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欢迎回到Degrees of Lewdity<<- StartConfig.version>><<if StartConfig.versionName>> <<print StartConfig.versionName>><</if>>。 别忘了在结束后更新你的存档。 <<silently>> <<variablesVersionUpdate>> <<pregnancyVar>> <<setFont>> <<set $runWardrobeSanityChecker to true>> <</silently>> 看起来更新已经完成了。 <<link [[Resume|$navigation.stack.last()]]>><<run $navigation.stack.pop()>><</link>>
欢迎回到欲都孤儿<<- StartConfig.version>><<if StartConfig.versionName>> <<print StartConfig.versionName>><</if>>。 <br><br> 这个存档的原始版本是<<- $saveVersions.last()>>,你正在尝试用老版本运行存档,请确保你知道自己在做什么。 <br><br> <<link [[Confirm|$passagePrev]]>><</link>> <br> <span class="red">如果你想避免潜在的游戏问题,请返回最新版本进行游戏。</span>
<<if $intro is undefined>> <<gameStartOnly>> <</if>> <!-- <<effects>> --> <!-- commented this out - why were we running effects without a working player init'd? --> <<if $options.images is 1>> <img class="resize" src="img/misc/banner.png"> <</if>> 此作品纯属虚构,并且不适合未成年人游玩,如有雷同,纯属巧合。所有在游戏中<span class="camouflage text"><a onclick="V.debug = 1, V.options.debugdisable = 'f', V.options.maxStates = 5">出</a></span>现的人物都已满十八岁。所有事件都是自愿的角色扮演,而所有的动物都是穿着戏服的真人。<br><b><u>(此汉化版本完全免费,仅供学习参考,严禁用于商业盈利用途,请于下载后24小时内删除。一切收费下载,付费购买行为皆与本汉化组毫无关系.)</u></b> <br><br> <div class="small-description"> - 游戏存档储存在浏览器的缓存中,可以在"存档"中的"导出/导入"处,选择将游戏进度保存至文件或获取存档代码,请及时备份以避免清除缓存导致存档丢失。 <br> 请务必查看侧边栏上的"选项"标签,以了解更多的游戏内设置! <br><br></div> <<set $settingsExitPassage to "Start2">> <<initsettings>> <<settingsStart>>
<<variablesStart2>> <!-- <<effects>> --> <!-- commented this out - why were we running effects without a working player init'd? --> 欢迎游玩欲都孤儿! <br><br> 倘若你不想被卷入麻烦,那么请牢记要穿着得体,并待在安全、明亮的地方。夜晚是非常危险的,尤其当你身穿色情下流的服饰时,那将引起某些人的注意——而这究竟会给你带来好运还是霉头,谁知道呢? <br><br> <<if Time.season is "winter">> 新的学年将于一月的首个周一<<ampm 9 0>>开始。<br>巴士是这个小镇里最便捷的交通方式,上学的时候别忘记穿校服! <<elseif Time.season is "spring" or Time.season is "summer">> 学校将会在明日<<ampm 9 0>>开学。<br>巴士是这个小镇里最便捷的交通方式,上学的时候记得别忘了穿上校服! <<else>> 新学期将在明日<<ampm 9 00>>开始,上学的时候别忘记穿校服!<br>巴士是这个小镇里最便捷的交通方式,可以通过巴士站快速移动到想要去的地方。 <</if>> <br><br> <<doVersionCheck>> <<link [[继续|Orphanage Intro]]>><</link>> <br><br> <<if $debug is 1>> 以下选项将自动开启作弊并额外添加£5000 <br> <<link [[标准模式开局|Orphanage Intro]]>><<cheatStart>><</link>> <br> <<link [[学校地位提升开局|Oxford Street]]>><<cheatStart>><<pass 1 day>><</link>> <br> <<link [[科学能力提升开局|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 2 hours>><</link>> <br> <<link [[数学能力提升开局|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 3 hours>><</link>> <br> <<link [[语文能力提升开局|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 4 hours>><</link>> <br> <<link [[历史能力提升开局|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 6 hours>><</link>> <br> <<link [[游泳能力提升开局|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 7 hours>><</link>> <br> <<link [[测试房间|Testing Room]]>><<cheatStart>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>> <br> <<link [[以罗宾低创低爱开局|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 0>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>> <br> <<link [[以罗宾低创中爱开局|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 50>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>> <br> <<link [[以罗宾低创高爱开局|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 90>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>> <br> <<link [[以罗宾高创低爱开局|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 0>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>> <br> <<link [[以罗宾高创中爱开局|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 50>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>> <br> <<link [[以罗宾高创高爱开局|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 90>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>> <br> <<link [[已为罗宾付钱给警察|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $daily.robin.policePay to 1>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>> <br> <<link [[已为罗宾用身体支付警察|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $daily.robin.policeBody to 1>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>> <br> <<link [[以已承担罗宾债务开局|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $robinpaid to 1>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>> <br><br> <<link [[黑狼|ForestHuntDebug]]>><<cheatStart>><<npc "Black Wolf">><<ruined>><<endevent>><<set $blackwolfhunt to 1>><<set $wolfpacktrust to 10>><</link>> <br><br> <<link [[冬季开局|Orphanage Intro]]>><<set Time.startDate to new DateTime(2022, 12, 4, 7)>><<set $weather to "snow">><</link>> (从冬季开始游戏。供测试使用。) <br> <<link [[圣诞节开局|Orphanage Intro]]>><<npc Kylar>><<person1>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Kylar")].state to "active">><<set Time.startDate to new DateTime(2022, 12, 23, 7)>><<set $weather to "snow">><<set $money += 50000>><</link>> (从圣诞节前两天开始游戏。供测试使用。) <br> <<link [[情人节开局|Orphanage Intro]]>><<set Time.startDate to new DateTime(2022, 2, 12, 7)>><<set $weather to "clear">><</link>> (从情人节前两天开始游戏。供测试使用。) <br> <</if>>
<<widget "versioninfo">> <br><br> Degrees of Lewdity <<print StartConfig.version>> <<if StartConfig.versionName>><br><<print StartConfig.versionName>><</if>> <<if StartConfig.sneaky>><br>SNEAKY BUILD<</if>> <br><br> 游戏目前处于测试版本 <br><br> 更多信息请见[[blogspot|"https://vrelnir.blogspot.com/"]] <br><br> 本游戏免费 支持作者请点[[subscribestar|"https://subscribestar.adult/vrelnir"]] <br><br> <</widget>>
<<link [[卧室]]>><</link>> <hr> <!-- "divsex" is cache slot id to preserve layer caches between passages --> <<selectmodel "sexdemo" "divsex">> <<set _modeloptions.animation_speed to "fast">> <<set _modeloptions.position to "doggy">> <<set _modeloptions.penis to "default">> <<set _modeloptions.vagina to true>> <<set _modeloptions.worn_under_lower to 1>> <<set _modeloptions.worn_under_lower_state to "totheside">> <<set _modeloptions.worn_under_lower_colour to "blue">> <<set _modeloptions.xray_vaginal_show to true>> <<set _modeloptions.close_vagina_show to true>> <<set _modeloptions.vagina_state to "penetrated">> <<set _modeloptions.vagina_penetrator to "tentacle">> <<set _modeloptions.vagina_penetrator_size to 5>> <<set _modeloptions.vagina_cumming to true>> <<animatemodel "">> <!-- Editor hooks to "last model" --> <<canvasModelEditor>>
/*Add new hairstyles here. Please put in alphabetical order! */ /*Side Styles*/ <<widget "init_hairsides">> <<set setup.hairstyles.sides to [ {name: "natural", name_cap: "顺其自然", variable: "default", type: ["loose", "wavy"], shop: ["mirrorhair"], }, {name: "afro", name_cap: "紧密卷发", variable: "fro", type: ["textured", "loose"], shop: ["mirrorhair"], }, {name: "afro pouf", name_cap: "卷发蓬蓬头(法式)", variable: "afro pouf", type: ["textured", "ponytail"], shop: ["mirrorhair"], }, {name: "afro puffs", name_cap: "卷发蓬蓬头", variable: "afro puffs", type: ["textured", "pigtails"], shop: ["mirrorhair"], }, {name: "braid left", name_cap: "左编发", variable: "braid left", type: ["braids"], shop: ["mirrorhair"], }, {name: "braid right", name_cap: "右编发", variable: "braid right", type: ["braids"], shop: ["mirrorhair"], }, {name: "bubble tails", name_cap: "球辫", variable: "bubble tails", type: ["pigtails"], shop: ["mirrorhair"], }, {name: "curly", name_cap: "卷发", variable: "curl", type: ["loose", "curly"], shop: ["mirrorhair"], }, {name: "curly pigtails", name_cap: "公主卷双马尾", variable: "curly pigtails", type: ["pigtails", "curly"], shop: ["mirrorhair"], }, {name: "curly side up", name_cap: "单侧卷发", variable: "curly side up", type: ["curly", "loose"], shop: ["mirrorhair"], }, {name: "defined curls", name_cap: "定型卷发", variable: "defined curl", type: ["loose", "curly"], shop: ["mirrorhair"], }, {name: "dreads", name_cap: "脏辫", variable: "dreads", type: ["braids", "textured"], shop: ["mirrorhair"], }, {name: "drill ringlets", name_cap: "钻型鬈发", variable: "drill ringlets", type: ["curly", "loose"], shop: ["mirrorhair"], }, {name: "flat ponytail", name_cap: "平马尾", variable: "flat ponytail", type: ["ponytail", "sleek"], shop: ["mirrorhair"], }, {name: "fluffy ponytail", name_cap: "蓬松马尾", variable: "fluffy ponytail", type: ["ponytail", "wavy"], shop: ["mirrorhair"], }, {name: "french bob", name_cap: "齐短发", variable: "french bob", type: ["loose", "sleek", "short"], shop: ["mirrorhair"], }, {name: "heart braids", name_cap: "心型鬈发", variable: "heart braid", type: ["braids", "loose", "wavy"], shop: ["mirrorhair"], }, {name: "layered bob", name_cap: "分层短发", variable: "layered bob", type: ["short", "loose", "sleek"], shop: ["mirrorhair"], }, {name: "left fishtail braid", name_cap: "左鱼尾辫", variable: "left fishtail braid", type: ["loose", "braids"], shop: ["mirrorhair"], }, {name: "loop braids", name_cap: "环形鬈发", variable: "loop braid", type: ["braids", "pigtails"], shop: ["mirrorhair"], }, {name: "loose", name_cap: "松散", variable: "loose", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "low tails", name_cap: "低马尾", variable: "low tails", type: ["pigtails"], shop: ["mirrorhair"], }, {name: "messy", name_cap: "凌乱", variable: "messy", type: ["short"], shop: ["mirrorhair"], }, {name: "neat", name_cap: "直发", variable: "neat", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "pigtails", name_cap: "双辫", variable: "pigtails", type: ["pigtails", "sleek"], shop: ["mirrorhair"], }, {name: "ponytail", name_cap: "马尾辫", variable: "ponytail", type: ["ponytail", "sleek"], shop: ["mirrorhair"], }, {name: "ribbon tail", name_cap: "丝带马尾", variable: "ribbon tail", type: ["loose"], shop: ["mirrorhair"], }, {name: "right fishtail braid", name_cap: "右鱼尾辫", variable: "right fishtail braid", type: ["loose", "braids"], shop: ["mirrorhair"], }, {name: "ruffled", name_cap: "毛糙", variable: "ruffled", type: ["loose", "wavy"], shop: ["mirrorhair"], }, {name: "sailor buns", name_cap: "少女双丸子头", variable: "sailor buns", type: ["buns", "loose"], shop: ["mirrorhair"], }, {name: "shaved", name_cap: "侧平发", variable: "shaved", type: ["short"], shop: ["mirrorhair"], }, {name: "short", name_cap: "短发", variable: "short", type: ["short"], shop: ["mirrorhair"], }, {name: "short spiky", name_cap: "刺猬头", variable: "short spiky", type: ["loose", "short"], shop: ["mirrorhair"], }, {name: "sidecut", name_cap: "侧卷发", variable: "sidecut", type: ["loose", "curly"], shop: ["mirrorhair"], }, {name: "sidetail left", name_cap: "侧马尾 (左) ", variable: "side tail left", type: ["ponytail"], shop: ["mirrorhair"], }, {name: "sidetail right", name_cap: "侧马尾 (右) ", variable: "side tail right", type: ["ponytail"], shop: ["mirrorhair"], }, {name: "space buns", name_cap: "中空丸子头", variable: "space buns", type: ["buns", "loose", "sleek"], shop: ["mirrorhair"], }, {name: "straight", name_cap: "齐肩短发", variable: "straight", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "swept left", name_cap: "单侧编发(左)", variable: "swept left", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "thick sidetail", name_cap: "侧梳公主辫", variable: "side thicktail", type: ["ponytail"], shop: ["mirrorhair"], }, {name: "thick ponytail", name_cap: "浓密马尾", variable: "thick ponytail", type: ["ponytail"], shop: ["mirrorhair"], }, {name: "thick twintails", name_cap: "浓密双马尾", variable: "thick twintails", type: ["pigtails"], shop: ["mirrorhair"], }, {name: "twin braids", name_cap: "双辫", variable: "twin braids", type: ["braids"], shop: ["mirrorhair"], }, {name: "twin fishtails", name_cap: "双鱼尾辫", variable: "twin fishtails", type: ["loose", "braids"], shop: ["mirrorhair"], }, {name: "twintails", name_cap: "日式双马尾", variable: "twintails", type: ["pigtails"], shop: ["mirrorhair"], }, {name: "all down", name_cap: "后奔头", variable: "all down", type: ["loose"], shop: ["mirrorhair"], }, {name: "half-up", name_cap: "半束半垂", variable: "half-up", type: ["loose"], shop: ["mirrorhair"], }, ]>> <</widget>> /*Fringe Styles */ <<widget "init_hairfringe">> <<set setup.hairstyles.fringe to [ {name: "natural", name_cap: "顺其自然", variable: "default", type: ["short"], shop: ["mirrorhair"], }, {name: "blunt locks", name_cap: "齐整发尾型", variable: "blunt sidelocks", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "bowl cut", name_cap: "锅盖头", variable: "bowl", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "buzzcut", name_cap: "前额寸头", variable: "buzzcut", type: ["short"], shop: ["mirrorhair"], }, {name: "curtain", name_cap: "窗帘刘海", variable: "curtain", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "drill ringlets", name_cap: "钻型鬈发", variable: "drill ringlets", type: ["curly", "loose"], shop: ["mirrorhair"], }, {name: "dreadlocks", name_cap: "长发绺", variable: "dreadlocks", type: ["textured", "short"], shop: ["mirrorhair"], }, {name: "dread bun", name_cap: "龙须髻", variable: "dread bun", type: ["textured", "buns"], shop: ["mirrorhair"], }, {name: "emo", name_cap: "杀马特", variable: "emo", type: ["wavy", "short"], shop: ["mirrorhair"], }, {name: "emo left", name_cap: "左偏杀马特", variable: "emo left", type: ["wavy", "short"], shop: ["mirrorhair"], }, {name: "emo right", name_cap: "右偏杀马特", variable: "emo right", type: ["wavy", "short"], shop: ["mirrorhair"], }, {name: "flat", name_cap: "平刘海", variable: "flat", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "framed", name_cap: "矩形框头", variable: "framed", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "fro", name_cap: "蓬松短发", variable: "fro", type: ["textured", "loose"], shop: ["mirrorhair"], }, {name: "front braids", name_cap: "双辫 (前) ", variable: "front braids", type: ["braids", "pigtails"], shop: ["mirrorhair"], }, {name: "hime", name_cap: "公主切", variable: "hime", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "loose", name_cap: "松散", variable: "loose", type: ["loose"], shop: ["mirrorhair"], }, {name: "messy", name_cap: "凌乱", variable: "messy", type: ["short"], shop: ["mirrorhair"], }, {name: "mohawk", name_cap: "莫西干头", variable: "mohawk", type: ["short"], shop: ["mirrorhair"], }, {name: "overgrown", name_cap: "齐肩侧发", variable: "overgrown", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "parted", name_cap: "多股发刘海", variable: "parted", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "quiff", name_cap: "飞机头", variable: "quiff", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "ringlet curls", name_cap: "环形鬈发", variable: "ringlet curl", type: ["curly", "loose"], shop: ["mirrorhair"], }, {name: "ringlets", name_cap: "环状刘海", variable: "ringlets", type: ["curly", "loose"], shop: ["mirrorhair"], }, {name: "ruffled", name_cap: "毛糙", variable: "ruffled", type: ["loose", "wavy"], shop: ["mirrorhair"], }, {name: "sectioned", name_cap: "分层发型", variable: "sectioned", type: ["straight"], shop: ["mirrorhair"], }, {name: "sidecut", name_cap: "侧卷发", variable: "sidecut", type: ["loose", "curly"], shop: ["mirrorhair"], }, {name: "side braid", name_cap: "侧编发", variable: "sideswept braid", type: ["braids", "curly"], shop: ["mirrorhair"], }, {name: "side-pinned", name_cap: "侧辫", variable: "side-pinned", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "short air vents", name_cap: "短气窗头", variable: "short air vents", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "split", name_cap: "分叉刘海", variable: "split", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "straight", name_cap: "齐肩短发", variable: "straight", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "straight curls", name_cap: "毛刺全遮", variable: "straight curl", type: ["curly", "short"], shop: ["mirrorhair"], }, {name: "swept back", name_cap: "大背头", variable: "swept back", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "swept left", name_cap: "单侧编发(左)", variable: "swept left", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "thin flaps", name_cap: "薄刘海", variable: "thin flaps", type: ["loose"], shop: ["mirrorhair"], }, {name: "tied back", name_cap: "束发", variable: "french bob", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "trident", name_cap: "三岔刘海", variable: "trident", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "wide flaps", name_cap: "厚刘海", variable: "wide flaps", type: ["loose", "sleek"], shop: ["mirrorhair"], }, ]>> <</widget>> <<widget "hair_data">> <<set setup.hairstyles to {}>> <<init_hairfringe>> <<init_hairsides>> <<set setup.hairTraits = [...new Set(Object.keys(setup.hairstyles).flatMap(x => setup.hairstyles[x]).flatMap(x => x.type))]>> <</widget>>
<<widget "npcList">> /* note: anus, ballssize, buttsize, bottomsize are currently unused. and why is speechXescape even there? */ <<set $baseNPC = {penis: 0, vagina: 0, breastsdesc: 0, chest: 0, lactation: 0, lefthand: 0, righthand: 0, anus: 0, mouth: 0, gender: 0, description: 0, fullDescription: 0, insecurity: 0, pronoun: 0, pronouns: {he: 0, his: 0}, penissize: 0, breastsize: 0, bottomsize: 0, ballssize: 0, penisdesc: 0, breastdesc: 0, health: 0, healthmax: 0, skincolour: 0, teen: 0, adult: 0, intro:0, speechpenisescape: 0, speechvaginaescape: 0, speechanusescape:0, type: 0, stance: 0, monster: 0, active: 0}>> <<set _n1 to clone($baseNPC)>> <<set _n2 to clone($baseNPC)>> <<set _n3 to clone($baseNPC)>> <<set _n4 to clone($baseNPC)>> <<set _n5 to clone($baseNPC)>> <<set _n6 to clone($baseNPC)>> <<set $NPCList = [_n1, _n2, _n3, _n4, _n5, _n6]>> <<for _i = 0; _i < $NPCList.length; _i++>> <<set $NPCList[_i].lefthand to "none">> <<set $NPCList[_i].lefthand to "none">> <<set $NPCList[_i].righthand to "none">> <<set $NPCList[_i].penis to "none">> <<set $NPCList[_i].vagina to "none">> <<set $NPCList[_i].mouth to "none">> <<set $NPCList[_i].chest to "none">> <<set $NPCList[_i].gender to 0>> <<set $NPCList[_i].pronoun to 0>> <<set $NPCList[_i].description to 0>> <<set $NPCList[_i].type to 0>> <<set $NPCList[_i].stance to 0>> <<set $NPCList[_i].monster to 0>> <</for>> <<set $BeastList to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk","cow","spider"]>> <<set $npcListVersion to 2>> <</widget>>
<<widget "npcNamed">> <!-- To add new Named NPC, add new npc name to setup.NPCNameList in variables-static.twee, and tag values to end. Rest of code should automatically scope based on size of list. --> <!-- NPC descriptions is set as names, and their titles are being established for compatibility with general NPCs --> <<if $npcNamedVersion is 1>> <<set _tempNPCName to clone($NPCName)>> <</if>> <<set $NPCName = []>> <<for _npc range setup.NPCNameList>> <<run $NPCName.push(clone(setup.baseNNPC))>> <</for>> <<set $NPCNameList to setup.NPCNameList>> /* temporary compatibility layer before full C.npc conversion */ <!-- Draft default pronoun list. Random selection is part of initNPCgender widget --> /% <<set _pro to ["m","f","f","m","m","m","m","m","f","f","m","m","f","m","f","m","m","m","f","m","m","m","m","m","f","m","m"]>> %/ <<set _tit to ["businessperson", "caretaker", "brothel owner", "dance coach", "club owner","English teacher","hunter", "shopkeeper", "doctor", "pious", "loner", "criminal", "headteacher", "swimming teacher", "sewer dweller", "maths teacher", "orphan", "cafe owner", "science teacher", "bully", "history teacher", "alpha", "photographer", "mayor", "farmer", "farmhand", "terror", "smuggler", "faithful", "reflection", "pirate"]>> <<set _ins to ["weak", "weak", "looks", "ethics", "ethics", "ethics", "looks", "weak", "skill", "ethics", "weak", "skill", "skill", "ethics", "weak", "ethics", "ethics", "ethics", "ethics", "looks", "skill", "weak", "skill", "looks", "looks", "weak", "looks", "ethics", "skill", "looks", "skill"]>> <!-- Type needs to conform to beast type: wolf, dog, etc. --> <<set _tpe to ["human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "wolf", "human", "human", "human", "human", "hawk", "human", "human", "human", "human"]>> <<set _swi to ["a","a","a","a","a","a","a","t","a","a","t","a","a","a","a","a","t","a","a","t","a","a","a","a","a","t","a","a","t","a", "a"]>> <<for _i to 0; _i lt $NPCName.length; _i++>> <<set $NPCName[_i].nam to $NPCNameList[_i]>> <<set $NPCName[_i].description to $NPCNameList[_i]>> <<set $NPCName[_i].title to _tit[_i]>> <<set $NPCName[_i].chastity to {penis:"", vagina:"", anus:""}>> <<set $NPCName[_i].insecurity to _ins[_i]>> <<if _swi[_i] is "t">> <<set $NPCName[_i].adult to 0>> <<set $NPCName[_i].teen to 1>> <<else>> <<set $NPCName[_i].adult to 1>> <<set $NPCName[_i].teen to 0>> <</if>> <<set $NPCName[_i].type to _tpe[_i]>> <<set $NPCName[_i].purity to 0>> <<set $NPCName[_i].corruption to 0>> <<if _tpe[_i] is "wolf">> <<set $NPCName[_i].claws to "claws">> <!-- Adjusted Wolf and Hawk for the changes converting $claws to .claws --> <<elseif _tpe[_i] is "hawk">> <<set $NPCName[_i].claws to "talons">> <</if>> <</for>> <<generateNPCNameHairAndEyeColors true>> <<npcPregnancyUpdater>> <</widget>> <<widget "npcNamedUpdate">>/*Applies new system to old saves, and carries over relevant variables.*/ <<if $npcNamedVersion isnot 2>><!-- Needed for compatibility with V2.5 and prior saves --> <<npcNamed>> <<for _e to 0; _e lt $NPCNameList.length; _e++>> <<set _lowerCaseName to $NPCNameList[_e].toLowerCase()>> <<set _upperCaseName to $NPCNameList[_e]>> <<if $npcNamedVersion is undefined>> /* .init and .pronoun can't be set within an easy loop */ <<if V['init' + _lowerCaseName] isnot undefined>> <<set $NPCName[$NPCNameList.indexOf(_upperCaseName)].init to V['init' + _lowerCaseName]>> <<run delete V['init' + _lowerCaseName]>> <</if>> <<if V[_lowerCaseName + 'gender'] isnot undefined>> <<set $NPCName[$NPCNameList.indexOf(_upperCaseName)].pronoun to V[_lowerCaseName + 'gender']>> /* do not unset old gender, it is still needed within a loop */ <</if>> /* set new npc attribute vars and remove old ones in a loop */ <<for _attribute range ["trust", "love", "dom", "lust", "rage", "state", "trauma", "gender", "penissize", "penisdesc", "penis", "vagina"]>> <<if V[_lowerCaseName + _attribute] isnot undefined>> <<set $NPCName[$NPCNameList.indexOf(_upperCaseName)][_attribute] to V[_lowerCaseName + _attribute]>> <<run delete V[_lowerCaseName + _attribute]>> <</if>> <</for>> <<elseif $npcNamedVersion is 1>> <<if V[_lowerCaseName + 'gender'] isnot undefined>> <<set $NPCName[$NPCNameList.indexOf(_upperCaseName)].pronoun to V[_lowerCaseName + 'gender']>> <<run delete V[_lowerCaseName + 'gender']>> <</if>> <<if V[_lowerCaseName + 'penis'] isnot undefined>> <<set $NPCName[$NPCNameList.indexOf(_upperCaseName)].penis to V[_lowerCaseName + 'penis']>> <<run delete V[_lowerCaseName + 'penis']>> <</if>> <<if V[_lowerCaseName + 'vagina'] isnot undefined>> <<set $NPCName[$NPCNameList.indexOf(_upperCaseName)].vagina to V[_lowerCaseName + 'vagina']>> <<run delete V[_lowerCaseName + 'vagina']>> <</if>> <</if>> <</for>> <<set $npcNamedVersion to 2>> <<updateNewNamedNpcs>> <</if>> <</widget>> <<widget "newNamedNpc">> <<if _args[0]>> <<if !$NPCNameList.includes(_args[0].nam)>> <<set _values to clone(_args[0])>> <<set _valueKeys to Object.keys(_values)>> <<set _nnpc to clone(setup.baseNNPC)>> <<for _i to 0; _i lt _valueKeys.length; _i++>> <<set _nnpc[_valueKeys[_i]] to _values[_valueKeys[_i]]>> <</for>> <<if !_nnpc.description>><<set _nnpc.description to _nnpc.nam>><</if>> <<set $NPCName.push(clone(_nnpc))>> <<set $NPCNameList.push(clone(_nnpc.nam))>> <<initNNPCVirginity $NPCName.length-1>> <<initnpcgendersingle $NPCName.length-1>> <</if>> <</if>> <</widget>> <<widget "updateNewNamedNpcs">> <<if $npcListVersion gte 1>> <<set _newNNPCs to { "blackwolf": {nam : "Black Wolf", title: "alpha", insecurity: "weak", adult: 1, type: "wolf", claws: "claws"}, "niki": {nam : "Niki", title: "photographer", insecurity: "skill", adult: 1}, "quinn": {nam : "Quinn", title: "mayor", insecurity: "looks", adult: 1}, "remy": {nam : "Remy", title: "farmer", insecurity: "looks", adult: 1}, "alex": {nam : "Alex", title: "farmhand", insecurity: "weak", teen: 1}, "greathawk": {nam : "Great Hawk", title: "terror", insecurity: "looks", adult: 1, type: "hawk", claws: "talons"}, "wren": {nam : "Wren", title: "smuggler", insecurity: "ethics", adult: 1}, "sydney": {nam : "Sydney", title: "faithful", insecurity: "skill", teen: 1}, "ivorywraith": {nam : "Ivory Wraith", title: "reflection", insecurity: "looks", adult: 1}, "zephyr": {nam : "Zephyr", title: "captain", insecurity: "skill", adult: 1} }>> <<for _npc range Object.keys(_newNNPCs)>> <<if !$NPCNameList.includes(_newNNPCs[_npc].nam)>> <<newNamedNpc _newNNPCs[_npc]>> <<set _npcsAdded to true>> <</if>> <</for>> <<if _npcsAdded is true>> <<generateNPCNameHairAndEyeColors>> <</if>> <</if>> <</widget>> <<widget "generateNPCNameHairAndEyeColors">> <<for _i to 0; _i lt $NPCName.length; _i++>> <<switch $NPCName[_i].nam>> <<case "Whitney">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "blond">> <</if>> <<case "Jordan">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">> <<set $NPCName[_i].eyeColour to "light blue">> <<set $NPCName[_i].hairColour to "blond">> <</if>> <<case "Leighton">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">> <<set $NPCName[_i].eyeColour to "green">> <<set $NPCName[_i].hairColour to "black">> <</if>> <<case "Landry">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "black">> <</if>> <<case "Darryl">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "brown">> <</if>> <<case "River">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">> <<set $NPCName[_i].eyeColour to "light blue">> <<set $NPCName[_i].hairColour to "brown">> <</if>> <<case "Kylar" "Bailey">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to ["black","brown"].pluck()>> <</if>> <<case "Gwylan">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "mousy">> <</if>> <<case "Doren">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "red">> <</if>> <<case "Charlie" "Morgan">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "ginger">> <</if>> <<case "Black Wolf">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "black">> <</if>> <<case "Remy">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to "green">> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "brown">> <</if>> <<case "Alex">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to "green">> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "red">> <</if>> <<case "Great Hawk">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to "light blue">> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "brown">> <</if>> <<case "Wren">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">> <<set $NPCName[_i].eyeColour to "brown">> <<set $NPCName[_i].hairColour to "blond">> <</if>> <<case "Sydney">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to "amber">> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "strawberryblond">> <</if>> <<case "Ivory Wraith">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to "dark blue">> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "white">> <</if>> <<case "Zephyr">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">> <<set $NPCName[_i].eyeColour to "green">> <<set $NPCName[_i].hairColour to "black">> <</if>> <<default>> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <<set $NPCName[_i].hairColour to ["red","black","brown","lightbrown","blond","platinumblond","strawberryblond","ginger"].pluck()>> <</if>> <</switch>> <</for>> <</widget>> <<widget "initAllNNPCVirginities">> <<for _i to 0; _i lt $NPCNameList.length; _i++>> <<initNNPCVirginity _i>> <</for>> <</widget>> <<widget "initNNPCVirginity">> <<set $NPCName[_args[0]].purity to 0>> <<set $NPCName[_args[0]].corruption to 0>> <<set $NPCName[_args[0]].virginity to clone(setup.NPCVirginityTypesVirgin)>> <<set $NPCName[_args[0]].chastity to {penis:"", vagina:"", anus:""}>> <<switch $NPCNameList[_args[0]]>> <<case "Sydney">> /* Has all virginities + temple virginity. */ <<set $NPCName[_args[0]].virginity to {"anal": true, "oral": true, "penile": true, "vaginal": true, "handholding": true, "temple": true, "kiss": true}>> <<case "Robin" "Kylar" "Great Hawk">> /* Has all virginities. */ <<case "Jordan">> /* Has anal, oral, penile/vaginal, and kiss virginities. Missing handholding. */ <<set $NPCName[_args[0]].virginity.handholding to false>> <<case "Black Wolf">> /* Has anal, oral, kiss, and handholding virginities. Missing penile/vaginal. */ <<set $NPCName[_args[0]].virginity.penile to false>> <<set $NPCName[_args[0]].virginity.vaginal to false>> <<case "Gwylan" "Zephyr">> /* Missing all virginities. */ <<set $NPCName[_args[0]].virginity to clone(setup.NPCVirginityTypes)>> <<case "Charlie">> /* Has oral, anal, and vaginal/penile virginities. Missing kiss and handholding. */ <<set $NPCName[_args[0]].virginity.kiss to false>> <<set $NPCName[_args[0]].virginity.handholding to false>> <<case "Eden">> /* Has anal, oral and handholding virginity. Missing penile/vaginal and kiss. */ <<set $NPCName[_args[0]].virginity.penile to false>> <<set $NPCName[_args[0]].virginity.vaginal to false>> <<set $NPCName[_args[0]].virginity.kiss to false>> <<case "Sam" "Mason">> /* Has anal and oral virginity. Missing penile/vaginal, kiss, and handholding. */ <<set $NPCName[_args[0]].virginity.penile to false>> <<set $NPCName[_args[0]].virginity.vaginal to false>> <<set $NPCName[_args[0]].virginity.kiss to false>> <<set $NPCName[_args[0]].virginity.handholding to false>> <<case "Alex" "Darryl" "Sirris" "Briar" "Wren" "Ivory Wraith">> /* Missing all virginities. */ <<set $NPCName[_args[0]].virginity to clone(setup.NPCVirginityTypes)>> <<default>> /* Defaults to only having anal virginity. */ <<set $NPCName[_args[0]].virginity.oral to false>> <<set $NPCName[_args[0]].virginity.penile to false>> <<set $NPCName[_args[0]].virginity.vaginal to false>> <<set $NPCName[_args[0]].virginity.kiss to false>> <<set $NPCName[_args[0]].virginity.handholding to false>> <</switch>> <</widget>>
<<widget "pregnancyVar">> <<if $pregnancyStats is undefined>> <<set $pregnancyStats to { playerChildren:0, humanChildren:0, wolfChildren:0, npcChildren:0, npcChildrenUnrelatedToPlayer:0, npcTotalBirthEvents:0, humanToysUnlocked: false, wolfToysUnlocked: false, mother: 0, aftermorningpills: 0, pregnancyTestsTaken: 0, parasiteBook: 0, parasiteDoctorEvents: 0, awareOfBirthId: {}, }>> <</if>> <<containersInit>> <<if $objectVersion.prenancyObjectRepair isnot 2>> <<prenancyObjectRepair>> <<set $objectVersion.prenancyObjectRepair to 2>> <</if>> <<if $pregnancyStats.morningSicknessGeneral is undefined>> <<set $pregnancyStats.morningSicknessGeneral to 0>> <<set $pregnancyStats.morningSicknessWaking to 0>> <<set $pregnancyStats.parasiteBook to 0>> <</if>> <<if $pregnancyStats.awareOfBirthId is undefined>> /* This will track when the player or npc is aware of a specific pregnancy 'birthid:["pc","NPCNameIndex"]' */ <<set $pregnancyStats.awareOfBirthId to {}>> <</if>> <<if $pregnancyStats.childInteractions is undefined>> <<set $pregnancyStats.childInteractions to 0>> <<set $pregnancyStats.childBreastfedInteractions to 0>> <<set $pregnancyStats.childBottlefedInteractions to 0>> <<set $pregnancyStats.childFirstWordInteractions to 0>> <<set $pregnancyStats.orphanageInteractions to 0>> <<set $pregnancyStats.orphanageMilkBottles to 0>> <<set $pregnancyStats.orphanageMilkBottlesTotal to 0>> <</if>> <<if $pregnancyStats.playerVirginBirths is undefined>> <<set $pregnancyStats.playerVirginBirths to []>> <<set $pregnancyStats.totalDaysPregnant to 0>> <<set $pregnancyStats.totalDaysPregnancyKnown to 0>> <</if>> <<if $pregnancyStats.parasiteBook is undefined>> <<set $pregnancyStats.parasiteBook to 0>> <</if>> <<if $pregnancyStats.parasiteDoctorEvents is undefined>> <<set $pregnancyStats.parasiteDoctorEvents to 0>> <</if>> <<if $pregnancyStats.talkedAboutPregnancy is undefined>> /* This will track when the player or npc has ever talked about specific pregnancy, the set should be during the pregnancy only 'birthid:["pc","NPCNameIndex"]' */ <<set $pregnancyStats.talkedAboutPregnancy to {}>> <</if>> <</widget>> <<widget "containersInit">> <<if $container is undefined>> <<set $container to { "lastLocation": null, "list":["home", "lake"], "home":{ "upgrades":{ "capacity":0, "foodStorage":0, "luxury":0 }, "name": "迷你鱼缸", "count": 0, "maxCount": 1, "daysSinceFed": 0, "maxDaysWithoutFood": 3, "creatures":{ 0: null }, "deadCreatures": 0, "visited": false, "leaveLink": "Bedroom" }, "portable":{ "creatures":[], "value":0 }, "lake":{ "upgrades":{ "capacity":0, "foodStorage":0, "luxury":0 }, "name": "水塘", "count": 0, "maxCount": 3, "daysSinceFed": 0, "maxDaysWithoutFood": 31, "creatures":{ 0: null }, "deadCreatures": 0, "visited": false, "leaveLink": "Lake Waterfall" } }>> <</if>> <<if $container.home.kylarDelay is undefined>> <<set $container.home.kylarDelay to 0>> <<set $container.home.kylarFed to false>> <<set $container.home.kylarHelp to false>> <</if>> <<if $container.farm is undefined>> <<set $container.farm to { "upgrades":{ "capacity":0, "foodStorage":0, "luxury":0 }, "name": "寄生物畜棚", "count": 0, "maxCount": 5, "daysSinceFed": 0, "maxDaysWithoutFood": 14, "creatures":{ 0: null }, "deadCreatures": 0, "visited": false, "leaveLink": "Farm Work" }>> <<set $container.list.pushUnique("farm")>> <</if>> <<if $pregnancyStats.parasiteTypesSeen is undefined or $pregnancyStats.parasiteVariantsSeen is undefined>> <<set $pregnancyStats.parasiteTypesSeen to []>><<set $pregnancyStats.parasiteVariantsSeen to []>> <<for _i range $container.list>> <<for _o to 0; _o lt $container[_i].maxCount; _o++>> <<if $container[_i].creatures[_o] isnot undefined and $container[_i].creatures[_o] isnot null>> <<if $container[_i].creatures[_o].creature.includes("Tentacle")>> <<set $pregnancyStats.parasiteTypesSeen.pushUnique("Tentacle")>> <<elseif $container[_i].creatures[_o].creature.includes("Vine")>> <<set $pregnancyStats.parasiteTypesSeen.pushUnique("Vine")>> <<elseif $container[_i].creatures[_o].creature.includes("Slime")>> <<set $pregnancyStats.parasiteTypesSeen.pushUnique("Slime")>> <<else>> <<set $pregnancyStats.parasiteTypesSeen.pushUnique($container[_i].creatures[_o].creature)>> <</if>> <<if $container[_i].creatures[_o].creature.includes("Pale")>> <<set $pregnancyStats.parasiteVariantsSeen.pushUnique("Pale")>> <<elseif $container[_i].creatures[_o].creature.includes("Metal")>> <<set $pregnancyStats.parasiteVariantsSeen.pushUnique("Metal")>> <</if>> <<else>> <<break>> <</if>> <</for>> <</for>> <</if>> <<if $containerVine or $containerMetal or $containerPale>> <<unset $containerVine, $containerMetal, $containerPale>> <</if>> <</widget>> <<widget "prenancyObjectRepair">> <<set _pregnancy to $sexStats.anus.pregnancy>> <<if _pregnancy.type is "parasite">> <<for _i to 0; _i lt 4; _i++>> <<if _pregnancy.fetus[_i]>> <<if _pregnancy.fetus[_i].creature is undefined>> <<set _pregnancy.fetus[_i].creature to either("Tentacle","Spider","Fish","Snake","Eel")>> <</if>> <</if>> <</for>> <</if>> <<set _list to ["home", "lake", "farm", "portable"]>> <<for _i to 0; _i lt _list.length; _i++>> <<set _container to $container[_list[_i]]>> <<for _j to 0; _j lt _container.maxCount; _j++>> <<if _container.creatures[_j] isnot undefined and _container.creatures[_j] isnot null>> <<if _container.creatures[_j].creature is undefined>> <<set _container.creatures[_j].creature to either("Tentacle","Spider","Fish","Snake","Eel")>> <</if>> <</if>> <<if _container.upgrades.luxury is undefined>> <<set _container.upgrades.luxury to 0>> <</if>> <</for>> <</for>> <</widget>>
<!--Needs to be json strings, not json objects--> <<widget "presets">> <<if _args[0]>> <<set _preset to "">> <<switch _args[0]>> <<case "vrelDefault">> <<set _preset to '{"general":{"options":{"tipdisable":"f","numberify_enabled":1,"timestyle":"military","showCaptionText":true,"sidebarStats":"disabled","sidebarTime":"disabled","combatControls":"radio","images":1,"silhouetteEnabled":true,"tanImgEnabled":true,"tanningEnabled":true,"sidebarAnimations":true,"blinkingEnabled":true,"combatAnimations":true},{"map":{"movement":true,"top":false,"markers":false},"malechance":50,"dgchance":0,"cbchance":0,"malevictimchance":50,"homochance":4,"breast_mod":0,"penis_mod":0,"blackchance":10,"straponchance":0,"alluremod":1,"beastmalechance":80,"monsterchance":50,"monsterhallucinations":"t","blackwolfmonster":0,"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","breastsizemax":12,"bottomsizemax":8,"penissizemax":4,"penissizemin":-1,"debugdisable":"t","statdisable":"f","cheatdisabletoggle":"t","confirmSave":false,"confirmLoad":false,"confirmDelete":true,"reducedLineHeight":false},"npc":{"Avery":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Bailey":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Briar":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Charlie":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Darryl":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Doren":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Eden":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Gwylan":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Harper":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Jordan":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Kylar":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Landry":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Leighton":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Mason":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Morgan":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"River":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Robin":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Sam":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Sirris":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Whitney":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Winter":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Black Wolf":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Niki":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Quinn":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Remy":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Alex":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Great Hawk":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}, "Zephyr":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}},"starting":{"player":{"gender":"f","gender_body":"a","ballsExist":false,"freckles":false,"breastsize":0,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":2,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"purple","hairselect":"red","hairlength":200,"awareselect":"innocent","background":"waif","gamemode":"normal","asphyxiaLvl":3,"pbdisable":"t"}}'>> <<case "lollipopScythe">> <<set _preset to '{"general":{"options":{"tipdisable":"t","numberify_enabled":1,"timestyle":"military","showCaptionText":true,"sidebarStats":"disabled","sidebarTime":"disabled","combatControls":"radio","images":1,"silhouetteEnabled":true,"tanImgEnabled":true,"tanningEnabled":true,"sidebarAnimations":true,"blinkingEnabled":true,"combatAnimations":true},"map":{"movement":true,"top":true,"markers":true},"malechance":75,"dgchance":25,"cbchance":0,"malevictimchance":90,"homochance":75,"breast_mod":0,"penis_mod":2,"blackchance":10,"straponchance":25,"alluremod":1,"beastmalechance":100,"monsterchance":0,"monsterhallucinations":"t","blackwolfmonster":0,"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","analdisable":"f","analdoubledisable":"t","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"t","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f", "slugdisable":"f", "waspdisable":"f", "lurkerdisable":"f", "beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","breastsizemax":12,"bottomsizemax":8,"penissizemax":4,"penissizemin":-1,"debugdisable":"f","statdisable":"f","cheatdisabletoggle":"t","confirmSave":false,"confirmLoad":false,"confirmDelete":true,"reducedLineHeight":true},"npc":{"Avery":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Bailey":{"pronoun":"m","gender":"m","penissize":1,"breastsize":0},"Briar":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Charlie":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Darryl":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Doren":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Eden":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Gwylan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":5},"Harper":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Jordan":{"pronoun":"m","gender":"m","penissize":1,"breastsize":0},"Kylar":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Landry":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Leighton":{"pronoun":"m","gender":"m","penissize":1,"breastsize":0},"Mason":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Morgan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":5},"River":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Robin":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Sam":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Sirris":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Whitney":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Winter":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Black Wolf":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Niki":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Quinn":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Remy":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Alex":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Great Hawk":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Zephyr":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}},"starting":{"player":{"gender":"h","gender_body":"f","ballsExist":true,"freckles":false,"breastsize":4,"penissize":0,"bottomsize":0},"skinColor":{"natural":"light","range":40},"bodysize":0,"breastsensitivity":3,"genitalsensitivity":3,"eyeselect":"pink","hairselect":"platinumblond","hairlength":400,"awareselect":"innocent","background":"beautiful","gamemode":"hard","asphyxiaLvl":3,"pbdisable":"t"}}'>> <<case "purityGuy">> <<set _preset to '{"general":{"options":{"tipdisable":"f","numberify_enabled":1,"timestyle":"ampm","showCaptionText":true,"sidebarStats":"all","sidebarTime":"top","combatControls":"radio","images":1,"silhouetteEnabled":true,"tanImgEnabled":true,"tanningEnabled":true,"sidebarAnimations":true,"blinkingEnabled":true,"combatAnimations":true},"map":{"movement":true,"top":false,"markers":true},"malechance":50,"dgchance":0,"cbchance":0,"malevictimchance":10,"homochance":10,"breast_mod":0,"penis_mod":0,"blackchance":0,"straponchance":0,"alluremod":1.2,"beastmalechance":50,"monsterchance":100,"monsterhallucinations":"f","blackwolfmonster":2,"bestialitydisable":"f","swarmdisable":"t","slimedisable":"f","voredisable":"f","tentacledisable":"f","analdisable":"f","analdoubledisable":"t","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"t","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"t","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","breastsizemax":6,"bottomsizemax":4,"penissizemax":4,"penissizemin":-1,"debugdisable":"f","statdisable":"f","cheatdisabletoggle":"t","confirmSave":true,"confirmLoad":true,"confirmDelete":true,"reducedLineHeight":false},"npc":{"Avery":{"pronoun":"f","gender":"f","penissize":1,"breastsize":4},"Bailey":{"pronoun":"m","gender":"m","penissize":3,"breastsize":2},"Briar":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Charlie":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Darryl":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Doren":{"pronoun":"m","gender":"m","penissize":1,"breastsize":0},"Eden":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Gwylan":{"pronoun":"f","gender":"f","penissize":1,"breastsize":0},"Harper":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Jordan":{"pronoun":"f","gender":"f","penissize":3,"breastsize":5},"Kylar":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Landry":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Leighton":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Mason":{"pronoun":"f","gender":"f","penissize":3,"breastsize":2},"Morgan":{"pronoun":"f","gender":"f","penissize":3,"breastsize":3},"River":{"pronoun":"f","gender":"f","penissize":3,"breastsize":0},"Robin":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Sam":{"pronoun":"f","gender":"f","penissize":1,"breastsize":3},"Sirris":{"pronoun":"f","gender":"f","penissize":3,"breastsize":0},"Whitney":{"pronoun":"f","gender":"f","penissize":4,"breastsize":0},"Winter":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Black Wolf":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Niki":{"pronoun":"f","gender":"f","penissize":3,"breastsize":2},"Quinn":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Remy":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Alex":{"pronoun":"f","gender":"f","penissize":1,"breastsize":0},"Great Hawk":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Zephyr":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}},"starting":{"player":{"gender":"f","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":1},"skinColor":{"natural":"light","range":0},"bodysize":2,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"amber","hairselect":"blond","hairlength":400,"awareselect":"innocent","background":"beautiful","gamemode":"normal","asphyxiaLvl":3,"pbdisable":"t"}}'>> <<case "fangi">> <<set _preset to '{"general":{"options":{"tipdisable":"f","numberify_enabled":1,"timestyle":"military","showCaptionText":true,"sidebarStats":"disabled","sidebarTime":"disabled","combatControls":"radio","images":1,"silhouetteEnabled":true,"tanImgEnabled":true,"tanningEnabled":true,"blinkingEnabled":true,"sidebarAnimations":true,"combatAnimations":true},"map":{"movement":true,"top":false,"markers":false},"malechance":0,"dgchance":0,"cbchance":0,"malevictimchance":1,"homochance":75,"breast_mod":0,"penis_mod":0,"blackchance":10,"straponchance":0,"alluremod":1,"beastmalechance":0,"monsterchance":100,"monsterhallucinations":"f","blackwolfmonster":1,"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","analdisable":"f","analdoubledisable":"t","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"t","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","breastsizemax":12,"bottomsizemax":8,"penissizemax":4,"penissizemin":-1,"debugdisable":"f","statdisable":"f","cheatdisabletoggle":"f","confirmSave":false,"confirmLoad":false,"confirmDelete":true,"reducedLineHeight":false},"npc":{"Avery":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Bailey":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Briar":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Charlie":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Darryl":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Doren":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Eden":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Gwylan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Harper":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Jordan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Kylar":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Landry":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Leighton":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Mason":{"pronoun":"f","gender":"f","penissize":0,"breastsize":2},"Morgan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":5},"River":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Robin":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Sam":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Sirris":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Whitney":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Winter":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Black Wolf":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Niki":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Quinn":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Remy":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Alex":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Great Hawk":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Zephyr":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}},"starting":{"player":{"gender":"f","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"purple","hairselect":"red","hairlength":200,"awareselect":"innocent","background":"waif","gamemode":"normal","asphyxiaLvl":3,"pbdisable":"t"}}'>> <<case "femaleWaif">> <<set _preset to '{"starting":{"player":{"gender":"f","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"purple","hairselect":"red","hairlength":200,"awareselect":"innocent","background":"waif"}}'>> <<case "maleWaif">> <<set _preset to '{"starting":{"player":{"gender":"m","gender_body":"m","ballsExist":false,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"purple","hairselect":"brown","hairlength":0,"awareselect":"innocent","background":"waif"}}'>> <<case "hermaphroditeWaif">> <<set _preset to '{"starting":{"player":{"gender":"h","gender_body":"a","ballsExist":true,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":3,"genitalsensitivity":3,"eyeselect":"purple","hairselect":"red","hairlength":200,"awareselect":"innocent","background":"waif"}}'>> <<case "vrel">> <<set _preset to '{"starting":{"player":{"gender":"f","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":0,"penissize":0,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":5,"genitalsensitivity":3,"eyeselect":"purple","hairselect":"burntorange","hairlength":400,"awareselect":"knowledgeable","background":"beautiful"}}'>> <<case "crossdresser">> <<set _preset to '{"starting":{"player":{"gender":"m","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":2,"penissize":0,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":0,"breastsensitivity":3,"genitalsensitivity":1,"eyeselect":"light blue","hairselect":"blond","hairlength":400,"awareselect":"innocent","background":"crossdresser"}}'>> <<case "toughGuy">> <<set _preset to '{"starting":{"player":{"gender":"m","gender_body":"m","ballsExist":false,"freckles":false,"breastsize":0,"penissize":3,"bottomsize":0},"skinColor":{"natural":"light","range":50},"bodysize":2,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"light blue","hairselect":"brown","hairlength":0,"awareselect":"knowledgeable","background":"athlete"}}'>> <<case "genericNpcDefaultGender">> <<set _preset to '{"general":{"maleChanceMale":50,"maleChanceFemale":50,"malevictimchance":50}}'>> <<case "genericNpcAllMaleGender">> <<set _preset to '{"general":{"maleChanceMale":100,"maleChanceFemale":100,"malevictimchance":100}}'>> <<case "genericNpc75MaleGender">> <<set _preset to '{"general":{"maleChanceMale":75,"maleChanceFemale":75,"malevictimchance":75}}'>> <<case "genericNpcAllFemaleGender">> <<set _preset to '{"general":{"maleChanceMale":0,"maleChanceFemale":0,"malevictimchance":0}}'>> <<case "genericNpc75FemaleGender">> <<set _preset to '{"general":{"maleChanceMale":25,"maleChanceFemale":25,"malevictimchance":25}}'>> <<case "beastDefaultGenders">> <<set _preset to '{"general":{"beastMaleChanceMale":50,"beastMaleChanceFemale":50,"bestialitydisable":"f"}}'>> <<case "beastMaleGenders">> <<set _preset to '{"general":{"beastMaleChanceMale":100,"beastMaleChanceFemale":100,"bestialitydisable":"f"}}'>> <<case "beast75MaleGenders">> <<set _preset to '{"general":{"beastMaleChanceMale":75,"beastMaleChanceFemale":75,"bestialitydisable":"f"}}'>> <<case "beastFemaleGenders">> <<set _preset to '{"general":{"beastMaleChanceMale":0,"beastMaleChanceFemale":0,"bestialitydisable":"f"}}'>> <<case "beast75FemaleGenders">> <<set _preset to '{"general":{"beastMaleChanceMale":25,"beastMaleChanceFemale":25,"bestialitydisable":"f"}}'>> <<case "beastDisable">> <<set _preset to '{"general":{"bestialitydisable":"t"}}'>> <<case _kinkPreset>> <<switch _kinkPreset>> <<case "kinkDefault">> <<set _preset to '{"general":{"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","plantdisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","parasitepregdisable":"f","watersportsdisable":"t","facesitdisable":"f","spiderdisable":"f","bodywritingLvl":3,"parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","toydildodisable":"f","toywhipdisable":"f","playerPregnancyHumanDisable":"f","playerPregnancyBeastDisable":"f","hypnosisdisable":"f"}}'>> <<case "kinkVanilla">> <<set _preset to '{"general":{"bestialitydisable":"t","swarmdisable":"t","slimedisable":"t","voredisable":"t","tentacledisable":"t","plantdisable":"t","analdisable":"f","analdoubledisable":"t","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"t","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"t","parasitepregdisable":"t","watersportsdisable":"t","facesitdisable":"t","spiderdisable":"t","bodywritingLvl":2,"parasitedisable":"t", "slugdisable":"t","waspdisable":"t","lurkerdisable":"t","beedisable":"t","horsedisable":"t","pregnancyspeechdisable":"f","toydildodisable":"f","toywhipdisable":"f","playerPregnancyHumanDisable":"f","playerPregnancyBeastDisable":"t","hypnosisdisable":"t"}}'>> <<case "kinkNoBeasts">> <<set _preset to '{"general":{"bestialitydisable":"t","swarmdisable":"t","slimedisable":"f","voredisable":"t","tentacledisable":"f","plantdisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","parasitepregdisable":"t","watersportsdisable":"t","facesitdisable":"f","spiderdisable":"t","bodywritingLvl":3,"parasitedisable":"t","slugdisable":"t","waspdisable":"t","lurkerdisable":"t","beedisable":"t","horsedisable":"t","pregnancyspeechdisable":"f","toydildodisable":"f","toywhipdisable":"f","playerPregnancyHumanDisable":"f","playerPregnancyBeastDisable":"t","hypnosisdisable":"f"}}'>> <<case "kinkEverything">> <<set _preset to '{"general":{"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","plantdisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","parasitepregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingLvl":3,"parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","toydildodisable":"f","toywhipdisable":"f","playerPregnancyHumanDisable":"f","playerPregnancyBeastDisable":"f","hypnosisdisable":"f"}}'>> <<default>> <<set _preset to '{"general":{"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","plantdisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","parasitepregdisable":"f","watersportsdisable":"t","facesitdisable":"f","spiderdisable":"f","bodywritingLvl":3,"parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","toydildodisable":"f","toywhipdisable":"f","playerPregnancyHumanDisable":"f","playerPregnancyBeastDisable":"f","hypnosisdisable":"f"}}'>> <</switch>> <<case _namedNpcPreset>> <<switch _namedNpcPreset>> <<case "namedNpcDefaultGender">> <<set _preset to '{"npc":{"Avery":{"pronoun":"none","gender":"none"},"Bailey":{"pronoun":"none","gender":"none"},"Briar":{"pronoun":"none","gender":"none"},"Charlie":{"pronoun":"none","gender":"none"},"Darryl":{"pronoun":"none","gender":"none"},"Doren":{"pronoun":"none","gender":"none"},"Eden":{"pronoun":"none","gender":"none"},"Gwylan":{"pronoun":"none","gender":"none"},"Harper":{"pronoun":"none","gender":"none"},"Jordan":{"pronoun":"none","gender":"none"},"Kylar":{"pronoun":"none","gender":"none"},"Landry":{"pronoun":"none","gender":"none"},"Leighton":{"pronoun":"none","gender":"none"},"Mason":{"pronoun":"none","gender":"none"},"Morgan":{"pronoun":"none","gender":"none"},"River":{"pronoun":"none","gender":"none"},"Robin":{"pronoun":"none","gender":"none"},"Sam":{"pronoun":"none","gender":"none"},"Sirris":{"pronoun":"none","gender":"none"},"Whitney":{"pronoun":"none","gender":"none"},"Winter":{"pronoun":"none","gender":"none"},"Black Wolf":{"pronoun":"none","gender":"none"},"Niki":{"pronoun":"none","gender":"none"},"Quinn":{"pronoun":"none","gender":"none"},"Remy":{"pronoun":"none","gender":"none"},"Alex":{"pronoun":"none","gender":"none"},"Great Hawk":{"pronoun":"none","gender":"none"},"Wren":{"pronoun":"none","gender":"none"},"Sydney":{"pronoun":"none","gender":"none"},"Zephyr":{"pronoun":"none","gender":"none"}}}'>> <<case "namedNpcAllMaleGender">> <<set _preset to '{"npc":{"Avery":{"pronoun":"m","gender":"m"},"Bailey":{"pronoun":"m","gender":"m"},"Briar":{"pronoun":"m","gender":"m"},"Charlie":{"pronoun":"m","gender":"m"},"Darryl":{"pronoun":"m","gender":"m"},"Doren":{"pronoun":"m","gender":"m"},"Eden":{"pronoun":"m","gender":"m"},"Gwylan":{"pronoun":"m","gender":"m"},"Harper":{"pronoun":"m","gender":"m"},"Jordan":{"pronoun":"m","gender":"m"},"Kylar":{"pronoun":"m","gender":"m"},"Landry":{"pronoun":"m","gender":"m"},"Leighton":{"pronoun":"m","gender":"m"},"Mason":{"pronoun":"m","gender":"m"},"Morgan":{"pronoun":"m","gender":"m"},"River":{"pronoun":"m","gender":"m"},"Robin":{"pronoun":"m","gender":"m"},"Sam":{"pronoun":"m","gender":"m"},"Sirris":{"pronoun":"m","gender":"m"},"Whitney":{"pronoun":"m","gender":"m"},"Winter":{"pronoun":"m","gender":"m"},"Black Wolf":{"pronoun":"m","gender":"m"},"Niki":{"pronoun":"m","gender":"m"},"Quinn":{"pronoun":"m","gender":"m"},"Remy":{"pronoun":"m","gender":"m"},"Alex":{"pronoun":"m","gender":"m"},"Great Hawk":{"pronoun":"m","gender":"m"},"Wren":{"pronoun":"m","gender":"m"},"Sydney":{"pronoun":"m","gender":"m"},"Zephyr":{"pronoun":"m","gender":"m"}}}'>> <<case "namedNpcAllFemaleGender">> <<set _preset to '{"npc":{"Avery":{"pronoun":"f","gender":"f"},"Bailey":{"pronoun":"f","gender":"f"},"Briar":{"pronoun":"f","gender":"f"},"Charlie":{"pronoun":"f","gender":"f"},"Darryl":{"pronoun":"f","gender":"f"},"Doren":{"pronoun":"f","gender":"f"},"Eden":{"pronoun":"f","gender":"f"},"Gwylan":{"pronoun":"f","gender":"f"},"Harper":{"pronoun":"f","gender":"f"},"Jordan":{"pronoun":"f","gender":"f"},"Kylar":{"pronoun":"f","gender":"f"},"Landry":{"pronoun":"f","gender":"f"},"Leighton":{"pronoun":"f","gender":"f"},"Mason":{"pronoun":"f","gender":"f"},"Morgan":{"pronoun":"f","gender":"f"},"River":{"pronoun":"f","gender":"f"},"Robin":{"pronoun":"f","gender":"f"},"Sam":{"pronoun":"f","gender":"f"},"Sirris":{"pronoun":"f","gender":"f"},"Whitney":{"pronoun":"f","gender":"f"},"Winter":{"pronoun":"f","gender":"f"},"Black Wolf":{"pronoun":"f","gender":"f"},"Niki":{"pronoun":"f","gender":"f"},"Quinn":{"pronoun":"f","gender":"f"},"Remy":{"pronoun":"f","gender":"f"},"Alex":{"pronoun":"f","gender":"f"},"Great Hawk":{"pronoun":"f","gender":"f"},"Wren":{"pronoun":"f","gender":"f"},"Sydney":{"pronoun":"f","gender":"f"}}}'>> <<default>> <<set _preset to '{"npc":{"Avery":{"pronoun":"none","gender":"none"},"Bailey":{"pronoun":"none","gender":"none"},"Briar":{"pronoun":"none","gender":"none"},"Charlie":{"pronoun":"none","gender":"none"},"Darryl":{"pronoun":"none","gender":"none"},"Doren":{"pronoun":"none","gender":"none"},"Eden":{"pronoun":"none","gender":"none"},"Gwylan":{"pronoun":"none","gender":"none"},"Harper":{"pronoun":"none","gender":"none"},"Jordan":{"pronoun":"none","gender":"none"},"Kylar":{"pronoun":"none","gender":"none"},"Landry":{"pronoun":"none","gender":"none"},"Leighton":{"pronoun":"none","gender":"none"},"Mason":{"pronoun":"none","gender":"none"},"Morgan":{"pronoun":"none","gender":"none"},"River":{"pronoun":"none","gender":"none"},"Robin":{"pronoun":"none","gender":"none"},"Sam":{"pronoun":"none","gender":"none"},"Sirris":{"pronoun":"none","gender":"none"},"Whitney":{"pronoun":"none","gender":"none"},"Winter":{"pronoun":"none","gender":"none"},"Black Wolf":{"pronoun":"none","gender":"none"},"Niki":{"pronoun":"none","gender":"none"},"Quinn":{"pronoun":"none","gender":"none"},"Remy":{"pronoun":"none","gender":"none"},"Alex":{"pronoun":"none","gender":"none"},"Great Hawk":{"pronoun":"none","gender":"none"},"Wren":{"pronoun":"none","gender":"none"},"Sydney":{"pronoun":"none","gender":"none"},"Zephyr":{"pronoun":"f","gender":"f"},"Zephyr":{"pronoun":"f","gender":"f"},"Zephyr":{"pronoun":"f","gender":"f"}}}'>> <</switch>> <<case _monstersPreset>> <<switch _monstersPreset>> <<case "monstersDefault">> <<set _preset to '{"general":{"monsterchance":20,"monsterhallucinations":"t","blackwolfmonster":0,"greathawkmonster":0,"bestialitydisable":"f"}}'>> <<case "monstersNone">> <<set _preset to '{"general":{"monsterchance":0,"monsterhallucinations":"f","blackwolfmonster":0,"greathawkmonster":0,"bestialitydisable":"f"}}'>> <<case "monstersAll">> <<set _preset to '{"general":{"monsterchance":100,"monsterhallucinations":"f","blackwolfmonster":2,"greathawkmonster":2,"bestialitydisable":"f"}}'>> <<default>> <<set _preset to '{"general":{"monsterchance":20,"monsterhallucinations":"t","blackwolfmonster":0,"greathawkmonster":0,"bestialitydisable":"f"}}'>> <</switch>> <<case "randomize">> <<set _preset to _args[2]>> <</switch>> <<set _presetName to _args[0]>> <</if>> <<if _args[1]>> <<set _presetPage to _args[1]>> <<else>> <<set _presetPage to "characterSettings">> <</if>> <<run importSettings(_preset, "function")>><<if StartConfig.enableImages is true and $passage is "Start" and _presetPage is "characterSettings">><<startingPlayerImageUpdate>><<removeclass #startingPlayerImage "hidden">><</if>> <<if _args[1] isnot "save">> <<displaySettings _presetPage>> <</if>> <</widget>> <<widget "presetConfirmDetails">> <<set _presetObject to JSON.parse(_preset)>> <div style="padding:5px 0px 0px 10px"> <span class="green">要更改以下设置吗?</span><br> <div class="presetButtons"> <<button "是">><<run importSettings(_preset, "function")>><<displaySettings "quickStart">><<if StartConfig.enableImages is true and $passage is "Start">><<startingPlayerImageUpdate>><<removeclass #startingPlayerImage "hidden">><</if>><</button>> <<button "否">><<displaySettings "quickStart">><</button>> </div> </div> <<importDetailsDisplay _presetObject>> <</widget>> <<widget "importConfirmDetails">> <<if isJsonString($importString)>> <div style="padding:5px 0px 0px 10px"> <span class="green">要更改以下设置吗?</span><br> <div class="presetButtons"> <<button "是">><<run importSettings($importString, "function")>><<displaySettings "exportsettings">><<if StartConfig.enableImages is true and $passage is "Start">><<startingPlayerImageUpdate>><<startingPlayerImageUpdate>><</if>><</button>> <<button "否">><<displaySettings "exportsettings">><</button>> </div> </div> <<importDetailsDisplay `JSON.parse($importString)`>> <<else>> <<link "返回">><<displaySettings "exportsettings">><</link>> <br><br> <span class="red">导入无效</span>。请在导入前检查设置导入字符串是否正确。 <</if>> <</widget>> <<widget "importDetailsDisplay">> <<if _args[0]>> <div class="presetConfirm settingsGrid"> <<if _args[0].starting isnot undefined>> <div class="settingsHeader"> 导入设置 </div> <div class="settingsToggleItem"> <span class="gold">基本属性:</span> <<set _validatorObject to settingsObjects("starting")>> <<presetConfirm _args[0].starting>> </div> <<if _args[0].starting.player isnot undefined>> <div class="settingsToggleItem"> <span class="gold">玩家角色:</span> <<set _validatorObject to settingsObjects("starting")>> <<presetConfirm _args[0].starting.player>> <<if _args[0].starting.skinColor isnot undefined>> <hr style="border-top:1px solid var(--700)"> <span class="gold">肤色:</span> <<set _validatorObject to settingsObjects("starting")>> <<presetConfirm _args[0].starting.skinColor>> <</if>> </div> <</if>> <</if>> <<if _args[0].general isnot undefined>> <div class="settingsToggleItem"> <span class="gold">常规设置:</span> <<set _validatorObject to settingsObjects("general")>> <<presetConfirm _args[0].general>> <<silently>> <<if _args[0].general.skinColor isnot undefined>> <span class="gold">肤色:</span> <<set _validatorObject to settingsObjects("general")>> <<presetConfirm _args[0].general.skinColor>> <</if>> <<if _args[0].general.map isnot undefined>> <span class="gold">地图设置:</span> <<set _validatorObject to settingsObjects("general")>> <<presetConfirm _args[0].general.map>> <</if>> <<if _args[0].general.shopDefaults isnot undefined>> <span class="gold">商店设置:</span> <<set _validatorObject to settingsObjects("general")>> <<presetConfirm _args[0].general.shopDefaults>> <</if>> <</silently>> </div> <div class="settingsToggleItem"> <<if _args[0].general.options isnot undefined>> <span class="gold">设置选项:</span> <<set _validatorObject to settingsObjects("general")>> <<presetConfirm _args[0].general.options>> <</if>> </div> <</if>> <<if _args[0].npc isnot undefined>> <div class="settingsHeader"> 导入的NPC <<set _validatorObject to settingsObjects("npc")>> </div> <<for $_label, $_value range _args[0].npc>> <div class="settingsToggleItem"> <span class="gold"><<print $_label>>:</span> <<presetConfirm $_value $_label>> </div> <</for>> <</if>> </div> <</if>> <</widget>> <<widget "presetConfirm">> <<if _args[0]>> <<if _args[0].breastsizemin gt _args[0].breastsizemax>> <<set _temp to _args[0].breastsizemin>> <<set _args[0].breastsizemin to _args[0].breastsizemax>> <<set _args[0].breastsizemax to _temp>> <</if>> <<if _args[0].penissizemin gt _args[0].penissizemax>> <<set _temp to _args[0].penissizemin>> <<set _args[0].penissizemin to _args[0].penissizemax>> <<set _args[0].penissizemax to _temp>> <</if>> <ul> <<for $_label, $_value range _args[0]>> <<unset _altValue>> <<unset _altValue2>> <<if ["player","skinColor","map","shopDefaults","options"].includes($_label)>> <<continue>> <</if>> <<unset _object>> <<unset _valid>> <<set _object to _validatorObject[$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <<if Object.keys(_object).includes("boolLetter")>> <<set _oldValue to V[$_label]>> <<if _oldValue is "t">> <<set _altValue to "True">> <<elseif _oldValue is "f">> <<set _altValue to "False">> <</if>> <<if $_value is "t">> <<set _altValue2 to "True">> <<elseif $_value is "f">> <<set _altValue2 to "False">> <</if>> <</if>> <</if>> <li> <<switch $_label>> <<case "numberify_enabled">> <<set _object to _validatorObject["options"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> 转跳链接编号:<span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value) is false ? "禁用" : "启用">></span> <<case "malechance" "maleChanceMale" "maleChanceFemale" "dgchance" "cbchance" "malevictimchance" "npcVirginityChance" "npcVirginityChanceAdult" "straponchance" "blackchance" "beastmalechance" "beastMaleChanceMale" "beastMaleChanceFemale" "monsterchance">> <<set _object to _validatorObject[$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<print _displayName>> <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value) + "%">></span> <<case "eyeselect" "hairselect" "awareselect" "background" "gamemode" "startingseason">> <<set _object to _validatorObject[$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue .toString()>></span> <<case "bodysize" "breastsensitivity" "genitalsensitivity" "mouthsensitivity" "bottomsensitivity" >> <<set _object to _validatorObject[$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _validatorObject[$_label]["textMap"][_altValue2] : _validatorObject[$_label]["textMap"][$_value])>> <<print _displayName>> <span class="green"><<print _currentValue .toString()>></span> <<case "hairlength">> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<print _displayName>> <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value) gte 400 ? "到脖子" : (_altValue2 isnot undefined ? _altValue2 : $_value) gte 200 ? "到胸部" : "到耳朵">></span> <<case "ironmanmode">> 铁人模式: <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value) is false ? "禁用" : "启用">></span> <<case "timestyle">> <<set _object to _validatorObject["options"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["options"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is "military" ? "军事时间 (24小时)" : "上午/下午 (12小时)">> <<print _displayName>> <span class="green"><<print _currentValue .toString()>></span> <<case "images" "combatImages" "bodywritingImages" "silhouetteEnabled" "tanImgEnabled" "tanningEnabled" "characterLightEnabled" "halfClosedEnabled" "combatAnimations" "blinkingEnabled" "sidebarAnimations">> <<set _object to _validatorObject["options"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["options"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is 1 ? "启用" : (_altValue2 isnot undefined ? _altValue2 : $_value) is true ? "启用" : "禁用">> <<print _displayName>> <span class="green"><<print _currentValue .toString()>></span> <<case "basePlayerPregnancyChance" "baseNpcPregnancyChance">> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _previousValue to _validatorObject[$_label]>> <<set _changedValue to (_altValue2 isnot undefined ? _validatorObject[$_label][_altValue2] : _validatorObject[$_label][$_value])>> <<if $_label is "basePlayerPregnancyChance">> <<print _displayName>><span class="green"><<print (100-(_altValue2 isnot undefined ? _altValue2 : $_value)) + "分之1">></span> <<else>> <<print _displayName>><span class="green"><<print (20-(_altValue2 isnot undefined ? _altValue2 : $_value))+"分之1">></span> <</if>> <<case "humanPregnancyMonths">> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>><span class="green"><<print _currentValue .toString() + "月">></span> <<case "wolfPregnancyWeeks">> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue .toString() + "周">></span> <<case "alwaysBackToShopButton" "color" "colourItems" "compactMode" "disableReturn" "highContrast" "mannequinGender" "mannequinGenderFromClothes" "noHelp" "noTraits" "secColor">> <<set _object to _validatorObject["shopDefaults"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> 将<<print $_label>>从<span class="green"><<print `$shopDefaults.`+$_label>></span>修改为<span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span> <<case "neverNudeMenus" "showCaptionText" "sidebarStats" "sidebarTime" "combatControls" "mapMovement" "mapTop" "mapMarkers" "images" "combatImages" "bodywritingImages" "silhouetteEnabled" "tanImgEnabled" "tanningEnabled" "images" "sidebarAnimations" "blinkingEnabled" "combatAnimations" "halfClosedEnabled" "characterLightEnabled" "lightSpotlight" "lightGradient" "lightGlow" "lightFlat" "lightCombat" "lightTFColor" "maxStates" "newWardrobeStyle" "useNarrowMarket" "skipStatisticsConfirmation" "passageCount" "playtime" "pepperSprayDisplay" "condomsDisplay" "closeButtonMobile" "oldclock" "showDebugRenderer" "numpad" "traitOverlayFormat" "font" "passageLineHeight" "overlayLineHeight" "sidebarLineHeight" "passageFontSize" "overlayFontSize" "sidebarFontSize">> <<set _object to _validatorObject["options"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["options"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue .toString()>></span> <<case "tipdisable">> <<set _object to _validatorObject["options"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["options"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is false ? "启用" : "禁用">> <<print _displayName>> <span class="green"><<print _currentValue .toString()>></span> <<case "natural" "range">> <<set _object to _validatorObject["skinColor"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["skinColor"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue .toString()>></span> <<case "movement" "top" "markers">> <<set _valid to false>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue .toString()>></span> <<case "bestialitydisable" "slimedisable" "voredisable" "tentacledisable" "analdisable" "analdoubledisable" "analingusdisablegiving" "analingusdisablereceiving" "vaginaldoubledisable" "transformdisable" "transformdisabledivine" "pbdisable" "breastfeedingdisable" "parasitepregdisable" "watersportsdisable" "spiderdisable" "facesitdisable" "parasitedisable" "swarmdisable" "slugdisable" "waspdisable" "beedisable" "lurkerdisable" "horsedisable" "pregnancyspeechdisable" "plantdisable" "footdisable" "toydildodisable" "toywhipdisable" "toymultiplepenetration" "hypnosisdisable" "ruffledisable" "forcedcrossdressingdisable" "playerPregnancyHumanDisable" "playerPregnancyBeastDisable" "npcPregnancyDisable" "incompletePregnancyDisable" "cycledisable" "cheatdisabletoggle">> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is false ? "启用" : "禁用">> <<print _displayName>> <span class="green"><<print _currentValue .toString()>></span> <<case "breastsizemin" "breastsizemax" "penissizemin" "penissizemax" "bottomsizemin" "bottomsizemax" "blackwolfmonster" "greathawkmonster" "bodywritingLvl" "asphyxiaLvl" "NudeGenderDC" "condomLvl">> <<set _object to _validatorObject[$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _validatorObject[$_label]["textMap"][_altValue2] : _validatorObject[$_label]["textMap"][$_value])>> <<if $_label is "penissizemin" or $_label is "penissizemax">> <<if $_currentGender is "Female">> <<print _displayName>> <span class="green">无法应用</span> /*Don't show min/max penis size for players without a penis*/ <<else>> <<print _displayName>> <span class="green"><<print _currentValue>></span> <</if>> <<else>> <<print _displayName>> <span class="green"><<print _currentValue>></span> <</if>> <<case "clothesPriceUnderwear" "clothesPriceSchool" "clothesPriceLewd" "furniturePriceFactor" "clothesPrice" "rentmod" "tending_yield_factor">> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue * 100 + "%">></span> <<case "pronoun" "gender" "penissize" "breastsize" "bottomsize" "gender_body" "ballsExist" "freckles">> <<if _args[1]>> <<set _object to _validatorObject[$_label]>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _validatorObject[$_label]["textMap"][_altValue2] : _validatorObject[$_label]["textMap"][$_value])>> <<if $_label is "pronoun">> <<set $_npcGender to _currentValue>> <</if>> <<if $_npcGender is "N/A">> <<print _displayName>><span class="green"><<print "N/A">></span> <<else>> <<print _displayName>><span class="green"><<print _currentValue>></span> <</if>> <<if $_value is "none" and $passage is "Start">> <<set _valid to true>> <</if>> <<elseif $_label is "gender">> <<set _object to _validatorObject["player"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["player"][$_label]["displayName"]>> <<set $_currentGender to (_altValue2 isnot undefined ? _validatorObject["player"][$_label]["textMap"][_altValue2] : _validatorObject["player"][$_label]["textMap"][$_value])>> <<print _displayName>> <span class="green"><<print $_currentGender>></span> <<elseif $_label is "penissize">> <<set _object to _validatorObject["player"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["player"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _validatorObject["player"][$_label]["textMap"][_altValue2] : _validatorObject["player"][$_label]["textMap"][$_value])>> <<if $_currentGender is "Female">> <<print _displayName>> <span class="green">无</span> /*Don't show penis size for players without a penis*/ <<else>> <<print _displayName>> <span class="green"><<print _currentValue .toString()>></span> <</if>> <<elseif $_label is "ballsExist">> <<set _object to _validatorObject["player"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["player"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _validatorObject["player"][$_label]["textMap"][_altValue2] : _validatorObject["player"][$_label]["textMap"][$_value])>> <<if $_currentGender is "Male">> <<print _displayName>> <span class="green">存在</span> /*Don't show 'nonexistent' for players who have a penis*/ <<else>> <<print _displayName>> <span class="green"><<print _currentValue>></span> <</if>> <<else>> <<set _object to _validatorObject["player"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["player"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _validatorObject["player"][$_label]["textMap"][_altValue2] : _validatorObject["player"][$_label]["textMap"][$_value])>> <<print _displayName>> <span class="green"><<print _currentValue>></span> <</if>> <<default>> <<if _validatorObject[$_label]>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue .toString()>></span> <<else>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print $_label + ":">> <span class="green"><<print _currentValue .toString()>></span> <</if>> <</switch>> <<if _valid is undefined>> <span class="red">(无法被识别的设置将不会被导入)</span> <<elseif _valid is false>> <span class="red">(无效数值将不会被导入)</span> <</if>> </li> <</for>> </ul> <</if>> <</widget>>
<div id="gameVersionDisplay"> <<if $options.passageCount is "total">> 段落数:<<print $passageCount>> | <</if>> <<if $options.passageCount is "changes">> 改动段落数:<<print $passageChangesCount>> | <</if>> <<if $options.playtime>> 游玩时间<<print msToTime(($saveDetails.playTime ? $saveDetails.playTime : 0) + ($saveDetails.loadTime ? new Date() - $saveDetails.loadTime : 0))>> | <</if>> <<print StartConfig.version>><<if StartConfig.versionName>> <<print StartConfig.versionName>><</if>><<if StartConfig.sneaky>> SNEAKY<</if>> </div> <div id="gameVersionDisplay2"><<print StartConfig.version.slice(1)>></div> <<if $passage isnot "Start">> <div id="feat"></div> <div id="mobileStats"></div> <div id="exportWarning" @class="'no-numberify ' + (Time.days gte $saveDetails.exported.days + $saveDetails.exported.frequency ? '':'hidden')"> <span class="red">本游戏完全免费,如果你花钱购买了,找他退款并举报他!你已经有段时间没导出存档了</span> | <<if !Browser.isMobile.any()>> <<link "导出">> <<script>> updateExportDay(); Save.export("degrees-of-lewdity"); <</script>> <</link>> | <</if>> <<link "帮我导出">> <<overlayReplace "export">> <</link>> | <<link "暂时忽略">><<set $saveDetails.exported.days to Math.floor(Time.days - ($saveDetails.exported.frequency * 0.5))>><<addclass #exportWarning "hidden">><</link>> </div> <</if>> <<if $replayScene isnot undefined>> <<if $replayScene.startPassage is $passage or $passage is "Scene Viewer End">> <<elseif !$replayScene.passages.includes($passage)>> <!-- todo: replace goto with something that doesn't have a potential to fuck up the history --> <<goto "Scene Viewer End">> <</if>> <<if $replayScene is undefined>> <<elseif $replayScene.startPassage>> <<run delete $replayScene.startPassage>> <</if>> <</if>> <div id="customOverlayContainer" class="customOverlayContainer no-numberify hidden" onclick="closeOverlay()"> <div id="customOverlay" @class="'customOverlay hidden' + ($options.overlayFontSize ? ' fontSize' + $options.overlayFontSize : '') + ($options.overlayLineHeight ? ' lineHeight' + $options.overlayLineHeight.toString().replace('.','') : '')" onclick="event.stopPropagation()"> <div id="customOverlayTitle"></div> <div id="customOverlayContent"></div> </div> </div> <<if $combat is 1>> <<printCombatMenu>> <</if>> <<if !Story.has($passage)>> <br> 请反馈此问题,并重新载入先前的存档,或点击页面底部的退出按钮返回至上一页面。 <<if $options.maxStates gt 1>> 或使用回溯功能返回到前一步。 <</if>> <br> <<set _exit to $safePassage ? $safePassage : "Bedroom">> <span id="next"><<link [[安全返回|_exit]]>><<endcombat>><<clotheson>><</link>></span> <<elseif !_link and !tags().includes("exitCheckBypass")>> /* Does not trigger if the scene has a red link. Those will probably be reported anyway */ <br> <<error { message : `The passage ${$passage} has no usable links.`, source : `Previous passage: ${$passagePrev} | phase: ${$phase} | rng: ${$rng}.` }>> <br><br> 请反馈此问题, <<if $cheatdisable is "f">> 除非你是用了非常规手法到此页面的, <</if>> 然后载入先前的存档,或点击页面底部的退出按钮返回至上一页面。 <<if $options.maxStates gt 1>> 或使用回溯功能返回到前一步。 <</if>> <br><br><br> <<set _exit to $safePassage ? $safePassage : "Bedroom">> <span id="next"><<link [[安全返回|_exit]]>><<endcombat>><<clotheson>><</link>></span> <</if>> <!-- handle autosaves in the footer, so the description getter don't have to guess what happened in the passage --> <<if _autosavehere and !_preventUpdate and !$options.autosaveDisabled>> <<if idb.active>> <<run idb.saveState(0)>> <<else>> <<run Save.autosave.save(null, {"saveId":$saveId, "saveName":$saveName})>> <<run setSaveDetail("autosave",{"saveId":$saveId,"saveName":$saveName},Story.get($passage).description())>> <</if>> <</if>> <<if $options.debugdisable is "f">> <<set _normalised to scanNaNs(V)>> <<if _normalised neq null>> <<error { message: "Corrupted variables have been detected.", source: "The following variables have invalid values:\n" + JSON.stringify(_normalised) + "\n\nCurrent passage is: '" + $passage + "'\nPlease report this to the DoL Discord #bug-reports.", exportable: false, }>> <br> 请在截图前先点击上方文本框左侧的下拉箭头展开文本框。 <br><br> <div id="nanClear"> 如果有懂行的大佬建议你这么做,那你就点击下方的按钮以重设损坏变量。 <br> <<link "重设损坏变量">> <<silently>><<run nukeNaNs()>><</silently>> <<replace "#nanClear" t8n>><span class="green">变量已清除。</span><</replace>> <</link>> <br> <span class="red">警告:这一举动将会把所有损坏的变量重设为0。并可能对你当前的游戏产生无法预测的后果。继续之前先三思!</span> </div> <br><br> <</if>> <</if>>
<<set $passagePrev to $passage ? $passage : "none">> <<set $passage to $passageOverride ? $passageOverride : passage()>> <<set $tags to tags()>> <<set l10nStrings.errorTitle = StartConfig.version + " Error" + ($passage ? ` (:: ${$passage})` : "")>> <<if !["Start", "Start2", "Clothes Testing", "Renderer Test Page", "Tips"].includes($passage) && !$bypassHeader>> <<doVersionCheck>> <<if !["Settings", "Asylum Settings", "Cabin Settings", "Wolf Cave Settings", "Farm Settings", "Livestock Settings", "Prison Settings"].includes($passage)>> <<if $passagePrev isnot $passage>> <<set $passageChangesCount to $passageChangesCount ? $passageChangesCount + 1 : 1>> <</if>> <<set $passageCount to $passageCount ? $passageCount + 1 : 1>> <</if>> <</if>> /* Set current time */ <<set Time.set()>> <<unset $passageOverride>> <<unset $bypassHeader>>
<<widget "doVersionCheck">> /* Run stuff on every save load */ <<if onLoadUpdateCheck>> <<set $saveVersion to ($saveVersions ? $saveVersions.last() : "ancient")>> /*update save version */ <</if>> /* Run stuff on every page refresh, save load, or version mismatch */ <<if versionUpdateCheck or onLoadUpdateCheck or !$saveVersions or $saveVersions.last() isnot StartConfig.version>> <<set versionUpdateCheck to false>> <<set onLoadUpdateCheck to false>> /* convert game version to numeric value for use in <<backComp>> */ <<set _version to ($saveVersions ? $saveVersions.last().replace(/[^0-9.]+/g, "").split(".") : 0)>> <<set _version to (_version ? _version[0]*1000000 + _version[1]*10000 + _version[2]*100 + _version[3]*1 : 0)>> <<backComp>> <<updatehistorycontrols>> <<set _preventUpdate to true>> /*prevent rewriting autosaves */ <<setFont>> <<run zoom($options.zoom)>> <<run syncFavourites()>> <<run initCustomLenses()>> /* push custom eyelenses inside setup.colours.eyes; on every load/refresh it needs to be done. */ <<run syncDebugAddedEvents()>> <<run toggleConfirmDialogUponTabClose()>> /* enable/disable confirm dialog when user tries to close browser tab. based on V.options.confirmDialogUponTabClose */ <</if>> /* Variables that you need to check on every passage */ <<set $link_table to []>> <<set $map.hideLinksCheck to []>> /* Determine if the player is in a safe passage. Used to catch softlocks */ <<if setup.majorAreas.includes($passage)>> <<set $safePassage to $passage>> <</if>> <</widget>>
/* This passage runs EVERY time the page is opened or refreshed, not just when a new game is started */ /* This passage ALWAYS runs BEFORE story variables are loaded, meaning EVERY variable is undefined. Checking if they are undefined WILL NOT WORK. */ /* You should ONLY use this passage to define setup variables, NOT $variables. */ <<variablesStatic>>
/* The following is only run when the widget is called, which is only on new game start. Add to this if you want something to be run when you start a new game. */ <<widget "gameStartOnly">> <<set $options to { neverNudeMenus: false, autosaveDisabled: false, showCaptionText: true, sidebarRenderer: "canvas", sidebarStats: "disabled", sidebarTime: "disabled", combatControls: "radio", targetYourself: false, scrollRemember: false, mapMovement: true, mapLegacy: false, mapMarkers: false, mapTop: false, images: 1, combatImages: 1, bodywritingImages: true, silhouetteEnabled: true, tanImgEnabled: true, tanningEnabled: true, sidebarAnimations: true, blinkingEnabled: true, combatAnimations: true, halfClosedEnabled: false, characterLightEnabled: true, lightSpotlight: 0.2, lightGradient: 0.1, lightGlow: 0.1, lightFlat: 0, lightCombat: 0.2, lightTFColor: 0.2, maxStates: 1, numpad: false, newWardrobeStyle: true, useNarrowMarket: false, skipStatisticsConfirmation: false, showDebugRenderer: false, pepperSprayDisplay: "sprays", condomsDisplay: "standard", closeButtonMobile: false, zoom: 100, numberify_enabled: 1, timestyle: "military", oldclock: false, tipdisable: "f", passageCount: "disabled", playtime: false, traitOverlayFormat: "table", debugdisable: "t" }>> <<set Time.startDate to new DateTime()>> <<set $timeStamp to 0>> <<if StartConfig.enableImages is false>> <<set $options.images to 0>> <<set $options.combatImages to 0>> <</if>> <!-- ToDo: Canvas, remove block when combat is updated to canvas renderer --> <<if Browser.isMobile.any()>> <<set $options.combatAnimations to false>> <</if>> <<if StartConfig.debug is true>> <<set $debug to 1>> <<else>> <<set $debug to 0>> <</if>> <<if $objectVersion is undefined>> <<set $objectVersion to { "updateClothes": 29, "feats": 1, "wardrobes": 2, "customColors": 4, "uncomfortable": 2, "special_clothes": 5, "chastity": 3, "skinColor": 1, "prenancyObjectRepair": 2, "museumAntiques": 9, "npcClothes": 1, "animations": 1, }>> <</if>> <<set $saveVersions to [StartConfig.version]>> <<set $numberify_enabled to 1>> <<set $options.showDebugRenderer to !!StartConfig.debug>> <<set $lastWardrobeSlot to "head">> <<set $gamemode to "normal">> <<set $intro to 1>> <<set $tutorial to 0>> <<set $initnpccompatibility to 1>> <<set $clothing_update to 1>> <<set $parasite_update to 1>> <<set $npcNamedVersion to 2>> <<set $clothing_number to 13>> <<set $player = {gender: 0, sex: 0, appearance: 0, penis: 0, vagina: 0, penissize: 0, breastsize: 0, bottomsize: 0, ballssize: 0, pronoun: 0, pronouns: {he: 0, his: 0}, gender_body: 0, condom: false, virginity: {anal: true, oral: true, penile: true, vaginal: true, temple: false, handholding: true, kiss: true}}>> <<npcList>> <<npcNamed>> <<set $controlmax to 1000>> <<set $control to 1000>> <<clothinginit>> <<parasiteinit>> <<skinColorInit>> <<init_names>> <<set $money to 500>> <<set $awareness to 0>> <<set $awarelevel to 0>> <<set $purity to 1000>> <<set $hairlength to 200>> <<set $fringelength to 200>> <<set $hairtype to "default">> <<set $fringetype to "default">> <<set $trauma to 0>> <<set $traumamax to 5000>> <<set $stressmax to 10000>> <<set $arousalmax to 10000>> <<set $physique to 3500>> <<set $physiquemax to 20000>> <<set $willpower to 200>> <<set $willpowermax to 1000>> <<set $beauty to 100>> <<set $beautymax to 10000>> <<set $birthmonth to "september">> <<set $birthday to 3>> <<set $npc to []>> <<set $npcnum to []>> <<set $npcrow to []>> <<set $dancestudioanger to 0>> <<set $dancelocation to 0>> <<set $alarm to 0>> <<set $finish to 0>> <<set $id to 0>> <<set $forest to 0>> <<set $forestmod to 1>> <<set $tipmod to 1>> /*<<set $worn.genitals.anal_shield to 0>>*/ <<set $blackmoney to 0>> <<set $crime to {}>> <<for _cr range Object.keys(setup.crimeNames)>> /* look in variables-static for the list of crime categories */ <<set $crime[_cr] to {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}>> <</for>> <<set $crime.events to {}>> <<set $ironmanmode to false>> <<set $worn.neck.collaredpolice to 0>> <<set $bullytimer to 50>> <<set $bullytimeroutside to 0>> <<set $bullyevent to 0>> <<set $bullyeventoutside to 0>> <<set $masturbationorgasm to 0>> <<set $masturbationRuinedOrgasm to 0>> <<set $ruinedOrgasmStat to 0>> <<set $malechance to 50>> <<set $maleChanceMale to 50>> <<set $maleChanceFemale to 50>> <<set $maleChanceSplit to "f">> <<set $malevictimchance to 50>> <<set $homochance to 4>> <<set $beastmalechance to 80>> <<set $beastMaleChanceMale to 80>> <<set $beastMaleChanceFemale to 80>> <<set $beastMaleChanceSplit to "f">> <<set $monsterhallucinations to "t">> <<set $monsterchance to 50>> <<set $deviancy to 0>> <<set $baileydefeated to 0>> <<set $baileydefeatedlewd to 0>> <<set $baileydefeatedchain to 0>> <<set $soldCount to 0>> <<set $robinmoney to 300>> <<set $alluremod to 1>> <<set $speechcycle to 0>> <<set $npcspeechcycle to 0>> <<set $museuminterest to 0>> <<set $orphan_hope to 0>> <<set $orphan_reb to 0>> <<set $masochism to 0>> <<set $masochism_level to 0>> <<set $sadism to 0>> <<set $sadism_level to 0>> <<set $lessonmissedtext to 0>> <<set $lessonmissed to 0>> <<set $home_event_timer to 3>> <<set $home_event_count to 0>> <<set $home_event_ward_timer to 3>> <<set $home_event_ward_count to 0>> <<set $home_gone to 0>> <<resetEarSlime>> <<set $lactating to 0>> <<set $lactation_pressure to 0>> <<set $milk_amount to 30>> <<set $milk_volume to 30>> <<set $milk_max to 3000>> <<set $milk_produced_stat to 0>> <<set $semen_max to 3000>> <<set $semen_produced_stat to 0>> <<set $lube_produced_stat to 0>> <<set $masturbation_semen to 0>> <<set $masturbation_milk to 0>> <<set $bunstat to 0>> <<set $creamstat to 0>> <<set $chef_sus to 0>> <<set $fluid_forced_stat to 0>> <<set $smuggler_location to "sewer">> <<set $smuggler_timer to 0>> <<set $smuggler_stolen_stat to 0>> <<set $pub_task_stat to 0>> <<set $player.gender_body to "a">> <<set $closinghour to 21>> <<set $openinghours to 1>> <<set $dontHide to false>> <<set $swimnudecounter to 0>> <<set $swimall to 0>> <<set $garden_flowers_intro to 1>> <<set $eden_plot_intro to 1>> <<set $wolf_plot_intro to 1>> <<set $asylum_plot_intro to 1>> <<set $plots to {}>> <<set $tendingvars to {}>> <<set $tending_yield_factor to 5>> <<set $plants_known to []>> <<set $plants to {}>> <<set $stall_rejected to 0>> <<set $produce_sold to 0>> <<set $stat_shoot to 0>> <<set $stat_lurkers_captured to 0>> <<set $stat_aphrodisiacs_sold to 0>> <<set $stat_panties_stolen to 0>> <<set $farm_shift to 0>> <<set $cattle_milked to 0>> <<set $masseur_stat to 0>> <<set $machine_stat to 0>> <<set $wild_plant_stat to 0>> <<set $bird to {}>> <<set $moonstate to 0>> <<set $blackjack_played to 0>> <<set $blackjack_won to 0>> <<set $blackjack_streak to 0>> <<set $blackjack_streak_high to 0>> <<set $cardcover = { style: 0, colour: 'red' }>> <<set $hoodDown to 0>> <<set $prof to {}>> <<set $prof.spray to 0>> <<set $stat_police to {}>> <<set $stat_police.pillory to 0>> <<set $stat_police.community to 0>> <<set $stat_police.prison to 0>> <<set $child_played to []>> <<set $speech_attitude to "neutral">> <<set $orgasmtrait to 0>> <<set $ejactrait to 0>> <<set $molesttrait to 0>> <<set $rapetrait to 0>> <<set $bestialitytrait to 0>> <<set $tentacletrait to 0>> <<set $voretrait to 0>> <<set $milkdranktrait to 0>> <<set $choketrait to 0>> <<if $debug>> <<set $options.maxStates to 5>> <</if>> <<set $physicalTransform to 0>> <<set $specialTransform to 0>> <<set $angelbuild to 0>> <<set $angel to 0>> <<set $angelforgive to 0>> <<set $angelBanish to 0>> <<set $angelBanishMax to 0>> <<set $demonbuild to 0>> <<set $demon to 0>> <<set $demonabsorb to 0>> <<set $fallenangel to 0>> <<set $fallenbuild to 0>> <<set $catbuild to 0>> <<set $cat to 0>> <<set $heterochromia to 0>> <<set $cowbuild to 0>> <<set $cow to 0>> <<set $birdbuild to 0>> <<set $harpy to 0>> <<set $foxbuild to 0>> <<set $fox to 0>> <<set $stray_happiness to 50>> <<set $seductionskill to 0>> <<set $oralskill to 0>> <<set $vaginalskill to 0>> <<set $analskill to 0>> <<set $handskill to 0>> <<set $feetskill to 0>> <<set $bottomskill to 0>> <<set $thighskill to 0>> <<set $chestskill to 0>> <<set $penileskill to 0>> <<set $skulduggery to 0>> <<set $skulduggeryday to 0>> <<set $danceskill to 0>> <<set $swimmingskill to 0>> <<set $athletics to 0>> <<set $tending to 0>> <<set $housekeeping to 0>> <<set $hygiene to 0>> <<set $hunger to 0>> <<set $thirst to 0>> <<set $tiredness to 0>> <<set $arousal to 0>> <<set $arousalmasochism to 0>> <<set $stress to 0>> <<set $pain to 0>> <<set $combat to 0>> <<set $location to 0>> <<set $breastsizeold to 0>> <<set $breastsizemax to 12>> <<set $breastsizemin to 0>> <<set $mouthsensitivity to 1>> <<set $breastsensitivity to 1>> <<set $bottomsensitivity to 1>> <<set $genitalsensitivity to 1>> <<set $bottomsizeold to 0>> <<set $bottomsizemax to 8>> <<set $bottomsizemin to 0>> <<set $bottomgrowthtimer to 350>> <<set $workouts to 0>> <<set $player.penissize to 2>> <<set $penissizemax to 4>> <<set $penissizemin to -2>> <<set $penisgrowthtimer to 700>> <<set $ballssize to 2>> <<set $ballssizemax to 4>> <<set $ballssizemin to 0>> <<set $ballsgrowthtimer to 700>> <<set $physiqueuse to 0>> <<set $rapeavoid to 1>> <<set $sexavoid to 1>> <<set $molestavoid to 1>> <<set $rescued to 0>> <<set $baileyhospital to 0>> <<set $squidcount to 0>> <<set $no_underwear to 0>> <<set $upperwet to 0>> <<set $upperwetstage to 0>> <<set $lowerwet to 0>> <<set $lowerwetstage to 0>> <<set $underlowerwet to 0>> <<set $underlowerwetstage to 0>> <<set $underupperwet to 0>> <<set $underupperwetstage to 0>> <<set $overlowerwet to 0>> <<set $overlowerwetstage to 0>> <<set $overupperwet to 0>> <<set $overupperwetstage to 0>> <<set $genderknown to ["Robin", "Bailey"]>> <<set $vaginause to 0>> <<set $anususe to 0>> <<set $mouthuse to 0>> <<set $leftarm to 0>> <<set $rightarm to 0>> <<set $chestuse to 0>> <<set $penisuse to 0>> <<set $thighuse to 0>> <<set $bottomuse to 0>> <<set $feetuse to 0>> <<set $vaginastate to 0>> <<set $anusstate to 0>> <<set $mouthstate to 0>> <<set $penisstate to 0>> <<set $cheststate to 0>> <<set $head to 0>> <<set $front to 0>> <<set $back to 0>> <<set $chest to 0>> <<set $carryblock to 0>> <<set $beastgenderoverride to 0>> <<set $dgchance to 0>> <<set $cbchance to 0>> <<set $straponchance to 0>> <<set $breast_mod to 0>> <<set $penis_mod to 0>> <<set $facebruise to 0>> <<set $chestbruise to 0>> <<set $tummybruise to 0>> <<set $vaginabruise to 0>> <<set $penisbruise to 0>> <<set $anusbruise to 0>> <<set $bottombruise to 0>> <<set $thighbruise to 0>> <<set $leftarmbruise to 0>> <<set $rightarmbruise to 0>> <<set $neckbruise to 0>> <<set $rapestat to 0>> <<set $beastrapestat to 0>> <<set $tentaclerapestat to 0>> <<set $moleststat to 0>> <<set $vaginalstat to 0>> <<set $vaginalejacstat to 0>> <<set $analstat to 0>> <<set $analejacstat to 0>> <<set $oralstat to 0>> <<set $oralejacstat to 0>> <<set $semenswallowedstat to 0>> <<set $animalsemenswallowedstat to 0>> <<set $handstat to 0>> <<set $handejacstat to 0>> <<set $feetstat to 0>> <<set $feetejacstat to 0>> <<set $thighstat to 0>> <<set $thighejacstat to 0>> <<set $bottomstat to 0>> <<set $bottomejacstat to 0>> <<set $penilestat to 0>> <<set $penileejacstat to 0>> <<set $clothesstripstat to 0>> <<set $clothesruinstat to 0>> <<set $orgasmstat to 0>> <<set $vaginalentranceejacstat to 0>> <<set $faceejacstat to 0>> <<set $cheststat to 0>> <<set $chestejacstat to 0>> <<set $hairejacstat to 0>> <<set $tummyejacstat to 0>> <<set $neckejacstat to 0>> <<set $ejacstat to 0>> <<set $hitstat to 0>> <<set $attackstat to 0>> <<set $prostitutionstat to 0>> <<set $forcedprostitutionstat to 0>> <<set $tablesservedstat to 0>> <<set $parasitestat to 0>> <<set $passoutstat to 0>> <<set $masturbationstat to 0>> <<set $masturbationorgasmstat to 0>> <<set $secondsSpentMasturbating to 0>> <<set $milk_drank_stat to 0>> <<set $nectar_drank_stat to 0>> <<set $nectar_addiction to 0>> <<set $nectar_timer to 0>> <<set $gloryholestat to 0>> <<set $parasite_known to []>> <<set $chokeorgasm to 0>> <<set $analdoublestat to 0>> <<set $vaginaldoublestat to 0>> <<set $sextoystat to 0>> <<set $urinestat to 0>> <<set $hypnosis_traits to {}>> <<set $town_projects to {}>> <<set $danceaction to 0>> <<set $danceactiondefault to 0>> <<set $dancestat to 0>> <<set $dancing to 0>> <<set $pullaway to 0>> <<set $novaginal to 0>> <<set $noanal to 0>> <<set $nopenile to 0>> <<set $nochoke to 0>> <<set $vaginalchastity to 0>> <<set $analchastity to 0>> <<set $penilechastity to 0>> <<set $drinksservedstat to 0>> <<set $dockhours to 0>> <<if $rng gte 95>> <<set $brothel_basement_price to 3000>> <<elseif $rng gte 85>> <<set $brothel_basement_price to 2000>> <<elseif $rng gte 45>> <<set $brothel_basement_price to 1000>> <<else>> <<set $brothel_basement_price to 500>> <</if>> <<set $brothelshowdata to { counts:{ agreed:0, done:0 }, type:"none", intro:0, done:false, missed:false }>> <<set $speechorgasmweakcumcount to 0>> <<set $speechorgasmnocumcount to 0>> <<set $speechorgasmcount to 0>> <<set $speechorgasmrepeat to 0>> <<set $underwatertime to 0>> <<set $underwater to 0>> <<set $walltype to "wall">> <<set $position to 0>> <<set $prop to []>> <<set $submissive to 1000>> <<set $assertive to 0>> <<set $assertiveaction to "trauma">> <<set $uncomfortable to { underwear: true, nude: true, prostituting: true, lewd: true, hypnosis: true }>> <<set $rescue to 0>> <<set $drugged to 0>> <<set $drunk to 0>> <<set $exposed to 0>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<set $traumasaved to 0>> <<set $stresssaved to 0>> <<set $phase to 0>> <<set $phase2 to 0>> <<set $orgasmdown to 0>> <<set $noise to 0>> <<set $enemywounded to 0>> <<set $enemyejaculated to 0>> <<set $enemyno to 0>> <<set $enemynomax to 0>> <<set $enemyanger to 0>> <<set $enemytrust to 0>> <<set $semenpuddle to 0>> <<set $eventskip to 0>> <<set $menu to 0>> <<set $consensual to 0>> <<set $attention to 0>> <<set $orgasmcount to 0>> <<set $leftboundcarry to 0>> <<set $rightboundcarry to 0>> <<set $orgasmcurrent to 0>> <<set $hospitalintro to 0>> <<set $traumafocus to 0>> <<set $pubwhore to 0>> <<set $policemolestation to 0>> <<set $npclovehigh to 10>> <<set $npclovehighsu to 30>> /* unused */ <<set $npclovelow to -10>> <<set $npclovelowsu to -30>> /* unused */ <<set $npcdomhigh to 10>> <<set $npcdomlow to -10>> <<set $schoolevent to 0>> <<set $schooleventtimer to 10>> <<set $schoolrep to {}>> <<set $schoolrep.crossdress to 0>> <<set $schoolrep.herm to 0>> <<set $flashbackhome to 0>> <<set $flashbacktown to 0>> <<set $flashbackbeach to 0>> <<set $flashbackunderground to 0>> <<set $flashbackschool to 0>> <<set $panicviolence to 0>> <<set $panicparalysis to 0>> <<set $colouraction to 0>> <<set $hungerenabled to 0>> /* unused */ <<set $thirstenabled to 0>> /* unused */ <<set $hygieneenabled to 0>> /* unused */ <<set $exhibitionism to 0>> <<set $promiscuity to 0>> <<set $diagnosis to 0>> <<set $psych to 0>> <<set $asylum to 0>> <<set $audience to 0>> <<set $audienceexcitement to 0>> <<set $audiencearousal to 0>> <<set $audiencemod to 1>> <<set $venuemod to 1>> <<set $danceevent to 0>> <<set $dancephysique to 0>> <<set $hypnosis to 0>> <<set $hypnotised to 0>> <<set $pillsconsumed to 0>> <<set $medicated to 0>> <<set $trance to 0>> <<set $harperexam to 0>> <<set $schoolLessonsMissed = { science: 0, maths: 0, english: 0, history: 0, swimming: 0 }>> <<set $science_star to 0>> <<set $maths_star to 0>> <<set $english_star to 0>> <<set $history_star to 0>> <<set $fame to { exhibitionism: 0, prostitution: 0, bestiality: 0, sex: 0, rape: 0, good: 0, business: 0, scrap: 0, pimp: 0, social: 0, model: 0, pregnancy: 0, impreg: 0 }>> <<set $park_fame to 0>> <<set $park_run_seen_by to []>> <<set $spray to 0>> <<set $spraymax to 0>> <<set $spraystat to 0>> <<set $infinitespray to 0>> <<set $mathstrait to 0>> <<set $englishtrait to 0>> <<set $sciencetrait to 0>> <<set $historytrait to 0>> <<set $wolfgirl to 0>> <<set $wolfbuild to 0>> <<set $swarm to { "type":0, "name":0, "move":0, "spill":0, "steady":0, "amount":{}, "data":{} }>> <!-- <<set $claws to 1>> --> <<set $water to 0>> <<set $foresthunt to 0>> <<set $edenforesthunt to 0>> <<set $blackwolfhunt to 0>> <<set $wolfpacktrust to 0>> <<set $wolfpackfear to 0>> <<set $sea to 0>> <<set $penilechastityparasite to 0>> <<set $vaginalchastityparasite to 0>> <<set $analchastityparasite to 0>> <<removeparasite penis>> <<removeparasite clit>> <<removeparasite nipples>> <<set $vorestrength to 0>> <<set $vorestruggle to 0>> <<set $voretentacles to 0>> <<set $vorestage to 0>> <<set $vorecreature to 0>> <<set $swallowed to 0>> <<set $swallowedstat to 0>> <<set $tentacles to { 0: null, 1: null, 2: null, 3: null, 4: null, 5: null, 6: null, 7: null, 8: null, 9: null, 10: null, 11: null, 12: null, 13: null, 14: null, 15: null, 16: null, 17: null, 18: null, 19: null, 20: null, "active": 0, "max": 0 }>> <<set $leftleg to 0>> <<set $rightleg to 0>> <<set $leftnipple to 0>> <<set $rightnipple to 0>> <<set $leftarmstate to 0>> <<set $rightarmstate to 0>> <<set $feetstate to 0>> <<set $player.bodyliquid to {}>> <<for _bodypart range setup.bodyliquid.bodyparts>> /* look in variables-static for the list of body parts */ <<set $player.bodyliquid[_bodypart] to {}>> <<set $player.bodyliquid[_bodypart]["goo"] to 0>> <<set $player.bodyliquid[_bodypart]["semen"] to 0>> <<set $player.bodyliquid[_bodypart]["nectar"] to 0>> <</for>> <<exam_difficulty>> <<set $detention to 0>> <<set $delinquency to 10>> <<set $cool to 120>> <<set $coolmax to 400>> <<set $school to 400>> <<set $maths to 100>> <<set $science to 100>> <<set $english to 100>> <<set $history to 100>> <<set $science_exam to 0>> <<set $maths_exam to 0>> <<set $english_exam to 0>> <<set $history_exam to 0>> <<set $sciencetrait to 0>> <<set $mathstrait to 0>> <<set $englishtrait to 0>> <<set $historytrait to 0>> <<set $scienceprogression to 0>> <<set $distinction_stat to 0>> <<set $audienceselector to 0>> <<set $audiencecamera to 0>> <<set $audiencecamera1 to 0>> <<set $audiencecamera2 to 0>> <<set $audiencecamera3 to 0>> <<set $audiencecamera4 to 0>> <<set $audiencecamera5 to 0>> <<set $audiencecamera6 to 0>> <<set $audiencemember to 0>> <<set $leftactioncarry to "leftcoverface">> <<set $rightactioncarry to "rightcoverface">> <<set $feetactioncarry to "rest">> <<set $mouthactioncarry to "plead">> <<set $leftactioncarrypain to "leftprotect">> <<set $rightactioncarrypain to "rightprotect">> <<set $mouthactioncarrypain to "letout">> <<set $leftactioncarryorgasm to "leftgrip">> <<set $rightactioncarryorgasm to "rightgrip">> <<set $mouthactioncarryorgasm to "letoutorgasm">> <<set $leftactioncarrydissociation to "leftcurl">> <<set $rightactioncarrydissociation to "rightcurl">> <<set $mouthactioncarrydissociation to "noises">> <<set $sleeptrouble to 0>> <<set $nightmares to 0>> <<set $anxiety to 0>> <<set $flashbacks to 0>> <<set $panicattacks to 0>> <<set $hallucinations to 0>> <<set $dissociation to 0>> <<set $scienceproject to "none">> <<set $mathsproject to "none">> <<set $englishPlay to "none">> <<set $oxygenmax to 1200>> <<set $oxygen to 1200>> <<set $suffocating to 0>> <<set $hallucinogen to 0>> <<set $antiquemoney to 0>> <<set $antiquemoneyhistory to 0>> <<set $alluretest to 0>> <<set $whitneypantiescheck to 0>> <<set $insecurity_penis_tiny to 0>> <<set $insecurity_penis_small to 0>> <<set $insecurity_penis_big to 0>> <<set $insecurity_breasts_tiny to 0>> <<set $insecurity_breasts_small to 0>> <<set $insecurity_breasts_big to 0>> <<set $insecurity_pregnancy to 0>> <<set $acceptance_penis_tiny to 0>> <<set $acceptance_penis_small to 0>> <<set $acceptance_penis_big to 0>> <<set $acceptance_breasts_tiny to 0>> <<set $acceptance_breasts_small to 0>> <<set $acceptance_breasts_big to 0>> <<set $acceptance_pregnancy to 0>> <<set $anus_climax to 0>> <<set $penis_climax to 0>> <<set $mouth_climax to 0>> <<set $active_enemy to 0>> <<set $sewingKit to 0>> <<bodywriting_init>> /*pillory related*/ <<if ndef $pillory_tenant>><<setup_pillory>><</if>> <<set $police_access_card to 0>> <<set $police_intro to 0>> <<set $police_hack to 0>> <<set $pub_hack_job to 0>> <<set $hacker_tasks to []>> <<set $framed to 0>> /*raid related*/ <<set $brothel_raid to 0>> <<set $brothel_raid_day to 0>> <<set $brothel_thief to 0>> /*pharmacy contact lenses related */ <<set $lenses_ordered to []>> <<set $custom_lenses_already_ordered to 0>> <<set $custom_eyecolours to []>> /*long hair related*/ <<set $o_long_and_beautiful to 0>> <<set $hy_sibling to 0>> <<set $hy_parent to 0>> <<set $long_hair_meet_day to 99999>> <<set $misbehaviour_day to 99999>> /*steal related*/ <<set $stealtarget to "">> <<set $stealdifficulty to 1>> <<set $compressSave to true>> <<set $confirmSave to false>> <<set $confirmLoad to false>> <<set $confirmDelete to true>> <<mapLocations>> <<wetness_init>> <<updateMuseumAntiques>> <<set $feats to { "locked":false, "soft":false, "allSaves":{}, "currentSave":{}, "filter":"All" }>> <<set _passageCheck to "Start">> <<updateFeats>> <<unset _passageCheck>> <<setupFeats>> <<setupTransformationPiecesObject>> <<if $facestyle is undefined>> <<set $facestyle to "default">> <</if>> <<if $makeup is undefined>> <<set $makeup = {}>> <<set $makeup.owned = {}>> <<set $makeup.owned.lipstick = []>> <<set $makeup.owned.eyeshadow = []>> <<set $makeup.owned.eyelenses = []>> <<set $makeup.owned.hairdye = []>> <<set $makeup.owned.mascara = []>> <<set $makeup.lipstick = 0>> <<set $makeup.eyeshadow = 0>> <<set $makeup.eyelenses = {"left":0, "right":0}>> <<set $makeup.mascara = 0>> <<set $makeup.mascara_running = 0>> <<set $makeup.pbcolour = 0>> <<set $makeup.browscolour = 0>> <<set $makeup.concealer = 0>> <</if>> <<if $makeup.owned.custom_eyelenses is undefined>> <<set $makeup.owned.custom_eyelenses to []>> /* pharmacy custom eye lenses */ <</if>> <<set $leftEyeColour to "purple">> <<set $rightEyeColour to "purple">> <<set $prepareSaveDetails to true>> <<if $saveDetails is undefined>> <<set $saveDetails to { exported:{ days: clone(0), frequency: 15, count: 0, dayCount: 0, }, auto:{ count: 0 }, slot:{ count: 0, dayCount: 0, }, playTime: 0, loadTime: new Date(), loadCount: 0, f: 3, }>> <<unset $lastExported>> <</if>> <<if $saveDetails.exported.dayCount is undefined>> <<set $saveDetails.exported.dayCount to 0>> <<set $saveDetails.slot.dayCount to 0>> <</if>> <<set $shopDefaults to { "color":"black", "colorSet":null, "secColor":"black", "secColorSet":null, "disableReturn": false, "alwaysBackToShopButton": false, "noHelp": false, "noTraits": false, "highContrast": false, "mannequinGender": "same", "mannequinGenderFromClothes": false, "colourItems": "random", "compactMode": false, }>> <<initAllNNPCVirginities>> <<set $templePromised to "">> <<if $sleepStat is undefined>> <<set $sleepStat to 0>> <</if>> <<run window.createInventoryObject()>> <<initEstatePersistent>> <<set $modeloptionsOverride to {}>> <<set $wraith to {"state": "", "init": 0}>> <<set $necklaceThief to "">> <<set $world_corruption_soft to 0>> <<set $world_corruption_hard to 2>> <<set $world_corruption_reduced to 0>> <</widget>>
<<widget "variablesStart2">> /*Variables required at the start of passage 'Start2', please remove if not required"*/ /*This widget should be used to initialise most or all variables that are required when you begin a new game. also check <<gameStartOnly>> for other initialisations. */ <<if $hairselect is "random">> <<set $hairselect to ["red","jetblack","black","brown","softbrown","lightbrown","burntorange","blond","softblond","platinumblond","ashyblond","strawberryblond","ginger"].random()>> <</if>> <<if $eyeselect is "random">> <<set $eyeselect to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].random()>> <</if>> <<if $background is "random">> <<set _backgroundOptions to ["waif","nerd","athlete","delinquent","promiscuous","exhibitionist","deviant","beautiful","lustful","plantlover"]>> <<if $player.gender isnot "h">> <<run _backgroundOptions.push("crossdresser")>> <</if>> <<set $background to _backgroundOptions.random()>> <</if>> <<switch $bodysize>> <<case 0>><<set $physiquesize to 6000>> <<case 1>><<set $physiquesize to 10000>> <<case 2>><<set $physiquesize to 12000>> <<case 3>><<set $physiquesize to 16000>> <</switch>> <<clamp>> <!-- <<effects>> --> <<initnpcgender>> <<initnpcskin>> <<if $debug is 1>> <<set $spraymax += 1>> <<set $spray += 1>> <</if>> <<set $per_npc to {}>> <<set $storedNPCs to {}>> <<set $perNPCFix to 4>> <<set $physique to ($physiquesize / 7) * 3>> <<set $beauty to ($beautymax / 7)>> <<set $breastgrowthtimer to 350>> <<tryOnInit>> <<givestartclothing>> <<set $intro to 0>> <<set $naturalhaircolour to $hairselect>> <<set $haircolour to $naturalhaircolour>> <<set $hairColourStyle to "simple">> <<set $hairColourGradient to { style: "split", colours: ["red", "black"]}>> <<set $hairfringecolour to $naturalhaircolour>> <<set $hairFringeColourStyle to "simple">> <<set $hairFringeColourGradient to { style: "split", colours: ["red", "black"]}>> <<if $cheatdisable is "f" and !$debug or $rentmod lt 1 and !$debug>> <</if>> <<set $leftEyeColour to $eyeselect>> <<set $rightEyeColour to $eyeselect>> <<if $awareselect is "innocent">> <<elseif $awareselect is "knowledgeable">> <<set $awareness += 200>> <<set $awarelevel to 1>> <</if>> /*pharmacy contact lenses related */ <<if ndef $lenses_ordered>> <<set $lenses_ordered to []>> <</if>> <<if ndef $custom_lenses_already_ordered>> <<set $custom_lenses_already_ordered to 0>> <</if>> <<if ndef $custom_eyecolours>> <<set $custom_eyecolours to []>> <</if>> <<if ndef $makeup.owned>> <<set $makeup.owned to []>> <<if ndef $makeup.owned.custom_eyelenses>> <<set $makeup.owned.custom_eyelenses to []>> <</if>> <</if>> <<set $player.gender_appearance to $player.gender>> <<set $player.gender_appearance_factors to []>> <<set $player.femininity to 0>> <<set $player.gender_appearance_without_overwear to $player.gender>> <<set $player.gender_appearance_without_overwear_factors to []>> <<set $player.femininity_without_overwear to 0>> <<set $player.gender_posture to "n">> <<if $player.gender is "f">> <<set $vaginause to 0>> <<set $vaginastate to 0>> <<set $penisuse to "none">> <<set $penisstate to "none">> <<set $player.sex to "f">> <<set $player.vaginaExist to true>> <<set $player.penisExist to false>> <<set $player.ballsExist to false>> <<elseif $player.gender is "m">> <<set $vaginause to "none">> <<set $vaginastate to "none">> <<set $penisuse to 0>> <<set $penisstate to 0>> <<set $player.sex to "m">> <<set $player.vaginaExist to false>> <<set $player.penisExist to true>> <<set $player.ballsExist to true>> <<elseif $player.gender is "h">> <<set $vaginause to 0>> <<set $vaginastate to 0>> <<set $penisuse to 0>> <<set $penisstate to 0>> <<set $player.sex to "h">> <<set $player.penisExist to true>> <<set $player.vaginaExist to true>> <</if>> <<physicalAdjustmentsInit>> <<set $player.perceived_breastsize = $player.breastsize>> <<set $player.perceived_bottomsize = $player.bottomsize>> <<if $startingseason is "random">> <<set $startingseason to ["autumn","winter","spring","summer"].random()>> <</if>> /* Default start date: 6 sept (sunday), 2020, 07:00 */ /* Do not change start date during gameplay as time is relative to the start date */ <<switch $startingseason>> <<case "winter">> <<set Time.startDate to new DateTime(2022, 12, 4, 7)>> <<case "spring">> <<set Time.startDate to new DateTime(2022, 3, 6, 7)>> <<case "summer">> <<set Time.startDate to new DateTime(2022, 6, 5, 7)>> <<default>> <<set Time.startDate to new DateTime(2022, 9, 4, 7)>> <</switch>> <<set Time.set()>> <<if $background is "nerd">> <<set $science += 100>><<set $maths += 100>><<set $english += 100>><<set $history += 100>><<set $school += 400>><<set $cool to 0>> <<set $sciencetrait to 1>><<set $mathstrait to 1>><<set $englishtrait to 1>><<set $historytrait to 1>> <<elseif $background is "athlete">> <<set $physique += ($physiquesize / 4)>><<set $swimmingskill += 200>><<set $athletics += 200>> <<set $science to 0>><<set $maths to 0>><<set $english to 0>><<set $history to 0>><<set $school to 0>> <<set $sciencetrait to -1>><<set $mathstrait to -1>><<set $englishtrait to -1>><<set $historytrait to -1>> <<elseif $background is "delinquent">> <<set $delinquency += 401>><<set $cool += 200>> <<elseif $background is "promiscuous">> <<set $promiscuity += 35>> <<elseif $background is "exhibitionist">> <<set $exhibitionism += 35>> <<elseif $background is "deviant">> <<set $deviancy += 35>> <<elseif $background is "beautiful">> <<set $beauty += ($beautymax / 2)>> <<elseif $background is "crossdresser">> <<if $player.gender is "f">> <<set $player.gender_posture to "m">> <<elseif $player.gender is "m">> <<set $player.gender_posture to "f">> <<else>> <<set $player.gender_posture to "n">> <<set $background to "waif">> <</if>> <<elseif $background is "greenthumb">> /* Leaving this here in case we ever turn Green Thumb back into a background. Can't be set to the background variable in current state. */ <<set $tending += 200>> <<elseif $background is "plantlover">> <<set $nectar_addiction to 200>> <<set $nectar_timer to 21>> <</if>> <<set $backgroundTraits to [$background]>> <<if $hairlength gte 900>> <<set $hairlengthstage to "feet">> <<elseif $hairlength gte 700>> <<set $hairlengthstage to "thighs">> <<elseif $hairlength gte 600>> <<set $hairlengthstage to "navel">> <<elseif $hairlength gte 400>> <<set $hairlengthstage to "chest">> <<elseif $hairlength gte 200>> <<set $hairlengthstage to "shoulder">> <<else>> <<set $hairlengthstage to "short">> <</if>> <<if $fringelength gte 900>> <<set $fringelengthstage to "feet">> <<elseif $fringelength gte 700>> <<set $fringelengthstage to "thighs">> <<elseif $fringelength gte 600>> <<set $fringelengthstage to "navel">> <<elseif $fringelength gte 400>> <<set $fringelengthstage to "chest">> <<elseif $fringelength gte 200>> <<set $fringelengthstage to "shoulder">> <<else>> <<set $fringelengthstage to "short">> <</if>> <<if $saveId is undefined>> <<set $saveId to random(10000, 99999)>> <</if>> <<if $player.penisExist>> <<set $semen_amount to 90>> <<set $semen_volume to 90>> <<else>> <<set $semen_amount to 0>> <<set $semen_volume to 0>> <</if>> <<if $dateCount is undefined>> <<set $dateCount to { Total: 0, Robin: 0, Whitney: 0, Kylar: 0, Eden: 0, Avery: 0, BlackWolfHunts: 0, GreatHawkHunts: 0, Alex: 0, Sydney: 0 }>> <</if>> <<if $virginTaken is undefined>> <<set $virginTaken to { kiss: [], handholding: [], oral: [], anal: [], vaginal: [], penile: [] }>> <</if>> <<set $loveInterest to { primary: "None", secondary: "None", tertiary: "None" }>> <<set $attitudesControl to { showGoldLink:false, unlockExhibitionismUnderwear:false, unlockExhibitionismNude:false, unlockTransformation:false, unlockDemonFlaunt:false, unlockProstitution:false, unlockLoveInterest1:false, unlockLoveInterest2:false, unlockLoveInterest3:false, unlockDefaultActions:false, unlockHypnosis:false, unlockLewd:false, }>> <<set $clothingShop to { ban: 0, banExtension: false, spotted: false, stolenClothes: 0, totalStolenClothes: 0, banCount: 0, rng: random(0,1000) }>> <<set $adultShop to { ban: 0, banExtension: false, spotted: false, stolenClothes: 0, totalStolenClothes: 0, banCount: 0, rng: random(0,1000) }>> <<set $retrieveShopCustomColor to {}>> <<set $customColors to { presets:{}, action: "set", currentType: "primary", color:{primary:0, secondary:0}, saturation:{primary:1, secondary:1}, brightness:{primary:1, secondary:1}, contrast:{primary:1, secondary:1}, sepia:{primary:1, secondary:1}, value:{primary:100, secondary:100} }>> <<set $combatTrain to { length: 0, generateInit: 1, beastTypes: [], numberPerTrain: [], }>> <<set $enemyArousalLossReduction to 1>> <<set $robinTattoo to []>> <<set $robinmissing to 0>> <<set $kylar to { raped: 0, riddle: 0, timer: {halls:0,street:0,home:0,love:0}, fameStage: 0, }>> <<set $kylarSeen to []>> <<set $museumAntiqueJournalHints to []>> <<specialClothesSetup>> <<pregnancyVar>> <<specialClothesEffectsSetup>> <<weather_select>> <<set $warmth to 0>> <<childrenSetup>> <<setupTransformationPiecesObject>> <<if $fertiliser is undefined>> <<set $fertiliser to {current:0,used:0}>> <</if>> <<set $actionDefaults = DefaultActions.setDefaults()>> <<set versionUpdateCheck to false>> <<set $rebuy_failure to []>> <<set $rebuy_success to []>> <<pbhairinit>> <<resetLastOptions>> <<set $adultshopprogress to 0>> <<set $adultshopcontribution to 0>> <<run createInventoryObject()>> <<set $robinPunishments to []>> <<set $robinTraumaMultiplier to 1>> <<set $daily to { school: { attended: {} }, whitney: {}, robin: {}, kylar: {}, morgan: {}, eden: {}, alex: {}, sydney: {}, ex: {}, pharm: {}, prison: {} }>> <<set $weekly to { theft: {}, sewers: {} }>> <<if $feats.allSaves.points gt 0>> <<applyFeatsBoost>> <</if>> <<if $ironmanmode is true>> <<set $options.confirmDialogUponTabClose to true>> <<else>> <<set $options.confirmDialogUponTabClose to false>> <</if>> <<run toggleConfirmDialogUponTabClose()>> <</widget>>
<<widget "variablesStatic">> /*This is for static variables that will not change during gameplay*/ /*These will not be saved to saves and are best when they are required in multiple location and are required for processing for loops, default objects, etc.*/ /*Can be found at 'SugarCube.setup'*/ <<run try {const foo = {}; foo?.bar;} catch(e) { window.Utils.Defer(() => { Errors.report('This browser does not meet the minimum requirements for DoL (ES2020). Please alert Vrelnir + the dev team and update your web browser.'); Errors.Reporter.show(); }); }>> <<set setup.test to "testing">> <<set setup.baseNPC = { "chastity": { penis: "", vagina: "", anus: "" }, "location": {}, "skills": {}, "pronouns": {}, "traits": [] }>> <<clothing_data>> <<hair_data>> <<init_bodywriting_objects>> <<init_plant_objects>> <<init_locations>> <<init_tips>> <<set setup.baseNNPC = {penis : 0, vagina: 0, gender: "none", description: 0, title: 0, insecurity: 0, pronoun: "none", penissize: 0, penisdesc: "none", bottomsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 0, adult: 0, init: 0, intro: 0, type: "human", trust: 0, love: 0, dom: 0, lust: 0, rage: 0, state: "", trauma: 0, eyeColour: 0, hairColour: 0, chastity: {penis: "", vagina: "", anus: ""}}>> <<set setup.NPCNameList = ["Avery","Bailey","Briar","Charlie","Darryl","Doren","Eden","Gwylan","Harper","Jordan","Kylar","Landry","Leighton","Mason","Morgan","River","Robin","Sam","Sirris","Whitney","Winter","Black Wolf","Niki","Quinn","Remy","Alex","Great Hawk","Wren","Sydney","Ivory Wraith","Zephyr"]>> /* this initialises the C.npc object */ <<run initCNPC()>> <<set setup.crimeNames to { assault: "侵袭", coercion: "胁迫", destruction: "毁坏财产", exposure: "猥亵露体", obstruction: "妨碍司法", prostitution: "卖淫", resisting: "拒捕", thievery: "盗窃", petty: "小偷小摸", trespassing: "非法侵入", }>> <<set setup.crimeDescs to { default: "通常", legacy: "一连串水落石出的罪行", escape: "越狱", cake: "一桩引人瞩目的盗窃案,涉及一位贵族的婚礼蛋糕", kylarPrison: "协助越狱", }>> /* this initialises the C.crime object */ <<run initCCrime()>> <<set setup.skinColor to { tanLoc: ["body", "breasts", "penis", "swimshorts", "swimsuitTop", "swimsuitBottom", "bikiniTop", "bikiniBottom", "tshirt"], light: { hStart: 30, hEnd: 47, sStart: 0.15, sEnd: 0.30,bStart: 4.3, bEnd: 3.4 }, medium: { hStart: 47, hEnd: 50, sStart: 0.30, sEnd: 0.32,bStart: 3.4, bEnd: 1.55 }, dark: { hStart: 50, hEnd: 50, sStart: 0.32, sEnd: 0.4,bStart: 1.55, bEnd: 0.6 }, gyaru: [ { hStart: 30, hEnd: 47, sStart: 0.15, sEnd: 0.30, bStart: 4.3, bEnd: 3.4 }, { hStart: 47, hEnd: 50, sStart: 0.30, sEnd: 0.32, bStart: 3.4, bEnd: 1.55 }, { hStart: 50, hEnd: 50, sStart: 0.32, sEnd: 0.4, bStart: 1.55, bEnd: 0.6 }, ], ylight: { hStart: 50, hEnd: 55, sStart: 0.20, sEnd: 0.20,bStart: 4.4, bEnd: 3.6 }, ymedium: { hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25,bStart: 3.6, bEnd: 2.0 }, ydark: { hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25,bStart: 2.0, bEnd: 1.0 }, ygyaru: [ { hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25, bStart: 4.4, bEnd: 3.6 }, { hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25, bStart: 3.6, bEnd: 2.0 }, { hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25, bStart: 2.0, bEnd: 1.0 }, ], slime: { hStart: 200, hEnd: 200, sStart: 0.3, sEnd: 0.5,bStart: 3.6, bEnd: 3.1 }, }>> <<set setup.tanImg to { "sidebar":{ "t":{ "basehead":"img/bodyRed/basehead.png", "basenoarms":"img/bodyRed/basenoarms.png", "blush1":"img/bodyRed/blush1.png", "blush2":"img/bodyRed/blush2.png", "blush3":"img/bodyRed/blush3.png", "blush4":"img/bodyRed/blush4.png", "blush5":"img/bodyRed/blush5.png", "leftarm":"img/bodyRed/leftarm.png", "leftarmidle":"img/bodyRed/leftarmidle.png", "mouthcry":"img/bodyRed/mouthcry.png", "mouthfrown":"img/bodyRed/mouthfrown.png", "mouthneutral":"img/bodyRed/mouthneutral.png", "mouthsmile":"img/bodyRed/mouthsmile.png", "rightarm":"img/bodyRed/rightarm.png", "rightarmidle":"img/bodyRed/rightarmidle.png", "breasts1":"img/bodyRed/breasts/breasts1.png", "breasts1_clothed":"img/bodyRed/breasts/breasts1.png", "breasts2":"img/bodyRed/breasts/breasts2.png", "breasts2_clothed":"img/bodyRed/breasts/breasts2.png", "breasts3":"img/bodyRed/breasts/breasts3.png", "breasts3_clothed":"img/bodyRed/breasts/breasts3_clothed.png", "breasts4":"img/bodyRed/breasts/breasts4.png", "breasts4_clothed":"img/bodyRed/breasts/breasts4_clothed.png", "breasts5":"img/bodyRed/breasts/breasts5.png", "breasts5_clothed":"img/bodyRed/breasts/breasts6_clothed.png", "breasts6":"img/bodyRed/breasts/breasts6.png", "breasts6_clothed":"img/bodyRed/breasts/breasts6_clothed.png", "penis-2":"img/bodyRed/penis/penis-2.png", "penis-1":"img/bodyRed/penis/penis-1.png", "penis0":"img/bodyRed/penis/penis0.png", "penis1":"img/bodyRed/penis/penis1.png", "penis2":"img/bodyRed/penis/penis2.png", "penis3":"img/bodyRed/penis/penis3.png", "penis4":"img/bodyRed/penis/penis4.png", "penis5":"img/bodyRed/penis/penis5.png", "penisnoballs-2":"img/bodyRed/penisnoballs/penis-2.png", "penisnoballs-1":"img/bodyRed/penisnoballs/penis-1.png", "penisnoballs0":"img/bodyRed/penisnoballs/penis0.png", "penisnoballs1":"img/bodyRed/penisnoballs/penis1.png", "penisnoballs2":"img/bodyRed/penisnoballs/penis2.png", "penisnoballs3":"img/bodyRed/penisnoballs/penis3.png", "penisnoballs4":"img/bodyRed/penisnoballs/penis4.png", "penisnoballs5":"img/bodyRed/penisnoballs/penis5.png", "penis_chastity":"img/bodyRed/penis/penis_chastity.png", "penis_virgin-2":"img/bodyRed/penis/penis_virgin-2.png", "penis_virgin-1":"img/bodyRed/penis/penis_virgin-1.png", "penis_virgin0":"img/bodyRed/penis/penis_virgin0.png", "penis_virgin1":"img/bodyRed/penis/penis_virgin1.png", "penis_virgin2":"img/bodyRed/penis/penis_virgin2.png", "penis_virgin3":"img/bodyRed/penis/penis_virgin3.png", "penis_virgin4":"img/bodyRed/penis/penis_virgin4.png", "penis_virgin5":"img/bodyRed/penis/penis_virgin5.png", "penis_virginnoballs-2":"img/bodyRed/penis/penis_virgin-2.png", "penis_virginnoballs-1":"img/bodyRed/penis/penis_virgin-1.png", "penis_virginnoballs0":"img/bodyRed/penis/penis_virgin0.png", "penis_virginnoballs1":"img/bodyRed/penis/penis_virgin1.png", "penis_virginnoballs2":"img/bodyRed/penisnoballs/penis_virgin2.png", "penis_virginnoballs3":"img/bodyRed/penisnoballs/penis_virgin3.png", "penis_virginnoballs4":"img/bodyRed/penisnoballs/penis_virgin4.png", "penis_virginnoballs5":"img/bodyRed/penisnoballs/penis_virgin5.png", "baseTanSwimsuit_UUpper":"img/bodyRed/tan/under_upper/swimsuit/swimsuit.png", "baseTanSwimsuit_ULower":"img/bodyRed/tan/under_lower/swimsuit.png", "baseTanBikini_UUpper":"img/bodyRed/tan/under_upper/bikini/", "baseTanBikini_ULower":"img/bodyRed/tan/under_lower/bikini.png", "baseTanSwimshorts":"img/bodyRed/tan/under_lower/swimshorts.png", "preggyBelly":"img/bodyRed/preggyBelly/pregnancy_belly_" }, "f":{ "basehead":"img/body/basehead.png", "basenoarms":"img/body/basenoarms.png", "blush1":"img/body/blush1.png", "blush2":"img/body/blush2.png", "blush3":"img/body/blush3.png", "blush4":"img/body/blush4.png", "blush5":"img/body/blush5.png", "leftarm":"img/body/leftarm.png", "leftarmidle":"img/body/leftarmidle.png", "mouthcry":"img/body/mouthcry.png", "mouthfrown":"img/body/mouthfrown.png", "mouthneutral":"img/body/mouthneutral.png", "mouthsmile":"img/body/mouthsmile.png", "rightarm":"img/body/rightarm.png", "rightarmidle":"img/body/rightarmidle.png", "breasts1":"img/body/breasts/breasts1.png", "breasts1_clothed":"img/body/breasts/breasts1.png", "breasts2":"img/body/breasts/breasts2.png", "breasts2_clothed":"img/body/breasts/breasts2.png", "breasts3":"img/body/breasts/breasts3.png", "breasts3_clothed":"img/body/breasts/breasts3_clothed.png", "breasts4":"img/body/breasts/breasts4.png", "breasts4_clothed":"img/body/breasts/breasts4_clothed.png", "breasts5":"img/body/breasts/breasts5.png", "breasts5_clothed":"img/body/breasts/breasts6_clothed.png", "breasts6":"img/body/breasts/breasts6.png", "breasts6_clothed":"img/body/breasts/breasts6_clothed.png", "penis-2":"img/body/penis/penis-2.png", "penis-1":"img/body/penis/penis-1.png", "penis0":"img/body/penis/penis0.png", "penis1":"img/body/penis/penis1.png", "penis2":"img/body/penis/penis2.png", "penis3":"img/body/penis/penis3.png", "penis4":"img/body/penis/penis4.png", "penis5":"img/body/penis/penis5.png", "penisnoballs-2":"img/body/penisnoballs/penis-2.png", "penisnoballs-1":"img/body/penisnoballs/penis-1.png", "penisnoballs0":"img/body/penisnoballs/penis0.png", "penisnoballs1":"img/body/penisnoballs/penis1.png", "penisnoballs2":"img/body/penisnoballs/penis2.png", "penisnoballs3":"img/body/penisnoballs/penis3.png", "penisnoballs4":"img/body/penisnoballs/penis4.png", "penisnoballs5":"img/body/penisnoballs/penis5.png", "penis_chastity":"img/body/penis/penis_chastity.png", "penis_virgin-2":"img/body/penis/penis_virgin-2.png", "penis_virgin-1":"img/body/penis/penis_virgin-1.png", "penis_virgin0":"img/body/penis/penis_virgin0.png", "penis_virgin1":"img/body/penis/penis_virgin1.png", "penis_virgin2":"img/body/penis/penis_virgin2.png", "penis_virgin3":"img/body/penis/penis_virgin3.png", "penis_virgin4":"img/body/penis/penis_virgin4.png", "penis_virgin5":"img/body/penis/penis_virgin5.png", "penis_virginnoballs-2":"img/body/penisnoballs/penis_virgin-2.png", "penis_virginnoballs-1":"img/body/penisnoballs/penis_virgin-1.png", "penis_virginnoballs0":"img/body/penisnoballs/penis_virgin0.png", "penis_virginnoballs1":"img/body/penisnoballs/penis_virgin1.png", "penis_virginnoballs2":"img/body/penisnoballs/penis_virgin2.png", "penis_virginnoballs3":"img/body/penisnoballs/penis_virgin3.png", "penis_virginnoballs4":"img/body/penisnoballs/penis_virgin4.png", "penis_virginnoballs5":"img/body/penisnoballs/penis_virgin5.png", "preggyBelly":"img/body/preggyBelly/pregnancy_belly_" } }, "doggy":{ "t":{ "doggyactivebase":"img/sex/doggyRed/active/body/doggyactivebase.png", "doggyactivebaseleftarm":"img/sex/doggyRed/active/body/doggyactivebaseleftarm.png", "doggyactivebaselegs":"img/sex/doggyRed/active/body/doggyactivebaselegs.png", "doggyactivebaserightarm":"img/sex/doggyRed/active/body/doggyactivebaserightarm.png", "doggyactiveblush1":"img/sex/doggyRed/active/body/doggyactiveblush1.png", "doggyactiveblush2":"img/sex/doggyRed/active/body/doggyactiveblush2.png", "doggyactiveblush3":"img/sex/doggyRed/active/body/doggyactiveblush3.png", "doggyactiveblush4":"img/sex/doggyRed/active/body/doggyactiveblush4.png", "doggyactiveblush5":"img/sex/doggyRed/active/body/doggyactiveblush5.png", "doggyactivemouth":"img/sex/doggyRed/active/body/doggyactivemouth.png", "freckles":"img/sex/doggyRed/active/body/freckles.png", "breastsTiny":"img/sex/doggyRed/active/body/doggyactivebreaststiny.png", "breastsSmall":"img/sex/doggyRed/active/body/doggyactivebreastssmall.png", "breastsLarge":"img/sex/doggyRed/active/body/doggyactivebreastslarge.png", "breastsHuge":"img/sex/doggyRed/active/body/doggyactivebreastshuge.png", "doggyactivefeetjob":"img/sex/doggyRed/active/body/doggyactivefeetjob.png", "doggyactivefeetjobpenis":"img/sex/doggyRed/active/body/doggyactivefeetjobpenis.png", "doggyactiveleftarmbound":"img/sex/doggyRed/active/body/doggyactiveleftarmbound.png", 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"futavaginanoballs":"img/sex/closeRed/doggy/futavaginanoballs.png", "vaginaChastityBase":"img/sex/closeRed/doggy/chastityBelt/vaginaBase.png", "vaginaChastityMan":"img/sex/closeRed/doggy/chastityBelt/man.png", "vaginapenetrate":"img/sex/closeRed/doggy/vaginapenetrate.png", "vaginapenetratebig":"img/sex/closeRed/doggy/vaginapenetratebig.png", "penis1":"img/sex/closeRed/doggy/beast/penis1.png", "penisentrance1":"img/sex/closeRed/doggy/beast/penisentrance1.png", "penisimminent1":"img/sex/closeRed/doggy/beast/penisimminent1.png", "penisnoballs":"img/sex/closeRed/doggy/beast/penisnoballs.png", "penisentrancenoballs":"img/sex/closeRed/doggy/beast/penisentrancenoballs.png", "penisimminentnoballs":"img/sex/closeRed/doggy/beast/penisimminentnoballs.png", "chest":"img/sex/closeRed/chest/" }, "f":{ "anus":"img/sex/close/doggy/anus.png", "anuspenetrate":"img/sex/close/doggy/anuspenetrate.png", "penis":"img/sex/close/doggy/penis.png", "penisentrance":"img/sex/close/doggy/penisentrance.png", "penispenetrated":"img/sex/close/doggy/penispenetrated.png", "chastitypenis":"img/sex/close/doggy/chastitypenis.png", "chastitypenissmall":"img/sex/close/doggy/chastitypenissmall.png", "chastitypenisflat":"img/sex/close/doggy/chastitypenisflat.png", "penisbase":"img/sex/close/doggy/penisbase.png", "futapenisnoballs":"img/sex/close/doggy/futapenisnoballs.png", "futapenisbase":"img/sex/close/doggy/futapenisbase.png", "vagina":"img/sex/close/doggy/vagina.png", "vaginaaroused":"img/sex/close/doggy/vaginaaroused.png", "futavagina":"img/sex/close/doggy/futavagina.png", "futavaginanoballs":"img/sex/close/doggy/futavaginanoballs.png", "vaginaChastityBase":"img/sex/close/doggy/chastityBelt/vaginaBase.png", "vaginaChastityMan":"img/sex/close/doggy/chastityBelt/man.png", "vaginapenetrate":"img/sex/close/doggy/vaginapenetrate.png", "vaginapenetratebig":"img/sex/close/doggy/vaginapenetratebig.png", "penis1":"img/sex/close/doggy/beast/penis1.png", "penisentrance1":"img/sex/close/doggy/beast/penisentrance1.png", "penisimminent1":"img/sex/close/doggy/beast/penisimminent1.png", "penisnoballs":"img/sex/close/doggy/beast/penisnoballs.png", "penisentrancenoballs":"img/sex/close/doggy/beast/penisentrancenoballs.png", "penisimminentnoballs":"img/sex/close/doggy/beast/penisimminentnoballs.png", "chest":"img/sex/close/chest/" } } } }>> <<set setup.npcSkinDefaults to { "white":"hue-rotate(30deg) saturate(0.20) brightness(4.10)", "black":"hue-rotate(52deg) saturate(0.45) brightness(1.70)", "ghost":"hue-rotate(30deg) saturate(0.10) brightness(4.50) opacity(80%)" }>> <<set setup.shadowImage to { "doggy": [ "sexbase", "sexlegsdoggy", "sexbasefront", "beastforeground", "shadowman", "shadowmanbackground", "shadowmanforeground" ], "missionary": [ "sexbase", "sexlower", "sexhair", "sexbasefront", "layer-sexwings", "halo-front", "sexrightleg", "sexarmsbound", "sexaboveclothes", "foreground", "sexbaseoverlay", "beastforeground", "shadowman", "shadowmanbackground", "shadowmanforeground" ] }>> <<set setup.bodyliquid to { /* edit the bodyparts list to add a new bodypart, or the liquidtypes list to add a new liquid */ "bodyparts": [ "neck","rightarm","leftarm","thigh","bottom","tummy","chest","face","hair","feet","vaginaoutside","vagina","penis","anus","mouth" ], "innerbodyparts": [ "vagina","anus","mouth" ], "liquidtype": [ "goo", "semen", "nectar" ], combined(bodypart){ return $player.bodyliquid[bodypart].goo + $player.bodyliquid[bodypart].semen + $player.bodyliquid[bodypart].nectar; } }>> <<set setup.bodyparts to ["forehead", "left_cheek", "right_cheek", "left_shoulder", "right_shoulder", "breasts", "back", "left_bottom", "right_bottom", "pubic", "left_thigh", "right_thigh"]>> <<set setup.clothingLayer to { "all": ["over_upper","over_lower","over_head","upper","lower","under_upper","under_lower","head","face","neck","hands","legs","feet"], "body": ["upper","lower","under_upper","under_lower","head","face","neck","hands","legs","feet"], "torso": ["over_upper","over_lower","upper","lower","under_upper","under_lower"], "torso_inner": ["upper","lower","under_upper","under_lower"], "torso_outer": ["over_upper","over_lower","upper","lower"], "over": ["over_upper","over_lower","over_head"], "upper": ["upper", "under_upper"], "lower": ["lower","under_lower"] }>> /*All items that should never be placed in the wardrobe*/ <<set setup.wardrobeSkip to ["naked","towel top","large towel","towel skirt","large towel bottom","plant skirt","plant top"]>> <<set setup.actionsTypes to { 'personTypes': [ 'Everyone', 'Strangers', 'Acquaintances', 'Alternative', 'Defiant', 'Submissive', 'Animals', 'Tentacles', 'Bailey', 'Robin', 'Whitney', 'Kylar', 'Sydney', 'Eden', 'Avery', 'Leighton', 'Alex', 'Ivory Wraith', 'Black Wolf', 'Great Hawk' ], 'combatTypes': [ 'rape', 'consensual' ], 'actionTypes': [ 'leftaction', 'rightaction', 'feetaction', 'mouthaction', 'penisaction', 'vaginaaction', 'anusaction', 'askActions', 'regrab' ] }>> <<set setup.majorAreas to [ "Orphanage", "Bedroom", "Barb Street", "Cliff Street", "Connudatus Street", "Danube Street", "Domus Street", "Elk Street", "Harvest Street", "High Street", "Mer Street", "Nightingale Street", "Oxford Street", "Starfish Street", "Wolf Street", "Residential alleyways", "Commercial alleyways", "Industrial alleyways", "Park", "Hallways", "Brothel", "Strip Club", "Beach", "Ocean Breeze", "Docks Work", "Residential Drain", "Commercial Drain", "Industrial Drain", "Forest", "Farmland", "Livestock Field", "Moor", "Forest Wolf Cave", "Wolf Cave", "Wolf Cave Clearing", "Asylum", "Asylum Cell", "Underground Cell", "Prison Cell", "Island" ]>> <<set setup.clothingStateIndex to {"chest": 6, "midriff": 5, "waist": 4, "thighs": 3, "knees": 2, "ankles": 1}>> <<set setup.clothingStateNextDown to { "chest": "midriff", "midriff": "waist", "waist": "thighs", "thighs": "knees", "knees": "ankles", "ankles": 0, }>> <<set setup.clothingStateNextUp to { "chest": 0, "midriff": "chest", "waist": "midriff", "thighs": "waist", "knees": "thighs", "ankles": "knees", }>> <<set setup.npcPenisRemarks to { "big": ["你看到它的巨大尺寸,觉得自己很无助。","你看到它的巨大尺寸,浑身开始颤抖。","你在它巨大的尺寸下不由地哀嚎起来。","你被它巨大的尺寸给震住了。","你看到它的巨大尺寸,双腿开始发软。"], "small": ["当你看到那个牙签的时候,你笑得眼泪都流出来了。","当你看到那个牙签的时候,你笑出了声。","当你看到那个牙签的时候,你笑了起来。","当你看到那个牙签的时候,你笑了。","你强忍着不笑那个牙签。"] }>> <<set setup.breastsizes to ["", "微隆的", "小巧的", "偏小的", "坚挺的", "适中的", "饱满的", "硕大的", "丰腴的", "高耸的", "巨大的", "庞大的", "宏伟的"]>> <<set setup.NPCVirginityTypes to {"anal": false, "oral": false, "penile": false, "vaginal": false, "handholding": false, "temple": false, "kiss": false}>> <<set setup.NPCVirginityTypesVirgin to {"anal": true, "oral": true, "penile": true, "vaginal": true, "handholding": true, "temple": false, "kiss": true}>> <<set setup.pharmacyItems to { "penis_reduction": { "type": "penis reduction", "name": "penis reduction pills", "cn_name": "阴茎生长抑制药", "price": 15000, }, "penis_growth": { "type": "penis growth", "name": "penis growth pills", "cn_name": "阴茎生长促进药", "price": 15000, }, "penis_blocker": { "type": "penis blocker", "name": "penis growth blocker pills", "cn_name": "阴茎生长阻断药", "price": 20000, }, "breast_reduction": { "type": "breast reduction", "name": "breast reduction pills", "cn_name": "乳房生长抑制药", "price": 15000, }, "breast_growth": { "type": "breast growth", "name": "breast growth pills", "cn_name": "乳房生长促进药", "price": 15000, }, "breast_blocker": { "type": "breast blocker", "name": "breast growth blocker pills", "cn_name": "乳房生长阻断药", "price": 20000, }, "bottom_reduction": { "type": "bottom reduction", "name": "bottom reduction pills", "cn_name": "臀部生长抑制药", "price": 15000, }, "bottom_growth": { "type": "bottom growth", "name": "bottom growth pills", "cn_name": "臀部生长促进药", "price": 15000, }, "bottom_blocker": { "type": "bottom blocker", "name": "bottom growth blocker pills", "cn_name": "臀部生长阻断药", "price": 20000, }, "Anti-Parasite Cream": { "type": "Anti-Parasite Cream", "name": "Anti-parasite Cream", "cn_name": "抗寄生药膏", "price": 25000, }, "condoms": { "type": "condoms", "name": "condoms", "cn_name": "安全套", "price": 6000, }, "pregnancy_test": { "type": "pregnancy test", "name": "pregnancy test", "cn_name": "孕检", "price": 2500, }, "fertility_pills": { "type": "fertility booster", "name": "fertility booster", "cn_name": "促孕药", "price": 50000, }, "contraceptive_pills": { "type": "contraceptive", "name": "contraceptive", "cn_name": "避孕药", "price": 25000, }, "Morning_After_pill": { "type": "Morning After pill", "name": "Morning After pill", "cn_name": "事后避孕药", "price": 200, }, "breast_pump": { "type": "Breast Pump", "name": "Breast Pump", "cn_name": "挤奶器", "price": 5000, }, }>> <<set setup.estateBlackjack to { /* stats don't go down, so you can consider the money to be a temporary bypass ("I have £452501558102 so I'll be fine if I lose"), while the stat checks give a "I have won 21958125 games, I won't lose" confidence boost */ /* primary requirements given which the player can choose a given ante */ "primaryRequirements": [ { "message": "至少赢过10回合21点,或者身上带有£2,500。", "check": "$estatePersistent.totalRoundsWon gte 10" }, { "message": "至少赢得£500价值的赌注,或者身上带有£5,000。", "check": "$estatePersistent.totalBetMoneyMade gte 50000" }, { "message": "至少赢得£1,000价值的赌注,或者身上带有£10,000。", "check": "$estatePersistent.totalBetMoneyMade gte 100000" } ], /* alternatively, the minimum amount of money you need to have for PC to be confident enough to risk betting it */ "confidenceMoney": [250000, 500000, 1000000], /* low max bet usually is used by casinos to make sure players don't make more than the casino can pay out (or rather, makes it safer for the casino) however, there's also the fact that you can use low bets, or a small ratio between the min and max bet prevents the usage of the martingale strategy */ "betSteps": [100, 200, 500 ], "baseMaxBets": [2500, 5000, 10000 ], "anteSizes": [25000, 50000, 100000], }>> <<set setup.parasiteTypesPerBodypart to { "nipples": ["none", "urchin", "slime"], "penis": ["none", "urchin", "slime"], "clit": ["none", "urchin", "slime"], "bottom": ["none", "urchin", "slime", "maggot"], "left_thigh": ["none", "maggot"], "right_thigh": ["none", "maggot"], "left_arm": ["none", "maggot"], "right_arm": ["none", "maggot"], "left_ear": ["none", "slime"], "right_ear": ["none", "slime"], "tummy": ["none", "maggot"], }>> /*Note: Pregnancy - adjust as require and ensure that <<npcPregnancyUpdater>> is running in backComp*/ /*Should match with $NPCNameList*/ /*FOR `canBePregnant` DO NOT REMOVE FROM LIST ONCE ENABLED FOR OFFICAL VERSIONS, IT WILL DELETE EXISTING PREGNANCIES FOR NPCS*/ <<set setup.pregnancy to { canBePregnant: ["Alex","Black Wolf"], canImpregnatePlayer: ["Alex","Black Wolf"], infertile: ["Bailey", "Leighton"], ignoresIncompeteCheck: ["Ivory Wraith"], typesEnabled: ["human" , "wolf", "wolfboy", "wolfgirl"], randomAlwaysKeep: ["wolf_cave"] }>> <</widget>>
<<widget "variablesVersionUpdate">> /* * * * * * * * * * * * * * * * * * * OLD BACKWARDS COMPATIBILITY CODE * EDIT widget "backComp" FOR VERSIONS 0.3.4.8+ */ <<if $objectVersion is undefined>> <<set $objectVersion to {}>> <</if>> <<if $saveVersions is undefined>> <<set $saveVersions to [StartConfig.version]>> <<elseif $saveVersions.last() isnot StartConfig.version>> <<set $saveVersions.push(StartConfig.version)>> <</if>> <<if $saveId is undefined>> <<set $saveId to random(10000, 99999)>> <</if>> <<if $saveName is undefined>> <<set $saveName to "">> <</if>> <<if $player is undefined>> <<set $player to {}>> <<set $player.sex to $playergender>> <<set $player.gender to $playergender>> <<set $player.gender_appearance to $playergenderappearance>> <<unset $playergenderappearance>> <</if>> <<if $player.appearance isnot undefined>> <<set $player.gender_appearance to $player.appearance>> <<run delete $player.appearance>> <</if>> <<if $toplessgender isnot undefined>> <<set $player.gender_appearance_without_overwear to $toplessgender>> <<unset $toplessgender>> <</if>> <<if $player.virginity is undefined>> <<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>> <<if $analvirginity is 0>> <<set $player.virginity.anal to false>> <</if>> <<if $oralvirginity is 0>> <<set $player.virginity.oral to false>> <</if>> <<if $penilevirginity is 0>> <<set $player.virginity.penile to false>> <</if>> <<if $vaginalvirginity is 0>> <<set $player.virginity.vaginal to false>> <</if>> <</if>> <<if $player.virginity.handholding is undefined>> <<set $player.virginity.handholding to true>> <<set $player.virginity.kiss to true>> <</if>> <<if $analvirginity isnot undefined>> <<unset $analvirginity>> <<unset $oralvirginity>> <<unset $penilevirginity>> <<unset $vaginalvirginity>> <<unset $temple_virginity>> <</if>> <<if $player.penisExist is undefined and $penisexist isnot undefined>> <<set $player.penisExist to ($penisexist is 1 ? true : false)>> <<set $player.vaginaExist to ($vaginaexist is 1 ? true : false)>> <</if>> <<if $player.ballsExist is undefined>> <<set $player.ballsExist to ($player.gender isnot "f")>> <</if>> <<if $clothing_update is undefined>><<set $clothing_update to 1>> <<clothinginit>> <<givestartclothing>> <</if>> <<if $outfit_update is undefined or $outfit_update lt 3>><<set $outfit_update to 3>> <<for _i to 0; _i lt $outfit.length; _i++>> <<if $outfit[_i].colors is undefined>> <<set $outfit[_i].colors to false>> <</if>> <<if $outfit[_i].over_upper is undefined>> <<set $outfit[_i].over_upper to "naked">> <<set $outfit[_i].over_lower to "naked">> <<set $outfit[_i].over_head to "naked">> <</if>> <<if $outfit[_i].type[1]>> <<set $outfit[_i].type[0] to $outfit[_i].type[1]>> <<set $outfit[_i].type.deleteAt(1)>> <</if>> <</for>> <</if>> <<if $NPCName>> <<if $NPCName[21].nam is "Remy" and $NPCName[22].nam is "Alex">>/*0.2.20.0 fix for Black Wolf/Quinn/Niki only being partially implemented in rare cases.*/ <<set $NPCNameList.delete("Black Wolf", "Quinn", "Niki", "Remy", "Alex")>> <<set $NPCName.deleteAt(21, 22)>>/*Resets Remy and Alex to ensure proper array order.*/ <</if>> <</if>> <<if $npcNamedVersion gte 2>> <<updateNewNamedNpcs>> <</if>> /* <<clothing_data>> Keeps clothing data up to date with new and changed items */ /* unnecessary because it is run in variables-static every time game is loaded */ <<if $npcListVersion isnot 2>> <<npcList>> <</if>> <<npcNamedUpdate>> /*Updates old Named NPC code to new system*/ <<if $availableMapsVersion isnot 3>> <<mapLocations>> <</if>> <<unset $avaliableMapsVersion>> <<if $parasite_update is undefined>><<set $parasite_update to 1>> <<parasiteinit>> <<if $penisparasite is 1>><<unset $penisparasite>> <<parasite penis urchin>> <<set $parasitestat -= 1>> <</if>> <<if $clitparasite is 1>><<unset $clitparasite>> <<parasite clit urchin>> <<set $parasitestat -= 1>> <</if>> <<if $chestparasite is 1>><<unset $chestparasite>> <<parasite nipples urchin>> <<set $parasitestat -= 1>> <</if>> <</if>> <<if $pubwhore is undefined>> <<set $pubwhore to 0>> <</if>> <<if $masturbationstat is undefined>> <<set $masturbationstat to 0>> <<set $masturbationorgasmstat to 0>> <<set $masturbationtimestat to 0>> <<set $masturbationorgasm to 0>> <</if>> <<if $blackchance is undefined>> <<set $blackchance to 10>> <</if>> <<if $angel is undefined>> <<set $angel to 0>> <<set $angelbuild to 0>> <</if>> <<if $angelBanish is undefined>> <<set $angelBanishMax to 0>> <<set $angelBanish to 0>> <<if $angel gte 4>> <<set $angelBanishMax to Math.floor($angelbuild / 10)>> <<set $angelBanish to $angelBanishMax>> <</if>> <</if>> <<if $demon is undefined>> <<set $demon to 0>> <</if>> <<if $demonbuild is undefined>> <<set $demonbuild to 0>> <</if>> <<if $demonabsorb is undefined>> <<set $demonabsorb to 0>> <</if>> <<if $upperwet is undefined>> <<set $upperwet to 0>> <<set $upperwetstage to 0>> <</if>> <<if $lowerwet is undefined>> <<set $lowerwet to 0>> <<set $lowerwetstage to 0>> <<set $underlowerwet to 0>> <<set $underlowerwetstage to 0>> <<set $underupperwet to 0>> <<set $underupperwetstage to 0>> <<set $overlowerwet to 0>> <<set $overlowerwetstage to 0>> <<set $overupperwet to 0>> <<set $overupperwetstage to 0>> <</if>> <<if $schoolevent is undefined>> <<set $schoolevent to 0>> <<set $schooleventtimer to 5>> <</if>> <<if $stressmax is undefined or $stressmax is 10010>> <<set $stressmax to 10000>> <</if>> <<if $tirednessmax is undefined>> <<set $tirednessmax to 2000>> <</if>> <<if $physiquemax is undefined>> <<set $physiquemax to 20000>> <</if>> <<if $beautymax is undefined>> <<set $beautymax to 10000>> <</if>> <<if $malechance is undefined>> <<set $malechance to 50>> <<if $genderdisable is "f">> <<set $malechance to 100>> <<elseif $genderdisable is "m">> <<set $malechance to 0>> <<elseif $genderdisable is 90>> <<set $malechance to 90>> <<elseif $genderdisable is 10>> <<set $malechance to 10>> <</if>> <</if>> <<if $transformdisable is undefined>> <<set $transformdisable to "f">> <</if>> <<if $robindebtlimit is undefined and $docksrobinintro is 1>> <<set $robindebtlimit to 5>> <<if $robindebt gte $robindebtlimit>> <<set $robindebt to ($robindebtlimit - 1)>> <</if>> <</if>> <<if $robinrescued isnot undefined>> <<set $robindebtknown to 1>> <</if>> <<if $averygender isnot undefined>> <<for _npc range ["avery", "morgan", "kylar", "blackwolf"]>> <<run delete V[_npc + "gender"]>> <<run delete V[_npc + "genitals"]>> <</for>> <</if>> <<if $blackwolfmonster is undefined>> <<rng>> <<if $monsterchance gte $rng>> <<set $blackwolfmonster to 1>> <<else>> <<set $blackwolfmonster to 0>> <</if>> <</if>> <<if $genderknown is undefined>> <<set $genderknown to ["Robin", "Bailey"]>> <</if>> <<if $waterwash is undefined>> <<set $waterwash to 0>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].state is undefined and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>> <<set $NPCName[$NPCNameList.indexOf("Whitney")].state to "active">> <<set $NPCName[$NPCNameList.indexOf("Whitney")].dom to 10>> <</if>> <<if $bullytimeroutside is undefined>> <<set $bullytimeroutside to 0>> <</if>> <<if $bullyeventoutside is undefined>> <<set $bullyeventoutside to 0>> <</if>> <<if $whitneylust is undefined>> <<set $whitneylust to 0>> <</if>> <<if $upperoutfitcasual is undefined>> <<if $player.gender is "m">> <<set $upperoutfitcasual to "t-shirt">> <<set $loweroutfitcasual to "shorts">> <<set $underoutfitcasual to "Y fronts">> <<set $upperoutfitschool to "school shirt">> <<set $loweroutfitschool to "school shorts">> <<set $underoutfitschool to "Y fronts">> <<else>> <<set $upperoutfitcasual to "sundress">> <<set $loweroutfitcasual to "sundress skirt">> <<set $underoutfitcasual to "plain panties">> <<set $upperoutfitschool to "school shirt">> <<set $loweroutfitschool to "school skirt">> <<set $underoutfitschool to "plain panties">> <</if>> <</if>> <<if $famesex is undefined>> <<set $famesex to 0>> <</if>> <<if $famerape is undefined>> <<set $famerape to 0>> <</if>> <<if $pillsconsumed is undefined>> <<set $pillsconsumed to 0>> <</if>> <<if $famegood is undefined>> <<set $famegood to 0>> <</if>> <<if $famebusiness is undefined>> <<set $famebusiness to 0>> <</if>> <<if $arousalmax is undefined>> <<set $arousalmax to 10000>> <</if>> <<if $deviancy is undefined>> <<set $deviancy to 0>> <</if>> <<if $squidcount is undefined>> <<set $squidcount to 0>> <</if>> <<if $schoolevent is -1>> <<set $schoolevent to 1>> <</if>> <<if $baileydefeated is undefined>> <<set $baileydefeated to 0>> <<set $baileydefeatedlewd to 0>> <<set $baileydefeatedchain to 0>> <</if>> <<if $soldCount is undefined>> <<if $rentsale isnot undefined>> <<set $soldCount to $rentsale>> <<else>> <<set $soldCount to 0>> <</if>> <</if>> <<if $robinmoney is undefined>> <<set $robinmoney to 300>> <</if>> <<if $robinPayout is undefined>> <<set $robinPayout to 0>> <</if>> <<if $scienceproject is undefined>> <<set $scienceproject to "none">> <</if>> <<if $yeardays is undefined>> <<set $yeardays to 0>> <</if>> <<if $mathsproject is undefined>> <<set $mathsproject to "none">> <</if>> <<if $gamemode is undefined>> <<set $gamemode to "normal">> <</if>> <<if $alluremod is undefined>> <<set $alluremod to 1>> <</if>> <<if $oxygenmax is undefined>> <<set $oxygenmax to 1200>> <<set $oxygen to 1200>> <</if>> <<if $suffocating is undefined>> <<set $suffocating to 0>> <</if>> <<if $asphyxiaLvl is undefined>> <<set $asphyxiaLvl to 3>> <</if>> <<if $chokeorgasm is undefined>> <<set $chokeorgasm to 0>> <</if>> <<if $NudeGenderDC is undefined or $NudeGenderDC gt 2>> <<set $NudeGenderDC to 2>> <</if>> <<if $hallucinogen is undefined>> <<set $hallucinogen to 0>> <</if>> <<if $antiquemoney is undefined>> <<set $antiquemoney to 0>> <<set $antiquemoneyhistory to 0>> <<if $scienceproject is "done" or $scienceproject is "won">> <<set $scienceproject to "none">> <</if>> <</if>> <<if $controlmax is undefined>> <<set $controlmax to 1000>> <<if $control is 1>> <<set $control to 1000>> <<else>> <<set $control to 0>> <</if>> <</if>> <<if $background is undefined>> <<set $background to "waif">> <</if>> <<if $orgasmtrait is undefined>> <<set $orgasmtrait to 0>> <</if>> <<if $ejactrait is undefined>> <<set $ejactrait to 0>> <</if>> <<if $molesttrait is undefined>> <<set $molesttrait to 0>> <</if>> <<if $rapetrait is undefined>> <<set $rapetrait to 0>> <</if>> <<if $bestialitytrait is undefined>> <<set $bestialitytrait to 0>> <</if>> <<if $tentacletrait is undefined>> <<set $tentacletrait to 0>> <</if>> <<if $voretrait is undefined>> <<set $voretrait to 0>> <</if>> <<if $milkdranktrait is undefined>> <<set $milkdranktrait to 0>> <</if>> <<if $alluretest is undefined>> <<set $alluretest to 0>> <</if>> <<if $whitneypantiescheck is undefined>> <<set $whitneypantiescheck to 0>> <</if>> <<if $assertiveaction is 0 or $assertiveaction is undefined>> <<set $assertiveaction to "trauma">> <</if>> <<if $famepark is undefined>> <<set $famepark to 0>> <</if>> <<if $beastmalechance is undefined>> <<set $beastmalechance to 80>> <</if>> <<if StartConfig.enableImages is false>> <<set $images to 0>> <</if>> <<if $beastgenderoverride is undefined>> <<set $beastgenderoverride to 0>> <</if>> <<if $speechcycle is undefined>> <<set $speechcycle to 0>> <</if>> <<if $npcspeechcycle is undefined>> <<set $npcspeechcycle to 0>> <</if>> <<if $breastfeedingdisable is undefined>> <<set $breastfeedingdisable to "f">> <</if>> <<if $real_gender isnot undefined>> <<set $player.gender to $real_gender>> <<unset $real_gender>> <</if>> <<if $physiquesize is undefined>> <<set $physiquesize to (1000 * $devlevel)>> <<if $physique gte 1>> <<else>> <<set $physique to $physiquemax>> <</if>> <</if>> <<if $fringelength is undefined>> <<set $fringelength to 200>> <<set $hairtype to "default">> <<set $fringetype to "default">> <</if>> <<if $famescrap is undefined>> <<set $famescrap to 0>> <</if>> <<if $famepimp is undefined>> <<set $famepimp to 0>> <</if>> <<if $spray is undefined>> <<set $spray to 1>> <</if>> <<if $spraymax is undefined>> <<set $spraymax to 1>> <</if>> <<if $spraystat is undefined>> <<set $spraystat to 0>> <</if>> <<if $silhouettedisable is undefined>> <<set $silhouettedisable to "f">> <</if>> <<if $watersportsdisable is undefined>> <<set $watersportsdisable to "f">> <</if>> <<if $averyrage isnot undefined>> <<unset $averyrage>> <</if>> <<if ($NPCName[$NPCNameList.indexOf("Avery")].state is undefined or $NPCName[$NPCNameList.indexOf("Avery")].state is "") and $NPCName[$NPCNameList.indexOf("Avery")].init is 1>> <<npcset Avery state "active">> <</if>> <<if ($NPCName[$NPCNameList.indexOf("Robin")].state is undefined or $NPCName[$NPCNameList.indexOf("Robin")].state is "") and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>> <<npcset Robin state "active">> <</if>> <<if $catbuild is undefined>> <<set $catbuild to 0>> <<set $cat to 0>> <</if>> <<if $pain is undefined>> <<set $pain to 0>> <</if>> <<if $hairupdate isnot 1>> <<set $hairupdate to 1>> <<if $hairlength gte 900>> <<set $hairlengthstage to "feet">> <<elseif $hairlength gte 700>> <<set $hairlengthstage to "thighs">> <<elseif $hairlength gte 600>> <<set $hairlengthstage to "navel">> <<elseif $hairlength gte 400>> <<set $hairlengthstage to "chest">> <<elseif $hairlength gte 200>> <<set $hairlengthstage to "shoulder">> <<else>> <<set $hairlengthstage to "short">> <</if>> <<if $fringelength gte 900>> <<set $fringelengthstage to "feet">> <<elseif $fringelength gte 700>> <<set $fringelengthstage to "thighs">> <<elseif $fringelength gte 600>> <<set $fringelengthstage to "navel">> <<elseif $fringelength gte 400>> <<set $fringelengthstage to "chest">> <<elseif $fringelength gte 200>> <<set $fringelengthstage to "shoulder">> <<else>> <<set $fringelengthstage to "short">> <</if>> <</if>> <<if $dockhours is undefined>> <<set $dockhours to 0>> <</if>> <<if $infinitespray is undefined>> <<set $infinitespray to 0>> <</if>> <<if $hairtype is "braided ponytail">> <<set $hairtype to "ponytail">> <</if>> <<if $monsterhallucinations is undefined>> <<set $monsterhallucinations to "t">> <<set $monsterchance to 50>> <</if>> <<if $policemolestation is undefined>> <<set $policemolestation to 0>> <</if>> <<if $player.penissize is undefined>> <<set $player.penissize to 2>> <<set $penissizemax to 4>> <<set $penisgrowthtimer to 700>> <</if>> <<if $penissizemin is undefined>> <<set $penissizemin to -2>> <</if>> <<if $insecurity_penis_tiny is undefined>> <<set $insecurity_penis_tiny to 0>> <<set $insecurity_penis_small to 0>> <<set $insecurity_penis_big to 0>> <<set $insecurity_breasts_tiny to 0>> <<set $insecurity_breasts_small to 0>> <<set $insecurity_breasts_big to 0>> <<set $acceptance_penis_tiny to 0>> <<set $acceptance_penis_small to 0>> <<set $acceptance_penis_big to 0>> <<set $acceptance_breasts_tiny to 0>> <<set $acceptance_breasts_small to 0>> <<set $acceptance_breasts_big to 0>> <</if>> <<if $willpower is undefined>> <<set $willpower to 200>> <<set $willpowermax to 1000>> <</if>> <<if $fringetype is "swept back">> <<set $fringetype to "swept right">> <</if>> <<if $museuminterest is undefined>> <<set $museuminterest to 0>> <</if>> <<if $position is undefined>> <<set $position to 0>> <</if>> <<if $wear_upper is undefined>> <<set $wear_upper to "none">> <<set $wear_lower to "none">> <<set $wear_under_upper to "none">> <<set $wear_under_lower to "none">> <<set $wear_head to "none">> <<set $wear_face to "none">> <<set $wear_neck to "none">> <<set $wear_legs to "none">> <<set $wear_feet to "none">> <<set $wear_genitals to "none">> <<set $wear_outfit to "none">> <</if>> <<if $wear_over_upper is undefined>> <<set $wear_over_upper to "none">> <<set $wear_over_lower to "none">> <<set $wear_over_head to "none">> <</if>> <<if $no_underwear is undefined>> <<set $no_underwear to 0>> <</if>> <<if $arousal is undefined>> <<set $arousal to 0>> <</if>> <<if $breastsensitivity is undefined>> <<set $breastsensitivity to 1>> <</if>> <<if $genitalsensitivity is undefined>> <<set $genitalsensitivity to 1>> <</if>> <<if $hairtype is "swept right">> <<set $hairtype to "swept left">> <</if>> <<if $headnodetention is 1 or $headmoney is 1 or $headphotoshoot is 1>> <<set $headblackmailed to 1>> <</if>> <<physicalAdjustmentsInit>> <<if $tryOn is undefined>> <<tryOnInit>> <</if>> <<if $carryblock is undefined>> <<set $carryblock to 0>> <</if>> <<if $milk_drank_stat is undefined>> <<set $milk_drank_stat to 0>> <<set $milkdranktrait to 0>> <<set $breast_mod to 0>> <</if>> <<if $ballssize is undefined>> <<set $ballssize to $player.penissize>> <<set $ballssizemax to $penissizemax>> <<set $ballssizemin to $penissizemin>> <<set $ballsgrowthtimer to $penisgrowthtimer>> <</if>> <<if $player.bottomsize is undefined>> <<set $player.bottomsize to 2>> <<set $bottomsizemax to 8>> <<set $bottomsizemin to 0>> <<set $bottomsizeold to 0>> <<set $bottomgrowthtimer to 350>> <</if>> <<if $workouts is undefined>> <<set $workouts to 0>> <</if>> <<if $sewingKit is undefined>> <<set $sewingKit to 0>> <</if>> <<if $penis_mod is undefined>> <<set $penis_mod to 0>> <</if>> <<if $tanned is undefined>> <<set $tanned to 0>> <</if>> <<if $avery_penis_size isnot undefined>> <<for _npc range ["avery", "bailey", "charlie", "darryl", "doren", "eden", "gwylan", "harper", "jordan", "kylar", "landry", "leighton", "mason", "morgan", "river", "robin", "sam", "sirris", "whitney", "winter", "zephyr"]>> <<run delete V[_npc + "_penis_size"]>> <</for>> <</if>> <<if $breast_mod lt -12>> <<set $breast_mod to -12>> <</if>> <<if $breast_mod gt 12>> <<set $breast_mod to 12>> <</if>> <<if $shopDefaults is undefined>> <<set $shopDefaults to { "color":"black", "colorSet":null, "secColor":"black", "secColorSet":null, "disableReturn": false }>> <</if>> <<if $shopDefaults.alwaysBackToShopButton is undefined>> <<set $shopDefaults.alwaysBackToShopButton to false>> <</if>> <<if $shopDefaults.colourItems is undefined>> <<set $shopDefaults.colourItems = "random">> <</if>> <<if $shopDefaults.mannequinGender is undefined>> <<set $shopDefaults.mannequinGender = "same">> <</if>> <<if $shopDefaults.noHelp is undefined>> <<set $shopDefaults.compactMode to false>> <<set $shopDefaults.mannequinGenderFromClothes to false>> <<set $shopDefaults.highContrast to false>> <<set $shopDefaults.noTraits to false>> <<set $shopDefaults.noHelp to false>> <</if>> <<if $tentacles is undefined>> <<set $tentacles to { 0: null, 1: null, 2: null, 3: null, 4: null, 5: null, 6: null, 7: null, 8: null, 9: null, 10: null, 11: null, 12: null, 13: null, 14: null, 15: null, 16: null, 17: null, 18: null, 19: null, 20: null, "active": 0, "max": 0 }>> <</if>> <<if $npclovehigh isnot 10>> <<set $npclovehigh to 10>> <</if>> <<if $npclovelow isnot -10>> <<set $npclovelow to -10>> <</if>> <<if $npcdomhigh isnot 10>> <<set $npcdomhigh to 10>> <</if>> <<if $npcdomlow isnot -10>> <<set $npcdomlow to -10>> <</if>> <<if $scienceproject is "ongoing" and $sciencephallus is undefined>> <<set $sciencephallusready to 0>> <<set $sciencephallus to 0>> <<set $sciencephalluspenis to 0>> <<set $sciencephallusclit to 0>> <</if>> <<if $fallenangel is 2>> <<set $angelbuild to 0>> <</if>> <<if $demon gte 6>> <<set $demonFeat to true>> <</if>> <<if $orphan_hope is undefined>> <<set $orphan_hope to 0>> <</if>> <<if $orphan_reb is undefined>> <<set $orphan_reb to 0>> <</if>> <<if $masochism is undefined>> <<set $masochism to 0>> <<set $masochism_level to 0>> <</if>> <<if $per_npc is undefined>> <<set $per_npc to {}>> <</if>> <<if $lessonmissedtext is undefined>> <<set $lessonmissedtext to 0>> <<set $lessonmissed to 0>> <</if>> <<if $home_event_timer is undefined>> <<set $home_event_timer to 0>> <<set $home_event_count to 0>> <</if>> <<if $gwylangender is undefined>> <<if $malechance lt random(1, 100)>> <<set $gwylangender to "f">> <<else>> <<set $gwylangender to "m">> <</if>> <</if>> <<if $gwylangenitals is undefined>> <<if $gwylangender is "m">> <<if random(0, 99) gte $cbchance>> <<set $gwylangenitals to "penis">> <<else>> <<set $gwylangenitals to "vagina">> <</if>> <<elseif $gwylangender is "f">> <<if random(0, 99) gte $dgchance>> <<set $gwylangenitals to "vagina">> <<else>> <<set $gwylangenitals to "penis">> <</if>> <</if>> <</if>> <<if $spiderdisable is undefined>> <<set $spiderdisable to "f">> <</if>> <<if $gloryholestat is undefined>> <<set $gloryholestat to 0>> <</if>> <<if $brothel_basement_price is undefined>> <<set $brothel_basement_price to 1000>> <</if>> <<if $brothelshowdata is undefined>> <<set $brothelshowdata to { counts:{ agreed:0, done:0 }, type:"none", intro:0, done:false, missed:false }>> <<if $brothelshow isnot undefined>> <<set $brothelshowdata.type to $brothelshow>> <<unset $brothelshow>> <</if>> <<if $brothelshowintro isnot undefined>> <<set $brothelshowdata.intro to !!$brothelshowintro>> <<unset $brothelshowintro>> <</if>> <<if $brothelshowdone isnot undefined>> <<set $brothelshowdata.done to !!$brothelshowdone>> <<unset $brothelshowdone>> <</if>> <<if $brothelshowmissed isnot undefined>> <<set $brothelshowdata.missed to !!$brothelshowmissed>> <<unset $brothelshowmissed>> <</if>> <</if>> <<if $money is undefined>> <<set $money to 0>> <</if>> <<if $syndromeeden is 1 and $edenshrooms is undefined>> <<unset $syndromeeden>> <</if>> <<if $initnpcfix is undefined>> <<set $initnpcfix to 1>>/*Applies missing NPC settings for saves before 0.2.5*/ <<initnpcgender>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].init is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "">> <<set $NPCName[$NPCNameList.indexOf("Kylar")].init to 0>> <</if>> <<if $chestuse is undefined>> <<set $cheststate to 0>> <</if>> <<if $lactating is undefined>>/*Updating to 0.2.7*/ <<set $lactating to 0>> <<set $lactation_pressure to 0>> <<set $milk_amount to 30>> <<set $milk_volume to 30>> <<set $milk_max to 3000>> <<if $penisexist is 1>> <<set $semen_amount to 90>> <<set $semen_volume to 90>> <<else>> <<set $semen_amount to 0>> <<set $semen_volume to 0>> <</if>> <<set $semen_max to 3000>> <<set $milk_produced_stat to 0>> <<set $semen_produced_stat to 0>> <<set $masturbation_semen to 0>> <<set $masturbation_milk to 0>> <<set $bunstat to 0>> <<set $famesocial to 0>> <</if>> <<if $creamstat is undefined>> <<set $creamstat to 0>> <<set $lube_produced_stat to 0>> <</if>> <<if $chef_sus is undefined>> <<set $chef_sus to 0>> <</if>> <<if ndef $pillory_tenant>> /* Pillory related */ <<setup_pillory>> <</if>> <<if ndef $police_intro>> /* Police hack related*/ <<set $police_intro to 0>> <<set $police_access_card to 0>> <<set $police_hack to 0>> <<set $pub_hack_job to 0>> <<set $hacker_tasks to []>> <</if>> <<if ndef $framed>> <<set $framed to 0>> <</if>> /* brothel */ <<if ndef $brothel_raid>> <<set $brothel_raid to 0>> <</if>> <<if ndef $brothel_raid_day>> <<set $brothel_raid_day to 0>> <</if>> <<if ndef $brothel_thief>> <<set $brothel_thief to 0>> <</if>> <<if $o_long_and_beautiful is undefined>> /*'long hair' girl related*/ <<set $o_long_and_beautiful to 0>> <<set $hy_sibling to 0>> <<set $hy_parent to 0>> <<set $long_hair_meet_day to 9999>> <<set $misbehaviour_day to 9999>> <</if>> <<if $objectVersion.skinColor is undefined>> <<skinColorInitOldSave>> <</if>> <<if $skinColor.tanningEnabled is "t">> <<set $skinColor.tanningEnabled to true>> <</if>> <<if $skinColor.tanningEnabled is "f">> <<set $skinColor.tanningEnabled to false>> <</if>> <<if $objectVersion.chastity lt 3 or $objectVersion.chastity is undefined>> <<if $worn.genitals is undefined>> <<set $worn.genitals to clone(setup.clothes.genitals[0])>> <<set $carried.genitals to clone(setup.clothes.genitals[0])>> <</if>> <<if $worn.under_lower.type.includes("chastity")>> <<set $worn.genitals to clone($worn.under_lower)>> <<set $worn.under_lower to clone(setup.clothes.under_lower[0])>> <</if>> <<if $worn.genitals.name isnot "naked">> <<set $worn.genitals.hideUnderLower to setup.clothes.genitals[1].hideUnderLower>> <<set $worn.genitals.type to setup.clothes.genitals[1].type>> <</if>> <<set $objectVersion.chastity to 3>> <</if>> <<if $showCaptionText is undefined>> <<set $showCaptionText to true>> <</if>> <<if $parasite.types is undefined>> <<set _oldparasite to $parasite>> <<parasiteinit>> <<for _part, _type range _oldparasite>> <<if _type.name isnot undefined>> <<set $parasite[_part].name to _type.name>> <<set $parasite[_type.name].push(_part.replace(/_/g, " "))>> <</if>> <</for>> <</if>> <<if $slimeSleepEvent is undefined>> <<set $slimeSleepEvent to 0>> <</if>> <<if $parasite.left_thigh.name is undefined>> <<removeparasite left_thigh>> <</if>> <<if $parasite.right_thigh.name is undefined>> <<removeparasite right_thigh>> <</if>> <<if $parasite.left_arm.name is undefined>> <<removeparasite left_arm>> <</if>> <<if $parasite.right_arm.name is undefined>> <<removeparasite right_arm>> <</if>> <<if $objectVersion.feats lt 1 or $objectVersion.feats is undefined>> <<set $feats to { "locked":false, "soft":false, "allSaves":{}, "currentSave":{}, "filter":"All" }>> <<set $objectVersion.feats to 1>> <</if>> <<if ($cheatdisable is "f" and !$debug) or $locked is true>> <<run delete $locked>> <</if>> <<if $smuggler_location is undefined>> <<set $smuggler_location to "sewer">> <<set $smuggler_timer to 0>> <<set $smuggler_stolen_stat to 0>> <</if>> <<if $gamemode is "soft" or $alluremod lt 1>> <<set $feats.soft to true>> <</if>> <<updateFeats>> <<if $straponchance is undefined>> <<set $straponchance to 0>> <</if>> <<if $lastWardrobeSlot is undefined>> <<set $lastWardrobeSlot to "head">> <<set $newWardrobeStyle to true>> <</if>> <<if $objectVersion.customColors lt 4 or $objectVersion.customColors is undefined>> <<if $customColors is undefined>> <<set $customColors to { presets:{}, action: "set", currentType: "primary", color:{primary:0, secondary:0}, saturation:{primary:1, secondary:1}, brightness:{primary:1, secondary:1}, value:{primary:100, secondary:100} }>> <</if>> <<if $customColors.contrast is undefined>> <<set $customColors.contrast to{primary:1, secondary:1}>> <</if>> <<if $customColors.sepia is undefined>> <<set $customColors.sepia to{primary:0, secondary:0}>> <</if>> <<set $objectVersion.customColors to 4>> <</if>> <<if $objectVersion.customColors lt 5 or $objectVersion.customColors is undefined>> <<if $customColors.value is undefined>> <<set $customColors.value to {primary:100, secondary:100}>> <</if>> <<set $objectVersion.customColors to 5>> <</if>> <<if $swarm is undefined or $swarm.type is undefined>> <<set $swarm to { "type":0, "name":0, "move":0, "spill":0, "steady":0, "amount":{}, "data":{} }>> <</if>> <<if $bodypart_number is undefined>> <<bodywriting_init>> <</if>> <<if $newlyWritten is undefined and $combat is 1>> <<set $newlyWritten to []>> <</if>> <<wetness_init>> <<if $player.gender_appearance_factors is undefined>> <<set $player.gender_appearance_factors to []>> <</if>> <<if $player.gender_appearance_without_overwear_factors is undefined>> <<set $player.gender_appearance_without_overwear_factors to []>> <</if>> <<if $player.gender_posture is undefined>> <<if $background is "crossdresser">> <<if $player.gender is "f">> <<set $player.gender_posture to "m">> <<elseif $player.gender is "m">> <<set $player.gender_posture to "f">> <</if>> <<else>> <<set $player.gender_posture to "n">> <</if>> <</if>> <<if $player.femininity is undefined>> <<set $player.femininity to 0>> <</if>> <<if $player.femininity_without_overwear is undefined>> <<set $player.femininity_without_overwear to 0>> <</if>> <<if $player.condom is undefined>> <<set $player.condom to false>> <<set $condomchance to 50>> <<set $condomautochance to 50>> <</if>> <<unset $clothes>> <<if $cat gte 1 or $wolfgirl gte 1 or $cow gte 1 or $harpy gte 1>> <<set $physicalTransform to 1>> <<else>> <<set $physicalTransform to 0>> <</if>> <<if $demon gte 1 or $angel gte 1 or $fallenangel gte 2>> <<set $specialTransform to 1>> <<else>> <<set $specialTransform to 0>> <</if>> <<unset $transformed>> <<if $backgroundTraits is undefined>> <<set $backgroundTraits to [$background]>> <</if>> <<if Array.isArray($rebuy_success) is false>> <<set $rebuy_failure to []>> <<set $rebuy_success to []>> <</if>> <<if $dissociation is undefined>> <<set $dissociation to 0>> <</if>> <<if $worn.over_upper is undefined>> <<set $worn.over_upper to clone(setup.clothes.over_upper[0])>> <<set $worn.over_lower to clone(setup.clothes.over_lower[0])>> <<set $worn.over_head to clone(setup.clothes.over_head[0])>> <<set $carried.over_upper to clone(setup.clothes.over_upper[0])>> <<set $carried.over_lower to clone(setup.clothes.over_lower[0])>> <<set $carried.over_head to clone(setup.clothes.over_head[0])>> <<set $wardrobe.over_upper to []>> <<set $wardrobe.over_lower to []>> <<set $wardrobe.over_head to []>> <<set $store.over_upper to []>> <<set $store.over_lower to []>> <<set $store.over_head to []>> <</if>> <<if $wardrobe.over_head is undefined>> <<set $wardrobe.over_head to []>> <</if>> <<if $worn.hands is undefined>> <<set $worn.hands to clone(setup.clothes.hands[0])>> <<set $carried.hands to clone(setup.clothes.hands[0])>> <<set $wardrobe.hands to []>> <<set $store.hands to []>> <<set $wear_hands to "none">> <</if>> <!-- updateClothes was moved to <<backcomp>> at the bottom of this file --> <<if $objectVersion.wardrobes lt 4 or $objectVersion.wardrobes is undefined>> <<wardrobesUpdate>> <<set $objectVersion.wardrobes to 4>> <</if>> <<if $mathsprojectwon is 1>> <<earnFeat "Maths Competition Winner">> <</if>> <<if $scienceprojectwon is 1>> <<earnFeat "Science Fair Winner">> <</if>> <<if $bodywritingdisable is undefined>> <<set $bodywritingdisable to "f">> <</if>> <<if $arousal is NaN or $arousal is undefined>> <<set $arousal to 0>> <</if>> <<if $pain is NaN or $pain is undefined>> <<set $pain to 0>> <</if>> <<if !$skin.forehead>> <<bodywriting_clear forehead>> <</if>> <<if !$skin.left_cheek>> <<bodywriting_clear left_cheek>> <</if>> <<if !$skin.right_cheek>> <<bodywriting_clear right_cheek>> <</if>> <<if !$skin.left_shoulder>> <<bodywriting_clear left_shoulder>> <</if>> <<if !$skin.right_shoulder>> <<bodywriting_clear right_shoulder>> <</if>> <<if !$skin.breasts>> <<bodywriting_clear breasts>> <</if>> <<if !$skin.back>> <<bodywriting_clear back>> <</if>> <<if !$skin.pubic>> <<bodywriting_clear pubic>> <</if>> <<if !$skin.left_thigh>> <<bodywriting_clear left_thigh>> <</if>> <<if !$skin.right_thigh>> <<bodywriting_clear right_thigh>> <</if>> <<if !$skin.left_bottom>> <<bodywriting_clear left_bottom>> <</if>> <<if !$skin.right_bottom>> <<bodywriting_clear right_bottom>> <</if>> <<if $crime is null or $crime is undefined>> <<set $crime to 0>> <<set $crimehistory to 0>> <<set $blackmoney to 0>> <</if>> <<if isNaN(parseInt($crime))>> <<set $crime to 0>> <</if>> <<if isNaN(parseInt($crimehistory))>> <<set $crimehistory to 0>> <</if>> <<if isNaN(parseInt($blackmoney))>> <<set $blackmoney to 0>> <</if>> <<if $worn.upper is undefined>> <<set $worn.upper to clone(setup.clothes.upper[0])>> <</if>> <<if $worn.lower is undefined>> <<set $worn.lower to clone(setup.clothes.lower[0])>> <</if>> <<if $worn.under_upper is undefined>> <<set $worn.under_upper to clone(setup.clothes.under_upper[0])>> <</if>> <<if $worn.under_lower is undefined>> <<set $worn.under_lower to clone(setup.clothes.under_lower[0])>> <</if>> <<if $worn.head is undefined>> <<set $worn.head to clone(setup.clothes.head[0])>> <</if>> <<if $worn.face is undefined>> <<set $worn.face to clone(setup.clothes.face[0])>> <</if>> <<if $worn.neck is undefined>> <<set $worn.neck to clone(setup.clothes.neck[0])>> <</if>> <<if $worn.legs is undefined>> <<set $worn.legs to clone(setup.clothes.legs[0])>> <</if>> <<if $worn.feet is undefined>> <<set $worn.feet to clone(setup.clothes.feet[0])>> <</if>> <<if ndef $swimnudecounter>> <<set $swimnudecounter to 0>> <<set $swimall to 0>> <</if>> /*for swimming*/ <<if $player.gender_body is undefined>> <<set $player.gender_body to clone($player.gender)>> <</if>> <<if $worn.genitals.exposed is undefined>> <<if $worn.genitals.exposed_base is 0>> <<set $worn.genitals.exposed to 0>> <<else>> <<set $worn.genitals.exposed to 1>> <</if>> <</if>> <<if $closinghour isnot 21>> <<set $closinghour to 21>> <</if>> <!-- specialClothesSetup was moved to <<backComp>> --> <<if $objectVersion.uncomfortable lt 2 or $objectVersion.uncomfortable is undefined>> <<if $uncomfortable is undefined>> <<if $lightexhibitionismaction isnot undefined>> <<set $uncomfortable to { underwear: ($lightexhibitionismaction is "embarrassed" ? true : false), nude: ($exhibitionismaction is "embarrassed" ? true : false), }>> <<unset $lightexhibitionismaction>> <<unset $exhibitionismaction>> <<else>> <<set $uncomfortable to { underwear: true, nude: true, }>> <</if>> <</if>> <<set $objectVersion.uncomfortable to 2>> <</if>> <<if $sidebarStats is undefined>> <<set $sidebarStats to "Disabled">> <</if>> <<if $openinghours is undefined>> <<if $hour gte 8 and $hour lt 21>> <<set $openinghours to 1>> <<else>> <<set $openinghours to 0>> <</if>> <</if>> <<if $athletics is undefined>> <<set $athletics to Math.trunc(($physique / $physiquesize) * 1000)>> <</if>> <<if $dontHide is undefined>> <<set $dontHide to false>> <</if>> <<if $checkstyle is undefined>> <<set $checkstyle to "words">> <<set $tending to 0>> <<set $garden_flowers_intro to 1>> <<set $eden_plot_intro to 1>> <<set $wolf_plot_intro to 1>> <<set $asylum_plot_intro to 1>> <<set $plots to {}>> <<set $plants_known to []>> <<set $plants to {}>> <<set $stall_rejected to 0>> <<set $produce_sold to 0>> <</if>> <<if $combatControls is undefined>> <<set $combatControls to "radio">> <</if>> <<if $loveInterest is undefined>> <<set $loveInterest to { primary: "None", secondary: "None", tertiary: "None" }>> <</if>> <<if $dateCount is undefined>> <<set $dateCount to { Total: 0, Robin: 0, Whitney: 0, Kylar: 0, Eden: 0, Avery: 0, BlackWolfHunts: 0 }>> <</if>> <<if $dateCount.Alex is undefined>> <<set $dateCount.GreatHawkHunts to 0>> <<set $dateCount.Alex to 0>> <<set $dateCount.Sydney to 0>> <</if>> <<if $virginTaken is undefined>> <<set $virginTaken to { kiss: [], handholding: [], oral: [], anal: [], vaginal: [], penile: [] }>> <</if>> <<setupDefaults>> <<if $bodywritingImages is undefined>> <<set $bodywritingImages to true>> <</if>> <<if !$physique and $physique isnot 0>> <<set $physique to ($physiquesize / 7) * 3>> <</if>> <<if !$tiredness and $tiredness isnot 0>> <<set $tiredness to 0>> <</if>> <!-- updateMuseumAntiques was moved to <<backComp>> --> <<if $objectVersion.specialClothesEffectsSetup lt 1 or $objectVersion.specialClothesEffectsSetup is undefined>> <<specialClothesEffectsSetup>> <<set $objectVersion.specialClothesEffectsSetup to 1>> <</if>> <<if $masturbationFix is undefined>> <<set $mouthactiondefault to 0>> <<set $mouthaction to 0>> <<set $mouth to 0>> <<set $masturbationFix to true>> <</if>> <<if $lastOptions is undefined>> <<resetLastOptions>> <</if>> <<set $_npcHairEyeNeedsGenerating to $NPCName.some(n => !(n.eyeColour || n.hairColour))>> <<if $_npcHairEyeNeedsGenerating>> <<generateNPCNameHairAndEyeColors>> <</if>> <<if $stat_shoot is undefined>> <<set $stat_shoot to 0>> <<set $cow to 0>> <<set $cowbuild to 0>> <<set $fluid_forced_stat to 0>> <</if>> <<if $shoot_stat>> /*Checking shoot_stat's existence to assist clean-up for 0.2.14.1 fix*/ <<if $shoot_stat gt 0>> <<set $stat_shoot += $shoot_stat>> <</if>> <<unset $shoot_stat>> <</if>> <<set $BeastList to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk","spider"]>> <<if $niki_seen is undefined and $chef_state gte 5>> <<set $niki_seen to "chef">> <</if>> <<if $active_enemy is undefined>> <<set $active_enemy to 0>> <</if>> <<if $combatTrain is undefined>> <<set $combatTrain to { length: 0, generateInit: 1, beastTypes: [], numberPerTrain: [] }>> <</if>> <<if isNaN(parseInt($trauma))>> <<set $trauma to 0>> <</if>> <<if $arousalError isnot undefined>> <<set $arousalError to [$arousalError.length]>> <</if>> <<if !$livestock_obey and $livestock_obey isnot 0>> <<set $livestock_obey to 50>> <</if>> <<setupTransformationPiecesObject>> <<if $clothingShop is undefined>> <<set $clothingShop to { ban: 0, banExtension: false, spotted: false, stolenClothes: 0, totalStolenClothes: 0, banCount: 0, rng: random(0,1000) }>> <</if>> <<if $adultShop is undefined>> <<set $adultShop to { ban: 0, banExtension: false, spotted: false, stolenClothes: 0, totalStolenClothes: 0, banCount: 0, rng: random(0,1000) }>> <</if>> <<if $penisWetness is undefined>> <<set $penisWetness to 0>> <</if>> <<if $pbdisable is undefined>> <<set $pbdisable to "t">> <</if>> <<if $facestyle is undefined>> <<set $facestyle to "default">> <</if>> <<if $blinkingdisable is undefined>> <<set $blinkingdisable to "f">> <</if>> <<if $makeup is undefined>> <<set $makeup = {}>> <<set $makeup.owned = {}>> <<set $makeup.owned.lipstick = []>> <<set $makeup.owned.eyeshadow = []>> <<set $makeup.owned.eyelenses = []>> <<set $makeup.owned.hairdye = []>> <<set $makeup.owned.mascara = []>> <<set $makeup.lipstick = 0>> <<set $makeup.eyeshadow = 0>> <<set $makeup.eyelenses = {"left":0, "right":0}>> <<set $makeup.mascara = 0>> <<set $makeup.mascara_running = 0>> <<set $makeup.pbcolour = 0>> <<set $makeup.browscolour = 0>> <<set $makeup.concealer = 0>> <</if>> <<if $makeup.owned.custom_eyelenses is undefined>> <<set $makeup.owned.custom_eyelenses to []>> /* pharmacy custom eye lenses */ <</if>> <<if $uncomfortable.prostituting is undefined>> <<set $uncomfortable.prostituting to true>> <</if>> <<if $malevictimchance is undefined>> <<set $malevictimchance to $malechance>> <<set $homochance to 4>> <</if>> <<if $livestock_intro is 0>> <<if $remy_seen is undefined>> <<set $remy_seen to "livestock">> <<set $livestock_robin to 1>> <</if>> <<if $livestock_noise is undefined>> <<set $livestock_noise to false>> <</if>> <</if>> <<if $birdbuild is undefined>> <<set $birdbuild to 0>> <<set $harpy to 0>> <<set $home_gone to 0>> <</if>> <<if $hirsutedisable>> <<if $hirsutedisable is "f">> <<if $wolfgirl gte 4>> <<set $transformationParts.wolf.pubes to "default">> <<set $transformationParts.wolf.pits to "default">> <<else>> <<set $transformationParts.wolf.pubes to "disabled">> <<set $transformationParts.wolf.pits to "disabled">> <</if>> <<if $harpy gte 6>> <<set $transformationParts.bird.pubes to "default">> <<else>> <<set $transformationParts.bird.pubes to "disabled">> <</if>> <<else>> <<if $wolfgirl gte 4>> <<set $transformationParts.wolf.pubes to "hidden">> <<set $transformationParts.wolf.pits to "hidden">> <<else>> <<set $transformationParts.wolf.pubes to "disabled">> <<set $transformationParts.wolf.pits to "disabled">> <</if>> <<if $harpy gte 6>> <<set $transformationParts.bird.pubes to "hidden">> <<else>> <<set $transformationParts.bird.pubes to "disabled">> <</if>> <</if>> <<unset $hirsutedisable>> <</if>> <<hirsuteHideCheck>> <<if $per_npc.janitor isnot undefined>> <<clearNPC "janitor">> <</if>> <<if $prop is undefined>> <<set $prop to []>> <</if>> <<if $punishmentposition isnot 0 and $location isnot "brothel">> <<set $punishmentposition to 0>> <</if>> <<if $schoolrep is undefined>> <<set $schoolrep to {}>> <<set $schoolrep.crossdress to 0>> <<set $schoolrep.herm to 0>> <</if>> <<if $science_star is undefined>> <<set $science_star to 0>> <<set $maths_star to 0>> <<set $english_star to 0>> <<set $history_star to 0>> <</if>> <<if $farm_shift is undefined>> <<set $farm_shift to 0>> <<unset $beaststance>> <<set $cattle_milked to 0>> <</if>> <<if $fringetype is "swept right">> <<set $fringetype to "swept left">> <</if>> <<if $version === undefined>> <<set $version={}>> <</if>> <<if $version.schema === undefined>> <<set $version.schema = 1>> <</if>> <<if typeof $farm_yield_alex is "string">> <<set $farm_yield_alex to 0>> <</if>> <<if typeof $farm_yield is "string">> <<set $farm_yield to 0>> <</if>> <<if $farm is undefined>> <<elseif $farm.build_finished is "parasite 1">> <<set $farm.build_finished to ["parasites 1"]>> <<elseif $farm.build_finished is "parasite 2">> <<set $farm.build_finished to ["parasites 2"]>> <</if>> <<if $farm is undefined>> <<elseif $farm.build_finished is undefined or $farm.build_finished is 0>> <<set $farm.build_finished to []>> <<elseif Array.isArray($farm.build_finished)>> <<else>> <<set $farm.build_finished to [$farm.build_finished]>> <</if>> <<if typeof $money is "string">> <<set $money to 0>> <</if>> <<if $masseur_stat is undefined>> <<set $masseur_stat to 0>> <<set $machine_stat to 0>> <</if>> /* <<if $year % 4 is 0 and $yeardays gte 366 or $yeardays gte 365>> <<year>> <</if>> */ <<if $mason_pond is 5 and $garden_flowers_intro is 1>> <<unset $garden_flowers_intro>> <<plots_init garden 3 earth 1 small>> <<add_plot garden water 1 small>> <<elseif $mason_pond is 5>> <<if !$plots.garden[3]>> <<add_plot garden water 1 small>> <</if>> <</if>> <<if $science_exam is undefined>> <<set $science_exam to (40 + ($weekday * 10))>> <<set $maths_exam to (40 + ($weekday * 10))>> <<set $english_exam to (40 + ($weekday * 10))>> <<set $history_exam to (40 + ($weekday * 10))>> <<if $science gte 700>> <<set $sciencetrait to 4>> <<set $science to 1000>> <<elseif $science gte 500>> <<set $sciencetrait to 3>> <<set $science to 700>> <<elseif $science gte 400>> <<set $sciencetrait to 2>> <<set $science to 400>> <<elseif $science gte 200>> <<set $sciencetrait to 1>> <<set $science to 200>> <<elseif $science gte 100>> <<set $sciencetrait to 0>> <<set $science to 100>> <<else>> <<set $sciencetrait to -1>> <<set $science to 0>> <</if>> <<if $maths gte 700>> <<set $mathstrait to 4>> <<set $maths to 1000>> <<elseif $maths gte 500>> <<set $mathstrait to 3>> <<set $maths to 700>> <<elseif $maths gte 400>> <<set $mathstrait to 2>> <<set $maths to 400>> <<elseif $maths gte 200>> <<set $mathstrait to 1>> <<set $maths to 200>> <<elseif $maths gte 100>> <<set $mathstrait to 0>> <<set $maths to 100>> <<else>> <<set $mathstrait to -1>> <<set $maths to 0>> <</if>> <<if $english gte 700>> <<set $englishtrait to 4>> <<set $english to 1000>> <<elseif $english gte 500>> <<set $englishtrait to 3>> <<set $english to 700>> <<elseif $english gte 400>> <<set $englishtrait to 2>> <<set $english to 400>> <<elseif $english gte 200>> <<set $englishtrait to 1>> <<set $english to 200>> <<elseif $english gte 100>> <<set $englishtrait to 0>> <<set $english to 100>> <<else>> <<set $englishtrait to -1>> <<set $english to 0>> <</if>> <<if $history gte 700>> <<set $historytrait to 4>> <<set $history to 1000>> <<elseif $history gte 500>> <<set $historytrait to 3>> <<set $history to 700>> <<elseif $history gte 400>> <<set $historytrait to 2>> <<set $history to 400>> <<elseif $history gte 200>> <<set $historytrait to 1>> <<set $history to 200>> <<elseif $history gte 100>> <<set $historytrait to 0>> <<set $history to 100>> <<else>> <<set $historytrait to -1>> <<set $history to 0>> <</if>> <<exam_difficulty>> <<set $distinction_stat to 0>> <<unset $arousalsaved>> <</if>> <<if isNaN(parseInt($tiredness))>> <<set $tiredness to 0>> <</if>> <<if ($minute % $time) isnot ($time - ($hour * 60))>> <<set $minute to ($time - ($hour * 60))>> <</if>> <<if $waspdisable is undefined>> <<set $waspdisable to "f">> <</if>> <<if $slugdisable is undefined>> <<set $slugdisable to "f">> <</if>> <<if $season is undefined>> <<if $month is "december" or $month is "january" or $month is "february">> <<set $season to "winter">> <<elseif $month is "march" or $month is "april" or $month is "may">> <<set $season to "spring">> <<elseif $month is "june" or $month is "july" or $month is "august">> <<set $season to "summer">> <<else>> <<set $season to "autumn">> <</if>> <</if>> /* <<if $weather is undefined or $weather.current is undefined>> <<set $weather to { current: either("clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"), sevendayforcast:[], chance: [], rainydays: [], rainstreak: false, weekdaylist: [], raindaystart: 0, lastrainmax: 0 }>> <<weatherinit>> <</if>> */ <<if $clothing_number isnot 13>> <<set $clothing_number to 13>> <</if>> <<if $warmth is undefined>> <<set $warmth to 0>> <<set $chill_day to 0>> <<switch $season>> <<case "spring">> <<set $chill_day += 70>> <<case "summer">> <<case "autumn">> <<set $chill_day += 80>> <<case "winter">> <<set $chill_day += 150>> <</switch>> <<if $weather is "snow">> <<set $chill_day += 50>> <</if>> <<set $chill to $chill_day>> <</if>> <<farm_update>> <<if $prepareSaveDetails is undefined>> <<set $prepareSaveDetails to true>> <</if>> <<if $attitudesControl is undefined>> <<set $attitudesControl to { showGoldLink:false, unlockExhibitionismUnderwear:false, unlockExhibitionismNude:false, unlockTransformation:false, unlockDemonFlaunt:false, unlockProstitution:false, unlockLoveInterest1:false, unlockLoveInterest2:false, unlockLoveInterest3:false, unlockDefaultActions:false }>> <</if>> <<if $wild_plant_stat is undefined>> <<set $wild_plant_stat to 0>> <</if>> <<if $fertiliser is undefined>> <<set $fertiliser to {current:0,used:0}>> <</if>> <<if $saveName.includes("<")>> <<set $saveName to $saveName.replace(/[^a-zA-Z\u4e00-\u9fa5 0-9]+/g,"")>> <</if>> <<if $imgLighten is false>> <<set $imgLighten to "">> <<elseif $imgLighten is true>> <<set $imgLighten to "imgLighten">> <</if>> <<if $enemyArousalLossReduction is undefined>> <<set $enemyArousalLossReduction to 1>> <</if>> <<if $pubtask is 1>> <<set $pubtask to "forest">> <</if>> <<if $plants_known.includes("garlic bulb")>> <<set $plants_known.delete("garlic bulb")>> <<set $plants_known.push("garlic_bulb")>> <</if>> <<if $outbuildingvisited is 1 and $outbuildingBeast is undefined>> <<set $outbuildingBeast to "dog">> <</if>> <<if $o_long_and_beautiful gt 10>> <<set $o_long_and_beautiful to 10>> <<elseif !$hy_parent and !$hy_student and $o_long_and_beautiful is 10>> <<set $o_long_and_beautiful to 9>> <</if>> <<if $money is NaN or $money is undefined>> <<set $money to 0>> <</if>> <<if $mannequinHasPenis is undefined>> <<set $mannequinHasPenis to $player.penisExist>> <<set $mannequinBreastsSize to $mannequinHasPenis ? 0 : 3>> <</if>> <<if $shopPage is undefined>> <<set $shopPage = 0>> <</if>> <<if $shopClothingFilter is undefined>> <<shopClothingFilterReset>> <</if>> <<if $shopItemsPerPage is undefined>> <<set $shopItemsPerPage = 12>> <</if>> <<if $saveDetails is undefined>> <<set $saveDetails to { exported:{ days: clone($days), frequency: 15, count: 0, dayCount: 0, }, auto:{ count: 0 }, slot:{ count: 0, dayCount: 0, }, playTime: 0, loadTime: new Date(), loadCount: 0, f: 3, }>> <<unset $lastExported>> <</if>> <<if $saveDetails.exported.dayCount is undefined>> <<set $saveDetails.exported.dayCount to 0>> <<set $saveDetails.slot.dayCount to 0>> <</if>> <<if $sleepStat is undefined>> <<set $sleepStat to 0>> <</if>> <<if $greathawkmonster is undefined>> <<rng>> <<if $monsterchance gte $rng>> <<set $greathawkmonster to 1>> <<else>> <<set $greathawkmonster to 0>> <</if>> <<set $bird to {}>> <</if>> <<if $harpy is undefined>> <<set $harpy to 0>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Great Hawk")].type is "bird">> <<set $NPCName[$NPCNameList.indexOf("Great Hawk")].type to "hawk">> <</if>> <<if $clothesPrice is undefined>> <<set $clothesPrice to 1>> <</if>> <<if $clothesPriceUnderwear is undefined>> <<set $clothesPriceUnderwear to 1>> <<set $clothesPriceSchool to 1>> <<set $clothesPriceLewd to 1>> <</if>> <<childrenSetup>> <<npcPregnancyUpdater>> <<if $basePlayerPregnancyChance is undefined>> <<set $basePlayerPregnancyChance to 50>> <<set $humanPregnancyMonths to 3>> <<set $wolfPregnancyWeeks to 4>> <<set $playerPregnancyHumanDisable to "f">> <<set $playerPregnancyBeastDisable to "f">> <<set $npcPregnancyDisable to "f">> <</if>> <<if $famepregnancy is undefined>> <<set $famepregnancy to 0>> <<set $baseNpcPregnancyChance to 8>> <</if>> <<if $analingusdisablegiving is undefined or $analingusdisablereceiving is undefined>> <<set $analingusdisablegiving to $analdisable>> <<set $analingusdisablereceiving to $analdisable>> <</if>> <<if $analdoubledisable is undefined>> <<set $analdoubledisable to $analdisable>> <</if>> <<if $vaginaldoubledisable is undefined>> <<set $vaginaldoubledisable to "f">> <</if>> <<if $furniturePriceFactor is undefined>> <<set $furniturePriceFactor to 1>> <</if>> <<if $rentmod is undefined>> <<set $rentmod to 1>> <<elseif $rentmod gt 3>> <<set $rentmod to 3>> <</if>> <<if $money % 1>> <<set $money to Math.floor($money)>> <</if>> <<if $blackjack_played is undefined>> <<set $blackjack_played to 0>> <<set $blackjack_won to 0>> <<set $blackjack_streak to 0>> <<set $blackjack_streak_high to 0>> <</if>> /*To prevent the wardrobe from being inaccessable due to nulls*/ <<for $_label, $_value range $wardrobe>> <<if $_label is "space">> <<continue>> <</if>> <<run $wardrobe[$_label].delete(null)>> <</for>> <<if $fringetype is "flaps">> <<set $fringetype to "thin flaps">> <</if>> <<if $player.virginity.penile is "Great Hawk" or $player.virginity.vaginal is "Great Hawk">> <<earnFeat "Great Hawk the Terror">> <</if>> <<if $player.virginity.penile is "Black Wolf" or $player.virginity.vaginal is "Black Wolf">> <<earnFeat "Great Wolf the Alpha">> <</if>> <<if $bodyPartSelectedKey isnot undefined>> <<set $bodyPartSelected to $bodyPartSelectedKey>> <<unset $bodyPartSelectedKey>> <</if>> <<if $hoodDown is undefined>> <<set $hoodDown to 0>> <</if>> <<if $cardcover is undefined>> <<set $cardcover = { style: 0, colour: 'red' }>> <</if>> <<if $templePromised is undefined>> <<set $templePromised to "">> <</if>> <<if $perNPCFix isnot 2>> <<set $perNPCFix to 2>><<unset $perPronounFix>><<unset $perChastityFix>> <<set _keys to Object.keys($per_npc)>> <<for _npc range _keys>> <<if $per_npc[_npc].pronouns is undefined or $per_npc[_npc].pronouns.he is 0>> <<generatePronouns $per_npc[_npc]>> <</if>> <<if $per_npc[_npc].chastity is undefined>> <<set $per_npc[_npc].chastity to {penis:"", vagina:"", anus:""}>> <</if>> <<if $per_npc[_npc].role is undefined>> <<set $per_npc[_npc].role to "normal">> <</if>> <<if $per_npc[_npc].condom is undefined>> <<set $per_npc[_npc].condom to false>> <</if>> <<if $per_npc[_npc].name_known is undefined>> <<set $per_npc[_npc].name_known to 0>> <</if>> <</for>> <</if>> <<if $sidebarRenderer is undefined>> <<set $sidebarRenderer to 'canvas'>> <</if>> <<if $showDebugRenderer is undefined>> <<set $showDebugRenderer to !!StartConfig.debug>> <</if>> <<if $makeup.pbcolour isnot 0 and !($makeup.pbcolour in setup.colours.hair_map)>> <<set _record to setup.guessColourInMap(setup.colours.hair_map, $makeup.pbcolour)>> <<if _record>> <<set $makeup.pbcolour to _record.variable>> <<else>> <<run Errors.report("Failed to update makeup.pbcolour from " + $makeup.pbcolour)>> <</if>> <</if>> <<for _item range $makeup.owned.hairdye>> <<if !(_item.colour in setup.colours.hair_map)>> <<set _record to setup.guessColourInMap(setup.colours.hair_map, _item.colour)>> <<if _record>> <<set _item.colour to _record.variable>> <<else>> <<run Errors.report("Failed to update dye from " + _item.colour)>> <</if>> <</if>> <</for>> <<if $notifyUpdate is undefined>> <<set $notifyUpdate = true>> <</if>> <<if $beedisable is undefined>> <<set $beedisable to "f">> <</if>> <<if $lurkerdisable is undefined>> <<set $lurkerdisable to "f">> <</if>> <<if $prof is undefined>> <<set $prof to {}>> <<set $prof.spray to 0>> <<set $stat_lurkers_captured to 0>> <<set $stat_aphrodisiacs_sold to 0>> <<set $sadism to 0>> <<set $sadism_level to 0>> <</if>> <<if $horsedisable is undefined>> <<set $horsedisable to "f">> <</if>> <<if $farm_stage gte 10 and $lurkers_held is undefined>> <<set $lurkers_held to 0>> <</if>> <<if $edenprepare is 1 and $edenwall is undefined>> <<set $edenwall to 0>> <<set $edenchimney to 0>> <<set $edenroof to 0>> <</if>> <<if $stat_panties_stolen is undefined>> <<set $stat_panties_stolen to 0>> <<set $stat_police to {}>> <<set $stat_police.pillory to 0>> <<set $stat_police.community to 0>> <<set $stat_police.prison to 0>> <</if>> <<if !$locker_suspicion or !$panties_held or $locker_suspicion lt 0>> <<set $locker_suspicion to 0>> <<set $panties_held to 0>> <</if>> <<if $footdisable is undefined>> <<set $footdisable to "f">> <<set $uncomfortable.lewd to true>> <</if>> <<if $player.bodyliquid is undefined>> <<set $player.bodyliquid to {}>> <<for _bodypart range setup.bodyliquid.bodyparts>> <<set $player.bodyliquid[_bodypart] to {}>> <<set $player.bodyliquid[_bodypart].goo to V[_bodypart+"goo"]>> <<set $player.bodyliquid[_bodypart].semen to V[_bodypart+"semen"]>> <<run delete V[_bodypart+"goo"]>> <<run delete V[_bodypart+"semen"]>> <</for>> <</if>> <<if $npc is 0>> <<unset $npc>> <<set $npc to []>> <<elseif !(Array.isArray($npc))>> <<set _npcsubstitute to clone($npc)>> <<unset $npc>> <<set $npc to [_npcsubstitute]>> <<unset _npcsubstitute>> <</if>> <<if $npcnum is undefined>> <<set $npcnum to []>> <<elseif !(Array.isArray($npcnum))>> <<set _npcsubstitute to clone($npcnum)>> <<unset $npcnum>> <<set $npcnum to [_npcsubstitute]>> <<unset _npcsubstitute>> <</if>> <<if $npcrow is undefined>> <<set $npcrow to []>> <<if $npc[0]>> <<set $npcrow[0] to 0>> <</if>> <</if>> <<if $choketrait is undefined>> <<set $choketrait to 0>> <</if>> <<if $museumAntiqueJournalHints is undefined>> <<set $museumAntiqueJournalHints to []>> <</if>> <<if $plants_known.includes("red rose")>> <<run $plants_known.delete("red rose")>> <<set $plants_known.push("red_rose")>> <</if>> <<if $transformdisabledivine is undefined>> <<if $transformdisable is "f">> <<set $transformdisabledivine to "f">> <<else>> <<set $transformdisabledivine to "t">> <</if>> <</if>> <<if $penisexist isnot undefined and ($player.penisExist != $penisexist or $player.vaginaExist != $vaginaexist)>> <<set $player.vaginaExist to ($player.gender isnot "m")>> /* <<set $vaginaexist to ($player.gender isnot "m" ? 1 : 0)>> */ <<set $player.penisExist to ($player.gender isnot "f")>> /* <<set $penisexist to ($player.gender isnot "f" ? 1 : 0)>> */ <</if>> <<if $penisexist isnot undefined>> <<unset $penisexist>> <<unset $vaginaexist>> <</if>> <<if $NPCName[0].penis is 0>> <<initnpcgender>> <</if>> <<if $kylar is undefined>> <<set $kylar to {}>> <<set $kylar.raped to 0>> <<set $kylar.riddle to 0>> <<set $kylar.timer to {halls:0,street:0,home:0,love:0}>> <<set $kylarSeen to []>> <</if>> <<if $kylarsydneywriting is 1>> <<set $kylarSeen.pushUnique("sydneyWriting")>> <<unset $kylarsydneywriting>> <</if>> <<if $sydneySeen isnot undefined>> <<if $sydneySeen.includes("kylarwriting")>> <<set $kylarSeen.pushUnique("sydneyWriting")>> <<run delete $sydneySeen.pushUnique("kylarwriting")>> <</if>> <</if>> <<if $kylarraped isnot undefined>> <<set $kylar.raped to $kylarraped>> <<unset $kylarraped>> <</if>> <<if $kylartimer isnot undefined>> <<set $kylar.timer.halls to $kylartimer>> <<unset $kylartimer>> <</if>> <<if $kylarstreettimer isnot undefined>> <<set $kylar.timer.street to $kylarstreettimer>> <<unset $kylarstreettimer>> <</if>> <<if $kylarsaidlove isnot undefined>> <<set $kylarSeen.pushUnique("saidLove")>> <<unset $kylarsaidlove>> <</if>> <<if $kylarspray is 1>> <<set $kylarDaily.spray to true>> <<unset $kylarspray>> <</if>> <<if $kylar_bodywriting is 1>> <<set $kylarDaily.bodywriting to true>> <<unset $kylar_bodywriting>> <</if>> <<if $kylar_invite isnot undefined>> <<if $kylar_invite is 1>> <<set $kylarDaily.invite to "home">> <<else>> <<set $kylarDaily.invite to "school">> <</if>> <<unset $kylar_invite>> <</if>> <<if $kylar_undies_taken isnot undefined>> <<set $kylarDaily.undies to true>> <</if>> <<if $kylarpantiescheck isnot undefined>> <<set $kylarSeen.pushUnique("commando")>> <<unset $kylarpantiescheck>> <</if>> <<if $kylarsleeprape isnot undefined>> <<set $kylarDaily.sleepRape to true>> <<unset $kylarsleeprape>> <</if>> <<if $kylarconfessiontimer isnot undefined>> <<set $kylar.timer.love to $kylarconfessiontimer>> <<unset $kylarconfessiontimer>> <</if>> <<if $kylarhome isnot undefined>> <<set $kylar.home to $kylarhome>> <<unset $kylarhome>> <</if>> <<if $kylarhometimer isnot undefined>> <<set $kylar.timer.home to $kylarhometimer>> <<unset $kylarhometimer>> <</if>> <<if $kylarhomeinterrupted isnot undefined>> <<set $kylarSeen.includes("home")>> <<unset $kylarhomeinterrupted>> <</if>> <<if $kylarwalk isnot undefined>> <<set $daily.kylar.walk to true>> <<unset $kylarwalk>> <</if>> <<if $kylarFountain isnot undefined>> <<set $kylar.fountain to $kylarFountain>> <<unset $kylarFountain>> <</if>> <<if $kylarFountainIntroWinter>> <<set $kylarSeen.pushUnique("fountainWinter")>> <<unset $kylarFountainIntroWinter>> <</if>> <<if $kylarFountainKiss isnot undefined>> <<if $kylarFountainKiss is 1>> <<set $daily.kylar.walkKiss to true>> <</if>> <<unset $kylarFountainKiss>> <</if>> <<if $kylarFountainIntro isnot undefined>> <<if $kylarFountainIntro is 1>> <<set $kylarSeen.pushUnique("fountainIntro")>> <</if>> <<unset $kylarFountainIntro>> <</if>> <<if $kylarFountainCoin isnot undefined>> <<set $kylar.fountainCoin to $kylarFountainCoin>> <<unset $kylarFountainCoin>> <</if>> <<if $kylarfamestage isnot undefined>> <<set $kylar.fameStage to $kylarfamestage>> <<unset $kylarfamestage>> <</if>> <<if $kylarchatintro isnot undefined>> <<set $kylarSeen.pushUnique("chatIntro")>> <<unset $kylarchatintro>> <</if>> <<if $kylarcanteen isnot undefined>> <<set $kylarSeen.pushUnique("canteen")>> <<unset $kylarcanteen>> <</if>> <<if $kylarriddle isnot undefined>> <<set $kylar.riddle to $kylarriddle>> <<unset $kylarriddle>> <</if>> <<if $kylar_play isnot undefined>> <<set $kylar.play to $kylar_play>> <<unset $kylar_play>> <</if>> <<if typeof($semen_produced_stat) is "string">> <<set $semen_produced_stat to parseFloat($semen_produced_stat)>> <</if>> <<if !(Array.isArray($event))>> <<unset $event>> <</if>> <<if $multipleWardrobes is undefined>> <<set $multipleWardrobes to "isolated">> <</if>> <<if $nectar_drank_stat is undefined>> <<set $nectar_drank_stat to 0>> <<set $tentacleMouth to 0>> <<set $tentacleAnus to 0>> <<set $tentacleAnusBaby to 0>> <<set $tentacleVagina to 0>> <<set $tentaclePenis to 0>> <</if>> <<if $index is undefined and $enemyno gte 1>> <<for _n to 0; _n lt $NPCList.length; _n++>> <<if $NPCList[_n].desc is $description>> <<set $index to _n>> <<break>> <</if>> <</for>> <</if>> <<if !$NPC_names_m>> <<init_names>> <</if>> <<if $prison and $prison.kylar is undefined>> <<set $prison.kylar to 0>> <</if>> <<if $plantdisable is undefined>> <<set $plantdisable to "f">> <</if>> <!-- Makes sure $kennel_treats aren't strings due to bug. --> <<if typeof $kennel_treats isnot "number">> <<set $kennel_treats to 0>> <</if>> <<if $bodywritingLvl is undefined>> <<set $bodywritingLvl to ($bodywritingdisable is "f" ? 3 : 0)>> <</if>> /* Start of Target variables */ <<if $npcDAP isnot undefined>> <<set $anustarget to $npcDAP[0]>> <<set $anusdoubletarget to $npcDAP[1]>> <<unset $npcDAP>> <</if>> <<if $targetYourself is undefined>> <<set $targetYourself to false>> <</if>> <<if $NPCList isnot undefined and $NPCList[0].active is undefined>> <<for _i = 0; _i < $NPCList.length; _i++>> <<set $NPCList[_i].active to 0>> <</for>> <<if $combat is 1>> <<for _i = 0; _i < $enemyno; _i++>> <<set $NPCList[_i].active to "active">> <<if $NPCList[_i].type is 0>> <<set $NPCList[_i].type to "human">> <</if>> <<set $NPCList[_i].healthmax to $NPCList[_i].health>> <</for>> <</if>> <</if>> <<if $breastuse isnot undefined and $breastuse isnot 0>> <<set $chestuse to $breastuse>> <<unset $breastuse>> <</if>> <<if $machine isnot undefined and $machine.number lte 0>> <<unset $machine>> <<elseif $enemytype isnot "machine">> <<unset $machine>> <<elseif $combat isnot 1>> <<unset $machine>> <</if>> /* End of Target variables */ <!-- remove duplicates from the hints list --> <<if $objectVersion.museumAntiques lt 8>> <<set $objectVersion.museumAntiques to 8>> <<set _newlist to []>> <!-- run in reverse to preserve only most recently added entries --> <<for _i = $museumAntiqueJournalHints.length - 1; _i gte 0; _i-->> <<if $museumAntiques.antiques[$museumAntiqueJournalHints[_i]] is "notFound">> <<set _newlist.pushUnique($museumAntiqueJournalHints[_i])>> <</if>> <</for>> <<set $museumAntiqueJournalHints to clone(_newlist).reverse()>> <</if>> <<if $stealtarget is undefined>> <<if $combat is 1 and $stealstate is 3>> <<set $stealtarget to "012345">> <<else>> <<set $stealtarget to "">> <</if>> <</if>> <<if $stealdifficulty is undefined>> <<set $stealdifficulty to 1>> <</if>> <<if $stealstate isnot undefined>> <<set $stealstateleft to $stealstate>> <<set $stealstateright to $stealstate>> <<unset $stealstate>> <</if>> <<if $righttarget is undefined>> <<set $righttarget to 0>> <<set $lefttarget to 0>> <</if>> <<if !$NPCList[0].chastity>> <<for _i to 0; _i lt $NPCList.length; _i++>> <<set $NPCList[_i].chastity to {penis: "", vagina: "", anus: ""}>> <</for>> <</if>> <<for _i to 0; _i lt $NPCList.length; _i++>> <<if $NPCList[_i].pronoun and (!$NPCList.pronouns or !$NPCList.pronouns.man)>> <<generatePronouns $NPCList[_i]>> <</if>> <</for>> <!-- pregnancyVar was moved to <<backComp>>--> <</widget>> <<widget "variablesVersionUpdate2">> /* 0.4.0.0 is the last version that should need the old vvu */ <<run window.backCompPillsInventory()>> /* restructure V.sexStats.pills inventory */ <!--Tracking for the Plant Lover trait--> <<if $nectar_addiction is undefined>> <<set $nectar_addiction to 0>> <<set $nectar_timer to 0>> <</if>> <<if $hypnotised is undefined>> <<set $hypnotised to 0>> <<set $famemodel to 0>> <</if>> <<if $chef_state gte 5 and $photo_known is undefined>> <<set $photo_known to 1>> <</if>> <<if $cardcover is undefined>> <<set $cardcover = { style: 0, colour: 'red' }>> <</if>> <<if $sleepStat is undefined>> <<set $sleepStat to 0>> <</if>> <<for $_i = 0; $_i < $NPCName.length; $_i++>> <<if $NPCName[$_i].virginity is undefined>> <<initNNPCVirginity $_i>> <</if>> <</for>> <<if $player.virginity.vaginal is "Harper" or $player.virginity.penile is "Harper">> <<earnFeat "Harper the Hypnotist">> <</if>> <<if $player.virginity.vaginal is "Morgan" or $player.virginity.penile is "Morgan">> <<earnFeat "Morgan the Lost">> <</if>> <!-- Jimmy: DefaultActions JS routine for error correction. --> <<run /* Perform check for broken default action structures. */ if ($actionDefaults != undefined) { /* Test 1 - If regrab[0] is an object, there was a failure. */ let temp = DefaultActions.get('rape', 'Everyone', 'regrab')[0]; if (typeof temp === 'object') { /* Reset everything as a final step, the error is consumed. */ V.actionDefaults = temp; V.actionDefaults = DefaultActions.check(DefaultActions.setup()) } } >> <!-- Jimmy: Updater for NNPCs that lack pronouns structures. Based off of $perNPCFix located in VVU --> <<if $pronounsNPCFix isnot 1>> <<for $_npc range $NPCName>> <<if $_npc.pronouns is undefined>> <<generatePronouns $_npc>> <</if>> <</for>> <<set $pronounsNPCFix = 1>> <</if>> <!-- persistent npc fix v3 --> <<if $perNPCFix isnot 4>> <<set $perNPCFix to 4>> <!-- clean nulls and undefineds from name lists --> <<run $NPC_names_f.delete(null, undefined)>> <<run $NPC_names_m.delete(null, undefined)>> <<set $_per_keys to Object.keys($per_npc)>> <<for $_per_ctrl range $_per_keys>> <<if !$per_npc[$_per_ctrl]>> <!-- remove null and undefined --> <<run delete $per_npc[$_per_ctrl]>> <<elseif !$per_npc[$_per_ctrl].type>> <!-- type fix --> <<set $per_npc[$_per_ctrl].type to "human">> <</if>> <</for>> <!-- prison npcs --> <<for $_npc range ["anxious_guard", "methodical_guard", "relaxed_guard", "veteran_guard", "scarred_inmate"]>> <<if $per_npc[$_npc]>> <!-- restore null names--> <<if !$per_npc[$_npc].name>> <<set $per_npc[$_npc].name to ($per_npc[$_npc].pronoun is "m" ? $NPC_names_m.pluck() : $NPC_names_f.pluck())>> <</if>> <!-- fix descriptions --> <<if $per_npc[$_npc].name_known>> <<set $per_npc[$_npc].fullDescription to $per_npc[$_npc].name>> <<else>> <<set $per_npc[$_npc].fullDescription to $_npc.replace('_', ' ')>> <</if>> <</if>> <</for>> <</if>> <!-- v0.3.5.4: pubic hair was accidentally disabled on new saves bc it wasn't initialised properly. --> <<pbhairinit>> <!-- v0.3.6.2: blind stats mode --> <<if $statdisable is undefined>> <<set $statdisable to "f">> <</if>> <!-- v0.3.6.2: tending update --> <<if $tendingvars is undefined>> <<set $tendingvars to {}>> <<for $_plot_locations range $plots>> <<for $_plot range $_plot_locations>> <<set $_plot.plant to ($_plot.name and $_plot.stage gt 0 ? $_plot.name : "none")>> <<run delete $_plot.name>> <</for>> <</for>> <</if>> <<if $tending_yield_factor is undefined>> <<set $tending_yield_factor to 5>> <<else>> <<set $tending_yield_factor to Math.clamp($tending_yield_factor, 1, 10)>> <</if>> <!-- Jimmy: [<=0.3.6.2] Asserts that $outfit[].colors is assigned, default to false. --> <<if $outfit_update is undefined or $outfit_update lt 3>> <<set $outfit_update to 3>> <<for $_i to 0; $_i lt $outfit.length; $_i++>> <<if $outfit[$_i].colors is undefined>> <<set $outfit[$_i].colors to false>> <</if>> <</for>> <</if>> <!-- v0.3.6.2: herm wraith fix --> <<if $per_npc.wraith and ["m", "f"].includes($per_npc.wraith.gender) and $per_npc.wraith.penis isnot "none" and $per_npc.wraith.vagina isnot "none">> <<if $per_npc.wraith.gender is "m">><<set $per_npc.wraith.vagina to "none">><</if>> <<if $per_npc.wraith.gender is "f">><<set $per_npc.wraith.penis to "none">><</if>> <</if>> <!-- v0.3.6.2: Giving Robin clothes if their outfits array is already defined, but they lack the proper normal clothes --> <<if $NPCName[$NPCNameList.indexOf("Robin")].outfits isnot undefined and !$NPCName[$NPCNameList.indexOf("Robin")].outfits.includes("maleSchool")>> <<set $_robin to $NPCName[$NPCNameList.indexOf("Robin")]>> <<if $_robin.outfits.includes("shirt")>> <<run $_robin.outfits.delete("shirt")>> <<set $_robin.outfits.pushUnique("robinGiftShirt")>> <</if>> <<if $_robin.outfits.includes("sundress")>> <<run $_robin.outfits.delete("sundress")>> <<set $_robin.outfits.pushUnique("robinGiftSundress")>> <</if>> <<if $_robin.outfits.includes("kimono")>> <<run $_robin.outfits.delete("kimono")>> <<set $_robin.outfits.pushUnique("robinGiftKimono")>> <</if>> <<if $_robin.outfits.includes("tuxedo")>> <<run $_robin.outfits.delete("tuxedo")>> <<set $_robin.outfits.pushUnique("robinGiftTux")>> <</if>> <<if $_robin.outfits.includes("gothic gown")>> <<run $_robin.outfits.delete("gothic gown")>> <<set $_robin.outfits.pushUnique("robinGiftGown")>> <</if>> <<if $_robin.outfits.includes("christmas")>> <<run $_robin.outfits.delete("christmas")>> <<set $_robin.outfits.pushUnique("robinGiftChristmas")>> <</if>> <<initNNPCClothes "Robin" "update">> <<set $_robin.outfits.pushUnique("naked", "maleDefault", "femaleDefault")>> <<if $_robin.currentOutfit>> <<switch $_robin.currentOutfit>> <<case "shirt">><<set $_clothesReplace to "robinGiftShirt">> <<case "sundress">><<set $_clothesReplace to "robinGiftSundress">> <<case "kimono">><<set $_clothesReplace to "robinGiftKimono">> <<case "tuxedo">><<set $_clothesReplace to "robinGiftTuxedo">> <<case "gothic gown">><<set $_clothesReplace to "robinGiftGown">> <<case "christmas">><<set $_clothesReplace to "robinGiftChristmas">> <</switch>> <<npcClothesName $_robin $_clothesReplace>> <<run delete $_robin.currentOutfit>> <</if>> <</if>> <!-- v0.3.6.2: Fixing undefined animations, printing one-time notification for any who had them disabled. --> <<if $objectVersion.animations lt 1 or $objectVersion.animations is undefined>> <<set $objectVersion.animations to 1>> <<if $combatAnimations is false and $sidebarAnimations is false>> <div id="animWarning" @class="'no-numberify '"> <span class='teal'>当前可能由某bug导致所有动画已禁用,你可以在设置内的“通用”栏中重新启用动画。</span> | <<link "启用所有动画">><<addclass #animWarning "hidden">><<set $combatAnimations to true>><<set $sidebarAnimations to true>><</link>> | <<link "禁用此信息">><<addclass #animWarning "hidden">><</link>> </div> <</if>> <<if $combatAnimations is undefined>> <<set $combatAnimations to true>> <<set $sidebarAnimations to true>> <</if>> <</if>> <!-- v0.3.6.2: Improved debug menu --> <<if $debug_favourite is undefined>> /* add favourites constant variable */ <<set $debug_favourite = []>> <</if>> <!-- v0.3.6.2: Init variables necessary for custom contact lenses --> <<if ndef $lenses_ordered>> <<set $lenses_ordered to []>> <</if>> <<if ndef $custom_lenses_already_ordered>> <<set $custom_lenses_already_ordered to 0>> <</if>> <<if ndef $custom_eyecolours>> <<set $custom_eyecolours to []>> <</if>> <<if ndef $makeup.owned.custom_eyelenses>> <<set $makeup.owned.custom_eyelenses to []>> /* pharmacy custom eye lenses */ <</if>> <<if $adultShop is undefined>> <<set $adultShop to { ban: 0, banExtension: false, spotted: false, stolenClothes: 0, totalStolenClothes: 0, banCount: 0, rng: random(0,1000) }>> <</if>> <!-- v0.3.6.2: convert all "underclothes" to "underlowerclothes" --> <<if $handtarget is "underclothes">> <<set $handtarget to "underlowerclothes">> <</if>> <!-- v0.3.6.2: refactor transformation stuff --> <<setupTransformationPiecesObject>> <<for $_npc range $NPCList>> <<if $_npc.mouth is "underclothes">> <<set $_npc.mouth to "underlowerclothes">> <</if>> <<if $_npc.lefthand is "underclothes">> <<set $_npc.lefthand to "underlowerclothes">> <</if>> <<if $_npc.righthand is "underclothes">> <<set $_npc.righthand to "underlowerclothes">> <</if>> <</for>> <!-- v0.3.6.2: convert all "understruggle" to "underlowerstruggle" --> <<if $understruggle isnot undefined>> <<set $underlowerstruggle to $understruggle>> <<unset $understruggle>> <</if>> <!-- v0.3.6.2: remove all of the deprecated variables used in npcstrip --> <!-- note for the future: it's probably a good idea to avoid using these variable names for anything else in the future, they're too non-specific. --> <<if $anus>> <<unset $lefthand, $righthand, $anus, $gender1, $penis, $vagina>> <<unset $lefthand2, $righthand2, $anus2, $gender2, $penis2, $vagina2>> <<unset $lefthand3, $righthand3, $anus3, $gender3, $penis3, $vagina3>> <<unset $lefthand4, $righthand4, $anus4, $gender4, $penis4, $vagina4>> <<unset $lefthand5, $righthand5, $anus5, $gender5, $penis5, $vagina5>> <<unset $lefthand6, $righthand6, $anus6, $gender6, $penis6, $vagina6>> <</if>> <!-- v0.3.7.4: NPC sex toys --> <<if $toydildodisable is undefined>> <<set $toydildodisable to "f">> <</if>> <<if $toywhipdisable is undefined>> <<set $toywhipdisable to "f">> <</if>> <!-- v0.3.6.2 unnamed npc virginity update --> <<if $npcVirginityChance is undefined>> <<set $npcVirginityChance to 50>> <<set $npcVirginityChanceAdult to 10>> <</if>> <!-- for v0.3.7.1 and earlier versions --> <<if _version lte 30701>> <<run window.patchCorruptLensesColors()>> /* custom contact lenses fix corrupt colours */ <</if>> <!-- for v0.3.7.4 and earlier versions --> <<if _version lte 30704>> <<if ndef $pillsTakenOn>> <<set $pillsTakenOn to ($monthday.toString() + $month + $year.toString())>> <</if>> <<if ndef $famemodel>> <<set $famemodel to 0>> <</if>> <<if ndef $heterochromia>> <<set $heterochromia to 0>> <<if $cat > 6>> <<set $cat to 6>> <</if>> <</if>> <<if $ironmanmode == undefined>> <<set $ironmanmode to false>> <</if>> <<if def $breastsize>> <<set $player.breastsize to clone($breastsize)>> <<unset $breastsize>> <</if>> <<if def $penissize>> <<set $player.penissize to clone($penissize)>> <<unset $penissize>> <</if>> <<if def $bottomsize>> <<set $player.bottomsize to clone($bottomsize)>> <<unset $bottomsize>> <</if>> <<run window.createInventoryObject()>> <!-- fix for desynch between TFs and $specialTransform --> <<if $demon gte 1 or $angel gte 1 or $fallenangel gte 2>> <<set $specialTransform to 1>> <<else>> <<set $specialTransform to 0>> <</if>> <!-- fix for transformation traits trauma bugs --> <<if $transformationParts.traits.fangs is "hidden">> <<set $transformationParts.traits.fangs to "default">> <</if>> <<if $transformationParts.traits.sharpEyes is "hidden">> <<set $transformationParts.traits.sharpEyes to "default">> <</if>> <</if>> <!-- v0.3.7.4 RobinCrossDressingQuest update --> <<if $NPCName[$NPCNameList.indexOf("Robin")].cdquest is undefined>> <<set $NPCName[$NPCNameList.indexOf("Robin")].cdquest to 0>> <</if>> <!-- v0.3.7.4: sleep code readability update --> <<if $schoolwake isnot undefined>> <<unset $schoolwake>> <</if>> <!-- v0.3.7.4: An old pregnancy code issue where .fertilize was used and not updated. --> <<script>> const pregnancy = V.sexStats.anus.pregnancy; if(Array.isArray(pregnancy.fetus)){ for (let i = 0; i < pregnancy.fetus.length; i++) { const slot = pregnancy.fetus[i]; if (slot != undefined && slot.hasOwnProperty('fertilized')) { slot.fertilised = slot.fertilized; delete slot.fertilized; } } /* Part 2: Futa manipulation. */ let hasFuta = false; for (let i = 0; i < pregnancy.fetus.length; i++) { const slot = pregnancy.fetus[i]; if (slot != undefined && slot.stats != null && slot.stats.gender === 'Futa') { if (hasFuta) { /* Abort the futa. */ pregnancy.fetus[i].toDelete = true; } else { hasFuta = true; if (V.pregnancyStats.parasiteDoctorEvents < 2) { V.pregnancyStats.parasiteDoctorEvents = 2; } pregnancy.motherStatus = 2; } } } V.sexStats.anus.pregnancy.fetus = V.sexStats.anus.pregnancy.fetus.filter(p => p && !p.toDelete); } <</script>> <!-- v0.3.7.4: sex toy and double penetration stats--> <<if $sextoystat is undefined>> <<set $sextoystat to 0>> <<set $analdoublestat to 0>> <<set $vaginaldoublestat to 0>> <</if>> <!-- v0.3.7.4: underground brothel cleanup --> <<if $undergroundtime isnot undefined>> <<set $undergroundbrothel to { "time": $undergroundtime, "timepass": true, "water": $undergroundwater, "escape": $undergroundescape }>> <<unset $undergroundtime>> <<unset $undergroundwater>> <<unset $undergroundescape>> <<set $undergroundbrothelescaped to true>> <</if>> <<if $adultshopprogress is undefined>> <<set $adultshopprogress to 0>> <</if>> <<if $adultshopcontribution is undefined>> <<set $adultshopcontribution to 0>> <</if>> <<if $facesitdisable is undefined>> <<set $facesitdisable to "f">> <</if>> <<if $objectVersion.sexToys is undefined>> <!-- First fix to sextoy objects: Specifically for NNPCs containing an undefined string in their desc. --> <<script>> V.NPCName.forEach(nnpc => { if (nnpc.strapons instanceof Array) { nnpc.strapons.forEach(strapon => { if (typeof strapon.description === 'string') { strapon.description = strapon.description.replace(/undefined/, 'dildo'); } }); } }); <</script>> <<set $objectVersion.sexToys to 1>> <</if>> <!-- v0.3.8.2: sex toy and double penetration stats--> <<if $toymultiplepenetration is undefined>> <<set $toymultiplepenetration to "f">> <</if>> <!-- v0.3.8.2: sextoy inventory code cleanup --> <<if $passage.startsWith("Sextoys Inventory ") and ["Sextoys Inventory Home","Sextoys Inventory Brothel","Sextoys Inventory Cottage","Sextoys Inventory Cabin"].includes($passage)>> <<set $sextoyInvReturnLink to { "Sextoys Inventory Home": "Bedroom", "Sextoys Inventory Brothel": "Brothel Dressing Room", "Sextoys Inventory Cottage": "Farm Bedroom", "Sextoys Inventory Cabin": "Cabin Actions" }[$passage]>> <</if>> <!-- v.0.3.8.2: undefined $control --> <<if $control is undefined>> <<if $controlSaved>> <<set $control to $controlSaved>><<unset $controlSaved>> <<else>> <<set $control to $controlmax>> <</if>> <</if>> <!-- 0.3.8.2: starting season backwards compatibility check --> <<if $startingseason is undefined>> <<set $startingseason to "autumn">> <</if>> <!-- v0.3.8.6: Fixing mismatched specialtransform after losing your virginity --> <<if $demon gte 1 or $angel gte 1 or $fallenangel gte 2>> <<set $specialTransform to 1>> <<else>> <<set $specialTransform to 0>> <</if>> <!-- v0.3.8.6: Traubin overhaul --> <<if $robinTraumaMultiplier is undefined>> <<set $robinTraumaMultiplier to 1>> <</if>> <<if $robinSeen is undefined>> <<set $robinSeen to []>> <</if>> <<if !$robinTattoo>> <<set $robinTattoo to []>> <</if>> <<if $robinPunishments is undefined>> <<set $robinPunishments to []>> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gt 0>> <<set $robinPunishments.pushUnique("docks")>> <<set $robinLastPunishment to "docks">> <</if>> <</if>> <<if $robinmissing is undefined>> <<set $robinmissing to 0>> <<elseif $robinmissing is 1>> <<set $robinmissing to "docks">> <<set $robinLastPunishment to "docks">> <</if>> <<if $baileypaychain is undefined>> <<set $baileypaychain to 0>> <</if>> <<if $NPCList[0].index is undefined>> <<for _i to 0; _i lt $NPCList.length; _i++>> <<set $NPCList[_i].index to _i>> <</for>> <</if>> <!-- v0.3.8.6: Awarding the "Robin's Song" feat to players who missed it --> <<if $NPCName[$NPCNameList.indexOf("Robin")].cdquest gte 7>> <<earnFeat "Robin's Song">> <</if>> <!-- v0.3.8.6: Kylar rework --> <<if $kylar.fameStage is undefined>> <<set $kylar.fameStage to 0>> <</if>> <!-- v0.3.9.0: update --> <<if $pregnancyspeechdisable is undefined>> <<set $pregnancyspeechdisable to "f">> <</if>> <<if $stray_happiness is undefined>> <<set $stray_happiness to 50>> <</if>> <!-- v0.3.9.2: Wardrobe teleport error fix --> <<if $clothes_choice isnot undefined and !["Clothing Shop", "Forest Shop", "School Library Shop", "Adult Shop Store"].includes($passage)>> <<unset $clothes_choice>> <</if>> <!-- v0.3.9.3: Robin pillory bug --> <<if $robinPillory and $robinPillory.danger gt 15>> <<unset $robinPillory>> <</if>> <!-- v0.3.9.3: Heterochromia disablable --> <<if $transformationParts.cat.heterochromia is undefined>> <<if $cat gte 7>> <<set $transformationParts.cat.heterochromia to "default">> <<else>> <<set $transformationParts.cat.heterochromia to "disabled">> <</if>> <</if>> <!-- v0.3.9.3: customColors 'value' property added --> <<if $objectVersion.customColors lt 5 or $objectVersion.customColors is undefined>> <<if $customColors.value is undefined>> <<set $customColors.value to {primary:100, secondary:100}>> <</if>> <<set $objectVersion.customColors to 5>> <</if>> <!-- v0.3.9.3: $retrieveShopCustomColor added // used for shop colour sliders --> <<if $retrieveShopCustomColor is undefined or $retrieveShopCustomColor isnot {}>> <<set $retrieveShopCustomColor to {}>> <</if>> <<if !$objectVersion.transformations>> <<set $_demon to $transformationParts.demon>> <<set $_tfConverter to { blue: { type: 'default', colour: { h: 240, s: 100, l: 50 } }, lime: { type: 'default', colour: { h: 90, s: 100, l: 50 } }, red: { type: 'default', colour: { h: 0, s: 100, l: 50 } }, yellow: { type: 'default', colour: { h: 55, s: 100, l: 50 } }, pink: { type: 'succubus', colour: { h: 320, s: 100, l: 50 } } }>> <<set $_demonHorn to $_tfConverter[$transformationParts.demon.horns]>> <<if typeof $_demonHorn === 'object'>> <<set $_demon.horns to $_demonHorn.type>> <<set $_demon.horns_colour to $_demonHorn.colour>> <</if>> <<set $_demonWings to $_tfConverter[$transformationParts.demon.wings]>> <<if typeof $_demonWings === 'object'>> <<set $_demon.wings to $_demonWings.type>> <<set $_demon.wings_colour to $_demonWings.colour>> <</if>> <<set $_demonTail to $_tfConverter[$transformationParts.demon.tail]>> <<if typeof $_demonTail === 'object'>> <<set $_demon.tail to $_demonTail.type>> <<set $_demon.tail_colour to $_demonTail.colour>> <</if>> <<set $objectVersion.transformations to 0>> <</if>> <!-- v0.3.10.0 update --> <<if $leftarmbruise is undefined>> <<set $leftarmbruise to 0>> <<set $rightarmbruise to 0>> <</if>> <<if $urinestat is "undefined">> <<set $urinestat to 0>> <</if>> <<if $hypnosis_traits is undefined>> <<set $hypnosis_traits to {}>> <</if>> <!-- v0.3.10.0 farm wage fix --> <<if $farm and $farm.wage gte 1500>> <<set $farm.wage to $farm.wage / 100>> <</if>> <!-- v0.3.10.1: Kylar dominance --> <<if $NPCName[$NPCNameList.indexOf("Kylar")].dom gte 1 and ($bus isnot "kylarmanor" or $syndromekylar is 1)>> <<npcincr Kylar dom -100>> <</if>> <!-- v0.3.10.3: fix for Kylar being initialized weirdly in combat after a prior bug set kylar's NPCName data weirdly --> <<if _version lte 31003>> <<set _kylar to $NPCName[$NPCNameList.indexOf("Kylar")]>> <<if _kylar.penis isnot "none">> <<set _kylar.penis to "clothed">> <</if>> <<if _kylar.vagina isnot "none">> <<set _kylar.vagina to "clothed">> <</if>> <<run delete _kylar.lefthand>> <<run delete _kylar.righthand>> <</if>> <!-- v0.3.10.4: New character lighting variables --> <<if $imgLighten != undefined>> <<set $lightSpotlight to 0.2>> <<set $lightGradient to 0>> <<set $lightGlow to 0>> <<set $lightFlat to 0>> <<set $lightCombat to 0.2>> <<set $lightTFColor to 0.2>> <<if $imgLighten == "imgLighten">> <<set $lightFlat to 0.5>> <<elseif $imgLighten == "imgLighten2">> <<set $lightFlat to 1>> <</if>> <<unset $imgLighten>> <</if>> <<if $estatePersistent and !$estatePersistent.markedCards>> <<set $estatePersistent.markedCards = new Set()>> <<set $estatePersistent.newDeckTimer = 3>> <</if>> <!-- v0.3.10: blackjack update --> <<initEstatePersistent>> <!-- v0.3.10.5: Kylar scene viewer scenes --> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "prison">> <<set $kylarSeen.pushUnique("basement")>> <</if>> <!-- v0.3.10.5: Hypnotic flaunting --> <<if $uncomfortable.hypnosis is undefined>> <<set $uncomfortable.hypnosis to true>> <</if>> <!-- v0.3.10.5: nectar bodyliquid --> <<if $player.bodyliquid.neck.nectar is undefined>> <<for _bodypart range setup.bodyliquid.bodyparts>> <<set $player.bodyliquid[_bodypart].nectar to 0>> <</for>> <</if>> <<unset $goobodycount, $semenbodycount, $liquidbodycount>> <!-- v0.3.10.5/0.3.11.0: Overall school performance fix --> <<if _version lte 31100>> <<run ["science", "maths", "english", "history"].forEach( skill => { V[skill] = [0,100,200,400,700,1000].select(V[skill + "trait"] + 1); })>> <<set $school to $science + $english + $maths + $history>> <</if>> <!-- v0.3.11.0: Dancing Fixes --> <<if _version lte 31100 and $dancing is 1>> <<if $dance_place is undefined>> <<set $dance_place to 1>> <</if>> <<set $dance_place -= 1>> <</if>> <!-- v0.3.11.0: Combat images --> <<if $combatimages is undefined>> <<set $combatimages to $images>> <</if>> <!-- v0.3.10.0/v0.3.10.1/0.3.11.0 NaN variables fix --> <<if _version lte 31100>> /*Check to see if these variables are NaN. If they are, reset them to 0*/ <<run ["stress", "drugged", "drunk", "hallucinogen", "milk_amount", "orgasmcount", "urinestat", "traumagain", "stressgain", "traumasaved", "stresssaved", "enemyanger", "enemytrust", "turnCount"].forEach( v => V[v] ? true : V[v] = 0)>> <</if>> <!-- v0.3.11.4 --> <<if $outfitTmp is undefined>> <<set $outfitTmp to {}>> <</if>> <!-- v0.3.11.4 - Remove $crimemax --> <<if $crimemax isnot undefined>> <<unset $crimemax>> <</if>> <!-- v0.3.11.4 options rework --> <<if $options is undefined>> <<set $options to { neverNudeMenus: $neverNudeMenus !== undefined ? $neverNudeMenus : false, autosaveDisabled: $autosaveDisabled !== undefined ? $autosaveDisabled : false, showCaptionText: $showCaptionText !== undefined ? $showCaptionText : true, sidebarRenderer: $sidebarRenderer !== undefined ? $sidebarRenderer : "canvas", sidebarStats: $sidebarStats && ["disabled", "limited", "all"].includes($sidebarStats) ? $sidebarStats : "disabled", sidebarTime: $sidebarTime && ["disabled", "top", "bottom"].includes($sidebarTime) ? $sidebarTime : "disabled", combatControls: $combatControls !== undefined ? $combatControls : "radio", targetYourself: $targetYourself !== undefined ? $targetYourself : false, scrollRemember: $scroll_remember !== undefined ? $scroll_remember : false, mapMovement: $map.movement !== undefined ? $map.movement : true, mapLegacy: $map.legacy !== undefined ? $map.legacy : false, mapMarkers: $map.markers !== undefined ? $map.markers : false, mapTop: $map.top !== undefined ? $map.top : false, images: $images !== undefined && StartConfig.enableImages !== false ? $images : 0, combatImages: $combatimages !== undefined && StartConfig.enableImages !== false ? $combatimages : 0, bodywritingImages: $bodywritingImages !== undefined ? $bodywritingImages : true, silhouetteEnabled: $silhouettedisable !== undefined ? $silhouettedisable === "f" : true, tanImgEnabled: $skinColor.tanImgEnabled !== undefined ? $skinColor.tanImgEnabled !== "f" : true, tanningEnabled: $skinColor.tanningEnabled !== undefined ? $skinColor.tanningEnabled === "f" : true, sidebarAnimations: $sidebarAnimations !== undefined ? $sidebarAnimations : true, blinkingEnabled: $blinkingdisable !== undefined ? $blinkingdisable === "f" : true, combatAnimations: $combatAnimations !== undefined ? $combatAnimations : true, halfClosedEnabled: $halfcloseddisable !== undefined ? $halfcloseddisable === "f" : true, characterLightEnabled: true, lightSpotlight: $lightSpotlight !== undefined ? $lightSpotlight : 0.2, lightGradient: $lightGradient !== undefined ? $lightGradient : 0.1, lightGlow: $lightGlow !== undefined ? $lightGlow : 0.1, lightFlat: $lightFlat !== undefined ? $lightFlat : 0, lightCombat: $lightCombat !== undefined ? $lightCombat : 0.2, lightTFColor: $lightTFColor !== undefined ? $lightTFColor : 0.2, maxStates: $maxStates !== undefined ? $maxStates : 1, numpad: $numpad !== undefined ? $numpad : false, newWardrobeStyle: $newWardrobeStyle !== undefined ? $newWardrobeStyle : true, useNarrowMarket: $useNarrowMarket !== undefined ? $useNarrowMarket : false, skipStatisticsConfirmation: $skipStatisticsConfirmation !== undefined ? $skipStatisticsConfirmation : false, showDebugRenderer: $showDebugRenderer !== undefined ? $showDebugRenderer : !!StartConfig.debug, };>> <</if>> <!-- v0.3.11.4 creampie.npc.penis and tentacle fix --> <!-- IMPORTANT NOTE: please REMOVE this section if these stats come back into use --> <<if _version lte 31104>> <<run delete $sexStats.creampie.npc.penis>> <<run delete $sexStats.creampie.npc.tentacle>> <!-- Fixing most named npcs missing all of their virginities --> <!-- Resetting all virginities to defaults, keeping virginities already taken by player --> <<if $NPCName[$NPCNameList.indexOf("Jordan")].virginity.penile is false>> <<for $_i to 0; $_i lt $NPCNameList.length; $_i++>> <<set $_takenVirginities to []>> <<for $_virginity, $_status range $NPCName[$_i].virginity>> <<if $_status is "player">> <<set $_takenVirginities.push($_virginity)>> <</if>> <</for>> <<if $NPCNameList[$_i] is "Sydney">> <<set $NPCName[$_i].virginity to {"anal": true, "oral": true, "penile": true, "vaginal": true, "handholding": true, "temple": true, "kiss": true}>> <<else>> <<initNNPCVirginity $_i>> <</if>> <<set $_takenVirginities.forEach(taken => $NPCName[$_i].virginity[taken] = "player")>> <</for>> <</if>> <!-- Fix for saves where people were able to change wraith's gender --> <<if $per_npc.wraith and $per_npc.wraith.pronoun isnot "i">> <<set $per_npc.wraith.pronoun to "i">> <<generatePronouns $per_npc.wraith>> <</if>> <</if>> <!-- v0.3.11.4 $tirednessmax change to C.tiredness.max --> <<if $tirednessmax>> <<unset $tirednessmax>> <</if>> <!-- v0.3.11.4 - Add $makeup.mascara_running --> <<if $makeup.mascara_running is undefined>> <<set $makeup.mascara_running = 0>> <</if>> <!-- v0.3.11.4 - Remove defunct vars --> <<if $npcdescription isnot undefined>> <<unset $npcdescription>> <</if>> <<if $currentOverlay isnot undefined>> <<unset $currentOverlay>> <</if>> <!-- v0.3.11.4 New pepper spray display --> <<if $options.pepperSprayDisplay is undefined>> <<set $options.pepperSprayDisplay to "sprays">> <</if>> <<prison_feat_check>> <!-- v0.3.12.1: Changing room refactor --> <<if $bus is "girls" or $bus is "boys">> <<set $changingRoomGender to $bus>> <</if>> <!-- v.0.3.12.1 Fix classroom attendance vars --> <<if _version lte 31201>> <<set $scienceattended to $scienceattended || 0>> <<set $mathsattended to $mathsattended || 0>> <<set $englishattended to $englishattended || 0>> <<set $historyattended to $historyattended || 0>> <<set $swimmingattended to $swimmingattended || 0>> <</if>> <!-- v0.3.12.3 Fix heterochromia --> <<if V.custom_eyecolours.findIndex(i => i.variable === "cat_tf_stage_-1_left") !== -1>> <!-- if there's objects with a bugged variable --> <<script>> /* re-create custom eyecolours without broken variables */ const repairedEyeColours = []; V.custom_eyecolours.forEach(c => c.variable.startsWith("cat_tf") || repairedEyeColours.push(c)); V.custom_eyecolours = repairedEyeColours; /* regenerate cat eye stages from "natural" eye colour (selected at game start) while preserving the current colours */ const lEC = V.leftEyeColour; const rEC = V.rightEyeColour; V.leftEyeColour = V.eyeselect; V.rightEyeColour = V.eyeselect; determineCatEyeStages(); V.leftEyeColour = lEC; V.rightEyeColour = rEC; <</script>> <</if>> <<if $parasitepregdisable is undefined>> <<set $parasitepregdisable to $analpregdisable>> <<unset $analpregdisable>> <</if>> <!-- v0.3.12.4 --> <<if $options.closeButtonMobile is undefined>> <<set $options.closeButtonMobile to false>> <</if>> <!-- v0.3.12.4: Wraith Compound scene/canvasmodel override --> <<if $modeloptionsOverride is undefined>> <<set $modeloptionsOverride to {}>> <</if>> <!-- v0.3.12.4: pubfame --> <<if $pub_task_stat is undefined>> <<set $pub_task_stat to 0>> <</if>> <!-- v0.3.12.4: semen swallowing framework --> <<if $semenswallowedstat is undefined>> <<set $semenswallowedstat to 0>> <<set $animalsemenswallowedstat to 0>> <</if>> <<if $options.passageCount is undefined>> <<set $options.passageCount to "disabled">> <<set $options.playtime to false>> <</if>> <!-- v0.3.12.4 Sensitivity overhaul changes --> <<if $mouthsensitivity is undefined>> <!-- Initialise new sensitivities --> <<set $mouthsensitivity to 1>> <<set $bottomsensitivity to 1>> <!-- Map old sensitivity values (1-6) to new range (1-4), with step 0.25 --> <<set $breastsensitivity to Math.floor(4 + ($breastsensitivity - 1) * 12 / 5) / 4>> <<set $genitalsensitivity to Math.floor(4 + ($genitalsensitivity - 1) * 12 / 5) / 4>> <</if>> <!-- v0.3.12.4 Wraith update --> <<if !$wraith>> <<set $wraith to {"state": "", "init": 0}>> <<elseif $wraith.init is undefined>> <<set $wraith.init to 1>> <<set $wraith.days to 0>> <</if>> <<if $per_npc.wraith>> <<if $wraithAnger>> <<set $wraithAngerCooldown to $wraithAnger>> <<unset $wraithAnger>> <</if>> <<initnpc "Ivory Wraith">> <<run ["pronouns", "pronoun", "gender", "pregnancyAvoidance", "vagina", "penis", "clothes", "chest", "skincolour", "breastsize", "breastsdesc", "breastdesc", "penisdesc", "penissize", "trust", "type"].forEach(s => C.npc["Ivory Wraith"][s] = clone($per_npc.wraith[s]))>> <<set C.npc["Ivory Wraith"].lust to 0>> <<if $wraith.state is "haunt">> <<set C.npc["Ivory Wraith"].lust to 20>> <<if ($wraithPrison and $wraithPrison.vision) or Object.keys(V.feats.currentSave).includes("Schism")>> <<set $wraithPrison.vision to true>> <<set C.npc["Ivory Wraith"].lust -= 5>> <</if>> <</if>> <<if $wraithAngerCooldown>> <<set C.npc["Ivory Wraith"].lust += 3>> <</if>> <<set C.npc["Ivory Wraith"].lust = Math.clamp(C.npc["Ivory Wraith"].lust, 0, 20)>> <<clearNPC "wraith">> <<if $NPC_names_m.includes("Ivory Wraith") or $NPC_names_f.includes("Ivory Wraith")>> <<run delete $NPC_names_m["Ivory Wraith"]>> <<run delete $NPC_names_f["Ivory Wraith"]>> <</if>> <<if $wraith.state and !$wraith.days>> <<set $wraith.days to ($days - 60)>> <</if>> <</if>> <!-- To update the player and named npc pregnancy objects from numbers to a single array --> <<if $sexStats.vagina.pregnancy.fetus is undefined or $sexStats.anus.pregnancy.fetus is undefined or $sexStats.anus.pregnancy.type is undefined or $sexStats.anus.pregnancy.nonCycleRng is undefined or !Array.isArray($sexStats.vagina.sperm) or !$parentList>> <<physicalAdjustmentsInit>> <</if>> <<if !$pregnancytype>> <<set $cycledisable to "f">> <<set $pregnancytype to "realistic">> <</if>> <<if $adultshopunlocked and $adultshopcontribution>> <<earnFeat "Opened Pandoras Box">> <<if $adultshopcontribution gte 11>> <<earnFeat "Opened Pandoras Cocks">> <</if>> <</if>> <<if $baseVaginalPregnancyChance>> <<set $basePlayerPregnancyChance to $baseVaginalPregnancyChance>> <<unset $baseVaginalPregnancyChance>> <</if>> <<if $insecurity_pregnancy is undefined>> <<set $insecurity_pregnancy to 0>> <<set $acceptance_pregnancy to 0>> <</if>> /* For saves where it was set to undefined */ <<if $sciencemissed is undefined>> <<set $sciencemissed to 0>> <<set $mathsmissed to 0>> <<set $englishmissed to 0>> <<set $historymissed to 0>> <<set $swimmingmissed to 0>> <</if>> /* To correct some bad math that let it get into the negatives */ <<if Math.min($sciencemissed,$mathsmissed,$englishmissed,$historymissed,$swimmingmissed) lt 0>> <<set $_min to Math.min($sciencemissed,$mathsmissed,$englishmissed,$historymissed,$swimmingmissed)>> <<set $sciencemissed -= $_min>> <<set $mathsmissed -= $_min>> <<set $englishmissed -= $_min>> <<set $historymissed -= $_min>> <<set $swimmingmissed -= $_min>> <</if>> /* Attempt to sync up individual lessons missed with $lessonmissed */ <<set $_totalMissed to $sciencemissed + $mathsmissed + $englishmissed + $historymissed + $swimmingmissed>> <<if $_totalMissed gt $lessonmissed>> <<set $lessonmissed to $_totalMissed>> <<elseif $_totalMissed lt $lessonmissed>> <<set $_totalToAdd to $lessonmissed - $_totalMissed>> <<set $_toAdd to Math.ceil($_totalToAdd / 5)>> <<if $_totalToAdd gt 0>> <<set $sciencemissed += $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <<set $_totalToAdd -= $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <</if>> <<if $_totalToAdd gt 0>> <<set $mathsmissed += $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <<set $_totalToAdd -= $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <</if>> <<if $_totalToAdd gt 0>> <<set $englishmissed += $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <<set $_totalToAdd -= $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <</if>> <<if $_totalToAdd gt 0>> <<set $historymissed += $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <<set $_totalToAdd -= $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <</if>> <<if $_totalToAdd gt 0>> <<set $swimmingmissed += $_totalToAdd>> <</if>> <</if>> <<if $wolfstate is "hunt" and $huntstate isnot "success">><<set $huntstate to "ongoing">><</if>> <</widget>> <<widget "backComp">> <!-- v0.3.12.4 $daily object --> <<run dailyConvert()>> <<if _version lte 30408>>/* DO NOT INCREMENT */ /* 0.3.4.8 is the last version that should need the old vvu */ /* for versions <= 0.3.4.8, run old version handler */ <<variablesVersionUpdate>> <</if>> <<if $saveVersions.last() isnot StartConfig.version>> <<set $saveVersions.push(StartConfig.version)>> <</if>> /* * * * * * * * * * * * * * * * * * * * * * * * new backwards compatibility code goes here */ /* Code that should not be moved into a check like above */ <<set $runWardrobeSanityChecker to true>> <<if $objectVersion.updateClothes lt 41 or $objectVersion.updateClothes is undefined>> <<updateClothes>> <<if $objectVersion.updateClothes lt 38>> <!-- V0.4.0.7 return items stuck in $store without proper .location --> <<run for (const slot in V.store) V.store[slot].forEach(i => { if (i.location === 0) i.location = "getBack" })>> <<storeon "getBack" "return">> <</if>> <<if $objectVersion.updateClothes lt 40>> <!--Should'nt need to re-run that often--> <<run clothesDataTrimmerLoop()>> <</if>> <<set $objectVersion.updateClothes to 41>> <!--If you have added any `colour_combat` or `accessory_colour_combat` to clothes that need their `colour` or `accessory_colour`, this will clear them. Remove `colour_combat` or `accessory_colour_combat` where this is the case, they are independant so `colour_combat` will only clear `colour`--> <</if>> <<if $objectVersion.specialClothes lt 14 or $objectVersion.specialClothes is undefined>> <<specialClothesSetup>> <<specialClothesUpdate>> <<set $objectVersion.specialClothes to 14>> <</if>> <<if $objectVersion.museumAntiques lte 14 and $museumAntiques.antiques.antiquewhitescrystal isnot undefined>> <<run delete $museumAntiques.antiques.antiquewhitescrystal>> <</if>> <<if $objectVersion.museumAntiques lt 16 or $objectVersion.museumAntiques is undefined>> /*Moved undefined checks for new antiques to the widget below*/ <<updateMuseumAntiques>> <<set $objectVersion.museumAntiques to 15>> <</if>> <<pregnancyVar>> <<updateNewNamedNpcs>> <!-- Jimmy: Reset NPC slots if necessary by checking .type === 0 Old versions prior to 3.4.* did not have empty slots properly set to baseNPC. --> <<for $_i = 0; $_i < $NPCList.length; $_i++>> <<if $combat isnot 1>> <<if $NPCList[$_i].type is 0>> <<set $NPCList[$_i] to clone(setup.baseNPC)>> <</if>> <<elseif $NPCList[$_i].active is "active">> <<set $NPCList[$_i].type to (typeof $NPCList[$_i].type isnot "string" ? "human" : $NPCList[$_i].type)>> <</if>> <</for>> <!-- Jimmy: Run updater for EventSystem. Only runs if behind on schema, and if $event exists. --> <<run EventSystem.update()>> <!-- v0.3.6.2: Updating NPC clothing when needed --> <<if $objectVersion.npcClothes lt 1 or $objectVersion.npcClothes is undefined>> <<set $objectVersion.npcClothes to 1>> <<if $halloween is 1 and $robinmissing is 0 and $hour gte 16 and $hour lt 19 and $monthday is 31 and $halloween_robin_costume and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>> <<if !$NPCName[$NPCNameList.indexOf("Robin")].outfits>> <<initNNPCClothes "Robin">> <</if>> <<if !$NPCName[$NPCNameList.indexOf("Robin")].outfits.includes($halloween_robin_costume)>> <<addNNPCOutfit "Robin" $halloween_robin_costume>> <</if>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "prison">> <<if !$NPCName[$NPCNameList.indexOf("Kylar")].outfits>> <<initNNPCClothes "Kylar">> <</if>> <<if !$NPCName[$NPCNameList.indexOf("Kylar")].outfits.includes("prisonJumpsuit")>> <<addNNPCOutfit "Kylar" "prisonJumpsuit">> <</if>> <</if>> <!-- Bestow clothing to any active NPCs--> <<if $NPCList isnot undefined and !$NPCList[0].clothes>> <<for _i = 0; _i < $NPCList.length; _i++>> <<if $NPCList[_i].type>> <<if $NPCList[_i].type is "human">> <<npcClothesType $NPCList[_i] "default">> <<else>> <<npcClothesType $NPCList[_i] "naked">> <</if>> <</if>> <</for>> <</if>> <<for $_key, $_npc range $per_npc>> <<if $_npc>> <!-- Bestow clothing to persistent NPCs--> <<if !$_npc.clothes>> <<if ["anxious_guard", "methodical_guard", "relaxed_guard", "veteran_guard"].includes($_key)>> <<npcClothesType $per_npc[$_key] "security">> <<elseif ["scarred_inmate", "tattooed_inmate"].includes($_key)>> <<npcClothesType $per_npc[$_key] "prison">> <<elseif ["tower_creature"].includes($_key)>> <<npcClothesType $per_npc[$_key] "naked">> <<elseif ["farm_tower_guard"].includes($_key)>> <<npcClothesName $per_npc[$_key] "wildsFlannel">> <<elseif ["prison_intro_officer"].includes($_key)>> <<npcClothesType $per_npc[$_key] "police">> <<elseif ["pinch"].includes($_key)>> <<npcClothesType $per_npc[$_key] "robinGiftChristmas">> <<elseif ["wraith"].includes($_key)>> <<npcClothesType $per_npc[$_key] "Wraith">> <<else>> <<npcClothesType $per_npc[$_key] "default">> <</if>> <</if>> <</if>> <</for>> <</if>> <!-- v0.3.8.2: fix for cursed clothing being present in the player's wardrobes --> <<if Object.keys($wardrobe).some(slot => Object.values($wardrobe[slot]).some(clothing => clothing.cursed))>> <<run Object.keys($wardrobe).forEach(slot => { if (slot is "space") return; $wardrobe[slot] = $wardrobe[slot].filter(clothing => clothing.cursed is 0); })>> <<run Object.keys($wardrobes).forEach(location =>{ if (location is "shopReturn" || location is "wardrobe") return; Object.keys($wardrobes[location]).forEach(slot => { if (["isolated", "name", "shopSend", "space", "transfer", "unlocked"].includes(slot)) return; $wardrobes[location][slot] = $wardrobes[location][slot].filter(clothing => clothing.cursed === 0); }) })>> <</if>> <<npcPregnancyUpdater>><!--Has checks to make sure it only changes data when required, don't block behind a check--> <<if _version lt 40000>>/* DO NOT INCREMENT */ /* 0.4.0.0 is the last version that should need the old vvu */ /* for versions <= 0.4.0.0, run old version handler */ <<variablesVersionUpdate2>> <</if>> /* End of Code that should not be moved */ <!-- v0.3.6.2: cow update - ToDo: Move to variables-static --> <<set $BeastList to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk","cow","spider"]>> <!-- Will navigate to V.makeup.eyelenses, and attempt to turn that into the proper object this time. Needs configing if it can be moved to `variablesVersionUpdate2`--> <<run restructureEyeColourVariable()>> <!-- v0.3.8.6: furniture update --> <<run Furniture.update(true)>> <!-- v0.3.8.6: Sydney Rite of Promise protects PC's angel TF --> <!-- !! Readjust after marriage is added !! --> <<if $templePromised isnot "" and $player.virginity.vaginal is true and $player.virginity.penile is true>> <<set $virginityProtected to true>> <</if>> <!-- <= v0.3.8.6: fame object --> <<if !$objectVersion.fame>> <<if typeof $fame isnot "object">> <<set $fame to { exhibitionism: $fameexhibitionism, prostitution: $fameprostitution, bestiality: $famebestiality, sex: $famesex, rape: $famerape, good: $famegood, business: $famebusiness, scrap: $famescrap, pimp: $famepimp, social: $famesocial, model: $famemodel, pregnancy: $famepregnancy }>> <<if $statFreeze and !$frozenValues>> <!-- For scenes like Janet and Raul, Pinch, or the Schism --> <<set $real_fame to { exhibitionism: $real_fameexhibitionism, prostitution: $fameprostitution, bestiality: $famebestiality, sex: $real_famesex, rape: $real_famerape, good: $famegood, business: $famebusiness, scrap: $real_famescrap, pimp: $famepimp, social: $famesocial, model: $famemodel, pregnancy: $famepregnancy }>> <</if>> <<unset $fameexhibitionism>> <<unset $fameprostitution>> <<unset $famebestiality>> <<unset $famesex>> <<unset $famerape>> <<unset $famegood>> <<unset $famebusiness>> <<unset $famescrap>> <<unset $famepimp>> <<unset $famesocial>> <<unset $famemodel>> <<unset $famepregnancy>> <<unset $real_fameexhibitionism>> <<unset $real_famesex>> <<unset $real_famerape>> <<unset $real_famescrap>> <<if $park_fame is undefined>> <<set $park_fame to $famepark>> <<unset $famepark>> <</if>> <</if>> <<set $objectVersion.fame to 1>> <</if>> <!-- This patch makes sure certain properties exist in $fame. Defaults to 0. --> <<if $objectVersion.fame is 1>> <<set $_keys to [ 'exhibitionism', 'prostitution', 'bestiality', 'sex', 'rape', 'good', 'business', 'scrap', 'pimp', 'social', 'model', 'pregnancy' ]>> <<for $_key range $_keys>> <<if $fame[$_key] eq null>> <<set $fame[$_key] to 0>> <</if>> <</for>> <<set $objectVersion.fame to 2>> <</if>> <!-- This patch checks existing properties of $fame for non-numeric values, and assigns them a default of 0. --> <<if $objectVersion.fame is 2>> <<for $_key, $_val range $fame>> <<if typeof $_val isnot 'number' or $_val is NaN>> <<set $fame[$_key] to 0>> <</if>> <</for>> <<set $objectVersion.fame to 3>> <</if>> <!-- <= v0.3.8.6: Modeling rework --> <<if typeof $photo is 'object'>> <<script>> const photo = V.photo; const versions = V.objectVersion; if (versions.photo === undefined) { versions.photo = 0; } switch (versions.photo) { case 0: if (typeof photo.fame_stage === 'number') { photo.audienceSize = Math.ceil(photo.fame_stage / 2); photo.timesWithThisAudienceSize = ((photo.fame_stage - 1) % 2) + 1; } else { photo.audienceSize = 1; photo.timesWithThisAudienceSize = 0; } delete photo.fame_stage; if (typeof photo.money !== 'number' || Number.isNaN(photo.money)) { photo.money = 450; } versions.photo = 1; } <</script>> <</if>> <!-- v0.3.13.0 Persistent NPCs stealing the Wraith's name --> <<if $NPC_names_m.includes("Ivory Wraith") or $NPC_names_f.includes("Ivory Wraith")>> <<set $NPC_names_m.delete("Ivory Wraith")>> <<set $NPC_names_f.delete("Ivory Wraith")>> <</if>> <<if Object.values($per_npc).some(npc => npc.name is "Ivory Wraith")>> <<for _i, _npc range $per_npc>> <<if $per_npc[_i].name is "Ivory Wraith">> <<set $per_npc[_i].name to ($per_npc[_i].pronoun is "m" ? $NPC_names_m.pluck() : $NPC_names_f.pluck())>> <</if>> <</for>> <</if>> <!-- v0.3.13.0 Fixed Landry forgetting about Mickey --> <<if $police_hack gte 4>> <<set $mickeyPub to 2>> <</if>> <!-- v0.3.13.3 Schism unset fix --> <<if $schism>> <<unset $schism>> <</if>> <!-- v0.3.13.5 --> <<if $zoom isnot undefined>> <<set $options.zoom to $zoom>> <<unset $zoom>> <</if>> <<if $options.zoom is undefined>> <<set $options.zoom to 100>> <</if>> <<if $numberify_enabled isnot undefined>> <<set $options.numberify_enabled to $numberify_enabled>> <<unset $numberify_enabled>> <</if>> <<if $options.numberify_enabled is undefined>> <<set $options.numberify_enabled to 1>> <</if>> <<if $timestyle isnot undefined>> <<set $options.timestyle to $timestyle>> <<unset $timestyle>> <</if>> <<if $options.timestyle is undefined>> <<set $options.timestyle to "military">> <</if>> <<if $oldclock isnot undefined>> <<set $options.oldclock to $oldclock>> <<unset $oldclock>> <</if>> <!-- v0.3.13.5 Impreg fame in fame object --> <<if $fame.impreg is undefined>> <<set $fame.impreg to 0>> <</if>> <!-- v0.3.13.5 Condom sidebar display --> <<if $options.condomsDisplay is undefined>> <<set $options.condomsDisplay to "standard">> <<set $options.traitOverlayFormat to "table">> <</if>> <!-- v0.3.13.5 Deprecated Code and Bodysize Fix --> <<if !$bodysize>> <<switch $physiquesize>> <<case 6000>><<set $bodysize to 0>> <<case 10000>><<set $bodysize to 1>> <<case 12000>><<set $bodysize to 2>> <<case 16000>><<set $bodysize to 3>> <<default>><<set $bodysize to 2>><<set $physiquesize to 12000>> <</switch>> <</if>> <!-- v0.3.13.5 undefined fringe colour --> <<if $hairfringecolour is undefined>> <<set $hairfringecolour to $haircolour>> <</if>> <!-- v0.3.13.5 Nightmares ruining angel TF --> <<if $activeNightmare and $real_transformationParts is undefined>> <<set $real_angel to $angel>> <<set $real_angelbuild to $angelbuild>> <<set $real_fallenangel to $fallenangel>> <<set $real_transformationParts to clone($transformationParts)>> <<set $real_purity to $purity>> <</if>> <!-- v0.3.13.5 Pregnancy Utilities --> <<if $storedNPCs is undefined>> <!-- Separated object for compressing NPCs --> <<set $storedNPCs to {}>> <!-- Timer for events at the nursery --> <<if $home_event_ward_timer is undefined>> <<set $home_event_ward_timer to 3>> <<set $home_event_ward_timer to 0>> <</if>> <!-- Default condom setting --> <<if $condomLvl is undefined>> <<set $condomLvl to 3>> <</if>> <!-- Condom object for when more condom types are implemented --> <<if $player.inventory and !$player.inventory.condoms>> <<set $player.inventory.condoms to {}>> <</if>> <!-- Clears unused values, establishes debug values --> <<if $condomchance>> <<set $condomChance to 60>> <<set $condomUseChanceRape to 33>> <<set $condomUseChanceCon to 83>> <<unset $condomchance>> <<unset $condomautochance>> <</if>> <!-- Old testing variable I forgot to clear --> <<unset $test>> <</if>> <!-- v0.3.13.5 Save compression --> <<if $compressSave is undefined>> <<set $compressSave to true>> <</if>> <!-- v0.3.13.5 Two-tone hair --> <<if $hairColourStyle is undefined>> <<set $hairColourStyle to "simple">> <<set $hairColourGradient to { style: "split", colours: ["red", "black"]}>> <</if>> <<if $hairFringeColourStyle is undefined>> <<set $hairFringeColourStyle to "simple">> <<set $hairFringeColourGradient to { style: "split", colours: ["red", "black"]}>> <</if>> <!-- v0.3.13.5 Whitney rescued state removal and pillory state addition --> <<if C.npc.Whitney.state is "rescued">> <<set $whitneyrescued to true>> <<set C.npc.Whitney.state to "active">> <</if>> <<if $pillory_tenant.special.name is "Whitney" and C.npc.Whitney.state isnot "pillory">> <!-- Making "pillory" a state means that whitney's state shouldn't be anything but "pillory" when they're locked up --> <<set C.npc.Whitney.state to "pillory">> <</if>> <!-- v0.3.13.5 NPC Skin simplification --> <<if $whitechance>> <<unset $whitechance>> <<unset $whitechanceselector>> <<unset $blackchanceselector>> <<for $_i to 0; $_i lt $NPCNameList.length; $_i++>> <<if $NPCName[$_i].init is 1 and !$NPCName[$_i].skincolour>> <<if random(1, 100) lte $blackchance>> <<set $NPCName[$_i].skincolour to "black">> <<else>> <<set $NPCName[$_i].skincolour to "white">> <</if>> <</if>> <</for>> <<if C.npc["Ivory Wraith"].init is 1>> <<set C.npc["Ivory Wraith"].skincolour to "ghost">> <</if>> <<for $_s to 0; $_s lt $NPCList.length; $_s++>> <<if $NPCList[$_s].health and !$NPCList[$_s].skincolour>> <<if $NPCList[$_s].fullDescription is $npc[$_s]>> <<set $NPCList[$_s].skincolour to C.npc[$npc[$_s]].skincolour>> <<else>> <<if random(1, 100) lte $blackchance>> <<set $NPCList[$_s].skincolour to "black">> <<else>> <<set $NPCList[$_s].skincolour to "white">> <</if>> <</if>> <</if>> <</for>> <</if>> <!-- v0.3.13.5 disable old renderer settings --> <<if $options.sidebarRenderer is "both" or $options.sidebarRenderer is 'img'>> <<set $options.sidebarRenderer to 'canvas'>> <</if>> <!-- v0.3.13.5 English play event and some passage renames--> <<if $englishPlay is undefined>> <<set $englishPlay to "none">> <</if>> <!-- v0.3.13.5 disable combat animations on mobile due to system breakdown.--> <!-- ToDo: Canvas, revert in future update when combat is updated to canvas renderer --> <<if Browser.isMobile.any() and $options.combatAnimations is true and $combatFix is undefined>> <<set $combatFix to 1>> <<set $options.combatAnimations to false>> <</if>> <<if $debugdisable is undefined>> <<set $options.debugdisable to $debugdisable>> <<unset $debugdisable>> <</if>> <<if $masturbationtimestat isnot undefined>> <<if !$secondsSpentMasturbating>> <<set $secondsSpentMasturbating to $masturbationtimestat * 60>> <</if>> <<unset $masturbationtimestat>> <</if>> <<if $prison_scarred_done isnot undefined>> <<unset $prison_scarred_done>> <<set $daily.prison.scarredDone to true>> <</if>> <<if $prison_relaxed_spoke isnot undefined>> <<unset $prison_relaxed_spoke>> <<set $daily.prison.relaxedSpoke to true>> <</if>> <<if $prison_relaxed_greet isnot undefined>> <<unset $prison_relaxed_greet>> <<set $daily.prison.relaxedGreet to true>> <</if>> <<if $prison_anxious_spoke isnot undefined>> <<unset $prison_anxious_spoke>> <<set $daily.prison.anxiousSpoke to true>> <</if>> <<if $prison_anxious_greet isnot undefined>> <<unset $prison_anxious_greet>> <<set $daily.prison.anxiousGreet to true>> <</if>> <<if $prison_veteran_spoke isnot undefined>> <<unset $prison_veteran_spoke>> <</if>> <<if $prison_veteran_greet isnot undefined>> <<unset $prison_veteran_greet>> <<set $daily.prison.veteranGreet to true>> <</if>> <<if $prison_methodical_spoke isnot undefined>> <<unset $prison_methodical_spoke>> <<set $daily.prison.methodicalSpoke to true>> <</if>> <<if $prisonwake isnot undefined>> <<unset $prisonwake>> <<set $daily.prison.wake to true>> <</if>> <<if $prison_attention_day isnot undefined>> <<unset $prison_attention_day>> <<set $daily.prison.attentionDay to true>> <</if>> <<if $glideScared isnot undefined>> <<unset $glideScared>> <<set $daily.glideScared to true>> <</if>> <<if !$daily.school.attended>> <<set $daily.school.attended to {}>> <</if>> <<if $scienceattended isnot undefined>> <<set $daily.school.attended.science to $scienceattended == 1>> <<unset $scienceattended>> <<set $daily.school.attended.maths to $mathsattended == 1>> <<unset $mathsattended>> <<set $daily.school.attended.english to $englishattended == 1>> <<unset $englishattended>> <<set $daily.school.attended.history to $historyattended == 1>> <<unset $historyattended>> <<set $daily.school.attended.swimming to $swimmingattended == 1>> <<unset $swimmingattended>> <</if>> <<if $weekly is undefined>> <<set $weekly to { theft: {}, sewers: {} }>> <</if>> <<if $robinBrothelWeekly isnot undefined>> <<set $weekly.robinBrothel to $robinBrothelWeekly>> <<unset $robinBrothelWeekly>> <</if>> <<if $edenPreyWeekly isnot undefined>> <<set $weekly.edenPrey to $edenPreyWeekly>> <<unset $edenPreyWeekly>> <</if>> <<if $leightondancerefused isnot undefined>> <<set $weekly.leightonDanceRefused to $leightondancerefused>> <<unset $leightondancerefused>> <</if>> <<if $dancestudiotheft isnot undefined>> <<set $weekly.theft.danceStudio to $dancestudiotheft>> <<unset $dancestudiotheft>> <</if>> <<if $oceanbreezetheft isnot undefined>> <<set $weekly.theft.oceanBreeze to $oceanbreezetheft>> <<unset $oceanbreezetheft>> <</if>> <<if $stripclubtheft isnot undefined>> <<set $weekly.theft.stripClub to $stripclubtheft>> <<unset $stripclubtheft>> <</if>> <<if $clothingshoptheft isnot undefined>> <<set $weekly.theft.clothingShop to $clothingshoptheft>> <<unset $clothingshoptheft>> <</if>> <<if $adultshoptheft isnot undefined>> <<set $weekly.theft.adultShop to $adultshoptheft>> <<unset $adultshoptheft>> <</if>> <<if $hairdresserstheft isnot undefined>> <<set $weekly.theft.hairDressers to $hairdresserstheft>> <<unset $hairdresserstheft>> <</if>> <<if $tailortheft isnot undefined>> <<set $weekly.theft.tailor to $tailortheft>> <<unset $tailortheft>> <</if>> <<if $petshoptheft isnot undefined>> <<set $weekly.theft.petShop to $petshoptheft>> <<unset $petshoptheft>> <</if>> <<if $toyshoptheft isnot undefined>> <<set $weekly.theft.toyShop to $toyshoptheft>> <<unset $toyshoptheft>> <</if>> <<if $tattooparlourtheft isnot undefined>> <<set $weekly.theft.tattooParlour to $tattooparlourtheft>> <<unset $tattooparlourtheft>> <</if>> <<if $ridingschooltheft isnot undefined>> <<set $weekly.theft.ridingSchool to $ridingschooltheft>> <<unset $ridingschooltheft>> <</if>> <<if $spatheft isnot undefined>> <<set $weekly.theft.spa to $spatheft>> <<unset $spatheft>> <</if>> <<if $schoollibrarymoneytheft isnot undefined>> <<set $weekly.theft.schoolLibraryMoney to $schoollibrarymoneytheft>> <<unset $schoollibrarymoneytheft>> <</if>> <<if $infirmarydrugstheft isnot undefined>> <<set $weekly.theft.infirmaryDrugs to $infirmarydrugstheft>> <<unset $infirmarydrugstheft>> <</if>> <<if $furnitureshoptheft isnot undefined>> <<set $weekly.theft.furnitureShop to $furnitureshoptheft>> <<unset $furnitureshoptheft>> <</if>> <<if $streetpolice isnot undefined>> <<set $weekly.streetPolice to $streetpolice>> <<unset $streetpolice>> <</if>> <<if $sewersantiquecrystal isnot undefined>> <<set $weekly.sewers.antiqueCrystal to $sewersantiquecrystal>> <<unset $sewersantiquecrystal>> <</if>> <<if $sewersantiquewatch isnot undefined>> <<set $weekly.sewers.antiqueWatch to $sewersantiquewatch>> <<unset $sewersantiquewatch>> <</if>> <<if $sewersantiquedildo isnot undefined>> <<set $weekly.sewers.antiqueDildo to $sewersantiquedildo>> <<unset $sewersantiquedildo>> <</if>> <<if $sewersantiquecandlestick isnot undefined>> <<set $weekly.sewers.antiqueCandlestick to $sewersantiquecandlestick>> <<unset $sewersantiquecandlestick>> <</if>> <<if $sewersantiquehorn isnot undefined>> <<set $weekly.sewers.antiqueHorn to $sewersantiquehorn>> <<unset $sewersantiquehorn>> <</if>> <<if $temple_fire isnot undefined>> <<set $weekly.templeFire to $temple_fire>> <<unset $temple_fire>> <</if>> <<if $police_high isnot undefined>> <<set $weekly.policeHigh to $police_high>> <<unset $police_high>> <</if>> <<if $school_pool_swap isnot undefined>> <<set $weekly.schoolPoolSwap to $school_pool_swap>> <<unset $school_pool_swap>> <</if>> <<if $beach_cave_compass isnot undefined>> <<set $weekly.beachCaveCompass to $beach_cave_compass>> <<unset $beach_cave_compass>> <</if>> <<if $dance_job isnot undefined>> <<set $weekly.danceJob to $dance_job>> <<unset $dance_job>> <</if>> <<if $whitneyPub isnot undefined>> <<set $weekly.whitneyPub to $whitneyPub>> <<unset $whitneyPub>> <</if>> <<if $adultShopWhitney isnot undefined>> <<set $weekly.adultShopWhitney to $adultShopWhitney>> <<unset $adultShopWhitney>> <</if>> <!-- v0.4.0.6 change (87f8e633085bb4be8f4f0d099012b1e0b077242a) that I've moved up here. the reason is - this variable is used in the edge-case handled below (the <<pass _passMinutes>> macro that the v0.4 Time refactor sometimes calls ends up reading schoolLessonsMissed.science, which obviously breaks if this initialization doesn't happen at this point. If you add any calls to <<pass>> before this line in backComp - it will also break for any players whose save doesn't have the schoolLessonsMissed paramm yet. --> <<if $sciencemissed isnot undefined>> <<set $schoolLessonsMissed to { science: $sciencemissed, maths: $mathsmissed, english: $englishmissed, history: $historymissed, swimming: $swimmingmissed }>> <<unset $sciencemissed>> <<unset $mathsmissed>> <<unset $englishmissed>> <<unset $historymissed>> <<unset $swimmingmissed>> <</if>> <!-- v0.4 Time refactor --> <<if $time isnot undefined and !$timeStamp>> <<script>> /* Tries to set the date to the same as the previous version's date. If weekday is different from the real date, well shit, we're faking it. */ const month = Time.monthNames.map(month => month.toLowerCase()).indexOf(V.month) + 1; const date = new DateTime(V.year, month, V.monthday, Math.min(V.hour, 23), Math.min(V.minute, 59), V.seconds); const startDate = new DateTime(date); T.passMinutes = (V.hour > 23 ? (V.hour - 23) * 60 : 0) + (V.minute > 59 ? V.minute - 59 : 0); if (V.real_season) V.real_timeStamp = new DateTime(V.real_year, V.real_month, V.real_monthday, V.real_hour, V.real_minute).timeStamp; Time.startDate = startDate.addDays(-V.days); Time.setDate(date); V.weekDayOffset = (V.weekday - Time.weekDay + 6) % 7; /* stay positive */ if (V.weekDayOffset === 6) delete V.weekDayOffset; /* and clean the rubbish */ ["time", "year", "yeardays", "season", "month", "monthday", "weekday", "schoolday", "days", "daystate", "dayname", "hour", "minute", "seconds", "pass", "real_year", "real_season", "real_month", "real_monthday", "real_hour", "real_minute", "real_time"].forEach(v => delete V[v]); <</script>> <<pass _passMinutes>> <</if>> <!-- v0.4 Vrel stuff that he forgot to label --> <<if $hypnosisdisable is undefined>> <<set $hypnosisdisable to "f">> <</if>> <<if $housekeeping is undefined>> <<set $housekeeping to 0>> <</if>> <<if $town_projects is undefined>> <<set $town_projects to {}>> <</if>> <<if $ruffledisable is undefined>> <<set $ruffledisable to "f">> <</if>> <<if $child_played is undefined>> <<set $child_played to []>> <</if>> <!-- v0.4 Wraith stuff --> <<if $necklaceThief is undefined>> <<if $museumAntiques.antiques.antiqueivorynecklace isnot "notFound">> <<set $necklaceThief to "player">> <<elseif $town_projects.diving gte 3 and $museumAntiques.antiques.antiqueivorynecklace is "notFound">> /* for anyone on the dev build that passed the normal trigger already */ <<museumAntiqueStatus "antiqueivorynecklace" "found">> <<museumAntiqueStatus "antiqueivorynecklace" "talk">> <<set $necklaceThief to "diver">> <<else>> <<set $necklaceThief to "">> <</if>> <</if>> <!-- v0.4 Fox TF and fox encounters --> <<if $fox is undefined or typeof $fox is "string">> <<set $foxbuild to 0>> <<set $fox to 0>> <<set $transformationParts.traits.mateForLife to ($harpy gte 3 ? "default" : "disabled")>> <!-- Unrelated fix for fallenbuild being NaN on existing saves --> <<if !$fallenbuild>> <<set $fallenbuild to 0>> <</if>> <</if>> <!-- V0.4 Moving flaunting to mirror --> <<if $uncomfortable.flaunting isnot undefined>> <<if $uncomfortable.flaunting is false and $demon gte 4 and $exhibitionism gte 95>> <<set $transformationParts.traits.flaunting to "default">> <<else>> <<set $transformationParts.traits.flaunting to "disabled">> <</if>> <<run delete $uncomfortable.flaunting>> <</if>> <!-- V0.4 egg --> <<if $plants.egg>> <<set $plants.chicken_egg to $plants.egg>> <<run delete $plants.egg>> <<set $plants.chicken_egg.name to "chicken_egg">> <<set $plants.chicken_egg.plural to "chicken eggs">> <</if>> <<if $farmersProduce !== undefined and $farmersProduce.selling !== undefined && $farmersProduce.selling.egg>> <<set $farmersProduce.selling.chicken_egg to $farmersProduce.selling.egg>> <<run delete $farmersProduce.selling.egg>> <</if>> <!-- V0.4 tower guard state saved --> <<if $per_npc.farm_tower_guard and $per_npc.farm_tower_guard.active isnot undefined>> <<run delete $per_npc.farm_tower_guard.active>> <<set $per_npc.farm_tower_guard.bold to 0>> <<set $per_npc.farm_tower_guard.lefthand to 0>> <<set $per_npc.farm_tower_guard.righthand to 0>> <<set $per_npc.farm_tower_guard.mouth to 0>> <<set $per_npc.farm_tower_guard.chest to "clothed">> <<set $per_npc.farm_tower_guard.health to $per_npc.farm_tower_guard.healthmax>> <<set $per_npc.farm_tower_guard.location to {head: 0, genitals: 0}>> <<set $per_npc.farm_tower_guard.penis to ($per_npc.farm_tower_guard.penis isnot "none") ? "clothed" : "none">> <<set $per_npc.farm_tower_guard.vagina to ($per_npc.farm_tower_guard.vagina isnot "none") ? "clothed" : "none">> <</if>> <!-- V0.4.0.2 SNEAKY posture undefined --> <<if $player.gender_posture is undefined>> <<if $background is "crossdresser">> <<if $player.gender is "f">> <<set $player.gender_posture to "m">> <<elseif $player.gender is "m">> <<set $player.gender_posture to "f">> <</if>> <<else>> <<set $player.gender_posture to "n">> <</if>> <</if>> <!-- V0.4.0.3 SNEAKY - V0.4.0.6 empty NPC name arrays --> <<if !$NPC_names_m or $NPC_names_m.length is 0 or !$NPC_names_f or $NPC_names_f.length is 0>> <<init_names>> <<set $_per_k to Object.keys($per_npc)>> <<for $_per_c range $_per_k>> <<set $NPC_names_m.delete($per_npc[$_per_c].name)>> <<set $NPC_names_f.delete($per_npc[$_per_c].name)>> <</for>> <</if>> <<if $combat is 1>> <!-- Update the index attached to NPC properties if they exist. --> <<script>> V.NPCList.forEach((e, i) => { if (e.type && !Number.isFinite(e.index)) e.index = i; }); <</script>> <</if>> <!-- Fixing broken transformation stuff --> <<if $tfFIX is undefined or $tfFIX lte 1>> <<if $tfFIX is undefined>> <!-- V0.4.0.5 repair transformationParts object after damage from mid-prayer room or nightmare saves --> <<if $transformationParts.fox is undefined>> <<set $transformationParts.fox to {ears:"disabled", tail:"disabled", cheeks:"disabled"}>> <<if $transformationParts.traits.mateForLife is undefined or $transformationParts.traits.flaunting is undefined>> <<set $transformationParts.traits to {fangs:"disabled", sharpEyes:"disabled", mateForLife:"disabled", flaunting:"disabled"}>> <<if $wolfgirl gte 2 or $cat gte 2 or $fox gte 2>> <<set $transformationParts.traits.fangs to "default">> <</if>> <<if $cat gte 2 or $harpy gte 2 or $fox gte 2>> <<set $transformationParts.traits.sharpEyes to "default">> <</if>> <<if $fox gte 3 or $harpy gte 3>> <<set $transformationParts.traits.mateForLife to "default">> <<else>> <<set $transformationParts.traits.mateForLife to "disabled">> <</if>> <<set $transformationParts.traits.flaunting to "disabled">> <</if>> <<if $fox gte 4>> <<set $transformationParts.fox.ears to "default">> <</if>> <<if $fox gte 5>> <<set $transformationParts.fox.cheeks to "default">> <</if>> <<if $fox gte 6>> <<set $transformationParts.fox.tail to "default">> <</if>> <</if>> <!-- V0.4.0.5 Stop any saves in the above situation from being broken upon leaving --> <<if $real_transformationParts and !$real_transformationParts.fox>> <<set $real_transformationParts.fox to {ears:"disabled", tail:"disabled", cheeks:"disabled"}>> <<if $real_transformationParts.traits.mateForLife is undefined or $real_transformationParts.traits.flaunting is undefined>> <<if $fox gte 3 or $harpy gte 3>> <<set $real_transformationParts.traits.mateForLife to "default">> <<else>> <<set $real_transformationParts.traits.mateForLife to "disabled">> <</if>> <<set $real_transformationParts.traits.flaunting to "disabled">> <</if>> <</if>> <</if>> <<if $tfFIX is undefined or $tfFIX is 1>> <!-- v0.3.13.5 - v0.4.0.8 Fix for virgin fallen angels, moved and fixed from earlier part of versionupdate --> <<if $fallenangel is 2>> <<set $_isHerm to $player.gender is "h">> <<set $_hasVaginalVirginity to $player.vaginaExist and $player.virginity.vaginal is true>> <<set $_hasPenileVirginity to $player.penisExist and $player.virginity.penile is true>> <<if !$_isHerm and ($_hasVaginalVirginity or $_hasPenileVirginity) or $_isHerm and $_hasVaginalVirginity and $_hasPenileVirginity>> <<set $fallenangel to 0>> <<angelTransform>> <<set $transformationParts.fallenAngel.halo to "disabled">> <<set $transformationParts.fallenAngel.wings to "disabled">> <</if>> <</if>> <!-- V0.4.0.8 Fix for non-virgin herm angels from bad fix earlier that didn't take herms into account --> <<if $angel gte 6 and $player.gender is "h" and !$virginityProtected and ($player.virginity.vaginal isnot true or $player.virginity.penile isnot true)>> <<fallenTransform>> <</if>> <</if>> <<set $tfFIX to 2>> <</if>> <!-- V0.4.0.5 Old saves with untyped named NPCs --> <<if $NPCName[0].type is undefined>> <<set $_WHY to ["human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "wolf", "human", "human", "human", "human", "hawk", "human", "human", "human"]>> <<for $_killMe to 0; $_killMe lte $NPCName.length -1; $_killMe++>> <<set $NPCName[$_killMe].type to $_WHY[$_killMe]>> <</for>> <</if>> <!-- To fix issues from when the strap ons overwrote $player.penissize --> <<if $player.penisExist and $playerPenisSizeBackup>> <<set $player.penissize to $playerPenisSizeBackup>> <<elseif $player.penissize is undefined>> <<set $player.penissize to 1>> <</if>> <<unset $playerPenisSizeBackup>> <!-- V0.4.0.6 Separating tentacle forest lurker from daily object to prevent midnight errors in tentacle forest --> <<if $daily and $daily.tentacle_forest_lurker>> <<set $tentacle_forest_lurker to $daily.tentacle_forest_lurker>> <</if>> <!-- To fix issue where Dr Harper failed to remove both hermaphrodite parasites --> <<if $sexStats.vagina.pregnancy.type is "parasite" and $sexStats.vagina.pregnancy.fetus.find(parasite => parasite.stats.gender === "Hermaphrodite")>> <<set $sexStats.vagina.pregnancy.motherStatus to 2>> <</if>> <<if !$objectVersion.wardForceUnlock>> <<if !$objectVersion.wardForceUnlock and !$ward_unlocked and Object.values($children).find(child => child.location is "home" and child.birthLocation isnot "hospital")>> <<set $_childrenToIntro to Object.values($children).filter(child => child.location is "home" and child.birthLocation isnot "hospital")>> <<run console.log($_childrenToIntro)>> <<run $_childrenToIntro.forEach(child => wikifier("setBabyIntro", child.mother, "Bailey", child.birthId))>> <</if>> <<set $objectVersion.wardForceUnlock to 1>> <</if>> <<if $maleChanceMale is undefined>> <<set $maleChanceMale to $malechance>> <<set $maleChanceFemale to $malechance>> <<set $maleChanceSplit to "f">> <<set $beastMaleChanceMale to $beastmalechance>> <<set $beastMaleChanceFemale to $beastmalechance>> <<set $beastMaleChanceSplit to "f">> <</if>> <<if $forcedcrossdressingdisable is undefined>> <<set $forcedcrossdressingdisable to "f">> <</if>> <!-- V0.4.0.9 $currentFurnishing should not be a story variable, and no story variables should be (or include) functions --> <<if $currentFurnishing>> <<unset $currentFurnishing>> <<run State.history.forEach(s => delete s.variables.currentFurnishing)>> <</if>> <!-- V0.4.1.1 Fixed for some wolves having "human" sperm --> <<if !$objectVersion.pregnancyFix>> <<physicalAdjustmentsInit>> <</if>> <<if $speech_attitude is undefined>> <<set $speech_attitude to "neutral">> <</if>> <!-- V0.4.1.7 Set V.options.confirmDialogUponTabClose for the new confirm dialog box prompting when user closes/refresh tab --> <<if $options.confirmDialogUponTabClose is undefined>> <<if $ironmanmode is true>> <<set $options.confirmDialogUponTabClose to true>> <<else>> <<set $options.confirmDialogUponTabClose to false>> <</if>> <</if>> <!-- V0.4.x.x Ear Slime Extension --> <<if $earSlime is undefined>> <<resetEarSlime>> <<set $earSlime.corruption to $corruption_slime or 0>> <<set $earSlime.event to $slimeEvent or "">> <<set $earSlime.eventTimer to $slimeSleepEvent or 0>> <<set $earSlime.eventLength to $slimeEventLength or 0>> <<set $earSlime.defyCooldown to $slimeDefyCooldown or 0>> <<set $masturbationRuinedOrgasm to 0>> <<set $ruinedOrgasmStat to 0>> <<if ["go running or swimming for an hour", "steal something", "go running or swimming naked for an hour"].includes($earSlime.event)>> <<set $earSlime.noSleep to true>> <</if>> <<unset $corruption_slime>> <<unset $slimeEvent>> <<unset $slimeSleepEvent>> <<unset $slimeDefyCooldown>> <<set $ruinedorgasmdisable to "f">> <</if>> <<if !$parasite.types.includes("parasite")>> <<run $parasite.types.push("parasite")>> <<run $parasite.parasite to []>> <<run $parasite.breasts to {}>> <</if>> <!-- V0.4.2.0 Give leotards a default colour of black after making them recolourable--> <<script>> let underUpperChanger = item => { if (item.index === 3 || item.index === 4 || item.index === 5 || item.index === 8) { if (item.colour === 0) { item.colour = "black"; item.colour_combat = "black"; } } }; V.wardrobe.under_upper.forEach(underUpperChanger); underUpperChanger(V.worn.under_upper); const underLowerChanger = item => { if (item.index === 8 || item.index === 9 || item.index === 10 || item.index === 13) { if (item.colour === 0) { item.colour = "black"; item.colour_combat = "black"; } } }; V.wardrobe.under_lower.forEach(underLowerChanger); underLowerChanger(V.worn.under_lower); <</script>> <!-- V0.4.2.0 Crime Overhaul --> <<if !$objectVersion.crime>> <<set _oldCrime to parseInt($crime) || 0>> <<set _oldCrimeHistory to parseInt($crimehistory) || 0>> <<unset $crime>><<unset $crimehistory>> <<set $crime to { assault: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, coercion: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, destruction: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, exposure: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, obstruction: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, prostitution: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, resisting: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, thievery: {current: _oldCrime, history: _oldCrimeHistory, daily: 0, count: 0, countHistory: 0}, petty: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, trespassing: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, events: {}, }>> <<if $crime.thievery.current gte 1>> <<set $crime.thievery.count to 1>><<set $crime.thievery.countHistory to 1>> <<set C.crime.logEvent(_oldCrime, "thievery", "legacy", 0)>> <</if>> <<set $objectVersion.crime to 1>> <</if>> <!-- V0.4.2.0 Temple rank prep --> <<if $world_corruption_soft is undefined>> <<set $world_corruption_soft to 0>> <<set $world_corruption_hard to 2>> <<set $world_corruption_reduced to 0>> <<if $stat_aphrodisiacs_sold gte 1>> <<world_corruption "soft" $stat_aphrodisiacs_sold>> <</if>> <<if $sydneySeen>> <<if $sydneySeen.includes("corruptroom")>> <<world_corruption "hard" 1>> <</if>> <</if>> <<if $museumAntiques.antiques.antiquebell is "stolen">> <<world_corruption "hard" 2>> <</if>> <<if $museumAntiques.antiques.antiqueivorynecklace is "talk" or $museumAntiques.antiques.antiqueivorynecklace is "museum">> <<world_corruption "hard" 2>> <</if>> <<if $templePromised is "Sydney">> <<world_corruption "hard" -1>> <</if>> <</if>> <!-- V0.4.2.3 Fixes existing saves affected by Moderate Start "f" bug --> <<if $malechance is "f">> <<set $malechance to 0>> <</if>> <<if $beastmalechance is "f">> <<set $beastmalechance to 0>> <</if>> <</widget>>
<!-- Low-level canvas renderer composition functions. Example usage: <<set _wetness to 0.9>> <<canvasstart 256 256>> <<run canvaslayer(10, 'img/shirt.png', {blend:'#ff0000',alpha:_wetness})>> <<run canvaslayer(11, 'img/shirt_acc.png', {alpha:_wetness})>> <<run canvaslayer( 8, 'img/skirt.png', {blend:'#ff0000',alpha:_wetness})>> <<canvasdraw>> will create a 256x256 canvas and render 3 images in it: skirt, shirt, and shirt_acc (order by z-index) shirt and skirt are multiplied by red (#ff0000) colour (blend option) the images are semi-transparent (alpha=_wetness=0.9, alpha option) actual <canvas> element will be placed where <<canvasdraw>> is called --> <<widget "canvasstart">> <!-- Creates an off-screen <canvas> element. Usage: <<canvasstart WIDTH HEIGHT FRAMES>> --> <<if _Canvas !== undefined>> <<run throw "Duplicate 'canvasstart' call">> <<elseif _args.length !== 3 or typeof _args[0] !== 'number' or typeof _args[1] !== 'number' or typeof _args[2] !== 'number'>> <<run throw "Invalid 'canvasstart' call">> <<else>> <<set _Canvas = Renderer.createCanvas(_args[0]*_args[2], _args[1])>> <<set _CanvasLayers = []>> <<set _CanvasFrames = _args[2];>> <</if>> <</widget>> <<widget "canvaslayer">> <!-- Prepares a layer to be rendered Usage: <<canvaslayer Z SOURCE [OPTIONS...]*>> where: Z: z-index of the layer (bigger above lower). SOURCE: is URL to the image OPTIONS: Extra CompositeLayerSpec option objects - they are merged, last has most priority Example: <<canvaslayer 20 'img/clothers/upper/schoolshirt/full.png' `{blend:'#00ff00', blendMode:'hard-light'}`>> --> <<twinescript>> var opts = {z:_args[0],src:_args[1]}; for (var i = 2; i < _args.length; i ++) opts = jQuery.extend(opts, _args[i]); _CanvasLayers.push(opts); <</twinescript>> <</widget>> <<widget "canvasanimate">> <!-- Insert HTML <canvas> element right here. Render and animate previously prepared images into it. Usage: <<canvasanimate [CSS_CLASSES]>> --> <<twinescript>> if (!_Canvas) { Errors.report("'canvasdraw' without 'canvasstart'"); } else { Renderer.animateLayers(_Canvas, _CanvasLayers, Renderer.Animations, Renderer.defaultListener); if (typeof _args[0] === 'string') { _Canvas.canvas.className = _args[0]; } output.appendChild(_Canvas.canvas); } <</twinescript>> <<unset _Canvas,_CanvasLayers,_CanvasFrames>> <</widget>> <<widget "canvasdraw">> <!-- Insert HTML <canvas> element right here. Render previously prepared images into it. Usage: <<canvasdraw [FRAMECOUNT] [CSS_CLASSES]>> --> <<twinescript>> if (!_Canvas) { Errors.report("'canvasdraw' without 'canvasstart'"); } else { Renderer.composeLayers(_Canvas, _CanvasLayers, _args[0] || 1, Renderer.defaultListener); if (typeof _args[1] === 'string') { _Canvas.canvas.className = _args[1]; } output.appendChild(_Canvas.canvas); } <</twinescript>> <<unset _Canvas,_CanvasLayers,_CanvasFrames>> <</widget>>
<!-- <<canvasimg [CSSCLASSES]>> Render full player image. --> <<widget "canvasimg">> <<selectmodel "main" "sidebar">> <<modelprepare-player-body>> <<modelprepare-player-clothes>> <<if $options.sidebarAnimations isnot false>> <<animatemodel _args[0]>> <<else>> <<rendermodel _args[0]>> <</if>> <<if playerHasStrapon()>> <<set _modeloptions.crotch_visible to false>> <<set _modeloptions.crotch_exposed to false>> <<if $worn.lower.exposed lte 1 and $lowerwetstage lte 0>> <<set _modeloptions.worn_under_lower to 0>> <</if>> <</if>> <</widget>> <!-- Set model options & filters from player body Requires prior <<selectmodel "main">> --> <<widget "modelprepare-player-body">> /*Prep for image checks*/ <<set _disabled to ["disabled","hidden"]>> <!-- unwrap tanLoc/tanValues array --> <<twinescript>> let tanValByName = { body: 0, breasts: -0.01, penis: -0.01, swimshorts: -0.01, swimsuitTop: -0.01, swimsuitBottom: -0.01, bikiniTop: -0.01, bikiniBottom: -0.01, tshirt: -0.01 /* No sprites yet? */ }; for (let i = 0; i < setup.skinColor.tanLoc.length; i++) { tanValByName[setup.skinColor.tanLoc[i]] = $skinColor.tanValues[i] / 100; } _modeloptions.skin_type = $skinColor.natural || "light"; _modeloptions.skin_tone = tanValByName["body"]; if ($options.tanningEnabled is true){ for (let loc in tanValByName) { if (loc !== 'body') { _modeloptions['skin_tone_'+loc] = tanValByName[loc]; } } } else { _modeloptions.show_tanlines = false; } <</twinescript>> <<if $makeup.eyeshadow != 0>> <<set _modeloptions.eyeshadow_colour to $makeup.eyeshadow>> <</if>> <<if $makeup.mascara != 0>> <<set _modeloptions.mascara_colour to $makeup.mascara>> <</if>> <<if $makeup.mascara_running != 0>> <<set _modeloptions.mascara_running to $makeup.mascara_running>> <</if>> <<if $makeup.lipstick != 0>> <<set _modeloptions.lipstick_colour to $makeup.lipstick>> <</if>> <<if $possessed>> <<set _modeloptions.left_eye = (["haunt", "despair"].includes($wraith.state) ? "red possessed" : "blue possessed")>> <<set _modeloptions.right_eye = (["haunt", "despair"].includes($wraith.state) ? "red possessed" : "blue possessed")>> <<else>> <<set _modeloptions.left_eye = $makeup.eyelenses.left != 0 ? $makeup.eyelenses.left : $leftEyeColour>> <<set _modeloptions.right_eye = $makeup.eyelenses.right != 0 ? $makeup.eyelenses.right : $rightEyeColour>> <</if>> <<set _modeloptions.hair_colour = $haircolour>> <<set _modeloptions.hair_fringe_colour = $hairfringecolour>> <<set _modeloptions.hair_colour_gradient = $hairColourGradient>> <<set _modeloptions.hair_fringe_colour_gradient = $hairFringeColourGradient>> <<set _modeloptions.hair_colour_style to $hairColourStyle>> <<set _modeloptions.hair_fringe_colour_style to $hairFringeColourStyle>> <<set _modeloptions.brows_colour = ($makeup.browscolour != 0 ? $makeup.browscolour : $naturalhaircolour)>> <<set _modeloptions.pbhair_colour = ($makeup.pbcolour != 0 ? $makeup.pbcolour : $naturalhaircolour)>> <!-- ██████ █████ ███████ ███████ ██ ██ ██ ██ ██ ██ ██████ ███████ ███████ █████ ██ ██ ██ ██ ██ ██ ██████ ██ ██ ███████ ███████ --> <<set _modeloptions.body_type to !$options.genderBody || $options.genderBody === "default" ? $player.gender_body : $options.genderBody>> <<run apparentbreastsizecheck()>> <<switch $player.perceived_breastsize>> <<case 12>> <<set _modeloptions.breast_size to 6>> <<case 8 9 10 11>> <<set _modeloptions.breast_size to 5>> <<case 6 7>> <<set _modeloptions.breast_size to 4>> <<case 4 5>> <<set _modeloptions.breast_size to 3>> <<case 3>> <<set _modeloptions.breast_size to 2>> <<case 1 2>> <<set _modeloptions.breast_size to 1>> <<default>> <<set _modeloptions.breast_size to 0>> <</switch>> <<set _modeloptions.breasts to "default">> <<if $sexStats>> <<set _modeloptions.belly to playerBellySize() || $bellySizeDebug>> <<set _bellySize to playerBellySize() || $bellySizeDebug>> <</if>> <<if $wraithSkin>> <<set _modeloptions.mannequin to true>> <<set _modeloptions.skin_type to 'custom'>> <<set _modeloptions.filters.body to {blend:'#ffffff',blendMode:'multiply',desaturate:true}>> <<set _modeloptions.filters.breasts to _modeloptions.filters.body>> <<set _modeloptions.filters.penis to _modeloptions.filters.body>> <<set _modeloptions.show_tanlines to false>> <</if>> <!-- - ██ ██ █████ ██ ██████ - ██ ██ ██ ██ ██ ██ ██ - ███████ ███████ ██ ██████ - ██ ██ ██ ██ ██ ██ ██ - ██ ██ ██ ██ ██ ██ ██ - - --> <<set _modeloptions.hair_sides_length to $hairlengthstage>> <<set _modeloptions.hair_sides_type to $hairtype>> <<set _modeloptions.hair_sides_position to $hairposition>> <<set _modeloptions.hair_fringe_length to $fringelengthstage>> <<set _modeloptions.hair_fringe_type to $fringetype>> <!-- - █████ ██████ ███ ███ ███████ - ██ ██ ██ ██ ████ ████ ██ - ███████ ██████ ██ ████ ██ ███████ - ██ ██ ██ ██ ██ ██ ██ ██ - ██ ██ ██ ██ ██ ██ ███████ - --> <<set _coverBreastsWithArm to false>> <<if $leftarm isnot "bound" and $leftarm isnot "grappled">> <<if $dontHide is false and $worn.over_upper.exposed gte 1 and ($worn.upper.exposed gte 1 or $upperwetstage gte 3) and (($uncomfortable.underwear is true and !$worn.under_upper.type.includes("naked")) or ($uncomfortable.nude is true and ($worn.under_upper.exposed gte 1 or $underupperwetstage gte 3)))>> <<set _coverBreasts to true>> <<set _modeloptions.arm_left to "cover">> <!-- might be changed back to "idle" if covering with wings --> <<else>> <<set _coverBreasts to false>> <<set _modeloptions.arm_left to "idle">> <</if>> <<else>> <<set _modeloptions.arm_left to "none">> <</if>> <<if $rightarm isnot "bound" and $rightarm isnot "grappled">> <<if $dontHide is false and $worn.over_lower.exposed gte 1 and ($worn.lower.exposed gte 1 or $lowerwetstage gte 3) and (($uncomfortable.underwear is true and !$worn.under_lower.type.includes("naked")) or ($uncomfortable.nude is true and ($worn.under_lower.exposed gte 1 or $underlowerwetstage gte 3)))>> <<set _coverCrotch to true>> <<set _modeloptions.arm_right to "cover">> <!-- might be changed back to "idle" if covering with wings/tail --> <<else>> <<set _coverCrotch to false>> <<set _modeloptions.arm_right to "idle">> <</if>> <<else>> <<set _modeloptions.arm_right to "none">> <</if>> <<if $leftarm isnot "bound" and $leftarm isnot "grappled">> <<if _coverBreasts is false>> <<if $exposed gte 2 and $dontHide is false and $transformationParts.traits.flaunting is "default">> <<set _modeloptions.demon_wings_state to "flaunt">> <<else>> <<set _modeloptions.demon_wings_state to "idle">> <</if>> <<set _modeloptions.angel_wing_right to "idle">> <<set _modeloptions.fallen_wing_right to "idle">> <<set _modeloptions.bird_wing_right to "idle">> <<elseif _coverBreasts is true>> <<if !_disabled.includes($transformationParts.demon.wings)>> <<set _modeloptions.demon_wings_state to ($transformationParts.traits.flaunting is "default" ? "flaunt" : "cover")>> <<set _modeloptions.arm_left to "idle">> <<elseif !_disabled.includes($transformationParts.angel.wings)>> <<set _modeloptions.angel_wing_right to "cover">> <<set _modeloptions.arm_left to "idle">> <<elseif !_disabled.includes($transformationParts.fallenAngel.wings)>> <<set _modeloptions.fallen_wing_right to "cover">> <<set _modeloptions.arm_left to "idle">> <<elseif !_disabled.includes($transformationParts.bird.wings)>> <<set _modeloptions.bird_wing_right to "cover">> <<set _modeloptions.arm_left to "idle">> <<else>> <<set _coverBreastsWithArm to true>> <</if>> <</if>> <</if>> <<if $rightarm isnot "bound" and $rightarm isnot "grappled">> <<if _coverCrotch is false>> <<if !_disabled.includes($transformationParts.demon.tail)>> <<if $exposed gte 2 and $dontHide is false and $transformationParts.traits.flaunting is "default">> <<set _modeloptions.demon_tail_state to "flaunt">> <<set _modeloptions.cat_tail_state to "flaunt">> <<else>> <<set _modeloptions.demon_tail_state to "idle">> <<set _modeloptions.cat_tail_state to "idle">> <</if>> <</if>> <<set _modeloptions.angel_wing_left to "idle">> <<set _modeloptions.fallen_wing_left to "idle">> <<set _modeloptions.bird_wing_left to "idle">> <<elseif _coverCrotch is true>> <<if !_disabled.includes($transformationParts.demon.tail)>> <<set _modeloptions.demon_tail_state to ($transformationParts.traits.flaunting is "default" ? "flaunt" : "cover")>> <<set _modeloptions.cat_tail_state to "cover">> <<set _modeloptions.arm_right to "idle">> <<elseif !_disabled.includes($transformationParts.angel.wings)>> <<set _modeloptions.angel_wing_left to "cover">> <<set _modeloptions.arm_right to "idle">> <<elseif !_disabled.includes($transformationParts.fallenAngel.wings)>> <<set _modeloptions.fallen_wing_left to "cover">> <<set _modeloptions.arm_right to "idle">> <<elseif !_disabled.includes($transformationParts.bird.wings)>> <<set _modeloptions.bird_wing_left to "cover">> <<set _modeloptions.arm_right to "idle">> <</if>> <</if>> <</if>> <!-- - ██ ██ ██████ ██ ████████ ██ ███ ██ ██████ ███████ - ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██ - ██ █ ██ ██████ ██ ██ ██ ██ ██ ██ ██ ███ ███████ - ██ ███ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ - ███ ███ ██ ██ ██ ██ ██ ██ ████ ██████ ███████ --> <<if $options.bodywritingImages is true>> <<for _label, _value range $skin>> <<if _value.writing>> <<set _modeloptions["writing_"+_label] to setup.bodywriting_namebyindex[_value.index]>> <</if>> <</for>> <</if>> <!-- - ███████ █████ ██████ ███████ - ██ ██ ██ ██ ██ - █████ ███████ ██ █████ - ██ ██ ██ ██ ██ - ██ ██ ██ ██████ ███████ --> <<set _modeloptions.facestyle to $facestyle>> <<set _modeloptions.freckles = $player.freckles == true and $makeup.concealer != 1>> <<set _modeloptions.ears_position to $earsposition>> <<set _modeloptions.toast = _toast == true>> <!-- Eyes --> <<if $possessed>> <<set _modeloptions.trauma to $possessed>> <<else>> <<set _modeloptions.trauma to $trauma gte ($traumamax * 0.9)>> <</if>> <<set _modeloptions.blink to $options.blinkingEnabled>> <<set _modeloptions.eyes_bloodshot to $pain gte 100 and $willpowerpain is 0 or $tiredness >= C.tiredness.max>> <<set _modeloptions.eyes_half to $options.halfClosedEnabled and ($arousal gte ($arousalmax / 5) * 4 or $orgasmdown gte 1) and $trauma lt ($traumamax * 0.9) and $pain lt 60 and $eyelidTEST is true or ($possessed or $tiredness >= C.tiredness.max * 0.75)>> <!-- Brows --> <<if $trauma gte $traumamax or $possessed>> <<set _modeloptions.brows = "top">> <<elseif $pain gte 60>> <<set _modeloptions.brows = "low">> <<elseif $arousal gte ($arousalmax / 5) * 4 or $orgasmdown gte 1>> <<set _modeloptions.brows = "orgasm">> <<elseif $pain gte 20>> <<set _modeloptions.brows = "mid">> <<else>> <<set _modeloptions.brows = "top">> <</if>> <<set _modeloptions.brows_position to $browsposition>> <!-- Mouth --> <<if $trauma gte $traumamax>> <<set _modeloptions.mouth = "neutral">> <<elseif $pain gte 60 or $orgasmdown gte 1 or ($possessed)>> <<set _modeloptions.mouth = "cry">> <<elseif $exposed is 2 and $uncomfortable.nude is true and $dontHide is false or $pain gte 20>> <<set _modeloptions.mouth = "frown">> <<elseif $pain gte 1 or ($exposed is 1 and $uncomfortable.underwear is true) or ($combat is 1 and $consensual isnot 1)>> <<set _modeloptions.mouth = "neutral">> <<elseif $stress >= ($stressmax / 5) * 3 or !($control >= ($controlmax / 5) * 1)>> <!-- $stress == You are strained. or $control == You are scared.--> <<set _modeloptions.mouth = "neutral">> <<else>> <<set _modeloptions.mouth = "smile">> <</if>> <!-- Blush --> <<set _modeloptions.blush = Math.min(5, Math.floor($arousal / 2000) + 1)>> <<if _modeloptions.blush lt 2 and $exposed gte 2>> <<set _modeloptions.blush = 2>> <<elseif $arousal lt 100 and $exposed lt 1>> <<set _modeloptions.blush = 0>> <</if>> <<if !$worn.over_upper.type.includes("naked") and !$worn.over_lower.type.includes("naked") and $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>> <<set _modeloptions.blush = 2>> <</if>> <!-- Tears --> <<set _modeloptions.tears = painToTearsLvl($pain)>> <!-- - ████████ ███████ ███████ - ██ ██ ██ - ██ █████ ███████ - ██ ██ ██ - ██ ██ ███████ --> <!-- Transformation filters here --> <<set $_filterBase to { blendMode: "hard-light", brightness: 0, contrast: 1, desaturate: false }>> <!-- wing and tail idle/cover/flaunt state is configured in the arms section above --> <<set _modeloptions.angel_wings_type to $transformationParts.angel.wings>> <<set _modeloptions.angel_wings_layer to $wingslayer>> <<set _modeloptions.angel_halo_type to $transformationParts.angel.halo>> <<set _modeloptions.fallen_wings_type to $transformationParts.fallenAngel.wings>> <<set _modeloptions.fallen_wings_layer to $wingslayer>> <<set _modeloptions.fallen_halo_type to $transformationParts.fallenAngel.halo>> <<set _modeloptions.demon_wings_type to $transformationParts.demon.wings>> <<set _modeloptions.demon_wings_layer to $wingslayer>> <<set _modeloptions.demon_tail_type to $transformationParts.demon.tail>> <<set _modeloptions.demon_tail_layer to $taillayer>> <<set _modeloptions.demon_horns_type to $transformationParts.demon.horns>> <<set _modeloptions.demon_horns_layer to $hornslayer>> <!-- Calculate blend pattern for demon TF here. --> <<set $_demonHsl to ColourUtils.toHslString(Transformations.defaults.demon.colour)>> <<set _modeloptions.filters.demon_wings to clone(Object.assign($_filterBase, { blend: ColourUtils.toHslString($transformationParts.demon.wings_colour, $_demonHsl) }))>> <<set _modeloptions.filters.demon_tail to clone(Object.assign($_filterBase, { blend: ColourUtils.toHslString($transformationParts.demon.tail_colour, $_demonHsl) }))>> <<set _modeloptions.filters.demon_horns to clone(Object.assign($_filterBase, { blend: ColourUtils.toHslString($transformationParts.demon.horns_colour, $_demonHsl) }))>> <<set _modeloptions.wolf_tail_type to $transformationParts.wolf.tail>> <<set _modeloptions.wolf_tail_layer to $taillayer>> <<set _modeloptions.wolf_ears_type to $transformationParts.wolf.ears>> <<set _modeloptions.wolf_pits_type to $transformationParts.wolf.pits>> <<set _modeloptions.wolf_pubes_type to $transformationParts.wolf.pubes>> <<set _modeloptions.wolf_cheeks_type to $transformationParts.wolf.cheeks>> <<set _modeloptions.cat_tail_type to $transformationParts.cat.tail>> <<set _modeloptions.cat_tail_layer to $taillayer>> <<set _modeloptions.cat_ears_type to $transformationParts.cat.ears>> <<set _modeloptions.cow_horns_type to $transformationParts.cow.horns>> <<set _modeloptions.cow_horns_layer to $hornslayer>> <<set _modeloptions.cow_tail_type to $transformationParts.cow.tail>> <<set _modeloptions.cow_tail_layer to $taillayer>> <<set _modeloptions.cow_ears_type to $transformationParts.cow.ears>> <<set _modeloptions.bird_wings_type to $transformationParts.bird.wings>> <<set _modeloptions.bird_wings_layer to $wingslayer>> <<set _modeloptions.bird_tail_type to $transformationParts.bird.tail>> <<set _modeloptions.bird_tail_layer to $taillayer>> <<set _modeloptions.bird_eyes_type to $transformationParts.bird.eyes>> <<set _modeloptions.bird_malar_type to $transformationParts.bird.malar>> <<set _modeloptions.bird_plumage_type to $transformationParts.bird.plumage>> <<set _modeloptions.bird_pubes_type to $transformationParts.bird.pubes>> <<set _modeloptions.fox_tail_type to $transformationParts.fox.tail>> <<set _modeloptions.fox_tail_layer to $taillayer>> <<set _modeloptions.fox_ears_type to $transformationParts.fox.ears>> <<set _modeloptions.fox_cheeks_type to $transformationParts.fox.cheeks>> <!-- - ██████ ██ ██ ██ ███ ███ ███████ ██████ █████ - ██ ██ ██ ██ ████ ████ ██ ██ ██ ██ ██ - ██ ███████ ██ ██ ████ ██ █████ ██████ ███████ - ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ - ██████ ██ ██ ██ ██ ██ ███████ ██ ██ ██ ██ --> <!-- Demon-cat tail --> <<if isPartEnabled(_modeloptions.cat_tail_type) and isPartEnabled(_modeloptions.demon_tail_type) and isChimeraEnabled("demoncat", "tail")>> <<set _modeloptions.demon_tail_type to 'default-cat'>> <<set _modeloptions.demon_tail_layer to "cover">> <</if>> <!-- Demon-harpy wings --> <<if isPartEnabled(_modeloptions.demon_wings_type) and isPartEnabled(_modeloptions.bird_wings_type) and isChimeraEnabled("demonharpy", "wings")>> <<set _modeloptions.bird_wings_type to 'default-demon'>> <<set _modeloptions.demon_wings_type to 'hidden'>> <</if>> <!-- Demon-cow horns --> <<if isPartEnabled(_modeloptions.cow_horns_type) and isPartEnabled(_modeloptions.demon_horns_type) and isChimeraEnabled("demoncow", "horns")>> <<if !['default', 'succubus'].includes(_modeloptions.demon_horns_type)>> <!-- Force default horns if the PC has unsupported horn styles (E.G. Classic) --> <<set _modeloptions.demon_horns_type to 'default'>> <</if>> <<set _modeloptions.cow_horns_type to 'default-demon'>> <</if>> <!-- - ██████ ██████ ██████ ████████ ██████ ██ ██ - ██ ██ ██ ██ ██ ██ ██ ██ ██ - ██ ██████ ██ ██ ██ ██ ███████ - ██ ██ ██ ██ ██ ██ ██ ██ ██ - ██████ ██ ██ ██████ ██ ██████ ██ ██ --> <<set _modeloptions.crotch_visible to true>> <<if $pbdisable is "f">> <<set _modeloptions.pbhair_level = $pblevel>> <<set _modeloptions.pbhair_strip = $pbstrip>> <<set _modeloptions.pbhair_balls = $pblevelballs>> <</if>> <<if $player.penisExist>> <<set _modeloptions.penis_size to Math.clamp($player.penissize, -2, 4)>> <<set _modeloptions.penis to ($player.virginity.penile === true ? "virgin" : "default") >> <<set _modeloptions.balls to $player.ballsExist>> <<set _modeloptions.penis_parasite to $parasite.penis.name>> <<set _modeloptions.penis_condom to $player.condom.type>> <<set _modeloptions.condom_colour to $player.condom.colour>> <</if>> <<if $player.vaginaExist>> <<set _modeloptions.clit_parasite to $parasite.clit.name>> <</if>> <<if _modeloptions.penis_parasite is "parasite" or _modeloptions.clit_parasite is "parasite">> /* Always uses the clit image as a base */ <<set _modeloptions.clit_parasite to "parasite">> <<if $player.penisExist and $player.ballsExist and $player.penissize gte -1>> <<set _modeloptions.penis_parasite to "parasite">> <<else>> <<set _modeloptions.penis_parasite to "">> <</if>> <</if>> <!-- Dripping Speeds --> <<set $_dripspeeds to ["", "Start", "VerySlow", "Slow", "Fast", "VeryFast"]>> <!-- Vagina --> <<set $_liquidamt to Math.clamp(setup.bodyliquid.combined("vagina"), 0, 5)>> <<set _modeloptions.drip_vaginal to $_dripspeeds.select($_liquidamt)>> <!-- Anus --> <<set $_liquidamt to Math.clamp(setup.bodyliquid.combined("anus"), 0, 5)>> <<set _modeloptions.drip_anal to $_dripspeeds.select($_liquidamt)>> <!-- Mouth --> <<set $_liquidamt to Math.clamp(setup.bodyliquid.combined("mouth"), 0, 5)>> <<set _modeloptions.drip_mouth to $_dripspeeds.select($_liquidamt)>> <<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>> <<set _chestVisible to true>> <<elseif ($upperwetstage gt 0 or $worn.upper.type.includes("naked")) and ($underupperwetstage gt 0 or $worn.under_upper.type.includes("naked"))>> <<set _chestVisible to true>> <</if>> <<if _chestVisible>> <<set _modeloptions.nipples_parasite to $parasite.nipples.name>> <<set _modeloptions.breasts_parasite to $parasite.breasts.name>> <</if>> <!-- - ███████ ██ ██ ██ ██ ██████ ███████ - ██ ██ ██ ██ ██ ██ ██ ██ - █████ ██ ██ ██ ██ ██ ██ ███████ - ██ ██ ██ ██ ██ ██ ██ ██ - ██ ███████ ██████ ██ ██████ ███████ --> <<script>> let cumsprite = { "chest": [null, "1", "2", "3", "4,5", "4,5"], "face": [null, "1,2", "1,2", "3,4", "3,4", "5"], "feet": [null, null, "2,3", "2,3", "4,5", "4,5"], "leftarm": [null, "1,2,3", "1,2,3", "1,2,3", "4,5", "4,5"], "rightarm": [null, "1,2,3", "1,2,3", "1,2,3", "4,5", "4,5"], "neck": [null, "1,2", "1,2", "3,4", "3,4", "5"], "thigh": [null, "1", "2", "3", "4", "5"], "tummy": [null, "1", "2", "3", "4", "5"] }; let bodyparts = ["chest", "face", "feet", "leftarm", "rightarm", "neck", "thigh", "tummy"]; bodyparts.forEach(bodypart => { let liquidamt = Math.clamp(setup.bodyliquid.combined(bodypart), 0, 5); T.modeloptions["cum_" + bodypart] = cumsprite[bodypart].select(liquidamt); }); <</script>> <</widget>> <!-- - ██████ ██ ██████ ████████ ██ ██ ███████ ███████ - ██ ██ ██ ██ ██ ██ ██ ██ ██ - ██ ██ ██ ██ ██ ███████ █████ ███████ - ██ ██ ██ ██ ██ ██ ██ ██ ██ - ██████ ███████ ██████ ██ ██ ██ ███████ ███████ --> <!-- Set model options & filters for player clothes --> <<widget "modelprepare-player-clothes">> <<if !$worn.upper.type.includes("naked") || !$worn.under_upper.type.includes("naked") || _coverBreastsWithArm>> <<set _modeloptions.breasts to "cleavage">> <<else>> <<set _modeloptions.breasts to "default">> <</if>> <<if $worn.under_upper.type.includes("chest_bind")>> <<set _modeloptions.breast_size to 1>> <</if>> <<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and !$worn.legs.name.includes("tights")>> <<set _modeloptions.crotch_visible to true>> <<set _modeloptions.crotch_exposed to true>> <<elseif ($lowerwetstage gt 0 or $worn.lower.type.includes("naked")) and ($underlowerwetstage gt 0 or $worn.under_lower.type.includes("naked"))>> <<set _modeloptions.crotch_visible to true>> <<set _modeloptions.crotch_exposed to false>> <<else>> <<set _modeloptions.crotch_visible to false>> <</if>> <<set _modeloptions.hood_down to $worn.upper.hoodposition is "down">> <<if ((($worn.over_head.hood is 1 and $worn.over_head.mask_img isnot 1) or ($worn.head.hood is 1 and $worn.head.mask_img isnot 1))) and $worn.upper.hoodposition is "down">> <<set _modeloptions.hair_sides_length to "short">> <<set _modeloptions.hair_fringe_length to "short">> <</if>> <<set _modeloptions.alt_position to $worn.upper.altposition is "alt">> <<set _modeloptions.alt_position_neck to $worn.neck.altposition is "alt">> <<set _modeloptions.upper_tucked to $upperTucked and !setup.clothes.upper[clothesIndex('upper', $worn.upper)].notuck and $worn.upper.outfitPrimary is undefined>> <<twinescript>> let slots = [ ["upper", $upperwetstage], ["over_upper"], ["genitals"], ["lower", $lowerwetstage], ["over_lower"], ["under_lower", $underlowerwetstage], ["under_upper", $underupperwetstage], ["hands"], ["head"], ["over_head"], ["face"], ["neck"], ["legs"], ["feet"], ]; for (let slotobj of slots) { let slot = slotobj[0]; let worn = $worn[slot]; switch (slotobj[1]) { case 1: _modeloptions['worn_'+slot+'_alpha'] = 0.9; break; case 2: _modeloptions['worn_'+slot+'_alpha'] = 0.7; break; case 3: _modeloptions['worn_'+slot+'_alpha'] = 0.5; break; default: _modeloptions['worn_'+slot+'_alpha'] = 1.0; break; } _modeloptions['worn_'+slot] = clothesIndex(slot,worn); _modeloptions['worn_'+slot+'_integrity'] = integrityKeyword(worn,slot); _modeloptions['worn_'+slot+'_colour'] = worn.colour; if (worn.colour === 'custom') { /* TODO @aimozg We recalculate custom colour RGB here; in future versions, we should store custom colours in canvasfilter-friendly way */ _modeloptions.filters['worn_'+slot+'_custom'] = worn.colourCanvasFilter || getCustomClothesColourCanvasFilter(worn.colourCustom); } _modeloptions['worn_'+slot+'_acc_colour'] = worn.accessory_colour; if (worn.accessory_colour === 'custom') { _modeloptions.filters['worn_'+slot+'_acc_custom'] = worn.accessory_colourCanvasFilter || getCustomClothesColourCanvasFilter(worn.accessory_colourCustom); } if (worn.accessory_layer_under) { _modeloptions.acc_layer_under = worn.accessory_layer_under; } } <</twinescript>> <<if Object.keys($modeloptionsOverride).length gte 1>> <<for _m to 0; _m lt Object.keys($modeloptionsOverride).length; _m++>> <<set _modeloptions[Object.keys($modeloptionsOverride)[_m]] to Object.values($modeloptionsOverride)[_m]>> <</for>> <</if>> <</widget>> <<widget "canvas-player-base-body">> <<selectmodel "main">> <<modelprepare-player-body>> <!-- Reset covering --> <<set _modeloptions.arm_left to "idle">> <<set _modeloptions.arm_right to "idle">> <<set _modeloptions.angel_wing_left to "idle">> <<set _modeloptions.angel_wing_right to "idle">> <<set _modeloptions.fallen_wing_left to "idle">> <<set _modeloptions.fallen_wing_right to "idle">> <<set _modeloptions.demon_wing_left to "idle">> <<set _modeloptions.demon_wing_right to "idle">> <<set _modeloptions.bird_wing_left to "idle">> <<set _modeloptions.bird_wing_right to "idle">> <!-- Reset face --> <<set _modeloptions.blink to false>> <<set _modeloptions.eyes_half to false>> <<set _modeloptions.brows to "top">> <<set _modeloptions.mouth to "neutral">> <<set _modeloptions.tears to 0>> <<set _modeloptions.blush to 0>> <!-- Reset effects --> <<set _modeloptions.drip_vaginal to "">> <<set _modeloptions.drip_anal to "">> <<set _modeloptions.drip_mouth to "">> <<if $options.neverNudeMenus>> <<set _modeloptions.crotch_visible to false>> <<set _modeloptions.penis to "">> <<if $player.gender_appearance neq "m" or $player.perceived_breastsize gte 3>> <<set _modeloptions.worn_under_upper to 12>> <<set _modeloptions.worn_under_upper_colour to "pale white">> <</if>> <<set _modeloptions.worn_under_lower_colour to "pale white">> <<if $player.gender_appearance is "m">> <<set _modeloptions.worn_under_lower to 4>> <<else>> <<set _modeloptions.worn_under_lower to 1>> <</if>> <</if>> <<if playerHasStrapon()>> <<set _modeloptions.worn_under_lower to $worn.under_lower.index>> <<set _modeloptions.worn_under_lower_colour to ($worn.under_lower.colourCustom ? $worn.under_lower.colourCustom : $worn.under_lower.colour)>> <</if>> <<if $options.sidebarRenderer is 'both'>> <<rendermodel 'canvasimg-both'>> <<else>> <<rendermodel>> <</if>> <</widget>> <<widget "canvas-model-override">> <<if _args[0] is "clear">> <<set $modeloptionsOverride to {}>> <<else>> <<set $modeloptionsOverride[_args[0]] to _args[1]>> <</if>> <</widget>>
<!-- High-level canvas model widgets. Example #1: <<selectmodel "main">> /* set model parameters. see model source/docs on required options and filters */ <<set _modeloptions.showEyes to true>> <<modelfilter eyes setup.colours.eyes["hazel"].canvasfilter>> /* show layers */ <<showlayer "base" `{alpha:0.5}`>> <<showlayer "eyes">> /* ignite the sin machine */ <<animatemodel>> /* Will insert <canvas> element here and animate it */ /* <<rendermodel>> can be used for static (non-animated) model */ --> <!-- Example #2. Rerender model with new options. <<selectmodel "main">> /* set options and filters */ <<set _modeloptions.size to 10>> <<animatemodel>> /* _modelclass is used to keep model; preserve it somewhere */ <<set _testmodel to _modelclass>> <<button "Randomize me">> <<set _testmodel.options.size to random(20)>> <<run _testmodel.redraw()>> <</button>> --> <!-- Select model and prepare for rendering <<selectmodel NAME [INSTANCE]>> Parameter INSTANCE is id for caching between passages. Do not render instance multiple times on same passage. --> <<widget "selectmodel">> <<set _modelclass to Renderer.locateModel(_args[0], _args[1])>> <<set _modeloptions to _modelclass.defaultOptions()>> <<run _modelclass.reset()>> <</widget>> <!-- Show layer and optionaly add filters <<showlayer LAYERNAME [...FILTERS]>> --> <<widget "showlayer">> <<run _modelclass.showLayer(_args[0], _args.slice(1))>> <</widget>> <!-- Hide layer <<hidelayer LAYERNAME>> --> <<widget "hidelayer">> <<run _modelclass.hideLayer(_args[0])>> <</widget>> <!-- Set model filter object. <<modelfilter FILTERNAME FILTER>> Will do a copy, so you can safely edit filter options --> <<widget "modelfilter">> <<set _modeloptions.filters[_args[0]] to clone(_args[1])>> <</widget>> <!-- Set model filter option <<modelfilterset FILTERNAME OPTIONNAME OPTIONVALUE>> --> <<widget "modelfilterset">> <<twinescript>> var filter = _modeloptions.filters[_args[0]]; if (!filter) filter = _modeloptions.filters[_args[0]] = {}; filter[_args[1]] = _args[2]; <</twinescript>> <</widget>> <!-- <<animatemodel [CSSCLASS]>> Render model and JS-animate it --> <<widget "animatemodel">> <<twinescript>> var canvas = _modelclass.canvas || _modelclass.createCanvas(); _modelclass.animate(canvas, _modeloptions, Renderer.defaultListener); canvas.canvas.className = typeof _args[0] is 'string' ? _args[0] : ''; output.append(canvas.canvas); <</twinescript>> <</widget>> <!-- <<rendermodel [CSSCLASS] [CSSANIM]>> Render model as a static image If CSSANIM is true (default false), render multiple frames for CSS animation --> <<widget "rendermodel">> <<twinescript>> var canvas = _modelclass.createCanvas(!!_args[1]); _modelclass.render(canvas, _modeloptions, Renderer.defaultListener); canvas.canvas.className = typeof _args[0] is 'string' ? _args[0] : ''; output.append(canvas.canvas); <</twinescript>> <</widget>>
<<widget "clothingCaptionText">> <<run window.outfitChecks()>> <<if _fullyNaked is false>> <<set _clothingCaptionItems to []>> <<set _finally to "。">> <<set _text_output to "">> <<set _wearing to "你" + (_topless ? "<span class='pink'>赤裸着上身</span>, " : "") + "">> <<if !_overNaked>> <<clothingCaptionTextOver>> <</if>> <<if !_middleNaked>> <<clothingCaptionTextMiddle>> <</if>> <<clothingCaptionTextUnder>> <<set _text_output to _wearing>> <<if _clothingCaptionItems.length is 1>> <<set _text_output += (_nothingBut ? "只穿着" : "仅穿了")>><<else>><<set _text_output += "穿着">> <</if>> <<set _text_output += formatList(_clothingCaptionItems, "和", true,"、") + _finally>> <<print _text_output>> <<clothingCaptionTextGenitals>> <</if>> <<clothingCaptionTextNothing>> <<clothingCaptionTextMask>> <br> <<if window.checkForExposedClothing()>> <<clothingCaptionTextStrip>> <</if>> <<if $NudeGenderDC gte 0>> <<clothingCaptionTextGender>> <br> <</if>> <<if playerIsPregnant() and playerAwareTheyArePregnant() and playerBellySize() gt 7 or $bellySizeDebug>> <<clothingCaptionTextPreggy>> <br> <</if>> <</widget>> <<widget "pushClothingCaption">> <<set $_output to "">> <<set $_wornItem to $worn[_args[0]]>> /* word 1: article, example: "a" or "an" or "a pair of" */ <<if def _args[1]>> <<set $_output += _args[1] + "">> <<else>> <<set $_wornItemWord to setup.clothes[_args[0]][clothesIndex(_args[0],$_wornItem)].word>> <<set $_output += ($_wornItemWord isnot "n" ? "一件" : "一条") + "">> <</if>> /* word 2: damage, example "frayed" */ <<run $_output += window.integrityWord($_wornItem,_args[0])>> /* word 3: colour, example: "red" */ <<run $_output += window.clothesColour($_wornItem) + "">> /* word 4: clothes name, example: "school shirt" */ <<set $_output += $_wornItem.cn_name_cap>> /* push */ <<set _clothingCaptionItems.pushUnique($_output)>> <</widget>> <<widget "clothingCaptionTextOver">><<silently>> <<if $worn.over_upper.name isnot "naked">> <!--Upper and maybe lower--> <<pushClothingCaption "over_upper">> <</if>> <<if $worn.over_lower.name isnot "naked" and !_overOutfit>> <!-- Lower, if not outfit --> <<pushClothingCaption "over_lower">> <</if>> <</silently>><</widget>> <<widget "clothingCaptionTextMiddle">><<silently>> <<if $worn.upper.name isnot "naked">> <!--Upper and maybe lower--> <<pushClothingCaption "upper">> <</if>> <<if $worn.lower.name isnot "naked" and !_middleOutfit>> <!-- Lower, if not outfit --> <<pushClothingCaption "lower">> <</if>> <</silently>><</widget>> <<widget "clothingCaptionTextUnder">><<silently>> <<set $_exposed to (_overNaked and _middleNaked)>> <<if _underNaked>> <!--Not wearing--> <<if ($worn.over_upper.name isnot "naked" or $worn.upper.name isnot "naked") and ($worn.over_lower.name isnot "naked" or $worn.lower.name isnot "naked")>> <<set _finally to "<span class='purple'>里面什么都没穿。</span>">> <<elseif $worn.over_upper.name is "naked" or $worn.over_lower.name is "naked" or $worn.upper.name is "naked" or $worn.lower.name is "naked">> <<set _finally to "<span class='purple'>还没穿内衣。</span>">> <</if>> <<else>> <<if $_exposed>> <<set _wearing to "<span class='pink'>你" + (_topless ? "赤裸着上身," : "") + "">> <<set _finally to "。</span>">> <</if>> <<if $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">> <!--Both--> <<set _nothingBut to $_exposed and _underOutfit>> <<pushClothingCaption "under_upper">> <<if !_underOutfit>> <<pushClothingCaption "under_lower">> <</if>> <<elseif $worn.under_upper.name isnot "naked">> <!--Upper only--> <<pushClothingCaption "under_upper">> <<set _nothingBut to $_exposed>> <<if !$_exposed and !_bottomless>> <<set _finally to "。<span class='purple'>你没有穿任何内裤。</span>">> <</if>> <<elseif $worn.under_lower.name isnot "naked">> <!--Lower only--> <<set $_pair to ($worn.under_lower.name.last() is "s" ? "一条" : "<<word under_lower>>")>> <<pushClothingCaption "under_lower" $_pair>> <<set _nothingBut to $_exposed>> <<if !$_exposed and !_topless and $player.breastsize gte 4 and ($player.gender isnot "m" or $backgroundTraits.includes("crossdresser"))>> <<set _finally to "。<span class='purple'>你没有穿胸罩。</span>">> <</if>> <</if>> <</if>> <</silently>><</widget>> <<widget "clothingCaptionTextGenitals">><<silently>> <<if $worn.genitals.name isnot "naked">> <<if _bottomless>> <<set $_text_output to " <span class='red'>你<<if playerChastity('anus')>>带护肛板<</if>><<clothingCaptionChastityEffect>><<genitalsintegrity>>的$worn.genitals.cn_name_cap<<if playerHasButtPlug()>>和$worn.butt_plug.namecap<</if>>给不了你任何安全感。</span>">> <<else>> <<set $_text_output to "你穿着<<genitalsword>><<clothingCaptionChastityEffect>><<if playerChastity('anus')>>带护肛板的<</if>><<genitalsintegrity>>$worn.genitals.cn_name_cap<<if playerHasButtPlug()>>和$worn.butt_plug.namecap<</if>>。">> <</if>> <<elseif playerHasButtPlug()>> <<set $_a to ($worn.butt_plug.name is "anal beads"? "一串": "一个")>> <<set $_text_output to "<br>你戴着$_a<span>$worn.butt_plug.namecap</span>。">> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>> <</widget>> <<widget "clothingCaptionTextMask">> <<if $worn.face.type.includes("mask")>> <br> 你的身份被你的<<faceintegrity>>$worn.face.cn_name_cap所遮掩。 <</if>> <</widget>> <<widget "clothingCaptionTextNothing">><<silently>> <<if _fullyNaked>> <<if $worn.genitals.name isnot "naked">> <<set $_text_output to "你<<clothingCaptionChastityEffect>><<genitalsintegrity>>$worn.genitals.cn_name_cap<<if playerChastity('anus')>>和护肛板<</if>>给不了你任何安全感。">> <<else>> <<set $_text_output to "你一丝不挂!">> <</if>> <<elseif _bottomless>> <<set $_text_output to "你的下半身一丝不挂!">> <</if>> <</silently>><<if $_text_output>><span class="red"><<print $_text_output>></span><</if>><</widget>> <<widget "clothingstatecompare">> /* One argument, a clothing article whose state you want to compare against its original state. Must be the ENTIRE variable, not .name! */ /* Returns the difference between the current and base states. Negative means it's pulled down, positive means it's pulled up. */ /* If the clothing was pulled to the side, this returns 0. It would also return 0 if the current state is the base state. */ <<set _compare_result to _clothing_levels.indexOf($worn[_args[0]].state) - _clothing_levels.indexOf(setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].state_base)>> <<if $worn[_args[0]].state is "totheside">><<set _compare_result to 0>><</if>> <</widget>> <<widget "clothingCaptionTextStrip">> <<set _captionCount to 0>> <<set _clothing_levels to [0,"ankles","knees","thighs","waist","midriff","chest"]>> <<clothingCaptionExposed "upper">> <<clothingCaptionExposed "lower">> <<if _captionCount gte 1>> <br><br> /* insert extra newlines after the caption, if there is one, for better style */ <</if>> <<unset _captionCount>> <</widget>> <<widget "clothingCaptionExposed">> <<set $_clothes to {"naked": [], "wet": [], "up": [], "down": [], "totheside": [], "exposed": []}>> <<set $_plural to {"naked": false, "wet": false, "up": false, "down": false, "totheside": false, "exposed": false}>> <<set $_isExposed to false>> <<set $_revealColour to "purple">> <<set $_highestLevelCovered to "">> <<set $_clothingRevealType to {}>> <<set $_outfitType to _args[0]>> /* Find which clothes are failing to cover the player */ <<for $_i, $_outfitLayer range ["over", "", "under"]>> <<set $_clothing to [$_outfitLayer, $_outfitType].filter(Boolean).join("_")>> <<set _wetstage to $_outfitLayer + $_outfitType + "wetstage">> <<set $_wornClothing to $worn[$_clothing]>> <<if $_wornClothing.type.includes("naked")>> <<set $_clothingRevealType[$_clothing] to "naked">> <<continue>> <<elseif $_wornClothing.state isnot setup.clothes[$_clothing][clothesIndex($_clothing,$_wornClothing)].state_base>> <<clothingstatecompare $_clothing>> <<if _compare_result gte 1>> <<set $_clothingRevealType[$_clothing] to "up">> <<elseif _compare_result lte -1>> <<set $_clothingRevealType[$_clothing] to "down">> <<else>> <<set $_clothingRevealType[$_clothing] to "totheside">> <</if>> <<elseif $_wornClothing.exposed is 2>> <<set $_clothingRevealType[$_clothing] to "exposed">> <<elseif V[_wetstage] gte 3>> <<set $_clothingRevealType[$_clothing] to "wet">> <<else>> <<set $_clothingRevealType[$_clothing] to false>> <<set $_highestLevelCovered to $_wornClothing.cn_name_cap>> <<break>> /* don't check clothing below the current layer if this layer is blocking visibility */ <</if>> <<set $_revealType to $_clothingRevealType[$_clothing]>> <<set $_clothes[$_revealType].pushUnique($_wornClothing.cn_name_cap)>> <<set $_plural[$_revealType] to ($_plural[$_revealType] or ($_wornClothing.plural is 1))>> <<set $_isExposed to true>> <</for>> <<if $_isExposed>> /* Find which areas are exposed */ <<if $_highestLevelCovered is "">> <<silently>> <<if $_outfitType is "upper">> <<breasts>><<set $_undertext to _text_output>> <<else>> <<set $_revealColour to "pink">> <<genitals>><<set $_undertext to _text_output>> <</if>> <</silently>> <<else>> <<set $_undertext to $_highestLevelCovered>> <</if>> /* Piece together the caption */ <<set _output to "">> <<for $_type range ["wet", "up", "down", "totheside", "exposed"]>> <<if $_clothes[$_type].length lte 0>> <<continue>> <</if>> <<set $_verbIsPlural to ($_clothes[$_type].length gte 2 or $_plural[$_type])>> <<switch $_type>> <<case "wet">> <<set $_verb to ($_verbIsPlural ? "湿透了," : "湿透了,")>> <<case "exposed">> <<set $_verb to ($_verbIsPlural ? "已经被拉到一边," : "已经被拉到一边,")>> <<case "up">> <<set $_verb to ($_verbIsPlural ? "已经被拉了起来," : "已经被拉了起来,")>> <<case "down">> <<set $_verb to ($_verbIsPlural ? "已经被拉了下来," : "已经被拉了下来,")>> <<case "totheside">> <<set $_verb to ($_verbIsPlural ? "已经被拉到边上," : "已经被拉到边上,")>> <</switch>> <<if _output isnot "">><<set _output += "而且你的">><</if>> <<set _output += formatList($_clothes[$_type], "和", true,"、") + $_verb>> <</for>> /* Print the caption */ <<set _captionCount += 1>> <br> 你的_output<span @class="$_revealColour">露出了你的$_undertext。</span> <</if>> <</widget>> <<widget "clothingCaptionTextGender">><<silently>> <<if $player.gender isnot "f" and $player.gender_appearance is "f">> <<if $breastindicator is 1 and $player.perceived_breastsize gt 1>> <<set $_text_output to "你暴露在外的乳房会让别人以为你是个女孩!">> <<elseif $exposed gte 2>> <<set $_text_output to "你的样子在别人的眼里就是个女孩!">> <<else>> <<set $_text_output to "你的衣着会让别人认为你是个女孩!">> <</if>> <<elseif $player.gender isnot "m" and $player.gender_appearance is "m">> <<if $breastindicator is 0 and $worn.upper.exposed is 2 and $worn.under_upper.exposed gte 1 and $player.perceived_breastsize lte 1>> <<set $_text_output to "你暴露在外的平胸会让别人以为你是个男孩!">> <<elseif $exposed gte 2>> <<set $_text_output to "你的样子在别人的眼里就是个男孩!">> <<else>> <<set $_text_output to "你的衣着会让别人认为你是个男孩!">> <</if>> <</if>> <</silently>><<if $_text_output>><span class="pink"><<print $_text_output>></span><</if>><</widget>> <<widget "clothingCaptionTextPreggy">><<silently>> <<if playerBellyVisible()>> <<set $_textCol to "pink">> <<if _fullyNaked>> <<set $_text_output to `你裸露的身体使你的<<bellyDescription "pc">>更加明显。`>> <<elseif $worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>> <<if $worn.under_upper.type.includes("naked")>> <<set $_text_output to `你裸露的上半身使你的<<bellyDescription "pc">>更加明显。`>> <<else>> <<set $_text_output to `你的$worn.under_upper.cn_name_cap并不能掩藏你的<<bellyDescription "pc">>。`>> <</if>> <<elseif $worn.upper.type.includes("bellyShow") and $worn.over_upper.type.includes("naked")>> <<set $_text_output to `你的$worn.upper.cn_name_cap显现出你的<<bellyDescription "pc">>。`>> <<elseif $worn.upper.type.includes("bellyHide") and $worn.over_upper.type.includes("naked")>> <<set $_text_output to `你的<<bellyDescription "pc">>太大了,以至于你的$worn.upper.cn_name_cap无法遮掩。`>> <<else>> <<set $_text_output to `你的<<bellyDescription "pc">>显然易见`>> <</if>> <<else>> <<set $_textCol to "blue">> <<if $worn.upper.type.includes("bellyHide")>> <<set $_text_output to `你的$worn.upper.cn_name_cap遮掩住了你的<<bellyDescription "pc">>。`>> <<elseif !$worn.over_upper.type.includes("naked")>> <<set $_text_output to `你的$worn.over_upper.cn_name_cap遮掩住了你的<<bellyDescription "pc">>。`>> <<else>> <<set $_text_output to `你的<<bellyDescription "pc">>不明显。`>> <</if>> <</if>> <</silently>><<if $_text_output>><span @class=$_textCol><<print $_text_output>></span><</if>><</widget>> <<widget "clothingCaptionChastityEffect">><<silently>> <<if $worn.genitals.name is "chastity parasite">> <<if $earSlime.defyCooldown>> <<set $_text_output to (integrityWord(V.worn.genitals, "genitals") ? "束身、" : "束身的")>> <<elseif $earSlime.vibration and $earSlime.vibration lte 20>> <<set $_text_output to (integrityWord(V.worn.genitals, "genitals") ? "颤动、" : "颤动的")>> <<elseif $earSlime.vibration>> <<set $_text_output to (integrityWord(V.worn.genitals, "genitals") ? "振动、" : "振动的")>> <</if>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>> <</widget>>
<<widget "listoutfits">> <label class="no-numberify"><<link "以当前穿戴创建新套装">><<toggleclass "#newClothingSetFromCurrent" "hidden">><</link>></label> | <label class="no-numberify"><<link "编辑所有套装">><<overlayReplace "outfitEditor">><</link>></label> <br> <div id="newClothingSetFromCurrent" class="wardrobeSubSection hidden"> <<wardrobeNewOutfit>> <br> </div> <br> <label><<radiobutton "$delete_outfit" "none" checked>>穿戴</label> | <label><<radiobutton "$delete_outfit" 1>>删除</label> | <label><<radiobutton "$delete_outfit" 2>>以当前穿戴覆盖</label> <br> <!-- List the currently saved outfits --> <<for _index, $_outfit range $outfit>> <<if $_outfit.location and $_outfit.location isnot $wardrobe_location>> <<continue>> <</if>> <<set _outfitname to $_outfit.name + ($_outfit.colors is false ? "" : " [C]") + ($_outfit.location is undefined ? "" : " [L]")>> <<capture _index>> <div class = "wardrobe-action"> <<link _outfitname>><<set $wear_outfit to _index>><<updatewardrobe "outfits">><</link>> | </div> <</capture>> <</for>> <</widget>> <<widget "listoutfitsPassage">> <<set $wardrobe_location to _args[0]>> <<set _store_location to _args[1] || _args[0]>> <<set $_indent to _args[2] || false>> <<wardrobeSelection true>> <<for _index, _outfit range $outfit>> <<if (_outfit.location and _outfit.location isnot $wardrobe_location) or _outfit.type.includes("swim") or _outfit.type.includes("sleep")>> <<continue>> <</if>> <<capture _index _outfit>> <<if $_indent>><<ind>><</if>> <<if _outfit.name is currentOutfit()>> <span class="grey"><<print (_outfit.name? _outfit.name : _outfit.name)>> (穿着)</span> <<else>> <<link [["穿上"+(_outfit.name? _outfit.name : _outfit.name)|$passage]]>> <<if clothingInStorage(_store_location).length is 0>> <<storesave _store_location>> <</if>> <<set $wearoutfittext to _outfit.name + "衣服">> <<set $eventskip to 1>> <<set $wear_outfit to _index>> <<set $storeLocation to _args[0]>> <</link>> <</if>> <br> <</capture>> <</for>> <</widget>> <<widget "listsleepoutfits">> <<switch _args[0]>> <<case "Farm Bed">> <<set _passage to "Farm Bed">> <<set $wardrobe_location to "alexFarm">> <<set $storeLocation to "Farm Bed">> <<case "prison bed">> <<set _passage to "Prison Bed">> <<set $wardrobe_location to "prison">> <<set $storeLocation to "prison bed">> <<case "Robin Bed">> <<set _passage to "Robin Room Bed">> <<set $wardrobe_location to "wardrobe">> <<set $storeLocation to "bed">> <<default>> <<set _passage to "Bed">> <<set $wardrobe_location to "wardrobe">> <<set $storeLocation to "bed">> <</switch>> <<wardrobeSelection true>> <<if $earSlime.alwaysSleepNaked is false>> <<for _index, $_outfit range $outfit>> <<if $_outfit.type.includes("sleep")>> <<if _passage is "Bed">> <<furnitureicon _bed.iconFile>> <<else>> <<bedicon>> <</if>> <<capture _index>> <<set _outfitname to $_outfit.name + ($_outfit.colors is false ? "" : " [C]")>> <<link [["穿上"+_outfitname+"并爬到床上"|_passage]]>><<set $wear_outfit to _index>><<saveTempHairStyle>><</link>> <</capture>> <br> <</if>> <</for>> <<else>> <<if $possessed>> <span class="red">你脑袋里的史莱姆保持着沉默。</span> <br> <<else>> <span class="red">史莱姆不会让你在穿着衣服的情况下去睡觉的。</span> <br> <</if>> <</if>> <</widget>> <<widget "listswimoutfits">> <<set $wardrobe_location to _args[0]>> <<set _store_location to _args[1] || _args[0]>> <<set $_indent to _args[2] || false>> <<wardrobeSelection true>> <<for _index, _outfit range $outfit>> <<if (_outfit.location and _outfit.location isnot $wardrobe_location) or !_outfit.type.includes("swim")>> <<continue>> <</if>> <<capture _index _outfit>> <<if $_indent>><<ind>><</if>> <<if _outfit.name is currentOutfit()>> <span class="grey"><<print (_outfit.name? _outfit.name : _outfit.name)>> (穿着)</span> <<else>> <<link [["穿上"+(_outfit.name? _outfit.name : _outfit.name)|$passage]]>> <<storesave _store_location>> <<set $wearoutfittext to (_outfit.name? _outfit.name : _outfit.name)>> <<set $eventskip to 1>> <<set $wear_outfit to _index>> <<set $storeLocation to _args[0]>> <</link>> <</if>> <br> <</capture>> <</for>> <</widget>> <<widget "listdancingclothes">> <<set _store_location to _args[0]>> <<set _slot to "under_upper">> <<for _index, _outfit range $wardrobe[_slot].sort((a, b) => (a.name > b.name) ? 1 : -1)>> <<if !_outfit.type.includes("dance")>> <<continue>> <</if>> <<capture _outfit>> <<if !$wardrobe.under_lower.find(item => item.variable is _outfit.variable)>> <span class="grey"><<print (_outfit.cn_name_cap? _outfit.cn_name_cap : _outfit.name)>> (损坏)</span> <br> <<elseif _outfit.name isnot _prevName>> <<set _prevName to _outfit.name>> <<if _outfit.name is $worn.under_upper.name>> <span class="grey"><<print (_outfit.cn_name_cap? _outfit.cn_name_cap : _outfit.name)>> (穿着)</span> <<else>> <<link [["穿上"+(_outfit.cn_name_cap? _outfit.cn_name_cap : _outfit.name)|$passage]]>> <<if clothingInStorage(_store_location).length is 0>> <<storesave _store_location>> <<set $wearoutfittext to (_outfit.cn_name_cap? _outfit.cn_name_cap : _outfit.name)>> <</if>> <<set $eventskip to 1>> <<set _item_index to $wardrobe[_slot].indexOf(_outfit)>> <<generalWearFromWardrobe _slot _item_index>> <</link>> <</if>> <br> <</if>> <</capture>> <</for>> <</widget>> <<widget "radiooutfits">> <<for _index, $_outfit range $outfit>> <<if $_outfit.location and $_outfit.location isnot $wardrobe_location>> <<continue>> <</if>> <<capture _index>> <label>穿上$_outfit.name <<radiobutton "$wear_outfit" _index>></label> | <</capture>> <</for>> <label>换上你先前的衣服<<radiobutton "$wear_outfit" "clotheson" checked>></label> <</widget>> <<widget "deleteoutfit">> <<if $delete_outfit is 1 and $wear_outfit isnot "none">> <<set $outfit.deleteAt($wear_outfit)>> <<set $wear_outfit to "none">> <</if>> <</widget>> <<widget "saveTempHairStyle">> <<set $tempSavedHairStyles to {hairtype:$hairtype, fringetype:$fringetype, hairposition:$hairposition}>> <</widget>> <<widget "loadTempHairStyle">> <<if $tempSavedHairStyles>> <<set $hairtype to $tempSavedHairStyles['hairtype']>> <<set $fringetype to $tempSavedHairStyles['fringetype']>> <<set $hairposition to $tempSavedHairStyles['hairposition']>> <<unset $tempSavedHairStyles>> <</if>> <</widget>> <<widget "wearoutfit">> <<set _selectedWardrobe to selectWardrobe()>> <<updateWornClothingLocation $wardrobe_location>> <<deleteoutfit>> <<overwriteoutfit>> <<set $delete_outfit to "none">> <<if $wear_outfit is "clotheson">> <<storeon $storeLocation>> <<elseif $wear_outfit isnot "none">> <<set _equip to setup.clothingLayer.all>> <<set _equipSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "legs":false, "feet":false}>> <<set _storeItemSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "legs":false, "feet":false}>> <<set _equipDamageValue to {"over_upper":3, "over_lower":3, "upper":3, "lower":3, "under_upper":3, "under_lower":3, "over_head":1, "head":1, "face":1, "neck":1, "hands":1, "legs":1, "feet":1}>> <<set _corruptionEquipSkip to ["over_upper","over_lower","upper", "lower", "under_upper", "under_lower"]>> <<set _towels to ["towel top","large towel","towel skirt"]>> <<set _notEquipped to {}>> <<for $_slot range _equip>> /*Skip slots that have been equipped with*/ <<if _equipSkip[$_slot] is true>> <<continue>> <</if>> <<set $_incomingItemName to $outfit[$wear_outfit][$_slot]>> /*Skip slots that have not been defined*/ <<if $_incomingItemName is undefined>> <<continue>> <</if>> /*Check for items that are cursed*/ <<unset _preventItemEquip>> <<if $worn[$_slot].cursed is 1>> <<set _preventItemEquip to true>> <<elseif $worn[$_slot].outfitPrimary isnot undefined>> <<set _preventItemEquip to Object.values($worn[$_slot].outfitPrimary).some(item => item.cursed is 1)>> <</if>> <<set $_storeLocation to ($storeLocation ? $storeLocation : $wardrobe_location)>> <<if _preventItemEquip is true>> <<if $_incomingItemName is "naked">> /*Can't unequip cursed item */ <<set _notEquipped[$_slot] to {"name": setup.clothes[$_slot][clothesIndex($_slot,$worn[$_slot])].cn_name_cap, "reason": "cursed unequip"}>> <<else>> /*Can't swap cursed item for anything else */ <<set _notEquipped[$_slot] to {"name": setup.clothes[$_slot][setup.clothes[$_slot].findIndex(x => x.name === $_incomingItemName)].cn_name_cap, "reason": "cursed slot"}>> <</if>> <<else>> <<if $_incomingItemName is "naked">> <<generalUndress $_storeLocation $_slot>> <<elseif _towels.includes($_incomingItemName)>> <<generalUndress $_storeLocation $_slot>> <<if $worn[$_slot].name is "naked">> <<switch $_incomingItemName>> <<case "towel top">> <<set $worn.upper to clone(setup.clothes.upper[3])>> <<case "large towel">> <<generalUndress $_storeLocation "lower">> <<if $worn.lower.name is "naked">> <<set $worn.upper to clone(setup.clothes.upper[14])>> <<set $worn.lower to clone(setup.clothes.lower[15])>> <<set _equipSkip.lower to true>> <</if>> <<case "towel skirt">> <<set $worn.lower to clone(setup.clothes.lower[3])>> <</switch>> <</if>> <<else>> <<set _foundEquip to null>><<set _lastResort to null>> <<unset _randomColour>> <<unset _randomColourAcc>> <<for $_equipIndex, $_wardrobeItem range _selectedWardrobe[$_slot]>> <<if $_incomingItemName isnot $_wardrobeItem.name>> <<continue>> <</if>> /* Check for saved colors in clothing set */ <<set $_outfitColors to $outfit[$wear_outfit].colors>> <<if $_outfitColors>> /* Start of checking for random colours */ <<set _randomColourListItem to $_wardrobeItem.name>> <<if $_outfitColors[$_slot][0] is "random" or $_outfitColors[$_slot][1] is "random">> <<set $_randomColourItems to _selectedWardrobe[$_slot].filter(item => item.name === T.randomColourListItem)>> /* Ensures that non-random colours are accounted for*/ <<if $_outfitColors[$_slot][0] and $_outfitColors[$_slot][0] isnot "random">> <<set _tempColour to $_outfitColors[$_slot][0]>> <<set $_randomColourItems to $_randomColourItems.filter(item => item.colour === T.tempColour)>> <<unset _tempColour>> <</if>> <<if $_outfitColors[$_slot][1] and $_outfitColors[$_slot][1] isnot "random">> <<set _tempColour to $_outfitColors[$_slot][1]>> <<set $_randomColourItems to $_randomColourItems.filter(item => item.accessory_colour === T.tempColour)>> <<unset _tempColour>> <</if>> <</if>> /* Picks the random colours*/ <<if $_outfitColors[$_slot][0] is "random" and !_randomColour>> <<set _randomColourList to []>> <<if $_randomColourItems and $_randomColourItems.length>> <<run $_randomColourItems.forEach(item => T.randomColourList.pushUnique(item.colour))>> <</if>> <<if _randomColourList.length>> <<set _randomColour to _randomColourList[random(0, _randomColourList.length - 1)]>> <<set $_randomColourItems to $_randomColourItems.filter(item => item.colour === T.randomColour)>> <</if>> <</if>> <<if $_outfitColors[$_slot][1] is "random" and !_randomColourAcc>> <<set _randomColourAccList to []>> <<if $_randomColourItems and $_randomColourItems.length>> <<run $_randomColourItems.forEach(item => T.randomColourAccList.pushUnique(item.accessory_colour))>> <</if>> <<if _randomColourAccList.length>> <<set _randomColourAcc to _randomColourAccList[random(0, _randomColourAccList.length - 1)]>> <</if>> <</if>> <<unset _randomColourListItem>> /* Skips over items that do not match the random colours */ <<if (!_randomColour or _randomColour isnot $_wardrobeItem.colour) and $_outfitColors[$_slot][0] isnot $_wardrobeItem.colour>> <<continue>> <</if>> <<if (!_randomColourAcc or _randomColourAcc isnot $_wardrobeItem.accessory_colour) and $_outfitColors[$_slot][1] isnot $_wardrobeItem.accessory_colour>> <<continue>> <</if>> /* End of checking for random colours */ <<set $_outfitCustomColors to $_outfitColors[$_slot+"custom"] || [undefined, undefined]>> <<if $_wardrobeItem.colour is "custom" and $_wardrobeItem.colourCustom isnot undefined and $_wardrobeItem.colourCustom isnot $_outfitCustomColors[0]>> /* this item is not a match, move on to the next item */ <<continue>> <</if>> <<if $_wardrobeItem.accessory_colour is "custom" and $_wardrobeItem.accessory_colourCustom isnot undefined and $_wardrobeItem.accessory_colourCustom isnot $_outfitCustomColors[1]>> <<continue>> <</if>> <</if>> /*Check for preggy restriction*/ <<if playerBellySize() gte 12 and $_wardrobeItem.type.includes("constricting")>> <<if $_wardrobeItem.type.includes("chest_bind")>> <<set _notEquipped[$_slot] to {"name": setup.clothes[$_slot][setup.clothes[$_slot].findIndex(x => x.name === $_incomingItemName)].cn_name_cap, "reason": "constrictingChest"}>> <<else>> <<set _notEquipped[$_slot] to {"name": setup.clothes[$_slot][setup.clothes[$_slot].findIndex(x => x.name === $_incomingItemName)].cn_name_cap, "reason": "constricting"}>> <</if>> <<break>> <</if>> /*Check for slime corruption*/ <<if _corruptionEquipSkip.includes($_slot) and $earSlime.corruption gte 10>> <<if $daily.corruptionSlimeClothes is undefined>> <<set $daily.corruptionSlimeClothes to random($earSlime.corruption * 5, $earSlime.corruption * 15) - currentSkillValue('willpower')>> <</if>> <<if $earSlime.event is "go commando" and $_slot is "under_lower">> <<set _notEquipped[$_slot] to {"name": $_incomingItemName, "reason": "corruption_slime_deny_commando"}>> <<break>> <<elseif ((["prison", "asylum"].includes($location) and $_wardrobeItem.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 1000)) or ($_wardrobeItem.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 500)) and !($_wardrobeItem.type.includesAny("school")) and Time.schoolDay) and !$_wardrobeItem.type.includesAny("event")>> <<set _notEquipped[$_slot] to {"name": setup.clothes[$_slot][setup.clothes[$_slot].findIndex(x => x.name === $_incomingItemName)].cn_name_cap, "reason": "corruption_slime_deny"}>> <<break>> <<elseif $earSlime.forcedDressing and $_wardrobeItem.gender isnot $earSlime.forcedDressing.type and $_wardrobeItem.gender isnot "n" and !$_wardrobeItem.type.includesAny("event")>> <<set _notEquipped[$_slot] to {"name": $_incomingItemName, "reason": "corruption_slime_deny_forcedDressing"}>> <<break>> <</if>> <</if>> /*Finds the least damaged outfit if the current clothing item is the main part and sets it as a last resort incase an undamaged one isnt found*/ <<set _damage to 0>> <<if $_wardrobeItem.outfitPrimary isnot undefined>> <<set _outfitPrimaryWearOutfit to $_wardrobeItem.outfitPrimary>> /*Check for damaged parts*/ <<for $_outfitSlot, $_outfitPieceName range _outfitPrimaryWearOutfit>> <<if $_outfitPieceName is "broken" or $_outfitPieceName is "split">> <<set _damage += _equipDamageValue[$_outfitSlot]>> <</if>> <</for>> <<if _damage gt 0>> <<if _lastResort is null or _damage lt _lastResort.damage>> <<set _lastResort to { damage: clone(_damage), id: clone($_equipIndex) }>> <</if>> <<continue>> <</if>> <</if>> <<if _damage is 0>> <<set _foundEquip to {}>> <<set _foundEquip[$_slot] to clone($_equipIndex)>> <<break>> <</if>> <</for>> /*If the main outfit has not been found, use the last resort*/ <<if _foundEquip is null and _lastResort isnot null>> <<if !($worn[$_slot].name is $_incomingItemName and $worn[$_slot].one_piece is 1)>> <<set _foundEquip to {}>> <<set _foundEquip[$_slot] to _lastResort.id>> <</if>> <</if>> /*Ensure at this point, the main piece of clothing has been found*/ <<if _foundEquip isnot null>> /*Undress equip*/ <<generalUndress $_storeLocation $_slot>> /*Find all the outfit pieces now the main least damaged piece has been found if the clothing is part of an outfit*/ <<set $_foundPrimary to _selectedWardrobe[$_slot][_foundEquip[$_slot]]>> <<if $_foundPrimary and $_foundPrimary.outfitPrimary isnot undefined>> /*Check these values once, outside of the loop, so we don't continuously check them on every loop iteration*/ <<set $_primaryColourIsCustom to ($_foundPrimary.colour is "custom")>> <<set $_primaryAccColourIsCustom to ($_foundPrimary.accessory_colour is "custom")>> <<for $_outfitSlot, $_outfitPieceName range $_foundPrimary.outfitPrimary>> <<if $_outfitPieceName is "broken" or $_outfitPieceName is "split">> <<continue>> <</if>> <<if !_storeItemSkip[$_outfitSlot]>> <<generalUndress $_storeLocation $_outfitSlot>> <</if>> <<set $_itemFound to false>> <<for _index, $_possiblePiece range _selectedWardrobe[$_outfitSlot]>> <<if $_outfitPieceName isnot $_possiblePiece.name>> <<continue>> <</if>> /*Skip broken and split pieces*/ <<if $_possiblePiece.outfitSecondary[1] is "broken" or $_possiblePiece.outfitSecondary[1] is "split">> <<continue>> <</if>> /*Skip items that don't have matching colours*/ <<if $_foundPrimary.colour isnot $_possiblePiece.colour or $_foundPrimary.accessory_colour isnot $_possiblePiece.accessory_colour>> <<continue>> <</if>> /*Skip items that don't have matching custom colours*/ <<if $_primaryColourIsCustom and ($_foundPrimary.colourCustom is undefined or $_foundPrimary.colourCustom isnot $_possiblePiece.colourCustom)>> <<continue>> <</if>> <<if $_primaryAccColourIsCustom and ($_foundPrimary.accessory_colourCustom is undefined or $_foundPrimary.accessory_colourCustom isnot $_possiblePiece.accessory_colourCustom)>> <<continue>> <</if>> /*Found the correct item*/ <<set _foundEquip[clone($_outfitSlot)] to clone(_index)>> <<set _equipSkip[$_outfitSlot] to true>> <<set $_itemFound to true>> <</for>> <<if $_itemFound is false>> /*None were found, error in code/save?*/ <<set _notEquipped[$_outfitSlot] to {"name": $_incomingItemName, "reason": "not found piece"}>> <</if>> <</for>> <</if>> /*Equip all the clothing items*/ <<for $_outfitslot, _index range _foundEquip>> <<set $worn[$_outfitslot] to clone(_selectedWardrobe[$_outfitslot][_index])>> <<set $worn[$_outfitslot].lastTaken to $wardrobe_location>> <<set _selectedWardrobe[$_outfitslot].deleteAt(_index)>> <<run resetClothingState($_outfitslot)>> <</for>> /*If the worn item was a hoodie, make sure the hood is in the correct position*/ <<if $_slot is "upper" and $worn.upper.hoodposition and $worn.upper.outfitPrimary.head isnot "broken" and $worn.upper.outfitPrimary.head isnot "split">> <<if $worn.upper.hoodposition isnot outfitHoodPosition($outfit[$wear_outfit])>> <<toggleHood>> <<set _equipSkip["head"] to ($worn.upper.hoodposition is "up" ? true : false)>> <</if>> <</if>> <<else>> <<if $worn[$_slot].name is $_incomingItemName>> <<if !_notEquipped[$_slot]>> <<set _notEquipped[$_slot] to {"name": setup.clothes[$_slot][setup.clothes[$_slot].findIndex(x => x.name === $_incomingItemName)].cn_name_cap, "reason": "not found replacement"}>> <</if>> /*If the worn item was a hoodie, make sure the hood is in the correct position*/ <<if $_slot is "upper" and $worn.upper.hoodposition and $worn.upper.outfitPrimary.head isnot "broken" and $worn.upper.outfitPrimary.head isnot "split" and $worn.upper.hoodposition isnot outfitHoodPosition($outfit[$wear_outfit])>> <<toggleHood>> <</if>> <<if $wardrobe_location isnot "wardrobe">> <<set _makeTempClothing to 1>> <<storeItem $wardrobe_location $_slot>> <</if>> <<else>> <<if !_notEquipped[$_slot]>> <<set _notEquipped[$_slot] to {"name": setup.clothes[$_slot][setup.clothes[$_slot].findIndex(x => x.name === $_incomingItemName)].cn_name_cap, "reason": "not found"}>> <</if>> <<if $wardrobe_location isnot "wardrobe" and $worn[$_slot].name isnot "naked">> <<set _makeTempClothing to 1>> <<storeItem $wardrobe_location $_slot>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $outfit[$wear_outfit].hairStyle>> /*Update Hairstyle*/ <<set $_outfitHair to $savedHairStyles[$outfit[$wear_outfit].hairStyle]>> <<set $hairtype to $_outfitHair.hairtype>> <<set $fringetype to $_outfitHair.fringetype>> <<set $hairposition to $_outfitHair.hairposition>> <</if>> <</if>> <<if $wear_outfit isnot "none" and _notEquipped>> <<if Object.values(_notEquipped).length gt 0>> <<set _resultStrings to {}>> <<set _locationName to ($wardrobes[$wardrobe_location] is undefined ? "wardrobe" : $wardrobe_location)>> <<set _wardrobeName to $wardrobes[_locationName].name.replace("Orphanage", "孤儿院").replace("Beach changing room", "海滩更衣室").replace("Schools ", "学校").replace(" locker", "锁柜").replace("boy's", "男").replace("girl's", "女") + (!$wardrobes[_locationName].name.includes("locker") ? "衣柜" : "")>> <<run Object.values(_notEquipped).forEach(notEquippedItem => { switch (notEquippedItem.reason) { case "not found": if (_resultStrings.notFound === undefined) { _resultStrings.notFound = { "start": "你无法在你的" + _wardrobeName + "里找到任何", "joiner": "或", "end": "。", "names": [], "color": "purple" } } _resultStrings.notFound.names.push(notEquippedItem.name); break; case "not found replacement": if (_resultStrings.notFoundReplacement === undefined) { _resultStrings.notFoundReplacement = { "start": "你无法在你的" + _wardrobeName + "里找到任何", "joiner": "或", "end": ",来替换你已经穿戴的东西。", "names": [], "color": "lewd" } } _resultStrings.notFoundReplacement.names.push(notEquippedItem.name); break; case "constricting": if (_resultStrings.constricting === undefined) { _resultStrings.constricting = { "start": "你的<<bellyDescription 'pc'>>太大了,穿不上", "joiner": "和", "end": "。", "names": [], "color": "red" } } _resultStrings.constricting.names.push(notEquippedItem.name); break; case "constrictingChest": if (_resultStrings.constrictingChest === undefined) { _resultStrings.constrictingChest = { "start": "你怀孕的身体太敏感了,穿不上", "joiner": "和", "end": "。", "names": [], "color": "red" } } _resultStrings.constrictingChest.names.push(notEquippedItem.name); break; case "corruption_slime_deny": if (_resultStrings.corruption_slime_deny === undefined) { _resultStrings.corruption_slime_deny = { "start": "你穿不上", "joiner": "和", "end": "因为你耳朵里的史莱姆不允许。", "names": [], "color": "red" } } _resultStrings.corruption_slime_deny.names.push(notEquippedItem.name); break; case "corruption_slime_deny_commando": if (_resultStrings.corruption_slime_deny_commando === undefined) { _resultStrings.corruption_slime_deny_commando = { "start": "你穿不上", "joiner": "和", "end": "你耳朵里的史莱姆不让你穿内裤。", "names": [], "color": "red" } } _resultStrings.corruption_slime_deny_commando.names.push(notEquippedItem.name); break; case "corruption_slime_deny_forcedDressing": if (_resultStrings.corruption_slime_deny_forcedDressing === undefined) { _resultStrings.corruption_slime_deny_forcedDressing = { "start": "你穿不上", "joiner": "和", "end": `你耳朵里的史莱姆只允许你穿更${$earSlime.forcedDressing.type is "f" ? "feminine" : "masculine"}的衣服。`, "names": [], "color": "red" } } _resultStrings.corruption_slime_deny_forcedDressing.names.push(notEquippedItem.name); break; case "cursed slot": if (_resultStrings.cursed === undefined) { _resultStrings.cursed = { "start": "你穿不上", "joiner": "和", "end": ",因为无法脱下你当前穿着的物品。", "names": [], "color": "red" } } _resultStrings.cursed.names.push(notEquippedItem.name); break; case "cursed unequip": if (_resultStrings.cursedUnequip === undefined) { _resultStrings.cursedUnequip = { "start": "你无法脱下你的", "joiner": "和", "end": ",因为你无法独立脱下它。", "names": [], "color": "red" } } _resultStrings.cursedUnequip.names.push(notEquippedItem.name); break; case "not found piece": if (_resultStrings.notFoundPiece === undefined) { _resultStrings.notFoundPiece = { "start": "你无法完全穿上你的", "joiner": "和", "end": ",由于一个意外问题(最可能是存档错误)。丢弃并更换相关物品应该可以解决这个问题。", "names": [], "color": "red" } } _resultStrings.notFoundPiece.names.push(notEquippedItem.name); break; } })>> <<for $_clothingStrings range _resultStrings>> <<if $_clothingStrings.names.length gt 0>> <<set _string to $_clothingStrings.start>> <<set _string += formatList($_clothingStrings.names, $_clothingStrings.joiner)>> <<set _string += $_clothingStrings.end>> <span @class="$_clothingStrings.color">_string</span> <br> <</if>> <</for>> <</if>> <</if>> <<set $wear_outfit to "none">> <<unset $storeLocation>> <</widget>> <<widget "overwriteoutfit">> <<if $delete_outfit is 2 and $wear_outfit isnot "none">> <<set _equip to setup.clothingLayer.all>> <<set _outfit to $outfit[$wear_outfit]>> <<for $_slot range _equip>> <<set _outfit[$_slot] to $worn[$_slot].name>> <<if _outfit.colors>> <<set _outfit.colors[$_slot] to [clone($worn[$_slot].colour),clone($worn[$_slot].accessory_colour)]>> <<if $worn[$_slot].colour is "custom" or $worn[$_slot].accessory_colour is "custom">> <<run _outfit.colors[$_slot+"custom"] to [clone($worn[$_slot].colourCustom),clone($worn[$_slot].accessory_colourCustom)]>> <</if>> <</if>> <</for>> <<set $wear_outfit to "none">> <</if>> <</widget>> <<widget "outfitEditor">> <<link "筛选">><<toggleclass "#outfitEditorFilter" "hidden">><</link>> | <<link "帮助">><<toggleclass "#outfitEditorHelp" "hidden">><</link>> <div id="outfitEditorHelp" class="hidden"> 所有的选项都会在您改变选项的那一刻生效。然而,您首次更改时他们只会临时保存在当前页中。(离开衣柜或点击本弹窗底部的 "更新衣柜")。 <br><br> 更改服饰可能会导致该服饰的颜色设置被重置。当您从具有颜色选项的服饰切换到没有任何颜色选项的服饰时,该情况就会发生。 <br><br> 位置是指该服装的唯一位置,只会显示在该衣橱中。请注意,在显示 "无法访问 "的地方,要么是基于多重衣橱设置,要么是在游戏的后续版本中才会出现。在大多数情况下,当多重衣橱设置为 "仅孤立 "或被禁用时,"孤儿院 "的衣橱将被共享。 <br><br> </div> <<if _outfitEditorFilter is undefined>> <<outfitEditorDefaultFilter>> <</if>> <<outfitEditorUpdateFilter>> <<set _subState to {}>> <div id="outfitEditorFilter" class="hidden"> <<outfitEditorFilter>> </div> <div id="outfitEditor"> <<outfitEditorList>> </div> <<link [[刷新衣柜|$passage]]>><</link>> <</widget>> <<widget "outfitEditorFilter">> <h4>过滤</h4> <label>每页数量: <<numberslider "$outfitEditorPerPage" $outfitEditorPerPage 5 20 1>></label> <br><br> 类型: <label><<checkbox "_outfitEditorFilter.type.normal" false true autocheck>>日常</label> | <label><<checkbox "_outfitEditorFilter.type.sleep" false true autocheck>>睡衣</label> | <label><<checkbox "_outfitEditorFilter.type.swim" false true autocheck>>泳装</label> | <label><<checkbox "_outfitEditorFilter.type.school" false true autocheck>>校服(仅供起步阶段的服装使用,以后可能会添加)</label> | <br><br> 地点: <<for $_label, $_value range _outfitEditorFilter.location>> <<set $_name to $wardrobes[$_label] ? $wardrobes[$_label].name : $_label>> <<set $_var to "_outfitEditorFilter.location." + $_label>> <<capture $_var>> <label> <<checkbox $_var false true autocheck>> <<print $_name>> <<if (!$multipleWardrobes or ($multipleWardrobes is "isolated" and !$_value.isolated)) and $_label isnot "wardrobe">> (无法访问) <</if>> </label> | <</capture>> <</for>> <br><br> 存储该套装颜色: <label><<checkbox "_outfitEditorFilter.colors.notSaved" false true autocheck>>否</label> | <label><<checkbox "_outfitEditorFilter.colors.saved" false true autocheck>>是</label> | <br><br> <<link "更新筛选">> <<outfitEditorUpdateFilter>> <<replace "#outfitEditor">><<outfitEditorList>><</replace>> <</link>> | <<link "重置筛选">> <<outfitEditorDefaultFilter>> <<outfitEditorPageSetup>> <<replace "#outfitEditorFilter">><<outfitEditorFilter>><</replace>> <<replace "#outfitEditor">><<outfitEditorList>><</replace>> <</link>> <br><br> <</widget>> <<widget "outfitEditorDefaultFilter">> <<if $outfitEditorPerPage is undefined>> <<set $outfitEditorPerPage to 10>> <</if>> <<set _outfitEditorFilter to { type:{ normal: true, sleep: true, swim: true, school: true, }, location:{ All: true, disabled: true, }, colors:{ notSaved: true, saved: true }, outfitIndex:[], }>> <<for $_label, $_value range $wardrobes>> <<if $_value.unlocked>> <<set _outfitEditorFilter.location[$_label] to true>> <</if>> <</for>> <<set _outfitEditorFilter.outfitIndex to []>> <<run $outfit.forEach((item, index) => {T.outfitEditorFilter.outfitIndex.push(index);})>> <</widget>> <<widget "outfitEditorUpdateFilter">> <<set _outfitEditorFilter.outfitIndex to []>> <<run $outfit.forEach((item, index) => { if(T.outfitEditorFilter.type[item.type[0]]){ if((T.outfitEditorFilter.location.All && item.type[0].location === undefined) || T.outfitEditorFilter.location[item.type[0].location]){ if((!item.colors && T.outfitEditorFilter.colors.notSaved) || (item.colors && T.outfitEditorFilter.colors.saved)){ T.outfitEditorFilter.outfitIndex.push(index); } } } })>> <<outfitEditorPageSetup>> <</widget>> <<widget "outfitEditorPageSetup">> <<set _outfitEditorPages to { page:1, perPage:$outfitEditorPerPage }>> <<set _outfitEditorPages.maxPages to Math.ceil(_outfitEditorFilter.outfitIndex.length / _outfitEditorPages.perPage)>> <</widget>> <<widget "outfitEditorList">> <<outfitEditorPageControls>> <div id="outfitEditorList"> <<set $_start to (_outfitEditorPages.page - 1) * _outfitEditorPages.perPage>> <<for $_i to $_start; $_i lt $_start + _outfitEditorPages.perPage; $_i++>> <<set _index to _outfitEditorFilter.outfitIndex[$_i]>> <<if !$outfit[_index]>> <<break>> <</if>> <div @id="'outfitItem-' + _index" class="outfitEditorItem"> <<outfitEditorItem _index>> </div> <</for>> </div> <<outfitEditorPageControls>> <</widget>> <<widget "outfitEditorPageControls">> <<if _outfitEditorPages.page gt 1>> <<link "上一页">> <<set _outfitEditorPages.page-->> <<replace "#outfitEditor">><<outfitEditorList>><</replace>> <</link>> | <<else>> 上一个 | <</if>> <<print _outfitEditorPages.page>>/<<print _outfitEditorPages.maxPages>> | <<if _outfitEditorPages.page lt _outfitEditorPages.maxPages and _outfitEditorPages.maxPages gt 1>> <<link "下一页">> <<set _outfitEditorPages.page++>> <<replace "#outfitEditor">><<outfitEditorList>><</replace>> <</link>> <<else>> 继续 <</if>> <</widget>> <<widget "outfitEditorItem">> <<capture _args[0]>> <<set _subState[_args[0]] to "">> <div class="name"> <<set $_name to "$outfit["+_args[0]+"].name">> <label>命名: <<textbox $_name $outfit[_args[0]].name>></label> <!--Runs too many times for some reason, needs to be improved--> <<run $(() => { $('.outfitEditorItem .name .macro-textbox').on('input change', e => { let index = e.target.name.replace(/\D/g,''); V.outfit[index].name = V.outfit[index].name.replace(/[^a-zA-Z\u4e00-\u9fa5 0-9.!()]+/g,"").substr(0,30); }).trigger('input change') })>> </div> <div> <<set $_type to "$outfit["+_args[0]+"].type[0]">> <label> 类型: <<listbox $_type autoselect>> <<option "常服" "normal">> <<option "舒睡" "sleep">> <<option "游泳" "swim">> <<option "学校" "school">> <</listbox>> </label> </div> <div> <<set $_location to "$outfit["+_args[0]+"].location">> <<set $_locations to {}>> <<for $_label, $_value range $wardrobes>> <<if $_value.unlocked>> <<set _warning to "">> <<if (!$multipleWardrobes or ($multipleWardrobes is "isolated" and !$_value.isolated)) and $_label isnot "wardrobe">> <<set _warning to " (无法访问)">> <</if>> <<set $_locations[$_value.name + _warning] to $_label>> <</if>> <</for>> <label> 地点: <<listbox $_location autoselect>> <<option "全部" undefined>> <<option "禁用的" "disabled">> <<optionsfrom $_locations>> <</listbox>> </label> </div> <div> 物品: <<link "查看">> <<set _subId to "#outfitItemSub-" + _args[0]>> <<if _subState[_args[0]] is "itemEdit">> <<set _subState[_args[0]] to "">> <<replace _subId>><</replace>> <<else>> <<set _subState[_args[0]] to "itemEdit">> <<replace _subId>><<outfitEditorItemClothes _args[0]>><</replace>> <</if>> <</link>> </div> <div> 颜色: <<print $outfit[_args[0]].colors ? "启用" : "禁用">> | <<if $outfit[_args[0]].colors>> <<link "禁用">> <<set $outfit[_args[0]].colors to false>> <<set _id to "#outfitItem-" + _args[0]>> <<replace `_id`>><<outfitEditorItem _args[0]>><</replace>> <</link>> | <<link "编辑">> <<set _subId to "#outfitItemSub-" + _args[0]>> <<if _subState[_args[0]] is "colourView">> <<set _subState[_args[0]] to "">> <<replace _subId>><</replace>> <<else>> <<set _subState[_args[0]] to "colourView">> <<replace _subId>><<outfitEditorItemColour _args[0]>><</replace>> <</if>> <</link>> <<else>> <<link "启用">> <<set $outfit[_args[0]].colors to {}>> <<set _outfitIndex to _args[0]>> <<for _label, _value range setup.clothes>> <<set _item to setup.clothes[_label].filter((item) => item.name === $outfit[_outfitIndex][_label])[0]>> <<set _colors to [0,0]>> <<if _item>> <<if _item.colour_options.length gt 0>> <<set _colors[0] to _item.colour_options[0]>> <</if>> <<if _item.accessory_colour_options.length gt 0>> <<set _colors[1] to _item.accessory_colour_options[0]>> <</if>> <</if>> <<set $outfit[_args[0]].colors[_label] to clone(_colors)>> <</for>> <<set _id to "#outfitItem-" + _args[0]>> <<replace `_id`>><<outfitEditorItem _args[0]>><</replace>> <</link>> <</if>> </div> <<if $savedHairStyles>> <div> <<set _savedHairStylesKeys to Object.keys($savedHairStyles)>> 发型: <<set $_hairStyle to "$outfit["+_args[0]+"].hairStyle">> <<listbox $_hairStyle autoselect>> <<option "不设置" undefined>> <<optionsfrom _savedHairStylesKeys>> <</listbox>> </div> <<else>> <div> 发型:无保存(检查镜子) </div> <</if>> <div @id="'outfitItemSub-' + _args[0]"></div> <</capture>> <</widget>> <<widget "outfitEditorItemClothes">> <<capture _args[0]>> <<for $_label, $_value range setup.clothes>> <<set $_itemName to $outfit[_args[0]][$_label]>> <<if $_itemName and !setup.clothingLayer.over.includes($_label)>> <label class="outfitEditorItemClothes"> <<set $_options to {}>> <<for $_value2 range $_value>> <<run $_options[$_value2.cn_name_cap] = $_value2.name>> <</for>> <<print $_label.replace("upper", "上身").replace("lower", "下身").replace("under", "内衣").replace("genitals", "生殖器").replace("head", "头部").replace("face", "面部").replace("neck", "颈部").replace("hands", "手部").replace("legs", "腿部").replace("feet", "足部").replace("_","")>> - <<set $_var to "$outfit[" + _args[0] + "]['" + $_label + "']">> <<listbox `$_var` autoselect>> <<optionsfrom $_options>> <</listbox>> <!--Runs too many times for some reason, needs to be improved--> <<run $(() => { $('.outfitEditorItemClothes select').on('input change', e => { let outfitIndex = e.target.name.replace(/\D/g,''); if(!V.outfit[outfitIndex].colors) return; let target = e.target.name.match(/[a-zA-Z]+/g); let slot = target[2] + (target[3] !== undefined ? '_' + target[3] : ''); let item = setup.clothes[slot].filter((item) => item.name === V.outfit[outfitIndex][slot])[0]; if(item !== undefined){ if(item.colour_options.length > 0 && V.outfit[outfitIndex].colors[slot][0] === 0){ V.outfit[outfitIndex].colors[slot][0] = item.colour_options[0]; } else if(item.colour_options.length === 0 && V.outfit[outfitIndex].colors[slot][0] !== 0) { V.outfit[outfitIndex].colors[slot][0] = 0; } if(item.accessory_colour_options.length > 0 && V.outfit[outfitIndex].colors[slot][1] === 0){ V.outfit[outfitIndex].colors[slot][0] = item.accessory_colour_options[0]; } else if(item.accessory_colour_options.length === 0 && V.outfit[outfitIndex].colors[slot][1] !== 0) { V.outfit[outfitIndex].colors[slot][1] = 0; } } }).trigger('input change') })>> </label> <br> <</if>> <</for>> <</capture>> <</widget>> <<widget "outfitEditorItemColour">> <<capture _args[0]>> <<for $_label, $_value range setup.clothes>> <<set _colourLabel to $_label>> <<set _colourOutfit to _args[0]>> <<set $_item to setup.clothes[$_label].filter((item) => item.name === $outfit[_colourOutfit][_colourLabel])[0]>> <<if $_item>> <<if $_item.colour_options.length gt 0 or $_item.accessory_colour_options.length gt 0>> <<print $_label>> - <<print $_item.name>>: <<if $_item.colour_options.length gt 0>> <<set $_colour_options to "$outfit["+_args[0]+"].colors['"+$_label+"'][0]">> <<listbox `$_colour_options` autoselect>> <<optionsfrom $_item.colour_options>> <<option "random">> <</listbox>> <</if>> <<if $_item.accessory_colour_options.length gt 0>> <<set $_accessory_colour_options to "$outfit["+_args[0]+"].colors['"+$_label+"'][1]">> <<listbox `$_accessory_colour_options` autoselect>> <<optionsfrom $_item.accessory_colour_options>> <<option "random">> <</listbox>> <</if>> <br> <</if>> <</if>> <</for>> <</capture>> <</widget>>
<<widget "dancestripeffects">> <<switch $danceaction>> <<case "stripOverOutfit">> <<if $worn.upper.name isnot "naked" and $worn.lower.name isnot "naked">> 你优雅地褪去身上的$worn.over_upper.cn_name_cap,露出了里面的<<outfit>>,你小心地调整着姿势,尽可能不要露得太多,但如此淫荡的样子还是让你性奋不已。 <<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<overupperstrip>><<exhibitionism1>> <<elseif $worn.upper.name isnot "naked">> <<if !$worn.under_lower.type.includes("naked")>> 你优雅地褪去身上的$worn.over_upper.cn_name_cap,露出里面的$worn.under_lower.cn_name_cap。一想到内衣被别人看光了你就兴奋不已。 <<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>> <<else>> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的<<genitals 1>>。 <<if $worn.upper.type.includes("naked")>> 你光洁的胴体完全暴露在了空气中,你兴奋着、颤抖着。 <<else>> 你的<<allTops>>让你光着的下半身格外显眼。 <</if>> <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<overupperstrip>><<exhibitionism5>> <<dance_crossdress_reveal>> <</if>> <<elseif $worn.lower.name isnot "naked">> <<if !$worn.under_upper.type.includes("naked")>> 你优雅地褪去身上的$worn.over_upper.cn_name_cap,露出里面的$worn.under_upper.cn_name_cap。一想到内衣被别人看光了,你就兴奋不已。 <<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>> <<else>> <<if $player.breastsize gte 3>> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的$worn.lower.cn_name_cap和<<breasts>>。如此"袒胸露乳"令你的乳头变得十分敏感。 <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>> <<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">> <<if $player.gender is "m">> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的$worn.lower.cn_name_cap和<<breasts>>。你摆出娇柔的姿态,露出欲求不满的表情——你顿时发觉自己实在是太淫荡了。 <<else>> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的$worn.lower.cn_name_cap和<<breasts>>。你感觉自己的乳头坚挺了起来。 <</if>> <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>> <<else>> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的$worn.lower.cn_name_cap和<<breasts>>。你感觉自己的乳头坚挺了起来。 <<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>> <</if>> <</if>> <<else>> <<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>> 你优雅地褪去身上的$worn.over_upper.cn_name_cap,露出里面的$worn.under_upper.cn_name_cap 和$worn.under_lower.cn_name_cap。一想到内衣被别人看光了你就兴奋不已。 <<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>> <<elseif !$worn.under_lower.type.includes("naked")>> <<if $player.breastsize gte 3>> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的$worn.under_lower.cn_name_cap和<<breasts>>。如此"袒胸露乳"令你的乳头变得十分敏感。 <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>> <<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">> <<if $player.gender is "m">> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的$worn.under_lower.cn_name_cap和<<breasts>>。你摆出娇柔的姿态,露出欲求不满的表情——你顿时发觉自己实在是太淫荡了。 <<else>> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的$worn.under_lower.cn_name_cap和<<breasts>>。你感觉自己的乳头坚挺了起来。 <</if>> <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>> <<else>> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的$worn.under_lower.cn_name_cap和<<breasts>>。你感觉自己的乳头坚挺了起来。 <<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>> <</if>> <<elseif !$worn.under_upper.type.includes("naked")>> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的<<genitals 1>>。 <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<overupperstrip>><<exhibitionism5>> <<dance_crossdress_reveal>> <<else>> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的<<genitals 1>>。你光洁的胴体就这样完全暴露在了空气中,你兴奋着、颤抖着。 <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<overupperstrip>><<exhibitionism5>> <<dance_crossdress_reveal>> <</if>> <</if>> <<set $danceaction to 0>> <<case "stripOverUpper">> <<if $worn.upper.name isnot "naked">> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的$worn.upper.cn_name_cap,你小心地调整着姿势,尽可能不要露得太多,但如此淫荡的样子还是让你性奋不已。 <<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<overupperstrip>><<exhibitionism1>> <<elseif !$worn.under_upper.type.includes("naked")>> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的$worn.under_upper.cn_name_cap。现在就只剩一块布料保护着你的胸部不被那些饥渴的目光看光了。 <<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 100>><<overupperstrip>><<exhibitionism1>> <<else>> <<if $player.breastsize gte 3>> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的<<breasts>>。如此"袒胸露乳"令你的乳头变得十分敏感。 <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>> <<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">> <<if $player.gender is "m">> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的<<breasts>>。你摆出娇柔的姿态,露出欲求不满的表情——你顿时发觉自己实在是太淫荡了。 <<else>> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的<<breasts>>。你感觉自己的乳头坚挺了起来。 <</if>> <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>> <<else>> 你优雅地褪去了身上的$worn.over_upper.cn_name_cap,露出里面的<<breasts>>。你感觉自己的乳头坚挺了起来。 <<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<overupperstrip>><<exhibitionism1>> <</if>> <</if>> <<set $danceaction to 0>> <<case "stripOverLower">> <<if $worn.lower.name isnot "naked">> 你优雅地褪去了身上的$worn.over_lower.cn_name_cap,露出里面的$worn.lower.cn_name_cap,你小心地调整着姿势,尽可能不要露得太多,但如此淫荡的样子还是让你性奋不已。 <<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<overlowerstrip>><<exhibitionism1>> <<elseif !$worn.under_lower.type.includes("naked")>> 你优雅地褪去身上的$worn.over_lower.cn_name_cap,露出里面的$worn.under_lower.cn_name_cap。一想到内衣被别人看光了你就兴奋不已。 <<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overlowerstrip>><<exhibitionism3>> <<else>> 你优雅地褪去了身上的$worn.over_lower.cn_name_cap,露出里面的<<genitals 1>>。 <<if $worn.upper.type.includes("naked") or $worn.over_upper.type.includes("naked")>> 你光洁的胴体完全暴露在了空气中,你兴奋着、颤抖着。 <<else>> 你的<<allTops>>让你光着的下半身格外显眼。 <</if>> <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<overlowerstrip>><<exhibitionism5>> <<dance_crossdress_reveal>> <</if>> <<set $danceaction to 0>> <<case "stripOutfit">> <<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>> <<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">> 你优雅地褪去你的$worn.upper.cn_name_cap,露出里面的<<upperstrip>><<lowerstrip>><<underoutfit>>。一想到内衣被别人看光了你就很兴奋。 <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 500>><<exhibitionism4>> <<else>> 你优雅地褪去你的$worn.upper.cn_name_cap,露出里面的<<upperstrip>><<lowerstrip>><<underoutfit>>。一想到内衣被别人看光了你就很兴奋。 <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism3>> <</if>> <<elseif !$worn.under_lower.type.includes("naked")>> <<if $player.breastsize gte 3>> 你优雅地褪去了身上的$worn.upper.cn_name_cap,露出里面的<<upperstrip>><<lowerstrip>><<underoutfit>>。如此"袒胸露乳"令你的乳头变得十分敏感。 <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>> <<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">> <<if $player.gender is "m">> 你优雅地褪去了身上的$worn.upper.cn_name_cap,露出里面的<<upperstrip>><<lowerstrip>><<underoutfit>>。你摆出娇柔的姿态,露出欲求不满的表情——你顿时发觉自己实在是太淫荡了。 <<else>> 你优雅地褪去了身上的$worn.upper.cn_name_cap,露出里面的<<upperstrip>><<lowerstrip>><<underoutfit>>。你感觉自己的<<nipples>>硬了。 <</if>> <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>> <<else>> 你优雅地褪去你的$worn.upper.cn_name_cap,露出里面的<<upperstrip>><<lowerstrip>><<underoutfit>>。一想到内衣被别人看光了你就很兴奋。 <<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<exhibitionism3>> <</if>> <<else>> 你优雅地褪去你的$worn.upper.cn_name_cap,你光洁的胴体就这样完全暴露在了空气中,你兴奋着、颤抖着,你的<<genitals 1>>完全暴露在外。 <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<upperstrip>><<lowerstrip>><<exhibitionism5>> <<dance_crossdress_reveal>> <</if>> <<set $danceaction to 0>> <<case "stripUpper">> <<if !$worn.under_upper.type.includes("naked")>> <<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">> 你优雅地褪去你的$worn.upper.cn_name_cap,露出你的$worn.under_upper.cn_name_cap。只剩一块布料保护着你的胸部不被那饥渴的目光看光了。 <<set $audiencearousal += 4>><<set $audienceexcitement += 4>><<set $audiencemod += 2>><<arousal 200>><<upperstrip>><<exhibitionism3>> <<else>> 你优雅地褪去你的$worn.upper.cn_name_cap,露出你的$worn.under_upper.cn_name_cap。只剩一块布料保护着你的胸部不被那饥渴的目光看光了。 <<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 100>><<upperstrip>><<exhibitionism1>> <</if>> <<else>> <<if $player.breastsize gte 3>> 你优雅地褪去身上的$worn.upper.cn_name_cap,露出里面的<<breasts>>。如此"袒胸露乳"令你的乳头变得十分敏感。 <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<upperstrip>><<exhibitionism4>> <<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">> <<if $player.gender is "m">> 你优雅地褪去了身上的$worn.upper.cn_name_cap,露出里面的<<breasts>>。你摆出娇柔的姿态,露出欲求不满的表情——你顿时发觉自己实在是太淫荡了。 <<else>> 你优雅地褪去你的$worn.upper.cn_name_cap,露出你的<<breasts>>,你感觉自己的乳头硬了。 <</if>> <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<upperstrip>><<exhibitionism4>> <<else>> 你优雅地褪去你的$worn.upper.cn_name_cap,露出你的<<breasts>>,你感觉自己的乳头硬了。 <<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<upperstrip>><<exhibitionism1>> <</if>> <</if>> <<set $danceaction to 0>> <<case "stripLower">> <<if $worn.over_lower.name isnot "naked">> 你优雅地从你的$worn.lower.cn_name_cap下面将$worn.over_lower.cn_name_cap褪去。你小心地调整着姿势,尽可能不要露得太多,但如此淫荡的样子还是让你性奋不已。 <<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<lowerstrip>><<exhibitionism1>> <<elseif !$worn.under_lower.type.includes("naked")>> 你优雅地褪去身上的$worn.lower.cn_name_cap,露出里面的$worn.under_lower.cn_name_cap。一想到内衣被别人看光了你就兴奋不已。 <<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<lowerstrip>><<exhibitionism3>> <<else>> 你优雅地褪去身上的$worn.lower.cn_name_cap,露出你的<<genitals 1>>。 <<if $worn.upper.type.includes("naked") or $worn.over_upper.type.includes("naked")>> 你光洁的胴体完全暴露在了空气中,你兴奋着、颤抖着。 <<else>> 你的<<allTops>>让你光着的下半身格外显眼。 <</if>> <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<lowerstrip>><<exhibitionism5>> <<dance_crossdress_reveal>> <</if>> <<set $danceaction to 0>> <<case "stripUnderOutfit">> 你优雅地褪去你的$worn.under_upper.cn_name_cap,露出里面的<<genitals 1>>。你光洁的胴体就这样完全暴露在了空气中,你兴奋着、颤抖着。 <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism5>> <<dance_crossdress_reveal>> <<set $danceaction to 0>> <<case "stripUnderUpper">> <<if (!$worn.upper.type.includes("naked") and $worn.upper.open is 1) and $worn.over_upper.type.includes("naked")>> 你优雅地把你的$worn.under_upper.cn_name_cap从$worn.upper.cn_name_cap下面脱下。你小心地调整着姿势,尽可能不要露得太多,但如此淫荡的样子还是让你性奋不已。 <<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<underupperstrip>><<exhibitionism1>> <<elseif $player.breastsize gte 3>> 你优雅地褪去你的$worn.under_upper.cn_name_cap,<<if $worn.under_upper.type.includes("naked")>>尽管它们完全遮不住你的<<breasts>>。<<else>>露出你的<<breasts>>。如此“袒胸露乳”令你的乳头变得十分敏感。<</if>> <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>> <<elseif $player.gender_appearance isnot "m" and $worn.under_lower.gender isnot "m">> <<set $danceaction to 0>> <<if $player.gender is "m">> 你优雅地褪去了身上的$worn.under_upper.cn_name_cap,<<if $worn.under_upper.type.includes("naked")>>尽管它们完全遮不住你的<<breasts>>,你感觉自己更加暴露了。<<else>>露出了你的<<breasts>>。你摆出娇柔的姿态,露出欲求不满的表情——你顿时发觉自己实在是太淫荡了。<</if>> <<else>> 你优雅地褪去你的$worn.under_upper.cn_name_cap,<<if $worn.under_upper.type.includes("naked")>>尽管它们完全遮不住你的<<breasts>>,你感觉更加暴露了。<<else>>露出你的<<breasts>>,你感觉自己的乳头硬了。<</if>> <</if>> <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>> <<else>> 你优雅地褪去你的$worn.under_upper.cn_name_cap,<<if $worn.under_upper.type.includes("naked")>>尽管它们完全遮不住你的<<breasts>>,你感觉更加暴露了。<<else>>露出你的<<breasts>>,你感觉自己的乳头硬了。<</if>> <<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<underupperstrip>><<exhibitionism1>> <</if>> <<set $danceaction to 0>> <<case "stripUnderLower">> <<if $worn.under_lower.type.includes("naked")>> <<if (!$worn.lower.type.includes("naked") or !$worn.over_lower.type.includes("naked"))>> 你优雅地褪去你<<allBottoms>>下的$worn.under_lower.cn_name_cap。你小心地调整着姿势,尽可能不要露得太多,但如此淫荡的样子还是让你性奋不已。 <<else>> 你优雅地褪去你的$worn.under_lower.cn_name_cap,尽管你的<<genitals 1>>早就被看光了。 <</if>> <<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<underlowerstrip>><<exhibitionism3>> <<elseif !$worn.lower.type.includes("naked") or !$worn.over_lower.type.includes("naked")>> 你优雅地褪去你<<allBottoms>>下的$worn.under_lower.cn_name_cap。你小心地调整着姿势,尽可能不要露得太多,但如此淫荡的样子还是让你性奋不已。 <<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<underlowerstrip>><<exhibitionism3>> <<else>> 你优雅地褪去了身上的$worn.under_lower.cn_name_cap露出里面的<<genitals 1>>。你光洁的胴体就这样完全暴露在了空气中,你兴奋着、颤抖着。 <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerstrip>><<exhibitionism5>> <<dance_crossdress_reveal>> <</if>> <<set $danceaction to 0>> <</switch>> <!--Old clothing actions below, to be removed at a later date--> <<if $danceaction is "outfitstripbreasts">><<set $danceaction to 0>> 你优雅地褪去了身上的$worn.upper.cn_name_cap,露出里面的<<upperstrip>><<lowerstrip>><<underoutfit>>。如此"袒胸露乳"令你的乳头变得十分敏感。 <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>> <</if>> <<if $danceaction is "outfitstripchest">><<set $danceaction to 0>> <<if $player.gender is "m">> 你优雅地褪去了身上的$worn.upper.cn_name_cap,露出里面的<<upperstrip>><<lowerstrip>><<underoutfit>>。你摆出娇柔的姿态,露出欲求不满的表情——你顿时发觉自己实在是太淫荡了。 <<else>> 你优雅地褪去了身上的$worn.upper.cn_name_cap,露出里面的<<upperstrip>><<lowerstrip>><<underoutfit>>。你感觉自己的<<nipples>>硬了。 <</if>> <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>> <</if>> <<if $danceaction is "outfitstripunderbreasts">><<set $danceaction to 0>> 你优雅地褪去你的$worn.upper.cn_name_cap,露出里面的<<upperstrip>><<lowerstrip>><<underoutfit>>。一想到内衣被别人看光了你就很兴奋。 <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 500>><<exhibitionism4>> <</if>> <<if $danceaction is "outfitstripunderchest">><<set $danceaction to 0>> 你优雅地褪去你的$worn.upper.cn_name_cap,露出里面的<<upperstrip>><<lowerstrip>><<underoutfit>>。一想到内衣被别人看光了你就很兴奋。 <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism3>> <</if>> <<if $danceaction is "outfitstripunder">> <<set $danceaction to 0>> 你优雅地褪去你的$worn.upper.cn_name_cap,露出里面的<<upperstrip>><<lowerstrip>><<underoutfit>>。一想到内衣被别人看光了你就很兴奋。 <<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<exhibitionism3>> <</if>> <<if $danceaction is "outfitstripnude">> <<set $danceaction to 0>> 你优雅地褪去你的$worn.upper.cn_name_cap,你光洁的胴体就这样完全暴露在了空气中,你兴奋着、颤抖着,你的<<genitals 1>>完全暴露在外。 <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<upperstrip>><<lowerstrip>><<exhibitionism5>> <<dance_crossdress_reveal>> <</if>> <<if $danceaction is "upperstripbreasts">> <<set $danceaction to 0>> 你优雅地褪去身上的$worn.upper.cn_name_cap,露出里面的<<breasts>>。如此"袒胸露乳"令你的乳头变得十分敏感。 <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<upperstrip>><<exhibitionism4>> <</if>> <<if $danceaction is "upperstripunderbreasts">> <<set $danceaction to 0>> 你优雅地褪去你的$worn.upper.cn_name_cap,露出你的$worn.under_upper.cn_name_cap。只剩一块布料保护着你的胸部不被那饥渴的目光看光了。 <<set $audiencearousal += 4>><<set $audienceexcitement += 4>><<set $audiencemod += 2>><<arousal 200>><<upperstrip>><<exhibitionism2>> <</if>> <<if $danceaction is "upperstripunderchest">> <<set $danceaction to 0>> 你优雅地褪去你的$worn.upper.cn_name_cap,露出你的$worn.under_upper.cn_name_cap。只剩一块布料保护着你的胸部不被那饥渴的目光看光了。 <<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 100>><<upperstrip>><<exhibitionism1>> <</if>> <<if $danceaction is "upperstripfchest">> <<set $danceaction to 0>> <<if $player.gender is "m">> 你优雅地褪去了身上的$worn.upper.cn_name_cap,露出里面的<<breasts>>。你摆出娇柔的姿态,露出欲求不满的表情——你顿时发觉自己实在是太淫荡了。 <<else>> 你优雅地褪去你的$worn.upper.cn_name_cap,露出你的<<breasts>>,你感觉自己的乳头硬了。 <</if>> <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<upperstrip>><<exhibitionism4>> <</if>> <<if $danceaction is "upperstripmchest">> <<set $danceaction to 0>> 你优雅地褪去你的$worn.upper.cn_name_cap,露出你的<<breasts>>,你感觉自己的乳头硬了。 <<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<upperstrip>><<exhibitionism1>> <</if>> <<if $danceaction is "underoutfitstripbreasts">> <<set $danceaction to 0>> 你优雅地褪去你的$worn.under_upper.cn_name_cap,露出你的<<breasts>>,如此"袒胸露乳"令你的乳头变得十分敏感。 <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>> <</if>> <<if $danceaction is "underoutfitstripchest">> <<set $danceaction to 0>> <<if $player.gender is "m">> 你优雅的褪去你的$worn.under_upper.cn_name_cap,露出你的<<breasts>>。你摆出娇柔的姿态,露出欲求不满的表情——你顿时发觉自己实在是太淫荡了。 <<else>> 你优雅地褪去你的$worn.under_upper.cn_name_cap,露出你的<<breasts>>。你感觉自己的乳头硬了。 <</if>> <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>> <</if>> <<if $danceaction is "underoutfitstripunder">> <<set $danceaction to 0>> 你优雅地褪去你的$worn.under_upper.cn_name_cap,露出你的<<breasts>>。你感觉自己的乳头硬了。 <<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<underupperstrip>><<exhibitionism3>> <</if>> <<if $danceaction is "underoutfitstripnude">> <<set $danceaction to 0>> 你优雅地褪去你的$worn.under_upper.cn_name_cap,你光洁的胴体就这样完全暴露在了空气中,你兴奋着、颤抖着,你的<<genitals 1>>完全暴露在外。 <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underupperstrip>><<exhibitionism5>> <<dance_crossdress_reveal>> <</if>> <<if $danceaction is "underoutfitstriptop">> <<set $danceaction to 0>> 你优雅地褪去你的$worn.under_upper.cn_name_cap,露出里面的<<genitals 1>>。你光洁的胴体就这样完全暴露在了空气中,你兴奋着、颤抖着。 <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism5>> <<dance_crossdress_reveal>> <</if>> <<if $danceaction is "underupperstripbreasts">> <<set $danceaction to 0>> 你优雅地褪去你的$worn.under_upper.cn_name_cap,露出你的<<breasts>>。如此"袒胸露乳"令你的乳头变得十分敏感。 <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>> <</if>> <<if $danceaction is "underupperstripfchest">> <<set $danceaction to 0>> <<if $player.gender is "m">> 你优雅的褪去你的$worn.under_upper.cn_name_cap,露出你的<<breasts>>。你摆出娇柔的姿态,露出欲求不满的表情——你顿时发觉自己实在是太淫荡了。 <<else>> 你优雅地褪去你的$worn.under_upper.cn_name_cap,露出你的<<breasts>>。你感觉自己的乳头硬了。 <</if>> <<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>> <</if>> <<if $danceaction is "underupperstripmchest">> <<set $danceaction to 0>> 你优雅地褪去你的$worn.under_upper.cn_name_cap,露出你的<<breasts>>。你感觉自己的乳头硬了。 <<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<underupperstrip>><<exhibitionism1>> <</if>> <<if $danceaction is "lowerstripunder">><<set $danceaction to 0>> 你优雅地褪去身上的$worn.lower.cn_name_cap,露出里面的$worn.under_lower.cn_name_cap。一想到内衣被别人看光了你就兴奋不已。 <<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<lowerstrip>><<exhibitionism3>> <</if>> <<if $danceaction is "lowerstripnude">><<set $danceaction to 0>> 你优雅地褪去身上的$worn.lower.cn_name_cap,露出你的<<genitals 1>>。 <<if $worn.upper.type.includes("naked")>> 你光洁的胴体完全暴露在了空气中,你兴奋着、颤抖着。 <<else>> 你的$worn.upper.cn_name_cap让你光着的下半身格外显眼。 <</if>> <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<lowerstrip>><<exhibitionism5>> <<dance_crossdress_reveal>> <</if>> <<if $danceaction is "underupperstripopen">><<set $danceaction to 0>> 你优雅地把你的$worn.under_upper.cn_name_cap从$worn.upper.cn_name_cap下面脱下。你小心地调整着姿势,尽可能不要露得太多,但如此淫荡的样子还是让你性奋不已。 <<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<underupperstrip>><<exhibitionism1>> <</if>> <<if $danceaction is "underoutfitstripopen">><<set $danceaction to 0>> 你优雅地把你的$worn.under_upper.cn_name_cap从$worn.upper.cn_name_cap下面脱下。你小心地调整着姿势,尽可能不要露得太多,但如此淫荡的样子还是让你性奋不已。 <<set $audiencearousal += 9>><<set $audienceexcitement += 9>><<set $audiencemod += 3>><<arousal 500>><<underupperstrip>><<exhibitionism3>> <</if>> <<if $danceaction is "understripskirt">><<set $danceaction to 0>> 你优雅地褪去你$worn.lower.cn_name_cap之下的$worn.under_lower.cn_name_cap,你小心地调整着姿势,尽可能不要露得太多,但如此淫荡的样子还是让你性奋不已。 <<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<underlowerstrip>><<exhibitionism3>> <</if>> <<if $danceaction is "underoutfitstripskirt">><<set $danceaction to 0>> 你优雅地把你的$worn.under_upper.cn_name_cap从$worn.upper.cn_name_cap下面脱下。你小心地调整着姿势,尽可能不要露得太多,但如此淫荡的样子还是让你性奋不已。 <<set $audiencearousal += 9>><<set $audienceexcitement += 9>><<set $audiencemod += 3>><<arousal 500>><<underlowerstrip>><<exhibitionism3>> <</if>> <<if $danceaction is "understripnude">><<set $danceaction to 0>> 你优雅地褪去了身上的$worn.under_lower.cn_name_cap露出里面的<<genitals 1>>。你光洁的胴体就这样完全暴露在了空气中,你兴奋着、颤抖着。 <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerstrip>><<exhibitionism5>> <<dance_crossdress_reveal>> <</if>> <<if $danceaction is "understripclothed">><<set $danceaction to 0>> 你优雅地褪去了身上的$worn.under_lower.cn_name_cap露出里面的<<genitals 1>>。你光洁的胴体就这样完全暴露在了空气中,你兴奋着、颤抖着。 <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerstrip>><<exhibitionism5>> <<dance_crossdress_reveal>> <</if>> <</widget>> <<widget "danceStripActionObject">> <<set _danceExhibition to { "overOutfit":null, "over_upper":null, "over_lower":null, "middleOutfit":null, "upper":null, "lower":null, "underOutfit":null, "under_upper":null, "under_lower":null, }>> <<set _exhibitionObject to { 1:[1,0], 2:[2,15], 3:[3,35], 4:[4,55], 5:[5,75] }>> <<if _overOutfit>> <<if $worn.upper.name isnot "naked" and $worn.lower.name isnot "naked">> <<set _danceExhibition.overOutfit to clone(_exhibitionObject[1])>> <<elseif $worn.upper.name isnot "naked">> <<if !$worn.under_lower.type.includes("naked")>> <<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>> <<else>> <<set _danceExhibition.overOutfit to clone(_exhibitionObject[5])>> <</if>> <<elseif $worn.lower.name isnot "naked">> <<if !$worn.under_upper.type.includes("naked")>> <<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>> <<else>> <<if $player.breastsize gte 3>> <<set _danceExhibition.overOutfit to clone(_exhibitionObject[4])>> <<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">> <<set _danceExhibition.overOutfit to clone(_exhibitionObject[4])>> <<else>> <<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>> <</if>> <</if>> <<else>> <<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>> <<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>> <<elseif $worn.under_lower.name isnot "naked">> <<if $player.breastsize gte 3>> <<set _danceExhibition.overOutfit to clone(_exhibitionObject[4])>> <<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">> <<set _danceExhibition.overOutfit to clone(_exhibitionObject[4])>> <<else>> <<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>> <</if>> <<elseif !$worn.under_upper.type.includes("naked")>> <<set _danceExhibition.overOutfit to clone(_exhibitionObject[5])>> <<else>> <<set _danceExhibition.overOutfit to clone(_exhibitionObject[5])>> <</if>> <</if>> <<elseif _overOutfit is false>> <<if !$worn.over_upper.type.includes("naked")>> <<if $worn.upper.name isnot "naked">> <<set _danceExhibition.over_upper to clone(_exhibitionObject[1])>> <<elseif !$worn.under_upper.type.includes("naked")>> <<set _danceExhibition.over_upper to clone(_exhibitionObject[3])>> <<else>> <<if $player.breastsize gte 3>> <<set _danceExhibition.over_upper to clone(_exhibitionObject[4])>> <<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">> <<set _danceExhibition.over_upper to clone(_exhibitionObject[4])>> <<else>> <<set _danceExhibition.over_upper to clone(_exhibitionObject[1])>> <</if>> <</if>> <</if>> <<if !$worn.over_lower.type.includes("naked")>> <<if $worn.lower.name isnot "naked">> <<set _danceExhibition.over_lower to clone(_exhibitionObject[1])>> <<elseif !$worn.under_lower.type.includes("naked")>> <<set _danceExhibition.over_lower to clone(_exhibitionObject[3])>> <<else>> <<set _danceExhibition.over_lower to clone(_exhibitionObject[5])>> <</if>> <</if>> <</if>> <<if _middleOutfit and $worn.over_upper.type.includes("naked") and $worn.over_lower.type.includes("naked")>> <<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>> <<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">> <<set _danceExhibition.middleOutfit to clone(_exhibitionObject[4])>> <<else>> <<set _danceExhibition.middleOutfit to clone(_exhibitionObject[3])>> <</if>> <<elseif !$worn.under_lower.type.includes("naked")>> <<if $player.breastsize gte 3>> <<set _danceExhibition.middleOutfit to clone(_exhibitionObject[4])>> <<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">> <<set _danceExhibition.middleOutfit to clone(_exhibitionObject[4])>> <<else>> <<set _danceExhibition.middleOutfit to clone(_exhibitionObject[4])>> <</if>> <<else>> <<set _danceExhibition.middleOutfit to clone(_exhibitionObject[5])>> <</if>> <<elseif _middleOutfit is false>> <<if !$worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>> <<if !$worn.under_upper.type.includes("naked")>> <<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">> <<set _danceExhibition.upper to clone(_exhibitionObject[3])>> <<else>> <<set _danceExhibition.upper to clone(_exhibitionObject[1])>> <</if>> <<else>> <<if $player.breastsize gte 3>> <<set _danceExhibition.upper to clone(_exhibitionObject[4])>> <<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">> <<set _danceExhibition.upper to clone(_exhibitionObject[4])>> <<else>> <<set _danceExhibition.upper to clone(_exhibitionObject[1])>> <</if>> <</if>> <</if>> <<if !$worn.lower.type.includes("naked") and ($worn.over_lower.type.includes("naked") or setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1)>> <<if $worn.over_lower.name isnot "naked">> <<set _danceExhibition.lower to clone(_exhibitionObject[3])>> <<elseif !$worn.under_lower.type.includes("naked")>> <<set _danceExhibition.lower to clone(_exhibitionObject[3])>> <<else>> <<set _danceExhibition.lower to clone(_exhibitionObject[5])>> <</if>> <</if>> <</if>> <<if _underOutfit and $worn.over_upper.type.includes("naked") and $worn.over_lower.type.includes("naked") and $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>> <<set _danceExhibition.underOutfit to clone(_exhibitionObject[5])>> <<elseif _underOutfit is false>> <<if $worn.under_upper.name isnot "naked" and $worn.over_upper.type.includes("naked")>> <<if (!$worn.upper.type.includes("naked") and $worn.upper.open is 1) and $worn.over_upper.type.includes("naked")>> <<set _danceExhibition.under_upper to clone(_exhibitionObject[1])>> <<elseif $player.breastsize gte 3>> <<set _danceExhibition.under_upper to clone(_exhibitionObject[4])>> <<elseif $player.gender_appearance isnot "m" and $worn.under_lower.gender isnot "m">> <<set _danceExhibition.under_upper to clone(_exhibitionObject[4])>> <<else>> <<set _danceExhibition.under_upper to clone(_exhibitionObject[1])>> <</if>> <</if>> <<if $worn.under_lower.name isnot "naked" and ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 or $worn.over_lower.type.includes("naked")) and (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")))>> <<if $worn.under_lower.type.includes("naked")>> <<set _danceExhibition.under_lower to clone(_exhibitionObject[3])>> <<elseif !$worn.lower.type.includes("naked") or !$worn.over_lower.type.includes("naked")>> <<set _danceExhibition.under_lower to clone(_exhibitionObject[3])>> <<else>> <<set _danceExhibition.under_lower to clone(_exhibitionObject[5])>> <</if>> <</if>> <</if>> <</widget>> <<widget "dancestripactions">> <<outfitChecks>> <<danceStripActionObject>> <br><br> <<if _danceExhibition isnot undefined>> <<if _danceExhibition.overOutfit isnot null>> <<if $exhibitionism gte _danceExhibition.overOutfit[1]>> <label> <span class="meek">脱下$worn.over_upper.cn_name_cap</span> <<print '<<combatexhibitionist'+_danceExhibition.overOutfit[0]+'>>'>> <<radiobutton "$danceaction" "stripOverOutfit">> </label> | <</if>> <</if>> <<if _danceExhibition.over_upper isnot null>> <<if $exhibitionism gte _danceExhibition.over_upper[1]>> <label> <span class="meek">脱下$worn.over_upper.cn_name_cap</span> <<print '<<combatexhibitionist'+_danceExhibition.over_upper[0]+'>>'>> <<radiobutton "$danceaction" "stripOverUpper">> </label> | <</if>> <</if>> <<if _danceExhibition.over_lower isnot null>> <<if $exhibitionism gte _danceExhibition.over_lower[1]>> <label> <span class="meek">脱下$worn.over_lower.cn_name_cap</span> <<print '<<combatexhibitionist'+_danceExhibition.over_lower[0]+'>>'>> <<radiobutton "$danceaction" "stripOverLower">> </label> | <</if>> <</if>> <<if _danceExhibition.middleOutfit isnot null and $worn.upper.cursed isnot 1>> <<if $exhibitionism gte _danceExhibition.middleOutfit[1]>> <label> <span class="meek">脱下$worn.upper.cn_name_cap</span> <<print '<<combatexhibitionist'+_danceExhibition.middleOutfit[0]+'>>'>> <<radiobutton "$danceaction" "stripOutfit">> </label> | <</if>> <</if>> <<if _danceExhibition.upper isnot null and $worn.upper.cursed isnot 1>> <<if $exhibitionism gte _danceExhibition.upper[1]>> <label> <span class="meek">脱下$worn.upper.cn_name_cap</span> <<print '<<combatexhibitionist'+_danceExhibition.upper[0]+'>>'>> <<radiobutton "$danceaction" "stripUpper">> </label> | <</if>> <</if>> <<if _danceExhibition.lower isnot null and $worn.lower.cursed isnot 1>> <<if $exhibitionism gte _danceExhibition.lower[1]>> <label> <span class="meek">脱下$worn.lower.cn_name_cap</span> <<print '<<combatexhibitionist'+_danceExhibition.lower[0]+'>>'>> <<radiobutton "$danceaction" "stripLower">> </label> | <</if>> <</if>> <<if _danceExhibition.underOutfit isnot null>> <<if $exhibitionism gte _danceExhibition.underOutfit[1]>> <label> <span class="meek">脱下$worn.under_upper.cn_name_cap</span> <<print '<<combatexhibitionist'+_danceExhibition.underOutfit[0]+'>>'>> <<radiobutton "$danceaction" "stripUnderOutfit">> </label> | <</if>> <</if>> <<if _danceExhibition.under_upper isnot null>> <<if $exhibitionism gte _danceExhibition.under_upper[1]>> <label> <span class="meek">脱下$worn.under_upper.cn_name_cap</span> <<print '<<combatexhibitionist'+_danceExhibition.under_upper[0]+'>>'>> <<radiobutton "$danceaction" "stripUnderUpper">> </label> | <</if>> <</if>> <<if _danceExhibition.under_lower isnot null>> <<if $exhibitionism gte _danceExhibition.under_lower[1]>> <label> <span class="meek">脱下$worn.under_lower.cn_name_cap</span> <<print '<<combatexhibitionist'+_danceExhibition.under_lower[0]+'>>'>> <<radiobutton "$danceaction" "stripUnderLower">> </label> | <</if>> <</if>> <</if>> <<if $debug is 1>> <br><br> 老版衣橱 <br><br> <<if _middleOutfit>> <<if !$worn.under_lower.type.includes("naked")>> <<if !$worn.under_upper.type.includes("naked")>> <<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">> <<if $exhibitionism gte 55>> <label><span class="meek">脱下$worn.upper.cn_name_cap</span><<combatexhibitionist4>><<radiobutton "$danceaction" "outfitstripunderbreasts">></label>| <</if>> <<else>> <<if $exhibitionism gte 35>> <label><span class="meek">脱下$worn.upper.cn_name_cap</span><<combatexhibitionist3>><<radiobutton "$danceaction" "outfitstripunderchest">></label>| <</if>> <</if>> <<else>> <<if $player.breastsize gte 3>> <<if $exhibitionism gte 55>> <label><span class="meek">脱下$worn.upper.cn_name_cap</span><<combatexhibitionist4>><<radiobutton "$danceaction" "outfitstripbreasts">></label>| <</if>> <<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">> <<if $exhibitionism gte 55>> <label><span class="meek">脱下$worn.upper.cn_name_cap</span><<combatexhibitionist4>><<radiobutton "$danceaction" "outfitstripchest">></label>| <</if>> <<else>> <<if $exhibitionism gte 35>> <label><span class="meek">脱下$worn.upper.cn_name_cap</span><<combatexhibitionist3>><<radiobutton "$danceaction" "outfitstripunder">></label>| <</if>> <</if>> <</if>> <<else>> <<if $exhibitionism gte 75>> <label><span class="meek">脱下$worn.upper.cn_name_cap</span><<combatexhibitionist5>><<radiobutton "$danceaction" "outfitstripnude">></label>| <</if>> <</if>> <</if>> <<if !$worn.upper.type.includes("naked") and _middleOutfit is false>> <<if !$worn.under_upper.type.includes("naked")>> <<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">> <<if $exhibitionism gte 15>> <label><span class="meek">脱下$worn.upper.cn_name_cap</span><<combatexhibitionist2>><<radiobutton "$danceaction" "upperstripunderbreasts">></label>| <</if>> <<else>> <label><span class="meek">脱下$worn.upper.cn_name_cap</span><<combatexhibitionist1>><<radiobutton "$danceaction" "upperstripunderchest">></label>| <</if>> <<else>> <<if $player.breastsize gte 3>> <<if $exhibitionism gte 55>> <label><span class="meek">脱下$worn.upper.cn_name_cap</span><<combatexhibitionist4>><<radiobutton "$danceaction" "upperstripbreasts">></label>| <</if>> <<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">> <<if $exhibitionism gte 55>> <label><span class="meek">脱下$worn.upper.cn_name_cap</span><<combatexhibitionist4>><<radiobutton "$danceaction" "upperstripfchest">></label>| <</if>> <<else>> <label><span class="meek">脱下$worn.upper.cn_name_cap</span><<combatexhibitionist1>><<radiobutton "$danceaction" "upperstripmchest">></label>| <</if>> <</if>> <</if>> <<if !$worn.lower.type.includes("naked") and _middleOutfit is false>> <<if !$worn.under_lower.type.includes("naked")>> <<if $exhibitionism gte 35>> <label><span class="meek">脱下$worn.lower.cn_name_cap</span><<combatexhibitionist3>><<radiobutton "$danceaction" "lowerstripunder">></label>| <</if>> <<else>> <<if $exhibitionism gte 75>> <label><span class="meek">脱下$worn.lower.cn_name_cap</span><<combatexhibitionist5>><<radiobutton "$danceaction" "lowerstripnude">></label>| <</if>> <</if>> <</if>> <<if _underOutfit>> <<if !$worn.lower.type.includes("naked") and !$worn.upper.type.includes("naked")>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $exhibitionism gte 35>> <label><span class="meek">脱下$worn.under_upper.cn_name_cap</span><<combatexhibitionist3>><<radiobutton "$danceaction" "underoutfitstripskirt">></label>| <</if>> <<elseif $worn.upper.open is 1>> <<if $exhibitionism gte 35>> <label><span class="meek">脱下$worn.under_upper.cn_name_cap</span><<combatexhibitionist3>><<radiobutton "$danceaction" "underoutfitstripopen">></label>| <</if>> <</if>> <<elseif !$worn.lower.type.includes("naked")>> <<if $player.breastsize gte 3>> <<if $exhibitionism gte 55>> <label><span class="meek">脱下$worn.under_upper.cn_name_cap</span><<combatexhibitionist4>><<radiobutton "$danceaction" "underoutfitstripbreasts">></label>| <</if>> <<elseif $player.gender_appearance isnot "m" and $worn.under_lower.gender isnot "m">> <<if $exhibitionism gte 55>> <label><span class="meek">脱下$worn.under_upper.cn_name_cap</span><<combatexhibitionist4>><<radiobutton "$danceaction" "underoutfitstripchest">></label>| <</if>> <<else>> <<if $exhibitionism gte 35>> <label><span class="meek">脱下$worn.under_upper.cn_name_cap</span><<combatexhibitionist3>><<radiobutton "$danceaction" "underoutfitstripunder">></label>| <</if>> <</if>> <<else>> <<if $exhibitionism gte 75>> <label><span class="meek">脱下$worn.under_upper.cn_name_cap</span><<combatexhibitionist5>><<radiobutton "$danceaction" "underoutfitstripnude">></label>| <</if>> <</if>> <</if>> <<if !$worn.under_upper.type.includes("naked") and _underOutfit is false>> <<if !$worn.upper.type.includes("naked") and $worn.upper.open is 1>> <label><span class="meek">脱下$worn.under_upper.cn_name_cap</span><<combatexhibitionist1>><<radiobutton "$danceaction" "underupperstripopen">></label>| <<elseif $player.breastsize gte 3>> <<if $exhibitionism gte 55>> <label><span class="meek">脱下$worn.under_upper.cn_name_cap</span><<combatexhibitionist4>><<radiobutton "$danceaction" "underupperstripbreasts">></label>| <</if>> <<elseif $player.gender_appearance isnot "m" and $worn.under_lower.gender isnot "m">> <<if $exhibitionism gte 55>> <label><span class="meek">脱下$worn.under_upper.cn_name_cap</span><<combatexhibitionist4>><<radiobutton "$danceaction" "underupperstripfchest">></label>| <</if>> <<else>> <label><span class="meek">脱下$worn.under_upper.cn_name_cap</span> <<combatexhibitionist1>><<radiobutton "$danceaction" "underupperstripmchest">></label>| <</if>> <</if>> <<if !$worn.under_lower.type.includes("naked") and _underOutfit is false>> <<if !$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $exhibitionism gte 35>> <label><span class="meek">脱下$worn.under_lower.cn_name_cap</span><<combatexhibitionist3>><<radiobutton "$danceaction" "understripskirt">></label>| <</if>> <<elseif $worn.lower.type.includes("naked")>> <<if $exhibitionism gte 75>> <label><span class="meek">脱下$worn.under_lower.cn_name_cap</span><<combatexhibitionist5>><<radiobutton "$danceaction" "understripnude">></label>| <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "dance_stage_cum">> <<if $dance_stage_cum is undefined>> <<set $dance_stage_cum to 0>> <</if>> <<if _args[0]>> <<set $dance_stage_cum += _args[0]>> <</if>> <</widget>> <<widget "dance_private_init">> <!-- <<for _i to 0; _i lt $NPCList.length; _i++>> <<if $dance_place isnot _i>> <<deactivateNPC _i>> <</if>> <</for>> --> <<if $dance_place isnot 0>> <<saveNPC $dance_place chosen_npc>> <<saveNPC 0 zero_npc>> <<clearsinglenpc $dance_place>> <<clearsinglenpc 0>> <<loadNPC 0 chosen_npc>> <<loadNPC $dance_place zero_npc>> <<clearNPC zero_npc>> <<clearNPC chosen_npc>> <</if>> <<set $enemyno to 1>> <<unset $corruptionDancing>> <<set $phase to 0>> <<person1>> <</widget>>
<<widget "img">> <<set _filters to $skinColor.current>> <<set _img to setup.tanImg.sidebar[($options.tanImgEnabled ? "t" : "f")]>> <<charLight "118px" "183px">> <div id="imgInv"> <div><mouse class="tooltip-image"> <<condomsSidebar>> <span class="def">避孕套总数:$condoms</span> </mouse></div> <div><mouse class="tooltip-image"> <<peppersprays>> <span class="def">防狼喷雾:$spray / $spraymax</span> </mouse></div> </div> <div id="img" @class="limitedColourContainerClasses() + ($options.sidebarAnimations isnot false ? '':' noAnimations') + ' offset-sidebar-img'"> <<if $options.sidebarRenderer is 'canvas'>> <<canvasimg>> <<else>> <<if $options.sidebarRenderer is 'both'>> <<canvasimg 'canvasimg-both'>> <</if>> /*Prep for image checks*/ <<if $worn.under_upper.type.includes("chest_bind")>> <<set _breastSize to 1>> <<else>> <<switch $player.perceived_breastsize>> <<case 12>> <<set _breastSize to 6>> <<case 8 9 10 11>> <<set _breastSize to 5>> <<case 6 7>> <<set _breastSize to 4>> <<case 4 5>> <<set _breastSize to 3>> <<case 3>> <<set _breastSize to 2>> <<case 0 1 2>> <<set _breastSize to 1>> <</switch>> <</if>> <<if $player.penisExist>> <<set _penisSize to Math.clamp($player.penissize, -2, 4)>> <</if>> <<if $worn.over_head.hood is 1 or $worn.head.hood is 1>> <<set _hairlengthstage to "short">> <<set _fringelengthstage to "short">> <<else>> <<set _hairlengthstage to $hairlengthstage>> <<set _fringelengthstage to $fringelengthstage>> <</if>> <<set _disabled to ["disabled","hidden"]>> <<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <<if $dontHide is false and $worn.over_upper.exposed gte 1 and ($worn.upper.exposed gte 1 or $upperwetstage gte 3) and ($exposed gte 2 and $uncomfortable.nude is true or $exposed is 1 and $uncomfortable.underwear is true)>> <<set _coverLeft to true>> <<else>> <<set _coverLeft to false>> <</if>> <</if>> <<if $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">> <<if $dontHide is false and $worn.over_lower.exposed gte 1 and ($worn.lower.exposed gte 1 or $lowerwetstage gte 3) and ($exposed gte 2 and $uncomfortable.nude is true or $exposed is 1 and $uncomfortable.underwear is true)>> <<set _coverRight to true>> <<else>> <<set _coverRight to false>> <</if>> <</if>> <img class="layer-base anim-idle-2f" @src="_img.basenoarms" @style="'filter: '+_filters.body"> <img class="layer-basehead anim-idle-2f" @src="_img.basehead" @style="'filter: '+_filters.body"> <<peppersprays>> <<if $options.tanImgEnabled>> <<if $skinColor.tanValues[0] isnot $skinColor.tanValues[2]>> <img class="layer-base anim-idle-2f" @src="_img.baseTanSwimshorts" @style="'filter: '+_filters.swimshorts"> <img class="layer-base anim-idle-2f" @src="_img.baseTanSwimsuit_UUpper" @style="'filter: '+_filters.swimsuitTop"> <img class="layer-base anim-idle-2f" @src="_img.baseTanSwimsuit_ULower" @style="'filter: '+_filters.swimsuitBottom"> <img class="layer-base anim-idle-2f" @src="_img.baseTanBikini_ULower" @style="'filter: '+_filters.bikiniBottom"> <</if>> <</if>> <<if $worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>> <<if !$worn.under_upper.type.includes("naked")>> <img class="layer-breasts anim-idle-2f" @src="_img['breasts'+ _breastSize + '_clothed']" @style="'filter: '+_filters.breasts"> <<else>> <img class="layer-breasts anim-idle-2f" @src="_img['breasts'+ _breastSize]" @style="'filter: '+_filters.breasts"> <</if>> <<if $options.tanImgEnabled and $skinColor.tanValues[0] isnot $skinColor.tanValues[1]>> <img class="layer-breasts anim-idle-2f" @src="_img.baseTanBikini_UUpper + _breastSize + '.png'" @style="'filter: '+_filters.bikiniTop"> <</if>> <</if>> <!-- new pbhair extension for main pc--> <<if $pbdisable is "f" and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> <<set _pbColour = ($makeup.pbcolour != 0 ? $makeup.pbcolour : $naturalhaircolour).replace(/ /g, '-')>> <<if $pblevel gt 1>> <div @class="'layer-pbhair pbhair-' + _pbColour"> <img class="anim-idle-2f" @src="'img/hair/phair/pb' + $pblevel + '.png'"> </div> <</if>> <<if $pbstrip gte 1>> <div @class="'layer-pbhair pbhair-' + _pbColour"> <img class="anim-idle-2f" @src="'img/hair/phair/pbstrip' + $pbstrip + '.png'"> </div> <</if>> <<if $player.ballsExist is true and $pblevelballs gt 1 and !$worn.genitals.name.startsWith("chastity")>> <div @class="'layer-pbhairballs pbhair-' + _pbColour"> <img class="anim-idle-2f" @src="'img/hair/phair/balls/' + _penisSize + '_pb' + $pblevelballs + '.png'"> </div> <</if>> <</if>> <<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <<if $masturbationimages is 1>> <<if $leftaction is "mpenisentrance">> <img class="layer-leftarm" src="img/body/masturbation/leftarmballs.gif"> <<elseif $leftaction is "mvaginaentrance">> <img class="layer-leftarm" src="img/body/masturbation/leftarmpussy.gif"> <<elseif $leftaction is "manus">> <img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif"> <<elseif $leftaction is "manusentrance">> <img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif"> <<elseif $leftaction is "manusrub">> <img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif"> <<elseif $leftaction is "manustease">> <img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif"> <<elseif $leftaction is "manusprostate">> <img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif"> <<elseif $leftaction is "mpenisshaft">> <img class="layer-leftarm" src="img/body/masturbation/leftarmshaft.gif"> <<elseif $leftaction is "mpenisglans">> <img class="layer-leftarm" src="img/body/masturbation/leftarmglans.gif"> <<elseif $leftaction is "mvagina">> <img class="layer-leftarm" src="img/body/masturbation/leftarmpussy.gif"> <<elseif $leftaction is "mvaginaclit">> <img class="layer-leftarm" src="img/body/masturbation/leftarmclit.gif"> <<elseif $leftaction is "mvaginatease">> <img class="layer-leftarm" src="img/body/masturbation/leftarmpussy.gif"> <</if>> <<elseif _coverLeft is false>> <img class="layer-leftarm" @src="_img.leftarmidle" @style="'filter: '+_filters.body"> <<if !_disabled.includes($transformationParts.demon.wings)>> <<if $exposed gte 2 and $dontHide is false and $transformationParts.traits.flaunting is "default">> <img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/demon/flauntwings/'+$transformationParts.demon.wings+'.png'"> <<else>> <img class="layer-backhair anim-idle-2f" @src="'img/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'"> <</if>> <</if>> <<if !_disabled.includes($transformationParts.angel.wings)>> <img class="layer-backhair anim-idle-2f" @src="'img/transformations/angel/rightwing/'+$transformationParts.angel.wings+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fallenAngel.wings)>> <img class="layer-backhair anim-idle-2f" @src="'img/transformations/fallen/rightwing/'+$transformationParts.fallenAngel.wings+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.bird.wings)>> <img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/bird/rightwing/'+$transformationParts.bird.wings+'.png'"> <</if>> <<elseif _coverLeft is true>> <<if !_disabled.includes($transformationParts.demon.wings)>> <img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/demon/leftcover/'+$transformationParts.demon.wings+'.png'"> <img class="layer-leftarm" @src="_img.leftarmidle" @style="'filter: '+_filters.body"> <<set _coverLeft to false>> <<elseif !_disabled.includes($transformationParts.angel.wings)>> <img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/angel/rightcover/'+$transformationParts.angel.wings+'.png'"> <img class="layer-leftarm" @src="_img.leftarmidle" @style="'filter: '+_filters.body"> <<set _coverLeft to false>> <<elseif !_disabled.includes($transformationParts.fallenAngel.wings)>> <img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/fallen/rightcover/'+$transformationParts.fallenAngel.wings+'.png'"> <img class="layer-leftarm" @src="_img.leftarmidle" @style="'filter: '+_filters.body"> <<set _coverLeft to false>> <<elseif !_disabled.includes($transformationParts.bird.wings)>> <img class="layer-tailPenisCover colour-hair anim-idle-2f" @src="'img/transformations/bird/rightcover/'+$transformationParts.bird.wings+'.png'"> <img class="layer-leftarm" @src="_img.leftarmidle" @style="'filter: '+_filters.body"> <<set _coverLeft to false>> <<else>> <img class="layer-leftarm anim-idle-2f" @src="_img.leftarm" @style="'filter: '+_filters.body"> <</if>> <</if>> <</if>> <<if $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">> <<if $masturbationimages is 1>> <<if $rightaction is "mpenisentrance">> <img class="layer-rightarm" src="img/body/masturbation/rightarmballs.gif"> <<elseif $rightaction is "mvaginaentrance">> <img class="layer-rightarm" src="img/body/masturbation/rightarmpussy.gif"> <<elseif $rightaction is "manus">> <img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif"> <<elseif $rightaction is "manusentrance">> <img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif"> <<elseif $rightaction is "manusrub">> <img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif"> <<elseif $rightaction is "manustease">> <img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif"> <<elseif $rightaction is "manusprostate">> <img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif"> <<elseif $rightaction is "mpenisshaft">> <img class="layer-rightarm" src="img/body/masturbation/rightarmshaft.gif"> <<elseif $rightaction is "mpenisglans">> <img class="layer-rightarm" src="img/body/masturbation/rightarmglans.gif"> <<elseif $rightaction is "mvagina">> <img class="layer-rightarm" src="img/body/masturbation/rightarmpussy.gif"> <<elseif $rightaction is "mvaginaclit">> <img class="layer-rightarm" src="img/body/masturbation/rightarmclit.gif"> <<elseif $rightaction is "mvaginatease">> <img class="layer-rightarm" src="img/body/masturbation/rightarmpussy.gif"> <</if>> <<elseif _coverRight is false>> <img class="layer-rightarm" @src="_img.rightarmidle" @style="'filter: '+_filters.body"> <<if !_disabled.includes($transformationParts.demon.tail)>> <<if $exposed gte 2 and $dontHide is false and $transformationParts.traits.flaunting is "default">> <img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/demon/flaunttail/'+$transformationParts.demon.tail+'.png'"> <<else>> <img class="layer-backhair anim-idle-2f" @src="'img/transformations/demon/tail/'+$transformationParts.demon.tail+'.png'"> <</if>> <</if>> <<if !_disabled.includes($transformationParts.angel.wings)>> <img class="layer-backhair anim-idle-2f" @src="'img/transformations/angel/leftwing/'+$transformationParts.angel.wings+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fallenAngel.wings)>> <img class="layer-backhair anim-idle-2f" @src="'img/transformations/fallen/leftwing/'+$transformationParts.fallenAngel.wings+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.bird.wings)>> <img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/bird/leftwing/'+$transformationParts.bird.wings+'.png'"> <</if>> <<elseif _coverRight is true>> <<if !_disabled.includes($transformationParts.demon.wings)>> <img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/demon/rightcover/'+$transformationParts.demon.tail+'.png'"> <img class="layer-rightarm" @src="_img.rightarmidle" @style="'filter: '+_filters.body"> <<set _coverRight to false>> <<elseif !_disabled.includes($transformationParts.angel.wings)>> <img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/angel/leftcover/'+$transformationParts.angel.wings+'.png'"> <img class="layer-rightarm" @src="_img.rightarmidle" @style="'filter: '+_filters.body"> <<set _coverRight to false>> <<elseif !_disabled.includes($transformationParts.fallenAngel.wings)>> <img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/fallen/leftcover/'+$transformationParts.fallenAngel.wings+'.png'"> <img class="layer-rightarm" @src="_img.rightarmidle" @style="'filter: '+_filters.body"> <<set _coverRight to false>> <<elseif !_disabled.includes($transformationParts.bird.wings)>> <img class="layer-tailPenisCover colour-hair anim-idle-2f" @src="'img/transformations/bird/leftcover/'+$transformationParts.bird.wings+'.png'"> <img class="layer-rightarm" @src="_img.rightarmidle" @style="'filter: '+_filters.body"> <<set _coverRight to false>> <<else>> <img class="layer-rightarm" @src="_img.rightarm" @style="'filter: '+_filters.body"> <</if>> <</if>> <</if>> <<if $options.bodywritingImages is true>> <<if $skin.forehead.writing>> <<if $skin.forehead.type is "text">> <<if $skin.forehead.sprites and $skin.forehead.sprites.length > 0 and $skin.forehead.sprites.includes('forehead')>> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/text/' + $skin.forehead.key + '/forehead.png'"> <<else>> <img class="layer-skin anim-idle-2f" src="img/bodywriting/text/default/forehead.png"> <</if>> <<elseif $skin.forehead.type is "object">> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.forehead.writing + '/forehead.png'"> <</if>> <</if>> <<if $skin.left_cheek.writing>> <<if $skin.left_cheek.type is "text">> <<if $skin.left_cheek.sprites and $skin.left_cheek.sprites.length > 0 and $skin.left_cheek.sprites.includes('left_cheek')>> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/text/' + $skin.left_cheek.key + '/left_cheek.png'"> <<else>> <img class="layer-skin anim-idle-2f" src="img/bodywriting/text/default/left_cheek.png"> <</if>> <<elseif $skin.left_cheek.type is "object">> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.left_cheek.writing + '/left_cheek.png'"> <</if>> <</if>> <<if $skin.right_cheek.writing>> <<if $skin.right_cheek.type is "text">> <<if $skin.right_cheek.sprites and $skin.right_cheek.sprites.length > 0 and $skin.right_cheek.sprites.includes('right_cheek')>> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/text/' + $skin.right_cheek.key + '/right_cheek.png'"> <<else>> <<if $skin.right_cheek.arrow is 1>> <img class="layer-skin anim-idle-2f" src="img/bodywriting/text/default/right_cheek_arrow.png"> <<else>> <img class="layer-skin anim-idle-2f" src="img/bodywriting/text/default/right_cheek.png"> <</if>> <</if>> <<elseif $skin.right_cheek.type is "object">> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.right_cheek.writing + '/right_cheek.png'"> <</if>> <</if>> <<if $skin.breasts.writing>> <<if $skin.breasts.type is "text">> <<if $skin.breasts.sprites and $skin.breasts.sprites.length > 0 and $skin.breasts.sprites.includes('breasts')>> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/text/' + $skin.breasts.key + '/breasts.png'"> <<else>> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/text/default/breasts1.png'"> <<if _breastSize gte 2>> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/text/default/breasts'+_breastSize+'.png'"> <</if>> <</if>> <<elseif $skin.breasts.type is "object">> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.breasts.writing + '/breasts'+_breastSize+'.png'"> <</if>> <</if>> <<if $skin.left_shoulder.writing>> <<if $skin.left_shoulder.type is "text">> <<if $skin.left_shoulder.sprites and $skin.left_shoulder.sprites.length > 0 and $skin.left_shoulder.sprites.includes('left_shoulder')>> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/text/' + $skin.left_shoulder.key + '/left_shoulder.png'"> <<else>> <img class="layer-skin anim-idle-2f" src="img/bodywriting/text/default/left_shoulder.png"> <</if>> <<elseif $skin.left_shoulder.type is "object">> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder.png'"> <</if>> <</if>> <<if $skin.right_shoulder.writing>> <<if $masturbationimages is 1 or _coverRight is true>> <<set _skin to "armS">> <<else>> <<set _skin to "s">> <</if>> <<if $skin.right_shoulder.type is "text">> <<if $skin.right_shoulder.sprites and $skin.right_shoulder.sprites.length > 0 and $skin.right_shoulder.sprites.includes('right_shoulder')>> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/text/' + $skin.right_shoulder.key + '/right_shoulder.png'"> <<else>> <img class="layer-skin anim-idle-2f" src="img/bodywriting/text/default/right_shoulder.png"> <</if>> <<elseif $skin.right_shoulder.type is "object">> <img @class="'layer-' + _skin + 'kin anim-idle-2f'" @src="'img/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'"> <</if>> <</if>> <<if $skin.pubic.writing>> <<if $skin.pubic.type is "object">> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.pubic.writing + '/pubic.png'"> <<elseif $skin.pubic.type is "text">> <<if $skin.pubic.sprites and $skin.pubic.sprites.length > 0 and $skin.pubic.sprites.includes('pubic')>> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/text/' + $skin.pubic.key + '/pubic.png'"> <<else>> <<if $skin.pubic.arrow is 1>> <img class="layer-skin anim-idle-2f" src="img/bodywriting/text/default/pubic_arrow.png"> <<else>> <img class="layer-skin anim-idle-2f" src="img/bodywriting/text/default/pubic.png"> <</if>> <</if>> <</if>> <</if>> <<if $skin.left_thigh.writing>> <<if $skin.left_thigh.type is "text">> <<if $skin.left_thigh.sprites and $skin.left_thigh.sprites.length > 0 and $skin.left_thigh.sprites.includes('left_thigh')>> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/text/' + $skin.left_thigh.key + '/left_thigh.png'"> <<else>> <<if $skin.left_thigh.arrow is 1>> <img class="layer-skin anim-idle-2f" src="img/bodywriting/text/default/left_thigh_arrow.png"> <<else>> <img class="layer-skin anim-idle-2f" src="img/bodywriting/text/default/left_thigh.png"> <</if>> <</if>> <<elseif $skin.left_thigh.type is "object">> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.left_thigh.writing + '/left_thigh.png'"> <</if>> <</if>> <<if $skin.right_thigh.writing>> <<if $skin.right_thigh.type is "text">> <<if $skin.right_thigh.sprites and $skin.right_thigh.sprites.length > 0 and $skin.right_thigh.sprites.includes('right_thigh')>> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/text/' + $skin.right_thigh.key + '/right_thigh.png'"> <<else>> <<if $skin.right_thigh.arrow is 1>> <img class="layer-skin anim-idle-2f" src="img/bodywriting/text/default/right_thigh_arrow.png"> <<else>> <img class="layer-skin anim-idle-2f" src="img/bodywriting/text/default/right_thigh.png"> <</if>> <</if>> <<elseif $skin.right_thigh.type is "object">> <img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.right_thigh.writing + '/right_thigh.png'"> <</if>> <</if>> <</if>> <<faceimg>> <<switch setup.bodyliquid.combined("vagina")>> <<case 5 6 7 8 9 10>><img class="layer-tears" src="img/body/cum/VaginalCumDripVeryFast.gif"> <<case 4>><img class="layer-tears" src="img/body/cum/VaginalCumDripFast.gif"> <<case 3>><img class="layer-tears" src="img/body/cum/VaginalCumDripSlow.gif"> <<case 2>><img class="layer-tears" src="img/body/cum/VaginalCumDripVerySlow.gif"> <<case 1>><img class="layer-tears" src="img/body/cum/VaginalCumDripStart.gif"> <</switch>> <<switch setup.bodyliquid.combined("anus")>> <<case 5 6 7 8 9 10>><img class="layer-tears" src="img/body/cum/AnalCumDripVeryFast.gif"> <<case 4>><img class="layer-tears" src="img/body/cum/AnalCumDripFast.gif"> <<case 3>><img class="layer-tears" src="img/body/cum/AnalCumDripSlow.gif"> <<case 2>><img class="layer-tears" src="img/body/cum/AnalCumDripVerySlow.gif"> <<case 1>><img class="layer-tears" src="img/body/cum/AnalCumDripStart.gif"> <</switch>> <<set _shift = $facestyle == "small-eyes" ? "shift-right-2" : "">> <<switch setup.bodyliquid.combined("mouth")>> <<case 5 6 7 8 9 10>><img @class="'layer-tears '+_shift" src="img/body/cum/MouthCumDripVeryFast.gif"> <<case 4>><img @class="'layer-tears '+_shift" src="img/body/cum/MouthCumDripFast.gif"> <<case 3>><img @class="'layer-tears '+_shift" src="img/body/cum/MouthCumDripSlow.gif"> <<case 2>><img @class="'layer-tears '+_shift" src="img/body/cum/MouthCumDripVerySlow.gif"> <<case 1>><img @class="'layer-tears '+_shift" src="img/body/cum/MouthCumDripStart.png"> <</switch>> <<if !_disabled.includes($transformationParts.fallenAngel.halo)>> <img class="layer-over_head-back anim-idle-2f" @src="'img/transformations/fallen/backbrokenhalo/'+$transformationParts.fallenAngel.halo+'.png'"> <img class="layer-halo-front anim-idle-2f" @src="'img/transformations/fallen/frontbrokenhalo/'+$transformationParts.fallenAngel.halo+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.angel.halo)>> <img class="layer-over_head-back anim-idle-2f" @src="'img/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'"> <img class="layer-halo-front anim-idle-2f" @src="'img/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.tail)>> <img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.cat.tail)>> <img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.ears)>> <img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.pits)>> <img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.pubes)>> <img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.cheeks)>> <img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.cat.ears)>> <img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.demon.horns)>> <img class="layer-horns anim-idle-2f" @src="'img/transformations/demon/horns/'+$transformationParts.demon.horns+'.png'"> /*<img class="layer-face colour-hair anim-idle-2f" src="img/transformations/demon/hair_overlay.png">*/ <</if>> <<if !_disabled.includes($transformationParts.cow.horns)>> <img class="layer-horns anim-idle-2f" @src="'img/transformations/cow/horns/'+$transformationParts.cow.horns+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.cow.ears)>> <img class="layer-horns anim-idle-2f" @src="'img/transformations/cow/ears/'+$transformationParts.cow.ears+'.png'"> <img class="layer-face anim-idle-2f" src="img/transformations/cow/tag.png"> <</if>> <<if !_disabled.includes($transformationParts.cow.tail)>> <img class="layer-backhair anim-idle-2f" @src="'img/transformations/cow/tail/'+$transformationParts.cow.tail+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.bird.tail)>> <img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/transformations/bird/tail/'+$transformationParts.bird.tail+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.bird.eyes)>> <img class="layer-irisacc anim-idle-2f" @src="'img/transformations/bird/eyes/'+$transformationParts.bird.eyes+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.bird.malar)>> <img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/transformations/bird/malar/'+$transformationParts.bird.malar+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.bird.plumage)>> <img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/transformations/bird/plumage/'+$transformationParts.bird.plumage+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.bird.pubes)>> <img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/bird/pubes/'+$transformationParts.bird.pubes+'.png'"> <</if>> <<if $hairposition is "front">> <img class="layer-hairforwards colour-hair anim-idle-2f" @src="'img/hair/sides/' + $hairtype + '/' + _hairlengthstage + '.png'"> <<else>> <img class="layer-backhair colour-hair anim-idle-2f" @src="'img/hair/sides/' + $hairtype + '/' + _hairlengthstage + '.png'"> <</if>> <img class="layer-fronthair colour-hair anim-idle-2f" @src="'img/hair/fringe/' + $fringetype + '/' + _fringelengthstage + '.png'"> <<if _hairlengthstage is "short">> <<switch $hairtype>> <<case "ruffled">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/ruffled/short.png"> <<default>> <</switch>> <<elseif _hairlengthstage is "shoulder">> <<switch $hairtype>> <<case "ruffled">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/ruffled/shoulder.png"> <<default>> <</switch>> <<elseif _hairlengthstage is "chest">> <<switch $hairtype>> <<case "ruffled">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/ruffled/chest.png"> <<default>> <</switch>> <<elseif _hairlengthstage is "navel">> <<switch $hairtype>> <<case "ruffled">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/ruffled/navel.png"> <<default>> <</switch>> <<elseif _hairlengthstage is "thighs">> <<switch $hairtype>> <<case "default">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/default/thighs.png"> <<case "loose">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/loose/thighs.png"> <<case "curl">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/curl/thighs.png"> <<case "defined curl">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/defined curl/thighs.png"> <<case "neat">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/neat/thighs.png"> <<case "dreads">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/dreads/thighs.png"> <<case "ruffled">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/ruffled/thighs.png"> <<default>> <</switch>> <<elseif _hairlengthstage is "feet">> <<switch $hairtype>> <<case "default">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/default/feet.png"> <<case "loose">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/loose/feet.png"> <<case "straight">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/straight/feet.png"> <<case "curl">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/curl/feet.png"> <<case "defined curl">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/defined curl/feet.png"> <<case "neat">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/neat/feet.png"> <<case "dreads">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/dreads/feet.png"> <<case "ruffled">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/ruffled/feet.png"> <<default>> <</switch>> <</if>> <<upperimg>> <<overupperimg>> <<genitalsimg>> <<lowerimg>> <<overlowerimg>> <<underlowerimg>> <<underupperimg>> <<handsimg>> <<baseClothingImg "head">> <<baseClothingImg "over_head">> <<baseClothingImg "face">> <<neckimg>> <<baseClothingImg "legs">> <<baseClothingImg "feet">> <!-- P image insert here - This is not compatible with female pdmod, requires additional editing - add new layer in base.css--> <<if _penisSize isnot undefined>> <<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>> <<if playerChastity()>> <img class="layer-penis-chastity anim-idle-2f" @src="_img.penis_chastity" @style="'filter: '+_filters.penis"> <<elseif $player.virginity.penile is true>> <img class="layer-penis anim-idle-2f" @src="_img['penis_virgin' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis"> <<else>> <img class="layer-penis anim-idle-2f" @src="_img['penis' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis"> <</if>> <<elseif ($lowerwetstage gt 0 or $worn.lower.type.includes("naked")) and ($underlowerwetstage gt 0 or $worn.under_lower.type.includes("naked"))>> <<if playerChastity()>> <img class="layer-genitals anim-idle-2f" @src="_img.penis_chastity" @style="'filter: '+_filters.penis"> <<elseif $player.virginity.penile is true>> <img class="layer-genitals anim-idle-2f" @src="_img['penis_virgin' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis"> <<else>> <img class="layer-genitals anim-idle-2f" @src="_img['penis' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis"> <</if>> <</if>> <</if>> <<if $parasite.nipples.name isnot undefined>> <<switch $parasite.nipples.name>> <<case "urchin">><<set _nippleImage to "chestparasite">> <<case "slime">><<set _nippleImage to "chestslime">> <</switch>> <<if _nippleImage and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>> <img class="layer-breasts anim-idle-2f" @src="'img/body/breasts/'+_nippleImage+_breastSize+'.png'"> <<elseif _nippleImage and ($upperwetstage gt 0 or $worn.upper.type.includes("naked")) and ($underupperwetstage gt 0 or $worn.under_upper.type.includes("naked"))>> <img class="layer-breasts anim-idle-2f" @src="'img/body/breasts/'+_nippleImage+_breastSize+'.png'"> <</if>> <</if>> <<if _penisSize isnot undefined and $parasite.penis.name isnot undefined and !playerChastity()>> <<switch $parasite.penis.name>> <<case "urchin">><<set _penisImage to "penisparasite">> <<case "slime">><<set _penisImage to "penisslime">> <</switch>> <<if _penisImage and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>> <img class="layer-parasite anim-idle-2f" @src="'img/body/penis/'+_penisImage+_penisSize+'.png'"> <<elseif _penisImage and ($lowerwetstage gt 0 or $worn.lower.type.includes("naked")) and ($underlowerwetstage gt 0 or $worn.under_lower.type.includes("naked"))>> <img class="layer-underParasite anim-idle-2f" @src="'img/body/penis/'+_penisImage+_penisSize+'.png'"> <</if>> <<elseif _penisSize isnot undefined and wearingCondom("player") and !playerChastity()>> <<switch $player.condom.type>> <<case "plain">><<set _penisImage to "condom">> <</switch>> <<if _penisImage and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>> <img @class="'layer-parasite anim-idle-2f condom-' + $player.condom.colour.replace(/ /g, '-')" @src="'img/body/penis/'+_penisImage+_penisSize+'.png'"> <<elseif _penisImage and ($lowerwetstage gt 0 or $worn.lower.type.includes("naked")) and ($underlowerwetstage gt 0 or $worn.under_lower.type.includes("naked"))>> <img @class="'layer-underParasite anim-idle-2f condom-' + $player.condom.colour.replace(/ /g, '-')" @src="'img/body/penis/'+_penisImage+_penisSize+'.png'"> <</if>> <</if>> <<if $player.vaginaExist and $parasite.clit.name isnot undefined and !playerChastity()>> <<switch $parasite.clit.name>> <<case "urchin">><<set _clitImage to "clitparasite">> <<case "slime">><<set _clitImage to "clitslime">> <</switch>> <<if _clitImage and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>> <img class="layer-parasite" @src="'img/body/'+_clitImage+'.png'"> <<elseif _penisImage and ($lowerwetstage gt 0 or $worn.lower.type.includes("naked")) and ($underlowerwetstage gt 0 or $worn.under_lower.type.includes("naked"))>> <img class="layer-underParasite" @src="'img/body/'+_clitImage+'.png'"> <</if>> <</if>> <</if>> </div> <</widget>> <<widget "faceimg">> <<set _diagram = _args[0] ? 1 : 0>> <<set _animIdle = _diagram ? "" : "anim-idle-2f">> <<if $options.tanImgEnabled>> <<set _red = "/red">> <<else>> <<set _red = "">> <</if>> <img @class="'layer-facebase ' + _animIdle" @src="'img/face/' + $facestyle + _red + '/base.png'" @style="'filter: '+_filters.body"> <<if $earsfront == true>> <img class="layer-ears ears" @src="'img/face/' + $facestyle + '/ears.png'" @style="'filter: '+_filters.body"> <</if>> <<if $player.freckles == true and $makeup.concealer != 1>> <img class="layer-freckles freckles" @src="'img/face/' + $facestyle + _red + '/freckles.png'" @style="'filter: '+_filters.body"> <</if>> <!-- Eyes --> <<if ($trauma gte ($traumamax * 0.9) and _diagram is 0) or $possessed>> <<set _iris = "irisempty">> <<set _trauma = "-trauma">> <<else>> <<set _iris = "iris">> <<set _trauma = "">> <</if>> <<if $options.blinkingEnabled and _diagram is 0>> <<set _blink = "eyes-blink" + _trauma>> <<else>> <<set _blink = "">> <</if>> <<if $pain gte 100 and $willpowerpain is 0 and _diagram is 0>> <<set _sclera = "sclerabloodshot">> <<else>> <<set _sclera = "sclera">> <</if>> <<if $options.halfClosedEnabled and ($arousal gte ($arousalmax / 5) * 4 or $orgasmdown gte 1) and _trauma is "" and $pain lt 60 and _diagram is 0 and $eyelidTEST is true or $possessed>> <<set _half = "_halfclosed">> <<else>> <<set _half = "">> <</if>> <<run defineCustomEyeColourStyle()>> /* define Filter: css style for eyes for old renderer */ <<if $possessed>> <<set _colourEye to (["haunt", "despair"].includes($wraith.state) ? "eye-redPossessed" : "eye-bluePossessed")>> <<else>> <<set _colourEye to "">> <<if $passage == "Start">> <<set _colourEyeLeft to "eye-" + $eyeselect>> <<set _colourEyeRight to "eye-" + $eyeselect>> <<script>>T.colourEyeLeft = T.colourEyeLeft.replace(/\s/g, '-')<</script>> <<script>>T.colourEyeRight = T.colourEyeRight.replace(/\s/g, '-')<</script>> <<else>> <<if $makeup.eyelenses.left == 0>> <<set _colourEyeLeft to "eye-" + $leftEyeColour>> <<script>>T.colourEyeLeft = T.colourEyeLeft.replace(/\s/g, '-')<</script>> <<else>> <<set _colourEyeLeft to "eye-" + $makeup.eyelenses.left>> <<script>>T.colourEyeLeft = T.colourEyeLeft.replace(/\s/g, '-')<</script>> <</if>> <<if $makeup.eyelenses.right == 0>> <<set _colourEyeRight to "eye-" + $rightEyeColour>> <<script>>T.colourEyeRight = T.colourEyeRight.replace(/\s/g, '-')<</script>> <<else>> <<set _colourEyeRight to "eye-" + $makeup.eyelenses.right>> <<script>>T.colourEyeRight = T.colourEyeRight.replace(/\s/g, '-')<</script>> <</if>> <</if>> <</if>> <<run defineCustomEyeColourStyle()>> /* define Filter: css style for eyes for old renderer */ <img class="layer-eyes" @src="'img/face/' + $facestyle + _red + '/eyes.png'" @style="'filter: '+_filters.body"> <img class="layer-sclera" @src="'img/face/' + $facestyle + '/' + _sclera + '.png'"> <img @style="_custom_eyelenses_left_style" @class="'layer-iris' + _colourEye + ' left-iris ' + _colourEyeLeft + ' ' + _animIdle" @src="'img/face/' + $facestyle + '/' + _iris + _half + '_left.png'"> <img @style="_custom_eyelenses_right_style" @class="'layer-iris' + _colourEye + ' right-iris ' + _colourEyeRight + ' ' + _animIdle" @src="'img/face/' + $facestyle + '/' + _iris + _half + '_right.png'"> <img @class="'layer-eyelids ' + _blink" @src="'img/face/' + $facestyle + _red + '/eyelids' + _half + '.png'" @style="'filter: '+_filters.body"> <img @class="'layer-lashes ' + _blink" @src="'img/face/' + $facestyle + '/lashes' + _half + '.png'"> <<if _diagram is 0>> <<if $makeup.eyeshadow != 0>> <img @class="'layer-eyelids ' + _blink + ' eyeshadow-' + $makeup.eyeshadow.replace(/ /g, '-')" @src="'img/face/' + $facestyle + '/makeup/eyeshadows' + _half + '.png'"> <</if>> <<if $makeup.mascara != 0>> <img @class="'layer-lashes ' + _blink + ' mascara-' + $makeup.mascara.replace(/ /g, '-')" @src="'img/face/' + $facestyle + '/makeup/mascara' + _half + '.png'"> <</if>> <</if>> <!-- Brows --> <<if $trauma gte $traumamax or $possessed or _diagram is 1>> <<set _brows = "top">> <<elseif $pain gte 60>> <<set _brows = "low">> <<elseif $arousal gte ($arousalmax / 5) * 4 or $orgasmdown gte 1>> <<set _brows = "orgasm">> <<elseif $pain gte 20>> <<set _brows = "mid">> <<else>> <<set _brows = "top">> <</if>> <<if $makeup.browscolour != 0>> <<set _naturalColour = "">> <<set _browsColour = "brows-" + $makeup.browscolour.replace(/ /g, '-')>> <<else>> <<set _naturalColour = "hair-" + $naturalhaircolour.replace(/ /g, '-')>> <<set _browsColour = "colour-hair">> <</if>> <<if $browsposition is "back">> <div @class="'layer-backbrow ' + _naturalColour"> <img @class="_browsColour" @src="'img/face/' + $facestyle + '/brow' + _brows + '.png'"> </div> <<else>> <div @class="'layer-brow ' + _naturalColour"> <img @class="_browsColour" @src="'img/face/' + $facestyle + '/brow' + _brows + '.png'"> </div> <</if>> <!-- Mouth --> <<if $trauma gte $traumamax or _diagram is 1>> <<set _mouth = "neutral">> <<elseif $pain gte 60 or $orgasmdown gte 1 or ($possessed)>> <<set _mouth = "cry">> <<elseif $exposed is 2 and $uncomfortable.nude is true and $dontHide is false or $pain gte 20>> <<set _mouth = "frown">> <<elseif $pain gte 1 or ($exposed is 1 and $uncomfortable.underwear is true) or ($combat is 1 and $consensual isnot 1)>> <<set _mouth = "neutral">> <<else>> <<set _mouth = "smile">> <</if>> <img class="layer-mouth" @src="'img/face/' + $facestyle + _red + '/mouth' + _mouth + '.png'" @style="'filter: ' + _filters.mouth"> <<if $makeup.lipstick != 0 and _diagram is 0>> <img @class="'layer-mouth lipstick-' + $makeup.lipstick.replace(/ /g, '-')" @src="'img/face/' + $facestyle + '/makeup/lipstick_' + _mouth + '.png'"> <</if>> <!-- Don't draw blush or tears on a static diagram --> <<if _diagram is 0>> <!-- Blush --> <<set _blush = Math.min(5, Math.floor($arousal / 2000) + 1)>> <<if _blush lt 2 and $exposed gte 2>> <<set _blush = 2>> <<elseif $arousal lt 100 and $exposed lt 1>> <<set _blush = 0>> <</if>> <<if !$worn.over_upper.type.includes("naked") and !$worn.over_lower.type.includes("naked") and $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>> <<set _blush = 2>> <</if>> <<if _blush gte 1>> <img class="layer-blush" @src="'img/face/' + $facestyle + _red + '/blush' + _blush + '.png'"> <</if>> <!-- Tears --> <<if $pain gte 20>> <img class="layer-tears anim-idle-2f" @src="'img/face/' + $facestyle + '/' + 'tear' + painToTearsLvl($pain) + '.png'"> <<if $makeup.mascara != 0>> <img @class="'layer-lashes ' + _blink + ' mascara-' + $makeup.mascara.replace(/ /g, '-')" @src="'img/face/' + $facestyle + '/' + 'makeup/mascara' + painToTearsLvl($pain) + '.png'"> <</if>> <</if>> <</if>> <<if $passage == "Pharmacy Select Custom Lenses">> <<unset _custom_eyelenses_right_style>> <<unset _custom_eyelenses_left_style>> <</if>> <</widget>>
<<widget "clothesactive">> <<imgOpacity>> <div class="i256"> <<if $worn.head.name isnot "naked" and !$worn.head.hood>> <img @class="'layer-sexsleeve colour-head anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/head/'+$worn.head.variable+'/full.png'" @style="$worn.head.colourCustom"> <<if $worn.head.accessory is 1>> <img @class="'layer-sexsleeve colour-head_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/head/'+$worn.head.variable+'/acc.png'" @style="($worn.head.accessory_colour is 'custom' ? $worn.head.accessory_colourCustom : '')"> <</if>> <<if $worn.head.back_img is 1 or $worn.head.back_img is "combat">> <img @class="'layer-sexlower colour-head anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/head/'+$worn.head.variable+'/back.png'" @style="$worn.head.colourCustom"> <</if>> <</if>> <<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<set $_skirtOutfit to true>> <<if $worn.upper.name is "large towel">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/largetowel/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "waist">> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt_down is 1>> <img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_thighs.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt_down is 0>> <img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_hips.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<elseif $worn.upper.state is "midriff">> <img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "chest">> <img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> /* _feet_pos is set to "footjob_" for doggy images, but "feetjob_" for missionary images. */ <<if $feetuse is "penis" or $feetstate is "tentacles">> <<set _feet_pos to "footjob_">> <<else>> <<set _feet_pos to "">> <</if>> <<if $worn.lower.name is "gym bloomers">> <<if $worn.lower.state is "waist">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "thighs">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "knees">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "ankles">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif $worn.lower.name is "rag skirt">> <<if $worn.lower.state is "waist">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/ragskirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "thighs">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/ragskirt/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "knees">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/ragskirt/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "ankles">> <<if _feet_pos is "footjob_">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/ragskirt/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/ragskirt/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<elseif $worn.lower.name is "denim shorts">> <<if $worn.lower.state is "waist">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "thighs">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "knees">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "ankles">> <<if _feet_pos is "footjob_">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<elseif $worn.lower.name is "booty jorts">> <<if $worn.lower.state is "waist">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "thighs">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "knees">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "ankles">> <<if _feet_pos is "footjob_">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<elseif !$worn.lower.type.includes("naked") and !$_skirtOutfit>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>> <<if $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.vagina_exposed is 1>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "waist">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "thighs">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "knees">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "ankles">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<else>> <<if $worn.lower.state is "waist">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "thighs">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "knees">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "ankles">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<elseif $worn.lower.state is "waist">> <<if $worn.lower.name is "jeans">> <img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'waist.png'"> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif $worn.lower.state is "thighs">> <<if $worn.lower.name is "jeans">> <img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'thighs.png'"> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif $worn.lower.state is "knees">> <<if $worn.lower.name is "jeans">> <img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'knees.png'"> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif $worn.lower.state is "ankles">> <<if $worn.lower.name is "jeans">> <img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'ankles.png'"> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <</if>> <<if $worn.under_lower.name is "bikini bottoms">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/bikinibottom/doggyactive_bikinibottom_' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.name is "highwaisted microkini bottom">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/under_lower/highmicrokini/' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.name is "cow panties">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/cowpanties/waist.png"> <<elseif $worn.under_lower.type.includes("strap-on")>> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/strapon/doggyactive_strapon_' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.name is "thong" or $worn.under_lower.name is "microkini bottom">> <<if $worn.under_lower.state is "waist">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.state is "totheside">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/totheside.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.state is "thighs">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/thighs.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.state is "knees">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/knees.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.state is "ankles">> <<if _feet_pos is "footjob_">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/footjob_ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<else>> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <</if>> <<elseif !$worn.under_lower.type.includes("naked")>> <<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_hips.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.state is "thighs">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_thighs.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.state is "knees">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_knees.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.state is "ankles">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <</if>> <<if $worn.upper.name is "tank top">> <<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <<if $worn.upper.state is "waist">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<else>> <<if $worn.upper.state is "waist">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <<elseif $worn.upper.name is "tube top" or $worn.upper.name is "towel top">> <<if $worn.upper.state_top is "chest">> <<if $player.perceived_breastsize is 0>> <<set _tit = "none">> <<elseif $player.perceived_breastsize lte 2>> <<set _tit = "tiny">> <<elseif $player.perceived_breastsize lte 4>> <<set _tit = "small">> <<elseif $player.perceived_breastsize lte 6>> <<set _tit = "large">> <<else>> <<set _tit = "huge">> <</if>> <</if>> <<set _tubeimg = $worn.upper.state_top>> <<if _tubeimg is "ankles" and ($feetuse is "penis" or $feetstate is "tentacle")>> <<set _tubeimg += "feetjob">> <</if>> <<if (_tubeimg is "chest" or _tubeimg is "midriff") and ($leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind")>> <<set _tubeimg += "bound">> <</if>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<if _tit>> <img @class="'layer-sexbreastupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/tubetop/'+_tit+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<elseif $worn.upper.name is "gym shirt">> <<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <<if $worn.upper.state is "waist">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/waist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/neck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<else>> <<if $worn.upper.state is "waist">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundwaist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundneck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <<elseif $worn.upper.name is "rag top">> <<if $player.perceived_breastsize is 0>> <<set _tit = "none">> <<elseif $player.perceived_breastsize lte 2>> <<set _tit = "tiny">> <<elseif $player.perceived_breastsize lte 4>> <<set _tit = "small">> <<elseif $player.perceived_breastsize lte 6>> <<set _tit = "large">> <<else>> <<set _tit = "huge">> <</if>> <img @class="'layer-sexbreastupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/ragtop/'+_tit+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "virgin killer">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/virginkiller/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/sweater/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/long turtleneck/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "turtleneck">> <<switch $player.perceived_breastsize>> <<case 8 9 10 11 12>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '4') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 5 6 7>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '3') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 3 4>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '2') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 1 2>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '1') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 0>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '0') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</switch>> <<elseif !$worn.upper.type.includes("naked") and !$_skirtOutfit>> <<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <<if $worn.upper.state is "waist">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<else>> <<if $worn.upper.state is "waist">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <</if>> <<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1 and $worn.upper.name isnot "t-shirt">> <<if $worn.upper.name is "turtleneck">> <<set _sleeves to "turtleneck">> <<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater" or $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">> <<set _sleeves to "sweatersleeves">> <<else>> <<set _sleeves to "sleeves">> <</if>> <<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind">> <img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $leftarm is "penis" or $leftarmstate is "tentacle">> <<if $enemytype is "beast">> <img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_handjob_beast.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<else>> <img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<if $rightarm is "penis" or $rightarmstate is "tentacle">> <<if $enemytype is "beast">> <img @class="'layer-sexsleeveback colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve_handjob_beast.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexsleeveback colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<elseif $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">> <img @class="'layer-sexsleeveback colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <<if $worn.under_upper.name is "bikini top">> <<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <<elseif $worn.under_upper.name is "cow bra">> <<if $worn.under_upper.state_top is "chest">> <<if $player.perceived_breastsize is 0>> <<set _tit = "none">> <<elseif $player.perceived_breastsize lte 2>> <<set _tit = "tiny">> <<elseif $player.perceived_breastsize lte 4>> <<set _tit = "small">> <<elseif $player.perceived_breastsize lte 6>> <<set _tit = "large">> <<else>> <<set _tit = "huge">> <</if>> <</if>> <img @class="'layer-sexbreastunderupper colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/cowbra/'+_tit+'.png'"> <<elseif $worn.under_upper.name is "tape">> <<if $player.perceived_breastsize is 0>> <<set _size to "none">> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <<set _size to "tiny">> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <<set _size to "small">> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>> <<set _size to "large">> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <<set _size to "huge">> <</if>> <img @class="'layer-sexbreastunderupper colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/tape/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $worn.under_upper.name is "mesh shirt">> <<if $worn.under_upper.exposed is 0>> <<if $player.perceived_breastsize is 0>> <<set _size to "none">> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <<set _size to "tiny">> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <<set _size to "small">> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>> <<set _size to "large">> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <<set _size to "huge">> <</if>> <img @class="'layer-sexbreastunderupper colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <<if $worn.under_upper.state is "midriff">> <<set _state to "midriff">> <<else>> <<set _state to "neck">> <</if>> <<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <<set _bound to "">> <<else>> <<set _bound to "bound">> <</if>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/mesh/doggyactive_mesh_'+_bound+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $worn.under_upper.name is "chest wrap">> <<if $worn.under_upper.exposed is 0>> <<if $player.perceived_breastsize is 0>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <</if>> <<elseif $worn.under_upper.name is "swim shirt">> <<if $worn.under_upper.state is "midriff" or $worn.under_upper.state is "waist">> <<set _state to "midriff">> <<else>> <<set _state to "neck">> <</if>> <<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <<set _bound to "">> <<else>> <<set _bound to "bound">> <</if>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/swimshirt/'+_bound+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $worn.under_upper.name is "shibari ropes">> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shibari/'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif !$worn.under_upper.type.includes("naked")>> <<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <</if>> <<if $worn.face.variable.startsWith("gag")>> <img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/facewear/gag/full.png" @style="$worn.face.colourCustom"> <<if $worn.face.type.includes("blindfold")>> <img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/facewear/blindfold/full.png" @style="$worn.face.colourCustom"> <</if>> <<elseif $worn.face.variable.startsWith("muzzle")>> <img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/facewear/muzzle/full.png" @style="$worn.face.colourCustom"> <<elseif $worn.face.name is "islander mask">> <img @class="'layer-sexsleeve anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/facewear/'+$worn.face.variable+'/full.png'"> <<elseif $worn.face.name isnot "naked">> <img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/facewear/'+$worn.face.variable+'/full.png'" @style="$worn.face.colourCustom"> <<if $worn.face.accessory is 1>> <img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/facewear/'+$worn.face.variable+'/acc.png'" @style="$worn.face.accessory.colour"> <</if>> <</if>> <<if $worn.neck.name is "cow bell">> <img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/cow/full.png"> <<elseif $worn.neck.name is "necktie">> <img @class="'layer-sextiedoggy colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tie/neck.png"> <<elseif $worn.neck.name is "scarf">> <img @class="'layer-sexunder colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/scarf/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')"> <<elseif $worn.neck.name is "gold choker">> <img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/goldchoker/full.png"> <<elseif $worn.neck.name is "cloth choker">> <img @class="'layer-sexunder colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/clothchoker/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')"> <</if>> <<if $worn.hands.name isnot "naked">> <<if $worn.hands.leftImage is 1>> <<if $leftarm is "penis">> <<if $enemytype isnot "beast">> <img @class="'layer-sexunder colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom"> <</if>> <<elseif $leftarm is "bound">> <<elseif $leftarm is "grappled">> <<elseif $leftarm is "behind">> <<elseif $leftarmstate is "tentacle">> <<else>> <img @class="'layer-sexunder colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left hand.png'" @style="$worn.hands.colourCustom"> <</if>> <</if>> <<if $worn.hands.rightImage is 1>> <<if $rightarm is "penis">> <<if $enemytype isnot "beast">> <img @class="'layer-sexBackArm colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom"> <</if>> <<elseif $rightarm is "bound">> <<elseif $rightarm is "grappled">> <<elseif $rightarm is "behind">> <<elseif $rightarmstate is "tentacle">> <<else>> <img @class="'layer-sexBackArm colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right hand.png'" @style="$worn.hands.colourCustom"> <</if>> <</if>> <</if>> <<if $worn.feet.type.includes("heels") or ["light-up trainers"].includes($worn.feet.name)>> <<set _feetjob to ($feetuse is 'penis' ? 'feetjob' : $feetstate is 'tentacle' ? 'feetjob' : 'thighs')>> <<if $worn.feet.colour>> <<set _shoeColour to $worn.feet.colourCustom>> <</if>> <<if $worn.feet.accessory_colour>> <<set _shoeAccColour to $worn.feet.accessory_colourCustom>> <</if>> <img @class="'layer-sexunder colour-feet anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + '.png'" @style="_shoeColour"> <<if $worn.feet.accessory>> <<if $worn.feet.accessory_colour isnot 0>> <img @class="'layer-sexshoes colour-feet_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + 'acc.png'" @style="_shoeColour"> <<else>> <img @class="'layer-sexshoes anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + 'acc.png'"> <</if>> <</if>> <</if>> <<if !$worn.legs.type.includes("naked")>> <<if $feetuse is "penis" or $feetstate is "tentacle">> <<set _feetjob to "feetjob">> <<else>> <<set _feetjob to "rest">> <</if>> <<if $worn.legs.state is setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base>> <<set _feetposition to "full">> <<else>> <<set _feetposition to "knees">> <</if>> <<if $worn.legs.colour>> <<set _legColour to $worn.legs.colourCustom>> <</if>> <<if $worn.legs.accessory_colour>> <<set _legAccColour to $worn.legs.accessory_colourCustom>> <</if>> <<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">> <img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour"> <<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">> <img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour"> <img @class="'layer-sexskinback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour"> <<else>> <img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour"> <img @class="'layer-sexskinback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour"> <</if>> <<if $worn.legs.accessory>> <<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">> <img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'acc.png'" @style="_legAccColour"> <<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">> <img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour"> <img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour"> <<else>> <img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour"> <img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour"> <</if>> <</if>> <</if>> </div> <</widget>> <<widget "clothesidle">> <<imgOpacity>> <div class="i256"> <<if $worn.head.name isnot "naked" and !$worn.head.hood>> <img class="layer-sexsleeve colour-head anim-idle-2f" @src="'img/sex/doggy/active/head/'+$worn.head.variable+'/full.png'" @style="$worn.head.colourCustom"> <<if $worn.head.accessory is 1>> <img class="layer-sexsleeve colour-head_acc anim-idle-2f" @src="'img/sex/doggy/active/head/'+$worn.head.variable+'/acc.png'" @style="($worn.head.accessory_colour is 'custom' ? $worn.head.accessory_colourCustom : '')"> <</if>> <<if $worn.head.back_img is 1 or $worn.head.back_img is "combat">> <img class="layer-sexlower colour-head anim-idle-2f" @src="'img/sex/doggy/active/head/'+$worn.head.variable+'/back.png'" @style="$worn.head.colourCustom"> <</if>> <</if>> <<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<set $_skirtOutfit to true>> <<if $worn.upper.name is "large towel">> <img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/largetowel/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "waist">> <<if $worn.lower.skirt_down is 1>> <img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_thighs.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.lower.skirt_down is 0>> <img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_hips.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<elseif $worn.upper.state is "midriff">> <img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "chest">> <img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <<if $feetuse is "penis" or $feetstate is "tentacles">> <<set _feet_pos to "footjob_">> <<else>> <<set _feet_pos to "">> <</if>> <<if $worn.lower.name is "towel skirt">> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/lowertowel/doggyactive_towel_skirtup.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/lowertowel/doggyactive_towel_' + $worn.lower.state + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif $worn.lower.name is "gym bloomers">> <<if $worn.lower.state is "waist">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "thighs">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "knees">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "ankles">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif $worn.lower.name is "denim shorts">> <<if $worn.lower.state is "waist">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "thighs">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "knees">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "ankles">> <<if _feet_pos is "footjob_">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<elseif $worn.lower.name is "booty jorts">> <<if $worn.lower.state is "waist">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "thighs">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "knees">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "ankles">> <<if _feet_pos is "footjob_">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<elseif $worn.lower.name is "rag skirt">> <<if $worn.lower.state is "waist">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/ragskirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "thighs">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/ragskirt/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "knees">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/ragskirt/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "ankles">> <<if _feet_pos is "footjob_">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/ragskirt/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/ragskirt/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<elseif $worn.lower.name is "micro pleated skirt">> <<switch $worn.lower.state>> <<case "waist">> <<if $worn.lower.skirt_down is 0>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<case "thighs">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<case "knees">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<case "ankles">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</switch>> <<elseif !$worn.lower.type.includes("naked") and !$_skirtOutfit>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>> <<if $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.vagina_exposed is 1>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "waist">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "thighs">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "knees">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "ankles">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<else>> <<if $worn.lower.state is "waist">> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "thighs">> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "knees">> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "ankles">> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<elseif $worn.lower.state is "waist">> <<if $worn.lower.name is "jeans">> <img class="layer-sexlower anim-idle-2f" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'waist.png'"> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif $worn.lower.state is "thighs">> <<if $worn.lower.name is "jeans">> <img class="layer-sexlower anim-idle-2f" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'thighs.png'"> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif $worn.lower.state is "knees">> <<if $worn.lower.name is "jeans">> <img class="layer-sexlower anim-idle-2f" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'knees.png'"> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif $worn.lower.state is "ankles">> <<if $worn.lower.name is "jeans">> <img class="layer-sexlower anim-idle-2f" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'ankles.png'"> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <</if>> <<if $worn.under_lower.name is "bikini bottoms">> <img class="layer-sexunder colour-under_lower anim-idle-2f" @src="'img/sex/doggy/active/bikinibottom/doggyactive_bikinibottom_' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.name is "highwaisted microkini bottom">> <img class="layer-sexunder colour-under_lower anim-idle-2f" @src="'img/sex/doggy/active/under_lower/highmicrokini/' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.name is "cow panties">> <img class="layer-sexunder colour-under_lower anim-doggy-2f" src="img/sex/doggy/active/cowpanties/waist.png"> <<elseif $worn.under_lower.type.includes("strap-on")>> <img class="layer-sexunder colour-under_lower anim-idle-2f" @src="'img/sex/doggy/active/strapon/doggyactive_strapon_' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.name is "thong" or $worn.under_lower.name is "microkini bottom">> <<if $worn.under_lower.state is "waist">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.state is "totheside">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/totheside.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.state is "thighs">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/thighs.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.state is "knees">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/knees.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.state is "ankles">> <<if _feet_pos is "footjob_">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/footjob_ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<else>> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <</if>> <<elseif !$worn.under_lower.type.includes("naked")>> <<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_hips.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.state is "thighs">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_thighs.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.state is "knees">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_knees.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<elseif $worn.under_lower.state is "ankles">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <</if>> <<if $worn.upper.name is "tube top" or $worn.upper.name is "towel top">> <<if $worn.upper.state_top is "chest">> <<if $player.perceived_breastsize is 0>> <<set _tit = "none">> <<elseif $player.perceived_breastsize lte 2>> <<set _tit = "tiny">> <<elseif $player.perceived_breastsize lte 4>> <<set _tit = "small">> <<elseif $player.perceived_breastsize lte 6>> <<set _tit = "large">> <<else>> <<set _tit = "huge">> <</if>> <</if>> <<set _tubeimg = $worn.upper.state_top>> <<if _tubeimg is "ankles" and ($feetuse is "penis" or $feetstate is "tentacle")>> <<set _tubeimg += "feetjob">> <</if>> <<if (_tubeimg is "chest" or _tubeimg is "midriff") and ($leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind")>> <<set _tubeimg += "bound">> <</if>> <img class="layer-sexupper colour-upper" @src="'img/sex/doggy/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<if _tit>> <img class="layer-sexbreastupper colour-upper" @src="'img/sex/doggy/active/tubetop/'+_tit+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<elseif $worn.upper.name is "tank top">> <<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <<if $worn.upper.state is "waist">> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<else>> <<if $worn.upper.state is "waist">> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <<elseif $worn.upper.name is "gym shirt">> <<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <<if $worn.upper.state is "waist">> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/waist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/neck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<else>> <<if $worn.upper.state is "waist">> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundwaist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundneck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <<elseif $worn.upper.name is "rag top">> <<if $player.perceived_breastsize is 0>> <<set _tit = "none">> <<elseif $player.perceived_breastsize lte 2>> <<set _tit = "tiny">> <<elseif $player.perceived_breastsize lte 4>> <<set _tit = "small">> <<elseif $player.perceived_breastsize lte 6>> <<set _tit = "large">> <<else>> <<set _tit = "huge">> <</if>> <img class="layer-sexbreastupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/ragtop/'+_tit+'.png'"> <<elseif $worn.upper.name is "virgin killer">> <img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/virginkiller/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater">> <img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/sweater/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">> <img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/long turtleneck/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "turtleneck">> <<switch $player.perceived_breastsize>> <<case 8 9 10 11 12>> <img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '4') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 5 6 7>> <img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '3') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 3 4>> <img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '2') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 1 2>> <img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '1') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 0>> <img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '0') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</switch>> <<elseif $worn.upper.name is "tie-front top">> <<if $worn.upper.state is "waist">> <<switch $player.perceived_breastsize>> <<case 8 9 10 11 12>> <img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 5 6 7>> <img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 3 4>> <img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 1 2>> <img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 0>> <img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</switch>> <</if>> <<elseif !$worn.upper.type.includes("naked") and !$_skirtOutfit>> <<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <<if $worn.upper.state is "waist">> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<else>> <<if $worn.upper.state is "waist">> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <</if>> <<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1 and $worn.upper.name isnot "t-shirt">> <<if $worn.upper.name is "turtleneck">> <<set _sleeves to "turtleneck">> <<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater" or $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">> <<set _sleeves to "sweatersleeves">> <<else>> <<set _sleeves to "sleeves">> <</if>> <<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind">> <img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $leftarm is "penis" or $leftarmstate is "tentacle">> <img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<if $rightarm is "penis" or $rightarmstate is "tentacle">> <img @class="'layer-sexsleeveback colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">> <img @class="'layer-sexsleeveback colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <<if $worn.under_upper.name is "bikini top">> <<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<else>> <img class="layer-sexunder colour-under_upper anim-idle-2f" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <<elseif $worn.under_upper.name is "cow bra">> <<if $worn.under_upper.state_top is "chest">> <<if $player.perceived_breastsize is 0>> <<set _tit = "none">> <<elseif $player.perceived_breastsize lte 2>> <<set _tit = "tiny">> <<elseif $player.perceived_breastsize lte 4>> <<set _tit = "small">> <<elseif $player.perceived_breastsize lte 6>> <<set _tit = "large">> <<else>> <<set _tit = "huge">> <</if>> <</if>> <img class="layer-sexbreastunderupper colour-under_upper anim-idle-2f" @src="'img/sex/doggy/active/cowbra/'+_tit+'.png'"> <<elseif $worn.under_upper.name is "tape">> <<if $player.perceived_breastsize is 0>> <<set _size to "none">> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <<set _size to "tiny">> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <<set _size to "small">> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>> <<set _size to "large">> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <<set _size to "huge">> <</if>> <img @class="'layer-sexbreastunderupper colour-under_upper'" @src="'img/sex/doggy/active/tape/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $worn.under_upper.name is "mesh shirt">> <<if $worn.under_upper.exposed is 0>> <<if $player.perceived_breastsize is 0>> <<set _size to "none">> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <<set _size to "tiny">> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <<set _size to "small">> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>> <<set _size to "large">> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <<set _size to "huge">> <</if>> <img @class="'layer-sexbreastunderupper colour-under_upper'" @src="'img/sex/doggy/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <<if $worn.under_upper.state is "midriff">> <<set _state to "midriff">> <<else>> <<set _state to "neck">> <</if>> <<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <<set _bound to "">> <<else>> <<set _bound to "bound">> <</if>> <img @class="'layer-sexunder colour-under_upper anim-idle-2f'" @src="'img/sex/doggy/active/mesh/doggyactive_mesh_'+_bound+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.under_upper.name is "chest wrap">> <<if $worn.under_upper.exposed is 0>> <<if $player.perceived_breastsize is 0>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <</if>> <<elseif $worn.under_upper.name is "swim shirt">> <<if $worn.under_upper.state is "midriff" or $worn.under_upper.state is "waist">> <<set _state to "midriff">> <<else>> <<set _state to "neck">> <</if>> <<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <<set _bound to "">> <<else>> <<set _bound to "bound">> <</if>> <img @class="'layer-sexunder colour-under_upper anim-idle-2f-'+_animspeed" @src="'img/sex/doggy/active/swimshirt/'+_bound+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $worn.under_upper.name is "shibari ropes">> <img @class="'layer-sexunder colour-under_upper anim-idle-2f-'+_animspeed" @src="'img/sex/doggy/active/shibari/'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif !$worn.under_upper.type.includes("naked")>> <<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<else>> <img class="layer-sexunder colour-under_upper anim-idle-2f" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <</if>> <<if $worn.face.variable.startsWith("gag")>> <img @class="'layer-sexunder colour-face anim-idle-2f-'+_animspeed" src="img/sex/doggy/active/facewear/gag/full.png" @style="$worn.face.colourCustom"> <<if $worn.face.type.includes("blindfold")>> <img @class="'layer-sexunder colour-face anim-idle-2f-'+_animspeed" src="img/sex/doggy/active/facewear/blindfold/full.png" @style="$worn.face.colourCustom"> <</if>> <<elseif $worn.face.variable.startsWith("muzzle")>> <img @class="'layer-sexunder colour-face anim-idle-2f-'+_animspeed" src="img/sex/doggy/active/facewear/muzzle/full.png" @style="$worn.face.colourCustom"> <<elseif $worn.face.name is "islander mask">> <img @class="'layer-sexsleeve anim-idle-2f-'+_animspeed" @src="'img/sex/doggy/active/facewear/'+$worn.face.variable+'/full.png'"> <<elseif $worn.face.name isnot "naked">> <img @class="'layer-sexunder colour-face anim-idle-2f-'+_animspeed" @src="'img/sex/doggy/active/facewear/'+$worn.face.variable+'/full.png'" @style="$worn.face.colourCustom"> <<if $worn.face.accessory is 1>> <img @class="'layer-sexunder colour-face_acc anim-idle-2f-'+_animspeed" @src="'img/sex/doggy/active/facewear/'+$worn.face.variable+'/acc.png'"> <</if>> <</if>> <<if $worn.neck.name is "cow bell">> <img class="layer-sexunder anim-idle-2f" src="img/sex/doggy/active/cow/full.png"> <<elseif $worn.neck.name is "necktie">> <img class="layer-sextiedoggy colour-neck" src="img/sex/doggy/active/tie/neck.png" style="transform: translateX(-75%);"> <<elseif $worn.neck.name is "scarf">> <img class="layer-sexunder colour-neck anim-idle-2f" src="img/sex/doggy/active/scarf/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')"> <<elseif $worn.neck.name is "gold choker">> <img class="layer-sexunder anim-idle-2f" src="img/sex/doggy/active/goldchoker/full.png"> <<elseif $worn.neck.name is "cloth choker">> <img class="layer-sexunder colour-neck anim-idle-2f" src="img/sex/doggy/active/clothchoker/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')"> <</if>> <<if $worn.hands.name isnot "naked">> <<if $worn.hands.leftImage is 1>> <<if $leftarm is "penis">> <img class="layer-sexunder colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom"> <<elseif $leftarm is "bound">> <<elseif $leftarm is "grappled">> <<elseif $leftarm is "behind">> <<elseif $leftarmstate is "tentacle">> <<else>> <img class="layer-sexunder colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left hand.png'" @style="$worn.hands.colourCustom"> <</if>> <</if>> <<if $worn.hands.rightImage is 1>> <<if $rightarm is "penis">> <img class="layer-sexBackArm colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom"> <<elseif $rightarm is "bound">> <<elseif $rightarm is "grappled">> <<elseif $rightarm is "behind">> <<elseif $rightarmstate is "tentacle">> <<else>> <img class="layer-sexBackArm colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right hand.png'" @style="$worn.hands.colourCustom"> <</if>> <</if>> <</if>> <<if $worn.feet.type.includes("heels") or ["light-up trainers"].includes($worn.feet.name)>> <<set _feetjob to ($feetuse is 'penis' ? 'feetjob' : 'thighs')>> <<if $worn.feet.colour>> <<set _shoeColour to $worn.feet.colourCustom>> <</if>> <<if $worn.feet.accessory_colour>> <<set _shoeAccColour to $worn.feet.accessory_colourCustom>> <</if>> <img class="layer-sexunder colour-feet anim-idle-2f" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + '.png'" @style="_shoeColour"> <<if $worn.feet.accessory>> <<if $worn.feet.accessory_colour isnot 0>> <img class="layer-sexshoes colour-feet_acc anim-idle-2f" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + 'acc.png'" @style="_shoeColour"> <<else>> <img class="layer-sexshoes anim-idle-2f" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + 'acc.png'"> <</if>> <</if>> <</if>> <<if !$worn.legs.type.includes("naked")>> <<if $feetuse is "penis" or $feetstate is "tentacle">> <<set _feetjob to "feetjob">> <<else>> <<set _feetjob to "rest">> <</if>> <<if $worn.legs.state is setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base>> <<set _feetposition to "full">> <<else>> <<set _feetposition to "knees">> <</if>> <<if $worn.legs.colour>> <<set _legColour to $worn.legs.colourCustom>> <</if>> <<if $worn.legs.accessory_colour>> <<set _legAccColour to $worn.legs.accessory_colourCustom>> <</if>> <<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">> <img class="layer-sexlegs colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour"> <<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">> <img class="layer-sexlegs colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour"> <img class="layer-sexskinback colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour"> <<else>> <img class="layer-sexlegs colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour"> <img class="layer-sexskinback colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour"> <</if>> <<if $worn.legs.accessory>> <<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">> <img class="layer-sexlegsacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'acc.png'" @style="_legAccColour"> <<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">> <img class="layer-sexlegsacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour"> <img class="layer-sexlegsbackacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour"> <<else>> <img class="layer-sexlegsacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour"> <img class="layer-sexlegsbackacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour"> <</if>> <</if>> <</if>> </div> <</widget>> <<widget "clothesidlemissionary">> <<imgOpacity>> <<leg_position>> <div class="i256"> <<if $worn.head.name isnot "naked" and !$worn.head.hood>> <img class="layer-sexsleeve colour-head anim-idle-2f" @src="'img/sex/missionary/active/head/'+$worn.head.variable+'/full.png'" @style="$worn.head.colourCustom"> <<if $worn.head.accessory is 1>> <img class="layer-sexsleeve colour-head_acc anim-idle-2f" @src="'img/sex/missionary/active/head/'+$worn.head.variable+'/acc.png'" @style="($worn.head.accessory_colour is 'custom' ? $worn.head.accessory_colourCustom : '')"> <</if>> <<if $worn.head.back_img is 1 or $worn.head.back_img is "combat">> <img class="layer-sexupper colour-head anim-idle-2f" @src="'img/sex/missionary/active/head/'+$worn.head.variable+'/back.png'" @style="$worn.head.colourCustom"> <</if>> <</if>> <<if !$worn.upper.type.includes("naked") and !["gym shirt","tube top","towel top"].includes($worn.upper.name)>> <<if $worn.upper.name is "turtleneck" and $worn.upper.state is "chest">> <<elseif $player.perceived_breastsize is 0>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $player.perceived_breastsize lte 2>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $player.perceived_breastsize lte 4>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $player.perceived_breastsize lte 6>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <<if !$worn.under_upper.type.includes("naked") and $worn.under_upper.state_top is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base and $worn.under_upper.name isnot "chest wrap" and $worn.under_upper.name isnot "mesh shirt" and $worn.under_upper.name isnot "tape">> <<if $worn.upper.name is "turtleneck" and $worn.upper.state is "midriff">> <<elseif $player.perceived_breastsize is 0>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/none.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize lte 2>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/tiny.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize lte 4>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/small.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize lte 6>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/large.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<else>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <</if>> <<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<set $_skirtOutfit to true>> <<if $worn.upper.name is "large towel">> <img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/missionary/active/largetowel/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "waist">> <<if $worn.lower.skirt_down is 1>> <<if $anususe is "penis" or _leg_position is "up">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/down.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif $worn.lower.skirt_down is 0>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "midriff">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "chest">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <<if $anususe is "penis" or _leg_position is "up">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<if $leftarm is "penis" or $leftarmstate is "tentacle">> <</if>> <<if $rightarm is "penis" or $rightarmstate is "tentacle">> <</if>> <</if>> <<if $worn.upper.name is "tie-front top">> <<if $worn.upper.state is "waist">> <<switch $player.perceived_breastsize>> <<case 8 9 10 11 12>> <img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 5 6 7>> <img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 3 4>> <img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 1 2>> <img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<case 0>> <img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</switch>> <</if>> <<elseif $worn.upper.name is "gym shirt">> <<if $worn.upper.state is "waist">> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "midriff">> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "chest">> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<if $player.perceived_breastsize is 0>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $player.perceived_breastsize lte 2>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $player.perceived_breastsize lte 4>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $player.perceived_breastsize lte 6>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<elseif $worn.upper.name is "rag top">> <<if $player.perceived_breastsize is 0>> <<set _tit = "none">> <<elseif $player.perceived_breastsize lte 2>> <<set _tit = "tiny">> <<elseif $player.perceived_breastsize lte 4>> <<set _tit = "small">> <<elseif $player.perceived_breastsize lte 6>> <<set _tit = "large">> <<else>> <<set _tit = "huge">> <</if>> <img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/missionary/active/ragtop/'+_tit+'.png'"> <<elseif $worn.upper.name is "virgin killer">> <img class="layer-sexupper colour-upper anim-idle-2f-" @src="'img/sex/missionary/active/virginkiller/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater">> <img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/missionary/active/sweater/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">> <img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/missionary/active/long turtleneck/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "turtleneck">> <img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/missionary/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' and $player.perceived_breastsize >= 8 ? '_huge' : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "tube top" or $worn.upper.name is "towel top">> <<if $worn.upper.state_top is "chest">> <<if $player.perceived_breastsize is 0>> <<set _tubeimg = "none">> <<elseif $player.perceived_breastsize lte 2>> <<set _tubeimg = "tiny">> <<elseif $player.perceived_breastsize lte 4>> <<set _tubeimg = "small">> <<elseif $player.perceived_breastsize lte 6>> <<set _tubeimg = "large">> <<else>> <<set _tubeimg = "huge">> <</if>> <<set _anim = "">> <<else>> <<set _tubeimg = $worn.upper.state_top>> <<set _anim = " anim-idle-2f">> <</if>> <<if ($anususe is "penis" or _leg_position is "up") and ["ankles","knees","thighs"].includes(_tubeimg)>> <<set _tubeimg += "up">> <</if>> <img @class="'layer-sexupper colour-upper'+_anim" @src="'img/sex/missionary/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif !$worn.upper.type.includes("naked") and !$_skirtOutfit>> <<if $worn.upper.state is "waist">> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "midriff">> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "chest">> <img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1 and $worn.upper.name isnot "t-shirt">> <<if $worn.upper.name is "turtleneck">> <<set _sleeves to "turtleneck">> <<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater" or $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">> <<set _sleeves to "sweatersleeves">> <<else>> <<set _sleeves to "sleeves">> <</if>> <<if ($leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind") and ($rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind")>> <img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/both_sleeves_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <<if $leftarm is "penis" or $leftarmstate is "tentacle">> <img @class="'layer-sexsleeveback colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/left_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<if $rightarm is "penis" or $rightarmstate is "tentacle">> <img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif ($rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind") and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $enemytype is "beast" and $monster isnot 1 and _stanceCheck is "top" and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_stroke.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <</if>> <<if $feetuse is "penis" or $feetstate is "tentacle">> <<set _feet_pos to "_feetjob">> <<elseif _leg_position is "up">> <<set _feet_pos to "_up">> <<else>> <<set _feet_pos to "_down">> <</if>> <<if $worn.lower.name is "micro pleated skirt" and $debug is 1>> <<switch $worn.lower.state>> <<case "waist">> <<if $worn.lower.skirt_down is 0>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<case "thighs">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<case "knees">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<case "ankles">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<case "midriff">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</switch>> <<elseif $worn.lower.name is "rag skirt">> <<switch $worn.lower.state>> <<case "waist">> <<if $worn.lower.skirt_down is 0>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/ragskirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/ragskirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<case "thighs">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/ragskirt/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<case "knees">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/ragskirt/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<case "ankles">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/ragskirt/anklesdown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<case "midriff">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/ragskirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</switch>> <<elseif $worn.lower.name is "gym bloomers">> <<elseif $worn.lower.name is "gym bloomers">> <<if $worn.lower.state is "waist">> <<if $anususe is "penis" or _leg_position is "up">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/waistdown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<else>> <<if $anususe is "penis" or _leg_position is "up">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<elseif $worn.lower.name is "denim shorts">> <img class="layer-sexlower anim-idle-2f" @src="'img/sex/missionary/active/denimshorts/' + $worn.lower.state + _feet_pos + '.png'"> <<elseif $worn.lower.name is "booty jorts">> <img class="layer-sexlower anim-idle-2f" @src="'img/sex/missionary/active/bootyjorts/' + $worn.lower.state + _feet_pos + '.png'"> <<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>> <<if $worn.lower.state is "waist">> <<if $worn.lower.skirt_down is 1>> <<if $anususe is "penis" or _leg_position is "up">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/down.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif $worn.lower.skirt_down is 0>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif $worn.lower.state is "midriff">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "chest">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <<if $anususe is "penis" or _leg_position is "up">> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/missionary/active/longskirt/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif !$worn.lower.type.includes("naked") and !$_skirtOutfit>> <<if $worn.lower.name is "jeans">> <img class="layer-sexlower anim-idle-2f" @src="'img/sex/missionary/active/jeans/' + $worn.lower.state + _feet_pos + '.png'"> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/missionary/active/shorts/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/missionary/active/trousers/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<if $worn.under_lower.name is "thong" or $worn.under_lower.name is "microkini bottom">> <<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">> <<if $anususe is "penis" or _leg_position is "up">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/thong/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<else>> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/thong/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <<else>> <<if $anususe is "penis" or $vaginause is "penis" or _leg_position is "up">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/thong/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<else>> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/thong/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <</if>> <<elseif $worn.under_lower.name is "highwaisted microkini bottom">> <<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">> <<if $anususe is "penis" or _leg_position is "up">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/under_lower/highmicrokini/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<else>> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/under_lower/highmicrokini/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <<else>> <<if $anususe is "penis" or $vaginause is "penis" or _leg_position is "up">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/under_lower/highmicrokini/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<else>> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/under_lower/highmicrokini/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <</if>> <<elseif $worn.under_lower.name is "cow panties">> <img class="layer-sexunder colour-under_lower anim-doggy-2f" src="img/sex/missionary/active/cowpanties/waist.png"> <<elseif !$worn.under_lower.type.includes("naked")>> <<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">> <<if $anususe is "penis" or _leg_position is "up">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<else>> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <<else>> <<if $anususe is "penis" or $vaginause is "penis" or _leg_position is "up">> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<else>> <img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <</if>> <</if>> <<if $worn.under_upper.name is "chest wrap" and $worn.under_upper.exposed is 0>> <<if $player.perceived_breastsize is 0>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <<elseif $worn.under_upper.name is "tape">> <<if $player.perceived_breastsize is 0>> <<set _size to "none">> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <<set _size to "tiny">> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <<set _size to "small">> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>> <<set _size to "large">> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <<set _size to "huge">> <</if>> <img @class="'layer-sexunder colour-under_upper'" @src="'img/sex/missionary/active/tape/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $worn.under_upper.name is "mesh shirt">> <<if $worn.under_upper.state is "midriff">> <<set _state to "midriff">> <<else>> <<set _state to "neck">> <</if>> <img @class="'layer-sexunder colour-under_upper anim-idle-2f'" @src="'img/sex/missionary/active/mesh/'+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')"> <<if $worn.under_upper.exposed is 0>> <<if $player.perceived_breastsize is 0>> <<set _size to "none">> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <<set _size to "tiny">> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <<set _size to "small">> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>> <<set _size to "large">> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <<set _size to "huge">> <</if>> <img @class="'layer-sexunder colour-under_upper'" @src="'img/sex/missionary/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <<elseif $worn.under_upper.name is "cow bra">> <<if $worn.upper.state_top is "chest">> <<if $player.perceived_breastsize is 0>> <<set _tit = "none">> <<elseif $player.perceived_breastsize lte 2>> <<set _tit = "tiny">> <<elseif $player.perceived_breastsize lte 4>> <<set _tit = "small">> <<elseif $player.perceived_breastsize lte 6>> <<set _tit = "large">> <<else>> <<set _tit = "huge">> <</if>> <</if>> <img class="layer-sexunder colour-under_upper anim-idle-2f" @src="'img/sex/missionary/active/cowbra/'+_tit+'.png'"> <<elseif $worn.under_upper.name is "swim shirt">> <<if $worn.under_upper.state is "waist">> <<set _state to "waist">> <<elseif $worn.under_upper.state is "midriff">> <<set _state to "midriff">> <<else>> <<set _state to "chest">> <</if>> <img class="layer-sexunder colour-under_upper anim-idle-2f" @src="'img/sex/missionary/active/swimshirt/'+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $worn.under_upper.name is "shibari ropes">> <img class="layer-sexunder colour-under_upper anim-idle-2f" @src="'img/sex/missionary/active/shibari/'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif !$worn.under_upper.type.includes("naked")>> <img class="layer-sexskin colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/bra/bra.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <<if $worn.face.variable.startsWith("gag")>> <img class="layer-sexunder colour-face anim-idle-2f" src="img/sex/missionary/active/facewear/gag/full.png" @style="$worn.face.colourCustom"> <<if $worn.face.type.includes("blindfold")>> <img class="layer-sexunder colour-face anim-idle-2f" src="img/sex/missionary/active/facewear/blindfold/full.png" @style="$worn.face.colourCustom"> <</if>> <<elseif $worn.face.variable.startsWith("muzzle")>> <img class="layer-sexunder colour-face anim-idle-2f" src="img/sex/missionary/active/facewear/muzzle/full.png" @style="$worn.face.colourCustom"> <<elseif $worn.face.name is "islander mask">> <img class="layer-sexsleeve anim-idle-2f" @src="'img/sex/missionary/active/facewear/'+$worn.face.variable+'/full.png'"> <<elseif $worn.face.name isnot "naked">> <img class="layer-sexunder colour-face anim-idle-2f" @src="'img/sex/missionary/active/facewear/'+$worn.face.variable+'/full.png'" @style="$worn.face.colourCustom"> <<if $worn.face.accessory is 1>> <img class="layer-sexunder colour-face_acc anim-idle-2f" @src="'img/sex/missionary/active/facewear/'+$worn.face.variable+'/acc.png'"> <</if>> <</if>> <<if $worn.neck.name is "cow bell">> <img class="layer-sexunder anim-idle-2f" src="img/sex/missionary/active/cow/full.png"> <<elseif $worn.neck.name is "necktie">> <img class="layer-sextiemissionary colour-neck" src="img/sex/missionary/active/tie/neck.png"> <<elseif $worn.neck.name is "scarf">> <img class="layer-sexunder colour-neck anim-idle-2f" src="img/sex/missionary/active/scarf/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')"> <<elseif $worn.neck.name is "gold choker">> <img class="layer-sexunder anim-idle-2f" src="img/sex/missionary/active/goldchoker/full.png"> <<elseif $worn.neck.name is "cloth choker">> <img class="layer-sexunder colour-neck anim-idle-2f" src="img/sex/missionary/active/clothchoker/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')"> <</if>> <<if $worn.hands.name isnot "naked">> <<if $worn.hands.leftImage is 1>> <<if $leftarm is "penis">> <img class="layer-sexunder colour-hands anim-idle-2f" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom"> <<elseif $leftarm is "bound">> <<elseif $leftarm is "grappled">> <<elseif $leftarm is "behind">> <<elseif $leftarmstate is "tentacle">> <<else>> <</if>> <</if>> <<if $worn.hands.rightImage is 1>> <<if $rightarm is "penis">> <img class="layer-sexhands colour-hands anim-idle-2f" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom"> <<elseif $rightarm is "bound">> <<elseif $rightarm is "grappled">> <<elseif $rightarm is "behind">> <<elseif $rightarmstate is "tentacle">> <<else>> <img class="layer-sexhands colour-hands anim-idle-2f" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right arm.png'" @style="$worn.hands.colourCustom"> <</if>> <</if>> <</if>> <<if $worn.feet.type.includes("heels") or ["light-up trainers", "ankle cuffs", "ball and chain"].includes($worn.feet.name)>> <<set _legl to ((_leg_position is "up") ? 'legl' : 'legldown')>> <<set _legr to ((_leg_position is "up") ? 'legr' : 'legrdown')>> <<if $worn.feet.colour>> <<set _shoeColour to $worn.feet.colourCustom>> <</if>> <<if $worn.feet.accessory_colour>> <<set _shoeAccColour to $worn.feet.accessory_colourCustom>> <</if>> <img class="layer-sexbaseoverlay colour-feet" @src="'img/sex/missionary/active/shoes/' + $worn.feet.variable + '/' + _legl + '.png'" @style="_shoeColour"> <img class="layer-sexunder colour-feet" @src="'img/sex/missionary/active/shoes/' + $worn.feet.variable + '/' + _legr + '.png'" @style="_shoeColour"> <<if $worn.feet.accessory>> <<if $worn.feet.accessory_colour isnot 0>> <img class="layer-sexbaseoverlay colour-feet_acc" @src="'img/sex/missionary/active/shoes/' + $worn.feet.variable + '/' + _legl + 'acc.png'" @style="_shoeAccColour"> <img class="layer-sexshoes colour-feet_acc" @src="'img/sex/missionary/active/shoes/' + $worn.feet.variable + '/' + _legr + 'acc.png'" @style="_shoeAccColour"> <<else>> <img class="layer-sexbaseoverlay" @src="'img/sex/missionary/active/shoes/' + $worn.feet.variable + '/' + _legl + 'acc.png'"> <img class="layer-sexshoes" @src="'img/sex/missionary/active/shoes/' + $worn.feet.variable + '/' + _legr + 'acc.png'"> <</if>> <</if>> <<if $worn.feet.name is "ankle cuffs">> <<if _leg_position is "up">> <img class="layer-sexbaseoverlay" @src="'img/sex/missionary/active/shoes/anklecuffs/acc_both_up.png'"> <<else>> <img class="layer-sexbaseoverlay" @src="'img/sex/missionary/active/shoes/anklecuffs/acc_both_down.png'"> <</if>> <</if>> <</if>> <<if !$worn.legs.type.includes("naked")>> <<if $feetuse is "penis" or $feetstate is "tentacle">> <<set _feetjob to "feetjob">> <<elseif _leg_position is "up">> <<set _feetjob to "up">> <<else>> <<set _feetjob to "down">> <</if>> <<if $worn.legs.state is setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base>> <<set _feetposition to "full">> <<else>> <<set _feetposition to "knees">> <</if>> <<if $worn.legs.colour>> <<set _legColour to $worn.legs.colourCustom>> <</if>> <<if $worn.legs.accessory_colour>> <<set _legAccColour to $worn.legs.accessory_colourCustom>> <</if>> <<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">> <img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour"> <<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">> <<if _feetjob is "feetjob">> <img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour"> <<else>> <img class="layer-sexlegsback colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour"> <img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour"> <</if>> <<else>> <<if _feetjob is "feetjob">> <img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour"> <<else>> <img class="layer-sexlegsback colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour"> <img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour"> <</if>> <</if>> <<if $worn.legs.accessory>> <<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">> <img class="layer-sexlegsbackacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'acc.png'" @style="_legAccColour"> <<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">> <img class="layer-sexlegsbackacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour"> <img class="layer-sexlegsacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour"> <<else>> <img class="layer-sexlegsbackacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour"> <img class="layer-sexlegsacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour"> <</if>> <</if>> <</if>> </div> <</widget>> <<widget "clothesactivemissionary">> <<imgOpacity>> <div class="i256"> <<if $worn.head.name isnot "naked" and !$worn.head.hood>> <img @class="'layer-sexsleeve colour-head anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/head/'+$worn.head.variable+'/full.png'" @style="$worn.head.colourCustom"> <<if $worn.head.accessory is 1>> <img @class="'layer-sexsleeve colour-head_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/head/'+$worn.head.variable+'/acc.png'" @style="($worn.head.accessory_colour is 'custom' ? $worn.head.accessory_colourCustom : '')"> <</if>> <<if $worn.head.back_img is 1 or $worn.head.back_img is "combat">> <img @class="'layer-sexupper colour-head anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/head/'+$worn.head.variable+'/back.png'" @style="$worn.head.colourCustom"> <</if>> <</if>> <<if !$worn.upper.type.includes("naked") and !["gym shirt","tube top","towel top"].includes($worn.upper.name)>> <<if $worn.upper.name is "turtleneck" and $worn.upper.state is "chest">> <<elseif $player.perceived_breastsize is 0>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $player.perceived_breastsize lte 2>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $player.perceived_breastsize lte 4>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $player.perceived_breastsize lte 6>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <<if !$worn.under_upper.type.includes("naked") and $worn.under_upper.state_top is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base and $worn.under_upper.name isnot "chest wrap" and $worn.under_upper.name isnot "mesh shirt" and $worn.under_upper.name isnot "tape">> <<if $worn.upper.name is "turtleneck" and $worn.upper.state is "midriff">> <<elseif $player.perceived_breastsize is 0>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/none.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize lte 2>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/tiny.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize lte 4>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/small.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize lte 6>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/large.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<else>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <</if>> <<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<set $_skirtOutfit to true>> <<if $worn.upper.name is "large towel">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/largetowel/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "waist">> <<if $worn.lower.skirt_down is 1>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.skirt_down is 0>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "midriff">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "chest">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<if $leftarm is "penis" or $leftarmstate is "tentacle">> <</if>> <<if $rightarm is "penis" or $rightarmstate is "tentacle">> <</if>> <</if>> <<if $worn.upper.name is "gym shirt">> <<if $worn.upper.state is "waist">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "midriff">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "chest">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<if $player.perceived_breastsize is 0>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $player.perceived_breastsize lte 2>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $player.perceived_breastsize lte 4>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $player.perceived_breastsize lte 6>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<elseif $worn.upper.name is "virgin killer">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/virginkiller/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/sweater/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/long turtleneck/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "turtleneck">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' and $player.perceived_breastsize >= 8 ? '_huge' : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.name is "rag top">> <<if $player.perceived_breastsize is 0>> <<set _tit = "none">> <<elseif $player.perceived_breastsize lte 2>> <<set _tit = "tiny">> <<elseif $player.perceived_breastsize lte 4>> <<set _tit = "small">> <<elseif $player.perceived_breastsize lte 6>> <<set _tit = "large">> <<else>> <<set _tit = "huge">> <</if>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/ragtop/'+_tit+'.png'"> <<elseif $worn.upper.name is "tube top" or $worn.upper.name is "towel top">> <<if $worn.upper.state_top is "chest">> <<if $player.perceived_breastsize is 0>> <<set _tubeimg = "none">> <<elseif $player.perceived_breastsize lte 2>> <<set _tubeimg = "tiny">> <<elseif $player.perceived_breastsize lte 4>> <<set _tubeimg = "small">> <<elseif $player.perceived_breastsize lte 6>> <<set _tubeimg = "large">> <<else>> <<set _tubeimg = "huge">> <</if>> <<else>> <<set _tubeimg = $worn.upper.state_top>> <</if>> <<if ($anususe is "penis" or _leg_position is "up") and ["ankles","knees","thighs"].includes(_tubeimg)>> <<set _tubeimg += "up">> <</if>> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif !$worn.upper.type.includes("naked") and !$_skirtOutfit>> <<if $worn.upper.state is "waist">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "midriff">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $worn.upper.state is "chest">> <img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1 and $worn.upper.name isnot "t-shirt">> <<if $worn.upper.name is "turtleneck">> <<set _sleeves to "turtleneck">> <<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater" or $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">> <<set _sleeves to "sweatersleeves">> <<else>> <<set _sleeves to "sleeves">> <</if>> <<if ($leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind") and ($rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind")>> <img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/both_sleeves_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <<if $leftarm is "penis" or $leftarmstate is "tentacle">> <img @class="'layer-sexsleeveback colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/left_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <<if $rightarm is "penis" or $rightarmstate is "tentacle">> <img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif ($rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind") and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<elseif $enemytype is "beast" and $monster isnot 1 and _stanceCheck is "top" and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_stroke.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <<else>> <img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <</if>> <<if $feetuse is "penis" or $feetstate is "tentacle">> <<set _feet_pos to "_feetjob">> <<elseif $worn.lower.state is "knees">> <<set _feet_pos to "_down">> <<elseif $penisuse is "othervagina" or $penisuse is "otheranus">> <<set _feet_pos to "_left">> <<else>> <<set _feet_pos to "_up">> <</if>> <<if $worn.lower.name is "micro pleated skirt">> <<if $worn.lower.state is "waist">> <<if $worn.lower.skirt_down is 1>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.skirt_down is 0>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif $worn.lower.state is "midriff">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "chest">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<elseif $worn.lower.name is "gym bloomers">> <<if $worn.lower.state is "waist">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/waistdown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<else>> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<elseif $worn.lower.name is "denim shorts">> <img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/denimshorts/' + $worn.lower.state + _feet_pos + '.png'"> <<elseif $worn.lower.name is "booty jorts">> <img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/bootyjorts/' + $worn.lower.state + _feet_pos + '.png'"> <<elseif $worn.lower.name is "rag skirt">> <<if $worn.lower.state is "waist">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/ragskirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "midriff">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/ragskirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "chest">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/ragskirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/ragskirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>> <<if $worn.lower.state is "waist">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "midriff">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<elseif $worn.lower.state is "chest">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<else>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/longskirt/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <<elseif !$worn.lower.type.includes("naked") and !$_skirtOutfit>> <<if $worn.lower.name is "jeans">> <img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/jeans/' + $worn.lower.state + _feet_pos + '.png'"> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shorts/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <<else>> <img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/trousers/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')"> <</if>> <</if>> <<if $worn.under_lower.name is "thong" or $worn.under_lower.name is "microkini bottom">> <<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/thong/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<else>> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/thong/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <<else>> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/thong/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<else>> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/thong/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <</if>> <<elseif $worn.under_lower.name is "highwaisted microkini bottom">> <<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/under_lower/highmicrokini/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<else>> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/under_lower/highmicrokini/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <<else>> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/under_lower/highmicrokini/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<else>> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/under_lower/highmicrokini/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <</if>> <<elseif $worn.under_lower.name is "cow panties">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/cowpanties/waist.png"> <<elseif !$worn.under_lower.type.includes("naked")>> <<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<else>> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <<else>> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <<else>> <img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <</if>> <</if>> <<if $worn.under_upper.name is "chest wrap" and $worn.under_upper.exposed is 0>> <<if $player.perceived_breastsize is 0>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <<elseif $worn.under_upper.name is "tape">> <<if $player.perceived_breastsize is 0>> <<set _size to "none">> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <<set _size to "tiny">> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <<set _size to "small">> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>> <<set _size to "large">> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <<set _size to "huge">> <</if>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/tape/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $worn.under_upper.name is "mesh shirt">> <<if $worn.under_upper.state is "midriff">> <<set _state to "midriff">> <<else>> <<set _state to "neck">> <</if>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/mesh/'+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')"> <<if $worn.under_upper.exposed is 0>> <<if $player.perceived_breastsize is 0>> <<set _size to "none">> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <<set _size to "tiny">> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <<set _size to "small">> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>> <<set _size to "large">> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <<set _size to "huge">> <</if>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <<elseif $worn.under_upper.name is "cow bra">> <<if $worn.upper.state_top is "chest">> <<if $player.perceived_breastsize is 0>> <<set _tit = "none">> <<elseif $player.perceived_breastsize lte 2>> <<set _tit = "tiny">> <<elseif $player.perceived_breastsize lte 4>> <<set _tit = "small">> <<elseif $player.perceived_breastsize lte 6>> <<set _tit = "large">> <<else>> <<set _tit = "huge">> <</if>> <</if>> <img @class="'layer-sexunder colour-under_upper anim-idle-4f-'+_animspeed" @src="'img/sex/missionary/active/cowbra/'+_tit+'.png'"> <<elseif $worn.under_upper.name is "swim shirt">> <<if $worn.under_upper.state is "waist">> <<set _state to "waist">> <<elseif $worn.under_upper.state is "midriff">> <<set _state to "midriff">> <<else>> <<set _state to "chest">> <</if>> <img @class="'layer-sexunder colour-under_upper anim-idle-4f-'+_animspeed" @src="'img/sex/missionary/active/swimshirt/'+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif $worn.under_upper.name is "shibari ropes">> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shibari/'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <<elseif !$worn.under_upper.type.includes("naked")>> <img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/bra/bra.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')"> <</if>> <<if $worn.face.variable.startsWith("gag")>> <img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/facewear/gag/full.png" @style="$worn.face.colourCustom"> <<if $worn.face.type.includes("blindfold")>> <img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/facewear/blindfold/full.png" @style="$worn.face.colourCustom"> <</if>> <<elseif $worn.face.variable.startsWith("muzzle")>> <img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/facewear/muzzle/full.png" @style="$worn.face.colourCustom"> <<elseif $worn.face.name is "islander mask">> <img @class="'layer-sexsleeve anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/facewear/'+$worn.face.variable+'/full.png'"> <<elseif $worn.face.name isnot "naked">> <img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/facewear/'+$worn.face.variable+'/full.png'" @style="$worn.face.colourCustom"> <<if $worn.face.accessory is 1>> <img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/facewear/'+$worn.face.variable+'/acc.png'"> <</if>> <</if>> <<if $worn.neck.name is "cow bell">> <img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/cow/full.png"> <<elseif $worn.neck.name is "necktie">> <img @class="'layer-sextiemissionary colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/tie/neck.png"> <<elseif $worn.neck.name is "scarf">> <img @class="'layer-sexunder colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/scarf/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')"> <<elseif $worn.neck.name is "gold choker">> <img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/goldchoker/full.png"> <<elseif $worn.neck.name is "cloth choker">> <img @class="'layer-sexunder colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/clothchoker/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')"> <</if>> <<if $worn.hands.name isnot "naked">> <<if $worn.hands.leftImage is 1>> <<if $leftarm is "penis">> <img @class="'layer-sexsclera colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom"> <<elseif $leftarm is "bound">> <<elseif $leftarm is "grappled">> <<elseif $leftarm is "behind">> <<elseif $leftarmstate is "tentacle">> <<else>> <</if>> <</if>> <<if $worn.hands.rightImage is 1>> <<if $rightarm is "penis">> <img @class="'layer-sexhands colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom"> <<elseif $rightarm is "bound">> <<elseif $rightarm is "grappled">> <<elseif $rightarm is "behind">> <<elseif $rightarmstate is "tentacle">> <<elseif $enemytype is "beast" and $monster isnot 1 and _stanceCheck is "top">> <img @class="'layer-sexhands colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right arm stroke.png'" @style="$worn.hands.colourCustom"> <<else>> <img @class="'layer-sexhands colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right arm.png'" @style="$worn.hands.colourCustom"> <</if>> <</if>> <</if>> <<if $worn.feet.type.includes("heels") or ["light-up trainers", "ankle cuffs", "ball and chain"].includes($worn.feet.name)>> <<if $feetuse is "penis" or $feetstate is "tentacle">> <<set _legl to 'legl'>> <<set _legr to 'feetjob'>> <<else>> <<set _legl to 'legl'>> <<set _legr to (($penisuse is "othervagina" or $penisuse is "otheranus") ? 'legrdown' : 'legr')>> <</if>> <<if $worn.feet.colour>> <<set _shoeColour to $worn.feet.colourCustom>> <</if>> <<if $worn.feet.accessory_colour>> <<set _shoeAccColour to $worn.feet.accessory_colourCustom>> <</if>> <img @class="'layer-sexbaseoverlay colour-feet anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/' + $worn.feet.variable + '/' + _legl + '.png'" @style="_shoeColour"> <img @class="'layer-sexunder colour-feet anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/' + $worn.feet.variable + '/' + _legr + '.png'" @style="_shoeColour"> <<if $worn.feet.accessory>> <<if $worn.feet.accessory_colour isnot 0>> <img @class="'layer-sexbaseoverlay colour-feet_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/' + $worn.feet.variable + '/' + _legl + 'acc.png'" @style="_shoeAccColour"> <img @class="'layer-sexshoes colour-feet_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/' + $worn.feet.variable + '/' + _legr + 'acc.png'" @style="_shoeAccColour"> <<else>> <img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/' + $worn.feet.variable + '/' + _legl + 'acc.png'"> <img @class="'layer-sexshoes anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/' + $worn.feet.variable + '/' + _legr + 'acc.png'"> <</if>> <</if>> <<if $worn.feet.name is "ankle cuffs">> <<if _legl is 'legl'>> <<if _legr is 'legrdown'>> <img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/anklecuffs/acc_left_up.png'"> <<else>> <img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/anklecuffs/acc_both_up.png'"> <</if>> <<else>> <<if _legr is 'legrdown'>> <img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/anklecuffs/acc_both_down.png'"> <<else>> <img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/anklecuffs/acc_right_up.png'"> <</if>> <</if>> <</if>> <</if>> <<if !$worn.legs.type.includes("naked")>> <<set $_legsClothing to setup.clothes.legs[clothesIndex('legs', $worn.legs)]>> <<if $feetuse is "penis" or $feetstate is "tentacle">> <<set _legl to 'up'>> <<set _legr to 'feetjob'>> <<elseif $penisuse isnot "othervagina" and $penisuse isnot "otheranus">> <<set _legl to 'up'>> <<set _legr to 'up'>> <<elseif $penisuse is "othervagina" or $penisuse is "otheranus">> <<set _legl to 'up'>> <<set _legr to 'down'>> <<else>> <<set _legl to 'down'>> <<set _legr to 'down'>> <</if>> <<if $worn.legs.state is $_legsClothing.state_base>> <<set _feetposition to "full">> <<else>> <<set _feetposition to "knees">> <</if>> <<set _legColour to "">> <<if $worn.legs.colour>> <<set _legColour to $worn.legs.colourCustom || "">> <</if>> <<set _legAccColour to "">> <<if $worn.legs.accessory_colour>> <<set _legAccColour to $worn.legs.accessory_colourCustom || "">> <</if>> <<if $_legsClothing.state_base is "waist">> <img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legr + '.png'" @style="_legColour"> <<elseif $_legsClothing.state_base is "ankles">> <<if _legr is "feetjob">> <img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legr + '.png'" @style="_legColour"> <<else>> <img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legl + 'left' + '.png'" @style="_legColour"> <img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legr + 'right' + '.png'" @style="_legColour"> <</if>> <<else>> <<if _legr is "feetjob">> <img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legl + 'left' + '.png'" @style="_legColour"> <img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legr + '.png'" @style="_legColour"> <<else>> <img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legl + 'left' + '.png'" @style="_legColour"> <img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legr + 'right' + '.png'" @style="_legColour"> <</if>> <</if>> <<if $worn.legs.accessory>> <<if $_legsClothing.state_base is "waist">> <img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legr + 'acc.png'" @style="_legAccColour"> <<elseif $_legsClothing.state_base is "ankles">> <<if _legr is "feetjob">> <img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legr + 'acc.png'" @style="_legAccColour"> <<else>> <img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legl + 'left' + 'acc.png'" @style="_legAccColour"> <img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legr + 'right' + 'acc.png'" @style="_legAccColour"> <</if>> <<else>> <<if _legr is "feetjob">> <img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legl + 'left' + 'acc.png'" @style="_legAccColour"> <img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legr + 'acc.png'" @style="_legAccColour"> <<else>> <img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legl + 'left' + 'acc.png'" @style="_legAccColour"> <img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/' + $worn.legs.variable + '/' + _feetposition + _legr + 'right' + 'acc.png'" @style="_legAccColour"> <</if>> <</if>> <</if>> <</if>> </div> <</widget>>
<<widget "baseClothingStrings">> <<set _worn = $worn[_args[0]]>> <<set _class to 'anim-idle-2f' + (_worn.colour_sidebar and typeof(_worn.colour) == "string" ? ' clothes-'+_worn.colour.replace(/ /g, '-'):'')>> <<set _classAcc to 'anim-idle-2f ' + (_worn.accessory_colour_sidebar and typeof(_worn.accessory_colour) == "string" ? ' clothes-'+_worn.accessory_colour.replace(/ /g, '-') :'')>> <<set _style to (_worn.colourCustom ? _worn.colourCustom :'')>> <<set _styleAcc to (_worn.accessory_colourCustom ? _worn.accessory_colourCustom :'')>> <</widget>> <<widget "baseClothingImg">> <<if $worn[_args[0]].name isnot "naked">> <<baseClothingStrings _args[0]>> <div @class="'clothes-div layer-'+_args[0]"> <<if $worn[_args[0]].mainImage isnot 0>> <img @class="_class" @src="'img/clothes/'+[_args[0]]+'/' + $worn[_args[0]].variable + '/' + 'full.png'" @style="_style"> <</if>> <<if $worn[_args[0]].accessory is 1>> <img @class="_classAcc" @src="'img/clothes/'+[_args[0]]+'/' + $worn[_args[0]].variable + '/' + 'acc.png'" @style="_styleAcc"> <</if>> </div> <<if $worn[_args[0]].back_img is 1>> <div @class="'clothes-div layer-'+_args[0]+'-back'"> <img @class="$worn[_args[0]].back_img_colour is 'secondary' ? _classAcc : _class" @src="'img/clothes/'+[_args[0]]+'/' + $worn[_args[0]].variable + '/' + 'back.png'" @style="_styleAcc"> </div> <</if>> <</if>> <</widget>> <<widget "neckimg">> <<if $worn.neck.name isnot "naked">> <<if $worn.neck.name is "necktie">> <<baseClothingStrings "neck">> <<if $worn.upper.has_collar is 1>> <<set _tieimg = "full_nocollar">> <<else>> <<set _tieimg = "full">> <</if>> <div @class="'clothes-div layer-neck'"> <img @class="_class" @src="'img/clothes/neck/' + $worn.neck.variable + '/' + _tieimg + '.png'" @style="_style"> <img @class="_classAcc" @src="'img/clothes/neck/' + $worn.neck.variable + '/' + 'acc.png'" @style="_styleAcc"> <<if $worn.neck.leash is 1>> <img @class="_class" @src="'img/clothes/neck/collar/leash.png'"> <</if>> </div> <<else>> <<baseClothingImg "neck">> <</if>> <</if>> <</widget>> <<widget "handsimg">> <<if $worn.hands.name isnot "naked">> <<baseClothingStrings "hands">> <div @class="'clothes-div layer-hands'"> <<if $worn.hands.mainImage isnot 0>> <img @class="_class" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + 'full.png'" @style="_style"> <</if>> <<if $worn.hands.leftImage is 1 and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <<set _leftImage to "left">> <<if _coverLeft is true>> <<run _leftImage += "_cover">> <</if>> <img @class="_class" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _leftImage + '.png'" @style="_style"> <<if $worn.hands.accessory is 1>> <img @class="_classAcc" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _leftImage + '_acc.png'" @style="_styleAcc"> <</if>> <</if>> <<if $worn.hands.rightImage is 1 and $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">> <<set _rightImage to "right">> <<if _coverRight is true>> <<run _rightImage += "_cover">> <</if>> <img @class="_class" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _rightImage + '.png'" @style="_style"> <<if $worn.hands.accessory is 1>> <img @class="_classAcc" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _rightImage + '_acc.png'" @style="_styleAcc"> <</if>> <</if>> </div> <</if>> <</widget>> <<widget "underupperimg">> <<if $worn.under_upper.name isnot "naked">> <<baseClothingStrings "under_upper">> <<switch $underupperwetstage>> <<case 1>><<set _underUpperWetness to " clothes-damp">> <<case 2>><<set _underUpperWetness to " clothes-wet">> <<case 3>><<set _underUpperWetness to " clothes-drenshed">> <<default>><<set _underUpperWetness to "">> <</switch>> <<if $worn.under_upper.integrity lte (clothingData('under_upper',$worn.under_upper,'integrity_max') / 10) * 2>> <<set _imgName to "tattered">> <<elseif $worn.under_upper.integrity lte (clothingData('under_upper',$worn.under_upper,'integrity_max') / 10) * 5>> <<set _imgName to "torn">> <<elseif $worn.under_upper.integrity lte (clothingData('under_upper',$worn.under_upper,'integrity_max') / 10) * 9>> <<set _imgName to "frayed">> <<else>> <<set _imgName to "full">> <</if>> <div @class="'clothes-div layer-under_upper' + _underUpperWetness"> <<if $worn.under_upper.mainImage isnot 0>> <img @class="_class" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + _imgName + '.png'" @style="_style"> <</if>> <<if setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].breast_img is 1>> <img @class="_class" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + (Math.min(_breastSize, 5)) + '.png'" @style="_style"> <</if>> <<if $worn.under_upper.accessory is 1>> <img @class="_classAcc" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'acc' + ($worn.under_upper.accessory_integrity_img ? '_' + _imgName : '') + '.png'" @style="_styleAcc"> <</if>> <<if $worn.under_upper.breast_acc_img is 1>> <img @class="_classAcc" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + (Math.min(_breastSize, 5)) + '_acc.png'" @style="_styleAcc"> <</if>> </div> <<set _sleeveClass to { "": _class, "primary": _class, "no": "", "secondary": _classAcc }[$worn.under_upper.sleeve_colour||""]>> <<if _coverRight isnot undefined and $worn.under_upper.sleeve_img is 1>> <div @class="'clothes-div layer-rightarmunderclothes' + _underUpperWetness"> <<if _coverRight is true>> <img @class="_sleeveClass" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'right_cover.png'" @style="_style"> <<else>> <img @class="_sleeveClass" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'right.png'" @style="_style"> <</if>> </div> <</if>> <<if _coverLeft isnot undefined and $worn.under_upper.sleeve_img is 1>> <div @class="'clothes-div layer-leftarmunderclothes' + _underUpperWetness"> <<if _coverLeft is true>> <img @class="_sleeveClass" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'left_cover.png'" @style="_style"> <<else>> <img @class="_sleeveClass" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'left.png'" @style="_style"> <</if>> </div> <</if>> <</if>> <</widget>> <<widget "underlowerimg">> <<if $worn.under_lower.name isnot "naked">> <<baseClothingStrings "under_lower">> <<switch $underlowerwetstage>> <<case 1>><<set _underlowerWetness to " clothes-damp">> <<case 2>><<set _underlowerWetness to " clothes-wet">> <<case 3>><<set _underlowerWetness to " clothes-drenshed">> <<default>><<set _underlowerWetness to "">> <</switch>> <<if $worn.under_lower.integrity lte (clothingData('under_lower',$worn.under_lower,'integrity_max') / 10) * 2>> <<set _imgName to "tattered">> <<elseif $worn.under_lower.integrity lte (clothingData('under_lower',$worn.under_lower,'integrity_max') / 10) * 5>> <<set _imgName to "torn">> <<elseif $worn.under_lower.integrity lte (clothingData('under_lower',$worn.under_lower,'integrity_max') / 10) * 9>> <<set _imgName to "frayed">> <<else>> <<set _imgName to "full">> <</if>> <<if $worn.under_lower.mainImage isnot 0 and $worn.under_lower.high_img is 1>> <div @class="'clothes-div layer-under_lower-high' + _underlowerWetness"> <img @class="_class" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + _imgName + '.png'" @style="_style"> </div> <</if>> <div @class="'clothes-div layer-under_lower' + _underlowerWetness"> <<if $worn.under_lower.mainImage isnot 0 and $worn.under_lower.high_img isnot 1>> <img @class="_class" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + _imgName + '.png'" @style="_style"> <</if>> <<if $worn.under_lower.accessory is 1>> <img @class="_classAcc" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'acc.png'" @style="_styleAcc"> <</if>> </div> <<if $worn.under_lower.penis_img is 1 and $player.penisExist>> <div @class="'clothes-div layer-under_lower-top' + _underlowerWetness"> <img @class="_class" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'penis.png'" @style="_style"> <<if $worn.under_lower.accessory is 1>> <img @class="_classAcc" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'acc_penis.png'" @style="_styleAcc"> <</if>> </div> <</if>> <</if>> <</widget>> <<widget "lowerimg">> <<if $worn.lower.name isnot "naked">> <<baseClothingStrings "lower">> <<switch $lowerwetstage>> <<case 1>><<set _lowerWetness to " clothes-damp">> <<case 2>><<set _lowerWetness to " clothes-wet">> <<case 3>><<set _lowerWetness to " clothes-drenshed">> <<default>><<set _lowerWetness to "">> <</switch>> <<if $worn.lower.integrity lte (clothingData('lower',$worn.lower,'integrity_max') / 10) * 2>> <<set _imgName to "tattered">> <<elseif $worn.lower.integrity lte (clothingData('lower',$worn.lower,'integrity_max') / 10) * 5>> <<set _imgName to "torn">> <<elseif $worn.lower.integrity lte (clothingData('lower',$worn.lower,'integrity_max') / 10) * 9>> <<set _imgName to "frayed">> <<else>> <<set _imgName to "full">> <</if>> <<if $worn.lower.mainImage isnot 0 and $worn.lower.high_img is 1>> <div @class="'clothes-div layer-lower-high' + _lowerWetness"> <img @class="_class" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + _imgName + '.png'" @style="_style"> </div> <</if>> <div @class="'clothes-div layer-lower' + _lowerWetness"> <<if $worn.lower.mainImage isnot 0 and $worn.lower.high_img isnot 1>> <img @class="_class" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + _imgName + '.png'" @style="_style"> <</if>> <<if $worn.lower.accessory is 1>> <img @class="_classAcc" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'acc' + ($worn.lower.accessory_integrity_img ? '_' + _imgName : '') + '.png'" @style="_styleAcc"> <</if>> </div> <<if $worn.lower.back_img is 1>> <div @class="'clothes-div layer-back-lower' + _lowerWetness"> <img @class="$worn.lower.back_img_colour is 'secondary' ? _classAcc : _class" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'back.png'" @style="_style"> </div> <</if>> <</if>> <</widget>> <<widget "overlowerimg">> <<if $worn.over_lower.name isnot "naked">> <<baseClothingStrings "over_lower">> <<if $worn.over_lower.integrity lte (clothingData('over_lower',$worn.over_lower,'integrity_max') / 10) * 2>> <<set _imgName to "tattered">> <<elseif $worn.over_lower.integrity lte (clothingData('over_lower',$worn.over_lower,'integrity_max') / 10) * 5>> <<set _imgName to "torn">> <<elseif $worn.over_lower.integrity lte (clothingData('over_lower',$worn.over_lower,'integrity_max') / 10) * 9>> <<set _imgName to "frayed">> <<else>> <<set _imgName to "full">> <</if>> <div class="layer-over_lower"> <<if $worn.over_lower.mainImage isnot 0>> <img @class="_class" @src="'img/clothes/over_lower/' + $worn.over_lower.variable + '/' + _imgName + '.png'" @style="_style"> <</if>> <<if $worn.over_lower.accessory is 1>> <img @class="_classAcc" @src="'img/clothes/over_lower/' + $worn.over_lower.variable + '/' + 'acc.png'" @style="_styleAcc"> <</if>> </div> <<if $worn.over_lower.back_img is 1>> <div class="layer-back-lower"> <img @class="$worn.over_lower.back_img_colour is 'secondary' ? _classAcc : _class" @src="'img/clothes/over_lower/' + $worn.over_lower.variable + '/' + 'back.png'" @style="_style"> </div> <</if>> <</if>> <</widget>> <<widget "genitalsimg">> <<if $worn.genitals.name isnot "naked">> <<set _genitalsColour = ($worn.genitals.colour ? " clothes-"+$worn.genitals.colour.replace(/ /g, '-') : "")>> <div class="layer-genitals"> <<if $worn.genitals.mainImage isnot 0 and !setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].hideUnderLower.includes($worn.under_lower.name)>> <<if $worn.genitals.name is "chastity cage" and $parasite.penis.name is "urchin">> <<if $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 2>> <img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'tattered_urchin.png'" @style="$worn.genitals.colourCustom"> <<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 5>> <img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'torn_urchin.png'" @style="$worn.genitals.colourCustom"> <<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 9>> <img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'frayed_urchin.png'" @style="$worn.genitals.colourCustom"> <<else>> <img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'full_urchin.png'" @style="$worn.genitals.colourCustom"> <</if>> <<elseif $worn.genitals.name is "chastity cage" and $parasite.penis.name is "slime">> <<if $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 2>> <img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'tattered_slime.png'" @style="$worn.genitals.colourCustom"> <<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 5>> <img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'torn_slime.png'" @style="$worn.genitals.colourCustom"> <<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 9>> <img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'frayed_slime.png'" @style="$worn.genitals.colourCustom"> <<else>> <img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'full_slime.png'" @style="$worn.genitals.colourCustom"> <</if>> <<else>> <<if $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 2>> <img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'tattered.png'" @style="$worn.genitals.colourCustom"> <<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 5>> <img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'torn.png'" @style="$worn.genitals.colourCustom"> <<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 9>> <img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'frayed.png'" @style="$worn.genitals.colourCustom"> <<else>> <img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'full.png'" @style="$worn.genitals.colourCustom"> <</if>> <</if>> <</if>> </div> <</if>> <</widget>> <<widget "upperimg">> <<if $worn.upper.name isnot "naked">> <<baseClothingStrings "upper">> <<switch $upperwetstage>> <<case 1>><<set _upperWetness to " clothes-damp">> <<case 2>><<set _upperWetness to " clothes-wet">> <<case 3>><<set _upperWetness to " clothes-drenshed">> <<default>><<set _upperWetness to "">> <</switch>> <<set _tucked = $upperTucked and !setup.clothes.upper[clothesIndex('upper', $worn.upper)].notuck and $worn.upper.outfitPrimary is undefined ? " tucked" : "">> <<set $_hoodDown to $worn.upper.hoodposition is "down" ? "_down" : "">> <<set $_altPosition to $worn.upper.altposition is "alt" ? "_alt" : "">> <div @class="'clothes-div layer-upper' + _tucked + _upperWetness"> <<if $worn.upper.mainImage isnot 0>> <<if $worn.upper.integrity lte (clothingData('upper',$worn.upper,'integrity_max') / 10) * 2>> <<set _imgName to "tattered">> <<elseif $worn.upper.integrity lte (clothingData('upper',$worn.upper,'integrity_max') / 10) * 5>> <<set _imgName to "torn">> <<elseif $worn.upper.integrity lte (clothingData('upper',$worn.upper,'integrity_max') / 10) * 9>> <<set _imgName to "frayed">> <<else>> <<set _imgName to "full">> <</if>> <img @class="_class" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + _imgName + $_hoodDown + $_altPosition + '.png'" @style="_style"> <</if>> <<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].breast_img is 1>> <img @class="_class" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + (Math.min(_breastSize, 5)) + '.png'" @style="_style"> <</if>> <<if $worn.upper.accessory is 1>> <img @class="_classAcc" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'acc' + ($worn.upper.accessory_integrity_img ? '_' + _imgName : '') + $_hoodDown + $_altPosition + '.png'" @style="_styleAcc"> <</if>> <<if $worn.upper.breast_acc_img is 1>> <img @class="_classAcc" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + (Math.min(_breastSize, 5)) + '_acc.png'" @style="_styleAcc"> <</if>> </div> <<set _sleeveClass to { "": _class, "primary": _class, "no": "", "secondary": _classAcc }[$worn.upper.sleeve_colour||""]>> <<if _coverRight isnot undefined and setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>> <div @class="'clothes-div layer-rightarmclothes' + _upperWetness"> <<if _coverRight is true>> <img @class="_sleeveClass" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'right_cover.png'" @style="_style"> <<else>> <img @class="_sleeveClass" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'right.png'" @style="_style"> <</if>> </div> <</if>> <<if _coverLeft isnot undefined and setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>> <div @class="'clothes-div layer-leftarmclothes' + _upperWetness"> <<if _coverLeft is true>> <img @class="_sleeveClass" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'left_cover.png'" @style="_style"> <<else>> <img @class="_sleeveClass" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'left.png'" @style="_style"> <</if>> </div> <</if>> <</if>> <</widget>> <<widget "overupperimg">> <<if $worn.over_upper.name isnot "naked">> <<baseClothingStrings "over_upper">> <<if $worn.over_upper.integrity lte (clothingData('over_upper',$worn.over_upper,'integrity_max') / 10) * 2>> <<set _imgName to "tattered">> <<elseif $worn.over_upper.integrity lte (clothingData('over_upper',$worn.over_upper,'integrity_max') / 10) * 5>> <<set _imgName to "torn">> <<elseif $worn.over_upper.integrity lte (clothingData('over_upper',$worn.over_upper,'integrity_max') / 10) * 9>> <<set _imgName to "frayed">> <<else>> <<set _imgName to "full">> <</if>> <div class="layer-over_upper"> <<if $worn.over_upper.mainImage isnot 0>> <img @class="_class" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + _imgName + '.png'" @style="_style"> <</if>> <<if setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].breast_img is 1>> <img @class="_class" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + (Math.min(_breastSize, 5)) + '.png'" @style="_style"> <</if>> <<if $worn.over_upper.accessory is 1>> <img @class="_classAcc" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'acc.png'" @style="_styleAcc"> <</if>> </div> <<set _sleeveClass to { "": _class, "primary": _class, "no": "", "secondary": _classAcc }[$worn.over_upper.sleeve_colour||""]>> <<if _coverRight isnot undefined and setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].sleeve_img is 1>> <div class="layer-rightarmoverclothes"> <<if _coverRight is true>> <img @class="_sleeveClass" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'right_cover.png'" @style="_style"> <<else>> <img @class="_sleeveClass" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'right.png'" @style="_style"> <</if>> </div> <</if>> <<if _coverLeft isnot undefined and setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].sleeve_img is 1>> <div class="layer-leftarmoverclothes"> <<if _coverLeft is true>> <img @class="_sleeveClass" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'left_cover.png'" @style="_style"> <<else>> <img @class="_sleeveClass" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'left.png'" @style="_style"> <</if>> </div> <</if>> <</if>> <</widget>> <<widget "imgOpacity">> <<if _underUpperOpacity is undefined>> <<set _opacity to 1>> <<if !$worn.under_upper.type.includes("swim")>> <<if $underupperwetstage gte 3>> <<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>> <<elseif $underupperwetstage gte 2>> <<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>> <</if>> <</if>> <<set _underUpperOpacity to " opacity("+_opacity+")">> <</if>> <<if _underLowerOpacity is undefined>> <<set _opacity to 1>> <<if !$worn.under_lower.type.includes("swim")>> <<if $underlowerwetstage gte 3>> <<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>> <<elseif $underlowerwetstage gte 2>> <<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>> <</if>> <</if>> <<set _underLowerOpacity to " opacity("+_opacity+")">> <</if>> <<if _lowerOpacity is undefined>> <<set _opacity to 1>> <<if !$worn.lower.type.includes("swim")>> <<if $lowerwetstage gte 3>> <<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>> <<elseif $lowerwetstage gte 2>> <<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>> <</if>> <</if>> <<set _lowerOpacity to " opacity("+_opacity+")">> <</if>> <<if _upperOpacity is undefined>> <<set _opacity to 1>> <<if !$worn.upper.type.includes("swim")>> <<if $upperwetstage gte 3>> <<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>> <<elseif $upperwetstage gte 2>> <<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>> <</if>> <</if>> <<set _upperOpacity to " opacity("+_opacity+")">> <</if>> <</widget>> <<widget "player-base-body">> <<set _filters to $skinColor.current>> <<set _img to setup.tanImg.sidebar[($options.tanImgEnabled ? "t" : "f")]>> <div id="img" @class="limitedColourContainerClasses() + ' noAnimations'"> <<charLight "118px" "187px" "limited">> <<if $options.sidebarRenderer is 'canvas' or $options.sidebarRenderer is 'both'>> /* <img> renderer */ <<canvas-player-base-body>> <</if>> <<if $options.sidebarRenderer is 'img' or $options.sidebarRenderer is 'both'>> /* legacy renderer */ /*Prep for image checks*/ <<switch $player.perceived_breastsize>> <<case 12>> <<set _breastSize to 6>> <<case 8 9 10 11>> <<set _breastSize to 5>> <<case 6 7>> <<set _breastSize to 4>> <<case 4 5>> <<set _breastSize to 3>> <<case 3>> <<set _breastSize to 2>> <<case 0 1 2>> <<set _breastSize to 1>> <</switch>> <<if $player.penisExist>> <<set _penisSize to Math.clamp($player.penissize, -2, 4)>> <</if>> <<set _disabled to ["disabled","hidden"]>> <img class="layer-base" @src="_img.basenoarms" @style="'filter: '+_filters.body"> <img class="layer-basehead" @src="_img.basehead" @style="'filter: '+_filters.body"> <<if $options.tanImgEnabled>> <<if $skinColor.tanValues[0] isnot $skinColor.tanValues[2]>> <img class="layer-base" @src="_img.baseTanSwimshorts" @style="'filter: '+_filters.swimshorts"> <img class="layer-base" @src="_img.baseTanSwimsuit_UUpper" @style="'filter: '+_filters.swimsuitTop"> <img class="layer-base" @src="_img.baseTanSwimsuit_ULower" @style="'filter: '+_filters.swimsuitBottom"> <img class="layer-base" @src="_img.baseTanBikini_ULower" @style="'filter: '+_filters.bikiniBottom"> <</if>> <</if>> <img class="layer-base" @src="_img.leftarmidle" @style="'filter: '+_filters.body"> <<if !_disabled.includes($transformationParts.demon.wings)>> <<if $exposed gte 2 and $dontHide is false and $transformationParts.traits.flaunting is "default">> <img class="layer-tailPenisCover" @src="'img/transformations/demon/flauntwings/'+$transformationParts.demon.wings+'.png'"> <<else>> <img class="layer-backhair" @src="'img/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'"> <</if>> <</if>> <<if !_disabled.includes($transformationParts.angel.wings)>> <img class="layer-backhair" @src="'img/transformations/angel/rightwing/'+$transformationParts.angel.wings+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fallenAngel.wings)>> <img class="layer-backhair" @src="'img/transformations/fallen/rightwing/'+$transformationParts.fallenAngel.wings+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.bird.wings)>> <img class="layer-backhair colour-hair" @src="'img/transformations/bird/rightwing/'+$transformationParts.bird.wings+'.png'"> <</if>> <img class="layer-base" @src="_img.rightarmidle" @style="'filter: '+_filters.body"> <<if !_disabled.includes($transformationParts.demon.tail)>> <<if $exposed gte 2 and $dontHide is false and $transformationParts.traits.flaunting is "default">> <img class="layer-tailPenisCover" @src="'img/transformations/demon/flaunttail/'+$transformationParts.demon.tail+'.png'"> <<else>> <img class="layer-backhair" @src="'img/transformations/demon/tail/'+$transformationParts.demon.tail+'.png'"> <</if>> <</if>> <<if !_disabled.includes($transformationParts.angel.wings)>> <img class="layer-backhair" @src="'img/transformations/angel/leftwing/'+$transformationParts.angel.wings+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fallenAngel.wings)>> <img class="layer-backhair" @src="'img/transformations/fallen/leftwing/'+$transformationParts.fallenAngel.wings+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.bird.wings)>> <img class="layer-backhair colour-hair" @src="'img/transformations/bird/leftwing/'+$transformationParts.bird.wings+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fallenAngel.halo)>> <img class="layer-over_head-back" @src="'img/transformations/fallen/backbrokenhalo/'+$transformationParts.fallenAngel.halo+'.png'"> <img class="layer-halo-front" @src="'img/transformations/fallen/frontbrokenhalo/'+$transformationParts.fallenAngel.halo+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.angel.halo)>> <img class="layer-over_head-back" @src="'img/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'"> <img class="layer-halo-front" @src="'img/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.tail)>> <img class="layer-backhair colour-hair" @src="'img/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.cat.tail)>> <img class="layer-backhair colour-hair" @src="'img/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.ears)>> <img class="layer-backhair colour-hair" @src="'img/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.pits)>> <img class="layer-hirsute colour-hair" @src="'img/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.pubes)>> <img class="layer-hirsute colour-hair" @src="'img/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.cheeks)>> <img class="layer-hirsute colour-hair" @src="'img/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.cat.ears)>> <img class="layer-backhair colour-hair" @src="'img/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.demon.horns)>> <img class="layer-horns" @src="'img/transformations/demon/horns/'+$transformationParts.demon.horns+'.png'"> /*<img class="layer-face colour-hair" src="img/transformations/demon/hair_overlay.png">*/ <</if>> <<if !_disabled.includes($transformationParts.cow.horns)>> <img class="layer-horns" @src="'img/transformations/cow/horns/'+$transformationParts.cow.horns+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.cow.ears)>> <img class="layer-horns" @src="'img/transformations/cow/ears/'+$transformationParts.cow.ears+'.png'"> <img class="layer-face" src="img/transformations/cow/tag.png"> <</if>> <<if !_disabled.includes($transformationParts.cow.tail)>> <img class="layer-backhair" @src="'img/transformations/cow/tail/'+$transformationParts.cow.tail+'.png'"> <</if>> <<if $hairposition is "front">> <img class="layer-hairforwards colour-hair" @src="'img/hair/sides/' + $hairtype + '/' + $hairlengthstage + '.png'"> <<else>> <img class="layer-backhair colour-hair" @src="'img/hair/sides/' + $hairtype + '/' + $hairlengthstage + '.png'"> <</if>> <img class="layer-fronthair colour-hair" @src="'img/hair/fringe/' + $fringetype + '/' + $fringelengthstage + '.png'"> <<if $hairlengthstage is "thighs">> <<switch $hairtype>> <<case "default">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/default/thighs.png"> <<case "loose">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/loose/thighs.png"> <<case "curl">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/curl/thighs.png"> <<case "defined curl">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/defined curl/thighs.png"> <<case "neat">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/neat/thighs.png"> <<case "dreads">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/dreads/thighs.png"> <<default>> <</switch>> <<elseif $hairlengthstage is "feet">> <<switch $hairtype>> <<case "default">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/default/feet.png"> <<case "loose">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/loose/feet.png"> <<case "straight">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/straight/feet.png"> <<case "curl">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/curl/feet.png"> <<case "defined curl">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/defined curl/feet.png"> <<case "neat">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/neat/feet.png"> <<case "dreads">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/dreads/feet.png"> <<case "ruffled">> <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/ruffled/feet.png"> <<default>> <</switch>> <</if>> <<if $options.neverNudeMenus>> /* If player doesn't want to see nude character in menus, render the default breifs or bra + panties on their body */ <<if $player.gender_appearance neq "m" or $player.perceived_breastsize gte 3>> <div class="clothes-div layer-under_upper"> <img class="clothes-pale-white" src="img/clothes/under_upper/plainbra/full.png" style=""> <img class="clothes-pale-white" src="img/clothes/under_upper/plainbra/2.png" style=""> </div> <</if>> <<if $player.gender_appearance is "m">> <div class="clothes-div layer-under_lower"> <img class="clothes-pale-white" src="img/clothes/under_lower/briefs/full.png" style=""> <img class="" src="img/clothes/under_lower/briefs/acc.png" style=""> </div> <<else>> <div class="clothes-div layer-under_lower"> <img class="clothes-pale-white" src="img/clothes/under_lower/plainpanties/full.png" style=""> </div> <</if>> <<else>> <img class="layer-breasts" @src="_img['breasts'+ _breastSize]" @style="'filter: '+_filters.breasts"> <<if $options.tanImgEnabled and $skinColor.tanValues[0] isnot $skinColor.tanValues[1]>> <img class="layer-breasts" @src="_img.baseTanBikini_UUpper + _breastSize + '.png'" @style="'filter: '+_filters.bikiniTop"> <</if>> <<if $pbdisable is "f">> <<set _pbColour = ($makeup.pbcolour != 0 ? $makeup.pbcolour : $naturalhaircolour).replace(/ /g, '-')>> <div @class="'layer-pbhair pbhair-' + _pbColour"> <<if $pblevel gt 1>> <img class="anim-idle-2f" @src="'img/hair/phair/pb' + $pblevel + '.png'"> <</if>> <<if $pbstrip gte 1>> <img class="anim-idle-2f" @src="'img/hair/phair/pbstrip' + $pbstrip + '.png'"> <</if>> </div> <div @class="'layer-pbhairballs pbhair-' + _pbColour"> <<if $player.ballsExist is true and $pblevelballs gt 1 and !$worn.genitals.name.startsWith("chastity")>> <img class="anim-idle-2f" @src="'img/hair/phair/balls/' + _penisSize + '_pb' + $pblevelballs + '.png'"> <</if>> </div> <</if>> <!-- P image insert here - This is not compatible with female pdmod, requires additional editing - add new layer in base.css--> <<if _penisSize isnot undefined>> <<if $player.virginity.penile is true>> <img class="layer-penis" @src="_img['penis_virgin' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis"> <<else>> <img class="layer-penis" @src="_img['penis' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis"> <</if>> <</if>> <</if>> <<if playerHasStrapon()>> <<set _class to 'anim-idle-2f' + ($worn.under_lower.colour_sidebar and typeof($worn.under_lower.colour) == "string" ? ' clothes-'+$worn.under_lower.colour.replace(/ /g, '-'):'')>> <<set _style to ($worn.under_lower.colourCustom ? $worn.under_lower.colourCustom : $worn.under_lower.colour)>> <div @class="'clothes-div layer-under_lower'"> <img @class="_class" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/full.png'" @style="_style"> <<if $worn.under_lower.accessory is 1>> <<set _classAcc to 'anim-idle-2f ' + ($worn.under_lower.accessory_colour_sidebar and typeof($worn.under_lower.accessory_colour) == "string" ? ' clothes-'+$worn.under_lower.accessory_colour.replace(/ /g, '-') :'')>> <<set _styleAcc to ($worn.under_lower.accessory_colourCustom ? $worn.under_lower.accessory_colourCustom :'')>> <img @class="_classAcc" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'acc.png'" @style="_styleAcc"> <</if>> </div> <</if>> <<faceimg 1>> <</if>> /* $options.sidebarRenderer is img */ </div> <</widget>>
<<widget "clothing_data">> <<set setup.clothes to {}>> <<set setup.moddedClothes to {}>> <<run initOverUpper()>> <<run initOverLower()>> <<run initUpper()>> <<run initLower()>> <<run initUnderUpper()>> <<run initUnderLower()>> <<run initGenitals()>> <<run initOverHead()>> <<run initHead()>> <<run initFace()>> <<run initNeck()>> <<run initHands()>> <<run initLegs()>> <<run initFeet()>> <<set _allClothes to []>> <<run allClothesSetup()>> <<set setup.clothes_all_slots to ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower","over_head", "head", "face", "neck", "hands", "legs", "feet", "genitals"]>> <!-- Throw an error if any clothing item has an index which is not correct for its position in its array. --> <<run Object.keys(setup.clothes).forEach(slot => { if(slot === 'all') return false; setup.clothes[slot].forEach((item, i) => { if (item.index !== i) throw new Error("The index of "+item.name+" should be "+i+", not "+item.index) }) })>> <!-- Find all unique traits (types) clothes can have --> <<set setup.clothingTraits = [...new Set(Object.keys(setup.clothes).flatMap(x => setup.clothes[x]).flatMap(x => x.type))]>> <<init_npc_clothes>> <</widget>> <<widget "clothing_arrays">> <<script>> V.clothes = {}; V.store = {}; V.wardrobe = { space: 20 }; V.outfitTmp = {}; V.carried = {}; V.worn = {}; const worn = {}; for (let slot of setup.clothes_all_slots) { V.store[slot] = []; V.wardrobe[slot] = []; V.carried[slot] = clone(setup.clothes[slot][0]); V.worn[slot] = clone(setup.clothes[slot][0]); /* create a proxy that will forward the calls to V.worn[slot], but also pull extra properties from setup.clothes if necessary. writing to C.worn.slot.property will only affect V.worn.slot.property. please, AVOID calling C.worn.slot without properties!! */ worn[slot] = new Proxy ( { /* direct proxy to V.worn is impossible due to the latter getting re-created every passage, so we use empty object instead */ }, { get(nil, prop) { return prop in V.worn[slot] ? V.worn[slot][prop] : setup.clothes[slot][clothesIndex(slot, V.worn[slot])][prop]; }, set(nil, prop, val) { return V.worn[slot][prop] = val }, } ); }; /* freeze worn to prevent proxies from being overwritten */ Object.freeze(worn); C.worn = worn; V.outfit = [{ index: 0, name: "睡衣", over_upper: "naked", over_lower: "naked", upper: "pyjama shirt", lower: "pyjama bottoms", under_upper: "naked", under_lower: "naked", over_head: "naked", head: "naked", face: "naked", neck: "naked", hands: "naked", legs: "naked", feet: "naked", type: ["sleep"], colors: false }]; <</script>> <<wardrobesUpdate>> <</widget>> <<widget "clothinginit">> <<clothing_arrays>> <<set $upperoff to 0>> <<set $loweroff to 0>> <<set $underloweroff to 0>> <<set $underupperoff to 0>> <<set $upperwet to 0>> <<set $lowerwet to 0>> <<set $underlowerwet to 0>> <<set $underupperwet to 0>> <<set $upperwetstage to 0>> <<set $lowerwetstage to 0>> <<set $underupperwetstage to 0>> <<set $underlowerwetstage to 0>> <<set $waterwash to 0>> <<set $wear_over_upper to "none">> <<set $wear_over_lower to "none">> <<set $wear_upper to "none">> <<set $wear_lower to "none">> <<set $wear_under_upper to "none">> <<set $wear_under_lower to "none">> <<set $wear_over_head to "none">> <<set $wear_head to "none">> <<set $wear_face to "none">> <<set $wear_neck to "none">> <<set $wear_hands to "none">> <<set $wear_legs to "none">> <<set $wear_feet to "none">> <<set $wear_genitals to "none">> <<set $wear_outfit to "none">> <</widget>> <<widget "givestartclothing">> <<set $worn.over_upper to clone(setup.clothes.over_upper[0])>> <<set $worn.over_lower to clone(setup.clothes.over_lower[0])>> <<set $worn.upper to clone(setup.clothes.upper[0])>> <<set $worn.lower to clone(setup.clothes.lower[0])>> <<set $worn.under_upper to clone(setup.clothes.under_upper[0])>> <<set $worn.under_lower to clone(setup.clothes.under_lower[0])>> <<set $worn.over_head to clone(setup.clothes.over_head[0])>> <<set $worn.head to clone(setup.clothes.head[0])>> <<set $worn.face to clone(setup.clothes.face[0])>> <<set $worn.neck to clone(setup.clothes.neck[0])>> <<set $worn.hands to clone(setup.clothes.neck[0])>> <<set $worn.legs to clone(setup.clothes.legs[0])>> <<set $worn.feet to clone(setup.clothes.feet[0])>> <<if ($player.gender is "f" and $background isnot "crossdresser") or ($player.gender is "m" and $background is "crossdresser") or ($player.gender is "h" and ( (($player.gender_body is "m" or ($player.gender_body is "a" and $player.breastsize lte 3)) and $background is "crossdresser") or (($player.gender_body is "f" or ($player.gender_body is "a" and $player.breastsize gt 3)) and $background isnot "crossdresser") ) )>> <<set $outfit.push( {index: $outfit.length, name: "便服", over_upper: "naked", over_lower: "naked", upper: "sundress", lower: "sundress skirt", under_upper: "naked", under_lower: "plain panties", over_head: "naked", head: "naked", face: "naked", neck: "naked", legs: "girl's gym socks", feet: "school shoes", type: ["normal"], colors: false }, {index: $outfit.length, name: "校服", over_upper: "naked", over_lower: "naked", upper: "school shirt", lower: "school skirt", under_upper: "naked", under_lower: "plain panties", over_head: "naked", head: "hairpin", face: "naked", neck: "naked", legs: "girl's gym socks", feet: "school shoes", type: ["school"], colors: false }, {index: $outfit.length, name: "泳衣", over_upper: "naked", over_lower: "naked", upper: "naked", lower: "naked", under_upper: "school swimsuit", under_lower: "school swimsuit bottom", over_head: "naked", head: "naked", face: "naked", neck: "naked", legs: "naked", feet: "naked", type: ["swim"], colors: false } )>> <<set $worn.upper to clone(setup.clothes.upper[1])>> <<set $worn.upper.colour to "white">> <<set $worn.lower to clone(setup.clothes.lower[1])>> <<set $worn.lower.colour to "white">> <<set $worn.under_lower to clone(setup.clothes.under_lower[1])>> <<set $worn.under_lower.colour to "pale white">> <<set $worn.legs to clone(setup.clothes.legs[3])>> <<set $worn.head = clone(setup.clothes.head[1])>> <<set $worn.feet = clone(setup.clothes.feet[1])>> <<if $player.breastsize lte 3>> <<set $wardrobe.under_upper.push(clone(setup.clothes.under_upper[12]))>> <<set $wardrobe.under_upper.last().colour to "pale white">> <<else>> <<set $worn.under_upper = clone(setup.clothes.under_upper[12])>> <<set $worn.under_upper.colour to "pale white">> <<set $outfit[1].under_upper = "plain bra">> <<set $outfit[2].under_upper = "plain bra">> <</if>> <<set $wardrobe.upper.push(clone(setup.clothes.upper[5]))>> <<set $wardrobe.upper.last().colour to "white">> <<set $wardrobe.upper.last().accessory_colour to "light blue">> <<set $wardrobe.lower.push(clone(setup.clothes.lower[7]))>> <<set $wardrobe.lower.last().colour to "black">> <<set $wardrobe.upper.push(clone(setup.clothes.upper[2]))>> <<set $wardrobe.upper.last().colour to "blue">> <<set $wardrobe.lower.push(clone(setup.clothes.lower[2]))>> <<set $wardrobe.lower.last().colour to "blue">> <<set $wardrobe.under_upper.push(clone(setup.clothes.under_upper[2]))>> <<set $wardrobe.under_upper.last().colour to "blue">> <<set $wardrobe.under_lower.push(clone(setup.clothes.under_lower[6]))>> <<set $wardrobe.under_lower.last().colour to "blue">> <<else>> <<set $outfit.push( {index: $outfit.length, name: "便服", over_upper: "naked", over_lower: "naked", upper: "t-shirt", lower: "shorts", under_upper: "naked", under_lower: "briefs", over_head: "naked", head: "naked", face: "naked", neck: "naked", legs: "boy's gym socks", feet: "school shoes", type: ["normal"], colors: false }, {index: $outfit.length, name: "校服", over_upper: "naked", over_lower: "naked", upper: "school shirt", lower: "school shorts", under_upper: "naked", under_lower: "briefs", over_head: "naked", head: "naked", face: "naked", neck: "naked", legs: "boy's gym socks", feet: "school shoes", type: ["school"], colors: false }, {index: $outfit.length, name: "泳衣", over_upper: "naked", over_lower: "naked", upper: "naked", lower: "naked", under_upper: "naked", under_lower: "school swim shorts", over_head: "naked", head: "naked", face: "naked", neck: "naked", legs: "naked", feet: "naked", type: ["swim"], colors: false } )>> <<set $worn.upper to clone(setup.clothes.upper[4])>> <<set $worn.upper.colour to "tangerine">> <<set $worn.lower to clone(setup.clothes.lower[5])>> <<set $worn.lower.colour to "blue">> <<set $worn.under_lower to clone(setup.clothes.under_lower[4])>> <<set $worn.under_lower.colour to "black">> <<set $worn.legs to clone(setup.clothes.legs[2])>> <<set $worn.feet = clone(setup.clothes.feet[1])>> <<set $wardrobe.upper.push(clone(setup.clothes.upper[5]))>> <<set $wardrobe.upper.last().colour to "white">> <<set $wardrobe.upper.last().accessory_colour to "light blue">> <<set $wardrobe.lower.push(clone(setup.clothes.lower[6]))>> <<set $wardrobe.lower.last().colour to "black">> <<set $wardrobe.upper.push(clone(setup.clothes.upper[2]))>> <<set $wardrobe.upper.last().colour to "blue">> <<set $wardrobe.lower.push(clone(setup.clothes.lower[2]))>> <<set $wardrobe.lower.last().colour to "blue">> <<set $wardrobe.under_lower.push(clone(setup.clothes.under_lower[7]))>> <<set $wardrobe.under_lower.last().colour to "blue">> <<set $wardrobe.head.push(clone(setup.clothes.head[1]))>> <</if>> <!-- strip the unneeded vars from starting clothes --> <<run clothesDataTrimmerLoop()>> <</widget>> <<widget "init_npc_clothes">> <<set _npcClothesItems to { "upper": { "shirt": {name:"shirt", integrity_max:100, word:"a", action:"lift", desc: "衬衫"}, "naked": {name:"naked", integrity_max:100, word:"n", action:"none", desc: "果体"}, "school shirt": {name:"school shirt", integrity_max:100, word:"a", action:"unbutton", desc: "校服衬衫"}, "school blouse": {name:"school blouse", integrity_max:100, word:"a", action:"unbutton", desc: "校服衬衫"}, "dress shirt": {name:"dress shirt", integrity_max:100, word:"a", action:"unbutton", desc: "正装衬衫"}, "school blazer": {name:"school blazer", integrity_max:100, word:"a", action:"pull", desc: "校服西装"}, "teacher's uniform": {name:"teacher's uniform", integrity_max:100, word:"a", action:"unbutton", desc: "教师制服"}, "swim shirt": {name:"swim shirt", integrity_max:100, word:"a", action:"lift", desc: "游泳衫"}, "school swimsuit top": {name:"school swimsuit top", integrity_max:100, word:"a", action:"pull", desc: "校服泳衣上装"}, "bikini top": {name:"bikini top", integrity_max:100, word:"a", action:"pull", desc: "比基尼胸罩"}, "microkini top": {name:"microkini top", integrity_max:100, word:"a", action:"pull", desc: "暴露式比基尼胸罩"}, "diving suit": {name:"diving suit", integrity_max:100, word:"a", action:"unzip", desc: "潜水服"}, "sailor shirt": {name:"sailor shirt", integrity_max:100, word:"a", action:"unbutton", desc: "水手衫"}, "hi-vis jacket": {name:"hi-vis jacket", integrity_max:100, word:"a", action:"unzip", desc: "反光工作服"}, "denim shirt": {name:"denim shirt", integrity_max:100, word:"a", action:"unbutton", desc: "牛仔衫"}, "hoodie": {name:"hoodie", integrity_max:100, word:"a", action:"lift", desc: "卫衣"}, "vest": {name:"vest", integrity_max:100, word:"a", action:"lift", desc: "背心"}, "police shirt": {name:"police shirt", integrity_max:100, word:"a", action:"unbutton", desc: "警服杉"}, "uniform shirt": {name:"uniform shirt", integrity_max:100, word:"a", action:"unbutton", desc: "制服杉"}, "monk robe top": {name:"monk robe top", integrity_max:100, word:"a", action:"open", desc: "修士袍上装"}, "nun robe top": {name:"nun robe top", integrity_max:100, word:"a", action:"open", desc: "修女袍上装"}, "robe top": {name:"robe top", integrity_max:100, word:"a", action:"open", desc: "长袍上装"}, "black robe top": {name:"black robe top", integrity_max:100, word:"a", action:"open", desc: "黑袍上装"}, "jumpsuit shirt": {name:"jumpsuit shirt", integrity_max:100, word:"a", action:"unzip", desc: "连体裤吊带"}, "tuxedo shirt": {name:"tuxedo shirt", integrity_max:100, word:"a", action:"unbutton", desc: "燕尾衬衫"}, "evening gown top": {name:"evening gown top", integrity_max:100, word:"a", action:"pull", desc: "晚礼服上装"}, "ballgown top": {name:"ballgown top", integrity_max:100, word:"a", action:"pull", desc: "长舞裙上装"}, "gothic jacket and vest": {name:"gothic jacket and vest", integrity_max:100, word:"a", action:"unbutton", desc: "哥特式的夹克和背心"}, "gothic gown top": {name:"gothic gown top", integrity_max:100, word:"a", action:"pull", desc: "哥特长裙上装"}, "business suit top": {name:"business suit top", integrity_max:100, word:"a", action:"unbutton", desc: "商务服上装"}, "t-shirt": {name:"t-shirt", integrity_max:100, word:"a", action:"lift", desc: "T恤"}, "sundress top": {name:"sundress top", integrity_max:100, word:"a", action:"pull", desc: "连衣裙上装"}, "tracksuit top": {name:"tracksuit top", integrity_max:100, word:"a", action:"unzip", desc: "运动服上装"}, "peacoat": {name:"peacoat", integrity_max:100, word:"a", action:"unbutton", desc: "海军外套"}, "turtleneck": {name:"turtleneck", integrity_max:100, word:"a", action:"lift", desc: "高领毛衣"}, "collared shirt": {name:"collared shirt", integrity_max:100, word:"a", action:"unbutton", desc: "有领衬衫"}, "blazer": {name:"blazer", integrity_max:100, word:"a", action:"lift", desc: "运动夹克"}, "sports jersey": {name:"sports jersey", integrity_max:100, word:"a", action:"lift", desc: "运动杉"}, "sweater vest": {name:"sweater vest", integrity_max:100, word:"a", action:"lift", desc: "针织背心"}, "v neck": {name:"v neck", integrity_max:100, word:"a", action:"lift", desc: "V字领"}, "tank top": {name:"tank top", integrity_max:100, word:"a", action:"pull", desc: "背心"}, "blouse": {name:"blouse", integrity_max:100, word:"a", action:"lift", desc: "女式衬衫"}, "crop top": {name:"crop top", integrity_max:100, word:"a", action:"pull", desc: "露腹上衣"}, "tank top": {name:"tank top", integrity_max:100, word:"a", action:"pull", desc: "背心"}, "bra": {name:"bra", integrity_max:100, word:"a", action:"undo", desc: "胸罩"}, "puffer jacket": {name:"puffer jacket", integrity_max:100, word:"a", action:"unzip", desc: "羽绒服"}, "trenchcoat": {name:"trenchcoat", integrity_max:100, word:"a", action:"open", desc: "风衣"}, "coat": {name:"coat", integrity_max:100, word:"a", action:"open", desc: "外套"}, "hoodie": {name:"hoodie", integrity_max:100, word:"a", action:"lift", desc: "卫衣"}, "sweater": {name:"sweater", integrity_max:100, word:"a", action:"lift", desc: "毛衣"}, "rain coat": {name:"rain coat", integrity_max:100, word:"a", action:"unzip", desc: "雨衣"}, "flannel": {name:"flannel", integrity_max:100, word:"a", action:"unbutton", desc: "法兰绒衬衫"}, "woolen jumper": {name:"woolen jumper", integrity_max:100, word:"a", action:"lift", desc: "套头毛衣"}, "fleece jumper": {name:"fleece jumper", integrity_max:100, word:"a", action:"lift", desc: "羊毛衣"}, "jacket": {name:"jacket", integrity_max:100, word:"a", action:"unzip", desc: "夹克"}, "camo jacket": {name:"camo jacket", integrity_max:100, word:"a", action:"unzip", desc: "迷彩服"}, "trench coat": {name:"trench coat", integrity_max:100, word:"a", action:"open", desc: "风衣"}, "leather vest": {name:"leather vest", integrity_max:100, word:"a", action:"open", desc: "牛皮背心"}, "leather harness": {name:"leather harness", integrity_max:100, word:"a", action:"open", desc: "马具拘束皮革衣"}, "bathrobe": {name:"bathrobe", integrity_max:100, word:"a", action:"open", desc: "浴袍"}, "lab coat": {name:"lab coat", integrity_max:100, word:"a", action:"unbutton", desc: "实验服"}, "security vest": {name:"security vest", integrity_max:100, word:"a", action:"unbutton", desc: "保安服"}, "doctor's coat": {name:"doctor's coat", integrity_max:100, word:"a", action:"unbutton", desc: "医生外套"}, "nurse's coat": {name:"nurse's coat", integrity_max:100, word:"a", action:"unbutton", desc: "护士服"}, "patient gown": {name:"patient gown", integrity_max:100, word:"a", action:"pull", desc: "病服"}, "jumpsuit top": {name:"jumpsuit top", integrity_max:100, word:"a", action:"unzip", desc: "连体裤上装"}, "coverall top": {name:"coverall top", integrity_max:100, word:"a", action:"unzip", desc: "工作服上装"}, "dance shirt": {name:"dance shirt", integrity_max:100, word:"a", action:"pull", desc: "舞蹈杉"}, "shirtless suit": {name:"shirtless suit", integrity_max:100, word:"a", action:"open", desc: "无袖西装"}, "low-neck dress": {name:"low-neck dress", integrity_max:100, word:"a", action:"pull", desc: "低领群"}, "riding top": {name:"riding top", integrity_max:100, word:"a", action:"unbutton", desc: "马术服上装"}, "shadbelly coat": {name:"shadbelly coat", integrity_max:100, word:"a", action:"unbutton", desc: "马术外套"}, "ramshackle hunting coat": {name:"ramshackle hunting coat", integrity_max:100, word:"a", action:"unbutton", desc: "破旧的狩猎服"}, "ruined suit": {name:"ruined suit", integrity_max:100, word:"a", action:"open", desc: "破西装"}, "grey sweater": {name:"grey sweater", integrity_max:100, word:"a", action:"lift", desc: "灰毛衣"}, "grey cardigan": {name:"grey cardigan", integrity_max:100, word:"a", action:"open", desc: "灰羊毛衫"}, "leather jacket": {name:"leather jacket", integrity_max:100, word:"a", action:"open", desc: "皮夹克"}, "jacaranda vest": {name:"jacaranda vest", integrity_max:100, word:"a", action:"pull", desc: "蓝花楹背心"}, "blossoming growths": {name:"blossoming growths", integrity_max:100, word:"n", action:"pull", desc: "花衣服"}, "leaf shirt": {name:"leaf shirt", integrity_max:100, word:"a", action:"pull", desc: "叶子杉"}, "leaf corset": {name:"leaf corset", integrity_max:100, word:"a", action:"pull", desc: "叶胸衣"}, "pine top": {name:"pine top", integrity_max:100, word:"a", action:"pull", desc: "松树上衣"}, "plant top": {name:"plant top", integrity_max:100, word:"a", action:"pull", desc: "植物上衣"}, "sundress": {name:"sundress", integrity_max:100, word:"a", action:"lift", desc: "太阳裙"}, "tuxedo": {name:"tuxedo", integrity_max:100, word:"a", action:"unbutton", desc: "燕尾服"}, "gothic gown": {name:"gothic gown", integrity_max:100, word:"a", action:"pull", desc: "哥特长裙"}, "kimono": {name:"kimono", integrity_max:100, word:"a", action:"pull", desc: "和服"}, "christmas top": {name:"christmas top", integrity_max:100, word:"a", action:"pull", desc: "圣诞上衣"}, "ribbons": {name:"ribbons", integrity_max:100, word:"n", action:"unwrap", desc: "缎带服"}, "pyjama shirt": {name:"pyjama shirt", integrity_max:100, word:"a", action:"lift", desc: "睡衣杉"}, "ghost sheet": {name:"ghost sheet", integrity_max:100, word:"a", action:"lift", desc: "幽灵床单"}, "vampire jacket": {name:"vampire jacket", integrity_max:100, word:"a", action:"open", desc: "吸血鬼夹克"}, "witch dress": {name:"witch dress", integrity_max:100, word:"a", action:"pull", desc: "女巫裙"}, "flowing robe": {name:"flowing robe", integrity_max:100, word:"a", action:"lift", desc: "花朵袍"} }, "lower": { "naked": {name:"naked", integrity_max:100, word:"n", action:"none", desc: "果体"}, "trousers": {name:"trousers", integrity_max:100, word:"n", action:"pull", desc: "裤子"}, "skirt": {name:"skirt", integrity_max:100, word:"a", action:"lift", desc: "短裙"}, "school shorts": {name:"school shorts", integrity_max:100, word:"n", action:"pull", desc: "校服短裤"}, "school skirt": {name:"school skirt", integrity_max:100, word:"a", action:"lift", desc: "校服裙"}, "short school skirt": {name:"short school skirt", integrity_max:100, word:"a", action:"lift", desc: "校服短裙"}, "school trousers": {name:"school trousers", integrity_max:100, word:"n", action:"pull", desc: "校服长裤"}, "long school skirt": {name:"long school skirt", integrity_max:100, word:"a", action:"lift", desc: "校服长裙"}, "teacher's slacks": {name:"teacher's slacks", integrity_max:100, word:"n", action:"unzip", desc: "教师裤"}, "school swim shorts": {name:"school swim shorts", integrity_max:100, word:"n", action:"pull", desc: "校服泳裤"}, "school swimsuit bottoms": {name:"school swimsuit bottoms", integrity_max:100, word:"n", action:"aside", desc: "校服泳衣下装"}, "swim shorts": {name:"swim shorts", integrity_max:100, word:"n", action:"pull", desc: "短泳裤"}, "board shorts": {name:"board shorts", integrity_max:100, word:"n", action:"pull", desc: "沙滩裤"}, "bikini bottoms": {name:"bikini bottoms", integrity_max:100, word:"n", action:"pull", desc: "比基尼裤"}, "microkini bottoms": {name:"microkini bottoms", integrity_max:100, word:"n", action:"pull", desc: "暴露式比基尼裤"}, "diving suit bottoms": {name:"diving suit bottoms", integrity_max:100, word:"n", action:"unzip", desc: "潜水服下装"}, "sailor trousers": {name:"sailor trousers", integrity_max:100, word:"n", action:"unzip", desc: "水手裤"}, "cargo trousers": {name:"cargo trousers", integrity_max:100, word:"n", action:"pull", desc: "工装裤"}, "police trousers": {name:"police trousers", integrity_max:100, word:"n", action:"unzip", desc: "警服裤"}, "police skirt": {name:"police skirt", integrity_max:100, word:"a", action:"lift", desc: "警服裙"}, "uniform trousers": {name:"uniform trousers", integrity_max:100, word:"n", action:"unzip", desc: "制服裤"}, "monk robes": {name:"monk robes", integrity_max:100, word:"n", action:"aside", desc: "修士袍"}, "nun robe skirt": {name:"nun robe skirt", integrity_max:100, word:"a", action:"lift", desc: "修女长袍裙"}, "robes": {name:"robes", integrity_max:100, word:"n", action:"aside", desc: "袍子"}, "black robes": {name:"black robes", integrity_max:100, word:"n", action:"aside", desc: "黑袍"}, "jumpsuit bottoms": {name:"jumpsuit bottoms", integrity_max:100, word:"n", action:"unzip", desc: "连体裤下装"}, "tuxedo trousers": {name:"tuxedo trousers", integrity_max:100, word:"n", action:"unzip", desc: "燕尾服下装"}, "evening gown": {name:"evening gown", integrity_max:100, word:"a", action:"lift", desc: "晚礼裙"}, "ballgown skirt": {name:"ballgown skirt", integrity_max:100, word:"a", action:"lift", desc: "长舞裙"}, "breeches": {name:"breeches", integrity_max:100, word:"a", action:"pull", desc: "马裤"}, "gothic trousers": {name:"gothic trousers", integrity_max:100, word:"n", action:"unzip", desc: "哥特裤"}, "gothic gown": {name:"gothic gown", integrity_max:100, word:"a", action:"lift", desc: "哥特长裙"}, "business trousers": {name:"business trousers", integrity_max:100, word:"n", action:"unzip", desc: "商务裤"}, "sundress skirt": {name:"sundress skirt", integrity_max:100, word:"a", action:"lift", desc: "连衣裙"}, "tracksuit bottoms": {name:"tracksuit bottoms", integrity_max:100, word:"n", action:"pull", desc: "运动服下装"}, "slacks": {name:"slacks", integrity_max:100, word:"n", action:"unzip", desc: "宽松裤"}, "jeans": {name:"jeans", integrity_max:100, word:"n", action:"unbutton", desc: "牛仔裤"}, "khakis": {name:"khakis", integrity_max:100, word:"n", action:"unzip", desc: "卡其裤"}, "jeans": {name:"jeans", integrity_max:100, word:"n", action:"unzip", desc: "牛仔裤"}, "shorts": {name:"shorts", integrity_max:100, word:"n", action:"pull", desc: "短裤"}, "miniskirt": {name:"miniskirt", integrity_max:100, word:"a", action:"lift", desc: "迷你裙"}, "boyshorts": {name:"boyshorts", integrity_max:100, word:"n", action:"pull", desc: "平角裤"}, "panties": {name:"panties", integrity_max:100, word:"n", action:"pull", desc: "内裤"}, "boxers": {name:"boxers", integrity_max:100, word:"n", action:"unbutton", desc: "四角裤"}, "briefs": {name:"briefs", integrity_max:100, word:"n", action:"pull", desc: "三角裤"}, "jorts": {name:"jorts", integrity_max:100, word:"n", action:"pull", desc: "牛仔短裤"}, "sweatpants": {name:"sweatpants", integrity_max:100, word:"n", action:"pull", desc: "毛衣裤"}, "rain bottoms": {name:"rain bottoms", integrity_max:100, word:"n", action:"pull", desc: "雨衣下装"}, "camo bottoms": {name:"camo bottoms", integrity_max:100, word:"n", action:"unzip", desc: "迷彩裤"}, "assless chaps": {name:"assless chaps", integrity_max:100, word:"n", action:"pull", desc: "露臀马裤"}, "hot pants": {name:"hot pants", integrity_max:100, word:"n", action:"pull", desc: "热裤"}, "leather trousers": {name:"leather trousers", integrity_max:100, word:"n", action:"pull", desc: "皮裤"}, "bathrobe": {name:"bathrobe", integrity_max:100, word:"a", action:"lift", desc: "浴袍"}, "lab trousers": {name:"lab trousers", integrity_max:100, word:"n", action:"unzip", desc: "实验裤"}, "security trousers": {name:"security trousers", integrity_max:100, word:"n", action:"unzip", desc: "保安裤"}, "white trousers": {name:"white trousers", integrity_max:100, word:"n", action:"pull", desc: "白裤子"}, "white skirt": {name:"white skirt", integrity_max:100, word:"a", action:"lift", desc: "白短裙"}, "gown skirt": {name:"gown skirt", integrity_max:100, word:"a", action:"lift", desc: "礼服短裙"}, "jumpsuit trousers": {name:"jumpsuit trousers", integrity_max:100, word:"n", action:"pull", desc: "连体裤"}, "coverall bottoms": {name:"coverall bottoms", integrity_max:100, word:"n", action:"unzip", desc: "工作服下装"}, "dance shorts": {name:"dance shorts", integrity_max:100, word:"n", action:"pull", desc: "舞蹈短裤"}, "formal trousers": {name:"formal trousers", integrity_max:100, word:"n", action:"pull", desc: "正装裤"}, "cropped dress skirt": {name:"cropped dress skirt", integrity_max:100, word:"a", action:"lift", desc: "七分裙"}, "riding trousers": {name:"riding trousers", integrity_max:100, word:"n", action:"pull", desc: "马术裤"}, "chapette breeches": {name:"chapette breeches", integrity_max:100, word:"n", action:"pull", desc: "女式马裤"}, "torn hunting trousers": {name:"torn hunting trousers", integrity_max:100, word:"n", action:"pull", desc: "破旧的猎裤"}, "ruined trousers": {name:"ruined trousers", integrity_max:100, word:"n", action:"pull", desc: "破裤子"}, "dark trousers": {name:"dark trousers", integrity_max:100, word:"n", action:"pull", desc: "深色裤"}, "torn jeans": {name:"torn jeans", integrity_max:100, word:"n", action:"unbutton", desc: "破牛仔裤"}, "bloomers": {name:"bloomers", integrity_max:100, word:"n", action:"lift", desc: "灯笼裤"}, "bell flower dress": {name:"bell flower dress", integrity_max:100, word:"a", action:"lift", desc: "钟花裙"}, "lotus skirt": {name:"lotus skirt", integrity_max:100, word:"a", action:"lift", desc: "莲花裙"}, "leaf skirt": {name:"leaf skirt", integrity_max:100, word:"a", action:"lift", desc: "叶子裙"}, "evergreen dress": {name:"evergreen dress", integrity_max:100, word:"a", action:"lift", desc: "常绿裙"}, "plant skirt": {name:"plant skirt", integrity_max:100, word:"a", action:"lift", desc: "植物裙"}, "kimono bottoms": {name:"kimono bottoms", integrity_max:100, word:"n", action:"lift", desc: "和服下装"}, "christmas bottoms": {name:"christmas bottoms", integrity_max:100, word:"n", action:"pull", desc: "圣诞下装"}, "ribbons": {name:"ribbons", integrity_max:100, word:"n", action:"unwrap", desc: "缎带服"}, "pyjama bottoms": {name:"pyjama bottoms", integrity_max:100, word:"n", action:"pull", desc: "睡衣裤"}, "ghost sheet": {name:"ghost sheet", integrity_max:100, word:"a", action:"lift", desc: "幽灵床单"}, "vampire trousers": {name:"vampire trousers", integrity_max:100, word:"n", action:"pull", desc: "吸血鬼裤"}, "witch dress skirt": {name:"witch dress skirt", integrity_max:100, word:"a", action:"lift", desc: "女巫裙"}, "flowing robe": {name:"flowing robe", integrity_max:100, word:"a", action:"lift", desc: "花朵袍"} } }>> <<set setup.npcClothesSets to [ {name: "naked", type: "naked", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("naked", "naked"), desc: "果体"}, {name: "maleDefault", type: "default", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirt", "trousers"), desc: "衬衫和裤子"}, {name: "femaleDefault", type: "default", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("shirt", "skirt"), desc: "衬衫和裙子"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "maleSchool", type: "school", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("school shirt", "school shorts"), desc: "校服"}, {name: "femaleSchool", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("school shirt", "school skirt"), desc: "校服"}, {name: "femaleSchoolShort", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("school shirt", "short school skirt"), desc: "校服"}, {name: "maleSchoolLong", type: "school", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("school blouse", "school trousers"), desc: "校服"}, {name: "femaleSchoolLong", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("school blouse", "long school skirt"), desc: "校服"}, {name: "maleSchoolDress", type: "school", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("dress shirt", "school trousers"), desc: "校服"}, {name: "femaleSchoolDress", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("dress shirt", "school skirt"), desc: "校服"}, {name: "maleSchoolBlazer", type: "school", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("school blazer", "school trousers"), desc: "校服"}, {name: "femaleSchoolBlazer", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("school blazer", "long school skirt"), desc: "校服"}, {name: "teacher", type: "teacher", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("teacher's uniform", "teacher's slacks"), desc: "教师制服"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "maleSchoolSwim", type: "schoolSwim", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "school swim shorts"), desc: "学校泳衣"}, {name: "maleSchoolSwimShirt", type: "schoolSwim", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("swim shirt", "school swim shorts"), desc: "学校泳衣"}, {name: "femaleSchoolSwim", type: "schoolSwim", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("school swimsuit top", "school swimsuit bottoms"), desc: "学校泳衣"}, {name: "maleSwim1", type: "beach", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "swim shorts"), desc: "泳衣"}, {name: "maleSwim2", type: "beach", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "board shorts"), desc: "泳衣"}, {name: "femaleSwim1", type: "beach", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("bikini top", "bikini bottoms"), desc: "比基尼"}, {name: "femaleSwim2", type: "beach", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("microkini top", "microkini bottoms"), desc: "微基尼"}, {name: "neutralSwim", type: "beach", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("swim shirt", "board shorts"), desc: "泳衣"}, {name: "divingSuit", type: "beachDive", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("diving suit", "diving suit bottoms"), desc: "潜水服"}, {name: "sailor", type: "sailor", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sailor shirt", "sailor trousers"), desc: "水手服"}, {name: "docker1", type: "docker", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("hi-vis jacket", "cargo trousers"), desc: "高亮夹克和工装裤"}, {name: "docker2", type: "docker", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("denim shirt", "jeans"), desc: "牛仔衬衫和牛仔裤"}, {name: "docker3", type: "docker", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("hoodie", "cargo trousers"), desc: "连帽衫和工装裤"}, {name: "docker4", type: "docker", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("vest", "jeans"), desc: "背心和牛仔裤"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "malePolice", type: "police", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("police shirt", "police trousers"), desc: "警察制服"}, {name: "femalePolice", type: "police", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("police shirt", "police skirt"), desc: "警察制服"}, {name: "neutralPolice", type: "police", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("uniform shirt", "uniform trousers"), desc: "警察制服"}, {name: "maleRobe", type: "temple", gender: "m", outfit: 1, clothes: npcAssignClothesToSet("monk robe top", "monk robes"), desc: "长袍"}, {name: "femaleRobe", type: "temple", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("nun robe top", "nun robe skirt"), desc: "长袍"}, {name: "neutralRobe", type: "temple", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("robe top", "robes"), desc: "长袍"}, {name: "neutralRobeBlack", type: "templeBlack", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("black robe top", "black robes"), desc: "黑色长袍"}, {name: "prisonJumpsuit", type: "prison", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("jumpsuit shirt", "jumpsuit bottoms"), desc: "监狱连体裤"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "maleFormal1", type: "formal", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("tuxedo shirt", "tuxedo trousers"), desc: "燕尾服"}, {name: "femaleFormal1", type: "formal", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("evening gown top", "evening gown"), desc: "正式礼服"}, {name: "femaleFormal2", type: "formal", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("ballgown top", "ballgown skirt"), desc: "长舞裙"}, {name: "neutralFormal", type: "formal", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("dress shirt", "breeches"), desc: "礼服衬衫和马裤"}, {name: "maleFormalRare", type: "formalRare", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("gothic jacket and vest", "gothic trousers"), desc: "哥特式套装"}, {name: "femaleFormalRare", type: "formalRare", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("gothic gown top", "gothic gown"), desc: "哥特长裙"}, {name: "business", type: "business", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("business suit top", "business trousers"), desc: "商务套装"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "maleTown1", type: "town", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("t-shirt", "shorts"), desc: "T恤和短裤"}, {name: "femaleTown1", type: "town", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("sundress top", "sundress skirt"), desc: "连衣裙"}, {name: "maleTown2", type: "town", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirt", "trousers"), desc: "衬衫和裤子"}, {name: "femaleTown2", type: "town", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("shirt", "skirt"), desc: "衬衫和裙子"}, {name: "townTrack", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("tracksuit top", "tracksuit bottoms"), desc: "运动服"}, {name: "townCoat", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("peacoat", "slacks"), desc: "大衣和休闲裤"}, {name: "townTurtleneck", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("turtleneck", "jeans"), desc: "高领毛衣和牛仔裤"}, {name: "townCollar", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("collared shirt", "khakis"), desc: "衬衫领和卡其裤"}, {name: "townBlazer", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("blazer", "trousers"), desc: "西装和西装裤"}, {name: "townJersey", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sports jersey", "trousers"), desc: "运动衫和长裤"}, {name: "townSweaterVest", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sweater vest", "khakis"), desc: "毛衣背心和卡其裤"}, {name: "townVNeck", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("v neck", "jeans"), desc: "v领衬衫和牛仔裤"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "maleWarm1", type: "warm", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("t-shirt", "shorts"), desc: "T恤和短裤"}, {name: "femaleWarm1", type: "warm", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("sundress top", "sundress skirt"), desc: "连衣裙"}, {name: "maleWarm2", type: "warm", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("tank top", "shorts"), desc: "背心和短裤"}, {name: "femaleWarm2", type: "warm", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("blouse", "skirt"), desc: "衬衫和裙子"}, {name: "maleWarmShirtless", type: "warm", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "shorts"), desc: "短裤"}, {name: "femaleWarmCrop", type: "warm", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("crop top", "miniskirt"), desc: "露脐上衣和超短裙"}, {name: "femaleWarmTank", type: "warm", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("tank top", "boyshorts"), desc: "背心和男士短裤"}, {name: "neutralWarmBlazer", type: "warm", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("blazer", "shorts"), desc: "运动夹克和短裤"}, {name: "neutralWarmJersey", type: "warm", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sports jersey", "jorts"), desc: "运动衫和短裤"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "coldPuffer", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("puffer jacket", "slacks"), desc: "羽绒外套"}, {name: "coldTrench", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("trenchcoat", "jeans"), desc: "风衣"}, {name: "coldCoat", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("coat", "jeans"), desc: "外套"}, {name: "coldHoodie", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("hoodie", "sweatpants"), desc: "连帽衫"}, {name: "coldSweater", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sweater", "sweatpants"), desc: "毛衣和运动裤"}, {name: "rainCoat", type: "rain", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("rain coat", "rain bottoms"), desc: "雨衣外套"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "wildsFlannel", type: "wilds", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("flannel", "jeans"), desc: "法兰绒衬衫和牛仔裤"}, {name: "wildsWJumper", type: "wilds", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("woolen jumper", "khakis"), desc: "羊毛毛衣"}, {name: "wildsFJumper", type: "wilds", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("fleece jumper", "khakis"), desc: "抓绒毛衣"}, {name: "wildsJacket", type: "wilds", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("jacket", "khakis"), desc: "夹克和卡其裤"}, {name: "forestCamo", type: "forest", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("camo jacket", "camo bottoms"), desc: "狩猎风套装"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "brothelTrench", type: "brothel", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("trench coat", "assless chaps"), desc: "风衣"}, {name: "brothelVest", type: "brothel", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("leather vest", "hot pants"), desc: "皮背心"}, {name: "brothelHarness", type: "brothel", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("leather harness", "leather trousers"), desc: "皮质项圈"}, {name: "bathrobe", type: "spa", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("bathrobe", "bathrobe"), desc: "浴衣"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "compoundLab", type: "compoundLab", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("lab coat", "lab trousers"), desc: "白大褂"}, {name: "security", type: "security", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("security vest", "security trousers"), desc: "保安制服"}, {name: "doctor", type: "hospital", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("doctor's coat", "white trousers"), desc: "医生制服"}, {name: "nurse", type: "hospital", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("nurse's coat", "white skirt"), desc: "护士服"}, {name: "patient", type: "patient", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("patient gown", "gown skirt"), desc: "病号服"}, {name: "jumpsuit", type: "worker", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("jumpsuit top", "jumpsuit trousers"), desc: "囚服"}, {name: "coveralls", type: "worker", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("coverall top", "coverall bottoms"), desc: "工装连体服"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "maleUndies", type: "undies", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "briefs"), desc: "贴身内裤"}, {name: "femaleUndies", type: "undies", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("bra", "panties"), desc: "胸罩和内裤"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "dance", type: "dance_studio", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("dance shirt", "dance shorts"), desc: "舞蹈服"}, {name: "maleBriar", type: "Briar", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirtless suit", "formal trousers"), desc: "无袖套装"}, {name: "femaleBriar", type: "Briar", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("low-neck dress", "cropped dress skirt"), desc: "低领连衣裙"}, {name: "riding", type: "riding", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("riding top", "riding trousers"), desc: "骑马装"}, {name: "ridingFormal", type: "Remy", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("shadbelly coat", "chapette breeches"), desc: "正式的骑马装"}, {name: "Eden", type: "Eden", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("ramshackle hunting coat", "torn hunting trousers"), desc: "狩猎服"}, {name: "Morgan", type: "Morgan", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("ruined suit", "ruined trousers"), desc: "破烂的衣服"}, {name: "maleLandry", type: "Landry", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("grey sweater", "dark trousers"), desc: "灰色毛衣"}, {name: "femaleLandry", type: "Landry", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("grey cardigan", "dark trousers"), desc: "灰色羊毛衫"}, {name: "Whitney", type: "Whitney", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("leather jacket", "torn jeans"), desc: "皮夹克"}, {name: "AlexJorts", type: "Alex", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("flannel", "jorts"), desc: "法兰绒衬衫和裤子"}, {name: "AlexSkirt", type: "Alex", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("flannel", "skirt"), desc: "法兰绒衬衫和裙子"}, {name: "maleAlexSleep", type: "Alex", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("t-shirt", "boxers"), desc: "t恤和平角裤"}, {name: "femaleAlexSleep", type: "Alex", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("t-shirt", "boyshorts"), desc: "T恤和男式短裤"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "malePlantSpring", type: "plantSpring", gender: "m", outfit: 1, clothes: npcAssignClothesToSet("jacaranda vest", "bloomers"), desc: "一堆树叶"}, {name: "femalePlantSpring", type: "plantSpring", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("blossoming growths", "bell flower dress"), desc: "一堆花"}, {name: "plantSummer", type: "plantSummer", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("leaf shirt", "lotus skirt"), desc: "一堆树叶"}, {name: "plantAutumn", type: "plantAutumn", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("leaf corset", "leaf skirt"), desc: "一堆树叶"}, {name: "plantWinter", type: "plantWinter", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("pine top", "evergreen dress"), desc: "树叶套装"}, {name: "plantGeneric", type: "plant", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("plant top", "plant skirt"), desc: "植物编织的上衣和裙子"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "robinGiftShirt", type: "robinGift", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirt", "shorts"), desc: "衬衫和短裤"}, {name: "robinGiftSundress", type: "robinGift", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("sundress", "sundress skirt"), desc: "连衣裙"}, {name: "robinGiftTux", type: "robinGift", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("tuxedo", "tuxedo trousers"), desc: "燕尾服"}, {name: "robinGiftGown", type: "robinGift", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("gothic gown", "gothic gown"), desc: "哥特长裙"}, {name: "robinGiftKimono", type: "robinGift", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("kimono", "kimono bottoms"), desc: "和服"}, {name: "robinGiftChristmas", type: "robinGift", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("christmas top", "christmas bottoms"), desc: "圣诞服装"}, {name: "robinLewdRibbons", type: "robinRibbons", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("ribbons", "ribbons"), desc: "丝带"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "pyjamas", type: "sleep", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("pyjama shirt", "pyjama bottoms"), desc: "睡衣睡裤"}, {name: "ghost", type: "halloween", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("ghost sheet", "ghost sheet"), desc: "幽灵服装"}, {name: "vampire", type: "halloween", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("vampire jacket", "vampire trousers"), desc: "吸血鬼演出服"}, {name: "witch", type: "halloween", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("witch dress", "witch dress skirt"), desc: "女巫演出服"}, {name: "moonRobe", type: "Wraith", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("flowing robe", "flowing robe"), desc: "飘逸的长袍"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "sweater", type: "sweater", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sweater", "jeans"), desc: "毛衣和牛仔裤"}, /*--------------------------------------------------------------------------------------------------------------------------------------------------*/ {name: "maleDefault", type: "default", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirt", "trousers"), desc: "衬衫和裤子"}, {name: "femaleDefault", type: "default", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("shirt", "skirt"), desc: "衬衫和裙子"} ]>> <</widget>>
<<widget "charLight">> <<if $options.characterLightEnabled and $options.images is 1>> /* Position glow and spotlight */ <<set _offsetX = _args[0]>> <<set _offsetY = _args[1]>> /* If _class == "limited" then only show spotlight and glow */ <<set _class = _args[2] || "">> <<set _angelDemonBalance = ($angel / 6 - $demon / 6) * $options.lightTFColor>> <<set _sliderMult = 0.5>> <div @class="'char-light ' + _class" @style=" '--offset-x: ' + _offsetX + '; --offset-y: ' + _offsetY + '; --spotlight: ' + ($options.lightSpotlight * _sliderMult) + '; --gradient: ' + ($options.lightGradient * _sliderMult) + '; --glow: ' + ($options.lightGlow * _sliderMult) + '; --flat: ' + ($options.lightFlat * _sliderMult) "> <div class="angel" @style="'opacity: ' + _angelDemonBalance"></div> <div class="demon" @style="'opacity: ' + -_angelDemonBalance"></div> </div> <</if>> <</widget>> <<widget "charLightCombat">> <<if $options.characterLightEnabled and $options.images is 1 and $options.combatImages is 1>> <<set _position = _args[0] || "">> <<set _props = _args[1] || []>> <<if _position == "doggy">> <<if _props.includes("haybale") or _props.includes("milk")>> <<set _heightOffset = "225px">> <<elseif _props.includes("bench")>> <<set _heightOffset = "240px">> <<elseif _props.includes("table")>> <<set _heightOffset = "277px">> <</if>> <<elseif _position == "missionary">> <<if _props.includes("haybale") or _props.includes("milk")>> <<set _heightOffset = "225px">> <<elseif _props.includes("bench")>> <<set _heightOffset = "228px">> <<elseif _props.includes("table")>> <<set _heightOffset = "265px">> <</if>> <</if>> <div @class="'char-light-combat ' + _position" @style="'--light-intensity: ' + $options.lightCombat + (_heightOffset ? '; --height-offset: ' + _heightOffset : '')"></div> <</if>> <</widget>>
/* Witten for a bit of fun over a couple of hours, feel free to mod it in or re-work it. Follow the comments to run in the game. Lollipop Scythe */ /*Run at the start of the game and in version update*/ <<widget "portalPantiesSetup">> <<if $portalPanties is undefined>> <<set $portalPanties to { toPass: 0, totalPassed: 0, cooldown: 0, state: { mouth: null, anus: null, vagina: null, }, ownPenisOrgasms: { mouth: 0, anus: 0, vagina: 0, }, portalPenisOrgasms: { mouth: 0, anus: 0, vagina: 0, }, message: { started: [], continued: [], disappeared: [], finished: [], } }>> <</if>> <</widget>> /* Place '<<portalPantiesPass $pass>>' within <<widget "pass">> */ <<widget "portalPantiesPass">> <<if $event or playerChastity("hidden")>>/*Prevents it from running during events or if the player has a chastity belt*/ <<elseif $worn.under_lower.type.includes("Portal")>> <<set $portalPanties.totalPassed += _args[0]>> <<if $portalPanties.cooldown gte 0 and _args[0] gt 0>> <<set $portalPanties.cooldown to Math.clamp($portalPanties.cooldown - _args[0], 0, 1440)>> <</if>> <<if ["mouth","anus","vagina"].find((location) => $portalPanties.state[location])>> <<set $portalPanties.toPass to Math.clamp($portalPanties.toPass + _args[0], 0, 1440)>> <</if>> <<set $_penisLocation to ["mouth","anus","vagina"].find((location) => $portalPanties.state[location] and $portalPanties.state[location].owner is "pc")>> <<if $portalPanties.cooldown is 0>> /* Attempt to fill a hole */ <<set $_free to []>> <<if !$portalPanties.state.mouth>><<run $_free.push("mouth")>><</if>> <<if !$portalPanties.state.anus>><<run $_free.push("anus")>><</if>> <<if !$portalPanties.state.vagina>><<run $_free.push("vagina")>><</if>> <<set $_playersPPFree to $player.penisExist and $player.penissize gte 0 and !playerChastity("cage") and !$_penisLocation>> <<set $_toFill to $_free[random(0, $_free.length - 1)]>> <<if $_toFill>> <<portalPantiesFillHole $_toFill $_playersPPFree>> <</if>> /* Sets the cooldown, 1440 is 1 day */ <<if between($portalPanties.totalPassed, 0, 1440 * 2)>> <<set $portalPanties.cooldown to 720>> <<elseif between($portalPanties.totalPassed, 1440 * 2, 1440 * 5)>> <<set $portalPanties.cooldown to 360>> <<elseif between($portalPanties.totalPassed, 1440 * 5, 1440 * 10)>> <<set $portalPanties.cooldown to 180>> <<elseif between($portalPanties.totalPassed, 1440 * 10, 1440 * 20)>> <<set $portalPanties.cooldown to 90>> <<else>> <<set $portalPanties.cooldown to 30>> <</if>> <</if>> /*Runs the 'fucking' effect */ <<if $player.vaginaExist>> <<portalPantiesFuck "vagina" `$_penisLocation === "vagina" ? 2 : 1`>> <</if>> <<portalPantiesFuck "anus" `$_penisLocation === "anus" ? 2 : 1`>> <<portalPantiesFuck "mouth" `$_penisLocation === "mouth" ? 2 : 1`>> <<set $portalPanties.toPass to 0>> <<else>> /*Stop the effect if it should no longer apply */ <<set $portalPanties.cooldown to 0>> <<set $portalPanties.toPass to 0>> <<portalPantiesClear "vagina">> <<portalPantiesClear "anus">> <<portalPantiesClear "mouth">> <</if>> <</widget>> <<widget "portalPantiesFillHole">> <<if !$portalPanties.state[_args[0]]>> <<set $portalPanties.state[_args[0]] to { owner: _args[1] ? "pc" : "portal", size: _args[1] ? $player.penissize : random(1,4), timer: _args[1] ? null : random(5,15), type: _args[1] ? "human" : "human", new: true, tempRemoval: false, }>> <</if>> <</widget>> <<widget "portalPantiesFuck">> <<if $portalPanties.state[_args[0]] and !$portalPanties.state[_args[0]].new and !$portalPanties.state[_args[0]].tempRemoval>> <<switch _args[0]>> <<case "vagina">><<arousal `$portalPanties.toPass * _args[1] * 100` "vagina">> <<case "anus">><<arousal `$portalPanties.toPass * _args[1] * 100` "anus">> <<case "mouth">><<arousal `$portalPanties.toPass * _args[1] * 100` "oral">> <</switch>> <<if $portalPanties.state[_args[0]].timer>> <<set $portalPanties.state[_args[0]].timer -= $portalPanties.toPass>> <</if>> <</if>> <</widget>> <<widget "portalPantiesClear">> <<set $portalPanties.state[_args[0]] to null>> <</widget>> /* Place '<<portalPantiesDisplay>>' within '<<widget "effects">>' */ <<widget "portalPantiesDisplay">><<silently>> <<if $worn.under_lower.type.includes("Portal")>> <<if $player.vaginaExist>> <<portalPantiesDisplayItem "vagina">> <</if>> <<portalPantiesDisplayItem "anus">> <<portalPantiesDisplayItem "mouth">> <</if>> <</silently>><<portalPantiesDisplayMessage>> <</widget>> <<widget "portalPantiesDisplayItem">> <<if $portalPanties.state[_args[0]]>> <<set $_disabled to !!$event or !!$NPCList.name>> <<if $_disabled and !$portalPanties.state[_args[0]].tempRemoval and !$portalPanties.state[_args[0]].new>> <<set $portalPanties.message.disappeared.push(_args[0])>> <<set $portalPanties.state[_args[0]].tempRemoval to true>> <<elseif $_disabled>> <<elseif !$_disabled and $portalPanties.state[_args[0]].tempRemoval and !$portalPanties.state[_args[0]].new>> <<set $portalPanties.state[_args[0]].tempRemoval to false>> <<elseif $portalPanties.state[_args[0]].new>> <<set $portalPanties.message.started.push(_args[0])>> <<set $portalPanties.state[_args[0]].new to false>> <<else>> <<set $portalPanties.message.continued.push(_args[0])>> <<if $portalPanties.state[_args[0]].owner is "pc">> <<else>> <<if $portalPanties.state[_args[0]].timer lte 0>> <<set $portalPanties.message.finished.push(_args[0])>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "portalPantiesDisplayMessage">> <<penetrationPainCalculate>> <<set _awareOfPenis to $awareness gte 300>> <<set $_started to $portalPanties.message.started>> <<set $_continued to $portalPanties.message.continued>> <<set $_finished to $portalPanties.message.finished>> <<set $_disappeared to $portalPanties.message.disappeared>> <<set $_startedPlayerPenis to $_started.find((location) => $portalPanties.state[location] and $portalPanties.state[location].owner is "pc")>> <<set $_continuedPlayerPenis to $_continued.find((location) => $portalPanties.state[location] and $portalPanties.state[location].owner is "pc")>> <<set $_penisLocation to ["mouth","anus","vagina"].find((location) => $portalPanties.state[location] and $portalPanties.state[location].owner is "pc")>> <<if $_started.length>> 你感觉 <<if _awareOfPenis>> <<print ($_started.length gt 1) ? "外星肉棒们" : "一根外星肉棒">> <<else>> <<print ($_started.length gt 1) ? "外星玩意们" : "一个外星玩意">> <</if>> 插入了你的<<print formatList($_started, "和", true,"、")>><<if $_startedPlayerPenis>>,当你的阴茎被<<if _awareOfPenis>>一个<<print $_penisLocation>>包裹住时<<else>>某种东西包裹住时<</if>><</if>>。 <</if>> <<if $_continued.length>> <<if !$_started.length>> <<if _awareOfPenis>> 外来的阴茎<<print ($_continued.length gt 1) ? "们" : "">> <<else>> 外来的物体<<print ($_continued.length gt 1) ? "们" : "">> <</if>> <<else>> <<print ($_continued.length gt 1) ? "那些" : "那个">> <</if>> 在你的<<print formatList($_continued, "和", true,"、").replace("anus","菊穴").replace("mouth","嘴巴").replace("vagina","小穴")>>中<<print ($_continued.length gt 1) ? "" : "">>不断抽插你的<<if $_continuedPlayerPenis>>,同时你的阴茎被强迫<<if _awareOfPenis>>插进一个<<print $_penisLocation>><<else>>进进出出某种东西<</if>><</if>>。<<garousal>> <br> <</if>> <<if $_finished.length>> 一个在你的<<print formatList($_finished, "和", true,"、").replace("anus","菊穴").replace("mouth","嘴巴").replace("vagina","小穴")>>中释放了一些东西然后消失了。 <<for $_item range $_finished>> <<portalPantiesPortalCum $_item>> <</for>> <br> <</if>> <<if $_disappeared.length>> 你感觉 <<if _awareOfPenis>> 外来的阴茎<<print ($_disappeared.length gt 1) ? "们" : "">> <<else>> 外来的物体<<print ($_disappeared.length gt 1) ? "们" : "">> <</if>> 在你的<<print formatList($_disappeared, "和", true,"、").replace("anus","菊穴").replace("mouth","嘴巴").replace("vagina","小穴")>>里突然消失,让你感到空虚。 <br> <</if>> <<set _firstItem to true>> <<for $_item range $portalPanties.message.started>> <<portalPantiesDisplayVirginity $_item>> <</for>> <<if $_penisLocation>> <<portalPantiesDisplayVirginity "penis">> <</if>> <<set $portalPanties.message.started to []>> <<set $portalPanties.message.continued to []>> <<set $portalPanties.message.finished to []>> <<set $portalPanties.message.disappeared to []>> <</widget>> /*Every widget below here might need to be checked for issues, didn't spent too long on it */ <<widget "portalPantiesDisplayVirginity">><<silently>> <<switch _args[0]>> <<case "vagina">> <<if $player.virginity.vaginal is true>> <<takeVirginity "阳具植物" "vaginal">> <<run console.log($vaginalPain, $portalPanties.state[_args[0]].size, $vaginalPain * (1.5 / (5 - ($portalPanties.state[_args[0]].size))))>> <<pain `$vaginalPain * $portalPanties.state[_args[0]].size`>> <<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>> <<set $_text_output to "<span class='red'>尽管你没有处女膜,你仍然感觉<<if _awareOfPenis>>一个阴茎<<else>>某种东西<</if>>在你体内变化着,随着你的童贞和纯洁被夺走。</span><<fallenTransform>><<ggpain>>">> <<else>> <<if $portalPanties.state[_args[0]].size is 4>> <<set $_text_output to "<span class='red'>你呜咽着,随着你的<<pussy>>艰难容纳着这个<<if _awareOfPenis>>阴茎<<else>>物体<</if>>,你的处女膜被撕裂了。</span><<fallenTransform>><<ggpain>>">> <<else>> <<set $_text_output to "<span class='red'>随着你的阴道童贞被这个<<if _awareOfPenis>>阴茎<<else>>物体<</if>>夺走,你的处女膜被撕裂了。</span><<fallenTransform>><<ggpain>>">> <</if>> <</if>> <</if>> <<case "anus">> <<if $player.virginity.anal is true>> <<takeVirginity "阳具植物" "anal">> <<pain `$analPain * (1.5 / (5 - ($portalPanties.state[_args[0]].size)))`>> <<if $portalPanties.state[_args[0]].size is 4>> <<set $_text_output to "<span class='red'>你呜咽着,因为你的童贞肛门难以容纳这个<<if _awareOfPenis>>阴茎<<else>>物体<</if>>,它以一种你未曾想过的方式侵犯你。</span><<ggpain>>">> <<else>> <<set $_text_output to "<span class='red'>你的菊穴童贞被夺走了,这个<<if _awareOfPenis>>阴茎<<else>>物体<</if>>以一种你未曾想过的方式侵犯你。</span><<ggpain>>">> <</if>> <</if>> <<case "mouth">> <<if $player.virginity.oral is true>> <<takeVirginity "阳具植物" "oral">> <<set $_text_output to "<span class='red'>你嘴巴里的这个<<if _awareOfPenis>>阴茎<<else>>物体<</if>>味道很奇怪。</span><<ggpain>>">> <</if>> <<case "penis">> <<if $player.virginity.penile is true>> <<set $_text_output to "<span class='red'>你的阴茎童贞被夺走了。</span><<fallenTransform>>">> <</if>> <</switch>> <</silently>><<if _firstItem>><br><<set _firstItem to false>><</if>><<print $_text_output>> <</widget>> <<widget "portalPantiesPortalCum">> <<switch _args[0]>> <<case "mouth">> <<oralejacstat>><<ejacstat>><<cumswallow $portalPanties.state[_args[0]].type undefined "forced">> <<set $portalPanties.portalPenisOrgasms.mouth++>> <<portalPantiesClear _args[0]>> <<case "anus">> <<recordSperm `{target: "pc", spermOwner: $portalPanties.state[_args[0]].owner, spermType: $portalPanties.state[_args[0]].type, genital: "anus"}`>> <<portalPantiesClear "anus">> <<analejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<set $portalPanties.portalPenisOrgasms.anus++>> <<portalPantiesClear _args[0]>> <<case "vagina">> <<recordSperm `{target: "pc", spermOwner: $portalPanties.state[_args[0]].owner, spermType: $portalPanties.state[_args[0]].type}`>> <<portalPantiesClear _args[0]>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<set $portalPanties.portalPenisOrgasms.vagina++>> <<portalPantiesClear _args[0]>> <</switch>> <</widget>> /* Place within '<<widget "orgasm">>' '<<elseif ["mouth","anus","vagina"].find((location) => $portalPanties.state[location] and $portalPanties.state[location].owner is "pc")>> <<portalPantiesPlayerCum>>' */ <<widget "portalPantiesPlayerCum">> <<if $portalPanties.state.mouth and $portalPanties.state.mouth.owner is "pc">> <span class="pink">你被快感征服,一股精液从你的阴茎射出并笔直进入了你的嘴巴。</span> <<oralejacstat>><<ejacstat>><<cumswallow "human" undefined "selfForced">> <<portalPantiesClear "mouth">> <<set $portalPanties.ownPenisOrgasms.mouth++>> <<elseif $portalPanties.state.anus and $portalPanties.state.anus.owner is "pc">> <span class="pink">你被快感征服,一股精液从你的阴茎射出并笔直进入了你的菊穴。</span> <<recordSperm `{target: "pc", spermOwner: "pc", spermType: "human", genital: "anus"}`>> <<portalPantiesClear "anus">> <<analejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<set $portalPanties.ownPenisOrgasms.anus++>> <<elseif $portalPanties.state.vagina and $portalPanties.state.vagina.owner is "pc">> <span class="pink">你被快感征服,一股精液从你的阴茎射出并笔直进入了你的<<pussy>>。</span> <<recordSperm `{target: "pc", spermOwner: "pc", spermType: "human"}`>> <<portalPantiesClear "vagina">> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<set $portalPanties.ownPenisOrgasms.vagina++>> <</if>> <</widget>> /* Place within '<<widget "cumswallow">>' '<<elseif _args[2] is "forced">> <<if $ejactrait gte 1>> You swallow it, its <<print either("strong", "bitter", "sweet", "creamy", "sharp", "salty")>> taste pleasing. <<else>> You're forced to swallow it. <</if>> <<set $hunger -= 200>> <<set $thirst -= 200>> <<bodyliquid "mouth" "semen" 1>> <<elseif _args[2] is "selfForced">> <<if $ejactrait gte 1>> You swallow the cum, enjoying its personal taste. <<else>> You're forced to swallow the cum. <</if>> <<set $hunger -= 200>> <<set $thirst -= 200>> <<bodyliquid "mouth" "semen" 1>>' */
<div id="clothingShop-div" class="main-shop-div"> <<schoolShop-main>> </div>
<<widget "schoolShop-main">> <<set $outside to 0>><<set $location to "school">><<effects>> <<set $shopName = "school">> <<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>> <<if $school_shop_intro isnot 1>> <<set $school_shop_intro to 1>> 悉尼点了点头,把你领到了柜台的另一边。衬衫,裤子,裙子琳琅满目,叠好的泳装也在架子上排列着。 <br><br> "你在这里一定能找到令你满意的符合着装要求的衣服,"<<he>>说着,指了指后面的墙,"这还有个小更衣室,就往这边走就能看到。没,没人会偷看的,别担心。"<<His>>的脸红了。 <br><br> <<link [[继续|School Library Shop]]>><<endevent>><</link>> <br> <<else>> 租借柜台的拐角处有一个学校的服装暂存处。衬衫,裤子,裙子琳琅满目,叠好的泳装也在架子上排列着。 <br><br> <<if $schoolShopAction is undefined>> <<set $schoolShopAction to []>> <</if>> <<run statusCheck("Sydney")>> <<if $schoolShopAction.includes("wear") or $schoolShopAction.includes("try") or $schoolShopAction.includes("under")>> <<if random(1,10) is 1>> 你听到悉尼在外面说。"啊,不好意思!更衣室里面有人。" <<elseif !$daily.sydney.peek and random(1,10) is 2 and (_sydneyStatus.includes("corrupt") or _sydneyStatus.includes("Lust"))>> <<set $daily.sydney.peek to true>><<set $sydneySeen.pushUnique("changing room")>> 你听到了身后帘子传来的声音,快速转过头去,你听到一阵喘息声。<span class="lewd">悉尼的脸消失在帘子后面。</span><<stress 3>><<gstress>><<npcincr Sydney lust 1>><<glust>><<arousal 50>><<garousal>> <<else>> 悉尼在更衣间外耐心地等着你。 <</if>> <<else>> 悉尼耐心地等着你。 <</if>> <br><br> <div id="tryonstats-div"><<tryOnStats>></div> <<unset $shopListStartCount>> <<unset $clothes_choice>> <<set $shopPage = 0>> <span>保暖度:</span> <<warmthscale>> <div id="warmth-description"> <<warmth_description>> </div> <br><br> <<clothingcategoryicon "all">> <<link "查看全部">><<replace "#clothingShop-div">><<AllShop>><</replace>><</link>> <br><br> <<if $debug is 1>> <<clothingcategoryicon "overoutfit">> <<link "浏览套装">><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>><</link>> <br><br> <</if>> /* *<<clothingcategoryicon "outfit">> *<<link "View Outfits">><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>> *<br> */ <<clothingcategoryicon "upper">> <<link "查看上装">><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>> <br> <<clothingcategoryicon "lower">> <<link "查看下装">><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>> <br><br> <<clothingcategoryicon "underoutfit">> <<link "查看内衣(套装)">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>> <br> <<clothingcategoryicon "underupper">> <<link "查看内衣(上衣)">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>> <br> <<clothingcategoryicon "underlower">> <<link "查看内衣(下衣)">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>> <br><br> <<clothingcategoryicon "head">> <<link "查看头饰">><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>> <br> <<clothingcategoryicon "face">> <<link "查看面饰">><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>> <br> /* *<<clothingcategoryicon "neck">> *<<link "View Neck Accessories">><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>> *<br> */ <<clothingcategoryicon "hand">> <<link "查看手饰">><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>> <br> <<clothingcategoryicon "legs">> <<link "查看袜子">><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>> <br> <<clothingcategoryicon "feet">> <<link "查看鞋类">><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>> <br><br> <<run linkifyDivs('.button-back-to-shop')>> <<if $tryOn.value gt 0 and $tryOn.value lt $money>> <<sendItemsToDropdown>> <<link "买下衣服并送到衣柜中">> <<buyTryOnClothes "wardrobe">> <<updatesidebarmoney>> <<updatesidebarimg>> <<updatesidebardescription>> <<updateallure>> <<updatewarmthscale>> <<updatewarmthdescription>> <<updateclothingshop>> <</link>> <br> <<elseif $tryOn.value is 0>> <<getouticon>><<link [[离开|Library Rental Counter]]>><<shopClothingFilterReset>><<ShowUnderEquip "normal">><<endnpc>><<unset $clothes_choice>><<set $tryOn.autoReset to true>><<set $eventskip to 1>><<unset $tempDisable>><<endevent>><</link>> <br><br> <</if>> <</if>> <</widget>>
<div id="clothingShop-div" class="main-shop-div"> <<forestShop-main>> </div>
<<widget "forestShop-intro">> <<npc Gwylan>><<person1>> 你走进这座奇怪的建筑。室内光线很暗,显得有些阴森。房间四周摆满了货架,高高的架子上陈列着各式各样的物品。 <br><br> 一阵刮擦声打破了宁静,随后伴着砰的一声,一个灰褐色的<<personsimple>>拿着梯子出现在最近的过道尽头。 <<if $gwylan_rescue is 1>> 是格威岚。 <br><br> "你来啦!" <<else>> <br><br> "一位顾客!" <</if>> <<he>>说完之后放下梯子走了过来,在随意地用围裙擦了擦手后,<<his>>继续说道:"欢迎光临我的店铺。" <<if $gwylan_rescue is 1 and $gwylan_aborted gte 1>> <br><br> <<gwylanRescueApologyShop "Intro">> <<set $gwylan_aborted to 0>> <<elseif $gwylan_rescue isnot 1>> <br><br> <<He>>看起来和你差不多大,头发灰褐色,有点雀斑。"我比我看起来要大很多,"<<he>>突然开口道,仿佛读懂了你的心思。"我是格威岚。"<<He>>握住你的手,然后用力地晃了晃。"很高兴见到你,我售卖……"<<he>>停顿了一下。"我的祖<<print ($pronoun is "m" ? "父" : "母")>>售卖……嗯……我这里卖一些小玩意,一些你在正常商店里找不到的东西,甚至连我自己都不知道是什么的东西!"<<He>>满是骄傲地说道。 <br><br> "我希望你能找到你喜欢的东西,"<<he>>在说完之后把梯子捡了回来。"但找不到也不要担心,我的祖<<print ($pronoun is "m" ? "父" : "母")>>说这里的东西会躲着那些不是真心想购买它们的人。"<<He>>笑了笑:"我相信这一点。" <</if>> <br><br> <<link [[继续|Forest Shop]]>><<endevent>><</link>> <br> <</widget>> <<widget "forestShop-text">> 你在森林商店里。商店里光线很暗,显得有些阴森。房间四周摆满了货架,高高的架子上陈列着各式各样的物品。大多数都是些没什么用的小商品,但其中也有些商品让你感兴趣。 <br><br> <<if $gwylan_aborted gte 1>> <<gwylanRescueApologyShop>> <<set $gwylan_aborted to 0>> <<else>> 你听到格威岚在幽暗中的踱步声。 <</if>> <<if $robin_in_forest_shop>> 罗宾正忙着欣赏衣服。 <<if !$halloween_robin_costume or $halloween_robin_costume is "ghost">> <br><br> <<link [[跟罗宾聊天|Robin Forest Costume Intro]]>><<forestShop-leave>><<clothingReset>><</link>> <</if>> <</if>> <</widget>> <<widget "forestShop-leave">> <<shopClothingFilterReset>><<unset $clothes_choice>><<ShowUnderEquip "normal">><<ShowUnderEquip "over">> <<set $tryOn.autoReset to true>><<set $eventskip to 1>><<unset $tempDisable>> <</widget>> <<widget "forestShop-main">> <<set $outside to 0>><<set $location to "forest_shop">><<effects>> <<set $shopName = "forest">> <<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>> <<specialClothesUpdate>> <<if $forest_shop_intro isnot 1>> <<set $forest_shop_intro to 1>> <<forestShop-intro>> <<else>> <<forestShop-text>> <br><br> <div id="tryonstats-div"><<tryOnStats>></div> <<unset $shopListStartCount>> <<unset $clothes_choice>> <<set $shopPage = 0>> <span>保暖度:</span> <<warmthscale>> <div id="warmth-description"> <<warmth_description>> </div> <br><br> <<if $christmas_gift_robin is undefined and $christmas is 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>> <<checkforloveinterests>> <<if isLoveInterest("Robin")>><<gifticon "love">><<else>><<gifticon "christmas">><</if>><<link [[为罗宾找一份礼物 (0:10)|Forest Christmas Robin]]>><<pass 10>><</link>> <br> <</if>> <<if isPubfameTaskAccepted("gwylan")>> <<if $pubfame.gwylan.snowglobe isnot 1>> <<ind>><<link [[寻找雪花玻璃球 (0:20)|Forest Snowglobe]]>><<pass 20>><</link>> <<elseif $money gte 2000>> <<ind>><<link [[购买雪花玻璃球 (£20)|Forest Snowglobe Buy]]>><<set $money -= 2000>><</link>> <</if>> <br> <</if>> <<clothingcategoryicon "all">> <<link "查看全部">><<replace "#clothingShop-div">><<AllShop>><</replace>><</link>> <br><br> <<clothingcategoryicon "outfit">> <<link "望向暗色帷幕后">><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>> <br> <<clothingcategoryicon "upper">> <<link "看向古董衣橱内">><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>> <br> <<clothingcategoryicon "lower">> <<link "看奇怪的熨衣板">><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>> <br> <<clothingcategoryicon "underoutfit">> <<link "查看腐烂的厨柜">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>> <br> <<clothingcategoryicon "underupper">> <<link "查看生锈的衣架">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>> <br> <<clothingcategoryicon "underlower">> <<link "看看昏暗的抽屉">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>> <br> <<clothingcategoryicon "head">> <<link "查看细长的帽架">><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>> <br> <<clothingcategoryicon "face">> <<link "查看曲折的墙壁">><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>> <br> <<clothingcategoryicon "neck">> <<link "查看闪着光的盒子">><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>> <br> <<clothingcategoryicon "hand">> <<link "查看倾斜的梳妆台">><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>> <br> <<clothingcategoryicon "legs">> <<link "查看破旧的袋子">><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>> <br> <<clothingcategoryicon "feet">> <<link "查看腐烂的架子">><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>> <br><br> <<run linkifyDivs('.button-back-to-shop')>> <<if $tryOn.value gt 0 and $tryOn.value lt $money>> <<sendItemsToDropdown>> <<link "买衣服">><<buyTryOnClothes "wear">><<updateclothingshop>><</link>> <br> <<link "买下衣服并送到衣柜中">> <<buyTryOnClothes "wardrobe">> <<updatesidebarmoney>> <<updatesidebarimg>> <<updatesidebardescription>> <<updateallure>> <<updatewarmthscale>> <<updatewarmthdescription>> <<updateclothingshop>> <</link>> <br> <<elseif $tryOn.value is 0>> <<if $robin_in_forest_shop>> <<getouticon>><<link [[和罗宾离开 (0:10)|Robin Forest Shop Home]]>><<endnpc "Gwylan">><<forestShop-leave>><<pass 10>><</link>> <<else>> <<getouticon>><<link [[离开|Forest]]>><<endnpc "Gwylan">><<forestShop-leave>><</link>> <</if>> <</if>> <</if>> <</widget>>
<<effects>> 你遴选了各种各样的奇怪衣服,最后找到一套适合罗宾身材的圣诞服。你看了看旁边贴着的价格标签:"£80"。 <br><br> <<if $money gte 8000>> <<gifticon "christmas hat">><<link [[购买|Forest Christmas Robin Buy]]>><<set $christmas_gift_robin to "christmas_unwrapped">><</link>> <br> <</if>> <<getouticon>><<link [[离开|Forest Shop]]>><</link>> <br>
<<effects>> 你将现金交给格威岚。 <<if $christmas_wrap is undefined>>现在,你只需要包装纸了。<span class="gold">你可以在购物中心购买到这些。</span><<else>>你可以在你的房间里包裹它。<</if>> <br><br> <<link [[继续|Forest Shop]]>><</link>> <br>
<<effects>><<npc Gwylan>> 你在商店旁边徘徊,在斗篷下、货架上亦或是穿衣架后面寻找。并有一种朦胧的组织感,现在物品都散落在周围,所以它可能会在任何地方。随后你找到了几个雪花玻璃球,但它们的底部都没有写上什么东西。 <br><br> "你在找什么东西吗?" 格威岚在你旁边说道,吓了你一跳。<<He>>在接近你的过程中完全没有发出一点声音。"我能从你的眼神中能看出,你心里肯定有某种打算。" <br> <<if $speech_attitude is "meek">> "我正在寻找一个雪花玻璃球," 你说。 <<elseif $speech_attitude is "bratty">> "是的,我正在寻找一个雪花玻璃球," 你说。 <<else>> "我正在寻找某个雪花玻璃球," 你说。 <</if>> <br> <<He>>苦笑。"如果是这样的话,周围有很多雪花玻璃球。" <br> 你摇了摇头。"我需要一个特殊的。它的底部写有一些东西。" <br><br> 格威岚想了一下。"或许我知道你想的是哪一个,等我一下。" <<switch random(1,5)>> <<case 1>> <<He>>在几英尺外的地板上翻出一个活板门,从一个隐藏的隔间里拉出一个雪花玻璃球。你疑惑地盯着。 <<case 2>> <<He>>径直走向鞋子区,翻找凉鞋堆,然后从中拿出一个雪花玻璃球。你疑惑地盯着。 <<case 3>> <<He>>推开了一件女巫的衣服,然后进入了一个看似隐藏的维修室。<<He>>拿着一个雪花玻璃球出现了。你疑惑地盯着。 <<case 4>> <<He>>迅速离开了商店。在商店门没完全关闭前你看到<<him>>把手伸进了附近的灌木丛。不一会<<He>>再次返回了商店,手里拿着一个雪花玻璃球。你迷惑不解地凝视着。 <<case 5>> <<He>>走到一个摆满雪花玻璃球的货架前,从中拿出一个。你忍住没有发牢骚。你怎么会错过那个货架呢? <</switch>> <br><br> <<He>>走回你身边,给你看底部。上面有一串无规律的字母和数字,你无法理解。"是这件吗?"你点头。"好的!它卖£20。" <br><br> <<if $money gte 2000>> <<link [[购买水晶球 (£20)|Forest Snowglobe Buy]]>><<set $money -= 2000>><</link>> <<else>> 你的钱不够。 <</if>> <br> <<link [[返回|Forest Shop]]>><<set $pubfame.gwylan.snowglobe to 1>><<endevent>><</link>>
<<effects>><<npc Gwylan>> 你把钱交给格威岚,<<he>>把雪花玻璃球递给你。"不知道你如何知道底部会有东西,"<<he>>说道。"我猜它也在寻找你,就像你在寻找它一样!" <br><br> <<pubfameComplete "gwylan">> <<link [[继续|Forest Shop]]>><<endevent>><</link>>
<<widget "specialClothesEffectsSetup">> <<if $specialClothesEffects is undefined>> <<set $specialClothesEffects to { bimbo:0, bimboTotal:0, bimboMessage:0 }>> <</if>> <</widget>> <<widget "bimboCheck">> <<if $worn[_args[0]].type.includes("bimbo")>> <<set $specialClothesEffects.bimbo++>> <</if>> <</widget>> <<widget "bimboUpdate">> <<if $specialClothesEffects.bimbo gt 0>> <<set $breastgrowthtimer -= $specialClothesEffects.bimbo * 5>> <<if $player.penisExist>> <<set $penisgrowthtimer += $specialClothesEffects.bimbo * 5>> <</if>> <<set $bottomgrowthtimer -= $specialClothesEffects.bimbo * 5>> <<if $specialClothesEffects.bimboTotal lt 10000>> <<set $specialClothesEffects.bimboTotal += $specialClothesEffects.bimbo>> <</if>> <<set $specialClothesEffects.bimbo to 0>> <<if $specialClothesEffects.bimboTotal gte 400 and $specialClothesEffects.bimboMessage is 0>> <<set $specialClothesEffects.bimboMessage to 1>><<set _skipEvent to true>> <<if $player.gender_body is "m">> <<set $player.gender_body to "a">> <</if>> <span class="lewd"> 你感觉自己变得跟之前不大一样了,但你不确定这是什么感觉。 <<if $worn.upper.type.includes("bimbo") or $worn.lower.type.includes("bimbo") or $worn.feet.type.includes("bimbo")>> 衣服紧贴着你的皮肤。 <</if>> </span> <br> <<elseif $specialClothesEffects.bimboTotal lt 400 and $specialClothesEffects.bimboMessage is 1>> <<set $specialClothesEffects.bimboMessage to 0>> <</if>> <<if $specialClothesEffects.bimboTotal gte 800 and $specialClothesEffects.bimboMessage is 1 and _skipEvent isnot true>> <<set $specialClothesEffects.bimboMessage to 2>><<set _skipEvent to true>> <<if $player.gender_body isnot "f">> <<set $player.gender_body to "f">> <</if>> <span class="lewd"> 你再次感觉自己变得不一样了,不过这次你能确定,有些事情正让你看起来更女性化。 <<if $worn.upper.type.includes("bimbo") or $worn.lower.type.includes("bimbo") or $worn.feet.type.includes("bimbo")>> 你又一次感觉自己变得跟之前不大一样了,但这次你好像有点意识到是什么在改变。 <<else>> 你的思绪转到之前你穿的那套衣服上。 <</if>> </span> <br> <<elseif $specialClothesEffects.bimboTotal lt 800 and $specialClothesEffects.bimboMessage is 2>> <<set $specialClothesEffects.bimboMessage to 1>> <</if>> <<if $specialClothesEffects.bimboTotal gte 1200 and $specialClothesEffects.bimboMessage is 2 and _skipEvent isnot true>> <<set $specialClothesEffects.bimboMessage to 3>> <<if !$backgroundTraits.includes("lustful")>> <<run $backgroundTraits.pushUnique("lustful")>> <</if>> <<arousal 10000>> <span class="lewd">你感到一种奇怪的渴望感在你心中滋长,你感觉自己被一种深深的渴望所填充,而那种难以忍受的情欲很快就占据了上风。</span> <br> <<elseif $specialClothesEffects.bimboTotal lt 1200 and $specialClothesEffects.bimboMessage is 3>> <<set $specialClothesEffects.bimboMessage to 2>> <</if>> <</if>> <</widget>> <<widget "heelsUpdate">> <<if $worn.feet.type.includes("heels")>> <<if currentSkillValue("feetskill") lt $worn.feet.reveal>> <<set $tiredness += (($worn.feet.reveal - currentSkillValue("feetskill")) / 150)>> <</if>> <</if>> <</widget>>
<<widget "storeactions">> <<set _temp_strip to _args[0]>> <<exposure>> <<outfitChecks>> <<otherOutfitChecks>> <<if $action_unclad_over_outfit is 1>> <<unset $action_unclad_over_outfit>> <<if $worn.upper.name isnot "naked" and $worn.lower.name isnot "naked">> 你脱下了身上的$worn.over_upper.cn_name_cap。 <<elseif _temp_strip is "wolfcave">> 你脱下了身上的$worn.over_upper.cn_name_cap。虽然它们可能只是些动物,但当着他们的面脱光衣服还是会让你脊背发凉。 <br> <<elseif _temp_strip is "birdtower">> 你脱下了身上的$worn.over_upper.cn_name_cap。<<if $bird.activity is "bathe">>那只<<beasttype>>似乎并不介意你的暴露。<</if>> <<else>> 你环顾四周,确保周围没有人在,然后慢慢脱下身上的$worn.over_upper.cn_name_cap。尽管周围没有人,但在公共场所这样做会还是让你感到脊骨颤抖。 <br> <</if>> <<overupperundress _temp_strip>> <</if>> <<if $action_unclad_over_upper is 1>> <<unset $action_unclad_over_upper>> <<if $worn.upper.name isnot "naked">> 你脱下了身上的$worn.over_upper.cn_name_cap。 <<elseif _temp_strip is "wolfcave">> 你脱下了身上的$worn.over_upper.cn_name_cap。虽然它们可能只是些动物,但当着他们的面脱衣光服还是使你的<<nipples>>硬了起来,你暴露在外的皮肤不住开始战栗。 <br> <<elseif _temp_strip is "birdtower">> 你脱下了身上的$worn.over_upper.cn_name_cap。<<if $bird.activity is "bathe">>那只<<beasttype>>似乎并不介意你的暴露。<</if>> <<else>> 你环顾四周确保周围没有人,然后慢慢脱下身上的$worn.over_upper.cn_name_cap。尽管周围没有人,但在公共场所这样做还是使你的<<nipples>>硬了起来,你暴露在外的皮肤忍不住开始战栗。 <br> <</if>> <<overupperundress _temp_strip>> <</if>> <<if $action_unclad_over_lower is 1>> <<unset $action_unclad_over_lower>> <<if $worn.lower.name isnot "naked">> 你脱下了身上的$worn.over_lower.cn_name_cap。 <<elseif _temp_strip is "wolfcave">> 你脱下了身上的$worn.over_lower.cn_name_cap。虽然它们可能只是些动物,但当着他们的面脱衣服还是会让你高兴地发抖。 <br> <<elseif _temp_strip is "birdtower">> 你脱下了身上的$worn.over_lower.cn_name_cap。<<if $bird.activity is "bathe">><<beasttype>>似乎并不介意你的暴露。<</if>> <<else>> 你环顾四周确保周围没有人,然后慢慢脱下身上的$worn.over_lower.cn_name_cap。尽管周围没有人,但在公共场所这样做会还是让你愉快地颤抖起来。 <br> <</if>> <<overlowerundress _temp_strip>> <</if>> <<if $action_unclad_outfit is 1>> <<unset $action_unclad_outfit>> <<if _temp_strip is "wolfcave">> 你脱下了身上的$worn.upper.cn_name_cap。虽然它们可能只是些动物,但当着他们的面脱光衣服还是会让你脊背发凉。 <br> <<elseif _temp_strip is "birdtower">> 你脱下了身上的$worn.upper.cn_name_cap。<<if $bird.activity is "bathe">>那只<<beasttype>>似乎并不介意你的暴露。<</if>> <<else>> 你环顾四周确保周围没有人,然后慢慢脱下身上的$worn.upper.cn_name_cap。尽管周围没有人,但在公共场所这样做会还是让你感到脊背发凉。 <br> <</if>> <<upperundress _temp_strip>> <</if>> <<if $action_unclad_upper is 1>> <<unset $action_unclad_upper>> <<if _temp_strip is "wolfcave">> 你脱下了身上的$worn.upper.cn_name_cap。虽然它们可能只是些动物,但当着他们的面脱衣光服还是使你的<<nipples>>硬了起来,你暴露在外的皮肤不住开始战栗。 <br> <<elseif _temp_strip is "birdtower">> 你脱下了身上的$worn.upper.cn_name_cap。<<if $bird.activity is "bathe">>那只<<beasttype>>似乎并不介意你的暴露。<</if>> <<else>> 你环顾四周确保周围没有人,然后慢慢脱下身上的$worn.upper.cn_name_cap。尽管周围没有人,但在公共场所这样做还是使你的<<nipples>>硬了起来,你暴露在外的皮肤忍不住开始战栗。 <br> <</if>> <<upperundress _temp_strip>> <</if>> <<if $action_unclad_lower is 1>> <<unset $action_unclad_lower>> <<if _temp_strip is "wolfcave">> 你脱下了身上的$worn.lower.cn_name_cap。虽然它们可能只是些动物,但当着他们的面脱衣服还是会让你高兴地发抖。 <br> <<elseif _temp_strip is "birdtower">> 你脱下了身上的$worn.lower.cn_name_cap。<<if $bird.activity is "bathe">><<beasttype>>似乎并不介意你的暴露。<</if>> <<else>> 你环顾四周确保周围没有人,然后慢慢脱下身上的$worn.lower.cn_name_cap。尽管周围没有人,但在公共场所这样做会还是让你愉快地颤抖起来。 <br> <</if>> <<lowerundress _temp_strip>> <</if>> <<if $action_unclad_under_outfit is 1>> <<unset $action_unclad_under_outfit>> <<if _temp_strip is "wolfcave">> 你脱下身上的$worn.under_upper.cn_name_cap。虽然它们可能只是些动物,但当着他们的面脱光衣服还是会让你脊背发凉。 <br> <<elseif _temp_strip is "birdtower">> 你脱下了身上的$worn.under_upper.cn_name_cap。<<if $bird.activity is "bathe">>那只<<beasttype>>似乎并不介意你的暴露。<</if>> <<else>> 你环顾四周确保周围没有人,然后慢慢脱下身上的$worn.under_upper.cn_name_cap。尽管周围没有人,但在公共场所这样做会还是让你感到脊背发凉。 <br> <</if>> <<underupperundress _temp_strip>><<underlowerundress _temp_strip>> <</if>> <<if $action_unclad_under_upper is 1>> <<unset $action_unclad_under_upper>> <<if _temp_strip is "wolfcave">> 你脱下了身上的$worn.under_upper.cn_name_cap。虽然它们可能只是些动物,但当着它们的面脱衣光服还是使你的皮肤和<<genitals 1>>兴奋地颤抖起来。 <br> <<elseif _temp_strip is "birdtower">> 你脱下了身上的$worn.under_upper.cn_name_cap。<<if $bird.activity is "bathe">>那只<<beasttype>>似乎并不介意你的暴露。<</if>> <<else>> 环顾四周确保周围没有人,然后慢慢脱下身上的$worn.under_upper.cn_name_cap。尽管周围没有人,但在公共场所这样做还是使你的皮肤和<<genitals 1>>兴奋地颤抖起来。 <br> <</if>> <<underupperundress _temp_strip>> <</if>> <<if $action_unclad_under_lower is 1>> <<unset $action_unclad_under_lower>> <<if _temp_strip is "wolfcave">> 你脱下了身上的$worn.under_lower.cn_name_cap。虽然它们可能只是些动物,但当着他们的面脱衣光服还是使你的皮肤和<<genitals 1>>兴奋地颤抖起来。 <br> <<elseif _temp_strip is "birdtower">> 你脱下了身上的$worn.under_lower.cn_name_cap。<<if $bird.activity is "bathe">><<beasttype>>似乎并不介意你的暴露。<</if>> <<else>> 你环顾四周确保周围没有人,然后慢慢脱下身上的$worn.under_lower.cn_name_cap。尽管周围没有人,但在公共场所这样做还是使你的皮肤和<<genitals 1>>兴奋地颤抖起来。 <br> <</if>> <<underlowerundress _temp_strip>> <</if>> <<if $action_unclad_legs is 1>> <<unset $action_unclad_legs>> <<if _temp_strip is "wolfcave">> 你脱下了身上的$worn.legs.cn_name_cap。 <br> <<elseif _temp_strip is "birdtower">> 你脱下身上的$worn.legs.cn_name_cap<<if $worn.feet.type.includes("naked")>>然后将脚浸入水中<</if>>。<<if $bird.activity is "bathe">><<beasttype>>看着你的腿,然后疑惑地看着<<bhis>>自己的腿。<</if>> <<else>> 你脱下了身上的$worn.legs.cn_name_cap。 <br> <</if>> <<legsundress _temp_strip>> <</if>> <<if $action_unclad_feet is 1>> <<unset $action_unclad_feet>> <<if _temp_strip is "wolfcave">> 你脱下你的$worn.feet.cn_name_cap。你很高兴自己不是唯一一个赤脚的人。 <br> <<elseif _temp_strip is "birdtower">> 你脱下你的$worn.feet.cn_name_cap<<if $worn.legs.type.includes("naked")>>然后将脚浸入水中<</if>>。<<if $bird.activity is "bathe" and $monster is 1>><<beasttype>>看起来很羡慕你隐藏"爪子"的能力。<</if>> <<else>> 你脱下你的$worn.feet.cn_name_cap。 <br> <</if>> <<feetundress _temp_strip>> <</if>> <<if $action_unclad_neck is 1>> <<unset $action_unclad_neck>> <<if _temp_strip is "wolfcave">> 你脱下身上的$worn.neck.cn_name_cap。 <br> <<elseif _temp_strip is "birdtower">> 你脱下身上的$worn.neck.cn_name_cap。 <<else>> 你脱下身上的$worn.neck.cn_name_cap。 <br> <</if>> <<neckundress _temp_strip>> <</if>> <<if $action_unclad_over_head is 1>> <<unset $action_unclad_over_head>> <<if _temp_strip is "wolfcave">> 你脱下身上的$worn.over_head.cn_name_cap。 <br> <<elseif _temp_strip is "birdtower">> 你脱下身上的$worn.over_head.cn_name_cap。 <<else>> 你脱下身上的$worn.over_head.cn_name_cap。 <br> <</if>> <<overheadundress _temp_strip>> <</if>> <<if $action_unclad_head is 1>> <<unset $action_unclad_head>> <<if _temp_strip is "wolfcave">> 你脱下身上的$worn.head.cn_name_cap。 <br> <<elseif _temp_strip is "birdtower">> 你脱下身上的$worn.head.cn_name_cap。 <<else>> 你脱下身上的$worn.head.cn_name_cap。 <br> <</if>> <<headundress _temp_strip>> <</if>> <<if $action_unclad_face is 1>> <<unset $action_unclad_face>> 你摘下你的$worn.face.cn_name_cap。 <br> <<faceundress _temp_strip>> <</if>> <<if $action_unclad_hands is 1>> <<unset $action_unclad_hands>> <<if _temp_strip is "wolfcave">> 你脱下了自己的$worn.hands.cn_name_cap。你试着想出一个关于"熊手"的双关语,但随后想起你周围是狼,而不是熊。 <br> <<else>> 你脱下你的$worn.hands.cn_name_cap。 <br> <</if>> <<handsundress _temp_strip>> <</if>> <<for _active_clothes range Object.keys($store)>> <<for _i to 0; _i lt $store[_active_clothes].length; _i++>> <<if $store[_active_clothes][_i].location is _temp_strip>> <<set _temp_clothes_present to 1>> <</if>> <</for>> <</for>> <<if _temp_clothes_present is 1 and _temp_strip isnot "lakeshore">> <br> <<link [[穿好衣服|$passage]]>><<storeon _temp_strip "noreplace">><<set $eventskip to 1>><</link>> <br> <</if>> /*Just incase some items are removed*/ <<outfitChecks>> <<otherOutfitChecks>> <<set _stripOptions to {}>> <!-- set up the checks --> <<set _over_upper_protected to $worn.over_upper.exposed lt 2 or $player.gender_appearance_without_overwear isnot "f"; _over_lower_protected to $worn.over_lower.exposed lt 2 and !setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt; _upper_protected to $worn.upper.exposed lt 2 or $player.gender_appearance_without_overwear isnot "f"; _lower_protected to $worn.lower.exposed lt 2 and !setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt; _under_upper_protected to !$worn.under_upper.exposed or $player.gender_appearance_without_overwear isnot "f"; _under_lower_protected to !$worn.under_lower.exposed; >> <<if !$worn.over_upper.cursed and !$worn.over_lower.cursed and _overOutfit>> <!-- over outfit can be stripped --> <<if $exhibitionism gte 15 or ((_lower_protected or _under_lower_protected) and (_upper_protected or _under_upper_protected))>> <!-- pc will still be protected after stripping (or won't care) --> <<set _stripOptions[$worn.over_upper.cn_name_cap] to "stripOverOutfit">> <</if>> <</if>> <<if !$worn.over_upper.cursed and $worn.over_upper.name isnot "naked" and !_overOutfit>> <!-- over_upper can be stripped --> <<if $exhibitionism gte 15 or _upper_protected or _under_upper_protected>> <<set _stripOptions[$worn.upper.cn_name_cap] to "stripOverUpper">> <</if>> <</if>> <<if !$worn.over_lower.cursed and $worn.over_lower.name isnot "naked" and !_overOutfit>> <!-- over_lower can be stripped --> <<if $exhibitionism gte 35 or _lower_protected or _under_lower_protected>> <<set _stripOptions[$worn.over_lower.cn_name_cap] to "stripOverLower">> <</if>> <</if>> <<if !$worn.upper.cursed and !$worn.lower.cursed and _middleOutfit>> <<if $exhibitionism gte 15 or ((_over_lower_protected or _under_lower_protected) and (_over_upper_protected or _under_upper_protected))>> <<set _stripOptions[$worn.upper.cn_name_cap] to "stripOutfit">> <</if>> <</if>> <<if $worn.upper.cursed isnot 1 and $worn.upper.name isnot "naked" and !_middleOutfit>> <<if $exhibitionism gte 15 or _over_upper_protected or _under_upper_protected>> <<set _stripOptions[$worn.upper.cn_name_cap] to "stripUpper">> <</if>> <</if>> <<if !$worn.lower.cursed and $worn.lower.name isnot "naked" and !_middleOutfit>> <<if $exhibitionism gte 35 or _over_lower_protected or _under_lower_protected>> <<set _stripOptions[$worn.lower.cn_name_cap] to "stripLower">> <</if>> <</if>> <<if !$worn.under_upper.cursed and !$worn.under_lower.cursed and _underOutfit>> <<if $exhibitionism gte 15 or ((_over_lower_protected or _lower_protected) and (_over_upper_protected or _upper_protected))>> <<set _stripOptions[$worn.under_upper.cn_name_cap] to "stripUnderOutfit">> <</if>> <</if>> <<if !$worn.under_upper.cursed and $worn.under_upper.name isnot "naked" and !_underOutfit>> <<if $exhibitionism gte 15 or _over_upper_protected or _upper_protected>> <<set _stripOptions[$worn.under_upper.cn_name_cap] to "stripUnderUpper">> <</if>> <</if>> <<if !$worn.under_lower.cursed and $worn.under_lower.name isnot "naked" and !_underOutfit>> <<if $exhibitionism gte 35 or _over_lower_protected or _lower_protected>> <<set _stripOptions[$worn.under_lower.cn_name_cap] to "stripUnderLower">> <</if>> <</if>> <<if !$worn.legs.cursed and !_otherOutfits.legs and $worn.legs.name isnot "naked">> <<set _stripOptions[$worn.legs.cn_name_cap] to "stripLegs">> <</if>> <<if !$worn.feet.cursed and !_otherOutfits.feet and $worn.feet.name isnot "naked">> <<set _stripOptions[$worn.feet.cn_name_cap] to "stripFeet">> <</if>> <<if !$worn.neck.cursed and !_otherOutfits.neck and $worn.neck.name isnot "naked">> <<set _stripOptions[$worn.neck.cn_name_cap] to "stripNeck">> <</if>> <<if !$worn.over_head.cursed and !_otherOutfits.over_head and $worn.over_head.name isnot "naked">> <<set _stripOptions[$worn.over_head.cn_name_cap] to "stripOverHead">> <</if>> <<if !$worn.head.cursed and !_otherOutfits.head and $worn.head.name isnot "naked">> <<set _stripOptions[$worn.head.cn_name_cap] to "stripHead">> <</if>> <<if !$worn.face.cursed and !_otherOutfits.face and $worn.face.name isnot "naked">> <<set _stripOptions[$worn.face.cn_name_cap] to "stripFace">> <</if>> <<if !$worn.hands.cursed and !_otherOutfits.hands and $worn.hands.name isnot "naked">> <<set _stripOptions[$worn.hands.cn_name_cap] to "stripHands">> <</if>> <<if Object.keys(_stripOptions).length gt 0>> 脱下<<if _temp_strip isnot "birdtower">>并藏起<</if>>你的…… <<listbox "$storeActions">> <<optionsfrom _stripOptions>> <</listbox>> <<link [[确认|$passage]]>> <<set $eventskip to 1>> <<switch $storeActions>> <<case "stripOverOutfit">><<set $action_unclad_over_outfit to 1>> <<case "stripOverUpper">><<set $action_unclad_over_upper to 1>> <<case "stripOverLower">><<set $action_unclad_over_lower to 1>> <<case "stripOutfit">><<set $action_unclad_outfit to 1>> <<case "stripUpper">><<set $action_unclad_upper to 1>> <<case "stripLower">><<set $action_unclad_lower to 1>> <<case "stripUnderOutfit">><<set $action_unclad_under_outfit to 1>> <<case "stripUnderUpper">><<set $action_unclad_under_upper to 1>> <<case "stripUnderLower">><<set $action_unclad_under_lower to 1>> <<case "stripLegs">><<set $action_unclad_legs to 1>> <<case "stripFeet">><<set $action_unclad_feet to 1>> <<case "stripNeck">><<set $action_unclad_neck to 1>> <<case "stripOverHead">><<set $action_unclad_over_head to 1>> <<case "stripHead">><<set $action_unclad_head to 1>> <<case "stripFace">><<set $action_unclad_face to 1>> <<case "stripHands">><<set $action_unclad_hands to 1>> <<default>> <</switch>> <</link>> <br><br> <</if>> <<exposure>> <</widget>>
<<widget "updateClothes-obsolete">> <<set _equip to setup.clothes_all_slots>> <<set _skip to ["integrity","integrity_max","colour","accessory_colour", "exposed", "vagina_exposed", "anus_exposed", "anal_shield", "one_piece", "skirt_down", "state", "state_top","name_cap","iconFile","accIcon","notuck","skirt","description","colour_options","accessory_colour_options","fabric_strength","integrity_max","bustresize","sleeve_img","breast_img","exposed_base","vagina_exposed_base","anus_exposed_base","state_top_base","state_base","word","femininity","strap","cost","shop","cursed","collared"]>> <<set _remap_colours to {"light-pink":"light pink", "blue-steel":"blue steel"}>> <!-- 0.3.9.3: adding "hoodposition" variable to all hoodies Just add the variable to hoodies that don't have it, skip it after this --> <<if $objectVersion.updateClothes gte 31>> <<set _skip.push("hoodposition")>> <</if>> <<for _i to 0; _i lt _equip.length; _i++>> <<set _worn to $worn[_equip[_i]]>> <<set _default to setup.clothes[_equip[_i]][clothesIndex(_equip[_i],_worn)]>> <<set _keys to Object.keys(_default)>> <<for _j to 0; _j lt _keys.length; _j++>> <<if _skip.includes(_keys[_j])>> <<continue>> <</if>> <<if _keys[_j] is "outfitPrimary">> <<if _worn[_keys[_j]] is undefined and _default[_keys[_j]] isnot undefined>> <<set _worn[_keys[_j]] to clone(_default[_keys[_j]])>> <<if _worn.one_piece is "broken">> <<if _equip[_i] is "upper">> <<set _worn[_keys[_j]].lower to "broken">> <<elseif _equip[_i] is "under_upper">> <<set _worn[_keys[_j]].under_lower to "broken">> <</if>> <</if>> <</if>> <<continue>> <</if>> <<if _keys[_j] is "outfitSecondary">> <<if _worn[_keys[_j]] is undefined and _default[_keys[_j]] isnot undefined>> <<set _worn[_keys[_j]] to clone(_default[_keys[_j]])>> <<if _worn.one_piece is "broken">> <<set _worn[_keys[_j]][1] to "broken">> <</if>> <</if>> <<continue>> <</if>> <<set _worn[_keys[_j]] to clone(_default[_keys[_j]])>> <</for>> <<set _worn.colour to _remap_colours[_worn.colour] || _worn.colour>> <<set _worn.accessory_colour to _remap_colours[_worn.accessory_colour] || _worn.accessory_colour>> <<if (_worn.colour is 0 and _default.colour_options.length gt 0) or (_worn.accessory_colour is 0 and _default.accessory_colour_options gt 0)>> <<updateClothingColours _worn>> <</if>> <!--Fix for 0.2.21.x issue--> <<if _worn.colour_combat isnot undefined and _default.colour_options.length is 0>> <<set _worn.colour to 0>> <</if>> <<if _worn.accessory_colour_combat isnot undefined and _default.colour_options.length is 0>> <<set _worn.accessory_colour to 0>> <</if>> <!--end of fix--> <<if _equip[_i] is "genitals">> <<continue>> <</if>> <<if _worn.name is "Crop top">> <<set _worn.name to "crop top">> <</if>> <<set _carried to $carried[_equip[_i]]>> <<set _default to setup.clothes[_equip[_i]][clothesIndex(_equip[_i],_carried)]>> <<set _keys to Object.keys(_default)>> <<for _j to 0; _j lt _keys.length; _j++>> <<if _skip.includes(_keys[_j])>> <<continue>> <</if>> <<if _keys[_j] is "outfitPrimary">> <<if _carried[_keys[_j]] is undefined and _default[_keys[_j]] isnot undefined>> <<set _carried[_keys[_j]] to clone(_default[_keys[_j]])>> <<if _carried.one_piece is "broken">> <<if _equip[_i] is "upper">> <<set _carried[_keys[_j]].lower to "broken">> <<elseif _equip[_i] is "under_upper">> <<set _carried[_keys[_j]].under_lower to "broken">> <</if>> <</if>> <</if>> <<continue>> <</if>> <<if _keys[_j] is "outfitSecondary">> <<if _carried[_keys[_j]] is undefined and _default[_keys[_j]] isnot undefined>> <<set _carried[_keys[_j]] to clone(_default[_keys[_j]])>> <<if _carried.one_piece is "broken">> <<set _carried[_keys[_j]][1] to "broken">> <</if>> <</if>> <<continue>> <</if>> <<set _carried[_keys[_j]] to clone(_default[_keys[_j]])>> <</for>> <<set _carried.colour to _remap_colours[_carried.colour] || _carried.colour>> <<set _carried.accessory_colour to _remap_colours[_carried.accessory_colour] || _carried.accessory_colour>> <<if (_carried.colour is 0 and _default.colour_options.length gt 0) or (_carried.accessory_colour is 0 and _default.accessory_colour_options gt 0)>> <<updateClothingColours _carried>> <</if>> <!--Fix for 0.2.21.x issue--> <<if _carried.colour_combat isnot undefined and _default.colour_options.length is 0>> <<set _carried.colour to 0>> <</if>> <<if _carried.accessory_colour_combat isnot undefined and _default.colour_options.length is 0>> <<set _carried.accessory_colour to 0>> <</if>> <!--end of fix--> <<if _carried.name is "Crop top">> <<set _carried.name to "crop top">> <</if>> <<for _j to 0; _j lt $wardrobe[_equip[_i]].length; _j++>> <<set _wardrobe to $wardrobe[_equip[_i]][_j]>> <<set _default to setup.clothes[_equip[_i]][clothesIndex(_equip[_i],_wardrobe)]>> <<set _keys to Object.keys(_default)>> <<for _k to 0; _k lt _keys.length; _k++>> <<if _skip.includes(_keys[_k])>> <<continue>> <</if>> <<if _keys[_k] is "outfitPrimary">> <<if _wardrobe[_keys[_k]] is undefined and _default[_keys[_k]] isnot undefined>> <<set _wardrobe[_keys[_k]] to clone(_default[_keys[_k]])>> <<if _wardrobe.one_piece is "broken">> <<if _equip[_i] is "upper">> <<set _wardrobe[_keys[_k]].lower to "broken">> <<elseif _equip[_i] is "under_upper">> <<set _wardrobe[_keys[_k]].under_lower to "broken">> <</if>> <</if>> <</if>> <<continue>> <</if>> <<if _keys[_k] is "outfitSecondary">> <<if _wardrobe[_keys[_k]] is undefined and _default[_keys[_k]] isnot undefined>> <<set _wardrobe[_keys[_k]] to clone(_default[_keys[_k]])>> <<if _wardrobe.one_piece is "broken">> <<set _wardrobe[_keys[_k]][1] to "broken">> <</if>> <</if>> <<continue>> <</if>> <<set _wardrobe[_keys[_k]] to clone(_default[_keys[_k]])>> <</for>> <<set _wardrobe.colour to _remap_colours[_wardrobe.colour] || _wardrobe.colour>> <<set _wardrobe.accessory_colour to _remap_colours[_wardrobe.accessory_colour] || _wardrobe.accessory_colour>> <<if (_wardrobe.colour is 0 and _default.colour_options.length gt 0) or (_wardrobe.accessory_colour is 0 and _default.accessory_colour_options gt 0)>> <<updateClothingColours _wardrobe>> <</if>> <!--Fix for 0.2.21.x issue--> <<if _wardrobe.colour_combat isnot undefined and _default.colour_options.length is 0>> <<set _wardrobe.colour to 0>> <</if>> <<if _wardrobe.accessory_colour_combat isnot undefined and _default.colour_options.length is 0>> <<set _wardrobe.accessory_colour to 0>> <</if>> <!--end of fix--> <</for>> <</for>> <<for _i to 0; _i lt $outfit.length; _i++>> <<if $outfit[_i].upper is "Crop top">> <<set $outfit[_i].upper to "crop top">> <</if>> <</for>> <</widget>> <<widget "updateClothingColours-obsolete">> <!-- Used for making clothes colour customisable. Structured in such a way that primary and accessory colours can be updated separately without affecting the other, if applicable. --> <!-- This widget should be updated whenever a new clothing item is made colour customisable with the clothing item in question. Colours should be specifically chosen based on whatever best matches the original. --> <<switch _args[0].name>> <<case "winter jacket">> <<set _args[0].colour to (_args[0].colour is 0 ? "black" : _args[0].colour)>> <<set _args[0].accessory_colour to (_args[0].accessory_colour is 0 ? "tan" : _args[0].accessory_colour)>> <<case "cool shades" "square shades" "round shades" "shield shades" "punk shades">> <<set _args[0].colour to (_args[0].colour is 0 ? "black" : _args[0].colour)>> <<case "aviators">> <<set _args[0].colour to (_args[0].colour is 0 ? "grey" : _args[0].colour)>> <<case "glasses">> <<set _args[0].colour to (_args[0].colour is 0 ? "silver" : _args[0].colour)>> <<case "witch shoes">> <<set _args[0].colour to (_args[0].colour is 0 ? "black" : _args[0].colour)>> <<default>> <!-- Catch-all case if people forget to adjust this widget for whatever clothing item is updated. Can make weird looking clothes if "custom" is selected. --> <<set _args[0].colour to (_args[0].colour is 0 ? _default.colour_options.random() : _args[0].colour)>> <<set _args[0].accessory_colour to (_args[0].accessory_colour is 0 ? _default.accessory_colour_options.random() : _args[0].accessory_colour)>> <</switch>> <</widget>> */
<<widget "wardrobewear">> <!-- Note: Don't use $_ in this widget, because this widget gets <<replace>>'d into the passage body --> <<if $wardrobes[$wardrobe_location] is undefined>> <span class="red">发生了一个关于衣柜错误,请上报BUG。默认的衣柜将显示在预定衣柜的位置上。</span> <br> <!--$wardrobe_location should always point to a specific wardrobe inside of $wardrobes--> 衣橱位置:<<print $wardrobe_location>> <br> 段落:<<print $passage>> <br><br> <<wardrobeSelection true>> <</if>> <<set _selectedWardrobe to selectWardrobe()>> <<if $runWardrobeSanityChecker is true>> <<wardrobeSanityCheck>> <<set $runWardrobeSanityChecker to false>> <</if>> <<if $clothingShop.stolenClothes gt 0>> <<set $clothingShop.stolenClothes to 0>> <span class="gold">你把最近从商店偷来的衣服放在衣柜里。</span> <br> <</if>> <<if $adultShop isnot undefined and $adultShop.stolenClothes gt 0>> <<set $adultShop.stolenClothes to 0>> <span class="gold">你把最近从成人商店偷来的衣服放进衣柜。</span> <br> <</if>> <<if _wearAction is "strip">> 你脱掉衣服。 <br><br> <<undress $wardrobe_location>> <</if>> <<wearoutfit>> <<if $randomWear>> <<randomWear>> <</if>> <<set _equip to ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower", "over_head", "head", "face", "neck", "hands", "legs", "feet","genitals"]>> <<set _slimePrevent to ["upper", "lower", "under_upper", "under_lower"]>> <<set _towelCheck to ["upper", "lower"]>> <<set _equipSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "legs":false, "feet":false, "genitals":false}>> <<set $_itemNames to []>> <<for _slot range _equip>> <<unset _outfitPieceIds>> <<unset _item>> <<if _equipSkip[_slot] is true>> <<continue>> <</if>> <<if !Object.keys($worn).includes(_slot)>> <<continue>> <<else>> <<set _wearId to V["wear_"+_slot]>> <</if>> <<if _wearId is "none">> <<continue>> <</if>> <<if $wardrobeOption is "wear" or ["strip","towel","large_towel"].includes(_wearId)>> /*Checks for cursed equip*/ <<unset _cursedPrevent>> <<set _wornOutfitPrimary to $worn[_slot].outfitPrimary>> <<if $worn[_slot].cursed is 1>> 你尝试脱下<<print $worn[_slot].cn_name_cap>>,但失败了。<<cursedtext $worn[_slot].name>> <br> <<set _cursedPrevent to true>> <</if>> <<if _wornOutfitPrimary isnot undefined>> <<for $_outfitPieceSlot, $_outfitPieceName range _wornOutfitPrimary>> <<if $worn[$_outfitPieceSlot].cursed is 1 and _cursedPrevent isnot true>> <<capture $_outfitPieceSlot>> <<cursedtext $worn[$_outfitPieceSlot].name>> <</capture>> <<set _cursedPrevent to true>> <</if>> <</for>> <</if>> <<if _cursedPrevent is true>> <<continue>> <</if>> /*Strips equip and puts it in the wardrobe*/ <<if _wearId is "strip" and $worn[_slot].name isnot "naked">> 你脱下<<print $worn[_slot].cn_name_cap>>。 <<generalUndress $wardrobe_location _slot>> <br> <<if _wornOutfitPrimary isnot undefined>> <<for $_outfitPieceSlot, $_outfitPieceName range _wornOutfitPrimary>> <<if $_outfitPieceName isnot "broken" and $_outfitPieceName isnot "split" and $worn[$_outfitPieceSlot].name isnot "naked">> 你脱下<<print $worn[$_outfitPieceSlot].cn_name_cap>>。 <<generalUndress $wardrobe_location $_outfitPieceSlot>> <</if>> <</for>> <</if>> <<continue>> <</if>> <<unset _wornOutfitPrimary>> /*Strips equip, puts it in the wardrobe and equips a towl*/ <<if _wearId is "towel" and _towelCheck.includes(_slot)>> <<generalUndress $wardrobe_location _slot>> <<set $worn[_slot] to clone(setup.clothes[_slot][3])>><<set $worn[_slot].colour to clone($worn[_slot].colour_options.random())>> <<if _slot is "upper">> 你在胸前系上一条毛巾。 <<else>> 你在腰间系上一条毛巾。 <</if>> <br><br> <<continue>> <</if>> <<if _wearId is "large_towel" and _slot is "upper">> <<generalUndress $wardrobe_location "upper">><<generalUndress $wardrobe_location "lower">> <<set $worn.upper to clone(setup.clothes.upper[14])>><<set $worn.upper.colour to clone($worn.upper.colour_options.random())>> <<set $worn.lower to clone(setup.clothes.lower[15])>><<set $worn.lower.colour to clone($worn.upper.colour)>> 你在胸前系上一条浴巾。 <br><br> <<continue>> <</if>> <</if>> /*Find the item to equip*/ <<if _wearId gte 0>> <<set _item to _selectedWardrobe[_slot][_wearId]>> <<else>> <<continue>> <</if>> /*Prevent equip when preggy*/ <<if playerBellySize() gte 12 and _item.type.includes("constricting") and $wardrobeOption is "wear">> <<if _item.type.includes("chest_bind")>> <span class="red"> 你怀孕的身体太敏感了,穿不了你的_item.cn_name_cap。</span> <<else>> <span class="red">你的<<bellyDescription "pc">>太大了,穿不下你的_item.cn_name_cap。</span> <</if>> <br> <<continue>> <</if>> /*Prevent equip when the ear slime doesn't allow it*/ <<if _slimePrevent.includes(_slot) and $wardrobeOption is "wear" and $earSlime.corruption gte 10>> <<if $daily.corruptionSlimeClothes is undefined>> <<set $daily.corruptionSlimeClothes to random($earSlime.corruption * 5, $earSlime.corruption * 15) - currentSkillValue('willpower')>> <</if>> <<if $earSlime.event is "go commando" and _slot is "under_lower">> <span class="red">你穿不上_item.name,因为你耳朵里的史莱姆在强迫你真空。</span> <br> <<continue>> <<elseif ((["prison", "asylum"].includes($location) and _item.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 1000)) or (_item.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 500)) and !(_item.type.includesAny("school")) and Time.schoolDay) and !_item.type.includesAny("event")>> <span class="red">你无法装备上_item.cn_name_cap,因为你耳朵里的史莱姆禁止你这样做。</span> <br> <<continue>> <<elseif $earSlime.forcedDressing and _item.gender isnot $earSlime.forcedDressing.type and _item.gender isnot "n" and !_item.type.includesAny("event")>> <span class="red">你穿不上_item.name,因为你耳朵里的史莱姆只想让你穿更<<print $earSlime.forcedDressing.type is "f" ? "女性化" : "男性化">>的衣服。</span> <br> <<continue>> <</if>> <</if>> /*Finds any outfit pieces and records the Ids*/ <<set _outfitPieceIds to {}>> <<if _item.outfitPrimary isnot undefined>> <<for $_outfitPieceSlot, $_outfitPieceName range _item.outfitPrimary>> <<if $_outfitPieceName is "broken" or $_outfitPieceName is "split">> <<continue>> <</if>> <<for $_outfitPieceId, $_wardrobeItem range _selectedWardrobe[$_outfitPieceSlot]>> <<if $_wardrobeItem.name isnot $_outfitPieceName>> <<continue>> <</if>> <<if _item.colour isnot $_wardrobeItem.colour or _item.accessory_colour isnot $_wardrobeItem.accessory_colour>> <<continue>> <</if>> <<if $_wardrobeItem.outfitSecondary[1] isnot _item.name>> <<continue>> <</if>> <<set _matched to 0>> <<if $_wardrobeItem.colour isnot "custom" or (_item.colourCustom isnot undefined and _item.colourCustom is $_wardrobeItem.colourCustom)>> <<set _matched++>> <</if>> <<if $_wardrobeItem.accessory_colour isnot "custom" or (_item.accessory_colourCustom isnot undefined and _item.accessory_colourCustom is $_wardrobeItem.accessory_colourCustom)>> <<set _matched++>> <</if>> <<if _matched is 2>> <<set _outfitPieceIds[$_outfitPieceSlot] to $_outfitPieceId>> <<set _equipSkip[$_outfitPieceSlot] to true>> <<break>> <</if>> <</for>> <</for>> <</if>> <<if $wardrobeOption is "delete">> /*Delete the relating items*/ <<for $_outfitSlot, $_outfitId range _outfitPieceIds>> <<set _selectedWardrobe[$_outfitSlot].deleteAt($_outfitId)>> <</for>> 你丢弃了<<print _item.cn_name_cap>>。 <<set _selectedWardrobe[_slot].deleteAt(_wearId)>> <br> <<elseif $wardrobeOption is "repair">> <<set _item.integrity to clothingData(_slot,_item,'integrity_max')>> <<set $_timeSpent to 5>> /*Repair the relating items*/ <<for $_outfitSlot, $_outfitId range _outfitPieceIds>> <<set _selectedWardrobe[$_outfitSlot][$_outfitId].integrity to clothingData($_outfitSlot,_selectedWardrobe[$_outfitSlot][$_outfitId],'integrity_max')>> <<set $_timeSpent += 5>> <</for>> <<pass $_timeSpent>> 你修复了<<print _item.cn_name_cap>>。 <br> <<elseif $wardrobeOption is "separateOutfits" and Object.values(_outfitPieceIds).length gt 0>> <<for $_outfitSlot, $_outfitId range _outfitPieceIds>> <<set _selectedWardrobe[$_outfitSlot][$_outfitId].outfitSecondary[1] to "split">> <<set _selectedWardrobe[$_outfitSlot][$_outfitId].one_piece to "split">> <<set _item.outfitPrimary[$_outfitSlot] to "split">> <</for>> <<set _item.one_piece to "split">> 你剪开了<<print _item.cn_name_cap>>。 <<pass 10>> <br> <<elseif $wardrobeOption is "transfer" and _wardrobeTransfer isnot $wardrobe_location and _wardrobeTransfer isnot undefined>> <<unset _slotsFull>> /*Set the target wardrobe*/ <<set _wardrobeTransferObject to selectWardrobe(_wardrobeTransfer)>> /*Make sure there is enough space*/ <<if _wardrobeTransferObject[_slot].length gt _wardrobeTransferObject.space>> <<set _slotsFull to true>> <</if>> <<for $_outfitSlot, $_outfitId range _outfitPieceIds>> <<if _wardrobeTransferObject[$_outfitSlot].length gt _wardrobeTransferObject.space>> <<set _slotsFull to true>> <</if>> <</for>> <<if !_slotsFull>> 你把<<print _item.cn_name_cap>>转移到<<print $wardrobes[_wardrobeTransfer].name>>里的收纳盒内。 /*Transfer everything*/ <<run transferClothing(_slot,_wearId,_wardrobeTransfer)>> <<for $_outfitSlot, $_outfitId range _outfitPieceIds>> <<run transferClothing($_outfitSlot,$_outfitId,_wardrobeTransfer)>> <</for>> <<else>> 你无法将<<print _item.cn_name_cap>>转移到<<print $wardrobes[_wardrobeTransfer].name>>衣柜,因为那里的空间已满。 <</if>> <<elseif $wardrobeOption is "wear">> /*Equip the relating items*/ <<generalUndress $wardrobe_location _slot>> <<for $_outfitSlot, $_outfitId range _outfitPieceIds>> <<generalUndress $wardrobe_location $_outfitSlot>> <<set $worn[$_outfitSlot] to clone(_selectedWardrobe[$_outfitSlot][$_outfitId])>> <<set $worn[$_outfitSlot].lastTaken to $wardrobe_location>> <<set _selectedWardrobe[$_outfitSlot].deleteAt($_outfitId)>> <<run resetClothingState($_outfitSlot)>> <</for>> <<set $worn[_slot] to clone(_item)>> <<set $worn[_slot].lastTaken to clone($wardrobe_location)>> <<run resetClothingState(_slot)>> <<set $_itemNames.push(_item.cn_name_cap)>> <<set _selectedWardrobe[_slot].deleteAt(_wearId)>> <</if>> <</for>> <<if $wardrobeOption is "wear" and $_itemNames.length gte 1>> 你穿上<<print formatList($_itemNames, "和", true,"、")>>。 <</if>> <<if _wearAction is "dry">> <<dry>> 你把衣服拧干。 <<effectswater>> <br><br> <</if>> <<unset _wearAction>> <<set $wear_over_upper to "none">> <<set $wear_over_lower to "none">> <<set $wear_upper to "none">> <<set $wear_lower to "none">> <<set $wear_under_upper to "none">> <<set $wear_under_lower to "none">> <<set $wear_over_head to "none">> <<set $wear_head to "none">> <<set $wear_face to "none">> <<set $wear_neck to "none">> <<set $wear_hands to "none">> <<set $wear_legs to "none">> <<set $wear_feet to "none">> <<set $wear_genitals to "none">> <<set $wear_outfit to "none">> <<exposure>> <</widget>> <<widget "wardrobe">> <div id="action-popup">不要看这里。</div> <<unset $tempDisable>> <<temperature>> <hr> <span>保暖度:</span> <<warmthscale>> <div id="warmth-description"> <<warmth_description>> </div> <br> <hr> <div id="clotheson"><<clotheson>></div> /*Fixes perma pulled aside clothes introduced by 0.2.3.0 bug.*/ <<if $upperwet gte 1 or $lowerwet gte 1 or $underlowerwet gte 1 or $underupperwet gte 1>> <div class="wardrobe-dry"> <<link "晾干衣服">> <<set _wearAction to "dry">> <<updatewardrobe>> <<if $upperwet lt 1 and $lowerwet lt 1 and $underlowerwet lt 1 and $underupperwet lt 1>> <<remove ".wardrobe-dry">> <</if>> <</link>> <br> </div> <</if>> <div class="wardrobe-action"> <<link "全部脱下">> <<set _wearAction to "strip">> <<updatewardrobe>> <</link>> </div> | <div class="wardrobe-action"> <<link "随机穿搭">> <<set $randomWear to true>> <<updatewardrobe>> <</link>> </div> | <div class="wardrobe-action"> <<link "随机搭配筛选器">><<toggleclass "#randomClothingConfigure" "hidden">><</link>> </div> | <div id="randomClothingConfigure" class="hidden"> <<if $randomEquipConfigure is undefined>> <<set $randomEquipConfigure to {face: true, feet: true, head: true, hands: true, legs: true, lower: true, neck: true, under_lower: true, under_upper: true, upper: true}>> <</if>> <<for _slot range Object.keys($randomEquipConfigure)>> <<capture _slot>> <label><<checkbox "$randomEquipConfigure[_slot]" false true autocheck>> <<print _slot.replace("upper", "上身").replace("lower", "下身").replace("under", "内衣").replace("genitals", "生殖器").replace("head", "头部").replace("face", "面部").replace("neck", "颈部").replace("hands", "手部").replace("legs", "腿部").replace("feet", "足部").replace("_","")>></label><br> <</capture>> <</for>> </div> <br><br> <<if $location is "home" or $location is "town">> <<if $tailorMonthlyService is "repair">> __衣物修理箱 __ <br> 有一个小板条箱,准备送去修理的衣服就存放在这里。 <br> <<link [[添加已损并发送|Wardrobe Repair Crate]]>> <<set $wardrobeReturnLink to $passage>> <<set $crateContents to "damaged">> <</link>> <br> <<link [[添加外套并发送|Wardrobe Repair Crate]]>> <<set $wardrobeReturnLink to $passage>> <<set $crateContents to "outfits">> <</link>> <br> <<link [[添加全部并发送|Wardrobe Repair Crate]]>> <<set $wardrobeReturnLink to $passage>> <<set $crateContents to "all">> <</link>> <br><br> <<link [[撤销交易|$passage]]>><<set $tailorMonthlyService to 1>><</link>> <br><br> <<elseif $tailorMonthlyService is "discard">> __衣柜出售箱__ 有一个小板条箱,里面装着准备送去出售的衣服。 <br> <<link [[添加外套并发送|Wardrobe Sale Crate]]>> <<set $wardrobeReturnLink to $passage>> <<set $crateContents to "outfits">> <</link>> <br> <<link [[添加全部并发送|Wardrobe Sale Crate]]>> <<set $wardrobeReturnLink to $passage>> <<set $crateContents to "all">> <</link>> <br><br> <<link [[撤销交易|$passage]]>><<set $tailorMonthlyService to 1>><</link>> <br><br> <</if>> <<if $wardrobeRepair is undefined>> <<elseif $wardrobeRepair.timeLeft is 0>> 送到裁缝那里的衣服已经被修理好,并重新送回到你的衣柜里。 <<wardrobeGetRepairedClothes>> <br><br> <</if>> <</if>> __服饰套装__ <br> <div id="listoutfits"><<listoutfits>></div> <hr> __服装__ <br> <<if $options.newWardrobeStyle>> <<dynamic "wardrobeLinks" "wardrobeLinks">> <<dynamic "wardrobeContents" "wardrobeList">> <<else>> <div id="oldWardrobeListDisplay"> <<oldWardrobeListDisplay>> </div> <</if>> <br> <<set $upperoff to 0>> <<set $loweroff to 0>> <<set $underloweroff to 0>> <<set $underupperoff to 0>> <<exposure>> <!-- Code responsible for brief highlighting of links in wardrobe when you click them --> <<run $(document).on('mousedown', '.wardrobe-action a', (e) => { let target = $(e.currentTarget).parent(); target.addClass('notransition action-flash'); setTimeout(() => { target.removeClass('notransition action-flash') }, 100); })>> <</widget>> <<widget "wardrobeContents">> <<if $lastWardrobeSlot is "NewOutfit">> <<wardrobeNewOutfit>> <<else>> <<wardrobeList $lastWardrobeSlot>> <</if>> <</widget>> <<widget "wardrobeLinks">> <<set _wardrobeLinks=[ { id: 'over_head', label: 'Over Head', disabled: !$debug }, { id: 'over_upper', label: 'Over Upper', disabled: !$debug }, { id: 'over_lower', label: 'Over Lower', disabled: !$debug }, { id: 'head', label: '头饰' }, { id: 'face', label: '面饰' }, { id: 'neck', label: '颈部' }, { id: 'upper', label: '上装' }, { id: 'lower', label: '下装' }, { id: 'under_upper', label: '内衣(上部)' }, { id: 'under_lower', label: '内衣(下部)' }, { id: 'hands', label: '手饰' }, { id: 'legs', label: '腿饰' }, { id: 'feet', label: '鞋子' }, ]>> <<for _i = 0; _i < _wardrobeLinks.length; _i++>> <<set _wardrobeLink=_wardrobeLinks[_i]>> <<if !_wardrobeLink.disabled>> <a @class="($lastWardrobeSlot is _wardrobeLink.id ? 'selected' : '')" @id="Dynamic.eventBinder(_wardrobeLink.id)" onclick="(id) => $lastWardrobeSlot = id" >_wardrobeLink.label</a><<if _i < _wardrobeLinks.length - 1>> | <</if>> <</if>> <</for>> <</widget>> <<widget "wardrobeClothingOptions">> <br> <<if $wardrobeOption is undefined or $wardrobeOption is 0>><<set $wardrobeOption to "wear">><</if>> <<if $wardrobeRepeat isnot true or ($wardrobeOption is "repair" and $location isnot "home")>><<set $wardrobeOption to "wear">><</if>> <label><<radiobutton "$wardrobeOption" "wear" autocheck>>穿上</label> | <label><<radiobutton "$wardrobeOption" "delete" autocheck>>丢弃</label> | <<if $sewingKit is 1 and $location is "home">> <label><<radiobutton "$wardrobeOption" "repair" autocheck>>修补 (0:05 每件)</label> | <</if>> <label><<radiobutton "$wardrobeOption" "separateOutfits" autocheck>>剪开套装 (0:10)</label> | <<if $multipleWardrobes is "all" and !$wardrobes[$wardrobe_location].isolated>> <label><<radiobutton "$wardrobeOption" "transfer" autocheck>>转移:</label> <<set _options to {}>> <<for _label, _value range $wardrobes>> <<if _value.unlocked and _label isnot $wardrobe_location and !$wardrobes[_label].isolated>> <<set _options[_value.name] to _label>> <</if>> <</for>> <<listbox "_wardrobeTransfer" autoselect>> <<optionsfrom _options>> <</listbox>> | <</if>> <label><<checkbox "$wardrobeRepeat" false true autocheck>>重复动作</label> <<if $wardrobeOption is "delete" and $wardrobeRepeat is true>> <h2 class="red">重复丢弃</h2> <<else>> <br><br> <</if>> <</widget>> <<widget "wardrobeNewOutfit">> <br> 添加新套装: <br> 名称:<input id="outfitName" type="text" value="Custom" maxlength="30" onfocus="V.tempDisable = true;"> <br> 类型:<label>日常装<<radiobutton "$outfit_type" 0 checked>></label>|<label>睡衣装<<radiobutton "$outfit_type" "sleep">></label>|<label>游泳装<<radiobutton "$outfit_type" "swim">></label> <br> <label> 保存衣服颜色 <<checkbox "_saveColor" false true autocheck>> </label> <br> <<if $multipleWardrobes>> <label> 让你衣橱里的衣服独一无二 <<checkbox "_saveLocation" false true autocheck>> </label> <br> <</if>> <<if $savedHairStyles>> <div> <<set _savedHairStylesKeys to Object.keys($savedHairStyles)>> 发型: <<listbox "_hairStyle" autoselect>> <<option "不设置" undefined>> <<optionsfrom _savedHairStylesKeys>> <</listbox>> <mouse class="tooltip linkBlue">(?)<span>点击应用才会改变当前发型。</span></mouse> </div> <<else>> <div> 发型:没有已保存的发型(照镜子) </div> <</if>> <br> <div class="wardrobe-action"> <<link "将当前装扮存储为新套装">> <<set $outfit_name to document.getElementById("outfitName").value.replace(/[^a-zA-Z\u4e00-\u9fa5 0-9.!()]+/g,"")>> <<set _newOutfit to { index: $outfit.length, name: $outfit_name, over_upper: clone($worn.over_upper.name), over_lower: clone($worn.over_lower.name), upper: clone($worn.upper.name), lower: clone($worn.lower.name), under_upper: clone($worn.under_upper.name), under_lower: clone($worn.under_lower.name), over_head: clone($worn.over_head.name), head: clone($worn.head.name), face: clone($worn.face.name), neck: clone($worn.neck.name), hands: clone($worn.hands.name), legs: clone($worn.legs.name), feet: clone($worn.feet.name), genitals: clone($worn.genitals.name), type: ["normal"], colors: false }>> <<if $outfit_name is "" or $outfit_name is "Custom">><<set $outfit_name to "Custom " + $outfit.length>><</if>> <<set _newOutfit.name to $outfit_name>> <<if $outfit_type>> <<set _newOutfit.type[0] to $outfit_type>> <</if>> <<if _saveColor>> <<set _equip to ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower", "over_head", "head", "face", "neck", "hands", "legs", "feet"]>> <<set _colors to {}>> <<for _slot range _equip>> <<set _colors[_slot] to [$worn[_slot].colour, $worn[_slot].accessory_colour]>> <<if $worn[_slot].colour is "custom" or $worn[_slot].accessory_colour is "custom">> <<run _colors[_slot+"custom"] to [$worn[_slot].colourCustom, $worn[_slot].accessory_colourCustom]>> <</if>> <</for>> <<set _newOutfit.colors to _colors>> <<else>> <<set _newOutfit.colors to false>> <</if>> <<if _saveLocation>> <<set _newOutfit.location to $wardrobe_location>> <</if>> <<if _hairStyle>> <<set _newOutfit.hairStyle to _hairStyle>> <</if>> <<set $outfit.push(_newOutfit)>> <<updatewardrobe "outfits">> <</link>> </div> <</widget>> <<widget "wardrobeintegrity">><<silently>> <<set $_item to _args[0]>> <<set $_integrityMax to clothingData(_args[1],$_item,'integrity_max')>> <<if $_item.integrity gt ($_integrityMax * 9 / 10)>> <<set $_output to "">> <<elseif $_item.integrity gt ($_integrityMax * 5 / 10)>> <<set $_output to "(磨损的)">> <<elseif $_item.integrity gt ($_integrityMax * 2 / 10)>> <<set $_output to "(撕裂的)">> <<else>> <<set $_output to "(破烂的)">> <</if>> <</silently>><<print $_output>><</widget>> <<widget "toggleHoodLink">> <div class="toggleHoodLink"> <<link `($worn.upper.hoodposition is "down" ? "戴上兜帽" : "摘下兜帽")`>> <<toggleHood _args[0]>> <<updatesidebarimg>> <<if _args[0] isnot "shop">> <<updatewardrobe>> <</if>> <<run $(".toggleHoodLink .link-internal").html($worn.upper.hoodposition is "down" ? "戴上兜帽" : "摘下兜帽")>> <<run Links.generateLinkNumbers($(".passage"))>> <</link>> </div> <</widget>> <<widget "toggleHood">> /* If hood is up, put it down and free up the head slot*/ <<if $worn.upper.hoodposition is "up" and $worn.head.hood is 1 and $worn.upper.outfitPrimary.head is $worn.head.name>> <<run delete $worn.upper.outfitPrimary.head>> <<set $worn.upper.hoodposition to "down">> <<if _args[0] is "shop" and $tryOn.ownedStored.head.name isnot $worn.head.name and !($tryOn.ownedStored.head.outfitSecondary and $tryOn.ownedStored.head.outfitSecondary[1] isnot "broken" and $tryOn.ownedStored.head.outfitSecondary[1] isnot "split")>> <<set $worn.head to clone($tryOn.ownedStored.head)>> <<else>> <<set $worn.head to clone(setup.clothes.head[0])>> <</if>> <<if _args[0] is "shop" and $tryOn.tryingOn.upper is null>> <<updateOwned "upper">> <<updateOwned "head">> <</if>> /* If hood is down, put it back up and remove anything on the head if necessary */ <<elseif $worn.upper.hoodposition is "down">> <<if !$worn.head.cursed>> /* No cursed head items yet, but if one is made, should probably have some popup saying this was prevented */ <<if $worn.head.outfitSecondary and $worn.head.outfitSecondary[1] isnot "broken" and $worn.head.outfitSecondary[1] isnot "split">> <<if $worn.head.hood is 1 and $worn.head.outfitSecondary[1] is $worn.upper.name and $worn.head.colour is $worn.upper.colour and $worn.head.accessory_colour is $worn.upper.accessory_colour and $worn.head.colourCustom is $worn.upper.colourCustom and $worn.head.accessory_colourCustom is $worn.upper.accessory_colourCustom>> <<set $worn.upper.outfitPrimary.head to clone(setup.clothes.upper[$worn.upper.index].outfitPrimary.head)>> <<set $worn.upper.hoodposition to "up">> <</if>> <<else>> <<if _args[0] is "shop">> /*If in a shop, make sure the head item is accounted for first*/ <<if $tryOn.tryingOn.head isnot null>> <<shopbuyv2 "head" "return" null>>/*return if trying on*/ <</if>> <<if $tryOn.tryingOn.upper is null and $worn.head.name isnot "naked">> <<generalUndress $wardrobe_location "head">>/*send back to wardrobe if already owned*/ <</if>> <<elseif $worn.head.name isnot "naked">> <<generalUndress $wardrobe_location "head">> <</if>> <<set $worn.upper.outfitPrimary.head to clone(setup.clothes.upper[$worn.upper.index].outfitPrimary.head)>> <<set $worn.upper.hoodposition to "up">> /* re-create the hood using colors from the hoodie */ <<set $_hoodIndex to setup.clothes.head.findIndex(x => x.name === $worn.upper.outfitPrimary.head)>> <<set $worn.head to clone(setup.clothes.head[$_hoodIndex])>> <<set $worn.head.colour to $worn.upper.colour>> <<if $worn.head.colour is "custom">> <<set $worn.head.colourCustom to $worn.upper.colourCustom>> <</if>> <<set $worn.head.accessory_colour to $worn.upper.accessory_colour>> <<if $worn.head.accessory_colour is "custom">> <<set $worn.head.accessory_colourCustom to $worn.upper.accessory_colourCustom>> <</if>> <<if _args[0] is "shop" and $tryOn.tryingOn.upper is null>> <<updateOwned "upper">> <</if>> <</if>> <</if>> <<elseif $worn.upper.hoodposition is undefined and setup.clothes.upper[$worn.upper.index].hoodposition isnot undefined>> <<set $worn.upper.hoodposition to "up">> <</if>> <</widget>> <<widget "toggleUpperTuck">> <<set _linkOption1 to _args[0] || "抽出">> <<set _linkOption2 to _args[1] || "将上衣掖进裤子">> <div class="toggleUpperTuck"> <<link `($upperTucked ? _linkOption1 : _linkOption2)`>> <<set $upperTucked to +!$upperTucked>> <<updatesidebarimg>> <<run $(".toggleUpperTuck .link-internal").html($upperTucked ? _linkOption1 : _linkOption2)>> <<run Links.generateLinkNumbers($(".passage"))>> <</link>> </div> <</widget>> <<widget "toggleLeash">> <<if ["collar", "free use collar", "leather collar", "spiked collar"].includes($worn.neck.name)>> <<link "拴上皮带">> <<attach_leash true true>> <<updatesidebarimg>> <<replace "#wardrobeLeash">><<toggleLeash>><</replace>> <</link>> <<elseif ["collar with leash", "free use collar with leash", "leather collar with leash", "spiked collar with leash"].includes($worn.neck.name)>> <<link "拆卸皮带">> <<detach_leash true true>> <<updatesidebarimg>> <<replace "#wardrobeLeash">><<toggleLeash>><</replace>> <</link>> <</if>> <</widget>> <<widget "toggleAltLink">> <div class="toggleAltLink"> <<switch _args[0]>> <<case "upper">> <<switch $worn.upper.variable>> <<case "schoolcardigan">><<set $_link1 to "将开襟毛衣系在腰上">><<set $_link2 to "正常穿上开襟毛衣">> <</switch>> <<link `($worn.upper.altposition is "none" ? $_link1 : $_link2)`>> <<toggleAltPosition "upper">> <<updatesidebarimg>> <<if _args[1] isnot "shop">> <<updatewardrobe>> <</if>> <<run $(".toggleAltLink .link-internal").html($worn.upper.altposition is "none" ? $_link1 : $_link2)>> <<run Links.generateLinkNumbers($(".passage"))>> <</link>> <<case "neck">> <<switch $worn.neck.variable>> <<case "suspenders">><<set $_link1 to "把吊带袜拉低">><<set $_link2 to "正常穿着吊带袜">> <</switch>> <<link `($worn.neck.altposition is "none" ? $_link1 : $_link2)`>> <<toggleAltPosition "neck">> <<updatesidebarimg>> <<if _args[1] isnot "shop">> <<updatewardrobe>> <</if>> <<run $(".toggleAltLink .link-internal").html($worn.neck.altposition is "none" ? $_link1 : $_link2)>> <<run Links.generateLinkNumbers($(".passage"))>> <</link>> <</switch>> </div> <</widget>> <<widget "toggleAltPosition">> <<switch _args[0]>> <<case "upper">> <<if $worn.upper.variable is "schoolcardigan">> <<run [$worn.upper.colour, $worn.upper.accessory_colour] to [$worn.upper.accessory_colour, $worn.upper.colour]>> <<if $worn.upper.colour is "custom" or $worn.upper.accessory_colour is "custom">> <<run [$worn.upper.colourCustom, $worn.upper.accessory_colourCustom] to [$worn.upper.accessory_colourCustom, $worn.upper.colourCustom]>> <</if>> <<if $worn.upper.altposition is "none">> <<set $worn.upper.name to "school blouse">><<set $worn.upper.name_cap to "School blouse">> <<set $worn.upper.altposition to "alt">> <<elseif $worn.upper.altposition is "alt">> <<set $worn.upper.name to "school cardigan">><<set $worn.upper.name_cap to "School cardigan">> <<set $worn.upper.altposition to "none">> <<elseif $worn.upper.altposition is undefined and setup.clothes.upper[$worn.upper.index].altposition isnot undefined>> <<set $worn.upper.name to "school cardigan">><<set $worn.upper.name_cap to "School cardigan">> <<set $worn.upper.altposition to "none">> <</if>> <<else>> <<if $worn.upper.altposition is undefined and setup.clothes.upper[$worn.upper.index].altposition isnot undefined>> <<set $worn.upper.altposition to "none">> <<else>> <<set $worn.upper.altposition to ($worn.upper.altposition is "none" ? "alt" : "none")>> <</if>> <</if>> <<case "neck">> <<if $worn.neck.altposition is undefined and setup.clothes.neck[$worn.neck.index].altposition isnot undefined>> <<set $worn.neck.altposition to "none">> <<else>> <<set $worn.neck.altposition to ($worn.neck.altposition is "none" ? "alt" : "none")>> <</if>> <<default>> <</switch>> <</widget>> <<widget "wardrobeList">> <<wardrobeClothingOptions>> <<set _wardrobe_list to _args[0]>> <<if !Object.keys($worn).includes(_wardrobe_list)>> An error occurred to 'widget "wardrobeList"', please report if you did not edit the save data manually in any way. "小部件""衣柜列表"发生错误,如果您没有以任何方式手动编辑保存数据,请报告BUG。 <<else>> <<set _wear to "wear_"+_wardrobe_list>> <<set _outfitTypes to setup.clothingLayer.torso_inner>> <<set _loweroutfitCheck to setup.clothingLayer.lower>> __<<print _wardrobe_list.replace("upper", "上身").replace("lower", "下身").replace("under", "内衣").replace("genitals", "生殖器").replace("head", "头部").replace("face", "面部").replace("neck", "颈部").replace("hands", "手部").replace("legs", "腿部").replace("feet", "足部").replace("_","")>>__ <i>_selectedWardrobe[_wardrobe_list].length / _selectedWardrobe.space</i> <<if _wardrobe_list is "upper">>(套装也占用下装的槽位)<</if>> <<if _wardrobe_list is "under_upper">>(套装也占用内衣(下部)的槽位)<</if>> <br> 排序: /*Undefined error for unknown reason*/ /*<a @onclick="`wikifier('wardrobeListReorder', '`+ $lastWardrobeSlot + `', 'name');`">Name</a> |*/ <div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'name');">名称</a></div> | <div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'color');">颜色</a></div> | <div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'lewd');">淫秽度</a></div> | <div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'integrity');">耐久度</a></div> | <div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'warmth');">温暖度</a></div> | <<if _outfitTypes.includes(_wardrobe_list)>> <div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'outfit');">套装状态</a></div> | <</if>> <br> 反向排序: <div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'name', true);">名称</a></div> | <div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'color', true);">颜色</a></div> | <div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'lewd', true);">淫秽度</a></div> | <div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'integrity', true);">耐久度</a></div> | <div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'warmth', true);">温暖度</a></div> | <<if _outfitTypes.includes(_wardrobe_list)>> <div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'outfit', true);">套装状态</a></div> | <</if>> <br><br> 你正穿着: <<if $worn[_wardrobe_list].name is "naked">> 无 <br> <<else>> <<set _wornItem to $worn[_wardrobe_list]>> <<set _wornItemData to setup.clothes[_wardrobe_list][clothesIndex(_wardrobe_list,_wornItem)]>> <<clothingicon _wornItem _wardrobe_list>> <<print _wornItemData.cn_name_cap>> <<if _wornItem.colour isnot 0>> <span @class="_wornItem.colour">(<<= setup.colourName(_wornItem.colour.replace("custom","自选"))>>)</span> <</if>> <<if _wornItem.outfitPrimary isnot undefined>> <<set _keys to Object.keys(_wornItem.outfitPrimary)>> <<set _broken to 0>> <<for _j to 0; _j lt _keys.length; _j++>> <<if _wornItem.outfitPrimary[_keys[_j]] is "broken">> <<set _broken++>> <</if>> <</for>> <<if _broken is 0>> <span class="gold">(完整)</span> <<elseif _broken lt _keys.length>> <span class="red">(局部撕裂)</span> <<else>> <span class="red">(破碎)</span> <</if>> <<if _wornItem.one_piece is "split">> (分离) <</if>> <</if>> <<if _wornItem.outfitSecondary isnot undefined>> <<if _wornItem.outfitSecondary[1] is "broken">> <span class="red">(破碎)</span> <<else>> <span class="gold">(完整)</span> <<if _wornItem.one_piece is "split">> (分离) <</if>> <</if>> <</if>> <<wardrobeintegrity _wornItem _wardrobe_list>> <a onclick="document.getElementById('wardrobeItemDetails').classList.toggle('hidden')">更多信息</a> <br> <div id="wardrobeItemDetails" class="hidden"> <<if _wornItem.plural is 1>> <<integrity `clothingData(_wardrobe_list,_wornItem,'integrity_max')` "cap">> <<else>> 一件<<integrity `clothingData(_wardrobe_list,_wornItem,'integrity_max')`>> <</if>> 且<<reveal _wornItem.reveal>>的<<print _wornItem.cn_name_cap>>。 <<if _wornItem.gender is "m">> <span class="lblue">男孩专用 ♂。</span> <<elseif _wornItem.gender is "f">> <span class="pink">女孩专用 ♀。</span> <</if>> <<print _wornItemData.description>> <br> <<warmth _wornItem.warmth>> <br><br> <<set _temp_choice to $worn[_wardrobe_list]>> <<shoptraits>> </div> <<if isConnectedToHood(_wardrobe_list)>> <!-- If selected item is a hood or selected item has a secondary hood piece --> <div class="no-numberify"><<toggleHoodLink>></div> <br> <</if>> <<if _wardrobe_list is "upper" and $worn.lower.name isnot "naked" and _wornItem.outfitPrimary is undefined and !_wornItemData.notuck>> <div class="no-numberify"><<toggleUpperTuck>></div> <</if>> <<if _wardrobe_list is "upper" and _wornItemData.notuck is "tie">> <div class="no-numberify"><<toggleAltLink "upper">></div> <</if>> <<if _wardrobe_list is "neck" and (_wornItemData.altposition is "none" || _wornItemData.altposition is "alt")>> <div class="no-numberify"><<toggleAltLink "neck">></div> <div id="wardrobeLeash" class="no-numberify"><<toggleLeash>></div> <</if>> <</if>> <br> <<if $worn[_wardrobe_list].name isnot "naked">> <div class="wardrobeItem wardrobe-action no-numberify"><<wearlink_norefresh "脱掉" 'strip'>></div> <</if>> <<if _wardrobe_list is "upper">> <div class="wardrobeItem wardrobe-action no-numberify"><<wearlink_norefresh "浴巾" 'large_towel'>></div> <</if>> <<if _wardrobe_list is "upper" or _wardrobe_list is "lower">> <div class="wardrobeItem wardrobe-action no-numberify"><<wearlink_norefresh "毛巾" 'towel'>></div> <</if>> <<for _i to 0; _i lt _selectedWardrobe[_wardrobe_list].length; _i++>> <<set _item to _selectedWardrobe[_wardrobe_list][_i]>> <<set _itemData to setup.clothes[_wardrobe_list][clothesIndex(_wardrobe_list,_item)]>> <<if _item.outfitSecondary isnot undefined>> <<if _item.outfitSecondary[1] isnot "broken" and _item.outfitSecondary[1] isnot "split">> <<continue>> <</if>> <</if>> <div class="wardrobeItem wardrobe-action no-numberify"> <<clothingicon _item _wardrobe_list>><<wearlink_norefresh _itemData.cn_name_cap _i>> <<if _item.gender is "m">> | <span class="blue">♂</span> | <<elseif _item.gender is "f">> | <span class="pink">♀</span> | <<else>> | <</if>> <<if _item.colour isnot 0>> <span @class="_selectedWardrobe[_wardrobe_list][_i].colour">(<<= setup.colourName(_item.colour.replace("custom","自选"))>>)</span> <</if>> <<if _item.outfitPrimary isnot undefined>> <<set _keys to Object.keys(_item.outfitPrimary)>> <<set _broken to 0>> <<for _j to 0; _j lt _keys.length; _j++>> <<if _item.outfitPrimary[_keys[_j]] is "broken">> <<set _broken++>> <</if>> <</for>> <<if _broken is 0>> <span class="gold">(完整)</span> <<elseif _broken lt _keys.length>> <span class="red">(局部撕裂)</span> <<else>> <span class="red">(破碎)</span> <</if>> <<if _item.one_piece is "split">> (分离) <</if>> <</if>> <<if _item.outfitSecondary isnot undefined>> <<if _item.one_piece is "split">> (分离) <<else>> <span class="red">(破碎)</span> <</if>> <</if>> <<wardrobeintegrity _item _wardrobe_list>> | <<reveal _item.reveal>> </div> <</for>> <div style="clear:both;"></div> <</if>> <<temperature>> <</widget>> <<widget "wearlink_norefresh">> <<capture _args[1] _args[2]>> <<link _args[0]>> <<if _args[2]>> <<set V[_args[2]] = _args[1]>> <<else>> <<set V[_wear] = _args[1]>> <</if>> <<updatewardrobe undefined _args[2]>> <</link>> <</capture>> <</widget>> <<widget "updatewardrobe">> <<if window.scrollY > 130>> <<run $('#action-popup, #wardrobewear').html(new Wikifier(null, "<<wardrobewear>>").output)>> <<run $('#action-popup').css('transform', 'translateY(0)'); setTimeout(() => { $('#action-popup').css('transform', 'translateY(-100%)') }, 3200);>> <<else>> <<run $('#wardrobewear').html(new Wikifier(null, "<<wardrobewear>>").output)>> <</if>> <<run $('#wardrobewear').addClass('notransition flash'); setTimeout(() => { $('#wardrobewear').removeClass('notransition flash') }, 100);>> <<updatesidebarimg>> <<updatesidebardescription>> <<updateallure>> <<updatewarmthscale>> <<updatewarmthdescription>> <<if _args[0] == "outfits">> <<replace "#listoutfits">><<listoutfits>><</replace>> <</if>> <<replace '#clotheson'>><<clotheson>><</replace>> <<if $('#wardrobeList')[0]>><<replace '#wardrobeList'>><<wardrobeContents>><</replace>><</if>> <<if $('#oldWardrobeListDisplay')[0]>> <<if _args[1]>> <<set $_slot to _args[1].slice(5)>> <<switch $_slot>> <<case "upper">> <<replace '#clothingBox-upper'>> <<oldWardrobeList "upper" "outfits">> <<oldWardrobeList "upper" "non-outfits">> <</replace>> <<replace '#clothingBox-lower'>> <<oldWardrobeList "lower">> <</replace>> <<case "under_upper">> <<replace '#clothingBox-under_upper'>> <<oldWardrobeList "under_upper" "outfits">> <<oldWardrobeList "under_upper" "non-outfits">> <</replace>> <<replace '#clothingBox-under_lower'>> <<oldWardrobeList "under_lower">> <</replace>> <<default>> <<replace `'#clothingBox-' + $_slot`>><<oldWardrobeList $_slot>><</replace>> <</switch>> <<replace '#wardrobeMinorOptions'>><<oldWardrobeMinorOptions>><</replace>> <<else>> <<replace '#oldWardrobeListDisplay'>><<oldWardrobeListDisplay>><</replace>> <</if>> <</if>> <<exposure>> <<run $('#wardrobeExits').html(new Wikifier(null, "<<wardrobeExits>>").output)>> <<numberify ".passage">> <<run updateMoment()>> <</widget>> <<widget "oldWardrobeMinorOptions">> <div id="wardrobeMinorOptions"> <<if $worn.lower.name isnot "naked" and $worn.upper.outfitPrimary is undefined and !setup.clothes.upper[clothesIndex('upper', $worn.upper)].notuck>> <<set $_linkOption1 to `拉出你的${$worn.upper.cn_name_cap}`>> <<set $_linkOption2 to `把${$worn.upper.cn_name_cap}塞进${$worn.lower.cn_name_cap}`>> <<toggleUpperTuck $_linkOption1 $_linkOption2>> <</if>> <<if $worn.head.hood>> <!-- If selected item is a hood or selected item has a secondary hood piece --> <<toggleHoodLink>> <</if>> <<if ["collar", "free use collar", "leather collar", "spiked collar", "collar with leash", "free use collar with leash", "leather collar with leash", "spiked collar with leash"].includes($worn.neck.name)>> <div id="wardrobeLeash" class="no-numberify"><<toggleLeash>></div> <</if>> </div> <</widget>> <<widget "oldWardrobeListDisplay">> <<wardrobeClothingOptions>> <<oldWardrobeMinorOptions>> <br> <<if $debug is 1>> <<oldWardrobeList "over_upper">> <<oldWardrobeList "over_lower">> <</if>> <div id="clothingBox-upper"> <<oldWardrobeList "upper" "outfits">> <<oldWardrobeList "upper" "non-outfits">> </div> <div id="clothingBox-lower"> <<oldWardrobeList "lower">> </div> <div id="clothingBox-under_upper"> <<oldWardrobeList "under_upper" "outfits">> <<oldWardrobeList "under_upper" "non-outfits">> </div> <div id="clothingBox-under_lower"> <<oldWardrobeList "under_lower">> </div> <<if $debug is 1>> <<oldWardrobeList "over_head">> <</if>> <div id="clothingBox-head"><<oldWardrobeList "head">></div> <div id="clothingBox-face"><<oldWardrobeList "face">></div> <div id="clothingBox-neck"><<oldWardrobeList "neck">></div> <div id="clothingBox-hands"><<oldWardrobeList "hands">></div> <div id="clothingBox-legs"><<oldWardrobeList "legs">></div> <div id="clothingBox-feet"><<oldWardrobeList "feet">></div> <div style="clear:both;"></div> <<wardrobeNewOutfit>> <</widget>> <<widget "oldWardrobeList">> <<set _wardrobe_list to _args[0]>> <<set _showType to _args[1]>> <<if !Object.keys($worn).includes(_wardrobe_list)>> An error occurred to 'widget "oldWardrobeList"', please report if you did not edit the save data manually in any way. '小部件' oldWardrobeList '发生错误,如果您没有以任何方式手动编辑保存数据,请报告。 <<else>> <<set _wear to "wear_"+_wardrobe_list>> <div class="clothingBox"> __<<print _wardrobe_list.replace("upper", "上身").replace("lower", "下身").replace("under", "内衣").replace("genitals", "生殖器").replace("head", "头部").replace("face", "面部").replace("neck", "颈部").replace("hands", "手部").replace("legs", "腿部").replace("feet", "足部").replace("_","") + (_showType is "outfits" ? "套装" : "")>>__ <i>_selectedWardrobe[_wardrobe_list].length / _selectedWardrobe.space</i> <br><br> <div> <ul> <<if $worn[_wardrobe_list].name isnot "naked">> <li class="no-numberify"><<wearlink_norefresh "脱掉" 'strip' _wear>></li> <</if>> <<if _wardrobe_list is "upper" and _showType is "outfits">> <li class="no-numberify"><<wearlink_norefresh "浴巾" 'large_towel' _wear>></li> <</if>> <<if (_wardrobe_list is "upper" or _wardrobe_list is "lower") and _showType isnot "outfits">> <li class="no-numberify"><<wearlink_norefresh "毛巾" 'towel' _wear>></li> <</if>> <<for _i to 0; _i lt _selectedWardrobe[_wardrobe_list].length; _i++>> <<set _item to _selectedWardrobe[_wardrobe_list][_i]>> <<if _item.outfitSecondary isnot undefined>> <<if _item.outfitSecondary[1] isnot "broken" and _item.outfitSecondary[1] isnot "split">> <<continue>> <</if>> <</if>> <<if (_item.outfitPrimary isnot undefined and _showType is "non-outfits") or (_item.outfitPrimary is undefined and _showType is "outfits")>> <<continue>> <</if>> <li class="no-numberify">/*<<clothingicon _item>>*/<<wearlink_norefresh setup.clothes[_wardrobe_list][clothesIndex(_wardrobe_list,_item)].cn_name_cap _i _wear>> <<if _selectedWardrobe[_wardrobe_list][_i].colour isnot 0>> <span @class="_selectedWardrobe[_wardrobe_list][_i].colour">(<<= setup.colourName(_item.colour.replace("custom","自选"))>>)</span> <</if>> <<wardrobeintegrity _item _wardrobe_list>> </li> <</for>> </ul> </div></div> <</if>> <</widget>> <<widget "wardrobeListReorder">> <<if _args[0] and _args[1]>> <<set _slot to _args[0]>> <<set _orderType to _args[1]>> <<set _descending to _args[2]>> <<set _wardrobeItems to clone(_selectedWardrobe[_slot])>> <<set _newWardrobeItems to []>> <<switch _orderType>> <<case "name">> <<set _itemNames to []>> <<for _i to 0; _i lt _wardrobeItems.length; _i++>> <<run _itemNames.pushUnique(_wardrobeItems[_i].name)>> <</for>> <<if _descending>> <<set _sortedItemNames to _itemNames.sort(function(a, b){return b.localeCompare(a)})>> <<else>> <<set _sortedItemNames to _itemNames.sort()>> <</if>> <<for _i to 0; _i lt _sortedItemNames.length; _i++>> <<for _j to 0; _j lt _wardrobeItems.length; _j++>> <<if _wardrobeItems[_j].name is _sortedItemNames[_i]>> <<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>> <</if>> <</for>> <</for>> <<case "color">> <<set _itemColors to []>> <<for _i to 0; _i lt _wardrobeItems.length; _i++>> <<run _itemColors.pushUnique(_wardrobeItems[_i].colour)>> <</for>> <<if _descending>> <<set _sortedItemColors to _itemColors.sort(function(a, b){ if(a === 0){ return 0; } if(b === 0){ return 0; } return b.localeCompare(a); })>> <<else>> <<set _sortedItemColors to _itemColors.sort()>> <</if>> <<for _i to 0; _i lt _sortedItemColors.length; _i++>> <<for _j to 0; _j lt _wardrobeItems.length; _j++>> <<if _wardrobeItems[_j].colour is _sortedItemColors[_i]>> <<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>> <</if>> <</for>> <</for>> <<case "integrity">> <<set _itemIntegrity to []>> <<for _i to 0; _i lt _wardrobeItems.length; _i++>> <<run _itemIntegrity.pushUnique((_wardrobeItems[_i].integrity / clothingData(_slot,_wardrobeItems[_i],'integrity_max')))>> <</for>> <<if _descending>> <<set _sortedItemIntegrity to _itemIntegrity.sort()>> <<else>> <<set _sortedItemIntegrity to _itemIntegrity.sort(function(a, b){return b-a})>> <</if>> <<for _i to 0; _i lt _sortedItemIntegrity.length; _i++>> <<for _j to 0; _j lt _wardrobeItems.length; _j++>> <<if (_wardrobeItems[_j].integrity / clothingData(_slot,_wardrobeItems[_j],'integrity_max')) is _sortedItemIntegrity[_i]>> <<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>> <</if>> <</for>> <</for>> <<case "warmth">> <<set _itemWarmth to []>> <<for _i to 0; _i lt _wardrobeItems.length; _i++>> <<run _itemWarmth.pushUnique(_wardrobeItems[_i].warmth)>> <</for>> <<if _descending>> <<set _sortedItemWarmth to _itemWarmth.sort()>> <<else>> <<set _sortedItemWarmth to _itemWarmth.sort(function(a, b){return b-a})>> <</if>> <<for _i to 0; _i lt _sortedItemWarmth.length; _i++>> <<for _j to 0; _j lt _wardrobeItems.length; _j++>> <<if _wardrobeItems[_j].warmth is _sortedItemWarmth[_i]>> <<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>> <</if>> <</for>> <</for>> <<case "outfit">> <<if _descending>> <<set _status to ["broken",0,1]>> /* NO SPLIT ADDED */ <<else>> <<set _status to [1,0,"broken"]>> /* NO SPLIT ADDED */ <</if>> <<for _i to 0; _i lt _status.length; _i++>> <<for _j to 0; _j lt _wardrobeItems.length; _j++>> <<if _wardrobeItems[_j].one_piece is _status[_i]>> <<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>> <</if>> <</for>> <</for>> <<case "lewd">> <<set _itemReveal to []>> <<for _i to 0; _i lt _wardrobeItems.length; _i++>> <<run _itemReveal.pushUnique(_wardrobeItems[_i].reveal)>> <</for>> <<if _descending>> <<set _sortedItemReveal to _itemReveal.sort((a, b) => a - b)>> <<else>> <<set _sortedItemReveal to _itemReveal.sort((a, b) => b - a)>> <</if>> <<for _i to 0; _i lt _sortedItemReveal.length; _i++>> <<for _j to 0; _j lt _wardrobeItems.length; _j++>> <<if _wardrobeItems[_j].reveal is _sortedItemReveal[_i]>> <<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>> <</if>> <</for>> <</for>> <</switch>> <<if _newWardrobeItems isnot []>> <<set _selectedWardrobe[_slot] to clone(_newWardrobeItems)>> <</if>> <<run Dynamic.render()>> <</if>> <</widget>> <<widget "wardrobeSanityCheck">> /*Fixes invisible outfit bottoms caused by bugs in previous versions*/ <<set $lastWardrobeSanityCheck to $saveVersions.last()>> /*Update _equip as required*/ <<set _equip to ["lower", "under_lower", "head"]>> <<for _slot range _equip>> <<set $_itemIndex to {}>> <<for $_i to 0; $_i lt _selectedWardrobe[_slot].length; $_i++>> <<if _selectedWardrobe[_slot][$_i].outfitSecondary is undefined>> <<continue>> <</if>> <<if _selectedWardrobe[_slot][$_i].outfitSecondary[1] is "broken" or _selectedWardrobe[_slot][$_i].outfitSecondary[1] is "split">> <<continue>> <</if>> /*Prep*/ <<set $_markBroken to true>> <<set $_found to false>> <<set $_item to _selectedWardrobe[_slot][$_i]>> <<set $_outfitSecondary to _selectedWardrobe[_slot][$_i].outfitSecondary>> <<if $_itemIndex[$_outfitSecondary[0]] is undefined>> <<set $_itemIndex[$_outfitSecondary[0]] to []>> <</if>> /*Look for a primary piece that matches*/ <<for $_j to 0; $_j lt _selectedWardrobe[$_outfitSecondary[0]].length; $_j++>> <<if _selectedWardrobe[$_outfitSecondary[0]][$_j].name isnot $_outfitSecondary[1]>> <<continue>> <</if>> <<if $_itemIndex[$_outfitSecondary[0]].includes($_j)>> <<continue>> <</if>> <<if _selectedWardrobe[$_outfitSecondary[0]][$_j].colour is $_item.colour and _selectedWardrobe[$_outfitSecondary[0]][$_j].accessory_colour is $_item.accessory_colour>> <<if $_item.colour isnot "custom" and $_item.accessory_colour isnot "custom">> <<set $_markBroken to false>> <<run $_itemIndex[$_outfitSecondary[0]].push(clone($_j))>> <<break>> <<elseif $_item.colourCustom is _selectedWardrobe[$_outfitSecondary[0]][$_j].colourCustom and $_item.accessory_colourCustom is _selectedWardrobe[$_outfitSecondary[0]][$_j].accessory_colourCustom>> <<set $_markBroken to false>> <<run $_itemIndex[$_outfitSecondary[0]].push(clone($_j))>> <<break>> <</if>> <</if>> <</for>> <<if $_markBroken is true>> /*Mark as broken*/ <<set _selectedWardrobe[_slot][$_i].outfitSecondary[1] to "broken">> <<set _selectedWardrobe[_slot][$_i].one_piece to "broken">> <<set _selectedWardrobe[_slot][$_i].set to clone(_slot)>> <<set _selectedWardrobe[_slot][$_i].sanityCheck to true>> <</if>> <</for>> <</for>> <</widget>> <<widget "wardrobeGetRepairedClothes">> <<set _equip to setup.clothingLayer.all>> <<set _takenAway to 0>> <<for $_i to 0; $_i lt _equip.length; $_i++>> <<if $wardrobeRepair[_equip[$_i]] is undefined>> <<continue>> <</if>> <<for $_j to 0; $_j lt $wardrobeRepair[_equip[$_i]].length; $_j++>> <<if _selectedWardrobe[_equip[$_i]].length gte _selectedWardrobe.space>> <<set _takenAway++>> <<continue>> <</if>> <<if $wardrobeRepair[_equip[$_i]][$_j][5]>> <<generalSend "wardrobe" _equip[$_i] `$wardrobeRepair[_equip[$_i]][$_j][0]` `$wardrobeRepair[_equip[$_i]][$_j][1]` `$wardrobeRepair[_equip[$_i]][$_j][3]`>> <<set _selectedWardrobe[_equip[$_i]].last().one_piece to "split">> <<if _selectedWardrobe[_equip[$_i]].last().outfitPrimary>> <<for $_label, $_value range _selectedWardrobe[_equip[$_i]].last().outfitPrimary>> <<set _selectedWardrobe[_equip[$_i]].last().outfitPrimary[$_label] to "split">> <</for>> <<elseif _selectedWardrobe[_equip[$_i]].last().outfitSecondary>> <<set _selectedWardrobe[_equip[$_i]].last().outfitSecondary[1] to "split">> <</if>> <<else>> <<sendToWardrobeFromDefault "wardrobe" _equip[$_i] `$wardrobeRepair[_equip[$_i]][$_j][0]` `$wardrobeRepair[_equip[$_i]][$_j][1]` `$wardrobeRepair[_equip[$_i]][$_j][3]`>> <</if>> <<if $wardrobeRepair[_equip[$_i]][$_j][2] isnot undefined and $wardrobeRepair[_equip[$_i]][$_j][2] isnot null>> /*colourCustom*/ <<set _selectedWardrobe[_equip[$_i]].last().colourCustom to $wardrobeRepair[_equip[$_i]][$_j][2]>> <<if _selectedWardrobe[_equip[$_i]].last().outfitPrimary isnot undefined and _selectedWardrobe[_equip[$_i]].last().one_piece isnot "split">> <<for $_label, $_value range _selectedWardrobe[_equip[$_i]].last().outfitPrimary>> <<if _selectedWardrobe[$_label].last().name is $_value>> <<set _selectedWardrobe[$_label].last().colourCustom to $wardrobeRepair[_equip[$_i]][$_j][2]>> <</if>> <</for>> <</if>> <</if>> <<if $wardrobeRepair[_equip[$_i]][$_j][4] isnot undefined and $wardrobeRepair[_equip[$_i]][$_j][4] isnot null>> /*accessory_colourCustom*/ <<set _selectedWardrobe[_equip[$_i]].last().accessory_colourCustom to $wardrobeRepair[_equip[$_i]][$_j][4]>> <<if _selectedWardrobe[_equip[$_i]].last().outfitPrimary isnot undefined and _selectedWardrobe[_equip[$_i]].last().one_piece isnot "split">> <<for $_label, $_value range _selectedWardrobe[_equip[$_i]].last().outfitPrimary>> <<if _selectedWardrobe[$_label].last().name is $_value>> <<set _selectedWardrobe[$_label].last().colourCustom to $wardrobeRepair[_equip[$_i]][$_j][2]>> <</if>> <</for>> <</if>> <</if>> <</for>> <</for>> <<if _takenAway gt 0>> <br> 由于你没有足够的存储空间,司机带走了_takenAway并对你的捐赠表示感谢。 <</if>> <<unset $wardrobeRepair>> <</widget>> <<widget "randomWear">> <<set $wardrobeOption to "wear">> <<set $_equip to []>> <<set _equipped to []>> <<for $_slot, $_value range $randomEquipConfigure>> <<if $_value>> <<generalUndress $wardrobe_location $_slot>> <<run $_equip.push($_slot)>> <</if>> <</for>> <<for $_slot range $_equip>> <<if !_equipped.includes($_slot) and $worn[$_slot].name is "naked">> <<set $_ids to _selectedWardrobe[$_slot].map((item, index) => { if (!item.outfitSecondary or item.outfitSecondary[1] is "broken" or item.outfitSecondary[1] is "split") return index; }).filter(Boolean)>> <<if $_ids.length gt 0>> <<set $_id to $_ids.random()>> <<set $_selectedItem to _selectedWardrobe[$_slot][$_id]>> <<run _equipped.pushUnique($_slot)>> <<if $_selectedItem.outfitPrimary isnot undefined>> <<run Object.entries($_selectedItem.outfitPrimary).forEach((slot,value) => { if (value !== "broken" && value !== "split") _equipped.pushUnique(slot) })>> <</if>> <<set V["wear_" + $_slot] to $_id>> <<unset $_id>> <</if>> <</if>> <</for>> <<unset $randomWear>> <</widget>> <<widget "warmth_description">> <<switch $body_temperature_outside>> <<case "hot">> <span class="red">你这样穿着打扮外出会热得不行。</span> <<case "warm">> <span class="purple">你这样穿着打扮外出会觉得热。</span> <<case "cold">> <span class="red">你这样穿着打扮外出会觉得冷。</span> <<case "chilly">> <span class="purple">你这样的穿着打扮外出,肯定会冷得直打哆嗦。</span> <<default>> <span class="green">外面的温度会让你感到舒适。</span> <</switch>> <br> $warmth 温暖度 : $chill 寒冷度 <br> 适宜天气指数:<<print ($chill + 1)>> - <<print Math.trunc(($chill * 1.3) + 69)>> <</widget>> <<widget "wardrobeSelection">> <<if !$multipleWardrobes or !$wardrobes[$wardrobe_location]>> <<set $wardrobe_location to "wardrobe">> <<elseif $forceWardrobeLocation>> <<set $wardrobe_location to $forceWardrobeLocation>> <<elseif $multipleWardrobes is "isolated" and !$wardrobes[$wardrobe_location].isolated>> <<set $wardrobe_location to "wardrobe">> <</if>> <<if $debug and $multipleWardrobes and !_args[0]>> <div class="no-numberify">Debug: <<for _label, _value range $wardrobes>> <<if _value.unlocked is undefined>> <<elseif $wardrobe_location is _label>> <span class="gold"><<print _value.name>></span> | <<else>> <<capture _label>><<link [[_value.name|$passage]]>><<set $forceWardrobeLocation to _label>><</link>> |<</capture>> <</if>> <</for>> </div> <br> <</if>> <</widget>> <<widget "cleanupOnWardrobeExit">> <<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>> <</widget>> <<widget "wardrobeExits">> <!-- Note: Don't use $_ in this widget, because this widget gets <<replace>>'d into the passage body --> <!-- this widget doesn't make sense because these links ALWAYS depend on the passage this widget is called from, so there's no reason to make it a widget --> <<switch $passage>> <<case "Wardrobe">> <<link [[关上衣柜|Bedroom]]>><<cleanupOnWardrobeExit>><</link>> <<case "Changing Room">> <<if $exposed lte 1>> <<link [[离开|Beach]]>><<cleanupOnWardrobeExit>><</link>> <<elseif $exhibitionism gte 75>> <<link [[悄悄溜到外面|Beach Changing Room Sneak]]>><</link>><<exhibitionist5>> <<else>> 你不能这样就出去! <</if>> <<case "Sydney Beach Changing Room">> <<if $exposed lte 1>> <<link [[离开|Sydney Beach Swimsuit]]>><<cleanupOnWardrobeExit>><</link>> <<else>> 你不能这样就出去! <</if>> <<case "Sydney Beach Changing Room Leave">> <<if $exposed lte 1>> <<link [[离开|Sydney Beach Leave]]>><<cleanupOnWardrobeExit>><</link>> <<else>> 你不能这样就出去! <</if>> <<case "Eden Wardrobe">> <<if isLoveInterest("Eden") or $exhibitionism gte 75 or $exposed lte 0 or ($exhibitionism gte 55 and $exposed lte 1)>> <<link [[结束|Eden Cabin]]>><<cleanupOnWardrobeExit>><</link>> <<else>> 你不能这样光着身子! <</if>> <<case "Eden Night Wardrobe">> <<if isLoveInterest("Eden") or $exhibitionism gte 75 or $exposed lte 0 or ($exhibitionism gte 55 and $exposed lte 1)>> <<link [[结束|Eden Cabin Bed]]>><<cleanupOnWardrobeExit>><</link>> <<else>> 你不能这样光着身子! <</if>> <<case "Asylum Wardrobe">> <<if $exhibitionism gte 75 or $exposed lte 0 or ($exhibitionism gte 55 and $exposed lte 1)>> <<link [[结束|Asylum Cell]]>><<cleanupOnWardrobeExit>><</link>> <<else>> 你不能这样光着身子! <</if>> <<case "Farm Wardrobe">> <<if $exhibitionism gte 75 or $exposed lte 0 or ($exhibitionism gte 55 and $exposed lte 1)>> <<link [[结束|Farm Bedroom]]>><<cleanupOnWardrobeExit>><</link>> <<else>> 你不能这样光着身子! <</if>> <<case "Strip Club Wardrobe">> <<if $exhibitionism gte 55 or $exposed lte 0 or ($exhibitionism gte 15 and $exposed lte 1)>> <<link [[离开|Strip Club Dressing Room]]>><<cleanupOnWardrobeExit>><</link>> <<else>> 你不能这样就出去! <</if>> <<case "Brothel Wardrobe">> <<if $exhibitionism gte 55 or $exposed lte 0 or ($exhibitionism gte 15 and $exposed lte 1)>> <<link [[离开|Brothel Dressing Room]]>><<cleanupOnWardrobeExit>><</link>> <<else>> 你不能这样就出去! <</if>> <<case "School Pool Wardrobe">> <<if $changingRoomGender is "boys">> <<link [[离开|School Boy Changing Room]]>><<cleanupOnWardrobeExit>><</link>> <<else>> <<link [[离开|School Girl Changing Room]]>><<cleanupOnWardrobeExit>><</link>> <</if>> <<case "Farm Assault Wardrobe">> <<if $exhibitionism gte 75 or $exposed lte 0 or ($exhibitionism gte 55 and $exposed lte 1)>> <<link [[结束|Farm Assault Intro]]>><<cleanupOnWardrobeExit>><</link>> <<else>> 你不能这样光着身子! <</if>> <<case "Prison Wardrobe">> <<link [[关闭|Prison Cell]]>><<cleanupOnWardrobeExit>><</link>> <</switch>> <br><br> <</widget>>
<<effects>> <<set $wardrobe_location to "wardrobe">> <<wardrobeSelection>> 你看了看你的衣柜。 <br><br> <div id="wardrobewear"><<wardrobewear>></div> <div id="wardrobeExits"><<wardrobeExits>></div> <<wardrobe>>
<<effects>><<location "changingroom">> <<set $wardrobe_location to "changingRoom">> <<wardrobeSelection>> 你在一个小的木制更衣室里。 <br><br> <div id="wardrobewear"><<wardrobewear>></div> <div id="wardrobeExits"><<wardrobeExits>></div> <<wardrobe>>
<<effects>> 你透过装满衣服的橱柜里往里看,有一个旧的梳妆台挡住了视线,也保护了隐私。 <br><br> <<set $wardrobe_location to "edensCabin">> <<wardrobeSelection>> <div id="wardrobewear"><<wardrobewear>></div> <div id="wardrobeExits"><<wardrobeExits>></div> <<wardrobe>>
<<effects>> 你透过装着衣服的橱柜里往里看。 <br><br> <<set $wardrobe_location to "asylum">> <<wardrobeSelection>> <div id="wardrobewear"><<wardrobewear>></div> <div id="wardrobeExits"><<wardrobeExits>></div> <<wardrobe>>
<<effects>> 你翻遍了这个粗糙的衣柜。 <br><br> <<set $wardrobe_location to "alexFarm">> <<wardrobeSelection>> <div id="wardrobewear"><<wardrobewear>></div> <div id="wardrobeExits"><<wardrobeExits>></div> <<wardrobe>>
<<effects>> <<set $wardrobe_location to "stripClub">> <<wardrobeSelection>> <div id="wardrobewear"><<wardrobewear>></div> <div id="wardrobeExits"><<wardrobeExits>></div> <<wardrobe>>
<<effects>> <<set $wardrobe_location to "brothel">> <<wardrobeSelection>> <div id="wardrobewear"><<wardrobewear>></div> <div id="wardrobeExits"><<wardrobeExits>></div> <<wardrobe>>
<<effects>> <<wardrobeSelection>> 你站在打开的储物柜前。 <br><br> <div id="wardrobewear"><<wardrobewear>></div> <div id="wardrobeExits"><<wardrobeExits>></div> <<wardrobe>>
你准备好把你的 <<if $crateContents is "all">> 衣服 <<else>> 外套 <</if>> 装进箱子然后拿去卖掉了吗? 在这之后最好去买点儿新衣服。 <br><br> <<set _value to 0>> <<for _label, _items range $wardrobe>> <<for _i to 0; _i lt _items.length; _i++>> <<if setup.clothes[_label][clothesIndex(_label,_items[_i])].shop.length is 0>> <<continue>> <</if>> <<if _items[_i].outfitSecondary isnot undefined>> <<continue>> <</if>> <<if _items[_i].outfitPrimary is undefined and $crateContents is "outfits">> <<continue>> <</if>> <<set _value += Math.floor(getClothingCost(_items[_i], _label) * (_items[_i].integrity / clothingData(_label,_items[_i],'integrity_max')) / 3)>> <</for>> <</for>> 这会为你赚取<<printmoney `_value + 5000`>>。 <br><br> <<link [[好的|Wardrobe Sale Crate Result]]>><</link>> <br> <<link [[算了|$wardrobeReturnLink]]>> <<unset $wardrobeReturnLink>> <<unset $crateContents>> <</link>>
<<set $tailorMonthlyService to 7>> <<set _value to 0>> <<set _equip to setup.clothingLayer.all>> <<for $_i to 0; $_i lt _equip.length; $_i++>> <<set _toDelete to []>> <<for $_j to 0; $_j lt $wardrobe[_equip[$_i]].length; $_j++>> <<if setup.clothes[_equip[$_i]][clothesIndex(_equip[$_i],$wardrobe[_equip[$_i]][$_j])].shop.length is 0>> <<continue>> <</if>> <<if $wardrobe[_equip[$_i]][$_j].outfitPrimary is undefined and $crateContents is "outfits">> <<continue>> <</if>> <<set _value += Math.floor(tailorClothingCost($wardrobe[_equip[$_i]][$_j],_equip[$_i]) * ($wardrobe[_equip[$_i]][$_j].integrity / clothingData(_equip[$_i],$wardrobe[_equip[$_i]][$_j],'integrity_max')) / 3)>> <<run _toDelete.push(clone($_j))>> <</for>> <<for $_j to $wardrobe[_equip[$_i]].length; $_j gte 0; $_j-->> <<if _toDelete.includes($_j)>> <<run $wardrobe[_equip[$_i]].deleteAt($_j)>> <</if>> <</for>> <</for>> 司机把箱子拿走,留下<<printmoney `_value + 5000`>>在原地。 <<set $money += Math.floor(_value + 5000)>> <br><br> <<link [[继续|$wardrobeReturnLink]]>> <<unset $wardrobeReturnLink>> <<unset $crateContents>> <</link>>
你准备好把你的 <<if $crateContents is "all">> 衣服 <<elseif $crateContents is "damaged">> 损坏的衣服 <<else>> 外套 <</if>> 装进箱子然后送去修理了吗? 在这之后最好去买点儿新衣服。 <br><br> <<set _value to 0>> /* recalculated with adding lower or upper halves when missing */ <<for _label, _items range $wardrobe>> <<for _i to 0; _i lt _items.length; _i++>> <<if _items[_i].outfitPrimary is undefined and _items[_i].outfitSecondary is undefined and $crateContents is "outfits">> <<continue>> <</if>> <<set _value += Math.floor(tailorClothingCost(_items[_i],_label) * (1 - (_items[_i].integrity / clothingData(_label,_items[_i],'integrity_max'))) * 1.25)>> <</for>> <</for>> 将会花你 <<if _value gt 5000>> <<printmoney `_value - 5000`>>。 <<else>> £0,也就是免费。 <</if>> <br><br> <<if $money gte _value>> <<link [[好的|Wardrobe Repair Crate Result]]>><</link>> <<else>> 你没有足够的钱。 <</if>> <br> <<link [[算了|$wardrobeReturnLink]]>> <<unset $wardrobeReturnLink>> <<unset $crateContents>> <</link>>
<<set $tailorMonthlyService to 7>> <<set $wardrobeRepair to {timeLeft: 1}>> <<set _equip to setup.clothingLayer.all>> <<set _value to 0>> <<for $_i to 0; $_i lt _equip.length; $_i++>> <<set _toDelete to []>> <<for $_j to 0; $_j lt $wardrobe[_equip[$_i]].length; $_j++>> <<if $wardrobe[_equip[$_i]][$_j].integrity is clothingData(_equip[$_i],$wardrobe[_equip[$_i]][$_j],'integrity_max') and $wardrobe[_equip[$_i]][$_j].one_piece isnot "broken" and $crateContents is "damaged">> <<continue>> <</if>> <<if $wardrobe[_equip[$_i]][$_j].outfitPrimary is undefined and $wardrobe[_equip[$_i]][$_j].outfitSecondary is undefined and $crateContents is "outfits">> <<continue>> <</if>> <<set _value += Math.floor(tailorClothingCost($wardrobe[_equip[$_i]][$_j],_equip[$_i]) * (1 - ($wardrobe[_equip[$_i]][$_j].integrity / clothingData(_equip[$_i],$wardrobe[_equip[$_i]][$_j],'integrity_max'))) * 1.25)>> <<if $wardrobeRepair[_equip[$_i]] is undefined>> <<set $wardrobeRepair[_equip[$_i]] to []>> <</if>> <<if $wardrobe[_equip[$_i]][$_j].outfitSecondary and $wardrobe[_equip[$_i]][$_j].one_piece is "broken">> /* If a secondary part of an outfit is broken adds the primary part so the complete outfit will be repaired */ <<set _upperSlot to $wardrobe[_equip[$_i]][$_j].outfitSecondary[0]>> <<set _upperItem to setup.clothes[_upperSlot].findIndex(x => x.name === setup.clothes[_equip[$_i]][clothesIndex(_equip[$_i],$wardrobe[_equip[$_i]][$_j])].outfitSecondary[1])>> <<if $wardrobeRepair[_upperSlot] is undefined>> <<set $wardrobeRepair[_upperSlot] to []>> <</if>> <<set _itemStats to [ clone(_upperItem), clone($wardrobe[_equip[$_i]][$_j].colour), clone($wardrobe[_equip[$_i]][$_j].colourCustom), clone($wardrobe[_equip[$_i]][$_j].accessory_colour), clone($wardrobe[_equip[$_i]][$_j].accessory_colourCustom), false ]>> <<run $wardrobeRepair[_upperSlot].push(clone(_itemStats))>> <<run _toDelete.push(clone($_j))>> <<else>> <<set _splitted to ($wardrobe[_equip[$_i]][$_j].one_piece === "split" ? true : false)>> <<set _itemStats to [ clone(clothesIndex(_equip[$_i],$wardrobe[_equip[$_i]][$_j])), clone($wardrobe[_equip[$_i]][$_j].colour), clone($wardrobe[_equip[$_i]][$_j].colourCustom), clone($wardrobe[_equip[$_i]][$_j].accessory_colour), clone($wardrobe[_equip[$_i]][$_j].accessory_colourCustom), clone(_splitted) ]>> <<run $wardrobeRepair[_equip[$_i]].push(clone(_itemStats))>> <<run _toDelete.push(clone($_j))>> <</if>> <</for>> <<for $_j to $wardrobe[_equip[$_i]].length; $_j gte 0; $_j-->> <<if _toDelete.includes($_j)>> <<run $wardrobe[_equip[$_i]].deleteAt($_j)>> <</if>> <</for>> <</for>> <<if _value gt 5000>> <<set $money -= _value - 5000>> 司机将板条箱取走并收了你<<printmoney `_value - 5000`>>。 <<else>> 司机把板条箱拿走了。 <</if>> <br><br> <<link [[继续|$wardrobeReturnLink]]>> <<unset $wardrobeReturnLink>> <<unset $crateContents>> <</link>>
/*The "generalWear" widget works in the same way as the "...wear" widgets, however, the argument are as follows; slot, item index, colour, accessory_colour*/ <<widget "generalWear">> <<if $worn[_args[0]].cursed is 1>> <<elseif _args[0] and _args[1]>> <<set $_slot to _args[0]>> <<unset _strip_restrict>><<unset _cursedPrevent>> /*Check the current worn outfit related items for being locked on the character*/ <<set _outfitPrimaryWear to setup.clothes[$_slot][_args[1]].outfitPrimary>> <<if _outfitPrimaryWear isnot undefined>> <<for _outfitSlot, _value range _outfitPrimaryWear>> <<if $worn[_outfitSlot].cursed is 1>> <<set _cursedPrevent to true>> <</if>> <</for>> <</if>> <<if _cursedPrevent isnot true>> /*Primary Piece*/ <<if $worn[$_slot].name isnot "naked">> <<generalUndress `clothesReturnLocation($worn[$_slot])` $_slot>> <</if>> <<equipClothesItemFromDefault $_slot _args[1] _args[2] _args[3]>> /*Outfit pieces*/ <<if _outfitPrimaryWear isnot undefined>> <<set _colour to $worn[$_slot].colour>> <<set _accessory_colour to $worn[$_slot].accessory_colour>> <<for _outfitSlot, _outfitName range _outfitPrimaryWear>> <<if $worn[_outfitSlot].name isnot "naked">> <<generalUndress `clothesReturnLocation($worn[_outfitSlot])` _outfitSlot>> <</if>> <<set _pieceId to setup.clothes[_outfitSlot].findIndex(item => item.name is _outfitName)>> <<if _pieceId isnot -1>> <!-- findIndex() returns -1 if no index is found --> <<equipClothesItemFromDefault _outfitSlot _pieceId _colour _accessory_colour>> <<else>> <!-- Error --> <</if>> <</for>> <</if>> <</if>> <<unset _outfitPrimaryWear>> <</if>> <</widget>> <!-- args: slot, item index, colour, accessory_colour --> <<widget "equipClothesItemFromDefault">> <<set $_slot to _args[0]>> <<set $_item to clone(setup.clothes[$_slot][_args[1]])>> <<set $_item.lastTaken to clone($wardrobes.shopReturn)>> <<if $_item.colour_options.length gt 0>> <<if _args[2]>> <<set $_item.colour to _args[2]>> <<if $_item.colour is "custom">> <<set $_item.colourCustom to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>> <</if>> <<else>> <<set _colorOption to clone($_item.colour_options)>> <<run _colorOption.delete("custom")>> <<set $_item.colour to _colorOption.random()>> <</if>> <</if>> <<if $_item.accessory_colour_options.length gt 0 and $_item.accessory is 1>> <<if _args[3]>> <<set $_item.accessory_colour to _args[3]>> <<if $_item.accessory_colour is "custom">> <<set $_item.accessory_colourCustom to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>> <</if>> <<else>> <<set _accessoryColorOption to clone($_item.accessory_colour_options)>> <<run _accessoryColorOption.delete("custom")>> <<set $_item.accessory_colour to _accessoryColorOption.random()>> <</if>> <</if>> <<set $worn[$_slot] to $_item>> <<run clothesDataTrimmer($worn[$_slot])>> <</widget>> /*The "...wear" widgets give the player character new clothing. They take the index of the item you want to provide as the first argument, and the colour of the item as an optional second argument. The third argument defines the secondary colour, optionally. Only the upper half is required in the case of outfits. Currently worn clothes are sent to wardrobe.*/ <<widget "overupperwear">> <<generalWear "over_upper" _args[0] _args[1] _args[2]>> <</widget>> <<widget "overlowerwear">> <<generalWear "over_lower" _args[0] _args[1] _args[2]>> <</widget>> <<widget "upperwear">> <<generalWear "upper" _args[0] _args[1] _args[2]>> <</widget>> <<widget "lowerwear">> <<generalWear "lower" _args[0] _args[1] _args[2]>> <</widget>> <<widget "underupperwear">> <<generalWear "under_upper" _args[0] _args[1] _args[2]>> <</widget>> <<widget "underlowerwear">> <<generalWear "under_lower" _args[0] _args[1] _args[2]>> <</widget>> <<widget "genitalswear">> <<generalWear "genitals" _args[0] _args[1] _args[2]>> <</widget>> <<widget "overheadwear">> <<generalWear "over_head" _args[0] _args[1] _args[2]>> <</widget>> <<widget "headwear">> <<generalWear "head" _args[0] _args[1] _args[2]>> <</widget>> <<widget "facewear">> <<generalWear "face" _args[0] _args[1] _args[2]>> <</widget>> <<widget "neckwear">> <<generalWear "neck" _args[0] _args[1] _args[2]>> <</widget>> <<widget "leash">>/*Always replaces neckwear, even if cursed. */ <<if $worn.neck.cursed is 1>> <<set $worn.neck.type.push("broken")>> <<neckruined>> <</if>> <<generalWear "neck" _args[0] _args[1] _args[2]>> <</widget>> <<widget "handswear">> <<generalWear "hands" _args[0] _args[1] _args[2]>> <</widget>> <<widget "legswear">> <<generalWear "legs" _args[0] _args[1] _args[2]>> <</widget>> <<widget "feetwear">> <<generalWear "feet" _args[0] _args[1] _args[2]>> <</widget>> /*The "generalSend" widget works in the same way as the "...send" widgets, however, the argument are as follows; Location, slot, item index, colour, accessory_colour*/ <<widget "generalSend">> <<set $_selectedWardrobe to (_args[0] is "wardrobe" or !(_args[0] in $wardrobes) ? $wardrobe : $wardrobes[_args[0]])>> <<set $_outfitPrimary to setup.clothes[_args[1]][_args[2]].outfitPrimary>> <<if _args[0]>> <<sendToWardrobeFromDefault _args[0] _args[1] _args[2] _args[3] _args[4]>> <<if $_outfitPrimary isnot undefined>> <<set $_outfitPiece to $_selectedWardrobe[_args[1]].last()>> <<set _colour to $_outfitPiece.colour>> <<set _colourCustom to $_outfitPiece.colourCustom>> <<set _accessory_colour to $_outfitPiece.accessory_colour>> <<set _accessory_colourCustom to $_outfitPiece.accessory_colourCustom>> <<for $_label, $_value range $_outfitPrimary>> <<set _pieceId to setup.clothes[$_label].findIndex(item => item.name is $_value)>> <<if _pieceId isnot -1>> <!-- findIndex() returns -1 if no index is found --> <<if (!_hoodDown or $_label isnot "head") and _pieceId.one_piece isnot "split">> /*If hood is down, don't make a hood. If an upper part of an outfit is separated don't add a lower part*/ <<sendToWardrobeFromDefault _args[0] $_label _pieceId _colour _accessory_colour>> <</if>> <<else>> <!-- Error --> <</if>> <</for>> <</if>> <</if>> <</widget>> <<widget "carriedSend">> <<if _args[0] is "wardrobe" or Object.keys($wardrobes).includes(_args[0])>> <<set $_undressSlot to _args[1]>> <<set $_outfitPrimaryUndress to $carried[$_undressSlot].outfitPrimary>> <<set _slots to []>> <<set $_selectedWardrobe to selectWardrobe()>> <<if $_outfitPrimaryUndress isnot undefined>> <<for _labelUndress, _valueUndress range $_outfitPrimaryUndress>> <<if _valueUndress isnot "broken" and _valueUndress isnot "split">> <<if !setup.wardrobeSkip.includes($carried[_labelUndress].name) and $carried[_labelUndress].name is _valueUndress>> <<set $_selectedWardrobe[_labelUndress].push(clone($carried[_labelUndress]))>> <<run _slots.push(_labelUndress)>> <</if>> <<set $carried[_labelUndress] to clone(setup.clothes[_labelUndress][0])>> <</if>> <</for>> <</if>> <<if !setup.wardrobeSkip.includes($carried[$_undressSlot].name)>> <<set $_selectedWardrobe[$_undressSlot].push(clone($carried[$_undressSlot]))>> <</if>> <<set $carried[$_undressSlot] to clone(setup.clothes[$_undressSlot][0])>> <<run _slots.push($_undressSlot)>> <</if>> <</widget>> <<widget "sendToWardrobeFromDefault">> <<set $_location to _args[0]>> <<set $_slot to _args[1]>> <<set $_selectedWardrobe to ($_location is "wardrobe" or !($_location in $wardrobes) ? $wardrobe : $wardrobes[$_location])>> <<set $_selectedWardrobe[$_slot].push(clone(setup.clothes[$_slot][_args[2]]))>> <<set $_item to $_selectedWardrobe[$_slot].last()>> <<if $_item.colour_options.length gt 0>> <<if _args[3]>> <<set $_item.colour to _args[3]>> <<if $_item.colour is "custom">> <<if _colourCustom isnot undefined>> <<set $_item.colourCustom to _colourCustom>> <<unset _colourCustom>> <<else>> <<set $_item.colourCustom to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>> <</if>> <</if>> <<else>> <<set $_item.colour to clone($_item.colour_options.random())>> <</if>> <</if>> <<if $_item.accessory_colour_options.length gt 0 and $_item.accessory is 1>> <<if _args[4]>> <<set $_item.accessory_colour to _args[4]>> <<if $_item.accessory_colour is "custom">> <<if _accessory_colourCustom isnot undefined>> <<set $_item.accessory_colourCustom to _accessory_colourCustom>> <<unset _accessory_colourCustom>> <<else>> <<set $_item.accessory_colourCustom to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>> <</if>> <</if>> <<else>> <<set $_item.accessory_colour to clone($_item.accessory_colour_options.random())>> <</if>> <</if>> <<if _hoodDown and $_item.hoodposition isnot undefined>> <<set $_item.hoodposition to "down">> <<run delete $_item.outfitPrimary.head>> <</if>> <<run clothesDataTrimmer($_item)>> <</widget>> /*The "...send" widgets give the player character new clothing. They take the index of the item you want to provide as an argument, the location you want to send it to as a second argument, (such as "wardrobe",) and the colour of the item as an optional third argument. Fourth argument defines the secondary colour, if present. Only the upper half is required in the case of outfits. They differ from the "...wear" widgets in that they send clothes to your wardrobe, rather than put them on your character.*/ <<widget "overuppersend">> <<generalSend _args[1] "over_upper" _args[0] _args[2] _args[3]>> <</widget>> <<widget "overlowersend">> <<generalSend _args[1] "over_lower" _args[0] _args[2] _args[3]>> <</widget>> <<widget "uppersend">> <<generalSend _args[1] "upper" _args[0] _args[2] _args[3]>> <</widget>> <<widget "lowersend">> <<generalSend _args[1] "lower" _args[0] _args[2] _args[3]>> <</widget>> <<widget "underuppersend">> <<generalSend _args[1] "under_upper" _args[0] _args[2] _args[3]>> <</widget>> <<widget "underlowersend">> <<generalSend _args[1] "under_lower" _args[0] _args[2] _args[3]>> <</widget>> <<widget "genitalssend">> <<generalSend _args[1] "genitals" _args[0] _args[2] _args[3]>> <</widget>> <<widget "overheadsend">> <<generalSend _args[1] "over_head" _args[0] _args[2] _args[3]>> <</widget>> <<widget "headsend">> <<generalSend _args[1] "head" _args[0] _args[2] _args[3]>> <</widget>> <<widget "facesend">> <<generalSend _args[1] "face" _args[0] _args[2] _args[3]>> <</widget>> <<widget "necksend">> <<generalSend _args[1] "neck" _args[0] _args[2] _args[3]>> <</widget>> <<widget "handssend">> <<generalSend _args[1] "hands" _args[0] _args[2] _args[3]>> <</widget>> <<widget "legssend">> <<generalSend _args[1] "legs" _args[0] _args[2] _args[3]>> <</widget>> <<widget "feetsend">> <<generalSend _args[1] "feet" _args[0] _args[2] _args[3]>> <</widget>> /*The "...strip" widgets remove the player character's clothing. The clothing remains with the player character, ready to be put back on.*/ <<widget "strip">> <<overupperstrip>> <<overlowerstrip>> <<upperstrip>> <<lowerstrip>> <<underupperstrip>> <<if playerHasStrapon() and _args[0] isnot undefined>> <!-- keep wearing the strap-on --> <<else>> <<underlowerstrip>> <</if>> <<headstrip>> <<facestrip>> <<neckstrip>> <<handsstrip>> <<legsstrip>> <<feetstrip>> <<setKnowsAboutPregnancyCurrentLoaded>> <</widget>> <<widget "clothesstrip">> <<overupperstrip>> <<overlowerstrip>> <<upperstrip>> <<lowerstrip>> <<underupperstrip>> <<underlowerstrip>> <<setKnowsAboutPregnancyCurrentLoaded>> <</widget>> <<widget "shavestrip">> <<overupperstrip>> <<overlowerstrip>> <<upperstrip>> <<lowerstrip>> <<underlowerstrip>> <<legsstrip>> <<feetstrip>> <<setKnowsAboutPregnancyCurrentLoaded>> <</widget>> <<widget "generalStrip">> <<if _args[0]>> <<unset _stripSlot>> /*Checks if the current slot is part of an outfit and switches to the main piece if that is the case*/ <<if $worn[_args[0]].outfitSecondary isnot undefined>> <<if $worn[$worn[_args[0]].outfitSecondary[0]].name is $worn[_args[0]].outfitSecondary[1]>> <<set _stripSlot to $worn[_args[0]].outfitSecondary[0]>> <</if>> <</if>> <<if _stripSlot is undefined>> <<set _stripSlot to _args[0]>> <</if>> <<if $worn[_stripSlot].cursed is 1>> <<elseif $worn[_stripSlot].name isnot "naked">> <<unset _cursedPrevent>> /*Check the current worn outfit related items for being locked on the character*/ <<set _outfitPrimaryStrip to $worn[_stripSlot].outfitPrimary>> <<if _outfitPrimaryStrip isnot undefined>> <<for _labelStrip, _valueStrip range _outfitPrimaryStrip>> <<if $worn[_labelStrip].cursed is 1 and $worn[_labelStrip].name is _valueStrip>> <<set _cursedPrevent to true>> <</if>> <</for>> <</if>> <<if _cursedPrevent isnot true>> <<set V[_stripSlot.replace(/_/g,"")+'last'] to $worn[_stripSlot].name>> <<set $carried[_stripSlot] to clone($worn[_stripSlot])>> <<set $worn[_stripSlot] to clone(setup.clothes[_stripSlot][0])>> <<if _outfitPrimaryStrip isnot undefined>> <<for _labelStrip, _valueStrip range _outfitPrimaryStrip>> <<if $worn[_labelStrip].name is _valueStrip>> <<set V[_labelStrip.replace(/_/g,"")+'last'] to $worn[_labelStrip].name>> <<set $carried[_labelStrip] to clone($worn[_labelStrip])>> <<set $worn[_labelStrip] to clone(setup.clothes[_labelStrip][0])>> <</if>> <</for>> <</if>> <</if>> <<unset _outfitPrimaryStrip>> <</if>> <</if>> <</widget>> <<widget "overupperstrip">> <<generalStrip "over_upper">> <</widget>> <<widget "overlowerstrip">> <<generalStrip "over_lower">> <</widget>> <<widget "upperstrip">> <<generalStrip "upper">> <</widget>> <<widget "lowerstrip">> <<generalStrip "lower">> <</widget>> <<widget "underupperstrip">> <<generalStrip "under_upper">> <</widget>> <<widget "underlowerstrip">> <<generalStrip "under_lower">> <</widget>> <<widget "overheadstrip">> <<generalStrip "over_head">> <</widget>> <<widget "headstrip">> <<generalStrip "head">> <</widget>> <<widget "facestrip">> <<generalStrip "face">> <</widget>> <<widget "neckstrip">> <<generalStrip "neck">> <</widget>> <<widget "handsstrip">> <<generalStrip "hands">> <</widget>> <<widget "legsstrip">> <<generalStrip "legs">> <</widget>> <<widget "feetstrip">> <<generalStrip "feet">> <</widget>> /*Returns all carried clothes back to the wardrobe*/ <<widget "returnCarried">> <<if _args[0] is "wardrobe" or $wardrobes[_args[0]] is undefined>> <<set $_selectedWardrobe to $wardrobe>> <<else>> <<set $_selectedWardrobe to $wardrobes[_args[0]]>> <</if>> <<run Object.keys($carried).forEach(slot => { if (!setup.wardrobeSkip.includes($carried[slot].name)) { let location = clothesReturnLocation($carried[slot]); if(location === "wardrobe" || !$wardrobes[location].unlocked){ $wardrobe[slot].push(clone($carried[slot])); } else { $wardrobes[location][slot].push(clone($carried[slot])); } } $carried[slot] = clone(setup.clothes[slot][0]); })>> <</widget>> /*The "dontHideForNow" widget makes the player character not cover themselves even when self-conscious*/ /*Use "dontHideRevert" widget to go back to normal behaviour*/ <<widget "dontHideForNow">> <<set $dontHideNormal to $dontHide>> <<set $dontHide to true>> <</widget>> <<widget "dontHideRevert">> <<set $dontHide to $dontHideNormal>> <</widget>> /*The "...ruined" widgets destroy the player character's current clothing, whether worn or carried.*/ <<widget "ruined">> <<overupperruined>> <<overlowerruined>> <<upperruined>> <<lowerruined>> <<underupperruined>> <<underlowerruined>> <<headruined>> <<faceruined>> <<neckruined>> <<handsruined>> <<legsruined>> <<feetruined>> <<setKnowsAboutPregnancyCurrentLoaded>> <</widget>> <<widget "clothesruined">> <<overupperruined>> <<overlowerruined>> <<upperruined>> <<lowerruined>> <<underupperruined>> <<underlowerruined>> <<setKnowsAboutPregnancyCurrentLoaded>> <</widget>> <<widget "overruined">> <<overupperruined>> <<overlowerruined>> <<setKnowsAboutPregnancyCurrentLoaded>> <</widget>> <<widget "middleruined">> <<upperruined>> <<lowerruined>> <<setKnowsAboutPregnancyCurrentLoaded>> <</widget>> <<widget "underruined">> <<underupperruined>> <<underlowerruined>> <<setKnowsAboutPregnancyCurrentLoaded>> <</widget>> /*_args[0] = slot name*/ /*_args[1] = true for ruin all pieces of an outfit*/ <<widget "generalRuined">> <<if _args[0]>> <<set $eventskipoverrule to 1>> <<if $worn[_args[0]].cursed is 1 and !$worn[_args[0]].type.includes("broken") and !$worn[_args[0]].type.includes("split") or ($worn[_args[0]].name is "naked" and $carried[_args[0]].name is "naked")>> <<else>> <<switch _args[0]>> <<case "upper">> <<set $upperwet to 0>><<set $upperwetstage to 0>> <<if $worn.upper.type.includes("binding") and _unbind_check isnot 1>> <<unbind>> <</if>> <<case "lower">><<set $lowerwet to 0>><<set $lowerwetstage to 0>> <<case "under_upper">><<set $underupperwet to 0>><<set $underupperwetstage to 0>> <<case "under_lower">><<set $underlowerwet to 0>><<set $underlowerwetstage to 0>> <<if $worn.under_lower.type.includes("strap-on")>> <<set $penisstate to "none">><<set $penisuse to "none">> <<if $penistarget isnot undefined>> <<set $NPCList[$penistarget].penis to 0>> <</if>> <</if>> <</switch>> /*Re-buy*/ <<if _args[0] isnot "genitals" and $clothingrebuy is 1 and !_noRebuy>> <<if $carried[_args[0]].name isnot "naked" and $carried[_args[0]].cursed isnot 1>> <<generalRuinedRebuy _args[0] $carried>> <</if>> <<if $worn[_args[0]].name isnot "naked" and $worn[_args[0]].cursed isnot 1>> <<generalRuinedRebuy _args[0] $worn>> <</if>> <</if>> <<unset _noRebuy>> /*Other Pieces*/ <<set _outfitPrimaryRuined to $carried[_args[0]].outfitPrimary>> <<if _outfitPrimaryRuined isnot undefined>> <<for _labelRuined, _valueRuined range _outfitPrimaryRuined>> <<if $carried[_labelRuined].outfitSecondary isnot undefined>> <<if $carried[_labelRuined].outfitSecondary[1] is $carried[_args[0]].name>> <<set $carried[_labelRuined].outfitSecondary[1] to "broken">> <<set $carried[_labelRuined].one_piece to "broken">> <<set $carried[_labelRuined].set to _labelRuined>> <<if _args[1]>> <<generalRuined _labelRuined>> <<elseif _labelRuined is "head" and $carried.head.hood>> <<headruined>> <<elseif _labelRuined is "over_head" and $carried.over_head.hood>> <<overheadruined>> <</if>> <</if>> <</if>> <</for>> <</if>> <<unset _outfitPrimaryRuined>> <<set _outfitPrimaryRuined to $worn[_args[0]].outfitPrimary>> <<if _outfitPrimaryRuined isnot undefined>> <<for _labelRuined, _valueRuined range _outfitPrimaryRuined>> <<if $worn[_labelRuined].outfitSecondary isnot undefined>> <<if $worn[_labelRuined].outfitSecondary[1] is $worn[_args[0]].name>> <<set $worn[_labelRuined].outfitSecondary[1] to "broken">> <<set $worn[_labelRuined].one_piece to "broken">> <<set $worn[_labelRuined].set to _labelRuined>> <<if _args[1]>> <<generalRuined _labelRuined>> <<elseif _labelRuined is "head" and $worn.head.hood>> <<headruined>> <<elseif _labelRuined is "over_head" and $worn.over_head.hood>> <<overheadruined>> <</if>> <</if>> <</if>> <</for>> <</if>> <<unset _outfitPrimaryRuined>> /*Main Outfit Piece*/ <<set _outfitSecondaryRuined to $carried[_args[0]].outfitSecondary>> <<if _outfitSecondaryRuined isnot undefined>> <<if $carried[_outfitSecondaryRuined[0]].name is _outfitSecondaryRuined[1] and $carried[_outfitSecondaryRuined[0]].outfitPrimary isnot undefined>> <<if $carried[_outfitSecondaryRuined[0]].outfitPrimary[_args[0]] is $carried[_args[0]].name>> <<if _args[1]>> <<generalRuined _outfitSecondaryRuined[0] _args[1]>> <<else>> <<set $carried[_outfitSecondaryRuined[0]].outfitPrimary[_args[0]] to "broken">> <<set $carried[_outfitSecondaryRuined[0]].one_piece to "broken">> <</if>> <</if>> <</if>> <</if>> <<unset _outfitSecondaryRuined>> <<set _outfitSecondaryRuined to $worn[_args[0]].outfitSecondary>> <<if _outfitSecondaryRuined isnot undefined>> <<if $worn[_outfitSecondaryRuined[0]].name is _outfitSecondaryRuined[1] and $worn[_outfitSecondaryRuined[0]].outfitPrimary isnot undefined>> <<if $worn[_outfitSecondaryRuined[0]].outfitPrimary[_args[0]] is $worn[_args[0]].name>> <<if _args[1]>> <<generalRuined _outfitSecondaryRuined[0] _args[1]>> <<else>> <<set $worn[_outfitSecondaryRuined[0]].outfitPrimary[_args[0]] to "broken">> <<set $worn[_outfitSecondaryRuined[0]].one_piece to "broken">> <</if>> <</if>> <</if>> <</if>> <<unset _outfitSecondaryRuined>> <<set $worn[_args[0]] to clone(setup.clothes[_args[0]][0])>> <<set $carried[_args[0]] to clone(setup.clothes[_args[0]][0])>> <</if>> <</if>> <</widget>> /*_args[0] - slot, _args[1] - $worn or $carried*/ <<widget "generalRuinedRebuy">> <<if _args[0] and _args[1]>> <<set $_slot to _args[0]>> <<set $_item to _args[1][$_slot]>> <<set $_setupItem to setup.clothes[$_slot][clothesIndex($_slot,$_item)]>> <<set $_return to clothesReturnLocation($_item,"rebuy")>> <<if $_setupItem.shop.length isnot 0 and $_item.one_piece isnot "broken" and $_setupItem.cursed isnot 1>> /* NO SPLIT ADDED */ /*If item is half of an outfit, rebuy the primary half instead by redefining the variables defined above*/ <<if $_item.outfitSecondary isnot undefined and $_item.outfitSecondary[1] isnot "broken" and $_item.outfitSecondary[1] isnot "split">> <<set $_slot to $_item.outfitSecondary[0]>> <<set $_item to _args[1][$_slot]>> <<set $_setupItem to setup.clothes[$_slot][clothesIndex($_slot,$_item)]>> <</if>> <<set $_cost to Math.trunc(tailorClothingCost($_item, $_slot) * 1.5)>> <<set _hoodDown to $_item.hoodposition is "down">> <<if $_item.colourCustom isnot undefined>><<set _colourCustom to $_item.colourCustom>><</if>> <<if $_item.accessory_colourCustom isnot undefined>><<set _accessory_colourCustom to $_item.accessory_colourCustom>><</if>> <<if $_item.outfitSecondary isnot undefined and $_item.outfitSecondary[1] is "broken">> /* NO SPLIT ADDED */ <<elseif $money gte $_cost>> <<generalSend $_return $_slot $_setupItem.index $_item.colour $_item.accessory_colour>> <<if $_item.one_piece is "split">> <<set $_return[$_slot].last().one_piece to "split">> <<if $_item.outfitPrimary>> <<for $_rangeSlot, $_value range $_return[$_slot].last().outfitPrimary>> <<set $_return[$_slot].last().outfitPrimary[$_rangeSlot] to "split">> <</for>> <<elseif $_outfitSecondary>> <<set $_return[$_slot].last().outfitSecondary[1] to "split">> <</if>> <</if>> <<set $money -= $_cost>> <<run $rebuy_success.push([clone($_item.cn_name_cap), $_return])>> <<set $effectsmessage to 1>> <<else>> <<run $rebuy_failure.push(clone($_item.cn_name_cap))>> <<set $effectsmessage to 1>> <</if>> <<unset _hoodDown>> <</if>> <</if>> <</widget>> <<widget "overupperruined">> <<set _noRebuy to _args[0]>> <<generalRuined "over_upper">> <</widget>> <<widget "overlowerruined">> <<set _noRebuy to _args[0]>> <<generalRuined "over_lower">> <</widget>> <<widget "upperruined">> <<set _noRebuy to _args[0]>> <<generalRuined "upper">> <</widget>> <<widget "lowerruined">> <<set _noRebuy to _args[0]>> <<generalRuined "lower">> <</widget>> <<widget "underupperruined">> <<set _noRebuy to _args[0]>> <<generalRuined "under_upper">> <</widget>> <<widget "underlowerruined">> <<set _noRebuy to _args[0]>> <<generalRuined "under_lower">> <</widget>> <<widget "genitalsruined">> <<set _noRebuy to _args[0]>> <<generalRuined "genitals">> <</widget>> <<widget "overheadruined">> <<set _noRebuy to _args[0]>> <<generalRuined "over_head">> <</widget>> <<widget "headruined">> <<set _noRebuy to _args[0]>> <<generalRuined "head">> <</widget>> <<widget "faceruined">> <<set _noRebuy to _args[0]>> <<generalRuined "face">> <</widget>> <<widget "neckruined">> <<set _noRebuy to _args[0]>> <<generalRuined "neck">> <</widget>> <<widget "handsruined">> <<set _noRebuy to _args[0]>> <<generalRuined "hands">> <</widget>> <<widget "legsruined">> <<set _noRebuy to _args[0]>> <<generalRuined "legs">> <</widget>> <<widget "feetruined">> <<set _noRebuy to _args[0]>> <<generalRuined "feet">> <</widget>> /*The "...on" widgets put on clothing removed with the "...strip" widgets.*/ <<widget "outfiton">> <<for $_slot range setup.clothingLayer.torso_inner>> <<generalOn $_slot>> <</for>> <</widget>> <<widget "clotheson">> <<for $_slot range setup.clothingLayer.all>> <<generalOn $_slot>> <</for>> <<buttplugon>> <<if !($worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked" and $worn.under_upper.name is "naked")>> 你整理好衣服。 <br><br> <</if>> <<exposure>> <<if _args[0] is "towel">> <<towelup>> <<elseif _args[0] is "plant">> <<plantup>> <</if>> <<if $exposed gte 1>> 你在意着自己的<<nudity>>。 <br><br> <</if>> <</widget>> <<widget "generalOn">> <<if _args[0]>> /*Checks if the current slot is part of an outfit and switches to the main piece if that is the case*/ <<if $carried[_args[0]].outfitSecondary isnot undefined and $carried[$carried[_args[0]].outfitSecondary[0]].name is $carried[_args[0]].outfitSecondary[1]>> <<set $_slot to $carried[_args[0]].outfitSecondary[0]>> <<else>> <<set $_slot to _args[0]>> <</if>> <<set _slots to []>> <<if $carried[$_slot].name isnot "naked">> <<if $worn[$_slot].cursed is 1>> <<carriedSend "wardrobe" $_slot>> <<else>> <<set _slots.pushUnique($_slot)>> <<set $worn[$_slot] to clone($carried[$_slot])>> <<set $carried[$_slot] to clone(setup.clothes[$_slot][0])>> <!-- set this slot to "naked" --> <<set _outfitPrimaryOn to $worn[$_slot].outfitPrimary or []>> <<for $_outfitPieceSlot, $_outfitPieceName range _outfitPrimaryOn>> <<if $carried[$_outfitPieceSlot].name is $_outfitPieceName>> <<set $worn[$_outfitPieceSlot] to clone($carried[$_outfitPieceSlot])>> <<set $carried[$_outfitPieceSlot] to clone(setup.clothes[$_outfitPieceSlot][0])>> <!-- set this slot to "naked" --> <<set _slots.pushUnique($_outfitPieceSlot)>> <</if>> <</for>> <<unset _outfitPrimaryOn>> <</if>> <</if>> <<run _slots.pushUnique($_slot)>> <!-- Ensure that this slot's state is properly reset --> /*Resets status of existing clothing*/ <<run _slots.forEach(slot => resetClothingState(slot))>> <<if _slots.includes("under_lower") and $worn.under_lower.type.includes("strap-on")>> <<run patchStraponsWearStatus()>> <</if>> <</if>> <</widget>> <<widget "overupperon">> <<generalOn "over_upper">> <</widget>> <<widget "overloweron">> <<generalOn "over_lower">> <</widget>> <<widget "upperon">> <<generalOn "upper">> <</widget>> <<widget "loweron">> <<generalOn "lower">> <</widget>> <<widget "underupperon">> <<generalOn "under_upper">> <</widget>> <<widget "underloweron">> <<generalOn "under_lower">> <</widget>> <<widget "overheadon">> <<generalOn "over_head">> <</widget>> <<widget "headon">> <<generalOn "head">> <</widget>> <<widget "faceon">> <<generalOn "face">> <</widget>> <<widget "neckon">> <<generalOn "neck">> <</widget>> <<widget "handson">> <<generalOn "hands">> <</widget>> <<widget "legson">> <<generalOn "legs">> <</widget>> <<widget "feeton">> <<generalOn "feet">> <</widget>> <<widget "buttplugon">> <<if $worn.butt_plug isnot undefined and $worn.butt_plug.state is "removed">> <<set $worn.butt_plug.state to "worn">> <</if>> <</widget>> <<widget "clothesontowel">> <<clotheson "towel">> <</widget>> <<widget "clothesonplant">> <<clotheson "plant">> <</widget>> /*The "...steal" widgets destroy clothing carried by the PC, and output text describing the event. If argument is "strip", then they'll also take clothes worn by the PC.*/ <<widget "steal">> <<set _temp_steal to _args[0]>> <<for $_slot range setup.clothingLayer.body>> <<generalSteal $_slot _temp_steal>> <</for>> <</widget>> <<widget "stealclothes">> <<set _temp_steal to _args[0]>> <<for $_slot range setup.clothingLayer.torso_inner>> <<generalSteal $_slot _temp_steal>> <</for>> <</widget>> <<widget "generalSteal">> <<if _args[0]>> <<set $_wornTarget to $worn[_args[0]]>> <<set $_carriedTarget to $carried[_args[0]]>> <<if $_wornTarget.name isnot "naked" and $_wornTarget.cursed isnot 1 and _args[1] is "strip">> <<if $stealtextskip isnot 1>> <<if $enemyno gte 2>>这些人从你的身上撕下<<else>><<He>>从你的身上撕下<</if>>你的<<print $_wornTarget.name>>。 <br> <</if>> <<generalRuined _args[0]>> <<elseif $_carriedTarget.name isnot "naked">> <<if $stealtextskip isnot 1>> <<if $enemyno gte 2>>这些人留下<<else>><<He>>留下<</if>>你的<<print $_carriedTarget.cn_name_cap>>作为纪念品。 <br> <</if>> <<if $_carriedTarget.outfitSecondary isnot undefined>> <<if $carried[$_carriedTarget.outfitSecondary[0]].name is $_carriedTarget.outfitSecondary[1]>> <<generalSteal $_carriedTarget.outfitSecondary[0]>> <</if>> <</if>> <<set _outfitPrimarySteal to $_carriedTarget.outfitPrimary>> <<if _outfitPrimarySteal isnot undefined>> <<for _labelSteal, _valueSteal range _outfitPrimarySteal>> <<if $carried[_labelSteal].name is _valueSteal>> <<generalRuined _labelSteal>> <</if>> <</for>> <</if>> <<unset _outfitPrimarySteal>> <<generalRuined _args[0]>> <</if>> <</if>> <</widget>> <<widget "overuppersteal">> <<generalSteal "over_upper" _args[0]>> <</widget>> <<widget "overlowersteal">> <<generalSteal "over_lower" _args[0]>> <</widget>> <<widget "uppersteal">> <<generalSteal "upper" _args[0]>> <</widget>> <<widget "lowersteal">> <<generalSteal "lower" _args[0]>> <</widget>> <<widget "underuppersteal">> <<generalSteal "under_upper" _args[0]>> <</widget>> <<widget "underlowersteal">> <<generalSteal "under_lower" _args[0]>> <</widget>> <<widget "overheadsteal">> <<generalSteal "over_head" _args[0]>> <</widget>> <<widget "headsteal">> <<generalSteal "head" _args[0]>> <</widget>> <<widget "facesteal">> <<generalSteal "face" _args[0]>> <</widget>> <<widget "necksteal">> <<generalSteal "neck" _args[0]>> <</widget>> <<widget "handssteal">> <<generalSteal "hands" _args[0]>> <</widget>> <<widget "legssteal">> <<generalSteal "legs" _args[0]>> <</widget>> <<widget "feetsteal">> <<generalSteal "feet" _args[0]>> <</widget>> /*The "...undress" widgets remove the player character's clothing. Where they end up depends on the argument supplied. "wardrobe" sends it to the bedroom wardrobe. Other arguments store the clothing elsewhere in the world. The "...storeon" widgets can retrieve those clothes.*/ <<widget "undress">> <<set $_location to _args[0]>> <<for $_slot range setup.clothingLayer.all>> <<generalUndress $_location $_slot>> <</for>> <</widget>> <<widget "undressKeepFace">> <<set $_location to _args[0]>> <<for $_slot range setup.clothingLayer.all.except("face")>> <<generalUndress $_location $_slot>> <</for>> <</widget>> <<widget "undressSleep">> <<set $_location to _args[0]>> <<saveTempHairStyle>> <<for $_slot range setup.clothes_all_slots>> <<if $worn[$_slot].type.includes("eerie")>> <<set _makeTempClothing to 1>> <<storeItem $_location $_slot>> <<continue>> <</if>> <<generalUndress $_location $_slot>> <</for>> <</widget>> <<widget "undressOverClothes">> <<set $_location to _args[0]>> <<for $_slot range setup.clothingLayer.over>> <<generalUndress $_location $_slot>> <</for>> <</widget>> <<widget "undressclothes">> <<set $_location to _args[0]>> <<for $_slot range setup.clothingLayer.torso>> <<generalUndress $_location $_slot>> <</for>> <</widget>> <<widget "undressmid">> <<set $_location to _args[0]>> <<generalUndress $_location "upper">> <<generalUndress $_location "lower">> <</widget>> /*The "generalWear" widget works in the same way as the "...wear" widgets, however, the argument are as follows; Location, slot*/ <<widget "generalUndress">> <<if _args[0] and _args[1]>> <<if _args[1] == "under_lower" and $worn.under_lower.type.includes("strap-on")>> <<run window.wardrobeStripStraponException($worn.under_lower.name)>> <<else>> <<if _storeItemSkip is undefined>> <<set _storeItemSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "legs":false, "feet":false, "butt_plug":true}>> <</if>> <<unset _undressSlot>> /*Checks if the current slot is part of an outfit and switches to the main piece if that is the case*/ <<if $worn[_args[1]].outfitSecondary isnot undefined>> <<if $worn[$worn[_args[1]].outfitSecondary[0]].name is $worn[_args[1]].outfitSecondary[1]>> <<set _undressSlot to $worn[_args[1]].outfitSecondary[0]>> <</if>> <</if>> <<if _undressSlot is undefined>> <<set _undressSlot to _args[1]>> <</if>> <<unset _cursedPrevent>> <<set _outfitPrimaryUndress to $worn[_undressSlot].outfitPrimary>> <<if _outfitPrimaryUndress isnot undefined>> <<for _labelUndress, _valueUndress range _outfitPrimaryUndress>> <<if $worn[_labelUndress].cursed is 1 and $worn[_labelUndress].name is _valueUndress>> <<set _cursedPrevent to true>> <</if>> <</for>> <</if>> <<if _cursedPrevent isnot true and _strip_restrict isnot 1 and $worn[_undressSlot].cursed isnot 1>> <<set _slots to []>> <<if _args[0] is "wardrobe" or Object.keys($wardrobes).includes(_args[0])>> <<set $_selectedWardrobe to selectWardrobe()>> <<if _outfitPrimaryUndress isnot undefined>> <<for _labelUndress, _valueUndress range _outfitPrimaryUndress>> <<if _valueUndress isnot "broken" and _valueUndress isnot "split">> <<if !setup.wardrobeSkip.includes($worn[_labelUndress].name) and $worn[_labelUndress].name is _valueUndress>> <<set $_selectedWardrobe[_labelUndress].push(clone($worn[_labelUndress]))>> <<run _slots.push(_labelUndress)>> <</if>> <<set $worn[_labelUndress] to clone(setup.clothes[_labelUndress][0])>> <</if>> <</for>> <</if>> <<if !setup.wardrobeSkip.includes($worn[_undressSlot].name)>> <<set $_selectedWardrobe[_undressSlot].push(clone($worn[_undressSlot]))>> <</if>> <<set $worn[_undressSlot] to clone(setup.clothes[_undressSlot][0])>> <<run _slots.push(_undressSlot)>> <<elseif _args[0] and !_storeItemSkip[_undressSlot]>> <<if $worn[_undressSlot].name isnot "naked">> <<if _outfitPrimaryUndress isnot undefined>> <<for _labelUndress, _valueUndress range _outfitPrimaryUndress>> <<if $worn[_labelUndress].outfitSecondary isnot undefined>> <<if $worn[_labelUndress].outfitSecondary[1] is $worn[_undressSlot].name>> <<storeItem _args[0] _labelUndress>> <<run _slots.push(_labelUndress)>> <<set _storeItemSkip[_labelUndress] to true>> <</if>> <</if>> <</for>> <</if>> <<storeItem _args[0] _undressSlot>> <<run _slots.push(_undressSlot)>> <<elseif $outfit[$wear_outfit] and $outfit[$wear_outfit][_undressSlot] isnot "naked">> <<set _makeTempClothing to 1>> <<storeItem _args[0] _undressSlot>> <</if>> <</if>> <<if _slots.includes("upper")>> <<set $upperwet to 0>><<set $upperwetstage to 0>> <</if>> <<if _slots.includes("lower")>> <<set $lowerwet to 0>><<set $lowerwetstage to 0>> <</if>> <<if _slots.includes("under_upper")>> <<set $underupperwet to 0>><<set $underupperwetstage to 0>> <</if>> <<if _slots.includes("under_lower")>> <<set $underlowerwet to 0>><<set $underlowerwetstage to 0>> <</if>> <</if>> <<unset _outfitPrimaryUndress>> <</if>> <</if>> <<unset _strip_restrict>> <</widget>> <<widget "storeItem">> <<set $_slot to _args[1]>> <<set $_item to $store[$_slot].find(item => item.location is _args[0])>> <<if $_item>> <<if $_item.outfitPrimary isnot undefined>> <<for _labelStore, _unused range $_item.outfitPrimary>> <<set $_itemPair to $store[_labelStore].find(item => item.location is _args[0])>> <<if $_itemPair and $_itemPair.outfitSecondary isnot undefined and $_itemPair.outfitSecondary[1] is $_item.name>> <<if !setup.wardrobeSkip.includes($_itemPair.name)>> <<set $wardrobe[_labelStore].push(clone($_itemPair))>> <</if>> <<set $store[_labelStore].delete($_itemPair)>> <</if>> <</for>> <</if>> <<if !setup.wardrobeSkip.includes($_item.name) and $_item.temp is undefined>> <<set $wardrobe[$_slot].push(clone($_item))>> <</if>> <<set $store[$_slot].delete($_item)>> <</if>> <<if _makeTempClothing is 1>> <<set _temp_clothing to ($worn[$_slot].name is "naked" ? {name: "naked"} : clone($worn[$_slot]))>> <<set _temp_clothing.temp to 1>> <<set _temp_clothing.location to _args[0]>> <<set $store[$_slot].push(clone(_temp_clothing))>> <<unset _makeTempClothing>> <<else>> <<set $store[$_slot].push(clone($worn[$_slot]))>> <<set $store[$_slot].last().location to _args[0]>> <<set $worn[$_slot] to clone(setup.clothes[$_slot][0])>> <</if>> <</widget>> <<widget "overupperundress">> <<generalUndress _args[0] "over_upper">> <</widget>> <<widget "overlowerundress">> <<generalUndress _args[0] "over_lower">> <</widget>> <<widget "upperundress">> <<generalUndress _args[0] "upper">> <</widget>> <<widget "lowerundress">> <<generalUndress _args[0] "lower">> <</widget>> <<widget "underupperundress">> <<generalUndress _args[0] "under_upper">> <</widget>> <<widget "underlowerundress">> <<generalUndress _args[0] "under_lower">> <</widget>> <<widget "genitalsundress">> <<generalUndress _args[0] "genitals">> <</widget>> <<widget "overheadundress">> <<generalUndress _args[0] "over_head">> <</widget>> <<widget "headundress">> <<generalUndress _args[0] "head">> <</widget>> <<widget "faceundress">> <<generalUndress _args[0] "face">> <</widget>> <<widget "neckundress">> <<generalUndress _args[0] "neck">> <</widget>> <<widget "handsundress">> <<generalUndress _args[0] "hands">> <</widget>> <<widget "legsundress">> <<generalUndress _args[0] "legs">> <</widget>> <<widget "feetundress">> <<generalUndress _args[0] "feet">> <</widget>> /* Returns stored items that are a part of an outfit (wear_outfit) to the wardrobe so that they can be used by another outfit. */ /* args[0] specifies the location identifier */ <<widget "storereturn">> <<if !isNaN($wear_outfit) and _args[0] isnot undefined>> <<for $_slot range setup.clothingLayer.all>> <<set $_name to $outfit[$wear_outfit][$_slot]>> <<set $_item to $store[$_slot].find(item => item.location is _args[0])>> <<generalStoreon _args[0] $_slot "check">> <<if _store_check and $_item isnot undefined and $_name isnot "naked" and $_name isnot undefined>> <<if $store[$_slot].length gt 0 and $_name is $_item.name>> <<if !setup.wardrobeSkip.includes($_item.name)>> <<set $wardrobe[$_slot].push(clone($_item))>> <</if>> <<set $store[$_slot].deleteAt($store[$_slot].indexOf($_item))>> <</if>> <</if>> <</for>> <</if>> <</widget>> /* Unequips items, then saves a copy of stored items to a temporary variable */ /* args[0] specifies the location identifier */ <<widget "storesave">> <<if _args[0] isnot undefined>> <<undress _args[0]>> <<set $outfitTmp[_args[0]] to {}>> <<for $_slot range setup.clothingLayer.all>> <<if $store[$_slot].length gt 0>> <<set $_copy to $store[$_slot].find(item => item.location is _args[0])>> <<if $_copy isnot undefined and $_copy.name isnot "naked" and $_copy.name isnot undefined>> <<set $outfitTmp[_args[0]][$_slot] to clone($_copy)>> <</if>> <</if>> <</for>> <</if>> <</widget>> /* Loads a list of stored items previously saved by 'storesave', and tries to equip it on the player */ /* If the items have been removed from storage, it checks if the player is currently wearing them, and will not unequip them if so */ /* args[0] specifies the location identifier */ <<widget "storeload">> <<if _args[0] isnot undefined and $outfitTmp[_args[0]] isnot undefined and Object.keys($outfitTmp[_args[0]]).length gt 0>> <<if _args[1] isnot undefined>> <<set $_item to $outfitTmp[_args[0]][_args[1]]>> <<storeloaditem $_item _args[1]>> <<run delete V.outfitTmp[_args[0][_args[1]]]>> <<if Object.keys(V.outfitTmp[_args[0]]).length is 0>> <<run delete V.outfitTmp[_args[0]]>> <</if>> <<else>> <<for $_slot range setup.clothingLayer.all>> <<set $_item to $outfitTmp[_args[0]][$_slot]>> <<if $_item is undefined or $worn[$_slot].name isnot $_item.name>> <<generalStrip $_slot>> <<returnCarried>> <</if>> <<if $_item isnot undefined>> <<set $_stored to $store[$_slot].find(item => item.name is $_item.name)>> <<if $_stored>> <<set $worn[$_slot] to clone($_item)>> <<set $worn[$_slot].location to 0>> <<set $store[$_slot].deleteAt($store[$_slot].indexOf($_stored))>> <</if>> <</if>> <</for>> <<run delete V.outfitTmp[_args[0]]>> <</if>> <<elseif _args[0] isnot undefined and clothingInStorage(_args[0]).length gt 0>> <<storeon _args[0] "noreplace">> <</if>> <</widget>> <<widget "storeloaditem">> <<set $_item to _args[0]>> <<set $_slot to _args[1]>> <<if $_item isnot undefined>> <<set $_stored to $store[$_slot].find(item => item.name is $_item.name)>> <<if $_stored>> <<set $worn[$_slot] to clone($_item)>> <<set $worn[$_slot].location to 0>> <<set $store[$_slot].deleteAt($store[$_slot].indexOf($_stored))>> <</if>> <</if>> <</widget>> /* The "storeon..." widgets retrieve the clothing stored with the "...undress" widgets, that weren't put in a wardrobe. */ /* Requires the same argument that was used to store the clothing in order to correctly identify. Optionally accepts a second argument. */ /* Inputting "delete" will destroy the stored item, rather than wear it. */ /* Inputting "check" will set _store_check to 1, for when you want to check whether or not an item exists in a given location. */ /* Inputting "return" will return the item to the wardrobe */ <<widget "storeon">> <<set _equipSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "legs":false, "feet":false}>> <<set _store_temp to _args[0]>> <<set _store_option to _args[1] or 0>> <<for $_slot range setup.clothingLayer.all>> <<generalStoreon _store_temp $_slot _store_option>> <</for>> <</widget>> <<widget "generalStoreon">> <<if _args[0] and _args[1]>> <<set $_location to _args[0]>> <<set $_slot to _args[1]>> <<set $_item to $store[$_slot].find(item => item.location is $_location)>> <<if $_item isnot undefined>> <<set $_index to $store[$_slot].indexOf($_item)>> <<if $worn[$_slot].cursed is 1>> <<elseif _equipSkip isnot undefined and _equipSkip[$_slot] is true>> <<if $_item.temp is undefined>> <<set $_selectedWardrobe to $wardrobe>> <<if $multipleWardrobes>> <<if ["asylum", "prison"].includes($location)>> <<set $_selectedWardrobe to $wardrobes[$location]>> <<elseif $multipleWardrobes is "all" and $worn[$_slot].lastTaken isnot undefined>> <<set $_selectedWardrobe to $wardrobes[$worn[$_slot].lastTaken]>> <</if>> <</if>> <<set $_selectedWardrobe[$_slot].push(clone($_item))>> <</if>> <<set $store[$_slot].deleteAt($_index)>> <<else>> <<if _args[2] is "wardrobe" or $wardrobes[_args[2]] isnot undefined>> <<if !setup.wardrobeSkip.includes($_item.name) and $_item.temp is undefined>> <<set $_location to clothesReturnLocation($_item)>> <<set $_selectedWardrobe to ($_location is "wardrobe" ? $wardrobe : $wardrobes[$_location])>> <<set $_selectedWardrobe[$_slot].push(clone($_item))>> <</if>> <<set $store[$_slot].deleteAt($_index)>> <<elseif _args[2] is "delete">> <<set $store[$_slot].deleteAt($_index)>> <<elseif _args[2] is "return">> <<if !setup.wardrobeSkip.includes($_item.name)>> <<set $wardrobe[$_slot].push(clone($_item))>> <</if>> <<set $store[$_slot].deleteAt($_index)>> <<run delete V.outfitTmp[_args[0]]>> <<elseif _args[2] is "check">> <<set _store_check to 1>> <<else>> <<set $_location to clothesReturnLocation($worn[$_slot])>> <<generalUndress $_location $_slot>> <<if $_item.name isnot "naked">> <<if $_item.temp is undefined>> <<set $worn[$_slot] to clone($_item)>> <<set $worn[$_slot].location to 0>> <<else>> <<searchWardrobeForItem $_slot $_index>> <<generalWearFromWardrobe $_slot _wardrobeId>> <</if>> <</if>> <<set $store[$_slot].deleteAt($_index)>> <</if>> <</if>> /* todo: find a way to save naked into outfits */ <</if>> <</if>> <</widget>> <<widget "storeonoverupper">> <<generalStoreon _args[0] "over_upper" _args[1]>> <</widget>> <<widget "storeonoverlower">> <<generalStoreon _args[0] "over_lower" _args[1]>> <</widget>> <<widget "storeonupper">> <<generalStoreon _args[0] "upper" _args[1]>> <</widget>> <<widget "storeonlower">> <<generalStoreon _args[0] "lower" _args[1]>> <</widget>> <<widget "storeonunderupper">> <<generalStoreon _args[0] "under_upper" _args[1]>> <</widget>> <<widget "storeonunderlower">> <<generalStoreon _args[0] "under_lower" _args[1]>> <</widget>> <<widget "storeonoverhead">> <<generalStoreon _args[0] "over_head" _args[1]>> <</widget>> <<widget "storeonhead">> <<generalStoreon _args[0] "head" _args[1]>> <</widget>> <<widget "storeonface">> <<generalStoreon _args[0] "face" _args[1]>> <</widget>> <<widget "storeonneck">> <<generalStoreon _args[0] "neck" _args[1]>> <</widget>> <<widget "storeonhands">> <<generalStoreon _args[0] "hands" _args[1]>> <</widget>> <<widget "storeonlegs">> <<generalStoreon _args[0] "legs" _args[1]>> <</widget>> <<widget "storeonfeet">> <<generalStoreon _args[0] "feet" _args[1]>> <</widget>> <<widget "dry">> <<set $upperwet to 0>><<set $lowerwet to 0>><<set $underlowerwet to 0>><<set $underupperwet to 0>> <</widget>> <<widget "dry_full">> <<dry>> <<set $upperwetstage to 0>><<set $lowerwetstage to 0>><<set $underupperwetstage to 0>><<set $underlowerwetstage to 0>> <</widget>> /*The "searchWardrobeForItem" widget searches the wardrobe for an item that matches a given item stored somewhere else, the argument are as follows; slot, item index.*/ <<widget "searchWardrobeForItem">> <<set _slot to _args[0]>> <<set _wearId to _args[1]>> <<unset _wardrobeId>><<unset _item>><<unset _brokenId>><<unset _secondChoice>> <<set $_selectedWardrobe to selectWardrobe()>> <<if _wearId gte 0>> <<set _item to $store[_slot][_wearId]>> <</if>> <<for _j to 0; _j lt $_selectedWardrobe[_slot].length; _j++>> <<set $_selectedItem to $_selectedWardrobe[_slot][_j]>> <<if _item.name is $_selectedItem.name and _item.colour is $_selectedItem.colour and _item.accessory_colour is $_selectedItem.accessory_colour>> <<set _matched to (_item.colour isnot "custom") + (_item.accessory_colour isnot "custom")>> <<if _item.colourCustom isnot undefined and _item.colourCustom is $_selectedItem.colourCustom>> <<set _matched++>> <</if>> <<if _item.accessory_colourCustom isnot undefined and _item.accessory_colourCustom is $_selectedItem.accessory_colourCustom>> <<set _matched++>> <</if>> <<if _matched is 2>> <<if $_selectedItem.outfitPrimary isnot undefined>> <<set _matched to 0>> <<for _labelWW, _valueWW range $_selectedItem.outfitPrimary>> <<if _item.outfitPrimary[_labelWW] is _valueWW>> <<set _matched++>> <</if>> <</for>> <<if _matched is Object.keys($_selectedItem.outfitPrimary).length>> <<set _wardrobeId to _j>> <<break>> <<else>> <<set _secondChoice to _j>> <</if>> <<else>> <<set _wardrobeId to _j>> <<break>> <</if>> <</if>> <</if>> <</for>> <<if _wardrobeId is undefined and _secondChoice isnot undefined>> <<set _wardrobeId to clone(_secondChoice)>> <</if>> <</widget>> /*The "generalWearFromWardrobe" widget allows the player to equip a specific item from the wardrobe, the argument are as follows; slot, item index.*/ <<widget "generalWearFromWardrobe">> <<set _slot to _args[0]>> <<set _wearId to _args[1]>> <<set _slimePrevent to setup.clothingLayer.torso_inner>> <<set $_selectedWardrobe to selectWardrobe()>> <<unset _cursedPrevent>><<unset _outfitPieceIds>><<unset _item>> <<set _wornOutfitPrimary to $worn[_slot].outfitPrimary>> <<if $worn[_slot].cursed is 1>> 你试着脱下<<print $worn[_slot].cn_name_cap>>,但失败了。<<cursedtext $worn[_slot].name>> <br> <<set _cursedPrevent to true>> <</if>> <<if _wornOutfitPrimary isnot undefined>> <<for _labelWW, _valueWW range _wornOutfitPrimary>> <<if $worn[_labelWW].cursed is 1 and _cursedPrevent isnot true>> <<capture _labelWW>> <<cursedtext $worn[_labelWW].name>> <</capture>> <<set _cursedPrevent to true>> <</if>> <</for>> <</if>> <<if _cursedPrevent isnot true>> <<if _wearId gte 0>> <<set _item to $_selectedWardrobe[_slot][_wearId]>> <</if>> /*Prevent equip when preggy*/ <<if _wearId gte 0 and playerBellySize() gte 12 and _item.type.includes("constricting")>> <<if _item.type.includes("chest_bind")>> <span class="red">你怀孕的身体太敏感了,无法穿戴你的_item.name。</span> <<else>> <span class="red">你的<<bellyDescription "pc">>太大了,无法穿戴你的_item.name。</span> <</if>> <br> <<continue>> <</if>> /*Prevent equip when the ear slime doesn't allow it*/ <<if _wearId gte 0 and _slimePrevent.includes(_slot) and $earSlime.corruption gte 10>> <<if $daily.corruptionSlimeClothes is undefined>> <<set $daily.corruptionSlimeClothes to random($earSlime.corruption * 5, $earSlime.corruption * 15) - currentSkillValue('willpower')>> <</if>> <<if ((["prison", "asylum"].includes($location) and _item.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 1000)) or (_item.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 500)) and !(_item.type.includesAny("school")) and Time.schoolDay) and !_item.type.includesAny("event")>> <span class="red">你无法装备上_item.name,因为你耳朵里的史莱姆禁止你这么做。</span> <br> <<continue>> <</if>> <</if>> /*Finds any outfit pieces and records the Ids*/ <<if _item isnot undefined>> <<set _outfitPrimary to _item.outfitPrimary>> <<if _outfitPrimary isnot undefined>> <<set _outfitPieceIds to {}>> <<for _labelWW, _valueWW range _outfitPrimary>> <<if _valueWW isnot "broken" and _valueWW isnot "split">> <<for _j to 0; _j lt $_selectedWardrobe[_labelWW].length; _j++>> <<if $_selectedWardrobe[_labelWW][_j].name is _valueWW and _item.colour is $_selectedWardrobe[_labelWW][_j].colour and _item.accessory_colour is $_selectedWardrobe[_labelWW][_j].accessory_colour>> <<if $_selectedWardrobe[_labelWW][_j].outfitSecondary[1] isnot _item.name>> <<continue>> <</if>> <<set _matched to 0>> <<if $_selectedWardrobe[_labelWW][_j].colour isnot "custom">> <<set _matched++>> <<elseif _item.colourCustom isnot undefined and $_selectedWardrobe[_labelWW][_j].colourCustom isnot undefined>> <<if _item.colourCustom is $_selectedWardrobe[_labelWW][_j].colourCustom>> <<set _matched++>> <</if>> <</if>> <<if $_selectedWardrobe[_labelWW][_j].accessory_colour isnot "custom">> <<set _matched++>> <<elseif _item.accessory_colourCustom isnot undefined and $_selectedWardrobe[_labelWW][_j].accessory_colourCustom isnot undefined>> <<if _item.accessory_colourCustom is $_selectedWardrobe[_labelWW][_j].accessory_colourCustom>> <<set _matched++>> <</if>> <</if>> <<if _matched is 2>> <<set _outfitPieceIds[clone(_labelWW)] to clone(_j)>> <<if _equipSkip isnot undefined>> <<set _equipSkip[_labelWW] to true>> <</if>> <<break>> <</if>> <</if>> <</for>> <</if>> <</for>> <<if Object.keys(_outfitPieceIds).length is 0>> <<unset _outfitPieceIds>> <</if>> <</if>> <</if>> <<unset _outfitPrimary>> <<if _wearId gte 0>> /*Equip the relating items*/ <<generalUndress $wardrobe_location _slot>> <<if _outfitPieceIds isnot undefined>> <<for _labelWW, _valueWW range _outfitPieceIds>> <<generalUndress $wardrobe_location `clone(_labelWW)`>> <<set $worn[clone(_labelWW)] to clone($_selectedWardrobe[clone(_labelWW)][clone(_valueWW)])>> <<set $worn[clone(_labelWW)].lastTaken to "wardrobe">> <<set $_selectedWardrobe[_labelWW].deleteAt(_valueWW)>> <</for>> <</if>> <<set $worn[_slot] to clone($_selectedWardrobe[_slot][_wearId])>> <<set $worn[_slot].lastTaken to "wardrobe">> <<set $_selectedWardrobe[_slot].deleteAt(_wearId)>> <</if>> <</if>> <</widget>> <<widget "outfitChecksExposed">> <<set _underNakedExposed to ($worn.under_lower.exposed isnot 0 and $worn.under_upper.exposed isnot 0)>> <<set _middleNakedExposed to ($worn.lower.exposed isnot 0 and $worn.upper.exposed isnot 0)>> <<set _overNakedExposed to ($worn.over_lower.exposed isnot 0 and $worn.over_upper.exposed isnot 0)>> <<set _toplessExposed to ($worn.over_upper.exposed isnot 0 and $worn.upper.exposed isnot 0 and $worn.under_upper.exposed isnot 0)>> <<set _bottomlessExposed to ($worn.over_lower.exposed isnot 0 and $worn.lower.exposed isnot 0 and $worn.under_lower.exposed isnot 0)>> <<set _fullyNakedExposed to (_toplessExposed and _bottomlessExposed)>> <</widget>> <<widget "otherOutfitChecks">> <<set _otherOutfits to { over_head:false, head:false, neck:false, face:false, hands:false, legs:false, feet:false, genitals:false, }>> <<for $_label, $_value range _otherOutfits>> <<if $worn[$_label].outfitSecondary is undefined>> <<elseif $worn[$_label].outfitSecondary[1] is "broken" or $worn[$_label].outfitSecondary[1] is "split">> <<else>> <<set _otherOutfits[$_label] to true>> <</if>> <</for>> <</widget>> <<widget "noClothingCheck">> <<set _nude to Object.keys($worn).every(slot => ["butt_plug", "genitals"].includes(slot) or $worn[slot].name is "naked")>> <</widget>> <<widget "updateWornClothingLocation">> <<if $wardrobes[_args[0]]>> <<for $_label, $_value range $worn>> <<if typeof $_value is "object">> <<set $_value.lastTaken to _args[0]>> <<else>> <!-- Expanded error handling here to help with understanding an intermittent issue. If a bug is squashed relating to an undefined $worn entry, this error handler may become redundant. --> <<error { message : `Expected an object in $worn[${$_label}].`, source : `Location: ${Utils.GetStack()}.\nLabel: ${$_label}. Value: ${$_value}. Wardrobe: ${_args[0]}.` }>> <</if>> <</for>> <</if>> <</widget>> <<widget "damageClothing">> <<if _args[0] is "face" and _args[1]>> <<set $worn.face.integrity -= _args[1]>> <<if $worn.face.integrity lt 0>> <<set $_mask to $worn.face.name>> <<faceruined>><<set $worn.face.type.push("broken")>> <span class="red">你的$_mask已被撕成碎片!</span> <</if>> <</if>> <</widget>> <<widget "damageFaceCover">> <<if _args[1] and _args[1] is "struggle" and $worn.face.cursed isnot 1>> <<set $worn.face.integrity -= _args[0]>> <<elseif _args[0] and $worn.face.cursed isnot 1>> <<set $worn.face.integrity -= _args[0]>> <<if $worn.face.integrity lte 0>> <span class="red">你的$worn.face.cn_name_cap已被撕成碎片!</span> <<faceruined>><<set $worn.face.type.push("broken")>> <</if>> <</if>> <</widget>> <<widget "peppersprays">> <<if $options.pepperSprayDisplay isnot "none">> <div id="pepper-sprays" class="pepper-sprays"> <!-- Compact style (dots) --> <<if $spraymax gt 1 and ($options.pepperSprayDisplay is "compact" or $spraymax gt 7 or ($spraymax gt 5 and $options.sidebarRenderer is "both"))>> <div class="pepper-sprays-dots"> <<for _i to 1; _i lte $spraymax; _i++>> <<if $spray gte _i>> <div class="pepper-spray-dot-full"></div> <<else>> <div class="pepper-spray-dot-empty"></div> <</if>> <</for>> </div> <!-- "Sprays" style (up to 7 sprays, or 5 if renderer is "both") --> <<else>> <<for _i to 1; _i lte $spraymax; _i++>> <<if $spray gte _i>> <img src="img/ui/pepperspray.png"> <<else>> <img src="img/ui/emptyspray.png"> <</if>> <</for>> <</if>> </div> <</if>> <</widget>> <<widget "condomsSidebar">> <<if $condomLvl gte 1 and $options.condomsDisplay isnot "none" and $condoms isnot null and $condoms isnot undefined>> <div id="condoms-sidebar" class="condoms-sidebar"> <img src="img/ui/condom.png"> </div> <div id="condoms-sidebar-text" class="condoms-sidebar-text"> $condoms x </div> <</if>> <</widget>>
<<widget "actionsanustopenis">> <<if $combattype is "train">> <<set _end to $enemyno-1>> <<else>> <<set _end to 0>> <</if>> <<for _j = $enemyno-1; _j gte _end; _j-->> <<if $NPCList[_j].penis is 0>> <<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">> <!-- Do Nothing --> <<elseif $NPCList[_j].stance isnot "topface">> <<if $anusactiondefault is "anustopenis">> | <label><span class="sub">跨在<<his>>的肉棒上</span> <<radiobutton "$anusaction" "anustopenis" checked>><<analdifficulty>> <<combatpromiscuous5>></label> <<else>> | <label><span class="sub">跨坐在<<his>>的肉棒上</span><<radiobutton "$anusaction" "anustopenis">><<analdifficulty>> <<combatpromiscuous5>></label> <</if>> <<break>> <</if>> <</if>> <</for>> <</widget>> <<widget "actionsanustopenisnew">> <<if $NPCList[$anustarget].penis is 0>> <<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore>> <!-- Do Nothing --> <<elseif $NPCList[$anustarget].stance isnot "topface" and ($enemytype isnot "man" or ($NPCList[$anustarget].location.genitals is 0 and $NPCList[$anustarget].location.head isnot "genitals"))>> <<set _penis to (npcHasStrapon($anustarget) ? "穿戴式假阳具" : "肉棒")>> <<if $NPCList[$anustarget].chastity.penis.includes("chastity")>> <<set _anusaction["跨坐在" + $NPCList[$anustarget].pronouns.his + "的" + $NPCList[$anustarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板") + "上"] to "anustopenis">> <<else>> <<set _anusaction["跨坐在" + $NPCList[$anustarget].pronouns.his + "的" + _penis + "上" ] to "anustopenis">> <</if>> <</if>> <</if>> <</widget>> <<widget "actionsanuspenisfuck">> <<if $combattype is "train">> <<set _end to $enemyno-1>> <<else>> <<set _end to 0>> <</if>> <<if playerChastity("anus")>> <!-- Do Nothing --> <<elseif $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>> <<for _j = $enemyno-1; _j gte _end; _j-->> <<if $NPCList[_j].penis is "anusentrance" or $NPCList[_j].penis is "anusimminent">> <<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">> <!-- Do Nothing --> <<else>> <<if $anusactiondefault is "anuspenisfuck">> | <label><span class="sub">容纳<<his>>的肉棒</span> <<radiobutton "$anusaction" "anuspenisfuck" checked>> <<combatpromiscuous5>><<analvirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "penile">></label> <<else>> | <label><span class="sub">容纳<<his>>的肉棒</span> <<radiobutton "$anusaction" "anuspenisfuck">> <<combatpromiscuous5>><<analvirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "penile">></label> <</if>> <<break>> <</if>> <</if>> <</for>> <</if>> <</widget>> <<widget "actionsanuspenisfucknew">> <<if playerChastity("anus")>> <!-- Do Nothing --> <<elseif $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>> <<if $NPCList[$anustarget].penis is "anusentrance" or $NPCList[$anustarget].penis is "anusimminent">> <<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore) or $NPCList[$anustarget].chastity.penis.includes("chastity")>> <!-- Do Nothing --> <<else>> <<set _penis to (npcHasStrapon($anustarget) ? "穿戴式假阳具" : "肉棒")>> <<set _anusaction["容纳"+$NPCList[$anustarget].pronouns.his+"的"+_penis] to "anuspenisfuck">> <</if>> <</if>> <</if>> <</widget>> <<widget "actionsanuspenisdoublefuck">> <<if playerChastity("anus")>> <!-- Do Nothing --> <<elseif $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>> <<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore) or $awareness lt 300>> <!-- Do Nothing --> <<else>> <<if $NPCList[$anustarget].penis is "anusdouble" or $NPCList[$anustarget].penis is "anusimminentdouble" or $NPCList[$anustarget].chastity.penis.includes("chastity")>> <<set _anusaction["容纳"+$NPCList[$anusdoubletarget].pronouns.his+"的"+$NPCList[$anusdoubletarget].penisdesc] to "anuspenisdoublefuck">> <<elseif $NPCList[$anusdoubletarget].penis is "anusdouble" or $NPCList[$anusdoubletarget].penis is "anusimminentdouble" or $NPCList[$anusdoubletarget].chastity.penis.includes("chastity")>> <<set _anusaction["容纳"+$NPCList[$anustarget].pronouns.his+"的"+$NPCList[$anustarget].penisdesc] to "anuspenisdoublefuck">> <<elseif !($NPCList[$anustarget].chastity.penis.includes("chastity") and $NPCList[$anusdoubletarget].chastity.penis.includes("chastity"))>> <<set _anusaction["容纳全部阴茎"] to "anuspenisdoublefuck">> <</if>> <</if>> <</if>> <</widget>> <<widget "actionsanusMouthEntrance">> <<if $NPCList[$anustarget].mouth is "anusentrance">> <<if $consensual is 1 and $promiscuity lt 0 and !$promiscuityIgnore>> <<else>> <<set _anusaction["把你的屁股压在" + $NPCList[$anustarget].pronouns.his + "的嘴上"] to "bottombay">> <</if>> <<set _anusaction["磨蹭" + $NPCList[$anustarget].pronouns.his + "的脸"] to "othermouthtease">> <</if>> <</widget>> <<widget "actionsanusMouthImminent">> <<if $NPCList[$anustarget].mouth is "anusimminent">> <<set _anusaction["在" + $NPCList[$anustarget].pronouns.his + "的嘴唇上磨蹭"] to "othermouthrub">> <<set _anusaction["拉开距离"] to "othermouthescape">> <</if>> <</widget>> <<widget "actionsanusMouthPenetration">> <<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>> <<set _anusaction["配合"] to "othermouthcooperate">> <<else>> <<set _anusaction["蹭动"] to "othermouthcooperate">> <</if>> <</widget>> <<widget "actionsanusHandEntrance">> <<if $NPCList[$anustarget].lefthand is "anusentrance" or $NPCList[$anustarget].righthand is "anusentrance">> <<if $consensual is 1 and $promiscuity lt 0 and !$promiscuityIgnore>> <<else>> <<set _anusaction["把你的臀部紧紧地贴在" + $NPCList[$anustarget].pronouns.his + "的手上"] to "bottomhandbay">> <</if>> <<set _anusaction["用你的菊穴在" + $NPCList[$anustarget].pronouns.his + "的手指上磨蹭"] to "handtease">> <</if>> <</widget>> <<widget "actionsanusHandPenetration">> <<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>> <<set _anusaction["配合"] to "handcooperate">> <<else>> <<set _anusaction["抓住它"] to "handtake">> <<set _anusaction["蹭动"] to "handcooperate">> <</if>> <</widget>> <<widget "actionsanusPenisEntrance">> <<actionsanuspenisfucknew>> <<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man") and !$promiscuityIgnore>> <<else>> <<set _anusaction["用你的臀部夹住它"] to "penischeeks">> <</if>> <<if $vaginause is 0 and !playerChastity("vagina")>> <<set _anusaction["提供小穴替代"] to "penispussy">> <</if>> <<if $vaginaldoubledisable is "f" and $awareness gt 300 and $vaginause is "penis" and $NPCList[$vaginatarget].penissize gte 2 and $NPCList[$anustarget].penissize gte 2 and !playerChastity("vagina") and !["legLock","legLocked"].includes($feetuse)>> <<set _anusaction["提供双龙入穴"] to "penispussydouble">> <</if>> <<set _anusaction["挑逗龟头"] to "penistease">> <<if $analdoubledisable is "f" and _secondtarget is true and ($vaginause is 0 or ($vaginause isnot 0 and $vaginause isnot "penisdouble")) and $awareness gte 300 and !["legLock","legLocked"].includes($feetuse)>> <<if $npc.includes($NPCList[$anusdoubletarget].fullDescription)>> <<set _anusaction["跨坐在" + $NPCList[$anusdoubletarget].fullDescription + "的" + $NPCList[$anusdoubletarget].penisdesc + "上"] to "anustopenisdouble">> <<else>> <<set _anusaction["跨坐在" + $NPCList[$anusdoubletarget].fullDescription + "的" + $NPCList[$anusdoubletarget].penisdesc + "上"] to "anustopenisdouble">> <</if>> <</if>> <</widget>> <<widget "actionsanusPenisImminent">> <<actionsanuspenisfucknew>> <<set _anusaction["磨蹭"] to "rub">> <<if ($consensual is 0 or ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")) and currentSkillValue("analskill") gte 800>> <<set _anusaction["寸止" + $NPCList[$anustarget].pronouns.him] to "penisEdging">> <</if>> <<set _anusaction["拉开距离"] to "escape">> <</widget>> <<widget "actionsanusPenisPenetration">> <<set _anusaction["抓住它"] to "take">> <<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>> <<set _anusaction["配合"] to "cooperate">> <<else>> <<set _anusaction["性交"] to "cooperate">> <</if>> <<if ($consensual is 0 or ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")) and currentSkillValue("analskill") gte 800>> <<set _anusaction["寸止" + $NPCList[$anustarget].pronouns.him] to "penisEdging">> <</if>> <<if !playerIsPregnant() and canBeMPregnant() and !$player.vaginaExist and playerPregnancyPossibleWith($NPCList[$anustarget]) and $enemyarousal gte $enemyarousalmax and $demon gte 6 and $demonbuild gte 90>> <<if playerAwareTheyCanBePregnant()>> <<set _anusaction["强制授孕"] to "forceImpregnation">> <<else>> <<set _anusaction["?????"] to "forceImpregnation">> <</if>> <</if>> <<if _secondtarget is true and ($vaginause is 0 or ($vaginause isnot 0 and $vaginause isnot "penisdouble")) and $awareness gte 300 and !["legLock","legLocked"].includes($feetuse)>> <<if $npc.includes($NPCList[$anusdoubletarget].fullDescription)>> <<set _anusaction["跨坐在" + $NPCList[$anusdoubletarget].fullDescription + "的" + $NPCList[$anusdoubletarget].penisdesc + "上"] to "anustopenisdouble">> <<else>> <<set _anusaction["跨坐在" + $NPCList[$anusdoubletarget].fullDescription + "的" + $NPCList[$anusdoubletarget].penisdesc + "上"] to "anustopenisdouble">> <</if>> <</if>> <</widget>> <<widget "actionsanusPenisDoubleEntrance">> <<actionsanuspenisdoublefuck>> <<set _anusaction["挑逗"] to "penisdoubletease">> <<if $vaginause is 0 and !playerChastity("vagina")>> <<set _anusaction["提供小穴替代"] to "penispussydap">> <</if>> <</widget>> <<widget "actionsanusPenisDoubleImminent">> <<actionsanuspenisdoublefuck>> <<set _anusaction["磨蹭"] to "rub">> <<if ($consensual is 0 or ($promiscuity gte 75 and $enemytype is "man") or ($deviancy gte 75 and $enemytype isnot "man")) and currentSkillValue("analskill") gte 800>> <<set _anusaction["寸止" + $NPCList[$anustarget].pronouns.him] to "penisDoubleEdging">> <</if>> <<set _anusaction["拉开距离"] to "doubleescape">> <</widget>> <<widget "actionsanusPenisDoublePenetration">> <<set _anusaction["抓住它"] to "doubletake">> <<if $consensual is 0 or ($promiscuity lte 74 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 74 and $enemytype isnot "man" and !$promiscuityIgnore)>> <<set _anusaction["配合"] to "doublecooperate">> <<else>> <<set _anusaction["性交"] to "doublecooperate">> <<if $NPCList[$anustarget].penis isnot "anusdouble" or $NPCList[$anusdoubletarget].penis isnot "anusdouble">> <<set _anusaction["容纳第二根阴茎"] to "anuspenisdoublefuck">> <</if>> <</if>> <<if ($consensual is 0 or ($promiscuity gte 75 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")) and currentSkillValue("analskill") gte 800>> <<set _anusaction["寸止" + $NPCList[$anustarget].pronouns.him] to "penisDoubleEdging">> <</if>> <</widget>> <<widget "actionsanusFaceAgainstAnus">> <<set _anusaction["磨蹭"] to "otherMouthAnusRub">> <<set _anusaction["停止"] to "otherMouthAnusStop">> <</widget>> <<widget "actionsanusHandAgainstAnus">> <<set _anusaction["磨蹭"] to "handAnusRub">> <<set _anusaction["停止"] to "handAnusStop">> <</widget>> <<widget "actionsanusPenisAgainstAnus">> <<set _anusaction["磨蹭"] to "otherAnusRub">> <<set _anusaction["停止"] to "otherAnusStop">> <</widget>>
<<widget "effectsanustopenis">> <<if $anusaction is "anustopenis">> <<personselect $anustarget>> <<set $anusaction to 0>><<submission 10>><<analskilluse>><<combatpromiscuity5>> <<if $anususe is 0>> <<if combatSkillCheck("anal", $anustarget)>> <<if $NPCList[$anustarget].penis is 0>> <<submission 2>><<set $anususe to "penis">><<set $NPCList[$anustarget].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anusactiondefault to "penistease">> <<if $leftarm is "anus">> <<set $leftarm to 0>> <</if>> <<if $rightarm is "anus">> <<set $rightarm to 0>> <</if>> <span class="lblue">你跨坐在<<combatperson>>身上,用<<bottom>>压着<<his>>的<<npcPenis $anustarget>>。</span> <<if $NPCList[$anustarget].type is "plant" and $NPCList[$anustarget].penissize gte 4 and canImpregnateParasite("anus")>> <span class="red">你被那玩意儿吓到了。</span> <</if>> <<if $NPCList[$anustarget].condom and $NPCList[$anustarget].condom.willUse is true and $NPCList[$anustarget].condom.worn is false and !$NPCList[$anustarget].penisdesc.includes("穿戴式")>> <<if $NPCList[$anustarget].chastity.penis.includes("chastity")>> <<He>>尝试给自己戴上避孕套,但似乎无法套进<<his>>的<<= $NPCList[$anustarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[$anustarget].condom.willUse to false>> <<else>> <span class="green"><<He>>把<<condomDesc $anustarget>>套在了<<his>>的肉棒上。</span> <<equipNPCCondom $anustarget>> <</if>> <</if>> <<if $enemytype is "beast">><<set $NPCList[$anustarget].stance to "top">><</if>> <<set $NPCList[$anustarget].location.genitals to "genitals">> <<else>> <span class="blue">你试着用<<bottom>>跨坐在<<combatperson>>的身上,但阳具已经被占用了。</span><<set $anusactiondefault to "anustopenis">> <</if>> <<else>> <span class="blue">你试着用<<bottom>>跨坐在<<combatperson>>的身上,但<<ohe>>把你推开了。</span><<set $anusactiondefault to "anustopenis">> <</if>> <</if>> <</if>> <</widget>> <<widget "effectsanuspenisfuck">> <<if $anusaction is "anuspenisfuck" and ["anusentrance","anusimminent"].includes($NPCList[$anustarget].penis)>> <<set $anusaction to 0>><<submission 20>><<analskilluse>><<combatpromiscuity5>> <<if $anusWetness + (currentSkillValue("analskill") / 10) gte ($NPCList[$anustarget].penissize * 15) + random(1, 40) or random(1, 2) is 2>> <<set $anusactiondefault to "cooperate">> <<if $player.virginity.anal isnot true>> <<set $NPCList[$anustarget].penis to "anus">> <<anus_lube_text>><span class="pink">你<<analtext>>压向<<personselect $anustarget>><<combatpersons>>的$NPCList[$anustarget].penisdesc,让它进入你<<bottom>>的深处。</span> <<switch $NPCList[$anustarget].penissize>> <<case 5>> <span class="lewd">你体内巨大的尺寸遏制住了你的呼吸,让你无法放声呻吟。</span> <<case 4>> <span class="lewd">当你的菊穴努力扩张以容纳<<his>>的肉棒时,你全身颤抖了起来。</span> <<case 1>> <span class="lewd">它太小了,你几乎没有任何感觉。</span> <<default>> <span class="lewd">当阴茎插入你体内时,你全身一震。</span> <</switch>> <<sex 30 "anus" $anustarget>><<takeNPCVirginity $anustarget "penile">><<analstat>><<raped>><<anusraped>><<set $anusstate to "penetrated">> <<elseif $player.virginity.anal is true>> <<set $NPCList[$anustarget].penis to "anus">> <<anus_lube_text>><span class="pink">你<<analtext>>压向<<personselect $anustarget>><<combatpersons>>的$NPCList[$anustarget].penisdesc,让它进入你</span><span class="red">未经人事的<<bottom>>的深处。</span> <<switch $NPCList[$anustarget].penissize>> <<case 5>><span class="red">你想尖叫,但体内巨大的肉棒让你无法思考,就连呼吸都格外困难。</span> <<case 4>><span class="red">当你的菊穴努力扩张以容纳<<his>>肉棒时,你尖叫了起来。</span> <<case 1>><span class="red">你的<<bottom>>第一次被如此搅弄,但<<his>>的阴茎太小了你几乎没有感觉。</span> <<default>><span class="red">当你的<<bottom>>第一次被侵犯时,你倒吸了一口凉气。</span> <</switch>> <<sex 100 "anus" $anustarget>><<takeVirginity $NPCList[$anustarget].fullDescription "anal">><<takeNPCVirginity $anustarget "penile">><<bruise anus>><<analstat>><<violence 30>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set $speechanusvirgin to 1>> <</if>> <<else>> 你<<analtext>>把你<<bottom>>压在<<personselect $anustarget>><<combatpersons>>的$NPCList[$anustarget].penisdesc上,<span class="blue">但没能让其插入。</span><<His>>的阴茎歪向一边并在你的臀瓣上下磨蹭。 <<sex 20 "anus" $anustarget>><<analstat>><<set $anusactiondefault to "anuspenisfuck">> <</if>> <</if>> <</widget>> <<widget "effectsanustopenisdouble">> <<if $anusaction is "anustopenisdouble">><<set $anusaction to 0>><<submission 10>><<analskilluse>><<combatpromiscuity5>> <<if combatSkillCheck("anal", $anusdoubletarget)>> <<submission 2>><<set $anususe to "penisdouble">><<set $NPCList[$anusdoubletarget].penis to "anusentrancedouble">><<set $anusstate to "doubleentrance">> <<if $NPCList[$anustarget].penis is "anusimminent">> <<set $NPCList[$anustarget].penis to "anusimminentdouble">> <<set $anusstate to "doubleimminent">> <<elseif $NPCList[$anustarget].penis is "anusentrance">> <<set $NPCList[$anustarget].penis to "anusentrancedouble">> <<set $anusstate to "doubleentrance">> <<else>> <<set $NPCList[$anustarget].penis to "anusdouble">> <<set $anusstate to "doublepenetrated">> <</if>> <<if $leftarm is "anus">> <<set $leftarm to 0>> <</if>> <<if $rightarm is "anus">> <<set $rightarm to 0>> <</if>> <span class="lblue">你跨坐在<<personselect $anusdoubletarget>><<combatperson>>身上,用<<bottom>>紧贴<<his>>的<<npcPenis $anusdoubletarget>>,接合<<personselect $anustarget>><<combatpersons>>的<<npcPenisSimple $anustarget>>。</span> <<if $NPCList[$anusdoubletarget].condom and $NPCList[$anusdoubletarget].condom.willUse is true and $NPCList[$anusdoubletarget].condom.worn is false and !$NPCList[$anusdoubletarget].penisdesc.includes("穿戴式")>> <<if $NPCList[$anusdoubletarget].chastity.penis.includes("chastity")>> <<He>>尝试给自己套上避孕套,但似乎无法套进<<his>>的<<= $NPCList[$anusdoubletarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[$anusdoubletarget].condom.willUse to false>> <<else>> <span class="green"><<He>>把<<condomDesc $anusdoubletarget>>套在了肉棒上。</span> <<equipNPCCondom $anusdoubletarget>> <</if>> <</if>> <<if $enemytype is "beast">><<set $NPCList[$anusdoubletarget].stance to "top">><</if>> <<set $NPCList[$anusdoubletarget].location.genitals to "genitals">><<set $anusactiondefault to "penisdoubletease">> <<else>> <span class="blue">你试着跨坐在<<personselect $anusdoubletarget>><<combatperson>>身上,但是<<ohe>>把你推开了。</span><<set $anusactiondefault to "anustopenisdouble">> <</if>> <</if>> <</widget>> <<widget "effectsanuspenisdoublefuck">> <<if $anusaction is "anuspenisdoublefuck">> <<set $anusaction to 0>><<submission 20>><<analskilluse>><<combatpromiscuity5>> <<set _doublepenissize to $NPCList[$anustarget].penissize>> <<set _npcA to $anustarget>> <<set _npcB to $anusdoubletarget>> <<set _npcdicksizeA to $NPCList[_npcA].penissize>> <<set _npcdicksizeB to $NPCList[_npcB].penissize>> <<if _npcdicksizeA gte _npcdicksizeB>> <<set _doublepenissize to (_npcdicksizeA+1)>> <<else>> <<set _doublepenissize to (_npcdicksizeB+1)>> <</if>> <<if _doublepenissize gt 5>> /* Ensure combined they're not larger than the largest possible phallus */ <<set _doublepenissize to 5>> <</if>> <<if $anusWetness + (currentSkillValue("analskill") / 10) gte (_doublepenissize * 15) + random(1, 40) or random(1, 3) is 2>> <<set $anusactiondefault to "doublecooperate">> <<if $player.virginity.anal isnot true>> <<set $NPCList[$anustarget].penis to "anusdouble">> <<set $NPCList[$anusdoubletarget].penis to "anusdouble">> <<anus_lube_text>><span class="pink">你<<analtext>>压向$NPCList[$anustarget].fullDescription的$NPCList[$anustarget].penisdesc和$NPCList[$anusdoubletarget].fullDescription的$NPCList[$anusdoubletarget].penisdesc,让它们深入你的<<bottom>>。</span> <<switch _doublepenissize>> <<case 5>> <span class="lewd">你体内的两个巨大的阴茎遏制住了你的呼吸,让你无法放声呻吟。</span> <<case 4>> <span class="lewd">当你的菊穴努力扩张以容纳他们的阴茎时,你全身颤抖了起来。</span> <<default>> <span class="lewd">当两根阴茎插入你的身体时,你浑身颤抖了起来。</span> <</switch>> <<sex 15 "anus" $anustarget>><<sex 15 "anus" $anusdoubletarget>><<takeNPCVirginity $anustarget "penile">><<takeNPCVirginity $anusdoubletarget "penile">><<analstat>><<analdoublestat>><<raped>><<anusraped>><<set $anusstate to "doublepenetrated">> <<elseif $player.virginity.anal is true>> <<set $NPCList[$anustarget].penis to "anusdouble">> <<set $NPCList[$anusdoubletarget].penis to "anusdouble">> <<anus_lube_text>><span class="pink">你<<analtext>>压向 $NPCList[_npcA].fullDescription的$NPCList[_npcA].penisdesc和$NPCList[_npcB].fullDescription的$NPCList[_npcB].penisdesc,让它们进入你</span><span class="red">未经人事的<<bottom>>深处。</span> <<switch _doublepenissize>> <<case 5>><span class="red">你想要尖叫,但体内的巨大阴茎让你喘不过气来,几乎无法思考。</span> <<case 4>><span class="red">当你的屁股挣扎着容纳两个鸡巴的时候,你尖叫了起来。</span> <<default>><span class="red">当你的<<bottom>>第一次被侵犯时,你倒吸了一口凉气。</span> <</switch>> <<set _mydesc to ($NPCList[$anustarget].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰") + "和" + $NPCList[$anusdoubletarget].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔"))>> <<sex 50 "anus" $anustarget>><<sex 50 "anus" $anusdoubletarget>><<takeVirginity _mydesc "anal">><<takeNPCVirginity $anustarget "penile">><<takeNPCVirginity $anusdoubletarget "penile">><<bruise anus>><<analstat>><<analdoublestat>><<violence 30>><<raped>><<anusraped>><<set $anusstate to "doublepenetrated">><<set $speechanusvirgin to 1>> <</if>> <span class="pink">你的身体因被两根肉棒同时插入而不住地颤抖,乳头也挺立了起来。</span> <<else>> 你<<analtext>>把你<<bottom>>压在他们的肉棒上,<span class="blue">但是没能让他们插入。</span>他们的阴茎歪向一边并在你的臀瓣上摩擦。 <<sex 10 "anus" $anustarget>><<sex 10 "anus" $anusdoubletarget>><<analstat>><<analdoublestat>><<set $anusactiondefault to "anuspenisdoublefuck">> <</if>> <</if>> <</widget>>
<<widget "feetgrab">> <<if $combattype is "train">> <<set _end to $enemyno-1>> <<else>> <<set _end to 0>> <</if>> <<set _xx to $enemyno-1>> <<if _xx is -1>> <<set _stanceCheck to 0>> <<else>> <<set _stanceCheck to $NPCList[_xx].stance>> <</if>> <<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">> <!-- Do Nothing --> <<elseif _stanceCheck isnot "topface">> <<for _j = $enemyno-1; _j gte _end; _j-->> <<if $NPCList[_j].penis is 0>> <<if $feetactiondefault is "grab">> | <label><span class="sub">抓住<<his>>的阴茎</span> <<radiobutton "$feetaction" "grab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label> <<else>> | <label><span class="sub">抓住<<his>>的阴茎</span> <<radiobutton "$feetaction" "grab">><<feetdifficulty>> <<combatpromiscuous3>></label> <</if>> <<break>> <</if>> <</for>> <<for _j = $enemyno-1; _j gte _end; _j-->> <<if $NPCList[_j].vagina is 0>> <<if $feetactiondefault is "vaginagrab">> | <label><span class="sub">将你的脚压在<<his>>的小穴上</span><<radiobutton "$feetaction" "vaginagrab" checked>><<feetdifficulty>><<combatpromiscuous3>></label> <<else>> | <label><span class="sub">将你的脚压在<<his>>的小穴上</span><<radiobutton "$feetaction" "vaginagrab">><<feetdifficulty>> <<combatpromiscuous3>></label> <</if>> <<break>> <</if>> <</for>> <</if>> <</widget>> <<widget "feetgrabnew">> <<if $feettarget isnot "self">> <<set _stanceCheck to $NPCList[$feettarget].stance>> <<set $_penis to (npcHasStrapon($feettarget) ? "穿戴式假阳具" : "肉棒")>> <<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man") and !$promiscuityIgnore>> <!-- Do Nothing --> <<elseif _stanceCheck isnot "topface">> <<if $NPCList[$feettarget].penis is 0>> <<if $NPCList[$feettarget].chastity.penis.includes("chastity")>> <<set _feetaction["将你的脚压上" + $NPCList[$feettarget].pronouns.his + "的" + $NPCList[$feettarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")] to "grab">> <<elseif !($leftleg isnot 0 or $rightleg isnot 0)>> <<set _feetaction["抓住"+ $NPCList[$feettarget].pronouns.his + "的" + $_penis] to "grab">> <</if>> <</if>> <<if $NPCList[$feettarget].vagina is 0>> <<if $NPCList[$feettarget].chastity.vagina.includes("chastity")>> <<set _feetaction["把你的脚抵在" + $NPCList[$feettarget].pronouns.his + "的" + $NPCList[$feettarget].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板") + "上"] to "vaginagrab">> <<else>> <<set _feetaction["把你的脚抵在" + $NPCList[$feettarget].pronouns.his + "的小穴上"] to "vaginagrab">> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "feetKick">> <<if $feettarget isnot "self">> <<if $consensual isnot 1 and ($fightTargets is undefined or $fightTargets.includes($feettarget))>> <<set _feetaction["踢"] to "kick">> <</if>> <</if>> <</widget>> <<widget "feetGrabRub">> <<set _feetaction["磨蹭"] to "grabrub">> <<set _feetaction["停止"] to "stop">> <</widget>> <<widget "feetOthervagina">> <<set _feetaction["磨蹭"] to "vaginagrabrub">> <<set _feetaction["停止"] to "stop">> <</widget>> <<widget "feetRunClothed">> /* Commented for lack of effect <<if $NPCList[$feettarget].vagina is "clothed" or $NPCList[$feettarget].penis is "clothed">> <<set _feetaction["磨蹭" + $NPCList[$feettarget].pronouns.his + "的胯部"] to "rub">> <</if>>*/ <</widget>> <<widget "feetshoes">> <<if $feettarget is "self" or $options.targetYourself is false or _targetnumber is 1>> <<if !$worn.feet.type.includes("shackle") and !$worn.feet.type.includes("naked")>> <<set _feetaction["踢掉你的鞋子"] to "feetshoes">> <</if>> <</if>> <</widget>> <<widget "feetsocks">> <<if $feettarget is "self" or $options.targetYourself is false or _targetnumber is 1>> <<if $worn.feet.type.includes("shackle") or $worn.feet.type.includes("naked")>> <<if $worn.legs.state is "ankles">> <<set _feetaction["褪掉你的袜子"] to "feetsocks">> <<elseif $worn.legs.state is "thighs">> <<set _feetaction["褪下你的袜子"] to "feetsocks">> <</if>> <</if>> <</if>> <</widget>> <<widget "legLock">> <<if $feettarget isnot "self">> <<if ($vaginastate is "penetrated" or $anusstate is "penetrated") and ($NPCList[$feettarget].penis is "vagina" or $NPCList[$feettarget].penis is "anus") and $leglocktarget is undefined>> <<if ($consensual is 0 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 94) or ($consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 34 and !$promiscuityIgnore)>> <!-- Do Nothing --> <<else>> <<if $position is "missionary">> <<set _feetaction["用腿缚束住" + $NPCList[$feettarget].pronouns.him] to "legLock">> <<else>> <<set _feetaction["用腿束缚住" + $NPCList[$feettarget].pronouns.him] to "legLock">> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "legLocked">> <<if $position is "missionary">> <<set _feetaction["继续用腿束缚"] to "legLocked">> <<set _feetaction["放开"] to "legRelease">> <<else>> <<set _feetaction["继续锁着"] to "legLocked">> <<set _feetaction["停止"] to "legRelease">> <</if>> <</widget>>
<<widget "leftdefault">> <<if $lefttarget isnot "self" and $punishmentposition isnot "gloryhole">> <<set _leftaction["抚摸"] to "leftchest">> <<if $consensual isnot 1 and ($fightTargets is undefined or $fightTargets.includes($lefttarget))>> <<set _leftaction["击打"] to "lefthit">> <</if>> <</if>> <<if $lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1>> <<set _leftaction["别在身后"] to "behind">> <<leftcoverface>> <</if>> <</widget>> <<widget "leftcoverface">> <<set _leftaction["遮住你的脸"] to "leftcoverface">> <</widget>> <<widget "leftcamerapose">> <<if $audiencecamera1 isnot 0>> <<set _leftaction["摆姿势拍照"] to "leftcamerapose">> <</if>> <</widget>> <<widget "lefthandpull">> <<if $lefttarget isnot "self">> <<if ($NPCList[$lefttarget].lefthand and $NPCList[$lefttarget].lefthand.startsWith("penis")) or ($NPCList[$lefttarget].righthand and $NPCList[$lefttarget].righthand.startsWith("penis"))>> <<set _leftaction["把 " + $NPCList[$lefttarget].pronouns.his + "的手从你的阴茎上移开"] to "handpullpenis">> <</if>> <<if ($NPCList[$lefttarget].lefthand and $NPCList[$lefttarget].lefthand.startsWith("vagina")) or ($NPCList[$lefttarget].righthand and $NPCList[$lefttarget].righthand.startsWith("vagina"))>> <<set _leftaction["把 " + $NPCList[$lefttarget].pronouns.his + "的手从你的小穴移开"] to "handpullvagina">> <</if>> <<if ($NPCList[$lefttarget].lefthand and $NPCList[$lefttarget].lefthand.startsWith("anus")) or ($NPCList[$lefttarget].righthand and $NPCList[$lefttarget].righthand.startsWith("anus"))>> <<set _leftaction["把 " + $NPCList[$lefttarget].pronouns.his + "的手从你的肛门处移开"] to "handpullanus">> <</if>> <</if>> <</widget>> <<widget "leftgrabnew">> <<if $lefttarget isnot "self">> <<set $_target to $NPCList[$lefttarget]>> <<if $_target.penis is 0>> <<set $_penis to (npcHasStrapon($lefttarget) ? "穿戴式假阳具" : "肉棒")>> <<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 34 and !$promiscuityIgnore>> <!-- Do Nothing --> <<else>> <<if $_target.chastity.penis.includes("chastity")>> <<set _leftaction["隔着" + $_target.pronouns.his + "的" + $_target.chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板") + "挑逗" + $_target.pronouns.his + "的" + $_penis] to "leftgrab">> <<else>> <<set _leftaction["抓住" + $_target.pronouns.his + "的" + $_penis] to "leftgrab">> <</if>> <</if>> <<if $_target.chastity.penis.includes("chastity")>> <<set _leftaction["隔着" + $_target.pronouns.his + "的" + $_target.chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板") + "抚摸" + $_target.pronouns.his + "的" + $_penis] to "leftstroke">> <<else>> <<set _leftaction["抚摸"+ $_target.pronouns.his + "的" + $_penis] to "leftstroke">> <</if>> <</if>> <</if>> <</widget>> <<widget "leftplaynew">> <<if $lefttarget isnot "self">> <<set $_target to $NPCList[$lefttarget]>> <<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 34 and !$promiscuityIgnore>> <!-- Do Nothing --> <<else>> <<if $_target.vagina is 0>> <<if $_target.chastity.vagina.includes("chastity")>> <<set _leftaction["隔着" + $_target.pronouns.his + $_target.chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板") + "玩弄" + $_target.pronouns.his + "的小穴"] to "leftplay">> <<else>> <<set _leftaction["玩弄" + $_target.pronouns.his + "的小穴"] to "leftplay">> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "leftclothesnew">> <<if $lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1>> <<if $worn.over_upper.state is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base and $worn.over_upper.state_top is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base and !$worn.over_upper.type.includes("naked")>> <<set _leftaction["拉开身上的"+$worn.over_upper.cn_name_cap] to "over_upper">> <</if>> <<if $worn.upper.state is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base and $worn.upper.state_top is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base and !$worn.upper.type.includes("naked")>> <<set _leftaction["拉开身上的"+$worn.upper.cn_name_cap] to "upper">> <</if>> <<if $worn.under_upper.state is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base and $worn.under_upper.state_top is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base and !$worn.under_upper.type.includes("naked")>> <<set _leftaction["拉开身上的"+$worn.under_upper.cn_name_cap] to "under_upper">> <</if>> <<if $worn.over_lower.state is setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt isnot 1 and !$worn.over_lower.type.includes("naked")>> <<set _leftaction["拉开身上的"+$worn.over_lower.cn_name_cap] to "over_lower">> <<elseif setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1>> <<set _leftaction["拉开身上的"+$worn.over_lower.cn_name_cap] to "over_lower">> <</if>> <<if $worn.lower.state is setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1 and !$worn.lower.type.includes("naked")>> <<set _leftaction["拉开身上的"+$worn.lower.cn_name_cap] to "lower">> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1>> <<set _leftaction["拉开身上的"+$worn.lower.cn_name_cap] to "lower">> <</if>> <<if $worn.under_lower.state is setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base and !$worn.under_lower.type.includes("naked") and !($penisstate isnot 0 and playerHasStrapon())>> <<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>> <<set _leftaction["拉开身上的"+$worn.under_lower.cn_name_cap] to "under_lower">> <</if>> <</if>> <<if $worn.under_lower.state is setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base and !$worn.under_lower.type.includes("naked") and !playerHasStrapon()>> <<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>> <<set _leftaction["将你的"+$worn.under_lower.cn_name_cap+"拉到一边"] to "under_lower_to_the_side">> <</if>> <</if>> <<if $worn.face.state is setup.clothes.face[clothesIndex('face', $worn.face)].state_base and !$worn.face.type.includes("naked") and $worn.face.type.includes("mask")>> <<set _leftaction["拉开身上的"+$worn.face.cn_name_cap] to "mask">> <</if>> <</if>> <</widget>> <<widget "leftspraynew">> <<if $lefttarget isnot "self">> <<if $consensual isnot 1 and $spray gte 1 and $NPCList.some(npc => npc.health >= 0 && (!$fightTargets || $fightTargets.includes(npc.index)))>> <<set _leftaction["防狼喷雾"] to "spray">> <</if>> <</if>> <</widget>> <<widget "leftstealnew">> <<if $lefttarget isnot "self" and !($stealtarget.includes($lefttarget))>> <<if (currentSkillValue('skulduggery') gte 200 or $easySteal is 1) and $enemytype is "man" and $abomination isnot 1 and !($npcrow.includes($lefttarget)) and $water isnot 1 and $punishmentposition isnot "gloryhole">> <<set $skulduggerydifficulty to (1000 - ($enemyarousal / $enemyarousalmax * 400) - $skulduggery - $enemytrust + $enemyanger) * $stealdifficulty>> <<if $easySteal is 1>><<set $skulduggerydifficulty to 0>><</if>> /*Missing <<skulduggerydifficulty>><<combatcrime>>*/ <<if $stealstateleft is undefined>> <<set _leftaction["偷窃"] to "steal">> <<elseif $stealstateleft is 2>> <<set _leftaction["拿走" + $NPCList[$lefttarget].pronouns.his + "的财物"] to "steal">> <<else>> <<set _leftaction["继续偷窃"] to "steal">> <</if>> <</if>> <</if>> <</widget>> <<widget "leftpenwhacknew">> <<if $lefttarget isnot "self">> <<set $_target to $NPCList[$lefttarget]>> <<if $_target.lefthand and ($_target.lefthand is "pen" or $_target.lefthand.startsWith("pen_")) or $_target.righthand and ($_target.righthand is "pen" or $_target.righthand.startsWith("pen_"))>> <<set _leftaction["把书写工具拍开"] to "penwhack">> <</if>> <</if>> <</widget>> <<widget "leftshacklewhack">> <<if $lefttarget isnot "self">> <<if $NPCList[$lefttarget].lefthand is "shackle_entrance" or $NPCList[$lefttarget].lefthand is "shackle_imminent" or $NPCList[$lefttarget].righthand is "shackle_entrance" or $NPCList[$lefttarget].righthand is "shackle_imminent">> <<set _leftaction["把镣铐拍开"] to "shacklewhack">> <</if>> <</if>> <</widget>> <<widget "lefthypnosiswhack">> <<if $lefttarget isnot "self">> <<set $_target to $NPCList[$lefttarget]>> <<if $_target.lefthand and ($_target.lefthand is "hypnosis" or $_target.lefthand.startsWith("hypnosis_")) or $_target.righthand and ($_target.righthand is "hypnosis" or $_target.righthand.startsWith("hypnosis_"))>> <<set _leftaction["把催眠仪器拍开"] to "hypnosiswhack">> <</if>> <</if>> <</widget>> <<widget "leftdildowhack">> <<if $lefttarget isnot "self">> <<if $NPCList[$lefttarget].lefthand is "dildo" or $NPCList[$lefttarget].righthand is "dildo">> <<if getSexToysofType("all").includes($NPCList[$lefttarget].lefttool)>> <<set _leftaction["把"+ $NPCList[$lefttarget].lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红") +"拍开"] to "dildowhack">> <<elseif getSexToysofType("all").includes($NPCList[$lefttarget].righttool)>> <<set _leftaction["把"+ $NPCList[$lefttarget].righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红") +"拍开"] to "dildowhack">> <</if>> <</if>> <</if>> <</widget>> <<widget "leftFixAndCoverActions">> <<if ($worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1) or $leftactiondefault is "leftcovervaginalewd">> <<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">> <<if $vaginause is "cover">> <<if $leftactiondefault is "leftcovervaginalewd" or $rightactiondefault is "rightcovervaginalewd">> <<set _leftaction["继续玩弄你的小穴"] to "leftcovervaginalewd">> <<else>> <<set _leftaction["继续遮住你的小穴"] to "leftcovervaginameek">> <</if>> <<elseif $vaginause is 0>> <<set _leftaction["遮住你的小穴"] to "leftcovervaginameek">> <</if>> <<elseif $lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">> <<if $vaginause is "cover">> <<if $leftactiondefault is "leftcovervaginalewd" or $rightactiondefault is "rightcovervaginalewd">> <<set _leftaction["继续玩弄你的小穴"] to "leftcovervaginalewd">> <<else>> <<set _leftaction["继续遮住你的小穴"] to "leftcovervagina">> <</if>> <<elseif $vaginause is 0>> <<set _leftaction["遮住你的小穴"] to "leftcovervagina">> <</if>> <</if>> <</if>> <<if ($worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1) or $leftactiondefault is "leftcoverpenislewd">> <<set _penis to playerHasStrapon() ? "假阳具" : (playerChastity("penis") ? $worn.genitals.cn_name_cap : "肉棒")>> <<set _straponDisplaced to (!playerHasStrapon() && $worn.under_lower.type.includes("strap-on"))>> <<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">> <<if $penisuse is "cover">> <<if $leftactiondefault is "leftcoverpenislewd" or $rightactiondefault is "rightcoverpenislewd">> <<set _leftaction["继续玩弄你的" + _penis] to "leftcoverpenislewd">> <<else>> <<set _leftaction["继续遮住你的" + _penis] to "leftcoverpenismeek">> <</if>> <<elseif $penisuse is 0>> <<if !_straponDisplaced>> <<set _leftaction["遮住你的" + _penis] to "leftcoverpenismeek">> <</if>> <</if>> <<elseif $lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">> <<if $penisuse is "cover">> <<if $leftactiondefault is "leftcoverpenislewd" or $rightactiondefault is "rightcoverpenislewd">> <<set _leftaction["继续玩弄你的" + _penis] to "leftcoverpenislewd">> <<else>> <<set _leftaction["继续遮住你的" + _penis] to "leftcoverpenis">> <</if>> <<elseif $penisuse is 0>> <<if !_straponDisplaced>> <<set _leftaction["遮住你的" + _penis] to "leftcoverpenis">> <</if>> <</if>> <</if>> <</if>> <<if ($worn.lower.anus_exposed is 1 and $worn.under_lower.anus_exposed is 1) or $leftactiondefault is "leftcoveranuslewd">> <<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">> <<if $anususe is "cover">> <<if $leftactiondefault is "leftcoveranuslewd" or $rightactiondefault is "rightcoveranuslewd">> <<set _leftaction["继续玩弄你的屁股"] to "leftcoveranuslewd">> <<else>> <<set _leftaction["继续遮住你的菊穴"] to "leftcoveranusmeek">> <</if>> <<else>> <<set _leftaction["遮住你的菊穴"] to "leftcoveranusmeek">> <</if>> <<elseif $lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">> <<if $anususe is "cover">> <<if $leftactiondefault is "leftcoveranuslewd" or $rightactiondefault is "rightcoveranuslewd">> <<set _leftaction["继续玩弄你的屁股"] to "leftcoveranuslewd">> <<else>> <<set _leftaction["继续遮住你的菊穴"] to "leftcoveranus">> <</if>> <<else>> <<set _leftaction["遮住你的菊穴"] to "leftcoveranus">> <</if>> <</if>> <</if>> <<if $lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1>> <<if $worn.under_lower.name isnot "naked">> <<if $worn.under_lower.state is "thighs" or $worn.under_lower.state is "knees" or $worn.under_lower.state is "ankles">> <<set _leftaction["撩起身上的" + $worn.under_lower.cn_name_cap] to "leftunderpull">> <</if>> <</if>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $worn.lower.skirt_down is 0>> <<if $worn.lower.state is "waist">> <<set _leftaction["用身上的" + $worn.lower.cn_name_cap+ "遮住你的胯部"] to "leftskirtpull">> <</if>> <</if>> <</if>> <<if $worn.lower.name isnot "naked">> <<if $worn.upper.set is $worn.lower.set>> <<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base and $worn.upper.state is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base and $worn.upper.state_top is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>> <<set _leftaction["整理好穿着的" + $worn.lower.cn_name_cap] to "leftlowerpull">> <</if>> <<elseif $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base>> <<set _leftaction["整理好穿着的" + $worn.lower.cn_name_cap] to "leftlowerpull">> <</if>> <</if>> <<if $worn.over_lower.name isnot "naked">> <<if $worn.over_upper.set is $worn.over_lower.set>> <<if $worn.over_lower.state isnot setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base and $worn.over_upper.state is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base and $worn.over_upper.state_top is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>> <<set _leftaction["整理好穿着的" + $worn.over_lower.cn_name_cap] to "leftoverlowerpull">> <</if>> <<elseif $worn.over_lower.state isnot setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base>> <<set _leftaction["整理好穿着的" + $worn.over_lower.cn_name_cap] to "leftoverlowerpull">> <</if>> <</if>> <<if $worn.upper.name isnot "naked">> <<if $worn.upper.state isnot setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base or $worn.upper.state_top isnot setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>> <<set _leftaction["整理好穿着的" + $worn.upper.cn_name_cap] to "leftupperpull">> <</if>> <</if>> <<if $worn.over_upper.name isnot "naked">> <<if $worn.over_upper.state isnot setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base or $worn.over_upper.state_top isnot setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>> <<set _leftaction["整理好穿着的" + $worn.over_upper.cn_name_cap] to "leftoverupperpull">> <</if>> <</if>> <</if>> <</widget>> <<widget "leftchoke">> <<if $lefttarget isnot "self">> <<set $_target to $NPCList[$lefttarget]>> <<if $_target.lefthand is "throat" or $_target.righthand is "throat">> <<if $consensual == 1>> <<set _leftaction["把" + $_target.pronouns.his + "的手按在你的脖子上"] to "keepchoke">> <<set _leftaction["把" + $_target.pronouns.his + "的手从你的脖子上拿开"] to "stopchoke">> <<else>> <<set _leftaction["把" + $_target.pronouns.his + "的手从你的脖子上拽开"] to "stopchokenoncon">> <</if>> <</if>> <</if>> <</widget>> <<widget "leftCondom">> <<if $lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1>> <<if !["othermouthentrance","othermouthimminent","othermouth","penetrated","otheranus"].includes($penisstate) and $player.penisExist and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and !playerChastity("penis")>> <<if !$player.condom and $condoms gt 0 and $parasite.penis.name is undefined>> <<set _leftaction["带上避孕套 (" + $condoms + " left)"] to "peniscondom">> <</if>> <<if $player.condom>> <<set _leftaction["脱掉戴着的避孕套"] to "penisremovecondom">> <</if>> <</if>> <</if>> <</widget>> <<widget "leftNPCCondom">> <<if $lefttarget isnot "self">> <<set $_target to $NPCList[$lefttarget]>> <<if wearingCondom($lefttarget)>> <<if ($consensual is 0 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 94) and playerPregnancyPossibleWith($_target)>> <!-- Do Nothing --> <<else>> <<set _leftaction["摘掉" + $_target.pronouns.his + "的避孕套"] to "npcremovecondom">> <</if>> <<elseif $prayerRoom or $NPCList[$lefttarget].fullDescription is "Ivory Wraith">> <!-- Do Nothing --> <<elseif !$_target.condom and $condoms gte 1 and ($_target.condomCanGive or $condomlvl is 1)>> <<set _leftaction["给" + $_target.pronouns.him + " 一个避孕套 (" + $condoms + " left)"] to "npcgivecondom">> <</if>> <</if>> <</widget>> <<widget "leftUndressOther">> <<if $lefttarget isnot "self">> <<set $_target to $NPCList[$lefttarget]>> <<if $_target.penis is "clothed" or $_target.vagina is "clothed" or $_target.chest is "clothed">> <<if ($consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 14 and !$promiscuityIgnore) or $punishmentposition is "gloryhole">> <!-- Do Nothing --> <<else>> <<set _leftaction["脱掉:"] to "leftUndressOther">> <<set _undressLeftTargets to {"不做什么":"rest"}>> <<set $_doText to ($consensual isnot 1 ? "试图" : "")>> <<if $_target.penis is "clothed" or $_target.vagina is "clothed">> <<silently>><<npcUndressText $NPCList[$lefttarget] "lower">><</silently>> <<set _undressLeftTargets[($_doText + _actionText + "" + $_target.pronouns.his + "的" + setup.npcClothesSets.find(item => item.name === $_target.clothes.set).clothes.lower.desc)] to "lower">> <</if>> <<if $_target.chest is "clothed">> <<silently>><<npcUndressText $NPCList[$lefttarget] "upper">><</silently>> <<set _undressLeftTargets[($_doText + _actionText + "" + $_target.pronouns.his + "的" + setup.npcClothesSets.find(item => item.name === $_target.clothes.set).clothes.upper.desc)] to "upper">> <</if>> <</if>> <</if>> <</if>> <</widget>>
<<widget "rightdefault">> <<if $righttarget isnot "self" and $punishmentposition isnot "gloryhole">> <<set _rightaction["抚摸"] to "rightchest">> <<if $consensual isnot 1 and ($fightTargets is undefined or $fightTargets.includes($righttarget))>> <<set _rightaction["击打"] to "righthit">> <</if>> <</if>> <<if $righttarget is "self" or $options.targetYourself is false or _targetnumber is 1>> <<set _rightaction["别在身后"] to "behind">> <<rightcoverface>> <</if>> <</widget>> <<widget "rightcoverface">> <<set _rightaction["遮住你的脸"] to "rightcoverface">> <</widget>> <<widget "rightcamerapose">> <<if $audiencecamera1 isnot 0>> <<set _rightaction["摆个姿势拍照"] to "rightcamerapose">> <</if>> <</widget>> <<widget "righthandpull">> <<if $righttarget isnot "self">> <<if ($NPCList[$righttarget].lefthand and $NPCList[$righttarget].lefthand.startsWith("penis")) or ($NPCList[$righttarget].righthand and $NPCList[$righttarget].righthand.startsWith("penis"))>> <<set _rightaction["把" + $NPCList[$righttarget].pronouns.his + "的手从你的阴茎上拿开"] to "handpullpenis">> <</if>> <<if ($NPCList[$righttarget].lefthand and $NPCList[$righttarget].lefthand.startsWith("vagina")) or ($NPCList[$righttarget].righthand and $NPCList[$righttarget].righthand.startsWith("vagina"))>> <<set _rightaction["把" + $NPCList[$righttarget].pronouns.his + "的手从你的小穴拿开"] to "handpullvagina">> <</if>> <<if ($NPCList[$righttarget].lefthand and $NPCList[$righttarget].lefthand.startsWith("anus")) or ($NPCList[$righttarget].righthand and $NPCList[$righttarget].righthand.startsWith("anus"))>> <<set _rightaction["把" + $NPCList[$righttarget].pronouns.his + "的手从肛门那儿挪开"] to "handpullanus">> <</if>> <</if>> <</widget>> <<widget "rightgrabnew">> <<if $righttarget isnot "self">> <<set $_target to $NPCList[$righttarget]>> <<if $_target.penis is 0>> <<set $_penis to (npcHasStrapon($righttarget) ? "穿戴式假阳具" : "肉棒")>> <<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 34 and !$promiscuityIgnore>> <!-- Do Nothing --> <<else>> <<if $_target.chastity.penis.includes("chastity")>> <<set _rightaction["隔着" + $_target.pronouns.his + "的" + $_target.chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板") + "挑逗" + $_target.pronouns.his + "的" + $_penis] to "rightgrab">> <<else>> <<set _rightaction["抓住" + $_target.pronouns.his + "的" + $_penis] to "rightgrab">> <</if>> <</if>> <<if $_target.chastity.penis.includes("chastity")>> <<set _rightaction["隔着" + $_target.pronouns.his + "的" + $_target.chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板") + "抚摸" + $_target.pronouns.his + "的" + $_penis] to "rightstroke">> <<else>> <<set _rightaction["抚摸" + $_target.pronouns.his + "的" + $_penis] to "rightstroke">> <</if>> <</if>> <</if>> <</widget>> <<widget "rightplaynew">> <<if $righttarget isnot "self">> <<set $_target to $NPCList[$righttarget]>> <<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 34 and !$promiscuityIgnore>> <!-- Do Nothing --> <<else>> <<if $_target.vagina is 0>> <<if $_target.chastity.vagina.includes("chastity")>> <<set _rightaction["隔着" + $_target.pronouns.his + "的" + $_target.chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板") + "玩弄" + $_target.pronouns.his + "的小穴"] to "rightplay">> <<else>> <<set _rightaction["玩弄" + $_target.pronouns.his + "的小穴"] to "rightplay">> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "rightclothesnew">> <<if $righttarget is "self" or $options.targetYourself is false or _targetnumber is 1>> <<if $worn.over_upper.state is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base and $worn.over_upper.state_top is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base and !$worn.over_upper.type.includes("naked")>> <<set _rightaction["拉开身上的"+$worn.over_upper.cn_name_cap] to "over_upper">> <</if>> <<if $worn.upper.state is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base and $worn.upper.state_top is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base and !$worn.upper.type.includes("naked")>> <<set _rightaction["拉开身上的"+$worn.upper.cn_name_cap] to "upper">> <</if>> <<if $worn.under_upper.state is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base and $worn.under_upper.state_top is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base and !$worn.under_upper.type.includes("naked")>> <<set _rightaction["拉开身上的"+$worn.under_upper.cn_name_cap] to "under_upper">> <</if>> <<if $worn.over_lower.state is setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt isnot 1 and !$worn.over_lower.type.includes("naked")>> <<set _rightaction["拉开身上的"+$worn.over_lower.cn_name_cap] to "over_lower">> <<elseif setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1>> <<set _rightaction["拉开身上的"+$worn.over_lower.cn_name_cap] to "over_lower">> <</if>> <<if $worn.lower.state is setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1 and !$worn.lower.type.includes("naked")>> <<set _rightaction["拉开身上的"+$worn.lower.cn_name_cap] to "lower">> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1>> <<set _rightaction["拉开身上的"+$worn.lower.cn_name_cap] to "lower">> <</if>> <<if $worn.under_lower.state is setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base and !$worn.under_lower.type.includes("naked") and !($penisstate isnot 0 and playerHasStrapon())>> <<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>> <<set _rightaction["拉开身上的"+$worn.under_lower.cn_name_cap] to "under_lower">> <</if>> <</if>> <<if $worn.under_lower.state is setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base and !$worn.under_lower.type.includes("naked") and !playerHasStrapon()>> <<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>> <<set _rightaction["把你的"+$worn.under_lower.cn_name_cap+"拉到一边"] to "under_lower_to_the_side">> <</if>> <</if>> <<if $worn.face.state is setup.clothes.face[clothesIndex('face', $worn.face)].state_base and !$worn.face.type.includes("naked") and $worn.face.type.includes("mask")>> <<set _rightaction["拉开身上的"+$worn.face.cn_name_cap] to "mask">> <</if>> <</if>> <</widget>> <<widget "rightspraynew">> <<if $righttarget isnot "self">> <<if $consensual isnot 1 and $spray gte 1 and $NPCList.some(npc => npc.health >= 0 && (!$fightTargets || $fightTargets.includes(npc.index)))>> <<set _rightaction["防狼喷雾"] to "spray">> <</if>> <</if>> <</widget>> <<widget "rightstealnew">> <<if $righttarget isnot "self" and !($stealtarget.includes($righttarget))>> <<if (currentSkillValue('skulduggery') gte 200 or $easySteal is 1) and $enemytype is "man" and $abomination isnot 1 and !($npcrow.includes($righttarget)) and $water isnot 1 and $punishmentposition isnot "gloryhole">> <<set $skulduggerydifficulty to (1000 - ($enemyarousal / $enemyarousalmax * 400) - $skulduggery - $enemytrust + $enemyanger) * $stealdifficulty>> <<if $easySteal is 1>><<set $skulduggerydifficulty to 0>><</if>> /*Missing <<skulduggerydifficulty>><<combatcrime>>*/ <<if $stealstateright is undefined>> <<set _rightaction["偷窃"] to "steal">> <<elseif $stealstateright is 2>> <<set _rightaction["拿走" + $NPCList[$righttarget].pronouns.his + "的财物"] to "steal">> <<else>> <<set _rightaction["继续偷窃"] to "steal">> <</if>> <</if>> <</if>> <</widget>> <<widget "rightpenwhacknew">> <<if $righttarget isnot "self">> <<set $_target to $NPCList[$righttarget]>> <<if $_target.lefthand and ($_target.lefthand is "pen" or $_target.lefthand.startsWith("pen_")) or $_target.righthand and ($_target.righthand is "pen" or $_target.righthand.startsWith("pen_"))>> <<set _rightaction["把书写工具拍开"] to "penwhack">> <</if>> <</if>> <</widget>> <<widget "rightshacklewhack">> <<if $righttarget isnot "self">> <<if $NPCList[$righttarget].lefthand is "shackle_entrance" or $NPCList[$righttarget].lefthand is "shackle_imminent" or $NPCList[$righttarget].righthand is "shackle_entrance" or $NPCList[$righttarget].righthand is "shackle_imminent">> <<set _rightaction["把镣铐拍开"] to "shacklewhack">> <</if>> <</if>> <</widget>> <<widget "righthypnosiswhack">> <<if $righttarget isnot "self">> <<set $_target to $NPCList[$righttarget]>> <<if $_target.righthand and ($_target.righthand is "hypnosis" or $_target.righthand.startsWith("hypnosis_")) or $_target.righthand and ($_target.righthand is "hypnosis" or $_target.righthand.startsWith("hypnosis_"))>> <<set _rightaction["把催眠仪器拍开"] to "hypnosiswhack">> <</if>> <</if>> <</widget>> <<widget "rightdildowhack">> <<if $righttarget isnot "self">> <<if $NPCList[$righttarget].lefthand is "dildo" or $NPCList[$righttarget].righthand is "dildo">> <<if getSexToysofType("all").includes($NPCList[$righttarget].lefttool)>> <<set _rightaction["把"+ $NPCList[$righttarget].lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红") +"拍开"] to "dildowhack">> <<elseif getSexToysofType("all").includes($NPCList[$righttarget].righttool)>> <<set _rightaction["把"+ $NPCList[$righttarget].righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红") +"拍开"] to "dildowhack">> <</if>> <</if>> <</if>> <</widget>> <<widget "rightFixAndCoverActions">> <<if ($worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1) or $rightactiondefault is "rightcovervaginalewd">> <<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">> <<if $vaginause is "cover">> <<if $leftactiondefault is "leftcovervaginalewd" or $rightactiondefault is "rightcovervaginalewd">> <<set _rightaction["继续玩弄你的小穴"] to "rightcovervaginalewd">> <<else>> <<set _rightaction["继续遮住你的小穴"] to "rightcovervaginameek">> <</if>> <<elseif $vaginause is 0>> <<set _rightaction["遮住你的小穴"] to "rightcovervaginameek">> <</if>> <<elseif $righttarget is "self" or $options.targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">> <<if $vaginause is "cover">> <<if $leftactiondefault is "leftcovervaginalewd" or $rightactiondefault is "rightcovervaginalewd">> <<set _rightaction["继续玩弄你的小穴"] to "rightcovervaginalewd">> <<else>> <<set _rightaction["继续遮住你的小穴"] to "rightcovervagina">> <</if>> <<elseif $vaginause is 0>> <<set _rightaction["遮住你的小穴"] to "rightcovervagina">> <</if>> <</if>> <</if>> <<if ($worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1) or $rightactiondefault is "rightcoverpenislewd">> <<set _penis to playerHasStrapon() ? "假阳具" : (playerChastity("penis") ? $worn.genitals.cn_name_cap : "肉棒")>> <<set _straponDisplaced to (!playerHasStrapon() && $worn.under_lower.type.includes("strap-on"))>> <<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">> <<if $penisuse is "cover">> <<if $leftactiondefault is "leftcoverpenislewd" or $rightactiondefault is "rightcoverpenislewd">> <<set _rightaction["继续玩弄你的" + _penis] to "rightcoverpenislewd">> <<else>> <<set _rightaction["继续遮住你的" + _penis] to "rightcoverpenismeek">> <</if>> <<elseif $penisuse is 0>> <<if !_straponDisplaced>> <<set _rightaction["遮住你的" + _penis] to "rightcoverpenismeek">> <</if>> <</if>> <<elseif $righttarget is "self" or $options.targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">> <<if $penisuse is "cover">> <<if $leftactiondefault is "leftcoverpenislewd" or $rightactiondefault is "rightcoverpenislewd">> <<set _rightaction["继续玩弄你的" + _penis] to "rightcoverpenislewd">> <<else>> <<set _rightaction["继续遮住你的" + _penis] to "rightcoverpenis">> <</if>> <<elseif $penisuse is 0>> <<if !_straponDisplaced>> <<set _rightaction["遮住你的" + _penis] to "rightcoverpenis">> <</if>> <</if>> <</if>> <</if>> <<if ($worn.lower.anus_exposed is 1 and $worn.under_lower.anus_exposed is 1) or $rightactiondefault is "rightcoveranuslewd">> <<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">> <<if $anususe is "cover">> <<if $leftactiondefault is "leftcoveranuslewd" or $rightactiondefault is "rightcoveranuslewd">> <<set _rightaction["继续玩弄你的屁股"] to "rightcoveranuslewd">> <<else>> <<set _rightaction["继续遮住你的菊穴"] to "rightcoveranusmeek">> <</if>> <<else>> <<set _rightaction["遮住你的菊穴"] to "rightcoveranusmeek">> <</if>> <<elseif $righttarget is "self" or $options.targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">> <<if $anususe is "cover">> <<if $leftactiondefault is "leftcoveranuslewd" or $rightactiondefault is "rightcoveranuslewd">> <<set _rightaction["继续玩弄你的屁股"] to "rightcoveranuslewd">> <<else>> <<set _rightaction["继续遮住你的菊穴"] to "rightcoveranus">> <</if>> <<else>> <<set _rightaction["遮住你的菊穴"] to "rightcoveranus">> <</if>> <</if>> <</if>> <<if $righttarget is "self" or $options.targetYourself is false or _targetnumber is 1>> <<if $worn.under_lower.name isnot "naked">> <<if $worn.under_lower.state is "thighs" or $worn.under_lower.state is "knees" or $worn.under_lower.state is "ankles">> <<set _rightaction["拉起身上的" + $worn.under_lower.cn_name_cap] to "rightunderpull">> <</if>> <</if>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $worn.lower.skirt_down is 0>> <<if $worn.lower.state is "waist">> <<set _rightaction["用身上的" + $worn.lower.cn_name_cap + "遮住你的胯部" ] to "rightskirtpull">> <</if>> <</if>> <</if>> <<if $worn.lower.name isnot "naked">> <<if $worn.upper.set is $worn.lower.set>> <<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base and $worn.upper.state is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base and $worn.upper.state_top is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>> <<set _rightaction["整理好穿着的" + $worn.lower.cn_name_cap] to "rightlowerpull">> <</if>> <<elseif $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base>> <<set _rightaction["整理好穿着的" + $worn.lower.cn_name_cap] to "rightlowerpull">> <</if>> <</if>> <<if $worn.over_lower.name isnot "naked">> <<if $worn.over_upper.set is $worn.over_lower.set>> <<if $worn.over_lower.state isnot setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base and $worn.over_upper.state is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base and $worn.over_upper.state_top is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>> <<set _rightaction["整理好穿着的" + $worn.over_lower.cn_name_cap] to "rightoverlowerpull">> <</if>> <<elseif $worn.over_lower.state isnot setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base>> <<set _rightaction["整理好穿着的" + $worn.over_lower.cn_name_cap] to "rightoverlowerpull">> <</if>> <</if>> <<if $worn.upper.name isnot "naked">> <<if $worn.upper.state isnot setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base or $worn.upper.state_top isnot setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>> <<set _rightaction["整理好穿着的" + $worn.upper.cn_name_cap] to "rightupperpull">> <</if>> <</if>> <<if $worn.over_upper.name isnot "naked">> <<if $worn.over_upper.state isnot setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base or $worn.over_upper.state_top isnot setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>> <<set _rightaction["整理好穿着的" + $worn.over_upper.cn_name_cap] to "rightoverupperpull">> <</if>> <</if>> <</if>> <</widget>> <<widget "rightchoke">> <<if $righttarget isnot "self">> <<set $_target to $NPCList[$righttarget]>> <<if $_target.lefthand is "throat" or $_target.righthand is "throat">> <<if $consensual == 1>> <<set _rightaction["把" + $_target.pronouns.his + "的手按在你的脖子上"] to "keepchoke">> <<set _rightaction["把" + $_target.pronouns.his + "的手从你的脖子上拿开"] to "stopchoke">> <<else>> <<set _rightaction["把" + $_target.pronouns.his + "的从你的脖子上拽开"] to "stopchokenoncon">> <</if>> <</if>> <</if>> <</widget>> <<widget "rightCondom">> <<if $righttarget is "self" or $options.targetYourself is false or _targetnumber is 1>> <<if !["othermouthentrance","othermouthimminent","othermouth","penetrated","otheranus"].includes($penisstate) and $player.penisExist and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and !playerChastity("penis")>> <<if !$player.condom and $condoms gt 0 and $parasite.penis.name is undefined>> <<set _rightaction["带上避孕套 (" + $condoms + " left)"] to "peniscondom">> <</if>> <<if $player.condom>> <<set _rightaction["脱掉戴着的避孕套"] to "penisremovecondom">> <</if>> <</if>> <</if>> <</widget>> <<widget "rightNPCCondom">> <<if $righttarget isnot "self">> <<set $_target to $NPCList[$righttarget]>> <<if wearingCondom($righttarget)>> <<if ($consensual is 0 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 94) and playerPregnancyPossibleWith($_target)>> <!-- Do Nothing --> <<else>> <<set _rightaction["摘掉" + $_target.pronouns.his + "的避孕套"] to "npcremovecondom">> <</if>> <<elseif $prayerRoom or $NPCList[$righttarget].fullDescription is "Ivory Wraith">> <!-- Do Nothing --> <<elseif !$_target.condom and $condoms gte 1 and ($_target.condomCanGive or $condomlvl lte 1)>> <<set _rightaction["给" + $_target.pronouns.him + " 一个避孕套 (" + $condoms + " left)"] to "npcgivecondom">> <</if>> <</if>> <</widget>> <<widget "rightUndressOther">> <<if $righttarget isnot "self">> <<set $_target to $NPCList[$righttarget]>> <<if $_target.penis is "clothed" or $_target.vagina is "clothed" or $_target.chest is "clothed">> <<if ($consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 14 and !$promiscuityIgnore) or $punishmentposition is "gloryhole">> <!-- Do Nothing --> <<else>> <<set _rightaction["脱掉:"] to "rightUndressOther">> <<set _undressRightTargets to {"不做什么":"rest"}>> <<set $_doText to ($consensual isnot 1 ? "试图" : "")>> <<if $_target.penis is "clothed" or $_target.vagina is "clothed">> <<silently>><<npcUndressText $NPCList[$righttarget] "lower">><</silently>> <<set _undressRightTargets[($_doText + _actionText + "" + $_target.pronouns.his + "的" + setup.npcClothesSets.find(item => item.name === $_target.clothes.set).clothes.lower.desc)] to "lower">> <</if>> <<if $_target.chest is "clothed">> <<silently>><<npcUndressText $NPCList[$righttarget] "upper">><</silently>> <<set _undressRightTargets[($_doText + _actionText + "" + $_target.pronouns.his + "的" + setup.npcClothesSets.find(item => item.name === $_target.clothes.set).clothes.upper.desc)] to "upper">> <</if>> <</if>> <</if>> <</if>> <</widget>>
/* this is for widgets done in a generic way to cover either hand in either old or new style */ <<widget "handsstrugglefreebodypart">> <<if $consensual isnot 1>> <<set _hand to _args[0]>> <<set _style to _args[1]>> <<if _hand is "right">> <<set _default to $rightactiondefault>> <<set _actionVariable to "$rightaction">> <<set _actions to _rightaction>> <<else>> <<set _default to $leftactiondefault>> <<set _actionVariable to "$leftaction">> <<set _actions to _leftaction>> <</if>> <<if (_hand is "left" and $lefttarget isnot "self") or (_hand is "right" and $righttarget isnot "self")>> <<if ["breasts", "nipple", "otheranus"].includes($mouthstate) or ["lefthand", "righthand", "facesit"].includes($mouthuse)>> <<if _style is "old">> | <label><span class="brat">解放你的脸部</span><<radiobutton _actionVariable "freeface" `_default is "freeface" ? 'checked' : ''`>></label> <<else>> <<set _actions["解放你的脸部"] to "freeface">> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "combathandhold">> <<set $_heldhand to _args[0]>> <<if $enemytype isnot "beast" and $consensual is 1>> <<if $_heldhand is "righthand" and $righttarget isnot "self">> <<if $NPCList[$righttarget].lefthand is 0 or $NPCList[$righttarget].lefthand is "idle">> <<set _rightaction["抓住" + $NPCList[$righttarget].pronouns.his + "的手"] to "righthandholdnew">> <</if>> <<elseif $_heldhand is "lefthand" and $lefttarget isnot "self">> <<if $NPCList[$lefttarget].righthand is 0 or $NPCList[$lefttarget].righthand is "idle">> <<set _leftaction["抓住" + $NPCList[$lefttarget].pronouns.his + "的手"] to "lefthandholdnew">> <</if>> <</if>> <</if>> <</widget>> <<widget "combathandguide">> <<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lt 15 and !$promiscuityIgnore>> <!-- Do Nothing --> <<else>> <<set _handGuideOptions to {}>> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>> <<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and ($worn.lower.anus_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anus_exposed gte 1>> <<if $_genitals_exposed>> <<if $penisuse is 0>> <<set _handGuideOptions["你的阴茎"] to "penis">> <</if>> <<if $vaginause is 0>> <<set _handGuideOptions["你的小穴"] to "pussy">> <</if>> <</if>> <<if $anususe is 0 and $_anus_exposed>> <<set _handGuideOptions["你的屁股"] to "ass">> <</if>> <<if Object.keys(_handGuideOptions).length gt 0>> <<if _args[0] is "left">> <<set _leftaction["引导" + $NPCList[$lefttarget].pronouns.him + "到"] to "handguide">> <<else>> <<set _rightaction["引导" + $NPCList[$righttarget].pronouns.him + "到"] to "handguide">> <</if>> <</if>> <</if>> <</widget>> <<widget "removeButtplug">> <<if _args[0] and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1) and playerHasButtPlug() and !playerChastity("anus")>> <<if _args[0] is "left">> <<if ($worn.over_lower.exposed gte 1 and $worn.lower.exposed gte 1) or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked") and !["othermouthImminent","othermouth","imminent","doubleimminent","penetrated","doublepenetrated"].includes($anusstate)>> <<set _leftaction["拔出你的"+$worn.butt_plug.namecap] to "removebuttplug">> <</if>> <</if>> <<if _args[0] is "right">> <<if ($worn.over_lower.exposed gte 1 and $worn.lower.exposed gte 1) or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked") and !["othermouthImminent","othermouth","imminent","doubleimminent","penetrated","doublepenetrated"].includes($anusstate)>> <<set _rightaction["拔出你的"+$worn.butt_plug.namecap] to "removebuttplug">> <</if>> <</if>> <</if>> <</widget>> <<widget "combatMasturbate">> <<if _args[0] isnot undefined>> <<if ($worn.over_lower.exposed gte 1 and $worn.lower.exposed gte 1) or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>> <<if _args[0] is "left">> <<if $promiscuity gte 15 and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<if $player.penisExist and $penisuse is 0 and !playerChastity("penis")>> <<set _leftaction["抚摸你的阴茎"] to "leftmasturbatepenis">> <</if>> <<if $player.vaginaExist and $vaginause is 0 and !playerChastity("vagina")>> <<set _leftaction["玩弄你的小穴"] to "leftmasturbatepussy">> <</if>> <<if $promiscuity gte 35 and $awareness gte 200 and $anususe is 0 and !playerChastity("anus")>> <<set _leftaction["玩弄你的菊穴"] to "leftmasturbateanus">> <</if>> <</if>> <</if>> <<if _args[0] is "right">> <<if $promiscuity gte 15 and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<if $player.penisExist and $penisuse is 0 and !playerChastity("penis")>> <<set _rightaction["抚摸你的阴茎"] to "rightmasturbatepenis">> <</if>> <<if $player.vaginaExist and $vaginause is 0 and !playerChastity("vagina")>> <<set _rightaction["玩弄你的小穴"] to "rightmasturbatepussy">> <</if>> <<if $promiscuity gte 35 and $awareness gte 200 and $anususe is 0 and !playerChastity("anus")>> <<set _rightaction["玩弄你的菊穴"] to "rightmasturbateanus">> <</if>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "applyLube">> <<if _args[0] is "left" and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<set _items to window.listUniqueCarriedSextoys()>> <<for _i = 0; _i < _items.length; _i++>> <<if _items[_i].type.includes("lube")>> <<set _hasLube to true>> <<break>> <</if>> <</for>> <<if _hasLube is true>> <<if $worn.over_lower.vagina_exposed isnot 0 and $worn.lower.vagina_exposed isnot 0 and $worn.under_lower.vagina_exposed isnot 0 and $worn.genitals.vagina_exposed isnot 0>> <<if !["othermouthentrance","othermouthimminent","othermouth","penetrated","otheranus"].includes($penisstate) and $player.penisExist>> <<set $_penis to (!playerHasStrapon() ? "肉棒" : "穿戴式假阳具")>> <<set _leftaction["润滑你的" + $_penis] to "lubepenis">> <</if>> <<if !["othermouthimminent","othermouth","imminent","penetrated","doubleimminent","doublepenetrated"].includes($vaginastate) and $player.vaginaExist>> <<set _leftaction["润滑你的小穴"] to "lubepussy">> <</if>> <</if>> <<if $worn.over_lower.anus_exposed isnot 0 and $worn.lower.anus_exposed isnot 0 and $worn.under_lower.anus_exposed isnot 0 and $worn.genitals.anus_exposed isnot 0>> <<if !["othermouthimminent","othermouth","imminent","penetrated","doubleimminent","doublepenetrated"].includes($anusstate)>> <<set _leftaction["润滑你的菊穴"] to "lubeanus">> <</if>> <</if>> <</if>> <</if>> <<if _args[0] is "right" and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<set _items to window.listUniqueCarriedSextoys()>> <<for _i; _i < _items.length; _i++>> <<if _items[_i].type.includes("lube")>> <<set _hasLube to true>> <<break>> <</if>> <</for>> <<if _hasLube is true>> <<if $worn.over_lower.vagina_exposed isnot 0 and $worn.lower.vagina_exposed isnot 0 and $worn.under_lower.vagina_exposed isnot 0 and $worn.genitals.vagina_exposed isnot 0>> <<if !["othermouthentrance","othermouthimminent","othermouth","penetrated","otheranus"].includes($penisstate) and $player.penisExist>> <<set _rightaction["润滑你的阴茎"] to "lubepenis">> <</if>> <<if !["othermouthimminent","othermouth","imminent","penetrated","doubleimminent","doublepenetrated"].includes($vaginastate) and $player.vaginaExist>> <<set _rightaction["润滑你的小穴"] to "lubepussy">> <</if>> <</if>> <<if $worn.over_lower.anus_exposed isnot 0 and $worn.lower.anus_exposed isnot 0 and $worn.under_lower.anus_exposed isnot 0 and $worn.genitals.anus_exposed isnot 0>> <<if !["othermouthimminent","othermouth","imminent","penetrated","doubleimminent","doublepenetrated"].includes($anusstate)>> <<set _rightaction["润滑你的菊穴"] to "lubeanus">> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "heldSexToy">> <<if _args[0] isnot undefined>> <<if _args[0] is "left">> /* rest */ <<set _leftaction["休息"] to "heldSexToy">> /* Drop sex toy */ <<set _leftaction["丢掉你的"+$currentSexToyLeft.namecap] to "dildoDrop">> /* NPC fuck */ <<if $lefttarget isnot undefined and $lefttarget isnot "self">> <<if $NPCList[$lefttarget].vagina isnot "none" and $NPCList[$lefttarget].vagina is 0 and $currentSexToyLeft.type.includes("dildo")>> <<set _leftaction["把你的"+$currentSexToyLeft.namecap + "移到"+$NPCList[$lefttarget].pronouns.his+"小穴上"] to "dildoOtherPussyTease">> <</if>> <<if $NPCList[$lefttarget].penis isnot "none" and $NPCList[$lefttarget].penis is 0 and !npcHasStrapon($lefttarget) and $currentSexToyLeft.type.includes("stroker")>> <<set _leftaction["把你的" + $currentSexToyLeft.namecap + "移到" + $NPCList[$lefttarget].pronouns.his + "的阴茎上"] to "strokerOtherPenisTease">> <</if>> <<if $analdisable is "f" and $NPCList[$lefttarget].vagina isnot "none" and $NPCList[$lefttarget].vagina is 0 and $currentSexToyLeft.type.includes("dildo")>> <<set _leftaction["把你的"+$currentSexToyLeft.namecap+"移到"+$NPCList[$lefttarget].pronouns.his+"的菊穴上"] to "dildoOtherAnusTease">> <</if>> <<if $analdisable is "f" and $NPCList[$lefttarget].penis isnot "none" and $NPCList[$lefttarget].penis is 0 and $currentSexToyLeft.type.includes("dildo")>> <<set _leftaction["把你的"+$currentSexToyLeft.namecap+"移到"+$NPCList[$lefttarget].pronouns.his+"的菊穴上"] to "dildoOtherAnusTease">> <</if>> <</if>> /* Masturbate */ <<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>> <<if $promiscuity gt 34 and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<if $player.vaginaExist and $currentSexToyLeft.type.includes("dildo")>> <<set _leftaction["把你的"+$currentSexToyLeft.namecap+"移到你的小穴上"] to "dildoSelfPussyEntrance">> <</if>> <<if $analdisable is "f" and $currentSexToyLeft.type.includes("dildo")>> <<set _leftaction["把你的"+$currentSexToyLeft.namecap+"移到你的菊穴上"] to "dildoSelfAnusEntrance">> <</if>> <<if $player.penisExist and $currentSexToyLeft.type.includes("stroker")>> <<set _leftaction["把你的"+$currentSexToyLeft.namecap +"移到你的阴茎上"] to "strokerSelfPenisEntrance">> <</if>> <</if>> <</if>> <</if>> <<if _args[0] is "right">> /* rest */ <<set _rightaction["休息"] to "heldSexToy">> /* Drop sex toy */ <<set _rightaction["丢掉你的"+$currentSexToyRight.namecap] to "dildoDrop">> /* NPC fuck */ <<if $righttarget isnot undefined and $righttarget isnot "self">> <<if $NPCList[$righttarget].vagina isnot "none" and $NPCList[$righttarget].vagina is 0 and $currentSexToyRight.type.includes("dildo")>> <<set _rightaction["把你的"+$currentSexToyRight.namecap+"移到"+$NPCList[$righttarget].pronouns.his+"小穴上"] to "dildoOtherPussyTease">> <</if>> <<if $NPCList[$righttarget].penis isnot "none" and $NPCList[$righttarget].penis is 0 and !npcHasStrapon($righttarget) and $currentSexToyRight.type.includes("stroker")>> <<set _rightaction["把你的" + $currentSexToyRight.namecap + "移到" + $NPCList[$righttarget].pronouns.his + "的阴茎上"] to "strokerOtherPenisTease">> <</if>> <<if $analdisable is "f" and $NPCList[$righttarget].vagina isnot "none" and $NPCList[$righttarget].vagina is 0 and $currentSexToyRight.type.includes("dildo")>> <<set _rightaction["把你的"+$currentSexToyRight.namecap+"移到"+$NPCList[$righttarget].pronouns.his+"的菊穴上"] to "dildoOtherAnusTease">> <</if>> <<if $analdisable is "f" and $NPCList[$righttarget].penis isnot "none" and $NPCList[$righttarget].penis is 0 and $currentSexToyRight.type.includes("dildo")>> <<set _rightaction["把你的"+$currentSexToyRight.namecap+"移到"+$NPCList[$righttarget].pronouns.his+"的菊穴上"] to "dildoOtherAnusTease">> <</if>> <</if>> /* Masturbate */ <<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>> <<if $promiscuity gt 34 and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<if $player.vaginaExist and $currentSexToyRight.type.includes("dildo")>> <<set _rightaction["把你的"+$currentSexToyRight.namecap+"移到你的小穴上"] to "dildoSelfPussyEntrance">> <</if>> <<if $analdisable is "f" and $currentSexToyRight.type.includes("dildo")>> <<set _rightaction["把你的"+$currentSexToyRight.namecap+"移到你的菊穴上"] to "dildoSelfAnusEntrance">> <</if>> <<if $player.penisExist and $currentSexToyRight.type.includes("stroker")>> <<set _rightaction["把你的"+$currentSexToyRight.namecap +"移到你的阴茎上"] to "strokerSelfPenisEntrance">> <</if>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "dildoSelfPussyEntrance">> <<if _args[0] isnot undefined>> <<if _args[0] is "left">> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>> <<if $promiscuity gt 34 and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<if $_genitals_exposed and $vaginause is 0>> <<set _leftaction["把你的" + $currentSexToyLeft.namecap + "插进去"] to "dildoSelfPussy">> <</if>> <<if $_genitals_exposed and $anususe is 0>> <<set _leftaction["把你的"+$currentSexToyLeft.namecap+"移到你的菊穴上"] to "dildoSelfAnusEntrance">> <</if>> <</if>> <<set _leftaction["挑逗你的小穴"] to "dildoSelfPussyEntrance">> <<set _leftaction["放下你的" + $currentSexToyLeft.namecap] to "dildoDrop">> <</if>> <<if _args[0] is "right">> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>> <<if $promiscuity gt 34 and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<if $_genitals_exposed and $vaginause is 0>> <<set _rightaction["把你的" + $currentSexToyRight.namecap + "插进去"] to "dildoSelfPussy">> <</if>> <<if $_genitals_exposed and $anususe is 0>> <<set _rightaction["把你的"+$currentSexToyRight.namecap+"移到你的菊穴上"] to "dildoSelfAnusEntrance">> <</if>> <</if>> <<set _rightaction["挑逗你的小穴"] to "dildoSelfPussyEntrance">> <<set _rightaction["放下你的" + $currentSexToyRight.namecap] to "dildoDrop">> <</if>> <</if>> <</widget>> <<widget "dildoSelfAnusEntrance">> <<if _args[0] isnot undefined>> <<if _args[0] is "left">> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>> <<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and ($worn.lower.anus_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anus_exposed gte 1>> <<if $promiscuity gt 34 and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<if $_anus_exposed and $anususe is 0>> <<set _leftaction["把你的" + $currentSexToyLeft.namecap + "插进去"] to "dildoSelfAnus">> <</if>> <<if $_genitals_exposed and $vaginause is 0>> <<set _leftaction["把你的"+$currentSexToyLeft.namecap+"移到你的小穴上"] to "dildoSelfPussyEntrance">> <</if>> <</if>> <<set _leftaction["挑逗你的菊穴"] to "dildoSelfAnusEntrance">> <<set _leftaction["放下你的" + $currentSexToyLeft.namecap] to "dildoDrop">> <</if>> <<if _args[0] is "right">> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>> <<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and ($worn.lower.anus_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anus_exposed gte 1>> <<if $promiscuity gt 34 and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<if $_anus_exposed and $anususe is 0>> <<set _rightaction["把你的" + $currentSexToyRight.namecap + "插进去"] to "dildoSelfAnus">> <</if>> <<if $_genitals_exposed and $vaginause is 0>> <<set _rightaction["把你的"+$currentSexToyRight.namecap+"移到你的小穴上"] to "dildoSelfPussyEntrance">> <</if>> <</if>> <<set _rightaction["挑逗你的菊穴"] to "dildoSelfAnusEntrance">> <<set _rightaction["放下你的" + $currentSexToyRight.namecap] to "dildoDrop">> <</if>> <</if>> <</widget>> <<widget "strokerSelfPenisEntrance">> <<if _args[0] isnot undefined>> <<if _args[0] is "left">> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>> <<if $promiscuity gt 34 and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<if $_genitals_exposed and $penisuse is 0>> <<set _leftaction["插入你的" + $currentSexToyLeft.namecap] to "strokerSelfPenis">> <</if>> <</if>> <<set _leftaction["挑逗你的阴茎"] to "strokerSelfPenisEntrance">> <<set _leftaction["放下你的" + $currentSexToyLeft.namecap] to "dildoDrop">> <</if>> <<if _args[0] is "right">> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>> <<if $promiscuity gt 34 and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<if $_genitals_exposed and $penisuse is 0>> <<set _rightaction["插入你的" + $currentSexToyRight.namecap] to "strokerSelfPenis">> <</if>> <</if>> <<set _rightaction["挑逗你的阴茎"] to "strokerSelfPenisEntrance">> <<set _rightaction["放下你的" + $currentSexToyRight.namecap] to "dildoDrop">> <</if>> <</if>> <</widget>>
<<widget "effectshandsclothes">> /* Unified each clothing action for both hands. To add conditionals for both hands, use: if $leftaction is $rightaction as a block inside */ <<if $leftaction is "over_upper" or $rightaction is "over_upper">> <<if $leftaction is "over_upper">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>> <<if $rightaction is "over_upper">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>> <<if $worn.over_upper.name is "naked">> 你紧紧地抓着你残破的衣服。 <<elseif $worn.over_upper.open is 1>> <<set $worn.over_upper.exposed to 2>><<set $worn.over_upper.state_top to "midriff">> <<if $worn.upper.exposed lt 2>> 你拉下$worn.over_upper.cn_name_cap。 <<elseif $player.breastsize gte 3>> 你拉下$worn.over_upper.cn_name_cap,<span class="lewd"><<breasts>>瞬间扑腾了出来。</span> <<else>> 你拉下$worn.over_upper.cn_name_cap,<span class="lewd">露出<<breasts>>。</span> <</if>> <<else>> <<set $worn.over_upper.exposed to 2>><<set $worn.over_upper.state to "chest">> <<if $worn.upper.exposed lt 2>> 你撩起$worn.over_upper.cn_name_cap。 <<elseif $player.breastsize gte 3>> 你撩起$worn.over_upper.cn_name_cap,<span class="lewd"><<breasts>>瞬间扑腾了出来。</span> <<else>> 你撩起$worn.over_upper.cn_name_cap,<span class="lewd">露出<<breasts>>。</span> <</if>> <</if>> <</if>> <<if $leftaction is "upper" or $rightaction is "upper">> <<if $leftaction is "upper">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>> <<if $rightaction is "upper">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>> <<if $worn.upper.name is "naked">> 你紧紧地抓着你残破的衣服。 <<elseif $worn.upper.open is 1>> <<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">> <<if $player.breastsize gte 3>> 你褪去$worn.upper.cn_name_cap,<span class="lewd"><<breasts>>瞬间扑腾了出来。</span> <<else>> 你褪去$worn.upper.cn_name_cap,<span class="lewd">露出<<breasts>>。</span> <</if>> <<else>> <<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">> <<if $player.breastsize gte 3>> 你撩起$worn.upper.cn_name_cap,<span class="lewd"><<breasts>>瞬间扑腾了出来。</span> <<else>> 你撩起$worn.upper.cn_name_cap,<span class="lewd">露出<<breasts>>。</span> <</if>> <</if>> <</if>> <<if $leftaction is "under_upper" or $rightaction is "under_upper">> <<if $leftaction is "under_upper">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>> <<if $rightaction is "under_upper">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>> <<if $worn.under_upper.name is "naked">> 你紧紧地抓着你残破的衣服。 <<elseif $worn.under_upper.open is 1>> <<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state_top to "midriff">> <<if $player.breastsize gte 3>> 你褪去$worn.under_upper.cn_name_cap,<span class="lewd"><<breasts>>瞬间扑腾了出来。</span> <<else>> 你褪去$worn.under_upper.cn_name_cap,<span class="lewd">露出<<breasts>>。</span> <</if>> <<else>> <<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state to "chest">> <<if $player.breastsize gte 3>> 你撩起$worn.under_upper.cn_name_cap,<span class="lewd"><<breasts>>瞬间扑腾了出来。</span> <<else>> 你撩起$worn.under_upper.cn_name_cap,<span class="lewd">露出<<breasts>>。</span> <</if>> <</if>> <</if>> /* Todo: over_lower here, but I don't know what the conditions should be. Please remove this comment when it's been fixed. */ <<if $leftaction is "lower" or $rightaction is "lower">> <<if $leftaction is "lower">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>> <<if $rightaction is "lower">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>> <<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>> <<if $worn.lower.name is "naked">> 你紧紧地抓着你残破的衣服。 <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<set $worn.lower.skirt_down to 0>> 你撩起$worn.lower.cn_name_cap,<span class="lewd">露出你<<undies>>。</span> <<else>> <<set $worn.lower.state to "thighs">> 你褪去$worn.lower.cn_name_cap,<span class="lewd">露出你<<undies>>。</span> <</if>> <</if>> <<if $leftaction is "under_lower" or $rightaction is "under_lower">> <<if $leftaction is "under_lower">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>> <<if $rightaction is "under_lower">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>> <<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.exposed to 2>> <<set $worn.under_lower.state to "thighs">> /* Strapon code is here, if needed to move to the genital-clothing section */ /*<<if playerHasStrapon()>> <<if $playerPenisSizeBackup isnot undefined>> <<set $player.penissize to $playerPenisSizeBackup>> <</if>> <</if>>*/ <<if $worn.under_lower.name is "naked">> 你紧紧地抓着你残破的衣服。 <<elseif $worn.lower.exposed gte 2>> 你褪去$worn.under_lower.cn_name_cap,<span class="lewd">露出你<<genitals>>。</span> <<else>> 你隔着$worn.lower.cn_name_cap拉下了$worn.under_lower.cn_name_cap。 <</if>> <</if>> <<if $leftaction is "under_lower_to_the_side" or $rightaction is "under_lower_to_the_side">> <<if $leftaction is "under_lower_to_the_side">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>> <<if $rightaction is "under_lower_to_the_side">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>> <<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.exposed to 2>> <<set $worn.under_lower.state to "totheside">> <<if $worn.under_lower.name is "naked">> 你紧紧地抓着你残破的衣服。 <<elseif $worn.lower.exposed gte 2>> 你拉开$worn.under_lower.cn_name_cap,<span class="lewd">露出你的<<genitals>>。</span> <<else>> 你把你的$worn.under_lower.cn_name_cap拉开到了$worn.lower.cn_name_cap下面。 <</if>> <</if>> <<if $leftaction is "mask" or $rightaction is "mask">> <<if $leftaction is "mask">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>> <<if $rightaction is "mask">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>> <<if $worn.face.name is "naked">> 你紧紧地捂住你残破的遮掩。 <<else>> 你褪去$worn.face.cn_name_cap,<span class="lewd">露出你的脸。</span> <</if>> <<facestrip>> <</if>> <</widget>> <<widget "effectsspray">> <<if $leftaction is "spray" and $rightaction is "spray">> <<set $leftactiondefault to "lefthit">><<set $rightactiondefault to "righthit">><<set $leftaction to 0>><<set $rightaction to 0>> <<if $spray gte 2>> <<set _baseDamage to 400>> <<set $spraystat += 2>><<spray -2>><<set $speechspray to 1>> <<if $enemytype is "beast">> 你手持防狼喷雾,对准<<beasttypes>>一阵猛喷。它顿时痛苦哀嚎,呜咽不已。 <<elseif $NPCList[0].fullDescription is "Ivory Wraith">> 你手持防狼喷雾,对准眼前一阵猛喷。<span class="red">它连眼睛都没眨一下。</span> <<elseif $enemyno gte 2>> 你手持防狼喷雾,对准<<group>>一阵猛喷。他们顿时痛苦哀嚎,双手捂脸。 <<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>> <<ggcrime "assault">><<crimeUp 500 "assault">> <</if>> <<else>> 你手握防狼喷雾,对准袭击者一阵猛喷。<<he>>顿时痛苦哀嚎,双手捂脸。 <<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>> <<ggcrime "assault">><<crimeUp 500 "assault">> <</if>> <</if>> <<elseif $spray gte 1>> <<set _baseDamage to 200>> <<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>> <<if $enemytype is "beast">> 你手持防狼喷雾,对准<<beasttypes>>一阵猛喷。它顿时痛苦哀嚎,呜咽不已。 <<elseif $NPCList[0].fullDescription is "Ivory Wraith">> 你喷向身影的脸部,<span class="red">它甚至连眼睛都没眨一下。</span> <<elseif $enemyno gte 2>> 你对着<<group>>一阵猛喷。他们惊叫呜咽,不由地捂住了脸。 <<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>> <<ggcrime "assault">><<crimeUp 500 "assault">> <</if>> <<else>> 你对着袭击者一阵猛喷。<<He>>惊叫呜咽,不由地捂住了脸。 <<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>> <<ggcrime "assault">><<crimeUp 500 "assault">> <</if>> <</if>> <<else>> <<if $enemytype is "beast">> 你试着向<<beasttype>>喷防狼喷雾,但你什么都没喷出来。 <<elseif $enemyno gte 2>> 你试着向<<group>>喷防狼喷雾,但你什么都没喷出来。 <<else>> 你试着向袭击者喷防狼喷雾,但你什么都没喷出来。 <</if>> <</if>> <<elseif $leftaction is "spray">> <<set $leftactiondefault to "lefthit">><<set $leftaction to 0>> <<if $spray gte 1>> <<set _baseDamage to 200>> <<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>> <<if $enemytype is "beast">> 你手持防狼喷雾,对准<<beasttypes>>一阵猛喷。它顿时痛苦哀嚎,呜咽不已。 <<elseif $NPCList[0].fullDescription is "Ivory Wraith">> 你喷向身影的脸部,<span class="red">它甚至连眼睛都没眨一下。</span> <<elseif $enemyno gte 2>> 你对着<<group>>一阵猛喷。他们惊叫呜咽,不由地捂住了脸。 <<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>> <<ggcrime "assault">><<crimeUp 500 "assault">> <</if>> <<else>> 你对着袭击者一阵猛喷。<<He>>惊叫呜咽,不由地捂住了脸。 <<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>> <<ggcrime "assault">><<crimeUp 500 "assault">> <</if>> <</if>> <<else>> <<if $enemytype is "beast">> 你试着向<<beasttype>>喷防狼喷雾,但你什么都没喷出来。 <<elseif $enemyno gte 2>> 你试着向<<group>>喷防狼喷雾,但你什么都没喷出来。 <<else>> 你试着向袭击者喷防狼喷雾,但你什么都没喷出来。 <</if>> <</if>> <<elseif $rightaction is "spray">> <<set $rightactiondefault to "righthit">><<set $rightaction to 0>> <<if $spray gte 1>> <<set _baseDamage to 200>> <<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>> <<if $enemytype is "beast">> 你手持防狼喷雾,对准<<beasttypes>>一阵猛喷。它顿时痛苦哀嚎,呜咽不已。 <<elseif $NPCList[0].fullDescription is "Ivory Wraith">> 你喷向身影的脸部,<span class="red">它甚至连眼睛都没眨一下。</span> <<elseif $enemyno gte 2>> 你对着<<group>>一阵猛喷。他们惊叫呜咽,不由地捂住了脸。 <<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>> <<ggcrime "assault">><<crimeUp 500 "assault">> <</if>> <<else>> 你对着袭击者一阵猛喷。<<He>>惊叫呜咽,不由地捂住了脸。 <<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>> <<ggcrime "assault">><<crimeUp 500 "assault">> <</if>> <</if>> <<else>> <<if $enemytype is "beast">> 你试着向<<beasttype>>喷防狼喷雾,但你什么都没喷出来。 <<elseif $enemyno gte 2>> 你试着向<<group>>喷防狼喷雾,但你什么都没喷出来。 <<else>> 你试着向袭击者喷防狼喷雾,但你什么都没喷出来。 <</if>> <</if>> <</if>> <<if _baseDamage>> <<set _totalDamage to 0>> <<set _npctodefeat to []>> <<for _npctodamage to 0; _npctodamage lt $enemynomax; _npctodamage++>> <<if $NPCList[_npctodamage].active is "active" and $NPCList[_npctodamage].stance isnot "defeated" and (!$fightTargets or $fightTargets.includes(_npctodamage))>> <<set _enemydivide to $fightTargets ? $enemyno-$fightTargets.length : $enemyno>> /* Divide damage by all current active enemies. */ <<set _thedamage to _baseDamage/_enemydivide>> <<if $NPCList[_npctodamage].fullDescription is "Ivory Wraith">> <<set _thedamage to (_thedamage / 4)>> <</if>> <<set $NPCList[_npctodamage].health -= _thedamage>> <<set _totalDamage += _thedamage>> <<if $enemyno gte 2 and $NPCList[_npctodamage].health lte 0>> <<set _npctodefeat.push(_npctodamage)>> <</if>> <</if>> <</for>> <<for $_defeatcontroller to 0; $_defeatcontroller lt _npctodefeat.length; $_defeatcontroller++>> <<if $enemyno gte 2>> <<defeatnpc _npctodefeat[$_defeatcontroller]>> <</if>> <</for>> <<set $enemyhealth -= _totalDamage>> <</if>> <</widget>> <<widget "effectssteal">> <<if $leftaction is "steal" and $rightaction is "steal" and $lefttarget is $righttarget>> <<set $leftaction to 0>><<set $rightaction to 0>> <<set $leftactiondefault to "steal">><<set $rightactiondefault to "steal">> <<if $easySteal isnot 1>><<set $skulduggerydifficulty += 400>><</if>><<skulduggerycheck>> <<unset $stealstateleft>><<unset $stealstateright>> <<personselect $lefttarget>> <<if $skulduggerysuccess is 1>> <<set $stealtarget += $lefttarget>><<set $stealdifficulty += 0.2>> 你翻遍了<<persons>>的<<wallet>>。<<encountersteal>> <<set $leftactiondefault to "rest">><<set $rightactiondefault to "rest">> <<else>> <<brat 30 $lefttarget>><<set $speechsteal to 1>> 你在<<persons>>的<<wallet>>中翻找着。<<He>>注意到了你的动作,把钱财给夺了回来。 <</if>> <</if>> <<if $leftaction is "steal">> <<set $leftactiondefault to "steal">><<set $leftaction to 0>><<skulduggerycheck>> <<personselect $lefttarget>> <<if $skulduggerysuccess is 1>> <<if $stealstateleft is undefined>> <<set $stealstateleft to 0>> 你的手<<persons>>的肌肤上四处游走,直到摸到了<<his>>的<<wallet>>。 <<elseif $stealstateleft is 0>> <<set $stealstateleft to 1>> 你打开<<persons>>的<<wallet>>。 <<elseif $stealstateleft is 1>> <<set $stealstateleft to 2>> 你在<<persons>>的<<wallet>>里四处翻找。 <<else>> <<unset $stealstateleft>><<set $stealtarget += $lefttarget>><<set $stealdifficulty += 0.2>> 你偷偷把手伸进了<<persons>>的<<wallet>>。<<encountersteal>><<set $leftactiondefault to "rest">> <</if>> <<else>> <<brat 30 $lefttarget>><<set $speechsteal to 1>> <<if $stealstateleft is undefined>> 你的手在<<persons>>的肌肤上四处游走,直到摸到了<<his>>的<<wallet>>。<<He>>立刻反应了过来,把<<his>>的财物从你的手中抢走。 <<elseif $stealstateleft is 0>> 你试着打开<<persons>>的<<wallet>>。<<He>>立刻反应了过来,把<<his>>的财物从你的手中抢走。 <<elseif $stealstateleft is 1>> 你翻遍了<<persons>>的<<wallet>>。<<He>>立刻反应了过来,把<<his>>的财物从你的手中抢走。 <<else>> 你偷偷把手伸进了<<persons>>的<<wallet>>。<<He>>立刻反应了过来,把<<his>>的财物从你的手中抢走。 <</if>> <<unset $stealstateleft>> <</if>> <</if>> <<if $rightaction is "steal">> <<set $rightaction to 0>><<set $rightactiondefault to "steal">><<skulduggerycheck>> <<personselect $righttarget>> <<if $skulduggerysuccess is 1>> <<if $stealstateright is undefined>> <<set $stealstateright to 0>> 你的手<<persons>>的肌肤上四处游走,直到摸到了<<his>>的<<wallet>>。 <<elseif $stealstateright is 0>> <<set $stealstateright to 1>> 你打开<<persons>>的<<wallet>>。 <<elseif $stealstateright is 1>> <<set $stealstateright to 2>> 你在<<persons>>的<<wallet>>里四处翻找。 <<else>> <<unset $stealstateright>><<set $stealtarget += $righttarget>><<set $stealdifficulty += 0.2>> 你偷偷把手伸进了<<persons>>的<<wallet>>。<<encountersteal>><<set $rightactiondefault to "rest">> <</if>> <<else>> <<brat 30 $righttarget>><<set $speechsteal to 1>> <<if $stealstateright is undefined>> 你的手在<<persons>>的肌肤上四处游走,直到摸到了<<his>>的<<wallet>>。<<He>>立刻反应了过来,把<<his>>的财物从你的手中抢走。 <<elseif $stealstateright is 0>> 你试着打开<<persons>>的<<wallet>>。<<He>>立刻反应了过来,把<<his>>的财物从你的手中抢走。 <<elseif $stealstateright is 1>> 你翻遍了<<persons>>的<<wallet>>。<<He>>立刻反应了过来,把<<his>>的财物从你的手中抢走。 <<else>> 你偷偷把手伸进了<<persons>>的<<wallet>>。<<He>>立刻反应了过来,把<<his>>的财物从你的手中抢走。 <</if>> <<unset $stealstateright>> <</if>> <</if>> <</widget>> <<widget "effectspenwhack">> <!--todo: maybe add some botched tattoos if pen is too close --> <<if $leftaction is "penwhack">> <<set $leftaction to 0>> <<set $_target to $NPCList[$lefttarget]>> <<if $_target.lefthand and ($_target.lefthand is "pen" or $_target.lefthand.startsWith("pen_"))>> 你打掉了<<personselect $lefttarget>><<persons>>手上的<<print $_target.lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>。 <<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Kylar" and $NPCName[$NPCNameList.indexOf("Kylar")].rage lte 35) or $_target.type is "plant">> <<He>>朝你撇了撇嘴。 <<brat 2 $lefttarget>> <<else>> <<his>>的脸上闪过一瞬的恼怒。 <<brat 5 $lefttarget>> <</if>> <<brat 5 $lefttarget>><<set $_target.lefthand to 0>><<set $_target.lefttool to 0>> <<elseif $_target.righthand and ($_target.righthand is "pen" or $_target.righthand.startsWith("pen_"))>> 你打掉了<<personselect $lefttarget>><<persons>>手上的<<print $_target.righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>。 <<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Kylar" and $NPCName[$NPCNameList.indexOf("Kylar")].rage lte 35) or $_target.type is "plant">> <<He>>朝你撇了撇嘴。 <<brat 2 $lefttarget>> <<else>> <<his>>的脸上闪过一瞬的恼怒。 <<brat 5 $lefttarget>> <</if>> <<brat 5 $lefttarget>><<set $_target.righthand to 0>><<set $_target.righttool to 0>> <</if>> <</if>> <<if $rightaction is "penwhack">> <<set $rightaction to 0>> <<set $_target to $NPCList[$righttarget]>> <<if $_target.lefthand and ($_target.lefthand is "pen" or $_target.lefthand.startsWith("pen_"))>> 你打掉了<<personselect $righttarget>><<persons>>手上的<<print $_target.lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>。 <<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Kylar" and $NPCName[$NPCNameList.indexOf("Kylar")].rage lte 35) or $_target.type is "plant">> <<He>>朝你撇了撇嘴。 <<brat 2 $righttarget>> <<else>> <<his>>的脸上闪过一瞬的恼怒。 <<brat 5 $righttarget>> <</if>> <<brat 5 $righttarget>><<set $_target.lefthand to 0>><<set $_target.lefttool to 0>> <<elseif typeof($_target.righthand) is "string" and ($_target.righthand is "pen" or $_target.righthand.startsWith("pen_"))>> 你打掉了<<personselect $righttarget>><<persons>>手上的<<print $_target.righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>。 <<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Kylar" and $NPCName[$NPCNameList.indexOf("Kylar")].rage lte 35) or $_target.type is "plant">> <<He>>朝你撇了撇嘴。 <<brat 2 $righttarget>> <<else>> <<his>>的脸上闪过一瞬的恼怒。 <<brat 5 $righttarget>> <</if>> <<brat 5 $righttarget>><<set $_target.righthand to 0>><<set $_target.righttool to 0>> <</if>> <</if>> <</widget>> <<widget "effectsshacklewhack">> <<if $leftaction is "shacklewhack">> <<set $leftaction to 0>> <<personselect $lefttarget>> <<set $_target to $NPCList[$lefttarget]>> <<if $_target.lefthand is "shackle_entrance" or $_target.lefthand is "shackle_imminent">> <<combat-reset-hand "left">> <<elseif $_target.righthand is "shackle_entrance" or $_target.righthand is "shackle_imminent">> <<combat-reset-hand "right">> <</if>> 你打掉了<<persons>>手上的镣铐,<<He>>不满地握紧了拳头。 <<brat 10 $lefttarget>> <</if>> <<if $rightaction is "shacklewhack">> <<set $rightaction to 0>> <<personselect $righttarget>> <<set $_target to $NPCList[$righttarget]>> <<if $_target.lefthand is "shackle_entrance" or $_target.lefthand is "shackle_imminent">> <<combat-reset-hand "left">> <<elseif $_target.righthand is "shackle_entrance" or $_target.righthand is "shackle_imminent">> <<combat-reset-hand "right">> <</if>> 你打掉了<<persons>>手上的镣铐,<<He>>不满地握紧了拳头。 <<brat 10 $righttarget>> <</if>> <</widget>> <<widget "effectshypnosiswhack">> <<if $leftaction is "hypnosiswhack">> <<set $leftaction to 0>> <<personselect $lefttarget>> <<set $_target to $NPCList[$lefttarget]>> <<if $_target.lefthand is "hypnosis" or $_target.lefthand is "hypnosis_scream" or $_target.lefthand is "hypnosis_cover" or $_target.lefthand is "hypnosis_orgasm" or $_target.lefthand is "hypnosis_masochism">> 你打掉了<<personselect $lefttarget>><<persons>>手上的<<print $_target.lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>。 <<combat-reset-hand "left">><<set $_target.lefttool to 0>> <<elseif $_target.righthand is "hypnosis" or $_target.righthand is "hypnosis_scream" or $_target.righthand is "hypnosis_cover" or $_target.righthand is "hypnosis_orgasm" or $_target.righthand is "hypnosis_masochism">> 你打掉了<<personselect $lefttarget>><<persons>>手上的<<print $_target.righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>。 <<combat-reset-hand "right">><<set $_target.righttool to 0>> <</if>> <<brat 10 $lefttarget>> <</if>> <<if $rightaction is "hypnosiswhack">> <<set $rightaction to 0>> <<personselect $righttarget>> <<set $_target to $NPCList[$righttarget]>> <<if $_target.lefthand is "hypnosis" or $_target.lefthand is "hypnosis_scream" or $_target.lefthand is "hypnosis_cover" or $_target.lefthand is "hypnosis_orgasm" or $_target.lefthand is "hypnosis_masochism">> 你打掉了<<personselect $righttarget>><<persons>>手上的<<print $_target.lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>。 <<combat-reset-hand "left">><<set $_target.lefttool to 0>> <<elseif $_target.righthand is "hypnosis" or $_target.righthand is "hypnosis_scream" or $_target.righthand is "hypnosis_cover" or $_target.righthand is "hypnosis_orgasm" or $_target.righthand is "hypnosis_masochism">> 你打掉了<<personselect $righttarget>><<persons>>手上的<<print $_target.righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>。 <<combat-reset-hand "right">><<set $_target.righttool to 0>> <</if>> <<brat 10 $righttarget>> <</if>> <</widget>> <<widget "effectsdildowhack">> <<if $leftaction is "dildowhack">> <<set $leftaction to 0>> <<set $_target to $NPCList[$lefttarget]>> <<if typeof($_target.lefthand) is "string" and $_target.lefthand.includes("dildo")>> 你打掉了<<personselect $lefttarget>><<persons>>手上的<<print $_target.lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>。 <<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Kylar" and $NPCName[$NPCNameList.indexOf("Kylar")].rage lte 35) or $_target.type is "plant">> <<He>>朝你撇了撇嘴。 <<brat 2 $lefttarget>> <<elseif $consensual is 1>> <<his>>的脸上闪过一瞬的失望。 <<brat 2 $lefttarget>> <<else>> <<his>>的脸上闪过一瞬的恼怒。 <<brat 5 $lefttarget>> <</if>> <<brat 5 $lefttarget>><<set $_target.lefthand to 0>><<set $_target.lefttool to 0>> <<elseif typeof($_target.righthand) is "string" and $_target.righthand.includes("dildo")>> 你打掉了<<personselect $lefttarget>><<persons>>手上的<<print $_target.righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>。 <<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Robin" and $NPCName[$NPCNameList.indexOf("Robin")].rage lte 35) or $_target.type is "plant">> <<He>>朝你撇了撇嘴。 <<brat 2 $lefttarget>> <<elseif $consensual is 1>> <<his>>的脸上闪过一瞬的失望。 <<else>> <<his>>的脸上闪过一瞬的恼怒。 <<brat 5 $lefttarget>> <</if>> <<brat 5 $lefttarget>><<set $_target.righthand to 0>><<set $_target.righttool to 0>> <</if>> <</if>> <<if $rightaction is "dildowhack">> <<set $rightaction to 0>> <<set $_target to $NPCList[$righttarget]>> <<if typeof($_target.lefthand) is "string" and $_target.lefthand.includes("dildo")>> 你打掉了<<personselect $righttarget>><<persons>>手上的<<print $_target.lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>。 <<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Robin" and $NPCName[$NPCNameList.indexOf("Robin")].rage lte 35) or $_target.type is "plant">> <<He>>朝你撇了撇嘴。 <<brat 2 $righttarget>> <<elseif $consensual is 1>> <<his>>的脸上闪过一瞬的失望。 <<brat 2 $righttarget>> <<else>> <<his>>的脸上闪过一瞬的恼怒。 <<brat 5 $righttarget>> <</if>> <<brat 5 $righttarget>><<set $_target.lefthand to 0>><<set $_target.lefttool to 0>> <<elseif typeof($_target.righthand) is "string" and $_target.righthand.includes("dildo")>> 你打掉了<<personselect $righttarget>><<persons>>手上的<<print $_target.righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>。 <<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Robin" and $NPCName[$NPCNameList.indexOf("Robin")].rage lte 35) or $_target.type is "plant">> <<He>>朝你撇了撇嘴。 <<brat 2 $righttarget>> <<elseif $consensual is 1>> <<his>>的脸上闪过一瞬的失望。 <<brat 2 $righttarget>> <<else>> <<his>>的脸上闪过一瞬的恼怒。 <<brat 5 $righttarget>> <</if>> <<brat 5 $righttarget>><<set $_target.righthand to 0>><<set $_target.righttool to 0>> <</if>> <</if>> <</widget>> <<widget "effectshandsfreeface">> <<if $leftaction is "freeface" or $rightaction is "freeface">> <<if $leftaction is "freeface" and $rightaction is "freeface">> <<set $leftaction to 0>><<set $leftactiondefault to "freeface">> <<set $rightaction to 0>><<set $rightactiondefault to "freeface">> <<set _freestrength to 2.5>> 你试着用双手来解放你的脸, <<elseif $leftaction is "freeface">> <<set $leftaction to 0>><<set $leftactiondefault to "freeface">> <<set _freestrength to 1>> 你试着用手去解放你的脸, <<elseif $rightaction is "freeface">> <<set $rightaction to 0>><<set $rightactiondefault to "freeface">> <<set _freestrength to 1>> 你试着用手去解放你的脸, <</if>> <<set _npc to $NPCList[$mouthtarget]>><<personselect $mouthtarget>> <<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>> <<willpowerdifficulty _nectarDifficulty $willpowermax "silent">> <<if (($mouthuse is "facesit" and $mouthstate is "vagina") or ["nipple","breasts"].includes($mouthstate)) and (_npc.type is "plant") and !$willpowerSuccess>> <span class="red">但是你沉溺在甜美的花蜜中无法自拔。</span> <<if $mouthstate is "nipple">> 你热切地吮吸着<<his>>的_npc.breastdesc。 <<elseif $mouthstate is "breasts">> 你把脸埋进<<his>>的_npc.breastdesc里。 <<else>> 你急切地舔舐着压在你脸上的蜜穴。 <</if>> <<willpower 1>> <<else>> <<if (1000 - ($rng * 10) - ((currentSkillValue('physique') / $physiquemax * 100) * _freestrength) + ($enemyanger * 0.5)) lte (200 + $enemytrust)>> <span class="green"> <<if $mouthuse is "facesit">> <<print either( "设法把<<him>>从你脸上推开。", "抬起臀部以便逃脱。", "设法把<<him>>从你脸上移开。" )>> <<set _npc.vagina to 0>><<set _npc.location.genitals to 0>> <<elseif $mouthstate is "nipple">> <<print either( "设法把你的嘴从<<his>>的_npc.breastdesc里抽离。", "并把乳头从嘴里吐出,将<<his>>的_npc.breastdesc推了开来。", "设法将<<his>>的_npc.breastdesc从你的脸上推开。" )>> <<set _npc.chest to 0>><<set _npc.location.head to 0>> <<if _npc.lefthand is "head_nipples">> <<set _npc.lefthand to 0>> <</if>> <<if _npc.righthand is "head_nipples">> <<set _npc.righthand to 0>> <</if>> <<elseif $mouthstate is "breasts">> <<print either( "设法将你的脸从<<his>>的_npc.breastsdesc<<if _npc.breastsize gte 6>>之间<</if>>解放出来。", "扭着身子从<<his>>的_npc.breastsdesc<<if _npc.breastsize gte 6>>之间<</if>>脱离开来。", "把<<his>>的_npc.breastsdesc<<if _npc.breastsize lt 6>>从你脸上挪开<<else>>从你脸上抬开<</if>>。" )>> <<set _npc.chest to 0>><<set _npc.location.head to 0>> <<if _npc.lefthand is "head_breasts">> <<set _npc.lefthand to 0>> <</if>> <<if _npc.righthand is "head_breasts">> <<set _npc.righthand to 0>> <</if>> <<elseif ["lefthand", "righthand"].includes($mouthuse)>> <<print either( "将<<his>>的手从你的嘴上挪开。", "将<<his>>的手从你的脸上拽开。", "挣脱开<<his>>捂住你嘴的手。" )>> <<if _npc.lefthand is "mouth">> <<set _npc.lefthand to 0>> <</if>> <<if _npc.righthand is "mouth">> <<set _npc.righthand to 0>> <</if>> <<elseif $mouthstate is "otheranus">> <<print either( "将<<his>>的屁股从你的脸上推开。", "设法把<<his>>的屁股从你脸上拉开。", "把<<his>>的屁股从你嘴上全力推开。" )>> <<if _npc.penis is "mouthotheranus">> <<set _npc.penis to 0>> <</if>> <<if _npc.vagina is "mouthotheranus">> <<set _npc.vagina to 0>> <</if>> <<set _npc.location.genitals to 0>> <</if>> </span> <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $mouthaction to 0>><<set $head to 0>> <<brat 4>><<brat 1>> <<else>> <span class="red"> <<if $mouthuse is "facesit">> <<if $rng % 4 == 0 and (_npc.lefthand is 0 or _npc.righthand is 0)>> <<if _npc.lefthand is 0>> <<set _npc.lefthand to "arms">> <<else>> <<set _npc.righthand to "arms">> <</if>> <<if $leftactiondefault is "freeface">> <<set $leftarm to "grappled">> <</if>> <<if $rightactiondefault is "freeface">> <<set $rightarm to "grappled">> <</if>> <<if _freestrength is 1>> 然而<<he>>拽住了你的手,紧紧地压在了<<his>>的大腿上。 <<else>> 然而<<he>>抓住了你的手,紧紧地压在了<<his>>的大腿上。 <</if>> <<else>> <<print either( "但<<his>>的重量让你无法把<<him>>从你脸上挪开。", "但<<he>>更加紧凑地压在你的脸上。", "但<<he>>调整了姿势,坐得更肆意了。" )>> <</if>> <<elseif $mouthstate is "nipple">> <<if $rng % 4 == 0>> 然而<<he>>猛地把_npc.breastdesc压向你的脸,迫使<<his>>的乳头更深地怼进你的嘴。 <<violence 3>> <<else>> <<print either( "但无法将<<his>>_npc.breastdesc从你的嘴上移开。", "但<<his>>的乳头仍牢牢地塞在你的嘴里。", "但无法将<<his>>_npc.breastdesc从你的嘴那里挪开。" )>> <</if>> <<elseif $mouthstate is "breasts">> <<if $rng % 4 == 0>> <<if _npc.breastsize gte 6>> 但<<he>>却把你的脸埋得更紧了。 <<violence 4>><<bruise face>> <<else>> 但<<he>>猛地把你的脸压在了<<his>>_npc.breastsdesc上。 <<violence 1>> <</if>> <<else>> <<print either( "但无法从<<his>>_npc.breastsdesc那儿挪开。", "但<<his>>_npc.breastsdesc仍然<<if _npc.breastsize gte 6>>埋住<<else>>压住<</if>>了你的脸。", "但无法将<<his>>_npc.breastsdesc从你的脸上推开。" )>> <</if>> <<elseif ["lefthand", "righthand"].includes($mouthuse)>> <<if $rng % 4 == 0>> 但<<he>>更用力地捏住你的嘴,指甲深深地抠进你的脸上,以保持主导的地位。 <<violence 3>><<bruise face>> <<else>> <<print either( "但你无法将<<his>>的手拉开。", "但<<his>>的手牢牢地捂着你的嘴。", "但你无法将<<his>>的手从你的嘴上挪开。" )>> <</if>> <<elseif $mouthstate is "otheranus">> <<if $rng % 4 == 0>> 但<<he>>扫开了你的手,转而锢住了你的脑袋。 <<violence 1>><<bruise face>> <<else>> <<print either( "但你无法将<<him>>挪开。", "但<<his>>的屁股仍然压在你的嘴上。", "但你无法将<<him>>从你的脸上推开。" )>> <</if>> <</if>> </span> <<brat 2>> <</if>> <</if>> <</if>> <</widget>> <<widget "effectshandpull">> <<if $leftaction is "handpullpenis" or $rightaction is "handpullpenis">> <<if $leftaction is "handpullpenis" and $rightaction is "handpullpenis">> <<set $leftaction to 0>><<set $leftactiondefault to "handpullpenis">> <<set $rightaction to 0>><<set $rightactiondefault to "handpullpenis">> <<personselect $lefttarget>><<set $_handPullDifficulty to 500>> <<elseif $leftaction is "handpullpenis">> <<set $leftaction to 0>><<set $leftactiondefault to "handpullpenis">> <<personselect $lefttarget>><<set $_handPullDifficulty to 1000>> <<else>> <<set $rightaction to 0>><<set $rightactiondefault to "handpullpenis">> <<personselect $righttarget>><<set $_handPullDifficulty to 1000>> <</if>> <<brat 1>> <<if combatSkillCheck("hand", _n, $_handPullDifficulty)>> 你抓住了<<combatpersons>>的手腕, <<if $penisstate is "otherhand">> <span class="green">并把<<his>>的手指从你的<<penis>>那儿拿开。</span> <<else>> <span class="green">并把它从你的裤裆里拉了出来。</span> <</if>> <<if $NPCList[_n].lefthand and $NPCList[_n].lefthand.startsWith("penis")>> <<combat-reset-hand "left">> <<else>> <<combat-reset-hand "right">> <</if>> <<set $penisuse to 0>><<set $penisstate to 0>> <<else>> 你试图抓住<<combatpersons>>的手腕, <<if $penisstate is "otherhand">> <span class="red">但<<he>>把你的手攥得更紧了。</span> <<else>> <span class="red">但<<he>>把你的手拍开,继续不停地抚摸。</span> <</if>> <<if $consensual is 1>> <<set $consensual to 0>><<molested>><<controlloss>> <</if>> <<violence 1>> <</if>> <</if>> <<if $leftaction is "handpullvagina" or $rightaction is "handpullvagina">> <<if $leftaction is "handpullvagina" and $rightaction is "handpullvagina">> <<set $leftaction to 0>><<set $leftactiondefault to "handpullvagina">> <<set $rightaction to 0>><<set $rightactiondefault to "handpullvagina">> <<personselect $lefttarget>><<set $_handPullDifficulty to 500>> <<elseif $leftaction is "handpullvagina">> <<set $leftaction to 0>><<set $leftactiondefault to "handpullvagina">> <<personselect $lefttarget>><<set $_handPullDifficulty to 1000>> <<else>> <<set $rightaction to 0>><<set $rightactiondefault to "handpullvagina">> <<personselect $righttarget>><<set $_handPullDifficulty to 1000>> <</if>> <<brat 1>> <<if combatSkillCheck("hand", _n, $_handPullDifficulty)>> 你抓住了<<combatpersons>>的手腕, <<if $vaginastate is "otherhand">> <span class="green">并把<<his>>手指从你的<<pussy>>那儿拿了出来。</span> <<else>> <span class="green">并把它从你的裤裆里拉了出来。</span> <</if>> <<if $NPCList[_n].lefthand and $NPCList[_n].lefthand.startsWith("vagina")>> <<combat-reset-hand "left">> <<else>> <<combat-reset-hand "right">> <</if>> <<set $vaginause to 0>><<set $vaginastate to 0>> <<else>> 你试图抓住<<combatpersons>>的手腕, <<if $vaginastate is "otherhand">> <span class="red">但<<he>>插得更深了。</span> <<else>> <span class="red">但<<he>>把你的手拍开,继续不停地抚摸。</span> <</if>> <<if $consensual is 1>> <<set $consensual to 0>><<molested>><<controlloss>> <</if>> <<violence 1>> <</if>> <</if>> <<if $leftaction is "handpullanus" or $rightaction is "handpullanus">> <<if $leftaction is "handpullanus" and $rightaction is "handpullanus">> <<set $leftaction to 0>><<set $leftactiondefault to "handpullanus">> <<set $rightaction to 0>><<set $rightactiondefault to "handpullanus">> <<personselect $lefttarget>><<set $_handPullDifficulty to 500>> <<elseif $leftaction is "handpullanus">> <<set $leftaction to 0>><<set $leftactiondefault to "handpullanus">> <<personselect $lefttarget>><<set $_handPullDifficulty to 1000>> <<else>> <<set $rightaction to 0>><<set $rightactiondefault to "handpullanus">> <<personselect $righttarget>><<set $_handPullDifficulty to 1000>> <</if>> <<brat 1>> <<if combatSkillCheck("hand", _n, $_handPullDifficulty)>> 你抓住了<<combatpersons>>的手腕, <<if $anusstate is "otherhand">> <span class="green">并把<<his>>的手指从你的菊穴中拿了出来。</span> <<else>> <span class="green">并把它从你的<<bottom>>里拉了出来。</span> <</if>> <<if $NPCList[_n].lefthand and $NPCList[_n].lefthand.startsWith("anus")>> <<combat-reset-hand "left">> <<else>> <<combat-reset-hand "right">> <</if>> <<set $anususe to 0>><<set $anusstate to 0>> <<else>> 你试图抓住<<combatpersons>>的手腕, <<if $anusstate is "otherhand">> <span class="red">但<<he>>插得更深了。</span> <<else>> <span class="red">但<<he>>把你的手拍开,继续不停地抚摸。</span> <</if>> <<if $consensual is 1>> <<set $consensual to 0>><<molested>><<controlloss>> <</if>> <<violence 1>> <</if>> <</if>> <</widget>> <<widget "hand_section">> <!-- This widget is for NPC hands. --> <!-- Section for widgets that have special output when both hands are performing the same action. --> <!-- These widgets should set _bothHandsUsed to true when they are done if you want them to only run once. --> <<if $NPCList[_n].lefthand is $NPCList[_n].righthand>> <<set $_bothHandsUsed to true>> <<switch $NPCList[_n].lefthand>> <<case "throat">> <<combat-hand-on-throat>> <<case "mask">> <<combat-hand-on-mask "both" "hands">> <<case "genitals">> <<combat-hand-on-chastity "both">> <<default>> <<set $_bothHandsUsed to false>> <</switch>> <</if>> <<if !$_bothHandsUsed>> <<if random(0,1) is 1>> <<hand_section_two "left">> <<hand_section_two "right">> <<else>> <<hand_section_two "right">> <<hand_section_two "left">> <</if>> <</if>> <</widget>> <<widget "hand_section_two">> <<rng>> <<set $_hand to _args[0]>> <<set $_npcHand to $NPCList[_n][$_hand + "hand"]>> <!-- Note for future coders: this is an EXCEPTION, because there are a LOT of pen_x states, and this is the best way to handle it. --> <!-- If you are adding new states, add them to the switch. Do your BEST to NOT ADD EXTRA CODE TO THIS WIDGET outside of the switch. --> <<if $_npcHand isnot 0 and $_npcHand.startsWith("pen_")>> <<set $_penbodypart to $_npcHand.slice(4)>> <<set $_npcHand to "pen_">> <</if>> <<switch $_npcHand>> <<case "none" "idle">> <<case "spank">> <<combat-spank $_hand>> <<case "handhold">> <<combat-hand-on-hand $_hand>> <<case "arms">> <<combat-hand-on-arms $_hand>> <<case "leftarm">> <<combat-hand-on-one-arm $_hand "left">> <<case "rightarm">> <<combat-hand-on-one-arm $_hand "right">> <<case "vaginaentrance">> <<combat-hand-on-vaginaentrance $_hand>> <<case "penisentrance">> <<combat-hand-on-penisentrance $_hand>> <<case "vagina">> <<combat-hand-on-vagina $_hand>> <<case "penis">> <<combat-hand-on-penis $_hand>> <<case "anusentrance">> <<combat-hand-on-anusentrance $_hand>> <<case "anus">> <<combat-hand-on-anus $_hand>> <<case "bottom">> <<combat-hand-on-bottom $_hand>> <<case "throat">> <<combat-hand-on-throat $_hand>> <<case "mouth">> <<combat-hand-on-mouth $_hand>> <<case "hair">> <<combat-hand-on-hair $_hand>> <<case "genitals">> <<combat-hand-on-chastity $_hand>> <<case "underlowerclothes">> <<combat-hand-on-clothes "under_lower" $_hand>> <<case "underupperclothes">> <<combat-hand-on-clothes "under_upper" $_hand>> <<case "lowerclothes">> <<combat-hand-on-clothes "lower" $_hand>> <<case "upperclothes">> <<combat-hand-on-clothes "upper" $_hand>> <<case "overlowerclothes">> <<combat-hand-on-clothes "over_lower" $_hand>> <<case "overupperclothes">> <<combat-hand-on-clothes "over_upper" $_hand>> <<case "head_nipples">> <<combat-hand-on-head_nipples $_hand>> <<case "head_breasts">> <<combat-hand-on-head_breasts $_hand>> <<case "mask">> <<combat-hand-on-mask $_hand "hand">> <<case "pen">> <<bodywriting_npc_bodypart $_hand $NPCList[_n][$_hand + "tool"]>> <<case "pen_">> <<combat-pen-on-bodypart $_hand $_penbodypart>> <<case "lube">> <<combat-hand-on-lube $_hand>> <<case "shoes">> <<combat-hand-on-shoes $_hand>> <<case "socks">> <<combat-hand-on-socks $_hand>> <<case "shackle_imminent">> <<combat-hand-on-shackle $_hand>> <<case "shackle_entrance">> <<combat-hand-on-shackle-imminent $_hand>> <<case "dildo_reveal">> <<combat-reveal-sextoy $_hand>> <<case "dildo">> <<combat-hand-on-sextoy $_hand>> <<case "stroker">> <<combat-stroker-on-penisentrance $_hand>> <<case "vaginadildo">> <<combat-dildo-on-vagina $_hand>> <<case "anusdildo">> <<combat-dildo-on-anus $_hand>> <<case "penisdildo">> <<combat-dildo-on-penis $_hand>> <<case "penisstroker">> <<combat-stroker-on-penis $_hand>> <<case "buttplug">> <<combat-hand-on-buttplug $_hand>> <<case "hypnosis">> <<combat-hand-hypnosis $_hand>> <<case "hypnosis_scream">> <<combat-hand-hypnosis-scream $_hand>> <<case "hypnosis_cover">> <<combat-hand-hypnosis-cover $_hand>> <<case "hypnosis_orgasm">> <<combat-hand-hypnosis-orgasm $_hand>> <<case "hypnosis_masochism">> <<combat-hand-hypnosis-masochism $_hand>> <<case 0>> <<combat-set-hand-start $_hand>> <<default>> <<run console.error("NPC hand action unaccounted for! Hand: " + $_hand + " Value: " + $_npcHand)>> <<run throw new Error("NPC hand action unaccounted for! Hand: " + $_hand + " Value: " + $_npcHand)>> <</switch>> <</widget>> <<widget "effectsremovebuttplug">> <<if !playerChastity("anus")>> <<if $leftaction is "removebuttplug" and playerHasButtPlug()>> <<set $leftaction to 0>> 你拔出$worn.butt_plug.namecap,露出你的菊穴。 <<set $worn.butt_plug.state to "removed">> <<elseif $rightaction is "removebuttplug" and playerHasButtPlug()>> <<set $rightaction to 0>> 你拔出$worn.butt_plug.namecap,露出你的菊穴。 <<set $worn.butt_plug.state to "removed">> <</if>> <</if>> <</widget>> <<widget "effectsPickupSexToy">> /* Start with a sex toy: Before combat do this: <<set $leftarm to "heldSexToy">><<set $currentSexToyLeft to clone(setup.sextoys[0])>> */ /* That will effectively mimic this widget so that a player starts combat holding a dildo(setup.sextoys[0]) */ <<if $leftaction is "pickupSexToy" and $rightaction is "pickupSexToy" and $selectedItemRight.name is $selectedItemLeft.name>> <<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to "heldSexToy">> <<set $currentSexToyRight to $selectedItemRight>><<set $dildoreveal to 1>> 你用右手取回你的$currentSexToyRight.namecap。 <<else>> <<if $leftaction is "pickupSexToy" and $selectedItemLeft>> <<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to "heldSexToy">> <<set $currentSexToyLeft to $selectedItemLeft>><<set $dildoreveal to 1>> 你用左手取回你的$currentSexToyLeft.namecap。 <</if>> <<if $rightaction is "pickupSexToy" and $selectedItemRight>> <<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to "heldSexToy">> <<set $currentSexToyRight to $selectedItemRight>><<set $dildoreveal to 1>> 你用右手取回你的$currentSexToyRight.namecap。 <</if>> <</if>> <</widget>> <<widget "effectsDropSexToy">> <<if $leftaction is "dildoDrop" and $rightaction is "dildoDrop">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>> 你放下你的性玩具。 <<unset $currentSexToyLeft>><<unset $currentSexToyRight>> <<else>> <<if $leftaction is "dildoDrop">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>> 你用左手握住$currentSexToyLeft.namecap。 <<unset $currentSexToyLeft>> <</if>> <<if $rightaction is "dildoDrop">> <<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>> 你用右手握住$currentSexToyRight.namecap。 <<unset $currentSexToyRight>> <</if>> <</if>> <<if $leftaction is "dildoDropLeft" and $rightaction is "dildoDropRight">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>> 你放下你的性玩具。 <<unset $currentSexToyLeft>><<unset $currentSexToyRight>> <<for $_i = 0; $_i lt $enemyno; $_i++>> <<if ["leftDildo","leftDildoTease"].includes($NPCList[$_i].vagina)>> <<set $NPCList[$_i].vagina to 0>> <</if>> <<if ["leftDildo","leftDildoTease"].includes($NPCList[$_i].penis)>> <<set $NPCList[$_i].penis to 0>> <</if>> <<if ["rightDildo","rightDildoTease"].includes($NPCList[$_i].vagina)>> <<set $NPCList[$_i].vagina to 0>> <</if>> <<if ["rightDildo","rightDildoTease"].includes($NPCList[$_i].penis)>> <<set $NPCList[$_i].penis to 0>> <</if>> <</for>> <<else>> <<if $leftaction is "dildoDropLeft">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>> 你用左手握住$currentSexToyLeft.namecap。 <<unset $currentSexToyLeft>> <<for $_i = 0; $_i lt $enemyno; $_i++>> <<if $NPCList[$_i].vagina is "leftDildo">> <<set $NPCList[$_i].vagina to 0>> <</if>> <<if $NPCList[$_i].penis is "leftDildo">> <<set $NPCList[$_i].penis to 0>> <</if>> <</for>> <</if>> <<if $rightaction is "dildoDropRight">> <<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>> 你用右手握住$currentSexToyRight.namecap。 <<unset $currentSexToyRight>> <<for $_i = 0; $_i lt $enemyno; $_i++>> <<if $NPCList[$_i].vagina is "rightDildo">> <<set $NPCList[$_i].vagina to 0>> <</if>> <<if $NPCList[$_i].penis is "rightDildo">> <<set $NPCList[$_i].penis to 0>> <</if>> <</for>> <</if>> <</if>> <<if $leftaction is "dildoDropAnusLeft" and $rightaction is "dildoDropAnusRight">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>> 你放下你的性玩具。 <<unset $currentSexToyLeft>><<unset $currentSexToyRight>> <<for $_i = 0; $_i lt $enemyno; $_i++>> <<if ["leftDildoAnus","leftDildoAnusTease"].includes($NPCList[$_i].vagina)>> <<set $NPCList[$_i].vagina to 0>> <</if>> <<if ["leftDildoAnus","leftDildoAnusTease"].includes($NPCList[$_i].penis)>> <<set $NPCList[$_i].penis to 0>> <</if>> <<if ["rightDildoAnus","rightDildoAnusTease"].includes($NPCList[$_i].vagina)>> <<set $NPCList[$_i].vagina to 0>> <</if>> <<if ["rightDildoAnus","rightDildoAnusTease"].includes($NPCList[$_i].penis)>> <<set $NPCList[$_i].penis to 0>> <</if>> <</for>> <<else>> <<if ["dildoDropAnusLeft","dildoDropAnusTeaseLeft"].includes($leftaction)>> <<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>> 你用左手握住$currentSexToyLeft.namecap。 <<unset $currentSexToyLeft>> <<for $_i = 0; $_i lt $enemyno; $_i++>> <<if ["leftDildoAnus","leftDildoAnusTease"].includes($NPCList[$_i].vagina)>> <<set $NPCList[$_i].vagina to 0>> <</if>> <<if ["leftDildoAnus","leftDildoAnusTease"].includes($NPCList[$_i].penis)>> <<set $NPCList[$_i].penis to 0>> <</if>> <</for>> <</if>> <<if ["dildoDropAnusRight","dildoDropAnusTeaseRight"].includes($rightaction)>> <<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>> 你用右手握住$currentSexToyRight.namecap。 <<unset $currentSexToyRight>> <<for $_i = 0; $_i lt $enemyno; $_i++>> <<if ["rightDildoAnus","rightDildoAnusTease"].includes($NPCList[$_i].vagina)>> <<set $NPCList[$_i].vagina to 0>> <</if>> <<if ["rightDildoAnus","rightDildoAnusTease"].includes($NPCList[$_i].penis)>> <<set $NPCList[$_i].penis to 0>> <</if>> <</for>> <</if>> <</if>> <<if $leftaction is "strokerDropLeft" and $rightaction is "strokerDropRight">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>> 你放下你的性玩具。 <<unset $currentSexToyLeft>><<unset $currentSexToyRight>> <<for $_i = 0; $_i lt $enemyno; $_i++>> <<if ["leftStroker","leftStrokerTease"].includes($NPCList[$_i].vagina)>> <<set $NPCList[$_i].vagina to 0>> <</if>> <<if ["leftStroker","leftStrokerTease"].includes($NPCList[$_i].penis)>> <<set $NPCList[$_i].penis to 0>> <</if>> <<if ["rightStroker","rightStrokerTease"].includes($NPCList[$_i].vagina)>> <<set $NPCList[$_i].vagina to 0>> <</if>> <<if ["rightStroker","rightStrokerTease"].includes($NPCList[$_i].penis)>> <<set $NPCList[$_i].penis to 0>> <</if>> <</for>> <<else>> <<if $leftaction is "strokerDropLeft">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>> 你放下左手的$currentSexToyLeft.namecap。 <<unset $currentSexToyLeft>> <<for $_i = 0; $_i lt $enemyno; $_i++>> <<if $NPCList[$_i].vagina is "leftStroker">> <<set $NPCList[$_i].vagina to 0>> <</if>> <<if $NPCList[$_i].penis is "leftStroker">> <<set $NPCList[$_i].penis to 0>> <</if>> <</for>> <<if $penisuse is "strokerSelfPenis">> <<set $penisuse to 0>><<set $penisstate to 0>> <</if>> <</if>> <<if $rightaction is "strokerDropRight">> <<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>> 你放下右手的$currentSexToyRight.namecap。 <<unset $currentSexToyRight>> <<for $_i = 0; $_i lt $enemyno; $_i++>> <<if $NPCList[$_i].vagina is "rightStroker">> <<set $NPCList[$_i].vagina to 0>> <</if>> <<if $NPCList[$_i].penis is "rightStroker">> <<set $NPCList[$_i].penis to 0>> <</if>> <</for>> <<if $penisuse is "strokerSelfPenis">> <<set $penisuse to 0>><<set $penisstate to 0>> <</if>> <</if>> <</if>> <</widget>> <<widget "effectsCoverVagina">> <<if $args[1] is "lewd">> <<set $_hypnosis to "lewd">> <<elseif $uncomfortable.hypnosis is false and $hypnosis_traits.cover gte random(1,5)>> <<set $_hypnosis to "accepted">> <<elseif $hypnosis_traits.cover gte 1 and $willpower lt random(1, (200 * $hypnosis_traits.cover))>> <<set $_hypnosis to "forced">> <</if>> <<switch $args[0]>> <<case "both">> <<set $_hands to "双手">> <<set $leftactiondefault to $leftaction>> <<set $rightactiondefault to $rightaction>> <<set $leftaction to 0>><<set $rightaction to 0>> <<if $_hypnosis is "forced">> <<set $leftarm to 0>><<set $rightarm to 0>><<set $vaginause to 0>> <<set $leftactiondefault to "leftstopvagina">> <<set $rightactiondefault to "rightstopvagina">> <<elseif $_hypnosis>> <<set $leftarm to "vagina">><<set $rightarm to "vagina">><<set $vaginause to "cover">> <<set $leftactiondefault to "leftcovervaginalewd">> <<set $rightactiondefault to "rightcovervaginalewd">> <<else>> <<meek 2>><<set $leftarm to "vagina">><<set $rightarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>> <</if>> <<case "left">> <<set $_hands to ($args[0] is "left" ? "左" : "右") + "手">> <<set $leftactiondefault to $leftaction>> <<set $leftaction to 0>> <<if $_hypnosis is "forced">> <<set $leftarm to 0>><<if !$rightactiondefault.includes("leftcovervagina")>><<set $vaginause to 0>><</if>> <<set $leftactiondefault to "leftstopvagina">> <<elseif $_hypnosis>> <<set $leftarm to "vagina">><<set $vaginause to "cover">> <<set $leftactiondefault to "leftcovervaginalewd">> <<else>> <<meek 1>><<set $leftarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>> <</if>> <<case "right">> <<set $_hands to ($args[0] is "left" ? "左" : "右") + "手">> <<set $rightactiondefault to $rightaction>> <<set $rightaction to 0>> <<if $_hypnosis is "forced">> <<set $rightarm to 0>><<if !$leftactiondefault.includes("leftcovervagina")>><<set $vaginause to 0>><</if>> <<set $rightactiondefault to "rightstopvagina">> <<elseif $_hypnosis>> <<set $rightarm to "vagina">><<set $vaginause to "cover">> <<set $rightactiondefault to "rightcovervaginalewd">> <<else>> <<meek 1>><<set $rightarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>> <</if>> <</switch>> <<if playerChastity("vagina")>> <<set $_genital to $worn.genitals.cn_name_cap>> <<else>> <<set $_genital to "小穴">> <</if>> <<if $args[1] is "lewd">> <<if $worn.genitals.name is "chastity parasite">> 你揉捏着贞操锁寄生虫,享受着席卷全身的快感。 <<if $args[0] is "both">> <<arousal 500 "genitals">> <<else>> <<arousal 250 "genitals">> <</if>> <<if !$stalk_end>> <<submission 5>><<set _stalkNoRunning to "chastity parasite">> <</if>> <<elseif playerChastity("vagina")>> 你抚摸着你的大腿内侧。 <<elseif $args[0] is "both">> 你挑弄你的小穴,用<<print $_hands>>打开它。 <<else>> 你用<<print $_hands>>挑弄你的小穴,指着它。 <</if>> <<submission 1>><<set $speechcamerapose to 1>> <<elseif $_hypnosis>> <<hypnosisicon>> 你试着遮住你的小穴 <<if $_hypnosis is "accepted">> ,但一个淫秽的想法攫住了你<span class="lewd">,你的大脑立刻接受了它。</span> <<else>> <span class="pink">,但你的想法从脑中被夺走,另一个想法取而代之。</span> <</if>> <<if $worn.genitals.name is "chastity parasite">> 你轻轻揉捏着贞操锁寄生虫,它带给你席卷全身的快感。 <<if $args[0] is "both">> <<arousal 400 "genitals">> <<else>> <<arousal 200 "genitals">> <</if>> <<if !$stalk_end>> <<meek 5>><<set _stalkNoRunning to "chastity parasite">> <</if>> <<elseif playerChastity("vagina")>> 你轻轻抚摸着你的大腿内侧。 <<elseif $args[0] is "both">> 你轻轻挑弄你的小穴,用<<print $_hands>>打开它。 <<else>> 你用<<print $_hands>>轻轻挑弄你的小穴,指着它。 <</if>> <<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>> <<if $_hypnosis is "forced" and $daily.stalkWillpower lt 20>> <<gwillpower>><<willpower 1>> <<set $daily.stalkWillpower to ($daily.stalkWillpower or 0) + 1>> <</if>> <<hypnosisicon>> <<else>> 你 <<if $hypnosis_traits.cover gte 1>> <span class="green">抵御了侵入的想法</span> <</if>> <<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">> ,用<<print $_hands>>捂住你的<<print $_genital>>,又扯来毛巾掩得更严实点。 <<else>> ,用<<print $_hands>>捂住你的<<print $_genital>>。 <</if>> <</if>> <</widget>> <<widget "effectsCoverPenis">> <<if $args[1] is "lewd">> <<set $_hypnosis to "lewd">> <<elseif $uncomfortable.hypnosis is false and $hypnosis_traits.cover gte random(1,5)>> <<set $_hypnosis to "accepted">> <<elseif $hypnosis_traits.cover gte 1 and $willpower lt random(1, (200 * $hypnosis_traits.cover))>> <<set $_hypnosis to "forced">> <</if>> <<switch $args[0]>> <<case "both">> <<set $_hands to "双手">> <<set $leftactiondefault to $leftaction>> <<set $rightactiondefault to $rightaction>> <<set $leftaction to 0>><<set $rightaction to 0>> <<if $_hypnosis is "forced">> <<set $leftarm to 0>><<set $rightarm to 0>><<set $penisuse to 0>> <<set $leftactiondefault to "leftstopcoverpenis">> <<set $rightactiondefault to "rightstopcoverpenis">> <<elseif $_hypnosis>> <<set $leftarm to "coverpenis">><<set $rightarm to "coverpenis">><<set $penisuse to "cover">> <<set $leftactiondefault to "leftcoverpenislewd">> <<set $rightactiondefault to "rightcoverpenislewd">> <<else>> <<meek 2>><<set $leftarm to "coverpenis">><<set $rightarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>> <</if>> <<case "left">> <<set $_hands to ($args[0] is "left" ? "左" : "右") + "手">> <<set $leftactiondefault to $leftaction>> <<set $leftaction to 0>> <<if $_hypnosis is "forced">> <<set $leftarm to 0>><<set $rightarm to 0>><<if !$leftactiondefault.includes("leftcoverpenis")>><<set $penisuse to 0>><</if>> <<set $leftactiondefault to "leftstopcoverpenis">> <<set $rightactiondefault to "rightstopcoverpenis">> <<elseif $_hypnosis>> <<set $leftarm to "coverpenis">><<set $rightarm to "coverpenis">><<set $penisuse to "cover">> <<set $leftactiondefault to "leftcoverpenislewd">> <<set $rightactiondefault to "rightcoverpenislewd">> <<else>> <<meek 1>><<set $leftarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>> <</if>> <<case "right">> <<set $_hands to ($args[0] is "left" ? "左" : "右") + "手">> <<set $rightactiondefault to $rightaction>> <<set $rightaction to 0>> <<if $_hypnosis is "forced">> <<set $rightarm to 0>><<if !$leftactiondefault.includes("leftcoverpenis")>><<set $penisuse to 0>><</if>> <<set $rightactiondefault to "rightstopcoverpenis">> <<elseif $_hypnosis>> <<set $rightarm to "coverpenis">><<set $penisuse to "cover">> <<set $rightactiondefault to "rightcoverpenislewd">> <<else>> <<meek 1>><<set $rightarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>> <</if>> <</switch>> <<if playerChastity("penis")>> <<set $_genital to $worn.genitals.cn_name_cap>> <<else>> <<set $_genital to "小穴">> <</if>> <<if $args[1] is "lewd">> <<if $worn.genitals.name is "chastity parasite">> 你揉捏着贞操锁寄生虫,享受着席卷全身的快感。 <<if $args[0] is "both">> <<arousal 500 "genitals">> <<else>> <<arousal 250 "genitals">> <</if>> <<if !$stalk_end>> <<submission 5>><<set _stalkNoRunning to "chastity parasite">> <</if>> <<elseif playerChastity("penis")>> 你抚摸着你的大腿内侧。 <<elseif $args[0] is "both">> 你挑弄你的肉棒,一手手指划过柱身,一手在龟头圈动。 <<else>> 你用左手挑弄你的肉棒,手指划过柱身。 <</if>> <<submission 1>><<set $speechcamerapose to 1>> <<elseif $_hypnosis>> <<hypnosisicon>> 你试着遮住你的肉棒 <<if $_hypnosis is "accepted">> ,但一个淫秽的想法攫住了你<span class="lewd">,你的大脑立刻接受了它。</span> <<else>> <span class="pink">,但你的想法从脑中被夺走,另一个想法取而代之。</span> <</if>> <<if $worn.genitals.name is "chastity parasite">> 你轻轻揉捏着贞操锁寄生虫,它带给你席卷全身的快感。 <<if $args[0] is "both">> <<arousal 400 "genitals">> <<else>> <<arousal 200 "genitals">> <</if>> <<if !$stalk_end>> <<meek 5>><<set _stalkNoRunning to "chastity parasite">> <</if>> <<elseif playerChastity("penis")>> 你轻轻抚摸着你的大腿内侧。 <<elseif $args[0] is "both">> 你轻轻挑弄你的肉棒,一手手指划过柱身,一手在龟头圈动。 <<else>> 你用左手轻轻挑弄你的肉棒,手指划过柱身。 <</if>> <<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>> <<if $_hypnosis is "forced" and $daily.stalkWillpower lt 20>> <<gwillpower>><<willpower 1>> <<set $daily.stalkWillpower to ($daily.stalkWillpower or 0) + 1>> <</if>> <<hypnosisicon>> <<else>> 你 <<if $hypnosis_traits.cover gte 1>> <span class="green">抵御了侵入的想法</span> <</if>> <<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">> ,用<<print $_hands>>捂住你的<<print $_genital>>,又扯来毛巾掩得更严实点。 <<else>> ,用<<print $_hands>>捂住你的<<print $_genital>>。 <</if>> <</if>> <</widget>> <<widget "effectsCoverAnus">> <<if $args[1] is "lewd">> <<set $_hypnosis to "lewd">> <<elseif $uncomfortable.hypnosis is false and $hypnosis_traits.cover gte random(1,5)>> <<set $_hypnosis to "accepted">> <<elseif $hypnosis_traits.cover gte 1 and $willpower lt random(1, (200 * $hypnosis_traits.cover))>> <<set $_hypnosis to "forced">> <</if>> <<switch $args[0]>> <<case "both">> <<set $_hands to "双手">> <<set $leftactiondefault to $leftaction>> <<set $rightactiondefault to $rightaction>> <<set $leftaction to 0>><<set $rightaction to 0>> <<if $_hypnosis is "forced">> <<set $leftarm to 0>><<set $rightarm to 0>><<set $anususe to 0>> <<set $leftactiondefault to "leftstopanus">> <<set $rightactiondefault to "rightstopanus">> <<elseif $_hypnosis>> <<set $leftarm to "anus">><<set $rightarm to "anus">><<set $anususe to "cover">> <<set $leftactiondefault to "leftcoveranuslewd">> <<set $rightactiondefault to "rightcoveranuslewd">> <<else>> <<meek 2>><<set $leftarm to "anus">><<set $rightarm to "anus">><<set $anususe to "cover">> <</if>> <<case "left">> <<set $_hands to ($args[0] is "left" ? "左" : "右") + "手">> <<set $leftactiondefault to $leftaction>> <<set $leftaction to 0>> <<if $_hypnosis is "forced">> <<set $leftarm to 0>><<set $rightarm to 0>><<if !$rightactiondefault.includes("leftcoveranus")>><<set $anususe to 0>><</if>> <<set $leftactiondefault to "leftstopanus">> <<elseif $_hypnosis>> <<set $leftarm to "anus">><<set $anususe to "cover">> <<set $leftactiondefault to "leftcoveranuslewd">> <<else>> <<meek 2>><<set $leftarm to "anus">><<set $anususe to "cover">> <</if>> <<case "right">> <<set $_hands to ($args[0] is "left" ? "左" : "右") + "手">> <<set $rightactiondefault to $rightaction>> <<set $rightaction to 0>> <<if $_hypnosis is "forced">> <<set $rightarm to 0>><<if !$leftactiondefault.includes("leftcoveranus")>><<set $anususe to 0>><</if>> <<set $rightactiondefault to "rightstopanus">> <<elseif $_hypnosis>> <<set $rightarm to "anus">><<set $anususe to "cover">> <<set $rightactiondefault to "rightcoveranuslewd">> <<else>> <<meek 2>><<set $rightarm to "anus">><<set $anususe to "cover">> <</if>> <</switch>> <<if $args[1] is "lewd">> <<if $args[0] is "both">> 你抚摸你的<<bottom>>,双手掰开臀瓣。 <<else>> 你用<<print $_hands>>抚摸你的<<bottom>>,偶尔轻轻拍打一下。 <</if>> <<submission 1>><<set $speechcamerapose to 1>> <<elseif $_hypnosis>> <<hypnosisicon>> 你试着遮住你的屁股 <<if $_hypnosis is "accepted">> ,但一个淫秽的想法攫住了你<span class="lewd">,你的大脑立刻接受了它。</span> <<else>> <span class="pink">,但你的想法从脑中被夺走,另一个想法取而代之。</span> <</if>> <<if $args[0] is "both">> 你抚摸你的<<bottom>>,双手掰开臀瓣。 <<else>> 你用<<print $_hands>>抚摸你的<<bottom>>,偶尔轻轻拍打一下。 <</if>> <<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>> <<if $_hypnosis is "forced" and $daily.stalkWillpower lt 20>> <<gwillpower>><<willpower 1>> <<set $daily.stalkWillpower to ($daily.stalkWillpower or 0) + 1>> <</if>> <<hypnosisicon>> <<else>> 你 <<if $hypnosis_traits.cover gte 1>> <span class="green">抵御了侵入的想法</span> <</if>> <<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">> ,用<<print $_hands>>捂住屁股,又扯来毛巾掩得更严实点。 <<else>> 用<<print $_hands>>捂住屁股。 <</if>> <</if>> <</widget>>
<<widget "breastFlavorText">> <<set _j to ($NPCList.findIndex(x => x.chest is "mouthentrance"))>> <<if _j gte 0>> <<personselect _j>> 你的头被<<print ($NPCList[_j].breastsize gte 6?"夹在":"压在")>> <<if $enemyno gte 2>> <<persons>> <<else>> <<his>> <</if>> 的$NPCList[_j].breastsdesc<<print ($NPCList[_j].breastsize gte 6?"之间":"上")>>。 <<elseif $debug or $options.debugdisable is "f">> Errors.report("breastFlavorText failed to find correct index, ignoring") <</if>> <</widget>> <<widget "nippleFlavorText">> <<set _j to ($NPCList.findIndex(x => x.chest is "mouth"))>> <<if _j gte 0>> <<personselect _j>> 你的头被压在 <<if $enemyno gte 2>> <<persons>> <<else>> <<his>> <</if>> <<if $NPCList[_j].lactation is 1 and $breastfeedingdisable is "f">> 滴水的 <</if>> $NPCList[_j].breastdesc. <<elseif $debug or $options.debugdisable is "f">> Errors.report("nippleFlavorText failed to find correct index, ignoring") <</if>> <</widget>> <<widget "facesitFlavorText">> <<if $enemyno lt 2>> <<person1>> <<if $npc.length isnot 0>> <<print $npc[0].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<else>> <<He>> <</if>> <<else>> <<if $mouthstate is "anal">> <<selectNpcWithPartInPosition "vagina" "facesitanal">> <<else>> <<selectNpcWithPartInPosition "vagina" "facesit">> <</if>> <<if $npcrow.includes(_j)>> <<print $npc[$npcrow.indexOf(_j)].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<else>> <<person>> <</if>> <</if>> <<if $mouthstate is "anal">> 坐在你的嘴上。 <<else>> 坐在你的脸上。 <</if>> <</widget>>
<<widget "oral">> <<if $combattype is "train">> <<set _end to $enemyno-1>> <<else>> <<set _end to 0>> <</if>> <<set _xx to $enemyno-1>> <<if _xx is -1>> <<set _stanceCheck to 0>> <<else>> <<set _stanceCheck to $NPCList[_xx].stance>> <</if>> <<if $consensual is 1 and $promiscuity lte 54 and $enemytype is "man" or $consensual is 1 and $deviancy lte 54 and $enemytype isnot "man">> <!-- Do Nothing --> <<elseif _stanceCheck is "top">> <!-- Do Nothing --> <<else>> <<for _j = $enemyno-1; _j gte _end; _j-->> <<if $NPCList[_j].penis is 0>> <<if $mouthactiondefault is "mouth">> | <label><span class="sub">将你的嘴唇贴到<<his>>的阴茎上</span> <<radiobutton "$mouthaction" "mouth" checked>><<oraldifficulty>> <<combatpromiscuous4>></label> <<else>> | <label><span class="sub">将你的嘴唇贴到<<his>>的阴茎上</span> <<radiobutton "$mouthaction" "mouth">><<oraldifficulty>> <<combatpromiscuous4>></label> <</if>> <<break>> <</if>> <</for>> <<for _j = $enemyno-1; _j gte _end; _j-->> <<if $NPCList[_j].vagina is 0>> <<if $mouthactiondefault is "othervagina">> | <label><span class="sub">将你的嘴贴到<<his>>的小穴上</span><<radiobutton "$mouthaction" "othervagina" checked>><<oraldifficulty>> <<combatpromiscuous4>></label> <<else>> | <label><span class="sub">将你的嘴贴到<<his>>的小穴上</span><<radiobutton "$mouthaction" "othervagina">><<oraldifficulty>> <<combatpromiscuous4>></label> <</if>> <<break>> <</if>> <</for>> <</if>> <<if $consensual is 1 and $promiscuity lte 34>> <!-- Do Nothing --> <<elseif !$gloryhole>> <<for _j = $enemyno-1; _j gte _end; _j-->> <<if $NPCList[_j].chest is 0>> <<if $mouthactiondefault is "movetochest">> | <label><span class="sub">将你的嘴贴到<<his>>的胸上</span> <<radiobutton "$mouthaction" "movetochest" checked>><<oraldifficulty>> <<combatpromiscuous3>></label> <<else>> | <label><span class="sub">将你的嘴唇贴到<<his>>的胸上</span> <<radiobutton "$mouthaction" "movetochest">><<oraldifficulty>> <<combatpromiscuous3>></label> <</if>> <<break>> <</if>> <</for>> <</if>> <</widget>> <<widget "oralnew">> <<set _stanceCheck to $NPCList[$mouthtarget].stance>> <<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man") and !$promiscuityIgnore>> <!-- Do Nothing --> <<elseif _stanceCheck is "top">> <!-- Do Nothing --> <<else>> <<if $NPCList[$mouthtarget].penis is 0 and ($enemytype isnot "man" or ($NPCList[$mouthtarget].location.genitals is 0 and $NPCList[$mouthtarget].location.head isnot "head")) and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<if $NPCList[$mouthtarget].chastity.penis.includes("chastity")>> <<set _mouthaction["将你的头贴向" + $NPCList[$mouthtarget].pronouns.his + "的" + $NPCList[$mouthtarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")] to "mouth">> <<elseif npcHasStrapon($mouthtarget)>> <<set _mouthaction["将你的嘴唇贴向" + $NPCList[$mouthtarget].pronouns.his + "的穿戴式假阳具"] to "mouth">> <<else>> <<set _mouthaction["将你的嘴唇贴向" + $NPCList[$mouthtarget].pronouns.his + "的肉棒"] to "mouth">> <</if>> <</if>> <<if $NPCList[$mouthtarget].vagina is 0 and ($enemytype isnot "man" or ($NPCList[$mouthtarget].location.genitals is 0 and $NPCList[$mouthtarget].location.head isnot "head")) and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<if $NPCList[$mouthtarget].chastity.vagina.includes("chastity")>> <<set _mouthaction["将你的头贴向" + $NPCList[$mouthtarget].pronouns.his + "的" + $NPCList[$mouthtarget].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")] to "othervagina">> <<else>> <<set _mouthaction["将你的嘴唇贴向" + $NPCList[$mouthtarget].pronouns.his + "的小穴"] to "othervagina">> <</if>> <</if>> <</if>> <<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man") and !$promiscuityIgnore>> <!-- Do Nothing --> <<elseif _stanceCheck is "topface">> <!-- Do Nothing --> <<elseif !$gloryhole>> <<if $NPCList[$mouthtarget].chest is 0 and $NPCList[$mouthtarget].location.genitals isnot "head" and $NPCList[$mouthtarget].location.head isnot "head" and $NPCList[$mouthtarget].location.head isnot "genitals" and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<set _mouthaction["将你的嘴唇贴向" + $NPCList[$mouthtarget].pronouns.his + "的胸部"] to "movetochest">> <</if>> <</if>> <</widget>> <<widget "oralswallow">> <!-- Below if-or statement is super-clumsy but not sure how to shorten NG --> <<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">> <<else>> <<if $NPCList[0].penis is "mouthentrance" or $NPCList[0].penis is "mouthimminent" or $NPCList[1].penis is "mouthentrance" or $NPCList[1].penis is "mouthimminent" or $NPCList[2].penis is "mouthentrance" or $NPCList[2].penis is "mouthimminent" or $NPCList[3].penis is "mouthentrance" or $NPCList[3].penis is "mouthimminent" or $NPCList[4].penis is "mouthentrance" or $NPCList[4].penis is "mouthimminent" or $NPCList[5].penis is "mouthentrance" or $NPCList[5].penis is "mouthimminent">> <<if $mouthactiondefault is "mouth">> | <label><span class="sub">将<<his>>的阴茎含入你的口中</span> <<radiobutton "$mouthaction" "swallow" checked>><<oralvirginitywarning>> <<combatpromiscuous5>></label> <<else>> | <label><span class="sub">将<<his>>的阴茎含入你的口中</span> <<radiobutton "$mouthaction" "swallow">><<oralvirginitywarning>> <<combatpromiscuous5>></label> <</if>> <</if>> <</if>> <</widget>> <<widget "oralswallownew">> <<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore>> <<else>> <<set $_pp to (npcHasStrapon($mouthtarget) ? "穿戴式假阳具" : "肉棒")>> <<set $_npc to $NPCList[$mouthtarget]>> <<set $_facetype to $worn.face.type>> <<if !$_npc.chastity.penis.includes("chastity") and ($_npc.penis is "mouthentrance" or $_npc.penis is "mouthimminent") and !$_facetype.includes("covered") and !$_facetype.includes("gag")>> <<set _mouthaction["将" + $NPCList[$mouthtarget].pronouns.his + "的" + $_pp + "含入你的口中"] to "swallow">> <</if>> <</if>> <</widget>> <<widget "combatApologise">> <<if $enemyanger gte 20 and $underwater lte 0>> <<set _mouthaction["道歉"] to "apologise">> <</if>> <</widget>> <<widget "combatPenisEntrance">> <<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<set _mouthaction["亲吻"] to "peniskiss">> <</if>> <<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man") and !$promiscuityIgnore>> <<elseif $chestuse is 0>> <<set _mouthaction["夹在乳沟中"] to "grasp">> <</if>> <<if $head isnot "grappled" and $head isnot "bound">> <<set _mouthaction["推开"] to "pullaway">> <</if>> <<oralswallownew>> <<speak>> <</widget>> <<widget "combatPenisImminent">> <<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<set _mouthaction["舔"] to "lick">> <</if>> <<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("oralskill") gte 800>> <<set _mouthaction["寸止"] to "oraledge">> <</if>> <<set _mouthaction["推开"] to "pullaway">> <<oralswallownew>> <<speak>> <</widget>> <<widget "combatPenisPenetrated">> <<if $enemyarousal gte $enemyarousalmax and $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) gte 75>> <<set _mouthaction["吞咽"] to "ejacswallow">> <<else>> <<set _mouthaction["吸吮"] to "suck">> <</if>> <<if ($consensual is 0 or (($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore ) and $enemyarousal lte $enemyarousalmax) and currentSkillValue("oralskill") gte 800>> <<set _mouthaction["寸止"] to "oraledge">> <</if>> <<if $consensual isnot 1 and ($fightTargets is undefined or $fightTargets.includes($mouthtarget))>> <<set _mouthaction["咬"] to "bite">> <</if>> <<if $head isnot "grappled" and $head isnot "bound">> <<if $enemyarousal gte $enemyarousalmax and $consensual is 1>> <<set _mouthaction["吐出"] to "ejacspit">> <<else>> <<set _mouthaction["推开"] to "pullaway">> <</if>> <</if>> <</widget>> <<widget "combatOthervagina">> <<set _mouthaction["舔"] to "vaginalick">> <<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("oralskill") gte 800>> <<set _mouthaction["寸止"] to "oraledge">> <</if>> <<if $consensual isnot 1 and ($fightTargets is undefined or $fightTargets.includes($mouthtarget))>> <<set _mouthaction["咬"] to "bitepussy">> <</if>> <<if $head isnot "grappled" and $head isnot "bound" and $mouthuse isnot "facesit">> <<set _mouthaction["拉开距离"] to "pullawayvagina">> <</if>> <</widget>> <<widget "combatMouthOtherAnus">> <<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<set _mouthaction["舔肛"] to "anallick">> <<if $submissive gte 1150>> <<set _mouthaction["吻肛"] to "analkiss">> <</if>> <</if>> <<if $consensual is 1 and $head isnot "grappled" and $head isnot "bound" and $mouthuse isnot "facesit">> <<set _mouthaction["推开"] to "analpull">> <</if>> <</widget>> <<widget "combatBreast">> <<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<set _mouthaction["吸吮"] to "breastsuck">> <<set _mouthaction["舔"] to "breastlick">> <<set _mouthaction["紧闭你的嘴唇"] to "breastclosed">> <</if>> <<if $consensual is 1 or $head isnot "breasts">> <<set _mouthaction["推开"] to "breastpull">> <</if>> <</widget>> <<widget "combatNipple">> <<set _mouthaction["吸吮"] to "breastsuck">> <<set _mouthaction["紧闭你的嘴唇"] to "breastclosed">> <<if $consensual is 1 or $head isnot "breasts">> <<set _mouthaction["推开"] to "breastpull">> <</if>> <<if $consensual isnot 1 and ($fightTargets is undefined or $fightTargets.includes($mouthtarget))>> <<set _mouthaction["咬"] to "breastbite">> <</if>> <</widget>>
<<widget "actionspenistovaginanew">> <<if !playerChastity("penis") or playerHasStrapon()>> <<set $_target to $NPCList[$penistarget]>> <<if $_target.vagina is 0>> <<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 74 and !$promiscuityIgnore>> <!-- Do Nothing --> <<elseif $_target.stance isnot "topface" and ($enemytype isnot "man" or ($_target.location.genitals is 0 and $_target.location.head isnot "genitals"))>> <<if $_target.chastity.vagina.includes("chastity")>> <<set _penisaction["压向" + $_target.pronouns.his + "的" + $_target.chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")] to "penistovagina">> <<else>> <<set _penisaction["压向" + $_target.pronouns.his + "的小穴"] to "penistovagina">> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "actionspenistopenisfucknew">> <<set $_target to $NPCList[$penistarget]>> <<if $_target.penis is "penisentrance" or $_target.penis is "penisimminent">> <<if $consensual is 1 and (($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore) or $_target.chastity.penis.includes("chastity")>> <!-- Do Nothing --> <<else>> <<set _pp to "">> <<if $_target.chastity.penis.includes("chastity")>> <<set _pp to "戴贞操笼的肉棒">> <<elseif npcHasStrapon($penistarget)>> <<set _pp to "假阳具">> <<else>> <<set _pp to "肉棒">> <</if>> <<if playerHasStrapon()>> <<set _penisaction["把你的穿戴式假阴茎抵在" + $_target.pronouns.his + "的" + _pp + "上"] to "penistopenisfuck">> <<elseif playerChastity("penis")>> <<set _penisaction["把你的贞操带抵在" + $_target.pronouns.his + "的" + _pp + "上"] to "penistopenisfuck">> <<else>> <<set _penisaction["把你的肉棒抵在" + $_target.pronouns.his + "的" + _pp + "上"] to "penistopenisfuck">> <</if>> <</if>> <</if>> <</widget>> <<widget "actionspenistopenis">> <<set $_target to $NPCList[$penistarget]>> <<if $_target.penis is 0>> <<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore>> <!-- Do Nothing --> <<elseif $_target.stance isnot "topface" and ($enemytype isnot "man" or ($_target.location.genitals is 0 and $_target.location.head isnot "genitals"))>> <<if $_target.chastity.penis.includes("chastity")>> <<set _penisaction["摩擦" + $_target.pronouns.his + "的" + $_target.chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")] to "penistopenis">> <<elseif npcHasStrapon($penistarget)>> <<set _penisaction["摩擦" + $_target.pronouns.his + "的穿戴式假阴茎"] to "penistopenis">> <<else>> <<set _penisaction["摩擦" + $_target.pronouns.his + "的肉棒"] to "penistopenis">> <</if>> <</if>> <</if>> <</widget>> <<widget "actionspenisPenisEntrance">> <<if $consensual is 0 or (($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore)>> <<set _penisaction["配合"] to "otherpenisrub">> <<else>> <<set _penisaction["磨蹭"] to "otherpenisrub">> <</if>> <<if $thighuse is 0>> <<set _penisaction["试着用大腿夹住"] to "penisthighs">> <</if>> <<if $analdisable is "f" and $anususe is 0 and !playerChastity("anus")>> <<set _penisaction["提供菊穴替代"] to "penisanus">> <</if>> <<if $vaginause is 0 and !playerChastity("vagina")>> <<set _penisaction["提供小穴替代"] to "penispussy">> <</if>> <<if $vaginaldoubledisable is "f" and $awareness gt 300 and $vaginause is "penis" and $NPCList[$vaginatarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2 and !playerChastity("vagina") and !["legLock","legLocked"].includes($feetuse)>> <<set _penisaction["提供双龙入穴"] to "penispussydouble">> <</if>> <<if $analdoubledisable is "f" and $awareness gt 300 and $anususe is "penis" and !playerChastity("anus") and $NPCList[$anustarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2 and !["legLock","legLocked"].includes($feetuse)>> <<set _penisaction["提供菊穴双插"] to "penisanusdouble">> <</if>> <</widget>> <<widget "actionspenisPenisImminent">> <<if $consensual is 0 or (!$promiscuityIgnore and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54)>> <<set _penisaction["配合"] to "otherpenisrub">> <<else>> <<set _penisaction["磨蹭"] to "otherpenisrub">> <</if>> <<if $analdisable is "f" and $anususe is 0 and !playerChastity("anus")>> <<set _penisaction["提供菊穴替代"] to "penisanus">> <</if>> <<if $vaginause is 0 and !playerChastity("vagina")>> <<set _penisaction["提供小穴替代"] to "penispussy">> <</if>> <<if $vaginaldoubledisable is "f" and $awareness gt 300 and $vaginause is "penis" and $NPCList[$vaginatarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2 and !playerChastity("vagina") and !["legLock","legLocked"].includes($feetuse)>> <<set _penisaction["提供双龙入穴"] to "penispussydouble">> <</if>> <<if $analdoubledisable is "f" and $awareness gt 300 and $anususe is "penis" and !playerChastity("anus") and $NPCList[$anustarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2 and !["legLock","legLocked"].includes($feetuse)>> <<set _penisaction["提供菊穴双插"] to "penisanusdouble">> <</if>> <<set _penisaction["拉开距离"] to "fencingescape">> <</widget>> <<widget "actionspenistoanusnew">> <<set $_target to $NPCList[$penistarget]>> <<if !playerChastity("penis") or playerHasStrapon()>> <<if $_target.stance isnot "topface">> <<if $_target.vagina is 0 or $_target.penis is 0>> <<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 74 and !$promiscuityIgnore>> <!-- Do Nothing --> <<elseif $enemytype isnot "man" or ($_target.location.genitals is 0 and $_target.location.head isnot "genitals")>> <<if $_target.chastity.anus.includes("shield")>> <<set _penisaction["磨蹭" + $_target.pronouns.his + "的" + $_target.chastity.anus.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")] to "penistoanus">> <<else>> <<set _penisaction["抵在" + $_target.pronouns.his + "的屁股上"] to "penistoanus">> <</if>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "actionspenisvaginafucknew">> <<if (!playerChastity("penis") or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>> <<set $_target to $NPCList[$penistarget]>> <<if $_target.vagina is "penisentrance" or $_target.vagina is "penisimminent">> <<if $consensual is 1 and (($enemytype is "man" ? $promiscuity : $deviancy) lte 74 and !$promiscuityIgnore) or $_target.chastity.vagina.includes("chastity")>> <!-- Do Nothing --> <<else>> <<set _penisaction["插入" + $_target.pronouns.his + "的小穴"] to "penisvaginafuck">> <</if>> <</if>> <</if>> <</widget>> <<widget "actionspenisanusfucknew">> <<if (!playerChastity("penis") or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>> <<set $_target to $NPCList[$penistarget]>> <<if $_target.vagina is "otheranusentrance" or $_target.vagina is "otheranusimminent" or $_target.penis is "otheranusentrance" or $_target.penis is "otheranusimminent">> <<if $_target.chastity.anus.includes("shield") or ($consensual is 1 and !$promiscuityIgnore and ($enemytype is "man" ? $promiscuity : $deviancy) lte 74)>> <!-- Do Nothing --> <<else>> <<set _penisaction["插入" + $_target.pronouns.his + "的菊穴"] to "penisanusfuck">> <</if>> <</if>> <</if>> <</widget>> <<widget "actionspenisMouthEntrance">> <<set $_target to $NPCList[$penistarget]>> <<if $_target.mouth is "penisentrance">> <<if $consensual is 1 and !$promiscuityIgnore and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>> <<else>> <<set _penisaction["用你的大腿抵住" + $_target.pronouns.his + "的嘴"] to "thighbay">> <</if>> <<set _penisaction["磨蹭" + $_target.pronouns.his + "的脸颊"] to "othermouthtease">> <</if>> <</widget>> <<widget "actionspenisMouthImminent">> <<set $_target to $NPCList[$penistarget]>> <<if $_target.mouth is "penisimminent">> <<set _penisaction["磨蹭" + $_target.pronouns.his + "的嘴唇"] to "othermouthrub">> <<set _penisaction["拉开距离"] to "othermouthescape">> <</if>> <</widget>> <<widget "actionspenisMouthPenetration">> <<if $consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>> <<set _penisaction["配合"] to "othermouthcooperate">> <<else>> <<set _penisaction["性交"] to "othermouthcooperate">> <</if>> <<set _penisaction["拔出来"] to "pullOut">> <</widget>> <<widget "actionspenisPussyEntrance">> <<actionspenisvaginafucknew>> <<if $consensual is 1 and !$promiscuityIgnore and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>> <<else>> <<set _penisaction["摩擦阴蒂"] to "bay">> <</if>> <<set _penisaction["挑逗"] to "tease">> <</widget>> <<widget "actionspenisPussyImminent">> <<actionspenisvaginafucknew>> <<set _penisaction["磨蹭"] to "rub">> <<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55) and currentSkillValue("penileskill") gte 800>> <<set _penisaction["寸止" + $NPCList[$penistarget].pronouns.him] to "vaginaEdging">> <</if>> <<set _penisaction["拉开距离"] to "escape">> <</widget>> <<widget "actionspenisPussyPenetration">> <<set _penisaction["接受"] to "take">> <<if $consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>> <<set _penisaction["配合"] to "cooperate">> <<else>> <<set _penisaction["性交"] to "cooperate">> <</if>> <<if !npcIsPregnant($NPCList[$penistarget].fullDescription) and NPCPregnancyPossibleWithPlayer($NPCList[$penistarget]) and $arousal gte $arousalmax - 1000 and $demon gte 6 and $demonbuild gte 90>> <<set _penisaction["强制授孕"] to "forceImpregnation">> <</if>> <<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55) and currentSkillValue("penileskill") gte 800>> <<set _penisaction["寸止" + $NPCList[$penistarget].pronouns.him] to "vaginaEdging">> <</if>> <<set _penisaction["拔出来"] to "pullOut">> <</widget>> <<widget "actionspenisPenisFencing">> <<if $consensual is 0 or (($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore)>> <<set _penisaction["配合"] to "fencingcooperate">> <<else>> <<set _penisaction["磨蹭"] to "fencingcooperate">> <</if>> <<set _penisaction["接受"] to "fencingtake">> <<set _penisaction["拉开距离"] to "fencingescape">> <<if $analdoubledisable is "f" and $awareness gt 300 and $anususe is "penis" and $NPCList[$anustarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2 and !["legLock","legLocked"].includes($feetuse)>> <<if !($consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 74 and !$promiscuityIgnore)>> <<set _penisaction["提供菊穴双插"] to "penisanusdouble">> <</if>> <</if>> <</widget>> <<widget "actionspenisAnusEntrance">> <<actionspenisanusfucknew>> <<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore>> <<else>> <<set _penisaction["摩擦后穴"] to "otheranusbay">> <</if>> <<set _penisaction["挑逗"] to "otheranustease">> <</widget>> <<widget "actionspenisAnusImminent">> <<actionspenisanusfucknew>> <<set _penisaction["磨蹭"] to "otheranusrub">> <<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55) and currentSkillValue("penileskill") gte 800>> <<set _penisaction["寸止" + $NPCList[$penistarget].pronouns.him] to "otheranusEdging">> <</if>> <<set _penisaction["拉开距离"] to "otheranusescape">> <</widget>> <<widget "actionspenisAnusPenetration">> <<set _penisaction["接受"] to "otheranustake">> <<if $consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>> <<set _penisaction["配合"] to "otheranuscooperate">> <<else>> <<set _penisaction["性交"] to "otheranuscooperate">> <</if>> <<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55) and currentSkillValue("penileskill") gte 800>> <<set _penisaction["寸止" + $NPCList[$penistarget].pronouns.him] to "otheranusEdging">> <</if>> <<set _penisaction["拔出来"] to "pullOut">> <</widget>> <<widget "actionspenisAgainstAss">> <<set _penisaction["磨蹭"] to "otheranusrub">> <<set _penisaction["停止"] to "otheranusstop">> <</widget>> <<widget "actionspenisAgainstClit">> <<set _penisaction["磨蹭"] to "clitrub">> <<set _penisaction["停止"] to "stop">> <</widget>>
<<widget "effectspenistovagina">> <<if $penisaction is "penistovagina">> <<personselect $penistarget>> <<set $penisaction to 0>><<submission 10>><<penileskilluse>><<combatpromiscuity5>> <<if combatSkillCheck("penile", $penistarget)>> <<if $NPCList[$penistarget].vagina is 0>> <<set $_target to $NPCList[$penistarget]>> <<set $_target.vagina to "penisentrance">> <<submission 2>> <<set $penisuse to "othervagina">><<set $penisstate to "entrance">> <<if $leftarm is "coverpenis">> <<set $leftarm to 0>> <</if>> <<if $rightarm is "coverpenis">> <<set $rightarm to 0>> <</if>> <span class="lblue">你把<<penis>>顶在<<combatpersons>>的<<npcVagina $penistarget>>。</span> <<if $NPCList[$penistarget].condom and $NPCList[$penistarget].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined>> <<if playerChastity("penis")>> <<He>>试图给你戴上避孕套,但隔着$worn.genitals.cn_name_cap套不进去。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[$penistarget].condom.willUse to false>> <<else>> <span class="green"><<He>>把<<condomDesc $penistarget>>套在了你的<<penis>>上。</span> <<equipNPCCondom $penistarget "player">> <</if>> <</if>> <<if $enemytype is "beast">><<set $_target.stance to "top">><</if>> <<set $_target.location.genitals to "genitals">> <<else>> <span class="blue">你试着把<<penis>>挤进<<combatpersons>>的<<npcVagina $penistarget>>里,但入口已经被占据了。</span><<set $penisactiondefault to "penistovagina">> <</if>> <<else>> <span class="blue">你试着把<<penis>>挤进<<combatpersons>>的<<npcVagina $penistarget>>里,但<<he>>把你推开了。</span><<set $penisactiondefault to "penistovagina">> <</if>> <</if>> <</widget>> <<widget "effectspenistoanus">> <<if $penisaction is "penistoanus">> <<personselect $penistarget>> <<set $penisaction to 0>><<submission 10>><<penileskilluse>><<combatpromiscuity5>> <<if combatSkillCheck("penile", $penistarget)>> <<if ($NPCList[$penistarget].vagina is 0 or $NPCList[$penistarget].vagina is "none") and ($NPCList[$penistarget].penis is 0 or $NPCList[$penistarget].penis is "none")>> <<set $_target to $NPCList[$penistarget]>> <<if $_target.vagina isnot "none">> <<set $_target.vagina to "otheranusentrance">> <</if>> <<if $_target.penis isnot "none">> <<set $_target.penis to "otheranusentrance">> <</if>> <<submission 2>> <<set $penisuse to "otheranus">><<set $penisstate to "otheranusentrance">><<set $penisactiondefault to "otheranustease">> <<if $leftarm is "coverpenis">> <<set $leftarm to 0>> <</if>> <<if $rightarm is "coverpenis">> <<set $rightarm to 0>> <</if>> <span class="lblue">你把<<penis>>顶在<<combatpersons>>的屁股上。</span> <<if $enemytype is "beast">><<set $_target.stance to "top">><</if>> <<set $_target.location.genitals to "genitals">> <<else>> <span class="blue">你试着把<<penis>>挤进<<combatpersons>>的<<npcAnus $penistarget>>里,但是你的姿势不允许。</span> <<set $penisactiondefault to "penistoanus">> <<if $NPCList[$penistarget].condom and $NPCList[$penistarget].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined>> <<if playerChastity("penis")>> <<He>>试图给你戴上避孕套,但隔着$worn.genitals.cn_name_cap套不进去。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[$penistarget].condom.willUse to false>> <<else>> <span class="green"><<He>>把<<condomDesc $penistarget>>套在了你的<<penis>>上。</span> <<equipNPCCondom $penistarget "player">> <</if>> <</if>> <</if>> <<else>> <span class="blue">你试着把<<penis>>挤进<<combatpersons>>的<<npcAnus $penistarget>>里,但<<he>>把你推开了。</span> <<set $penisactiondefault to "penistoanus">> <<if $NPCList[$penistarget].condom and $NPCList[$penistarget].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined>> <<if playerChastity("penis")>> <<He>>试图给你戴上避孕套,但隔着$worn.genitals.cn_name_cap套不进去。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[$penistarget].condom.willUse to false>> <<else>> <span class="green"><<He>>把<<condomDesc $penistarget>>套在了你的<<penis>>上。</span> <<equipNPCCondom $penistarget "player">> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "effectspenisvaginafuck">> <<if $penisaction is "penisvaginafuck" and (playerPenisSize() gte 0 or $arousal gte $arousalmax * (3 / 4))>> <<personselect $penistarget>> <<set $penisaction to 0>><<submission 20>><<penileskilluse>><<combatpromiscuity5>> <<if random(0,1) is 1 or ($penisWetness + (currentSkillValue("penileskill") / 10)) gte (playerPenisSize() * 15) + random(1, 40)>> <<set $_target to $NPCList[$penistarget]>> <<set $_target.vagina to "penis">><<set $penisactiondefault to "cooperate">> <<if playerHasStrapon()>> <<penis_lube_text>> <span class="pink">你<<peniletext>>深深地捅进了<<combatpersons>>的小穴。</span> <<sex 30 "genitals" $penistarget>> <<elseif $player.virginity.penile isnot true>> <<penis_lube_text>> <span class="pink">你<<peniletext>>深深地捅进了<<combatpersons>>的小穴。</span> <<sex 30 "genitals" $penistarget>> <<penilestat>><<raped>><<penisraped>> <<elseif $player.virginity.penile is true>> <<penis_lube_text>> <span class="pink">你<<peniletext>>用你的处男肉棒刺入了<<combatpersons>>的小穴。</span> <span class="red">你感觉到你的包皮从龟头上推离,<<virginitylosttext $NPCList[_n].fullDescription>></span> <<sex 100 "genitals" $penistarget>><<violence 30>><<bruise penis>><<set $speechpenisvirgin to 1>> <<penilestat>><<raped>><<penisraped>> <</if>> <<set $penisstate to "penetrated">> <<takeVirginity $_target.fullDescription "penile">> <<takeNPCVirginity $penistarget "vaginal">> <<else>> 你<<peniletext>>把<<penis>>顶在<<combatpersons>>的小穴,<span class="blue">但没有插得进去,</span> 只是来回摩擦着<<his>>的阴蒂。 <<sex 20 "genitals" $penistarget>><<penilestat>><<set $penisactiondefault to "penisvaginafuck">> <</if>> <<elseif $penisaction is "penisvaginafuck">> <<personselect $penistarget>> <<set $penisaction to 0>><<set $penisactiondefault to "penisvaginafuck">> <span class="red">你未能插入<<combatpersons>>的小穴。</span>你太小了,还得再硬一些。 <</if>> <</widget>> <<widget "effectspenisanusfuck">> <<if $penisaction is "penisanusfuck" and (playerPenisSize() gte 0 or $arousal gte ($arousalmax / 4) * 3)>> <<personselect $penistarget>> <<set $penisaction to 0>><<submission 20>><<penileskilluse>><<combatpromiscuity5>> <<if random(0,1) is 1 or ($penisWetness + (currentSkillValue("penileskill") / 10)) gte (playerPenisSize() * 15) + random(1, 40)>> <<set $_target to $NPCList[$penistarget]>> <<if $_target.vagina is "otheranusentrance" or $_target.vagina is "otheranusimminent">> <<set $_target.vagina to "otheranus">> <</if>> <<if $_target.penis is "otheranusentrance" or $_target.penis is "otheranusimminent">> <<set $_target.penis to "otheranus">> <</if>> <<set $penisactiondefault to "otheranuscooperate">> <<if playerHasStrapon()>> <<penis_lube_text>> <span class="pink">你<<peniletext>>深深地捅进了<<combatpersons>>的屁股。</span> <<sex 30 "genitals" $penistarget>> <<elseif $player.virginity.penile isnot true>> <<penis_lube_text>> <span class="pink">你<<peniletext>>深深地捅进了<<combatpersons>>的屁股。</span> <<sex 30 "genitals" $penistarget>> <<penilestat>><<raped>><<penisraped>> <<elseif $player.virginity.penile is true>> <<penis_lube_text>> <span class="pink">你<<peniletext>>用你的处男肉棒刺入了<<combatpersons>>的屁股。</span> <span class="red">你感觉到你的包皮从龟头上推离,<<virginitylosttext $NPCList[_n].fullDescription>></span> <<sex 100 "genitals" $penistarget>><<violence 30>><<bruise penis>><<set $speechpenisvirgin to 1>> <<penilestat>><<raped>><<penisraped>> <</if>> <<set $penisstate to "otheranus">> <<takeVirginity $_target.fullDescription "penile">> <<takeNPCVirginity $penistarget "anal">> <<else>> 你<<peniletext>>把你的<<penis>>顶在<<combatpersons>>的菊穴,<span class="blue">但没有插得进去,</span> 只是来回在<<his>>的臀部之间摩擦着。 <<sex 20 "genitals" $penistarget>><<penilestat>><<set $penisactiondefault to "penisanusfuck">> <</if>> <<elseif $penisaction is "penisanusfuck">> <<personselect $penistarget>> <<set $penisaction to 0>><<set $penisactiondefault to "penisanusfuck">> <span class="red">你未能插入<<combatpersons>>的菊穴。</span>你太小了,还得再硬一些。 <</if>> <</widget>> <<widget "effectspenistopenis">> <<if $penisaction is "penistopenis">> <<personselect $penistarget>> <<set $penisaction to 0>><<submission 5>><<penileskilluse>><<combatpromiscuity5>> <<if combatSkillCheck("penile", $penistarget)>> <<if $NPCList[$penistarget].penis is 0>> <<set $_target to $NPCList[$penistarget]>> <<submission 5>><<set $penisuse to "otherpenis">><<set $penisstate to "otherpenisentrance">> <<set $_target.penis to "penisentrance">><<set $penisactiondefault to "otherpenisrub">> <<if $leftarm is "coverpenis">> <<set $leftarm to 0>> <</if>> <<if $rightarm is "coverpenis">> <<set $rightarm to 0>> <</if>> <span class="lblue">你<<if playerChastity("penis")>>隔着$worn.genitals.cn_name_cap,<</if>>用自己的<<penisSimple>>向<<combatpersons>>的<<npcPenisSimple $penistarget>>蹭去。</span> <<if $enemytype is "beast">> <<set $_target.stance to "top">> <</if>> <<set $_target.location.genitals to "genitals">> <<else>> <span class="blue">你试着把<<penis>>贴到<<combatpersons>>的<<npcPenisSimple $penistarget>>上,但阳具已经被占用了。</span><<set $penisactiondefault to "penistopenis">> <</if>> <<else>> <span class="blue">你试着将你的<<penis>>贴到<<combatpersons>>的<<npcPenisSimple $penistarget>>上,但<<ohe>>把你推开了。</span><<set $penisactiondefault to "penistopenis">> <</if>> <</if>> <</widget>> <<widget "effectspenistopenisfuck">> <<if $penisaction is "penistopenisfuck" and ["penisentrance", "penisimminent"].includes($NPCList[$penistarget].penis)>> <<personselect $penistarget>> <<set $penisaction to 0>><<submission 5>><<penileskilluse>><<combatpromiscuity5>> <<if combatSkillCheck("penile", $penistarget)>> <<submission 5>><<set $penisuse to "otherpenis">><<set $penisstate to "otherpenis">> <<set $NPCList[$penistarget].penis to "penis">><<set $penisactiondefault to "fencingcooperate">> <span class="blue">你<<if playerChastity("penis")>>隔着$worn.genitals.cn_name_cap,<</if>>将自己的阴茎向着<<combatpersons>>的<<npcPenisSimple $penistarget>>顶去。</span> <<else>> <span class="blue">你试着将你的<<penis>>压向<<combatpersons>>,但<<ohe>>将你推开了。</span> <<set $penisactiondefault to "penistopenisfuck">> <</if>> <</if>> <</widget>>
<<widget "speak">> <<if $underwater lte 0>> <<if $enemyno gte 2>> <<set _pron to "他们">> <<else>> <<switch $pronoun>> <<case "m">><<set _pron to "他">> <<case "f">><<set _pron to "她">> <<case "i">><<set _pron to "它">> <</switch>> <</if>> <<set _askActions to {"不做什么":"rest"}>> <<if !$gloryhole and $gamemode isnot "soft">> <<seductiondifficulty true>> <<set _diffText to " " + clone(_text_output)>> <<else>> <<set _diffText to "">> <</if>> <<if $consensual is 1>> <<if $wolfgirl gte 2>> <<set _mouthaction["咆哮"] to "growl">> <</if>> <<if $noFinish isnot 1>> <<set _askActions["停下来" + _diffText] to "finish">> <</if>> <<if $enemytype is "man" and !$npcSub>> <<if $player.vaginaExist and $vaginalchastity is 0 and $novaginal is 0>> <<if $vaginastate is "penetrated" or $vaginastate is "doublepenetrated">> <<set _askActions["马上从你的阴部拔出" + _diffText] to "novaginal">> <<else>> <<set _askActions["不要插入你的小穴" + _diffText] to "novaginal">> <</if>> <</if>> <<if $player.penisExist and $penilechastity is 0 and $nopenile is 0>> <<if $penisstate is "penetrated">> <<set _askActions["马上拔出你的阴茎" + _diffText] to "nopenile">> <<else>> <<set _askActions["不要让你的阴茎插入任何东西" + _diffText] to "nopenile">> <</if>> <</if>> <<if $analchastity is 0 and $noanal is 0>> <<if $anusstate is "penetrated" or $anusstate is "doublepenetrated">> <<set _askActions["马上从你的肛门拔出" + _diffText] to "noanal">> <<else>> <<set _askActions["不要插入你的菊穴" + _diffText] to "noanal">> <</if>> <</if>> <<if $asphyxiaLvl gte 1 and $nochoke isnot 1 and !$gloryhole>> <<set _askActions["不要掐住你的脖子" + _diffText] to "nochoke">> <</if>> <</if>> <<set $_npcname to $npc[$npcrow.indexOf($mouthtarget)]>> <<if ["Robin","Kylar","Alex","Avery","Whitney","Eden","Sydney"].includes($_npcname) and !npcHasStrapon($mouthtarget) and [0, "clothed"].includes($NPCList[$mouthtarget].vagina)>> <<if ["Avery","Whitney"].includes($_npcname) or $npc[$npcrow.indexOf($mouthtarget)] is $_npcname and checkIfNPCHasCategorySextoy($_npcname,"strap-on").length > 0>> <<set _askActions["戴上穿戴式假阳具"] to "wearStrapon">> <</if>> <</if>> <<if npcHasStrapon($mouthtarget) and $NPCList[$mouthtarget].penis is 0>> <<set _askActions["脱下"+$NPCList[$mouthtarget].pronouns.his+"的穿戴式假阳具"] to "removeStrapon">> <</if>> <<else>> <<set _mouthaction["尖叫"] to "scream">> <<set _mouthaction["恳求"] to "plead">> <<if $wolfgirl gte 2>> <<set _mouthaction["咆哮"] to "growl">> <</if>> <<if $angel gte 6 and $angelforgive isnot 1>> <<set _mouthaction["宽恕"] to "forgive">> <</if>> <<if $submissive lte 850>> <<if $fightTargets is undefined>> <<set _mouthaction["挑衅"] to "demand">> <</if>> <</if>> <</if>> <<if $worn.over_upper.name isnot "naked" and $worn.over_upper.cursed isnot 1 or $worn.upper.name isnot "naked" and $worn.upper.cursed isnot 1 or $worn.under_upper.name isnot "naked" and $worn.under_upper.cursed isnot 1>> <<if $noupper isnot 1 and $noupperasked isnot 1 and $enemytype is "man" and !$npcSub and !$gloryhole>> <<set _askActions["不要脱下你的上衣" + _diffText] to "noupper">> <</if>> <</if>> <<if $submissive gte 1150 and !$robinRentEvent>> <<set _mouthaction["呻吟"] to "moan">> <</if>> <<if !$npcSub and $asphyxiaLvl gte 1 and $consensual is 1 and $enemytype is "man" and ($choketrait or ($chokeorgasm gte 1 and $submissive gt 850) or ($awarelevel gte 2 and $submissive gte 1150)) and !$gloryhole>> <<set _askActions["掐住你的脖子"] to "askchoke">> <</if>> <<if $consensual is 1 and $masochism_level gte 1 or $masochism_level gte 3>> <<set _askActions["更加粗暴一点"] to "askrough">> <</if>> <<if $enemytype is "man" and !$NPCList[$mouthtarget].condomAsk and $condomLvl gte 1 and !$abomination and $NPCList[$mouthtarget].fullDescription isnot "Ivory Wraith">> <<if ($NPCList[$mouthtarget].penis is "none" or $NPCList[$mouthtarget].penisdesc.includes("穿戴式")) and (!$player.penisExist or $crossdressing gte 1)>> /*Prevent condoms in situations where none can be equipped*/ <<else>> <<if !wearingCondom($mouthtarget)>> <<set _askActions["使用避孕套"] to "condoms">> <</if>> <<set _askActions["不要用避孕套"] to "noCondoms">> <</if>> <</if>> <<if $enemytype is "man" and !$pullOutAsk and !$NPCList[$mouthtarget].condom and !$abomination and $NPCList[$mouthtarget].fullDescription isnot "Ivory Wraith">> <<if $NPCList[$mouthtarget].penis.toString().includes("vagina") or $NPCList[$mouthtarget].penis.toString().includes("anus")>> <<set _askActions["在射之前拔出来"] to "askPullOut">> <</if>> <</if>> <<if $robinRentEvent is 1 and $combatPhase is "pay">> <<if $money gte $rentmoney + ($babyRent or 0)>> <<set _mouthaction["付钱给贝利"] to "pay">> <<else>> <<set _mouthaction["告诉贝利你付不起"] to "pay">> <</if>> <</if>> <<if $worn.face.name isnot "naked" and $worn.face.type.includes("mask") and $consensual is 1 and $enemytype is "man" and !$npcSub and !$gloryhole>> <<set _askActions["留下你的面部遮掩" + _diffText] to "nomask">> <</if>> <<if Object.keys(_askActions).length gt 0>> <<set _mouthaction["要求"+_pron+""] to "ask">> <<set _defaultsCombatAction to "askActions">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if Object.values(_askActions).includes(_actionsSet[_set])>> <<set $askAction to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $askAction to Object.values(_askActions)[0]>> <</if>> <<switch $askAction>> <<case "askchoke" "condoms" "noCondoms">><<set $askActionColour to "sub">> <<default>><<set $askActionColour to "brat">> <</switch>> <</if>> <<if $awarelevel gte 2 and $enemytype is "man">> <<if $consensual is 1>> <<set _mouthaction["挑逗" + $NPCList[$mouthtarget].pronouns.his] to "mock">> <<else>> <<set _mouthaction["嘲笑" + $NPCList[$mouthtarget].pronouns.his] to "mock">> <</if>> <</if>> <</if>> <</widget>> <<widget "replaceAskColour">> <<switch $askAction>> <<case "askchoke" "condoms" "noCondoms">> <<if $options.combatControls.includes("adio")>> <<addclass "#askLabel" "sub">><<removeclass "#askLabel" "brat">> <<else>> <<addclass "#askDifficulty" "subList">><<removeclass "#askDifficulty" "bratList">> <</if>> <<case "askchoke" "askPullOut">> <<default>> <<if $options.combatControls.includes("adio")>> <<addclass "#askLabel" "brat">><<removeclass "#askLabel" "sub">> <<else>> <<addclass "#askDifficulty" "bratList">><<removeclass "#askDifficulty" "subList">> <</if>> <</switch>> <</widget>>
<<widget "actionsmouththighrub">> <<if $enemytype is "beast">> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $enemyanger gte (($enemyangermax / 5) * 2)>> 你<<thightext>>把大腿放到<<beasttypes>>的嘴里,使它无法靠近。它的咬合力比你想得要强一些,你希望它不会把你当成食物。 <<else>> 你<<thightext>>把大腿放到<<beasttypes>>的嘴里,使它无法靠近。 <</if>> <<else>> <<if $enemyanger gte (($enemyangermax / 5) * 2)>> 你<<thightext>>把大腿放到<<beasttypes>>的嘴里,使它无法靠近。它的咬合力比你想得要强一些,你希望它不会把你当成食物。 <<else>> 你<<thightext>>把大腿放到<<beasttypes>>的嘴里,使它无法靠近。 <</if>> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<thightext>>将你颤动的大腿压着<<their _args[0]>>的嘴。 <<else>> 你<<thightext>>将你发抖的大腿压着<<their _args[0]>>的嘴。 <</if>> <<else>> <<if $pain gte 40>> 你<<thightext>>用你颤抖的大腿压向<<their _args[0]>>的嘴。 <<else>> 你<<thightext>>将大腿压向<<their _args[0]>>的嘴。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionsothermouthpenistease">> <<if $enemytype is "beast">> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<peniletext>>仔细用你的<<penis>>磨蹭着<<beasttypes>>的舌头。 <<else>> 你<<peniletext>>用你的<<penis>>磨蹭着<<beasttypes>>的舌头。 <</if>> <<else>> <<if $pain gte 40>> 你<<peniletext>>仔细用你的<<penis>>戳弄着<<beasttypes>>的舌头。 <<else>> 你<<peniletext>>用你的<<penis>>戳弄着<<beasttypes>>的舌头。 <</if>> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<peniletext>>用你<<penis>>磨蹭着<<their _args[0]>>的舌头。 <<else>> 你<<peniletext>>用你<<penis>>拍打着<<their _args[0]>>的舌头。 <</if>> <<else>> <<if $pain gte 40>> 你<<peniletext>>用你<<penis>>磨蹭着<<their _args[0]>>的脸颊。 <<else>> 你<<peniletext>>用你<<penis>>拍打着<<their _args[0]>>的脸颊。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionsothermouthpenisrub">> <<if $enemytype is "beast">> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<peniletext>>仔细用你的<<penis>>磨蹭着<<beasttypes>>的舌头。 <<else>> 你<<peniletext>>用你的<<penis>>磨蹭着<<beasttypes>>的舌头。 <</if>> <<else>> <<if $pain gte 40>> 你<<peniletext>>仔细用你的<<penis>>戳弄着<<beasttypes>>的舌头。 <<else>> 你<<peniletext>>用你的<<penis>>戳弄着<<beasttypes>>的舌头。 <</if>> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<peniletext>>用你<<penis>>的龟头磨蹭<<their _args[0]>>的嘴唇。 <<else>> 你<<peniletext>>用你<<penis>>轻触<<their _args[0]>>的嘴唇。 <</if>> <<else>> <<if $pain gte 40>> 你<<peniletext>>用你<<penis>>的龟头在<<their _args[0]>>的嘴唇上打着圈。 <<else>> 你<<peniletext>>用你<<penis>>戳弄着<<their _args[0]>>的嘴唇。 <</if>> <</if>> <</if>> <</widget>> <<widget "penises">> <!-- possible alternatives: ...--> <<if $arousal gte ($arousalmax / 5) * 4>> 阴茎 <<elseif $arousal gte ($arousalmax / 5) * 3>> 硬棒 <<elseif $arousal gte ($arousalmax / 5) * 2>> 肉棒 <<elseif $arousal gte $arousalmax / 5>> 龟头 <<else>> 肉棒 <</if>> <</widget>> <<widget "pussies">> <!-- possible alternatives: muffs, twats, slits, snatches, vulvas ...--> <<if $arousal gte ($arousalmax / 5) * 4>> 阴蒂 <<elseif $arousal gte ($arousalmax / 5) * 3>> 阴户 <<elseif $arousal gte ($arousalmax / 5) * 2>> 小穴 <<elseif $arousal gte $arousalmax / 5>> 淫穴 <<else>> 阴道 <</if>> <</widget>> <<widget "actionsothervaginavaginarub">> <<if $enemytype is "beast">> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<vaginaltext>>用你的私处细致地磨蹭着<<beasttypes>>的兽穴。 <<else>> 你<<vaginaltext>>用你的私处磨蹭着<<beasttypes>>的兽穴。 <</if>> <<else>> <<if $pain gte 40>> 你<<vaginaltext>>用你的私处细致地亲吻着<<beasttypes>>的兽穴。 <<else>> 你<<vaginaltext>>用你的私处亲吻<<beasttypes>>的兽穴。 <</if>> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<vaginaltext>>磨蹭着你的<<pussies>>。 <<else>> 你<<vaginaltext>>揉搓着你的<<pussies>>。 <</if>> <<else>> <<if $pain gte 40>> 你<<vaginaltext>>用你的<<pussy>>磨蹭着<<their _args[0]>>的私处。 <<else>> 你<<vaginaltext>>用私处亲吻<<their _args[0]>>的下体。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionsotherpenispenisrub">> /* fencing */ <<if $enemytype is "beast">> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<peniletext>>用你<<penis>>磨蹭着<<beasttypes>>的肉棒。 <<else>> 你<<peniletext>>用你<<penis>>磨蹭着<<beasttypes>>的肉棒。 <</if>> <<else>> <<if $pain gte 40>> 你<<peniletext>>用你<<penis>>轻触<<beasttypes>>的肉棒。 <<else>> 你<<peniletext>>用你<<penis>>轻触<<beasttypes>>肉棒。 <</if>> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<peniletext>>磨蹭着你们的<<penises>>。 <<else>> 你<<peniletext>>揉搓着你们的<<penises>>。 <</if>> <<else>> <<if $pain gte 40>> 你<<peniletext>>用你<<penis>>磨蹭着<<their _args[0]>>的私处。 <<else>> 你<<peniletext>>用私处轻触着<<their _args[0]>>的肉棒。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionsothermouthpenisthrust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<penis>>被<<their _args[0]>>的嘴无情地套弄着。在本能的驱使下,你在高潮之际<<peniletext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<penis>>被<<their _args[0]>>的嘴无情地套弄着。你做出挣扎,<<peniletext>>反抗着对方的动作。 <<else>> 你<<penis>>被<<their _args[0]>>的嘴无情地套弄着。你<<peniletext>>做出反击,以图减轻不适。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<penis>>被<<their _args[0]>>的嘴贪婪地吞吐着。在本能的驱使下,你在高潮之际<<peniletext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<penis>>被<<their _args[0]>>的嘴贪婪地吞吐着。你做出挣扎,<<peniletext>>反抗着对方的动作。 <<else>> 你<<penis>>被<<their _args[0]>>的嘴贪婪地吞吐着。你<<peniletext>>做出反击,以图减轻不适。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<penis>>被<<their _args[0]>>的嘴有节奏地吸弄着。在本能的驱使下,你在高潮之际<<peniletext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<penis>>被<<their _args[0]>>的嘴有节奏地吸弄着。你做出挣扎,<<peniletext>>反抗着对方的动作。 <<else>> 你<<penis>>被<<their _args[0]>>的嘴有节奏地吸弄着。你<<peniletext>>做出反击,以图减轻不适。 <</if>> <</if>> <</widget>> <<widget "actionsothermouthpenisescape">> <<if $enemytype is "beast">> <<if $enemyanger lte 20>> <span class="blue">你扭动着胯部,将<<penis>>从<<beasttypes>>的嘴中移开,以避免它的吞噬。</span>然而,它并没有放弃。 <<elseif $enemyanger lte 100>> <span class="blue">你扭动着胯部,将你的<<penis>>从野兽不断地触弄中移开,以避免它的吞噬。</span>它十分沮丧,低声地咆哮着。 <<else>> <span class="blue">你扭动着胯部,将你的<<penis>>从野兽猛烈地碰触下移开,以避免它的吞噬。</span> <</if>> <<else>> <<if $pain lte 20>> <span class="blue">你移动下腹,将你的<<penis>>从<<their _args[0]>>的嘴中移开。</span> <<elseif $pain lte 60>> <span class="blue">你移动下腹,将你的<<penis>>从<<their _args[0]>>的嘴中移开。</span> <<else>> <span class="blue">你卖力地扭动着胯部,将你<<penis>>从<<their _args[0]>>的嘴那儿挪开。</span> <</if>> <</if>> <</widget>> <<widget "actionsothermouthvaginatease">> <<if $enemytype is "beast">> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<vaginaltext>>仔细用你的<<pussy>>磨蹭着<<beasttypes>>的舌头。 <<else>> 你<<vaginaltext>>用你的<<pussy>>磨蹭着<<beasttypes>>的舌头。 <</if>> <<else>> <<if $pain gte 40>> 你<<vaginaltext>>仔细用你的<<pussy>>亲吻<<beasttypes>>的舌头。 <<else>> 你<<vaginaltext>>用你的<<pussy>>亲吻<<beasttypes>>的舌头。 <</if>> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<vaginaltext>>用你<<pussy>>磨蹭着<<their _args[0]>>的舌头。 <<else>> 你<<vaginaltext>>用你<<pussy>>触弄着<<their _args[0]>>的舌头。 <</if>> <<else>> <<if $pain gte 40>> 你<<vaginaltext>>用你<<pussy>>磨蹭着<<their _args[0]>>的脸颊。 <<else>> 你<<vaginaltext>>用你<<pussy>>亲吻着<<their _args[0]>>的脸颊。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionsothermouthvaginarub">> <<if $enemytype is "beast">> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<vaginaltext>>仔细用你的<<pussy>>磨蹭着<<beasttypes>>的舌头。 <<else>> 你<<vaginaltext>>用你的<<pussy>>磨蹭着<<beasttypes>>的舌头。 <</if>> <<else>> <<if $pain gte 40>> 你<<vaginaltext>>仔细用你的<<pussy>>亲吻<<beasttypes>>的舌头。 <<else>> 你<<vaginaltext>>用你的<<pussy>>亲吻<<beasttypes>>的舌头。 <</if>> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<vaginaltext>>用你<<pussy>>压住<<their _args[0]>>的舌头。 <<else>> 你<<vaginaltext>>用你<<pussy>>摩挲着<<their _args[0]>>的舌头。 <</if>> <<else>> <<if $pain gte 40>> 你<<vaginaltext>>用你<<pussy>>亲吻着<<their _args[0]>>的舌头。 <<else>> 你<<vaginaltext>>用你<<pussy>>磨蹭着<<their _args[0]>>的嘴唇。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionsothermouthvaginathrust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<pussy>>被<<their _args[0]>>的舌头无情地抽插着,阴唇则不断地被吮吸与揉捏。在本能的驱使下,你在高潮之际<<vaginaltext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<pussy>>被<<their _args[0]>>的舌头无情地抽插着,阴唇则不断地被吮吸与揉捏。你做出挣扎,<<vaginaltext>>反抗着对方的动作。 <<else>> 你<<pussy>>被<<their _args[0]>>的舌头无情地抽插着,阴唇则不断地被吮吸与揉捏。你<<vaginaltext>>做出反击,以图减轻不适。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<pussy>>被<<their _args[0]>>的舌头贪婪地进入,阴唇则不断地被吮吸揉捏。在本能的驱使下,你在高潮之际<<vaginaltext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<pussy>>被<<their _args[0]>>的舌头贪婪地深入,阴唇则不断地被吮吸揉捏。你做出挣扎,<<vaginaltext>>反抗着对方的动作。 <<else>> 你<<pussy>>被<<their _args[0]>>的舌头贪婪地进入,阴唇则不断地被吮吸揉捏。你<<vaginaltext>>做出反击,以图减轻不适。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<pussy>>被<<their _args[0]>>的舌头有节奏地侵入着,阴唇则不断地被吮吸与揉捏。在本能的驱使下,你在高潮之际<<vaginaltext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<pussy>>被<<their _args[0]>>的舌头有节奏地侵入着,阴唇则不断地被吮吸与揉捏。你做出挣扎,<<vaginaltext>>反抗着对方的动作。 <<else>> 你<<pussy>>被<<their _args[0]>>的舌头有节奏地侵入着,阴唇则不断地被吮吸与揉捏。你<<vaginaltext>>做出反击,以图减轻不适。 <</if>> <</if>> <</widget>> <<widget "actionsothermouthvaginaescape">> <<if $enemytype is "beast">> <<if $enemyanger lte 20>> <span class="blue">你扭动着胯部,将<<pussy>>从<<beasttypes>>的嘴中移开,以避免它的侵入。</span>然而,它并没有放弃。 <<elseif $enemyanger lte 100>> <span class="blue">你移动下腹,将你的<<pussy>>从野兽不断的探索中移开,避免被它侵入。</span>它愤怒地咆哮着。 <<else>> <span class="blue">你扭动着胯部,将<<pussy>>从野兽不断地触弄中移开,以避免它的侵入。</span> <</if>> <<else>> <<if $pain lte 20>> <span class="blue">你移动下腹,将你的<<pussy>>从<<their _args[0]>>的嘴中移开。</span> <<elseif $pain lte 60>> <span class="blue">你移动下腹,将你的<<pussy>>从<<their _args[0]>>的嘴中移开。</span> <<else>> <span class="blue">你卖力地扭动着胯部,将<<pussy>>从<<their _args[0]>>的嘴中移开。</span> <</if>> <</if>> <</widget>> <<widget "actionsmouthbottomrub">> <<if $enemytype is "beast">> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $enemyanger gte (($enemyangermax / 5) * 2)>> 你<<bottomtext>>把<<bottom>>放到<<beasttypes>>的嘴里,使它无法靠近。它的咬合力比你想得要强一些,你希望它不会把你当成食物。 <<else>> 你<<bottomtext>>把<<bottom>>放到<<beasttypes>>的嘴里,使它无法靠近。 <</if>> <<else>> <<if $enemyanger gte (($enemyangermax / 5) * 2)>> 你<<bottomtext>>把<<bottom>>放到<<beasttypes>>的嘴里,使它无法靠近。它的咬合力比你想得要强一些,你希望它不会把你当成食物。 <<else>> 你<<bottomtext>>把<<bottom>>放到<<beasttypes>>的嘴里,使它无法靠近。 <</if>> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<bottomtext>>用你颤动的<<bottom>>压着<<their _args[0]>>的嘴。 <<else>> 你<<bottomtext>>用你发抖的<<bottom>>压着<<their _args[0]>>的嘴。 <</if>> <<else>> <<if $pain gte 40>> 你<<bottomtext>>用你颤抖的<<bottom>>压着<<their _args[0]>>的嘴。 <<else>> 你<<bottomtext>>用你<<bottom>>压着<<their _args[0]>>的嘴。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionsothermouthanustease">> <<if $enemytype is "beast">> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<analtext>>用你<<bottom>>细致地磨蹭着<<beasttypes>>的嘴。 <<else>> 你<<analtext>>用你<<bottom>>磨蹭着<<beasttypes>>的嘴。 <</if>> <<else>> <<if $pain gte 40>> 你<<analtext>>用你<<bottom>>磨蹭着<<beasttypes>>的脸颊。 <<else>> 你<<analtext>>用你<<bottom>>磨蹭着<<beasttypes>>的脸颊。 <</if>> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<analtext>>用你<<bottom>>磨蹭着<<their _args[0]>>的嘴。 <<else>> 你<<analtext>>用你<<bottom>>磨蹭着<<their _args[0]>>的脸颊。 <</if>> <<else>> <<if $pain gte 40>> 你<<analtext>>用你<<bottom>>磨蹭着<<their _args[0]>>的脸颊。 <<else>> 你<<analtext>>用你<<bottom>>磨蹭着<<their _args[0]>>的脸颊。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionsothermouthanusrub">> <<if $enemytype is "beast">> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<analtext>>用菊穴磨蹭着<<beasttypes>>的舌头。 <<else>> 你<<analtext>>用菊穴磨蹭着<<beasttypes>>的舌头。 <</if>> <<else>> <<if $pain gte 40>> 你<<analtext>>用你<<bottom>>磨蹭着<<beasttypes>>的舌头。 <<else>> 你<<analtext>>用你<<bottom>>磨蹭着<<beasttypes>>的舌头。 <</if>> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<analtext>>用菊穴抵住<<their _args[0]>>的舌头。 <<else>> 你<<analtext>>用菊穴轻触<<their _args[0]>>的舌头。 <</if>> <<else>> <<if $pain gte 40>> 你<<analtext>>用你<<bottom>>磨蹭着<<their _args[0]>>的舌头。 <<else>> 你<<analtext>>用你<<bottom>>磨蹭着<<their _args[0]>>的嘴唇。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionsothermouthanusthrust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<bottom>>被<<their _args[0]>>的舌头无情地抽插着,菊穴则不断地被吮吸与揉捏。在本能的驱使下,你在高潮之际<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<bottom>>被<<their _args[0]>>的舌头无情地抽插着,菊穴则不断地被吮吸与揉捏。你做出挣扎,<<analtext>>反抗着对方的动作。 <<else>> 你<<bottom>>被<<their _args[0]>>的舌头无情地抽插着,菊穴则不断地被吮吸与揉捏。你<<analtext>>做出反击,以图减轻不适。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<bottom>>被<<their _args[0]>>的舌头贪婪地进入,菊穴则不断地被吮吸与揉捏。在本能的驱使下,你在高潮之际<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<bottom>>被<<their _args[0]>>的舌头贪婪地侵入,菊穴则不断地被吮吸与揉捏。你做出挣扎,<<analtext>>反抗着对方的动作。 <<else>> 你<<bottom>>被<<their _args[0]>>的舌头贪婪地侵入,菊穴则不断地被吮吸揉捏。你<<analtext>>做出反击,以图减轻不适。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<bottom>>被<<their _args[0]>>的舌头有节奏地侵入着,菊穴则不断地被吮吸与揉捏。在本能的驱使下,你在高潮之际<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<bottom>>被<<their _args[0]>>的舌头有节奏地侵入着,菊穴则不断地被吮吸与揉捏。你做出挣扎,<<analtext>>反抗着对方的动作。 <<else>> 你<<bottom>>被<<their _args[0]>>的舌头有节奏地侵入着,菊穴则不断地被吮吸与揉捏。你<<analtext>>做出反击,以图减轻不适。 <</if>> <</if>> <</widget>> <<widget "actionshandanustease">> <<if $enemytype is "beast">> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<analtext>>仔细用你的<<bottom>>磨蹭着<<beasttypes>>的手指。 <<else>> 你<<analtext>>用你的<<bottom>>磨蹭着<<beasttypes>>的手指。 <</if>> <<else>> <<if $pain gte 40>> 你<<analtext>>仔细用你的<<bottom>>磨蹭着<<beasttypes>>的手指。 <<else>> 你<<analtext>>用你的<<bottom>>磨蹭着<<beasttypes>>的手指。 <</if>> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 40>> 你<<analtext>>用你<<bottom>>磨蹭着<<their _args[0]>>的手指。 <<else>> 你<<analtext>>用你<<bottom>>磨蹭着<<their _args[0]>>的手指。 <</if>> <<else>> <<if $pain gte 40>> 你<<analtext>>用你<<bottom>>磨蹭着<<their _args[0]>>的掌心。 <<else>> 你<<analtext>>用你<<bottom>>磨蹭着<<their _args[0]>>的掌心。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionshandanusthrust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<bottom>>被<<their _args[0]>>的指尖无情地抽插着,菊穴则不断地被挑逗与侵入。在本能的驱使下,你在高潮之际<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<bottom>>被<<their _args[0]>>的手无情地抽插着,菊穴则不断地被挑逗与侵入。你<<analtext>>反抗着对方的动作。 <<else>> 你<<bottom>>被<<their _args[0]>>的手无情地抽插着,菊穴则不断地被挑逗与侵入。你<<analtext>>做出反击,以图减轻不适。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<bottom>>被<<their _args[0]>>的手贪婪地侵入,菊穴则不断地被挑逗与抽插着。在本能的驱使下,你在高潮之际<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<bottom>>被<<their _args[0]>>的手贪婪地侵入,菊穴则不断地被挑逗与抽插着。你做出挣扎,<<analtext>>反抗着对方的动作。 <<else>> 你<<bottom>>被<<their _args[0]>>手贪婪地侵入,菊穴则不断地被挑逗与抽插着。你<<analtext>>做出反击,以图减轻不适。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<bottom>>被<<their _args[0]>>的手有节奏地侵入,菊穴则不断地被挑逗与抽插着。在本能的驱使下,你在高潮之际<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<bottom>>被<<their _args[0]>>的手有节奏地侵入,菊穴则不断地被挑逗与抽插着。你做出挣扎,<<analtext>>反抗着对方的动作。 <<else>> 你<<bottom>>被<<their _args[0]>>的手有节奏地侵入着,菊穴则不断地被挑逗与抽插着。你<<analtext>>做出反击,以图减轻不适。 <</if>> <</if>> <</widget>> <<widget "actionshandanustake">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴被手指无情地抽插着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴被手指无情地抽插着。 <<else>> 你的菊穴被手指无情地抽插着。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴被<<their _args[0]>>的手指无情地狠插着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴被<<their _args[0]>>的手指无情地狠插着。 <<else>> 你的菊穴被<<their _args[0]>>的手指无情地狠插着。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴屈服于<<their _args[0]>>的手指反复插入。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴屈服于<<their _args[0]>>的手指反复插入。 <<else>> 你的菊穴屈服于<<their _args[0]>>的手指反复插入。 <</if>> <</if>> <</widget>> <<widget "actionsothermouthanusescape">> <<if $enemytype is "beast">> <<if $enemyanger lte 20>> <span class="blue">你扭动着胯部,将<<bottom>>从<<beasttypes>>的嘴中移开,以避免它的侵入。</span>然而,它并没有放弃。 <<elseif $enemyanger lte 100>> <span class="blue">你移动下腹,将你的<<bottom>>从野兽不断的探索中移开,避免被它侵入。</span>它愤怒地咆哮着。 <<else>> <span class="blue">你扭动着胯部,将你的<<bottom>>从野兽猛烈地碰触下移开,以避免它的侵入。</span> <</if>> <<else>> <<if $pain lte 20>> <span class="blue">你移动下腹,将你的<<bottom>>从<<their _args[0]>>的嘴中移开。</span> <<elseif $pain lte 60>> <span class="blue">你移动下腹,将你的<<bottom>>从<<their _args[0]>>的嘴中移开。</span> <<else>> <span class="blue">你卖力地扭动着胯部,将你的<<bottom>>从<<their _args[0]>>的嘴那儿挪开。</span> <</if>> <</if>> <</widget>> <<widget "actionspenisstroke">> <<if $enemytype is "beast">> 你轻柔地抚摸着野兽的肉棒。 <<else>> <<if _args[1] isnot undefined>> <<set $_target to "two">> <<elseif _args[0] isnot undefined>> <<set $_target to _args[0]>> <<else>> <<set $_target to 0>> <</if>> <<if $consensual is 1>> <<if $arousal lte ($arousalmax / 5) * 3>> 你伸手抓握住<<someones $_target>>的肉棒,轻柔地抚摸着它的柱身。 <<else>> 你热切地握住<<someones $_target>>的肉棒,轻柔地抚摸着它的柱身。 <</if>> <<else>> 你轻柔地摩挲着<<someones $_target>>的肉棒。 <</if>> <</if>> <</widget>> <<widget "actionsStroke">> <<if _args.length lte 0>> <<error { message : "Missing parameters for <<actionsStroke>> ", source : "Called from: " + Utils.GetStack() }>> <</if>> <<if $enemytype is "beast">> 你用手抚摸着<<beasttype>>的头。 <<else>> 你?stroke <<if _args.length is 2 and _args[0] isnot _args[1]>> <<personselect _args[0]>><<persons>>和<<personselect _args[1]>><<persons>>的 <<elseif $enemyno lte 1>> <<personselect _args[0]>><<his>> <<else>> <<personselect _args[0]>><<persons>>的 <</if>> 的皮肤。 <</if>> <</widget>> <<widget "actionshit">> <<if _args[0] is "both">> <<set _hand to "hands">> <<set $_target to $lefttarget>> <<else>> <<set _hand to "hand">> <<if _args[0] isnot undefined>> <<set $_target to _args[0]>> <<else>> <<set $_target to 0>> <</if>> <</if>> <<if $enemytype is "beast">> <<if $pain lte 20>> 你用<<print _hand.replace("hands","手").replace("hand","手")>>击打着<<beasttype>>。 <<elseif $pain lte 60>> 你顶着疼痛,用<<print _hand.replace("hands","手").replace("hand","手")>>击打着<<beasttype>>。 <<else>> 带着痛苦和恐惧,你对<<beasttype>>发起了猛烈地进攻。 <</if>> <<else>> <<if $pain lte 20>> 你用<<print _hand.replace("hands","双手").replace("hand","手")>>击打着<<someone $_target>>。 <<elseif $pain lte 60>> 你顶着疼痛,用<<print _hand.replace("hands","手").replace("hand","手")>>击打着<<someone $_target>>。 <<else>> 带着痛苦和恐惧,你猛烈地攻击着进行自卫。 <</if>> <</if>> <</widget>> <<widget "actionsclitstroke">> <<if $consensual is 1>> <<if $arousal lte ($arousalmax / 5) * 3>> 你<<handtext>>用手指揉搓着<<their _args[0]>>的阴蒂。 <<else>> 你<<handtext>>热切地抚摸着<<their _args[0]>>的阴蒂。 <</if>> <<else>> 为了缓和情绪,你<<handtext>>用手指揉搓着<<their _args[0]>>的阴蒂。 <</if>> <</widget>> <<widget "actionshandedge">> <<if $arousal gte ($arousalmax / 5) * 4>> <<print either( "要保持静止是很困难的,但是你<<handtext>>", "你的手在颤抖,<<handtext>>", "当你<<handtext>>时,你的手抽搐着" )>> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<print either( "当你<<handtext>>时,温暖爬上你的手臂", "尽管天气越来越热,你<<handtext>>", "你稳住手和<<handtext>>" )>> <<else>> 你<<handtext>> <</if>> <<if _args[1].includes("penis")>> <<print either( "用手指夹住<<his>>的阴茎,", "用手指绕着<<his>>的腹股沟,", "拇指的指尖轻触着<<his>>的肉棒," )>> <<else>> <<print either( "用手指按住<<his>>的阴唇,", "用手指在<<his>>的阴唇上游走,", "把你的手掌放在<<his>>的阴蒂上," )>> <</if>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<print either( "将<<him>>带到高潮的边缘。", "让<<him>>无法得到解脱的欣慰。", "折磨<<his>>渴望的身体。" )>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<print either( "缓慢地引导<<him>>达到高潮。", "让<<his>>兴奋不断膨胀。", "让<<him>>一直保持兴奋的状态。" )>> <<else>> <<print either( "掌控着<<his>>的快感。", "抑制<<his>>的快感。", "挑起快感。" )>> <</if>> <</widget>> <<widget "actionskick">> <<if $enemytype is "beast">> <<if $pain lte 20>> 你踢向<<beasttype>>。 <<elseif $pain lte 60>> 你试着把<<beasttype>>从你身上踹开。 <<else>> 你拼命地踹击<<beasttype>>。 <</if>> <<else>> <<if $leftarm is "grappled" or $rightarm is "grappled">> 你挣扎着踢向对方小腿,试图扭身逃脱。 <<else>> <<if $pain lte 20>> 你愤怒地用脚踹击着进攻。 <<elseif $pain lte 60>> 你耐着疼痛用脚踹击着进攻。 <<else>> 绝望席卷了你,而你只能奋力挣扎。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionsfeetrub">> <<if $enemytype is "beast">> 你用脚趾抚弄着<<their>>的肉棒。 <<else>> <<if _args[0] isnot undefined>> <<set $_target to _args[0]>> <<else>> <<set $_target to 0>> <</if>> <<if $consensual is 1>> <<if $arousal lte ($arousalmax / 5) * 3>> 你用脚趾抚弄着<<someones $_target>>的肉棒。 <<else>> 你热切地用脚趾揉搓着<<someones $_target>>的肉棒。 <</if>> <<else>> 你用脚趾揉搓着<<someones $_target>>的肉棒。 <</if>> <</if>> <</widget>> <<widget "actionsgrabrub">> <<if $enemytype is "beast">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 你<<feettext>>用脚心捧住<<his>>的肉棒,任凭<<he>>疯狂地进行着抽插。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 你<<feettext>>用脚夹住<<his>>的肉棒,任凭<<he>>不断地挺腰抽插。 <<else>> 你<<feettext>>用脚心捧着肉棒,不断地摩擦着它的柱身。 <</if>> <<else>> <<if $consensual is 1>> <<if $arousal lte ($arousalmax / 5) * 3>> 你牢牢地夹住<<their _args[0]>>的肉棒,脚趾<<feettext>>揉搓着龟头。 <<else>> 你<<feettext>>用脚夹住并摩擦着<<their _args[0]>>的肉棒。 <</if>> <<else>> 你<<feettext>>用脚夹住<<their _args[0]>>的肉棒,脚趾不断地磨蹭着龟头。 <</if>> <</if>> <</widget>> <<widget "actionsfeetpussy">> <<if $consensual is 1>> <<if $arousal lte ($arousalmax / 5) * 3>> 你<<feettext>>用脚趾抚弄着<<their _args[0]>>的阴部。 <<else>> 你<<feettext>>用脚趾揉搓着<<their _args[0]>>的阴部。 <</if>> <<else>> 你<<feettext>>将脚压向<<their _args[0]>>的私处,用脚趾抚弄着<<their _args[0]>>的小穴。 <</if>> <</widget>> <<widget "actionskiss">> <<if $enemytype is "beast">> 你亲吻着<<beasttype>>的头部。 <<else>> <<if _args[0] isnot undefined>> <<set $_target to _args[0]>> <<else>> <<set $_target to 0>> <</if>> <<if $consensual is 1>> <<if $arousal lte ($arousalmax / 5) * 3>> 你用嘴唇轻吻着<<someones $_target>>的皮肤。 <<else>> 你亲吻着<<someones $_target>>的皮肤,用舌尖轻轻地舔弄着。 <</if>> <<else>> 你将嘴唇紧贴在<<someones $_target>>的皮肤上。 <</if>> <</if>> <</widget>> <<widget "actionsgrowl">> <<if $enemytype is "beast">> 你对着<<beasttype>>咆哮并露出尖牙。 <<else>> 你咆哮,露出尖牙。 <</if>> <</widget>> <<widget "actionsplead">> <<checkforloveinterests>> <<if $robinRentEvent is 1 and ["Robin","pay","still"].includes($combatPhase)>> 你<<voice "plead">>。 <<switch random(1,5)>> <<case 1>> "不要,罗宾!住手!" <<case 2>> "放开罗宾,求你了!" <<case 3>> "你不能这样做!放开<<nnpc_him "Robin">>!" <<case 4>> "拜托,贝利,不要这样!" <<case 5>> <<if isLoveInterest("Robin")>> "不要把<<nnpc_him "Robin">>从我身边带走!" <<else>> "不要伤害<<nnpc_him "Robin">>!" <</if>> <</switch>> <<elseif $enemytype is "beast">> 你<<voice "plead">>。 <<if _loveInterest is "Eden" and $location is "forest" and random(0,100) lte 15>> "求你了……"你朝伊甸的小屋方向望去。 <<if $npc.includes("Black Wolf")>> <br> 黑狼似乎注意到了你的动作,发出低沉的嗥叫。 <</if>> <<elseif $vaginastate is "imminent" or $vaginastate is "doubleimminent">> <<if $player.virginity.vaginal is true>> <<if $awarelevel gte 1>> "不要!我不想把我的童贞交给<<beasttype>>!" <<else>> "为什么要戳我那里?停下!" <</if>> <<else>> "不要,不要插进去!" <</if>> <<elseif $penisstate is "imminent">> <<if $player.virginity.penile is true>> <<if $awarelevel gte 1>> "不要!我不想把我的童贞交给<<beasttype>>!" <<else>> "不要这样挤压我的私处,你让我感觉很奇怪。" <</if>> <<else>> "求你了,不要放进去!" <</if>> <<elseif $penisstate is "otheranusimminent">> <<if $player.virginity.penile is true>> <<if $awarelevel gte 1>> "不要!我不想把我的童贞交给<<beasttype>>!" <<else>> "不要这样挤压我的私处,你让我感觉很奇怪。" <</if>> <<else>> "求你了,不要放进去!" <</if>> <<elseif $anusstate is "imminent" or $anusstate is "doubleimminent">> <<if $player.virginity.anal is true>> <<if $awarelevel gte 1>> "为什么要戳我那里?你想干什么?" <<else>> "不要戳我那里,太脏了!" <</if>> <<else>> "不,那里不行!我不要!" <</if>> <<elseif $vaginastate is "penetrated" or $vaginastate is "doublepenetrated">> <<if $arousal lte $arousalmax / 5>> "拿出去,快拿出去!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "求你了,拿出来吧!" <<else>> "求、求你了……有、有没人救救我……" <</if>> <<elseif $penisstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "拿出去,快拿出去!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "求你了,拿出来吧!" <<else>> "求、求你了……有、有没人救救我……" <</if>> <<elseif $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "拿出去,快拿出去!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "求你了,拿出来吧!" <<else>> "求、求你了……有、有没人救救我……" <</if>> <<elseif $anusstate is "penetrated" or $anusstate is "doublepenetrated">> <<if $arousal lte $arousalmax / 5>> "拿出去,快拿出去!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "求你了,拿出来吧!" <<else>> "求、求你了……有、有没人救救我……" <</if>> <<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">> <<switch $speechcycle>> <<case 0>>"停,好痒。" <<case 1>>"请不要吃我。" <<case 2>>"别舔了!" <<case 3>>"我不是食物!" <<case 4>>"你的舌头太黏了。" <<case 5>>"你的舌头让我有种异样的感觉。" <<default>>"停……停下,那不是<<beasttype>>可以舔的。" <</switch>> <<elseif $vaginastate is "othermouth">> <<switch $speechcycle>> <<case 0>> "这样做是不正常的。" <<case 1>>"请把你的舌头伸出来。" <<case 2>>"里面没有食物。" <<case 3>>"停……停下,那不是给<<beasttype>>舌头舔的。" <<case 4>>"拿出来!" <<case 5>>"别再舔我了!" <<default>>"好、好吃吗?请停下来。" <</switch>> <<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">> <<switch $speechcycle>> <<case 0>>"停,好痒。" <<case 1>>"请不要吃我。" <<case 2>>"别舔了!" <<case 3>>"我不是食物!" <<case 4>>"你的舌头太黏了。" <<case 5>>"你的舌头让我有种异样的感觉。" <<default>>"停……停下,那不是<<beasttype>>可以舔的。" <</switch>> <<elseif $penisstate is "othermouth">> <<switch $speechcycle>> <<case 0>>"你的嘴太黏了。" <<case 1>>"请别咬我。" <<case 2>>"我不想进你嘴里。" <<case 3>>"停……停下,那不是给<<beasttype>>舌头舔的。" <<case 4>>"放开我!" <<case 5>>"那不是食物!" <<default>>"请不要这样动你的舌头。" <</switch>> <<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">> <<switch $speechcycle>> <<case 0>>"停,好痒。" <<case 1>>"请不要吃我。" <<case 2>>"别舔了!" <<case 3>>"我不是食物!" <<case 4>>"你的舌头太黏了。" <<case 5>>"你的舌头让我有种异样的感觉。" <<default>>"停……停下,那不是<<beasttype>>可以舔的。" <</switch>> <<elseif $anusstate is "othermouth">> <<switch $speechcycle>> <<case 0>> "这样做是不正常的。" <<case 1>>"请把你的舌头伸出来。" <<case 2>>"里面没有食物。" <<case 3>>"停……停下,那不是给<<beasttype>>舌头舔的。" <<case 4>>"拿出来!" <<case 5>>"别再舔我了!" <<default>>"好、好吃吗?请停下来。" <</switch>> <<elseif $exposed gte 2>> <<switch random(1,5)>> <<case 1>>"你……为什么那样看着我?" <<case 2>>"那不是给你的!" <<case 3>>"别、别看。" <<case 4>> "不,别看我!" <<case 5>>"拜托你做只乖<<beasttype>>,你吓到我了。" <</switch>> <<elseif $awarelevel gte 1>> <<if $pain lte 20>> "你是个好<<beasttype>>对吧?你会放开我吧?" <<elseif $pain lte 60>> "别伤害我!我没有敌意!" <<else>> "好疼!你为什么这样做?放开我!" <</if>> <<else>> <<if $pain lte 20>> <<switch random(1,3)>> <<case 1>>"你是个好<<beasttype>>对吧?你会放我走吧?" <<case 2>>"你在干什么?我没有对你不好!" <<case 3>>"我不喜欢这样,离我远点!" <</switch>> <<elseif $pain lte 60>> "你弄疼我了!" <<else>> "求、求你别伤害我!" <</if>> <</if>> <<else>> <<if _loveInterest isnot undefined and random(0, 100) lte 15>> <<set $speechnamedrop to $npc.includes(_loveInterest) ? 0 : 1>> <<if $speechnamedrop is 0>> 你说: <<else>> 你<<voice "plead">>。 <</if>> <<rng>> <<switch _loveInterest>> <<case "Robin">> <<if $npc.includes("Robin")>> "罗宾,请停下!" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "求你别这样!那是留给罗宾的!" <<else>> "请不要戳我那里,只有罗宾能那样做!" <</if>> <<else>> "但……但是,我只让罗宾这样做!" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "对不起,罗宾……" <<elseif $arousal lte ($arousalmax / 5) * 4>> "请拿出来!我只想和罗宾在一起!" <<else>> "罗宾……救救我……" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "对不起,罗宾……" <<elseif $arousal lte ($arousalmax / 5) * 4>> "请离开我!我只想和罗宾在一起!" <<else>> "罗宾……救救我……" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>>"请不要看! 只有罗宾能看到我这个样子!" <<case 2>>"求你了,罗宾会心碎的……" <<case 3>>"别看了……我只想要罗宾……" <</switch>> <<else>> <<if $pain lte 20>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"求你了,不要!我已经是属于罗宾的!"<<else>>"离我远点!我只想要罗宾!"<</if>> <<case 2>>"你为什么要这么做?让我回到罗宾身边!" <<case 3>>"罗宾需要我,请让我走吧……" <</switch>> <<elseif $pain lte 60>> "罗宾从来不会像这样伤害我……" <<else>> "不……我要回到罗宾身边……" <</if>> <</if>> <<case "Kylar">> <<if $npc.includes("Kylar")>> "凯拉尔……我以为你爱我的……" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "求你了,我想让凯拉尔来做这件事!" <<else>> "我只允许凯拉尔这样,请……请停下!" <</if>> <<else>> "凯拉尔会伤害那些侵犯我的人的……请停下……" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "原谅我,凯拉尔……" <<elseif $arousal lte ($arousalmax / 5) * 4>> "请拿出来!凯拉尔会很难过的!" <<else>> "救,救救我,凯拉尔……" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "原谅我,凯拉尔……" <<elseif $arousal lte ($arousalmax / 5) * 4>> "请拿出来!凯拉尔会很难过的!" <<else>> "救,救救我,凯拉尔……" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>>"我只想让凯拉尔看到我这个样子……" <<case 2>>"求你了,我只想让凯拉尔拿走我的衣服!" <<case 3>>"凯拉尔会为此生我的气的!" <</switch>> <<else>> <<if $arousal lte $arousalmax / 5>> <<if $pain lte 20>> <<if $awarelevel gte 1>> "但,但是,我已经被凯拉尔占有了!" <<else>> "我想要凯拉尔抱着我……" <</if>> <<elseif $rng lte 70>> "凯拉尔会非常难过的……" <<else>> "不……不要,凯拉尔会疯掉的!" <</if>> <<elseif $pain lte 60>> "凯拉尔不会放过那些伤害我的人的,就算为了你自己的安全也请停下!" <<else>> "凯……凯拉尔……救救我……" <</if>> <</if>> <<if $location is "school" and $speechnamedrop is 1 and Time.schoolDay>> <<status -1>><<lcool>> <</if>> <<case "Whitney">> <<if $npc.includes("Whitney")>> "请温柔一点,惠特尼……" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "那个是我留给惠特尼的!请不要偷走它!" <<else>> "只有惠特尼可以这样抱着我!请停下!" <</if>> <<else>> "不……那只属于惠特尼……" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "对不起,惠特尼……" <<elseif $arousal lte ($arousalmax / 5) * 4>> "惠特尼会为此责备我,请把它拿出来!" <<else>> "惠特尼……救救我……" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "对不起,惠特尼……" <<elseif $arousal lte ($arousalmax / 5) * 4>> "惠特尼会为此责备我的,请停下!" <<else>> "惠特尼……救救我……" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>>"只有惠特尼能剥光我的衣服!" <<case 2>> "至少惠特尼给了我一个选择……" <<case 3>> "我只想被惠特尼看到这个样子!求你停下来!" <</switch>> <<else>> <<if $pain lte 20>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"求你了,我只想做惠特尼的玩具!"<<else>>"我的恶霸对我都比你好……"<</if>> <<case 2>>"我只会让一个特别的人欺负我,请停下来。" <<case 3>> "大家都知道我是惠特尼的财产,所以请停止!" <</switch>> <<elseif $pain lte 60>> "请别这样,只有惠特尼打我才会有感觉!" <<else>> "惠特尼都没这么打过我!" <</if>> <</if>> <<if $location is "school" and Time.schoolDay>> <<status 1>><<gcool>> <</if>> <<case "Eden">> <<if $npc.includes("Eden")>> "不……不要这么粗暴,伊甸……" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "我只想和伊甸分享那一刻!请不要夺走我的贞操!" <<else>> "不……不要!伊甸!救救我!" <</if>> <<else>> "求你了,我只让伊甸碰我!不要!" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "我……本来只能是伊甸的猎物……" <<elseif $arousal lte ($arousalmax / 5) * 4>> "只有和伊甸在一起我才可以这样!请拿出来!求求你!" <<else>> "伊甸……请救救我……" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "我……本来只能是伊甸的猎物……" <<elseif $arousal lte ($arousalmax / 5) * 4>> "我只和伊甸这样做!请放开我!求求你!" <<else>> "伊甸……请救救我……" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>> "我好冷……我想和伊甸一起回小木屋……" <<case 2>>"我只能让伊甸看到我这个样子……" <<case 3>> "请不要看!我是伊甸的,不是你的!" <</switch>> <<else>> <<if $pain lte 20>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"我是伊甸的伴侣,不是你的!放开我!"<<else>>"我是伊甸的同伴,不是你的!放开我!"<</if>> <<case 2>> "我想和伊甸一起回小木屋……求你了……" <<case 3>>"伊甸警告过我要小心你这样的人……" <</switch>> <<elseif $pain lte 60>> "求求你……我的心和伊甸一起独属森林……" <<else>> "不!伊甸会从我身上闻到你的气味的!请停下!" <</if>> <</if>> <<case "Black Wolf">> <<if $npc.includes("Black Wolf")>> "请轻一点……" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "这是为我的狼留着的!请不要这样!" <<else>> "只有狼才知道该如何温柔地对待我!请停下!" <</if>> <<else>> "求求你,我只让我的族群用那里……" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "你弄疼我了!请停下,我只想和狼群在一起!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "请拿出来!那是为我的狼准备的!" <<else>> "大狼会来救我的……" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "你弄疼我了!请停下,我只想和狼群在一起!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "请下来!那是为我的狼准备的!" <<else>> "大狼会来救我的……" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>> "即使是狼群也不会这么盯着……请不要再看了……" <<case 2>>"你比狼群还可怕……别再这样了……" <<case 3>> "你、你在这里找不到任何肉……我属于狼群!" <</switch>> <<else>> <<if $pain lte 20>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"我只想和狼群做朋友,请让我一个人呆着!"<<else>>"我只让黑狼对我动粗,请停下来!"<</if>> <<case 2>> "求你放了我吧,我想回到我的狼群中去!" <<case 3>> "放开我……我想回到狼洞……" <</switch>> <<elseif $pain lte 60>> "请不要伤害我!狼比你更温柔!" <<else>> "你更像个动物……比狼还要野蛮……" <</if>> <</if>> <<famebestiality $enemyno>> <<case "Avery">> <<if $npc.includes("Avery")>> "这就是约会的目的吗……?" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "我只想让艾弗里夺走我的贞操!请不要这样!" <<else>> "艾弗里会来救我的……" <</if>> <<else>> "不要!那是艾弗里的!" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "对不起,艾弗里……" <<elseif $arousal lte ($arousalmax / 5) * 4>> "艾弗里会惩罚我的!请拿出来!" <<else>> "救救我,艾弗里……" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "对不起,艾弗里……" <<elseif $arousal lte ($arousalmax / 5) * 4>> "艾弗里会惩罚我的!请下来!" <<else>> "救救我,艾弗里……" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>> "艾弗里会先带我去约会……请不要看……" <<case 2>>"不,你不能看,只有艾弗里能看到我这个样子!" <<case 3>>"艾弗里会很生气的,求你了……" <</switch>> <<else>> <<if $pain lte 20>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"艾弗里会整惨我们两个的,所以请停下!"<<else>>"我只想要艾弗里……"<</if>> <<case 2>> "我需要保持艾弗里的信任,请停下来!" <<case 3>>"我的心属于艾弗里,我不想这样,求你停下!" <</switch>> <<elseif $pain lte 60>> "艾弗里……请救救我……" <<else>> "你比艾弗里还要可怕……" <</if>> <</if>> <<case "Great Hawk">> <<if $npc.includes("Great Hawk")>> "你、你会照顾我,对吧?" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "请停下!我要为我的<<hawkText>>配偶保留自己!" <<else>> "只有我的<<hawkText>>可以接触我。请放开我……" <</if>> <<else>> "你不能这样做!我只想让我的<<hawkText>>这样!" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "我不喜欢这样!那是<<hawkText>>的位置!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "停下!让我回到我的<<hawkText>>身边!" <<else>> "不行!我只属于巨鹰!" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "我不喜欢这样!那是<<hawkText>>的位置!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "停下!让我回到我的<<hawkText>>身边!" <<else>> "不行!我只属于巨鹰!" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>> "我、我的<<hawkText>>尊重我的身体。请别再盯着看了。" <<case 2>> "我的身体是给我的<<hawkText>>的。请别再盯着看了!" <<case 3>> "你这表情吓到我了。我的身体是为巨鹰准备的!" <</switch>> <<else>> <<if $pain lte 20>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"我的<<hawkText>>知道如何对待伴侣,请放我走!"<<else>>"除了我的<<hawkText>>,没有人能对我做这样的事,你离我远点!"<</if>> <<case 2>>"我不能对巨鹰不忠,请停止!" <<case 3>>"我的心属于巨鹰! 我不想这样,请停下来!" <</switch>> <<elseif $pain lte 60>> "痛!我想要我的<<hawkText>>的触摸!" <<else>> "你比<<hawkText>>的爪子还要伤我!" <</if>> <</if>> <<famebestiality $enemyno>> <<case "Alex">> <<if $npc.includes("Alex")>> "艾利克斯,控制自己!" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "不、不要碰那里,那是艾利克斯的!" <<else>> "不要往那里戳,那是艾利克斯的位置!" <</if>> <<else>> "那是艾利克斯的地盘!" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "对不起,艾利克斯……" <<elseif $arousal lte ($arousalmax / 5) * 4>> "现在就把它拿出来,否则我就告诉艾利克斯!" <<else>> "艾利克斯,救救我。" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "对不起,艾利克斯……" <<elseif $arousal lte ($arousalmax / 5) * 4>> "现在就把它拿出来,否则我就告诉艾利克斯!" <<else>> "艾利克斯,救救我。" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>> "那只有艾利克斯能看!" <<case 2>> "艾利克斯不会喜欢你一直盯着那地方看的。" <<case 3>>"别盯着看了,不然艾利克斯会生气的。" <</switch>> <<else>> <<if $pain lte 20>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"你敢?!那是艾利克斯的!"<<else>>"离我远点,不然我告诉艾利克斯!"<</if>> <<case 2>>"艾利克斯会来救我,然后你会后悔的!" <<case 3>>"艾利克斯会逮住你的。" <</switch>> <<elseif $pain lte 60>> "艾利克斯会惩罚你的。" <<else>> "艾利克斯,救、救我。求求你了。" <</if>> <</if>> <<case "Sydney">> <<run statusCheck("Sydney")>> <<if $npc.includes("Sydney")>> <<if _sydneyStatus.includes("corrupt")>> "我还以为……你说过欲望是罪恶的……" <<else>> "对不起,我要保持纯洁!请停下!" <</if>> <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $templePromised is "Sydney">> <<if (($player.virginity.vaginal is true or $player.virginity.temple is true) and $vaginastate is "imminent") or (($player.virginity.penile is true and $player.virginity.temple is true) and ($penisstate is "imminent" or $penisstate is "otheranusimminent"))>> <<if $awarelevel gte 1>> "请不要那样做!我已经和悉尼在一起了,你不能这样!" <<else>> "我和悉尼在一起了!请不要夺走这个!" <</if>> <<else>> "不要,那只属于悉尼!" <</if>> <<else>> <<if $player.virginity.vaginal is true>> <<if $awarelevel gte 1>> "请不要那样!我已经和悉尼在一起了,求你不要!" <<else>> "我爱悉尼!不要从<<nnpc_him "Sydney">>那里夺走!" <</if>> <<else>> "不要!我只想和悉尼在一起!" <</if>> <</if>> <<elseif $vaginastate is "penetrated" or $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $templePromised is "Sydney">> <<if $arousal lte $arousalmax / 5>> "你做了什么……" <<elseif $arousal lte ($arousalmax / 5) * 4>> "对不起,悉尼,我对不起你……" <<else>> "悉,悉尼……这本来应该是你的……" <</if>> <<else>> <<if $arousal lte $arousalmax / 5>> "请拿出来,不要玷污我!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "对不起,悉尼……" <<else>> "悉,悉尼……这本来应该是你的……" <</if>> <</if>> <<elseif $anusstate is "penetrated">> <<if $templePromised is "Sydney">> <<if $arousal lte $arousalmax / 5>> "请拿出来!那是给悉尼的!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "神殿可能不在乎,但我知道悉尼会在乎!" <<else>> "悉,悉尼……这本来应该是你的……" <</if>> <<else>> <<if $arousal lte $arousalmax / 5>> "请拿出来!我只希望那是悉尼的!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "我想和悉尼在一起……" <<else>> "悉,悉尼……这本来应该是你的……" <</if>> <</if>> <<elseif $exposed gte 2>> <<if $templePromised is "Sydney">> <<switch random(1,3)>> <<case 1>>"别看!只有悉尼能看到我这个样子!" <<case 2>> "我必须去找悉尼!请让我一个人呆着!" <<case 3>>"别看了……我应该和悉尼在一起……" <</switch>> <<else>> <<switch random(1,3)>> <<case 1>>"别看!我只想让悉尼看到我这个样子!" <<case 2>> "我想和悉尼在一起!请让我一个人呆着……" <<case 3>>"别看了……我应该和悉尼在一起……" <</switch>> <</if>> <<else>> <<if $templePromised is "Sydney">> <<if $pain lte 20>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"悉尼和我是一体的!请不要毁了这一切!"<<else>>"我和悉尼在一起了!请不要夺走这一切!"<</if>> <<case 2>>"悉尼是我的命定之人,所以请你离开吧。" <<case 3>> "我想让悉尼抱我……" <</switch>> <<elseif $pain lte 60>> "神殿已经批准我和悉尼的结合,请离我远点!" <<else>> "悉,悉尼……我需要一个救世主……" <</if>> <<else>> <<if $pain lte 20>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"悉尼才是我想要的人!请离我远点!"<<else>>"我想和悉尼在一起!求你别这样!"<</if>> <<case 2>>"悉尼是我的命定之人,所以请你离开吧。" <<case 3>> "我想让悉尼抱我……" <</switch>> <<elseif $pain lte 60>> "我想和悉尼在一起,请离我远点!" <<else>> "悉,悉尼……我需要一个救世主……" <</if>> <</if>> <</if>> <<default>> <</switch>> <<else>> 你<<voice "plead">>。 <<if $npc.includes("Robin")>> <<if $robinmist>> "罗宾,拜托了!你可以克制住自己的!" <<else>> "不……不要连你也……" <</if>> <<elseif $vaginastate is "imminent">> <<if $player.virginity.vaginal is true>> <<if $awarelevel gte 1>> "求你不要进去,我还是第一次 !" <<else>> "请不要摸那里,那是我的私处!" <</if>> <<else>> "求你了,不要放进去!" <</if>> <<elseif $penisstate is "imminent">> <<if $player.virginity.penile is true>> <<if $awarelevel gte 1>> "求你不要进去,我还是第一次 !" <<else>> "不要这样挤压我的私处,你让我感觉很奇怪。" <</if>> <<else>> "求你了,不要放进去!" <</if>> <<elseif $penisstate is "otheranusimminent">> <<if $player.virginity.penile is true>> <<if $awarelevel gte 1>> "求你不要进去,我还是第一次 !" <<else>> "不要这样挤压我的私处,你让我感觉很奇怪。" <</if>> <<else>> "求你了,不要放进去!" <</if>> <<elseif $anusstate is "imminent">> <<if $player.virginity.anal is true>> <<if $awarelevel gte 1>> "你为什么要摸那里?请停下。" <<else>> "不要戳我那里,太脏了!" <</if>> <<else>> "不,那里不行!我不要!" <</if>> <<elseif $vaginastate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "拿出去,快拿出去!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "求你了……我……我会答应你的要求,求你把它拿出来!" <<else>> "我,我……啊……啊哈,不,不行了……拜,拜托,请,请停下……" <</if>> <<elseif $penisstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "拿出去,快拿出去!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "求你了……我……我会答应你的要求,求你把它拿出来!" <<else>> "我,我……啊……啊哈,不,不行了……拜,拜托,请,请停下……" <</if>> <<elseif $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "拿出去,快拿出去!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "求你了……我……我会答应你的要求,求你把它拿出来!" <<else>> "我,我……啊……啊哈,不,不行了……拜,拜托,请,请停下……" <</if>> <<elseif $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "拿出去,快拿出去!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "求你了……我……我会答应你的要求,求你把它拿出来!" <<else>> "我,我……啊……啊哈,不,不行了……拜,拜托,请,请停下……" <</if>> <<elseif $exposed gte 2 and $rng gte 51>> <<switch random(1,5)>> <<case 1>>"那是我的私人空间!别看!" <<case 2>>"请不要那样看着我,怪吓人的。" <<case 3>>"我不喜欢这样暴露自己,请不要再看了。" <<case 4>> "不,别看我!" <<case 5>>"请不要盯着我看。" <</switch>> <<elseif $awarelevel gte 1>> <<if $pain lte 20>> "求求你了,放我走吧," <<elseif $pain lte 60>> "你弄痛我了,请停下来!" <<else>> "好疼!你为什么这样做?放开我!" <</if>> <<else>> <<if $pain lte 20>> <<switch random(1,3)>> <<case 1>>"请不要碰我,你让我觉得很奇怪。" <<case 2>>"住手,我保证我没做错什么!" <<case 3>>"你让我觉得很奇怪,请停下。" <</switch>> <<elseif $pain lte 60>> "求你了,不要这样,你在弄疼我!" <<else>> "求、求你别伤害我!" <</if>> <</if>> <</if>> <</if>> <</widget>> <!-- Ideally, the parameters here should be replaced when the way the Great Hawk is generated changes. --> <<widget "hawkText">><<silently>> <<if ($monsterchance gte $rng and $hallucinations gte 1) or ($monsterchance gte $rng and $monsterhallucinations is "f") or ($greathawkmonster is 2) or ($bestialitydisable is "t")>> <<set _text_output to "哈比">> <<else>> <<set _text_output to "巨鹰">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "checkforloveinterests">> <<set _loveInterest to Object.values($loveInterest).filter(li => li isnot "None").random()>> <</widget>> <<widget "askrough">> <<if $speech_attitude is "meek">> 你为了被更粗暴地对待而<<voice "plead">>。 <<switch $speechcycle>> <<case 0>>"用力打我,这是我应得的。" <<case 1>>"打我,让我做你的婊子。" <<case 2>>"让我认清我的地位。" <<case 3>>"把我当作泥巴对待。" <<case 4>> "让我尖叫。" <<case 5>>"大力草我!" <<default>> "像对待一头没用的猪一样对待我。" <</switch>> <<elseif $speech_attitude is "bratty">> 你为了被更粗暴地对待而<<voice "demand">>。 <<switch $speechcycle>> <<case 0>>"用力打我,你个胆小鬼。" <<case 1>>"你就这点本事?" <<case 2>> "给我看看你有多大本事。" <<case 3>>"操死我,我赌你不敢。" <<case 4>>"你就这点能耐?" <<case 5>> "打我啊。是你力气太小了吗?" <<default>>"用力打我,不然我就打你了。" <</switch>> <<else>> 你为了被更粗暴地对待而<<voice "moan">>。 <<switch $speechcycle>> <<case 0>> "你可以再强硬些,我能承受。" <<case 1>>"用力打我。" <<case 2>>"把我当垃圾对待。" <<case 3>>"让我看看你有多强壮。" <<case 4>>"让我觉得自己一无是处。" <<case 5>>"用力!" <<default>> "打我,我能承受得住。" <</switch>> <</if>> <</widget>> <<widget "actionsmoan">> <<checkforloveinterests>> 你<<voice "moan">>。 <<if $npc.includes(_loveInterest) and random(0,100) lte 45>> <<switch _loveInterest>> <<case "Robin">> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 70>> "你知道怎么让我兴奋起来。" <<else>> "我快要融化,你让我太舒服了。" <</if>> <<case "Sydney">> <<if !_sydneyChastity>> <<if _sydneyStatus.includes("corrupt")>> "你是最美妙的罪恶。" <<else>> "永远如一。" <</if>> <<else>> "你让我变得这么欲求不满。" <</if>> <<case "Whitney">> "使用我吧,惠特尼。我是你的。" <<case "Black Wolf">> <<if $wolfpackleader is 1>> "好<<nnpc_gendery "Black Wolf">>,继续。" <<else>> "<<print ($pregnancyspeechdisable is "f" ? "让我怀孕" : "操我")>>,头狼!" <</if>> <<case "Great Hawk">> "你一点也不可怕,你是我需要的一切。" <<case "Eden">> "我属于你,只属于你。" <<case "Avery">> "你的价值超过任何报酬。" <<case "Alex">> "我找不到比你更好的伴侣了。" <<case "Kylar">> "你是我唯一需要的人,凯拉尔。" <</switch>> <<elseif $enemytype is "beast">> <<if $vaginastate is "imminent">> <<if $player.virginity.vaginal is true>> <<if $awarelevel gte 1>> "你想要和我<<print ($pregnancyspeechdisable is "f" ? "交配" : "做爱")>>?但这还是我的第一次。" <<else>> "你为什么要戳我的小穴?笨<<beasttype>>!" <</if>> <<else>> "你要插进来吗?求你了请温柔一点。" <</if>> <<elseif $penisstate is "imminent">> <<if $player.virginity.penile is true>> <<if $awarelevel gte 1>> "你想要和我<<print ($pregnancyspeechdisable is "f" ? "交配" : "做爱")>>?但这还是我的第一次。" <<else>> "你为什么要戳我的肉棒?笨<<beasttype>>!" <</if>> <<else>> "你要插进来吗?求你了请温柔一点。" <</if>> <<elseif $penisstate is "otheranusimminent">> <<if $player.virginity.penile is true>> <<if $awarelevel gte 1>> "你想要和我<<print ($pregnancyspeechdisable is "f" ? "交配" : "做爱")>>?但这还是我的第一次。" <<else>> "你为什么要戳我的鸡鸡?笨<<beasttype>>!" <</if>> <<else>> "你要插进来吗?求你了请温柔一点。" <</if>> <<elseif $anusstate is "imminent">> <<if $player.virginity.anal is true>> <<if $awarelevel gte 1>> "你想要和我<<print ($pregnancyspeechdisable is "f" ? "交配" : "做爱")>>?请温柔一点,这个洞从来没有被用过。" <<else>> "你为什么要戳我的屁股?笨<<beasttype>>!" <</if>> <<else>> "你要插进来吗?求你了请温柔一点。" <</if>> <<elseif $vaginastate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "一只<<beasttypes>>的肉棒在我身体里面,在跟我交配着。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "好<<beasttype>>。用你的<<beasttype>>肉棒<<print ($pregnancyspeechdisable is "f" ? "让、让我怀孕" : "操、操我")>>。" <<else>> "我、我要高潮了,要被<<beasttype>>操小穴操到高潮了。" <</if>> <<elseif $penisstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "<<beasttype>>居然吞了我的肉棒,跟我交配。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "乖<<beasttype>>。我会用精液灌满你。" <<else>> "我、我要高潮了……要被<<beasttype>>操到高潮了。" <</if>> <<elseif $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "<<beasttype>>居然吞了我的肉棒,跟我交配。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "乖<<beasttype>>。我会用精液灌满你。" <<else>> "我、我要高潮了……要被<<beasttype>>操到高潮了。" <</if>> <<elseif $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "一只<<beasttypes>>的肉棒居然在我身体里,在跟我叫配着。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "乖<<beasttype>>。用你的精液灌满我屁股吧。" <<else>> "我、我要高潮了,要被<<beasttype>>操屁股操到高潮了。" <</if>> <<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">> <<switch $speechcycle>> <<case 0>>"我的味道很好,不是吗?" <<case 1>>"用、用你的舌头把我送上高潮。" <<case 2>>"你的嘴很温暖。" <<case 3>>"你还在等什么? 开动吧。" <<case 4>> "我认为<<beasttype>>的舌头是最好的。" <<case 5>>"你的舌头让我有种异样的感觉。" <<default>>"用、用力舔。" <</switch>> <<elseif $vaginastate is "othermouth">> <<switch $speechcycle>> <<case 0>>"感觉下面蠕动着,黏糊糊的。" <<case 1>>"就是这样,用、用你的<<beasttype>>舌头填满我。" <<case 2>>"用力,用力舔我。" <<case 3>> "<<beasttype>>填满了我。" <<case 4>>"再、再来!" <<case 5>> "我,我被<<beasttypes>>舌头操了。" <<default>>"好、好吃吗?请别停下。" <</switch>> <<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">> <<switch $speechcycle>> <<case 0>>"我的味道很好,不是吗?" <<case 1>>"用、用你的舌头把我送上高潮。" <<case 2>>"你的嘴很温暖。" <<case 3>>"你还在等什么? 开动吧。" <<case 4>> "我认为<<beasttype>>的舌头是最好的。" <<case 5>>"你的舌头让我有种异样的感觉。" <<default>>"用、用力舔。" <</switch>> <<elseif $penisstate is "othermouth">> <<switch $speechcycle>> <<case 0>>"感觉下面蠕动着,黏糊糊的。" <<case 1>>"就是这样,用你的<<beasttype>>的舌头缠住我。" <<case 2>>"用力,用力舔我。" <<case 3>>"我插入了一只<<beasttype>>。" <<case 4>>"再、再来!" <<case 5>>"我、我被一个<<beasttypes>>的嘴操了。" <<default>>"好、好吃吗?请别停下。" <</switch>> <<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">> <<switch $speechcycle>> <<case 0>>"我的味道很好,不是吗?" <<case 1>>"用、用你的舌头把我送上高潮。" <<case 2>>"你的嘴很温暖。" <<case 3>>"你还在等什么? 开动吧。" <<case 4>> "我认为<<beasttype>>的舌头是最好的。" <<case 5>>"你的舌头让我有种异样的感觉。" <<default>>"用、用力舔。" <</switch>> <<elseif $anusstate is "othermouth">> <<switch $speechcycle>> <<case 0>>"感觉下面蠕动着,黏糊糊的。" <<case 1>>"就是这样,用、用你的<<beasttype>>舌头填满我。" <<case 2>>"用力,用力舔我。" <<case 3>> "<<beasttype>>填满了我。" <<case 4>>"再、再来!" <<case 5>> "我,我被<<beasttypes>>舌头操了。" <<default>>"好、好吃吗?请别停下。" <</switch>> <<elseif $exposed gte 2>> <<switch random(1,5)>> <<case 1>>"你喜欢你看到的吗?" <<case 2>>"我看起来好吃吗?" <<case 3>> "我、我都暴露在<<beasttype>>面前了。它会对我做什么?" <<case 4>>"仔细看,我想让你看到一切。" <<case 5>>"你可以做的不仅仅是看看,你知道的。" <</switch>> <<else>> <<if $awarelevel gte 1>> <<if $arousal lte $arousalmax / 5>> "乖<<beasttype>>,请温柔点。" <<elseif $arousal lte ($arousalmax / 5) * 3>> "你想要和我<<print ($pregnancyspeechdisable is "f" ? "交配" : "做爱")>>?那是我的荣幸。" <<else>> "<<print ($pregnancyspeechdisable is "f" ? "注、注入" : "操、操")>>我,把我变成你的<<beasttype>>便器。" <</if>> <<else>> <<if $arousal lte $arousalmax / 5>> <<switch random(1,3)>> <<case 1>> "好<<beasttype>>。请对我温柔一点。" <<case 2>>"你在挠我痒痒!" <<case 3>>"你想成为朋友吗,<<beasttype>>?" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> "你让我感觉很奇怪。" <<else>> "你、你让我感觉很奇怪。" <</if>> <</if>> <</if>> <<else>> <<if $vaginastate is "imminent">> <<if $player.virginity.vaginal is true>> <<if $awarelevel gte 1>> "请对我的小穴温柔点,这是我的第一次。" <<else>> "戳我那里让我感觉很奇怪!" <</if>> <<else>> "求你别再挑逗我了,我的小穴快疯了!" <</if>> <<elseif $penisstate is "imminent">> <<if $player.virginity.penile is true>> <<if $awarelevel gte 1>> "请对我的肉棒温柔点,这是我的第一次。" <<else>> "我的鸡鸡捅你的时候感觉好怪!" <</if>> <<else>> "求你快点让我射精,我受不了了!" <</if>> <<elseif $penisstate is "otheranusimminent">> <<if $player.virginity.penile is true>> <<if $awarelevel gte 1>> "请对我的肉棒温柔点,这是我的第一次。" <<else>> "我的鸡鸡捅你的时候感觉好怪!" <</if>> <<else>> "求你快点让我射精,我受不了了!" <</if>> <<elseif $anusstate is "imminent">> <<if $player.virginity.anal is true>> <<if $awarelevel gte 1>> "我不知道你为什么这么喜欢我的屁股,但你让我感觉很好。" <<else>> "你弄得我屁股痒痒的!" <</if>> <<else>> "我等不及让你填满我的屁股了。" <</if>> <<elseif $vaginastate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "就是这样,把我的小穴填满。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "你弄得我的小穴真爽。" <<else>> "别、别停下……我要高潮了……" <</if>> <<elseif $penisstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "你的里面真暖和。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "把、把我全部都收进去!" <<else>> "别、别停下……我要高潮了……" <</if>> <<elseif $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "你的里面真暖和。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "把、把我全部都收进去!" <<else>> "别、别停下……我要高潮了……" <</if>> <<elseif $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "就是这样,把我的屁股塞满。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "别,别停。" <<else>> "别、别停下……我要高潮了……" <</if>> <<elseif $exposed gte 2 and $rng gte 51>> <<if not $gloryhole>> <<switch random(0,4)>> <<case 0>>"你喜欢你看到的吗?" <<case 1>> "我已打开包装,为你准备好了。" <<case 2>>"我、我现在很脆弱,你要拿我怎么办?" <<case 3>>"你、你可以看到你想看的一切。" <<case 4>>"你可以做的不仅仅是看。" <</switch>> <<else>> <<switch random(0,4)>> <<case 0>>"我光着身子在这儿,可惜你看不见我!" <<case 1>> "我在这边全裸了。" <<case 2>> "我、我在另一边暴露了自己的弱点,你不想看看吗?" <<case 3>>"可惜你看不到我的裸体。" <<case 4>>"你看不见我,都不知道你错过了什么!" <</switch>> <</if>> <<else>> <<if $awarelevel gte 1>> <<if not $gloryhole>> <<if $arousal lte $arousalmax / 5>> "我的一切都属于你。" <<elseif $arousal lte ($arousalmax / 5) * 3>> "你让我太有感觉了!" <<else>> "我快要高高高潮了!" <</if>> <<else>> <<if $enemyno is 1 and $NPCList[0].penis !== "none" and random(0,4) !== 0>> <<set _dick to either('鸡巴','肉棒')>> <<elseif $enemyno is 1 and $NPCList[0].vagina isnot "none" and random(0,4) isnot 0>> <<set _dick to either('肉穴', '小妹妹', '小穴', '阴道')>> <<else>> <<set _dick to 0>> <</if>> <<switch random(0,1)>> <<case 0>> <<set _anonymous to '寻欢洞'>> <<set _Anonymous to '寻欢洞'>> <<set _An_anonymous to '一个寻欢洞'>> <<case 1>> <<set _anonymous to '不知名的人'>> <<set _Anonymous to '不知名的人'>> <<set _An_anonymous to '一个不知名的人'>> <</switch>> <<if _dick>> <<if $arousal lte $arousalmax / 5>> <<if $speech_attitude is "meek">> <<switch random(0,3)>> <<case 0>> "我是来取悦你的_dick的。" <<case 1>> "我会让你的_dick感觉更爽。" <<case 2>> "我将为你的 _dick服务。" <<case 3>> "我喜欢取悦你的_dick。" <</switch>> <<elseif $speech_attitude is "bratty">> <<switch random(0,2)>> <<case 0>> "_Anonymous _dick正是我需要的。" <<case 1>> "_An_anonymous _dick正是我需要的玩具!" <<case 2>> "这个_anonymous _dick都是我的。" <</switch>> <<else>> <<switch random(0,1)>> <<case 0>> "让我照顾你的_dick。" <<case 0>> "我会照顾你的_dick。" <</switch>> <</if>> <<elseif $arousal lte ($arousalmax / 5) * 2>> <<switch random(0,2)>> <<case 0>> "_Anonymous _dick太令人兴奋了!" <<case 1>> "_Anonymous _dick真让人兴奋!" <<case 2>> "_Anonymous _dick太有趣了!" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> <<switch random(0,3)>> <<case 0>> "谁知道_anonymous _dick感觉这么好?" <<case 1>> "这感觉太棒了!" <<case 2>> "我爱_anonymous _dick!" <<case 4>> "继续……做……下去!" <</switch>> <<else>> <<switch random(0,2)>> <<case 0>>"就就就差一点……就要高潮了!" <<case 1>> “快要……嗯啊……大鸡巴……好爽……要,要去了!" <<case 2>>"我要高高高潮了!" <</switch>> <</if>> <<else>> <<if $arousal lte $arousalmax / 5>> <<if $speech_attitude is "meek">> <<switch random(0,3)>> <<case 0>>"我是来取悦你的。" <<case 1>>"我会让你感觉很好。" <<case 2>>"我会为你服务。" <<case 3>>"我喜欢取悦你。" <</switch>> <<elseif $speech_attitude is "bratty">> <<switch random(0,2)>> <<case 0>> "正是我需要的。" <<case 1>>"多好的玩具啊!" <<case 2>> "这都是我的了。" <</switch>> <<else>> <<switch random(0,1)>> <<case 0>>"让我来照顾你。" <<case 0>> "我会照顾你。" <</switch>> <</if>> <<elseif $arousal lte ($arousalmax / 5) * 2>> <<switch random(0,2)>> <<case 0>>"寻欢洞太令人兴奋了!" <<case 1>>"寻欢洞真让人兴奋!" <<case 2>> "寻欢洞太好玩了!" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> <<switch random(0,3)>> <<case 0>> "谁能想到一个寻欢洞会感觉这么好?" <<case 1>> "这感觉太棒了!" <<case 2>> "我真是爱死寻欢洞了!" <<case 3>>"继续……做……下去!" <</switch>> <<else>> <<switch random(0,2)>> <<case 0>>"就差一点……就……就要……去了……!" <<case 1>> "快要……嗯啊……好爽……要,要去了!" <<case 2>>"我要高高高潮了!" <</switch>> <</if>> <</if>> <</if>> <<else>> <<if $arousal lte $arousalmax / 5 and not $gloryhole>> <<switch random(1,3)>> <<case 1>>"你让我变得奇怪了。" <<case 2>> "你会照顾我吗?" <<case 3>>"你很强壮!" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> "你让我感觉好奇怪,别停下。" <<else>> "别……别停……" <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "actionschoke">> 你<<voice "moan">>。 <<if $awarelevel gte 2 or $choketrait is 1>> <<set _daddy to $enemyno is 1 and $NPCList[0].pronoun is 'm' and $submissive gte 1150 and random(1, 4) is 1>> <<switch $speechcycle>> <<case 0>> "掐死我吧<<if _daddy>>,爹地<</if>>。" <<case 1>>"请把你的手放在我的脖子上。" <<case 2>>"用力点<<if _daddy>>, 爹地<</if>>!用力掐我!" <<case 3>> "<<if _daddy>>爹地,<<else>><</if>>我想让你掐死我。" <<case 4>> "求求你,掐住我的喉咙!" <<case 5>>"抓住我的脖子<<if _daddy>>,爹地<</if>>。" <<default>>"使劲掐我。" <</switch>> <<else>> <<switch $speechcycle>> <<case 0>>"你能把手放在我脖子上吗?" <<case 1>>"请掐住我的脖子。" <<case 2>> "请把你的手放在我的脖子上。" <<case 3>> "上次被掐脖子让我感觉很兴奋。你也能做到吗?" <<case 4>> "你能掐住我的脖子吗?我想再感受一下。" <<case 5>> "请把手放在这里。" <<default>>"掐住我,这让我感觉很好。" <</switch>> <</if>> <</widget>> <<widget "actionsdemand">> <<checkforloveinterests>> <<if $robinRentEvent is 1 and ["Robin","pay","still"].includes($combatPhase)>> 你<<voice "demand">>。 <<switch random(1,5)>> <<case 1>> "让罗宾走!" <<case 2>> "放开<<nnpc_him "Robin">>,贝利!" <<case 3>> "我不会让你把<<nnpc_him "Robin">>带走的!" <<case 4>> "放开我!我要去救罗宾!" <<case 5>> <<if isLoveInterest("Robin")>> "你敢再碰<<nnpc_him "Robin">>一次试试看!" <<else>> "你敢伤害<<nnpc_him "Robin">>!" <</if>> <</switch>> <<elseif $enemytype is "beast">> 你<<voice "demand">>。 <<if _loveInterest is "Eden" and $location is "forest" and random(0,100) lte 15>> <<switch random(0,1)>> <<case 0>> "我知道有人会因此活剥了你的皮!" <<case 1>> "伊甸会找你报仇的,你这该死的<<beasttype>>。" <</switch>> <<if $npc.includes("Black Wolf")>> <br> 黑狼似乎被你的话给刺激到了。 <</if>> <<elseif $vaginastate is "imminent">> <<if $player.virginity.vaginal is true>> <<if $awarelevel gte 1>> "我绝不会让一个恶心的<<beasttype>>夺走我的第一次!" <<else>> "我绝不会让一个恶心的<<beasttype>>上我的屁股!" <</if>> <<else>> "我不会让<<beasttype>>上我的,滚开!" <</if>> <<elseif $penisstate is "imminent">> <<if $player.virginity.penile is true>> <<if $awarelevel gte 1>> "我绝不会让一个恶心的<<beasttype>>夺走我的第一次!" <<else>> "我绝不会让一个恶心的<<beasttype>>上我的屁股!" <</if>> <<else>> "我不会让<<beasttype>>上我的,滚开!" <</if>> <<elseif $penisstate is "otheranusimminent">> <<if $player.virginity.penile is true>> <<if $awarelevel gte 1>> "我绝不会让一个恶心的<<beasttype>>上我的屁股!" <<else>> "我绝不会让一个恶心的<<beasttype>>上我的屁股!" <</if>> <<else>> "我不会让<<beasttype>>上我的,滚开!" <</if>> <<elseif $anusstate is "imminent">> <<if $player.virginity.anal is true>> <<if $awarelevel gte 1>> "你在那里干什么?停!" <<else>> "别戳我的屁股,蠢<<beasttype>>!" <</if>> <<else>> "离我屁股他妈远点!" <</if>> <<elseif $vaginastate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "立刻把你那脏很要死的<<beasttype>>鸡巴从我的阴道拿出来!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "滚开,你这该死的<<beasttype>>,我不是你的玩具!" <<else>> "我、我才不会因为这笨<<beasttype>>操我就高潮……才不会……" <</if>> <<elseif $penisstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "放开我,你这个蠢<<beasttype>>!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "滚开,你这该死的<<beasttype>>,我不是你的玩具!" <<else>> "我、我才不会因为这笨<<beasttype>>操我就高潮……才不会……" <</if>> <<elseif $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "放开我,你这个蠢<<beasttype>>!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "滚开,你这该死的<<beasttype>>,我不是你的玩具!" <<else>> "我、我才不会因为这笨<<beasttype>>操我就高潮……才不会……" <</if>> <<elseif $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "立刻把你那脏很要死的<<beasttype>>鸡巴从我的屁股里拿出来!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "滚开,你这该死的<<beasttype>>,我不是你的玩具!" <<else>> "我、我才不会因为这笨<<beasttype>>操我的屁股便高潮……才不会……" <</if>> <<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">> <<switch $speechcycle>> <<case 0>> "把你那恶心的舌头拿开!" <<case 1>> "任何<<beasttype>>舌头都不应该接近我。" <<case 2>>"恶心,走开!" <<case 3>>"我才不要被一个笨蛋<<beasttypes>>的舌头舔。" <<case 4>>"你的舌头又黏又可怕。" <<case 5>>"把你的舌头从我的小穴上拿开。" <<default>> "你敢舔我那里试试看。" <</switch>> <<elseif $vaginastate is "othermouth">> <<switch $speechcycle>> <<case 0>>"马上把你的<<beasttype>>舌头从我身上拿开!" <<case 1>> "我不是给你品尝的。" <<case 2>>"真是又黏又恶心。" <<case 3>>"快点吃饱吧。" <<case 4>> "没有任何<<beasttype>>配得上品尝我那里。" <<case 5>>"我真不敢相信一个<<beasttype>>竟然在这种地方舔我。" <<default>> "别再舔我了!" <</switch>> <<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">> <<switch $speechcycle>> <<case 0>> "把你那恶心的舌头拿开!" <<case 1>> "任何<<beasttype>>舌头都不应该接近我。" <<case 2>>"恶心,走开!" <<case 3>>"我才不要被一个笨蛋<<beasttypes>>的舌头舔。" <<case 4>>"你的舌头又黏又可怕。" <<case 5>>"把你的舌头从我的鸡巴上拿开。" <<default>> "你敢舔我那里试试看。" <</switch>> <<elseif $penisstate is "othermouth">> <<switch $speechcycle>> <<case 0>> "立刻把你的<<beasttype>>嘴从我身上拿开!" <<case 1>> "我不是给你品尝的。" <<case 2>>"真是又黏又恶心。" <<case 3>>"快点吃饱吧。" <<case 4>> "没有任何<<beasttype>>配得上品尝我那里。" <<case 5>>"我真不敢相信一个<<beasttype>>竟然在这种地方舔我。" <<default>> "别再舔我了!" <</switch>> <<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">> <<switch $speechcycle>> <<case 0>> "把你那恶心的舌头拿开!" <<case 1>> "任何<<beasttype>>舌头都不应该接近我。" <<case 2>>"恶心,走开!" <<case 3>>"我才不要被一个笨蛋<<beasttypes>>的舌头舔。" <<case 4>>"你的舌头又黏又可怕。" <<case 5>>"把你的舌头从我屁股上拿开。" <<default>> "你敢舔我那里试试看。" <</switch>> <<elseif $anusstate is "othermouth">> <<switch $speechcycle>> <<case 0>>"马上把你的<<beasttype>>舌头从我身上拿开!" <<case 1>> "我不是给你品尝的。" <<case 2>>"真是又黏又恶心。" <<case 3>>"快点吃饱吧。" <<case 4>> "没有任何<<beasttype>>配得上品尝我那里。" <<case 5>>"我真不敢相信一个<<beasttype>>竟然在这种地方舔我。" <<default>> "别再舔我了!" <</switch>> <<elseif $exposed gte 2>> <<switch random(0,4)>> <<case 0>> "离我的私人空间远点!" <<case 1>>"你喜欢你看到的东西吗?<<beasttype>>?我会让你付出代价的。" <<case 2>>"不许看,肮脏的生物。" <<case 3>>"我可能会暴露,但我不怕你!" <<case 4>>"你喜欢你所看到的吗? 你当然喜欢,傻<<beasttype>>。" <</switch>> <<elseif $awarelevel gte 1>> <<if $arousal lte $arousalmax / 5>> "蠢<<beasttype>>,离我远点。" <<elseif $arousal lte ($arousalmax / 5) * 3>> "他妈的放开我,立刻!" <<else>> "你、你会为此付出代价的,蠢<<beasttype>>。" <</if>> <<else>> <<if $arousal lte $arousalmax / 5>> <<switch random(1,3)>> <<case 1>>"愚蠢的<<beasttype>>,嘘!" <<case 2>>"我不想和你玩,走开。" <<case 3>>"走开,你脏死了。" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> "我想要你离开,不够清楚吗?" <<else>> "我、我恨你,蠢<<beasttype>>。" <</if>> <</if>> <<else>> <<if $npc.includes("Bailey")>> 你<<voice "demand">>。 <<if $rng lte 15>> <<if $awarelevel gte 1>> "我不会让你像妓女一样拍卖我的!" <<else>> "你到底想要我怎样?!" <</if>> <<elseif $rng lte 30>> <<if $robinmissing isnot 0>> "你他妈对罗宾做了什么?!" <<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 60>> "罗宾受伤是你的责任!" <<elseif $robindebtknown is 1>> "不要再敲诈勒索!" <<else>> "你是个怪物!" <</if>> <<elseif $rng lte 45>> "你比你服务的强奸犯还要恶劣。" <<elseif $rng lte 60>> "你是个狗屁管理员。" <<elseif $rng lte 75>> "你会为你的所作所为付出代价的。" <<elseif $pain gte 40>> "你这个虐待狂、小心眼的混蛋!" <<else>> "我不会不战而退的!" <</if>> <<elseif _loveInterest isnot undefined and random(0,100) lte 15>> <<set $speechnamedrop to $npc.includes(_loveInterest) ? 0 : 1>> <<if $speechnamedrop is 0>> 你说: <<else>> 你<<voice "demand">>。 <</if>> <<rng>> <<switch _loveInterest>> <<case "Robin">> <<if $npc.includes("Robin")>> "罗宾,停下!我不想这样!" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "罗宾是唯一值得我献身的人!" <<else>> "离我的私处远点!我只让罗宾碰!" <</if>> <<else>> "嘿、嘿!那是给罗宾的,不是给你这个混蛋的!" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "罗宾才是我爱的人!你永远无法满足我!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "滚开!那是给罗宾的!" <<else>> "我、我不会对罗宾出轨的,你这个混蛋……!" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "罗宾才是我爱的人!你永远无法满足我!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "放开我!那是给罗宾的!" <<else>> "我、我不会对罗宾出轨的,你这个混蛋……!" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>>"罗宾赢得了我的身体,你没有,转过身去,马上!" <<case 2>>"至少罗宾在想看我裸体之前会握住我的手。" <<case 3>>"不许看! 这身体是给罗宾的!" <</switch>> <<else>> <<if $arousal lte $arousalmax / 5>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"滚开,我已经属于罗宾了!"<<else>>"你这坏种!我只想要罗宾!"<</if>> <<case 2>>"我不会让罗宾伤心的!" <<case 3>>"罗宾需要我,放开我!" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> "连罗宾都比你会摸我。" <<else>> "只有罗宾才能……让我有这种感觉!而不是你!" <</if>> <</if>> <<case "Kylar">> <<if $npc.includes("Kylar")>> "我现在没有心情听你的废话,凯拉尔。" <<elseif $vaginastate is "imminent">> <<if $player.virginity.vaginal is true>> <<if $awarelevel gte 1>> "如果你让我流血,凯拉尔也会让你流血!" <<else>> "那是我的私密之处。只有凯拉尔可以用!" <</if>> <<else>> "如果你侵犯了我,凯拉尔会找到你的!" <</if>> <<elseif $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.penile is true>> <<if $awarelevel gte 1>> "我要为凯拉尔保留自己!如果你抢走了,我们永远都不会原谅你!" <<else>> "那是我的私密之处。只有凯拉尔可以用!" <</if>> <<else>> "如果你侵犯了我,凯拉尔会找到你的!" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "真可悲。你永远无法像凯拉尔那样让我感到快乐。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "滚开!你不知道你要得罪谁了!" <<else>> "我、我永远不会对凯拉尔出轨的,你这个混蛋……!" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "真可悲。你永远无法像凯拉尔那样让我感到快乐。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "滚他妈开!你不知道你得罪的是谁!" <<else>> "我、我永远不会对凯拉尔出轨的,你这个混蛋……!" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>>"只有凯拉尔应该看到我这样的身体,你不许看!" <<case 2>> "我的身体属于凯拉尔,衣服也是,你现在给我滚开。" <<case 3>>"凯拉尔对最后一个看到我裸体的人做了很恶劣的事,你能明白吗?" <</switch>> <<else>> <<if $arousal lte $arousalmax / 5>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"凯拉尔会为此狠狠揍你一顿的。"<<else>>"我知道有人能伤害你,而且是伤得很重!"<</if>> <<case 2>> "我不会伤凯拉尔的心,所以我会打烂你的脸。" <<case 3>> "凯拉尔喜欢对惹我的人下手,你最好离开。" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> "没有人比凯拉尔更可怕,尤其是你。" <<else>> "凯拉尔会……为此伤害你的……!" <</if>> <</if>> <<if $location is "school" and $speechnamedrop is 1 and Time.schoolDay>> <<status -1>><<lcool>> <</if>> <<case "Whitney">> <<if $npc.includes("Whitney")>> "你不能随时想操我就操我,惠特尼!" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "如果你夺去了我的贞操,惠特尼会杀了我!别这样!" <<else>> "只有惠特尼可以碰我私密之处!停下!" <</if>> <<else>> "我是惠特尼的私有财产!" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "呵。惠特尼操我远比你狠多了!这什么都不算。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "滚开!惠特尼会把我们俩都胖揍一顿的!" <<else>> "惠特尼会……终结你的……!" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "呵。惠特尼操我远比你狠多了!这什么都不算。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "滚开!惠特尼会把我们俩都胖揍一顿的!" <<else>> "惠特尼会……终结你的……!" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>>"我为了惠特尼脱光了不代表你就能抓住我!" <<case 2>> "我只为惠特尼脱衣服,别看了。" <<case 3>>"我一定会让惠特尼找到你的,变态!" <</switch>> <<else>> <<if $arousal lte $arousalmax / 5>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"我是惠特尼的荡妇,不是你的!"<<else>>"只有惠特尼可以对我动粗!滚开!"<</if>> <<case 2>> "我有主了,惠特尼不会和你这样的人分享。" <<case 3>> "我是惠特尼的财产,你这是非法入侵。" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> "我是惠特尼的宠物!你只是只孤独的怪物!" <<else>> "只有……惠特尼可以让我……!" <</if>> <</if>> <<if $location is "school" and Time.schoolDay>> <<status 1>><<gcool>> <</if>> <<case "Eden">> <<if $npc.includes("Eden")>> "今天我不是你的猎物,离我远点。" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "伊甸会成为那个拿走我的人,不是你!" <<else>> "我只信任伊甸!走开!" <</if>> <<else>> "如果你侵犯我,伊甸会杀了你的!" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "你可能认为自己是猎食者,但在伊甸眼里,你什么都不是!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "滚开!我属于猎人!" <<else>> "你、你侵犯了伊甸的……啊!财产!" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "你可能认为自己是猎食者,但在伊甸眼里,你什么都不是!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "滚开!我属于猎人!" <<else>> "你、你侵犯了伊甸的……啊!财产!" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>>"趁你还能看的时候看看吧,变态,伊甸会为此追杀你的。" <<case 2>> "伊甸会用你的皮给我做新衣服!" <<case 3>>"我必须回到小木屋……告诉伊甸你做了什么!" <</switch>> <<else>> <<if $arousal lte $arousalmax / 5>> <<switch random(1,3)>> <<case 1>><<if $awarelevel gte 1>>"我是伊甸的伴侣! 你会后悔的!"<<else>>"我是伊甸的伙伴!你会后悔的!"<</if>> <<case 2>>"你真不擅长这个,我很难假装你是伊甸。" <<case 3>>"伊甸对你们的看法是对的,除了兽性什么都没有!" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> "你可能得到了我的身体,但我的心在森林里和伊甸在一起!" <<else>> "来吧,用你的气味标记我。那只会让伊甸的狩猎更容易。" <</if>> <</if>> <<case "Black Wolf">> <<if $npc.includes("Black Wolf")>> "蹲下。蹲下!" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "我的狼比你更有资格夺走我的贞操!" <<else>> "只有大狼才被允许碰我那里!" <</if>> <<else>> "如果你侵犯了我,我的狼群会嫉妒。也许他们会来找你!" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "没有锁结,没有兴趣。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "你那可怜的小鸡鸡还有什么用处,甚至都不能卡住!" <<else>> "你……你的小鸡巴永远无法像狼群那样满足我!" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "跟狼完全不一样。放弃吧。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "知道狼比你更擅长做爱的感觉怎么样?" <<else>> "只有狼群才配得上我的精子!" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>>"啊!狼群都不会这样盯着我看!你个变态!" <<case 2>>"把你的眼睛从我身上移开,只有我的狼可以对我产生欲望!" <<case 3>>"这个身体是专为狼群准备的,别看了!" <</switch>> <<else>> <<if $arousal lte $arousalmax / 5>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"只有狼才能与我<<print ($pregnancyspeechdisable is "f" ? "交配" : "做爱")>>!"<<else>>"请别打扰我!我只和狼拥抱!"<</if>> <<case 2>>"狼群对我比对你更有礼貌。" <<case 3>> "狼怎么会比你更浪漫?" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> "放开我!我属于森林和我的狼群!" <<else>> "我会嚎叫,我的大坏狼会来的。到时你会后悔的!" <</if>> <</if>> <<famebestiality $enemyno>> <<case "Avery">> <<if $npc.includes("Avery")>> "你付的钱不够让你这样对待我!" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "我要把自己留给艾弗里,滚开!" <<else>> "只有艾弗里才能碰我那里!" <</if>> <<else>> "嘿!那是给艾弗里,不是给你的!" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "至少艾弗里为此付了我钱!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "走开!艾弗里拥有我!" <<else>> "艾弗里会因此惩罚我的,快点停下!" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "至少艾弗里为此付了我钱!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "离开我!我是艾弗里的!" <<else>> "艾弗里会因此惩罚我的,快点停下!" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>> "艾弗里可不像你,没付钱就想看我裸体,滚开。" <<case 2>> "至少艾弗里会先请我吃饭,别盯着我看!" <<case 3>>"你再看?!这身体是给艾弗里的!" <</switch>> <<else>> <<if $arousal lte $arousalmax / 5>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"艾弗里这个名字听起来耳熟吗,混蛋?我可以保证你再也不会在这个镇上工作了!"<<else>>"我只要艾弗里!走开!"<</if>> <<case 2>> "我不会背叛艾弗里的信任!" <<case 3>>"你可以跟艾弗里学学怎么浪漫,滚开。" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> "我就闭上眼睛假装你是艾弗里吧,你太无聊了。" <<else>> "至少……艾弗里会先带我去约会!" <</if>> <</if>> <<case "Great Hawk">> <<if $npc.includes("Great Hawk")>> "别啄我!" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "停下!我要将贞操留给我的<<hawkText>>配偶!" <<else>> "只有我的<<hawkText>>配偶才能碰我那里!" <</if>> <<else>> "巨鹰已经盯上了你。" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "我没看到你有爪子。我有点失望。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "我更喜欢有羽毛的鸡巴,谢了。" <<else>> "<<nnpc_him "Great Hawk">>被称作"巨"鹰不是没有道理的。你那里太可悲了。" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "我的专业是泄殖腔,而不是这个。" <<elseif $arousal lte ($arousalmax / 5) * 4>> "你跟我的<<hawkText>>配偶相比简直不值一提。" <<else>> "我注定要和我的<<hawkText>>配偶生孩子,所以请滚开!" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>> "啊,巨鹰都不会这么盯着我看!你个变态!" <<case 2>> "看向我的眼睛。你的名字是'巨鹰'?" <<case 3>> "这具躯体只为巨鹰保留。" <</switch>> <<else>> <<if $arousal lte $arousalmax / 5>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"我已经有一个<<hawkText>>配偶了。不 是 可 用 的。"<<else>>"我像一个<<if $player.gender_appearance is "m">>国王<<else>>女王<</if>>一样生活在城堡里,有一个可爱的<<hawkText>>配偶,我凭什么要为你烦恼?"<</if>> <<case 2>> "<<hawkText>>比你对我更好。" <<case 3>> "至少先给我一枚戒指再对我动手,就像巨鹰一样。" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> "你最好看着点天空,巨鹰之后会找你算账的!" <<else>> "我一尖叫巨鹰就会飞过来。你等着瞧!" <</if>> <</if>> <<famebestiality $enemyno>> <<case "Alex">> <<if $npc.includes("Alex")>> "艾利克斯,你这个白痴!控制一下自己。" <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> "我的贞操属于艾利克斯!" <<else>> "离开我的私处!那是属于艾利克斯的!" <</if>> <<else>> "那是艾利克斯的领地,不是你的!" <</if>> <<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "艾利克斯比你好多了!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "等艾利克斯听到,你就等着挨揍吧!" <<else>> "我不是因为想要而这样做,艾利克斯!" <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "艾利克斯比你好多了!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "等艾利克斯听到,你就等着挨揍吧!" <<else>> "我不是因为想要而这样做,艾利克斯!" <</if>> <<elseif $exposed gte 2>> <<switch random(1,3)>> <<case 1>> "这个身体是给艾利克斯的,只给艾利克斯。" <<case 2>> "艾利克斯更尊重我的身体。" <<case 3>>"艾利克斯,把我从这肮脏下流的目光里救出来。" <</switch>> <<else>> <<if $arousal lte $arousalmax / 5>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"滚开,不然我就告诉艾利克斯!"<<else>>"艾利克斯会发现的,然后就会来揍你!"<</if>> <<case 2>> "我不会背叛艾利克斯!" <<case 3>>"我是艾利克斯的搭档,不是你的!" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> "你根本比不上艾利克斯!" <<else>> "我、我只是因为想着艾利克斯所以才有感觉!" <</if>> <</if>> <<case "Sydney">> <<run statusCheck("Sydney")>> <<if $npc.includes("Sydney")>> <<if _sydneyStatus.includes("corrupt")>> "我想念你原来的纯洁,至少你不会做这种事。" <<else>> "这是什么惩罚?离开我!" <</if>> <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $templePromised is "Sydney">> <<if (($player.virginity.vaginal is true or $player.virginity.temple is true) and $vaginastate is "imminent") or (($player.virginity.penile is true and $player.virginity.temple is true) and ($penisstate is "imminent" or $penisstate is "otheranusimminent"))>> <<if $awarelevel gte 1>> "我属于悉尼,不是你!放开我!" <<else>> "你不能这样!我和悉尼是一体的!" <</if>> <<else>> "只有悉尼才能玷污我!" <</if>> <<else>> <<if $player.virginity.vaginal is true>> <<if $awarelevel gte 1>> "我爱的是悉尼,不是你!放开我!" <<else>> "你不能这样!我和悉尼是一体的!" <</if>> <<else>> "只有悉尼才能让我感到快乐!" <</if>> <</if>> <<elseif $vaginastate is "penetrated" or $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $templePromised is "Sydney">> <<if $arousal lte $arousalmax / 5>> "你什么都不是!我和悉尼仍然是一体的!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "我和悉尼天生一对,而你不是其中的一部分!" <<else>> "你不会……打破我们的纽带……!" <</if>> <<else>> <<if $arousal lte $arousalmax / 5>> "你什么都不是!我和悉尼仍然是一体的!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "我和悉尼在一起,而你只是个外人!" <<else>> "你不会……打破我们的爱……!" <</if>> <</if>> <<elseif $anusstate is "penetrated">> <<if $templePromised is "Sydney">> <<if $arousal lte $arousalmax / 5>> "神殿不在意,但我在意!离开我!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "我每个部分都属于悉尼,包括那里!" <<else>> "你不会……打破我们的纽带……!" <</if>> <<else>> <<if $arousal lte $arousalmax / 5>> "神殿不在意,但我在意!离开我!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "我每个部分都属于悉尼,包括那里!" <<else>> "你不会……打破我们的爱……!" <</if>> <</if>> <<elseif $exposed gte 2>> <<if $templePromised is "Sydney">> <<switch random(1,3)>> <<case 1>> "我全部都是悉尼的!走开!" <<case 2>> "神殿联结了悉尼和我,而你只是个外人!" <<case 3>>"看到了吗?这是悉尼的,不是你的。" <</switch>> <<else>> <<switch random(1,3)>> <<case 1>> "我全部都是悉尼的!走开!" <<case 2>>"悉尼才是我爱的人!这是留给<<nnpc_him "Sydney">>的!" <<case 3>>"看到了吗,这是留给悉尼的,而不是你。" <</switch>> <</if>> <<else>> <<if $templePromised is "Sydney">> <<if $arousal lte $arousalmax / 5>> <<switch random(1,3)>> <<case 1>><<if $awarelevel gte 1>>"你这个该死的罪人。"<<else>>"你这个肮脏的罪人。"<</if>> <<case 2>> "我不会违背对悉尼的承诺!" <<case 3>> "别看我,你的眼神让我觉得不纯洁。" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> "你会为对我这样做而付出代价!神殿会惩罚你!" <<else>> "我对悉尼承诺过……你不会让我背弃它的……!" <</if>> <<else>> <<if $arousal lte $arousalmax / 5>> <<switch random(1,3)>> <<case 1>> <<if $awarelevel gte 1>>"你这可怜的、该死的灵魂。"<<else>>"你这可怜的、堕落的灵魂。"<</if>> <<case 2>>"我不会背叛悉尼的信任!" <<case 3>>"不要看我,你不是悉尼。" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> "你会为对我这样做而付出代价!神殿会惩罚你!" <<else>> "我们的爱……你不会从我和悉尼那里拿走它……!" <</if>> <</if>> <</if>> <<default>> <</switch>> <<else>> 你<<voice "demand">>。 <<if $npc.includes("Robin")>> <<if $robinmist>> "罗宾,停止!这不像你!" <<else>> "罗宾,控制住自己!" <</if>> <<elseif $vaginastate is "imminent">> <<if $player.virginity.vaginal is true>> <<if $awarelevel gte 1>> "如果你夺去我的贞操,我永远不会原谅你。" <<else>> "那是我的私密之处。你不能碰!" <</if>> <<else>> "把那个恶心的东西拿开!" <</if>> <<elseif $penisstate is "imminent">> <<if $player.virginity.penile is true>> <<if $awarelevel gte 1>> "如果你夺去我的贞操,我永远不会原谅你。" <<else>> "那是我的私密之处。你不能碰!" <</if>> <<else>> "把那个恶心的东西拿开!" <</if>> <<elseif $penisstate is "otheranusimminent">> <<if $player.virginity.penile is true>> <<if $awarelevel gte 1>> "如果你夺去我的贞操,我永远不会原谅你。" <<else>> "那是我的私密之处。你不能碰!" <</if>> <<else>> "把你恶心的屁股离我远点!" <</if>> <<elseif $anusstate is "imminent">> <<if $player.virginity.anal is true>> <<if $awarelevel gte 1>> "我不知道你在想什么,但你马上给我滚远点。" <<else>> "我不懂你为什么要戳我的屁股,但现在停下!" <</if>> <<else>> "离我屁股远点,变态!" <</if>> <<elseif $vaginastate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "现在就滚出我的小穴!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "放开我,强奸犯!" <<else>> "如、如果你让我高潮了,我永远不会原谅你。" <</if>> <<elseif $penisstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "现在就离开我的肉棒!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "放开我,强奸犯!" <<else>> "如、如果你让我高潮了,我永远不会原谅你。" <</if>> <<elseif $penisstate is "otheranus">> <<if $arousal lte $arousalmax / 5>> "现在就离开我的肉棒!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "把你恶心的屁股离我远点,强奸犯!" <<else>> "如、如果你让我高潮了,我永远不会原谅你。" <</if>> <<elseif $anusstate is "penetrated">> <<if $arousal lte $arousalmax / 5>> "现在就滚出我的菊穴!" <<elseif $arousal lte ($arousalmax / 5) * 4>> "放开我,强奸犯!" <<else>> "如、如果你让我高潮了,我永远不会原谅你。" <</if>> <<elseif $exposed gte 2 and $rng gte 51>> <<switch random(0,4)>> <<case 0>> "离我的私人空间远点!" <<case 1>>"你喜欢你看到的吗,你这个没用的混蛋?我会让你付出代价的。" <<case 2>>"不许看,你这个混账王八蛋强奸犯。" <<case 3>>"我可能会暴露,但我不怕你!" <<case 4>> "你喜欢你看到的吗?你当然喜欢,变态。" <</switch>> <<elseif $awarelevel gte 1>> <<if $arousal lte $arousalmax / 5>> "离我远点,变态。" <<elseif $arousal lte ($arousalmax / 5) * 3>> "马上住手,不然我会让你付出代价!" <<else>> "我、我才不会高潮……我才不会。" <</if>> <<else>> <<if $arousal lte $arousalmax / 5>> <<switch random(1,3)>> <<case 1>>"滚!" <<case 2>> "我不喜欢你,离我远点。" <<case 3>>"别碰我。" <</switch>> <<elseif $arousal lte ($arousalmax / 5) * 3>> "离我远点!" <<else>> "都、都是因为你让我感觉奇怪,走开!" <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "actionsmock">> <<set $mockcycle to $mockcycle gt -1 ? ($mockcycle + 1) % 5 : 0>> <<if $mockaction is "penis">> <<if $vaginause is "penis">> <<if $vaginastate is "penetrated">> <<switch $mockcycle>> <<case 0>>"我几乎感觉不到," <<case 1>>"上一根鸡巴要比你大得多," <<case 2>>"进去了吗?" <<case 3>>"你没有更大的东西吗?" <<case 4>>"真令人失望," <</switch>> <<else>> <<switch $mockcycle>> <<case 0>> "我打赌一想到进入我的小穴,你就已经要发疯了," <<case 1>>"我不确定你够不够大," <<case 2>>"你还在等什么?" <<case 3>>"我打赌你会射得比我预想中快," <<case 4>>"你知道怎么用那玩意儿吗?" <</switch>> <</if>> <<elseif $anususe is "penis">> <<if $anusstate is "penetrated">> <<switch $mockcycle>> <<case 0>>"我几乎感觉不到," <<case 1>>"上一根鸡巴要比你大得多," <<case 2>>"进去了吗?" <<case 3>>"你没有更大的东西吗?" <<case 4>>"真令人失望," <</switch>> <<else>> <<switch $mockcycle>> <<case 0>>"我打赌一想到进入我的屁股就让你抓狂," <<case 1>>"我不确定你够不够大," <<case 2>>"你还在等什么?" <<case 3>>"我打赌你会射得比我预想中快," <<case 4>>"你知道怎么用那玩意儿吗?" <</switch>> <</if>> <<else>> <<switch $mockcycle>> <<case 0>>"真令人失望," <<case 1>>"你真可悲," <<case 2>>"你就这点能耐吗?" <<case 3>>"你的小东西吓不倒我," <<case 4>>"你的鸡巴也太小了吧," <</switch>> <</if>> <<elseif $mockaction is "vagina">> <<if $penisuse is "othervagina">> <<if $penisstate is "penetrated">> <<switch $mockcycle>> <<case 0>> "都在被我操了,你还这么自信啊," <<case 1>> "我要填满你的子宫," <<case 2>> "你的小穴感觉怪怪的," <<case 3>> "我想你是被鸡巴插得太多了," <<case 4>>"像这样被操是什么感觉?" <</switch>> <<else>> <<switch $mockcycle>> <<case 0>>"你真是个荡妇," <<case 1>>"我觉得你还没准备好接受我的肉棒," <<case 2>>"你觉得你能搞定吗?" <<case 3>>"我打赌你见到一个鸡巴就骑一个," <<case 4>>"你非常渴望让我进入你的身体," <</switch>> <</if>> <<else>> <<switch $mockcycle>> <<case 0>>"你已经湿透了," <<case 1>>"你渴望被操," <<case 2>> "我敢打赌你的小穴已经用过很多次了," <<case 3>>"你可能对我来说太松了," <<case 4>> "你的小穴看起来很奇怪," <</switch>> <</if>> <<elseif $mockaction is "skill">> <<if $vaginause is "penis">> <<if $vaginastate is "penetrated">> <<switch $mockcycle>> <<case 0>>"至少你在努力," <<case 1>>"你让我觉得无聊," <<case 2>>"你的鸡巴太笨拙了," <<case 3>> "你知道怎么用那玩意儿吗?" <<case 4>>"这是你的第一次吗?" <</switch>> <<else>> <<switch $mockcycle>> <<case 0>> "小心你指的地方," <<case 1>>"你撑不了多久的," <<case 2>>"我打赌这对你来说很新奇," <<case 3>>"你配不上我的小穴," <<case 4>>"我不期望太多," <</switch>> <</if>> <<elseif $anususe is "penis">> <<if $anusstate is "penetrated">> <<switch $mockcycle>> <<case 0>>"至少你在努力," <<case 1>>"你让我觉得无聊," <<case 2>>"你的鸡巴太笨拙了," <<case 3>> "你知道怎么用那玩意儿吗?" <<case 4>>"这是你的第一次吗?" <</switch>> <<else>> <<switch $mockcycle>> <<case 0>> "小心你指的地方," <<case 1>>"你撑不了多久的," <<case 2>>"我打赌这对你来说很新奇," <<case 3>>"你配不上我的屁股," <<case 4>>"我不期望太多," <</switch>> <</if>> <<elseif $penisuse is "othervagina" or $penisuse is "otheranus">> <<if $penisstate is "penetrated" or $penisstate is "otheranus">> <<switch $mockcycle>> <<case 0>>"至少你在努力," <<case 1>>"你不会让我高潮的," <<case 2>>"屁股再动快一点啊,什么事都要我来做吗?" <<case 3>>"你知道自己在做什么吗?" <<case 4>>"这是你的第一次吗?" <</switch>> <<else>> <<switch $mockcycle>> <<case 0>> "小心你指的地方," <<case 1>>"你撑不了多久的," <<case 2>>"我怀疑你是否知道该怎么处理," <<case 3>>"你配不上我的肉棒," <<case 4>>"我不期望太多," <</switch>> <</if>> <<else>> <<switch $mockcycle>> <<case 0>>"至少你在努力," <<case 1>>"结束后叫醒我," <<case 2>> "我还是用自己的手比较好," <<case 3>>"你不知道自己在做什么,对吧?" <<case 4>>"你好菜啊," <</switch>> <</if>> <<elseif $mockaction is "weak">> <<if $vaginause is "penis">> <<if $vaginastate is "penetrated">> <<switch $mockcycle>> <<case 0>>"已经累了?" <<case 1>>"我平时一般不会让你这样的懦夫进入我的身体," <<case 2>>"你可别心脏病发作了," <<case 3>>"你太弱了,坚持不下去的," <<case 4>>"你累得也太快了," <</switch>> <<else>> <<switch $mockcycle>> <<case 0>>"我不觉得你有力气进去的," <<case 1>>"我说它能进去它才能进," <<case 2>> "你不会要晕倒在我身上吧?" <<case 3>> "我可以让你永远远离我," <<case 4>>"如果你想要我的小穴,那你可需要更加努力," <</switch>> <</if>> <<elseif $anususe is "penis">> <<if $anusstate is "penetrated">> <<switch $mockcycle>> <<case 0>>"已经累了?" <<case 1>>"我平时一般不会让你这样的懦夫进入我的身体," <<case 2>>"你可别心脏病发作了," <<case 3>>"你太弱了,坚持不下去的," <<case 4>>"你累得也太快了," <</switch>> <<else>> <<switch $mockcycle>> <<case 0>>"我不觉得你有力气进去的," <<case 1>>"我说它能进去它才能进," <<case 2>> "你不会要晕倒在我身上吧?" <<case 3>> "我可以让你永远远离我," <<case 4>> "如果你想要我的屁股,你需要更加努力," <</switch>> <</if>> <<elseif $penisuse is "othervagina" or $penisuse is "otheranus">> <<if $penisstate is "penetrated" or $penisstate is "otheranus">> <<switch $mockcycle>> <<case 0>>"已经累了?" <<case 1>> "我一般不会和这么弱鸡的人上床的," <<case 2>>"你可别心脏病发作了," <<case 3>>"你太弱了,坚持不下去的," <<case 4>>"你累得也太快了," <</switch>> <<else>> <<switch $mockcycle>> <<case 0>>"我不觉得你有力气进去的," <<case 1>>"我说它能进去它才能进," <<case 2>> "你不会要晕倒在我身上吧?" <<case 3>> "我可以让你永远远离我," <<case 4>>"如果你想要我的肉棒,那你得更努力才行," <</switch>> <</if>> <<else>> <<switch $mockcycle>> <<case 0>>"你很弱欸," <<case 1>>"这一切都是我的错,都怪我任其发展," <<case 2>>"我这么做真是大发慈悲," <<case 3>> "你甚至不能强迫别人操你," <<case 4>>"你就这点能耐吗?" <</switch>> <</if>> <<elseif $mockaction is "looks">> <<if $vaginause is "penis">> <<if $vaginastate is "penetrated">> <<switch $mockcycle>> <<case 0>>"至少别让我看到你的脸," <<case 1>>"你只能通过暴力让别人操你," <<case 2>>"快点,我不想再看你了," <<case 3>>"我希望我不用再和你这么丑的人上床了," <<case 4>>"我希望你喜欢这样,这已经超过你应得的了," <</switch>> <<else>> <<switch $mockcycle>> <<case 0>>"一想到有人这么恶心地操我,我就想吐," <<case 1>>"你想让我可怜你吗?" <<case 2>>"我不想要你那恶心的身体的任何一部分在我身体里," <<case 3>> "我从没干过像你这么丑的人," <<case 4>> "你配不上我," <</switch>> <</if>> <<elseif $anususe is "penis">> <<if $anusstate is "penetrated">> <<switch $mockcycle>> <<case 0>>"至少别让我看到你的脸," <<case 1>>"你只能通过暴力让别人操你," <<case 2>>"快点,我不想再看你了," <<case 3>>"我希望我不用再和你这么丑的人上床了," <<case 4>>"我希望你喜欢这样,这已经超过你应得的了," <</switch>> <<else>> <<switch $mockcycle>> <<case 0>>"一想到有人这么恶心地操我,我就想吐," <<case 1>>"你想让我可怜你吗?" <<case 2>>"我不想要你那恶心的身体的任何一部分在我身体里," <<case 3>> "我从没干过像你这么丑的人," <<case 4>> "你配不上我," <</switch>> <</if>> <<elseif $penisuse is "othervagina" or $penisuse is "otheranus">> <<if $penisstate is "penetrated" or $penisstate is "otheranus">> <<switch $mockcycle>> <<case 0>>"至少别让我看到你的脸," <<case 1>>"你只能通过暴力让别人操你," <<case 2>>"快点,我不想再看你了," <<case 3>>"我希望我不用再和你这么丑的人上床了," <<case 4>>"我希望你喜欢这样,这已经超过你应得的了," <</switch>> <<else>> <<switch $mockcycle>> <<case 0>>"一想到有人这么恶心地操我,我就想吐," <<case 1>>"你想让我可怜你吗?" <<case 2>>"我不想让我的任何一部分进入你那恶心的身体," <<case 3>> "我从没干过像你这么丑的人," <<case 4>> "你配不上我," <</switch>> <</if>> <<else>> <<switch $mockcycle>> <<case 0>>"你配不上我," <<case 1>>"我不想再看到你的脸," <<case 2>>"你充其量也就算个普通人," <<case 3>>"真恶心," <<case 4>>"你的身体看起来很奇怪," <</switch>> <</if>> <<else>> <<if $vaginause is "penis">> <<if $vaginastate is "penetrated">> <<switch $mockcycle>> <<case 0>>"我希望你会这样玷污我而感到开心," <<case 1>>"你在蹂躏一个无辜的<<girl>>,真为你感到羞耻," <<case 2>>"你会为此受到惩罚," <<case 3>> "你对我的小穴做这种事,你真是个坏人," <<case 4>>"你太残忍了," <</switch>> <<else>> <<switch $mockcycle>> <<case 0>>"你真的要玷污我无辜的小穴吗?" <<case 1>>"你喜欢对像我这样的<<girls>>动粗吗?" <<case 2>>"你可能会用那个伤害我," <<case 3>> "你还觉得自己是个好人吗?" <<case 4>>"我的小穴可能承受不了," <</switch>> <</if>> <<elseif $anususe is "penis">> <<if $anusstate is "penetrated">> <<switch $mockcycle>> <<case 0>>"我希望你会这样玷污我而感到开心," <<case 1>>"你在蹂躏一个无辜的<<girl>>,真为你感到羞耻," <<case 2>>"你会为此受到惩罚," <<case 3>>"你对我的屁股做这种事,你真是个坏人," <<case 4>>"你太残忍了," <</switch>> <<else>> <<switch $mockcycle>> <<case 0>>"你真的要玷污我无辜的屁股吗?" <<case 1>>"你喜欢对像我这样的<<girls>>动粗吗?" <<case 2>>"你可能会用那个伤害我," <<case 3>> "你还觉得自己是个好人吗?" <<case 4>>"我的屁股可能受不了," <</switch>> <</if>> <<elseif $penisuse is "othervagina" or $penisuse is "otheranus">> <<if $penisstate is "penetrated" or $penisstate is "otheranus">> <<switch $mockcycle>> <<case 0>>"我希望你会这样玷污我而感到开心," <<case 1>>"你在蹂躏一个无辜的<<girl>>,真为你感到羞耻," <<case 2>>"你会为此受到惩罚," <<case 3>>"你对我的肉棒做这种事,你真是个坏人," <<case 4>>"你太残忍了," <</switch>> <<else>> <<switch $mockcycle>> <<case 0>>"你真的要玷污我无辜的肉棒吗?" <<case 1>>"你喜欢对像我这样的<<girls>>动粗吗?" <<case 2>>"你可能会用那个伤害我," <<case 3>> "你还觉得自己是个好人吗?" <<case 4>> "我的肉棒可能承受不了," <</switch>> <</if>> <<else>> <<switch $mockcycle>> <<case 0>>"你太刻薄了," <<case 1>>"你真的是那种会这样对待无辜<<girls>>的人吗?" <<case 2>>"你的所作所为是错的," <<case 3>>"你要怎么面对自己?" <<case 4>>"你是个坏人," <</switch>> <</if>> <</if>> <<if $consensual is 1>>你语气带着挑逗<<else>>你的语气特别嘲讽<</if>>。 <<personselect $mouthtarget>> <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <<elseif $mockaction is $NPCList[$mouthtarget].insecurity>> <<if $consensual is 1>> <span class="teal"><<He $mouthtarget>>的呼吸变得更急促了。</span> <<else>> <span class="teal"><<He $mouthtarget>>皱了皱眉头。</span> <<gcombatcontrol>> <</if>> <<else>> <span class="pink"><<He $mouthtarget>>对你的话不感兴趣。</span> <</if>> <</widget>> <<widget "actionspeniskiss">> 你<<oraltext>>地亲着<<their _args[0]>>$NPCList[_n].penisdesc的头部。 <<if $NPCList[$mouthtarget].type is "plant">> <span class="pink">你用舌头舔起了甜蜜的汁液。</span> <<nectarfed 8>> <</if>> <</widget>> <<widget "actionspenislick">> 你<<oraltext>>地舔着<<their _args[0]>>$NPCList[_n].penisdesc。 <<if $NPCList[$mouthtarget].type is "plant">> <span class="pink">你用舌头舔起了甜蜜的汁液。</span> <<nectarfed 8>> <</if>> <</widget>> <<widget "actionspenissuck">> <<if $enemytype is "beast">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 你<<oraltext>>吸吮着口中的肉棒,任凭<<beasttype>>疯狂地抽插。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 你<<oraltext>>吮吸着口中的肉棒,<<beasttype>>兴奋地弓身不断地抽插。 <<else>> 你<<oraltext>>用力吸吮着插到你口中的阴茎。 <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 你<<oraltext>>吸吮着口中的肉棒,任凭<<theowner>>用力地深入你的喉咙。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 你<<oraltext>>吸吮着口中的肉棒,任凭<<theowner>>在你身上磨来磨去。 <<else>> 你<<oraltext>>用力吸吮着插到你口中的阴茎。 <</if>> <</if>> <<if $NPCList[$mouthtarget].type is "plant">> <span class="pink">甜蜜的花蜜在你的口中四溢。</span> <<nectarfed 12>> <</if>> <</widget>> <<widget "actionspussylick">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 你<<oraltext>>舔舐着唇上的蜜穴,任凭<<theowner>>在你身上磨来磨去。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 你<<oraltext>>舔舐着口中的蜜穴,任凭<<theowner>>在你身上磨来磨去。 <<else>> 你<<oraltext>>舔舐着唇上的蜜穴。 <</if>> <<if $NPCList[$mouthtarget].type is "plant">> <span class="pink">你用舌头舔起了甜蜜的汁液。</span> <<nectarfed 8>> <</if>> <</widget>> <<widget "actionsoraledge">> <<if $arousal gte ($arousalmax / 5) * 4>> 你的嘴唇颤抖,当你<<oraltext>> <<elseif $arousal gte ($arousalmax / 5) * 2>> 你忍住呻吟并<<oraltext>> <<else>> 你<<oraltext>> <</if>> <<if $mouthuse.includes("penis")>> <<if $mouthstate is "imminent">> <<print either( "挑逗<<his>>贴着你的嘴唇的$NPCList[$mouthtarget].penisdesc,", "用你的舌头舔<<his>>肉棒的底部,", "在缓慢和快速的舔舐之间交替," )>> <<else>> <<print either( "对着<<his>>的肉棒摆动身体,", "用舌头阻碍<<his>>进入,", "用你的嘴唇包住<<his>>的阴茎," )>> <</if>> <<else>> <<print either( "在缓慢和快速的舔舐之间交替,", "把你的手指按向<<his>>的阴蒂,", "吮吸<<his>>的阴蒂," )>> <</if>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<print either( "将<<him>>带到高潮的边缘。", "让<<him>>无法得到解脱的欣慰。", "折磨<<his>>渴望的身体。" )>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<print either( "缓慢地引导<<him>>达到高潮。", "让<<his>>兴奋不断膨胀。", "让<<him>>一直保持兴奋的状态。" )>> <<else>> <<print either( "掌控着<<his>>的快感。", "抑制<<his>>的快感。", "挑起快感。" )>> <</if>> <</widget>> <<widget "actionsAnalLick">> <<print either( "你<<oraltext>>舔舐着面前的股缝,", "你<<oraltext>>把舌头伸入面前的菊穴", "你<<oraltext>>挑逗着贴在你嘴上的菊穴", "你<<oraltext>>舔舐着贴在你嘴上的菊穴", "你<<oraltext>>来回舔弄着面前的股缝" )>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> ,任凭<<theowner>>用屁股上下磨蹭着你的脸。 <</if>> <</widget>> <<widget "actionsAnalKiss">> <<print either( "你亲吻着压在你脸上的股瓣。", "你亲吻着压在你嘴上的股缝。", "你亲吻面前的菊穴。", "你上下亲吻着你面前的菊穴。", "你不断亲吻着压在你脸上的股缝。" )>> <</widget>> <<widget "actionskissback">> <<personselect $mouthtarget>> <<if $mouthstate is "kissentrance">> 你用自己的嘴唇摩擦<<hers>>的嘴唇。 <<if $player.virginity.kiss is true>> <<set $speechkissvirgin to 1>> <</if>> <<if $NPCList[$mouthtarget].mouth is "kissentrance">> <<if $npcrow.includes($mouthtarget)>> <<takeKissVirginityNamed `$npc[$npcrow.indexOf($mouthtarget)]` true>> <<else>> <<takeKissVirginity $NPCList[$mouthtarget]>> <</if>> <</if>> <<elseif $mouthstate is "kissimminent">> <<if $arousal lte $arousalmax / 5>> 你轻柔地予<<him>>回吻。 <<elseif $arousal lte ($arousalmax / 5) * 4>> 你回吻着<<him>>,轻轻地分开<<his>>的嘴唇。 <<else>> 你回吻着<<him>>,用舌头分开<<his>>的嘴唇。 <</if>> <<if $NPCList[$mouthtarget].type is "plant">> <span class="pink">甜美的花蜜从<<his>>的舌头上滴落,充满了你的口腔。</span> <<nectarfed 20>> <</if>> <<elseif $mouthstate is "kiss">> 你回吻着<<him>>,舌尖交缠在一起。 <<if $NPCList[$mouthtarget].type is "plant">> <span class="pink">甜美的花蜜从<<his>>的舌头上滴落,充满了你的口腔。</span> <<nectarfed 20>> <</if>> <</if>> <</widget>> <<widget "actionshandbite">> <<if $transformationParts.traits.fangs isnot "disabled">> <<print either( "你的尖牙划破了那人的手。", "你的尖牙深深地扎进了那人的手。", "你撩出尖牙,划伤了那人的手。", "你撩出尖牙,咬进了那人的手。", "你撩出尖牙,刺穿了那人的手。", )>> <<else>> <<print either( "你咬那只让你窒息的手。", "你咬那只让你窒息的手。", "你把牙齿嵌入了那人的手中。", "你狠狠地咬着那人的手。", "你用牙紧咬那人的手。", )>> <</if>> <</widget>> <<widget "actionscheekrub">> <<if $enemytype is "beast">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 你<<bottomtext>>用股瓣磨蹭着阴茎,任凭<<beasttype>>在上面疯狂地抽插。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 你<<bottomtext>>用股瓣磨蹭着阴茎,<<beasttype>>兴奋地向后弓身抽插着你。 <<else>> 你<<bottomtext>>用你的屁股瓣磨蹭阴茎。 <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 你<<bottomtext>>用你的股瓣磨蹭着阴茎,<<theowner>>往你身上猛地抽送。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 你<<bottomtext>>用你的股瓣磨蹭着阴茎,<<theowner>>往你身上猛地抽送。 <<else>> 你<<bottomtext>>用你的屁股瓣磨蹭阴茎。 <</if>> <</if>> <</widget>> <<widget "actionsthighrub">> <<if $enemytype is "beast">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 你<<thightext>>用双腿磨蹭着鸡巴,任凭<<beasttype>>在上面疯狂地抽送着。当它无意中蹭到你的<<genitals>>时,你触电一般地颤抖了起来。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 你<<thightext>>用双腿磨蹭着鸡巴,<<beasttype>>则兴奋地向后弓身抽送着。当它无意中蹭到你的<<genitals>>时,你触电一般地颤抖了起来。 <<else>> 你<<thightext>>用双腿夹住磨蹭鸡巴。当它无意中摩擦到你的<<genitals>>时,你惊恐地颤抖。 <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 你<<thightext>>用双腿夹住磨蹭鸡巴,<<theowner>>往你身上猛地抽送。当它无意中摩擦到你的<<genitals>>时,你惊恐地颤抖。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 你<<thightext>>用双腿夹住磨蹭鸡巴,<<theowner>>往你身上猛地抽送。当它无意中摩擦到你的<<genitals>>时,你惊恐地颤抖。 <<else>> 你<<thightext>>用双腿夹住磨蹭鸡巴。当它无意中摩擦到你的<<genitals>>时,你惊恐地颤抖。 <</if>> <</if>> <</widget>> <<widget "actionspenistip">> 你用<<pussy>><<vaginaltext>>地亲着<<their _args[0]>>$NPCList[_n].penisdesc的头部。 <</widget>> <<widget "actionspenisdoubletip">> 你<<vaginaltext>>用你<<pussy>>吻着<<their>>的龟头。 <</widget>> <<widget "actionspenisrub">> 配合着肉棒的抽插动作,你<<vaginaltext>>用你<<pussy>>磨蹭着柱身。 <</widget>> <<widget "actionstribtease">>/*Unused*/ 你用小穴<<vaginaltext>>挑逗着它的私处。 <</widget>> <<widget "actionspenisride">><<silently>> <<pussy>> <<set _pussy to _text_output>> <<set _otheraction to "">> <<if $enemytype is "beast">> <<beasttype>> <<set _beasttype to _text_output>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _otheraction to _beasttype.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","") + "野蛮地抽插着你的_pussy。">> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _otheraction to _beasttype.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","") + "无感情地撞击着你的_pussy。">> <<else>> <<set _otheraction to _beasttype.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","") + "有节奏地操着你的_pussy。">> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _otheraction to "你的_pussy被无情抽插着。">> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _otheraction to "你的_pussy被无情撞击着。">> <<else>> <<set _otheraction to "你的_pussy在反复抽插中屈服了。">> <</if>> <</if>> <<vaginaltext>> <<set _vaginaltext to _text_output>> <<set _youraction to "">> <<set _islewd to ($enemytype is "man" ? $promiscuity : $deviancy) gte 55>> <<set _isverylewd to ($enemytype is "man" ? $promiscuity : $deviancy) gte 75>> <<if $consensual is 0 or currentSkillValue("vaginalskill") lt 600 and not _islewd>> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _youraction to "在本能的驱使下,你_vaginaltext在快高潮时不自觉地向后压。">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你_vaginaltext挣扎着后撤以示抗议。">> <<else>> <<if $consensual is 0>> <<set _youraction to "你将_vaginaltext向后推迎合着,试着减少不适感。">> <<else>> <<set _youraction to "你将_vaginaltext向后推迎合着,试着享受。">> <</if>> <</if>> <<elseif currentSkillValue("vaginalskill") lt 800 or not _isverylewd>> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _enjoying to either("享受着", "品味着", "乐于", "悦享于", "陶醉于")>> <<set _youraction to "你被快感驱使着,前后摇摆着你的_vaginaltext,享受接近顶峰的每一刻。">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你的_vaginaltext随着高潮的韵律而缩紧。">> <<else>> <<set _youraction to "你_vaginaltext挣扎着后撤来反抗对方。">> <</if>> <<else>> <<set _penis to "肉棒">> <<if $NPCList[$vaginatarget].penis is "vagina" and $NPCList[$vaginatarget].location.genitals is "genitals">> <<set _penis to $NPCList[$vaginatarget].penisdesc>> <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _eagerclimax to either("你迫切想要高潮", "你期待高潮", "你渴望高潮", "你恳求高潮", "你想要高潮")>> <<set _youraction to "你被欲望吞没,你_vaginaltext前后摇着胯部,在达到高潮时狠狠榨着肉棒。_penis在体内时_eagerclimax。">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你_vaginaltext前后摇着胯部,每当_penis滑进体内时都用力缠紧。">> <<else>> <<set _eagerfor to either("渴望着", "饥渴于", "向往着", "恳求", "热衷于", "渴望")>> <<set _youraction to "你_vaginaltext起起伏伏,_eagerfor即将到来的欢愉。">> <</if>> <</if>> <</silently>>_otheraction _youraction<</widget>> <<widget "actionspenisedging">><<silently>> <<if $vaginastate is "imminent">> <<set _otheraction to "">> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _youraction to "有些被本能驱使着,你<<vaginaltext>>用你的<<pussy>>摩擦对方的阴茎,在你接近高潮时控制着对方的兴奋度。">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你<<vaginaltext>>用你<<pussy>>摩擦着他们的肉棒,激发并压抑他们的欲望。">> <<else>> <<set _youraction to "你<<vaginaltext>>用你的<<pussy>>摩擦对方的阴茎,控制着对方的性欲,试图减轻你的不适感。">> <</if>> <<else>> <<pussy>> <<set _pussy to _text_output>> <<set _otheraction to "">> <<if $enemytype is "beast">> <<beasttype>> <<set _beasttype to _text_output>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _otheraction to _beasttype.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","") + "野蛮地抽插着你的_pussy。">> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _otheraction to _beasttype.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","") + "无感情地撞击着你的_pussy。">> <<else>> <<set _otheraction to _beasttype.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","") + "有节奏地操着你的_pussy。">> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _otheraction to "你的_pussy被无情抽插着。">> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _otheraction to "你的_pussy被无情撞击着。">> <<else>> <<set _otheraction to "你的_pussy在反复抽插中屈服了。">> <</if>> <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _youraction to "有些被本能驱使着,你<<vaginaltext>>移动着你的<<pussy>>,在你接近高潮时控制着对方的兴奋度。">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你<<vaginaltext>>蹭动你<<pussy>>,激发并压抑他们的欲望。">> <<else>> <<set _youraction to "你<<vaginaltext>>移动着你的<<pussy>>,控制着对方的性欲,试图减轻你的不适感。">> <</if>> <</if>> <</silently>>_otheraction _youraction<</widget>> <<widget "actionspenistake">> <<if $enemytype is "beast">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>猛烈地在你的<<pussy>>里进出。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>猛烈地在你的<<pussy>>里进出。 <<else>> <<beasttype>>猛烈地在你的<<pussy>>里进出。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>无情地抽插着你的<<pussy>>。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>无情地抽插着你的<<pussy>>。 <<else>> <<beasttype>>无情地抽插着你的<<pussy>>。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>有节奏地操着你的<<pussy>>。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>有节奏地操着你的<<pussy>>。 <<else>> <<beasttype>>有节奏地操着你的<<pussy>>。 <</if>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<pussy>>被无情地操着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<pussy>>被无情地操着。 <<else>> 你的<<pussy>>被无情地操着。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<pussy>>被无情地抽插着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<pussy>>被无情地抽插着。 <<else>> 你的<<pussy>>被无情地抽插着。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<pussy>>屈服于反复的插入。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<pussy>>屈服于反复的插入。 <<else>> 你的<<pussy>>屈服于反复的插入。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionspenisdoubleride">> <!-- double vaginal --> <<silently>><<pussy>><<set _pussy to _text_output>><</silently>> <<set _otheraction to "">> <<set _npcA to (_n is $vaginatarget ? $vaginatarget : $vaginadoubletarget)>> <<set _npcB to (_n is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>> /* State 1 is out of sync, state 2 is in sync */ <<set _dvp to ($NPCList[_npcB].penis isnot "vaginadouble" or $NPCList[_npcA].penis isnot "vaginadouble" ? 1 : 2)>> <<if _dvp is 2>> <<if $enemytype is "beast">> <!-- future proofing for beasts, text has not been updated --> <<beasttype>> <<set _beasttype to _text_output>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _otheraction to _beasttype.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","") + "野蛮地抽插着你的_pussy。">> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _otheraction to _beasttype.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","") + "无感情地撞击着你的_pussy。">> <<else>> <<set _otheraction to _beasttype.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","") + "有节奏地操着你的_pussy。">> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _otheraction to "你的_pussy被两根肉棒无情地操弄着。">> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _otheraction to "你的_pussy被两根肉棒野蛮抽插着。">> <<else>> <<set _otheraction to "你的_pussy在两根肉棒的反复进出中屈服了。">> <</if>> <</if>> <<silently>><<vaginaltext>><<set _vaginaltext to _text_output>><</silently>> <<set _youraction to "">> <<set _islewd to ($enemytype is "man" ? $promiscuity : $deviancy) gte 55>> <<set _isverylewd to ($enemytype is "man" ? $promiscuity : $deviancy) gte 75>> <<if $consensual is 0 or currentSkillValue("vaginalskill") lt 600 or not _islewd>> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _youraction to "在本能的驱使下,你在接近高潮时_vaginaltext压向肉棒。">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你_vaginaltext挣扎着后撤来对抗两根肉棒的插弄。">> <<else>> <<if $consensual is 0>> <<set _youraction to "你_vaginaltext压向两根肉棒,试图减少你的不适。">> <<else>> <<set _youraction to "你_vaginaltext压向两根肉棒,试图享受其中。">> <</if>> <</if>> <<elseif currentSkillValue("vaginalskill") lt 800 or not _isverylewd>> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _enjoying to either("享受着", "品味着", "乐于", "悦享于", "陶醉于")>> <<set _youraction to "在本能的驱使下,你_vaginaltext臀浪阵阵,_enjoying高潮前的每一刻。">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你_vaginaltext伴着动作同时取悦每根肉棒。">> <<else>> <<set _youraction to "你_vaginaltext挣扎着后撤来反抗对方。">> <</if>> <<else>> <<set _penis to "肉棒">> <<if $NPCList[$vaginatarget].penis is "vagina" and $NPCList[$vaginatarget].location.genitals is "genitals">> <<set _penis to $NPCList[$vaginatarget].penisdesc>> <</if>> <<set _penisB to "肉棒">> <<if $NPCList[$vaginadoubletarget].penis is "vagina" and $NPCList[$vaginadoubletarget].location.genitals is "genitals">> <<set _penisB to $NPCList[$vaginatarget].penisdesc>> <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _eagerclimax to either("你迫切想要高潮", "你期待高潮", "你渴望高潮", "你恳求高潮", "你想要高潮")>> <<set _youraction to "你被欲望吞没,你_vaginaltext前后摇着胯部,在达到高潮时狠狠榨着肉棒。当两根肉棒都在体内时_eagerclimax。">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你_vaginaltext前后摇动着胯部,同时在<<combatperson $vaginatarget>>_penis和<<combatperson $vaginadoubletarget>>_penisB每次抽插你时挤压着它们。">> <<else>> <<set _eagerfor to either("渴望着", "饥渴于", "向往着", "恳求", "热衷于", "渴望")>> <<set _youraction to "你_vaginaltext起起伏伏,_eagerfor即将到来的欢愉。">> <</if>> <</if>> _otheraction _youraction <<else>> <<actionspenisride>> <</if>> <</widget>> <<widget "actionspenisdoubleedging">> <!-- double vaginal --> <<set _dvp to 1>> <<set _npcA to $vaginatarget>> <<set _npcB to $vaginadoubletarget>> /* State 1 is out of sync, state 2 is in sync */ <<set _dvp to ($NPCList[_npcB].penis isnot "vaginadouble" or $NPCList[_npcA].penis isnot "vaginadouble" ? 1 : 2)>> <<if _dvp is 2>> <<if $vaginastate is "doubleimminent">> <<set _otheraction to "">> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _youraction to "有些被本能驱使着,你<<vaginaltext>>用屁股摩擦着他们的阴茎,在你接近高潮时控制着他们的兴奋度。">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你<<vaginaltext>>用你的<<bottom>>摩擦着他们的肉棒,激发并压抑他们的欲望。">> <<else>> <<set _youraction to "你<<vaginaltext>>用你的<<bottom>>摩擦他们的阴茎,控制着他们的性欲,试图减轻你的不适感。">> <</if>> <<else>> <<silently>><<pussy>><<set _pussy to _text_output>><</silently>> <<set _otheraction to "">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _otheraction to "你的_pussy被两根肉棒无情地操弄着。">> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _otheraction to "你的_pussy被两根肉棒野蛮抽插着。">> <<else>> <<set _otheraction to "你的_pussy在两根肉棒的反复进出中屈服了。">> <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _youraction to "有些被本能驱使着,你<<vaginaltext>>移动着你的<<pussy>>,在你接近高潮时控制着对方的兴奋度。">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你<<vaginaltext>>蹭动你<<pussy>>,激发并压抑他们的欲望。">> <<else>> <<set _youraction to "你<<vaginaltext>>移动着你的<<pussy>>,控制着对方的性欲,试图减轻你的不适感。">> <</if>> <</if>> _otheraction _youraction <<else>> <<actionspenisedging>> <</if>> <</widget>> <<widget "actionspenisdoubletake">> <!-- double vaginal --> <<set _dvp to "f">> <<set _npcA to (_n is $vaginatarget ? $vaginatarget : $vaginadoubletarget)>> <<set _npcB to (_n is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>> /* State 1 is out of sync, state 2 is in sync */ <<set _dvp to ($NPCList[_npcA].penis isnot "vaginadouble" and $NPCList[_npcB].penis isnot "vaginadouble" ? 1 : 2)>> <<if $enemytype is "beast">> <!-- future proofing for beasts, text has not been updated --> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>猛烈地在你的<<pussy>>里进出。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>猛烈地在你的<<pussy>>里进出。 <<else>> <<beasttype>>猛烈地在你的<<pussy>>里进出。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>无情地抽插着你的<<pussy>>。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>无情地抽插着你的<<pussy>>。 <<else>> <<beasttype>>无情地抽插着你的<<pussy>>。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>有节奏地操着你的<<pussy>>。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>有节奏地操着你的<<pussy>>。 <<else>> <<beasttype>>有节奏地操着你的<<pussy>>。 <</if>> <</if>> <<else>> <<if _dvp is 2>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<pussy>>被两根肉棒无情地抽插着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<pussy>>被两根肉棒无情地抽插着。 <<else>> 你的<<pussy>>被两根肉棒无情地抽插着。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<pussy>>被两根肉棒无情地狠插着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<pussy>>被两根肉棒无情地狠插着。 <<else>> 你的<<pussy>>被两根肉棒无情地狠插着。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<pussy>>屈服于两根鸡巴反复的插入。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<pussy>>屈服于两根鸡巴反复的插入。 <<else>> 你的<<pussy>>屈服于两根鸡巴反复的插入。 <</if>> <</if>> <<else>> <<actionspenistake>> <</if>> <</if>> <</widget>> <<widget "actionstribtake">> <<if $enemytype is "beast">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>野蛮地磨蹭着你的<<pussy>>。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>野蛮地磨蹭着你的<<pussy>>。 <<else>> <<beasttype>>野蛮地磨蹭着你的<<pussy>>。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>无情地顶着你的<<pussy>>。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>无情地顶着你的<<pussy>>。 <<else>> <<beasttype>>无情地顶着你的<<pussy>>。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>有节奏地磨蹭着你的<<pussy>>。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>有节奏地磨蹭着你的<<pussy>>。 <<else>> <<beasttype>>有节奏地磨蹭着你的<<pussy>>。 <</if>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<pussy>>被无情地摩擦着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<pussy>>被无情地摩擦着。 <<else>> 你的<<pussy>>被无情地摩擦着。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<pussy>>被残酷无情地摩擦着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<pussy>>被残酷无情地摩擦着。 <<else>> 你的<<pussy>>被残酷无情地摩擦着。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<pussy>>被反复的压迫挤压着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<pussy>>被反复的压迫挤压着。 <<else>> 你的<<pussy>>被反复的压迫挤压着。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionstribcooperate">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 在本能的驱使下,你在接近高潮时<<vaginaltext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<vaginaltext>>抽送着湿润的小穴。 <<else>> 你<<vaginaltext>>抽送着湿润的小穴。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 在本能的驱使下,你在接近高潮时<<vaginaltext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<vaginaltext>>抽送着湿润的小穴。 <<else>> 你<<vaginaltext>>抽送着湿润的小穴。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 当你<<vaginaltext>>磨蹭着紧贴的小穴时,你的身体颤抖不已。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<vaginaltext>>顶弄着小穴。 <<else>> 你<<vaginaltext>>顶弄着小穴。 <</if>> <</if>> <</widget>> <<widget "actionstribedge">> <<if $arousal gte ($arousalmax / 5) * 4>> 在本能的驱使下,你<<vaginaltext>> <<elseif $arousal gte ($arousalmax / 5) * 2>> 你稳住颤抖的腿,然后<<vaginaltext>> <<else>> 你<<vaginaltext>> <</if>> <<if $vaginastate is "othervaginaimminent">> <<print either( "把你的<<pussy>>推在了离<<hers>>极近的地方。", "在<<he>>插入的时候及时拉了回来,", "把你的大腿放在<<his>>的阴部上," )>> <<else>> <<print either( "在每个插入的高潮时摆动你的<<pussy>>,", "摩擦你们的小穴,", "按压<<his>>的阴蒂," )>> <</if>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<print either( "将<<him>>带到高潮的边缘。", "让<<him>>无法得到解脱的欣慰。", "折磨<<his>>渴望的身体。" )>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<print either( "缓慢地引导<<him>>达到高潮。", "让<<his>>兴奋不断膨胀。", "让<<him>>一直保持兴奋的状态。" )>> <<else>> <<print either( "掌控着<<his>>的快感。", "抑制<<his>>的快感。", "挑起快感。" )>> <</if>> <</widget>> <<widget "actionsfencingtake">> <<if $enemytype is "beast">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>野蛮地磨蹭着你的<<penis>>。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>野蛮地磨蹭着你的<<penis>>。 <<else>> <<beasttype>>野蛮地磨蹭着你的<<penis>>。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>无情地顶着你的<<penis>>。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>无情地顶着你的<<penis>>。 <<else>> <<beasttype>>无情地顶着你的<<penis>>。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>有节奏地磨蹭着你的<<penis>>。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>有节奏地磨蹭着你的<<penis>>。 <<else>> <<beasttype>>有节奏地磨蹭着你的<<penis>>。 <</if>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<penis>>被无情地摩擦着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<penis>>被无情地摩擦着。 <<else>> 你的<<penis>>被无情地摩擦着。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<penis>>被残酷无情地摩擦着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<penis>>被残酷无情地摩擦着。 <<else>> 你的<<penis>>被残酷无情地摩擦着。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<penis>>被反复的压迫挤压着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<penis>>被反复的压迫挤压着。 <<else>> 你的<<penis>>被反复的压迫挤压着。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionsfencingcooperate">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 在本能的驱使下,你在高潮之际<<peniletext>>向后磨蹭着肉棒。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<peniletext>>用你<<penis>>顶弄紧贴你的湿润肉棒。 <<else>> 你<<peniletext>>用你<<penis>>挺弄紧贴你的湿润肉棒。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 在本能的驱使下,你在高潮之际<<peniletext>>摩擦着你们的<<penises>>。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<peniletext>>用你<<penis>>顶弄紧贴你的湿润肉棒。 <<else>> 你<<peniletext>>用你<<penis>>挺弄紧贴你的湿润肉棒。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 当你<<peniletext>>磨蹭着肉棒时,你的身体颤抖不已。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<peniletext>>顶弄着肉棒。 <<else>> 你<<peniletext>>向后顶着肉棒。 <</if>> <</if>> <<set $penisstate to "otherpenis">> <</widget>> <<widget "actionsclitrub">> 你<<peniletext>>用<<penisSimple>>摩擦着<<their _args[0]>>的阴蒂。 <</widget>> <<widget "actionspussyrub">> 你<<peniletext>>用<<penisSimple>>磨蹭着<<their _args[0]>>的小穴。 <</widget>> <<widget "actionspussytease">> 你<<peniletext>>用<<penisSimple>>磨蹭着<<their _args[0]>>的阴唇。 <</widget>> <<widget "actionspussythrust">><<silently>> <<hisselect _args[0]>><<set _their to _text_output>> <<his>><<set _her to _text_output>> <<penis>><<set _penis to _text_output>> <<set _otheraction to "">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _otheraction to "你的_penis被_their的小穴紧紧吸着。">> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _otheraction to "你的_penis被_their的小穴如饥似渴地吞没了。">> <<else>> <<set _otheraction to "你的_penis被_their的小穴掌控着节奏,进进出出。">> <</if>> <<peniletext>><<set _skillfully to _text_output>> <<set _youraction to "">> <<set _islewd to ($enemytype is "man" ? $promiscuity : $deviancy) gte 55>> <<set _isverylewd to ($enemytype is "man" ? $promiscuity : $deviancy) gte 75>> <<if $consensual is 0 or currentSkillValue("penileskill") lt 600 or not _islewd>> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _youraction to "受本能驱使,你在到达高潮时_skillfully地弯下了腰。">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你_skillfully地反抗_her的动作。">> <<else>> <<set _youraction to "你_skillfully地弯下了腰,试图减轻不适。">> <</if>> <<elseif currentSkillValue("penileskill") lt 800 or not _isverylewd>> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _youraction to "受本能驱使,你_skillfully将你的_penis深深插入_their的小穴,同时达到了高潮。">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你随着_her的动作_skillfully地弯起腰。">> <<else>> <<set _youraction to "你随着_her的动作_skillfully地弓起背。">> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if playerPenisSize() gte 2>> <<set _hammering to either("深深锤入", "撞击", "深深插入", "猛撞", "深入", "尽数插入", "猛烈撞击")>> <<set _youraction to "受本能驱使,你_skillfully地加快冲刺,你在用_penis _hammering _their的小穴同时达到了高潮。">> <<else>> <<set _hammering to either("重重锤入", "撞击", "猛撞", "尽数没入", "猛烈插入")>> <<set _youraction to "受本能驱使,你_skillfully地加快冲刺,你在用_penis _hammering _their的小穴同时达到了高潮。">> <</if>> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你_skillfully地将你的_penis深深插入_their的小穴,配合着_her的动作。">> <<else>> <<set _youraction to "你_skillfully地将_penis滑进滑出_their的小穴,配合着_her的动作。">> <</if>> <</if>> <</silently>>_otheraction _youraction<</widget>> <<widget "actionspussyedging">><<silently>> <<if $penisstate is "imminent">> <<set _otheraction to "">> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _youraction to "有些被本能驱使着,你<<peniletext>>用你的<<penis>>摩擦对方的小穴,在你接近高潮时控制着对方的兴奋度。">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你<<peniletext>>用你的<<penis>>摩擦对方的小穴,控制着对方的性欲。">> <<else>> <<set _youraction to "你<<peniletext>>用你的<<penis>>摩擦对方的小穴,控制着对方的性欲,试图减轻你的不适感。">> <</if>> <<else>> <<hisselect _args[0]>><<set _their to _text_output>> <<his>><<set _her to _text_output>> <<penis>><<set _penis to _text_output>> <<set _otheraction to "">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _otheraction to "你的_penis被_their的小穴紧紧吸着。">> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _otheraction to "你的_penis被_their的小穴如饥似渴地吞没了。">> <<else>> <<set _otheraction to "你的_penis被_their的小穴掌控着节奏,进进出出。">> <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _youraction to "有些被本能驱使着,你<<peniletext>>移动着你的<<penis>>,在你接近高潮时控制着_her的兴奋度。">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _youraction to "你<<peniletext>>移动你的<<penis>> 以控制_her的情欲。">> <<else>> <<set _youraction to "你<<peniletext>>移动着你的<<penis>>,控制着_her的性欲,试图减轻你的不适感。">> <</if>> <</if>> <</silently>>_otheraction _youraction<</widget>> <<widget "actionspussytake">> <<set $_pussyDesc to (_args[0] is "tentacles" ? $tentaclePenis : "小穴")>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<penis>>被<<their _args[0]>>的$_pussyDesc无情地套弄着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<penis>>被<<their _args[0]>>的$_pussyDesc无情地套弄着。 <<else>> 你的<<penis>>被<<their _args[0]>>的$_pussyDesc无情地套弄着。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<penis>>被<<their _args[0]>>的$_pussyDesc贪婪地吞噬着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<penis>>被<<their _args[0]>>的$_pussyDesc贪婪地吞噬着。 <<else>> 你的<<penis>>被<<their _args[0]>>的$_pussyDesc贪婪地吞噬着。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<penis>>被<<their _args[0]>>的$_pussyDesc有节奏地吞下吐出。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<penis>>被<<their _args[0]>>的$_pussyDesc有节奏地吞下吐出。 <<else>> 你的<<penis>>被<<their _args[0]>>的$_pussyDesc有节奏地吞下吐出。 <</if>> <</if>> <</widget>> <<widget "actionsotheranusrub">> 你<<peniletext>>用<<penis>>磨蹭着<<their _args[0]>>的屁股。 <</widget>> <<widget "actionsotheranustease">> 你<<peniletext>>用<<penis>>挑逗<<their _args[0]>>的屁股。 <</widget>> <<widget "actionsotheranusthrust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<penis>>被<<their _args[0]>>的后穴无情地套弄着。在本能的驱使下,你在高潮之际<<peniletext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<penis>>被<<their _args[0]>>的后穴无情地套弄着。你做出挣扎,<<peniletext>>反抗着对方的动作。 <<else>> 你<<penis>>被<<their _args[0]>>的后穴无情地套弄着。你<<peniletext>>做出反击,以图减轻不适。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<penis>>被<<their _args[0]>>的屁股贪婪地吞噬着。在本能的驱使下,你在高潮之际<<peniletext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<penis>>被<<their _args[0]>>的屁股贪婪地吞噬着。你做出挣扎,<<peniletext>>反抗着对方的动作。 <<else>> 你<<penis>>被<<their _args[0]>>的屁股贪婪地吞噬着。你<<peniletext>>做出反击,以图减轻不适。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你<<penis>>被<<their _args[0]>>的屁股有节奏地抽插拔出。在本能的驱使下,你在高潮之际<<peniletext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<penis>>被<<their _args[0]>>的屁股有节奏地抽插拔出。你做出挣扎,<<peniletext>>反抗着对方的动作。 <<else>> 你<<penis>>被<<their _args[0]>>的屁股有节奏地抽插拔出。你<<peniletext>>做出反击,以图减轻不适。 <</if>> <</if>> <</widget>> <<widget "actionsotheranusedging">> <<if $penisstate is "imminent">> <<if $arousal gte ($arousalmax / 5) * 4>> 在本能的驱使下,你在高潮之际<<peniletext>>用你<<penis>>摩擦他们的屁股,激发并压抑他们的欲望。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<peniletext>>用你<<penis>>摩擦他们的屁股,激发并压抑他们的欲望。 <<else>> 你<<peniletext>>用你<<penis>>摩擦他们的屁股,控制着他们的情欲,并试图减轻你的不适。 <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 你的<<penis>>被<<their _args[0]>>的后穴无情地套弄着。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 你的<<penis>>被<<their _args[0]>>的屁股贪婪地吞噬着。 <<else>> 你的<<penis>>被<<their _args[0]>>的屁股有节奏地吞下吐出。 <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> 在本能的驱使下,你在高潮之际<<peniletext>>磨蹭你<<penis>>,激发并压抑他们的欲望。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<peniletext>>磨蹭你<<penis>>,激发并压抑他们的欲望。 <<else>> 你<<peniletext>>磨蹭你<<penis>>,控制着他们的情欲,并试图减轻你的不适。 <</if>> <</if>> <</widget>> <<widget "actionsotheranustake">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<penis>>被<<their _args[0]>>的后穴无情地套弄着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<penis>>被<<their _args[0]>>的后穴无情地套弄着。 <<else>> 你的<<penis>>被<<their _args[0]>>的后穴无情地套弄着。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<penis>>被<<their _args[0]>>的屁股贪婪地吞噬着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<penis>>被<<their _args[0]>>的屁股贪婪地吞噬着。 <<else>> 你的<<penis>>被<<their _args[0]>>的屁股贪婪地吞噬着。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<penis>>被<<their _args[0]>>的屁股有节奏地吞下吐出。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的<<penis>>被<<their _args[0]>>的屁股有节奏地吞下吐出。 <<else>> 你的<<penis>>被<<their _args[0]>>的屁股有节奏地吞下吐出。 <</if>> <</if>> <</widget>> <<widget "actionsStrokerCooperate">> <<set $_stroker to ($NPCList[$penistarget].lefthand is "penisstroker" ? $NPCList[$penistarget].lefttool : $NPCList[$penistarget].righttool)>> <<if $arousal gte ($arousalmax / 5) * 4>> 在本能的驱使下,你在高潮之际<<peniletext>>插入$_stroker。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<peniletext>>用你<<penis>>插入$_stroker。 <<else>> 你<<peniletext>>用你<<penis>>挺弄$_stroker。 <</if>> <</widget>> <<widget "actionsStrokerRest">> <<set $_stroker to ($NPCList[$penistarget].lefthand is "penisstroker" ? $NPCList[$penistarget].lefttool : $NPCList[$penistarget].righttool)>> 你<<penis>>来回抽插着$_stroker。 <</widget>> <<widget "actionsanusrub">> 你<<analtext>>晃动你的屁股,用你<<bottom>>摩擦着<<their _args[0]>>的阴茎。 <</widget>> <<widget "actionsanusthrust">> <<if $enemytype is "beast">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>猛烈地在你的菊穴里进出。在本能的驱使下,你在接近高潮时<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>猛烈地在你的菊穴里进出。你<<analtext>>向后乱压以反抗对方的动作。 <<else>> <<beasttype>>猛烈地在你的菊穴里进出。你<<analtext>>顺从着它的动作,试图减轻你的不适感。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>无情地抽插着你的菊穴。在本能的驱使下,你在接近高潮时<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>无情地抽插着你的菊穴。你<<analtext>>向后乱压反抗对方的动作。 <<else>> <<beasttype>>无情地抽插着你的菊穴。你<<analtext>>顺从着它的动作,试图减轻你的不适感。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>有节奏地操着你的菊穴。在本能的驱使下,你在接近高潮时<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>有节奏地操着你的菊穴。你<<analtext>>向后乱压反抗对方的动作。 <<else>> <<beasttype>>有节奏地操着你的菊穴。你<<analtext>>顺从着它的动作,试图减轻你的不适感。 <</if>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴被无情地操着。在本能的驱使下,你在接近高潮时<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴被无情地操着。你<<analtext>>挣扎着后撤以示抗议。 <<else>> 你的菊穴被无情地操着。你<<analtext>>向后推动,试图减轻不适感。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴被无情地狠插着。在本能的驱使下,你在接近高潮时<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴被无情地狠插着。你<<analtext>>挣扎着后撤以示抗议。 <<else>> 你的菊穴被无情地狠插着。你<<analtext>>向后推动,试图减轻不适感。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴屈服于反复的插入。在本能的驱使下,你在接近高潮时<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴屈服于反复的插入。你<<analtext>>挣扎着后撤以示抗议。 <<else>> 你的菊穴屈服于反复的插入。你<<analtext>>向后推动,试图减轻不适感。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionsanusedging">> <<if $anusstate is "imminent">> <<if $arousal gte ($arousalmax / 5) * 4>> 在本能的驱使下,你在高潮之际<<analtext>>摩擦着他们的肉棒,激发并压抑他们的欲望。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<analtext>>摩擦着他们的肉棒,激发并压抑他们的欲望。 <<else>> 你<<analtext>>摩擦着他们的肉棒,控制着他们的情欲,并试图减轻你的不适。 <</if>> <<else>> <<if $enemytype is "beast">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<beasttype>>猛烈地在你的菊穴里进出。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<beasttype>>无情地抽插着你的菊穴。 <<else>> <<beasttype>>有节奏地操着你的菊穴。 <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 你的菊穴被无情地操着。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 你的菊穴被无情地狠插着。 <<else>> 你的菊穴屈服于反复的插入。 <</if>> <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> 在本能的驱使下,当你接近高潮时,你<<analtext>>移动着,激发并压抑他们的欲望。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<analtext>>磨蹭着,激发并压抑他们的欲望。 <<else>> 你<<analtext>>磨蹭着,控制着他们的情欲,并试图减轻你的不适。 <</if>> <</if>> <</widget>> <<widget "actionsanustake">> <<if $enemytype is "beast">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>猛烈地在你的菊穴里进出。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>猛烈地在你的菊穴里进出。 <<else>> <<beasttype>>猛烈地在你的菊穴里进出。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>无情地抽插着你的菊穴。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>无情地抽插着你的菊穴。 <<else>> <<beasttype>>无情地抽插着你的菊穴。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>有节奏地操着你的菊穴。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>有节奏地操着你的菊穴。 <<else>> <<beasttype>>有节奏地操着你的菊穴。 <</if>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴被无情地操着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴被无情地操着。 <<else>> 你的菊穴被无情地操着。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴被无情地狠插着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴被无情地狠插着。 <<else>> 你的菊穴被无情地狠插着。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴屈服于反复的插入。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴屈服于反复的插入。 <<else>> 你的菊穴屈服于反复的插入。 <</if>> <</if>> <</if>> <</widget>> <<widget "actionsanusdoublethrust">> /* State 1 is out of sync, state 2 in in sync */ <<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> <<set _dap to 2>> <<else>> <<set _dap to 1>> <</if>> <<if $enemytype is "beast">> /* Beasts are only encountered individually. This is futureproofing */ <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>猛烈地在你的菊穴里进出。在本能的驱使下,你在接近高潮时<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>猛烈地在你的菊穴里进出。你<<analtext>>向后乱压以反抗对方的动作。 <<else>> <<beasttype>>猛烈地在你的菊穴里进出。你<<analtext>>顺从着它的动作,试图减轻你的不适感。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>无情地抽插着你的菊穴。在本能的驱使下,你在接近高潮时<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>无情地抽插着你的菊穴。你<<analtext>>向后乱压反抗对方的动作。 <<else>> <<beasttype>>无情地抽插着你的菊穴。你<<analtext>>顺从着它的动作,试图减轻你的不适感。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>有节奏地操着你的菊穴。在本能的驱使下,你在接近高潮时<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>有节奏地操着你的菊穴。你<<analtext>>向后乱压反抗对方的动作。 <<else>> <<beasttype>>有节奏地操着你的菊穴。你<<analtext>>顺从着它的动作,试图减轻你的不适感。 <</if>> <</if>> <<else>> <<if _dap is 2>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴被两根肉棒无情地抽插着。在本能的驱使下,你高潮之际<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴被两根肉棒无情地抽插着。你做出挣扎,<<analtext>>反抗着对方的动作。 <<else>> 你的菊穴被两根肉棒无情地抽插着。你<<analtext>>做出反击,以图减轻不适。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴被两根肉棒无情地抽插着。在本能的驱使下,你在接近高潮时高潮之际<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴被两根肉棒无情地抽插着。你做出挣扎,<<analtext>>反抗着对方的动作。 <<else>> 你的菊穴被两根肉棒无情地抽插着。你<<analtext>>做出反击,以图减轻不适。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴屈服于两根鸡巴反复的插入。在本能的驱使下,你在高潮之际<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴屈服于两根鸡巴反复的插入。你做出挣扎,<<analtext>>反抗着对方的动作。 <<else>> 你的菊穴屈服于两根鸡巴反复的插入。你<<analtext>>做出反击,以图减轻不适。 <</if>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴被无情地操着。在本能的驱使下,你在接近高潮时<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴被无情地操着。你<<analtext>>挣扎着后撤以示抗议。 <<else>> 你的菊穴被无情地操着。你<<analtext>>向后推动,试图减轻不适感。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴被无情地狠插着。在本能的驱使下,你在接近高潮时<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴被无情地狠插着。你<<analtext>>挣扎着后撤以示抗议。 <<else>> 你的菊穴被无情地狠插着。你<<analtext>>向后推动,试图减轻不适感。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴屈服于反复的插入。在本能的驱使下,你在接近高潮时<<analtext>>顶向对方。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴屈服于反复的插入。你<<analtext>>挣扎着后撤以示抗议。 <<else>> 你的菊穴屈服于反复的插入。你<<analtext>>向后推动,试图减轻不适感。 <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "actionsanusdoubleedging">> /* State 1 is out of sync, state 2 in in sync */ <<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> <<set _dap to 2>> <<else>> <<set _dap to 1>> <</if>> <<if $anusaction is "doubleimminent">> <<if $arousal gte ($arousalmax / 5) * 4>> 在本能的驱使下,你在高潮之际<<analtext>>摩擦着他们的肉棒,激发并压抑他们的欲望。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<analtext>>摩擦着他们的肉棒,激发并压抑他们的欲望。 <<else>> 你<<analtext>>摩擦着他们的肉棒,以控制他们的情欲,试图减轻你的不适。 <</if>> <<else>> <<if _dap is 2>> <<if $enemytype is "beast">> /* Beasts are only encountered individually. This is futureproofing */ <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<beasttype>>猛烈地在你的菊穴里进出。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<beasttype>>无情地抽插着你的菊穴。 <<else>> <<beasttype>>有节奏地操着你的菊穴。 <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 你的菊穴被两根肉棒无情地操着。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 你的菊穴被两根肉棒无情地狠插着。 <<else>> 你的菊穴屈服于两根鸡巴反复的插入。 <</if>> <</if>> <<else>> <<if $enemytype is "beast">> /* Beasts are only encountered individually. This is futureproofing */ <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<beasttype>>猛烈地在你的菊穴里进出。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<beasttype>>无情地抽插着你的菊穴。 <<else>> <<beasttype>>有节奏地操着你的菊穴。 <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 你的菊穴被无情地操着。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 你的菊穴被无情地狠插着。 <<else>> 你的菊穴屈服于反复的插入。 <</if>> <</if>> <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> 在本能的驱使下,当你接近高潮时,你<<analtext>>移动着,激发并压抑他们的欲望。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你<<analtext>>晃动着屁股,轻微地刺激着那两根阴茎。 <<else>> 你<<analtext>>磨蹭着,控制着他们的情欲,并试图减轻你的不适。 <</if>> <</if>> <</widget>> <<widget "actionsanusdoubletake">> /* State 1 is out of sync, state 2 in in sync */ <<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> <<set _dap to 2>> <<else>> <<set _dap to 1>> <</if>> <<if _dap is 2>> /* Beasts are only encountered individually. This is futureproofing */ <<if $enemytype is "beast">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>猛烈地在你的菊穴里进出。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>猛烈地在你的菊穴里进出。 <<else>> <<beasttype>>猛烈地在你的菊穴里进出。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>无情地抽插着你的菊穴。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>无情地抽插着你的菊穴。 <<else>> <<beasttype>>无情地抽插着你的菊穴。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>有节奏地操着你的菊穴。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>有节奏地操着你的菊穴。 <<else>> <<beasttype>>有节奏地操着你的菊穴。 <</if>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴被两根肉棒无情地摧残着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴被两根肉棒无情地操着。 <<else>> 你的菊穴被两根肉棒无情地操着。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴被两根肉棒无情地摧残着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴被两根肉棒无情地狠插着。 <<else>> 你的菊穴被两根肉棒无情地狠插着。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴屈服于两根鸡巴反复的插入。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴屈服于两根鸡巴反复的插入。 <<else>> 你的菊穴屈服于两根鸡巴反复的插入。 <</if>> <</if>> <</if>> <<else>> <<if $enemytype is "beast">> /* Beasts are only encountered individually. This is futureproofing */ <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>猛烈地在你的菊穴里进出。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>猛烈地在你的菊穴里进出。 <<else>> <<beasttype>>猛烈地在你的菊穴里进出。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>无情地抽插着你的菊穴。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>无情地抽插着你的菊穴。 <<else>> <<beasttype>>无情地抽插着你的菊穴。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<beasttype>>有节奏地操着你的菊穴。 <<elseif $arousal gte ($arousalmax / 5) * 2>> <<beasttype>>有节奏地操着你的菊穴。 <<else>> <<beasttype>>有节奏地操着你的菊穴。 <</if>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴被无情地操着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴被无情地操着。 <<else>> 你的菊穴被无情地操着。 <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴被无情地抽插着。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴被无情地狠插着。 <<else>> 你的菊穴被无情地狠插着。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的菊穴屈服于反复的插入。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的菊穴屈服于反复的插入。 <<else>> 你的菊穴屈服于反复的插入。 <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "actionsshaftrub">> <<if $enemytype is "beast">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 你<<handtext>>用手握住<<his>>的肉棒,任凭<<he>>狂热地前后晃动进行着抽插。 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 你<<handtext>>用手握住肉棒,任凭<<he>>晃动地来回抽插。 <<else>> 你<<handtext>>握住并摩擦着你手中的肉棒。 <</if>> <<else>> <<if $consensual is 1>> <<if $arousal lte ($arousalmax / 5) * 3>> 你紧紧地握住<<their _args[0]>>的肉棒,<<handtext>>地开始抚摸撸动。 <<else>> 你<<handtext>>握住你手中<<their _args[0]>>的阴茎,开始上下磨蹭撸动。 <</if>> <<else>> 你<<handtext>>用手握住<<their _args[0]>>的阴茎,开始不断地套弄撸动。 <</if>> <</if>> <</widget>> <<widget "actionsvaginaescape">> <<if $enemytype is "beast">> <<if $enemyanger lte 20>> <span class="blue">你移动下腹,将你的<<pussy>>从野兽的探索中移开,避免被它侵入。</span>然而,它没有放弃。 <<elseif $enemyanger lte 100>> <span class="blue">你移动下腹,将你的<<pussy>>从野兽不断的探索中移开,避免被它侵入。</span>它愤怒地咆哮着。 <<else>> <span class="blue">你移动下腹,将你的<<pussy>>从野兽凶猛的探索中移开,避免被它入侵入。</span>它疯狂地试着重新占据,对它努力想<<if $pregnancyspeechdisable is "f">>交配<<else>>性交<</if>>受到阻碍感到愤怒。 <</if>> <<else>> <<if $pain lte 20>> <span class="blue">你移动下腹,将你的<<pussy>>从<<their _args[0]>>的肉棒移开。</span> <<elseif $pain lte 60>> <span class="blue">你移动下腹,将你的<<pussy>>从<<their _args[0]>>的肉棒移开。</span> <<else>> <span class="blue">你拼命地移动下腹,将你的<<pussy>>从<<their _args[0]>>的肉棒移开。</span> <</if>> <</if>> <</widget>> <<widget "actionsvaginadoubleescape">> <<set $_penises to "肉棒">> <<if npcHasStrapon($vaginatarget) and npcHasStrapon($vaginadoubletarget)>> <<set $_penises to "穿戴式假阳具">> <<elseif npcHasStrapon($vaginatarget) and !npcHasStrapon($vaginadoubletarget) or !npcHasStrapon($vaginatarget) and npcHasStrapon($vaginadoubletarget)>> <<set $_penises to "鸡巴">> <</if>> <<if $pain lte 20>> <span class="blue">你移动下腹,将你的<<pussy>>从他们的$_penises移开。</span> <<elseif $pain lte 60>> <span class="blue">你移动下腹,将你的<<pussy>>从他们的$_penises移开。</span> <<else>> <span class="blue">你拼命地移动下腹,将你的<<pussy>>从他们的$_penises移开。</span> <</if>> <</widget>> <<widget "actionstribescape">> <<if $enemytype is "beast">> <<if $enemyanger lte 20>> <span class="blue">你移动下腹,将你的<<pussy>>从野兽的身上移开。</span>然而,它没有放弃。 <<elseif $enemyanger lte 100>> <span class="blue">你移动下腹,将你的<<pussy>>野兽的身上移开。</span>它愤怒地咆哮着。 <<else>> <span class="blue">你移动下腹,将你的<<pussy>>野兽的身上移开。</span>它拼命地试图重新占据,对你的拒绝感到愤怒。 <</if>> <<else>> <<if $pain lte 20>> <span class="blue">你移动下腹,将你的<<pussy>>移开。</span> <<elseif $pain lte 60>> <span class="blue">你移动下腹,将你的<<pussy>>移开。</span> <<else>> <span class="blue">你拼命地移动下腹,将你的<<pussy>>移开。</span> <</if>> <</if>> <</widget>> <<widget "actionsfencingescape">> <<if $enemytype is "beast">> <<if $enemyanger lte 20>> <span class="blue">你移动下腹,将你的<<penis>>野兽的身上移开。</span>然而,它没有放弃。 <<elseif $enemyanger lte 100>> <span class="blue">你移动下腹,将你的<<penis>>野兽的身上移开。</span>它愤怒地咆哮着。 <<else>> <span class="blue">你移动下腹,将你的<<penis>>野兽的身上移开。</span>拼命地试图重新占据,对你的拒绝感到愤怒。 <</if>> <<else>> <<if $pain lte 20>> <span class="blue">你移动下腹,将你的<<penis>>移开。</span> <<elseif $pain lte 60>> <span class="blue">你移动下腹,将你的<<penis>>移开。</span> <<else>> <span class="blue">你拼命地移动下腹,将你的<<penis>>移开。</span> <</if>> <</if>> <</widget>> <<widget "actionspenisescape">> <<if $pain lte 20>> <span class="blue">你移动下腹,将你的<<penis>>从<<their _args[0]>>的小穴移开。</span> <<elseif $pain lte 60>> <span class="blue">你移动下腹,将你的<<penis>>从<<their _args[0]>>的小穴移开。</span> <<else>> <span class="blue">你拼命地移动下腹,将你的<<penis>>远离<<their _args[0]>>的小穴。</span> <</if>> <</widget>> <<widget "actionsotheranusescape">> <<if $pain lte 20>> <span class="blue">你移动下腹,将你的<<penis>>从<<their _args[0]>>的屁股移开。</span> <<elseif $pain lte 60>> <span class="blue">你移动下腹,将你的<<penis>>从<<their _args[0]>>的屁股移开。</span> <<else>> <span class="blue">你拼命地移动下腹,将你的<<penis>>远离<<their _args[0]>>的屁股。</span> <</if>> <</widget>> <<widget "actionsanusescape">> <<if $enemytype is "beast">> <<if $enemyanger lte 20>> <span class="blue">你移动下腹,将你的<<bottom>>从野兽的探索中移开,避免被它侵入。</span>然而,它没有放弃。 <<elseif $enemyanger lte 100>> <span class="blue">你移动下腹,将你的<<bottom>>从野兽不断的探索中移开,避免被它侵入。</span>它愤怒地咆哮着。 <<else>> <span class="blue">你移动下腹,将你的<<bottom>>从野兽凶猛的探索中移开,避免被它侵入。</span>它疯狂地试着重新占据,对它努力想<<if $pregnancyspeechdisable is "f">>交配<<else>>性交<</if>>受到阻碍感到愤怒。 <</if>> <<else>> <<if $pain lte 20>> <span class="blue">你移动下腹,将你的<<bottom>>从<<their _args[0]>>的肉棒移开。</span> <<elseif $pain lte 60>> <span class="blue">你移动下腹,将你的<<bottom>>从<<their _args[0]>>的肉棒移开。</span> <<else>> <span class="blue">你拼命地移动下腹,将你的<<bottom>>从<<their _args[0]>>的肉棒移开。</span> <</if>> <</if>> <</widget>> <<widget "actionsanusdoubleescape">> <<set $_penises to "肉棒">> <<if npcHasStrapon($anustarget) and npcHasStrapon($anusdoubletarget)>> <<set $_penises to "穿戴式假阳具">> <<elseif npcHasStrapon($anustarget) and !npcHasStrapon($anusdoubletarget) or !npcHasStrapon($anustarget) and npcHasStrapon($anusdoubletarget)>> <<set $_penises to "鸡巴">> <</if>> <<if $pain lte 20>> <span class="blue">你移动下腹,将你的<<bottom>>从<<their>>的$_penises移开。</span> <<elseif $pain lte 60>> <span class="blue">你移动下腹,将你的<<bottom>>从<<their>>的$_penises移开。</span> <<else>> <span class="blue">你拼命地移动下腹,将你的<<bottom>>从<<their>>的$_penises移开。</span> <</if>> <</widget>> <<widget "actionsconfront">> <<if $angel gte 6 and random(1, 2) is 2>> <<switch random(1, 3)>> <<case 1>>"请不要作践自己,"你说,"天使在看着呢。" <<case 2>>"如果你伤害我,我会原谅你,"你说,"但是恶魔不会。" <<case 3>>你默默地祷告。 <</switch>> <<elseif $fallenangel gte 2 and random(1, 2) is 2>> <<switch random(1, 3)>> <<case 1>>"你也会伤害我的,"你笑着说,"不是吗?" <<case 2>> "别、别碰我,"你说,"现在不行,下次也不行。" <<case 3>>"别、别伤害我,"你说,"请不要。" <</switch>> <<elseif $demon gte 6 and random(1, 2) is 2>> <<switch random(1, 3)>> <<case 1>>"你要'猎食'我吗?"你得意地笑着问: "美味哟。" <<case 2>>"无法移开你的目光?" 你说道: "不用担心,我习惯了。" <<case 3>>"来玩呀,"你说: "我正饥渴呢。" <</switch>> <<elseif $wolfgirl gte 6 and random(1, 2) is 2>> <<switch random(1, 3)>> <<case 1>>"靠近点,"你说道,"我看你敢不敢。"你用舌头舔着你露出来的尖牙。 <<case 2>>你咆哮着。 <<case 3>>"我可能是一个人,"你说道,"但是独狼也会很危险。" <</switch>> <<elseif $cat gte 6 and random(1, 2) is 2>> <<switch random(1, 3)>> <<case 1>>"我可不会任人宰割,"你说道,"试试看吧。"你用舌头舔了舔暴露在外的獠牙。 <<case 2>> 你发出嘶嘶声。 <<case 3>>"靠近点,"你说道,"我很想磨磨爪子。" <</switch>> <<elseif $cow gte 6 and random(1, 2) is 2>> <<switch random(1, 3)>> <<case 1>>"我可不会任人宰割,"你说道,"离我远点,否则我就要你好看。" <<case 2>> "我知道我是一个奖品," 你说道:"但如果你尝试任何事情,你会后悔的。" <<case 3>>"嗅着奶香就过来了,"你啧了一声,"但你还没有资格。" <</switch>> <<elseif $harpy gte 6 and random(1, 2) is 2>> <<switch random(1, 3)>> <<case 1>>你尖叫着。 <<case 2>>"不要轻举妄动,"你说道,"我的伴侣不会高兴的,我会记住你的。" <<case 3>>"如果你靠得太近,我会啄你的,"你说,"别以为我不会。" <</switch>> <<elseif $fox gte 6 and random(1, 2) is 2>> <<switch random(1, 3)>> <<case 1>>"觉得幸运吗?"你问。"到处转转就知道了。"你用舌头舔过露出的尖牙。 <<case 2>>你威胁道。 <<case 3>>"别碰我的尾巴,"你说道,"或者我身体的任何一部分。" <</switch>> <<elseif $anxiety gte 1 and $controlled is 0>> <<switch random(1, 3)>> <<case 1>> 你试图说话,但是恐惧让你无法发声。 <<case 2>>你找不到合适的词语,你的心在你的胸膛里打雷。 <<case 3>>恐惧会吞噬你的思想。 <</switch>> <<gstress>><<stress 6>> <<else>> <<set _rng to random(1, 5)>> <<if $speech_attitude is "meek">> <<switch _rng>> <<case 1>>"退、退后,"你说道,"我、我能保护自己。" <<case 2>>你说:"请不要靠近我。" <<case 3>>"不要伤害我,"你说,"请不要。" <<case 4>>"如果你碰我,你会有麻烦的,"你说。 <<case 5>>"别耍花招,"你说,"大、大家都知道我在这儿。" <</switch>> <<elseif $speech_attitude is "bratty">> <<switch _rng>> <<case 1>>"他妈的离我远点,"你说,"否则我会让你后悔的。" <<case 2>>你说:"敢碰我,我就揍扁你。" <<case 3>>"你他妈在看什么?"你问。 <<case 4>>"继续,"你说,"否则我打烂你的脸。" <<case 5>>"想都别想,"你说,"我对付过比你更坏的人渣。" <</switch>> <<else>> <<switch _rng>> <<case 1>>"保持距离,"你说,"否则你会后悔的。" <<case 2>>"别碰我,"你说道: "否则你就有麻烦了。" <<case 3>>你说:"不要轻举妄动。" <<case 4>> "我知道如何照顾自己,"你说:"你不敢。" <<case 5>>"继续走,"你说,"我不是没有招架之力。" <</switch>> <</if>> <</if>> <</widget>> <<widget "actionsconfrontNNPC">> <<if $wraith and $wraith.mimic>> <<set $_npc to $wraith.mimic.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<else>> <<set $_npc to $NPCList[0].fullDescription>> <</if>> <<if isLoveInterest($_npc) and random(1)>> <<if $speech_attitude is "meek">> "是、是你吗,<<print $_npc.replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Ivory Wraith","象牙幽灵")>>?"你问道。 <<elseif $speech_attitude is "bratty">> "你想做什么,<<print $_npc.replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Ivory Wraith","象牙幽灵")>>?"你询问。 <<else>> "<<print $_npc.replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Ivory Wraith","象牙幽灵")>>?" 你说道。 <</if>> <<else>> <<switch $_npc>> <<case "Whitney">> <<if $whitneyromance is 1>> <<if $speech_attitude is "meek">> <<switch random(1, 3)>> <<case 3>>你咽了咽口水,"你不会找我麻烦吧?" <<case 2>>"你不会伤害你的<<girlfriend>>的,"你结结巴巴地说,"对吧?" <<case 1>>"温柔点,惠特尼……"你恳求道。 <</switch>> <<elseif $speech_attitude is "bratty">> <<switch random(1, 3)>> <<case 3>>"别以为我们在约会,你就可以欺负我,"你说。 <<case 2>>"我不是任何人的财产,"你说,"尤其是你。" <<case 1>>"我知道你大老远跑来不是来聊天的,"你说。 <</switch>> <<else>> <<switch random(1, 3)>> <<case 3>>"你不会伤害你的<<girlfriend>>的,"你说。 <<case 2>>"我知道你想要什么,"你叹了口气。 <<case 1>>你说:"我才不是玩具。" <</switch>> <</if>> <<else>> <<if $speech_attitude is "meek">> <<switch random(1, 3)>> <<case 3>>你低下头说道:"只是……不要太粗暴。" <<case 2>>"求你了,"你说,"离我远点!" <<case 1>>"我不会被欺负的,"你喃喃自语。 <</switch>> <<elseif $speech_attitude is "bratty">> <<switch random(1, 3)>> <<case 3>>"小心,"你警告说,"周围没有老师来救你。" <<case 2>>"你为什么不滚回你那些窝囊废朋友那里去?"你说。 <<case 1>>你说:"你要是敢乱来,我就揍扁你。" <</switch>> <<else>> <<switch random(1, 3)>> <<case 3>> "我不会让你欺负我的,"你说。 <<case 2>>"你想证明什么?"你说。 <<case 1>>你说:"你敢试试。" <</switch>> <</if>> <</if>> <<case "Eden">> <<if $syndromeeden is 1>> <<if $speech_attitude is "meek">> <<switch random(1, 3)>> <<case 3>>你低下头说道:"你生我的气了吗……?" <<case 2>> "伊甸,你吓到我了,"你呜咽着。 <<case 1>>你咽了一口唾沫说道:"你为什么把我当成猎物看?" <</switch>> <<elseif $speech_attitude is "bratty">> <<switch random(1, 3)>> <<case 3>>"你到底在这里干什么?"你问道。 <<case 2>>你说:"想回家的时候我自己会回的。" <<case 1>>"不要像盯着一块肉一样盯着我,"你要求道。 <</switch>> <<else>> <<switch random(1, 3)>> <<case 3>>"咱们家离这有段距离吧,"你说道。 <<case 2>> "你在这里做什么?"你问。 <<case 1>>"你跟踪我多久了?"你问。 <</switch>> <</if>> <<else>> <<if $speech_attitude is "meek">> <<switch random(1, 3)>> <<case 3>>"走开!"你哭喊道,"你很可怕!" <<case 2>>"请不要开枪!"你哭喊道。 <<case 1>>"我不是动物!"你哭喊道。 <</switch>> <<elseif $speech_attitude is "bratty">> <<switch random(1, 3)>> <<case 3>>"我不是任何人的猎物,"你咆哮着。 <<case 2>>"跑回你那肮脏的老窝去,"你叫道。 <<case 1>> "再靠近一点,"你说道,"我会把枪<<if $analdisable is "f">>顶上你的屁股<<else>>顶进你的喉咙<</if>>。" <</switch>> <<else>> <<switch random(1, 3)>> <<case 3>>你说:"把枪放下。" <<case 2>>"回去追你的鹿去,"你说。 <<case 1>>"我不是什么无助的动物,"你说。 <</switch>> <</if>> <</if>> <<case "Ivory Wraith">> <<if $wraith.state is "haunt" and $wraithPrison and $wraithPrison.vision>> <<if $speech_attitude is "meek">> <<switch random(1, 3)>> <<case 3>>你哭着说:"对不起!让我走吧!" <<case 2>>"你为什么就不能放手呢?"你问。 <<case 1>> 你低下头:"请不要再缠着我了。" <</switch>> <<elseif $speech_attitude is "bratty">> <<switch random(1, 3)>> <<case 3>> "你那愚蠢的项链不在我这,"你说。 <<case 2>> "行了,开始吧——'还给我',"你嘲弄着模仿,然后说道,"滚开。" <<case 1>>"回到湖边去!"你喊道。 <</switch>> <<else>> <<switch random(1, 3)>> <<case 3>>"是关于项链的事吗?"你问。 <<case 2>>"你为什么对我这么痴迷?"你问。 <<case 1>>你叹气道:"又是你。" <</switch>> <</if>> <<else>> <<if $speech_attitude is "meek">> <<switch random(1, 3)>> <<case 3>>你哭喊道:"你很可怕!" <<case 2>>"你为什么……是漂浮着的?"你问。 <<case 1>>你试着说话,但是<<wraithEyes>>的眼睛盯着你,你的喉咙发紧。 <</switch>> <<elseif $speech_attitude is "bratty">> <<switch random(1, 3)>> <<case 3>>"走开。你这个苍白的怪物,"你啐了一口。 <<case 2>>"这片稀薄的空气怎么这么丑陋啊,"你嘲笑道。 <<case 1>>"你到底是什么东西?"你说,"他妈的怪物。" <</switch>> <<else>> <<switch random(1, 3)>> <<case 3>>"我不是什么祭品,"你说。 <<case 2>> "我不怕你,"你<<if $controlled>>说<<else>>撒谎<</if>>。 <<case 1>>"我不会让你缠着我的,"你说。 <</switch>> <</if>> <</if>> <<default>> <<actionsconfront>> <</switch>> <</if>> <</widget>>
<<widget "actionsvaginatopenis">> <<if $combattype is "train">> <<set _end to $enemyno-1>> <<else>> <<set _end to 0>> <</if>> <<for _j = $enemyno-1; _j gte _end; _j-->> <<if $NPCList[_j].penis is 0>> <<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">> <!-- Do Nothing --> <<elseif $NPCList[_j].stance isnot "topface">> <<if $vaginaactiondefault is "vaginatopenis">> | <label><span class="sub">跨坐在<<his>>的肉棒上</span> <<radiobutton "$vaginaaction" "vaginatopenis" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label> <<else>> | <label><span class="sub">跨坐在<<his>>的肉棒上</span> <<radiobutton "$vaginaaction" "vaginatopenis">><<vaginaldifficulty>> <<combatpromiscuous5>></label> <</if>> <<break>> <</if>> <</if>> <</for>> <</widget>> <<widget "actionsvaginatovagina">> <<if $combattype is "train">> <<set _end to $enemyno-1>> <<else>> <<set _end to 0>> <</if>> <<if !playerChastity("vagina")>> <<for _j = $enemyno-1; _j gte _end; _j-->> <<if $NPCList[_j].vagina is 0>> <<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">> <!-- Do Nothing --> <<elseif $NPCList[_j].stance isnot "topface">> <<if $vaginaactiondefault is "vaginatovagina">> | <label><span class="sub">跨坐在<<his>>的小穴上</span> <<radiobutton "$vaginaaction" "vaginatovagina" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label> <<else>> | <label><span class="sub">跨坐在<<his>>的阴部上</span> <<radiobutton "$vaginaaction" "vaginatovagina">><<vaginaldifficulty>> <<combatpromiscuous5>></label> <</if>> <<break>> <</if>> <</if>> <</for>> <</if>> <</widget>> <<widget "actionsvaginatovaginafuck">> <<if $combattype is "train">> <<set _end to $enemyno-1>> <<else>> <<set _end to 0>> <</if>> <<if !playerChastity("vagina")>> <<for _j = $enemyno-1; _j gte _end; _j-->> <<if $NPCList[_j].vagina is "vaginaentrance" or $NPCList[_j].vagina is "vaginaimminent">> <<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">> <!-- Do Nothing --> <<elseif $NPCList[_j].stance isnot "topface">> <<if $vaginaactiondefault is "vaginatovaginafuck">> | <label><span class="sub">把小穴压向对方</span> <<radiobutton "$vaginaaction" "vaginatovaginafuck" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label> <<else>> | <label><span class="sub">把小穴压向对方</span> <<radiobutton "$vaginaaction" "vaginatovaginafuck">><<vaginaldifficulty>> <<combatpromiscuous5>></label> <</if>> <<break>> <</if>> <</if>> <</for>> <</if>> <</widget>> <<widget "actionsvaginatopenisnew">> <<if $NPCList[$vaginatarget].penis is 0>> <<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore>> <!-- Do Nothing --> <<elseif $NPCList[$vaginatarget].stance isnot "topface" and ($enemytype isnot "man" or ($NPCList[$vaginatarget].location.genitals is 0 and $NPCList[$vaginatarget].location.head isnot "genitals"))>> <<if $NPCList[$vaginatarget].chastity.penis.includes("chastity")>> <<set _vaginaaction["跨坐在" + $NPCList[$vaginatarget].pronouns.his + "的" + $NPCList[$vaginatarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板") + "上"] to "vaginatopenis">> <<elseif npcHasStrapon($vaginatarget)>> <<set _vaginaaction["跨坐在" + $NPCList[$vaginatarget].pronouns.his + "的假阳具上"] to "vaginatopenis">> <<else>> <<set _vaginaaction["跨坐在" + $NPCList[$vaginatarget].pronouns.his + "的肉棒上"] to "vaginatopenis">> <</if>> <</if>> <</if>> <</widget>> <<widget "actionsvaginatovaginanew">> <<if $NPCList[$vaginatarget].vagina is 0>> <<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore>> <!-- Do Nothing --> <<elseif $NPCList[$vaginatarget].stance isnot "topface" and ($enemytype isnot "man" or ($NPCList[$vaginatarget].location.genitals is 0 and $NPCList[$vaginatarget].location.head isnot "genitals"))>> <<if $NPCList[$vaginatarget].chastity.penis.includes("chastity")>> <<set _vaginaaction["跨坐在" + $NPCList[$vaginatarget].pronouns.his + "的" + $NPCList[$vaginatarget].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板") + "上"] to "vaginatovagina">> <<else>> <<set _vaginaaction["跨坐到" + $NPCList[$vaginatarget].pronouns.his + "的小穴上"] to "vaginatovagina">> <</if>> <</if>> <</if>> <</widget>> <<widget "actionsvaginatovaginafucknew">> <<if $NPCList[$vaginatarget].vagina is "vaginaentrance" or $NPCList[$vaginatarget].vagina is "vaginaimminent">> <<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore) or $NPCList[$vaginatarget].chastity.vagina.includes("chastity")>> <!-- Do Nothing --> <<else>> <<set _vaginaaction["将你的小穴压向" + $NPCList[$vaginatarget].pronouns.hers] to "vaginatovaginafuck">> <</if>> <</if>> <</widget>> <<widget "actionsvaginapenisfuck">> <<if $combattype is "train">> <<set _end to $enemyno-1>> <<else>> <<set _end to 0>> <</if>> <<if !playerChastity("vagina") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>> <<for _j = $enemyno-1; _j gte _end; _j-->> <<if $NPCList[_j].penis is "vaginaentrance" or $NPCList[_j].penis is "vaginaimminent">> <<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">> <!-- Do Nothing --> <<else>> <<if $vaginaactiondefault is "vaginapenisfuck">> | <label><span class="sub">容纳<<his>>的肉棒</span> <<radiobutton "$vaginaaction" "vaginapenisfuck" checked>> <<combatpromiscuous5>><<vaginalvirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "penile">></label> <<else>> | <label><span class="sub">容纳<<his>>的肉棒</span> <<radiobutton "$vaginaaction" "vaginapenisfuck">> <<combatpromiscuous5>><<vaginalvirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "penile">></label> <</if>> <<break>> <</if>> <</if>> <</for>> <</if>> <</widget>> <<widget "actionsvaginapenisfucknew">> <<if !playerChastity("vagina") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>> <<if $NPCList[$vaginatarget].penis is "vaginaentrance" or $NPCList[$vaginatarget].penis is "vaginaimminent">> <<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore) or $NPCList[$vaginatarget].chastity.penis.includes("chastity")>> <!-- Do Nothing --> <<else>> <<set _penis to (npcHasStrapon($vaginatarget) ? "穿戴式假阳具" : "肉棒")>> <<set _vaginaaction["容纳"+$NPCList[$vaginatarget].pronouns.his+"的"+_penis] to "vaginapenisfuck">> <</if>> <</if>> <</if>> <</widget>> <<widget "actionsvaginaMouthEntrance">> <<if $NPCList[$vaginatarget].mouth is "vaginaentrance">> <<set _vaginaaction["将你的大腿压在" + $NPCList[$vaginatarget].pronouns.his + "的嘴巴上"] to "thighbay">> <<set _vaginaaction["磨蹭" + $NPCList[$vaginatarget].pronouns.his + "的脸"] to "othermouthtease">> <</if>> <</widget>> <<widget "actionsvaginaVaginaImminent">> <<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>> <<set _vaginaaction["配合"] to "othervaginarub">> <<else>> <<set _vaginaaction["磨蹭"] to "othervaginarub">> <</if>> <<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("vaginalskill") gte 800>> <<set _vaginaaction["寸止"] to "tribedge">> <</if>> <<set _vaginaaction["拉开距离"] to "tribescape">> <</widget>> <<widget "actionsvaginaMouthImminent">> <<if $NPCList[$vaginatarget].mouth is "vaginaimminent">> <<set _vaginaaction["磨蹭" + $NPCList[$vaginatarget].pronouns.his + "的嘴唇"] to "othermouthrub">> <<set _vaginaaction["拉开距离"] to "othermouthescape">> <</if>> <</widget>> <<widget "actionsvaginaMouthPenetrated">> <<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>> <<set _vaginaaction["配合"] to "othermouthcooperate">> <<else>> <<set _vaginaaction["蹭动"] to "othermouthcooperate">> <</if>> <</widget>> <<widget "actionsvaginaPenisEntrance">> <<actionsvaginapenisfucknew>> <<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man") and !$promiscuityIgnore>> <<else>> <<if $thighuse is 0>> <<set _vaginaaction["试着用大腿夹住"] to "penisthighs">> <</if>> <</if>> <<if $anususe is 0 and !playerChastity("anus")>> <<set _vaginaaction["提供菊穴替代"] to "penisanus">> <</if>> <<if $analdoubledisable is "f" and $awareness gt 300 and $anususe is "penis" and !playerChastity("anus")>> <<if $NPCList[$anustarget].penissize gte 2 and !($consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore) and !["legLock","legLocked"].includes($feetuse)>> <<set _vaginaaction["提供菊穴双插"] to "penisanusdouble">> <</if>> <</if>> <<set _vaginaaction["挑逗顶端"] to "penistease">> <<if $vaginaldoubledisable is "f" and _secondtarget is true and ($anususe is 0 or ($anususe isnot 0 and $anususe isnot "penisdouble")) and $awareness gte 300 and !["legLock","legLocked"].includes($feetuse)>> <<if $npc.includes($NPCList[$vaginadoubletarget].fullDescription)>> <<set _vaginaaction["跨坐在" + $NPCList[$vaginadoubletarget].fullDescription + "的" + $NPCList[$vaginadoubletarget].penisdesc + "上"] to "vaginatopenisdouble">> <<else>> <<set _vaginaaction["跨坐在" + $NPCList[$vaginadoubletarget].fullDescription + "的" + $NPCList[$vaginadoubletarget].penisdesc + "上"] to "vaginatopenisdouble">> <</if>> <</if>> <</widget>> <<widget "actionsvaginaVaginaEntrance">> <<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>> <<set _vaginaaction["配合"] to "othervaginarub">> <<else>> <<set _vaginaaction["磨蹭"] to "othervaginarub">> <</if>> <</widget>> <<widget "actionsvaginaPenisImminent">> <<actionsvaginapenisfucknew>> <<set _vaginaaction["磨蹭"] to "rub">> <<if ($consensual is 0 or ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")) and currentSkillValue("vaginalskill") gte 800>> <<set _vaginaaction["寸止" + $NPCList[$vaginatarget].pronouns.him] to "penisEdging">> <</if>> <<set _vaginaaction["拉开距离"] to "escape">> <</widget>> <<widget "actionsvaginaPenisPenetrated">> <<set _vaginaaction["接受"] to "take">> <<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>> <<set _vaginaaction["配合"] to "cooperate">> <<else>> <<set _vaginaaction["性交"] to "cooperate">> <</if>> <<if ($consensual is 0 or ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")) and currentSkillValue("vaginalskill") gte 800>> <<set _vaginaaction["寸止" + $NPCList[$vaginatarget].pronouns.him] to "penisEdging">> <</if>> <<if !playerIsPregnant() and playerPregnancyPossibleWith($NPCList[$vaginatarget]) and $enemyarousal gte $enemyarousalmax and $demon gte 6 and $demonbuild gte 90>> <<set _vaginaaction["强制授孕"] to "forceImpregnation">> <</if>> <<if $vaginaldoubledisable is "f" and _secondtarget is true and ($anususe is 0 or ($anususe isnot 0 and $anususe isnot "penisdouble")) and $awareness gte 300 and !["legLock","legLocked"].includes($feetuse)>> <<if $npc.includes($NPCList[$vaginadoubletarget].fullDescription)>> <<set _vaginaaction["跨坐在" + $NPCList[$vaginadoubletarget].fullDescription + "的" + $NPCList[$vaginadoubletarget].penisdesc + "上"] to "vaginatopenisdouble">> <<else>> <<set _vaginaaction["跨坐在" + $NPCList[$vaginadoubletarget].fullDescription + "的" + $NPCList[$vaginadoubletarget].penisdesc + "上"] to "vaginatopenisdouble">> <</if>> <</if>> <</widget>> <<widget "actionsvaginaVagina">> <<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>> <<set _vaginaaction["配合"] to "tribcooperate">> <<else>> <<set _vaginaaction["磨蹭"] to "tribcooperate">> <</if>> <<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("vaginalskill") gte 800>> <<set _vaginaaction["寸止"] to "tribedge">> <</if>> <<set _vaginaaction["接受"] to "tribtake">> <<set _vaginaaction["拉开距离"] to "tribescape">> <</widget>> <<widget "actionsTribRest">> <<set _vaginaaction["休息"] to "tribrest">> <</widget>> <<widget "actionsvaginaPenisDoubleEntrance">> <<actionsvaginapenisdoublefuck>> <<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man") and !$promiscuityIgnore>> <<else>>/* <<if $thighuse is 0>> <<set _vaginaaction["试着用大腿夹住"] to "penisthighs">> <</if>>*/ <</if>> <<if $anususe is 0 and !playerChastity("anus")>> <<set _vaginaaction["提供菊穴替代"] to "penisanusdvp">> <</if>> <<set _vaginaaction["挑逗顶端"] to "penistease">> <</widget>> <<widget "actionsvaginaPenisDoubleImminent">> <<actionsvaginapenisdoublefuck>> <<set _vaginaaction["磨蹭"] to "rub">> <<if ($consensual is 0 or ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")) and currentSkillValue("vaginalskill") gte 800>> <<set _vaginaaction["寸止" + $NPCList[$vaginatarget].pronouns.him] to "penisDoubleEdging">> <</if>> <<if $anususe is 0 and !playerChastity("anus")>> <<set _vaginaaction["提供菊穴替代"] to "penisanusdvp">> <</if>> <<set _vaginaaction["拉开距离"] to "doubleescape">> <</widget>> <<widget "actionsvaginaPenisDoublePenetrated">> <<set _vaginaaction["接受"] to "take">> <<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>> <<set _vaginaaction["配合"] to "doublecooperate">> <<else>> <<set _vaginaaction["性交"] to "doublecooperate">> <</if>> <<if ($consensual is 0 or ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")) and currentSkillValue("vaginalskill") gte 800>> <<set _vaginaaction["寸止" + $NPCList[$vaginatarget].pronouns.him] to "penisDoubleEdging">> <</if>> <</widget>> <<widget "actionsvaginapenisdoublefuck">> <<if !playerChastity("vagina") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $awareness gte 300>> <<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man" and $awareness lt 300) and !$promiscuityIgnore) or $NPCList[$vaginatarget].chastity.penis.includes("chastity")>> <!-- Do Nothing --> <<else>> <<if $NPCList[$vaginatarget].penis is "vaginadouble" or $NPCList[$vaginatarget].chastity.penis.includes("chastity")>> <<set _vaginaaction["容纳"+$NPCList[$vaginadoubletarget].pronouns.his+"的"+$NPCList[$vaginadoubletarget].penisdesc] to "vaginapenisdoublefuck">> <<elseif $NPCList[$vaginadoubletarget].penis is "vaginadouble" or $NPCList[$vaginadoubletarget].chastity.penis.includes("chastity")>> <<set _vaginaaction["容纳"+$NPCList[$vaginatarget].pronouns.his+"的"+$NPCList[$vaginatarget].penisdesc] to "vaginapenisdoublefuck">> <<elseif !($NPCList[$vaginatarget].chastity.penis.includes("chastity") and $NPCList[$vaginadoubletarget].chastity.penis.includes("chastity"))>> <<set _vaginaaction["容纳他们的阴茎"] to "vaginapenisdoublefuck">> <</if>> <</if>> <</if>> <</widget>>
<<widget "effectsvaginatopenis">> <<if $vaginaaction is "vaginatopenis">> <<personselect $vaginatarget>> <<set $vaginaaction to 0>><<submission 10>><<vaginalskilluse>><<combatpromiscuity5>> <<if $vaginause is 0>> <<if combatSkillCheck("vaginal", $vaginatarget)>> <<if $NPCList[$vaginatarget].penis is 0>> <<submission 2>><<set $vaginause to "penis">><<set $NPCList[$vaginatarget].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $vaginaactiondefault to "penistease">> <<if $leftarm is "vagina">> <<set $leftarm to 0>> <</if>> <<if $rightarm is "vagina">> <<set $rightarm to 0>> <</if>> <<if $NPCList[$vaginatarget].condom and $NPCList[$vaginatarget].condom.willUse is true and $NPCList[$vaginatarget].condom.worn is false and !$NPCList[$vaginatarget].penisdesc.includes("穿戴式")>> <<if $NPCList[$vaginatarget].chastity.penis.includes("chastity")>> <<He>>试图戴上避孕套,但怎么也套不上去<<his>>的<<= $NPCList[$vaginatarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>。<span class="red"><<He>>很快放弃了。</span> <<set $NPCList[$vaginatarget].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc $vaginatarget>>套在了<<his>>的肉棒上。</span> <<equipNPCCondom $vaginatarget>> <</if>> <</if>> <span class="lblue">你跨坐在<<combatperson>>身上,<<if $NPCList[$vaginatarget].chastity.penis.includes("chastity")>>隔著<<his>>的<<= $NPCList[$vaginatarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>,<</if>>用你的<<pussy>>亲吻<<his>>$NPCList[$vaginatarget].penisdesc。</span> <<if $NPCList[$vaginatarget].type is "plant" and $NPCList[$vaginatarget].penissize gte 4 and canImpregnateParasite("vagina")>> <span class="red">那东西吓到了你。</span> <</if>> <<if $enemytype is "beast">><<set $NPCList[$vaginatarget].stance to "top">><</if>> <<set $NPCList[$vaginatarget].location.genitals to "genitals">> <<else>> <span class="blue">你试着跨坐在<<combatpersons>>的$NPCList[$vaginatarget].penisdesc上,但肉棒已经被占用了。</span><<set $vaginaactiondefault to "vaginatopenis">> <</if>> <<else>> <span class="blue">你试图跨坐在<<combatperson>>身上,但<<ohe>>推开了你。</span><<set $vaginaactiondefault to "vaginatopenis">> <</if>> <</if>> <</if>> <</widget>> <<widget "effectsvaginatovagina">> <<if $vaginaaction is "vaginatovagina">> <<personselect $vaginatarget>> <<set $vaginaaction to 0>><<submission 5>><<vaginalskilluse>><<combatpromiscuity5>> <<if combatSkillCheck("vaginal", $vaginatarget)>> <<if $NPCList[$vaginatarget].vagina is 0>> <<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaentrance">><<set $NPCList[$vaginatarget].vagina to "vaginaentrance">><<submission 5>><<set $vaginaactiondefault to "othervaginarub">> <<if $leftarm is "vagina">> <<set $leftarm to 0>> <</if>> <<if $rightarm is "vagina">> <<set $rightarm to 0>> <</if>> <span class="lblue">你<<if $NPCList[$vaginatarget].chastity.vagina.includes("chastity")>>隔着<<his>>的<<= $NPCList[$vaginatarget].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>,<</if>>用下身亲吻<<combatperson>>的小穴。</span> <<if $enemytype is "beast">><<set $NPCList[$vaginatarget].stance to "top">><</if>> <<set $NPCList[$vaginatarget].location.genitals to "genitals">> <<else>> <span class="blue">你试图将你<<pussy>>移近<<combatpersons>>,但是入口已经被占用了。</span><<set $vaginaactiondefault to "vaginatovagina">> <</if>> <<else>> <span class="blue">你试图将你<<pussy>>移近<<combatpersons>>,但被<<ohe>>给推开了。</span><<set $vaginaactiondefault to "vaginatovagina">> <</if>> <</if>> <</widget>> <<widget "effectsvaginatovaginafuck">> <<if $vaginaaction is "vaginatovaginafuck" and $NPCList[$vaginatarget].vagina.toString().includes("vagina")>> <<set $vaginaaction to 0>><<submission 5>><<vaginalskilluse>><<combatpromiscuity5>> <<if combatSkillCheck("vaginal", $vaginatarget)>> <<submission 5>><<set $vaginause to "othervagina">><<set $vaginastate to "othervagina">><<set $NPCList[$vaginatarget].vagina to "vagina">><<set $vaginaactiondefault to "tribcooperate">> <span class="blue">你将下身压在<<personselect $vaginatarget>><<combatperson>>的小穴上。</span> <<else>> <span class="blue">你试图将你<<pussy>>压在<<personselect $vaginatarget>><<combatperson>>上,但被<<ohe>>给阻止了。</span><<set $vaginaactiondefault to "vaginatovaginafuck">> <</if>> <</if>> <</widget>> <<widget "effectsvaginapenisfuck">> <<if $vaginaaction is "vaginapenisfuck" and $NPCList[$vaginatarget].penis.toString().includes("vagina")>> <<set $vaginaaction to 0>><<submission 20>><<vaginalskilluse>><<combatpromiscuity5>> <<if $vaginaWetness + (currentSkillValue("vaginalskill") / 10) gte ($NPCList[$vaginatarget].penissize * 15) + random(1, 40) or random(1, 2) is 2>> <<if $player.virginity.vaginal isnot true>> <<set $NPCList[$vaginatarget].penis to "vagina">> <<vagina_lube_text>> <span class="pink">你<<vaginaltext>>压向<<personselect $vaginatarget>><<combatpersons>>的$NPCList[$vaginatarget].penisdesc,将其深入到你的<<pussy>>。</span> <<switch $NPCList[$vaginatarget].penissize>> <<case 5>> <span class="lewd">那巨大的尺寸让你几乎无法喘息。</span> <<case 4>> <span class="lewd">当你<<pussy>>被<<his>>的肉棒撑开时,你不由自主地开始颤抖。</span> <<case 1>> <span class="lewd">它太小了,你几乎感觉不到。</span> <<default>> <span class="lewd"></span> <</switch>> <<sex 30 "genitals" $vaginatarget>><<vaginalstat>><<raped>><<vaginaraped>><<takeVirginity $NPCList[$vaginatarget].fullDescription "vaginal">><<takeNPCVirginity $vaginatarget "penile">><<set $vaginastate to "penetrated">><<set $vaginaactiondefault to "cooperate">> <<elseif $player.virginity.vaginal is true>> <<set $NPCList[$vaginatarget].penis to "vagina">><<set $vaginaactiondefault to "cooperate">> <<vagina_lube_text>> <span class="pink">你<<vaginaltext>>压向<<personselect $vaginatarget>><<combatpersons>>的$NPCList[$vaginatarget].penisdesc,将其深深地插入你的童贞小穴。</span> <<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>> <span class="red">虽然你没有处女膜,但你感觉你的贞操和纯洁正在被夺走。</span> <<violence 10>> <<else>> <<switch $NPCList[$vaginatarget].penissize>> <<case 5>> 巨大的尺寸让你的脑子一片空白。<span class="red">你的处女膜被捅破了,<<virginitylosttext $NPCList[_n].fullDescription>></span> <<violence 50>> <<case 4>> <span class="red">你的处女膜被捅破了,<<virginitylosttext $NPCList[_n].fullDescription>></span> <<violence 40>> <<case 1>> <span class="red">尽管它的尺寸不咋样,但你仍感觉到你的处女膜撕裂了,<<virginitylosttext $NPCList[_n].fullDescription>></span><span class="green">虽然从生理上来说你不再是处,但你几乎感觉不到你被捅了。</span> <<violence 20>> <<default>> <span class="red">你感觉到你的处女膜撕裂了,<<virginitylosttext $NPCList[_n].fullDescription>></span> <<violence 30>> <</switch>> <</if>> <<sex 100 "genitals" $vaginatarget>><<bruise vagina>><<vaginalstat>><<raped>><<vaginaraped>><<takeVirginity $NPCList[$vaginatarget].fullDescription "vaginal">><<takeNPCVirginity $vaginatarget "penile">><<set $vaginastate to "penetrated">><<set $speechvaginavirgin to 1>> <</if>> <<else>> 你<<vaginaltext>>将你的<<pussy>>压在<<personselect $vaginatarget>><<combatpersons>>的<<print $NPCList[$vaginatarget].penisdesc>>上,<span class="blue">但是没能让其插入。</span><<His>>的肉棒歪向一边,在你的<<if $player.penisExist>><<penis>><<else>>阴蒂<</if>>上磨蹭。 <<sex 20 "genitals" $vaginatarget>><<set $vaginaactiondefault to "vaginapenisfuck">> <</if>> <</if>> <</widget>> <<widget "effectsvaginatopenisdouble">> <<if $vaginaaction is "vaginatopenisdouble" and $NPCList[$vaginadoubletarget].penis is 0>> <<set $vaginaaction to 0>><<submission 10>><<vaginalskilluse>><<set $vaginaactiondefault to "vaginatopenisdouble">><<combatpromiscuity5>> <<if combatSkillCheck("vaginal", $vaginadoubletarget)>> <<submission 2>><<set $vaginause to "penisdouble">><<set $NPCList[$vaginadoubletarget].penis to "vaginaentrancedouble">><<set $vaginastate to "doubleentrance">> <<if $NPCList[$vaginatarget].penis is "vaginaimminent">> <<set $NPCList[$vaginatarget].penis to "vaginaimminentdouble">> <<set $vaginastate to "doubleimminent">> <<elseif $NPCList[$vaginatarget].penis is "vaginaentrance">> <<set $NPCList[$vaginatarget].penis to "vaginaentrancedouble">> <<else>> <<set $NPCList[$vaginatarget].penis to "vaginadouble">> <<set $vaginastate to "doublepenetrated">> <</if>> <<if $leftarm is "vagina">> <<set $leftarm to 0>> <</if>> <<if $rightarm is "vagina">> <<set $rightarm to 0>> <</if>> <<if $NPCList[$vaginadoubletarget].condom and $NPCList[$vaginadoubletarget].condom.willUse is true and $NPCList[$vaginadoubletarget].condom.worn is false and !$NPCList[$vaginadoubletarget].penisdesc.includes("穿戴式")>> <<if $NPCList[$vaginadoubletarget].chastity.penis.includes("chastity")>> <<He>>试图戴上避孕套,但怎么也套不上去<<his>><<= $NPCList[$vaginadoubletarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>。<span class="red"><<He>>很快放弃了。</span> <<set $NPCList[$vaginadoubletarget].condom.willUse to false>> <<else>> <span class="green"><<He>>将一个<<condomDesc $vaginadoubletarget>>套在了<<his>>的阴茎上。</span> <<equipNPCCondom $vaginadoubletarget>> <</if>> <</if>> <span class="lblue">你跨坐在<<personselect $vaginadoubletarget>><<combatperson>>身上<<if $NPCList[$vaginadoubletarget].chastity.penis.includes("chastity")>>,隔着<<his>>的<<= $NPCList[$vaginadoubletarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>>,伴随着<<personselect $vaginatarget>><<combatpersons>>的<<npcPenisSimple $vaginatarget>>,用<<pussy>>亲吻<<his>>的$NPCList[$vaginadoubletarget].penisdesc。</span> <<if $enemytype is "beast">><<set $NPCList[$vaginadoubletarget].stance to "top">><</if>> <<set $NPCList[$vaginadoubletarget].location.genitals to "genitals">> <<else>> <span class="blue">你试图跨坐在<<personselect $vaginadoubletarget>><<combatperson>>的身上,但被<<ohe>>推开了。</span> <</if>> <</if>> <</widget>> <<widget "effectsvaginapenisdoublefuck">> <<if $vaginaaction is "vaginapenisdoublefuck">> <<set $vaginaaction to 0>><<submission 20>><<vaginalskilluse>><<set $vaginaactiondefault to "vaginapenisdoublefuck">><<combatpromiscuity5>> <<set _npcA to $vaginatarget>> <<set _npcB to $vaginadoubletarget>> <<set _doublepenissize to $NPCList[$vaginatarget].penissize>> <<set _npcdicksizeA to $NPCList[_npcA].penissize>> <<set _npcdicksizeB to $NPCList[_npcB].penissize>> <<if _npcdicksizeA gte _npcdicksizeB>> <<set _doublepenissize to (_npcdicksizeA+1)>> <<else>> <<set _doublepenissize to (_npcdicksizeB+1)>> <</if>> <<if _doublepenissize gt 5>> /* Ensure combined they're not larger than the largest possible phallus */ <<set _doublepenissize to 5>> <</if>> <<if $vaginaWetness + (currentSkillValue("vaginalskill") / 10) gte (_doublepenissize * 15) + random(1, 40) or random(0, 2) isnot 3>> <<if $player.virginity.vaginal isnot true>> <<set $NPCList[_npcA].penis to "vaginadouble">> <<set $NPCList[_npcB].penis to "vaginadouble">> <<vagina_lube_text>> <span class="pink">你<<vaginaltext>>压向$NPCList[_npcA].fullDescription的$NPCList[_npcA].penisdesc和$NPCList[_npcB].fullDescription的$NPCList[_npcB].penisdesc,将它们带入你的<<pussy>>。</span> <<switch _doublepenissize>> <<case 5>> <span class="lewd">那巨大的尺寸让你喘不过气来。</span> <<case 4>> <span class="lewd">当你<<pussy>>被他们的肉棒撑开时,你不由自主地开始颤抖。</span> <<default>> <span class="lewd"></span> <</switch>> <span class="pink">你的乳头变硬了。你承受着两根肉棒的抽插,身子不住地颤抖了起来。</span> <<set _mydesc to ($NPCList[_npcA].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰") + "和" + $NPCList[_npcB].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔"))>> <<sex 15 "genitals" $vaginatarget>><<sex 15 "genitals" $vaginadoubletarget>><<vaginalstat>><<vaginaldoublestat>><<raped>><<vaginaraped>><<set $vaginastate to "doublepenetrated">> <<takeVirginity _mydesc "vaginal">><<takeNPCVirginity _npcA "penile">><<takeNPCVirginity _npcB "penile">> <<elseif $player.virginity.vaginal is true>> <<set $NPCList[_npcA].penis to "vaginadouble">> <<set $NPCList[_npcB].penis to "vaginadouble">> <<vagina_lube_text>> <span class="pink">你<<vaginaltext>>压向$NPCList[_npcA].fullDescription的$NPCList[_npcA].penisdesc和$NPCList[_npcB].fullDescription的$NPCList[_npcB].penisdesc,将它们带入你的童贞小穴深处。</span> <<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>> <span class="red">虽然你没有处女膜,但你感觉你的贞操和纯洁正在被夺走。</span> <<violence 10>> <<else>> <<switch _doublepenissize>> <<case 5>> 他们肉棒的巨大尺寸让你的脑子一片空白。<span class="red">你的处女膜撕裂了,<<virginitylosttext $NPCList[_n].fullDescription>></span> <<violence 50>> <<case 4>> <span class="red">你的处女膜被两根肉棒弄破了,<<virginitylosttext $NPCList[_n].fullDescription>></span> <<violence 40>> <<default>> <span class="red">你感觉到那两根肉棒同时撕裂你的处女膜,<<virginitylosttext $NPCList[_n].fullDescription>></span> <<violence 30>> <</switch>> <</if>> <span class="pink">你的乳头变硬了。你承受着两根肉棒的抽插,身子不住地颤抖了起来。</span> <<set _mydesc to ($NPCList[_npcA].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰") + "和" + $NPCList[_npcB].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔"))>> <<sex 50 "genitals" $vaginatarget>><<sex 50 "genitals" $vaginadoubletarget>><<bruise vagina>><<vaginalstat>><<vaginaldoublestat>><<raped>><<vaginaraped>><<takeVirginity _mydesc "vaginal">><<takeNPCVirginity _npcA "penile">><<takeNPCVirginity _npcB "penile">><<set $vaginastate to "doublepenetrated">><<set $speechvaginavirgin to 1>> <</if>> <<else>> 你<<vaginaltext>>将你的<<pussy>>压在<<personselect $vaginatarget>><<combatpersons>>的<<print $NPCList[$vaginatarget].penisdesc>>上,<span class="blue">但是没能让其插入。</span><<His>>的肉棒歪向一边,在你的<<if $player.penisExist>><<penis>><<else>>阴蒂<</if>>上磨蹭。 <<sex 10 "genitals" $vaginatarget>><<sex 10 "genitals" $vaginadoubletarget>><<set $vaginaactiondefault to "vaginapenisdoublefuck">> <</if>> <</if>> <</widget>>
<<widget "actionsman">> <div @class="($debugLines ? 'debugLines-actionsman' : '')"> <<exposure>> <<set $face to 0>> <<if $enemyno gte 2>> <<set $pronoun to "n">> <<else>> <<if $NPCList[0].pronoun is "m">> <<set $pronoun to "m">> <</if>> <<if $NPCList[0].pronoun is "f">> <<set $pronoun to "f">> <</if>> <<if $NPCList[0].pronoun is "i">> <<set $pronoun to "i">> <</if>> <<if $NPCList[0].pronoun is "n">> <<set $pronoun to "n">> <</if>> <<if $NPCList[0].pronoun is "t">> <<set $pronoun to "t">> <</if>> <</if>> <<if $options.images is 1 and $options.combatImages is 1>> <<if $position isnot "stalk">> <<timed 100ms>> <<combatimg>> <br> <</timed>> <</if>> <</if>> <<fetishPregnancyImg>> <<if $traumafocus gte 1 and $traumafocusintro isnot 1>> <<set $traumafocusintro to 1>> <i>你的注意力越集中,你就越有可能占据主导。</i> <br><br> <</if>> <<if $traumafocus gt random(1, 1000) and $dissociation gte 2 and $combat is 1>> <<set $traumafocus to 0>><<set $trauma -= 1000>><<set $dissociation to 1>> <span class="green">你恢复了神志。</span> <<ltrauma>> <br> <span class="red">现实给了你一记重击。</span> <br><br> <</if>> <<oxygen 50>> <<willpowerpain>> <<willpowerorgasm>> <<actioncarry>> <<actioncarrydrop>> <<combatstate>> <<carryblock>> <<if $trance lte 0 and $panicparalysis is 0 and ($panicviolence is 0 or $position is "stalk")>> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>> <<if $options.images is 1 and $options.combatImages is 1 and $consensual is 1 and $position_lock isnot 1>> <<if $position is "doggy">> |<label>翻身<<radiobutton "$bodyaction" "missionary">></label> <<elseif $position is "missionary" and !["facesit", "anal"].includes($mouthuse)>> |<label>翻身<<radiobutton "$bodyaction" "doggy">></label> <</if>> <<if $position isnot "stalk">> |<label>休息<<radiobutton "$bodyaction" "rest" checked>></label> <br> <</if>> <</if>> <</if>> <<if $options.combatControls isnot "disabled">> <<generateActionsMan>> <</if>> <br> <</if>> <br><br> <<set $face to 0>> </div> /*Due to how combat is setup, this is the best location for it*/ <<setupMidOrgasm>> <<set _combatend to ($alarm is 1 and $rescue gte 1) or ($enemyhealth lte 0) or ($enemyarousal gte $enemyarousalmax) or ($finish is 1) >> <!-- Lose consciousness if it has been 20+ seconds since PC ran out of air --> <<if $suffocating gte 2 and $suffocated isnot 1 and !_combatend>> <<set $previousPassage = $passage>> <<set $suffocationPhase to 1>> <<set $suffocated to 1>> <<set $nextPassage to "Man combat suffocated">> <</if>> <<if $debug is 1>> __Debug__ <br> 敌人生命值: $enemyhealth -- 敌人生命值最大值: $enemyhealthmax <br> 敌人数量: $enemyno -- 敌人最大数量: $enemynomax <br><br> <<for _i to 0; _i lt $enemynomax; _i++>> #<<print _i>>: $NPCList[_i].fullDescription <br> 头部位置: $NPCList[_i].location.head -- 生殖器位置: $NPCList[_i].location.genitals <br> 行为: $NPCList[_i].active -- 姿态: $NPCList[_i].stance -- 生命值: $NPCList[_i].health <br> 阴茎: $NPCList[_i].penis -- 阴道: $NPCList[_i].vagina -- 嘴巴: $NPCList[_i].mouth -- 菊穴: $NPCList[_i].anus /* Note: Anus is literally not a real var for npcs yet. Don't think anything is wrong when you see it isn't printing a logical value. A rework is required first. */ <br> 左手: $NPCList[_i].lefthand -- 右手: $NPCList[_i].righthand <br><br> <</for>> <</if>> <</widget>>
/*Please read dev comments before making changes*/ /*Be careful with changing names around, they are intentional as can get re-used when the user uses the controls, leading to errors if incorrect*/ /*Sends the required variables to the chosen display type*/ <<widget "generateCombatAction">> <<switch $options.combatControls>> <<case "radio" "columnRadio">> <<generateCombatActionRadio _args[0] _args[1] _args[3]>> <<case "lists" "limitedLists">> <<generateCombatActionList _args[0] _args[1] _args[2]>> <</switch>> <</widget>> /*Generated each set of actions in the form of a set of radio buttons*/ <<widget "generateCombatActionRadio">> <br> <<for _labelC, _valueC range _args[0]>> <label> <<print '<<radiobutton "$'+_args[1]+'" "'+_valueC+'" ' + (_valueC is _args[2] ? "checked" : "") + '>>'>> <span @id="(_valueC isnot 'ask' ?'':'askLabel')" @class="(_valueC isnot 'ask' ? combatListColor('', _valueC, '') : $askActionColour)"><<print _labelC>></span> <<print '<<'+_args[1]+'Difficulty "'+_valueC+'">>'>><<if $options.combatControls is "radio">> |<</if>> </label> <</for>> <br><br> <</widget>> /*Generated each set of actions in the form of a list*/ <<widget "generateCombatActionList">> <<if _args[0]>> <<set _options to _args[0]>> <<set _name to _args[1]>> <<capture _var _options _name>> <span @id="_name + 'Select'" @class="_args[2] + 'List flavorText'"> <<listbox `"$"+_name` autoselect>> <<optionsfrom _options>> <</listbox>> </span> /*Changes the colour of the list border when the option is changed*/ <<combatButtonAdjustments _name "">> <</capture>> <</if>> <</widget>> /*Generates the required divs and calls each type of action*/ <<widget "generateActionsMan">> <br> <<if $defaultsType is undefined>> <<getCombatDefaultsType>> <</if>> <<if $position isnot "stalk">> <div id="replaceAction"> <<replaceActionLink>> </div> <<if _targetlist is undefined>> <<getTargetList>> <</if>> <</if>> <<if !$stalk_end>> <div id="listContainer"> <div id="leftaction" @class="$options.combatControls + 'Control'"> <<leftActionInit>> </div> <div id="rightaction" @class="$options.combatControls + 'Control'"> <<rightActionInit>> </div> <div id="feetaction" @class="$options.combatControls + 'Control'"> <<feetActionInit>> </div> <div id="mouthaction" @class="$options.combatControls + 'Control'"> <<mouthActionInit>> </div> <<if $player.penisExist or $worn.genitals.type.includes("strap-on") or playerHasStrapon()>> <div id="penisaction" @class="$options.combatControls + 'Control'"> <<penisActionInit>> </div> <</if>> <<if $player.vaginaExist>> <div id="vaginaaction" @class="$options.combatControls + 'Control'"> <<vaginaActionInit>> </div> <</if>> <div id="anusaction" @class="$options.combatControls + 'Control'"> <<anusActionInit>> </div> <<if $chestuse isnot 0>> <div id="chestaction" @class="$options.combatControls + 'Control'"> <<chestActionInit>> </div> <</if>> <<if $thighuse isnot 0>> <div id="thighaction" @class="$options.combatControls + 'Control'"> <<thighActionInit>> </div> <</if>> </div> <</if>> <</widget>> /*Generates the required values for defaults to be setup based on the situation*/ <<widget "getCombatDefaultsType">> <<if $consensual == 1>> <<set $defaultsCombatType = "consensual">> <<else>> <<set $defaultsCombatType = "rape">> <</if>> <<switch $enemytype>> <<case "man">> <<if $NPCNameList.includes($NPCList[0].fullDescription)>> <<if $actionDefaults[$NPCList[0].fullDescription] isnot undefined>> <<set $defaultsType to $NPCList[0].fullDescription>> <<else>> <<set $defaultsType to "Acquaintances">> <</if>> <<else>> <<set $defaultsType to "Strangers">> <</if>> <<case "beast">><<set $defaultsType to "Animals">> <<case "tentacles" "vore">> <<set $defaultsType to "Tentacles">> <<set $regrab = DefaultActions.get($defaultsCombatType, 'Tentacles', 'regrab', $actionDefaults, 0)[0]>> <<default>><<set $defaultsType to "Everyone">> <</switch>> <</widget>> <<widget "getCombatDefaultsTypeClear">> <<unset $defaultsType>> <<unset $defaultsCombatType>> <<unset $replaceAction>> <<unset $regrab>> <</widget>> <<widget "replaceActionLink">> <<if $replaceAction isnot "Alternative">> <a onclick="wikifier('replaceAction','Alternative')">切换到可选行动</a> | <</if>> <<if $replaceAction isnot "Submissive">> <a onclick="wikifier('replaceAction','Submissive')">切换到顺从行动</a> | <</if>> <<if $replaceAction isnot "Defiant">> <a onclick="wikifier('replaceAction','Defiant')">切换到反抗行动</a> | <</if>> <<if $replaceAction isnot undefined>> <a onclick="wikifier('replaceAction','Normal')">切换到一般行动</a> | <</if>> <br> <</widget>> <<widget "replaceAction">> <<set $_rape to ($actionDefaults || {}).rape || {}>> <<set $_consent to ($actionDefaults || {}).rape || {}>> <<switch _args[0]>> <<case "Alternative">> <<if $_rape.Alternative === undefined || $_consent.Alternative === undefined>> <<setupDefaults>> <</if>> <<set $defaultsType to "Alternative">> <<set $replaceAction to "Alternative">> <<case "Submissive">> <<if $_rape.Submissive === undefined || $_consent.Submissive === undefined>> <<setupDefaults>> <</if>> <<set $defaultsType to "Submissive">> <<set $replaceAction to "Submissive">> <<case "Defiant">> <<if $_rape.Defiant === undefined || $_consent.Defiant === undefined>> <<setupDefaults>> <</if>> <<set $defaultsType to "Defiant">> <<set $replaceAction to "Defiant">> <<case "Normal">> <<getCombatDefaultsType>> <<unset $replaceAction>> <</switch>> <<safereplace #replaceAction>><<replaceActionLink _replace>><</safereplace>> <<safereplace #leftaction>><<leftActionInit true>><</safereplace>> <<safereplace #rightaction>><<rightActionInit true>><</safereplace>> <<safereplace #feetaction>><<feetActionInit true>><</safereplace>> <<safereplace #mouthaction>><<mouthActionInit true>><</safereplace>> <<if $player.penisExist or $worn.genitals.type.includes("strap-on") or playerHasStrapon()>> <<safereplace #penisaction>><<penisActionInit true>><</safereplace>> <</if>> <<if $player.vaginaExist>> <<safereplace #vaginaaction>><<vaginaActionInit true>><</safereplace>> <</if>> <<safereplace #anusaction>><<anusActionInit true>><</safereplace>> <<if $chestuse isnot 0>> <<safereplace #chestaction>><<chestActionInit true>><</safereplace>> <</if>> <<if $thighuse isnot 0>> <<safereplace #thighaction>><<thighActionInit true>><</safereplace>> <</if>> <</widget>> /*This takes two arguments and one optional argument*/ /*_arg[0] is the name of the body part*/ /*_arg[1] is the list of targets*/ /*_arg[2] is optional and used if a special receiver is needed*/ <<widget "targetListBox">> <<set _onChangeString to "actionsreplace('" + _args[0] + "')">> <<set _listBoxReceiver to _args[2] === undefined ? "$" + _args[0] + "target" : _args[2]>> <label> 目标:<span @onchange=_onChangeString> <<listbox _listBoxReceiver autoselect>> <<optionsfrom _args[1]>> <</listbox>> </span> </label> <</widget>> /*Each set of actions are based on the same set of rules*/ /*Setup by getting the situation that the player is in. i.e Their left hand is hold onto a penis*/ /*This is then followed up in getting the options that are available to the player, this would be from <<leftActions>>*/ /*in the case for the left hand. An object will be provide that contain moves in the form of {"actionName":"actionValue"}*/ /*actionName will be shown to the player, actionValue will be used to do the action*/ /*After the list of actions is setup, as long as there is more than one provide it will continue on to setting up the defaults*/ /*This will use the object setup in "base-system\attitudes.twee"*/ /*To provide extra information to the player, widgets such as `<<leftactionDifficulty>> can be used to display extra*/ /*information to the player such as "<<handdifficulty>>"" or "<<skulduggerydifficulty>><<combatcrime>>"*/ /*This will use the previous "actionValue"*/ /*Move colors will be provided through "combatListColor" found in "03-JavaScript\ingame.js"*/ /*These again use the "actionValue"*/ <<widget "leftActionInit">> <<switch $leftarm>> <<case 0>> <<if $orgasmdown gte 1>> <<set _leftOptions to "orgasm">> <span class="lewd">你的左臂自由了,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0 and !$possessed>> <<set _leftOptions to "pain">> <span class="red">你的左臂自由了,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2 and !$possessed>> <<set _leftOptions to "unreal">> <span class="pink">你的左臂自由了,但感觉有些麻木。</span> <<elseif $possessed>> <<set _leftOptions to "possessed">> 你的左臂自由了,<span class="pink">但无法控制自如。</span> <<else>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1 and $stealstateleft is undefined>> <<targetListBox "left" _targetlistarms>> <</if>> <<set _leftOptions to "free">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的左手是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1 and $stealstateleft is undefined>> <br> <<targetListBox "left" _targetlistarms>> <</if>> <<if _targetnumber is 1>> <<set $lefttarget to _firsttarget>> <</if>> <</if>> <<case "penis">> <<set _leftOptions to "penis">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "leftarm">><<set $lefttarget to $index>>你<<if $NPCList[_j].chastity.penis.includes("chastity")>>隔着<<his>>的<<- $NPCList[_j].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>,<</if>><<if $NPCList[_j].chastity.penis.includes("chastity")>>挑逗着<<else>>握住<</if>><<combatpersons>>的$NPCList[_j].penisdesc。</span> <<case "grappled">> <<if $orgasmdown gte 1>> <<set _leftOptions to "bothBound">> <span class="lewd">你的左臂因紧握而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _leftOptions to "bothBound">> <span class="red">你的左臂被攥得很痛。</span> <<elseif $dissociation gte 2>> <<set _leftOptions to "bothBound">> <span class="pink">你的左臂被攥得松软无力。</span> <<elseif $possessed>> <<set _leftOptions to "possessedBound">> 你的左臂在他们的束缚下不由自主地扭动着。 <<else>> <<set _leftOptions to "grappled">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的左臂被压住了。</span> <</if>> <<case "bound">> <<set _leftOptions to "bothBound">> <<if $orgasmdown gte 1>> <span class="lewd">你的左臂因紧缚而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <span class="red">你的左臂因束缚而阵痛。</span> <<elseif $dissociation gte 2>> <span class="pink">你的左臂因捆绑而瘫软无力。</span> <<elseif $possessed>> 你的右臂在束缚下不由自主地扭动着。 <<else>> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的手臂被无助地束缚着。</span> <</if>> <<case "othervagina">> <<set _leftOptions to "pussy">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "leftarm">><<set $lefttarget to $index>>你<<if $NPCList[_j].chastity.vagina.includes("chastity")>>隔着<<his>>的<<= $NPCList[_j].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>><<if $NPCList[_j].chastity.vagina.includes("chastity")>>挑逗着<<else>>抚摸着<</if>><<combatpersons>>的小穴。</span> <<case "vagina">> <<set _leftOptions to "coverVagina">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的左手保护着你的<<pussy>>。</span> <<case "coverpenis">> <<set _leftOptions to "coverPenis">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的左手保护着你的<<penis>>。</span> <<case "anus">> <<set _leftOptions to "coverAss">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的左手保护着你的<<bottom>>。</span> <<case "behind">> <<set _leftOptions to "behind">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的左手放在身后。</span> <<case "handheld">> <<set _leftOptions to "handheld">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的左手被握住了。</span> <<case "heldSexToy">> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "left" _targetlistarms>> <</if>> <<set _leftOptions to "heldSexToy">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的左手拿着<<print $currentSexToyLeft.namecap>>。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "left" _targetlistarms>> <</if>> <<if _targetnumber is 1>> <<set $lefttarget to _firsttarget>> <</if>> <<case "dildoSelfPussyEntrance">> <<set _leftOptions to "dildoSelfPussyEntrance">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你把<<print $currentSexToyLeft.namecap>>放到了你<<pussy>>上。</span> <<case "dildoSelfPussy">> <<set _leftOptions to "dildoSelfPussy">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你用手上的<<print $currentSexToyLeft.namecap>>抽插着你<<pussy>>。</span> <<case "dildoSelfAnusEntrance">> <<set _leftOptions to "dildoSelfAnusEntrance">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你把<<print $currentSexToyLeft.namecap>>放到你的菊穴上。</span> <<case "dildoSelfAnus">> <<set _leftOptions to "dildoSelfAnus">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你用手上的<<print $currentSexToyLeft.namecap>>抽插着你<<bottom>>。</span> <<case "strokerSelfPenisEntrance">> <<set _leftOptions to "strokerSelfPenisEntrance">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你把<<print $currentSexToyLeft.namecap>>放到了你<<penisSimple>>上。</span> <<case "strokerSelfPenis">> <<set _leftOptions to "strokerSelfPenis">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你拿着<<print $currentSexToyLeft.namecap>>刺激你<<penisSimple>>。</span> <<case "dildoOtherPussyTease">> <<set _leftOptions to "dildoOtherPussyTease">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>>隔着<<his>>的<<= $NPCList[$lefttarget].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>,<</if>>用手上的$currentSexToyLeft.namecap<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>>挑逗着<<else>>轻抚着<</if>><<combatpersons>>的小穴。</span> <<case "dildoOtherPussyFuck">> <<set _leftOptions to "dildoOtherPussyFuck">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "leftDildo">><<set $lefttarget to $index>>你用手上的$currentSexToyLeft.namecap抽插着<<combatpersons>>的小穴。</span> <<case "dildoOtherAnusTease">> <<set _leftOptions to "dildoOtherAnusTease">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>>隔着<<his>>的<<= $NPCList[$lefttarget].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>,<</if>>用手上的$currentSexToyLeft.namecap<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>>挑逗着<<else>>轻抚着<</if>><<combatpersons>>的屁股。</span> <<case "dildoOtherAnusFuck">> <<set _leftOptions to "dildoOtherAnusFuck">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "leftDildoAnus">><<set $lefttarget to $index>>你用手上的$currentSexToyLeft.namecap抽插着<<combatpersons>>的屁股。</span> <<case "strokerOtherPenisTease">> <<set _leftOptions to "strokerOtherPenisTease">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你<<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>>隔着<<his>>的<<= $NPCList[$lefttarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>,<</if>>用手上的$currentSexToyLeft.namecap<<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>>挑逗着<<else>>磨蹭着<</if>><<combatpersons>>的<<npcPenisSimple $lefttarget>>。</span> <<case "strokerOtherPenisFuck">> <<set _leftOptions to "strokerOtherPenisFuck">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你用手上的$currentSexToyLeft.namecap抽插着<<combatpersons>>的<<npcPenisSimple $lefttarget>>。</span> <<case "struggle">> <<set $_changetype to true>><<leftActionInitStruggle>> <<case "swarmgrappled">> <<set $_changetype to true>><<leftActionInitSwarm>> <<case "mechgrappled">> <<set $_changetype to true>><<leftActionInitMachine>> <<default>> <<set $_changetype to true>><<leftActionInitTentacle>> <</switch>> <<if $_changetype isnot true>> <<if $lastOptions.left isnot _leftOptions>> <<set _leftGold to true>> <</if>> <<leftActions>> <<if Object.keys(_leftaction).length gt 0>> <<if Object.values(_leftaction).includes($leftactiondefault) is false or _args[0] is true or $leftactiondefault is "rest">> <<set _defaultsCombatAction to "leftaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if Object.values(_leftaction).includes(_actionsSet[_set])>> <<set $leftactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $leftactiondefault to Object.values(_leftaction)[0]>> <</if>> <</if>> <<set $leftaction to $leftactiondefault>> <<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "")>> <<generateCombatAction _leftaction "leftaction" _textColor $leftaction>> /*Checks/Difficulty*/ <<if $options.combatControls.includes("ists")>> <div id="leftactionDifficulty"> <<leftactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.left to clone(_leftOptions)>> <</if>> <</widget>> <<widget "leftactionDifficulty">> <<if _args[0] is undefined>> <<set _diffAction to $leftaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch _diffAction>> <<case "leftwork" "leftclit">><<handdifficulty>> <<case "leftplay" "leftgrab">><<handdifficulty>> <<combatpromiscuous3>> <<case "handedge">> <<combatpromiscuous4>> <<case "steal">><<skulduggerydifficulty>><<combatcrime "petty">> <<case "spray">>剩余:$spray / $spraymax <<case "lefthandholdnew">><<handholdingvirginitywarning>><<NPCvirginitywarning $NPCList[$lefttarget].fullDescription "handholding">> <<case "leftUndressOther">> <<if Object.keys(_undressLeftTargets).length gt 1>> <<listbox "$undressLeftTarget">> <<optionsfrom _undressLeftTargets>> <</listbox>> <<handdifficulty>> <<combatpromiscuous2>> <</if>> <<case "leftmasturbatepussy">> <<combatpromiscuous2>> <<case "leftmasturbatepenis">> <<combatpromiscuous2>> <<case "leftmasturbateanus">> <<combatpromiscuous3>> <<case "pickupSexToy">> <<if Object.keys(_itemsLeft).length gte 1>> <<listbox "$selectedItemLeft" autoselect>> <<optionsfrom _itemsLeft>> <</listbox>> <</if>> <<combatpromiscuous3>> <<case "handguide">> <<if Object.keys(_handGuideOptions).length gt 0>> <<listbox "$handGuideLeft" autoselect>> <<optionsfrom _handGuideOptions>> <</listbox>> <</if>> <<handdifficulty>> <<combatpromiscuous2>> <<case "peniscondom">><<handdifficulty>> <<case "penisremovecondom">><<handdifficulty>> <<case "npcremovecondom">><<handdifficulty>> <<if $consensual is 0 and playerPregnancyPossibleWith($NPCList[$lefttarget])>><<combatpromiscuous6>><</if>> <</switch>> <</widget>> <<widget "leftActions">> /*Generate Actions*/ <<set _leftaction to {}>> <<if $position is "stalk">> <<if $leftarm isnot "bound">> <<set _leftaction["抓住"] to "clench">> <<set _leftaction["交叉手臂"] to "fold">> <<leftFixAndCoverActions>> <<leftcoverface>> <<left_pursuit_grab>> <</if>> <<else>> <<switch _leftOptions>> <<case "free">> <<set _leftaction["休息"] to "rest">> <<leftdefault>> <<leftgrabnew>> <<leftplaynew>> <<combatMasturbate "left">> <<applyLube "left">> <<leftclothesnew>> <<removeButtplug "left">> <<leftspraynew>> <<leftstealnew>> <<leftpenwhacknew>> <<combathandhold "lefthand">> <<leftFixAndCoverActions>> <<leftchoke>> <<leftCondom>> <<leftNPCCondom>> <<leftshacklewhack>> <<lefthypnosiswhack>> <<handsstrugglefreebodypart "left">> <<leftUndressOther>> <<leftdildowhack>> <<pickupSexToy "left">> <<leftcamerapose>> <<lefthandpull>> <<case "handheld">> <<if $consensual is 1>> <<set _leftaction["继续握住"] to "lefthandholdkeep">> <</if>> <<combathandguide "left">> <<set _leftaction["停止"] to "lefthandholdstop">> <<case "penis">> <<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>> <<set _leftaction["挑逗" + $NPCList[$lefttarget].pronouns.him] to "leftwork">> <<else>> <<set _leftaction["撸动" + $NPCList[$lefttarget].pronouns.his + "的柱身"] to "leftwork">> <<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("handskill") gte 800>> <<set _leftaction["寸止"] to "handedge">> <</if>> <</if>> <<set _leftaction["停止"] to "leftstoppenis">> <<case "grappled">> <<set _leftaction["休息"] to "rest">> <<set _leftaction["挣扎"] to "leftstruggle">> <<case "bothBound">> <<case "pussy">> <<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>> <<set _leftaction["挑逗" + $NPCList[$lefttarget].pronouns.him] to "leftclit">> <<else>> <<set _leftaction["磨蹭" + $NPCList[$lefttarget].pronouns.his + "的阴蒂"] to "leftclit">> <<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("handskill") gte 800>> <<set _leftaction["寸止"] to "handedge">> <</if>> <</if>> <<set _leftaction["停止"] to "leftothervaginastop">> <<case "coverVagina">> <<set _leftaction["继续遮挡"] to "leftcovervagina">> <<set _leftaction["停止"] to "leftstopvagina">> <<case "coverPenis">> <<set _leftaction["继续遮挡"] to "leftcoverpenis">> <<set _leftaction["停止"] to "leftstopcoverpenis">> <<case "coverAss">> <<set _leftaction["继续遮挡"] to "leftcoveranus">> <<set _leftaction["停止"] to "leftstopanus">> <<case "behind">> <<set _leftaction["保持在后"] to "behind">> <<set _leftaction["停止"] to "stopbehind">> <<case "orgasm">> <<set _leftaction["交叉手臂"] to "leftfold">> <<set _leftaction["紧握"] to "leftgrip">> <<case "pain">> <<set _leftaction["挣扎"] to "leftstruggleweak">> <<set _leftaction["防护"] to "leftprotect">> <<case "unreal">> <<set _leftaction["戳自己"] to "leftpoke">> <<set _leftaction["把你的胳膊移开"] to "leftcurl">> <<case "possessed">> <<set _leftaction["接受"] to "leftacceptW">> <<set _leftaction["将其固定不动"] to "leftresistW">> <<case "possessedBound">> <<set _leftaction["挣扎"] to "leftstruggleW">> <<set _leftaction["将其固定不动"] to "leftstillW">> <<case "heldSexToy">> <<heldSexToy "left">> <<case "dildoSelfPussyEntrance">> <<dildoSelfPussyEntrance "left">> <<case "dildoSelfPussy">> <<set _leftaction["用"+$currentSexToyLeft.namecap+"抽插你的小穴"] to "dildoSelfPussy">> <<set _leftaction["放下你的" + $currentSexToyLeft.namecap] to "dildoDrop">> <<case "dildoSelfAnusEntrance">> <<if $analdisable is "f">> <<dildoSelfAnusEntrance "left">> <</if>> <<case "dildoSelfAnus">> <<set _leftaction["用"+$currentSexToyLeft.namecap+"抽插你的屁股"] to "dildoSelfAnus">> <<set _leftaction["放下你的" + $currentSexToyLeft.namecap] to "dildoDrop">> <<case "strokerSelfPenisEntrance">> <<strokerSelfPenisEntrance "left">> <<case "strokerSelfPenis">> <<set _leftaction["用"+$currentSexToyLeft.namecap+"干你的肉棒"] to "strokerSelfPenis">> <<set _leftaction["放下你的" + $currentSexToyLeft.namecap] to "strokerDrop">> <<case "dildoOtherPussyTease">> <<if $NPCList[$lefttarget].vagina is 0>> /*<<set _leftaction["Tease " + $NPCList[$righttarget].pronouns.his + " pussy"] to "dildoOtherPussyTease">>*/ /* Kept incase someone wants to make this happen in the future */ <<set _leftaction["用你的"+$currentSexToyLeft.namecap+"操"+$NPCList[$lefttarget].pronouns.his+"小穴"] to "dildoOtherPussyFuck">> <</if>> <<set _leftaction["放下你的" + $currentSexToyLeft.namecap] to "dildoDropLeft">> <<case "dildoOtherPussyFuck">> <<if $NPCList[$lefttarget].vagina is "leftDildo">> <<set _leftaction["用你的"+$currentSexToyLeft.namecap+"操"+$NPCList[$lefttarget].pronouns.his+"小穴"] to "dildoOtherPussyFuck">> <</if>> <<set _leftaction["放下你的" + $currentSexToyLeft.namecap] to "dildoDropLeft">> <<case "dildoOtherAnusTease">> <<if $NPCList[$lefttarget].vagina is 0 or $NPCList[$lefttarget].penis is 0>> <<set _leftaction["用你的"+$currentSexToyLeft.namecap+"操"+$NPCList[$lefttarget].pronouns.his+"屁股"] to "dildoOtherAnusFuck">> <</if>> <<set _leftaction["放下你的" + $currentSexToyLeft.namecap] to "dildoDropAnusLeft">> <<case "dildoOtherAnusFuck">> <<if $NPCList[$lefttarget].vagina is "leftDildoAnus" or $NPCList[$lefttarget].penis is "leftDildoAnus">> <<set _leftaction["用你的"+$currentSexToyLeft.namecap+"操"+$NPCList[$lefttarget].pronouns.his+"屁股"] to "dildoOtherAnusFuck">> <</if>> <<set _leftaction["放下你的" + $currentSexToyLeft.namecap] to "dildoDropAnusLeft">> <<case "strokerOtherPenisTease">> <<if $NPCList[$lefttarget].penis is 0 or $NPCList[$lefttarget].penis is "leftStroker">> <<set _leftaction["用你的"+$currentSexToyLeft.namecap+"干"+$NPCList[$lefttarget].pronouns.his+"肉棒"] to "strokerOtherPenisFuck">> <</if>> <<set _leftaction["放下你的" + $currentSexToyLeft.namecap] to "strokerDropLeft">> <<case "strokerOtherPenisFuck">> <<if $NPCList[$lefttarget].penis is "leftStroker">> <<set _leftaction["用你的"+$currentSexToyLeft.namecap+"干"+$NPCList[$lefttarget].pronouns.his+"肉棒"] to "strokerOtherPenisFuck">> <</if>> <<set _leftaction["放下你的" + $currentSexToyLeft.namecap] to "strokerDropLeft">> <</switch>> <</if>> <</widget>> <<widget "rightActionInit">> <<switch $rightarm>> <<case 0>> <<if $orgasmdown gte 1>> <<set _rightOptions to "orgasm">> <span class="lewd">你的右臂自由了,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0 and !$possessed>> <<set _rightOptions to "pain">> <span class="red">你的右臂自由了,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2 and !$possessed>> <<set _rightOptions to "unreal">> <span class="pink">你的右臂自由了,但感觉有些麻木。</span> <<elseif $possessed>> <<set _rightOptions to "possessed">> 你的右臂自由了,<span class="pink">但无法控制自如。</span> <<else>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1 and $stealstateright is undefined>> <<targetListBox "right" _targetlistarms>> <</if>> <<set _rightOptions to "free">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你的右手是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1 and $stealstateright is undefined>> <br> <<targetListBox "right" _targetlistarms>> <</if>> <<if _targetnumber is 1>> <<set $righttarget to _firsttarget>> <</if>> <</if>> <<case "penis">> <<set _rightOptions to "penis">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "rightarm">><<set $righttarget to $index>>你<<if $NPCList[_j].chastity.penis.includes("chastity")>>隔着<<his>>的<<= $NPCList[_j].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>,<</if>><<if $NPCList[_j].chastity.penis.includes("chastity")>>挑逗着<<else>>握住<</if>><<combatpersons>>的$NPCList[_j].penisdesc。</span> <<case "grappled">> <<if $orgasmdown gte 1>> <<set _rightOptions to "bothBound">> <span class="lewd">你的右臂因紧握而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _rightOptions to "bothBound">> <span class="red">你的右臂被攥得很痛。</span> <<elseif $dissociation gte 2>> <<set _rightOptions to "bothBound">> <span class="pink">你的右臂被攥得松软无力。</span> <<elseif $possessed>> <<set _rightOptions to "possessedBound">> 你的右臂在他们的掌握下不由自主地扭动着。 <<else>> <<set _rightOptions to "grappled">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你的右臂被压住了。</span> <</if>> <<case "bound">> <<set _rightOptions to "bothBound">> <<if $orgasmdown gte 1>> <span class="lewd">你的右臂因紧缚而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <span class="red">你的右臂因束缚而阵痛。</span> <<elseif $dissociation gte 2>> <span class="pink">你的右臂因捆绑而瘫软无力。</span> <<elseif $possessed>> 你的右臂不自觉地扭动着。 <<else>> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你的手臂被无助地束缚着。</span> <</if>> <<case "othervagina">> <<set _rightOptions to "pussy">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "rightarm">><<set $righttarget to $index>>你<<if $NPCList[_j].chastity.vagina.includes("chastity")>>隔着<<his>>的<<= $NPCList[_j].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>,<</if>><<if $NPCList[_j].chastity.vagina.includes("chastity")>>挑逗着<<else>>抚摸着<</if>><<combatpersons>>的小穴。</span> <<case "vagina">> <<set _rightOptions to "coverVagina">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你右手保护着你的<<pussy>>。</span> <<case "coverpenis">> <<set _rightOptions to "coverPenis">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你右手保护着你的<<penis>>。</span> <<case "anus">> <<set _rightOptions to "coverAss">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你右手保护着你的<<bottom>>。</span> <<case "behind">> <<set _rightOptions to "behind">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你的右手放在身后。</span> <<case "handheld">> <<set _rightOptions to "handheld">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你的右手被握住了。</span> <<case "heldSexToy">> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "right" _targetlistarms>> <</if>> <<set _rightOptions to "heldSexToy">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你的右手拿着$currentSexToyRight.namecap。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "right" _targetlistarms>> <</if>> <<if _targetnumber is 1>> <<set $righttarget to _firsttarget>> <</if>> <<case "dildoSelfPussyEntrance">> <<set _rightOptions to "dildoSelfPussyEntrance">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你的右手将<<print $currentSexToyRight.namecap>>放在你的<<pussy>>上方。</span> <<case "dildoSelfPussy">> <<set _rightOptions to "dildoSelfPussy">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你用手上的<<print $currentSexToyRight.namecap>>抽插着你<<pussy>>。</span> <<case "dildoSelfAnusEntrance">> <<set _rightOptions to "dildoSelfAnusEntrance">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你把<<print $currentSexToyRight.namecap>>放到了你的屁股上。</span> <<case "dildoSelfAnus">> <<set _rightOptions to "dildoSelfAnus">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你用手上的<<print $currentSexToyRight.namecap>>抽插着你<<bottom>>。</span> <<case "strokerSelfPenisEntrance">> <<set _rightOptions to "strokerSelfPenisEntrance">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你的右手将<<print $currentSexToyRight.namecap>>放在你的<<penisSimple>>上方。</span> <<case "strokerSelfPenis">> <<set _rightOptions to "strokerSelfPenis">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你的右手用<<print $currentSexToyRight.namecap>>操弄你的<<penisSimple>></span> <<case "dildoOtherPussyTease">> <<set _rightOptions to "dildoOtherPussyTease">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你<<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>>隔着<<his>>的<<= $NPCList[_j].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>,<</if>>用手上的$currentSexToyRight.namecap<<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>>挑逗着<<else>>轻抚着<</if>><<combatpersons>>的小穴。</span> <<case "dildoOtherPussyFuck">> <<set _rightOptions to "dildoOtherPussyFuck">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "rightDildo">><<set $righttarget to $index>>你的右手用$currentSexToyRight.namecap操弄着<<combatpersons>>的阴部。</span> <<case "dildoOtherAnusTease">> <<set _rightOptions to "dildoOtherAnusTease">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你<<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>>隔着<<his>>的<<= $NPCList[_j].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>,<</if>>用$currentSexToyRight.namecap<<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>>挑逗着<<else>>轻抚着<</if>><<combatpersons>>的屁股。</span> <<case "dildoOtherAnusFuck">> <<set _rightOptions to "dildoOtherAnusFuck">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "rightDildoAnus">><<set $righttarget to $index>>你用手上的$currentSexToyRight.namecap抽插着<<combatpersons>>的屁股。</span> <<case "strokerOtherPenisTease">> <<set _rightOptions to "strokerOtherPenisTease">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你的右手<<if $NPCList[$righttarget].chastity.penis.includes("chastity")>>戏弄<<else>>抚摸<</if>><<combatpersons>>的<<npcPenisSimple $righttarget>><<if $NPCList[$righttarget].chastity.penis.includes("chastity")>>通过<<his>>的<<= $NPCList[$righttarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>>与你的$currentSexToyRight.namecap。</span> <<case "strokerOtherPenisFuck">> <<set _rightOptions to "strokerOtherPenisFuck">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你用手上的$currentSexToyRight.namecap抽插着<<combatpersons>>的<<npcPenisSimple $righttarget>>。</span> <<case "struggle">> <<set $_changetype to true>><<rightActionInitStruggle>> <<case "swarmgrappled">> <<set $_changetype to true>><<rightActionInitSwarm>> <<case "mechgrappled">> <<set $_changetype to true>><<rightActionInitMachine>> <<default>> <<set $_changetype to true>><<rightActionInitTentacle>> <</switch>> <<if $lastOptions.right isnot _rightOptions>> <<set _rightGold to true>> <</if>> <<if $_changetype isnot true>> <<rightActions>> <<if Object.keys(_rightaction).length gt 0>> <<if Object.values(_rightaction).includes($rightactiondefault) is false or _args[0] is true or $rightactiondefault is "rest">> <<set _defaultsCombatAction to "rightaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if Object.values(_rightaction).includes(_actionsSet[_set])>> <<set $rightactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $rightactiondefault to Object.values(_rightaction)[0]>> <</if>> <</if>> <<set $rightaction to $rightactiondefault>> <<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "")>> <<generateCombatAction _rightaction "rightaction" _textColor $rightaction>> /*Checks/Difficulty*/ <<if $options.combatControls.includes("ists")>> <div id="rightactionDifficulty"> <<rightactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.right to clone(_rightOptions)>> <</if>> <</widget>> <<widget "rightactionDifficulty">> <<if _args[0] is undefined>> <<set _diffAction to $rightaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch _diffAction>> <<case "rightwork" "rightclit">><<handdifficulty>> <<case "rightplay" "rightgrab">><<handdifficulty>> <<combatpromiscuous3>> <<case "handedge">> <<combatpromiscuous4>> <<case "steal">><<skulduggerydifficulty>><<combatcrime "petty">> <<case "spray">>剩余:$spray / $spraymax <<case "righthandholdnew">><<handholdingvirginitywarning>><<NPCvirginitywarning $NPCList[$righttarget].fullDescription "handholding">> <<case "rightUndressOther">> <<if Object.keys(_undressRightTargets).length gt 1>> <<listbox "$undressRightTarget">> <<optionsfrom _undressRightTargets>> <</listbox>> <<handdifficulty>> <<combatpromiscuous2>> <</if>> <<case "rightmasturbatepussy">> <<combatpromiscuous2>> <<case "rightmasturbatepenis">> <<combatpromiscuous2>> <<case "rightmasturbateanus">> <<combatpromiscuous3>> <<case "pickupSexToy">> <<if Object.keys(_itemsRight).length gte 1>> <<listbox "$selectedItemRight" autoselect>> <<optionsfrom _itemsRight>> <</listbox>> <</if>> <<combatpromiscuous3>> <<case "handguide">> <<if Object.keys(_handGuideOptions).length gt 0>> <<listbox "$handGuideRight" autoselect>> <<optionsfrom _handGuideOptions>> <</listbox>> <</if>> <<handdifficulty>> <<combatpromiscuous2>> <<case "peniscondom">><<handdifficulty>> <<case "penisremovecondom">><<handdifficulty>> <<case "npcremovecondom">><<handdifficulty>> <<if $consensual is 0 and playerPregnancyPossibleWith($NPCList[$righttarget])>><<combatpromiscuous6>><</if>> <</switch>> <</widget>> <<widget "rightActions">> /*Generate Actions*/ <<set _rightaction to {}>> <<if $position is "stalk">> <<if $rightarm isnot "bound">> <<set _rightaction["紧握"] to "clench">> <<set _rightaction["交叉手臂"] to "fold">> <<rightFixAndCoverActions>> <<rightcoverface>> <<right_pursuit_grab>> <</if>> <<else>> <<switch _rightOptions>> <<case "free">> <<set _rightaction["休息"] to "rest">> <<rightdefault>> <<rightgrabnew>> <<rightplaynew>> <<combatMasturbate "right">> <<applyLube "right">> <<rightclothesnew>> <<removeButtplug "right">> <<rightspraynew>> <<rightstealnew>> <<rightpenwhacknew>> <<combathandhold "righthand">> <<rightFixAndCoverActions>> <<rightchoke>> <<rightCondom>> <<rightNPCCondom>> <<rightshacklewhack>> <<righthypnosiswhack>> <<handsstrugglefreebodypart "right">> <<rightUndressOther>> <<rightdildowhack>> <<pickupSexToy "right">> <<rightcamerapose>> <<righthandpull>> <<case "handheld">> <<if $consensual is 1>> <<set _rightaction["继续握住"] to "righthandholdkeep">> <</if>> <<combathandguide "right">> <<set _rightaction["停止"] to "righthandholdstop">> <<case "penis">> <<if $NPCList[$righttarget].chastity.penis.includes("chastity")>> <<set _rightaction["挑逗" + $NPCList[$righttarget].pronouns.him] to "rightwork">> <<else>> <<set _rightaction["撸动" + $NPCList[$righttarget].pronouns.his + "的柱身"] to "rightwork">> <<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("handskill") gte 800>> <<set _rightaction["寸止"] to "handedge">> <</if>> <</if>> <<set _rightaction["停止"] to "rightstoppenis">> <<case "grappled">> <<set _rightaction["休息"] to "rest">> <<set _rightaction["挣扎"] to "rightstruggle">> <<case "bothBound">> <<case "pussy">> <<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>> <<set _rightaction["挑逗" + $NPCList[$righttarget].pronouns.him] to "rightclit">> <<else>> <<set _rightaction["磨蹭" + $NPCList[$righttarget].pronouns.his + "的阴蒂"] to "rightclit">> <<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55 or $promiscuityIgnore) and currentSkillValue("handskill") gte 800>> <<set _rightaction["寸止"] to "handedge">> <</if>> <</if>> <<set _rightaction["停止"] to "rightothervaginastop">> <<case "coverVagina">> <<set _rightaction["继续遮挡"] to "rightcovervagina">> <<set _rightaction["停止"] to "rightstopvagina">> <<case "coverPenis">> <<set _rightaction["继续遮挡"] to "rightcoverpenis">> <<set _rightaction["停止"] to "rightstopcoverpenis">> <<case "coverAss">> <<set _rightaction["继续遮挡"] to "rightcoveranus">> <<set _rightaction["停止"] to "rightstopanus">> <<case "behind">> <<set _rightaction["保持在后"] to "behind">> <<set _rightaction["停止"] to "stopbehind">> <<case "orgasm">> <<set _rightaction["交叉手臂"] to "rightfold">> <<set _rightaction["紧握"] to "rightgrip">> <<case "pain">> <<set _rightaction["挣扎"] to "rightstruggleweak">> <<set _rightaction["防护"] to "rightprotect">> <<case "unreal">> <<set _rightaction["戳自己"] to "rightpoke">> <<set _rightaction["把你的胳膊移开"] to "rightcurl">> <<case "possessed">> <<set _rightaction["接受"] to "rightacceptW">> <<set _rightaction["将其固定不动"] to "rightresistW">> <<case "possessedBound">> <<set _rightaction["挣扎"] to "rightstruggleW">> <<set _rightaction["将其固定不动"] to "rightstillW">> <<case "heldSexToy">> <<heldSexToy "right">> <<case "dildoSelfPussyEntrance">> <<dildoSelfPussyEntrance "right">> <<case "dildoSelfPussy">> <<set _rightaction["用"+$currentSexToyRight.namecap+"抽插你的小穴"] to "dildoSelfPussy">> <<set _rightaction["放下你的" + $currentSexToyRight.namecap] to "dildoDrop">> <<case "dildoSelfAnusEntrance">> <<if $analdisable is "f">> <<dildoSelfAnusEntrance "right">> <</if>> <<case "dildoSelfAnus">> <<set _rightaction["抽插你的屁股"] to "dildoSelfAnus">> <<set _rightaction["放下你的" + $currentSexToyRight.namecap] to "dildoDropAnus">> <<case "strokerSelfPenisEntrance">> <<strokerSelfPenisEntrance "right">> <<case "strokerSelfPenis">> <<set _rightaction["用你的"+$currentSexToyRight.namecap+"干你的肉棒"] to "strokerSelfPenis">> <<set _rightaction["放下你的" + $currentSexToyRight.namecap] to "strokerDrop">> <<case "dildoOtherPussyTease">> <<if $NPCList[$righttarget].vagina is 0>> /*<<set _rightaction["Tease " + $NPCList[$righttarget].pronouns.his + " pussy"] to "dildoOtherPussyTease">>*/ /* Kept incase someone wants to make this happen in the future. */ <<set _rightaction["用你的"+$currentSexToyRight.namecap+"操"+$NPCList[$righttarget].pronouns.his+"小穴"] to "dildoOtherPussyFuck">> <</if>> <<set _rightaction["放下你的" + $currentSexToyRight.namecap] to "dildoDropRight">> <<case "dildoOtherPussyFuck">> <<if $NPCList[$righttarget].vagina is "rightDildoAnus">> <<set _rightaction["用你的"+$currentSexToyRight.namecap+"操"+$NPCList[$righttarget].pronouns.his+"小穴"] to "dildoOtherPussyFuck">> <</if>> <<set _rightaction["放下你的" + $currentSexToyRight.namecap] to "dildoDropRight">> <<case "dildoOtherAnusTease">> <<if $NPCList[$righttarget].vagina is 0 or $NPCList[$righttarget].penis is 0>> <<set _rightaction["用你的"+$currentSexToyRight.namecap+"操"+$NPCList[$righttarget].pronouns.his+"屁股"] to "dildoOtherAnusFuck">> <</if>> <<set _rightaction["放下你的" + $currentSexToyRight.namecap] to "dildoDropAnusRight">> <<case "dildoOtherAnusFuck">> <<if $NPCList[$righttarget].vagina is "rightDildoAnus" or $NPCList[$righttarget].penis is "rightDildoAnus">> <<set _rightaction["用你的"+$currentSexToyRight.namecap+"操"+$NPCList[$righttarget].pronouns.his+"屁股"] to "dildoOtherAnusFuck">> <</if>> <<set _rightaction["放下你的" + $currentSexToyRight.namecap] to "dildoDropAnusRight">> <<case "strokerOtherPenisTease">> <<if $NPCList[$righttarget].penis is 0 or $NPCList[$righttarget].penis is "rightstroker">> <<set _rightaction["用你的"+$currentSexToyRight.namecap+"干"+$NPCList[$righttarget].pronouns.his+"肉棒"] to "strokerOtherPenisFuck">> <</if>> <<set _rightaction["放下你的" + $currentSexToyRight.namecap] to "strokerDropRight">> <<case "strokerOtherPenisFuck">> <<if $NPCList[$righttarget].penis is "rightstroker">> <<set _rightaction["用你的"+$currentSexToyRight.namecap+"干"+$NPCList[$righttarget].pronouns.his+"肉棒"] to "strokerOtherPenisFuck">> <</if>> <<set _rightaction["放下你的" + $currentSexToyRight.namecap] to "strokerDropRight">> <</switch>> <</if>> <</widget>> <<widget "feetActionInit">> <<if $dissociation lte 1 and ($pain lt 100 or $willpowerpain is undefined or $possessed)>> <<switch $feetuse>> <<case 0>> <<if $possessed>> <<set _feetOptions to "possessed">> 你的双脚是自由的,<span class="pink">但你感觉不到它们的存在。</span> <<elseif $orgasmdown gte 1>> <<set _feetOptions to "orgasm">> <span class="lewd">你的腿恢复自由了,但是你的腿还在痉挛。</span> <<else>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistall["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<if !(($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound"))>> <<targetListBox "feet" _targetlistall>> <</if>> <</if>> <<if $leftleg is 0 and $rightleg is 0>> <<set _feetOptions to "free">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的双脚是自由的。</span> <<elseif $leftleg is 0>> <<set _feetOptions to "leftFree">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的左腿是自由的。</span> <<elseif $rightleg is 0>> <<set _feetOptions to "rightFree">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的右腿是自由的。</span> <<elseif $leftleg is "grappled" and $rightleg is "grappled">> <<set _feetOptions to "grappled">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的腿被缠着被迫分开,直白地裸露出你的<<genitals>>。</span> <<elseif $leftleg is "bound" and $rightleg is "bound">> <<set _feetOptions to "bound">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的腿被捆着被迫分开,直白地裸露出你的<<genitals>>。</span> <<else>> <<set _feetOptions to "free">> <span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">你的双脚是自由的。</span> <</if>> <<if $options.combatControls.includes("adio") and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>> <br> <<targetListBox "feet" _targetlistall>> <</if>> <<if _targetnumber is 1>> <<set $feettarget to _firsttarget>> <</if>> <</if>> <<case "penis">> <<set _feetOptions to "penis">> <span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "feet">><<set $feettarget to $index>>你的脚正<<if $NPCList[_j].chastity.penis.includes("chastity")>>压着<<else>>抵着<</if>><<combatpersons>>的<<npcPenis _j>>。</span> <<case "othervagina">> <<set _feetOptions to "othervagina">> <span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "feet">><<set $feettarget to $index>>你的脚正<<if $NPCList[_j].chastity.vagina.includes("chastity")>>压着<<else>>抵着<</if>><<combatpersons>>的<<npcVagina _j>>。</span> <<case "bound">> <<if $possessed>> 你的脚在他们的控制下不由自主地扭动着。 <<elseif $orgasmdown gte 1>> <span class="lewd">你的双腿在捆绑中痉挛。</span> <<else>> <<set _feetOptions to "bound">> <span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">你的腿被绑住了。</span> <</if>> <<case "walk">> <<set _feetOptions to "walk">> <span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">你继续走路。</span> <<case "strut">> <<set _feetOptions to "strut">> <span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">你昂首阔步。</span> <<case "run">> <<set _feetOptions to "run">> <span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">你跑了起来。</span> <<case "none">> <<set _feetOptions to "unusable">> <span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">你的双脚是自由的,但在这个姿势下动弹不得。</span> <<case "mechgrappled">> <<set $_changetype to true>><<feetActionInitMachine>> <<case "legLock">> <<if $orgasmdown gte 1>> <<set _feetOptions to "orgasmLegLock">> <span class="lewd">当你高潮时,<<if $position is "missionary">>你的双腿紧紧地夹住了<<else>>你紧紧地压向身后的<</if>>$NPCList[$leglocktarget].pronouns.him。</span> <<else>> <<set _feetOptions to "legLocked">> <span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">你用腿锁住了<<personselect $leglocktarget>><<combatperson>>。</span> <</if>> <<default>> <<set $_changetype to true>><<feetActionInitTentacle>> <</switch>> <<if $lastOptions.feet isnot _feetOptions>> <<set _feetGold to true>> <</if>> <<if $_changetype isnot true>> <<feetActions>> <<if Object.keys(_feetaction).length gt 0>> <<if Object.values(_feetaction).includes($feetactiondefault) is false or _args[0] is true or $feetactiondefault is "rest">> <<set _defaultsCombatAction to "feetaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if Object.values(_feetaction).includes(_actionsSet[_set])>> <<set $feetactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $feetactiondefault to Object.values(_feetaction)[0]>> <</if>> <</if>> <<set $feetaction to $feetactiondefault>> <<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "")>> <<generateCombatAction _feetaction "feetaction" _textColor $feetaction>> /*Checks/Difficulty*/ <<if $options.combatControls.includes("ists")>> <div id="feetactionDifficulty"> <<feetactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.feet to clone(_feetOptions)>> <</if>> <<else>> <<timed 100ms>> <<run jQuery("#feetaction").remove();>> <</timed>> <</if>> <</widget>> <<widget "feetactionDifficulty">> <<if _args[0] is undefined>> <<set _diffAction to $feetaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch _diffAction>> <<case "grab" "vaginagrab">><<feetdifficulty>><<combatpromiscuous3>> <<case "legLock">><<thighdifficulty>><<if $consensual is 0>><<combatpromiscuous6>><<else>><<combatpromiscuous3>><</if>> <<case "legLocked">><<if _feetOptions isnot "orgasmLegLock">><<thighdifficulty>><</if>> <<case "run">><<if $NPCList[0].legs is "run">><<stalk_athletics_difficulty>><</if>> <<case "hide">><<if $NPCList[0].state is "stalk">><<stalk_skulduggery_difficulty>><</if>> <</switch>> <</widget>> <<widget "feetActions">> /*Generate Actions*/ <<set _feetaction to {}>> <<if $position is "stalk">> <<feet_walk>> <<feet_strut>> <<feet_run>> <<feet_hobble>> <<feet_stand>> <<feet_hide>> <<feet_confront>> <<else>> <<set _feetaction["休息"] to "rest">> <<switch _feetOptions>> <<case "free">> <<feetgrabnew>> <<feetKick>> <<feetshoes>> <<feetsocks>> <<legLock>> <<case "leftfree" "rightFree">> <<feetgrabnew>> <<feetKick>> <<case "penis">> <<feetGrabRub>> <<case "othervagina">> <<feetOthervagina>> <<case "legLocked">> <<run delete _feetaction["休息"]>> <<legLocked>> <<case "orgasm">> <<run delete _feetaction["休息"]>> <<set _feetaction["保持不动"] to "feetHold">> <<set _feetaction["蜷曲脚趾"] to "feetCurl">> <<legLock>> <<case "orgasmLegLock">> <<run delete _feetaction["休息"]>> <<set _feetaction["不许逃跑!"] to "legLocked">> <<case "possessed">> <<set _feetaction to {}>> <<set _feetaction["接受"] to "feetacceptW">> <<set _feetaction["将其固定不动"] to "feetresistW">> <</switch>> <</if>> <</widget>> <<widget "mouthActionInit">> <<if $robinRentEvent is 1 and ["pay","still"].includes($combatPhase)>> <<set _mouthGold to true>> <</if>> <<if $orgasmdown gte 1>> <<if $mouthuse is 0>> <<set _mouthOptions to "orgasm">> <span class="lewd">你的嘴自由了,但不由自主的呻吟和哭泣抑制了言语。</span> <<else>> <<timed 100ms>> <<run jQuery("#mouthaction").remove();>> <</timed>> <</if>> <<elseif $pain gte 100 and $willpowerpain is 0 and !$possessed>> <<if $mouthuse is 0>> <<set _mouthOptions to "pain">> <span class="red">你的嘴自由了,但不由自主的哭泣和呜咽阻碍了说话。</span> <<else>> <<timed 100ms>> <<run jQuery("#mouthaction").remove();>> <</timed>> <</if>> <<elseif $dissociation gte 2 and !$possessed>> <<if $mouthuse is 0>> <<set _mouthOptions to "unreal">> <span class="pink">你的嘴自由了,但对原因一头雾水。</span> <<else>> <<timed 100ms>> <<run jQuery("#mouthaction").remove();>> <</timed>> <</if>> <<elseif $possessed>> <<if $mouthuse is 0>> <<set _mouthOptions to "possessed">> 你的嘴是自由的,<span class="pink">但是陌生的语言从你的口中脱口而出。</span> <<elseif $mouthuse is "lefthand" or $mouthuse is "righthand">> <<set _mouthOptions to "possessedBound">> 你的嘴被捂住,压制住了内心涌动而出的外语。 <<else>> <<timed 100ms>> <<run jQuery("#mouthaction").remove();>> <</timed>> <</if>> <<else>> <<switch $mouthuse>> <<case 0>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "mouth" _targetlist>> <</if>> <<set _mouthOptions to "free">> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">你的嘴是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "mouth" _targetlist>> <</if>> <<if _targetnumber is 1>> <<set $mouthtarget to _firsttarget>> <</if>> <<case "othervagina">> <<set _mouthOptions to "othervagina">><<selectNpcWithPartInPosition "vagina" "mouth">><<set $mouthtarget to $index>> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<combatPerson>>的小穴抵在你的嘴唇上。</span> <<case "kiss">> <<set _mouthOptions to "kiss">> <<switch $mouthstate>> <<case "kissentrance">> <<selectNpcWithPartInPosition "mouth" "kissentrance">><<set $mouthtarget to $index>> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">你的嘴就要被<<combatpersons>>压住了。</span> <<if $player.virginity.kiss is true>><span class="red">你的初吻即将被夺走。</span><</if>> <<case "kissimminent">> <<selectNpcWithPartInPosition "mouth" "kissimminent">><<set $mouthtarget to $index>> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">你的嘴被<<combatpersons>>压着。</span> <<case "kiss">> <<selectNpcWithPartInPosition "mouth" "kiss">><<set $mouthtarget to $index>> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">你的嘴被<<combatpersons>>占据了。</span> <</switch>> <<case "facesit">> <<switch $mouthstate>> <<case "vagina">> <<set _mouthOptions to "facesit">><<selectNpcWithPartInPosition "vagina" "facesit">> <<case "anal">> <<set _mouthOptions to "otheranus">><<selectNpcWithPartInPosition "vagina" "facesitanal">> <</switch>><<set $mouthtarget to $index>> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<facesitFlavorText>></span> <<case "gagged">> <<set _mouthOptions to "gagged">> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">你的嘴巴被无情地堵住了。</span> <<case "tentacle">> <<set $_changetype to true>><<mouthActionInitTentacle>> <<case "struggle">> <<set $_changetype to true>><<mouthActionInitStruggle>> <<default>> <<switch $mouthstate>> <<case "entrance">> <<set _mouthOptions to "penisEntrance">> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "mouthentrance">><<set $mouthtarget to $index>><<combatPerson>>的<<npcPenis $index>>悬停在你的嘴上方。</span> <<case "imminent">> <<set _mouthOptions to "penisImminent">> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "mouthimminent">><<set $mouthtarget to $index>><<combatPerson>>的<<npcPenis $index>>抵在你的嘴唇上。</span> <<case "penetrated">> <<set _mouthOptions to "penisPenetrated">> <<if $enemyarousal gte $enemyarousalmax>> <span class="gold"><<selectNpcWithPartInPosition "penis" "mouth">><<set $mouthtarget to $index>><<combatPerson>>的<<npcPenis $index>>在你的嘴里颤抖。</span> <<else>> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "mouth">><<set $mouthtarget to $index>><<combatPerson>>的<<npcPenis $index>>插入到你的嘴里。</span> <</if>> <<case "gagged">> <<set _mouthOptions to "gagged">> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">你的嘴巴被无情地堵住了。</span> <<case "breasts">> <<set _mouthOptions to "breasts">> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<breastFlavorText>></span><<set $mouthtarget to $index>> <<case "nipple">> <<set _mouthOptions to "nipple">> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<nippleFlavorText>></span><<set $mouthtarget to $index>> <<case "otheranus">> <<set _mouthOptions to "otheranus">><<selectNpcWithPartInPosition "penis" "mouthotheranus">><<set $mouthtarget to $index>> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<combatPerson>>的屁股抵在你的嘴唇上。</span> <<default>> <<if $mouthuse is "righthand" or $mouthuse is "lefthand">> <<set _mouthOptions to $mouthuse>> <<if $mouthuse is "righthand">> <<selectNpcWithPartInPosition "hand" "mouth">> <<else>> <<selectNpcWithPartInPosition "lefthand" "mouth">> <</if>><<set $mouthtarget to $index>> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">你的嘴被<<combatpersons>>的手捂住,阻止了你发出的任何声音。</span> <<else>> <<set _mouthOptions to "blocked">> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">你的嘴被堵住了,阻止了你发出的任何声音。</span> <</if>> <</switch>> <</switch>> <</if>> <<if $lastOptions.mouth isnot _mouthOptions>> <<set _mouthGold to true>> <</if>> <<if $_changetype isnot true>> <<mouthActions>> <<if Object.keys(_mouthaction).length gt 0>> <<if Object.values(_mouthaction).includes($mouthactiondefault) is false or _args[0] is true or $mouthactiondefault is "rest">> <<set _defaultsCombatAction to "mouthaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if Object.values(_mouthaction).includes(_actionsSet[_set])>> <<set $mouthactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $mouthactiondefault to Object.values(_mouthaction)[0]>> <</if>> <</if>> <<set $mouthaction to $mouthactiondefault>> <<set _textColor to combatListColor('mouthaction', (Object.values(_mouthaction).includes($mouthaction) ? $mouthaction : Object.values(_mouthaction)[0]), "")>> <<generateCombatAction _mouthaction "mouthaction" _textColor $mouthaction>> /*Checks/Difficulty*/ <<if $options.combatControls.includes("ists")>> <div id="mouthactionDifficulty"> <<mouthactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.mouth to clone(_mouthOptions)>> <</if>> <</widget>> <<widget "mouthactionDifficulty">> <<if _args[0] is undefined>> <<set _diffAction to $mouthaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch _diffAction>> <<case "mouth" "othervagina">><<oraldifficulty>> <<combatpromiscuous4>> <<case "oraledge">> <<combatpromiscuous4>> <<case "movetochest">><<oraldifficulty>> <<combatpromiscuous3>> <<case "ejacswallow">><<oraldifficulty>> <<combatpromiscuous5>> <<case "ejacspit">><<oraldifficulty>> <<case "swallow">><<oralvirginitywarning>> <<combatpromiscuous5>> <<case "grasp">><<chestdifficulty>> <<combatpromiscuous3>> <<case "kisslips">><<oraldifficulty>> <<combatpromiscuous1>> <<case "pullaway" "pullawaykiss">><<oraldifficulty>> <<case "finish">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>> <<case "novaginal">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>> <<case "nopenile">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>> <<case "noanal">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>> <<case "noupper">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>> <<case "mock">> <<listbox "$mockaction">> <<option "道德" "ethics" `$mockaction is "ethics" ? "selected" : ""`>> <<option "外表" "looks" `$mockaction is "looks" ? "selected" : ""`>> <<option "力量" "weak" `$mockaction is "weak" ? "selected" : ""`>> <<option "技巧" "skill" `$mockaction is "skill" ? "selected" : ""`>> <<option "阴茎" "penis" `$mockaction is "penis" ? "selected" : ""`>> <<option "小穴" "vagina" `$mockaction is "vagina" ? "selected" : ""`>> <</listbox>> <<run $(() => { $('#listbox-mockaction').on('change', () => $('#listbox-mockaction').parent().click()) })>> <<case "ask">> <<switch $askAction>> <<case "askchoke" "condoms" "noCondoms">> <<set $_label to "subList">> <<default>> <<set $_label to "bratList">> <</switch>> <div id="askDifficulty" @class="($options.combatControls is 'radio' ? '' : $_label)" style="display:inline;"> <<listbox "$askAction" autoselect>> <<optionsfrom _askActions>> <</listbox>> </div> <<if _runOnce isnot true>><<updateAskColour>><<set _runOnce to true>><</if>> <<run $(() => { $('#askDifficulty select').on('change', () => $('#askDifficulty').click()) })>> <</switch>> <</widget>> <<widget "mouthActions">> /*Generate Actions*/ <<set _mouthaction to {}>> <<if !(["orgasm", "pain", "unreal", "possessed"].includes(_mouthOptions))>> <<set _mouthaction["休息"] to "rest">> <</if>> <<if $position is "stalk">> <<head_turn>> <<head_down>> <<head_up>> <<else>> <<switch _mouthOptions>> <<case "free">> <<if $head isnot "grappled" and $head isnot "bound">> <<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<if $chestuse is "penis">> <<set _mouthaction["亲吻"] to "peniskiss">> <<else>> <<set _mouthaction["亲吻" + $NPCList[$mouthtarget].pronouns.his + "的皮肤"] to "kissskin">> <</if>> <<if $NPCList[$mouthtarget].mouth is 0 and $enemytype isnot "beast" and $NPCList[$mouthtarget].location.genitals isnot "head" and $consensual is 1 and !$gloryhole>> <<set _mouthaction["靠近" + $NPCList[$mouthtarget].pronouns.hers + "的嘴唇"] to "kisslips">> <</if>> <</if>> <</if>> <<oralnew>> <<speak>> <<combatApologise>> <<case "othervagina" "facesit">> <<combatOthervagina>> <<case "otheranus">> <<combatMouthOtherAnus>> <<case "kiss">> <<set _mouthaction["亲吻"] to "kissback">> <<if $head isnot "grappled" and $head isnot "bound">> <<set _mouthaction["拉开距离"] to "pullawaykiss">> <</if>> <<if $consensual isnot 1 and ($fightTargets is undefined or $fightTargets.includes($mouthtarget))>> <<set _mouthaction["头槌"] to "headbutt">> <</if>> <<if $mouthstate isnot "kiss" and $mouthstate isnot "kissimminent">> <<speak>> <</if>> <<case "gagged">> <<case "penisEntrance">> <<combatPenisEntrance>> <<case "penisImminent">> <<combatPenisImminent>> <<case "penisPenetrated">> <<combatPenisPenetrated>> <<case "breasts">> <<combatBreast>> <<case "nipple">> <<combatNipple>> <<case "lefthand" "righthand">> <<if $fightTargets is undefined or $fightTargets.includes($mouthtarget)>> <<set _mouthaction["咬"] to "handbite">> <</if>> <<case "orgasm">> <<set _mouthaction["强忍住"] to "stifleorgasm">> <<set _mouthaction["放声呻吟"] to "letoutorgasm">> <<case "pain">> <<set _mouthaction["强忍住"] to "stifle">> <<set _mouthaction["放声呻吟"] to "letout">> <<case "unreal">> <<set _mouthaction["试着对话"] to "speak">> <<set _mouthaction["发出柔软声音"] to "noises">> <<case "possessed">> <<set _mouthaction["接受"] to "mouthacceptW">> <<set _mouthaction["紧闭你的嘴"] to "mouthresistW">> <<case "possessedBound">> <<set _mouthaction["咬"] to "handbiteW">> <<set _mouthaction["紧闭你的嘴"] to "handcloseW">> <</switch>> <</if>> <</widget>> <<widget "penisActionInit">> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>> <<switch $penisstate>> <<case 0>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "penis" _targetlist>> <</if>> <<set _penisOptions to "free">> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')">你的<<penis>>是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "penis" _targetlist>> <</if>> <<if _targetnumber is 1>> <<set $penistarget to _firsttarget>> <</if>> <<case "othermouthentrance">> <<set _penisOptions to "mouthEntrance">><<selectNpcWithPartInPosition "mouth" "penisentrance">><<set $penistarget to $index>> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')">你能感到呼吸的气流吹在你<<penis>>上。</span> <<case "othermouthimminent">> <<set _penisOptions to "mouthImminent">><<selectNpcWithPartInPosition "mouth" "penisimminent">><<set $penistarget to $index>> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson>>的嘴唇抵在你的<<penis>>顶端。</span> <<case "othermouth">> <<set _penisOptions to "mouthPenetration">><<selectNpcWithPartInPosition "mouth" "penis">><<set $penistarget to $index>> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson>>的嘴含着你的<<penis>>。</span> <<case "entrance">> <<set _penisOptions to "pussyEntrance">> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "penisentrance">><<set $penistarget to $index>><<combatPerson>>的<<npcVagina _j>>悬在你的<<penis>>附近。</span> <<case "imminent">> <<set _penisOptions to "pussyImminent">> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "penisimminent">><<set $penistarget to $index>><<combatPerson>>的<<npcVagina _j>>抵在你的<<penis>>上。</span> <<case "penetrated">> <<set _penisOptions to "pussyPenetration">><<selectNpcWithPartInPosition "vagina" "penis">><<set $penistarget to $index>> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson>>的肉穴包裹着你的<<penis>>。</span> <<case "otheranusentrance">> <<set _penisOptions to "anusEntrance">> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "otheranusentrance">><<set $penistarget to $index>><<combatPerson>>的<<npcAnus _j>>悬在你的<<penis>>附近。</span> <<case "otheranusimminent">> <<set _penisOptions to "anusImminent">> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "otheranusimminent">><<set $penistarget to $index>><<combatPerson>>的<<npcAnus _j>>抵在你的<<penis>>上。</span> <<case "otheranus">> <<set _penisOptions to "anusPenetration">><<selectNpcWithPartInPositionAnus "otheranus">><<set $penistarget to $index>> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson>>的屁股包裹着你的<<penis>>。</span> <<case "otherpenisentrance">> <<set _penisOptions to "penisEntrance">> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "penisentrance">><<set $penistarget to $index>><<combatPerson>>的<<npcPenisSimple $penistarget>>悬在你的<<penis>>附近。</span> <<case "otherpenisimminent">> <<set _penisOptions to "penisImminent">> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "penisimminent">><<set $penistarget to $index>><<combatPerson>>的<<npcPenisSimple $penistarget>>威胁着你的<<penis>>。</span> <<case "otherpenis">> <<set _penisOptions to "penisPenetration">> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "penis">><<set $penistarget to $index>><<combatPerson>>的<<npcPenisSimple $penistarget>>抵在你的<<penis>>上。</span> <<case "otherhandentrance">> <<set _penisOptions to "otherHandEntrance">><<selectNpcWithPartInPosition "hand" "penisentrance">><<set $penistarget to $index>> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson>>的手指轻摸你的肉棒。</span> <<case "otherhand">> <<set _penisOptions to "otherHand">><<selectNpcWithPartInPosition "hand" "penis">><<set $penistarget to $index>> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson>>抓住了你的肉棒。</span> <<case "strokerSelfPenis">> <<set _penisOptions to "strokerSelfPenis">> <<if $currentSexToyLeft isnot undefined and $currentSexToyLeft.type.includes("stroker")>> <<set $_stroker to $currentSexToyLeft.name>> <<else>> <<set $_stroker to $currentSexToyRight.name>> <</if>> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')">你的$_stroker包裹着你的<<penis>>。</span> <<case "stroker">> <<set _penisOptions to "strokerPenetration">><<selectNpcWithPartInPosition "hand" "penisstroker">> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson>>的$_stroker包裹着你的<<penis>>。</span> <<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">> <<set $_changetype to true>><<penisActionInitTentacle>> <<case "struggle" "struggle_pen">> <<set $_changetype to true>><<penisActionInitStruggle>> <<default>> <<switch $penisuse>> <<case "clit">> <<set _penisOptions to "penisAgainstClit">><<selectNpcWithPartInPosition "vagina" "frot">><<set $penistarget to $index>> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')">你将你的<<penis>>抵在<<his>>的<<if $enemytype is "beast">><<beasttype>>小穴<<else>>阴蒂<</if>>上。</span> <<case "otheranusrub">> <<set _penisOptions to "penisAgainstAss">> <span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "otheranusfrot">><<set $penistarget to $index>>你把你的<<penis>>夹在<<his>>的屁股之间<<if $NPCList[_j].chastity.anus.includes("shield")>>,隔着<<his>>的<<= $NPCList[_j].chastity.anus.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>挑逗<</if>>。</span> <</switch>> <</switch>> <<if $lastOptions.penis isnot _penisOptions>> <<set _penisGold to true>> <</if>> <<if $_changetype isnot true>> <<penisActions>> <<if Object.keys(_penisaction).length gt 0>> <<if Object.values(_penisaction).includes($penisactiondefault) is false or _args[0] is true or $penisactiondefault is "rest">> <<set _defaultsCombatAction to "penisaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if Object.values(_penisaction).includes(_actionsSet[_set])>> <<set $penisactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $penisactiondefault to Object.values(_penisaction)[0]>> <</if>> <</if>> <<set $penisaction to $penisactiondefault>> <<set _textColor to combatListColor('penisaction', (Object.values(_penisaction).includes($penisaction) ? $penisaction : Object.values(_penisaction)[0]), "")>> <<generateCombatAction _penisaction "penisaction" _textColor $penisaction>> /*Checks/Difficulty*/ <<if $options.combatControls.includes("ists")>> <div id="penisactionDifficulty"> <<penisactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.penis to clone(_penisOptions)>> <</if>> <<else>> <<timed 100ms>> <<run jQuery("#penisaction").remove();>> <</timed>> <</if>> <</widget>> <<widget "penisactionDifficulty">> <<if _args[0] is undefined>> <<set _diffAction to $penisaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch _diffAction>> <<case "penistovagina" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>> <<case "penisvaginafuck" "penisanusfuck">><<combatpromiscuous5>> <<penilevirginitywarning>><<if _diffAction is "penisvaginafuck">><<NPCvirginitywarning $NPCList[_n].fullDescription "vaginal">><<else>><<NPCvirginitywarning $NPCList[_n].fullDescription "anal">><</if>> <<case "thighbay">><<thighdifficulty>> <<combatpromiscuous1>> <<case "bay">><<peniledifficulty>> <<combatpromiscuous4>> <<case "otheranusbay">><<peniledifficulty>> <<combatpromiscuous4>> <<case "clitrub" "otheranusrub">><<peniledifficulty>> <<case "vaginaEdging" "otheranusEdging">><<combatpromiscuous4>> <<case "penistopenis" "penistopenis">><<peniledifficulty>> <<combatpromiscuous4>> <<case "penistopenisfuck">><<combatpromiscuous4>> <<case "penisthighs">><<thighdifficulty>> <<combatpromiscuous4>> <<case "penisanus">><<analdifficulty>> <<case "penisanusdouble">><<analdifficulty>><<combatpromiscuous5>><<combataware 4>> <<case "pullOut">><<peniledifficulty>> <<case "forceImpregnation">><span class="red">- 恶魔</span> <</switch>> <</widget>> <<widget "penisActions">> /*Generate Actions*/ <<set _penisaction to {}>> <<if $position is "stalk">> <<else>> <<switch _penisOptions>> <<case "free">> <<set _penisaction["休息"] to "rest">> <<actionspenistovaginanew>> <<actionspenistoanusnew>> <<actionspenistopenis>> <<case "mouthEntrance">> <<set _penisaction["休息"] to "rest">> <<actionspenisMouthEntrance>> <<case "mouthImminent">> <<set _penisaction["休息"] to "rest">> <<actionspenisMouthImminent>> <<case "mouthPenetration">> <<actionspenisMouthPenetration>> <<case "pussyEntrance">> <<set _penisaction["休息"] to "rest">> <<actionspenisPussyEntrance>> <<case "pussyImminent">> <<set _penisaction["休息"] to "rest">> <<actionspenisPussyImminent>> <<case "pussyPenetration">> <<actionspenisPussyPenetration>> <<case "anusEntrance">> <<set _penisaction["休息"] to "rest">> <<actionspenisAnusEntrance>> <<case "anusImminent">> <<set _penisaction["休息"] to "rest">> <<actionspenisAnusImminent>> <<case "anusPenetration">> <<actionspenisAnusPenetration>> <<case "penisAgainstClit">> <<actionspenisAgainstClit>> <<case "penisAgainstAss">> <<actionspenisAgainstAss>> <<case "penisEntrance">> <<set _penisaction["休息"] to "rest">> <<actionspenistopenisfucknew>> <<actionspenisPenisEntrance>> <<case "penisImminent">> <<set _penisaction["休息"] to "rest">> <<actionspenistopenisfucknew>> <<actionspenisPenisImminent>> <<case "penisPenetration">> <<actionspenisPenisFencing>> <<case "otherHandEntrance">> <<set _penisaction["休息"] to "rest">> <<case "otherHand">> <<set _penisaction["休息"] to "rest">> <<case "strokerSelfPenis">> <<set _penisaction["休息"] to "rest">> <<case "strokerPenetration">> <<set _penisaction["休息"] to "strokerRest">> <<set _penisaction["配合"] to "strokerCooperate">> <</switch>> <</if>> <</widget>> <<widget "vaginaActionInit">> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>> <<switch $vaginastate>> <<case 0>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "vagina" _targetlist>> <</if>> <<set _vaginaOptions to "free">> <span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')">你的<<pussy>>是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "vagina" _targetlist>> <</if>> <<if _targetnumber is 1>> <<set $vaginatarget to _firsttarget>> <</if>> <<case "othermouthentrance">> <<set _vaginaOptions to "mouthEntranch">><<selectNpcWithPartInPosition "mouth" "vaginaentrance">><<set $vaginatarget to $index>> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">你能感到呼吸的气流吹在你<<pussy>>上。</span> <<case "othermouthimminent">> <<set _vaginaOptions to "mouthImminent">><<selectNpcWithPartInPosition "mouth" "vaginaimminent">><<set $vaginatarget to $index>> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson>>的嘴唇抵在你的阴唇上。</span> <<case "othermouth">> <<set _vaginaOptions to "mouthPenetrated">><<selectNpcWithPartInPosition "mouth" "vagina">><<set $vaginatarget to $index>> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson>>的舌头伸到你的<<pussy>>里。</span> <<case "entrance">> <<set _vaginaOptions to "penisEntrance">> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "vaginaentrance">><<set $vaginatarget to $index>><<combatPerson>>的<<npcPenis _j>>徘徊在你的<<pussy>>附近。</span> <<if $vaginaldoubledisable is "f">> <<getDoubleTargetList>> <</if>> <<if _secondtarget is true>> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>><br><</if>> <<if $vaginadoubletarget is undefined>> <<set $vaginadoubletarget to _firstdoubletarget>> <</if>> <<targetListBox "vagina" _doubletargetlist "$vaginadoubletarget">> <</if>> <<case "imminent">> <<set _vaginaOptions to "penisImminent">> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "vaginaimminent">><<set $vaginatarget to $index>><<combatPerson>>的<<npcPenis _j>>抵着你的<<pussy>>。</span> <<if $vaginaldoubledisable is "f">> <<getDoubleTargetList>> <</if>> <<if _secondtarget is true>> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>><br><</if>> <<if $vaginadoubletarget is undefined>> <<set $vaginadoubletarget to _firstdoubletarget>> <</if>> <<targetListBox "vagina" _doubletargetlist "$vaginadoubletarget">> <</if>> <<case "penetrated">> <<set _vaginaOptions to "penisPenetrated">> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "vagina">><<set $vaginatarget to $index>><<combatPerson>>的<<npcPenis _j>>插入到你的<<pussy>>里。</span> <<if $vaginaldoubledisable is "f">> <<getDoubleTargetList>> <</if>> <<if _secondtarget is true>> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>><br><</if>> <<if $vaginadoubletarget is undefined>> <<set $vaginadoubletarget to _firstdoubletarget>> <</if>> <<targetListBox "vagina" _doubletargetlist "$vaginadoubletarget">> <</if>> <<case "othervaginaentrance">> <<set _vaginaOptions to "vaginaEntrance">><<selectNpcWithPartInPosition "vagina" "vaginaentrance">><<set $vaginatarget to $index>> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson>>的小穴悬在你的小穴附近。</span> <<case "othervaginaimminent">> <<set _vaginaOptions to "vaginaImminent">><<selectNpcWithPartInPosition "vagina" "vaginaimminent">><<set $vaginatarget to $index>> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson>>的小穴刺激着你。</span> <<case "othervagina">> <<set _vaginaOptions to "vaginaPenetrated">><<selectNpcWithPartInPosition "vagina" "vagina">><<set $vaginatarget to $index>> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson>>的小穴抵着你。</span> <<case "doubleentrance">> <<set _vaginaOptions to "penisDoubleEntrance">> <<set $_npcA to ($NPCList[$vaginatarget].penis is "vaginaentrancedouble" ? $vaginatarget : $vaginadoubletarget)>> <<set $_npcB to ($NPCList[$vaginatarget].penis is "vaginaentrancedouble" ? $vaginadoubletarget : $vaginatarget)>> <<if $NPCList[$vaginatarget].penis is "vaginaentrancedouble" and $NPCList[$vaginadoubletarget].penis is "vaginaentrancedouble">> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">他们的鸡巴悬在你的<<pussy>>附近。</span> <<elseif ($NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginaentrancedouble") or ($NPCList[$vaginatarget].penis is "vaginaentrancedouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble")>> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"> <<personselect $_npcA>><<combatPerson>>的<<npcPenisSimple $_npcA>>抵着你的?vulva,<<personselect $_npcB>><<combatperson>>的<<npcPenisSimple $_npcB>>则悬在附近。 </span> <<else>> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">他们的鸡巴悬在你的<<pussy>>附近。</span> <</if>> <<case "doubleimminent">> <<set _vaginaOptions to "penisDoubleImminent">> <<set $_npcA to ($NPCList[$vaginatarget].penis is "vaginaimminentdouble" ? $vaginatarget : $vaginadoubletarget)>> <<set $_npcB to ($NPCList[$vaginatarget].penis is "vaginaimminentdouble" ? $vaginadoubletarget : $vaginatarget)>> <<if $NPCList[$vaginatarget].penis is "vaginaimminentdouble" and $NPCList[$vaginadoubletarget].penis is "vaginaimminentdouble">> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">他们的鸡巴压在你的<<pussy>>上。</span> <<elseif ($NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginaimminentdouble") or ($NPCList[$vaginatarget].penis is "vaginaimminentdouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble")>> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"> <<personselect $_npcA>><<combatPerson>>的<<npcPenisSimple $_npcA>>插到你的小穴里,<<personselect $_npcB>><<combatperson>>的<<npcPenisSimple $_npcB>>则抵在你的?vulva上。 </span> <<else>> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"> <<personselect $_npcA>><<combatPerson>>的<<npcPenisSimple $_npcA>>抵着你的?vulva,<<personselect $_npcB>><<combatperson>>的<<npcPenisSimple $_npcB>>则悬在附近。 </span> <</if>> <<case "doublepenetrated">> <<set _vaginaOptions to "penisDoublePenetration">> <<set $_npcA to ($NPCList[$vaginatarget].penis is "vaginadouble" ? $vaginatarget : $vaginadoubletarget)>> <<set $_npcB to ($NPCList[$vaginatarget].penis is "vaginadouble" ? $vaginadoubletarget : $vaginatarget)>> <<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">他们的鸡巴插到你的<<pussy>>里。</span> <<elseif ($NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginaimminentdouble") or ($NPCList[$vaginatarget].penis is "vaginaimminentdouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble")>> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"> <<personselect $_npcA>><<combatPerson>>的<<npcPenisSimple $_npcA>>插到你的小穴里,<<personselect $_npcB>><<combatperson>>的<<npcPenisSimple $_npcB>>则抵在你的?vulva上。 </span> <<else>> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"> <<personselect $_npcA>><<combatPerson>>的<<npcPenisSimple $_npcA>>插到你的小穴里,其他人则悬在附近。 </span> <</if>> <<case "otherhandentrance">> <<set _vaginaOptions to "otherHandEntrance">><<selectNpcWithPartInPosition "hand" "vaginaentrance">><<set $vaginatarget to $index>> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson>>的手指按向你的?vulva。</span> <<case "otherhand">> <<set _vaginaOptions to "otherHand">><<selectNpcWithPartInPosition "hand" "vaginaentrance">><<set $vaginatarget to $index>> <span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson>>用手指挑逗你的小穴。</span> <<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">> <<set $_changetype to true>><<vaginaActionInitTentacle>> <<case "struggle" "struggle_pen">> <<set $_changetype to true>><<vaginaActionInitStruggle>> <</switch>> <<if $lastOptions.vagina isnot _vaginaOptions>> <<set _vaginaGold to true>> <</if>> <<if $_changetype isnot true>> <<vaginaActions>> <<if Object.keys(_vaginaaction).length gt 0>> <<if Object.values(_vaginaaction).includes($vaginaactiondefault) is false or _args[0] is true or $vaginaactiondefault is "rest">> <<set _defaultsCombatAction to "vaginaaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if Object.values(_vaginaaction).includes(_actionsSet[_set])>> <<set $vaginaactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $vaginaactiondefault to Object.values(_vaginaaction)[0]>> <</if>> <</if>> <<set $vaginaaction to $vaginaactiondefault>> <<set _textColor to combatListColor('vaginaaction', (Object.values(_vaginaaction).includes($vaginaaction) ? $vaginaaction : Object.values(_vaginaaction)[0]), "")>> <<generateCombatAction _vaginaaction "vaginaaction" _textColor $vaginaaction>> /*Checks/Difficulty*/ <<if $options.combatControls.includes("ists")>> <div id="vaginaactionDifficulty"> <<vaginaactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.vagina to clone(_vaginaOptions)>> <</if>> <<else>> <<timed 100ms>> <<run jQuery("#vaginaaction").remove();>> <</timed>> <</if>> <</widget>> <<widget "vaginaactionDifficulty">> <<if _args[0] is undefined>> <<set _diffAction to $vaginaaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch _diffAction>> <<case "vaginatopenis" "vaginatopenis">><<vaginaldifficulty>> <<combatpromiscuous5>> <<case "vaginatovagina" "vaginatovagina">><<vaginaldifficulty>> <<combatpromiscuous5>> <<case "vaginapenisfuck">><<combatpromiscuous5>> <<vaginalvirginitywarning>><<NPCvirginitywarning $NPCList[_n].fullDescription "penile">> <<case "vaginatovaginafuck">><<combatpromiscuous5>> <<case "thighbay">><<thighdifficulty>> <<combatpromiscuous1>> <<case "penisthighs">><<thighdifficulty>> <<combatpromiscuous4>> <<case "penisanus">><<analdifficulty>> <<case "penisanusdvp">><<analdifficulty>> <<case "penisanusdouble">><<analdifficulty>> <<combatpromiscuous5>> <<combataware 4>> <<case "penisDoubleEdging">><<combatpromiscuous5>> <<combataware 4>> <<case "vaginatopenisdouble">><<vaginaldifficulty>> <<combatpromiscuous5>> <<combataware 4>> <<case "vaginapenisdoublefuck">><<vaginaldifficulty>> <<combatpromiscuous5>> <<combataware 4>> <<vaginalvirginitywarning>><<NPCvirginitywarning $NPCList[_n].fullDescription "penile">> <<case "penisEdging" "tribedge">><<combatpromiscuous4>> <<case "forceImpregnation">><span class="red">- 恶魔</span> <</switch>> <</widget>> <<widget "vaginaActions">> /*Generate Actions*/ <<set _vaginaaction to {}>> <<if $position is "stalk">> <<else>> <<switch _vaginaOptions>> <<case "free">> <<set _vaginaaction["休息"] to "rest">> <<actionsvaginatopenisnew>> <<actionsvaginatovaginanew>> <<case "mouthEntranch">> <<set _vaginaaction["休息"] to "rest">> <<actionsvaginaMouthEntrance>> <<case "mouthImminent">> <<set _vaginaaction["休息"] to "rest">> <<actionsvaginaMouthImminent>> <<case "mouthPenetrated">> <<actionsvaginaMouthPenetrated>> <<case "penisEntrance">> <<set _vaginaaction["休息"] to "rest">> <<actionsvaginaPenisEntrance>> <<case "penisImminent">> <<set _vaginaaction["休息"] to "rest">> <<actionsvaginaPenisImminent>> <<case "penisPenetrated">> <<actionsvaginaPenisPenetrated>> <<case "vaginaEntrance">> <<actionsTribRest>> <<actionsvaginatovaginafucknew>> <<actionsvaginaVaginaEntrance>> <<case "vaginaImminent">> <<actionsTribRest>> <<actionsvaginatovaginafucknew>> <<actionsvaginaVaginaImminent>> <<case "vaginaPenetrated">> <<actionsvaginaVagina>> <<case "penisDoubleEntrance">> <<set _vaginaaction["休息"] to "rest">> <<actionsvaginapenisdoublefuck>> <<actionsvaginaPenisDoubleEntrance>> <<case "penisDoubleImminent">> <<set _vaginaaction["休息"] to "rest">> <<actionsvaginapenisdoublefuck>> <<actionsvaginaPenisDoubleImminent>> <<case "penisDoublePenetration">> <<actionsvaginaPenisDoublePenetrated>> <<case "otherHandEntrance">> <<set _vaginaaction["休息"] to "rest">> <<case "otherHand">> <<set _vaginaaction["休息"] to "rest">> <</switch>> <</if>> <</widget>> <<widget "anusActionInit">> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>> <<if $bottomuse is "mouth">> <<set _anusOptions to "faceAgainstAnus">><<selectNpcWithPartInPosition "mouth" "bottom">><<set $anustarget to $index>> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">你将你的<<bottom>>压在<<combatpersons>>的脸上。</span> <<elseif $bottomuse is "penis">> <<set _anusOptions to "penisAgainstAnus">><<selectNpcWithPartInPosition "penis" "cheeks">><<set $anustarget to $index>> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">你将<<combatpersons>>的<<npcPenis _j>>夹在你的臀部之间。</span> <<elseif $bottomuse is "hand">> <<set _anusOptions to "handAgainstAnus">><<selectNpcWithPartInPosition "hand" "bottom">><<set $anustarget to $index>> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">你用你紧绷的臀部磨蹭<<combatpersons>>的手。</span> <<else>> <<switch $anusstate>> <<case 0>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "anus" _targetlist>> <</if>> <<set _anusOptions to "free">> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">你的<<bottom>>是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "anus" _targetlist>> <</if>> <<if _targetnumber is 1>> <<set $anustarget to _firsttarget>> <</if>> <<case "othermouthentrance">> <<set _anusOptions to "mouthEntrance">><<selectNpcWithPartInPosition "mouth" "anusentrance">><<set $anustarget to $index>> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">你能感到呼吸的气流吹在你<<bottom>>上。</span> <<case "othermouthimminent">> <<set _anusOptions to "mouthImminent">><<selectNpcWithPartInPosition "mouth" "anusimminent">><<set $anustarget to $index>> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson>>的嘴唇紧贴着你的菊穴<<andButtPlug>>。</span> <<case "othermouth">> <<set _anusOptions to "mouthPenetration">><<selectNpcWithPartInPosition "mouth" "anus">><<set $anustarget to $index>> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson>>的舌头伸到你的<<bottom>>里。</span> <<case "handentrance">> <<set _anusOptions to "handEntrance">><<selectNpcWithPartInPosition "hand" "anusentrance">><<set $anustarget to $index>> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">你感觉到<<combatperson>>的手在你的<<bottom>>上。</span> <<case "hand">> <<set _anusOptions to "handPenetration">><<selectNpcWithPartInPosition "hand" "anus">><<set $anustarget to $index>> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson>>的手指插到你的<<bottom>>里。</span> <<case "entrance">> <<set _anusOptions to "penisEntrance">><<selectNpcWithPartInPosition "penis" "anusentrance">><<set $anustarget to $index>> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson>>的<<npcPenis _j>>徘徊在你的<<bottom>><<andButtPlug>>附近。</span> <<if $analdoubledisable is "f">> <<getDoubleTargetList>> <</if>> <<if _secondtarget is true>> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>><br><</if>> <<if $anusdoubletarget is undefined>> <<set $anusdoubletarget to _firstdoubletarget>> <</if>> <<targetListBox "anus" _doubletargetlist "$anusdoubletarget">> <</if>> <<case "imminent">> <<set _anusOptions to "penisImminent">><<selectNpcWithPartInPosition "penis" "anusimminent">><<set $anustarget to $index>> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson>>的<<npcPenis _j>>抵在你的菊穴<<andButtPlug>>上。</span> <<case "penetrated">> <<set _anusOptions to "penisPenetration">><<selectNpcWithPartInPosition "penis" "anus">><<set $anustarget to $index>> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson>>的<<npcPenisSimple _j>>插到你的菊穴里。</span> <<if $analdoubledisable is "f">> <<getDoubleTargetList>> <</if>> <<if _secondtarget is true>> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>><br><</if>> <<if $anusdoubletarget is undefined>> <<set $anusdoubletarget to _firstdoubletarget>> <</if>> <<targetListBox "anus" _doubletargetlist "$anusdoubletarget">> <</if>> <<case "doubleentrance">> <<set _anusOptions to "penisDoubleEntrance">> <<if $NPCList[$anustarget].penis is "anusentrancedouble" and $NPCList[$anusdoubletarget].penis is "anusentrancedouble">> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">他们的鸡巴悬在你的<<bottom>><<andButtPlug>>附近。</span> <<elseif ($NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusentrancedouble") or ($NPCList[$anustarget].penis is "anusentrancedouble" and $NPCList[$anusdoubletarget].penis is "anusdouble")>> <<selectNpcWithPartInPosition "penis" "anusdouble">> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson>>的<<npcPenisSimple _j>>插到你的菊穴里,其他人的肉棒则悬在附近。</span> <<else>> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">他们的鸡巴悬在你的<<bottom>><<andButtPlug>>附近。</span> <</if>> <<case "doubleimminent">> <<set _anusOptions to "penisDoubleImminent">> <<if $NPCList[$anustarget].penis is "anusimminentdouble" and $NPCList[$anusdoubletarget].penis is "anusimminentdouble">> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">他们的鸡巴压在你的菊穴<<andButtPlug>>上。</span> <<elseif ($NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusimminentdouble") or ($NPCList[$anustarget].penis is "anusimminentdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble")>> <<selectNpcWithPartInPosition "penis" "anusdouble">> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson>>的<<npcPenisSimple _j>>插到你的菊穴里,其他人的肉棒则压在入口处。</span> <<else>> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">他们的鸡巴压在你的菊穴<<andButtPlug>>上。</span> <</if>> <<case "doublepenetrated">> <<set _anusOptions to "penisDoublePenetration">> <<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">他们的鸡巴插到你的菊穴里。</span> <<else>> <<selectNpcWithPartInPosition "penis" "anus">> <span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson>>的肉棒插到你的菊穴里,其他人则悬在附近。</span> <</if>> <<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">> <<set $_changetype to true>><<anusActionInitTentacle>> <<case "struggle" "struggle_pen">> <<set $_changetype to true>><<anusActionInitStruggle>> <</switch>> <</if>> <<if $lastOptions.anus isnot _anusOptions>> <<set _anusGold to true>> <</if>> <<if $_changetype isnot true>> <<anusActions>> <<if Object.keys(_anusaction).length gt 0>> <<if Object.values(_anusaction).includes($anusactiondefault) is false or _args[0] is true or $anusactiondefault is "rest">> <<set _defaultsCombatAction to "anusaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if Object.values(_anusaction).includes(_actionsSet[_set])>> <<set $anusactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $anusactiondefault to Object.values(_anusaction)[0]>> <</if>> <</if>> <<set $anusaction to $anusactiondefault>> <<set _textColor to combatListColor('anusaction', (Object.values(_anusaction).includes($anusaction) ? $anusaction : Object.values(_anusaction)[0]), "")>> <<generateCombatAction _anusaction "anusaction" _textColor $anusaction>> /*Checks/Difficulty*/ <<if $options.combatControls.includes("ists")>> <div id="anusactionDifficulty"> <<anusactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.anus to clone(_anusOptions)>> <</if>> <<else>> <<timed 100ms>> <<run jQuery("#anusaction").remove();>> <</timed>> <</if>> <</widget>> <<widget "anusactionDifficulty">> <<if _args[0] is undefined>> <<set _diffAction to $anusaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch _diffAction>> <<case "wiggle">><<seductiondifficulty>> <<case "bottombay">><<bottomdifficulty>> <<combatpromiscuous1>> <<case "bottomhandbay">><<bottomdifficulty>> <<combatpromiscuous1>> <<case "penischeeks">><<analdifficulty>> <<combatpromiscuous4>> <<case "anustopenis">><<analdifficulty>> <<combatpromiscuous5>> <<case "anuspenisfuck">><<combatpromiscuous5>> <<analvirginitywarning>><<NPCvirginitywarning $NPCList[_n].fullDescription "penile">> <<case "otherAnusRub" "otherMouthAnusRub">> <<analdifficulty>> <<case "penisEdging">><<combatpromiscuous4>> <<case "penispussy">><<vaginaldifficulty>> <<case "penispussydap">><<vaginaldifficulty>> <<combatpromiscuous5>> <<combataware 4>> <<case "penispussydouble">><<vaginaldifficulty>> <<combatpromiscuous5>> <<combataware 4>> <<case "penisDoubleEdging">><<combatpromiscuous5>> <<combataware 4>> <<case "anustopenisdouble">><<analdifficulty>> <<combatpromiscuous5>> <<combataware 4>> <<case "anuspenisdoublefuck">><<combatpromiscuous5>> <<combataware 4>> <<analvirginitywarning>><<NPCvirginitywarning $NPCList[_n].fullDescription "penile">> <<case "forceImpregnation">><span class="red">- 恶魔</span> <</switch>> <</widget>> <<widget "anusActions">> /*Generate Actions*/ <<set _anusaction to {}>> <<if $position is "stalk">> <<set _anusaction["休息"] to "rest">> <<bottom_wiggle>> <<else>> <<switch _anusOptions>> <<case "free">> <<set _anusaction["休息"] to "rest">> <<actionsanustopenisnew>> <<case "mouthEntrance">> <<set _anusaction["休息"] to "rest">> <<actionsanusMouthEntrance>> <<case "mouthImminent">> <<set _anusaction["休息"] to "rest">> <<actionsanusMouthImminent>> <<case "mouthPenetration">> <<actionsanusMouthPenetration>> <<case "handEntrance">> <<set _anusaction["休息"] to "rest">> <<actionsanusHandEntrance>> <<case "handPenetration">> <<actionsanusHandPenetration>> <<case "handAgainstAnus">> <<actionsanusHandAgainstAnus>> <<case "penisEntrance">> <<set _anusaction["休息"] to "rest">> <<actionsanusPenisEntrance>> <<case "penisImminent">> <<set _anusaction["休息"] to "rest">> <<actionsanusPenisImminent>> <<case "penisPenetration">> <<actionsanusPenisPenetration>> <<case "faceAgainstAnus">> <<actionsanusFaceAgainstAnus>> <<case "penisAgainstAnus">> <<actionsanusPenisAgainstAnus>> <<case "penisDoubleEntrance">> <<set _anusaction["休息"] to "rest">> <<actionsanusPenisDoubleEntrance>> <<case "penisDoubleImminent">> <<set _anusaction["休息"] to "rest">> <<actionsanusPenisDoubleImminent>> <<case "penisDoublePenetration">> <<actionsanusPenisDoublePenetration>> <</switch>> <</if>> <</widget>> <<widget "chestActionInit">> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>> <<switch $chestuse>> <<case "penis">> <<set _chestOptions to "penis">><<selectNpcWithPartInPosition "penis" "chest">><<set $chesttarget to $index>> <span @class="($lastOptions.chest isnot _chestOptions ?'gold':'')"><<combatPerson>>的<<npcPenisSimple _j>><<print ($player.breastsize is 0 ?"靠在":"夹在")>>你的<<breasts>>上。</span> <<case "tentaclerub">> <<set $_changetype to true>><<chestActionInitTentacle>> <</switch>> <<if $_changetype isnot true>> <<chestActions>> <<if Object.keys(_chestaction).length gt 0>> <<if $chestactiondefault is 0>> <<set $chestactiondefault to Object.values(_chestaction)[0]>> <</if>> <<set $chestaction to $chestactiondefault>> <<set _textColor to combatListColor('chestaction', (Object.values(_chestaction).includes($chestaction) ? $chestaction : Object.values(_chestaction)[0]), "")>> <<generateCombatAction _chestaction "chestaction" _textColor $chestaction>> /*Checks/Difficulty*/ <<if $options.combatControls.includes("ists")>> <div id="chestactionDifficulty"> <<chestactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.chest to clone(_chestOptions)>> <</if>> <<else>> <<timed 100ms>> <<run jQuery("#chestaction").remove();>> <</timed>> <</if>> <</widget>> <<widget "chestactionDifficulty">> <<if _args[0] is undefined>> <<set _diffAction to $chestaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch _diffAction>> <<case "rub">><<chestdifficulty>> <</switch>> <</widget>> <<widget "chestActions">> /*Generate Actions*/ <<set _chestaction to {}>> /*<<set _chestaction["Rest"] to "rest">>*/ <<if $position is "stalk">> <<else>> <<switch _chestOptions>> <<case "penis">> <<set _chestaction["磨蹭"] to "rub">> <<set _chestaction["停止"] to "stop">> <</switch>> <</if>> <</widget>> <<widget "thighActionInit">> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>> <<switch $thighuse>> <<case "mouth">> <<set _thighOptions to "mouth">><<selectNpcWithPartInPosition "mouth" "thigh">><<set $thightarget to $index>> <span @class="($lastOptions.thigh isnot _thighOptions ?'gold':'')">你用你的大腿压向<<combatpersons>>的嘴。</span> <<case "penis">> <<set _thighOptions to "penis">><<selectNpcWithPartInPosition "penis" "thighs">><<set $thightarget to $index>> <span @class="($lastOptions.thigh isnot _thighOptions ?'gold':'')">你将<<combatpersons>>的肉棒夹在你的大腿之间。</span> <</switch>> <<thighactions>> <<if Object.keys(_thighaction).length gt 0>> <<if $thighactiondefault is 0>> <<set $thighactiondefault to Object.values(_thighaction)[0]>> <</if>> <<set $thighaction to $thighactiondefault>> <<set _textColor to combatListColor('thighaction', (Object.values(_thighaction).includes($thighaction) ? $thighaction : Object.values(_thighaction)[0]), "")>> <<generateCombatAction _thighaction "thighaction" _textColor $thighaction>> /*Checks/Difficulty*/ <<if $options.combatControls.includes("ists")>> <div id="thighactionDifficulty"> <<thighactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.thigh to clone(_thighOptions)>> <<else>> <<timed 100ms>> <<run jQuery("#thighaction").remove();>> <</timed>> <</if>> <</widget>> <<widget "thighactionDifficulty">> <<if _args[0] is undefined>> <<set _diffAction to $thighaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch _diffAction>> <<case "rub" "othermouthrub">><<thighdifficulty>> <</switch>> <</widget>> <<widget "thighactions">> /*Generate Actions*/ <<set _thighaction to {}>> /*<<set _thighaction["Rest"] to "rest">>*/ <<if $position is "stalk">> <<else>> <<switch _thighOptions>> <<case "mouth">> <<set _thighaction["磨蹭"] to "othermouthrub">> <<set _thighaction["停止"] to "othermouthstop">> <<case "penis">> <<set _thighaction["磨蹭"] to "rub">> <<set _thighaction["停止"] to "stop">> <</switch>> <</if>> <</widget>> <<widget "resetLastOptions">> <<set $lastOptions to { "left":"", "right":"", "feet":"", "mouth":"", "penis":"", "vagina":"", "anus":"", "chest":"", "thigh":"", "cheek":"", }>> <</widget>> <<widget "getTargetList">><<silently>> <<unset _firsttarget>> <<set _targetlist to {}>><<set _targetnumber to 0>> <<if $NPCList.some( x => Object.values(x).includes("active"))>> <<set _repeatcontroller to []>> <<for _namecontroller = 0; _namecontroller lt $enemynomax; _namecontroller++>> <<if $NPCList[0].type isnot "human" and $NPCList[0].type isnot "plant">> <<set _namecontroller to $active_enemy>> <<set _targetlist[$NPCList[_namecontroller].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")] to _namecontroller>><<set _targetnumber += 1>> <<if _firsttarget is undefined>> <<set _firsttarget to _namecontroller>> <</if>> <<if $options.targetYourself is true>> <<set _targetYourself to true>> <</if>> <<break>> <<elseif $NPCList[_namecontroller].active is "active" and $NPCList[_namecontroller].stance isnot "defeated">> <<if $NPCList[_namecontroller].fullDescription is "Ivory Wraith">> <<set _smoltext to "苍白身影">> <<set $_wraithbreak to true>> <<else>> <<set _smoltext to $NPCList[_namecontroller].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <</if>> <<targetrepeatcontroller>> <<set _repeatcontroller[_namecontroller] to _smoltext>> <<if !($npc.includes($NPCList[_namecontroller].fullDescription)) and $NPCList[_namecontroller].name_known isnot 1>> <<set _smoltext to "那" + _smoltext>> <</if>> <<set _targetlist[_smoltext] to _namecontroller>><<set _targetnumber += 1>> <<if _firsttarget is undefined>> <<set _firsttarget to _namecontroller>> <</if>> <<if $options.targetYourself is true>> <<set _targetYourself to true>> <</if>> <<if $_wraithbreak is true>> <<break>> <</if>> <</if>> <</for>> <</if>> <<set _targetlistall to clone(_targetlist)>> <<if $tentacles.active gte 1>> <<set _targetlistall[$tentacles[0].type.replace("tentacle","触手").replace("root","树根").replace("shoot","嫩芽").replace("tendril","卷须").replace("vine","藤蔓").replace("metal","金属")] to "tentacles">><<set _targetnumber += 1>> <</if>> <<if $swarm.type isnot 0>> <<set _targetlistall[$swarm.type.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")] to "swarm">><<set _targetnumber += 1>> <<if $options.targetYourself is true>> <<set _targetYourself to true>> <</if>> <</if>> <<if $struggle isnot undefined>> <<if $struggle.done lt $struggle.number>> <<set _targetlistall[$struggle.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")] to "struggle">><<set _targetnumber += 1>> <</if>> <</if>> <<if $machine isnot undefined>> <<set _targetlistall["机器"] to "machine">><<set _targetnumber += 1>> <</if>> <<set _targetlistarms to clone(_targetlistall)>> <<if $vorecreature isnot 0>> <<if $vorestage gt 0>> <<set _targetlistarms[$vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")] to "vore">><<set _targetnumber += 1>> <</if>> <</if>> <</silently>><</widget>> <<widget "getDoubleTargetList">><<silently>> <<unset _firstdoubletarget>> <<if $consensual is 1 and ((($promiscuity gte 75 and $enemytype is "man") or ($deviancy gte 75 and $enemytype isnot "man")) and $awareness gte 300 or ($promiscuityIgnore is 1))>> <<set _doubletargetlist to {}>><<set _secondtarget to false>> <<set _repeatcontroller to []>> <<for _namecontroller = 0; _namecontroller lt $enemynomax; _namecontroller++>> <<if $NPCList[_namecontroller].active is "active" and $NPCList[_namecontroller].stance isnot "defeated" and $NPCList[_namecontroller].penis is 0 and !($NPCList[_namecontroller].chastity.penis.includes("chastity"))>> <<set _smoltext to $NPCList[_namecontroller].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<targetrepeatcontroller>> <<set _repeatcontroller[_namecontroller] to _smoltext>> <<if !($npc.includes($NPCList[_namecontroller].fullDescription))>> <<set _smoltext to "那" + _smoltext>> <</if>> <<set _doubletargetlist[_smoltext] to _namecontroller>><<set _secondtarget to true>> <<if _firstdoubletarget is undefined>> <<set _firstdoubletarget to _namecontroller>> <</if>> <</if>> <</for>> <</if>> <</silently>><</widget>> <<widget "getPussyTargetList">><<silently>> <<unset _firstpussytarget>> <<if $consensual is 1 and ((($promiscuity gte 75 and $enemytype is "man") or ($deviancy gte 75 and $enemytype isnot "man")) and $awareness gte 300 or ($promiscuityIgnore is 1))>> <<set _pussytargetlist to {}>><<set _pussytarget to false>> <<set _repeatcontroller to []>> <<for _namecontroller = 0; _namecontroller lt $enemynomax; _namecontroller++>> <<if $NPCList[_namecontroller].active is "active" and $NPCList[_namecontroller].stance isnot "defeated" and $NPCList[_namecontroller].vagina is 0 and !($NPCList[_namecontroller].vagina.penis.includes("chastity"))>> <<set _smoltext to $NPCList[_namecontroller].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<targetrepeatcontroller>> <<set _repeatcontroller[_namecontroller] to _smoltext>> <<if !($npc.includes($NPCList[_namecontroller].fullDescription))>> <<set _smoltext to "那" + _smoltext>> <</if>> <<set _pussytargetlist[_smoltext] to _namecontroller>><<set _pussytarget to true>> <</if>> <</for>> <</if>> <</silently>><</widget>> <<widget "targetrepeatcontroller">> <<set _smollertext to _smoltext>> <<for _repeatnamecontroller = 0; _repeatnamecontroller lte _namecontroller; _repeatnamecontroller++>> <<if _repeatcontroller[_repeatnamecontroller] is _smollertext>> <<if _smollertext.includes("第五个") is true>> <<set _smollertext to "最后一个"+_smoltext>> <<elseif _smollertext.includes("第四个") is true>> <<set _smollertext to "第五个"+_smoltext>> <<elseif _smollertext.includes("第三个") is true>> <<set _smollertext to "第四个"+_smoltext>> <<elseif _smollertext.includes("第二个") is true>> <<set _smollertext to "t第三个"+_smoltext>> <<else>> <<set _smollertext to "第二个"+_smoltext>> <</if>> <</if>> <</for>> <<set _smoltext to _smollertext>> <</widget>> <<widget "leftActionInitSelf">> <<switch $leftarm>> <<case 0>> <<if $orgasmdown gte 1>> <<set _leftOptions to "orgasm">> <span class="lewd">你的左臂自由了,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _leftOptions to "pain">> <span class="red">你的左臂自由了,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2>> <<set _leftOptions to "unreal">> <span class="pink">你的左臂自由了,但感觉有些麻木。</span> <<else>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "left" _targetlistarms>> <</if>> <<set _leftOptions to "free">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的左手是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "left" _targetlistarms>> <</if>> <<if _targetnumber is 1>> <<set $lefttarget to _firsttarget>> <</if>> <</if>> <<case "vagina">> <<set _leftOptions to "coverVagina">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的左手保护着你的<<pussy>>。</span> <<case "coverpenis">> <<set _leftOptions to "coverPenis">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的左手保护着你的<<penis>>。</span> <<case "anus">> <<set _leftOptions to "coverAss">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的左手保护着你的<<bottom>>。</span> <<case "behind">> <<set _leftOptions to "behind">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的左手放在身后。</span> <<case "heldSexToy">> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "left" _targetlistarms>> <</if>> <<set _leftOptions to "heldSexToy">> <span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">你的左手拿着<<print $currentSexToyLeft.namecap>>。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "left" _targetlistarms>> <</if>> <<if _targetnumber is 1>> <<set $lefttarget to _firsttarget>> <</if>> <</switch>> <<if $lastOptions.left isnot _leftOptions>> <<set _leftGold to true>> <</if>> <<leftActionsSelf>> <<if Object.keys(_leftaction).length gt 0>><<if $options.combatControls.includes("adio")>><br><</if>> <<if Object.values(_leftaction).includes($leftactiondefault) is false or _args[0] is true or $leftactiondefault is "rest">> <<set _defaultsCombatAction to "leftaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if Object.values(_leftaction).includes(_actionsSet[_set])>> <<set $leftactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $leftactiondefault to Object.values(_leftaction)[0]>> <</if>> <</if>> <<set $leftaction to $leftactiondefault>> <<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Self")>> <<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Self">> <<if $options.combatControls.includes("ists")>> <div id="leftactionDifficulty"> <<leftactionDifficulty>> </div> <div id="leftactionDifficultySelf"> <<leftactionDifficultySelf>> </div> <</if>><<if $options.combatControls.includes("adio")>><br><br><</if>>/* Seems to render no effect..? */ <</if>> <<set $lastOptions.left to clone(_leftOptions)>> <</widget>> <<widget "leftactionDifficultySelf">>/* Here we go again. */ <<if _args[0] is undefined>> <<set _diffAction to $leftaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch _diffAction>> <<case "leftmasturbatepussy">> <<combatpromiscuous2>> <<case "leftmasturbatepenis">> <<combatpromiscuous2>> <<case "leftmasturbateanus">> <<combatpromiscuous3>> <<case "pickupSexToy">> <<if Object.keys(_itemsLeft).length gte 1>> <<listbox "$selectedItemLeft" autoselect>> <<optionsfrom _itemsLeft>> <</listbox>> <</if>> <<combatpromiscuous3>> <</switch>> <</widget>> <<widget "leftActionsSelf">> <<set _leftaction to {}>> <<switch _leftOptions>> <<case "free">> <<set _leftaction["休息"] to "rest">> <<if $rightarm is "swarmgrappled">> <<set _leftaction["解放你的右臂"] to "leftfree">> <</if>> <<if Object.values(_targetlistarms).includes("swarm")>> <<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0>> <<genitals>> <<set _leftaction["遮住你的" + _text_output] to "frontcoverleft">> <</if>> <<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0>> <<set _leftaction["遮住你的屁股"] to "frontcoverleft">> <</if>> <<if _swarmamounts.chest lte 0>> <<set _leftaction["遮住你的胸部"] to "frontcoverleft">> <</if>> <<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft")>> <<set _leftaction["游到安全的地方"] to "swim">> <</if>> <</if>> <<if Object.values(_targetlistarms).includes(0) or Object.values(_targetlistarms).includes(1) or Object.values(_targetlistarms).includes(2) or Object.values(_targetlistarms).includes(3) or Object.values(_targetlistarms).includes(4) or Object.values(_targetlistarms).includes(5)>>/* placeholder for the future */ <<leftdefault>> <<combatMasturbate "left">> <<applyLube "left">> <<leftclothesnew>> <<leftFixAndCoverActions>> <<leftCondom>> <<removeButtplug "left">> <<pickupSexToy "left">> <</if>> <<case "coverVagina">> <<set _leftaction["继续遮挡"] to "leftcovervagina">> <<set _leftaction["停止"] to "leftstopvagina">> <<case "coverPenis">> <<set _leftaction["继续遮挡"] to "leftcoverpenis">> <<set _leftaction["停止"] to "leftstopcoverpenis">> <<case "coverAss">> <<set _leftaction["继续遮挡"] to "leftcoveranus">> <<set _leftaction["停止"] to "leftstopanus">> <<case "behind">> <<set _leftaction["保持在后"] to "behind">> <<set _leftaction["停止"] to "stopbehind">> <<case "orgasm">> <<set _leftaction["交叉手臂"] to "leftfold">> <<set _leftaction["紧握"] to "leftgrip">> <<case "pain">> <<set _leftaction["挣扎"] to "leftstruggleweak">> <<set _leftaction["防护"] to "leftprotect">> <<case "unreal">> <<set _leftaction["戳自己"] to "leftpoke">> <<set _leftaction["把你的胳膊移开"] to "leftcurl">> <<case "heldSexToy">> <<heldSexToy "left">> <</switch>> <</widget>> <<widget "rightActionInitSelf">> <<switch $rightarm>> <<case 0>> <<if $orgasmdown gte 1>> <<set _rightOptions to "orgasm">> <span class="lewd">你的右臂自由了,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _rightOptions to "pain">> <span class="red">你的右臂自由了,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2>> <<set _rightOptions to "unreal">> <span class="pink">你的右臂自由了,但感觉有些麻木。</span> <<else>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "right" _targetlistarms>> <</if>> <<set _rightOptions to "free">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你的右手是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "right" _targetlistarms>> <</if>> <<if _targetnumber is 1>> <<set $righttarget to _firsttarget>> <</if>> <</if>> <<case "vagina">> <<set _rightOptions to "coverVagina">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你右手保护着你的<<pussy>>。</span> <<case "coverpenis">> <<set _rightOptions to "coverPenis">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你右手保护着你的<<penis>>。</span> <<case "anus">> <<set _rightOptions to "coverAss">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你右手保护着你的<<bottom>>。</span> <<case "behind">> <<set _rightOptions to "behind">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你的右手放在身后。</span> <<case "heldSexToy">> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "right" _targetlistarms>> <</if>> <<set _rightOptions to "heldSexToy">> <span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">你的右手拿着$currentSexToyRight.namecap。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>><br> <<targetListBox "right" _targetlistarms>> <</if>> <<if _targetnumber is 1>> <<set $righttarget to _firsttarget>> <</if>> <</switch>> <<if $lastOptions.right isnot _rightOptions>> <<set _rightGold to true>> <</if>> <<rightActionsSelf>> <<if Object.keys(_rightaction).length gt 0>><<if $options.combatControls.includes("adio")>><br><</if>> <<if Object.values(_rightaction).includes($rightactiondefault) is false or _args[0] is true or $rightactiondefault is "rest">> <<set _defaultsCombatAction to "rightaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if Object.values(_rightaction).includes(_actionsSet[_set])>> <<set $rightactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $rightactiondefault to Object.values(_rightaction)[0]>> <</if>> <</if>> <<set $rightaction to $rightactiondefault>> <<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Self")>> <<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Self">> <<if $options.combatControls.includes("ists")>> <div id="rightactionDifficulty"> <<rightactionDifficulty>> </div> <div id="rightactionDifficultySelf"> <<rightactionDifficultySelf>> </div> <</if>><<if $options.combatControls.includes("adio")>><br><br><</if>>/* Seems to render no effect..? */ <</if>> <<set $lastOptions.right to clone(_rightOptions)>> <</widget>> <<widget "rightactionDifficultySelf">>/* This was unexpected. */ <<if _args[0] is undefined>> <<set _diffAction to $rightaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch _diffAction>> <<case "rightmasturbatepussy">> <<combatpromiscuous2>> <<case "rightmasturbatepenis">> <<combatpromiscuous2>> <<case "rightmasturbateanus">> <<combatpromiscuous3>> <<case "pickupSexToy">> <<if Object.keys(_itemsRight).length gte 1>> <<listbox "$selectedItemRight" autoselect>> <<optionsfrom _itemsRight>> <</listbox>> <</if>> <<combatpromiscuous3>> <</switch>> <</widget>> <<widget "rightActionsSelf">> <<set _rightaction to {}>> <<switch _rightOptions>> <<case "free">> <<set _rightaction["休息"] to "rest">> <<if $leftarm is "swarmgrappled">> <<set _rightaction["解放你的右臂"] to "rightfree">> <</if>> <<if Object.values(_targetlistarms).includes("swarm")>> <<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0>> <<genitals>> <<set _rightaction["遮住你的" + _text_output] to "frontcoverright">> <</if>> <<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0>> <<set _rightaction["遮住你的屁股"] to "frontcoverright">> <</if>> <<if _swarmamounts.chest lte 0>> <<set _rightaction["遮住你的胸部"] to "frontcoverright">> <</if>> <<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft")>> <<set _rightaction["游到安全的地方"] to "swim">> <</if>> <</if>> <<if Object.values(_targetlistarms).includes(0) or Object.values(_targetlistarms).includes(1) or Object.values(_targetlistarms).includes(2) or Object.values(_targetlistarms).includes(3) or Object.values(_targetlistarms).includes(4) or Object.values(_targetlistarms).includes(5)>>/* placeholder for the future */ <<rightdefault>> <<combatMasturbate "right">> <<applyLube "right">> <<rightclothesnew>> <<rightFixAndCoverActions>> <<rightCondom>> <<removeButtplug "right">> <<pickupSexToy "right">> <</if>> <<case "coverVagina">> <<set _rightaction["继续遮挡"] to "rightcovervagina">> <<set _rightaction["停止"] to "rightstopvagina">> <<case "coverPenis">> <<set _rightaction["继续遮挡"] to "rightcoverpenis">> <<set _rightaction["停止"] to "rightstopcoverpenis">> <<case "coverAss">> <<set _rightaction["继续遮挡"] to "rightcoveranus">> <<set _rightaction["停止"] to "rightstopanus">> <<case "behind">> <<set _rightaction["保持在后"] to "behind">> <<set _rightaction["停止"] to "stopbehind">> <<case "orgasm">> <<set _rightaction["交叉手臂"] to "rightfold">> <<set _rightaction["紧握"] to "rightgrip">> <<case "pain">> <<set _rightaction["挣扎"] to "rightstruggleweak">> <<set _rightaction["防护"] to "rightprotect">> <<case "unreal">> <<set _rightaction["戳自己"] to "rightpoke">> <<set _rightaction["把你的胳膊移开"] to "rightcurl">> <<case "heldSexToy">> <<heldSexToy "right">> <</switch>> <</widget>> <<widget "feetActionInitSelf">> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>> <<if $feetuse is 0>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistall["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "feet" _targetlistall>> <</if>> <<set _feetOptions to "free">> <span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">你的双脚是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1 and _feetOptions is "free">> <br> <<targetListBox "feet" _targetlistall>> <</if>> <<if _targetnumber is 1>> <<set $feettarget to _firsttarget>> <</if>> <</if>> <<if $lastOptions.feet isnot _feetOptions>> <<set _feetGold to true>> <</if>> <<feetActionsSelf>> <<if Object.keys(_feetaction).length gt 0>><<if $options.combatControls.includes("adio")>><br><</if>> <<if Object.values(_feetaction).includes($feetactiondefault) is false or _args[0] is true or $feetactiondefault is "rest">> <<set _defaultsCombatAction to "feetaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if Object.values(_feetaction).includes(_actionsSet[_set])>> <<set $feetactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $feetactiondefault to Object.values(_feetaction)[0]>> <</if>> <</if>> <<set $feetaction to $feetactiondefault>> <<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Self")>> <<generateCombatActionOthers _feetaction "feetaction" _textColor $feetaction "Self">> <<if $options.combatControls.includes("ists")>> <div id="feetactionDifficulty"> <<feetactionDifficulty>> </div> <</if>><<if $options.combatControls.includes("adio")>><br><</if>>/* Seems to render no effect..? */ <</if>> <<set $lastOptions.feet to clone(_feetOptions)>> <<else>> <<timed 100ms>> <<run jQuery("#feetaction").remove();>> <</timed>> <</if>> <</widget>> <<widget "feetactionDifficultySelf">> /* Good thing I caught it before anyone else. */ <!-- Does nothing --> <</widget>> <<widget "feetActionsSelf">> <<set _feetaction to {}>> <<set _feetaction["休息"] to "rest">> <<if Object.values(_targetlistarms).includes("swarm")>> <<if $water is 1 and $vorecreature is 0 and currentSkillValue('swimmingskill') gt 700 and $consensual isnot 1>> <<set _feetaction["游到安全的地方"] to "swim">> <</if>> <</if>> <<if Object.values(_targetlistarms).includes("struggle")>> <<set _feetaction["躲避攻击"] to "evade">> <<set _feetaction["站稳防御"] to "plant">> <</if>> <<if $water isnot 1>> <<feetshoes>> <<feetsocks>> <</if>> <</widget>> <<widget "generateCombatActionOthers">> <<switch $options.combatControls>> <<case "radio" "columnRadio">> <<generateCombatActionOthersRadio _args[0] _args[1] _args[3] _args[4]>> <<case "lists" "limitedLists">> <<generateCombatActionOthersList _args[0] _args[1] _args[2] _args[4]>> <</switch>> <</widget>> <<widget "generateCombatActionOthersRadio">> <<for _labelC, _valueC range _args[0]>> <label> <<print '<<radiobutton "$'+_args[1]+'" "'+_valueC+'" ' + (_valueC is _args[2] ? "checked" : "") + '>>'>> <span @class="combatListColor('', _valueC, _args[3])"><<print _labelC>></span> <<print '<<'+_args[1]+'Difficulty'+_args[3]+' "'+_valueC+'">>'>><<if $options.combatControls is "radio">> |<</if>> </label> <</for>> <</widget>> <<widget "generateCombatActionOthersList">> <<if _args[0]>> <<set _options to _args[0]>> <<set _name to _args[1]>> <<set _typeOfCombat to _args[3]>> <<capture _var _options _name>> <span @id="_name + 'Select'" @class="_args[2] + 'List flavorText'"> <<listbox `"$"+_name` autoselect>> <<optionsfrom _options>> <</listbox>> </span> <<combatButtonAdjustments _name _typeOfCombat>> <</capture>> <</if>> <</widget>> /* To be used as an example of how to merge all combats in 1 */ <<widget "actionsOmni">> <<exposure>> <<if $enemyno gte 2>> <<set $pronoun to "n">> <<else>> <<if $NPCList[0].pronoun is "m">> <<set $pronoun to "m">> <</if>> <<if $NPCList[0].pronoun is "f">> <<set $pronoun to "f">> <</if>> <<if $NPCList[0].pronoun is "i">> <<set $pronoun to "i">> <</if>> <<if $NPCList[0].pronoun is "n">> <<set $pronoun to "n">> <</if>> <<if $NPCList[0].pronoun is "t">> <<set $pronoun to "t">> <</if>> <</if>> <<if $options.images is 1 and $options.combatImages is 1>> <<if $position isnot "stalk">> <<timed 100ms>> <<combatimg>> <br> <</timed>> <</if>> <</if>> <<if $traumafocus gte 1 and $traumafocusintro isnot 1>> <<set $traumafocusintro to 1>> <i>你的注意力越集中时,你就越有可能逃离失控的状态。</i> <br><br> <</if>> <<if $traumafocus gt random(1, 1000) and $dissociation gte 2 and $combat is 1>> <<set $traumafocus to 0>><<set $trauma -= 1000>><<set $dissociation to 1>> <span class="green">你的神智恢复了清醒。</span> <<ltrauma>> <br> <span class="red">现实里的重重压力向你袭来。</span> <br><br> <</if>> <<if $underwater isnot 1>> <<oxygen 50>> <</if>> <<willpowerpain>> <<willpowerorgasm>> <<actioncarry>> <<actioncarrydrop>> <<combatstate>> <<carryblock>> <<if $trance lte 0 and $panicparalysis is 0 and ($panicviolence is 0 or $position is "stalk")>> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and ["man", "plant", "beast"].includes($enemytype)>> <<if $options.images is 1 and $options.combatImages is 1 and $consensual is 1 and $position_lock isnot 1>> <<if $position is "doggy">> |<label>翻过身<<radiobutton "$bodyaction" "missionary">></label> <<elseif $position is "missionary">> |<label>翻过身<<radiobutton "$bodyaction" "doggy">></label> <</if>> <<if $position isnot "stalk">> |<label>休息<<radiobutton "$bodyaction" "rest" checked>></label> <br> <</if>> <</if>> <</if>> <<if $swarm and $swarm.name>> <<set _swarmsteady to $swarm["steady"].toUpperFirst()>> <<set _swarmamounts to $swarm.amount>> <</if>> <<generateActionsOmni>> <br> <</if>> <<setupMidOrgasm>> <br><br> <</widget>> /* To be used as an example of how to merge all combats in 1 */ <<widget "generateActionsOmni">> <<set $combat to 1>> <<if _targetlist is undefined>> <<getTargetList>> <</if>> <<if _targetnumber gte 1>> <div id="listContainer"> <div id="leftaction" @class="$options.combatControls + 'Control'"> <<switch $lefttarget>> <<case "self">> <<leftActionInitSelf>> <<case "tentacles">> <<leftActionInitTentacle>> <<case "vore">> <<leftActionInitVore>> <<case "swarm">> <<leftActionInitSwarm>> <<case "struggle">> <<leftActionInitStruggle>> <<case "machine">> <<leftActionInitMachine>> <<default>> <<if Object.values(_targetlistarms)[0] is "tentacles">> <<leftActionInitTentacle>> <<elseif Object.values(_targetlistarms)[0] is "vore">> <<leftActionInitVore>> <<elseif Object.values(_targetlistarms)[0] is "swarm">> <<leftActionInitSwarm>> <<elseif Object.values(_targetlistarms)[0] is "struggle">> <<leftActionInitStruggle>> <<elseif Object.values(_targetlistarms)[0] is "machine">> <<leftActionInitMachine>> <<else>> <<leftActionInit>> <</if>> <</switch>> </div> <div id="rightaction" @class="$options.combatControls + 'Control'"> <<switch $righttarget>> <<case "self">> <<rightActionInitSelf>> <<case "tentacles">> <<rightActionInitTentacle>> <<case "vore">> <<rightActionInitVore>> <<case "swarm">> <<rightActionInitSwarm>> <<case "struggle">> <<rightActionInitStruggle>> <<case "machine">> <<rightActionInitMachine>> <<default>> <<if Object.values(_targetlistarms)[0] is "tentacles">> <<rightActionInitTentacle>> <<elseif Object.values(_targetlistarms)[0] is "vore">> <<rightActionInitVore>> <<elseif Object.values(_targetlistarms)[0] is "swarm">> <<rightActionInitSwarm>> <<elseif Object.values(_targetlistarms)[0] is "struggle">> <<rightActionInitStruggle>> <<elseif Object.values(_targetlistarms)[0] is "machine">> <<rightActionInitMachine>> <<else>> <<rightActionInit>> <</if>> <</switch>> </div> <<if Object.values(_targetlistall).length gte 1>> <div id="feetaction" @class="$options.combatControls + 'Control'"> <<switch $feettarget>> <<case "self">> <<feetActionInitSelf>> <<case "tentacles">> <<feetActionInitTentacle>> <<case "swarm">> <<feetActionInitSwarm>> <<case "struggle">> <<feetActionInitStruggle>> <<case "machine">> <<feetActionInitMachine>> <<default>> <<if Object.values(_targetlistall)[0] is "tentacles">> <<feetActionInitTentacle>> <<elseif Object.values(_targetlistall)[0] is "swarm">> <<feetActionInitSwarm>> <<elseif Object.values(_targetlistall)[0] is "struggle">> <<feetActionInitStruggle>> <<elseif Object.values(_targetlistall)[0] is "machine">> <<feetActionInitMachine>> <<else>> <<feetActionInit>> <</if>> <</switch>> </div> <</if>> <<if Object.values(_targetlist).length gte 1>> <<switch $mouthtarget>> <<case "tentacles">> <div id="mouthaction" @class="$options.combatControls + 'Control'"> <<mouthActionInitTentacle>> </div> <<case "struggle">> <div id="mouthaction" @class="$options.combatControls + 'Control'"> <<mouthActionInitStruggle>> </div> <<default>> <<if !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined))>> <div id="mouthaction" @class="$options.combatControls + 'Control'"> <<mouthActionInit>> </div> <<elseif Object.values(_targetlist)[0] isnot "tentacles" and Object.values(_targetlist)[0] isnot "struggle">> <div id="mouthaction" @class="$options.combatControls + 'Control'"> <<mouthActionInit>> </div> <<else>> <<if $mouthuse is "struggle" and $struggle.mouth.creature>> <div id="mouthaction" @class="$options.combatControls + 'Control'"> <<mouthActionInitStruggle>> </div> <<elseif $mouthstate isnot 0>> <div id="mouthaction" @class="$options.combatControls + 'Control'"> <<mouthActionInitTentacle>> </div> <</if>> <</if>> <</switch>> <<if $player.penisExist or $worn.genitals.type.includes("strap-on") or playerHasStrapon()>> <<switch $penistarget>> <<case "tentacles">> <div id="penisaction" @class="$options.combatControls + 'Control'"> <<penisActionInitTentacle>> </div> <<case "struggle">> <div id="penisaction" @class="$options.combatControls + 'Control'"> <<penisActionInitStruggle>> </div> <<default>> <<if Object.values(_targetlist)[0] isnot "tentacles" and Object.values(_targetlist)[0] isnot "struggle">> <div id="penisaction" @class="$options.combatControls + 'Control'"> <<penisActionInit>> </div> <<else>> <<if $penisuse is "struggle">> <div id="penisaction" @class="$options.combatControls + 'Control'"> <<penisActionInitStruggle>> </div> <<elseif $penisstate isnot 0>> <div id="penisaction" @class="$options.combatControls + 'Control'"> <<penisActionInitTentacle>> </div> <</if>> <</if>> <</switch>> <</if>> <<if $player.vaginaExist>> <<switch $vaginatarget>> <<case "tentacles">> <div id="vaginaaction" @class="$options.combatControls + 'Control'"> <<vaginaActionInitTentacle>> </div> <<case "struggle">> <div id="vaginaaction" @class="$options.combatControls + 'Control'"> <<vaginaActionInitStruggle>> </div> <<default>> <<if Object.values(_targetlist)[0] isnot "tentacles" and Object.values(_targetlist)[0] isnot "struggle">> <div id="vaginaaction" @class="$options.combatControls + 'Control'"> <<vaginaActionInit>> </div> <<else>> <<if $vaginause is "struggle">> <div id="vaginaaction" @class="$options.combatControls + 'Control'"> <<vaginaActionInitStruggle>> </div> <<elseif $vaginastate isnot 0>> <div id="vaginaaction" @class="$options.combatControls + 'Control'"> <<vaginaActionInitTentacle>> </div> <</if>> <</if>> <</switch>> <</if>> <<switch $anustarget>> <<case "tentacles">> <div id="anusaction" @class="$options.combatControls + 'Control'"> <<anusActionInitTentacle>> </div> <<case "struggle">> <div id="anusaction" @class="$options.combatControls + 'Control'"> <<anusActionInitStruggle>> </div> <<default>> <<if Object.values(_targetlist)[0] isnot "tentacles" and Object.values(_targetlist)[0] isnot "struggle">> <div id="anusaction" @class="$options.combatControls + 'Control'"> <<anusActionInit>> </div> <<else>> <<if $anususe is "struggle">> <div id="anusaction" @class="$options.combatControls + 'Control'"> <<anusActionInitStruggle>> </div> <<elseif $anusstate isnot 0>> <div id="anusaction" @class="$options.combatControls + 'Control'"> <<anusActionInitTentacle>> </div> <</if>> <</if>> <</switch>> <<if $chestuse isnot "struggle">> <div id="chestaction" @class="$options.combatControls + 'Control'"> <<chestActionInitStruggle>> </div> <<elseif $chestuse is "tentaclerub">> <div id="chestaction" @class="$options.combatControls + 'Control'"> <<chestActionInitTentacle>> </div> <<elseif $chestuse is "penis">> <div id="chestaction" @class="$options.combatControls + 'Control'"> <<chestActionInit>> </div> <</if>> <<if $thighuse isnot 0>> <div id="thighaction" @class="$options.combatControls + 'Control'"> <<thighActionInit>> </div> <</if>> <</if>> </div> <</if>> <</widget>>
<<widget "audiencecamera">> <<exposure>> <<if $audienceselector is 1>> <<set $audiencedesc to "兴奋的">> <<set $audiencecamera to $audiencecamera1>> <<elseif $audienceselector is 2>> <<set $audiencedesc to "脸红的">> <<set $audiencecamera to $audiencecamera2>> <<elseif $audienceselector is 3>> <<set $audiencedesc to "急切的">> <<set $audiencecamera to $audiencecamera3>> <<elseif $audienceselector is 4>> <<set $audiencedesc to "激情的">> <<set $audiencecamera to $audiencecamera4>> <<elseif $audienceselector is 5>> <<set $audiencedesc to "渴望的">> <<set $audiencecamera to $audiencecamera5>> <<elseif $audienceselector is 6>> <<set $audiencedesc to "活力的">> <<set $audiencecamera to $audiencecamera6>> <</if>> <<rng>> <<if $swarm and $swarm.amount and $swarm.amount.active and $swarm.amount.active[0] gt 0 and $rng gte 50>> <<audiencecameraswarm>> <<elseif $rng gte 81 and $facepic isnot 1>> <<set $facepic to 1>> 那个$audiencedesc<<print $audiencecamera.replace("woman","女人").replace("man","男人").replace("boy","男孩").replace("girl","女孩")>>把<<ahis>>的相机对准了你的脸,相机闪了一下,拍了一张照。 <<if $vaginastate is "penetrated">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pShes>>在动物的阴茎插入小穴的同时高潮了!我简直不敢相信。" <<else>> "一只<<beasttype>>和你公开做爱,而你却高潮了。我真不知道你怎么忍下羞耻的。" <</if>> <<elseif $leglocktarget isnot undefined>> <<if $face is "covered">> "<<print ($position is "doggy" ? "你把屁股压到" : "你把腿缠在")>>一只<<beasttype>>上,别假装你还有什么自尊。" <<else>> "这只母狗比我想看的还更想被<<bred>>!" <</if>> <<else>> <<if $face is "covered">> "你可是在和一只<<beasttype>>做爱,别装出还有自尊的样子了。" <<else>> <<if $pregnancyspeechdisable is "f">> "居然能在这里看到这个<<bitch>>当种畜,乐死我了。" <<else>> "居然能在这里看到这个<<bitch>>被操,乐死我了。" <</if>> <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "在小穴被灌满时达到高潮是很正常的,你没必要感到害羞。" <<else>> "瞧瞧<<pshe>>在高潮的时候有多可爱,再用点力!" <</if>> <<elseif $leglocktarget isnot undefined>> <<if $face is "covered">> "别装作害羞,你简直就是在<<print ($position is "doggy" ? "压向<<personselect $vaginatarget>><<him>>" : "把<<personselect $vaginatarget>><<him>>吸进来")>>。" <<else>> "你喜欢这样,不是吗?看看你颤抖的腿,再看看你的脸。" <</if>> <<else>> <<if $face is "covered">> "别害羞,我想好好欣赏你被草的表情。" <<else>> "你被草的时候真是太可爱了!" <</if>> <</if>> <</if>> <<elseif $vaginastate is "imminent">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pshe>>已经不行了?真是一只<<beasttype>>骚货。" <<else>> "只是想象一下被兽屌不断插入,就能让<<phim>>高潮了。" <</if>> <<else>> <<if $face is "covered">> "把手拿开,让我看看你在被<<beasttype>>操时是什么表情。" <<else>> "我想拍一张你被<<pher>>操的照片。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pshe>>已经高潮了吗?" <<else>> "仅仅是想象一下,就足以让<<phim>>高潮了。" <</if>> <<else>> <<if $face is "covered">> "把你的手拿开,我想看看你插进去时的表情。" <<else>> "我想拍她被插入时的<<pher>>的表情。" <</if>> <</if>> <</if>> <<elseif $vaginastate is "entrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pshe>>已经高潮了吗?" <<else>> "仅仅是想象一下,就足以让<<phim>>高潮了。" <</if>> <<else>> <<if $face is "covered">> "把你的手拿开,我想看看你插进去时的表情。" <<else>> "我想拍她被插入时的<<pher>>的表情。" <</if>> <</if>> <<elseif $penisstate is "penetrated">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "再反复套弄刺激下会射是正常的,你没必要感到害羞。" <<else>> "瞧瞧<<pshe>>高潮的时候有多可爱,操人再用力一点!" <</if>> <<else>> <<if $face is "covered">> "别害羞,我想好好欣赏你肉棒被蹂躏时的表情。" <<else>> "当<<pher>>的肉棒被猛烈抽插时,看看<<pshe>>的模样是多么可爱。再用更大的力气操<<phim>>!" <</if>> <</if>> <<elseif $penisstate is "imminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pshe>>已经高潮了吗?" <<else>> "仅仅是想象一下,就足以让<<phim>>高潮了。" <</if>> <<else>> <<if $face is "covered">> "把你的手拿开,我想看看你插进去时的表情。" <<else>> "我想拍下<<pher>>插入时的表情。" <</if>> <</if>> <<elseif $penisstate is "entrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pshe>>已经高潮了吗?" <<else>> "仅仅是想象一下,就足以让<<phim>>高潮了。" <</if>> <<else>> <<if $face is "covered">> "把你的手拿开,我想看看你插进去时的表情。" <<else>> "我想拍下<<pher>>插入时的表情。" <</if>> <</if>> <<elseif $penisstate is "otheranus">> <<if playerHasStrapon()>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "把手拿开,我想看看你高潮时的表情。" <<else>> "我觉得<<phim>>快要不行了!去更狠地操<<phim>>!" <</if>> <<else>> <<if $face is "covered">> "操别人屁股觉得很害羞吗?太可爱了。" <<else>> "瞧瞧<<pshe>>被假阳具狠狠抽插的样子多么可爱,操大力点!" <</if>> <</if>> <<elseif $orgasmdown gte 1>> <<if $face is "covered">> "把手拿开,让我看看你在别人的屁股里射精时的表情。" <<else>> "我觉得<<phim>>快要去了,去更狠地操<<phim>>!" <</if>> <<else>> <<if $face is "covered">> "操别人屁股觉得很害羞吗?太可爱了。" <<else>> "当<<pher>>的肉棒被猛烈抽插时,看看<<pshe>>的模样是多么可爱。再用更大的力气操<<phim>>!" <</if>> <</if>> <<elseif $penisstate is "otheranusimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "别害羞,让相机拍下你高潮的表情吧。" <<else>> "只是把你的屁股压在<<pher>>的阴茎上,就让<<phim>>射精了。" <</if>> <<else>> <<if $face is "covered">> "把你的手拿开,我想看看你插进去时的表情。" <<else>> "<<pShes>>脸红了!好可爱啊。" <</if>> <</if>> <<elseif $penisstate is "otheranusentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "别害羞,让相机拍下你高潮的表情吧。" <<else>> "只是把你的屁股压在<<pher>>的阴茎上,就让<<phim>>射精了。" <</if>> <<else>> <<if $face is "covered">> "把你的手拿开,我想看看你插进去时的表情。" <<else>> "<<pShes>>脸红了!好可爱啊。" <</if>> <</if>> <<elseif $anusstate is "penetrated">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<beasttype>>的兽屌插到你的屁股里时,你不很享受嘛?遮脸也无法掩饰你是一个婊子的事实。" <<else>> "我拍到了一张<<pher>>被<<beasttype>>插到高潮的照片。" <</if>> <<elseif $leglocktarget isnot undefined>> <<if $face is "covered">> "给我们看看想要被<<beasttype>>操屁股的饥渴婊子的脸!" <<else>> "我不了解你,但我认为<<pshe>>真的很喜欢这个<<beasttype>>。" <</if>> <<else>> <<if $face is "covered">> "快点,让我们看看你的脸。我想看看你的屁股被<<beasttype>>操的样子。" <<else>> "<<pShe>>在被那只<<beasttype>>插屁股的时候看起来真可爱。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你在屁股被操的时候不还是高潮了?遮住脸能让你维护多少尊严?" <<else>> "我拍了一张<<pher>>高潮脸的照片。" <</if>> <<elseif $leglocktarget isnot undefined>> <<if $face is "covered">> "遮住脸又怎样?每个人都能看到你在<<print ($position is "doggy" ? "套弄<<personselect $anustarget>><<him>>" : "缠着你的腿")>>, 臭母狗。" <<else>> "你的屁股一定很喜欢这个,就像你现在<<print ($position is "doggy" ? "臀浪阵阵" : "紧锁大腿")>>的样子。" <</if>> <<else>> <<if $face is "covered">> "快点,让我们看看你的脸。我想看看你的屁股被操的样子。" <<else>> "<<pShe>>在屁股被操的时候看起来真可爱。" <</if>> <</if>> <</if>> <<elseif $anusstate is "imminent">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你尽管遮住脸,如果你想的话,我们可是能看得出来你因为那只<<beasttype>>陷入疯狂高潮。" <<else>> "<<pShes>>只是屁股被<<beasttype>>顶了一下,就已经这么爽了。" <</if>> <<else>> <<if $face is "covered">> "别害羞,我想在你的屁股被那只<<beasttype>>狠狠插入时拍一张绝佳照片。" <<else>> "像个好<<beasttype>><<bitch>>一样对着相机微笑,你这个骚货。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你可以遮住脸,但我们都能看出你在高潮。" <<else>> "就算只是龟头顶在<<pher>>的屁股上,也能<<pShes>>这么强烈地高潮。" <</if>> <<else>> <<if $face is "covered">> "别害羞,我想要拍下你屁股被插入时你脸上的表情。" <<else>> "像一个喜欢肛交的骚货一样,对着相机微笑吧。" <</if>> <</if>> <</if>> <<elseif $anusstate is "entrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你可以遮住脸,但我们都能看出你在高潮。" <<else>> "就算只是龟头顶在<<pher>>的屁股上,也能<<pShes>>这么强烈地高潮。" <</if>> <<else>> <<if $face is "covered">> "别害羞,我想要拍下你屁股被插入时你脸上的表情。" <<else>> "像一个喜欢肛交的骚货一样,对着相机微笑吧。" <</if>> <</if>> <<elseif $mouthstate is "penetrated">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "瞧<<pshe>>吞吐那根<<beasttype>>的兽屌的样子,多可爱啊。<<pShes>>居然还害羞了。" <<else>> "瞧<<pshe>>吞吐那根<<beasttype>>的兽屌的样子,多可爱啊。" <</if>> <<else>> <<if $face is "covered">> "把你的手移开,<<bitch>>,别妨碍拍摄。" <<else>> "你喜欢<<beasttype>>的兽屌的味道吗?" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "瞧<<pshe>>吞咽着那根肉棒时多可爱啊。<<pShes>>居然还害羞了。" <<else>> "瞧<<pshe>>吞咽着那根肉棒时多可爱啊。" <</if>> <<else>> <<if $face is "covered">> "把你的手移开,<<bitch>>,别妨碍拍摄。" <<else>> "真是给你那高潮脸拍了张好照片。" <</if>> <</if>> <</if>> <<elseif $mouthstate is "imminent">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "就算你遮住了你的脸,我们也都知道你很喜欢。" <<else>> "<<pShes>>居然就高潮了,看来<<pshe>>肯定迫不及待想要<<beasttype>>那根兽屌。" <</if>> <<else>> <<if $face is "covered">> "把<<pher>>的手移开,我想拍下待会操<<pher>>嘴的时候,<<pher>>脸上的表情。" <<else>> "我想拍下待会操<<pher>>那小嘴的时候,<<pher>>脸上的表情。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "就算你遮住了你的脸,我们也都知道你很喜欢。" <<else>> "既然<<pShes>>已经高潮了,现在是时候让<<phim>>尝一下肉棒了。" <</if>> <<else>> <<if $face is "covered">> "把<<pher>>的手移开,我想拍下待会操<<pher>>嘴的时候,<<pher>>脸上的表情。" <<else>> "我想拍<<pher>>的嘴被插的时候,<<pher>>脸上的表情。" <</if>> <</if>> <</if>> <<elseif $mouthstate is "entrance">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "就算你遮住了你的脸,我们也都知道你很喜欢。" <<else>> "<<pShes>>居然就高潮了,看来<<pshe>>肯定迫不及待想要<<beasttype>>那根兽屌。" <</if>> <<else>> <<if $face is "covered">> "把<<pher>>的手移开,我想拍下待会操<<pher>>嘴的时候,<<pher>>脸上的表情。" <<else>> "我想拍下待会操<<pher>>那小嘴的时候,<<pher>>脸上的表情。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "就算你遮住了你的脸,我们也都知道你很喜欢。" <<else>> "既然<<pShes>>已经高潮了,现在是时候让<<phim>>尝一下肉棒了。" <</if>> <<else>> <<if $face is "covered">> "把<<pher>>的手移开,我想拍下待会操<<pher>>嘴的时候,<<pher>>脸上的表情。" <<else>> "我想拍<<pher>>的嘴被插的时候,<<pher>>脸上的表情。" <</if>> <</if>> <</if>> <<elseif $mouthstate is "othervagina">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "被<<beasttype>>的兽穴骑脸还能高潮不断,难怪<<pshes>>会害羞呢。" <<else>> "哇哦,被<<beasttype>>的兽穴骑脸还能高潮不断。" <</if>> <<else>> <<if $face is "covered">> "别害羞,我打赌你很喜欢舔<<beasttype>>的兽穴。" <<else>> "难以置信<<pshes>>居然会把<<pher>>的脸深埋进<<beasttype>>的兽穴里。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "别害羞,让我们看看你舔小穴时的表情。" <<else>> "<<pShes>>的小穴被深插而不断高潮。" <</if>> <<else>> <<if $face is "covered">> "<<pShes>>遮住了<<pher>>的脸,我们都看不到<<pshe>>有多爱被小穴骑脸了。" <<else>> "往<<pher>>脸上蹭。我敢说<<pshe>>一定很喜欢被这样弄。" <</if>> <</if>> <</if>> <<elseif $mouthuse is "facesit" and $mouthstate is "vagina">> <<if $orgasmdown gte 1>> <<switch random(3)>> <<case 0>> "看看<<pshes>>多享受被骑在身上的感觉。" <<case 1>> "噢,<<pshes>>被骑着时就很难看到<<pher>>高潮的表情了。" <<case 2>> "那小穴完全没打算藏住<<pshe>>的性奋,<<pShe>>因为脸被骑着而高潮不断。" <<case 3>> "等着我向朋友炫耀<<pshe>>有多喜欢被骑在脸上吧。" <</switch>> <<else>> <<if $enemyanger gte 30>> <<switch random(2)>> <<case 0>> "<<pShes>>的脸真的被埋在里面了耶。" <<case 1>> "哎呀,<<pher>>的脸都红了!继续骑在<<phim>>的身上!" <<case 2>> "你喜欢被人骑在脸上吗,骚货?" <</switch>> <<else>> <<switch random(2)>> <<case 0>> "这小脸蛋就是这儿最好的坐便器。" <<case 1>> "<<pHer>>的脸看着就像是最完美的皇家坐便器。" <<case 2>> "你在那下面看着一脸享受的样子。" <</switch>> <</if>> <</if>> <<elseif $mouthuse is "facesit" and $mouthstate is "anal">> <<if $orgasmdown gte 1>> <<if $mouthactiondefault is "anallick">> <<switch random(2)>> <<case 0>> "<<pShes>>的屁股被舔得高潮不断,真是个好<<girl>>。" <<case 1>> "看!<<pShes>>因为尝到了那股屁股味到达了高潮。" <<case 2>> "<<pShe>>光是舔屁股就高潮了,我得和朋友分享一下这个。" <</switch>> <<elseif $mouthactiondefault is "analkiss">> <<switch random(2)>> <<case 0>> "仅仅是亲吻屁股就让<<phim>>射精了,真是个顺从的<<slut>>。" <<case 1>> "只是因为亲亲屁股就高潮了?你真是为此而生,婊子!" <<case 2>> "亲亲屁股就让<<pShes>>高潮了。让<<phim>>多搞搞!" <</switch>> <<else>> "你嘴上的那个屁股美味到让你高潮了?别想否认!" <</if>> <<elseif $enemyanger gte 30>> <<switch random(2)>> <<case 0>> "做个乖乖的骚货,去舔那屁股吧。" <<case 1>> "去吧,去亲那屁股,你知道你就该这样做的,骚货。" <<case 2>> "<<pShes>>被那屁股压得喘不过气来,我打赌<<pshes>>肯定很享受。" <</switch>> <<else>> <<switch random(2)>> <<case 0>> "我敢打赌这个变态<<bitch>>很喜欢让别人坐在<<pher>>的嘴巴上。" <<case 1>> "希望这屁股尝起来不错。" <<case 2>> "<<pShes>>的脸上被这么多屁股坐着,我可得给大家好好看看。" <</switch>> <</if>> <<elseif $vaginastate is "othermouth">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你别想藏了,小穴被舔对你来说太刺激了。" <<else>> "看<<phim>>扭得那个样!你的舌头对<<phim>>来说肯定太刺激了。" <</if>> <<else>> <<if $face is "covered">> "你怎么了?因为小穴被舔而害羞吗?" <<else>> "用舌头干<<phim>>干狠点,我想看<<phim>>爽得乱扭。 <</if>> <</if>> <<elseif $vaginastate is "othermouthimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你无法在镜头前隐藏你的高潮。" <<else>> "<<pShes>>正高潮着呢,现在用舌头侵犯<<phim>>肯定能让<<phim>>觉得特别刺激,快去干啊。" <</if>> <<else>> <<if $face is "covered">> "别害羞,你喜欢你的小穴被人舔,不是吗?" <<else>> "你喜欢被人舔逼,不是吗?" <</if>> <</if>> <<elseif $vaginastate is "othermouthentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你无法在镜头前隐藏你的高潮。" <<else>> "<<pShes>>正高潮着呢,现在用舌头侵犯<<phim>>肯定能让<<phim>>觉得特别刺激,快去干啊。" <</if>> <<else>> <<if $face is "covered">> "别害羞,你喜欢你的小穴被人舔,不是吗?" <<else>> "你喜欢被人舔逼,不是吗?" <</if>> <</if>> <<elseif $penisstate is "othermouth">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "别害羞,肉棒被吮吸的时射精是很正常的。" <<else>> "我拍了张<<pher>>那高潮脸的绝佳照片。" <</if>> <<else>> <<if $face is "covered">> "<<pShes>>居然会在被别人吮吸<<pher>>的肉棒的时候害羞,真可爱啊。" <<else>> "吸<<phim>>吸得狠点,我想看看<<pshe>>到底能有多可爱。" <</if>> <</if>> <<elseif $penisstate is "othermouthimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pShes>>正高潮着呢,现在吸肯定能让<<phim>>觉得特别刺激,快去干啊。" <<else>> "<<pShes>>正高潮着呢,现在吸肯定能让<<phim>>觉得特别刺激,快去干啊。" <</if>> <<else>> <<if $face is "covered">> "把你的手挪开,我要看看开始舔你的肉棒之后你会有什么表情。" <<else>> "我等不及要看看你开始吸之后<<pher>>会是个什么表情了。" <</if>> <</if>> <<elseif $penisstate is "othermouthentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pShes>>正高潮着呢,现在吸肯定能让<<phim>>觉得特别刺激,快去干啊。" <<else>> "<<pShes>>正高潮着呢,现在吸肯定能让<<phim>>觉得特别刺激,快去干啊。" <</if>> <<else>> <<if $face is "covered">> "把你的手挪开,我要看看开始舔你的肉棒之后你会有什么表情。" <<else>> "我等不及要看看你开始吸之后<<pher>>会是个什么表情了。" <</if>> <</if>> <<elseif $anusstate is "othermouth">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "挡住脸没用的,我们都知道你是个变态了。" <<else>> "这小骚货还挺喜欢别人侵犯<<pher>>的屁股。" <</if>> <<else>> <<if $face is "covered">> "挪开你的手,小<<bitch>>,我倒要看看你的屁股被别人侵犯的时候是什么表情。" <<else>> "用手指大力插<<pher>>的屁股啊,我觉得<<pshe>>喜欢这样。" <</if>> <</if>> <<elseif $anusstate is "othermouthimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "挡住脸没用的,我们都知道你是个变态了。" <<else>> "这小骚货还挺喜欢别人侵犯<<pher>>的屁股。" <</if>> <<else>> <<if $face is "covered">> "挪开你的手,小<<bitch>>,我倒要看看你的屁股被别人侵犯的时候是什么表情。" <<else>> "用手指大力插<<pher>>的屁股啊,我觉得<<pshe>>喜欢这样。" <</if>> <</if>> <<elseif $anusstate is "othermouthentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "挡住脸没用的,我们都知道你是个变态了。" <<else>> "这小骚货还挺喜欢别人侵犯<<pher>>的屁股。" <</if>> <<else>> <<if $face is "covered">> "挪开你的手,小<<bitch>>,我倒要看看你的屁股被别人侵犯的时候是什么表情。" <<else>> "用手指大力插<<pher>>的屁股啊,我觉得<<pshe>>喜欢这样。" <</if>> <</if>> <<elseif $mouthstate is "kiss">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pShe>>只是被亲着就高潮了?我都分不清这是太纯还是太骚了。" <<else>> "<<pShes>>只是被亲着就高潮了!我都分不清这是太纯还是太骚了。" <</if>> <<else>> <<if $face is "covered">> "<<pShes>>因为被人亲着所以害羞了,真是可爱啊。" <<else>> "多么旖旎的影像啊。" <</if>> <</if>> <<elseif $mouthstate is "kissimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pShe>>只是被亲着就高潮了?我都分不清这是太纯还是太骚了。" <<else>> "<<pShes>>只是被亲着就高潮了!我都分不清这是太纯还是太骚了。" <</if>> <<else>> <<if $face is "covered">> "<<pShes>>因为被人亲着所以害羞了,真是可爱啊。" <<else>> "多么旖旎的影像啊。" <</if>> <</if>> <<elseif $mouthstate is "kissentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pShe>>只是想到要被人亲就高潮了?我都分不清这是太纯还是太骚了。" <<else>> "<<pShes>>只是幻想着被人亲就高潮了!我都分不清这是太纯还是太骚了。" <</if>> <<else>> <<if $face is "covered">> "<<pShes>>因为被亲了就害羞了,真可爱啊。" <<else>> "多么旖旎的影像啊。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $enemytype is "beast">> <<if $face is "covered">> "你是因为被那只<<beasttype>>搞到高潮而害羞了?" <<else>> "那只<<beasttype>>真是把你搞得高潮迭起,我可有证据。" <</if>> <<else>> <<if $face is "covered">> "你能遮住你的脸,但是掩饰不了你的高潮。" <<else>> "你的高潮脸真可爱,我留做纪念了。" <</if>> <</if>> <<else>> <<if $face is "covered">> <<if $pain gte 80>> "想挡住你的脸就挡吧,我们可看得见你的眼泪。" <<elseif $pain gte 40>> "你无法在镜头前隐藏你的泪水。" <<else>> "别害羞,让镜头看看你漂亮的脸蛋吧。" <</if>> <<else>> <<if $pain gte 80>> "<<pShes>>哭了,真可怜。" <<elseif $pain gte 40>> "别难过了,对着镜头笑一个。" <<else>> "笑一下<<girl>>。" <</if>> <</if>> <</if>> <</if>> <<elseif $rng gte 61 and $breastpic isnot 1>> <<set $breastpic to 1>> 那些$audiencedesc<<print $audiencecamera.replace("woman","女人").replace("man","男人").replace("boy","男孩").replace("girl","女孩")>>把摄像头怼到了你<<breasts>>前。闪光灯亮起,<<ahe>>拍了张照。 <<rng>> <<if $player.breastsize is 0>> <<if $player.gender_appearance is "m">> <<if $worn.upper.exposed gte 2>> <<if $rng gte 67>> "这男孩有着如此可爱的乳头。" <<elseif $rng gte 33>> "你那嫩滑平坦的胸部真是美极了。" <<elseif $rng gte 20 and $anusdoubletarget isnot undefined and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> "<<pHer>>坚硬的乳头说明了一切,这个<<girl>>喜欢两根硬挺的鸡巴插进屁眼!" <<else>> "别害羞,你的小乳头一点也不淫荡。" <</if>> <<else>> <<if $rng gte 67>> "把这碍事的东西拿开,我想看看那精致的胸部。" <<elseif $rng gte 33>> "我真希望我能给他上衣下面的东西好好拍张照。" <<else>> "即使穿着衣服,我也能看出你有一个可爱的胸部。" <</if>> <</if>> <<else>> <<if $worn.upper.exposed gte 2>> <<if $rng gte 67>> "你平坦的胸部看起来很美味。" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<elseif $rng gte 33>> "<<pHer>>的胸真是太平了,要是说<<pshe>>是个男孩我也信。" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<elseif $rng gte 20 and $anusdoubletarget isnot undefined and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> "<<pHer>>的男孩乳头居然变得这么硬!这个平板小<<bitch>>就是喜欢两根大屌一起干他屁股!" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<elseif $rng gte 20 and $vaginadoubletarget isnot undefined and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">> "<<pHer>>的乳头居然变得这么硬!这平板小<<bitch>>就是喜欢双龙入穴!" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<else>> "我要给她可爱的胸部拍照,之后做手艺活的时候会需要这些照片的。" <</if>> <<else>> <<if $rng gte 67>> "我等不及要看看她的上衣下面藏着什么了。" <<elseif $rng gte 33>> "别的女孩们有没有因为你的平胸嘲笑过你啊?" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<else>> "别担心,平平的也很可爱。" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <</if>> <</if>> <</if>> <<elseif $player.breastsize lte 5>> <<if $player.gender_appearance is "m">> <<if $worn.upper.exposed gte 2>> <<if $rng gte 67>> "你的胸部就跟女孩一样柔软。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <<elseif $rng gte 33>> "看看那对小奶子,我猜你被其他男孩性骚扰过吧。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <<else>> "别害羞,你的小奶头一点也不淫荡,即使它们看起来像是女孩的。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <</if>> <<else>> <<if $rng gte 67>> "把这碍事的东西拿开,我想看看那精致的胸部。" <<elseif $rng gte 33>> "我真希望我能给他上衣下面的东西好好拍张照。" <<else>> "即使穿着衣服,我也能看出你有一个可爱的胸部。" <</if>> <</if>> <<else>> <<if $worn.upper.exposed gte 2>> <<if $rng gte 67>> "她的小胸部真可爱。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <<elseif $rng gte 33>> "以后不管你的奶子会长得多大,我都有你的奶子曾经又小又可爱的证据。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <<elseif $rng gte 20 and $anusdoubletarget isnot undefined and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> "<<pHer>>的乳头都这么硬了,这<<bitch>>就是喜欢被两根一起填满!" <<elseif $rng gte 20 and $vaginadoubletarget isnot undefined and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">> "<<pHer>>的乳头都这么硬了,这<<bitch>>就是喜欢被两根一起填满!" <<else>> "不要为你的小胸部害羞,它们很可爱。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <</if>> <<else>> <<if $rng gte 67>> "我能透过<<pher>>的$worn.upper.cn_name_cap看到<<pher>>小奶子的形状。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <<elseif $rng gte 33>> "把<<pher>>的上衣掀起来,我要给<<pher>>的奶子拍张照。" <<else>> "我等不及要去看<<pher>>的小奶子了,我打赌它们肯定是一流的。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <</if>> <</if>> <</if>> <<elseif $player.breastsize lte 7>> <<if $worn.upper.exposed gte 2>> <<if $rng gte 67>> "你的胸部很上镜。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <<elseif $rng gte 33>> "你的胸部真迷人。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <<else>> "你胸部的照片迟早会派上用场的。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <</if>> <<else>> <<if $rng gte 67>> "把<<pher>>的上衣掀起来,我要给<<pher>>的奶子拍张照。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <<elseif $rng gte 33>> "别不好意思,你的胸部还没露出来呢。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <<else>> "就算被衣服包着,我也能感觉得到<<pher>>的奶子有多可爱。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <</if>> <</if>> <<elseif $player.breastsize lte 10>> <<if $worn.upper.exposed gte 2>> <<if $rng gte 67>> "<<pHer>>的奶子晃得真漂亮。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<elseif $rng gte 33>> "真是令人印象深刻的乳房。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<elseif $rng gte 20 and $anusdoubletarget isnot undefined and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> "我真喜欢看他们的鸡巴蹂躏着<<pher>>下流的屁股的时候<<pher>>奶波晃荡的样子。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<elseif $rng gte 20 and $vaginadoubletarget isnot undefined and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">> "我真喜欢看他们的鸡巴操烂这个骚货的骚穴时<<pher>>的奶子摇晃的样子。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<else>> "别害羞,你应该为这么大的胸部感到自豪。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <</if>> <<else>> <<if $rng gte 67>> "<<pher>>的乳房真的像看上去那样大吗?只有一个办法可以找到答案。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<elseif $rng gte 33>> "把<<pher>>的上衣脱了,我想给<<pher>>的大胸拍张照回头用。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<else>> "那么大的乳房即使被衣服盖住也难掩下流。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <</if>> <</if>> <<else>> <<if $worn.upper.exposed gte 2>> <<if $rng gte 67>> "那奶子可真大。" <<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">> <<elseif $rng gte 33>> "这么大的乳房产的奶应该够养活整个镇子的婴儿了。" <<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">> <<else>> "得亏我拍了照片留了证据,不然肯定没人会相信有人会有这么大的奶子。" <<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">> <</if>> <<else>> <<if $rng gte 67>> "你这么大的奶子肯定不是假的,对吧。" <<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">> <<elseif $rng gte 33>> "把<<pher>>的上衣掀起来,我可得给这个超大号乳房拍个照。" <<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">> <<else>> "这种巨乳就算被衣服盖着看着也相当色情。" <<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">> <</if>> <</if>> <</if>> <<elseif $rng gte 41 and $bottompic isnot 1>> <<set $bottompic to 1>> 那个 $audiencedesc<<print $audiencecamera.replace("woman","女人").replace("man","男人").replace("boy","男孩").replace("girl","女孩")>>把相机往你<<bottom>>凑去。闪光灯亮起,<<ahe>>拍了张照。 <<rng>> <<if $anusstate is "penetrated">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> "我搞到了张特别牛逼的特写,是那只<<beasttype>>在<<pshe>>高潮的时候狠狠地操<<pher>>屁股。" <<elseif $leglocktarget isnot undefined>> "我拍到了一个<<phim>><<print ($position is "doggy" ? "把屁股顶到" : "把腿缠在")>>这<<beasttype>>上的特写镜头。" <<else>> "我搞到了张那只<<beasttype>>狠插<<pher>>屁股的特写。" <</if>> <<else>> <<if $orgasmdown gte 1>> "我搞到了张<<pher>>的后入菊穴的特写,看,<<phim>>爽得浑身发抖。" <<elseif $leglocktarget isnot undefined>> "我拍到了<<phim>>屁股被操时,<<pher>><<print ($position is "doggy" ? "臀浪阵阵" : "紧缩大腿")>>的精彩特写镜头。" <<else>> "我搞到了张特别牛逼的特写,是<<pher>>的屁股被狂操时候的抓拍。" <</if>> <</if>> <<elseif $anusstate is "imminent">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> "<<pShes>>居然这就高潮了,真想知道那只<<beasttype>>动真格的肏<<pshe>>屁穴的时候会是个什么样子。" <<else>> "我想好好记录下那东西开始插<<phim>>的那一刻。" <</if>> <<else>> <<if $orgasmdown gte 1>> "<<pShes>>居然这就高潮了,真想知道别人动真格的干<<pshe>>屁穴的时候会是个什么样子。" <<else>> "我想好好记录下那东西进入<<pher>>屁股的那一刻。" <</if>> <</if>> <<elseif $anusstate is "entrance">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> "我觉得它想要操<<pher>>的下流屁股!" <<else>> "我觉得它想要操<<pher>>的屁股!" <</if>> <<else>> <<if $orgasmdown gte 1>> "我希望你在这个小骚货的屁股上全力以赴。" <<else>> "我希望你在<<pher>>的屁股上全力以赴。" <</if>> <</if>> <<elseif $anusstate is "othermouth">> <<if $orgasmdown gte 1>> "<<pShes>>在求着让人舔<<pher>>的屁股呢。" <<else>> "你真的进去了。" <</if>> <<elseif $anusstate is "othermouthimminent">> <<if $orgasmdown gte 1>> "<<pher>>高潮时的屁股尝起来怎么样啊?" <<else>> "<<pshe>>尝起来怎么样啊?" <</if>> <<elseif $anusstate is "othermouthentrance">> <<if $orgasmdown gte 1>> "这对<<phim>>来说可能有点太刺激了,我忍不住了。" <<else>> "你真要去尝尝<<pher>>的屁股?" <</if>> <<elseif $anusstate isnot 0 and $anusstate.startsWith("double")>> <<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> <<if $orgasmdown gte 1>> "这个镜头有看头!看看<<phim>>被两根鸡巴同时插<<pher>>菊花的时候浑身颤抖的那个样儿!" <<else>> <<set _myrng to random(1,2)>> <<switch _myrng>> <<case 1>> "我搞到了张特别棒的特写,哈哈,<<pher>>屁股被两根鸡巴一起肏呢。真是太骚了!" <<case 2>> "对,就是这样,把这两根鸡巴都吃进去,你这个下流的骚货!你真是太上镜了!" <</switch>> <</if>> <<else>> <<if $orgasmdown gte 1>> "<<pShes>>居然这就高潮了,真想知道别人动真格的用两根一起肏<<pshe>>屁穴的时候会是个什么样子。" <<else>> "我想好好记录下那两根鸡巴进入<<pher>>屁股的那一刻。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>> <<if $rng gte 67>> "我给<<pher>>的光屁股好好地拍了张照片。" <<elseif $rng gte 33>> "我从来没见过这么耐揍的屁股。" <<else>> "<<pHer>>的高潮让<<pher>>的屁股爽到发抖的样子真漂亮。" <</if>> <<else>> <<if $rng gte 67>> "<<pShes>>真是个淫乱的<<girl>>,看来需要被好好惩罚一下。" <<elseif $rng gte 33>> "在<<pshe>>爽得发颤的时候把<<pher>>的衣服脱干净,我想给<<pher>>的屁股拍张清楚的照片。" <<else>> "就算穿着衣服,<<pHer>>的屁股看起来还是那么下流。" <</if>> <</if>> <<else>> <<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>> <<if $rng gte 67>> "你屁股就这么露着,你害羞吗?" <<elseif $rng gte 33>> "我拍了张<<pher>>的屁股的好照片。" <<else>> "<<pHer>>的光溜溜的屁股真色。" <</if>> <<else>> <<if $rng gte 67>> "这<<girl>>真是有个好屁股。" <<elseif $rng gte 33>> "把<<pher>>的屁股露出来,我要拍张照。" <<else>> "就算穿着衣服,<<pher>>的屁股仍然很好看。" <</if>> <</if>> <</if>> <</if>> <<elseif $rng gte 21 and $genitalpic isnot 1>> <<set $genitalpic to 1>> 那个$audiencedesc<<print $audiencecamera.replace("woman","女人").replace("man","男人").replace("boy","男孩").replace("girl","女孩")>>把<<ahis>>的相机对准了你的<<genitals>>,闪光灯亮起,<<ahe>>拍了张照。 <<rng>> <<if $vaginastate is "penetrated">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> "我拍到了<<phim>>在那鸡巴上颤抖的好照片。" <<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">> "即使<<pshes>>已经怀孕,<<pshe>>也会情不自禁地像母狗一样繁殖!" <<elseif $leglocktarget isnot undefined>> "看看<<phim>><<print ($position is "doggy" ? "把<<pherself>>推到" : "把腿缠在")>>这只<<beasttype>>上!兽交变态!" <<else>> "哇,<<pher>>的小穴真的在被那只<<beasttype>>狠狠地撞。" <</if>> <<else>> <<if $orgasmdown gte 1>> "我拍到了<<phim>>在那鸡巴上颤抖的好照片。" <<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">> "好吧,如果<<pshe>>之前没有怀孕,那么<<pshe>>现在就已经很接近怀孕了……" <<elseif $leglocktarget isnot undefined>> "<<pShes>>求你进去!给<<phim>><<pshe>>想要的东西!" <<else>> "哇,<<pher>>的小穴真是正在被猛干着啊。" <</if>> <</if>> <<elseif $vaginastate is "imminent">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $pregnancyspeechdisable is "f">> "<<pHer>>这个<<bitch>>的骚穴甚至还没被插就开始抽搐了,<<pShe>>是等不及被配种了吧。" <<else>> "<<pHer>>这个<<bitch>>的骚穴甚至还没被插就开始打颤了,<<pShe>>是等不及被操了吧。" <</if>> <<else>> "我希望我能把<<pher>>的骚穴第一次被强奸的时候的景象拍下来。" <</if>> <<else>> <<if $orgasmdown gte 1>> "<<pHer>>的骚穴甚至还没被插就开始抽搐了,真是个骚货。" <<else>> "我希望我能把<<pher>>的骚穴第一次被强奸的时候的景象拍下来。" <</if>> <</if>> <<elseif $vaginastate is "entrance">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> "<<pShes>>在这么小的刺激下就高潮了,和一只<<beasttype>>做爱是不是让<<phim>>完全坏掉了。" <<else>> "你的小穴马上就能得到它最想要的服务了。" <</if>> <<else>> <<if $orgasmdown gte 1>> "<<pShes>>在这么小的刺激下就高潮了,操<<pher>>小穴是不是把<<phim>>玩坏掉了。" <<else>> "你的小穴马上就能得到它最想要的服务了。" <</if>> <</if>> <<elseif $vaginastate isnot 0 and $vaginastate.startsWith("double")>> <<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">> <<if $orgasmdown gte 1>> "这个镜头有钱赚!看看<<phim>>在被两根鸡巴同时操<<pher>>小穴的时候发抖的那个样!" <<else>> <<set _myrng to random(1,2)>> <<switch _myrng>> <<case 1>> "我搞到了张巨他妈牛逼的特写,就是刚才<<pher>>的小穴被两根鸡巴一起肏的时候。真是太骚了!" <<case 2>> "对,就是这样,把这两根鸡巴都吃进去,你这个下流的骚货!你真是太上镜了!" <</switch>> <</if>> <<else>> <<if $orgasmdown gte 1>> "<<pShes>>居然这就高潮了,真想知道别人动真格的用两根一起操<<pshe>>小穴的时候会是个什么样子。" <<else>> "我想好好记录下那两根鸡巴进入<<pher>>蜜穴的那一刻。" <</if>> <</if>> <<elseif $penisstate is "penetrated">> <<if playerHasStrapon()>> "哇,看那小穴被假屌猛干着的那个样!" <<elseif $orgasmdown gte 1>> "我在<<phim>>在小穴里面爽的发抖的时候拍了张好照片。" <<else>> "哇,<<pher>>的鸡巴真是正在被猛榨着啊。" <</if>> <<elseif $penisstate is "imminent">> <<if playerHasStrapon()>> "我得好好记录下<<pher>>的假屌插进去的那一刻。" <<elseif $orgasmdown gte 1>> "<<pHer>>的废物鸡鸡甚至还没插进去就开始抽搐了,真是个骚货。" <<else>> "我希望我能把<<pher>>的肉棒第一次被强奸的时候的景象拍下来。" <</if>> <<elseif $penisstate is "entrance">> <<if playerHasStrapon()>> "希望<<pshe>>知道怎么用那玩意!" <<elseif $orgasmdown gte 1>> "<<pShes>>在这么小的刺激下就高潮了,操<<phim>>是不是让<<phim>>完全坏掉了。" <<else>> "你的肉棒马上就能得到它最想要的服务了。" <</if>> <<elseif $penisstate is "otheranus">> <<if playerHasStrapon()>> "我在<<pher>>的假屌猛干那屁股的时候拍了张好照片。" <<elseif $orgasmdown gte 1>> "我在<<phim>>在屁穴里面爽的发抖的时候拍了张好照片。" <<else>> "哇,<<pher>>的鸡巴真是正在被猛榨着啊。" <</if>> <<elseif $penisstate is "otheranusimminent">> <<if playerHasStrapon()>> "希望<<pshe>>知道怎么用那玩意!" <<elseif $orgasmdown gte 1>> "<<pHer>>的废物鸡鸡甚至还没插进去就开始抽搐了,真是个骚货。" <<else>> "我希望我能把<<pher>>的肉棒第一次被强奸的时候的景象拍下来。" <</if>> <<elseif $penisstate is "otheranusentrance">> <<if playerHasStrapon()>> "我希望看见<<pher>>的玩具搞烂那个屁股。" <<elseif $orgasmdown gte 1>> "<<pShes>>在这么小的刺激下就高潮了,操<<phim>>是不是让<<phim>>完全坏掉了。" <<else>> "你的肉棒马上就能得到它最想要的服务了。" <</if>> <<elseif $vaginastate is "othermouth">> <<if $orgasmdown gte 1>> "<<pHer>>的骚穴抽搐的样子真令人愉悦。" <<else>> "你的舌头真的进到那里面去了。" <</if>> <<elseif $vaginastate is "othermouthimminent">> <<if $orgasmdown gte 1>> "<<pher>>的爱液尝着好吃吗?" <<else>> "<<pher>>的小穴尝起来怎么样?" <</if>> <<elseif $vaginastate is "othermouthentrance">> <<if $orgasmdown gte 1>> "<<pher>>的爱液尝着好吃吗?" <<else>> "<<pher>>的小穴尝起来怎么样?" <</if>> <<elseif $penisstate is "othermouth">> <<if playerHasStrapon()>> "哇,你真的在用嘴巴榨<<pher>>的假屌啊!。" <<elseif $orgasmdown gte 1>> "<<pher>>的精液尝起来怎么样?" <<else>> "<<pshes>>肯定在你嘴里射了。" <</if>> <<elseif $penisstate is "othermouthimminent">> <<if playerHasStrapon()>> "这就对了,把这些玩具吞下去吧。" <<elseif $orgasmdown gte 1>> "把<<phim>>放进你的嘴里吧,我想看<<phim>>继续乱扭。" <<else>> "<<pher>>的肉棒尝起来怎么样?" <</if>> <<elseif $penisstate is "othermouthentrance">> <<if playerHasStrapon()>> "我希望看见你吞下<<pher>>的玩具。" <<elseif $orgasmdown gte 1>> "把<<phim>>放进你的嘴里吧,我想看<<phim>>继续乱扭。" <<else>> "<<pher>>的肉棒尝起来怎么样?" <</if>> <<elseif $speechmasturbate gte 1 and random(0,1) is 1>> <<if $rng lt 34>> "看看这个<<bitch>>把<<pherself>>自己整高潮那样!" <<elseif $rng lte 67>> "我拍到了<<phim>>与<<pherself>>玩耍的好照片!" <<else>> "看着<<phim>>与<<pherself>>玩耍让我如此饥渴。" <</if>> <<else>> <<if $orgasmdown gte 1>> <<if playerChastity()>> <<if $rng gte 67>> "在戴着个$worn.genitals.cn_name_cap的时候高潮,你可真是个骚货。" <<elseif $rng gte 33>> "来个人把这个贞操锁打开或者弄坏,它可毁了张好照片。" <<else>> "这些痉挛是因为高潮而来吗?" <</if>> <<elseif playerHasStrapon()>> "这些痉挛是因为高潮而来吗?" <<elseif $player.penisExist>> <<if $orgasmcount lt 24>> <<if $rng gte 67>> "我给<<pher>>的精液射上天的景象拍了张照片。" <<elseif $rng gte 33>> "看<<phim>>爆射的那样!" <<else>> "我把<<phim>>射精的样子拍进相机了,真不知廉耻。" <</if>> <<else>> <<if $rng gte 67>> "我在<<phim>>射精的时候拍了张照,但是啥都没拍着。" <<elseif $rng gte 33>> "这个<<girl>>甚至都不能好好喷出来,真可怜。" <<else>> "<<pHer>>高潮的时候出的水真少,我好歹算是拍到了吧。" <</if>> <</if>> <<else>> <<if $vaginause is "cover">> "把手拿开,我要在你高潮的时候给你的小穴拍张清晰的照片。" <<else>> "我在<<pher>>的小穴因为高潮而爽的发抖的时候拍了张绝佳的照片。" <</if>> <</if>> <<else>> <<if playerChastity()>> <<if $rng gte 90 and ($anusstate is "penetrated" or $anusstate is "doublepenetrated") and playerChastity("hidden")>> "你其实应该带个护肛板的,但不管怎样,我现在要射到你身体里了" <<elseif $rng gte 67>> "就跟这玩意真的会保护你的贞洁似的。" <<elseif $rng gte 33>> "谁能打开或弄坏这贞操锁,谁就能度过一段美好时光了。" <<else>> "真可惜我看不见那个贞操锁下面的美景。" <</if>> <<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2>> <<if $player.penisExist>> <<if $penisuse is "cover">> <<if $rng gte 67>> "把你的手挪开,我要看看你的鸡巴。" <<elseif $rng gte 33>> "哦吼吼,<<pshes>>害羞了。" <<else>> "来个人把<<pher>>的手拉开,我要给<<pher>>的肉棒拍张照。" <</if>> <<else>> /*ToDo: Strapon - check if these display during combat with a strap on*/ <<if $player.penissize gte 4>> <<if $rng gte 67>> "<<pShes>>可真大!" <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <<elseif $rng gte 33>> "<<pHer>>的鸡巴异常的大。" <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <<else>> "我从来没见过这种级别的大屌。" <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <</if>> <<elseif $player.penissize is 3>> <<if $rng gte 67>> "<<pShes>>比我想象的还大。" <<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>> <<elseif $rng gte 33>> "别害羞嘛,你应该为你的大肉棒感到自豪。" <<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>> <<else>> "<<pHer>>肉棒的尺寸很完美。" <<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>> <</if>> <<elseif $player.penissize is 2>> <<if $rng gte 67>> "我给<<pher>>的可爱肉棒拍了张照片。" <<elseif $rng gte 33>> "别害羞,每个人都应该知道你的肉棒是多么的漂亮。" <<else>> "如果你不想你的鸡巴被拍下来,你就不应该表现得这么骚。" <</if>> <<elseif $player.penissize is 1>> <<if $rng gte 67>> "<<pShes>>真的太小了!" <<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <<elseif $rng gte 33>> "真是个又小又可爱的鸡鸡。" <<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <<else>> "我还以为<<pher>>的鸡鸡会大那么一点。" <<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <</if>> <<else>> <<if $rng gte 67>> "<<pShes>>也太袖珍了!" <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <<elseif $rng gte 33>> "我不敢相信这玩意居然可以这么小!" <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <<else>> "我从没见过长度这么可怜的鸡鸡。" <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <</if>> <</if>> <</if>> <<else>> <<if $vaginause is "cover">> <<if $rng gte 67>> "把你的手挪开,我要看看你的小穴。" <<elseif $rng gte 33>> "哦吼吼,<<pshes>>害羞了。" <<else>> "来个人把<<pher>>的手拉开,我要给<<pher>>的小穴拍张照。" <</if>> <<else>> <<if $rng gte 67>> "我给<<pher>>的可爱小穴拍了张照片。" <<elseif $rng gte 33>> "别害羞,每个人都该看看你的小穴是多么的漂亮。" <<else>> "如果你不想让你的小穴被拍照,你就不应该表现得这么骚。" <</if>> <</if>> <</if>> <<else>> <<if $player.gender_appearance is "m">> <<if $penisuse is "cover">> <<if $rng gte 67>> "把你的手挪开,我要看看你的小帐篷。" <<elseif $rng gte 33>> "哦吼吼,<<pshes>>害羞了。" <<else>> "来个人把<<pher>>的手拉开,我要给<<pher>>的小帐篷拍张照。" <</if>> <<else>> <<if !calculatePenisBulge()>> <<if $rng gte 67>> "肉棒顶出的凸起在哪里,别告诉我<<pshe>>其实是个女孩。" <<elseif $rng gte 33>> "你的肉棒是不是太小了?都没法顶出凸起。" <<else>> "我还期待能看见肉棒顶出的凸起,可惜没有。" <</if>> <<elseif $rng gte 67>> "我给<<pher>>的可爱小帐篷拍了张照片。" <<elseif $rng gte 33>> "别害羞,每个人都应该知道你的小帐篷是多么的漂亮。" <<else>> "如果你不想你的小帐篷被拍下来,你就不应该表现得这么骚。" <</if>> <</if>> <<else>> <<if $vaginause is "cover">> <<if $rng gte 67>> "行吧,装得跟你不是个骚货似的。" <<elseif $rng gte 33>> "哦吼吼,<<pshes>>害羞了。" <<else>> "我们在<<pher>>的手下面发现了什么?" <</if>> <<else>> <<if $rng gte 67>> "我给<<pher>>的美腿拍了张照片。" <<elseif $rng gte 33>> "把这碍事的东西扯了,我想看看<<pher>>的小穴。" <<else>> "我打赌这个骚货迫不及待地想炫耀一下<<pher>>的小穴了。" <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<elseif $bodypic isnot 1>> <<set $bodypic to 1>> 那个 $audiencedesc<<print $audiencecamera.replace("woman","女人").replace("man","男人").replace("boy","男孩").replace("girl","女孩")>>向后仰来保证<<ahis>>相机能够把这个场景尽收眼底,闪光灯亮起,<<ahe>>拍了张照。 <<if $vaginastate is "penetrated" or $vaginastate is "doublepenetrated">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你就算遮住了脸,也还是<<beasttypes>>的肉便器。" <<else>> "那只<<beasttypes>>把<<phim>>操到高潮了,照片为证。" <</if>> <<elseif $leglocktarget isnot undefined>> <<if $face is "covered">> "你可以隐藏你的贱人脸,但你的贱人腿不能说谎!" <<elseif $speechcamerapose is 1>> "就是这样,被<<bred>>的时候还对镜头微笑!" <<else>> "好<<beasttype>>,给这个婊子看看那里,<<pShes>>让你做的。" <</if>> <<else>> <<if $face is "covered">> "别挡着你的脸了,对着镜头笑一笑。" <<elseif $speechcamerapose is 1>> "这就对了,像<<beasttype>>的肉便器那样摆好姿势!" <<else>> "干得好<<beasttype>>,告诉<<pher>>这个婊子谁才是主人。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "尽情挡住你的脸吧,你这么做只会让这个场面更劲爆。" <<else>> "你已经把<<phim>>干到高潮了,继续。" <</if>> <<elseif $leglocktarget isnot undefined>> <<if $face is "covered">> "别遮着脸!<<print ($position is "doggy" ? "我们知道你喜欢这样!" : "也把你的手缠在<<personselect $vaginatarget>><<him>>身上!">>" <<elseif $speechcamerapose is 1>> "就这样,像个妓女对着镜头微笑,<<print ($position is "doggy" ? "套弄<<personselect $vaginatarget>><<him>>" : "夹紧你的腿")>>!" <<else>> "这个荡妇对你敞开大门。" <</if>> <<else>> <<if $face is "covered">> "别挡着你的脸了,对着镜头笑一笑。" <<elseif $speechcamerapose is 1>> "这就对了,像个骚货那样摆好姿势!" <<else>> "让<<pshes>>知道自己生来就是为了做肉便器的。" <</if>> <</if>> <</if>> <<elseif $vaginastate is "imminent">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "已经高潮了?它甚至还没开始操你呢。" <<else>> "你的贱穴现在属于那只<<beasttype>>了,你个骚货。" <</if>> <<else>> <<if $face is "covered">> "别挡着你的脸了,我想把它插进去时你的表情拍下来。" <<elseif $speechcamerapose is 1>> "这骚货都快被那只<<beasttype>>干翻了,还在那纠结好不好看呢。" <<else>> "你的贱穴现在属于那只<<beasttype>>了。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pHer>>的废物小骚穴都没有被东西插进去,但是<<pshes>>就这么高潮了。" <<else>> "没有退路了哦,骚货。" <</if>> <<else>> <<if $face is "covered">> "别挡着你的脸了,我想把它插进去时你的表情拍下来。" <<elseif $speechcamerapose is 1>> "能不能保持鸡巴插进去那时候的姿势。" <<else>> "你在等什么呢?操<<phim>>呀。" <</if>> <</if>> <</if>> <<elseif $vaginastate is "entrance">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "已经高潮了?它甚至还没开始操你呢。" <<else>> "你的贱穴现在属于那只<<beasttype>>了,你个骚货。" <</if>> <<else>> <<if $face is "covered">> "别挡着你的脸了,我想把它插进去时你的表情拍下来。" <<elseif $speechcamerapose is 1>> "这精神状态对一个即将被一只<<beasttype>>操的人来说还挺好的。" <<else>> "你的贱穴现在属于那只<<beasttype>>了。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pHer>>的废物小骚穴都没有被东西插进去,但是<<pshes>>就这么高潮了。" <<else>> "没有退路了哦,骚货。" <</if>> <<else>> <<if $face is "covered">> "别挡着你的脸了,我想把它插进去时你的表情拍下来。" <<elseif $speechcamerapose is 1>> "能不能让<<pshe>>保持那个被它插进去时候的姿势。" <<else>> "你在等什么呢?操<<phim>>呀。" <</if>> <</if>> <</if>> <<elseif $vaginastate is "doubleentrance" or $vaginastate is "doubleimminent">> /* Neither dick in */ <<if $vaginadoubletarget isnot undefined and $NPCList[$vaginatarget].penis isnot "vaginadouble" and $NPCList[$vaginadoubletarget].penis isnot "vaginadouble">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pHer>>的废物小骚穴都没有被东西插进去,但是<<pshes>>就这么高潮了。" <<else>> "没有退路了哦,骚货。" <</if>> <<else>> <<if $face is "covered">> "别挡着你的脸了,我想把你被两根大屌一起肏进去时的表情拍下来。" <<elseif $speechcamerapose is 1>> "我想看<<phim>>保持在被两根大屌一起插进去时候的姿势。" <<else>> "你在等什么呢?操<<phim>>呀。" <</if>> <</if>> /* One dick in, the other at entrance */ <<elseif $vaginadoubletarget isnot undefined and (($NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis isnot "vaginadouble") or ($NPCList[$vaginatarget].penis isnot "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble"))>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pHer>>的小穴居然只是因为想着会被双龙入洞就高潮了!" <<else>> "你就要被两根一起填满了哦,小骚货。" <</if>> <<else>> <<if $face is "covered">> "别挡着你的脸了,我想把你被两根大屌一起肏进去时的表情拍下来。" <<elseif $speechcamerapose is 1>> "这小骚货只是想到会被双龙入洞就爽到快失神了。" <<else>> "你在等什么呢?两根一起操<<phim>>呀。" <</if>> <</if>> <</if>> <<elseif $penisstate is "penetrated">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "尽情挡住你的脸吧,你这么做只会让这个场面更劲爆。" <<else>> "你已经把<<phim>>干到高潮了,继续。" <</if>> <<else>> <<if $face is "covered">> "别挡着你的脸了,对着镜头笑一笑。" <<elseif $speechcamerapose is 1>> "这就对了,在你被小骚穴狠榨的时候把你那骚货一样的姿势摆出来!" <<else>> "让这个肉便器看看<<pshes>>到底擅长什么。" <</if>> <</if>> <<elseif $penisstate is "imminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pHer>>的废物鸡鸡都没有被东西榨着,但是<<pshes>>就这么射精了。" <<else>> "没有退路了哦,骚货。" <</if>> <<else>> <<if $face is "covered">> "别挡着你的脸了,我想把它插进去时你的表情拍下来。" <<elseif $speechcamerapose is 1>> "趁<<pshes>>现在摆着个骚货一样的姿势的时候操<<phim>>。" <<else>> "你在等什么呢?操<<phim>>呀。" <</if>> <</if>> <<elseif $penisstate is "entrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pHer>>的废物鸡鸡都没有被东西榨着,但是<<pshes>>就这么射精了。" <<else>> "没有退路了哦,骚货。" <</if>> <<else>> <<if $face is "covered">> "别挡着你的脸了,我想把它插进去时你的表情拍下来。" <<elseif $speechcamerapose is 1>> "这就对了,要保证你把对方干爽了。" <<else>> "你在等什么呢?操<<phim>>呀。" <</if>> <</if>> <<elseif $penisstate is "otheranus">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "看<<pher>>身上的涂鸦。" <<else>> "你已经把<<phim>>干到高潮了,继续。" <</if>> <<else>> <<if $face is "covered">> "<<pShes>>可真是害羞又可爱。" <<elseif $speechcamerapose is 1>> "<<pshes>>知道自己生来就是为了做肉便器。" <<else>> "让这个肉便器看看<<pshes>>到底擅长什么。" <</if>> <</if>> <<elseif $penisstate is "otheranusimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pHer>>的废物鸡鸡都没有被东西榨着,但是<<pshes>>就这么射精了。" <<else>> "没有退路了哦,骚货。" <</if>> <<else>> <<if $face is "covered">> "别挡着你的脸了,我想把它插进去时你的表情拍下来。" <<elseif $speechcamerapose is 1>> "我怀疑<<pshe>>在被它插进去的时候能不能继续保持那个姿势。" <<else>> "你在等什么呢?操<<phim>>呀。" <</if>> <</if>> <<elseif $penisstate is "otheranusentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pHer>>的废物鸡鸡都没有被东西榨着,但是<<pshes>>就这么射精了。" <<else>> "没有退路了哦,骚货。" <</if>> <<else>> <<if $face is "covered">> "别挡着你的脸了,我想把它插进去时你的表情拍下来。" <<elseif $speechcamerapose is 1>> "这就是一个欠肏的骚货该有的样子……了吧,如果我曾经见过哪怕一个的话。" <<else>> "你在等什么呢?操<<phim>>呀。" <</if>> <</if>> <<elseif $anusstate is "penetrated">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你都已经在被一只<<beasttypes>>的鸡巴肏进菊花里面的时候高潮了,你觉得你还能保下来多少自尊?" <<else>> "这就对了,在那根动物鸡巴上面高潮吧,让整个世界看看你到底是个多么下贱的<<bitch>>。" <</if>> <<elseif $leglocktarget isnot undefined>> <<if $face is "covered">> "好<<beasttype>>。直到<<pshe>>无法忍受时才停下来。" <<elseif $speechcamerapose is 1>> "这个母狗知道她属于哪里:<<beasttype>>鸡巴插在<<pher>>屁股里。" <<else>> "好<<beasttype>>,给这个婊子看看那里,<<pShes>>让你做的。" <</if>> <<else>> <<if $face is "covered">> "好<<beasttype>>,给我狠狠地操这个<<bitch>>。" <<elseif $speechcamerapose is 1>> "这就是一个欠操的<<bitch>>该有的样子……了吧,如果我曾经见过哪怕一个的话。" <<else>> "干得好<<beasttype>>,告诉<<pher>>这个<<girl>>谁才是主人。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你都已经在被大肉棒肏进菊花里面的时候高潮了,你觉得你还能保下来多少自尊?" <<else>> "这就对了,在那根鸡巴上面高潮吧,让整个世界看看你到底是个多么下贱的骚货。" <</if>> <<elseif $leglocktarget isnot undefined>> <<if $face is "covered">> "操<<pher>>的屁股,把<<pshe>>操到倒地不起!" <<elseif $speechcamerapose is 1>> "就这样,对着镜头微笑<<print ($position is "doggy" ? "压向<<personselect $vaginatarget>><<him>>" : "夹紧你的腿")>>!" <<else>> "用力蹂躏<<phim>>。我想<<pshe>>不会抱怨的。" <</if>> <<else>> <<if $face is "covered">> "狠狠用力操<<phim>>!" <<elseif $speechcamerapose is 1>> "这就是一个欠肏的骚货该有的样子……了吧,如果我曾经见过哪怕一个的话。" <<else>> "继续狠操这<<girl>>的屁股,我想拍更多照片。" <</if>> <</if>> <</if>> <<elseif $anusstate is "imminent" or $anusstate is "doubleimminent">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你就是喜欢这个,别装蒜了。" <<else>> "这<<bitch>>忍不住了。" <</if>> <<else>> <<if $face is "covered">> "把你的手拿开,我想看看你的屁股被侵犯的时候你的表情如何。" <<elseif $speechcamerapose is 1>> "看看这<<bitch>>是多么想被操啊。" <<else>> "好<<beasttype>>,把<<phim>>变成你的肉便器吧。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你高潮的样子可骗不了我们。" <<else>> "这<<bitch>>忍不住了。" <</if>> <<else>> <<if $face is "covered">> "把你的手拿开,我想看看你的屁股被侵犯的时候你的表情如何。" <<elseif $speechcamerapose is 1>> "当这玩意插进你里面的时候,你还能保持这么自信吗,嗯?" <<else>> "操<<phim>>,让<<phim>>爽的发抖。" <</if>> <</if>> <</if>> <<elseif $anusstate is "entrance" or $anusstate is "doubleentrance">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你高潮的样子可骗不了我们。" <<else>> "这<<bitch>>忍不住了。" <</if>> <<else>> <<if $face is "covered">> "把这<<bitch>>好好操一顿能让<<pher>>明白<<pher>>现在的地位。" <<elseif $speechcamerapose is 1>> "我真喜欢这<<bitch>>自信的样子。" <<else>> "我想这东西马上就会开始操<<phim>>,我等不及拍张照片了。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你高潮的样子可骗不了我们。" <<else>> "这<<bitch>>忍不住了。" <</if>> <<else>> <<if $face is "covered">> "这个<<girl>>得好好认识到<<pher>>的地位。" <<elseif $speechcamerapose is 1>> "我真喜欢这骚货自信的样子。" <<else>> "操<<phim>>,让<<phim>>爽的发抖。" <</if>> <</if>> <</if>> <<elseif $anusstate is "doublepenetrated">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "你都已经在被两根肉棒操进菊花里面的时候高潮了,你觉得你还能保下来多少自尊?" <<else>> "这就对了,在那根鸡巴上面高潮吧,让整个世界看看你到底是个多么淫荡下贱的骚货。" <</if>> <<else>> <<if $face is "covered">> "狠狠用力操<<phim>>!这<<bitch>>能装得下你们两个人的。" <<elseif $speechcamerapose is 1>> "真是个性爱冠军。" <<else>> "继续狠操这<<girl>>的屁股,干烂它,我想拍更多照片。" <</if>> <</if>> <<elseif $mouthstate is "penetrated">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pshe>>那里能装进去的东西真是惊人的多。" <<else>> "我希望它能在<<pshe>>高潮的时候射进<<pher>>的喉咙里。" <</if>> <<else>> <<if $face is "covered">> "我怀疑这只<<beasttype>>根本在不在意它操的是哪个洞。" <<elseif $speechcamerapose is 1>> "这<<bitch>>对这只<<beasttype>>的精液上瘾了吧,看<<phim>>那贱样。" <<else>> "你喜欢这只<<beasttype>>的鸡巴的味道,是吧。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pshe>>那里能装进去的东西真是惊人的多。" <<else>> "我希望你能在<<pshe>>高潮的时候射进<<pher>>的喉咙里。" <</if>> <<else>> <<if $face is "covered">> "这家伙全身上下是个洞都能插。" <<elseif $speechcamerapose is 1>> "我打赌你已经等不及要尝尝‘美味’的精液了。" <<else>> "鸡巴好吃吗?被大屌塞满嘴的时候可别说话。" <</if>> <</if>> <</if>> <<elseif $mouthstate is "imminent">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "把<<pher>>的手拿开,我要让摄像机好好拍下来这<<bitch>>到底是谁。" <<else>> "你吃着<<beasttype>>的屌高潮的样子真棒。" <</if>> <<else>> <<if $face is "covered">> "别就这么停了,让这<<bitch>>看看<<pshes>>到底值几个钱。" <<elseif $speechcamerapose is 1>> "来吧,吮吸它!" <<else>> "我想看到这<<bitch>>被口爆。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "把<<pher>>的手拿开,我要让摄像机好好拍下来这骚货到底是谁。" <<else>> "你吃着屌高潮的样子真棒。" <</if>> <<else>> <<if $face is "covered">> "别就这么停了,让这<<bitch>>看看<<pshes>>到底值几个钱。" <<elseif $speechcamerapose is 1>> "可别在插进去之前就把你的存货打出来了,这<<bitch>>饥渴得很。" <<else>> "我想看到这<<bitch>>被口爆。" <</if>> <</if>> <</if>> <<elseif $mouthstate is "entrance">> <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "把<<pher>>的手拿开,我要让摄像机好好拍下来这<<bitch>>到底是谁。" <<else>> "你吃着<<beasttype>>的屌高潮的样子真棒。" <</if>> <<else>> <<if $face is "covered">> "别就这么停了,让这<<bitch>>看看<<pshes>>到底值几个钱。" <<elseif $speechcamerapose is 1>> "这绝对就是个活体飞机杯嘛。" <<else>> "我想看到这<<bitch>>被口爆。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "把<<pher>>的手拿开,我要让摄像机好好拍下来这骚货到底是谁。" <<else>> "你吃着屌高潮的样子真棒。" <</if>> <<else>> <<if $face is "covered">> "别就这么停了,让这<<bitch>>看看<<pshes>>到底值几个钱。" <<elseif $speechcamerapose is 1>> "你等不及要尝尝‘美味’的大屌了,是不是?" <<else>> "我想看到这<<bitch>>被口爆。" <</if>> <</if>> <</if>> <<elseif $mouthuse is "facesit">> <<if $orgasmdown gte 1>> <<switch random(2)>> <<case 0>> "这骚货真是喜欢让别人坐在<<pher>>脸上,哦,<<pShes>>高潮了。" <<case 1>> "多么顺从的小婊子啊,<<pshe>>是不是对自己的脸被这样虐待而感到高兴呢。" <<case 2>> "<<pShes>>在被别人坐在脸上的时候绝顶了,再坐得狠点!" <</switch>> <<elseif $enemyanger gte 30>> <<switch random(4)>> <<case 0>> "你,坐在这个小瘪三的脸上。" <<case 1>> "把<<phim>>放到<<pher>>该待的地方去,比如你屁股底下。" <<case 2>> "上啊,操<<pher>>的脸。" <<case 3>> "把这骚货埋到屁股和小穴下边。" <<case 4>> "让这个肉便器知道知道自己是个什么地位。" <</switch>> <<else>> <<switch random(2)>> <<case 0>> "至少这个骚货明白<<pher>>的地位。" <<case 1>> "把那屁股坐<<pher>>脸上。" <<case 2>> "我喜欢看一个<<girl>>的脸被别人坐上去的样子。" <</switch>> <</if>> <<elseif $vaginastate is "othermouth">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "小心点,别把<<phim>>弄窒息了,我还想拍更多照片呢。" <<else>> "<<pShes>>高潮了,我猜<<pshe>>就是个活体飞机杯罢了。" <</if>> <<else>> <<if $face is "covered">> "这就对了,让<<pher>>的嘴巴动起来。" <<elseif $speechcamerapose is 1>> "看看<<phim>>摆出来的这副好脸色。" <<else>> "小穴好吃吗?吃东西的时候可别说话哦。" <</if>> <</if>> <<elseif $vaginastate is "othermouthimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "把<<pher>>的手拿开,我要让摄像机好好拍下来这骚货到底是谁。" <<else>> "你舔着别人的逼高潮的样子肯定很好看。" <</if>> <<else>> <<if $face is "covered">> "别就这么停了,让这<<bitch>>看看<<pshes>>到底值几个钱。" <<elseif $speechcamerapose is 1>> "这<<bitch>>看上去就像个卖淫的。" <<else>> "让<<pher>>这个<<bitch>>的嘴动起来。" <</if>> <</if>> <<elseif $vaginastate is "othermouthentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "把<<pher>>的手拿开,我要让摄像机好好拍下来这骚货到底是谁。" <<else>> "你舔着别人的逼高潮的样子肯定很好看。" <</if>> <<else>> <<if $face is "covered">> "别就这么停了,让这<<bitch>>看看<<pshes>>到底值几个钱。" <<elseif $speechcamerapose is 1>> "我打赌你会喜欢这个味道的。" <<else>> "让<<pher>>这个<<bitch>>的嘴动起来。" <</if>> <</if>> <<elseif $penisstate is "othermouth">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pShes>>射进你嘴里的时候还害羞了,真可爱。" <<else>> "这<<girl>>现在可享受着呢,别停。" <</if>> <<else>> <<if $face is "covered">> "<<pShes>>的肉棒被人吸的时候还害羞了,真可爱。" <<elseif $speechcamerapose is 1>> "看<<phim>>那爱不释手的样子。" <<else>> "对着镜头笑一个,<<girl>>,你的肉棒被别人吸的时候应该感到高兴才是。" <</if>> <</if>> <<elseif $penisstate is "othermouthimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "我希望你把<<phim>>的奶挤干。" <<else>> "你就不担心自己的脸会被射满吗?" <</if>> <<else>> <<if $face is "covered">> "把<<phim>>好好舔个遍。" <<elseif $speechcamerapose is 1>> "我打赌<<pshe>>高潮的时候会更可爱。" <<else>> "我希望我拍到了一张<<phim>>射在你脸上的照片。" <</if>> <</if>> <<elseif $penisstate is "othermouthentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "我希望你把<<phim>>的奶挤干。" <<else>> "你就不担心自己的脸会被射满吗?" <</if>> <<else>> <<if $face is "covered">> "把<<phim>>好好舔个遍。" <<elseif $speechcamerapose is 1>> "把<<phim>>舔干净。" <<else>> "我希望我拍到了一张<<phim>>射在你脸上的照片。" <</if>> <</if>> <<elseif $penisstate is "otherpenis">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pher>>在那根鸡巴上高潮的时候把脸挡住了,真可爱。" <<else>> "看看<<pher>>高潮的时候喷出的液体,把那根鸡巴完全包住了!" <</if>> <<else>> <<if $face is "covered">> "对,把那些<<penises>>一起榨干!" <<elseif $speechcamerapose is 1>> "能看见你搔首弄姿的样子真不错。" <<else>> "我希望我能拍到一张<<phim>>在那根鸡巴上面高潮那时候的好照片。" <</if>> <</if>> <<elseif $anusstate is "othermouth">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pShes>>尴尬了!真讨人喜欢。" <<else>> "被人舔着屁股的时候高潮,你真是个淫乱的<<girl>>,对不对?" <</if>> <<else>> <<if $face is "covered">> "<<pher>>用手挡住了<<pher>>的脸,我拍不到什么好照片。" <<elseif $speechcamerapose is 1>> "根本就没尴尬过!" <<else>> "这个小骚货的又一张好照片。" <</if>> <</if>> <<elseif $anusstate is "othermouthimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pShes>>尴尬了!真讨人喜欢。" <<else>> "<<pShes>>已经射了,小心点别把<<phim>>弄晕过去。" <</if>> <<else>> <<if $face is "covered">> "我搞不懂你认为挡住自己的脸能起点什么作用。" <<elseif $speechcamerapose is 1>> "姿势不错。" <<else>> "你是要把<<phim>>舔到射吗?我想给那场面拍个照。" <</if>> <</if>> <<elseif $anusstate is "othermouthentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pShes>>尴尬了!真讨人喜欢。" <<else>> "<<pShes>>已经射了,小心点别把<<phim>>弄晕过去。" <</if>> <<else>> <<if $face is "covered">> "我搞不懂你认为挡住自己的脸能起点什么作用。" <<elseif $speechcamerapose is 1>> "在你被人舔射的时候保持这个姿势。" <<else>> "你是要把<<phim>>舔到射吗?我想给那场面拍个照。" <</if>> <</if>> <<elseif $mouthstate is "kiss">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "别挡着你那漂亮的脸蛋嘛。" <<else>> "那个吻真的如此令人愉悦吗,还是说<<pshe>>在高潮?" <</if>> <<else>> <<if $face is "covered">> "多么可爱又浪漫啊。" <<elseif $speechcamerapose is 1>> "这<<girl>>喜欢这个。" <<else>> "真浪漫。" <</if>> <</if>> <<elseif $mouthstate is "kissimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "别挡着你那漂亮的脸蛋嘛。" <<else>> "那个吻真的如此令人愉悦吗,还是说<<pshe>>在高潮?" <</if>> <<else>> <<if $face is "covered">> "多么可爱又浪漫啊。" <<elseif $speechcamerapose is 1>> "这看起来肯定会很可爱的。" <<else>> "真浪漫。" <</if>> <</if>> <<elseif $mouthstate is "kissentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "<<pshe>>发抖是因为<<pshes>>在害羞吗?" <<else>> "<<pShes>>正期待地颤抖呢。" <</if>> <<else>> <<if $face is "covered">> "多么可爱又浪漫啊。" <<elseif $speechcamerapose is 1>> "真专业。" <<else>> "真浪漫。" <</if>> <</if>> <<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">> <<if $orgasmdown gte 1>> <<if $face is "covered">> "怕有人认出你,怀孕的<<bitch>>?" <<else>> "难怪这个<<bitch>>怀孕了,看看<<phim>>!" <</if>> <<else>> <<if $face is "covered">> "怀孕的荡妇羞羞脸!" <<elseif $speechcamerapose is 1>> "我真为<<pher>>孩子的爸爸感到难过。" <<else>> "我拍到了一张很棒的孕肚照片。" <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> "真是个荡妇。" <<else>> "我希望<<pher>>的抽搐能在照片中表现出来。" <</if>> <<else>> <<if $face is "covered">> <<if $pain gte 80>> "我想<<pshes>>受伤了,别停。" <<elseif $pain gte 40>> "别忙着掩饰你的眼泪啦,我们都能看见。" <<else>> "把你的手拿开,你这<<bitch>>,我要给你的脸拍张特写。" <</if>> <<elseif $speechcamerapose is 1>> <<if $pain gte 80>> "在痛苦中还能摆姿势,看来你很勇哦。" <<elseif $pain gte 40>> "你喜欢摆出一副勇敢的样子,是吗?" <<else>> "这个骚货知道该怎么拍照。" <</if>> <<else>> <<if $pain gte 80>> "现在所有人都知道你多可悲了。" <<elseif $pain gte 40>> "真是张好照片,那些是眼泪吗?" <<else>> "我已经等不及要和我的朋友们分享这些了。" <</if>> <</if>> <</if>> <</if>> <</if>> <<if $face isnot "covered">> <<if $exposed is 1>> <<fameexhibitionism 1 "pic">> <<elseif $exposed gte 2>> <<fameexhibitionism 2 "pic">> <</if>> <<if $sexavoid is 0 or $rapeavoid is 0>> <<if $consensual is 1>> <<famesex 1 "pic">> <<else>> <<famerape 1 "pic">> <</if>> <<if $enemytype is "beast">> <<famebestiality 1 "pic">> <</if>> <</if>> <</if>> <</widget>> <<widget "ahis">> <<if $audiencecamera is "man">> 他的 <<elseif $audiencecamera is "boy">> 他的 <<elseif $audiencecamera is "woman">> 她 <<elseif $audiencecamera is "girl">> 她 <</if>> <</widget>> <<widget "ahe">> <<if $audiencecamera is "man">> 他 <<elseif $audiencecamera is "boy">> 他 <<elseif $audiencecamera is "woman">> 她 <<elseif $audiencecamera is "girl">> 她 <</if>> <</widget>> <<widget "audiencespeech">> <<set $audiencemember to 0>> <<rng>> <<if $audienceforceboy is 1>> <<set $audiencemember to "boy">> <<elseif $audienceforcegirl is 1>> <<set $audiencemember to "girl">> <<elseif $location is "school" or $location is "pool" or $audienceforceteen is 1>> <<if maleChance() is 0>> <<set $audiencemember to "girl">> <<elseif maleChance() is 100>> <<set $audiencemember to "boy">> <<elseif $rng gte 50>> <<set $audiencemember to "boy">> <<else>> <<set $audiencemember to "girl">> <</if>> <<else>> <<if maleChance() is 0>> <<set $audiencemember to "woman">> <<elseif maleChance() is 100>> <<set $audiencemember to "man">> <<elseif $rng gte 50>> <<set $audiencemember to "man">> <<else>> <<set $audiencemember to "woman">> <</if>> <</if>> <<rng>> <<if $rng gte 91 and $audiencecamera6 is 0>> <span class="pink">一个<<print $audiencemember.replace("boy","男孩").replace("girl","女孩").replace("woman","女人").replace("man","男人")>>拿出了手机,开始对着你拍照。</span> <<if $audiencecamera1 is 0>> <<set $audiencecamera1 to $audiencemember>> <<elseif $audiencecamera2 is 0>> <<set $audiencecamera2 to $audiencemember>> <<elseif $audiencecamera3 is 0>> <<set $audiencecamera3 to $audiencemember>> <<elseif $audiencecamera4 is 0>> <<set $audiencecamera4 to $audiencemember>> <<elseif $audiencecamera5 is 0>> <<set $audiencecamera5 to $audiencemember>> <<elseif $audiencecamera6 is 0>> <<set $audiencecamera6 to $audiencemember>> <</if>> <<else>> <<if $vaginastate is "penetrated">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $vaginastate is "imminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $vaginastate is "entrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $penisstate is "penetrated">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $penisstate is "imminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $penisstate is "entrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $penisstate is "otheranus">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $penisstate is "otheranusimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $penisstate is "otheranusentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $anusstate is "penetrated">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $anusstate is "imminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $anusstate is "entrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $mouthstate is "penetrated">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $mouthstate is "imminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $mouthstate is "entrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $vaginastate is "othermouth">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $vaginastate is "othermouthimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $vaginastate is "othermouthentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $penisstate is "othermouth">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $penisstate is "othermouthimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $penisstate is "othermouthentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $anusstate is "othermouth">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $anusstate is "othermouthimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $anusstate is "othermouthentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $mouthstate is "kiss">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $mouthstate is "kissimminent">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<elseif $mouthstate is "kissentrance">> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> <<else>> <</if>> <<else>> <<if $face is "covered">> <<else>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "audience">> <div @class="($debugLines ? 'debugLines-audience' : '')"> <<set $audiencepresent to 1>> <<if $enemyanger gte 100>> <<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>> 观众很胆怯,但却围了上来,好像你是一种罕见的危险动物似的。 <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> 大多数观众和你保持距离,因为害怕你会出手。 <<else>> 观众保持着距离,因为害怕你会出手。 <</if>> <br> <<elseif $enemyanger gte 60>> <<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>> 观众们围了上来,他们眼中的渴望与他们表现出来的谨慎形成了鲜明的对比。 <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> 大部分路人在安全距离外看着,而胆大的人则在慢慢靠近观看。 <<else>> 路人们在安全距离外看着。 <</if>> <br> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>> 观众们围了上来,兴奋地想知道接下来会发生什么。 <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> 兴奋的观众们围了上来。 <<else>> 观众们饶有兴致地看着。 <</if>> <br> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>> 观众们围了上来,互相争夺一个好视野。 <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> 观众们饶有兴致地看着,有些胆大的穿过人群以获得更好的视野。 <<else>> 观众们饶有兴致地看着。 <</if>> <br> <</if>> <<if $location isnot "prison">> <<if $audiencecamera1 isnot 0>> <<set $audienceselector to 1>> <<audiencecamera>> <br> <</if>> <<if $audiencecamera2 isnot 0>> <<set $audienceselector to 2>> <<audiencecamera>> <br> <</if>> <<if $audiencecamera3 isnot 0>> <<set $audienceselector to 3>> <<audiencecamera>> <br> <</if>> <<if $audiencecamera4 isnot 0>> <<set $audienceselector to 4>> <<audiencecamera>> <br> <</if>> <<if $audiencecamera5 isnot 0>> <<set $audienceselector to 5>> <<audiencecamera>> <br> <</if>> <<if $audiencecamera6 isnot 0>> <<set $audienceselector to 6>> <<audiencecamera>> <br> <</if>> <<set $facepic to 0>> <<set $breastpic to 0>> <<set $bottompic to 0>> <<set $genitalpic to 0>> <<set $bodypic to 0>> <<if $audiencecamera1 isnot 0 and $face is "covered">> <span class="teal">至少你还没暴露你的脸长什么样。</span> <br> <</if>> <<audiencespeech>> /*<br> commented out due to excess space they caused*/ <<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 0>> <<audiencespeech>> /*<br>*/ <</if>> <<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 20>> <<audiencespeech>> /*<br>*/ <</if>> <<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 40>> <<audiencespeech>> /*<br>*/ <</if>> <<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 60>> <<audiencespeech>> /*<br>*/ <</if>> <<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 80>> <<audiencespeech>> /*<br>*/ <</if>> <</if>> </div> <</widget>>
<<widget "audiencecameraswarm">> <<if _audienceswarminitcount is undefined or _audienceswarminitcount gte $audienceselector>> <<set _audienceswarminitcount to $audienceselector>> <<set _audienceswarmcarry to {"drya":{}}>> <<else>> <<set _audienceswarminitcount to $audienceselector>> <</if>> <<set _tmpcam to "none">> <<set _tmpsmoving to "爬行">> <<set _tmppspot to "">> <<set _tmpproof to "t">> <<if $swarm.type is "slimes" or $swarm.type is "pale slimes">> <<set _tmpsmoving to "咕嘟">> <<elseif $swarm.type is "worms">> <<set _tmpsmoving to "扭动">> <<elseif $swarm.type is "snakes" or $swarm.type is "eels">> <<set _tmpsmoving to "滑行">> <</if>> <<rng>> <<if $rng gte 81 and $facepic isnot 1>> <<set $facepic to 1>> 那个$audiencedesc<<print $audiencecamera.replace("woman","女人").replace("man","男人").replace("boy","男孩").replace("girl","女孩")>>把<<ahis>>的相机对准了你的脸,相机闪了一下,拍了一张照。 <br> <<set _tmpcam to "face">> <<elseif $rng gte 41 and $bottompic isnot 1>> <<set $bottompic to 1>> 那个 $audiencedesc<<print $audiencecamera.replace("woman","女人").replace("man","男人").replace("boy","男孩").replace("girl","女孩")>>把相机往你<<bottom>>凑去。闪光灯亮起,<<ahe>>拍了张照。 <br> <<set _tmpcam to "bottom">> <<elseif $rng gte 21 and $genitalpic isnot 1>> <<set $genitalpic to 1>> 那个$audiencedesc<<print $audiencecamera.replace("woman","女人").replace("man","男人").replace("boy","男孩").replace("girl","女孩")>>把<<ahis>>的相机对准了你的<<genitals>>,闪光灯亮起,<<ahe>>拍了张照。 <br> <<set _tmpcam to "front">> <<elseif $bodypic isnot 1>> <<set $bodypic to 1>> 那个 $audiencedesc<<print $audiencecamera.replace("woman","女人").replace("man","男人").replace("boy","男孩").replace("girl","女孩")>>向后仰来保证<<ahis>>相机能够把这个场景尽收眼底,闪光灯亮起,<<ahe>>拍了张照。 <br> <<set _tmpcam to "full">> <</if>> <<if $swarm.amount.genital[1] gt 0 and _tmpcam is "front">> <<set _tmppspot to "gi">> <<elseif $swarm.amount.genital[0] gt 0 and _tmpcam is "front">> <<set _tmppspot to "g">> <<elseif $swarm.amount.butt[1] gt 0 and _tmpcam is "bottom">> <<set _tmppspot to "bi">> <<elseif $swarm.amount.butt[0] gt 0 and _tmpcam is "bottom">> <<set _tmppspot to "b">> <<elseif $swarm.amount.genital[1] gt 0 or $swarm.amount.butt[1] gt 0>> <<set _tmppspot to "i">> <<else>> <<set _tmppspot to "o">> <</if>> <<if _audienceswarmcarry.drya[_tmppspot] is undefined>> <<set _audienceswarmcarry.drya[_tmppspot] to "t">> <<set _tmpmark to "!">> <<set _tmporgasm to "">> <<if $orgasmdown gte 1>> <<if $orgasmcount gt 3>> <<aHe>>再次大喊:"你真是个<<print either("荡妇","肮脏的荡妇","母狗","妓女","毫无价值的荡妇","极端变态")>>,又一次因为<<print $swarm.type.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>而高潮了 <<set _tmporgasm to "<span class=\"pink\">用力射精</span> ">> <<set _tmpmark to "?">> <<else>> 突然,<<ahe>>对你喊道:"你个<<print either("骚货", "妓女", "变态")>>,靠<<print $swarm.type.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>就能高潮 <<set _tmporgasm to "<span class=\"pink\"> 射精</span> ">> <</if>> <<else>> <<if _tmpcam is "none">> 那个$audiencedesc<<print $audiencecamera.replace("woman","女人").replace("man","男人").replace("boy","男孩").replace("girl","女孩")>>惊叫了一声。"我喜欢 <<else>> <<aHe>>说道,"我喜欢 <</if>> <<if $swarm.amount.active[0] lte 4>> 那些扭动的<<print $swarm.type.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>> <<elseif $swarm.amount.active[0] lte 8>> 那些成群的<<print $swarm.type.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>> <<else>> 那些纷纷攘攘的<<print $swarm.type.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>> <</if>> <</if>> <<print _tmpsmoving>> <<if _tmppspot is "g">> 在你的<<genitals>>上面<<print _tmpmark>>" <<elseif _tmppspot is "gi">> 在你的<<genitals>>上面<<print _tmpmark>>" <<elseif _tmppspot is "b">> 在你的<<bottom>>上面<<print _tmpmark>>" <<elseif _tmppspot is "bi">> <span class="red">在你的<<bottom>>里面</span><<print _tmpmark>>" <<elseif _tmppspot is "i">> <span class="red">在你身体里面<<print _tmpmark>></span>" <<set _tmpproof to "f">> <<else>> 在你上面<<print _tmpmark>>" <<set _tmpproof to "f">> <</if>> <<if _tmpcam is "face">> <<ahe>>自豪地看向<<ahis>>的手机说:"我给<<pher>>的脸拍了张<<print _tmporgasm>><<if _tmpproof is "t">>留证据的<<else>><</if>>照。" <<elseif _tmpcam is "bottom">> <<ahe>>自豪地看向<<ahis>>的手机说:"我给<<pher>>的<<bottom>>拍了张<<print _tmporgasm>><<if _tmpproof is "t">>留证据的<<else>><</if>>照!" <<elseif _tmpcam is "front">> <<ahe>>自豪地看向<<ahis>>的手机说:"我给<<pher>>的<<genitals>>拍了张<<print _tmporgasm>><<if _tmpproof is "t">>留证据的<<else>><</if>>照!" <<elseif _tmpcam is "full">> <<ahe>>自豪地看向<<ahis>>的手机说:"我给这个骚货拍了张照来证明它。" <<set _tmpproof to "f">> <</if>> <</if>> <</widget>> <<widget "aHe">> <<if $audiencecamera is "man">> 他 <<elseif $audiencecamera is "boy">> 他 <<elseif $audiencecamera is "woman">> 她 <<elseif $audiencecamera is "girl">> 她 <</if>> <</widget>>
<<widget "generateBEAST">> <!-- NEW Args are NPC#(1-6), Type, Gender--> <!-- Example: <<generateBEAST 1 dog m>> would generate NPC 1 as male dog --> <!-- Example: <<generateBEAST 2 wolf f>> would generate NPC 2 as female wolf --> <<set _n to _args[0]-1>> <!-- Checks if endevent was properly used after the last event --> <<checkEventNPC _n>> <<set _type to _args[1]>> <<set _gen to _args[2]>> <<set _beast_genitals to _args[3]>> <<set _beast_monster to _args[4]>> <!-- Check that Type is known --> <<if !$BeastList.includes(_type)>> <span class="red">错误:generateBEAST 未知类型</span> <</if>> <!-- Set gender and pronoun, random if unspecified --> <<if _gen is "m" or _gen is "f">> <<set $NPCList[_n].gender to _gen>><<set $NPCList[_n].pronoun to _gen>> <<else>> <<if random(1, 100) lte beastMaleChance()>> <<set $NPCList[_n].gender to "m">><<set $NPCList[_n].pronoun to "m">> <<else>> <<set $NPCList[_n].gender to "f">><<set $NPCList[_n].pronoun to "f">> <</if>> <</if>> <<set $NPCList[_n].adult to 1>> <<set $NPCList[_n].lefthand to "none">> <<set $NPCList[_n].righthand to "none">> <<set $NPCList[_n].mouth to 0>> <<set $NPCList[_n].stance to "approach">> <<set $NPCList[_n].chastity to {penis:"", vagina:"", anus:""}>> <<generatePronouns $NPCList[_n]>> <<set $NPCList[_n].location to { head: 0, genitals: 0, }>> <<if $NPCList[_n].pregnancy is undefined>> <<set $NPCList[_n].pregnancy to 0>> <</if>> <<set $NPCList[_n].pregnancyAvoidance to random(0,50)>> <<if $enemyno lt 6>><<set $enemyno += 1>><</if>> <<beastattribute _n _type>> <<run EventSystem.push($passage, _n, $timeStamp)>> <</widget>> <<widget "beastattribute">> <!-- NEW Set Beast attributes. $arg[0] calls NPC number to be generated, arg[1] sets beast type --> <<nounderwearcheck>> <<set _n to _args[0]>> <<set _type to _args[1]>> <!-- Set genitals active --> <<set _gen to $NPCList[_n].gender>> <<set $NPCList[_n].vagina to "none">> <<set $NPCList[_n].penis to "none">> <<if _beast_genitals is "penis">> <<set $NPCList[_n].penis to 0>> <<elseif _beast_genitals is "vagina">> <<set $NPCList[_n].vagina to 0>> <<elseif ["m", "f", "h"].includes(_gen)>> <<switch _gen>> <<case "m">> <<set $NPCList[_n].penis to 0>> <<case _gen "f">> <<set $NPCList[_n].vagina to 0>> <<case _gen "h">> <<set $NPCList[_n].penis to 0>> <<set $NPCList[_n].vagina to 0>> <</switch>> <</if>> <<npcClothesType $NPCList[_n] "naked">> <<set $NPCList[_n].chest to "none">> <<set $NPCList[_n].insecurity to "none">> <!-- Select Beast Description/Strength/Genital pairing --> <!-- v2.7 $BeastList is 0-7: "dog", "cat", "pig", "wolf", "dolphin", "lizard", "bear", "creature" --> <!-- v2.13 "horse" added to $BeastList --> <<set _h to [200,150,200,300,200,250,500,300,200,500,225,150,400,300]>> <!-- Health Max per type --> <<set _t to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk","cow","spider"]>> <!-- Name of each type --> <<set _d to [["硕大的"], ["硕大的"], ["肥大的"], ["宏伟的", "粗壮的", "巨大的", "威猛的", "相当大的", "庞大的", "极大的", "大的"], ["圆鼻头的"], ["鳞状的"], ["粗糙的"], ["多毛的"], ["奇异的"], ["巨大的"], ["硕大的"], ["凶猛的"], ["巨大的"], ["黏滑的"] ]>> <!-- Descriptor of each type --> <<set _pd to ["锁结肉棒","带刺肉棒","肉棒","锁结肉棒","奇异肉棒","肉棒","肉棒","肉棒","肉棒","马屌","锁结肉棒","鸟鞭","牛鞭","蜘蛛鞭"]>> <!-- Descriptor of Penises --> /% <<set _cla to [1,1,1,1,0,1,1,1]>> %/ <<set _ps to [2,2,2,3,2,2,3,3,2,5,2,2,4,2]>> <!-- Size of penises --> <<set _i to $BeastList.indexOf(_type)>> <<set $NPCList[_n].healthmax to _h[_i]>> <<set $NPCList[_n].health to $NPCList[_n].healthmax>> <<set $NPCList[_n].description to _d[_i].pluck()>> <<set $NPCList[_n].type to _t[_i]>> <!-- <<set $NPCList[_n].claws to _cla[_i]>> --> <<set $NPCList[_n].breastsize to 0>> <<set $NPCList[_n].breastsdesc to "乳头">> <<set $NPCList[_n].breastdesc to "乳头">> <<set $NPCList[_n].monster to 0>> <!-- Default to assuming not a monster --> <<set $NPCList[_n].claws to "claws">> <!-- Check for beast-type specific changes --> <<if $NPCList[_n].type is "horse">> <<set $NPCList[_n].hair to either("阿帕卢萨马式","枣红色","黑色","棕色","鹿纹","栗色","淡栗色","暗褐色","灰白色","黑白纹路式","帕洛米诺马式","花斑的","杂色","褐底白斑的","斑点的","托比亚诺马式")>> <<set $NPCList[_n].claws to "hooves">> <!-- Horses have hooves --> <<elseif $NPCList[_n].type is "cow">> <<if $NPCList[_n].gender is "m">> <<set $NPCList[_n].type to "bull">> <!-- male cows are called bulls (or bullboys for monsters) --> <</if>> <<set $NPCList[_n].claws to "hooves">> <!-- Cattle have hooves --> <<elseif $NPCList[_n].type is "dolphin">> <<set $NPCList[_n].claws to "flippers">> <!-- Dolphins have flippers --> <<elseif $NPCList[_n].type is "hawk">> <<set $NPCList[_n].claws to "talons">> <!-- Hawks have talons --> <<elseif $NPCList[_n].type is "pig" or $NPCList[_n].type is "boar">> <<set $NPCList[_n].claws to "hooves">> <!-- Pigs and boars have hooves --> <</if>> <!-- Monster generation code --> <<rng>> <!-- Set hallucination creatures to always be monsters. Shadow types could be .monster = "shadow" --> <<if $NPCList[_n].type is "creature" and !_tower_creature>> <<set $NPCList[_n].monster to "monster">> <<elseif _beast_monster isnot "beast" and ($monsterchance gte $rng and ($hallucinations gte 1 or $monsterhallucinations is "f")) or (_beast_monster is "monster") or ($bestialitydisable is "t" and $NPCList[0].monster is "monster")>> <<set $NPCList[_n].monster to "monster">> <<if ["dog","pig","wolf","dolphin","boar","fox","hawk","cow"].includes($NPCList[_n].type)>> <!-- Remove claws from many monster types --> <<run delete $NPCList[_n].claws>> <!-- It can't have claws - using undefined to maintain back compat with previous saves mid-combat ($claws) --> <</if>> <<if $NPCList[_n].type is "horse">> <<set $NPCList[_n].type to "centaur">> <<elseif $NPCList[_n].type is "hawk">> <<set $NPCList[_n].type to "harpy">> <<elseif $NPCList[_n].gender is "f">> <<set $NPCList[_n].type to $NPCList[_n].type + "girl">> <<else>> <<set $NPCList[_n].type to $NPCList[_n].type + "boy">> <</if>> <</if>> <<if $NPCList[_n].monster is "monster">> <<set $NPCList[_n].lefthand to 0>> <<set $NPCList[_n].righthand to 0>> <!-- female monster people mammals have an accessible chest and might be able to lactate. --> <<if $NPCList[_n].pronoun is "f" and ["catgirl", "doggirl", "wolfgirl", "beargirl", "foxgirl", "cowgirl"].includes($NPCList[_n].type)>> <<set $NPCList[_n].chest to 0>> <<if ["beargirl", "cowgirl"].includes($NPCList[_n].type)>> <!-- Bigger monsters = Bigger booba --> <<set $_breastMin to [0,0,0,0,2,2,2,2,2,5,5,5,5,5,5,5,8,8,9,10,12]>> <<set $_breastMax to [4,4,4,4,4,4,7,7,8,9,9,9,9,12,10,11,10,11,11,12,12]>> <<else>> <<set $_breastMin to [0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,5,5,8,3,10,12]>> <<set $_breastMax to [4,4,4,4,4,4,7,7,7,7,8,8,8,8,8,11,11,12,10,12,12]>> <</if>> <<set _brdes to ["乳头","微隆的","小巧的","偏小的","坚挺的","适中的","饱满的","硕大的","丰腴的","高耸的","巨大的","庞大的","宏伟的"]>> <<set _brlvl to random(0,20)>> <!-- select a random index in the arrays --> <<if $breast_mod gte $_breastMin[_brlvl]>><<set $_breastMin[_brlvl] to $breast_mod>><</if>> <<if $breast_mod gte $_breastMax[_brlvl]>><<set $_breastMax[_brlvl] to $breast_mod>><</if>> <<if $breast_mod lt 0>> <<set $_breastMin[_brlvl] to Math.clamp($_breastMin[_brlvl]+$breast_mod, 0, 12)>> <<set $_breastMax[_brlvl] to Math.clamp($_breastMax[_brlvl]+$breast_mod, 0, 12)>> <</if>> <<set _rngbr to random($_breastMin[_brlvl], $_breastMax[_brlvl])>> <<set $NPCList[_n].breastsize to _rngbr>> <<switch _rngbr>> <<case 0>> <<set $NPCList[_n].breastsdesc to "乳头">> <<set $NPCList[_n].breastdesc to "乳头">> <<default>> <<set $NPCList[_n].breastsdesc to _brdes[_rngbr]+"乳房">> <<set $NPCList[_n].breastdesc to _brdes[_rngbr]+"乳房">> <</switch>> <<if random(1, 100) gte 61 or $NPCList[_n].type is "cowgirl">> <<set $NPCList[_n].lactation to 1>> <<else>> <<set $NPCList[_n].lactation to 0>> <</if>> <</if>> <<if random(1, 100) lte $blackchance>> <<set $NPCList[_n].skincolour to "black">> <<else>> <<set $NPCList[_n].skincolour to "white">> <</if>> <</if>> <<set $NPCList[_n].fullDescription to $NPCList[_n].description + "">> <<if $NPCList[_n].monster is 0>> <<if $NPCList[_n].type isnot "cow" and $NPCList[_n].type isnot "bull">> <<if $NPCList[_n].pronoun is "m">> <<set $NPCList[_n].fullDescription += "男性">> <<elseif $NPCList[_n].pronoun is "f">> <<set $NPCList[_n].fullDescription += "女性">> <</if>> <</if>> <</if>> <<set $NPCList[_n].fullDescription += $NPCList[_n].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>> <<if $NPCList[_n].type.includes("fox")>> <<generate_npc_skills>> <<generate_beast_traits>> <<if $NPCList[_n].traits.includes("cowardly")>> <<set $NPCList[_n].skills.security += 200>> <<set $NPCList[_n].skills.security to Math.clamp($NPCList[_n].skills.security, 1, 1000)>> <<elseif $NPCList[_n].traits.includes("territorial")>> <<set $NPCList[_n].healthmax += 125>> <<set $NPCList[_n].health += 125>> <<set $NPCList[_n].skills.security += 100>> <<set $NPCList[_n].skills.security to Math.clamp($NPCList[_n].skills.security, 1, 1000)>> <<elseif $NPCList[_n].traits.includes("clever")>> <<set $NPCList[_n].skills.security += 150>> <<set $NPCList[_n].skills.security to Math.clamp($NPCList[_n].skills.security, 1, 1000)>> <<set $NPCList[_n].skills.athletics += 100>> <<set $NPCList[_n].skills.athletics to Math.clamp($NPCList[_n].skills.athletics, 1, 1000)>> <<elseif $NPCList[_n].traits.includes("friendly")>> <<set $NPCList[_n].healthmax -= 75>> <<set $NPCList[_n].health -= 75>> <<elseif $NPCList[_n].traits.includes("clumsy")>> <<set $NPCList[_n].skills.security -= 200>> <<set $NPCList[_n].skills.security to Math.clamp($NPCList[_n].skills.security, 1, 1000)>> <<set $NPCList[_n].skills.athletics -= 200>> <<set $NPCList[_n].skills.athletics to Math.clamp($NPCList[_n].skills.athletics, 1, 1000)>> <</if>> <</if>> <!-- Gender-swap monsters if needed --> <<if $NPCList[_n].monster is "monster" and _beast_genitals is undefined>> <<set $NPCList[_n].penis to "none">> <<set $NPCList[_n].vagina to "none">> <<rng>> <<if $NPCList[_n].gender is "m">> <<if $rng lte $cbchance and $debugEnableHerms>> <<set $NPCList[_n].penis to 0>> <<set $NPCList[_n].vagina to 0>> <<elseif $rng lte $cbchance>> <<set $NPCList[_n].vagina to 0>> <<else>> <<set $NPCList[_n].penis to 0>> <</if>> <<elseif $NPCList[_n].gender is "f">> <<if $rng lte $dgchance and $debugEnableHerms>> <<set $NPCList[_n].vagina to 0>> <<set $NPCList[_n].penis to 0>> <<elseif $rng lte $dgchance>> <<set $NPCList[_n].penis to 0>> <<else>> <<set $NPCList[_n].vagina to 0>> <</if>> <</if>> <</if>> <<if $NPCList[_n].penis isnot "none">> <<set $NPCList[_n].penisdesc to _pd[_i]>> <<set $NPCList[_n].penissize to _ps[_i]>> <<else>> <<set $NPCList[_n].penisdesc to "none">> <<set $NPCList[_n].penissize to 0>> <</if>> <</widget>> <!-- rng is rolled right after this widget runs, so it shouldn't need correction unless this widget is manually called somewhere outside of beast generation --> <<widget "generate_beast_traits">> <<set $NPCList[_n].traits to []>> <<if $location is "moor" and $moor>> <<rng 10>> <<if $moor gte 51>> <!-- High moor --> <<switch $rng>> <<case 1 2 3 4 5>><<set $NPCList[_n].traits.push("territorial")>> <<default>><<set $NPCList[_n].traits.push("clever")>> <</switch>> <<elseif $moor gte 21>> <!-- Mid moor --> <<switch $rng>> <<case 1 2>><<set $NPCList[_n].traits.push("cowardly")>> <<case 3 4>><<set $NPCList[_n].traits.push("territorial")>> <<case 5 6>><<set $NPCList[_n].traits.push("clever")>> <<case 7 8>><<set $NPCList[_n].traits.push("friendly")>> <<default>><<set $NPCList[_n].traits.push("clumsy")>> <</switch>> <<else>> <!-- Low moor --> <<switch $rng>> <<case 1 2 3>><<set $NPCList[_n].traits.push("cowardly")>> <<case 4>><<set $NPCList[_n].traits.push("territorial")>> <<case 5>><<set $NPCList[_n].traits.push("clever")>> <<case 6 7 8>><<set $NPCList[_n].traits.push("friendly")>> <<default>><<set $NPCList[_n].traits.push("clumsy")>> <</switch>> <</if>> <<else>> <<rng 5>> <<switch $rng>> <<case 1>><<set $NPCList[_n].traits.push("cowardly")>> <<case 2>><<set $NPCList[_n].traits.push("territorial")>> <<case 3>><<set $NPCList[_n].traits.push("clever")>> <<case 4>><<set $NPCList[_n].traits.push("friendly")>> <<case 5>><<set $NPCList[_n].traits.push("clumsy")>> <</switch>> <</if>> <</widget>> <!-- Dolphin generate calls --> <<widget "generatedolphin1">> <<generateBEAST 1 dolphin>> <</widget>> <<widget "generatedolphin2">> <<generateBEAST 2 dolphin>> <</widget>> <<widget "generatedolphin3">> <<generateBEAST 3 dolphin>> <</widget>> <<widget "generatedolphin4">> <<generateBEAST 4 dolphin>> <</widget>> <<widget "generatedolphin5">> <<generateBEAST 5 dolphin>> <</widget>> <<widget "generatedolphin6">> <<generateBEAST 6 dolphin>> <</widget>> <!-- Dog generate calls --> <<widget "generatedog1">> <<generateBEAST 1 dog>> <</widget>> <<widget "generatedog2">> <<generateBEAST 2 dog>> <</widget>> <<widget "generatedog3">> <<generateBEAST 3 dog>> <</widget>> <<widget "generatedog4">> <<generateBEAST 4 dog>> <</widget>> <<widget "generatedog5">> <<generateBEAST 5 dog>> <</widget>> <<widget "generatedog6">> <<generateBEAST 6 dog>> <</widget>> <!-- Wolf generate calls --> <<widget "generatewolf1">> <<generateBEAST 1 wolf>> <</widget>> <<widget "generatewolf2">> <<generateBEAST 2 wolf>> <</widget>> <<widget "generatewolf3">> <<generateBEAST 3 wolf>> <</widget>> <<widget "generatewolf4">> <<generateBEAST 4 wolf>> <</widget>> <<widget "generatewolf5">> <<generateBEAST 5 wolf>> <</widget>> <<widget "generatewolf6">> <<generateBEAST 6 wolf>> <</widget>> <!-- Cat generate calls --> <<widget "generatecat1">> <<generateBEAST 1 cat>> <</widget>> <<widget "generatecat2">> <<generateBEAST 2 cat>> <</widget>> <<widget "generatecat3">> <<generateBEAST 3 cat>> <</widget>> <<widget "generatecat4">> <<generateBEAST 4 cat>> <</widget>> <<widget "generatecat5">> <<generateBEAST 5 cat>> <</widget>> <<widget "generatecat6">> <<generateBEAST 6 cat>> <</widget>> <!-- Pig generate calls --> <<widget "generatepig1">> <<generateBEAST 1 pig>> <</widget>> <<widget "generatepig2">> <<generateBEAST 2 pig>> <</widget>> <<widget "generatepig3">> <<generateBEAST 3 pig>> <</widget>> <<widget "generatepig4">> <<generateBEAST 4 pig>> <</widget>> <<widget "generatepig5">> <<generateBEAST 5 pig>> <</widget>> <<widget "generatepig6">> <<generateBEAST 6 pig>> <</widget>> <!-- Boar generate calls --> <<widget "generateboar1">> <<generateBEAST 1 boar>> <</widget>> <<widget "generateboar2">> <<generateBEAST 2 boar>> <</widget>> <<widget "generateboar3">> <<generateBEAST 3 boar>> <</widget>> <<widget "generateboar4">> <<generateBEAST 4 boar>> <</widget>> <<widget "generateboar5">> <<generateBEAST 5 boar>> <</widget>> <<widget "generateboar6">> <<generateBEAST 6 boar>> <</widget>> <!-- Lizard generate calls --> <<widget "generatelizard1">> <<generateBEAST 1 lizard>> <</widget>> <<widget "generatelizard2">> <<generateBEAST 2 lizard>> <</widget>> <<widget "generatelizard3">> <<generateBEAST 3 lizard>> <</widget>> <<widget "generatelizard4">> <<generateBEAST 4 lizard>> <</widget>> <<widget "generatelizard5">> <<generateBEAST 5 lizard>> <</widget>> <<widget "generatelizard6">> <<generateBEAST 6 lizard>> <</widget>> <!-- Bear generate calls --> <<widget "generatebear1">> <<generateBEAST 1 bear>> <</widget>> <<widget "generatebear2">> <<generateBEAST 2 bear>> <</widget>> <<widget "generatebear3">> <<generateBEAST 3 bear>> <</widget>> <<widget "generatebear4">> <<generateBEAST 4 bear>> <</widget>> <<widget "generatebear5">> <<generateBEAST 5 bear>> <</widget>> <<widget "generatebear6">> <<generateBEAST 6 bear>> <</widget>> <!-- creature generate calls --> <<widget "generatecreature1">> <<generateBEAST 1 creature>> <</widget>> <<widget "generatecreature2">> <<generateBEAST 2 creature>> <</widget>> <<widget "generatecreature3">> <<generateBEAST 3 creature>> <</widget>> <<widget "generatecreature4">> <<generateBEAST 4 creature>> <</widget>> <<widget "generatecreature5">> <<generateBEAST 5 creature>> <</widget>> <<widget "generatecreature6">> <<generateBEAST 6 creature>> <</widget>> <!-- creature fox calls --> <<widget "generatefox1">> <<generateBEAST 1 fox>> <</widget>> <<widget "generatefox2">> <<generateBEAST 2 fox>> <</widget>> <<widget "generatefox3">> <<generateBEAST 3 fox>> <</widget>> <<widget "generatefox4">> <<generateBEAST 4 fox>> <</widget>> <<widget "generatefox5">> <<generateBEAST 5 fox>> <</widget>> <<widget "generatefox6">> <<generateBEAST 6 fox>> <</widget>> <!-- creature spider calls --> <<widget "generatespider1">> <<generateBEAST 1 spider>> <</widget>> <<widget "generatespider2">> <<generateBEAST 2 spider>> <</widget>> <<widget "generatespider3">> <<generateBEAST 3 spider>> <</widget>> <<widget "generatespider4">> <<generateBEAST 4 spider>> <</widget>> <<widget "generatespider5">> <<generateBEAST 5 spider>> <</widget>> <<widget "generatespider6">> <<generateBEAST 6 spider>> <</widget>>
<<widget "beastimgdoggy">> <<set _na to $active_enemy>> <<set _npc to $NPCList[_na]>> <<set _type to $NPCList[_na].type>> <<set _state to _args[0] || "idle">> <<set _frames to _args[1] || 4>> <<set _animClass to "anim-" + _state + "-" + _frames + "f" + (_state isnot "idle" ? "-" + _animspeed : "")>> <<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">> <<if $anusstate is "penetrated" or $vaginastate is "penetrated">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse/horse_penetrated.png"> <<else>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse/horse_entrance.png"> <</if>> <<elseif $monster isnot 1>> <<if $enemytype is "beast" and $NPCList[_na].stance is "top" or $enemytype is "beast" and $vaginause is "penis" or $enemytype is "beast" and $anususe is "penis" or $enemytype is "beast" and $penisuse is "othervagina" or $enemytype is "beast" and $penisuse is "otheranus">> <<if $NPCList[_na].penis is "none" and $player.penisExist or $penisuse is "othervagina" or $penisuse is "otheranus">> <<if $NPCList[_na].type is "lizard">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activelizard.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activelizardfrontleg.png"> <<elseif $beastname is "blackwolf">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activeblackwolf.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activeblackwolffrontleg.png"> <<elseif $NPCList[_na].type is "wolf">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activewolf.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activewolffrontleg.png"> <<elseif $NPCList[_na].type is "dolphin">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/dolphin/activedolphin.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/dolphin/activedolphinfrontleg.png"> <<elseif $NPCList[_na].type is "bear">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/bear/activebear.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/bear/activebearfrontleg.png"> <<elseif $NPCList[_na].type is "cat">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/cat/activecat.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/cat/activecatfrontlegs.png"> <<elseif $NPCList[_na].type is "creature">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/creature/activecreature.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/creature/activecreaturefrontleg.png"> <<elseif $NPCList[_na].type is "hawk">> <<elseif $NPCList[_na].type is "cow" or $NPCList[_na].type is "bull">> <!-- Cow sprites go here --> <<elseif $NPCList[_na].type is "pig" or $NPCList[_na].type is "boar">> <!-- Boar sprites go here --> <<elseif $NPCList[_na].type is "fox">> <img @class="'layer-sexbetweenlegs anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/fox/activefox.png"> <<else>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activebeast.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activebeastfrontleg.png"> <</if>> <<elseif !["leftarm", "rightarm", "feet"].includes(_npc.penis)>> <<if $NPCList[_na].type is "lizard">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activelizard.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activelizardfrontleg.png"> <<elseif $beastname is "blackwolf">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activeblackwolf.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activeblackwolffrontleg.png"> <<elseif $NPCList[_na].type is "wolf">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activewolf.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activewolffrontleg.png"> <<elseif $NPCList[_na].type is "dolphin">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphin.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinfrontleg.png"> <<elseif _npc.type is "pig">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/pig/activepig.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/pig/activepigfrontleg.png"> <<elseif _npc.type is "boar">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/boar/activeboar.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/boar/activeboarfrontleg.png"> <<if $enemyarousal gte ($enemyarousalmax / 5) * 3>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/boar/drool_2.png"> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/boar/drool_1.png"> <</if>> <<elseif $NPCList[_na].type is "bear">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebear.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearfrontleg.png"> <<elseif $NPCList[_na].type is "cat">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecat.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatfrontlegs.png"> <<elseif $NPCList[_na].type is "creature">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/creature/activecreature.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/creature/activecreaturefrontleg.png"> <<elseif $NPCList[_na].type is "hawk">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bird/birdfront.png"> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bird/birdback.png"> <<elseif $NPCList[_na].type is "cow" or $NPCList[_na].type is "bull">> <!-- Cow sprites go here --> <<elseif $NPCList[_na].type is "fox">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/fox/activefox.png"> <img @class="'layer-beastaboveplayer anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/fox/activefoxfrontleg.png"> <<else>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeast.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastfrontleg.png"> <</if>> <</if>> <<elseif $NPCList[_na].stance is "topface" and $enemytype is "beast">> <<if $NPCList[_na].type is "lizard">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activelizard.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activelizardfrontleg.png"> <<elseif $beastname is "blackwolf">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activeblackwolf.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activeblackwolffrontleg.png"> <<elseif $NPCList[_na].type is "wolf">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activewolf.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activewolffrontleg.png"> <<elseif $NPCList[_na].type is "dolphin">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphin.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinfrontleg.png"> <<elseif $NPCList[_na].type is "bear">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebear.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearfrontleg.png"> <<elseif _npc.type is "boar" or _npc.type is "pig">> <img @class="'layer-beastback front ' + _animClass" @src="'img/sex/doggy/frontbeast/' + _type + '/back.png'"> <img @class="'layer-beastforeground front ' + _animClass" @src="'img/sex/doggy/frontbeast/' + _type + '/front.png'"> <<elseif $NPCList[_na].type is "cow" or $NPCList[_na].type is "bull">> <!-- Cow sprites go here --> <<elseif $NPCList[_na].type is "fox">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/fox/activefox.png"> <<elseif $NPCList[_na].type is "creature">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/creature/activecreature.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/creature/activecreaturefrontleg.png"> <<else>> <</if>> <</if>> <<else>> <<if $position is "doggy">> <<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl">> <<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/dp_bound.png"> <<elseif $vaginause is "penis" and $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/dp.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "bearboy" or $NPCList[_na].type is "beargirl">> <<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/dp_bound.png"> <<elseif $vaginause is "penis" and $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/dp.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/vaginal.png"> <</if>> <<elseif $beastname is "blackwolf" and ($NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl")>> <<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp_bound.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp_eyes.png"> <<elseif $vaginause is "penis" and $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp_eyes.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/anal.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/anal_eyes.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal_eyes.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/oral.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/oral_eyes.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal_eyes.png"> <</if>> <<elseif $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">> <<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/dp_bound.png"> <<elseif $vaginause is "penis" and $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/dp.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "boarboy" or $NPCList[_na].type is "boargirl">> <<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/dp_bound.png"> <<elseif $vaginause is "penis" and $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/dp.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "pigboy" or $NPCList[_na].type is "piggirl">> <<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/dp_bound.png"> <<elseif $vaginause is "penis" and $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/dp.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/dp_bound.png"> <<elseif $vaginause is "penis" and $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/dp.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "dolphinboy" or $NPCList[_na].type is "dolphingirl">> <<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/dp_bound.png"> <<elseif $vaginause is "penis" and $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/dp.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "lizardboy" or $NPCList[_na].type is "lizardgirl">> <<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/dp_bound.png"> <<elseif $vaginause is "penis" and $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/dp.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "harpy">> <<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/dp_bound.png"> <<elseif $vaginause is "penis" and $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/dp.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "cowgirl" or $NPCList[_na].type is "bullboy">> <<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>> <!-- Cow monster sprites go here --> <<elseif $vaginause is "penis" and $anususe is "penis">> <!-- Cow monster sprites go here --> <<elseif $anususe is "penis">> <!-- Cow monster sprites go here --> <<elseif $vaginause is "penis">> <!-- Cow monster sprites go here --> <<elseif $mouthuse is "penis">> <!-- Cow monster sprites go here --> <<else>> <!-- Cow monster sprites go here --> <</if>> <<elseif $NPCList[_na].type is "foxboy" or $NPCList[_na].type is "foxgirl">> <<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/fox/dp_bound.png"> <<elseif $vaginause is "penis" and $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/fox/dp.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/fox/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/fox/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/fox/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/fox/vaginal.png"> <</if>> <</if>> <<else>> <</if>> <</if>> <<beastimggenitals>> <</widget>> <<widget "beastimgmissionary">> <<set _na to $active_enemy>> <<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">> <<if $penisstate is "penetrated" or $penisstate is "otheranus">> <img @class="'layer-foreground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/horse/horse_penetrated.png"> <<else>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/horse/horse_entrance.png"> <</if>> <<elseif $monster isnot 1 and $position is "missionary">> <<if $enemytype is "beast" and $NPCList[_na].stance is "top" or $enemytype is "beast" and $vaginause is "penis" or $enemytype is "beast" and $anususe is "penis" or $enemytype is "beast" and $penisuse is "othervagina" or $enemytype is "beast" and $penisuse is "otheranus">> <<if $feetuse isnot "penis" and $NPCList[_na].lefthand isnot "penis" and $NPCList[_na].righthand isnot "penis">> <<if $beastname is "blackwolf">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/blackwolf.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/blackwolffrontleg.png"> <<elseif $NPCList[_na].type is "bear">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/bear/bearbase.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/bear/bearfrontleg.png"> <<elseif $NPCList[_na].type is "cat">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catbasefem.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catfrontlegfem.png"> <<else>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catbase.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catfrontleg.png"> <</if>> <<elseif $NPCList[_na].type is "dog">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dog/dogbase.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dog/dogfrontleg.png"> <<elseif $NPCList[_na].type is "dolphin">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dolphin/dolphinbase.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dolphin/dolphinfrontleg.png"> <<elseif $NPCList[_na].type is "lizard">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/lizard/lizardbase.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/lizard/lizardfrontleg.png"> <<elseif $NPCList[_na].type is "pig">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/pig/pigbase.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/pig/pigfrontleg.png"> <<elseif $NPCList[_na].type is "boar">> <img @class="'layer-sexbetweenlegs anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/boar/boarbase.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/boar/boarfrontleg.png"> <<if $enemyarousal gte ($enemyarousalmax / 5) * 3>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/boar/drool_2.png"> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/boar/drool_1.png"> <</if>> <<elseif $NPCList[_na].type is "wolf">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/wolf/wolfbase.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/wolf/wolffrontleg.png"> <<elseif $NPCList[_na].type is "hawk">> <<elseif $NPCList[_na].type is "cow" or $NPCList[_na].type is "bull">> <!-- Cow sprites go here --> <<elseif $NPCList[_na].type is "fox">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/fox/foxbase.png"> <img @class="'layer-beastaboveplayer anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/fox/foxfrontleg.png"> <<else>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/creature/beastbase.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/creature/beastfrontleg.png"> <</if>> <</if>> <</if>> <<elseif $monster is 1>> <<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/penile.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "bearboy" or $NPCList[_na].type is "beargirl">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/penile.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/vaginal.png"> <</if>> <<elseif $beastname is "blackwolf" and ($NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl")>> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/penile.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/penile_eyes.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/anal.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/anal_eyes.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal_eyes.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/oral.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/oral_eyes.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal.png"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal_eyes.png"> <</if>> <<elseif $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/penile.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "boarboy" or $NPCList[_na].type is "boargirl">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/penile.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "pigboy" or $NPCList[_na].type is "piggirl">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/penile.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/penile.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "dolphinboy" or $NPCList[_na].type is "dolphingirl">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/penile.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "lizardboy" or $NPCList[_na].type is "lizardgirl">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/penile.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "harpy">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/penile.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/vaginal.png"> <</if>> <<elseif $NPCList[_na].type is "cowgirl" or $NPCList[_na].type is "bullboy">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <!-- Cow monster sprites go here --> <<elseif $anususe is "penis">> <!-- Cow monster sprites go here --> <<elseif $vaginause is "penis">> <!-- Cow monster sprites go here --> <<elseif $mouthuse is "penis">> <!-- Cow monster sprites go here --> <<else>> <!-- Cow monster sprites go here --> <</if>> <<elseif $NPCList[_na].type is "foxboy" or $NPCList[_na].type is "foxgirl">> <<if $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/fox/penile.png"> <<elseif $anususe is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/fox/anal.png"> <<elseif $vaginause is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/fox/vaginal.png"> <<elseif $mouthuse is "penis">> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/fox/oral.png"> <<else>> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/fox/vaginal.png"> <</if>> <</if>> <</if>> <<beastimggenitalsmissionary>> <</widget>> <<widget "beastimggenitals">> <<set _na to $active_enemy>> <<set $_npc to $NPCList[_na]>> <<set $_type to $_npc.type>> <<set _filters to $skinColor.current>> <<set _img to setup.tanImg.doggy[($options.tanImgEnabled ? "t" : "f")]>> <<if $enemytype is "beast">> <<if $_type is "dolphin">> <<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png"> <</if>> <<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png"> <</if>> <<if $NPCList[_na].penis is "anus" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinpenis.png"> <</if>> <<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png"> <</if>> <<if $NPCList[_na].penis is "thighs" and $position isnot "missionary">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png"> <</if>> <<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png"> <</if>> <<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png"> <</if>> <<if $NPCList[_na].penis is "vagina" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinpenis.png"> <</if>> <<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinmouthentrance.png"> <</if>> <<if $NPCList[_na].penis is "mouth">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinmouth.png"> <</if>> <<if $NPCList[_na].penis is "leftarm">> <<if $options.tanImgEnabled>> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activedolphinlefthandpenis"> <</if>> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activedolphinlefthand" @style="'filter: '+_filters.body"> <</if>> <<if $NPCList[_na].penis is "rightarm">> <<if $options.tanImgEnabled>> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activedolphinrighthandpenis"> <</if>> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activedolphinrighthand" @style="'filter: '+_filters.body"> <</if>> <<elseif $_type is "bear">> <<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png"> <</if>> <<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png"> <</if>> <<if $NPCList[_na].penis is "anus" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearpenis.png"> <</if>> <<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png"> <</if>> <<if $NPCList[_na].penis is "thighs" and $position isnot "missionary">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png"> <</if>> <<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png"> <</if>> <<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png"> <</if>> <<if $NPCList[_na].penis is "vagina" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearpenis.png"> <</if>> <<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearmouthentrance.png"> <</if>> <<if $NPCList[_na].penis is "mouth">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearmouth.png"> <</if>> <<if $NPCList[_na].penis is "leftarm">> <<if $options.tanImgEnabled>> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearlefthandpenis"> <</if>> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearlefthand" @style="'filter: '+_filters.body"> <</if>> <<if $NPCList[_na].penis is "rightarm">> <<if $options.tanImgEnabled>> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis"> <</if>> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthand" @style="'filter: '+_filters.body"> <</if>> <<elseif $_type is "cat">> <<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png"> <</if>> <<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png"> <</if>> <<if $NPCList[_na].penis is "anus" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatpenis.png"> <</if>> <<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png"> <</if>> <<if $NPCList[_na].penis is "thighs" and $position isnot "missionary">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png"> <</if>> <<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png"> <</if>> <<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png"> <</if>> <<if $NPCList[_na].penis is "vagina" and $position isnot "missionary">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatpenis.png"> <</if>> <<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/cat/activecatmouthentrance.png"> <</if>> <<if $NPCList[_na].penis is "mouth">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/cat/activecatmouth.png"> <</if>> <<if $NPCList[_na].penis is "leftarm">> <<if $options.tanImgEnabled>> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis"> <</if>> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activecatlefthand" @style="'filter: '+_filters.body"> <</if>> <<if $NPCList[_na].penis is "rightarm">> <<if $options.tanImgEnabled>> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis"> <</if>> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activecatrighthand" @style="'filter: '+_filters.body"> <</if>> <<elseif $_type is "boar" or $_type is "pig">> <<if $_npc.penissize gt 0 and $position isnot "missionary">> <<if ["anus", "anusentrance", "anusimminent", "vagina", "vaginaentrance", "vaginaimminent"].includes($_npc.penis)>> <img @class="'layer-beastback anim-doggy-4f-' + _animspeed" @src="'img/sex/doggy/beast/' + $_type + '/balls.png'"> <img @class="'layer-beastback anim-doggy-4f-' + _animspeed" @src="'img/sex/doggy/beast/' + $_type + '/penis.png'"> <<elseif ["mouth"].includes($_npc.penis)>> <img @class="'layer-beastback ' + _animClass" @src="'img/sex/doggy/frontbeast/' + $_type + '/balls.png'"> <img @class="'layer-beastforeground front ' + _animClass" @src="'img/sex/doggy/frontbeast/' + $_type + '/oralpenis.png'"> <<elseif ["mouthimminent"].includes($_npc.penis) or $_npc.stance is "topface">> <img @class="'layer-beastback ' + _animClass" @src="'img/sex/doggy/frontbeast/' + $_type + '/balls.png'"> <img @class="'layer-beastforeground front ' + _animClass" @src="'img/sex/doggy/frontbeast/' + $_type + '/penis.png'"> <<elseif ["leftarm"].includes($_npc.penis)>> <img @class="'layer-beastforeground front ' + _animClass" @src="'img/sex/doggy/frontbeast/' + $_type + '/penis.png'"> <img @class="'layer-beastforeground front ' + _animClass" @src="'img/sex/doggy/frontbeast/activebeastlefthand2.png'"> <<elseif ["rightarm"].includes($_npc.penis)>> <img @class="'layer-beastforeground front ' + _animClass" @src="'img/sex/doggy/frontbeast/' + $_type + '/penis.png'"> <img @class="'layer-beastforeground front ' + _animClass" @src="'img/sex/doggy/frontbeast/activebeastlefthand2.png'"> <<elseif $_npc.stance isnot "approach" and $_npc.penis is 0>> <img @class="'layer-beastback anim-doggy-4f-' + _animspeed" @src="'img/sex/doggy/beast/' + $_type + '/balls.png'"> <img @class="'layer-beastforeground anim-doggy-4f-' + _animspeed" @src="'img/sex/doggy/beast/' + $_type + '/penis.png'"> <</if>> <</if>> <<else>> <<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal_imminent.png"> <<elseif $_type is "catboy" or $_type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal_imminent.png"> <<else>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png"> <</if>> <</if>> <<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal_imminent.png"> <<elseif $_type is "catboy" or $_type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal_imminent.png"> <<else>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png"> <</if>> <</if>> <<if $NPCList[_na].penis is "anus" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal.png"> <<elseif $_type is "catboy" or $_type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal.png"> <<else>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastpenis.png"> <</if>> <</if>> <<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal_imminent.png"> <<elseif $_type is "catboy" or $_type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal_imminent.png"> <<else>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png"> <</if>> <</if>> <<if $NPCList[_na].penis is "thighs" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">> <<if $anususe is "penis">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_dp_imminent.png"> <<elseif $_type is "catboy" or $_type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_dp_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_dp_imminent.png"> <<else>> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png"> <</if>> <<else>> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_imminent.png"> <<elseif $_type is "catboy" or $_type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_imminent.png"> <<else>> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png"> <</if>> <</if>> <</if>> <<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">> <<if $anususe is "penis">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_dp_imminent.png"> <<elseif $_type is "catboy" or $_type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_dp_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_dp_imminent.png"> <<else>> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png"> <</if>> <<else>> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_imminent.png"> <<elseif $_type is "catboy" or $_type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_imminent.png"> <<else>> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png"> <</if>> <</if>> <</if>> <<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">> <<if $anususe is "penis">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_dp_imminent.png"> <<elseif $_type is "catboy" or $_type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_dp_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_dp_imminent.png"> <<else>> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png"> <</if>> <<else>> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_imminent.png"> <<elseif $_type is "catboy" or $_type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_imminent.png"> <<elseif $_type isnot "boar">> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png"> <</if>> <</if>> <</if>> <<if $NPCList[_na].penis is "vagina" and $position isnot "missionary" and $_type isnot "horse" and $_type isnot "centaur">> <<if $anususe is "penis">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal.png"> <<elseif $_type is "catboy" or $_type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal.png"> <<else>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastpenis.png"> <</if>> <<else>> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal.png"> <<elseif $_type is "catboy" or $_type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal.png"> <<else>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastpenis.png"> <</if>> <</if>> <</if>> <<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/oral_imminent.png"> <<elseif $_type is "catboy" or $_type is "catgirl">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/oral_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/oral_imminent.png"> <<else>> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastmouthentrance.png"> <</if>> <</if>> <<if $NPCList[_na].penis is "mouth">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($_type)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/oral.png"> <<elseif $_type is "catboy" or $_type is "catgirl">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/oral.png"> <<elseif $monster is 1>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/oral.png"> <<else>> <img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastmouth.png"> <</if>> <</if>> <<if $NPCList[_na].penis is "leftarm">> <<if $options.tanImgEnabled>> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebeastlefthandpenis"> <</if>> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebeastlefthand" @style="'filter: '+_filters.body"> <</if>> <<if $NPCList[_na].penis is "rightarm">> <<if $options.tanImgEnabled>> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebeastrighthandpenis"> <</if>> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebeastrighthand" @style="'filter: '+_filters.body"> <</if>> <</if>> <</if>> <<if $enemytype is "beast">> <<if $chestuse is "penis">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastchest.png"> <</if>> <</if>> <</widget>> <<widget "beastimggenitalsmissionary">> <<set $_npc to $NPCList[_na]>> <<set $_type to $_npc.type>> <<if $NPCList[_na].penis is "anusentrance" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal_imminent.png"> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal_imminent.png"> <<elseif $npc.type is "boar" or $npc.type is "pig">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/balls.png'"> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/penis.png'"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal_imminent.png"> <</if>> <</if>> <<if $NPCList[_na].penis is "anusimminent" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal_imminent.png"> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal_imminent.png"> <<elseif $npc.type is "boar" or $npc.type is "pig">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/balls.png'"> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/penis.png'"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal_imminent.png"> <</if>> <</if>> <<if $NPCList[_na].penis is "anus">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal.png"> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal.png"> <<elseif $npc.type is "boar" or $npc.type is "pig">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/balls.png'"> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/penis.png'"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal.png"> <</if>> <</if>> <<if $NPCList[_na].penis is "cheeks" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal_imminent.png"> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal_imminent.png"> <</if>> <</if>> <<if $NPCList[_na].penis is "thighs" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">> <<if $anususe is "penis">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp_imminent.png"> <</if>> <<else>> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_imminent.png"> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_imminent.png"> <</if>> <</if>> <</if>> <<if $NPCList[_na].penis is "vaginaentrance" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">> <<if $anususe is "penis">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_dp_imminent.png"> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp_imminent.png"> <</if>> <<else>> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_imminent.png"> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_imminent.png"> <<elseif $npc.type is "boar" or $npc.type is "pig">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/balls.png'"> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/penis.png'"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_imminent.png"> <</if>> <</if>> <</if>> <<if $NPCList[_na].penis is "vaginaimminent" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">> <<if $anususe is "penis">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_dp_imminent.png"> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp_imminent.png"> <</if>> <<else>> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_imminent.png"> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_imminent.png"> <<elseif $npc.type is "boar" or $npc.type is "pig">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/balls.png'"> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/penis.png'"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_imminent.png"> <</if>> <</if>> <</if>> <<if $NPCList[_na].penis is "vagina" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">> <<if $anususe is "penis">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_dp.png"> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp.png"> <</if>> <<else>> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal.png"> <<elseif $npc.type is "boar" or $npc.type is "pig">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/balls.png'"> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/penis.png'"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal.png"> <</if>> <</if>> <</if>> <<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/oral_imminent.png"> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/oral_imminent.png"> <<elseif $monster is 1>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/oral_imminent.png"> <</if>> <</if>> <<if $NPCList[_na].penis is "mouth">> <<if ["dogboy", "doggirl", "wolfboy", "wolfgirl", "foxboy", "foxgirl"].includes($NPCList[_na].type)>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/oral.png"> <<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/oral.png"> <<elseif $monster is 1>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/oral.png"> <</if>> <</if>> <<if ($_type is "boar" or $_type is "pig") and $_npc.gender is "m" and $_npc.penissize gt 0 and $_npc.penis is 0>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/balls.png'"> <img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/beast/'+$_type+'/penis.png'"> <</if>> <</widget>> <<widget "beastimgidle">> <<set _na to $active_enemy>> <<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">> <<if $anusstate is "imminent" or $anusstate is "entrance" or $vaginastate is "imminent" or $vaginastate is "entrance">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse_entrance.png"> <<elseif $penisstate is "imminent" or $penisstate is "entrance">> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/horse_entrance.png"> <<else>> <img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse.png"> <</if>> <</if>> <</widget>>
<!-- DEV NOTES NG v2.7 Beast to NPC notes. The <<beast>> widget is analogous to <<man>> (which calls <<man-combat>>) widget, otherwise combat is identical. --> <!-- All beasts use $pronoun = "i". This will need to be commonised to m/f like other NPCs so will require cleanup. --> <!-- $semenpuddle is unique to beast combat, and only works in context of train combat. Effect is captured in this widget and could be expanded to man-combat --> <!-- $player.penisExist and $player.vaginaExist are PC variables, should really be converted to gender / pronoun checks for PC... fix later --> <!-- "Growling" should convert to widget to capture other beast types (squawking, yowling, roaring, etc.), as well as a "whimpering" Dom/Pain. "Jaws" "Claws" "Teeth"--> <!-- The "man" widget sets the gang combat dynamic (and handle gender surprise), then calls man-combat for each combatant. "beast" skips this step and sets up next combatant as part of attack calls during events. --> <!-- This could be reworked with "man" becoming "gang-combat" and new "train-combat" which can call either "man-combat" or "beast-combat" (renamed from "beast") with looping function put into "train-attack". Gender surprise can be worked into "train-attack" --> <!-- SKIPPED .claws (0, 1) replacing $claws. Claws are rarely removed (only for dolphins). This could be revisited depending on new beast types added --> <!-- This is no longer the case see beast-generation.twee --> <!-- TODO New widgets: growling, whimpering, jaws, claws, teeth --> <!-- TODO Create train-combat functionality for human NPCs --> <!-- Any instances of .location used are to prevent weirdness with monsterperson chest play.--> <<widget "beast">> <div @class="($debugLines ? 'debugLines-beast' : '')"> <<outfitChecks>> <<set _n to $active_enemy>> <<if $NPCList[_n].pronoun is "m">> <<set $pronoun to "m">> <<elseif $NPCList[_n].pronoun is "f">> <<set $pronoun to "f">> <<else>> <<set $pronoun to "i">> <</if>> <<if $hypnosis_deviancy_check is undefined>> <<set $hypnosis_deviancy_check to 1>> <<if $hypnosis_traits.deviancy gte random(1, 5) and $NPCList[_n].stance is "approach">> <<if $uncomfortable.hypnosis is false>> <<hypnosisicon>>一种原始的冲动在你内心膨胀。<span class="purple">你双膝跪地,挑逗地扭动身体。</span><<hypnosisicon>><span class="pink"><<beasttype>>利用了你的表演。</span> <<if $rng gte 71 and $position isnot "wall" and $NPCList[_n].location.head is 0>> <<set $NPCList[_n].stance to "topface">><<set $NPCList[_n].mouth to 0>> <<else>> <<set $NPCList[_n].stance to "top">><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>> <</if>> <<elseif $willpower lt random(1, 1000)>> <<hypnosisicon>>一种原始的冲动在你内心膨胀。<span class="purple">你双膝跪地,挑逗地扭动身体。</span><<hypnosisicon>><span class="pink"><<beasttype>>利用了你的表演。</span> <<if $rng gte 71 and $position isnot "wall" and $NPCList[_n].location.head is 0>> <<set $NPCList[_n].stance to "topface">><<set $NPCList[_n].mouth to 0>> <<else>> <<set $NPCList[_n].stance to "top">><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>> <</if>> <<else>> 你感到一种原始冲动在你内心涌动,<span class="teal">但你忽略了随之而来的冲动。</span><<gwillpower>><<willpower 2>> <</if>> <</if>> <</if>> <<if $NPCList[_n].stance is "top">> <<if $NPCList[_n].type is "horse" or $NPCList[_n].type is "centaur">> <<if $position is "wall">> <<= $NPCList[_n].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>以交配姿势将你束缚在身下。 <<else>> <<= $NPCList[_n].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>用交配姿势把你压在身下。 <</if>> <<else>> <<= $NPCList[_n].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>把你死死固定在一种交配的姿势里。 <<if $semenpuddle gte 4>> <<if $water is 0>> 地上的精液令你的膝盖随着每一次活塞运动而滑动。 <<else>> <</if>> <</if>> <</if>> <</if>> <<if $NPCList[_n].stance is "topface">> <<= $NPCList[_n].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>在你前方束缚住了你。 <<if $semenpuddle gte 4>> <<if $water is 0>> 地上的精液令你随着每一次活塞运动而滑动。 <<else>> <</if>> <</if>> <</if>> <<if $NPCList[_n].stance is "approach">> <<if $enemyanger gte 120>> <<if $NPCList[_n].type is "hawk">> <<= $NPCList[_n].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>对你尖叫。 <<else>> <<= $NPCList[_n].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>向你亮出了<<bhis>>的牙齿。 <</if>> <<elseif $enemyanger gte 80>> <<if $NPCList[_n].type is "hawk">> <<= $NPCList[_n].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>击打了<<bhis>>的翅膀。 <<else>> <<= $NPCList[_n].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>向你亮出了<<bhis>>的牙齿。 <</if>> <<elseif $enemyanger gte 40>> <<if $water is 1>> <<= $NPCList[_n].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>绕着你转圈。 <<elseif $NPCList[_n].type is "hawk">> <<= $NPCList[_n].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>左右横跳。 <<else>> <<= $NPCList[_n].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>前后踱步。 <</if>> <<else>> <<if $water is 1>> <<= $NPCList[_n].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>在你身旁游动。 <<else>> <<= $NPCList[_n].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>压在你身上。 <</if>> <</if>> <</if>> <<if $NPCList[_n].monster is "monster">> <!-- HAND SECTION --> <<hand_section>> /* End Hand Section */ <!-- CHEST START --> <<chest_section>> <</if>> <<if $NPCList[_n].mouth is "hair">> <<if $enemyanger + $rng lte 50>> <span class="blue"><<bHe>>放开了你的头发。</span> <<set $NPCList[_n].mouth to 0>> <<elseif $mouthuse isnot "breasts">> <<bHe>>扯住你的头发,把你的头抽了回去。 <<violence 1>> <</if>> <</if>> <<beastclothing>> <<if $NPCList[_n].mouth is "neck">> <<if $enemyanger + $rng lte 100>> <span class="teal"><<bHe>>的<<beast_jaws_text>>将你的脖子放开。</span> <<set $NPCList[_n].mouth to 0>> <<elseif $enemyanger + $rng lte 200>> <<bHe>>持续抓住你的脖子按住你。 <<violence 3>><<bruise neck>><<hitstat>> <<else>> <<bHe>>收紧了<<bhis>><<beast_jaws_text>>。你不能呼吸了! <<violence 10>><<bruise neck>><<bruise neck>><<hitstat>> <</if>> <</if>> <<rng>> /*TODO: Adjust to correct for herm characters*/ <<if $NPCList[_n].penis is "thighs">> <<if $player.vaginaExist>> <<if $rng gte 101>> <span class="blue"><<bHe>>斜着把<<bhis>>的$NPCList[_n].penisdesc朝着你的<<pussy>>插来。</span> <<set $thighuse to 0>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $thighactiondefault to "thighs">><<set $vaginatarget to _n>> <<else>> <<bHe>>在你的大腿根和<<pussy>>附近摩擦着<<bhis>>的$NPCList[_n].penisdesc。 <<sex 5 "genitals">> <</if>> <<else>> <<if $rng gte 101>> <<bHe>>把<<bhis>>的肉棒从你的大腿中间拿了出来。 <<set $thighuse to 0>><<set $NPCList[_n].penis to 0>><<set $thighactiondefault to "thighs">> <<else>> <<bHe>>在你的大腿之间摩擦着<<bhis>>$NPCList[_n].penisdesc。 <<sex 5 "anus">> <</if>> <</if>> <</if>> <<if $NPCList[_n].penis is "vagina">> <<set _pain to $vaginalPain>> <<if $enemyanger gte 100>><<set _pain *= 1.5>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<bHe>>非常剧烈地操着你的<<pussy>>。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>>继续操着你的<<pussy>>,每一次插入都比上一次插得更深。 <<else>> 为了确保自己的统治地位,<<bhe>>故意深深往你的<<pussy>>里冲刺。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> 你感觉<<bhis>>的$NPCList[_n].penisdesc在敲打着你的<<pussy>>的时候有规律地颤动着。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>>越来越饥渴地狠狠干着你的<<pussy>>。 <<else>> <<bHe>>故意深深往你的<<pussy>>里冲刺。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<bHe>>操着你的<<pussy>>,看起来很希望用自己的种子把你填满。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>>一刻不停地抽插着你的<<pussy>>。 <<else>> <<bHe>>不停地往你<<pussy>>里面冲刺。 <</if>> <</if>> <<sex 30 "genitals">><<bruise vagina>><<violence 2>><<pain _pain>> <</if>> <<rng>> <<if $NPCList[_n].penis is "vaginaimminent" and !playerChastity("vagina")>> <<set _pain to $vaginalPain>> <<if $player.virginity.vaginal isnot true>> <<if $NPCList[_n].penissize gte 5>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc刺进你的<<pussy>>。</span>那巨大的尺寸带来的疼痛让你的意识模糊起来。 <<sex 30 "genitals">><<set _pain *= 3>><<pain _pain>> <<elseif $NPCList[_n].penissize gte 4>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc刺进你的<<pussy>>。</span> <<sex 30 "genitals">><<set _pain *= 2>><<pain _pain>> <<else>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc刺进你的<<pussy>>。</span> <<sex 30 "genitals">><<pain _pain>> <</if>> <<sex 30 "genitals">><<violence 2>> <<elseif $player.virginity.vaginal is true>> <<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>> <span class="red">尽管你没有处女膜,但当你的童贞和纯洁被夺走时,你感觉到你内心的某些东西发生了变化。</span> <<violence 10>> <<else>> <<switch $NPCList[_n].penissize>> <<case 5>> <span class="red"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc深深地刺入你的处女小穴,</span><span class="red">摧毁了你的处女膜,永远夺去了你的纯洁。你想尖叫,但那巨大的尺寸让你的呼吸和思想都疼的为之一窒。</span> <<violence 200>><<set _pain *= 3>><<pain _pain>> <<case 4>> <span class="red"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc深深地刺入你的处女小穴,</span><span class="red">摧毁了你的处女膜,永远夺去了你的纯洁。当<<bhis>>的鸡巴艰难地挤进你的<<pussy>>时,你尖叫了起来。</span> <<violence 200>><<set _pain *= 2>><<pain _pain>> <<case 1>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc深深地刺入你的处女小穴,</span><span class="red">弄破了你的处女膜,永远夺去了你的纯洁。</span><span class="green">而在你已不再是处女后,你几乎就感觉不到它的废物小牙签了。</span> <<violence 25 4 4>> <<default>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc深深地刺入你的处女小穴,</span><span class="red">弄破了你的处女膜,永远夺去了你的纯洁。</span> <<violence 100>><<pain _pain>> <</switch>> <</if>> <<sex 100 "genitals">><<takeVirginity $NPCList[_n].fullDescription "vaginal">> <</if>> <<vaginalstat>><<set $NPCList[_n].penis to "vagina">><<bruise vagina>><<takeNPCVirginity _n "penile">><<bruise vagina>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">> <</if>> <<rng>> <!-- DEBUG syntax issue with this IF statement set v2.7 (???) NG --> <<if $NPCList[_n].penis is "vaginaentrance">> <<if $worn.over_lower.vagina_exposed is 0>> <<bHe>>隔着你的$worn.over_lower.cn_name_cap把<<bhis>>的$NPCList[_n].penisdesc顶在你的<<pussy>>上。 <<sex 5 "genitals">><<set $worn.over_lower.integrity -= 10>> <<elseif $worn.lower.vagina_exposed is 0>> <<bHe>>隔着你的$worn.lower.cn_name_cap把<<bhis>>的$NPCList[_n].penisdesc顶在你的<<pussy>>上。 <<sex 5 "genitals">><<set $worn.lower.integrity -= 10>> <<elseif $worn.lower.vagina_exposed is 1>> <<rng>> <<if $worn.under_lower.vagina_exposed is 1 and playerChastity("vagina")>> <<if $NPCList[_n].penissize gte 5>> <<bHe>>用<<bhis>>的$NPCList[_n].penisdesc向你的$worn.genitals.cn_name_cap冲刺着,拼了命的想要给那下面的<<pussy>><<if $pregnancyspeechdisable is "f">>播种<<else>>一顿肏<</if>>。<<bHe>>痛苦地<<beast_growls_text>>,但是<span class="pink">你感觉到这东西每被推一次就松了一点。</span> <<sex 10 "genitals">><<set $worn.genitals.integrity -= 240>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>> <<else>> <<bHe>>向你的$worn.genitals.cn_name_cap冲刺着,拼了命的想要给那下面的<<pussy>><<if $pregnancyspeechdisable is "f">>播种<<else>>一顿肏<</if>>。<<bHe>>因为顶着硬硬的金属而伤到了自己,它退缩了,<<beast_growling_text>>。 <<set $NPCList[_n].penis to 0>><<set $vaginause to 0>><<set $vaginastate to 0>><<sex 20 "genitals">><<set $worn.genitals.integrity -= 40>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>> <</if>> <<elseif $worn.under_lower.vagina_exposed is 0>> <<if $NPCList[_n].penissize gte 5>> <<bHe>>隔着你的$worn.under_lower.cn_name_cap把<<bhis>>的$NPCList[_n].penisdesc刺向你的<<pussy>>,<span class="purple">这撕坏了一些布料。</span> <<sex 10 "genitals">><<set $worn.under_lower.integrity -= 40>> <<else>> <<bHe>>隔着你的$worn.under_lower.cn_name_cap把<<bhis>>的$NPCList[_n].penisdesc在你的<<pussy>>上揉搓着。 <<sex 5 "genitals">><<set $worn.under_lower.integrity -= 10>> <</if>> <<elseif $worn.under_lower.vagina_exposed is 1>> <<if $vaginaWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>> <<bHe>>把<<bhis>>的$NPCList[_n].penisdesc抵在了你的<<pussy>>上,<<vagina_lube_text>><span class="pink">龟头正顶弄着你的穴口,即将插入。</span> <<sex 20 "genitals">><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">> <<else>> <<bHe>>把<<bhis>>的$NPCList[_n].penisdesc抵在了你的<<pussy>>上,<span class="blue">但是没能成功插进来,</span>反而斜着擦过,开始摩擦你的<<if $player.penisExist>><<penis>><<else>>阴蒂<</if>>。 <<sex 5 "genitals">> <<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3>> 精前液开始从前端渗出,<span class="blue">润湿了你的小穴。</span> <<bodyliquid "vaginaoutside" "semen">> <</if>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "cheeks">> <<if $rng gte 101>> <span class="blue"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc改道斜插向你的菊穴。</span> <<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $bottomuse to 0>><<set $cheekactiondefault to "cheeks">><<set $anustarget to _n>> <<else>> <<bHe>>在你的屁股瓣之间摩擦着<<bhis>>的$NPCList[_n].penisdesc。 <<submission 3>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "leftarm">> <<if $rng lte 101>> <<bHe>>在你的手上摩擦着<<bhis>>的$NPCList[_n].penisdesc。 <<submission 1>> <<else>> <span class="purple"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc从你的手上拿开了。</span> <<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $leftcarry to "leftgrab">><<set $leftactiondefault to "leftgrab">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "rightarm">> <<if $rng lte 101>> <<bHe>>在你的手上摩擦着<<bhis>>的$NPCList[_n].penisdesc。 <<submission 1>> <<else>> <span class="purple"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc从你的手上拿开了。</span> <<set $NPCList[_n].penis to 0>><<set $rightarm to 0>><<set $rightcarry to "rightgrab">><<set $rightactiondefault to "rightgrab">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "botharm">> <<if $rng lte 101>> <<bHe>>在你的手上摩擦着<<bhis>>的$NPCList[_n].penisdesc。 <<submission 2>> <<else>> <span class="purple"><<bHe>>把<<bhis>>的肉棒从你的手上移开。</span> <<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $rightarm to 0>><<set $leftcarry to "leftgrab">><<set $rightcarry to "rightgrab">><<set $leftactiondefault to "leftgrab">><<set $rightactiondefault to "rightgrab">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "feet">> <<if $rng lte 101>> <<bHe>>在你的脚上摩擦着<<bhis>>的$NPCList[_n].penisdesc。 <<submission 1>> <<else>> <span class="purple"><<bHe>>把<<bhis>>的鸡巴从你的脚上拿开了。</span> <<set $NPCList[_n].penis to 0>><<set $feetuse to 0>><<set $feetactiondefault to "feetgrab">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "anus">> <<set _pain to $analPain>> <<if $enemyanger gte 100>><<set _pain *= 1.5>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<bHe>>非常剧烈地操着你的<<bottom>>。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>>继续肏着你的<<bottom>>,每一次插入都比上一次插得更深。 <<else>> 为了确保自己的统治地位,<<bhe>>故意深深往你的<<bottom>>里冲刺。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> 你感觉<<bhis>>的$NPCList[_n].penisdesc在敲打着你的<<bottom>>的时候有规律地颤动着。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>>越来越饥渴地狠狠干着你的<<bottom>>。 <<else>> <<bHe>>故意深深往你的<<bottom>>里冲刺。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<bHe>>肏着你的<<bottom>>,看起来很希望用自己的种子把你填满。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>>一刻不停地操着你的<<bottom>>。 <<else>> <<bHe>>不停地往你<<bottom>>里面冲刺。 <</if>> <</if>> <<sex 30 "anus">><<bruise anus>><<violence 1>><<pain _pain>> <</if>> <<rng>> <<if $NPCList[_n].penis is "anusimminent" and !playerChastity("anus")>> <<set _pain to $analPain>> <<if $player.virginity.anal isnot true>> <<if $NPCList[_n].penissize gte 5>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc刺进你的<<bottom>>。</span>那巨大的尺寸带来的疼痛让你的意识模糊起来。 <<set _pain *= 3>><<pain _pain>> <<elseif $NPCList[_n].penissize gte 4>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc刺进你的<<bottom>>。</span>它几乎大到你无法接受。 <<set _pain *= 2>><<pain _pain>> <<else>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc刺进你的<<bottom>>。</span> <<pain _pain>> <</if>> <<sex 30 "anus">><<violence 1 1 1 0>> <<elseif $player.virginity.anal is true>> <<switch $NPCList[_n].penissize>> <<case 5>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc强硬地刺进你的<<bottom>>,</span><span class="red">以一种你未曾想过的方式侵犯你。你想尖叫,但巨大的尺寸使你的身体陷入短暂的休克。</span> <<violence 200>><<set _pain *= 3>><<pain _pain>> <<case 4>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc刺进你的<<bottom>>,</span><span class="red">以一种你未曾想过的方式侵犯你。当<<bhis>>的鸡巴艰难地挤进你的<<bottom>>时,你尖叫了起来。</span> <<violence 200>><<set _pain *= 2>><<pain _pain>> <<case 1>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc刺进你的<<bottom>>,</span><span class="red">以一种你未曾想过的方式侵犯你。</span><span class="green">而在你已不再是处女后,你几乎就感觉不到它的废物小牙签了。</span> <<violence 25 8 8>> <<default>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc刺进你的<<bottom>>,</span><span class="red">以一种你未曾想过的方式侵犯你。</span> <<violence 200>><<pain _pain>> <</switch>> <<sex 100 "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">> <</if>> <<analstat>><<set $NPCList[_n].penis to "anus">><<bruise anus>><<takeNPCVirginity _n "penile">><<raped>><<anusraped>><<set $anusstate to "penetrated">> <</if>> <<rng>> <<if $NPCList[_n].penis is "anusentrance">> <<if $worn.over_lower.anus_exposed is 0>> <<bHe>>隔着你的$worn.over_lower.cn_name_cap把<<bhis>>的$NPCList[_n].penisdesc顶在你的<<bottom>>上。 <<sex 5 "anus">><<set $worn.over_lower.integrity -= 10>> <<elseif $worn.lower.anus_exposed is 0>> <<bHe>>隔着你的$worn.lower.cn_name_cap把<<bhis>>的$NPCList[_n].penisdesc顶在你的<<bottom>>上。 <<sex 5 "anus">><<set $worn.lower.integrity -= 10>> <<elseif $worn.lower.anus_exposed is 1>> <<rng>> <<if $worn.under_lower.anus_exposed is 1 and playerChastity("anus")>> <<if $NPCList[_n].penissize gte 5>> <<bHe>>向你的$worn.genitals.cn_name_cap冲刺着,拼了命的想要给那下面的<<bottom>>一顿操。<<bHe>>在痛苦中<<beast_growls_text>>,<span class="purple">但是你感觉到它的每一次冲刺都让这东西松了一点。</span> <<sex 10 "anus">><<set $worn.genitals.integrity -= 240>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>> <<else>> <<bHe>>向你的$worn.genitals.cn_name_cap冲刺着,拼了命的想要插被挡在下面的<<bottom>>。<<bHe>>因为顶着硬硬的金属而伤到了自己,它退缩了,<<beast_growling_text>>。 <<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>><<sex 20 "anus">><<set $worn.genitals.integrity -= 40>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>> <</if>> <<elseif $worn.under_lower.anus_exposed is 0>> <<if $NPCList[_n].penissize gte 6>> <<bHe>>隔着你的$worn.under_lower.cn_name_cap把<<bhis>>的$NPCList[_n].penisdesc刺向你的<<bottom>>,<span class="purple">这撕坏了一些布料。</span> <<sex 10 "anus">><<set $worn.under_lower.integrity -= 40>> <<else>> <<bHe>>隔着你的$worn.under_lower.cn_name_cap把<<bhis>>的$NPCList[_n].penisdesc在你的<<bottom>>上揉搓着。 <<sex 5 "anus">><<set $worn.under_lower.integrity -= 10>> <</if>> <<elseif playerHasButtPlug() and $worn.under_lower.anus_exposed is 1>> <<bHe>>向你的$worn.butt_plug.namecap冲刺着,拼了命的想要插被挡在下面的<<bottom>>。<<bHe>>后退了,<<beast_growling_text>>。 <<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>><<sex 20 "anus">><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>> <<elseif $worn.under_lower.anus_exposed is 1>> <<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>> <<bHe>>把<<bhis>>的$NPCList[_n].penisdesc抵在了你的<<bottom>>上,<<anus_lube_text>><span class="pink">龟头正顶弄着你的下体,即将插入。</span> <<sex 20 "anus">><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">> <<else>> <<bHe>>把<<bhis>>的$NPCList[_n].penisdesc抵在了你的<<bottom>>上,<span class="blue">但是没能成功插进来,</span>反而斜着擦过,开始在你的屁股瓣之间摩擦。 <<sex 5 "anus">> <<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3>> 精前液开始从前端渗出,<span class="blue">润湿了你的菊穴。</span> <<bodyliquid "bottom" "semen">> <</if>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "mouth">> <<if $enemyanger gte random(1, 100)>> <<if currentSkillValue("oralskill") gte random(1, 1200)>> <<bHe>>把<<bhis>>的$NPCList[_n].penisdesc狠狠推向你的喉咙里,<span class="blue">所幸你没有被这样的插入弄到无法呼吸。</span> <<else>> <span class="pink">你的喉咙在<<bhe>>用<<bhis>>的$NPCList[_n].penisdesc插向你嘴里时被堵住了。</span> <<oxygen -150>> <<if $oxygen gte 900>> <span class="blue">你挣扎着想要呼吸。</span> <<elseif $oxygen gte 600>> <span class="purple">你不能呼吸了!</span> <<violence 10>> <<elseif $oxygen gte 300>> <span class="pink">你开始觉得头晕目眩。</span> <<violence 20>> <<elseif $oxygen gte 1>> <span class="pink">你的眼前开始出现星星了。</span> <<violence 40>> <<else>> <span class="red">你正在窒息。</span> <<violence 100>> <</if>> <</if>> <<submission 10>><<bruise face>><<bruise neck>><<violence 1>><<set $speechmouthpenetrated to 1>> <<elseif $rng gte 81 and $NPCList[_n].stance isnot "topface">> <span class="purple"><<bHe>>把<<bhis>>的肉棒从你的嘴里抽了出来。</span> <<sex 30 "mouth">><<set $NPCList[_n].penis to "mouthimminent">><<bruise face>><<violence 1>><<set $mouthstate to "imminent">> <<elseif $rng gte 1>> <<bHe>>继续朝你湿润的口腔里面冲刺。 <<submission 10>><<bruise face>><<violence 1>> <<if $NPCList[_n].penissize gte 4>> <<switch random(1, 4)>> <<case 1>> $NPCList[_n].penisdesc填满了你的嘴巴,你很难不窒息。 <<case 2>> <span class="pink">唾液顺着你的下巴流下,你努力让你的嘴唇继续包裹着<<bhis>>的$NPCList[_n].penisdesc。</span> <<set $hygiene += 500>><<bodyliquid "face" "goo">> <<default>> <</switch>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "mouthimminent">> <<if $rng gte 81 and $NPCList[_n].stance isnot "topface">> <span class="blue"><<bHe>>不再把<<bhis>>的肉棒插进你的口腔了。</span> <<set $NPCList[_n].penis to "mouthentrance">><<submission 5>><<set $mouthstate to "entrance">> <<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <<switch random(0,2)>> <<case 0 1>> <<bHe>>把<<bhis>>的$NPCList[_n].penisdesc抵在你的$worn.face.cn_name_cap上。 <<damageFaceCover 2>> <<case 2>> <span class="lblue"><<bHe>>把<<bhis>>的肉棒从你的嘴巴上拿开了。</span> <<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>> <</switch>> <<elseif $rng lte 20>> <<if $player.virginity.oral isnot true>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc刺进你的小嘴。</span> <<submission 10>> <<elseif $player.virginity.oral is true>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc刺进你的小嘴。</span><span class="red">这味道相当奇怪。</span> <<submission 30>><<takeVirginity $NPCList[_n].fullDescription "oral">> <</if>> <<oralstat>><<set $NPCList[_n].penis to "mouth">><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">> <<elseif $rng gte 21>> <<if $mouthsubmit is 1>> <<bHe>>允许你用你的小嘴取悦<<bhis>>的$NPCList[_n].penisdesc。 <<submission 5>> <<else>> <<if $player.virginity.oral isnot true>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc刺进你的小嘴。</span> <<submission 10>> <<elseif $player.virginity.oral is true>> <span class="pink"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc刺进你的小嘴。</span><span class="red">这味道相当奇怪。</span> <<submission 30>><<takeVirginity $NPCList[_n].fullDescription "oral">> <</if>> <<oralstat>><<set $NPCList[_n].penis to "mouth">><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "mouthentrance">> <<if $pullaway is 1 and $rng gte 51>> <<bHis>>的$NPCList[_n].penisdesc离你的脸只有几厘米远。 <<elseif $rng gte 81 and $NPCList[_n].stance isnot "topface">> <span class="lblue"><<bHe>>把<<bhis>>的肉棒从你的嘴巴上拿开了。</span> <<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>> <<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <<switch random(0,2)>> <<case 0 1>> <<bHe>>把<<bhis>>的$NPCList[_n].penisdesc抵在你的$worn.face.cn_name_cap上。 <<damageFaceCover 2>> <<case 2>> <span class="lblue"><<bHe>>把<<bhis>>的肉棒从你的嘴巴上拿开了。</span> <<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>> <</switch>> <<elseif $rng gte 1>> <span class="purple"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc抵在你的嘴唇上。</span> <<set $NPCList[_n].penis to "mouthimminent">><<submission 5>><<set $mouthstate to "imminent">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "otherfrot">> <<if $rng gte 101>> <span class="blue"><<bHe>>移动了<<bhis>>的屁股并且把<<bhis>>的菊穴按在了你的<<penis>>上。</span> <<set $penisuse to "otheranus">><<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>> <<else>> <<bHe>><<beast_growls_text>>着把<<bhis>>的屁股按在你的<<penis>>上。 <<sex 5 "genitals">><<set $enemyanger += 5>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "otheranus">> <<if $rng gte 101>> <span class="purple"><<bHe>>把<<bhis>>的胯部挪开来,把你的<<penis>>从<<bhis>>的菊穴里面放了出来。</span> <<sex 30 "genitals">><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<violence 1>><</if>> <<elseif $rng gte 1>> <<if $enemyanger gte 100>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<bHe>><<beast_growls_text>>着用<<bhis>>的屁股榨着你的<<penis>>,<<bhis>>的动作暴力且反复无常。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>><<beast_growls_text>>着并反抗地向后乱压你的<<penisSimple>>。 <<else>> <<bHe>><<beast_growls_text>>着用猛烈的动作榨着你的<<penis>>。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> 你感觉到<<bhis>>的菊穴在<<bhe>>来回运动的时候在你的棒身周围抽搐着。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>>继续侵犯你的<<penis>>。 <<else>> <<bHe>>侵犯着你的<<penis>>,尽可能把它往<<bhis>>的菊穴里面深深塞入。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<bHe>>持续地侵犯着你的<<penis>>,<<bhis>>的菊穴猛烈地挤压着你的棒身。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>>持续地侵犯着你的<<penis>>,<<bhis>>的菊穴有韵律地挤压着你的棒身。 <<else>> <<bHe>>用稳定的动作侵犯着你的<<penis>>。 <</if>> <</if>> <<sex 30 "genitals">><<set $speechotheranuspenetrated to 1>><<set $enemyanger += 10>> <<if playerHasStrapon()>><<violence 2 1 1 0>> <<else>><<bruise penis>><<violence 2>><</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "otheranusimminent">> <<if $rng gte 101>> <span class="blue"><<bHe>>不再用<<bhis>>侵犯你的<<penis>>了。</span> <<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>> <<elseif $rng gte 1>> <<if $nopenile is 0>><<set $penisactiondefault to "otheranustake">> <<if (playerPenisSize() is -1 and $arousal lte ($arousalmax / 10) * 9) or (playerPenisSize() is -2 and $arousal lte ($arousalmax / 20) * 19)>> <<bHe>>把<<bhis>>的屁股紧紧压向你的<<penis>>,催促着你射精。 <<set $enemyanger += 5>><<arousal 300 "genitals">><<set $speechotheranuswithhold to 1>> <<else>> <<if playerHasStrapon() or $player.virginity.penile isnot true>> <span class="pink"><<bHe>>把你的<<penis>>放进<<bhis>>的屁股里,把你整根都吞进去了。</span> <<sex 30 "genitals">><<set $speechotheranuspenetrated to 1>> <<if playerHasStrapon()>><<violence 2 1 1 0>> <<else>><<bruise penis>><<violence 2>><<raped>><<penisraped>><</if>> <<elseif $player.virginity.penile is true>> <span class="pink"><<bHe>>把你的处男肉棒放进<<bhis>>的屁股里,</span><span class="red">将你的包皮和你的龟头分开,永远夺走你的纯洁。</span> <<sex 100 "genitals">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<violence 100>><<raped>><<penisraped>><<set $speechpenisvirgin to 1>> <</if>> <<penilestat>><<takeNPCVirginity _n "anal">><<set $NPCList[_n].penis to "otheranus">><<set $penisstate to "otheranus">> <</if>> <<else>> 尊重你的意愿,<<bhe>>没有用<<bhis>>的屁股包住你的<<penis>>,而是挑逗你的龟头尖端。 <<sex 15 "genitals">><<set $speechotheranuswithhold to 1>><<set $enemyanger += 10>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "otheranusentrance">> <<if $rng gte 101>> <span class="lblue"><<bHe>>把<<bhis>>的屁股从你的<<penis>>上挪开了。</span> <<set $NPCList[_n].penis to 0>><<set $penisuse to 0>><<set $penisstate to 0>> <<elseif $rng gte 1>> <<if $worn.over_lower.vagina_exposed is 0>> <<bHe>>隔着你的$worn.over_lower.cn_name_cap用<<bhis>>的屁股蹭着你的<<penis>>。 <<sex 5 "genitals">><<set $worn.over_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>> <<elseif $worn.lower.vagina_exposed is 0>> <<bHe>>隔着你的$worn.lower.cn_name_cap用<<bhis>>的屁股蹭着你的<<penis>>。 <<sex 5 "genitals">><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>> <<elseif $worn.lower.vagina_exposed is 1>> <<rng>> <<if $worn.under_lower.vagina_exposed is 0>> <<bHe>>隔着你的$worn.under_lower.cn_name_cap用<<bhis>>的屁股蹭着你的<<penis>>。 <<sex 5 "genitals">><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>> <<elseif $worn.under_lower.vagina_exposed is 1>> <<if $rng gte 51>> <<if $worn.genitals.name is "chastity parasite">> <<bHe>>用<<bhis>>的屁股蹭你的$worn.genitals.cn_name_cap,<span class="lewd">让你感觉更兴奋。</span> <<arousal 100 "genitals">> <<sex 25 "genitals">><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>> <<elseif $nopenile is 0 and playerChastity("penis")>> <<bHe>>隔着你的$worn.genitals.cn_name_cap用<<bhis>>的屁股蹭着你的<<penis>>,尝试强行冲过去。 <<sex 20 "genitals">><<set $worn.genitals.integrity -= 40>><<set $enemyanger += 10>> <<elseif $nopenile is 1>> <span class="purple"><<bHe>>把<<bhis>>的屁股压在你的<<penis>>上。</span> <<sex 20 "genitals">><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>> <<else>> <<if $penisWetness gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2>> <<bHe>>把<<bhis>>的屁股压在你的<<penis>>上。<<penis_lube_text>><span class="pink">你的龟头被推到里面,离被彻底包住只差猛地一推。</span> <<sex 20 "genitals">><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>> <<else>> <<bHe>>把<<bhis>>的屁股压在你的<<penis>>上,<span class="blue">但是没被紧紧抓住。</span> <<sex 5 "genitals">> <</if>> <</if>> <<elseif $rng gte 1>> <<if !playerChastity("penis")>> <<bHe>><<beast_growls_text>>着蹭着你的<<penis>>。 <<sex 10 "genitals">><<set $enemyanger += 10>> <<else>> <<bHe>><<beast_growls_text>>摩擦你的$worn.genitals.cn_name_cap<<if $worn.genitals.name is "chastity parasite">><span class="lewd">让你感觉更兴奋。</span><<arousal 100 "genitals">><<else>>。<</if>> <<sex 10 "genitals">><<set $enemyanger += 10>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "penisentrance">> <<if $rng gte 51 and playerChastity("penis")>> <<He>>把<<his>>的肉棒在你$worn.genitals.cn_name_cap上摩擦着。 <<sex 10 "genitals">><<set $NPCList[_n].penis to "penisimminent">><<set $penisstate to "otherpenisimminent">> <<elseif $rng gte 51>> <span class="purple"><<bHe>>用自己的肉棒爱抚你的<<penis>>,暗示着即将到来的事情。</span> <<sex 10 "genitals">><<set $NPCList[_n].penis to "penisimminent">><<set $penisstate to "otherpenisimminent">> <<else>> <<if playerChastity("penis")>> <<He>>将<<his>>的 $NPCList[_n].penisdesc 悬在你的$worn.genitals.cn_name_cap附近。 <<else>> <<bHe>>将<<bhis>>的$NPCList[_n].penisdesc悬在你的<<penis>>附近。 <</if>> <<sex 5 "genitals">> <</if>> <<elseif $NPCList[_n].penis is "penisimminent">> <<bHe>>向前刺去, <span class="pink"> <<if $enemyarousal gte (($enemyarousalmax / 10) * 7)>> 野蛮地冲击着, <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> 猛烈地 <<else>> 急切地 <</if>> <<if playerChastity("penis")>> <<bhis>>的$NPCList[_n].penisdesc抵在你的$worn.genitals.cn_name_cap上。 <<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>> <<elseif random(0,1) is 1>> 将<<bhis>>的$NPCList[_n].penisdesc顶在你身体上。 <<else>> 将<<bhis>>的$NPCList[_n].penisdesc顶在你的<<penis>>上。 <</if>> </span> <<sex 10 "genitals">><<set $NPCList[_n].penis to "penis">><<set $penisstate to "otherpenis">> <<elseif $NPCList[_n].penis is "penis">> <<if $rng gte 1>> <<if playerChastity("penis")>> <<if $enemyarousal gte $enemyarousalmax * 0.8>> <<bHe>>换身散发着野兽的冲动,将自己的$NPCList[_n].penisdesc在你的$worn.genitals.cn_name_cap上拍打着,同时,<<bhe>>逐渐逼近了高潮。 <<elseif $enemyarousal gte $enemyarousalmax * 0.6>> <<bHe>>用自己的$NPCList[_n].penisdesc摩擦着你的$worn.genitals.cn_name_cap,浑身散发着逐渐高扬的情欲。 <<elseif $enemyarousal gte $enemyarousalmax * 0.4>> <<bHe>>粗暴地将<<his>>的$NPCList[_n].penisdesc碰撞着你的$worn.genitals.cn_name_cap。 <<else>> <<bHe>>一并揉搓着你的$worn.genitals.cn_name_cap和<<his>>$NPCList[_n].penisdesc。 <</if>> <<if $enemyarousal gte $enemyarousalmax * 0.6 and $worn.genitals.name is "chastity parasite">> <span class="purple"><<His>>的前列液沾满了你的$worn.genitals.cn_name_cap,</span><span class="lewd">寄生虫向你的<<penis>>输送着一波又一波的快感。</span> <<arousal 400 "genitals">><<if !$earSlime.defyCooldown and $earSlime.vibration lt 120>><<set $earSlime.vibration += 10>><</if>> <<set $worn.genitals.integrity -= 5>> <<elseif $enemyarousal gte $enemyarousalmax * 0.6>> <span class="purple">你的先走汁和它混合在了一起。</span><<purity -1>> <<set $worn.genitals.integrity -= 10>> <</if>> <<if $worn.genitals.name is "chastity parasite">><<arousal 100 "genitals">><</if>> <<set $worn.genitals.integrity -= 5>><<set $speechchastity to 1>> <<elseif $enemyarousal gte $enemyarousalmax * 0.8>> 当<<bhe>>接近高潮时,<<bHe>>用<<bhis>>的阴茎猛烈地撞击着你,充满了兽性的狂热。 <<if $penisWetness gte 45 and !playerHasStrapon()>> <span class="purple">你的先走汁和它混合在了一起。</span><<purity -1>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax * 0.6>> <<bHe>>用<<bhis>>的肉棒顶着你的肉棒,越来越狂热地插着。 <<if $penisWetness gte 45 and !playerHasStrapon()>> <span class="purple">你的先走汁和它混合在了一起。</span><<purity -1>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax * 0.4>> <<bHe>>野蛮地跟你的<<penises>>击剑。 <<elseif $enemyarousal gte $enemyarousalmax * 0.2>> <<bHe>>把<<bhis>>的肉棒刺向你的<<penis>>。 <<else>> <<bHe>>和你的<<penises>>摩擦在一起。 <</if>> <<sex 20 "genitals">><<set $speechpenispenis to 1>> <<else>> <span class="lblue"><<bHe>>把<<bhis>>的肉棒从你的肉棒上拿开了。</span> <<set $penisuse to 0>><<set $NPCList[_n].penis to 0>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "frot">> <<if $player.penisExist>> <<if $rng gte 101>> <span class="blue"><<bHe>>斜着把<<bhis>>的兽穴朝着你的<<penis>>推来。</span> <<set $NPCList[_n].vagina to "vaginaentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penisactiondefault to "bay">> <<else>> <<bHe>>把<<bhis>>的兽穴抵在你的<<penis>>上摩擦着。 <<sex 5 "genitals">> <</if>> <<else>> <<if $rng gte 101>> <<bHe>>把<<bhis>>的兽穴从你的<<penis>>上挪开了。 <<set $thighuse to 0>><<set $NPCList[_n].penis to 0>><<set $penisactiondefault to "bay">> <<else>> <<bHe>>把<<bhis>>的兽穴抵在你的<<penis>>上摩擦着。 <<sex 5 "genitals">> <</if>> <</if>> <</if>> <<if $NPCList[_n].vagina is "penis">> <<if $enemyanger gte 100>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<bHe>>非常剧烈地榨着你的<<penis>>。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>>继续榨着你的<<penis>>,每一次插入都比上一次插得更深。 <<else>> 为了确保自己的统治地位,<<bhe>>故意深深把你的<<penis>>吞入。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> 你感觉<<bhis>>的兽穴在敲打着你的<<penis>>的时候有规律地颤动着。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>>越来越饥渴地狠狠榨着你的<<penis>>。 <<else>> <<bHe>>故意深深把你的<<penis>>吞入。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<bHe>>榨着你的<<penis>>,渴求着你的种子。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>>一刻不停地榨着你的<<penis>>。 <<else>> <<bHis>>的兽穴不停地把你的<<penis>>吞进来。 <</if>> <</if>> <<sex 30 "genitals">> <<if playerHasStrapon()>><<violence 2 1 1 0>> <<else>><<bruise penis>><<violence 2>><</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "penisimminent">> <<if (playerPenisSize() is -1 and $arousal lte ($arousalmax / 10) * 9) or (playerPenisSize() is -2 and $arousal lte ($arousalmax / 20) * 19)>> <<bHe>>把<<bhis>>的屁股紧紧压向你的<<penis>>,催促着你射精。 <<set $enemyanger += 5>><<arousal 300 "genitals">><<set $speechpeniswithhold to 1>> <<else>> <<if playerHasStrapon() or $player.virginity.penile isnot true>> <span class="pink"><<bHe>>带着你的<<penis>>深入<<bhis>>的<<pussy>>。</span> <<sex 30 "genitals">> <<if playerHasStrapon()>><<violence 2 1 1 0>> <<else>><<bruise penis>><<violence 2>><<raped>><<penisraped>><</if>> <<elseif $player.virginity.penile is true>> <span class="pink"><<bHe>>把你的<<penis>>深深吞进<<bhis>>的兽穴里,</span><span class="red">将你的包皮和你的龟头分开,永远夺走你的纯洁。</span> <<sex 100 "genitals">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<violence 100>><<raped>><<penisraped>> <</if>> <<penilestat>><<set $NPCList[_n].vagina to "penis">><<takeNPCVirginity _n "vaginal">><<set $penisstate to "penetrated">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "penisentrance">> <<if $worn.over_lower.vagina_exposed is 0>> <<bHe>>隔着你的$worn.over_lower.cn_name_cap把<<bhis>>的兽穴顶在你的<<penis>>上。 <<sex 5 "genitals">><<set $worn.over_lower.integrity -= 10>> <<elseif $worn.lower.vagina_exposed is 0>> <<bHe>>隔着你的$worn.lower.cn_name_cap把<<bhis>>的兽穴在你的<<penis>>上。 <<sex 5 "genitals">><<set $worn.lower.integrity -= 10>> <<elseif $worn.lower.vagina_exposed is 1>> <<rng>> <<if $worn.under_lower.vagina_exposed is 1 and playerChastity("penis")>> <<bHe>>向你的$worn.genitals.cn_name_cap冲刺着,拼了命的想要用那下面的<<penis>><<if $pregnancyspeechdisable is "f">>受种<<else>>插进来<</if>>。<<bHe>>因为顶着硬硬的金属而伤到了自己,它退缩了,<<beast_growling_text>>。 <<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>><<sex 20 "genitals">><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>> <<elseif $worn.under_lower.vagina_exposed is 0>> <<bHe>>隔着你的$worn.under_lower.cn_name_cap把<<bhis>>的兽穴在你的<<penis>>上揉搓着。 <<sex 5 "genitals">><<set $worn.under_lower.integrity -= 10>> <<elseif $worn.under_lower.vagina_exposed is 1>> <<if $rng gte 51>> <<if $penisWetness gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2>> <<bHe>>把<<bhis>>的兽穴压在你的<<penis>>上。<<penis_lube_text>><span class="pink">你的龟头被推到里面,离被彻底包住只差猛地一推。</span> <<sex 20 "genitals">><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">> <<else>> <<bHe>>把<<bhis>>的兽穴压在你的<<penis>>上,<span class="blue">但是没被紧紧抓住。</span> <<sex 5 "genitals">> <<if random(1, 3) is 3>> 淫液从<<bhis>>的兽穴滴下来,<span class="blue">给你做了润滑。</span> <</if>> <</if>> <<elseif $rng gte 1>> <<bHe>>把<<bhis>>的兽穴顶在你的<<penis>>上。 <<sex 5 "genitals">> <</if>> <</if>> <</if>> <</if>> <<if $NPCList[_n].vagina is "mouth">> <<if $enemyanger gte 100>> <<bHe>>用<<bhis>>的兽穴盖住你的嘴,让你难以呼吸。 <<violence 3>><<bruise face>><<set $speechvaginamouth to 1>> <<else>> <<if $mouthsubmit is 1>> <<if $rng gte 1>> <<bHe>>把<<bhis>>的兽穴顶在你的嘴唇上摩擦着。 <<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>> 你能尝到<<bhis>>的爱液。 <</if>> <<sex 3 "mouth">><<set $speechvaginamouth to 1>> <<else>> <<bHe>>把<<bhis>>的兽穴从你的脸上移开。 <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>> <</if>> <<else>> <<if $rng gte 1>> <<bHe>>把<<bhis>>的兽穴顶在你的嘴唇上摩擦着。 <<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>> 你能尝到<<bhis>>的爱液。 <</if>> <<sex 3 "mouth">><<set $speechvaginamouth to 1>> <<else>> <<bHe>>把<<bhis>>的兽穴从你的脸上移开。 <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "vaginaentrance">> <<if $rng gte 51>> <span class="purple"><<bHe>>用<<bhis>>自己的兽穴吻着你的<<pussy>>,暗示着即将到来的事情。</span> <<sex 10 "genitals">><<set $NPCList[_n].vagina to "vaginaimminent">><<set $vaginastate to "othervaginaimminent">> <<else>> <<bHe>>将<<bhis>>的兽穴悬在你的穴口附近。 <<sex 5 "genitals">> <</if>> <<elseif $NPCList[_n].vagina is "vaginaimminent">> <<bHe>>向前刺去,<span class="pink"> <<if $enemyarousal gte (($enemyarousalmax / 10) * 7)>> 吧唧一声地 <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> 猛烈地 <<else>> 急切地 <</if>> 把<<bhis>>的兽穴贴向你的穴。</span> <<sex 10 "genitals">><<set $NPCList[_n].vagina to "vagina">><<set $vaginastate to "othervagina">> <<elseif $NPCList[_n].vagina is "vagina">> <<if $rng gte 1>> <<if $enemyarousal gte $enemyarousalmax * 0.8>> 当<<bhe>>接近高潮时,<<bHe>>用<<bhis>>的兽穴猛烈地撞击着你,充满了兽性的狂热。 <<if $vaginaWetness gte 45>> <span class="purple">你们爱液交融。</span><<purity -1>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax * 0.6>> <<bHe>>用<<bhis>>的兽穴顶着你的小穴,越来越狂热地蹭着。 <<if $vaginaWetness gte 45>> <span class="purple">你们爱液交融。</span><<purity -1>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax * 0.4>> <<bHe>>把你的阴唇狠狠地按在一起。 <<elseif $enemyarousal gte $enemyarousalmax * 0.2>> <<bHe>>把<<bhis>>的兽穴顶向你的小穴。 <<else>> <<bHe>>把你的阴唇捏和在一起。 <</if>> <<sex 20 "genitals">><<set $speechvaginavagina to 1>> <<else>> <span class="lblue"><<bHe>>把<<bhis>>的兽穴从你的小穴上移开。</span> <<set $vaginause to 0>><<set $NPCList[_n].vagina to 0>> <</if>> <</if>> <<if $NPCList[_n].vagina is "leftarm">> <<if $rng gte 1>> <<bHe>>在你的手指上摩擦着<<bhis>>的兽穴。 <<submission 2>> <<else>> <<bHe>>把<<bhis>>的兽穴从你的手上移开。 <<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "leftplay">> <</if>> <</if>> <<if $NPCList[_n].vagina is "rightarm">> <<if $rng gte 1>> <<bHe>>在你的手指上摩擦着<<bhis>>的兽穴。 <<submission 2>> <<else>> <<bHe>>把<<bhis>>的兽穴从你的手上移开。 <<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "rightplay">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "feet">> <<if $rng gte 1>> <<bHe>>把<<bhis>>的兽穴顶在你的脚上摩擦着。 <<submission 2>> <<else>> <<bHe>>把<<bhis>>的兽穴从你的脚上移开。 <<set $feetuse to 0>><<set $NPCList[_n].vagina to 0>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "otherfrot">> <<if $rng gte 101>> <span class="blue"><<bHe>>移动了<<bhis>>的屁股并且把<<bhis>>的菊穴按在了你的<<penis>>上。</span> <<set $penisuse to "otheranus">><<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>> <<else>> <<bHe>><<beast_growls_text>>着把<<bhis>>的屁股按在你的<<penis>>上。 <<sex 5 "genitals">><<set $enemyanger += 5>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "otheranus">> <<if $rng gte 101>> <span class="purple"><<bHe>>把<<bhis>>的胯部挪开来,把你的<<penis>>从<<bhis>>的菊穴里面放了出来。</span> <<sex 30 "genitals">><<set $NPCList[_n].vagina to "otheranusimminent">><<bruise penis>><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<violence 1>><</if>> <<elseif $rng gte 1>> <<if $enemyanger gte 100>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<bHe>><<beast_growls_text>>着用<<bhis>>的屁股榨着你的<<penis>>,<<bhis>>的动作暴力且反复无常。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>><<beast_growls_text>>同时把身体压向你的阴茎。 <<else>> <<bHe>><<beast_growls_text>>着用猛烈的动作榨着你的<<penis>>。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> 你感觉到<<bhis>>的菊穴在<<bhe>>来回运动的时候在你的棒身周围抽搐着。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>>继续侵犯你的<<penis>>。 <<else>> <<bHe>>侵犯着你的<<penis>>,尽可能把它往<<bhis>>的菊穴里面深深塞入。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<bHe>>持续地侵犯着你的<<penis>>,<<bhis>>的菊穴猛烈地挤压着你的棒身。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<bHe>>持续地侵犯着你的<<penis>>,<<bhis>>的菊穴有韵律地挤压着你的棒身。 <<else>> <<bHe>>用稳定的动作侵犯着你的<<penis>>。 <</if>> <</if>> <<sex 30 "genitals">><<set $speechotheranuspenetrated to 1>><<set $enemyanger += 10>> <<if playerHasStrapon()>><<violence 2 1 1 0>> <<else>><<bruise penis>><<violence 2>><</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "otheranusimminent">> <<if $rng gte 101>> <span class="blue"><<bHe>>不再用<<bhis>>侵犯你的<<penis>>了。</span> <<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>> <<elseif $rng gte 1>> <<if $nopenile is 0>><<set $penisactiondefault to "otheranustake">> <<if ((playerPenisSize() is -1 and $arousal lte ($arousalmax / 10) * 9) or (playerPenisSize() is -2 and $arousal lte ($arousalmax / 20) * 19))>> <<bHe>>把<<bhis>>的屁股紧紧压向你的<<penis>>,催促着你射精。 <<set $enemyanger += 5>><<arousal 300 "genitals">><<set $speechotheranuswithhold to 1>> <<else>> <<if playerHasStrapon() or $player.virginity.penile isnot true>> <span class="pink"><<bHe>>把你的<<penis>>放进<<bhis>>的屁股里,把你整根都吞进去了。</span> <<sex 30 "genitals">><<set $speechotheranuspenetrated to 1>> <<if playerHasStrapon()>><<violence 2 1 1 0>> <<else>><<bruise penis>><<violence 2>><<raped>><<penisraped>><</if>> <<elseif $player.virginity.penile is true>> <span class="pink"><<bHe>>把你的处男肉棒放进<<bhis>>的屁股里,</span><span class="red">将你的包皮和你的龟头分开,永远夺走你的纯洁。</span> <<sex 100 "genitals">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<violence 100>><<raped>><<penisraped>><<set $speechpenisvirgin to 1>> <</if>> <<penilestat>><<set $NPCList[_n].vagina to "otheranus">><<takeNPCVirginity _n "anal">><<set $penisstate to "otheranus">> <</if>> <<else>> 尊重你的意愿,<<bhe>>没有用<<bhis>>的屁股包住你的<<penis>>,而是挑逗你的龟头尖端。 <<sex 15 "genitals">><<set $speechotheranuswithhold to 1>><<set $enemyanger += 10>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "otheranusentrance">> <<if $rng gte 101>> <span class="lblue"><<bHe>>把<<bhis>>的屁股从你的<<penis>>上挪开了。</span> <<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>> <<elseif $rng gte 1>> <<if $worn.over_lower.vagina_exposed is 0>> <<bHe>>隔着你的$worn.over_lower.cn_name_cap用<<bhis>>的屁股蹭着你的<<penis>>。 <<sex 5 "genitals">><<set $worn.over_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>> <<elseif $worn.lower.vagina_exposed is 0>> <<bHe>>隔着你的$worn.lower.cn_name_cap用<<bhis>>的屁股蹭着你的<<penis>>。 <<sex 5 "genitals">><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>> <<elseif $worn.lower.vagina_exposed is 1>> <<rng>> <<if $worn.under_lower.vagina_exposed is 0>> <<bHe>>隔着你的$worn.under_lower.cn_name_cap用<<bhis>>的屁股蹭着你的<<penis>>。 <<sex 5 "genitals">><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>> <<elseif $worn.under_lower.vagina_exposed is 1>> <<if $rng gte 71>> <<if $worn.genitals.name is "chastity parasite">> <<bHe>>用<<bhis>>的屁股蹭你的$worn.genitals.cn_name_cap,<span class="lewd">让你感觉更兴奋。</span> <<arousal 100 "genitals">> <<sex 25 "genitals">><<set $worn.genitals.integrity -= 5>><<set $enemyanger += 5>> <<elseif $nopenile is 0 and playerChastity("penis")>> <<bHe>>用<<bhis>>的屁股蹭你的$worn.genitals.cn_name_cap,想摸到你的<<penis>>。 <<sex 20 "genitals">><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>> <<elseif $nopenile is 1>> <span class="purple"><<bHe>>把<<bhis>>的屁股压在你的<<penis>>上。</span> <<sex 20 "genitals">><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>> <<else>> <<if $penisWetness gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2>> <<bHe>>把<<bhis>>的屁股压在你的<<penis>>上。<<penis_lube_text>><span class="pink">你的龟头被推到里面,离被彻底包住只差猛地一推。</span> <<sex 20 "genitals">><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>> <<else>> <<bHe>>把<<bhis>>的屁股压在你的<<penis>>上,<span class="blue">但是没被紧紧抓住。</span> <<sex 5 "genitals">> <</if>> <</if>> <<elseif $rng gte 1>> <<if !playerChastity("penis")>> <<bHe>><<beast_growls_text>>着蹭着你的<<penis>>。 <<sex 10 "genitals">><<set $enemyanger += 10>> <<else>> <<bHe>><<beast_growls_text>>摩擦你的$worn.genitals.cn_name_cap<<if $worn.genitals.name is "chastity parasite">><span class="lewd">让你感觉更兴奋。</span><<arousal 100 "genitals">><<else>>。<</if>> <<sex 10 "genitals">><<set $enemyanger += 10>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "penis">> <<if $rng gte 101>> <span class="purple"><<bHe>>向后挪动<<bhis>>的头,把你的<<penis>>从<<bhis>>的嘴里放出来。</span> <<sex 30 "genitals">><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">> <<elseif $rng gte 1>> <<if $enemyarousal lte ($enemyarousalmax / 5)>> <<bHe>>用<<bhis>>的长长的舌头舔弄着你的柱身。 <<sex 30 "genitals">> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>> <<bHe>>用<<bhis>>的舌头缠住你的<<penis>>并舔着顶端。 <<sex 30 "genitals">> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>> <<bHe>>舔你的龟头。 <<sex 30 "genitals">> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>> <<bHe>>把你的<<penis>>深深吞进<<bhis>>的嘴巴,并且用<<bhis>>的舌头舔着你的蛋蛋。 <<sex 30 "genitals">> <<else>> <<bHe>>把你的<<penis>>深深埋进<<bhis>>的嘴巴,热辣的舌头探索着其上的每个地方。 <<sex 30 "genitals">> <</if>> <</if>> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<violence 1>><</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "penisimminent">> <<if $rng gte 101>> <span class="blue"><<bHe>>不再把<<bhis>>的嘴唇顶在你的<<penis>>上了。</span> <<set $NPCList[_n].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">> <<elseif $rng gte 1>> <<if $worn.genitals.name is "chastity parasite">> <<bHe>>舔舐着你的$worn.genitals.cn_name_cap,<span class="lewd">寄生虫为你的<<penis>>带来阵阵快感。</span>你的反应让<<bhim>>更加兴奋了。 <<arousal 400 "genitals">><<if !$earSlime.defyCooldown and $earSlime.vibration lt 120>><<set $earSlime.vibration += 10>><</if>> <<sex 30 "genital">> <<elseif $nopenile is 0 and playerChastity("penis")>> <<bHe>>在你的$worn.genitals.cn_name_cap周围舔着,探索着进去的方法,<<bHe>>在期待中流着口水。 <<sex 20 "genitals">><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>> <<elseif $nopenile is 1 and playerChastity("penis")>> <<bHe>>在你的$worn.genitals.cn_name_cap周围舔着,<<bHe>>在期待中流着口水。 <<sex 25 "genitals">> <<elseif $nopenile is 0>> <<if playerHasStrapon() or $player.virginity.penile isnot true or $virginitytest isnot 1>> <span class="pink"><<bHe>>用<<bhis>>的舌头把你的<<penis>>拉进<<bhis>>的嘴巴。</span> <<sex 30 "genitals">> <<violence 1 1 1 `+playerHasStrapon()`>> <<elseif $player.virginity.penile is true>> <span class="pink"><<bHe>>用<<bhis>>的舌头把你的童贞阴茎拉进<<bhis>>的嘴巴。</span><span class="red">将你的包皮和你的龟头分开,永远夺走你的纯洁。</span> <<sex 100 "genitals">><<takeVirginity $NPCList[_n].fullDescription "penile">><<violence 100>> <</if>> <<penilestat>><<takeNPCVirginity _n "oral">><<set $NPCList[_n].mouth to "penis">><<set $penisstate to "othermouth">> <<if $virginitytest is 1 and !playerHasStrapon()>><<bruise penis>><<raped>><<penisraped>><</if>> <<else>> 尊重你的意愿,<<bhe>>没有用<<bhis>>的嘴巴含住你的<<penis>>,而是带着一种原始的渴望舔舐着它。 <<sex 15 "genitals">> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "penisentrance">> <<if $rng gte 101>> <span class="lblue"><<bHe>>把<<bhis>>的头从你的<<penis>>上挪开了。</span> <<set $NPCList[_n].mouth to 0>><<set $penisuse to 0>><<set $penisstate to 0>> <<if $NPCList[_n].vagina is "othermouth">> <<set $NPCList[_n].vagina to 0>> <</if>> <<if $NPCList[_n].penis is "othermouth">> <<set $NPCList[_n].penis to 0>> <</if>> <<elseif $rng gte 1>> <<if $worn.over_lower.vagina_exposed is 0>> <<bHe>>隔着你的$worn.over_lower.cn_name_cap用<<bhis>>长长的舌头描绘着你<<penis>>的轮廓,渴望着尝尝下面的皮肤。 <<sex 5 "genitals">><<set $worn.over_lower.integrity -= 10>> <<elseif $worn.lower.vagina_exposed is 0>> <<bHe>>隔着你的$worn.lower.cn_name_cap用<<bhis>>长长的舌头描绘着你<<penis>>的轮廓,渴望着尝尝下面的皮肤。 <<sex 5 "genitals">><<set $worn.lower.integrity -= 10>> <<elseif $worn.lower.vagina_exposed is 1>> <<rng>> <<if $worn.under_lower.vagina_exposed is 0>> <<bHe>>隔着你的$worn.under_lower.cn_name_cap用<<bhis>>长长的舌头描绘着你<<penis>>的轮廓,渴望着尝尝下面的皮肤。 <<sex 5 "genitals">><<set $worn.under_lower.integrity -= 10>> <<elseif $worn.under_lower.vagina_exposed is 1>> <<if $rng gte 71>> <<if $worn.genitals.name is "chastity parasite">> <<bHe>>舔舐着你的$worn.genitals.cn_name_cap,<span class="lewd">寄生虫为你的<<penis>>带来阵阵快感。</span>你的反应让<<bhim>>更加兴奋了。 <<arousal 400 "genitals">><<if !$earSlime.defyCooldown and $earSlime.vibration lt 120>><<set $earSlime.vibration += 10>><</if>> <<sex 30 "genital">> <<elseif $nopenile is 0 and playerChastity("penis")>> <<bHe>>开始在你的$worn.genitals.cn_name_cap周围舔着。 <<sex 20 "genitals">><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">> <<elseif $nopenile is 1>> <span class="purple"><<bHe>>开始用<<bhis>>的舌头把你的<<penis>>拉进<<bhis>>的嘴巴。</span> <<sex 20 "genitals">><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">> <<else>> <span class="purple"><<bHe>>开始用<<bhis>>的舌头把你的<<penis>>拉进<<bhis>>的嘴巴。</span><<bHe>>在期待中流着口水。 <<sex 20 "genitals">><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">> <</if>> <<elseif $rng gte 1>> <<if !playerChastity("penis")>> <<bHe>>用<<bhis>>长长的舌头挑逗着你的<<penis>>。 <<sex 10 "genitals">> <<else>> <<bHe>>边用<<bhis>>的长舌头舔,边逗弄着你的$worn.genitals.cn_name_cap<<if $worn.genitals.name is "chastity parasite">>,<span class="lewd">你感到自己变得越来越性奋。</span><<arousal 100 "genitals">><<else>>。<</if>> <<sex 10 "genitals">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $NPCList[_n].mouth is "vagina">> <<if $rng gte 101>> <span class="purple"><<bHe>>把<<bhis>>的舌头从你的<<pussy>>上收回了。</span> <<sex 30 "genitals">><<set $NPCList[_n].mouth to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouthimminent">> <<elseif $rng gte 1>> <<if $enemyarousal lte ($enemyarousalmax / 5)>> <<bHe>>用<<bhis>>的舌头挑逗着你的小穴。 <<sex 30 "genitals">><<bruise vagina>><<violence 1>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>> <<bHe>>用<<bhis>>长长的舌头填满你的小穴,在你里面转动和爱抚着。 <<sex 30 "genitals">><<bruise vagina>><<violence 1>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>> <<bHis>>灵活的舌头探索并挑逗着你的<<pussy>>。 <<sex 30 "genitals">><<bruise vagina>><<violence 1>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>> <<bHe>>把<<bhis>>的舌头在你的<<pussy>>上划过,随后压了上去,深深地进到你的里面。<<bHe>>又抽了出来,喘着气。 <<sex 30 "genitals">><<bruise vagina>><<violence 1>> <<else>> <<beast_Jaws_text>>卡在了你的骨盆上,<<bhe>>用<<bhis>>的舌头操着你的<<pussy>>。<<bHis>>的呼吸愈发急促起来。 <<sex 30 "genitals">><<bruise vagina>><<violence 1>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "vaginaimminent">> <<if $rng gte 101>> <span class="blue"><<bHe>>停止把<<bhis>>的舌头压在你的<<pussy>>上。</span> <<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">> <<elseif $rng gte 1>> <<if $novaginal is 0 and playerChastity("vagina")>> <<bhe>>用<<bhis>>的舌头在你的$worn.genitals.cn_name_cap周围舔,同时寻找过去的路。 <<sex 20 "genitals">><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>> <<elseif $novaginal is 1 and playerChastity("vagina")>> <<bhe>>用<<bhis>>的舌头舔你的$worn.genitals.cn_name_cap。 <<sex 25 "genitals">> <<elseif $novaginal is 0>> <<if $player.virginity.vaginal isnot true or $virginitytest isnot 1>> <span class="pink"><<bHe>>把<<bhis>>长长的舌头伸进你的<<pussy>>,渴望品尝。</span> <<sex 30 "genitals">><<violence 1>> <<elseif $player.virginity.vaginal is true>> <span class="pink"><<bHe>>把<<bhis>>长长的舌头伸进你的处女阴道,</span><span class="red">捅破了你的处女膜,永远剥夺了你的纯洁。</span> <<sex 100 "genitals">><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<violence 100>> <</if>> <<vaginalstat>><<set $NPCList[_n].mouth to "vagina">><<bruise vagina>><<set $vaginastate to "othermouth">> <<if $virginitytest is 1>><<raped>><<vaginaraped>><</if>> <<else>> 尊重你的意愿,<<bhe>>不会用<<bhis>>的舌头插入你的<<pussy>>,而是用原始的饥渴来舔你的阴唇。 <<sex 15 "genitals">> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "vaginaentrance">> <<if $rng gte 101>> <span class="lblue"><<bHe>>把<<bhis>>的头从你的<<pussy>>移开。</span> <<set $NPCList[_n].mouth to 0>><<set $vaginause to 0>><<set $vaginastate to 0>> <<if $NPCList[_n].vagina is "othermouth">> <<set $NPCList[_n].vagina to 0>> <</if>> <<if $NPCList[_n].penis is "othermouth">> <<set $NPCList[_n].penis to 0>> <</if>> <<elseif $rng gte 1>> <<if $worn.over_lower.vagina_exposed is 0>> <<bHe>>用<<bhis>>的舌头穿过你的$worn.over_lower.cn_name_cap舔你的<<pussy>>,渴望品尝下面的皮肤。 <<sex 5 "genitals">><<set $worn.over_lower.integrity -= 10>> <<elseif $worn.lower.vagina_exposed is 0>> <<bHe>>用<<bhis>>的舌头舔你的<<pussy>>,穿过你的$worn.lower.cn_name_cap,渴望品尝下面的皮肤。 <<sex 5 "genitals">><<set $worn.lower.integrity -= 10>> <<elseif $worn.lower.vagina_exposed is 1>> <<rng>> <<if $worn.under_lower.vagina_exposed is 0>> <<bHe>>用<<bhis>>的舌头隔着你的$worn.under_lower.cn_name_cap舔你的<<pussy>>。 <<sex 5 "genitals">><<set $worn.under_lower.integrity -= 10>> <<elseif $worn.under_lower.vagina_exposed is 1>> <<if $rng gte 71>> <<if $novaginal is 0 and playerChastity("vagina")>> <span class="purple"><<bHe>>把<<bhis>>的长舌头抵到你<<pussy>>旁边的$worn.genitals.cn_name_cap。</span> <<sex 20 "genitals">><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">> <<elseif $novaginal is 1>> <span class="purple"><<bHe>>把<<bhis>>的长舌头抵到你的<<pussy>>上。</span> <<sex 20 "genitals">><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">> <<else>> <span class="purple"><<bHe>>把<<bhis>>的长舌头抵到你的<<pussy>>上,准备插入。</span><<bHe>>在期待中流口水。 <<sex 20 "genitals">><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">> <</if>> <<elseif $rng gte 1>> <<if !playerChastity("vagina")>> <<bHe>>用<<bhis>>的舌头舔向你的<<if $player.penisExist>><<penis>><<else>>阴蒂<</if>>和阴唇。 <<sex 10 "genitals">> <<else>> <<bHe>>用<<bhis>>的长舌头绕着你的$worn.genitals.cn_name_cap转。 <<sex 10 "genitals">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $NPCList[_n].mouth is "bottom">> <<bHe>>舔舐着你<<bottom>><<if playerHasButtPlug()>>并用舌头戳动着你的$worn.butt_plug.namecap<</if>>。 <<neutral 5 _n>> <</if>> <<if $NPCList[_n].mouth is "anus">> <<if $rng gte 101>> <span class="purple"><<bHe>>从菊穴收回<<bhis>>的舌头。</span> <<sex 30 "anus">><<set $NPCList[_n].mouth to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "othermouthimminent">> <<elseif $rng gte 1>> <<if $enemyarousal lte ($enemyarousalmax / 5)>> <<bHe>>把<<bhis>>的长舌头从你的菊穴里滑进滑出。 <<sex 30 "anus">><<bruise anus>><<violence 1>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>> <<bHe>>用<<bhis>>长长的舌头填满你的<<bottom>>,在你的里面转动和爱抚。 <<sex 30 "anus">><<bruise anus>><<violence 1>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>> <<bHis>>敏捷的舌头在你的<<bottom>>里转动和挑逗。 <<sex 30 "anus">><<bruise anus>><<violence 1>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>> <<bHe>>将<<bhis>>的舌头伸入你的<<bottom>>,享受你的味道。 <<sex 30 "anus">><<bruise anus>><<violence 1>> <<else>> <<bHe>>用<<bhis>>的长舌头操你的<<bottom>>。 <<sex 30 "anus">><<bruise anus>><<violence 1>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "anusimminent">> <<if $rng gte 101>> <span class="blue"><<bHe>>停止用<<bhis>>的舌头抵住你的菊穴。</span> <<set $NPCList[_n].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">> <<elseif $rng gte 1>> <<if $noanal is 0 and playerChastity("anus")>> <<bhe>>用<<bhis>>的舌头在你的$worn.genitals.cn_name_cap周围舔,同时寻找过去的路。 <<sex 25 "anus">><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>> <<elseif $noanal is 1 and playerChastity("anus")>> <<bhe>>用<<bhis>>的舌头舔你的$worn.genitals.cn_name_cap。 <<sex 30 "anus">> <<elseif $noanal is 0>> <<if $player.virginity.anal isnot true or $virginitytest isnot 1>> <span class="pink"><<bHe>>把<<bhis>>长长的舌头伸进你的菊穴。</span> <<sex 30 "anus">> <<elseif $player.virginity.anal is true>> <span class="pink"><<bHe>>把<<bhis>>长长的舌头伸进你的处女菊穴,</span><span class="red">以一种你意想不到的方式侵犯你。</span> <<sex 100 "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<violence 100>> <</if>> <<analstat>><<set $NPCList[_n].mouth to "anus">><<bruise anus>><<violence 1>><<set $anusstate to "othermouth">> <<if $virginitytest is 1>><<raped>><<anusraped>><</if>> <<else>> 尊重你的意愿,<<bhe>>不会用<<bhis>>的舌头插入你的<<bottom>>,而是舔你的穴口。 <<sex 15 "anus">> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "anusentrance">> <<if $rng gte 101>> <span class="lblue"><<bHe>>将<<bhis>>的头从<<bottom>>移开。</span> <<set $NPCList[_n].mouth to 0>><<set $anususe to 0>><<set $anusstate to 0>> <<if $NPCList[_n].vagina is "othermouth">> <<set $NPCList[_n].vagina to 0>> <</if>> <<if $NPCList[_n].penis is "othermouth">> <<set $NPCList[_n].penis to 0>> <</if>> <<elseif $rng gte 1>> <<if $worn.over_lower.anus_exposed is 0>> <<bHe>>用<<bhis>>的长舌头隔着你的$worn.over_lower.cn_name_cap舔着你的菊穴周围。 <<sex 5 "anus">><<set $worn.over_lower.integrity -= 10>> <<elseif $worn.lower.anus_exposed is 0>> <<bHe>>用<<bhis>>的长舌头隔着你的$worn.lower.cn_name_cap舔着你的菊穴周围。 <<sex 5 "anus">><<set $worn.lower.integrity -= 10>> <<elseif $worn.lower.anus_exposed is 1>> <<rng>> <<if $worn.under_lower.anus_exposed is 0>> <<bHe>>用<<bhis>>的长舌头隔着你的$worn.under_lower.cn_name_cap舔着你的菊穴周围。 <<sex 5 "anus">><<set $worn.under_lower.integrity -= 10>> <<elseif $worn.under_lower.anus_exposed is 1>> <<if $rng gte 71>> <<if $noanal is 0 and playerChastity("anus")>> <span class="purple"><<bHe>>把<<bhis>>的舌头贴在你菊穴附近的$worn.genitals.cn_name_cap上。</span> <<sex 20 "anus">><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">> <<elseif $noanal is 1>> <span class="purple"><<bHe>>把<<bhis>>的舌头压在你的菊穴上。</span> <<sex 20 "anus">><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">> <<else>> <span class="purple"><<bHe>>把<<bhis>>的长舌头压在你的菊穴上,准备插入你。</span><<bHe>>在期待中流口水。 <<sex 20 "anus">><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">> <</if>> <<elseif $rng gte 1>> <<if !playerChastity("anus")>> <<bHe>>戳并舔你的<<bottom>>。 <<sex 10 "anus">> <<else>> <<bHe>>戳并在你$worn.genitals.cn_name_cap附近的<<bottom>>好奇的 <<sex 10 "anus">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].stance is "approach">> <<if $NPCList[_n].mouth is 0>> <<if $NPCList[_n].monster is "monster" and random(1, 5) is 5>> <<beastspeech _n>> <<elseif $enemyanger + $rng lte 20 and $NPCList[_n].location.head is 0>> <<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>> 舔着,<<bhe>>闻你的腹股沟。 <<neutral 5>><<enemyarousal 10>> <<else>> 舔着,<<bhe>>闻你的脸。 <<neutral 1>><<enemyarousal 10>> <</if>> <<elseif $enemyanger + $rng lte 40 and $NPCList[_n].location.head is 0>> <<beastlick>> <<elseif $enemyanger + $rng lte 160 and $NPCList[_n].location.head is 0>> <<if $worn.over_lower.name isnot "naked" or $worn.lower.name isnot "naked">> <<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1>> <span class="blue"><<bHe>>用<<bhis>>的<<beast_teeth_text>>掀起你的$worn.over_lower.cn_name_cap。</span> <<set $worn.lower.skirt_down to 0>><<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.exposed to 2>><<set $worn.over_lower.integrity -= 10>> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1>> <span class="blue"><<bHe>>用<<bhis>>的<<beast_teeth_text>>掀起你的$worn.lower.cn_name_cap。</span> <<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.integrity -= 10>> <<elseif $worn.over_lower.exposed isnot 2>> <span class="purple"><<bHe>>用<<bhis>>的<<beast_teeth_text>>撕开你的$worn.over_lower.cn_name_cap。</span> <<set $NPCList[_n].mouth to "overlowerclothes">><<violence 1>> <<elseif $worn.lower.exposed isnot 2>> <span class="purple"><<bHe>>用<<bhis>>的<<beast_teeth_text>>撕开你的$worn.lower.cn_name_cap。</span> <<set $NPCList[_n].mouth to "lowerclothes">><<violence 1>> <<elseif $worn.under_lower.name isnot "naked">> <span class="purple"><<bHe>>用<<bhis>>的<<beast_teeth_text>>撕开你的$worn.under_lower.cn_name_cap。</span> <<set $NPCList[_n].mouth to "underlowerclothes">><<violence 1>> <<else>> <<beastlick>> <</if>> <<elseif $worn.under_lower.name isnot "naked">> <span class="purple"><<bHe>>用<<bhis>>的<<beast_teeth_text>>撕开你的$worn.under_lower.cn_name_cap。</span> <<set $NPCList[_n].mouth to "underlowerclothes">><<violence 1>> <<else>> <<beastlick>> <</if>> <<elseif $enemyanger + $rng lte 200>> <<bHe>><<beast_growls_text>>威胁。 <<violence 1>> <<else>> <<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>> <<if $NPCList[_n].claws is "claws">> <!-- Removed $claws --> <<bHe>>又咬又抓你的大腿。 <<else>> <<bHe>>咬你的大腿。 <</if>> <<violence 20>><<bruise thigh>><<bruise thigh>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<hitstat>><<set $enemyanger -= 20>> <<else>> <<bHe>>咬你的<<breasts>>。 <<violence 20>><<bruise chest>><<bruise chest>><<set $worn.upper.integrity -= 20>><<hitstat>><<set $enemyanger -= 20>><<playWithBreasts>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>> <<if $enemyarousal gte (($enemyarousalmax / 10) * 3)>> <<if $speechgrowl is 1 and $pounce_delay isnot 1>> <<set $pounce_delay to 1>> <<if $water is 0>> <<bHe>>看起来要扑向你,<span class="teal">但是你的威胁暂时阻止了<<bhim>></span>。 <<else>> <<bHe>>看起来要靠近了,<span class="teal">但是你的威胁让<<bhim>>暂时无法靠近</span>。 <</if>> <<else>> <<if $NPCList[_n].gender is "f" and !$player.penisExist>> <<if $rng gte 51 and $position isnot "wall" and $NPCList[_n].location.head is 0>> <<if $water is 0>> <span class="blue"><<bHe>>跳到你的身上,骑在你的脸上,把你按倒在地。</span> <<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>> <<else>> <span class="blue"><<bHe>>靠近你,压低身子,用<<bhis>>的<<if $NPCList[_n].penis isnot "none">>阴茎<<else>>阴部<</if>>对着你的脸。</span> <<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>> <</if>> <<else>> <<if $water is 0>> <span class="blue"><<bHe>>跳到你身上,把你压倒在地。</span> <<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>> <<else>> <span class="blue"><<bHe>>靠近你,把<<bhis>>的身体压在你的身上。</span> <<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>> <</if>> <</if>> <<else>> <<if $rng gte 71 and $position isnot "wall" and $NPCList[_n].location.head is 0>> <<if $water is 0>> <span class="blue"><<bHe>>跳到你的身上,骑在你的脸上,把你按倒在地。</span> <<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>> <<else>> <span class="blue"><<bHe>>靠近你,压低身子,用<<bhis>>的<<if $NPCList[_n].penis isnot "none">>阴茎<<else>>阴部<</if>>对着你的脸。</span> <<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>> <</if>> <<else>> <<if $water is 0>> <span class="blue"><<bHe>>跳到你身上,把你压倒在地。</span> <<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>> <<else>> <span class="blue"><<bHe>>靠近你,把<<bhis>>的身体压在你的身上。</span> <<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>> <</if>> <</if>> <</if>> <</if>> <<else>> <</if>> <</if>> <<elseif $NPCList[_n].stance is "top">> <<if $NPCList[_n].mouth is 0>> <<if $NPCList[_n].monster is "monster" and random(1, 5) is 5>> <<beastspeech _n>> <<elseif ($enemyanger + $rng) lte 20 and $position isnot "wall" and $NPCList[_n].location.head isnot "head">> <<bHe>>舔舐你的脸。 <<neutral 2>> <<elseif ($enemyanger + $rng) lte 40 and $position isnot "wall" and $NPCList[_n].location.head isnot "head">> <<bHe>>舔舐你的脖子。 <<neutral 2>> <<elseif $enemyanger + $rng lte 60 and $NPCList[_n].location.head isnot "head">> <<if $worn.upper.name isnot "naked">> <<bHe>>撕扯着你的$worn.upper.cn_name_cap。 <<neutral 3>><<set $worn.upper.integrity -= 10>> <<elseif $NPCList[_n].gender is "m">> <<bHe>><<if $NPCList[_n].claws isnot undefined>>用<<bhis>>的<<print $NPCList[_n].claws.replace("claws","爪子挠").replace("talons","利爪挠").replace("hooves","蹄子踹").replace("flippers","鱼鳍拍")>>你的后背<<else>>咬你的后背<</if>>。<!-- Removed $claws and <<beast_claws_text>> --> <<neutral 3>> <<else>> <<bHe>>舔你的<<breasts>>。 <<neutral 3 "breasts">><<playWithBreasts>> <</if>> <<elseif ($enemyanger + $rng) lte 100 and $position isnot "wall">> <<bHe>>用<<beast_teeth_text>>捉住你的头发。 <<set $NPCList[_n].mouth to "hair">><<neutral 3>> <<elseif $enemyanger + $rng lte 120>> <<bHe>>的<<beast_growls_text>>带有威胁意图。 <<violence 1>> <<elseif ($enemyanger + $rng) lte 140 and $position isnot "wall" and $NPCList[_n].location.head isnot "head">> <<bHe>>咬你的脸。 <<violence 5>><<bruise face>><<hitstat>> <<elseif ($enemyanger + $rng) lte 160 and $position isnot "wall" and $NPCList[_n].location.head isnot "head">> <<bHe>>咬你的脖子。 <<violence 5>><<bruise neck>><<hitstat>> <<elseif $position isnot "wall" and $NPCList[_n].location.head isnot "head">> <<bHe>>用<<beast_teeth_text>>咬住你的脖子。 <<violence 5>><<bruise neck>><<set $NPCList[_n].mouth to "neck">><<hitstat>> <<elseif $NPCList[_n].location.head isnot "head">> <<bHe>>咬你的腰。 <<violence 5>><<bruise tummy>><<hitstat>> <</if>> <</if>> <<if $NPCList[_n].penis is 0>> <<rng>> <<if $rng lte 25>> <<bHe>>疯狂地在你的后面蹭动,用<<bhis>>的$NPCList[_n].penisdesc摩擦你的背部。 <<neutral 5 "bottom">> <<elseif $rng lte 50>> <<bHe>>疯狂地在你的后面蹭动,用<<bhis>>的$NPCList[_n].penisdesc在你的大腿之间摩擦。 <<neutral 3 "genitals">> <<elseif $rng lte 75>> <<if $anususe is 0 and $analdisable is "f">> <span class="blue"><<bHis>>的$NPCList[_n].penisdesc在你的<<bottom>>两侧之间插入。</span> <<sex 5 "anus">><<bruise anus>><<violence 1>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $anusstate to "entrance">> <<else>> <<bHis>>的$NPCList[_n].penisdesc在你的<<bottom>>上摩擦。 <<neutral 5 "anus">> <</if>> <<elseif $rng lte 100>> <<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or random(0,100) lt 75)>> <span class="blue"><<bHe>>疯狂地在你的后面蹭动,在你的<<pussy>>前插入。</span> <<sex 5 "genitals">><<bruise vagina>><<violence 1>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to _n>> <<elseif $player.penisExist and $penisuse is 0 and !playerChastity("penis") and (!$player.vaginaExist or $vaginause is 0)>> <<bHe>>疯狂地在你的后面蹭动,与你的<<penis>>相摩擦。 <<sex 5 "genitals">> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<violence 1>><</if>> <<else>> <<bHe>>疯狂地在你的后面蹭动,用<<bhis>>的$NPCList[_n].penisdesc在你的大腿之间摩擦。 <<neutral 3 "genitals">> <</if>> <</if>> <<elseif $NPCList[_n].vagina is 0>> <<rng>> <<if $rng lte 25>> <<bHe>>在你的双腿之间蹭动,用<<bhis>>的小穴摩擦你的<<if playerChastity()>>$worn.genitals.cn_name_cap。<<else>><<genitals>>。<</if>> <<neutral 5 "genitals">> <<elseif $rng lte 50>> <<bHe>>在你的双腿之间蹭动,用<<bhis>>的小穴摩擦你的<<if playerChastity()>>$worn.genitals.cn_name_cap。<<else>><<genitals>>。<</if>> <<sex 3 "genitals">> <<elseif $rng lte 100>> <<if ($player.vaginaExist and $vaginause is 0 and playerChastity("vagina")) or ($player.penisExist and $penisuse is 0 and playerChastity("penis"))>> <<bHe>>在你的双腿之间蹭动,用<<bhis>>的小穴摩擦你$worn.genitals.cn_name_cap。 <<sex 3 "genitals">> <<elseif $player.penisExist and $penisuse is 0 and (!$player.vaginaExist or random(0,100) lt 75) and !playerChastity("penis")>> <span class="blue"><<bHe>>在你的双腿之间蹭动,在你的<<penis>>顶端插入。</span> <<sex 5 "genitals">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penistarget to _n>> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<violence 1>><</if>> <<elseif $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse is 0) and !playerChastity("vagina")>> <span class="blue"><<bHe>>在你的双腿之间蹭动,用<<bhis>>自己的<<pussy>>轻触你的。</span> <<sex 5 "genitals">><<bruise vagina>><<violence 1>><<set $NPCList[_n].vagina to "vaginaentrance">><<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaentrance">><<set $vaginatarget to _n>> <<else>> <<bHe>>在你的双腿之间蹭动,用<<bhis>>的小穴摩擦你的<<genitals>>。 <<sex 3 "genitals">> <</if>> <</if>> <</if>> <<elseif $NPCList[_n].stance is "topface">> <<if $NPCList[_n].mouth is 0>> <<if $NPCList[_n].monster is "monster" and random(1, 5) is 5>> <<beastspeech _n>> <<elseif ($enemyanger + $rng) lte 25 and $position isnot "wall">> <<if playerChastity()>> <<bHe>>用火热的舌头舔你$worn.genitals.cn_name_cap的周围。 <<neutral 4 "genitals">> <<elseif $player.vaginaExist>> <<bHe>>用火热的舌头舔你的阴唇。 <<neutral 4 "genitals">> <<else>> <<bHe>>用火热的舌头舔你的睾丸。 <<neutral 4 "genitals">> <</if>> <<elseif ($enemyanger + $rng) lte 50 and $position isnot "wall">> <<bHe>>把<<bhis>>湿润的舌头深深地伸进你的<<bottom>>两侧,舔舐和探索。 <<neutral 3 "bottom">> <<elseif ($enemyanger + $rng) lte 75 and $position isnot "wall">> <<if playerChastity()>> <<bHe>>拼命地试图用<<bhis>>的舌头环绕你的$worn.genitals.cn_name_cap。 <br> <<sex 3 "genitals">> <<elseif $player.penisExist>> <<bHe>>舔舐并<span class="blue">用<<bhis>>的舌头包裹住你的<<penis>>。</span> <br> <<sex 3 "genitals">><<set $NPCList[_n].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to _n>> <<else>> <<bHe>>舔舐并<span class="blue">用<<bhis>>的舌头在你的<<pussy>>上扭动。</span> <br> <<sex 3 "genitals">><<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to _n>> <</if>> <<elseif ($enemyanger + $rng) lte 100 and $position isnot "wall" and $analingusdisablereceiving is "f">> <<bHe>>把<<bhis>>湿润的舌头深深地伸进你的<<bottom>>两侧,<span class="blue">并探索你的<<if playerChastity()>>$worn.genitals.cn_name_cap<<elseif playerHasButtPlug()>>$worn.butt_plug.namecap<<else>>穴口<</if>>。</span> <br> <<sex 3 "anus">><<set $NPCList[_n].mouth to "anusentrance">><<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $anustarget to _n>> <<elseif ($enemyanger + $rng) lte 125 and $position isnot "wall">> <<bHe>><<beast_growls_text>>,<<bhis>>把呼吸喷到你的<<if playerChastity()>>$worn.genitals.cn_name_cap上。<<else>><<genitals>>上。<</if>> <<sex 1 "genitals">> <<elseif ($enemyanger + $rng) lte 150 and $position isnot "wall">> <<bHe>>警告性地咬了一口你的<<bottom>>。 <<bruise bottom>><<violence 1>> <<elseif ($enemyanger + $rng) lte 175 and $position isnot "wall">> <<bHe>>咬了你的大腿。 <<bruise thigh>><<violence 2>> <<else>> <<bHe>>咬了你的<<bottom>>一侧。 <<bruise bottom>><<violence 4>> <</if>> <</if>> <<if $NPCList[_n].penis is 0>> <<if ($enemyanger + $rng) lte 25>> <<bHe>>在你的脸颊上摩擦着<<bhis>>的$NPCList[_n].penisdesc。 <<neutral 3>> <<elseif ($enemyanger + $rng) lte 50>> <<bHe>>用<<bhis>>的$NPCList[_n].penisdesc戳你的脸。 <<neutral 3>> <<elseif ($enemyanger + $rng) lte 75 and ($worn.face.type.includes("gag") or $worn.face.type.includes("covered"))>> <<bHe>>在你的$worn.face.cn_name_cap上摩擦着<<bhis>>的$NPCList[_n].penisdesc。 <<damageFaceCover 1>> <<neutral 3>> <<elseif ($enemyanger + $rng) lte 75>> <<bHe>>在你的嘴唇上摩擦着<<bhis>>的$NPCList[_n].penisdesc。 <<neutral 3 "mouth">> <<elseif ($enemyanger + $rng) lte 100>> <<if !$worn.face.type.includes("gag") and !$worn.face.type.includes("covered")>> <span class="blue"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc抵在你的嘴唇上。</span> <<sex 3 "mouth">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthuse to "penis">><<set $mouthstate to "entrance">><<set $mouthtarget to _n>> <<else>> <<bHe>>用<<bhis>>的$NPCList[_n].penisdesc顶着你脸上的$worn.face.cn_name_cap,堵住了你的嘴。 <<neutral 5 "mouth">> <<damageFaceCover 3>> <</if>> <<else>> <<if !$worn.face.type.includes("gag") and !$worn.face.type.includes("covered")>> <span class="purple"><<bHe>>把<<bhis>>的$NPCList[_n].penisdesc塞进你的嘴里。</span> <<sex 3 "mouth">><<set $NPCList[_n].penis to "mouthimminent">><<set $mouthuse to "penis">><<set $mouthstate to "imminent">><<set $mouthtarget to _n>> <<else>> <<bHe>>用<<bhis>>的$NPCList[_n].penisdesc顶着你脸上的$worn.face.cn_name_cap,堵住了你的嘴。 <<neutral 5 "mouth">> <<damageFaceCover 3>> <</if>> <</if>> <</if>> <<if $NPCList[_n].vagina is 0>> <<if ($enemyanger + $rng) lte 25>> <<bHe>>用<<bhis>>的阴部摩擦你的脸颊。 <<neutral 3>> <<elseif ($enemyanger + $rng) lte 50>> <<bHe>>用<<bhis>>的阴部摩擦你的鼻子。 <<neutral 3>> <<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <<bHe>>把<<bhis>>的?vulva压在你的面罩上。 <<damageFaceCover 2>> <<elseif ($enemyanger + $rng) lte 75>> <<bHe>>把<<bhis>>的兽穴顶在你的嘴唇上摩擦着。 <<neutral 3 "mouth">> <<elseif ($enemyanger + $rng) lte 100>> <span class="blue"><<bHe>>把<<bhis>>的阴部压在你的唇边。</span> <<sex 3 "mouth">><<set $NPCList[_n].vagina to "mouth">><<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to _n>> <<else>> <span class="purple"><<bHe>>把<<bhis>>的阴部推到你的唇边。</span> <<sex 3 "mouth">><<set $NPCList[_n].vagina to "mouth">><<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to _n>> <</if>> <</if>> <</if>> <<set _bstindex to ($enemyno -2)>> <<set _next_beast to $combatTrain.total_length - $combatTrain.length + 1>> <<set _next_next_beast to $combatTrain.total_length - $combatTrain.length + 2>> <<if $combatTrain.length is 1>> <br> 一个<<print $combatTrain.beastTypes[_next_beast].replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>正在等待轮到<<bhisnext>>。 <<elseif $combatTrain.length is 2>> <br> 一个<<print $combatTrain.beastTypes[_next_beast].replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace(" ","")>>正在等待轮到<<bhisnext>>,另一只<<print $combatTrain.beastTypes[_next_next_beast].replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>也在等待。 <<elseif $combatTrain.length gte 3>> <br> 一个<<print $combatTrain.beastTypes[_next_beast].replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>正在等待轮到<<bhisnext>>,以及另外<<number $combatTrain.length-1>>只<<if $bestialitydisable is "f">>野兽<<else>>怪物<</if>>也在等待。 <</if>> <<manend>><<set $pullaway to 0>> </div> <</widget>> <<widget "beastlick">> <<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>> <<if playerChastity()>> <<if $vaginause is "cover">> <<bHe>>舔了舔你的手,试着品尝下面的$worn.genitals.cn_name_cap。 <<if $arousal gte ($arousalmax / 5) * 4>> <<bHe>>舔食从你的手指间渗出的汁液。 <<elseif $arousal gte $arousalmax / 5>> <<bHis>>的舌头在你的手指周围和之间穿梭,寻找一个弱点。 <<else>> <<bHe>>试图用<<bhis>>的舌头强行挤进你的手指之间。 <</if>> <<elseif $worn.over_lower.vagina_exposed is 0>> <<neutral 10 "genitals">> <<bHe>>舔你的$worn.over_lower.cn_name_cap,试图品尝下面的$worn.genitals.cn_name_cap。 <<if $orgasmdown gte 1>> 当你扭动时,<<bHe>>舔食着你渗出的汁液。 <<elseif $arousal gte ($arousalmax / 5) * 4>> 你为自己感到羞耻,因为感觉如此美好。 <<elseif $arousal gte $arousalmax / 5>> 不断的探索使得你的下体感到热烘烘的。 <<else>> 你试图移开你的裆部,但是<<bhe>>仍然坚持。 <</if>> <<set $worn.over_lower.integrity -= 5>> <<elseif $worn.lower.vagina_exposed is 0>> <<bHe>>舔你的$worn.lower.cn_name_cap,试图品尝下面的$worn.genitals.cn_name_cap。 <<if $orgasmdown gte 1>> 当你扭动时,<<bHe>>舔食着你渗出的汁液。 <<elseif $arousal gte ($arousalmax / 5) * 4>> 你为自己感到羞耻,因为感觉如此美好。 <<elseif $arousal gte $arousalmax / 5>> 不断的探索使得你的下体感到热烘烘的。 <<else>> 你试图移开你的裆部,但是<<bhe>>仍然坚持。 <</if>> <<set $worn.lower.integrity -= 5>> <<elseif $worn.under_lower.vagina_exposed is 0>> <<bHe>>舔你的$worn.under_lower.cn_name_cap,试图品尝下面的$worn.genitals.cn_name_cap。 <<if $orgasmdown gte 1>> 当你扭动时,<<bHe>>舔食着你渗出的汁液。 <<elseif $arousal gte ($arousalmax / 5) * 4>> 你为自己感到羞耻,因为感觉如此美好。 <<elseif $arousal gte $arousalmax / 5>> 不断的探索使得你的下体感到热烘烘的。 <<else>> 你试图移开你的裆部,但是<<bhe>>仍然坚持。 <</if>> <<set $worn.under_lower.integrity -= 5>> <<else>> <<neutral 15 "genitals">> <<bHe>>舔你的$worn.genitals.cn_name_cap。 <<if $orgasmdown gte 1>> 舌头的挑逗令你无法抑制地喷射,但<<bhe>>还在继续。 <<elseif $arousal gte ($arousalmax / 5) * 4>> <<bhis>>的舌头在你敏感的肉体上游走,让你陷入抽搐和痉挛。 <<elseif $arousal gte $arousalmax / 5>> <<bHis>>的热气和舌头引起了一种羞耻的感觉。 <<else>> 你试图移开你的裆部以逃避这种侵犯,但是<<bhe>>仍然坚持。 <</if>> <<set $worn.genitals.integrity -= 5>> <</if>> <<elseif $player.vaginaExist>> <<if $vaginause is "cover">> <<bHe>>舔你的手,试图品尝<<pussy>>下面。 <<if $arousal gte ($arousalmax / 5) * 4>> <<bHe>>舔食从你的手指间渗出的汁液。 <<elseif $arousal gte $arousalmax / 5>> <<bHis>>的舌头在你的手指周围和之间穿梭,寻找一个弱点。 <<else>> <<bHe>>试图用<<bhis>>的舌头强行挤进你的手指之间。 <</if>> <<elseif $worn.over_lower.vagina_exposed is 0>> <<neutral 10 "genitals">> <<bHe>>舔你的$worn.over_lower.cn_name_cap,试图品尝下面的<<pussy>>。 <<if $orgasmdown gte 1>> 当你扭动时,<<bHe>>舔食着你渗出的汁液。 <<elseif $arousal gte ($arousalmax / 5) * 4>> 你为自己感到羞耻,因为感觉如此美好。 <<elseif $arousal gte $arousalmax / 5>> 不断的探索使得你的下体感到热烘烘的。 <<else>> 你试图移开你的裆部,但是<<bhe>>仍然坚持。 <</if>> <<set $worn.over_lower.integrity -= 5>> <<elseif $worn.lower.vagina_exposed is 0>> <<bHe>>舔你的$worn.lower.cn_name_cap,试图品尝下面的<<pussy>>。 <<if $orgasmdown gte 1>> 当你扭动时,<<bHe>>舔食着你渗出的汁液。 <<elseif $arousal gte ($arousalmax / 5) * 4>> 你为自己感到羞耻,因为感觉如此美好。 <<elseif $arousal gte $arousalmax / 5>> 不断的探索使得你的下体感到热烘烘的。 <<else>> 你试图移开你的裆部,但是<<bhe>>仍然坚持。 <</if>> <<set $worn.lower.integrity -= 5>> <<elseif $worn.under_lower.vagina_exposed is 0>> <<bHe>>舔你的$worn.under_lower.cn_name_cap,试图品尝<<pussy>>下面的味道。 <<if $orgasmdown gte 1>> 当你扭动时,<<bHe>>舔食着你渗出的汁液。 <<elseif $arousal gte ($arousalmax / 5) * 4>> 你为自己感到羞耻,因为感觉如此美好。 <<elseif $arousal gte $arousalmax / 5>> 不断的探索使得你的下体感到热烘烘的。 <<else>> 你试图移开你的裆部,但是<<bhe>>仍然坚持。 <</if>> <<set $worn.under_lower.integrity -= 5>> <<else>> <<neutral 15 "genitals">> <<bHe>>舔舐你裸露的阴部。 <<if $orgasmdown gte 1>> 当你高潮时感受到了<<bhis>>舌头令人发狂的刺激感,但是<<bhe>>并没有停下来。 <<elseif $arousal gte ($arousalmax / 5) * 4>> <<bhis>>的舌头在你敏感的肉体上的感觉使你的骨盆猛烈地抽搐和痉挛。 <<elseif $arousal gte $arousalmax / 5>> <<bHis>>的热气和舌头引起了一种羞耻的感觉。 <<else>> 你试图移开你的裆部以逃避这种侵犯,但是<<bhe>>仍然坚持。 <</if>> <</if>> <<elseif $player.penisExist>> <<if $penisuse is "cover">> <<bHe>>舔舐你的手,试图尝一下下面的<<penis>>。 <<if $arousal gte ($arousalmax / 5) * 4>> <<bHe>>舔食从你的手指间渗出的汁液。 <<elseif $arousal gte $arousalmax / 5>> <<bHis>>的舌头在你的手指周围和之间穿梭,寻找一个弱点。 <<else>> <<bHe>>试图用<<bhis>>的舌头强行挤进你的手指之间。 <</if>> <<elseif $worn.over_lower.vagina_exposed is 0>> <<neutral 10 "genitals">> <<bHe>>舔舐你$worn.over_lower.cn_name_cap,试图尝一下下面的<<penis>>。 <<if $orgasmdown gte 1>> 当你扭动时,<<bHe>>舔食着你渗出的汁液。 <<elseif $arousal gte ($arousalmax / 5) * 4>> 你为自己感到羞耻,因为感觉如此美好。 <<elseif $arousal gte $arousalmax / 5>> 不断的探索使得你的下体感到热烘烘的。 <<else>> 你试图移开你的裆部,但是<<bhe>>仍然坚持。 <</if>> <<set $worn.over_lower.integrity -= 5>> <<elseif $worn.lower.vagina_exposed is 0>> <<bHe>>舔舐你$worn.lower.cn_name_cap,试图尝一下下面的<<penis>>。 <<if $orgasmdown gte 1>> 当你扭动时,<<bHe>>舔食着你渗出的汁液。 <<elseif $arousal gte ($arousalmax / 5) * 4>> 你为自己感到羞耻,因为感觉如此美好。 <<elseif $arousal gte $arousalmax / 5>> 不断的探索使得你的下体感到热烘烘的。 <<else>> 你试图移开你的裆部,但是<<bhe>>仍然坚持。 <</if>> <<set $worn.lower.integrity -= 5>> <<elseif $worn.under_lower.vagina_exposed is 0>> <<bHe>>舔舐你$worn.under_lower.cn_name_cap,试图尝一下下面的<<penis>>。 <<if $orgasmdown gte 1>> 当你扭动时,<<bHe>>舔食着你渗出的汁液。 <<elseif $arousal gte ($arousalmax / 5) * 4>> 你为自己感到羞耻,因为感觉如此美好。 <<elseif $arousal gte $arousalmax / 5>> 不断的探索使得你的下体感到热烘烘的。 <<else>> 你试图移开你的裆部,但是<<bhe>>仍然坚持。 <</if>> <<set $worn.under_lower.integrity -= 5>> <<else>> <<neutral 15 "genitals">> <<bHe>>舔舐你裸露的肉棒。 <<if $orgasmdown gte 1>> 当你高潮时感受到了<<bhis>>舌头令人发狂的刺激感,但是<<bhe>>并没有停下来。 <<elseif $arousal gte ($arousalmax / 5) * 4>> <<bhis>>的舌头在你敏感的肉体上的感觉使你的骨盆猛烈地抽搐和痉挛。 <<elseif $arousal gte $arousalmax / 5>> <<bHis>>的热气和舌头引起了一种羞耻的感觉。 <<else>> 你试图移开你的裆部以逃避这种侵犯,但是<<bhe>>仍然坚持。 <</if>> <</if>> <</if>> <<else>> <<if $enemyanger gte 100>> <<bHe>>咬了一口你的脖子。 <<elseif $enemyanger gte 20>> <<bHe>>舔舐你的脖子。 <<else>> <<bHe>>舔舐你的脸。 <</if>> <</if>> <<neutral 1>><<enemyarousal 10>> <</widget>>
<<widget "beastclothing">> <<outfitChecks>> <<rng>> <<if $NPCList[_n].mouth is "overlowerclothes">> <<if $NPCList[_n].stance is "top">> <<set $NPCList[_n].mouth to 0>> <<else>> <<if $worn.over_lower.name is "naked">> <span class="purple"><<bHe>>把破布吐了出来。</span> <<set $NPCList[_n].mouth to 0>> <<elseif $overlowerstruggle is 1>> <<set $overlowerstruggle to 0>> <<bHe>>拉扯着你$worn.over_lower.cn_name_cap,但是你阻止了<<him>>剥掉你的衣服。 <<set $overlowerstruggle to 0>><<neutral 1>><<set $worn.over_lower.integrity -= 5>> <<elseif $rng gte 91>> <span class="blue"><<bHe>>从<<bhis>>嘴里松开了你$worn.over_lower.cn_name_cap。</span> <<set $NPCList[_n].mouth to 0>> <<elseif $rng lte 90>> <<if _overOutfit>> <<if $worn.over_upper.open is 1>> <<if $worn.over_upper.state_top is "chest">> <<bHe>>拉扯着你$worn.over_lower.cn_name_cap,把你$worn.over_upper.cn_name_cap拉下,<span class="lewd">露出了你的<<breasts>>。</span> <<set $worn.over_upper.state_top to "midriff">><<set $worn.over_upper.exposed to 2>><<neutral 3>><<set $speechbreasts to 1>> <<if $worn.over_upper.state is "chest">> <<set $worn.over_upper.state to "midriff">> <</if>> <<if $worn.over_lower.state is "chest">> <<set $worn.over_lower.state to "midriff">> <</if>> <<elseif $worn.over_upper.state_top is "midriff">> <<bHe>>拉扯着你$worn.over_lower.cn_name_cap,把你$worn.over_upper.cn_name_cap拉到了你的腰部以下。 <<set $worn.over_upper.state_top to "waist">><<neutral 1>> <<if $worn.over_upper.state is "midriff">> <<set $worn.over_upper.state to "waist">> <</if>> <<if $worn.over_lower.state is "midriff">> <<set $worn.over_lower.state to "waist">> <</if>> <<elseif $worn.over_upper.state_top is "waist">> <<bHe>>把你的$worn.over_upper.cn_name_cap拉到你的大腿,露出你的 <<if $worn.lower.state is "waist">> $worn.lower.cn_name_cap <<neutral 2>> <<elseif $worn.under_lower.state is "waist">> $worn.under_lower.cn_name_cap <<neutral 2>> <<else>> <span class="lewd"><<genitals>>。</span> <<neutral 5>><<set $speechgenitals to 1>> <</if>> <<set $worn.over_upper.state_top to "thighs">><<set $worn.over_upper.state to "thighs">><<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.exposed to 2>> <<if $worn.over_lower.state is "waist">> <<set $worn.over_lower.state to "thighs">> <</if>> <<elseif $worn.over_upper.state_top is "thighs">> <<bHe>>把你的$worn.over_upper.cn_name_cap拉到了你的膝盖处。 <<set $worn.over_upper.state_top to "knees">><<set $worn.over_upper.state to "knees">><<neutral 1>> <<if $worn.over_lower.state is "thighs">> <<set $worn.over_lower.state to "knees">> <</if>> <<elseif $worn.over_upper.state_top is "knees">> <<bHe>>把你的$worn.over_upper.cn_name_cap拉到了你的脚踝处。 <<set $worn.over_upper.state_top to "ankles">><<set $worn.over_upper.state to "ankles">><<neutral 1>> <<if $worn.over_lower.state is "knees">> <<set $worn.over_lower.state to "ankles">> <</if>> <<elseif $worn.over_upper.state_top is "ankles">> <span class="purple"><<bHe>>把你$worn.over_upper.cn_name_cap从你的腿底下脱掉。</span> <<neutral 5>><<set $worn.over_upper.state_top to 0>><<set $worn.over_upper.state to 0>><<overupperstrip>> <<if $worn.over_lower.state is "ankles">> <<set $worn.over_lower.state to 0>><<overlowerstrip>> <</if>> <</if>> <<else>> <<bHe>>拉扯着你的$worn.over_lower.cn_name_cap,把你的$worn.over_upper.cn_name_cap拉到了你的肩膀上。你听到了撕裂的声音。 <<set $worn.over_lower.integrity -= 20>><<neutral 1>> <</if>> <<elseif _overOutfit isnot true>> <<if $worn.over_lower.state is "waist">> <<bHe>>拉下你的$worn.over_lower.cn_name_cap,暴露你的 <<if $worn.lower.state is "waist">> $worn.lower.cn_name_cap。 <<elseif $worn.under_lower.state is "waist">> $worn.under_lower.cn_name_cap <<else>> <span class="lewd"><<genitals>>。</span> <<neutral 5>><<set $speechgenitals to 1>> <</if>> <<set $worn.over_lower.state to "thighs">><<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.exposed to 2>> <<elseif $worn.over_lower.state is "thighs">> <<bHe>>把$worn.over_lower.cn_name_cap拉到你的膝盖上。 <<set $worn.over_lower.state to "knees">><<neutral 1>> <<elseif $worn.over_lower.state is "knees">> <<bHe>>把$worn.over_lower.cn_name_cap拉到你的脚踝。 <<set $worn.over_lower.state to "ankles">><<neutral 1>> <<elseif $worn.over_lower.state is "ankles">> <span class="purple"><<bHe>>把$worn.over_lower.cn_name_cap从你腿上扯下来。</span> <<overlowerstrip>> <<set $NPCList[_n].mouth to 0>><<neutral 3>><<clothesstripstat>> <</if>> <<else>> <<bHe>>拽你的$worn.over_lower.cn_name_cap,你听到了织物撕裂的声音。 <<neutral 1>><<set $worn.over_lower.integrity -= 20>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "lowerclothes">> <<if $NPCList[_n].stance is "top">> <<set $NPCList[_n].mouth to 0>> <<else>> <<if $worn.lower.name is "naked">> <span class="purple"><<bHe>>把破布吐了出来。</span> <<set $NPCList[_n].mouth to 0>> <<elseif $lowerstruggle is 1>> <<set $lowerstruggle to 0>> <<bHe>>拉你的$worn.lower.cn_name_cap,但你不让<<him>>剥你的衣服。 <<set $lowerstruggle to 0>><<neutral 1>><<set $worn.lower.integrity -= 5>> <<elseif $rng gte 91>> <span class="blue"><<bHe>>从<<bhis>>口中释放$worn.lower.cn_name_cap。</span> <<set $NPCList[_n].mouth to 0>> <<elseif $rng lte 90>> <<if _middleOutfit>> <<if $worn.upper.open is 1>> <<if $worn.upper.state_top is "chest">> <<bHe>>拖拽你的$worn.lower.cn_name_cap,拉下你的$worn.upper.cn_name_cap,<span class="lewd">露出你的<<breasts>>。</span> <<set $worn.upper.state_top to "midriff">><<set $worn.upper.exposed to 2>><<neutral 3>><<set $speechbreasts to 1>> <<if $worn.upper.state is "chest">> <<set $worn.upper.state to "midriff">> <</if>> <<if $worn.lower.state is "chest">> <<set $worn.lower.state to "midriff">> <</if>> <<elseif $worn.upper.state_top is "midriff">> <<bHe>>拽住你的$worn.lower.cn_name_cap,同时把你的$worn.upper.cn_name_cap拉到腰部。 <<set $worn.upper.state_top to "waist">><<neutral 1>> <<if $worn.upper.state is "midriff">> <<set $worn.upper.state to "waist">> <</if>> <<if $worn.lower.state is "midriff">> <<set $worn.lower.state to "waist">> <</if>> <<elseif $worn.upper.state_top is "waist">> <<bHe>>把你的$worn.upper.cn_name_cap拉到你的大腿上,露出你的 <<if $worn.under_lower.state is "waist">> $worn.under_lower.cn_name_cap <<neutral 2>> <<else>> <span class="lewd"><<genitals>>。</span> <<neutral 5>><<set $speechgenitals to 1>> <</if>> <<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>> <<if $worn.lower.state is "waist">> <<set $worn.lower.state to "thighs">> <</if>> <<elseif $worn.upper.state_top is "thighs">> <<bHe>>把你的$worn.upper.cn_name_cap拉到你的膝盖上。 <<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>> <<if $worn.lower.state is "thighs">> <<set $worn.lower.state to "knees">> <</if>> <<elseif $worn.upper.state_top is "knees">> <<bHe>>把你的$worn.upper.cn_name_cap拉到你的脚踝。 <<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>> <<if $worn.lower.state is "knees">> <<set $worn.lower.state to "ankles">> <</if>> <<elseif $worn.upper.state_top is "ankles">> <span class="purple"><<bHe>>把你的$worn.upper.cn_name_cap从你腿的底部拉下来。</span> <<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>> <<if $worn.lower.state is "ankles">> <<set $worn.lower.state to 0>><<lowerstrip>> <</if>> <</if>> <<else>> <<bHe>>拽着你的$worn.lower.cn_name_cap,在你的肩膀上拽着你的$worn.upper.cn_name_cap。你听到一声撕裂的声音。 <<set $worn.lower.integrity -= 20>><<neutral 1>> <</if>> <<elseif _middleOutfit isnot true>> <<if $worn.lower.state is "waist">> <<bHe>>拉下$worn.lower.cn_name_cap,暴露你的 <<if $worn.under_lower.state is "waist">> $worn.under_lower.cn_name_cap <<neutral 2>> <<else>> <span class="lewd"><<genitals>>。</span> <<neutral 5>><<set $speechgenitals to 1>> <</if>> <<set $worn.lower.state to "thighs">><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>> <<elseif $worn.lower.state is "thighs">> <<bHe>>把你的$worn.lower.cn_name_cap拉到你的膝盖上。 <<set $worn.lower.state to "knees">><<neutral 1>> <<elseif $worn.lower.state is "knees">> <<bHe>>把你的$worn.lower.cn_name_cap拉到你的脚踝。 <<set $worn.lower.state to "ankles">><<neutral 1>> <<elseif $worn.lower.state is "ankles">> <span class="purple"><<bHe>>把$worn.lower.cn_name_cap从你腿上扯下来。</span> <<lowerstrip>> <<set $NPCList[_n].mouth to 0>><<neutral 3>><<clothesstripstat>> <</if>> <<else>> <<bHe>>拽你的$worn.lower.cn_name_cap,你听到织物撕裂的声音。 <<neutral 1>><<set $worn.lower.integrity -= 20>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "underlowerclothes">> <<if $worn.under_lower.name is "naked">> <span class="purple"><<bHe>>把破布吐了出来。</span> <<set $NPCList[_n].mouth to 0>> <<elseif $rng gte 91 or ($worn.under_lower.type.includes("strap-on") and $penisstate isnot 0)>> <span class="blue"><<bHe>>从<<bhis>>口中释放$worn.under_lower.cn_name_cap。</span> <<set $NPCList[_n].mouth to 0>> <<elseif $underlowerstruggle is 1>> <<bHe>>拽你的$worn.under_lower.cn_name_cap,但你不让<<him>>剥你的衣服。 <<set $underlowerstruggle to 0>><<set $speechstripstruggle to 1>><<neutral 1>><<set $worn.under_lower.integrity -= 5>> <<elseif $rng lte 90>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $worn.under_lower.state is "waist">> <<bHe>>把你的$worn.under_lower.cn_name_cap拉下你的大腿,<span class="lewd">露出你的<<genitals>>。</span> <<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>> <<elseif $worn.under_lower.state is "thighs">> <<bHe>>把$worn.under_lower.cn_name_cap拉到你的膝盖上。 <<set $worn.under_lower.state to "knees">><<neutral 1>> <<elseif $worn.under_lower.state is "knees">> <<bHe>>把$worn.under_lower.cn_name_cap拉到你的脚踝。 <<set $worn.under_lower.state to "ankles">><<neutral 1>> <<elseif $worn.under_lower.state is "ankles">> <span class="purple"><<bHe>>把$worn.under_lower.cn_name_cap从你腿上扯下来。</span> <<underlowerstrip>><<neutral 3>><<set $NPCList[_n].mouth to 0>><<clothesstripstat>> <</if>> <<elseif $worn.lower.state isnot "waist">> <<if $worn.under_lower.state is "waist">> <<bHe>>把你的$worn.under_lower.cn_name_cap拉下你的大腿,<span class="lewd">露出你的<<genitals>>。</span> <<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>> <<elseif $worn.under_lower.state is "thighs">> <<bHe>>把$worn.under_lower.cn_name_cap拉到你的膝盖上。 <<set $worn.under_lower.state to "knees">><<neutral 1>> <<elseif $worn.under_lower.state is "knees">> <<bHe>>把$worn.under_lower.cn_name_cap拉到你的脚踝。 <<set $worn.under_lower.state to "ankles">><<neutral 5>> <<elseif $worn.under_lower.state is "ankles">> <span class="purple"><<bHe>>把$worn.under_lower.cn_name_cap从你腿上扯下来。</span> <<underlowerstrip>><<neutral 3>><<set $NPCList[_n].mouth to 0>><<clothesstripstat>> <</if>> <</if>> <</if>> <</if>> <<if $oxygen lt $oxygenmax and $underwater isnot 1 and _strangle is 1>> <<unset _strangle>> <br>空气:<<oxygencaption>> <</if>> <</widget>> <<widget "bhisnext">> <<if $combatTrain.monsters[_next_beast] is "monster">> <<if $combatTrain.pronouns[_next_beast] is "m">> <<print "他">> <<else>> <<print "她">> <</if>> <<else>> <<print "它">> <</if>> <</widget>>
<<widget "closeimg">> <<set _filters to $skinColor.current>> <<set _na to $active_enemy>> <<imgOpacity>> <<getTentacleColour>> <<if $position is "wall">> <<set _img to setup.tanImg.close["doggy"][($options.tanImgEnabled ? "t" : "f")]>> <<set _position to "doggy">> <<else>> <<set _img to setup.tanImg.close[$position][($options.tanImgEnabled ? "t" : "f")]>> <<set _position to $position>> <</if>> <<if playerChastity("hidden")>> <<if $worn.genitals.name is "gold chastity belt">> <<set _beltName to "Gold">> <<else>> <<set _beltName to "">> <</if>> <</if>> <<set _pbColour = ($makeup.pbcolour != 0 ? $makeup.pbcolour : $naturalhaircolour).replace(/ /g, '-')>> <<if $player.vaginaExist and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>> <div class="i64" id="closevagina"> <<set _vagina = _img.vagina>> <<set _aroused = $vaginaWetness gte 75>> <<set _penetrate = "">> <<set _cum = "entrance">> <<set _frames = "anim-close-6f-" + _animspeed>> <<set _penis_frames = _frames>> <<set _penetrator_frames = _frames>> <<set _penetratorColour to "">> <<set _penetratorFilter to "">> <<set _idle = false>> <<if playerChastity("hidden") and !playerHasStrapon()>> <<switch $vaginastate>> <<case "tentacle" "tentacleentrance" "tentacleimminent" "entrance" "imminent" "othermouthentrance" "othermouthimminent">> <<set _aniFrame to 'anim-close-6f-'+_animspeed>> <<default>> <<set _aniFrame to "anim-idle-6f-slow">> <</switch>> <img @class="_aniFrame" @src="_img.vaginaChastityBase" @style="'filter: '+_filters.body"> <<if $pbdisable is "f">> <<if $pbstrip gte 1>> <img @class="'pbhair-' + _pbColour + ' ' +_aniFrame" @src="'img/sex/close/'+_position+'/phair/vaginapbstrip'+$pbstrip+'.png'"> <</if>> <<if $pblevel gte 2>> <img @class="'pbhair-' + _pbColour + ' ' +_aniFrame" @src="'img/sex/close/'+_position+'/phair/vaginapb'+$pblevel+'.png'"> <</if>> <</if>> <img @class="_aniFrame" @src="'img/sex/close/'+_position+'/chastityBelt/vagina'+_beltName+'.png'"> <<if $worn.under_lower.state is "totheside">> <img @class="'colour-under_lower ' + _aniFrame" @src="'img/sex/close/' + _position + '/vaginatotheside.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <<switch $vaginastate>> <<case "tentacleentrance" "tentacleimminent">> <img @class="'_aniFrame '+_tentacleColour" @src="'img/sex/close/'+_position+'/chastityBelt/tentacle.png'"> <<case "entrance" "imminent">> <<if $enemytype is "beast">> <img @class="_aniFrame" @src="'img/sex/close/'+_position+'/chastityBelt/beast.png'"> <<else>> <img @class="_aniFrame+' '+(npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')" @src="_img.vaginaChastityMan" @style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')"> <<if wearingCondom($vaginatarget)>> <img @class="_aniFrame+' condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" @src="'img/sex/close/'+_position+'/chastityBelt/man_condom.png'"> <</if>> <</if>> <<case "othermouthentrance" "othermouthimminent">> <<if $enemytype is "beast">> <img @class="_aniFrame" @src="'img/sex/close/'+_position+'/beast/vaginaentrance.png'"> <</if>> <</switch>> <<else>> <<if $vaginastate is "tentacle" or $vaginastate is "tentacledeep">> <<set _vagina = _img.vaginapenetrate>> <<set _penetrate = "penetrate">> <<set _cum = "penetrate">> <<set _penetrator = "close/" + _position + "/vaginatentaclepenetrated.png">> <<set _penetratorColour to _tentacleColour>> <<elseif $vaginastate is "tentacleentrance" or $vaginastate is "tentacleimminent">> <<set _penetrator = "close/" + _position + "/vaginatentacleentrance.png">> <<set _penetratorColour to _tentacleColour>> <<elseif $vaginastate is "penetrated" or $vaginastate is "doublepenetrated">> <<if ($enemytype is "beast" and $NPCList[_na].penissize gte 5) or ($vaginastate is "doublepenetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble")>> <<set _vagina = _img.vaginapenetratebig>> <<else>> <<set _vagina = _img.vaginapenetrate>> <</if>> <<set _penetrate = "penetrate">> <<set _cum = "penetrate">> <<if $enemytype is "machine">> <<set _penetrator = "machine/vaginal/" + _position + "/penetrated_close.png">> <<elseif $enemytype is "beast">> <<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">> <<set _penetrator = "close/horse/vaginapenetratedhorse.png">> <<else>> <<set _penetrator = "close/" + _position + "/vaginapenetratedbeast.png">> <</if>> <<elseif $vaginastate is "doublepenetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">> <<set _penetratorBase to "close/" + _position + "/vaginapenetratedouble_base.png">> <<if $options.tanImgEnabled>> <<set _penetrator = "closeRed/" + _position + "/vaginapenetratedouble_top.png">> <<set _penetratorColour = (npcHasStrapon($vaginatarget) ? "strapon-"+$NPCList[$vaginatarget].strapon.color : "")>> <<set _penetratorFilter = (npcHasStrapon($vaginatarget) ? "" : setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour])>> <<set _penetrator2 = "closeRed/" + _position + "/vaginapenetratedouble_bottom.png">> <<set _penetrator2Colour = (npcHasStrapon($vaginadoubletarget) ? "strapon-"+$NPCList[$vaginadoubletarget].strapon.color : "")>> <<set _penetrator2Filter = (npcHasStrapon($vaginadoubletarget) ? "" : setup.npcSkinDefaults[$NPCList[$vaginadoubletarget].skincolour])>> <<else>> <<set _penetrator = "close/" + _position + "/vaginapenetratedouble_top.png">> <<set _penetrator2 = "close/" + _position + "/vaginapenetratedouble_bottom.png">> <</if>> <<if wearingCondom($vaginatarget)>> <<set _penetratorCondom to "close/" + _position + "/vaginapenetratedouble_top_condom.png">> <<set _penetratorCondomColour to "condom-" + $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')>> <</if>> <<if wearingCondom($vaginadoubletarget)>> <<set _penetrator2Condom to "close/" + _position + "/vaginapenetratedouble_bottom_condom.png">> <<set _penetrator2CondomColour to "condom-" + $NPCList[$vaginadoubletarget].condom.colour.replace(/ /g, '-')>> <</if>> <<else>> <<set _penetratorBase to "close/" + _position + "/vaginapenetrated_base.png">> <<if $options.tanImgEnabled>> <<set _penetrator = "closeRed/" + _position + "/vaginapenetrated.png">> <<set _penetratorColour = (npcHasStrapon($vaginatarget) ? "strapon-"+$NPCList[$vaginatarget].strapon.color : "")>> <<set _penetratorFilter = (npcHasStrapon($vaginatarget) ? "" : setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour])>> <<else>> <<set _penetrator = "close/" + _position + "/vaginapenetrated.png">> <</if>> <<if wearingCondom($vaginatarget)>> <<set _penetratorCondom to "close/" + _position + "/vaginapenetrated_condom.png">> <<set _penetratorCondomColour to "condom-" + $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')>> <</if>> <</if>> <<elseif $vaginastate is "entrance">> <<if $enemytype is "machine">> <<set _penetrator = "machine/vaginal/" + _position + "/entrance_close.png">> <<elseif $enemytype is "beast">> <<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">> <<set _penetrator = "close/horse/vaginaentrancehorse.png">> <<else>> <<set _penetrator = "close/" + _position + "/vaginaentrancebeast.png">> <</if>> <<else>> <<if $options.tanImgEnabled>> <<set _penetrator = "closeRed/" + _position + "/vaginaentrance.png">> <<set _penetratorColour = (npcHasStrapon($vaginatarget) ? "strapon-"+$NPCList[$vaginatarget].strapon.color : "")>> <<set _penetratorFilter = (npcHasStrapon($vaginatarget) ? "" : setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour])>> <<else>> <<set _penetrator = "close/" + _position + "/vaginaentrance.png">> <</if>> <<if wearingCondom($vaginatarget)>> <<set _penetratorCondom to "close/" + _position + "/vaginaentrance_condom.png">> <<set _penetratorCondomColour to "condom-" + $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')>> <</if>> <</if>> <<elseif $vaginastate is "imminent">> <<set _frames = "anim-close-3f-" + _animspeed>> <<set _penis_frames = "anim-close-6f-" + _animspeed>> <<set _penetrator_frames = "anim-close-3f-" + _animspeed>> <<if $enemytype is "machine">> <<set _penetrator_frames = "anim-close-6f-" + _animspeed>> <<set _penetrator = "machine/vaginal/" + _position + "/entrance_close.png">> <<elseif $enemytype is "beast">> <<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">> <<set _penetrator_frames = "anim-close-6f-" + _animspeed>> <<set _penetrator = "close/horse/vaginaentrancehorse.png">> <<else>> <<set _penetrator = "close/" + _position + "/vaginaentrancebeast.png">> <</if>> <<else>> <<if $options.tanImgEnabled>> <<set _penetrator = "closeRed/" + _position + "/vaginaentrance.png">> <<set _penetratorColour = (npcHasStrapon($vaginatarget) ? "strapon-"+$NPCList[$vaginatarget].strapon.color : "")>> <<set _penetratorFilter = (npcHasStrapon($vaginatarget) ? "" : setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour])>> <<else>> <<set _penetrator = "close/" + _position + "/vaginaentrance.png">> <</if>> <<if wearingCondom($vaginatarget)>> <<set _penetratorCondom to "close/" + _position + "/vaginaentrance_condom.png">> <<set _penetratorCondomColour to "condom-" + $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')>> <</if>> <</if>> <<elseif $enemytype is "beast" and ($vaginastate is "othermouthentrance" or $vaginastate is "othermouthimminent") and $monster isnot 1>> <<set _penetrator = "close/" + _position + "/beast/vaginaentrance.png">> <<elseif $enemytype is "beast" and $vaginastate is "othermouth" and $monster isnot 1>> <<set _penetrator = "close/" + _position + "/beast/vagina.png">> <<elseif $vaginause is "othervagina">> <<set _penetrator = "close/" + _position + "/trib.png">> <<else>> <<set _idle = true>> <<set _frames = "anim-idle-1f-slow">> <<set _penis_frames = _frames>> <<set _penetrator_frames = _frames>> <</if>> <!-- Vagina --> <img @class="_frames" @src="_vagina" @style="'filter: ' + _filters.body"> <<if _aroused and _penetrate is "">> <img @class="_frames" @src="_img.vaginaaroused" @style="'filter: ' + _filters.body"> <</if>> <!-- Pubic hair --> <<if $pbdisable is "f">> <<if $pbstrip gte 1>> <img @class="'pbhair-' + _pbColour + ' ' + _frames" @src="'img/sex/close/' + _position + '/phair/vagina' + _penetrate + 'pbstrip' + $pbstrip + '.png'"> <</if>> <<if $pblevel gte 2>> <img @class="'pbhair-' + _pbColour + ' ' + _frames" @src="'img/sex/close/' + _position + '/phair/vagina' + _penetrate + 'pb' + $pblevel + '.png'"> <</if>> <</if>> <!-- Wolf TF pubic hair --> <<if !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>> <img @class="'pbhair-' + _pbColour + ' ' + _frames" @src="'img/sex/close/' + _position + '/vaginahirsute.png'"> <</if>> <!-- Bird TF pubic hair --> <<if !["hidden", "disabled"].includes($transformationParts.bird.pubes)>> <img @class="'pbhair-' + _pbColour + ' ' + _frames" @src="'img/sex/close/' + _position + '/vaginahirsute.png'"> <</if>> <!-- Hermaphrodite penis --> <<if $player.penisExist>> <<if $player.ballsExist is false>> <img @class="_penis_frames" @src="_img.futavaginanoballs" @style="'filter: ' + _filters.body"> /* add clause for strap-ons? */ <<else>> <img @class="_penis_frames" @src="_img.futavagina" @style="'filter: ' + _filters.body"> <</if>> <</if>> <!-- Dripping cum --> <<if setup.bodyliquid.combined("vagina") gte 1>> <<if _idle is false>> <img @class="_frames" @src="'img/sex/close/' + _position + '/vagina' + _cum + 'cum.png'"> <<else>> <img @src="'img/sex/close/' + _position + '/vaginacum.gif'"> <</if>> <</if>> <!-- Panties to the side --> <<if $worn.under_lower.state is "totheside">> <img @class="'colour-under_lower ' + _frames" @src="'img/sex/close/' + _position + '/vaginatotheside.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <!-- Enemy penis or substitute --> <<if _idle is false>> <img @class="_penetratorColour + ' ' + _penetrator_frames" @src="'img/sex/' + _penetrator" @style="'filter: '+ _penetratorFilter"> <<if _penetratorCondom>> <img @class="_penetratorCondomColour + ' ' + _penetrator_frames" @src="'img/sex/' + _penetratorCondom"> <</if>> <<if _penetrator2>> <img @class="_penetrator2Colour + ' ' + _penetrator_frames" @src="'img/sex/' + _penetrator2" @style="'filter: '+ _penetrator2Filter"> <<if _penetrator2Condom>> <img @class="_penetrator2CondomColour + ' ' + _penetrator_frames" @src="'img/sex/' + _penetrator2Condom"> <</if>> <</if>> <<if _penetratorBase>> <img @class="_penetrator_frames" @src="'img/sex/' + _penetratorBase"> <</if>> <</if>> <</if>> </div> <</if>> <<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>> <div class="i64" id="closeanus"> <<set _idle = false>> <<set _penetrated = false>> <<set _imageColour to "">> <<set _imageFilter to "">> <<if $anusstate is "tentacle">> <<set _image = 'close/' + _position + '/anustentaclepenetrated.png'>> <<set _imageColour to _tentacleColour>> <<elseif $anusstate is "tentacledeep">> <<set _penetrated = true>> <<set _image = 'close/' + _position + '/anustentaclepenetrated.png'>> <<set _imageColour to _tentacleColour>> <<elseif $anusstate is "tentacleentrance">> <<set _image = 'close/' + _position + '/anustentacleentrance.png'>> <<set _imageColour to _tentacleColour>> <<elseif $anusstate is "tentacleimminent">> <<set _image = 'close/' + _position + '/anustentacleentrance.png'>> <<set _imageColour to _tentacleColour>> <<elseif $anusstate is "penetrated" or $anusstate is "doublepenetrated">> <<set _penetrated = true>> <<if $enemytype is "machine">> <<set _image = 'machine/anal/' + _position + '/penetrated_close.png'>> <<elseif $enemytype is "beast">> <<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">> <<set _image = 'close/horse/anuspenetratedhorse.png'>> <<else>> <<set _image = 'close/' + _position + '/anuspenetratedbeast.png'>> <</if>> <<elseif $anusstate is "doublepenetrated" and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> <<set _imageBase to "close/" +_position+ "/anuspenetratedouble_base.png">> <<if $options.tanImgEnabled>> <<set _image = "closeRed/" + _position + "/anuspenetratedouble_top.png">> <<set _imageColour = (npcHasStrapon($anustarget) ? "strapon-"+$NPCList[$anustarget].strapon.color : "")>> <<set _imageFilter = (npcHasStrapon($anustarget) ? "" : setup.npcSkinDefaults[$NPCList[$anustarget].skincolour])>> <<set _image2 = "closeRed/" + _position + "/anuspenetratedouble_bottom.png">> <<set _image2Colour = (npcHasStrapon($anusdoubletarget) ? "strapon-"+$NPCList[$anusdoubletarget].strapon.color : "")>> <<set _image2Filter = (npcHasStrapon($anusdoubletarget) ? "" : setup.npcSkinDefaults[$NPCList[$anusdoubletarget].skincolour])>> <<else>> <<set _image = "close/" + _position + "/anuspenetratedouble_top.png">> <<set _image2 = "close/" + _position + "/anuspenetratedouble_bottom.png">> <</if>> <<if wearingCondom($anustarget)>> <<set _imageCondom to "close/" + _position + "/anuspenetratedouble_top_condom.png">> <<set _imageCondomColour to "condom-" + $NPCList[$anustarget].condom.colour.replace(/ /g, '-')>> <</if>> <<if wearingCondom($anusdoubletarget)>> <<set _image2Condom to "close/" + _position + "/anuspenetratedouble_bottom_condom.png">> <<set _image2CondomColour to "condom-" + $NPCList[$anusdoubletarget].condom.colour.replace(/ /g, '-')>> <</if>> <<else>> <<set _imageBase to "close/" + _position + "/anuspenetrated_base.png">> <<if $options.tanImgEnabled>> <<set _image = "closeRed/" + _position + "/anuspenetrated.png">> <<set _imageColour = (npcHasStrapon($anustarget) ? "strapon-"+$NPCList[$anustarget].strapon.color : "")>> <<set _imageFilter = (npcHasStrapon($anustarget) ? "" : setup.npcSkinDefaults[$NPCList[$anustarget].skincolour])>> <<else>> <<set _image = "close/" + _position + "/anuspenetrated.png">> <</if>> <<if wearingCondom($anustarget)>> <<set _imageCondom to "close/" + _position + "/anuspenetrated_condom.png">> <<set _imageCondomColour to "condom-" + $NPCList[$anustarget].condom.colour.replace(/ /g, '-')>> <</if>> <</if>> <<elseif $anusstate is "entrance">> <<if $enemytype is "machine">> <<set _image = 'machine/anal/' + _position + '/entrance_close.png'>> <<elseif $enemytype is "beast">> <<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">> <<set _image = 'close/horse/anusentrancehorse.png'>> <<else>> <<set _image = 'close/' + _position + '/anusentrancebeast.png'>> <</if>> <<else>> <<if $options.tanImgEnabled>> <<set _image = "closeRed/" + _position + "/anusentrance.png">> <<set _imageColour = (npcHasStrapon($anustarget) ? "strapon-"+$NPCList[$anustarget].strapon.color : "")>> <<set _imageFilter = (npcHasStrapon($anustarget) ? "" : setup.npcSkinDefaults[$NPCList[$anustarget].skincolour])>> <<else>> <<set _image = "close/" + _position + "/anusentrance.png">> <</if>> <<if wearingCondom($anustarget)>> <<set _imageCondom to "close/" + _position + "/anusentrance_condom.png">> <<set _imageCondomColour to "condom-" + $NPCList[$anustarget].condom.colour.replace(/ /g, '-')>> <</if>> <</if>> <<elseif $anusstate is "imminent">> <<if $enemytype is "machine">> <<set _image = 'machine/anal/' + _position + '/entrance_close.png'>> <<elseif $enemytype is "beast">> <<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">> <<set _image = 'close/horse/anusentrancehorse.png'>> <<else>> <<set _image = 'close/' + _position + '/anusentrancebeast.png'>> <</if>> <<else>> <<if $options.tanImgEnabled>> <<set _image = "closeRed/" + _position + "/anusentrance.png">> <<set _imageColour = (npcHasStrapon($anustarget) ? "strapon-"+$NPCList[$anustarget].strapon.color : "")>> <<set _imageFilter = (npcHasStrapon($anustarget) ? "" : setup.npcSkinDefaults[$NPCList[$anustarget].skincolour])>> <<else>> <<set _image = "close/" + _position + "/anusentrance.png">> <</if>> <<if wearingCondom($anustarget)>> <<set _imageCondom to "close/" + _position + "/anusentrance_condom.png">> <<set _imageCondomColour to "condom-" + $NPCList[$anustarget].condom.colour.replace(/ /g, '-')>> <</if>> <</if>> <<elseif $enemytype is "beast" and $anusstate is "othermouthentrance" and $monster isnot 1>> <<set _image = 'close/' + _position + '/beast/anusentrance.png'>> <<elseif $enemytype is "beast" and $anusstate is "othermouthimminent" and $monster isnot 1>> <<set _image = 'close/' + _position + '/beast/anusentrance.png'>> <<elseif $enemytype is "beast" and $anusstate is "othermouth" and $monster isnot 1>> <<set _image = 'close/' + _position + '/beast/anus.png'>> <<else>> <<set _idle = true>> <</if>> <<if _idle == true>> <img class="anim-idle-1f-slow" @src="_img.anus" @style="'filter: ' + _filters.body"> <<if $worn.under_lower.state is "totheside">> <img class="colour-under_lower anim-idle-1f-slow" @src="'img/sex/close/' + _position + '/anustotheside.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <<else>> <img @class="'anim-close-6f-' + _animspeed" @src="_penetrated ? _img.anuspenetrate : _img.anus" @style="'filter: ' + _filters.body"> <<if $worn.under_lower.state is "totheside">> <img @class="'colour-under_lower anim-close-6f-' + _animspeed" @src="'img/sex/close/' + _position + '/anustotheside' + (_penetrated ? 'penetrate' : '') + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <img @class="_imageColour + ' anim-close-6f-' + _animspeed" @src="'img/sex/' + _image" @style="'filter: '+ _imageFilter"> <<if _imageCondom>> <img @class="_imageCondomColour + ' anim-close-6f-' + _animspeed" @src="'img/sex/' + _imageCondom"> <</if>> <<if _image2>> <img @class="_image2Colour + ' anim-close-6f-' + _animspeed" @src="'img/sex/' + _image2" @style="'filter: '+ _image2Filter"> <<if _image2Condom>> <img @class="_image2CondomColour + ' anim-close-6f-' + _animspeed" @src="'img/sex/' + _image2Condom"> <</if>> <</if>> <<if _imageBase>> <img @class="'anim-close-6f-' + _animspeed" @src="'img/sex/' + _imageBase"> <</if>> <</if>> </div> <</if>> <div class="i64" id="closechest"> <<if $chestuse is "penis" or $chestuse is "tentacle">> <<if $player.breastsize gte 8>> <img @src="_img.chest+'chest_job_big.png'" @class="'anim-close-10f-'+_animspeed" @style="'filter: ' + _filters.body"> <img id="closechestnip" @src="_img.chest+'chest_job_big_nip.png'" @class="'anim-close-10f-'+_animspeed" @style="'filter: ' + _filters.body"> <img id="closechestpenis" @src="_img.chest+'chest_job_big_penis.png'" @class="'anim-close-10f-'+_animspeed+' '+(npcHasStrapon($chesttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$chesttarget].strapon.color : '')" @style="'filter: '+(!npcHasStrapon($chesttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$chesttarget].skincolour] : '')"> <<else>> <img @src="_img.chest+'base.png'" @class="'anim-close-6f-'+_animspeed" @style="'filter: ' + _filters.body"> <img id="closechestbreasts" @src="_img.chest+$player.breastsize+'_job.png'" @class="'anim-close-6f-'+_animspeed" @style="'filter: ' + _filters.body"> <img id="closechestnip" @src="_img.chest+$player.breastsize+'_job_nip.png'" @class="'anim-close-6f-'+_animspeed" @style="'filter: ' + _filters.body"> <<if $chestuse is "penis" and $enemytype is "beast">> <img id="closechestpenis" @src="_img.chest+'beast.png'" @class="'anim-close-6f-'+_animspeed"> <<elseif $chestuse is "penis">> <img id="closechestpenis" @src="_img.chest+'man.png'" @class="'anim-close-6f-'+_animspeed+' '+(npcHasStrapon($chesttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$chesttarget].strapon.color : '')" @style="'filter: '+(!npcHasStrapon($chesttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$chesttarget].skincolour] : '')"> <<if wearingCondom($chesttarget)>> <img id="closechestpenis" @src="'img/sex/close/chest/man_condom.png'" @class="'anim-close-6f-'+_animspeed+' condom-'+ $NPCList[$chesttarget].condom.colour.replace(/ /g, '-')"> <</if>> <<else>> <img id="closechestpenis" @src="_img.chest+'tentacle.png'" @class="'anim-close-6f-'+_animspeed+' '+_tentacleColour"> <</if>> <</if>> <<elseif ($worn.upper.exposed gte 2 or $upperwetstage gte 3) and ($worn.under_upper.exposed gte 1 or $underupperwetstage gte 3)>> <img @src="_img.chest+$player.breastsize+'.png'" @style="'filter: ' + _filters.body"> <img id="closechestpenis" @src="_img.chest+$player.breastsize+'_nip.png'" @style="'filter: ' + _filters.body"> <</if>> </div> <<if ($player.penisExist or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>> <div class="i64" id="closepenis"> <<if $player.vaginaExist>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisbase" @style="'filter: '+_filters.body"> <<else>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penisbase" @style="'filter: '+_filters.body"> <</if>> <<if $worn.under_lower.state is "totheside">> <img @class="'colour-under_lower anim-close-6f-'+_animspeed" @src="'img/sex/close/' + _position + '/penistotheside.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')"> <</if>> <<if playerChastity("hidden") and !playerHasStrapon()>> <img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/' + _position + '/chastityBelt/penis'+_beltName+'.png'"> <<switch $penisstate>> <<case "tentacleentrance" "tentacleimminent">> <img @class="'anim-close-6f-'+_animspeed+' '+_tentacleColour" @src="'img/sex/close/' + _position + '/chastityBelt/tentacle.png'"> <<case "entrance" "imminent">> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrance" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')"> <<case "othermouthentrance" "othermouthimminent">> <<if $enemytype is "beast">> <img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/' + _position + '/beast/penisentrance.png"> <</if>> <</switch>> <<elseif $worn.genitals.name.includes("cage") and !playerHasStrapon()>> <<switch $worn.genitals.name>> <<case "flat chastity cage">><<set $_chastityCage to "flat">> <<case "small chastity cage">><<set $_chastityCage to "small">> <<default>><<set $_chastityCage to "">> <</switch>> <img @class="'anim-close-6f-'+_animspeed" @src="_img['chastitypenis'+$_chastityCage]" @style="'filter: '+_filters.body"> <img @class="'anim-close-6f-'+_animspeed+' colour-genitals'" @src="'img/sex/close/'+_position+'/chastity'+$_chastityCage+'.png'"> <<elseif playerHasStrapon()>> /* Need to add strap-on close sprite here */ <<if playerChastity("hidden")>> <img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/' + _position + '/chastityBelt/penis'+_beltName+'.png'"> <</if>> <<set _ppcolor to "strapon-"+$worn.under_lower.colour>> /* Add different shape phalluses here */ <<if $worn.under_lower.variable is "straponknotted">> <img @class="'layer-sexmouth '+_ppcolor+' anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/straponcloseknot.png'"> <<elseif $worn.under_lower.variable is "straponhorse">> <img @class="'layer-sexmouth '+_ppcolor+' anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/straponcloseknot.png'"> <<else>> <img @class="'layer-sexmouth '+_ppcolor+' anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/straponclose.png'"> <</if>> /* This is the NPC getting penetrated */ <<if $penisstate is "penetrated" or $penisstate is "otheranus">> <img @class="'layer-sextears anim-close-6f-'+_animspeed" @src="_img.penispenetrated" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')"> <<if $options.tanImgEnabled>> <img @class="'layer-sextears anim-close-6f-'+_animspeed" @src="'img/sex/closeRed/'+_position+'/penispenetrated_pink.png'"> <</if>> <</if>> <<elseif $penisstate is "tentacle">> <<if $player.ballsExist is false>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body"> <<else>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body"> <</if>> <img @class="'anim-close-6f-'+_animspeed+' '+_tentacleColour" @src="'img/sex/close/'+_position+'/penistentaclepenetrated.png'"> <<elseif $penisstate is "tentacledeep">> <<if $player.ballsExist is false>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body"> <<else>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body"> <</if>> <img @class="'anim-close-6f-'+_animspeed+' '+_tentacleColour" @src="'img/sex/close/'+_position+'/penistentaclepenetrated.png'"> <<elseif $penisstate is "tentacleentrance">> <<if $player.ballsExist is false>> <img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body"> <<else>> <img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body"> <</if>> <img @class="'anim-close-3f-'+_animspeed+' '+_tentacleColour" @src="'img/sex/close/'+_position+'/penistentacleentrance.png'"> <<elseif $penisstate is "tentacleimminent">> <<if $player.ballsExist is false>> <img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body"> <<else>> <img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body"> <</if>> <img @class="'anim-close-3f-'+_animspeed+' '+_tentacleColour" @src="'img/sex/close/'+_position+'/penistentacleentrance.png'"> <<elseif $penisstate is "penetrated">> <<if $player.ballsExist is false>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body"> <<else>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body"> <</if>> <<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>> <img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penispenetrated.png'"> <<else>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penispenetrated" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')"> <<if $options.tanImgEnabled>> <img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/closeRed/'+_position+'/penispenetrated_pink.png'"> <</if>> <</if>> <<elseif $penisstate is "otheranus">> <<if $player.ballsExist is false>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body"> <<else>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body"> <</if>> <<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>> <img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penispenetrated.png'"> <<else>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penispenetrated" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')"> <<if $options.tanImgEnabled>> <img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/closeRed/'+_position+'/penispenetrated_pink.png'"> <</if>> <</if>> <<elseif $penisstate is "imminent">> <<if $player.ballsExist is false>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body"> <<else>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body"> <</if>> <<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>> <img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'"> <<else>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrance" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')"> <</if>> <<elseif $penisstate is "entrance">> <<if $player.ballsExist is false>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body"> <<else>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body"> <</if>> <<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>> <img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'"> <<else>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrance" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')"> <</if>> <<elseif $penisstate is "otheranusimminent">> <<if $player.ballsExist is false>> <img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body"> <<else>> <img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body"> <</if>> <<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>> <img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'"> <<else>> <img @class="'anim-close-3f-'+_animspeed" @src="_img.penisentrance" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')"> <</if>> <<elseif $penisstate is "otheranusentrance">> <<if $player.ballsExist is false>> <img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body"> <<else>> <img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body"> <</if>> <<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>> <img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'"> <<else>> <img @class="'anim-close-3f-'+_animspeed" @src="_img.penisentrance" @style="'filter: '+($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')"> <</if>> <<elseif $enemytype is "beast" and $penisstate is "othermouthentrance" and $monster isnot 1>> <<if $player.ballsExist is false>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrancenoballs" @style="'filter: '+_filters.body"> <<else>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrance1" @style="'filter: '+_filters.body"> <</if>> <img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrance.png'"> <<elseif $enemytype is "beast" and $penisstate is "othermouthimminent" and $monster isnot 1>> <<if $player.ballsExist is false>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penisimminentnoballs" @style="'filter: '+_filters.body"> <<else>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penisimminent1" @style="'filter: '+_filters.body"> <</if>> <img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisimminent.png'"> <<elseif $enemytype is "beast" and $penisstate is "othermouth" and $monster isnot 1>> <<if $player.ballsExist is false>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penisnoballs" @style="'filter: '+_filters.body"> <<else>> <img @class="'anim-close-6f-'+_animspeed" @src="_img.penis1" @style="'filter: '+_filters.body"> <</if>> <img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penis.png'"> <<else>> <<if $player.ballsExist is false>> <img class="anim-idle-1f-slow" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body"> <<else>> <img class="anim-idle-1f-slow" @src="_img.penis" @style="'filter: '+_filters.body"> <</if>> <</if>> <<if wearingCondom("player")>> <<if ["penetrated","otheranus","imminent","entrance","otheranusimminent","otheranusentrance"].includes($penisstate)>> <img @class="'anim-close-6f-'+_animspeed+' condom-'+ $player.condom.colour.replace(/ /g, '-')" @src="'img/sex/close/'+_position+'/penis_condom.png'"> <<else>> <img @class="'anim-close-1f-slow condom-'+ $player.condom.colour.replace(/ /g, '-')" @src="'img/sex/close/'+_position+'/penis_condom.png'"> <</if>> <</if>> </div> <</if>> <</widget>>
<<widget "consensualman">> <!-- Unused --> <</widget>>
/* <<widget "consensualman">> <!-- Unused --> <</widget>> */
/* <<widget "consensualman">> <!-- Unused --> <</widget>> */
<<widget "doggyimg">> <<voreimg>> <<closeimg>> <<set _filters to $skinColor.current>> <<set _img to setup.tanImg.doggy[($options.tanImgEnabled ? "t" : "f")]>> <<set _disabled to ["disabled","hidden"]>> <<set _xx to $enemynomax-1>> <<if _xx is -1>> <<set _stanceCheck to 0>> <<else>> <<set _stanceCheck to $NPCList[_xx].stance>> <</if>> <<if ndef _custom_eyelenses_left_style>> <<set _custom_eyelenses_left_style = "">> <<for _i = 0; _i < $custom_eyecolours.length; _i++>> <<if $custom_eyecolours[_i].variable == $makeup.eyelenses.left>> <<run _custom_eyelenses_left_style = "filter: " + window.colorNameTranslate($makeup.eyelenses.left, "hue")>> <</if>> <</for>> <</if>> <<if $makeup.eyelenses.left == 0>> <<set _colourEyeLeft to "eye-" + $leftEyeColour>> <<script>>T.colourEyeLeft = T.colourEyeLeft.replace(/\s/g, '-')<</script>> <<else>> <<set _colourEyeLeft to "eye-" + $makeup.eyelenses.left>> <<script>>T.colourEyeLeft = T.colourEyeLeft.replace(/\s/g, '-')<</script>> <</if>> <<if playerBellySize() || $bellySizeDebug>> <<set _bellySize to playerBellySize() || $bellySizeDebug>> <<if (($worn.upper.type.includes("bellyHide") && $worn.upper.exposed lt 2) or !($worn.over_upper.type.includes("naked")))>> <<set _bellySize -= 5>> <</if>> <</if>> <div class="char_combat i256"> <<switch _swarmcreature>> <<case "fish">> <<if _swarmactive lte 0>> <<elseif _swarmactive lte 1>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount1.png"> <<elseif _swarmactive lte 2>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount2.png"> <<elseif _swarmactive lte 3>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount3.png"> <<elseif _swarmactive lte 4>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount4.png"> <<elseif _swarmactive lte 9>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount5.png"> <<elseif _swarmactive gte 10>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount6.png"> <</if>> <<case "eels">> <<if _swarmactive lte 0>> <<elseif _swarmactive lte 1>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount1.png"> <<elseif _swarmactive lte 2>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount2.png"> <<elseif _swarmactive lte 3>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount3.png"> <<elseif _swarmactive lte 4>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount4.png"> <<elseif _swarmactive lte 9>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount5.png"> <<elseif _swarmactive gte 10>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount6.png"> <</if>> <<case "spiders">> <<if _swarmactive lte 0>> <<elseif _swarmactive lte 1>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount1.png"> <<elseif _swarmactive lte 2>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount2.png"> <<elseif _swarmactive lte 3>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount3.png"> <<elseif _swarmactive lte 4>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount4.png"> <<elseif _swarmactive lte 9>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount5.png"> <<elseif _swarmactive gte 10>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount6.png"> <</if>> <<case "worms">> <<if _swarmactive lte 0>> <<elseif _swarmactive lte 1>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount1.png"> <<elseif _swarmactive lte 2>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount2.png"> <<elseif _swarmactive lte 3>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount3.png"> <<elseif _swarmactive lte 4>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount4.png"> <<elseif _swarmactive lte 9>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount5.png"> <<elseif _swarmactive gte 10>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount6.png"> <</if>> <<case "maggots">> <<if _swarmactive lte 0>> <<elseif _swarmactive lte 1>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount1.png"> <<elseif _swarmactive lte 2>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount2.png"> <<elseif _swarmactive lte 3>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount3.png"> <<elseif _swarmactive lte 4>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount4.png"> <<elseif _swarmactive lte 9>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount5.png"> <<elseif _swarmactive gte 10>> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount6.png"> <</if>> <<default>> <<if _swarmactive lte 0>> <<elseif _swarmactive lte 1>> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount1.png"> <<elseif _swarmactive lte 2>> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount2.png"> <<elseif _swarmactive lte 3>> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount3.png"> <<elseif _swarmactive lte 4>> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount4.png"> <<elseif _swarmactive lte 9>> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount5.png"> <<elseif _swarmactive gte 10>> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount6.png"> <</if>> <</switch>> <<swarm_img>> <<if $thighuse is "othermouth">> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthentrance.png"> <</if>> <<if $penisstate is "othermouthimminent">> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthimminent.png"> <</if>> <<if $penisstate is "othermouthentrance">> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthentrance.png"> <</if>> <<if $mouthstate is "kissimminent">> <img class="layer-sexpenis anim-idle-3f-slow" src="img/sex/doggy/doggyactiveoralmouthimminent.png"> <</if>> <<if $mouthstate is "kissentrance">> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveoralmouthentrance.png"> <</if>> <<if $vaginastate is "othermouthimminent">> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivevaginalmouthimminent.png"> <</if>> <<if $vaginastate is "othermouthentrance">> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactivevaginalmouthentrance.png"> <</if>> <<if $vaginastate is "imminent" or $vaginastate is "doubleimminent">> <<if $enemytype is "machine">> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/doggy/entrance.png"> <<elseif $enemytype isnot "beast">> <img @class="'layer-sexpenis anim-idle-2f-slow '+ (npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')" @src="_img.doggyvaginalimminent" @style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')"> <<if wearingCondom($vaginatarget)>> <img @class="'layer-sexpenis anim-idle-2f-slow condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/doggyvaginalimminent_condom.png"> <</if>> <<if $options.silhouetteEnabled and $anususe isnot "penis">> <img class="layer-shadowmanbackground anim-idle-2f-slow" src="img/sex/doggy/shadow/vaginalimminent.png"> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($vaginatarget) isnot "worn" and !npcHasStrapon($vaginatarget)>> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyvaginalimminentcum.png"> <</if>> <</if>> <</if>> <</if>> <<if $bottomuse is "mouth">> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthentrance.png"> <</if>> <<if $anusstate is "othermouthimminent">> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthimminent.png"> <</if>> <<if $anusstate is "othermouthentrance">> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthentrance.png"> <</if>> <<if $anusstate is "imminent" or $anusstate is "doubleimminent">> <<if $enemytype is "machine">> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/doggy/entrance.png"> <<elseif $enemytype isnot "beast">> <img @class="'layer-sexpenis anim-idle-2f-slow '+ (npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')" @src="_img.doggyanalimminent" @style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')"> <<if wearingCondom($anustarget)>> <img @class="'layer-sexpenis anim-idle-2f-slow condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/doggyanalimminent_condom.png"> <</if>> <<if $options.silhouetteEnabled>> <img class="layer-shadowmanbackground anim-idle-2f-slow" src="img/sex/doggy/shadow/analimminent.png"> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($anustarget) isnot "worn" and !npcHasStrapon($anustarget)>> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyanalimminentcum.png"> <</if>> <</if>> <</if>> <</if>> <<if $anusstate is "entrance" or $anusstate is "doubleentrance">> <<if $enemytype is "machine">> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/doggy/entrance.png"> <<elseif $enemytype isnot "beast">> <img @class="'layer-sexpenis anim-idle-1f-slow '+ (npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')" @src="_img.doggyanalentrance" @style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')"> <<if wearingCondom($anustarget)>> <img @class="'layer-sexpenis anim-idle-1f-slow condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/doggyanalentrance_condom.png"> <</if>> <<if $options.silhouetteEnabled and $debug is 1>> <img class="layer-shadowmanbackground" src="img/sex/doggy/shadow/analentrance.png"> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($anustarget) isnot "worn" and !npcHasStrapon($anustarget)>> <img class="layer-sexpenis anim-idle-4f-fast" src="img/sex/doggy/doggyanalentrancecum.png"> <</if>> <</if>> <</if>> <</if>> <<if $vaginastate is "entrance" or $vaginastate is "doubleentrance">> <<if $enemytype is "machine">> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/doggy/entrance.png"> <<elseif $enemytype isnot "beast">> <img @class="'layer-sexpenis anim-idle-1f-slow '+ (npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')" @src="_img.doggyvaginalentrance" @style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')"> <<if wearingCondom($vaginatarget)>> <img @class="'layer-sexpenis anim-idle-1f-slow condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/doggyvaginalentrance_condom.png"> <</if>> <<if $options.silhouetteEnabled and $anususe isnot "penis" and $debug is 1>> <img class="layer-shadowmanbackground" src="img/sex/doggy/shadow/vaginalentrance.png"> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($vaginatarget) isnot "worn" and !npcHasStrapon($vaginatarget)>> <img class="layer-sexpenis anim-idle-4f-fast" src="img/sex/doggy/doggyvaginalentrancecum.png"> <</if>> <</if>> <</if>> <</if>> <<if $mouthstate is "imminent">> <<if $enemytype isnot "beast">> <img @class="'layer-parasite anim-idle-2f-slow '+ (npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$mouthtarget].strapon.color : '')" @src="_img.doggyoralimminent" @style="'filter: '+(!npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$mouthtarget].skincolour] : '')"> <<if wearingCondom($mouthtarget)>> <img @class="'layer-over_lower anim-idle-2f-slow condom-'+ $NPCList[$mouthtarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/doggyoralimminent_condom.png"> <</if>> <<if $options.silhouetteEnabled>> <img class="layer-shadowmanforeground anim-idle-2f-slow" src="img/sex/doggy/shadow/oralimminent.png"> <</if>> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($mouthtarget) isnot "worn" and !npcHasStrapon($mouthtarget)>> <img class="layer-parasite anim-idle-4f-fast" src="img/sex/doggy/doggyoralimminentcum.png"> <</if>> <</if>> <</if>> <<if $mouthstate is "entrance">> <<if $enemytype isnot "beast">> <img @class="'layer-parasite anim-idle-2f-slow '+ (npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$mouthtarget].strapon.color : '')" @src="_img.doggyoralentrance" @style="'filter: '+(!npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$mouthtarget].skincolour] : '')"> <<if wearingCondom($mouthtarget)>> <img @class="'layer-over_lower anim-idle-2f-slow condom-'+ $NPCList[$mouthtarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/doggyoralentrance_condom.png"> <</if>> <<if $options.silhouetteEnabled>> <img class="layer-shadowmanforeground anim-idle-2f-slow" src="img/sex/doggy/shadow/oralentrance.png"> <</if>> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($mouthtarget) isnot "worn" and !npcHasStrapon($mouthtarget)>> <img class="layer-parasite anim-idle-4f-fast" src="img/sex/doggy/doggyoralentrancecum.png"> <</if>> <</if>> <</if>> <<if $enemytype is "machine">> <<if $machine.tattoo>> <<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">> <<print '<img class="layer-apparatus anim-idle-4f-fast" src="img/sex/machine/tattoo/doggy/' + $machine.tattoo.use + '.png">'>> <</if>> <</if>> <</if>> <<if $prop.includes("haybale")>> <img src="img/sex/prop/haybale.png"> <</if>> <<if $prop.includes("table")>> <img src="img/sex/prop/doggy_table.png"> <</if>> <<if $prop.includes("bench")>> <img src="img/sex/prop/doggy_bench.png"> <</if>> <<if $prop.includes("examtable")>> <img src="img/sex/prop/doggy_examtable.png"> <</if>> <<if $prop.includes("hospitalbed")>> <img class="layer-behind" src="img/sex/prop/doggy_hospitalbed.png"> <img class="layer-frontfrontforeground" src="img/sex/prop/doggy_hospitalbedrails.png"> <<if $prop.includes("ivbag")>> <img class="layer-voreback" src="img/sex/prop/doggy_ivbag.png"> <</if>> <</if>> <<if $prop.includes("milk")>> <<if _milk_img is "milk_7">> <img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk_overload.png"> <<else>> <img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk.png"> <</if>> <<if _milk_img>> <img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _milk_img + '.png'"> <</if>> <</if>> <<if $prop.includes("semen")>> <<if _semen_img is "semen_7">> <img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen_overload.png"> <<else>> <img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen.png"> <</if>> <<if _semen_img>> <img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _semen_img + '.png'"> <</if>> <</if>> <<if $prop.includes("rails")>> <img class="layer-midapparatus" src="img/sex/prop/rails.png"> <</if>> </div> <<if $vaginastate isnot "penetrated" and $vaginastate isnot "doublepenetrated" and $anusstate isnot "penetrated" and $anusstate isnot "doublepenetrated" and $mouthstate isnot "penetrated" and $penisstate isnot "penetrated" and $penisstate isnot "otheranus" and $rightarm isnot "penis" and $leftarm isnot "penis" and $anusstate isnot "cheeks" and $thighuse isnot "penis" and $feetuse isnot "penis" and $vaginastate isnot "othermouth" and $anusstate isnot "othermouth" and $mouthstate isnot "kiss" and $penisstate isnot "othermouth" and $chestuse isnot "penis" and $vaginastate isnot "tentacleentrance" and $vaginastate isnot "tentacleimminent" and $vaginastate isnot "tentacle" and $vaginastate isnot "tentacledeep" and $vaginause isnot "tentaclerub" and $penisstate isnot "tentacleentrance" and $penisstate isnot "tentacleimminent" and $penisstate isnot "tentacle" and $penisstate isnot "tentacledeep" and $penisuse isnot "tentaclerub" and $anusstate isnot "tentacleentrance" and $anusstate isnot "tentacleimminent" and $anusstate isnot "tentacle" and $anusstate isnot "tentacledeep" and $anususe isnot "tentaclerub" and $mouthstate isnot "tentacleentrance" and $mouthstate isnot "tentacleimminent" and $mouthstate isnot "tentacle" and $mouthstate isnot "tentacledeep" and $feetstate isnot "tentacle" and $leftarmstate isnot "tentacle" and $rightarmstate isnot "tentacle" and _stanceCheck isnot "top" and !$animDebug>> <div class="char_combat i256"> <<beastimgdoggy "idle" 2>> <<clothesidle>> <<beastimgidle>> <img class="layer-sexbase anim-idle-2f" @src="_img.doggyactivebase" @style="'filter: '+_filters.body"> <img class="layer-sexlegsdoggy anim-idle-2f" @src="_img.doggyactivebaselegs" @style="'filter: '+_filters.body"> <!-- Mouth is closed in idle frames here. activeclosedmouth can be used in active, though. <img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivemouth.png"> --> <img class="layer-sexmouth" @src="_img.doggyactiveclosedmouth" @style="'filter: '+_filters.body"> /* ToDo: Pregnancy - Figure out how this will work with clothes. */ <<if _bellySize>> <<if _bellySize lte 7 and (!$worn.upper.type.includesAny("naked", "bellyShow") and ["midriff", "waist"].includesAny($worn.upper.state, $worn.lower.state))>> <<elseif $worn.upper.type.includesAny("naked", "bellyShow") or ($worn.upper.exposed gte 1 and !["midriff", "waist"].includes($worn.upper.state))>> <<if ["midriff", "waist"].includes($worn.lower.state)>> <img class="layer-sexlower anim-idle-2f" @src="_img.doggyactivepreggybelly+'overlay.png'" @style="'filter: '+_filters.body"> <<else>> <img class="layer-sexlower anim-idle-2f" @src="_img.doggyactivepreggybelly+'overlay_exposed.png'" @style="'filter: '+_filters.body"> <</if>> <img class="layer-sexlower anim-idle-2f" @src="_img.doggyactivepreggybelly+ _bellySize + '.png'" @style="'filter: '+_filters.body"> <<else>> <img class="layer-sexaboveclothes colour-upper anim-idle-2f" @src="'img/sex/doggyRed/active/body/preggyBelly/pregnancy_belly_overlay.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <img class="layer-sexaboveclothes colour-upper anim-idle-2f" @src="'img/sex/doggyRed/active/body/preggyBelly/pregnancy_belly_'+_bellySize+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">> <img class="layer-sexbasefront anim-idle-2f" @src="_img.doggyactivebaseleftarm" @style="'filter: '+_filters.body"> <<elseif $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <img class="layer-sexaboveclothes anim-idle-2f" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body"> <<else>> <img class="layer-sexbasefront anim-idle-2f" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body"> <</if>> <<if $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">> <img class="layer-sexbaseback anim-idle-2f" @src="_img.doggyactivebaserightarm" @style="'filter: '+_filters.body"> <<else>> <</if>> <<if $position is "wall">> <<if $walltype is "cleanpillory">> <img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pilloryclean_active.png"> <img class="layer-midapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorycleanoverlay_active.png"> <<elseif $walltype is "horse_pillory">> <img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/active/pillory/horse_pillory.png"> <<elseif $walltype is "pillory">> <<if $pilloryaudience gte 5>> <img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes4_active.png"> <<elseif $pilloryaudience gte 4>> <img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes3_active.png"> <<elseif $pilloryaudience gte 3>> <img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes2_active.png"> <<elseif $pilloryaudience gte 2>> <img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes1_active.png"> <</if>> <img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorydirty_active.png"> <img class="layer-midapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorydirtyoverlay_active.png"> <<else>> <img class="layer-foreground" src="img/sex/doggy/doggywall.png"> <</if>> <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> <img class="layer-sexblush" @src="_img.doggyactiveblush5"> <<elseif $arousal gte ($arousalmax / 5) * 3>> <img class="layer-sexblush" @src="_img.doggyactiveblush4"> <<elseif $arousal gte ($arousalmax / 5) * 2>> <img class="layer-sexblush" @src="_img.doggyactiveblush3"> <<elseif $exposed gte 2 or $arousal gte $arousalmax / 5>> <img class="layer-sexblush" @src="_img.doggyactiveblush2"> <<elseif $exposed gte 1 or $arousal gte 100>> <img class="layer-sexblush" @src="_img.doggyactiveblush1"> <</if>> <<if $pain gte 100>> <img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears5.png"> <<elseif $pain gte 80>> <img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears4.png"> <<elseif $pain gte 60>> <img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears3.png"> <<elseif $pain gte 40>> <img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears2.png"> <<elseif $pain gte 20>> <img class="layer-sextears" src="img/sex/doggy/active/body/doggyactivetears1.png"> <</if>> <<if $makeup.lipstick>> <img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' lipstick-' + $makeup.lipstick.replace(/ /g, '-')" src="img/sex/doggy/makeup/lipstick_closed.png"> <</if>> <<if $makeup.eyeshadow>> <img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' eyeshadow-' + $makeup.eyeshadow.replace(/ /g, '-')" src="img/sex/doggy/makeup/eyeshadow.png"> <</if>> <<if $makeup.mascara>> <<if $makeup.mascara_running gte 1>> <img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" @src="'img/sex/doggy/makeup/mascara_' + $makeup.mascara_running + '.png'"> <<else>> <img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" src="img/sex/doggy/makeup/mascara.png"> <</if>> <</if>> <<if $player.freckles and $makeup.concealer isnot 1>> <img class="layer-sexfreckles freckles" @src="_img.freckles" @style="'filter: '+_filters.body"> <</if>> <<if $pain gte 100 and $willpowerpain is 0>> <img class="layer-sexsclera" src="img/sex/doggy/active/doggyactivesclerabloodshot.png"> <</if>> <<if $trauma gte ($traumamax * 0.9) or $possessed>> <img @style="_custom_eyelenses_left_style" @class="'layer-sexeyes ' + _colourEyeLeft" src="img/sex/doggy/active/doggyactiveeyesempty.png"> <<else>> <img @style="_custom_eyelenses_left_style" @class="'layer-sexeyes ' + _colourEyeLeft + ' anim-idle-2f'" src="img/sex/doggy/active/doggyactiveeyes.png"> <</if>> <!-- Eyelids disabled during idle frames. <img class="layer-sexmouth colour-eye anim-idle-2f" @src="_img.doggyactiveeyelids" @style="'filter: '+_filters.body"> --> <<if $player.penisExist or playerHasStrapon()>> <<if ($worn.genitals.name is "chastity belt" or $worn.genitals.name is "gold chastity belt") or playerHasStrapon()>> <img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivepenischastity.png"> <<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>> <<if $worn.genitals.name.includes("cage") and !playerHasStrapon()>> <<if $worn.genitals.name isnot "flat chastity cage">> <<switch $worn.genitals.name>> <<case "small chastity cage">><<set $_chastityCage to "small">> <<default>><<set $_chastityCage to "">> <</switch>> <img class="layer-sexmouth" @src="_img['doggyactivechastitycagepenis' + $_chastityCage]" @style="'filter: '+_filters.body"> <img class="layer-sexmouth colour-genitals" @src="'img/sex/doggy/active/body/doggyactivechastitycage' + $_chastityCage + '.png'"> <</if>> <<elseif $player.virginity.penile is true>> <img class="layer-sexmouth" @src="_img.doggyactivepenisvirgin" @style="'filter: '+_filters.body"> <<else>> <img class="layer-sexmouth" @src="_img.doggyactivepenis" @style="'filter: '+_filters.body"> <</if>> <<if wearingCondom("player")>> <img @class="'layer-sexblush condom-'+ $player.condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivepenis_condom.png"> <</if>> <</if>> <</if>> <<if ["mohawk", "wide flaps"].includes($fringetype)>> <<set _fringetype to $fringetype.replace(" ", "_")>> /* Sprites designed to reflect fringe length */ <<if $fringetype is "mohawk" and $worn.head.mask_img is 1>> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/short/doggyactiveshort.png"> <<else>> <<if $fringelength gte 900>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + _fringetype + '/doggyactivefeet.png'"> <<elseif $fringelength gte 700>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + _fringetype + '/doggyactivethighs.png'"> <<elseif $fringelength gte 600>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + _fringetype + '/doggyactivenavel.png'"> <<elseif $fringelength gte 400>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + _fringetype + '/doggyactivechest.png'"> <<elseif $fringelength gte 200>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + _fringetype + '/doggyactiveshoulder.png'"> <<else>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + _fringetype + '/doggyactiveshort.png'"> <</if>> <</if>> <<unset _fringetype>> <<elseif $fringetype is "buzzcut">> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/buzzcut/doggyactiveshort.png'"> <<elseif $hairtype is "short">> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/short/doggyactiveshort.png"> <<elseif ["curtain", "hime"].includes($fringetype)>> /* Sprites designed to reflect hair length */ <<if $hairlength gte 900>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivefeet.png'"> <<elseif $hairlength gte 700>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivethighs.png'"> <<elseif $hairlength gte 600>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivenavel.png'"> <<elseif $hairlength gte 400>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivechest.png'"> <<elseif $hairlength gte 200>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactiveshoulder.png'"> <<else>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactiveshort.png'"> <</if>> <<elseif ["layered bob"].includes($hairtype)>> /* Sprites designed to reflect hair length */ <<if $hairlength gte 900>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivefeet.png'"> <<elseif $hairlength gte 700>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivethighs.png'"> <<elseif $hairlength gte 600>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivenavel.png'"> <<elseif $hairlength gte 400>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivechest.png'"> <<elseif $hairlength gte 200>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactiveshoulder.png'"> <<else>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactiveshort.png'"> <</if>> <<else>> <<if $hairlength gte 900>> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivefeet.png"> <<elseif $hairlength gte 700>> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivethighs.png"> <<elseif $hairlength gte 600>> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivenavel.png"> <<elseif $hairlength gte 400>> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivechest.png"> <<elseif $hairlength gte 200>> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveshoulder.png"> <<else>> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveshort.png"> <</if>> <</if>> <<if !["short", "layered bob"].includes($hairtype) and !["buzzcut", "mohawk"].includes($fringetype)>> <img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyidleoverlay.png"> <</if>> <img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyidlelashes.png"> <!-- Lashes held in place during idle frames, and 4-frame hair overlay that didn't animate. <img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveoverlay.png"> <img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivelashes.png"> --> /*<<if $hairlength gte 200>>*/ /*<img class="layer-sexmouth anim-idle-2f" src="img/sex/doggy/idle/body/doggyidlefaceoverlay.png">*/ /*<<else>>*/ /*<img class="layer-sexmouth anim-idle-2f" src="img/sex/doggy/idle/body/doggyidlefaceoverlayshort.png">*/ /*<</if>>*/ <<if $worn.neck.collared is 1>> <img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivecollar.png"> <</if>> <<breastsidle>> <<img_tf_doggy_idle>> <<if $worn.genitals.name is "chastity belt">> <img class="layer-sexbaseoverlay" src="img/sex/doggy/active/body/doggyactivechastitybelt.png"> <<elseif $worn.genitals.name is "gold chastity belt">> <img class="layer-sexbaseoverlay" src="img/sex/doggy/active/body/doggyactivegoldchastitybelt.png"> <</if>> <<if $options.bodywritingImages is true>> <<if $skin.left_cheek.writing>> <<if $skin.left_cheek.type is "text">> <img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_cheek.png"> <<elseif $skin.left_cheek.type is "object">> <img class="layer-sexskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.left_cheek.writing + '/left_cheek.png'"> <</if>> <</if>> <<if $skin.left_shoulder.writing>> <<if $skin.left_shoulder.type is "text">> <img class="layer-sexarmsskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_shoulder.png"> <<elseif $skin.left_shoulder.type is "object">> <<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind">> <img class="layer-sexarmsboundskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder_bound.png'"> <<else>> <img class="layer-sexarmsskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder.png'"> <</if>> <</if>> <</if>> <<if $skin.breasts.writing>> <<if $skin.breasts.type is "text">> <img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/breasts.png"> <</if>> <</if>> <<if $skin.back.writing>> <<if $skin.back.type is "text">> <img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/back.png"> <</if>> <</if>> <<if $skin.pubic.writing>> <<if $skin.pubic.type is "object">> <img class="layer-sexskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.pubic.writing + '/pubic.png'"> <<elseif $skin.pubic.type is "text">> <img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/pubic.png"> <</if>> <</if>> <<if $skin.left_bottom.writing>> <<if $skin.left_bottom.type is "text">> <img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_bottom.png"> <</if>> <</if>> <<if $skin.left_thigh.writing>> <<if $skin.left_thigh.type is "text">> <img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_thigh.png"> <</if>> <</if>> <<if $skin.right_thigh.writing>> <<if $skin.right_thigh.type is "text">> <<if $skin.right_thigh.arrow is 1>> <img class="layer-sexskinback anim-idle-2f" src="img/sex/doggy/bodywriting/right_thigh_arrow.png"> <<else>> <img class="layer-sexskinback anim-idle-2f" src="img/sex/doggy/bodywriting/right_thigh.png"> <</if>> <<elseif $skin.right_thigh.type is "object">> <img class="layer-sexskinback anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.right_thigh.writing + '/right_thigh.png'"> <</if>> <</if>> <</if>> /*<img class="layer-sexbase" @src="_img.doggyactiveshadow">*/ <<if $machine>> <<if $machine.arm_chains>> <<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind" or $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">> <img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms_bound.png"> <<else>> <img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms.png"> <</if>> <</if>> <<if $machine.leg_chains>> <<if $feetuse is "penis" or $feetstate is "tentacle">> <img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_up_chain.png"> <<else>> <img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_down.png"> <</if>> <</if>> <</if>> <<if $prop.includes("neck_shackle")>> <img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/neck.png"> <</if>> <<if $prop.includes("arm_shackle")>> <<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind" or $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">> <img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms_bound.png"> <<else>> <img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms.png"> <</if>> <</if>> <<if $prop.includes("leg_shackle")>> <<if $feetuse is "penis" or $feetstate is "tentacle">> <img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_up_chain.png"> <<else>> <img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_down.png"> <</if>> <</if>> <<if $prop.includes("breast_pump")>> <<if $player.breastsize gte 8>> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_huge.png"> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_huge_milk.png"> <<elseif $player.breastsize gte 5>> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_large.png"> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_large_milk.png"> <<elseif $player.breastsize gte 3>> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_small.png"> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_small_milk.png"> <<else>> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_tiny.png"> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_tiny_milk.png"> <</if>> <</if>> <<if $prop.includes("penis_pump")>> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/penis.png"> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/penis_semen.png"> <</if>> </div> <<else>> <div class="char_combat i256"> <<beastimgdoggy "doggy" 4>> <<img_tf_doggy_active>> <<clothesactive>> <<if $position is "wall">> <<if $walltype is "cleanpillory">> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pilloryclean_active.png"> <img @class="'layer-midapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorycleanoverlay_active.png"> <<elseif $walltype is "horse_pillory">> <img @class="'layer-midapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/horse_pillory.png"> <<elseif $walltype is "pillory">> <<if $pilloryaudience gte 5>> <img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes4_active.png"> <<elseif $pilloryaudience gte 4>> <img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes3_active.png"> <<elseif $pilloryaudience gte 3>> <img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes2_active.png"> <<elseif $pilloryaudience gte 2>> <img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes1_active.png"> <</if>> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorydirty_active.png"> <img @class="'layer-midapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorydirtyoverlay_active.png"> <<else>> <img class="layer-foreground" src="img/sex/doggy/doggywall.png"> <</if>> <</if>> <<if !["short", "layered bob"].includes($hairtype) and !["buzzcut", "mohawk"].includes($fringetype)>> <img @class="'layer-sexblush colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveoverlay.png"> <</if>> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebase" @style="'filter: '+_filters.body"> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactivemouth" @style="'filter: '+_filters.body"> /* ToDo: Pregnancy - Figure out how this will work with clothes. */ <<if _bellySize>> <<if _bellySize lte 7 and (!$worn.upper.type.includesAny("naked", "bellyShow") and ["midriff", "waist"].includesAny($worn.upper.state, $worn.lower.state))>> <<elseif $worn.upper.type.includesAny("naked", "bellyShow") or ($worn.upper.exposed gte 1 and !["midriff", "waist"].includes($worn.upper.state))>> <<if ["midriff", "waist"].includes($worn.lower.state)>> <img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepreggybelly+'overlay.png'" @style="'filter: '+_filters.body"> <<else>> <img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepreggybelly+'overlay_exposed.png'" @style="'filter: '+_filters.body"> <</if>> <img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepreggybelly+ _bellySize + '.png'" @style="'filter: '+_filters.body"> <<else>> <img @class="'layer-sexaboveclothes colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggyRed/active/body/preggyBelly/pregnancy_belly_overlay.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <img @class="'layer-sexaboveclothes colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggyRed/active/body/preggyBelly/pregnancy_belly_'+_bellySize+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <<if $feetuse is "penis">> <<if $enemytype isnot "beast">> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($feettarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$feettarget].strapon.color : '')" @src="_img.doggyactivefeetjobpenis" @style="'filter: '+(!npcHasStrapon($feettarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$feettarget].skincolour] : '')"> <<if wearingCondom($feettarget)>> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$feettarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivefeetjobpenis_condom.png"> <</if>> <<else>> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/doggyactivefeetjobbeast.png"> <</if>> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivefeetjob" @style="'filter: '+_filters.body"> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($feettarget) isnot "worn" and !npcHasStrapon($feettarget)>> <img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivefeetjobcum.png"> <</if>> <</if>> <<elseif $feetstate is "tentacle">> <<else>> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebaselegs" @style="'filter: '+_filters.body"> <</if>> <<if $leftarm is "penis">> <<if $enemytype isnot "beast">> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($lefttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$lefttarget].strapon.color : '')" @src="_img.doggyactivelefthandjobpenis" @style="'filter: '+(!npcHasStrapon($lefttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$lefttarget].skincolour] : '')"> <<if wearingCondom($lefttarget)>> <img @class="'layer-sexlegs anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$lefttarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivelefthandjobpenis_condom.png"> <</if>> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivelefthandjob" @style="'filter: '+_filters.body"> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($lefttarget) isnot "worn" and !npcHasStrapon($lefttarget)>> <img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivelefthandjobcum.png"> <</if>> <</if>> <<elseif $leftarm is "bound">> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body"> <<elseif $leftarm is "grappled" or $leftarm is "behind">> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body"> <<elseif $leftarmstate is "tentacle">> <<else>> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebaseleftarm" @style="'filter: '+_filters.body"> <</if>> <<if $rightarm is "penis">> <<if $enemytype isnot "beast">> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($righttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$righttarget].strapon.color : '')" @src="_img.doggyactiverighthandjobpenis" @style="'filter: '+(!npcHasStrapon($righttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$righttarget].skincolour] : '')"> <<if wearingCondom($righttarget)>> <img @class="'layer-sexlegs anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$righttarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactiverighthandjobpenis_condom.png"> <</if>> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.doggyactiverighthandjob" @style="'filter: '+_filters.body"> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($righttarget) isnot "worn" and !npcHasStrapon($righttarget)>> <img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactiverighthandjobcum.png"> <</if>> <</if>> <<elseif $rightarm is "bound">> <<elseif $rightarm is "grappled" or $rightarm is "behind">> <<elseif $rightarmstate is "tentacle">> <<else>> <img class="layer-sexbaseback anim-doggy-4f-slow" @src="_img.doggyactivebaserightarm" @style="'filter: '+_filters.body"> <</if>> <<if $anusstate is "cheeks">> <<if $enemytype isnot "beast">> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')" @src="_img.doggyactivecheeks" @style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')"> <<if wearingCondom($anustarget)>> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivecheeks_condom.png"> <</if>> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($anustarget) isnot "worn" and !npcHasStrapon($anustarget)>> <img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivecheekscum.png"> <</if>> <</if>> <</if>> <<if $chestuse is "penis">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($chesttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$chesttarget].strapon.color : '')" @src="_img.doggyactivechest" @style="'filter: '+(!npcHasStrapon($chesttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$chesttarget].skincolour] : '')"> <<if wearingCondom($chesttarget)>> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$chesttarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivechest_condom.png"> <</if>> <</if>> <<tentacleimg>> <<if $thighuse is "penis">> <<if $enemytype isnot "beast">> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($thightarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$thightarget].strapon.color : '')" @src="_img.doggyactivethighs" @style="'filter: '+(!npcHasStrapon($thightarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$thightarget].skincolour] : '')"> <<if wearingCondom($thightarget)>> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$thightarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivethighs_condom.png"> <</if>> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($thightarget) isnot "worn" and !npcHasStrapon($thightarget)>> <img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivethighscum.png"> <</if>> <</if>> <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush5"> <<elseif $arousal gte ($arousalmax / 5) * 3>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush4"> <<elseif $arousal gte ($arousalmax / 5) * 2>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush3"> <<elseif $exposed gte 2 or $arousal gte $arousalmax / 5>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush2"> <<elseif $exposed gte 1 or $arousal gte 100>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush1"> <</if>> <<if $pain gte 100>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears5.png"> <<elseif $pain gte 80>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears4.png"> <<elseif $pain gte 60>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears3.png"> <<elseif $pain gte 40>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears2.png"> <<elseif $pain gte 20>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears1.png"> <</if>> <<if $makeup.lipstick>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' lipstick-' + $makeup.lipstick.replace(/ /g, '-')" src="img/sex/doggy/makeup/lipstick_open.png"> <</if>> <<if $makeup.eyeshadow>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' eyeshadow-' + $makeup.eyeshadow.replace(/ /g, '-')" src="img/sex/doggy/makeup/eyeshadow_eyelids.png"> <</if>> <<if $makeup.mascara>> <<if $makeup.mascara_running gte 1>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" @src="'img/sex/doggy/makeup/mascara_eyelids_' + $makeup.mascara_running + '.png'"> <<else>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" src="img/sex/doggy/makeup/mascara_eyelids.png"> <</if>> <</if>> <<if $player.freckles and $makeup.concealer isnot 1>> <img @class="'layer-sexfreckles freckles anim-doggy-4f-'+_animspeed" @src="_img.freckles" @style="'filter: '+_filters.body"> <</if>> <<if $pain gte 100 and $willpowerpain is 0>> <img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactivesclerabloodshot.png"> <</if>> <<if $trauma gte $traumamax>> <img @style="_custom_eyelenses_left_style" @class="'layer-sexeyes ' + _colourEyeLeft + ' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactiveeyesempty.png"> <<else>> <img @style="_custom_eyelenses_left_style" @class="'layer-sexeyes ' + _colourEyeLeft + ' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactiveeyes.png"> <</if>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveeyelids" @style="'filter: '+_filters.body"> <<if $mouthstate is "kiss">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralmouth.png"> <</if>> <<if $mouthstate is "penetrated">> <<if $enemytype isnot "beast">> <img @class="'layer-parasite anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$mouthtarget].strapon.color : '')" @src="_img.doggyactiveoral" @style="'filter: '+(!npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$mouthtarget].skincolour] : '')"> /* No Condom Image Needed */ <<if $options.silhouetteEnabled>> <img @class="'layer-shadowmanforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activeoral.png"> <</if>> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($mouthtarget) isnot "worn" and !npcHasStrapon($mouthtarget)>> <img @class="'layer-parasite anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralcum.png"> <</if>> <</if>> <</if>> <<if $vaginastate is "othermouth">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalmouth.png"> <</if>> <<if $vaginastate is "penetrated">> <<if $enemytype is "machine">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/vaginal/doggy/penetrated.png"> <<elseif $enemytype isnot "beast">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')" @src="($anusstate is 'penetrated' or $anusstate is 'doublepenetrated' ? _img.doggyactivevaginaldp : _img.doggyactivevaginal)" @style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')"> <<if wearingCondom($vaginatarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" @src="($anusstate is 'penetrated' or $anusstate is 'doublepenetrated' ? 'img/sex/doggy/active/body/doggyactivevaginaldp_condom' : 'img/sex/doggy/active/body/doggyactivevaginal_condom.png')"> <</if>> <<if $anusstate is "penetrated" or $anusstate is "doublepenetrated">> <<if $options.silhouetteEnabled>> <<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldpbound.png"> <<else>> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldp.png"> <</if>> <</if>> <<else>> <<if $options.silhouetteEnabled>> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginal.png"> <</if>> <</if>> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($vaginatarget) isnot "worn" and !npcHasStrapon($vaginatarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalcum.png"> <</if>> <</if>> <</if>> <<if $anusstate is "othermouth">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalmouth.png"> <</if>> <<if $anusstate is "penetrated">> <<if $enemytype is "machine">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/anal/doggy/penetrated.png"> <<elseif $enemytype isnot "beast">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')" @src="($vaginastate is 'doublepenetrated' ? _img.doggyactiveanaldpp : _img.doggyactiveanal)" @style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')"> <<if wearingCondom($anustarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" @src="($vaginastate is 'doublepenetrated' ? 'img/sex/doggy/active/body/doggyactivevaginaldpp_condom' : 'img/sex/doggy/active/body/doggyactivevaginal_condom.png')"> <</if>> <<if $options.silhouetteEnabled>> <<if $vaginastate is "doublepenetrated">> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldoggydpp.png"> <<else>> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activeanal.png"> <</if>> <</if>> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($anustarget) isnot "worn" and !npcHasStrapon($anustarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalcum.png"> <</if>> <</if>> <</if>> /* DADV doggy */ <<if $anusstate is "doublepenetrated">> <<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')" @src="_img.doggyactiveanaldpp" @style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')"> <<if wearingCondom($anustarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactiveanaldpp_condom.png"> <</if>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anusdoubletarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anusdoubletarget].strapon.color : '')" @src="_img.doggyactiveanaldap" @style="'filter: '+(!npcHasStrapon($anusdoubletarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anusdoubletarget].skincolour] : '')"> <<if wearingCondom($anusdoubletarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anusdoubletarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactiveanaldap_condom.png"> <</if>> <<if $options.silhouetteEnabled>> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activeanal.png"> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldoggydpp.png"> <</if>> <</if>> <</if>> <<if $vaginastate is "doublepenetrated">> <<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')" @src="_img.doggyactivevaginal" @style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')"> <<if wearingCondom($vaginatarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivevaginal_condom.png"> <</if>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($vaginadoubletarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginadoubletarget].strapon.color : '')" @src="_img.doggyactivevaginaldp" @style="'filter: '+(!npcHasStrapon($vaginadoubletarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginadoubletarget].skincolour] : '')"> <<if wearingCondom($vaginadoubletarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$vaginadoubletarget].condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivevaginaldp_condom.png"> <</if>> <<if $options.silhouetteEnabled>> <<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginal.png"> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldpbound.png"> <<else>> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginal.png"> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldp.png"> <</if>> <</if>> <</if>> <</if>> <<if $penisstate is "otherpenis">> <img @class="'layer-sexhair anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($penistarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$penistarget].strapon.color : '')" @src="_img.doggyactivefencing" @style="'filter: '+(!npcHasStrapon($penistarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')"> <</if>> <<if $penisstate is "penetrated" or $penisstate is "otheranus" or $penisstate is "othermouth">> <<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1 and wearingCondom("player") isnot "worn" and !playerHasStrapon>> <img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenilecum.png"> <<else>> <img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenile.png"> <</if>> <</if>> <<if $player.penisExist or playerHasStrapon()>> <<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>> <<if playerHasStrapon()>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepenis" @style="'filter: '+_filters.body"> <<elseif $worn.genitals.type.includes('chastity') and !playerHasStrapon()>> <<if $worn.genitals.name is "chastity belt" or $worn.genitals.name is "gold chastity belt">> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenischastity.png"> <<elseif $worn.genitals.name isnot "flat chastity cage">> <<switch $worn.genitals.name>> <<case "small chastity cage">><<set $_chastityCage to "small">> <<default>><<set $_chastityCage to "">> <</switch>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img['doggyactivechastitycagepenis' + $_chastityCage]" @style="'filter: '+_filters.body"> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/body/doggyactivechastitycage'+$_chastityCage+'.png'"> <</if>> <<elseif $player.virginity.penile is true>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepenisvirgin" @style="'filter: '+_filters.body"> <<else>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepenis" @style="'filter: '+_filters.body"> <</if>> <<if wearingCondom("player")>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' condom-' + $player.condom.colour.replace(/ /g, '-')" src="img/sex/doggy/active/body/doggyactivepenis_condom.png"> <</if>> <<if $orgasmdown gte 1 and $penisstate isnot "penetrated" and $orgasmcount lte 24 and $femaleclimax isnot 1 and !$worn.genitals.type.includes('chastity') and !playerHasStrapon() and wearingCondom("player") isnot "worn">> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivecum.png"> <</if>> <</if>> <</if>> <<if ["mohawk", "wide flaps"].includes($fringetype)>> <<set _fringeType to $fringetype.replace(" ", "_")>> /* Sprites designed to reflect fringe length */ <<if $fringetype is "mohawk" and $worn.head.mask_img is 1>> <img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/short/doggyactiveshort.png"> <<else>> <<if $fringelength gte 900>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + _fringeType + '/doggyactivefeet.png'"> <<elseif $fringelength gte 700>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + _fringeType + '/doggyactivethighs.png'"> <<elseif $fringelength gte 600>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + _fringeType + '/doggyactivenavel.png'"> <<elseif $fringelength gte 400>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + _fringeType + '/doggyactivechest.png'"> <<elseif $fringelength gte 200>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + _fringeType + '/doggyactiveshoulder.png'"> <<else>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + _fringeType + '/doggyactiveshort.png'"> <</if>> <</if>> <<elseif $fringetype is "buzzcut">> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/buzzcut/doggyactiveshort.png'"> <<elseif $hairtype is "short">> <img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/short/doggyactiveshort.png"> <<elseif ["curtain", "hime"].includes($fringetype)>> /* Sprites designed to reflect hair length */ <<if $hairlength gte 900>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivefeet.png'"> <<elseif $hairlength gte 700>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivethighs.png'"> <<elseif $hairlength gte 600>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivenavel.png'"> <<elseif $hairlength gte 400>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactivechest.png'"> <<elseif $hairlength gte 200>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactiveshoulder.png'"> <<else>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $fringetype + '/doggyactiveshort.png'"> <</if>> <<elseif ["layered bob"].includes($hairtype)>> /* Sprites designed to reflect hair length */ <<if $hairlength gte 900>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivefeet.png'"> <<elseif $hairlength gte 700>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivethighs.png'"> <<elseif $hairlength gte 600>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivenavel.png'"> <<elseif $hairlength gte 400>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactivechest.png'"> <<elseif $hairlength gte 200>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactiveshoulder.png'"> <<else>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hair/' + $hairtype + '/doggyactiveshort.png'"> <</if>> <<else>> <<if $hairlength gte 900>> <img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivefeet.png"> /*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/ <<elseif $hairlength gte 700>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivethighs.png"> /*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/ <<elseif $hairlength gte 600>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivenavel.png"> /*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/ <<elseif $hairlength gte 400>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivechest.png"> /*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/ <<elseif $hairlength gte 200>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveshoulder.png"> /*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/shoulder.png">*/ <<else>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveshort.png"> /*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/short.png">*/ <</if>> <</if>> <img @class="'colour-hair layer-sexlashes anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivelashes.png"> /*<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivefaceoverlay.png">*/ <<if $worn.neck.collared is 1>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivecollar.png"> <</if>> <<breastsactive>> <<if $worn.genitals.name is "chastity belt">> <img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivechastitybelt.png"> <<elseif $worn.genitals.name is "gold chastity belt">> <img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivegoldchastitybelt.png"> <</if>> <<if $options.bodywritingImages is true>> <<if $skin.left_cheek.writing>> <<if $skin.left_cheek.type is "text">> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_cheek.png"> <<elseif $skin.left_cheek.type is "object">> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.left_cheek.writing + '/left_cheek.png'"> <</if>> <</if>> <<if $skin.left_shoulder.writing>> <<if $skin.left_shoulder.type is "text">> <img @class="'layer-sexarmsskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_shoulder.png"> <<elseif $skin.left_shoulder.type is "object">> <<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind">> <img @class="'layer-sexarmsboundskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder_bound.png'"> <<else>> <img @class="'layer-sexarmsskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder.png'"> <</if>> <</if>> <</if>> <<if $skin.breasts.writing>> <<if $skin.breasts.type is "text">> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/breasts.png"> <</if>> <</if>> <<if $skin.back.writing>> <<if $skin.back.type is "text">> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/back.png"> <</if>> <</if>> <<if $skin.pubic.writing>> <<if $skin.pubic.type is "object">> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.pubic.writing + '/pubic.png'"> <<elseif $skin.pubic.type is "text">> <<if playerBellySize(true) gte 15>> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/pubic_belly.png"> <<else>> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/pubic.png"> <</if>> <</if>> <</if>> <<if $skin.left_bottom.writing>> <<if $skin.left_bottom.type is "text">> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_bottom.png"> <</if>> <</if>> <<if $skin.left_thigh.writing>> <<if $skin.left_thigh.type is "text">> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_thigh.png"> <</if>> <</if>> <<if $skin.right_thigh.writing>> <<if $skin.right_thigh.type is "text">> <<if $skin.right_thigh.arrow is 1>> <img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/right_thigh_arrow.png"> <<else>> <img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/right_thigh.png"> <</if>> <<elseif $skin.right_thigh.type is "object">> <img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.right_thigh.writing + '/right_thigh.png'"> <</if>> <</if>> <</if>> /*<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveshadow">*/ <<if $machine>> <<if $machine.arm_chains>> <<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind" or $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms_bound.png"> <<else>> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms.png"> <</if>> <</if>> <<if $machine.leg_chains>> <<if $feetuse is "penis" or $feetstate is "tentacle">> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_up_chain.png"> <<else>> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_down.png"> <</if>> <</if>> <</if>> <<if $prop.includes("neck_shackle")>> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/neck.png"> <</if>> <<if $prop.includes("arm_shackle")>> <<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind" or $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms_bound.png"> <<else>> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms.png"> <</if>> <</if>> <<if $prop.includes("leg_shackle")>> <<if $feetuse is "penis" or $feetstate is "tentacle">> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_up_chain.png"> <<else>> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_down.png"> <</if>> <</if>> </div> <</if>> <<if $vaginastate isnot "penetrated" and $anusstate isnot "penetrated" and $anusstate isnot "cheeks" and $thighuse isnot "penis" and $vaginastate isnot "tentacle" and $vaginastate isnot "tentacledeep" and $vaginastate isnot "tentacleentrance" and $vaginastate isnot "tentacleimminent" and $anusstate isnot "tentacle" and $anusstate isnot "tentacledeep" and $anusstate isnot "tentacleentrance" and $anusstate isnot "tentacleimminent" and _stanceCheck isnot "top" and !$animDebug>> <<else>> <div class="i256"> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepushlight" @style="'filter: '+_filters.body"> </div> <</if>> <</widget>>
<<widget "actionspain">> <<if $leftarm is 0>> 你的左臂自由了,但疼痛使你动弹不得。 <br> <<if $leftactiondefault is "leftstruggleweak">> | <label><span class="brat">挣扎</span> <<radiobutton "$leftaction" "leftstruggleweak" checked>></label> <<else>> | <label><span class="brat">挣扎</span> <<radiobutton "$leftaction" "leftstruggleweak">></label> <</if>> <<if $leftactiondefault is "leftprotect">> | <label><span class="meek">防护</span> <<radiobutton "$leftaction" "leftprotect" checked>></label> <<else>> | <label><span class="meek">防护</span> <<radiobutton "$leftaction" "leftprotect">></label> <</if>> <br> <<elseif $leftarm is "grappled">> 你的左臂被痛苦地抓住了。 <br> <<elseif $leftarm is "bound">> 你的左臂因束缚而阵痛。 <br> <</if>> <<if $rightarm is 0>> <br> 你的右臂自由了,但疼痛使你动弹不得。 <br> <<if $rightactiondefault is "rightstruggleweak">> | <label><span class="brat">挣扎</span><<radiobutton "$rightaction" "rightstruggleweak" checked>></label> <<else>> | <label><span class="brat">挣扎</span> <<radiobutton "$rightaction" "rightstruggleweak">></label> <</if>> <<if $rightactiondefault is "rightprotect">> | <label><span class="meek">防护</span> <<radiobutton "$rightaction" "rightprotect" checked>></label> <<else>> | <label><span class="meek">防护</span> <<radiobutton "$rightaction" "rightprotect">></label> <</if>> <br> <<elseif $rightarm is "grappled">> 你的右臂被痛苦地抓住。 <br> <<elseif $rightarm is "bound">> 你的右臂因束缚而阵痛。 <br> <</if>> <<if $mouthuse is 0>> <br> 你的嘴自由了,但不由自主的呜咽与哭泣抑制了言语。 <br> <<if $mouthactiondefault is "stifle">> | <label><span class="brat">强忍住</span> <<radiobutton "$mouthaction" "stifle" checked>></label> <<else>> | <label><span class="brat">强忍住</span> <<radiobutton "$mouthaction" "stifle">></label> <</if>> <<if $mouthactiondefault is "letout">> | <label><span class="meek">发泄出来</span> <<radiobutton "$mouthaction" "letout" checked>></label> <<else>> | <label><span class="meek">释放出来</span> <<radiobutton "$mouthaction" "letout">></label> <</if>> <br> <</if>> <</widget>>
<<widget "effectspain">> <<if $leftaction is "leftstruggleweak" and $rightaction is "rightstruggleweak">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggleweak">><<set $rightactiondefault to "rightstruggleweak">> <<if $position is "stalk">> 你与疼痛作斗争,试图让自己站起来,但是没有力气了。 <<else>> 你与痛苦作斗争,试图把它们推开,但是你没力气了。 <</if>> <<brat 2>><<set _br to true>> <</if>> <<if $leftaction is "leftstruggleweak">> <<set $leftaction to 0>><<set $leftactiondefault to "leftstruggleweak">> <<if $position is "stalk">> 你与疼痛作斗争,试图用左臂把自己撑起来,但是力气太小了。 <<else>> 你与疼痛作斗争,用你的左臂推它们,但是你的力气太少了。 <</if>> <<brat 1>><<set _br to true>> <</if>> <<if $rightaction is "rightstruggleweak">> <<set $rightaction to 0>><<set $rightactiondefault to "rightstruggleweak">> <<if $position is "stalk">> 你与疼痛作斗争,试图用右臂把自己推起来,但是力气太小了。 <<else>> 你与疼痛作斗争,用你的右臂推着它们,但是你没力气了。 <</if>> <<brat 1>><<set _br to true>> <</if>> <<if $leftaction is "leftprotect" and $rightaction is "rightprotect">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftprotect">><<set $rightactiondefault to "rightprotect">> 你保护你身体的柔软部分,保护他们免受进一步的伤害。<span class="green"> - 疼痛</span> <<meek 2>><<pain -2>><<set _br to true>> <</if>> <<if $leftaction is "leftprotect">> <<set $leftaction to 0>><<set $leftactiondefault to "leftprotect">> 你用左手紧紧抓住身体上的一个敏感部位,保护它不受伤害。<span class="green"> - 疼痛</span> <<meek 1>><<pain -1>><<set _br to true>> <</if>> <<if $rightaction is "rightprotect">> <<set $rightaction to 0>><<set $rightactiondefault to "rightprotect">> 你用右手紧紧抓住身体上的一个敏感部位,保护它不受伤害。<span class="green"> - 疼痛</span> <<meek 1>><<pain -1>><<set _br to true>> <</if>> <<if _br is true>> <br> <</if>> <<if $mouthaction is "stifle">> <<set $mouthaction to 0>><<set $mouthactiondefault to "stifle">> 你试着平稳你的呼吸,你试着抑制你的哭泣……尽管很痛苦,但你还是做到了。<span class="green"> - 疼痛</span> <<pain -1>> <</if>> <<if $mouthaction is "letout">> <<set $mouthaction to 0>><<set $mouthactiondefault to "letout">><<set _sound to 1>> 你没有抑制住你的眼泪,你被哭泣和呜咽打断。<span class="green"> - 压力</span> <<meek 1>><<stress -2>> <</if>> <<painclamp>> <</widget>>
<<widget "actionsorgasm">> <<if $leftarm is 0>> 你的左臂自由了,但你无法停止痉挛。 <br> <<if $leftactiondefault is "leftfold">> | <label><span class="brat">交叉手臂</span> <<radiobutton "$leftaction" "leftfold" checked>></label> <<else>> | <label><span class="brat">交叉手臂</span> <<radiobutton "$leftaction" "leftfold">></label> <</if>> <<if $leftactiondefault is "leftgrip">> | <label><span class="meek">伸手</span> <<radiobutton "$leftaction" "leftgrip" checked>></label> <<else>> | <label><span class="meek">伸手</span> <<radiobutton "$leftaction" "leftgrip">></label> <</if>> <br> <<elseif $leftarm is "grappled">> 你的左臂因他们的紧握而抽搐。 <br> <<elseif $leftarm is "bound">> 你的左臂抽动着撞向它的束缚。 <br> <</if>> <<if $rightarm is 0>> <br> 你的右臂自由了,但你无法停止痉挛。 <br> <<if $rightactiondefault is "rightfold">> | <label><span class="brat">合拢</span> <<radiobutton "$rightaction" "rightfold" checked>></label> <<else>> | <label><span class="brat">交叉手臂</span> <<radiobutton "$rightaction" "rightfold">></label> <</if>> <<if $rightactiondefault is "rightgrip">> | <label><span class="meek">紧握</span> <<radiobutton "$rightaction" "rightgrip" checked>></label> <<else>> | <label><span class="meek">紧握</span> <<radiobutton "$rightaction" "rightgrip">></label> <</if>> <br> <<elseif $rightarm is "grappled">> 你的右臂因紧握而抽搐。 <br> <<elseif $rightarm is "bound">> 你的右臂因紧缚而抽搐。 <br> <</if>> <<if $mouthuse is 0>> <br> 你的嘴自由了,但不由自主的呻吟和哭泣抑制了言语。 <br> <<if $mouthactiondefault is "stifleorgasm">> | <label><span class="brat">强忍住</span> <<radiobutton "$mouthaction" "stifleorgasm" checked>></label> <<else>> | <label><span class="brat">强忍住</span> <<radiobutton "$mouthaction" "stifleorgasm">></label> <</if>> <<if $mouthactiondefault is "letoutorgasm">> | <label><span class="meek">释放出来</span> <<radiobutton "$mouthaction" "letoutorgasm" checked>></label> <<else>> | <label><span class="meek">释放出来</span> <<radiobutton "$mouthaction" "letoutorgasm">></label> <</if>> <br> <</if>> <</widget>>
<<widget "effectsorgasm">> <<if $leftaction is "leftfold" and $rightaction is "rightfold">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftfold">><<set $rightactiondefault to "rightfold">> 你试图通过双臂交叉放在身前,尽可能保持不动来隐藏你的高潮。 <<brat 2>> <<set _br to true>> <</if>> <<if $leftaction is "leftfold">> <<set $leftaction to 0>><<set $leftactiondefault to "leftfold">> 你把左臂交叉放在身前,尽可能保持不动。 <<brat 1>> <<set _br to true>> <</if>> <<if $rightaction is "rightfold">> <<set $rightaction to 0>><<set $rightactiondefault to "rightfold">> 你把右臂交叉放在身前,尽可能保持不动。 <<brat 1>> <<set _br to true>> <</if>> <<if $leftaction is "leftgrip" and $rightaction is "rightgrip">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftgrip">><<set $rightactiondefault to "rightgrip">> <<if $position is "stalk">> 你靠着砖墙站稳,身体颤抖。 <<else>> 当你身体颤抖的时候,你抓住任何你能依靠的东西。 <</if>> <span class="green"> - 性奋</span><<meek 2>><<arousal -300>> <<set _br to true>> <</if>> <<if $leftaction is "leftgrip">> <<set $leftaction to 0>><<set $leftactiondefault to "leftgrip">> <<if $position is "stalk">> 当你的身体颤抖的时候,你用你的左手靠在一堵砖墙上。 <<else>> 你的身体因高潮而痉挛,你的左手胡乱地四处抓弄。 <</if>> <span class="green"> - 性奋</span><<meek 1>><<arousal -300>> <<set _br to true>> <</if>> <<if $rightaction is "rightgrip">> <<set $rightaction to 0>><<set $rightactiondefault to "rightgrip">> <<if $position is "stalk">> 当你的身体颤抖时,你用右手靠着砖墙站稳。 <<else>> 你的身体因高潮而痉挛,你的右手胡乱地四处抓弄。 <</if>> <span class="green"> - 性奋</span><<meek 1>><<arousal -300>> <<set _br to true>> <</if>> <<if _br is true>> <br> <</if>> <<if $mouthaction is "stifleorgasm">> <<set $mouthaction to 0>><<set $mouthactiondefault to "stifleorgasm">> 你皱着眉头,希望你的喘息被当作是恼怒。 <<brat 1>> <</if>> <<if $mouthaction is "letoutorgasm">> <<set $mouthaction to 0>><<set $mouthactiondefault to "letoutorgasm">><<set _sound to 1>> 你没有任何保留,让喘息和呻吟随心所欲地逸出。 <<meek 1>><span class="green"> - 性奋</span><<arousal -300>> <</if>> <<if $feetaction is "feetHold">> <br> <<set $feetaction to 0>><<set $feetactiondefault to "feetHold">> <<if _leg_position is "up" or _feet_pos isnot "">> 你尽量保持腿不动。 <<else>> 你软弱地试图合拢上你的腿。 <</if>> <<brat 1>> <</if>> <<if $feetaction is "feetCurl">> <br> <<set $feetaction to 0>><<set $feetactiondefault to "feetCurl">> <<if $consensual is 1>> 你翘起脚趾,享受高潮。 <<else>> 你翘起脚趾,让高潮主宰你。 <</if>> <<meek 1>><span class="green"> - 性奋</span><<arousal -100>> <</if>> <</widget>>
<<widget "actionsdissociation">> <<if $leftarm is 0>> 你的左臂自由了,但感觉有些麻木。 <br> <<if $leftactiondefault is "leftpoke">> | <label>戳自己 <<radiobutton "$leftaction" "leftpoke" checked>></label> <<else>> | <label>戳自己 <<radiobutton "$leftaction" "leftpoke">></label> <</if>> <<if $leftactiondefault is "leftcurl">> | <label><span class="meek">把你的胳膊移开</span> <<radiobutton "$leftaction" "leftcurl" checked>></label> <<else>> | <label><span class="meek">把你的胳膊移开</span> <<radiobutton "$leftaction" "leftcurl">></label> <</if>> <br> <<elseif $leftarm is "grappled">> 你的左臂无力地被他们抓住。 <br> <<elseif $leftarm is "bound">> 你的左臂因捆绑而瘫软无力。 <br> <</if>> <<if $rightarm is 0>> <br> 你的右臂自由了,但感觉有些麻木。 <br> <<if $rightactiondefault is "rightpoke">> | <label>戳自己<<radiobutton "$rightaction" "rightpoke" checked>></label> <<else>> | <label>戳自己 <<radiobutton "$rightaction" "rightpoke">></label> <</if>> <<if $rightactiondefault is "rightcurl">> | <label><span class="meek">把你的胳膊移开</span> <<radiobutton "$rightaction" "rightcurl" checked>></label> <<else>> | <label><span class="meek">把你的胳膊移开</span> <<radiobutton "$rightaction" "rightcurl">></label> <</if>> <br> <<elseif $rightarm is "grappled">> 你的右臂无力地被他们抓住。 <br> <<elseif $rightarm is "bound">> 你的右臂因捆绑而瘫软无力。 <br> <</if>> <<if $mouthuse is 0>> <br> 你的嘴自由了,但你不知道说什么。 <br> <<if $mouthactiondefault is "speak">> | <label>尝试说话<<radiobutton "$mouthaction" "speak" checked>></label> <<else>> | <label>尝试说话<<radiobutton "$mouthaction" "speak">></label> <</if>> <<if $mouthactiondefault is "noises">> | <label><span class="meek">发出柔软声音</span> <<radiobutton "$mouthaction" "noises" checked>></label> <<else>> | <label><span class="meek">发出柔软声音</span> <<radiobutton "$mouthaction" "noises">></label> <</if>> <</if>> <</widget>>
<<widget "effectsdissociation">> <<if $leftaction == "leftpoke" && $rightaction == "rightpoke">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftpoke">><<set $rightactiondefault to "rightpoke">> 你自己戳自己。 这是真的吗? <span class="green"> + 集中</span> <<set $traumafocus += 2>> <<set _br to true>> <</if>> <<if $leftaction == "leftpoke">> <<set $leftaction to 0>><<set $leftactiondefault to "leftpoke">> 你用左手戳自己。<span class="green"> + 集中</span> <<set $traumafocus += 1>> <<set _br to true>> <</if>> <<if $rightaction == "rightpoke">> <<set $rightaction to 0>><<set $rightactiondefault to "rightpoke">> 你用右手戳自己。<span class="green"> + 集中</span> <<set $traumafocus += 1>> <<set _br to true>> <</if>> <<if $leftaction == "leftcurl" && $rightaction == "rightcurl">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcurl">><<set $rightactiondefault to "rightcurl">> 你把胳膊放在一边,手指卷起来。 <<meek 2>> <<set _br to true>> <</if>> <<if $leftaction == "leftcurl">> <<set $leftaction to 0>><<set $leftactiondefault to "leftcurl">> 你把你的左臂放在一边,手指卷起来。 <<meek 1>> <<set _br to true>> <</if>> <<if $rightaction == "rightcurl">> <<set $rightaction to 0>><<set $rightactiondefault to "rightcurl">> 把你的右臂放在一边,手指弯曲。 <<meek 1>> <<set _br to true>> <</if>> <<if _br is true>> <br> <</if>> <<if $mouthaction == "speak">> <<set $mouthaction to 0>><<set $mouthactiondefault to "speak">> 你发出一些类似于言语的声音。<span class="green"> + 集中</span> <<set $traumafocus += 1>> <</if>> <<if $mouthaction == "noises">> <<set $mouthaction to 0>><<set $mouthactiondefault to "noises">> 你发出一些柔和的声音,听起来不错。 <<meek 1>> <</if>> <</widget>>
<<widget "actionspossessed">> <<if !$leftactiondefault>> <<set $leftactiondefault to "leftacceptW">> <</if>> <<if !$rightactiondefault>> <<set $rightactiondefault to "rightacceptW">> <</if>> <<if !$feetactiondefault>> <<set $feetactiondefault to "feetacceptW">> <</if>> <<if !$mouthactiondefault>> <<set $mouthactiondefault to "mouthacceptW">> <</if>> <<if $leftarm is 0>> 你的左臂自由了,<span class="pink">但无法控制自如。</span> <br> <<if $leftactiondefault is "leftacceptW">> | <label><span class="wraith">接受</span> <<radiobutton "$leftaction" "leftacceptW" checked>></label> <<else>> | <label><span class="wraith">接受</span> <<radiobutton "$leftaction" "leftacceptW">></label> <</if>> <<if $leftactiondefault is "leftresistW">> | <label><span class="brat">将其固定不动</span> <<radiobutton "$leftaction" "leftresistW" checked>></label> <<else>> | <label><span class="brat">将其固定不动</span> <<radiobutton "$leftaction" "leftresistW">></label> <</if>> <br> <<elseif $leftarm is "grappled">> 你的左臂在他们的控制下不由自主地扭动。 <br> <<set $leftactiondefault to ["leftacceptW","leftstruggleW"].includes($leftactiondefault) ? "leftstruggleW" : "leftstillW">> <<if $leftactiondefault is "leftstruggleW">> | <label><span class="wraith">挣扎</span> <<radiobutton "$leftaction" "leftstruggleW" checked>></label> <<else>> | <label><span class="wraith">挣扎</span> <<radiobutton "$leftaction" "leftstruggleW">></label> <</if>> <<if $leftactiondefault is "leftstillW">> | <label><span class="brat">将其固定不动</span> <<radiobutton "$leftaction" "leftstillW" checked>></label> <<else>> | <label><span class="brat">将其固定不动</span> <<radiobutton "$leftaction" "leftstillW">></label> <</if>> <br> <<elseif $leftarm is "bound">> 你的右臂在他们的掌握下,不由自主地扭动着。 <br> <</if>> <<if $rightarm is 0>> <br> 你的右臂是自由的,<span class="pink">但无法控制自如。</span> <br> <<if $rightactiondefault is "rightacceptW">> | <label><span class="wraith">接受</span> <<radiobutton "$rightaction" "rightacceptW" checked>></label> <<else>> | <label><span class="wraith">接受</span> <<radiobutton "$rightaction" "rightacceptW">></label> <</if>> <<if $rightactiondefault is "rightresistW">> | <label><span class="brat">将其固定不动</span> <<radiobutton "$rightaction" "rightresistW" checked>></label> <<else>> | <label><span class="brat">将其固定不动</span> <<radiobutton "$rightaction" "rightresistW">></label> <</if>> <br> <<elseif $rightarm is "grappled">> <br> 你的右臂在他们的掌握下,不由自主地扭动着。 <br> <<set $rightactiondefault to ["rightacceptW","rightstruggleW"].includes($rightactiondefault) ? "rightstruggleW" : "rightstillW">> <<if $rightactiondefault is "rightstruggleW">> | <label><span class="wraith">挣扎</span> <<radiobutton "$rightaction" "rightstruggleW" checked>></label> <<else>> | <label><span class="wraith">挣扎</span> <<radiobutton "$rightaction" "rightstruggleW">></label> <</if>> <<if $rightactiondefault is "rightstillW">> | <label><span class="brat">将其固定不动</span> <<radiobutton "$rightaction" "rightstillW" checked>></label> <<else>> | <label><span class="brat">将其固定不动</span> <<radiobutton "$rightaction" "rightstillW">></label> <</if>> <br> <<elseif $rightarm is "bound">> <br> 你的右臂不由自主地在其范围内扭动。 <br> <</if>> <<if $feetuse is 0>> <br> 你的腿自由了,<span class="pink">但是你没有知觉</span>。 <br> <<if $feetactiondefault is "feetacceptW">> | <label><span class="wraith">接受</span> <<radiobutton "$feetaction" "feetacceptW" checked>></label> <<else>> | <label><span class="wraith">接受</span> <<radiobutton "$feetaction" "feetacceptW">></label> <</if>> <<if $feetactiondefault is "feetresistW">> | <label><span class="brat">让他们保持不动</span> <<radiobutton "$feetaction" "feetresistW" checked>></label> <<else>> | <label><span class="brat">让他们保持不动</span> <<radiobutton "$feetaction" "feetresistW">></label> <</if>> <br> <<elseif $feetuse is "bound">> <br> 你的脚在他们的掌握下,不由自主地扭动着。 <br> <</if>> <<if $mouthuse is 0>> <br> 你的嘴自由了,<span class="pink">但是不熟悉的话从你的嘴里说出来</span>。 <br> <<if $mouthactiondefault is "mouthacceptW">> | <label><span class="wraith">接受</span> <<radiobutton "$mouthaction" "mouthacceptW" checked>></label> <<else>> | <label><span class="wraith">接受</span> <<radiobutton "$mouthaction" "mouthacceptW">></label> <</if>> <<if $mouthactiondefault is "mouthresistW">> | <label><span class="brat">闭上你的嘴</span> <<radiobutton "$mouthaction" "mouthresistW" checked>></label> <<else>> | <label><span class="brat">闭上你的嘴</span> <<radiobutton "$mouthaction" "mouthresistW">></label> <</if>> <<elseif $mouthuse is "lefthand" or $mouthuse is "righthand">> <br> 你的嘴被堵住了,堵住了你心中涌出的话语。 <br> <<set $mouthactiondefault to ["mouthacceptW","handbiteW"].includes($mouthactiondefault) ? "handbiteW" : "handcloseW">> <<if $mouthactiondefault is "handbiteW">> | <label><span class="wraith">咬</span> <<radiobutton "$mouthaction" "handbiteW" checked>></label> <<else>> | <label><span class="wraith">咬</span> <<radiobutton "$mouthaction" "handbiteW">></label> <</if>> <<if $mouthactiondefault is "handcloseW">> | <label><span class="brat">闭上你的嘴</span> <<radiobutton "$mouthaction" "handcloseW" checked>></label> <<else>> | <label><span class="brat">闭上你的嘴</span> <<radiobutton "$mouthaction" "handcloseW">></label> <</if>> <</if>> <</widget>>
<<widget "effectspossessed">> <<set $enemyanger to 200>><<set $willpowerSuccess to 0>> <<dynamicblock id=control-caption>> <<controlcaption>> <</dynamicblock>> <<if $combatBegun is 1>> <<set _resist to 0>> <<if $leftaction isnot "leftresistW" and $rightaction isnot "rightresistW" and $feetaction isnot "feetresistW" and $mouthaction isnot "mouthresistW">> <span class="pink">你让祂控制着你。</span> <<pain -2>><<stress -12>><<sub 2>><<lpain>><<llstress>><<set $wraith.will += 30>> <<else>> <<if $leftaction is "leftresistW" and $rightaction is "rightresistW" and $feetaction is "feetresistW">> <<set _resist to 3>> <<elseif $leftaction is "leftresistW" and $rightaction is "rightresistW" or $leftaction is "leftresistW" and $feetaction is "feetresistW" or $rightaction is "rightresistW" and $feetaction is "feetresistW">> <<set _resist to 2>> <<else>> <<set _resist to 1>> <</if>> <<set _wraithWill to Math.floor(1 + $wraith.will)>> <<willpowerdifficulty 1 _wraithWill true>> <<if $willpowerSuccess>> <<set _resistSuccess to 1>> <span class="green"> 你争夺着自己身体的控制权。 <<if ($leftaction is "leftresistW" or $leftaction is "leftstillW") and ($rightaction is "rightresistW" or $rightaction is "rightstillW") and $feetaction is "feetresistW">> 你的身体被锁住了。 <<elseif $feetaction is "feetresistW" and ($leftaction is "leftresistW" or $leftaction is "leftstillW" or $rightaction is "rightresistW" or $rightaction is "rightstillW")>> 你的胳膊和腿都锁住了。 <<elseif ($leftaction is "leftresistW" or $leftaction is "leftstillW") and ($rightaction is "rightresistW" or $rightaction is "rightstillW")>> 你的手臂被锁住了。 <<elseif $feetaction is "feetresistW">> 你的腿被锁住了。 <<elseif $leftaction is "leftresistW" or $leftaction is "leftstillW" or $rightaction is "rightresistW" or $rightaction is "rightstillW">> 你的手臂被卡住了。 <</if>> <<if $mouthaction is "handcloseW">> 你把嘴闭上。 <</if>> </span> <<if $mouthaction is "mouthresistW">> <<set $willpowerSuccess to 0>> <<silently>><<willpowerdifficulty _wraithWill/3 _wraithWill*1.2>><</silently>> <<if $willpowerSuccess>> <<set _mouthSuccess to 1>><<set _resist++>> <span class="green">你把嘴闭上。</span> <<else>> <span class="purple">然而,你无法阻止从你嘴里流出的话语。</span> <</if>> <</if>> <<pain _resist>><<stress _resist>><<trauma _resist>><<def 2>><<gpain>><<gtrauma>><<gstress>><<if _resist is 4>><<ggcontrol>><<else>><<gcontrol>><</if>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 24)*_resist>> <<set $control += Math.floor(currentSkillValue('willpower') / 24)*_resist>> <<else>> <span class="red">你的身体不服从。</span> <<stress 6>><<trauma 6>><<willpower 1>><<def 1>><<gtrauma>><<gstress>><<gwillpower>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 40)*_resist>> <</if>> <</if>> <br><br> <<else>> <<set $combatBegun to 1>> <</if>> <<if $leftaction is "leftresistW" and $rightaction is "rightresistW" and _resistSuccess>> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftresistW">><<set $rightactiondefault to "rightresistW">> 你把手臂紧紧地放在身体的一侧。 <</if>> <<if $leftaction is "leftacceptW" or $leftaction is "leftresistW" and !_resistSuccess>> <<set $_wraithDamage to 1>> <<if $leftaction is "leftacceptW">><<set $_wraithDamage ++>><</if>> <<set $_wraithDamage += Math.floor(C.npc["Ivory Wraith"].lust / 10)>> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set _target to random(1,$enemyno)-1>> 你用左手<<print either("拳击","拍打","划伤","爪","砍","打击")>>。 <<defiance $_wraithDamage _target>> <</if>> <<if $leftaction is "leftresistW" and _resistSuccess>> <<set $leftaction to 0>><<set $leftactiondefault to "leftresistW">> 你把左臂紧紧地放在身体的一侧。 <</if>> <<if $leftaction is "leftstruggleW" or $rightaction is "rightstruggleW" or (($leftaction is "leftresistW" or $rightaction is "rightresistW") and !_resistSuccess)>> <<set $leftaction to 0>><<set $leftactiondefault to "leftstruggleW">><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggleW">> 你挣扎着挣脱你的手臂。 <<set $speechstruggle to 1>> <<if currentSkillValue('physique') gte random(1, 48000)>> <span class="pink">你设法挣脱手臂。</span> <<set $leftarm to 0>><<set $rightarm to 0>> <<for _s = 0; _s lt $NPCList.length; _s++>> <<if $NPCList[_s].lefthand is "arms">> <<set $NPCList[_s].lefthand to 0>> <<break>> <</if>> <<if $NPCList[_s].righthand is "arms">> <<set $NPCList[_s].righthand to 0>> <<break>> <</if>> <</for>> <<else>> <span class="lblue">你的手臂仍然被抓着。</span> <</if>> <</if>> <<if $leftaction is "leftstillW" and $rightaction is "rightstillW" and _resistSuccess>> 在他们的掌握中,你尽量保持手臂不动。 <</if>> <<if $rightaction is "rightacceptW" or $rightaction is "rightresistW" and !_resistSuccess>> <<set $_wraithDamage to 1>> <<if $rightaction is "rightacceptW">><<set $_wraithDamage ++>><</if>> <<set $_wraithDamage += Math.floor(C.npc["Ivory Wraith"].lust / 10)>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<set _target to random(1,$enemyno)-1>> 你用右手<<print either("打","拍","挠","抓","劈","敲")>>。 <<defiance $_wraithDamage _target>> <</if>> <<if $rightaction is "rightresistW" and _resistSuccess>> <<set $rightaction to 0>><<set $rightactiondefault to "rightresistW">> 你把右臂紧紧地放在身体的一侧。 <</if>> <<if $feetaction is "feetacceptW" or $feetaction is "feetresistW" and !_resistSuccess>> <<set $_wraithDamage to 1>> <<if $feetaction is "feetacceptW">><<set $_wraithDamage ++>><</if>> <<set $_wraithDamage += Math.floor(C.npc["Ivory Wraith"].lust / 10)>> <<set $feetactiondefault to $feetaction>><<set $feetaction to 0>><<set _target to random(1,$enemyno)-1>> 你用腿<<print either("笨拙地","狠狠地","迅速地","痛快地","残酷地","<<feettext>>")>>攻击。 <<defiance $_wraithDamage _target>> <</if>> <<if $feetaction is "feetresistW" and _resistSuccess>> <<set $feetaction to 0>><<set $feetactiondefault to "feetresistW">> 你把腿放在地上。 <</if>> <<if $mouthaction is "mouthacceptW" or $mouthaction is "mouthresistW" and !_mouthSuccess>> <<set $_wraithDamage to 1>> <<if $mouthaction is "mouthacceptW">><<set $_wraithDamage ++>><</if>> <<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>> <<speechWraith>> <<defiance $_wraithDamage>> <</if>> <<if $mouthaction is "mouthresistW" and _mouthSuccess>> <<set $mouthaction to 0>><<set $mouthactiondefault to "mouthresistW">> 你嘴里念念有词,但你没有说。 <</if>> <<if $mouthaction is "handbiteW" or $mouthaction is "handcloseW" and !_resistSuccess>> <<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>> <<actionshandbite>> <<for _s = 0; _s lt $NPCList.length; _s++>> <<if $NPCList[_s].lefthand is "mouth">> <<set $NPCList[_s].lefthand to 0>> <</if>> <<if $NPCList[_s].righthand is "mouth">> <<set $NPCList[_s].righthand to 0>> <</if>> <span class="teal"><<He _s>>在痛苦中退缩,解放你的嘴巴。</span> <<defiance 1 _s>> <<break>> <</for>> <<set $mouthuse to 0>> <</if>> <<if $mouthaction is "handcloseW" and _resistSuccess>> <<set $mouthaction to 0>><<set $mouthactiondefault to "handcloseW">> 你把嘴闭上,不要让手碰到它。 <</if>> <</widget>>
<<widget "effectsman">> <div @class="($debugLines ? 'debugLines-effectsman' : '')"> <!-- "FOR" loops work by counting backward from highest numbered combatant to lowest e.g. 5 to 0. --> <!-- In case of train combat, count stops after 1, e.g. 5 to 5. --> <!-- Lots of further opportunity to reduce code using <<for>><</for>> loops with NPC objects NG 2.8--> /* * Switched all instances of skill checks, that simply repeat themselves with a different variable, for the JS function combatSkillCheck() * The function can be found at "game/03-JavaScript/ingame.js". It takes one required argument and three optional arguments. * Argument 0 is for the skill being used. For simplycity at writing, you only pass the important part of the skill, E.g. "hand", or "feet", or "oral". * Argument 1 (optional) is used for the target of that action. This is used to future-proof the possibility of using the target's specific arousal/trust/anger in calculation. * Argument 2 (optional) is the base difficulty used for the action. Most actions use 1000 base difficulty, which is the default if left blank, but some actions take different chances (like undressing). * Argument 3 (optional) is the extra multiplier for the arousal side. This is only used in undressing so far, but might as well add it as an option. */ <<pain -0.25>> <<if $enemyno gte 2>> <<set $pronoun to "n">> <<else>> <<switch $NPCList[0].pronoun>> <<case "m">> <<set $pronoun to "m">> <<case "f">> <<set $pronoun to "f">> <<case "i">> <<set $pronoun to "i">> <<case "n">> <<set $pronoun to "n">> <<case "t">> <<set $pronoun to "t">> <</switch>> <</if>> <<for _i = 0; _i < $enemynomax; _i++>> <<set $NPCList[_i].intro to 1>> <</for>> <<if $trance gte 1 or $dissociation gte 2>> <<if $position is "stalk">> 你在茫然中徘徊,对周围的情况一无所知。 <<else>> 你直勾勾地盯向前方,身体被动地顺应着。 <</if>> <</if>> <<if $underwater is 1>> <<set $underwatertime += 1>> <<if $underwatertime lte 5>> 你在水下,无法说话。 <<elseif $underwatertime lte 10>> <span class="blue">你在水下,并且无法呼吸。</span> <<gstress>><<stress 1>> <<elseif $underwatertime lte 15>> <span class="purple">你在水下,并且无法呼吸。</span> <<gstress>><<stress 2>> <<elseif $underwatertime lte 20>> <span class="pink">你在水下,而且无法呼吸。</span> <<gtrauma>><<gstress>><<stress 4>><<trauma 2>> <<else>> <span class="red">你在水下快要窒息了。</span> <<pain 20 1>><<gtrauma>><<gstress>><<gpain>><<stress 6>><<trauma 4>> <br><br> <</if>> <</if>> <<if $position is "wall">> <<if $walltype is "pillory">> 你被困在一个颈手枷上,臀部被迫从枷锁后方高高翘起,完全没有遮掩。 <<elseif $walltype is "cleanpillory">> 你被困在一个颈手枷上,臀部被迫从枷锁后方高高翘起,完全没有遮掩。 <<elseif $walltype is "horse_pillory">> 你的腿和脖子被冰冷的铁铐锁住,无法动弹。 <<elseif $walltype is "front">> 你被困在墙中,腰部以上都失去掌控,很容易被不怀好意的人袭击。 <<else>> 你被困在<<print $walltype.replace("wall","墙壁")>>中,臀部暴露在外。 <</if>> <</if>> <<effectspain>> <<effectsorgasm>> <<effectsdissociation>> <<if $possessed>> <<effectspossessed>> <</if>> <<effectsspray>> <<effectshandsclothes>> <<effectssteal>> <<effectspenwhack>> <<effectsshacklewhack>> <<effectshypnosiswhack>> <<effectshandsfreeface>> <<effectshandpull>> <<effectsdildowhack>> <<if $bodyaction is "doggy">> <<set $bodyaction to 0>> 你翻过身,保持跪姿。 <<set $position to "doggy">> <<elseif $bodyaction is "missionary">> <<set $bodyaction to 0>> 你翻过身,背部朝下。 <<set $position to "missionary">> <</if>> /*** * ███ ███████ ██ ██ ███████ * ██ ██ ██ ██ ███ ███ ██ * ██ ██ █████ ██ █ ██ ███████ * ███████ ██ ██ ██ ██ ██ * ██ ██ ██ ██ ██ ██ ███████ * */ <<if $newtarget isnot undefined>> <<setnewtarget>> <</if>> <<if $leftaction is "lefthandholdkeep" and $rightaction is "righthandholdkeep">> <<set $leftaction to 0>><<set $leftactiondefault to "lefthandholdkeep">> <<set $rightaction to 0>><<set $rightactiondefault to "righthandholdkeep">> 你用手握住<<someones $lefttarget>>。 <<submission 4>> <</if>> <<if $leftaction is "lefthandholdnew">> <<set $leftaction to 0>><<set $leftactiondefault to "lefthandholdnew">> <<if combatSkillCheck("hand", $lefttarget)>> <<set $NPCList[$lefttarget].righthand to "handhold">> 你和<<someones $lefttarget>>的左手十指紧扣。 <<set $leftarm to "handheld">><<set $leftactiondefault to "lefthandholdkeep">> <<submission 1>> <<if isLoveInterest($NPCList[$lefttarget].fullDescription)>> <<takeHandholdingVirginity $NPCList[$lefttarget] "romantic">> <<else>> <<takeHandholdingVirginity $NPCList[$lefttarget]>> <</if>> <<else>> 你伸手去够<<someones $lefttarget>>的左手,但是<<he>>躲开了。 <</if>> <</if>> <<if $leftaction is "lefthandholdkeep">> <<set $leftaction to 0>><<set $leftactiondefault to "lefthandholdkeep">> 你把<<someones $lefttarget>>握在自己的手中。 <<submission 2>> <</if>> <<if $leftaction is "lefthandholdstop">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">> 你放开了<<someones $lefttarget>>的右手 <<set $leftarm to 0>> <<if $npcSub>> <<set $NPCList[$lefttarget].righthand to "idle">> <<else>> <<set $NPCList[$lefttarget].righthand to 0>> <</if>> <</if>> <<if $rightaction is "righthandholdnew">> <<set $rightaction to 0>><<set $rightactiondefault to "righthandholdnew">> <<if combatSkillCheck("hand", $righttarget)>> <<set $NPCList[$righttarget].lefthand to "handhold">> <<set $rightarm to "handheld">> 你和<<hisselect $righttarget>>的右手十指紧扣。 <<set $rightarm to "handheld">><<set $leftactiondefault to "righthandholdkeep">> <<submission 1>> <<if isLoveInterest($NPCList[$righttarget].fullDescription)>> <<takeHandholdingVirginity $NPCList[$righttarget] "romantic">> <<else>> <<takeHandholdingVirginity $NPCList[$righttarget]>> <</if>> <<else>> 你伸手去够<<someones $righttarget>>,但是<<he>>躲开了。 <</if>> <</if>> <<if $rightaction is "righthandholdkeep">> <<set $rightaction to 0>><<set $rightactiondefault to "righthandholdkeep">> 你把<<someones $righttarget>>握在自己的手中。 <<submission 2>> <</if>> <<if $rightaction is "righthandholdstop">> <<set $rightaction to 0>><<set $rightactiondefault to "rest">> 你放开了<<someones $righttarget>>的左手 <<set $rightarm to 0>> <<if $npcSub>> <<set $NPCList[$righttarget].lefthand to "idle">> <<else>> <<set $NPCList[$righttarget].lefthand to 0>> <</if>> <</if>> <<if $leftaction is "handguide">> <<set $leftaction to 0>><<set $leftactiondefault to "handguide">><<combatpromiscuity2>> <<if combatSkillCheck("hand", $lefttarget)>> <<if $rightaction is "handguide" and $handGuideLeft is $handGuideRight>> <<set $rightaction to 0>><<set $rightactiondefault to "rest">> <</if>> <<switch $handGuideLeft>> <<case "penis">> 你将<<someones $lefttarget>>的手放到你的<<penis>>上。 <<set $NPCList[$lefttarget].righthand to "penisentrance">><<set $penisuse to 1>><<set $penisstate to "otherhandentrance">> <<case "pussy">> 你将<<someones $lefttarget>>的手放到你的<<pussy>>上。 <<set $NPCList[$lefttarget].righthand to "vaginaentrance">><<set $vaginause to 1>><<set $vaginastate to "otherhandentrance">> <<case "ass">> 你将<<someones $lefttarget>>的手按在你的<<bottom>>上。 <<set $NPCList[$lefttarget].righthand to "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">> <<default>> <</switch>> <<set $leftactiondefault to "rest">><<set $leftarm to 0>><<submission 1>> <<else>> 你试着引导<<someones $lefttarget>>的手伸向 <<switch $handGuideRight>> <<case "penis">>你的<<penis>>, <<case "pussy">>你的<<pussy>>, <<case "ass">>你的<<bottom>>, <<default>> <</switch>> <<if $enemyanger gte random(30, 100)>> <span class="purple">但<<he>>从你手中夺走了它。</span> <<set $leftactiondefault to "rest">><<set $leftarm to 0>> <<set $NPCList[$lefttarget].righthand to 0>><<violence 2>> <<else>> 但是<<his>>的手握太紧了。 <</if>> <</if>> <</if>> <<if $rightaction is "handguide">> <<set $rightaction to 0>><<set $rightactiondefault to "handguide">><<combatpromiscuity2>> <<if combatSkillCheck("hand", $righttarget)>> <<switch $handGuideRight>> <<case "penis">> 你将<<someones $lefttarget>>的手放到你的<<penis>>上。 <<set $NPCList[$righttarget].lefthand to "penisentrance">><<set $penisuse to 1>><<set $penisstate to "otherhandentrance">> <<case "pussy">> 你将<<someones $lefttarget>>的手放到你的<<pussy>>上。 <<set $NPCList[$righttarget].lefthand to "vaginaentrance">><<set $vaginause to 1>><<set $vaginastate to "otherhandentrance">> <<case "ass">> 你将<<someones $lefttarget>>的手按在你的<<bottom>>上。 <<set $NPCList[$righttarget].lefthand to "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">> <</switch>> <<set $rightactiondefault to "rest">><<set $rightarm to 0>><<submission 1>> <<else>> 你试着引导<<someones $lefttarget>>的手伸向 <<switch $handGuideRight>> <<case "penis">>你的<<penis>>, <<case "pussy">>你的<<pussy>>, <<case "ass">>你的<<bottom>>, <</switch>> <<if $enemyanger gte random(30, 100)>> <span class="purple">但<<he>>从你手中夺走了它。</span> <<set $rightactiondefault to "rest">><<set $rightarm to 0>> <<set $NPCList[$righttarget].lefthand to 0>><<violence 2>> <<else>> 但是<<his>>的手握太紧了。 <</if>> <</if>> <</if>> <<if $leftaction is "leftgrab">> <<set $leftaction to 0>><<set $leftactiondefault to "leftgrab">><<handskilluse>><<combatpromiscuity3>> <<if combatSkillCheck("hand", $lefttarget)>> <<submission 1>><<handstat>> <<if $NPCList[$lefttarget].penis is 0>> <<set $leftactiondefault to "leftwork">><<set $NPCList[$lefttarget].penis to "leftarm">><<set $leftarm to "penis">> <span class="lblue">你用左手<<handtext>><<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>>抚摸<<else>>抓<</if>><<hisselect $lefttarget>>$NPCList[$lefttarget].penisdesc<<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>>隔着<<hisselect $lefttarget>><<= $NPCList[$lefttarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>>。</span> <<else>> <span class="blue">你试图用左手抓住<<hisselect $lefttarget>>$NPCList[$lefttarget].penisdesc但阴茎已经被占用了。</span> <</if>> <<else>> 你试图用左手抓住<<someones $lefttarget>>的阴茎,但是<<he>>躲开了。 <</if>> <</if>> <<if $rightaction is "rightgrab">> <<set $rightaction to 0>><<set $rightactiondefault to "rightgrab">><<handskilluse>><<combatpromiscuity3>> <<if combatSkillCheck("hand", $righttarget)>> <<submission 1>><<handstat>> <<if $NPCList[$righttarget].penis is 0>> <<set $NPCList[$righttarget].penis to "rightarm">><<set $rightarm to "penis">> <span class="lblue">你用右手<<handtext>><<if $NPCList[$righttarget].chastity.penis.includes("chastity")>>抚弄<<else>>抓住<</if>><<hisselect $righttarget>>$NPCList[$righttarget].penisdesc<<if $NPCList[$righttarget].chastity.penis.includes("chastity")>>隔着<<hisselect $righttarget>><<= $NPCList[$righttarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>>。</span> <<else>> <span class="blue">你试图用右手抓住<<hisselect $righttarget>>的$NPCList[$righttarget].penisdesc但阴茎已经被占用。</span> <</if>> <<else>> 你试图用右手抓住<<someones $righttarget>>的阴茎,但是<<he>>躲开了。 <</if>> <</if>> <<if $leftaction is "leftstroke" and $rightaction is "rightstroke">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstroke">><<set $rightactiondefault to "rightstroke">> <<submission 2>><<actionspenisstroke $lefttarget $righttarget>><<handskilluse>><<handskilluse>> <</if>> <<if $leftaction is "leftstroke">> <<set $leftaction to 0>><<set $leftactiondefault to "leftstroke">><<submission 1>><<actionspenisstroke $lefttarget>><<handskilluse>> <</if>> <<if $rightaction is "rightstroke">> <<set $rightaction to 0>><<set $rightactiondefault to "rightstroke">><<submission 1>><<actionspenisstroke $righttarget>><<handskilluse>> <</if>> <<if $leftaction is "leftwork">> <<set $leftaction to 0>><<set $leftactiondefault to "leftwork">><<handskilluse>> <<if combatSkillCheck("hand", $lefttarget)>> <<submission 3>><<actionsshaftrub $lefttarget>> <<elseif $NPCList[$lefttarget].penis is "leftarm">> <<set $leftactiondefault to "leftgrab">> <<set $leftarm to 0>><<set $NPCList[$lefttarget].penis to 0>> <span class="blue">你尝试摩擦<<hisselect $lefttarget>>的阴茎,但<<he>>移开了。</span> <</if>> <</if>> <<if $rightaction is "rightwork">> <<set $rightaction to 0>><<set $rightactiondefault to "rightwork">><<handskilluse>> <<if combatSkillCheck("hand", $righttarget)>> <<submission 3>><<actionsshaftrub $righttarget>> <<elseif $NPCList[$righttarget].penis is "rightarm">> <<set $rightactiondefault to "rightgrab">> <<set $rightarm to 0>><<set $NPCList[$righttarget].penis to 0>> <span class="blue">你尝试摩擦<<hisselect $righttarget>>的阴茎,但<<he>>躲开了。</span> <</if>> <</if>> <<if $leftaction is "handedge">> <<personselect $lefttarget>><<actionshandedge $lefttarget $leftarm>><<set $leftaction to 0>><<set $leftactiondefault to "handedge">> <<submission 5>><<sexControl 5 `currentSkillValue("handskill")` $lefttarget>><<handskilluse>> <</if>> <<if $rightaction is "handedge">> <<personselect $righttarget>><<actionshandedge $righttarget $rightarm>><<set $rightaction to 0>><<set $rightactiondefault to "handedge">> <<submission 5>><<sexControl 5 `currentSkillValue("handskill")` $righttarget>><<handskilluse>> <</if>> <<if $leftaction is "leftstoppenis" and $NPCList[$lefttarget].penis is "leftarm">> <<set $leftaction to 0>><<set $leftactiondefault to "leftstoppenis">><<submission 3>><<set $leftarm to 0>> <<set $NPCList[$lefttarget].penis to 0>>你放开<<hisselect $lefttarget>>的阴茎。 <</if>> <<if $rightaction is "rightstoppenis" and $NPCList[$righttarget].penis is "rightarm">> <<set $rightaction to 0>><<set $rightactiondefault to "rightstoppenis">><<submission 3>><<set $rightarm to 0>> <<set $NPCList[$righttarget].penis to 0>>你放开<<hisselect $righttarget>>的阴茎。 <</if>> <<if $leftaction is "leftstruggle" and $rightaction is "rightstruggle" and !$abomination and $lefttarget is $righttarget>> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggle">><<set $rightactiondefault to "rightstruggle">> 你用尽全力挣扎。 <<defiance 2 $lefttarget>><<set $speechstruggle to 1>> <<if currentSkillValue('physique') gte random(1, 32000) and !$robinRentEvent>> <span class="teal">你设法将手臂挣脱。</span> <<defiance 5 $lefttarget>> <<set $leftarm to 0>><<set $rightarm to 0>> <<if $NPCList[$lefttarget].lefthand is "arms">> <<set $NPCList[$lefttarget].lefthand to 0>> <</if>> <<if $NPCList[$lefttarget].righthand is "arms">> <<set $NPCList[$lefttarget].righthand to 0>> <</if>> <<else>> <span class="purple">你的手臂仍然被握住。</span> <</if>> <</if>> <<if $leftaction is "leftstruggle" and !$abomination>> <<set $leftaction to 0>><<set $leftactiondefault to "leftstruggle">> 你挣扎。 <<set $speechstruggle to 1>><<defiance 1 $lefttarget>> <<if currentSkillValue('physique') gte random(1, 64000) and !$robinRentEvent>> <span class="teal">你设法将手臂挣脱。</span> <<defiance 5 $lefttarget>> <<set $leftarm to 0>><<set $rightarm to 0>> <<if $NPCList[$lefttarget].lefthand is "arms">> <<set $NPCList[$lefttarget].lefthand to 0>> <</if>> <<if $NPCList[$lefttarget].righthand is "arms">> <<set $NPCList[$lefttarget].righthand to 0>> <</if>> <<else>> <span class="purple">你的手臂仍然被握住。</span> <</if>> <</if>> <<if $rightaction is "rightstruggle" and !$abomination>> <<set $rightaction to 0>><<set $rightactiondefault to "rightstruggle">> 你挣扎。 <<defiance 1 $righttarget>><<set $speechstruggle to 1>> <<if currentSkillValue('physique') gte random(1, 64000) and !$robinRentEvent>> <span class="teal">你设法将手臂挣脱。</span> <<defiance 5 $righttarget>> <<set $leftarm to 0>><<set $rightarm to 0>> <<if $NPCList[$righttarget].lefthand is "arms">> <<set $NPCList[$righttarget].lefthand to 0>> <</if>> <<if $NPCList[$righttarget].righthand is "arms">> <<set $NPCList[$righttarget].righthand to 0>> <</if>> <<else>> <span class="purple">你的手臂仍然被握住。</span> <</if>> <</if>> <<if $leftaction is "rest" and $rightaction is "rest">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "rest">><<set $rightactiondefault to "rest">> 你放松手臂。 <</if>> <<if $leftaction is "rest">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">> 你放松自己的左臂。 <</if>> <<if $rightaction is "rest">> <<set $rightaction to 0>><<set $rightactiondefault to "rest">> 你放松自己的右臂。 <</if>> <<if $leftaction is "behind" and $rightaction is "behind">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "behind">><<set $rightactiondefault to "behind">> 你没有抵抗,以顺从的姿态将双臂背到身后。 <<meek 2>><<set $leftarm to "behind">><<set $rightarm to "behind">> <</if>> <<if $leftaction is "behind">> <<set $leftaction to 0>><<set $leftactiondefault to "behind">> 你没有抵抗,以顺从的姿态将左臂放到背后。 <<meek 1>><<set $leftarm to "behind">> <</if>> <<if $rightaction is "behind">> <<set $rightaction to 0>><<set $rightactiondefault to "behind">> 你没有抵抗,以顺从的姿态将右臂放到背后。 <<meek 1>><<set $rightarm to "behind">> <</if>> <<if $leftaction is "stopbehind" and $rightaction is "stopbehind">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "rest">><<set $rightactiondefault to "rest">> 你将手臂移到身前。 <<set $leftarm to 0>><<set $rightarm to 0>> <</if>> <<if $leftaction is "stopbehind">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">> 你将左臂移到身前。 <<set $leftarm to 0>> <</if>> <<if $rightaction is "stopbehind">> <<set $rightaction to 0>><<set $rightactiondefault to "rest">> 你将右臂移到身前。 <<set $rightarm to 0>> <</if>> <<if $leftaction is "leftchest" and $rightaction is "rightchest">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftchest">> <<set $rightactiondefault to "rightchest">><<actionsStroke $lefttarget $righttarget>><<submission 2>> <</if>> <<if $leftaction is "leftchest">> <<set $leftaction to 0>><<set $leftactiondefault to "leftchest">><<actionsStroke $lefttarget>><<submission 1>> <</if>> <<if $rightaction is "rightchest">> <<set $rightaction to 0>><<set $rightactiondefault to "rightchest">><<actionsStroke $righttarget>><<submission 1>> <</if>> <<if $leftaction is "lefthit" and $rightaction is "righthit" and $lefttarget is $righttarget>> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "lefthit">> <<set $rightactiondefault to "righthit">><<actionshit both>><<defiance 5 $lefttarget>><<set $speechhit to 1>><<set $attackstat += 2>> <</if>> <<if $leftaction is "lefthit">> <<set $leftaction to 0>><<set $leftactiondefault to "lefthit">> <<if $parasite.left_ear.name is "slime" and random(1, 3) is 3 or $parasite.right_ear.name is "slime" and random(1, 3) is 3>> <<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> 你试图用左手打向<<if $enemytype is "beast">><<beasttype>><<else>><<personselect $lefttarget>><<person>><</if>> ,<span class="red">但史莱姆使你的肢体无法动弹。</span> <<gwillpower>><<willpower 1>> <<else>> 史莱姆试图禁锢你的左臂,<span class="green">但你反制住了它。</span> <<actionshit $lefttarget>><<defiance 2 $lefttarget>><<set $speechhit to 1>><<set $attackstat += 1>> <</if>> <<else>> <<actionshit $lefttarget>><<defiance 2 $lefttarget>><<set $speechhit to 1>><<set $attackstat += 1>> <</if>> <</if>> <<if $rightaction is "righthit">> <<set $rightaction to 0>><<set $rightactiondefault to "righthit">><<personselect $righttarget>> <<if $parasite.left_ear.name is "slime" and random(1, 3) is 3 or $parasite.right_ear.name is "slime" and random(1, 3) is 3>> <<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> 你尝试击中<<if $enemytype is "beast">><<beasttype>><<else>><<person>><</if>> 于是伸出你的右手,<span class="red">但是史莱姆让你的肢体无法动弹。</span> <<gwillpower>><<willpower 1>> <<else>> 史莱姆试图让你的右臂无法动弹,<span class="green">但你却挣脱了它的控制权。</span> <<actionshit $righttarget>><<defiance 2 $righttarget>><<set $speechhit to 1>><<set $attackstat += 1>> <</if>> <<else>> <<actionshit $righttarget>><<set $speechhit to 1>><<defiance 2 $righttarget>><<set $attackstat += 1>> <</if>> <</if>> <<if $leftaction is "leftcamerapose" and $rightaction is "rightcamerapose">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcamerapose">><<set $rightactiondefault to "rightcamerapose">> <<neutral 4>> 你在镜头前用手比V字。 <<set $speechcamerapose to 1>> <<elseif $leftaction is "leftcamerapose">> <<set $leftaction to 0>><<set $leftactiondefault to "leftcamerapose">> <<neutral 2>> 你用左手比了一个v字。 <<set $speechcamerapose to 1>> <<elseif $rightaction is "rightcamerapose">> <<set $rightaction to 0>><<set $rightactiondefault to "rightcamerapose">> <<neutral 2>> 你用右手做一个比了一个v字。 <<set $speechcamerapose to 1>> <</if>> <<cover_end>>/*Resets $face and other variables that are covered */ <<if $leftaction is "leftcoverface" and $rightaction is "rightcoverface">> <<if $uncomfortable.hypnosis is false and $hypnosis_traits.cover gte random(1,5)>> <<hypnosisicon>>你打算遮住自己的脸,但一个淫荡的想法闯入<span class="lewd">你的脑海,你立马接受了它。</span> 你用手抚摸你的脸,在你的嘴唇周围眨眼和挑逗。 <<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>> <<hypnosisicon>> <<elseif $hypnosis_traits.cover gte 1 and $willpower lt random(1, (200 * $hypnosis_traits.cover))>> <<hypnosisicon>>你打算捂住自己的脸,<span class="pink">但这个想法从你的脑海中消失了,取而代之的是另一个想法。</span> 你用手抚摸你的脸,在你的嘴唇周围眨眼和挑逗。 <<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>><<willpower 1>> <<hypnosisicon>> <<else>> 你 <<if $hypnosis_traits.cover gte 1>> <span class="green">抵抗住侵入脑海的淫荡想法</span>并 <</if>> 用手捂住你的脸。 <<set $speechcoverface to 1>><<set $face to "covered">><<neutral 2>> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcoverface">><<set $rightactiondefault to "rightcoverface">> <</if>> <<elseif $leftaction is "leftcoverface">> <<if $uncomfortable.hypnosis is false and $hypnosis_traits.cover gte random(1,5)>> <<hypnosisicon>>你打算遮住自己的脸,但一个淫荡的想法闯入<span class="lewd">你的脑海,你立马接受了它。</span> 你用你的左手抚摸你的脸,在你的嘴唇周围眨眼和挑逗。 <<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>> <<hypnosisicon>> <<elseif $hypnosis_traits.cover gte 1 and $willpower lt random(1, (200 * $hypnosis_traits.cover))>> <<hypnosisicon>>你打算捂住自己的脸,<span class="pink">但这个想法从你的脑海中消失了,取而代之的是另一个想法。</span> 你用你的左手抚摸你的脸,在你的嘴唇周围眨眼和挑逗。 <<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>><<willpower 1>> <<hypnosisicon>> <<else>> 你 <<if $hypnosis_traits.cover gte 1>> <span class="green">抵抗住侵入脑海的淫荡想法</span>并 <</if>> 用左手遮住脸。 <<set $speechcoverface to 1>><<set $face to "covered">><<neutral 1>> <<set $leftaction to 0>><<set $leftactiondefault to "leftcoverface">> <</if>> <<elseif $rightaction is "rightcoverface">> <<if $uncomfortable.hypnosis is false and $hypnosis_traits.cover gte random(1,5)>> <<hypnosisicon>>你打算遮住自己的脸,但一个淫荡的想法闯入<span class="lewd">你的脑海,你立马接受了它。</span> 你用你的右手抚摸你的脸,然后在你的嘴唇周围眨眼和挑逗。 <<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>> <<hypnosisicon>> <<elseif $hypnosis_traits.cover gte 1 and $willpower lt random(1, (200 * $hypnosis_traits.cover))>> <<hypnosisicon>>你打算捂住自己的脸,<span class="pink">但这个想法从你的脑海中消失了,取而代之的是另一个想法。</span> 你用你的右手抚摸你的脸,然后在你的嘴唇周围眨眼和挑逗。 <<submission 1>><<set $speechcamerapose to 1>><<hypnotised 1>><<willpower 1>> <<hypnosisicon>> <<else>> 你 <<if $hypnosis_traits.cover gte 1>> <span class="green">抵抗住侵入脑海的淫荡想法</span>并 <</if>> 用右手遮住脸。 <<set $speechcoverface to 1>><<set $face to "covered">><<neutral 1>> <<set $rightaction to 0>><<set $rightactiondefault to "rightcoverface">> <</if>> <</if>> /* Vagina Cover */ <<if $leftaction is "leftcovervaginalewd" and $rightaction is "rightcovervaginalewd">> <<effectsCoverVagina "both" "lewd">> <<elseif $leftaction is "leftcovervaginalewd">> <<effectsCoverVagina "left" "lewd">> <<elseif $rightaction is "rightcovervaginalewd">> <<effectsCoverVagina "right" "lewd">> <</if>> <<if $leftaction is "leftcovervaginameek" and $rightaction is "rightcovervaginameek">> <<effectsCoverVagina "both" "meek">> <<elseif $leftaction is "leftcovervaginameek">> <<effectsCoverVagina "left" "meek">> <<elseif $rightaction is "rightcovervaginameek">> <<effectsCoverVagina "right" "meek">> <</if>> <<if $leftaction is "leftcovervagina" and $rightaction is "rightcovervagina">> <<effectsCoverVagina "both">> <<elseif $leftaction is "leftcovervagina">> <<effectsCoverVagina "left">> <<elseif $rightaction is "rightcovervagina">> <<effectsCoverVagina "right">> <</if>> /* Penis Cover */ <<if $leftaction is "leftcoverpenislewd" and $rightaction is "rightcoverpenislewd">> <<effectsCoverPenis "both" "lewd">> <<elseif $leftaction is "leftcoverpenislewd">> <<effectsCoverPenis "left" "lewd">> <<elseif $rightaction is "rightcoverpenislewd">> <<effectsCoverPenis "right" "lewd">> <</if>> <<if $leftaction is "leftcoverpenismeek" and $rightaction is "rightcoverpenismeek">> <<effectsCoverPenis "both" "meek">> <<elseif $leftaction is "leftcoverpenismeek">> <<effectsCoverPenis "left" "meek">> <<elseif $rightaction is "rightcoverpenismeek">> <<effectsCoverPenis "right" "meek">> <</if>> <<if $leftaction is "leftcoverpenis" and $rightaction is "rightcoverpenis">> <<effectsCoverPenis "both">> <<elseif $leftaction is "leftcoverpenis">> <<effectsCoverPenis "left">> <<elseif $rightaction is "rightcoverpenis">> <<effectsCoverPenis "right">> <</if>> /* Anus Cover */ <<if $leftaction is "leftcoveranuslewd" and $rightaction is "rightcoveranuslewd">> <<effectsCoverAnus "both" "lewd">> <<elseif $leftaction is "leftcoveranuslewd">> <<effectsCoverAnus "left" "lewd">> <<elseif $rightaction is "rightcoveranuslewd">> <<effectsCoverAnus "right" "lewd">> <</if>> <<if $leftaction is "leftcoveranusmeek" and $rightaction is "rightcoveranusmeek">> <<effectsCoverAnus "both" "meek">> <<elseif $leftaction is "leftcoveranusmeek">> <<effectsCoverAnus "left" "meek">> <<elseif $rightaction is "rightcoveranusmeek">> <<effectsCoverAnus "right" "meek">> <</if>> <<if $leftaction is "leftcoveranus" and $rightaction is "rightcoveranus">> <<effectsCoverAnus "both">> <<elseif $leftaction is "leftcoveranus">> <<effectsCoverAnus "left">> <<elseif $rightaction is "rightcoveranus">> <<effectsCoverAnus "right">> <</if>> <<if $leftaction is "leftstopvagina" and $rightaction is "rightstopvagina">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopvagina">><<set $rightactiondefault to "rightstopvagina">> 你停止用手遮住你的小穴。 <<set $leftarm to 0>><<set $rightarm to 0>><<set $vaginause to 0>><<meek 2>> <</if>> <<if $leftaction is "leftstopcoverpenis" and $rightaction is "rightstopcoverpenis">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopcoverpenis">><<set $rightactiondefault to "rightstopcoverpenis">> 你停止用手遮住你的肉棒。 <<set $leftarm to 0>><<set $rightarm to 0>><<set $penisuse to 0>><<meek 2>> <</if>> <<if $leftaction is "leftstopanus" and $rightaction is "rightstopanus">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopanus">><<set $rightactiondefault to "rightstopanus">> 你不再用手护住<<bottom>>。 <<set $leftarm to 0>><<set $rightarm to 0>><<set $anususe to 0>><<meek 2>> <</if>> <<if $leftaction is "leftstopvagina">> <<set $leftaction to 0>><<set $leftactiondefault to "leftstopvagina">> 你停止用左手遮住你的小穴。 <<set $leftarm to 0>> <<if $rightarm isnot "vagina">> <<set $vaginause to 0>> <</if>><<meek 1>> <</if>> <<if $leftaction is "leftstopcoverpenis">> <<set $leftaction to 0>><<set $leftactiondefault to "leftstopcoverpenis">> 你停止用左手遮住你的肉棒。 <<set $leftarm to 0>> <<if $rightarm isnot "coverpenis">> <<set $penisuse to 0>> <</if>> <<meek 1>> <</if>> <<if $leftaction is "leftstopanus">> <<set $leftaction to 0>><<set $leftactiondefault to "leftstopanus">> 你不再用左手遮住你的<<bottom>>。 <<set $leftarm to 0>> <<if $rightarm isnot "anus">> <<set $anususe to 0>> <</if>> <<meek 1>> <</if>> <<if $rightaction is "rightstopvagina">> <<set $rightaction to 0>><<set $rightactiondefault to "rightstopvagina">> 你停止用右手遮住你的小穴。 <<set $rightarm to 0>> <<if $leftarm isnot "vagina">> <<set $vaginause to 0>> <</if>> <<meek 1>> <</if>> <<if $rightaction is "rightstopcoverpenis">> <<set $rightaction to 0>><<set $rightactiondefault to "rightstopcoverpenis">> 你停止用右手遮住你的肉棒。 <<set $rightarm to 0>> <<if $leftarm isnot "coverpenis">> <<set $penisuse to 0>> <</if>> <<meek 1>> <</if>> <<if $rightaction is "rightstopanus">> <<set $rightaction to 0>><<set $rightactiondefault to "rightstopanus">> 你停止用右手遮住你的菊穴。 <<set $rightarm to 0>> <<if $leftarm isnot "anus">> <<set $anususe to 0>> <</if>> <<meek 1>> <</if>> <<if $leftaction is "leftclit">> <<set $leftaction to 0>><<set $leftactiondefault to "leftclit">><<handskilluse>> <<if combatSkillCheck("hand", $lefttarget)>> <<actionsclitstroke $lefttarget>><<submission 10>><<set $speechhandjobvagina to 1>> <<elseif $NPCList[$lefttarget].vagina is "leftarm">> <<set $leftarm to 0>><<set $leftactiondefault to "leftplay">> <<set $NPCList[$lefttarget].vagina to 0>><<personselect $lefttarget>> <span class="blue">你抚摸<<hisselect $lefttarget>>的阴蒂,但是<<he>> <<if $enemytype isnot "beast">>拍开了你的手<<else>>躲开你,低吼一声<</if>>。</span> <</if>> <</if>> <<if $rightaction is "rightclit">> <<set $rightaction to 0>><<set $rightactiondefault to "rightclit">><<handskilluse>> <<if combatSkillCheck("hand", $righttarget)>> <<actionsclitstroke $righttarget>><<submission 10>><<set $speechhandjobvagina to 1>> <<elseif $NPCList[$righttarget].vagina is "rightarm">> <<set $rightarm to 0>><<set $rightactiondefault to "rightplay">> <<set $NPCList[$righttarget].vagina to 0>><<personselect $righttarget>> <span class="blue">你抚摸<<hisselect $righttarget>>阴蒂,但是<<he>> <<if $enemytype isnot "beast">>拍开了你的手<<else>>躲开你,低吼一声<</if>>。</span> <</if>> <</if>> <<if $leftaction is "leftothervaginastop" and $NPCList[$lefttarget].vagina is "leftarm">> <<set $leftaction to 0>><<set $leftactiondefault to "leftothervaginastop">> <<set $NPCList[$lefttarget].vagina to 0>><<set $leftarm to 0>> <span class="blue">你将左手从<<hisselect $lefttarget>>小穴移开。</span> <</if>> <<if $rightaction is "rightothervaginastop" and $NPCList[$righttarget].vagina is "rightarm">> <<set $rightaction to 0>><<set $rightactiondefault to "rightothervaginastop">> <<set $NPCList[$righttarget].vagina to 0>><<set $rightarm to 0>> <span class="blue">你将右手从<<hisselect $righttarget>>小穴移开。</span> <</if>> <<if $leftaction is "leftplay">> <<set $leftaction to 0>><<handskilluse>><<set $leftactiondefault to "leftplay">><<combatpromiscuity3>> <<if combatSkillCheck("hand", $lefttarget)>> <<submission 1>><<handstat>> <<if $NPCList[$lefttarget].vagina is 0>> <<set $leftactiondefault to "leftclit">><<set $NPCList[$lefttarget].vagina to "leftarm">><<set $leftarm to "othervagina">><<personselect $lefttarget>> <span class="lblue">你用左手<<handtext>>触碰<<hisselect $lefttarget>>小穴<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>>透过<<his>>的<<= $NPCList[$lefttarget].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>>。</span> <<else>> <span class="blue">你试图用左手触碰<<hisselect $lefttarget>>小穴,但穴口已经被占据了。</span> <</if>> <<else>> 你试图用左手触碰<<hisselect $lefttarget>>的小穴,但是<<he>>躲开了。 <</if>> <</if>> <<if $rightaction is "rightplay">> <<set $rightaction to 0>><<handskilluse>><<set $rightactiondefault to "rightplay">><<combatpromiscuity3>> <<if combatSkillCheck("hand", $righttarget)>> <<submission 1>><<handstat>> <<if $NPCList[$righttarget].vagina is 0>> <<set $rightactiondefault to "rightclit">><<set $NPCList[$righttarget].vagina to "rightarm">><<set $rightarm to "othervagina">><<personselect $righttarget>> <span class="lblue">你用右手<<handtext>><<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>>隔着<<his>>的<<= $NPCList[$righttarget].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>>触碰<<hisselect $righttarget>>小穴。</span> <<else>> <span class="blue">你试图用右手触碰<<hisselect $righttarget>>小穴,但穴口已经被占据了。</span> <</if>> <<else>> 你试图用右手触碰<<hisselect $righttarget>>小穴,但是<<he>>躲开了。 <</if>> <</if>> <<if $leftaction is "leftunderpull" and $rightaction is "rightunderpull">> <<set $leftaction to 0>><<set $rightaction to 0>><<brat 1>><<set $leftactiondefault to "leftunderpull">><<set $rightactiondefault to "rightunderpull">> <<if $worn.under_lower.name is "naked">> 你紧紧抓住残破的衣服。 <<brat 2>> <<else>> <<for _j = 0; _j lt $enemynomax; _j++>> <<if $NPCList[_j].lefthand is "underlowerclothes" or $NPCList[_j].righthand is "underlowerclothes" or (_j is 0 and $NPCList[_j].mouth is "underlowerclothes")>> 你努力控制自己的$worn.under_lower.cn_name_cap。 <<brat 2>><<set $underlowerstruggle to 1>> <<break>> <</if>> <</for>> <<if $underlowerstruggle is 0>> <<if $worn.under_lower.state is "ankles">> <<set $worn.under_lower.state to "knees">> 你把你的$worn.under_lower.cn_name_cap拉到膝盖处。 <<elseif $worn.under_lower.state is "knees">> <<set $worn.under_lower.state to "thighs">> 你把你的$worn.under_lower.cn_name_cap拉到大腿处。 <<elseif $worn.under_lower.state is "thighs">> <<if $vaginause is 0 and $anususe is 0>> 你把你的$worn.under_lower.cn_name_cap拉到腰部。 <<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base>> <<set $worn.under_lower.vagina_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].vagina_exposed_base>> <<set $worn.under_lower.anus_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].anus_exposed_base>> <<else>> 你尝试拉上你的$worn.under_lower.cn_name_cap,但有东西阻拦。 <</if>> <</if>> <</if>> <</if>> <</if>> <<if $leftaction is "leftunderpull">> <<set $leftaction to 0>><<brat 1>><<set $leftactiondefault to "leftunderpull">> <<if $worn.under_lower.name is "naked">> 你紧紧抓住残破的衣服。 <<else>> <<if !$NPCList.some(npc => npc.lefthand !== "underlowerclothes" || npc.righthand !== "underlowerclothes" || npc.mouth !== "underlowerclothes")>> <<if $worn.under_lower.state is "ankles">> <<set $worn.under_lower.state to "knees">> 你把你的$worn.under_lower.cn_name_cap拉到膝盖处。 <<elseif $worn.under_lower.state is "knees">> <<set $worn.under_lower.state to "thighs">> 你把你的$worn.under_lower.cn_name_cap拉到大腿处。 <<elseif $worn.under_lower.state is "thighs">> <<if $vaginause is 0 and $anususe is 0>> 你把你的$worn.under_lower.cn_name_cap拉到腰部。 <<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base>> <<set $worn.under_lower.vagina_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].vagina_exposed_base>> <<set $worn.under_lower.anus_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].anus_exposed_base>> <<else>> 你尝试拉上你的$worn.under_lower.cn_name_cap,但有东西阻拦。 <</if>> <</if>> <<else>> 你试着拉起你的$worn.under_lower.cn_name_cap,但一只手是不够的。 <<brat 1>> <</if>> <</if>> <</if>> <<if $rightaction is "rightunderpull">> <<set $rightaction to 0>><<brat 1>><<set $rightactiondefault to "rightunderpull">> <<if $worn.under_lower.name is "naked">> 你紧紧抓住残破的衣服。 <<else>> <<if !$NPCList.some(npc => npc.lefthand !== "underlowerclothes" || npc.righthand !== "underlowerclothes" || npc.mouth !== "underlowerclothes")>> <<if $worn.under_lower.state is "ankles">> <<set $worn.under_lower.state to "knees">> 你把你的$worn.under_lower.cn_name_cap拉到膝盖处。 <<elseif $worn.under_lower.state is "knees">> <<set $worn.under_lower.state to "thighs">> 你把你的$worn.under_lower.cn_name_cap拉到大腿处。 <<elseif $worn.under_lower.state is "thighs">> <<if $vaginause is 0 and $anususe is 0>> 你把你的$worn.under_lower.cn_name_cap拉到腰部。 <<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base>> <<set $worn.under_lower.vagina_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].vagina_exposed_base>> <<set $worn.under_lower.anus_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].anus_exposed_base>> <<else>> 你试着拉起你的$worn.under_lower.cn_name_cap,但一只手是不够的。 <</if>> <</if>> <<else>> 你尝试拉起你的$worn.under_lower.cn_name_cap,但你没有足够的力气。 <<brat 1>> <</if>> <</if>> <</if>> <<if $leftaction is "leftskirtpull" and $rightaction is "rightskirtpull">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftskirtpull">><<set $rightactiondefault to "rightskirtpull">><<brat 1>> <<if $worn.lower.name is "naked">> 你紧紧抓住残破的衣服。 <<else>> 你用双手把你的$worn.lower.cn_name_cap拉下来,遮住你的胯部。 <<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>> <<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>> <</if>> <</if>> <<if $leftaction is "leftskirtpull">> <<set $leftaction to 0>><<set $leftactiondefault to "leftskirtpull">><<brat 1>> <<if $worn.lower.name is "naked">> 你紧紧抓住残破的衣服。 <<else>> 你把你的$worn.lower.cn_name_cap拉下来,盖住你的胯部。 <<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>> <<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>> <</if>> <</if>> <<if $rightaction is "rightskirtpull">> <<set $rightaction to 0>><<set $rightactiondefault to "rightskirtpull">><<brat 1>> <<if $worn.lower.name is "naked">> 你紧紧抓住残破的衣服。 <<else>> 你把你的$worn.lower.cn_name_cap拉下来,盖住你的胯部。 <<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>> <<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>> <</if>> <</if>> <<if $leftaction is "leftlowerpull" or $rightaction is "rightlowerpull">> <<set $_strength to 0>> <<if $leftaction is "leftlowerpull">> <<set $leftaction to 0>><<set $leftactiondefault to "leftlowerpull">><<set $_strength++>> <</if>> <<if $rightaction is "rightlowerpull">> <<set $rightaction to 0>><<set $rightactiondefault to "rightlowerpull">><<set $_strength++>> <</if>> <<brat 1>> <<if $worn.lower.name is "naked">> 你紧紧抓住残破的衣服。 <<brat 2>> <<else>> <<if $underlowerstruggle is 0>> <<for _j = 0; _j lt $enemynomax; _j++>> <<if $NPCList[_j].lefthand is "lowerclothes" or $NPCList[_j].righthand is "lowerclothes" or (_j is 0 and $NPCList[_j].mouth is "lowerclothes")>> <<if $_strength is 2>> 你努力控制你的$worn.lower.cn_name_cap。 <<brat 2>><<set $lowerstruggle to 1>><<set _lowerpull to "failed">> <<break>> <<else>> 你尝试拉起你的$worn.lower.cn_name_cap,但是你没有足够的力气。 <<brat 1>><<set _lowerpull to "failed">> <<break>> <</if>> <</if>> <</for>> <<if _leftlowerpull isnot "failed">> <<if $vaginause isnot 0 and $vaginause isnot "none">> 你的$worn.lower.cn_name_cap松松垮垮地悬挂着,但是因为你的<<pussy>>受到威胁,你无法调整<<lowerit>>。 <<elseif $penisuse isnot 0 and $penisuse isnot "none">> 你的$worn.lower.cn_name_cap松松垮垮地悬挂着,但是因为你的<<penis>>受到威胁,你无法调整<<lowerit>>。 <<elseif $anususe isnot 0>> 你的$worn.lower.cn_name_cap松松垮垮地悬挂着,但是因为你的<<bottom>>受到威胁,你无法调整<<lowerit>>。 <<else>> 你整理好 <<if $worn.over_lower.exposed gt 0>> $worn.lower.cn_name_cap,遮盖住你的 <<if $worn.under_lower.exposed gte 1>> <<genitals>>。 <<else>> $worn.under_lower.name. <</if>> <<else>> $worn.lower.name. <</if>> <<brat 5>><<set $worn.lower.state to setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>> <<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>> <<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $leftaction is "leftoverlowerpull" or $rightaction is "rightoverlowerpull">> <<set $_strength to 0>> <<if $leftaction is "leftoverlowerpull">> <<set $leftaction to 0>><<set $leftactiondefault to "leftoverlowerpull">><<set $_strength++>> <</if>> <<if $rightaction is "rightoverlowerpull">> <<set $rightaction to 0>><<set $rightactiondefault to "rightoverlowerpull">><<set $_strength++>> <</if>> <<brat 1>> <<if $worn.over_lower.name is "naked">> 你紧紧抓住残破的衣服。 <<brat 2>> <<else>> <<if $underlowerstruggle is 0>> <<for _j = 0; _j lt $enemynomax; _j++>> <<if $NPCList[_j].lefthand is "overlowerclothes" or $NPCList[_j].righthand is "overlowerclothes" or (_j is 0 and $NPCList[_j].mouth is "overlowerclothes")>> <<if $_strength is 2>> 你在努力控制你的$worn.over_lower.cn_name_cap。 <<brat 2>><<set $overlowerstruggle to 1>><<set _overlowerpull to "failed">> <<break>> <<else>> 你试图拉起你的$worn.over_lower.cn_name_cap,但你力量不够。 <<brat 1>><<set _overlowerpull to "failed">> <<break>> <</if>> <</if>> <</for>> <<if _overlowerpull isnot "failed">> <<if $vaginause isnot 0 and $vaginause isnot "none">> 你的$worn.over_lower.cn_name_cap松松垮垮地悬挂着,但是因为你的<<pussy>>受到威胁,你无法调整<<overlowerit>>。 <<elseif $penisuse isnot 0 and $penisuse isnot "none">> 你的$worn.over_lower.cn_name_cap松松垮垮地悬挂着,但是因为你的<<penis>>受到威胁,你无法调整<<overlowerit>>。 <<elseif $anususe isnot 0>> 你的$worn.over_lower.cn_name_cap松松垮垮地悬挂着,但是因为你的<<bottom>>受到威胁,你无法调整<<overlowerit>>。 <<else>> 你整理好 <<if $worn.lower.exposed gt 0>> $worn.over_lower.cn_name_cap,遮盖住你的 <<if $worn.under_lower.exposed gte 1>> <<genitals>>。 <<else>> $worn.under_lower.name. <</if>> <<else>> $worn.over_lower.name. <</if>> <<brat 5>><<set $worn.over_lower.state to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base>> <<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>><<set $worn.over_lower.skirt_down to 1>><</if>> <<set $worn.over_lower.vagina_exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].vagina_exposed_base>> <<set $worn.over_lower.anus_exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].anus_exposed_base>><<set $worn.over_lower.exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].exposed_base>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $leftaction is "leftupperpull" or $rightaction is "rightupperpull">> <<set $_strength to 0>> <<if $leftaction is "leftupperpull">> <<set $leftaction to 0>><<set $leftactiondefault to "leftupperpull">><<set $_strength++>> <</if>> <<if $rightaction is "rightupperpull">> <<set $rightaction to 0>><<set $rightactiondefault to "rightupperpull">><<set $_strength++>> <</if>> <<brat 1>> <<if $worn.upper.name is "naked">> 你紧紧抓住残破的衣服。 <<else>> <<for _j = 0; _j lt $enemynomax; _j++>> <<if $NPCList[_j].lefthand is "upperclothes" or $NPCList[_j].righthand is "upperclothes" or (_j is 0 and $NPCList[_j].mouth is "upperclothes")>> <<if $_strength is 2>> 你努力控制自己的$worn.upper.cn_name_cap。 <<brat 2>><<set $upperstruggle to 1>><<set _upperpull to "failed">> <<break>> <<else>> 你为你的$worn.upper.cn_name_cap奋力挣扎,但你还不够强大。 <<brat 1>><<set _upperpull to "failed">> <<break>> <</if>> <</if>> <</for>> <<if _upperpull isnot "failed">> <<if $vaginause isnot 0 and $vaginause isnot "none">> 你的$worn.lower.cn_name_cap松松垮垮地悬挂着,但是因为你的<<pussy>>受到威胁,你无法调整<<lowerit>>。 <<elseif $penisuse isnot 0 and $penisuse isnot "none">> 你的$worn.lower.cn_name_cap松松垮垮地悬挂着,但是因为你的<<penis>>受到威胁,你无法调整<<lowerit>>。 <<elseif $anususe isnot 0>> 你的$worn.lower.cn_name_cap松松垮垮地悬挂着,但是因为你的<<bottom>>受到威胁,你无法调整<<lowerit>>。 <<elseif $worn.lower.set is $worn.upper.set>> 你整理好 <<if $worn.over_upper.exposed gt 0 or $worn.over_lower.exposed gt 0>> $worn.upper.cn_name_cap,遮盖住了你的<<if $worn.over_upper.exposed gt 0>><<breasts>><<if $worn.over_lower.exposed gt 0>>和<</if>><</if>> <<if $worn.over_lower.exposed is 0>> <<elseif $worn.under_lower.exposed gte 1>> <<genitals>>。 <<else>> $worn.under_lower.name. <</if>> <<else>> $worn.upper.name. <</if>> <<brat 5>><<set $worn.upper.state to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base>><<set $worn.upper.state_top to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>> <<set $worn.upper.exposed to setup.clothes.upper[clothesIndex('upper', $worn.upper)].exposed_base>><<set $worn.lower.state to setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>><<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>> <<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>> <<else>> 你修好了你的$worn.upper.cn_name_cap,遮盖住了你的<<breasts>>。 <<brat 5>><<set $worn.upper.state to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base>> <<set $worn.upper.state_top to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>><<set $worn.upper.exposed to setup.clothes.upper[clothesIndex('upper', $worn.upper)].exposed_base>> <</if>> <</if>> <</if>> <</if>> <<if $leftaction is "leftoverupperpull" or $rightaction is "rightoverupperpull">> <<set $_strength to 0>> <<if $leftaction is "leftoverupperpull">> <<set $leftaction to 0>><<set $leftactiondefault to "leftoverupperpull">><<set $_strength++>> <</if>> <<if $rightaction is "rightoverupperpull">> <<set $rightaction to 0>><<set $rightactiondefault to "rightoverupperpull">><<set $_strength++>> <</if>> <<brat 1>> <<if $worn.over_upper.name is "naked">> 你紧紧抓住残破的衣服。 <<else>> <<for _j = 0; _j lt $enemynomax; _j++>> <<if $NPCList[_j].lefthand is "overupperclothes" or $NPCList[_j].righthand is "overupperclothes" or (_j is 0 and $NPCList[_j].mouth is "overupperclothes")>> <<if $_strength is 2>> 你在努力控制你的$worn.over_upper.cn_name_cap。 <<brat 2>><<set $overupperstruggle to 1>><<set _overupperpull to "failed">> <<break>> <<else>> 你为你的$worn.over_upper.cn_name_cap奋力挣扎,但你还不够强大。 <<brat 1>><<set _overupperpull to "failed">> <<break>> <</if>> <</if>> <</for>> <<if _overupperpull isnot "failed">> <<if $vaginause isnot 0 and $vaginause isnot "none">> 你的$worn.over_lower.cn_name_cap松松垮垮地悬挂着,但是因为你的<<pussy>>受到威胁,你无法调整<<overlowerit>>。 <<elseif $penisuse isnot 0 and $penisuse isnot "none">> 你的$worn.over_lower.cn_name_cap松松垮垮地悬挂着,但是因为你的<<penis>>受到威胁,你无法调整<<overlowerit>>。 <<elseif $anususe isnot 0>> 你的$worn.over_lower.cn_name_cap松松垮垮地悬挂着,但是因为你的<<bottom>>受到威胁,你无法调整<<overlowerit>>。 <<elseif $worn.over_lower.set is $worn.over_upper.set>> 你整理好 <<if $worn.upper.exposed gt 0 or $worn.lower.exposed gt 0>> $worn.over_upper.cn_name_cap,遮盖住你的<<if $worn.upper.exposed gt 0>><<breasts>><<if $worn.lower.exposed gt 0>>和<</if>><</if>> <<if $worn.lower.exposed is 0>> <<elseif $worn.under_lower.exposed gte 1>> <<genitals>>。 <<else>> $worn.under_lower.name. <</if>> <<else>> $worn.over_upper.name. <</if>> <<brat 5>><<set $worn.over_upper.state to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base>><<set $worn.over_upper.state_top to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>> <<set $worn.over_upper.exposed to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].exposed_base>><<set $worn.over_lower.state to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base>> <<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>><<set $worn.over_lower.skirt_down to 1>><</if>><<set $worn.over_lower.vagina_exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].vagina_exposed_base>> <<set $worn.over_lower.anus_exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].anus_exposed_base>><<set $worn.over_lower.exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].exposed_base>> <<else>> 你修好了你的$worn.over_upper.cn_name_cap<<if $worn.upper.exposed gt 0>>,遮盖住了你的<<breasts>><</if>>。 <<brat 5>><<set $worn.over_upper.state to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base>> <<set $worn.over_upper.state_top to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>><<set $worn.over_upper.exposed to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].exposed_base>> <</if>> <</if>> <</if>> <</if>> <<unset $keepchoke>> <<if $leftaction is "keepchoke" or $rightaction is "keepchoke">> <<if $neckuse is "hand">> <<if $leftaction is "keepchoke">> <<personselect $lefttarget>> <<else>> <<personselect $righttarget>> <</if>> <<if $leftactioncarry is "keepchoke" or $rightactioncarry is "keepchoke">> 你一直将<<his>>的手按在你的脖子上。 <<else>> 你伸手去抓住<<his>>握着你脖子的手,并迫使其更用力地压向你柔软的皮肤。<span class="sub"><<His>>的手紧紧地扼住了你的喉咙。</span> <</if>> <</if>> <<if $leftaction is "keepchoke">> <<set $leftaction to 0>><<set $leftactiondefault to "keepchoke">><<submission 1>> <</if>> <<if $rightaction is "keepchoke">> <<set $rightaction to 0>><<set $rightactiondefault to "keepchoke">><<submission 1>> <</if>> <<set $keepchoke = 1>> <</if>> <<if $leftaction is "stopchoke" or $rightaction is "stopchoke">> <<if $leftaction is "stopchoke">> <<set $leftaction to 0>><<set $leftactiondefault to "stopchoke">> <<brat 1 $lefttarget>><<personselect $lefttarget>> <</if>> <<if $rightaction is "stopchoke">> <<set $rightaction to 0>><<set $rightactiondefault to "stopchoke">> <<brat 1 $righttarget>><<personselect $righttarget>> <</if>> <<if $neckuse is "hand">> 你伸手去抓住<<his>>放在你脖子上的手,轻轻地将其拉开。<<He>>没有反抗。 <<unset $neckuse>> <<if $NPCList[_n].lefthand == "throat">> <<set $NPCList[_n].lefthand = 0>> <</if>> <<if $NPCList[_n].righthand == "throat">> <<set $NPCList[_n].righthand = 0>> <</if>> <</if>> <</if>> <<if $leftaction is "stopchokenoncon" or $rightaction is "stopchokenoncon">> <<set _handsCount = 0>> <<if $leftaction is "stopchokenoncon">> <<set $leftaction to 0>><<set $leftactiondefault to "stopchokenoncon">> <<defiance 2 $lefttarget>><<personselect $lefttarget>> <<set _handsCount++>> <</if>> <<if $rightaction is "stopchokenoncon">> <<set $rightaction to 0>><<set $rightactiondefault to "stopchokenoncon">> <<defiance 2 $righttarget>><<personselect $righttarget>> <<set _handsCount++>> <</if>> <<if $neckuse is "hand">> 你用指甲掐住<<his>>勒在你颈部的那只手,然后用力一拉。 <<defiance 2 _n>><<set $speechstruggle to 1>> <<if currentSkillValue('physique') gte random(1, 60000/_handsCount)>> <span class="teal">你设法把<<his>>的手从你的喉咙上扯下来。</span> <<defiance 5 _n>> <<unset $neckuse>> <<gaspair>> <<if $leftactiondefault == "stopchokenoncon">> <<set $leftactiondefault to "rest">> <</if>> <<if $rightactiondefault == "stopchokenoncon">> <<set $rightactiondefault to "rest">> <</if>> <<if $NPCList[_n].lefthand == "throat">> <<set $NPCList[_n].lefthand = 0>> <</if>> <<if $NPCList[_n].righthand == "throat">> <<set $NPCList[_n].righthand = 0>> <</if>> <<elseif currentSkillValue('physique') gte random(1, 40000/_handsCount)>> 然而<<His>>的手仍然没有移开,<span class="blue">当<<his>>的力道暂时减弱时,你抓住机会呼吸了一小口气</span>。 <<oxygen 200>> <<else>> <span class="purple"><<His>>的手还在你的喉咙上。</span> <</if>> <</if>> <</if>> <<if $rightaction is "rightUndressOther" and $leftaction is "leftUndressOther" and $lefttarget is $righttarget and $undressLeftTarget is $undressRightTarget>> <<if $undressLeftTarget is "rest">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "rest">><<set $rightactiondefault to "rest">> 你放松手臂。 <<else>> <<set $rightaction to 0>><<set $leftaction to 0>><<set $rightactiondefault to "rightUndressOther">><<set $leftactiondefault to "leftUndressOther">> <<handskilluse>><<combatpromiscuity2>><<brat 2 $righttarget>> <<set $_npc to $NPCList[$righttarget]>><<set $_clothesTarget to $undressRightTarget>> <<personselect $righttarget>> <<if combatSkillCheck("hand", $lefttarget, 700, $_npc.clothes[$_clothesTarget].integrity)>> <!-- Using a switch to make it easier to add more NPC clothes types later --> <<switch $_clothesTarget>> <<case "upper">> <span class="lblue">你<<handtext>><<npcUndressText $_npc $_clothesTarget>>用双手,<<npcRevealText $_npc $_clothesTarget>>。</span> <<set $_npc.chest to 0>> <<case "lower">> <span class="lblue">你<<handtext>><<npcUndressText $_npc $_clothesTarget>>用双手,<<npcRevealText $_npc $_clothesTarget>>。</span> <<if $_npc.fullDescription is "Sydney">> <<sydneyExpose>> <</if>> <<if $_npc.penis is "clothed">> <<npcGenitalReaction $_npc>> <<set $_npc.penis to 0>> <</if>> <<if $_npc.vagina is "clothed">> <<set $_npc.vagina to 0>> <</if>> <<default>> 你试图脱去<<him>>的衣服,但却只抓住了空气。<span class="red">错误的衣物目标: $_clothesTarget。请报告此问题。</span> <</switch>> <<else>> 你尝试<<npcUndressText $_npc $_clothesTarget>>,但<<he>>抓住了<<his>>的衣服。 <<set $_npc.clothes[$_clothesTarget].integrity -= Math.floor((currentSkillValue("handskill") / 100) * 1.5)>> <</if>> <</if>> <<unset $undressLeftTarget>><<unset $undressRightTarget>> <</if>> <<if $rightaction is "rightUndressOther">> <<if $undressRightTarget is "rest">> <<set $rightaction to 0>><<set $rightactiondefault to "rest">> 你放松自己的右臂。 <<else>> <<set $rightaction to 0>><<set $rightactiondefault to "rightUndressOther">><<handskilluse>><<combatpromiscuity2>><<brat 1 $righttarget>> <<set $_npc to $NPCList[$righttarget]>><<set $_clothesTarget to $undressRightTarget>> <<personselect $righttarget>> <<if combatSkillCheck("hand", $righttarget, 1000, $_npc.clothes[$_clothesTarget].integrity)>> <!-- Using a switch to make it easier to add more NPC clothes types later --> <<switch $_clothesTarget>> <<case "upper">> <span class="lblue">你<<handtext>><<npcUndressText $_npc $_clothesTarget>>,<<npcRevealText $_npc $_clothesTarget>>。</span> <<set $_npc.chest to 0>> <<case "lower">> <span class="lblue">你<<handtext>><<npcUndressText $_npc $_clothesTarget>>,<<npcRevealText $_npc $_clothesTarget>>。</span> <<if $_npc.fullDescription is "Sydney">> <<sydneyExpose>> <</if>> <<if $_npc.penis is "clothed">> <<npcGenitalReaction $_npc>> <<set $_npc.penis to 0>> <</if>> <<if $_npc.vagina is "clothed">> <<set $_npc.vagina to 0>> <</if>> <<default>> 你试图脱去<<him>>的衣服,但却只抓住了空气。<span class="red">错误的衣物目标: $_clothesTarget。请报告此问题。</span> <</switch>> <<else>> 你尝试<<npcUndressText $_npc $_clothesTarget>>,但<<he>>抓住了<<his>>的衣服。 <<set $_npc.clothes[$_clothesTarget].integrity -= Math.floor(currentSkillValue("handskill") / 100)>> <</if>> <</if>> <<unset $undressRightTarget>> <</if>> <<if $leftaction is "leftUndressOther">> <<if $undressLeftTarget is "rest">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">> 你放松自己的左臂。 <<else>> <<set $leftaction to 0>><<set $leftactiondefault to "leftUndressOther">><<handskilluse>><<combatpromiscuity2>><<brat 1 $lefttarget>> <<set $_npc to $NPCList[$lefttarget]>><<set $_clothesTarget to $undressLeftTarget>> <<personselect $lefttarget>> <<if combatSkillCheck("hand", $lefttarget, 1000, $_npc.clothes[$_clothesTarget].integrity)>> <!-- Using a switch to make it easier to add more NPC clothes types later --> <<switch $_clothesTarget>> <<case "upper">> <span class="lblue">你<<handtext>><<npcUndressText $_npc $_clothesTarget>>,<<npcRevealText $_npc $_clothesTarget>>。</span> <<set $_npc.chest to 0>> <<case "lower">> <span class="lblue">你<<handtext>><<npcUndressText $_npc $_clothesTarget>>,<<npcRevealText $_npc $_clothesTarget>>。</span> <<if $_npc.fullDescription is "Sydney">> <<sydneyExpose>> <</if>> <<if $_npc.penis is "clothed">> <<npcGenitalReaction $_npc>> <<set $_npc.penis to 0>> <</if>> <<if $_npc.vagina is "clothed">> <<set $_npc.vagina to 0>> <</if>> <<default>> 你试图脱去<<him>>的衣服,但却只抓住了空气。<span class="red">错误的衣物目标: $_clothesTarget。请报告此问题。</span> <</switch>> <<else>> 你尝试<<npcUndressText $_npc $_clothesTarget>>,但<<he>>抓住了<<his>>的衣服。 <<set $_npc.clothes[$_clothesTarget].integrity -= Math.floor(currentSkillValue("handskill") / 100)>> <</if>> <</if>> <<unset $undressLeftTarget>> <</if>> <<if $leftaction is "peniscondom" or $rightaction is "peniscondom">> <<if $leftaction is "peniscondom">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">> <</if>> <<if $rightaction is "peniscondom">> <<set $rightaction to 0>><<set $rightactiondefault to "rest">> <</if>> <<set _foundnpc to $NPCList.filter(npc => npc.pregnancyAvoidance === 0).random()>> <<if _foundnpc>> <<personselect _foundnpc.index>> <<set $_stop to true>> <</if>> <<if $_stop>> <<if combatSkillCheck("hand", $_s)>> <<combatPerson>>试图阻止你戴上避孕套,<span class="green">但你还是设法做到了。</span> <<equipPlayerCondom>> <<else>> <<combatPerson>><span class="red">阻止你把避孕套戴上。</span> <</if>> <<elseif $parasite.penis.name>> <span class="lewd">你不能把避孕套套在寄生物上。</span> <<else>> <<if !$player.condom>> 你把避孕套套在你的肉棒上。 <<equipPlayerCondom>> <</if>> <</if>> <</if>> <<if $leftaction is "penisremovecondom" or $rightaction is "penisremovecondom">> <<if $leftaction is "penisremovecondom">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">> <</if>> <<if $rightaction is "penisremovecondom">> <<set $rightaction to 0>><<set $rightactiondefault to "rest">> <</if>> <<set _foundnpc to $NPCList.filter(npc => npc.pregnancyAvoidance >= 80).random()>> <<if _foundnpc>> <<personselect _foundnpc.index>> <<set $_stop to true>> <</if>> <<if $_stop>> <<if combatSkillCheck("hand", $_s)>> <<combatPerson>>试图阻止你取出避孕套,<span class="green">但你还是做到了。</span> <<removePlayerCondom>> <<else>> <<combatPerson>><span class="red">阻止你取出避孕套。</span> <</if>> <<else>> <<if $player.condom>> 你迅速把避孕套从你的肉棒上取下来。 <<removePlayerCondom>> <</if>> <</if>> <</if>> <<if $leftaction is "npcremovecondom" or $rightaction is "npcremovecondom">> <<if $leftaction is "npcremovecondom" and $rightaction is "npcremovecondom">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $rightaction to 0>><<set $rightactiondefault to "rest">> <<if $lefttarget is $righttarget>> <<set $_target to $lefttarget>><<handskilluse>><<brat 2 $_target>> <<else>> <<set $_target to $lefttarget>><<set $_target2 to $righttarget>><<handskilluse>><<brat 1 $_target>><<brat 1 $_target2>> <</if>> <<elseif $leftaction is "npcremovecondom">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">> <<set $_target to $lefttarget>><<handskilluse>><<brat 1 $_target>> <<elseif $rightaction is "npcremovecondom">> <<set $rightaction to 0>><<set $rightactiondefault to "rest">> <<set $_target to $righttarget>><<handskilluse>><<brat 1 $_target>> <</if>> <<if $consensual is 0 and playerPregnancyPossibleWith($NPCList[$_target])>><<combatpromiscuity6>><</if>> <<personselect $_target>> <<set $_npc to $NPCList[$_target]>> <<if $_npc.pregnancyAvoidance gte 80>> <<if combatSkillCheck("hand", $_target)>> <<combatPerson>>试图阻止你取出<<his>>的避孕套,<span class="green">但你还是做到了。</span> <<removeNPCCondom $_target>> <<else>> <<combatPerson>><span class="red">阻止你取下<<his>>的避孕套。</span> <</if>> <<else>> 你偷偷地从<<combatpersons>>的肉棒上取下避孕套。 <<removeNPCCondom $_target>> <</if>> <<if $_target2>> <<personselect $_target2>> <<set $_npc to $NPCList[$_target2]>> <<if $_npc.pregnancyAvoidance gte 80>> <<if combatSkillCheck("hand", $_target2)>> <<combatPerson>>试图阻止你取出<<his>>的避孕套,<span class="green">但你还是做到了。</span> <<removeNPCCondom $_target2>> <<else>> <<combatPerson>><span class="red">阻止你取下<<his>>的避孕套。</span> <</if>> <<else>> 你偷偷地从<<combatpersons>>的肉棒上取下避孕套。 <<removeNPCCondom $_target2>> <</if>> <</if>> <</if>> <<if $leftaction is "npcgivecondom">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">> <<set $_target to $lefttarget>><<meek 1 $_target>> <<personselect $_target>> <<set $_npc to $NPCList[$_target]>> <<if $NPCList[$_target].condomCanGive>> 你给了<<combatperson>>你的一个避孕套来使用。 <<giveNPCCondom $_target>> <</if>> <</if>> <<if $rightaction is "npcgivecondom">> <<set $rightaction to 0>><<set $rightactiondefault to "rest">> <<set $_target to $righttarget>><<meek 1 $_target>> <<personselect $_target>> <<set $_npc to $NPCList[$_target]>> <<if $NPCList[$_target].condomCanGive>> 你给了<<combatperson>>你的一个避孕套来使用。 <<giveNPCCondom $_target>> <</if>> <</if>> <<if $leftaction is "leftmasturbatepussy">> <<set $leftaction to 0>><<set $leftactiondefault to "leftmasturbatepussy">> <<if $vaginause is 0 and !playerChastity("vagina")>> <<combatpromiscuity2>> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1>> <<if $_genitals_exposed>> <<if $arousal gt ($arousalmax/5)*4>> 你用手指抚摸着自己裸露的<<pussy>>,因期待而颤抖着。 <<else>> 你的手指在你裸露的<<pussy>>上滑动。 <</if>> <<addVaginalWetness 2>><<arousal 40 "masturbationVagina">><<submission 2>> <<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>> 你用手指抚摸你的<<pussy>>,感受它在你的$worn.lower.cn_name_cap下面的形状。 <<addVaginalWetness 1>><<arousal 20 "masturbationVagina">> <<elseif $worn.under_lower.vagina_exposed is 0>> 你用手指抚摸你的<<pussy>>,感受它在你的$worn.under_lower.cn_name_cap下面的形状。 <<addVaginalWetness 1>><<arousal 20 "masturbationVagina">> <<elseif $worn.genitals.vagina_exposed is 0>> 你用手指抚摸你的<<pussy>>,感受它在你的$worn.genitals.cn_name_cap下面的形状。 <<addVaginalWetness 1>><<arousal 20 "masturbationVagina">> <<else>> 你用手指抚摸你的<<pussy>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>,在你的衣服下感受它的形状<</if>>。 <<addVaginalWetness 0>><<arousal 5 "masturbationVagina">> <</if>> <<submission 3>><<set $speechmasturbate to 1>> <</if>> <</if>> <<if $rightaction is "rightmasturbatepussy">> <<set $rightaction to 0>><<set $rightactiondefault to "rightmasturbatepussy">> <<if $vaginause is 0 and !playerChastity("vagina")>> <<combatpromiscuity2>> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1>> <<if $_genitals_exposed>> <<if $arousal gt ($arousalmax/5)*4>> 你用手指抚摸着自己裸露的<<pussy>>,因期待而颤抖着。 <<else>> 你的手指在你裸露的<<pussy>>上滑动。 <</if>> <<addVaginalWetness 2>><<arousal 40 "masturbationVagina">><<submission 2>> <<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>> 你用手指抚摸你的<<pussy>>,感受它在你的$worn.lower.cn_name_cap下面的形状。 <<addVaginalWetness 1>><<arousal 20 "masturbationVagina">> <<elseif $worn.under_lower.vagina_exposed is 0>> 你用手指抚摸你的<<pussy>>,感受它在你的$worn.under_lower.cn_name_cap下面的形状。 <<addVaginalWetness 1>><<arousal 20 "masturbationVagina">> <<elseif $worn.genitals.vagina_exposed is 0>> 你用手指抚摸你的<<pussy>>,感受它在你的$worn.genitals.cn_name_cap下面的形状。 <<addVaginalWetness 1>><<arousal 20 "masturbationVagina">> <<else>> 你用手指抚摸你的<<pussy>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>,在你的衣服下感受它的形状<</if>>。 <<addVaginalWetness 0>><<arousal 5 "masturbationVagina">> <</if>> <<submission 3>><<set $speechmasturbate to 1>> <</if>> <</if>> <<if $leftaction is "leftmasturbatepenis">> <<set $leftaction to 0>><<set $leftactiondefault to "leftmasturbatepenis">> <<if $penisuse is 0 and !playerChastity("penis")>> <<combatpromiscuity2>> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1>> <<if $_genitals_exposed>> <<if $arousal gt ($arousalmax/5)*4>> 你因期待而颤抖着抚摸你暴露在外的<<penis>>。 <<else>> 你抚摸着你暴露在外的<<penis>>。 <</if>> <<arousal 40 "masturbationPenis">><<submission 2>> <<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>> 你抚摸你的<<penis>>,感受它在你的$worn.lower.cn_name_cap下面的形状。 <<arousal 20 "masturbationPenis">> <<elseif $worn.under_lower.vagina_exposed is 0>> 你抚摸你的<<penis>>,感受它在你的$worn.under_lower.cn_name_cap下面的形状。 <<arousal 20 "masturbationPenis">> <<elseif $worn.genitals.vagina_exposed is 0>> 你抚摸你的<<penis>>,感受它在你的$worn.genitals.cn_name_cap下面的形状。 <<arousal 20 "masturbationPenis">> <<else>> 你抚摸着你的<<penis>>,感受着它在你衣服下的形状。 <<arousal 5 "masturbationPenis">> <</if>> <<submission 3>><<set $speechmasturbate to 1>> <</if>> <</if>> <<if $rightaction is "rightmasturbatepenis">> <<set $rightaction to 0>><<set $rightactiondefault to "rightmasturbatepenis">> <<if $penisuse is 0 and !playerChastity("penis")>> <<combatpromiscuity2>> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1>> <<if $_genitals_exposed>> <<if $arousal gt ($arousalmax/5)*4>> 你因期待而颤抖着抚摸你暴露在外的<<penis>>。 <<else>> 你抚摸着你暴露在外的<<penis>>。 <</if>> <<arousal 40 "masturbationPenis">><<submission 2>> <<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>> 你抚摸你的<<penis>>,感受它在你的$worn.lower.cn_name_cap下面的形状。 <<arousal 20 "masturbationPenis">> <<elseif $worn.under_lower.vagina_exposed is 0>> 你抚摸你的<<penis>>,感受它在你的$worn.under_lower.cn_name_cap下面的形状。 <<arousal 20 "masturbationPenis">> <<elseif $worn.genitals.vagina_exposed is 0>> 你抚摸你的<<penis>>,感受它在你的$worn.genitals.cn_name_cap下面的形状。 <<arousal 20 "masturbationPenis">> <<else>> 你抚摸着你的<<penis>>,感受着它在你衣服下的形状。 <<arousal 5 "masturbationPenis">> <</if>> <<submission 3>><<set $speechmasturbate to 1>> <</if>> <</if>> <<if $leftaction is "leftmasturbateanus">> <<set $leftaction to 0>><<set $leftactiondefault to "leftmasturbateanus">> <<if $anususe is 0 and !playerChastity("anus")>> <<combatpromiscuity3>> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1>> <<if $_genitals_exposed>> <<if playerHasButtPlug()>> <<if $arousal gt ($arousalmax/5)*4>> 你将$worn.butt_plug.namecap从暴露的菊穴中进进出出,并因期待而颤抖着。 <<else>> 你将$worn.butt_plug.namecap从暴露的菊穴中拉出。 <</if>> <<else>> <<if $arousal gt ($arousalmax/5)*4>> 你的手指期待地颤抖着在暴露的菊穴里进进出出。 <<else>> 你的手指在暴露的菊穴里进进出出。 <</if>> <</if>> <<arousal 40 "masturbationAnal">><<submission 2>> <<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>> <<if playerHasButtPlug()>> 你用手指抚摸你的$worn.butt_plug.namecap,感受它在你的$worn.lower.cn_name_cap下面的形状。 <<else>> 你用手指抚摸你的菊穴,感受它在你的$worn.lower.cn_name_cap下面的形状。 <</if>> <<arousal 20 "masturbationAnal">> <<elseif $worn.under_lower.vagina_exposed is 0>> <<if playerHasButtPlug()>> 你用手指抚摸你的$worn.butt_plug.namecap,感受它在你的$worn.under_lower.cn_name_cap下面的形状。 <<else>> 你用手指抚摸你的菊穴,感受它在你的$worn.under_lower.cn_name_cap下面的形状。 <</if>> <<arousal 20 "masturbationAnal">> <<elseif $worn.genitals.vagina_exposed is 0>> <<if playerHasButtPlug()>> 你用手指抚摸你的$worn.butt_plug.namecap,感受它在你的$worn.genitals.cn_name_cap下面的形状。 <<else>> 你用手指抚摸你的菊穴,感受它在你的$worn.genitals.cn_name_cap下面的形状。 <</if>> <<arousal 20 "masturbationAnal">> <<else>> <<if playerHasButtPlug()>> 你用手指抚摸你的$worn.butt_plug.namecap<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>,在你的衣服下感受它的形状<</if>>。 <<else>> 你用手指抚摸你的菊穴<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>,感觉它在你衣服下面的形状<</if>>。 <</if>> <<arousal 5 "masturbationAnal">> <</if>> <<submission 3>><<set $speechmasturbate to 1>> <</if>> <</if>> <<if $rightaction is "rightmasturbateanus">> <<set $rightaction to 0>><<set $rightactiondefault to "rightmasturbateanus">> <<if $anususe is 0 and !playerChastity("anus")>> <<combatpromiscuity3>> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1>> <<if $_genitals_exposed>> <<if playerHasButtPlug()>> <<if $arousal gt ($arousalmax/5)*4>> 你将$worn.butt_plug.namecap从暴露的菊穴中进进出出,并因期待而颤抖着。 <<else>> 你将$worn.butt_plug.namecap从暴露的菊穴中拉出。 <</if>> <<else>> <<if $arousal gt ($arousalmax/5)*4>> 你的手指期待地颤抖着在暴露的菊穴里进进出出。 <<else>> 你的手指在暴露的菊穴里进进出出。 <</if>> <</if>> <<arousal 40 "masturbationAnal">><<submission 2>> <<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>> <<if playerHasButtPlug()>> 你用手指抚摸你的$worn.butt_plug.namecap,感受它在你的$worn.lower.cn_name_cap下面的形状。 <<else>> 你用手指抚摸你的菊穴,感受它在你的$worn.lower.cn_name_cap下面的形状。 <</if>> <<arousal 20 "masturbationAnal">> <<elseif $worn.under_lower.vagina_exposed is 0>> <<if playerHasButtPlug()>> 你用手指抚摸你的$worn.butt_plug.namecap,感受它在你的$worn.under_lower.cn_name_cap下面的形状。 <<else>> 你用手指抚摸你的菊穴,感受它在你的$worn.under_lower.cn_name_cap下面的形状。 <</if>> <<arousal 20 "masturbationAnal">> <<elseif $worn.genitals.vagina_exposed is 0>> <<if playerHasButtPlug()>> 你用手指抚摸你的$worn.butt_plug.namecap,感受它在你的$worn.genitals.cn_name_cap下面的形状。 <<else>> 你用手指抚摸你的菊穴,感受它在你的$worn.genitals.cn_name_cap下面的形状。 <</if>> <<arousal 20 "masturbationAnal">> <<else>> <<if playerHasButtPlug()>> 你用手指抚摸你的$worn.butt_plug.namecap<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>,在你的衣服下感受它的形状<</if>>。 <<else>> 你用手指抚摸你的菊穴<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>,感觉它在你衣服下面的形状<</if>>。 <</if>> <<arousal 5 "masturbationAnal">> <</if>> <<submission 3>><<set $speechmasturbate to 1>> <</if>> <</if>> <<effectsremovebuttplug>> <<effectsPickupSexToy>> <<effectsDropSexToy>> <<if $leftaction is "lubeanus" or $rightaction is "lubeanus">> <<if $leftaction is "lubeanus">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">> <</if>> <<if $rightaction is "lubeanus">> <<set $rightaction to 0>><<set $rightactiondefault to "rest">> <</if>> <<set $leftaction to 0>><<set $leftactiondefault to "rest">> 你把你的润滑油瓶挤到你的菊穴上。 <<bodyliquid "bottom" "goo">> <<useLube>> <<submission 3>> <</if>> <<if $leftaction is "lubepussy" or $rightaction is "lubepussy">> <<if $leftaction is "lubepussy">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">> <</if>> <<if $rightaction is "lubepussy">> <<set $rightaction to 0>><<set $rightactiondefault to "rest">> <</if>> 你把你的润滑剂挤在你的小穴上。 <<bodyliquid "vaginaoutside" "goo">> <<useLube>> <<submission 3>> <</if>> <<if $leftaction is "lubepenis" or $rightaction is "lubepenis">> <<if $leftaction is "lubepenis">> <<set $leftaction to 0>><<set $leftactiondefault to "rest">> <</if>> <<if $rightaction is "lubepenis">> <<set $rightaction to 0>><<set $rightactiondefault to "rest">> <</if>> <<set $leftaction to 0>><<set $leftactiondefault to "rest">> 你把润滑油瓶挤在你的肉棒上。 <<bodyliquid "penis" "goo">> <<useLube>> <<submission 3>> <</if>> /* Combat sex toys */ <<if $leftaction is "dildoSelfPussyEntrance">> <<set $leftaction to 0>><<set $leftactiondefault to "dildoSelfPussyEntrance">><<set $leftarm to "dildoSelfPussyEntrance">><<combatpromiscuity3>> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>> <<set $_dildo to $selectedItemLeft.name>> <<if $_genitals_exposed>> <<if $arousal gt ($arousalmax/5)*4>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>抚摸着你裸露的<<pussy>>,并在快感中颤抖。 <<else>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>抚摸你裸露的<<pussy>>。 <</if>> <<addVaginalWetness 2>><<arousal 40 "genitals">><<submission 2>> <<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的<<pussy>>上滑动,在你的$worn.lower.cn_name_cap下感受它的形状。 <<addVaginalWetness 1>><<arousal 20 "genitals">> <<elseif $worn.under_lower.vagina_exposed is 0>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的<<pussy>>上摩擦,感受它在你的$worn.under_lower.cn_name_cap下的形状。 <<addVaginalWetness 1>><<arousal 20 "genitals">> <<elseif $worn.genitals.vagina_exposed is 0>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的<<pussy>>上摩擦,感受它在你的$worn.genitals.cn_name_cap下的形状。 <<addVaginalWetness 1>><<arousal 20 "genitals">> <<else>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的<<pussy>>上摩擦<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>,隔着衣服感受它的形状<</if>>。 <<addVaginalWetness 0>><<arousal 5 "genitals">> <</if>> <<submission 5>><<set $speechmasturbate to 1>> <</if>> <<if $rightaction is "dildoSelfPussyEntrance">> <<set $rightaction to 0>><<set $rightactiondefault to "dildoSelfPussyEntrance">><<set $rightarm to "dildoSelfPussyEntrance">><<combatpromiscuity3>> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>> <<set $_dildo to $selectedItemRight.name>> <<if $_genitals_exposed>> <<if $arousal gt ($arousalmax/5)*4>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>抚摸着你裸露的<<pussy>>,并在快感中颤抖。 <<else>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>抚摸你裸露的<<pussy>>。 <</if>> <<addVaginalWetness 2>><<arousal 40 "genitals">><<submission 2>> <<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的<<pussy>>上滑动,在你的$worn.lower.cn_name_cap下感受它的形状。 <<addVaginalWetness 1>><<arousal 20 "genitals">> <<elseif $worn.under_lower.vagina_exposed is 0>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的<<pussy>>上摩擦,感受它在你的$worn.under_lower.cn_name_cap下的形状。 <<addVaginalWetness 1>><<arousal 20 "genitals">> <<elseif $worn.genitals.vagina_exposed is 0>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的<<pussy>>上摩擦,感受它在你的$worn.genitals.cn_name_cap下的形状。 <<addVaginalWetness 1>><<arousal 20 "genitals">> <<else>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的<<pussy>>上摩擦<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>,隔着衣服感受它的形状<</if>>。 <<addVaginalWetness 0>><<arousal 5 "genitals">> <</if>> <<submission 5>><<set $speechmasturbate to 1>> <</if>> <<if $leftaction is "dildoSelfPussy">> <<set $leftaction to 0>><<set $leftactiondefault to "dildoSelfPussy">><<set $leftarm to "dildoSelfPussy">> <<set $_dildo to $currentSexToyLeft.name>> <<if $player.virginity.vaginal is true>> <<if $arousal gt ($arousalmax/5)*4>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>轻轻地插入<<pussy>>的入口,并在快感中颤抖。 <<else>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>轻轻地操你的<<pussy>>的入口。 <</if>> <<else>> <<if $arousal gt ($arousalmax/5)*4>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>操你的<<pussy>>,并在快感中颤抖。 <<else>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>操你的<<pussy>>。 <</if>> <</if>> <<addVaginalWetness 2>><<arousal 50 "genitals">><<submission 10>><<set $speechmasturbate to 1>> <</if>> <<if $rightaction is "dildoSelfPussy">> <<set $rightaction to 0>><<set $rightactiondefault to "dildoSelfPussy">><<set $rightarm to "dildoSelfPussy">> <<set $_dildo to $currentSexToyRight.name>> <<if $player.virginity.vaginal is true>> <<if $arousal gt ($arousalmax/5)*4>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>轻轻地插入<<pussy>>的入口,并在快感中颤抖。 <<else>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>轻轻地操你的<<pussy>>的入口。 <</if>> <<else>> <<if $arousal gt ($arousalmax/5)*4>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>操你的<<pussy>>,并在快感中颤抖。 <<else>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>操你的<<pussy>>。 <</if>> <</if>> <<addVaginalWetness 2>><<arousal 50 "genitals">><<submission 10>><<set $speechmasturbate to 1>> <</if>> <<if $leftaction is "dildoSelfAnusEntrance">> <<set $leftaction to 0>><<set $leftactiondefault to "dildoSelfAnusEntrance">><<set $leftarm to "dildoSelfAnusEntrance">><<combatpromiscuity3>> <<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and ($worn.lower.anus_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anus_exposed gte 1>> <<set $_dildo to $currentSexToyLeft.name>> <<if $_anus_exposed>> <<if $arousal gt ($arousalmax/5)*4>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>摩擦着自己暴露在外的菊穴,并在快感中颤抖。 <<else>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>摩擦着你裸露的菊穴。 <</if>> <<addVaginalWetness 2>><<arousal 40 "genitals">><<submission 2>> <<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的菊穴上摩擦,隔着$worn.lower.cn_name_cap感受它的形状。 <<addVaginalWetness 1>><<arousal 20 "genitals">> <<elseif $worn.under_lower.vagina_exposed is 0>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的菊穴上摩擦,隔着$worn.under_lower.cn_name_cap感受它的形状。 <<addVaginalWetness 1>><<arousal 20 "genitals">> <<elseif $worn.genitals.vagina_exposed is 0>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的菊穴上摩擦,隔着$worn.genitals.cn_name_cap感受它的形状。 <<addVaginalWetness 1>><<arousal 20 "genitals">> <<else>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的菊穴上摩擦<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>,隔着衣服感受它的形状<</if>>。 <<addVaginalWetness 0>><<arousal 5 "genitals">> <</if>> <<submission 5>><<set $speechmasturbate to 1>> <</if>> <<if $rightaction is "dildoSelfAnusEntrance">> <<set $rightaction to 0>><<set $rightactiondefault to "dildoSelfAnusEntrance">><<set $rightarm to "dildoSelfAnusEntrance">><<combatpromiscuity3>> <<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and ($worn.lower.anus_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anus_exposed gte 1>> <<set $_dildo to $currentSexToyRight.name>> <<if $_anus_exposed>> <<if $arousal gt ($arousalmax/5)*4>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>摩擦着自己暴露在外的菊穴,并在快感中颤抖。 <<else>> 你用你的<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>摩擦着你裸露的菊穴。 <</if>> <<addVaginalWetness 2>><<arousal 40 "genitals">><<submission 2>> <<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的菊穴上摩擦,隔着$worn.lower.cn_name_cap感受它的形状。 <<addVaginalWetness 1>><<arousal 20 "genitals">> <<elseif $worn.under_lower.vagina_exposed is 0>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的菊穴上摩擦,隔着$worn.under_lower.cn_name_cap感受它的形状。 <<addVaginalWetness 1>><<arousal 20 "genitals">> <<elseif $worn.genitals.vagina_exposed is 0>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的菊穴上摩擦,隔着$worn.genitals.cn_name_cap感受它的形状。 <<addVaginalWetness 1>><<arousal 20 "genitals">> <<else>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的菊穴上摩擦<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>,隔着衣服感受它的形状<</if>>。 <<addVaginalWetness 0>><<arousal 5 "genitals">> <</if>> <<submission 5>><<set $speechmasturbate to 1>> <</if>> <<if $leftaction is "dildoSelfAnus">> <<set $leftaction to 0>><<set $leftactiondefault to "dildoSelfAnus">><<set $leftarm to "dildoSelfAnus">> <<set $_dildo to $currentSexToyLeft.name>> <<if $player.virginity.anal is true>> <<if $arousal gt ($arousalmax/5)*4>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>轻轻地在菊穴口抽插,愉悦地颤抖着。 <<else>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>轻轻地操弄你的菊穴口 <</if>> <<else>> <<if $arousal gt ($arousalmax/5)*4>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>操你的菊穴,并在快感中颤抖。 <<else>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>操你的菊穴。 <</if>> <</if>> <<arousal 50 "anus">><<submission 10>><<set $speechmasturbate to 1>> <</if>> <<if $rightaction is "dildoSelfAnus">> <<set $rightaction to 0>><<set $rightactiondefault to "dildoSelfAnus">><<set $rightarm to "dildoSelfAnus">> <<set $_dildo to $currentSexToyRight.name>> <<if $player.virginity.anal is true>> <<if $arousal gt ($arousalmax/5)*4>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>轻轻地在菊穴口抽插,愉悦地颤抖着。 <<else>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>轻轻地操弄你的菊穴口 <</if>> <<else>> <<if $arousal gt ($arousalmax/5)*4>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>操你的菊穴,并在快感中颤抖。 <<else>> 你用<<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>操你的菊穴。 <</if>> <</if>> <<arousal 50 "anus">><<submission 10>><<set $speechmasturbate to 1>> <</if>> <<if $leftaction is "strokerSelfPenisEntrance">> <<set $leftaction to 0>><<set $leftactiondefault to "strokerSelfPenisEntrance">><<set $leftarm to "strokerSelfPenisEntrance">><<combatpromiscuity3>> <<set _genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>> <<set _stroker to $selectedItemLeft.name>> <<if _genitals_exposed>> 你用你的_stroker抚摸你露出的<<penis>>。 <<arousal 40 "genitals">><<submission 2>> <<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>> 你用_stroker在你的<<penis>>上摩擦,隔着$worn.lower.cn_name_cap感受它的形状。 <<arousal 20 "genitals">> <<elseif $worn.under_lower.vagina_exposed is 0>> 你用_stroker在你的<<penis>>上摩擦,隔着$worn.under_lower.cn_name_cap感受它的形状。 <<arousal 20 "genitals">> <<elseif $worn.genitals.vagina_exposed is 0>> 你用_stroker在你的<<penis>>上摩擦,隔着$worn.genitals.cn_name_cap感受它的形状。 <<arousal 20 "genitals">> <<else>> 你用_stroker在你的<<penis>>上摩擦<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>,隔着衣服感受它的形状<</if>>。 <<arousal 5 "genitals">> <</if>> <<submission 2>><<set $speechmasturbate to 1>> <</if>> <<if $leftaction is "strokerSelfPenis">> <<set $leftaction to 0>><<set $leftactiondefault to "strokerSelfPenis">><<set $leftarm to "strokerSelfPenis">> <<set $penisuse to "strokerSelfPenis">><<set $penisstate to "strokerSelfPenis">><<set $penisactiondefault to "strokerSelfPenis">> <<set _stroker to $currentSexToyLeft.name>> <<if $player.virginity.penile is true>> <<if $arousal gt ($arousalmax/5)*4>> 你用_stroker轻轻地套弄你的<<penis>>的龟头,并在快感中颤抖。 <<else>> 你用_stroker轻轻地套弄着你的<<penis>>顶端。 <</if>> <<else>> <<if $arousal gt ($arousalmax/5)*4>> 你用_stroker套弄着你的<<penis>>,愉悦地颤抖着。 <<else>> 你用_stroker套弄着你的<<penis>>。 <</if>> <</if>> <<arousal 50 "genitals">><<submission 5>><<set $speechmasturbate to 1>> <</if>> <<if $rightaction is "strokerSelfPenisEntrance">> <<set $rightaction to 0>><<set $rightactiondefault to "strokerSelfPenisEntrance">><<set $rightarm to "strokerSelfPenisEntrance">><<combatpromiscuity3>> <<set _genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>> <<set _stroker to $selectedItemRight.name>> <<if _genitals_exposed>> 你用你的_stroker抚摸你露出的<<penis>>。 <<arousal 40 "genitals">><<submission 2>> <<elseif $worn.lower.vagina_exposed is 0 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt lt 1>> 你用_stroker在你的<<penis>>上摩擦,隔着$worn.lower.cn_name_cap感受它的形状。 <<arousal 20 "genitals">> <<elseif $worn.under_lower.vagina_exposed is 0>> 你用_stroker在你的<<penis>>上摩擦,隔着$worn.under_lower.cn_name_cap感受它的形状。 <<arousal 20 "genitals">> <<elseif $worn.genitals.vagina_exposed is 0>> 你用_stroker在你的<<penis>>上摩擦,隔着$worn.genitals.cn_name_cap感受它的形状。 <<arousal 20 "genitals">> <<else>> 你用_stroker在你的<<penis>>上摩擦<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>,隔着衣服感受它的形状<</if>>。 <<arousal 5 "genitals">> <</if>> <<submission 2>><<set $speechmasturbate to 1>> <</if>> <<if $rightaction is "strokerSelfPenis">> <<set $rightaction to 0>><<set $rightactiondefault to "strokerSelfPenis">><<set $rightarm to "strokerSelfPenis">> <<set $penisuse to "strokerSelfPenis">><<set $penisstate to "strokerSelfPenis">><<set $penisactiondefault to "strokerSelfPenis">> <<set _stroker to $currentSexToyRight.name>> <<if $player.virginity.penile is true>> <<if $arousal gt ($arousalmax/5)*4>> 你用_stroker轻轻地套弄着你的<<penis>>顶端,愉悦地颤抖着。 <<else>> 你用_stroker轻轻地套弄着你的<<penis>>顶端。 <</if>> <<else>> <<if $arousal gt ($arousalmax/5)*4>> 你用_stroker套弄着你的<<penis>>,愉悦地颤抖着。 <<else>> 你用_stroker套弄着你的<<penis>>。 <</if>> <</if>> <<arousal 50 "genitals">><<submission 5>><<set $speechmasturbate to 1>> <</if>> <<if $leftaction is "strokerDrop">> <<set $leftaction to 0>><<set $leftactiondefault to "strokerDrop">> <<set $penisuse to 0>><<set $penisstate to 0>><<set $leftarm to 0>> <span class="blue">你移开$currentSexToyLeft.namecap,不再套弄你的肉棒。</span> <<set $currentSexToyLeft to 0>> <</if>> <<if $rightaction is "strokerDrop">> <<set $rightaction to 0>><<set $rightactiondefault to "strokerDrop">> <<set $penisuse to 0>><<set $penisstate to 0>><<set $rightarm to 0>> <span class="blue">你移开$currentSexToyRight.namecap,不再套弄你的肉棒。</span> <<set $currentSexToyRight to 0>> <</if>> /* NPC pussy */ <<if $leftaction is "dildoOtherPussyFuck">> /* Note: deliberately does not take virginities */ <<set $leftaction to 0>><<set $leftactiondefault to "dildoOtherPussyFuck">><<handskilluse>> <<if combatSkillCheck("hand", $lefttarget)>> <<submission 10>><<set $speechdildovagina to 1>><<set $leftarm to "dildoOtherPussyFuck">><<set $NPCList[0].vagina to "leftDildo">> 你用$currentSexToyLeft.namecap<<handtext>>抽插着<<their $lefttarget>>的小穴。 <<elseif $NPCList[$lefttarget].vagina is "leftDildo">> <<set $leftarm to 0>><<set $leftactiondefault to "dildoOtherPussyTease">> <<set $NPCList[$lefttarget].vagina to 0>><<personselect $lefttarget>> <span class="blue">你试图用你的$currentSexToyLeft.namecap抽插<<hisselect $lefttarget>>的小穴,但是<<he>> <<if $enemytype isnot "beast">>拍开了你的手<<else>>躲开你,低吼一声<</if>>。</span> <</if>> <</if>> <<if $rightaction is "dildoOtherPussyFuck">> /* Note: deliberately does not take virginities */ <<set $rightaction to 0>><<set $rightactiondefault to "dildoOtherPussyFuck">><<handskilluse>> <<if combatSkillCheck("hand", $righttarget)>> <<submission 10>><<set $speechdildovagina to 1>><<set $rightarm to "dildoOtherPussyFuck">><<set $NPCList[0].vagina to "rightDildo">> 你用$currentSexToyRight.namecap<<handtext>>抽插着<<their $righttarget>>的小穴。 <<elseif $NPCList[$righttarget].vagina is "rightDildo">> <<set $rightarm to 0>><<set $rightactiondefault to "dildoOtherPussyTease">> <<set $NPCList[$righttarget].vagina to 0>><<personselect $righttarget>> <span class="blue">你试图用你的$currentSexToyRight.namecap抽插<<hisselect $righttarget>>的小穴,但是<<he>> <<if $enemytype isnot "beast">>拍开了你的手<<else>>躲开你,低吼一声<</if>>。</span> <</if>> <</if>> <<if $leftaction is "othervaginadildostop" and $NPCList[$lefttarget].vagina is "leftdildo">> <<set $leftaction to 0>><<set $leftactiondefault to "othervaginadildostop">> <<set $NPCList[$lefttarget].vagina to 0>><<set $leftarm to 0>> <span class="blue">你将$currentSexToyLeft.namecap从<<hisselect $lefttarget>>的小穴移开。</span> <</if>> <<if $rightaction is "othervaginadildostop" and $NPCList[$righttarget].vagina is "rightdildo">> <<set $rightaction to 0>><<set $rightactiondefault to "othervaginadildostop">> <<set $NPCList[$righttarget].vagina to 0>><<set $rightarm to 0>> <span class="blue">你将$currentSexToyRight.namecap从<<hisselect $righttarget>>的小穴移开。</span> <</if>> <<if $leftaction is "dildoOtherPussyTease">> <<set $leftaction to 0>><<handskilluse>><<set $leftactiondefault to "dildoOtherPussyTease">><<combatpromiscuity3>> <<if combatSkillCheck("hand", $lefttarget)>> <<submission 1>><<sextoystat>> <<if $NPCList[$lefttarget].vagina is 0>> <<set $leftactiondefault to "dildoOtherPussyFuck">><<set $leftarm to "dildoOtherPussyTease">><<personselect $lefttarget>> <span class="lblue">你<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>>隔着<<his>>的<<= $NPCList[$lefttarget].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>,<</if>>用左手中的$currentSexToyLeft.namecap<<handtext>>挑弄着<<hisselect $lefttarget>>的小穴。</span> <<else>> <span class="blue">你试图用左手中的$currentSexToyLeft.namecap挑弄<<hisselect $lefttarget>>的小穴,但穴口已经被占据了。</span> <</if>> <<else>> 你试图用左手中的$currentSexToyLeft.namecap挑弄<<hisselect $lefttarget>>的小穴,但是<<he>>躲开了。 <</if>> <</if>> <<if $rightaction is "dildoOtherPussyTease">> <<set $rightaction to 0>><<handskilluse>><<set $rightactiondefault to "dildoOtherPussyTease">><<combatpromiscuity3>> <<if combatSkillCheck("hand", $righttarget)>> <<submission 1>><<sextoystat>> <<if $NPCList[$righttarget].vagina is 0>> <<set $rightactiondefault to "dildoOtherPussyFuck">><<set $rightarm to "dildoOtherPussyTease">><<personselect $righttarget>> <span class="lblue">你用右手<<handtext>>挑弄着<<hisselect $righttarget>>的小穴<<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>>,隔着<<his>>的<<= $NPCList[$righttarget].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>>。</span> <<else>> <span class="blue">你试图用右手中的$currentSexToyRight.namecap挑弄<<hisselect $righttarget>>的小穴,但穴口已经被占据了。</span> <</if>> <<else>> 你试图用右手中的$currentSexToyRight.namecap挑弄<<hisselect $righttarget>>的小穴,但是<<he>>躲开了。 <</if>> <</if>> /* NPC Anus */ <<if $leftaction is "dildoOtherAnusFuck">> /* Note: deliberately does not take virginities */ <<set $leftaction to 0>><<set $leftactiondefault to "dildoOtherAnusFuck">><<handskilluse>> <<if combatSkillCheck("hand", $lefttarget)>> <<submission 10>><<set $speechdildoanus to 1>><<set $leftarm to "dildoOtherAnusFuck">> <<if $NPCList[$lefttarget].vagina isnot "none">> <<set $NPCList[$lefttarget].vagina to "leftDildoAnus">> <</if>> <<if $NPCList[$lefttarget].penis isnot "none">> <<set $NPCList[$lefttarget].penis to "leftDildoAnus">> <</if>> 你用左手中的$currentSexToyLeft.namecap<<handtext>>抽插着<<their $lefttarget>>的屁股。 <<elseif $NPCList[$lefttarget].vagina is "leftDildoAnus">> <<set $leftarm to 0>><<set $leftactiondefault to "dildoOtherPussyTease">> <<set $NPCList[$lefttarget].vagina to 0>><<personselect $lefttarget>> <span class="blue">你试图用$currentSexToyLeft.namecap抽插<<hisselect $lefttarget>>的屁股,但是<<he>> <<if $enemytype isnot "beast">>拍开了你的手<<else>>躲开你,低吼一声<</if>>。</span> <<elseif $NPCList[$lefttarget].penis is "leftDildoAnus">> <<set $leftarm to 0>><<set $leftactiondefault to "dildoOtherPussyTease">> <<set $NPCList[$lefttarget].penis to 0>><<personselect $lefttarget>> <span class="blue">你试图用$currentSexToyLeft.namecap抽插<<hisselect $lefttarget>>的屁股,但是<<he>> <<if $enemytype isnot "beast">>拍开了你的手<<else>>躲开你,低吼一声<</if>>。</span> <</if>> <</if>> <<if $rightaction is "dildoOtherAnusFuck">> /* Note: deliberately does not take virginities */ <<set $rightaction to 0>><<set $rightactiondefault to "dildoOtherAnusFuck">><<handskilluse>> <<if combatSkillCheck("hand", $righttarget)>> <<submission 10>><<set $speechdildoanus to 1>><<set $rightarm to "dildoOtherAnusFuck">> <<if $NPCList[$righttarget].vagina isnot "none">> <<set $NPCList[$righttarget].vagina to "rightDildoAnus">> <</if>> <<if $NPCList[$righttarget].penis isnot "none">> <<set $NPCList[$righttarget].penis to "rightDildoAnus">> <</if>> 你用右手中的$currentSexToyRight.namecap<<handtext>>抽插着<<their $righttarget>>的屁股。 <<elseif $NPCList[$righttarget].vagina is "rightDildoAnus">> <<set $rightarm to 0>><<set $rightactiondefault to "dildoOtherPussyTease">> <<set $NPCList[$righttarget].vagina to 0>><<personselect $righttarget>> <span class="blue">你试图用$currentSexToyRight.namecap抽插<<hisselect $righttarget>>的屁股,但是<<he>> <<if $enemytype isnot "beast">>拍开了你的手<<else>>躲开你,低吼一声<</if>>。</span> <<elseif $NPCList[$righttarget].penis is "leftDildoAnus">> <<set $rightarm to 0>><<set $rightactiondefault to "dildoOtherPussyTease">> <<set $NPCList[$righttarget].penis to 0>><<personselect $righttarget>> <span class="blue">你试图用$currentSexToyRight.namecap抽插<<hisselect $righttarget>>的屁股,但是<<he>> <<if $enemytype isnot "beast">>拍开了你的手<<else>>躲开你,低吼一声<</if>>。</span> <</if>> <</if>> <<if $leftaction is "dildoAnusDrop" and $NPCList[$lefttarget].vagina is "leftdildoAnus">> <<set $leftaction to 0>><<set $leftactiondefault to "dildoAnusDrop">> <<set $NPCList[$lefttarget].vagina to 0>><<set $leftarm to 0>> <span class="blue">你将$currentSexToyLeft.namecap从<<hisselect $lefttarget>>的屁股移开。</span> <</if>> <<if $rightaction is "dildoAnusDrop" and $NPCList[$righttarget].vagina is "rightdildoAnus">> <<set $rightaction to 0>><<set $rightactiondefault to "dildoAnusDrop">> <<set $NPCList[$righttarget].vagina to 0>><<set $rightarm to 0>> <span class="blue">你将$currentSexToyRight.namecap从<<hisselect $righttarget>>的屁股移开。</span> <</if>> <<if $leftaction is "dildoAnusDrop" and $NPCList[$lefttarget].penis is "leftdildoAnus">> <<set $leftaction to 0>><<set $leftactiondefault to "dildoAnusDrop">> <<set $NPCList[$lefttarget].penis to 0>><<set $leftarm to 0>> <span class="blue">你将$currentSexToyLeft.namecap从<<hisselect $lefttarget>>的屁股移开。</span> <</if>> <<if $rightaction is "dildoAnusDrop" and $NPCList[$righttarget].penis is "rightdildoAnus">> <<set $rightaction to 0>><<set $rightactiondefault to "dildoAnusDrop">> <<set $NPCList[$righttarget].penis to 0>><<set $rightarm to 0>> <span class="blue">你将$currentSexToyRight.namecap从<<hisselect $righttarget>>的屁股移开。</span> <</if>> <<if $leftaction is "dildoOtherAnusTease">> <<set $leftaction to 0>><<handskilluse>><<set $leftactiondefault to "dildoOtherAnusTease">><<combatpromiscuity3>> <<if combatSkillCheck("hand", $lefttarget)>> <<submission 1>><<sextoystat>> <<if $NPCList[$lefttarget].vagina is 0>> <<set $leftactiondefault to "dildoOtherAnusFuck">><<set $NPCList[$lefttarget].vagina to "leftDildoAnus">><<set $leftarm to "dildoOtherAnusFuck">><<personselect $lefttarget>> <span class="lblue">你用左手中的$currentSexToyLeft.namecap<<handtext>>挑弄着<<hisselect $lefttarget>>的屁股<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>>,隔着<<his>>的<<= $NPCList[$lefttarget].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>>。</span> <<elseif $NPCList[$lefttarget].penis is 0>> <<set $leftactiondefault to "dildoOtherAnusFuck">><<set $NPCList[$lefttarget].penis to "leftDildoAnus">><<set $leftarm to "dildoOtherAnusFuck">><<personselect $lefttarget>> <span class="lblue">你用左手中的$currentSexToyLeft.namecap<<handtext>>挑弄着<<hisselect $lefttarget>>的屁股<<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>>,隔着<<his>>的<<= $NPCList[$lefttarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>>。</span> <<else>> <span class="blue">你试图用左手中的$currentSexToyLeft.namecap挑弄<<hisselect $lefttarget>>的屁股,但入口已经被占据了。</span> <</if>> <<else>> 你试图用左手中的$currentSexToyLeft.namecap来挑弄<<hisselect $lefttarget>>的屁股,但<<he>>把它移开了。 <</if>> <</if>> <<if $rightaction is "dildoOtherAnusTease">> <<set $rightaction to 0>><<handskilluse>><<set $rightactiondefault to "dildoOtherAnusTease">><<combatpromiscuity3>> <<if combatSkillCheck("hand", $righttarget)>> <<submission 1>><<sextoystat>> <<if $NPCList[$righttarget].vagina is 0>> <<set $rightactiondefault to "dildoOtherAnusFuck">><<set $NPCList[$righttarget].vagina to "rightDildoAnus">><<set $rightarm to "dildoOtherAnusFuck">><<personselect $righttarget>> <span class="lblue">你用右手<<handtext>>挑弄着<<hisselect $righttarget>>的屁股<<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>>,透过<<his>><<= $NPCList[$righttarget].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>>。</span> <<elseif $NPCList[$righttarget].penis is 0>> <<set $rightactiondefault to "dildoOtherAnusFuck">><<set $NPCList[$righttarget].penis to "rightDildoAnus">><<set $rightarm to "dildoOtherAnusFuck">><<personselect $righttarget>> <span class="lblue">你用右手<<handtext>>挑弄着<<hisselect $righttarget>>的屁股<<if $NPCList[$righttarget].chastity.penis.includes("chastity")>>,透过<<his>><<= $NPCList[$righttarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>>。</span> <<else>> <span class="blue">你尝试用你右手中的$currentSexToyRight.namecap挑弄<<hisselect $righttarget>>的屁股,但是入口已经被占据了。</span> <</if>> <<else>> 你试图用右手中的$currentSexToyRight.namecap挑弄<<hisselect $righttarget>>的屁股,但<<he>>把它移开了。 <</if>> <</if>> /* NPC Penis stroker */ <<if $leftaction is "strokerOtherPenisTease">> <<set $leftaction to 0>><<handskilluse>><<set $leftactiondefault to "strokerOtherPenisTease">><<combatpromiscuity3>> <<if combatSkillCheck("hand", $lefttarget)>> <<submission 1>><<sextoystat>> <<if $NPCList[$lefttarget].penis is 0>> <<set $leftactiondefault to "strokerOtherPenisTease">><<set $NPCList[$lefttarget].penis to "leftStroker">><<set $leftarm to "strokerOtherPenisFuck">><<personselect $lefttarget>> <span class="lblue">你用左手中的$currentSexToyLeft.namecap<<handtext>>挑弄着<<hisselect $lefttarget>>的<<npcPenis $lefttarget>><<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>>,透过<<his>><<= $NPCList[$lefttarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>>。</span> <<else>> <span class="blue">你试图用左手中的$currentSexToyLeft.namecap来挑弄<<hisselect $lefttarget>>的<<npcPenis $lefttarget>>,但入口已经被占据了。</span> <</if>> <<else>> 你试图用左手中的$currentSexToyLeft.namecap来挑弄<<hisselect $lefttarget>>的<<npcPenis $lefttarget>>,但<<he>>躲开了。 <</if>> <</if>> <<if $rightaction is "strokerOtherPenisTease">> <<set $rightaction to 0>><<handskilluse>><<set $rightactiondefault to "strokerOtherPenisTease">><<combatpromiscuity3>> <<if combatSkillCheck("hand", $righttarget)>> <<submission 1>><<sextoystat>> <<if $NPCList[$righttarget].penis is 0>> <<set $rightactiondefault to "strokerOtherPenisTease">><<set $NPCList[$righttarget].penis to "rightstroker">><<set $rightarm to "strokerOtherPenisFuck">><<personselect $righttarget>> <span class="lblue">你用右手中的$currentSexToyRight.namecap<<handtext>>挑弄着<<hisselect $righttarget>>的<<npcPenis $righttarget>><<if $NPCList[$righttarget].chastity.penis.includes("chastity")>>,透过<<his>><<= $NPCList[$righttarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>>。</span> <<else>> <span class="blue">你试图用右手中的$currentSexToyRight.namecap来挑弄<<hisselect $righttarget>>的<<npcPenis $righttarget>>,但入口已经被占据了。</span> <</if>> <<else>> 你试图用右手中的$currentSexToyRight.namecap来挑弄<<hisselect $righttarget>>的<<npcPenis $righttarget>>,但<<he>>躲开了。 <</if>> <</if>> <<if $leftaction is "strokerOtherPenisFuck">> /* Note: deliberately does not take virginities */ <<set $leftaction to 0>><<set $leftactiondefault to "strokerOtherPenisFuck">><<handskilluse>> <<if combatSkillCheck("hand", $lefttarget)>> <<submission 10>><<set $speechstroker to 1>><<set $leftarm to "strokerOtherPenisFuck">><<set $NPCList[$lefttarget].penis to "leftStroker">> 你<<handtext>>用你左手的$currentSexToyLeft.namecap操<<their $lefttarget>><<npcPenis $lefttarget>>。 <<elseif $NPCList[$lefttarget].penis is "leftStroker">> <<set $leftarm to 0>><<set $leftactiondefault to "strokerOtherPenisTease">> <<set $NPCList[$lefttarget].penis to 0>><<personselect $lefttarget>> <span class="blue">你尝试用你的$currentSexToyLeft.namecap操<<hisselect $lefttarget>><<npcPenis $lefttarget>>,但是<<he>> <<if $enemytype isnot "beast">>拍开了你的手<<else>>躲开你,低吼一声<</if>>。</span> <</if>> <</if>> <<if $rightaction is "strokerOtherPenisFuck">> /* Note: deliberately does not take virginities */ <<set $rightaction to 0>><<set $rightactiondefault to "strokerOtherPenisFuck">><<handskilluse>> <<if combatSkillCheck("hand", $righttarget)>> <<submission 10>><<set $speechstroker to 1>><<set $rightarm to "strokerOtherPenisFuck">><<set $NPCList[$righttarget].penis to "rightstroker">> 你<<handtext>>用你右手的$currentSexToyRight.namecap操<<their $righttarget>><<npcPenis $righttarget>>。 <<elseif $NPCList[$righttarget].penis is "rightstroker">> <<set $rightarm to 0>><<set $rightactiondefault to "strokerOtherPenisTease">> <<set $NPCList[$righttarget].penis to 0>><<personselect $righttarget>> <span class="blue">你尝试用你的$currentSexToyRight.namecap操<<hisselect $righttarget>><<npcPenis 0>>,但是<<he>> <<if $enemytype isnot "beast">>拍开了你的手<<else>>躲开你,低吼一声<</if>>。</span> <</if>> <</if>> /*Stalked actions */ <<if !$stalk_end>> <<if $leftaction is "clench" and $rightaction is "clench">> <<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(300 - ($earSlime.defyCooldown * 20), 0, 300)) gte (currentSkillValue('willpower')/ 10) and $exhibitionism gte 15>> <<if ($player.penisExist or playerHasStrapon()) and (!$player.vaginaExist or $worn.genitals.name is "chastity parasite" or random(0,100) gte 50)>> <<set _slimeTarget to playerHasStrapon() ? "strap-on" : (playerChastity("penis") ? $worn.genitals.name : "penis")>> <<set _slimeWidget to "penis">> <<elseif $player.vaginaExist>> <<set _slimeTarget to "vagina">> <<set _slimeWidget to "vagina">> <<else>> <<set _slimeTarget to "butt">> <<set _slimeWidget to "anus">> <</if>> 你试着握紧双拳,<span class="red">却发现手不知不觉靠向_slimeTarget。</span>史莱姆让你失去了自控力。 <<switch _slimeWidget>> <<case "penis">><<effectsCoverPenis "both" "lewd">> <<case "vagina">><<effectsCoverVagina "both" "lewd">> <<case "anus">><<effectsCoverAnus "both" "lewd">> <</switch>> <<else>> <<set $leftactiondefault to "clench">><<set $leftaction to 0>><<set $rightactiondefault to "clench">><<set $rightaction to 0>><<brat 6>> 你攥紧双拳, <</if>> <<elseif $leftaction is "clench">> <<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(300 - ($earSlime.defyCooldown * 20), 0, 300)) gte (currentSkillValue('willpower')/ 10) and $exhibitionism gte 15>> <<if ($player.penisExist or playerHasStrapon()) and (!$player.vaginaExist or $worn.genitals.name is "chastity parasite" or random(0,100) gte 50)>> <<set _slimeTarget to playerHasStrapon() ? "strap-on" : (playerChastity("penis") ? $worn.genitals.name : "penis")>> <<set _slimeWidget to "penis">> <<elseif $player.vaginaExist>> <<set _slimeTarget to "vagina">> <<set _slimeWidget to "vagina">> <<else>> <<set _slimeTarget to "butt">> <<set _slimeWidget to "anus">> <</if>> 你试着握紧双拳,<span class="red">却发现手不知不觉靠向_slimeTarget。</span>史莱姆让你失去了自控力。 <<switch _slimeWidget>> <<case "penis">><<effectsCoverPenis "left" "lewd">> <<case "vagina">><<effectsCoverVagina "left" "lewd">> <<case "anus">><<effectsCoverAnus "left" "lewd">> <</switch>> <<else>> <<set $leftactiondefault to "clench">><<set $leftaction to 0>><<brat 3>> 你攥紧左拳, <</if>> <<elseif $rightaction is "clench">> <<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(300 - ($earSlime.defyCooldown * 20), 0, 300)) gte (currentSkillValue('willpower')/ 10) and $exhibitionism gte 15>> <<if ($player.penisExist or playerHasStrapon()) and (!$player.vaginaExist or $worn.genitals.name is "chastity parasite" or random(0,100) gte 50)>> <<set _slimeTarget to playerHasStrapon() ? "strap-on" : (playerChastity("penis") ? $worn.genitals.name : "penis")>> <<set _slimeWidget to "penis">> <<elseif $player.vaginaExist>> <<set _slimeTarget to "vagina">> <<set _slimeWidget to "vagina">> <<else>> <<set _slimeTarget to "butt">> <<set _slimeWidget to "anus">> <</if>> 你试着握紧双拳,<span class="red">却发现手不知不觉靠向_slimeTarget。</span>史莱姆让你失去了自控力。 <<switch _slimeWidget>> <<case "penis">><<effectsCoverPenis "right" "lewd">> <<case "vagina">><<effectsCoverVagina "right" "lewd">> <<case "anus">><<effectsCoverAnus "right" "lewd">> <</switch>> <<else>> <<set $rightactiondefault to "clench">><<set $rightaction to 0>><<brat 3>> 你攥紧右拳, <</if>> <</if>> <<if $leftaction is "fold" and $rightaction is "fold">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "fold">><<set $rightactiondefault to "fold">> <<if $player.breastsize gte 3>> 你将双臂交叉在<<breasts>>前。 <<else>> 你将双臂交叉到胸前。 <</if>> <<meek 6>> <</if>> <<if $leftaction is "fold">> <<set $leftaction to 0>><<set $leftactiondefault to "fold">> <<if $player.breastsize gte 3>> 你将左臂放在自己的<<breasts>>上。 <<else>> 你把左手臂叠在身前。 <</if>> <<meek 3>> <</if>> <<if $rightaction is "fold">> <<set $rightaction to 0>><<set $rightactiondefault to "fold">> <<if $player.breastsize gte 3>> 你把你的右臂放在你的<<breasts>>下面。 <<else>> 你把右手放在身前。 <</if>> <<meek 3>> <</if>> <<if $leftaction is "pursuit_grab" and $rightaction is "pursuit_grab">> <<set $leftaction to 0>><<set $leftactiondefault to "pursuit_grab">><<set $rightaction to 0>><<set $rightactiondefault to "pursuit_grab">> <<set $feetaction to "rest">> <<set $feetuse to 0>> 你用双手抓住<<persons>>的衬衫后背,<span class="green">并且迫使<<him>>停下。</span><<He>>转身面向你。 <<stalk_catch>> <</if>> <<if $leftaction is "pursuit_grab">> <<set $leftaction to 0>><<set $leftactiondefault to "pursuit_grab">> <<set $feetaction to "rest">> <<set $feetuse to 0>> 你用左手抓住<<persons>>的衬衫后背,<span class="green">并且迫使<<him>>停下。</span><<He>>转身面向你。 <<stalk_catch>> <</if>> <<if $rightaction is "pursuit_grab">> <<set $rightaction to 0>><<set $rightactiondefault to "pursuit_grab">> <<set $feetaction to "rest">> <<set $feetuse to 0>> 你用右手抓住<<persons>>的衬衫后背,<span class="green">并且迫使<<him>>停下。</span><<He>>转身面向你。 <<stalk_catch>> <</if>> <</if>> /*End of stalked actions */ /*** * ███████ ███████ ███████ ███████ * ██ ██ ██ ███ * ███████ ███████ ███████ ███ * ██ ██ ██ ███ * ██ ███████ ███████ ███ * */ <<if $newtarget isnot undefined>> <<setnewtarget>> <</if>> <<if $feetaction is "grab">> <<set $feetaction to 0>><<set $feetactiondefault to "grab">><<combatpromiscuity3>> <<if combatSkillCheck("feet", $feettarget)>> <<submission 2>> <<if $NPCList[$feettarget].penis is 0>> <<set $feetactiondefault to "grabrub">><<set $NPCList[$feettarget].penis to "feet">><<set $feetuse to "penis">><<feetstat>><<feetskilluse>> <span class="lblue">你<<feettext>><<if $NPCList[$feettarget].chastity.penis.includes("chastity")>>用脚摩擦着<<hisselect $feettarget>>的$NPCList[$feettarget].penisdesc,隔着<<hisselect $feettarget>>穿着的<<= $NPCList[$feettarget].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><<else>>用脚夹住了<<hisselect $feettarget>>的$NPCList[$feettarget].penisdesc<</if>>。</span> <<else>> <span class="blue">你试图用脚夹住<<hisselect $feettarget>>的$NPCList[$feettarget].penisdesc,但那根阴茎已经被占据了。</span> <</if>> <<else>> 你笨拙地试图把<<hisselect $feettarget>>的阴茎夹在两脚之间,但是失败了。 <<feetskilluse>><<submission 2>> <</if>> <</if>> <<if $feetaction is "rest">> <<set $feetaction to 0>><<set $feetactiondefault to "rest">>你放松自己的双脚。 <</if>> <<if $feetaction is "kick">> <<set $feetaction to 0>><<set $feetactiondefault to "kick">> <<if $parasite.left_ear.name is "slime" and random(1, 3) is 3 or $parasite.right_ear.name is "slime" and random(1, 3) is 3>> <<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> 你尝试踢<<if $enemytype is "beast">><<beasttype>>,<<else>><<personselect $feettarget>><<person>>,<</if>> <span class="red">但史莱姆让你的腿动弹不得。</span> <<gwillpower>><<willpower 1>> <<else>> 史莱姆试图禁锢你的双腿,<span class="green">但是你挣脱了它的控制。</span> <<actionskick $feettarget>><<defiance 5 $feettarget>><<set $attackstat += 1>> <<if $worn.feet.type.includes("heels")>> 你的高跟鞋增强了打击力! <<defiance 1 $feettarget>> <</if>> <</if>> <<else>> <<actionskick $feettarget>><<defiance 5 $feettarget>><<set $attackstat += 1>> <<if $worn.feet.type.includes("heels")>> 你的高跟鞋增强了打击力! <<defiance 1 $feettarget>> <</if>> <</if>> <</if>> <<if $feetaction is "rub">> <<set $feetaction to 0>><<submission 1>><<actionsfeetrub $feettarget>> <</if>> <<rng>> <<if $feetaction is "grabrub">> <<feetskilluse>><<set $feetactiondefault to "grabrub">><<set $feetaction to 0>> <<if combatSkillCheck("feet", $feettarget)>> <<actionsgrabrub $feettarget>><<submission 2>> <<elseif $NPCList[$feettarget].penis is "feet">> <<set $feetactiondefault to "grab">><<personselect $feettarget>> <span class="blue">你试图用脚摩擦<<hisselect $feettarget>>阴茎,但<<he>>躲开了。</span> <<set $feetuse to 0>><<set $NPCList[$feettarget].penis to 0>><<set $NPCList[$feettarget].location.genitals to 0>> <</if>> <</if>> <<rng>> <<if $feetaction is "vaginagrab">> <<feetskilluse>><<set $feetaction to 0>><<set $feetactiondefault to "vaginagrab">><<combatpromiscuity3>> <<if combatSkillCheck("feet", $feettarget)>> <<submission 2>> <<if $NPCList[$feettarget].vagina is 0>> <<set $feetactiondefault to "vaginagrabrub">><<set $feetuse to "othervagina">><<set $NPCList[$feettarget].vagina to "feet">><<feetstat>><span class="lblue">你<<feettext>>用脚压着<<hisselect $feettarget>>的小穴<<if $NPCList[$feettarget].chastity.vagina.includes("chastity")>>,隔着<<hisselect $feettarget>>的<<= $NPCList[$feettarget].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><</if>>。</span> <<else>> <span class="blue">你试图用脚压着<<hisselect $feettarget>>的小穴,但入口已经被占据了。</span> <</if>> <<else>> 你试图用脚阻止<<hisselect $feettarget>>的小穴接近,但是<<he>>及时避开了。 <</if>> <</if>> <<rng>> <<if $feetaction is "vaginagrabrub">> <<set $feetaction to 0>><<feetskilluse>><<set $feetactiondefault to "vaginagrabrub">> <<if combatSkillCheck("feet", $feettarget)>> <<actionsfeetpussy $feettarget>><<submission 2>> <<elseif $NPCList[$feettarget].vagina is "feet">> <<set $feetactiondefault to "vaginagrab">><<personselect $feettarget>> <span class="blue">你试图用脚阻止<<hisselect $feettarget>>的小穴接近,但是<<he>>躲开了。</span> <<set $feetuse to 0>><<set $NPCList[$feettarget].vagina to 0>> <</if>> <</if>> <<if $feetaction is "stop">> <<set $feetaction to 0>><<set $feetactiondefault to "stop">> 你把你的脚从<<his>>的私处上移开。 <<set $feetuse to 0>> <<if $NPCList[$feettarget].penis is "feet">> <<set $NPCList[$feettarget].penis to 0>> <</if>> <<if $NPCList[$feettarget].vagina is "feet">> <<set $NPCList[$feettarget].vagina to 0>> <</if>> <</if>> <<if $feetaction is "feetshoes">> <<set $feetaction to 0>> 你踢掉了你的$worn.feet.cn_name_cap。 <<feetstrip>> <</if>> <<if $feetaction is "feetsocks">> <<set $feetaction to 0>> <<if $worn.legs.state is "thighs">> 你用脚趾将你的$worn.legs.cn_name_cap从大腿上剥下来。 <<set $worn.legs.state to "ankles">> <<elseif $worn.legs.state is "ankles">> 你踢掉了你的$worn.legs.cn_name_cap。 <<legsstrip>> <</if>> <</if>> <<if $feetaction is "legLock">> <<set $feetaction to 0>><<thighskilluse>><<set $feetactiondefault to "legLock">> <<if $consensual is 0>><<combatpromiscuity6>><<else>><<combatpromiscuity3>><</if>> <<set $_legLockDif to Math.floor((100 - $NPCList[$feettarget].pregnancyAvoidance) * 15)>> <<if combatSkillCheck("thigh", $feettarget, $_legLockDif)>> <<brat 2>><<sex 5 "genitals" $feettarget>><<set $feetactiondefault to "legLocked">><<set $feetuse to "legLock">><<set $leglocktarget to $feettarget>> <<set $speechleglock to 1>><<personselect $feettarget>> <<thighstat>><span class="lblue">你用腿<<thightext>><<if $position is "missionary">>缠住了<<else>>向后压住了<</if>><<combatperson $feettarget>>,使<<him>>无法抽出。</span> <<else>> 你试图<<if $position is "missionary">>用腿缠住<<else>>向后压住<</if>><<combatperson $feettarget>>,但<<he>>拉开了你的腿。 <</if>> <</if>> <<if $feetaction is "legLocked">> <<set $feetaction to 0>><<thighskilluse>><<set $feetactiondefault to "legLocked">> <<set $_legLockDif to Math.floor((100 - $NPCList[$feettarget].pregnancyAvoidance) * 10)>> <<if combatSkillCheck("thigh", $feettarget, $_legLockDif)>> <<brat 2>><<sex 5 "genitals" $feettarget>><<set $speechleglock to 1>><<personselect $feettarget>> <span class="lewd">你用腿<<if $position is "missionary">>缠住了<<else>>向后压住了<</if>><<combatperson $feettarget>>,使<<him>>无从逃脱。</span> <<elseif $orgasmdown gte 1>> <<sex 5 "genitals" $feettarget>><<set $speechleglock to 1>><<personselect $feettarget>> <span class="lewd">你在高潮时用腿更用力地<<if $position is "missionary">>缠住了<<else>>向后压住了<</if>><<combatperson $feettarget>>,阻止<<his>>逃脱。</span> <<else>> <<set $feetactiondefault to "legLock">><<set $feetuse to 0>><<unset $leglocktarget>> <span class="blue">你试图<<if $position is "missionary">>用腿缠住<<else>>向后压住<</if>><<combatperson $feettarget>>,但<<he>>还是设法将你的腿拉开了。</span> <</if>> <</if>> <<if $feetaction is "legRelease">> <<set $feetaction to 0>><<set $feetactiondefault to "legRelease">><<personselect $feettarget>> 你<<if $position is "missionary">>松开了双腿的缠绕<<else>>停止了向后施压<</if>>,让<<combatperson $feettarget>>得以脱身。 <<set $feetuse to 0>><<unset $leglocktarget>> <</if>> /*Stalked actions */ <<if !$stalk_end>> <<if $feetaction is "walk">> <<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(75 - ($earSlime.defyCooldown * 5), 0, 75)) gte (currentSkillValue('willpower')/ 10) and $exhibitionism gte 15>> 你试着向前走,<span class="red">却发现自己往别的方向走去。</span>史莱姆让你失去了自控力。 <<set $feetaction to "strut">> <<else>> <<set $feetaction to 0>><<set $feetactiondefault to "walk">> <<set $feetuse to "walk">> 你继续前进, <<if $control gte ($controlmax * 0.8)>> 你的步伐稳定且坚定。 <<elseif $control gte ($controlmax * 0.6)>> 将一只脚放在另一只脚前面。 <<elseif $control gte ($controlmax * 0.4)>> 虽然担心越来越多的脚步声。 <<elseif $control gte ($controlmax * 0.2)>> 尽力保持冷静。 <<else>> 抑制突然跑步的冲动。 <</if>> <<stalk_walk_events>> <</if>> <</if>> <<if $feetaction is "strut">> <<set $feetaction to 0>><<set $feetactiondefault to "strut">> <<set $feetuse to "strut">> 你昂首阔步, <<if $control gte ($controlmax * 0.8)>> 摇摆你的肩膀和臀部。 <<elseif $control gte ($controlmax * 0.6)>> 将一只脚放在另一只脚前面。 <<elseif $control gte ($controlmax * 0.4)>> 虽然担心越来越多的脚步声。 <<elseif $control gte ($controlmax * 0.2)>> 尽力保持冷静。 <<else>> 抑制突然跑步的冲动。 <</if>> <<meek 3>> <<stalk_walk_events>> <</if>> <<if $feetaction is "run">> <<set $feetaction to 0>><<set $feetactiondefault to "run">> <<if _stalkNoRunning is "chastity parasite">> <<set $feetactiondefault to "walk">><<set $feetuse to "walk">> <<if $earSlime.growth gte 150>><<set $earSlime.defyCooldown++>><</if>> 你试图逃跑,<span class="lewd">但快感让你挣扎不得。</span> <<stalk_walk_events>> <<elseif $earSlime.growth - random(0, Math.clamp(110 - ($earSlime.defyCooldown * 10), 0, 110)) gte (currentSkillValue('willpower')/ 10)>> <<if $earSlime.growth gt 50 and $exhibitionism gte 15>> <<set $feetactiondefault to "strut">><<set $feetuse to "strut">> 你试图逃跑,<span class="red">但突然发现自己在昂首阔步。</span>看来史莱姆控制住了你。 <<meek 3>> <<else>> <<set $feetactiondefault to "walk">><<set $feetuse to "walk">> 你试图逃跑,<span class="red">却发现自己无法加快步伐。</span>看来史莱姆控制住了你。 <</if>> <<if $daily.stalkWillpower lt 20>> <<gwillpower>><<willpower 1>> <<set $daily.stalkWillpower to ($daily.stalkWillpower or 0) + 1>> <</if>> <<stalk_walk_events>> <<elseif $NPCList[0].state is "pursuit">> <<if $feetuse isnot "run">> 你奔跑起来,追向小偷。 <<stalk_run>> <<else>> 你追向小偷。 <</if>> <<run_text>> <<if $worn.feet.type.includes("heels")>> <<if currentSkillValue("feetskill") gte random(1, 1000)>> <<set _stalk_feet to true>> <<else>> <<set _stalk_feet to false>> <</if>> <<else>> <<set _stalk_feet to true>> <</if>> <<if currentSkillValue('athletics') gte random(1, $NPCList[0].skills.athletics)>> <<set _stalk_athletics to true>> <<else>> <<set _stalk_athletics to false>> <</if>> <<if _stalk_athletics and _stalk_feet>> <span class="teal">你追上了。</span> <<set $NPCList[0].distance -= 2>> <<else>> <span class="red"><<He>>超过了你。</span> <br> <</if>> <<stalk_run_events>> <<else>> <<if $feetuse isnot "run">> 你开始奔跑。 <<if $NPCList[0].fullDescription is "Ivory Wraith" or $NPCList[0].bold * 2 gte random(1, 1000)>> 身后的脚步声加快了。<span class="red">你感觉你正在被追赶。</span> <<stalk_run>> <<if $worn.feet.type.includes("heels")>> <<if currentSkillValue("feetskill") gte random(1, 1000)>> <<set _stalk_feet to true>> <</if>> <<else>> <<set _stalk_feet to true>> <</if>> <<if currentSkillValue('athletics') gte random(1, $NPCList[0].skills.athletics)>> <<set _stalk_athletics to true>> <<else>> <<set _stalk_athletics to false>> <</if>> <<if _stalk_athletics and _stalk_feet>> <span class="teal">脚步声渐渐远去了。</span> <<set $NPCList[0].distance += 2>> <<else>> <span class="red">脚步声越来越近。</span> <</if>> <<else>> <span class="teal">没有人追上来。</span> <<set $stalk_end to "escaped">> <</if>> <<else>> 你继续奔跑。 <<run_text>> <<if $worn.feet.type.includes("heels")>> <<if currentSkillValue("feetskill") gte random(1, 1000)>> <<set _stalk_feet to true>> <</if>> <<else>> <<set _stalk_feet to true>> <</if>> <<if currentSkillValue('athletics') gte random(1, $NPCList[0].skills.athletics)>> <<set _stalk_athletics to true>> <<else>> <<set _stalk_athletics to false>> <</if>> <<if _stalk_athletics and _stalk_feet>> <span class="teal">脚步声渐渐远去了。</span> <<set $NPCList[0].distance += 2>> <<else>> <span class="red">脚步声越来越近。</span> <</if>> <</if>> <<if $NPCList[0].distance gte 5>> <span class="green">你把别人远远甩在后面,</span>逃到了安全的地方。 <<set $stalk_end to "escaped">> <<else>> <<stalk_run_events>> <</if>> <</if>> <</if>> <<if $feetaction is "stand">> <<set $feetaction to 0>><<set $feetactiondefault to "stand">> <<if $control gte ($controlmax * 0.8)>> 你就这样站在那里,双脚坚定在原地。 <<elseif $control gte ($controlmax * 0.6)>> 你就这样站在那里,深吸了一口气。 <<elseif $control gte ($controlmax * 0.4)>> 尽管你很紧张,但你还是站在原地。 <<elseif $control gte ($controlmax * 0.2)>> 尽管你很害怕,但你还是站在原地没有移动。 <<else>> 你因恐惧而颤抖,但还是站在那里。 <</if>> <<set $NPCList[0].distance to 0>> <</if>> <<if $feetaction is "hobble">> <<set $feetaction to 0>><<set $feetactiondefault to "hobble">> <<if $leftleg is "bound" or $rightleg is "bound">> 你尽可能地一瘸一拐地走, <<else>> 你没有穿高跟鞋的经验,能走多快就走多快, <</if>> <<if $control gte ($controlmax * 0.8)>> 尽管困境重重,你的脚还是站稳了。 <<elseif $control gte ($controlmax * 0.6)>> 小心不要绊倒。 <<elseif $control gte ($controlmax * 0.4)>> 压抑着对身后脚步声越来越大的恐惧。 <<elseif $control gte ($controlmax * 0.2)>> 努力保持冷静。 <<else>> 抑制在恐惧中退缩的冲动。 <</if>> <</if>> <<if $feetaction is "hide">> <<set $feetaction to 0>><<set $feetactiondefault to "hide">> <<set _difficulty to $NPCList[0].skills.security>> <<set _difficulty += $liquidcount * 20>> <<if currentSkillValue('skulduggery') gte random(1, _difficulty)>> <<set _hide_success to true>> <</if>> <<if $earSlime.growth - random(0, Math.clamp(75 - ($earSlime.defyCooldown * 5), 0, 75)) gte (currentSkillValue('willpower')/ 10)>> <<if $earSlime.growth gte 150>><<set $earSlime.defyCooldown++>><</if>> <<if $earSlime.growth gt 50 and $exhibitionism gte 15>> <<set $feetactiondefault to "strut">><<set $feetuse to "strut">> 你想要躲藏,<span class="red">却发现发现自己在昂首阔步。</span>看来史莱姆控制住了你。 <<meek 3>> <<else>> <<set $feetactiondefault to "walk">><<set $feetuse to "walk">> 你想躲藏,<span class="red">却发现自己无法加快步伐。</span>看来史莱姆控制住了你。 <</if>> <<if $daily.stalkWillpower lt 20>> <<gwillpower>><<willpower 1>> <<set $daily.stalkWillpower to ($daily.stalkWillpower or 0) + 1>> <</if>> <<stalk_walk_events>> <<elseif _hide_success and $NPCList[0].state is "pursuit">> <<switch $location>> <<case forest lake>> 你躲在一棵树后面,希望没人看到。 <<case moor>> 你蹲在一个小山脊后面,希望没有人在看着。 <<default>> 你潜入一条小巷,躲在垃圾桶后面。 <</switch>> <<set $stalk_end to "hide">> <<elseif !_hide_success and ($NPCList[0].fullDescription isnot "Ivory Wraith" and ($NPCList[0].legs is "run" or $NPCList[0].bold gte random(1, 1000)) or $NPCList[0].fullDescription is "Ivory Wraith" and C.npc["Ivory Wraith"].lust gte random(5,15))>> <<switch $location>> <<case alley>> 你潜入一条狭窄的小巷,躲在垃圾桶后面。你在拐角处偷看,没有看到任何人。 <<case forest lake>> 你跑进一片茂密的灌木丛,躲在一个厚厚的树干后面。你从旁边偷看,没有看到任何人。 <<case moor>> 你爬上一个小山脊,跳进一条沟里。你抬头一看,没有看到任何人。 <<default>> 你潜入一条狭窄的小巷,躲在垃圾桶后面。你从旁边偷看,没有看到任何人。 <</switch>> <span class="red">你感觉附近有其他东西存在。</span> /* Prevents stalking mouth actions from appearing once the encounter starts */ <<set $mouthaction to 0>><<set $mouthactiondefault to "rest">> <<if $npcrow.includes(0)>> <<stalk_nnpc_text_attack $NPCList[0].fullDescription>> <<if !$stalk_assess>> <<if $NPCList[0].fullDescription is "Ivory Wraith">> <span class="red">一个<<if $wraith.seen gte 3>>熟悉的<</if>>苍白的身影低头看着你,眼中闪烁<<wraithEyes>>。</span> <<else>> <span class="pink">这是<<print $npc[$npcrow.indexOf(0)]>>。</span> <</if>> <</if>> <br><br> <<events_stalk_nnpc $NPCList[0].fullDescription>> <<else>> <br><br> <<events_stalk>> <</if>> <<else>> <<switch $location>> <<case alley>> 你潜入一条狭窄的小巷,躲在垃圾桶后面。 <<if $NPCList[0].fullDescription isnot "Ivory Wraith">> <span class="green"><<if $enemyno gt 1>>他们经过时<<else>><<person>>经过时<</if>>,目光并没有看向你这边。</span> <</if>> <<case forest lake>> 你跑进一片茂密的灌木丛,躲在一根粗大的树干后面,从树干边缘向外张望。 <<if $NPCList[0].fullDescription isnot "Ivory Wraith">> <span class="green"><<if $enemyno gt 1>>他们经过时<<else>><<person>>经过时<</if>>,甚至没往你这边看过一眼。</span> <</if>> <<case moor>> 你爬上一个小山脊,跳进一条沟里。 <<if $NPCList[0].fullDescription isnot "Ivory Wraith">> <<if $enemyno gt 1>><<person1>><</if>><<person>>在道路尽头停顿了一下,<span class="green">然后目不斜视地继续前行。</span> <</if>> <<default>> 你潜入一条狭窄的小巷,躲在垃圾箱后面,从旁边偷看。 <<if $NPCList[0].fullDescription isnot "Ivory Wraith">> <span class="green"><<if $enemyno gt 1>>他们经过时<<else>><<person>>经过时<</if>>,目光并没有看向你这边。</span> <</if>> <</switch>> <<if $NPCList[0].fullDescription is "Ivory Wraith">> <<set $stalk_assess to true>> 那苍白的身影发出嘶嘶的笑声,然后<span class="teal">化为一团厚重凉爽的雾气消散</span>,但它的声音依旧在你耳边回响。 <<switch random(1, 3)>> <<case 3>><<set _wraith_output to "你只能隐藏自己这么久。">> <<case 2>><<set _wraith_output to "当太阳沉落在地平线以下。">> <<case 1>><<set _wraith_output to "在它们失去光泽之前。">> <</switch>> "<span class="wraith"><<print _wraith_output>></span>" <<trauma 2>><<stress 4>><<gtrauma>><<gstress>> <</if>> <<set $stalk_end to "hide">> <</if>> <</if>> <<if $feetaction is "confront">> <<famescrap 1>> 你转过身来,面对着 <<person1>> <<if $npcrow.includes(0)>> <<if $NPCList[0].fullDescription is "Ivory Wraith">> <<if $stalk_assess>> 苍白的身影。 <<else>> 一个<<if $wraith.seen gte 3>>熟悉的<</if>>苍白的身影。 <</if>> <<else>> <<if $stalk_assess>> <<if $enemyno gte 3>> <<print $NPCList[0].fullDescription>>和<<his>>的同伴们。 <<elseif $enemyno is 2>> <<print $NPCList[0].fullDescription>>和<<his>>的同伴。 <<else>> <<print $NPCList[0].fullDescription>>。 <</if>> <<else>> <<if $enemyno gte 3>> 一个<<personsimple>>和<<his>>的同伴们。 <<elseif $enemyno is 2>> 一个<<personsimple>>和<<his>>的同伴。 <<else>> 一个<<personsimple>>。 <</if>> <span class="pink">是<<print $NPCList[0].fullDescription.replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Ivory Wraith","象牙幽灵")>>。</span> <</if>> <</if>> <<elseif $enemyno gte 3>> <<person>>和<<his>>的同伴们。 <<elseif $enemyno is 2>> <<person>>和<<his>>的同伴们。 <<else>> <<person>>。 <</if>> <<set $stalk_assess to true>> <<if $npcrow.includes(0)>> <<actionsconfrontNNPC>> <<else>> <<actionsconfront>> <</if>> <br><br> <<if $combatgoal is "confront">> <<if $NPCList[0].fullDescription is "Ivory Wraith">> <<set $stalk_assess to true>> 你眨了眨眼。当你睁开眼睛时,<span class="red">那个苍白的身影离你的脸只有几英寸远。</span> <<else>> <span class="purple"><<He>>在你面前停了下来。</span> <</if>> <br><br> <<set $stalk_end to "confront">> <<elseif $NPCList[0].fullDescription isnot "Ivory Wraith" and $NPCList[0].bold * 2 gte random(1, 1000) or $NPCList[0].fullDescription is "Ivory Wraith" and C.npc["Ivory Wraith"].lust gte random(1,10)>> <<if $NPCList[0].fullDescription is "Ivory Wraith">> 你眨了眨眼。当你睁开眼睛时,<span class="red">那个苍白的身影离你的脸只有几英寸远。</span> <<else>> <span class="red"><<He>>向你走来。</span> <</if>> /* Prevents stalking mouth actions from appearing once the encounter starts */ <<set $mouthaction to 0>><<set $mouthactiondefault to "rest">> <<if $npcrow.includes(0)>> <<stalk_nnpc_text_attack $NPCList[0].fullDescription>> <<else>> <<if $NPCList[0].traits.includes("relaxed")>> "最好配合一下,"<<he>>说,"这样对你来说会容易些。" <<elseif $NPCList[0].traits.includes("sociable")>> "这可不是对我这样的<<if $pronoun is "m">>先生<<else>>女士<</if>>说话的方式,"<<he>>说。"我知道你该怎么补偿我。" <<elseif $NPCList[0].traits.includes("brooding")>> "世道就是这样,"<<he>>说,"很快就会结束的。" <<else>> "你这么个性感尤物,"<<he>>说,"总归要被袭击的,那就让我也分一杯羹。" <</if>> <</if>> <br><br> <<stalk_attack>> <<else>> <<if $npcrow.includes(0)>> <<stalk_nnpc_text_threat $NPCList[0].fullDescription>> <<else>> <span class="green"><<He>>举起双手。</span> <<if $NPCList[0].traits.includes("relaxed")>> "放松点,<<girl>>,"<<he>>说着,给你腾出一个很大的空间,"我不是故意要吓你的。" <<elseif $NPCList[0].traits.includes("sociable")>> "该死的,<<girl>>,"<<he>>说道,"我有那么丑吗?"<<He>>对你敬而远之。 <<elseif $NPCList[0].traits.includes("brooding")>> <<person>>笑了。"街头对你来说太艰难了吗?"<<he>>问道,"我会给你空间的。" <<else>> "我只是看看而已!"<<he>>说,"老实说,我什么都没打算做。"<<He>>与你保持着距离。 <</if>> <br><br> <<He>>走在前面,你觉得自己有点傻。 <</if>> <br><br> <<set $stalk_end to "passed">> <<set $NPCList[_n].distance to 1>> <</if>> <</if>> <</if>> /*End of stalked actions */ /*** * ██ ██ █████ ██ ██ ███████ ██ ██ * ███ ███ ██ ██ ██ ██ ███ ██ ██ * ██ █ ██ ██ ██ ██ ██ ███ ███████ * ██ ██ ██ ██ ██ ██ ███ ██ ██ * ██ ██ █████ █████ ███ ██ ██ * */ <<if $newtarget isnot undefined>> <<setnewtarget>> <</if>> <<if $mouthaction is "rest">> <<set $mouthaction to 0>><<set $mouthactiondefault to "rest">> <</if>> <<if $mouthaction is "kissskin">> <<set $mouthaction to 0>><<actionskiss $mouthtarget>><<submission 3>><<set $mouthactiondefault to "kissskin">> <</if>> <<if $mouthaction is "kisslips">> <<set $mouthaction to 0>><<set $mouthactiondefault to "kisslips">><<personselect $mouthtarget>><<combatpromiscuity1>> <<if combatSkillCheck("oral", $mouthtarget)>> 你将嘴贴近<<hers>>。 <<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">> <<set $NPCList[$mouthtarget].mouth to "kissentrance">> <<set $NPCList[$mouthtarget].location.head = "head">> <<else>> 你试着把你们的头贴近,但是<<he>>移开了。 <</if>> <</if>> <<if $mouthaction is "growl">> <<set $mouthaction to 0>><<set $mouthactiondefault to "growl">><<set _sound to 1>> <<if playerAwareTheyAreInHeat()>> <<set $speechgrowlheat to 1>> <<submission 2>> 你想咆哮,<span class="pink">但是你的情欲让它听起来像一个淫荡的叫唤。</span> <<elseif playerRutMinArousal() or playerHeatMinArousal()>> <<set $speechgrowlrut to 1>> <<submission 2>> 你想咆哮,<span class="pink">但是发情使它听起来像是一个下流的抱怨。</span> <<else>> <<set $speechgrowl to 1>> <<actionsgrowl>> <<brat 2>> <</if>> <</if>> <<if $mouthaction is "plead">> <<set $mouthaction to 0>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "恳求<<him>>">> <<else>> <<set $mouthactiondefault to "plead">> <<actionsplead>><<set $speechplead to 1>> <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,但对你发出的声音做出了反应。 <</if>> <<meek `1 + $englishtrait`>> <</if>> <</if>> <<if $mouthaction is "moan">> <<set $mouthaction to 0>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "说些性感的话" 2>><<set $speechmoan to 1>> <<else>> <<set $mouthactiondefault to "moan">> <<actionsmoan>><<set $speechmoan to 1>> <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,但对你发出的声音做出了反应。 <</if>> <<submission `1 + $englishtrait`>> <</if>> <</if>> <<if $mouthaction is "ask" and $askAction is "askchoke" and $askedtochoke isnot 1>> <<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "请求对方掐你" 1>> <<else>> <<set $askedtochoke to 1>> <<set $mouthactiondefault to 0>> <<actionschoke>> <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <</if>> <<submission `1 + $englishtrait`>> <</if>> <</if>> <<if $mouthaction is "ask" and $askAction is "askrough">> <<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "请求被对方粗暴对待" 2>> <<else>> <<askrough>> <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <</if>> <<submission 1>><<set $enemyanger += (10 * $englishtrait)>><<set $speechaskrough to 1>> <</if>> <</if>> <<if $mouthaction is "demand">> <<set $mouthaction to 0>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "发出挑衅">> <<else>> <<set $mouthactiondefault to "demand">> <<actionsdemand>><<set $speechdemand to 1>> <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <<if $enemyno gte 2>>他们没<<else>><<He>>没<</if>>听不懂你的语言,但却<<if $enemyno gte 2>>退缩<<else>>退缩<</if>>了,因为你的语气让人觉得可怕。 <</if>> <<defiance `1 + $englishtrait`>> <</if>> <</if>> <<if $mouthaction is "mock">> <<set $mouthaction to 0>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "嘲讽<<him>>">> <<else>> <<set $mouthactiondefault to "mock">> <<actionsmock>><<set $speechdemand to 1>> <<brat `1 + $englishtrait` $mouthtarget>> <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <<elseif $mockaction is $NPCList[$mouthtarget].insecurity>> <<if $consensual is 1>> <<submission `1 + $englishtrait` $mouthtarget>> <<else>> <<combatcontrol `1 + $englishtrait`>> <</if>> <</if>> <</if>> <</if>> <<if $mouthaction is "mouth">> <<set $mouthaction to 0>><<meek 1 $mouthtarget>><<set $mouthactiondefault to "mouth">><<combatpromiscuity4>> <<if $penisbitten is 1>> <<He>>把你的头从<<his>>的肉棒上拍开。 <<violence 5>> <<elseif combatSkillCheck("oral", $mouthtarget)>> <<set $mouthsubmit to 1>><<oralskilluse>> <<if $NPCList[$mouthtarget].penis is 0>> <<set $NPCList[$mouthtarget].penis to "mouthentrance">><<set $mouthactiondefault to "lick">><<set $mouthuse to "penis">><<set $mouthstate to "entrance">> <span class="lblue">你<<oraltext>>吻向<<hisselect $mouthtarget>>的<<npcPenis $mouthtarget>><<if !$npcSub>>,而<<he>>满怀期待地等着<</if>>。</span> <<if $enemytype is "beast">><<set $NPCList[$mouthtarget].stance to "topface">><</if>> <<set $NPCList[$mouthtarget].location.genitals to "head">> <<else>> <span class="blue">你试图吻向<<hisselect $mouthtarget>>的<<npcPenis $mouthtarget>>,但那根鸡巴已经被占据了。</span> <</if>> <<else>> 你尝试移动到一个可以用嘴含住<<hisselect $mouthtarget>>肉棒的位置,但<<he>>似乎有其他打算。 <<oralskilluse>> <</if>> <</if>> <<if $mouthaction is "swallow" and $NPCList[$mouthtarget].penis.toString().includes("mouth")>> <<set $mouthaction to 0>><<set $mouthactiondefault to "swallow">><<combatpromiscuity5>> <<set $NPCList[$mouthtarget].penis to "mouth">> <span class="pink">你将<<hisselect $mouthtarget>>的$NPCList[$mouthtarget].penisdesc含入嘴里。</span> <<switch $NPCList[$mouthtarget].penissize>> <<case 4>> <span class="pink">你努力张大嘴去容纳它的粗大。</span> <<case 1>> <span class="pink"> 你努力保持嘴含住如此之小的东西。</span> <</switch>> <<if $player.virginity.oral isnot true>> <<if $NPCList[$mouthtarget].type is "plant">> <span class="pink">味道甜甜的。</span> <</if>> <<submission 10>><<bruise face>><<oralstat>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthpenetrated to 1>> <<elseif $player.virginity.oral is true>> <<if $NPCList[$mouthtarget].type is "plant">> <span class="red">它尝起来甜得让人不舒服。</span> <<else>> <span class="red">味道怪怪的。</span> <</if>> <<submission 30>> <<takeVirginity $NPCList[$mouthtarget].fullDescription "oral">><<bruise face>><<oralstat>><<violence 1>><<raped>> <<set $mouthstate to "penetrated">><<set $speechmouthvirgin to 1>> <</if>> <</if>> <<if $mouthaction is "othervagina">> <<set $mouthaction to 0>><<meek 1 $mouthtarget>><<set $mouthactiondefault to "othervagina">><<combatpromiscuity4>> <<if $penisbitten is 1>> <<He>>把你的头从<<his>>的小穴推开。 <<violence 5>> <<elseif combatSkillCheck("oral", $mouthtarget)>> <<oralskilluse>> <<if $NPCList[$mouthtarget].vagina is 0>> <span class="lblue">你<<oraltext>>吻向<<hisselect $mouthtarget>>的<<npcVagina $mouthtarget>><<if !$npcSub>>,而<<he>>满怀期待地等着<</if>>。</span> <<set $NPCList[$mouthtarget].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">> <<if $enemytype is "beast">><<set $NPCList[$mouthtarget].stance to "topface">><</if>><<set $mouthactiondefault to "vaginalick">> <<set $NPCList[$mouthtarget].location.genitals to "head">> <<else>> <span class="blue">你试图吻向<<hisselect $mouthtarget>>的<<npcVagina $mouthtarget>>,但穴口被占据了。</span> <</if>> <<else>> 你试图移动到一个可以用嘴舔<<hisselect $mouthtarget>>小穴的位置,但<<he>>似乎有其他打算。 <<oralskilluse>> <</if>> <</if>> <<if $mouthaction is "breastpull" and $NPCList[$mouthtarget].chest.toString().includes("mouth")>> <<set $mouthaction to 0>><<set $mouthactiondefault to "breastpull">><<personselect $mouthtarget>> 你试图把你的头从压在你脸上的胸部移开。 <<oralskilluse>><<brat 1 $mouthtarget>> <<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>> <<willpowerdifficulty _nectarDifficulty $willpowermax "silent">> <<if $NPCList[$mouthtarget].type is "plant" and !$willpowerSuccess>> <span class="red">然而,你无法从甜美的花蜜中抽离自己。</span> <<if $mouthstate is "nipple">> 你拼命吸吮对方的$NPCList[$mouthtarget].breastdesc。 <<else>> 你把脸埋进对方的$NPCList[$mouthtarget].breastdesc。 <</if>> <<gwillpower>><<willpower 1>> <<else>> <<if combatSkillCheck("oral", $mouthtarget)>> <<set $mouthstate to 0>><<set $mouthuse to 0>> <<set $NPCList[$mouthtarget].chest to 0>> <<set $NPCList[$mouthtarget].location.head to 0>> <span class="green"><<He>>没有阻止你。</span> <<if $NPCList[$mouthtarget].lefthand is "head_breasts" or $NPCList[$mouthtarget].lefthand is "head_nipples">> <<set $NPCList[$mouthtarget].lefthand to 0>> <</if>> <<if $NPCList[$mouthtarget].righthand is "head_breasts" or $NPCList[$mouthtarget].righthand is "head_nipples">> <<set $NPCList[$mouthtarget].righthand to 0>> <</if>> <<else>> <<if $consensual is 1>> <<set $consensual to 0>><<molested>><<controlloss>> <</if>> <<violence 1>> <<if $mouthstate is "breasts">> <span class="red">然而,<<he>>并不打算接受,</span>并且将你的头压到胸前。 <<elseif $mouthstate is "nipple">> <span class="red">然而,<<he>>并不打算接受,</span>并且将你的头压到胸前。 <</if>> <</if>> <</if>> <</if>> <<if $mouthaction is "movetochest">> <<set $mouthaction to 0>><<meek 1 $mouthtarget>><<set $mouthactiondefault to "movetochest">><<combatpromiscuity3>> <<if $breastbitten is 1>> <<He>>把你的头从<<his>>的胸前拍开。 <<violence 5>> <<elseif combatSkillCheck("oral", $mouthtarget)>> <<if $NPCList[$mouthtarget].chest is 0>> <<set $mouthactiondefault to "breastlick">> <span class="lblue">你<<oraltext>>将嘴移到<<hisselect $mouthtarget>>的$NPCList[$mouthtarget].breastsdesc。</span> <<if $NPCList[$mouthtarget].type is "plant" and $NPCList[$mouthtarget].pronoun is "f" and $breastfeedingdisable is "f">> <span class="purple">它带有甜美的香味。</span> <<elseif $NPCList[$mouthtarget].lactation is 1 and $breastfeedingdisable is "f">> <span class="purple">它带有一丝乳香味。</span> <</if>> <<set $NPCList[$mouthtarget].chest to "mouthentrance">><<set $mouthstate to "breasts">><<set $mouthuse to "breasts">><<set $head to "breasts">><<oralskilluse>> <<set $NPCList[$mouthtarget].location.head to "head">> <<else>> <span class="blue">你试着吻向<<someones $mouthtarget>>的胸部,但那里已经被占据了。</span><<oralskilluse>> <</if>> <<else>> 你试着将你的嘴唇移到<<someones $mouthtarget>>的胸前,但是<<he>>有其他的想法。 <<oralskilluse>> <</if>> <</if>> <<if $mouthaction is "breastbite" and $NPCList[$mouthtarget].chest is "mouth">> <<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(50 - ($earSlime.defyCooldown * 5), 0, 50)) gte (currentSkillValue('willpower')/ 10)>> 你试着去咬乳头,<span class="red">但是你做不到。</span>史莱姆让你失去了自控力。 <<set $mouthaction to "breastsuck">> <<if $earSlime.growth gte 100>><<set $earSlime.defyCooldown++>><</if>> <<else>> <<set $mouthaction to 0>><<set $mouthactiondefault to "breastbite">><<personselect $mouthtarget>> 你咬住那乳头,<<he>><<if $enemytype is "man">>惨叫<<elseif $enemytype is "beast">>低吼<<else>>尖叫<</if>>着后退,痛苦地缩了回去。 <<defiance 20 $mouthtarget>><<attackstat>><<set $mouthuse to 0>><<set $breastbitten to 1>><<set $mouthstate to 0>> <<if $transformationParts.traits.fangs isnot "disabled">> <<defiance 40 $mouthtarget>> 你舔舐干净自己的獠牙。 <</if>> <<if $head is "breasts">> <<set $head to 0>> <</if>> <<set $NPCList[$mouthtarget].chest to 0>> <<set $NPCList[$mouthtarget].location.head to 0>> <<if $NPCList[$mouthtarget].lefthand is "head_nipples">> <<set $NPCList[$mouthtarget].lefthand to 0>> <</if>> <<if $NPCList[$mouthtarget].righthand is "head_nipples">> <<set $NPCList[$mouthtarget].righthand to 0>> <</if>> <</if>> <</if>> <<if $mouthaction is "breastlick" and $NPCList[$mouthtarget].chest is "mouthentrance">> <<set $mouthactiondefault to "breastlick">><<set $mouthaction to 0>><<submission 3>> 你舔<<hisselect $mouthtarget>>的$NPCList[$mouthtarget].breastsdesc。 <</if>> <<if $mouthaction is "breastclosed" and $NPCList[$mouthtarget].chest.toString().includes("mouth")>> <<set $mouthactiondefault to "breastclosed">><<set $mouthaction to 0>><<brat 3 $mouthtarget>> 闭上你的嘴。 <<if $NPCList[$mouthtarget].type is "plant" and $NPCList[$mouthtarget].pronoun is "f" and $breastfeedingdisable is "f">> <span class="pink">花蜜从<<hisselect $mouthtarget>>的$NPCList[$mouthtarget].breastdesc渗出。</span> <<elseif $NPCList[$mouthtarget].lactation is 1 and $breastfeedingdisable is "f">> <span class="pink">乳汁从<<hisselect $mouthtarget>>的$NPCList[$mouthtarget].breastdesc渗出。</span> <</if>> <</if>> <<if $mouthaction is "breastsuck" and $NPCList[$mouthtarget].chest.toString().includes("mouth")>> <<set $mouthactiondefault to "breastsuck">><<set $mouthaction to 0>><<submission 3>> <<set $mouthstate to "nipple">> <<set $NPCList[$mouthtarget].chest to "mouth">> 你<<oraltext>>吮吸<<hisselect $mouthtarget>>的$NPCList[$mouthtarget].breastdesc。 <<if $NPCList[$mouthtarget].lefthand is "head_breasts">><<set $NPCList[$mouthtarget].lefthand to "head_nipples">><</if>> <<if $NPCList[$mouthtarget].righthand is "head_breasts">><<set $NPCList[$mouthtarget].righthand to "head_nipples">><</if>> <<if $breastfeedingdisable is "f" and $NPCList[$mouthtarget].type is "plant" and $NPCList[$mouthtarget].pronoun is "f">> <span class="purple">甜蜜的花蜜填满你的嘴。</span> <<nectarfed 15>><<set $speechheadsuckle to 1>><<submission 2>> <<elseif $breastfeedingdisable is "f" and $NPCList[$mouthtarget].lactation is 1>> <span class="purple">带有奶香味的乳汁灌满了你的嘴巴。</span> <<breastfed>><<set $speechheadsuckle to 1>><<submission 2>> <<else>> <<set $speechheadnipple to 1>> <</if>> <</if>> <<if $mouthaction is "scream">> <<set $mouthaction to 0>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "尖叫求救">> <<elseif $drugged gt 0 or $arousal gte $arousalmax * 0.9>> 你试图尖叫求助,<span class="pink">但是你的情欲让它听起来像一个淫荡的呻吟。</span> <<neutral 1>><<set $speechmoan to 1>> <<elseif $uncomfortable.hypnosis is false and $hypnosis_traits.scream gte random(1,5)>> <<hypnosisicon>>你打算尖叫求救,但一个淫秽的想法闯入<span class="lewd">你的大脑立刻接受了它。</span> <<hypnotised 1>> <<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>> <<askrough>> <<submission 1>><<set $enemyanger += (10 * $englishtrait)>> <<hypnosisicon>> <<elseif $hypnosis_traits.scream gte 1 and $willpower lt random(1, (200 * $hypnosis_traits.scream))>> <<hypnosisicon>>你打算尖叫求救,<span class="pink">但是这个想法从你的脑海中被夺走,取而代之的是另一个。</span> <<hypnotised 1>><<willpower 1>> <<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>> <<askrough>> <<submission 1>><<set $enemyanger += (10 * $englishtrait)>> <<hypnosisicon>> <<elseif ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $earSlime.corruption gte (currentSkillValue('willpower')/ 10)>> 你张嘴大声呼救,<span class="red">但你的声音堵在了喉咙里。</span>你感到有粘液卡在了你的嗓子和鼻子里。 <<gwillpower>><<willpower 1>> <<else>> <<if $hypnosis_traits.scream gte 1>> <span class="green">你抗拒闯入你脑海的意念,</span>大声呼救。 <<else>> 你尖叫着求救。 <</if>> <<if isLoveInterest("Eden") and $location is "forest" and !($npc.includes("Eden")) and (!$undergroundbrothel or !$undergroundbrothel.active)>> <<if $rng lte 50>> "伊甸! 把这家伙从我身上弄走!" <<else>> "伊甸!救救我!" <</if>> <</if>> <<brat 10>><<set $alarm to 1>><<set $mouthactiondefault to "scream">><<set $speechscream to 1>> <<if $NPCList[0].lefthand is 0 and $mouthuse is 0 and $position isnot "wall" and !$robinRentEvent>> <<set $NPCList[0].lefthand to "mouth">><<person1>><<He>>用手捂住你的嘴,堵住了你的任何求救。 <<set $enemytrust -= 40>><<set $mouthuse to "lefthand">> <<elseif $NPCList[0].righthand is 0 and $mouthuse is 0 and $position isnot "wall" and !$robinRentEvent>> <<set $NPCList[0].righthand to "mouth">><<person1>><<He>>用手捂住你的嘴,堵住了你的任何求救。 <<set $enemytrust -= 40>><<set $mouthuse to "righthand">> <</if>> <</if>> <</if>> <<if $mouthaction is "apologise">> <<set $mouthaction to 0>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "道歉">> <<elseif $enemytype is "beast">> 你告诉<<him>>,你为自己的所作所为感到抱歉。 <<set $mouthactiondefault to "plead">> <<if $apologised is 0>> <<if $monster is 1>> <<bHe>>咆哮着说道,"很好,现在保持不动。" <<else>> 虽然它不理解你在说什么,但你的语气影响了它。 <</if>> <<set $apologised to 1>><<set $speechapologise to 1>> <<set $enemyanger -= 50 * (1 + $englishtrait)>> <<else>> <<bHe>>无视你。 <<set $speechapologiseno to 1>> <</if>> <<else>> <<if $robinmist>> 你大喊道:"对不起,我没能陪在你身边!" <<set $speechapologiseno to 1>> <<elseif $robinRentEvent is 1 and $combatPhase is "Robin">> 你告诉<<him>>,你很抱歉没有付钱。 <<set $speechapologiseno to 1>> <<elseif $npc.includes("Ivory Wraith") and $wraithPrison and $wraithPrison.vision and !$wraithApologiseCooldown>> <<if $wraith.state is "haunt">> 你告诉<<him>>,你很抱歉夺走了<<him>>的一切。 <<else>> 你告诉<<him>>,你对发生在<<him>>身上的一切感到抱歉。 <</if>> <<set $mouthactiondefault to "plead">> <<if $apologised is 0>> <<set $apologised to 1>><<set $speechapologise to 1>><<set $wraithApologise to true>><<set $wraithApologiseCooldown to true>> <<set $enemyanger -= 100 * (1 + $englishtrait)>> <<else>> <<He>>愤怒地抓挠着自己的脖子。 <<set $speechapologiseno to 1>> <</if>> <<else>> 你告诉<<him>>,你为自己的所作所为感到抱歉。 <<set $mouthactiondefault to "plead">> <<if $apologised is 0>> <<him>>的脸色变得柔和起来。 <<set $apologised to 1>><<set $speechapologise to 1>> <<set $enemyanger -= 50 * (1 + $englishtrait)>> <<else>> <<He>>不理你。 <<set $speechapologiseno to 1>> <</if>> <</if>> <</if>> <</if>> <<if $mouthaction is "forgive">> <<set $mouthaction to 0>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze>> <<else>> <<set $mouthactiondefault to "plead">> <<set $trauma -= $traumagain>><<set $traumagain to 0>><<set $speechforgive to 1>><<set $angelforgive to 1>> <<traumaclamp>> <<if $enemytype is "beast">> "你什么都不知道,你就是个<<beasttype>>,"你说,"我原谅你。" <<else>> "即使你做了这么可怕的事情,也不要担心,"你说,"我原谅你。" <</if>> <</if>> <</if>> <<if $mouthaction is "peniskiss">> <<set $mouthaction to 0>><<set $mouthactiondefault to "peniskiss">> <<actionspeniskiss `($chestuse is "penis" ? $chesttarget : $mouthtarget)`>> <<submission 3>><<oralskilluse>> <</if>> <<if $mouthaction is "lick">> <<set $mouthaction to 0>><<set $mouthactiondefault to "lick">><<actionspenislick $mouthtarget>><<submission 5>><<oralskilluse>> <</if>> <<if $mouthaction is "suck">> <<set $mouthaction to 0>><<set $mouthactiondefault to "suck">><<actionspenissuck $mouthtarget>><<submission 10>><<oralskilluse>> <</if>> <<if $mouthaction is "oraledge">> <<personselect $mouthtarget>><<actionsoraledge $mouthtarget>><<set $mouthaction to 0>><<set $mouthactiondefault to "oraledge">> <<submission 5>><<sexControl 5 `currentSkillValue("oralskill")` $mouthtarget>><<oralskilluse>> <</if>> <<if $mouthaction is "pullaway">> <<set $mouthaction to 0>><<set $mouthactiondefault to "pullaway">><<personselect $mouthtarget>> 你试着把你的头从威胁你嘴巴的肉棒上移开。 <<oralskilluse>><<brat 1 $mouthtarget>> <<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>> <<willpowerdifficulty _nectarDifficulty $willpowermax "silent">> <<if $NPCList[$mouthtarget].type is "plant" and $mouthstate is "penetrated" and !$willpowerSuccess>> <span class="red">然而,你无法从甜美的花蜜中抽离自己。</span> 你拼命地吮吸侵入你嘴里的肉棒。 <<willpower 1>> <<else>> <<if combatSkillCheck("oral", $mouthtarget)>> <<set $pullaway to 1>> <<if $NPCList[$mouthtarget].penis is "mouth">> <<set $NPCList[$mouthtarget].penis to "mouthimminent">><<set $mouthstate to "imminent">><span class="green"><<He>>没有阻止你。</span> <<elseif $NPCList[$mouthtarget].penis is "mouthimminent">> <<set $NPCList[$mouthtarget].penis to "mouthentrance">><<set $mouthstate to "entrance">><span class="green"><<He>>没有阻止你。</span> <<elseif $NPCList[$mouthtarget].penis is "mouthentrance">> <<set $NPCList[$mouthtarget].penis to 0>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[$mouthtarget].location.genitals to 0>> <span class="green"><<He>>没有阻止你。</span> <</if>> <<else>> <<if $consensual is 1>> <<set $consensual to 0>><<molested>><<controlloss>> <</if>> <<violence 1>> <<if $mouthstate is "penetrated">> <span class="red">但是,<<he>>拒绝接受你的要求,</span>态度强硬地把鸡巴塞回你的嘴里。 <<elseif $mouthstate is "imminent">> <span class="red">但是,<<he>>并不打算接受,</span>转而将肉棒抵向了你的嘴唇。 <<elseif $mouthstate is "entrance">> <span class="red">但是,<<he>>并不打算接受,</span>转而将肉棒抵向了你的嘴唇。 <</if>> <</if>> <</if>> <</if>> <<if $mouthaction is "pullawayvagina" and ($NPCList[$mouthtarget].vagina is "mouth" or $NPCList[$mouthtarget].vagina is "facesit")>> <<set $mouthaction to 0>><<set $mouthactiondefault to "pullawayvagina">><<personselect $mouthtarget>><<set $mouthstate to 0>> <<if $consensual is 1>> 你试着把你的头从小穴移开。 <<oralskilluse>><<brat 1 $mouthtarget>> <<else>> 你试着把你的头从威胁你的嘴的小穴移开。 <<oralskilluse>><<brat 1 $mouthtarget>> <</if>> <<oralskilluse>><<brat 1 $mouthtarget>> <<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>> <<willpowerdifficulty _nectarDifficulty $willpowermax "silent">> <<if $NPCList[$mouthtarget].type is "plant" and !$willpowerSuccess>> <span class="red">然而,你无法从甜美的花蜜中抽离自己。</span> 你绝望地舔着抵在嘴上的小穴。 <<willpower 1>> <<else>> <<if combatSkillCheck("oral", $mouthtarget)>> <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $pullaway to 1>> <<set $NPCList[$mouthtarget].vagina to 0>><span class="green"><<He>>没有阻止你。</span> <<set $NPCList[$mouthtarget].location.genitals to 0>> <<else>> <<if $consensual is 1>> <<set $consensual to 0>><<molested>><<controlloss>> <</if>> <span class="red">然而,<<theowner>>拒绝接受你的要求,</span>强迫它贴着你的脸。 <<violence 1>> <</if>> <</if>> <</if>> <<if $mouthaction is "bite" and $NPCList[$mouthtarget].penis is "mouth">> <<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(50 - ($earSlime.defyCooldown * 5), 0, 50)) gte (currentSkillValue('willpower')/ 10)>> 你试着去咬<<npcPenisSimple $mouthtarget>>,<span class="red">但是你做不到。</span>史莱姆让你失去了自控力。 <<set $mouthaction to 0>><<set $mouthactiondefault to "suck">><<actionspenissuck $mouthtarget>><<submission 10>><<oralskilluse>> <<if $earSlime.growth gte 100>><<set $earSlime.defyCooldown++>><</if>> <<else>> <<set $mouthaction to 0>><<set $mouthactiondefault to "bite">><<personselect $mouthtarget>> 你咬住<<his>>的<<npcPenisSimple $mouthtarget>>, <<if npcHasStrapon($mouthtarget)>> 但它没有效果。 <<else>> <<he>><<if $enemytype is "man">>惨叫<<elseif $enemytype is "beast">>低吼<<else>>尖叫<</if>>着后退,痛苦地缩了回去。 <<set $NPCList[$mouthtarget].penis to 0>><<set $NPCList[$mouthtarget].location.genitals to 0>> <<defiance 20 $mouthtarget>><<attackstat>><<control 15>><<set $mouthuse to 0>><<set $penisbitten to 1>><<set $mouthstate to 0>> <<if $transformationParts.traits.fangs isnot "disabled">> <<defiance 20 $mouthtarget>><<defiance 20 $mouthtarget>> 你舔舐干净自己的獠牙。 <</if>> <</if>> <</if>> <</if>> <<if $mouthaction is "bitepussy" and ($NPCList[$mouthtarget].vagina is "mouth" or $NPCList[$mouthtarget].vagina is "facesit")>> <<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(50 - ($earSlime.defyCooldown * 5), 0, 50)) gte (currentSkillValue('willpower')/ 10)>> 你试着去咬<<hisselect $mouthtarget>>的阴唇,<span class="red">但是你做不到。</span>史莱姆让你失去了自控力。 <<set $mouthaction to "vaginalick">> <<if $earSlime.growth gte 100>><<set $earSlime.defyCooldown++>><</if>> <<else>> <<set $mouthaction to 0>><<set $mouthactiondefault to "bitepussy">><<personselect $mouthtarget>> 你咬住<<hisselect $mouthtarget>>的阴唇。<<He>><<if $enemytype is "man">>惨叫<<elseif $enemytype is "beast">>低吼<<else>>尖叫<</if>>着后退,痛苦地缩了回去。 <<set $NPCList[$mouthtarget].vagina to 0>><<set $NPCList[$mouthtarget].location.genitals to 0>> <<defiance 20 $mouthtarget>><<attackstat>><<control 15>><<set $mouthuse to 0>><<set $penisbitten to 1>><<set $mouthstate to 0>><<set $speechhit to 1>> <<if $transformationParts.traits.fangs isnot "disabled">> <<defiance 40 $mouthtarget>> 你舔舐干净自己的獠牙。 <</if>> <</if>> <</if>> <<if $mouthaction is "vaginalick" and ($NPCList[$mouthtarget].vagina is "mouth" or $NPCList[$mouthtarget].vagina is "facesit")>> <<set $mouthaction to 0>><<set $mouthactiondefault to "vaginalick">><<actionspussylick $mouthtarget>><<submission 10>><<oralskilluse>> <</if>> <<if $mouthaction is "pullawaykiss" and $NPCList[$mouthtarget].mouth.toString().includes("kiss")>> <<set $mouthaction to 0>><<set $mouthactiondefault to "pullawaykiss">><<personselect $mouthtarget>> 你试着把你的头从<<his>>的唇边拉开。 <<oralskilluse>><<brat 1 $mouthtarget>> <<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>> <<willpowerdifficulty _nectarDifficulty $willpowermax "silent">> <<if $NPCList[$mouthtarget].type is "plant" and $mouthstate isnot "kissentrance" and !$willpowerSuccess>> <span class="red">然而,你无法从甜美的花蜜中抽离自己。</span> <<if $mouthstate is "kissimminent">> 你回吻<<him>>,用你的舌头分开<<his>>的嘴唇。 <<elseif $mouthstate is "kiss">> 你回吻<<him>>,你自己的舌头爱抚着<<his>>的舌头。 <</if>> <<willpower 1>> <<else>> <<if combatSkillCheck("oral", $mouthtarget)>> <<set $mouthuse to 0>><<set $mouthstate to 0>> <<set $NPCList[$mouthtarget].mouth to 0>><span class="green"><<He>>没有阻止你。</span> <<set $NPCList[$mouthtarget].location.head to 0>> <<else>> <<if $consensual is 1>> <<set $consensual to 0>><<molested>><<controlloss>> <</if>> <<if $mouthstate is "kissentrance">> <span class="red">然而,<<he>>拒绝接受,</span>阻止你从脸上移开。 <<else>> <span class="red">然而,<<he>>拒绝接受,</span>并且更加坚定地亲吻你。 <</if>> <<violence 1>> <</if>> <</if>> <</if>> <<if $mouthaction is "kissback">> <<set $mouthaction to 0>><<set $mouthactiondefault to "kissback">><<actionskissback $mouthtarget>><<submission 2>><<oralskilluse>> <</if>> <<if $mouthaction is "anallick">> <<set $mouthaction to 0>><<set $mouthactiondefault to "anallick">><<actionsAnalLick $mouthtarget>><<submission 10>><<oralskilluse>> <</if>> <<if $mouthaction is "analkiss">> <<set $mouthaction to 0>><<set $mouthactiondefault to "analkiss">><<actionsAnalKiss $mouthtarget>><<submission 12>> <</if>> <<if $mouthaction is "analpull" and ($NPCList[$mouthtarget].penis is "mouthotheranus" or $NPCList[$mouthtarget].vagina is "mouthotheranus")>> <<set $mouthaction to 0>><<set $mouthactiondefault to "analpull">><<personselect $mouthtarget>> 你试着远离那个威胁你嘴巴的菊穴。 <<oralskilluse>><<brat 1 $mouthtarget>> <<if combatSkillCheck("oral", $mouthtarget)>> <span class="green"><<He>>没有阻止你。</span> <<set $mouthstate to 0>><<set $mouthuse to 0>> <<if $NPCList[$mouthtarget].penis is "mouthotheranus">><<set $NPCList[$mouthtarget].penis to 0>><</if>> <<if $NPCList[$mouthtarget].vagina is "mouthotheranus">><<set $NPCList[$mouthtarget].vagina to 0>><</if>> <<set $NPCList[$mouthtarget].location.genitals to 0>> <<else>> <span class="red">然而,<<combatperson>>拒绝接受,</span>并且把<<his>>的屁股更用力压向你的脸。 <<violence 1>> <<if $consensual is 1>> <<set $consensual to 0>><<molested>><<controlloss>> <</if>> <</if>> <</if>> <<rng>> <<if $mouthaction is "handbite">> <<if $earSlime.growth gt 50 and $earSlime.growth - random(0, Math.clamp(50 - ($earSlime.defyCooldown * 5), 0, 50)) gte (currentSkillValue('willpower')/ 10)>> 你试着去咬<<hisselect $mouthtarget>>的阴唇,<span class="red">但是你做不到。</span>史莱姆让你失去了自控力。 <<set $mouthactiondefault to "rest">> <<if $earSlime.growth gte 100>><<set $earSlime.defyCooldown++>><</if>> <<else>> <<set $mouthaction to 0>><<set $mouthactiondefault to "handbite">><<personselect $mouthtarget>> <<actionshandbite $mouthtarget>> <<if $transformationParts.traits.fangs isnot "disabled">> <<defiance 6 $mouthtarget>> <<else>> <<defiance 2 $mouthtarget>> <</if>> <<if random(1, 5) gte 3 and ($transformationParts.traits.fangs isnot "disabled") or random(1, 5) gte 5>> <<set $mouthuse to 0>> <<if $NPCList[$mouthtarget].lefthand is "mouth">> <<set $NPCList[$mouthtarget].lefthand to 0>> <<control 15>> <span class="teal"><<He>>在痛苦中退缩,解放了你的嘴巴。</span> <</if>> <<if $NPCList[$mouthtarget].righthand is "mouth">> <<set $NPCList[$mouthtarget].righthand to 0>> <<control 15>> <span class="teal"><<He>>在痛苦中退缩,解放了你的嘴巴。</span> <</if>> <<else>> <<control -5>> <span class="purple">但对方的手留在你的嘴上没有松开。</span> <</if>> <</if>> <</if>> <<if $mouthaction is "headbutt" and $NPCList[$mouthtarget].mouth.toString().includes("kiss")>> <<set $mouthaction to 0>><<set $mouthactiondefault to "headbutt">><<personselect $mouthtarget>> <<if $mouthstate is "kiss">> 你脱离了亲吻,用头撞了<<him>>一下以示报复。 <<else>> 你迅速后退,用头撞<<him>>。 <</if>> <<He>><<if $enemytype is "beast">>惊叫着后退<<else>>大声喊叫着,踉踉跄跄地后退,抱着<<his>>自己的头<</if>>。 <<if ($description is "faithful" or $description is "fallen") and $sydney.glasses is "glasses">> <<set $sydney.glasses to "playerbroken">> <span class="purple"><<His>>的眼镜碎了。</span> <</if>> <<defiance 10 $mouthtarget>><<attackstat>><<set $mouthuse to 0>><<set $mouthstate to 0>> <<if $cow gte 2 and $demon gte 2>> <<defiance 10 $mouthtarget>><<defiance 10 $mouthtarget>> <</if>> <<if $demon gte 2>> <<defiance 10 $mouthtarget>> <<if $leftarm isnot "bound" or $rightarm isnot "bound">> 你搓你的角。 <</if>> <</if>> <<if $cow gte 2>> <<print either("那一击对你毫无作用!", "你并未被那一击撼动。", "你没有受到那一击的伤害。")>> <<else>> <<pain 4>> <<if $pain lte 20>> 你的头马上就痛了起来。 <<elseif $pain lte 60>> 你的耳朵开始因为这一击而嗡嗡作响。 <<else>> 你的大脑因为撞击而晕头转向。 <</if>> <<gpain>> <</if>> <<set $head to 0>> <<set $NPCList[$mouthtarget].mouth to 0>> <<set $NPCList[$mouthtarget].location.head to 0>> <</if>> <<if $mouthaction is "grasp" and $NPCList[$mouthtarget].penis is "mouthentrance">> <<set $mouthaction to 0>><<set $mouthactiondefault to "grasp">><<chestskilluse>><<combatpromiscuity3>> <<if combatSkillCheck("chest", $mouthtarget)>> <<set $chestactiondefault to "rub">><<set $chestuse to "penis">><<cheststat>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthactiondefault to "peniskiss">> <<set $NPCList[$mouthtarget].penis to "chest">><<personselect $mouthtarget>><<set $chesttarget to $mouthtarget>> <<if $breastcup is "none">> <span class="lblue">你<<chesttext>>尽可能地挤压自己的<<breasts>>,试图夹住<<hisselect $mouthtarget>>的$NPCList[$mouthtarget].penisdesc。 你的胸部太小了,所以没有起到效果,但是你可爱的尝试成功地迷住了<<him>>。</span><<He>>用<<his>>的肉棒摩擦你的胸部。 <<else>> <span class="lblue">你<<chesttext>>用<<breasts>>夹住了<<hisselect $mouthtarget>>的$NPCList[$mouthtarget].penisdesc。</span> <</if>> <<else>> <<if $player.breastsize is 0>> 你尽可能地挤压聚拢你的<<breasts>>,并试图用它们夹住<<his>>的肉棒,但是没有用。 <<else>> 你试着把<<hisselect $mouthtarget>>的肉棒固定在你的<<breasts>>之间,但是失败了。 <</if>> <</if>> <</if>> <<if $mouthaction is "ask" and $askAction is "finish">> <<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2 and $gamemode isnot "soft">> <<wheeze "请求<<him>>停下">> <<else>> <<set $mouthactiondefault to "rest">><<brat 10>> 你告诉<<him>>你已经受够了,想要停止。 <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <<elseif !$loveDrunk and $NPCList[0].type isnot "plant" and combatSkillCheck("seduction", $mouthtarget) or $gamemode is "soft" or $gloryhole>> <<set $finish to 1>> <<if $trueconsensual isnot 1 and $gamemode is "soft">> <<set $enemyhealth to -100>> <</if>> <<if $enemytype is "man" or $monster is 1>> <<if $enemyno gte 2>>他们看起来<<else>><<He>>看起来<</if>>很失望,<span class="green">但还是<<if $enemyno gte 2>>照做了<<else>>照做<</if>>。</span> <<else>> 它不会说话,<span class="green">但是它从你的语气中理解了,并且照做。</span> <</if>> <<if $gamemode is "soft">> <<set $enemyhealth to -1000>> <</if>> <<else>> <<set $consensual to 0>> <<switch $enemytype>> <<case "plant">> <span class="red"><<He>>高兴地摇晃<<his>>的脑袋。</span> <<case "beast">> 渴望<<if $pregnancyspeechdisable is "f">>交配<<else>>性交<</if>>,<span class="red"><<bhe>>无视了你的渴望。</span> <<default>> <span class="red"><<if $enemyno gte 2>>他们拒绝!<<else>><<He>>拒绝!<</if>></span> <</switch>> <<molested>><<controlloss>> <</if>> <</if>> <</if>> <<if $mouthaction is "ask" and $askAction is "novaginal">> <<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "告诉<<him>>你不想小穴被插">> <<else>> <<set $mouthactiondefault to "rest">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>> <<if $player.virginity.vaginal is true>> 你告诉<<him>>,你不想让任何东西进入你的小穴,毕竟你的童贞还在。 <<else>> 你告诉<<him>>,你不想让任何东西进入你的小穴。 <</if>> <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <<elseif combatSkillCheck("seduction", $mouthtarget) or $gamemode is "soft" or $gloryhole>> <<set $novaginal to 1>><span class="green"><<if $enemyno gte 2>>他们点头<<else>><<He_Short>>点头<</if>>表示明白。</span> <<if $vaginastate is "doublepenetrated">> <<set $vaginastate to "doubleentrance">><<set $vaginaaction to 0>> <<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">> <<set $NPCList[$vaginatarget].penis to "vaginaentrancedouble">> <<set $NPCList[$vaginadoubletarget].penis to "vaginaentrancedouble">> <<combatPerson>>和<<personselect $vaginadoubletarget>><<combatperson>>把他们的肉棒从你的小穴里拔出来。 <</if>> <<elseif $vaginastate is "penetrated">> <<set $vaginastate to "entrance">><<set $vaginaaction to 0>> <<if $NPCList[$vaginatarget].penis is "vagina">> <<set $NPCList[$vaginatarget].penis to "vaginaentrance">> <<combatPerson>>把<<his>>的肉棒从你的小穴中抽出。 <</if>> <</if>> <<else>> <<set $consensual to 0>> <<if $NPCList[$mouthtarget].type is "plant">> <<He>>嘲笑道:<span class="red">"你在开什么玩笑,好戏才刚刚开场!"</span> <<else>> 对方停顿了一会儿才回答,<span class="red">"愚蠢的荡妇,你以为你能告诉我该怎么做吗?"</span> <</if>> <<molested>><<controlloss>> <</if>> <</if>> <</if>> <<if $mouthaction is "ask" and $askAction is "noanal">> <<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "告诉<<him>>你不想菊穴被插">> <<else>> <<set $mouthactiondefault to "rest">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>> <<if $player.virginity.anal is true>> 你告诉<<him>>你不想要任何东西进入你的菊穴,因为那里很脏! <<else>> 你告诉<<him>>你不想要任何东西进入你的菊穴。 <</if>> <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <<elseif combatSkillCheck("seduction", $mouthtarget) or $gamemode is "soft" or $gloryhole>> <<set $noanal to 1>><span class="green"><<if $enemyno gte 2>>他们点头<<else>><<He_Short>>点头<</if>>表示明白。</span> <<if $anusstate is "doublepenetrated">> <<set $anusstate to "doubleentrance">><<set $anusaction to 0>> <<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> <<set $NPCList[$anustarget].penis to "anusentrancedouble">> <<set $NPCList[$anusdoubletarget].penis to "anusentrancedouble">> <<combatPerson>>和<<personselect $anusdoubletarget>><<combatperson>>把他们的肉棒从你的小穴里拔出来。 <</if>> <<elseif $anusstate is "penetrated">> <<set $anusstate to "entrance">><<set $anusaction to 0>> <<if $NPCList[$anustarget].penis is "anus">> <<set $NPCList[$anustarget].penis to "anusentrance">> <<combatPerson>>把<<his>>的肉棒从你的菊穴中拔出来。 <</if>> <</if>> <<else>> <<set $consensual to 0>> <<if $NPCList[$mouthtarget].type is "plant">> <<He>>嘲笑道:<span class="red">"你在开什么玩笑,好戏才刚刚开场!"</span> <<else>> 对方停顿了一会儿才回答,<span class="red">"愚蠢的荡妇,你以为你能告诉我该怎么做吗?"</span> <</if>> <<molested>><<controlloss>> <</if>> <</if>> <</if>> <<if $mouthaction is "ask" and $askAction is "nopenile">> <<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "告诉<<him>>你不想用肉棒插入任何东西">> <<else>> <<set $mouthactiondefault to "rest">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>> <<if $player.virginity.penile is true>> 你告诉<<him>>你不想把你的肉棒插入任何东西里面,毕竟你的童贞还在。 <<else>> 你告诉<<him>>你不想把你的肉棒插入任何东西里面。 <</if>> <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <<elseif combatSkillCheck("seduction", $mouthtarget) or $gamemode is "soft" or $gloryhole>> <<set $nopenile to 1>><span class="green"><<if $enemyno gte 2>>他们点头<<else>><<He_Short>>点头<</if>>表示明白。</span> <<if $penisstate is "penetrated">> <<set $penisstate to "entrance">> <<if $NPCList[$penistarget].vagina is "penis">> <<personselect $penistarget>> <<set $NPCList[$penistarget].vagina to "penisentrance">>那个<<person>>将你的肉棒从<<his>>的小穴中抽出。 <</if>> <</if>> <<if $penisstate is "otheranus">> <<set $penisstate to "otheranusentrance">> <<if $NPCList[$penistarget].penis is "otheranus">> <<personselect $penistarget>> <<set $NPCList[$penistarget].penis to "otheranusentrance">>那个<<person>>将你的肉棒从<<his>>的菊穴中抽出。 <</if>> <</if>> <<if $penisstate is "othermouth">> <<set $penisstate to "othermouthentrance">> <<if $NPCList[$penistarget].mouth is "penis">> <<personselect $penistarget>> <<set $NPCList[$penistarget].mouth to "penisentrance">>那个<<person>>将你的肉棒从<<his>>的嘴里滑出。 <</if>> <</if>> <<else>> <<set $consensual to 0>> <<if $NPCList[$mouthtarget].type is "plant">> <<He>>嘲笑道:<span class="red">"你在开什么玩笑,好戏才刚刚开场!"</span> <<else>> 对方停顿了一会儿才回答,<span class="red">"愚蠢的荡妇,你以为你能告诉我该怎么做吗?"</span> <</if>> <<molested>><<controlloss>> <</if>> <</if>> <</if>> <<if $mouthaction is "ask" and $askAction is "noupper">> <<set $mouthaction to 0>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "请求<<him>>不要脱你上装">> <<else>> <<set $mouthactiondefault to "rest">><<brat 5 demanding>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>><<unset $askAction>> <<set $noupperasked to 1>> 你告诉<<him>>不要脱掉你的上衣。 <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <<elseif $combatgoal is "strip">> <span class="pink">"不,"<<if $enemyno gte 2>>他们笑道<<else>><<he>>笑道<</if>>:"没有它你会看起来更好。"</span> <<elseif combatSkillCheck("seduction", $mouthtarget) or $gamemode is "soft" or $gloryhole>> <<set $noupper to 1>><span class="green"><<if $enemyno gte 2>>他们点头<<else>><<He_Short>>点头<</if>>表示明白。</span> <<for _j = 0; _j lt $enemynomax; _j++>> <<if $NPCList[_j].lefthand is "overupperclothes">> <<personselect _j>> <<set $NPCList[_j].lefthand to 0>>那个<<person>>放开了你的$worn.over_upper.cn_name_cap。 <<elseif $NPCList[_j].lefthand is "upperclothes">> <<personselect _j>> <<set $NPCList[_j].lefthand to 0>>那个<<person>>放开了你的$worn.upper.cn_name_cap。 <<elseif $NPCList[_j].lefthand is "underupperclothes">> <<personselect _j>> <<set $NPCList[_j].lefthand to 0>>那个<<person>>放开了你的$worn.under_upper.cn_name_cap。 <</if>> <<if $NPCList[_j].righthand is "overupperclothes">> <<personselect _j>> <<set $NPCList[_j].righthand to 0>>那个<<person>>放开了你的$worn.over_upper.cn_name_cap。 <<elseif $NPCList[_j].righthand is "upperclothes">> <<personselect _j>> <<set $NPCList[_j].righthand to 0>>那个<<person>>放开了你的$worn.upper.cn_name_cap。 <<elseif $NPCList[_j].righthand is "underupperclothes">> <<personselect _j>> <<set $NPCList[_j].righthand to 0>>那个<<person>>放开了你的$worn.under_upper.cn_name_cap。 <</if>> <</for>> <<else>> <<set $consensual to 0>> <<if $NPCList[$mouthtarget].type is "plant">> <<He>>嘲笑道:<span class="red">"你在开什么玩笑,好戏才刚刚开场!"</span> <<else>> 对方停顿了一会儿才回答,<span class="red">"愚蠢的荡妇,你以为你能告诉我该怎么做吗?"</span> <</if>> <<molested>><<controlloss>> <</if>> <</if>> <</if>> <<if $mouthaction is "ask" and $askAction is "nomask">> <<set $mouthaction to 0>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "请求<<him>>不要脱你的$worn.face.cn_name_cap">> <<else>> <<set $mouthactiondefault to "rest">><<brat 5 demanding>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>><<unset $askAction>> <<set $noupperasked to 1>> 你告诉<<him>>不要脱掉你的$worn.face.cn_name_cap。 <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <<elseif $combatgoal is "strip">> <span class="pink">"不,"<<if $enemyno gte 2>>他们笑道<<else>><<he>>笑道<</if>>:"没有它你会看起来更好。"</span> <<elseif combatSkillCheck("seduction", $mouthtarget) or $gamemode is "soft" or $gloryhole>> <<set $noupper to 1>><span class="green"><<if $enemyno gte 2>>他们点头<<else>><<He_Short>>点头<</if>>表示明白。</span> <<for _j = 0; _j lt $enemynomax; _j++>> <<if $NPCList[_j].lefthand is "mask">> <<personselect _j>> <<set $NPCList[_j].lefthand to 0>>那个<<person>>放开了你的$worn.face.cn_name_cap。 <</if>> <<if $NPCList[_j].righthand is "mask">> <<personselect _j>> <<set $NPCList[_j].righthand to 0>>那个<<person>>放开了你的$worn.face.cn_name_cap。 <</if>> <</for>> <<else>> <<set $consensual to 0>> <<if $NPCList[$mouthtarget].type is "plant">> <<He>>嘲笑道:<span class="red">"你在开什么玩笑,好戏才刚刚开场!"</span> <<else>> 对方停顿了一会儿才回答,<span class="red">"愚蠢的荡妇,你以为你能告诉我该怎么做吗?"</span> <</if>> <<molested>><<controlloss>> <</if>> <</if>> <</if>> <<if $mouthaction is "ask" and $askAction is "nochoke">> <<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "请求<<him>>不要掐你">> <<else>> <<set $mouthactiondefault to "rest">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>> 你告诉<<him>>,你不想让<<his>>的手掐着你的脖子。 <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <<elseif combatSkillCheck("seduction", $mouthtarget) or $gamemode is "soft" or $gloryhole>> <<set $nochoke to 1>><span class="green"><<if $enemyno gte 2>>他们点头<<else>><<He_Short>>点头<</if>>表示明白。</span> <<if $neckuse is "hand">> <<unset $neckuse>> <<for _j = 0; _j lt $enemynomax; _j++>> <<if $NPCList[_j].lefthand is "throat" or $NPCList[_j].righthand is "throat">> <<personselect _j>> <<if $NPCList[_j].lefthand is "throat">><<set $NPCList[_j].lefthand to 0>><</if>> <<if $NPCList[_j].righthand is "throat">><<set $NPCList[_j].righthand to 0>><</if>> <<person>>释放你的脖子。 <</if>> <</for>> <</if>> <<else>> <<set $consensual to 0>> <<if $NPCList[$mouthtarget].type is "plant">> <<He>>嘲笑。 <<if $NPCList[0].lefthand is 0 or $NPCList[0].righthand is 0>> <span class="red">"你在开玩笑吗?这才是有趣的部分!这里,看!"</span> <<else>> <span class="red">开什么玩笑,这才是有趣的部分!"</span> <</if>> <<else>> 对方停顿了一会儿才回答,<span class="red">"愚蠢的荡妇,你以为你能告诉我该怎么做吗?"</span> <</if>> <<molested>><<controlloss>> <<for _j = 0; _j lt $enemynomax; _j++>> <<if $NPCList[_j].lefthand is 0>> <<personselect _j>> <<set $NPCList[_j].lefthand to "throat">> <<set $neckuse to "hand">> <span class="red"><<person>>立即用<<his>>空闲的手抓住你的脖子。</span> <<break>> <<elseif $NPCList[_j].righthand is 0>> <<personselect _j>> <<set $NPCList[_j].lefthand to "throat">> <<set $neckuse to "hand">> <span class="red"><<person>>立即用<<his>>空闲的手抓住你的脖子。</span> <<break>> <</if>> <</for>> <</if>> <</if>> <</if>> <<if $mouthaction is "ask" and $askAction is "condoms">> <<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>> <<personselect $mouthtarget>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "请求<<him>>使用避孕套">> <<else>> <<set $mouthactiondefault to "rest">><<sub 2>> <<if $NPCList[$mouthtarget].condom and $NPCList[$mouthtarget].condom.willUse is true>><<set $_checkSkip to true>><</if>> <<if $consensual is 0>> <<set $_condomAskBaseDifficulty to 2000 + 10 * (100 - $NPCList[$mouthtarget].pregnancyAvoidance)>> <<set $_condomAskDifficultyMultiplier to 200>> <<else>> <<set $_condomAskBaseDifficulty to 1500 + 5 * (100 - $NPCList[$mouthtarget].pregnancyAvoidance)>> <<set $_condomAskDifficultyMultiplier to 100>> <</if>> <<if !$gloryhole and $gamemode isnot "soft" and !$npcrow.includes($mouthtarget) and !$_checkSkip>><<seductionskillusecombat>><</if>> <<set $NPCList[$mouthtarget].condomAsk to true>> 你要求<<combatperson>>使用避孕套。 <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <<elseif combatSkillCheck("seduction", $mouthtarget, $_condomAskBaseDifficulty, $_condomAskDifficultyMultiplier) or $gamemode is "soft" or $gloryhole or $npcrow.includes($mouthtarget) or $_checkSkip>> <<if !$npcrow.includes($mouthtarget)>> <<if $condomLvl is 1 or !$NPCList[$mouthtarget].condom>> <<set $NPCList[$mouthtarget].condomCanGive to true>> <<if $consensual is 0>> <<He_Short>>在回应前停顿了一会儿。 <<set _response to [ "如果你有的话,我就用。", "我希望你带了一个。", "我没有,你有吗?", "看来我把我的忘在家里了。", "你最好有一个。" ]>> <<else>> <<He_Short>>看起来有点紧张。 <<set _response to [ "我没带,你有吗?" ]>> <</if>> <span class="blue">"<<print _response.pluck()>>"</span> <<elseif $NPCList[$mouthtarget].condom>> <<if $NPCList[$mouthtarget].condom.willUse is true>> <<if $consensual is 0>> <<He_Short>>点了点头。 <<set _response to [ "不管怎样,我本来就打算这么做。", "别对我指手画脚,反正我也会这么做的。", "你以为我会生吞活剥地干你吗,蠢货荡妇。" ]>> <<else>> <<He_Short>>点了点头。 <<set _response to [ "反正我也打算用一个。" ]>> <</if>> <<if $pregnancyspeechdisable is "f">> <<if playerPregnancyPossibleWith($NPCList[$mouthtarget])>> <<run _response.pushUnique( "我看起来像是想要个孩子吗?", "我不想让你怀孕,荡妇。", "我不会让你这样的娼妓怀孕的。" )>> <<elseif NPCPregnancyPossibleWithPlayer($NPCList[$mouthtarget])>> <<run _response.pushUnique( "我看起来像是想要个孩子吗?", "我不会让自己怀孕的。", "你不能让我怀上孩子。" )>> <</if>> <</if>> <span class="teal">"<<print _response.pluck()>>"</span> <<else>> <<set $NPCList[$mouthtarget].condom.willUse to true>> <<if $consensual is 0>> <<He_Short>>在回应前停顿了一会儿。 <<set _response to [ "当然,荡妇。", "你可能有传染病。", "好吧,但我希望你能合作。", "好主意,我不想让任何证据被追查到我身上。" ]>> <<else>> <<He_Short>>点头同意。 <<set _response to [ "我带了一个,以防万一。" ]>> <</if>> <<if $pregnancyspeechdisable is "f">> <<if playerPregnancyPossibleWith($NPCList[$mouthtarget])>> <<run _response.pushUnique( "我不想要孩子。", "我不想让你怀孕。", "我最不想要的就是有我名字的小屁孩。" )>> <<elseif NPCPregnancyPossibleWithPlayer($NPCList[$mouthtarget])>> <<run _response.pushUnique( "我不想要孩子。", "我不会让自己怀孕的。", "你不能让我怀上孩子。" )>> <</if>> <</if>> <span class="green">"<<print _response.pluck()>>"</span> <</if>> <</if>> <<else>> /*Named NPC section*/ /*If the NPC does not have a condom, or NPC condoms are disabled*/ <<if $condomLvl is 1 or !$NPCList[$mouthtarget].condom>> /*If the NPC's pregnancyAvoidance is 50 or higher*/ <<if $NPCList[$mouthtarget].pregnancyAvoidance gte 50>> <<set $NPCList[$mouthtarget].condomCanGive to true>> <<set $_speech to "acceptGive">> <<else>> <<set $_speech to "reject">> <</if>> /*If the NPC brought their own condom */ <<elseif $NPCList[$mouthtarget].condom>> /*If the NPC was going to use the condom anyways*/ <<if $NPCList[$mouthtarget].condom.willUse is true>> <<set $_speech to "acceptHas">> <<else>> <<set $NPCList[$mouthtarget].condom.willUse to true>> <<set $_speech to "accept">> <</if>> <</if>> <<set $_npcn to $npc[$npcrow.indexOf($mouthtarget)]>> <<switch $_npcn>> <<case "Robin">> /*Default pregnancyAvoidance is 50. Will have a condom if NPC condoms are enabled.*/ <<switch $_speech>> <<case "accept">> <<He_Short>>点点头,"安全第一,对吧?" <<case "acceptGive">> <<He_Short>>点点头,"安全第一,对吧?<span class="blue">你有吗?</span>" <<case "acceptHas">> <<He_Short>>点点头,"安全第一,对吧?<span class="teal">我有一个。</span>" <<case "reject">> /*MEANT TO BE UNREACHABLE*/ <<He_Short>>拒绝!"<span class="red">那个孤儿是我的!</span>" <</switch>> <<case "Kylar">> /*Default pregnancyAvoidance is 0, and any condoms they use will be sabotaged beforehand.*/ <<switch $_speech>> <<case "accept">> <<He_Short>>兴奋地点点头。 <<if $awareness gte 300>> "当、当然!<span class="red">我甚至带了我自己的!</span>" <<else>> "当、当然!<span class="teal">我甚至带了我自己的!</span>" <</if>> <<case "acceptGive">> /*MEANT TO BE UNREACHABLE*/ <<He_Short>>沮丧地点点头:"好吧,只因为你作弊到达了这个调试行。<span class="blue">你有吗?</span>" <<case "acceptHas">> <<He_Short>>兴奋地点点头。 <<if $awareness gte 300>> "当、当然!<span class="red">我甚至带了我自己的!</span>" <<else>> "当、当然!<span class="teal">我甚至带了我自己的!</span>" <</if>> <<case "reject">> <<He_Short>>看起来悲伤了一会儿。 <<if pregnancyCompatible("Kylar") and $pregnancyspeechdisable is "f">> "但、但是为什么?我们会有很多孩子的。<span class="lewd">我们现在应该开始了</span>。" <<else>> "但、但是为什么?我们不需要!<span class="lewd">我想要无套。</span>" <</if>> <</switch>> <<case "Eden">> /*Default pregnancyAvoidance is 0, maybe increase after having 1 or 2 children?*/ <<switch $_speech>> <<case "accept">> <<He_Short>>看起来很生气。"<span class="green">好吧。</span><<if pregnancyCompatible("Eden") and $pregnancyspeechdisable is "f">>我不需要再养一个孩子<<else>>我猜清理工作会很麻烦<</if>>。" <<case "acceptGive">> <<He_Short>>看起来有些恼怒。"<span class="blue">好吧,如果你有的话。</span><<if pregnancyCompatible("Eden") and $pregnancyspeechdisable is "f">>我不需要再养一个孩子<<else>>我猜清理工作会很麻烦<</if>>。" <<case "acceptHas">> <<He_Short>>看起来很生气。"<span class="teal">好吧,我有一个。</span>如果它坏了别怪我,它可能和你年纪一样大了。" <<case "reject">> <<He_Short>>冷笑道。"没有。<span class="lewd">我们按我的方式来。</span>" <</switch>> <<case "Whitney">> /*Default pregnancyAvoidance is 50*/ <<switch $_speech>> <<case "accept">> <<He_Short>>笑了。"<span class="green">没问题,荡妇。</span> " <<case "acceptGive">> <<He_Short>>笑了。"<span class="blue">当然,如果你有的话。</span>" <<case "acceptHas">> <<He_Short>>笑了。"<span class="teal">行,行,我会的。</span>不耐烦的<<bitch>>。" <<case "reject">> <<He_Short>>笑了。"不,<span class="lewd">我觉得你不配。</span>" <</switch>> <<case "Alex">> /*Default pregnancyAvoidance is 50, but always forgets to bring a condom.*/ <<switch $_speech>> <<case "accept">> /*MEANT TO BE UNREACHABLE*/ <<He_Short>>皱着眉头,翻了翻口袋。<<His>>眼前一亮。"<span class="green">这到底是怎么来的?</span>我从来不记得这些。" <<case "acceptGive">> <<He_Short>>精神一振,"哦,当然!"<<He_Short>>在口袋里翻找,然后皱起眉头,"<span class="blue">我没想到要带,你有吗?</span>" <<case "acceptHas">> /*MEANT TO BE UNREACHABLE*/ <<He_Short>>皱着眉头,在口袋里翻找着。<<His>>的脸亮了起来。"<span class="teal">这东西怎么会在这里?</span> 我不记得有带这些东西。" <<case "reject">> <<He_Short>>朝你羞怯一笑。<span class="lewd">等我清醒的时候再问我吧。</span>" <</switch>> <<case "Sydney">> <<run statusCheck("Sydney")>> <<switch $_speech>> <<case "accept">> <<if _sydneyStatus.includes("corrupt")>> <<He_Short>>做出一副愁眉苦脸的样子,重重地叹了口气。"好吧好吧。" <<else>> <<He_Short>>点点头。"我们需要防止不纯液体的传递。" <</if>> <<case "acceptGive">> <<if _sydneyStatus.includes("corrupt")>> <<He_Short>>皱了皱眉头。"好吧,但是……<span class="blue">我没带。</span>抱歉了。" <<else>> <<He_Short>>点点头,但是又停顿了一下说道:"我通常……不戴这些的……<span class="blue">你有吗?</span>" <</if>> <<case "acceptHas">> <<He_Short>>点了点头。"已经为你准备好了,我有一个在……"<<he>>把一只手伸进口袋里。 <<He_Short>>愣住了,然后又在口袋里摸了一会儿。"呃……"<<He_Short>>转去摸另一边的口袋。 "啊哈!在这里!" <<case "reject">> 你感到一只手掐住了你的喉咙。"<span class="red">不。</span>" <</switch>> <<case "Morgan">> /*Default pregnancyAvoidance is random every encounter. I am so, so sorry.*/ <<switch $_speech>> <<case "accept">> <span class="green"><<He_Short>>激动地点点头。</span>"它们可以防范各种恶心的东西!我有时候甚至戴在手指上。" <<case "acceptGive">> <<He_Short>>激动地点点头。"看看我的<<charles>>,总是考虑我的安全!<span class="blue">把一个给我吧。</span>" <<case "acceptHas">> <<He_Short>>激动地点点头。"是的,<<charles>>,<span class="teal">我本来就是要使用保护措施的!</span>耐心点!" <<case "reject">> <span class="red"><<He_Short>>皱着眉头,咆哮道。</span>"我才不会和那塑料袋做!政府不能强迫我!我不干!" <</switch>> <<default>> /*Need a case for Wren*/ <<switch $_speech>> <<case "accept">> <span class="green"><<He_Short>>点头同意。</span> <<case "acceptGive">> <<He_Short>>点头同意。"<span class="blue">如果你有的话。</span>" <<case "acceptHas">> <<He_Short>>点头同意。"<span class="teal">反正我正好也打算用。</span>" <<case "reject">> <span class="red"><<He_Short>>拒绝!</span> <</switch>> <</switch>> <</if>> <<npcCondomEquipImmediate $mouthtarget>> <<else>> <<if $consensual is 1>> <<set $consensual to 0>> <<molested>><<controlloss>> <</if>> <<set _response to [ "这里不是你说了算,荡妇。", "我很干净的,你不用担心。", "哈!做梦!" ]>> <<if $pregnancyspeechdisable is "f">> <<if playerPregnancyPossibleWith($NPCList[$mouthtarget])>> <<run _response.pushUnique( "如果我把你肚子搞大了,你应该感到幸运。", "也许我应该现在就给你生个孩子。", "我可以让你怀上我的孩子,而你却什么都做不了。" )>> <<elseif NPCPregnancyPossibleWithPlayer($NPCList[$mouthtarget])>> <<run _response.pushUnique( "我想要你的种子。", "不,我要给你生孩子。", "你别无选择,让我成为一名母亲吧。" )>> <</if>> <</if>> <<He_Short>>在回应前停顿了一会儿。 <span class="red">"<<print _response.pluck()>>"</span> <</if>> <</if>> <</if>> <<if $mouthaction is "ask" and $askAction is "noCondoms">> <<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>> <<personselect $mouthtarget>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "请求<<him>>别用避孕套">> <<else>> <<if !$NPCList[$mouthtarget].condom or ($NPCList[$mouthtarget].condom and !$NPCList[$mouthtarget].condom.willUse) or $NPCList[$mouthtarget].pregnancyAvoidance gte 90>><<set $_checkSkip to true>><</if>> <<set $mouthactiondefault to "rest">><<sub 2>><<if !$gloryhole and $gamemode isnot "soft" and !$_checkSkip>><<seductionskillusecombat>><</if>> <<set $NPCList[$mouthtarget].condomAsk to true>> <<if wearingCondom($mouthtarget) or wearingCondom("player")>> 你要求<<combatperson>>取下避孕套。 <<else>> 你告诉<<combatperson>>你不想用避孕套。 <</if>> <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <<elseif combatSkillCheck("seduction", $mouthtarget) or $gamemode is "soft" or $gloryhole or $npcrow.includes($mouthtarget) or $_checkSkip>> <<if !$npcrow.includes($mouthtarget)>> <<if $NPCList[$mouthtarget].pregnancyAvoidance lt 80 or ($condomLvl is 2 and !pregnancyCompatible($NPCList[$mouthtarget]))>> <<if !$player.condom and (!$NPCList[$mouthtarget].condom or $NPCList[$mouthtarget].condom.willUse is false)>> <<if !$NPCList[$mouthtarget].condom>> <<if $consensual is 0>> <<He_Short>>咧嘴一笑。 <<set _response to [ "反正也没有。", "你觉得我会随身带着避孕套吗?", "啊,对了,让我去拿那个我专门为性骚扰准备的避孕套。哦,等等。愚蠢的婊子。", "避孕套很贵。一个都没有。", "反正我也没有,荡妇。" ]>> <<else>> <<He_Short>>带着得意的笑容看着你。 <<set _response to [ "反正我也没带。" ]>> <</if>> <span class="blue">"<<print _response.pluck()>>"</span> <<else>> <<if $consensual is 0>> <<He_Short>>咧嘴一笑。 <<set _response to [ "反正我也不会用的,荡妇。", "这些东西很贵,我不会在你身上浪费的。", "反正我更喜欢直接插。" ]>> <<else>> <<He_Short>>带着得意的笑容看着你。 <<set _response to [ "反正我也没打算用它。" ]>> <</if>> <span class="teal">"<<print _response.pluck()>>"</span> <</if>> <<else>> <<if $NPCList[$mouthtarget].condom>> <<set $NPCList[$mouthtarget].condom.willUse to false>> <</if>> <<set _noCondom to true>> <<if $consensual is 0>> <<He_Short>>在回应前停顿了一会儿。 <<set _response to [ "当然,荡妇。", "你喜欢不戴套,嗯?", "好吧,但我希望你能合作。", "你最好是干净的。" ]>> <<else>> <<set _response to [ "不戴套感觉可能更好。", "好吧,我们开始吧。" ]>> <</if>> <<if $pregnancyspeechdisable is "f">> <<if playerPregnancyPossibleWith($NPCList[$mouthtarget])>> <<run _response.pushUnique( "想怀孕吗?好啊。", "我会好好养你的,荡妇。", "也许我会让你怀个孩子。" )>> <<elseif NPCPregnancyPossibleWithPlayer($NPCList[$mouthtarget])>> <<run _response.pushUnique( "想把我肚子搞大?好啊。", "你最好把我肚子搞大。", "很好。让我怀个孩子吧。" )>> <</if>> <</if>> <span class="lewd">"<<print _response.pluck()>>"</span> <</if>> <<else>> <<He_Short>>摇了摇头。 <<set _response to [ "不要冒这个险。", "对不起,我是为了安全起见。", "闭嘴,别犯傻了。" ]>> <<if $pregnancyspeechdisable is "f">> <<if playerPregnancyPossibleWith($NPCList[$mouthtarget])>> <<run _response.pushUnique( "我不会冒险把你肚子搞大的。", "找别人做你孩子的爸爸吧。" )>> <<elseif NPCPregnancyPossibleWithPlayer($NPCList[$mouthtarget])>> <<run _response.pushUnique( "我可不想冒着怀孕的风险。", "很诱人,但不行,我不想怀孕。", )>> <</if>> <</if>> <span class="red">"<<print _response.pluck()>>"</span> <</if>> <<else>> /*Named NPC section*/ /*If the NPC does not have a condom, or NPC condoms are disabled*/ <<if !$NPCList[$mouthtarget].condom and !$player.condom>> <<set $_speech to "acceptNone">> /*If the NPC wasn't going to use one anyways*/ <<elseif (!$NPCList[$mouthtarget].condom or ($NPCList[$mouthtarget].condom and !$NPCList[$mouthtarget].condom.willUse)) and !$player.condom>> <<set $_speech to "acceptWont">> <<else>> /*Outcome dependant on pregnancyAvoidance*/ <<if $NPCList[$mouthtarget].pregnancyAvoidance lte 80>> <<if $NPCList[$mouthtarget].condom>> <<set $NPCList[$mouthtarget].condom.willUse to false>> <</if>> <<set _noCondom to true>> <<set $_speech to "accept">> <<else>> <<set $_speech to "reject">> <</if>> <</if>> <<set $_npcn to $npc[$npcrow.indexOf($mouthtarget)]>> <<switch $_npcn>> <<case "Robin">> <<switch $_speech>> <<case "accept">> <<He_Short>>紧张地点点头。"<span class="lewd">你确定这是安全的吗?</span>" <<case "acceptNone">> <<He_Short>>紧张地点点头。"<span class="blue">我也没有……</span>" <<case "acceptWont">> <<He_Short>>紧张地点点头。"<span class="teal">我没打算。</span>" <<case "reject">> <<He_Short>>拒绝。"<span class="red">我们不能莽撞!</span>" <</switch>> <<case "Kylar">> <<switch $_speech>> <<case "accept">> <<He_Short>>兴奋地点点头。"<span class="lewd">好!不要防护!</span>" <<case "acceptNone">> <<He_Short>>兴奋地点点头。"<span class="blue">啊……反正我的都坏了……</span>"<<He_Short>>迅速捂住<<his>>的嘴,让<<himself>>闭嘴。 <<case "acceptWont">> <<He_Short>>兴奋地点点头。"<span class="teal">我从来没想过和你一起用。</span>" <<case "reject">> /*MEANT TO BE UNREACHABLE*/ <<He_Short>>拒绝。"<span class="red">我突然和我的性格格格不入,对繁殖也不再感兴趣了。</span>" <</switch>> <<case "Eden">> <<switch $_speech>> <<case "accept">> <<He_Short>>点了点头。"<span class="lewd">自然是最好的。</span>我不相信他们在城里做的脆弱的橡胶。" <<case "acceptNone">> <<He_Short>>点了点头。"<span class="blue">我没有把这些东西放在身边。</span>" <<case "acceptWont">> <<He_Short>>点了点头。"<span class="teal">我不打算用。</span>" <<case "reject">> <<He_Short>>拒绝。"<span class="red">我们需要暂时保持安全。</span>" <</switch>> <<case "Whitney">> <<switch $_speech>> <<case "accept">> <<He_Short>>点了点头。"<span class="lewd">你要无套吗?好。</span>" <<case "acceptNone">> <<He_Short>>点了点头。"<span class="blue">我没带。</span>我想你会想要直接插入的。" <<case "acceptWont">> <<He_Short>>点了点头。"<span class="teal">反正我也不会用的,荡妇。</span>" <<case "reject">> <<He_Short>>拒绝。"<span class="red">你不能做主,<<bitch>>。</span>" <</switch>> <<case "Alex">> <<switch $_speech>> <<case "accept">> <<He_Short>>胜利地举起<<his>>的手臂。"<span class="lewd">哇,我们骑的是无鞍马!</span>" <<case "acceptNone">> <<He_Short>>不好意思地低下头。"<span class="blue">反正我也忘记带了。</span>" <<case "acceptWont">> <<He_Short>>不好意思地低下头。"<span class="teal">反正我也忘记带了。</span>" <<case "reject">> <<He_Short>>拒绝。"<span class="red">我一次都没忘记,所以我们要用它,该死的!</span>" <</switch>> <<case "Sydney">> <<run statusCheck("Sydney")>> <<switch $_speech>> <<case "accept" "acceptNone" "acceptWont">> <<if _sydneyStatus.includes("corrupt")>> <<He_Short>>笑了起来,"<span class="lewd">行啊,那就来点直接的。</span>" <<else>> <<He_Short>>脸红了。"<span class="lewd">哦,好的!如果你确定的话……</span>" <</if>> <<case "reject">> <<He_Short>>拒绝了。"<span class="red">我们需要安全!我不能让神殿失望。</span>" <</switch>> <<case "Morgan">> 你甚至不确定<<he>>是否听到了你的声音。 <<default>> <<switch $_speech>> <<case "accept" "acceptNone" "acceptWont">> <span class="green"><<He_Short>>点头同意。</span> <<case "reject">> <span class="red"><<He_Short>>拒绝。</span> <</switch>> <</switch>> <</if>> <<if _noCondom>> /*Your penis*/ <<if wearingCondom("player")>> <<if $penisstate is "entrance" or $penisstate is "imminent" or $penisstate is "otheranusentrance" or $penisstate is "otheranusimminent">> <<if ($NPCList[$mouthtarget].vagina is "penis" or $NPCList[$mouthtarget].penis is "otheranus")>> <<personselect $mouthtarget>> <span class="green"><<He_Short>>把<<condomDesc "player" "the">>从你的肉棒上脱下来。</span> <<removeNPCCondom $mouthtarget "player">> <</if>> <</if>> <<if $penisstate is "penetrated">> <<if $NPCList[$mouthtarget].vagina is "penis">> <<personselect $mouthtarget>> <span class="green"><<He_Short>>短暂地将你的阴茎从<<his>>阴道中解放出来,脱下<<condomDesc "player" "the">>,然后再滑回去。</span> <<removeNPCCondom $mouthtarget "player">> <</if>> <</if>> <<if $penisstate is "otheranus">> <<if $NPCList[$mouthtarget].penis is "otheranus">> <<personselect $mouthtarget>> <span class="green"><<He_Short>>短暂地将你的阴茎从<<his>>的屁股上解放出来,脱下<<condomDesc "player" "the">>,然后再滑回去。</span> <<removeNPCCondom $mouthtarget "player">> <</if>> <</if>> <</if>> /*Their penis*/ <<if $vaginastate is "entrance" or $vaginastate is "imminent" or $vaginastate is "doubleentrance" or $vaginastate is "doubleimminent">> <<if ($NPCList[$mouthtarget].penis is "vaginaentrance" or $NPCList[$mouthtarget].penis is "vaginaimminent" or $NPCList[$mouthtarget].penis is "vaginaentrancedouble" or $NPCList[$mouthtarget].penis is "vaginadoubleimminent") and wearingCondom($mouthtarget)>> <<personselect $mouthtarget>> <span class="green"><<He_Short>>把<<condomDesc $mouthtarget "the">>从<<his>>的肉棒上脱下来。</span> <<removeNPCCondom $mouthtarget>> <</if>> <</if>> <<if $vaginastate is "penetrated" or $vaginastate is "doublepenetrated">> <<if ($NPCList[$mouthtarget].penis is "vagina" or $NPCList[$mouthtarget].penis is "vaginadouble") and wearingCondom($mouthtarget)>> <<personselect $mouthtarget>> <span class="green"><<He_Short>>短暂地将<<his>>的阴茎从你的阴道中抽出,脱下<<condomDesc $mouthtarget "the">>,然后再滑回去。</span> <<removeNPCCondom $mouthtarget>> <</if>> <</if>> <<if $anusstate is "entrance" or $anusstate is "imminent" or $anusstate is "doubleentrance" or $anusstate is "doubleimminent">> <<if ($NPCList[$anustarget].penis is "anusentrance" or $NPCList[$mouthtarget].penis is "anusimminent" or $NPCList[$mouthtarget].penis is "anusdoubleentrance" or $NPCList[$mouthtarget] is "anusdoubleimminent") and wearingCondom($mouthtarget)>> <<personselect $mouthtarget>> <span class="green"><<He_Short>>把<<condomDesc $mouthtarget "the">>从<<his>>的肉棒上脱下来。</span> <<removeNPCCondom $mouthtarget>> <</if>> <</if>> <<if $anusstate is "penetrated" or $anusstate is "doublepenetrated">> <<if ($NPCList[$mouthtarget].penis is "anus" or $NPCList[$mouthtarget].penis is "anusdouble") and wearingCondom($mouthtarget)>> <<personselect $mouthtarget>> <span class="green"><<He_Short>>短暂地从你的菊穴抽出<<his>>的阴茎,脱下<<condomDesc $mouthtarget "the">>,然后再滑回去。</span> <<removeNPCCondom $mouthtarget>> <</if>> <</if>> <</if>> <<else>> <<if $consensual is 1>> <<set $consensual to 0>> <<molested>><<controlloss>> <</if>> <<set _response to [ "蠢婊子,你以为你能告诉我该怎么做吗?", "这里不是你说了算,荡妇。", "我想干什么就干什么,荡妇。" ]>> <<He_Short>>在回应前停顿了一会儿, "<span class="red"><<print _response.pluck()>></span>" <</if>> <</if>> <</if>> <<if $mouthaction is "ask" and $askAction is "askPullOut">> <<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>> <<personselect $mouthtarget>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "请求<<him>>拔出来">> <<else>> <<set $pullOutAsk to true>> <<set $_npcn to $npc[$npcrow.indexOf($mouthtarget)]>> <<if $consensual is 0>> <<set $_pullOutAskBaseDifficulty to 1500 + 10 * (100 - $NPCList[$mouthtarget].pregnancyAvoidance)>> <<else>> <<set $_pullOutAskBaseDifficulty to 1000 + 5 * (100 - $NPCList[$mouthtarget].pregnancyAvoidance)>> <</if>> <<if $NPCList[$mouthtarget].pregnancyAvoidance gte 90 or $_npcn is "Kylar">><<set $_checkSkip to true>><</if>> <<set $mouthactiondefault to "rest">><<if !$gloryhole and $gamemode isnot "soft" and !$_checkSkip>><<seductionskillusecombat>><</if>> <<brat `Math.floor((100 - $NPCList[$mouthtarget].pregnancyAvoidance) / 20)`>> 你要求<<combatperson>>拔出来射在外面。 <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <<elseif $npc[$npcrow.indexOf($mouthtarget)] is "Kylar">> <<He_Short>>僵硬了一会儿。<span class="red">"不要,亲爱的。"</span> <<elseif combatSkillCheck("seduction", $mouthtarget, $_pullOutAskBaseDifficulty) or $gamemode is "soft" or $gloryhole or $_checkSkip>> <<set $pullOut to true>> <<if $consensual is 0>> <<He_Short>>在回应前停顿了一会儿。 <<set _response to [ "当然,荡妇。", "好吧,但我希望你能合作。", "好主意,我不想让任何证据被追查到我身上。" ]>> <span class="green">"<<print _response.pluck()>>"</span> <<else>> <span class="green"><<He_Short>>点头同意。</span> <</if>> <<else>> <<if $consensual is 1>> <<set $consensual to 0>> <<molested>><<controlloss>> <</if>> <<set _response to [ "蠢婊子,你以为你能告诉我该怎么做吗?", "这里不是你说了算,荡妇。", "我想干什么就干什么,荡妇。" ]>> <<if $pregnancyspeechdisable is "f" and $NPCList[$mouthtarget].penis is "vagina" and playerPregnancyPossibleWith($NPCList[$mouthtarget])>> <<run _response.pushUnique( "如果我把你肚子搞大了,你应该感到幸运。", "也许我应该现在就给你生个孩子。", "我可以让你怀上我的孩子,而你却什么都做不了。" )>> <</if>> <<He_Short>>在回应前停顿了一会儿, <span class="red">"<<print _response.pluck()>>"</span> <</if>> <</if>> <</if>> <<if $mouthaction is "pay">> <<set $mouthaction to 0>><<set $mouthactiondefault to "rest">> <<if $money gte $rentmoney + ($babyRent or 0)>> <<set $speechpay to 1>> <<if $speech_attitude is "meek">> "停、停下!"你喊道,"我会付钱给你的,所以……让罗宾走吧。" <<elseif $speech_attitude is "bratty">> "我会付你钱的,"你咬牙切齿地说。"所以把你的手从<<nnpc_him "Robin">>上拿开。" <<else>> "放开<<nnpc_him "Robin">>!"你喊道,"我有你的钱。我会付钱的。" <</if>> <<else>> <<set $speechpay to -1>> <<if $speech_attitude is "meek">> "停、停下!"你喊道。"我的钱不够,但是……让<<nnpc_him "Robin">>走吧,拜托了!" <<elseif $speech_attitude is "bratty">> "我的钱不够,"你咬牙切齿地说。"把你的手从<<nnpc_him "Robin">>上拿开。" <<else>> "放开<<nnpc_him "Robin">>!"你喊道,"我没有你要的钱。" <</if>> <</if>> <<control -10>><<lcontrol>> <</if>> <<if $mouthaction is "ask" and $askAction is "wearStrapon">> <<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "要求<<him>>穿上<<his>>的穿戴式假阳具">><<meek 1>> <<else>> <<brat 5>> <<set $mouthactiondefault to "rest">> 你让<<him>>穿上<<his>>的穿戴式假阳具。 <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <<elseif ($npc[$npcrow.indexOf(_n)] is "Eden" and $NPCName[$NPCNameList.indexOf("Eden")].love lte 100) or ($npc[$npcrow.indexOf(_n)] is "Whitney" and $NPCName[$NPCNameList.indexOf("Whitney")].love lte 10)>> <<print either("我要做我想做的,婊子。","闭嘴,荡妇,这里由我掌控。")>> <<violence 5>><<brat 2>> <<else>> <<personselect $mouthtarget>> <<He>>点了点头,然后去戴上<<his>>的穿戴式假阳具。 <<npcstrapon $mouthtarget>> <<set $NPCList[$mouthtarget].penis to "strap-on">> <</if>> <</if>> <</if>> <<if $mouthaction is "ask" and $askAction is "removeStrapon">> <<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>> <<wheeze "要求<<him>>卸下<<his>>的穿戴式假阳具">><<brat 1>> <<else>> <<brat 5>><<set $mouthactiondefault to "rest">> 你要求<<personselect $mouthtarget>><<combatperson>>移除<<his>>的穿戴式假阳具。 <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <span class="red"><<if $enemyno gte 2>>他们<<else>><<He>><</if>>不理解你的话,</span>并选择了无视。 <<elseif !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>> <<if (1000 - ($rng * 10) - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>> <<He>>点头并脱掉了<<his>>的$NPCList[$mouthtarget].penisdesc。 /* Remove their strap-on. If they have a penis, give them back their penis. */ <<set $_npcname to $npc[$npcrow.indexOf($mouthtarget)]>> <<set $_npctarget to $NPCName[$NPCNameList.indexOf($_npcname)]>> <<if ["Robin","Kylar","Alex","Avery","Whitney","Eden","Sydney"].includes($_npcname) and $_npctarget.penis isnot "none">> <<set $NPCList[$mouthtarget].penisdesc to $_npctarget.penisdesc>><<set $NPCList[$mouthtarget].penis to 0>> <<else>> <<set $NPCList[$mouthtarget].penis to "none">><<set $NPCList[$mouthtarget].vagina to 0>> <</if>> <<set $NPCList[$mouthtarget].strapon.state to "removed">> <<else>> <<if $consensual is 1>> <<set $consensual to 0>> <<molested>><<controlloss>> <</if>> 对方在回答之前停顿了一会儿。<span class="red">"愚蠢的荡妇,你以为你能告诉我该怎么做吗?"</span> <</if>> <</if>> <</if>> /*Stalked actions */ <<if !$stalk_end>> <<if $mouthaction is "up">> <<set $mouthaction to 0>><<set $mouthactiondefault to "up">> <<if $control gte 100>> 你保持你的下巴高高扬起,头昂得很高。 <<elseif $control gte 80>> 你要抬起头,眼睛盯着前面的路。 <<elseif $control gte 60>> 你的眼睛一直盯着前面的路。 <<elseif $control gte 40>> 你的眼睛一直盯着前方,抑制住四处张望是否有威胁的冲动。 <<elseif $control gte 20>> 你要抬起头,眼睛寻找前方的危险。 <<else>> 你昂着头,却因为害怕而闭上眼睛。 <</if>> <<brat 3>> <</if>> <<if $mouthaction is "down">> <<set $mouthaction to 0>><<set $mouthactiondefault to "down">> <<if $control gte 100>> 你看着你面前的地面。 <<elseif $control gte 80>> 你看着你面前的地面。 <<elseif $control gte 60>> 你低着头,希望不被发现。 <<elseif $control gte 40>> 你低着头,希望没有人在看着你。 <<elseif $control gte 20>> 你低下头,告诉自己这条路是安全的。 <<else>> 你害怕地低下头。 <</if>> <<meek 3>> <</if>> <<if $mouthaction is "turn">> <<set $mouthaction to 0>><<set $mouthactiondefault to "turn">> 你回头看了一眼, <<if $stalk_assess>> <<if $npcrow.includes(0)>> <<if $NPCList[0].fullDescription is "Ivory Wraith">> <<if $wraith.state is "haunt" or $wraith.offspring is "dead">> 那个苍白的身影继续跟踪你。 <<else>> 那个苍白的身影继续飘着。 <</if>> <<else>> <<print $NPCList[0].fullDescription>>仍在跟踪你。 <</if>> <<else>> <<person1>><<person>>还在跟踪你。 <</if>> <<else>> <<if $npcrow.includes(0)>> <<if $NPCList[0].fullDescription is "Ivory Wraith">> <<if $wraith.state is "haunt" or $wraith.offspring is "dead">> <<if $wraith.seen gte 3>>熟悉的<</if>>苍白的身影潜伏在你身后,<span class="red">那诡异的<<wraithEyes>>凝视着你。</span> <<else>> <<if $wraith.seen gte 3>>熟悉的<</if>>苍白的身影在你身后飘过,似乎没有意识到你的存在。 <</if>> 它的脚不触地,但你仍然能听到脚步声。 <<else>> 你看到一个<<person1>><<personsimple>>正在跟踪你。<span class="pink">是<<print $NPCList[0].fullDescription.replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Ivory Wraith","象牙幽灵")>>。</span> <</if>> <<else>> 你看到一个<<person1>><<person>>在跟踪你。 <</if>> <</if>> <<if $npcrow.includes(0)>> <<if $NPCList[0].fullDescription is "Ivory Wraith">> 它 <<else>> <<nnpc_He $NPCList[0].fullDescription>> <</if>> <<else>> <<He>> <</if>> 步伐 <<if $NPCList[0].skills.athletics gte 800>> <span class="pink">充满活力</span> <<elseif $NPCList[0].skills.athletics gte 600>> <span class="purple">积极而又轻快</span> <<elseif $NPCList[0].skills.athletics gte 400>> <span class="blue">平稳</span> <<elseif $NPCList[0].skills.athletics gte 200>> <span class="lblue">闲散</span> <<else>> <span class="teal">懒散</span> <</if>> , <<if $NPCList[0].skills.security gte 800>> <span class="pink"><<his>>的眼中带着狡猾。</span> <<elseif $NPCList[0].skills.security gte 600>> <span class="purple">看起来很集中。</span> <<elseif $NPCList[0].skills.security gte 400>> <span class="blue">看起来很放松。</span> <<elseif $NPCList[0].skills.security gte 200>> <span class="lblue">看起来心不在焉。</span> <<else>> <span class="teal">似乎在做白日梦。</span> <</if>> <<if $enemyno is 2>> <<person2>><<person>>跟着<<person1>><<him>>。 <<elseif $enemyno gte 3>> <<switch $enemyno>> <<case 6>>五 <<case 5>>四 <<case 4>>三 <<case 3>>二 <</switch>> 其他人跟着<<him>>。 <</if>> <<set $stalk_assess to true>> <</if>> <</if>> /*End of stalked actions */ /*** * ███████ ██ ██ ███████ ███████ ██ ██ * ██ ██ ██ ██ ██ ██ ██ ██ * ███████ ██ ██ ███████ ███████ ███ * ██ ██ ██ ██ ██ ███ * ██ █████ ███████ ███████ ███ * */ <<if $newtarget isnot undefined>> <<setnewtarget>> <</if>> <<rng>> <<if $vaginaaction is "penisthighs" and $NPCList[$vaginatarget].penis is "vaginaentrance">> <<set $vaginaaction to 0>><<meek 1 $vaginatarget>><<thighskilluse>><<set $vaginaactiondefault to "penisthighs">><<combatpromiscuity4>> <<if combatSkillCheck("thigh", $vaginatarget)>> <<set $thighactiondefault to "rub">> <<personselect $vaginatarget>> <span class="lblue">你<<thightext>>用你的大腿抓住<<hisselect $vaginatarget>>$NPCList[$vaginatarget].penisdesc。</span> <<set $NPCList[$vaginatarget].penis to "thighs">><<set $thightarget to $vaginatarget>> <<set $vaginause to 0>><<set $thighuse to "penis">><<thighstat>><<sex 5 "genitals" $vaginatarget>><<set $vaginastate to 0>> <<else>> 你试着把<<hisselect $vaginatarget>>的阴茎夹在你的大腿之间,但是<<he>>的意图是你的阴部。 <</if>> <</if>> <<rng>> <<effectsvaginatopenis>> <<rng>> <<effectsvaginatovagina>> <<rng>> <<effectsvaginapenisfuck>> <<rng>> <<effectsvaginatovaginafuck>> <<rng>> <<effectsvaginapenisdoublefuck>> <<rng>> <<effectsvaginatopenisdouble>> <<if $vaginaaction is "rest">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "rest">> <</if>> <<rng>> <<if $vaginaaction is "penisanus" and $NPCList[$vaginatarget].penis is "vaginaentrance">> <<if $anusstate isnot 0 and $anusstate is "entrance" or $anusstate is "imminent">> <<if $analdoubledisable is "f">> <<set $vaginaaction to "penisanusdouble">> <<else>> 你轻轻扭动了一下你的<<bottom>>,却挨了一巴掌。 <<violence 2>><<hitstat>><<bruise bottom>> <</if>> <<elseif $anusstate isnot 0 and $anusstate.includes("double")>> 你轻轻扭动了一下你的<<bottom>>,却挨了一巴掌。"冷静点,<<bitch>>。" <<violence 2>><<hitstat>><<bruise bottom>> <<else>> <<set $vaginaaction to 0>><<meek 5 $vaginatarget>><<analskilluse>><<set $vaginaactiondefault to "penisanus">> <<if combatSkillCheck("anal", $vaginatarget)>> <<personselect $vaginatarget>> <span class="blue">你轻轻地扭动了你的<<bottom>>,<<combatperson>>对挑衅做出了回应,把<<his>>的<<npcPenisSimple $vaginatarget>>移动到你的屁股前面。</span> <<if $NPCList[$vaginatarget].type is "plant" and $NPCList[$vaginatarget].penissize gte 4 and canImpregnateParasite("vagina")>> <span class="red">有些东西让你害怕。</span> <</if>> <<submission 2>><<set $anususe to "penis">><<set $NPCList[$vaginatarget].penis to "anusentrance">><<set $vaginause to 0>><<set $anusstate to "entrance">><<set $vaginastate to 0>> <<else>> 你摆动你的<<bottom>>,但你只是得到一个巴掌。 <<violence 2>><<hitstat>><<bruise bottom>> <</if>> <</if>> <</if>> <<rng>> <<if $vaginaaction is "penisanusdvp">> <<if $anusstate isnot 0 and $anusstate is "entrance" or $anusstate is "imminent">> <<if $analdoubledisable is "f" and random(0,2) isnot 0 and $awareness gte 300>> <<set $vaginaaction to "penisanusdouble">> <<else>> 你轻轻扭动了一下你的<<bottom>>,却挨了一巴掌。 <<violence 2>><<hitstat>><<bruise bottom>> <</if>> <<elseif $anusstate isnot 0 and $anusstate.includes("double")>> 你轻轻扭动了一下你的<<bottom>>,却挨了一巴掌。"冷静点,<<bitch>>。" <<violence 2>><<hitstat>><<bruise bottom>> <<else>> <<set $vaginaaction to 0>><<meek 5>><<analskilluse>><<set $vaginaactiondefault to "penisanusdvp">> <<set _npcA to ($NPCList[$vaginatarget].penis is "vaginaentrancedouble" ? $vaginatarget : $vaginadoubletarget)>> <<set _npcB to ($NPCList[$vaginatarget].penis is "vaginaentrancedouble" ? $vaginadoubletarget : $vaginatarget)>> <<if combatSkillCheck("anal", _npcA)>> <<if $NPCList[_npcB].penis is "vaginadouble">> <<set $NPCList[_npcB].penis to "vagina">> <<set $vaginastate to "penetrated">> <<elseif $NPCList[_npcB].penis is "vaginaimminentdouble">> <<set $NPCList[_npcB].penis to "vaginaimminent">> <<set $vaginastate to "imminent">> <<elseif $NPCList[_npcB].penis is "vaginaentrancedouble">> <<set $NPCList[_npcB].penis to "vaginaentrance">> <<set $vaginastate to "entrance">> <</if>> <<personselect _npcA>> <span class="blue">你稍微扭动一下你的<<bottom>>,<<combatperson>>回应挑衅,将<<his>>的阴茎移到你屁股前。</span> <<if $NPCList[_npcA].type is "plant" and $NPCList[_npcA].penissize gte 4 and canImpregnateParasite("anus")>> <span class="red">有些东西让你害怕。</span> <</if>> <<submission 2>><<set $anususe to "penis">><<set $NPCList[_npcA].penis to "anusentrance">><<set $vaginause to "penis">><<set $anusstate to "entrance">> <<else>> 你摆动你的<<bottom>>,但你只是得到一个巴掌。 <<violence 2>><<hitstat>><<bruise bottom>> <</if>> <</if>> <</if>> <<rng>> <<if $vaginaaction is "penisanusdouble">> <<set $vaginaaction to 0>><<meek 5 $vaginatarget>><<analskilluse>> <<if combatSkillCheck("anal", $vaginatarget) and $anususe is "penis">> <<personselect $vaginatarget>><<set $vaginaactiondefault to "rest">> <span class="blue">你摆动你的<<bottom>>,<<combatperson>>对挑衅做出了回应,移动<<his>>的阴茎加入到你屁股前面的阴茎中。</span> <<submission 2>> <<set $anususe to "penisdouble">><<set $anusstate to "doubleentrance">><<set $vaginause to 0>><<set $vaginastate to 0>> <<set $NPCList[$vaginatarget].penis to "anusentrancedouble">> <<set $anusdoubletarget to $vaginatarget>> <<if $NPCList[$anustarget].penis is "anus">> <<set $NPCList[$anustarget].penis to "anusdouble">> <<set $anusstate to "doublepenetrated">> <<elseif $NPCList[$anustarget].penis is "anusimminent">> <<set $NPCList[$anustarget].penis to "anusimminentdouble">> <<set $anusstate to "doubleimminent">> <<elseif $NPCList[$anustarget].penis is "anusentrance">> <<set $NPCList[$anustarget].penis to "anusentrancedouble">> <<set $anusstate to "doubleentrance">> <<elseif $NPCList[$anustarget].penis is "cheeks">> <<set $NPCList[$anustarget].penis to "anusentrance">> <<set $bottomuse to 0>> /* Issues with ass cheeks likely stem from this culprit right here */ <</if>> <<set $NPCList[$anustarget].location.genitals to "genitals">> <<else>> 你摆动你的<<bottom>>,但你只是得到一个巴掌。 <<violence 2>><<hitstat>><<bruise bottom>><<set $vaginaactiondefault to "penisanusdouble">> <</if>> <</if>> <<if $vaginaaction is "penistease">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "penistease">><<actionspenistip $vaginatarget>><<sex 5 "genitals" $vaginatarget>><<vaginalskilluse>> <</if>> <<if $vaginaaction is "penisdoubletease">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "penistease">><<actionspenisdoubletip>><<sex 5 "genitals" $vaginatarget>><<vaginalskilluse>> <</if>> <<if $vaginaaction is "doublecooperate">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "doublecooperate">><<actionspenisdoubleride>><<submission 20>><<vaginalskilluse>> <</if>> <<if $vaginaaction is "penisDoubleEdging">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "penisDoubleEdging">><<actionspenisdoubleedging>><<submission 5>><<sexControl 5 `currentSkillValue("vaginalskill")`>><<vaginalskilluse>> <</if>> <<if $vaginaaction is "doubletake">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "doubletake">><<actionspenisdoubletake>> <</if>> <<if $vaginaaction is "rub">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "rub">><<actionspenisrub $vaginatarget>><<sex 10 "genitals" $vaginatarget>><<vaginalskilluse>> <</if>> <<if $vaginaaction is "cooperate">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "cooperate">><<actionspenisride $vaginatarget>><<submission 20>><<vaginalskilluse>> <</if>> <<if $vaginaaction is "penisEdging">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "penisEdging">><<actionspenisedging $vaginatarget>><<submission 5>><<sexControl 5 `currentSkillValue("vaginalskill")` $vaginatarget>><<vaginalskilluse>> <</if>> <<if $vaginaaction is "take">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "take">><<actionspenistake $vaginatarget>> <</if>> <<if $vaginaaction is "tribtease">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "tribtease">><<actionstribtease $vaginatarget>><<sex 10 "genitals">><<vaginalskilluse>> <</if>> <<if $vaginaaction is "tribcooperate">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "tribcooperate">><<actionstribcooperate $vaginatarget>><<submission 20>><<vaginalskilluse>> <</if>> <<if $vaginaaction is "tribtake">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "tribtake">><<actionstribtake $vaginatarget>> <</if>> <<if $vaginaaction is "tribedge">> <<personselect $vaginatarget>><<actionstribedge $vaginatarget>><<set $vaginaaction to 0>><<set $vaginaactiondefault to "tribedge">> <<submission 5>><<sexControl 5 `currentSkillValue("vaginalskill")` $vaginatarget>><<vaginalskilluse>> <</if>> <<if $vaginaaction is "tribrest">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "rest">> <</if>> <<if $vaginaaction is "tribescape">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "tribescape">><<actionstribescape $vaginatarget>><<brat 10 $vaginatarget>> <<if $vaginastate is "othervagina">> <<set $vaginastate to "othervaginaimminent">> <<else>> <<set $vaginastate to "othervaginaentrance">> <</if>> <<if $NPCList[$vaginatarget].vagina is "vagina">> <<set $NPCList[$vaginatarget].vagina to "vaginaimminent">> <<elseif $NPCList[$vaginatarget].vagina is "vaginaimminent">> <<set $NPCList[$vaginatarget].vagina to "vaginaentrance">> <</if>> <</if>> <<if $vaginaaction is "escape" and $NPCList[$vaginatarget].penis is "vaginaimminent">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "escape">><<actionsvaginaescape $vaginatarget>><<set $vaginause to "penis">><<set $vaginastate to "entrance">> <<set $NPCList[$vaginatarget].penis to "vaginaentrance">><<set $NPCList[$vaginatarget].speechvaginaescape to 1>> <<if $NPCList[$vaginatarget].penissize gte 5>> <<brat 35 $vaginatarget>> <<elseif $NPCList[$vaginatarget].penissize is 4>> <<brat 30 $vaginatarget>> <<elseif $NPCList[$vaginatarget].penissize is 3>> <<brat 25 $vaginatarget>> <<elseif $NPCList[$vaginatarget].penissize is 2>> <<brat 20 $vaginatarget>> <<elseif $NPCList[$vaginatarget].penissize is 1>> <<brat 15 $vaginatarget>> <<else>> <<brat 10 $vaginatarget>> <</if>> <</if>> <<if $vaginaaction is "doubleescape">> <<set $vaginaaction to 0>> <<set $vaginaactiondefault to "doubleescape">><<actionsvaginadoubleescape>><<brat 10>><<set $vaginause to "penisdouble">><<set $vaginastate to "doubleentrance">> <<set $enemyanger += 5>> <<set _otherNPCindex to "f">> <<set _actiontext to "你逃离了">> <<set _npcA to $vaginatarget>> <<set _npcB to $vaginadoubletarget>> <<if $NPCList[_npcA].penis is "vaginaimminentdouble">> <<set $NPCList[_npcA].penis to "vaginaentrancedouble">><<set $NPCList[_npcA].speechvaginaescape to 1>> <<elseif $NPCList[_npcA].penis is "vaginaentrancedouble" and random(0,3) is 0>> /* Chance to drop one of them and switch to regular anal */ <<set _otherNPCindex to _npcB>><<set $NPCList[_npcA].location.genitals to 0>><<set $NPCList[_npcA].speechvaginaescape to 1>><<set $enemyanger += 15>> <<set $NPCList[_npcA].penis to 0>> <span class="green"><<print _actiontext + ($npc_named isnot 1 ? "那" : "") + $NPCList[_npcA].fullDescription + $NPCList[_npcA].penisdesc + "。">></span> <</if>> <<if $NPCList[_npcB].penis is "vaginaimminentdouble">> <<set $NPCList[_npcB].penis to "vaginaentrancedouble">><<set $NPCList[_npcB].speechvaginaescape to 1>> <<elseif $NPCList[_npcB].penis is "vaginaentrancedouble" and random(0,3) is 0>> /* Chance to drop one of them and switch to regular vaginal */ <<set _otherNPCindex to _npcA>><<set $NPCList[_npcB].location.genitals to 0>><<set $NPCList[_npcB].speechanusescape to 1>><<set $enemyanger += 15>> <<set $NPCList[_npcB].penis to 0>> <span class="green"><<print _actiontext + ($npc_named isnot 1 ? "那" : "") + $NPCList[_npcB].fullDescription + $NPCList[_npcB].penisdesc + "。">></span> <</if>> <<if _otherNPCindex isnot "f" and $NPCList[_otherNPCindex].penis isnot 0 and $NPCList[_otherNPCindex].penis.includes("double")>> <<set $vaginause to "penis">> <<switch $NPCList[_otherNPCindex].penis>> <<case "vaginadouble">> <<set $NPCList[_otherNPCindex].penis to "vagina">> <<set $vaginastate to "penetrated">> <<case "vaginaentrancedouble">> <<set $NPCList[_otherNPCindex].penis to "vaginaentrance">> <<set $vaginastate to "entrance">> <<case "vaginaimminentdouble">> <<set $NPCList[_otherNPCindex].penis to "vaginaimminent">> <<set $vaginastate to "imminent">> <</switch>> <</if>> <</if>> <<if $vaginaaction is "thighbay" and $NPCList[$vaginatarget].mouth is "vaginaentrance">> <<set $vaginaaction to 0>><<meek 1 $vaginatarget>><<thighskilluse>><<set $vaginaactiondefault to "thighbay">><<combatpromiscuity1>> <<if combatSkillCheck("thigh", $vaginatarget)>> <<set $thighactiondefault to "othermouthrub">> <<personselect $vaginatarget>> <span class="lblue">你<<thightext>>把大腿压在<<hisselect $vaginatarget>>嘴巴上。</span> <<set $NPCList[$vaginatarget].mouth to "thigh">><<set $vaginause to 0>><<thighstat>><<neutral 5 $vaginatarget>><<set $vaginastate to 0>><<set $thighuse to "mouth">> <<else>> 你试着用大腿抵住那张威胁你<<pussy>>的嘴,但是<<theowner>>有其他的想法。 <</if>> <</if>> <<if $vaginaaction is "othervaginarub">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "othervaginarub">><<actionsothervaginavaginarub $vaginatarget>><<sex 10 "genitals">><<vaginalskilluse>> <</if>> <<if $vaginaaction is "othermouthtease">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthtease">><<actionsothermouthvaginatease $vaginatarget>><<sex 5 "genitals">><<vaginalskilluse>> <</if>> <<if $vaginaaction is "othermouthrub">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthrub">><<actionsothermouthvaginarub $vaginatarget>><<sex 10 "genitals">><<vaginalskilluse>> <</if>> <<if $vaginaaction is "othermouthcooperate">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthcooperate">><<actionsothermouthvaginathrust $vaginatarget>><<submission 20>><<vaginalskilluse>> <</if>> <<if $vaginaaction is "othermouthescape">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthescape">><<actionsothermouthvaginaescape $vaginatarget>><<brat 10 $vaginatarget>> <<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">> <<if $NPCList[$vaginatarget].mouth is "vaginaimminent">> <<set $NPCList[$vaginatarget].mouth to "vaginaentrance">> <</if>> <</if>> /*** * ███ ██ ██ ██ ██ ███████ * ██ ██ ███ ██ ██ ██ ██ * ██ ██ ██ █ ██ ██ ██ ███████ * ███████ ██ ███ ██ ██ ██ * ██ ██ ██ ██ █████ ███████ * */ <<if $newtarget isnot undefined>> <<setnewtarget>> <</if>> <<rng>> <<if $anusaction is "rest">> <<set $anusaction to 0>><<set $anusactiondefault to "rest">> <</if>> /*Stalked actions */ <<if !$stalk_end>> <<if $anusaction is "wiggle">> <<set $anusaction to 0>><<set $anusactiondefault to "wiggle">> <<if currentSkillValue('seductionskill') gte random(1, 1000)>> <<meek 2>> <<if $rng gte 81>> 你的<<bottom>>随着你的脚步及时摆动, <<elseif $rng gte 61>> 你摇摆你的<<bottom>>, <<elseif $rng gte 41>> 你摇晃你的<<bottom>>, <<elseif $rng gte 21>> 你给你的步伐增加了一些弹性,抬起你的<<bottom>>和 <<else>> 你每一步都要强调你的<<bottom>>, <</if>> 引起人们的注意。 <<else>> <<meek 1>> <<if $rng gte 81>> 你摆动你的<<bottom>>。 <<elseif $rng gte 61>> 你摇摆你的<<bottom>>。 <<elseif $rng gte 41>> 你摇晃你的<<bottom>>。 <<elseif $rng gte 21>> 你拍了一下你的<<bottom>>。 <<else>> 你用<<bottom>>吸引别人的注意。 <</if>> <</if>> <</if>> <</if>> /*End of stalked actions */ <<if $anusaction is "penischeeks" and $NPCList[$anustarget].penis is "anusentrance">> <<set $anusaction to 0>><<meek 1 $anustarget>><<bottomskilluse>><<set $anusactiondefault to "penischeeks">><<combatpromiscuity4>> <<if combatSkillCheck("bottom", $anustarget)>> <<set $cheekactiondefault to "rub">> <<personselect $anustarget>> <<set $NPCList[$anustarget].penis to "cheeks">><<bottomstat>><<submission 2>><<set $bottomuse to "penis">><<set $anususe to "penis">><<set $anusstate to "cheeks">> <span class="lblue">你<<bottomtext>>撸动<<hisselect $anustarget>>的$NPCList[$anustarget].penisdesc,夹在你的臀部之间。</span> <<else>> 你试着把<<hisselect $anustarget>>的阴茎夹在你的屁股瓣之间,但是<<he>>不感兴趣。 <</if>> <</if>> <<rng>> <<if $anusaction is "penispussy">> <!-- Check the player is not attempting to straddle and offer pussy at the same time. If so, switch to double or fail correctly --> <<if $vaginastate isnot 0 and !$vaginastate.includes("double") and ($vaginastate is "entrance" or $vaginastate is "imminent" or $vaginastate is "penetrated")>> <!-- Note that this action requires "penispussydouble" to come after "penispussy", else it will not work as expected --> <<if random(0,2) isnot 0 and $vaginaldoubledisable is "f">> <<set $anusaction to "penispussydouble">> <<else>> 你张开大腿,但没能吸引更多的兴趣。 <</if>> <<elseif $vaginastate isnot 0 and $vaginastate.includes("double")>> 你张开大腿,却只挨了一巴掌。"冷静点,<<bitch>>。" <<violence 2>><<hitstat>><<bruise bottom>> <<elseif $NPCList[$anustarget].penis is "anusentrance">> <<set $anusaction to 0>><<meek 10 $anustarget>><<analskilluse>><<set $anusactiondefault to "penispussy">> <<if combatSkillCheck("vaginal", $anustarget)>> <<personselect $anustarget>> <<submission 2>><<set $vaginause to "penis">><<set $NPCList[$anustarget].penis to "vaginaentrance">><<set $anususe to 0>><<set $vaginastate to "entrance">><<set $anusstate to 0>><<set $vaginatarget to $anustarget>><<set $anustarget to 0>> <span class="lblue">你张开双腿,让你的阴部清晰可见,<<combatperson>>抓住机会把<<his>>的阴茎从你的臀部上移开。</span> <<else>> 你张开大腿,但没能引起别人的兴趣。 <</if>> <</if>> <</if>> <<if $anusaction is "penispussydap">> <!-- Check the player is not attempting to straddle and offer pussy at the same time. If so, switch to double or fail correctly --> <<if $vaginastate isnot 0 and !$vaginastate.includes("double") and $vaginastate is "entrance">> <!-- Note that this action requires "penispussydouble" to come after "penispussy", else it will not work as expected --> <<if random(0,2) isnot 0 and $vaginaldoubledisable is "f" and $awareness gte 300>> <<set $anusaction to "penispussydouble">> <<else>> 你张开大腿,但没能吸引更多的兴趣。 <</if>> <<elseif $vaginastate isnot 0 and $vaginastate.includes("double")>> 你张开大腿,却只挨了一巴掌。"冷静点,<<bitch>>。" <<violence 2>><<hitstat>><<bruise bottom>> <<else>> <<set $anusaction to 0>><<meek 10 $anustarget>><<analskilluse>><<set $anusactiondefault to "penispussy">> <<set _npcA to ($NPCList[$anustarget].penis is "anusentrancedouble" ? $anustarget : $anusdoubletarget)>> <<set _npcB to ($NPCList[$anustarget].penis is "anusentrancedouble" ? $anusdoubletarget : $anustarget)>> <<if combatSkillCheck("vaginal", _npcA)>> <<set $NPCList[_npcB].penis to $NPCList[_npcB].penis.replace("double", "")>> <<set $anusstate to $anusstate.replace("double", "")>> <<personselect _npcA>> <<submission 2 _npcA>><<set $vaginause to "penis">><<set $NPCList[_npcA].penis to "vaginaentrance">><<set $anususe to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to _npcA>> <span class="lblue">你张开双腿,让你的阴部清晰可见,<<combatperson>>抓住机会把<<his>>的阴茎从你的臀部上移开。</span> <<else>> 你张开大腿,但没能引起别人的兴趣。 <</if>> <</if>> <</if>> <<rng>> <<if $anusaction is "penispussydouble">> <<set $anusaction to 0>><<meek 10>><<analskilluse>><<set $anusactiondefault to "penispussydouble">> <<if combatSkillCheck("vaginal", $anustarget) and $vaginause is "penis">> <<selectNpcWithPartInPosition "penis" "anusentrance">> <<personselect _j>> <<submission 2 _j>><<set $vaginause to "penisdouble">><<set $NPCList[_j].penis to "vaginaentrancedouble">><<set $anususe to 0>><<set $vaginastate to "double" + $vaginastate>><<set $anusstate to 0>> <span class="lblue">你张开双腿,让你的阴部清晰可见,<<combatperson>>抓住机会把<<his>>的阴茎从你的臀部上移开,加入到你阴部前面的阴茎中。</span> <<if $NPCList[_j].type is "plant" and $NPCList[_j].penissize gte 4 and canImpregnateParasite("vagina")>> <span class="red">有些东西让你害怕。</span> <</if>> <<set $vaginadoubletarget to _j>> <<unset _npc>> <<set _npc to $NPCList[$NPCList.findIndex(npc => npc.penis isnot 0 and npc.penis.includes("vagina") and !npc.penis.includes("double"))]>> <<set _npc.penis to _npc.penis + "double">> <<else>> 你张开大腿,但没能引起别人的兴趣。 <</if>> <</if>> <<rng>> <<effectsanustopenis>> <<rng>> <<effectsanuspenisfuck>> <<rng>> <<effectsanustopenisdouble>> <<rng>> <<effectsanuspenisdoublefuck>> <<if $anusaction is "bottombay" and $NPCList[$anustarget].mouth is "anusentrance">> <<set $anusaction to 0>><<meek 1 $anustarget>><<bottomskilluse>><<set $anusactiondefault to "bottombay">><<combatpromiscuity1>> <<if combatSkillCheck("bottom", $anustarget)>> <<set $cheekactiondefault to "othermouthrub">> <<personselect $anustarget>> <span class="lblue">你<<bottomtext>>把你的<<bottom>>压在<<hisselect $anustarget>>的嘴巴上。</span> <<set $NPCList[$anustarget].mouth to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5 $anustarget>><<set $anusstate to 0>><<set $bottomuse to "mouth">> <<else>> 你试图通过把你的<<bottom>>压在嘴巴上来阻止它侵犯你的菊穴,但是<<theowner>>有其他的想法。 <</if>> <</if>> <<if $anusaction is "bottomhandbay">> <<set $anusaction to 0>><<meek 1 $anustarget>><<bottomskilluse>><<set $anusactiondefault to "bottomhandbay">><<combatpromiscuity1>> <<if combatSkillCheck("bottom", $anustarget)>> <<set $cheekactiondefault to "handrub">> <<personselect $anustarget>> <span class="lblue">你<<bottomtext>>用你<<bottom>>磨擦着<<hisselect $anustarget>>的手。</span> <<if $NPCList[$anustarget].lefthand is "anusentrance">> <<set $NPCList[$anustarget].lefthand to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5 $anustarget>><<set $anusstate to 0>><<set $bottomuse to "hand">> <<else>> <<set $NPCList[$anustarget].righthand to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5 $anustarget>><<set $anusstate to 0>><<set $bottomuse to "hand">> <</if>> <<else>> 你试图通过紧缩你<<bottom>>来阻止指头侵犯你的菊穴,但是<<theowner>>有其他的想法。 <</if>> <</if>> <<if $anusaction is "othermouthtease">> <<set $anusaction to 0>><<set $anusactiondefault to "othermouthtease">><<actionsothermouthanustease $anustarget>><<sex 5 "anus">><<analskilluse>> <</if>> <<if $anusaction is "othermouthrub">> <<set $anusaction to 0>><<set $anusactiondefault to "othermouthrub">><<actionsothermouthanusrub $anustarget>><<sex 10 "anus">><<analskilluse>> <</if>> <<if $anusaction is "othermouthcooperate">> <<set $anusaction to 0>><<set $anusactiondefault to "othermouthcooperate">><<actionsothermouthanusthrust $anustarget>><<submission 20>><<analskilluse>> <</if>> <<if $anusaction is "handtease">> <<set $anusaction to 0>><<set $anusactiondefault to "handtease">><<actionshandanustease $anustarget>><<sex 5 "anus">><<analskilluse>> <</if>> <<if $anusaction is "handcooperate">> <<set $anusaction to 0>><<set $anusactiondefault to "handcooperate">><<actionshandanusthrust $anustarget>><<submission 20>><<analskilluse>> <</if>> <<if $anusaction is "othermouthescape">> <<set $anusaction to 0>><<set $anusactiondefault to "othermouthescape">><<actionsothermouthanusescape $anustarget>><<brat 10 $anustarget>> <<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">> <<if $NPCList[$anustarget].mouth is "anusimminent">> <<set $NPCList[$anustarget].mouth to "anusentrance">> <</if>> <</if>> <<if $anusaction is "penistease">> <<set $anusactiondefault to "penistease">><<set $cheekaction to 0>> 你<<analtext>>用你的<<bottom>>挑逗着阴茎的尖端。 <<sex 3 "anus">><<analskilluse>> <</if>> <<if $anusaction is "penisdoubletease">> <<set $anusactiondefault to "penisdoubletease">><<set $cheekaction to 0>> 你<<analtext>>用你的<<bottom>>挑逗着他们的<<penises>>。 <<sex 3 "anus">><<analskilluse>> <</if>> <<if $anusaction is "rub">> <<set $anusaction to 0>><<set $anusactiondefault to "rub">><<actionsanusrub $anustarget>><<sex 10 "anus">> <<analskilluse>> <</if>> <<if $anusaction is "cooperate">> <<set $anusaction to 0>><<set $anusactiondefault to "cooperate">><<actionsanusthrust $anustarget>><<submission 15>><<analskilluse>> <</if>> <<if $anusaction is "penisEdging">> <<set $anusaction to 0>><<set $anusactiondefault to "penisEdging">><<actionsanusedging $anustarget>><<submission 5>><<sexControl 5 `currentSkillValue("analskill")` $anustarget>><<analskilluse>> <</if>> <<if $anusaction is "take">> <<set $anusaction to 0>><<set $anusactiondefault to "take">><<actionsanustake $anustarget>> <</if>> <<if $anusaction is "handtake">> <<set $anusaction to 0>><<set $anusactiondefault to "handtake">><<actionshandanustake $anustarget>> <</if>> <<if $anusaction is "doubletake">> <<set $anusaction to 0>><<set $anusactiondefault to "doubletake">><<actionsanusdoubletake>> <</if>> <<if $anusaction is "escape">><<set $anusaction to 0>><<set $anusactiondefault to "escape">><<actionsanusescape $anustarget>><<brat 10 $anustarget>><<set $anususe to "penis">><<set $anusstate to "entrance">> <<if $NPCList[$anustarget].penis is "anusimminent">> <<set $NPCList[$anustarget].penis to "anusentrance">><<set $NPCList[$anustarget].speechanusescape to 1>> <</if>> <</if>> <<if $anusaction is "penisdoubletease">> <<set $anusactiondefault to "penisdoubletease">><<set $cheekaction to 0>> <<if $NPCList[$anustarget].penis is "anusentrancedouble" and $NPCList[$anusdoubletarget].penis isnot "anusentrancedouble">> 你挑逗<<if !($npc.includes($NPCList[$anustarget].fullDescription))>><</if>>$NPCList[$anustarget].fullDescription的顶端, 用你的肠壁磨擦着<<if !($npc.includes($NPCList[$anusdoubletarget].fullDescription))>><</if>>$NPCList[$anusdoubletarget].fullDescription的$NPCList[$anusdoubletarget].penisdesc。 <<elseif $NPCList[$anustarget].penis isnot "anusentrancedouble" and $NPCList[$anusdoubletarget].penis is "anusentrancedouble">> 你挑逗<<if !($npc.includes($NPCList[$anusdoubletarget].fullDescription))>><</if>>$NPCList[$anusdoubletarget].fullDescription的顶端, 用你的肠壁磨擦着<<if !($npc.includes($NPCList[$anustarget].fullDescription))>><</if>>$NPCList[$anustarget].fullDescription的$NPCList[$anustarget].penisdesc。 <<else>> 你用你的<<bottom>>挑逗着两个顶端。<<sex 6 "anus">> <</if>> <<analskilluse>> <</if>> <<if $anusaction is "doubleescape">> <<set $anusaction to 0>><<set $anusactiondefault to "doubleescape">><<actionsanusdoubleescape $anustarget $anusdoubletarget>><<brat 10 $anustarget $anusdoubletarget>><<set $anususe to "penisdouble">><<set $anusstate to "doubleentrance">> <<set $enemyanger += 5>> <<set _otherNPCindex to "f">> <<set _actiontext to "你逃离了">> <<set _npcA to $anustarget>> <<set _npcB to $anusdoubletarget>> <<if $NPCList[_npcA].penis is "anusimminentdouble">> <<set $NPCList[$anustarget].penis to "anusentrancedouble">><<set $NPCList[$anustarget].speechanusescape to 1>> <<elseif $NPCList[_npcA].penis is "anusentrancedouble" and random(0,3) is 0>> /* Chance to drop one of them and switch to regular anal */ <<set _otherNPCindex to _npcB>><<set $NPCList[_npcA].location.genitals to 0>><<set $NPCList[_npcA].speechanusescape to 1>><<set $enemyanger += 15>> <<set $NPCList[_npcA].penis to 0>> <span class="green"><<print _actiontext + ($npc_named isnot 1 ? "那" : "") + $NPCList[_npcA].fullDescription + $NPCList[_npcA].penisdesc + "。">></span> <</if>> <<if $NPCList[_npcB].penis is "anusimminentdouble">> <<set $NPCList[_npcB].penis to "anusentrancedouble">><<set $NPCList[_npcB].speechanusescape to 1>> <<elseif $NPCList[_npcB].penis is "anusentrancedouble" and random(0,3) is 0>> /* Chance to drop one of them and switch to regular anal */ <<set _otherNPCindex to _npcA>><<set $NPCList[_npcB].location.genitals to 0>><<set $NPCList[_npcB].speechanusescape to 1>><<set $enemyanger += 15>> <<set $NPCList[_npcB].penis to 0>> <span class="green"><<print _actiontext + ($npc_named isnot 1 ? "那" : "") + $NPCList[_npcB].fullDescription + $NPCList[_npcB].penisdesc + "。">></span> <</if>> <<if _otherNPCindex isnot "f" and $NPCList[_otherNPCindex].penis isnot 0 and $NPCList[_otherNPCindex].penis.includes("double")>> <<set $anususe to "penis">> <<switch $NPCList[_otherNPCindex].penis>> <<case "anusdouble">> <<set $NPCList[_otherNPCindex].penis to "anus">> <<set $anusstate to "penetrated">> <<case "anusentrancedouble">> <<set $NPCList[_otherNPCindex].penis to "anusentrance">> <<set $anusstate to "entrance">> <<case "anusimminentdouble">> <<set $NPCList[_otherNPCindex].penis to "anusimminent">> <<set $anusstate to "imminent">> <</switch>> <</if>> <</if>> <<if $anusaction is "doublecooperate">> <<set $anusaction to 0>><<set $anusactiondefault to "doublecooperate">><<actionsanusdoublethrust $anustarget $anusdoubletarget>><<submission 15>><<analskilluse>> <</if>> <<if $anusaction is "penisDoubleEdging">> <<set $anusaction to 0>><<set $anusactiondefault to "penisDoubleEdging">><<actionsanusdoubleedging $anustarget $anusdoubletarget>><<submission 5>><<sexControl 5 `currentSkillValue("analskill")` $anustarget $anusdoubletarget>><<analskilluse>> <</if>> <<if $anusaction is "doubletake">> <<set $anusaction to 0>><<set $anusactiondefault to "doubletake">><<actionsanusdoubletake $anustarget $anusdoubletarget>> <</if>> <<if $cheekaction is "rub" or $anusaction is "otherAnusRub">> <<if $cheekaction is "rub">> <<set $cheekaction to 0>> <</if>> <<if $anusaction is "otherAnusRub">> <<set $anusaction to 0>> <</if>> <<bottomskilluse>><<set $cheekactiondefault to "rub">> <<if combatSkillCheck("bottom", $anustarget)>> <<actionscheekrub $anustarget>><<set $cheekactiondefault to "rub">><<submission 3>><<bottomstat>> <<elseif $NPCList[$anustarget].penis is "cheeks">> <<set $cheekactiondefault to "cheeks">> <<personselect $anustarget>> <<set $NPCList[$anustarget].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">> <span class="blue">你试图用你的臀部把<<hisselect $anustarget>>的阴茎夹在中间,但是<<he>>对此不感兴趣。</span> <</if>> <</if>> <<if $cheekaction is "stop" or $anusaction is "otherAnusStop" and $NPCList[$anustarget].penis is "cheeks">> <<if $cheekaction is "stop">> <<set $cheekaction to 0>> <</if>> <<if $anusaction is "otherAnusStop">> <<set $anusaction to 0>> <</if>> <<set $cheekaction to 0>><<set $cheekactiondefault to "stop">> <<personselect $anustarget>> <<set $NPCList[$anustarget].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">> <span class="blue">你停止用你的臀部夹住<<hisselect $anustarget>>的阴茎。<<He>>把<<his>>的$NPCList[$anustarget].penisdesc对准了你的菊穴。</span> <</if>> <<if $cheekaction is "handrub" or $anusaction is "bottomhandbay">> <<set $cheekaction to 0>><<set $cheekactiondefault to "handrub">><<bottomskilluse>> <<if combatSkillCheck("bottom", $anustarget)>> <<set $cheekactiondefault to "handrub">><<bottomstat>><<sex 5 "anus">> <<actionsmouthbottomrub $anustarget>> <<else>> <<if $anususe is 0>> <<set $anususe to "hand">><<set $anusstate to "handentrance">><<set $anusactiondefault to "bottomhandbay">><<set $bottomuse to 0>> <<if $NPCList[$anustarget].lefthand is "anusentrance" or $NPCList[$anustarget].lefthand is "anus">> <<personselect $anustarget>><<set $NPCList[$anustarget].lefthand to "anusentrance">> <<else>> <<personselect $anustarget>><<set $NPCList[$anustarget].righthand to "anusentrance">> <</if>> <span class="blue">你把你的<<bottom>>压在<<hisselect $anustarget>>的手上,但是<<he>>却把<<his>>的手指塞进了你的臀部之间。</span> <<else>> <<if $NPCList[$anustarget].penis is "hand">> <<set $NPCList[$anustarget].penis to 0>> <</if>> <<if $NPCList[$anustarget].vagina is "hand">> <<set $NPCList[$anustarget].vagina to 0>> <</if>> <span class="lblue">你把你的<<bottom>>的臀部紧紧压在<<hisselect $anustarget>>的手上,但是<<he>>却把<<his>>的手移开了。</span> <<if $NPCList[$anustarget].lefthand is "anus" or $NPCList[$anustarget].lefthand is "anusentrance">> <<set $NPCList[$anustarget].lefthand to 0>><<set $bottomuse to 0>><<set $NPCList[$anustarget].location.lefthand to 0>> <<else>> <<set $NPCList[$anustarget].righthand to 0>><<set $bottomuse to 0>><<set $NPCList[$anustarget].location.righthand to 0>> <</if>> <</if>> <</if>> <</if>> <<if $cheekaction is "handstop" or $anusaction is "handAnusStop">> <<set $cheekaction to 0>><<set $cheekactiondefault to "stop">><<set $bottomuse to 0>> <<if $anususe is 0>> <<if $NPCList[$anustarget].lefthand is "anus" or $NPCList[$anustarget].lefthand is "anusentrance">> <<personselect $anustarget>><<set $NPCList[$anustarget].lefthand to "anusentrance">><<set $anusstate to "handentrance">><<set $anususe to "hand">> <<else>> <<personselect $anustarget>><<set $NPCList[$anustarget].righthand to "anusentrance">><<set $anusstate to "handentrance">><<set $anususe to "hand">> <</if>> <span class="blue">你停止紧咬你的<<bottom>>的臀部,让<<hisselect $anustarget>>的手伸到了你的臀部间隙中。</span> <<else>> <<personselect $anustarget>> <<if $NPCList[$anustarget].penis is "hand">> <<set $NPCList[$anustarget].penis to 0>> <</if>> <<if $NPCList[$anustarget].vagina is "hand">> <<set $NPCList[$anustarget].vagina to 0>> <</if>> <<if $NPCList[$anustarget].lefthand is "anus" or $NPCList[$anustarget].lefthand is "anusentrance">> <<set $NPCList[$anustarget].lefthand to 0>><<set $NPCList[$anustarget].location.lefthand to 0>> <<else>> <<set $NPCList[$anustarget].righthand to 0>><<set $NPCList[$anustarget].location.righthand to 0>> <</if>> <span class="blue">你停止紧咬你的<<bottom>>的臀部,让<<hisselect $anustarget>>的手伸到了你的臀部间隙中。</span> <</if>> <</if>> <<if $cheekaction is "othermouthrub" or $anusaction is "otherMouthAnusRub">> <<set $cheekaction to 0>><<set $cheekactiondefault to "othermouthrub">><<bottomskilluse>> <<if combatSkillCheck("bottom", $anustarget)>> <<set $cheekactiondefault to "othermouthrub">><<bottomstat>><<sex 5 "anus">> <<actionsmouthbottomrub $anustarget>> <<elseif $NPCList[$anustarget].mouth is "bottom">> <<if $anususe is 0>> <<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $anusactiondefault to "bottombay">><<set $bottomuse to 0>> <<personselect $anustarget>><<set $NPCList[$anustarget].mouth to "anusentrance">> <span class="blue">你把你的<<bottom>>压在<<hisselect $anustarget>>的嘴上,但是<<he>>却把<<his>>的头移进了你的臀部之间。</span> <<else>> <<if $NPCList[$anustarget].penis is "othermouth">> <<set $NPCList[$anustarget].penis to 0>> <</if>> <<if $NPCList[$anustarget].vagina is "othermouth">> <<set $NPCList[$anustarget].vagina to 0>> <</if>> <span class="lblue">你把<<bottom>>按在<<hisselect $anustarget>>嘴上,但是<<he>>把<<his>>的头移开。</span> <<set $NPCList[$anustarget].mouth to 0>><<set $bottomuse to 0>><<set $NPCList[$anustarget].location.head to 0>> <</if>> <</if>> <</if>> <<if ($cheekaction is "othermouthstop" or $anusaction is "otherMouthAnusStop") and $NPCList[$anustarget].mouth is "bottom">> <<set $cheekaction to 0>><<set $cheekactiondefault to "stop">><<set $bottomuse to 0>> <<if $anususe is 0>> <<personselect $anustarget>><<set $NPCList[$anustarget].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">><<set $anususe to "othermouth">> <span class="blue">你不再把<<bottom>>按在<<hisselect $anustarget>>嘴巴上。</span> <<else>> <<personselect $anustarget>> <<if $NPCList[$anustarget].penis is "othermouth">> <<set $NPCList[$anustarget].penis to 0>> <</if>> <<if $NPCList[$anustarget].vagina is "othermouth">> <<set $NPCList[$anustarget].vagina to 0>> <</if>> <<set $NPCList[$anustarget].mouth to 0>><<set $NPCList[$anustarget].location.head to 0>> <span class="blue">你不再把<<bottom>>按在<<hisselect $anustarget>>嘴巴上。</span> <</if>> <</if>> <<effectsinsertions>> /*** * ███████ ██ ██ ███████ █████ ██ ██ * ███ ██ ██ ███ ██ ██ ██ * ███ ███████ ███ ██ ████ ███████ * ███ ██ ██ ███ ██ ██ ██ ██ * ███ ██ ██ ███████ █████ ██ ██ * */ <<if $newtarget isnot undefined>> <<setnewtarget>> <</if>> <<if $thighaction is "rub">> <<set $thighaction to 0>><<thighskilluse>><<set $thighactiondefault to "rub">> <<if combatSkillCheck("thigh", $thightarget)>> <<set $thighactiondefault to "rub">><<actionsthighrub $thightarget>><<thighstat>><<sex 5 "genital" $thightarget>> <<elseif $NPCList[$thightarget].penis is "thighs">> <<set $thighactiondefault to "thighs">><<set $thighuse to 0>> <<if $vaginause is 0>><<set $vaginause to "penis">> <<personselect $thightarget>> <<set $NPCList[$thightarget].penis to "vaginaentrance">><<set $vaginastate to "entrance">> <span class="blue">你试着把<<hisselect $thightarget>>的阴茎夹在你的大腿之间,但是<<he>>却把它朝向你的<<genitals>>。</span> <<else>> <<personselect $thightarget>> <<set $NPCList[$thightarget].penis to 0>><<set $NPCList[$thightarget].location.genitals to 0>> <span class="blue">你试着把<<hisselect $thightarget>>的阴茎夹在你的大腿之间,但是<<he>>把它移开了。</span> <</if>> <</if>> <</if>> <<if $thighaction is "stop" and $NPCList[$thightarget].penis is "thighs">> <<set $thighaction to 0>><<set $thighactiondefault to "stop">> 你不再把<<hisselect $thightarget>>的阴茎夹在你的大腿之间。 <<set $thighuse to 0>> <<if $vaginause is 0>> <<personselect $thightarget>> <<set $NPCList[$thightarget].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $vaginause to "penis">> <span class="blue"><<He>>对向你的<<genitals>>。</span> <<else>> <<set $NPCList[$thightarget].penis to 0>><<set $NPCList[$thightarget].location.genitals to 0>> <</if>> <</if>> <<if $thighaction is "othermouthrub">> <<set $thighaction to 0>><<set $thighactiondefault to "othermouthrub">><<thighskilluse>> <<if combatSkillCheck("thigh", $thightarget)>> <<set $thighactiondefault to "othermouthrub">><<thighstat>><<sex 5 "genital" $thightarget>> <<actionsmouththighrub $thightarget>> <<elseif $NPCList[$thightarget].mouth is "thigh">> <<if $penisuse is 0 and (!$player.vaginaExist or $vaginause isnot 0 or random(0,100) gte 50)>> <<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penisactiondefault to "thighbay">><<set $thighuse to 0>> <<personselect $thightarget>> <<set $NPCList[$thightarget].mouth to "penisentrance">> <span class="blue">你把大腿压在<<hisselect $thightarget>>的嘴上,但<<he>>更喜欢主菜,并将<<his>>的头靠近你的<<penis>>。</span> <<elseif $vaginause is 0>> <<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginaactiondefault to "thighbay">><<set $thighuse to 0>> <<personselect $thightarget>> <<set $NPCList[$thightarget].mouth to "vaginaentrance">> <span class="blue">你把大腿压在<<hisselect $thightarget>>的嘴上,但<<he>>更喜欢主菜,并将<<his>>的头靠近你的<<pussy>>。</span> <<else>> <<personselect $thightarget>> <<if $NPCList[$thightarget].penis is "othermouth">> <<set $NPCList[$thightarget].penis to 0>> <</if>> <<if $NPCList[$thightarget].vagina is "othermouth">> <<set $NPCList[$thightarget].vagina to 0>> <</if>> <span class="lblue">你把大腿压在<<hisselect $thightarget>>嘴上,但是<<he>>把<<his>>的头移开了。</span> <<set $NPCList[$thightarget].mouth to 0>><<set $thighuse to 0>><<set $NPCList[$thightarget].location.head to 0>> <</if>> <</if>> <</if>> <<if $thighaction is "othermouthstop" and $NPCList[$thightarget].mouth is "thigh">> <<set $thighaction to 0>><<set $thighactiondefault to "stop">><<set $thighuse to 0>> <<if $penisuse is 0 and (!$player.vaginaExist or $vaginause isnot 0 or random(0,100) gte 50)>> <<personselect $thightarget>><<set $NPCList[$thightarget].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">><<set $penisuse to "othermouth">> <span class="blue">你不再把大腿压在<<hisselect $thightarget>>嘴巴上。</span> <<elseif $vaginause is 0>> <<personselect $thightarget>><<set $NPCList[$thightarget].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">><<set $vaginause to "othermouth">> <span class="blue">你不再把大腿压在<<hisselect $thightarget>>嘴巴上。</span> <<else>> <<personselect $thightarget>> <<if $NPCList[$thightarget].penis is "othermouth">> <<set $NPCList[$thightarget].penis to 0>> <</if>> <<if $NPCList[$thightarget].vagina is "othermouth">> <<set $NPCList[$thightarget].vagina to 0>> <</if>> <<set $NPCList[$thightarget].mouth to 0>><<set $NPCList[$thightarget].location.head to 0>> <span class="blue">你不再把大腿压在<<hisselect $thightarget>>嘴巴上。</span> <</if>> <</if>> /*** * ███████ ██████ ██ ██ ███████ ███████ * ██ ██ ██ ███ ██ ███ ██ * ███████ ██████ ██ █ ██ ███ ███████ * ██ ██ ██ ███ ███ ██ * ██ ██████ ██ ██ ███████ ███████ * */ <<if $newtarget isnot undefined>> <<setnewtarget>> <</if>> <<rng>> <<effectspenistovagina>> <<rng>> <<effectspenisvaginafuck>> <<rng>> <<effectspenisanusfuck>> <<rng>> <<effectspenistoanus>> <<rng>> <<effectspenistopenisfuck>> <<rng>> <<effectspenistopenis>> <<if $penisaction is "rest">> <<set $penisaction to 0>><<set $penisactiondefault to "rest">> <</if>> <<if $penisaction is "bay" and $NPCList[$penistarget].vagina is "penisentrance">> <<set $penisaction to 0>><<meek 1 $penistarget>><<penileskilluse>><<set $penisactiondefault to "bay">><<combatpromiscuity4>> <<if combatSkillCheck("penile", $penistarget)>> <<set $penisactiondefault to "rub">> <<personselect $penistarget>> <span class="lblue">你<<peniletext>>把你的阴茎按在<<hisselect $penistarget>>阴蒂上。</span> <<set $NPCList[$penistarget].vagina to "frot">><<set $penisuse to "clit">><<sex 5 "genitals" $penistarget>><<set $penisstate to "clit">> <<else>> 你试图通过摩擦阴蒂来阻止阴道对你的<<penis>>的威胁,但是<<theowner>>有其他的想法。 <</if>> <</if>> <<if $penisaction is "clitrub">><<set $penisaction to 0>><<set $penisactiondefault to "rub">><<penileskilluse>> <<if combatSkillCheck("penile", $penistarget)>> <<set $penisactiondefault to "rub">><<sex 5 "genitals" $penistarget>> <<actionsclitrub $penistarget>> <<elseif $NPCList[$penistarget].vagina is "frot">> <<set $penisactiondefault to "bay">> <<set $penisuse to "othervagina">><<set $penisstate to "entrance">> <<personselect $penistarget>> <<set $NPCList[$penistarget].vagina to "penisentrance">> <span class="blue">你用你的<<penis>>摩擦<<hisselect $penistarget>>阴蒂,但<<he>>更喜欢主菜,并将<<his>>的阴唇移近你的龟头。</span> <</if>> <</if>> <<if $penisaction is "stop" and $NPCList[$penistarget].vagina is "frot">> <<set $penisaction to 0>><<set $penisactiondefault to "stop">> <<personselect $penistarget>> <<set $NPCList[$penistarget].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penisuse to "othervagina">> <span class="blue">你停止用你的<<penis>>摩擦<<hisselect $penistarget>>阴蒂。</span> <</if>> <<if $penisaction is "tease">> <<set $penisaction to 0>><<set $penisactiondefault to "tease">><<actionspussytease $penistarget>><<sex 5 "genitals">><<penileskilluse>> <</if>> <<if $penisaction is "rub">> <<set $penisaction to 0>><<set $penisactiondefault to "rub">><<actionspussyrub $penistarget>><<sex 10 "genitals" $penistarget>><<penileskilluse>> <</if>> <<if $penisaction is "cooperate">> <<set $penisaction to 0>><<set $penisactiondefault to "cooperate">><<actionspussythrust $penistarget>><<submission 20>><<penileskilluse>> <</if>> <<if $penisaction is "forceImpregnation">> <<set _npcForceImpregnation to true>> <<set $penisaction to 0>><<set $penisactiondefault to "cooperate">><<actionspussythrust $penistarget>><<submission 30>><<penileskilluse>><<arousal 1000 "penis">> <</if>> <<if $penisaction is "vaginaEdging">> <<set $penisaction to 0>><<set $penisactiondefault to "vaginaEdging">><<actionspussyedging $penistarget>><<submission 5>><<sexControl 5 `currentSkillValue("penileskill")` $penistarget>><<penileskilluse>> <</if>> <<if $penisaction is "take">> <<set $penisaction to 0>><<set $penisactiondefault to "take">><<actionspussytake $penistarget>> <</if>> <<if $penisaction is "escape" and $NPCList[$penistarget].vagina is "penisimminent">> <<set $penisaction to 0>><<set $penisactiondefault to "escape">><<actionspenisescape $penistarget>><<brat 10 $penistarget>><<set $penisuse to "othervagina">><<set $penisstate to "entrance">> <<personselect $penistarget>> <<set $NPCList[$penistarget].vagina to "penisentrance">><<set $NPCList[$penistarget].speechpenisescape to 1>> <</if>> <<if $penisaction is "pullOut">> <<set $penisaction to 0>><<set $penisactiondefault to "pullOut">><<penileskilluse>> <<sex 5 "genitals">><<brat 10 $penistarget>> <<set $_pullOutDif to Math.floor((100 - $NPCList[$penistarget].pregnancyAvoidance) * 15)>> <<if $leftleg is "bound" or $rightleg is "bound">> 你想拉出来,<span class="red">但是你被绑住的腿阻止了你。</span> <<elseif combatSkillCheck("penile", $penistarget, $_pullOutDif)>> <<personselect $penistarget>> <<if $penisstate is "penetrated">> <<if $NPCList[$penistarget].pregnancyAvoidance lte 15>> 当你试图拔出时,<span class="red"><<combatperson>>把<<his>>的腿锁在你身后!</span> <<if currentSkillValue('physique') gte random(1, 64000)>> <<set $penisstate to "entrance">> <<if $NPCList[$penistarget].vagina is "penis">> <<set $NPCList[$penistarget].vagina to "penisentrance">>然而,你可以<span class="green">强迫自己自由,</span>和<<peniletext>>把你的<<penis>>从<<his>>的阴部拉出来。 <</if>> <<else>> 你不能退出! <</if>> <<sex 5 "genitals">> <<else>> <<set $penisstate to "entrance">> <<if $NPCList[$penistarget].vagina is "penis">> <<set $NPCList[$penistarget].vagina to "penisentrance">><span class="lblue">你<<peniletext>>把你的<<penis>>从<<his>>的阴部拉出来。</span> <</if>> <</if>> <</if>> <<if $penisstate is "otheranus">> <<set $penisstate to "otheranusentrance">> <<if $NPCList[$penistarget].penis is "otheranus">> <<set $NPCList[$penistarget].penis to "otheranusentrance">><span class="lblue">你<<peniletext>>把你的<<penis>>从<<his>>的菊穴拉出来。</span> <</if>> <</if>> <<if $penisstate is "othermouth">> <<set $penisstate to "othermouthentrance">> <<if $NPCList[$penistarget].mouth is "penis">> <<set $NPCList[$penistarget].mouth to "penisentrance">><span class="lblue">你<<peniletext>>把你的<<penis>>从<<his>>的嘴里拉出来。</span> <</if>> <</if>> <<else>> <<personselect $penistarget>> 你试着抽离,但是<span class="red">无法离开<<him>>。</span> <</if>> <<set $NPCList[$penistarget].speechpenisescape to 1>> <</if>> <<if $penisaction is "fencingtease">> <<set $penisaction to 0>><<set $penisactiondefault to "fencingtease">><<actionsfencingtease $penistarget>><<sex 10 "genitals" $penistarget>><<penileskilluse>> <</if>> <<if $penisaction is "fencingcooperate">> <<set $penisaction to 0>><<set $penisactiondefault to "fencingcooperate">><<actionsfencingcooperate $penistarget>><<submission 20>><<penileskilluse>> <</if>> <<if $penisaction is "fencingtake">> <<set $penisaction to 0>><<set $penisactiondefault to "fencingtake">><<actionsfencingtake $penistarget>> <</if>> <<if $penisaction is "fencingrest">> <<set $penisaction to 0>><<set $penisactiondefault to "rest">> <</if>> <<if $penisaction is "fencingescape">> <<set $penisaction to 0>><<set $penisactiondefault to "fencingescape">><<actionsfencingescape $penistarget>><<brat 10 $penistarget>> <<if $penisstate is "otherpenis">> <<set $penisstate to "otherpenisimminent">> <<else>> <<set $penisstate to "otherpenisentrance">> <</if>> <<if $NPCList[$penistarget].penis is "penis">> <<set $NPCList[$penistarget].penis to "penisimminent">> <<elseif $NPCList[$penistarget].penis is "penisimminent">> <<set $NPCList[$penistarget].penis to "penisentrance">> <</if>> <</if>> <<if $penisaction is "otherpenisrub">> <<set $penisaction to 0>><<set $penisactiondefault to "otherpenisrub">><<actionsotherpenispenisrub $penistarget>><<sex 10 "genitals" $penistarget>><<penileskilluse>> <</if>> <<if $penisaction is "thighbay" and $NPCList[$penistarget].mouth is "penisentrance">> <<set $penisaction to 0>><<meek 1 $penistarget>><<thighskilluse>><<set $penisactiondefault to "thighbay">><<combatpromiscuity1>> <<if combatSkillCheck("thigh", $penistarget)>> <<set $thighactiondefault to "othermouthrub">> <<personselect $penistarget>> <span class="lblue">你<<thightext>>把大腿压在<<hisselect $penistarget>>嘴上。</span> <<set $NPCList[$penistarget].mouth to "thigh">><<set $penisuse to 0>><<thighstat>><<neutral 5 $penistarget>><<set $penisstate to 0>><<set $thighuse to "mouth">> <<else>> 你试着用大腿压住那张嘴,不让它威胁到你的<<penis>>,但是<<theowner>>有其他的想法。 <</if>> <</if>> <<if $penisaction is "othermouthtease">> <<set $penisaction to 0>><<set $penisactiondefault to "othermouthtease">><<actionsothermouthpenistease $penistarget>><<sex 5 "genitals">><<penileskilluse>> <</if>> <<if $penisaction is "othermouthrub">> <<set $penisaction to 0>><<set $penisactiondefault to "othermouthrub">><<actionsothermouthpenisrub $penistarget>><<sex 10 "genitals" $penistarget>><<penileskilluse>> <</if>> <<if $penisaction is "othermouthcooperate">> <<set $penisaction to 0>><<set $penisactiondefault to "othermouthcooperate">><<actionsothermouthpenisthrust $penistarget>><<submission 20>><<penileskilluse>> <</if>> <<if $penisaction is "othermouthescape">> <<set $penisaction to 0>><<set $penisactiondefault to "othermouthescape">><<actionsothermouthpenisescape $penistarget>><<brat 10 $penistarget>> <<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">> <<if $NPCList[$penistarget].mouth is "penisimminent">> <<set $NPCList[$penistarget].mouth to "penisentrance">> <</if>> <</if>> <<if $penisaction is "otheranusbay">> <<set $penisaction to 0>><<meek 1 $penistarget>><<penileskilluse>><<set $penisactiondefault to "otheranusbay">><<combatpromiscuity4>> <<if combatSkillCheck("penile", $penistarget)>> <<set $penisactiondefault to "otheranusrub">><<personselect $penistarget>> <<if $NPCList[$penistarget].vagina is "otheranusentrance">> <span class="lblue">你<<peniletext>>将你的<<penis>>从<<hisselect $penistarget>>菊穴处移开,在<<his>>两屁股之间摩擦。</span> <<set $NPCList[$penistarget].vagina to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5 "genitals" $penistarget>><<set $penisstate to "otheranusrub">> <</if>> <<if $NPCList[$penistarget].penis is "otheranusentrance">> <span class="lblue">你<<peniletext>>将你的<<penis>>从<<hisselect $penistarget>>菊穴处移开,在<<his>>两屁股之间摩擦。</span> <<set $NPCList[$penistarget].penis to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5 "genitals" $penistarget>><<set $penisstate to "otheranusrub">> <</if>> <<else>> 你试着把你的<<penis>>从压迫菊穴的地方移开,但是<<theowner>>有其他的想法。 <</if>> <</if>> <<if $penisaction is "otheranusrub">> <<set $penisaction to 0>><<set $penisactiondefault to "otheranusrub">><<penileskilluse>> <<if combatSkillCheck("penile", $penistarget)>> <<set $penisactiondefault to "otheranusrub">><<sex 5 "genitals" $penistarget>> <<actionsotheranusrub $penistarget>> <<else>> <<set $penisactiondefault to "otheranusbay">> <<set $penisuse to "otheranus">><<set $penisstate to "otheranusentrance">> <<personselect $penistarget>> <<if $NPCList[$penistarget].vagina is "otheranusfrot">> <<set $NPCList[$penistarget].vagina to "otheranusentrance">> <span class="blue">你在<<hisselect $penistarget>>屁股之间摩擦你的<<penisSimple>>,但<<he>>更喜欢主菜,于是把<<his>>的菊穴按在你的龟头上。</span> <</if>> <<if $NPCList[$penistarget].penis is "otheranusfrot">> <<set $NPCList[$penistarget].penis to "otheranusentrance">> <span class="blue">你在<<hisselect $penistarget>>屁股之间摩擦你的<<penisSimple>>,但<<he>>更喜欢主菜,于是把<<his>>的菊穴按在你的龟头上。</span> <</if>> <</if>> <</if>> <<if $penisaction is "otheranusstop">> <<set $penisaction to 0>><<set $penisactiondefault to "stop">> <<personselect $penistarget>> <<if $NPCList[$penistarget].vagina is "otheranusfrot">> <<set $NPCList[$penistarget].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">> <span class="blue">你不要在<<hisselect $penistarget>>屁股之间摩擦你的<<penis>>。</span> <</if>> <<if $NPCList[$penistarget].penis is "otheranusfrot">> <<set $NPCList[$penistarget].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">> <span class="blue">你不要在<<hisselect $penistarget>>屁股之间摩擦你的<<penis>>。</span> <</if>> <</if>> <<if $penisaction is "otheranustease">> <<set $penisaction to 0>><<set $penisactiondefault to "otheranustease">><<actionsotheranustease $penistarget>><<sex 5 "genitals">><<penileskilluse>> <</if>> <<if $penisaction is "otheranuscooperate">> <<set $penisaction to 0>><<set $penisactiondefault to "otheranuscooperate">><<actionsotheranusthrust $penistarget>><<submission 20>><<penileskilluse>> <</if>> <<if $penisaction is "otheranusEdging">> <<set $penisaction to 0>><<set $penisactiondefault to "otheranusEdging">><<actionsotheranusedging $penistarget>><<submission 5>><<sexControl 5 `currentSkillValue("penileskill")` $penistarget>><<penileskilluse>> <</if>> <<if $penisaction is "otheranustake">> <<set $penisaction to 0>><<set $penisactiondefault to "otheranustake">><<actionsotheranustake $penistarget>> <</if>> <<if $penisaction is "otheranusescape">> <<set $penisaction to 0>><<set $penisactiondefault to "otheranusescape">><<actionsotheranusescape>><<brat 10 $penistarget>> <<set $penisuse to "otheranus">><<set $penisstate to "otheranusentrance">> <<if $NPCList[$penistarget].vagina is "otheranusimminent">> <<set $NPCList[$penistarget].vagina to "otheranusentrance">><<print '<<set $speechotheranusescape'+ ($penistarget + 1) +' to 1>>'>> <</if>> <<if $NPCList[$penistarget].penis is "otheranusimminent">> <<set $NPCList[$penistarget].penis to "otheranusentrance">><<print '<<set $speechotheranusescape'+ ($penistarget + 1) +' to 1>>'>> <</if>> <</if>> <<if $penisaction is "penisthighs"and $NPCList[$penistarget].penis is "penisentrance">> <<set $penisaction to 0>><<meek 1 $penistarget>><<thighskilluse>><<set $penisactiondefault to "penisthighs">><<combatpromiscuity4>> <<if combatSkillCheck("thigh", $penistarget)>> <<set $thighactiondefault to "rub">> <<personselect $penistarget>> <span class="lblue">你<<thightext>>夹住<<hisselect $penistarget>>$NPCList[$penistarget].penisdesc。</span> <<set $NPCList[$penistarget].penis to "thighs">><<set $thightarget to $penistarget>> <<set $penisuse to 0>><<set $thighuse to "penis">><<thighstat>><<sex 5 "genitals" $penistarget>><<set $penisstate to 0>> <<else>> 你试着把<<hisselect $penistarget>>的阴茎夹在你的大腿之间,但是<<he>>的意图是你的鸡巴。 <</if>> <</if>> <<if $penisaction is "penisanus" and ["penisentrance", "penisimminent"].includes($NPCList[$penistarget].penis)>> <<set $penisaction to 0>><<meek 5 $penistarget>><<analskilluse>><<set $penisactiondefault to "penisanus">> <<if combatSkillCheck("anal", $penistarget)>> <<personselect $penistarget>><<set $anustarget to $penistarget>> <span class="blue">你摆动你的<<bottom>>,<<combatperson>>回应挑衅并在你的屁股前移动<<his>>的<<npcPenis $penistarget>>。</span> <<if $NPCList[$penistarget].type is "plant" and $NPCList[$penistarget].penissize gte 4 and canImpregnateParasite("anus")>> <span class="red">有些东西让你害怕。</span> <</if>> <<submission 2>><<set $anususe to "penis">><<set $NPCList[$penistarget].penis to "anusentrance">><<set $penisuse to 0>><<set $anusstate to "entrance">><<set $penisstate to 0>> <<else>> 你摆动你的<<bottom>>,但你只是得到一个巴掌。 <<violence 2>><<hitstat>><<bruise bottom>> <</if>> <</if>> <<rng>> <<if $penisaction is "penisanusdouble">> <<set $penisaction to 0>><<meek 5 $penistarget>><<analskilluse>> <<if combatSkillCheck("anal", $penistarget) and $anususe is "penis">> <<personselect $penistarget>><<set $penisactiondefault to "rest">> <span class="blue">你摆动你的<<bottom>>,<<combatperson>>对挑衅做出了回应,移动<<his>>的阴茎加入到你屁股前面的阴茎中。</span> <<submission 2>><<set $anususe to "penisdouble">><<set $NPCList[$penistarget].penis to "anusentrancedouble">><<set $penisuse to 0>><<set $anusstate to "doubleentrance">><<set $penisstate to 0>> <<set $anusdoubletarget to $penistarget>> <<if $NPCList[$anustarget].penis is "anus">> <<set $NPCList[$anustarget].penis to "anusdouble">> <<elseif $NPCList[$anustarget].penis is "anusimminent">> <<set $NPCList[$anustarget].penis to "anusimminentdouble">> <<elseif $NPCList[$anustarget].penis is "anusentrance">> <<set $NPCList[$anustarget].penis to "anusentrancedouble">> <<elseif $NPCList[$anustarget].penis is "cheeks">> <<set $NPCList[$anustarget].penis to "anusentrance">> <<set $bottomuse to 0>> /* Issues with ass cheeks likely stem from this culprit right here */ <</if>> <<set $NPCList[$anustarget].location.genitals to "genitals">> <<else>> 你摆动你的<<bottom>>,但你只是得到一个巴掌。 <<violence 2>><<hitstat>><<bruise bottom>><<set $penisactiondefault to "penisanusdouble">> <</if>> <</if>> <<if $penisaction is "penispussy">> <!-- Check the player is not attempting to straddle and offer pussy at the same time. If so, switch to double or fail correctly --> <<if $vaginastate isnot 0 and !$vaginastate.includes("double") and ($vaginastate is "entrance" or $vaginastate is "imminent" or $vaginastate is "penetrated")>> <!-- Note that this action requires "penispussydouble" to come after "penispussy", else it will not work as expected --> <<if random(0,2) isnot 0 and $vaginaldoubledisable is "f">> <<set $penisaction to "penispussydouble">> <<else>> 你张开大腿,但没能吸引更多的兴趣。 <</if>> <<elseif $vaginastate isnot 0 and $vaginastate.includes("double")>> 你张开大腿,却只挨了一巴掌。"冷静点,<<bitch>>。" <<violence 2>><<hitstat>><<bruise bottom>> <<elseif ["penisentrance", "penisimminent"].includes($NPCList[$penistarget].penis)>> <<set $penisaction to 0>><<meek 10 $penistarget>><<penileskill>><<set $penisactiondefault to "penispussy">> <<if combatSkillCheck("vaginal", $penistarget)>> <<personselect $penistarget>> <<submission 2>><<set $vaginause to "penis">><<set $NPCList[$penistarget].penis to "vaginaentrance">><<set $penisuse to 0>> <<set $vaginastate to "entrance">><<set $penisstate to 0>><<set $vaginatarget to $penistarget>><<set $penistarget to 0>> <span class="lblue">你张开双腿,让你的阴部清晰可见,<<combatperson>>抓住机会把<<his>>的阴茎从你的<<penis>>上移开。</span> <<else>> 你张开大腿,但没能引起别人的兴趣。 <</if>> <</if>> <</if>> <<rng>> <<if $penisaction is "penispussydouble">> <<set $penisaction to 0>><<meek 10>><<penileskilluse>><<set $penisactiondefault to "penispussydouble">> <<if combatSkillCheck("vaginal", $penistarget) and $vaginause is "penis">> <<for _j = 0; _j lt $enemyno; _j++>> <<if $NPCList[_j].penis is "penisentrance" or $NPCList[_j].penis is "penisimminent">> <<personselect _j>> <<submission 2>><<set $vaginause to "penisdouble">><<set $NPCList[_j].penis to "vaginaentrancedouble">><<set $penisuse to 0>><<set $vaginastate to "doubleentrance">><<set $penisstate to 0>> <span class="lblue">你张开双腿,让你的阴部清晰可见,<<combatperson>>抓住机会把<<his>>的阴茎从你的<<penis>>上移开,加入到你阴部前面的阴茎中。</span> <<set $vaginatarget to _n>> <<set $vaginadoubletarget to "f">> <<for _k = 0; _k lt $enemyno; _k++>> <<if $NPCList[_k].penis is "vagina">> <<set $NPCList[_k].penis to "vaginadouble">> <<set $vaginadoubletarget to _k>> <<break>> <<elseif $NPCList[_k].penis is "vaginaimminent">> <<set $NPCList[_k].penis to "vaginaimminentdouble">> <<set $vaginadoubletarget to _k>> <<break>> <<elseif $NPCList[_k].penis is "vaginaentrance">> <<set $NPCList[_k].penis to "vaginaentrancedouble">> <<set $vaginadoubletarget to _k>> <<break>> <</if>> <</for>> <<break>> <</if>> <</for>> <<else>> 你张开大腿,但没能引起别人的兴趣。 <</if>> <</if>> <<if $penisaction is "strokerCooperate">> <<set $penisaction to 0>><<set $penisactiondefault to "strokerCooperate">><<actionsStrokerCooperate $penistarget>><<submission 20>> <</if>> <<if $penisaction is "strokerRest">> <<set $penisaction to 0>><<set $penisactiondefault to "strokerRest">><<actionsStrokerRest $penistarget>><<neutral 5>> <</if>> /*** * ██████ ██ ██ ███████ ███████ ███████ * ██ ██ ██ ██ ██ ███ * ██ ███████ ███████ ███████ ███ * ██ ██ ██ ██ ██ ███ * ██████ ██ ██ ███████ ███████ ███ * */ <<if $newtarget isnot undefined>> <<setnewtarget>> <</if>> <<if $chestaction is "rub">> <<set $chestaction to 0>><<set $chestactiondefault to "rub">> <<if combatSkillCheck("chest", $chesttarget)>> <<if $player.breastsize is 0>> 你<<chesttext>>用<<hisselect $chesttarget>>的阴茎摩擦你的<<breasts>>。 <<else>> 你<<chesttext>>在你的<<breasts>>之间摩擦<<hisselect $chesttarget>>的阴茎。 <</if>> <<submission 3>><<chestskilluse>> <<elseif $NPCList[$chesttarget].penis is "chest">> <<set $chestuse to 0>><<personselect $chesttarget>> <<if $mouthuse is 0>> <<set $mouthactiondefault to "grasp">><<set $mouthstate to "entrance">><<set $mouthuse to "penis">> <<set $NPCList[$chesttarget].penis to "mouthentrance">> <span class="purple">你试着用<<hisselect $chesttarget>>的$NPCList[$chesttarget].penisdesc摩擦你的<<breasts>>。但是<<he>>把<<his>>的阴茎移到你嘴里。</span> <<else>> <<set $NPCList[$chesttarget].penis to 0>> <span class="blue">你试着用<<breasts>>摩擦<<hisselect $chesttarget>>的阴茎,但是<<he>>抽离了。</span> <</if>> <</if>> <</if>> <<if $chestaction is "stop" and $NPCList[$chesttarget].penis is "chest">> <<set $chestuse to 0>><<set $chestaction to 0>><<personselect $chesttarget>><<personselect $chesttarget>> <<if $mouthuse is 0>> <<set $mouthactiondefault to "grasp">><<set $mouthstate to "entrance">><<set $mouthuse to "penis">> <<set $NPCList[$chesttarget].penis to "mouthentrance">> <span class="purple">当你停止摩擦时,<<combatperson>>将<<his>>的阴茎移到你的嘴里。</span> <<else>> <<set $NPCList[$chesttarget].penis to 0>> <span class="blue">当你停止摩擦时,<<combatperson>>拉开了。</span> <</if>> <</if>> <<set $NPCList[0].intro to 0>> <<set $NPCList[1].intro to 0>> <<set $NPCList[2].intro to 0>> <<set $NPCList[3].intro to 0>> <<set $NPCList[4].intro to 0>> <<set $NPCList[5].intro to 0>> <<combat_lewdity_text>> </div> <</widget>> <<widget "useLube">> <<set $_lube to $player.inventory.sextoys["lube"][0]>> <<set $_lube.uses -= 1>> <<run console.log("using lube? " + V.player.inventory.sextoys["lube"][0].name + " " + V.player.inventory.sextoys["lube"][0].uses)>> <<if $_lube.uses lte 0>> <<run V.player.inventory.sextoys["lube"].splice(0,1)>> <<run console.log("used up all the lube")>> 你把最后一点润滑液挤出瓶子。 <</if>> <</widget>> <<widget "wheeze">> <<set _action to _args[0] or "说些什么">> <<switch _args[1]>> <<case 1>> 你尝试_action,<span class="purple">但是只会发出喘息声,因为你已经被噎住了。</span> <<case 2>> <span class="lewd">你尝试行动,但只发出一声下流的呻吟,因为你的喉咙被掐住,阻止了你说话。</span> <<default>> <span class="red">你试图_action,但只发出一声窒息的喘息,因为对方的手扼住了你的喉咙。</span><<gwillpower>><<willpower 1>> <<set $speechwheeze to 1>> <</switch>> <</widget>> <<widget "effectsinsertions">> /* Check anal toy insertions */ <<set _insertions to []>> <<for _i = 0; _i < $NPCList.length; _i++>> <<if $NPCList[_i].lefthand is "anusdildo">> <<personselect _i>> <<if $npc_named is 1>> <<set _npcDescription to $NPCList[_i].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<else>> <<set _npcDescription to ""+$NPCList[_i].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <</if>> <<set _insertions.push(_npcDescription + "的" + $NPCList[_i].lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红"))>> <</if>> <<if $NPCList[_i].righthand is "anusdildo">> <<personselect _i>> <<if $npc_named is 1>> <<set _npcDescription to $NPCList[_i].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<else>> <<set _npcDescription to ""+$NPCList[_i].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <</if>> <<set _insertions.push(_npcDescription + "的" + $NPCList[_i].righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红"))>> <</if>> <</for>> <<if _insertions isnot undefined>> <<if _insertions.length gte 2>> 你的菊穴被性玩具操着<<if playerHasButtPlug()>>,摩擦着你戴着的$worn.butt_plug.namecap<</if>>。 <<elseif _insertions.length is 1>> 你的菊穴被_insertions[0]操弄着<<if playerHasButtPlug()>>,摩擦着你的$worn.butt_plug.namecap<</if>>。 <</if>> <</if>> /* Check vaginal toy insertions */ <<if $player.vaginaExist>> <<set _insertions to []>> <<for _i = 0; _i < $NPCList.length; _i++>> <<if $NPCList[_i].lefthand is "vaginadildo">> <<personselect _i>> <<if $npc_named is 1>> <<set _npcDescription to $NPCList[_i].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<else>> <<set _npcDescription to ""+$NPCList[_i].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <</if>> <<set _insertions.push(_npcDescription + "的" + $NPCList[_i].lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红"))>> <</if>> <<if $NPCList[_i].righthand is "vaginadildo">> <<set _insertions.push($NPCList[_i].righttool)>> <</if>> <</for>> <<if _insertions isnot undefined>> <<if _insertions.length gte 2>> 你的<<pussy>>被性玩具操了。 <<elseif _insertions.length is 1>> 你的<<pussy>>被_insertions[0]操了。 <</if>> <</if>> <</if>> <<if $player.penisExist>> /* Dildo rubbing on penis */ <<for _i = 0; _i < $NPCList.length; _i++>> <<if $NPCList[_i].lefthand is "penisdildo">> 你的<<penis>>被<<print $NPCList[_i].lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>摩擦着。 <<break>> <</if>> <<if $NPCList[_i].righthand is "penisdildo">> 你的<<penis>>被<<print $NPCList[_i].righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>摩擦着。 <<break>> <</if>> <</for>> <</if>> <</widget>>
<<widget "ejaculation-eden">> <<set $ejaculating to 1>> <!-- Changing rows to future-proof the code: from $NPCList[0] to $NPCList[_nn], _nn being the main ejaculation loop handler --> <!-- Female EDEN --> <<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">> <<if $consensual is 1>> <<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">> <<switch random(1, 5)>> <<case 1 2>> <<He>>在高潮中呻吟着,<<his>>的臀部向你的脸上猛地一顶,<<his>>的大腿颤抖着。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>高潮了,<<his>>的全身都在抽搐着。 <<case 5>> 当<<he>>射精的时候,<<He>>尖叫着,一手搂住你的头,狠狠地顶向你的脸。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "leftarm">> <<switch random(1, 5)>> <<case 1 2>> 当你完成对<<his>>的小穴刺激时,<<He>>叹了口气,<<his>>的大腿在你的手上颤抖着,<<his>>的身体在痉挛。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>高潮了。你感觉到<<his>>的小穴在<<his>>的手上抽搐着。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<case 5>> <<He>>尖叫着,一边握住你的手,一边用<<his>>的小穴猛烈地抽动着你的手指。你感觉到<<his>>穴肉在抽搐着。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "rightarm">> <<switch random(1, 5)>> <<case 1 2>> 当你结束对<<his>>的小穴刺激时,<<his>>的膝盖颤抖着,<<he>>紧紧抓住你的身体寻求支撑。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>高潮了。你感觉到<<his>>的小穴在抽搐着。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<case 5>> <<He>>尖叫着,一边握住你的手,一边用<<his>>的小穴猛烈地抽动着你的手指。你感觉到<<his>>穴肉在抽搐着。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">> <<switch random(1, 5)>> <<case 1 2>> <<He>>在高潮时叹息颤抖着,几乎无法保持<<his>>的手指留在<<his>>的蜜穴内。 <<case 3 4>> <<He>>呻吟颤抖着,<<his>>的爱液滴落在地面上。<<He>>将手缩回来,叹了口气。 <<case 5>> <<He>>尖叫着,<<his>>的爱液弄湿了<<his>>的阴部和大腿。"你可能需要帮我清理一下。" <</switch>> <<elseif $NPCList[_nn].vagina is "leftDildo">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyLeft.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyLeft.namecap上高潮了。 <<case 5>> <<He>>尖叫着,一边抓住你的手臂,一边在你的$currentSexToyLeft.name上高潮了。<<His>>的爱液弄湿了你的$currentSexToyLeft.namecap。"你可能需要帮我清理一下。" <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<elseif $NPCList[_nn].vagina is "rightDildo">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyRight.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyRight.namecap上高潮了。 <<case 5>> <<He>>尖叫着,一边抓住你的手臂,一边在你的$currentSexToyRight.name上高潮了。<<His>>的爱液弄湿了你的$currentSexToyRight.namecap。"你可能需要帮我清理一下。" <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<elseif $NPCList[_nn].vagina is "leftDildoAnus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyLeft.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyLeft.namecap上高潮了。 <<case 5>> <<He>>尖叫着,一边抓住你的手臂,一边在你的$currentSexToyLeft.namecap上高潮了。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <<elseif $NPCList[_nn].vagina is "rightDildoAnus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyRight.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyRight.namecap上高潮了。 <<case 5>> <<He>>尖叫着,一边抓住你的手臂,一边在你的$currentSexToyRight.namecap上高潮了。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <<elseif $NPCList[_nn].vagina is "feet">> <<switch random(1, 5)>> <<case 1 2>> 当你用脚揉搓<<his>>的小穴时,<<He>>呻吟着,<<his>>的身体在高潮中颤抖。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <<case 3 4>> <<He>>在高潮时颤抖着,<<his>>的小穴在你的脚下抽搐。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <<case 5>> <<He>>尖叫着高潮了。<<He>>颤抖了一下,然后整个身体变得松弛了下来。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>> <<He>>在你的$worn.genitals.cn_name_cap上尖着声射精。"下次,"<<he>>喘着气说,"我想直接摩擦你的小穴。" <<elseif $NPCList[_nn].vagina is "vagina">> <<switch random(1, 5)>> <<case 1 2>> <<He>>高潮时发出愉悦的呻吟声。你感觉到<<his>>的小穴贴着你的抽搐着。 <<case 3 4>> 你的<<pussy>>和<<his>>摩擦着,<<He>>呻吟着,双腿颤抖地高潮了。 <<case 5>> <<He>>尖叫着,双臂搂住你的肩膀,整个身体在颤抖着。你感觉到<<his>>的小穴在和你的一起在抽搐。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "othermouth">> <<switch random(1, 5)>> <<case 1 2>> <<He>>高兴地颤抖着,在高潮时对着你的胯下排出。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<case 3 4>> <<He>>缓慢粗鲁地舔着你的<<pussy>>。你感觉到它在颤抖,因为<<he>>高潮了。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<case 5>> <<He>>尖声抱住自己的大腿,因为高潮而喘息着,对着你的<<pussy>>呼气。 <</switch>> <!-- following appear to be Male PC to Female Antagonist only? --> <<elseif $NPCList[_nn].vagina is "otheranus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>在高潮时颤抖着,用力猛撞着你的<<penis>>。 <<case 3 4>> <<He>>在高潮时颤抖着,用凶猛的力量撞击着你的<<penis>>。 <<case 5>> 当<<he>>高潮时,<<he>>尖声着,猛烈地向你的<<penis>>撞击。"我知道我一直留着你的原因了。" <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "penis">> <<switch random(1, 5)>> <<case 1 2>> 当<<he>>高潮时,<<he>>紧抓住你的肩膀,用力将<<his>>的小穴推向你的肉棒。<<He>>因为愉悦而颤抖着。"你是我的,永远不要忘记。" <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <<case 3 4>> <<His>>的脸变得更红,<<his>>的身体因为高潮而痉挛。<<His>>的小穴在你的<<penis>>边抽搐着。 <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <<case 5>> 当<<he>>高潮时,<<he>>尖声猛烈地向你的大腿顶去,尽可能地用力抽插着你的<<penis>>。 <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">> <</switch>> <<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>> 当<<he>>高潮时,<<he>>尖着声,身体颤抖。"如果你没有戴那个东西,"<<he>>喘着气说道。"我会好好照顾你的。" <<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">> <<He>>高潮时,<<his>>的小穴在你的<<penis>>顶端抽搐着。"下次我会好好地操你的。" <<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">> 当<<he>>高潮时,<<he>>用力向你的肉棒顶着,将它夹在<<his>>的臀部之间摩擦。"下次我想让你操我。我留着你不是为了让你戏弄我的屁股。" <<elseif $NPCList[_nn].vagina is "frot">> 当<<he>>高潮时,<<he>>用<<his>>的阴蒂摩擦着你的肉棒,<<his>>的整个身体都颤抖着。<<He>>看起来有些沮丧。"我明明想要的是这鸡巴插到我体内。我应该得到一个克制的奖章。" <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <!-- Special case male PC with female NPC --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 4)>> <<case 1 2>> 当你操<<his>>的嘴时,<<he>>高潮了。你感觉到<<him>>在颤抖。 <<case 3 4>> 当<<he>>的嘴唇仍然紧贴着你的<<penis>>时,<<he>>高潮了,并用双手抓住了你的大腿。 <</switch>> <<else>> <<He>>在高潮的极致快感中痉挛着。 <</if>> <<else>> <<if $NPCList[_nn].vagina is "footjob">> <<switch random(1, 5)>> <<case 1 2 3>> <<he>>在高潮时喘着气。<<He>>恢复过来后微笑着,将<<his>>的脚放在你的肚子上。"乖<<girl>>。" <<case 4 5>> <<he>>在高潮时发出呻吟。<<He>>将<<his>>的脚从你的<<genitals>>上移开,以免让你承受那猛烈的抽搐。 <</switch>> <<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>> <<He>>在高潮时喘着气,抓住你的头发,使劲地拉着。"要是你没有锁上就好了,"<<he>>说道。"我会找出谁有钥匙的。" <<elseif $NPCList[_nn].vagina is "vagina">> <<switch random(1, 5)>> <<case 1 2>> <<he>>在高潮时发出呻吟。你感觉到<<his>>的小穴贴着你的抽搐着。 <<case 3 4>> <<He>>发出呻吟,抓住了你的喉咙,用力地把<<his>>的小穴贴近你磨擦。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <<case 5>> <<He>>呜叫着,抓住你的头发,把<<his>>的身体紧贴着你。<<His>>整个身体猛烈的痉挛扭曲着。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "othermouth">> <<He>>抓住你的臀部,将<<his>>的脸埋在你的双腿间。<<His>>低沉的呻吟声在你的<<genitals>>上回响。 <<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">> <<he>>在高潮时发出呻吟。<<He>><span class="pink">抓住你的头发,将你拉近。</span>"别忘了,只有我能让你感到快感。" <<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">> <<if random(1)>> <<He>>兴奋地颤抖着高潮了。<<His>>的小穴在你的舌头上颤抖着。 <<else>> 当<<his>>的大腿因为高潮而颤抖时,<<He>>边呻吟边抓住你的头发,用<<his>>的小穴向着你磨蹭。 <</if>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <!-- following appear to be Male PC to Female Antagonist only? --> <<elseif $NPCList[_nn].vagina is "otheranus">> <<He>>在高潮时颤抖着,控制住你的<<print ($player.ballsExist ? "睾丸" : "小穴")>>,将你的<<penis>>深深插入<<his>>的肛门中,最后发出一声呻吟。 <<elseif $NPCList[_nn].vagina is "penis">> <<He>>高潮时把指甲深深地刻进你的肩膀,用<<his>>的小穴猛地向下顶着你的鸡巴。<<He>>因快感而颤抖着。 <<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>> <<He>>高潮时抓住你的头发,猛烈地顶向的$worn.genitals.cn_name_cap。"如果你没有被锁起来,"<<he>>说道。"我会无法停下自己,疯狂地征服你。" <<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">> <<he>>在高潮时发出呻吟。你感觉到<<he>>的小穴在你的<<penis>>尖端上抽搐。"我应该得到一个克制的奖章,"<<he>>说道。"你的阴茎渴望被操。" <<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>> <<He>>高潮时抓住你的头发。你感觉到<<him>>在你的$worn.genitals.cn_name_cap上颤抖着。"这个贞操用具,"<<he>>说道。"我等不及要好好地对你下手了。" <<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">> 当<<he>>高潮时,<<he>>用<<his>>的屁股摩擦着你的肉棒。"你是真会调戏人,"<<he>>喘着气说道。"你不在我体内,我简直快受不了。" <<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>> <<He>>高潮时抓住你的头发,<<his>>身体在你的$worn.genitals.cn_name_cap上颤抖着。"我会找到钥匙的,"<<he>>说道。"然后会好好地对你下手。" <<elseif $NPCList[_nn].vagina is "frot">> <<He>>抓住你的喉咙,将你拉倒,用<<his>>的阴蒂摩擦着你的阴茎,高潮了。"下次我要好好操你的鸡巴,你的挑逗让我快疯了。" <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <!-- Special case male PC with female NPC --> <<elseif $NPCList[_nn].mouth is "penis">> 当你操<<his>>的嘴时,<<he>>高潮了,直到<<he>>喘着气拉开你。"够了。" <<else>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>因高潮而颤抖着。<<He>>将你拉近,低声说道:"乖<<girl>>。" <<case 4 5 6>> <<He>>高潮时叹了口气,轻轻拍打你的<<bottom>>。"你是我的珍贵财产,"<<he>>说道。"不要忘记这一点。" <<case 7>> <<He>>揉着<<his>>的阴蒂,尖叫着高潮了。<<he>>躺下来喘着气,一只手盖在<<his>>的眼睛上,另一只手抓住你的头发。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "goo">> <</switch>> <</if>> <</if>> <br><br> <</if>> <!-- Male EDEN --> <<if _condomResult is "leaked">> <span class="red">避孕套破了。</span> <<elseif _condomResult is "burst">> <span class="red">避孕套的顶端破裂,露出了<<his>>的龟头。</span> <</if>> <<if $consensual is 1>> <<if _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif npcHasStrapon(_nn)>> <<He>>在高潮的快感中呻吟颤抖着,用假阳具磨擦<<his>>的性器。 <<elseif $NPCList[_nn].penis is "idle">> <<He>>把裤子弄湿的同时呻吟着。看到这情景,你忍不住笑出声来。 <<elseif $NPCList[_nn].penis is "thighs">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,将<<his>>的$NPCList[_nn].penisdesc抽出,射在你的大腿后面。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 4 5 6>> <<He>>抓住你的腿以便更好地掌控,随着高潮的逼近,最终在你的大腿之间以及你的肚子上射精了。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<he>>在高潮时发出呻吟,射出了巨量的精液在你的大腿和肚子上。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>> <<he>>在高潮时发出呻吟,精液喷在了你的$worn.genitals.cn_name_cap上。"我会找到那个钥匙的持有者,"<<he>>喘着气说道。"然后会好好地对你下手。" <<elseif $NPCList[_nn].penis is "vaginaentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>抓住你的臀部不动,<<his>>的$NPCList[_nn].penisdesc和你的<<pussy>>紧贴磨擦着。这种感觉太刺激了,<<he>>射精在你的阴唇上。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>用<<his>>的$NPCList[_nn].penisdesc紧贴磨擦着你的<<pussy>>射精了,白色的精液射在了你的阴唇上。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 7>> <<He>>呻吟着抚摸<<his>>的$NPCList[_nn].penisdesc射精了,把浓稠的精液喷洒在你的<<pussy>>和屁股上。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>> <<he>>在高潮时发出呻吟,精液喷在了你的$worn.genitals.cn_name_cap上。"我会找到那个有钥匙的人,"<<he>>喘着气说道。"然后把你操到路都不会走。" <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在还没能插入你的<<pussy>>之前射精了,把精液射在你的阴唇上。"我应该得到一个克制的奖章,"<<he>>说道。"你毫无保留的蜜穴就在这里,诱惑着我。" <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>在高潮即将来临时试图把<<his>>的$NPCList[_nn].penisdesc插入你的身体,但是<<his>>的身体痉挛背叛了<<him>>。<<He>>射精了,白色的精液喷射在你的阴唇上。"该死,"<<he>>说道。"就差一点点。" <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 7>> <<He>>抓住你的臀部试图将<<his>>的$NPCList[_nn].penisdesc插进你的<<pussy>>,但是高潮来得太快。浓稠的精液喷洒在你的阴唇上,滴落到在你的<<bottom>>。"你真是太性感了。" <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vagina">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在射精时呻吟着,深深地插入你的<<pussy>>中。<<His>>的$NPCList[_nn].penisdesc不断脉动着,温暖的精液射满在你体中。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>抓住你的肩膀,将你的身体拉向<<his>>的$NPCList[_nn].penisdesc,同时射精了。温暖的精液填满了你的<<pussy>>,让你喘不过气来。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>晃动着猛烈地重撞你的下身,在高潮时把浓稠的精液射进你的<<pussy>>里。精液从你的大腿上滴落下来。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <</switch>> <<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>> <<he>>在高潮时喘着气,精液喷在了你的$worn.genitals.cn_name_cap上。"该死的装置,"<<he>>喘着气说,"你的屁股应该要受到更猛烈的冲击。" <<elseif $NPCList[_nn].penis is "cheeks">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,把<<his>>的$NPCList[_nn].penisdesc射在你的<<bottom>>上。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抓住你的大腿,将<<his>>的$NPCList[_nn].penisdesc压到你的<<bottom>>上,在你的臀部之间射精。 <!-- Really should be onto PCs back given position. Or hair maybe. Esp next one --> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>捏住你的臀部,呻吟着射精,射出了巨量的精液在你的<<bottom>>上。"你太他妈性感了。" <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>> <<he>>在高潮时喘着气,精液喷在了你的$worn.genitals.cn_name_cap。"谁有那把钥匙,"<<he>>喘着气说,"欠我一次操屁股。" <<elseif $NPCList[_nn].penis is "anusentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>捏着你的<<bottom>>,边将<<his>>的肉棒在上面磨蹭,边射精了,精液喷射在你的臀部上。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>颤抖着,在你的<<bottom>>上射精了。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<he>>在高潮时发出呻吟,靠在你的<<bottom>>上,把浓稠的精液射到你的脸颊。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>> <<he>>在高潮时发出呻吟,精液喷在了你的$worn.genitals.cn_name_cap上。"那屁股就会被我好好地操的,"<<he>>喘着气说道。"一旦我把这个东西从你身上取下来。" <<elseif $NPCList[_nn].penis is "anusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮逼近时试图插入你的<<bottom>>,但是高潮来得太快。精液溅在你的臀部上。"该死。有时你就是太性感了。" <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抓住你的臀部,试图插入你的<<bottom>>,但是被刺激的感觉所压倒,最终在你的臀部上射精了。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<His>>把$NPCList[_nn].penisdesc贴在你<<bottom>>上射精。厚厚的精液在你的屁股瓣上喷涌而出。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anus">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在射精时呻吟着,$NPCList[_nn].penisdesc深深地插入你的<<bottom>>中。你喘不过气来,感受到<<his>>的整根柱身,<<his>>温暖的精液填满着你。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>抓住你的肩膀,将你压在<<his>>的$NPCList[_nn].penisdesc上,同时射精了。<<His>>的肉棒在充满你的同时抖动着。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>痉挛着,最后用力推进,射在了你的屁股里。浓稠的精液不断地涌入你的体内,最后滴在你的大腿上。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <</switch>> <<elseif $NPCList[_nn].penis is "chest">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>射精时在你的<<breasts>>之间用力地冲击着,把精液射满在你的胸部中。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 4 5 6>> <<He>>将<<his>>的肉棒顶在你的<<breasts>>上摩擦,然后颤抖着身子达到高潮。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 7>> <<He>>抓住你的脖子压向你的<<breasts>>,呻吟着高潮了。精液射在你的<<breasts>>上,喷洒到你的<<if $position is "missionary">>脸<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>肚子<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>>上。"我想你需要洗个澡了。" <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "mouthentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>用一只手按住你的下巴,将你的嘴唇压在<<his>>的$NPCList[_nn].penisdesc上。刺激太大了,最终<<he>>在你的脸上射精了。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>把<<his>>的$NPCList[_nn].penisdesc压向你的脸颊,然后射精在你的脸上。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 7>> <<He>>抓住你的头发,将你的脸贴向<<his>>的$NPCList[_nn].penisdesc上磨蹭。厚厚的精液缠绕着你的脸上,甚至渗透到你紧闭的嘴唇里。"你太可爱了,是我最喜欢的财产。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "mouthimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>抓住你的头发,试图强迫你吞下<<his>>的$NPCList[_nn].penisdesc,但是高潮来得太快。精液喷射在你的脸上。"有时候,我觉得你太性感了。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>试图插入你的嘴里,但高潮来得太快。精液从你的嘴唇和下巴滴落下来。"我坚持不了那么久。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 7>> <<He>>在接近高潮时颤抖着。<<He>>抓住你的头发,试图将<<his>>的$NPCList[_nn].penisdesc插入你的嘴里,但<<his>>的身体颤抖得太厉害了。浓稠的精液覆盖在你的脸颊和下巴上,一些液体流过你的嘴唇。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "mouth">> <!-- this is picking up women NPCs...? --> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手抓住你的下巴,另一只手抓住你的头发,将$NPCList[_nn].penisdesc深深地插到你的嘴中射出了精液。精液顺着你的喉咙流进嘴里。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 4 5 6>> <<He>>抓住你后脑勺呻吟着,把<<his>>$NPCList[_nn].penisdesc的精液灌满你的口腔。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 7>> <<He>>抓住你的后脑勺,野蛮地把<<his>>的$NPCList[_nn].penisdesc强行插入你的口腔。精液顺着你的喉咙流下,灌满了你的口腔,在<<he>>抽来时喷洒到你脸上。"如果我失去控制,那都是你的错。是你让我变成这样的。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "feet">> <<switch random(1, 7)>> <<case 1 2 3>> <<he>>在高潮时发出呻吟,射出了精液,喷在了你的双脚之间。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 4 5 6>> <<He>>在你的双脚间射精,留下了滑溜的精液。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 7>> <<He>>呻吟着,用猛烈的力道冲击你的脚。<<His>>的射精弧线高达你的大腿。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<he>>在高潮时发出呻吟,肉棒在你的手中不断脉动,射出的精液喷到手上。"你的手真的很棒。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case 4 5 6>> <<He>>射精在你的手上,留下了滑溜的精液。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case 7>> <<He>>痉挛呻吟着,在你的手上冲刺,浓稠的精液从<<his>>的$NPCList[_nn].penisdesc中射出,溅在你的脸上。"你是个出色的<<wife>>。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<he>>在高潮时发出呻吟,<<he>>火热的$NPCList[_nn].penisdesc射在了你的手上。"你应该清理一下,这样的手可没法继续工作。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<case 4 5 6>> <<He>>射精在你的手上,使你的手指变得湿滑。"你不能这样工作。去洗手吧。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<case 7>> <<He>>痉挛呻吟着,喷射出浓稠的精液,溅在你的<<breasts>>上。"很抱歉弄脏了,"<<he>>气喘吁吁地说道。"去清洗一下吧。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> 当你用右手握住<<his>>的$NPCList[_nn].penisdesc时,<<He>>呻吟着。你最后用力握了一下,<<he>>震颤着达到了高潮,将温暖的精液射满你手中。"你该去清洗一下自己,"<<he>>说道。"你不能这样工作。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 4 5 6>> <<He>>射精在你的手上,使你的手指变得湿滑。"你不能这样工作。去洗手吧。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 7>> <<He>>呻吟着,浓稠的精液从<<his>>的$NPCList[_nn].penisdesc中射满到你的手上。"干得好,"<<he>>气喘吁吁地说道。"但是要确保你清理这些混乱。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is 0>> <<switch random(1, 4)>> <<case 1>> <<He>>呻吟著撸动<<his>>的肉棒,在<<he>>最后一次挤压时,射精到你的腹部上。"这是我的领地,侵犯者会付出代价。" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 2>> <<He>>摩擦着<<his>>的$NPCList[_nn].penisdesc达到高潮,精液喷射到你的脸上。"你太脏了,"<<he>>气喘吁吁地说道。"去把自己弄干净。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 3>> <<He>>抚摸着<<his>>的$NPCList[_nn].penisdesc,射精到你的<<bottom>>上。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4>> <<He>>呻吟着抚摸<<his>>的肉棒,射精在你的<<breasts>>上。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "otheranus">> <<switch random(1, 7)>> <<case 1 2 3>> 你在操<<his>>的菊穴时,<<he>>呻吟着,射精到<<his>>的腹部上。"你真是一个好<<wife>>。" <<case 4 5>> 当你用力地冲击<<his>>的菊穴时,<<he>>发出呜咽声,呻吟着感受着快感,最后射精在地上。<<He>>回过神来,好像有些羞愧。"我掉以轻心了。我不应该让这种事发生。如果我们被攻击了怎么办?" <<case 6 7>> <<He>>叹息着,把精液射到自己的胸口上。"我不想让你离开我。" <</switch>> <<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>> <<he>>在高潮时发出呻吟,精液喷在了你的$worn.genitals.cn_name_cap上。"我要用上所有方式操你,"<<He>>喘着气说道。"如果没有那个贞操用具在的话。" <<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>伸手抓住你的<<bottom>>,帮助你顶向<<his>>的股瓣。你感到<<he>>的身体在高潮中颤抖。"下次,"<<he>>喘息着。"我想让你好好地操我的屁股。" <<case 4 5>> 当你用力顶向<<his>>的屁股时,<<He>>呻吟着射在了地上。在高潮后,<<him>>开始大口喘着粗气。 <<case 6 7>> <<He>>叹息着,把精液射到自己的胸口上。 <</switch>> <!-- Special case male PC being orally serviced by male NPC with no other contact --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 7)>> <<case 1 2 3>> 当你操着<<his>>的嘴时,<<he>>对着你的肉棒喘息高潮了。"别忘了,"<<he>>说道。"你永远是我的。" <<case 4 5>> 当你操<<his>>的嘴时,<<He>>射精在地上,留下一滩精液在<<his>>身下。 <<case 6 7>> <<He>>抓住你的<<bottom>>,将你的<<penis>>深深地插入<<his>>的嘴里。<<He>>颤抖着,最后射精在自己的胸口上。 <</switch>> <<elseif $NPCList[_nn].penis is "othermouth">> <<He>>因快感而颤抖着高潮,然后用你的身体擦拭<<his>>湿润的脸。 <</if>> <<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("穿戴式") and _condomResult is "leaked">> 尽管戴着避孕套,但由于破了,无法阻止精液流出。 <</if>> <br><br> <<else>> <<if _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif $NPCList[_nn].penis is "idle">> <<He>>在裤子上渐渐形成湿痕的同时呻吟着。你对对方的可怜表现勉强忍住笑意,但这些笑意很快就被恐惧赶出你的脑海。 <<elseif $NPCList[_nn].penis is "thighs">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,把<<his>>的肉棒抽出,射精在你大腿后面。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 4 5 6>> <<He>>抓住你的大腿,猛地将<<his>>的$NPCList[_nn].penisdesc插入其中,同时射精在你的肚子上。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<He>>在高潮时发出呻吟声,射出了巨量的精液在你的大腿和肚子上。"你是我的。别忘了。" <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>> <<he>>在高潮时喘着气,精液喷在了你的$worn.genitals.cn_name_cap上。"我的<<wife>>的子宫应该被填满才对,"<<he>>说道。"如果我能把这东西取下来就好了。" <<elseif $NPCList[_nn].penis is "vaginaentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把<<his>>的$NPCList[_nn].penisdesc抵在你的阴蒂和阴唇上,<<his>>的阴茎一阵颤动,射出精液。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>狂暴地用<<his>>的$NPCList[_nn].penisdesc顶向你的<<pussy>>上磨擦,随着接近性高潮,每一次都比上一次更不协调。最终颤抖着进入高潮。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 7>> <<he>>用<<his>>的$NPCList[_nn].penisdesc在你的<<pussy>>上磨擦时,发出了呻吟声。浓稠的精液覆盖在你的裆部和<<bottom>>上。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>> <<He>>在高潮时发出呻吟,精液喷在了你的$worn.genitals.cn_name_cap上。"要是我能找到钥匙,"<<he>>喘息着说。"我会狠狠地操这个小穴。" <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>试图往你的<<pussy>>里冲刺,但是高潮来得太快,最后射精在你的阴唇上。<span class="red"><<He>>沮丧地打了你的<<bottom>>一下。</span> <<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>紧紧抓住你的臀部,试图侵犯你的<<pussy>>,但为时已晚。<<His>>的精液喷洒在你的阴唇上。<<He>>喘息着说道。"你好像太火辣了。" <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 7>> <<He>>在接近性高潮时发出呻吟声,<<his>>的$NPCList[_nn].penisdesc对你的<<pussy>>抽搐。浓稠的精液喷射在你的阴唇和<<bottom>>上。"你应该清理一下了。"<<he>>喘息着,闭上眼睛片刻。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vagina">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在射精同时抓住你的头发,猛地将<<his>>的$NPCList[_nn].penisdesc插入你的<<pussy>>深处。温暖的精液充满了你的体内,<<he>>让你保持这个姿势片刻。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>在射精的同时抓住你的喉咙,猛烈地将<<his>>的$NPCList[_nn].penisdesc插入你体内。你喘不过气来,精液充满了你的<<pussy>>。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<he>>往你的<<pussy>>里冲刺时,<<He>>抽搐着,<<his>>的下腹摩擦着你的<<clit>>,同时<<his>>的$NPCList[_nn].penisdesc把浓稠的精液射到你体内。精液滴在你的大腿上。"我需要训练你更好地用小穴含住精液。"<<he>>说道。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <</switch>> <<elseif $NPCList[_nn].penis is "cheeks">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在射精时颤抖着,用<<his>>的$NPCList[_nn].penisdesc射在你的<<bottom>>上。<<He>>轻轻地打了你一下。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>捏了捏你的<<bottom>>,然后抓住你的臀部,将你拉近,射精在你的股瓣上。 <!-- Really should be onto PCs back given position. Or hair maybe. Esp next one --> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>将你的<<bottom>>瓣挤在一起,发出呻吟声高潮着,射出了大量精液。"你很脏。"<<he>>喘息着。"去清理一下。" <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>> <<he>>在高潮时喘着气,精液喷在了你的$worn.genitals.cn_name_cap上。"我要好好地操你的屁股,"<<he>>说道。"我只需要找到那把钥匙。" <<elseif $NPCList[_nn].penis is "anusentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>><span class="blue">打向你的<<bottom>></span>,同时用<<his>>的$NPCList[_nn].penisdesc向你摩擦。<<He>>颤抖着射精,精液溅在你的屁股瓣上。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>在你的<<bottom>>缝中摩擦着<<his>>的$NPCList[_nn].penisdesc。你感觉到它在高潮抽搐,接着温暖的精液喷在了你的皮肤上。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>喘息呻吟着,用<<his>>的$NPCList[_nn].penisdesc在你的<<bottom>>间喷出浓稠的精液。"我对你还是温柔的,"<<he>>喘着气说。"不知道你能否承受我一整根肉棒。" <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>> <<he>>在高潮时喘着气,精液喷在了你的$worn.genitals.cn_name_cap上。"等我找到钥匙,"<<he>>喘着气说道。"你的屁股就会被猛烈地操。" <<elseif $NPCList[_nn].penis is "anusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>紧紧抓住你的臀部,试图把<<his>>的$NPCList[_nn].penisdesc插进你的<<bottom>>中。但<<He>>还没进去就已经射精了,浓稠的精液喷洒在你的屁股上。<span class="red"><<He>>沮丧地抽打你的屁股。</span> <<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>试图在高潮时试图插入你的<<bottom>>,但无法控制<<his>>颤抖的身体。<<His>>的肉棒滑出,向着你的屁股喷射着白色的精液。"你太会挑逗人了,"<<he>>喘息着。"下次我要在你里面射精。" <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>呻吟着,用$NPCList[_nn].penisdesc在你的<<bottom>>上颤动着,射出浓稠的精液。"我对你还是稍微温柔了一点。下次你要承受住我整根肉棒。" <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anus">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时发出呻吟声,<<his>>的$NPCList[_nn].penisdesc毫不留情地撞击着你的<<bottom>>。<<His>>用整根填满了你,把温暖的精液深深射在你内部。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>抓住你的肩膀,将你压向<<his>>的$NPCList[_nn].penisdesc。<<he>>射精时将整根肉棒插入你体内。你大声叫喊,同时被精液填满。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>痉挛着,最后用力推进,射精在你的屁股里。浓稠的精液不断地涌入你的体内。精液滴在你的大腿上。"你现在真是乱七八糟的,"<<he>>喘息着。"去清理一下吧。" <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <</switch>> <<elseif $NPCList[_nn].penis is "chest">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在你的<<breasts>>间摩擦着<<his>>的$NPCList[_nn].penisdesc,高潮着把精液喷洒在上面。"别忘了谁是你的主人。" <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 4 5 6>> <<He>>抓住你的头发,强迫你看着<<him>>。<<He>>继续用<<his>>的$NPCList[_nn].penisdesc在你的<<breasts>>之间摩擦,直到<<he>>颤抖着达到高潮。"我要你在履行作为我<<wife>>的职责时注视着我。"温热的精液滴在你的胸部。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 7>> <<He>>正在达到高潮的瞬间,抓住了你的后颈,将你的脸按在<<his>>的身上。当你急促地喘气时,精液射在你的<<breasts>>之间,弄脏了你的<<if $position is "missionary">>脸<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>腹部<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>>。"记住,每当我的鸡巴需要服务的时候,你就得在那里为我服务。" <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "mouthentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>用<<his>>的$NPCList[_nn].penisdesc在你的嘴唇上摩擦,并颤抖着。精液从顶端喷出,弄脏了你的脸。"别忘了我是你的主人。去把脸洗干净。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>一边抓住你的头发,一边用<<his>>的$NPCList[_nn].penisdesc在你的脸上摩擦。<<He>>颤抖地射了出来。"你脸上一团糟,"<<he>>喘着气说道。"去把脸洗干净。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 7>> <<He>>握拳紧紧抓住你的头发,同时用<<his>>的$NPCList[_nn].penisdesc在你的脸上摩擦。<span class="pink">当粗长的白浊溅过你的嘴唇并灌进你的嘴时,你咳嗽着干呕。</span>"你应该把它们吞下去的。去把脸洗干净。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "mouthimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>抓住你颈后的头发,然后<<his>>的$NPCList[_nn].penisdesc喷射出了精液。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>试图将<<his>>的$NPCList[_nn].penisdesc插入你的嘴唇之间。这种感觉对<<him>>来说太过强烈,<<he>>过早地达到了高潮。"妈的,"<<he>>气恼地喘着气说。"我本来想让你的嘴唇包裹住我的。" <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 7>> <<He>>抓住你的后脑勺,把<<his>>的$NPCList[_nn].penisdesc抵向你的嘴。<<He>>再也忍不住了,颤栗着将浓稠的精液喷薄到你的脸上和你的嘴里。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "mouth">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手捏住你的下巴,另一只手抓住你的头发,将<<his>>的$NPCList[_nn].penisdesc捅进你的喉咙,同时<<he>>达到高潮。当<<his>>精液喷射进你嘴里,迫使你吞咽时,你不禁干呕起来。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 4 5 6>> <<He>>抓住你的喉咙,而<<his>>的$NPCList[_nn].penisdesc在你口中跳动。当精液涌进你的喉咙时,你禁不住干呕起来。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<if !_ejacStressDisplay>><<gstress>><</if>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <<case 7>> <<He>>双手抓住你的头发,<<his>>的$NPCList[_nn].penisdesc在<<he>>高潮时深深地插入你的喉咙。精液顺着你的喉咙流下,然后在<<he>>拔出时填满了你的嘴,并弄脏了你的脸。"我是你的保护者,"<<he>>喘着气说,"你应该对我表示尊敬。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "feet">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把你的双脚并拢,然后在<<he>>达到高潮的瞬间,将<<his>>的$NPCList[_nn].penisdesc插入两脚之间,把它们弄得湿滑黏腻。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 4 5 6>> <<He>>呻吟着在你的脚上射精,留下了滑溜的精液。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 7>> <<He>>一边呻吟着,一边在你双脚之间律动<<his>>的$NPCList[_nn].penisdesc。精液喷洒在你的双腿上。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时发出呻吟声,<<his>>的$NPCList[_nn].penisdesc在你的手掌间跳动着。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case 4 5 6>> <<He>>射精在你的手上,留下了滑溜的精液。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case 7>> <<He>>在高潮时加快了在你双手之间抽插<<his>>$NPCList[_nn].penisdesc的速度。精液喷射而出,溅到了你的脸上。"你脏死了,"<<he>>喘着气说,"尽管是我的错,但你得把自己弄干净。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时发出呻吟声,<<his>>的$NPCList[_nn].penisdesc在你的手指间滑动,留下了滑溜的精液。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<case 3 4>> <<He>>痉挛着,浓稠的精液从<<his>>的$NPCList[_nn].penisdesc喷薄而出。<<His>>的颤抖让精液飞溅开来,溅落在你的脸上。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 6 7>> <<He>>痉挛并呻吟着,将浓密的精液流射到你的<<breasts>>上。"我需要训练你更好地控制肉棒。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> 你用右手握住<<his>>的肉棒并努力撸动,随着你最后一次套动肉棒,<<he>>颤抖着射精了。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 4 5>> <<He>>颤抖着呻吟,粘稠的精液从<<his>>的$NPCList[_nn].penisdesc射出,落在你的脸上。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<handejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 6 7>> <<He>>因为你手上的动作呻吟着高潮了,浑身颤抖。"好<<girl>>,"<<he>>喘着粗气说,"看到了吗?你的职责并不难。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is 0>> <<switch random(1, 5)>> <<case 1>> <<He>>呻吟着撸动着自己的阴茎,最后狠狠揉捏了一下<<his>>的$NPCList[_nn].penisdesc,将精液喷在你的肚子上。"别忘了,无论何时只要我想要,那你就只能是我的。" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 2>> <<He>>揉搓着<<his>>的$NPCList[_nn].penisdesc,对着你的脸射出,让你的脸沾满了精液。"你的位置就是跪在我身前,服侍我的鸡巴。别忘了。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 3>> <<He>>抚慰着<<his>>的$NPCList[_nn].penisdesc,将精液喷洒在你的<<bottom>>上。"这只是为下次做准备。" <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4>> <<He>>抚慰着<<his>>的$NPCList[_nn].penisdesc,在将精液喷洒在你的<<breasts>>时说道。"去把这乱七八糟的东西清理干净。" <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 5>> <<He>>一边颤抖着呻吟,一边把精液溅射在你的身上。<<His>>逐渐脱力,然后靠在你的肩膀上以撑住<<he>>的身体。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<hairejacstat>><<set $hygiene += 500>><<bodyliquid "hair" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "otheranus">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在你抽插<<his>>的屁股时呻吟着,精液从<<his>>的$NPCList[_nn].penisdesc喷发而出,在<<him>>身下汇聚成一滩。"别误会,"<<he>>喘着气说,"你的鸡巴插在我屁股里让我高潮,并不意味着我就保护不了你。" <<case 4 5>> 你撞击着<<his>>的屁股,<<He>>呻吟着射到了地上,大量的精液覆盖在<<him>>身下的地面。 <<case 6 7>> 你操着<<his>>的菊穴,<<He>>呻吟着射精了,精液在空中划出一道弧线,最后落到<<his>>自己的胸口上。 <</switch>> <<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>> <<he>>在高潮时喘着气,精液喷在了你的$worn.genitals.cn_name_cap上。"一旦我拿到了钥匙,"<<he>>喘着气说道。"你的屁股就会被我好好地操。" <<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>因你操<<He>>屁股而呻吟。<<He>>伸手到你身后,抱住住你的<<bottom>>,摩擦着你高潮了,射在地上。"下次认真干我,"<<he>>说。"别太害羞了。" <<case 4 5>> <<He>>在你挑逗<<his>>的屁股时呻吟着。<<His>>的$NPCList[_nn].penisdesc悉数泄出在<<him>>面前的地上。"你这个调情的妖精,"<<he>>喘着气说,"我已经忍耐到极限了。" <<case 6 7>> <<He>>在自己的$NPCList[_nn].penisdesc喷洒在<<his>>自己的胸口时轻叹一声。"这很好,"<<he>>喘着气说,"不过下次,该是你被插的时候了。" <</switch>> <!-- Special case male PC being orally serviced by male NPC with no other contact --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 7)>> <<case 1 2 3>> 当你在<<his>>的嘴里抽插时,<<he>>达到了高潮,<<his>>不自禁地颤抖着,精液从<<his>>的$NPCList[_nn].penisdesc溢出,溅在了<<him>>身下的地板上。 <<case 4 5>> 你操着<<his>>的嘴,<<He>>射到了地上,然后抽身离开。"我受够了。" <<case 6 7>> <<He>>抓住你的<<print ($player.ballsExist ? "睾丸" : "小穴")>>然后把你的肉棒含进<<his>>的喉咙里。 <<He>>在你的肉棒上颤抖着射了出来,精液射到了<<he>>自己的胸口上。 <</switch>> <<elseif $NPCList[_nn].penis isnot "none">> <<He>>因快感而颤抖着高潮。 <</if>> <<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("穿戴式") and _condomResult is "leaked">> 尽管戴着避孕套,但由于破了,无法阻止精液流出。 <</if>> <br><br> <</if>> <!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger --> <<if _args[0] isnot "short">> <<if $consensual is 1 and $enemyanger lte 0>> <<switch random(1, 5)>> <<case 1 2>> <<He>>抚摸着你,<span class="green">让你感觉内心温暖。</span>"希望你知道我有多需要你在这里。" <<lstress>><<ltrauma>><<lpain>><<violence -3>> <br><br> <<case 3 4>> <<He>>抚摸着你的头发,<span class="green">让你感觉内心温暖。</span>"永远不要离开我。" <<lstress>><<ltrauma>><<lpain>><<violence -3>> <br><br> <<case 5>> <<He>>用手拂过你的脸颊。"你真的<<if $player.gender_appearance is "m">>帅气<<else>>漂亮<</if>>到让我感到心疼。"<span class="green">你因为快感而脸红了。</span> <<lstress>><<ltrauma>><<lpain>><<violence -3>> <br><br> <</switch>> <br><br> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>> 愤怒之下,<<he>><span class="red">打向你。</span>"我希望你顺从,"<<he>>咆哮着。"再次违抗我,我就把你脱光丢到树林里喂狼。" <<gstress>><<gtrauma>><<gpain>><<violence 6>> <br><br> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>> <<He>>将你的手臂向后固定,<span class="pink">掴了你一巴掌。</span>"你需要学会自己的位置在哪。这是为了你好。别反抗我。" <<gstress>><<gtrauma>><<gpain>><<violence 3>> <br><br> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>> <<He>><span class="pink">掴了你一巴掌。</span>"你需要一个提醒。你在这里是为了我的快感。别反抗。" <<gstress>><<gtrauma>><<gpain>><<violence 2>> <br><br> <</if>> <</if>> <</widget>>
<<widget "ejaculation-gloryhole">> <<set $ejaculating to 1>> <<if $NPCList[0].pronoun is "m">> <<set $pronoun to "m">> <</if>> <<if $NPCList[0].pronoun is "f">> <<set $pronoun to "f">> <</if>> <<if $NPCList[0].pronoun is "i">> <<set $pronoun to "i">> <</if>> <<if $NPCList[0].pronoun is "n">> <<set $pronoun to "n">> <</if>> <<if $NPCList[0].pronoun is "t">> <<set $pronoun to "t">> <</if>> <<if $enemytype is "man">> <<set $NPCList[0].intro to 1>> <<else>> <<set $pronoun to "i">> <</if>> <!-- Gloryhole encounter assumes NPC cannot reach or see PC and vice versa. Assumes NPCs believe PC may have following combat. Assumes all other forms of finishing in place and encounters can be either consens or non-consens. Non-consens encounters assume PC is restrained to hole with no arms available, though genital encounters were left in place in case of future use--> <!-- Currently non-consens gloryhole is oral-only and so focus is on these cases; the rear-body non-consens is captured by $position="wall". As game changes this can be reviewed --> <!-- Consens gloryhole has all combat options available currently. --> /% DEBUG POS:$position POS2:$punishmentposition<br> %/ /% DEBUG NPCF $NPCList[0].vagina NPCM $NPCList[0].penis<br> %/ <!-- Female Gender NPC1 at WALL --> <<if $NPCList[0].gender is "f">> <<if $consensual is 1>> <<if $NPCList[0].vagina is "footjob">> <<he>>在高潮时喘着气。 <br><br> <<elseif $NPCList[0].vagina is "feet">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时呻吟着;那喷发而出的液体沾满了你的双脚。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 4 5 6>> <<He>>一言不发地射在了你的脚上,精液润滑了它们。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 7>> <<He>>哼哼唧唧地在你的脚上摩擦<<his>>的阴部,当<<he>>高潮的时候,淫液溅射在你的脚和腿上。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<elseif $NPCList[0].vagina is "leftarm" or $NPCList[0].vagina is "rightarm">> <<switch random(1, 5)>> <<case 1 2>> 当你结束对<<his>>小穴的抚慰时,<<He>>发出叹息,<<his>>大腿在高潮时阵阵痉挛,紧紧夹住你的手。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<case 3 4>> <<He>>无声地高潮着,小穴不受控制地在你手中痉挛着。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<case 5>> <<He>>尖叫着,抓住你的手,用你的手指操<<his>>的小穴,你的手指都浸透了淫液。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "leftDildo">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyLeft.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyLeft.namecap上高潮了。 <<case 5>> 当你用$currentSexToyLeft.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。<<His>>的爱液浸透了你的$currentSexToyLeft.namecap。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<elseif $NPCList[_nn].vagina is "rightDildo">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyRight.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyRight.namecap上高潮了。 <<case 5>> 当你用$currentSexToyRight.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。<<His>>的爱液浸透了你的$currentSexToyRight.namecap。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<elseif $NPCList[_nn].vagina is "leftDildoAnus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyLeft.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyLeft.namecap上高潮了。 <<case 5>> 当你用$currentSexToyLeft.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <<elseif $NPCList[_nn].vagina is "rightDildoAnus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyRight.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyRight.namecap上高潮了。 <<case 5>> 当你用$currentSexToyRight.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <<elseif $NPCList[0].vagina is "vagina">> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着高潮了,用<<his>>湿润的小穴和你的小穴磨豆腐。"真是太棒了。" <br><br> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">> <<case 3 4>> <<He>>呻吟着在你的<<pussy>>上狠狠地摩擦。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<case 5>> <<He>>尖叫着,用力地将<<his>>的胯部紧贴着墙壁,<<his>>的小穴喷出大量的液体,浸湿了你裸露的双腿。<<He>>轻笑道:"希望我没有弄得太脏。" <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">> <</switch>> <<elseif $NPCList[0].vagina is "othermouth">> <<He>>激动地颤抖着高潮了,把脸从洞里缩了回去。 <br><br> <<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">> <<He>>在高潮时发出呻吟。“你一定很享受被人这样弄。" <br><br> <<elseif $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouthimminent">> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着,用<<his>>的肉棒磨蹭着你的脸;当<<he>>在你的嘴上射精时,你感觉到墙在振动。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 3 4>> <<He>>在你脸上高潮了,随后用<<his>>的阴蒂摩擦你的鼻子。你感觉<<he>>的淫液顺着你的鼻子和嘴唇流下来。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 5>> <<He>>迅速地摩擦<<his>>的阴蒂,从洞里喷出的淫液溅到你的脸上,你感到淫液沿着你的脸和脖子流下来。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "face" "goo" 2>> <</switch>> <<elseif $NPCList[0].vagina is "mouth">> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着,粗暴地用<<his>>的胯部摩擦着你的嘴巴;当<<he>>射进你张开的嘴里时,你感到墙在抖动。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 3 4>> <<He>>射在你的嘴里,当<<he>>达到高潮时,靠在墙上摩擦<<his>>的小穴。你感觉到淫液流经你的喉间。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 5>> <<He>>迅速地摩擦<<his>>的阴蒂,喷射进你张开的嘴中。你感觉到淫液顺着你的喉咙流下,然后从下巴滴落。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "face" "goo" 2>> <</switch>> <!-- following appear to be Male PC to Female Antagonist only? --> <<elseif $NPCList[0].vagina is "otheranus">> <<He>>在高潮时颤抖着,当<<he>>发出最后的呻吟时,你深深地插入<<his>>的屁股中。 <br><br> <<elseif $NPCList[0].vagina is "penis">> <<He>>用<<his>>的阴道狠狠地顶着你的肉棒,<<he>>高兴得发抖。 <br><br> <<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">> <<if !playerHasStrapon()>> <<He>>呻吟着对你的肉棒高潮。 <<else>> 当<<He>>射精在你的$worn.under_lower.cn_name_cap上时,发出呻吟。 <</if>> <br><br> <<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">> <<He>>在高潮时扭动<<his>>的臀部,磨蹭着你的肉棒。 <br><br> <<elseif $NPCList[0].vagina is "frot">> <<He>>把你压在墙上,一边用力地在你的肉棒上摩擦着<<his>>的阴蒂,一边高潮着射精。 <br><br> <!-- Special case male PC with female NPC --> <<elseif $NPCList[0].mouth is "penis">> <<He>>在给你的<<penis>>口交时达到了高潮,然后由于喘不过气而离开了你的阴茎。 <br><br> <<else>> <<switch random(1, 3)>> <<case 1 2>> <<He>>呻吟着揉搓<<his>>的阴蒂,喷发而出的爱液从洞口喷到你的脸上。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 3>> <<He>>呻吟着,<<he>>把精液射到<<his>>的大腿上。 <br><br> <</switch>> <</if>> <<else>><!-- Start non-consensual --> <<if $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouthimminent">> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着,用<<his>>的阴蒂粗暴地磨着你被束缚的脸;当<<he>>在你的嘴上高潮时,你感觉到墙在摇晃。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 3 4>> <<He>>在你的脸上高潮,高潮完后用<<his>>的阴蒂摩擦你的鼻子。你感到<<he>>的淫液正在顺着你的鼻子和嘴唇流下来。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 5>> <<He>>快速地摩擦<<his>>的阴蒂,从洞里喷出的淫液溅到你的脸上。你试图后退,却徒劳无功,你的束缚把你固定在原地;你感觉到淫液顺着你的脸和脖子流了下来。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "face" "goo" 2>> <</switch>> <<elseif $NPCList[0].vagina is "mouth">> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着,粗鲁地挺动胯部来摩擦着你的舌头;当<<he>>射在你张开等待的嘴里时,你感觉墙壁也跟着震动。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 3 4>> <<He>>射在你的嘴里,当<<he>>达到高潮时,靠在墙上摩擦<<his>>的小穴。你感觉到淫液流经你的喉间。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 5>> <<He>>快速地摩擦着<<his>>的阴蒂,将汁液喷入你张开的嘴里。你试图向后退开,但束缚将你固定在原地;你感觉到淫液溢过你的喉咙,从你的下巴上滴落。"我希望你渴了,你这个小骚货。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "face" "goo" 2>> <</switch>> <<else>> <<switch random(1, 3)>> <<case 1 2>> <<He>>呻吟着,摩擦着<<his>>的阴蒂,通过洞将精液喷到你被束缚的脸上。精液从你的脸上淌下,顺着墙壁流下来。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 3>> <<He>>在<<he>>射在大腿上时呻吟着。<<He>>通过墙伸手过来,<span class="purple">强行将<<his>>的手指插入你的喉咙。</span>当<<he>>笑的时候,你感到恶心并作呕。"真是个恶心的小猪仔。" <br><br> <</switch>> <</if>> <</if>> <</if>> <!-- Male Gender NPC1 at WALL --> <<if $NPCList[0].gender is "m">> <!-- Start simplified strap-on sub-case --> <<if $NPCList[0].penisdesc.includes("穿戴式")>> <<if $consensual is 0>><!-- Non-consen strap-on case --> <<switch $NPCList[0].penis>> <<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">> <<switch random(1, 3)>> <<case 1>> <<He>>在高潮时颤抖着,用<<his>>的$NPCList[0].penisdesc抽打你的屁股。 <br><br> <<case 2>> <<He>>高声到达了高潮,然后用<<his>>的$NPCList[0].penisdesc拍打你的屁股。"记住我吧,婊子。" <br><br> <<case 3>> <<He>>悄悄地达到了高潮,用<<his>>的$NPCList[0].penisdesc摩擦你的后背。 <br><br> <</switch>> <<case "mouth">> <<He>>大声射出,强行将<<his>>的$NPCList[0].penisdesc深深地插入你的喉咙,让你作呕。泪水从你的脸上流下来。 <br><br> <<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">> <<switch random(1, 3)>> <<case 1>> <<He>>在高潮时颤抖着,用<<his>>的$NPCList[0].penisdesc抽打你的脸。 <br><br> <<case 2>> <<He>>大声射出,然后大笑起来,擦拭头发上<<his>>的$NPCList[0].penisdesc。 <br><br> <<case 3>> <<He>>默默射精,嘴角微微上扬,用<<his>>的$NPCList[0].penisdesc摩擦你的脸颊。 <br><br> <</switch>> <<default>> <<He>>在高潮时发出呻吟声,用<<his>>的$NPCList[0].penisdesc根部摩擦著<<his>>的阴蒂。 <br><br> <</switch>> <<else>><!-- Consensual strap-on case --> <<switch $NPCList[0].penis>> <<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">> <<He>>在高潮时颤抖着,用你的屁股擦拭<<his>>的$NPCList[0].penisdesc。 <br><br> <<case "mouth">> <<He>>大声射精,<<he>>用手在<<his>>自己的胯下套弄<<his>>的$NPCList[0].penisdesc。 <br><br> <<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">> <<He>>默默射精,嘴角微微上扬,用<<his>>的$NPCList[0].penisdesc摩擦你的脸颊。 <br><br> <<default>> <<He>>在高潮时发出呻吟声,用<<his>>的$NPCList[0].penisdesc根部摩擦著<<his>>的阴蒂。 <br><br> <</switch>> <</if>> <<elseif $consensual is 1>> <<if _condomResult is "leaked">> <span class="red">避孕套破了。</span> <<elseif _condomResult is "burst">> <span class="red">避孕套的顶端破裂,露出了<<his>>的龟头。</span> <</if>> <<if _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif $NPCList[0].penis is "idle">> <<He>>在裤子上渐渐形成湿痕的同时呻吟着。你嘲笑着这可怜的表现。 <br><br> <<elseif $NPCList[0].penis is "thighs">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,把<<his>>的肉棒抽出,射精在你大腿后。你感觉到<<he>>用你的屁股擦拭<<his>>的阴茎干净。 <br><br> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 4 5 6>> <<He>>在达到高潮时,用力地撞击你的屁股,同时把精液射在你的小腹和墙壁上。 <br><br> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> 当<<he>>射精时,<<he>>发出一声呻吟,射出了大量的精液,沾满了你的大腿和腹部;精液顺着你的双腿滴落下来,汇集在地面上。 <br><br> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[0].penis is "vaginaentrance">> <<switch random(1, 7)>> <<case 1 2 3>> 当<<He>>在你的<<pussy>>上射精时,<<he>>发出了呻吟。你感到精液涂满了你的外阴唇,并在你的膝盖周围汇集。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[0], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>默默地撸动着<<his>>的肉棒,将精液射在你的<<pussy>>上,精液流过你的小穴;你感觉到<<him>>在你的屁股上轻弹<<his>>的肉棒。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[0], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 7>> <<He>>呻吟着撸动<<his>>的阴茎达到高潮,将浓稠的精液射在你的<<pussy>>和屁股上。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[0], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[0].penis is "vaginaimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在能够插入你的<<pussy>>之前就达到了高潮,将精液射在外面。精液涂抹在你的外阴唇和小腹上。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[0], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 4 5 6>> 在能够插入你之前,<<He>>就将精液射在了你的<<pussy>>上,温热的精液顺着你的小穴流下;<<he>>失望地发出叹息声。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[0], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 7>> <<He>>呻吟着撸动<<his>>的阴茎达到高潮,将浓稠的精液射在你的<<pussy>>和屁股上。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[0], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<elseif $NPCList[0].penis is "vagina">><<creampie "self" "vagina">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在达到高潮的瞬间,深深地插入了你的<<pussy>>,<<his>>的阴茎深入到了你的子宫。当你迎合<<him>>时,可以感受到精液在你的<<pussy>>里飞溅。 <br><br> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[0] "human">> <<case 4 5 6>> <<He>>在高潮来临时安静下来,然后用力地把<<his>>的阴茎插入你体内。当你向后靠在墙上时,精液灌满了你的<<pussy>>。 <br><br> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[0] "human">> <<case 7>> 当<<he>>射精时,<<He>>在你的阴户上抽搐、研磨,撞击你的<<clit>>,将浓稠的精液一波波地射入你的<<pussy>>。精液从你的阴道渗出,顺着你的双腿流下,汇集在你的膝盖周围。"我就是喜欢干不要脸的湿逼。" <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordVaginalSperm "pc" $NPCList[0] "human">> <</switch>> <<elseif $NPCList[0].penis is "cheeks">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,把<<his>>的肉棒从你的股瓣中拔出,然后射精在你的屁股上。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>用力地撞在墙上,在你的臀缝间射精。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>在高潮时发出呻吟。你感到有一股温热的精液顺着你的屁股和胯部滴落下来。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[0].penis is "anusentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>撸动着<<his>>的肉棒,将精液射在你的臀部。精液从你的臀部流下,流进你的臀缝。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>撸动着<<his>>的阴茎,静静地射在你的屁股上。你感觉精液从臀缝中流下。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>一边呻吟一边抚摸着鸡巴,射了出来,你能感觉到湿润的精液溅在你的屁股上,逐渐滴落在你的两腿分叉处。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[0].penis is "anusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> 在能插入你扭动的屁股之前,<<He>>就先射了出来,将精液喷在外面。你感觉到有精液被涂抹在了你的屁股上,温热的精液从你的臀缝间滴下。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> 在能插入你之前,<<He>>撸动着<<his>>的肉棒,将精液射在了你的屁股上,精液流过你的臀缝;<<he>>失望地发出叹息声。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>呻吟着撸动<<his>>的肉棒到达高潮,你感觉一股精液喷洒在你的屁股和胯部。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[0].penis is "anus">><<creampie "self" "anus">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着,猛烈地撞击你的屁股,同时射进了你的屁穴。当精液流入你的屁穴时,你发出了娇喘声。 <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[0] "human">> <<case 4 5 6>> 当<<he>>到达高潮时,<<he>>用力挺进你的<<bottom>>。你也将你的<<bottom>>紧贴着墙壁,感受着那股精液注入体内,同时发出了呻吟。 <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[0] "human">> <<case 7>> <<He>>抽搐着,最后一记用力地挺入,在你的屁股里射精。浓稠的精液注入你体内。<span class="blue">当你的屁股溢出时,你倒抽了一口气;</span>精液从你的屁股里溢出,顺着你的双腿流下。"我看不见你的脸,但我敢打赌你喜欢被人操屁股。" <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[0] "human">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<elseif $NPCList[0].penis is "chest">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时发出呻吟声,射精在你的<<breasts>>上。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 4 5 6>> <<He>>将<<his>>的龟头在你的<<breasts>>之间来回抚弄,然后默默地将白浊射在上面。当精华顺着你的身体流下,你的<<breasts>>感受到一丝凉意。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 7>> <<He>>压在你的<<breasts>>上,在<<he>>高潮时发出低沉的喘息声;精液射在你的<<breasts>>之间,并溅到了墙上。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[0].penis is "mouthentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着,揉搓着<<his>>的肉棒,往你的脸上射精。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>揉搓着<<his>>的肉棒,射在了你的脸上,温暖的精液从你的前额与鼻梁上滴落。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 7>> <<He>>紧握着<<his>>的鸡巴,瞄准你的嘴。<span class="pink">粘稠的精液经过你的嘴唇流入嘴中,而你哽咽着,发出呛住的声音。</span> <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <</switch>> <<elseif $NPCList[0].penis is "mouthimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>倒吸一口气,就这么射在了你的嘴唇上,而你连<<his>>的龟头都没碰一下。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>用<<his>>的肉棒摩擦着你的脸颊,导致<<him>>控制不住提前射精。精液滴落在你的嘴唇和下巴上,<<he>>看起来沮丧极了。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 7>> <<He>>在进到你嘴里之前就射了出来。浓稠的精液遍布你的脸颊和下巴,流入你正张开等待着的嘴中。<<He>>看起来很沮丧。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <</switch>> <<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">> <<switch random(1, 7)>> <<case 1 2 3>> 高潮时,<<He>>猛地把<<his>>的肉棒插进你的喉咙里。嘴被塞住,精液只能顺着你的喉咙流下,迫使你不得不咽了下去。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 4 5 6>> <<He>>手撑着墙壁,然后<<he>>将<<his>>的肉棒塞进你的嘴里,随着一声呻吟到达高潮。当精液充满了你的口腔,从你的下巴滴落时,你不禁被呛住。 <br><br> <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 7>> <<He>>在<<he>>高潮时疯狂地将<<his>>的鸡巴插进你的喉咙,整面墙跟着震动。<span class="pink">精液直接被射进你的喉咙,</span>填满了你的嘴巴,当<<he>>猛力晃动时溅满你整张脸。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <</switch>> <<elseif $NPCList[0].penis is "feet">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时呻吟着;那喷发而出的液体沾满了你的双脚。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 4 5 6>> <<He>>默默地射在你的脚上,用精液把它们弄湿。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 7>> <<He>>在高潮时发出低吼,将<<his>>的阴茎挤进你的双脚之间,射的时候精液溅到了你的脚和腿上,在你膝盖周围汇集成一滩。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<elseif $NPCList[0].penis is "leftarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮来临时发出呻吟,肉棒在你的手中火热地摩擦,很快就将白浊洒满了你的手。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<case 4 5 6>> <<He>>安静地射在你的手上。精液从你的指尖滑落。"等到下次,我想和你口交……" <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<case 7>> <<He>>痉挛并呻吟着,射出浓浊的精液,你的<<breasts>>被溅得到处都是。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[0].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮来临时发出呻吟,肉棒在你的手中火热地摩擦,很快就将白浊洒满了你的手。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 4 5 6>> <<He>>安静地射在你的手上。精液从你的指尖滑落。"等到下次,我想和你口交……" <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 7>> <<He>>痉挛并呻吟着,射出浓浊的精液,你的<<breasts>>被溅得到处都是。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[0].penis is 0>> <<switch random(1, 3)>> <<case 1 2>> <<He>>一边呻吟一边摩擦<<his>>的下体,通过这个洞将精液喷到你的脸上。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 3>> <<He>>呻吟着将精液射到了地上。 <br><br> <</switch>> <<elseif $NPCList[0].penis is "otheranus">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在你操<<his>>的屁股时呻吟。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5>> <<He>>在你猛烈撞击<<his>>的屁股时呻吟,并射在了地上。 <br><br> <<case 6 7>> <<He>>在射精在<<his>>自己胸口时叹息了一声。 <br><br> <</switch>> <<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在你操<<his>>的臀部时激动地呻吟高潮。 <br><br> <<case 4 5>> 当你摩擦<<his>>的菊穴时,<<He>>情不自禁地呻吟出声,白浊喷薄而出,溅在地上。<<he>>的表情似乎很失望。 <br><br> <<case 6 7>> <<He>>在射精在<<his>>自己胸口时叹息了一声。 <br><br> <</switch>> <!-- Special case male PC being orally serviced by male NPC with no other contact --> <<elseif $NPCList[0].mouth is "penis">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在用嘴取悦你时到达了高潮。 <br><br> <<case 4 5>> <<He>>把淫液射在地上,随后唐突地停在原地。 <br><br> <<case 6 7>> <<He>>背靠着墙壁,把你的肉棒塞进<<his>>的喉咙里。<<he>>在吮吸你的肉棒时射在了自己的胸口上。 <br><br> <</switch>> <<elseif $NPCList[0].penis is "othermouth">> <<He>>因快感而颤抖着高潮。 <br><br> <</if>> <<else>><!-- Start non-consensual --> <<if _condomResult is "leaked">> <span class="red">避孕套破了。</span> <<elseif _condomResult is "burst">> <span class="red">避孕套的顶端破裂,露出了<<his>>的龟头。</span> <</if>> <<if _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif $NPCList[0].penis is "idle">> <<He>>在裤子上渐渐形成湿痕的同时呻吟着。你对这种可怜的表现勉强忍住了笑。 <br><br> <<elseif $NPCList[0].penis is "mouthentrance">> <<switch $NPCList[0].penissize>> <<case 4>> <<He>>紧紧握住<<his>>的$NPCList[0].penisdesc,熟练地上下套弄,直直地对着你的嘴巴。<span class="pink">浓精直喷进你紧闭的双唇,使你呛咳不已。</span>"学会吞下去,婊子。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[0].type` null "large">> <br><br> <<case 1>> 当一小股精液可怜兮兮地从<<his>>的茎身渗出时,<<He>>发出了呻吟。见状,你极力忍住不笑出声。 <br><br> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着,套弄<<his>>的$NPCList[0].penisdesc,并射在你的脸上。"被这样使用一定让你很尴尬吧。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>套弄<<his>>的$NPCList[0].penisdesc,并射在你的脸上。温热的精液顺着你的额头和鼻子淌下来。"我敢打赌你喜欢被这样使用。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<default>> <<He>>边呻吟边把精液射在你嘴唇上。<<He>>伸手穿过墙壁,<span class="purple">把<<his>>的手指插进你喉咙里</span>。你反胃干呕,而<<he>>在一旁大笑。"下次我会深喉你这个婊子;你最好好好训练一下。" <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <br><br> <</switch>> <</switch>> <<elseif $NPCList[0].penis is "mouthimminent">> <<switch $NPCList[0].penissize>> <<case 4>> <<He>>在进到你嘴里之前就射了。浓稠的精液从<<his>>的$NPCList[0].penisdesc射出,弄得到处都是,你的脸颊、下巴和张开的嘴里都有。<<He>>听起来很沮丧。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 1>> <<He>>在<<he>>进入你嘴里之前就射了。一点点精液从<<his>>的$NPCList[0].penisdesc渗出,滴在了你的下唇上。你听到<<him>>沮丧地跺着脚离开了。 <br><br> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>倒吸一口气,就这么射在了你的嘴唇上,而你连<<his>>的龟头都没碰一下。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>用<<his>>的$NPCList[0].penisdesc蹭你的脸,导致<<him>>提前射精。精液顺着你的嘴唇和下巴滴落; 沮丧之余,<<he>>把你下巴上的精液抹掉,塞进你嘴里。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<default>> <<He>>边呻吟边把精液射在你嘴唇上。<<He>>伸手穿过墙壁,<span class="purple">把<<his>>的手指插进你喉咙里</span>。你反胃干呕,而<<he>>在一旁大笑。"下次我会深喉你这个婊子;你最好好好训练一下。" <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <br><br> <</switch>> <</switch>> <<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">> <<switch $NPCList[0].penissize>> <<case 4>> <<He>>将<<his>>的$NPCList[0].penisdesc往你喉咙里猛力一插,堵住你的嘴,整面墙都被震得摇晃起来。<span class="pink">当精液灌进你的喉咙时,你发出了呜咽声</span>,然后填满了你的口腔。"我敢打赌你喜欢被绑起来当面口交的玩具。" <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <br><br> <<case 1>> <<He>>挺动腰胯,猛力撞向墙壁,想要将<<his>>的$NPCList[0].penisdesc尽可能深地插进你的嘴里。不过并没有塞进太多,只有少量精液从顶端渗出来。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> 在你毫无防备之际,<<He>>在射精时竟将<<his>>的$NPCList[0].penisdesc强行插入了你的喉咙。你忍不住干呕起来,迫使你不情愿地咽下涌入喉咙的精液。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 4 5 6>> <<He>>双手撑在墙上,将<<his>>的$NPCList[0].penisdesc往你嘴里猛插,同时发出呻吟声射了出来。当精液填满你的嘴并顺着你的下巴滴落时,你禁不住干呕起来。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 7>> <<He>>一边揉捏<<his>>的$NPCList[0].penisdesc的根部,一边发出呻吟,将精液射进了你的咽喉深处。当精液流进你的喉咙时,你忍不住干呕,被迫吞下去。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <</switch>> <</switch>> <<elseif $NPCList[0].penis is 0>> <<switch random(1, 3)>> <<case 1 2>> <<He>>呻吟并摩擦<<his>>的$NPCList[0].penisdesc,通过墙上的洞将精液射在你的脸上。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 3>> <<He>>呻吟着把精液射到地上,并伸手穿过墙洞,<span class="purple">把<<his>>的手指塞进你的喉咙里。</span>你被呛住,而<<he>>大笑起来:"下回我要用你这个婊子的喉咙,你最好先习惯一下。" <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <br><br> <</switch>> <<else>> <<He>>在高潮的极致快感中痉挛着。 <</if>> <</if>> <</if>> <!-- No finishing moves for gloryhole --> <</widget>>
<<widget "ejaculation-kylar">> <<set $ejaculating to 1>> <!-- Changing rows to future-proof the code: from $NPCList[0] to $NPCList[_nn], _nn being the main ejaculation loop handler --> <!-- Female KYLAR --> <<if wearingCondom("player") is "sabotaged" and $internalejac is 1 and $NPCList[_nn].vagina is "penis">> <<He>>抽搐着呻吟起来,<<his>>的小穴紧紧夹住你的肉棒。凯拉尔退后一步,一只手移向<<his>>的小穴,撑开<<his>>的两片阴唇,只为了展示你的精液从<<his>>的小穴里渗出来的样子。"哎呀,"<<he>>说,试图让自己听起来很紧张。"唔,我想这种事偶尔也会发生。"<<His>>的表情显然暴露了<<his>>的真实想法。 <<elseif $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">> <<if $consensual is 1>> <<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着,<<his>>的臀部向你的脸上猛地一顶,<<his>>的细大腿随着高潮而颤抖。 <<case 3 4>> <<He>>的脸和脖子变红了,嘴巴张得大大的,<<he>>压抑着高潮了,身体无法控制地抽搐着。 <<case 5>> <<He>>尖叫着,双手紧紧抱着你的后脑勺,<<his>>的阴蒂摩擦着你的鼻子。 <</switch>> <<elseif $NPCList[_nn].vagina is "leftarm">> <<switch random(1, 5)>> <<case 1 2>> 当你在<<his>>的阴道里达到顶峰时,<<He>>发出了一声满足的长叹,在你的手里晃动着<<his>>纤细的大腿,<<his>>的身体还在余韵中不断抽搐着。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<case 3 4>> <<He>>的脸和脖子都涨得通红,当<<he>>安静地高潮时,<<he>>嘴巴大张着,小穴在你的手上抽搐。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<case 5>> <<He>>尖叫着,抓住你的手,用你的手指操<<his>>的小穴,你的手指都浸透了淫液。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "rightarm">> <<switch random(1, 5)>> <<case 1 2>> 随着你完成对<<his>>小穴的刺激,<<He>>叹了口气,膝盖随着身体抽搐而打着颤。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<case 3 4>> <<He>>的脸和脖子都涨得通红,当<<he>>安静地高潮时,<<he>>嘴巴大张着,小穴在你的手上抽搐。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<case 5>> <<He>>尖叫着,抓住你的手,用你的手指操<<his>>的小穴,你的手指都浸透了淫液。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">> <<switch random(1, 5)>> <<case 1 2>> <<he>>叹息着高潮了,随后放开了你,收回了<<his>>的手,然后把你在<<his>>手指上留下的液体舔掉。 <<case 3 4>> <<He>>大声呻吟并颤抖着,精液滴在了地上,随后收回了<<his>>的手并叹了口气。 <<case 5>> <<He>>尖叫着迎来了高潮,<<his>>的爱液弄湿了<<his>>的小穴和大腿。"我喜欢和你在一起自我发电。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "leftDildo">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyLeft.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyLeft.namecap上高潮了。 <<case 5>> 当你用$currentSexToyLeft.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。<<His>>的爱液浸透了你的$currentSexToyLeft.namecap。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<elseif $NPCList[_nn].vagina is "rightDildo">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyRight.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyRight.namecap上高潮了。 <<case 5>> 当你用$currentSexToyRight.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。<<His>>的爱液浸透了你的$currentSexToyRight.namecap。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<elseif $NPCList[_nn].vagina is "leftDildoAnus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyLeft.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyLeft.namecap上高潮了。 <<case 5>> 当你用$currentSexToyLeft.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <<elseif $NPCList[_nn].vagina is "rightDildoAnus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyRight.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyRight.namecap上高潮了。 <<case 5>> 当你用$currentSexToyRight.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <<elseif $NPCList[_nn].vagina is "feet">> <<switch random(1, 4)>> <<case 1 2>> 你揉搓着<<his>>的小穴时,<<He>>呻吟着高潮了,结束之时,<<his>>用手把你的脚趾塞了进去。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <<case 3 4>> <<He>>浑身颤抖着高潮了,在你的脚下抽搐,在你的双脚间扭动,在你的脚趾间喷撒着。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>> <<He>>对着你的$worn.genitals.cn_name_cap高潮并且喘着粗气。"一定……一定有一把能打开贞操锁的万能钥匙,"<<he>>说道: "我会找到的。" <<elseif $NPCList[_nn].vagina is "vagina">> <<switch random(1, 5)>> <<case 1 2>> 当你把你们的小穴压在一起时,<<He>>愉快地呻吟着高潮了。 <<case 3 4>> <<He>>呻吟着在你的<<pussy>>上狠狠地摩擦来收尾,当<<he>>高潮的时候,<<he>>消瘦的腿在颤抖着。 <<case 5>> <<He>>尖叫着把<<his>>的小手放在你的肩膀上,整个身体都在颤抖。你惊讶于<<he>>的强壮。当<<he>>喷射时,液体浸湿了你的胯部。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "othermouth">> <<switch random(1, 5)>> <<case 1 2>> <<He>>高兴得颤抖,当<<he>>高潮的时候,<<he>>温暖地对着你的胯部呼出一口气,让你被唾液和你自己的液体弄湿。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<case 3 4>> <<He>>静静地高潮,颤抖着把鼻子磨进你的胯部,最后给了你一个漫长的、潮湿的舔吻。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<case 5>> <<He>>对着你的下身尖叫着迎来了高潮,紧紧把手扣在自己腿间,爱液沿着<<his>>的大腿向下流了出来。 <</switch>> <!-- following appear to be Male PC to Female Antagonist only? --> <<elseif $NPCList[_nn].vagina is "otheranus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>颤抖着达到了高潮,随后猛地向你顶去,在快感中呻吟着。 <<case 3 4>> <<He>>静静地高潮,颤抖着把菊花深深坐在你的肉棒上,呻吟起来。 <<case 5>> <<He>>尖叫着在你的双腿间高潮了,喷射出的爱液浸湿了<<his>>的小穴和你的腿。"和你在一起的感觉太棒了。" <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "penis">> <<switch random(1, 5)>> <<case 1 2>> <<He>>用<<his>>的小手抓住了你的肩膀,用力压着你的肉棒,愉悦地颤抖着,迎来了高潮。"你让我感觉非常好。" <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <<case 3 4>> <<He>>叹着一口气迎来了高潮,脸色通红,全身抽搐,爱液浸满了你的下身。 <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <<case 5>> <<He>>哭喊着在你腿上弓起了背,迎来了高潮,爱液从<<his>>的小穴中喷射出来,浸湿了你的下体和腿。 <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">> <</switch>> <<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>> <<he>>喘着粗气,在你的$worn.genitals.cn_name_cap上高潮了。"一定……一定有一把能打开贞操锁的万能钥匙,"<<he>>说道,"我会找到的。在这之后……你就可以填满我了……" <<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">> <<He>>在你的<<penis>>上高潮了。"下次请操我。求你了,我无法忍受被这样挑逗。我需要你插进来……" <<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>> <<he>>喘着粗气,在你的$worn.genitals.cn_name_cap上高潮了。"一定……一定有一把能打开贞操锁的万能钥匙,"<<he>>说道,"我会找到的。在那之后……你就可以填满我了。" <<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">> <<He>>高潮着用屁股顶住了你的肉棒。<<He>>开始哭泣,"为什么你不操我?难道你不爱我吗?" <<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>> <<He>>对着你的$worn.genitals.cn_name_cap高潮并且喘着粗气。"一定……一定有一把能打开贞操锁的万能钥匙,"<<he>>说道: "我会找到的。" <<elseif $NPCList[_nn].vagina is "frot">> 当<<He>>高潮的时候,<<he>>将<<his>>的阴蒂用力在你的肉棒上摩擦,潮吹在你的肉棒上。<<He>>看起来十分惊恐:"为什么你不插入我?你还有什么顾虑?你可以告诉我……" <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <!-- Special case male PC with female NPC --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 4)>> <<case 1 2>> 你操着<<his>>的嘴,<<He>>高潮了,在结束后,<<he>>冲你微笑。 <<case 3 4>> <<He>>在你操<<his>>的嘴的时候高潮了,留下你黏糊糊一团糟的<<penis>>。"我喜欢你对我做的事~" <</switch>> <<else>> <<He>>在高潮的极致快感中痉挛着。 <</if>> <<else>> <<if $NPCList[_nn].vagina is "footjob">> <<switch random(1, 5)>> <<case 1 2 3>> <<he>>在高潮时喘着气回复,并笑着从你身上抬起。你的<<lewdness>>在<<him>>的身下一览无遗。"我还有很多能取悦你的方式,我们可以把它们全~ ~部都体验一遍哦~" <<case 4 5>> <<He>>大笑着高潮了,把<<his>>的脚从你的胯上抬起来。"像这样取悦你让我感觉充满了力量。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>> <<He>>对着你的$worn.genitals.cn_name_cap高潮并且喘着粗气。"一定……一定有一把能打开贞操锁的万能钥匙,"<<he>>说。 <<elseif $NPCList[_nn].vagina is "vagina">> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着高潮了,用湿润的小穴在你屁股和大腿上画出一道爱液的痕迹。 <<case 3 4>> <<He>>呻吟着把指甲抠入你的肩膀,用力在你的<<pussy>>上摩擦。你非常惊讶于<<his>>的力量。 <<case 5>> <<He>>呜叫着抓住你的头发,把整个身体紧贴住你。爱液从<<his>>的小穴中流出来,把你弄得湿透了。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "othermouth">> <<He>>因快感而颤抖着高潮,用你的肚子擦拭着被淫液所浸湿的脸。 <<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">> <<he>>在高潮时发出呻吟。<<He>>抓住你的头发,把<<his>>的脸拉得很近,你被<<his>>的力量吓了一跳。"别忘了只有我能给你快感。" <<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">> <<He>>抱着你的头呻吟着,在你的鼻子上摩擦<<his>>的阴蒂,<<his>>瘦弱的大腿在高潮中颤抖着。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <!-- following appear to be Male PC to Female Antagonist only? --> <<elseif $NPCList[_nn].vagina is "otheranus">> <<He>>在高潮时颤抖着,伸手向后,用指甲抓住你的大腿,发出最后的呻吟。 <<elseif $NPCList[_nn].vagina is "penis">> <<He>>把细小的手指深深地抠进你的肩膀,用小穴猛地向下顶着你的肉棒,迎来了高潮,<<he>>因快感而颤抖着。 <<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>> <<He>>喘气着射到你了的$worn.genitals.cn_name_cap上。"我……我不能接受,"<<he>>说,"我须要你填满我。肯……肯定有一把万能钥匙能打开这个贞操带。" <<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">> <<He>>呻吟着对你的肉棒高潮。<<He>>流泪说:"你为什么不操我?是谁?告诉我!" <<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>> <<He>>喘气着射到你了的$worn.genitals.cn_name_cap上。"我……我不能接受,"<<he>>说,"我须要你填满我。肯……肯定有一把万能钥匙能打开这个贞操带。" <<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">> <<He>>高潮着用屁股在你的肉棒上旋转摩擦。<<He>>哭了起来。"下次请操我,我发誓我会好好表现的……" <<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>> <<He>>对着你的$worn.genitals.cn_name_cap高潮并且喘着粗气。"一定……一定有一把能打开贞操锁的万能钥匙,"<<he>>说。 <<elseif $NPCList[_nn].vagina is "frot">> <<He>>将<<his>>的阴蒂用力在你的肉棒上摩擦,迎来了高潮。"你为什么不操我?我对你来说还不够吗?你还有别的在乎的人?你最好没有别人了!" <!-- Special case male PC with female NPC --> <<elseif $NPCList[_nn].mouth is "penis">> 你操着<<his>>的嘴,<<he>>高潮了,喘着气推开了你。"我受不了了……请饶了我吧……" <<else>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>因高潮而颤抖着,并把你的脸拉向<<he>>,说:"想要你永远和我在一起~" <<case 4 5 6>> <<He>>高潮时轻轻叹了口气,轻抚着你的背,说:"你知道的,如果没有你的话我宁愿去死,你知道的,对吧?" <<case 7>> <<He>>快速地摩擦<<his>>的阴蒂,尖叫着高潮了;<<his>>的小穴向你喷射,爱液沿着大腿流向了<<his>>的膝盖。"有你在,我完全没有办法控制我自己。" <</switch>> <</if>> <</if>> <</if>> <!-- Male KYLAR --> <<if _condomResult is "leaked">> <span class="red">避孕套破了。</span> <<elseif _condomResult is "burst">> <span class="red">避孕套的顶端破裂,露出了<<his>>的龟头。</span> <</if>> <<if $consensual is 1>> <<if _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif _condomResult is "burst" and $NPCList[_nn].penis is "vagina">> <<if $position is "doggy">> <<He>>轻声呻吟,双手抚上你的<<bottom>>,随着你的动作用力挺动,向你的子宫注入温热的精液,完全无视了破裂的避孕套。 "哦,不好了!我们现在该怎么办?"<<he>>假装紧张地说道,但脸上洋溢的笑容出卖了<<his>>的真实感受。 <<else>> <<He>>将你按住,不断地缓慢抽动,直到将最后一滴也射入你体内,完全不顾已经破损的避孕套。 "恩,他们说过没有一种避孕方法是百分之百有效的,"<<he>>装作紧张地说道,但脸上透出的愉悦笑容暴露了<<his>>的真实感受。 <</if>> <<elseif npcHasStrapon(_nn)>> <<He>>在高潮的快感中呻吟颤抖着,用穿戴式假阳具磨擦<<his>>的性器。 <<elseif $NPCList[_nn].penis is "idle">> <<He>>在裤子上渐渐形成湿痕的同时呻吟着。看到这,你几乎忍不住要笑出声来。 <<elseif $NPCList[_nn].penis is "thighs">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,把<<his>>的肉棒抽出,射精在你大腿后面。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 4 5 6>> <<He>>抓住你的腿,在高潮的时候狠狠将<<his>>的胯压在你的胯上,爱液喷洒在了你的肚子上。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<he>>呻吟着射了出来,巨量的精液覆盖了你的大腿和肚子。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>> <<He>>喘气着射到你的$worn.genitals.cn_name_cap上。"我……我不能接受,"<<he>>说,"我必须要插入你。肯……肯定有一把万能钥匙能打开这个贞操带。" <<elseif $NPCList[_nn].penis is "vaginaentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手抓住你的臀部,另一只手抓着<<his>>的肉棒,射在了你的<<pussy>>上,精液涂在你的外阴唇上,在你腿边汇聚成一滩。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>一言不发地抚摸自己的肉棒,射在了你的<<pussy>>上,任由白色的精液流下你的小穴。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒,射了出来,浓稠的精液喷洒在了你的<<pussy>>和屁股上。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>> <<He>>喘气着,因为<<he>>射到你的$worn.genitals.cn_name_cap。"我……我不能接受这个,"<<he>>说,"我需要填满你。肯……肯定有一把万能钥匙能开这个贞操带的。" <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>还没能插入你的<<pussy>>就射了出来,精液射在了外面,覆盖了你的外阴唇和肚子。<<he>>看起来对自己感到很失望。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>还没来得及插入你的<<pussy>>就射在了上面,只能任由白色的精液流下你的<<pussy>>。<<he>>看起来很失望。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒,射了出来,浓稠的精液喷洒在了你的<<pussy>>和屁股上。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vagina">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着,深深地插入你的<<pussy>>并射精。<<his>>的肉棒深深进入了你的子宫。精液充满你的小穴,而你感到十分温暖。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>静静地抓住你的肩膀,把你向<<he>>那儿拉去,顶到了你体内的最深处。高潮迭起,精液充满了你的<<pussy>>,你凌乱不堪,上气不接下气。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>抽动着摩擦你的下身,在高潮时把一大股浓稠的精液射进你的<<pussy>>里。精液从你的小穴渗出来,沿着你的腿向下流淌。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <</switch>> <<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>> <<He>>喘气着,因为<<he>>射到你的$worn.genitals.cn_name_cap。"我……我不能接受这个,"<<he>>说,"我需要填满你。肯……肯定有一把万能钥匙能开这个贞操带的。" <<elseif $NPCList[_nn].penis is "cheeks">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,把<<his>>的肉棒从你的股瓣中拔出,然后射精在你的屁股上。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抓住了你的大腿,在高潮的时候狠狠将<<his>>的胯压在你的屁股,爱液喷洒在了你的屁股瓣上。 <!-- Really should be onto PCs back given position. Or hair maybe. Esp next one --> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>捏住你的屁股瓣,呻吟着射精,在你的屁股上射出了巨量的精液,流满了你的胯部。<<He>>看起来很开心。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>> <<He>>喘气着,因为<<he>>射到你的$worn.genitals.cn_name_cap。"我……我不能接受这个,"<<he>>说,"我需要填满你。肯……肯定有一把万能钥匙能开这个贞操带的。" <<elseif $NPCList[_nn].penis is "anusentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手扶住你的屁股瓣,然后另一只手摩擦<<his>>的肉棒,最后射在了你的屁股上,精液沿着你的屁股流进你的臀缝里。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抚摸着肉棒,安静地射在了你的屁股上,你感到温暖的精液从你的屁股上滑落下来。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒射了出来,浓稠的精液喷洒在了你的屁股上,慢慢滑落到你的胯部。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>> <<He>>喘气着,因为<<he>>射到你的$worn.genitals.cn_name_cap。"我……我不能接受这个,"<<he>>说,"我需要填满你。肯……肯定有一把万能钥匙能开这个贞操带的。" <<elseif $NPCList[_nn].penis is "anusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>还没来得及插入你的屁股就射了出来,精液射在了外面,覆盖了你的屁股,滑落进你的胯部。<<he>>看起来对自己很失望。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抚摸着自己的肉棒,还没来得及插入你的屁股就射在了上面,只能任由白色的精液流下你的股间。<<he>>看起来很沮丧。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒,射了出来,浓稠的精液喷洒在了你的屁股和胯里。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anus">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在你的屁股里推动摩擦并射了出来,你一边喘息一边感觉精液填满了你。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>一言不发地抓住了你的肩膀,把你拽回<<his>>的肉棒上,<<he>>射了出来,你愉悦地喘息着,感受到精液填满了你的屁股。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>抽动着,随着最后一次冲刺,<<He>>射进了你的屁股里,一大股浓稠的精液泵进了你的体内,你惊讶于精液的量;精液从你的屁眼里喷到了你的腿上。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <</switch>> <<elseif $NPCList[_nn].penis is "chest">> <<switch random(1, 7)>> <<case 1 2 3>> <<he>>把你的<<breasts>>聚拢包裹着<<he>>的阴茎,然后射在了里面。精液顺着你的胸口一直流到了腹部。你感觉身体滑溜溜的。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 4 5 6>> <<He>>在你的<<breasts>>之间摩擦<<his>>的龟头并且安静地射在了上面,当精液滑落时,你的<<breasts>>感到一阵凉爽。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 7>> <<He>>将<<his>>的手放在你的脖子后面,并把压向了你的<<breasts>>,<<he>>呻吟着高潮了。精液射在了你的<<breasts>>之间和你的<<if $position is "missionary">>脸上<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>肚子上<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>>。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "mouthentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>用一只手托住了你的下巴,用另一只手摩擦<<his>>的肉棒,使其射在了你的脸上。<<He>>说:"哦天哪,我很抱歉。"但是<<his>>的表情看起来非常兴奋。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>抚摸<<his>>的阴茎,轻轻地射精在了你的脸上。温暖的精液顺着你的额头和鼻子滴下来。<span class="green"><<He>>俯身舔掉了它。</span> <<case 7>> <<He>>一边喘气一边摩擦<<his>>的阴茎,同时瞄准你的嘴。浓稠的精液覆盖你的脸,流过你紧闭的嘴唇进入你的嘴。你对精液的量印象深刻,<<he>>看起来对<<himself>>出奇地满意。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "mouthimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>捧着你的后脑勺,在你的嘴唇即将碰到<<his>>的龟头的时候射在了上面;<<he>>似乎对自己不能控制感到不安。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>用<<his>>的阴茎摩擦你的脸,导致<<him>>提前射精。精液从你的嘴唇和下巴流下;<<he>>似乎对<<himself>>很不安。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 7>> <<He>>捧着你的头,但在进入你的嘴之前就兴奋地射精了。浓稠的精液覆盖你的脸颊,下巴,并进入你张开的嘴。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "mouth">> <!-- this is picking up women NPCs...? --> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手托住你的下巴,另一只手托住你的后脑勺,插入你的嘴里,射了出来。精液流下你的喉咙,充满你的嘴。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 4 5 6>> <<He>>抚弄着<<his>>的阴茎底部,呻吟着,温柔地射入你的口中。你感到温暖的精液填满你的嘴,淌下你的喉咙。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 7>> <<He>>捧住你的头,你的嘴里疯狂地抽插<<his>>的阴茎,<<he>>射精了。精液顺着你的喉咙流下去,填满你的嘴,遮住你的脸,<<he>>撞击着。"和你在一起我很难控制住自己。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "feet">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把你的脚推到一起,呻吟着,<<he>>射精了。精液覆盖了你的脚。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 4 5 6>> <<He>>温柔地在你的脚上射精,精液使它们光滑。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 7>> <<He>>咕哝着在你的两脚之间抽送着阴茎。在超强度的刺激下,<<he>>射了出来,精液溅在了你的腿上。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着射精了,肉棒在你的手中跳动,精液覆盖了肉棒和你的双手。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case 4 5 6>> <<He>>温柔地射在了你的手上,精液涂抹润滑了你的双手。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case 7>> <<He>>痉挛和呻吟,射出浓厚的一滩精液。你全神贯注于侍奉而没有注意到<<his>>的肉棒已经对准了你的脸,故而你的脸上早已溅满了精液。"哦,天啊,我很抱歉。"<<he>>说,但<<his>>的表情显然与<<his>>的话不符。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着射精了,你的左手满是精液,手中还握着那根滚烫的肉棒。"你让我非常舒服。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<case 4 5 6>> <<He>>一言不发地在你的左手上射了出来,精液从你的手指上滑落。"我喜欢你给我的感受。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<case 7>> <<He>>痉挛呻吟着,喷射出浓稠的精液,溅在你的<<breasts>>上。你十分惊讶,这么小的一个身体里居然有这么大的容量。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> 你用右手握住<<his>>的肉棒,努力撸动着,随着你最后一下套动,<<He>>呻吟着射了出来。你的手被温暖的精液覆盖着。"你让我感到非常特殊。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 4 5 6>> <<He>>一言不发地在你的右手上射了出来,精液从你的手指上滑落。"我喜欢你给我的感受。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 7>> <<He>>呢喃着射了出来,一股浓厚的精液射到了你的手上,搞得一团糟。你十分惊讶,这么小的一个身体里居然有这么大的容量。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is 0>> <<switch random(1, 4)>> <<case 1>> <<He>>呻吟著撸动<<his>>的肉棒,在<<he>>最后一次挤压时,射精到你的腹部上。"我想这没关系,因为你是我的。" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 2>> <<He>>飞快地摩擦<<his>>的肉棒,呻吟着射在了地板上。"你让我感觉非常好。" <<case 3>> <<He>>摩擦着<<his>>的肉棒,然后瞄准了你的屁股,射在了上面。"对不起,我真的控制不住我自己。" <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4>> <<He>>呻吟着抚摸肉棒,射在了你的<<breasts>>上。<<He>>对着你道歉并把你舔干净。 <</switch>> <<elseif $NPCList[_nn].penis is "otheranus">> <<switch random(1, 7)>> <<case 1 2 3>> 你操着<<his>>的屁股,<<he>>呻吟着射到了自己的肚子上。"我爱你给我的感觉。" <<case 4 5>> 你冲击着<<his>>的屁股,<<He>>呜咽起来,愉快地呻吟着射到了地上。你从<<him>>身上滚了下来。 <<case 6 7>> <<He>>呼了口气,把精液射到了<<he>>自己的胸口上。"我要你永远和我待在一起……" <</switch>> <<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>> <<He>>喘气着,因为<<he>>射到你的$worn.genitals.cn_name_cap。"我……我不能接受这个,"<<he>>说,"我需要填满你。肯……肯定有一把万能钥匙能开这个贞操带的。" <<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> 你操着<<his>>的屁股瓣,<<He>>托住你的臀部猛地往前,而后摩擦着你的阴茎,痉挛地射了出来。"下次请真正地操我,求你了。我无法再忍受被你这样挑逗了,求你了……" <<case 4 5>> 你摩擦着<<his>>的菊穴,<<He>>呻吟着射在了地上;<<he>>看起来很失望。"你为什么没有操我?你不爱我吗?我对你来说还不够好吗?" <<case 6 7>> <<He>>啜泣着把精液射到<<he>>自己的胸口上,哭了起来。"为什么你不肯操我?告诉我我能为你的肉棒做些什么……" <</switch>> <<elseif $NPCList[_nn].penis is "penis" and playerChastity("penis")>> <<switch random(2)>> <<case 0>> <<He>>喘着气射了出来,巨量的精液覆满了你的$worn.genitals.cn_name_cap。"一定……一定有一把能打开贞操锁的万能钥匙,"<<he>>说道,"我会找到的。" <<case 1>> <<He>>在狂喜中呻吟,把你$worn.genitals.cn_name_cap浸透在滚烫的精液中。"不,不……我们需要在一起!"<<He>>沮丧地喘气。 <<case 2>> <<He>>高兴地大叫着,将你的$worn.genitals.cn_name_cap沐浴在厚重的精液里。<<He>>用乳白色的液体在你的脸上画满了爱心。"我的。" <</switch>> <<elseif $NPCList[_nn].penis is "penis">> <<switch random(1, 7)>> <<case 1>> 你把你们的<<penises>>揉在一起,<<He>>愉快地呻吟着高潮了。"天哪我太爱你了!" <<set $kylarSeen.pushUnique("saidLove")>> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 2>> 当你们互相摩擦彼此的<<penises>>,快乐地呻吟着时,<<He>>高潮了。<<He>>把自己的精液涂抹在你的阴茎上。"让我的味道留在你身上。" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 3>> <<He>>在你们的<<penises>>摩擦在一起时高潮了,将<<his>>大量的精液射在了你的<<penis>>和腹部上。<<He>>用手指刮下些精液,抹在你的嘴唇上。"尝尝我们的爱液。" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 4>> 当<<he>>用力地在你的<<penis>>上摩擦到高潮时,<<He>>发出了呻吟,消瘦的腿在射精时颤抖着。<<He>>利用精液作为润滑剂,疯狂地在你的<<penis>>上挤压出<<his>>的最后一滴精液。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 5>> <<He>>傻笑着摩擦你的<<penis>>并高潮了。<<He>>利用精液当做润滑液,对着你的<<penis>>射干了最后一滴精液。"下……下次,我想要你灌……灌满我的屁股。"<<he>>傻笑着。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 6>> <<He>>尖叫着用力摩擦你的<<penis>>到达高潮,消瘦的双腿因高潮而颤抖。"下、下次我想要你操我。" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<He>>尖叫着,小手托住你的肩膀,整个身体因高潮而颤抖;你惊讶于<<his>>的力量。<<he>>到达了顶峰,射出的大量精液浇湿了你的胯部。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">> <<switch random(1, 7)>> <<case 1 2>> <<He>>在能够与你的<<penis>>摩擦前就高潮了,射在了外面。精液覆盖了你的鸡巴和腹部;<<he>>似乎对自己很失望。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 3 4>> <<He>>在能将你们的<<penises>>摩擦到一起之前就把精液喷到了你的<<penis>>上,白色的精液从你的<<penis>>上流下;<<he>>似乎很失望。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 5>> <<He>>呻吟着套弄<<his>>的肉棒高潮,把浓稠的精液喷到你的<<penis>>和屁股上。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 6>> <<He>>喘息着把精液射到自己的胸口,然后哭了起来。"为什么?你为什么不操我?我该怎么做才能配得上你的鸡巴?" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<He>>在你们的<<penises>>触碰到之前就射出来了,<<his>>的巨量的精液射在你的肚子和胯部上。<<He>>在你的耳边喘气,"对……对不起我搞得一团糟。我实在是太爱你了。" <<set $kylarSeen.pushUnique("saidLove")>> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <!-- Special case male PC being orally serviced by male NPC with no other contact --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 7)>> <<case 1 2 3>> 你操着<<his>>的嘴,<<He>>高潮了,对着你的肉棒喘气。"天哪我实在是太爱你了!" <<set $kylarSeen.pushUnique("saidLove")>> <<case 4 5>> 你操着<<his>>的嘴,<<he>>射在了地面上,向后退去。"对不起……我受不了了……请饶了我吧……" <<case 6 7>> <<He>>抓住了你的屁股,把你的肉棒深深插进了<<his>>的喉咙,在给你深喉的时候射在了自己胸上。 <</switch>> <<elseif $NPCList[_nn].penis is "othermouth">> <<He>>因快感而颤抖着高潮,然后用你的身体擦拭<<his>>湿润的脸。 <</if>> <<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("穿戴式") and _condomResult is "leaked">> 尽管戴着避孕套,但由于破了,无法阻止精液流出。 <</if>> <br><br> <<else>> <<if _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif $NPCList[_nn].penis is "idle">> <<He>>在裤子上渐渐形成湿痕的同时呻吟着。你对这种可怜的表现勉强忍住了笑。 <<elseif $NPCList[_nn].penis is "thighs">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>高潮时颤抖着,把<<his>>的肉棒拔出来,射精在你大腿后,然后用你的屁股擦拭<<his>>的阴茎干净。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 4 5 6>> <<He>>抓住了你的腿,在高潮之时狠狠将胯拍在了你的屁股上。在超强度的刺激下,乳白色的精液喷涌而出,从你的下腹缓缓滴落。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<he>>在高潮时发出呻吟,把巨量的精液射到了你的大腿和肚子上。<<He>>看起来被<<himself>>惊到了。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>> <<He>>喘气着,因为<<he>>射到你的$worn.genitals.cn_name_cap。"我……我不能接受这个,"<<he>>说,"我需要填满你。肯……肯定有一把万能钥匙能开这个贞操带的。" <<elseif $NPCList[_nn].penis is "vaginaentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>托住你的臀部,轻轻地把你拽了过去。在超强度的刺激下,<<he>>射在了你<<pussy>>上。精液顺着你的外阴流淌着,汇聚到了你的胯下,在地上拉出无数淫靡的丝线。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>一言不发地抚摸自己的肉棒,射在了你的<<pussy>>上,任由白色的精液流下你的小穴。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 7>> <<He>>呻吟着抚摸肉棒射精了,将浓稠的精液喷洒在了你的<<pussy>>和屁股上。<<He>>看起来被<<he>>造成的一团糟惊到了。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>> <<He>>喘气着,因为<<he>>射到你的$worn.genitals.cn_name_cap。"我……我不能接受这个,"<<he>>说,"我需要填满你。肯……肯定有一把万能钥匙能开这个贞操带的。" <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>还没能插入你的<<pussy>>就射了出来,精液射在了外面,覆盖了你的外阴唇和肚子。<<He>>的脸气得像甜菜一样红,小小的拳头颤抖着,但是什么都没做。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>还没来得及插入你的<<pussy>>就射在了上面,只能任由白色的精液流下你的小穴。<<he>>看起来很失望,沮丧地抓着自己的头发。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 7>> <<He>>呻吟着抚摸肉棒射精了,将浓稠的精液喷洒在了你的<<pussy>>和屁股上。<<He>>一开始表现得十分难过,但当看到你的<<lewdness>>被<<he>>的精液溅到时,<<his>>笑了出来。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vagina">> <<switch random(1, 7)>> <<case 1 2 3>> 在射精的那一瞬,<<He>>抓住你的头发,往<<pussy>>里深深插了进去。肉棒进入了你的子宫深处,精液喷射在你的小穴里面。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<he>>一声不吭地用肉棒抽插着你并射了出来。你因身不由己地被填满而喘息,而精液灌满了你的<<pussy>>。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>抽插摩擦着你的小穴,在高潮时把一大股浓稠的精液射进你的<<pussy>>里,精液从你的小穴渗出来并沿着你的腿向下流淌。<<He>>一脸满足地看着<<he>>制造的混乱现场。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <</switch>> <<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>> <<He>>喘气着,因为<<he>>射到你的$worn.genitals.cn_name_cap。"我……我不能接受这个,"<<he>>说,"我需要填满你。肯……肯定有一把万能钥匙能开这个贞操带的。" <<elseif $NPCList[_nn].penis is "cheeks">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,把<<his>>的肉棒从你的股瓣中拔出,然后射精在你的屁股上。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>用小手轻轻拍打你的屁股瓣,并把你用力拉向<<him>>,射在了在你的屁股瓣之间。你对<<his>>的力量感到惊讶。 <!-- Really should be onto PCs back given position. Or hair maybe. Esp next one --> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>捏住你的屁股瓣,呻吟着射了出来,巨量的精液覆盖了你的屁股上,流满了你的胯部。"你让我有活着的感觉。" <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>> <<He>>喘气着,因为<<he>>射到你的$worn.genitals.cn_name_cap。"我……我不能接受这个,"<<he>>说,"我需要填满你。肯……肯定有一把万能钥匙能开这个贞操带的。" <<elseif $NPCList[_nn].penis is "anusentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手扶住你的屁股瓣,然后另一只手摩擦<<his>>的肉棒,最后射在了你的屁股上,精液沿着你的屁股流进你的臀缝里。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抚摸着自己的肉棒,一声不吭地射在了你的屁股上。温暖的精液从你的屁股上滑落下来,你感觉你的里面很下流。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒射了出来,浓稠的精液喷洒在了你的屁股上,慢慢滑落到你的胯部。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>> <<He>>喘气着,因为<<he>>射到你的$worn.genitals.cn_name_cap。"我……我不能接受这个,"<<he>>说,"我需要填满你。肯……肯定有一把万能钥匙能开这个贞操带的。" <<elseif $NPCList[_nn].penis is "anusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在插入你的屁股之前就射了出来,<<he>>射在了外面,精液盖住了你的屁股并滑落进你的胯部,<<he>>看起来很暴躁,但只是看着<<himself>>,气得发抖。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抚摸着自己的肉棒,还没来得及插入你的屁股就射在了上面,只能任由白色的精液流下你的股间。<<he>>看起来很沮丧。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>呻吟着抚摸肉棒射精了,将浓稠的精液喷洒在了你的屁股和胯里。<<He>>看起来有些失望,但当<<he>>看到你湿透的屁股时笑了出来。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anus">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着,无情地猛击你的屁股,射了出来。你被迫容纳精液流入菊穴,不禁呜咽起来。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>一言不发地抓住了你的头发,把你拽回<<his>>的肉棒上,<<he>>射了出来。当精液充满你的时候你大哭出来。"我知道你会像我爱你一样爱我。" <<set $kylarSeen.pushUnique("saidLove")>> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>抽动着,随着最后一次冲刺,<<He>>射进了你的屁股里,一大股浓稠的精液泵进了你的体内。<span class="blue">你喘息着,多余的精液从你的屁股里满溢出来。</span>精液从你的屁眼里喷到了你的腿上。"没有人会像我一样爱你!没有人!" <<set $kylarSeen.pushUnique("saidLove")>> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <</switch>> <<elseif $NPCList[_nn].penis is "chest">> <<switch random(1, 7)>> <<case 1 2 3>> 即将射精之时,<<he>>把你的<<breasts>>推在一起,压在<<his>>的肉棒上。精液泼洒在了上面。"我要标记属于我的领地,"<<he>>嘴角露出微笑。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 4 5 6>> <<He>>在你的<<breasts>>之间摩擦<<his>>的龟头并射在了上面,当精液滑落时,你的<<breasts>>感到一阵凉爽。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 7>> <<He>>把<<his>>的手放在你的脖子后面,把你的脸向<<his>>的身体砸去,并且压向你的<<breasts>>。你喘息着,而精液射了出来,射在你的<<if $position is "missionary">>脸上<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>肚子上<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>>。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "mouthentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手托住你的下巴,另一只手摩擦<<his>>的肉棒,射在了你的脸上。"没关系,毕竟……我们互相属于对方。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>摩擦着肉棒,抱着你的头并射在了你的脸上。温暖的精液顺着你的额头和鼻子流下来。<<He>>把你的脸舔了个干净。 <<case 7>> <<He>>紧紧抓住你的头发,摩擦着阴茎并同时瞄准你的嘴。<span class="pink">一股又一股粘稠的精液从你紧绷的嘴里射入口腔,你将精液同唾沫一起呕出。</span>"我很抱歉,但这是你的错。你让我无法控制自己。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "mouthimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>抓住了你脖子后面的头发,在你即将碰到龟头之时,射在了你的嘴唇上。<<His>>的脸在无声的愤怒下变得通红。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>用肉棒摩擦你的脸,并提前射了出来。精液从你的嘴唇和下巴流下。<<he>>看起来很失望,气冲冲地跺着脚。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 7>> <<He>>抓住了你的头发,但是在插进嘴之前兴奋地射精了。浓稠的精液射到你的脸颊和下巴上,射入你张开的嘴里。<<He>>看起来很沮丧。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "mouth">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手抓住你的下巴,另一只手抓住你的头发。<<he>>在射出来的时候把<<his>>的肉棒推进了你的喉咙里,你感到恶心的精液流进了你的喉咙,迫使你吞了进去。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 4 5 6>> <<He>>一手抓住你的肩膀,一手抓住<<his>>肉棒根部,一言不发地射到了你的嘴里。精液灌满了你的嘴,然后流进你的喉咙,你干呕起来。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 7>> <<He>>捧住你的头,在你的喉咙里疯狂地抽插<<his>>的肉棒并射精了。<span class="pink">精液淌下你的喉咙,而你呜咽起来。</span>精液灌满了你的嘴并覆盖了你的脸。<<he>>继续抽插着。"当你和我在一起的时候我实在是太激动了。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "feet">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把你的脚推到一起,呻吟着,<<he>>射精了。精液覆盖了你的脚。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 4 5 6>> <<He>>温柔地在你的脚上射精,精液使它们光滑。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 7>> <<He>>咕哝着,把阴茎放在你的两脚之间,射了出来。精液溅射到你的腿和脚上。<<He>>看起来对自己的杰作感到满意。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着射精了,肉棒在你的手中跳动,精液覆盖了肉棒和你的双手。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case 4 5 6>> <<He>>温柔地射在了你的手上,精液涂抹润滑了你的双手。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case 7>> <<He>>抽搐和呻吟着,射出厚厚的一滩精液。你全神贯注于侍奉而没有注意到<<his>>的肉棒已经对准了你的脸,故而你的脸上早已溅满了精液。"我很抱歉,但是我觉得这没什么,毕竟我们都属于彼此。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着射精了。你的左手满是精液,手中还握着那根滚烫的肉棒。<<he>>抓住了你的手腕。并舔了个干干净净。 <<case 3 4>> <<He>>抽搐和呻吟着,射出厚厚的一滩精液。你太过专注于让<<him>>舒服,你没有注意到<<his>>的肉棒已经对准了你的脸,在此期间你的脸上早已溅满了精液。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 6 7>> <<He>>痉挛呻吟着,喷射出浓稠的精液,溅在你的胸上。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> 你最后用右手握住<<his>>的肉棒并套动了一次,<<He>>呻吟着射了出来。<<he>>在地上轻拍着肉棒抖干净。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 4 5>> <<He>>抽搐和呻吟着,射出厚厚的一滩精液,你太过专注于让<<him>>舒服,没有注意到<<his>>的肉棒已经对准了你的胸口,在此期间你的胸口早已溅满了精液。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<handejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 6 7>> <<He>>呢喃着,在你手上射出一股浓厚的精液,搞得一团糟。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is 0>> <<switch random(1, 5)>> <<case 1>> <<He>>呻吟著撸动<<his>>的肉棒,在<<he>>最后一次挤压时,射精到你的腹部上。"我们能一起做这件事,我很喜欢,你呢?" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 2>> <<He>>飞快地摩擦<<his>>的肉棒并射在了地板上。 <<case 3>> <<He>>瞄准了你的屁股摩擦肉棒,射在了这上面。看着<<his>>的精液射到你的<<lewdness>>上,<<He>>露出了微笑。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4>> <<He>>呻吟着抚摸<<his>>的肉棒,射在了你的<<breasts>>上。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 5>> <<He>>呻吟着,疯狂地摩擦<<his>>的肉棒,精液在你的身体上射得到处都是。"对不起,但有你在,我完全控制不住我自己。" <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "otheranus">> <<switch random(1, 7)>> <<case 1 2 3>> 你操着<<his>>的屁股,<<He>>呻吟着射到了地面上。"我爱你给我的感觉。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5>> 在你抽插<<his>>的屁股时,<<He>>呻吟着然后在地上射精。 <<case 6 7>> <<He>>呼出一口气,把精液射到了自己的胸口上。 <</switch>> <<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>> <<He>>喘气着,因为<<he>>射到你的$worn.genitals.cn_name_cap。"我……我不能接受这个,"<<he>>说,"我需要填满你。肯……肯定有一把万能钥匙能开这个贞操带的。" <<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> 你操着<<his>>的屁股瓣,<<He>>猛然射了出来,<<He>>的手指从后面插进了你的屁股里,让你的肉棒不断在<<his>>的屁股上摩擦。"你为什么不操我?我对你来说还不够吗?" <<case 4 5>> 你摩擦着<<his>>的菊穴,<<He>>呻吟着射在了地上,哭了起来。"为什么不操我?我有什么不好的地方吗?告诉我!我能改正!" <<case 6 7>> <<He>>叹了口气,把精液射到自己的胸口上。比起疲惫,<<He>>看起来更加悲伤。 <</switch>> <<elseif $NPCList[_nn].penis is "penis" and playerChastity("penis")>> <<switch random(2)>> <<case 0>> <<He>>喘着气射了出来,巨量的精液覆满了你的$worn.genitals.cn_name_cap。"一定……一定有一把能打开贞操锁的万能钥匙,"<<he>>说道,"我会找到的。" <<case 1>> <<He>>在狂喜中呻吟,把你$worn.genitals.cn_name_cap浸透在滚烫的精液中。"不,不……我们需要在一起!"<<He>>沮丧地喘气。 <<case 2>> <<He>>高兴地大叫着,将你的$worn.genitals.cn_name_cap沐浴在厚重的精液里。<<He>>用乳白色的液体在你的脸上画满了爱心。"我的。" <</switch>> <<elseif $NPCList[_nn].penis is "penis">> <<switch random(1, 7)>> <<case 1>> 你把你们的<<penises>>揉在一起,<<He>>愉快地呻吟着高潮了。"天哪我太爱你了!" <<set $kylarSeen.pushUnique("saidLove")>> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 2>> 当你们互相摩擦彼此的<<penises>>,快乐地呻吟着时,<<He>>高潮了。<<He>>把自己的精液涂抹在你的阴茎上。"让我的味道留在你身上。" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 3>> <<He>>在你们的<<penises>>摩擦在一起时高潮了,将<<his>>大量的精液射在了你的<<penis>>和腹部上。<<He>>用手指刮下些精液,抹在你的嘴唇上。"尝尝我们的爱液。" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 4>> 当<<he>>用力地在你的<<penis>>上摩擦到高潮时,<<He>>发出了呻吟,消瘦的腿在射精时颤抖着。<<He>>利用精液作为润滑剂,疯狂地在你的<<penis>>上挤压出<<his>>的最后一滴精液。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 5>> <<He>>一边呻吟一边用力摩擦你的<<penis>>到达高潮。<<He>>用精液当润滑,疯狂地从你的<<penis>>上榨出<<his>>最后的几滴精液。"下次我要你把我的屁股肏怀孕,"<<he>>低声说道。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 6>> <<He>>尖叫着用力摩擦你的<<penis>>到达高潮,消瘦的双腿因高潮而颤抖。"下、下次我想要你操我。" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<He>>尖叫着,小手托住你的肩膀,整个身体因高潮而颤抖;你惊讶于<<his>>的力量。<<he>>到达了顶峰,射出的大量精液浇湿了你的胯部。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">> <<switch random(1, 7)>> <<case 1 2>> <<He>>在能够与你的<<penis>>摩擦前就高潮了,射在了外面。精液覆盖了你的鸡巴和腹部;<<he>>似乎对自己很失望。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 3 4>> <<He>>在能将你们的<<penises>>摩擦到一起之前就把精液喷到了你的<<penis>>上,白色的精液从你的<<penis>>上流下;<<he>>似乎很失望。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 5>> <<He>>呻吟着套弄<<his>>的肉棒高潮,把浓稠的精液喷到你的<<penis>>和屁股上。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 6>> <<He>>喘息着把精液射到自己的胸口,然后哭了起来。"为什么?你为什么不操我?我该怎么做才能配得上你的鸡巴?" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<He>>在你们的<<penises>>接触前就高潮了,用<<his>>的大量精液覆盖了你。精液沾满了你的胸口、腹部和胯部。<<He>>舔了舔你的耳朵,低声说道:"看看你,浑身都是我的精液。现在你是我的了。" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <!-- Special case male PC being orally serviced by male NPC with no other contact --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在你口交时就高潮了;<<he>>在把精液射在地上时呻吟道:"对不起,我实在受不了了。" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 4 5>> <<He>>在你口交时就射在了地上;<<he>>突然拉开了距离。"停下来,我受不了了。" <<case 6 7>> <<He>>用双手抓住你的屁股,把你的阴茎塞进<<his>>的喉咙里;当<<he>>深喉口交你的<<genitals>>时,<<he>>射精在<<his>>的胸口上。 <</switch>> <<elseif $NPCList[_nn].penis is "othermouth">> <<He>>因快感而颤抖着高潮,然后用你的身体擦拭<<his>>湿润的脸。 <</if>> <<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("穿戴式") and _condomResult is "leaked">> 尽管戴着避孕套,但由于破了,无法阻止精液流出。 <</if>> <br><br> <</if>> <!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger --> <<if _args[0] isnot "short">> <<if $consensual is 1 and $enemyanger lte 0>> <<switch random(1,5)>> <<case 1 2>> <<He>>轻抚你的脸颊,<span class="green">让你内心涌起暖意。</span>"我想让你知道,你是我的一切。" <<lstress>><<ltrauma>><<lpain>><<violence -3>> <br><br> <<case 3 4>> <<He>>抚摸着你的头发,<span class="green">让你内心感到温暖。</span>"你、你太完美了,正是我梦寐以求的一切。" 你的脸上泛起欣喜的红晕。 <<lstress>><<ltrauma>><<lpain>><<violence -3>> <br><br> <<case 5>> <<He>>吻了吻你的额头,<span class="green">让你心里暖暖的。</span>"没、没有你,我会疯掉的。" <<lstress>><<ltrauma>><<lpain>><<violence -3>> <br><br> <</switch>> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>> <<He>>颤抖地抬起你的下巴,<span class="red">让刀锋从你的脸颊划过。</span>"总有一天,我会让你明白,你是我的——无论用什么方法。" <<gstress>><<gtrauma>><<gpain>><<violence 6>> <br><br> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>> <span class="red"><<He>>拽着你的头发,</span>让你距<<his>>的脸仅有几英寸。"我真的很爱你,求求你,不要让我伤害你。" <<gstress>><<gtrauma>><<gpain>><<violence 6>> <br><br> <<elseif $consensual is 0 or $enemyhealth lte ($enemyhealthmax / 10) * 9.5>> <<He>>颤抖地托起你的下巴,<span class="red">强迫你看着<<him>>。</span>"我想让你明白,我这么做都是因为我爱你。" <<gstress>><<gtrauma>><<gpain>><<violence 6>> <br><br> <</if>> <</if>> <</widget>>
<<widget "ejaculation-leighton">> <<set $ejaculating to 1>> <!-- Changing rows to future-proof the code: from $NPCList[0] to $NPCList[_nn], _nn being the main ejaculation loop handler --> <!-- Female LEIGHTON --> <<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">> <<if $consensual is 1>> <<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">> <<switch random(1, 4)>> <<case 1 2>> <<He>>呻吟着,用<<his>>的臀部摩擦着你的脸,大腿因高潮而颤抖着。 <<case 3 4>> <<He>>的脸和脖子涨得通红,嘴张得大大的,无声地高潮了,身体不受控制地抽搐着。 <<case 5>> <<He>>拿手托着你的头,接着用<<his>>的阴蒂摩擦你的鼻子,把淫液涂满你的脸。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "leftarm">> <<switch random(1, 5)>> <<case 1 2>> <<He>>喘息着,当你抚摸完<<his>>阴部时,随着<<his>>身体抽搐,<<his>>的大腿紧贴着你的手一起颤抖。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<case 3 4>> <<He>>的脸和脖子都变红了,<<he>>在<<he>>无声地高潮时张大了嘴,阴道在你的手上不受控制地抽搐。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<case 5>> <<He>>闷声呻吟,抓住你的手,用你的手指操<<his>>的阴部。你的手指沾满了淫液。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "rightarm">> <<switch random(1, 5)>> <<case 1 2>> 随着你结束对<<his>>阴部的刺激,<<He>>叹息一口气,膝盖随着身体的抽搐而颤抖。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<case 3 4>> <<He>>的脸和脖子都变红了,<<he>>在<<he>>无声地高潮时张大了嘴,阴道在你的手上不受控制地抽搐。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<case 5>> <<He>>闷声呻吟,抓住你的手,用你的手指操<<his>>的阴部。你的手指沾满了淫液。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">> <<switch random(1, 5)>> <<case 1 2>> <<he>>叹息着高潮了,随后放开了你,收回了<<his>>的手,然后把你在<<his>>手指上留下的液体舔掉。 <<case 3 4>> <<He>>大声呻吟颤抖着,<<his>>的爱液滴落在地面上。<<He>>将手缩回来并轻喘着。 <<case 5>> 当<<He>>高潮时,<<he>>浑身颤抖,射出的爱液浸湿了<<his>>自己的阴部和大腿;<<he>>从你的阴部移开<<his>>的手,在你的脸上擦拭,咯咯笑着。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "feet">> <<switch random(1, 5)>> <<case 1 2>> 当你揉搓<<his>>的小穴时,<<He>>呻吟着,当<<he>>结束高潮时,<<his>>用手把你的脚趾塞进去。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <<case 3 4>> <<He>>在高潮时颤抖着身体,<<he>>在你的脚下抽搐,爱液留在了你的脚趾之间。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <<case 5>> <<He>>在高潮时绷紧了身体,射出的爱液浸湿了你的双脚。你被吓了一跳,差点因为湿着的脚而摔倒。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].vagina is "vagina">> <<switch random(1, 5)>> <<case 1 2>> 当你把你们的小穴压在一起时,<<He>>愉快地呻吟着高潮了。 <<case 3 4>> <<He>>一边呻吟一边在你的<<pussy>>上狠狠摩擦至高潮,在<<he>>射精后,双腿不停颤抖。 <<case 5>> 当<<his>>全身颤抖时,<<He>>把<<his>>双臂抱在你的肩膀下。爱液从<<his>>的小穴流出,淋湿了你。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "othermouth" and playerChastity("vagina")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].vagina is "othermouth">> <<switch random(1, 5)>> <<case 1 2>> <<He>>高兴得发抖,当<<he>>高潮的时候,<<he>>温暖地对着你的胯部呼出一口气,让你被唾液和你自己的液体弄湿。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<case 3 4>> <<He>>静静地高潮,颤抖着把鼻子磨进你的胯部,最后给了你一个漫长的、潮湿的舔吻。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<case 5>> 当<<He>>高潮时,<<he>>在你的身下喘息,<<his>>双手掐在<<his>>大腿间,双腿发软,爱液从<<his>>大腿流下。 <</switch>> <!-- following appear to be Male PC to Female Antagonist only? --> <<elseif $NPCList[_nn].vagina is "otheranus" and playerChastity("penis")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].vagina is "otheranus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>颤抖着达到了高潮,随后猛地向你顶去,在快感中呻吟着。 <<case 3 4>> <<He>>静静地高潮,颤抖着把菊花深深坐在你的肉棒上,呻吟起来。 <<case 5>> 当<<He>>高潮时,<<he>>在你的身下瘫软,从<<his>>阴部喷出的爱液淋湿了你的双腿。"你被教得很好。" <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "penis">> <<switch random(1, 6)>> <<case 1 2>> 当<<He>>高潮时,<<he>>抓住你的肩膀,使<<his>>的小穴紧紧地顶在你的阴茎上,<<he>>快乐地颤抖着。"刚才的表现太精彩了。" <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <<case 3 4>> 当<<He>>高潮的时候<<he>>喘息着,脸色通红并且全身开始抽搐,爱液浸满了你的下身。 <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <<case 5>> 当<<He>>高潮时,<<he>>趴在你的大腿上,爱液从<<his>>的小穴喷涌而出,弄湿了你的裤裆和双腿。 <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">> <</switch>> <<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">> <<He>>射在你的<<penis>>上;"下次我希望能插入。" <<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">> 高潮之时,<<he>>狠狠用<<his>>的屁股撞击你的肉棒。"下次我希望你能好好伺候我,而不是玩弄我。" <<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].vagina is "frot">> <<He>>用力地用<<his>>阴蒂磨擦着你的阴茎,然后在你的阴茎上高潮。<<He>>看上去有些沮丧,"下次我希望你能好好操我,否则后果自负……" <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <!-- Special case male PC with female NPC --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 4)>> <<case 1 2>> <<He>>在你操<<his>>嘴时射精了,<<he>>在结束时推开了你。 <<case 3 4>> <<He>>在你操<<his>>嘴时射精了,留下你黏糊糊一团糟的<<penis>>。"多淫乱啊,你应该去冲个澡。" <</switch>> <<else>> <<He>>在高潮的极致快感中痉挛着。 <</if>> <<else>> <<if $NPCList[_nn].vagina is "footjob">> <<switch random(1, 5)>> <<case 1 2 3>> <<He>>在高潮时喘着气。恢复过来后,<<he>>微笑着把脚移到你的身上,<span class="red">在你喘息时重重地踩下去。</span>"我希望你知道你是我的。" <<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>> <<case 4 5>> <<He>>高潮了,一边笑着一边把脚从你的裤裆里拿出来,然后在你的脸上摩擦,把你的脸弄得湿漉漉的。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].vagina is "vagina">> <<switch random(1, 5)>> <<case 1 2>> 当<<He>>高潮的时候<<he>>呻吟起来,把<<his>>湿漉漉的小穴从你的屁股和大腿上拖过。 <<case 3 4>> <<He>>呻吟着,<<he>>掐住你的喉咙,并在你的<<pussy>>上狠狠摩擦。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <<case 5>> <<He>>抓住你的头发,把<<his>>整个身体压在你身上。爱液从<<his>>阴部流出,弄湿了你。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "othermouth">> <<He>>因快感而颤抖着高潮,然后用你的身体擦拭<<his>>湿润的脸。 <<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">> <<he>>在高潮时发出呻吟。<<He>><span class="pink">抓住你的头发,把你拉近:</span>“你最好知道,你是我的。" <<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">> <<He>>抓住你的头发呻吟着,用<<his>>的胯部粗暴地在你脸上摩擦,<<his>>大腿因高潮而颤抖。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <!-- following appear to be Male PC to Female Antagonist only? --> <<elseif $NPCList[_nn].vagina is "otheranus">> <<He>>高潮时颤抖着,抓住你的<<print ($player.ballsExist ? "睾丸" : "小穴")>>,把你的肉棒深深地插入<<his>>的屁股中,最后发出一声呻吟。 <<elseif $NPCList[_nn].vagina is "penis">> 当<<He>>高潮时,<<he>>把<<his>>指甲痛苦地抠进你的肩膀,把<<his>>的小穴用力地顶在你的阴茎上,<<he>>快乐地颤抖着。 <<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">> <<He>>呻吟着,<<he>>在你充血的阴茎上射精。"下次我希望你能插入,否则你知道结果。" <<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">> <<He>>高潮着用屁股在你的肉棒上旋转摩擦。"下次我希望你能好好干我,否则我会惩罚你。" <<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].vagina is "frot">> <<He>>掐住你的喉咙,把你放倒,在<<he>>高潮的时候使劲用<<his>>的阴蒂磨擦你的阴茎。"下次你必须进来,否则我会惩罚你。" <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <!-- Special case male PC with female NPC --> <<elseif $NPCList[_nn].mouth is "penis">> 当你操<<his>>的嘴时,<<he>>高潮了,<<he>>大口喘着气拉开你。"够了。" <<else>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>因高潮而颤抖。<<he>>把你的脸拉近,说:"我希望你知道,你必须服从我的欲望。" <<case 4 5 6>> <<He>>在高潮时轻叹着,拍打着你的屁股。"不要忘记你是我的。" <<case 7>> <<He>>迅速摩擦<<his>>的阴蒂,在<<he>>高潮时闷声呻吟;<<his>>阴部喷出爱液,覆盖在你身上。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "goo">> <</switch>> <</if>> <</if>> <br><br> <</if>> <!-- Male LEIGHTON --> <<if _condomResult is "leaked">> <span class="red">避孕套破了。</span> <<elseif _condomResult is "burst">> <span class="red">避孕套的顶端破裂,露出了<<his>>的龟头。</span> <</if>> <<if $consensual is 1>> <<if _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif npcHasStrapon(_nn)>> <<He>>在高潮的极乐中呻吟战栗,用穿戴式假阳具摩擦着<<his>>的私处。 <<elseif $NPCList[_nn].penis is "idle">> <<He>>在裤子上渐渐形成湿痕的同时呻吟着。看到这,你几乎忍不住要笑出声来。 <<elseif $NPCList[_nn].penis is "thighs">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,把<<his>>的肉棒抽出,射精在你大腿后面。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 4 5 6>> <<He>>抓住你的腿,在高潮的时候狠狠将<<his>>的胯压在你的胯上,爱液喷洒在了你的肚子上。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<he>>呻吟着高潮了,巨量的精液射在你的大腿和肚子上。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].penis is "vaginaentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手抓住你的臀部,另一只手抓着<<his>>的肉棒,射在了你的<<pussy>>上,精液涂在你的外阴唇上,在你腿边汇聚成一滩。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>一言不发地抚摸自己的肉棒,射在了你的<<pussy>>上,任由白色的精液流下你的小穴。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒,射了出来,浓稠的精液喷洒在了你的<<pussy>>和屁股上。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>还没能插入你的<<pussy>>就射了出来,精液射在了外面,覆盖了你的外阴唇和肚子。<<he>>看起来很失望。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>还没来得及插入你的<<pussy>>就射在了上面,只能任由白色的精液流下你的<<pussy>>。<<he>>看起来很失望。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒,射了出来,浓稠的精液喷洒在了你的<<pussy>>和屁股上。"真是搞得一团糟,你真该去洗个澡了。" <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vagina">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着,深深地插入你的<<pussy>>并射精。<<his>>的肉棒深深进入了你的子宫。精液充满你的小穴,而你感到十分温暖。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>闷声不吭地抓住你的肩膀,在<<he>>射精的时候把你按在<<his>>的鸡巴上,精液射满了你的<<pussy>>,涨得让你喘不过气来。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>抽动着摩擦你的下身,在高潮时把一大股浓稠的精液射进你的<<pussy>>里。精液从你的小穴渗出来,沿着你的腿向下流淌。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <</switch>> <<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].penis is "cheeks">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,把<<his>>的肉棒从你的股瓣中拔出,然后射精在你的屁股上。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抓住了你的大腿,在高潮的时候狠狠将<<his>>的胯压在你的屁股,爱液喷洒在了你的屁股瓣上。 <!-- Really should be onto PCs back given position. Or hair maybe. Esp next one --> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>捏住你的屁股瓣,呻吟着射精,在你的屁股上射出了巨量的精液,流满了你的胯部。<<He>>看起来很开心。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].penis is "anusentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一手捏你的屁股瓣,一手摩擦自己的肉棒,最后射在了你的臀部上,精液从你的屁股滑落到你的胯部。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抚摸着肉棒,安静地射在了你的屁股上,你感到温暖的精液从你的屁股上滑落下来。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒射了出来,浓稠的精液喷洒在了你的屁股上,慢慢滑落到你的胯部。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].penis is "anusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>还没来得及插入你的屁股就射了出来,精液射在了外面,覆盖了你的屁股并滑落进你的胯部,<<he>>看起来很失望。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抚摸着自己的肉棒,还没来得及插入你的屁股就射在了上面,只能任由白色的精液流下你的股间。<<he>>看起来很失望。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒,射了出来,浓稠的精液喷洒在了你的屁股和胯里。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anus">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一边呻吟着,一边深深地插进你的屁股里。你被插得倒吸一口凉气,感觉<<his>>的精液填满了你。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>一言不发地抓住了你的肩膀,把你拽回<<his>>的肉棒上,<<he>>射了出来,你愉悦地喘息着,感受到精液填满了你的屁股。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>抽动着,随着最后一次冲刺,<<He>>射进了你的屁股里,一大股浓稠的精液涌进了你的体内。你无法承受如此大量的精液;精液从你的屁股流出来,顺着你的腿流下去。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <</switch>> <<elseif $NPCList[_nn].penis is "chest">> <<switch random(1, 7)>> <<case 1 2 3>> 即将射精之时,<<he>>把你的<<breasts>>推在一起,压在<<his>>的肉棒上。精液泼洒在了上面,你的身体感觉滑溜溜的。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 4 5 6>> <<He>>在你的<<breasts>>之间摩擦<<his>>的龟头并且安静地射在了上面,当精液滑落时,你的<<breasts>>感到一阵凉爽。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 7>> <<He>>将<<his>>的手放在你的脖子后面,压向了你的<<breasts>>,<<he>>呻吟着高潮了。精液射在了你的<<breasts>>之间和你的<<if $position is "missionary">>脸上<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>肚子上<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>>。"搞得一团糟,去洗个澡吧。" <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "mouthentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>用一只手托住了你的下巴,用另一只手摩擦<<his>>的肉棒,射在了你的脸上。<<he>>看到眼前这一幕,笑了笑,然后递给你一张纸巾。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>摩擦着肉棒,温柔地射精在了你的脸上。温暖的精液顺着你的额头和鼻子流下来。<<He>>微笑着递给你一张纸巾。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 7>> <<He>>抓住你的头,一边揉搓<<his>>的鸡巴一边瞄准你的嘴。浓稠的精液覆盖了你的脸,流进你紧闭的嘴里。"啧啧啧,看来你得学习一下吞精了,搞得乱七八糟的。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "mouthimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>捧着你的后脑勺,在你即将碰到龟头之时,射到了你的唇间。<<he>>看起来很失望。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>用肉棒摩擦你的脸,并提前射了出来。精液从你的嘴唇和下巴流下。<<he>>看起来很失望。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 7>> <<He>>抓住了你的头发,但还没插进你的嘴就兴奋地射了出来。浓稠的精液覆盖你的脸颊和下巴,流入你张开等待的嘴里。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "mouth">> <!-- this is picking up women NPCs...? --> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手托住你的下巴,另一只手托住你的后脑勺,在即将射精时<<he>>更深地插入你的嘴里。射出的精液顺着你的喉咙流下去,填满了你的嘴巴。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 4 5 6>> <<He>>抚弄着<<his>>的阴茎底部,呻吟着,温柔地射入你的口中。你感到温暖的精液填满你的嘴,淌下你的喉咙。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 7>> <<He>>扣住你的后脑勺,疯狂地把<<his>>的鸡巴塞进你的嘴里,射了出来,大量精液流进你的喉咙里,溢出你的嘴巴,滴下你的下巴。"啧啧啧,看来你得学学吞精了。"<<He>>递给你一张纸巾清理。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "feet">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把你的脚推到一起,呻吟着射了出来。精液覆盖了你的脚。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 4 5 6>> <<He>>一言不发地在你的脚上射了出来,精液润滑了你的双脚。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 7>> <<He>>咕哝着,在你两脚之间抽插着射了出来,精液已然洒满你的双脚双腿。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在射精时呻吟着,肉棒在你的手中跳动,精液覆盖了肉棒和你的双手。"多么热情的学生啊,两只手都用上了。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case 4 5 6>> <<He>>一言不发地射在了你手上,精液涂抹润滑了你的双手。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case 7>> <<He>>抽搐和呻吟着,射出厚厚的一滩精液。你全神贯注于侍奉而没有注意到<<his>>的肉棒已经对准了你的脸,故而你的脸上早已溅满了精液。<<He>>笑着递给你一张纸巾。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着射精了,你的左手满是精液,肉棒还在上面抽插着。"搞得这么脏,你应该洗洗手了。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<case 4 5 6>> <<He>>安静地在你的左手上射精,精液从你的手指上流下。<<He>>递给你一张纸巾。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<case 7>> <<He>>痉挛呻吟着,喷射出浓稠的精液,溅在了你的<<breasts>>上。<<He>>微笑着递给你一条毛巾,示意你清理一下。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> 你用右手握住<<his>>的肉棒,努力撸动着。随着你最后一次套动,<<He>>呻吟着射了出来。你的手被温暖的精液覆盖着。"搞得手指这么脏,你该去洗手了。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 4 5 6>> <<He>>安静地在你的右手上射了出来,精液从你的手指上滑落。<<He>>微笑着递给你一张纸巾。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 7>> <<He>>闷哼一声,把浓稠的精液射到你的手上,一团糟得让人印象深刻。<<He>>微笑着递给你一条运动毛巾让你擦干净。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is 0>> <<switch random(1, 4)>> <<case 1>> <<He>>呻吟著撸动<<his>>的肉棒,在<<he>>最后一次挤压时,射精到你的腹部上。"学得真快。" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 2>> <<He>>迅速摩擦<<his>>阴茎,对准你的脸把精液射在了上面。<<He>>微笑着递给你一张纸巾。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 3>> <<He>>抚摸<<his>>阴茎,对准你的屁股,让精液留在了屁股上。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4>> <<He>>呻吟着抚摸<<his>>的肉棒,射在了你的<<breasts>>上。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "otheranus">> <<switch random(1, 7)>> <<case 1 2 3>> 当你干<<his>>屁股时,<<He>>呻吟起来,把精液喷在了自己的肚子上。"谢谢,够了。" <<case 4 5>> 当你拍打<<his>>屁股时,<<he>>呜咽着,当<<he>>在地上射精时,<<he>>快乐地呻吟着。你从<<his>>身上滚下来。 <<case 6 7>> <<He>>呼了口气,把精液射到自己的胸口上。 <</switch>> <<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> 你操着<<his>>的屁股瓣,<<He>>托住你的臀部猛地往前,而后摩擦着你的阴茎,痉挛地射了出来。"下次我希望能插入。" <<case 4 5>> 当你摩擦<<his>>肛门时,<<He>>发出呻吟,并在地上射精。你从<<his>>身上滚下来。 <<case 6 7>> <<He>>呼了口气,把精液射到自己的胸口上。 <</switch>> <!-- Special case male PC being orally serviced by male NPC with no other contact --> <<elseif $NPCList[_nn].mouth is "penis" and playerChastity("penis")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 7)>> <<case 1 2 3>> 当你操<<his>>嘴时,<<He>>射精了,对着你的阴茎喘息。"你真是个天才学生。" <<case 4 5>> 当你操<<his>>的嘴时,<<he>>高潮了,<<he>>喘着气拉开你。"谢谢,这足够了。" <<case 6 7>> <<He>>抓住了你的屁股并控制你的肉棒,深深插进了<<his>>的喉咙,给你深喉的时候<<he>>射在了<<his>>的胸上。 <</switch>> <<elseif $NPCList[_nn].penis is "othermouth">> <<He>>因快感而颤抖着高潮,然后用你的身体擦拭<<his>>湿润的脸。 <</if>> <<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("穿戴式") and _condomResult is "leaked">> 尽管戴着避孕套,但由于破了,无法阻止精液流出。 <</if>> <br><br> <<else>> <<if _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif $NPCList[_nn].penis is "idle">> <<He>>在裤子上渐渐形成湿痕的同时呻吟着。你对这种可怜的表现勉强忍住了笑。 <<elseif $NPCList[_nn].penis is "thighs">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>高潮时颤抖着,把<<his>>的肉棒拔出来,射精在你大腿后,然后用你的屁股擦拭<<his>>的阴茎干净。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 4 5 6>> <<He>>抓住了你的腿,<<he>>高潮的时候狠狠用<<his>>胯撞击你的胯部,爱液射在了你的肚子上。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<he>>在高潮时发出呻吟,射出的大量精液覆盖了你的大腿和小腹。"只要我愿意,你随时都要臣服于我,别忘了这一点。" <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity()>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].penis is "vaginaentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把<<his>>拇指插入你的屁股,把你拉回来并在你的<<pussy>>上高潮。精液沾满了你的外唇,汇集在你的双腿周围。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>抚摸着<<his>>肉棒,沉默地射在你的<<pussy>>上,白色的精液顺着你的<<pussy>>流下;然后在你的身上弹干<<his>>肉棒。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 7>> 当<<he>>射精时,<<he>>呻吟着抚摸<<his>>阴茎,把浓稠的精液射到你的<<pussy>>和屁股上;<<he>>在你的大腿上擦干<<his>>阴茎。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在<<he>>插入你的<<pussy>>之前就射精了,射在外面。精液沾满了你的外阴唇和小腹;<span class="red"><<he>>愤怒地打你的屁股。</span> <<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>还没来得及插入你的<<pussy>>就射在了上面,只能任由白色的精液流下你的小穴。<<he>>失望地呢喃着。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒,射了出来,浓稠的精液喷洒在了你的<<pussy>>和屁股上。"我希望你能明白一个事儿,只要我想,你就是我的。" <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vagina">> <<switch random(1, 7)>> <<case 1 2 3>> 在射精的那一瞬,<<He>>抓住你的头发,往<<pussy>>里深深插了进去。肉棒射入了你的子宫深处,精液在你红肿的小穴里飞溅。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>安静下来,在射精的时候同时掐住你的脖子,猛地把<<his>>的肉棒插入你身体里。<<he>>终于松手让你喘气,同时精液充满了你的<<pussy>>。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>在你的小穴里抽插,磨蹭着你的<<clit>>,迎来了高潮。一大股浓稠的精液射进你的<<pussy>>里,从你的小穴里渗出来,沿着你的腿向下流淌。"你需要更多的训练才能学会更好地控制自己的身体。" <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <</switch>> <<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].penis is "cheeks">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>高潮时颤抖着,把<<his>>的肉棒从你的股瓣中拔出,然后射精在你的屁股上,最后打了你一下屁股。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>双手捏着你的屁股瓣,用力把你拉向<<his>>,在上面射了出来。 <!-- Really should be onto PCs back given position. Or hair maybe. Esp next one --> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>捏住你的屁股瓣,呻吟着射了出来,巨量的精液覆盖了你的屁股,流满了你的胯部。"你看起来太脏了,也许我该把你扔进泳池里……" <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].penis is "anusentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>><span class="blue">用一只手拍打你的屁股,</span>另一只手揉搓<<his>>的肉棒,最后射在了你的臀部上,精液从你的屁股瓣上滑落到你的股沟里。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抚摸着自己的肉棒,一声不吭地射在了你的屁股上。温暖的精液从你的屁股上滑落下来,你感觉你的里面很下流。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒,射了出来,浓稠的精液喷洒在了你的屁股上,慢慢滑落到你的胯部。"我已经很克制了,下次你就要把它全部吞进去了。" <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].penis is "anusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在插入你的屁股之前就射了出来,<<he>>射在了外面,精液射满了你的屁股并滑落进你的胯部;<span class="red"><<he>>生气地打你屁股。</span> <<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抚摸着自己的肉棒,还没来得及插入你的屁股就射在了上面,只能任由白色的精液流下你的股间。<<he>>看起来很失望。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒,射了出来,浓稠的精液喷洒在了你的屁股和胯里。"我已经很克制了,下次你要把我的肉棒都吞下去。" <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anus">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着,无情地猛击你的屁股,射了出来。你抽泣着容纳了<<his>>的全部精液,感觉令人恶心的精液在你的屁眼里流动着。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>一言不发地抓住你的头发,在射精之时用力把你拽向<<his>>的鸡巴。精液充满了你的菊穴,你不禁大哭出来。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>抽动着,随着最后一次冲刺,<<He>>射进了你的屁股里。<span class="blue">你深吸一口气,精液从你的夹不住屁眼溢出。</span>精液从你的屁股流出来,顺着你的腿流下来。"看你搞得一团糟,你还得多练练,这样就能更好的控制自己了。" <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <</switch>> <<elseif $NPCList[_nn].penis is "chest">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把你的<<breasts>>拢在一起压在<<his>>的肉棒上,射在了上面。"我希望你知道你存在就是为了取悦我。" <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 4 5 6>> <<He>>抓住你的头发往后扯,强迫你看着<<he>>,同时用龟头在你的<<breasts>>之间磨蹭,然后无声地射在上面。"好好看着我,看我因为使用你爽到飞的样子。"精液滑落你的身体,你感觉<<breasts>>凉飕飕的。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 7>> <<He>>把<<his>>的手放在你的后颈,将你的脸按在<<his>>的身体上,用力揉捏你的<<breasts>>;当你在喘气时,精液喷涌而出,覆盖了你的<<if $position is "missionary">>脸<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>腹部<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>>。"你是将会是我最喜欢的一个飞机杯。" <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "mouthentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手托住你的下巴,另一只手摩擦<<his>>的肉棒,射在了你的脸上。"我希望你明白谁才是主人。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>摩擦<<his>>的肉棒,抓着你的耳朵,射了在你的脸上。温热的精液顺着你的额头和鼻子滴下来。"看看你,多么邋遢的学生啊。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 7>> <<He>>紧紧地抓住你的头发,摩擦着阴茎并同时瞄准你的嘴。<span class="pink">一股又一股粘稠的精液从你紧绷的嘴里射入口腔,而你将精液同唾沫一起呕出。</span>"你需要多练习吞精,你这个肮脏的流氓。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "mouthimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>抓住你脖子后面的头发,在你即将碰到龟头之时,射在了你的嘴唇上。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>用鸡巴蹭你的脸,提前射了出来。精液顺着你的嘴唇和下巴滴下来,<<he>>十分沮丧,只好擦掉你脸上的精液,用手指刮到你的嘴里。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 7>> <<He>>抓住了你的头发,但是在插进嘴之前兴奋地射精了。浓稠的精液射到你的脸颊和下巴上,射入你张开的嘴里。<<He>>看起来很沮丧。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "mouth">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手抓住你的下巴,另一只手抓住你的头发。<<he>>在射出来的时候把<<his>>的肉棒推进了你的喉咙里,你感到恶心的精液流进了你的喉咙,迫使你吞了进去。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 4 5 6>> <<He>>一只手掐住你的喉咙,另一只手揉搓<<his>>的睾丸,射到了你的嘴里。精液灌满了你的嘴,然后流进你的喉咙,你控制不住地干呕。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <<case 7>> <<He>>用双手紧抓住你两侧的头发,疯狂地将<<his>>的肉棒捅进你的喉咙,让<<he>>达到高潮。<span class="pink">当精液流进你的喉咙时,你呜咽着,</span>你的嘴被填满,脸上也被弄得到处都是,而<<he>>还在持续动作。"别忘了,你待在这里全看我的意思。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <</switch>> <<elseif $NPCList[_nn].penis is "feet">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把你的脚推到一起,呻吟着射了出来。精液覆盖了你的脚。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 4 5 6>> <<He>>一言不发地在你的脚上射了出来,精液润滑了你的双脚。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 7>> <<He>>呢喃着,把<<his>>的阴茎放在你的两脚之间,射了出来。精液溅射到你的腿和脚上。"真是个肮脏的可怜虫。" <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着射精了,肉棒在你的手中跳动,精液覆盖了肉棒和你的双手。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case 4 5 6>> <<He>>一言不发地射在了你手上,精液涂抹润滑了你的双手。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case 7>> <<He>>抽搐和呻吟着,射出厚厚的一滩精液。你全神贯注于侍奉而没有注意到<<his>>的肉棒已经对准了你的脸,故而你的脸上早已溅满了精液。"这<<girl>>真脏啊。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着射精了。你的左手满是精液,手中还握着那根滚烫的肉棒。<<he>>抓住你的手腕塞进你的嘴里,使你尝到<<him>>精液的味道。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<case 3 4>> <<He>>抽搐和呻吟着,射出厚厚的一滩精液。你太过专注于让<<him>>舒服,你没有注意到<<his>>的肉棒已经对准了你的脸,在此期间你的脸上早已溅满了精液。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 6 7>> <<He>>痉挛呻吟着,喷射出浓稠的精液,溅在你的胸上。"我需要训练你更好地服侍我的鸡巴。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> 你用右手握住<<his>>的肉棒并最后套动了一次,<<He>>呻吟着射了出来。<<he>>把肉棒在你脸上蹭干净。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 4 5>> <<He>>抽搐和呻吟着,射出厚厚的一滩精液,你太过专注于让<<him>>舒服,没有注意到<<his>>的肉棒已经对准了你的胸口,在此期间你的胸口早已溅满了精液。"你看着太脏了,赶紧去清理。" <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<handejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 6 7>> <<He>>呢喃着,在你手上射出一股浓厚的精液,搞得一团糟。"真他妈恶心,赶紧去把你自己弄干净吧。" <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is 0>> <<switch random(1, 5)>> <<case 1>> <<He>>呻吟著撸动<<his>>的肉棒,在<<he>>最后一次挤压时,射精到你的腹部上。"别忘了,你留在这里是为了让我高兴。" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 2>> <<He>>快速地揉搓<<his>>的肉棒,然后瞄准你的脸,射了出来,精液射满了你的脸。"你应该跪在地上伺候我的鸡巴,别忘了你的身份。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 3>> <<He>>揉搓着<<his>>的肉棒,对准你的屁股射精了。"这是我送你的礼物。" <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4>> <<He>>呻吟着抚摸<<his>>的肉棒,射在了你的<<breasts>>上。"真是个邋遢的学生,你走吧,把自己弄干净。" <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 5>> <<He>>呻吟着疯狂摩擦自己的肉棒,把精液在你身体上射得到处都是,然后用你的头发擦干了肉棒。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<hairejacstat>><<set $hygiene += 500>><<bodyliquid "hair" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "otheranus">> <<switch random(1, 7)>> <<case 1 2 3>> 你操着<<his>>的屁股,<<He>>大声呻吟着用手接住自己的精液,然后涂抹在你的脸上。"希望你明白谁才是你的主人。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5>> 当你打<<his>>屁股的时候,<<He>>呻吟着射在了地上。 <<case 6 7>> <<He>>呼了口气,把精液射到自己的胸口上。 <</switch>> <<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>> <<He>>在高潮时身体绷紧,将精液射在你的$worn.genitals.cn_name_cap上。"把你放进去的人想法很对,"<<he>>喘着气说道。"要是我有钥匙就好了。" <<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> 你猛操着<<his>>的屁股,<<He>>大叫着射了出来,从后面将<<his>>的手指插进了你的屁股里,让你的肉棒不断在<<his>>的屁股上摩擦。"我希望你下次好好操我,否则我会惩罚你的。" <<case 4 5>> 当你摩擦<<his>>菊穴的时候,<<He>>呻吟着射在了地上。<<he>>看上去很失望。 <<case 6 7>> <<He>>舒了口气,把精液射到自己的胸口上。"这次就算了,下次被操的就是你了,希望你准备好。" <</switch>> <!-- Special case male PC being orally serviced by male NPC with no other contact --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 7)>> <<case 1 2 3>> 你操<<his>>的嘴的时候,<<He>>射精了;<<he>>接住<<his>>的精液,然后推开你,把精液涂抹在你的肚子上。"我完事了,你可以走了。" <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 4 5>> 你操着<<his>>的嘴,<<He>>射在了地上,然后咬了一口你的肉棒,阻止你继续。"够了,到此为止,我受够了。" <<case 6 7>> <<He>>揉捏你的<<print ($player.ballsExist ? "睾丸" : "小穴")>>,痛苦地将你的肉棒插进<<his>>的喉咙;<<he>>一边给你深喉,一边在<<his>>的胸口射精。 <</switch>> <<elseif $NPCList[_nn].penis is "othermouth">> <<He>>因快感而颤抖着高潮,然后用你的身体擦拭<<his>>湿润的脸。 <</if>> <<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("穿戴式") and _condomResult is "leaked">> 尽管戴着避孕套,但由于破了,无法阻止精液流出。 <</if>> <br><br> <</if>> <!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger --> <<if _args[0] isnot "short">> <<if $consensual is 1 and $enemyanger lte 0>> <<switch random(1, 5)>> <<case 1 2>> <<He>>心不在焉地抚摸你,<span class="green">让你感到内心温暖。</span>"多么渴求知识的学生啊,我还有很多东西要教你。" <<lstress>><<ltrauma>><<lpain>><<violence -3>> <<case 3 4>> <<He>>抚摸你的头发,<span class="green">让你感到内心温暖。</span>"我想你会喜欢我的关注。" <<lstress>><<ltrauma>><<lpain>><<violence -3>> <<case 5>> <<He>>用<<his>>的手轻拂你的脸颊。"真是个<<if $player.gender_appearance is "m">>英俊<<else>>美丽<</if>>的学生啊。"<span class="green">你高兴得满脸通红。</span> <<lstress>><<ltrauma>><<lpain>><<violence -3>> <</switch>> <br><br> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>> <<He>><span class="red">愤怒地用皮带抽打你的屁股和大腿,你蹲在地上痛苦地尖叫着。</span> "我希望得到你的允许,而不是拒绝。拒绝我的要求,你会得到报应的。" <<gstress>><<gtrauma>><<gpain>><<violence 6>> <br><br> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>> <<He>>把你的胳膊往后扯,<span class="pink">在你痛苦地扭动的时候不停地打你的屁股。</span>"我希望你臣服于我,而不是和我作对。" <<gstress>><<gtrauma>><<gpain>><<violence 3>> <br><br> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>> <<He>><span class="pink">扇你的屁股。</span> "我想要的是你的服从,而不是敌意。" <<gstress>><<gtrauma>><<gpain>><<violence 2>> <br><br> <</if>> <</if>> <</widget>>
<<widget "ejaculation-pillory">> <<set $ejaculating to 1>> <!-- Female NPC1 at PILLORY --> <<if $NPCList[_nn].gender is "f">> <<if $consensual is 1>><!-- This is a catch-all; there are no consensual pillory encounters. --> <<He>>在高潮的喜悦中崩溃。 <<else>> <<if $NPCList[_nn].vagina is "footjob">> <<He>>在高潮时喘息了好一会儿。等平复后,<<he>>微笑着伸出脚趾踩着你的裆部。"我希望你喜欢这个。" <<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>> <br><br> <<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>> <<He>>高潮时喘着粗气,射在了你的$worn.genitals.cn_name_cap上。"他们没必要把那里也锁起来,"<<he>>说,"我本可以玩得很开心的。" <br><br> <<elseif $NPCList[_nn].vagina is "vagina">> <<switch random(1, 5)>> <<case 1 2>> <<He>>在高潮来临时发出呻吟,用<<his>>湿漉漉的小穴摩擦你的<<bottom>>和大腿后侧。"你一定会为自己表现出的<<lewdness>>而感到羞耻。" <br><br> <<case 3 4>> <<He>>抓住颈手枷作为支撑点,用力向下磨蹭你的<<pussy>>,同时发出呻吟。"这对你来说一定非常尴尬。" <<gstress>><<gtrauma>><<gpain>><<violence 3>> <br><br> <<case 5>> <<He>>尖叫着,抓住你的大腿,贴着你的<<bottom>>用力磨擦<<his>>的裆部。<<his>>的小穴喷出了大量液体,把你弄得一片狼藉。"真是一团糟;你一定感到很羞愧吧。" <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "othermouth">> <<He>>高潮时性奋得浑身颤抖,用<<his>>湿润的脸在你的身体上来回摩擦擦干净。"你等会可以把那擦干净。" <br><br> <<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">> <<he>>在高潮时发出呻吟。<<He>><span class="pink">抓住你的头发,在你耳边低声说。</span>"我敢打赌你享受被众人看到你的<<lewdness>>。" <br><br> <<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">> <<He>>发出低吟,抓住枷锁以稳住身形,粗暴地用<<his>>的裆部摩擦你被束缚的脸,而<<his>>的大腿则因高潮而颤抖。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <!-- following appear to be Male PC to Female Antagonist only? --> <<elseif $NPCList[_nn].vagina is "otheranus">> <<He>>高潮时颤抖着,抓住你的<<print ($player.ballsExist ? "睾丸" : "小穴")>>,把你的<<penis>>深深地插入<<his>>的屁股中,最后发出一声呻吟。 <br><br> <<elseif $NPCList[_nn].vagina is "penis">> <<He>>高潮时痛苦地用指甲掐进你的腿肉,在<<he>>被快感冲击而全身战栗的那一刻,<<his>>的小穴用力地摩擦你的<<penis>>。 <br><br> <<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>> <<He>>高潮时喘着粗气,射在了你的$worn.genitals.cn_name_cap上。"他们没必要把那里也锁起来,"<<he>>说,"我本可以玩得很开心的。" <br><br> <<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">> <<He>>在你跳动的<<penis>>上达到高潮时呻吟出声。 <br><br> <<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>> <<He>>高潮时喘着粗气,射在了你的$worn.genitals.cn_name_cap上。"他们没必要把那里也锁起来,"<<he>>说,"我本可以玩得很开心的。" <br><br> <<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">> <<He>>高潮时扭动<<his>>的臀部顶住你的<<penis>>。 <br><br> <<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>> <<He>>高潮时喘着粗气,射在了你的$worn.genitals.cn_name_cap上。"他们没必要把那里也锁起来,"<<he>>说,"我本可以玩得很开心的。" <br><br> <<elseif $NPCList[_nn].vagina is "frot">> <<He>>高潮时抓住你的腿,将你拉过来,使<<his>>的阴蒂紧贴你的<<penis>>。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <br><br> <!-- Special case male PC with female NPC --> <<elseif $NPCList[_nn].mouth is "penis">> <<He>>在吸吮你的<<penis>>时到达了高潮,在双唇离开后大口喘气。 <br><br> <<else>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>高潮时身体颤抖,抓住你的头发,提起你的头说:"希望你能吸取教训。" <br><br> <<case 4 5 6>> <<He>>高潮时轻轻地叹了口气,拍打你的<<bottom>>。"回头见,婊子。"你因为你的<<lewdness>>被展示出来而感觉到羞耻。 <br><br> <<case 7>> <<He>>快速摩擦<<his>>的阴蒂,然后尖叫着高潮,<<his>>的小穴喷出体液,把你浇了个透。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "goo">> <</switch>> <</if>> <</if>> <</if>> <!-- Male Gender NPC at PILLORY --> <<if $NPCList[_nn].gender is "m">> <!-- Start simplified strap-on sub-case --> <<if $NPCList[_nn].penisdesc.includes("穿戴式")>> <<if $consensual is 0>><!-- Non-consen strap-on case --> <<switch $NPCList[_nn].penis>> <<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">> <<switch random(1, 3)>> <<case 1>> <<He>>高潮时颤抖着,用<<his>>的$NPCList[_nn].penisdesc抽打你的屁股。 <br><br> <<case 2>> <<He>>高声地达到高潮,然后用<<his>>的$NPCList[_nn].penisdesc拍打你的屁股。"给你留个纪念,骚货。" <br><br> <<case 3>> <<He>>静静地达到高潮,用<<his>>的$NPCList[_nn].penisdesc沿着你的背部摩擦。 <br><br> <</switch>> <<case "mouth">> <<He>>高声地达到高潮,用力地把<<his>>的$NPCList[_nn].penisdesc插到你的喉咙深处,使你不禁干呕。眼泪顺着你的脸庞流下。 <br><br> <<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">> <<switch random(1, 3)>> <<case 1>> <<He>>在高潮时颤抖着,随后用<<his>>的$NPCList[_nn].penisdesc抽打你的脸。 <br><br> <<case 2>> <<He>>高声地达到高潮,然后大笑着用你的头发擦拭<<his>>的$NPCList[_nn].penisdesc。 <br><br> <<case 3>> <<He>>默默地达到高潮,嘴角微微上扬,用<<his>>的$NPCList[_nn].penisdesc摩擦着你的脸颊。 <br><br> <</switch>> <<default>> <<He>>在高潮时发出呻吟声,用<<his>>的$NPCList[_nn].penisdesc根部摩擦<<his>>的阴蒂。 <br><br> <</switch>> <<else>><!-- Consensual strap-on case --> <<switch $NPCList[_nn].penis>> <<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">> <<He>>在高潮时颤抖着,用你的屁股擦拭<<his>>的$NPCList[_nn].penisdesc。 <br><br> <<case "mouth">> <<He>>大声呻吟着达到高潮,在射精(潮吹)的同时用手在自己的胯下抚弄着$NPCList[_nn].penisdesc。 <br><br> <<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">> <<He>>默默地达到高潮,嘴角微微上扬,用<<his>>的$NPCList[_nn].penisdesc摩擦着你的脸颊。 <br><br> <<default>> <<He>>在高潮时发出呻吟声,用<<his>>的$NPCList[_nn].penisdesc根部摩擦<<his>>的阴蒂。 <br><br> <</switch>> <</if>> <<elseif $consensual is 1>><!-- This is a catch-all; there are no consensual pillory encounters. --> <<He>>在高潮的喜悦中崩溃。 <<else>> <<if _condomResult is "leaked">> <span class="red">避孕套破了。</span> <<elseif _condomResult is "burst">> <span class="red">避孕套的顶端破裂,露出了<<his>>的龟头。</span> <</if>> <<if $NPCList[_nn].penis is "idle">> <<He>>在裤子上渐渐形成湿痕的同时呻吟着。你对这种可怜的表现勉强忍住了笑。 <br><br> <<elseif _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif $NPCList[_nn].penis is "thighs">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>高潮时颤抖着,将<<his>>的$NPCList[_nn].penisdesc抽出,射在你的大腿后,然后用你的<<bottom>>擦拭<<his>>的肉棒干净。 <br><br> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 4 5 6>> <<He>>抓住你的双腿,用力地摆动胯部,在高潮时用<<his>>的胯部重重地撞向你的<<bottom>>,并射在你的腹部上。 <br><br> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<He>>在高潮时发出呻吟,射出大量的精液沾满了你的大腿和腹部。"被人看到你在公共场合全身沾满我的精液,一定很尴尬吧。" <br><br> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>> <<He>>高潮时喘着粗气,射在了你的$worn.genitals.cn_name_cap上。"他们没必要把那里也锁起来,"<<he>>说,"我本可以玩得很开心的。" <br><br> <<elseif $NPCList[_nn].penis is "vaginaentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>将大拇指插入你的屁股,在向你的<<pussy>>射精时发出低吼。精液覆盖了你外阴的两片阴唇,并在你的腿间汇聚成滩。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>套弄着<<his>>的$NPCList[_nn].penisdesc,一言不发地射在你的<<pussy>>上,白色的精液流淌过你的小穴;将<<his>>的阴茎在你的<<bottom>>上甩干。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 7>> <<He>>射精时,一边呻吟着一边套弄<<his>>的$NPCList[_nn].penisdesc,将浓稠的精液射在你的<<pussy>>和屁股上;<<he>>在你的大腿上擦干<<his>>的阴茎。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>> <<He>>高潮时喘着粗气,射在了你的$worn.genitals.cn_name_cap上。"他们没必要把那里也锁起来,"<<he>>说,"我本可以玩得很开心的。" <br><br> <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在<<he>>能够插入你的<<pussy>>之前就高潮了,只射在外面。精液覆盖了你外阴的两片阴唇和小腹;在你因为束缚而无意思扭动时,<span class="red"><<he>>愤怒地在你屁股上狠狠拍了一掌。</span> <<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>> <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>还没来得及插入你的<<pussy>>就射在了上面,只能任由白色的精液流下你的小穴。<<he>>失望地呢喃着。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 7>> 当<<he>>到达巅峰时,<<he>>一边呻吟一边套弄<<his>>的$NPCList[_nn].penisdesc,将浓稠的精液射到你的<<pussy>>和屁股上。"在公共场合被人看到你的腿上滴着精液,你一定很尴尬。" <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vagina">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>在高潮时抽搐并向下磨蹭你的胯部,<<his>>的$NPCList[_nn].penisdesc将浓稠的精液一波波地射入你的<<pussy>>。精液从你的小穴渗出,沿着你的双腿流下。"看起来你的小嫩逼接受不了我这么多精液,太脆弱了。" <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 1>> <<He>>轻喘着,一滴滴精液从<<his>>的$NPCList[_nn].penisdesc流出,滴在你<<genitals>>的外面。 <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <br><br> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>抓住颈手枷撑住身体,在高潮时用力挺进抽插你的<<pussy>>,<<his>>的$NPCList[_nn].penisdesc深深插进你的子宫。当你的肩膀撞到束缚装置时,精液溅进了你受伤的小穴里。 <br><br> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>安静下来抓住你的臀部,在高潮时用力挺动<<his>>的$NPCList[_nn].penisdesc插入你体内。当你被的身体在束缚中抽搐时,精液注满了你的<<pussy>>。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <br><br> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>在高潮时抽搐着摩擦你的小穴,猛力挤压你的阴蒂,将浓稠的精液一波波地射入你的<<pussy>>。精液从你的阴道渗出,沿着你的双腿流下。"我敢打赌,你喜欢被逼着向全镇的人展示你的<<lewdness>>。" <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <</switch>> <</switch>> <<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>> <<He>>高潮时喘着粗气,射在了你的$worn.genitals.cn_name_cap上。"他们没必要把那里也锁起来,"<<he>>说,"我本可以玩得很开心的。" <br><br> <<elseif $NPCList[_nn].penis is "cheeks">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>高潮时颤抖着,把<<his>>的$NPCList[_nn].penisdesc从你的股瓣中拔出,然后射精在你的<<bottom>>上,最后打了你一下屁股。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>用<<his>>的双手捏住你的脸颊,然后用力将你按在木枷上,在你的屁股瓣之间射精。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> 当<<he>>射精时,<<He>>捏着你的脸颊,并且发出了轻哼声,射出的大量精液覆盖了你的<<bottom>>,并顺着你的裤裆滴落下来。"真是邋遢,还在大庭广众之下。" <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>> <<He>>高潮时喘着粗气,射在了你的$worn.genitals.cn_name_cap上。"他们没必要把那里也锁起来,"<<he>>说,"我本可以玩得很开心的。" <br><br> <<elseif $NPCList[_nn].penis is "anusentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>用一只手<span class="blue">拍打你的屁股瓣</span>,另一只手抚慰<<his>>的$NPCList[_nn].penisdesc,最终射在你的屁股上。精液沿着你的臀部流淌下来,流入你的臀缝中。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>> <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抚摸<<his>>的$NPCList[_nn].penisdesc,一言不发地射到你的<<bottom>>上。你能感觉到精液从你的屁股缝里滴下来,感觉很脏。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>喘着气,在高潮时套弄<<his>>的$NPCList[_nn].penisdesc,将浓稠的精液射在你的<<bottom>>上并顺着你的胯部流下。"我想你会很享受被操屁股。" <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>> <<He>>高潮时喘着粗气,射在了你的$worn.genitals.cn_name_cap上。"他们没必要把那里也锁起来,"<<he>>说,"我本可以玩得很开心的。" <br><br> <<elseif $NPCList[_nn].penis is "anusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在能够插入你的屁股之前就已经高潮,将精液射在外面。你的<<bottom>>沾满了精液,并顺着你的臀缝往下滴;<span class="red"><<he>>生气地拍打你的屁股。</span> <<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>> <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抚摸着<<his>>的$NPCList[_nn].penisdesc,在能够插入你之前就已经高潮,将白浊的精液射在你的<<bottom>>上,精液流过你的臀缝,<<he>>看起来很失望。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>一边呻吟,一边套弄<<his>>的$NPCList[_nn].penisdesc,高潮时射出大量精液到你的<<bottom>>和胯下。"我敢打赌你一定觉得自己像头恶心的猪。" <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anus">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>抽搐着,最后一次猛地将<<his>>的$NPCList[_nn].penisdesc插入,在你的屁股里射了出来。粘稠的精液注入你体内。<span class="blue">当你的屁股溢出精液时,你直喘粗气。</span>精液从你的<<bottom>>渗出,沿着你的腿流下。"你需要学会如何取悦鸡巴,你这头邋遢的猪。" <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <br><br> <<case 1>> <<He>>呻吟着,一小股可怜的精液从<<his>>的$NPCList[_nn].penisdesc渗出,滴在你的<<bottom>>上。 <br><br> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>发出低沉的喘息,在高潮时毫不留情地操着你的屁股。当你吞下<<his>>的整根肉刃时,不禁轻声呜咽,并感觉到那令人不快的精液灌进了你的菊穴。 <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>抓住了手铐以获得更好的支撑,在高潮时用力顶入你的<<bottom>>,将你的身体压在枷锁上。当你哭喊出声时,精液填满了你,<<his>>粗大的性器撑开了你的肛门。 <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>抽搐着,最后用力一挺,在你的屁股里射了精。浓稠的精液溅在你的体内。<span class="blue">当你的屁股溢出精液时,你直喘着粗气;</span>精液从你的<<bottom>>渗出,沿着你的双腿流下。"像妓女一样当众被操屁股,让所有人都看到你的<<lewdness>>。" <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <</switch>> <</switch>> <<elseif $NPCList[_nn].penis is "chest">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>高潮时把你的<<breasts>>挤在一起夹住<<his>>的$NPCList[_nn].penisdesc,射在它们上面。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 4 5 6>> <<He>>抓住你的头发强迫你看着<<him>>,同时<<he>>用<<his>>的$NPCList[_nn].penisdesc的顶端在你的<<breasts>>之间来回摩擦,然后无声地射在它们上面。精液从你的身体上流下来,你的<<breasts>>感到一丝凉意。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 7>> <<He>>抓住枷锁作为支撑点,用力压在你的<<breasts>>上,一边呻吟一边高潮;精液射在你的<<breasts>>之间和枷锁上。<<He>>大笑着<span class="purple">用<<his>>的$NPCList[_nn].penisdesc抽打你无助的脸来把它擦干。</span> <<gtrauma>><<gstress>><<violence 1>><<bruise face>><<hitstat>> <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "mouthentrance">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>紧紧握住<<his>>的$NPCList[_nn].penisdesc,直对着你的嘴打手枪。<span class="pink">当浓稠的精液喷过你紧闭的嘴唇并灌入你的嘴时,你呛咳并忍不住干呕。</span>"你得学着咽下去,婊子。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 1>> <<He>>急促地喘息着,一小滴可怜的精液从<<his>>的$NPCList[_nn].penisdesc渗出,流到你的下巴。你极力忍住不笑出来。 <br><br> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一手托着你的下巴,一手撸动<<his>>的$NPCList[_nn].penisdesc,射在你的脸上。"你一定感到很尴尬吧,像这样露出你的<<lewdness>>。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>撸动<<his>>的$NPCList[_nn].penisdesc,然后抓起你的头发,射精到你的脸上。温热的精液从你的额头和鼻子上流下来。"我敢打赌你喜欢当着所有人的面被这么使用。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 7>> <<He>>紧紧握住你的头发,朝着你的嘴撸动<<his>>的$NPCList[_nn].penisdesc。<span class="pink">当浓稠的精液穿过你紧闭的嘴唇并射进你的嘴时,你开始呛咳并干呕。</span>"你得学会吞咽,婊子。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <</switch>> <</switch>> <<elseif $NPCList[_nn].penis is "mouthimminent">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>紧紧握住<<his>>的$NPCList[_nn].penisdesc,直对着你的嘴打手枪。<span class="pink">当浓稠的精液喷过你紧闭的嘴唇并灌入你的嘴时,你呛咳并忍不住干呕。</span>"你得学着咽下去,婊子。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 1>> <<He>>急促地喘息着,一小滴可怜的精液从<<his>>的$NPCList[_nn].penisdesc渗出,流到你的下巴。你极力忍住不笑出来。 <br><br> <<default>> <<switch random(1, 7)>> <<case 1 2>> <<He>>一手托着你的下巴,一手撸动<<his>>的$NPCList[_nn].penisdesc,射在你的脸上。"你一定感到很尴尬吧,像这样露出你的<<lewdness>>。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 3 4>> <<He>>撸动<<his>>的$NPCList[_nn].penisdesc,然后抓起你的头发,射精到你的脸上。温热的精液从你的额头和鼻子上流下来。"我敢打赌你喜欢当着所有人的面被这么使用。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 5>> <<He>>紧紧握住你的头发,朝着你的嘴撸动<<his>>的$NPCList[_nn].penisdesc。<span class="pink">当浓稠的精液穿过你紧闭的嘴唇并射进你的嘴时,你开始呛咳并干呕。</span>"你得学会吞咽,婊子。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 6>> <<He>>抓住你头顶的头发,在你仅仅碰到<<his>>阴茎的顶端时就射在你的嘴唇上。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 7>> <<He>>用<<his>>的$NPCList[_nn].penisdesc蹭着你的脸,射了出来。精液顺着你的嘴唇和下巴滴落;<<he>>笑着用<<his>>的手把脸上的精液抹掉,然后塞进你的嘴里。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <</switch>> <</switch>> <<elseif $NPCList[_nn].penis is "mouth">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>抓住你的头发,将<<his>>的$NPCList[_nn].penisdesc往你喉咙里猛撞,高潮时使你呛个半死。<span class="pink">当精液灌进你的喉咙时,你发出了呜咽声,</span>你的嘴被灌满了精液。"我敢打赌你一定很喜欢被当面操。" <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <br><br> <<case 1>> <<He>>用<<his>>的腰胯顶向你的脸,试图将<<his>>的$NPCList[_nn].penisdesc尽可能深地塞进你的嘴里。可惜它的尺寸不大,只有一小滴精液从顶端渗出来。 <br><br> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一手抓住你的下巴,一手抓住你的头发,在高潮时将<<his>>的$NPCList[_nn].penisdesc往你喉咙里塞。当你不想要的精液灌进你的喉咙时,你感到作呕并干呕,被迫吞下了精液。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 4 5 6>> <<He>>抓住颈手枷,将<<his>>的$NPCList[_nn].penisdesc死死塞进你的嘴里,随着一声呻吟射在了你嘴里。当精液填满你的嘴并从你的下巴上流下时,你感到作呕。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 7>> <<He>>紧紧抓住你头部两侧的头发,在高潮时疯狂地将<<his>>的$NPCList[_nn].penisdesc往你喉咙里撞。<span class="pink">当精液灌进你的喉咙时,你呜咽起来,</span>你的嘴被填满,脸上也被溅了一脸,而<<he>>还在剧烈摆动。"我敢打赌你喜欢在大庭广众之下口交,展示你的<<lewdness>>。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <br><br> <</switch>> <</switch>> <<elseif $NPCList[_nn].penis is "feet">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把你的双脚并拢,呻吟着射了出来。精液覆盖了你的双脚。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 4 5 6>> <<He>>温柔地在你的脚上射精,用精液润滑它们。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 7>> <<He>>呻吟着,在高潮时将<<his>>的$NPCList[_nn].penisdesc在你的双脚之间来回抽插,精液溅到你的脚和腿上。"可惜你没法清理干净了。" <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <!-- Removed hands outcomes --> <<elseif $NPCList[_nn].penis is 0>> <<switch random(1, 4)>> <<case 1>> <<He>>一边呻吟一边套弄着茎身,最后狠狠捋动了一下<<his>>的$NPCList[_nn].penisdesc,射在了你的背上。"你喜欢在大庭广众之下被人射在身上,不是吗?" <br><br> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 2>> <<He>>快速地撸动<<his>>的$NPCList[_nn].penisdesc,对着你的脸射出了精液,把你的脸完全浇满。"你这个可爱的精液垃圾桶。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 3>> <<He>>撸动着<<his>>的肉棒,对准你的<<bottom>>,射在了你的屁股上。"你的<<lewdness>>当着所有人的面暴露出来,你肯定很尴尬吧。" <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4>> <<He>>呻吟着,疯狂地摩擦<<his>>的$NPCList[_nn].penisdesc,精液飞溅在你全身各处;<<he>>用你的头发把<<his>>的阴茎擦得干干净净。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<hairejacstat>><<set $hygiene += 500>><<bodyliquid "hair" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "otheranus">> <<switch random(1, 7)>> <<case 1 2 3>> 当你在操<<his>>的屁股时,<<he>>出声呻吟;<<he>>用手接住了<<his>>的精液,然后把它抹在了你的脸上。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5>> 在你抽插<<his>>的屁股时,<<He>>呻吟着然后在地上射精。 <br><br> <<case 6 7>> <<He>>高潮时叹了口气,射在了自己的胸口上。 <br><br> <</switch>> <<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>> <<He>>高潮时喘着粗气,射在了你的$worn.genitals.cn_name_cap上。"他们没必要把那里也锁起来,"<<he>>说,"我本可以玩得很开心的。" <br><br> <<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> 当你在操<<his>>的屁股时,<<he>>大声地高潮了,用<<his>>的指甲从你后面掐着你的<<bottom>>,并把你的<<penis>>压在<<his>>的屁股上摩擦来达到高潮。 <br><br> <<case 4 5>> 当你摩擦<<his>>的菊穴时,<<he>>呻吟着,并射在了地上;看起来<<he>>很失望。 <br><br> <<case 6 7>> <<He>>高潮时叹了口气,射在了自己的胸口上。 <br><br> <</switch>> <!-- Special case male PC being orally serviced by male NPC with no other contact --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 7)>> <<case 1 2 3>> 当你在操<<his>>的嘴时,<<he>>高潮了;<<he>>接住<<his>>的精液,抹在了你的脸上。"你现在看起来很可爱。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5>> 当你在操<<his>>的嘴时,<<he>>射在了地上;<<he>>咬住了你的<<penis>>,让你猛地停了下来。"我完事了。" <br><br> <<case 6 7>> <<He>>揉捏你的<<print ($player.ballsExist ? "睾丸" : "小穴")>>,痛苦地把你的<<penis>>捅进了<<his>>的喉咙;在<<he>>深喉你的<<penis>>时,<<he>>射在了<<his>>的胸口上。 <br><br> <</switch>> <<elseif $NPCList[_nn].penis is "othermouth">> <<He>>高潮时性奋得全身颤抖,把<<his>>脸上的湿液擦在了你的背上。 <br><br> <<else>> <<He>>陷入高潮的极乐世界。 <</if>> <</if>> <</if>> <!-- Finishing moves for damage --> <<if _args[0] isnot "short">> <<if $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>> <<He>><span class="red">愤怒地朝你的腰部打了一拳,把你打得喘不过气来。</span>"你被绑成这样还想反抗我,你想什么呢?" <<gstress>><<gtrauma>><<gpain>><<violence 6>> <br><br> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>> <<He>><span class="pink">在你的脸上反复扇耳光。</span>"这下你该学会别跟我对着干了。" <<gstress>><<gtrauma>><<gpain>><<violence 3>> <br><br> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>> <<He>><span class="pink">朝你的脸上吐了一口唾沫。</span>"看样子需要再提醒你一下,在这里你没有任何办法,你这个无耻的贱货。" <<gstress>><<gtrauma>><<gpain>><<violence 1>> <br><br> <</if>> <</if>> <</widget>>
<<widget "ejaculation-plant">> <<set $ejaculating to 1>> <!-- Changing rows to future-proof the code: from $NPCList[0] to $NPCList[_nn], _nn being the main ejaculation loop handler --> <<if $consensual is 1>> <<set _nectar to "花蜜">> <<set _Nectar to "花蜜">> <<set _fizzyNectar to "起泡沫的花蜜">> <<else>> <<set _nectar to "你不想要的花蜜">> <<set _Nectar to "你不想要的花蜜">> <<set _fizzyNectar to "不想要的起泡沫花蜜">> <</if>> <!-- Female PLANT --> <<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">> <<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着,<<his>>的臀部向你的脸上猛地一顶,<<his>>的大腿随着高潮而颤抖。 <<case 3 4>> <<His>>的脸变得更红了,<<his>>的身体因为高潮而痉挛。 <<case 5>> <<He>>尖叫着用手捧着你的头,用<<his>>的阴蒂摩擦着你的脸。 <</switch>> 一些花蜜流进了你的嘴里。<span class="purple">它尝起来像汽水,</span>让你头晕目眩。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<nectarfed 20>> <<elseif $NPCList[_nn].vagina is "leftarm" or $NPCList[_nn].vagina is "rightarm">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>用一只手抓住你的胳膊,另一只手抓住你的后脑勺,在<<he>>抽搐着你的手的时候呻吟着送进你的嘴里。 <<else>> <<switch random(1, 5)>> <<case 1 2>> <<He>>喘息着,<<his>>的身体抽搐着,<<his>>的大腿在你的脑袋两旁颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的手上高潮了。 <<case 5>> <<He>>呻吟着,将花蜜喷洒在你的手上。带着恶作剧的表情,<<he>>把你的手塞进你嘴里,让里面充满了花蜜。<span class="purple">它尝起来像汽水,</span>让你头晕目眩。"抓到你了。" <<nectarfed 8>> <</switch>> <</if>> <<elseif $NPCList[_nn].vagina is "feet">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>对着你的嘴呻吟,在你脚边抽搐着高潮了。 <<else>> <<switch random(1, 5)>> <<case 1 2>> <<He>>抓住你的脚踝,呻吟着射了出来。"我真是低估了人类,你知道如何利用你拥有的优势!" <<case 3 4>> <<He>>用你的脚高潮了的同时,抓住<<his>>的$NPCList[_nn].breastsdesc。"大多数植物不喜欢被人踩在脚下。我想我是个例外!" <<case 5>> <<He>>一边大叫一边射精,吓得你差点跳起来。花蜜在你的脚上流淌。 <</switch>> <</if>> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "nectar">> <<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<he>>磨蹭着你的$worn.genitals.cn_name_cap,在你的嘴边呻吟着达到了高潮。 <<else>> <<He>>摩擦着你的$worn.genitals.cn_name_cap尖叫着高潮了。"我讨厌金属!"<<he>>喘着粗气,失望地低着头看着你的$worn.genitals.cn_name_cap。 <</if>> <<elseif $NPCList[_nn].vagina is "vagina">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<if random(1)>> <<He>>尖叫着在你的嘴里抽插,<<his>>的腿颤抖着。 <<else>> <<He>>带着极度兴奋的情欲,将<<He>>和你的小穴压在了一起,在你的嘴边呻吟着。 <</if>> <<else>> <<switch random(1, 5)>> <<case 1 2>> 当你把你和<<He>>的小穴压在一起时,<<He>>高潮了并且愉快地呻吟着。 <<case 3 4>> <<He>>用<<his>>的腿缠住你的腿,身体颤抖着。"伙伴,"<<he>>咯咯咯地笑道,"哪个小家伙需要藤蔓触手呀?" <<case 5>> 当<<he>>对着你的<<pussy>>高潮时,<<He>>呻吟着,双腿开始颤抖。 <</switch>> <</if>> <<elseif $NPCList[_nn].vagina is "othermouth">> <<switch random(1, 5)>> <<case 1 2>> 当<<he>>高潮时,<<He>>愉快地颤抖着,对着你的胯部吐气。"你真美味,"<<he>>低声说道。 <<case 3 4>> 当<<he>>高潮时,<<He>>在你的下身颤抖着,贪婪地舔舐着你的汁液。 <<case 5>> <<He>>高潮着对你的下体叫出了声,双手紧紧按在<<his>>的大腿上。 <</switch>> <<elseif $NPCList[_nn].vagina is "facesit">> <<switch random(1,5)>> <<case 1 2>> 随着<<he>>达到了高潮,<<He>>呻吟着,颤抖着,用<<his>>的胯部磨蹭着你的脸。 <<case 3 4>> 随着<<he>>的高潮,<<he>>完全失去了控制,<<He>>开始在你的脸上胡乱地移动着,并喷射在了你的嘴中。 <<case 5>> <<He>>喘息着,颤抖着,在高潮的那一刻压在你的脸上。 <</switch>> 花蜜喷得你满脸都是,并且有些流进了你的嘴中。<span class="purple">它尝起来像汽水,</span>让你头晕目眩。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<nectarfed 20>><<bodyliquid "face" "nectar">> <<elseif $NPCList[_nn].vagina is "facesitanal">> <<switch random(1,5)>> <<case 1 2>> 当<<he>>达到高潮并颤抖时,<<He>>呻吟着用<<his>>的臀部磨蹭着你的嘴。 <<case 3 4>> <<He>>开始有节奏地把<<his>>的臀部在你的身上磨蹭,随着速度的加快,<<he>>达到了令人战栗的高潮。 <<case 5>> <<He>>喘息着,颤抖着,在高潮的那一刻压在你的脸上。 <</switch>> 花蜜从<<his>>的小穴中喷到你满脸都是。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "nectar">> <<elseif $NPCList[_nn].vagina is "otheranus">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<if random(1)>> <<He>>在你的嘴边喘息着,将<<himself>>插入在了你的<<penis>>上。 <<else>> 当<<he>>高潮时,<<He>>用胳膊搂住你的脖子,用腿夹住你的腰,在你的嘴边呻吟着。 <</if>> <<else>> <<switch random(1, 5)>> <<case 1 2>> <<He>>在高潮时颤抖着,<<his>>的屁股压向你,最终发出呻吟。 <<case 3 4>> <<He>>在你的<<penis>>上颤抖着高潮了,呻吟着,并尽<<he>>所能地将你吞到深处。 <<case 5>> 当<<he>>高潮时,<<He>>激烈地撞击着你的胯部,咯咯笑道。"我平时不用这洞,但感觉真他妈爽。" <</switch>> <</if>> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "nectar">> <<elseif $NPCList[_nn].vagina is "penis">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<if random(1)>> <<He>>在你的<<penis>>旁颤抖着,并将<<himself>>插入在你的身上。"你比藤蔓强多了,"<<he>>在你的嘴边喃喃说道。 <<else>> 当<<he>>高潮时,<<He>>用胳膊搂住你的脖子,用腿夹住你的腰,在你的嘴边呻吟着。 <</if>> <<else>> <<switch random(1, 5)>> <<case 1 2>> 当<<he>>高潮时,<<He>>用胳膊搂住你的肩膀,并将<<his>>的小穴紧紧地贴在你的<<penis>>。"你的鸡巴是为我而生的,"<<he>>低声说道。 <<case 3 4>> 当<<he>>达到高潮时,<<He>>叹息着凝视你的眼睛。"我想将你留在这里,每天都这样。" <<case 5>> 当<<he>>达到高潮时,<<he>>全身颤抖着,尖叫着用<<his>>的骨盆撞击着你的<<penis>>。 <</switch>> <</if>> <<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance" or $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<he>>磨蹭着你的$worn.genitals.cn_name_cap,在你的嘴边呻吟着达到了高潮。 <<else>> <<He>>摩擦着你的$worn.genitals.cn_name_cap尖叫着高潮了。"我讨厌金属!"<<he>>喘着粗气,失望地低着头看着你的$worn.genitals.cn_name_cap。 <</if>> <<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance" or $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<he>>在你嘴边呻吟着达到了高潮,但是你感觉<<he>>皱起了眉头。"我想操你,"<<he>>失望地喃喃道。 <<else>> <<He>>对着你的<<penisSimple>>的顶端呻吟着达到了高潮。"我想操你,"<<he>>喘着气,低头失落地看着它。 <</if>> <<elseif $NPCList[_nn].vagina is "frot">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>用<<his>>的阴蒂磨蹭着你的<<penis>>,在你的嘴边呻吟着颤抖。 <<else>> 当<<he>>达到高潮时,<<He>>用<<his>>的阴蒂用力地摩擦着你的<<penis>>,并在你的肉棒上潮吹。"我还是希望你插入我。不过刚刚感觉也不错。" <</if>> <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "nectar">> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 5)>> <<case 1 2>> 你操着<<his>>的嘴,<<He>>抓住你的大腿,高潮了。<<He>>抽身离开,神志不清地狂笑着。 <<case 3 4>> 高潮之时,<<He>>紧紧抓住你的大腿,不让你的<<penis>>离开嘴唇,直到平复下来。 <<case 5>> <<He>>高兴地尖叫,将你的<<penis>>深深插入自己喉中,高潮过后,又把你的鸡巴舔得干干净净。 <</switch>> 你的<<penis>>上黏满了浓稠的花蜜。 <<bodyliquid "penis" "nectar">> <<elseif $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<switch random(1, 5)>> <<case 1 2>> <<He>>用双臂搂住你的脖子,把你的嘴唇和<<his>>的贴在一起,对着你的嘴呻吟。 <<case 3 4>> <<He>>对着你的嘴尖叫着高潮了,然后气喘吁吁地抽离你。"这是我拥有过的最好的吻,"<<he>>在你耳边轻轻说。 <<case 5>> <<He>>捧着你的脸,亲吻着高潮了。高潮结束后,<<he>>又开始舔吻你的脸,在你的脸上留下糖浆般甜蜜的花蜜。 <<set $hygiene += 500>><<bodyliquid "face" "nectar">> <</switch>> <<elseif $NPCList[_nn].chest is "mouth" or $NPCList[_nn].chest is "mouthentrance" and $NPCList[_nn].pronoun is "f">> <<switch random(1, 5)>> <<case 1 2>> <<He>>叹息着射了出来,对你微笑着说:"想喝多少就喝多少,喝到不能思考,喝到脑子坏掉。" <<case 3 4>> <<He>>高兴地呻吟着,把你抱在怀里。"什么都不能阻止你,"<<he>>咯咯地笑道,"你想在这里待多久就待多久。" <<case 5>> <<He>>抓住你的头,把你拉到胸前,让你紧贴着<<his>>的$NPCList[_nn].breastsdesc,_nectar喷到你的脸上。 <<set $hygiene += 500>><<bodyliquid "face" "nectar">> <</switch>> <<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">> <<switch random(1, 5)>> <<case 1 2>> <<He>>叹口气射了出来,然后往后倒去,躺在地上,把胳膊横在了眼睛上。 <<case 3 4>> <<He>>一边呻吟一边抚摸着<<his>>的$NPCList[_nn].breastsdesc高潮了。 <<case 5>> <<He>>一边高潮一边尖叫,花蜜顺着<<his>>的大腿流下来。<<He>>露出一个娇俏的微笑,用手指擓了一些,然后温柔地在你脸上轻轻一弹。"现在你也一团糟了~就像我一样!" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "nectar">> <</switch>> <<else>> <<He>>在高潮的极致快感中痉挛着。 <</if>> <<else>> <!-- Male PLANT --> <<if $NPCList[_nn].penis is "idle">> <<He>>呻吟着,花蜜从<<his>>的$NPCList[_nn].penisdesc射出,喷到地上。 <<elseif $NPCList[_nn].penis is "thighs">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>的呻吟被你的吻堵在嘴里,<<his>>的肉棒颤抖着喷洒出一股股花蜜,涂抹在你的大腿上。 <<else>> <<switch random(1, 5)>> <<case 1 2>> <<He>>颤抖着高潮了。<<He>>把<<his>>的$NPCList[_nn].penisdesc拉出来,在你的大腿后面射了出来。 <<case 3 4>> <<He>>抓住你的大腿,猛操着它们,然后射了出来,花蜜喷洒在你的腿上。 <<case 5>> <<He>>在高潮时发出呻吟声,射出巨量花蜜,溅在你的大腿和肚子上。 <<tummyejacstat>><<bodyliquid "tummy" "nectar">> <</switch>> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "nectar">> <</if>> <<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>对着你的嘴呻吟,摩擦着你的$worn.genitals.cn_name_cap。 <<else>> <<He>>一边尖叫一边摩擦着你$worn.genitals.cn_name_cap高潮了。花蜜顺着你的大腿流了下来。"我讨厌金属!"<<he>>喘息着,失望地低下头看着它。 <</if>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "nectar">><<bodyliquid "thigh" "nectar">> <<elseif $NPCList[_nn].penis is "vaginaentrance">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>靠近你,把<<his>>的嘴唇压在你的嘴唇上,向你的小穴入口射出粘稠的花蜜。 <<else>> <<switch random(1, 5)>> <<case 1 2>> <<He>>用一只手握住你的臀部,另一只手握住<<his>>的$NPCList[_nn].penisdesc,射在你的<<pussy>>上。花蜜覆盖着你,并在你的腿周围形成水池。 <<case 3 4>> <<He>>抚摸着<<his>>的$NPCList[_nn].penisdesc,尖叫着射到了你的<<pussy>>上,黏黏的花蜜顺着你的小穴流下来。 <<case 5>> <<He>>一边呻吟一边抚摸着<<his>>的$NPCList[_nn].penisdesc,迎来了高潮,黏腻的花蜜射到了你的<<pussy>>和<<bottom>>上。 <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "nectar">> <</switch>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "nectar">> <</if>> <<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>对着你的嘴呻吟,摩擦着你的$worn.genitals.cn_name_cap。 <<else>> <<He>>一边尖叫一边摩擦着你$worn.genitals.cn_name_cap高潮了。花蜜顺着你的大腿流了下来。"我讨厌金属!"<<he>>喘息着,失望地低下头看着它。 <</if>> <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>动作更加急促,试图进入你,但还没来得及就泄身了。<<He>>不满地呢喃,声音消弭在你的唇间。 <<else>> <<switch random(1, 5)>> <<case 1 2>> <<He>>在还没能插入你的<<pussy>>,就射精了,花蜜射在了你的阴唇上,从你的腿上落到地上形成水坑。"该死,我应该快点插入的。" <<case 3 4>> <<He>>还没来得及插入你的<<pussy>>就射在了上面,只能任由白色的精液流下你的阴唇。"啊啊啊,拜托了!"<<he>>抱怨道,"能让我再来一次吗?" <<case 5>> <<He>>呻吟着抚摸<<his>>的$NPCList[_nn].penisdesc,射了出来,黏腻的花蜜喷洒在你的<<pussy>>和<<bottom>>上。"真希望我能射在你身体里,结果却搞得一团糟。" <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "nectar">> <</switch>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "nectar">> <</if>> <<elseif $NPCList[_nn].penis is "vagina">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<switch $NPCList[_nn].penissize>> <<case 4>> 当<<He>>高潮时,<<he>>抽搐着磨蹭着你的胯部,<<his>>$NPCList[_nn].penisdesc将粘稠的蜜汁<<if canImpregnateParasite("vagina")>><span class="red">和其他东西</span><</if>>深深地送入你的<<pussy>>。"你比藤蔓强多了,"<<he>>亲吻着喃喃道。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "nectar">> /* ToDo: Pregnancy, figure out how plantpeople interact with pregnancy <<recordVaginalSperm "pc" $NPCList[_nn] "plant">> */ <<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "nectar">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "nectar">> <<impregnateParasite "vine" 400 "vagina">><<fertiliseParasites "vagina">> <<case 1>> <<He>>呻吟着,几滴花蜜从<<his>>的$NPCList[_nn].penisdesc射入你的<<pussy>>里。你对着<<his>>的嘴偷笑。"闭嘴,"<<he>>喃喃自语道,"不许笑。" <<default>> <<if random(1)>> <<He>>对着你的嘴尖叫着射精了,从<<his>>的$NPCList[_nn].penisdesc把花蜜注入你的<<pussy>>。 <<else>> <<He>>颤抖着高潮了,一股股的花蜜涌进你的<<pussy>>。<<He>>舔了舔<<his>>的嘴唇然后抽离了你,"我能把你留下吗?" <</if>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "nectar">> /* ToDo: Pregnancy, figure out how plantpeople interact with pregnancy <<recordVaginalSperm "pc" $NPCList[_nn] "plant">> */ <</switch>> <<else>> <<switch $NPCList[_nn].penissize>> <<case 4>> 当<<He>>高潮时,<<he>>抽搐着磨蹭着你的胯部,<<his>>$NPCList[_nn].penisdesc将粘稠的蜜汁<<if canImpregnateParasite("vagina")>><span class="red">和其他东西</span><</if>>一起深深地注入你的<<pussy>>。"你比藤蔓强多了,"<<he>>在你耳边呢喃。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "nectar">> /* ToDo: Pregnancy, figure out how plantpeople interact with pregnancy <<recordVaginalSperm "pc" $NPCList[_nn] "plant">> */ <<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "nectar">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "nectar">> <<impregnateParasite "vine" 400 "vagina">><<fertiliseParasites "vagina">> <<case 1>> <<He>>呻吟着,几滴花蜜从<<his>>的$NPCList[_nn].penisdesc射入你的<<pussy>>里。你憋着笑。"闭嘴,"<<he>>喃喃自语道,"我、我还有其他藤蔓触手。不许笑。" <<default>> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着,深深插入你的<<pussy>>高潮了,$NPCList[_nn].penisdesc抵入你的子宫,在里面射了出来,温暖的花蜜充满了你的子宫和腔道。 <<case 3 4>> <<He>>抓住你的肩膀,把你深深地拉到<<his>>的$NPCList[_nn].penisdesc上,射了出来,花蜜充满了你的<<pussy>>,让你喘不过气来。 <<case 5>> <<He>>尖叫着,随着最后一次抽插,深深地插入你的<<pussy>>,将花蜜注入你的子宫。"我能把你留下吗?我们可以每天都这样做。" <</switch>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "nectar">> /* ToDo: Pregnancy, figure out how plantpeople interact with pregnancy <<recordVaginalSperm "pc" $NPCList[_nn] "plant">> */ <</switch>> <</if>> <<elseif $NPCList[_nn].penis is "cheeks">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>呻吟着射了出来,花蜜喷洒在你的<<bottom>>上。 <<else>> <<switch random(1, 5)>> <<case 1 2>> <<He>>颤抖着高潮了,把<<his>>的$NPCList[_nn].penisdesc从你的屁股瓣抽出来,射在了你的<<bottom>>上。 <<case 3 4>> <<He>>抓住你的大腿,把<<his>>的$NPCList[_nn].penisdesc抵向你的<<bottom>>,在你的屁股瓣之间射精。 <<case 5>> <<He>>捏住你的臀部,呻吟着射精了,巨量的花蜜射在你的<<bottom>>上,覆盖了你的下体,然后流入你身下的花蜜池。 <<set $hygiene += 500>><<bodyliquid "bottom" "nectar">> <</switch>> <</if>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "nectar">> <<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>对着你的嘴尖叫着,射了出来,<<his>>的肉棒顶端猛烈撞击你的护肛板。 <<else>> <<He>>呻吟着射在了你的<<bottom>>上,"我真希望你有一天能把它解开,"<<he>>戳着你的护肛板,喃喃自语道,"可怜的<<girl>>。" <</if>> <<elseif $NPCList[_nn].penis is "anusentrance">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>靠近你,把<<his>>的嘴唇压在你的嘴唇上,黏黏的花蜜喷到你的<<bottom>>上。 <<else>> <<switch random(1, 5)>> <<case 1 2>> <<He>>一只手捧着你的脸,另一只手抚摸着<<his>>的$NPCList[_nn].penisdesc,射在你的<<bottom>>上。花蜜滴下来,汇集在你身上。 <<case 3 4>> <<He>>撸动着$NPCList[_nn].penisdesc,射在你的<<bottom>>上。温暖的花蜜顺着你的屁股瓣滴下来,<<He>>开心地拍了拍你的<<bottom>>。 <<case 5>> <<He>>呻吟着抚摸<<his>>的$NPCList[_nn].penisdesc,射了出来,黏腻的花蜜喷洒在你的<<bottom>>上。 <<set $hygiene += 500>><<bodyliquid "bottom" "nectar">> <</switch>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "nectar">> <</if>> <<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>对着你的嘴尖叫着,射了出来,<<his>>的肉棒顶端猛烈撞击你的护肛板。 <<else>> <<He>>呻吟着射在了你的<<bottom>>上,"我真希望你有一天能把它解开,"<<he>>戳着你的护肛板,喃喃自语道,"可怜的<<girl>>。" <</if>> <<elseif $NPCList[_nn].penis is "anusimminent">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>动作更加急促,试图进入你,但还没来得及就泄身了。<<He>>不满地呢喃,声音消弭在你的唇间。 <<else>> <<switch random(1, 5)>> <<case 1 2>> <<He>>还没来得及插入你的菊穴就射了出来,花蜜喷洒在你的阴唇上流淌下去,在你的身下形成水坑。"他妈的,我应该快点插进去的!" <<case 3 4>> <<He>>还没来得及插入就射到了你<<bottom>>上,黏糊糊的花蜜顺着你的屁股瓣流下来。"啊啊啊,拜托了!"<<he>>懊悔道,"可以不可以让我再来一次?" <<case 5>> <<He>>呻吟着抚摸<<his>>的$NPCList[_nn].penisdesc,射了出来,黏腻的花蜜喷洒在你的<<pussy>>和<<bottom>>上。"真希望我能射在你身体里,结果却搞得一团糟。" <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "nectar">> <</switch>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "nectar">> <</if>> <<elseif $NPCList[_nn].penis is "anus">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<switch $NPCList[_nn].penissize>> <<case 4>> 当<<He>>射精时,<<he>>痉挛着磨向你的胯部,$NPCList[_nn].penisdesc中射出粘稠的花蜜<<if canImpregnateParasite("anus")>><span class="red">以及别的东西</span><</if>>一波一波地涌入你的身体时,你不禁喘息起来。"留点纪念品,好让你记住我。"<<he>>喃喃着,轻咬着你的嘴唇。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "nectar">> <<impregnateParasite "vine" 400>><<fertiliseParasites>> <<case 1>> <<He>>呻吟着,几滴花蜜从<<his>>的$NPCList[_nn].penisdesc射入你的菊穴里。"闭嘴,"<<he>>喃喃自语道,"不许笑。" <<default>> <<if random(1)>> <<He>>一边对着你的嘴尖叫一边射精了,<<his>>的$NPCList[_nn].penisdesc把花蜜射入你的菊穴。 <<else>> <<He>>颤抖着射精了,一股股的花蜜涌入你的<<bottom>>。<<He>>舔了舔嘴唇,然后抽离了你。"我能把你留下来吗?" <</if>> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "nectar">> <</switch>> <<else>> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>抽搐着,最后一推<<his>>的$NPCList[_nn].penisdesc,射在了你的屁股里。当粘稠的花蜜<<if canImpregnateParasite("anus")>><span class="red">以及别的东西</span><</if>>一波一波地涌入你的身体时,你不禁喘息起来。"留点纪念品,好让你记住我。"<<he>>沙哑地低语。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "nectar">> <<impregnateParasite "vine" 400>><<fertiliseParasites>> <<case 1>> <<He>>呻吟着,几滴花蜜从<<his>>的$NPCList[_nn].penisdesc射入你的菊穴里。"闭嘴,"<<he>>喃喃自语道,"我、我还有其他藤蔓触手。不许笑。" <<default>> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着插入你的<<bottom>>然后高潮了,花蜜射满了体内,让你倒吸一口凉气。 <<case 3 4>> <<He>>抓住你的肩膀,尖叫着把你拉回到<<his>>的$NPCList[_nn].penisdesc上。你感到花蜜喷满了你的<<bottom>>。 <<case 5>> <<He>>尖叫着,随着最后一次抽插,深深地插入你的<<bottom>>,将花蜜注入你的菊穴。"我能把你留下吗?我们可以每天都这样做。" <</switch>> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "nectar">> <</switch>> <</if>> <<elseif $NPCList[_nn].penis is "chest">> <<switch random(1, 5)>> <<case 1 2>> <<He>>抓住你的脖子,压在你的<<breasts>>上,呻吟着射精了。 <<if $position is "missionary">> _Nectar喷射在你的<<breasts>>和脸上,一些_Nectar流入你的嘴里。<span class="purple">它尝起来有汽水的味道,</span> 让你感到头晕目眩。"味道不错吧?" <<faceejacstat>><<nectarfed 8>><<bodyliquid "face" "nectar">> <<else>> _Nectar喷射在你的<<breasts>>,覆盖在你小腹上。"看看我弄得一团糟~"<<he>>咯咯笑着。 <<tummyejacstat>><<bodyliquid "tummy" "nectar">> <</if>> <<case 3 4>> <<He>>把<<his>>的$NPCList[_nn].penisdesc放在你的<<breasts>>之间,用龟头摩擦着高潮了,黏腻的花蜜顺着你的胸口流下来。 <<case 5>> <<He>>把<<his>>的$NPCList[_nn].penisdesc紧紧地挤压在你的<<breasts>>上,在上面射精,你的胸部因为精液变得光滑。 <</switch>> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "nectar">> <<elseif $NPCList[_nn].penis is "mouthentrance">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>紧紧地握住<<his>>的$NPCList[_nn].penisdesc,一边用力撸动一边瞄准你的脸。<span class="pink">黏腻的_Nectar喷射在你脸上,一些花蜜流入你的嘴里。</span><span class="purple">它尝起来有汽水的味道。</span>让你感到头晕目眩。"味道不错吧?" <<faceejacstat>><<oralejacstat>><<ejacstat>><<set $hygiene += 500>><<nectarfed 8>><<bodyliquid "face" "nectar">><<bodyliquid "mouth" "nectar">> <<case 1>> <<He>>尖叫起来,几滴可怜的花蜜从<<his>>的$NPCList[_nn].penisdesc里流到你的下巴上。"闭嘴,"<<he>>呢喃道,"我、我还有其他蔓藤触手。不许笑!" <<default>> <<switch random(1, 5)>> <<case 1 2>> <<He>>一只手托着你的下巴,另一只手抚摸<<his>>的$NPCList[_nn].penisdesc,然后射在你的脸上。<<He>>微笑并温柔地抚摸着你的脸颊。 <<case 3 4>> <<He>>弓起背,呻吟着把_Nectar射到了你的脸上。"现在你尝起来和你看起来一样甜!" <<case 5>> <<He>>用手捏住你的脸颊,捏开你的嘴,把<<his>>的_Nectar喷到你的嘴里。<span class="purple">它尝起来有汽水的味道,</span>让你感到头晕目眩。"味道不错吧?" <<oralejacstat>><<nectarfed 8>><<bodyliquid "mouth" "nectar">> <</switch>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "nectar">> <</switch>> <<elseif $NPCList[_nn].penis is "mouthimminent">> <<switch random(1, 5)>> <<case 1 2>> <<He>>挽起你的头发,在你的嘴唇差点碰到<<his>>的$NPCList[_nn].penisdesc的龟头的时候<<He>>射在了你的嘴唇上。<<He>>看起来很失望。"你不想尝尝我的味道吗?" <<case 3 4>> <<He>>还没来得及插入就射到了你脸上,黏糊糊的花蜜顺着你的脸颊流下来。"啊啊啊,拜托了!"<<he>>抱怨道,"可以不可以让我再来一次?" <<case 5>> <<He>>抓住你的头发,试图强硬地把$NPCList[_nn].penisdesc塞进你的嘴里,抵挡不住快感而痉挛着高潮了。黏腻的_Nectar喷射到你脸上,有一些流到你嘴里。<span class="purple">它尝起来有汽水的味道,</span>让你感到头晕目眩。"伙伴,我想给你更多。" <<oralejacstat>><<nectarfed 8>><<bodyliquid "mouth" "nectar">> <</switch>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "nectar">> <<elseif $NPCList[_nn].penis is "mouth">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>将你的脑袋捧在原位,然后猛的把<<his>>的$NPCList[_nn].penisdesc插进你的喉咙,一波接一波地往你嘴里灌着_Nectar。 <<case 1>> <<He>>射出少量的_Nectar,流进你的嘴里。 <<default>> <<switch random(1, 5)>> <<case 1 2>> <<He>>一只手抓着你的头发,一只手捏开你的下巴,深深地插进你的嘴巴里高潮了。喷射出_Nectar填满你的嘴巴,顺着你的喉咙流入胃里。 <<case 3 4>> <<He>>抓住<<his>>的$NPCList[_nn].penisdesc根部,一边呻吟一边向你嘴里射精,你感觉黏腻的_Nectar顺着你的喉咙流入胃中。 <<case 5>> <<He>>叹息着抚摸你的头高潮了,把_nectar射进你的嘴里。 <</switch>> <</switch>> <span class="purple">是齁甜的汽水的味道,</span>让你头昏目眩。<<He>>咧嘴一笑:"很美味吧?都是给你的。" <<elseif $NPCList[_nn].penis is "feet">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>对着你的嘴呻吟,在你脚边抽搐着高潮了。 <<else>> <<switch random(1, 5)>> <<case 1 2>> <<He>>抓住你的脚踝,呻吟着射了出来。"我真是低估了人类,你知道如何利用你拥有的优势!" <<case 3 4>> <<He>>用藤蔓触手顶着你的脚底磨蹭,舒服得拱起了背。"大多数植物不喜欢被踩在脚下,但是我想我是个例外!" <<case 5>> <<He>>一边大叫一边射精,吓得你差点跳起来。花蜜在你的脚上流淌。 <</switch>> <</if>> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "nectar">> <<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> 当你结束的时候,<<He>>对着你的嘴喘气,你手上沾满了黏腻的_nectar。 <<else>> <<switch random(1, 5)>> <<case 1 2>> <<He>>一边喷射在你手上一边满足地叹了口气:"从来没有人这样取悦过我。" <<case 3 4>> <<He>>高潮了,花蜜喷洒在你手上,润滑了你的双手。"你让我感觉自己是特别的,谢谢你!" <<case 5>> <<He>>呻吟着抽搐,射出黏腻的花蜜涂满你的双手。<<he>>淘气地把你的手推向你的嘴。让你舔舐着手上的_nectar。<span class="purple">尝起来像是甜甜的气泡水,</span>让你感到头晕目眩。"抓到你了。" <<nectarfed 8>> <</switch>> <</if>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "nectar">><<bodyliquid "rightarm" "nectar">> <<elseif $NPCList[_nn].penis is "leftarm" or $NPCList[_nn].penis is "rightarm">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<if random(1)>> 当你把<<He>>的花蜜挤出来的时候,<<his>>对着你的嘴呻吟。你的手上沾满了_nectar。 <<else>> <<He>>的手臂环绕着你的脖子,对着你的嘴尖叫着高潮了。_Nectar喷射出来,覆盖在你的手上。 <</if>> <<else>> <<switch random(1, 5)>> <<case 1 2>> <<He>>一边喷射在你手上一边满足地叹了口气:"从来没有人这样取悦过我。" <<case 3 4>> <<He>>在你的手上喷射,花蜜涂抹在你手上,润滑了你的双手。"你让我感觉自己是特别的,谢谢你!" <<case 5>> <<He>>呻吟着抽搐,射出黏腻的花蜜涂满你的双手。<<he>>淘气地把你的手推向你的嘴。让你舔舐着手上的_nectar。<span class="purple">尝起来像是甜甜的气泡水,</span>让你感到头晕目眩。"抓到你了。" <<nectarfed 8>> <</switch>> <</if>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <<if $NPCList[_nn].penis is "leftarm">><<bodyliquid "leftarm" "nectar">><<else>><<bodyliquid "rightarm" "nectar">><</if>> <<elseif $NPCList[_nn].penis is "otheranus">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<if random(1)>> <<He>>向你的嘴里喘气,把自己推向你的<<penis>>,_Nectar喷洒在你的小腹上。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "nectar">> <<else>> <<He>>胳膊搂住你的脖子,腿缠住你的腰,然后对着你的嘴呻吟着高潮了,花蜜喷到<<his>>自己的肚子上。 <</if>> <<else>> <<switch random(1, 5)>> <<case 1 2>> <<He>>在高潮时颤抖着,<<his>>的屁股向你压过来,发出最后的呻吟声。_Nectar从<<his>>的肉棒喷到你的大腿上。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "nectar">> <<case 3 4>> <<He>>在你的<<penis>>上颤抖着高潮了,呻吟着,并尽<<he>>所能地将你吞到深处。<<He>>的花蜜也随之射到了地面上。 <<case 5>> 当<<He>>高潮时,<<he>>猛烈地撞着你的胯部,并气喘吁吁地说道:"我平时不是这么做的,但这感觉棒极了!" <</switch>> <</if>> <<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>一边对着你的嘴呻吟,一边用<<his>>的屁股摩擦着你的$worn.genitals.cn_name_cap,迎来了高潮。 <<else>> <<He>>摩擦着你的$worn.genitals.cn_name_cap尖叫着高潮了。"我讨厌金属!"<<he>>喘着粗气,失望地低着头看着你的$worn.genitals.cn_name_cap。 <</if>> <<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>加快了速度,试图把你的<<penis>>插入<<his>>的屁股里,但是还没等插入进去<<he>>就崩溃着高潮了。<<He>>失望地对着你的嘴呻吟。 <<else>> <<switch random(1, 5)>> <<case 1 2>> <<He>>还没来得及插入你身体里就射了,花蜜喷洒到地面上。"妈的,我应该快一点插入的。" <<case 3 4>> 你还没来得及插入,<<He>>就被极致的快感击败,迎来了高潮。粘稠的花蜜从<<his>>抽搐的肉棒里流出。"啊啊,拜托!"<<he>>抱怨道,"可以不可以让我再来一次?" <<case 5>> <<He>>呻吟着,粘稠的花蜜从<<his>>的$NPCList[_nn].penisdesc射出,喷射到地上。"好好操我你会死是吧?" <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "nectar">> <</switch>> <</if>> <<elseif ($NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent") and playerChastity("penis")>> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>呻吟着高潮了,<<his>>的<<penis>>贴在你的$worn.genitals.cn_name_cap上摩擦。 <<else>> <<He>>摩擦着你的$worn.genitals.cn_name_cap尖叫着高潮了。"我讨厌金属!"<<he>>喘着粗气,失望地低着头看着你的$worn.genitals.cn_name_cap。 <</if>> <<elseif $NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">> <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<He>>发出愉悦的呻吟声,用<<his>>的肉棒磨蹭着你高潮了。 <<else>> <<switch random(1, 5)>> <<case 1 2>> 你把你们的肉棒揉在一起,<<He>>高潮了,同时发出愉快的呻吟。 <<case 3 4>> <<He>>用<<his>>的腿缠住你的腿,身体颤抖着。"伙伴,"<<he>>咯咯咯地笑道,"哪个小家伙需要藤蔓触手呀?" <<case 5>> <<He>>呻吟着,双腿颤抖着磨蹭你的<<penis>>高潮了。 <</switch>> 花蜜黏满了你的<<penis>>。 <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "nectar">> <</if>> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 5)>> <<case 1 2>> 你操着<<his>>的嘴,<<He>>抓住你的大腿,高潮了。<<He>>抽身离开,神志不清地狂笑着。 <<case 3 4>> 高潮之时,<<He>>紧紧抓住你的大腿,不让你的<<penis>>离开嘴唇,直到平复下来。 <<case 5>> <<He>>高兴地尖叫,将你的<<penis>>深深插入自己喉中,高潮过后,又把你的鸡巴舔得干干净净。 <</switch>> 你的<<penis>>上黏满了浓稠的花蜜。 <<bodyliquid "penis" "nectar">> <<elseif $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<switch random(1, 5)>> <<case 1 2>> <<He>>用双臂搂住你的脖子,把你的嘴唇和<<his>>的贴在一起,对着你的嘴呻吟。 <<case 3 4>> <<He>>对着你的嘴尖叫着高潮了,然后气喘吁吁地抽离你。"这是我拥有过的最好的吻,"<<he>>在你耳边轻轻说。 <<case 5>> <<He>>捧着你的脸,亲吻着高潮了。高潮结束后,<<he>>又开始舔吻你的脸,在你的脸上留下糖浆般甜蜜的花蜜。 <<set $hygiene += 500>><<bodyliquid "face" "nectar">> <</switch>> <<elseif $NPCList[_nn].chest is "mouth" or $NPCList[_nn].chest is "mouthentrance" and $NPCList[_nn].pronoun is "f">> <<switch random(1, 5)>> <<case 1 2>> <<He>>叹息着射了出来,对你微笑着说:"想喝多少就喝多少,喝到不能思考,喝到脑子坏掉。" <<case 3 4>> <<He>>高兴地呻吟着,把你抱在怀里。"什么都不能阻止你,"<<he>>咯咯地笑道,"你想在这里待多久就待多久。" <<case 5>> <<He>>抓住你的头,把你拉到胸前,让你紧贴着<<his>>的$NPCList[_nn].breastsdesc,_nectar喷到你的脸上。 <<set $hygiene += 500>><<bodyliquid "face" "nectar">> <</switch>> <<else>> <<He>>在高潮的极致快感中痉挛着。 <</if>> <</if>> <!-- Additional notes for kissing or suckling finishes --> <<if ($NPCList[_nn].chest is "mouth" or $NPCList[_nn].chest is "mouthentrance") and $NPCList[_nn].pronoun is "f">> _Nectar从<<his>>的乳头渗入你的嘴里。<span class="purple">它尝起来像是甜甜的气泡水,</span>让你感到头晕目眩。 <<nectarfed 20>> <<elseif $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <span class="purple">_fizzyNectar充满你的嘴巴,</span>让你感到头晕目眩。 <<nectarfed 30>> <</if>> <br><br> <!-- Retracting the vines --> <<if $tentacledisable is "f">> <<tentacles>> <</if>> <!-- Finishing moves for if the player didn't cum. Plantpeople don't really care about making their partners cum, they only care about the semen. --> <<if _args[0] isnot "short">> <<if $orgasmcurrent is 0 and !playerChastity("penis") and ($consensual is 1 or $pain gte 100)>> "嘿,"<<he>>说道,"你还没高潮呢,这不公平 ,对吧?" <<if $penisuse is "tentacle">> <<if $player.condom>> <<removePlayerCondom>> <<He>>摘掉你的避孕套,那 <<else>> 那 <</if>> $tentaclePenis<<slithers>>移动到你的<<penis>>上,然后在龟头处打开。"你会高潮的,"<<he>>低声对你说,"你要把你的种子给我哦。" <<if $consensual is 0>> 你承受了太多痛苦,对<<him>>束手无策。 <</if>> <br><br> $tentaclePenis爱抚和揉捏着你的肉棒,光滑的花蜜流出涂满你整根肉棒。<span class="lewd">放大你的敏感度</span>。 <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<person>>向后靠着,把<<his>>的嘴唇压在你的嘴唇上,舌头在你的嘴里旋转舔舐,然后在你的嘴唇上涂上更多的花蜜。<span class="purple">你的思维在飘飘然。</span> <<nectarfed 15>> <<else>> <<person>>倾斜着身子,吻遍了你的脸和脖子,给你涂上更多的花蜜。 <<bodyliquid "face" "nectar">> <</if>> <br><br> 你不能再承受更多了。 <<orgasm>> <<if $semen_amount lte (($semen_volume / 24) * 6) or $orgasmcount gte 24>> "啊?"<<He>>迷惑地眨着眼睛,看着$tentaclePenis。"是……是这样吗?不要嘛!"tentaclePenis又缩回去了,<<He>>只得生气地皱眉。 <<else>> <<He>>在你身边呻吟着,愉悦地叹息着,用$tentaclePenis榨出你的精液,这才收回去。"太好吃了!" <<set _orgasm to 1>> <</if>> <<unset $tentaclePenis>><<set $penisuse to 0>><<set $penisstate to 0>> <<elseif $penisuse is "othervagina" or $penisuse is "otheranus">> <<if $player.condom>> <<removePlayerCondom>> <<He>>拿掉你的避孕套, <<else>> <<He>> <</if>> <<he>>把手放回你的<<penis>>上。"你会射的,"<<he>>低声对你说,"你要把你的种子给我哦。" <<if $consensual is 0>> 你承受了太多痛苦,对<<him>>束手无策。 <</if>> <br><br> <<person>>上下骑着你的<<penis>>,不时前后摇摆。<<He>>把手放在你的肩上,支撑着更好摆动身子。 <<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">> <<person>>向后靠着,把<<his>>的嘴唇压在你的嘴唇上,舌头在你的嘴里旋转舔舐,然后在你的嘴唇上涂上更多的花蜜。<span class="purple">你的思维在飘飘然。</span> <<nectarfed 15>> <<else>> <<person>>倾斜着身子,吻遍了你的脸和脖子,给你涂上更多的花蜜。 <<bodyliquid "face" "nectar">> <</if>> <br><br> 你不能再承受更多了。 <<orgasm>> <<if $semen_amount lte (($semen_volume / 24) * 6) or $orgasmcount gte 24>> "啊?"<<He>>迷惑地眨着眼睛,低头看着你的<<penis>>。"是……是这样吗?那好吧!"<<He>>生气地皱眉。 <<elseif $parasite.penis.name>> "嗯?"<<He>>疑惑地眨着眼睛,然后呻吟道:"啊!那个傻逼<<= $parasite.penis.name.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫").replace("none", "无")>>!这不公平!"<<He>>皱起眉头。 <<else>> <<He>>在你身边呻吟,当你用精液填满<<his>>的<<if $penisuse is "othervagina">>小穴<<else>>屁股<</if>>时,<<his>>愉悦地叹息。"你真是个厉害的授粉者。" <<set _orgasm to 1>> <</if>> <<elseif $penisuse is "othermouth">> <<if $player.condom>> <<removePlayerCondom>> <<He>>拿掉你的避孕套, <<else>> <<He>> <</if>> 脸朝下放到你的<<penis>>上,然后舔你的龟头。"射出来,"<<he>>在你耳边说道,"给我你的精液。" <<if $consensual is 0>> 你承受了太多痛苦,对<<him>>束手无策。 <</if>> <br><br> <<He>>把<<his>>的嘴贴到你的阴茎周围,舌头绕着龟头舔,滑溜溜的花蜜包裹着你的肉棒,<span class="lewd">放大你的敏感度</span>。 <<if $player.penisExist and $player.vaginaExist and random(1)>> <<He>>把两根手指插进你的<<pussy>>,模仿性交抽插着。 <<elseif $analdisable is "f" and random(1)>> <<He>>把两根手指插进你的<<bottom>>,模仿性交抽插着。 <<else>> <<He>>用空闲着的手爱抚揉捏着你的<<breasts>>。 <</if>> <br><br> 你不能再承受更多了。 <<orgasm>> <<if $semen_amount lte (($semen_volume / 24) * 6) or $orgasmcount gte 24>> "嗯?"<<He>>疑惑地眨着眼睛,看着嘴里的肉棒,不确定地又舔了几下,然后皱起眉头抽身离开,"是……是这么回事吗?不要嘛!" <<elseif $parasite.penis.name>> "嗯?"<<He>>疑惑地眨着眼睛,然后呻吟着抽离了你,"额,原来是傻逼$<<= $parasite.penis.name.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫").replace("none", "无")>>!不公平,我还以为我吃的是什么好东西呢……"<<He>>厌恶的皱眉。 <<else>> <<He>>发出愉悦的呻吟,开心地长叹一声。你的精液射满了<<his>>的嘴,随着<<he>>咽下最后一点精液,<<his>>吐出了你的鸡巴,意犹未尽地舔了舔嘴唇。"美味!" <<set _orgasm to 1>> <</if>> <<else>> <<He>>想了一会儿,然后耸了耸肩:"好吧。" <</if>> <br><br> <</if>> <</if>> <</widget>>
<<widget "ejaculation-robin">> <<set $ejaculating to 1>> <!-- Changing rows to future-proof the code: from $NPCList[0] to $NPCList[_nn], _nn being the main ejaculation loop handler --> <!-- Female ROBIN --> <<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">> <<if $consensual is 1>> <<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着,<<his>>用自己的胯部在你脸上用力摩擦着,<<his>>的臀部和腿随着高潮而颤抖。 <<case 3 4>> <<He>>脸部和颈部都变红了,嘴巴大张着,<<he>>无声地高潮了,身体不受控制地抽搐。 <<case 5>> <<He>>尖叫着,双手紧紧抱着你的后脑勺,<<his>>的阴蒂摩擦着你的鼻子。 <</switch>> <<elseif $NPCList[_nn].vagina is "leftarm">> <<switch random(1, 5)>> <<case 1 2>> <<He>>叹气,当你在<<his>>的阴道里结束,摇晃<<his>>纤细的大腿在你的手里,<<his>>的身体在抽搐。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<case 3 4>> <<He>>的脸和脖子都变红了,嘴巴张得大大的,<<he>>无声地勃起,阴部在你的手上抽搐。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<case 5>> <<He>>尖叫着,一边握住你的手,一边用<<his>>的小穴猛烈地抽动着你的手指。你的手指浸透了爱液。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "rightarm">> <<switch random(1, 5)>> <<case 1 2>> 随着你完成对<<his>>小穴的刺激,<<He>>叹了口气,膝盖随着身体抽搐而打着颤。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<case 3 4>> <<He>>的脸和脖子都变红了,嘴巴张得大大的,<<he>>无声地勃起,阴部在你的手上抽搐。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<case 5>> <<He>>尖叫着,一边握住你的手,一边用<<his>>的小穴猛烈地抽动着你的手指。你的手指浸透了爱液。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">> <<switch random(1, 5)>> <<case 1 2>> <<he>>叹息着高潮了,随后放开了你,收回了<<his>>的手,然后把你在<<his>>手指上留下的液体舔掉。 <<case 3 4>> <<He>>大声呻吟颤抖着,<<his>>的爱液滴落在地面上。<<He>>将手缩回来,叹了口气。 <<case 5>> <<He>>尖叫着迎来了高潮,<<his>>的爱液弄湿了<<his>>的阴部和大腿。"你可能需要帮我清理一下。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "leftDildo">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyLeft.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyLeft.namecap上高潮了。 <<case 5>> 当你用$currentSexToyLeft.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。<<His>>的爱液浸透了你的$currentSexToyLeft.namecap。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<elseif $NPCList[_nn].vagina is "rightDildo">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyRight.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyRight.namecap上高潮了。 <<case 5>> 当你用$currentSexToyRight.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。<<His>>的爱液浸透了你的$currentSexToyRight.namecap。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<elseif $NPCList[_nn].vagina is "leftDildoAnus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyLeft.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyLeft.namecap上高潮了。 <<case 5>> 当你用$currentSexToyLeft.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <<elseif $NPCList[_nn].vagina is "rightDildoAnus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyRight.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyRight.namecap上高潮了。 <<case 5>> 当你用$currentSexToyRight.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <<elseif $NPCList[_nn].vagina is "feet">> <<switch random(1, 4)>> <<case 1 2>> 当你揉搓<<his>>的小穴时,<<He>>呻吟着,当<<he>>结束高潮时,<<his>>用手把你的脚趾塞进去。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <<case 3 4>> <<He>>在高潮时颤抖着身体,<<he>>在你的脚下抽搐,在你的脚趾间扭动。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>> <<He>>对着你的$worn.genitals.cn_name_cap喘着粗气,迎来了高潮。"你的内裤好硬啊,"<<he>>说。 <<elseif $NPCList[_nn].vagina is "vagina">> <<switch random(1, 5)>> <<case 1 2>> 当你把你们的小穴压在一起时,<<He>>愉快地呻吟着高潮了。 <<case 3 4>> <<He>>呻吟着在你的<<pussy>>上狠狠地摩擦来收尾,当<<he>>高潮的时候,<<he>>细瘦的腿在颤抖着。 <<case 5>> <<He>>尖叫着,把<<his>>的小手放在你的肩膀下,<<his>>的整个身体都在颤抖。当<<he>>喷射时,射精浸湿了你的胯部。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "othermouth">> <<switch random(1, 5)>> <<case 1 2>> <<He>>高兴得发抖,当<<he>>高潮的时候,<<he>>温暖地对着你的胯部呼出一口气,让你被唾液和你自己的液体弄湿。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<case 3 4>> <<He>>静静地高潮,颤抖着把鼻子磨进你的胯部,最后给了你一个漫长的、潮湿的舔吻。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<case 5>> <<He>>对着你的下身尖叫着迎来了高潮,紧紧把手扣在自己腿间,爱液沿着<<his>>的大腿向下流了出来。 <</switch>> <!-- following appear to be Male PC to Female Antagonist only? --> <<elseif $NPCList[_nn].vagina is "otheranus" and playerChastity("penis")>> <<He>>对着你的$worn.genitals.cn_name_cap喘着粗气,迎来了高潮。"你的内裤好硬啊,"<<he>>说。 <<elseif $NPCList[_nn].vagina is "otheranus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>颤抖着达到了高潮,随后猛地向你顶去,在快感中呻吟着。 <<case 3 4>> <<He>>静静地高潮,颤抖着把菊花深深坐在你的肉棒上,呻吟起来。 <<case 5>> <<He>>尖叫,在你的双腿间高潮了,喷射出的爱液浸湿了<<his>>的阴部和你的腿。"和你在一起的感觉真好。" <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "penis">> <<switch random(1, 5)>> <<case 1 2>> <<He>>用<<his>>的小手抓住了你的肩膀,用力压着你的肉棒,愉悦地颤抖着,迎来了高潮。"你让我感觉非常好。" <<case 3 4>> <<He>>叹着一口气迎来了高潮,脸色通红,全身抽搐,爱液浸满了你的下身。 <<case 5>> <<He>>哭喊着在你腿上弓起了背,迎来了高潮,爱液从<<his>>的小穴中喷射出来,浸湿了你的下体和腿。 <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">> <</switch>> <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>> <<he>>对着你的$worn.genitals.cn_name_cap喘着粗气,迎来了高潮。"戴着这个东西不会很难受吗?"<<he>>说道,"它真的很硬欸。" <<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">> 当你摩擦着入口的时,<<He>>在你的<<penis>>上高潮了,并发出愉悦的呻吟。 <<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>> <<he>>对着你的$worn.genitals.cn_name_cap喘着粗气,迎来了高潮。"戴着这个东西不会很难受吗?"<<he>>说道,"它真的很硬欸。" <<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">> 高潮之时,<<he>>狠狠用<<his>>的屁股撞击你的肉棒,身体不由自主地颤抖。 <<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>> <<he>>对着你的$worn.genitals.cn_name_cap喘着粗气,迎来了高潮。"戴着这个东西不会很难受吗?"<<he>>说道,"它真的很硬欸。" <<elseif $NPCList[_nn].vagina is "frot">> 当<<He>>高潮时,<<he>>将<<his>>的阴蒂用力在你的肉棒上摩擦,潮吹在你的肉棒上。<<He>>微笑着起身。 <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <!-- Special case male PC with female NPC --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 4)>> <<case 1 2>> 你操着<<his>>的嘴,<<He>>高潮了,在结束后,<<he>>冲你微笑。 <<case 3 4>> <<He>>在你操<<his>>的嘴的时候高潮了,留下你黏糊糊一团糟的<<penis>>。"我喜欢你对我做的事~" <</switch>> <<else>> <<He>>在高潮的极致快感中痉挛着。 <</if>> <<else>><!-- There should be non non-consensual Robin events --> <<He>>高潮了,大声哭了出来。为了缓解剧烈的呼吸,<<He>>停了下来。 <</if>> <br><br> <</if>> <!-- Male ROBIN --> <<if _condomResult is "leaked">> <span class="red">避孕套破了。</span> <<elseif _condomResult is "burst">> <span class="red">避孕套的顶端破裂,露出了<<his>>的龟头。</span> <</if>> <<if $consensual is 1>> <<if _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif npcHasStrapon(_nn)>> <<He>>在高潮的快感中呻吟颤抖着,用假阳具磨擦<<his>>的性器。 <<elseif $NPCList[_nn].penis is "idle">> <<He>>在裤子上渐渐形成湿痕的同时呻吟着。看到这情景你咯咯笑起来。 <<elseif $NPCList[_nn].penis is "thighs">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,<<his>>抽出自己的肉棒,射精在了你大腿后面。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 4 5 6>> <<He>>抓住你的腿,在高潮的时候狠狠将<<his>>的胯压在你的胯上,爱液喷洒在了你的肚子上。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<he>>呻吟着高潮了,巨量的精液射在你的大腿和肚子上。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>> <<he>>对着你的$worn.genitals.cn_name_cap喘着粗气,迎来了高潮。"戴着这个东西不会很难受吗?"<<he>>问道,"他们有做软一点的吗?" <<elseif $NPCList[_nn].penis is "vaginaentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手抓住你的臀部,另一只手抓着<<his>>的肉棒,射在了你的<<pussy>>上,精液涂在你的外阴唇上,在你腿边汇聚成一滩。 <<case 4 5 6>> <<He>>一言不发地抚摸自己的肉棒,射在了你的<<pussy>>上,任由白色的精液流下你的小穴。 <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒,射了出来,浓稠的精液喷洒在了你的<<pussy>>和屁股上。 <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>> <<he>>对着你的$worn.genitals.cn_name_cap喘着粗气,迎来了高潮。"戴着这个东西不会很难受吗?"<<he>>问道,"他们有做软一点的吗?" <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>还没能插入你的<<pussy>>就射了出来,精液射在了外面,覆盖了你的外阴唇和肚子。<<he>>看起来很失望。 <<case 4 5 6>> <<He>>还没来得及插入你<<pussy>>就射在了上面。白色的精液顺着你的<<pussy>>缓缓流下。<<he>>看起来很失望。 <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒,射了出来,浓稠的精液喷洒在了你的<<pussy>>和屁股上。 <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<elseif $NPCList[_nn].penis is "vagina">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着,深深地插入你的<<pussy>>并射精。<<his>>的肉棒深深进入了你的子宫。精液充满你的小穴,而你感到十分温暖。 <<case 4 5 6>> <<He>>静静地抓住你的肩膀,把你向<<he>>那儿拉去,顶到了你体内的最深处。高潮迭起,精液充满了你的<<pussy>>,你凌乱不堪,上气不接下气。 <<case 7>> <<He>>抽动着摩擦你的下身,在高潮时把一大股浓稠的精液射进你的<<pussy>>里。精液从你的小穴渗出来,沿着你的腿向下流淌。 <<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>> <<he>>对着你的$worn.genitals.cn_name_cap喘着粗气,迎来了高潮。"戴着这个东西不会很难受吗?"<<he>>问道,"他们有做软一点的吗?" <<elseif $NPCList[_nn].penis is "cheeks">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,<<his>>把自己的肉棒从你的屁股中拔出,然后射精在了你的屁股上。 <<case 4 5 6>> <<He>>抓住了你的大腿,在高潮的时候狠狠将<<his>>的胯压在你的屁股,爱液喷洒在了你的屁股瓣上。 <!-- Really should be onto PCs back given position. Or hair maybe. Esp next one --> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>捏住你的屁股瓣,呻吟着射精,液在你的屁股上射出了巨量的精流满了你的胯部。<<He>>看起来很开心。 <<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>> <<he>>对着你的$worn.genitals.cn_name_cap喘着粗气,迎来了高潮。"戴着这个东西不会很难受吗?"<<he>>问道,"他们有做软一点的吗?" <<elseif $NPCList[_nn].penis is "anusentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手扶住你的屁股瓣,然后另一只手摩擦<<his>>的肉棒,最后射在了你的屁股上,精液沿着你的屁股流进你的臀缝里。 <<case 4 5 6>> <<He>>抚摸着肉棒,安静地射在了你的屁股上,你感到温暖的精液从你的屁股上滑落下来。 <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒射了出来,浓稠的精液喷洒在了你的屁股上,慢慢滑落到你的胯部。 <<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>> <<he>>对着你的$worn.genitals.cn_name_cap喘着粗气,迎来了高潮。"戴着这个东西不会很难受吗?"<<he>>问道,"他们有做软一点的吗?" <<elseif $NPCList[_nn].penis is "anusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>还没来得及插入你的屁股就射了出来,精液射在了外面,覆盖了你的屁股并滑落进你的胯部,<<he>>看起来很失望。 <<case 4 5 6>> <<He>>抚摸着自己的肉棒,还没来得及插入你的屁股就射在了上面,只能任由白色的精液流下你的股间。<<he>>看起来很沮丧。 <<case 7>> <<He>>呻吟着抚摸<<his>>的肉棒,射了出来,浓稠的精液喷洒在了你的屁股和胯里。 <<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<elseif $NPCList[_nn].penis is "anus">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在你的屁股里推动摩擦并射了出来,你一边喘息一边感觉精液填满了你。 <<case 4 5 6>> <<He>>一言不发地抓住了你的肩膀,把你拽回<<his>>的肉棒上,<<he>>射了出来,你愉悦的喘息着,感受到精液填满了你的屁股。 <<case 7>> <<He>>抽动着,随着最后一次冲刺,<<He>>射进了你的屁股里,一大股浓稠的精液泵进了你的体内,你惊讶于精液的量;精液从你的屁眼里喷到了你的腿上。 <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<elseif $NPCList[_nn].penis is "chest">> <<switch random(1, 7)>> <<case 1 2 3>> <<he>>把你的<<breasts>>聚拢包裹着<<he>>的阴茎,然后射在了里面。精液顺着你的胸口一直流到了腹部。你感觉身体滑溜溜的。 <<case 4 5 6>> <<He>>在你的<<breasts>>之间摩擦<<his>>的龟头并且安静地射在了上面,当精液滑落时,你的<<breasts>>感到一阵凉爽。 <<case 7>> <<He>>将<<his>>的手放在你的脖子后面,并把压向了你的<<breasts>>,<<he>>呻吟着高潮了。精液射在了你的<<breasts>>之间和你的<<if $position is "missionary">>脸上<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>肚子上<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>>。 <</switch>> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<elseif $NPCList[_nn].penis is "mouthentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>用一只手托住了你的下巴,用另一只手摩擦着肉棒,射在了你的脸上。<<He>>傻笑着,看起来非常激动。 <<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>摩擦着肉棒,温柔地射在了你的脸上。温暖的精液顺着你的额头和鼻子流下来。<<He>>微笑着帮你擦干净了。 <<case 7>> <<He>>一边喘气一边摩擦<<his>>的阴茎,同时瞄准你的嘴。浓稠的精液覆盖你的脸,流过你紧闭的嘴唇进入你的嘴。你对精液的量印象深刻,<<he>>看起来对<<himself>>出奇地满意。 <<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<faceejacstat>><<ejacstat>> <<elseif $NPCList[_nn].penis is "mouthimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>捧着你的后脑勺,在你即将碰到龟头之时,射到了你的唇间;<<he>>似乎对自己没能把持住感到很失望。 <<case 4 5 6>> <<He>>用肉棒摩擦你的脸,并提前射了出来。精液从你的嘴唇和下巴流下。<<he>>看起来很失望。 <<case 7>> <<He>>捧着你的头,但还没进入你的嘴就兴奋地射了出来。浓稠的精液覆盖你的脸颊、下巴,进入了你张开等待的嘴。 <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<elseif $NPCList[_nn].penis is "mouth">> <!-- this is picking up women NPCs...? --> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手托住你的下巴,另一只手托住你的后脑勺,插入你的嘴里,射了出来。精液流下你的喉咙,充满你的嘴。 <<case 4 5 6>> <<He>>抚弄着<<his>>的阴茎底部,呻吟着,温柔地射入你的口中。你感到温暖的精液填满你的嘴,淌下你的喉咙。 <<case 7>> <<He>>捧住你的头,一边在你的嘴里疯狂地抽插<<his>>的肉棒一边射精。精液顺着你的喉咙流下去,填满了你的嘴,<<he>>身子晃动间,一些精液溅在了你的脸上。"哇,这可太有趣了!" <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<elseif $NPCList[_nn].penis is "feet">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把你的脚推到一起呻吟着,<<he>>射精了。精液覆盖了你的脚。 <<case 4 5 6>> <<He>>温柔地在你的脚上射精,用精液润滑它们。 <<case 7>> <<He>>咕哝着在你的两脚之间抽送着阴茎。在超强度的刺激下,<<he>>射了出来,精液溅在了你的腿上。 <</switch>> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着射精了,肉棒在你的手中跳动,精液覆盖了肉棒和你的双手。 <<case 4 5 6>> <<He>>温柔地射在了你的手上,精液涂抹润滑了你的双手。 <<case 7>> <<He>>抽搐和呻吟着,射出厚厚的一滩精液。你全神贯注于侍奉而没有注意到<<his>>的肉棒已经对准了你的脸,故而你的脸上早已溅满了精液。<<He>>傻笑着道歉了。 <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<elseif $NPCList[_nn].penis is "leftarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着射精了,你的左手满是精液,手中还握着那根滚烫的肉棒。"你让我很舒服。" <<case 4 5 6>> <<He>>一言不发地在你的左手上射了出来,精液从你的手指上滑落。"我喜欢你给我的感受。" <<case 7>> <<He>>痉挛呻吟着,喷射出浓稠的精液,溅在你的<<breasts>>上。你十分惊讶,这么小的一个身体里居然有这么大的容量。 <<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<elseif $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> 你用右手握住<<his>>的肉棒,努力撸动着,随着你最后一下套动,<<He>>呻吟着射了出来。你的手被温暖的精液覆盖着。"你让我感到很特殊。" <<case 4 5 6>> <<He>>一言不发地在你的右手上射了出来,精液从你的手指上滑落。"我喜欢你给我的感受。" <<case 7>> <<He>>呢喃着射了出来,一股浓厚的精液射到了你的手上,搞得一团糟。你十分惊讶,这么小的一个身体里居然有这么大的容量。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<elseif $NPCList[_nn].penis is 0>> <<switch random(1, 4)>> <<case 1>> <<He>>呻吟著撸动自己的肉棒,在<<he>>最后一次挤压时,<<his>>射精到了你的腹部上。<<He>>笑着看眼前的狼藉。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 2>> <<He>>飞快地摩擦<<his>>的肉棒,呻吟着射在了地板上。"你让我感觉很好。" <<case 3>> <<He>>摩擦着<<his>>的肉棒,然后瞄准了你的屁股,射在了上面。"这太好玩了!" <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4>> <<He>>呻吟着抚摸肉棒,射在了你的<<breasts>>上。<<He>>因为搞得这么乱而傻笑。 <</switch>> <<elseif $NPCList[_nn].penis is "otheranus">> <<switch random(1, 7)>> <<case 1 2 3>> 你操着<<his>>的屁股,<<he>>呻吟着射到了自己的肚子上。"这感觉太棒了!" <<case 4 5>> 你冲击着<<his>>的屁股,<<He>>呜咽起来,愉快地呻吟着射到了地上。你从<<him>>身上滚了下来。 <<case 6 7>> <<He>>呼了一口气,把精液射到<<his>>的胸口上。"这太棒了,我们什么时候能再做一次了?" <</switch>> <<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>> <<he>>对着你的$worn.genitals.cn_name_cap喘着粗气,迎来了高潮。"戴着这个东西不会很难受吗?"<<he>>问道,"他们有做软一点的吗?" <<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> 你操着<<his>>的屁股瓣,<<He>>托住你的臀部猛地往前,而后摩擦着你的阴茎,痉挛地射了出来。 <<case 4 5>> 你摩擦着<<his>>的菊穴,<<He>>呻吟着射在了地上;<<he>>满足地笑了。 <<case 6 7>> <<He>>呼出一口气,把精液射到了自己的胸口上。 <</switch>> <<elseif $NPCList[_nn].penis is "penis" and playerChastity("penis")>> <<he>>喘着粗气把精液射在你的$worn.genitals.cn_name_cap上。<<He>>轻抚你的脸说。"你真是太可爱了。" <<elseif $NPCList[_nn].penis is "penis">> 你把你们的<<penises>>揉在一起,<<He>>高潮了,同时发出愉快的呻吟。"太有意思了。" <<elseif $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">> <<if playerChastity("penis")>> <<he>>喘着粗气把精液射在你的$worn.genitals.cn_name_cap上。<<He>>轻抚你的脸说。"你真是太可爱了。" <<else>> <<He>>在能摩擦你的<<penis>>之前就射了出来。精液喷涌而出,浸透了你的肉棒,顺着你的肚子缓缓下滑。<<he>>满意地笑了起来。 <</if>> <!-- Special case male PC being orally serviced by male NPC with no other contact --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 5)>> <<case 1 2 3>> 你操着<<his>>的嘴,<<He>>高潮了,对着你的肉棒喘气。"这太有趣了!" <<case 4 5>> 你操着<<his>>的嘴,<<He>>射在了地上。你停下来,拍了拍<<his>>的脑袋。 <</switch>> <<elseif $NPCList[_nn].penis is "othermouth">> <<He>>因快感而颤抖着高潮,然后用你的身体擦拭<<his>>湿润的脸。 <</if>> <<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("穿戴式") and _condomResult is "leaked">> 尽管戴着避孕套,但由于破了,它无法阻止精液流出。 <</if>> <br><br> <<else>><!-- There should be non non-consensual Robin events --> <<He>>高潮了,大声哭了出来。为了缓解剧烈的呼吸,<<He>>停了下来。 <</if>> <br><br> <!-- No finishing moves for Robin. It would be out of character given size and personality --> <</widget>>
<<widget "ejaculation-sydney">> <<set $ejaculating to 1>> <!-- Changing rows to future-proof the code: from $NPCList[_nn] to $NPCList[_nn], _nn being the main ejaculation loop handler --> <<run statusCheck("Sydney")>> <!-- Female SYDNEY --> <<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">> <<if $consensual is 1>> <<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">> <<if random(1)>> <<he>>喘息着达到了高潮。在快感的余韵的驱使下,<<he>>靠着你的脑袋,用腿缠住了你的脖颈。 <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>死死地捂住了嘴,从脖颈一直红到耳尖。看得出<<he>>在尽力抑制住高潮的呻吟,可身体却不住地抽搐着。 <<case "corrupt" "corruptLust">> 在高潮的快感的驱使下,<<he>>不住地揉着你的头发,用阴蒂摩擦着你的鼻尖。 <<default>> <<He>>用臀部抵住你的脸,呻吟着摩擦着<<his>>的<<sydneyGenitals>>,双腿则在高潮的快感中不停地颤抖着。 <</switch>> <</if>> <br><br> <<elseif $NPCList[_nn].vagina is "leftarm">> <<if random(1)>> 在剧烈快感的驱使下,<<he>>抽搐着紧紧抓住你的手臂,将你拉近至<<he>>的胸膛。你可以听到<<he>>急促地喘息,心脏剧烈跳动,砰砰作响。 <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>死死地捂住了嘴,从脖颈一直红到耳尖。看得出<<he>>在尽力抑制住高潮的呻吟,可<<sydneyGenitals>>在你的手中不住地颤抖着。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<case "corrupt" "corruptLust">> <<He>>在快感中呻吟着,抓住了你的手,用你的手指操弄<<his>>的<<sydneyGenitals>>。你的手指都浸透了淫液。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<default>> 随着阴部的剧烈快感,<<he>>喘息着达到了高潮。修长的腿紧紧地贴合住你的手掌,身体不断地抽搐着。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <</switch>> <</if>> <<elseif $NPCList[_nn].vagina is "rightarm">> <<if random(1)>> 当<<he>>陷入快感的痉挛时,<<He>>紧紧地握住了你的手。<<takeHandholdingVirginity "Sydney" "romantic">> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>死死地捂住了嘴,从脖颈一直红到耳尖。看得出<<he>>在尽力抑制住高潮的呻吟,可<<sydneyGenitals>>却不住地在你的手中抽搐着。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<case "corrupt" "corruptLust">> <<He>>在快感中呻吟着,抓住了你的手,用你的手指操弄<<his>>的<<sydneyGenitals>>。你的手指都浸透了淫液。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<default>> 随着阴部的剧烈快感,<<he>>喘息着达到了高潮。修长的腿紧紧地贴合住你的手掌,身体不断地抽搐着。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <</switch>> <</if>> <<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">> <<if random(1)>> 在剧烈快感的驱使下,<<he>>抽搐着紧紧抓住你的手臂,将你拉近至<<he>>的胸膛。你可以听到<<he>>急促地喘息,心脏剧烈跳动,砰砰作响。 <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>叹息着达到了高潮,松开了你并收回了手,好奇地用手指揉搓着<<he>>的淫液。 <<case "corrupt" "corruptLust">> <<He>>尖叫着达到了高潮,小穴和大腿已经彻底湿透。"嗯,这有点尴尬……" <<default>> <<He>>放声呻吟着,抽搐着把精液滴落在了地上,事后则饶有兴致地用手揉搓着<<he>>的淫液。 <</switch>> <</if>> <br><br> <<elseif $NPCList[_nn].vagina is "leftDildo">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyLeft.namecap上颤抖。 <<case 3 4>> <<His>>的脸涨得更红,嘴不住地张开着,在你的$currentSexToyLeft.namecap的刺激下高潮了。 <<case 5>> 当你用$currentSexToyLeft.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。<<His>>的爱液浸透了你的$currentSexToyLeft.namecap。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<elseif $NPCList[_nn].vagina is "rightDildo">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyRight.namecap上颤抖。 <<case 3 4>> <<His>>的脸涨得更红,嘴不住地张开着,在你的$currentSexToyRight.namecap的刺激下高潮了。 <<case 5>> 当你用$currentSexToyRight.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。<<His>>的爱液浸透了你的$currentSexToyRight.namecap。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<elseif $NPCList[_nn].vagina is "leftDildoAnus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyLeft.namecap上颤抖。 <<case 3 4>> <<His>>的脸涨得更红,嘴不住地张开着,在你的$currentSexToyLeft.namecap的刺激下高潮了。 <<case 5>> 当你用$currentSexToyLeft.namecap刺激<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <<elseif $NPCList[_nn].vagina is "rightDildoAnus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyRight.namecap上颤抖。 <<case 3 4>> <<His>>的脸涨得更红,嘴不住地张开着,在你的$currentSexToyRight.namecap的刺激下高潮了。 <<case 5>> 当你用$currentSexToyRight.namecap刺激<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <<elseif $NPCList[_nn].vagina is "feet">> <<if random(1)>> <<He>>在高潮时长长地呼出了一口气,贴着你的脚不住地颤抖着。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>用手捂住了嘴,在你的脚下抽搐着,于脚趾间达到了高潮。在快感的余韵的促使下,<<he>>喘着粗气向后倒去。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <<case "corrupt" "corruptLust">> <<if _sydneyChastity>><<He>>在你揉搓<<his>>的小穴时呻吟着,并用手不断地把你的脚趾往里面送,最后颤抖着达到了高潮。<<else>>你透过贞操带揉搓着<<he>>的小穴。在高潮的快感的驱使下,<<he>>满足地向后仰去。<</if>> <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <<default>> <<He>>颤抖着达到了高潮,身体在你的脚下痉挛着,于你的趾间获得了强烈的快感。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <</switch>> <</if>> <<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>> <<He>>喘息着在你的$worn.genitals.cn_name_cap上达到了高潮。 <<if _sydneyChastity>> "隔着两件装置,怎么还会这么舒服?"<<he>>笑了起来。 <<else>> "太不公平了……"<<he>>白了一眼你的$worn.genitals.cn_name_cap。 <</if>> <br><br> <<elseif $NPCList[_nn].vagina is "vagina" and _sydneyChastity>> <<He>>在高潮之时放声呻吟着。"哈啊,"<<he>>撇了撇嘴,无力地扯了扯<<his>>的贞操带。 <<elseif $NPCList[_nn].vagina is "vagina">> <<if random(1)>> 悉尼的双臂环绕着你。你们紧紧相拥,互相磨蹭着身子,直到<<hes>>停止颤抖,你们的动作才渐趋温和。 <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if _sydneyChastity>> <<He>>在你用<<pussy>>摩擦<<his>>的贞操带时高潮了。 <<else>> <<He>>在你们摩擦彼此的小穴时高潮了,满含欢愉地呻吟着。 <</if>> <<case "corrupt" "corruptLust">> <<He>>一边呻吟,一边用力向下磨擦着你的<<pussy>>,双腿则因高潮而颤抖着。 <<default>> <<He>>放声呻吟着,用双手托住你的肩膀,身体则不住地颤抖着。 <</switch>> <</if>> <br><br> <<elseif $NPCList[_nn].vagina is "othermouth">> <<if random(1)>> <<He>>在你身下颤抖着,沉浸在剧烈的快感之中。在高潮的余韵下,<<he>>喘着粗气,把头从你的<<pussy>>那挪开。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>在高潮时因快感而颤抖,向你的胯部吐出温热的气息。你被唾液和自身的淫液给浸湿了。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<case "corrupt" "corruptLust">> <<He>>竭力抑制住呻吟,安静地射了。在高潮的余韵下,<<he>>颤抖着把鼻尖埋进你的胯下,给你来了一次卖力且持久的湿润的舔弄。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<default>> <<He>>在你的胯下呻吟着达到了高潮。在快感的余韵下,<<he>>把双手夹在了大腿中间,身体则向前屈曲,射出的精液从腿上流淌滴落。 <br><br> <</switch>> <</if>> <!-- following appear to be Male PC to Female Antagonist only? --> <<elseif $NPCList[_nn].vagina is "otheranus" and playerHasStrapon()>> <<if random(1)>> 当你把<<him>>操到高潮时,<<He>>弓起<<his>>的背,放声呻吟着。 <br><br> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> 强烈的刺激促使<<he>>扭动着屁股来迎合你的节奏,最终颤抖着静静地达到了高潮。快感依旧,<<he>>轻轻地把手放在了腹部。"那个玩具……在我体内的感觉真好……" <br><br> <<case "corrupt" "corruptLust">> <<He>>在你的胯下迎合着,呻吟着达到了高潮。快感依旧,<<He>>笑了起来。"哈哈……还是……纯洁的?我在骗谁呢……" <br><br> <<default>> <<He>>颤抖着达到了高潮,随后猛地向你的$worn.under_lower.cn_name_cap顶去,在快感中呻吟着。 <br><br> <</switch>> <</if>> <<elseif $NPCList[_nn].vagina is "otheranus" and playerChastity("penis")>> <<He>>喘息着在你的$worn.genitals.cn_name_cap上达到了高潮。 <<if _sydneyChastity>> "隔着两件装置,怎么还会这么舒服?"<<he>>笑了起来。 <<else>> "太不公平了……"<<he>>白了一眼你的$worn.genitals.cn_name_cap。 <</if>> <br><br> <<elseif $NPCList[_nn].vagina is "otheranus">> <<if random(1)>> 当你把<<him>>操到高潮时,<<He>>弓起<<his>>的背,放声呻吟着。 <br><br> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>安静地达到了高潮。当<<he>>本能地用<<his>>的屁股磨蹭你的时候,身体不由地颤抖起来。<<He>>轻轻地把一只手放在了<<he>>的肚子上。"感……感觉好满……"<<if $internalejac>><<npcincr Sydney purity -5>><<llspurity>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>> <br><br> <<case "corrupt" "corruptLust">> <<He>>在高潮时呻吟着向你的胯部挺动。"哈……还……纯洁?我在开什么玩笑啊……"<<he>>悲惨地笑了起来,声音在抖。<<if $internalejac>><<npcincr Sydney purity -5>><<llspurity>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>> <br><br> <<default>> <<He>>颤抖着达到了高潮,随后猛地向你顶去,发出最后的呻吟。<<if $internalejac>><<npcincr Sydney purity -5>><<llspurity>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>> <br><br> <</switch>> <</if>> <<elseif $NPCList[_nn].vagina is "penis" and playerHasStrapon()>> <<if random(1)>> 当你把<<him>>操到高潮时,<<He>>弓起<<his>>的背,放声呻吟着。 <br><br> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>在高潮时用<<his>>的双臂紧紧搂住你,本能地在你的$worn.under_lower.cn_name_cap上摆动,由于快感而全身颤抖着。 <br><br> <<bodyliquid "penis" "goo">> <<case "corrupt" "corruptLust">> <<He>>叹息着达到了高潮,从脖颈一直红到了耳根,全身痉挛着。 <br><br> <<bodyliquid "penis" "goo">> <<default>> <<He>>高潮时哭喊着在你腿上扭动着腰肢。 <br><br> <<bodyliquid "penis" "goo">> <</switch>> <</if>> <<elseif $NPCList[_nn].vagina is "penis">> <<if random(1)>> 当你把<<him>>干到高潮时,<<He>>弓起背大声呻吟了起来。<<if $internalejac>>"感觉很温暖。"<<he>>轻轻地抚摸着<<he>>的腹部。<<npcincr Sydney purity -5>><<llspurity>><<set $daily.sydney.sydneyCum to true>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>> <br><br> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>在高潮之时用双臂紧紧地抱住了你,本能地在你的肉棒上颠动着。<<if $internalejac and $pregnancyspeechdisable is "f">><<He>>抚摸着<<he>>的腹部,甜甜地笑了起来。"我……我会怀孕吗?"<<npcincr Sydney purity -5>><<llspurity>><<set $daily.sydney.sydneyCum to true>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>> <br><br> <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <<case "corrupt" "corruptLust">> <<He>>叹了口气,脸色潮红,全身抽搐着达到了高潮。<<if $internalejac>><<if $pregnancyspeechdisable is "f">><<He>>轻轻地抚摸着<<he>>的肚子。"再这么下去,我肯定会怀孕的。"<</if>><<npcincr Sydney purity -5>><<llspurity>><<set $daily.sydney.sydneyCum to true>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>> <br><br> <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <<default>> 悉尼在高潮之时尖叫着在你腿上扭动着。<<if $internalejac and $pregnancyspeechdisable is "f">>"嗯,<<sydneyMum>>总是说<<nnpc_he "Sirris">>想要孙子孙女……"<<he>>轻轻地抚摸着<<he>>的肚子。<<npcincr Sydney purity -5>><<llspurity>><<set $daily.sydney.sydneyCum to true>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>> <br><br> <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <</switch>> <</if>> <<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>> <<He>>喘息着在你的$worn.genitals.cn_name_cap上达到了高潮。 <<if _sydneyChastity>> "隔着两件装置,怎么还会这么舒服?"<<he>>笑了起来。 <<else>> "太不公平了……"<<he>>白了一眼你的$worn.genitals.cn_name_cap。 <</if>> <br><br> <<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and _sydneyChastity>> 悉尼在高潮来临时绝望地抓住了<<his>>的贞操带。<<He>>沮丧地叹息着,但很快就恢复了平静。 <<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">> 当你在入口处摩擦时,<<He>>被你的<<penis>>刺激着达到了高潮,愉悦地呻吟了起来。 <br><br> <<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>> <<He>>喘息着在你的$worn.genitals.cn_name_cap上达到了高潮。 <<if _sydneyChastity>> "隔着两件装置,怎么还会这么舒服?"<<he>>笑了起来。 <<else>> "太不公平了……"<<he>>白了一眼你的$worn.genitals.cn_name_cap。 <</if>> <br><br> <<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>> 悉尼在高潮来临时绝望地抓住了<<his>>的贞操带。<<He>>沮丧地叹息着,但很快就恢复了平静。 <<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">> <<He>>在高潮时向你的鸡巴翘起<<his>>的屁股,身体不由自主地颤抖起来。 <br><br> <<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>> <<He>>喘息着在你的$worn.genitals.cn_name_cap上达到了高潮。 <<if _sydneyChastity>> "隔着两件装置,怎么还会这么舒服?"<<he>>笑了起来。 <<else>> "太不公平了……"<<he>>白了一眼你的$worn.genitals.cn_name_cap。 <</if>> <br><br> <<elseif $NPCList[_nn].vagina is "frot">> <<He>>用<<sydneyGenitals>>卖力地摩擦着你的肉棒,而后达到了高潮。尽管<<he>>脸红着捂住了<<he>>的脸,但你觉得<<he>>在笑。 <br><br> <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <!-- Special case male PC with female NPC --> <<elseif $NPCList[_nn].mouth is "penis" and playerHasStrapon()>> <<switch _sydneyStatus>> <<case "pure" "pureLust" "neutral" "neutralLust">> 你卖力操着<<he>>的嘴,直至达到了高潮。<<he>>喘息着从你的阴茎那儿慢慢地抽离,眼睛睁得很大。"味道很有意思……"<<he>>轻轻地笑了起来。 <br><br> <<case "corrupt" "corruptLust">> 你卖力操着<<he>>的嘴,直至<<he>>达到了高潮。四处全是淫液,你的<<penis>>变得黏糊糊的,场面一度十分混乱。<<he>>吞吐着你的<<penis>>,直到被呛到,才抬起头来换了一口气。"太狼狈了,"<<he>>咯咯笑了起来。 <br><br> <</switch>> <<elseif $NPCList[_nn].mouth is "penis">> <<switch _sydneyStatus>> <<case "pure" "pureLust" "neutral" "neutralLust">> 当你操弄<<his>>的嘴时,<<He>>颤抖着达到了高潮。<<His>>睁大了眼睛,慢慢地退了出来,在嘴被解放时发出一声喘息<<if $internalejac>>,迟疑地吞下了你的精液<</if>>。"它的味道很奇怪……"<<he>>笑了一下。<<if $internalejac>><<npcincr Sydney purity -2>><<lspurity>><</if>> <br><br> <<case "corrupt" "corruptLust">> <<He>>在你操弄<<his>>的嘴时高潮了,把你的<<penis>>弄得一片狼藉。<<if $internalejac>><<He>>缓缓张开嘴,向你展示了你新射的精液,然后全部吞了下去。"谢谢款待。"<<he>>笑了起来。<<npcincr Sydney purity -2>><<lspurity>><<else>>"你真美味,"<<he>>笑了起来。<</if>> <br><br> <</switch>> <<else>> <<He>>在高潮的极致快感中痉挛着。 <br><br> <</if>> <<else>> <<if !_sydneyStatus.includes("corrupt") and $NPCList[_nn].vagina isnot "none">> <<He>>惊愕地后退,对你的所作所为感到困惑和迷惘。 <br><br> <<elseif $NPCList[_nn].vagina is "footjob">> <<switch random(1, 5)>> <<case 1 2 3>> <<He>>在高潮时喘着粗气。等缓了一会儿后,<<he>>便跨坐在你的身上,你的<<lewdness>>顿时一览无遗。"如果你能让我玩得尽兴的话,我可以用的可不止我的脚!"<<he>>笑着捏了你一把。 <br><br> <<case 4 5>> <<He>>在高潮时笑了起来,把脚从你的裆部移开。"一切尽在掌控之中,你真的让我大开眼界。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>> <<He>>喘息着在你的$worn.genitals.cn_name_cap上达到了高潮。 <<if _sydneyChastity>> "总有一天,我会打破这些束缚的。"<<he>>摇了摇头,眼神愈发的深邃。 <<else>> "该死的撩拨者。"<<he>>瞪着你的$worn.genitals.cn_name_cap,不满地撇着嘴。 <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <</if>> <br><br> <<elseif $NPCList[_nn].vagina is "vagina">> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着达到了高潮,用湿漉漉的小穴摩擦着你的屁股和大腿。 <br><br> <<case 3 4>> <<He>>呻吟着,用指甲钳住你的肩膀,卖力地在你的<<pussy>>上摩擦……你惊诧于<<he>>超乎寻常的力量。 <br><br> <<case 5>> <<He>>尖叫着揪住你的头发,把整个身体压在你的身上。爱液从<<his>>的小穴喷涌而出,让你身上到处都变得黏糊糊的。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "othermouth">> 悉尼因快感而颤抖着,直至达到了高潮。<<he>>的脸被你的淫液完全浸湿了,头发黏成一团,上面还挂着白丝。<<he>>用脸颊蹭着你的下腹,笑着把液体全部擦干。"你的味道真好。"<<he>>舔了舔嘴唇。 <br><br> <<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">> <<he>>呻吟着达到了高潮。你的头发被猛地揪住而后拉近,鼻尖近乎贴在了一起……你惊诧于<<he>>超乎寻常的力量。"总有一天,我要把你爽到失禁。"<<he>>在你的耳边喘息着,轻轻地笑了起来。 <br><br> <<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">> <<He>>呻吟着抱住你的头,阴蒂则在你的鼻尖上下摩擦着。在超强度的刺激下,<<he>>颤抖着达到了高潮,大腿不住地痉挛着,紧紧地缠住你的肩膀。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <!-- following appear to be Male PC to Female Antagonist only? --> <<elseif $NPCList[_nn].vagina is "otheranus" and playerHasStrapon()>> <<He>>颤抖着达到了高潮,手无意识地抓住你的腿根,指甲近乎抠了进去……<<he>>在极致的快感中呻吟着。"啊……啊,你真是太棒了。" <br><br> <<elseif $NPCList[_nn].vagina is "otheranus">> <<He>>在高潮时颤抖着,向后伸手,将指甲深深刺入你的大腿之中。<<if $internalejac>><<He>>放声呻吟着,轻轻地拍了拍<<he>>的肚子。"太棒了。"<<npcincr Sydney purity -5>><<llspurity>><<else>><<He>>看起来非常的恼火与狂躁。"我想让你射在里面!我做得还不够卖力吗?!"<<npcincr Sydney purity -2>><<lspurity>><</if>> <br><br> <<elseif $NPCList[_nn].vagina is "penis" and playerHasStrapon()>> <<He>>在高潮时把手指深深地扣进你的肩膀,用力地将<<his>>的小穴压在你的肉棒上,身体则因快感而抽搐着。 <br><br> <<elseif $NPCList[_nn].vagina is "penis">> <<He>>在高潮时用手指抓住你的肩膀,使<<his>>的小穴紧紧地顶着你的肉棒,身体因沦陷在快感里而不由自主地颤抖着。<<if $internalejac and $pregnancyspeechdisable is "f">>"这样下去我肯定会怀上你的孩子。"<<npcincr Sydney purity -5>><<llspurity>><<set $daily.sydney.sydneyCum to true>><<else>><<He>>看起来十分的恼火与狂躁。"我想让你射在里面!我做得还不够卖力吗?!"<<npcincr Sydney purity -2>><<lspurity>><</if>> <br><br> <<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>> <<He>>喘息着在你的$worn.genitals.cn_name_cap上达到了高潮。 <<if _sydneyChastity>> "总有一天,我会拆了它们,"<<he>>笑了起来,"我需要你进入我的身体。" <<else>> "啊你他妈的诱惑我,"<<he>>撇了撇嘴,瞪着你的$worn.genitals.cn_name_cap。 <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <</if>> <br><br> <<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">> <<if !playerHasStrapon()>> <<He>>在你痉挛的鸡巴的刺激下呻吟着到达了高潮——这让<<he>>有些恼火。 <<else>> <<He>>呻吟着射在了你的$worn.under_lower.cn_name_cap上,这让<<He>>有些恼火。 <</if>> <<if _sydneyChastity>> "总有一天我会打破这个障碍,"<<he>>说,"我需要你进入我的身体。" <<else>> "该死的挑逗,"<<he>>撅着嘴,"为什么不操我?" <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <</if>> <br><br> <<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>> <<He>>喘息着在你的$worn.genitals.cn_name_cap上达到了高潮。 <<if _sydneyChastity>> "总有一天,我会拆了它们,"<<he>>笑了起来,"我需要你进入我的身体。" <<else>> "啊你他妈的诱惑我,"<<he>>撇了撇嘴,瞪着你的$worn.genitals.cn_name_cap。 <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <</if>> <br><br> <<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">> <<He>>在高潮时翘起屁股在你的鸡巴上扭动着。 <<if _sydneyChastity>> "总有一天我会打破这个障碍,"<<he>>说,"我需要你进入我的身体。" <<else>> "该死的挑逗,"<<he>>撅着嘴,"为什么不操我?" <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <</if>> <br><br> <<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>> <<He>>喘息着在你的$worn.genitals.cn_name_cap上达到了高潮。 <<if _sydneyChastity>> "总有一天,我会打破这些束缚的。"<<he>>摇了摇头,眼神愈发的深邃。 <<else>> "该死的撩拨者。"<<he>>瞪着你的$worn.genitals.cn_name_cap,不满地撇着嘴。 <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <</if>> <br><br> <<elseif $NPCList[_nn].vagina is "frot">> <<He>>在高潮时用阴蒂摩擦着你的鸡巴,"他妈就这,"<<he>>撅起了嘴,"你为什么不操我?" <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <br><br> <!-- Special case male PC with female NPC --> <<elseif $NPCList[_nn].mouth is "penis">> <<if !playerHasStrapon()>> 你卖力操着<<he>>的嘴,直至到了高潮。<<he>>喘息着把你推开,咳嗽了几声。"差点咬到你了,对不起。" <<else>> 你卖力操着<<he>>的嘴,直至到了高潮。<<he>>喘息着把你推开,咳嗽了几声。"很刺激不是吗。" <</if>> <br><br> <<else>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>因高潮而颤抖着,把你的脸拉近,几乎贴到了鼻尖。"你属于我,我也属于你。" <br><br> <<case 4 5 6>> <<He>>在高潮时轻轻地叹息着,用手抚摸着你的后背。"掌握主动权更有趣。" <br><br> <<case 7>> <<He>>快速地摩擦<<his>>的阴蒂,在高潮时放声尖叫着。"和你在一起时我真的把持不住。" <br><br> <</switch>> <</if>> <</if>> <</if>> <!-- Male SYDNEY --> <<if _condomResult is "leaked">> <span class="red">避孕套破了。</span> <<elseif _condomResult is "burst">> <span class="red">避孕套的顶端破裂,露出了<<his>>的龟头。</span> <</if>> <<if $consensual is 1>> <<if _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif npcHasStrapon(_nn)>> <<He>>在高潮的极乐中呻吟战栗,用穿戴式假阳具摩擦着<<his>>的私处。 <<elseif $NPCList[_nn].penis is "idle">> <<He>>呻吟着,裤子已经湿了一片。面对如此场景,你不禁笑了起来。 <br><br> <<elseif $NPCList[_nn].penis is "thighs">> <<if random(1)>> <<he>>呻吟着达到了高潮,在你的大腿和肚子上射出了巨量的精液。 <br><br> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>本能地抬起<<his>>的臀部,在极致的快感中呻吟着,最终射到了你的大腿上。 <br><br> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case "corrupt" "corruptLust">> <<He>>抓住你的双腿,把它们抬到肩上,而后猛地朝胯部顶去。在极致的快感下,<<he>>颤抖着达到了高潮,射在了你的肚子上。 <br><br> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<default>> <<He>>颤抖着达到了高潮,从你体内抽出然后射到了你的腿上。 <br><br> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <</if>> <<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>> <<He>>喘着粗气,然后射到了你的$worn.genitals.cn_name_cap上。 <<if _sydneyChastity>> "隔着两件装置,怎么还会这么舒服?"<<he>>笑了起来。 <<else>> "太不公平了……"<<he>>白了一眼你的$worn.genitals.cn_name_cap。 <</if>> <br><br> <<elseif $NPCList[_nn].penis is "vaginaentrance" and _sydneyChastity>> <<He>>射在了<<his>>的贞操带里,无法进入你的体内。<<He>>沮丧地叹了一口气,但很快冷静了下来。 <br><br> <<elseif $NPCList[_nn].penis is "vaginaentrance">> <<if random(1)>> <<He>>呻吟着达到了高潮,射出了浓稠的精液,喷洒在你的<<pussy>>和屁股上。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>在高潮时颤抖着捂住了嘴,射在了你的<<pussy>>里。乳白的精液溢出,顺着你的阴唇缓缓流下。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<case "corrupt" "corruptLust">> <<He>>紧紧地按住你的臀部,然后射在了你<<pussy>>边上。精液溢出顺着你的阴唇缓缓流下,汇集在你的双腿附近。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<default>> <<He>>呻吟着达到了高潮,射出了浓稠的精液,喷洒在你的<<pussy>>和屁股上。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <</if>> <<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>> <<He>>喘着粗气,然后射到了你的$worn.genitals.cn_name_cap上。 <<if _sydneyChastity>> "隔着两件装置,怎么还会这么舒服?"<<he>>笑了起来。 <<else>> "太不公平了……"<<he>>白了一眼你的$worn.genitals.cn_name_cap。 <</if>> <br><br> <<elseif $NPCList[_nn].penis is "vaginaimminent" and _sydneyChastity>> <<He>>射在了<<his>>的贞操带里,无法进入你的体内。<<He>>沮丧地叹了一口气,但很快冷静了下来。 <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<if random(1)>> <<He>>呻吟着达到了高潮,射出了浓稠的精液,喷洒在你的<<pussy>>和屁股上。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> 悉尼在射到你的<<pussy>>之前本能地拔了出来。<<He>>喘着粗气,任凭精液顺着你的大腿下淌。 <br><br> <<case "corrupt" "corruptLust">> <<He>>在插入你的<<pussy>>之前就射了出来。精液喷涌而出,在你的外阴唇和肚子上缓缓流淌……<<he>>看起来很失望。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<default>> 当射在你的<<pussy>>里时,<<He>>慢慢呼出了憋着的一口气。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <</switch>> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <</if>> <<elseif $NPCList[_nn].penis is "vagina">> <<set $daily.sydney.cum to true>> <<if random(1)>> 悉尼弓起了后背,在高潮之时放声地呻吟着。<<he>>温柔地抚摸着你的肚子。"你也感觉很爽吗,嗯?"<<npcincr Sydney purity -5>><<llspurity>> <br><br> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human"}`>> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>在高潮来临之时将你拥入怀中,本能地深深挺进你的体内,同时为极致的欢愉震颤。 <<if $pregnancyspeechdisable is "f">> "你……你想要孩子?" <<else>> "你也感觉很爽吗?嗯?" <</if>> <<npcincr Sydney purity -5>><<llspurity>> <br><br> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<case "corrupt" "corruptLust">> <<He>>在高潮时抽动着摩擦你的下身,把一大股浓稠的精液射进你的<<pussy>>里。精液从你的小穴渗出,顺着你的大腿缓缓流淌。<<He>>温柔地抚摸着你的腹部,深情地看着你。 <<if $pregnancyspeechdisable is "f">> "啊……我会搞大你的肚子吗?" <<else>> "你也感觉很爽吗?嗯?" <</if>> <br><br> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<default>> <<He>>静静地抓住你的肩膀,把你向<<he>>那儿拉去,顶到了你体内的最深处。高潮迭起,精液充满了你的<<pussy>>,你凌乱不堪,上气不接下气。<<He>>在喘息之余抚摸着你的下腹,轻轻地笑了起来。 <<if $pregnancyspeechdisable is "f">> "嗯,<<sydneymum>>确实说过<<nnpc_he "Sirris">>想要孙子孙女……" <<else>> "你也感觉很爽吗,嗯?" <</if>> <br><br> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <</switch>> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human"}`>> <</if>> <<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>> <<He>>喘着粗气,然后射到了你的$worn.genitals.cn_name_cap上。 <<if _sydneyChastity>> "隔着两件装置,怎么还会这么舒服?"<<he>>笑了起来。 <<else>> "太不公平了……"<<he>>白了一眼你的$worn.genitals.cn_name_cap。 <</if>> <br><br> <<elseif $NPCList[_nn].penis is "cheeks">> <<if random(1)>> 当悉尼在你的臀缝间射精时,<<He>>长长地呼出了一口气。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>颤抖着把肉棒从你的股瓣中抽离,然后射到了你的屁股上。精液顺着你的腿根向下流淌,被<<he>>用手轻轻地揉搓着。"屁股手感不错。" <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case "corrupt" "corruptLust">> <<He>>揉捏着你的臀部,呻吟着达到了高潮。大量乳白色的精液顺着股瓣流向你的胯部,然后滴落在了地上……<<he>>似乎对自己非常满意。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <<default>> <<He>>抓住你的大腿,胯部猛地向臀部顶去。在极致的快感下,<<he>>颤抖着达到了高潮,射在了你的股瓣上。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <</if>> <<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>> <<He>>喘着粗气,然后射到了你的$worn.genitals.cn_name_cap上。 <<if _sydneyChastity>> "隔着两件装置,怎么还会这么舒服?"<<he>>笑了起来。 <<else>> "太不公平了……"<<he>>白了一眼你的$worn.genitals.cn_name_cap。 <</if>> <br><br> <<elseif $NPCList[_nn].penis is "anusentrance" and _sydneyChastity>> <<He>>射在了<<his>>的贞操带里,无法进入你的体内。<<He>>沮丧地叹了一口气,但很快冷静了下来。 <br><br> <<elseif $NPCList[_nn].penis is "anusentrance">> <<if random(1)>> 当悉尼在你的臀缝间射精时,<<He>>长长地呼出了一口气。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>捂住了嘴,平静地射在了你的屁股上。你感到温暖的精液从你的股瓣上滑落,顺着大腿流淌到了地上。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case "corrupt" "corruptLust">> <<He>>一边揉捏着你的股瓣,一边撸动着柱身。在超强度的刺激下,<<he>>颤抖着射在了你的屁股上。乳白色的精液顺着股瓣流向你的胯部,然后滴落在了地上。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<default>> <<He>>抓住了你的大腿,胯部猛地向臀部顶去。在极致的快感下,<<he>>颤抖着达到了高潮,射在了你的股瓣上。大量的精液喷涌而出,顺着腿根流到了你的胯下。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <</if>> <<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>> <<He>>喘着粗气,然后射到了你的$worn.genitals.cn_name_cap上。 <<if _sydneyChastity>> "隔着两件装置,怎么还会这么舒服?"<<he>>笑了起来。 <<else>> "太不公平了……"<<he>>白了一眼你的$worn.genitals.cn_name_cap。 <</if>> <br><br> <<elseif $NPCList[_nn].penis is "anusimminent" and _sydneyChastity>> <<He>>射在了<<his>>的贞操带里,无法进入你的体内。<<He>>沮丧地叹了一口气,但很快冷静了下来。 <br><br> <<elseif $NPCList[_nn].penis is "anusimminent">> <<if random(1)>> 当悉尼在你的臀缝间射精时,<<He>>长长地呼出了一口气。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>捂住<<his>>的嘴,在最后一刻从你的屁股上抽离。你感觉到温热的精液从你的股瓣上滴落,顺着腿一直淌到了地上。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case "corrupt" "corruptLust">> <<He>>一边揉捏着你的股瓣,一边撸动着柱身。在超强度的刺激下,<<he>>还没来得及插入就射在了你的屁股上。乳白色的精液沿着你的屁股流进了臀缝,然后滴落在地板上。<<He>>似乎很失望。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<default>> <<He>>抓住了你的大腿,胯部猛地向臀部顶去。在极致的快感下,<<he>>还未来得及插入就射在了你的股瓣上。浓稠的精液顺着腿根一直流向你的胯部,然后滴落在地上,拉成条条细线。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <</if>> <<elseif $NPCList[_nn].penis is "anus">> <<if random(1)>> <<He>>呻吟着将浓稠的精液全部射入了你的肠道。"嗯……至少你还可以算是纯洁的。"<<he>>慌乱地笑了起来。<<npcincr Sydney purity -5>><<llspurity>> <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>在高潮时本能地插入你的屁股。精液注入了你的体内,你不由自主地喘息着。"这……这里是不能生育的……"<<he>>慌乱地笑了起来。<<npcincr Sydney purity -5>><<llspurity>> <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case "corrupt" "corruptLust">> <<He>>不住地颤抖着,随着最后一记深顶,射在了你的屁股里。浓郁的精液涌入了你的体内,从你的屁股里渗出,再沿着你的腿缓缓流下。你惊诧于<<he>>所射出的量。<<npcincr Sydney purity -5>><<llspurity>> <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<default>> <<He>>静静地按住了你的肩膀,在高潮之时把你拽到了跟前,深深地插入了你的体内。你们愉悦地呻吟着,任凭精液从股间滑落。<<npcincr Sydney purity -5>><<llspurity>> <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <</switch>> <</if>> <<elseif $NPCList[_nn].penis is "chest">> <<if random(1)>> <<He>>呻吟着将浓稠的精液射在了你的胸前。淫液顺着你的乳头缓缓滑落,沿着身侧滴落至地上。<<he>>笑着抚摸你的上身,用手轻轻地揉捏着,精液在<<He>>的指缝间拉出白色的丝线。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> 悉尼一手抚住你的后颈,开始聚拢挤压着你<<breasts>>。随着<<He>>闷哼一声,精液射在你的<<breasts>>之间,溅到了你的<<if $position is "missionary">>脸庞<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>肚子<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>>。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case "corrupt" "corruptLust">> <<he>>把你的<<breasts>>聚拢包裹着<<he>>的阴茎,然后射在了里面。精液顺着你的胸口一直流到了腹部。你感觉身体滑溜溜的。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 7>> <<He>>在你的<<breasts>>之间摩擦着龟头,随着不断的刺激,<<he>>平静地射在了你的胸口。精液滑落一直流到你的腹部,你的<<breasts>>感到一阵凉爽。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <</if>> <<elseif $NPCList[_nn].penis is "mouthentrance" and _sydneyChastity>> <<he>>呻吟着射在了<<his>>的贞操带里。"呃,"<<he>>撇了撇嘴,无力地拉了拉带子。 <br><br> <<elseif $NPCList[_nn].penis is "mouthentrance">> <<if random(1)>> <<He>>放声呻吟着,将浓稠的精液射在了你的脸上。温热的精液顺着你的额头流过鼻尖,再滴落至脖颈。<<He>>微笑着为你擦拭,打量着指缝间的精液。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> 你套弄着<<his>>的阴茎。在你不断的刺激下,<<he>>静静地射在你的脸上。温热的精液顺着你的额头流过鼻尖,再滴落至脖颈。<<He>>微笑着为你擦拭,打量着指缝间的精液。 <br><br> <<case "corrupt" "corruptLust">> <<He>>一边喘气一边摩擦着<<his>>的阴茎,同时瞄准了你的嘴。浓稠的精液喷涌而出,顺着你的脸颊流淌,进入你密闭的嘴。你对<<he>>所射出的量惊呆了,<<he>>则似乎对自己出奇地满意。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<default>> <<He>>一只手托住了你的下巴,另一只手则摩擦着<<his>>的阴茎。在超强度的刺激下,<<he>>射在了你的脸上。悉尼咯咯地笑了起来,看起来兴奋异常。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <</if>> <<elseif $NPCList[_nn].penis is "mouthimminent" and _sydneyChastity>> <<he>>呻吟着射在了<<his>>的贞操带里。"呃,"<<he>>撇了撇嘴,无力地拉了拉带子。 <br><br> <<elseif $NPCList[_nn].penis is "mouthimminent">> <<if random(1)>> <<He>>放声呻吟着,将浓稠的精液射在了你的脸上。精液顺着你的脸颊向下滴落,<<he>>的脸涨得通红,轻手轻脚地为你擦拭干净。 <br><br> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>轻轻地捧起你的后脑勺,射到了你的唇间——你的嘴唇几乎能吻到<<his>>的龟头。<<He>>似乎对<<his>>的失控感到失望。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case "corrupt" "corruptLust">> <<He>>用阴茎摩擦着你的脸,还没尽兴就射了出来。精液顺着你的嘴唇流向了你的下巴,<<he>>轻轻地为你擦拭着,看起来很失望。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<default>> <<He>>托起你的头,但因为太兴奋了,还没等插进去就射了出来。浓稠的精液顺着你的脸颊一路下淌,从下巴到脖颈,还有你等待已久的嘴里。"哎呀……"<<he>>笑了起来,用手去擦拭你的下巴。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <</switch>> <</if>> <<elseif $NPCList[_nn].penis is "mouth">> <<if random(1)>> 你吮吸着吞入<<he>>的阴茎,在超强度的刺激下,<<he>>射了出来。精液涌入你的喉咙,附在你的舌尖。你张嘴含住<<he>>的精液,<<His>>的脸涨得通红。<<npcincr Sydney purity -2>><<lspurity>> <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>本能地抓住阴茎根部开始轻声呻吟,将精液静静地射在了你的嘴里。你感觉到温热的精液在嘴里弥漫,滴下你的喉咙。<<npcincr Sydney purity -2>><<lspurity>> <br><br> <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case "corrupt" "corruptLust">> <<He>>按住你的头,在高潮之时将<<his>>的肉棒塞进你的嘴里。精液流进你的喉咙,填满你的嘴巴,并随着<<he>>的抽动,弄得你满脸都是。"一定要全部吞下去。"<<he>>轻轻地笑了起来。<<npcincr Sydney purity -2>><<lspurity>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<default>> <<He>>托住你的下巴,把手放在了你的后脑勺。阴茎深深地插入了你的嘴里,你呜咽着吞吐<<he>>的精液,在脖颈前拉出道道淫靡的丝线。"全部咽下去,"<<he>>笑了起来。<<npcincr Sydney purity -2>><<lspurity>> <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <</switch>> <</if>> <<elseif $NPCList[_nn].penis is "feet">> <<if random(1)>> <<He>>在高潮时长长地呼出了一口气,贴着你的脚不住地颤抖着。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>温柔地射在了你的脚上,用精液润滑着你的皮肤。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case "corrupt" "corruptLust">> <<He>>咕哝着在你的两脚之间抽送着阴茎。在超强度的刺激下,<<he>>射了出来,精液溅在了你的腿上。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<default>> <<He>>用你的脚挤压着<<he>>的肉棒,在不断的刺激下射到了你的腿上。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <</switch>> <</if>> <<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>温柔地射在了你的手上。精液顺着你的指缝缓缓淌落,让你的双手变得滑溜溜的。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case "corrupt" "corruptLust">> <<He>>抽搐和呻吟着,射出厚厚的一滩精液。你全神贯注于侍奉而没有注意到<<his>>的肉棒已经对准了你的脸,故而你的脸上早已溅满了精液。<<He>>傻笑着道歉了。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<default>> <<He>>呻吟着达到了高潮。肉棒在你的手中痉挛着不断地渗出着精液,缓缓地流到了你的手上。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm">> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>安静地射在了你的手上。精液从你的指尖滑落,拉出淫靡的细丝。"那感觉……真不错……" <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<case "corrupt" "corruptLust">> <<He>>呻吟着,身体不住地抽搐。在超强度的刺激下,大量的精液喷涌而出,溅在你的<<breasts>>上。你被<<He>>射出的量所惊呆了。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<default>> <<He>>呻吟着射了出来。精液从你的掌心淌溢而出,你手中还紧紧攥着<<he>>的肉棒。"真是……啊哈……太赞了。" <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "rightarm">> <<switch _sydneyStatus>> <<case "pure" "pureLust">> 你用力撸动着<<he>>的肉棒,激起一阵又一阵的呻吟。在超强度的刺激下,你套弄刺激着龟头,让<<he>>射了出来。精液从你的手中淌溢而出,覆盖了整片掌心。"太……太刺激了。" <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case "corrupt" "corruptLust">> 在超强度的刺激下,<<he>>把嘴捂住,而后射到了你的手上。精液从你的手中淌溢而出,在指间拉出粘稠的白线。"我对你永远无法满足。" <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<default>> <<He>>闷哼了一声然后射到了你的手上。浓稠的精液从你的手中淌溢而出,场景一度混乱。"啊!不好意思!" <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "otheranus">> <<if random(1)>> 当你把<<him>>操到高潮时,<<He>>不禁弓起了背,放声呻吟着。<<He>>把精液射得满地都是。 <br><br> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> 你猛烈地抽插着悉尼的屁股。<<He>>死死地把嘴捂住,试图压抑住自己的呻吟。在超强度的刺激下,<<he>>射了出来,精液从小腹缓缓滑落,流到了腿根。"我……我从没想过这会这么舒服……" <br><br> <<case "corrupt" "corruptLust">> <<He>>叹了口气,然后射到了自己的胸口。"我还想要,我们能再来一次吗?" <br><br> <<default>> 你猛烈地抽插着悉尼的屁股。<<he>>呜咽着,沉醉于极致的快感之中。在超强度的刺激下,<<he>>射到了地上。你从<<he>>的身上滑开。 <br><br> <</switch>> <</if>> <<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>> <<He>>喘着粗气,然后射到了你的$worn.genitals.cn_name_cap上。 <<if _sydneyChastity>> "隔着两件装置,怎么还会这么舒服?"<<he>>笑了起来。 <<else>> "太不公平了……"<<he>>白了一眼你的$worn.genitals.cn_name_cap。 <</if>> <br><br> <<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and _sydneyChastity>> 在超强度的刺激下,悉尼最终射在了<<his>>贞操带里。<<He>>沮丧地叹了口气,但很快便平复了下来。 <br><br> <<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">> <<if random(1)>> 当你在<<his>>的股瓣律动时,<<He>>不由地弓起了背,呻吟声难以自抑。在超强度的刺激下,精液喷涌而出,全都洒落在了地上。"我那里怎么会那么敏感?" <br><br> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> 你猛烈地抽插着悉尼的股瓣。<<He>>死死地把嘴捂住,试图压抑住自己的呻吟。在超强度的刺激下,<<he>>射了出来,精液从小腹缓缓滑落,流到了腿根。"我……我从没想过这里这么敏感,这么舒服……" <br><br> <<case "corrupt" "corruptLust">> 你有节奏地抽插着悉尼的股瓣。在超强度的刺激下,<<He>>托住你的臀部猛地往前,而后摩擦着你的阴茎,痉挛地射了出来。"挺敏感的嘛,嗯。" <br><br> <<default>> 当你摩擦<<his>>的肛门的时候,<<He>>忍不住呢喃娇吟。在超强度的刺激下,<<he>>射了出来,精液糊满了地面。<<He>>满意地笑了笑。 <br><br> <</switch>> <</if>> <<elseif $NPCList[_nn].penis is "penis" and playerChastity("penis")>> <<He>>喘息着在你的$worn.genitals.cn_name_cap上达到了高潮。 <<if _sydneyChastity>> "隔着两件装置,怎么还会这么舒服?"<<he>>笑了起来。 <<else>> "太不公平了……"<<he>>白了一眼你的$worn.genitals.cn_name_cap。 <</if>> <br><br> <<elseif $NPCList[_nn].penis isnot 0 and $NPCList[_nn].penis.startsWith("penis") and _sydneyChastity>> <<He>>在高潮之时放声呻吟着。"哈啊,"<<he>>撇了撇嘴,无力地扯了扯<<his>>的贞操带。 <<elseif $NPCList[_nn].penis is "penis">> <<if random(1)>> 悉尼的双臂环绕着你。你们紧紧相拥,互相磨蹭着身子,直到<<hes>>停止颤抖,你们的动作才渐趋温和。 <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if _sydneyChastity>> 你用你<<penis>>磨蹭着悉尼的贞操带,带<<he>>达到了高潮。 <<else>> 你们彼此摩擦着<<penises>>。在超强度的刺激下,<<He>>达到了顶点,愉悦地呻吟了起来。 <</if>> <<case "corrupt" "corruptLust">> <<he>>呻吟着猛烈地磨蹭着你的阴茎。在超强度的刺激下,<<he>>那瘦削且修长的双腿不住地颤抖着,最终射了出来。 <<default>> <<He>>放声呻吟着,用双手托住你的肩膀,身体则不住地颤抖着。 <</switch>> <</if>> <br><br> <<elseif $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">> <<if playerChastity("penis")>> 当<<he>>射在你的$worn.genitals.cn_name_cap上时,<<He>>的呼吸越发地粗重起来。<<He>>轻微地颤抖着,抚摸你的脸颊。"我们……一起。" <<else>> <<He>>在能摩擦你的<<penis>>之前就射了出来。精液喷涌而出,浸透了你的肉棒,顺着你的肚子缓缓下滑。<<he>>满意地笑了起来。 <</if>> <!-- Special case male PC being orally serviced by male NPC with no other contact --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch _sydneyStatus>> <<case "pure" "pureLust" "neutral" "neutralLust">> 当你在<<his>>的嘴里抽送时,<<He>>无助地射在了地上。你慢慢地拔了出来,看<<he>>一脸羞愧的样子,于是轻轻地拍了拍<<he>>的头。 <br><br> <<case "corrupt" "corruptLust">> 你卖力地操着<<he>>的嘴,直至达到了高潮。<<he>>不住地颤抖着,对着你的阴茎喘着粗气。"我可以永远的把你品尝下去。" <br><br> <</switch>> <<elseif $NPCList[_nn].penis is "othermouth">> <<He>>颤抖着达到了高潮,脸上已经完全被你的淫液所浸湿。液体顺着<<he>>的脸颊缓缓滑落,流入<<he>>的脖颈。<<he>>轻轻地笑了起来,在你的肚子上擦拭着<<he>>的脸。"你知道嘛?你尝起来真的很甜。" <br><br> <</if>> <<else>> <<if !_sydneyStatus.includes("corrupt") and $NPCList[_nn].penis isnot "none">> <<He>>惊愕地后退,对你的所作所为感到困惑和迷惘。 <br><br> <<elseif _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif $NPCList[_nn].penis is "idle">> <<He>>呻吟着,裤子已经湿了一片。看着<<he>>窘迫的样子,你笑了起来。 <br><br> <<elseif $NPCList[_nn].penis is "thighs">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>颤抖着达到了高潮,从你体内抽出然后射到了你的腿上。<<he>>温柔地抚摸着你的大腿,用你的屁股把精液擦拭而净。 <br><br> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 4 5 6>> <<He>>抓住了你的腿,在高潮之时狠狠将胯拍在了你的屁股上。在超强度的刺激下,乳白色的精液喷涌而出,从你的下腹缓缓滴落。<<he>>满意地看着眼前的一切,轻轻地笑了起来。 <br><br> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<he>>呻吟着达到了高潮。在超强度的刺激下,大量的精液喷涌而出,顺着你的大腿和腹部缓缓地流淌……<<he>>似乎惊讶于自己所射出的量。 <br><br> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>> <<He>>呻吟着将精液射在了你的$worn.genitals.cn_name_cap上。<<He>>恼怒地叹了口气。 <<if _sydneyChastity>> "总有一天我会突破这些束缚,"<<he>>捧着你的脸颊,"我渴望进入你的身体。" <<else>> "你他妈的挑逗我,"<<he>>嘟囔着,"你为什么不让我操你?" <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <</if>> <br><br> <<elseif $NPCList[_nn].penis is "vaginaentrance">> <<switch random(1, 7)>> <<case 1 2 3>> 悉尼托住你的臀部,轻轻地把你拽了过去。在超强度的刺激下,<<he>>射在了你<<pussy>>上。精液顺着你的外阴流淌着,汇聚到了你的胯下,在地上拉出无数淫靡的丝线。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<case 4 5 6>> <<He>>抚弄着<<his>>的阴茎,一言不发地将精液射在你<<pussy>>上。乳白色的精液喷涌而出,顺着你的小穴缓缓流下。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<case 7>> <<He>>呻吟着抚弄<<his>>的阴茎,在高潮时把浓稠的精液射在你的小穴和屁股上……<<He>>似乎惊诧于<<he>>所制造的混乱。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>> <<He>>呻吟着将精液射在了你的$worn.genitals.cn_name_cap上。<<He>>恼怒地叹了口气。 <<if _sydneyChastity>> "总有一天我会突破这些束缚,"<<he>>捧着你的脸颊,"我渴望进入你的身体。" <<else>> "你他妈的挑逗我,"<<he>>嘟囔着,"你为什么不让我操你?" <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <</if>> <br><br> <<elseif $NPCList[_nn].penis is "vaginaimminent" and _sydneyChastity>> <<He>>呻吟着射在了<<his>>的贞操带里。<<He>>看起来很生气。 "总有一天我会打破这个东西的,"<<he>>压低了声音,"我要进入你的体内……我发誓我会把你操得你神志不清。" <br><br> <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<switch random(1, 7)>> <<case 1 2 3>> 悉尼在插入你<<pussy>>之前就射了出来。精液喷涌而出,在你的外阴唇和肚子上缓缓流淌。<<He>>懊恼地叹息着,但没有再做些什么。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<case 4 5 6>> <<He>>还没来得及插入你<<pussy>>就射在了上面。白色的精液顺着你的阴户缓缓流下,在腿根附近拉出淫靡的丝线。<<he>>非常的失望,一脸沮丧地揪着自己的头发。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<case 7>> <<He>>呻吟着套弄<<his>>的阴茎,在高潮时把浓稠的精液射在你<<pussy>>和屁股上。<<He>>起初略有不满,但当看见你的<<lewdness>>被<<he>>精液浸透的样子时,<<he>>轻轻地笑了起来。"真可爱。" <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<elseif $NPCList[_nn].penis is "vagina">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>猛地揪住你的头发,用力拉扯着,在高潮之时深深地插入你的<<pussy>>,让阴茎直抵你的子宫。浓稠的精液在你的体内喷涌而出,顺着你的阴唇缓缓滴落。<<he>>颤抖着抚摸你的腹部,狂躁地笑了起来。<<if $pregnancyspeechdisable is "f">>"我不会停下的,直到你怀上我的孩子。"<</if>> <br><br> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<case 4 5 6>> <<He>>安静了下来,在高潮之时插入你的体内,把精液灌满了你<<pussy>>。你因违背自己的意愿被侵犯而猛烈地喘息着,身体不住地颤抖起来。"你已经被永久标记为我的人。我们会永远绑定在一起。"<<he>>温柔地抚过你的全身,用前额抵住了你。 <br><br> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<case 7>> <<He>>抽插摩擦着你的小穴,在高潮时把一大股浓稠的精液射进你<<pussy>>里。精液从你的体内渗出,沿着腿根缓缓向下流淌。<<He>>一脸满足地看着<<he>>所制造的混乱现场,用手轻轻地揉搓着你阴唇上的精液。"真是浪费。" <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human"}`>> <<elseif $NPCList[_nn].penis is "cheeks" and playerChastity()>> <<He>>呻吟着将精液射在了你的$worn.genitals.cn_name_cap上。<<He>>恼怒地叹了口气。 <<if _sydneyChastity>> "总有一天我会突破这些束缚,"<<he>>捧着你的脸颊,"我渴望进入你的身体。" <<else>> "你他妈的挑逗我,"<<he>>嘟囔着,"你为什么不让我操你?" <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <</if>> <br><br> <<elseif $NPCList[_nn].penis is "cheeks" and _sydneyChastity>> <<He>>呻吟着射在了<<his>>的贞操带里。<<He>>看起来很生气。 "总有一天我会打破这个东西的,"<<he>>压低了声音,"我要进入你的体内……我发誓我会把你操得你神志不清。" <br><br> <<elseif $NPCList[_nn].penis is "cheeks">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>颤抖着把肉棒从你的股瓣中抽离,然后射到了你的屁股上。精液顺着你的腿根向下流淌,被<<he>>用手轻轻地揉搓着。"屁股手感不错。" <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>捧住你的脸颊,猛地把你向<<he>>拉近。在超强度的刺激下,<<he>>颤抖着达到了高潮,然后射在了你的股缝里……你惊讶于<<he>>那超乎寻常的力量。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>用力挤压着你的臀瓣,用阴茎上下摩擦刺激着。随着<<he>>射精的低吼,大量的精液喷薄而出,覆盖在了你的屁股上。精液缓缓下落,顺着你的胯部流淌。<<he>>轻柔地抚摸着你的胯下,在你的额前印下一吻。"你让我感觉我还活着。"<<he>>紧紧地搂住了你。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>> <<He>>呻吟着将精液射在了你的$worn.genitals.cn_name_cap上。<<He>>恼怒地叹了口气。 <<if _sydneyChastity>> "总有一天我会突破这些束缚,"<<he>>捧着你的脸颊,"我渴望进入你的身体。" <<else>> "你他妈的挑逗我,"<<he>>嘟囔着,"你为什么不让我操你?" <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <</if>> <br><br> <<elseif $NPCList[_nn].penis is "anusentrance" and _sydneyChastity>> <<He>>呻吟着射在了<<his>>的贞操带里。<<He>>看起来很生气。 "总有一天我会打破这个东西的,"<<he>>压低了声音,"我要进入你的体内……我发誓我会把你操得你神志不清。" <br><br> <<elseif $NPCList[_nn].penis is "anusentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>按住你的臀部,用空闲的手在<<he>>的阴茎上上下套弄着。在超强度的刺激下,<<he>>射了出来,精液顺着你的股瓣缓缓流下,滑进了缝隙。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>摩擦着<<his>>的肉棒,静静地射在了你的屁股上。乳白的精液缓缓流下,一直从你的股缝流到了腿根……你感觉里面被塞满了。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>在高潮时呻吟着撸动<<his>>的肉棒。在超强度的刺激下,浓稠的精液喷涌而出,顺着你的屁股缓缓滑落,直至流到了裆部。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>> <<He>>呻吟着将精液射在了你的$worn.genitals.cn_name_cap上。<<He>>恼怒地叹了口气。 <<if _sydneyChastity>> "总有一天我会突破这些束缚,"<<he>>捧着你的脸颊,"我渴望进入你的身体。" <<else>> "你他妈的挑逗我,"<<he>>嘟囔着,"你为什么不让我操你?" <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <</if>> <br><br> <<elseif $NPCList[_nn].penis is "anusimminent" and _sydneyChastity>> <<He>>呻吟着射在了<<his>>的贞操带里。<<He>>看起来很生气。 "总有一天我会打破这个东西的,"<<he>>压低了声音,"我要进入你的体内……我发誓我会把你操得你神志不清。" <br><br> <<elseif $NPCList[_nn].penis is "anusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> 在<<he>>能插进你的屁股之前,<<He>>就先射了出来。精液溅满了你的屁股,沿着臀缝缓缓滴落。<<He>>恼怒地叹了口气,被自己气得浑身颤抖。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>摩擦着<<his>>的肉棒,在插入之前就把射了出来。乳白的精液喷涌而出,顺着你的臀缝缓缓流淌。<<he>>沮丧地叹了一口气,拍了拍你的屁股。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>呻吟着摩擦<<his>>的肉棒,随着速度的加快,<<he>>射了出来。大量的精液喷涌而出,溅在了你的胯下和股瓣上。<<he>>叹了口气,似乎非常的失望,但当看见你被精液浸透的样子时,<<he>>轻轻地笑了起来。"真可爱。" <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anus">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>喘息着,以近乎无情的速度猛烈地抽插着你的屁股。在超强度的刺激下,<<he>>射了出来,用手轻轻地搂住了你的腰。你呜咽着看着自己被迫填满,身体剧烈地颤抖着。"不要那么抗拒——"<<he>>揉捏着你的胸部,咯咯地笑了起来。"其实你很爽不是吗。" <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>一言不发地抓住了你的头发,在高潮之时把你拽到了跟前,深深地插入了你的体内。当精液从你的身体里满溢而出时,你哭喊着奋力挣扎,而<<he>>只是温柔地搂住了你,把指头竖在了你的嘴唇前。"嘘……没事的……享受温暖吧。" <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>猛烈抽插着你的屁股,随着最后一次冲刺,一大股浓稠的精液泵进了你的体内,与腿根拉出无数淫靡的丝线。<span class="blue">你喘息着,任凭精液满溢而出。</span><<he>>温柔地搂住了你的腰,在你的耳旁压低了声音。"我要在你的身上留下属于我的印记。" <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <</switch>> <<elseif $NPCList[_nn].penis is "chest">> <<switch random(1, 7)>> <<case 1 2 3>> <<he>>把你的<<breasts>>推在一起挤压着<<his>>的肉棒。在超强度的刺激下,浓稠的精液喷涌而出,从你的乳头缓缓滴落。"你与我紧紧相连……"<<he>>喘息着,轻轻地笑了起来。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 4 5 6>> <<he>>把你的<<breasts>>推在一起挤压着<<his>>的肉棒。在超强度的刺激下,浓稠的精液喷涌而出,从你的胸口缓缓滴落——感觉凉凉的。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 7>> <<He>>伸手抓住你的脖子,以惊人的力量把你的脸向<<his>>那儿猛地下拉。你的<<breasts>>挤压着<<he>>的身体,大量的精液射在了你的<<if $position is "missionary">>脸<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>肚子<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">>上<</if>>,顺着你的皮肤缓缓下落。"我爱你,"<<he>>温柔地搂住了你的肩膀,你剧烈地喘息着。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "mouthentrance">> <<switch random(1, 7)>> <<case 1 2 3>> 悉尼托住你的下巴,用另一只手摩擦着胯下的阴茎,然后射在了你的脸上。<<he>>看着你被精液浸透的脸颊,咯咯地笑了起来,把头抵在了你的额前。"你真漂亮。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> 悉尼温柔地抱住了你的头,用手摩擦着胯下,随后射到了你的脸上。温暖的精液顺着你的额头流过鼻尖,缓缓地向着脖颈滑去。<<he>>轻轻地笑了起来,用舌头把你的脸舔干净。 <br><br> <<case 7>> <<He>>紧紧地揪住你的头发,用手套弄着胯下的阴茎,直直地对准了你的脸。<span class="pink">当大量浓稠的精液射进你紧闭的嘴唇,流入你的口腔的时候,你开始剧烈呛咳并干呕。</span>"全部吞下去!"<<he>>按住你的头,狂躁地笑了起来。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <</switch>> <<elseif $NPCList[_nn].penis is "mouthimminent">> <<switch random(1, 7)>> <<case 1 2 3>> 悉尼抓住你的头发,把你向前拉去。当你的嘴唇差点碰到<<his>>的龟头的时,<<He>>满脸通红,一脸愧疚地射在了你的嘴里。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>用肉棒摩擦着你的脸,还没尽兴就提前射了出来。精液从你的嘴唇满溢而出,顺着你的下巴缓缓流淌。<<he>>叹了一口气,懊恼地跺着脚。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 7>> <<He>>抓住了你的头发,用阴茎磨蹭着你的嘴。<<he>>实在太过于兴奋了,还没来得及插入就射在了你的脸上。浓稠的精液喷溅在了你的脸上,从鼻尖一直下淌,流入了你等待已久的舌头上。<<he>>沮丧地叹了口气,帮你用手轻轻地擦拭着。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <</switch>> <<elseif $NPCList[_nn].penis is "mouth">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>抓住你的下巴,另一只手则揪住了头发。你的嘴被<<his>>的肉棒所填满,浓稠的精液灌入了你的喉咙,让你干呕不止。<<he>>满意地看着这一切,轻轻地吻上了你的嘴唇。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 4 5 6>> <<He>>抓住你的肩膀,用手握住阴茎的根部,温柔地射在了你的嘴里。浓稠的精液灌入了你的喉咙,让你干呕不止。<<he>>满意地看着这一切,轻轻地吻上了你的嘴唇。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 7>> <<He>>捧住你的头,在你的喉咙里疯狂地抽插着。在不断的刺激下,<<he>>射了出来。<span class="pink">你呜咽着看着自己的喉咙被罐满,</span>任凭精液顺着你的脸颊缓缓流下——<<he>>继续抽插着,在你的耳旁低语。"全部咽下去,你永远属于我。" <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <</switch>> <<elseif $NPCList[_nn].penis is "feet">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>用你的脚挤压着<<he>>的肉棒,在不断的刺激下射到了你的腿上。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 4 5 6>> <<He>>温柔地射在了你的脚上,用精液润滑着你的皮肤。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 7>> 悉尼咕哝着在你的脚上射精,就这样溅在了你的腿上。<<he>>愣了一下,用手在你的大腿上下摩挲着,惊讶于<<he>>所射出的量。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着达到了高潮。肉棒在你的手中痉挛着不断地渗出着精液,缓缓地流到了你的手上。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case 4 5 6>> <<He>>温柔地射在了你的手上。精液顺着你的指缝缓缓淌落,让你的双手变得滑溜溜的。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<case 7>> <<He>>呻吟着射出浓稠的精液,身体不住地在你身上抽搐着。你全神贯注于侍奉而没有注意到<<his>>把肉棒已经对准了你的脸。乳白的精液顺着你的脸颊下淌,缓缓流过你的脖颈。"我要告诉每个人你究竟属于谁。" <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "leftarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着到达了高潮。你的左手满是精液,手中还握着那根滚烫的肉棒。 <br><br> <<case 3 4>> <<He>>呻吟着射出浓稠的精液,身体不住地在你身上抽搐着。你是如此专注于手交,没有注意到<<his>>把肉棒对准了你的脸。乳白的精液顺着你的脸颊下淌,缓缓流过你的脖颈。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 6 7>> <<He>>呻吟着将浓稠的精液喷溅在了你的胸口。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> 你握住<<he>>的肉棒,不断地挤压套弄着。在超强度的刺激下,<<he>>呻吟着射了出来。精液不断地从你手中溢出,在空中垂荡起一根根浓稠的丝线。<<he>>叹了口气,将肉棒上的精液清扫干净。 <br><br> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 4 5>> <<He>>呻吟着射出浓稠的精液,身体不住地在你身上抽搐着。你是如此专注于手交,没有注意到<<his>>把肉棒对准了你的胸口。乳白的精液顺着你的小腹缓缓下淌,在周围拉起无数淫靡的丝线。<<he>>看着眼前的一切,轻轻地将头抵在你的额前。"我要告诉每个人你究竟属于谁。" <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<handejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<case 6 7>> <<He>>闷哼了一声,把浓稠的精液喷洒在了你的手上。液体满溢而出,顺着你的指缝缓缓下淌,在空中荡起淫靡的丝线。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <</switch>> <<elseif $NPCList[_nn].penis is 0>> <<switch random(1, 5)>> <<case 1>> <<He>>呻吟着撸动<<his>>的肉棒。经过反复的刺激和挤压,最终射在了你的腹部上。"我喜欢和你做,"<<he>>舔着你的耳垂,压低了声音。"嗯?" <br><br> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 2>> <<He>>飞快地揉搓着<<his>>的肉棒,在不断的刺激下把精液射在了地上。 <br><br> <<case 3>> <<He>>用手揉搓着<<he>>的肉棒,静静地射在了你的屁股上。乳白的精液喷涌而出,顺着你的大腿向下滑落。<<he>>满足地看着你的<<lewdness>>被精液浸透的样子,轻轻地笑了起来。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4>> <<He>>呻吟着撸动<<his>>的肉棒,将精液射在了你<<breasts>>上。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 5>> <<He>>呻吟着在<<his>>的肉棒上飞速套弄着,把精液溅的你到处都是。"记住是谁教会我这些的。"<<he>>笑了起来,轻轻地在你的耳旁吹气。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "otheranus">> <<switch random(1, 7)>> <<case 1 2 3>> 当你在<<his>>的屁股上律动时,<<He>>呻吟着将精液射在了地上。"好<<girl>>。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5>> 当你在<<his>>的屁股上律动时,<<He>>呻吟着将精液射在了地上。 <br><br> <<case 6 7>> <<He>>叹了一口气,将精液射到自己的胸口。 <br><br> <</switch>> <<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>> <<He>>呻吟着将精液射在了你的$worn.genitals.cn_name_cap上。<<He>>恼怒地叹了口气。 <<if _sydneyChastity>> "总有一天我会突破这些束缚,"<<he>>捧着你的脸颊,"我渴望进入你的身体。" <<else>> "你他妈的挑逗我,"<<he>>嘟囔着,"你为什么不让我操你?" <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <</if>> <br><br> <<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and _sydneyChastity>> <<He>>呻吟着射在了<<his>>的贞操带里。<<He>>看起来很生气。 "总有一天我会打破这个障碍,"<<he>>说,"我需要你进入我的身体。" <br><br> <<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> 你在<<he>>的股瓣上下蹭动着,丝毫没有进去的意思。随着速度的加快,<<he>>最终射了出来,身体开始剧烈颤抖起来。在高潮的快感的驱使下,<<he>>用手指抠住你的屁股,让你的肉棒紧紧地贴合着<<he>>。"你为什么不玷污我?你已经让我变成这个样子了,你得负起责任!" <br><br> <<case 4 5>> 当你摩擦<<his>>菊穴的时候,<<He>>呻吟着射在了地上,身体不住地开始颤抖起来。"你为什么不玷污我,我要你操我!"<<he>>开始抽泣。 <br><br> <<case 6 7>> <<He>>叹了口气,把精液射到了自己的胸口上。比起疲惫,你在<<he>>的脸上看见的是更多的悲伤。"我想来真的。"<<he>>痛苦地摇了摇头。 <br><br> <</switch>> <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <<elseif $NPCList[_nn].penis isnot 0 and $NPCList[_nn].penis.startsWith("penis") and playerChastity("penis")>> <<He>>喘息着在你的$worn.genitals.cn_name_cap上达到了高潮。 <<if _sydneyChastity>> "总有一天,我会打破这些束缚的。"<<he>>摇了摇头,眼神愈发的深邃。 <<else>> "该死的撩拨者。"<<he>>瞪着你的$worn.genitals.cn_name_cap,不满地撇着嘴。 <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He>>拧开记号笔的笔帽,在你反应过来之前,迅速在你的<<bodypart _bodypart>>上写下了一些话。你的<<bodypart _bodypart>>现在写着: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>> <</if>> <</if>> <br><br> <<elseif $NPCList[_nn].penis isnot 0 and $NPCList[_nn].penis.startsWith("penis") and _sydneyChastity>> <<He>>在高潮之时放声呻吟着。"哈啊,"<<he>>撇了撇嘴,无力地扯了扯<<his>>的贞操带。 <<elseif $NPCList[_nn].penis isnot 0 and $NPCList[_nn].penis.startsWith("penis")>> <<switch random(1, 5)>> <<case 1 2>> <<he>>在高潮时呻吟着跨坐在你的裆部,在上面撸动<<his>>自己湿润的肉棒。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 3 4>> <<He>>呻吟着用<<his>>的指甲掐入你的肩膀,用力摩擦你的<<penis>>。你被<<his>>的力量吓了一跳。 <br><br> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 5>> <<He>>呜咽着揪住你的头发,把<<his>>的整个身体与你紧紧相贴。精液从<<his>>的肉棒中喷涌而出,溅在了你光滑的皮肤上。 <br><br> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <!-- Special case male PC being orally serviced by male NPC with no other contact --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 7)>> <<case 1 2 3>> 你卖力操着<<he>>的嘴,直至<<he>>达到了高潮。<<he>>呜咽着颤抖着身子,无力地射在了地上。"对不起,我真的受不了了。" <br><br> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 4 5>> 你卖力操着<<he>>的嘴,直至<<he>>达到了高潮。<<he>>呜咽着颤抖着身子,无力地射在了地上。"请停下来,我实在撑不住了。"<<he>>猛地推开了你。 <br><br> <<case 6 7>> <<He>>抓住你的屁股,将你的阴茎送入<<his>>的喉咙。当<<he>>深喉你的<<genitals>>时,<<He>>射在了自己的胸口。 <br><br> <</switch>> <<elseif $NPCList[_nn].penis is "othermouth">> <<He>>颤抖着达到了高潮,脸上已经完全被你的淫液所浸湿。液体顺着<<he>>的脸颊缓缓滑落,流入<<he>>的脖颈。<<he>>轻轻地笑了起来,在你的肚子上擦拭着<<he>>的脸。"你知道嘛?你尝起来真的很甜。" <br><br> <</if>> <</if>> <!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger --> <<if _args[0] isnot "short">> <<if $consensual is 1 and $enemyanger lte 0 and !$prayerRoom>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<He>>温柔地抚摸着你,轻轻地捧起你的脸颊。<span class="green">你嗅着<<he>>身上的淡淡的肥皂香,感到十分的温暖。</span>"我……我真的很爱你……请你永远不要停止爱我。" <<lstress>><<ltrauma>><<lpain>><<violence -3>> <br><br> <<case "corrupt" "corruptLust">> <<He>>温柔地抚摸着你的头发,把你搂在了<<he>>的怀里。<span class="green">你嗅着<<he>>身上淡淡的肥皂香,感到十分的温暖。</span>"我爱你,"<<he>>亲了你一口,"不只是因为我们之间的肉体关系。" <<lstress>><<ltrauma>><<lpain>><<violence -3>> <br><br> <<default>> <<He>>用手抚摸你的脸颊,将你的下巴轻轻抬起。"我爱你。"<<he>>亲吻着你的嘴唇。<span class="green">你的脸上泛起幸福的红晕。</span> <<lstress>><<ltrauma>><<lpain>><<violence -3>> <br><br> <</switch>> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 6.5>> <<he>>突然露出疯狂的表情,<span class="red">猛地揪住了你的头发,将你的脸拉向了<<hers>>。</span> <<switch _sydneyStatus>> <<case "corrupt" "corruptLust">> "亲爱的,不要试探我,"<<he>>带着沙哑又令人窒息的气音柔声说道:"我知道如何让你痛不欲生。如果你不能承受我的欲望,那么你就更加不能承受我的愤怒。"<<He>>在你的脸颊上轻轻一吻。 <<default>> "如果我是你的话,我会小心的,"<<he>>以一种诡异的平静语气说道:"我的<span class="pink">宽容</span>是有限度的。你最好祈祷它不会崩溃。"<<He>>用颤抖的手抚摸你的头发。 <</switch>> 过了一会儿,<<his>>的神态恢复了正常,似乎没有意识到<<he>>刚才说了什么。 <<gstress>><<gtrauma>><<gpain>><<violence 3>> <br><br> <</if>> <</if>> <</widget>>
<<widget "ejaculation-wall">> <<set $ejaculating to 1>> <!-- Wall encounter assumes NPC at back of PC cannot reach around to front, and vice versa, and that PC cannot see what's happening behind them. Assumes NPCs believe PC may have following combat due to being stuck in wall unaided. Gloryhole removed as of v2.6 and front facing combat only left in place in case of future work--> <!-- DEBUG --> <!-- POS:$position POS2:$punishmentposition --> <!-- Female NPC1 at WALL --> <<if $NPCList[_nn].gender is "f">> <<if $consensual is 1>><!-- This is a catch-all; there are no consensual wall encounters. --> <<He>>在高潮的喜悦中崩溃。 <<else>> <<if $NPCList[_nn].vagina is "footjob">> <<He>>倒抽了一口冷气,射了出来。贤者时期过了之后,<<he>>微笑着把脚伸到你的胯部按摩起来。"你一定很享受。" <<gtrauma>><<gstress>><<gpain>><<violence 3>><<hitstat>> <br><br> <<elseif $NPCList[_nn].vagina is "vagina" and playerChastity("vagina")>> <<He>>高潮了,靠在你的$worn.genitals.cn_name_cap上喘着粗气。"可惜有人给你上了锁。"<<he>>说着并拍了拍你的<<bottom>>。 <br><br> <<elseif $NPCList[_nn].vagina is "vagina">> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着高潮了,用<<his>>湿漉漉的小穴摩擦你的<<bottom>>和大腿后侧,把你双腿抵在墙上。"什么样的人会让自己陷入这种境地?" <br><br> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">> <<case 3 4>> <<He>>呻吟着抓住你的臀部作为受力点,然后用力摩擦你的<<pussy>>,把你的束缚拉得更紧。"被这样使用一定很尴尬吧。" <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<case 5>> <<He>>尖叫着,抓住你的大腿然后用胯部猛撞你的屁股。从<<his>>的小穴射出爱液,淋湿你裸露的腿。"你看起来真是一团糟,滑溜溜的。" <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "othermouth">> <<He>>兴奋地颤抖着射精了,用你的大腿擦干<<his>>湿漉漉的脸。"下次你可得把它清理得更干净,肮脏的婊子。" <br><br> <<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">> <<He>>在高潮时发出呻吟。"你一定很享受被人这样弄。" <br><br> <<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouthimminent">> <<if $head is "bound">> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着,粗暴地摩擦着你被固定住的脸;你感觉到墙在颤抖,因为<<he>>用你的嘴穴高潮了。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 3 4>> <<He>>对着你的脸潮喷,临走时用<<his>>的阴蒂擦了擦你的鼻子,你感到淫液顺着鼻子和嘴唇滴下。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 5>> <<He>>快速磨蹭着<<his>>的阴蒂,淫液穿过鸟洞溅到你的脸上。你试图后退,但镣铐让你难以移动。你感到淫液沿着你的脸和脖子流下来。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "face" "goo" 2>> <</switch>> <<else>> <<He>>呻吟着,粗暴地摩擦着你被固定住的脸;你的头撞在墙上,只看见<<his>>的大腿因高潮而颤抖。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <</if>> <<elseif $NPCList[_nn].vagina is "mouth">> <<He>>呻吟着,粗暴地摩擦着你张大的嘴;你的头撞在墙上,只看见<<his>>的大腿因高潮而颤抖。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <!-- following appear to be Male PC to Female Antagonist only? --> <<elseif $NPCList[_nn].vagina is "otheranus">> <<He>>高潮时颤抖着,抓住你的<<print ($player.ballsExist ? "睾丸" : "小穴")>>,把你的<<penis>>深深地插入<<his>>的屁股中,最后发出一声呻吟。 <br><br> <<elseif $NPCList[_nn].vagina is "penis">> <<He>>颤抖射精,同时把指甲用力地掐进你的腿里。<<he>>兴奋地用<<his>>的小穴使劲地顶着你的<<penis>>。 <br><br> <<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and playerChastity("penis")>> <<He>>高潮了,靠在你的$worn.genitals.cn_name_cap上喘着粗气。"可惜有人给你上了锁。"<<he>>说着并拍了拍你的<<bottom>>。 <br><br> <<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">> <<He>>呻吟着对你的肉棒高潮。 <br><br> <<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and playerChastity("penis")>> <<He>>高潮了,靠在你的$worn.genitals.cn_name_cap上喘着粗气。"可惜有人给你上了锁。"<<he>>说着并拍了拍你的<<bottom>>。 <br><br> <<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">> <<He>>把屁股转向你的<<penis>>然后高潮了。 <br><br> <<elseif $NPCList[_nn].vagina is "frot" and playerChastity("penis")>> <<He>>高潮了,靠在你的$worn.genitals.cn_name_cap上喘着粗气。"可惜有人给你上了锁。"<<he>>说着并拍了拍你的<<bottom>>。 <br><br> <<elseif $NPCList[_nn].vagina is "frot">> <<He>>抓住你的腿,用<<his>>的阴蒂摩擦着你的<<penis>>然后高潮了。 <br><br> <!-- Special case male PC with female NPC --> <<elseif $NPCList[_nn].mouth is "penis">> <<He>>吸舔着你的<<penis>>高潮了,从你身上下来,大口大口的喘气。 <br><br> <<else>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>因高潮而颤抖,你听到<<him>>说:"像这样被展示出来,你一定很尴尬。" <br><br> <<case 4 5 6>> <<He>>轻叹着射精了,扇了你一巴掌然后离开了。"拜拜,小贱人。"你觉得自己的<<lewdness>>被展示出来很尴尬。 <br><br> <<case 7>> <<He>>快速摩擦<<his>>的阴蒂,然后尖叫着高潮,<<his>>的小穴喷出体液,把你浇了个透。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "goo">> <</switch>> <</if>> <</if>> <</if>> <!-- Male Gender NPC at WALL --> <<if $NPCList[_nn].gender is "m">> <!-- Start simplified strap-on sub-case --> <<if $NPCList[_nn].penisdesc.includes("穿戴式")>> <<if $consensual is 0>><!-- Non-consen strap-on case --> <<switch $NPCList[_nn].penis>> <<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">> <<switch random(1, 3)>> <<case 1>> <<He>>高潮时颤抖着,用<<his>>的$NPCList[_nn].penisdesc抽打你的屁股。 <br><br> <<case 2>> <<He>>大叫着高潮了,用<<his>>的$NPCList[_nn].penisdesc抽打你的屁股。"好好记住我,婊子。" <br><br> <<case 3>> <<He>>无声地高潮着,用<<his>>的$NPCList[_nn].penisdesc抽打你的背部。 <br><br> <</switch>> <<case "mouth">> <<He>>大叫着高潮了,把<<his>>的$NPCList[_nn].penisdesc深深地插入你的喉咙,你干呕着,泪水顺着你的脸颊留下。 <br><br> <<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">> <<switch random(1, 3)>> <<case 1>> <<He>>在高潮时颤抖着,随后用<<his>>的$NPCList[_nn].penisdesc抽打你的脸。 <br><br> <<case 2>> <<He>>大叫着高潮了,然后笑了起来,用<<his>>的$NPCList[_nn].penisdesc摩擦你的头发。 <br><br> <<case 3>> <<He>>张大嘴巴,无声地高潮着,用<<his>>的$NPCList[_nn].penisdesc摩擦你的脸颊。 <br><br> <</switch>> <<default>> <<He>>在高潮时发出呻吟声,用<<his>>的$NPCList[_nn].penisdesc根部摩擦<<his>>的阴蒂。 <br><br> <</switch>> <<else>><!-- Consensual strap-on case --> <<switch $NPCList[_nn].penis>> <<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">> <<He>>在高潮时颤抖着,用你的屁股擦拭<<his>>的$NPCList[_nn].penisdesc。 <br><br> <<case "mouth">> <<He>>大声呻吟着达到高潮,在射精(潮吹)的同时用手在自己的胯下抚弄着$NPCList[_nn].penisdesc。 <br><br> <<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">> <<He>>张大嘴巴,无声地高潮着,用<<his>>的$NPCList[_nn].penisdesc摩擦你的脸颊。 <br><br> <<default>> <<He>>在高潮时发出呻吟声,用<<his>>的$NPCList[_nn].penisdesc根部摩擦<<his>>的阴蒂。 <br><br> <</switch>> <</if>> <<elseif $consensual is 1>><!-- This is a catch-all; there are no consensual wall encounters. --> <<He>>在高潮的喜悦中崩溃。 <<else>> <<if _condomResult is "leaked">> <span class="red">避孕套破了。</span> <<elseif _condomResult is "burst">> <span class="red">避孕套的顶端破裂,露出了<<his>>的龟头。</span> <</if>> <<if _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif $NPCList[_nn].penis is "idle">> <<He>>在裤子上渐渐形成湿痕的同时呻吟着。你对这种可怜的表现勉强忍住了笑。 <br><br> <<elseif $NPCList[_nn].penis is "thighs">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>高潮时颤抖着,将<<his>>的$NPCList[_nn].penisdesc抽出,射在你的大腿上。你感觉到<<he>>用你的<<bottom>>擦干净<<his>>的肉棒。 <br><br> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 4 5 6>> <<He>>抓住了你的腿,在高潮之时用胯部狠狠地撞向你的<<bottom>>,射在了你的肚子和墙上。 <br><br> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<He>>呻吟着射精了,精液覆盖了你的大腿和肚子,冷冷地从你的腿上流下,在地上汇集。"现在你看起来不错,就是对于下一个恩客来说有点太油腻了。" <br><br> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>> <<He>>高潮了,靠在你的$worn.genitals.cn_name_cap上喘着粗气。"可惜有人给你上了锁。"<<he>>说着并拍了拍你的<<bottom>>。 <br><br> <<elseif $NPCList[_nn].penis is "vaginaentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把<<his>>的大拇指塞进你的屁眼里,在你的<<pussy>>里呻吟着射精了。你感觉精液覆盖在你的外阴唇上,顺着你的膝盖流了下去。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>抚摸着自己的$NPCList[_nn].penisdesc,安静地射在了你的<<pussy>>上,精液顺着你的小穴流了下来,你可以感觉到<<his>>的肉棒在你<<bottom>>上突突的跳。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <<case 7>> <<He>>一边呻吟,一边抚摸着<<his>>的$NPCList[_nn].penisdesc,迎来了高潮,浓稠的精液喷洒在你的<<pussy>>和屁股上,<<he>>用你的大腿把自己的肉棒擦干净。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 5, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>> <<He>>喘着粗气射在了你的$worn.genitals.cn_name_cap上。"真可惜,有人把你锁得这么好,"<<he>>说着给了你的<<bottom>>一巴掌。 <br><br> <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在插入你的<<pussy>>之前就射了出来,<<he>>射在了外面,精液覆盖在你的外阴唇和肚子上;<span class="red"><<he>>生气地狠狠扇你的屁股</span>你在束缚中挣扎。 <<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>> <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 4 5 6>> <<He>>还没来得及插入你的<<pussy>>就射在了上面,温暖的精液流过你的小穴;<<he>>失望地呻吟着。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <<case 7>> <<He>>一边呻吟,一边抚摸着<<his>>的$NPCList[_nn].penisdesc高潮了,浓稠的精液喷洒在你的<<pussy>>和屁股上。"你真个肮脏的小婊子。" <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <</switch>> <<elseif $NPCList[_nn].penis is "vagina">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>一边抽搐着一边在你的胯部摩擦着高潮了。<<his>>的$NPCList[_nn].penisdesc把一大波精液射进你的<<pussy>>里。精液从你的小穴溢出,顺着你的腿流下来。"看起来你承受不了我啊,你这脆弱的婊子。" <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 1>> <<He>>呻吟着,精液从<<his>>的$NPCList[_nn].penisdesc喷射而出,滴落到你的<<genitals>>上。 <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: "human", rngModifier: 15, rngType: "canWash"}`>> <br><br> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>抓住你的大腿,抵在墙上,把$NPCList[_nn].penisdesc深深插进你的<<pussy>>里,射在了你子宫深处,精液在你红肿的小穴里飞溅,你的大腿则狠狠撞在了墙上。 <br><br> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>安静下来,抓住你的臀部,把$NPCList[_nn].penisdesc插入你身体里射精,射满了你的<<pussy>>。你在束缚中挣扎。 <br><br> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>抽搐着摩擦着你的小穴,猛猛撞击你的<<clit>>,然后把浓稠的精液射进你的<<pussy>>里。精液从你的小穴渗出,沿着你的腿流下,在你的膝盖周围汇集。"我打赌你一定很喜欢被陌生人的鸡巴操。你这个肮脏的荡妇。" <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] "human">> <</switch>> <</switch>> <<elseif $NPCList[_nn].penis is "cheeks">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,把<<his>>的$NPCList[_nn].penisdesc从你的股瓣中拔出,然后射精在你的<<bottom>>上。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>捏住你的屁股瓣,用力把你的大腿抵在墙上,射在了你的屁股瓣之间。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>把你的屁股瓣拢在一起,呢喃着射了出来。你感觉到一股温暖的精液从你的<<bottom>>和胯部流下来。"真是一团糟,我想你可以之后再收拾。" <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>> <<He>>喘着粗气射在了你的$worn.genitals.cn_name_cap上。"真可惜,有人把你锁得这么好,"<<he>>说着给了你的<<bottom>>一巴掌。 <br><br> <<elseif $NPCList[_nn].penis is "anusentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>><span class="blue">一只手拍打你的屁股,</span>另一只手抚摸着<<his>>的$NPCList[_nn].penisdesc,射在了你的屁股上,精液顺着你的屁股流到你的股沟里。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>> <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<He>>抚摸着<<his>>$NPCList[_nn].penisdesc,一言不发地射在了你的<<bottom>>上。精液顺着你的股沟落下来,你感觉里面很脏。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>呻吟着抚摸<<his>>的$NPCList[_nn].penisdesc射精了,你感到湿漉漉的精液溅满了你的<<bottom>>,滴落在你的胯部。"我觉得你会喜欢屁眼被操的感觉,下次我或许会操你。" <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>> <<He>>喘着粗气射在了你的$worn.genitals.cn_name_cap上。"真可惜,有人把你锁得这么好,"<<he>>说着给了你的<<bottom>>一巴掌。 <br><br> <<elseif $NPCList[_nn].penis is "anusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在插入你的屁股之前就射了出来,<<he>>射在了外面,你感觉精液包裹着你的<<bottom>>,热流沿着你的股沟滴下。<span class="red"><<He>>生气地打你的屁股。</span>你的身体因此抽搐。 <<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>> <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5 6>> <<his>>抚摸着<<his>>$NPCList[_nn].penisdesc,还没来得及插入你<<bottom>>就射在了上面,只能任由白色的精液流下你的股间。<<he>>失望地呢喃着。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>>呻吟着抚摸<<his>>的$NPCList[_nn].penisdesc,射了出来,你感觉巨量的精液喷射在你的<<bottom>>和胯部。"你肯定觉得自己像一头恶心的猪。" <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "bottom" "semen" 2>> <</switch>> <<elseif $NPCList[_nn].penis is "anus">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>抽动着,随着最后一次冲刺,把$NPCList[_nn].penisdesc插进你的屁股射精了。巨量的精液射入你的体内。<span class="blue">精液从屁眼里溢出来,使你倒吸一口凉气。</span>精液从你的<<bottom>>溢出,流到你的腿上。"你得学学怎么吃好鸡巴,你这脏猪。" <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <br><br> <<case 1>> <<He>>呻吟着从<<his>>的$NPCList[_nn].penisdesc挤出一点可怜的精液,射到你的<<bottom>>上。 <br><br> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着,毫不留情地抽插你的屁股,然后高潮了。你啜泣着容纳<<his>>整根鸡巴,感觉到让人恶心的精液流入你的屁眼深处。 <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 4 5 6>> <<He>>抓住你的臀部作为受力点,用力插入你的<<bottom>>然后射精了,<<he>>把你的大腿抵在墙上。你哭泣着容纳了<<his>>的精液射满了你的屁眼。 <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <<case 7>> <<He>>抽动着,随着最后一次冲刺,射进了你的屁股里,一大股浓稠的精液泵进了你的体内。<span class="blue">你喘息着,多余的精液从你的屁股里满溢出来。</span>精液从你的<<bottom>>里喷到了你的腿上。"虽然我看不到你的表情,但我敢打赌,你一定喜欢屁股被肏的感觉。" <br><br> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] "human">> <</switch>> <</switch>> <<elseif $NPCList[_nn].penis is "chest">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把你的<<breasts>>拢在一起,夹住<<his>>的$NPCList[_nn].penisdesc,抽插着射在了上面。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 4 5 6>> <<He>>抓住你的头发,强迫你看着<<he>>,与此同时,抚摸自己$NPCList[_nn].penisdesc的龟头,一言不发地射到了你<<breasts>>之间。精液顺着你的身体滑下,你感觉<<breasts>>因为精液变得凉飕飕的。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 7>> <<He>>抓住你的头发,把肉棒压在你的<<breasts>>间,呢喃着射精了,喷到了墙上。<<He>>笑着<span class="purple">用$NPCList[_nn].penisdesc拍打在你无助的脸上,蹭干净了上面的精液。</span> <<gtrauma>><<gstress>><<violence 1>><<bruise face>><<hitstat>> <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "mouthentrance">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>紧紧地握住$NPCList[_nn].penisdesc,然后瞄准你的嘴。<span class="pink">一股又一股粘稠的精液从你紧绷的嘴里射入口腔,你将精液同唾沫一起呕出。</span>"你得好好学学怎么吞精,贱人。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 1>> <<He>>呻吟着从<<his>>的$NPCList[_nn].penisdesc挤出一点可怜的精液,你只能忍住不笑。 <br><br> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手托着你的下巴,轻轻地抚摸。另一只手抚摸<<his>>的$NPCList[_nn].penisdesc,射在你脸上:"被这样使用,你一定很尴尬。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>抓住你的头发,用手摩擦<<his>>的$NPCList[_nn].penisdesc,射到了你的脸上,温热的精液顺着你的额头和鼻子滴下来。"我打赌你一定很喜欢被这样使用。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 7>> <<He>>死死抓住你的头发,抚摸着$NPCList[_nn].penisdesc,瞄准你的嘴巴。<span class="pink">一股又一股粘稠的精液从你紧绷的嘴里射入口腔,你将精液同唾沫一起呕出。</span>"你得好好学学怎么吞精,臭婊子。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <</switch>> <</switch>> <<elseif $NPCList[_nn].penis is "mouthimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>抓住了你头顶的头发,在你即将碰到龟头之时,射在了你的嘴唇上。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>用<<his>>的$NPCList[_nn].penisdesc摩擦你的脸,导致<<him>>提前射了出来。精液从你的嘴唇和下巴流下;<<he>>把你脸上的精液刮下来,喂到你的嘴里。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 7>> <<He>>捧着你的脑袋,但是在<<he>>能插进你的嘴之前就兴奋地射精了。浓稠的精液覆盖你的脸颊和下巴,流进你张开等待的嘴里。<<He>>看起来很沮丧。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "mouth">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手捏住你的下巴,另一只手抓住你的头发。<<he>>在射出来的时候把<<his>>的$NPCList[_nn].penisdesc深深插进了你的喉咙里,你感到恶心的精液流进了你的喉咙,你干呕着,把精液咽了下去。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 4 5 6>> <<He>>抓着你的头发,把<<his>>的$NPCList[_nn].penisdesc深深地插到你的嘴中射出了精液,精液顺着你的下巴往下滴。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <br><br> <<case 7>> <<He>>抓住你额边的头发,把$NPCList[_nn].penisdesc深深地插到你的喉咙里射精。<span class="pink">精液顺着你的喉咙流下,而你呜咽着。</span><<he>>的精液填满你的嘴,覆盖你的脸。"我打赌你一定很享受被绑起来操的感觉。" <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <br><br> <</switch>> <<elseif $NPCList[_nn].penis is "feet">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把你的脚推到一起,呻吟着射了出来,精液覆盖了你的脚。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 4 5 6>> <<He>>一言不发地在你脚上射了出来,精液润滑了你的双脚。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<case 7>> <<He>>咕哝着,把<<his>>的$NPCList[_nn].penisdesc插入你的两脚之间,射了出来,在此期间,精液溅满了你的脚和腿,聚集在你的膝盖周围。 <br><br> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <!-- Removed hands outcomes --> <<elseif $NPCList[_nn].penis is 0>> <<if $head is "bound">> <<switch random(1, 3)>> <<case 1 2>> <<He>>呻吟着摩擦<<his>>的肉棒,从洞里向你的脸喷射精液。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<case 3>> <<He>>呻吟着把精液射到地上,并伸手穿过墙洞,<span class="purple">把<<his>>的手指塞进你的喉咙里。</span>你被呛住,而<<he>>大笑起来:"下回我要用你这个婊子的喉咙,你最好先习惯一下。" <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <br><br> <</switch>> <<else>> <<switch random(1, 4)>> <<case 1 2 3>> <<He>>呻吟著撸动<<his>>的$NPCList[_nn].penisdesc,随着最后一次撸动,<<he>>射到了你的肚子上。"你真是个可爱的肉便器。" <br><br> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 4>> <<He>>呻吟着,疯狂地摩擦着<<his>>的肉棒,把精液喷得你和墙上到处都是,然后把<<his>>的肉棒蹭在你身上擦干净。 <br><br> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <</if>> <<elseif $NPCList[_nn].penis is "otheranus">> <<switch random(1, 7)>> <<case 1 2 3>> 你操着<<his>>的屁股,<<He>>呻吟着高潮了;<<he>>用手接住自己的精液,然后在涂抹在你的<<bottom>>上。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5>> 你撞击着<<He>>的屁股,<<his>>呻吟着射在了地上。 <br><br> <<case 6 7>> <<He>>呼了口气,把精液射到自己的胸口上。 <br><br> <</switch>> <<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and playerChastity("penis")>> <<He>>喘着粗气射在了你的$worn.genitals.cn_name_cap上。"真可惜,有人把你锁得这么好,"<<he>>说着给了你的<<bottom>>一巴掌。 <br><br> <<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> 你猛操着<<his>>的屁股,<<He>>大叫着射了出来,从后面将<<his>>的手指插进了你的屁股里,让你的肉棒不断在<<his>>的屁股上摩擦。 <br><br> <<case 4 5>> 你摩擦着<<his>>的菊穴,<<He>>呻吟着射在了地上;<<he>>看起来很失望。 <br><br> <<case 6 7>> <<He>>呼了口气,把精液射到自己的胸口上。 <br><br> <</switch>> <!-- Special case male PC being orally serviced by male NPC with no other contact --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>用嘴取悦着你,同时射了出来,接住<<his>>的精液涂抹在你的<<bottom>>上。"你现在看起来真可爱。" <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4 5>> <<He>>在地上达到高潮,突然停下来,咬着你的<<penis>>。"我现在做完了。" <br><br> <<case 6 7>> <<He>>揉捏你的<<print ($player.ballsExist ? "睾丸" : "小穴")>>,痛苦地将你的<<penis>>插入<<his>>的喉咙;当<<he>>深喉你的鸡巴时,<<he>>射在了<<his>>的胸口上。 <br><br> <</switch>> <<elseif $NPCList[_nn].penis is "othermouth">> <<He>>因为快感颤抖着高潮了,用你的背把<<his>>湿漉漉的脸擦干净。 <br><br> <</if>> <</if>> <</if>> <!-- Finishing moves for damage only for wall --> <<if _args[0] isnot "short">> <<if $punishmentposition is "wall">> <<if $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>> <<He>><span class="red">愤怒地用皮带抽打你的屁股和大腿。你在束缚中高潮,痛苦地叫出声。</span>"你是怎么想的,被绑成这样还想跟我打?" <<gstress>><<gtrauma>><<gpain>><<violence 6>> <br><br> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>> <<He>><span class="pink">用<<his>>的手来回拍打你的屁股,这让你的眼里泛起了泪花。</span>"这下你该知道和我对抗的后果了。" <<gstress>><<gtrauma>><<gpain>><<violence 3>> <br><br> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>> <<He>><span class="pink">往你的<<bottom>>吐口水。</span>"看来我要提醒你,在这没人会帮你,厚脸皮的婊子。" <<gstress>><<gtrauma>><<gpain>><<violence 1>> <br><br> <</if>> <</if>> <</if>> <</widget>>
<<widget "ejaculation">> <<set $ejaculating to 1>> <!-- Dev Notes --> <!-- Use <<pussy>> <<breasts>> <<bottom>> in verbiage as PC status --> <!-- Use <<penis>> <<genitals>> in verbiage as status --> <!-- NPC references include: <<him>> <<he>> <<He>> <<himself>> and <<hes>> for he's/she's --> <!-- <<pher>> <<pshe>> refers to PC in third person. Also <<phim>> --> <!-- if $leftarm is "bound" and $rightarm is "bound" can be used as check for bound arms. NPC restraining is "grappled" --> <!-- $mouthstate indicates what PC mouth is doing --> <!-- $position is "wall" can be used as check for body through wall --> <!-- $punishmentposition "gloryhole" is used for both consensual and non-consensual encounters --> <!-- $walltype "pillory" or "cleanpillory" for pillory. Note head, arms are bound in pillory. CleanPillory used in school, Pillory outside police events, mostly as a graphical switch --> <!-- $position = "doggy" or "missionary" for PC body position on back or front --> <!-- $submissive can be used as check. lte 850 is dominant, gte 1150 is submissive --> <!-- <<violence 1>> is clasped mouth, 3 grab throat, 4 hair yank, 5 strangle 10 punch/kick thigh 20 gut punch. Raises stress, trauma, pain at same time.--> <!-- <<violence +#>> should be used with <<gstress>><<gtrauma>><<gpain>> <<violence -#>> should be used with <<lstress>><<ltrauma>><<lpain>> --> <!-- <span class="red"> text-here</span> can be used to depict adverse events. red-pink-purple-blue-lblue-teal-green from least to most favourable --> <!-- <<ggcontrol>> shows ++ Control, <<gcontrol>> shows + Control. GG used with <<control 25>> <<llcontrol>><<lcontrol>> for -- and - Control loss. Higher control is better.--> <!-- <<controlloss>> is used as consensual to non-consen switch --> <!-- <<lstress>> <<stress -1>> similar to above. Less stress is better. <<ltrauma>> <<trauma -1>> same. Less trauma is better. <<lpain>><<pain -1>> likewise.--> <!-- <<tearful>> is used as in: "Your body feels sensitive as " or "You feel horny as "--> <!-- <<bitch>>. is used as "bitch." --> <!-- <<lewdness>> as in "You're stuck in town with your <<lewdness>> displayed" and contains text on level of undress (bare chest / undergarments / genitals) If clothed, returns "lewdness." Useful for pillory event.--> <!-- $player.gender_appearance notes PC apparent gender, for use as M/F switch --> <!-- <<girl>><<girl>>,<<girl>>. used for boy/girl as PC gender --> <!-- $NPCList[x].gender and $NPCList[x].pronoun note NPC sexual gender and physical appearance gender. Pronoun sets breasts (F) and Gender sets M/F genitals penis/vagina --> <!-- START MAIN LOOP --> <<for _nn to 0;_nn lt $enemynomax; _nn++>> <<if $NPCList[_nn].active is "active" and $NPCList[_nn].stance isnot "defeated">> <<personselect _nn>> <<if $sexavoid is 0 or $rapeavoid is 0>> <<if $consensual is 1>> <<famesex 1>> <<else>> <<famerape 1>> <</if>> <</if>> <<if $exposed is 1>> <<fameexhibitionism 1>> <<elseif $exposed gte 2>> <<fameexhibitionism 2>> <</if>> <<set $pronoun to $NPCList[_nn].pronoun>> <<if $enemytype is "man" or $enemytype is "plant">> <<set $NPCList[_nn].intro to 1>> <<else>> <<set $pronoun to "i">> <</if>> <!-- DEBUG --> /% GENDER:<<girl>> GEN:<<genitals>>. BR:<<breasts>>. BOT:<<bottom>>. PUS:<<pussy>>. PEN:<<penis>>. PC:<<phim>>.<br> %/ /% POS:$position L-ARM:$leftarm R-ARM:$rightarm<br> MOU:$mouthstate<br> %/ /% ANG:$enemyanger MAX:$enemyangermax ENNUM:$enemyno ENHEALTH:$enemyhealth ENHEALTHMX:$enemyhealthmax<br> %/ /% STR:$stress TRA:$trauma PAIN:$pain CON:$control<br> %/ /% NAMED-NPC:<<print $npc[0]>><br><br> %/ /% PEN:$penis VAG:$vagina MOU:$mouth GEN:$pronoun<br><br> %/ /% NPC: _nn VAG: $NPCList[_nn].vagina PEN: $NPCList[_nn].penis MOU: $NPCList[_nn].mouth <br> %/ <!-- Pulling out is for couches --> <<if ($pullOut or $NPCList[_nn].pregnancyAvoidance gte 80) and ["vagina","vaginadouble","anus","anusdouble"].includes($NPCList[_nn].penis) and !wearingCondom(_nn)>> <<if _nn is $leglocktarget>> <<He>>在最后一分钟尝试拔出来,但是<span class="lewd">你<<if $position is "missionary">>更加夹紧了你的腿<<else>>更加用力地拉<<him>>回来<</if>>,一并带着<<him>>达到了高潮。</span> <<elseif $pullOut and $enemyanger gte 60>> <span class="red"><<He>>没有拔出来。</span> <<else>> <span class="green"><<He>>在最后一刻退出。</span> <<if $NPCList[_nn].penis is "vagina" or $NPCList[_nn].penis is "vaginadouble">> <<set $NPCList[_nn].penis to "vaginaentrance">> <<set $vaginastate to ($vaginastate is "doublepenetrated" ? "penetrated" : "imminent")>> <<set _pullOutVagina to true>> <<elseif $NPCList[_nn].penis is "anus" or $NPCList[_nn].penis is "anusdouble">> <<set $NPCList[_nn].penis to "anusentrance">> <<set $anusstate to ($anusstate is "doublepenetrated" ? "penetrated" : "imminent")>> <<set _pullOutAnus to true>> <</if>> <</if>> <</if>> <<unset _condomResult>> <<if wearingCondom(_nn)>> <<if $NPCList[_nn].condom.state is "defective">> <<set _condomResult to "leaked">> <<elseif $NPCList[_nn].condom.state is "sabotaged">> <<set _condomResult to "burst">> <<else>> <<set _condomResult to "contained">> <</if>> <<else>> <<set _condomResult to "none">> <</if>> <!-- NAMED NPCs: Named NPCs without custom modules use simple text to stay in character --> <<if $npc[$npcrow.indexOf(_nn)] is "Eden">> <<ejaculation-eden _args[0]>> <<elseif $npc[$npcrow.indexOf(_nn)] is "Kylar">> <<ejaculation-kylar _args[0]>> <<elseif $npc[$npcrow.indexOf(_nn)] is "Robin">> <<ejaculation-robin _args[0]>> <<elseif $npc[$npcrow.indexOf(_nn)] is "Leighton">> <<ejaculation-leighton _args[0]>> <<elseif $npc[$npcrow.indexOf(_nn)] is "Sydney">> <<ejaculation-sydney _args[0]>> <<elseif $position is "wall" and ($walltype is "pillory" or $walltype is "cleanpillory")>> <<ejaculation-pillory _args[0]>> <<elseif $position is "wall">> <<ejaculation-wall _args[0]>> <<elseif $punishmentposition is "gloryhole" or $gloryhole>> <<ejaculation-gloryhole _args[0]>> <<elseif $NPCList[_nn].type is "plant">> <<ejaculation-plant _args[0]>> <<elseif $NPCList[_nn].fullDescription is "Ivory Wraith">> <<ejaculation-wraith _args[0]>> <!-- New Named NPCs or PC unique positions should be added above, otherwise below captures reaction --> <<elseif ($npcrow.includes(_nn))>> <<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">> <<He>>在高潮的极致快感中痉挛着。 <</if>> <<if $NPCList[_nn].penis is "idle">> <<He>>在裤子上渐渐形成湿痕的同时呻吟着。 <</if>> <<if npcHasStrapon(_nn)>> <<switch $NPCList[_nn].penis>> <<case leftDildoAnus rightDildoAnus>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,屁股颤抖着紧贴在你的$currentSexToyLeft.namecap上。<<penis>> <<default>> <<He>>在高潮的极致快感中?orgasmMoans着,颤抖着,用假阳具磨擦着<<his>>的性器。 <</switch>> <<elseif _condomResult is "contained">> <<genericCondomEjaculation>> <<else>> <<if $NPCList[_nn].penis isnot "none" and (_condomResult is "leaked" or _condomResult is "burst")>> <<if _condomResult is "leaked">> <span class="red">避孕套破了。</span> <<elseif _condomResult is "burst">> <span class="red">避孕套的顶端破裂,露出了<<his>>的龟头。</span> <</if>> <</if>> <<if $NPCList[_nn].penis is "otheranusfrot">> 当<<he>>把屁股向着你的<<penis>>上磨蹭时,<<he>>把<<his>>的精液射在了手上。 <</if>> <<if $NPCList[_nn].penis is "otheranus">> <<He>>?orgasmMoans着,在你的<<penis>><<print either("操弄","用力撞击","插入")>><<his>>的屁股时,<<he>>将精液射<<print either("在自己的胸口上","向空中","在自己的手里")>>。 <</if>> <<if $NPCList[_nn].penis is "thighs">> <<He>>在你的腿上射精。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</if>> <<if $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>> <<He>>在你的$worn.genitals.cn_name_cap上射精。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<elseif $NPCList[_nn].penis is "vaginaentrance" and !npcHasStrapon(_nn)>> <<if playerChastity("vagina")>> <<He>>在你的$worn.genitals.cn_name_cap上射精。 <<else>> <<He>>在你的<<pussy>>上射精。 <</if>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>> <</if>> <<if $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>> <<He>>在你的$worn.genitals.cn_name_cap上射精。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<if playerChastity("vagina")>> <<He>>在你的$worn.genitals.cn_name_cap上射精。 <<else>> <<He>>在你的<<pussy>>上射精。 <</if>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>> <</if>> <<if $NPCList[_nn].penis is "vagina">> <<He>>深深注入了你的子宫。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <</if>> <<if $NPCList[_nn].penis is "cheeks">> <<He>>射在了你的后背上。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</if>> <<if $NPCList[_nn].penis is "anusentrance">> <<if playerChastity("anus")>> <<He>>在你的$worn.genitals.cn_name_cap上射精。 <<else>> <<He>>在你的<<bottom>>屁股瓣之间射了出来。 <</if>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</if>> <<if $NPCList[_nn].penis is "anusimminent">> <<if playerChastity("anus")>> <<He>>在你的$worn.genitals.cn_name_cap上射精。 <<else>> <<He>>在你的<<bottom>>屁股瓣之间射了出来。 <</if>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</if>> <<if $NPCList[_nn].penis is "anus">> <<He>>在你的后庭内射了出来。 <<analejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <</if>> <<if $NPCList[_nn].penis is "chest">> <<He>>在你的胸前射精。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</if>> <<if $NPCList[_nn].penis is "mouthentrance">> <<He>>在你的脸上射精。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</if>> <<if $NPCList[_nn].penis is "mouthimminent">> <<He>>在你的脸上射精。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</if>> <<if $NPCList[_nn].penis is "mouth">> <<He>>在你的喉咙深处射精。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</if>> <<if $NPCList[_nn].penis is "feet">> <<He>>在你的脚上射精。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <</if>> <<if $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">> <<He>>在你的手上射精。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <</if>> <<if $NPCList[_nn].penis is "leftarm">> <<He>>在你的手上射精。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <</if>> <<if $NPCList[_nn].penis is "rightarm">> <<He>>在你的手上射精。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <</if>> <<if $NPCList[_nn].penis is "leftDildoAnus">> <<switch random(1, 5)>> <<case 1>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的屁股颤抖着紧贴在你的$currentSexToyLeft.namecap上。 <<case 2>> <<He>>?orgasmMoans着,并在你用$currentSexToyLeft.namecap操<<his>>的屁股的时候射向了空中,飞溅在了地板上。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyLeft.namecap上高潮了。 <<case 5>> 在你用$currentSexToyLeft.namecap刺激<<him>>达到高潮时,<<He>>?orgasmMoans着抓住了你的手臂。 <</switch>> <</if>> <<if $NPCList[_nn].penis is "rightDildoAnus">> <<switch random(1, 5)>> <<case 1>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的屁股中颤抖着紧贴在你的$currentSexToyRight.namecap上。 <<case 2>> <<He>>?orgasmMoans着,并在你用$currentSexToyLeft.namecap操<<his>>的屁股的时候射向了空中,飞溅在了地板上。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyRight.namecap上高潮了。 <<case 5>> 当你的$currentSexToyRight.namecap刺激<<him>>达到高潮时,<<He>>?orgasmMoans着抓住你的手臂。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <</if>> <<if $NPCList[_nn].penis is 0>> <<if $gloryhole>> <<He>>射向了空中,飞溅在地板上。 <<else>> <<He>>射在你的肚子上。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</if>> <</if>> <<if $NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">> <<if $gloryhole>> <<He>>射向了空中,飞溅在地板上。 <<else>> <<He>>射在你的肚子上。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</if>> <</if>> <</if>> <br><br> <!-- Finishing moves for Alex, Avery and Whitney; should be moved to their respective ejaculation files if/when they get them --> <<if $speechdisable isnot 1>> <<switch $npc[$npcrow.indexOf(_nn)]>> <<case "Alex">> <<if $consensual is 1 and $enemyanger lte 0>> <<switch random(1, 3)>> <<case 3>> <<if $farm_stage gte 7 and $alex_countdown is undefined>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 30>> <<He>>笑着揉乱了你的头发。 <<print either( `"别走太远,我们很快就会再做一次。"`, `"这段时间操得最爽的一次。"`, `"你可太他妈的可爱了。"`, `"这才是我的<<girl>>。"` )>> <<elseif $NPCName[$NPCNameList.indexOf("Alex")].dom lte -30>> <<He>>紧紧抱住你,在你的胸口上叹息。 <<print either( `"我到底做了什么值得你这样做?"`, `"没有你我该怎么办?"`, `"你可太他妈的可爱了。"`, `"我是你的<<if $pronoun is "f">>女<<else>>男<</if>>人……"` )>> <<else>> <<He>>把<<his>>的额头贴在你的额头上。 <<print either( `"我从不认为自己是那种能安定下来的人……但你值得我这么做。"`, `"谁能想到我会爱上一个城里人呢?"`, `"你可太他妈的可爱了。"`, `"你是我的<<if $player.gender_appearance is "f">>女<<else>>男<</if>>人……"` )>> <</if>> <<else>> <<He>>笑着拍了拍你的<<bottom>>。 <<print either( `"别走太远,我们很快就会再做一次。"`, `"有你在这活干得真不错。"`, `"你真是个坏<<girl>>,让我都懈怠了。"` )>> <</if>> <span class="green">你的脸因高兴而通红。</span> <<lstress>><<ltrauma>><<lpain>><<violence -3>> <<case 2>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>> <<He>>抚摸着你的下巴, <<else>> <<He>>把头靠在你的肩膀上, <</if>> <span class="green">让你感到内心温暖。</span> <<lstress>><<ltrauma>><<lpain>><<violence -3>> <<default>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>> <<He>>把你抱在怀里, <<else>> <<He>>躺在你的怀里, <</if>> <span class="green">让你感到内心温暖。</span> <<lstress>><<ltrauma>><<lpain>><<violence -3>> <</switch>> <br><br> <</if>> <<case "Avery">> <<if $consensual is 1 and $enemyanger lte 0 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>> <<switch random(1, 3)>> <<case 3>> <<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>> <<He>> <<if $player.breastsize is 0>> 用手臂搂住你的胸膛 <<else>> 抓住你的胸部 <</if>> 把你的身体拉向<<his>>,在你耳边喘着粗气。 <<print either( `"你最好继续这样,否则的话。"`, `"你身材这么好,难怪找你麻烦的这么多。"`, `"所以你可得好好表现,我以为你只擅长这一件事。"` )>> <span class="pink"><<He>>用力拧了一下你的乳头</span>,把你推到一边。 <<gtrauma>><<gstress>><<gpain>><<larage>><<violence 3>><<npcincr Avery rage -5>> <<elseif $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20>> <<He>> <<if $player.breastsize is 0>> 用手臂搂住你的胸膛 <<else>> 抓住你的胸部 <</if>> 把你拉到<<his>>的身上,在你耳边低语。 <<print either( `"好<<girl>>。"`, `"听话,这会让我们更轻松。"`, `"你好好表现,这对我们都好。"`, `"我希望这意味着你已经吸取了教训。"` )>> <span class="purple"><<He>>用力揉捏了一下你的胸部,</span>放开了你。 <<stress 4>><<arousal 500 "breasts">><<npcincr Avery rage -5>><<gstress>><<garousal>><<larage>> <<else>> <<if $player.breastsize is 0>> <<He>>抚摸你的胸, <<else>> <<He>>抱住你的胸膛, <</if>> <span class="lewd"><<his>>用大拇指绕着你的乳头转了一圈,</span>然后轻轻捏了一下。 <<print either( `"像你这样的<<girl>>是物超所值的。"`, `"你玩得开心吗?我反正很开心。"`, `"你有一副让人羡慕的肉体。"` )>> <<ltrauma>><<lstress>><<lpain>><<garousal>><<violence -3>><<arousal 500 "breasts">> <</if>> <<case 2>> <<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>> <<He>>把你的头发往后扯,<span class="pink"><<his>>面无表情。</span> <<print either( `"这么个<<if $player.gender_appearance is "m">>帅气<<else>>漂亮<</if>>的脸蛋,别逼我毁了它。"`, `"你是个还算过得去的妓女。"`, `"至少你还有点用处。"` )>> <<trauma 6>><<stress 6>><<npcincr Avery rage -5>><<gtrauma>><<gstress>><<larage>> <<elseif $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20>> <<He>>把你的头发往后扯,<span class="purple">微笑着捏你的脸颊。</span> <<print either( `"玩得真开心,你觉得呢?真是个不错的惊喜。"`, `"我不能一直因为你那张脸生气。"`, `"其实也没那么难,不是吗?"` )>> <<stress 4>><<npcincr Avery rage -5>><<gstress>><<larage>> <<else>> <<He>>微笑着用手轻轻地拂过你的头发,你们凝视着对方的眼睛,<span class="green">你的心砰砰作响。</span> <<ltrauma>><<lstress>><<lpain>><<garousal>><<violence -3>> <</if>> <<default>> <<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>> <<He>>抬起你的下巴,<span class="pink">一只手放在<<his>>的臀部上,低头怒视着你。</span> <<print either( `"原来你还能这么乖啊。"`, `"我差点忘了你有多调皮。"`, `"在我原谅你之前,你还有很长的罪要受呢!"` )>> <<trauma 6>><<stress 6>><<npcincr Avery rage -5>><<gtrauma>><<gstress>><<larage>> <<elseif $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20>> <<He>>捏住你的下巴,强迫你抬头去直视<<his>>的眼睛。 <<print either( `"我还没有原谅你呢,这才刚刚开始。"`, `"我希望这意味着你已经吸取了教训。"`, `"你就这么想要得到我的原谅,是吗?"` )>> <span class="purple"><<He>>微笑着捏着你的脸颊。</span> <<stress 4>><<npcincr Avery rage -5>><<gstress>><<larage>> <<else>> <<He>>抬起你的下巴,微笑着俯视你。 <<print either( `"你是无价之宝。"`, `"多么完美的<<girl>>。"`, `"你值得被珍重,亲爱的。"` )>> <<He>>亲吻你的脸颊,<span class="green">这让你感到内心温暖。</span> <<ltrauma>><<lstress>><<lpain>><<violence -3>> <</if>> <</switch>> <br><br> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5 and $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>> 艾弗里冷笑着 <<if random(1)>> <span class="red">一拳打在你的脸上,</span>然后用<<his>>的袖子擦手。 <<else>> <span class="red">一脚踩在你的脸上,用脚跟碾着你的鼻子。</span>你痛苦地喊叫,但<<he>>只是更加用力地踩下去。 <</if>> <<print either( `"别他妈惹我。"`, `"活该,自大的小混蛋。"`, `"你现在还觉得自己很牛逼吗?"`, `"你现在还觉得把我惹毛很得意吗?"`, `"怎么了? 不继续挑衅我了?"`, `"你不是要反抗吗?该死的混账东西。"`, `"起来。我跟你没完。"` )>> <<gtrauma>><<gstress>><<gpain>><<violence 10>> <br><br> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9>> <<switch random(1, 3)>> <<case 3>> <<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>> <span class="red"><<He>>不停地踢你,</span>每次被踢到你都会哀嚎。 <<print either( `"一文不值的小混蛋。"`, `"跪下来,好好呆在你应待的地方。"`, `"我叫你哭的时候你就要哭哦。"`, `"我可以随心所欲的伤害你,你是我的。"` )>> 面对<<his>>的施暴,你无能为力,只能蜷缩起来保护自己,直到<<his>>的愤怒最终平息。 <<gtrauma>><<gstress>><<gpain>><<violence 6>> <<elseif $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20>> <span class="pink"><<He>>冷笑着把你推开。</span> <<print either( `"够了。"`, `"也许等你学点礼数后,我才会对你更好一些。"` )>> <<gtrauma>><<gstress>><<gpain>><<violence 3>> <<else>> <<He>>抓住你的手臂,盯着你,一句话也不说。<span class="purple">但这足以让你瑟瑟发抖。</span> <<stress 4>><<trauma 6>><<npcincr Avery rage 1>><<gtrauma>><<gstress>><<garage>> <</if>> <<case 2>> <<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>> <span class="red"><<He>>捏着你的脸扇你耳光,</span><<hes>>每打一巴掌力度都变得越来越大,最后<<hes>>气喘吁吁地停下。 <<print either( `"你胆敢违抗我。"`, `"白痴,你弄乱了我的头发。"`, `"这就是你的下场,<<bitch>>。"` )>> <<gtrauma>><<gstress>><<gpain>><<violence 6>> <<elseif $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20>> <<He>><span class="pink">扇你耳光。</span><<He>>用袖子擦了擦<<his>>的手,然后冷笑一声。 <<print either( `"看看你让我做了什么。"`, `"这只能怪你自己,怪不得别人。"`, `"下次你想做错事的时候,就想想这次的下场。"` )>> <<gtrauma>><<gstress>><<gpain>><<violence 3>> <<else>> <span class="purple"><<His>>握紧了拳头,</span>但没有动,只是深吸了一口气,然后笑了起来。 <<print either( `"别逼我做让我后悔的事。"`, `"我不想伤害你。为自己着想,乖乖听话吧。"`, `"我不喜欢生气,你也不会喜欢我生气的。"` )>> <<stress 4>><<trauma 6>><<npcincr Avery rage 1>><<gtrauma>><<gstress>><<garage>> <</if>> <<default>> <<if ($neckuse is "hand" or random(1, 5) is 1) and $asphyxiaLvl gte 2>> <<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>> <span class="red"><<He>>双手抓住你的脖子,尖锐的指甲扎穿你的皮肤。</span> <<print either( `"下贱的娼妓。"`, `"天啊,你可真会让人生气。"`, `"该死的小混账,我受够装好人了。"`, `"我应该把你留在下水道里,你属于那里。"`, `"你吸取教训了吗?还是要我揍你一顿?"` )>> <<He>>把指甲刺进你的喉咙,最后才松手。 <<gtrauma>><<gstress>><<gpain>><<violence 8>> <<elseif $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20>> <span class="pink"><<He>>紧抓住你的脖颈,死死地盯着你。</span> <<print either( `"你真是个淘气的<<girl>>。"`, `"你看起来如此脆弱,别逼我毁了你。"`, `"我的宽容只能到此为止。"`, `"我希望你下次乖乖听话。"`, `"注意礼貌,小崽子。"`, `"你可真吵啊。"`, `"我的耐心有限。"` )>> <<He>>的指甲在你的皮肤上划过,然后才放手。 <<gtrauma>><<gstress>><<gpain>><<garage>><<npcincr Avery rage 5>><<violence 4>> <<else>> <<He>>用手指抚摸你的脖子。 <<print either( `"如果我是你,我会注意礼貌的。"`, `"你不想让我失望吧?"`, `"从现在开始,你会乖乖的,对吧?"` )>> <span class="purple">你瑟瑟发抖。</span> <<stress 4>><<trauma 6>><<npcincr Avery rage 1>><<gtrauma>><<gstress>><<garage>> <</if>> <<else>> <<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>> <span class="red"><<He>>抓住你的下巴,用力扳起,愤怒地俯视着你。</span> <<print either( `"下贱的娼妓。"`, `"天啊,你可真会让人生气。"`, `"该死的小混账,我受够装好人了。"`, `"我应该把你留在下水道里,你属于那里。"`, `"你吸取教训了吗?还是要我揍你一顿?"` )>> <<He>>抓住你的脸颊,然后迅速反手一击。<span class="red">你痛苦地哭泣着。</span> <<gtrauma>><<gstress>><<gpain>><<violence 6>> <<elseif $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20>> <span class="pink"><<He>>抓住你的下巴,用力抬起,轻蔑地俯视着你。</span> <<print either( `"你真是个淘气的<<girl>>。"`, `"你看起来如此脆弱,别逼我毁了你。"`, `"我的宽容只能到此为止。"`, `"我希望你下次乖乖听话。"`, `"注意礼貌,小崽子。"`, `"你可真吵啊。"`, `"我的耐心有限。"` )>> <<He>>在放手之前把指甲刺进你的脸颊。 <<gtrauma>><<gstress>><<gpain>><<garage>><<npcincr Avery rage 5>><<violence 3>> <<else>> <span class="purple"><<He>>把一只手放在你的下巴下面,然后掰着迫使你向上看。</span> <<print either( `"如果我是你,我会注意礼貌的。"`, `"你不想让我失望吧?"`, `"从现在开始,你会乖乖的,对吧?"` )>> <<He>>微笑着,拇指在你的脸颊上滑动,然后把你放开了。 <<stress 4>><<trauma 6>><<npcincr Avery rage 1>><<gtrauma>><<gstress>><<garage>> <</if>> <</if>> <</switch>> <br><br> <</if>> <<case "Whitney">> <<if $consensual is 1 and $enemyanger lte 0 and $whitneyromance is 1>> <<switch random(1, 3)>> <<case 3>> <<if ["mouth"].includes($NPCList[_nn].penis)>> <<print either( `<<He>>抚摸你的头发。`, `<<He>>用<<his>>的<<print $NPCList[_nn].penisdesc>>在你脸上摩擦。` )>> <<elseif ["mouth"].includes($NPCList[_nn].vagina)>> <<print either( `<<He>>抚摸你的头发。`, `<<He>>轻轻地把你的脸夹在<<his>>的大腿之间。`, `<<He>>用<<his>>的大腿抚弄你的脸颊。` )>> <<elseif ["facesit"].includes($NPCList[_nn].vagina)>> <<print either( `<<He>>抚摸你的头发。`, `<<He>>轻轻抬起你的脸,向你微笑。` )>> <<else>> <<print either( `<<He>>抚摸你的头发。`, `<<He>>一边咬你的耳朵,一边低语。` )>> <</if>> <<if (["mouth","facesit"].includes($NPCList[_nn].vagina) or ["mouth"].includes($NPCList[_nn].penis)) and random(1)>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>> <<print either( `"就是这样,我就喜欢这样。"`, `"希望你喜欢被如此款待,荡妇。"` )>> <<else>> <<print either( `"你可真会说话。"`, `"妈的,你下面感觉真好。"` )>> <</if>> <<else>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>> <<print either( `"我就知道我选对了<<bitch>>。"`, `"真是个十足的荡妇。"`, `"好<<girl>>。"` )>> <<else>> <<print either( `"操,你真行。"`, `"你床上功夫不错,荡妇。"` )>> <</if>> <</if>> <span class="green">你脸红了。</span> <<lstress>><<ltrauma>><<lpain>><<violence -3>> <<case 2>> <<if ["facesit"].includes($NPCList[_nn].vagina)>> <<He>>稍抬起身刚好让你的脸不被遮挡,并把<<his>>的手机举过头顶。 <<elseif ["mouth"].includes($NPCList[_nn].vagina) or ["mouth"].includes($NPCList[_nn].penis)>> <<He>>把你的头发往后拉,强迫你向上看,然后用<<his>>的手机对着你的脸。 <<else>> <<if $worn.neck.collared is 1>> <<He>>抓住你的皮带,强迫你站起来,把你的脸贴近<<hers>>的脸。 <<else>> <<He>>搂着你的肩膀,把你的脸贴向<<hers>>的。 <</if>> <<He>>举起手机。 <</if>> <<if $pain gte 60>> <<print either( `"别动,我要让所有人都看到你的眼泪。"`, `"对着镜头哭吧,<<bitch>>。"` )>> <<else>> <<print either( `"现在所有人都知道你是我的私人财产了。"`, `"我只是向大家宣布,到底是谁拥有你。"`, `"笑一笑,骚货。"` )>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 25>> <span class="green"><<if ["othervagina","penis","facesit"].includes($mouthuse)>>当相机的闪光灯启动时,<<He>>亲吻你的脸颊。<</if>></span> <<stress 4>><<arousal 200>><<status 5>><<gstress>><<garousal>><<gcool>> <<else>> 随着相机的闪光,<<He>><<print either("竖起中指","作出和平手势","吐出舌头")>>。 <<stress 6>><<status 1>><<gstress>><<gcool>> <</if>> <<famesex 1 "pic">> <<default>> <<his>>的手顺着你的背脊滑下,爱抚着你的<<bottom>>。<span class="lewd">你因为这种感觉而颤抖。</span> <<lstress>><<ltrauma>><<lpain>><<garousal>><<violence -3>><<arousal 500 "bottom">> <</switch>> <br><br> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9>> <<switch random(1, 3)>> <<case 3>> <<He>>冷笑着,<<if $whitneyromance is 1>>吻了一下<<his>>的指关节,<</if>>然后<span class="red">一拳猛击在你的脸上。</span> <<print either( `"继续挣扎啊,真是令人发笑。"`, `"这是因为你是个<<bitch>>。"` )>> <<gtrauma>><<gstress>><<gpain>><<violence 6>> <<case 2>> <<if ["facesit"].includes($NPCList[_nn].vagina)>> <<He>>稍抬起身刚好让你的脸不被遮挡。<<He>>把<<his>>的手机举过头顶。 <<elseif ["mouth"].includes($NPCList[_nn].vagina) or ["mouth"].includes($NPCList[_nn].penis)>> <<He>>把你的头发往后拉,强迫你向上看,然后用<<his>>的手机对着你的脸。 <<else>> <<if $worn.neck.collared is 1>> <<He>>抓住你的皮带,强迫你站起来,把你的脸贴近<<hers>>的脸。 <<else>> <<He>>搂着你的肩膀,把你的脸贴向<<hers>>的。 <</if>> <<He>>举起手机。 <</if>> <<if $pain gte 60>> <<print either( `"别动,我要让所有人都看到你的眼泪。"`, `"对着镜头哭吧,<<bitch>>。"` )>> <<else>> <<print either( `"现在所有人都知道你是我的私人财产了。"`, `"我只是向大家宣布,到底是谁拥有你。"`, `"笑一笑,骚货。"` )>> <</if>> 随着相机的闪光,<<He>><<print either("竖起中指","作出和平手势","吐出舌头")>>。 <<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <<famerape 1 "pic">> <<default>> 惠特尼冷笑。 <<print either( `"你喜欢被这么用吗?"`, `"玩得开心吗?"` )>> 在你回答<<he>>之前,<span class="red"><<he>>一只脚踩在你的喉咙上。</span>你剧烈地咳嗽着。 <<if $audiencepresent gte 1 and random(1)>> <<He>>侧过肩膀坏笑着说:"听起来像是答应了。"<<His>>的朋友们笑了起来。 <<else>> <<He>>得意地笑了笑,向下的力度更大了。"什么?"<<He>>把一只手放在耳边。"听不见你说什么。" <</if>> <<gtrauma>><<gstress>><<gpain>><<violence 6>> <</switch>> <br><br> <</if>> <<default>> /* Do nothing */ <</switch>> <</if>> <<else>> <!-- Female Gender NPC Start --> <<if $NPCList[_nn].vagina isnot "none">> <!-- Start Consensual --> <<if $consensual is 1>> <<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">> <<switch random(1, 5)>> <<case 1 2>> <<He>>呻吟着,用<<his>>的臀部摩擦着你的脸,大腿因为高潮而颤抖。 <<case 3 4>> <<His>>的脸变得更红,<<his>>的身体因为高潮而痉挛。 <<case 5>> <<He>>尖叫着,双手紧紧抱着你的后脑勺,用<<his>>的阴蒂摩擦着你的脸。 <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "leftarm" or $NPCList[_nn].vagina is "rightarm">> <<switch random(1, 5)>> <<case 1 2>> <<He>>叹息着,大腿在你的脑袋旁颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的手上高潮了。 <<case 5>> 当你的手指使<<He>>达到高潮时,<<him>>尖叫着抓住你的手臂,<<His>>的爱液浸透了你的手指。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<elseif $NPCList[_nn].vagina is "leftDildo">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyLeft.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyLeft.namecap上高潮了。 <<case 5>> 当你用$currentSexToyLeft.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。<<His>>的爱液浸透了你的$currentSexToyLeft.namecap。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "goo">> <<elseif $NPCList[_nn].vagina is "rightDildo">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyRight.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyRight.namecap上高潮了。 <<case 5>> 当你用$currentSexToyRight.namecap让<<him>>高潮时,<<He>>?orgasmMoans着抓住你的手臂。<<His>>的爱液浸透了你的$currentSexToyRight.namecap。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "goo">> <<elseif $NPCList[_nn].vagina is "leftDildoAnus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyLeft.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyLeft.namecap上高潮了。 <<case 5>> 在你用$currentSexToyLeft.namecap刺激<<him>>达到高潮时,<<He>>?orgasmMoans着抓住了你的手臂。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <<elseif $NPCList[_nn].vagina is "rightDildoAnus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyRight.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyRight.namecap上高潮了。 <<case 5>> 当你的$currentSexToyRight.namecap刺激<<him>>达到高潮时,<<He>>?orgasmMoans着抓住你的手臂。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">> <<switch random(1, 5)>> <<case 1 2>> <<He>>叹了口气,向后倒下,然后用<<his>>的胳膊捂住眼睛。 <<case 3 4>> <<He>>呻吟着,随着<<he>>达到高潮,<<his>>的<<if $NPCList[_nn].breastsize is 0>>胸膛剧烈起伏<<else>>$NPCList[_nn].breastsdesc剧烈晃动<</if>>。 <<case 5>> <<He>>尖叫着高潮,爱液顺着<<his>>的大腿流下来。<<He>>用手指擓了一些,露出顽皮的笑容,然后轻轻弹在你脸上。 <<set _postOrgasmSpeech to `"现在,你和我一样,都乱糟糟的。"`>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "feet">> <<switch random(1, 5)>> <<case 1 2>> <<He>>一边因为高潮呻吟着,一边抓住你的脚踝。 <<set _postOrgasmSpeech to `"我喜欢被人当做下流的荡妇。"`>> <<case 3 4>> 当<<he>>射在你的脚上时,<<He>><<if $NPCList[_nn].breastsize is 0>>捏住<<else>>抓住<</if>><<his>>的$NPCList[_nn].breastsdesc。 <<set _postOrgasmSpeech to `"我喜欢你支配我。"`>> <<case 5>> <<He>>因为高潮尖叫着,吓得差点让你跳起来,<<His>>的爱液流过你的脚。 <</switch>> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <<elseif $NPCList[_nn].vagina is "vagina">> <<switch random(1, 5)>> <<case 1 2>> 当你把你和<<He>>的小穴压在一起时,<<He>>高潮了,愉快地呻吟着。 <<case 3 4>> <<He>>贴着你的<<pussy>>呻吟着高潮了,<<his>>的腿在颤抖。 <<case 5>> <<He>>尖叫着,让你的两边咯吱窝夹着<<his>>的胳膊,<<his>>的<<npcChest>>用力蹭着你的胸口,<<his>>的身体颤抖着。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "othermouth">> <<switch random(1, 5)>> <<case 1 2>> <<He>>因为高潮开心地颤抖着,对着你的胯部呵气。 /* <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> */ <<case 3 4>> <<He>>在你的胯下颤抖着高潮了,最后以漫长的,潮湿的舔吻来结束。 /* <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> */ <<case 5>> 当<<He>>高潮的时候对着你的下身叫出了声,<<his>>的手紧紧地按在大腿上。 <</switch>> <<elseif $NPCList[_nn].vagina is "facesit">> <<switch random(2)>> <<case 0>> <<He>>呻吟着,用<<his>>的胯部摩擦着你的脸,在高潮来临的时候颤抖着。 <<case 1>> <<He>>开始胡乱地在你脸上磨蹭,在<<he>>高潮的时候失去了<<he>>所有的控制力,在你的嘴边喷射爱液。 <<case 2>> <<He>>喘息着颤抖,在高潮的那一刻压在你的脸上,用<<his>>的爱液淹没你。 <</switch>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<elseif $NPCList[_nn].vagina is "facesitanal">> <<switch random(2)>> <<case 0>> <<He>>呻吟着用屁股抵住你的嘴摩擦,<<his>>的身体因为高潮而颤抖着,爱液流到你的脸上。 <<case 1>> <<He>>开始有节奏地挺动压在你身上的屁股,速度越来越快,直到<<he>>突然颤抖着高潮了,把你淹没在<<his>>的爱液里。 <<case 2>> <<He>>喘息着颤抖,在高潮的那一刻压在你的脸上,用<<his>>的爱液淹没你。 <</switch>> <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <!-- following appear to be Male PC to Female Antagonist only? --> <<elseif $NPCList[_nn].vagina is "otheranus">> <!-- anus rewrite --> <<switch random(1, 5)>> <<case 1 2>> <<He>>在高潮时颤抖着,<<his>>的屁股压向你,最终发出呻吟。 <<case 3 4>> <<He>>在你的<<penis>>上颤抖着高潮了,呻吟着,并尽<<he>>所能地将你吞到深处。 <<case 5>> <<He>>插入你的胯下,尖叫着高潮了。 <<set _postOrgasmSpeech to `"天啊你让我好爽。"`>> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "penis">> <<switch random(1, 6)>> <<case 1 2>> <<He>>高潮的同时搂着你的肩膀,用<<his>>的小穴狠狠地顶着你的<<penis>>。 <<set _postOrgasmSpeech to `"你的肉棒就像专为我而长的一样。"<<he>>小声说。`>> <<case 3 4>> <<He>>叹了口气,脸因为高潮红得更厉害了。 <<set _postOrgasmSpeech to `"哦,看看你的鸡巴对我做了什么。"`>> <<case 5>> <<He>>用双臂搂住你的肩膀,在高潮的时候用<<his>>的<<npcChest>>顶着你。你感到<<his>>的小穴贴着你的<<penis>>抽搐。 <<case 6>> <<He>>尖叫着高潮了,用胯骨猛猛顶着你的<<penis>>,全身发抖。 <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "goo">> <</switch>> <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">> <<He>>在你的<<penis>>上高潮了,死死咬住<<his>>的嘴唇。 <<set _postOrgasmSpeech to `"下一次我要你进入我的身体。"`>> <<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">> <<He>>用屁股摩擦着你的<<penis>>高潮了。 <<set _postOrgasmSpeech to `"感觉真好。但下次我想让你爆肏我的屁股。"`>> <<elseif $NPCList[_nn].vagina is "frot">> <<He>>用阴蒂狠狠地摩擦你的<<penis>>,并贴着你的肉棒高潮了。<<him>>气喘吁吁地求你下次好好操<<he>>。 <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <!-- Below cases occur when NPC vagina is not in contact with PC --> <<elseif $NPCList[_nn].mouth is "penis">> <<if $speech_attitude is "meek">> <<He>>在你操<<his>>的嘴的时候高潮了,似乎还准备把你的<<penis>>舔干净。 <<set _postOrgasmSpeech to `"我真好色。"`>> <<elseif $speech_attitude is "bratty">> 当你狠狠操<<his>>的嘴时,<<He>>高潮了,你抓住<<his>>的头发,把鸡巴插得更深,插得<<his>>的嘴巴口水乱流,发出含糊的呜咽声,爱液从<<his>>的大腿上流了下来。 <<set _postOrgasmSpeech to `"我喜欢你支配我。"`>> <<ejacstat>><<set $hygiene += 500>><<bodyliquid "penis" "goo">> <<feetejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "goo">> <<else>> <<He>>在你操<<his>>的嘴的时候高潮了,高潮中<<He>>对着你的<<penis>>喘气。 <<set _postOrgasmSpeech to `"我真龌龊。"`>> <</if>> <<elseif $NPCList[_nn].mouth is "kiss">> <<He>>紧紧地抱着你高潮了,轻轻地咬着你的嘴唇,<<he>>对着你的嘴呻吟。 <<elseif $NPCList[_nn].vagina is 0>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>双膝跪倒在地上,随着<<he>>达到高潮,<<his>>的<<if $NPCList[_nn].breastsize is 0>>胸膛起伏不定<<else>>$NPCList[_nn].breastsdesc不停颤抖<</if>>。<<His>>的汁液顺着<<his>>大腿流下来。 <<case 4 5 6>> <<He>>喘着气高潮了,然后拍了拍你的<<bottom>>。 <<set _postOrgasmSpeech to `"太爽了。"`>> <<case 7>> <<He>>摩擦着<<his>>的阴蒂尖叫着高潮了,<<his>>的爱液滴在你身上。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "goo">> <</switch>> <<else>> <!-- This is a catch-all case and should only be called if there's an error --> <<He>>在高潮的极致快感中痉挛着。 <</if>> <!-- Start Non-Consensual --> <<else>> <<if $NPCList[_nn].vagina is "footjob">> <<switch random(1, 5)>> <<case 1 2 3>> <<He>>在高潮时喘息连连。恢复过来后,<<he>>微笑着把<<his>>的脚移到你的身上。<span class="red">当你大口喘气时,<<He>>用力踩下。</span> <<set _postOrgasmSpeech to `"只要我想,你就是我的,<<slut>>。别忘了。"`>> <<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>> <<case 4 5>> 当<<He>>高潮的时候<<he>>大笑起来,把<<his>>的脚从你的胯上抬起来,去踢你的脸。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "vagina">> <<switch random(1, 5)>> <<case 1 2>> <<He>>在高潮时发出呻吟声,<<his>>的爱液滴在你身上。 <<case 3 4>> <<He>><span class="blue">一边掐住你的喉咙</span>一边呻吟着高潮了,<<He>>用力摩擦你的<<pussy>>,舔吻着你的脸颊。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <<case 5>> <<He>>尖叫着抓住你的头发,把你压向<<his>>的<<npcChest>>,<<His>>的乳汁滴在你身上。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "goo">> <</switch>> <<elseif $NPCList[_nn].vagina is "othermouth">> <<He>>摩擦你的身体,兴奋地颤抖着高潮了。 <<elseif $NPCList[_nn].vagina is "leftarm" or $NPCList[_nn].vagina is "rightarm">> <<switch random(1, 5)>> <<case 1 2>> 当你完成对<<his>>小穴的刺激时,<<He>>叹了口气,大腿在你的手上颤抖着,身体在痉挛。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的手指上抽搐。 <<case 5>> <<He>>尖叫着抓住你的手臂,用你的手指抵住<<he>>高潮了。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid $NPCList[_nn].vagina "goo">> <<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">> <<switch random(1, 6)>> <<case 1 2>> <<He>>在高潮时发出呻吟声,<span class="pink">然后掴了你一巴掌。</span> <<set _postOrgasmSpeech to `"我知道你是个受虐狂,别装了。"`>> <<case 3 4>> <<He>>呻吟着结束了,把伸手到你头上,拽起你的头发。 <<default>> <<He>>呻吟着高潮了,然后狠狠地打你的<<bottom>>。 <</switch>> <<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">> <<He>>抓着你的头发,呻吟着,用<<his>>的胯部摩擦着你的脸。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<elseif $NPCList[_nn].vagina is "facesit">> <<switch random(2)>> <<case 0>> <<He>>顶着你的脸,一边尖叫一边把<<his>>的爱液涂在你脸上。 <<case 1>> <<he>>用力压在你的脸上颤抖着,迎接猛烈的高潮。 <<case 2>> <<He>>气喘吁吁地说:"我要喷在你脸上,<<slut>>,"然后喘着粗气潮吹了,爱液喷在你的嘴里。 <</switch>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<elseif $NPCList[_nn].vagina is "facesitanal">> <<switch random(2)>> <<case 0>> <<He>>抵着你的脸,把屁股压在你的嘴上,尖叫着高潮了,<<his>>的爱液流满了你的脸。 <<case 1>> <<he>>用力压在你的脸上颤抖着,迎接猛烈的高潮。 <<case 2>> <<He>>气喘吁吁地说:"我要射在你脸上,<<slut>>",同时把<<his>>的屁股压在你的嘴上,直到<<he>>在你脸上颤抖着的高潮了。 <</switch>> <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <!-- following appear to be Male PC to Female Antagonist only? --> <<elseif $NPCList[_nn].vagina is "otheranus">> <<He>>在高潮时全身颤抖,用手<<print ($player.ballsExist ? "握住你的睾丸" : "包覆住你的小穴")>>并将你的<<penis>>更深地插进<<his>>的屁股里。 <<elseif $NPCList[_nn].vagina is "penis">> <<He>>高潮的时候兴奋地把指甲扣入你的肩膀,<<his>>用小穴狠狠地吞着你的<<penis>>,然后颤抖着高潮了。 <<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">> <<He>>在你的<<penis>>上高潮时呻吟着。"我和你已经结束了。" <<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">> 你的<<penis>>在<<his>>的屁股瓣上摩擦让<<He>>高潮了,"虽然感觉不错,但下次你最好认真的干我。" <<elseif $NPCList[_nn].vagina is "frot">> <<He>><span class="blue">掐住你的喉咙</span>,然后用你的<<penis>>摩擦着<<his>>的阴蒂高潮了。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <!-- Special case male PC with female NPC --> <<elseif $NPCList[_nn].mouth is "penis">> 你操<<his>>嘴的时候,<<He>>高潮了,猛地把你推到一边,喘着粗气说:"我受够你了。" <<elseif $NPCList[_nn].mouth is "kiss">> <<He>>狠狠地咬着你的嘴唇高潮了,对着你的嘴呻吟。 <<else>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>><span class="pink">在高潮时猛地抽了你一巴掌,</span>同时颤抖着说:"够了,<<slut>>。" <<case 4 5 6>> <<He>>喘着气高潮了,然后猛猛打你的<<bottom>>。"只要我想,我随时可以得到你,婊子。" <<case 7>> <<He>>一边呻吟,一边颤抖着高潮了,爱液从<<his>>的大腿往下滴落。 /* <<chestejacstat>><<ejacstat>><<set $hygiene += 500>> */ <</switch>> <</if>> <</if>> <</if>> <!-- Male Gender NPC Start --> <<if $NPCList[_nn].penis isnot "none">> <!-- Start simplified strap-on sub-case --> <<if $NPCList[_nn].penisdesc.includes("穿戴式")>> <<if $consensual is 0>><!-- Non-consen strap-on case --> <<switch $NPCList[_nn].penis>> <<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">> <<switch random(1, 3)>> <<case 1>> <<He>>在高潮时颤抖着,用<<his>>的$NPCList[_nn].penisdesc抽打你的屁股。 <<case 2>> <<He>>在高潮时发出呻吟声,然后用<<his>>的$NPCList[_nn].penisdesc抽打着你的屁股。 <<set _postOrgasmSpeech to `"给我留个纪念吧,婊子。"`>> <<case 3>> <<He>>悄无声息地高潮了,然后用<<his>>的$NPCList[_nn].penisdesc在你的后背上摩擦。 <<set _postOrgasmSpeech to "">> <</switch>> <<case "mouth">> <<He>>呻吟着将<<his>>的$NPCList[_nn].penisdesc深深插进你的喉咙,让你忍不住干呕。眼泪顺着你的脸颊流下。 <<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">> <<switch random(1, 3)>> <<case 1>> <<He>>颤抖着用<<his>>的$NPCList[_nn].penisdesc打你的脸。 <<case 2>> <<He>>一边呻吟一边大笑,用<<his>>的$NPCList[_nn].penisdesc摩擦你的头发。 <<case 3>> <<He>>张大嘴巴,无声地射精,<<his>>的$NPCList[_nn].penisdesc在你的脸颊上摩擦。 <<set _postOrgasmSpeech to "">> <</switch>> <<case "penis" "penisentrance" "penisimminent">> <<switch random(1, 3)>> <<case 1>> <<He>>在高潮时颤抖着,用<<his>>的$NPCList[_nn].penisdesc抽打你的屁股。 <<case 2>> <<He>>在高潮时发出呻吟声,然后用<<his>>的$NPCList[_nn].penisdesc抽打着你的屁股。 <<set _postOrgasmSpeech to `"给我留个纪念吧,婊子。"`>> <<case 3>> <<He>>悄无声息地高潮了,然后用<<his>>的$NPCList[_nn].penisdesc在你的后背上摩擦。 <<set _postOrgasmSpeech to "">> <</switch>> <<default>> <<He>>在高潮时发出呻吟声,用<<his>>的$NPCList[_nn].penisdesc根部贴着<<his>>的阴蒂摩擦。 <</switch>> <<else>><!-- Consensual strap-on case --> <<switch $NPCList[_nn].penis>> <<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">> <<He>>在高潮时颤抖着,用<<his>>的$NPCList[_nn].penisdesc在你的屁股上磨擦。 <<case "mouth">> <<He>>在高潮时呻吟着,用<<his>>的$NPCList[_nn].penisdesc摩擦<<his>>的胯下。 <<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">> <<His>>因为高潮张大了嘴巴,<<his>>的$NPCList[_nn].penisdesc在你的脸颊上摩擦。 <<case "penis" "penisentrance" "penisimminent">> <<He>>在高潮时呻吟着,用<<his>>的$NPCList[_nn].penisdesc摩擦<<his>>的胯下。 <<default>> <<He>>在高潮时发出呻吟声,用<<his>>的$NPCList[_nn].penisdesc根部贴着<<his>>的阴蒂摩擦。 <</switch>> <</if>> <!-- Start Consensual --> <<elseif $consensual is 1>> <<if _condomResult is "leaked">> <span class="red">避孕套破了。</span> <<elseif _condomResult is "burst">> <span class="red">避孕套的顶端破裂,露出了<<his>>的龟头。</span> <</if>> <<if $NPCList[_nn].penis is "idle">> <<if $speech_attitude is "bratty">> <<He>>在裤子上渐渐形成湿痕的同时呻吟着。你忍住了笑声,对<<he>>的可怜样子感到好笑。 <<else>> <<He>>在裤子上渐渐形成湿痕的同时呻吟着。 <</if>> <<elseif _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif $NPCList[_nn].penis is "thighs">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时哆嗦着,将<<his>>的$NPCList[_nn].penisdesc拔出,射在你的大腿后面。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 4 5 6>> <<He>>抓住你的大腿,强烈地操着,然后在你的肚子上射精了。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<He>>在高潮时发出呻吟声,射出巨量精液,飞溅在你的大腿和肚子上。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif ($NPCList[_nn].penis is "vaginaentrance" or $NPCList[_nn].penis is "vaginaentrancedouble") and playerChastity("vagina")>> <<He>>一言不发地抚摸着<<his>>$NPCList[_nn].penisdesc,射在了你的$worn.genitals.cn_name_cap上,任由白色的精液顺着你的大腿流下。 <<set _postOrgasmSpeech to "">> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">><<bodyliquid "thigh" "semen">> <<elseif $NPCList[_nn].penis is "vaginaentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手紧紧抓住你的臀部,另一只手抓着<<his>>$NPCList[_nn].penisdesc射在你的<<pussy>>上,精液涂在你的身体上,在你的腿边汇聚成一滩。 <<case 4 5 6>> <<He>>一言不发地抚摸着<<his>>$NPCList[_nn].penisdesc,射在了你<<pussy>>上,任由白色的精液流下你的小穴。 <<set _postOrgasmSpeech to "">> <<case 7>> <<He>>呻吟着抚摸<<his>>的$NPCList[_nn].penisdesc,射精了,浓稠的精液喷射到你的<<pussy>>和<<bottom>>之上。 <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>> <<elseif ($NPCList[_nn].penis is "vaginaimminent" or $NPCList[_nn].penis is "vaginaimminentdouble") and playerChastity("vagina")>> <<He>>射精到你的$worn.genitals.cn_name_cap,浓白色的精液从你的大腿上流下来。 <<set _postOrgasmSpeech to `"真希望我能好好干你一炮。"`>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">><<bodyliquid "thigh" "semen">> <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在插入你的<<pussy>>之前就射了出来,精液射在了你的阴唇上,滴落到你身下变成小水坑。 <<set _postOrgasmSpeech to `"该死,我想射进你的身体。"`>> <<case 4 5 6>> <<He>>在插入你的<<pussy>>之前就射了出来,浓白色的精液流下你的阴唇。 <<set _postOrgasmSpeech to `"妈的,应该射里面的。"`>> <<case 7>> <<He>>呻吟着抚摸<<his>>的$NPCList[_nn].penisdesc,射精了,浓稠的精液喷射到你的<<pussy>>和<<bottom>>之上。 <<set _postOrgasmSpeech to `"真希望我能射在你身体里。我却弄得一团糟。"`>> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>> <<elseif $NPCList[_nn].penis is "vagina">> <<switch $NPCList[_nn].penissize>> <<case 4>> 当<<He>>射精时,<<he>>抽搐着磨蹭你的胯部,<<his>>的$NPCList[_nn].penisdesc将浓稠的精液一波波地射入你的<<pussy>>。精液顺着你的大腿滴落。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 1>> <<He>>呻吟着,一滴精液从<<his>>的$NPCList[_nn].penisdesc渗入你的<<pussy>>。你渴望着更多。 <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 50}`>> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着往你<<pussy>>的深处抽插并射出<<he>>的精液,用<<his>>的$NPCList[_nn].penisdesc顶住子宫。当精液充满你的身体时涌上一股暖意。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<case 4 5 6>> <<He>>在射精时抓住你的肩膀,将你的身体深深得压在<<his>>$NPCList[_nn].penisdesc。精液填满了你的<<pussy>>,让你喘不过气来。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<case 7>> <<He>>晃动着猛烈地重撞你的胯部,然后高潮了,浓稠的精液射入你的<<pussy>>里,顺着你的大腿滴下来。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <</switch>> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaentrancedouble">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手紧紧抓住你的臀部,另一只手抓着<<his>>$NPCList[_nn].penisdesc射在你的<<pussy>>上,精液涂在你的身体上,在你的腿边汇聚成一滩。 <<case 4 5 6>> <<He>>一言不发地抚摸着<<his>>$NPCList[_nn].penisdesc,射在了你<<pussy>>上,任由白色的精液流下你的小穴。 <<set _postOrgasmSpeech to "">> <<case 7>> <<He>>呻吟着抚摸<<his>>的$NPCList[_nn].penisdesc,射精了,浓稠的精液喷射到你的<<pussy>>和<<bottom>>之上。 <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>> <<elseif $NPCList[_nn].penis is "vaginaimminentdouble">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在插入你的<<pussy>>之前就射了出来,精液射在了你的阴唇上,滴落到你身下变成小水坑。 <<set _postOrgasmSpeech to `"该死,我想射进你的身体。"`>> <<case 4 5 6>> <<He>>在插入你的<<pussy>>之前就射了出来,浓白色的精液流下你的阴唇。 <<set _postOrgasmSpeech to `"妈的,应该射里面的。"`>> <<case 7>> <<He>>呻吟着抚摸<<his>>的$NPCList[_nn].penisdesc,射精了,浓稠的精液喷射到你的<<pussy>>和<<bottom>>之上。 <<set _postOrgasmSpeech to `"真希望我能射在你身体里。我却弄得一团糟。"`>> <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>> <<elseif $NPCList[_nn].penis is "vaginadouble">> /* consensual */ <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>在高潮时颤抖着<<print either("快速插入","粗暴插入","深深插入","用力插入")>>你的下身,<<his>>$NPCList[_nn].penisdesc把浓稠的精液射进你的<<pussy>>里。精液从你的大腿上滴落下来。 <<set _postOrgasmSpeech to [`"看看我们把你的小穴弄得一团糟!"`,`"你喜欢双管齐下吗,荡妇?"`,`"没有什么比双飞的荡妇更爽的了!"`].random()>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 1>> <<He>>呻吟着,一滴精液从<<his>>的$NPCList[_nn].penisdesc渗入你的<<pussy>>。你渴望着更多。 <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 50}`>> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时呻吟着<<print either("快速插入","粗暴插入","深深插入","用力插入")>>你的<<pussy>>,将<<his>>$NPCList[_nn].penisdesc抵着你的子宫。当精液射满你的身体时你感到十分温暖。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<case 4 5 6>> <<He>>在射精时抓住你的肩膀,将你的身体深深得压在<<his>>$NPCList[_nn].penisdesc。精液填满了你的<<pussy>>,让你喘不过气来。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<case 7>> <<He>>晃动着猛烈地重撞你的胯部,然后高潮了,浓稠的精液射入你的<<pussy>>里,顺着你的大腿滴下来。 <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<vaginalejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <</switch>> <</switch>> <<elseif $NPCList[_nn].penis is "cheeks">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,把<<his>>$NPCList[_nn].penisdesc从你的臀瓣里拔出,然后射在你的<<bottom>>上。 <<case 4 5 6>> <<He>>抓住你的大腿,将<<his>>$NPCList[_nn].penisdesc用力塞进到你的<<bottom>>间,射在你的臀瓣中。 <!-- Really should be onto PCs back given position. Or hair maybe. Esp next one --> <<case 7>> <<He>>捏住你的臀部,呻吟着射精了,巨量的精液射在你的<<bottom>>上,覆盖了你的下体,然后流入你身下的精液池。 <<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <!-- intentional dupe line, total of 1000 and 2 --> <</switch>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<elseif ($NPCList[_nn].penis is "anusentrance" or $NPCList[_nn].penis is "anusentrancedouble") and playerChastity("anus")>> <<He>>在插入你的屁股之前就射了出来,精液覆盖在你的<<bottom>>上,从你的大腿滴落下来。 <<set _postOrgasmSpeech to `"该死,我真想好好地肏你的屁股。"`>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">><<bodyliquid "thigh" "semen">> <<elseif $NPCList[_nn].penis is "anusentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>用一只手捏着你的一片臀瓣,一只手撸着<<his>>$NPCList[_nn].penisdesc,射精了,精液射在了你的<<bottom>>上,滴落下来,在你身下汇聚。 <<case 4 5 6>> <<He>>撸动着<<his>>$NPCList[_nn].penisdesc,射到你的<<bottom>>上。温暖的精液从你的臀瓣上滑落。 <<case 7>> <<He>>在射精时呻吟着撸动着<<his>>$NPCList[_nn].penisdesc,把浓稠的精丝喷洒在你的<<bottom>>上。浓稠的精液在你身下汇聚。 <<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <!-- intentional dupe line, total of 1000 and 2 --> <</switch>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<elseif ($NPCList[_nn].penis is "anusimminent" or $NPCList[_nn].penis is "anusimminentdouble") and playerChastity("anus")>> <<He>>在插入你的屁股之前就射了出来,精液射在了你的屁股瓣上,铺满了你<<bottom>>,流到你身下形成小水池。 <<set _postOrgasmSpeech to `"操,我想射进你的屁眼里。"`>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">><<bodyliquid "thigh" "semen">> <<elseif $NPCList[_nn].penis is "anusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在插入你的屁股之前就射了出来,精液射在了你的屁股瓣上,覆盖了你<<bottom>>,流到你身下形成水池。 <<set _postOrgasmSpeech to `"我要是能再忍一会就好了,这样我就能内射了。"`>> <<case 4 5 6>> <<He>>抚摸着<<his>>的$NPCList[_nn].penisdesc,在能够插入你之前就已经高潮,将白浊的精液射在你的<<bottom>>上,精液流过你的臀缝,<<he>>看起来很失望。 <<case 7>> <<He>>在射精时呻吟着撸动<<his>>$NPCList[_nn].penisdesc,把浓稠的精丝喷洒在你的<<bottom>>上。 <<set _postOrgasmSpeech to `"真不敢相信。你的屁股看起来很性感,我等不及了。"`>> <<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <!-- intentional dupe line, total of 1000 and 2 --> <</switch>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<elseif $NPCList[_nn].penis is "anus">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>颤抖着,随着<<his>>$NPCList[_nn].penisdesc的最后一次冲刺,射进了你的屁股里。一大股浓稠的精液泵进你的体内,你喘息着。量多到你装不下。精液从你的<<bottom>>里流到腿上。 <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<case 1>> <<he>>呻吟着,几滴可悲的精液从<<his>>$NPCList[_nn].penisdesc里漏出滴在你的<<bottom>>上。你努力不让自己笑出声。 <<recordSperm `{genital: "anus", target: "pc", spermOwner: $NPCList[_nn].fullDescription, spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 50}`>> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一边呻吟着,一边深深地插进你的<<bottom>>里射精。你倒抽一口凉气,你的整个腔道被<<his>>整根鸡巴和精液填满了。 <<case 4 5 6>> <<He>>在射精时抓住你的肩膀,将你的后背拉向<<his>>$NPCList[_nn].penisdesc。你能感觉到温暖的精液填满了你的<<bottom>>。 <<case 7>> <<He>>抽动着,随着最后一次冲刺,<<He>>射进了你的屁股里,一大股浓稠的精液泵进了你的体内,其量大已经超出你的承受范围了。精液从你的<<bottom>>一直流到你的腿。 <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <</switch>> <<elseif $NPCList[_nn].penis is "anusdouble">> <<set _dap to 0>> <<set _otherNPCindex to 0>> <<if $anustarget is _nn>> /* State 1 is out of sync, state 2 is in sync */ <<set _otherNPCindex to $anusdoubletarget>> <<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>> <<elseif $anusdoubletarget is _nn>> <<set _otherNPCindex to $anustarget>> <<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>> <</if>> <<if _dap is 1>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着射精,并毫不留情地抽了你的<<bottom>>。你啜泣着容纳了<<his>>的一切,感觉着温暖的精液流入你的肠道。 <<case 4 5 6>> <<He>>在射精时抓住你的头发,把你用力拉向<<his>>$NPCList[_nn].penisdesc。<span class="blue">你在被精液填满时大声叫喊着,</span><<his>>整根肉棒在你的直肠内脉动着。 <<case 7>> <<He>>颤抖着,随着<<his>>$NPCList[_nn].penisdesc的最后一次冲刺,射进你的<<bottom>>内。随着一大股浓稠的精液泵进你的体内。<span class="blue">你喘息着,多余的精液从你的屁股里满溢出来。</span>你感到精液顺着腿滴落下来。 <<set _postOrgasmSpeech to `"你需要学习如何讨好别人的鸡巴。别担心,我保证你会学到很多的。"`>> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<else>> <<switch random(1, 7)>> <<case 1 2>> <<He>>呻吟着,<<personselect _nn>><<he>>在射精时毫不留情地用力撞击着你的<<bottom>>以及<<personselect _otherNPCindex>><<combatpersons>>的<<npcPenisSimple _otherNPCindex>>。你呜咽着承受<<his>>整根的长度,感觉到温热的浓精流入了你的肠道。 <<case 3 4>> <<He>>尖叫着,<<personselect _nn>><<he>>在射精时猛烈地用力撞着你的<<bottom>>以及<<personselect _otherNPCindex>><<combatpersons>>的<<npcPenisSimple _otherNPCindex>>。你呜咽着吞下<<his>>整根的长度。尽管痛苦,但你还是情不自禁地享受着精液流入肠道的感觉。 <<set _postOrgasmSpeech to `"我不敢相信你居然接受了我们的双飞!我简直要爱上你了!"`>> <<case 5 6>> <<He>>在射精时抓住你的头发,将你的身体深深得压在<<his>>的$NPCList[_nn].penisdesc上,完全不管<<personselect _otherNPCindex>><<combatpersons>>的<<npcPenisSimple _otherNPCindex>>是否舒服。<span class="blue">你感受着精液填满你的身体,</span>感受着屁穴内<<personselect _nn>><<his>>整根的肉棒,呻吟着。 <<case 7>> <<He>>颤抖着,随着<<his>>$NPCList[_nn].penisdesc的最后一次冲刺,射进你的<<bottom>>内。随着一大股浓稠的精液泵进你的体内。<span class="blue">你喘息着,多余的精液从你的屁股里满溢出来。</span>你感到精液顺着腿滴落下来。 <<set _postOrgasmSpeech to `"你需要学习如何讨好两根鸡巴。别担心,我保证你会学到很多的。"`>> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<violence 3>> <</if>> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<elseif $NPCList[_nn].penis is "anusimminentdouble" or $NPCList[_nn].penis is "anusentrancedouble">> <<set _otherNPCindex to 0>> <<if _nn is $anustarget>> <<set _otherNPCindex to $anusdoubletarget>> <<else>> <<set _otherNPCindex to $anustarget>> <</if>> <<switch random(1, 7)>> <<case 1 2>> <<He>>在还没能插入你的身体就射精了,意外地射在$NPCList[_otherNPCindex].fullDescription和他们的$NPCList[_otherNPCindex].penisdesc上到处都是。 <<set _postOrgasmSpeech to `"这就是你不给我机会享用<<pher>>下流屁股的下场!"`>> <<case 3 4>> <<He>>撸动着<<his>>$NPCList[_nn].penisdesc,射到你的<<bottom>>上。你感到精液从你的身上滑落。<<He>>用巴掌扇着$NPCList[_otherNPCindex].fullDescription的屁股。 <<set _postOrgasmSpeech to `"下次让我也爽爽。"`>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 5>> <<He>>将<<his>>$NPCList[_nn].penisdesc在你的身上和$NPCList[_otherNPCindex].fullDescription的肉棒上挺动着,疯狂地想要插进你的<<bottom>>,但是射得太快,白色的精流喷撒在你的臀瓣上。 <<set _postOrgasmSpeech to `"操!就差一点了!"`>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 6>> <<He>>在射精时呻吟着撸动着<<his>>$NPCList[_nn].penisdesc,把浓稠的精丝喷洒在你的<<bottom>>上,顺着你的胯部流下,随后流满了$NPCList[_otherNPCindex].fullDescription的大腿。 <<set _postOrgasmSpeech to `"你这个肮脏又色情的婊子!"`>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>><span class="blue">用一只手打你的屁股,</span>另一只手抚摸<<his>>的$NPCList[_nn].penisdesc,颤抖着射在你的<<bottom>>上。 <<set _postOrgasmSpeech to `"本该让我们一起上的,<<bitch>>。"`>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "chest">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时用力挤压你的<<breasts>>来紧紧夹住<<his>>的$NPCList[_nn].penisdesc,然后将精液射在上面,使你的胸部一片黏腻。 <<case 4 5 6>> <<He>>在高潮时,用<<his>>的$NPCList[_nn].penisdesc的顶端在你的<<breasts>>之间摩擦。温热的精液在你的胸口流淌。 <<case 7>> <<He>>在向下突入你的<<breasts>>时抓住你的脖子后面,<<he>>呻吟着射精。精液自你的<<breasts>>之间射出,布满你的<<if $position is "missionary">>脸<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>肚子<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>>。 <<set _postOrgasmSpeech to `"哎呀,有时也会发生这种事的。"`>> <</switch>> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<elseif $NPCList[_nn].penis is "mouthentrance">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>紧紧握住<<his>>的$NPCList[_nn].penisdesc,对着你的脸撸动。<span class="pink">你的脸上和嘴里沾满了浓稠的精液。</span> <<set _postOrgasmSpeech to `"抱歉,弄得这么脏。"`>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<oralejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 1>> <<He>>呻吟着,从$NPCList[_nn].penisdesc渗出了少到可怜的精液,从你的下巴流下,你忍住不笑出声来。 <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一手托着你的下巴,另一手套弄着<<his>>的$NPCList[_nn].penisdesc,将精液射在你的脸上。<<He>>似乎对这一片狼藉感到很满意。 <<case 4 5 6>> <<He>>一边套弄着<<his>>的$NPCList[_nn].penisdesc,一边射在你的脸上。温热的精液从你的额头和鼻子上滴下。 <<set _postOrgasmSpeech to `"我喜欢做美容。"`>> <<case 7>> <<He>>抓住你的头发,对着你的嘴套弄<<his>>的$NPCList[_nn].penisdesc。浓稠的精液溅满了你的脸。其中一些溅进了你的嘴里。 <<set _postOrgasmSpeech to `"我敢说你肯定会对这印象深刻的。"`>> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "mouthimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>握住你的头发,在你仅仅刚碰到<<his>>的$NPCList[_nn].penisdesc顶端时就将精液射在了你的嘴唇上。<<He>>似乎对此很失望。 <<set _postOrgasmSpeech to `"真的很想感受那张嘴包裹住我的感觉。"`>> <<case 4 5 6>> <<He>>用<<his>>的$NPCList[_nn].penisdesc磨蹭着你的脸,然后射了出来。精液从你的嘴唇和下巴上滴下。 <<set _postOrgasmSpeech to `"我不是故意这么快射的。"`>> <<case 7>> <<He>>抓住你的头发,试图将<<his>>的$NPCList[_nn].penisdesc强行塞入你的嘴里,但<<his>>的痉挛破坏了<<his>>的企图。浓稠的精液溅落在你的脸上。有一些落到了你的嘴里。 <<set _postOrgasmSpeech to `"真想射你脸上。"`>> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<elseif $NPCList[_nn].penis is "mouth">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>托着你的后脑,插入你的喉咙,在<<he>>高潮时<<his>>的$NPCList[_nn].penisdesc堵住了你的嘴。<span class="green">精液流进你的喉咙</span>,并灌满了你的口腔。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 1>> <<He>>达到高潮了,一小股精液从<<his>>的$NPCList[_nn].penisdesc顶端渗出,滴落在地上。 <br><br> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手托住你的下巴,另一只手抓住你的头发,插入你的嘴里,射了出来。精液流下你的喉咙,充满你的嘴。 <<case 4 5 6>> <<He>>握住<<his>>的$NPCList[_nn].penisdesc根部,在将精液射进你嘴里时呻吟出声。你感觉到温热的精液流过你的喉咙。 <<case 7>> <<He>>抓住你的头发,在高潮时将<<his>>的$NPCList[_nn].penisdesc插入你的嘴里猛力抽插。精液流进你的喉咙,灌满了你的口腔,当<<he>>拔出时,还在你的脸上溅得到处都是。 <<set _postOrgasmSpeech to `"我只在面对你的时候控制不了自己。"`>> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "feet">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把你的脚拢在一起,呻吟着射精了,精液覆盖了你的脚。 <<set _postOrgasmSpeech to `"你的脚太可爱啦!"`>> <<case 4 5 6>> <<He>>在你的脚上射精,精液润滑了你的双脚。 <<set _postOrgasmSpeech to `"下次我想好好地肏你。"`>> <<case 7>> <<He>>在射精时,将<<his>>的$NPCList[_nn].penisdesc插入你的双脚之间,你的小腿和双足被溅得到处都是精液。 <<set _postOrgasmSpeech to `"看我们搞得一团糟。"`>> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时发出呻吟声,肉棒在你的手中跳动,射出的精液喷到手上。 <<set _postOrgasmSpeech to `"我喜欢你的热情。双手手交太棒了!"`>> <<case 4 5 6>> <<He>>射在了你手上,精液涂抹润滑了你的双手。 <<set _postOrgasmSpeech to `"我下次更想来真的,但我喜欢你这两只手。"`>> <<case 7>> <<He>>难以抑制身体的颤抖与呻吟,射出了浓稠的精液。你全神贯注于侍奉,没有注意到<<his>>的$NPCList[_nn].penisdesc正对着你的脸,以至于脸上被溅上了些许白浊。 <<set _postOrgasmSpeech to `"下次可得注意了。"`>> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<elseif $NPCList[_nn].penis is "leftarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时发出呻吟声,<<his>>炽热的$NPCList[_nn].penisdesc在你的左手中滑动,喷射出精液在你的左手中。 <<set _postOrgasmSpeech to `"这是一个很好的改变。"`>> <<case 4 5 6>> <<He>>射在你的左手上,精液顺着你的手指滴下来。 <<set _postOrgasmSpeech to `"下次我要好好干你。"`>> <<case 7>> <<He>>一边呻吟一边抽搐着射精了,浓稠的精液溅在你的<<breasts>>上。 <<set _postOrgasmSpeech to `"你的手艺真好。"`>> <<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <br><br> <<elseif $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> 你用右手上下撸动着<<his>>的肉棒,<<his>>呻吟着,在你最后套动了肉棒一次后,<<him>>射精了。你的手上全是温热的精液。 <<set _postOrgasmSpeech to `"真有趣。"`>> <<case 4 5 6>> <<He>>射在你的右手上。 <<set _postOrgasmSpeech to `"下次我会好好干你。"`>> <<case 7>> <<He>>呻吟着,在你的右手上射出了一股浓厚的精液。 <<set _postOrgasmSpeech to `"你真性感。"`>> <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<elseif $NPCList[_nn].penis is "leftDildoAnus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyLeft.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyLeft.namecap上高潮了。 <<case 5>> 在你用$currentSexToyLeft.namecap刺激<<him>>达到高潮时,<<He>>?orgasmMoans着抓住了你的手臂。 <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>> <<elseif $NPCList[_nn].penis is "rightDildoAnus">> <<switch random(1, 5)>> <<case 1 2>> <<He>>?orgasmMoans着,<<his>>的身体痉挛着,<<his>>的大腿在你的$currentSexToyRight.namecap上颤抖。 <<case 3 4>> <<His>>的脸变得更红,嘴巴张大着,<<he>>在你的$currentSexToyRight.namecap上高潮了。 <<case 5>> 当你的$currentSexToyRight.namecap刺激<<him>>达到高潮时,<<He>>?orgasmMoans着抓住你的手臂。 <</switch>> <<elseif $NPCList[_nn].penis is 0>> <<switch random(1, 5)>> <<case 1>> <<He>>一边撸动着<<his>>的肉棒一边呻吟着,<<he>>撸了<<his>>的$NPCList[_nn].penisdesc最后一下,射到了你的腹部上。 <<set _postOrgasmSpeech to `"不可思议,你真性感。"`>> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 2>> <<He>>揉搓着<<his>>的$NPCList[_nn].penisdesc,在对准你的脸之后就射了出来,你的脸上被弄得到处都是精液。 <<set _postOrgasmSpeech to `"你好可爱,我控制不住了。"`>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 3>> <<He>>抚弄着<<his>>的$NPCList[_nn].penisdesc,瞄准你的屁股,在你的屁股上射精。 <<set _postOrgasmSpeech to `"我可以就这么跟你玩儿好几个小时。"`>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4>> <<He>>呻吟着摩擦<<his>>的$NPCList[_nn].penisdesc,对着你的<<breasts>>射精。 <<set _postOrgasmSpeech to `"你身上都是我精液的样子真好看。"`>> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 5>> <<He>>呻吟着,粗暴地套弄<<his>>的$NPCList[_nn].penisdesc,射出的精液飞溅到你的胸部和腹部。 <<set _postOrgasmSpeech to `"你真性感,我控制不住了。"`>> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "otheranus">> <<switch random(1, 7)>> <<case 1 2 3>> 你在操<<his>>的屁股时,<<He>>呻吟着把精液射到了自己的肚子上。 <<set _postOrgasmSpeech to `"太棒了。"`>> <<case 4 5>> 你打<<his>>的屁股让<<He>>呜咽起来,当<<he>>射精到地上的时候<<he>>哭出声来。 <<set _postOrgasmSpeech to `"你让我变得像你一样淫荡了,臭婊子。"`>> <<case 6 7>> <<He>>深吸一口气,把精液射到自己的胸口上。 <<set _postOrgasmSpeech to `"被你操让我感觉好热。"`>> <</switch>> <<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> 你操着<<his>>的屁股瓣,<<He>>高潮了,你用你的<<penis>>在<<his>>的屁股上摩擦。 <<set _postOrgasmSpeech to `"下次你再来好好干我一次吧。"`>> <<case 4 5>> 你摩擦<<his>>的屁股,<<He>>呻吟着在地上射了出来。 <<set _postOrgasmSpeech to `"你真是个爱开玩笑的人,我还以为你想插进来呢,嗯……但我坚持不住了。"`>> <<case 6 7>> <<He>>叹息着,把精液射到自己的胸口上。 <<set _postOrgasmSpeech to `"我喜欢被人玩弄我的屁股。"`>> <</switch>> <<elseif $NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">> <<He>>因为快感而颤抖着高潮,<<he>>把爱液喷在你的<<penis>>上,到处都是。 <<set _postOrgasmSpeech to `"太棒了。"`>> <!-- Special case male PC being orally serviced by male NPC with no other contact --> <!-- This is picking up female NPCs as well --> <<elseif $NPCList[_nn].mouth is "penis">> <<if $speech_attitude is "meek">> <<He>>在你操<<his>>的嘴的时候高潮了,高潮中<<He>>对着你的<<penis>>喘气。 <<set _postOrgasmSpeech to `"我喜欢给人口。"`>> <<elseif $speech_attitude is "bratty">> 当你抓住<<He>>的头发,拍打<<his>>的脸时,<<his>>在地上呜咽着射精了。 <<set _postOrgasmSpeech to `"求你了,我再也受不了了。" 你将<<him>>推开`>> <<else>> <<He>>抓住你的<<bottom>>,把你的<<penis>>含进喉咙深处。<<He>>给你深喉的时候射在了自己的胸上。<<He>>一边微笑着,一边大口呼气。 <<set _postOrgasmSpeech to `"我喜欢你虐待我的样子。"`>> <</if>> <<elseif $NPCList[_nn].penis is "othermouth">> <<He>>因快感而颤抖着高潮。 <<set _postOrgasmSpeech to `"太棒了。"`>> <<else>> <<He>>在高潮的喜悦中崩溃。 <</if>> <!-- Start Non-Consensual --> <<else>> <<if _condomResult is "leaked">> <span class="red">避孕套破了。</span> <<elseif _condomResult is "burst">> <span class="red">避孕套的顶端破裂,露出了<<his>>的龟头。</span> <</if>> <<if $NPCList[_nn].penis is "idle">> <<He>>把裤子弄湿的同时呻吟着。你嘲笑<<his>>这狼狈的模样,没顾得上<<he>>的威胁性。 <br><br> <<elseif _condomResult is "contained">> <<genericCondomEjaculation>> <<elseif $NPCList[_nn].penis is "thighs">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在高潮时颤抖着,将<<his>>的$NPCList[_nn].penisdesc抽出,射在你的大腿后面。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 4 5 6>> <<He>>抓住了你的腿,在<<he>>高潮的时候狠狠将<<his>>的胯撞向你的<<bottom>>,<<his>>的精液飞溅到你的肚子上。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 7>> <<he>>在高潮时发出呻吟,射出了巨量的精液在你的大腿和肚子上。 <<set _postOrgasmSpeech to `"接住了,臭婊子。"`>> <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaentrance" and playerChastity("vagina")>> <<He>>套弄着<<his>>的$NPCList[_nn].penisdesc,然后射在了你的$worn.genitals.cn_name_cap上,精液顺着你的大腿流下。 <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">><<bodyliquid "thigh" "semen">> <<elseif $NPCList[_nn].penis is "vaginaentrance">> <<switch random(1, 7)>> <<case 1 2 3>> 当<<he>>在你的<<pussy>>上射精时,<<He>>抓住你的<<bottom>>,试图把你拉到<<him>>身上。精液沾满了你的外阴唇,汇集在你的双腿周围。 <<case 4 5 6>> 当<<he>>射精时,<<He>>用<<his>>的$NPCList[_nn].penisdesc激烈地摩擦你的<<pussy>>,使你的阴唇沾满了精液。 <<case 7>> <<He>>在射精的同时呻吟着用力地用<<his>>$NPCList[_nn].penisdesc摩擦着你的<<pussy>>,把浓稠的精丝喷洒在你的阴唇和<<bottom>>上。 <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>> <<elseif $NPCList[_nn].penis is "vaginaimminent" and playerChastity("vagina")>> <<He>>射精到你的$worn.genitals.cn_name_cap,浓白色的精液从你的大腿上流下来。 <<set _postOrgasmSpeech to `"真希望你没穿那玩意儿。"`>> <br><br> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">><<bodyliquid "thigh" "semen">> <<elseif $NPCList[_nn].penis is "vaginaimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在插入你的<<pussy>>之前就射精了,射在你的阴唇和肚子上。<span class="red"><<He>>生气地狠狠打你的<<bottom>>。</span> <<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>> <<case 4 5 6>> <<He>>在<<he>>能插入你的<<pussy>>之前就射在了上面,把浓白色的精液射到你的阴唇上。 <<set _postOrgasmSpeech to `"操!我还想插进去的。"`>> <<case 7>> <<He>>在高潮时颤抖着发出呻吟声,想要疯狂地插进你的<<pussy>>里。却因处于高潮中无法自持,在你的阴唇和<<bottom>>上射出浓稠的精丝,"下次我会好好地操你的,小骚货。" <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>> <<elseif $NPCList[_nn].penis is "vagina">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>高潮时抽搐着猛烈撞向你的胯部,<<his>>的$NPCList[_nn].penisdesc将浓稠的精液悉数射入你的<<pussy>>。精液从你的小穴流出,淌下你的双腿。 <<set _postOrgasmSpeech to `"看来你应付不了我啊。"`>> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 1>> <<He>>呻吟着,一小股精液从<<his>>的$NPCList[_nn].penisdesc流出,滴在你的<<pussy>>上。 <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 50, rngType: "canWash"}`>> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>抓住你的头发,在高潮时将<<his>>的$NPCList[_nn].penisdesc深深插入你的<<pussy>>。你感觉到温热的精液被注入体内。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<case 4 5 6>> <<He>>在射精的同时<span class="purple">抓住你的喉咙</span>,猛烈地将<<his>>的$NPCList[_nn].penisdesc插入你体内。你喘不过气来,精液充满了你的<<pussy>>。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<case 7>> <<He>>一边抽搐着高潮一边拍打你的<<pussy>>,摩擦你的<<clit>>,然后在你的身体深处射出浓稠的精液。<<he>>的精液从你的小穴涌出,滴落到你的腿上。 <<set _postOrgasmSpeech to `"你看起来接不下我的精子。"`>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <</switch>> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaentrancedouble">> <<switch random(1, 7)>> <<case 1 2 3>> 当<<he>>在你的<<pussy>>上射精时,<<He>>抓住你的<<bottom>>,试图把你拉到<<him>>身上。精液沾满了你的外阴唇,汇集在你的双腿周围。 <<case 4 5 6>> 当<<he>>射精时,<<He>>用<<his>>的$NPCList[_nn].penisdesc激烈地摩擦你的<<pussy>>,使你的阴唇沾满了精液。 <<case 7>> <<He>>在射精的同时呻吟着用力地用<<his>>$NPCList[_nn].penisdesc摩擦着你的<<pussy>>,把浓稠的精丝喷洒在你的阴唇和<<bottom>>上。 <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 5, rngType: "canWash"}`>> <<elseif $NPCList[_nn].penis is "vaginaimminentdouble" and playerChastity("vagina")>> <<set _otherNPCIndex to (_nn is $vaginatarget ? $vaginatarget : $vaginadoubletarget)>> <<switch random(2)>> <<case 0>> <<He>>射精到你的$worn.genitals.cn_name_cap,浓白色的精液从你的大腿上流下来。 <<set _postOrgasmSpeech to `"真希望你没穿那玩意儿。"`>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">><<bodyliquid "thigh" "semen">> <<case 1>> <<He>>射在了你的$worn.genitals.cn_name_cap上,任由白色的精液从你的大腿和<<personselect _otherNPCIndex>><<combatpersons>>的<<npcPenisSimple _otherNPCIndex>>流下。 <<set _postOrgasmSpeech to `"该死的臭婊子,我都做了些什么,艹!"`>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">><<bodyliquid "thigh" "semen">> <<default>> <<He>>射精到你的$worn.genitals.cn_name_cap,浓白色的精液从你的大腿上流下来。 <<set _postOrgasmSpeech to `"真希望你没穿那玩意儿。"`>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">><<bodyliquid "thigh" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "vaginaimminentdouble">> <<set _otherNPCIndex to (_nn is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>> <<switch random(1, 7)>> <<case 1 2>> <<He>>在插入你的<<pussy>>之前就射精了,射在你的阴唇和肚子上。<span class="red"><<He>>生气地狠狠打你的<<bottom>>。</span> <<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>> <<case 3 4>> <<He>>在<<he>>能插入你的<<pussy>>之前就射在了上面,把浓白色的精液射到你的阴唇上。 <<set _postOrgasmSpeech to `"操!我还想插进去的。"`>> <<case 5 6>> <<He>>还没插入你的<<pussy>>就射精了,把精液射在你的阴唇以及<<personselect _otherNPCIndex>><<combatpersons>>的<<npcPenis _otherNPCIndex>>上。<span class="red"><<personselect _nn>><<He>>怒抽你的<<bottom>>。</span> <<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>> <<case 4 5>> <<He>>在<<he>>能插入你的<<pussy>>之前就射在了上面,把浓白色的精液射到你的阴唇上。 <<set _postOrgasmSpeech to `"操!我还想插进去的。"`>> <<case 7>> <<He>>在高潮时颤抖着发出呻吟声,想要疯狂地插进你的<<pussy>>里。却因处于高潮中无法自持,在你的阴唇和<<bottom>>上射出浓稠的精丝,"下次我会好好地操你的,小骚货。" <<bottomejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</switch>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 15, rngType: "canWash"}`>> <<elseif $NPCList[_nn].penis is "vaginadouble">> /* Noncon */ <<set _otherNPCIndex to (_nn is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>> <<switch $NPCList[_nn].penissize>> <<case 4 5>> <<He>>在高潮时颤抖着<<print either("用力抽插","粗暴抽插","深深插入","用力撞着")>>你的下身,<<his>>$NPCList[_nn].penisdesc把一大股浓稠的精液射进你的<<pussy>>里。精液从你的小穴渗出来,沿着你的腿向下流淌。 <<set _postOrgasmSpeech to [`"你看起来盛不下我的精子。"`,`"练练同时吃下两根大肉棒吧,小婊子。"`,`"看到被我操得乱七八糟的小穴了吗?"`,`"我们把你的小穴肏坏了,脏婊子。"`].random()>> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 1>> <<He>>呻吟着,一小股精液从<<his>>的$NPCList[_nn].penisdesc渗出,流满你的<<pussy>>以及<<personselect _otherNPCIndex>><<combatpersons>>的<<npcPenis _otherNPCIndex>>。 <<recordSperm `{target: "pc", spermOwner: $NPCList[_nn], spermType: $enemytype is "man" ? "human" : $NPCList[_nn].type, rngModifier: 50, rngType: "canWash"}`>> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在射精时抓着你的头发将<<his>>的$NPCList[_nn].penisdesc<<print either("快速插入","粗暴插入","深深插入","用力插入")>>你的<<pussy>>,你感觉到恶心的精液溅满你的体内。 <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<case 4 5>> <<He>>在射精的同时<span class="purple">抓住你的喉咙</span>,猛烈地将<<his>>的$NPCList[_nn].penisdesc插入你体内。你喘不过气来,精液充满了你的<<pussy>>。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<case 6>> <<He>>在快高潮时<<print either("快速地抽插","粗暴地抽插","深深地抽插","用力地抽插")>>你的<<pussy>>直到颤抖着射精,完全不在乎<<personselect _otherNPCIndex>><<combatpersons>>的<<npcPenis _otherNPCIndex>>。精液从你的小穴渗出来并沿着你的腿向下流淌。 <<set _postOrgasmSpeech to `"下流的肉便器,收下这个吧!"`>> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<case 7>> <<He>>在快高潮时<<print either("快速地抽插","粗暴地抽插","深深地抽插","用力地抽插")>>你的<<pussy>>直到颤抖着射精。摩擦着你的<<clit>>,<<He>>向你的体内射入几波浓稠的精液。精液从你的小穴渗出来并沿着你的腿向下流淌。 <<set _postOrgasmSpeech to `"你看起来接不下我的精子。"`>> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<vaginalentranceejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <</switch>> <<elseif $NPCList[_nn].penis is "cheeks">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在射精时把<<his>>$NPCList[_nn].penisdesc从你的臀瓣中拔出,射在你的<<bottom>>上,<span class="blue">最后打了你一下屁股。</span> <<case 4 5 6>> <<he>>抓着你的<<bottom>>,用力把你扯向<<he>>,让你靠在<<his>>的身体上,在你的屁股瓣之间射精了。 <!-- Really should be onto PCs back given position. Or hair maybe. Esp next one --> <<case 7>> <<He>>捏住你的臀部,呻吟着射精,把巨量的精液射到了你的<<bottom>>上,滴落在你的胯部。<<He>>因这么乱而笑出声来。 <<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <!-- intentional dupe line, total of 1000 and 2 --> <</switch>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<elseif $NPCList[_nn].penis is "anusentrance" and playerChastity("anus")>> <<He>>撸动着<<his>>$NPCList[_nn].penisdesc,射在你的<<bottom>>上。精液自你的大腿滴落。 <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">><<bodyliquid "thigh" "semen">> <<elseif $NPCList[_nn].penis is "anusentrance">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>><span class="blue">用一只手打你的屁股,</span>另一只手抚摸<<his>>的$NPCList[_nn].penisdesc,颤抖着射在你的<<bottom>>上。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>> <<case 4 5 6>> <<He>>在射精时撸动着<<his>>$NPCList[_nn].penisdesc,射在你的<<bottom>>上,你感到精液滴落下来。 <<case 7>> <<He>>在射精时呻吟着撸动<<his>>$NPCList[_nn].penisdesc,将浓厚的精丝射在你的<<bottom>>上,精液顺着你的胯部流下。 <<set _postOrgasmSpeech to `"你可真是又脏又贱!"`>> <<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <!-- intentional dupe line, total of 1000 and 2 --> <</switch>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<elseif $NPCList[_nn].penis is "anusimminent" and playerChastity("anus")>> <<He>>抚摸着<<his>>$NPCList[_nn].penisdesc,射在了你的<<bottom>>上,任由白色的精液顺着你的大腿流下。 <<set _postOrgasmSpeech to `"操!如果这破玩意没挡着就好了。"`>> <br><br> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">><<bodyliquid "thigh" "semen">> <<elseif $NPCList[_nn].penis is "anusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在插入你的屁股之前就射了出来,<<he>>射在你的屁股瓣上,精液包裹着你的<<bottom>>。<span class="red"><<He>>沮丧地打你的屁股。</span> <<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>> <<case 4 5 6>> <<He>>将<<his>>$NPCList[_nn].penisdesc在你身上挺动着,疯狂地想要插进你的<<bottom>>,但是射得太快。白色的精流喷撒在你的臀瓣上。 <<set _postOrgasmSpeech to `"操!就差一点了!"`>> <<case 7>> <<He>>在射精时将<<his>>$NPCList[_nn].penisdesc在你的<<bottom>>挺动着,把浓厚的精丝射在你的臀瓣上。 <<set _postOrgasmSpeech to `"下次我会插得贼鸡巴深!"`>> <<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <!-- intentional dupe line, total of 1000 and 2 --> <</switch>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<elseif $NPCList[_nn].penis is "anus">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>颤抖着,随着<<his>>$NPCList[_nn].penisdesc的最后一次冲刺,射进你的<<bottom>>内。随着一大股浓稠的精液泵进你的体内。<span class="blue">你喘息着,多余的精液从你的屁股里满溢出来。</span>你感到精液顺着腿滴落下来。 <<set _postOrgasmSpeech to `"你需要学习如何讨好别人的鸡巴。别担心,我保证你会学到很多的。"`>> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<case 1>> <<He>>呻吟着用<<his>>$NPCList[_nn].penisdesc漏出几滴可悲的精液在你的<<bottom>>上。 <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着,在<<he>>射精的时候毫不留情地打着你的<<bottom>>,你抽泣着容纳了<<his>>整根鸡巴,感觉让人恶心的精液流进了你的直肠。 <<case 4 5 6>> <<He>>在射精时抓住你的头发,把你用力拉向<<his>>$NPCList[_nn].penisdesc。<span class="blue">你在被精液填满时大声叫喊着,</span><<his>>整根肉棒在你的直肠内脉动着。 <<case 7>> <<He>>颤抖着,随着<<his>>$NPCList[_nn].penisdesc的最后一次冲刺,射进你的<<bottom>>内。随着一大股浓稠的精液泵进你的体内。<span class="blue">你喘息着,多余的精液从你的屁股里满溢出来。</span>你感到精液顺着腿滴落下来。 <<set _postOrgasmSpeech to `"你需要学习如何讨好别人的鸡巴。别担心,我保证你会学到很多的。"`>> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <</switch>> <<elseif $NPCList[_nn].penis is "anusdouble">> /* State 1: One in, the other out State 2: both dicks inside */ <<set _dap to 0>> <<set _otherNPCindex to $anustarget>> <<if $anustarget is _nn>> /* State 1 is out of sync, state 2 is in sync */ <<set _otherNPCindex to $anusdoubletarget>> <<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>> <<elseif $anusdoubletarget is _nn>> <<set _otherNPCindex to $anustarget>> <<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>> <</if>> <<if _dap is 1>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>呻吟着,在<<he>>射精的时候毫不留情地打着你的<<bottom>>,你抽泣着容纳了<<his>>整根鸡巴,感觉让人恶心的精液流进了你的直肠。 <<case 4 5 6>> <<He>>在射精时抓住你的头发,把你用力拉向<<his>>$NPCList[_nn].penisdesc。<span class="blue">你在被精液填满时大声叫喊着,</span><<his>>整根肉棒在你的直肠内脉动着。 <<case 7>> <<He>>颤抖着,随着<<his>>$NPCList[_nn].penisdesc的最后一次冲刺,射进你的<<bottom>>内。随着一大股浓稠的精液泵进你的体内。<span class="blue">你喘息着,多余的精液从你的屁股里满溢出来。</span>你感到精液顺着腿滴落下来。 <<set _postOrgasmSpeech to `"你需要学习如何讨好别人的鸡巴。别担心,我保证你会学到很多的。"`>> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<else>> <<switch random(1, 7)>> <<case 1 2>> <<He>>在射精时发出呻吟声,毫不留情地用力撞击着你的<<bottom>>以及$NPCList[_otherNPCindex].fullDescription<<npcPenisSimple _otherNPCindex>>。你呜咽着吞下<<His>>的整根肉棒,感到恶心的精液流入你的肠道。 <<case 3 4>> <<He>>在射精时尖叫着,猛地用力抽插着你的<<bottom>>以及$NPCList[_otherNPCindex].fullDescription<<npcPenisSimple _otherNPCindex>>。你呜咽着吞下<<His>>的整根肉棒,尽管有些疼痛,你不自禁地享受着精液流入你肠道的感觉。 <<set _postOrgasmSpeech to `"我不敢相信你居然接受了我们的双飞!我简直要爱上你了!"`>> <<case 5 6>> <<He>>在射精时抓住你的头发,将你的身体深深得压在<<his>>$NPCList[_nn].penisdesc上,完全不管其他人的肉棒是否舒服。<span class="blue">你在被精液填满时大声叫喊着,</span><<his>>的整根肉棒在你的直肠内脉动着。 <<case 7>> <<He>>颤抖着,随着<<his>>$NPCList[_nn].penisdesc的最后一次冲刺,射进你的<<bottom>>内。随着一大股浓稠的精液泵进你的体内。<span class="blue">你喘息着,多余的精液从你的屁股里满溢出来。</span>你感到精液顺着腿滴落下来。 <<set _postOrgasmSpeech to `"你需要学习如何讨好两根鸡巴。别担心,我保证你会学到很多的。"`>> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <</if>> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">> <<gstress>><<gtrauma>><<gpain>><<violence 5>><<bruise bottom>><<hitstat>> <<recordAnusSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <<elseif $NPCList[_nn].penis is "anusimminentdouble" or $NPCList[_nn].penis is "anusentrancedouble">> <<set _otherNPCindex to 0>> <<if _nn is $anustarget>> <<set _otherNPCindex to $anusdoubletarget>> <<else>> <<set _otherNPCindex to $anustarget>> <</if>> <<switch random(1, 7)>> <<case 1 2>> <<He>>在还没能插入你的身体就射精了,意外地射在$NPCList[_otherNPCindex].fullDescription和他们的$NPCList[_otherNPCindex].penisdesc上到处都是。 <<set _postOrgasmSpeech to `"这就是你不给我机会享用<<pher>>下流屁股的下场!"`>> <<case 3 4>> <<He>>撸动着<<his>>$NPCList[_nn].penisdesc,射到你的<<bottom>>上。你感到精液从你的身上滑落。<<He>>用巴掌扇着$NPCList[_otherNPCindex].fullDescription的屁股。 <<set _postOrgasmSpeech to `"下次让我也爽爽。"`>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 5>> <<He>>将<<his>>$NPCList[_nn].penisdesc在你的身上和$NPCList[_otherNPCindex].fullDescription的肉棒上挺动着,疯狂地想要插进你的<<bottom>>,但是射得太快,白色的精流喷撒在你的臀瓣上。 <<set _postOrgasmSpeech to `"操!就差一点了!"`>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 6>> <<He>>在射精时呻吟着撸动着<<his>>$NPCList[_nn].penisdesc,把浓稠的精丝喷洒在你的<<bottom>>上,顺着你的胯部流下,随后流满了$NPCList[_otherNPCindex].fullDescription的大腿。 <<set _postOrgasmSpeech to `"你这个肮脏又色情的婊子!"`>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 7>> <<He>><span class="blue">用一只手打你的屁股,</span>另一只手抚摸<<his>>的$NPCList[_nn].penisdesc,颤抖着射在你的<<bottom>>上。 <<set _postOrgasmSpeech to `"本该让我们一起上的,<<bitch>>。"`>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>> <</switch>> <<elseif $NPCList[_nn].penis is "chest">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把$NPCList[_nn].penisdesc夹在你的<<breasts>>之间射精,<span class="pink">并且在结束的时候打了你一耳光。</span> <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise face>><<hitstat>> <<case 4 5 6>> <<He>>扯住你的头发,强迫你看着<<He>>。<<him>>在你的<<breasts>>之间抽插着$NPCList[_nn].penisdesc,然后在你的两乳间颤抖着射精了。 <<set _postOrgasmSpeech to `"被我当肉便器的时候应该看着我的脸!"你感受到滚烫的精液从体内流出。`>> <<case 7>> <<He>>在抽插你的<<breasts>>时抓住你的脖子,把你的脸向<<his>>的身体按去。你喘息着,精液射满你的<<if $position is "missionary">>脸<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">><<else>>肚子<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">><</if>>。 <<set _postOrgasmSpeech to `"下次你会给我吞下的,你这个小婊子。"`>> <</switch>> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<elseif $NPCList[_nn].penis is "mouthentrance">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>一边紧紧地撸动着$NPCList[_nn].penisdesc,一边瞄准你的嘴。<span class="pink">浓稠的精液从你紧闭的嘴唇上滑过,而你感到浑身燥热。</span> <<set _postOrgasmSpeech to `"贱人,你得学学怎么吞。"`>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 1>> <<He>>呻吟着,从$NPCList[_nn].penisdesc渗出了少到可怜的精液,从你的下巴流下,你忍住不笑出声来。 <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手轻抚着你的下巴,另一只手握着<<his>>的$NPCList[_nn].penisdesc在你脸上射精。当你尝试躲开的时候<<He>>笑了。 <<case 4 5 6>> <<He>>一只手抓住你的耳朵,另一只手抚摸<<his>>的$NPCList[_nn].penisdesc,射在你脸上。 <<set _postOrgasmSpeech to `"我就喜欢看你口嫌体正直。"`>> <<case 7>> <<He>>在撸动<<his>>$NPCList[_nn].penisdesc的同时,紧紧抓住你的头发。<<He>>瞄准你的嘴射精。<span class="pink">当一股又一股粘稠的精液从你紧绷的嘴里射入口腔时,你吐出精液并咳嗽起来。</span> <<set _postOrgasmSpeech to `"我就喜欢看妓被精液呛到。"`>> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "mouthimminent">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>抓住你后颈的头发,打算将<<his>>$NPCList[_nn].penisdesc插进你嘴里。但<<He>>射得太快了,直接将精液喷射在你嘴唇上。<span class="pink"><<He>>扇了你一个嘴巴。</span> <<set _postOrgasmSpeech to `"下次我给你什么你就得吞什么!"`>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 4 5 6>> <<He>>把<<his>>的$NPCList[_nn].penisdesc贴在你的嘴唇上,导致<<him>>提前射了出来。精液顺着你的脸滴落下来。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<case 7>> <<He>>抓住你的头发,试图把$NPCList[_nn].penisdesc强行塞进你嘴里。但<<he>>太兴奋了,还没来得及进入你的身体就射了。浓密的精液射到了你的脸颊和下巴上,有些流进了你的嘴里。 <<set _postOrgasmSpeech to `"下次肯定会搞得贼鸡巴深的,婊子。"`>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "mouth">> <<switch $NPCList[_nn].penissize>> <<case 4>> <<He>>抓住你的头发,往你喉咙深处抽插,在<<he>>射精的时候用<<his>>$NPCList[_nn].penisdesc塞住你的嘴,<span class="pink">当精液顺着你的喉咙流下时,你呜咽着。</span> <<set _postOrgasmSpeech to `"你肯定很享受被口奸。"`>> <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <<case 1>> <<He>>尽可能地把<<his>>的$NPCList[_nn].penisdesc插进你的嘴里,但不是很多。少量的精液从<<his>>的肉棒流到你的下巴。 <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <<default>> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>一只手捏住你的下巴,另一只手抓住你的头发,然后把<<his>>的$NPCList[_nn].penisdesc塞进你的喉咙,<<He>>马上就射了。你感到让人恶心的精液流进了你的喉咙,迫使你吞了进去。 <<case 4 5 6>> <<He>><span class="blue">掐住你的喉咙</span>,然后把<<his>>的$NPCList[_nn].penisdesc插入你的嘴里,你干呕着,<<he>>往你喉咙里射精。 <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <<case 7>> <<He>>抓住你的额边的头发,把<<his>>的$NPCList[_nn].penisdesc插入你的喉咙,然后高潮了。<span class="pink">当精液流入你的喉咙时,你呜咽着</span><<he>>把鸡巴从你嘴里拔出来时仍然在射精,你的嘴里满是精液,还有一些溅到了你的脸上。 <<set _postOrgasmSpeech to `"你这种贱人生来就是被我们支配的!"`>> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>> <</switch>> <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</switch>> <<elseif $NPCList[_nn].penis is "feet">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>把你的脚拢在一起,呻吟着射精了,精液覆盖了你的脚。 <<set _postOrgasmSpeech to `"下次我会好好地肏你!"`>> <<case 4 5 6>> <<He>>在你的脚上射精,留下了滑溜的精液。 <<set _postOrgasmSpeech to `"我可没想这么早就射。"`>> <<case 7>> <<He>>在射精时呻吟着将<<his>>$NPCList[_nn].penisdesc在你的双脚间挺动着,精液在你的脚和腿溅得到处都是。 <<set _postOrgasmSpeech to `"你现在看上去乱得真漂亮!"`>> <<thighejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</switch>> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<he>>在高潮时发出呻吟,<<his>>的$NPCList[_nn].penisdesc在你的手中跳动着。 <<set _postOrgasmSpeech to `"我喜欢你的热情。双手手交太棒了!"`>> <<case 4 5 6>> <<He>>射精在你的手上,留下了滑溜的精液。 <<set _postOrgasmSpeech to `"我下次会肏你,不过我更喜欢你把双手都用上。"`>> <<case 7>> <<He>>抽搐和呻吟着,把一滩浓厚的精液射在你的双手上。你全神贯注于侍奉,而没有注意到<<his>>$NPCList[_nn].penisdesc已经对准了你的脸。你的脸上溅满了精液。 <<set _postOrgasmSpeech to `"下次可得注意了。"`>> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<elseif $NPCList[_nn].penis is "leftarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<he>>在高潮时发出呻吟,<<his>>的$NPCList[_nn].penisdesc在你的左手中滑动,喷射出精液在你的左手中。 <br><br> <<case 3 4>> <<He>>抽搐和呻吟着,把一滩浓厚的精液射在你的手上。你太过专注于让<<him>>舒服,没有注意到<<his>>$NPCList[_nn].penisdesc已经对准了你的脸。你的脸上溅满了精液。 <<set _postOrgasmSpeech to `"接招吧!你这臭不要脸的屄。"`>> <<faceejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 6 7>> <<He>>抽搐和呻吟着。浓稠的精液从<<his>>$NPCList[_nn].penisdesc中射出,将你的胸口溅满精液。 <<set _postOrgasmSpeech to `"你得学会更好地服务鸡巴。"`>> <<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <<elseif $NPCList[_nn].penis is "rightarm">> <<switch random(1, 7)>> <<case 1 2 3>> <<He>>在你用右手撸动<<his>>的肉棒时发出呻吟。你最后用力挤了一下<<his>>$NPCList[_nn].penisdesc,之后<<he>>射在了你的手腕上。 <<case 4 5>> <<He>>抽搐和呻吟着,把一滩浓厚的精液射在你的手上。你太过专注于给予<<him>>快乐,没有注意到<<his>>$NPCList[_nn].penisdesc已经对准了你的胸口。<<His>>的精液射满了你的<<breasts>>。 <<set _postOrgasmSpeech to `"你应该把这些舔干净,娼妓。"`>> <<chestejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 6 7>> <<He>>呻吟着,浓稠的精丝从<<his>>$NPCList[_nn].penisdesc中喷射到空中。最终落在你的手上。 <<set _postOrgasmSpeech to `"舔干净然后继续,你抵抗不了的。"`>> <</switch>> <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <<elseif $NPCList[_nn].penis is 0>> <<switch random(1, 5)>> <<case 1>> <<He>>一边撸动着<<his>>的肉棒一边呻吟着,<<he>>撸了<<his>>的$NPCList[_nn].penisdesc最后一下,射到了你的腹部上。 <<set _postOrgasmSpeech to `"接招吧,鸡。"`>> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 2>> <<He>>对着你的脸摩擦着<<his>>$NPCList[_nn].penisdesc,把你的脸涂满精液。 <<set _postOrgasmSpeech to `"你的任务就是跪着服务我,记好了!"`>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 3>> <<He>>抚摸着<<his>>的$NPCList[_nn].penisdesc,小心地瞄准,然后射在你的<<bottom>>上。 <<set _postOrgasmSpeech to `"这次只是为下次热身。"`>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <<case 4>> <<He>>呻吟着摩擦<<his>>的$NPCList[_nn].penisdesc,对着你的<<breasts>>射精。 <<set _postOrgasmSpeech to `"我喜欢精液从妓女的小穴里流出来的样子。"`>> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<case 5>> <<He>>呻吟着摩擦<<his>>的$NPCList[_nn].penisdesc,精液溅得你全身都是。 最后一点精液从<<his>>的阴茎上喷射而出。 <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</switch>> <<elseif $NPCList[_nn].penis is "otheranus">> <<switch random(1, 7)>> <<case 1 2 3>> 你操着<<his>>的菊穴,而<<He>>呻吟着射精在自己的手上。<<He>>盯着手看,好像很惭愧。 <<set _postOrgasmSpeech to `"放开我,我完事儿了。"`>> /* <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> */ /* not sure why this is here */ <<case 4 5>> 当你拍打<<his>>的屁股时,<<He>>呜咽着。精液从<<his>>的$NPCList[_nn].penisdesc射出,溅落在地上。 <<case 6 7>> <<He>>深吸一口气,把精液射到自己的胸口上。 <<set _postOrgasmSpeech to `"你是个完美的性玩具,下次我要操你的屁股。"`>> <</switch>> <<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">> <<switch random(1, 7)>> <<case 1 2 3>> 你操着<<his>>的屁股瓣,<<He>>高潮了,你用你的<<penis>>在<<his>>的屁股上摩擦。 <<set _postOrgasmSpeech to `"下次不好好艹我你会挨揍的。"`>> <<case 4 5>> 当你摩擦<<his>>菊穴的时候<<He>>呻吟着射在了地上。 <<set _postOrgasmSpeech to `"操!我想感受你在我体内的感觉。"`>> <<case 6 7>> <<He>>深吸一口气,把精液射到自己的胸口上。 <<set _postOrgasmSpeech to `"下一次我会做的,你给我准备好。"`>> <</switch>> <<elseif $NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">> <<He>>因为快感而颤抖着高潮,<<he>>把爱液喷在你的<<penis>>上,到处都是。 <<set _postOrgasmSpeech to `"太棒了。"`>> <!-- Special case male PC being orally serviced by male NPC with no other contact --> <<elseif $NPCList[_nn].mouth is "penis">> <<switch random(1, 7)>> <<case 1 2 3>> <<he>>在你操<<his>>嘴的时候高潮了。<<He>>突然把你推开,就好像十分厌恶<<himself>>刚做的事。 <<set _postOrgasmSpeech to `"我做完了,滚吧。"`>> <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<case 4 5>> 你抓住<<He>>的头发,拍打<<his>>的脸,而<<his>>在地上呜咽着射精了。<<He>>挣扎着远离你的鸡巴。 <<set _postOrgasmSpeech to `"我完事儿了,滚。"`>> <<case 6 7>> <<He>><<print ($player.ballsExist ? "托着你的蛋蛋" : "抓着你的小穴")>>迫使你痛苦地将你的<<penis>>深入<<his>>的喉咙。 <<He>>把你的肉棒塞入口中,射精在自己的胸前。 <<set _postOrgasmSpeech to `"我、我的拿手好戏就是从下插到上!婊子。"`>> <</switch>> <<elseif $NPCList[_nn].penis is "othermouth">> <<He>>因快感而颤抖着高潮了,接着<<he>>一口口水吐在了你的脸上。 <br><br> <<else>> <<He>>在高潮的喜悦中崩溃。 <</if>> <</if>> <</if>> <<if _postOrgasmSpeech>> _postOrgasmSpeech <<unset _postOrgasmSpeech>> <</if>> <br><br> <<if $watersportsdisable is "f" and $consensual is 0 and $enemyanger gte random(20, 200) and ($NPCList[_nn].penis is "none" or !$NPCList[_nn].penisdesc.includes("穿戴式")) and _condomResult isnot "contained" and _args[0] isnot "short">> <<ejaculation-urinate>> <</if>> <</if>> <</if>> <</for>> <!-- END MAIN LOOP --> <!-- Finishing moves for consensual with low anger or non-consensual with enemy damage --> <<if _args[0] isnot "short">> <<if $npc.length is 0>> <<if $position isnot "wall">> <<if $punishmentposition isnot "gloryhole" and not $gloryhole>> <!-- Disregard named NPCs and Pillory / Wall --> <<if $consensual is 1 and $enemyanger lte 0 and $NPCList[0].fullDescription isnot "Ivory Wraith">> <<if $enemyno is 1>> <<switch random(1, 6)>> <<case 1 2>> <<He>>心不在焉地抚摸你,<span class="green">让你感到内心温暖。</span> <<lstress>><<ltrauma>><<lpain>><<violence -3>> <br><br> <<case 3 4>> <<He>>抚摸你的头发,<span class="green">让你感到内心温暖。</span> <<lstress>><<ltrauma>><<lpain>><<violence -3>> <br><br> <<case 5 6>> <<He>>用<<his>>的手轻拂你的脸颊。"你真<<if $player.gender_appearance is "m">>帅<<else>>美<</if>>!"<span class="green">你高兴得满脸通红。</span> <<lstress>><<ltrauma>><<lpain>><<violence -3>> <br><br> <</switch>> <<elseif $enemyno gte 2>> 他们抚摸着你,<span class="green">让你感到内心温暖。</span> <<lstress>><<ltrauma>><<lpain>><<violence -6>> <br><br> <</if>> <<elseif $consensual is 0 and $mouthuse is "facesit" and $enemyhealth lte ($enemyhealthmax / 10) * 9 and $NPCList[0].fullDescription isnot "Ivory Wraith">> <<if $mouthstate is "anal">> <<selectNpcWithPartInPosition "vagina" "facesitanal">> <<else>> <<selectNpcWithPartInPosition "vagina" "facesit">> <</if>> <<if $npcrow.includes(_j)>> <<print $npc[$npcrow.indexOf(_j)].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<else>> <<person>> <</if>> 咆哮道:"你不该反抗 <<if $enemyno gte 2>>我们<<else>>我<</if>>。" <br><br> <<switch random(1)>> <<case 0>> <<He>>向前伸手压住你的脸,捏住你的<<nipples>>。 <<if $worn.upper.exposed lt 2 and $worn.under_upper.exposed lt 1>>隔着你的<<top>>,<</if>> 你大声哭泣,但是被<<his>>的小穴和屁股止住了声音。 <<if $enemyno gte 2>> <<His>><<if $enemyno gt 2>>朋友们笑着<<else>>朋友笑着<</if>>看<<he>>像这样折磨着你,直到<<he>>最终放过你。 <<else>> <<He>>反复做了好几次,在你无助地随<<him>>玩弄时折磨你,直到<<he>>放过你。 <</if>> <<gstress>><<gtrauma>><<gpain>><<violence 3>> <br><br> <<case 1>> <<He>>略微抬身,然后狠狠地落在你的脸上,把你压在<<him>>身下。 <<He>>继续用屁股坐到你的脸上,一次次地用力将屁股砸向你的脸,作为惩罚。 <<if $enemyno gte 2>> <<His>><<if $enemyno gt 2>>朋友们笑着<<else>>朋友笑着<</if>>看<<he>>继续猥亵你的脸。 <</if>> <<He>>终于停了下来,从你淤青的脸上爬了起来。 <<gstress>><<gtrauma>><<gpain>><<bruise face>><<violence 3>> <br><br> <</switch>> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5 and $NPCList[0].type isnot "plant" and $NPCList[0].fullDescription isnot "Ivory Wraith">> <<if $enemyno is 1>> <<He>><span class="red">打了你一拳。你痛苦地弯下腰来。</span>"这是对你反抗的惩罚,臭婊子。" <<gstress>><<gtrauma>><<gpain>><<violence 6>> <br><br> <<elseif $enemyno is 2>> <<set $NPCList[0].intro to 1>> <<He>>按住你的手臂,<span class="red">然后<<person2>><<person>>猛击了你一拳,你痛苦地弯下了腰。</span>"这会教你别再挑战我们,你这个小贱人。" <<gstress>><<gtrauma>><<gpain>><<violence 10>> <br><br> <<else>> <<set $NPCList[0].intro to 1>> <<He>>握住你的手臂<span class="red">,其他人则轮流打你。你双腿一软。</span>"想跟我们作对?你得到了你应得的,你这个没用的荡妇。" <<gstress>><<gtrauma>><<gpain>><<violence 20>> <br><br> <</if>> <<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5 and $NPCList[0].type isnot "plant" and $NPCList[0].fullDescription isnot "Ivory Wraith">> <<if $enemyno is 1>> <<He>><span class="pink">左右反复扇你耳光,</span>"都怪你反抗。" <<gstress>><<gtrauma>><<gpain>><<violence 3>> <br><br> <<elseif $enemyno is 2>> <<set $NPCList[0].intro to 1>> <<person1>> <<He>>握住你的手臂<span class="pink"><<person2>><<person>>左右反复扇你耳光,</span>"这就是你反抗的下场。" <<gstress>><<gtrauma>><<gpain>><<violence 5>> <br><br> <<else>> <<set $NPCList[0].intro to 1>> <<He>>握住你的手臂<span class="pink">而其他人则轮流打你的脸和胸。</span>"这就是你反抗的下场。" <<gstress>><<gtrauma>><<gpain>><<violence 10>> <br><br> <</if>> <<elseif $consensual is 0 and $enemyhealth lt (($enemyhealthmax / 10) * 9.9) and $audience gte 10 and $NPCList[0].type isnot "plant" and $NPCList[0].fullDescription isnot "Ivory Wraith">> <<set $NPCList[0].intro to 1>> <<He>>抓住你的胳膊,把你推到观众面前。"让<<phim>>看看是我们是如何对待调皮的臭婊子的。"<span class="purple">你不舒服地扭动,观众轮流朝你的胸口和脸上吐痰。</span> <<faceejacstat>><<ejacstat>><<bodyliquid "face" "goo">> <<chestejacstat>><<bodyliquid "chest" "goo">> <<gstress>><<gtrauma>><<trauma 3>><<stress 3>> <br><br> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $options.images is 1 and $options.combatImages is 1>> <<if $position isnot "stalk">> <br> <<combatimg>> <br> <</if>> <</if>> <<fetishPregnancyImg>> <<set $ejaculating to 0>> <</widget>> <<widget "ejaculation-urinate">> <<if $NPCList[_nn].penis isnot "none">> <<switch random(1, 7)>> <<case 1>> <<He>>站在你的面前,撒出一泡尿,"接好咯,肉便器。" <<case 2>> <<He>>站在你身边,撒出一泡尿,"你很擅长这个。" <<case 3>> <<He>>胯下往前一推,然后撒出一泡尿来,"我只是在标记一下我的领地。" <<case 4>> <<He>>站在你身边撒尿。"感觉自己被羞辱了?很好。" <<case 5>> <<He>>握着<<his>>的鸡巴,瞄准你往你身上撒尿。"没错,这就是你的价值,荡妇。" <<case 6>> <<He>>站起来往你身上撒尿。"你真是个不错的厕所。" <<default>> <<He>>一手把你按住,一手握住<<his>>的鸡巴,往你脸上撒尿。"只是提醒你注意你自己的地位。" <</switch>> <<else>> <<switch random(1, 7)>> <<case 1>> <<He>>蹲坐在你的脸上,撒出一泡尿,"好好接住,肉便器。" <<case 2>> <<He>>蹲坐在你的脸上,撒出一泡尿,"你就只配做这个。" <<case 3>> <<He>>胯下往前一推,然后撒出一泡尿来,"我只是在标记一下我的领地。" <<case 4>> <<He>>蹲坐在你身上撒尿。"感觉自己被羞辱了?很好。" <<case 5>> <<He>>蹲在你身上撒尿。"没错,这就是你的价值,荡妇。" <<case 6>> <<He>>蹲在你身上撒尿。"你真是个不错的厕所。" <<default>> <<He>>把你按住,蹲下来,在你脸上撒尿。"只是提醒你注意你自己的地位。" <</switch>> <</if>> <<ggtrauma>><<trauma 12>><<gstress>><<stress 6>> <<urinestat>> <br><br> <</widget>>
<<widget "beastejaculation">> <<set $ejaculating to 1>> <<set $enemyejaculated += 1>> <<set $pronoun to "i">> <<set _jj to $active_enemy>> <<set _npcisWolfType to ["wolf","wolfboy","wolfgirl"].includes($NPCList[_jj].type)>> <<set _npcisDogType to ["dog","dogboy","doggirl"].includes($NPCList[_jj].type)>> <<set _npcisFoxType to ["fox","foxboy","foxgirl"].includes($NPCList[_jj].type)>> <<set _legLocked to $leglocktarget is $active_enemy>> <<set _legLockedKnot to _legLocked ? 0.5 : 1>> <<set _pregnancyBoost to 0>> <!-- Male BEAST --> <<if $NPCList[_jj].penis is "thighs">> <<if $NPCList[_jj].penissize gte 5>> 精液从<<bhis>><<print $NPCList[_jj].penisdesc>>射出,喷射在你的大腿和肚子上。 <<thighejacstat>><<tummyejacstat>><<ejacstat>><<set $hygiene += 5000>><<bodyliquid "thigh" "semen" 5>><<bodyliquid "tummy" "semen" 5>> <<else>> <<bHe>>射在你的大腿上。 <<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "thigh" "semen">> <</if>> <</if>> <<if $NPCList[_jj].penis is "vaginaentrance">> <<if $NPCList[_jj].penissize gte 5>> <<if playerChastity("vagina")>> 精液自<<bhis>>的<<print $NPCList[_jj].penisdesc>>涌出,灌满你的$worn.genitals.cn_name_cap并且流下你的大腿。 <<else>> 精液从<<bhis>><<print $NPCList[_jj].penisdesc>>射出,淋湿你的<<pussy>>,从你的大腿滑落。 <<recordSperm `{target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 5, rngType: "canWash"}`>> <</if>> <<vaginalentranceejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<bodyliquid "vaginaoutside" "semen" 5>> <<else>> <<if playerChastity("vagina")>> <<bHe>>射在你的$worn.genitals.cn_name_cap上。 <<else>> <<bHe>>射精在你的<<pussy>>上。 <<recordSperm `{target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 5, rngType: "canWash"}`>> <</if>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <</if>> <</if>> <<if $NPCList[_jj].penis is "vaginaimminent">> <<if $NPCList[_jj].penissize gte 5>> <<if playerChastity("vagina")>> 精液自<<bhis>>的<<print $NPCList[_jj].penisdesc>>涌出,灌满你的$worn.genitals.cn_name_cap并且流下你的大腿。 <<else>> 精液从<<bhis>><<print $NPCList[_jj].penisdesc>>射出,淋湿你的<<pussy>>,从你的大腿滑落。 <<recordSperm `{target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 15, rngType: "canWash"}`>> <</if>> <<vaginalentranceejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<bodyliquid "vaginaoutside" "semen" 5>> <<else>> <<if playerChastity("vagina")>> <<bHe>>射在你的$worn.genitals.cn_name_cap上。 <<else>> <<bHe>>射精在你的<<pussy>>上。 <<recordSperm `{target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 15, rngType: "canWash"}`>> <</if>> <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vaginaoutside" "semen">> <</if>> <</if>> <<if $NPCList[_jj].penis is "vagina">> <<if (random(1, 100) gte 81 * _legLockedKnot and (_npcisDogType or _npcisFoxType)) or (random(1, 100) gte 61 * _legLockedKnot and _npcisWolfType) or _args[0] is "knot">> <<if _args[0] is "knot">> <<set _knotted to true>><<knot_stat>> 随着最后一次抽插,<<bhe>>把鸡巴深深插入你的身体,锁结在你的<<pussy>>里涨大。<<bHe>>把精液射入你的子宫深处。你感觉精液在你体内多到快要溢出,但是却被出口的锁结堵住了。<<beasttype>>从你的身上爬下来,背对着你,但是因为身下的锁结你们依然连在一起。 <<else>> <<set _knotted_short to true>><<knot_stat>> 随着最后一次抽插,<<bhe>>把鸡巴深深插入你的身体,锁结在你的<<pussy>>里涨大。<<bHe>>把精液射入你的子宫深处,你感觉精液在你体内多到快要溢出,但是却被出口的锁结堵住了。<<beasttype>>从你的身上爬下来,背对着你,但是因为身下的锁结你们依然连在一起五分钟,直到锁结缩小到你可以把<<beasttype>>的肉棒扯出来并摆脱它。 <<pass 5>> <</if>> <<if _npcisWolfType>><<transform wolf 1>><</if>> <<if _npcisFoxType>><<transform fox 1>><</if>> <<set _pregnancyBoost to 25>> <<elseif ["boar", "pig"].some(type => $NPCList[_jj].type.includes(type))>> 精液自<<print $NPCList[_jj].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>的<<print $NPCList[_jj].penisdesc>>流出。你因羞耻而呆愣了好几分钟,<<print $NPCList[_jj].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>的肉棒坚定地射满你的子宫。 <br> <<if $audiencepresent gte 1>> 观众喜欢这场表演。 <<if $pregnancyspeechdisable is "f">> <<print either( `"我简直不敢相信,居然和猪做爱。"`, `"我打赌<<pshe>>喜欢被猪干。"` )>> <<else>> <<print either( `"我简直不敢相信,居然被一头猪操了。"`, `"我打赌<<pshe>>喜欢被猪干。"` )>> <</if>> <br> <<print either( `"真是个肮脏的荡妇。"`, `"这是你这个骚货应得的。"` )>> <br> <<print either( `"告诉我猪肉棒是什么味道。"`, `"这个<<bitch>>会操翻整个猪圈。"` )>> <br> <</if>> <br> 尽管溢到了边缘,精液仍没有漏出来。甚至<<print $NPCList[_jj].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>摇着尾巴离开后都还是满的。随后你感到压力升高,一个由硬质精液组成的塞子掉到地上。<<print $NPCList[_jj].type.includes("pig") ? "猪" : "野猪">>的精液随后溢出,漫过你的双腿。 <<bodyliquid "vagina" "semen" 2>><<bodyliquid "vaginaoutside" "semen" 2>><<bodyliquid "thigh" "semen">><<pass 30>><<vaginalentranceejacstat>><<thighejacstat>> <<elseif $NPCList[_jj].penissize gte 5>> 精液从<<bhis>>的<<print $NPCList[_jj].penisdesc>>喷涌而出,填满你的子宫并从你的<<pussy>>流出瀑布。 <<vaginalentranceejacstat>><<set $hygiene += 4500>><<bodyliquid "vagina" "semen" 4>><<bodyliquid "vaginaoutside" "semen" 5>> <<else>> <<bHe>>把精液射入你的子宫深处。 <</if>> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordSperm `{target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 100 + _pregnancyBoost}`>> <<if _npcisWolfType>><<transform wolf 1>><</if>> <<if _npcisFoxType>><<transform fox 1>><</if>> <</if>> <<if $NPCList[_jj].penis is "cheeks">> <<if $NPCList[_jj].penissize gte 5>> 精液从<<bhis>><<print $NPCList[_jj].penisdesc>>喷涌而出,将你的后背射的满满的,甚至沾到了你的头发。精液淌过你<<bottom>>,滴落在地上。 <<bottomejacstat>><<hairejacstat>><<ejacstat>><<set $hygiene += 5000>><<bodyliquid "bottom" "semen" 5>><<bodyliquid "hair" "semen" 5>> <<else>> <<bHe>>射在你的背上。 <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</if>> <</if>> <<if $NPCList[_jj].penis is "anusentrance">> <<if $NPCList[_jj].penissize gte 5>> <<if playerChastity("anus")>> 精液自<<bhis>>的<<print $NPCList[_jj].penisdesc>>涌出,灌满你的$worn.genitals.cn_name_cap并且流下你的大腿。 <<else>> 精液自<<bhis>>的<<print $NPCList[_jj].penisdesc>>涌出,灌满你的<<bottom>>并且流下你的大腿。 <</if>> <<bottomejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<bodyliquid "bottom" "semen" 5>><<bodyliquid "thigh" "semen" 5>> <<else>> <<if playerChastity("anus")>> <<bHe>>射在你的$worn.genitals.cn_name_cap上。 <<else>> <<bHe>>射精到你的<<bottom>>上。 <</if>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</if>> <</if>> <<if $NPCList[_jj].penis is "anusimminent">> <<if $NPCList[_jj].penissize gte 5>> <<if playerChastity("anus")>> 精液自<<bhis>>的<<print $NPCList[_jj].penisdesc>>涌出,灌满你的$worn.genitals.cn_name_cap并且流下你的大腿。 <<else>> 精液自<<bhis>>的<<print $NPCList[_jj].penisdesc>>涌出,灌满你的<<bottom>>并且流下你的大腿。 <</if>> <<bottomejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<bodyliquid "bottom" "semen" 5>><<bodyliquid "thigh" "semen" 5>> <<else>> <<if playerChastity("anus")>> <<bHe>>射在你的$worn.genitals.cn_name_cap上。 <<else>> <<bHe>>射精到你的<<bottom>>上。 <</if>> <<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "bottom" "semen">> <</if>> <</if>> <<if $NPCList[_jj].penis is "anus">> <<if (random(1, 100) gte 81 * _legLockedKnot and (_npcisDogType or _npcisFoxType)) or (random(1, 100) gte 61 * _legLockedKnot and _npcisWolfType) or _args[0] is "knot">> <<if _args[0] is "knot">> <<set _knotted to true>><<knot_stat>> 随着最后一次抽插,<<bhis>>的肉棒深深插入你的<<bottom>>,锁结在你体内膨胀起来。然后<<bHe>>射入你的肠道。你能感觉到精液射满快要溢出,但是却被出口的锁结堵住了。<<beasttype>>从你的身上爬下来,背对着你,但是因为身下的锁结你们依然连在一起。 <<else>> <<set _knotted_short to true>><<knot_stat>> 随着最后一次抽插,<<bhis>>的肉棒深深插入你的<<bottom>>,锁结在你体内膨胀起来,然后<<bHe>>射入你的肠道。你能感觉到精液射满快要溢出,但是却被出口的锁结堵住了。<<beasttype>>从你的身上爬下来,背对着你,但是因为身下的锁结你们依然连在一起分钟,直到锁结缩小到你可以把<<beasttype>>的肉棒扯出来并摆脱它。 <<pass 5>> <</if>> <<if _npcisWolfType>><<transform wolf 1>><</if>> <<if _npcisFoxType>><<transform fox 1>><</if>> <<set _pregnancyBoost to 25>> <<elseif ["boar", "pig"].some(type => $NPCList[_jj].type.includes(type))>> 精液自<<print $NPCList[_jj].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>的<<print $NPCList[_jj].penisdesc>>流出。你因羞耻而呆愣了好几分钟,<<print $NPCList[_jj].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>的肉棒坚定地射满你的屁股。 <br> <<if $audiencepresent gte 1>> 观众喜欢这场表演。 <<if $pregnancyspeechdisable is "f">> <<print either( `"我简直不敢相信,居然和猪做爱。"`, `"我打赌<<pshe>>喜欢被猪干。"` )>> <<else>> <<print either( `"我简直不敢相信,居然被一头猪操了。"`, `"我打赌<<pshe>>喜欢被猪干。"` )>> <</if>> <br> <<print either( `"真是个肮脏的荡妇。"`, `"这是你这个骚货应得的。"` )>> <br> <<print either( `"告诉我猪肉棒是什么味道。"`, `"这个<<bitch>>会操翻整个猪圈。"` )>> <br> <</if>> <br> 尽管溢到了边缘,精液仍没有漏出来。甚至<<print $NPCList[_jj].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>摇着尾巴离开后都还是满的。随后你感到压力升高,一个由硬质精液组成的塞子掉到地上。<<print $NPCList[_jj].type.includes("pig") ? "猪" : "野猪">>的精液随后溢出,漫过你的双腿。 <<bodyliquid "anus" "semen" 2>><<bodyliquid "bottom" "semen" 2>><<bodyliquid "thigh" "semen">><<pass 30>><<bottomejacstat>><<thighejacstat>> <<elseif $NPCList[_jj].penissize gte 5>> 精液自<<bhis>>的<<print $NPCList[_jj].penisdesc>>涌出,灌满你的直肠并喷向外界,濡湿了你的<<bottom>>。 <<bottomejacstat>><<set $hygiene += 4500>><<bodyliquid "anus" "semen" 4>><<bodyliquid "bottom" "semen" 5>><<set $hunger -= 1800>><<set $thirst -= 1800>> <<else>> <<bHe>>在你的深处射精。 <</if>> <<analejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "anus" "semen">><<set $hunger -= 200>><<set $thirst -= 200>> <<recordSperm `{target: "pc", spermOwner: $NPCList[_jj], spermType: $NPCList[_jj].type, rngModifier: 100 + _pregnancyBoost, genital:"anus"}`>> <<if _npcisWolfType>><<transform wolf 1>><</if>> <<if _npcisFoxType>><<transform fox 1>><</if>> <</if>> <<if $NPCList[_jj].penis is "chest">> <<if $position is "missionary">> <<bHe>>射在你的脖子和胸部上。 <<neckejacstat>><<set $hygiene += 500>><<bodyliquid "neck" "semen">> <<else>> <<bHe>>射在你的腹部和胸部上。 <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</if>> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <</if>> <<if $NPCList[_jj].penis is "mouthentrance">> <<bHe>>射在你的脸上。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <</if>> <<if $NPCList[_jj].penis is "mouthimminent">> <<switch random(1, 3)>> <<case 1 2>> <<bHe>>射在你的脸上。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<case 3>> <<bHe>>向你的脸上射出大量的精液,流过你撅起的嘴唇,流你的嘴里。 <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "semen">> <<if _npcisWolfType>><<transform wolf 1>><</if>> <<if _npcisFoxType>><<transform fox 1>><</if>> <</switch>> <</if>> <<if $NPCList[_jj].penis is "mouth">> <<if (random(1, 100) gte 81 and (_npcisDogType or _npcisFoxType)) or (random(1, 100) gte 61 and _npcisWolfType)>> <<knot_stat>> 最后一次插入,<<bhe>>向你喉咙深处射精的同时,强行让<<bhis>>的锁结穿过你的牙齿,<span class="pink">强迫你吞咽。</span>当你发觉<<bhis>>的精液逆流进你嘴里时,<<if $pain gte 40>>眼泪涌出划过你的脸颊<<else>>你开始作呕<</if>>。<<beasttype>>从你身上爬下背朝着你,但是你被锁住与它一同度过了羞耻的五分钟,直到锁结收缩到足以让<<beasttype>>摇着尾巴离开。 <<pass 5>><<cumswallow `$NPCList[_jj].type` null "knotted">> <<if _npcisWolfType>><<transform wolf 1>><</if>> <<if _npcisFoxType>><<transform fox 1>><</if>> <<else>> <<bHe>>在你的喉咙里射精。 <<cumswallow `$NPCList[_jj].type` null `npcSemenMod($NPCList[_jj].penissize)`>> <</if>> <<oralejacstat>><<ejacstat>> <<if _npcisWolfType>><<transform wolf 1>><</if>> <<if _npcisFoxType>><<transform fox 1>><</if>> <</if>> <<if $NPCList[_jj].penis is "feet">> <<bHe>>射在你的脚上。 <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <</if>> <<if $NPCList[_jj].penis is "leftarm" and $NPCList[_jj].penis is "rightarm">> <<bHe>>射在你的手上。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <</if>> <<if $NPCList[_jj].penis is "leftarm">><<bHe>>在你的左手上射精。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "leftarm" "semen">> <</if>> <<if $NPCList[_jj].penis is "rightarm">><<bHe>>在你右手上射精。 <<handejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "rightarm" "semen">> <</if>> <<if $NPCList[_jj].penis is "otheranusentrance" or $NPCList[_jj].penis is "otheranusimminent">> <<beasttype>>用<<bhis>>的屁股摩擦时射精。 <</if>> <<if $NPCList[_jj].penis is "otheranus">> <<beasttype>>在你抽插<<bhis>>的屁股时射精。 <<if _npcisWolfType>><<transform wolf 1>><</if>> <<if _npcisFoxType>><<transform fox 1>><</if>> <</if>> <<if $NPCList[_jj].penis is 0>> <<if $NPCList[_jj].stance is "topface">> <<bHe>>射在你的脖子上。 <<neckejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "neck" "semen">> <<else>> <<bHe>>射在你的肚子上。 <<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</if>> <</if>> <<if $NPCList[_jj].penis is "penis" or $NPCList[_jj].penis is "penisentrance" or $NPCList[_jj].penis is "penisimminent">> <<if $position is "missionary">> <<bHe>>射在你的胸部和脖子上。 <<chestejacstat>><<neckejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <<else>> <<bHe>>射在你的肚子和<<penisSimple>>上。 <<tummyejacstat>><<set $hygiene += 500>><<bodyliquid "tummy" "semen">> <</if>> <<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" "semen">> <<if _npcisWolfType>><<transform wolf 1>><</if>> <<if _npcisFoxType>><<transform fox 1>><</if>> <</if>> <!-- Female BEAST --> <<if $NPCList[_jj].vagina is "penisimminent" or $NPCList[_jj].vagina is "penisentrance">> <<if playerChastity("penis")>> 你感觉到当<<= $NPCList[_jj].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>达到高潮时,振动从你的$worn.genitals.cn_name_cap传来。 <<else>> 当那只<<beasttype>>达到高潮时,你感觉到热量流过你的<<penis>>。 <</if>> <</if>> <<if $NPCList[_jj].vagina is "penis">> 那只<<beasttype>>在你的<<penis>>上达到高潮,它的肉壁在你的肉棒周围脉动着。 <<if _npcisWolfType>><<transform wolf 1>><</if>> <<if _npcisFoxType>><<transform fox 1>><</if>> <</if>> <<if ($NPCList[_jj].vagina is "vaginaentrance" or $NPCList[_jj].vagina is "vaginaimminent") and playerChastity("vagina")>> 你感觉到当<<= $NPCList[_jj].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>达到高潮时,振动从你的$worn.genitals.cn_name_cap传来。 <<elseif $NPCList[_jj].vagina is "vaginaentrance" or $NPCList[_jj].vagina is "vaginaimminent">> <<beasttype>>高潮时,你感受到热量流过你的<<pussy>>。 <</if>> <<if $NPCList[_jj].vagina is "vagina" and playerChastity("vagina")>> 当<<= $NPCList[_jj].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>高潮时你感到你的$worn.genitals.cn_name_cap在震动。 <<elseif $NPCList[_jj].vagina is "vagina">> <<beasttype>>高潮时,你感受到热量流过你的<<pussy>>。<<beasttype>>的体液与你的体液交融着溢出。 <<if _npcisWolfType>><<transform wolf 1>><</if>> <<if _npcisFoxType>><<transform fox 1>><</if>> <</if>> <<if $NPCList[_jj].vagina is "mouthimminent">> <<beasttype>>高潮时,你感受到热量流过你的脸颊。 <</if>> <<if $NPCList[_jj].vagina is "mouthentrance">> <<beasttype>>高潮时,你感受到热量流过你的脸颊。 <</if>> <<if $NPCList[_jj].vagina is "mouth">> <<beasttypes>>的兽穴在你的嘴边颤抖着高潮了,<<beasttype>>的爱液和你的唾液混合到一起。 <<if _npcisWolfType>><<transform wolf 1>><</if>> <<if _npcisFoxType>><<transform fox 1>><</if>> <</if>> <<if $NPCList[_jj].vagina is "otheranusentrance" or $NPCList[_jj].vagina is "otheranusimminent">> 你舔着<<beasttype>>的屁股,它颤抖着高潮了。 <</if>> <<if $NPCList[_jj].vagina is "otheranus">> 你拍打<<beasttype>>的屁股,它颤抖着高潮了。 <<if _npcisWolfType>><<transform wolf 1>><</if>> <<if _npcisFoxType>><<transform fox 1>><</if>> <</if>> <<if $NPCList[_jj].mouth is "penis">> 你操<<beasttype>>的嘴巴,它颤抖着高潮了。 <<if _npcisWolfType>><<transform wolf 1>><</if>> <<if _npcisFoxType>><<transform fox 1>><</if>> <</if>> <<if $NPCList[_jj].vagina is 0>> <<beasttype>>颤抖着高潮了。 <</if>> <!-- End orgasm loop --> <!-- PC reaction loop --> <<if $consensual is 1>> <<if $deviancy gte 75>> <<print either("你淫荡地", "你兴奋地", "你淫荡地")>> <<elseif $deviancy gte 15>> <<print either("你感觉自己淫荡,", "你感觉自己欲火焚身,", "你感觉自己浑身酥痒")>> <<else>> <<print either("你感觉自己心烦意乱,", "你感觉自己坐立不安,", "你感觉自己浑身难受")>> <</if>> <<if $NPCList[_jj].penis is "anus" or $NPCList[_jj].penis is "mouth" or $NPCList[_jj].penis is "vagina">> <<set _fucked to "操过了">> <<elseif $NPCList[_jj].vagina is "penis" or $NPCList[_jj].mouth is "penis" or $NPCList[_jj].vagina is "otheranus">> <<set _fucked to "强上了">> <<elseif $NPCList[_jj].vagina isnot "none" and $NPCList[_jj].penis is "none">> <<set _fucked to "玩弄了">> <<else>> <<set _fucked to "搞得一团糟">> <</if>> <<if $audience gte 6 or $pilloryaudience gte 6>>在人群面前<<elseif $audiencepresent gte 1 or $pilloryaudience gte 1>>在别人面前<</if>>被一只<<beasttype>>_fucked。 <<else>> <<if $deviancy gte 75>> <<print either("你感到羞耻,", "你感到尴尬,", "你感到心烦意乱,")>> <<elseif $deviancy gte 15>> <<print either("你感到恶心,", "你感到不舒服,", "你感到非常难受,")>> <<else>> <<print either("你感到难受,", "你感到厌恶,", "你感到恶心,")>> <</if>> <<if $NPCList[_jj].penis is "anus" or $NPCList[_jj].penis is "mouth" or $NPCList[_jj].penis is "vagina">> <<set _fucked to "被一只<<beasttype>>操">> <<elseif $NPCList[_jj].vagina is "penis" or $NPCList[_jj].mouth is "penis" or $NPCList[_jj].vagina is "otheranus">> <<set _fucked to "操了一只<<beasttype>>">> <<elseif $NPCList[_jj].vagina isnot "none" and $NPCList[_jj].penis is "none">> <<set _fucked to "被一只<<beasttype>>虐待">> <<else>> <<set _fucked to "被迫取悦一只<<beasttype>>">> <</if>> <<if $audience gte 6 or $pilloryaudience gte 6>>在人群面前<<elseif $audiencepresent gte 1 or $pilloryaudience gte 1>>在别人面前<<else>>身不由己地<</if>>_fucked。 <</if>> <br><br><br> <<if $options.images is 1 and $options.combatImages is 1>> <<combatimg>> <br> <</if>> <<fetishPregnancyImg>> <<set $active_enemy += 1>> <<if _args[0] isnot "short">> <<if $water is 0>> <<if _knotted is true>> <<bHis>>的锁结仍然紧紧卡在你里面,防止精液外泄。 <br><br> <<elseif playerHasButtPlug() and $NPCList[_jj].penis is "anus">> 你的$worn.butt_plug.namecap可以防止精液漏出来。 <<elseif $NPCList[_jj].penis is "vagina" or $NPCList[_jj].penis is "anus">><<set $semenpuddle += 1>> <<bHis>>的阴茎滑出来; <<switch Math.clamp($semenpuddle, 1,4)>> <<case 1>> 没有任何东西来容纳,精液流了下来,在你身下形成一个水坑。 <br><br> <<case 2>> 没有任何东西来容纳,精液流了下来,在你脚下的水坑里堆积起来。 <br><br> <<case 3>> 没有任何东西来容纳,精液流了下来,加入了你脚下不断扩大的水坑。 <br><br> <<case 4>> 没有任何东西来容纳,精液流了下来,流入到你身下不断增长的精液池。 <br><br> <</switch>> <</if>> <<if _knotted isnot true and $watersportsdisable is "f" and $enemyanger gte random(20, 200)>> <<if $NPCList[_jj].type.includes("dog") or $NPCList[_jj].type.includes("wolf")>> <<bHe>>抬起一条腿往你身上撒尿,标志着<<bhis>>的领地。 <<else>> <<bHe>>在你身上撒尿,标志着<<bhis>>的领地。 <</if>> <<urinestat>> <br><br> <</if>> <</if>> <</if>> <!-- Index BEAST to next up --> <<switch $active_enemy>> <<case 0>> <<set $enemyarousal to $enemyarousal1>> <<set $enemyanger to $enemyanger1>> <<set $enemyhealth to $enemyhealth1>> <<set $enemytrust to $enemytrust1>> <<case 1>> <<set $enemyarousal to $enemyarousal2>> <<set $enemyanger to $enemyanger2>> <<set $enemyhealth to $enemyhealth2>> <<set $enemytrust to $enemytrust2>> <<case 2>> <<set $enemyarousal to $enemyarousal3>> <<set $enemyanger to $enemyanger3>> <<set $enemyhealth to $enemyhealth3>> <<set $enemytrust to $enemytrust3>> <<case 3>> <<set $enemyarousal to $enemyarousal4>> <<set $enemyanger to $enemyanger4>> <<set $enemyhealth to $enemyhealth4>> <<set $enemytrust to $enemytrust4>> <<case 4>> <<set $enemyarousal to $enemyarousal5>> <<set $enemyanger to $enemyanger5>> <<set $enemyhealth to $enemyhealth5>> <<set $enemytrust to $enemytrust5>> <<case 5>><!-- Should be unused case --> <<set $enemyarousal to $enemyarousal6>> <<set $enemyanger to $enemyanger6>> <<set $enemyhealth to $enemyhealth6>> <<set $enemytrust to $enemytrust6>> <<default>> <span class="red">ERROR: Beastejac index error</span> <</switch>> <<if $player.vaginaExist>> <<set $vaginause to 0>> <<set $vaginastate to 0>> <</if>> <<if playerHasStrapon() or $player.penisExist>> <<set $penisuse to 0>> <<set $penisstate to 0>> <</if>> <<set $mouthuse to 0>> <<set $anususe to 0>> <<unset $neckuse>> <<if $worn.face.type.includes("gag")>> <<set $mouthuse to "gagged">> <</if>> <<set $thighuse to 0>> <<set $bottomuse to 0>> <<set $feetuse to 0>> <<if $leftarm isnot "bound" and $position isnot "wall">> <<set $leftarm to 0>> <</if>> <<if $rightarm isnot "bound" and $position isnot "wall">> <<set $rightarm to 0>> <</if>> <<set $chestuse to 0>> <<set $cheststate to 0>> <<if $head isnot "bound" and $position isnot "wall">> <<set $head to 0>> <</if>> <<set $anusstate to 0>> <<set $mouthstate to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $vaginaaction to 0>> <<set $penisaction to 0>> <<set $anusaction to 0>> <<set $thighaction to 0>> <<set $cheekaction to 0>> <<set $feetaction to 0>> <<set $mouthaction to 0>> <<set $rapeavoid to 1>> <<set $ejaculating to 0>> <</widget>>
<<widget "beastwound">> <<set $enemywounded += 1>> <<set $active_enemy += 1>> <!-- Index beasts --> <<switch $active_enemy>> <<case 0>> <<set $enemyarousal to $enemyarousal1>> <<set $enemyanger to $enemyanger1>> <<set $enemyhealth to $enemyhealth1>> <<set $enemytrust to $enemytrust1>> <<case 1>> <<set $enemyarousal to $enemyarousal2>> <<set $enemyanger to $enemyanger2>> <<set $enemyhealth to $enemyhealth2>> <<set $enemytrust to $enemytrust2>> <<case 2>> <<set $enemyarousal to $enemyarousal3>> <<set $enemyanger to $enemyanger3>> <<set $enemyhealth to $enemyhealth3>> <<set $enemytrust to $enemytrust3>> <<case 3>> <<set $enemyarousal to $enemyarousal4>> <<set $enemyanger to $enemyanger4>> <<set $enemyhealth to $enemyhealth4>> <<set $enemytrust to $enemytrust4>> <<case 4>> <<set $enemyarousal to $enemyarousal5>> <<set $enemyanger to $enemyanger5>> <<set $enemyhealth to $enemyhealth5>> <<set $enemytrust to $enemytrust5>> <<case 5>><!-- Should be unused case --> <<set $enemyarousal to $enemyarousal6>> <<set $enemyanger to $enemyanger6>> <<set $enemyhealth to $enemyhealth6>> <<set $enemytrust to $enemytrust6>> <<default>> <span class="red">ERROR: Beastwound index error</span> <</switch>> <<if $player.vaginaExist>> <<set $vaginause to 0>> <<set $vaginastate to 0>> <</if>> <<if playerHasStrapon() or $player.penisExist>> <<set $penisuse to 0>> <<set $penisstate to 0>> <</if>> <<set $mouthuse to 0>> <<set $anususe to 0>> <<unset $neckuse>> <<if $worn.face.type.includes("gag")>> <<set $mouthuse to "gagged">> <</if>> <<set $thighuse to 0>> <<set $bottomuse to 0>> <<set $feetuse to 0>> <<if $leftarm isnot "bound" and $position isnot "wall">> <<set $leftarm to 0>> <</if>> <<if $rightarm isnot "bound" and $position isnot "wall">> <<set $rightarm to 0>> <</if>> <<set $chestuse to 0>> <<set $cheststate to 0>> <<if $head isnot "bound" and $position isnot "wall">> <<set $head to 0>> <</if>> <<set $anusstate to 0>> <<set $mouthstate to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $vaginaaction to 0>> <<set $anusaction to 0>> <<set $thighaction to 0>> <<set $cheekaction to 0>> <<set $feetaction to 0>> <<set $mouthaction to 0>> <<set $rapeavoid to 1>> <</widget>> <<widget "genericCondomEjaculation">> <<He>>射在了避孕套里。 <<rng>> <<if $rng gte 96 and $npc[$npcrow.indexOf(_nn)] isnot "Robin" and !$npcSub>> <<if $consensual is 1>> <<if $player.virginity.kiss is true or random(0,100) gte 60>> <<He>>淫笑着将<<his>>$NPCList[_nn].penisdesc上的避孕套摘下,将它拉开,任由其中的精液流满<<his>>的手。过了一会<<he>>将<<his>>精液润滑的手指插入你的嘴巴。只有你<<if $ejactrait is 1>>渴望地<<else>>胆怯地<</if>>舔干净后<<he>>才勉强满意。 <<else>> <<He>>坏笑着将$NPCList[_nn].penisdesc上的避孕套摘下,全部倒进了<<his>>嘴里。过了一会,<<he>>把嘴唇贴了上来,将全部的精液含入你的口中——直到你<<if $ejactrait is 1>>急切地吞下所有。<<else>>勉强地吞下所有。<</if>> <</if>> <<else>> <<He>>将<<his>>$NPCList[_nn].penisdesc上的避孕套摘下,强行将它拉开的末端放入你的嘴里,笑着看你<<if $ejactrait is 1>>喝下精液<<else>>咳嗽吐出<</if>>。 <</if>> <<oralejacstat>><<ejacstat>><<cumswallow `$NPCList[_nn].type` null `npcSemenMod($NPCList[_nn].penissize)`>> <</if>> <br><br> /*Addition npc comments*/ <</widget>> /* Takes NPC type to calculate volume of ejaculation to be swallowed or number to represent volume in ml. and updates stat */ <<widget "cumswallow">> <<set _ejaculation_volume to 0>> <<set _ejaculation_type to (_args[0] ? _args[0] : "human")>> <<if _args[1]>> <<set _ejaculation_volume to _args[1]>> <<else>> <<if _ejaculation_type is "human">> <<set _ejaculation_volume to random(5, 99)>> <<elseif ["wolf", "dog", "fox"].some(type => _ejaculation_type.includes(type))>> <<set _ejaculation_volume to random(5, 100)>> <<elseif ["centaur", "horse", "bull", "cow"].some(type => _ejaculation_type.includes(type))>> <<set _ejaculation_volume to random(25, 250)>> <<elseif ["boar", "pig"].some(type => _ejaculation_type.includes(type))>> <<set _ejaculation_volume to random(50, 300)>> <<elseif ["bear"].some(type => _ejaculation_type.includes(type))>> <<set _ejaculation_volume to random(25, 300)>> <<elseif ["cat"].some(type => _ejaculation_type.includes(type))>> <<set _ejaculation_volume to random(1, 15)>> <<elseif ["dolphin", "creature", "hawk", "harpy", "lizard"].some(type => _ejaculation_type.includes(type))>> <<set _ejaculation_volume to random(20, 150)>> <<else>> <<set _ejaculation_volume to random(3, 100)>> <</if>> <</if>> <<switch _args[2]>> <<case "tiny">><<set _ejaculation_volume to Math.ceil(_ejaculation_volume / 40)>> <<case "large">><<set _ejaculation_volume to Math.ceil(_ejaculation_volume * 1.5)>> <</switch>> <<if _args[2] is "knotted">> <<if _ejaculation_type is "human" or $bestialitydisable is "t">> <<semenswallowedstat _ejaculation_volume>> <<else>> <<animalsemenswallowedstat _ejaculation_volume>> <</if>> <<set $hunger -= 200>> <<set $thirst -= 200>> <<bodyliquid "mouth" "semen" 1>> <<elseif $mouthaction is "ejacspit">> 你把精液吐出来。 <<elseif _ejaculation_type is "pc">> <<if $awareness gte 200>> <<if _ejaculation_volume lte 10>> <span class="lewd">你一口将你的精液吞下,<<if $ejactrait gte 1>>失望于<<else>>感谢<</if>>只有一点点的量。</span> <<elseif _ejaculation_volume lte 30>> <span class="lewd"> <<if $ejactrait gte 1>> 你吞下你的精液,享受你自己的味道。 <<else>> 你咽下你的爱液。 <</if>> </span> <<elseif _ejaculation_volume lte 100>> <span class="lewd">你鼓着脸吞下自己的精液,大声地咽了好几次。当你全部吞下后<<if $ejactrait gte 1>>满意地<<else>>如释重负地<</if>>你叹了口气。</span> <<else>> <span class="lewd">你尽可能地吞下你的巨量精液,努力接住这庞大的量。<<if $ejactrait gte 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>你把双手托在下巴下面,接住溢出来的那份,不想让任何精液浪费掉。<<else>>精液溢了出来,流到你的下巴和脖子上。<</if>></span> <</if>> <<else>> <span class="red"><<print either("当你挣扎着", "当你强迫自己")>>咽下自己的精液时,眼泪从你的脸颊划过。</span> <<if $ejactrait is 1>> 你咬住舌头不让自己舔嘴唇。<<lstress>><<stress -10>> <<else>> <<gstress>><<stress 10>> <</if>> <</if>> <<semenswallowedstat _ejaculation_volume>> <<set $hunger -= 200>> <<set $thirst -= 200>> <<bodyliquid "mouth" "semen" 1>> <<else>> <<if $consensual is 0 and _ejaculation_volume gte 3>> <span class="red"><<print either("当你挣扎着", "当你强迫自己")>>咽下时,眼泪从你的脸颊划过。</span> <<if $ejactrait is 1>> 你咬住舌头不让自己舔嘴唇。<<garousal>><<arousal 600>> <<else>> <<gstress>><<stress 10>> /*Prevents gstress from being displayed twice*/ <<set _ejacStressDisplay to true>> <</if>> <<if _ejaculation_type is "human" or $bestialitydisable is "t">> <<semenswallowedstat _ejaculation_volume>> <<else>> <<animalsemenswallowedstat _ejaculation_volume>> <</if>> <<else>> <<if _ejaculation_volume lt 3>> <span class="lewd">你有些<<if $ejactrait gte 1>>失望<<else>>惊讶<</if>>。精液的量太少了,没尝出什么味道。</span> <<elseif _ejaculation_volume lte 10>> <span class="lewd">你一口将精液吞下,<<if $ejactrait gte 1>>失望<<else>>庆幸<</if>>的是,量非常少。</span> <<elseif _ejaculation_volume lte 30>> <span class="lewd"> <<if $ejactrait gte 1>> 你吞下精液,享受着它<<print either("强烈,且苦涩的", "微甜,且绵密的", "刺鼻又咸腥的")>>味道。 <<else>> 你把精液吞了下去。 <</if>> </span> <<elseif _ejaculation_volume lte 100>> <span class="lewd">你鼓着脸吞下精液,大声地咽了好几次。当你全部吞下后<<if $ejactrait gte 1>>满意地<<else>>如释重负地<</if>>叹了口气。</span> <<else>> <span class="lewd">你尽可能地吞下你的巨量精液,努力接住这庞大的量。<<if $ejactrait gte 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>你把双手托在下巴下面,接住溢出来的那份,不想让任何精液浪费掉。<<else>>精液溢了出来,流到你的下巴和脖子上。<</if>></span> <</if>> <<if $mouthaction is 'ejacswallow'>> <<if _ejaculation_type is "human" or $bestialitydisable is "t">> <<semenswallowedstat _ejaculation_volume>> <<else>> <<animalsemenswallowedstat _ejaculation_volume>> <</if>> <<else>> <<set _ejaculation_volume to Math.floor(_ejaculation_volume/3)>> <<if _ejaculation_type is "human" or $bestialitydisable is "t">> <<semenswallowedstat _ejaculation_volume>> <<else>> <<animalsemenswallowedstat _ejaculation_volume>> <</if>> <</if>> <</if>> <<set $hunger -= 200>> <<set $thirst -= 200>> <<bodyliquid "mouth" "semen" 1>> <</if>> <</widget>>
<<widget "endcombat">> <<set $enemytrust to 0>> <<if $enemyhealth lte 0>> <<if $enemytype is "man">> <<famescrap $enemynomax>> <</if>> <<if $audiencepresent is 1>> <<famescrap 10>> <</if>> <</if>> <<if $demonabsorb gte 1>> <<if $enemytype is "tentacles" or $enemytype is "struggle">> <<pain `-(5 * $demonabsorb)`>> <<set $stress -= (300 * $demonabsorb)>> <<else>> <<set $trauma -= (150 * $demonabsorb)>> <</if>> <span class="lewd">你吸收了性爱的精华,感觉更加舒畅了。</span> <<set $demonabsorb to 0>> <<traumaclamp>> <<set $_br to true>> <br> <</if>> <<if $transformationParts.traits.mateForLife isnot "disabled" and $sexavoid is 0>> <<if $enemyno is 1 and isLoveInterest($npc[$npcrow.indexOf(0)])>> <<if $fox gte 3>> <<transform fox 1>> <</if>> <<stress -10>><<trauma -5>> <span class="lewd">与你所选择的伴侣交合满足了你本能的欲望。</span><<llstress>><<ltrauma>> <<set $_br to true>> <br> <</if>> <</if>> <<if $assertive gte 1>> 你变得 <<if $assertive lte 5>> <span class="pink">略微有点</span> <<elseif $assertive lte 10>> <span class="pink">稍稍有些</span> <<elseif $assertive lte 30>> <span class="purple">有些</span> <<elseif $assertive lte 40>> <span class="blue">十分</span> <<elseif $assertive lte 50>> <span class="lblue">相当</span> <<elseif $assertive lte 60>> <span class="teal">非常</span> <<else>> <span class="green">极其</span> <</if>> 自信了。 <<if $assertiveaction isnot 0 and $assertiveaction isnot undefined>> <<if $assertiveaction is "trauma">> <<set $trauma -= $assertive>> <span class="meek">我真是太涩情了。</span> <<ltrauma>> <<traumaclamp>> <br> <<elseif $assertiveaction is "stress">> <<set $stress -= ($assertive * 10)>> <span class="green">还挺享受的。</span> <<lstress>> <br> <<elseif $assertiveaction is "submissive">> <<sub `($assertive / 40)`>> <<if $enemytype is "beast">> <<if $NPCList[0].type is "wolf">> <<set _plural_beast_type to "狼群">> <<elseif $NPCList[0].type is "fox">> <<set _plural_beast_type to "狐群">> <<else>> <<set _plural_beast_type to $NPCList[0].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","") + "们">> <</if>> <span class="meek">能让_plural_beast_type感觉舒服真是太好了。</span> <<elseif $enemytype is "tentacles">> <span class="meek">能让触手感觉舒服真是太好了。</span> <<elseif $enemytype is "struggle">> <span class="meek">能让小生物感觉舒服真是太好了。</span> <<else>> <span class="meek">让人们感觉舒服真是太好了。</span> <</if>> <br> <<elseif $assertiveaction is "defiant">> <<def `($assertive / 40)`>> <span class="brat">掌控一切感觉真是太好了。</span> <br> <</if>> <<set $assertive to 0>> <<set $_br to true>> <</if>> <</if>> <<unset $enemytype>> <<endevent _args[0]>> <<struggle_end>> <<set $combat to 0>> <<set $rapeavoid to 1>> <<set $sexavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $breastbitten to 0>> <<set $apologised to 0>> <<unset $bodywriting_special>> <<unset $machine_tattoo_success>> <<unset $dodging>> <<unset $feet_planted>> <<unset $left_guard>> <<unset $right_guard>> <<unset $speechspraycycleplant>> <<unset $newlyWritten>> <<unset $combatBegun>> <<unset $combatPhase>> <<unset $fightTargets>> <<unset $pounce_delay>> <<unset $hypnosis_deviancy_check>> <<unset $animOverride>> <<switch $player.gender>> <<case "f">> /*state*/ <<set $vaginastate to 0>> <<set $penisstate to "none">> /*use*/ <<set $vaginause to 0>> <<set $penisuse to "none">> <<case "m">> /*state*/ <<set $vaginastate to "none">> <<set $penisstate to 0>> /*use*/ <<set $penisuse to 0>> <<set $vaginause to "none">> <<case "h">> /*state*/ <<set $vaginastate to 0>> <<set $penisstate to 0>> /*use*/ <<set $vaginause to 0>> <<set $penisuse to 0>> <</switch>> <<if playerHasStrapon()>> <<set $penisstate to 0>> <<set $penisuse to 0>> /*<<if $playerPenisSizeBackup isnot undefined>> <<set $player.penissize to $playerPenisSizeBackup>> <</if>>*/ <</if>> <<set $anusstate to 0>> <<set $mouthstate to 0>> <<set $finish to 0>> <<unset $stalk_end>> <<unset $stalk_event>> <<unset $stalk_clothes>> <<unset $stalk>> <<unset $stalk_assess>> <<unset $audience_active>> <<unset $combat_end_text>> <<set $gloryhole to 0>> <<set $mouthuse to 0>> <<set $anususe to 0>> <<set $thighuse to 0>> <<set $bottomuse to 0>> <<if $feetuse isnot "bound">> <<set $feetuse to 0>> <</if>> <<if $leftarm isnot "bound">> <<set $leftarm to 0>> <</if>> <<if $rightarm isnot "bound">> <<set $rightarm to 0>> <</if>> <<set $chestuse to 0>> <<set $cheststate to 0>> <<if $head isnot "bound">> <<set $head to 0>> <</if>> <<if $position is "wall">> <<set $leftarm to 0>> <<set $rightarm to 0>> <<set $head to 0>> <</if>> <<unset $neckuse>> <<set $position to 0>> <<set $walltype to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $overlowerstruggle to 0>> <<set $overupperstruggle to 0>> <<set $alarm to 0>> <<set $rescue to 0>> <<set $noise to 0>> <<set $timer to 0>> <<set $beastname to "none">> <<set $panicparalysis to 0>> <<set $panicviolence to 0>> <<set $pullaway to 0>> <<set $novaginal to 0>> <<set $noanal to 0>> <<set $nopenile to 0>> <<set $nochoke to 0>> <<unset $pullOut>> <<unset $pullOutAsk>> <<set $player.condom to false>> <<unset $otherFilled>> <<unset $noupper>> <<unset $noupperasked>> <<set $askedtochoke to 0>> <<unset $speechwheeze>> <<set $speechorgasmweakcumcount to 0>> <<set $speechorgasmnocumcount to 0>> <<set $speechorgasmcount to 0>> <<set $speechorgasmrepeat to 0>> <<set $underwatertime to 0>> <<if $underwater isnot 1>> <<oxygenrefresh>> <<set $suffocating to 0>> <</if>> <<set $walltype to "wall">> <<set $angelforgive to 0>> <<unset $banishDisable>> <<unset $penisfucked>> <<unset $vaginafucked>> <<unset $anusfucked>> <<set $speechdisable to 0>> <<unset $stealstateleft>> <<unset $stealstateright>> <<unset $position_lock>> <<unset $handGuideLeft>> <<unset $handGuideRight>> <<unset $easySteal>> <<set $leftactiondefault to $leftaction>> <<set $rightactiondefault to $rightaction>> <<set $feetactiondefault to $feetaction>> <<set $mouthactiondefault to $mouthaction>> <<set $vaginaactiondefault to $vaginaaction>> <<set $penisactiondefault to $penisaction>> <<set $anusactiondefault to $anusaction>> <<set $thighactiondefault to $thighaction>> <<set $cheekactiondefault to $cheekaction>> <<set $chestactiondefault to $chestaction>> <<actioncarry>> <<set $penisaction to 0>> <<set $vaginaaction to 0>> <<set $anusaction to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $mouthaction to 0>> <<set $thighaction to 0>> <<set $cheekaction to 0>> <<set $feetaction to 0>> <<set $chestaction to 0>> <<set $mockaction to "none">> <<set $bodyaction to 0>> <<set $stealdifficulty to 1>> <<set $lefttarget to 0>> <<set $righttarget to 0>> <<set $feettarget to 0>> <<unset $leglocktarget>> <<set $mouthtarget to 0>> <<if $player.penisExist>> <<set $penistarget to 0>> <</if>> <<if $player.vaginaExist>> <<set $vaginatarget to 0>> <<unset $vaginadoubletarget>> <</if>> <<set $anustarget to 0>> <<unset $anusdoubletarget>> <<set $chesttarget to 0>> <<set $thightarget to 0>> <<set $stealtarget to "">> <<set $carryblock to 0>> <<set $enemywounded to 0>> <<set $enemyejaculated to 0>> <<set $semenpuddle to 0>> <<set $masturbationorgasm to 0>> <<set $swarm to { "type":0, "name":0, "move":0, "spill":0, "steady":0, "amount":{}, "data":{} }>> <<unset $nowiggle>> <<unset $cumbucket>> <<set $tentacles.max to 0>> <<set $tentacles.active to 0>> <<set _tentacles to $tentacles>> <<for _i to 0; _i lt 20; _i++>> <<set _tentacles[_i] to null>> <</for>> <<set $abomination to 0>> <<unset $tentacleColour>> <<set $tentacleMouth to 0>> <<set $tentacleAnus to 0>> <<set $tentacleAnusBaby to 0>> <<set $tentacleVagina to 0>> <<set $tentaclePenis to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $back to 0>> <<set $front to 0>> <<set $chest to 0>> <!-- <<set $claws to 1>> --> <<set $water to 0>> <<set $vorestrength to 0>> <<set $vorestruggle to 0>> <<set $voretentacles to 0>> <<set $vorestage to 0>> <<set $vorecreature to 0>> <<set $vorestomach to 0>> <<set $swallowed to 0>> <<set $leftleg to 0>> <<set $rightleg to 0>> <<set $leftnipple to 0>> <<set $rightnipple to 0>> <<set $leftarmstate to 0>> <<set $rightarmstate to 0>> <<set $feetstate to 0>> <<set $audienceselector to 0>> <<set $audiencecamera to 0>> <<set $audiencecamera1 to 0>> <<set $audiencecamera2 to 0>> <<set $audiencecamera3 to 0>> <<set $audiencecamera4 to 0>> <<set $audiencecamera5 to 0>> <<set $audiencecamera6 to 0>> <<set $audiencemember to 0>> <<set $audienceforceboy to 0>> <<set $audienceforcegirl to 0>> <<set $audienceforceteen to 0>> <<set $audiencepresent to 0>> <<unset $speechcrossdressangry>> <<unset $speechcrossdressaroused>> <<unset $speechcrossdressshock>> <<unset $speechcrossdressdisappointed>> <<unset $speechhermangry>> <<unset $speechhermaroused>> <<unset $speechhermshock>> <<unset $speechhermdisappointed>> <<unset $speechsextoyangry>> <<unset $speechsextoyshocked>> <<unset $speechsextoyaroused>> <<unset $speechsextoydisappointed>> <<unset $speechsextoy>> <<set $prop to []>> <<set $arousalmasochism to 0>> <<unset $willpowerpain>> <<set $active_enemy to 0>> <<set $combatTrain to { length: 0, generateInit: 1, beastTypes: [], numberPerTrain: [], }>> <<if $seductionskillup gte 1>> <<set $seductionskillup to 0>> <<if $seductionskill lt 1000>> <span class="gold">你的魅惑技巧更加精进了。</span> <<set $_br to true>> <br> <</if>> <</if>> <<if $oralskillup gte 1>> <<set $oralskillup to 0>> <<if $oralskill lt 1000>> <span class="gold">你用嘴巴取悦他人的能力更加精进了。</span> <<set $_br to true>> <br> <</if>> <</if>> <<if $vaginalskillup gte 1>> <<set $vaginalskillup to 0>> <<if $vaginalskill lt 1000>> <span class="gold">你用小穴取悦他人的能力更加精进了。</span> <<set $_br to true>> <br> <</if>> <</if>> <<if $analskillup gte 1>> <<set $analskillup to 0>> <<if $analskill lt 1000>> <span class="gold">你用菊穴取悦他人的能力更加精进了。</span> <<set $_br to true>> <br> <</if>> <</if>> <<if $handskillup gte 1>> <<set $handskillup to 0>> <<if $handskill lt 1000>> <span class="gold">你用双手取悦他人的能力更加精进了。</span> <<set $_br to true>> <br> <</if>> <</if>> <<if $feetskillup gte 1>> <<set $feetskillup to 0>> <<if $feetskill lt 1000>> <span class="gold">你用脚取悦他人的能力更加精进了。</span> <<set $_br to true>> <br> <</if>> <</if>> <<if $bottomskillup gte 1>> <<set $bottomskillup to 0>> <<if $bottomskill lt 1000>> <span class="gold">你用屁股取悦他人的能力更加精进了。</span> <<set $_br to true>> <br> <</if>> <</if>> <<if $thighskillup gte 1>> <<set $thighskillup to 0>> <<if $thighskill lt 1000>> <span class="gold">你用大腿取悦他人的能力更加精进了。</span> <<set $_br to true>> <br> <</if>> <</if>> <<if $chestskillup gte 1>> <<set $chestskillup to 0>> <<if $chestskill lt 1000>> <span class="gold">你用胸部取悦他人的能力更加精进了。</span> <<set $_br to true>> <br> <</if>> <</if>> <<if $penileskillup gte 1>> <<set $penileskillup to 0>> <<if $penileskill lt 1000>> <span class="gold">你用<<- $player.penisExist ? "肉棒" : "假阳具">>取悦他人的能力更加精进了。</span> <<set $_br to true>> <br> <</if>> <</if>> <<set $enemyArousalLossReduction to 1>> <<unset $phalluscolorA>> <<unset $phalluscolorB>> <<unset $currentSexToyLeft>> <<unset $currentSexToyRight>> <<unset $selectedItemLeft>> <<unset $selectedItemRight>> <<manend>> <<turnend>> <<getCombatDefaultsTypeClear>> <<unset $disableNormalImpregnation>> <<unset $disableImpregnation>> <<if $_br>> <br> <</if>> <</widget>>
<<widget "clearnpc">> <<for _i = 0; _i < $NPCList.length; _i++>> <<if Object.keys($per_npc).includes($NPCList[_i].per)>> <<updateNPC $NPCList[_i]>> <</if>> <<set $NPCList[_i] to clone(setup.baseNPC)>> <<if $NPCList[_i].strapon isnot undefined>> <<run delete $NPCList[_i].strapon>> <</if>> <</for>> <<set $pronoun to 0>> <<set $beastgenderoverride to 0>> <<set $enemyno to 0>> <<set $enemynomax to 0>> <<set $combattype to 0>> <!-- Clear the arrays but don't unset them. --> <<set $npc.splice(0)>> <<set $npcnum.splice(0)>> <<set $npcrow.splice(0)>> <<if $endeventerror is undefined>> <<run EventSystem.clear()>> <</if>> <</widget>>
<!-- usage tip: if you want to clear an npc and copy another into its position, don't forget to use clone(). example: <<set $NPCList[1] to clone($NPCList[2])>> <<clearsinglenpc 2>> --> <<widget "clearsinglenpc">> <<if typeof _args[0] isnot "number">> <span class="red">附带"clearsinglenpc"错误!请报告此问题!</span> <</if>> <<set _i to _args[0]>> <<set $NPCList[_i] to clone(setup.baseNPC)>> <<if $enemyno gt 0>> <<set $enemyno -= 1>> <</if>> <<if $endeventerror is undefined>> <<run EventSystem.pop(_i)>> <</if>> <<if $enemyno is 0>> <<set $pronoun to 0>> <<if $endeventerror is undefined>> <<run EventSystem.clear()>> <</if>> <</if>> <<if $NPCList[_i].strapon isnot undefined>> <<run delete $NPCList[_i].strapon>> <</if>> <</widget>>
<<widget "endevent">> <<if $dancing is 1>> <<famedance>> <<unset $dance_place>> <<unset $dance_stage_cum>> <</if>> <<set $molestavoid to 1>> <<if _args[0] isnot "phaseless">> <<set $phaselast to $phase>> <<set $phase to 0>> <<set $phase2 to 0>> <</if>> <<endnpc>> /*<<clearnpc>> is already called in endnpc */ <<set $dancelocation to 0>> <<set $forceddance to 0>> <<set $consensual to 0>> <<set $danceaction to 0>> <<set $danceactiondefault to 0>> <<set $attention to 0>> <<set $audience to 0>> <<set $audienceexcitement to 0>> <<set $audiencearousal to 0>> <<set $audiencemod to 1>> <<set $venuemod to 1>> <<set $danceevent to 0>> <<set $dancing to 0>> <<set $privatedanceoffered to 0>> <<set $trance to 0>> <<set $robinhugging to 0>> <<set $robinroomentered to 0>> <<set $crossdressing to 0>> <<unset $tip_add>> <<unset $monster>> <<set $enemyno to 0>> <<set $enemynomax to 0>> <<unset $noFinish>> <<unset $promiscuityIgnore>> <<unset $npcSub>> <<unset $purityEvent>> <<unset $corruptionEvent>> <<unset $speechNPCKissVirgin>> <<unset $speechNPCHandholdingVirgin>> <<unset $sydneyComments>> <<unset $sydneyUniqueComments>> <<unset $noBodyWriting>> <<unset $noAdmire>> <<unset $breakIgnore>> <<unset $eventforced>> <<unset $internalejac>> <<set $orgasmcurrent to 0>> <<set $beastname to "none">> <<unset $action_unclad_over_outfit>> <<unset $action_unclad_over_upper>> <<unset $action_unclad_over_lower>> <<unset $action_unclad_outfit>> <<unset $action_unclad_upper>> <<unset $action_unclad_lower>> <<unset $action_unclad_under_lower>> <<set $clothingselector to 0>> <<unset $stealtextskip>> <<set $trueconsensual to 0>> <<unset $speechcum>> <<set $speechorgasmcount to 0>> <<set $npc_named to 0>> <<unset $setupMidOrgasm>> <<unset $childSelected>> <<set $index to 0>> <<set $modeloptionsOverride to {}>> <</widget>>
<<widget "manend">> <<unset $speechpenispenetrated>> <<unset $speechvaginapenetrated>> <<unset $speechanuspenetrated>> <<unset $speechmouthpenetrated>> <<unset $speechotheranuspenetrated>> <<unset $speechvaginaimminent>> <<unset $speechpenisimminent>> <<unset $speechanusimminent>> <<unset $speechmouthimminent>> <<unset $speechotheranusimminent>> <<unset $speechvaginaentrance>> <<unset $speechanusentrance>> <<unset $speechmouthentrance>> <<unset $speechpenisentrance>> <<unset $speechotheranusentrance>> <<unset $speechvaginawithhold>> <<unset $speechanuswithhold>> <<unset $speechpeniswithhold>> <<unset $speechotheranuswithhold>> <<unset $speechvagina>> <<unset $speechpenis>> <<unset $speechanus>> <<unset $speechvaginamouth>> <<unset $speechvaginavagina>> <<unset $speechbeat>> <<unset $speechhit>> <<unset $speechtribentrance>> <<unset $speechfacesit>> <<unset $speechmouthotheranus>> <<unset $speechanallick>> <<unset $speechanalkiss>> <<unset $speechfencingentrance>> <<unset $speechpenispenis>> <<unset $speechheadbreasts>> <<unset $speechheadchest>> <<unset $speechheadnipple>> <<unset $speechheadsuckle>> <<unset $speechheadnippleclosed>> <<unset $speechheadsuckleclosed>> <<unset $speechfeet>> <<unset $speechthigh>> <<unset $speechcheeks>> <<unset $speechhandjobpenis>> <<unset $speechhandjobvagina>> <<unset $speechmasturbate>> <<unset $speechdildovagina>> <<unset $speechdildoanus>> <<unset $speechstroker>> <<unset $speechthroat>> <<unset $speechvaginafoot>> <<unset $speechpenisfoot>> <<unset $speechchastity>> <<unset $speechNPCChastity>> <<unset $speechstruggle>> <<unset $speechstripstruggle>> <<unset $speechspank>> <<unset $speecharms>> <<unset $speechclit>> <<unset $speechglans>> <<unset $speechfutapenis>> <<unset $speechbottom>> <<unset $speechhair>> <<unset $speechchestrub>> <<unset $speechbreastrub>> <<unset $speechvaginaflaunt>> <<unset $speechpenisbig>> <<unset $speechpenisescape>> <<unset $speechvaginaescape>> <<unset $speechanusescape>> <<unset $speechsteal>> <<unset $speechnamedrop>> <<unset $speechadmired>> <<unset $speechaskrough>> <<unset $speechwheeze>> <<unset $speechNPCPenisVirgin>> <<unset $speechNPCVaginaVirgin>> <<unset $speechNPCAnusVirgin>> <<unset $speechNPCOralVirgin>> <<unset $speechNPCKissVirgin>> <<unset $speechNPCHandholdingVirgin>> <<set $npcspeechcycle += 1>> <<if $npcspeechcycle gte 7>> <<set $npcspeechcycle to 0>> <</if>> <</widget>> <<widget "turnend">> <<if $enemyarousal lt 0>> <<set $enemyarousal to 0>> <</if>> <<unset $speechcum>> <<set $speechorgasmrepeat to 0>> <<unset $speechgenitals>> <<unset $speechbreasts>> <<unset $speechscream>> <<unset $speechapologise>> <<unset $speechplead>> <<unset $speechmoan>> <<unset $speechdemand>> <<unset $speechcoverface>> <<unset $speechcoverpenis>> <<unset $speechcovervagina>> <<unset $speechapologiseno>> <<unset $speechforgive>> <<unset $speechspray>> <<unset $speechvaginavirgin>> <<unset $speechanusvirgin>> <<unset $speechmouthvirgin>> <<unset $speechpenisvirgin>> <<unset $speechkissvirgin>> <<unset $speechgrowl>> <<unset $speechgrowlheat>> <<unset $speechgrowlrut>> <<unset $speechpregnant>> <<unset $speechleglock>> <<if $speechcrossdressangry is 2>> <<set $speechcrossdressangry to 1>> <<elseif $speechcrossdressangry is 1>> <<unset $speechcrossdressangry>> <</if>> <<if $speechcrossdressaroused is 2>> <<set $speechcrossdressaroused to 1>> <<elseif $speechcrossdressaroused is 1>> <<unset $speechcrossdressaroused>> <</if>> <<if $speechcrossdressshock is 2>> <<set $speechcrossdressshock to 1>> <<elseif $speechcrossdressshock is 1>> <<unset $speechcrossdressshock>> <</if>> <<if $speechcrossdressdisappointed is 2>> <<set $speechcrossdressdisappointed to 1>> <<elseif $speechcrossdressdisappointed is 1>> <<unset $speechcrossdressdisappointed>> <</if>> <<if $speechhermangry is 2>> <<set $speechhermangry to 1>> <<elseif $speechhermangry is 1>> <<unset $speechhermangry>> <</if>> <<if $speechhermaroused is 2>> <<set $speechhermaroused to 1>> <<elseif $speechhermaroused is 1>> <<unset $speechhermaroused>> <</if>> <<if $speechhermshock is 2>> <<set $speechhermshock to 1>> <<elseif $speechhermshock is 1>> <<unset $speechhermshock>> <</if>> <<if $speechhermdisappointed is 2>> <<set $speechhermdisappointed to 1>> <<elseif $speechhermdisappointed is 1>> <<unset $speechhermdisappointed>> <</if>> <</widget>> <<widget "manspeech">> <<set _n to _args[0]>> <<if $NPCList[_n].speechpenisescape is 1>> <<set $speechpenisescape to 1>> <</if>> <<if $NPCList[_n].speechvaginaescape is 1>> <<set $speechvaginaescape to 1>> <</if>> <<if $NPCList[_n].speechanusescape is 1>> <<set $speechanusescape to 1>> <</if>> <</widget>>
<<widget "combatimg">> <<if $enemytype is "machine">> <<switch $machine.speed>> <<case 1>> <<set _animspeed to "slow">> <<case 2>> <<set _animspeed to "fast">> <<case 3>> <<set _animspeed to "vfast">> <</switch>> <<else>> <<if _knotted or _knotted_short>> <<set _animspeed to "mid">> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _animspeed to "vfast">> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 3>> <<set _animspeed to "fast">> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 1>> <<set _animspeed to "mid">> <<else>> <<set _animspeed to "slow">> <</if>> <</if>> <<if window.document.body.clientWidth lt 650>> <div id="divandroidsex" @class="colourContainerClasses() + ($options.combatAnimations isnot false ? '':' noAnimations')"> <<charLightCombat $position $prop>> <<if $position is "missionary">> <<missionaryimg>> <<else>> <<doggyimg>> <</if>> </div> <<xrayimg>> <<else>> <div id="divsex" @class="colourContainerClasses() + ($options.combatAnimations isnot false ? '':' noAnimations')"> <<charLightCombat $position $prop>> <<if $position is "missionary">> <<missionaryimg>> <<else>> <<doggyimg>> <</if>> <<xrayimg>> </div> <</if>> <<run combatCharacterShadow()>> <</widget>> <<widget "xrayimg">> <<if ["penetrated","tentacle","tentacledeep"].includes($vaginastate) and ["penetrated","tentacle","tentacledeep","otheranus"].includes($penisstate)>> <<set _futaSplit to true>> <<else>> <<set _futaSplit to false>> <</if>> <<set _wide to (window.document.body.clientWidth gte 650)>> <<set _vagClass to "i256" + (_futaSplit and _wide ? "":" height64")>> <<set _vagID to (_wide ? "xrayvaginal" : "xrayandroidvaginal")>> <<if ["penetrated","tentacle","tentacledeep","doublepenetrated"].includes($vaginastate) or (_pullOutVagina and $orgasmdown gte 1)>> <<set _imgV to "img/sex/xray/vaginal/xray_vaginal_">> <<set _imgVC to "img/sex/xray/vaginal/cum/xray_vaginal_">> <<set $_DPSize to ($vaginastate is "doublepenetrated" && $NPCList[$vaginatarget].penis is "vaginadouble" && $NPCList[$vaginadoubletarget].penis is "vaginadouble" ? "_dp" : "")>> <<set $_penetratorVSize to "">> <<set $_penetratorV2Size to "">> <<set $_knotted to "">> <div @class="_vagClass" @id="_vagID"> <<if _pullOutVagina and $orgasmdown gte 1>> <img class="anim-xray-8f-med" @src="_imgV+'twitching.png'" height="120px"> <<else>> <<if $enemytype is "machine">> <<set $_penetratorVType to "machine">> <<else>> <<set $_penetratorVType to (["tentacle","tentacledeep"].includes($vaginastate) ? "tentacle" : $NPCList[$vaginatarget].type)>> <</if>> <<switch $_penetratorVType>> <<case "machine">> <<set $_penetratorVSprite to "tentacle">> <<set $_penetratorVColour to "tentacles-peach">> <<set $_penetratorVFilter to "">> <<set $_penetratorVSize to 3>> <<case "tentacle">> <<set $_penetratorVSprite to "tentacle">> <<set $_penetratorVColour to _tentacleColour>> <<if $_penetratorVColour is "tentacles-wraith">><<set $_penetratorVColour to "tentacles-wraith-penetrated">><</if>> <<set $_penetratorVFilter to "">> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined and $tentacles[_i].fullDesc is $tentacleVagina>> <<set $_penetratorVSize to $tentacles[_i].size>> <<break>> <</if>> <</for>> <<case "human" "plant">> /* For DP, bigger penis needs to be the primary target sprite. Doesn't matter if they're the same size. */ <<if $_DPSize>> <<if $NPCList[$vaginatarget].penissize lt $NPCList[$vaginadoubletarget].penissize>> <<set $_target1 to $vaginadoubletarget>> <<set $_target2 to $vaginatarget>> <<else>> <<set $_target1 to $vaginatarget>> <<set $_target2 to $vaginadoubletarget>> <</if>> <<else>> <<set $_target1 to $vaginatarget>> <</if>> <<if npcHasStrapon($_target1)>> <<if $NPCList[$_target1].penisdesc.includes("马")>> <<set $_penetratorVSprite to "penisHorseRed">> <<set $_penetratorVSize to 5>> <<elseif $NPCList[$_target1].penisdesc.includes("锁结")>> <<set $_penetratorVSprite to "penisKnotted">> <<set $_penetratorVSize to 3>> <<elseif $NPCList[$_target1].penisdesc.includes("触手")>> <<set $_penetratorVSprite to "tentacle">> <<set $_penetratorVSize to $NPCList[$_target1].penissize>> <<elseif $NPCList[$_target1].penisdesc.includes("海豚")>> <<set $_penetratorVSprite to "penisPoint">> <<set $_penetratorVSize to 2>> <<else>> <<set $_penetratorVSprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>> <<set $_penetratorVSize to $NPCList[$_target1].penissize>> <</if>> <<set $_penetratorVColour to ($options.tanImgEnabled ? "strapon-" + $NPCList[$_target1].strapon.color : "")>> <<set $_penetratorVFilter to "">> <<else>> <<set $_penetratorVSprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>> <<set $_penetratorVColour to "">> <<set $_penetratorVFilter to ($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$_target1].skincolour] : "")>> <<set $_penetratorVSize to $NPCList[$_target1].penissize>> <</if>> <<if wearingCondom($_target1)>> <<set $_penetratorVCondom to wearingCondom($_target1)>> <<set $_penetratorVCondomColour to "condom-" + $NPCList[$_target1].condom.colour.replace(/ /g, '-')>> <</if>> <<if $_target2 isnot undefined>> <<if npcHasStrapon($_target2)>> <<if $NPCList[$_target2].penisdesc.includes("马")>> <<set $_penetratorV2Sprite to "penisHorseRed">> <<set $_penetratorV2Size to 5>> <<elseif $NPCList[$_target2].penisdesc.includes("锁结")>> <<set $_penetratorV2Sprite to "penisKnotted">> <<set $_penetratorV2Size to 3>> <<elseif $NPCList[$_target2].penisdesc.includes("触手")>> <<set $_penetratorV2Sprite to "tentacle">> <<set $_penetratorV2Size to $NPCList[$_target2].penissize>> <<elseif $NPCList[$_target2].penisdesc.includes("海豚")>> <<set $_penetratorV2Sprite to "penisPoint">> <<set $_penetratorV2Size to 2>> <<else>> <<set $_penetratorV2Sprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>> <<set $_penetratorV2Size to $NPCList[$_target2].penissize>> <</if>> <<set $_penetratorV2Colour to ($options.tanImgEnabled ? "strapon-" + $NPCList[$_target2].strapon.color : "")>> <<set $_penetratorV2Filter to "">> <<else>> <<set $_penetratorV2Sprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>> <<set $_penetratorV2Colour to "">> <<set $_penetratorV2Filter to ($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$_target2].skincolour] : "")>> <<set $_penetratorV2Size to $NPCList[$_target2].penissize>> <</if>> <<if wearingCondom($_target2)>> <<set $_penetratorV2Condom to wearingCondom($_target2)>> <<set $_penetratorV2CondomColour to "condom-" + $NPCList[$_target2].condom.colour.replace(/ /g, '-')>> <</if>> /* Ensure that, if, SOMEHOW, two tiny penises DP, they use the sprite for size 2 */ <<if $_penetratorVSize lt 2>><<set $_penetratorVSize to 2>><</if>> <<if $_penetratorV2Size lt 2>><<set $_penetratorV2Size to 2>><</if>> <<set $_DPSize += $_penetratorVSize>> <<set $_DPSize += $_penetratorV2Size>> <</if>> <<case "horse" "centaur" "cow" "cowgirl" "bull" "bullboy">> <<set $_penetratorVSprite to "penisHorse">> <<set $_penetratorVColour to "">> <<set $_penetratorVFilter to "">> <<set $_penetratorVSize to 5>> <<case "dog" "doggirl" "dogboy" "fox" "foxgirl" "foxboy" "wolf" "wolfgirl" "wolfboy">> <<set $_penetratorVSprite to "penisKnotted">> <<set $_penetratorVColour to "">> <<set $_penetratorVFilter to "">> <<set $_penetratorVSize to ($_penetratorVType.includes("wolf") ? 3 : 2)>> <<set $_knotted to ($ejaculating is 1 and (_knotted or _knotted_short) ? "_knotted" : "")>> <<case "pig" "piggirl" "pigboy" "boar" "boargirl" "boarboy">> <<set $_penetratorVSprite to "penisSpiral">> <<set $_penetratorVColour to "">> <<set $_penetratorVFilter to "">> <<set $_penetratorVSize to ($_penetratorVType.includes("boar") ? 3 : 2)>> <<case "hawk" "harpy" "cat" "catgirl" "catboy" "dolphin" "dolphingirl" "dolphinboy">> <<set $_penetratorVSprite to "penisPoint">> <<set $_penetratorVColour to "">> <<set $_penetratorVFilter to "">> <<set $_penetratorVSize to 2>> <<case "bear" "beargirl" "bearboy" "creature" "horned boy" "horned girl">> <<set $_penetratorVSprite to "tentacle">> /* Trust me this is the most fitting sprite for this right now */ <<set $_penetratorVColour to "">> <<set $_penetratorVFilter to "">> <<set $_penetratorVSize to 3>> <<case "lizard" "lizardgirl" "lizardboy">> <<set $_penetratorVSprite to "penisRed">> <<set $_penetratorVColour to "">> <<set $_penetratorVFilter to "">> <<set $_penetratorVSize to 2>> <<default>> <<error { message: "Invalid penetrator for xray image. $_penetratorVType" }>> <</switch>> /* Vaginal background shape and movement */ <img @class="'layer-sexblush anim-xray-8f-'+_animspeed" @src="_imgV + 'sex_size'+ $_penetratorVSize + $_DPSize + $_knotted +'.png'" height="120px"> /* Sprite for object penetrating */ <img @class="'layer-sexbrow anim-xray-8f-'+_animspeed+' '+$_penetratorVColour" @src="_imgV + $_penetratorVSprite + '_size' + $_penetratorVSize + $_knotted +'.png'" @style="'filter: '+$_penetratorVFilter" height="120px"> <<if $_penetratorVCondom>> <img @class="'layer-sexlashes anim-xray-8f-'+_animspeed+' '+$_penetratorVCondomColour" @src="_imgV + 'tentacle_size' + $_penetratorVSize +'.png'" height="120px"> <</if>> <<if $_target2 isnot undefined>> <img @class="'layer-sextears anim-xray-8f-'+_animspeed+' '+$_penetratorV2Colour" @src="_imgV + $_penetratorV2Sprite + '_size' + $_penetratorV2Size +'_dp.png'" @style="'filter: '+$_penetratorV2Filter" height="120px"> <<if $_penetratorV2Condom>> <img @class="'layer-beastfront anim-xray-8f-'+_animspeed+' '+$_penetratorV2CondomColour" @src="_imgV + 'tentacle_size' + $_penetratorV2Size +'_dp.png'" height="120px"> <</if>> <</if>> /* Cum already in the player */ <<if !$_knotted and (setup.bodyliquid.combined("vagina") gte 1 or (($ejaculating is 1 and $_penetratorVCondom isnot "worn" and $_penetratorV2Condom isnot "worn") or $vaginastate is "tentacledeep"))>> <<set $_cumAmt to "_cum" + Math.clamp(setup.bodyliquid.combined("vagina"),1,5)>> /* Separated DP cum images are only needed when both penises are the same size and above 2 */ <<set $_dpCum to ($_DPSize && $_penetratorVSize gt 2 && $_penetratorVSize is $_penetratorV2Size ? "_dp" : "")>> <img @class="'layer-sexbasefront anim-xray-8f-'+_animspeed" @src="_imgVC + 'sex_size' + $_penetratorVSize + $_dpCum + $_cumAmt +'.png'" height="120px"> <</if>> /* Penises cumming */ /* Tentacles use tentacledeep to ejaculate */ <<if ($ejaculating is 1 and $_penetratorVCondom isnot "worn" and $_penetratorV2Condom isnot "worn") or $vaginastate is "tentacledeep">> /* Layers behind penises and cum pool, allowing more general sprites */ <<set $_cumSize to ($_penetratorVSize lte 2 ? "sex_size2_cumming" : "sex_size3_cumming")>> <img @class="'layer-sexskin anim-xray-8f-'+_animspeed" @src="_imgVC + $_cumSize + $_knotted +'.png'" height="120px"> <</if>> <</if>> </div> <</if>> <<set _anusClass to "i256" + (_wide ? " height64" : "")>> <<set _anusID to _wide ? "xrayanal" : "xrayandroidanal">> <<if ["penetrated","tentacle","tentacledeep","doublepenetrated"].includes($anusstate)>> <<set _imgA to "img/sex/xray/anal/xray_anal_">> <<set _imgAC to "img/sex/xray/anal/cum/xray_anal_">> <<set $_DPSize to ($anusstate is "doublepenetrated" && $NPCList[$anustarget].penis is "anusdouble" && $NPCList[$anusdoubletarget].penis is "anusdouble" ? "_dp" : "")>> <<set $_penetratorASize to "">> <<set $_penetratorA2Size to "">> <<set $_knotted to "">> <div @class="_anusClass" @id="_anusID"> <<if _pullOutAnus>> /* Leaving this open in case we want to make it match Vaginal later */ <<else>> <<if $enemytype is "machine">> <<set $_penetratorAType to "machine">> <<else>> <<set $_penetratorAType to (["tentacle","tentacledeep"].includes($anusstate) ? "tentacle" : $NPCList[$anustarget].type)>> <</if>> <<switch $_penetratorAType>> <<case "machine">> <<set $_penetratorASprite to "tentacle">> <<set $_penetratorAColour to "tentacles-peach">> <<set $_penetratorAFilter to "">> <<set $_penetratorASize to 2>> <<case "tentacle">> <<set $_penetratorASprite to "tentacle">> <<set $_penetratorAColour to _tentacleColour>> <<if $_penetratorAColour is "tentacles-wraith">><<set $_penetratorAColour to "tentacles-wraith-penetrated">><</if>> <<set $_penetratorAFilter to "">> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined and $tentacles[_i].fullDesc is $tentacleAnus>> <<set $_penetratorASize to $tentacles[_i].size>> <<break>> <</if>> <</for>> <<case "human" "plant">> /* For DP, bigger penis needs to be the primary target sprite. Doesn't matter if they're the same size. */ <<if $_DPSize>> <<if $NPCList[$anustarget].penissize lt $NPCList[$anusdoubletarget].penissize>> <<set $_target3 to $anusdoubletarget>> <<set $_target4 to $anustarget>> <<else>> <<set $_target3 to $anustarget>> <<set $_target4 to $anusdoubletarget>> <</if>> <<else>> <<set $_target3 to $anustarget>> <</if>> <<if npcHasStrapon($_target3)>> <<if $NPCList[$_target3].penisdesc.includes("马")>> <<set $_penetratorASprite to "penisHorseRed">> <<set $_penetratorASize to 5>> <<elseif $NPCList[$_target3].penisdesc.includes("锁结")>> <<set $_penetratorASprite to "penisKnotted">> <<set $_penetratorASize to 3>> <<elseif $NPCList[$_target3].penisdesc.includes("触手")>> <<set $_penetratorASprite to "tentacle">> <<set $_penetratorASize to $NPCList[$_target3].penissize>> <<elseif $NPCList[$_target3].penisdesc.includes("海豚")>> <<set $_penetratorASprite to "penisPoint">> <<set $_penetratorASize to 2>> <<else>> <<set $_penetratorASprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>> <<set $_penetratorASize to $NPCList[$_target3].penissize>> <</if>> <<set $_penetratorAColour to ($options.tanImgEnabled ? "strapon-" + $NPCList[$_target3].strapon.color : "")>> <<set $_penetratorAFilter to "">> <<else>> <<set $_penetratorASprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>> <<set $_penetratorAColour to "">> <<set $_penetratorAFilter to ($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$_target3].skincolour] : "")>> <<set $_penetratorASize to $NPCList[$_target3].penissize>> <</if>> <<if wearingCondom($_target3)>> <<set $_penetratorACondom to wearingCondom($_target3)>> <<set $_penetratorACondomColour to "condom-" + $NPCList[$_target3].condom.colour.replace(/ /g, '-')>> <</if>> <<if $_target4 isnot undefined>> <<if npcHasStrapon($_target4)>> <<if $NPCList[$_target4].penisdesc.includes("马")>> <<set $_penetratorA2Sprite to "penisHorseRed">> <<set $_penetratorA2Size to 5>> <<elseif $NPCList[$_target4].penisdesc.includes("锁结")>> <<set $_penetratorA2Sprite to "penisKnotted">> <<set $_penetratorA2Size to 3>> <<elseif $NPCList[$_target4].penisdesc.includes("触手")>> <<set $_penetratorA2Sprite to "tentacle">> <<set $_penetratorA2Size to $NPCList[$_target4].penissize>> <<elseif $NPCList[$_target4].penisdesc.includes("海豚")>> <<set $_penetratorA2Sprite to "penisPoint">> <<set $_penetratorA2Size to 2>> <<else>> <<set $_penetratorA2Sprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>> <<set $_penetratorA2Size to $NPCList[$_target4].penissize>> <</if>> <<set $_penetratorA2Colour to ($options.tanImgEnabled ? "strapon-" + $NPCList[$_target4].strapon.color : "")>> <<set $_penetratorA2Filter to "">> <<else>> <<set $_penetratorA2Sprite to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>> <<set $_penetratorA2Colour to "">> <<set $_penetratorA2Filter to ($options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$_target4].skincolour] : "")>> <<set $_penetratorA2Size to $NPCList[$_target4].penissize>> <</if>> <<if wearingCondom($_target4)>> <<set $_penetratorA2Condom to wearingCondom($_target4)>> <<set $_penetratorA2CondomColour to "condom-" + $NPCList[$_target4].condom.colour.replace(/ /g, '-')>> <</if>> /* Ensure that, if, SOMEHOW, two tiny penises DP, they use the sprite for size 2 */ <<if $_penetratorASize lt 2>><<set $_penetratorASize to 2>><</if>> <<if $_penetratorA2Size lt 2>><<set $_penetratorA2Size to 2>><</if>> <<set $_DPSize += $_penetratorASize>> <<set $_DPSize += $_penetratorA2Size>> <</if>> <<case "horse" "centaur" "cow" "cowgirl" "bull" "bullboy">> <<set $_penetratorASprite to "penisHorse">> <<set $_penetratorAColour to "">> <<set $_penetratorAFilter to "">> <<set $_penetratorASize to 5>> <<case "dog" "doggirl" "dogboy" "fox" "foxgirl" "foxboy" "wolf" "wolfgirl" "wolfboy">> <<set $_penetratorASprite to "penisKnotted">> <<set $_penetratorAColour to "">> <<set $_penetratorAFilter to "">> <<set $_penetratorASize to ($_penetratorAType.includes("wolf") ? 3 : 2)>> <<set $_knotted to ($ejaculating is 1 and (_knotted or _knotted_short) ? "_knotted" : "")>> <<case "pig" "piggirl" "pigboy" "boar" "boargirl" "boarboy">> <<set $_penetratorASprite to "penisSpiral">> <<set $_penetratorAColour to "">> <<set $_penetratorAFilter to "">> <<set $_penetratorASize to ($_penetratorAType.includes("boar") ? 3 : 2)>> <<case "hawk" "harpy" "cat" "catgirl" "catboy" "dolphin" "dolphingirl" "dolphinboy">> <<set $_penetratorASprite to "penisPoint">> <<set $_penetratorAColour to "">> <<set $_penetratorAFilter to "">> <<set $_penetratorASize to 2>> <<case "bear" "beargirl" "bearboy" "creature" "horned boy" "horned girl">> <<set $_penetratorASprite to "tentacle">> <<set $_penetratorAColour to "">> <<set $_penetratorAFilter to "">> <<set $_penetratorASize to 3>> <<case "lizard" "lizardgirl" "lizardboy">> <<set $_penetratorASprite to "penisRed">> <<set $_penetratorAColour to "">> <<set $_penetratorAFilter to "">> <<set $_penetratorASize to 2>> <<default>> <<error { message: "Invalid penetrator for xray image. $_penetratorAType" }>> <</switch>> /* Anal background shape and movement */ <img @class="'layer-sexblush anim-xray-8f-'+_animspeed" @src="_imgA + 'sex_size'+ $_penetratorASize + $_DPSize + $_knotted +'.png'" height="120px"> /* Sprite for object penetrating */ <img @class="'layer-sexbrow anim-xray-8f-'+_animspeed+' '+$_penetratorAColour" @src="_imgA + $_penetratorASprite + '_size' + $_penetratorASize + $_knotted +'.png'" @style="'filter: '+$_penetratorAFilter" height="120px"> <<if $_penetratorACondom>> <img @class="'layer-sexlashes anim-xray-8f-'+_animspeed+' '+$_penetratorACondomColour" @src="_imgA + 'tentacle_size' + $_penetratorASize +'.png'" height="120px"> <</if>> <<if $_target4 isnot undefined>> <img @class="'layer-sextears anim-xray-8f-'+_animspeed+' '+$_penetratorA2Colour" @src="_imgA + $_penetratorA2Sprite + '_size' + $_penetratorA2Size +'_dp.png'" @style="'filter: '+$_penetratorA2Filter" height="120px"> <<if $_penetratorA2Condom>> <img @class="'layer-beastfront anim-xray-8f-'+_animspeed+' '+$_penetratorA2CondomColour" @src="_imgA + 'tentacle_size' + $_penetratorA2Size +'_dp.png'" height="120px"> <</if>> <</if>> /* Cum already in the player */ <<if !$_knotted and (setup.bodyliquid.combined("anus") gte 1 or (($ejaculating is 1 and $_penetratorACondom isnot "worn" and $_penetratorA2Condom isnot "worn") or $anusstate is "tentacledeep"))>> <<set $_specialCum to "">> <<if $_penetratorASize is 5 and $_penetratorASprite is "penisHorse">> <<set $_specialCum to "_horse">> <</if>> <img @class="'layer-sexbasefront anim-xray-8f-'+_animspeed" @src="_imgAC + 'sex_size' + $_penetratorASize + $_specialCum + '_cum.png'" height="120px"> <</if>> /* Penises cumming */ /* Tentacles use tentacledeep to ejaculate */ <<if ($ejaculating is 1 and $_penetratorACondom isnot "worn" and $_penetratorA2Condom isnot "worn") or $anusstate is "tentacledeep">> /* Layers behind penises and cum pool, allowing more general sprites */ <<set $_cumSize to ("sex_size" + $_penetratorASize + "_cumming")>> <img @class="'layer-sexskin anim-xray-8f-'+_animspeed" @src="_imgAC + $_cumSize + $_knotted +'.png'" height="120px"> <</if>> <</if>> </div> <</if>> <<set _penisClass to "i256" + (!_wide ? "" : (_futaSplit ? " height128":" height64"))>> <<set _penisID to _wide ? "xraypenile" : "xrayandroidpenile">> <<if ["penetrated","tentacle","tentacledeep","otheranus"].includes($penisstate)>> <<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1 and wearingCondom("player") isnot "worn" and !playerHasStrapon()>> <<if $otherFilled is undefined>> <<set $otherFilled to 0>> <</if>> <<if $semen_amount gt ($semen_volume / 24) * 18>> <<set $otherFilled += 2>> <<else>> <<set $otherFilled += 1>> <</if>> <<set $otherFilled to Math.clamp($otherFilled,0,5)>> <</if>> <<if $otherFilled gt 0>> <<set $_otherCum to ($penisstate is "otheranus" ? "_cum" : "_cum" + $otherFilled)>> <</if>> <<set $_penetratedSprite to ($penisstate is "otheranus" ? "anal" : "vaginal")>> <<set $_penetratedColour to (["tentacle","tentacledeep"].includes($penisstate) ? _tentacleColour : "")>> <<if $_penetratedColour is "tentacles-wraith">><<set $_penetratedColour to "tentacles-wraith-penetrated">><</if>> <<set $_playerColour to (playerHasStrapon() ? "strapon-"+$worn.under_lower.colour : "")>> <<set $_playerFilter to (playerHasStrapon() ? "" : _filters.body)>> <<set $_filterColour to ($options.tanImgEnabled ? "penisRed" : "penisWhite")>> <<set $_playerSize to Math.clamp(playerPenisSize(),1,4)>> <div @class="_penisClass" @id="_penisID"> /* Background shape and movement */ <img @class="'layer-sexblush anim-xray-8f-'+_animspeed+' '+$_penetratedColour" @src="'img/sex/xray/' + $_penetratedSprite + '/xray_' + $_penetratedSprite + '_sex_size' + $_playerSize +'.png'" height="120px"> /* Player penis or strap-on sprite */ <img @class="'layer-sexbrow anim-xray-8f-'+_animspeed+' '+$_playerColour" @src="'img/sex/xray/' + $_penetratedSprite + '/xray_' + $_penetratedSprite +'_'+ $_filterColour +'_size' + $_playerSize +'.png'" @style="'filter: '+$_playerFilter" height="120px"> /* Cum already in the target */ <<if $otherFilled>> <img @class="'layer-sexbasefront anim-xray-8f-'+_animspeed" @src="'img/sex/xray/' + $_penetratedSprite + '/cum/xray_' + $_penetratedSprite +'_sex_size' + $_playerSize + $_otherCum +'.png'" height="120px"> <</if>> /* Player cumming */ <<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1 and wearingCondom("player") isnot "worn" and !playerHasStrapon()>> /* Layers behind penises and cum pool, allowing more general sprites */ <<set $_cumSize to ($_playerSize lte 2 ? "sex_size2_cumming" : "sex_size3_cumming")>> <img @class="'layer-sexskin anim-xray-8f-'+_animspeed" @src="'img/sex/xray/' + $_penetratedSprite + '/cum/xray_' + $_penetratedSprite +'_'+ $_cumSize +'.png'" height="120px"> <</if>> </div> <</if>> <</widget>>
<<widget "maninit">> <<set $enemyarousal to $allure / 50 + $audiencearousal>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $combat to 1>> <<set $enemytrust to 0>> <<set $enemyhealth to 0>> <<for _i to 0; _i lt $enemyno; _i++>> <<if $NPCList[_i].health isnot undefined>> <<set $enemyhealth += $NPCList[_i].health>> <</if>> <</for>> <<if $enemyhealth is 0>><<set $enemyhealth to 199>><</if>><!-- This is set for compatibility elsewhere if needed, v2.2.0... --> <<set $enemyarousalmax to 500 * $enemyno>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to $enemyhealth>> <<if $enemyhealthmax is 0>><<set $enemyhealthmax to 199>><</if>><!-- This is set for compatibility elsewhere if needed, v2.2.0... --> <<for _i = 0; _i < $NPCList.length; _i++>> <<set $NPCList[_i].bold to $allure / 10>> <</for>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<if _args[0]>> <<set $enemytype to _args[0]>> <<else>> <<set $enemytype to "man">> <</if>> <<if _args[0] is "plant">> <<set $enemyno to 1>> <</if>> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<set $combattype to "gang">> <<if $NPCList[0].monster is "monster">> <<set $monster to 1>> <<else>> <<set $monster to 0>> <</if>> <<if $condomLvl gte 2>> <<for _i to 0; _i lt $enemyno; _i++>> <<if $condomLvl is 2 and $NPCList[_i].condom and pregnancyCompatible($NPCList[_i]) is false>> <<set $NPCList[_i].condom.willUse to false>> <<elseif $NPCList[_i].condom and $NPCList[_i].pregnancyAvoidance gte 80>> <<set $NPCList[_i].condom.willUse to true>> <<elseif $NPCList[_i].condom and typeof $NPCList[_i].condom.willUse is "number">> <<set $NPCList[_i].condom.willUse to ($NPCList[_i].condom.willUse lt ($consensual is 1 ? $condomUseChanceCon : $condomUseChanceRape))>> <</if>> <</for>> <</if>> <<combatinit>> <</widget>> <<widget "beastNNPCinit">> <!-- NEW NNPC beast intitiation widget v2.6. Replaces beast(1-6)init widgets --> <!-- Probably just temporary... fix for Black Wolf --> <<set $enemyhealth to 200>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $combat to 1>> <<set $enemyarousalmax to 500>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 200>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "beast">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<if $combatTrain.generateInit is 1>> <<set $penisbitten to 0>> <<set $apologised to 0>> <</if>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <!-- NG This means if Beast 1 is a monster, they are all monsters --> <!-- This should be fixed globally later --> <<if $NPCList[0].monster is "monster">> <<set $monster to 1>> <<else>> <<set $monster to 0>> <</if>> <!--Used to prevent certain variables being repeated during re-generation--> <<set $combatTrain.generateInit to 0>> <<combatinit>> <</widget>> <<widget "beastCombatInit">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<if $combatTrain.generateInit is 1>> <<set $penisbitten to 0>> <<set $apologised to 0>> <</if>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<set $enemyhealth to 200>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $combat to 1>> <<set $enemyarousalmax to 500>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 200>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "beast">> <<if $NPCList[0].monster is "monster">> <<set $monster to 1>> <<else>> <<set $monster to 0>> <</if>> <!--Used to prevent certain variables being repeated during re-generation--> <<set $combatTrain.generateInit to 0>> <!-- NG not sure what to do with below yet, this is part of indexing... leave for now V2.7--> <<set $enemyarousal1 to $enemyarousal>> <<set $enemyanger1 to $enemyanger>> <<set $enemyhealth1 to $enemyhealthmax>> <<set $enemytrust1 to $enemytrust>> <<set $enemyarousal2 to $enemyarousal>> <<set $enemyanger2 to $enemyanger>> <<set $enemyhealth2 to $enemyhealthmax>> <<set $enemytrust2 to $enemytrust>> <<set $enemyarousal3 to $enemyarousal>> <<set $enemyanger3 to $enemyanger>> <<set $enemyhealth3 to $enemyhealthmax>> <<set $enemytrust3 to $enemytrust>> <<set $enemyarousal4 to $enemyarousal>> <<set $enemyanger4 to $enemyanger>> <<set $enemyhealth4 to $enemyhealthmax>> <<set $enemytrust4 to $enemytrust>> <<set $enemyarousal5 to $enemyarousal>> <<set $enemyanger5 to $enemyanger>> <<set $enemyhealth5 to $enemyhealthmax>> <<set $enemytrust5 to $enemytrust>> <<set $enemyarousal6 to $enemyarousal>> <<set $enemyanger6 to $enemyanger>> <<set $enemyhealth6 to $enemyhealthmax>> <<set $enemytrust6 to $enemytrust>> <<combatinit>> <</widget>> <<widget "beastNEWinit">> <!-- NEW beast intitiation widget v2.6. Replaces beast(1-6)init widgets --> <!-- Args are number of beasts(1-6), Type, Gender, Genitals and Monster status--> <!-- Last three args are optional, and override generation based on settings. Use with care --> <!-- Example: <<beastNEWinit 1 dog m>> would generate 1 male dog --> <!-- Example: <<beastNEWinit 2 wolf f>> would generate 2 female wolves --> <!-- Example: <<beastNEWinit 1 horse f penis monster>> would generate 1 dickgirl centaur --> <<set _nn to _args[0]>> <!-- Number of Beasts --> <<set _tpe to _args[1]>> <!-- Type --> <<set _gnn to _args[2]>> <!-- Gender --> <<set _beast_genitals to _args[3]>> <<set _beast_monster to _args[4]>> <<set $active_enemy to 0>> <!-- Error Checking --> <<if !$BeastList.includes(_tpe)>> <span class="red">报错问题: beastNEWinit 未知类型</span> <</if>> <<for _xx = 1; _xx < _nn+1; _xx++>> <<generateBEAST _xx _tpe _gnn _beast_genitals _beast_monster>> <</for>> <<set $enemyno to _nn>> <<set $enemytype to "beast">> <!-- NG This means if Beast 1 is a monster, they are all monsters --> <!-- This should be fixed globally later --> <<set $monster to ($NPCList[0].monster is "monster" ? 1 : 0)>> <</widget>> <<widget "beastNOGENinit">> <!-- NEW beast initiation widget v2.6. Replaces beast(1-6)init widgets --> <!-- This works like ManInit widget and requires prior beast initialisation, no args --> <!-- The main reason to use this NOGEN call is so that a variety of beasts can be called, rather than all 1 type --> <!-- Eventually all the <<beastXXXinit>> calls should be collapsed under man1init, which will require rework of $enemytype="beast" + other stuff --> <<set $enemyhealth to 200>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $combat to 1>> <<set $enemyarousalmax to 500>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 200>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "beast">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<if $combatTrain.generateInit is 1>> <<set $penisbitten to 0>> <<set $apologised to 0>> <</if>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <!-- NG This means if Beast 1 is a monster, they are all monsters --> <!-- This should be fixed globally later --> <<if $NPCList[0].monster is "monster">> <<set $monster to 1>> <<else>> <<set $monster to 0>> <</if>> <!--Used to prevent certain variables being repeated during re-generation--> <<set $combatTrain.generateInit to 0>> <!-- NG not sure what to do with below yet, this is part of indexing... leave for now V2.7--> <<set $enemyarousal2 to $enemyarousal>> <<set $enemyanger2 to $enemyanger>> <<set $enemyhealth2 to $enemyhealthmax>> <<set $enemytrust2 to $enemytrust>> <<set $enemyarousal3 to $enemyarousal>> <<set $enemyanger3 to $enemyanger>> <<set $enemyhealth3 to $enemyhealthmax>> <<set $enemytrust3 to $enemytrust>> <<set $enemyarousal4 to $enemyarousal>> <<set $enemyanger4 to $enemyanger>> <<set $enemyhealth4 to $enemyhealthmax>> <<set $enemytrust4 to $enemytrust>> <<set $enemyarousal5 to $enemyarousal>> <<set $enemyanger5 to $enemyanger>> <<set $enemyhealth5 to $enemyhealthmax>> <<set $enemytrust5 to $enemytrust>> <<set $enemyarousal6 to $enemyarousal>> <<set $enemyanger6 to $enemyanger>> <<set $enemyhealth6 to $enemyhealthmax>> <<set $enemytrust6 to $enemytrust>> <<combatinit>> <</widget>> <<widget "strangeman1init">> <<set $enemyhealth to 200>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $NPCList[0].lefthand to "mouth">> <<set $combat to 1>> <<set $enemyarousalmax to 500>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 200>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "man">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<combatinit>> <</widget>> <<widget "strangeman2init">> <<set $enemyhealth to 200>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $combat to 1>> <<set $enemyarousalmax to 500>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 200>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "man">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<combatinit>> <</widget>> <<widget "strangewoman1init">> <<set $enemyhealth to 200>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $combat to 1>> <<set $enemyarousalmax to 500>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 200>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "man">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<combatinit>> <</widget>> <<widget "tailorinit">> <<set $enemyhealth to 200>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $combat to 1>> <<set $enemyarousalmax to 500>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 200>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "man">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<set $leftarm to "bound">> <<set $rightarm to "bound">> <<combatinit>> <</widget>> <<widget "molestbusinit">> <<set $enemyhealth to 200>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $combat to 1>> <<set $enemyarousalmax to 500>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 200>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "man">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<if Time.dayState isnot "night">><<enable_rescue>><</if>> <<hand_gag 0 left>> <<combatinit>> <</widget>> <<widget "busmoveinit">> <<set $enemyhealth to 200>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $combat to 1>> <<set $enemyarousalmax to 200>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 200>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "man">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<if Time.dayState isnot "night">><<enable_rescue>><</if>> <<combatinit>> <</widget>> <<widget "lefthandinit">> <<set $enemyhealth to 200>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $NPCList[0].lefthand to 0>> <<set $NPCList[0].righthand to "none">> <<set $NPCList[0].penis to "none">> <<set $NPCList[0].vagina to "none">> <<set $combat to 1>> <<set $enemyarousalmax to 100>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 200>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "man">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<if Time.dayState isnot "night">><<enable_rescue>><</if>> <<combatinit>> <</widget>> <<widget "nurseinit">> <<set $enemyhealth to 200>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $combat to 1>> <<set $enemyarousalmax to 400>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 200>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "man">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<drugs 120>> <<combatinit>> <</widget>> <<widget "pharmnurseinit">> <<set $enemyhealth to $NPCList[0].health>> <<set $enemyarousal to $allure / 100>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $combat to 1>> <<set $enemyarousalmax to 1000>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to $NPCList[0].healthmax>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "man">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<if $worn.over_lower.name != "naked">> <<set $NPCList[0].lefthand to "overlowerclothes">> <<set $NPCList[0].righthand to "overlowerclothes">> <<elseif $worn.lower.name != "naked">> <<set $NPCList[0].lefthand to "lowerclothes">> <<set $NPCList[0].righthand to "lowerclothes">> <<elseif $worn.under_lower.name != "naked">> <<set $NPCList[0].lefthand to "underlowerclothes">> <<set $NPCList[0].righthand to "underlowerclothes">> <</if>> <<set $NPCList[0].mouth to "penisentrance">> <<set $NPCList[0].location.head = "genitals">> <<set $NPCList[0].location.genitals = "idle">> <!-- 'dont' is just an invalid value so that the NPC won't know how to use its genitals, otherwise there's no easy way of stopping NPC from shoving their stuff in PC's face --> <!--Prevents the use of asking for condoms--> <<set $NPCList[0].condomAsk to true>> <<combatinit>> <</widget>> <<widget "spankmaninit">> <<set $enemyhealth to 200>> <<set $enemyarousal to 0>> <<set $enemyanger to 300>> <<set $enemystrength to 20000>> <<set $NPCList[0].lefthand to "arms">> <<set $NPCList[0].righthand to "spank">> <<set $combat to 1>> <<set $enemyarousalmax to 500>> <<set $enemyangermax to 300>> <<set $enemyhealthmax to 200>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "man">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<set $enemyno to 1>> <<set $leftarm to "grappled">> <<set $rightarm to "grappled">> <<combatinit>> <</widget>> <<widget "bound2init">> <<set $enemyhealth to 400>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $combat to 1>> <<set $enemyarousalmax to 1000>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 400>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "man">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<combatinit>> <</widget>> <<widget "ganginit">> <<set $enemyhealth to 1200>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $combat to 1>> <<set $enemyarousalmax to 3000>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 1200>> <<set $enemytrust to 0>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $enemytype to "man">> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<combatinit>> <</widget>> <<widget "abominationold">> <<set $enemyhealth to 5555>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $NPCList[0].lefthand to 0>> <<set $NPCList[1].lefthand to "none">> <<set $NPCList[2].lefthand to "none">> <<set $NPCList[3].lefthand to "none">> <<set $NPCList[4].lefthand to "none">> <<set $NPCList[5].lefthand to "none">> <<set $NPCList[0].righthand to 0>> <<set $NPCList[1].righthand to "none">> <<set $NPCList[2].righthand to "none">> <<set $NPCList[3].righthand to "none">> <<set $NPCList[4].righthand to "none">> <<set $NPCList[5].righthand to "none">> <<set $NPCList[0].penis to 0>> <<set $NPCList[1].penis to 0>> <<set $NPCList[2].penis to 0>> <<set $NPCList[3].penis to 0>> <<set $NPCList[4].penis to "clothed">> <<set $NPCList[5].penis to "clothed">> <<set $NPCList[0].vagina to 0>> <<set $NPCList[1].vagina to "none">> <<set $NPCList[2].vagina to "none">> <<set $NPCList[3].vagina to "none">> <<set $NPCList[4].vagina to "none">> <<set $NPCList[5].vagina to "none">> <<set $NPCList[0].mouth to 0>> <<set $NPCList[1].mouth to "none">> <<set $NPCList[2].mouth to "none">> <<set $NPCList[3].mouth to "none">> <<set $NPCList[4].mouth to "none">> <<set $NPCList[5].mouth to "none">> <<set $combat to 1>> <<set $enemyarousalmax to 500>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 5555>> <<set $enemytrust to 4444>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<set $enemyno to 1>> <<set $NPCList[0].pronoun to "n">> <<combatinit>> <</widget>> <<widget "abominationold2">> <<set $enemyhealth to 5555>> <<set $enemyarousal to $allure / 50>> <<set $enemyanger to 0>> <<set $enemystrength to 20000>> <<set $NPCList[0].lefthand to 0>> <<set $NPCList[1].lefthand to 0>> <<set $NPCList[0].righthand to 0>> <<set $NPCList[1].righthand to 0>> <<set $NPCList[0].penis to 0>> <<set $NPCList[1].penis to 0>> <<set $NPCList[0].vagina to 0>> <<set $NPCList[1].vagina to 0>> <<set $NPCList[0].mouth to 0>> <<set $NPCList[1].mouth to 0>> <<set $combat to 1>> <<set $enemyarousalmax to 500>> <<set $enemyangermax to 200>> <<set $enemyhealthmax to 5555>> <<set $enemytrust to 4444>> <<if $dissociation gte 1>> <<set $enemytrust -= 40>> <</if>> <<set $rapeavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> <<set $underlowerstruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $traumasaved to $trauma>> <<set $stresssaved to $stress>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<set $enemyno to 1>> <<set $NPCList[0].pronoun to "n">> <<combatinit>> <</widget>> <<widget "crossdressing_check">> <<if $player.penisExist and $player.vaginaExist>> <<set $crossdressing to 2>> <<elseif $player.gender isnot $player.gender_appearance>> <<set $crossdressing to 1>> <<else>> <<set $crossdressing to 0>> <</if>> <</widget>> <<widget "danceinit">> <<crossdressing_check>> <<set $dancing to 1>> <<set $dance_place to 0>> <</widget>> <<widget "combatinit">> <<if $consensual is 1>> <<set $controlstart to $control>> <</if>> <<set $arousalmasochism to 0>> <<set $combatgoal to 0>> <!-- <<set $turnCount to 0>> --> <<set _genderexposed to $exposed gte 2 and !($worn.genitals.type.includesAll("chastity", "hidden"))>> <<if $npc.length gt 0>> <<for _iii to 0; _iii lt $npc.length; _iii++>> <<if $genderknown.includes($npc[_iii])>> <<set _genderknownbeforehand to true>> <<elseif _genderexposed>> <<run $genderknown.pushUnique($npc[_iii])>> <</if>> <</for>> <</if>> <<set $newlyWritten to []>> <<if _genderknownbeforehand or _genderexposed>> <<set $crossdressing to 0>> <<else>> <<crossdressing_check>> <</if>> <<set $enemynomax to $enemyno>> <<if $enemytype is "beast">> <<if $NPCList[0].penis is "none" and $player.penisExist>> <<set $position to "missionary">> <<else>> <<if random(1, 100) gte 20>> <<set $position to "doggy">> <<else>> <<set $position to "missionary">> <</if>> <</if>> <<else>> <<if $NPCList[0].penis is "none">> <<if random(1, 100) gte 80>> <<set $position to "doggy">> <<else>> <<set $position to "missionary">> <</if>> <<else>> <<if random(1, 100) gte 50>> <<set $position to "doggy">> <<else>> <<set $position to "missionary">> <</if>> <</if>> <</if>> <<for _i to 0; _i lt $enemynomax; _i++>> <<if $NPCList[_i].stance isnot "defeated">> <<set $NPCList[_i].active to "active">> <</if>> <</for>> <<if $earSlime.event is "have sex with someone" or $earSlime.event is "have sex with someone or something">> <<set $earSlime.event to "">> <</if>> <<if $worn.face.type.includes("gag")>> <<set $mouthuse to "gagged">> <</if>> <<if $worn.feet.type.includes("shackle")>> <<set $leftleg to "bound">> <<set $rightleg to "bound">> <<set $feetuse to "bound">> <</if>> <<if playerHasStrapon()>> <<set $penisuse to 0>><<set $penisstate to 0>> /*<<if $worn.under_lower.size isnot undefined>> <<set $playerPenisSizeBackup to $player.penissize>> <<set $player.penissize to $worn.under_lower.size>> <</if>>*/ <</if>> <<resetLastOptions>> <<getCombatDefaultsType>> <<wetnessCalculate>> <</widget>> <<widget "deactivateNPC">> /* How to use: * Call this widget as <<deactivateNPC _n>> where _n is any number between 0 and 5, and is an active NPC. * This will prevent said NPC from entering combat plus deal with all the rest of the math. * Optional arguments [1] and [2] for health and arousal respectivelly. If the original health or arousal values for the NPCs haven't been changed, no need to use those arguments. */ <<set $_hpToReduce to _args[1] || $NPCList[_args[0]].healthmax>> <<set $_arousalToReduce to _args[2] || $enemyarousalmax/$enemyno>> <<if _args[0] isnot undefined and $NPCList[_args[0]]>> <<if $NPCList[_args[0]].active isnot "inactive">> <<set $NPCList[_args[0]].active to "inactive">> <<set $enemyhealth -= $_hpToReduce>> <<set $enemyhealthmax to $enemyhealth>> <<set $enemyarousalmax -= $_arousalToReduce>> <<set $enemyno-->> <<else>> <span class="red">禁用NPC 报错问题: NPC _args[0] 已经禁用.</span> <</if>> <<else>> <span class="red">禁用NPC 报错问题: 无效索引或者不存在索引访问</span> <</if>> <</widget>> <<widget "man">> <<if $finish isnot 1>> <<if $setupMidOrgasm is true>> <<if $ejaculatingMid is true>> <<set $ejaculating to 1>> <<set $ejaculatingMid to false>> <<elseif $ejaculatingMid is false>> <<unset $ejaculatingMid>> <</if>> <</if>> <div @class="($debugLines ? 'debugLines-combat' : '')"> <br> <<for _mancombatcontrol = 0; _mancombatcontrol lt $enemynomax; _mancombatcontrol++>> <<if $NPCList[_mancombatcontrol].active is "active" and $NPCList[_mancombatcontrol].stance isnot "defeated">> <<man-combat _mancombatcontrol>> <<if $position isnot "stalk" and !$breakIgnore>> <br><br> <</if>> <<elseif $debug is 1 and $NPCList[_mancombatcontrol].active isnot "active">> <br>Debug Message:<br>NPC _mancombatcontrol, $NPCList[_mancombatcontrol].fullDescription is not active.<br> <<elseif $debug is 1 and $NPCList[_mancombatcontrol].stance is "defeated">> <br>Debug Message:<br>NPC _mancombatcontrol, $NPCList[_mancombatcontrol].fullDescription is defeated.<br> <</if>> <</for>> <<if $oxygen lt $oxygenmax and $underwater isnot 1 and _strangle is 1>> <<unset _strangle>> 空气: <<oxygencaption>> <br> <</if>> </div> <</if>> <<rng>> <<if $worn.over_lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $npc.length isnot 0 and !$worn.genitals.type.includesAll("chastity", "hidden")>> <<run $npc.forEach(npc => $genderknown.pushUnique(npc))>> <</if>> <<if $worn.genitals.type.includesAll("chastity", "hidden") or $NPCList[0].state is "stalk" or $NPCList[0].state is "pursuit">> <<elseif $crossdressing gte 1 and $worn.over_lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1>> <<exposedcheck true>> <<if $NPCList[0].teen is 1 and $location is "school" and !($npc.length is 1 and (["Kylar","Sydney"].includes($npc[0])))>> <<schoolrep_naked>> <</if>> <<if $genitalReactionDisable>> <!-- No reaction --> <<elseif $crossdressing is 2>> <!-- Herm PC --> <<if $npc.length is 1 and (["Kylar","Sydney"].includes($npc[0]))>> <!-- Only Kylar and Sydney have fixed reactions, other named NPCs CAN react with anything from disgust to arousal to anger if they don't know your gender. --> <<if $npc[0] is "Sydney" and !$sydneySeen.includes("herm")>> <<set $sydneySeen.pushUnique("herm")>> <<if _sydneyStatus.includes("corrupt")>> <<He>>惊奇地盯着你的<<genitals>>。 <<else>> <<He>>将好奇的目光投向你的<<genitals>>。 <</if>> <<npcincr Sydney purity -2>><<lspurity>><<set $speechhermaroused to 2>> <<elseif $npc[0] is "Kylar">> <!-- TODO: Give Kylar a unique reaction? --> <span class="purple"><<He>>挥了挥手,在看到你的<<genitals>>后,<<his>>呼吸急促起来。</span> <<set $enemyarousal += 50>><<set $speechhermaroused to 2>> <</if>> <<elseif $NPCList[0].type is "plant" or $rng lt 30>> <<if $enemyno gte 2>> 这些人对你的<<genitals>>毫不在意,看上去没有受到困扰。 <<else>> <<He>>对你的<<genitals>>毫不在意,看上去没有受到困扰。 <</if>> <<elseif $rng lt 50>> <<if $enemyno gte 2>> 这些人被你的<<genitals>>吓了一跳,至少他们看起来不像生气。 <<else>> <<Hes>>被你的<<genitals>>吓了一跳。至少<<He>>看起来不像生气。 <</if>> <<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechhermdisappointed to 2>> <<elseif $rng lt 85>> <<if $enemyno gte 2>> <span class="blue">这些人在看到你的<<genitals>>后,吓得缩了几步。</span> <<else>> <span class="blue"><<He>>在看到你的<<genitals>>后,吓得缩了几步。</span> <</if>> <<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechhermshock to 2>> <<elseif $rng lt 95>> <<if $enemyno gte 2>> <span class="purple">他们一看到你的<<genitals>>,呼吸就变得急促起来,双手颤抖着。</span> <<else>> <span class="purple"><<He>>挥了挥手,在看到你的<<genitals>>后,<<his>>呼吸急促起来。</span> <</if>> <<set $enemyarousal += (50 * $enemyno)>><<set $speechhermaroused to 2>> <<else>> <<if $enemyno gte 2>> <span class="red">在看到你的<<genitals>>后,他们表露出恐惧和厌恶!</span> <<else>> <span class="red">在看到你的<<genitals>>后,<<He>>表露出恐惧和厌恶!</span> <</if>> <<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechhermangry to 2>> <</if>> <<else>> <!-- Crossdressing PC --> <<if $npc.length is 1 and (["Kylar","Sydney"].includes($npc[0]))>> <<if $npc[0] is "Sydney" and !$sydneySeen.includes("crossdress")>> <<set $sydneySeen.pushUnique("crossdress")>> <<run statusCheck("Sydney")>> <<if _sydneyStatus.includes("corrupt")>> <<He>>被你的<<genitals>>吓了一跳。虽然这不是<<he>>所期望的,但是<<he>>好像并不介意。 <<else>> <<He>>迷茫地看着你的<<genitals>>。这不是<<he>>所期望的,但是<<he>>好像并不在乎。 <</if>> <<npcincr Sydney purity -2>><<lspurity>><<set $speechcrossdressaroused to 2>> <<elseif $npc[0] is "Kylar">> <!-- TODO: Give Kylar unique reactions? --> <<set _kylar to statusCheck("Kylar")>> <<if _kylar.gender isnot $player.gender or _kylar.gender is "h">> 你的<<genitals 1>>显然不是<<he>>所期望的,但是<<he>>好像并不在乎。<<if _kylar.gender isnot "h">><span class="purple">事实上,如果从<<his>>兴奋着颤抖的双手来看,<<he>>是相当高兴的!</span><</if>> <<set $enemyarousal += 50>><<set $speechcrossdressaroused to 2>> <<else>> 当<<He>>看到你的<<genitals>>时,<<he>>失望地叹了一口气……这不是<<he>>所期望的。 <<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>> <</if>> <</if>> <<elseif $NPCList[0].type is "plant" or $rng lt 30>> <<if $enemyno gte 2>> 你的<<genitals>>显然不是他们所期望的,但他们好像并不介意。 <<else>> 你的<<genitals 1>>显然不是<<he>>所期望的,但是<<he>>似乎并不介意。 <</if>> <<elseif $rng lt 50>> <<if $enemyno gte 2>> 他们看起来对你的<<genitals>>很失望,这不是他们想要的。 <<else>> 当<<He>>看到你的<<genitals>>时,<<he>>失望地叹了一口气……这不是<<he>>所期望的。 <</if>> <<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>> <<elseif $rng lt 85>> <<if $enemyno gte 2>> 当他们看到你的<<genitals>>时,他们震惊了,似乎不知道接下来该怎么办。 <<else>> 当看到你的<<genitals>>时,<<he>>震惊了,似乎不知道接下来该怎么办。 <</if>> <<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechcrossdressshock to 2>> <<elseif $rng lt 95>> <<if $enemyno gte 2>> 你的<<genitals>>显然出乎他们的意料,但他们看起来并不介意。<span class="purple">事实上,从他们颤抖的双手来看,他们似乎相当满意。</span> <<else>> 你的<<genitals 1>>显然出乎<<he>>的意料,但<<he>>看起来并不介意。<span class="purple">事实上,从<<his>>颤抖的双手来看,<<he>>似乎相当满意。</span> <</if>> <<set $enemyarousal += (50 * $enemyno)>><<set $speechcrossdressaroused to 2>> <<else>> <<if $enemyno gte 2>> <span class="red">当他们看到你的<<genitals>>时,惊恐地退缩——这种欺骗把他们气疯了!</span> <<else>> <span class="red">当看到你的<<genitals>>时,<<He>>惊恐地退缩——这种欺骗把<<him>>气疯了!</span> <</if>> <<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechcrossdressangry to 2>> <</if>> <<if !$backgroundTraits.includes("crossdresser")>> <<set $crossdressingTrait to ($crossdressingTrait gte 1 ? $crossdressingTrait + 1 : 1)>> <<if $crossdressingTrait gte 100>> <<run $backgroundTraits.pushUnique("crossdresser")>> <br><br> <span class="gold">被人看到异装癖会让你内心感到快乐~</span> <</if>> <</if>> <</if>> <<set $crossdressing to 0>> <br><br> <</if>> /* NPC reactions to revealing your sex toys */ <<if $dildoreveal gt 0>> <<set $dildoreveal to 0>> <<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "性玩具" : "性玩具")>> <<set $_was to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "were" : "was")>> <<if $enemyno gte 2>> /* if statements so we can fine tune the percentages for balance */ <<set _rng to random(0,99)>> <<if _rng lt 20>> 你的$_sexToy显然出乎了大家意料,但他们似乎并不介意。 <<elseif _rng lt 40>> 他们一看到你的$_sexToy就开始呼吸急促。 <<set $enemyarousal += 50>><<set $speechsextoyaroused to 1>> <<elseif _rng lt 60>> 他们似乎很高兴看到你的$_sexToy。 <<set $speechsextoyaroused to 1>> <<elseif _rng lt 70>> 他们看到你的$_sexToy很失望,这不是他们想要的。 <<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechsextoydisappointed to 1>> <<elseif _rng lt 80>> 他们看到你的$_sexToy惊讶地睁大了眼睛。 <<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechsextoyshocked to 1>> <<elseif _rng lt 90>> 他们一看到你的$_sexToy就厌恶地退缩。 <<set $enemyanger += 75>><<set $enemytrust -= 75>><<set $speechsextoyangry to 1>> <<else>> 他们被你的$_sexToy吓了一跳,但似乎更高兴了。 <<set $speechsextoyaroused to 1>> <</if>> <<else>> <<switch $NPCList[0].fullDescription>> <<case "Robin">> <<set $speechsextoy to 1>> <<case "Kylar">> <<set $speechsextoy to 1>> <<case "Whitney">> <<set $speechsextoy to 1>> <<case "Sydney">> <<set $speechsextoy to 1>> <<case "Alex">> <<set $speechsextoy to 1>> <<case "Eden">> <<set $speechsextoy to 1>> <<set $enemytrust -=25>> <<case "Avery">> <<set $speechsextoy to 1>> <<case "Leighton">> <<set $speechsextoy to 1>> <<default>> <<set _rng to random(0,99)>> <<if _rng lt 20>> 一看到你的$_sexToy,<<His>>的呼吸就变得急促起来。 <<set $enemyarousal += 50>><<set $speechsextoyaroused to 1>> <<elseif _rng lt 40>> <<He>>看来很高兴见到你的$_sexToy。 <<set $speechsextoyaroused to 1>> <<elseif _rng lt 60>> 你的$_sexToy显然出乎<<he>>的意料,但是<<he>>似乎并不介意。 <<elseif _rng lt 70>> <<He>>看起来对你的$_sexToy很失望,这不是<<he>>想要的。 <<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechsextoydisappointed to 1>> <<elseif _rng lt 80>> 看到你的$_sexToy,<<His>>惊讶得瞪大了眼睛。 <<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechsextoyshocked to 1>> <<elseif _rng lt 90>> <<He>>看到你的$_sexToy,厌恶地退缩了。 <<set $enemyanger += 75>><<set $enemytrust -= 75>><<set $speechsextoyangry to 1>> <<else>> <<Hes>>被你的$_sexToy吓了一跳,但好像更兴奋了。 <<set $speechsextoyaroused to 1>> <</if>> <</switch>> <</if>> <</if>> <<turnend>> <</widget>> <<widget "printCombatMenu">> <<set $_combatTypes to {'Radio': 'radio', 'Radio (c)': 'columnRadio', 'Lists': 'lists', 'List (w)': 'limitedLists'}>> <div id="cbtToggleMenu"> <label class="cbtToggle"> <p>战斗菜单</p> </label> <hr> <label class="cbtOption"> <p>控制类型</p> <<listbox "$options.combatControls" autoselect>> <<optionsfrom $_combatTypes>> <</listbox>> </label> <label class="cbtOption"> <p>滚动条锁定</p> <<checkbox "$options.scrollRemember" false true autocheck>> </label> <label class="cbtOption"> <p>自我目标</p> <<checkbox "$options.targetYourself" false true autocheck>> </label> <label class="cbtOption"> <p>战斗图片</p> <<checkbox "$options.combatImages" 0 1 autocheck>> </label> </div> <</widget>>
<<widget "generateActionsMachine">> <<set $combat to 1>> <<if _targetlist is undefined>> <<getTargetList>> <</if>> <div id="listContainer"> <div id="leftaction" @class="$options.combatControls + 'Control'"> <<leftActionInitMachine>> </div> <div id="rightaction" @class="$options.combatControls + 'Control'"> <<rightActionInitMachine>> </div> <div id="feetaction" @class="$options.combatControls + 'Control'"> <<feetActionInitMachine>> </div> <<if ($mouthuse is 0 and !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)))>> <div id="mouthaction" @class="$options.combatControls + 'Control'"> <<mouthActionInit>> </div> <</if>> </div> <</widget>> <<widget "leftActionInitMachine">> <<set $lefttarget to "machine">> <<switch $leftarm>> <<case 0>> <<if $orgasmdown gte 1>> <<set _leftOptions to "orgasm">> <span class="lewd">你的左臂自由了,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _leftOptions to "pain">> <span class="red">你的左臂自由了,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2>> <<set _leftOptions to "unreal">> <span class="pink">你的左臂自由了,但感觉有些麻木。</span> <<else>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "left" _targetlistarms>> <</if>> <<set _leftOptions to "free">> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "left" _targetlistarms>> <br> <</if>> <</if>> <<case "mechgrappled">> <<if $orgasmdown gte 1>> <<set _leftOptions to "bound">> <span class="lewd">你的左臂因紧缚而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _leftOptions to "bound">> <span class="red">你的左臂因束缚而阵痛。</span> <<elseif $dissociation gte 2>> <<set _leftOptions to "bound">> <span class="pink">你的左臂因捆绑而瘫软无力。</span> <<else>> <<set _leftOptions to "mech">> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂被压住了。</span> <</if>> <<case "swarmgrappled">> <<set $_changetype to true>><<leftActionInitSwarm>> <<case "bound">> <<if $orgasmdown gte 1>> <<set _leftOptions to "bound">> <span class="lewd">你的左臂因紧缚而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _leftOptions to "bound">> <span class="red">你的左臂因束缚而阵痛。</span> <<elseif $dissociation gte 2>> <<set _leftOptions to "bound">> <span class="pink">你的左臂因捆绑而瘫软无力。</span> <<else>> <<set _leftOptions to "bound">> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂被束缚住,无法动弹。</span> <</if>><<if $options.combatControls.includes("adio")>><br><</if>> <<case "trapped">> <<set $_changetype to true>><<leftActionInitVore>> <<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">> <<set $_changetype to true>><<leftActionInit>> <<case "struggle">> <<set $_changetype to true>><<leftActionInitStruggle>> <<default>> <<set $_changetype to true>><<leftActionInitTentacle>> <</switch>> <<if $_changetype isnot true>> <<leftActionsMachine>> <<if Object.keys(_leftaction).length gt 0>> <<if !(Object.values(_leftaction).includes($leftactiondefault))>> <<set $leftactiondefault to "rest">> <</if>> <<set $leftaction to $leftactiondefault>> <<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Machine")>> <div class="extraMargin"> <<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Machine">> </div> <<if $options.combatControls.includes("ists")>> <div id="leftactionDifficulty"> <<leftactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.left to clone(_leftOptions)>> <</if>> <</widget>> <<widget "leftactionDifficultyMachine">>/* Just so things don't break. */ <!-- Does nothing --> <</widget>> <<widget "leftActionsMachine">> <<set _leftaction to {}>> <<switch _leftOptions>> <<case "free">> <<if $machine.arm_chains>> <<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">> <<set _leftaction["拉住链条"] to "chain_struggle">> <</if>> <</if>> <<if $machine.tattoo>> <<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">> <<set _leftaction["捶打那个纹身枪"] to "whack">> <</if>> <</if>> <<if $machine.vaginal>> <<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">> <<set _leftaction["捶打那台炮机"] to "vaginal_whack">> <<set _leftaction["推开那台炮机"] to "vaginal_push">> <</if>> <</if>> <<if $machine.anal>> <<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">> <<set _leftaction["捶打那台小炮机"] to "anal_whack">> <<set _leftaction["推开那台小炮机"] to "anal_push">> <</if>> <</if>> <<set _leftaction["休息"] to "rest">> <<case "mech">> <<if $machine.arm_chains>> <<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">> <<set _leftaction["拉住链条"] to "chain_struggle">> <</if>> <</if>> <<set _leftaction["休息"] to "rest">> <<case "orgasm">> <<set _leftaction["交叉手臂"] to "leftfold">> <<set _leftaction["紧握"] to "leftgrip">> <<case "pain">> <<set _leftaction["挣扎"] to "leftstruggleweak">> <<set _leftaction["防护"] to "leftprotect">> <<case "unreal">> <<set _leftaction["戳自己"] to "leftpoke">> <<set _leftaction["把你的胳膊移开"] to "leftcurl">> <</switch>> <</widget>> <<widget "rightActionInitMachine">> <<set $righttarget to "machine">> <<switch $rightarm>> <<case 0>> <<if $orgasmdown gte 1>> <<set _rightOptions to "orgasm">> <span class="lewd">你的右臂自由了,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _rightOptions to "pain">> <span class="red">你的右臂自由了,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2>> <<set _rightOptions to "unreal">> <span class="pink">你的右臂自由了,但感觉有些麻木。</span> <<else>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "right" _targetlistarms>> <</if>> <<set _rightOptions to "free">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "right" _targetlistarms>> <br> <</if>> <</if>> <<case "mechgrappled">> <<if $orgasmdown gte 1>> <<set _rightOptions to "bound">> <span class="lewd">你的右臂因紧缚而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _rightOptions to "bound">> <span class="red">你的右臂因束缚而阵痛。</span> <<elseif $dissociation gte 2>> <<set _rightOptions to "bound">> <span class="pink">你的右臂因捆绑而瘫软无力。</span> <<else>> <<set _rightOptions to "mech">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂被压住。</span> <</if>> <<case "swarmgrappled">> <<set $_changetype to true>><<rightActionInitSwarm>> <<case "bound">> <<if $orgasmdown gte 1>> <<set _rightOptions to "bound">> <span class="lewd">你的右臂因紧缚而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _rightOptions to "bound">> <span class="red">你的右臂因束缚而阵痛。</span> <<elseif $dissociation gte 2>> <<set _rightOptions to "bound">> <span class="pink">你的右臂因捆绑而瘫软无力。</span> <<else>> <<set _rightOptions to "bound">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂被束缚住,无法动弹。</span> <</if>><<if $options.combatControls.includes("adio")>><br><</if>> <<case "trapped">> <<set $_changetype to true>><<rightActionInitVore>> <<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">> <<set $_changetype to true>><<rightActionInit>> <<case "struggle">> <<set $_changetype to true>><<rightActionInitStruggle>> <<default>> <<set $_changetype to true>><<rightActionInitTentacle>> <</switch>> <<if $_changetype isnot true>> <<rightActionsMachine>> <<if Object.keys(_rightaction).length gt 0>> <<if !(Object.values(_rightaction).includes($rightactiondefault))>> <<set $rightactiondefault to "rest">> <</if>> <<set $rightaction to $rightactiondefault>> <<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Machine")>> <div class="extraMargin"> <<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Machine">> </div> <<if $options.combatControls.includes("ists")>> <div id="rightactionDifficulty"> <<rightactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.right to clone(_rightOptions)>> <</if>> <</widget>> <<widget "rightactionDifficultyMachine">>/* Don't think about it, just accept. */ <!-- Does nothing --> <</widget>> <<widget "rightActionsMachine">> <<set _rightaction to {}>> <<switch _rightOptions>> <<case "free">> <<if $machine.arm_chains>> <<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">> <<set _rightaction["拉住链条"] to "chain_struggle">> <</if>> <</if>> <<if $machine.tattoo>> <<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">> <<set _rightaction["捶打那个纹身枪"] to "whack">> <</if>> <</if>> <<if $machine.vaginal>> <<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">> <<set _rightaction["捶打那台炮机"] to "vaginal_whack">> <<set _rightaction["推开那台炮机"] to "vaginal_push">> <</if>> <</if>> <<if $machine.anal>> <<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">> <<set _rightaction["捶打那台小炮机"] to "anal_whack">> <<set _rightaction["推开那台小炮机"] to "anal_push">> <</if>> <</if>> <<set _rightaction["休息"] to "rest">> <<case "mech">> <<if $machine.arm_chains>> <<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">> <<set _rightaction["拉住链条"] to "chain_struggle">> <</if>> <</if>> <<set _rightaction["休息"] to "rest">> <<case "orgasm">> <<set _rightaction["交叉手臂"] to "rightfold">> <<set _rightaction["紧握"] to "rightgrip">> <<case "pain">> <<set _rightaction["挣扎"] to "rightstruggleweak">> <<set _rightaction["防护"] to "rightprotect">> <<case "unreal">> <<set _rightaction["戳自己"] to "rightpoke">> <<set _rightaction["把你的胳膊移开"] to "rightcurl">> <</switch>> <</widget>> <<widget "feetActionInitMachine">> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>> <<set $feettarget to "machine">> <<switch $feetuse>> <<case 0>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistall["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<if ($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound")>> <<else>> <<targetListBox "feet" _targetlistall>> <</if>> <</if>> <<if $leftleg is 0 and $rightleg is 0>> <<set _feetOptions to "free">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的双脚是自由的。</span> <<elseif $leftleg is "grappled" or $rightleg is "grappled">> <<set $_changetype to true>><<feetActionInitTentacle>> <<elseif $leftleg is "bound" and $rightleg is "bound">> <<set $_changetype to true>><<feetActionInitTentacle>> <<else>> <<set _feetOptions to "free">> <span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">你的双腿是自由的。</span> <</if>> <<if $options.combatControls.includes("adio") and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>> <br> <<targetListBox "feet" _targetlistall>> <</if>> <<if _targetnumber is 1>> <<set $feettarget to _firsttarget>> <</if>> <<case "mechgrappled">> <<set _feetOptions to "mech">> <span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">你的腿被绑住了。</span> <<case "bound" "penis" "othervagina" "walk" "run" "strut" "none">> <<set $_changetype to true>><<feetActionInit>> <<default>> <<set $_changetype to true>><<feetActionInitTentacle>> <</switch>> <<if $lastOptions.feet isnot _feetOptions>> <<set _feetGold to true>> <</if>> <<if $_changetype isnot true>> <<feetActionsMachine>> <<if Object.keys(_feetaction).length gt 0>> <<if !(Object.values(_feetaction).includes($feetactiondefault))>> <<set $feetactiondefault to "rest">> <</if>> <<set $feetaction to $feetactiondefault>> <<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Machine")>> <div class="extraMargin"> <<generateCombatActionOthers _feetaction "feetaction" _textColor $feetaction "Machine">> </div> <<if $options.combatControls.includes("ists")>> <div id="feetactionDifficulty"> <<feetactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.feet to clone(_feetOptions)>> <</if>> <<else>> <<timed 100ms>> <<run jQuery("#feetaction").remove();>> <</timed>> <</if>> <</widget>> <<widget "feetactionDifficultyMachine">> /* Sometimes in life, there's not much we can do. */ <!-- Does nothing --> <</widget>> <<widget "feetActionsMachine">> <<set _feetaction to {}>> <<switch _feetOptions>> <<case "free">> <<if $machine.leg_chains>> <<if $machine.leg_chains.use isnot "inert" and $machine.leg_chains.use isnot "destroyed">> <<set _feetaction["拉住链条"] to "chain_struggle">> <</if>> <</if>> <<if $machine.tattoo>> <<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">> <<set _feetaction["踢那个纹身枪"] to "whack">> <</if>> <</if>> <<if $machine.vaginal>> <<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">> <<set _feetaction["踢那台炮机"] to "vaginal_whack">> <<set _feetaction["推开那台炮机"] to "vaginal_push">> <</if>> <</if>> <<if $machine.anal>> <<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">> <<set _feetaction["踢那台小炮机"] to "anal_whack">> <<set _feetaction["推开那台小炮机"] to "anal_push">> <</if>> <</if>> <<set _feetaction["休息"] to "rest">> <<case "mech">> <<if $machine.leg_chains>> <<if $machine.leg_chains.use isnot "inert" and $machine.leg_chains.use isnot "destroyed">> <<set _feetaction["拉扯链条"] to "chain_struggle">> <</if>> <</if>> <<set _feetaction["休息"] to "rest">> <</switch>> <</widget>>
<<widget "machine_actions">> <<willpowerpain>> <<willpowerorgasm>> <<actioncarry>> <<actioncarrydrop>> <<combatstate>> <<carryblock>> <<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0 and $options.combatControls isnot "disabled">> <<generateActionsMachine>> <</if>> <<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and $options.combatControls is "disabled">> <<if $leftarm is 0>> <br> 你的左臂是自由的。 <br> <<if $machine.arm_chains>> <<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">> <<if $leftactiondefault is "chain_struggle">> | <label><span class="def">拉住链条</span> <<radiobutton "$leftaction" "chain_struggle" checked>></label> <<else>> | <label><span class="def">拉住链条</span> <<radiobutton "$leftaction" "chain_struggle">></label> <</if>> <</if>> <</if>> <<if $machine.tattoo>> <<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">> <<if $leftactiondefault is "whack">> | <label><span class="def">捶打那个纹身枪</span> <<radiobutton "$leftaction" "whack" checked>></label> <<else>> | <label><span class="def">捶打那个纹身枪</span> <<radiobutton "$leftaction" "whack">></label> <</if>> <</if>> <</if>> <<if $machine.vaginal>> <<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">> <<if $leftactiondefault is "vaginal_whack">> | <label><span class="def">捶打那台炮机</span> <<radiobutton "$leftaction" "vaginal_whack" checked>></label> <<else>> | <label><span class="def">捶打那台炮机</span> <<radiobutton "$leftaction" "vaginal_whack">></label> <</if>> <<if $leftactiondefault is "vaginal_push">> | <label><span class="brat">推开那台炮机</span> <<radiobutton "$leftaction" "vaginal_push" checked>></label> <<else>> | <label><span class="brat">推开那台炮机</span> <<radiobutton "$leftaction" "vaginal_push">></label> <</if>> <</if>> <</if>> <<if $machine.anal>> <<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">> <<if $leftactiondefault is "anal_whack">> | <label><span class="def">捶打那台小炮机</span> <<radiobutton "$leftaction" "anal_whack" checked>></label> <<else>> | <label><span class="def">捶打那台小炮机</span> <<radiobutton "$leftaction" "anal_whack">></label> <</if>> <<if $leftactiondefault is "anal_push">> | <label><span class="brat">推开那台炮机</span> <<radiobutton "$leftaction" "anal_push" checked>></label> <<else>> | <label><span class="brat">推开那台炮机</span> <<radiobutton "$leftaction" "anal_push">></label> <</if>> <</if>> <</if>> <<if $leftactiondefault is "rest">> | <label>休息<<radiobutton "$leftaction" "rest" checked>></label> <<else>> | <label>休息<<radiobutton "$leftaction" "rest">></label> <</if>> <<elseif $leftarm is "mechgrappled">> <br> 你的左臂被压住。 <br> <<if $machine.arm_chains>> <<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">> <<if $leftactiondefault is "chain_struggle">> | <label><span class="def">拉住链条</span> <<radiobutton "$leftaction" "chain_struggle" checked>></label> <<else>> | <label><span class="def">拉住链条</span> <<radiobutton "$leftaction" "chain_struggle">></label> <</if>> <</if>> <</if>> <<if $leftactiondefault is "rest">> | <label>休息<<radiobutton "$leftaction" "rest" checked>></label> <<else>> | <label>休息<<radiobutton "$leftaction" "rest">></label> <</if>> <<elseif $leftarm is "bound">> <br> 你的左臂被绑住了。 <br> <</if>> <<if $rightarm is 0>> <br> 你的右臂是自由的。 <br> <<if $machine.arm_chains>> <<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">> <<if $rightactiondefault is "chain_struggle">> | <label><span class="def">拉住链条</span> <<radiobutton "$rightaction" "chain_struggle" checked>></label> <<else>> | <label><span class="def">拉住链条</span> <<radiobutton "$rightaction" "chain_struggle">></label> <</if>> <</if>> <</if>> <<if $machine.tattoo>> <<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">> <<if $rightactiondefault is "whack">> | <label><span class="def">捶打那个纹身枪</span> <<radiobutton "$rightaction" "whack" checked>></label> <<else>> | <label><span class="def">捶打那个纹身枪</span> <<radiobutton "$rightaction" "whack">></label> <</if>> <</if>> <</if>> <<if $machine.vaginal>> <<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">> <<if $rightactiondefault is "vaginal_whack">> | <label><span class="def">捶打那台炮机</span> <<radiobutton "$rightaction" "vaginal_whack" checked>></label> <<else>> | <label><span class="def">捶打那台炮机</span> <<radiobutton "$rightaction" "vaginal_whack">></label> <</if>> <<if $rightactiondefault is "vaginal_push">> | <label><span class="brat">推开那台炮机</span> <<radiobutton "$rightaction" "vaginal_push" checked>></label> <<else>> | <label><span class="brat">推开那台炮机</span> <<radiobutton "$rightaction" "vaginal_push">></label> <</if>> <</if>> <</if>> <<if $machine.anal>> <<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">> <<if $rightactiondefault is "anal_whack">> | <label><span class="def">捶打那台小炮机</span> <<radiobutton "$rightaction" "anal_whack" checked>></label> <<else>> | <label><span class="def">捶打那台小炮机</span> <<radiobutton "$rightaction" "anal_whack">></label> <</if>> <<if $rightactiondefault is "anal_push">> | <label><span class="brat">推开那台小炮机</span> <<radiobutton "$rightaction" "anal_push" checked>></label> <<else>> | <label><span class="brat">推开那台小炮机</span> <<radiobutton "$rightaction" "anal_push">></label> <</if>> <</if>> <</if>> <<if $rightactiondefault is "rest">> | <label>休息<<radiobutton "$rightaction" "rest" checked>></label> <<else>> | <label>休息<<radiobutton "$rightaction" "rest">></label> <</if>> <<elseif $rightarm is "mechgrappled">> <br> 你的右臂被锁住了。 <br> <<if $machine.arm_chains>> <<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">> <<if $rightactiondefault is "chain_struggle">> | <label><span class="def">拉住链条</span> <<radiobutton "$rightaction" "chain_struggle" checked>></label> <<else>> | <label><span class="def">拉住链条</span> <<radiobutton "$rightaction" "chain_struggle">></label> <</if>> <</if>> <</if>> <<if $rightactiondefault is "rest">> | <label>休息<<radiobutton "$rightaction" "rest" checked>></label> <<else>> | <label>休息<<radiobutton "$rightaction" "rest">></label> <</if>> <<elseif $rightarm is "bound">> <br> 你的右臂被捆住了。 <br> <</if>> <<if $feetuse is 0>> <br> 你的双腿是自由的。 <br> <<if $machine.leg_chains>> <<if $machine.leg_chains.use isnot "inert" and $machine.leg_chains.use isnot "destroyed">> <<if $feetactiondefault is "chain_struggle">> | <label><span class="def">拉住链条</span> <<radiobutton "$feetaction" "chain_struggle" checked>></label> <<else>> | <label><span class="def">拉住链条</span> <<radiobutton "$feetaction" "chain_struggle">></label> <</if>> <</if>> <</if>> <<if $machine.tattoo>> <<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">> <<if $feetactiondefault is "whack">> | <label><span class="def">踢那个纹身枪</span> <<radiobutton "$feetaction" "whack" checked>></label> <<else>> | <label><span class="def">踢那个纹身枪</span> <<radiobutton "$feetaction" "whack">></label> <</if>> <</if>> <</if>> <<if $machine.vaginal>> <<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">> <<if $feetactiondefault is "vaginal_whack">> | <label><span class="def">踢那台炮机</span> <<radiobutton "$feetaction" "vaginal_whack" checked>></label> <<else>> | <label><span class="def">踢那台炮机</span> <<radiobutton "$feetaction" "vaginal_whack">></label> <</if>> <<if $feetactiondefault is "vaginal_push">> | <label><span class="brat">推开那台炮机</span> <<radiobutton "$feetaction" "vaginal_push" checked>></label> <<else>> | <label><span class="brat">推开那台炮机</span> <<radiobutton "$feetaction" "vaginal_push">></label> <</if>> <</if>> <</if>> <<if $machine.anal>> <<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">> <<if $feetactiondefault is "anal_whack">> | <label><span class="def">踢那台小炮机</span> <<radiobutton "$feetaction" "anal_whack" checked>></label> <<else>> | <label><span class="def">踢那台小炮机</span> <<radiobutton "$feetaction" "anal_whack">></label> <</if>> <<if $feetactiondefault is "anal_push">> | <label><span class="brat">推开那台小炮机</span> <<radiobutton "$feetaction" "anal_push" checked>></label> <<else>> | <label><span class="brat">推开那台小炮机</span> <<radiobutton "$feetaction" "anal_push">></label> <</if>> <</if>> <</if>> <<if $feetactiondefault is "rest">> | <label>休息<<radiobutton "$feetaction" "rest" checked>></label> <<else>> | <label>休息<<radiobutton "$feetaction" "rest">></label> <</if>> <<elseif $feetuse is "mechgrappled">> <br> 你的腿被绑住了。 <br> <<if $machine.leg_chains>> <<if $machine.leg_chains.use isnot "inert" and $machine.leg_chains.use isnot "destroyed">> <<if $feetactiondefault is "chain_struggle">> | <label><span class="def">拉扯链条</span> <<radiobutton "$feetaction" "chain_struggle" checked>></label> <<else>> | <label><span class="def">拉扯链条</span> <<radiobutton "$feetaction" "chain_struggle">></label> <</if>> <</if>> <</if>> <<if $feetactiondefault is "rest">> | <label>休息<<radiobutton "$feetaction" "rest" checked>></label> <<else>> | <label>休息<<radiobutton "$feetaction" "rest">></label> <</if>> <</if>> <br> <</if>> <<if $options.images is 1 and $options.combatImages is 1>> <br><br> <<timed 100ms>> <<combatimg>> <br> <</timed>> <</if>> <br><br> <<setupMidOrgasm>> <</widget>>
<<widget "machine_effects">> <<pain -0.25>> <<if $trance gte 1 or $dissociation gte 2>> <<if $position is "stalk">> 你茫然地徘徊,对周围的情况一无所知。 <<else>> 你直勾勾地盯向前方,身体被动地顺应着。 <</if>> <</if>> <<if $underwater is 1>> <<set $underwatertime += 1>> <<if $underwatertime lte 5>> 你在水下,无法说话。 <<elseif $underwatertime lte 10>> <span class="blue">你在水下,无法呼吸。</span> <<gstress>><<stress 1>> <<elseif $underwatertime lte 15>> <span class="purple">你在水中无法呼吸。</span> <<gstress>><<stress 2>> <<elseif $underwatertime lte 20>> <span class="pink">你在水中无法呼吸。</span> <<gtrauma>><<gstress>><<stress 4>><<trauma 2>> <<else>> <span class="red">你在水下快要窒息了。</span> <<pain 20 1>><<gtrauma>><<gstress>><<gpain>><<stress 6>><<trauma 4>> <br><br> <</if>> <</if>> <<effectspain>> <<effectsorgasm>> <<effectsdissociation>> <<if $leftaction is "rest">> <<set $leftactiondefault to "rest">><<set $leftaction to 0>> <</if>> <<if $rightaction is "rest">> <<set $rightactiondefault to "rest">><<set $rightaction to 0>> <</if>> <<if $leftaction is "chain_struggle" and $rightaction is "chain_struggle">> <<set $leftaction to 0>><<set $leftactiondefault to "chain_struggle">><<set $rightaction to 0>><<set $rightactiondefault to "chain_struggle">> <<defiance 5>><<set $machine.arm_chains.health -= 2>> 你伸手去拽铁链。链条一开始很松动,但旋即你感到有某些东西让它紧绷起来。 <br> <<elseif $leftaction is "chain_struggle">> <<set $leftaction to 0>><<set $leftactiondefault to "chain_struggle">> 你用左臂拽链条。链条一开始很松,但旋即你感到有某些东西让它紧绷起来。 <br> <<elseif $rightaction is "chain_struggle">> <<set $rightaction to 0>><<set $rightactiondefault to "chain_struggle">> 你用右臂拽链条。链条一开始很松,但旋即你感到有某些东西让它紧绷起来。 <br> <</if>> <<if $leftaction is "whack" and $rightaction is "whack">> <<set $leftactiondefault to "whack">><<set $leftaction to 0>><<set $rightactiondefault to "whack">><<set $rightaction to 0>> <<defiance 10>><<set $machine.tattoo.health -= 2>><<machine_violent_arms>> <<if $machine.tattoo.use isnot "ready">> 你双手捶打纹身枪,<span class="lblue">将它打离你。</span> <<set $machine.tattoo.use to "ready">> <<set $machine.tattoo.state to "ready">> <<else>> 你双手捶打纹身枪。 <</if>> <<set $attackstat += 2>> <<if currentSkillValue('physique') gte random(1, $physiquemax)>> <span class="teal">你感觉金属外壳下有东西咔嚓断掉了。</span><<set $machine.tattoo.health -= 2>> <</if>> <br> <<elseif $leftaction is "whack">> <<set $leftactiondefault to "whack">><<set $leftaction to 0>> <<defiance 5>><<set $machine.tattoo.health -= 1>><<machine_violent_arms>> <<if $machine.tattoo.use isnot "ready">> 你捶打着纹身枪,<span class="lblue">把它从你身边打离。</span> <<set $machine.tattoo.use to "ready">> <<set $machine.tattoo.state to "ready">> <<else>> 你捶打着纹身枪。 <</if>> <<set $attackstat += 1>> <<if currentSkillValue('physique') gte random(1, $physiquemax)>> <span class="teal">你感觉到有东西在金属后面折断。</span><<set $machine.tattoo.health -= 1>> <</if>> <br> <<elseif $rightaction is "whack">> <<set $rightactiondefault to "whack">><<set $rightaction to 0>> <<defiance 5>><<set $machine.tattoo.health -= 1>><<machine_violent_arms>> <<if $machine.tattoo.use isnot "ready">> 你捶打着纹身枪,<span class="lblue">把它从你身边打离。</span> <<set $machine.tattoo.use to "ready">> <<set $machine.tattoo.state to "ready">> <<else>> 你捶打着纹身枪。 <</if>> <<set $attackstat += 1>> <<if currentSkillValue('physique') gte random(1, $physiquemax)>> <span class="teal">你感觉到有东西在金属后面折断。</span><<set $machine.tattoo.health -= 1>> <</if>> <br> <</if>> <<if $leftaction is "vaginal_whack" and $rightaction is "vaginal_whack">> <<set $leftactiondefault to "vaginal_whack">><<set $leftaction to 0>><<set $rightactiondefault to "vaginal_whack">><<set $rightaction to 0>> <<defiance 10>><<set $machine.vaginal.health -= 2>><<machine_violent_arms>> <<if $machine.vaginal.use isnot "ready" and currentSkillValue('physique') gte random(1, 40000)>> 你用双手捶打那台炮机,<span class="lblue">试图把它从你身边撞开。</span> <<set $machine.vaginal.use to "ready">> <<set $machine.vaginal.state to "ready">> <<else>> 你双手捶打那台炮机。 <</if>> <<set $attackstat += 2>> <<if currentSkillValue('physique') gte random(1, $physiquemax)>> <span class="teal">你感觉硅胶罩下有什么东西断了。</span><<set $machine.vaginal.health -= 2>> <</if>> <br> <<elseif $leftaction is "vaginal_whack">> <<set $leftactiondefault to "vaginal_whack">><<set $leftaction to 0>> <<defiance 5>><<set $machine.vaginal.health -= 1>><<machine_violent_arms>> <<if $machine.vaginal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>> 你捶打那台炮机,<span class="lblue">试图把它从你身边推开。</span> <<set $machine.vaginal.use to "ready">> <<set $machine.vaginal.state to "ready">> <<else>> 你捶打那台炮机。 <</if>> <<set $attackstat += 1>> <<if currentSkillValue('physique') gte random(1, $physiquemax)>> <span class="teal">你感觉硅胶罩下有什么东西折断了。</span><<set $machine.vaginal.health -= 1>> <</if>> <br> <<elseif $rightaction is "vaginal_whack">> <<set $rightactiondefault to "vaginal_whack">><<set $rightaction to 0>> <<defiance 5>><<set $machine.vaginal.health -= 1>><<machine_violent_arms>> <<if $machine.vaginal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>> 你捶打那台炮机,<span class="lblue">试图把它从你身边推开。</span> <<set $machine.vaginal.use to "ready">> <<set $machine.vaginal.state to "ready">> <<else>> 你捶打那台炮机。 <</if>> <<set $attackstat += 1>> <<if currentSkillValue('physique') gte random(1, $physiquemax)>> <span class="teal">你感觉金属外壳下有东西咔嚓断掉了。</span><<set $machine.vaginal.health -= 1>> <</if>> <br> <</if>> <<if $leftaction is "vaginal_push" and $rightaction is "vaginal_push">> <<set $leftaction to 0>><<set $leftactiondefault to "vaginal_push">><<set $rightaction to 0>><<set $rightactiondefault to "vaginal_push">> <<brat 5>><<machine_violent_arms>> <<if random(1, 3) is 3>> <<set $machine.vaginal.health -= 1>> <</if>> <<if $machine.vaginal.state is "penetrated">> 你试图用双手推开炮机,<span class="pink">但它的锤击过于凶猛。</span> <<elseif $machine.vaginal.state is "imminent">> <<set $machine.vaginal.state to "ready">> <<set $machine.vaginal.use to "ready">> <<set $vaginastate to 0>><<set $vaginause to 0>> 你双手推动炮机,<span class="teal">迫使它远离你的<<pussy>>。</span> <<elseif $machine.vaginal.state is "entrance">> <<set $machine.vaginal.state to "ready">> <<set $machine.vaginal.use to "ready">> <<set $vaginastate to 0>><<set $vaginause to 0>> 你双手推动炮机,<span class="lblue">迫使它远离你的<<pussy>>。</span> <<else>> 你双手推动炮机,试图让它远离你的<<pussy>>。 <</if>> <<elseif $leftaction is "vaginal_push">> <<set $leftaction to 0>><<set $leftactiondefault to "vaginal_push">> <<brat 5>><<machine_violent_arms>> <<if random(1, 6) is 6>> <<set $machine.vaginal.health -= 1>> <</if>> <<if $machine.vaginal.state is "penetrated">> 你试图用左手推开炮机,<span class="pink">但它的锤击过于凶猛。</span> <<elseif $machine.vaginal.state is "imminent">> <<set $machine.vaginal.state to "entrance">> <<set $vaginastate to "entrance">> 你用左手推动炮机,<span class="lblue">迫使它远离你的<<pussy>>。</span> <<elseif $machine.vaginal.state is "entrance">> <<set $machine.vaginal.state to "ready">> <<set $machine.vaginal.use to "ready">> <<set $vaginause to 0>><<set $vaginastate to 0>> 你用左手推动炮机,<span class="lblue">迫使它远离你的<<pussy>>。</span> <<else>> 你用左手推动炮机,试图让它远离你的<<pussy>>。 <</if>> <<elseif $rightaction is "vaginal_push">> <<set $rightaction to 0>><<set $rightactiondefault to "vaginal_push">> <<brat 5>><<machine_violent_arms>> <<if random(1, 6) is 6>> <<set $machine.vaginal.health -= 1>> <</if>> <<if $machine.vaginal.state is "penetrated">> 你试图用右手推开炮机,<span class="pink">但它的锤击过于凶猛。</span> <<elseif $machine.vaginal.state is "imminent">> <<set $machine.vaginal.state to "entrance">> <<set $vaginastate to "entrance">> 你用右手推动炮机,<span class="lblue">迫使它远离你的<<pussy>>。</span> <<elseif $machine.vaginal.state is "entrance">> <<set $machine.vaginal.state to "ready">> <<set $machine.vaginal.use to "ready">> <<set $vaginause to 0>><<set $vaginastate to 0>> 你用右手推动炮机,<span class="lblue">迫使它远离你的<<pussy>>。</span> <<else>> 你用右手推动炮机,试图让它远离你的<<pussy>>。 <</if>> <</if>> <<if $leftaction is "anal_whack" and $rightaction is "anal_whack">> <<set $leftactiondefault to "anal_whack">><<set $leftaction to 0>><<set $rightactiondefault to "anal_whack">><<set $rightaction to 0>> <<defiance 10>><<set $machine.anal.health -= 2>><<machine_violent_arms>> <<if $machine.anal.use isnot "ready" and currentSkillValue('physique') gte random(1, 40000)>> 你用双手捶打小型炮机,<span class="lblue">把它从你身边撞开。</span> <<set $machine.anal.use to "ready">> <<set $machine.anal.state to "ready">> <<else>> 你双手捶打那台小型炮机。 <</if>> <<set $attackstat += 2>> <<if currentSkillValue('physique') gte random(1, $physiquemax)>> <span class="teal">你感觉硅胶罩下有什么东西折断了。</span><<set $machine.anal.health -= 2>> <</if>> <br> <<elseif $leftaction is "anal_whack">> <<set $leftactiondefault to "anal_whack">><<set $leftaction to 0>> <<defiance 5>><<set $machine.anal.health -= 1>><<machine_violent_arms>> <<if $machine.anal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>> 你捶打小型炮机,<span class="lblue">把它从你身边撞开。</span> <<set $machine.anal.use to "ready">> <<set $machine.anal.state to "ready">> <<else>> 你用力捶打那台小炮机。 <</if>> <<set $attackstat += 1>> <<if currentSkillValue('physique') gte random(1, $physiquemax)>> <span class="teal">你感觉硅胶罩下有什么东西折断了。</span><<set $machine.anal.health -= 1>> <</if>> <br> <<elseif $rightaction is "anal_whack">> <<set $rightactiondefault to "anal_whack">><<set $rightaction to 0>> <<defiance 5>><<set $machine.anal.health -= 1>><<machine_violent_arms>> <<if $machine.anal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>> 你捶打小型炮机,<span class="lblue">把它从你身边撞开。</span> <<set $machine.anal.use to "ready">> <<set $machine.anal.state to "ready">> <<else>> 你用力捶打那台小炮机。 <</if>> <<set $attackstat += 1>> <<if currentSkillValue('physique') gte random(1, $physiquemax)>> <span class="teal">你感觉到有东西在金属后面折断。</span><<set $machine.anal.health -= 1>> <</if>> <br> <</if>> <<if $leftaction is "anal_push" and $rightaction is "anal_push">> <<set $leftaction to 0>><<set $leftactiondefault to "anal_push">><<set $rightaction to 0>><<set $rightactiondefault to "anal_push">> <<brat 5>><<machine_violent_arms>> <<if random(1, 3) is 3>> <<set $machine.anal.health -= 1>> <</if>> <<if $machine.anal.state is "penetrated">> 你试图用双手推开小型炮机,<span class="pink">但它的锤击过于凶猛。</span> <<elseif $machine.anal.state is "imminent">> <<set $machine.anal.state to "ready">> <<set $machine.anal.use to "ready">> <<set $anusstate to 0>><<set $anususe to 0>> 你用双手推着小型炮机,<span class="teal">迫使它远离你的<<bottom>>。</span> <<elseif $machine.anal.state is "entrance">> <<set $machine.anal.state to "ready">> <<set $machine.anal.use to "ready">> <<set $anusstate to 0>><<set $anususe to 0>> 你用双手推着小型炮机,<span class="lblue">迫使它远离你的<<bottom>>。</span> <<else>> 你用双手推着小型炮机,试图让它远离你<<bottom>>。 <</if>> <<elseif $leftaction is "anal_push">> <<set $leftaction to 0>><<set $leftactiondefault to "anal_push">> <<brat 5>><<machine_violent_arms>> <<if random(1, 6) is 6>> <<set $machine.anal.health -= 1>> <</if>> <<if $machine.anal.state is "penetrated">> 你试图用你的左手推开小型炮机,<span class="pink">但它的锤击过于凶猛。</span> <<elseif $machine.anal.state is "imminent">> <<set $machine.anal.state to "entrance">> <<set $anusstate to "entrance">> 你用左手推小型动炮机,<span class="lblue">迫使它远离你的<<bottom>>。</span> <<elseif $machine.anal.state is "entrance">> <<set $machine.anal.state to "ready">> <<set $machine.anal.use to "ready">> <<set $anususe to 0>><<set $anusstate to 0>> 你用左手推小型动炮机,<span class="lblue">迫使它远离你的<<bottom>>。</span> <<else>> 你用你的左手推动小型炮机,试图让它远离你的<<bottom>>。 <</if>> <<elseif $rightaction is "anal_push">> <<set $rightaction to 0>><<set $rightactiondefault to "anal_push">> <<brat 5>><<machine_violent_arms>> <<if random(1, 6) is 6>> <<set $machine.anal.health -= 1>> <</if>> <<if $machine.anal.state is "penetrated">> 你试图用你的右手推开小型炮机,<span class="pink">但它的锤击过于凶猛。</span> <<elseif $machine.anal.state is "imminent">> <<set $machine.anal.state to "entrance">> <<set $anusstate to "entrance">> 你用右手推动小型炮机,<span class="lblue">迫使它远离你的<<bottom>>。</span> <<elseif $machine.anal.state is "entrance">> <<set $machine.anal.state to "ready">> <<set $machine.anal.use to "ready">> <<set $anususe to 0>><<set $anusstate to 0>> 你用右手推动小型炮机,<span class="lblue">迫使它远离你的<<bottom>>。</span> <<else>> 你用右手推动小型炮机,试图让它远离你的<<bottom>>。 <</if>> <</if>> <<if $feetaction is "rest">> <<set $feetaction to "rest">><<set $feetactiondefault to "rest">> <</if>> <<if $feetaction is "chain_struggle">> <<set $feetaction to 0>><<set $feetactiondefault to "chain_struggle">> <<defiance 5>><<set $machine.leg_chains.health -= 1>> 你拉扯着锁住你双腿的铁链。你感觉到有什么东西在脱落,但作为回应它们收紧了。 <br> <</if>> <<if $feetaction is "whack">> <<set $feetactiondefault to "whack">><<set $feetaction to 0>> <<defiance 5>><<set $machine.tattoo.health -= 1>><<machine_violent_legs>> <<if $machine.tattoo.use isnot "ready">> 你踢了一下纹身枪,<span class="lblue">把它从你身边踢开。</span> <<set $machine.tattoo.use to "ready">> <<set $machine.tattoo.state to "ready">> <<else>> 你踢了一脚纹身枪。 <</if>> <<set $attackstat += 1>> <<if currentSkillValue('physique') gte random(1, $physiquemax)>> <span class="teal">你感觉到有东西在金属后面折断。</span><<set $machine.tattoo.health -= 1>> <</if>> <br> <</if>> <<if $feetaction is "vaginal_whack">> <<set $feetactiondefault to "vaginal_whack">><<set $feetaction to 0>> <<defiance 5>><<set $machine.vaginal.health -= 1>><<machine_violent_legs>> <<if random(1, 6) is 6>> <<set $machine.vaginal.health -= 1>> <</if>> <<if $machine.vaginal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>> 你踢了一脚炮机,<span class="lblue">把它从你身边踢开。</span> <<set $machine.vaginal.use to "ready">> <<set $machine.vaginal.state to "ready">> <<else>> 你踢了一脚炮机。 <</if>> <<set $attackstat += 1>> <<if currentSkillValue('physique') gte random(1, $physiquemax)>> <span class="teal">你感觉硅胶罩下有什么东西折断了。</span><<set $machine.vaginal.health -= 1>> <</if>> <br> <</if>> <<if $feetaction is "vaginal_push">> <<set $feetaction to 0>><<set $feetactiondefault to "vaginal_push">> <<brat 5>><<machine_violent_legs>> <<if $machine.vaginal.state is "penetrated">> 你试图踢走炮机,<span class="pink">但它没有动摇。</span> <<elseif $machine.vaginal.state is "imminent">> <<set $machine.vaginal.state to "entrance">> <<set $vaginastate to "entrance">> 你试图用踢走炮机,<span class="lblue">迫使它远离你的<<pussy>>。</span> <<elseif $machine.vaginal.state is "entrance">> <<set $machine.vaginal.state to "ready">> <<set $machine.vaginal.use to "ready">> <<set $vaginause to 0>><<set $vaginastate to 0>> 你试图用踢走炮机,<span class="lblue">迫使它远离你的<<pussy>>。</span> <<else>> 你试图踢开炮机,让它远离你的<<pussy>>。 <</if>> <br> <</if>> <<if $feetaction is "anal_whack">> <<set $feetactiondefault to "anal_whack">><<set $feetaction to 0>> <<defiance 5>><<set $machine.anal.health -= 1>><<machine_violent_legs>> <<if random(1, 6) is 6>> <<set $machine.anal.health -= 1>> <</if>> <<if $machine.anal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>> 你踢了一脚小型炮机,<span class="lblue">把它从你身边踢开。</span> <<set $machine.anal.use to "ready">> <<set $machine.anal.state to "ready">> <<else>> 你踢了一脚小型炮机。 <</if>> <<set $attackstat += 1>> <<if currentSkillValue('physique') gte random(1, $physiquemax)>> <span class="teal">你感觉硅胶罩下有什么东西折断了。</span><<set $machine.anal.health -= 1>> <</if>> <br> <</if>> <<if $feetaction is "anal_push">> <<set $feetaction to 0>><<set $feetactiondefault to "anal_push">> <<brat 5>><<machine_violent_legs>> <<if $machine.anal.state is "penetrated">> 你试图踢开小型炮机,<span class="pink">但它继续捶打<<bottom>>。</span> <<elseif $machine.anal.state is "imminent">> <<set $machine.anal.state to "entrance">> <<set $anusstate to "entrance">> 你试图踢开小型炮机,<span class="lblue">迫使它远离你的<<bottom>>。</span> <<elseif $machine.anal.state is "entrance">> <<set $machine.anal.state to "ready">> <<set $machine.anal.use to "ready">> <<set $anususe to 0>><<set $anusstate to 0>> 你试图踢开小型炮机,<span class="lblue">迫使它远离你的<<bottom>>。</span> <<else>> 你试图踢开小型炮机,让它远离你的<<bottom>>。 <</if>> <br> <</if>> <<if $machine.tattoo>> <<if $machine.tattoo.health lte 0 and $machine.tattoo.use isnot "destroyed">> <<set $machine.number -= 1>> <<set $machine_stat += 1>> <<set $machine.tattoo.use to "destroyed">> <<set $machine.tattoo.state to "destroyed">> 火星四溅,纹身枪<span class="green">颤抖着停了下来。</span> <br> <</if>> <</if>> <<if $machine.vaginal>> <<if $machine.vaginal.health lte 0 and $machine.vaginal.use isnot "destroyed">> <<set $machine.number -= 1>> <<set $machine_stat += 1>> <<set $machine.vaginal.use to "destroyed">> <<set $machine.vaginal.state to "destroyed">> 火星四溅,炮机<span class="green">颤抖着停了下来。</span> <br> <<machine_vaginal_disable>> <</if>> <</if>> <<if $machine.anal>> <<if $machine.anal.health lte 0 and $machine.anal.use isnot "destroyed">> <<set $machine.number -= 1>> <<set $machine_stat += 1>> <<set $machine.anal.use to "destroyed">> <<set $machine.anal.state to "destroyed">> 火星四溅,小型炮机<span class="green">颤抖着停了下来。</span> <br> <<machine_anal_disable>> <</if>> <</if>> <<if $machine.arm_chains>> <<if $machine.arm_chains.health lte 0 and $machine.arm_chains.use isnot "destroyed">> <<set $machine_stat += 1>> <<set $machine.arm_chains.use to "destroyed">> <<set $machine.arm_chains.state to "destroyed">> 上方的导轨溅射出火花,<span class="green">束缚你双臂的锁链松弛了。</span> <br> <<machine_arm_chains_disable>> <</if>> <</if>> <<if $machine.leg_chains>> <<if $machine.leg_chains.health lte 0 and $machine.leg_chains.use isnot "destroyed">> <<set $machine_stat += 1>> <<set $machine.leg_chains.use to "destroyed">> <<set $machine.leg_chains.state to "destroyed">> 上方的导轨溅射出火花,<span class="green">束缚你双腿的锁链松弛了。</span> <br> <<machine_leg_chains_disable>> <</if>> <</if>> <</widget>> <<widget "machine_violent_arms">> <<set _machine_arms to 1>> <</widget>> <<widget "machine_violent_legs">> <<set _machine_legs to 1>> <</widget>>
<<widget "machine_init">> <<combatinit>> <<set $enemytype to "machine">> <<set $machine to {}>> <<set $machine.number to 0>> <<set $machine.speed to 2>> <<for _i = 0; _i < _args.length; _i++>> <<set $machine[_args[_i]] to {}>> <<set $machine[_args[_i]].health to $machine_health>> <<set $machine[_args[_i]].ammo to $machine_ammo>> <<set $machine[_args[_i]].hack to 0>> <<set $machine[_args[_i]].state to "ready">> <<set $machine[_args[_i]].use to "ready">> <<if _args[_i] isnot "arm_chains" and _args[_i] isnot "leg_chains">> <<set $machine.number += 1>> <</if>> <</for>> <<set $leftactiondefault to "rest">> <<set $rightactiondefault to "rest">> <<set $feetactiondefault to "rest">> <</widget>> <<widget "machine_damage">> <<if $machine[_args[0]].health gte $machine_health>> <span class="red">坚固的</span> <<elseif $machine[_args[0]].health gte ($machine_health * 0.8)>> <span class="pink">陈旧的</span> <<elseif $machine[_args[0]].health gte ($machine_health * 0.6)>> <span class="purple">陈旧的</span> <<elseif $machine[_args[0]].health gte ($machine_health * 0.4)>> <span class="blue">锈迹斑斑的</span> <<elseif $machine[_args[0]].health gte ($machine_health * 0.2)>> <span class="lblue">有破损的</span> <<elseif $machine[_args[0]].health gte ($machine_health * 0.1)>> <span class="teal">有破损的</span> <<else>> <span class="green">快报废的</span> <</if>> <</widget>> <<widget "machine_end">> <<unset $machine>> <<unset $machine_health>> <<unset $machine_ammo>> <<endcombat>> <</widget>> <<widget "machine_combat">> <<if $machine.tattoo>> <<switch $machine.tattoo.state>> <<case "ready">> <<if $position is "doggy">> <<set _machine_selection to random(1, 5)>> <<if _machine_selection is 1 and $machine.tattoo.back isnot 1>> <<set _machine_choice to "back">> <<elseif _machine_selection is 2 and $machine.tattoo.left_shoulder isnot 1>> <<set _machine_choice to "left_shoulder">> <<elseif _machine_selection is 3 and $machine.tattoo.left_cheek isnot 1>> <<set _machine_choice to "left_cheek">> <<elseif _machine_selection is 4 and $machine.tattoo.left_bottom isnot 1>> <<set _machine_choice to "left_bottom">> <<elseif $machine.tattoo.hack gte 3>> <<set $machine.tattoo.use to "inert">> <<set $machine.tattoo.state to "inert">> <<set $machine.number -= 1>> <<set $machine_stat += 1>> 纹身枪在你的身体上左右翻飞,<span class="green">然后落下。</span> <<else>> <<set _machine_choice to "hover">> <<set $machine.tattoo.hack += 1>> 纹身枪依次指向你身体的各个部位,像是在做什么抉择。 <</if>> <<else>> <<set _machine_selection to random(1, 8)>> <<if _machine_selection is 1 and $machine.tattoo.breasts isnot 1>> <<set _machine_choice to "breasts">> <<elseif _machine_selection is 2 and $machine.tattoo.forehead isnot 1>> <<set _machine_choice to "forehead">> <<elseif _machine_selection is 3 and $machine.tattoo.left_thigh isnot 1>> <<set _machine_choice to "left_thigh">> <<elseif _machine_selection is 4 and $machine.tattoo.pubic isnot 1>> <<set _machine_choice to "pubic">> <<elseif _machine_selection is 5 and $machine.tattoo.right_bottom isnot 1>> <<set _machine_choice to "right_bottom">> <<elseif _machine_selection is 6 and $machine.tattoo.right_cheek isnot 1>> <<set _machine_choice to "right_cheek">> <<elseif _machine_selection is 7 and $machine.tattoo.right_shoulder isnot 1>> <<set _machine_choice to "right_shoulder">> <<elseif _machine_selection is 8 and $machine.tattoo.right_thigh isnot 1>> <<set _machine_choice to "right_thigh">> <<else>> <<set _machine_choice to "hover">> <<set $machine.tattoo.hack += 1>> <<machine_damage tattoo>>纹身枪依次指向你身体的各个部位,像是在做什么抉择。 <</if>> <</if>> <<if _machine_choice isnot "hover" and $machine.tattoo.use isnot "destroyed" and $machine.tattoo.use isnot "inert">> 伴随着呼啸的声音,<span class="purple"><<machine_damage tattoo>>纹身枪悬停在你的<<bodypart _machine_choice>>上方。</span> <<set $machine.tattoo.use to _machine_choice>> <<set $machine.tattoo.state to "entrance">> <</if>> <<case "destroyed">> 纹身枪抽动了一下,<span class="green">但仍然无法使用。</span> <<case "inert">> 纹身枪<span class="green">纹丝不动。</span> <<case "entrance">> <<if !$skin[$machine.tattoo.use].pen>> <<machine_damage tattoo>>纹身枪抵在你的<<bodypart $machine.tattoo.use>>上。<span class="pink">当它开始工作时,声音愈来愈大。</span><<gstress>><<stress 6>> <<set $machine.tattoo.state to "imminent">> <<elseif $machine.tattoo.armed is 1>> <<machine_damage tattoo>>纹身枪头在发出嘟嘟声,一道红光在你的皮肤上扫过。<span class="purple">一个小罐从其底部张开。</span> <<set $machine.tattoo.state to "foam">> <<else>> <<machine_damage tattoo>>纹身枪头压在你的<<bodypart $machine.tattoo.use>>上,<span class="lblue">但随后又挪开。</span>一道红光在你的皮肤上扫过,然后纹身枪被移开了。 <<set $machine.tattoo[$machine.tattoo.use] to 1>> <<set $machine.tattoo.use to "ready">> <<set $machine.tattoo.state to "ready">> <<set $machine.tattoo.hack += 1>> <</if>> <<case "imminent">> <span class="red"><<machine_damage tattoo>>纹身枪在你的<<bodypart $machine.tattoo.use>>上刻下了这样一段文字:<<bodywriting_machine $machine.tattoo.use>></span><<ggpain>><<ggtrauma>><<ggstress>><<trauma 18>><<stress 18>><<pain 8>> <br><br> <<set $machine.tattoo[$machine.tattoo.use] to 1>> <<set $machine.tattoo.ammo -= 1>> <<set $machine_tattoo_success to true>>/*Just controls NPC response following encounter in underground dungeon.*/ <<if $machine.tattoo.ammo gte 1>> <<machine_damage tattoo>>纹身枪头移开了,但它仍然处于待机状态。 <<set $machine.tattoo.use to $machine.tattoo.use to "ready">> <<set $machine.tattoo.state to "ready">> <<else>> <<machine_damage tattoo>>纹身枪移开了,<span class="green">后变得没有任何反应。</span> <<set $machine.tattoo.use to "inert">> <<set $machine.tattoo.state to "inert">> <<set $machine.number -= 1>> <<set $machine_stat += 1>> <</if>> <<case "foam">> <span class="pink"><<machine_damage tattoo>>纹身枪在你的<<bodypart $machine.tattoo.use>>上喷出一股粉色泡沫。</span>你的<<tattoo $machine.tattoo.use>>的墨水随之流失,<span class="blue">你的皮肤变得清晰无瑕。</span> <<bodywriting_clear $machine.tattoo.use>> <br><br> <<machine_damage tattoo>>纹身枪压在你的<<bodypart $machine.tattoo.use>>上。<span class="pink">它开始加速旋转,准备开始刻写。</span> <<set $machine.tattoo.state to "imminent">> <</switch>> <br> <</if>> <<if $machine.vaginal>> <<if $machine.vaginal.ammo lte 0 and $machine.vaginal.state isnot "inert" and $machine.vaginal.state isnot "destroyed">> <<if $machine.vaginal.state is "penetrated">> <<machine_damage vaginal>>电动阳具从你的<<pussy>>中"扑"一声退出,<span class="green">然后停止了震动。</span> <<elseif $machine.vaginal.state is "imminent" or $machine.vaginal.state is "entrance">> <<machine_damage vaginal>>电动阳具停止了对你的<<pussy>>的侵犯,<span class="green">然后停止了震动。</span> <<else>> <span class="green"><<machine_damage vaginal>>电动阳具停止了震动。</span> <</if>> <<set $machine.vaginal.use to "inert">> <<set $machine.vaginal.state to "inert">> <<set $machine.number -= 1>> <<machine_vaginal_disable>> <<else>> <<switch $machine.vaginal.state>> <<case "ready">> <<machine_damage vaginal>>炮机<span class="purple">刺激你的<<pussy>>。</span> <<neutral 5 "genitals">> <<set $vaginause to "machine">><<set $vaginastate to "entrance">><<set $machine.vaginal.use to "vagina">><<set $machine.vaginal.state to "entrance">> <<case "entrance">> <<if $worn.over_lower.exposed lte 1>> <<if $machine.vaginal.armed is 1>> <<machine_damage vaginal>>炮机顶部的一个圆筒打开,将粉红色的泡沫喷洒在你的$worn.over_lower.cn_name_cap上,<span class="purple">溶解了它。</span> <<set $worn.over_lower.integrity -= 100>> <<else>> <<machine_damage vaginal>>炮机试图穿过你的$worn.over_lower.cn_name_cap,撕裂了布料。 <<set $worn.over_lower.integrity -= 20>> <</if>> <<elseif $worn.lower.exposed lte 1>> <<if $machine.vaginal.armed is 1>> <<machine_damage vaginal>>炮机顶部的一个圆筒打开,将粉红色的泡沫喷洒在你的$worn.lower.cn_name_cap,<span class="purple">将其溶解。</span> <<set $worn.lower.integrity -= 100>> <<else>> <<machine_damage vaginal>>炮机试图穿过你的$worn.lower.cn_name_cap,撕裂了布料。 <<set $worn.lower.integrity -= 20>> <</if>> <<elseif $worn.under_lower.exposed lte 0>> <<if $machine.vaginal.armed is 1>> <<machine_damage vaginal>>炮机顶部的一个圆筒打开,将粉红色的泡沫喷洒在你的$worn.under_lower.cn_name_cap,<span class="purple">溶解了它。</span> <<set $worn.under_lower.integrity -= 100>> <<else>> <<machine_damage vaginal>>炮机试图穿过你的$worn.under_lower.cn_name_cap,撕裂了布料。 <<set $worn.under_lower.integrity -= 20>> <</if>> <<elseif playerChastity("vagina")>> <<if $machine.vaginal.armed is 1>> <<machine_damage vaginal>>炮机顶部的一个圆筒打开,将粉红色的泡沫喷洒在你的$worn.genitals.cn_name_cap,<span class="purple">溶解了它。</span> <<set $worn.genitals.integrity -= 100>> <<else>> <<machine_damage vaginal>>炮机试图穿过你的$worn.genitals.cn_name_cap,撕裂了布料。 <<set $worn.genitals.integrity -= 20>> <</if>> <<else>> <<machine_damage vaginal>>炮机抵住你的<<pussy>>,<span class="pink">即将插入。</span> <<sex 5 "genitals">> <<set $vaginastate to "imminent">><<set $machine.vaginal.state to "imminent">> <</if>> <<case "imminent">> <<if $player.virginity.vaginal isnot true>> <<sex 30 "genitals">> <<violence 1>> <<set $vaginastate to "penetrated">><<set $machine.vaginal.state to "penetrated">><<vaginalstat>><<bruise vagina>><<violence 1>><<raped>><<vaginaraped>> <span class="pink"><<machine_damage vaginal>>炮机插入你的<<pussy>>。</span> <<else>> <<sex 100 "genitals">> <<bruise vagina>><<vaginalstat>><<raped>><<vaginaraped>> <<set $vaginastate to "penetrated">><<set $machine.vaginal.state to "penetrated">> <span class="red"><<machine_damage vaginal>>炮机插入你的童贞阴道, <<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>> 尽管你没有处女膜,但当你的贞操和纯洁被夺走时,你也感到内心的某些东西发生了变化。<<violence 10>> <<else>> 捅破了你的处女膜,永远剥夺了你的纯洁。<<violence 25>> <</if>> </span> <</if>> <<takeVirginity "性爱机器" "vaginal">> <<case "penetrated">> <<if $machine.speed is 3>> <<switch random(1,5)>> <<case 1>> <<machine_damage vaginal>>炮机以不规则的插入方式操弄你的<<pussy>>,让你措手不及。 <<case 2>> <<machine_damage vaginal>>炮机似乎在你的<<pussy>>里面膨胀,把你撑大。 <<case 3>> <<machine_damage vaginal>>炮机狠狠地操着你的<<pussy>>,每一次插入都足以把你顶起一段距离。 <<case 4>> <<machine_damage vaginal>>炮机深深地进入你的<<pussy>>。 <<case 5>> <<machine_damage vaginal>>炮机停顿片刻,然后<span class="purple">一阵猛烈的抽插袭击了你的<<pussy>>。</span> <<violence 10>><<gpain>> <</switch>> <<sex 20 "genitals">><<violence 10>> <<elseif $machine.speed is 2>> <<switch random(1,5)>> <<case 1>> <<machine_damage vaginal>>炮机以机械节奏操弄你的<<pussy>>。 <<case 2>> <<machine_damage vaginal>>炮机在每一次插入你的<<pussy>>时都会发生变化。 <<case 3>> <<machine_damage vaginal>>炮机以机械的节奏撞击着你的<<pussy>>。 <<case 4>> <<machine_damage vaginal>>炮机比任何生物都更快地猛击你的<<pussy>>。 <<case 5>> <<machine_damage vaginal>>炮机停顿片刻,然后<span class="purple">一阵猛烈的抽插袭击了你的<<pussy>>。</span> <<sex 30 "genitals">><<garousal>> <</switch>> <<sex 20 "genitals">> <<else>> <<switch random(1,5)>> <<case 1>> <<machine_damage vaginal>>炮机以轻柔的节奏操弄你的<<pussy>>。 <<case 2>> <<machine_damage vaginal>>炮机摩擦你的<<pussy>>。 <<case 3>> <<machine_damage vaginal>>炮机慢慢地插入你的<<pussy>>。 <<case 4>> <<machine_damage vaginal>>炮机在你的<<pussy>>内停了一会儿,然后继续。 <<case 5>> <<machine_damage vaginal>>炮机在你的<<pussy>>入口处振动 <</switch>> <</if>> <<sex 10 "genitals">><<bruise vagina>><<violence 1>> <<set $machine.vaginal.ammo -= 1>> <<case "destroyed">> <<machine_damage vaginal>>炮机抽搐了一下,<span class="green">但仍然纹丝不动。</span> <<case "inert">> <<machine_damage vaginal>>炮机<span class="green">保持静止。</span> <</switch>> <</if>> <br> <</if>> <<if $machine.anal>> <<if $machine.anal.ammo lte 0 and $machine.anal.state isnot "inert" and $machine.anal.state isnot "destroyed">> <<if $machine.anal.state is "penetrated">> <<machine_damage anal>>小型炮机从你的<<bottom>>"噗 "的一声退出,<span class="green">颤抖着停了下来。</span> <<elseif $machine.anal.state is "imminent" or $machine.anal.state is "entrance">> <<machine_damage anal>>小型炮机停止了威胁你的<<bottom>>,<span class="green">颤抖着停了下来。</span> <<else>> <span class="green"><<machine_damage anal>>小型炮机颤抖着停了下来。</span> <</if>> <<set $machine.anal.use to "inert">> <<set $machine.anal.state to "inert">> <<set $machine.number -= 1>> <<machine_anal_disable>> <<else>> <<switch $machine.anal.state>> <<case "ready">> <<machine_damage anal>>小型炮机<span class="purple">刺激你的<<bottom>>。</span> <<neutral 5 "anus">> <<set $anususe to "machine">><<set $anusstate to "entrance">><<set $machine.anal.use to "anus">><<set $machine.anal.state to "entrance">> <<case "entrance">> <<if $worn.over_lower.exposed lte 1>> <<if $machine.anal.armed is 1>> <<machine_damage anal>>小型炮机顶部的一个圆筒打开,将粉红色的泡沫喷洒在你的$worn.over_lower.cn_name_cap,<span class="purple">溶解了它。</span> <<set $worn.over_lower.integrity -= 100>> <<else>> <<machine_damage anal>>小型炮机试图穿过你的$worn.over_lower.cn_name_cap,撕裂了布料。 <<set $worn.over_lower.integrity -= 20>> <</if>> <<elseif $worn.lower.exposed lte 1>> <<if $machine.anal.armed is 1>> <<machine_damage anal>>小型炮机顶部的一个圆筒打开,将粉红色的泡沫喷洒在你的$worn.lower.cn_name_cap<span class="purple">溶解了它。</span> <<set $worn.lower.integrity -= 100>> <<else>> <<machine_damage anal>>小型炮机试图穿过你的$worn.lower.cn_name_cap,撕裂了布料。 <<set $worn.lower.integrity -= 20>> <</if>> <<elseif $worn.under_lower.exposed lte 0>> <<if $machine.anal.armed is 1>> <<machine_damage anal>>小型炮机顶部的一个圆筒打开,将粉红色的泡沫喷洒在你的$worn.under_lower.cn_name_cap,<span class="purple">溶解了布料。</span> <<set $worn.under_lower.integrity -= 100>> <<else>> <<machine_damage anal>>小型炮机试图穿过你的$worn.under_lower.cn_name_cap,撕裂了布料。<<set $worn.under_lower.integrity -= 20>> <</if>> <<elseif playerChastity("anus")>> <<if $machine.anal.armed is 1>> <<machine_damage anal>>小型炮机顶部的一个圆筒打开,将粉红色的泡沫喷洒在你的$worn.genitals.cn_name_cap,<span class="purple">溶解了布料。</span> <<set $worn.genitals.integrity -= 100>> <<else>> <<machine_damage anal>>小型炮机试图穿过你的$worn.genitals.cn_name_cap,撕裂了布料。 <<set $worn.genitals.integrity -= 20>> <</if>> <<else>> <<machine_damage anal>>小型炮机抵住你的<<bottom>>,<span class="pink">即将插入。</span> <<sex 5 "anus">> <<set $anusstate to "imminent">><<set $machine.anal.state to "imminent">> <</if>> <<case "imminent">> <<if $player.virginity.anal isnot true>> <<sex 30 "anus">> <<violence 1>> <<set $anusstate to "penetrated">><<set $machine.anal.state to "penetrated">><<analstat>><<bruise anus>><<violence 1>><<raped>><<anusraped>> <span class="pink"><<machine_damage anal>>小型炮机插入你的<<bottom>>。</span> <<else>> <<sex 100 "anus">> <<violence 25>> <<takeVirginity "性爱机器" "anal">><<bruise anus>><<analstat>><<raped>><<anusraped>> <<set $anusstate to "penetrated">><<set $machine.anal.state to "penetrated">> <span class="red"><<machine_damage anal>>小型炮机插入你的处女肛门,以一种你意想不到的方式侵犯你。</span> <</if>> <<case "penetrated">> <<if $machine.speed is 3>> <<switch random(1,5)>> <<case 1>> <<machine_damage anal>>小型炮机以凶狠的速度干着你的<<bottom>>。 <<case 2>> <<machine_damage anal>>小型炮机猛烈撞击你的<<bottom>>,每次都深深地撞着你疼痛难忍。 <<case 3>> <<machine_damage anal>>当小型炮机以比任何生物都快的速度插入你的<<bottom>>时,它的身影快得令人看不清。 <<case 4>> <<machine_damage anal>>炮机快速地操着你的<<bottom>>,把你推向前方。 <<case 5>> <<machine_damage anal>>小型炮机将自己固定在你的<<bottom>>内,并且<span class="purple">开始旋转</span>,痛苦地钻入你的屁股内侧。 <<violence 10>><<gpain>> <</switch>> <<sex 20 "anus">><<violence 10>> <<elseif $machine.speed is 2>> <<switch random(1,5)>> <<case 1>> <<machine_damage anal>>小型炮机以机械节奏操弄你的<<bottom>>。 <<case 2>> <<machine_damage anal>>小型炮机以机械的节奏撞击着你的<<bottom>>。 <<case 3>> <<machine_damage anal>>当小型炮机以比任何生物都快的速度操弄你的<<bottom>>时,它的身影快得令人看不清。 <<case 4>> <<machine_damage anal>>小型炮机干着你的<<bottom>>,每次插入时都会移动。 <<case 5>> 每次插入的最后,<<machine_damage anal>>小型炮机都会在你的<<prostate>>上振动,<span class="purple">让你感到一阵刺痛。</span> <<sex 30 "anus">><<garousal>> <</switch>> <<sex 20 "anus">> <<else>> <<switch random(1,5)>> <<case 1>> <<machine_damage anal>>小型炮机以轻柔的节奏操弄你的<<bottom>>。 <<case 2>> <<machine_damage anal>>小型炮机停顿了一会儿。 <<case 3>> <<machine_damage anal>>小型炮机慢慢地从你的<<bottom>>进出。 <<case 4>> <<machine_damage anal>>小型炮机以柔软的触感操弄你的<<bottom>>。 <<case 5>> <<machine_damage anal>>小型炮机停在你的<<bottom>>内,开始轻轻振动。 <</switch>> <</if>> <<sex 10 "anus">><<bruise anus>><<violence 1>> <<set $machine.anal.ammo -= 1>> <<case "destroyed">> <<machine_damage anal>>小型炮机抽搐了一下,<span class="green">但仍然纹丝不动。</span> <<case "inert">> <<machine_damage anal>>炮机<span class="green">保持静止。</span> <</switch>> <</if>> <br> <</if>> <<if $machine.arm_chains>> <<if $machine.arm_chains.state is "ready">> <<if _machine_arms is 1>> <<machine_damage arm_chains>>将附着在你脚镣上的锁链收回,<span class="pink">把你的手臂举起到空中,使其无法动弹。</span> <<set $leftactiondefault to "chain_struggle">><<set $rightactiondefault to "chain_struggle">> <<set $machine.arm_chains.use to "grapple">> <<set $machine.arm_chains.state to "grapple">> <<if $leftarm isnot "bound">> <<set $leftarm to "mechgrappled">><<set $lefttarget to "machine">> <</if>> <<if $rightarm isnot "bound">> <<set $rightarm to "mechgrappled">><<set $righttarget to "machine">> <</if>> <<else>> <<machine_damage arm_chains>>锁住你双臂的锁链阻止你的动作,<span class="lblue">但会保持松动。</span> <</if>> <<elseif $machine.arm_chains.state is "recovering">> <<machine_damage arm_chains>>锁住你双臂的锁链抽动了一下,<span class="teal">但仍保持松动。</span> <<elseif $machine.arm_chains.state is "destroyed">> <span class="teal"><<machine_damage arm_chains>>锁住你双臂的锁链保持松动。</span> <<elseif $machine.arm_chains.state is "inert">> <span class="teal"><<machine_damage arm_chains>>锁住你双臂的锁链保持松动。</span> <</if>> <br> <</if>> <<if $machine.leg_chains>> <<if $machine.leg_chains.state is "ready">> <<if _machine_legs is 1>> <<machine_damage leg_chains>>缩回你脚镣上的锁链,<span class="pink">拉住你的双腿,使其无法动弹。</span> <<set $feetactiondefault to "chain_struggle">> <<set $feetuse to "mechgrappled">><<set $feettarget to "machine">> <<set $machine.leg_chains.use to "grapple">> <<set $machine.leg_chains.state to "grapple">> <<if $leftleg isnot "bound">> <<set $leftleg to "mechgrappled">> <</if>> <<if $rightleg isnot "bound">> <<set $rightleg to "mechgrappled">> <</if>> <<else>> <<machine_damage leg_chains>>锁住你双腿的锁链会阻止你的移动,<span class="lblue">但仍保持松动。</span> <</if>> <<elseif $machine.leg_chains.state is "recovering">> <<machine_damage leg_chains>>锁住你双腿的锁链抽动了一下,<span class="teal">但仍保持松动。</span> <<elseif $machine.leg_chains.state is "destroyed">> <span class="teal"><<machine_damage leg_chains>>锁住你双腿的锁链仍然松动。</span> <<elseif $machine.leg_chains.state is "inert">> <span class="teal"><<machine_damage leg_chains>>锁住你双腿的锁链仍然松动。</span> <</if>> <br> <</if>> <br> <</widget>> <<widget "machine_vaginal_disable">> <<if $vaginause is "machine">> <<set $vaginause to 0>> <<set $vaginastate to 0>> <</if>> <</widget>> <<widget "machine_anal_disable">> <<if $anususe is "machine">> <<set $anususe to 0>> <<set $anusstate to 0>> <</if>> <</widget>> <<widget "machine_arm_chains_disable">> <<if $leftarm isnot "bound">> <<set $leftarm to 0>> <<set $leftactiondefault to "rest">> <</if>> <<if $rightarm isnot "bound">> <<set $rightarm to 0>> <<set $rightactiondefault to "rest">> <</if>> <</widget>> <<widget "machine_leg_chains_disable">> <<if $leftleg isnot "bound">> <<set $leftleg to 0>> <<set $feetuse to 0>> <<set $feetactiondefault to "rest">> <</if>> <<if $rightleg isnot "bound">> <<set $rightleg to 0>> <<set $feetuse to 0>> <<set $feetactiondefault to "rest">> <</if>> <</widget>> <<widget "machine_speed">> <<set $machine.speed to _args[0]>> <<if $robinMachineSpeed>> <<set $robinMachineSpeed to 4 - _args[0]>> <</if>> <</widget>>
<<widget "machine_state">> <<if $arousal gte $arousalmax and $orgasmdown lte 0>> <<orgasm>> <</if>> <<sexcheck>> <</widget>>
<!-- GENERAL USE WIDGETS --> <!-- pass "left" or "right" for which NPC hand this is called for --> <<widget "combat-reset-hand">> <<if _args[0] is "both">> <<set $NPCList[_n].lefthand to 0>> <<set $NPCList[_n].righthand to 0>> <<else>> <<set $NPCList[_n][_args[0]+"hand"] to 0>> <</if>> <</widget>> <!-- pass "left" or "right" for which NPC tool this is called for --> <<widget "combat-reset-tool">> <<if _args[0] is "both">> <<set $NPCList[_n].lefttool to 0>> <<set $NPCList[_n].righttool to 0>> <<else>> <<set $NPCList[_n][_args[0]+"tool"] to 0>> <</if>> <</widget>> <!-- pass "left" or "right" for which NPC hand this is called for, and the name of the targeted PC body part --> <<widget "combat-set-hand-target">> <<set $NPCList[_n][_args[0]+"hand"] to _args[1]>> <</widget>> <<widget "combat-get-other-hand">> <<set $otherNPChand to (_args[0] is "left"? $NPCList[_n].righthand : $NPCList[_n].lefthand)>> <</widget>> <!-- SPECIFIC HAND ACTION WIDGETS --> <<widget "combat-spank">> <<bruise bottom>><<hitstat>><<set $speechspank to 1>> <<if $spankobject is "paddle">> <<He>>用戒尺拍打你的<<bottom>>, <<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>> 隔着你的$worn.under_lower.cn_name_cap, <<else>> 让你暴露的皮肤变得通红, <</if>> <<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">> 隔着你的$worn.over_lower.cn_name_cap, <<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">> 隔着你的$worn.lower.cn_name_cap, <<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">> 隔着你的$worn.under_lower.cn_name_cap, <<else>> 让你暴露的皮肤变得通红, <</if>> 你的身体传来剧烈的疼痛。 <<bodypart_admire_chance random_bottom>> <<violence 10 1 1 1 _n>> <<elseif getSexToysofType("dildos and whips").includes($spankobject)>> <<He>>用$spankobject<<print either("抽打着","拍打着","拍打着","击打着","击打着")>>你的<<bottom>>, <<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>> 隔着你的$worn.under_lower.cn_name_cap。 <<else>> 让你暴露的皮肤变得通红。 <</if>> <<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">> 隔着你的$worn.over_lower.cn_name_cap。 <<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">> 隔着你的$worn.lower.cn_name_cap。 <<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">> 隔着你的$worn.under_lower.cn_name_cap。 <<else>> 让你暴露的皮肤变得通红。 <</if>> <<bodypart_admire_chance random_bottom>> <<violence 5 1 1 1 _n>> <<else>> <<He>>打你的<<bottom>> <<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>> 隔着你的$worn.under_lower.cn_name_cap。 <<else>> 让你暴露的皮肤变得通红。 <</if>> <<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">> 隔着你的$worn.over_lower.cn_name_cap。 <<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">> 隔着你的$worn.lower.cn_name_cap。 <<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">> 隔着你的$worn.under_lower.cn_name_cap。 <<else>> 让你暴露的皮肤变得通红。 <</if>> <<bodypart_admire_chance random_bottom>> <<violence 5 1 1 1 _n>> <</if>> <</widget>> <<widget "combat-dildospank">> <<set $_hand to _args[0]>> <<set _toyt to ($_hand is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set $_toy to _toyt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<bruise bottom>><<hitstat>><<set $speechspank to 1>> <<if npcHasSexToyOfType(_n,"dildo")>> <<if $NPCList[_n].location.genitals is "head" or $mouthuse is "facesit" or $mouthuse is "penis">> <<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手中的$_toy<<print either("抽打","拍打","拍打","击打","击打")>>着你的<<breasts>>, <<if $worn.over_upper.name isnot "naked" and $worn.over_lower.state is "waist">> 隔着你的$worn.over_upper.cn_name_cap。 <<elseif $worn.upper.name isnot "naked" and $worn.lower.state is "waist">> 隔着你的$worn.upper.cn_name_cap。 <<elseif $worn.under_upper.name isnot "naked" and $worn.under_lower.state is "waist">> 隔着你的$worn.under_upper.cn_name_cap。 <<else>> 让你暴露的皮肤变得通红。 <</if>> <<else>> <<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手中的$_toy<<print either("打","拍打","掴打","击打","重击")>>着你的<<bottom>>, <<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>> 隔着你的$worn.under_lower.cn_name_cap。 <<else>> 让你暴露的皮肤变得通红。 <</if>> <<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">> 隔着你的$worn.over_lower.cn_name_cap。 <<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">> 隔着你的$worn.lower.cn_name_cap。 <<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">> 隔着你的$worn.under_lower.cn_name_cap。 <<else>> 让你暴露的皮肤变得通红。 <</if>> <<bodypart_admire_chance random_bottom>> <</if>> <<violence 5 1 1 1 _n>> <<elseif npcHasSexToyOfType(_n,"whip")>> <<if $NPCList[_n].location.genitals is "head" or $mouthuse is "facesit" or $mouthuse is "penis">> <<He>><<print either("粗鲁地","凶狠地","熟练地","残酷地","恶毒地")>> 用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手中的$_toy<<print either("打","拍打","掴打","击打","重击")>>着你的<<breasts>>, <<if $worn.over_upper.name isnot "naked" and $worn.over_lower.state is "waist">> 隔着你的$worn.over_upper.cn_name_cap。 <<elseif $worn.upper.name isnot "naked" and $worn.lower.state is "waist">> 隔着你的$worn.upper.cn_name_cap。 <<elseif $worn.under_upper.name isnot "naked" and $worn.under_lower.state is "waist">> 隔着你的$worn.under_upper.cn_name_cap。 <<else>> 让你暴露的皮肤变得通红。 <</if>> <<else>> <<He>><<print either("残忍地","凶残地","熟练地","施虐地","恶意地")>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手中的$_toy<<print either("打","拍打","掴打","击打","重击")>>着你的<<bottom>>, <<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>> 隔着你的$worn.under_lower.cn_name_cap。 <<else>> 让你暴露的皮肤变得通红。 <</if>> <<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">> 隔着你的$worn.over_lower.cn_name_cap。 <<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">> 隔着你的$worn.lower.cn_name_cap。 <<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">> 隔着你的$worn.under_lower.cn_name_cap。 <<else>> 让你暴露的皮肤变得通红。 <</if>> <</if>> <<bodypart_admire_chance random_bottom>> <<violence 20 1 1 1 _n>> <<else>> <<He>>打你的<<bottom>> <<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>> 隔着你的$worn.under_lower.cn_name_cap。 <<else>> 让你暴露的皮肤变得通红。 <</if>> <<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">> 隔着你的$worn.over_lower.cn_name_cap。 <<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">> 隔着你的$worn.lower.cn_name_cap。 <<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">> 隔着你的$worn.under_lower.cn_name_cap。 <<else>> 让你暴露的皮肤变得通红。 <</if>> <<bodypart_admire_chance random_bottom>> <<violence 2 1 1 1 _n>> <</if>> <</widget>> <!-- pass "left" or "right" for which NPC hand this is called for --> <<widget "combat-hand-on-arms">> <<if $enemytrust gte 20 and $enemyanger lte 20>> <span class="lblue"><<He>>松开了你的手臂。</span> <<combat-reset-hand _args[0]>> <<set $leftarm to 0>><<set $rightarm to 0>> <<else>> <<He>>抓住了你的手臂。 <<violence 6 1 1 1 _n>><<bruise leftarm>><<bruise rightarm>> <<bodypart_admire_chance random_shoulder>> <</if>> <</widget>> <!-- takes two args, both should be either "left" or "right". First is NPC hand, second is player arm. --> <<widget "combat-hand-on-one-arm">> <<if $enemytrust gte 20 and $enemyanger lte 20>> <span class="lblue"><<He>>松开了你的<<print _args[1].replace("left","左").replace("right","右")>>手臂。</span> <<combat-reset-hand _args[0]>> <<if _args[1] is "left">> <<set $leftarm to 0>> <<else>> <<set $rightarm to 0>> <</if>> <<else>> <<He>>握住你的_args[1]臂。 <<if _args[1] is "left">> <<violence 3 1 1 1 _n>><<bruise leftarm>> <<bodypart_admire_chance left_shoulder>> <<else>> <<violence 3 1 1 1 _n>><<bruise rightarm>> <<bodypart_admire_chance right_shoulder>> <</if>> <</if>> <</widget>> <<widget "combat-hand-on-vaginaentrance">> <<rng>> <<if $rng gte 101>> <span class="blue"><<He>>把<<print _args[0].replace("left","左").replace("right","右")>>手从你的<<pussy>>移开了。</span> <<combat-reset-hand _args[0]>><<set $vaginause to 0>><<set $vaginastate to 0>> <<elseif $rng gte 61>> <<He>><<strokes>>你的阴唇。 <<neutral 10 "genitals" _n>> <<bodypart_admire_chance pubic>> <<elseif ($rng gte 21 or $novaginal is 1) and (!$player.penisExist or random(1,100) gte 51)>> <<He>>轻捏了一下你的阴蒂。 <<set $speechclit to 1>><<neutral 10 "genitals" _n>> <<bodypart_admire_chance pubic>> <<elseif $rng gte 21 or $novaginal is 1>> <<He>>玩弄着你的小穴,同时摩擦着你的<<penisSimple>>根部。 <<neutral 10 "genitals" _n>><<set $speechfutapenis to 1>> <<bodypart_admire_chance pubic>> <<elseif $rng lte 20 and $novaginal is 0>> <span class="pink"><<He>>把一根手指插入你温暖的<<pussy>>中。</span> <<neutral 15 "genitals" _n>> <<set $speechvagina to 1>><<set $vaginastate to "otherhand">> <<combat-set-hand-target _args[0] "vagina">> <<bodypart_admire_chance pubic>> <</if>> <</widget>> <!-- pass "left" or "right" for which NPC hand this is called for --> <<widget "combat-hand-on-penisentrance">> <<rng>> <<if $rng gte 101>> <span class="blue"><<He>>把<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手从你的<<penis>>上移开。</span> <<combat-reset-hand _args[0]>> <<set $penisuse to 0>><<set $penisstate to 0>> <<elseif $rng gte 51>> <<He>><<strokes>>你的阴茎。 <<neutral 10 "genitals" _n>> <<bodypart_admire_chance pubic>> <<elseif $rng gte 21>> <<He>>摩擦着你的龟头。 <<neutral 10 "genitals" _n>><<set $speechglans to 1>> <<bodypart_admire_chance pubic>> <<elseif $rng lte 20>> <span class="pink"><<He>>用手指紧紧握住了你的肉棒。</span> <<neutral 15 "genitals" _n>> <<set $speechpenis to 1>><<set $penisstate to "otherhand">> <<combat-set-hand-target _args[0] "penis">> <<bodypart_admire_chance pubic>> <</if>> <</widget>> /* Pass "left" or "right" for which NPC hand this is called for. Hands are 'inverted': NPC holds PC's left hand with their right one, and vice versa.*/ <<widget "combat-hand-on-hand">> <<rng>> <<set $_hand to _args[0]>> <<if $enemyanger + $rng gte 196>> 愤怒中,<span class="pink"><<he>>猛地将<<his>>的手从你的掌握中挣脱出来。</span> <<combat-reset-hand _args[0]>> <<if $_hand is "left">> <<set $rightarm to 0>> <<else>> <<set $leftarm to 0>> <</if>> <<violence 5>> <<elseif $enemyanger + $rng gte 160>> <<print either( "<<He>>的指甲掐进了你的手腕里。", "<<He>>紧紧地抓住你的手。", "<<He>>把你的手指向后弯曲。" )>> <<violence 10>><<hitstat>><<set $speechbeat to 1>> <<elseif $rng gte 95>> <span class="purple"><<He>>松开了你的<<print ($_hand is "left" ? "右" : "左")>>手。</span> <<combat-reset-hand _args[0]>> <<if $_hand is "left">> <<set $rightarm to 0>> <<else>> <<set $leftarm to 0>> <</if>> <<else>> <<He>>用<<his>>的手<<strokes>>着你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手。 <</if>> <</widget>> <!-- pass "left" or "right" for which NPC hand this is called for --> <<widget "combat-hand-on-vagina">> <<rng>> <<if $rng gte 101>> <span class="purple"><<He>>把手指从你的<<pussy>>中抽出。</span> <<combat-set-hand-target _args[0] "vaginaentrance">> <<neutral 15 "genitals" _n>><<set $vaginastate to "otherhandentrance">> <<elseif $rng lte 100>> <<He>><<strokes>>你的<<pussy>>内部, <<neutral 20 "genitals" _n>><<set $speechvagina to 1>> <<if $arousal gte ($arousalmax / 5) * 4>> 让你不由自主地颤抖着。 <<elseif $arousal gte $arousalmax / 5>> 引导你流出下流的爱液。 <<else>> 以最肮脏的方式侵入你的身体。 <</if>> <<bodypart_admire_chance pubic>> <</if>> <</widget>> <<widget "combat-hand-on-penis">> <<rng>> <<if $rng gte 101>> <span class="purple"><<He>>松开了对你的<<penis>>的控制。</span> <<combat-set-hand-target _args[0] "penisentrance">> <<neutral 15 "genitals" _n>><<set $penisstate to "otherhandentrance">> <<elseif $rng lte 100>> <<He>>按摩着你的<<penis>>柱身, <<neutral 20 "genitals" _n>><<set $speechpenis to 1>> <<if $arousal gte ($arousalmax / 5) * 4>> 让你不由自主地颤抖着。 <<elseif $arousal gte $arousalmax / 5>> 引导你流出下流的爱液。 <<else>> 以最肮脏的方式利用你身体的自然反应。 <</if>> <<bodypart_admire_chance pubic>> <</if>> <</widget>> <<widget "combat-hand-on-anusentrance">> <<rng>> <<if $rng gte 101>> <span class="blue"><<He>>把<<his>>手从你的屁股上移开。</span> <<combat-reset-hand _args[0]>> <<set $anususe to 0>> <<elseif playerHasButtPlug()>> <<if $rng gte 21 or $noanal is 1 or $cheekaction is "handrub">> <<print either( `<<He>>用你的$worn.butt_plug.namecap戏弄着你的菊穴,慢慢地将其插入拔出。`, `<<He>>用你的$worn.butt_plug.namecap戏弄着你的菊穴,慢慢地将其插入拔出。`, `<<He>>拍打着你的屁股和$worn.butt_plug.namecap。` )>> <<set $anususe to "hand">> <<set $anusstate to "handentrance">> <<else>> <<set $worn.butt_plug.state to "removed">> 用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手, <<if random(0,2) isnot 0>> 将你的$worn.butt_plug.namecap取出。 <<set $anususe to "hand">> <<set $anusstate to "handentrance">> <<else>> 取出你的$worn.butt_plug.namecap,并将<<his>>的手移开。 <<combat-reset-hand $_hand>><<neutral 5 _n>> <</if>> <</if>> <<set $anususe to "hand">> <<set $anusstate to "handentrance">> <<neutral 10 _n>> <<bodypart_admire_chance random_bottom>> <<elseif $rng gte 21 or $noanal is 1 or $cheekaction is "handrub">> <<He>><<strokes>>你的菊穴。 <<set $anususe to "hand">> <<set $anusstate to "handentrance">> <<neutral 10 _n>> <<bodypart_admire_chance random_bottom>> <<elseif $rng lte 20 and $noanal is 0 and $cheekaction is not "handrub">> <span class="pink"><<He>>把一根手指插入你的菊穴。</span> <<combat-set-hand-target _args[0] "anus">> <<set $anususe to "hand">> <<set $anusstate to "hand">> <<neutral 15 _n>> <<set $speechanus to 1>> <<bodypart_admire_chance random_bottom>> <</if>> <</widget>> <<widget "combat-hand-on-bottom">> <<rng>> <<if $rng gte 101>> <span class="blue"><<He>>把<<his>>手从你的屁股上移开。</span> <<combat-reset-hand _args[0]>> <<set $anususe to 0>> <<elseif $rng gte 21 or $noanal is 1>> <<He>><<strokes>>你紧绷的臀部。 <<neutral 10 _n>> <<bodypart_admire_chance random_bottom>> <</if>> <</widget>> <<widget "combat-hand-on-anus">> <<rng>> <<if $rng gte 101>> <span class="purple"><<He>>把手指从你的菊穴中抽出。</span> <<combat-set-hand-target _args[0] "anusentrance">> <<neutral 15 _n>> <<elseif $rng lte 100>> <<He>>有节奏地在你的菊穴中抽插着<<his>>的手指, <<neutral 20 _n>><<set $speechanus to 1>> <<if $player.gender is "f">> 挑逗你的菊穴。 <<else>> 玩弄着你的前列腺。 <</if>> <<bodypart_admire_chance random_bottom>> <</if>> <</widget>> <<widget "combat-dildo-on-vaginaentrance">> <<set $_hand to _args[0]>> <<set _toyt to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set $_toy to _toyt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<if $worn.under_lower.state isnot "naked" and $worn.under_lower.state is "waist" and $worn.under_lower.vagina_exposed is 0>> <<set $_clothing to $worn.under_lower.cn_name_cap>> <</if>> <<if $worn.lower.state isnot "naked" and $worn.lower.state is "waist" and $worn.lower.vagina_exposed is 0>> <<set $_clothing to $worn.lower.cn_name_cap>> <</if>> <<if $worn.over_lower.state isnot "naked" and $worn.over_lower.state is "waist" and $worn.over_lower.vagina_exposed is 0>> <<set $_clothing to $worn.over_lower.cn_name_cap>> <</if>> <<set $_rng to random(1, 100)>> <<if $_rng gte 96>> <span class="blue"><<He>>把<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy从你的<<pussy>>移开。</span> <<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>> /*<<set $vaginause to 0>>*/ <<elseif $rng gte 61>> <<He>>用<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy,<<if $_clothing isnot undefined and $_clothing isnot "赤裸">>隔着你的<<print $_clothing>>,<</if>><<strokes>>你的阴唇。 <<neutral 10 "genitals" _n>> <<bodypart_admire_chance pubic>> <<elseif ($_rng gte 21 or $novaginal is 0) and (!$player.penisExist or random(1,100) gte 51)>> <<He>>用<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy,<<if $_clothing isnot undefined and $_clothing isnot "赤裸">>隔着你的<<print $_clothing>>,<</if>><<print either("摩擦","拍打")>>着你的阴蒂。 <<set $speechclit to 1>><<neutral 10 "genitals" _n>> <<violence 1>> <<bodypart_admire_chance pubic>> <<elseif $_rng gte 21 or $novaginal is 0>> <<He>>在玩弄你的小穴同时,用<<his>>的$_toy,<<if $_clothing isnot undefined and $_clothing isnot "赤裸">>隔着你的<<print $_clothing>>,<</if>>摩擦着你的<<penisSimple>>根部。 <<neutral 10 "genitals" _n>><<set $speechfutapenis to 1>> <<bodypart_admire_chance pubic>> <<elseif $_rng lte 20 and $novaginal is 0 and $worn.under_lower.state isnot "naked" and ($worn.under_lower.state isnot "waist" or $worn.under_lower.vagina_exposed gte 1) and $worn.lower.state isnot "naked" and ($worn.lower.state isnot "waist" or $worn.lower.vagina_exposed gte 1) and $worn.over_lower.state isnot "naked" and ($worn.over_lower.state isnot "waist" or $worn.over_lower.vagina_exposed gte 1 and !playerChastity("vagina")) and $vaginause isnot "othermouth" and ($vaginaldoubledisable is "f" and toymultiplepenetration is "f" or $vaginause is 0)>> /* penetration */ /* Doesn't check if the PC is already penetrated (aside from mouth) in order to allow for multiple penetrations. */ <span class="pink"><<He>>把<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy插入你温暖的<<pussy>>中。</span> <<neutral 15 "genitals" _n>><<set $speechvagina to 1>><<combat-set-hand-target _args[0] "vaginadildo">> <<bodypart_admire_chance pubic>> <<else>> <<He>>用<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy,<<strokes>>你的阴唇。 <<neutral 10 "genitals" _n>> <<bodypart_admire_chance pubic>> <</if>> <</widget>> <<widget "combat-dildo-on-vagina">> <<set $_hand to _args[0]>> <<set _toyt to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set $_toy to _toyt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<rng>> <<if $rng gte 101>> <span class="purple"><<He>>把<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy从你的<<pussy>>中抽出。</span> <<combat-set-hand-target _args[0] "dildo">><<set $NPCList[_n][$_hand + "tool"] to 0>> <<neutral 15 "genitals" _n>> <<elseif $rng lte 100>> <<He>>用<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy,<<strokes>>你的<<pussy>>膣内, <<if $vaginastate isnot 0 and $vaginastate.includes("double")>> 与两根阴茎?alongside, <<elseif $vaginastate isnot 0 and $vaginastate is "penetrated">> <<print either("和着","不在乎","伴随着")>> <<if $vaginastate is _n>><<his>><<npcPenisSimple _n>>的节奏,<<else>><<set $_n to _n>><<personselect $vaginastate>><<combatperson>>肉棒的节奏,<<set _n to $_n>><</if>> <</if>> <<neutral 20 "genitals" _n>><<set $speechvagina to 1>> <<if $arousal gte ($arousalmax / 5) * 4>> 让你不由自主地颤抖着。 <<elseif $arousal gte $arousalmax / 5>> 引导你流出下流的爱液。 <<else>> 以最肮脏的方式侵入你的身体。 <</if>> <<bodypart_admire_chance pubic>> <</if>> <</widget>> <!-- pass "left" or "right" for which NPC hand this is called for --> <<widget "combat-dildo-on-penisentrance">> <<set $_hand to _args[0]>> <<set _toyt to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set $_toy to _toyt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<if $worn.under_lower.state isnot "naked" and $worn.under_lower.state is "waist" and $worn.under_lower.vagina_exposed is 0>> <<set $_clothing to $worn.under_lower.cn_name_cap>> <</if>> <<if $worn.lower.state isnot "naked" and $worn.lower.state is "waist" and $worn.lower.vagina_exposed is 0>> <<set $_clothing to $worn.lower.cn_name_cap>> <</if>> <<if $worn.over_lower.state isnot "naked" and $worn.over_lower.state is "waist" and $worn.over_lower.vagina_exposed is 0>> <<set $_clothing to $worn.over_lower.cn_name_cap>> <</if>> <<rng>> <<if $rng gte 96 or $toymultiplepenetration is "t">> <span class="blue"><<He>>把<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy从你的<<penis>>移开。</span> <<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>> /*<<set $penisuse to 0>>*/ <<elseif $rng gte 51>> <<switch $penisstate>> <<case "otheranus">><<set $_teased to "anus">> <<case "penetrated">><<set $_teased to "vagina">> <<case "penispenetrated">><<set $_teased to "cock">> <</switch>> <<He>>用<<print _args[0].replace("left","左").replace("right","右")>>手的$_toy<<if $_clothing isnot undefined and $_clothing isnot "赤裸">>隔着你的<<print $_clothing>><<elseif $penisstate is "otheranus" or $penisstate is "penetrated">><<set $_n to _n>>玩弄<<personselect $penistarget>><<combatperson>>的$_teased的同时<<personselect $_n>><<else>><</if>><<strokes>>你的肉棒。 <<neutral 10 "genitals" _n>> <<bodypart_admire_chance pubic>> <<elseif $rng gte 21>> <<He>>用<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy,<<if $_clothing isnot undefined and $_clothing isnot "赤裸">>隔着你的<<print $_clothing>>,<</if>><<print either("拍打","抽打","戏弄","摩擦")>>着你的龟头。 <<neutral 10 "genitals" _n>><<set $speechglans to 1>> <<violence 1>> <<bodypart_admire_chance pubic>> <<elseif $rng lte 20 and $worn.under_lower.state isnot "naked" and ($worn.under_lower.state isnot "waist" or $worn.under_lower.vagina_exposed gte 1) and $worn.lower.state isnot "naked" and ($worn.lower.state isnot "waist" or $worn.lower.vagina_exposed gte 1) and $worn.over_lower.state isnot "naked" and ($worn.over_lower.state isnot "waist" or $worn.over_lower.vagina_exposed gte 1) and !playerChastity("penis")>> /* escalation */ <span class="pink"><<He>>用<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy,<<print either("磨蹭","摩擦","抵着")>>着你的<<penisSimple>>。</span> <<neutral 15 "genitals" _n>> <<set $speechpenis to 1>> <<combat-set-hand-target _args[0] "penisdildo">> <<bodypart_admire_chance pubic>> <<else>> <<He>>用<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy,<<strokes>>你的<<penis>>。 <<neutral 10 "genitals" _n>> <<bodypart_admire_chance pubic>> <</if>> <</widget>> <<widget "combat-dildo-on-penis">> <<set $_hand to _args[0]>> <<set _toyt to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set $_toy to _toyt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<rng>> <<if $penisstate isnot 0>> <<set $rng += 10>> <</if>> <<if $rng gte 96>> <span class="purple"><<He>>从你的<<penis>>上拿开了$_toy。</span> <<combat-set-hand-target _args[0] "dildo">><<set $NPCList[_n][$_hand + "tool"] to 0>> <<neutral 15 "genitals" _n>> <<elseif $rng lte 100>> <<if ["otheranus","penetrated","penispenetrated"].includes($penisstate)>> <<switch $penisstate>> <<case "otheranus">><<set $_teased to "anus">><<set $_fuck to "penetrate">> <<case "penetrated">><<set $_teased to "vagina">><<set $_fuck to "fuck">> <<case "penispenetrated">><<set $_teased to "cock">><<set $_fuck to "frot">> <</switch>> <<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手<<print either("按摩","磨蹭","抵着","摩擦")>>你的<<penis>>柱身, 你则$_fuck<<set $_n to _n>><<personselect $penistarget>><<combatpersons>>的$_teased。<<personselect $_n>> <<else>> <<He>>用<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy,<<print either("按摩","磨蹭","抵着","摩擦")>>着你的<<penis>>柱身, <<neutral 20 "genitals" _n>><<set $speechpenis to 1>> <<if !playerHasStrapon()>> <<if $arousal gte ($arousalmax / 5) * 4>> 让你不由自主地颤抖着。 <<elseif $arousal gte $arousalmax / 5>> 引导你流出下流的爱液。 <<else>> 以最肮脏的方式利用你身体的自然反应。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 让你不由自主地颤抖着。 <<else>> 让你有种奇妙的快感。 <</if>> <</if>> <</if>> <<bodypart_admire_chance pubic>> <</if>> <</widget>> <<widget "combat-stroker-on-penisentrance">> <<set $_hand to _args[0]>> <<set _toyt to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set $_toy to _toyt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<set $_clothing to "none">> <<if $worn.under_lower.state isnot "naked" and $worn.under_lower.state is "waist" and $worn.under_lower.vagina_exposed is 0>> <<set $_clothing to $worn.under_lower.cn_name_cap>> <</if>> <<if $worn.lower.state isnot "naked" and $worn.lower.state is "waist" and $worn.lower.vagina_exposed is 0>> <<set $_clothing to $worn.lower.cn_name_cap>> <</if>> <<if $worn.over_lower.state isnot "naked" and $worn.over_lower.state is "waist" and $worn.over_lower.vagina_exposed is 0>> <<set $_clothing to $worn.over_lower.cn_name_cap>> <</if>> <<rng>> <<if $rng gte 96>> <span class="blue"><<He>>把<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy从你的<<penis>>移开。</span> <<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>> <<elseif $rng gte 61 and $penisuse is 0 and $worn.under_lower.state isnot "naked" and ($worn.under_lower.state isnot "waist" or $worn.under_lower.vagina_exposed gte 1) and $worn.lower.state isnot "naked" and ($worn.lower.state isnot "waist" or $worn.lower.vagina_exposed gte 1) and $worn.over_lower.state isnot "naked" and ($worn.over_lower.state isnot "waist" or $worn.over_lower.vagina_exposed gte 1)>> <span class="pink"><<He>>把<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy弄到你的肉棒上。</span> <<set $penisuse to "stroker">><<set $penisstate to "stroker">> <<neutral 15 "genitals" _n>> <<set $speechpenis to 1>> <<combat-set-hand-target _args[0] "penisstroker">> <<bodypart_admire_chance pubic>> <<else>> <<He>>用<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy,<<if $_clothing isnot "none">>隔着你的<<print $_clothing>>,<</if>>玩弄着你的龟头。 <<neutral 10 "genitals" _n>><<set $speechglans to 1>> <<bodypart_admire_chance pubic>> <</if>> <</widget>> <<widget "combat-stroker-on-penis">> <<set $_hand to _args[0]>> <<set _toyt to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set $_toy to _toyt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<rng>> <<if $rng gte 101>> <span class="blue"><<He>>把<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy从你的<<penis>>移开。</span> <<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>> <<set $penisuse to 0>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<He>>用越来越大的力量,把<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy,猛烈地抽插着你的<<penis>>。 <<else>> <<set _toyt to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set $_toy to _toyt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<He>>用<<his>><<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy,<<print either("操","操","有节奏地操")>>着你的肉棒。 <</if>> <</widget>> <<widget "combat-dildo-on-anusentrance">> <<set _toyt to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set $_toy to _toyt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<set _hand to _args[0]>> <<if $worn.under_lower.state isnot "naked" and $worn.under_lower.state is "waist" and $worn.under_lower.vagina_exposed is 0>> <<set $_clothing to $worn.under_lower.cn_name_cap>> <</if>> <<if $worn.lower.state isnot "naked" and $worn.lower.state is "waist" and $worn.lower.vagina_exposed is 0>> <<set $_clothing to $worn.lower.cn_name_cap>> <</if>> <<if $worn.over_lower.state isnot "naked" and $worn.over_lower.state is "waist" and $worn.over_lower.vagina_exposed is 0>> <<set $_clothing to $worn.over_lower.cn_name_cap>> <</if>> <<rng>> <<if $rng gte 96>> <span class="blue"><<He>>把<<his>>手上的$_toy从你的菊穴中移开。</span> <<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>> /*<<set $anususe to 0>>*/ <<elseif $rng gte 21 or $noanal is 1>> <<He>>用<<print _hand.replace("left","左").replace("right","右")>>手上的$_toy,<<if $_clothing isnot undefined and $_clothing isnot "赤裸">>隔着你的<<print $_clothing>>,<<elseif playerHasButtPlug()>>,<<print either("摩擦着","隔着")>>你的$worn.butt_plug.namecap,<</if>><<print either("摩擦","拍打")>>并逗弄着你的<<print either("菊穴","后庭")>>。 <<neutral 10 _n>> <<violence 1>> <<bodypart_admire_chance random_bottom>> <<elseif $rng lte 20 and $noanal is 0 and $analdisable is "f" and $worn.under_lower.state isnot "naked" and ($worn.under_lower.state isnot "waist" or $worn.under_lower.anus_exposed gte 1) and $worn.lower.state isnot "naked" and ($worn.lower.state isnot "waist" or $worn.lower.anus_exposed gte 1) and $worn.over_lower.state isnot "naked" and ($worn.over_lower.state isnot "waist" or $worn.over_lower.anus_exposed gte 1) and !playerChastity("anus") and (!playerHasButtPlug() or random(0,1) isnot 0) and $anususe isnot "othermouth" and ($analdoubledisable is "f" and $toymultiplepenetration is "f" or $anususe is 0)>> /* penetration */ /* Doesn't check if the PC is already penetrated (aside from mouth) in order to allow for multiple penetrations. */ <span class="pink"><<He>>把<<print _hand.replace("left","左").replace("right","右")>>手上的$_toy插入你的菊穴中<<if playerHasButtPlug()>>,完全不顾你的$worn.butt_plug.namecap存在<</if>>。</span> <<combat-set-hand-target _hand "anusdildo">> <<neutral 15 _n>> <<set $speechanus to 1>> <<bodypart_admire_chance random_bottom>> <<else>> <<He>>用<<print _hand.replace("left","左").replace("right","右")>>手上的$_toy,<<strokes>>着你的<<bottom>><<if playerHasButtPlug()>>,磨蹭着你的$worn.butt_plug.namecap<</if>>。 <<neutral 10 _n>> <<bodypart_admire_chance pubic>> <</if>> <</widget>> <<widget "combat-dildo-on-anus">> <<set _toyt to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set $_toy to _toyt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<rng>> <<if $rng gte 101>> <span class="purple"><<He>>把<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy从你的菊穴中抽出。</span> <<combat-set-hand-target _args[0] "dildo">> <<neutral 15 _n>> <<elseif $rng lte 100>> <<set $_rhythmically to either("有节奏地","有节奏地","无情地","温和地","挑逗地","熟练地")>> <<if $anusstate isnot 0 and $anusstate.includes("double")>> <<He>>用<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy,$_rhythmically把它插进你的菊穴里,然后再抽出,与两根阴茎?alongside。 <<elseif $anusstate isnot 0 and $anusstate is "penetrated">> <<He>>$_rhythmically用<<his>><<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy抽插着你的屁股,<<print either("和着","不在意","伴随着")>> <<if $anustarget is _n>><<his>><<npcPenisSimple _n>>的节奏。<<else>><<personselect $anustarget>><<combatperson>>的肉棒的节奏。<</if>> <<else>> <<He>>用<<print _args[0].replace("left","左").replace("right","右")>>手上的$_toy,$_rhythmically把它插进你的菊穴里, <</if>> <<neutral 20 _n>><<set $speechanus to 1>> <<if $player.gender is "f">> 挑逗你的菊穴。 <<else>> 玩弄着你的前列腺。 <</if>> <<bodypart_admire_chance random_bottom>> <</if>> <</widget>> <<widget "combat-hand-on-sextoy">> /* used for both dildo types and whip types */ <<set $_hand to _args[0]>> <<set $_toy to $_hand.replace("left","左手").replace("right","右手") + "工具">> <<set $_rand to random(0,9)>> <<if $_rand lte 8 and npcHasSexToyOfType(_n,"dildo") or $_rand lt 1 and npcHasSexToyOfType(_n,"whip")>> /* find orifice to penetrate */ <<if $analdisable is "t" or random(0,2) isnot 0>> <<if ($player.penisExist and !playerChastity("penis")) and ($player.vaginaExist and !playerChastity("vagina"))>> <<if random(0,3) is 0>> <<combat-dildo-on-penisentrance $_hand>> <<else>> <<combat-dildo-on-vaginaentrance $_hand>> <</if>> <<elseif $player.penisExist and !playerChastity("penis")>> <<if random(0,2) is 0>> <<combat-dildo-on-penisentrance $_hand>> <<else>> <<combat-dildo-on-anusentrance $_hand>> <</if>> <<elseif $player.vaginaExist and !playerChastity("vagina")>> <<combat-dildo-on-vaginaentrance $_hand>> <<else>> <<combat-dildo-on-anusentrance $_hand>> <</if>> <<else>> <<combat-dildo-on-anusentrance $_hand>> <</if>> <<elseif npcHasSexToyOfType(_n,"dildo") or npcHasSexToyOfType(_n,"whip")>> <<combat-dildospank $_hand>> <</if>> <</widget>> <<widget "combat-reveal-sextoy">> /* Used in conjuction with a widget that starts an NPC with a sex toy in hand */ <<set $_hand to _args[0]>> <<set $_dildo to ($_hand is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>> <<set $_consentcolour to ($consensual is 1 ? "blue" : "red")>> <<set _dildocn to $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>><<set $_dildocolouredtext to "<span @class='$_consentcolour'>_dildocn</span>">> <<set $_eagerly to ($consensual is 1 ? "热切地" : "胁迫地")>> <<if $NPCList[_n][($_hand is "left" ? "righthand" : "lefthand")] is 0>> <<set $_npcpart to ["掌心","掌心","掌心","大腿","大腿","肩膀"].random()>> <<else>> <<set $_npcpart to ["大腿","肩膀"].random()>> <</if>> <span class="purple"> <<if _args[1] isnot undefined and _args[1] is "pocket">> <<He>>从<<his>>的口袋里掏出<span class="blue"><<print $_dildo.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>></span>,$_eagerly拍打着<<his>>的$_npcpart。 <<else>> <<switch random(0,3)>> <<case 0>><<He>>$_eagerly<<print either("炫耀","展示","又炫耀地挥舞","挥舞")>>着<<his>>的$_dildocolouredtext。 <<case 1 2>><<He>>把<<his>>的$_dildocolouredtext在$_npcpart上<<print either("拍了拍","抽了抽")>>。 <<case 3>> <<set $_slaps to ($consensual is 1 ? ["轻抚","爱抚"].random() : "拍击")>> <<if $consensual isnot 1>><<violence 5>><</if>> <<He>>$_slaps <<if $position is "wall" and $walltype isnot "front">> 你的<<bottom>>,用<<his>>的$_dildocolouredtext。 <<else>> 着你的脸颊,用<<his>><<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手上的$_dildocolouredtext。 <</if>> <</switch>> <</if>> </span> <<if _args[0] is "left">> <<set $NPCList[_n].lefttool to $_dildo>> <<set $NPCList[_n].lefthand to "dildo">> <<elseif _args[0] is "right">> <<set $NPCList[_n].righttool to $_dildo>> <<set $NPCList[_n].righthand to "dildo">> <</if>> <</widget>> <<widget "combat-hand-hypnosis">> <<rng>> <<set _toolt to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set _tool to _toolt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<set $_hand to _args[0] + "hand">> <<if $rng gte 76 and ($hypnosis_traits.scream is undefined or $hypnosis_traits.scream lt 5)>> <<He>>向你挥舞_tool。 <<set $NPCList[_n][$_hand] to "hypnosis_scream">> <<His>>的声音在你脑海中回响。<span class="purple"><i><span class="red">从我打响指开始,</span>如果你试图尖叫,你会乞求更粗暴的对待。</i></span> <<elseif $rng gte 51 and ($hypnosis_traits.cover is undefined or $hypnosis_traits.cover lt 5)>> <<He>>向你挥舞_tool。 <<set $NPCList[_n][$_hand] to "hypnosis_cover">> <<His>>的声音在你脑海中回响。<span class="purple"><i><span class="red">从我打响指开始,</span>如果你想遮住自己的身体,你就会把它展示给所有人看。</i></span> <<else>> <<if random(1, 2) is 2>> <<His>>的声音在你脑海中回响。<span class="purple"><i>当我打响指的时候,你会立刻兴奋起来,达到高潮。</i></span> <<set $NPCList[_n][$_hand] to "hypnosis_orgasm">> <<else>> <<His>>的声音在你脑海中回响。<span class="purple"><i>当我打响指的时候,你会渴望疼痛带给你的性欲。</i></span> <<set $NPCList[_n][$_hand] to "hypnosis_masochism">> <</if>> <<He>>向你挥舞_tool。 <</if>> <</widget>> <<widget "combat-hand-hypnosis-orgasm">> <<set _toolt to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set _tool to _toolt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<He>>用手掌紧紧握住_tool,并打了个响指。 深深的思念在绽放, <<if $uncomfortable.hypnosis is false>> 由你的淫荡部分孕育而生。<span class="lewd">你的大脑立刻接受了它。</span>兴奋的感觉淹没了你。<<He>>向你露出满意的微笑。 <<arousal 10000>> <<elseif $willpower gte random(1, 1000)>> 被你的叛逆部分所培养。<span class="lblue">你会把它拿走的。</span><<He>>皱起眉头。 <<else>> 无需引诱。<span class="pink">你无法抗拒它。</span>性奋和情欲的感觉压倒了你。<<He>>露出了满意的笑容。 <<arousal 10000>><<willpower 1>><<gwillpower>> <</if>> <<hypnotised 1>> <<combat-reset-tool _args[0]>> <<combat-reset-hand _args[0]>> <</widget>> <<widget "combat-hand-hypnosis-masochism">> <<set _toolt to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set _tool to _toolt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<He>>用手掌紧紧握住_tool,并打了个响指。 深深的思念在绽放, <<if $uncomfortable.hypnosis is false>> 由你的淫荡部分孕育而生。<span class="lewd">你的大脑立即接受了它。</span>你渴望痛苦。<<He>>露出了满意的笑容。 <<masochism 10>> <<elseif $willpower gte random(1, 1000)>> 被你的叛逆部分所培养。<span class="lblue">你会把它拿走的。</span><<He>>皱起眉头。 <<else>> 不屈不挠。<span class="pink">你无法抗拒它。</span>你渴望痛苦。<<He>>露出满意的笑容。 <<masochism 10>><<willpower 1>><<gwillpower>> <</if>> <<hypnotised 1>> <<combat-reset-tool _args[0]>> <<combat-reset-hand _args[0]>> <</widget>> <<widget "combat-hand-hypnosis-scream">> <<set _toolt to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set _tool to _toolt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<He>>用手掌紧紧握住_tool,并打了个响指。 <span class="pink">你感觉到你的意识发生了变化。</span> <<if !$hypnosis_traits.scream>> 你获得了<span class="pink">催眠渴望</span>特质。 <<set $hypnosis_traits.scream to 1>> <<elseif $hypnosis_traits.scream lt 5>> 你对催眠的渴望加深了。 <<set $hypnosis_traits.scream += 1>> <</if>> <<hypnotised 1>> <<combat-reset-tool _args[0]>> <<combat-reset-hand _args[0]>> <</widget>> <<widget "combat-hand-hypnosis-cover">> <<set _toolt to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set _tool to _toolt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<He>>用手掌紧紧握住_tool,并打了个响指。 <span class="pink">你感觉到你的意识发生了变化。</span> <<if !$hypnosis_traits.cover>> 你获得了<span class="pink">催眠炫耀</span>特质。 <<set $hypnosis_traits.cover to 1>> <<elseif $hypnosis_traits.cover lt 5>> 你的催眠加深了。 <<set $hypnosis_traits.cover += 1>> <</if>> <<hypnotised 1>> <<combat-reset-tool _args[0]>> <<combat-reset-hand _args[0]>> <</widget>> <<widget "combat-hand-on-mouth">> <<rng>> <<if $enemyanger lte 20 and $enemytrust gte 20>> <span class="teal">对你的迁就充满信心,<<he>>从你的嘴里松开了<<his>>的手。</span> <<combat-reset-hand _args[0]>> <<set $mouthuse to 0>> <<else>> <<He>>继续紧紧捂住你的嘴。 <<violence 1 1 1 1 _n>><<bruise face>> <<bodypart_admire_chance forehead>> <</if>> <</widget>> <<widget "combat-hand-on-hair">> <<rng>> <<if $rng gte 101>> <span class="lblue"><<He>>把手从你头发上松开。</span> <<combat-reset-hand _args[0]>> <<elseif $enemyanger gte 61>> <<he>>抓着你的头发,把你的头往后拉。 <<violence 4 1 1 1 _n>><<set $speechhair to 1>> <<bodypart_admire_chance forehead>> <<elseif $enemyanger gte 21>> <<He>>一边抓着你的头发,一边抚摸你的头发。 <<set $speechhair to 1>><<neutral 1 _n>> <<bodypart_admire_chance forehead>> <<else>> <span class="lblue"><<He>>把手从你头发上松开。</span> <<combat-reset-hand _args[0]>> <</if>> <</widget>> <<widget "combat-pull-outfit-down">> <<set $_layer to _args[0]>> <<set $_target to _args[1]>> <<set $_hand to _args[2]>> <<set $_upperslot to ($_layer is "" ? "upper" : $_layer + "_upper")>> <<set $_lowerslot to ($_layer is "" ? "lower" : $_layer + "_lower")>> <<set $_targetslot to ($_layer is "" ? $_target : $_layer + "_" + $_target)>> <<set $_clothing_upper to $worn[$_upperslot]>> <<set $_clothing_lower to $worn[$_lowerslot]>> <<combat-pull-clothing-state $_upperslot "down" $_hand $_lowerslot>> <<set _origin to $_clothing_upper.state_top>> <<set _dest to setup.clothingStateNextDown[_origin]>> <<set $_upperStateSame to setup.clothingStateIndex[$_clothing_upper.state] gte setup.clothingStateIndex[_origin]>> <<set $_lowerStateSame to setup.clothingStateIndex[$_clothing_lower.state] gte setup.clothingStateIndex[_origin]>> /* if the top of the outfit is below the original base of the upper portion, pull the upper portion's base down as well */ <<if $_upperStateSame or setup.clothingStateIndex[$_clothing_upper.state_base] gte setup.clothingStateIndex[_origin]>> <<set $_clothing_upper.state to _dest>> <</if>> /* if the top of the outfit is below the original base of the lower portion, pull the lower portion's base down as well */ <<if $_lowerStateSame or setup.clothingStateIndex[$_clothing_lower.state_base] gte setup.clothingStateIndex[_origin]>> <<set $_clothing_lower.state to _dest>> <</if>> <<switch _origin>> <<case "chest">> <<if $_target is "upper">> <<He>>用<<his>>的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手拉下你的$_clothing_upper.cn_name_cap顶部, <<else>> <<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手拽住你的$_clothing_lower.cn_name_cap,拉下你的$_clothing_upper.cn_name_cap,并 <</if>> <<if !_toplessExposed>> 露出你的<<exposedupper>>。 <<neutral 2 _n>> <<else>> <span class="lewd">露出你的<<breasts>>。</span> <<neutral 3 _n>> <</if>> <<case "midriff">> <<if $_target is "upper">> <<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将你的$_clothing_upper.cn_name_cap拉到你腰下。 <<neutral 1 _n>> <<else>> <<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手拽住你的$_clothing_lower.cn_name_cap,同时把你的$_clothing_upper.cn_name_cap拉到你腰下。 <<neutral 1 _n>> <</if>> <<if playerBellyVisible()>><<set $speechpregnant to 1>><</if>> <<case "waist">> <<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将你的$_clothing_upper.cn_name_cap拉到你的大腿处, <<if !_bottomlessExposed>> 露出你的<<exposedlower>>。 <<neutral 2 _n>> <<else>> 露出你的<span class="lewd"><<genitals>>。</span> <<neutral 5 _n>> <</if>> <<case "thighs">> <<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将你的$_clothing_upper.cn_name_cap拉到你的膝盖处。 <<neutral 1 _n>> <<case "knees">> <<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将你的$_clothing_upper.cn_name_cap拉到你的膝盖处。 <<neutral 1 _n>> <<case "ankles">> <span class="purple"><<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手把你的$_clothing_upper.cn_name_cap从大腿根处脱了下来。</span> <<neutral 5 _n>> <</switch>> <</widget>> <<widget "combat-pull-outfit-up">> <<set $_layer to _args[0]>> <<set $_target to _args[1]>> <<set $_hand to _args[2]>> <<set $_upperslot to ($_layer is "" ? "upper" : $_layer + "_upper")>> <<set $_lowerslot to ($_layer is "" ? "lower" : $_layer + "_lower")>> <<set $_targetslot to ($_layer is "" ? $_target : $_layer + "_" + $_target)>> <<if $position isnot "wall">> <<set $_clothing_upper to $worn[$_upperslot]>> <<set $_clothing_lower to $worn[$_lowerslot]>> <<set _origin to $_clothing_upper.state>> <<set _dest to setup.clothingStateNextUp[_origin]>> <<set $_upperStateSame to setup.clothingStateIndex[$_clothing_upper.state_top] gte setup.clothingStateIndex[_origin]>> <<set $_lowerStateSame to setup.clothingStateIndex[$_clothing_lower.state] gte setup.clothingStateIndex[_origin]>> /* <<set $_clothing_upper.state to _dest>> */ <<combat-pull-clothing-state $_upperslot "up" $_hand>> /* if the base of the outfit is below the original top of the upper portion, pull the upper portion's top up as well */ <<if $_upperStateSame or setup.clothingStateIndex[$_clothing_upper.state_top_base] gte setup.clothingStateIndex[_origin]>> <<set $_clothing_upper.state_top to _dest>> <</if>> /* if the base of the outfit is below the original base of the lower portion, pull the lower portion's base up as well */ <<if $_lowerStateSame or setup.clothingStateIndex[$_clothing_lower.state_base] gte setup.clothingStateIndex[_origin]>> <<set $_clothing_lower.state to _dest>> <</if>> <<outfitChecksExposed>> <<switch _origin>> <<case "waist">> <<if $position is "wall" and $walltype isnot "front">> <<combat-tug-clothing "over_lower" $_hand>> <<else>> <<if $_target is "upper">> <<He>>把你卷成一团的$_clothing_upper.cn_name_cap拉到腰下。 <<else>> <<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手掀起你的$_clothing_upper.cn_name_cap,露出你的肚子。 <</if>> <<neutral 2 _n>> <<if playerBellyVisible()>><<set $speechpregnant to 1>><</if>> <</if>> <<case "midriff">> <<if $_target is "upper">> <<He>>把你卷成一团的$_clothing_upper.cn_name_cap拉到你的<<exposedupper>>。 <<else>> <<He>>用<<his>>的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手掀起你的$_clothing_upper.cn_name_cap, <<if !_toplessExposed>> 露出你的<<exposedupper>>。 <<neutral 2 _n>> <<else>> <span class="lewd">露出你的<<breasts>>。</span> <<neutral 3 _n>> <</if>> <</if>> <<case "chest">> <<if $_target is "upper">> <span class="purple"><<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将你的$_clothing_upper.cn_name_cap从你身上脱下。</span> <<else>> <span class="purple"><<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将你的$_clothing_upper.cn_name_cap完全脱下。</span> <</if>> <<neutral 3 _n>> <</switch>> <<elseif $walltype isnot "front">> <<combat-tug-clothing $_targetslot $_hand>> <</if>> <</widget>> <<widget "combat-pull-clothing-down">> <<set $_slot to _args[0]>> <<set $_clothing to $worn[$_slot]>> <<set $_hand to _args[1]>> <<set $_origin to $_clothing.state>> <<combat-pull-clothing-state $_slot "down" $_hand>> <<switch $_origin>> <<case "chest">> <<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将你的$_clothing.cn_name_cap拉下, <<if !_toplessExposed>> 露出你的<<exposedupper>>。 <<neutral 2 _n>> <<else>> <span class="lewd">露出你的<<breasts>>。</span> <<neutral 3 _n>> <</if>> <<case "midriff">> <<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将你的$_clothing.cn_name_cap拉到你的腰部。 <<neutral 1 _n>> <<if playerBellyVisible()>><<set $speechpregnant to 1>><</if>> <<case "waist">> <<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将你的$_clothing.cn_name_cap拉到你的大腿处, <<if !_bottomlessExposed and $_slot isnot "under_lower" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>> 露出你的<<exposedlower>>。 <<neutral 2 _n>> <<else>> 露出你的<span class="lewd"><<genitals>>。</span> <<neutral 5 _n>><<set $speechgenitals to 1>> <</if>> <<case "thighs">> <<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将你的$_clothing.cn_name_cap拉到你的膝盖处。 <<neutral 1 _n>> <<case "knees">> <<He>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将你的$_clothing.cn_name_cap拉到你的脚踝处。 <<neutral 1 _n>> <<case "ankles">> <span class="purple"><<He>>用<<his>>的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将你的$_clothing.cn_name_cap从腿上拉下来。</span> <<neutral 3 _n>> <</switch>> <</widget>> <<widget "combat-pull-clothing-up">> <<set $_slot to _args[0]>> <<set $_clothing to $worn[$_slot]>> <<set $_hand to _args[1]>> <<if $position isnot "wall">> <<combat-pull-clothing-state $_slot "up" $_hand>> <<switch _dest>> <<case "midriff">> <<He>>用<<his>>的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手掀起你的$_clothing.cn_name_cap,露出你的肚子。 <<neutral 1 _n>> <<if playerBellyVisible()>><<set $speechpregnant to 1>><</if>> <<case "chest">> <<if _toplessExposed>> <<He>>用<<his>>的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手掀起你的$_clothing.cn_name_cap,<span class="lewd">露出你的<<breasts>>。</span> <<neutral 2 _n>><<set $speechbreasts to 1>> <<else>> <<He>>用<<his>>的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将你的$_clothing.cn_name_cap举过胸前,露出你的<<exposedupper>>。 <<neutral 1 _n>> <</if>> <<case 0>> <span class="purple"><<He>>用<<his>>的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手完全脱掉了你的$_clothing.cn_name_cap。</span> <<neutral 3 _n>> <</switch>> <<else>> <<if $walltype isnot "front" and $_slot.includes("upper")>> <<combat-tug-clothing $_slot $_hand>> <</if>> <</if>> <</widget>> <<widget "combat-pull-clothing-to-side">> <<set $_clothing to $worn[_args[0]]>> <<set $_hand to _args[1]>> <<if playerHasStrapon() and $penisstate isnot 0>> <<He>>将<<his>><<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手从你的$worn.under_lower.colour的$worn.under_lower.cn_name_cap上移开。 <<combat-reset-hand $_hand>><<neutral 5 _n>> <<else>> <<He>>将你的$_clothing.cn_name_cap拉到一边,<span class="lewd">露出你的<<genitals>>。</span> <<set $_clothing.state to "totheside">> <<combat-reset-hand $_hand>><<neutral 5 _n>> <<set $_clothing.vagina_exposed to 1>><<set $_clothing.anus_exposed to 1>><<set $_clothing.exposed to 1>><<set $speechgenitals to 1>> <</if>> <</widget>> <<widget "combat-pull-clothing-state">> <<set $_slot to _args[0]>> <<set $_clothing to $worn[$_slot]>> <<set $_up to _args[1] is "up">> <<set $_hand to _args[2]>> <<if _args[3]>> <<set $_otherOutfitSlot to _args[3]>> <<set $_otherClothing to $worn[$_otherOutfitSlot]>> <</if>> <<if $_up>> <!-- pulling clothing up --> <<set _origin to $_clothing.state>> <<set _dest to setup.clothingStateNextUp[$_clothing.state]>> <<set $_clothing.state to _dest>> <<if $_clothing.state_top and setup.clothingStateIndex[$_clothing.state] gt setup.clothingStateIndex[$_clothing.state_top]>> <<set $_clothing.state_top to _dest>> <</if>> <<if $_otherClothing and setup.clothingStateIndex[$_clothing.state] gt setup.clothingStateIndex[$_otherClothing.state]>> <<set $_otherClothing.state to _dest>> <</if>> <<switch _origin>> <<case "midriff">> <<set $_clothing.exposed to 2>><<set $speechbreasts to 1>> <!-- breasts/chest now exposed below clothing bottom --> <<case "waist">> <<set $_clothing.exposed to 2>><<set $speechgenitals to 1>><!-- genitals now exposed below clothing bottom --> <<set $_clothing.vagina_exposed to 1>><<set $_clothing.anus_exposed to 1>> <</switch>> <<else>> <!-- pulling clothing down --> <<if $_clothing.state_top>> <!-- upper clothing has a .state_top variable, and lower doesn't. --> <<set _origin to $_clothing.state_top>> <<set _dest to setup.clothingStateNextDown[$_clothing.state_top]>> <<set $_clothing.state_top to _dest>> <<if setup.clothingStateIndex[$_clothing.state_top] lt setup.clothingStateIndex[$_clothing.state]>> <!-- if the top of the clothing is as low as or lower than the bottom --> <<set $_clothing.state to _dest>> <</if>> <!-- adjust exposure --> <<if _origin is "chest">> <<set $_clothing.exposed to 2>><<set $speechbreasts to 1>> <!-- breasts/chest now exposed above clothing top --> <</if>> <<else>> <<set _origin to $_clothing.state>> <<set _dest to setup.clothingStateNextDown[$_clothing.state]>> <<set $_clothing.state to _dest>> <!-- adjust exposure --> <<if _origin is "waist">> <<set $_clothing.exposed to 2>><<set $speechgenitals to 1>> <!-- breasts/chest now exposed above clothing top --> <<set $_clothing.vagina_exposed to 1>><<set $_clothing.anus_exposed to 1>> <</if>> <</if>> <</if>> <<if _dest is 0>> <<combat-reset-hand $_hand>><<clothesstripstat>><<generalStrip $_slot>> <</if>> <<outfitChecksExposed>> <</widget>> <<widget "combat-lift-skirt">> <<set $_clothing to $worn[_args[0]]>> <<set $_hand to _args[1]>> <<set $_clothing.skirt_down to 0>><<set $_clothing.vagina_exposed to 1>><<set $_clothing.anus_exposed to 1>><<set $_clothing.exposed to 2>> <<outfitChecksExposed>> <<He>>用<<his>>的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手掀起你的$_clothing.cn_name_cap,露出你的 <<if !_bottomlessExposed>> <<exposedlower>>。 <<neutral 2 _n>> <<elseif $worn.genitals.name isnot "naked">> $worn.genitals.cn_name_cap。 <<neutral 2 _n>> <<else>> <span class="lewd"><<genitals>>。</span> <<neutral 5 _n>><<set $speechgenitals to 1>> <</if>> <</widget>> <<widget "combat-remove-buttplug">> <<set $_hand to _args[0]>> <<He>>移除了你的$worn.butt_plug.namecap,<span class="lewd">露出你的菊穴。</span> <<set $worn.butt_plug.state to "removed">> <<combat-reset-hand $_hand>><<neutral 5 _n>> <<set $speechanusentrance to 1>> <</widget>> <<widget "combat-tug-clothing">> <<set $_slot to _args[0]>> <<set $_hand to _args[1]>> <<He>>用<<his>><<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手拽住你的$worn[$_slot].cn_name_cap,撕扯着<<it $_slot>>,<span class="blue">直到最终放手。</span> <<combat-reset-hand $_hand>><<neutral 1 _n>> <<set $worn[$_slot].integrity -= 10>> <</widget>> <<widget "combat-hand-on-overlowerclothes">> <<set $_hand to _args[0]>> <<set $_overlowersetup to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)]>> <<if $_overlowersetup.skirt is 1>> <<if $worn.over_lower.skirt_down is 1>> <<combat-lift-skirt "over_lower" $_hand>> <<elseif _overOutfit>> <<combat-pull-outfit-up "over" "lower" $_hand>> <<else>> <<combat-pull-clothing-down "over_lower" $_hand>> <</if>> <<elseif _overOutfit>> <<if $worn.over_upper.open is 1>> <<combat-pull-outfit-down "over" "lower" $_hand>> <<else>> <<combat-tug-clothing "over_lower" $_hand>> <</if>> <<else>> <<combat-pull-clothing-down "over_lower" $_hand>> <</if>> <</widget>> <<widget "combat-hand-on-underlowerclothes">> <<set $_hand to _args[0]>> <<set $_overlower_open to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 or $worn.over_lower.type.includes("naked")>> <<set $_lower_open to setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>> <<if _underOutfit>> <<combat-pull-outfit-down "under" "lower" $_hand>> <<elseif playerHasStrapon() and $penisstate isnot 0>> <<He>>将<<his>>的手从你的$worn.under_lower.colour的$worn.under_lower.cn_name_cap上移开。 <<combat-reset-hand $_hand>> <<elseif ($_overlower_open and $_lower_open) or $worn.lower.state isnot "waist">> <<if $worn.under_lower.state is "waist" and !($rng gt 20 or $combatgoal is "strip" or $worn.under_lower.no_aside)>> <<combat-pull-clothing-to-side "under_lower" $_hand>> <<else>> <<combat-pull-clothing-down "under_lower" $_hand>> <</if>> <<else>> <<combat-tug-clothing "under_lower" $_hand>> <</if>> <</widget>> <<widget "combat-hand-on-buttplug">> <<set $_clothing to $worn.butt_plug.namecap>> <<set $_hand to _args[0]>> <<if random(0,3) is 0>> <<his>>用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手<<if $_clothing>>隔着你的<<print $_clothing>><</if>>挑逗你的肛门。 <<else>> <<combat-remove-buttplug $_hand>> <</if>> <</widget>> <<widget "combat-hand-on-lowerclothes">> <<set $_hand to _args[0]>> <<set $_overlower_open to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 or $worn.over_lower.type.includes("naked")>> <<set $_lower_open to setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $_overlower_open and $_lower_open>> <<if $worn.lower.skirt_down is 1>> <<combat-lift-skirt "lower" $_hand>> <<elseif _middleOutfit>> <<combat-pull-outfit-up "" "lower" $_hand>> <<else>> <<combat-pull-clothing-down "lower" $_hand>> <</if>> <<elseif _middleOutfit>> <<if $worn.upper.open is 1>> <<combat-pull-outfit-down "" "lower" $_hand>> <<else>> <<combat-tug-clothing "lower" $_hand>> <</if>> <<else>> <<combat-pull-clothing-down "lower" $_hand>> <</if>> <</widget>> <<widget "combat-hand-on-overupperclothes">> <<set $_hand to _args[0]>> <<if _overOutfit is false>> <<if $worn.over_upper.open is 1>> <<combat-pull-clothing-down "over_upper" $_hand>> <<else>> <<combat-pull-clothing-up "over_upper" $_hand>> <</if>> <<elseif $worn.over_upper.open is 1>> <<if $worn.over_lower.state is $worn.over_upper.state_top and $worn.over_lower.state is $worn.over_upper.state and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>> <<combat-pull-outfit-up "over" "upper" $_hand>> <<else>> <<combat-pull-outfit-down "over" "upper" $_hand>> <</if>> <<else>> <<combat-tug-clothing "over_upper" $_hand>> <</if>> <</widget>> <<widget "combat-hand-on-upperclothes">> <<set $_hand to _args[0]>> <<if _middleOutfit is false>> <<if $worn.upper.open is 1>> <<combat-pull-clothing-down "upper" $_hand>> <<else>> <<combat-pull-clothing-up "upper" $_hand>> <</if>> <<elseif $worn.upper.open is 1>> <<if $worn.lower.state is $worn.upper.state_top and $worn.lower.state is $worn.upper.state and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<combat-pull-outfit-up "" "upper" $_hand>> <<else>> <<combat-pull-outfit-down "" "upper" $_hand>> <</if>> <<else>> <<combat-tug-clothing "upper" $_hand>> <</if>> <</widget>> <<widget "combat-hand-on-underupperclothes">> <<set $_hand to _args[0]>> <<if _underOutfit is false>> <<if $worn.under_upper.open is 1>> <<combat-pull-clothing-down "under_upper" $_hand>> <<else>> <<combat-pull-clothing-up "under_upper" $_hand>> <</if>> <<elseif $worn.under_upper.open is 1>> <<if $worn.under_lower.state is $worn.under_upper.state_top and $worn.under_lower.state is $worn.under_upper.state and setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>> <<combat-pull-outfit-up "under" "upper" $_hand>> <<else>> <<combat-pull-outfit-down "under" "upper" $_hand>> <</if>> <</if>> <</widget>> <<widget "combat-hand-on-clothes">> <<set $_slot to _args[0]>> <<set $_hand to _args[1]>> <<set $_strugglevar to $_slot.replace("_","") + "struggle">> <<rng>> <<if $worn[$_slot].name is "naked">> <<cast_aside_clothes>> <<combat-reset-hand $_hand>> <<elseif $worn[$_slot].type.includes("strap-on") and $worn[$_slot].state is "waist" and $penisstate is 0>> <<combat-reset-hand $_hand>> <<elseif V[$_strugglevar] is 1>> <<set V[$_strugglevar] to 0>> 你设法阻止<<him>>剥夺你的$worn[$_slot].cn_name_cap。 <<set $speechstripstruggle to 1>> <<elseif $rng gte 101>> <span class="lblue"><<He>>从你的$worn[$_slot].cn_name_cap中松开<<his>>的手。</span> <<combat-reset-hand $_hand>> <<elseif $rng lte 100>> <<switch $_slot>> <<case "under_lower">> <<combat-hand-on-underlowerclothes $_hand>> <<case "lower">> <<combat-hand-on-lowerclothes $_hand>> <<case "over_lower">> <<combat-hand-on-overlowerclothes $_hand>> <<case "under_upper">> <<combat-hand-on-underupperclothes $_hand>> <<case "upper">> <<combat-hand-on-upperclothes $_hand>> <<case "over_upper">> <<combat-hand-on-overupperclothes $_hand>> <</switch>> <</if>> <<switch $_slot>> <<case "under_upper" "upper" "over_upper">> <<bodypart_admire_chance "breasts">> <<case "over_lower" "lower">> <<bodypart_admire_chance "back">> <<case "under_lower">> <<bodypart_admire_chance "pubic">> <</switch>> <</widget>> <<widget "combat-hand-on-lube">> <<if $NPCList[_n].penis is "vaginaentrance" and $player.bodyliquid.vaginaoutside.goo lt 5>> <<He>>在手上挤满了润滑液,<span class="pink">将黏糊糊的液体涂在你的<<pussy>>上。</span> <<neutral 10 _n>><<bodyliquid "vaginaoutside" "goo">> <<elseif $NPCList[_n].penis is "anusentrance" and $player.bodyliquid.bottom.goo lt 5>> <<He>>在手上挤满了润滑液,<span class="pink">将你的<<bottom>>涂满黏糊糊的液体。</span> <<neutral 10 _n>><<bodyliquid "bottom" "goo">> <<elseif $NPCList[_n].penis is "otheranusentrance" and $player.bodyliquid.penis.goo lt 5>> <<He>>在手上挤满了润滑液,<span class="pink">将你的<<penis>>涂满黏糊糊的液体。</span> <<neutral 10 _n>><<bodyliquid "penis" "goo">> <<elseif $NPCList[_n].vagina is "penisentrance" and $player.bodyliquid.penis.goo lt 5>> <<He>>在手上挤满了润滑液,<span class="pink">将你的<<penis>>涂满黏糊糊的液体。</span> <<neutral 10 _n>><<bodyliquid "penis" "goo">> <<elseif $NPCList[_n].vagina is "otheranusentrance" and $player.bodyliquid.penis.goo lt 5>> <<He>>在手上挤满了润滑液,<span class="pink">将你的<<penis>>涂满黏糊糊的液体。</span> <<neutral 10>><<bodyliquid "penis" "goo">> <<elseif ($NPCList[_n].penis is "vaginaentrancedouble" or $NPCList[_n].penis is "vaginaimminentdouble") and $player.bodyliquid.vaginaoutside.goo lt 5>> <<He>>在手上挤满了润滑液,<span class="pink">将黏糊糊的液体涂在你的<<pussy>>上。</span> <<neutral 10>><<bodyliquid "vaginaoutside" "goo">> <<elseif ($NPCList[_n].penis is "anusentrancedouble" or $NPCList[_n].penis is "anusimminentdouble") and $player.bodyliquid.bottom.goo lt 5>> <<He>>在手上挤满了润滑液,<span class="pink">将你的<<bottom>>涂满黏糊糊的液体。</span> <<neutral 10>><<bodyliquid "bottom" "goo">> <<else>> <span class="lblue"><<He>>扔掉<<his>><<print _args[0].replace("left","左").replace("right","右")>>手中的润滑油。</span> <<combat-reset-hand _args[0]>> <</if>> <</widget>> <<widget "combat-hand-on-shoes">> <<if $worn.feet.name isnot "naked">> <<He>>扯掉了你的$worn.feet.cn_name_cap。 <<feetstrip>> <<neutral 5 _n>> <</if>> <<combat-reset-hand _args[0]>> <</widget>> <<widget "combat-hand-on-socks">> <<if $worn.legs.name isnot "naked">> <<He>>扯掉你的$worn.legs.cn_name_cap,露出你的脚。 <<legsstrip>> <<neutral 5 _n>> <</if>> <<combat-reset-hand _args[0]>> <</widget>> <<widget "combat-hand-on-shackle">> <span class="red"><<He>>将铁枷锁夹在你的脚踝上。</span>咔哒一声锁上。 <<if $carried.feet.name isnot "naked">> <<silently>><<generalSteal "feet">><</silently>> <</if>> <<shackle_feet>> <<combat-reset-hand _args[0]>> <</widget>> <<widget "combat-hand-on-shackle-imminent">> <span class="pink"><<He>>把你的脚踝拽进铁镣铐里。</span> <<combat-set-hand-target _args[0] "shackle_imminent">> <</widget>> <<widget "combat-hand-on-head_breasts">> <<rng>> <<if $rng gte 69 and ($worn.face.type.includes("covered") or $worn.face.type.includes("gag"))>> <<He>>将你的嘴对准<<hisselect _n>>的$NPCList[_n].breastdesc,但被你的$worn.face.cn_name_cap挡住了。 <<set $speechheadbreasts to 1>> <<if $NPCList[_n].type is "plant" and $NPCList[_n].pronoun is "f" and $breastfeedingdisable is "f">> <span class="pink">花蜜从<<hisselect _n>>乳头中漏出。</span> <<damageFaceCover 1>> <<elseif $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">> <span class="pink">乳汁从<<hisselect _n>>乳头中漏出。</span> <<set $speechheadsuckleclosed to 1>> <<damageFaceCover 1>> <<else>> <<set $speechheadnippleclosed to 1>> <</if>> <<damageFaceCover 1>> <<elseif $rng gte 70>> <<sex 3 "mouth" _n>> <<combat-set-hand-target _args[0] "head_nipples">> <<if $mouthstate isnot "nipple">> <<set $mouthactiondefault to "breastclosed">> <</if>> <<set $mouthstate to "nipple">><<set $NPCList[_n].chest to "mouth">><<set $mouthtarget to _n>> <<if $NPCList[_n].breastsize gte 1>> <<He>>将你的嘴对准<<hisselect _n>>的$NPCList[_n].breastdesc, 又<span class="purple">将你的嘴对准<<hisselect _n>>的乳头。</span> <<else>> <span class="purple"><<He>>将你的嘴推向<<hisselect _n>>的$NPCList[_n].breastdesc。</span> <</if>> <<if $NPCList[_n].type is "plant" and $NPCList[_n].pronoun is "f" and $breastfeedingdisable is "f">> <span class="pink">花蜜从<<hisselect _n>>乳头中漏出。</span> <<elseif $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">> <span class="pink">乳汁从<<hisselect _n>>乳头中漏出。</span> <<set $speechheadsuckleclosed to 1>> <<else>> <<set $speechheadnippleclosed to 1>> <</if>> <<else>> <<neutral 3 _n>> <<He>>把你的头夹在<<hisselect _n>>$NPCList[_n].breastsdesc之间。 <<if $NPCList[_n].breastsize gte 6>> <<set $speechheadbreasts to 1>> <<else>> <<set $speechheadchest to 1>> <</if>> <</if>> <<bodypart_admire_chance forehead>> <</widget>> <!-- pass "left", "right" or "both" as the first argument, and "hand" or "hands" for the second argument --> <<widget "combat-hand-on-mask">> <<if $worn.face.type.includes("mask") or $worn.face.type.includes("covered")>> <<set $_hishand to (_args[0] isnot "both" ? "<<his>>" : "") + _args[0].replace("both","").replace("left","左").replace("right","右") + "" + _args[1].replace("hands","双手").replace("hand","手")>> <<if $face is "covered">> <<He>>试图用$_hishand把你的$worn.face.cn_name_cap从脸上拉下来,<span class="lblue">但是你紧紧地抓着它。</span> <<if random(1, 3) is 3>> <span class="lblue"><<He>>无奈地叹了口气,松开了手。</span> <<combat-reset-hand _args[0]>> <<else>> <<if $enemyanger gt ($enemyangermax / 2)>> <span class="red"><<He>>试图强制拉下你的$worn.face.cn_name_cap!</span> <<damageFaceCover 4>> <</if>> <</if>> <<else>> <<He>>用$_hishand把你的$worn.face.cn_name_cap从你的脸上拉下来,<span class="pink">暴露了你的身份。</span> <<facestrip>><<clothesstripstat>><<combat-reset-hand _args[0]>> <</if>> <<else>> <<combat-reset-hand _args[0]>> <</if>> <</widget>> <<widget "combat-hand-on-chastity">> <<if $worn.genitals.name is "naked">> <<cast_aside_clothes>> <<combat-reset-hand _args[0]>> <<else>> <<if $worn.genitals.name is "chastity parasite">> <span class="blue"><<He>>扯了扯你的$worn.genitals.cn_name_cap,没能扯下来,只好捏了一捏。</span> <span class="lewd"><<His>>粗暴的手法使你感觉更加兴奋。</span> <<arousal 100 "genitals">> <<if random(0, 100) gt $enemyanger>> 看见自己的揉捏起了作用,<<he>>继续着手上的动作。 <<arousal 200 "genitals">><<if !$earSlime.defyCooldown and $earSlime.vibration lt 120>><<set $earSlime.vibration += 5>><</if>> <<elseif $enemyanger gt 100>> 看见自己的揉捏起了作用,<<he>>又试图扯下寄生虫,却仍旧无果,只好放弃。 <<set $worn.genitals.integrity -= 5>> <<arousal 100 "genitals">><<combat-reset-hand _args[0]>><<set $speechchastity to 1>><<bodypart_admire_chance pubic>> <<else>> 揉捏了好一会,<<He>>终于停下手来,一脸困惑。 <<combat-reset-hand _args[0]>><<set $speechchastity to 1>><<bodypart_admire_chance pubic>> <</if>> <<set $worn.genitals.integrity -= 5>> <<else>> <span class="blue"><<He>>试图松开你的$worn.genitals.cn_name_cap。</span> <<His>>粗暴的举动让你感到更加沮丧和兴奋。<<He>>无力地拉扯了一会儿就放弃了,看起来很失望。 <<set $enemyanger += 5>><<combat-reset-hand _args[0]>><<set $speechchastity to 1>><<bodypart_admire_chance pubic>><<set $worn.genitals.integrity -= 10>> <</if>> <<neutral 1 "genitals" _n>><<arousal 5 "genitals">> <</if>> <</widget>> <<widget "combat-hand-on-throat">> <<if $asphyxiaLvl gte 1>> <<rng>> <<if $consensual is 1>> <<mancombat_choke>> <<else>> <<mancombat_strangle>> <</if>> <</if>> <</widget>> <<widget "combat-hand-on-head_nipples">> <<sex 3 "mouth">> <<personselect _n>> <<He>>继续用嘴抵住<<his>>的$NPCList[_n].breastdesc。 <<if $breastfeedingdisable is "f">> <<if $NPCList[_n].type is "plant" and $NPCList[_n].pronoun is "f">> <span class="pink">花蜜从<<his>>的乳头中漏出。</span> <<elseif $NPCList[_n].lactation is 1>> <span class="pink">乳汁从<<his>>的乳头中漏出。</span> <</if>> <</if>> <<bodypart_admire_chance forehead>> <</widget>> <<widget "combat-pen-on-bodypart">> <<set $_hand to _args[0]>><<set $_penbodypart to _args[1]>> <<He>>在你的<<bodypart $_penbodypart>>上涂鸦: <<bodywriting_npc $_penbodypart `$NPCList[_n][$_hand + "tool"]`>> <<set $newlyWritten.pushUnique($_penbodypart)>> <<combat-reset-hand $_hand>><<set $NPCList[_n][$_hand + "tool"] to 0>> <</widget>> <<widget "combat-set-hand-start">> <<rng>> <<combat-get-other-hand _args[0]>> <<if $askedtochoke is 1 and $consensual is 1 and $asphyxiaLvl gte 1 and ($neckuse isnot "hand" or ($otherNPChand is "throat" and $rng lte 30))>> <<set $neckuse to "hand">> <<set $askedtochoke to 0>> <<combat-set-hand-target _args[0] "throat">> <<neutral 1 _n>> <<elseif $combatgoal is "strip">> <<if $worn.over_upper.name isnot "naked" and $noupper isnot 1>> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.over_upper.cn_name_cap。</span> <<neutral 1 _n>> <<set $handtarget to "overupperclothes">> <<elseif $worn.upper.name isnot "naked" and $noupper isnot 1>> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.upper.cn_name_cap。</span> <<neutral 1 _n>> <<set $handtarget to "upperclothes">> <<elseif $worn.under_upper.name isnot "naked" and !$worn.under_upper.type.includes("sticky") and $noupper isnot 1>> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.under_upper.cn_name_cap。</span> <<neutral 1 _n>> <<set $handtarget to "underupperclothes">> <<elseif $worn.over_lower.name isnot "naked" and $walltype isnot "front">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.over_lower.cn_name_cap。</span> <<neutral 1 _n>> <<set $handtarget to "overlowerclothes">> <<elseif $worn.lower.name isnot "naked" and $walltype isnot "front">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.lower.cn_name_cap。</span> <<neutral 1 _n>> <<set $handtarget to "lowerclothes">> <<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside" and $walltype isnot "front">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.under_lower.cn_name_cap。</span> <<neutral 1 _n>> <<set $handtarget to "underlowerclothes">> <<elseif $analdisable is "f" and playerHasButtPlug() and random(0,1) is 0>> <span class="purple"><<He>>把<<his>>的手放在你戴着的$worn.butt_plug.namecap上。</span> <<neutral 1 _n>><<set $handtarget to "buttplug">> <<elseif $worn.genitals.name isnot "naked" and $walltype isnot "front">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.genitals.cn_name_cap。</span> <<neutral 1 _n>> <<set $handtarget to "genitals">> <<else>> <!-- You're naked, so the strip attack stops. Either detect this and stop the attack, or just let the attack continue normally. --> <<set $combatgoal to 0>> <<set $handtarget to 0>> <<set $NPCList[_n].mouth to 0>> <<set _stripped to true>> <</if>> <<combat-set-hand-target _args[0] $handtarget>> <<elseif $NPCList[_n].heldSexToy isnot undefined and $rng lt 25 and !getSexToysofType("all").includes($NPCList[_n].lefttool) and !getSexToysofType("all").includes($NPCList[_n].righttool)>> <<giveNPCsextoy _n $NPCList[_n].heldSexToy _args[0]>> <<combat-reveal-sextoy _args[0]>> <<elseif $rng lte 7 and ($consensual isnot 1 or ["Whitney", "Kylar", "Sydney"].includes($npc[$npcrow.indexOf(_n)])) and $bodywritingLvl gte 2 and $enemytype isnot "beast" and !$noBodyWriting>> <<set _rng to random(1, 5)>> <<if (_rng is 5 and $NPCList[_n].type isnot "plant" and $role isnot "islander") or $npc.includes("Sydney")>> <span class="purple"><<He>>从口袋里掏出一支<span class="pink">耐久性</span>记号笔,然后打开了笔盖。</span> <<set $tooltarget to "marker">> <<elseif _rng is 4 and $NPCList[_n].type isnot "plant" and $NPCList[_n].pronoun is "f" and $role isnot "islander">> <span class="purple"><<He>>从<<his>>的口袋里掏出了口红,把尖端推出来。</span> <<set $tooltarget to "lipstick">> <<elseif (_rng is 3 and $outside is 1 and ["forest","moor","farmlands","farm"].includes($location)) or $NPCList[_n].type is "plant" or $role is "islander">> <span class="purple"><<He>>从地上捧起一把泥。</span> <<set $tooltarget to "mud">> <<else>> <span class="purple"><<He>>从<<his>>的口袋里拿出一支笔,打开笔盖。</span> <<set $tooltarget to "pen">> <</if>> <<if _args[0] is "left">> <<set $NPCList[_n].lefttool to $tooltarget>> <<set $NPCList[_n].lefthand to "pen">> <<else>> <<set $NPCList[_n].righttool to $tooltarget>> <<set $NPCList[_n].righthand to "pen">> <</if>> <<neutral 1 _n>> <<elseif $enemyanger + $rng lte 15 and $NPCList[_n].traits.includes("hypnotist") and $hypnosisdisable is "f">> <<set _tool to $role is "islander" ? "一束草药" : "吊坠">> <<He>>拿出 <<if _args[0] is "left">> <<set $NPCList[_n].lefthand to "hypnosis">> <<set $NPCList[_n].lefttool to _tool>> <<print $NPCList[_n].lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>, <<else>> <<set $NPCList[_n].righthand to "hypnosis">> <<set $NPCList[_n].righttool to _tool>> <<print $NPCList[_n].righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>, <</if>> <span class="purple">并在你面前<<print $role is "islander" ? "挥动" : "摇摆">>着它。</span> <<elseif $enemyanger + $rng lte 20>> <<if $walltype is "front">> <<He>>抚摸着你的脸颊。 <<neutral 10 _n>> <<else>> <<set $handtarget to 0>> <<if $worn.over_lower.name isnot "naked">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.over_lower.cn_name_cap。</span> <<set $handtarget to "overlowerclothes">><<neutral 1 _n>> <<elseif $worn.lower.name isnot "naked">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.lower.cn_name_cap。</span> <<set $handtarget to "lowerclothes">><<neutral 1 _n>> <<elseif !(($player.penisExist and !playerChastity("penis")) or ($player.vaginaExist and !playerChastity("vagina")))>> <<He>><<strokes>>你的大腿内侧,用手指轻抚过你的$worn.genitals.cn_name_cap<<if $worn.genitals.name is "chastity parasite">>,<span class="lewd">使你更加兴奋了。</span><<arousal 100 "genitals">><<else>>。<</if>> <<neutral 10 "genitals" _n>><<set $speechchastity to 1>> <<elseif ($player.penisExist and !playerChastity("penis")) and ($player.vaginaExist and !playerChastity("vagina"))>> <<if $player.ballsExist and random(0,1) is 1>> <<He>><<strokes>>你的<<testicles>>并挑逗你的龟头。 <<neutral 10 "genitals" _n>><<set $speechglans to 1>> <<else>> <<He>>抚摸着你<<penis>>的根部与你的<<pussy>>相交的地方。 <<neutral 10 "genitals" _n>><<set $speechfutapenis to 1>> <</if>> <<elseif $player.penisExist and $player.ballsExist and !playerChastity("penis")>> <<He>><<strokes>>你的<<testicles>>并挑逗你的龟头。 <<neutral 10 "genitals" _n>><<set $speechglans to 1>> <<elseif $player.vaginaExist and !playerChastity("vagina")>> <<He>><<strokes>>你的阴丘并挑逗你的阴蒂。 <<neutral 10 "genitals" _n>><<set $speechclit to 1>> <</if>> <<combat-set-hand-target _args[0] $handtarget>> <</if>> <<elseif $enemyanger + $rng lte 30>> <<set $handtarget to 0>> <<if $position is "wall" and $walltype isnot "front">> <<if $worn.over_lower.name isnot "naked">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.over_lower.cn_name_cap。</span> <<set $handtarget to "overlowerclothes">><<neutral 1 _n>> <<elseif $worn.lower.name isnot "naked">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.lower.cn_name_cap。</span> <<set $handtarget to "lowerclothes">><<neutral 1 _n>> <<elseif playerHasStrapon()>> <<He>><<strokes>>你的大腿内侧,用<<his>>的手指拂过你的$worn.under_lower.cn_name_cap。 <<neutral 10 "genitals" _n>> <<elseif !(($player.penisExist and !playerChastity("penis")) or ($player.vaginaExist and !playerChastity("vagina")))>> <<He>><<strokes>>你的大腿内侧,用手指轻抚过你的$worn.genitals.cn_name_cap<<if $worn.genitals.name is "chastity parasite">>,<span class="lewd">使你更加兴奋了。</span><<arousal 100 "genitals">><<else>>。<</if>> <<neutral 10 "genitals" _n>><<set $speechchastity to 1>> <<elseif ($player.penisExist and !playerChastity("penis")) and ($player.vaginaExist and !playerChastity("vagina"))>> <<He>>把<<his>>的手伸向你的大腿,放在你的<<penis>>和<<pussy>>交接的地方。 <<neutral 10 "genitals" _n>><<set $speechfutapenis to 1>> <<elseif $player.penisExist and !playerChastity("penis")>> <<He>><<strokes>>你的大腿内侧,并用<<his>>的手指擦过你的<<glans>>。 <<neutral 10 "genitals" _n>><<set $speechglans to 1>> <<elseif $player.vaginaExist and !playerChastity("vagina")>> <<He>><<strokes>>你的大腿内侧,并用<<his>>的手指拂过你的阴蒂。 <<neutral 10 "genitals" _n>><<set $speechclit to 1>> <<else>> <<He>><<strokes>>你的大腿内侧。 <<neutral 10 "genitals" _n>> <</if>> <<combat-set-hand-target _args[0] $handtarget>> <<bodypart_admire_chance random_thigh>> <<else>> <<if $worn.over_upper.name isnot "naked" and $noupper isnot 1>> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.over_upper.cn_name_cap。</span> <<set $handtarget to "overupperclothes">><<neutral 1 _n>> <<elseif $worn.upper.name isnot "naked" and $noupper isnot 1>> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.upper.cn_name_cap。</span> <<set $handtarget to "upperclothes">><<neutral 1 _n>> <<elseif $worn.under_upper.name isnot "naked" and !$worn.under_upper.type.includes("sticky") and $noupper isnot 1>> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.under_upper.cn_name_cap。</span> <<set $handtarget to "underupperclothes">><<neutral 1 _n>> <<else>> <<He>><<strokes>>你的胸,<<his>>的手指在你的<<nipple>>附近徘徊。 <<neutral 4 "breasts" _n>><<playWithBreasts>> <</if>> <<combat-set-hand-target _args[0] $handtarget>> <<bodypart_admire_chance breasts>> <</if>> <<elseif $enemyanger + $rng lte 35>> <<if $walltype is "front">> <<He>>用<<his>>的 <<print _args[0].replace("left","左").replace("right","右")>>手托住你的下巴。 <<neutral 2 _n>> <<else>> <<set $handtarget to 0>> <<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.under_lower.cn_name_cap。</span> <<set $handtarget to "underlowerclothes">><<neutral 1 _n>> <<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>> <span class="purple"><<He>>把<<his>>的手放在你戴着的$worn.butt_plug.namecap上。</span> <<neutral 1 _n>><<set $handtarget to "buttplug">> <<elseif $worn.genitals.name isnot "naked">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.genitals.cn_name_cap。</span> <<set $handtarget to "genitals">><<neutral 1 "genitals" _n>> <<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>> <<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<if $anususe is 0 and $analdisable is "f">> <span class="purple"><<He>>将<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手按在你的<<bottom>>上。</span> <<set $handtarget to "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">><<neutral 1 _n>> <</if>> <</if>> <</if>> <<elseif $worn.lower.state isnot "waist">> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.under_lower.cn_name_cap。</span> <<set $handtarget to "underlowerclothes">><<neutral 1 _n>> <<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>> <span class="purple"><<He>>把<<his>>的手放在你戴着的$worn.butt_plug.namecap上。</span> <<neutral 1 _n>><<set $handtarget to "buttplug">> <<elseif $worn.genitals.name isnot "naked">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.genitals.cn_name_cap。</span> <<set $handtarget to "genitals">><<neutral 1 "genitals" _n>> <<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>> <<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<if $anususe is 0 and $analdisable is "f">> <span class="purple"><<He>>将<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手按在你的<<bottom>>上。</span> <<set $handtarget to "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">><<neutral 1 _n>> <</if>> <</if>> <</if>> <</if>> <<combat-set-hand-target _args[0] $handtarget>> <<bodypart_admire_chance back>> <</if>> <<elseif $enemyanger + $rng lte 40>> <<if $walltype is "front">> <<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抚摸着你那被<<his>>的手指穿过的头发。 <<neutral 2 _n>> <<else>> <<set $handtarget to 0>> <<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.under_lower.cn_name_cap。</span> <<set $handtarget to "underlowerclothes">><<neutral 1 _n>> <<elseif $analdisable is "f" and playerHasButtPlug() and random(0,1) is 0 and $worn.genitals.anal_shield isnot undefined and !playerChastity("anus")>> <span class="purple"><<He>>把<<his>>的手放在你戴着的$worn.butt_plug.namecap上。</span> <<neutral 1 _n>><<set $handtarget to "buttplug">> <<elseif $worn.genitals.name isnot "naked">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.genitals.cn_name_cap。</span> <<set $handtarget to "genitals">><<neutral 1 "genitals" _n>> <<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>> <<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse isnot 0 or random(0,100) gte 50)>> <span class="purple"><<He>>将<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手按在你的<<pussy>>上,将一根手指放在你的入口处。</span> <<set $handtarget to "vaginaentrance">><<set $vaginause to 1>><<neutral 1 "genitals" _n>> <<elseif $player.penisExist and $penisuse is 0>> <span class="purple"><<He>>把<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手按在你的<<penis>>上。</span> <<set $handtarget to "penisentrance">><<set $penisuse to 1>><<neutral 1 "genitals" _n>> <</if>> <</if>> <</if>> <<elseif $worn.lower.state isnot "waist">> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.under_lower.cn_name_cap。</span> <<set $handtarget to "underlowerclothes">><<neutral 1 "genitals" _n>> <<elseif $worn.genitals.name isnot "naked">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.genitals.cn_name_cap。</span> <<set $handtarget to "genitals">><<neutral 1 "genitals" _n>> <<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>> <span class="purple"><<He>>把<<his>>的手放在你戴着的$worn.butt_plug.namecap上。</span> <<neutral 1 _n>><<set $handtarget to "buttplug">> <<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>> <<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse isnot 0 or random(0,100) gte 50)>> <span class="purple"><<He>>将<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手按在你的<<pussy>>上,将一根手指放在你的入口上方。</span> <<set $handtarget to "vaginaentrance">><<set $vaginause to 1>><<neutral 1 "genitals" _n>> <<elseif $player.penisExist and $penisuse is 0>> <span class="purple"><<He>>把<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手按在你的<<penis>>上。</span> <<set $handtarget to "penisentrance">><<set $penisuse to 1>><<neutral 1 "genitals" _n>> <</if>> <</if>> <</if>> <</if>> <<combat-set-hand-target _args[0] $handtarget>> <<bodypart_admire_chance pubic>> <</if>> <<elseif $enemyanger + $rng lte 45>> <<if $position is "wall" and $walltype isnot "front">> <<He>>靠在墙上。 <<else>> <<He>>抚摸着你的肚子。 <<neutral 1 _n>> <<if playerBellyVisible()>><<set $speechpregnant to 1>><</if>> <</if>> <<bodypart_admire_chance back>> <<elseif $enemyanger + $rng lte 50>> <<if $position is "wall" and $walltype isnot "front">> <<He>>抓住你的大腿并用力拉,但你被牢牢地卡住了。 <<neutral 1 _n>> <<bodypart_admire_chance random_thigh>> <<else>> <<He>><<strokes>>你的头发。 <<neutral 1 _n>> <<bodypart_admire_chance forehead>> <</if>> <<elseif $enemyanger + $rng lte 55>> <<if $position is "wall" and $walltype isnot "front">> <<He>>抓住你的大腿并用力拉,但你被牢牢地卡住了。 <<neutral 1 _n>> <<bodypart_admire_chance random_thigh>> <<elseif $worn.face.type.includes("mask") or $worn.face.type.includes("gag")>> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.face.cn_name_cap。</span> <<neutral 1 _n>><<combat-set-hand-target _args[0] "mask">> <<else>> <<He>><<strokes>>你的头发。 <<neutral 1 _n>> <<bodypart_admire_chance forehead>> <</if>> <<elseif $enemyanger + $rng lte 60>> <<if $position is "wall" and $walltype isnot "front">> <<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手拉你的腿,但你被卡住了。 <<neutral 1 _n>> <<bodypart_admire_chance back>> <<elseif !$worn.upper.type.includes("naked") and $worn.upper.state isnot "chest" and $worn.upper.state_top is "chest">> <<He>>隔着你的$worn.upper.cn_name_cap摩挲你的<<breasts>>。 <<if $body_temperature is "chilly" or $body_temperature is "cold">> 你的乳房挺立在寒风中,显得格外脆弱。 <</if>> <<neutral 2 "breasts" _n>><<playWithBreasts>> <<bodypart_admire_chance breasts>> <<elseif !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot "chest" and $worn.under_upper.state_top is "chest">> <<He>>隔着你的$worn.under_upper.cn_name_cap摩挲你的<<breasts>>。 <<if $body_temperature is "chilly" or $body_temperature is "cold">> 你的乳房挺立在寒风中,显得格外脆弱。 <</if>> <<neutral 2 "breasts" _n>><<playWithBreasts>> <<bodypart_admire_chance breasts>> <<else>> <<He>>用<<print _args[0].replace("left","左").replace("right","右")>>手摩挲你裸露的<<breasts>>。 <<if $body_temperature is "chilly" or $body_temperature is "cold">> 你的乳房挺立在寒风中,显得格外脆弱。 <</if>> <<neutral 4 "breasts" _n>><<playWithBreasts>> <<bodypart_admire_chance breasts>> <</if>> <<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and not $gloryhole and $head is 0 and ($mouthuse is 0 or $mouthuse is "breasts") and ($NPCList[_n].chest is 0 or $NPCList[_n].chest is "clothed") and $NPCList[_n].location.genitals isnot "head" and $NPCList[_n].location.head isnot "genitals" and $NPCList[_n].stance isnot "topface">> <<if $NPCList[_n].chest is "clothed">> <span class="blue"><<He>><<npcUndressText $NPCList[_n] "upper" "self">>,</span>并且<span class="pink">用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手把你的脸按在了<<his>>的$NPCList[_n].breastsdesc上。</span> <<set $NPCList[_n].chest to 0>> <<else>> <<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手托着你的后脑勺,<span class="pink">将你的脸压向<<his>>的$NPCList[_n].breastsdesc。</span> <</if>> <<if $NPCList[_n].type is "plant" and $breastfeedingdisable is "f">> <span class="purple">它散发着甜美的香味。</span> <<elseif $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">> <span class="purple">它有种牛奶的味道。</span> <</if>> <<combat-set-hand-target _args[0] "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">> <<set $NPCList[_n].chest to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3 _n>><<set $mouthactiondefault to "breastclosed">> <<set $NPCList[_n].location.head to "head">><<set $mouthtarget to _n>> <<bodypart_admire_chance forehead>> <<elseif $enemyanger + $rng lte 80>> <<if $walltype is "front">> <<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手推了推你的肩膀,试探你被卡住的程度。 <<neutral 2 _n>> <<else>> <<set $speechbottom to 1>> <<if $worn.over_lower.state is "waist" and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0>> <<if $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>> <<He>>试图隔着你的$worn.over_lower.cn_name_cap抚摸你的<<bottom>>,但你穿得太多了,几乎感觉不到。 <<neutral 1 _n>> <<else>> <<He>>隔着你的$worn.over_lower.cn_name_cap摸索着你的<<bottom>>。 <<neutral 5 _n>> <</if>> <<elseif $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>> <<He>>隔着你的$worn.lower.cn_name_cap摸索着你的<<bottom>>。 <<neutral 2 _n>> <<elseif $worn.under_lower.state is "waist">> <<He>>隔着你的$worn.under_lower.cn_name_cap来摸索你的<<bottom>>。 <<neutral 2 _n>> <<else>> <<He>><<strokes>>你裸露的<<bottom>>。 <<neutral 4 _n>> <</if>> <<bodypart_admire_chance random_bottom>> <</if>> <<elseif $enemyanger + $rng lte 90 and $enemytype isnot "beast" and $NPCList[_n].type isnot "plant" and $NPCList[_n].fullDescription isnot "Ivory Wraith" and !$abomination and $role isnot "islander">> <<combat-set-hand-target _args[0] "lube">> <<if $NPCList[_n].penis is "vaginaentrance" and $player.bodyliquid.vaginaoutside.goo lt 5 and !playerChastity("vagina")>> <span class="purple"><<He>>拿着一瓶润滑剂靠近你的<<pussy>>。</span> <<elseif $NPCList[_n].penis is "anusentrance" and $player.bodyliquid.bottom.goo lt 5 and !playerChastity("anus")>> <span class="purple"><<He>>拿着一瓶润滑液靠近你的<<bottom>>。</span> <<elseif $NPCList[_n].penis is "otheranusentrance" and $player.bodyliquid.penis.goo lt 5 and !playerChastity("penis")>> <span class="purple"><<He>>拿着一瓶润滑液靠近你的<<penis>>。</span> <<elseif $NPCList[_n].vagina is "penisentrance" and $player.bodyliquid.penis.goo lt 5 and !playerChastity("penis")>> <span class="purple"><<He>>拿着一瓶润滑液靠近你的<<penis>>。</span> <<elseif $NPCList[_n].vagina is "otheranusentrance" and $player.bodyliquid.penis.goo lt 5 and !playerChastity("penis")>> <span class="purple"><<He>>拿着一瓶润滑液靠近你的<<penis>>。</span> <<else>> <<He>>拍打你的屁股。 <<neutral 5 _n>> <<combat-reset-hand _args[0]>> <</if>> <<elseif $enemyanger + $rng lte 95>> <<if $worn.feet.cursed isnot 1 and $worn.feet.name isnot "naked">> <span class="purple"><<He>>抓住你的$worn.feet.cn_name_cap。</span> <<combat-set-hand-target _args[0] "shoes">> <<neutral 3 _n>> <<else>> <<if $worn.legs.name is "naked">> <<He>>摩擦着你的脚。 <<neutral 1 _n>> <<else>> <span class="purple"><<He>>抓住你的$worn.legs.cn_name_cap。</span> <<combat-set-hand-target _args[0] "socks">> <<neutral 3 _n>> <</if>> <</if>> <<elseif $enemyanger + $rng lte 100 and $walltype isnot "front">> <<if !(($player.penisExist and !playerChastity("penis")) or ($player.vaginaExist and !playerChastity("vagina")))>> <<if $worn.over_lower.state is "waist" and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0>> <<if $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>> <<He>>试图隔着你的$worn.over_lower.cn_name_cap,在你的$worn.genitals.cn_name_cap周围抚弄你,但你穿得太多了,几乎感觉不到。 <<neutral 1 _n>> <<else>> <<He>>隔着你的$worn.over_lower.cn_name_cap,在你的$worn.genitals.cn_name_cap周围抚弄和<<strokes>>你。 <<neutral 5 "genitals" _n>> <</if>> <<elseif $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>> <<He>>隔着你的$worn.lower.cn_name_cap,在你的$worn.genitals.cn_name_cap周围抚弄和<<strokes>>。 <<neutral 5 "genitals" _n>> <<elseif $worn.under_lower.state is "waist">> <<He>>隔着你的$worn.under_lower.cn_name_cap,在你的$worn.genitals.cn_name_cap周围爱抚和<<strokes>>。 <<neutral 5 "genitals" _n>> <<elseif $penisuse is 0>> <<He>>在你的$worn.genitals.cn_name_cap周围爱抚和<<strokes>>。 <<neutral 10 "genitals" _n>> <<else>> <<He>><<strokes>>你的大腿。 <<neutral 10 "genitals" _n>> <</if>> <<bodypart_admire_chance random_thigh>> <<elseif $player.penisExist and (!$player.vaginaExist or random(0,100) gte 50) and !playerChastity("penis")>> <<if $worn.over_lower.state is "waist" and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0>> <<if $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>> <<He>>试图隔着你的$worn.over_lower.cn_name_cap爱抚你的<<penis>>,但你穿得太多了,几乎感觉不到。 <<neutral 1 _n>> <<else>> <<He>>隔着你的$worn.over_lower.cn_name_cap抚弄和<<strokes>>你的<<penis>>。 <<neutral 5 "genitals" _n>> <</if>> <<elseif $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>> <<He>>隔着你的$worn.lower.cn_name_cap抚弄和<<strokes>>你的<<penis>>。 <<neutral 5 "genitals" _n>> <<elseif $worn.under_lower.state is "waist">> <<He>>隔着你的$worn.under_lower.cn_name_cap抚弄和<<strokes>>你的<<penis>>。 <<neutral 5 "genitals" _n>> <<elseif $penisuse is 0>> <<He>>探索和<<strokes>>你暴露在外的<<penis>>。 <<neutral 10 "genitals" _n>> <<elseif $player.ballsExist is true>> <<He>>用手托起并<<strokes>>你的<<testicles>>。 <<neutral 10 "genitals" _n>> <<else>> <<He>>用手指抚摸你的肉棒,最后停在你的<<penis>>和<<pussy>>之间的嫩肉上,按压着那里。 <<neutral 10 "genitals" _n>> <</if>> <<bodypart_admire_chance pubic>> <<elseif $player.vaginaExist and !playerChastity("vagina")>> <<if $worn.over_lower.state is "waist" and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0>> <<if $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>> <<He>>试图隔着你的$worn.over_lower.cn_name_cap来抚弄你的阴唇,但你穿得太多了,几乎感觉不到。 <<neutral 1 _n>> <<else>> <<He>>隔着你的$worn.over_lower.cn_name_cap抚弄和<<strokes>>你的阴唇。 <<neutral 5 "genitals" _n>> <</if>> <<elseif $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>> <<He>>隔着你的$worn.lower.cn_name_cap抚弄和<<strokes>>你的阴唇。 <<neutral 5 "genitals" _n>> <<elseif $worn.under_lower.state is "waist">> <<He>>隔着你的$worn.under_lower.cn_name_cap抚弄和<<strokes>>你的阴唇。 <<neutral 5 "genitals" _n>> <<else>> <<He>>探索和<<strokes>>你裸露的<<pussy>>。 <<neutral 10 "genitals" _n>> <</if>> <<bodypart_admire_chance pubic>> <</if>> <<elseif $enemyanger + $rng lte 110 and $walltype isnot "front">> <<if $worn.over_lower.name isnot "naked">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.over_lower.cn_name_cap。</span> <<combat-set-hand-target _args[0] "overlowerclothes">><<neutral 1 "genitals" _n>> <<elseif $worn.lower.name isnot "naked">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.lower.cn_name_cap。</span> <<combat-set-hand-target _args[0] "lowerclothes">><<neutral 1 "genitals" _n>> <<elseif playerHasStrapon()>> <<He>>拍打你的屁股。 <<neutral 15 _n>> <<elseif $player.penisExist>> /*$penis use need to be checked inside of $player.penisExist check to prevent mention of the clitoris*/ <<if $penisuse is 0>> <<He>>揉捏你的龟头。 <<neutral 15 "genitals" _n>><<bruise penis>><<set $speechglans to 1>> <<else>> <<He>>夹紧你下面的那根棍子。 <<neutral 10 "genitals" _n>><<bruise penis>> <</if>> <<elseif $player.vaginaExist and !playerChastity("vagina")>> <<He>>揉捏你的阴蒂。 <<neutral 15 "genitals" _n>><<bruise vagina>><<set $speechclit to 1>> <</if>> <<bodypart_admire_chance pubic>> <<elseif $enemyanger + $rng lte 120>> <<if $position is "wall" and $walltype isnot "front">> <<He>>朝你的大腿捏一把。 <<violence 1>><<hitstat>><<bruise thigh>> <<bodypart_admire_chance random_thigh>> <<else>> <<combat-get-other-hand _args[0]>> <<if $worn.over_upper.name isnot "naked" and $noupper isnot 1>> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.over_upper.cn_name_cap。</span> <<combat-set-hand-target _args[0] "overupperclothes">><<neutral 1 _n>> <<elseif $worn.upper.name isnot "naked" and $noupper isnot 1>> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.upper.cn_name_cap。</span> <<combat-set-hand-target _args[0] "upperclothes">><<neutral 1 _n>> <<elseif $asphyxiaLvl gte 1 and $nochoke isnot 1 and ($neckuse isnot "hand" or $otherNPChand is "throat")>> <span class="purple"><<He>>掐住你的喉咙。</span> <<violence 2>><<combat-set-hand-target _args[0] "throat">><<set $neckuse to "hand">> <<else>> <<He>>扯着你的头发。 <<violence 1>> <</if>> <<bodypart_admire_chance random_shoulder>> <</if>> <<elseif $enemyanger + $rng lte 125 and $walltype isnot "front">> <<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.under_lower.cn_name_cap。</span> <<combat-set-hand-target _args[0] "underlowerclothes">><<neutral 1 "genitals" _n>> <<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>> <span class="purple"><<He>>把<<his>>的手放在你戴着的$worn.butt_plug.namecap上。</span> <<neutral 1 _n>><<set $handtarget to "buttplug">> <<elseif $worn.genitals.name isnot "naked">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.genitals.cn_name_cap。</span> <<combat-set-hand-target _args[0] "genitals">><<neutral 1 "genitals" _n>> <<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>> <<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<if $anususe is 0 and $analdisable is "f">> <span class="purple"><<He>>将<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手按在你的<<bottom>>上。</span> <<combat-set-hand-target _args[0] "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">><<neutral 1 _n>> <</if>> <</if>> <</if>> <<bodypart_admire_chance back>> <!-- note: the sections above and below are identical other than the bodypart_admire_chance back --> <<elseif $worn.lower.state isnot "waist">> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.under_lower.cn_name_cap。</span> <<combat-set-hand-target _args[0] "underlowerclothes">><<neutral 1 "genitals" _n>> <<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>> <span class="purple"><<He>>把<<his>>的手放在你戴着的$worn.butt_plug.namecap上。</span> <<neutral 1 _n>><<set $handtarget to "buttplug">> <<elseif $worn.genitals.name isnot "naked">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.genitals.cn_name_cap。</span> <<combat-set-hand-target _args[0] "genitals">><<neutral 1 "genitals" _n>> <<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>> <<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<if $anususe is 0 and $analdisable is "f">> <span class="purple"><<He>>将<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手按在你的<<bottom>>上。</span> <<combat-set-hand-target _args[0] "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">><<neutral 1 _n>> <</if>> <</if>> <</if>> <</if>> <<bodypart_admire_chance random_bottom>> <<elseif $enemyanger + $rng lte 130 and $walltype isnot "front">> <<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.under_lower.cn_name_cap。</span> <<combat-set-hand-target _args[0] "underlowerclothes">><<neutral 1 "genitals" _n>> <<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>> <span class="purple"><<He>>把<<his>>的手放在你戴着的$worn.butt_plug.namecap上。</span> <<neutral 1 _n>><<set $handtarget to "buttplug">> <<elseif $worn.genitals.name isnot "naked">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.genitals.cn_name_cap。</span> <<combat-set-hand-target _args[0] "genitals">><<neutral 1 "genitals" _n>> <<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>> <<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse isnot 0 or random(0,100) gte 50)>> <span class="purple"><<He>>把<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手按在你的<<pussy>>上,<<his>>的手指放在你的穴口处。</span> <<combat-set-hand-target _args[0] "vaginaentrance">><<set $vaginause to 1>><<set $vaginastate to "otherhandentrance">><<neutral 1 "genitals" _n>> <<elseif $player.penisExist and $penisuse is 0>> <span class="purple"><<He>>把<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手按在你的<<penis>>上。</span> <<combat-set-hand-target _args[0] "penisentrance">><<set $penisuse to 1>><<set $penisstate to "otherhandentrance">><<neutral 1 "genitals" _n>> <</if>> <</if>> <</if>> <<bodypart_admire_chance pubic>> <<elseif $worn.lower.state isnot "waist">> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.under_lower.cn_name_cap。</span> <<combat-set-hand-target _args[0] "underlowerclothes">><<neutral 1 "genitals" _n>> <<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>> <span class="purple"><<He>>把<<his>>的手放在你戴着的$worn.butt_plug.namecap上。</span> <<neutral 1 _n>><<set $handtarget to "buttplug">> <<elseif $worn.genitals.name isnot "naked">> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的$worn.genitals.cn_name_cap。</span> <<combat-set-hand-target _args[0] "genitals">><<neutral 1 "genitals" _n>> <<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>> <<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse isnot 0 or random(0,100) gte 50)>> <span class="purple"><<He>>把<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手按在你的<<pussy>>上,<<his>>的手指放在你的穴口处。</span> <<combat-set-hand-target _args[0] "vaginaentrance">><<set $vaginause to 1>><<neutral 1 "genitals" _n>> <<elseif $player.penisExist and $penisuse is 0>> <span class="purple"><<He>>把<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手按在你的<<penis>>上。</span> <<combat-set-hand-target _args[0] "penisentrance">><<set $penisuse to 1>><<neutral 1 "genitals" _n>> <</if>> <</if>> <</if>> <</if>> <<bodypart_admire_chance pubic>> <<elseif $enemyanger + $rng lte 140>> <<if $position is "wall" and $walltype isnot "front">> <<He>>打你的<<bottom>>。 <<violence 1>><<bruise bottom>><<hitstat>> <<bodypart_admire_chance random_bottom>> <<else>> <span class="purple"><<He>>用<<his>>的<<print _args[0].replace("left","左").replace("right","右")>>手抓住你的头发。</span> <<combat-set-hand-target _args[0] "hair">><<violence 2>><<set $speechhair to 1>> <<bodypart_admire_chance forehead>> <</if>> <<elseif $enemyanger + $rng lte 160>> <<if $asphyxiaLvl gte 4 and $nochoke isnot 1 and ($neckuse isnot "hand" or $otherNPChand is "throat") and random(1,2) is 1>> <span class="purple"><<He>>掐住你的喉咙。</span> <<violence 2>><<combat-set-hand-target _args[0] "throat">><<set $neckuse to "hand">> <<elseif $leftarm isnot "bound" and $rightarm isnot "bound" and $leftarm isnot "grappled" and $rightarm isnot "grappled" and $NPCList[_n].lefthand isnot "arms" and $NPCList[_n].righthand isnot "arms">> <span class="purple"><<He>>按住你的胳膊。</span> <<combat-set-hand-target _args[0] "arms">><<disablearms>><<set $leftarm to "grappled">><<set $rightarm to "grappled">><<set $lefttarget to _n>><<set $righttarget to _n>><<violence 2>><<bruise leftarm>><<bruise rightarm>><<set $speecharms to 1>> <<if $vaginause is "cover">> <<set $vaginause to 0>> <</if>> <<if $anususe is "cover">> <<set $anususe to 0>> <</if>> <<if $penisuse is "cover">> <<set $penisuse to 0>> <</if>> <<bodypart_admire_chance random_shoulder>> <<else>> <<if $walltype is "front">> <<He>>猛地抽了你一耳光。 <<violence 10>><<bruise face>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance random_cheek>> <<else>> <<He>>打你的<<bottom>>。 <<violence 10>><<bruise bottom>><<hitstat>><<set $speechspank to 1>> <<bodypart_admire_chance random_bottom>> <</if>> <</if>> <<elseif $enemyanger + $rng lte 175>> <<if $walltype is "front">> <<He>>凌乱地抚摸着你的上身,用指头掐着你<<breasts>>,根本不在乎你的感受。 <<violence 10>><<bruise chest>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance back>> <<else>> <<He>>粗暴地抚摸着你的下身,用指头掐着你<<bottom>>,根本不在乎你的感受。 <<violence 10>><<bruise bottom>><<hitstat>><<set $speechspank to 1>> <<bodypart_admire_chance back>> <</if>> <<elseif $enemyanger + $rng lte 180>> <<if $walltype is "front">> <<He>>拍打你的<<breasts>>。 <<violence 10>><<bruise chest>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance back>> <<else>> <<He>>拍打你的大腿。 <<violence 10>><<bruise thigh>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance random_thigh>> <</if>> <<elseif $enemyanger + $rng lte 185 and !(playerBellySize(true) gte 8)>> <<if $position is "wall" and $walltype isnot "front">> <<He>>打你的大腿。 <<bruise thigh>><<hitstat>><<violence 10>><<set $speechbeat to 1>> <<bodypart_admire_chance random_thigh>> <<else>> <<He>>用拳头打你的肚子。 <<violence 20>><<bruise tummy>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance back>> <</if>> <<elseif $enemyanger + $rng lte 190>> <<if $position is "wall" and $walltype isnot "front">> <<He>>打你的<<bottom>>。 <<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance random_bottom>> <<else>> <<He>>打你的<<breasts>>。 <<violence 20>><<bruise chest>><<hitstat>><<set $speechbeat to 1>><<playWithBreasts>> <<bodypart_admire_chance breasts>> <</if>> <<elseif $enemyanger + $rng lte 195>> <<if $walltype is "front">> <<He>>朝你脸上吐口水。 <<neutral 5 _n>> <<else>> <<if $worn.feet.cursed is 1>> <<He>>尝试用束缚带绑住你的双腿。 <<neutral 5 _n>> <<elseif $worn.feet.name isnot "naked">> <span class="purple"><<He>>抓住你的$worn.feet.cn_name_cap。</span> <<combat-set-hand-target _args[0] "shoes">> <<neutral 3 _n>> <<elseif $enemytype is "man" and $NPCList[_n].fullDescription isnot "Ivory Wraith" and !$abomination and !$possessed and !$robinmist and $role isnot "islander">> <span class="pink"><<He>>拿出了一副具有威胁性的金属镣铐。</span> <<combat-set-hand-target _args[0] "shackle_entrance">> <<neutral 4 _n>> <<else>> <<He>>盯着你的脚。 <</if>> <</if>> <<elseif $enemyanger + $rng gte 196>> <<if _args[0] is "left">> <<if $position is "wall" and $walltype isnot "front">> <<if $player.penisExist>> <<He>>抓住你无助的<<bottom>>。 <<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>> <<elseif $player.vaginaExist>> <<He>>抓住你无助的<<bottom>>。 <<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>> <</if>> <<bodypart_admire_chance random_bottom>> <<else>> <<rng>> <<if $rng gte 81>> <<He>>打向你的鼻子。 <<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance forehead>> <<elseif $rng gte 61>> <<He>>从后面打你的颈部。 <<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance back>> <<elseif $rng gte 41>> <<He>>击打你的面部。 <<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance random_cheek>> <<elseif $rng gte 21>> <<He>>打向你的下巴。 <<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance breasts>> <<else>> <<He>>把指甲抠进你的脖子。 <<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance random_shoulder>> <</if>> <</if>> <<else>> <<if $position is "wall" and $walltype isnot "front">> <<if $player.penisExist and (!$player.vaginaExist or random(0,100) gte 50)>> <<He>>戳弄着你的会阴。 <<violence 20>><<bruise penis>><<hitstat>><<set $speechbeat to 1>> <<elseif $player.vaginaExist>> <<He>>戳弄着你的会阴。 <<violence 20>><<bruise vagina>><<hitstat>><<set $speechbeat to 1>> <</if>> <<bodypart_admire_chance pubic>> <<else>> <<rng>> <<if $rng gte 81>> <<He>>划向你的脸。 <<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance random_cheek>> <<elseif $rng gte 61>> <<He>>抓向你的后颈。 <<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance back>> <<elseif $rng gte 41>> <<He>>用指甲抓挠着你的脸。 <<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance random_cheek>> <<elseif $rng gte 21>> <<He>>挠向你的下巴。 <<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance random_shoulder>> <<else>> <<He>>用指甲抓挠着你的脖颈。 <<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>> <<bodypart_admire_chance back>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "man-combat">> <<outfitChecks>> <<set _n to _args[0]>> <!-- Converted his1-6 to hisselect #. Person1-6 to personselect #. $intro1-6 as array $NPCList[_n].intro --> <!-- Converted man1-6speech to manspeech #. Randomised penissize reaction.--> <<if ["m", "f", "i", "n", "t"].includes($NPCList[_n].pronoun)>> <<set $pronoun to $NPCList[_n].pronoun>> <<elseif $options.debugdisable is "f">> <span class="red">ERROR: Unexpected $$NPCList[_n].pronoun: [$NPCList[_n].pronoun]</span> <</if>> <<personselect _n>> <<switch _n>> <<case 0>> <<manspeech _n>> <<if $NPCList[0].intro isnot -1>> <<set $NPCList[0].intro to 1>> <</if>> <<case 1 2 3 4 5>> <<manspeech _n>><<if $NPCList[_n].intro isnot -1>><<set $NPCList[_n].intro to 1>><</if>> <</switch>> <<if $NPCList[_n].state is "stalk">> <<man-stalk>> <<elseif $NPCList[_n].state is "pursuit">> <<man-pursuit>> <<else>> <!-- HAND SECTION --> <<hand_section>> <!-- PENIS START --> <<rng>> <<if $NPCList[_n].penis is "clothed" and $npcSub isnot 1>> <<if $enemyarousal gte 40>> <span class="blue"><<He>><<npcUndressText $NPCList[_n] "lower" "self">>,<<npcRevealText $NPCList[_n] "lower">>。</span> <<npcGenitalReaction $NPCList[_n]>> <<set $NPCList[_n].penis to 0>> <<if $NPCList[_n].vagina isnot "none">> <<set $NPCList[_n].vagina to 0>> <</if>> <</if>> <<if $NPCList[_n].fullDescription is "Sydney">> <<sydneyExpose>> <</if>> <</if>> <<if $NPCList[_n].penis is "strap-on">> <<He>>把<span class="blue"><<his>>的$NPCList[_n].strapon.description绑在了<<his>>的腰间。</span> <<set $NPCList[_n].penis to 0>> <</if>> <<rng>> <<if $NPCList[_n].penis is "thighs">> <<set $speechthigh to 1>> <<if $player.vaginaExist>> <<if $rng gte 101>> <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("穿戴式")>> <<if $NPCList[_n].chastity.penis.includes("chastity")>> <<He>>尝试给自己戴上避孕套,但似乎无法套进<<his>>的<<= $NPCList[_n].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在<<his>>的肉棒上。</span> <<equipNPCCondom _n>> <</if>> <</if>> <span class="blue"><<He>>把<<his>>的$NPCList[_n].penisdesc对准了你的<<pussy>>。</span> <<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("vagina")>> <span class="red">你有点害怕。</span> <</if>> <<set $thighuse to 0>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to _n>><<set $speechvaginaentrance to 1>> <<else>> <<if $npcSub>>你在大腿和<<pussy>>之间磨蹭着<<his>>$NPCList[_n].penisdesc。<<else>><<He>>在你的大腿和<<pussy>>之间磨蹭着<<his>>$NPCList[_n].penisdesc。<</if>> <<sex 5 "genital" _n>> <</if>> <<else>> <<if $rng gte 101>> <<He>>把肉棒从你的大腿间移开。 <<set $thighuse to 0>><<set $NPCList[_n].penis to 0>> <<else>> <<if $npcSub>>你在大腿之间磨蹭着<<his>>$NPCList[_n].penisdesc。<<else>><<He>>在你的大腿之间磨蹭着<<his>>$NPCList[_n].penisdesc。<</if>> <<sex 5 "genital" _n>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "cheeks">> <<set $speechcheeks to 1>> <<if $rng gte 101>> <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("穿戴式")>> <<if $NPCList[_n].chastity.penis.includes("chastity")>> <<He>>尝试给自己戴上避孕套,但似乎无法套进<<his>>的<<= $NPCList[_n].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在<<his>>的肉棒上。</span> <<equipNPCCondom _n>> <</if>> <</if>> <span class="blue"><<He>>把<<his>>的$NPCList[_n].penisdesc对准了你的菊穴。</span> <<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("anus")>> <span class="red">你有点害怕。</span> <</if>> <<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anustarget to _n>><<set $bottomuse to 0>><<set $cheekactiondefault to "cheeks">><<set $speechanusentrance to 1>> <<else>> <<if $npcSub>>你在臀瓣之间磨蹭着<<his>>$NPCList[_n].penisdesc。<<else>><<He>>在你的臀瓣之间磨蹭着<<his>>$NPCList[_n].penisdesc。<</if>> <<submission 3 _n>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "leftarm">> <<set $speechhandjobpenis to 1>> <<if $rng gte 1>> <<if $npcSub>>你用指缝磨蹭着<<his>>的$NPCList[_n].penisdesc。<<else>><<He>>用你的指缝磨蹭着<<his>>的$NPCList[_n].penisdesc。<</if>> <<submission 1 _n>> <<elseif $rng gte 101>> <<He>>把肉棒从你手上移开。 <<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $leftactiondefault to "leftgrab">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "rightarm">> <<set $speechhandjobpenis to 1>> <<if $rng gte 1>> <<if $npcSub>>你用指缝磨蹭着<<his>>的$NPCList[_n].penisdesc。<<else>><<He>>用你的指缝磨蹭着<<his>>的$NPCList[_n].penisdesc。<</if>> <<submission 1 _n>> <<elseif $rng gte 101>> <<He>>把肉棒从你手上移开。 <<set $NPCList[_n].penis to 0>><<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "botharm">> <<set $speechhandjobpenis to 1>> <<if $rng gte 1>> <<if $npcSub>>你用双手磨蹭着<<his>>$NPCList[_n].penisdesc。<<else>><<He>>用你的双手磨蹭着<<his>>$NPCList[_n].penisdesc。<</if>> <<submission 2 _n>> <<elseif $rng gte 101>> <<He>>把肉棒从你双手间移开。 <<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">><<set $leftactiondefault to "leftgrab">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "feet">> <<set $speechfeet to 1>> <<if $rng gte 1>> <<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>> 在<<he>>快要高潮时,<<if $npcSub>>你加快频率,用逐渐增大的力度摩擦着<<his>>$NPCList[_n].penisdesc。<<else>><<he>>用逐渐增大的力度抽插着你的双脚。<</if>> <<submission 1 _n>> <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> <<if $npcSub>>你用双脚摩擦揉搓着<<his>>$NPCList[_n].penisdesc。<<else>><<He>>用<<his>>$NPCList[_n].penisdesc抽插着你的双脚。<</if>> <<submission 1 _n>> <<else>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc在你的双脚之间。 <<submission 1 _n>> <</if>> <<elseif $rng gte 101>> <<He>>把肉棒从你脚上移开。 <<set $NPCList[_n].penis to 0>><<set $feetuse to 0>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "vagina">> <<if $rng gte 101>> <span class="purple"><<He>>把<<his>>的$NPCList[_n].penisdesc从你的<<pussy>>里拔出来。</span> <<sex 30 "genital" _n>><<set $NPCList[_n].penis to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "imminent">> <<elseif $rng gte 1>> <<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>> <<if $enemyanger gte 100>><<set _pain *= 1.5>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<He>>越来越猛烈地侵犯你的<<pussy>>。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<He>>继续侵犯你的<<pussy>>,完全不在乎你的感受。 <<else>> <<He>>猛烈地抽插你的<<pussy>>,完全不在乎你的感受。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if npcHasStrapon(_n)>> <<He>>用<<his>>的$NPCList[_n].penisdesc狠狠地撞击你的<<pussy>>。 <<else>> 你感到<<his>>$NPCList[_n].penisdesc从你的<<pussy>>里抽出时的跳动。 <</if>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<He>>继续侵犯你的<<pussy>>。 <<else>> <<He>>故意深深地插入你的<<pussy>>。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if $npcSub>>你感觉<<him>>快要高潮了。你在<<he>>的身下娇喘,扭动着身体。<<else>>你感觉<<him>>快要高潮了。<<he>>跨坐在你身上,掰开你的双腿,双手在你身上兴奋地游移,更用力地抽插着你的<<pussy>>。<</if>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<if $npcSub>>你继续骑在<<his>>的$NPCList[_n].penisdesc上。<<else>><<He>>继续插你的<<pussy>>。<</if>> <<else>> <<if $npcSub>>你用平缓的节奏操着<<his>>的$NPCList[_n].penisdesc<<else>><<He>>用平缓的节奏操你的<<pussy>><</if>>。 <</if>> <</if>> <<sex 30 "genital" _n>><<bruise vagina>><<violence 1>><<set $speechvaginapenetrated to 1>><<pain _pain>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "vaginaimminent">> <<if $rng gte 101>> <span class="blue"><<He>>不再把$NPCList[_n].penisdesc压在你的小穴上。</span> <<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">> <<elseif $rng gte 1>> <<if $novaginal is 0>> <<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>> <<if $player.virginity.vaginal isnot true>> <<if $enemyanger gte 80>> <span class="pink"><<He>>把$NPCList[_n].penisdesc插进你的<<pussy>>。</span> <<set _pain *= 1.5>> <<elseif $enemyanger gte 20>> <span class="pink"><<He>>把$NPCList[_n].penisdesc插进你的<<pussy>>。</span> <<else>> <span class="pink"><<He>>把$NPCList[_n].penisdesc插进你的<<pussy>>。</span> <</if>> <<switch $NPCList[_n].penissize>> <<case 4>> <span class="red">你呜咽着,尝试放松自己的<<pussy>>去容纳<<his>>的鸡巴。</span> <<default>> <</switch>> <<sex 30 "genital" _n>><<takeTempleVirginity $NPCList[_n].fullDescription "vaginal">><<violence 1>><<set $speechvaginapenetrated to 1>> <<pain _pain>> <<elseif $player.virginity.vaginal is true>> <<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>> <span class="red">尽管你没有处女膜,但当你的童贞和纯洁被夺走时,你感觉到你内心的某些东西发生了变化。</span> <<violence 10>> <<else>> <<switch $NPCList[_n].penissize>> <<case 4>> <span class="red"><<His>>的$NPCList[_n].penisdesc深深插入你的处女小穴,摧毁你的处女膜,<<virginitylosttext $NPCList[_n].fullDescription>>你放声尖叫起来,你的<<pussy>>努力地去适应<<his>>的肉棒。</span> <<violence 200>> <<case 1>> <span class="red"><<His>>的$NPCList[_n].penisdesc深深插入你的处女小穴,摧毁你的处女膜,<<virginitylosttext $NPCList[_n].fullDescription>></span><span class="green">虽然理论上来说你不再是处女了,但是你几乎什么也感觉不到。</span> <<violence 25 4 4>> <<default>> <span class="pink"><<His>>的$NPCList[_n].penisdesc深深插入你的处女小穴,</span><span class="red">摧毁你的处女膜,<<virginitylosttext $NPCList[_n].fullDescription>></span> <<violence 100>> <</switch>> <</if>> <<sex 100 "genital" _n>><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<set $speechvaginavirgin to 1>> <<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>> <</if>> <<vaginalstat>><<set $NPCList[_n].penis to "vagina">><<takeNPCVirginity _n "penile">><<bruise vagina>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">> <<else>> <<he>>尊重你的意愿,用<<his>>的$NPCList[_n].penisdesc摩擦你的<<pussy>>,但没有插入进去。 <<sex 15 "genital" _n>><<set $speechvaginawithhold to 1>> <</if>> <<if setup.bodyliquid.combined("vagina") gte 1 or setup.bodyliquid.combined("vaginaoutside") gte 1>> 从你的<<pussy>>流出的体液沾满<<his>>整根肉棒。 <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "vaginaentrance">> <<if $rng gte 101>> <span class="lblue"><<He>>把肉棒移到你的<<pussy>>上。</span> <<set $NPCList[_n].penis to 0>><<set $vaginause to 0>><<set $vaginastate to 0>> <<elseif $rng gte 1>> <<if $worn.over_lower.vagina_exposed is 0>> <<if $npcSub>>你<<else>><<He>><</if>>将<<his>>$NPCList[_n].penisdesc隔着你的$worn.over_lower.cn_name_cap抵住你的<<pussy>>磨蹭着。 <<sex 5 "genital" _n>><<set $worn.over_lower.integrity -= 10>><<set $speechvaginaentrance to 1>><<set $enemyanger += 15>> <<elseif $worn.lower.vagina_exposed is 0>> <<if $npcSub>>你<<else>><<He>><</if>>将<<his>>$NPCList[_n].penisdesc隔着你的$worn.lower.cn_name_cap抵住你的<<pussy>>磨蹭着。 <<sex 5 "genital" _n>><<set $worn.lower.integrity -= 10>><<set $speechvaginaentrance to 1>><<set $enemyanger += 15>> <<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<rng>> <<if $worn.under_lower.vagina_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc隔着你的$worn.under_lower.cn_name_cap抵住了你的<<pussy>>。 <<sex 5 "genital" _n>><<set $worn.under_lower.integrity -= 10>><<set $speechvaginaentrance to 1>> <<elseif $worn.under_lower.vagina_exposed is 1>> <<if $rng gte 51>> <<if $NPCList[_n].chastity.penis.includes("chastity")>> <<if $npcSub>>你<<else>><<He>><</if>>将<<his>>的<<= $NPCList[_n].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><<if playerChastity("vagina")>><<set $worn.genitals.integrity -= 10>>隔着$worn.genitals.cn_name_cap<</if>>抵住你的<<pussy>>磨蹭着。 <<sex 25 "genital" _n>><<set $speechNPCChastity to 1>> <<elseif playerChastity("vagina")>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc隔着你的$worn.genitals.cn_name_cap抵住了你的<<pussy>>。 <<sex 25 "genital" _n>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>> <<elseif !$npcSub>> <<if $vaginaWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>> <<He>>把<<his>>的$NPCList[_n].penisdesc抵在了你的<<pussy>>上,<<vagina_lube_text>><span class="pink">龟头正顶弄着你的穴口,即将插入。</span> <<sex 20 "genital" _n>><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">><<set $speechvaginaimminent to 1>> <<else>> <<if $npcSub>>你<<else>><<He>><</if>>将<<his>>的$NPCList[_n].penisdesc抵在了你的<<pussy>>上,<span class="blue">但是没能成功插进来,</span>反而斜着划过,开始摩擦着你的<<clit>>。 <<sex 5 "genital" _n>><<set $speechvaginaimminent to 1>> <<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>> 精前液开始从前端渗出,<span class="blue">润湿了你的小穴。</span> <<bodyliquid "vaginaoutside" "semen">> <</if>> <</if>> <</if>> <<elseif $rng gte 1>> <<if !playerChastity("vagina")>> <<if $npcSub>> 你用你的<<pussy>>挑逗<<his>>的<<print $NPCList[_n].penisdesc>>,但就是不让它插入其中。 <<else>> <<He>>用<<print $NPCList[_n].penisdesc>>挑逗着你<<pussy>>,但就是不插入其中。 <</if>> <<sex 10 "genital" _n>><<set $speechvaginaentrance to 1>> <<else>> <<if $npcSub>> 你用你的<<pussy>>去挑逗<<his>>的<<print $NPCList[_n].penisdesc>>,尽量避开你的$worn.genitals.cn_name_cap。 <<else>> <<He>>用<<print $NPCList[_n].penisdesc>>去挑逗你的<<pussy>>,但被你的$worn.genitals.cn_name_cap挡住了。 <</if>> <<sex 5 "genital" _n>><<set $speechchastity to 1>> <</if>> <</if>> <</if>> <</if>> <<if setup.bodyliquid.combined("vagina") gte 1 or setup.bodyliquid.combined("vaginaoutside") gte 1>> 从你的<<pussy>>流出的体液沾满<<his>>整根肉棒。 <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "vaginadouble">> <!-- Notes for how double functions work are found in the NPC action select section --> <<set _dvp to 0>> <<set _npcA to $vaginatarget>> <<set _npcB to $vaginadoubletarget>> <<if $NPCList[_npcA] is $NPCList[_n]>> /* State 1 is out of sync, state 2 is in sync */ <<set _dvp to ($NPCList[_npcB].penis isnot "vaginadouble" ? 1 : 2)>> <<elseif $NPCList[_npcB] is $NPCList[_n]>> <<set _dvp to ($NPCList[_npcA].penis isnot "vaginadouble" ? 1 : 2)>> <</if>> <<if $rng gte 101>> <span class="purple"><<He>>把<<his>>的$NPCList[_n].penisdesc从你的<<pussy>>里拔出来。</span> <<sex 30 "genitals" _n>><<set $NPCList[_n].penis to "vaginaimminentdouble">><<bruise vagina>><<violence 1>><<set $vaginastate to "doubleimminent">> <<elseif $rng gte 1>> <<if _dvp is 2>> <<set $_alongsidearray to ["随着","随着","配合","不顾","撞开","用力推着"]>> <<set $_alongsidetext to $_alongsidearray[random(0,5)]>> <<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>> <<if $enemyanger gte 100>><<set _pain *= 1.5>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<He>>$_alongsidetext另一根肉棒,越来越用力地侵犯着你的<<pussy>>。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<He>>继续抽插着你的<<pussy>>$_alongsidetext其他人的肉棒,全然不顾你或者其他人的肉棒是否舒服。 <<else>> <<He>>粗暴地抽插着你的<<pussy>>,$_alongsidetext其他人的肉棒,全然不管你或其他人的肉棒是否舒服。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if npcHasStrapon(_n)>> <<He>>用<<his>>的$NPCList[_n].penisdesc狠狠地撞击你的<<pussy>>,$_alongsidetext另一个肉棒。 <<else>> 你感到<<his>>$NPCList[_n].penisdesc从你的<<pussy>>里抽出时的跳动,$_alongsidetext其他人的肉棒。 <</if>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<He>>继续粗暴地对待你的<<pussy>>,$_alongsidetext其他人的肉棒。 <<else>> <<He>>深而平缓地抽插着你的<<pussy>>$_alongsidetext其他人的肉棒。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if $npcSub>>你感觉<<him>>接近高潮了,更加用力地骑着<<him>>,<<else>><<He>>更兴奋大力操你的<<pussy>>,<</if>>$_alongsidetext其他的肉棒。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<if $npcSub>>你继续骑在<<his>>$NPCList[_n].penisdesc上。<<else>><<He>>继续插你的<<pussy>>,$_alongsidetext其他的肉棒<</if>> <<else>> <<if $npcSub>>你用平缓的节奏操着<<his>>的$NPCList[_n].penisdesc<<else>><<He>>用平缓的节奏操你的<<pussy>><</if>>,$_alongsidetext其他的肉棒。 <</if>> <</if>> <<sex 30 "genitals" _n>><<bruise vagina>><<violence 1>><<set $speechvaginapenetrated to 1>><<pain _pain>> <<else>> /* single penetration */ <<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>> <<if $enemyanger gte 100>><<set _pain *= 1.5>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<He>>越来越猛烈地侵犯你的<<pussy>>。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<He>>继续侵犯你的<<pussy>>,完全不在乎你的感受。 <<else>> <<He>>猛烈地抽插你的<<pussy>>,完全不在乎你的感受。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if npcHasStrapon(_n)>> <<He>>用<<his>>的$NPCList[_n].penisdesc狠狠地撞击你的<<pussy>>。 <<else>> 你感到<<his>>$NPCList[_n].penisdesc从你的<<pussy>>里抽出时的跳动。 <</if>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<He>>继续侵犯你的<<pussy>>。 <<else>> <<He>>故意深深地插入你的<<pussy>>。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if $npcSub>>你感觉<<him>>快要高潮了。你在<<he>>的身下娇喘,扭动着身体。<<else>>你感觉<<him>>快要高潮了。<<he>>跨坐在你身上,掰开你的双腿,双手在你身上兴奋地游移,更用力地抽插着你的<<pussy>>。<</if>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<if $npcSub>>你继续骑在<<his>>的$NPCList[_n].penisdesc上。<<else>><<He>>继续插你的<<pussy>>。<</if>> <<else>> <<if $npcSub>>你用平缓的节奏操着<<his>>的$NPCList[_n].penisdesc<<else>><<He>>用平缓的节奏操你的<<pussy>><</if>>。 <</if>> <</if>> <<sex 30 "genitals" _n>><<bruise vagina>><<violence 1>><<set $speechvaginapenetrated to 1>><<pain _pain>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "vaginaimminentdouble">> <<set _dvp to 0>> <<set _npcA to (_n is $vaginatarget ? $vaginatarget : $vaginadoubletarget)>> <<set _npcB to (_n is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>> <<if _npcA is _n>> /* State 1 is out of sync, state 2 is in sync */ <<set _dvp to ($NPCList[_npcB].penis isnot "anusdouble" ? 1 : 2)>> <<elseif _npcB is _n>> <<set _dvp to ($NPCList[_npcA].penis isnot "anusdouble" ? 1 : 2)>> <</if>> <<set $_n to _n>> /* backup _n so that we can use personselect widget without errors */ <<if $rng gte 101>> <span class="blue"><<He>>不再把$NPCList[_n].penisdesc压在你的小穴上。</span> <<set $NPCList[_n].penis to "vaginaentrancedouble">><<set $vaginastate to "doubleentrance">> <<elseif $rng gte 1>> <<if _dvp is 2>> <<if $novaginal is 0>> <<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>> <<if $player.virginity.vaginal isnot true>> <<if $enemyanger gte 80>> <span class="pink"><<He>>疯狂地将<<his>>$NPCList[_n].penisdesc深深插入你的<<pussy>>,加入<<personselect _npcB>><<combatperson>>的<<npcPenisSimple _npcB>>。</span><<set _n to $_n>> <<personselect _npcA>><<set _pain *= 1.5>> <<elseif $enemyanger gte 20>> <span class="pink"><<He>>将<<his>>$NPCList[_n].penisdesc深深插入你的<<pussy>>,加入<<personselect _npcB>><<combatperson>>的<<npcPenisSimple _npcB>>。</span><<set _n to $_n>> <<personselect _npcA>> <<else>> <span class="pink"><<He>>迅速地将<<his>>$NPCList[_n].penisdesc深深插入你的<<pussy>>,加入<<personselect _npcB>><<combatperson>>的<<npcPenisSimple _npcB>>。</span><<set _n to $_n>> <<personselect _npcA>> <</if>> <<switch $NPCList[_n].penissize>> <<case 3 4 5>> <span class="red">你呜咽着,尝试放松<<pussy>>去容纳他们的<<penises>>。</span> <<default>> <</switch>> <<sex 30 "genitals" _n>><<takeTempleVirginity $NPCList[_n].fullDescription "vaginal">><<violence 1>><<set $speechvaginapenetrated to 1>> <<pain _pain>> <<elseif $player.virginity.vaginal is true>> <<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>> <span class="red">尽管你没有处女膜,但当你的童贞和纯洁被夺走时,你感觉到你内心的某些东西发生了变化。</span> <<violence 10>> <<else>> <<switch $NPCList[_n].penissize>> <<case 4 5>> <span class="red"><<His>>的$NPCList[_n].penisdesc深深插入你的处女小穴,加入<<personselect _npcB>><<combatperson>>的<<npcPenisSimple _npcB>><<personselect _npcA>>,摧毁你的处女膜,<<virginitylosttext $NPCList[_n].fullDescription>>你放声尖叫,你的<<pussy>>努力地去适应<<his>>的肉棒。</span><<set _n to $_n>> <<violence 200>> <<case 1>> <span class="red"><<His>>的$NPCList[_n].penisdesc深深插入你的处女小穴,加入<<personselect _npcB>><<combatperson>>的<<npcPenisSimple _npcB>><<personselect _npcA>>,摧毁你的处女膜,<<virginitylosttext $NPCList[_n].fullDescription>></span><span class="green">虽然理论上来说你不再是处女了,但你几乎什么也感觉不到。</span><<set _n to $_n>> <<violence 25 4 4>> <<default>> <span class="pink"><<His>>的$NPCList[_n].penisdesc深深插入你的处女小穴,加入<<personselect _npcB>><<combatperson>>的<<npcPenisSimple _npcB>><<personselect _npcA>>,</span><span class="red">摧毁你的处女膜,<<virginitylosttext $NPCList[_n].fullDescription>></span><<set _n to $_n>> <<violence 100>> <</switch>> <</if>> <<sex 100 "genitals" _n>><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<set $speechvaginavirgin to 1>> <<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>> <</if>> <<vaginalstat>><<vaginaldoublestat>><<set $NPCList[_n].penis to "vaginadouble">><<takeNPCVirginity _n "penile">><<bruise vagina>><<raped>><<vaginaraped>><<set $vaginastate to "doublepenetrated">> <<else>> <<he>>尊重你的意愿,用<<his>>的$NPCList[_n].penisdesc摩擦你的<<pussy>>,但没有插入进去。 <<sex 15 "genitals" _n>><<set $speechvaginawithhold to 1>> <</if>> <<else>> <<if $novaginal is 0>> <<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>> <<if $player.virginity.vaginal isnot true>> <<if $enemyanger gte 80>> <span class="pink"><<He>>把$NPCList[_n].penisdesc插进你的<<pussy>>。</span> <<set _pain *= 1.5>> <<elseif $enemyanger gte 20>> <span class="pink"><<He>>把$NPCList[_n].penisdesc插进你的<<pussy>>。</span> <<else>> <span class="pink"><<He>>把$NPCList[_n].penisdesc插进你的<<pussy>>。</span> <</if>> <<switch $NPCList[_n].penissize>> <<case 4>> <span class="red">你呜咽着,尝试放松自己的<<pussy>>去容纳<<his>>的鸡巴。</span> <<default>> <</switch>> <<sex 30 "genitals" _n>><<takeTempleVirginity $NPCList[_n].fullDescription "vaginal">><<violence 1>><<set $speechvaginapenetrated to 1>> <<pain _pain>> <<elseif $player.virginity.vaginal is true>> <<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>> <span class="red">尽管你没有处女膜,但当你的童贞和纯洁被夺走时,你感觉到你内心的某些东西发生了变化。</span> <<violence 10>> <<else>> <<switch $NPCList[_n].penissize>> <<case 4>> <span class="red"><<His>>的$NPCList[_n].penisdesc深深插入你的处女小穴,摧毁你的处女膜,<<virginitylosttext $NPCList[_n].fullDescription>>你放声尖叫起来,你的<<pussy>>努力地去适应<<his>>的肉棒。</span> <<violence 200>> <<case 1>> <span class="red"><<His>>的$NPCList[_n].penisdesc深深插入你的处女小穴,摧毁你的处女膜,<<virginitylosttext $NPCList[_n].fullDescription>></span><span class="green">虽然理论上来说你不再是处女了,但是你几乎什么也感觉不到。</span> <<violence 25 4 4>> <<default>> <span class="pink"><<His>>的$NPCList[_n].penisdesc深深插入你的处女小穴,</span><span class="red">摧毁你的处女膜,<<virginitylosttext $NPCList[_n].fullDescription>></span> <<violence 100>> <</switch>> <</if>> <<sex 100 "genitals" _n>><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<set $speechvaginavirgin to 1>> <<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>> <</if>> <<vaginalstat>><<set $NPCList[_n].penis to "vaginadouble">><<takeNPCVirginity _n "penile">><<bruise vagina>><<raped>><<vaginaraped>><<set $vaginastate to "doublepenetrated">> <<else>> <<he>>尊重你的意愿,用<<his>>的$NPCList[_n].penisdesc摩擦你的<<pussy>>,但没有插入进去。 <<sex 15 "genitals" _n>><<set $speechvaginawithhold to 1>> <</if>> <</if>> <<if setup.bodyliquid.combined("vagina") gte 1 or setup.bodyliquid.combined("vaginaoutside") gte 1>> 从你的<<pussy>>流出的体液沾满他们整根肉棒。 <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "vaginaentrancedouble">> <<if $rng gte 101>> <span class="lblue"><<He>>把<<his>>的阴茎从你的<<pussy>>移开。</span> <<set $NPCList[_n].penis to 0>><<set $vaginause to 0>><<set $vaginastate to 0>> <<elseif $rng gte 1>> <<if $worn.over_lower.vagina_exposed is 0>> <<if $npcSub>>你<<else>><<He>><</if>>将<<his>>$NPCList[_n].penisdesc隔着你的$worn.over_lower.cn_name_cap抵住你的<<pussy>>磨蹭着。 <<sex 5 "genitals" _n>><<set $worn.over_lower.integrity -= 10>><<set $speechvaginaentrance to 1>><<set $enemyanger += 15>> <<elseif $worn.lower.vagina_exposed is 0>> <<if $npcSub>>你<<else>><<He>><</if>>将<<his>>$NPCList[_n].penisdesc隔着你的$worn.lower.cn_name_cap抵住你的<<pussy>>磨蹭着。 <<sex 5 "genitals" _n>><<set $worn.lower.integrity -= 10>><<set $speechvaginaentrance to 1>><<set $enemyanger += 15>> <<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<rng>> <<if $worn.under_lower.vagina_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc隔着你的$worn.under_lower.cn_name_cap抵住了你的<<pussy>>。 <<sex 5 "genitals" _n>><<set $worn.under_lower.integrity -= 10>><<set $speechvaginaentrance to 1>> <<elseif $worn.under_lower.vagina_exposed is 1>> <<if $rng gte 51>> <<if $NPCList[_n].chastity.penis.includes("chastity")>> <<if $npcSub>>你<<else>><<He>><</if>>将<<his>>的<<= $NPCList[_n].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><<if playerChastity("vagina")>><<set $worn.genitals.integrity -= 10>>隔着$worn.genitals.cn_name_cap<</if>>抵住你的<<pussy>>磨蹭着。 <<sex 25 "genitals" _n>><<set $speechNPCChastity to 1>> <<elseif playerChastity("vagina")>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc隔着你的$worn.genitals.cn_name_cap抵住了你的<<pussy>>。 <<sex 25 "genitals" _n>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>> <<elseif !$npcSub>> <<if $vaginaWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 3) is 2>> <<He>>把<<his>>的$NPCList[_n].penisdesc抵在了你的<<pussy>>上,<<vagina_lube_text>><span class="pink">龟头正顶弄着你的穴口,即将插入。</span> <<sex 20 "genitals" _n>><<set $NPCList[_n].penis to "vaginaimminentdouble">><<set $speechvaginaimminent to 1>> <<if $vaginastate isnot "doublepenetrated">><<set $vaginastate to "doubleimminent">><</if>> <<else>> <<if $npcSub>>你<<else>><<He>><</if>>将<<his>>的$NPCList[_n].penisdesc抵在了你的<<pussy>>上,<span class="blue">但是没能成功插进来,</span>反而斜着划过,开始摩擦着你的<<clit>>以及其他人的肉棒。 <<sex 5 "genitals" _n>><<set $speechvaginaimminent to 1>> <<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>> 精前液开始从前端渗出,<span class="blue">润湿了你的小穴。</span> <<bodyliquid "vaginaoutside" "semen">> <</if>> <</if>> <</if>> <<elseif $rng gte 1>> <<if !playerChastity("vagina")>> <<if $npcSub>> 你用你的<<pussy>>挑逗<<his>>的<<print $NPCList[_n].penisdesc>>,但就是不让它插入其中。 <<else>> <<He>>用<<print $NPCList[_n].penisdesc>>挑逗着你<<pussy>>,但就是不插入其中。 <</if>> <<sex 10 "genitals" _n>><<set $speechvaginaentrance to 1>> <<else>> <<if $npcSub>> 你用你的<<pussy>>去挑逗<<his>>的<<print $NPCList[_n].penisdesc>>,尽量避开你的$worn.genitals.cn_name_cap。 <<else>> <<He>>用<<print $NPCList[_n].penisdesc>>去挑逗你的<<pussy>>,但被你的$worn.genitals.cn_name_cap挡住了。 <</if>> <<sex 5 "genitals" _n>><<set $speechchastity to 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if setup.bodyliquid.combined("vagina") gte 1 or setup.bodyliquid.combined("vaginaoutside") gte 1>> 从你的<<pussy>>流出的体液沾满<<his>>整根肉棒。 <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "anus">> <<if $rng gte 101>> <span class="purple"><<He>>把肉棒从你的菊穴里拔出来。</span> <<sex 30 "anal" _n>><<set $NPCList[_n].penis to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "imminent">> <<elseif $rng gte 1 and playerHasButtPlug()>> <<set _pain to Math.floor($analPain * (1.5 / (6 - ($NPCList[_n].penissize+1 or 1))))>> <<if $enemyanger gte 100>><<set _pain *= 1.5>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<He>>越来越用力地用<<alongsideButtPlug>>操你的<<bottom>>。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> 你感觉<<his>>$NPCList[_n].penisdesc在你的<<bottom>>里抽插得越来越深<<alongsideButtPlug>>。 <<else>> <<He>>用<<alongsideButtPlug>>粗暴操你的<<bottom>>,想让你知道谁是主宰者。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if npcHasStrapon(_n)>> 你感觉<<his>><<print $NPCList[_n].penisdesc>>在你的<<bottom>>里抽插的节奏越来越快<<alongsideButtPlug>>,$_alongsidetext其他人的肉棒。 <<else>> 你感觉<<his>>$NPCList[_n].penisdesc在抽插你的<<bottom>>时在你体内跳动着<<alongsideButtPlug>>。 <</if>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<He>>用<<alongsideButtPlug>>继续侵犯你的<<bottom>>,完全不顾你的感受。 <<else>> <<He>>用<<alongsideButtPlug>>故意深深操进你的<<bottom>>里。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if $npcSub>>你感觉<<him>>快接近高潮了,更加用力地用你的<<bottom>>骑着<<him>>,<<else>><<He>>更兴奋大力操你的<<bottom>><</if>><<alongsideButtPlug>>。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<if $npcSub>>你继续用你的<<bottom>>骑在<<his>>的$NPCList[_n].penisdesc上<<else>><<He>>继续插你的<<bottom>><</if>><<alongsideButtPlug>>。 <<else>> <<if $npcSub>>你用你的<<bottom>>以平缓的节奏操着<<his>>的$NPCList[_n].penisdesc<<else>><<He>>用平缓的节奏操你的<<bottom>><</if>><<alongsideButtPlug>>。 <</if>> <</if>> <<sex 30 "anal" _n>><<bruise anus>><<violence 1>><<set $speechanuspenetrated to 1>><<pain _pain>> <<elseif $rng gte 1>> <<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>> <<if $enemyanger gte 100>><<set _pain *= 1.5>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<He>>猛烈地蹂躏你的<<bottom>>。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> 当<<he>>操你的<<bottom>>时,你能感觉到<<his>>的$NPCList[_n].penisdesc在你体内越来越深。 <<else>> <<He>>粗暴地操着你的<<bottom>>,想让你知道谁才是主宰者。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if npcHasStrapon(_n)>> <<he>>用$NPCList[_n].penisdesc操你的<<bottom>>,你感觉<<his>>抽插得越来越快。 <<else>> 当<<he>>操你的<<bottom>>时,你感觉到<<his>>的$NPCList[_n].penisdesc在你体内突突地跳动。 <</if>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<He>>继续侵犯你的<<bottom>>,完全不在乎你的感受。 <<else>> <<He>>故意深深地插入你的<<bottom>>。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if $npcSub>>你感觉<<him>>快接近高潮了,更加用力地用你的<<bottom>>骑着<<him>>。<<else>><<He>>更兴奋大力操你的<<bottom>>。<</if>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<if $npcSub>>你继续用你的<<bottom>>骑在<<his>>的$NPCList[_n].penisdesc上。<<else>><<He>>继续插你的<<bottom>>。<</if>> <<else>> <<if $npcSub>>你继续以平缓的节奏用你的<<bottom>>套弄<<his>>的$NPCList[_n].penisdesc。<<else>><<He>>继续以平缓的节奏插你的<<bottom>>。<</if>> <</if>> <</if>> <<sex 30 "anal" _n>><<bruise anus>><<violence 1>><<set $speechanuspenetrated to 1>><<pain _pain>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "anusimminent">> <<if $rng gte 101>> <span class="blue"><<He>>停止用$NPCList[_n].penisdesc去摩擦你的菊穴。</span> <<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">> <<elseif $rng gte 1 and playerHasButtPlug()>> <<set $_buttplug to $worn.butt_plug.namecap>> <<set $_alongside to either("alongside","heedless of","pushing aside")>> <<if $noanal is 0>> <<set _pain to Math.floor($analPain * (1.5 / (6 - ($NPCList[_n].penissize+1 or 1))))>> <<if $player.virginity.anal isnot true>> <span class="pink"><<He>>将<<his>>$NPCList[_n].penisdesc深深插入你的<<bottom>><<alongsideButtPlug>>。</span> <<switch $NPCList[_n].penissize>> <<case 3 4>> <span class="red">你发出<<if $speech_attitude is "meek">>呻吟<<else>>呜咽声<</if>>用屁股扩张着适应着同时被<<his>>的肉棒以及$_buttplug撑开。</span> <<case 1>> <span class="green">你几乎感觉不到。</span> <<default>> <</switch>> <<sex 30 "anal" _n>><<violence 1>><<set $speechanuspenetrated to 1>> <<if $enemyanger gte 100>><<set _pain *= 1.75>><</if>><<pain _pain>> <<elseif $player.virginity.anal is true>> <span class="pink"><<He>>将<<his>>$NPCList[_n].penisdesc深深插入你的处女菊穴<<alongsideButtPlug>>,</span><span class="red">以一种你未曾想过的方式侵犯你。</span> <<switch $NPCList[_n].penissize>> <<case 3 4>> <span class="red">你<<if $speech_attitude is "meek">>大叫着<<else>>发出尖叫<</if>>用屁股努力地着适应着同时被<<his>>的肉棒以及$_buttplug撑开。</span> <<case 1>> <span class="green">虽然你的屁股严格来说已经童贞不在了,但你几乎感觉不到它的存在。</span> <<default>> <</switch>> <<sex 100 "anal" _n>><<violence 50>><<set $speechanusvirgin to 1>> <<if $enemyanger gte 100>><<set _pain *= 1.75>><</if>><<pain _pain>> <<takeVirginity $NPCList[_n].fullDescription "anal">> <</if>> <<analstat>><<set $NPCList[_n].penis to "anus">><<takeNPCVirginity _n "penile">><<set $anusstate to "penetrated">><<bruise anus>><<raped>><<anusraped>> <<else>> 尊重你的意愿,<<he>>将<<his>>$NPCList[_n].penisdesc抵在你的菊穴以及$_buttplug上并没有插入。 <<sex 15 "anal" _n>><<set $speechanuswithhold to 1>> <</if>> <<elseif $rng gte 1>> <<if $noanal is 0>> <<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>> <<if $player.virginity.anal isnot true>> <span class="pink"><<He>>把$NPCList[_n].penisdesc插入你的<<bottom>>。</span> <<switch $NPCList[_n].penissize>> <<case 4>> <span class="red">当你的菊穴被<<his>>的肉棒强行撑大时,你呜咽起来。</span> <<default>> <</switch>> <<sex 30 "anal" _n>><<violence 1>><<set $speechanuspenetrated to 1>> <<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>> <<elseif $player.virginity.anal is true>> <span class="pink"><<He>>把$NPCList[_n].penisdesc插入你的童贞菊穴,</span><span class="red">以一种你未曾想过的方式侵犯你。</span> <<switch $NPCList[_n].penissize>> <<case 4>> <span class="red">你一边尖叫着,屁股一边努力适应<<his>>的鸡巴。</span> <<case 1>> <span class="green">虽然你的屁股严格来说已经童贞不在了,但你几乎感觉不到它的存在。</span> <<default>> <</switch>> <<sex 100 "anal" _n>><<takeVirginity $NPCList[_n].fullDescription "anal">><<violence 50>><<set $speechanusvirgin to 1>> <<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>> <</if>> <<analstat>><<set $NPCList[_n].penis to "anus">><<takeNPCVirginity _n "penile">><<bruise anus>><<raped>><<anusraped>><<set $anusstate to "penetrated">> <<else>> <<he>>尊重你的意愿,把<<his>>的$NPCList[_n].penisdesc压在你的菊穴上,而没有插进去。 <<sex 15 "anal" _n>><<set $speechanuswithhold to 1>> <</if>> <</if>> <<if setup.bodyliquid.combined("bottom") gte 1 or setup.bodyliquid.combined("anus") gte 1>> 液体从你的<<bottom>>里流出,覆盖<<his>>的整根肉棒。 <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "anusentrance">> <<if $rng gte 101>> <span class="lblue"><<He>>把阴茎从你的<<bottom>>上移开。</span> <<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>> <<elseif $rng gte 1>> <<if $worn.over_lower.anus_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc隔着你的$worn.over_lower.cn_name_cap抵住了你的<<bottom>>。 <<sex 5 "anal" _n>><<set $worn.over_lower.integrity -= 10>><<set $speechanusentrance to 1>> <<elseif $worn.lower.anus_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc隔着你的$worn.lower.cn_name_cap抵住了你的<<bottom>>。 <<sex 5 "anal" _n>><<set $worn.lower.integrity -= 10>><<set $speechanusentrance to 1>> <<elseif $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<rng>> <<if $worn.under_lower.anus_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc隔着你的$worn.under_lower.cn_name_cap抵住了你的<<bottom>>。 <<set $speechanusentrance to 1>><<sex 5 "anal" _n>><<set $worn.under_lower.integrity -= 10>> <<elseif $worn.under_lower.anus_exposed is 1>> <<if $rng gte 51>> <<if $NPCList[_n].chastity.penis.includes("chastity")>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的<<= $NPCList[_n].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>抵住你的菊穴<<if playerChastity("anus")>><<set $worn.genitals.integrity -= 10>>隔着你的$worn.genitals.cn_name_cap<</if>>。 <<sex 25 "anal" _n>><<set $speechNPCChastity to 1>> <<elseif playerChastity("anus")>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc隔着你的$worn.genitals.cn_name_cap抵住了你的菊穴。 <<sex 25 "anal" _n>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>> <<elseif playerHasButtPlug()>> <<switch random(0,2)>> <<case 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc抵住了你的菊穴和你的$worn.butt_plug.namecap。 <<sex 10 "anal" _n>><<set $speechanusentrance to 1>> <<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>> 精前液开始从前端渗出,<span class="blue">润湿了你的菊穴。</span> <<bodyliquid "bottom" "semen">> <</if>> <<case 1>> <<if $NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0>> <<He>>拿掉你的$worn.butt_plug.namecap。 <<set $worn.butt_plug.state to "removed">> <<else>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc抵住了你的菊穴和你的$worn.butt_plug.namecap。 <<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>> 精前液开始从前端渗出,<span class="blue">润湿了你的菊穴。</span> <<bodyliquid "bottom" "semen">> <</if>> <</if>> <<sex 10 "anal" _n>><<set $speechanusentrance to 1>> <<case 2>> <<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(0, 2) is 2>> <<anus_lube_text>><<if $npcSub>>你将<<else>><<he>>将<</if>><<his>>$NPCList[_n].penisdesc顶在你的菊穴以及你的$worn.butt_plug.namecap上,<span class="pink">距离插入只差临门一脚。</span> <<sex 10 "anal" _n>><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>> <<else>> <<if $npcSub>>你<<else>><<He>><</if>>把<<his>>的$NPCList[_n].penisdesc抵在了你的<<bottom>>以及$worn.butt_plug.namecap上,<span class="blue">但是没能成功插进来,</span>反而斜着擦过,开始在你的臀瓣之间摩擦。 <<sex 5 "anal" _n>><<set $speechanusimminent to 1>> <<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>> 精前液开始从前端渗出,<span class="blue">润湿了你的菊穴。</span> <<bodyliquid "bottom" "semen">> <</if>> <</if>> <</switch>> <<elseif !$npcSub>> <<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>> <<He>>将<<his>>$NPCList[_n].penisdesc抵在你的<<bottom>>上。<<anus_lube_text>><span class="pink">顶端已经没入,距离完全插入只差一点了。</span> <<sex 20 "anal" _n>><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>> <<else>> <<if $npcSub>>你<<else>><<He>><</if>>把<<his>>的$NPCList[_n].penisdesc抵在了你的<<bottom>>上,<span class="blue">但是没能成功插进来,</span>反而斜着擦过,开始在你的臀瓣之间摩擦。 <<sex 5 "anal" _n>><<set $speechanusimminent to 1>> <<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>> 精前液开始从前端渗出,<span class="blue">润湿了你的菊穴。</span> <<bodyliquid "bottom" "semen">> <</if>> <</if>> <</if>> <<elseif $rng gte 1>> <<if playerHasButtPlug()>> <<His>>的$NPCList[_n].penisdesc摩擦着你的<<bottom>>和$worn.butt_plug.namecap。 <<else>> <<His>>用$NPCList[_n].penisdesc摩擦着你的<<bottom>>。 <</if>> <<sex 5 "anal" _n>><<set $speechanusentrance to 1>> <</if>> <</if>> <</if>> <</if>> <<if setup.bodyliquid.combined("bottom") gte 1 or setup.bodyliquid.combined("anus") gte 1>> 液体从你的<<bottom>>里流出,覆盖<<his>>的整根肉棒。 <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "anusdouble">> <!-- Notes for how double functions work are found in the NPC action select section --> <<set _dap to 0>> <<if $NPCList[$anustarget] is $NPCList[_n]>> /* State 1 is out of sync, state 2 is in sync */ <<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>> <<elseif $NPCList[$anusdoubletarget] is $NPCList[_n]>> <<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>> <</if>> <<if $rng gte 101>> <span class="purple"><<He>>把肉棒从你的菊穴里拔出来。</span> <<sex 30 "anal" _n>><<set $NPCList[_n].penis to "anusimminentdouble">><<bruise anus>><<violence 1>><<set $anusstate to "doubleimminent">> <<elseif $rng gte 1>> <<if _dap is 2>> /* double */ <<set $_alongsidearray to ["随着","随着","配合","不顾","冲撞着","用力推着"]>> <<set $_alongsidetext to $_alongsidearray[random(0,5)]>> <<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>> <<if $enemyanger gte 100>><<set _pain *= 1.5>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<He>>高强度地蹂躏着你的<<bottom>>,$_alongsidetext其他人的肉棒。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> 你感觉<<his>>$NPCList[_n].penisdesc在你的<<bottom>>里抽插得越来越深<<alongsideButtPlug>>,$_alongsidetext其他人的肉棒。 <<else>> <<He>>用<<alongsideButtPlug>>粗暴地操着你的<<bottom>>,还有另一根鸡巴,想让你知道谁才是主宰者。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> 你感觉<<he>>在抽插你的<<bottom>>时,<<his>>$NPCList[_n].penisdesc<<if npcHasStrapon(_n)>>戳中了你的G点<<else>>在你体内跳动着<</if>>,$_alongsidetext其他人的肉棒。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<He>>继续侵犯你的<<bottom>>,完全不在乎你的感受,也不在乎另一根鸡巴。 <<else>> <<He>>强势地深深插入你的<<bottom>>,$_alongsidetext其他人的肉棒。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if $npcSub>>你感觉<<him>>快接近高潮了,更加用力地用你的<<bottom>>骑着两根肉棒,<<else>><<He>>更兴奋大力操你的 <<if playerHasButtPlug()>> <<bottom>>,你的$worn.butt_plug.namecap, <<else>> <<bottom>> <</if>> 和另一根鸡巴<</if>>。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<if $npcSub>>你继续用你的<<bottom>>骑在<<his>>的$NPCList[_n].penisdesc以及别人的肉棒上<<else>><<He>>继续插你的<<bottom>><<alongsideButtPlug>>,$_alongsidetext别人的肉棒<</if>>。 <<else>> <<if $npcSub>>你继续以平缓的节奏用你的<<bottom>>骑在<<his>>的$NPCList[_n].penisdesc以及别人的肉棒上。<<else>><<He>>继续以平缓的节奏插你的<<bottom>><<alongsideButtPlug>>,$_alongsidetext别人的肉棒。<</if>> <</if>> <</if>> <<sex 30 "anal" _n>><<bruise anus>><<violence 1>><<set $speechanuspenetrated to 1>><<pain _pain>> <<else>> /* Not double */ <<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>> <<if $enemyanger gte 100>><<set _pain *= 1.5>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<He>>越来越用力地用<<alongsideButtPlug>>操你的<<bottom>>。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> 你感觉<<his>>$NPCList[_n].penisdesc在你的<<bottom>>里抽插得越来越深<<alongsideButtPlug>>。 <<else>> <<He>>用<<alongsideButtPlug>>粗暴操你的<<bottom>>,想让你知道谁是主宰者。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if npcHasStrapon(_n)>> 你感觉<<his>><<print $NPCList[_n].penisdesc>>在你的<<bottom>>里抽插的节奏越来越快<<alongsideButtPlug>>,$_alongsidetext其他人的肉棒。 <<else>> 你感觉<<his>>$NPCList[_n].penisdesc在抽插你的<<bottom>>时在你体内跳动着<<alongsideButtPlug>>。 <</if>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<He>>用<<alongsideButtPlug>>继续侵犯你的<<bottom>>,完全不顾你的感受。 <<else>> <<He>>用<<alongsideButtPlug>>故意深深操进你的<<bottom>>里。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if $npcSub>>你感觉<<him>>快接近高潮了,更加用力地用你的<<bottom>>骑着<<him>>。<<else>><<He>>更兴奋大力操你的<<bottom>>。<</if>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<if $npcSub>>你继续用你的<<bottom>>骑在<<his>>的$NPCList[_n].penisdesc上。<<else>><<He>>继续插你的<<bottom>>。<</if>> <<else>> <<if $npcSub>>你继续以平缓的节奏用你的<<bottom>>套弄<<his>>的$NPCList[_n].penisdesc。<<else>><<He>>继续以平缓的节奏插你的<<bottom>>。<</if>> <</if>> <</if>> <<sex 30 "anal" _n>><<bruise anus>><<violence 1>><<set $speechanuspenetrated to 1>><<pain _pain>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "anusimminentdouble">> <<set _dap to 0>> <<set _otherNPCindex to "f">> <<if $NPCList[$anustarget] is $NPCList[_n]>> /* State 1 is out of sync, state 2 is in sync */ <<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>> <<set _otherNPCindex to $anusdoubletarget>> <<elseif $NPCList[$anusdoubletarget] is $NPCList[_n]>> <<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>> <<set _otherNPCindex to $anustarget>> <</if>> <<set $_n to _n>> /* backup _n so that we can use personselect widget without errors */ <<if $rng gte 101>> <span class="blue"><<He>>停止用$NPCList[_n].penisdesc去摩擦你的菊穴。</span> <<set $NPCList[_n].penis to "anusentrancedouble">><<set $anusstate to "doubleentrance">> <<elseif $rng gte 1>> <<if _dap is 2>> <<if $noanal is 0>> <<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>> <<if $player.virginity.anal isnot true>> <span class="pink"><<His>>$NPCList[_n].penisdesc深深插入你的<<bottom>><<alongsideButtPlug>>,加入<<personselect _otherNPCindex>><<combatpersons _otherNPCindex>><<npcPenisSimple _otherNPCindex>>。</span><<set _n to $_n>><<personselect _n>> <<switch $NPCList[_n].penissize>> <<case 4>> <span class="red">当你的菊穴被<<his>>的肉棒强行撑大时,你呜咽起来。</span> <<default>> <</switch>> <<sex 30 "anal" _n>><<violence 1>><<set $speechanuspenetrated to 1>> <<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>> <<elseif $player.virginity.anal is true>> <span class="pink"><<He>>将<<his>>$NPCList[_n].penisdesc深深插入你的处女菊穴<<alongsideButtPlug>>,</span><span class="red">以一种你未曾想过的方式侵犯你。</span> <<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> <<switch $NPCList[_n].penissize>> <<default>> <span class="red">你尖叫着,挣扎着屁股去容纳两个鸡巴。</span> <</switch>> <<else>> <<switch $NPCList[_n].penissize>> <<case 4 5>> <span class="red">当你的菊穴努力扩张以适应两根肉棒<<if playerHasButtPlug()>>以及你的$worn.butt_plug.namecap<</if>>时,你尖叫起来。</span> <<case 1>> <span class="green">虽然你的屁股严格来说已经童贞不在了,但你几乎感觉不到它的存在。</span> <<default>> <</switch>> <</if>> <<sex 100 "anal" _n>><<takeVirginity $NPCList[_n].fullDescription "anal">><<violence 50>><<set $speechanusvirgin to 1>> <<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>> <</if>> <<analstat>><<analdoublestat>><<set $NPCList[_n].penis to "anusdouble">><<takeNPCVirginity _n "penile">><<bruise anus>><<raped>><<anusraped>><<set $anusstate to "doublepenetrated">> <<else>> 尊重你的意愿,<<he>>将<<his>>$NPCList[_n].penisdesc抵在你的菊穴以及其他人的肉棒上并没有插入。 <<sex 15 "anal" _n>><<set $speechanuswithhold to 1>> <</if>> <<else>> <<if $noanal is 0>> <<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>> <<if $player.virginity.anal isnot true>> <span class="pink"><<He>>将<<his>>$NPCList[_n].penisdesc深深插入你的<<bottom>><<alongsideButtPlug>>。</span> <<switch $NPCList[_n].penissize>> <<case 4>> <span class="red">当你的菊穴被<<his>>的肉棒强行撑大时,你呜咽起来。</span> <<default>> <</switch>> <<sex 30 "anal" _n>><<violence 1>><<set $speechanuspenetrated to 1>> <<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>> <<elseif $player.virginity.anal is true>> <span class="pink"><<He>>将<<his>>$NPCList[_n].penisdesc深深插入你的处女菊穴<<alongsideButtPlug>>,</span><span class="red">以一种你未曾想过的方式侵犯你。</span> <<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> <<switch $NPCList[_n].penissize>> <<default>> <span class="red">你一边尖叫着,屁股一边努力适应<<his>>的鸡巴。</span> <</switch>> <<else>> <<switch $NPCList[_n].penissize>> <<case 4>> <span class="red">你一边尖叫着,屁股一边努力适应<<his>>的鸡巴。</span> <<case 1>> <span class="green">虽然你的屁股严格来说已经童贞不在了,但你几乎感觉不到它的存在。</span> <<default>> <</switch>> <</if>> <<sex 100 "anal" _n>><<violence 50>><<set $speechanusvirgin to 1>> <<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>> <<takeVirginity $NPCList[_n].fullDescription "anal">> <</if>> <<analstat>><<set $NPCList[_n].penis to "anusdouble">><<takeNPCVirginity _n "penile">><<bruise anus>><<raped>><<anusraped>><<set $anusstate to "doublepenetrated">> <<else>> <<he>>尊重你的意愿,把<<his>>的$NPCList[_n].penisdesc压在你的菊穴上,而没有插进去。 <<sex 15 "anal" _n>><<set $speechanuswithhold to 1>> <</if>> <</if>> <<if setup.bodyliquid.combined("bottom") gte 1 or setup.bodyliquid.combined("anus") gte 1>> 液体从你的<<bottom>>里流出,覆盖<<his>>的整根肉棒。 <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "anusentrancedouble">> <<set _dap to 0>> <<if $NPCList[$anustarget] is $NPCList[_n]>> /* State 1 is out of sync, state 2 is in sync */ <<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>> <<elseif $NPCList[$anusdoubletarget] is $NPCList[_n]>> <<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>> <</if>> <<if $rng gte 101>> <span class="lblue"><<He>>把<<his>>的阴茎从你的<<bottom>>移开。</span> <<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>> <<elseif $rng gte 1>> <<if $worn.over_lower.anus_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc隔着你的$worn.over_lower.cn_name_cap抵住了你的<<bottom>>。 <<sex 5 "anal" _n>><<set $worn.over_lower.integrity -= 10>><<set $speechanusentrance to 1>> <<elseif $worn.lower.anus_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc隔着你的$worn.lower.cn_name_cap抵住了你的<<bottom>>。 <<sex 5 "anal" _n>><<set $worn.lower.integrity -= 10>><<set $speechanusentrance to 1>> <<elseif $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<rng>> <<if $worn.under_lower.anus_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc隔着你的$worn.under_lower.cn_name_cap抵住了你的<<bottom>>。 <<set $speechanusentrance to 1>><<sex 5 "anal" _n>><<set $worn.under_lower.integrity -= 10>> <<elseif $worn.under_lower.anus_exposed is 1>> <<if $rng gte 51>> <<if $NPCList[_n].chastity.penis.includes("chastity")>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的<<= $NPCList[_n].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>抵住你的菊穴<<if playerChastity("anus")>><<set $worn.genitals.integrity -= 10>>隔着你的$worn.genitals.cn_name_cap<</if>>。 <<sex 25 "anal" _n>><<set $speechNPCChastity to 1>> <<elseif playerChastity("anus")>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc隔着你的$worn.genitals.cn_name_cap抵住了你的菊穴。 <<sex 25 "anal" _n>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>> <<elseif playerHasButtPlug()>> <<switch random(0,2)>> <<case 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc抵住了你的菊穴和你的$worn.butt_plug.namecap。 <<sex 10 "anal" _n>><<set $speechanusentrance to 1>> <<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>> 精前液开始从前端渗出,<span class="blue">润湿了你的菊穴。</span> <<bodyliquid "bottom" "semen">> <</if>> <<case 1>> <<if $NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0>> <<He>>拿掉你的$worn.butt_plug.namecap。 <<set $worn.butt_plug.state to "removed">> <<else>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc抵住了你的菊穴和你的$worn.butt_plug.namecap。 <<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>> 精前液开始从前端渗出,<span class="blue">润湿了你的菊穴。</span> <<bodyliquid "bottom" "semen">> <</if>> <</if>> <<sex 10 "anal" _n>><<set $speechanusentrance to 1>> <<case 2>> <<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(0, 2) is 2>> <<anus_lube_text>><<if $npcSub>>你将<<else>><<he>>将<</if>><<his>>$NPCList[_n].penisdesc顶在你的菊穴以及你的$worn.butt_plug.namecap上,<span class="pink">距离插入只差临门一脚。</span> <<sex 10 "anal" _n>><<set $NPCList[_n].penis to "anusimminentdouble">> <<if $anusstate isnot "doublepenetrated">><<set $anusstate to "doubleimminent">><</if>><<set $speechanusimminent to 1>> <<else>> <<if $npcSub>>你<<else>><<He>><</if>>把<<his>>的$NPCList[_n].penisdesc抵在了你的<<bottom>>以及$worn.butt_plug.namecap上,<span class="blue">但是没能成功插进来,</span>反而斜着擦过,开始在你的臀瓣之间摩擦。 <<sex 5 "anal" _n>><<set $speechanusimminent to 1>> <<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>> 精前液开始从前端渗出,<span class="blue">润湿了你的菊穴。</span> <<bodyliquid "bottom" "semen">> <</if>> <</if>> <</switch>> <<elseif !$npcSub>> <<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>> <<He>>将<<his>>$NPCList[_n].penisdesc抵在你的<<bottom>>上。<<anus_lube_text>><span class="pink">顶端已经没入,距离完全插入只差一点了。</span> <<sex 20 "anal" _n>><<set $NPCList[_n].penis to "anusimminentdouble">> <<if $anusstate isnot "doublepenetrated">><<set $anusstate to "doubleimminent">><</if>><<set $speechanusimminent to 1>> <<else>> <<if $npcSub>>你<<else>><<He>><</if>>把<<his>>的$NPCList[_n].penisdesc抵在了你的<<bottom>>上,<span class="blue">但是没能成功插进来,</span>反而斜着擦过,开始在你的臀瓣之间摩擦。 <<sex 5 "anal" _n>><<set $speechanusimminent to 1>> <<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n) and !wearingCondom(_n)>> 精前液开始从前端渗出,<span class="blue">润湿了你的菊穴。</span> <<bodyliquid "bottom" "goo">> <</if>> <</if>> <</if>> <<elseif $rng gte 1>> <<if playerHasButtPlug()>> <<His>>的$NPCList[_n].penisdesc摩擦着你的<<bottom>>和$worn.butt_plug.namecap。 <<else>> <<His>>用$NPCList[_n].penisdesc摩擦着你的<<bottom>>。 <</if>> <<sex 5 "anal" _n>><<set $speechanusentrance to 1>> <</if>> <</if>> <</if>> <<if setup.bodyliquid.combined("bottom") gte 1 or setup.bodyliquid.combined("anus") gte 1>> 液体从你的<<bottom>>里流出,覆盖<<his>>的整根肉棒。 <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "mouth">> <<if $rng gte 101>> <span class="purple"><<He>>把肉棒从你的嘴里抽了出来。</span> <<sex 30 "mouth" _n>><<set $NPCList[_n].penis to "mouthimminent">><<bruise face>><<violence 1>><<set $mouthstate to "imminent">> <<elseif $enemyanger gte random(1, 100) and $NPCList[_n].penissize gte 2>> <<if currentSkillValue("oralskill") gte random(1, 1200 + 100 * (2 - $NPCList[_n].penissize))>> <<He>>把$NPCList[_n].penisdesc狠狠插向你的喉咙深处,<span class="blue">所幸你没有被这样的插入弄到无法呼吸。</span> <<if $neckuse isnot "hand">> <<suffocatepass -1>> <</if>> <<else>> <span class="pink"><<he>>把$NPCList[_n].penisdesc插进你嘴里,而你干呕着。</span> <<oxygen -150>> <<if $oxygen gte 900>> <span class="blue">你挣扎着想要呼吸。</span> <<elseif $oxygen gte 600>> <span class="purple">你不能呼吸了!</span> <<violence 10 1 1 0.2>> <<elseif $oxygen gte 300>> <span class="pink">你感到头晕目眩。</span> <<violence 20 1 1 0.2>> <<elseif $oxygen gte 1>> <span class="pink">你眼冒金星。</span> <<violence 40 1 1 0.2>> <<else>> <span class="red">你快窒息了。</span> <<violence 100 1 1 0.2>> <<suffocatepass>> <</if>> <</if>> <<if $NPCList[_n].type is "plant">> <span class="pink">花蜜顺着你的喉咙流进去。</span> <<nectarfed 15>> <</if>> <<submission 10 _n>><<bruise face>><<bruise neck>><<violence 1>><<set $speechmouthpenetrated to 1>> <<elseif $rng gte 1>> <<if $npcSub>> 你继续用你的嘴巴服侍<<him>>。 <<else>> <<He>>继续插弄你的嘴。 <</if>> <<if $NPCList[_n].penissize gte 4>> <<switch random(1, 4)>> <<case 1>> $NPCList[_n].penisdesc填满了你的嘴巴,你很难不干呕。 <<case 2>> <span class="pink">唾液 <<if $NPCList[_n].type is "plant">> 混合着花蜜 <<set _nectar to 1>> <</if>> 顺着你的下巴流下来,你努力含住<<his>>的$NPCList[_n].penisdesc。</span> <<set $hygiene += 500>><<bodyliquid "face" "goo">> <<default>> <</switch>> <</if>> <<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "suck" and !_nectar>> <span class="pink">甜蜜的花蜜滴进你的嘴里。</span> <<nectarfed 10>> <</if>> <<submission 10 _n>><<bruise face>><<violence 1>><<set $speechmouthpenetrated to 1>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "mouthimminent">> <<if $pullaway is 1>> <<set $pullaway to 0>> 唾液从<<his>>的龟头滴下。 <<else>> <<if $rng gte 101>> <span class="blue"><<He>>停止用$NPCList[_n].penisdesc顶着你的嘴。</span> <<set $NPCList[_n].penis to "mouthentrance">><<submission 5 _n>><<set $mouthstate to "entrance">> <<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <<if $enemyanger lt $enemyangermax/2>> <span class="lblue"><<He>>把阴茎从你嘴边移开。</span> <<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>> <<else>> <<switch random(0,2)>> <<case 0 1>> <<He>>把<<his>>的$NPCList[_n].penisdesc抵在你的$worn.face.cn_name_cap上,<<He>>看起来很沮丧。 <<damageFaceCover 2>> <<case 2>> <span class="lblue"><<He>>把阴茎从你嘴边移开。</span> <<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>> <</switch>> <</if>> <<elseif $rng lte 20>> <<if $player.virginity.oral isnot true>> <span class="pink"><<He>>把$NPCList[_n].penisdesc塞进你的嘴里。</span> <<if $NPCList[_n].type is "plant">> <span class="pink">甜蜜的花蜜滴进你的嘴里。</span> <<nectarfed 10>> <</if>> <<submission 10 _n>><<set $speechmouthpenetrated to 1>> <<elseif $player.virginity.oral is true>> <span class="pink"><<He>>把$NPCList[_n].penisdesc塞进你的嘴里。</span> <<if $NPCList[_n].type is "plant">> <span class="red">它尝起来甜得让人不舒服。</span> <<else>> <span class="red">味道很奇怪。</span> <</if>> <<submission 30 _n>><<takeVirginity $NPCList[_n].fullDescription "oral">><<violence 1>><<set $speechmouthvirgin to 1>> <</if>> <<oralstat>><<set $NPCList[_n].penis to "mouth">><<bruise face>><<raped>><<set $mouthstate to "penetrated">> <<elseif $rng gte 21>> <<if $mouthsubmit is 1>> <<He>>允许你用你的嘴取悦<<his>>的$NPCList[_n].penisdesc。 <<if $NPCList[_n].type is "plant" and !["peniskiss","lick"].includes($mouthactiondefault)>> <span class="pink">你用舌头舔着花蜜。</span> <<nectarfed 3>> <</if>> <<submission 5 _n>><<set $speechmouthimminent to 1>> <<else>> <<if $player.virginity.oral isnot true>> <span class="pink"><<He>>把<<his>>的$NPCList[_n].penisdesc插进你的嘴里。</span> <<if $NPCList[_n].type is "plant">> <span class="pink">甜蜜的花蜜滴进你的嘴里。</span> <<nectarfed 10>> <</if>> <<submission 10 _n>><<violence 1>><<set $speechmouthpenetrated to 1>> <<elseif $player.virginity.oral is true>> <span class="pink"><<He>>把<<his>>的$NPCList[_n].penisdesc插进你的嘴里。</span> <<if $NPCList[_n].type is "plant">> <span class="red">它尝起来甜得让人不舒服。</span> <<nectarfed 20>> <<else>> <span class="red">味道很奇怪。</span> <</if>> <<submission 30 _n>><<takeVirginity $NPCList[_n].fullDescription "oral">><<violence 1>><<set $speechmouthpenetrated to 1>> <</if>> <<oralstat>><<set $NPCList[_n].penis to "mouth">><<bruise face>><<raped>><<set $mouthstate to "penetrated">> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "mouthentrance">> <<if $pullaway is 1>> <<set $pullaway to 0>> <<His>>的$NPCList[_n].penisdesc离你的脸只有几厘米远。 <<else>> <<if $rng gte 101>> <span class="lblue"><<He>>把阴茎从你嘴边移开。</span> <<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>> <<elseif $NPCList[_n].chastity.penis.includes("chastity")>> <span class="purple"><<if $npcSub>>你引导着<<else>><<He>>移动着<</if>><<his>>的<<= $NPCList[_n].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>,使其抵在你的嘴边。</span> <<sex 25 "mouth" _n>><<set $speechNPCChastity to 1>> <<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <<if $enemyanger lt $enemyangermax/2>> <span class="lblue"><<He>>把阴茎从你嘴边移开。</span> <<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>> <<else>> <<switch random(0,2)>> <<case 0 1>> <<He>>把<<his>>的$NPCList[_n].penisdesc抵在你的$worn.face.cn_name_cap上,<<He>>看起来很沮丧。 <<damageFaceCover 2>> <<case 2>> <span class="lblue"><<He>>把阴茎从你嘴边移开。</span> <<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>> <</switch>> <</if>> <<elseif $rng gte 1 and !$npcSub>> <span class="purple"><<He>>把<<his>>的$NPCList[_n].penisdesc抵在你的嘴唇上。</span> <<if $NPCList[_n].type is "plant" and !["peniskiss","penislick"].includes($mouthactiondefault)>> <span class="pink">花蜜在尖端闪闪发光。</span> <</if>> <<set $NPCList[_n].penis to "mouthimminent">><<submission 5 _n>><<set $mouthstate to "imminent">><<set $speechmouthimminent to 1>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "chest">> <<if $rng gte 101>> <<He>>把阴茎从你胸前移开。 <<set $NPCList[_n].penis to 0>><<set $chestuse to 0>> <<elseif $rng gte 1>> <<submission 3 _n>><<playWithBreasts>> <<if $breastcup is "none">> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc抵住了你的<<breasts>>。 <<set $speechchestrub to 1>> <<else>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的$NPCList[_n].penisdesc在你的<<breasts>>之间。 <<set $speechbreastrub to 1>> <</if>> <</if>> <</if>> <<if $NPCList[_n].penis is "footjob">> <<if $rng gte 101 or ($penisuse isnot "feet" and $vaginause isnot "feet")>> <span class="blue"><<He>>停止用脚磨蹭你的<<genitals>>。</span> <<set $NPCList[_n].penis to 0>> <<if ($player.penisExist or playerHasStrapon()) and $penisuse is "feet">> <<set $penisuse to 0>> <</if>> <<if $player.vaginaExist and $vaginause is "feet">> <<set $vaginause to 0>> <</if>> <<else>> <<if $penisuse is "feet">> <<He>>用脚把你的<<penis>>压在你的肚子上,然后用脚趾摩擦你的<<glans>>。 <<set $speechpenisfoot to 1>><<neutral 5 "genitals" _n>><<violence 1 1 1 1 _n>> <<elseif $vaginause is "feet">> <<He>>用脚按摩和挑逗你的<<pussy>>。 <<set $speechvaginafoot to 1>><<neutral 5 "genitals" _n>><<violence 1 1 1 1 _n>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "otherfrot">> <<if $rng gte 101>> <span class="blue"><<He>>移好屁股,用菊穴按压你的<<penis>>。</span> <<set $penisuse to "otheranus">><<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>> <<else>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的屁股抵住了你的<<penis>>。 <<sex 5 "genital" _n>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "otheranus">> <<if $rng gte 101>> <span class="purple"><<He>>移开<<his>>的屁股,把你的<<penis>>从<<his>>的菊穴里拔出来。</span> <<sex 30 "genital" _n>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<violence 1>><</if>> <<elseif $rng gte 1>> <<if $enemyanger gte 100>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<He>>继续用屁股操你的<<penis>>,<<his>>的动作暴力且反复无常。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<He>>继续骑在你身上,<<if !playerHasStrapon()>>无情地肏着你的肉棒。<<else>>享受你的穿戴式假阳具的感觉。<</if>> <<else>> <<He>>用粗暴的动作操你的<<penis>>,想让你知道谁是主宰者。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if playerHasStrapon()>> <<his>>的屁眼痉挛着夹住你的穿戴式假阳具,<<he>>疯狂地操你。 <<else>> <<he>>在操你的时候,你能感觉到<<his>>的屁股在你周围抽搐。 <</if>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<if playerHasStrapon()>> <<He>>继续套弄你的穿戴式假阳具,享受你的性玩具在<<him>>体内的感觉。 <<else>> <<He>>继续侵犯你的<<penis>>,把你当成性玩具。 <</if>> <<else>> <<He>>操你的<<penis>>,把你尽可能塞进<<his>>的屁眼里。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if $npcSub>>你继续抽插着<<him>><<else>><<He>>继续骑在你的<<penis>>上<</if>>,<<His>>的菊穴有节奏地尽根吞入你的肉棒。每当你碰到<<his>>的敏感部位时,<<he>>的身体就会轻轻地抽搐。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<if $npcSub>>你继续抽插着<<him>><<else>><<He>>继续骑在你的<<penis>>上<</if>>,<<his>>的菊穴有节奏地尽根吞入你的肉棒。 <<else>> <<if $npcSub>>你以平缓的节奏突入<<his>>的屁股。<<else>><<He>>以平缓的节奏骑着你的<<penis>>。<</if>> <</if>> <</if>> <<sex 30 "genital" _n>><<set $speechotheranuspenetrated to 1>> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<violence 1>><</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "otheranusimminent">> <<if $rng gte 101>> <span class="blue"><<He>>停止用屁股顶你的<<penis>>。</span> <<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>> <<elseif $rng gte 1>> <<if $nopenile is 0>> <<set $penisactiondefault to "otheranustake">> <<if ((playerPenisSize() is -1 and $arousal lte ($arousalmax / 5) * 4) or (playerPenisSize() is -2 and $arousal lte ($arousalmax / 10) * 9))>> <<He>>用屁股顶你的<<penis>>,想把它吞进去。<span class="blue">但你没有勃起。</span> <<set $speechpenissmall to 1>><<set $enemyanger += 5>> <<elseif playerPenisSize() lte 2 or playerPenisSize() is 3 and random(1, 100) gte 70 or playerPenisSize() gte 4 and random(1, 100) gte 90>> <<if playerHasStrapon() or $player.virginity.penile isnot true>> <span class="pink"><<He>>把你的<<penis>>塞进<<his>>的屁股里,把你吞进去。</span> <<sex 30 "genital" _n>><<set $speechotheranuspenetrated to 1>> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<takeTempleVirginity $NPCList[_n].fullDescription "penile">><<violence 1>><<raped>><<penisraped>><</if>> <<elseif $player.virginity.penile is true>> <span class="pink"><<He>>把你的童贞肉棒插进<<his>>屁眼里,</span><span class="red">把你的包皮和龟头分开</span><<virginitylosttext $NPCList[_n].fullDescription>> <<sex 100 "genital" _n>><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<violence 100>><<raped>><<penisraped>><<set $speechpenisvirgin to 1>> <</if>> <<penilestat>><<set $NPCList[_n].penis to "otheranus">><<takeNPCVirginity _n "anal">><<set $penisstate to "otheranus">> <<if playerPenisSize() gte 4>> <<He>>看起来很自豪能承受得住这么大的东西。 <</if>> <<else>> <<He>>用屁股顶你的<<penis>>,想把它吞进去。<span class="blue">但你没有勃起。</span> <<set $speechpenisbig to 1>><<set $enemyanger += 5>> <</if>> <<else>> 尊重你的意愿,<<he>>没有用屁股包裹你的<<penis>>,而是挑逗你的<<glans>>。 <<sex 15 "genital" _n>><<set $speechotheranuswithhold to 1>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "otheranusentrance">> <<if $rng gte 101>> <span class="lblue"><<He>>把屁股从你的<<penis>>上移开。</span> <<set $NPCList[_n].penis to 0>><<set $penisuse to 0>><<set $penisstate to 0>> <<elseif $rng gte 1>> <<if $worn.over_lower.vagina_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的屁股隔着$worn.over_lower.cn_name_cap抵住了你的<<penis>>。 <<sex 5 "genital" _n>><<set $worn.over_lower.integrity -= 10>><<set $speechotheranusentrance to 1>> <<elseif $worn.lower.vagina_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的屁股隔着$worn.lower.cn_name_cap抵住了你的<<penis>>。 <<sex 5 "genital" _n>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>> <<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<rng>> <<if $worn.under_lower.vagina_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的屁股隔着$worn.under_lower.cn_name_cap抵住了你的<<penis>>。 <<sex 5 "genital" _n>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>> <<elseif $worn.under_lower.vagina_exposed is 1>> <<if $rng gte 71>> <<if $NPCList[_n].chastity.anus.includes("shield")>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>><<= $NPCList[_n].chastity.anus.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>抵住了你的<<penis>><<if playerChastity("penis")>><<set $worn.genitals.integrity -= 10>>隔着你的$worn.genitals.cn_name_cap<</if>>。 <<sex 25 "genital" _n>><<set $speechNPCChastity to 1>> <<elseif playerChastity("penis")>> <<if $worn.genitals.name is "chastity parasite">> <<if $npcSub>>你用<<else>><<He>>用<</if>><<his>>的屁股摩擦着你的$worn.genitals.cn_name_cap,<span class="lewd">让你感觉更兴奋。</span> <<arousal 100 "genitals">><<set $worn.genitals.integrity -= 5>> <<else>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的屁股隔着$worn.genitals.cn_name_cap抵住了你的<<penis>>。 <<set $worn.genitals.integrity -= 10>> <</if>> <<sex 20 "genital" _n>><<set $speechchastity to 1>> <<elseif $nopenile is 1 and !$npcSub>> <span class="purple"><<He>>用屁股压住你的<<penis>>。</span> <<sex 20 "genital" _n>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>> <<elseif $penisWetness gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2 and !$npcSub>> <<He>>把屁股压在你的<<penis>>上。<<penis_lube_text>><span class="pink">你的龟头被推到里面,离被彻底包住只差最后一推。</span> <<sex 20 "genital" _n>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>> <<elseif !$npcSub>> <<He>>把屁股压在你的<<penis>>上,<span class="blue">却没办法让其插入。</span>你的<<penisSimple>>一偏,转而去摩擦<<his>>的屁股瓣。 <<sex 5 "genital" _n>><<set $speechotheranusimminent to 1>> <</if>> <<elseif $rng gte 1>> <<if !playerChastity("penis")>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>>你的<<penis>>夹在<<his>>的臀部之间。 <<sex 10 "genital" _n>> <<else>> <<if $npcSub>>你用<<else>><<He>>用<</if>>你的$worn.genitals.cn_name_cap摩擦着<<his>>的屁股瓣<<if $worn.genitals.name is "chastity parasite">>,<span class="lewd">让你更加性奋</span><<arousal 100 "genitals">><<else>>。<</if>> <<sex 5 "genital" _n>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "mouthotheranus">> <<if $rng gte 1>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>> <<He>>用屁股摩擦着你的嘴。 <<else>> <<He>>慢慢地把屁股靠在你的嘴唇上。 <</if>> <<sex 3 "mouth" _n>><<set $speechmouthotheranus to 1>> <<if $mouthactiondefault is "anallick">> <<set $speechanallick to 1>> <<elseif $mouthactiondefault is "analkiss">> <<set $speechanalkiss to 1>> <</if>> <<else>> <span class="purple"><<He>>把屁股从你脸上挪开。</span> <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].penis to 0>> <<set $NPCList[_n].location.genitals = 0>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "penisentrance" and !$npcSub>> <<if $rng gte 51 and playerChastity("penis")>> <<He>>抵着你的$worn.genitals.cn_name_cap,摩擦<<his>>的<<npcPenisSimple _n>>。 <<set $penisstate to "otherpenisimminent">><<set $NPCList[_n].penis to "penisimminent">><<sex 10 "genital" _n>> <<neutral 1 _n>> <<elseif $rng gte 51 and !playerChastity("penis")>> <<He>>用<<npcPenisSimple _n>>摩擦你的<<penis>>,<span class="purple">暗示着即将到来的事情。</span> <<set $penisstate to "otherpenisimminent">><<set $NPCList[_n].penis to "penisimminent">><<sex 10 "genital" _n>> <<else>> <<if playerChastity("penis")>> <<He>>将<<his>>的<<npcPenisSimple _n>>悬在你的$worn.genitals.cn_name_cap附近。 <<else>> <<his>>用<<npcPenisSimple _n>>摆动靠近你的<<penis>>。 <</if>> <<neutral 1 _n>> <</if>> <<set $speechfencingentrance to 1>> <<elseif $NPCList[_n].penis is "penisimminent" and !$npcSub>> <<He>>向前刺去, <span class="pink"> <<if $enemyarousal gte (($enemyarousalmax / 10) * 7)>> 冲撞着 <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> 猛烈地 <<else>> 急切地 <</if>> <<if playerChastity("penis")>> <<his>>的<<npcPenisSimple _n>>,直抵你的$worn.genitals.cn_name_cap。 <<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>> <<else>> <<his>>的<<npcPenisSimple _n>>,直抵你的<<penis>>。 <</if>> </span> <<set $penisstate to "otherpenis">><<set $NPCList[_n].penis to "penis">><<sex 20 "genital" _n>><<set $speechpenispenis to 1>> <<elseif $NPCList[_n].penis is "penis">> <<if $rng gte 1>> <<if playerChastity("penis")>> <<if $enemyarousal gte $enemyarousalmax * 0.8>> <<He>>顶着<<his>>的臀部,<<if $npcSub>>本能地<</if>>用<<his>>的鸡巴剧烈冲撞你的$worn.genitals.cn_name_cap。 <<elseif $enemyarousal gte $enemyarousalmax * 0.6>> <<He>>顶着<<his>>的臀部,<<if $npcSub>>本能地<</if>>将<<his>>的<<npcPenisSimple _n>>猛撞向你的$worn.genitals.cn_name_cap。 <<elseif $enemyarousal gte $enemyarousalmax * 0.4>> <<He>>顶着<<his>>的臀部,将<<his>>的<<npcPenisSimple _n>>与你的$worn.genitals.cn_name_cap揉捏在一起。 <<else>> <<He>>爱抚揉捏你的$worn.genitals.cn_name_cap和自己的<<npcPenisSimple _n>>。 <</if>> <<if $enemyarousal gte $enemyarousalmax * 0.6 and !wearingCondom(_n) and $worn.genitals.name is "chastity parasite">> <span class="purple"><<His>>的前列腺液沾满了你的$worn.genitals.cn_name_cap,</span><span class="lewd">寄生虫向你的<<penis>>输送着一波又一波的快感。</span> <<set $worn.genitals.integrity -= 5>> <<arousal 400 "genitals">><<if !$earSlime.defyCooldown and $earSlime.vibration lt 120>><<set $earSlime.vibration += 10>><</if>> <<elseif $enemyarousal gte $enemyarousalmax * 0.6 and !wearingCondom(_n)>> <span class="purple">你的精前液和它混合在了一起。</span><<purity -1>><<set $worn.genitals.integrity -= 10>> <</if>> <<set $worn.genitals.integrity -= 5>> <<if $worn.genitals.name is "chastity parasite">><<arousal 100 "genitals">><</if>> <<set $speechchastity to 1>> <<elseif $enemyarousal gte $enemyarousalmax * 0.8>> <<He>>猛推<<his>>的屁股,<<if $npcSub>>本能地<</if>>将<<his>>的肉棒在你的<<penis>>上暴力地摩擦撞击。 <<if $penisWetness gte 45 and !playerHasStrapon() and !wearingCondom(_n) and !wearingCondom("player")>> <span class="purple">你的先走汁和它混合在了一起。</span><<purity -1>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax * 0.6>> <<He>>猛推<<his>>的屁股,<<if $npcSub>>本能地<</if>>将自己的<<npcPenisSimple _n>>猛撞向你的<<penis>>。 <<if $penisWetness gte 45 and !playerHasStrapon() and !wearingCondom(_n) and !wearingCondom("player")>> <span class="purple">你的先走汁和它混合在了一起。</span><<purity -1>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax * 0.4>> <<He>>用屁股摩擦和揉捏你的<<penises>>。 <<elseif $enemyarousal gte $enemyarousalmax * 0.2>> <<He>>将你们的<<penises>>揉捏在一起。 <<else>> <<He>>将你们的<<penises>>捏在一起,相互爱抚着。 <</if>> <<sex 20 "genital" _n>><<set $speechpenispenis to 1>> <<else>> <span class="lblue"><<He>>移开<<his>>的<<npcPenisSimple _n>>。</span> <<set $penisuse to 0>><<set $NPCList[_n].penis to 0>> <</if>> <</if>> <!-- VAGINA START --> <<rng>> <<if $NPCList[_n].vagina is "clothed" and $npcSub isnot 1>> <<if $enemyarousal gte 40>> <span class="blue"><<He>><<npcUndressText $NPCList[_n] "lower" "self">>,<<npcRevealText $NPCList[_n] "lower">>。</span> <<set $NPCList[_n].vagina to 0>> <<if $NPCList[_n].penis isnot "none">> <<npcGenitalReaction $NPCList[_n]>> <<set $NPCList[_n].penis to 0>> <</if>> <</if>> <<if $NPCList[_n].fullDescription is "Sydney">> <<sydneyExpose>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "frot">> <<if $rng gte 101>> <span class="blue"><<He>>把阴蒂移开,然后饥渴地用小穴抵住你的<<penis>>。</span> <<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $speechpenisentrance to 1>> <<else>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>阴蒂抵住了你的<<glans>>。 <<sex 5 "genital" _n>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "penis">> <<if $rng gte 101>> <span class="purple"><<He>>挪开胯部来,把你的<<penis>>从小穴里面抽了出来。</span> <<sex 30 "genital" _n>><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $speechpenisimminent to 1>> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<violence 1>><</if>> <<elseif $rng gte 1>> <<if $enemyanger gte 100>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<He>>继续套弄你的<<penis>>,<<his>>的粗暴而随意地运动着<<his>>的小穴整根地吞吐你的肉棒。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<if !playerHasStrapon()>> <<He>>继续骑在你身上,你的肉棒无助地被操着。 <<else>> <<He>>继续骑着你的<<penis>> <</if>> <<else>> <<He>>用粗暴的动作操你的<<penis>>,想让你知道谁是主宰者。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if playerHasStrapon()>> 当<<he>>操你的时候,你能感觉到<<his>>的小穴在穿戴式假阳具周围抽搐。 <<else>> 当<<he>>操你的时候,你能感觉到<<his>>的小穴在抽搐。 <</if>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<He>>继续侵犯你的<<penis>>,把你当成性玩具。 <<else>> <<He>>侵犯着你的<<penis>>,尽可能把它往<<his>>的小穴里面深深塞入。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<if $npcSub>>你继续抽插着<<him>><<else>><<He>>继续骑在你的<<penis>>上<</if>>,<<his>>的小穴有节奏地蠕动挤压着你整根肉棒。每当你碰到<<his>>的敏感部位时,<<he>>的身体就会轻轻地抽搐。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<if $npcSub>>你继续抽插着<<him>><<else>><<He>>继续骑在你的<<penis>>上<</if>>,<<his>>的小穴有节奏地蠕动挤压着你整根肉棒。 <<else>> <<if $npcSub>>你以平缓的节奏突入<<his>>的小穴。<<else>><<He>>以平缓的节奏骑着你的<<penis>>。<</if>> <</if>> <</if>> <<sex 30 "genital" _n>><<set $speechpenispenetrated to 1>> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<violence 1>><</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "penisimminent">> <<if $rng gte 101>> <span class="blue"><<He>>停止用小穴压住你的<<penis>>。</span> <<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $speechpenisentrance to 1>> <<elseif $rng gte 1>> <<if $nopenile is 0>> <<if ((playerPenisSize() is -1 and $arousal lte ($arousalmax / 5) * 4) or (playerPenisSize() is -2 and $arousal lte ($arousalmax / 10) * 9))>> <<He>>把小穴压在你的<<penis>>上,试图将其吞进去,<span class="blue">但你没有勃起。</span> <<set $speechpenissmall to 1>><<set $enemyanger += 5>> <<elseif playerPenisSize() lte 2 or playerPenisSize() is 3 and random(1, 100) gte 70 or playerPenisSize() gte 4 and random(1, 100) gte 90>> <<if playerHasStrapon() or $player.virginity.penile isnot true>> <span class="pink"><<He>>把你的<<penis>>放进屁股里,把你整根都吞进去了。</span> <<sex 30 "genital" _n>><<set $speechpenispenetrated to 1>> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<takeTempleVirginity $NPCList[_n].fullDescription "penile">><<violence 1>><<raped>><<penisraped>><</if>> <<elseif $player.virginity.penile is true>> <span class="pink"><<He>>把你的童贞肉棒放进<<his>>的小穴里,</span><span class="red">把你的包皮和龟头分开<<virginitylosttext $NPCList[_n].fullDescription>></span> <<sex 100 "genital" _n>><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<violence 100>><<raped>><<penisraped>><<set $speechpenisvirgin to 1>> <</if>> <<penilestat>><<set $NPCList[_n].vagina to "penis">><<takeNPCVirginity _n "vaginal">><<set $penisstate to "penetrated">> <<if playerPenisSize() gte 4>> <<He>>看起来很自豪能承受得住这么大的东西。 <</if>> <<else>> <<He>>将<<his>>的小穴压在你<<penis>>的前端,尝试着将其插入。<span class="blue">你的肉棒太过粗大。</span><<He>>贴着你的肉棒滑下。 <<set $speechpenisbig to 1>><<set $enemyanger += 5>> <</if>> <<else>> <<he>>尊重你的意愿,不再用<<his>>的小穴包裹你的<<penis>>,而是挑逗你的龟头。 <<sex 15 "genital" _n>><<set $speechpeniswithhold to 1>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "penisentrance">> <<if $rng gte 101>> <span class="lblue"><<He>>把<<his>>的小穴从你的<<penis>>上移开。</span> <<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>> <<elseif $rng gte 1>> <<if $worn.over_lower.vagina_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的小穴隔着$worn.over_lower.cn_name_cap抵住了你的<<penis>>。 <<sex 5 "genital" _n>><<set $worn.over_lower.integrity -= 10>><<set $speechpenisentrance to 1>> <<elseif $worn.lower.vagina_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的小穴隔着$worn.lower.cn_name_cap抵住了你的<<penis>>。 <<sex 5 "genital" _n>><<set $worn.lower.integrity -= 10>><<set $speechpenisentrance to 1>> <<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<rng>> <<if $worn.under_lower.vagina_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的小穴隔着$worn.under_lower.cn_name_cap抵住了你的<<penis>>。 <<sex 5 "genital" _n>><<set $worn.under_lower.integrity -= 10>><<set $speechpenisentrance to 1>> <<elseif $worn.under_lower.vagina_exposed is 1>> <<if $rng gte 51>> <<if $NPCList[_n].chastity.vagina.includes("chastity")>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的<<= $NPCList[_n].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>抵住了你的<<penis>><<if playerChastity("penis")>><<set $worn.genitals.integrity -= 10>>隔着你的$worn.genitals.cn_name_cap<</if>>。 <<sex 25 "genital" _n>><<set $speechNPCChastity to 1>> <<elseif playerChastity("penis")>> <<if $worn.genitals.name is "chastity parasite">> <<if $npcSub>>你用小穴揉搓你的$worn.genitals.cn_name_cap<<else>><<He>>用小穴揉搓你的$worn.genitals.name<</if>><<his>>的,<span class="lewd">让你感到更加的性奋。</span> <<arousal 100 "genitals">><<set $worn.genitals.integrity -= 5>> <<else>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的小穴隔着$worn.genitals.cn_name_cap抵住了你的<<penis>>。 <<set $worn.genitals.integrity -= 10>> <</if>> <<sex 20 "genital" _n>><<set $speechchastity to 1>> <<elseif $nopenile is 1 and !$npcSub>> <span class="purple"><<He>>把小穴抵在你的<<penis>>上。</span> <<sex 20 "genital" _n>><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $speechpenisimminent to 1>> <<elseif $penisWetness gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2 and !$npcSub>> <<He>>把小穴压在你的<<penis>>上。<<penis_lube_text>><span class="pink">你的龟头被推到里面,离被彻底包住只差最后一推。</span> <<sex 20 "genital" _n>><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $speechpenisimminent to 1>> <<elseif !$npcSub>> <<He>>把小穴抵在你的<<penis>>上,<span class="blue">却没办法让其插入。</span>你的<<penisSimple>>一偏,转而去摩擦<<his>>的阴蒂。 <<sex 5 "genital" _n>><<set $speechpenisimminent to 1>> <<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3>> 色情的淫液从<<his>>的小穴滴下,<span class="blue">润滑了你的肉棒。</span> <<bodyliquid "penis" "goo">> <</if>> <</if>> <<elseif $rng gte 1>> <<if !playerChastity("penis")>> <<if $npcSub>> 你用你的<<penis>>挑逗<<his>>的阴唇。 <<else>> <<He>>用阴唇挑逗你的<<penis>>。 <</if>> <<sex 10 "genital" _n>> <<else>> <<if $npcSub>> 你用你的<<penis>>挑逗<<his>>的阴唇。 <<else>> <<He>>用阴唇挑逗你的<<penis>>。 <</if>> <<sex 5 "genital" _n>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "lefthand" or $NPCList[_n].vagina is "righthand">> /*<<set $_npchand to $NPCList[_n].vagina.slice(0,4)>>*/ <<if $rng lte 80>> <<He>>用手摸着<<his>>的小穴。 <<neutral 1 _n>><<set $enemyarousal += 20>> <<else>> <span class="blue"><<He>>把手从小穴上移开。</span> <<set $NPCList[_n][$NPCList[_n].vagina] to 0>><<set $NPCList[_n].vagina to 0>> <</if>> <</if>> <<if $NPCList[_n].vagina is "mouth">> <<if $enemyanger gte 100>> <<He>>用<<his>>的小穴盖住你的嘴,你感觉自己快不能呼吸了。 <<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "vaginalick">> <span class="pink">甜蜜的花蜜渗入你的口中。</span> <<nectarfed 8>> <</if>> <<violence 3>><<bruise face>><<set $speechvaginamouth to 1>> <<else>> <<if $mouthsubmit is 1>> <<if $rng gte 1>> <<if !$npcSub>> <<He>>将<<his>>的小穴蹭在你的嘴唇上摩擦着。 <<else>> 你继续用你的嘴唇侵犯<<his>>的阴部。 <</if>> <<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "vaginalick">> <span class="pink">你可以尝到甜蜜的花蜜。</span> <<nectarfed 8>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 3)>> 你能尝到<<his>>的爱液。 <</if>> <<sex 3 "mouth" _n>><<set $speechvaginamouth to 1>> <<else>> <<He>>把<<his>>的小穴从你的脸上移开。 <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>> <</if>> <<else>> <<if $rng gte 1>> <<if !$npcSub>> <<He>>将<<his>>的小穴蹭在你的嘴唇上摩擦着。 <<else>> 你继续用你的嘴唇侵犯<<his>>的阴部。 <</if>> <<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "vaginalick">> <span class="pink">你可以尝到甜蜜的花蜜。</span> <<nectarfed 8>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 3)>> 你能尝到<<his>>的爱液。 <</if>> <<sex 3 "mouth" _n>><<set $speechvaginamouth to 1>> <<else>> <<He>>把<<his>>的小穴从你的脸上移开。 <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "vaginaentrance" and !$npcSub>> <<if $rng gte 51>> <<He>>用<<his>>的小穴吻着你的<<pussy>>,<span class="purple">暗示着即将到来的事情。</span> <<set $vaginastate to "othervaginaimminent">><<set $NPCList[_n].vagina to "vaginaimminent">><<sex 10 "genital" _n>> <<else>> <<He>>将<<his>>的小穴悬在你的穴口附近。 <<neutral 1 _n>> <</if>> <<set $speechtribentrance to 1>> <<elseif $NPCList[_n].vagina is "vaginaimminent" and !$npcSub>> <<He>>向前刺去,<span class="pink"> <<if $enemyarousal gte (($enemyarousalmax / 10) * 7)>> 吧唧一声地 <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> 猛烈地 <<else>> 急切地 <</if>> 把<<his>>的小穴贴向你的穴。</span> <<set $vaginastate to "othervagina">><<set $NPCList[_n].vagina to "vagina">><<sex 20 "genital" _n>><<set $speechvaginavagina to 1>> <<elseif $NPCList[_n].vagina is "vagina">> <<if $rng gte 1>> <<if $enemyarousal gte $enemyarousalmax * 0.8>> <<He>>动着<<his>>的屁股,将你的<<pussy>>与<<hers>>的小穴抵在一起,<<if $npcSub>>本能地<</if>>以一个非常剧烈的力度挺动着。 <<if $vaginaWetness gte 45>> <span class="purple">你们爱液交融。</span><<purity -1>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax * 0.6>> <<He>>动着<<his>>的屁股,<<if $npcSub>>本能地<</if>>将<<his>>的小穴与你的小穴抵在一起用力磨蹭着。 <<if $vaginaWetness gte 45>> <span class="purple">你们爱液交融。</span><<purity -1>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax * 0.4>> <<He>>用<<his>>的屁股,摩擦和揉捏你的小穴。 <<elseif $enemyarousal gte $enemyarousalmax * 0.2>> <<He>>用自己的<<pussy>>摩擦揉捏你的<<pussy>>。 <<else>> <<He>>用<<his>>的阴部亲吻你的<<pussy>>。 <</if>> <<sex 20 "genital" _n>><<set $speechvaginavagina to 1>> <<else>> <span class="lblue"><<He>>把小穴从你身边移开。</span> <<set $vaginause to 0>><<set $NPCList[_n].vagina to 0>> <</if>> <</if>> <<if $NPCList[_n].vagina is "leftarm">> <<if $rng gte 1>> <<if !$npcSub>> <<He>>用阴部摩擦你的手指。 <<submission 2 _n>> <<else>> 你用手指摩擦<<his>>的小穴。 <</if>> <<else>> <<He>>把你的手从<<his>>的小穴移开。 <<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "leftplay">> <</if>> <</if>> <<if $NPCList[_n].vagina is "rightarm">> <<if $rng gte 1>> <<if !$npcSub>> <<He>>用阴部摩擦你的手指。 <<submission 2 _n>> <<else>> 你用手指摩擦<<his>>的小穴。 <</if>> <<else>> <<He>>把你的手从<<his>>的小穴移开。 <<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "rightplay">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "feet">> <<set $speechfeet to 1>> <<if $rng gte 1>> <<if !$npcSub>> <<He>>用<<his>>的小穴摩擦你的脚。 <<submission 2 _n>> <<else>> 你用脚摩擦<<his>>的小穴。 <</if>> <<else>> <<He>>把你的脚从<<his>>的小穴移开。 <<set $feetuse to 0>><<set $NPCList[_n].vagina to 0>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "footjob">> <<if $rng gte 101 or ($penisuse isnot "feet" and $vaginause isnot "feet")>> <span class="blue"><<He>>停止用脚磨蹭你的<<genitals>>。</span> <<set $NPCList[_n].vagina to 0>> <<if ($player.penisExist or playerHasStrapon()) and $penisuse is "feet">> <<set $penisuse to 0>> <</if>> <<if $player.vaginaExist and $vaginause is "feet">> <<set $vaginause to 0>> <</if>> <<else>> <<if $penisuse is "feet">> <<He>>用脚把你的<<penis>>压在你的肚子上,然后用脚趾摩擦你的<<glans>>。 <<set $speechpenisfoot to 1>><<neutral 5 "genitals" _n>><<violence 1>> <<elseif $vaginause is "feet">> <<He>>用脚摩擦你的<<pussy>>。 <<set $speechvaginafoot to 1>><<neutral 5 "genitals" _n>><<violence 1>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "otherfrot">> <<if $rng gte 101>> <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined>> <<if playerChastity("penis")>> <<He>>试图给你戴上避孕套,但没能解决你的$worn.genitals.cn_name_cap。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在你的<<penis>>上。</span> <<equipNPCCondom _n "player">> <</if>> <</if>> <span class="blue"><<He>>移好屁股,用菊穴按压你的<<penis>>。</span> <<set $penisuse to "otheranus">><<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>> <<else>> <<He>>用屁股摩擦你的<<penis>>。 <<sex 5 "genital" _n>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "otheranus">> <<if $rng gte 101>> <span class="purple"><<He>>移开<<his>>的屁股,把你的<<penis>>从<<his>>的菊穴里拔出来。</span> <<sex 30 "genital" _n>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<violence 1>><</if>> <<elseif $rng gte 1>> <<if $enemyanger gte 100>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<He>>继续用<<his>>的屁股操你的<<penis>>,<<his>>的动作暴力且反复无常,淫液从<<his>>的小穴流到你的根部。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<if !playerHasStrapon()>> <<He>>继续骑在你身上,你的肉棒无助地被操着。 <<else>> <<He>>继续骑着你的<<penis>> <</if>> <<else>> <<He>>用粗暴的动作操你的<<penis>>,想让你知道谁是主宰者。 <</if>> <<elseif $enemyanger gte 20>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<he>>在操你的时候,你能感觉到<<his>>的屁股在你周围抽搐。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<He>>继续侵犯你的<<penis>>,把你当成性玩具。 <<else>> <<He>>操你的<<penis>>,把你尽可能塞进<<his>>的屁眼里。 <</if>> <<else>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>> <<He>>继续骑在你的<<penis>>上,肛门有节奏地尽根吞入。每当你碰到<<his>>的敏感部位时,<<His>>身体就会抽搐。 <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>> <<He>>继续骑在你的<<penis>>,肛门有节奏地吞着。 <<else>> <<He>>稳稳地骑在你的<<penis>>上。 <</if>> <</if>> <<sex 30 "genital" _n>><<set $speechotheranuspenetrated to 1>> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<violence 1>><</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "otheranusimminent">> <<if $rng gte 101>> <span class="blue"><<He>>停止用屁股顶你的<<penis>>。</span> <<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>> <<elseif $rng gte 1>> <<if $nopenile is 0>> <<if ((playerPenisSize() is -1 and $arousal lte ($arousalmax / 5) * 4) or (playerPenisSize() is -2 and $arousal lte ($arousalmax / 10) * 9))>> <<He>>用屁股顶你的<<penis>>,想把它吞进去。<span class="blue">但你没有勃起。</span> <<set $speechpenissmall to 1>><<set $enemyanger += 5>> <<elseif playerPenisSize() lte 2 or playerPenisSize() is 3 and random(1, 100) gte 70 or playerPenisSize() gte 4 and random(1, 100) gte 90>> <<if playerHasStrapon() or $player.virginity.penile isnot true>> <span class="pink"><<He>>把你的<<penis>>塞进<<his>>的屁股里,把你吞进去。</span> <<sex 30 "genital" _n>><<set $speechotheranuspenetrated to 1>> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<takeTempleVirginity $NPCList[_n].fullDescription "penile">><<violence 1>><<raped>><<penisraped>><</if>> <<elseif $player.virginity.penile is true>> <span class="pink"><<He>>把你的童贞肉棒放进<<his>>的屁股里,</span><span class="red">把你的包皮和龟头分开<<virginitylosttext $NPCList[_n].fullDescription>></span> <<sex 100 "genital" _n>><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<violence 100>><<raped>><<penisraped>><<set $speechpenisvirgin to 1>> <</if>> <<penilestat>><<takeNPCVirginity _n "anal">><<set $NPCList[_n].vagina to "otheranus">><<set $penisstate to "otheranus">> <<if playerPenisSize() gte 4>> <<He>>看起来很自豪能承受得住这么大的东西。 <</if>> <<else>> <<He>>用屁股顶你的<<penis>>,想把它吞进去。<span class="blue">但你没有勃起。</span> <<set $speechpenisbig to 1>><<set $enemyanger += 5>> <</if>> <<else>> 尊重你的意愿,<<he>>没有用屁股包裹你的<<penis>>,而是挑逗你的<<glans>>。 <<sex 15 "genital" _n>><<set $speechotheranuswithhold to 1>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "otheranusentrance">> <<if $rng gte 101>> <span class="lblue"><<He>>把屁股从你的<<penis>>上移开。</span> <<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>> <<elseif $rng gte 1>> <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<if playerChastity("penis")>> <<He>>试图给你戴上避孕套,但没能解决你的$worn.genitals.cn_name_cap。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在你的<<penis>>上。</span> <<equipNPCCondom _n "player">> <</if>> <</if>> <<if $worn.over_lower.vagina_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的屁股隔着$worn.over_lower.cn_name_cap抵住了你的<<penis>>。 <<sex 5 "genital" _n>><<set $worn.over_lower.integrity -= 10>><<set $speechotheranusentrance to 1>> <<elseif $worn.lower.vagina_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的屁股隔着$worn.lower.cn_name_cap抵住了你的<<penis>>。 <<sex 5 "genital" _n>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>> <<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<rng>> <<if $worn.under_lower.vagina_exposed is 0>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的屁股隔着$worn.under_lower.cn_name_cap抵住了你的<<penis>>。 <<sex 5 "genital" _n>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>> <<elseif $worn.under_lower.vagina_exposed is 1>> <<if $rng gte 51>> <<if $NPCList[_n].chastity.anus.includes("shield")>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>><<= $NPCList[_n].chastity.anus.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>抵住了你的<<penis>><<if playerChastity("penis")>><<set $worn.genitals.integrity -= 10>>隔着你的$worn.genitals.cn_name_cap<</if>>。 <<sex 25 "genital" _n>><<set $speechNPCChastity to 1>> <<elseif playerChastity("penis")>> <<if $worn.genitals.name is "chastity parasite">> <<if $npcSub>>你用<<else>><<He>>用<</if>><<his>>的屁股摩擦着你的$worn.genitals.cn_name_cap,<span class="lewd">让你感觉更兴奋。</span> <<arousal 100 "genitals">><<set $worn.genitals.integrity -= 5>> <<else>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>><<his>>的屁股隔着$worn.genitals.cn_name_cap抵住了你的<<penis>>。 <<set $worn.genitals.integrity -= 10>> <</if>> <<sex 25 "genital" _n>><<set $speechchastity to 1>> <<elseif $nopenile is 1 and !$npcSub>> <span class="purple"><<He>>用屁股压住你的<<penis>>。</span> <<sex 20 "genital" _n>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>> <<elseif $penisWetness gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2 and !$npcSub>> <<He>>把屁股压在你的<<penis>>上。<<penis_lube_text>><span class="pink">你的龟头被推到里面,离被彻底包住只差最后一推。</span> <<sex 20 "genital" _n>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>> <<elseif !$npcSub>> <<He>>把屁股压在你的<<penis>>上,<span class="blue">却没办法让其插入。</span>你的<<penisSimple>>一偏,转而去摩擦<<his>>的屁股瓣。 <<sex 5 "genital" _n>><<set $speechotheranusimminent to 1>> <</if>> <<elseif $rng gte 1>> <<if !playerChastity("penis")>> <<if $npcSub>>你磨蹭着<<else>><<He>>磨蹭着<</if>>你的<<penis>>夹在<<his>>的臀部之间。 <<sex 10 "genital" _n>> <<else>> <<if $npcSub>>你摩挲着<<else>><<He>>摩擦着<</if>>你$worn.genitals.cn_name_cap上的屁股<<if $worn.genitals.name is "chastity parasite">>,<span class="lewd">这使你更加性奋</span><<arousal 100 "genitals">><<else>><</if>>。 <<sex 10 "genital" _n>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "facesit">> <<if $consensual is 0 and $underwater isnot 1>> <<if ($oxygen gt 150 and $enemyanger gte 30) or $enemyanger gte (($enemyangermax / 5) * 4)>> <<oxygen -150>> <<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <<if $enemyanger lt $enemyangermax/2>> <span class="lblue"><<He>>把阴部从你嘴边移开。</span> <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>> <<else>> <<switch random(0,2)>> <<case 0 1>> <<He>>继续以全身的重量坐在你的$worn.face.cn_name_cap上。 <<damageFaceCover 2>> <<case 2>> <span class="lblue"><<He>>把阴部从你嘴边移开。</span> <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>> <</switch>> <</if>> <<else>> <<print either( "<<He>>用<<his>>的阴部和屁股压住了你的脸。", "<<His>>的小穴和屁股压在你的脸上。", "<<He>>继续以全身的重量坐在你的脸上。", "<<He>>把你压在身下。", "<<His>>的小穴和屁股压在你的嘴和鼻子上。" )>> <</if>> <<sex 1 "mouth" _n>><<bruise face>><<bruise face>> <<if $suffocationPhase isnot 2>> <<if $oxygen gte 900>> <span class="blue">你挣扎着想要呼吸。</span> <<violence 3>> <<elseif $oxygen gte 600>> <span class="purple">你不能呼吸了!</span> <<violence 5>> <<elseif $oxygen gte 300>> <span class="pink">你感到头晕目眩。</span> <<violence 10>> <<elseif $oxygen gte 1>> <span class="pink">你眼冒金星。</span> <<violence 20>> <<else>> <span class="red">你快窒息了。</span> <<violence 50>> <<suffocatepass>> <</if>> <</if>> <<elseif $oxygen lte 900>> <<print either( "<<He>>让<<him>>底下的你得以呼吸。", "<<He>>轻轻地抬起身来,刚好让你喘口气。", "你可以从<<him>>的身下呼吸到一点稀薄的空气。" )>> <<if $neckuse isnot "hand">> <<suffocatepass -1>> <</if>> <</if>> <</if>> <<if $analingusdisablegiving is "f" and ($rng lt 5 or ($rng lt 10 and $enemyanger gte $enemyangermax / 10))>> <<He>>在你脸上移动位置,把屁股压在你嘴上。 <<set $mouthstate to "anal">><<set $NPCList[_n].vagina to "facesitanal">> <<set $speechmouthotheranus to 1>> <<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <<if $enemyanger lt $enemyangermax/2>> <span class="lblue"><<He>>把阴部从你嘴边移开。</span> <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>> <<else>> <<switch random(0,2)>> <<case 0 1>> <<He>>将<<his>>的?vulva抵着你的$worn.face.cn_name_cap磨蹭着。 <<damageFaceCover 2>> <<case 2>> <span class="lblue"><<He>>把阴部从你嘴边移开。</span> <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>> <</switch>> <</if>> <<elseif $rng gte 0>> <<if $mouthactiondefault is "vaginalick" and random(1) is 0>> <<if !$npcSub>> <<He>>用<<his>>的小穴摩擦着你的嘴和舌头。 <<else>> 你舔舐着<<his>>的阴部。 <</if>> <<else>> <<if !$npcSub>> <<He>>将<<his>>的小穴蹭在你的嘴唇上摩擦着。 <<else>> 你继续用你的嘴唇侵犯<<his>>的阴部。 <</if>> <</if>> <<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "vaginalick">> <span class="pink">你可以尝到甜蜜的花蜜。</span> <<nectarfed 8>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 3)>> 你能尝到<<his>>的爱液。 <</if>> <<sex 3 "mouth" _n>><<set $speechfacesit to 1>> <<else>> <<He>>从你脸上爬起来。 <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "facesitanal">> <<if $rng gt 10 or ($rng gt 5 and $enemyanger gte $enemyangermax / 10)>> <<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <<switch random(0,2)>> <<case 0 1>> <<He>>用<<his>>的屁股摩擦着你的$worn.face.cn_name_cap。 <<case 2>> <span class="lblue"><<He>>把屁股从你嘴边挪开。</span> <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>> <</switch>> <<elseif $enemyarousal gte (($enemyarousalmax / 5) * 3)>> <<He>>用屁股摩擦着你的嘴。 <<else>> <<He>>慢慢地把屁股靠在你的嘴唇上。 <</if>> <<sex 3 "mouth" _n>><<set $speechmouthotheranus to 1>> <<if $mouthactiondefault is "anallick">> <<set $speechanallick to 1>> <<elseif $mouthactiondefault is "analkiss">> <<set $speechanalkiss to 1>> <</if>> <<elseif $rng gte 0>> <<He>>把屁股从你嘴边挪开,一边变换姿势一边把<<his>>的阴部压在上面。 <<if $NPCList[_n].type is "plant">> <span class="pink">花蜜在入口处闪闪发光。</span> <</if>> <<set $mouthstate to "vagina">><<set $NPCList[_n].vagina to "facesit">> <<set $speechfacesit to 1>><<set $mouthtarget to _n>> <<else>> <<He>>从你脸上爬起来。 <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "mouthotheranus">> <<if $rng gte 1>> <<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>> <<He>>用屁股摩擦着你的嘴。 <<else>> <<He>>慢慢地把屁股靠在你的嘴唇上。 <</if>> <<sex 3 "mouth" _n>><<set $speechmouthotheranus to 1>> <<if $mouthactiondefault is "anallick">> <<set $speechanallick to 1>> <<elseif $mouthactiondefault is "analkiss">> <<set $speechanalkiss to 1>> <</if>> <<else>> <span class="purple"><<He>>把屁股从你脸上挪开。</span> <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].penis to 0>> <<set $NPCList[_n].location.genitals = 0>> <</if>> <</if>> <<if $NPCList[_n].vagina is 0 and $NPCList[_n].penis is 0>> <<if random(0,1) is 0>> <<vaginainit>> <<penisinit>> <<else>> <<penisinit>> <<vaginainit>> <</if>> <<elseif $NPCList[_n].vagina is 0>> <<vaginainit>> <<elseif $NPCList[_n].penis is 0>> <<penisinit>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "leftDildo">> <<if $rng gte 1>> <<if !$npcSub>> <<if $enemyarousal lte (($enemyarousalmax / 5) * 4)>> <<He>><<print either("有节奏地","","")>>将<<his>>的小穴顶着你的$currentSexToyLeft.namecap套弄着。 <<else>> <<print either( `<<He>>在你的假阳具上上下下地插着<<his>>的小穴,在<<he>>接近巅峰的时候更猛烈地操<<his>>自己。`, `<<He>><<print either("用力地","拼命地","有节奏地")>>将<<his>>的小穴顶着你的$currentSexToyLeft.namecap套弄着。`, `<<He>>将<<his>>的小穴顶着你的$currentSexToyLeft.namecap画着圈<<print either("套弄着","磨蹭着")>>。`, )>> <<if $NPCList[$lefttarget].type is "plant">>花蜜滴落<<else>>液体滴落<</if>>到玩具上。 <</if>> <<else>> <<if $enemyarousal lte (($enemyarousalmax / 5) * 4)>> 你用你的$currentSexToyLeft.namecap操<<his>>的逼。 <<else>> 你用你的$currentSexToyLeft.namecap操<<his>>的小穴。<<if $NPCList[$lefttarget].type is "plant">>花蜜流从你的玩具上了下来<<else>>淫液从你的玩具上流了下来<</if>>。 <</if>> <</if>> <<submission 2 _n>> <<else>> <<He>>把你的$currentSexToyLeft.namecap从<<his>>的小穴移开。 <<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "dildoOtherPussyFuck">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "rightDildo">> <<if $rng gte 1>> <<if !$npcSub>> <<if $enemyarousal lte (($enemyarousalmax / 5) * 4)>> <<He>><<print either("有节奏地","","")>>将<<his>>的小穴顶着你的$currentSexToyLeft.namecap套弄着。 <<else>> <<print either( `<<He>>在你的假阳具上上下下地插着<<his>>的小穴,在<<he>>接近巅峰的时候更猛烈地操<<his>>自己。`, `<<He>><<print either("用力地","拼命地","有节奏地")>>将<<his>>的小穴顶着你的$currentSexToyLeft.namecap套弄着。`, `<<He>>将<<his>>的小穴顶着你的$currentSexToyLeft.namecap画着圈<<print either("套弄着","磨蹭着")>>。`, )>> <<if $NPCList[$lefttarget].type is "plant">>花蜜滴落<<else>>液体滴落<</if>>到你的玩具上。 <</if>> <<else>> <<if $enemyarousal lte (($enemyarousalmax / 5) * 4)>> 你用你的$currentSexToyLeft.namecap操<<his>>的逼。 <<else>> 你用你的$currentSexToyLeft.namecap玩弄着<<his>>的小穴。<<if $NPCList[$lefttarget].type is "plant">>花蜜<<else>>体液<</if>>自<<his>>的小穴滴落。 <</if>> <</if>> <<submission 2 _n>> <<else>> <<He>>把你的$currentSexToyRight.namecap从<<his>>的小穴移开。 <<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "dildoOtherPussyFuck">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "leftDildoAnus">> <<if $rng gte 1>> <<if !$npcSub>> <<He>>用<<his>>的屁股顶着你的$currentSexToyLeft.namecap。 <<submission 2 _n>> <<else>> 你用你的$currentSexToyLeft.namecap操<<his>>的屁股。 <</if>> <<else>> <<He>>把你的$currentSexToyLeft.namecap从<<his>>的屁股移开。 <<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "dildoOtherAnusFuck">> <</if>> <</if>> <<if $NPCList[_n].penis is "leftDildoAnus">> <<if $rng gte 1>> <<if !$npcSub>> <<He>>用<<his>>的屁股顶着你的$currentSexToyLeft.namecap。 <<submission 2 _n>> <<else>> 你用你的$currentSexToyLeft.namecap操<<his>>的屁股。 <</if>> <<else>> <<He>>把你的$currentSexToyLeft.namecap从<<his>>的屁股移开。 <<set $leftarm to 0>><<set $NPCList[_n].penis to 0>><<set $leftactiondefault to "dildoOtherAnusFuck">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].vagina is "rightDildoAnus">> <<if $rng gte 1>> <<if !$npcSub>> <<He>>用<<his>>的屁股顶着你的$currentSexToyRight.namecap。 <<submission 2 _n>> <<else>> 你用你的$currentSexToyRight.namecap操<<his>>的屁股。 <</if>> <<else>> <<He>>$currentSexToyRight.namecap从<<his>>的屁股移开。 <<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "dildoOtherAnusFuck">> <</if>> <</if>> <<if $NPCList[_n].penis is "rightDildoAnus">> <<if $rng gte 1>> <<if !$npcSub>> <<He>>用<<his>>的屁股顶着你的$currentSexToyRight.namecap。 <<submission 2 _n>> <<else>> 你用你的$currentSexToyRight.namecap操<<his>>的屁股。 <</if>> <<else>> <<He>>$currentSexToyRight.namecap从<<his>>的屁股移开。 <<set $rightarm to 0>><<set $NPCList[_n].penis to 0>><<set $rightactiondefault to "dildoOtherAnusFuck">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "leftStroker">> <<if $rng gte 1>> <<if !$npcSub>> <<He>>有节奏地操你的$currentSexToyLeft.namecap。 <<submission 2 _n>> <<else>> 你用你的$currentSexToyLeft.namecap操<<his>>的<<npcPenis _n>>。 <</if>> <<else>> <<He>>把你的$currentSexToyLeft.namecap从<<his>>的<<npcPenisSimple _n>>移开。 <<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "dildoOtherPussyFuck">> <</if>> <</if>> <<rng>> <<if $NPCList[_n].penis is "rightstroker">> <<if $rng gte 1>> <<if !$npcSub>> <<He>>有节奏地操你的$currentSexToyRight.namecap。 <<submission 2 _n>> <<else>> 你用你的$currentSexToyRight.namecap操<<his>>的<<npcPenisSimple _n>>。 <</if>> <<else>> <<He>>把你的$currentSexToyRight.namecap从<<his>>的<<npcPenisSimple _n>>移开。 <<set $rightarm to 0>><<set $NPCList[_n].penis to 0>><<set $rightactiondefault to "dildoOtherPussyFuck">> <</if>> <</if>> <!-- CHEST START --> <<rng>> <<if $NPCList[_n].chest is "clothed" and $npcSub isnot 1>> <<if ($NPCList[_n].pronoun is "f" and ($NPCList[_n].lactation is 1 or $rng lte ($enemyarousal - 80))) or ($rng lte 15 and $enemyarousal gte 105)>> <<if not $gloryhole>> <span class="blue"><<He>><<npcUndressText $NPCList[_n] "upper" "self">>,<<npcRevealText $NPCList[_n] "upper">>。</span> <<else>> 你隐约听到布料在另一边摩擦的声音。<<He>>一定是在脱衣服。 <</if>> <<set $NPCList[_n].chest to 0>> <</if>> <</if>> <<chest_section>> <!-- MOUTH START --> <<rng>> <<if $NPCList[_n].mouth is "thigh">> <<He>>对你的大腿又吻又舔。 <<neutral 5 _n>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "bottom">> <<He>>亲吻舔舐你的<<bottom>>。 <<neutral 5 _n>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "anus">> <<if $rng gte 101>> <span class="purple"><<He>>把舌头从你的菊穴收回来。</span> <<sex 30 "anal" _n>><<set $NPCList[_n].mouth to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "othermouthimminent">> <<elseif $rng gte 1>> <<if $enemyarousal lte ($enemyarousalmax / 5)>> <<He>>用舌头爱抚你的肛门。 <<sex 30 "anal" _n>><<bruise anus>><<violence 1>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>> <<His>>把舌头探进你的<<bottom>>。 <<sex 30 "anal" _n>><<bruise anus>><<violence 1>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>> <<He>>的舌头在你的<<bottom>>里面打转。 <<sex 30 "anal" _n>><<bruise anus>><<violence 1>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>> <<He>>的嘴巴紧紧地贴着你的<<bottom>>,让<<his>>的舌头更深地插入你的菊穴。 <<sex 30 "anal" _n>><<bruise anus>><<violence 1>> <<else>> <<he>>一次又一次反复用舌头抽插你的<<bottom>>。 <<sex 30 "anal" _n>><<bruise anus>><<violence 1>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "anusimminent">> <<if $rng gte 101>> <span class="blue"><<He>>不再用舌头顶你的菊穴。</span> <<set $NPCList[_n].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">> <<elseif $rng gte 1>> <<if $noanal is 0 and $worn.genitals.anus_exposed is 0>> <<He>>试图越过你的$worn.genitals.cn_name_cap去舔你。 <<sex 25 "genital" _n>><<set $worn.genitals.integrity -= 10>> <<elseif $noanal is 1 and $worn.genitals.anus_exposed is 0>> <<He>>用舌头舔你的$worn.genitals.cn_name_cap。 <<sex 30 "genital" _n>> <<elseif $noanal is 0>> <<if $player.virginity.anal isnot true or $virginitytest isnot 1>> <span class="pink"><<He>>把舌头顶进你的菊穴。</span> <<sex 30 "anal" _n>><<violence 1>> <<elseif $player.virginity.anal is true>> <span class="pink"><<He>>把舌头伸进你的童贞菊穴,</span><span class="red"> 以你意想不到的方式侵犯你。</span> <<sex 100 "anal" _n>><<takeVirginity $NPCList[_n].fullDescription "anal">><<violence 100>> <</if>> <<analstat>><<set $NPCList[_n].mouth to "anus">><<bruise anus>><<set $anusstate to "othermouth">> <<if $virginitytest is 1>><<raped>><<anusraped>><</if>> <<else>> <<he>>尊重你的意愿,没有把舌头伸进你的<<bottom>>,而是舔你的菊穴周围。 <<sex 15 "anal" _n>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "anusentrance">> <<if $rng gte 101>> <span class="lblue"><<He>>把头从你的<<bottom>>上移开。</span> <<set $NPCList[_n].mouth to 0>><<set $anususe to 0>><<set $anusstate to 0>> <<if $NPCList[_n].vagina is "othermouth">> <<set $NPCList[_n].vagina to 0>> <</if>> <<if $NPCList[_n].penis is "othermouth">> <<set $NPCList[_n].penis to 0>> <</if>> <<elseif $rng gte 1>> <<if $worn.over_lower.anus_exposed is 0>> <<He>>的舌头隔着你的$worn.over_lower.cn_name_cap舔你菊穴的周围。 <<sex 5 "anal" _n>><<set $worn.over_lower.integrity -= 10>> <<elseif $worn.lower.anus_exposed is 0>> <<He>>的舌头隔着你的$worn.lower.cn_name_cap舔你的菊穴的周围。 <<sex 5 "anal" _n>><<set $worn.lower.integrity -= 10>> <<elseif $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<rng>> <<if $worn.under_lower.anus_exposed is 0>> <<He>>的舌头隔着你的$worn.under_lower.cn_name_cap舔你菊穴的周围。 <<sex 5 "anal" _n>><<set $worn.under_lower.integrity -= 10>> <<elseif $worn.genitals.anus_exposed is 0>> <<He>>用舌头戳你的$worn.genitals.cn_name_cap。 <<sex 5 "anal" _n>><<set $worn.genitals.integrity -= 10>> <<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>> <<if $rng gte 71>> <<if $noanal is 0 and playerChastity("anus")>> <span class="purple"><<He>>把舌头贴在你菊穴附近的$worn.genitals.cn_name_cap上。</span> <<sex 20 "anal" _n>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">> <<elseif $noanal is 1>> <span class="purple"><<He>>用舌头顶着你的菊穴。</span> <<sex 20 "anal" _n>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">> <<else>> <span class="purple"><<He>>用舌头顶着你的菊穴,准备插入你。</span> <<sex 20 "anal" _n>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">> <</if>> <<elseif $rng gte 1>> <<He>>亲吻舔舐你的<<bottom>>。 <<sex 10 "anal" _n>> <</if>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "vagina">> <<if $rng gte 101>> <span class="purple"><<He>>把舌头从你的<<pussy>>里抽出。</span> <<sex 30 "genital" _n>><<set $NPCList[_n].mouth to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouthimminent">> <<elseif $rng gte 1>> <<if $enemyarousal lte ($enemyarousalmax / 5)>> <<He>>用舌头爱抚你的小穴。 <<sex 30 "genital" _n>><<bruise vagina>><<violence 1>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>> <<He>>用牙齿轻咬你的<<clit>>,同时用舌头刺入舔舐你的淫穴。 <<sex 30 "genital" _n>><<bruise vagina>><<violence 1>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>> <<He>>的舌头在你的小穴打圈。 <<sex 30 "genital" _n>><<bruise vagina>><<violence 1>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>> <<He>>的嘴紧紧地贴着你的<<pussy>>,把舌头往你的小穴深处推,再慢慢拔出,然后深吸了一口气。 <<sex 30 "genital" _n>><<bruise vagina>><<violence 1>> <<else>> <<he>>用舌头反复抽插着你的<<pussy>>。 <<sex 30 "genital" _n>><<bruise vagina>><<violence 1>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "vaginaimminent">> <<if $rng gte 101>> <span class="blue"><<He>>停止用舌头顶你的<<pussy>>。</span> <<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">> <<elseif $rng gte 1>> <<if $novaginal is 0 and playerChastity("vagina")>> <<He>>舔弄你的$worn.genitals.cn_name_cap周围,想要越过它。 <<sex 25 "genital" _n>><<set $worn.genitals.integrity -= 10>> <<elseif $novaginal is 1 and playerChastity("vagina")>> <<He>>舔弄你的$worn.genitals.cn_name_cap周围。 <<sex 30 "genital" _n>> <<elseif $novaginal is 0>> <<if $player.virginity.vaginal isnot true or $virginitytest isnot 1>> <span class="pink"><<He>>把舌头伸进你的<<pussy>>。</span> <<sex 30 "genital" _n>> <<elseif $player.virginity.vaginal is true>> <span class="pink"><<He>>把舌头伸进你的童贞小穴,</span><span class="red">捅破了你的处女膜<<virginitylosttext $NPCList[_n].fullDescription>></span> <<sex 100 "genital" _n>><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<violence 100>> <</if>> <<vaginalstat>><<set $NPCList[_n].mouth to "vagina">><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouth">> <<if $virginitytest is 1>><<raped>><<vaginaraped>><</if>> <<else>> <<he>>尊重你的意愿,不再用舌头捅你的<<pussy>>,而是去舔你的阴唇。 <<sex 15 "genital" _n>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "vaginaentrance">> <<if $rng gte 101>> <span class="lblue"><<He>>把头从你的<<pussy>>边移开。</span> <<set $NPCList[_n].mouth to 0>><<set $vaginause to 0>><<set $vaginastate to 0>> <<if $NPCList[_n].vagina is "othermouth">> <<set $NPCList[_n].vagina to 0>> <</if>> <<if $NPCList[_n].penis is "othermouth">> <<set $NPCList[_n].penis to 0>> <</if>> <<elseif $rng gte 1>> <<if $worn.over_lower.vagina_exposed is 0>> <<He>>隔着你的$worn.over_lower.cn_name_cap用<<his>>的舌头描绘出你<<pussy>>的轮廓。 <<sex 5 "genital" _n>><<set $worn.over_lower.integrity -= 10>> <<elseif $worn.lower.vagina_exposed is 0>> <<He>>隔着你的$worn.lower.cn_name_cap用<<his>>的舌头描绘出你<<pussy>>的轮廓。 <<sex 5 "genital" _n>><<set $worn.lower.integrity -= 10>> <<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<rng>> <<if $worn.under_lower.vagina_exposed is 0>> <<He>>隔着你的$worn.under_lower.cn_name_cap用<<his>>的舌头描绘出你<<pussy>>的轮廓。 <<sex 5 "genital" _n>><<set $worn.under_lower.integrity -= 10>> <<elseif $worn.under_lower.vagina_exposed is 1>> <<if $rng gte 71>> <<if $novaginal is 0 and playerChastity("vagina")>> <span class="purple"><<He>>抵着你的$worn.genitals.cn_name_cap,靠近你的<<pussy>>,嘴唇轻轻碰触。</span> <<sex 20 "genital" _n>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">> <<elseif $novaginal is 1>> <span class="purple"><<He>>把嘴唇贴在你的<<pussy>>上。</span> <<sex 20 "genital" _n>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">> <<else>> <span class="purple"><<He>>把嘴唇贴在你的<<pussy>>上,准备用舌头操你。</span> <<sex 20 "genital" _n>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">> <</if>> <<elseif $rng gte 1>> <<if !playerChastity("vagina")>> <<He>>对着你的<<clit>>呵气,<<his>>的舌头绕着你的阴唇舔舐。 <<sex 10 "genital" _n>> <<else>> <<He>>看着你的$worn.genitals.cn_name_cap。 <<sex 5 "genital" _n>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "penis">> <<if $rng gte 101>> <span class="purple"><<He>>把头往后仰,把你的<<penis>>从嘴里放出来。</span> <<sex 30 "genital" _n>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<violence 1>><</if>> <<elseif $rng gte 1>> <<if $enemyarousal lte ($enemyarousalmax / 5)>> <<He>>用舌头慢慢舔舐你的肉棒。 <<sex 30 "genital" _n>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>> <<he>>盯着你的脸,用舌头缠住你的<<penis>>吮吸着。 <<sex 30 "genital" _n>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>> <<He>>用嘴唇包住你的<<penis>>,<<his>>的舌头绕着你的<<glans>>打圈。 <<sex 30 "genital" _n>> <<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>> <<He>>把你的<<penis>>深深含进嘴里,直到你的<<penis>>被尽根吞入,又慢慢把你的<<penis>>吐出去,然后深吸一口气。 <<sex 30 "genital" _n>> <<else>> <<He>>用<<his>>的嘴侵犯着你的<<penis>>。 <<sex 30 "genital" _n>> <</if>> <<if playerHasStrapon()>><<violence 1 1 1 0>> <<else>><<bruise penis>><<violence 1>><</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "penisimminent">> <<if $rng gte 101>> <span class="blue"><<He>>停止用嘴唇贴着你的<<penis>>。</span> <<set $NPCList[_n].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">> <<elseif $rng gte 1>> <<if $worn.genitals.name is "chastity parasite">> <<He>>舔着你的$worn.genitals.cn_name_cap,<span class="lewd">寄生虫向你的<<penis>>输送着一波又一波的快感。</span>你的反应使<<him>>继续。 <<arousal 400 "genitals">><<if !$earSlime.defyCooldown and $earSlime.vibration lt 120>><<set $earSlime.vibration += 10>><</if>> <<sex 30 "genital" _n>><<set $worn.genitals.integrity -= 5>> <<elseif $nopenile is 0 and playerChastity("penis")>> <<He>>舔弄你的$worn.genitals.cn_name_cap周围,靠近你的<<penis>>,试图越过它。 <<sex 25 "genital" _n>><<set $worn.genitals.integrity -= 10>> <<elseif $nopenile is 1 and playerChastity("penis")>> <<He>>舔弄你的$worn.genitals.cn_name_cap周围,靠近你的<<penis>>。 <<sex 30 "genital" _n>> <<elseif $nopenile is 0>> <<if playerHasStrapon() or $player.virginity.penile isnot true or $virginitytest isnot 1>> <span class="pink"><<He>>把嘴唇压向你的<<penis>>,把它塞进嘴里。</span> <<sex 30 "genital" _n>> <<violence 1 1 1 `+playerHasStrapon()`>> <<elseif $player.virginity.penile is true>> <span class="pink"><<He>>把嘴唇压向你童贞肉棒上,把你纳入口中,</span><span class="red">撑开你的包皮,从你的龟头上取走你的童贞<<virginitylosttext $NPCList[_n].fullDescription>></span> <<sex 100 "genital" _n>><<takeVirginity $NPCList[_n].fullDescription "penile">><<violence 100>> <</if>> <<penilestat>><<takeNPCVirginity _n "oral">><<set $NPCList[_n].mouth to "penis">><<set $penisstate to "othermouth">> <<if $virginitytest is 1 and !playerHasStrapon()>><<bruise penis>><<raped>><<penisraped>><</if>> <<else>> 尊重你的意愿,<<he>>不用<<his>>的嘴含住你整根<<penis>>,而是转向亲吻你的<<glans>>。 <<sex 15 "genital" _n>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "penisentrance">> <<if $rng gte 101>> <span class="lblue"><<He>>把头从你的<<penis>>上移开。</span> <<set $NPCList[_n].mouth to 0>><<set $penisuse to 0>><<set $penisstate to 0>> <<if $NPCList[_n].vagina is "othermouth">> <<set $NPCList[_n].vagina to 0>> <</if>> <<if $NPCList[_n].penis is "othermouth">> <<set $NPCList[_n].penis to 0>> <</if>> <<elseif $rng gte 1>> <<if $worn.over_lower.vagina_exposed is 0>> <<He>>隔着你的$worn.over_lower.cn_name_cap用<<his>>的舌头描绘出你<<penis>>的轮廓。 <<sex 5 "genital" _n>><<set $worn.over_lower.integrity -= 10>> <<elseif $worn.lower.vagina_exposed is 0>> <<He>>隔着你的$worn.lower.cn_name_cap用<<his>>的舌头描绘出你<<penis>>的轮廓。 <<sex 5 "genital" _n>><<set $worn.lower.integrity -= 10>> <<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<rng>> <<if $worn.under_lower.vagina_exposed is 0>> <<He>>隔着你的$worn.under_lower.cn_name_cap用<<his>>的舌头描绘出你<<penis>>的轮廓。 <<sex 5 "genital" _n>><<set $worn.under_lower.integrity -= 10>> <<elseif $worn.under_lower.vagina_exposed is 1>> <<if $rng gte 71>> <<if playerChastity("penis")>> <span class="purple"><<He>>尝试扭动舌头钻过你的$worn.genitals.cn_name_cap,渴望品尝你的<<penis>>。</span> <<sex 20 "genital" _n>> <<elseif $nopenile is 1>> <span class="purple"><<He>>把嘴唇贴在你的<<penis>>上。</span> <<sex 20 "genital" _n>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">> <<else>> <span class="purple"><<He>>用嘴唇抵住你的<<penis>>,准备把你的<<penis>>含进嘴里。</span> <<sex 20 "genital" _n>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">> <</if>> <<elseif $rng gte 1>> <<if !playerChastity("penis")>> <<He>>对你<<penis>>的龟头又吹又舔。 <<sex 10 "genital" _n>> <<else>> <<He>>看着你的$worn.genitals.cn_name_cap。 <<sex 5 "genital" _n>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "kiss">> <<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>> <<if $rng gte 101>> <span class="lblue"><<He>>把<<his>>的嘴从你身边拉开。</span> <<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>> <<set $NPCList[_n].location.head to 0>> <<else>> <<if $robinDungeonKiss>> <<undergroundRobinKiss $mouthactiondefault>> <<elseif $npcSub>> <<He>>紧张地跟随你的引导,允许你用舌头探索<<his>>的嘴。 <<elseif $enemyanger lte 20>> <<He>>用舌头探索你的嘴。 <<sex 2 "mouth" _n>> <<else>> <<He>>把舌头伸进你的嘴里。 <<violence 1>> <</if>> <<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "kissback">> <span class="pink">甜蜜的花蜜从<<his>>的舌头滴下,充满你的嘴巴。</span> <<nectarfed 20>> <</if>> <</if>> <<else>> <span class="lblue"><<He>>把<<his>>的嘴从你身边拉开。</span> <<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>> <<set $NPCList[_n].location.head to 0>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "kissimminent">> <<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>> <<if $rng gte 101>> <span class="lblue"><<He>>把<<his>>的嘴从你身边拉开。</span> <<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>> <<set $NPCList[_n].location.head to 0>> <<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <<switch random(0,2)>> <<case 0 1>> <<He>>把嘴唇压在你的$worn.face.cn_name_cap上。<<He>>似乎很失望。 <<damageFaceCover 2>> <<if $consensual isnot 1>> <<brat 2>> <</if>> <<case 2>> <span class="lblue"><<He>>把阴茎从你嘴边移开。</span> <<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>> <<if $consensual isnot 1>> <<brat 2>> <</if>> <</switch>> <<elseif $rng lte 100>> <<He>>舔弄着你的嘴唇。 <<set $NPCList[_n].mouth to "kiss">><<set $mouthstate to "kiss">><<sex 2 "mouth" _n>> <<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "kissback">> <span class="pink">甜蜜的花蜜填满你的嘴。</span> <<nectarfed 20>> <</if>> <<else>> <<if $enemyanger lte 20>> <<He>>用舌头轻轻地戳你的嘴唇。 <<sex 2 "mouth" _n>> <<else>> <<He>>一边咬你,一边玩弄你的嘴唇。 <<violence 1>> <</if>> <</if>> <<else>> <span class="lblue"><<He>>把嘴从你嘴边拉开。</span> <<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>> <<set $NPCList[_n].location.head to 0>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "kissentrance">> <<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>> <<if $rng gte 101>> <span class="lblue"><<He>>把<<his>>的嘴从你身边拉开。</span> <<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>> <<set $NPCList[_n].location.head to 0>> <<elseif $rng lte 100>> <<He>>把你拉近,亲吻你的嘴唇。 <<if $NPCList[_n].type is "plant" and !$player.virginity.kiss>> <span class="pink">甜蜜的花蜜从<<his>>的舌头滴下,充满你的嘴巴。</span> <<nectarfed 50>> <</if>> <<if $player.virginity.kiss is true>> <<set $speechkissvirgin to 1>> <<if $npcrow.includes(_n)>> <<takeKissVirginityNamed `$npc[$npcrow.indexOf(_n)]`>> <<else>> <<takeKissVirginity $NPCList[_n] `($consensual is 1?"":"rape")`>> <</if>> <</if>> <<set $NPCList[_n].mouth to "kissimminent">><<set $mouthstate to "kissimminent">><<sex 2 "mouth" _n>> <<else>> <<if $enemyanger lte 20>> <<He>>轻轻地摩挲着你的嘴唇。 <<sex 1 "mouth" _n>> <<else>> <<He>>咬你的下嘴唇。 <<violence 1>> <</if>> <</if>> <<else>> <span class="lblue"><<He>>把<<his>>的嘴从你身边拉开。</span> <<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>> <<set $NPCList[_n].location.head to 0>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "chest">> <<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>> <<if $enemyanger gte 100>> <<if $milk_amount gte 1>> <<He>>粗暴地吮吸挤压你的<<nipple>>,乳头流出了乳汁。 <<breastfeed>> <<violence 5>> <<else>> <<He>>吮吸你的<<nipple>>。<<Hes>>粗暴地咬和挤压着,尽管<<his>>很努力,却没有奶出来。你已经被吸干了。 <<milkvolume 1>> <<set $cheststate to "chestimminent">><<set $NPCList[_n].mouth to "chestimminent">> <<violence 3>> <</if>> <<else>> <<if $milk_amount gte 1>> <<He>>继续吮吸你的<<nipple>>,乳头流出了乳汁。 <<breastfeed>> <<sex 5 "breast" _n>> <<else>> <<He>>继续吸你的<<nipple>>,但是没有奶出来。你已经被吸干了。 <<milkvolume 1>> <<set $cheststate to "chestimminent">><<set $NPCList[_n].mouth to "chestimminent">> <<sex 3 "breast" _n>> <</if>> <</if>> <<else>> <span class="lblue"><<He>>把<<his>>的嘴从你的胸前拉开。</span> <<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>> <<set $NPCList[_n].location.head to 0>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "chestimminent">> <<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <span class="pink"><<He>>把你<<nipple>>放进<<his>>的嘴里,你感觉到乳汁从你的乳头里流出来了。</span> <<breastfeed>> <<set $cheststate to "chest">><<set $NPCList[_n].mouth to "chest">><<sex 5 "breast" _n>> <<milkvolume 1>><<set $enemyanger -= 10>> <<else>> <<if random(1, 100) gte 81>> <<He>>把<<his>>的头从你胸前拉开。 <<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>> <<else>> <<if $enemyanger gte 100>> <<He>>在<<his>>的牙齿之间啃咬你<<nipple>>。 <<violence 3>> <<else>> <<He>>吮吸着你的<<nipple>>,而<<his>>的舌头则在刺激顶端。 <<sex 3 "breast" _n>> <</if>> <<milkvolume 1>> <</if>> <</if>> <<else>> <span class="lblue"><<He>>把<<his>>的嘴从你的胸前拉开。</span> <<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>> <<set $NPCList[_n].location.head to 0>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].mouth is "chestentrance">> <<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>> <<if $enemyanger gte 100>> <<He>>咬你的<<nipple>>,发了狠的咬。 <<set $NPCList[_n].mouth to "chestimminent">><<set $cheststate to "chestimminent">> <<violence 3>> <<else>> <<He>>把舌头顶在你的<<nipple>>上,一边舔一边挑逗着。 <<set $NPCList[_n].mouth to "chestimminent">><<set $cheststate to "chestimminent">> <<sex 3 "breast" _n>> <</if>> <<milkvolume 1>> <<else>> <span class="lblue"><<He>>把<<his>>的嘴从你的胸前拉开。</span> <<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>> <<set $NPCList[_n].location.head to 0>> <</if>> <</if>> <<rng>> <<namedNpcComments $NPCList[_n].fullDescription>> <<if ($NPCList[_n].mouth is 0 or $NPCList[_n].mouth is "speech_only" or ($NPCList[_n].type is "plant" and $speechkissvirgin is 1)) and $speechdisable isnot 1 and _noNameComment>> <<if $role is "islander" and (!$islander_language or $islander_language lt 100)>> <<He>>说着难以理解的语言并做着手势。 <<elseif $NPCList[_n].type is "plant">> <<plantspeech>> <<elseif $combatgoal is "strip">> <<rng>> <<if $rng lte 25>> <<if $enemyanger lte 60>> <<He>>说道。 "<<print either("让我把衣服都脱掉。", "让我们把你脱光。", "我认为你喜欢被剥光衣服!", "你不需要衣服。", "你必须裸体!")>>" <<else>> <<He>>说道。 "<<print either("如果有必要,我会撕掉你的衣服!", "不管怎样,我都会让你脱光的!", "我要你的衣服消失!", "你喜欢被扒光衣服,不是吗!", "你不配穿衣服。", "我要你裸体!")>>" <</if>> <</if>> <<elseif $speechvaginavirgin is 1 and $NPCList[_n].penis is "vagina">> <<if $enemyanger lte 60>> <<He>>说,"你是个处女!我真不敢相信我的运气!" <<else>> <<He>>说: "我感觉到你的处女膜撕裂了,这是我的纪念品。" <</if>> <<elseif $speechpenisvirgin is 1 and ($NPCList[_n].vagina is "penis" or $NPCList[_n].vagina is "otheranus" or $NPCList[_n].penis is "otheranus")>> <<if $enemyanger lte 60>> <<He>>说道:"啊!这是你的第一次,不是吧?感觉太好了!" <<else>> <<He>>说道:"你的童贞肉棒被夺走了,感觉怎么样? 对我来说太神奇了。" <</if>> <<elseif $speechanusvirgin is 1 and $NPCList[_n].penis is "anus">> <<if $enemyanger lte 60>> <<He>>说道:"太紧了! 你的屁股肯定是第一次被操。" <<else>> <<He>>说道:"太紧了!这一定是你第一次被操。看来我得好好帮你适应一下。" <</if>> <<elseif $speechmouthvirgin is 1 and $NPCList[_n].penis is "mouth">> <<if $enemyanger lte 60>> <<He>>说道:"这是你第一次尝鸡巴的味道吗?" <<else>> <<He>>说: "这是你第一次尝鸡巴的味道吗? 你很快就会成为一个精液上瘾的鸡巴奴隶。" <</if>> <<elseif $speechspray is 1>> <<sprayspeech>> <<elseif $speechcum is 1 and $rng gte 61 and $speechorgasmrepeat lte 1 and $speechorgasmcount lte 6>> <<cumspeech>> <<elseif $rng gte 91>> <<if not $gloryhole>> <<basespeech>><<neutral 1 _n>> <<else>> <<basegloryholespeech>><<neutral 1 _n>> <</if>> <<elseif $rng gte 61>> <<combatspeech _n>><<neutral 1 _n>> <<elseif $rng gte 41 and !$gloryhole>> <<clothesspeech>> <<elseif !$gloryhole>> <<rng>> <<if $enemyanger + $rng lte 20>> <<He>>?admires你的身体。 <<neutral 1 _n>> <<elseif $enemyanger + $rng lte 25>> <<if $position is "wall" and $walltype isnot "front">> <<He>>?admires你的无助的<<bottom>>。 <<neutral 1 _n>> <<bodypart_admire random_bottom>> <<else>> <<He>>?admires你的头发。 <<neutral 1 _n>> <<bodypart_admire_chance random_shoulder>> <</if>> <<elseif $enemyanger + $rng lte 30>> <<if $position is "wall" and $walltype isnot "front">> <<He>>?admires你无助的臀部。 <<neutral 1 _n>> <<bodypart_admire pubic>> <<else>> <<He>>?admires你的胸部。 <<neutral 1 _n>> <<bodypart_admire breasts>> <</if>> <<elseif $enemyanger + $rng lte 35>> <<if $walltype is "front">> <<He>>?admires你的脸。 <<neutral 1 _n>> <<bodypart_admire random_cheek>> <<else>> <<He>>?admires你的腿。 <<neutral 1 _n>> <<bodypart_admire random_thigh>> <</if>> <<elseif $enemyanger + $rng lte 40>> <<if $position is "wall" and $walltype isnot "front">> <<He>>?admires你无助的腿。 <<neutral 1 _n>> <<bodypart_admire random_thigh>> <<elseif $chestuse is 0 and $NPCList[_n].location.genitals isnot "head" and $NPCList[_n].location.head isnot "head" and $NPCList[_n].location.head isnot "genitals">> <<set $NPCList[_n].mouth to "chestentrance">><<set $chestuse to "mouth">><<set $cheststate to "mouthentrance">><<set $chesttarget to _n>> <span class="blue"><<He>>把<<his>>的头移到你的胸前。</span> <<neutralbreast 1 _n>> <<bodypart_admire breasts>> <<set $NPCList[_n].location.head to "head">> <<else>> <<He>>色眯眯地看向你的<<breasts>>。 <</if>> <<elseif $enemyanger + $rng lte 45>> <<if $position is "wall" and $walltype isnot "front">> <<He>>亲吻你无助的大腿。 <<neutral 3 _n>> <<bodypart_admire random_thigh>> <<else>> <<He>>吻你的额头。 <<neutral 3 _n>> <<bodypart_admire forehead>> <</if>> <<elseif $enemyanger + $rng lte 50>> <<if $position is "wall" and $walltype isnot "front">> <<He>>吻你的臀部。 <<neutral 3 _n>> <<bodypart_admire random_bottom>> <<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">> <<He>>向后靠着,细细品味着你的嘴唇在<<his>>私处上的触感。 <<neutral 10 _n>> <<else>> <<He>>亲吻你的脸颊。 <<neutral 3 _n>> <<bodypart_admire random_cheek>> <</if>> <<elseif $enemyanger + $rng lte 55>> <<if $position is "wall" and $walltype isnot "front">> <<He>>舔你无助的大腿。 <<neutral 3 _n>> <<bodypart_admire random_thigh>> <<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">> <<He>>向后靠着,细细品味着你的嘴唇在<<his>>私处上的触感。 <<neutral 10 _n>> <<else>> <<He>>亲吻你的颈部。 <<neutral 3 _n>> <<bodypart_admire breasts>> <</if>> <<elseif $enemyanger + $rng lte 60>> <<if $position is "wall" and $walltype isnot "front">> <<He>>舔你无助的屁股。 <<neutral 3 _n>> <<bodypart_admire random_bottom>> <<else>> <<cheeklick _n>> <</if>> <<elseif $enemyanger + $rng lte 80>> <<neutral 10 _n>> <<if $position is "wall" and $walltype isnot "front">> <<He>>舔你无助的双腿。 <<neutral 3 _n>> <<bodypart_admire random_thigh>> <<else>> <<if $mouthuse is 0 and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<if $NPCList[_n].penis is "chest">> <<combatspeech _n>><<neutral 1 _n>> <<elseif $NPCList[_n].location.genitals isnot "head">> <span class="blue"><<He>>朝你贴近,快要吻上你的嘴唇。</span> <<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">><<set $NPCList[_n].mouth to "kissentrance">><<sex 1 "mouth" _n>> <<set $NPCList[_n].location.head = "head">><<set $mouthtarget to _n>> <</if>> <<else>> <<cheeklick _n>> <</if>> <</if>> <<elseif $enemyanger + $rng lte 84 and $anususe is 0 and $analingusdisablereceiving is "f" and $NPCList[_n].location.head is 0 and $NPCList[_n].location.genitals isnot "genitals" and $walltype isnot "front">> <<neutral 10 _n>> <<if $NPCList[_n].location.genitals is "head">> <span class="blue">你感觉<<him>>的身体往前倾,然后你感觉<<his>>的呼吸喷在你的<<bottom>>上。</span> <<else>> <span class="blue"><<He>>跪在你身后,你感觉到<<his>>的呼吸喷在你的<<bottom>>上。</span> <</if>> <<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $NPCList[_n].mouth to "anusentrance">> <<sex 1 "anal" _n>><<set $NPCList[_n].location.head to "genitals">><<set $anustarget to _n>> <<elseif $enemyanger + $rng lte 92 and $NPCList[_n].location.head is 0 and $NPCList[_n].location.genitals isnot "genitals" and $walltype isnot "front">> <<neutral 10 _n>> <<if $vaginause is 0 and $NPCList[_n].vagina is 0 and $player.vaginaExist>> <span class="blue"><<He>>跪在你身边,你感觉到<<his>>的呼吸喷在你的<<pussy>>上。</span> <<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $NPCList[_n].mouth to "vaginaentrance">> <<set $NPCList[_n].vagina to "othermouth">><<sex 1 "genital" _n>><<set $NPCList[_n].location.head to "genitals">><<set $vaginatarget to _n>> <<elseif $vaginause is 0 and $NPCList[_n].penis is 0 and $player.vaginaExist>> <span class="blue"><<He>>跪在你身边,你感觉到<<his>>的呼吸喷在你的<<pussy>>上。</span> <<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $NPCList[_n].mouth to "vaginaentrance">> <<set $NPCList[_n].penis to "othermouth">><<sex 1 "genital" _n>><<set $NPCList[_n].location.head to "genitals">><<set $vaginatarget to _n>> <<elseif $vaginause is 0 and $NPCList[_n].vagina is "facesit" and $player.vaginaExist>> <span class="blue">你感觉<<him>>的身体前倾,然后感觉<<his>>的呼吸在喷你的<<pussy>>上。</span> <<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $NPCList[_n].mouth to "vaginaentrance">> <<sex 1 "genital" _n>><<set $NPCList[_n].location.head to "genitals">><<set $vaginatarget to _n>> <<else>> <<He>>喷在你的皮肤上的呼吸,让你毛骨悚然。 <<neutral 1>> <</if>> <<elseif $enemyanger + $rng lte 100 and $NPCList[_n].location.head is 0 and $NPCList[_n].location.genitals isnot "genitals" and $walltype isnot "front">> <<neutral 10 _n>> <<if $penisuse is 0 and $NPCList[_n].penis is 0 and $player.penisExist>> <<if $player.condom>> <<He>>把<<condomDesc "player" "the">>从你的肉棒上移除了。 <<removeNPCCondom $mouthtarget "player">> <</if>> <span class="blue"> <<He>>跪在你身边 <<if $player.condom>> 然后脱下<<condomDesc "player" "your">>。 <<removeNPCCondom $mouthtarget "player">> <<else>> 你。 <</if>> 你感觉<<his>>的呼吸喷洒在你的<<penis>>上。 </span> <<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $NPCList[_n].mouth to "penisentrance">> <<set $NPCList[_n].penis to "othermouth">><<sex 1 "genital" _n>><<set $NPCList[_n].location.head to "genitals">><<set $penistarget to _n>> <<elseif $penisuse is 0 and $NPCList[_n].vagina is 0 and $player.penisExist>> <span class="blue"> <<He>>跪在你身边 <<if $player.condom>> 然后脱下<<condomDesc "player" "your">>。 <<removeNPCCondom $mouthtarget "player">> <<else>> 你。 <</if>> 你感觉<<his>>的呼吸喷洒在你的<<penis>>上。 </span> <<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $NPCList[_n].mouth to "penisentrance">> <<set $NPCList[_n].vagina to "othermouth">><<sex 1 "genital" _n>><<set $NPCList[_n].location.head to "genitals">><<set $penistarget to _n>> <<elseif $penisuse is 0 and $NPCList[_n].vagina is "facesit" and $player.penisExist>> <span class="blue"> 你感觉到<<him>>沿着你的身体向前倾,随后<<his>>的呼吸喷在你的 <<if $player.condom>> <<condomDesc "player" "your">>被脱掉的<<penis>>上。 <<removeNPCCondom $mouthtarget "player">> <<else>> <<penis>>。 <</if>> </span> <<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $NPCList[_n].mouth to "penisentrance">> <<sex 1 "genital" _n>><<set $NPCList[_n].location.head to "genitals">><<set $penistarget to _n>> <<else>> <<He>>喷在你的皮肤上的呼吸,让你毛骨悚然。 <<neutral 1 _n>> <</if>> <<elseif $enemyanger + $rng lte 105>> <<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">> <<He>>用<<his>>的舌头亲吻和爱抚你无助的大腿。 <<neutral 10 _n>> <<bodypart_admire random_thigh>> <<elseif $NPCList[_n].location.genitals isnot "head">> <<He>>用<<his>>的舌头亲吻和爱抚你的<<nipple>>。 <<neutralbreast 10 _n>> <<bodypart_admire breasts>> <</if>> <<elseif $enemyanger + $rng lte 110>> <<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">> <<He>>对你无助的<<bottom>>时而亲吻时而咬。 <<neutral 10 _n>> <<bodypart_admire random_bottom>> <<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">> <<He>>向后靠着,细细品味着你的嘴唇在<<his>>私处上的触感。 <<neutral 10 _n>> <<elseif $NPCList[_n].location.genitals isnot "head">> <<He>>一边吻你,一边轻轻地咬你的脖子。 <<neutral 10 _n>> <<bodypart_admire breasts>> <</if>> <<elseif $enemyanger + $rng lte 115>> <<if $walltype is "front">> <<He>>朝你脸上吐口水。 <<neutral 5 _n>> <<bodypart_admire forehead>> <<else>> <<He>>朝你的<<genitals>>吐口水。 <<neutral 5 "genitals" _n>> <<bodypart_admire pubic>> <</if>> <<elseif $enemyanger + $rng lte 120>> <<if $walltype is "front">> <<He>>朝你背上吐口水。 <<neutral 5 _n>> <<bodypart_admire back>> <<else>> <<He>>朝你的<<bottom>>吐口水。 <<neutral 5 _n>> <<bodypart_admire random_bottom>> <</if>> <<elseif $enemyanger + $rng lte 130>> <<if $position is "wall" and $walltype isnot "front">> <<He>>往你肚子上吐口水。 <<neutral 5 _n>> <<bodypart_admire back>> <<if playerBellyVisible()>><<set $speechpregnant to 1>><</if>> <<elseif $NPCList[_n].location.genitals isnot "head" and $NPCList[_n].location.head isnot "head" and $NPCList[_n].location.head isnot "genitals" and $chestuse is 0>> <<set $NPCList[_n].mouth to "chestentrance">><<set $chestuse to "mouth">><<set $cheststate to "mouthentrance">><<set $chesttarget to _n>> <span class="blue"><<He>>把<<his>>的头移到你的胸前。</span> <<neutralbreast 1 _n>> <<bodypart_admire breasts>> <<set $NPCList[_n].location.head to "head">> <</if>> <<elseif $enemyanger + $rng lte 135 and $NPCList[_n].location.genitals isnot "genitals">> <<if $walltype is "front">> <<He>>用<<his>>的舌头舔你的脸颊和下巴。 <<neutral 5 _n>> <<bodypart_admire random_cheek>> <<else>> <<He>>把<<his>>的舌头伸进你的大腿内侧。 <<neutral 5 _n>> <<bodypart_admire random_thigh>> <</if>> <<elseif $enemyanger + $rng lte 140>> <<if $position is "wall" and $walltype isnot "front">> <<He>>在你无助的大腿上吐口水。 <<neutral 5 _n>> <<bodypart_admire random_thigh>> <<else>> <<He>>朝你脸上吐口水。 <<neutral 5 _n>> <<bodypart_admire random_cheek>> <</if>> <<elseif $enemyanger + $rng lte 145 and $NPCList[_n].location.genitals isnot "head">> <<He>>把嘴贴在你的额头上。 <<neutral 5 _n>> <<bodypart_admire forehead>> <<elseif $enemyanger + $rng lte 150>> <<if $walltype isnot "front">> <<He>>咬你的脸颊。 <<violence 10>><<hitstat>><<bruise face>> <<bodypart_admire random_cheek>> <<else>> <<He>>咬你的<<bottom>>。 <<violence 10>><<hitstat>><<bruise bottom>> <<bodypart_admire random_bottom>> <</if>> <<elseif $enemyanger + $rng lte 155>> <<if $walltype isnot "front">> <<He>>?admires你的<<breasts>>,眼里充满渴望。 <<neutral 5 _n>> <<bodypart_admire chest>> <<else>> <<He>>?admires你的腹股沟,眼睛里充满渴望。 <<neutral 5 _n>> <<bodypart_admire pubic>> <</if>> <<elseif $enemyanger + $rng lte 160>> <<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">> <<He>>咬你的大腿。 <<violence 10>><<hitstat>><<bruise thigh>> <<bodypart_admire random_thigh>> <<elseif $NPCList[_n].location.genitals isnot "head">> <<He>>咬你的肩膀。 <<violence 10>><<hitstat>><<bruise leftarm>><<bruise rightarm>> <<bodypart_admire_chance random_shoulder>> <</if>> <<elseif $enemyanger + $rng lte 165 and $NPCList[_n].location.genitals isnot "genitals" and !(playerBellySize(true) gte 8)>> <<He>>咬你的肚子。 <<violence 10>><<hitstat>><<bruise tummy>> <<bodypart_admire back>> <<elseif $enemyanger + $rng lte 170>> <<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">> <<He>>咬你的屁股。 <<violence 10>><<hitstat>><<bruise tummy>> <<bodypart_admire pubic>> <<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">> <<He>>向后靠着,细细品味着你的嘴唇在<<his>>私处上的触感。 <<neutral 10 _n>> <<elseif $NPCList[_n].location.genitals isnot "head">> <<He>>咬你的脖子。 <<violence 10>><<hitstat>><<bruise neck>> <<bodypart_admire breasts>> <</if>> <<elseif $enemyanger + $rng lte 180>> <<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">> <<He>>咬你的大腿。 <<violence 10>><<hitstat>><<bruise thigh>> <<bodypart_admire random_thigh>> <<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">> <<He>>向后靠着,细细品味着你的嘴唇在<<his>>私处上的触感。 <<neutral 10 _n>> <<elseif $NPCList[_n].location.genitals isnot "head">> <<He>>咬你的脸颊。 <<violence 10>><<hitstat>><<bruise face>> <<bodypart_admire random_cheek>> <</if>> <<elseif $enemyanger + $rng gte 190>> <<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">> <<He>>咬你的<<bottom>>。 <<violence 10>><<hitstat>><<bruise bottom>> <<bodypart_admire random_bottom>> <<elseif $NPCList[_n].location.genitals isnot "head">> <<He>>咬你的<<breasts>>。 <<violence 10>><<hitstat>><<bruise chest>><<playWithBreasts>> <<bodypart_admire breasts>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $possessed>> <span class="blue">你几乎没有感觉。</span> <</if>> <<if $stalk and _stripped>>/*NPC can run off with clothes, and trigger a chase sequence. */ <<stalk_flight>> <<set $position to "stalk">> <<He>>跑开了,<span class="pink">你的衣服还在<<his>>的手上!</span> <</if>> <<manend>><<set $pullaway to 0>><<set $NPCList[_n].intro to 0>> <</widget>> <<widget "penisinit">> <<rng>> <<if $gloryhole>> $NPCList[_n].penisdesc期待着。 <<elseif $npcSub>> <<His>>的$NPCList[_n].penisdesc抖动着,等待你的触碰。 <<elseif $enemyanger + $rng lte 20>> <<if $NPCList[_n].lefthand is 0>> <<if $enemyarousal lte 40>> <<He>>慢慢地摩擦着<<his>>的阴茎。 <<submission 1 _n>> <<elseif $enemyarousal lte 90>> <<He>>迅速地摩擦着<<his>>的身体。 <<submission 2 _n>> <<elseif $enemyarousal gte 91>> <<He>>迅速地摩擦着<<his>>的阴茎。 <<submission 3 _n>> <</if>> <<elseif $NPCList[_n].righthand is 0>> <<if $enemyarousal lte 40>> <<He>>慢慢地摩擦着<<his>>的阴茎。 <<submission 1 _n>> <<elseif $enemyarousal lte 90>> <<He>>迅速地摩擦着<<his>>的身体。 <<submission 2 _n>> <<elseif $enemyarousal gte 91>> <<He>>迅速地摩擦着<<his>>的阴茎。 <<submission 3 _n>> <</if>> <<else>> <<if $walltype is "front">> <<He>>用<<his>>的$NPCList[_n].penisdesc拍打你的脸颊。 <<submission 2 _n>> <<else>> <<He>>用<<his>>的$NPCList[_n].penisdesc摩擦着你的大腿。 <<submission 2 _n>> <</if>> <</if>> <<elseif $enemyanger + $rng lte 25>> <<if $position is "wall" and $walltype isnot "front">> <<He>>用<<his>>的$NPCList[_n].penisdesc摩擦着你的大腿。 <<submission 2 _n>> <<else>> <<He>>把<<his>>的$NPCList[_n].penisdesc贴在你肚子上摩擦。 <<submission 2 _n>> <<if playerBellyVisible()>><<set $speechpregnant to 1>><</if>> <</if>> <<elseif $enemyanger + $rng lte 30>> <<if $position is "wall" and $walltype isnot "front">> <<He>>用<<his>>的$NPCList[_n].penisdesc摩擦着你的大腿。 <<submission 2 _n>> <<elseif $player.breastsize gte 3>> <span class="blue"><<He>>把$NPCList[_n].penisdesc顶在你的<<breasts>>上。</span> <<submission 2 _n>><<playWithBreasts>><<set $chestactiondefault to "rub">><<set $chestuse to "penis">><<set $chesttarget to _n>><<cheststat>><<set $mouthactiondefault to "peniskiss">><<set $NPCList[_n].penis to "chest">><<set $NPCList[_n].location.genitals to "head">> <<else>> <<He>>在你的<<breasts>>上摩擦着<<his>>的$NPCList[_n].penisdesc。 <<submission 2 _n>><<playWithBreasts>> <</if>> <<elseif $enemyanger + $rng lte 35>> <<if $walltype is "front">> <<He>>用<<his>>的$NPCList[_n].penisdesc拍打你的脸颊。 <<submission 2 _n>> <<else>> <<He>>用<<his>>的$NPCList[_n].penisdesc摩擦着你的大腿。 <<submission 2 _n>> <</if>> <<elseif $enemyanger + $rng lte 40>> <<if $position is "wall" and $walltype isnot "front">> <<He>>用<<his>>的$NPCList[_n].penisdesc摩擦着你的大腿。 <<submission 2 _n>> <<elseif $NPCList[_n].mouth is 0>> <<He>>用<<his>>的$NPCList[_n].penisdesc在你脸上摩擦。 <<submission 2 _n>> <<else>> <<He>>用<<his>>的$NPCList[_n].penisdesc摩擦着你的大腿。 <<submission 2 _n>> <</if>> <<elseif $enemyanger + $rng lte 45 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">> <!-- anal --> <<if $player.penisExist or playerHasStrapon()>> <<if $penisuse is 0>> <<if $analdisable is "f" and $consensual is 1>> <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<if playerChastity("penis")>> <<He>>试图给你戴上避孕套,但没能解决你的$worn.genitals.cn_name_cap。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在你的<<penis>>上。</span> <<equipNPCCondom _n "player">> <</if>> <</if>> <span class="blue"><<He>>跨坐在你身上,用屁股摩擦你的<<penis>>。</span> <<neutral 5 _n>><<set $penisuse to "otheranus">><<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>><<set $penistarget to _n>> <<set $NPCList[_n].location.genitals = "genitals">> <</if>> <</if>> <</if>> <<elseif $enemyanger + $rng lte 60 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head">> <<if $mouthuse is 0>> <<if $penisbitten is 0>> <<if $position isnot "wall">> <<if wearingCondom(_n)>> <<He>>将<<condomDesc _n "the">>从<<his>>的肉棒上脱下。 <<removeNPCCondom _n>> <</if>> <span class="blue"><<He>>将<<his>>的$NPCList[_n].penisdesc伸到你的嘴前。</span> <<if $NPCList[_n].type is "plant" and !["peniskiss","penislick"].includes($mouthactiondefault)>> <span class="pink">花蜜在尖端闪闪发光。</span> <</if>> <<neutral 5 _n>><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $speechmouthentrance to 1>> <<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>> <</if>> <</if>> <</if>> <<elseif $enemyanger + $rng lte 70 and $penisuse is 0 and ($player.penisExist or (playerHasStrapon() and !npcHasStrapon(_n))) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">> <<set $penisuse to "otherpenis">><<set $penisstate to "otherpenisentrance">><<set $NPCList[_n].penis to "penisentrance">><<sex 5 "genital" _n>><<set $penistarget to _n>> <<if $NPCList[_n].chastity.penis.includes("chastity")>> <span class="blue"><<He>>把$NPCList[_n].penisdesc贴近的你的肉棒。</span> <<elseif playerChastity("penis")>> <span class="blue"><<He>>将<<his>>的$NPCList[_n].penisdesc移向你的$worn.genitals.cn_name_cap。</span> <<else>> <span class="blue"><<He>>把$NPCList[_n].penisdesc贴近的你的<<penis>>。</span> <</if>> <<elseif $enemyanger + $rng lte 100 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">> <<if $player.vaginaExist and $vaginause is 0 and ($anususe isnot 0 or random(0,100) gte 50)>> <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("穿戴式")>> <<if $NPCList[_n].chastity.penis.includes("chastity")>> <<He>>尝试给自己戴上避孕套,但似乎无法套进<<his>>的<<= $NPCList[_n].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在<<his>>的肉棒上。</span> <<equipNPCCondom _n>> <</if>> <</if>> <span class="blue"><<He>>在你的双腿间来回摩挲着,同时将<<his>>的$NPCList[_n].penisdesc对准了你的<<pussy>>。</span> <<neutral 5 _n>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>> <<set $NPCList[_n].location.genitals = "genitals">> <<elseif $player.vaginaExist and $vaginaldoubledisable is "f" and ($awareness lt 300 ? random(0,1) is 0 : random(0,3) isnot 0) and $anususe isnot "penisdouble" and $vaginause is "penis" and $NPCList[_n].penissize gte 2 and $NPCList[$vaginatarget].penissize gte 2 and !["legLock","legLocked"].includes($feetuse)>> /* level 4 awareness( $awareness gt 300) should make this more common This action requires both NPCs to have a minimum penis size to initiate */ <!-- Double combat actions: Double comabt actions work similarly to their single counterparts, albeit with penetration states and enter/exit conditions. NPCs and player actions happen more or less the same way as existing actions. Initiation/escape actions will add or remove one NPC and switch the other one to single/double as appropriate. There are two primary states; in sync and out of sync. While out of sync, they typically display text more or less the same as their singular versions. While in sync, they display the double version text and combat outcomes. --> /* Error handling for escaped penises. Divert to regular penetration */ /* Essentially, NPC's penis has been set to 0 somehow, yet the player's states have not been reset. */ <<set $vaginadoubletarget to _n>> <<if $vaginatarget is $vaginadoubletarget>> <br><br> <<error { message : `[${$NPCList[$vaginatarget].fullDescription}] penis has escaped. It is set to [${$NPCList[$vaginatarget].penis}] but player state remains [${$vaginastate}]`, source : "[0x0] Occurred in man-combat -> penisinit: DVP. Please export and report." }>> <br><br> <<He>>用$NPCList[$vaginatarget].penisdesc挑逗你的<<pussy>>。 <<set $NPCList[$vaginatarget].penis to "vaginaentrance">> <<if $vaginastate is "entrance">><<set $NPCList[$vaginatarget].penis to "vaginaentrance">> <<elseif $vaginastate is "imminent">><<set $NPCList[$vaginatarget].penis to "vaginaimminent">> <<elseif $vaginastate is "penetrated">><<set $NPCList[$vaginatarget].penis to "vagina">> <</if>> <<else>> /* Do intended function. Switch player into DP state and set NPC state */ <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("穿戴式")>> <<if $NPCList[_n].chastity.penis.includes("chastity")>> <<He>>尝试给自己戴上避孕套,但似乎无法套进<<his>>的<<= $NPCList[_n].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在<<his>>的肉棒上。</span> <<equipNPCCondom _n>> <</if>> <</if>> <span class="blue"><<He>>将<<his>>的$NPCList[_n].penisdesc伸到你的两腿之间,贴住你的<<pussy>>前的肉棒。</span> <<neutral 5>> /* Player */ <<set $vaginause to "penisdouble">> <<set $vaginastate to (["doublepenetration", "doubleimminent"].includes($vaginastate) ? $vaginastate : "doubleentrance")>> /* NPC */ <<set $speechvaginaentrance to 1>> <<set $NPCList[_n].penis to "vaginaentrancedouble">> <<set $NPCList[_n].location.genitals = "genitals">> <<if $NPCList[$vaginatarget].penis is "vagina">> <<set $NPCList[$vaginatarget].penis to "vaginadouble">> <<elseif $NPCList[$vaginatarget].penis is "vaginaimminent">> <<set $NPCList[$vaginatarget].penis to "vaginaimminentdouble">> <<elseif $NPCList[$vaginatarget].penis is "vaginaentrance">> <<set $NPCList[$vaginatarget].penis to "vaginaentrancedouble">> <</if>> <</if>> <<elseif $analdisable is "f" and $anususe is 0>> <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("穿戴式")>> <<if $NPCList[_n].chastity.penis.includes("chastity")>> <<He>>尝试给自己戴上避孕套,但似乎无法套进<<his>>的<<= $NPCList[_n].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在<<his>>的肉棒上。</span> <<equipNPCCondom _n>> <</if>> <</if>> <span class="blue"><<He>>在你的双腿间来回摩挲着,同时将<<his>>的$NPCList[_n].penisdesc对准了你的<<bottom>>。</span> <<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("anus")>> <span class="red">你有点害怕。</span> <</if>> <<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>> <<set $NPCList[_n].location.genitals = "genitals">> <<elseif $analdisable is "f" and $analdoubledisable is "f" and ($awareness lt 300 ? random(0,1) is 0 : random(0,3) isnot 0) and $vaginause isnot "penisdouble" and $bottomuse isnot "penis" and $anususe is "penis" and $anususe isnot "penisdouble" and $NPCList[_n].penissize gte 2 and $NPCList[$anustarget].penissize gte 2 and !["legLock","legLocked"].includes($feetuse)>> /* level 4 awareness( $awareness gt 300) should make this more common This action requires both NPCs to have a minimum penis size to initiate */ <!-- Double combat actions: Double comabt actions work similarly to their single counterparts, albeit with penetration states and enter/exit conditions. NPCs and player actions happen more or less the same way as existing actions. Initiation/escape actions will add or remove one NPC and switch the other one to single/double as appropriate. There are two primary states; in sync and out of sync. While out of sync, they typically display text more or less the same as their singular versions. While in sync, they display the double version text and combat outcomes. --> /* Error handling for escaped penises. Divert to regular penetration */ /* Essentially, NPC's penis has been set to 0 somehow, yet the player's states have not been reset. */ <<set $anusdoubletarget to _n>> <<if $anustarget is $anusdoubletarget>> <br><br> <<error { message : `[${$NPCList[$anustarget].fullDescription}] penis has escaped. It is set to [${$NPCList[$anustarget].penis}] but player state remains [${$anusstate}]`, source : "[0x0] Occurred in man-combat -> penisinit: DAP. Please export and report." }>> <br><br> <<He>>用$NPCList[$anustarget].penisdesc挑逗你的<<bottom>>。 <<set $NPCList[$vaginatarget].penis to "anusentrance">> <<if $anusstate is "entrance">> <<set $NPCList[$anustarget].penis to "anusentrance">> <<He>>试图进入,但最后还是溜走了。 <<elseif $vaginastate is "imminent">> <<set $NPCList[$vaginatarget].penis to "anusimminent">> <<He>>用肉棒顶着你的穴口,暗示着即将到来的事情。 <<elseif $vaginastate is "penetrated">> <<set $NPCList[$vaginatarget].penis to "anus">> <<He>>继续插入你的<<bottom>>。 <</if>> <<else>> /* Otherwise do the intended function */ <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("穿戴式")>> <<if $NPCList[_n].chastity.penis.includes("chastity")>> <<He>>尝试给自己戴上避孕套,但似乎无法套进<<his>>的<<= $NPCList[_n].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在<<his>>的肉棒上。</span> <<equipNPCCondom _n>> <</if>> <</if>> <span class="blue"><<He>>在你的双腿间来回摩挲着,同时将肉棒对准了你的<<bottom>>。</span> <<neutral 5 _n>> /* Player */ <<set $anusdoubletarget to _n>> <<set $anususe to "penisdouble">> <<if $anusstate isnot "doublepenetration" and $anusstate isnot "doubleimminent">> <<set $anusstate to "doubleentrance">> <</if>> /* NPC */ <<set $NPCList[_n].penis to "anusentrancedouble">><<set $NPCList[_n].location.genitals = "genitals">><<set $speechanusentrance to 1>> <<if $NPCList[$anustarget].penis is "anus">> <<set $NPCList[$anustarget].penis to "anusdouble">> <<elseif $NPCList[$anustarget].penis is "anusimminent">> <<set $NPCList[$anustarget].penis to "anusimminentdouble">> <<elseif $NPCList[$anustarget].penis is "anusentrance">> <<set $NPCList[$anustarget].penis to "anusentrancedouble">> <</if>> <</if>> <</if>> <<elseif $enemyanger + $rng lte 120>> <<if $analingusdisablegiving is "f" and $enemyno gte 2 and $position isnot "wall" and $mouthuse is 0 and $NPCList[_n].location.head isnot "head" and $NPCList[_n].location.genitals is 0 and (!$player.vaginaExist or $vaginause isnot 0) and (!$player.penisExist or $penisuse isnot 0) and ($analdisable is "t" or $anususe isnot 0) and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <span class="purple"><<He>>转过身,在你面前摆动<<his>>的屁股。</span> <<submission 5 _n>><<set $mouthuse to "otheranus">><<set $mouthstate to "otheranus">><<set $NPCList[_n].penis to "mouthotheranus">> <<set $NPCList[_n].location.genitals = "head">><<set $speechmouthotheranus to 1>><<set $mouthtarget to _n>> <<else>> <<He>>慢慢地在你裸露的皮肤上比划出<<his>>自己的肉棒。 <<neutral 1 _n>><<neutral 5 _n>> <</if>> <<elseif $enemyanger + $rng lte 140>> <<if $penisbitten is 0>> <<if $position isnot "wall">> <<if $mouthuse is 0 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head"and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<if wearingCondom(_n)>> <<He>>将<<condomDesc _n "the">>从<<his>>的肉棒上脱下。 <<removeNPCCondom _n>> <</if>> <span class="purple"><<He>>把<<his>>的$NPCList[_n].penisdesc抵在你的嘴唇上。</span> <<if $NPCList[_n].type is "plant" and !["peniskiss","penislick"].includes($mouthactiondefault)>> <span class="pink">花蜜在尖端闪闪发光。</span> <</if>> <<submission 5 _n>><<set $mouthuse to "penis">><<set $mouthstate to "imminent">><<set $NPCList[_n].penis to "mouthimminent">><<set $speechmouthimminent to 1>> <<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>> <<else>> <<He>>慢慢地在你裸露的皮肤上比划出<<his>>自己的肉棒。 <<neutral 1 _n>> <</if>> <<else>> <<He>>慢慢地在你裸露的皮肤上比划出<<his>>自己的肉棒。 <<neutral 1 _n>> <</if>> <</if>> <<elseif $enemyanger + $rng lte 150 and ($penisise is 0 or $vaginause is 0) and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $footdisable is "f" and $walltype isnot "front">> <span class="purple"><<He>>把脚放在你的<<genitals>>上。</span> <<neutral 5 "genitals" _n>><<violence 1>><<set $NPCList[_n].penis to "footjob">> <<if $player.penisExist and $penisuse is 0>> <<set $penisuse to "feet">><<set $speechpenisfoot to 1>> <</if>> <<if $player.vaginaExist and $vaginause is 0>> <<set $vaginause to "feet">> <<if !$player.penisExist>> <<set $speechvaginafoot to 1>> <</if>> <</if>> <<elseif $enemyanger + $rng lte 170 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">> <<if $anususe is 0 and $analdisable is "f">> <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("穿戴式")>> <<if $NPCList[_n].chastity.penis.includes("chastity")>> <<He>>尝试给自己戴上避孕套,但似乎无法套进<<his>>的<<= $NPCList[_n].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在<<his>>的肉棒上。</span> <<equipNPCCondom _n>> <</if>> <</if>> <<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<if $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1 and $NPCList[_n].chastity.penis.includes("chastity")>> <span class="purple"><<He>>把$NPCList[_n].penisdesc抵在你的菊穴上。</span> <<neutral 5 "anus">><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>> <<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>> <span class="purple"><<He>>把$NPCList[_n].penisdesc抵在你的菊穴上,准备插入其中。</span> <<sex 5 "anal" _n>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>><<set $anustarget to _n>> <<elseif $worn.under_lower.anus_exposed is 0>> <span class="blue"><<He>>隔着你的$worn.under_lower.cn_name_cap把$NPCList[_n].penisdesc抵在你的菊穴上。</span> <<sex 3 "anal" _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.under_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>> <</if>> <<elseif $worn.over_lower.anus_exposed is 0>> <span class="blue"><<He>>隔着你的$worn.over_lower.cn_name_cap把$NPCList[_n].penisdesc抵在你的菊穴上。</span> <<sex 2 "anal" _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.over_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>> <<elseif $worn.lower.anus_exposed is 0>> <span class="blue"><<He>>隔着你的$worn.lower.cn_name_cap把$NPCList[_n].penisdesc抵在你的菊穴上。</span> <<sex 2 "anal" _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>> <</if>> <<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("anus")>> <span class="red">你有点害怕。</span> <</if>> <<set $NPCList[_n].location.genitals = "genitals">> <</if>> <<elseif $enemyanger + $rng gte 171 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">> <<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $anususe isnot 0 or random(0,100) gte 50)>> <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("穿戴式")>> <<if $NPCList[_n].chastity.penis.includes("chastity")>> <<He>>尝试给自己戴上避孕套,但似乎无法套进<<his>>的<<= $NPCList[_n].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在<<his>>的肉棒上。</span> <<equipNPCCondom _n>> <</if>> <</if>> <<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<if $worn.under_lower.vagina_exposed is 1 and !playerChastity("vagina") and $NPCList[_n].chastity.penis.includes("chastity")>> <span class="purple"><<He>>把$NPCList[_n].penisdesc抵在你的<<pussy>>上。</span> <<sex 5 "genital" _n>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>> <<elseif $worn.under_lower.vagina_exposed is 1 and !playerChastity("vagina")>> <span class="purple"><<He>>把$NPCList[_n].penisdesc抵在你的<<pussy>>上,准备插入其中。</span> <<sex 5 "genital" _n>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">><<set $speechvaginaimminent to 1>><<set $vaginatarget to _n>> <<elseif $worn.under_lower.vagina_exposed is 0>> <span class="blue"><<He>>隔着你的$worn.under_lower.cn_name_cap把<<his>>的$NPCList[_n].penisdesc抵在你的<<pussy>>上。</span> <<set $worn.under_lower.integrity -= 10>><<sex 3 "genital" _n>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>> <</if>> <<elseif $worn.over_lower.vagina_exposed is 0>> <span class="blue"><<He>>隔着你的$worn.over_lower.cn_name_cap把<<his>>的$NPCList[_n].penisdesc抵在你的<<pussy>>上。</span> <<sex 2 "genital" _n>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $worn.over_lower.integrity -= 10>><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>> <<elseif $worn.lower.vagina_exposed is 0>> <span class="blue"><<He>>隔着你的$worn.lower.cn_name_cap把$NPCList[_n].penisdesc抵在你的<<pussy>>上。</span> <<sex 2 "genital" _n>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $worn.lower.integrity -= 10>><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>> <</if>> <<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("vagina")>> <span class="red">你有点害怕。</span> <</if>> <<set $NPCList[_n].location.genitals to "genitals">> <<elseif $player.penisExist>> <<if $anususe is 0 and $analdisable is "f">> <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and $NPCList[_n].condom.worn is false and !$NPCList[_n].penisdesc.includes("穿戴式")>> <<if $NPCList[_n].chastity.penis.includes("chastity")>> <<He>>尝试给自己戴上避孕套,但似乎无法套进<<his>>的<<= $NPCList[_n].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在<<his>>的肉棒上。</span> <<equipNPCCondom _n>> <</if>> <</if>> <<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>> <<if $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1 and $NPCList[_n].chastity.penis.includes("chastity")>> <span class="purple"><<He>>把$NPCList[_n].penisdesc抵在你的菊穴上。</span> <<neutral 5 "anus">><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>> <<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>> <span class="purple"><<He>>把$NPCList[_n].penisdesc抵在你的菊穴上,准备插入其中。</span> <<sex 5 "anal" _n>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>><<set $anustarget to _n>> <<elseif $worn.under_lower.anus_exposed is 0>> <span class="blue"><<He>>隔着你的$worn.under_lower.cn_name_cap把$NPCList[_n].penisdesc抵在你的菊穴上。</span> <<sex 3 "anal" _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.under_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>> <</if>> <<elseif $worn.over_lower.anus_exposed is 0>> <span class="blue"><<He>>隔着你的$worn.over_lower.cn_name_cap把$NPCList[_n].penisdesc抵在你的菊穴上。</span> <<sex 2 "anal" _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.over_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>> <<elseif $worn.lower.anus_exposed is 0>> <span class="blue"><<He>>隔着你的$worn.lower.cn_name_cap把$NPCList[_n].penisdesc抵在你的菊穴上。</span> <<sex 2 "anal" _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>> <</if>> <<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("anus")>> <span class="red">你有点害怕。</span> <</if>> <<set $NPCList[_n].location.genitals = "genitals">> <</if>> <</if>> <</if>> <</widget>> <<widget "vaginainit">> <<rng>> <<if $gloryhole>> 小穴期待地等待着。 <<elseif $npcSub>> <<His>>的腿在颤抖,<<his>>的小穴在期待着你做些什么。 <<neutral 1 _n>><<set $speechvaginaflaunt to 1>> <<elseif $enemyanger + $rng lte 20 and $NPCList[_n].location.genitals is 0>> <<He>>摇晃着<<his>>的臀部。 <<neutral 1 _n>><<set $speechvaginaflaunt to 1>> <<elseif $enemyanger + $rng lte 40>> <<He>>摩擦<<his>>的阴部。 <<neutral 3 _n>><<set $speechvaginaflaunt to 1>> <<elseif $enemyanger + $rng lte 50 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and ($player.penisExist or playerHasStrapon()) and $penisuse is 0 and $analdisable is "f" and $walltype isnot "front">> <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>> <<if playerChastity("penis")>> <<He>>试图给你戴上避孕套,但没能解决你的$worn.genitals.cn_name_cap。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在你的<<penis>>上。</span> <<equipNPCCondom _n "player">> <</if>> <</if>> <span class="blue"><<He>>跨坐在你身上,用屁股摩擦你的<<penis>>。</span> <<neutral 5 "genitals">><<set $penisuse to "otheranus">><<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>><<set $penistarget to _n>> <<set $NPCList[_n].location.genitals = "genitals">> <<elseif $enemyanger + $rng lte 60 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and $mouthuse is 0 and ($position isnot "wall" or $walltype is "front") and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<if $rng % 5 is 0 and $facesitdisable is "f">> <<if $position is "doggy">> <<He>>轻轻地把你翻过来。 <<set $position to "missionary">> <</if>> <span class="purple"> <<print either( "<<He>>跨坐在你的脸上,慢慢地把<<his>>的阴部贴上你的嘴。", "<<He>>站在你的脸上,蹲下身子,把<<his>>的小穴放在你的脸上。", "<<His>>的小穴落在你的脸上,轻轻地停留在你的嘴上,期待着你的下一步行动。" )>> </span> <<submission 5 _n>><<set $NPCList[_n].vagina to "facesit">><<set $mouthuse to "facesit">><<set $mouthstate to "vagina">> <<set $speechfacesit to 1>><<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>> <<else>> <span class="purple"><<He>>抓住你的头,张开双腿,温柔地把你的头引向<<his>>的阴部。</span> <<submission 5 _n>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">> <<set $speechvaginamouth to 1>><<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>> <</if>> <<if $NPCList[_n].type is "plant">> <span class="pink">花蜜在入口处闪闪发光。</span> <</if>> <<elseif $enemyanger + $rng lte 70>> <<if $walltype is "front">> <<He>>用<<his>>的小穴摩擦你的脸颊。 <<neutral 10 _n>> <<else>> <<He>>用<<his>>的小穴摩擦你的大腿。 <<neutral 10 _n>> <</if>> <<elseif $enemyanger + $rng lte 80 and $NPCList[_n].lefthand is 0>> <span class="lblue"><<He>>把<<his>>的手指按在阴唇上。</span> <<neutral 1 _n>><<set $enemyarousal += 10>><!-- <<set $NPCList[_n].vagina to "lefthand">><<set $NPCList[_n].lefthand to "othervagina">> --> <<elseif $enemyanger + $rng lte 80 and $NPCList[_n].righthand is 0>> <span class="lblue"><<He>>把<<his>>的手指按在阴唇上。</span> <<neutral 1 _n>><<set $enemyarousal += 10>><!-- <<set $NPCList[_n].vagina to "righthand">><<set $NPCList[_n].righthand to "othervagina">> --> <<elseif $enemyanger + $rng lte 80>> <<if $walltype is "front">> <<He>>用<<his>>的小穴摩擦你的脸颊。 <<neutral 10 _n>> <<else>> <<He>>用<<his>>的小穴摩擦你的大腿。 <<neutral 10 _n>> <</if>> <<elseif $enemyanger + $rng lte 100 and $penisuse is 0 and ($player.penisExist or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">> <!-- mount and prepare for vaginal sex --> <<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penistarget to _n>> <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined>> <<if playerChastity("penis")>> <<He>>试图给你戴上避孕套,但没能解决你的$worn.genitals.cn_name_cap。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在你的<<penis>>上。</span> <<equipNPCCondom _n "player">> <</if>> <</if>> <span class="blue"><<He>>跨坐在你的身上,将<<his>>的小穴紧贴在你的<<penis>>前端。</span> <<set $NPCList[_n].location.genitals = "genitals">> <<elseif $enemyanger + $rng lte 100 and $vaginause is 0 and $player.vaginaExist and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">> <!-- tribbing --> <<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaentrance">><<set $NPCList[_n].vagina to "vaginaentrance">><<sex 5 "genital" _n>><<set $vaginatarget to _n>> <span class="blue"><<He>>的小穴离你很近。</span> <<set $NPCList[_n].location.genitals = "genitals">><<set $speechtribentrance to 1>> <<elseif $enemyanger + $rng lte 120 and $penisuse is 0 and ($player.penisExist or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and !playerChastity("penis") and $walltype isnot "front">> <!-- forceful vaginal sex --> <<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $penistarget to _n>> <<if $NPCList[_n].condom and $NPCList[_n].condom.willUse is true and !$player.condom and $parasite.penis.name is undefined>> <<if playerChastity("penis")>> <<He>>试图给你戴上避孕套,但没能解决你的$worn.genitals.cn_name_cap。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[_n].condom.willUse to false>> <<else>> <span class="green"><<He>>将<<condomDesc _n>>套在你的<<penis>>上。</span> <<equipNPCCondom _n "player">> <</if>> <</if>> <<if $NPCList[_n].chastity.vagina.includes("chastity")>> <<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penistarget to _n>> <span class="blue"><<He>>跨坐在你的身上,将<<his>>的小穴紧贴在你的<<penis>>前端。</span> <<else>> <<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $penistarget to _n>> <span class="purple"><<He>>用双腿缠住你的腰,用小穴抵着你的<<genitals>>。</span> <</if>> <<set $NPCList[_n].location.genitals = "genitals">> <<elseif $enemyanger + $rng lte 120 and $vaginause is 0 and $player.vaginaExist and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">> <!-- forceful tribbing --> <<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaimminent">><<set $NPCList[_n].vagina to "vaginaimminent">><<sex 20 "genital" _n>><<set $vaginatarget to _n>> <span class="purple"><<He>>把小穴抵在你的小穴附近。</span> <<set $NPCList[_n].location.genitals = "genitals">> <<elseif $enemyanger + $rng lte 140 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">> <<if $position is "wall" and $walltype isnot "front">> <<He>>坐在你的<<bottom>>上,把你压得很痛苦。 <<violence 3>> <<elseif $mouthuse is 0>> <<He>>在你的脸上摩擦<<his>>的阴蒂。 <<violence 3>> <<else>> <<He>>用<<his>>的大腿挤压你的大腿。 <<violence 3>> <</if>> <<elseif $enemyanger + $rng lte 160 and ($penisise is 0 or $vaginause is 0) and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $footdisable is "f" and $walltype isnot "front">> <!-- foot job --> <span class="purple"><<He>>把脚放在你的<<genitals>>上。</span> <<neutral 5 "genitals" _n>><<violence 1>><<set $NPCList[_n].vagina to "footjob">> <<if ($player.penisExist or playerHasStrapon()) and $penisuse is 0>> <<set $penisuse to "feet">><<set $speechpenisfoot to 1>> <</if>> <<if $player.vaginaExist and $vaginause is 0>> <<set $vaginause to "feet">> <<if !$player.penisExist>> <<set $speechvaginafoot to 1>> <</if>> <</if>> <<elseif $enemyanger + $rng lte 180 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and !(playerBellySize(true) gte 8)>> <<if $position is "wall" and $walltype isnot "front">> <<He>>踢你的<<bottom>>。 <<violence 10>><<hitstat>><<bruise bottom>> <<else>> <<He>>踢你的肚子。 <<violence 10>><<hitstat>><<bruise face>> <</if>> <<elseif $enemyanger + $rng lte 200 and $mouthuse is 0>> <<if $pullaway is 1>> <<set $pullaway to 0>> 液体从<<his>>的小穴流出。 <<else>> <<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">> <<if $player.penisExist>> <<He>>踢你的<<penis>>。 <<violence 20>><<hitstat>><<bruise penis>><<set $speechbeat to 1>> <<elseif $player.vaginaExist>> <<He>>踢你的<<pussy>>。 <<violence 20>><<hitstat>><<bruise vagina>><<set $speechbeat to 1>> <</if>> <<elseif $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and $mouthuse is 0 and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<if $rng % 2 is 0 and $facesitdisable is "f">> <<if $position is "doggy">> <<He>>把你翻过来。 <<set $position to "missionary">> <</if>> <span class="purple"> <<print either( "<<He>>把一条腿跨过你的脸,直接在你的脸上坐了下来。", "<<He>>坐在你的脸上,用<<his>>的阴部压住你的嘴。", "当<<he>>坐在你脸上的时候,<<His>>的阴部和屁股就会落到你脸上。" )>> </span> <<submission 5 _n>><<set $NPCList[_n].vagina to "facesit">><<set $mouthuse to "facesit">><<set $mouthstate to "vagina">> <<violence 3>><<bruise face>><<set $speechfacesit to 1>><<set $mouthtarget to _n>> <<set $NPCList[_n].location.genitals = "head">> <<else>> <span class="purple"><<He>>用腿夹你的头,把<<his>>的小穴压在你的嘴上。</span> <<submission 5 _n>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<violence 3>><<bruise face>><<set $speechvaginamouth to 1>> <<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>> <</if>> <<if $NPCList[_n].type is "plant">> <span class="pink">花蜜在入口处闪闪发光。</span> <</if>> <</if>> <</if>> <<elseif $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">> <<if $position is "wall" and $walltype isnot "front">> <<if $player.penisExist>> <<He>>踢你的<<penis>>。 <<violence 20>><<hitstat>><<bruise penis>><<set $speechbeat to 1>> <<elseif $player.vaginaExist>> <<He>>踢你的<<pussy>>。 <<violence 20>><<hitstat>><<bruise vagina>><<set $speechbeat to 1>> <</if>> <<else>> <<He>>向你的脸部踢去。 <<violence 10>><<bruise face>><<set $speechbeat to 1>><<hitstat>> <</if>> <</if>> <</widget>> <<widget "chest_section">> <<if $NPCList[_n].chest isnot "none">> <<if $NPCList[_n].breastsize lte 1>> <<set $_NPCBreastDesc to "胸脯">> <<else>> <<set $_NPCBreastDesc to ($NPCList[_n].chest is "clothed" ? "遮住的" : either("赤裸的", "暴露的")) + "$NPCList[_n].breastsdesc">> <</if>> <</if>> <<if ($NPCList[_n].chest is 0 or $NPCList[_n].chest is "clothed") and !$gloryhole and $position isnot "wall">> <<if $NPCList[_n].pronoun is "f" and ($NPCList[_n].location.genitals is "genitals" or $NPCList[_n].stance is "top")>> <!-- Doggy --> <<if $position is "doggy">> <!-- Being under the player --> <<if $NPCList[_n].vagina.toString().includes("penis") or $NPCList[_n].vagina is "frot" or $NPCList[_n].vagina.toString().includes("vagina") or $NPCList[_n].vagina.toString().includes("otheranus") or $NPCList[_n].penis.toString().includes("otheranus") or $NPCList[_n].penis is "vaginadouble">> <<if $NPCList[_n].mouth is "kiss">> <<if $NPCList[_n].breastsize lte 1>> <<His>>的乳头会擦到你。 <<else>> <<His>>的$_NPCBreastDesc<<if $NPCList[_n].breastsize is $player.breastsize>>与你的胸部互相挤压着。<<else>>挤压着你的<<breasts>>。<</if>> <</if>> <<else>> <<if $NPCList[_n].breastsize gte 6>> <<if $NPCList[_n].righthand is 0 and $NPCList[_n].lefthand is 0>> <<He>>把你抱在怀里,贴着<<his>>的$_NPCBreastDesc。 <<else>> <<His>>的$NPCList[_n].breastsdesc在你身下<<if $NPCList[_n].chest is "clothed">>被<<print setup.npcClothesSets.find(item => item.name === $NPCList[_n].clothes.set).clothes.upper.desc>>包裹着<<else>>随着<<his>>的动作自由地<</if>>跳动。 <</if>> <<else>> <<His>>的$_NPCBreastDesc在你身下舒展着。 <</if>> <</if>> <!-- Being above/behind the player --> <<else>> <<if $NPCList[_n].breastsize gte 8>> 你感觉<<his>>的$_NPCBreastDesc压在你的背上。 <<else>> 你感觉<<his>>的$_NPCBreastDesc压在你的背上。 <</if>> <</if>> <!-- Missionary --> <<else>> <!-- Being under the player --> <<if $NPCList[_n].penis.toString().includes("anus") or $NPCList[_n].penis is "vaginadouble">> <<if $NPCList[_n].breastsize gte 10>> <<if $NPCList[_n].righthand is 0 and $NPCList[_n].lefthand is 0>> <<He>>把你抱在怀里,贴着<<his>>的$_NPCBreastDesc。 <<else>> 你躺在<<His>>的$_NPCBreastDesc之间,它们晃动起来。 <</if>> <<else>> 你感觉<<his>>的$_NPCBreastDesc压在你的背上。 <</if>> <!-- Being above/riding the player --> <<else>> <<if $NPCList[_n].mouth is "kiss">> <<if $NPCList[_n].breastsize lte 1>> <<His>>的乳头会擦到你。 <<else>> <<His>>的$_NPCBreastDesc<<if $NPCList[_n].breastsize is $player.breastsize>>与你的胸部互相挤压着。<<else>>挤压着你的<<breasts>>。<</if>> <</if>> <<else>> <<if $NPCList[_n].breastsize gte 6>> <<His>>的$NPCList[_n].breastsdesc在你头顶<<if $NPCList[_n].chest is "clothed">>被<<print setup.npcClothesSets.find(item => item.name === $NPCList[_n].clothes.set).clothes.upper.desc>>包裹着<<else>>随着<<his>>的动作自由地<</if>>跳动。 <<else>> <<His>>的$_NPCBreastDesc在你的头顶舒展。 <</if>> <</if>> <</if>> <</if>> <</if>> <<elseif $NPCList[_n].chest.toString().includes("mouth")>> <<if $mouthstate is "breasts">> <<if $enemyarousal gte (($enemyarousalmax / 10) * 6)>> <<if $NPCList[_n].breastsize lte 1>> <<His>>的胸贴着你,你感觉<<His>>的心在怦怦直跳。 <<else>> 你贴在<<his>>的$_NPCBreastDesc上,听到<<his>>的心跳越来越快。 <</if>> <<else>> <<if $NPCList[_n].breastsize lte 1>> <<His>>的胸部摩擦着你的脸。 <<else>> <<His>>的胸部随呼吸波浪般起伏,<<his>>的$_NPCBreastDesc有节奏地摩擦你的脸。 <</if>> <</if>> <<elseif $mouthstate is "nipple">> <<if $enemyarousal gte (($enemyarousalmax / 10) * 6)>> <<if $NPCList[_n].breastsize lte 1>> <<His>>的胸部不规则地起伏着,<<He>>努力让你的嘴紧紧地粘在<<his>>的乳头上。 <<else>> <<His>>的呼吸急促而沉重,将你的头压向<<his>>的胸膛。 <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "mancombat_strangle">> <<set _left = $NPCList[_n].lefthand is "throat">> <<set _right = $NPCList[_n].righthand is "throat">> <<set _hands = (_left ? 1 : 0) + (_right ? 1 : 0)>> <<set _handname = _hands == 2 ? "双手" : (_left ? "左手" : "右手")>> <<set _handvar = _left ? "lefthand" : "righthand">> <<if $enemyanger gte 100 or $keepchoke or ($enemyanger + $rng gte 150 and $asphyxiaLvl gte 4)>> <<if $underwater isnot 1 and $asphyxiaLvl gte 3>> <<if _hands == 2>> <!-- -200 per turn with both hands: max to 0 oxygen in 6 turns --> <<oxygen -250>> <<else>> <!-- -175 per turn with one hand: max to 0 oxygen in 7 turns --> <<oxygen -225>> <</if>> <<set $speechthroat to 1>> <<sub 1>> <</if>> <<bruise neck>><<bruise neck>> <<if $asphyxiaLvl gte 3>> <<He>><<if _hands is 2>>双手<</if>>扼住你的喉咙。 <<if $oxygen gte 900>> <<violence 5 1 1 0.02>> <<elseif $oxygen gte 600>> <span class="purple">你不能呼吸了!</span> <<violence 10 1 1 0.02>> <<elseif $oxygen gte 300>> <span class="pink">你感到头晕目眩。</span> <<violence 20 1 1 0.02>> <<elseif $oxygen gte 1>> <span class="pink">你眼冒金星。</span> <<violence 40 1 1 0.02>> <<else>> <span class="red">你感到快窒息了!</span> <<suffocatepass>> <<violence 100 1 1 0.02>> <</if>> <<else>> <<He>>粗暴地<<if _hands is 2>>用双手<</if>>掐住你的脖子。 <</if>> <<elseif $rng gte 91 and _hands is 2>> <span class="teal"><<He>>把手从你喉咙上放开。</span> <<set $neckuse to 0>> <<gaspair>> <<set $NPCList[_n].lefthand to 0>><<set $NPCList[_n].righthand to 0>> <<elseif $rng gte 81>> <<if _hands is 2>> <span class="teal"><<He>>把右手从你喉咙上松开。</span> <<set $NPCList[_n].righthand to 0>> <<suffocatepass -1>> <<else>> <span class="teal"><<He>>松开掐住你的喉咙的_handname。</span> <<set $neckuse to 0>> <<gaspair>> <<set $NPCList[_n][_handvar] to 0>> <</if>> <<elseif $rng gte 71 and _hands is 2>> <span class="teal"><<He>>用左手掐住你的喉咙。</span> <<set $NPCList[_n].lefthand to 0>> <<suffocatepass -1>> <<else>> <<He>><<if _hands is 2>>双手<<else>><</if>>扼住你的喉咙。 <<violence _hands>> <<suffocatepass -1>> <</if>> <<bruise neck>><<if _hands is 2>><<bruise neck>><</if>> <<bodypart_admire_chance random_cheek>> <</widget>> <<widget "mancombat_choke">> <<set _left = $NPCList[_n].lefthand is "throat">> <<set _right = $NPCList[_n].righthand is "throat">> <<set _hands = (_left ? 1 : 0) + (_right ? 1 : 0)>> <<set _handname = _hands == 2 ? "双手" : (_left ? "左手" : "右手")>> <<set _handvar = _left ? "lefthand" : "righthand">> <!-- 97.2% probability to stop choking before you pass out if my math is correct (95% if with both hands) --> <<if $oxygen gt 600 or $askedtochoke gte 1 or $keepchoke or $enemyanger gte 100 or $rng lte 55>> <<if $underwater isnot 1 and $asphyxiaLvl gte 2>> <<if _hands == 2>> <!-- -175 per turn with both hands: max to 0 oxygen in 7 turns --> <<oxygen -225>> <<else>> <!-- -150 per turn with one hand: max to 0 oxygen in 8 turns --> <<oxygen -200>> <</if>> <<set $askedtochoke to 0>> <<set $speechthroat to 1>> <</if>> <<bruise neck>> <<if $asphyxiaLvl gte 2>> <<He>>用<<if _hands is 2>>双手<<else>>_handname<</if>>让你窒息。 <<if $oxygen gte 900>> <<violence 5 1 0.1 0.02>> <<elseif $oxygen gte 600>> <span class="purple">你不能呼吸了!</span> <<violence 10 1 0.1 0.02>> <<elseif $oxygen gte 300>> <span class="pink">你感到头晕目眩。</span> <<violence 20 1 0.1 0.02>> <<elseif $oxygen gte 1>> <span class="pink">你眼冒金星。</span> <<violence 40 1 0.1 0.02>> <<else>> <span class="red">你感到快窒息了!</span> <<suffocatepass>> <<violence 100 1 0.1 0.02>> <</if>> <<else>> <<He>><<if _hands is 2>>用双手<</if>>温柔而坚定地握住你的脖子。 <</if>> <<elseif $rng gte 91 and _hands is 2>> <span class="teal"><<He>>松开你脖子上的双手。</span> <<set $neckuse to 0>> <<gaspair>> <<set $NPCList[_n].lefthand to 0>><<set $NPCList[_n].righthand to 0>> <<elseif $rng gte 81>> <<if _hands is 2>> <span class="teal"><<He>>把右手从你的脖子上松开。</span> <<set $NPCList[_n].righthand to 0>> <<suffocatepass -1>> <<else>> <span class="teal"><<He>>把_handname从你的脖子上松开。</span> <<set $neckuse to 0>> <<gaspair>> <<set $NPCList[_n][_handvar] to 0>> <</if>> <<elseif $rng gte 71 and _hands is 2>> <span class="teal"><<He>>把左手从你的脖子上松开。</span> <<set $NPCList[_n].lefthand to 0>> <<suffocatepass -1>> <<else>> <<He>><<if _hands is 2>>双手环绕<<else>><</if>>按住你的脖子。 <<violence _hands 1 0.1 0.02>> <<suffocatepass -1>> <</if>> <<bruise neck>> <<bodypart_admire_chance random_cheek>> <</widget>> <<widget "gaspair">> <<if $underwater isnot 1>> <<if $oxygen gte 900>> 你深深地吸了一口气。 <<elseif $oxygen gte 600>> 你喘不过气来。 <<elseif $oxygen gte 1>> 你渴望呼吸新鲜空气。 <<else>> 你渴望呼吸和咳嗽。 <</if>> <<oxygen 300>> <</if>> <<set $suffocating to 0>> <</widget>> <<widget "suffocatepass">> <<set $suffocating = Math.clamp($suffocating + (_args[0] or 1), 0, 10)>> <<if $suffocating gte 1 and $suffocationPhase isnot 2>><span class="red">你即将失去意识。</span><</if>> <!-- see "actionsman" widget for the code relating to the PC passing out from suffocation --> <</widget>>
<<if $npc.includes("Sydney")>> <<run statusCheck("Sydney")>> <</if>> <<if $npc.includes("Kylar")>> <<run statusCheck("Kylar")>> <</if>> <<if $suffocationPhase lte 1>> <span class='red'>你窒息了。</span><br> 你的视线模糊不清。 <<if $vaginastate is "penetrated" or $vaginastate is "othervagina" or $penisstate is "othervagina" or $penisstate is "otheranus" or $penisstate is "othermouth" or $anusstate is "penetrated" or $mouthstate is "penetrated">> 你最后一次痉挛抽搐,然后脱力了。你那软弱的身体继续被无情地操着。 <<else>> 你的身体最后一次痉挛,变得无力。 <</if>> <<set $penisaction to 0>> <<set $vaginaaction to 0>> <<set $anusaction to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $mouthaction to 0>> <<set $thighaction to 0>> <<set $cheekaction to 0>> <<set $feetaction to 0>> <<set $chestaction to 0>> <<set $mockaction to "none">> <<set $bodyaction to 0>> <!-- Didn't use $NPCList[_n].righthand instead of .find() because once i've got a weird error with $NPCList[_n] being undefined here. Perhaps, temporary _n expired? --> <<set _npc = $NPCList.find(x => x.lefthand == "throat" || x.righthand == "throat")>> <<if _npc isnot undefined>> <<set _npc.righthand to 0>> <<set _npc.lefthand to 0>> <</if>> <<set $neckuse to 0>> <<set $enemyanger -= 70>> <<set $suffocationPhase to 2>> <br><br> <<link [[继续|Man combat suffocated]]>><</link>> <<else>> <span class="red">你失去知觉了。</span><br> <!-- Simulate 30 seconds of sex while passed out --> <<set _simTurns to 3>> <<for _turn to 0; _turn lte _simTurns; _turn++>> <<if _turn lt _simTurns>> <div class="unconscious shimmering" hidden=""> <<if $enemytype is "man">> <<man>> <<else>> <<beast $enemyno>><br> <</if>> <<integritycheck>> </div> <<else>> <div class="fade-in" hidden=""> 你长长地喘了一口气,恢复了知觉。你的身体还在被使用中。 <<oxygenrefresh>> <<set $suffocating to 0>> <<unset $suffocated>> <<unset $suffocationPhase>> <br><br> <span id="next"><<link [[继续|$previousPassage]]>><</link>></span> </div> <</if>> <</for>> <<script>> $(document).one(':passageend', function(ev) { const targets = [ ...document.getElementsByClassName('unconscious'), ...document.getElementsByClassName('fade-in') ]; let delay = 1500; targets.forEach(ele => { if (ele instanceof HTMLElement) { /* Element is prepared and ready to be unhidden, leave a 1.5 timeout per iteration */ setTimeout(() => { ele.hidden = false; }, delay); delay += 1500; } }); }); <</script>> <</if>>
<<widget "missionaryimg">> <<closeimg>> <<set _filters to $skinColor.current>> <<set _img to setup.tanImg.missionary[($options.tanImgEnabled ? "t" : "f")]>> <<set _disabled to ["disabled","hidden"]>> <<set _xx to $enemynomax-1>> <<if _xx is -1>> <<set _stanceCheck to 0>> <<else>> <<set _stanceCheck to $NPCList[_xx].stance>> <</if>> <<if ndef _custom_eyelenses_right_style>> <<set _custom_eyelenses_right_style = "">> <<for _i = 0; _i < $custom_eyecolours.length; _i++>> <<if $custom_eyecolours[_i].variable == $makeup.eyelenses.right>> <<run _custom_eyelenses_right_style = "filter: " + window.colorNameTranslate($makeup.eyelenses.right, "hue")>> <</if>> <</for>> <</if>> <<if $makeup.eyelenses.right == 0>> <<set _colourEyeRight to "eye-" + $rightEyeColour>> <<script>>T.colourEyeRight = T.colourEyeRight.replace(/\s/g, '-')<</script>> <<else>> <<set _colourEyeRight to "eye-" + $makeup.eyelenses.right>> <<script>>T.colourEyeRight = T.colourEyeRight.replace(/\s/g, '-')<</script>> <</if>> <<if playerBellySize() || $bellySizeDebug>> <<set _bellySize to playerBellySize() || $bellySizeDebug>> <<if (($worn.upper.type.includes("bellyHide") && $worn.upper.exposed lt 2) or !($worn.over_upper.type.includes("naked")))>> <<set _bellySize -= 5>> <</if>> <</if>> <<leg_position>> <div class="i256"> <<if $thighuse is "othermouth">> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png"> <</if>> <<if $penisstate is "othermouthimminent">> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png"> <</if>> <<if $penisstate is "othermouthimminent">> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png"> <</if>> <<if $mouthstate is "kissimminent">> <img class="layer-sexbasefront anim-idle-4f-slow" src="img/sex/missionary/activeoralmouth.png"> <</if>> <<if $mouthstate is "kissentrance">> <img class="layer-sexbasefront anim-idle-4f-slow" src="img/sex/missionary/activeoralmouth.png"> <</if>> <<if $vaginastate is "othermouthimminent">> <img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png"> <</if>> <<if $vaginastate is "othermouthentrance">> <img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activevaginalmouth.png"> <</if>> <<if $vaginastate is "imminent" or $vaginastate is "doubleimminent">> <<if $enemytype is "machine">> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/missionary/entrance.png"> <<elseif $enemytype isnot "beast">> <img @class="'layer-sexpenis anim-idle-2f-slow '+ (npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')" @src="_img.vaginalentrance" @style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')"> <<if wearingCondom($vaginatarget)>> <img @class="'layer-sexlegsback anim-idle-2f-slow condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/vaginalentrance_condom.png"> <</if>> <</if>> <</if>> <<if $vaginastate is "entrance" or $vaginastate is "doubleentrance">> <<if $enemytype is "machine">> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/missionary/entrance.png"> <<elseif $enemytype isnot "beast">> <img @class="'layer-sexpenis anim-idle-2f-slow '+ (npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')" @src="_img.vaginalentrance" @style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')"> <<if wearingCondom($vaginatarget)>> <img @class="'layer-sexlegsback anim-idle-2f-slow condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/vaginalentrance_condom.png"> <</if>> <</if>> <</if>> <<if $bottomuse is "mouth">> <img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png"> <</if>> <<if $anusstate is "othermouthimminent">> <img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png"> <</if>> <<if $anusstate is "othermouthentrance">> <img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png"> <</if>> <<if $anusstate is "imminent" or $anusstate is "doubleimminent">> <<if $enemytype is "machine">> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/missionary/entrance.png"> <<elseif $enemytype isnot "beast">> <img @class="'layer-sexpenis anim-idle-2f-slow '+ (npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')" @src="_img.analentrance" @style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')"> <<if wearingCondom($anustarget)>> <img @class="'layer-sexlegsback anim-idle-2f-slow condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/analentrance_condom.png"> <</if>> <</if>> <</if>> <<if $anusstate is "entrance" or $anusstate is "doubleentrance">> <<if $enemytype is "machine">> <img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/missionary/entrance.png"> <<elseif $enemytype isnot "beast">> <img @class="'layer-sexpenis anim-idle-2f-slow '+ (npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')" @src="_img.analentrance" @style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')"> <<if wearingCondom($anustarget)>> <img @class="'layer-sexlegsback anim-idle-2f-slow condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/analentrance_condom.png"> <</if>> <</if>> <</if>> <<if $enemytype is "machine">> <<if $machine.tattoo>> <<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">> <<print '<img class="layer-apparatus anim-idle-4f-fast" src="img/sex/machine/tattoo/missionary/' + $machine.tattoo.use + '.png">'>> <</if>> <</if>> <</if>> <<if $prop.includes("haybale")>> <img src="img/sex/prop/haybale.png"> <</if>> <<if $prop.includes("table")>> <img src="img/sex/prop/missionary_table.png"> <</if>> <<if $prop.includes("bench")>> <img src="img/sex/prop/missionary_bench.png"> <</if>> <<if $prop.includes("examtable")>> <img src="img/sex/prop/missionary_examtable.png"> <</if>> <<if $prop.includes("hospitalbed")>> <img class="layer-behind" src="img/sex/prop/missionary_hospitalbed.png"> <img class="layer-frontfrontforeground" src="img/sex/prop/missionary_hospitalbedrails.png"> <<if $prop.includes("ivbag")>> <img class="layer-voreback" src="img/sex/prop/missionary_ivbag.png"> <</if>> <</if>> <<if $prop.includes("milk")>> <<if _milk_img is "milk_7">> <img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk_overload.png"> <<else>> <img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk.png"> <</if>> <<if _milk_img>> <img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _milk_img + '.png'"> <</if>> <</if>> <<if $prop.includes("semen")>> <<if _semen_img is "semen_7">> <img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen_overload.png"> <<else>> <img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen.png"> <</if>> <<if _semen_img>> <img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _semen_img + '.png'"> <</if>> <</if>> <<if $prop.includes("semen")>> <img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen.png"> <</if>> <<if $prop.includes("rails")>> <img class="layer-midapparatus" src="img/sex/prop/rails.png"> <</if>> </div> <<if $vaginastate isnot "penetrated" and $vaginastate isnot "doublepenetrated" and $anusstate isnot "penetrated" and $anusstate isnot "doublepenetrated" and $mouthstate isnot "penetrated" and $penisstate isnot "penetrated" and $penisstate isnot "otheranus" and $rightarm isnot "penis" and $leftarm isnot "penis" and $anusstate isnot "cheeks" and $thighuse isnot "penis" and $feetuse isnot "penis" and $vaginastate isnot "othermouth" and $anusstate isnot "othermouth" and $mouthstate isnot "kiss" and $penisstate isnot "othermouth" and $chestuse isnot "penis" and $vaginastate isnot "tentacleentrance" and $vaginastate isnot "tentacleimminent" and $vaginastate isnot "tentacle" and $vaginastate isnot "tentacledeep" and $vaginause isnot "tentaclerub" and $penisstate isnot "tentacleentrance" and $penisstate isnot "tentacleimminent" and $penisstate isnot "tentacle" and $penisstate isnot "tentacledeep" and $penisuse isnot "tentaclerub" and $anusstate isnot "tentacleentrance" and $anusstate isnot "tentacleimminent" and $anusstate isnot "tentacle" and $anusstate isnot "tentacledeep" and $anusstate isnot "tentaclerub" and $mouthstate isnot "tentacleentrance" and $mouthstate isnot "tentacleimminent" and $mouthstate isnot "tentacle" and $mouthstate isnot "tentacledeep" and $feetstate isnot "tentacle" and $leftarmstate isnot "tentacle" and $rightarmstate isnot "tentacle" and _stanceCheck isnot "top" and !$animDebug>> <div class="char_combat i256"> <<clothesidlemissionary>> <img class="layer-sexbase anim-idle-2f" @src="_img.activebase" @style="'filter: '+_filters.body"> <<if _leg_position is "up">> <img class="layer-sexbaseback anim-idle-2f" @src="_img.activebaselegl" @style="'filter: '+_filters.body"> <img class="layer-sexrightleg anim-idle-2f" @src="_img.activebaselegr" @style="'filter: '+_filters.body"> <<else>> <img class="layer-sexbaseback anim-idle-2f" @src="_img.activebaselegldown" @style="'filter: '+_filters.body"> <img class="layer-sexrightleg anim-idle-2f" @src="_img.activebaselegrdown" @style="'filter: '+_filters.body"> <</if>> <!-- Previous "Always Open" mouth. activemouth can be used in all active frames still, but won't right now. <img class="layer-sexmouth" src="img/sex/missionary/active/body/activemouth.png"> --> <img class="layer-sexmouth" @src="_img.activeclosedmouth" @style="'filter: '+_filters.body"> /* ToDo: Pregnancy - Figure out how this will work with clothes. */ <<if _bellySize>> <<if _bellySize lte 7 and (!$worn.upper.type.includesAny("naked", "bellyShow") and ["midriff", "waist"].includesAny($worn.upper.state, $worn.lower.state))>> <<elseif $worn.upper.type.includesAny("naked", "bellyShow") or ($worn.upper.exposed gte 1 and $worn.upper.state isnot "midriff")>> <img class="layer-sexlower anim-idle-2f" @src="_img.activepreggybelly+ 'overlay.png'" @style="'filter: '+_filters.body"> <img class="layer-sexlower anim-idle-2f" @src="_img.activepreggybelly+ _bellySize + '.png'" @style="'filter: '+_filters.body"> <<else>> <img class="layer-sexaboveclothes colour-upper anim-idle-2f" @src="'img/sex/missionaryRed/active/body/preggyBelly/pregnancy_belly_overlay.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <img class="layer-sexaboveclothes colour-upper anim-idle-2f" @src="'img/sex/missionaryRed/active/body/preggyBelly/pregnancy_belly_'+_bellySize+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <<if $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">> <img class="layer-sexmissionaryrightarm anim-idle-2f" @src="_img.activebaserightarm" @style="'filter: '+_filters.body"> <<else>> <img class="layer-sexarmsbound anim-idle-2f" @src="_img.activearmsbound" @style="'filter: '+_filters.body"> <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> <img class="layer-sexblush" @src="_img.activeblush5"> <<elseif $arousal gte ($arousalmax / 5) * 3>> <img class="layer-sexblush" @src="_img.activeblush4"> <<elseif $arousal gte ($arousalmax / 5) * 2>> <img class="layer-sexblush" @src="_img.activeblush3"> <<elseif $exposed gte 2 or $arousal gte $arousalmax / 5>> <img class="layer-sexblush" @src="_img.activeblush2"> <<elseif $exposed gte 1 or $arousal gte 100>> <img class="layer-sexblush" @src="_img.activeblush1"> <</if>> <<if $pain gte 100>> <img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears5.png"> <<elseif $pain gte 80>> <img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears4.png"> <<elseif $pain gte 60>> <img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears3.png"> <<elseif $pain gte 40>> <img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears2.png"> <<elseif $pain gte 20>> <img class="layer-sextears" src="img/sex/missionary/active/body/activetears1.png"> <</if>> <<if $makeup.lipstick>> <img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' lipstick-' + $makeup.lipstick.replace(/ /g, '-')" src="img/sex/missionary/makeup/lipstick_closed.png"> <</if>> <<if $makeup.eyeshadow>> <img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' eyeshadow-' + $makeup.eyeshadow.replace(/ /g, '-')" src="img/sex/missionary/makeup/eyeshadow.png"> <</if>> <<if $makeup.mascara>> <<if $makeup.mascara_running gte 1>> <img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" @src="'img/sex/missionary/makeup/mascara_' + $makeup.mascara_running + '.png'"> <<else>> <img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" src="img/sex/missionary/makeup/mascara.png"> <</if>> <</if>> <<if $player.freckles and $makeup.concealer isnot 1>> <img class="layer-sexfreckles freckles" @src="_img.freckles" @style="'filter: '+_filters.body"> <</if>> <<if $pain gte 100 and $willpowerpain is 0>> <img class="layer-sexsclera" src="img/sex/missionary/active/activesclerabloodshot.png"> <</if>> <<run defineCustomEyeColourStyle()>> <<if $trauma gte ($traumamax * 0.9) or $possessed>> <img @style="_custom_eyelenses_right_style" @class="'layer-sexeyes ' + _colourEyeRight " src="img/sex/missionary/active/activeeyesempty.png"> <<else>> <img @style="_custom_eyelenses_right_style" @class="'layer-sexeyes ' + _colourEyeRight + ' anim-idle-2f'" src="img/sex/missionary/active/activeeyes.png"> <</if>> <!-- This image is the eyelids, commented out so the player's eyes stay open in idle frames. <img class="layer-sexmouth anim-idle-2f" @src="_img.activeeyelids" @style="'filter: '+_filters.body"> --> <<if $player.penisExist or playerHasStrapon()>> <<if $worn.genitals.name is "chastity belt" and !playerHasStrapon()>> <img class="layer-sexmouth" src="img/sex/missionary/active/body/activepenischastity.png"> <<elseif $worn.lower.exposed gte 2 and ($worn.under_lower.exposed gte 1 or playerHasStrapon())>> <<if $worn.genitals.name.includes("cage") and !playerHasStrapon()>> <<switch $worn.genitals.name>> <<case "flat chastity cage">><<set $_chastityCage to "flat">> <<case "small chastity cage">><<set $_chastityCage to "small">> <<default>><<set $_chastityCage to "">> <</switch>> <img class="layer-sexlashes colour-genitals" @src="'img/sex/missionary/active/body/activechastitycagedown' + $_chastityCage + '.png'"> <<if $_chastityCage is "flat">> <<elseif $anususe is "penis">> <img class="layer-sexmouth" @src="_img['activechastitycagedownpenis' + $_chastityCage]" @style="'filter: '+_filters.body"> <<else>> <img class="layer-sexmouth" @src="_img['activechastitycagedownpenis' + $_chastityCage]" @style="'filter: '+_filters.body"> <</if>> <<elseif playerHasStrapon()>> <<if $anususe is "penis">> <img class="layer-sexlashes" @src="_img.activestrapon" @style="'filter: '+_filters.body"> <<else>> <img class="layer-sexbasefront" @src="_img.activestrapon" @style="'filter: '+_filters.body"> <</if>> <<elseif $player.virginity.penile is true>> <<if $anususe is "penis">> <img class="layer-sexlashes" @src="_img.activepenisvirgin" @style="'filter: '+_filters.body"> <<else>> <img class="layer-sexbasefront" @src="_img.activepenisvirgin" @style="'filter: '+_filters.body"> <</if>> <<else>> <<if $anususe is "penis">> <img class="layer-sexlashes" @src="_img.activepenis" @style="'filter: '+_filters.body"> <<else>> <img class="layer-sexbasefront" @src="_img.activepenis" @style="'filter: '+_filters.body"> <</if>> <</if>> <<if wearingCondom("player")>> <img @class="'layer-sexshoes condom-'+ $player.condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activepenis_condom.png"> <</if>> <</if>> <</if>> <<if ["mohawk", "wide flaps"].includes($fringetype)>> <<set _fringeType to $fringetype.replace(" ", "_")>> /* Sprites designed to reflect fringe length */ <<if $fringetype is "mohawk" and $worn.head.mask_img is 1>> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/short/activeshort.png"> <<else>> <<if $fringelength gte 900>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activefeet.png'"> <<elseif $fringelength gte 700>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activethighs.png'"> <<elseif $fringelength gte 600>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activenavel.png'"> <<elseif $fringelength gte 400>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activechest.png'"> <<elseif $fringelength gte 200>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activeshoulder.png'"> <<else>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activeshort.png'"> <</if>> <</if>> <<elseif $fringetype is "buzzcut">> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/buzzcut/activeshort.png'"> <<elseif $hairtype is "short">> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/short/activeshort.png"> <<elseif ["curtain", "hime"].includes($fringetype)>> /* Sprites designed to reflect hair length */ <<if $hairlength gte 900>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activefeet.png'"> <<elseif $hairlength gte 700>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activethighs.png'"> <<elseif $hairlength gte 600>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activenavel.png'"> <<elseif $hairlength gte 400>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activechest.png'"> <<elseif $hairlength gte 200>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activeshoulder.png'"> <<else>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activeshort.png'"> <</if>> <<elseif ["layered bob"].includes($hairtype)>> /* Sprites designed to reflect hair length */ <<if $hairlength gte 900>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activefeet.png'"> <<elseif $hairlength gte 700>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activethighs.png'"> <<elseif $hairlength gte 600>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activenavel.png'"> <<elseif $hairlength gte 400>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activechest.png'"> <<elseif $hairlength gte 200>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activeshoulder.png'"> <<else>> <img class="layer-sexhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activeshort.png'"> <</if>> <<else>> <<if $hairlength gte 900>> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activefeet.png"> <<elseif $hairlength gte 700>> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activethighs.png"> <<elseif $hairlength gte 600>> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activenavel.png"> <<elseif $hairlength gte 400>> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activechest.png"> <<elseif $hairlength gte 200>> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeshoulder.png"> <<else>> <img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeshort.png"> <</if>> <</if>> <!-- Same as above, but with eyelashes. <img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activelashes.png"> --> <img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/idlelashes.png"> <<if !["short", "layered bob"].includes($hairtype) and !["buzzcut", "mohawk"].includes($fringetype)>> <img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeoverlay.png"> <</if>> <<if $hairlength gte 200>> /*<img class="layer-sexmouth anim-idle-2f" src="img/sex/missionary/idle/body/idlefaceoverlay.png">*/ <<else>> /*<img class="layer-sexmouth anim-idle-2f" src="img/sex/missionary/idle/body/idlefaceoverlayshort.png">*/ <</if>> <<if $worn.neck.collared is 1>> <img class="layer-sexmouth" src="img/sex/missionary/active/body/activecollar.png"> <</if>> <<breastsidlemissionary>> <<img_tf_miss_idle>> <<if $worn.genitals.name is "chastity belt">> <img class="layer-sexbaseoverlay" src="img/sex/missionary/active/body/activechastitybelt.png"> <<elseif $worn.genitals.name is "gold chastity belt">> <img class="layer-sexbaseoverlay" src="img/sex/missionary/active/body/activegoldchastitybelt.png"> <</if>> <<if $options.bodywritingImages is true>> <<if $skin.right_cheek.writing>> <<if $skin.right_cheek.type is "text">> <<if $skin.right_cheek.arrow is 1>> <img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_cheek_arrow.png"> <<else>> <img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_cheek.png"> <</if>> <<elseif $skin.right_cheek.type is "object">> <img class="layer-sexskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.right_cheek.writing + '/right_cheek.png'"> <</if>> <</if>> <<if $skin.right_shoulder.writing>> <<if $skin.right_shoulder.type is "text">> <<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">> <img class="layer-sexarmsboundskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_shoulder_bound.png"> <<else>> <img class="layer-sexrightarmsskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_shoulder.png"> <</if>> <<elseif $skin.right_shoulder.type is "object">> <<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">> <img class="layer-sexarmsboundskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'"> <<else>> <img class="layer-sexrightarmsskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'"> <</if>> <</if>> <</if>> <<if $skin.breasts.writing>> <<if $skin.breasts.type is "text">> <img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/breasts.png"> <</if>> <</if>> <<if $skin.back.writing>> <<if $skin.back.type is "text">> <img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/back.png"> <</if>> <</if>> <<if $skin.pubic.writing>> <<if $skin.pubic.type is "object">> <img class="layer-sexskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.pubic.writing + '/pubic.png'"> <<elseif $skin.pubic.type is "text">> <<if $skin.pubic.arrow is 1>> <img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/pubic_arrow.png"> <<else>> <img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/pubic.png"> <</if>> <</if>> <</if>> <<if $skin.left_thigh.writing>> <<if $skin.left_thigh.type is "text">> <<if _leg_position is "up">> <<if $skin.left_thigh.arrow is 1>> <img class="layer-sexskinback anim-idle-2f" src="img/sex/missionary/bodywriting/left_thigh_up_arrow.png"> <<else>> <img class="layer-sexskinback anim-idle-2f" src="img/sex/missionary/bodywriting/left_thigh_up.png"> <</if>> <<else>> <img class="layer-sexskinback anim-idle-2f" src="img/sex/missionary/bodywriting/left_thigh_down.png"> <</if>> <<elseif $skin.left_thigh.type is "object">> <<if _leg_position is "up">> <img class="layer-sexskinback anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.left_thigh.writing + '/left_thigh_raised.png'"> <</if>> <</if>> <</if>> <<if $skin.right_thigh.writing>> <<if $skin.right_thigh.type is "text">> <<if _leg_position is "up">> <<if $skin.right_thigh.arrow is 1>> <img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_up_arrow.png"> <<else>> <img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_up.png"> <</if>> <<else>> <<if $skin.right_thigh.arrow is 1>> <img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_down_arrow.png"> <<else>> <img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_down.png"> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $machine>> <<if $machine.arm_chains>> <<if $leftarm is "mechgrappled" or $leftarm is "bound" or $rightarm is "mechgrappled" or $rightarm is "bound">> <img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms_bound.png"> <<else>> <img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms.png"> <</if>> <</if>> <<if $machine.leg_chains>> <<if _leg_position is "up">> <img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_up_chain.png"> <<else>> <img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_down.png"> <</if>> <</if>> <</if>> <<if $prop.includes("neck_shackle")>> <img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/neck.png"> <</if>> <<if $prop.includes("arm_shackle")>> <<if $leftarm is "mechgrappled" or $leftarm is "bound" or $rightarm is "mechgrappled" or $rightarm is "bound">> <img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms_bound.png"> <<else>> <img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms.png"> <</if>> <</if>> <<if $prop.includes("leg_shackle")>> <<if _leg_position is "up" or _feet_pos isnot "">> <img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_up_chain.png"> <<else>> <img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_down.png"> <</if>> <</if>> <<if $prop.includes("breast_pump")>> <<if $player.breastsize gte 8>> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_huge.png"> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_huge_milk.png"> <<elseif $player.breastsize gte 5>> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_large.png"> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_large_milk.png"> <<elseif $player.breastsize gte 3>> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_small.png"> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_small_milk.png"> <<else>> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_tiny.png"> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_tiny_milk.png"> <</if>> <</if>> <<if $prop.includes("penis_pump")>> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/penis.png"> <img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/penis_semen.png"> <</if>> </div> <<else>> <div class="char_combat i256"> <<beastimgmissionary>> <<clothesactivemissionary>> <<if !["short", "layered bob"].includes($hairtype) and !["buzzcut", "mohawk"].includes($fringetype)>> <img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeoverlay.png"> <</if>> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activebase" @style="'filter: '+_filters.body"> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.activemouth" @style="'filter: '+_filters.body"> /* ToDo: Pregnancy - Figure out how this will work with clothes. */ <<if _bellySize>> <<if _bellySize lte 7 and (!$worn.upper.type.includesAny("naked", "bellyShow") and ["midriff", "waist"].includesAny($worn.upper.state, $worn.lower.state))>> <<elseif $worn.upper.type.includesAny("naked", "bellyShow") or ($worn.upper.exposed gte 1 and $worn.upper.state isnot "midriff")>> <img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="_img.activepreggybelly+ 'overlay.png'" @style="'filter: '+_filters.body"> <img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="_img.activepreggybelly+ _bellySize + '.png'" @style="'filter: '+_filters.body"> <<else>> <img @class="'layer-sexaboveclothes colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionaryRed/active/body/preggyBelly/pregnancy_belly_overlay.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <img @class="'layer-sexaboveclothes colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionaryRed/active/body/preggyBelly/pregnancy_belly_'+_bellySize+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')"> <</if>> <</if>> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebaselegl" @style="'filter: '+_filters.body"> <<if $feetuse is "penis">> <<if $enemytype isnot "beast">> <img @class="'layer-sexbetweenlegs anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($feettarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$feettarget].strapon.color : '')" @src="_img.activefeetjobpenis" @style="'filter: '+(!npcHasStrapon($feettarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$feettarget].skincolour] : '')"> <<if wearingCondom($feettarget)>> <img @class="'layer-sexbetweenlegscondom anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$feettarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activefeetjobpenis_condom.png"> <</if>> <<else>> <img @class="'layer-sexbetweenlegs anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/activefeetjobbeast.png"> <</if>> <img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activefeetjob" @style="'filter: '+_filters.body"> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($feettarget) isnot "worn" and !npcHasStrapon($feettarget)>> <img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activefeetjobcum.png"> <</if>> <</if>> <<elseif $feetstate is "tentacle">> <<elseif $penisuse is "othervagina" or $penisuse is "otheranus">> <img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activebaselegrdown" @style="'filter: '+_filters.body"> <<else>> <img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activebaselegr" @style="'filter: '+_filters.body"> <</if>> <<if $leftarm is "penis">> <<if $enemytype isnot "beast">> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($lefttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$lefttarget].strapon.color : '')" @src="_img.activelefthandjobpenis" @style="'filter: '+(!npcHasStrapon($lefttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$lefttarget].skincolour] : '')"> <<if wearingCondom($lefttarget)>> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$lefttarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activelefthandjobpenis_condom.png"> <</if>> <</if>> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activelefthandjob" @style="'filter: '+_filters.body"> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($lefttarget) isnot "worn" and !npcHasStrapon($righttarget)>> <img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activelefthandjobcum.png"> <</if>> <</if>> <<elseif $leftarm is "bound">> <<elseif $leftarm is "grappled">> <<elseif $leftarmstate is "tentacle">> <<else>> <</if>> <<if $rightarm is "penis">> <<if $enemytype isnot "beast">> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($righttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$righttarget].strapon.color : '')" @src="_img.activerighthandjobpenis" @style="'filter: '+(!npcHasStrapon($righttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$righttarget].skincolour] : '')"> <<if wearingCondom($righttarget)>> <img @class="'layer-sexshoes anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$righttarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activerighthandjobpenis_condom.png"> <</if>> <</if>> <img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activerighthandjob" @style="'filter: '+_filters.body"> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($righttarget) isnot "worn" and !npcHasStrapon($righttarget)>> <img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activerighthandjobcum.png"> <</if>> <</if>> <<elseif $rightarm is "bound">> <img @class="'layer-sexarmsbound anim-doggy-4f-'+_animspeed" @src="_img.activearmsbound" @style="'filter: '+_filters.body"> <<elseif $rightarm is "grappled" or $rightarm is "behind">> <img @class="'layer-sexarmsbound anim-doggy-4f-'+_animspeed" @src="_img.activearmsbound" @style="'filter: '+_filters.body"> <<elseif $rightarmstate is "tentacle">> <<elseif $enemytype is "beast" and $monster isnot 1 and _stanceCheck is "top" and !["hawk", "fox"].includes($NPCList[0].type)>> <img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activebaserightarmstroke" @style="'filter: '+_filters.body"> <<else>> <img @class="'layer-sexmissionaryrightarm anim-doggy-4f-'+_animspeed" @src="_img.activebaserightarm" @style="'filter: '+_filters.body"> <</if>> <<if $anusstate is "cheeks">> <<if $enemytype isnot "beast">> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')" @src="_img.activeanal" @style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')"> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($anustarget) isnot "worn" and !npcHasStrapon($anustarget)>> <img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activeanalcum.png"> <</if>> <</if>> <</if>> <<if $chestuse is "penis">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($chesttarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$chesttarget].strapon.color : '')" @src="_img.activechest" @style="'filter: '+(!npcHasStrapon($chesttarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$chesttarget].skincolour] : '')"> <<if wearingCondom($chesttarget)>> <img @class="'layer-sexlegsback anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$chesttarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activechest_condom.png"> <</if>> <</if>> <<tentacleimgmiss>> <<if $thighuse is "penis">> <<if $enemytype isnot "beast">> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($thightarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$thightarget].strapon.color : '')" @src="_img.activethighs" @style="'filter: '+(!npcHasStrapon($thightarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$thightarget].skincolour] : '')"> <<if wearingCondom($thightarget)>> <img @class="'layer-sexlegsback anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$thightarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activethighs_condom.png"> <</if>> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($thightarget) isnot "worn" and !npcHasStrapon($thightarget)>> <img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activethighscum.png"> <</if>> <</if>> <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush5"> <<elseif $arousal gte ($arousalmax / 5) * 3>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush4"> <<elseif $arousal gte ($arousalmax / 5) * 2>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush3"> <<elseif $exposed gte 2 or $arousal gte $arousalmax / 5>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush2"> <<elseif $exposed gte 1 or $arousal gte 100>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush1"> <</if>> <<if $pain gte 100>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears5.png"> <<elseif $pain gte 80>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears4.png"> <<elseif $pain gte 60>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears3.png"> <<elseif $pain gte 40>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears2.png"> <<elseif $pain gte 20>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears1.png"> <</if>> <<if $makeup.lipstick>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' lipstick-' + $makeup.lipstick.replace(/ /g, '-')" src="img/sex/missionary/makeup/lipstick_open.png"> <</if>> <<if $makeup.eyeshadow>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' eyeshadow-' + $makeup.eyeshadow.replace(/ /g, '-')" src="img/sex/missionary/makeup/eyeshadow_eyelids.png"> <</if>> <<if $makeup.mascara>> <<if $makeup.mascara_running gte 1>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" @src="'img/sex/missionary/makeup/mascara_eyelids_' + $makeup.mascara_running + '.png'"> <<else>> <img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' mascara-' + mascaraNameToCSS($makeup.mascara)" src="img/sex/missionary/makeup/mascara_eyelids.png"> <</if>> <</if>> <<if $player.freckles and $makeup.concealer isnot 1>> <img @class="'layer-sexfreckles freckles anim-doggy-4f-'+_animspeed" @src="_img.freckles" @style="'filter: '+_filters.body"> <</if>> <<if $pain gte 100 and $willpowerpain is 0>> <img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activesclerabloodshot.png"> <</if>> <<if $trauma gte $traumamax>> <img @style="_custom_eyelenses_right_style" @class="'layer-sexeyes ' + _colourEyeRight + ' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activeeyesempty.png"> <<else>> <img @style="_custom_eyelenses_right_style" @class="'layer-sexeyes ' + _colourEyeRight + ' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activeeyes.png"> <</if>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.activeeyelids" @style="'filter: '+_filters.body"> <<if $mouthstate is "kiss">> <img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralmouth.png"> <</if>> <<if $mouthstate is "penetrated">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$mouthtarget].strapon.color : '')" @src="_img.activeoral" @style="'filter: '+(!npcHasStrapon($mouthtarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$mouthtarget].skincolour] : '')"> /* No Condom Image Needed */ <<if $options.silhouetteEnabled and $enemytype isnot "beast">> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activeoral.png"> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($mouthtarget) isnot "worn" and !npcHasStrapon($mouthtarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralcum.png"> <</if>> <</if>> <</if>> <<if $vaginastate is "othermouth">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/activevaginalmouth.png"> <</if>> <<if $vaginastate is "penetrated">> <<if $enemytype is "machine">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/vaginal/missionary/penetrated.png"> <<elseif $enemytype isnot "beast">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')" @src="_img.activevaginal" @style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')"> <<if wearingCondom($vaginatarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activevaginal_condom.png"> <</if>> <<if $options.silhouetteEnabled>> <<if ($penisstate is "penetrated" or $penisstate is "otheranus" or $mouthstate is "penetrated") and $anusstate isnot "doublepenetrated">> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginalalt.png"> <<else>> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginal.png"> <</if>> <</if>> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($vaginatarget) isnot "worn" and !npcHasStrapon($vaginatarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginalcum.png"> <</if>> <</if>> <</if>> <<if $anusstate is "othermouth">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalmouth.png"> <</if>> <<if $anusstate is "penetrated">> <<if $enemytype is "machine">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/anal/missionary/penetrated.png"> <<elseif $enemytype isnot "beast">> <<if $options.silhouetteEnabled>> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/shadow/activeanal_base.png'"> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')" @src="($options.tanImgEnabled || npcHasStrapon($anustarget) ? 'img/sex/missionary/shadow/activeanal_penisRed.png' : 'img/sex/missionary/shadow/activeanal_penis.png')" @style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')"> <<else>> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')" @src="_img.activeanal" @style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')"> <</if>> <<if wearingCondom($anustarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" @src="($options.silhouetteEnabled ? 'img/sex/missionary/shadow/activeanal_condom.png' : 'img/sex/missionary/active/body/activeanal_condom.png')"> <</if>> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($anustarget) isnot "worn" and !npcHasStrapon($anustarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalcum.png"> <</if>> <</if>> <</if>> /* DADV */ <<if $anusstate is "doublepenetrated">> <<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')" @src="_img.activeanaldoublemissionary" @style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')"> <<if wearingCondom($anustarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activeanaldoublemissionary_condom.png"> <</if>> <<if $options.silhouetteEnabled>> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/shadow/activeanal_base.png'"> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activemissionarydouble.png"> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anusdoubletarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anusdoubletarget].strapon.color : '')" @src="($options.tanImgEnabled || npcHasStrapon($anusdoubletarget) ? 'img/sex/missionary/shadow/activeanal_penisRed.png' : 'img/sex/missionary/shadow/activeanal_penis.png')" @style="'filter: '+(!npcHasStrapon($anusdoubletarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anusdoubletarget].skincolour] : '')"> <<else>> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anusdoubletarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anusdoubletarget].strapon.color : '')" @src="_img.activeanal" @style="'filter: '+(!npcHasStrapon($anusdoubletarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anusdoubletarget].skincolour] : '')"> <</if>> <<if wearingCondom($anusdoubletarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anusdoubletarget].condom.colour.replace(/ /g, '-')" @src="($options.silhouetteEnabled ? 'img/sex/missionary/shadow/activeanal_condom.png' : 'img/sex/missionary/active/body/activeanal_condom.png')"> <</if>> <<else>> <<if $options.silhouetteEnabled>> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/shadow/activeanal_base.png'"> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')" @src="($options.tanImgEnabled || npcHasStrapon($anustarget) ? 'img/sex/missionary/shadow/activeanal_penisRed.png' : 'img/sex/missionary/shadow/activeanal_penis.png')" @style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')"> <<else>> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($anustarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$anustarget].strapon.color : '')" @src="_img.activeanal" @style="'filter: '+(!npcHasStrapon($anustarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$anustarget].skincolour] : '')"> <</if>> <<if wearingCondom($anustarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$anustarget].condom.colour.replace(/ /g, '-')" @src="($options.silhouetteEnabled ? 'img/sex/missionary/shadow/activeanal_condom.png' : 'img/sex/missionary/active/body/activeanal_condom.png')"> <</if>> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($anustarget) isnot "worn" and !npcHasStrapon($anustarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalcum.png"> <</if>> <</if>> <</if>> <<if $vaginastate is "doublepenetrated">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')" @src="_img.activevaginaldouble" @style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')"> <<if wearingCondom($vaginatarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/activevaginaldouble_condom.png"> <</if>> <<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($vaginadoubletarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginadoubletarget].strapon.color : '')" @src="_img.activevaginal" @style="'filter: '+(!npcHasStrapon($vaginadoubletarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginadoubletarget].skincolour] : '')"> <<if $options.silhouetteEnabled>> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginaldouble.png"> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activemissionarydouble.png"> <</if>> <<if wearingCondom($vaginadoubletarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$vaginadoubletarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activevaginal_condom.png"> <</if>> <<else>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$vaginatarget].strapon.color : '')" @src="_img.activevaginal" @style="'filter: '+(!npcHasStrapon($vaginatarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$vaginatarget].skincolour] : '')"> <<if $options.silhouetteEnabled>> <<if $penisstate is "penetrated" or $penisstate is "otheranus" or $mouthstate is "penetrated">> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginalalt.png"> <<else>> <img @class="'layer-shadowman anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginal.png"> <</if>> <</if>> <<if wearingCondom($vaginatarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed+' condom-'+ $NPCList[$vaginatarget].condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/activevaginal_condom.png"> <</if>> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if wearingCondom($vaginatarget) isnot "worn" and !npcHasStrapon($vaginatarget)>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginalcum.png"> <</if>> <</if>> <</if>> <<if $penisstate is "othermouth">> <img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenile.png"> <</if>> <<if $penisstate is "otherpenis">> <img @class="'layer-sexhair anim-doggy-4f-'+_animspeed+' '+(npcHasStrapon($penistarget) && $options.tanImgEnabled ? 'strapon-' + $NPCList[$penistarget].strapon.color : '')" @src="_img.doggyactivefencing" @style="'filter: '+(!npcHasStrapon($penistarget) && $options.tanImgEnabled ? setup.npcSkinDefaults[$NPCList[$penistarget].skincolour] : '')"> <</if>> <<if $penisstate is "penetrated" and $enemytype isnot "beast" or $penisstate is "otheranus" and $enemytype isnot "beast">> <<if $options.silhouetteEnabled and $NPCList[$penistarget].type isnot "horse" and $NPCList[$penistarget].type isnot "centaur">> <img @class="'layer-foreground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activepenile.png"> <</if>> <<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1 and wearingCondom("player") isnot "worn" and !playerHasStrapon()>> <img @class="'layer-frontforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenilecum.png"> <<else>> <img @class="'layer-frontforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenile.png"> <</if>> <</if>> <<if $player.penisExist or playerHasStrapon()>> <<if playerChastity("penis") and !playerHasStrapon()>> /* PLAYER STRAP-ON IMPORTANT IMAGE */ <<if $worn.genitals.name is "chastity cage">> <img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/body/activepenischastity'+$_chastityCage+'.png'"> <</if>> <<elseif $penisstate is "penetrated" or $penisstate is "otheranus">> <<if $enemytype isnot "beast" or $monster is 1>> /* I was doing something important here. COlours maybe? */ <<if $player.virginity.penile is true>> <img @class="'layer-frontforeground anim-doggy-4f-'+_animspeed" @src="_img.activepenisvirgindown" @style="'filter: '+_filters.body"> <<else>> <img @class="'layer-frontforeground anim-doggy-4f-'+_animspeed" @src="_img.activepenisdown" @style="'filter: '+_filters.body"> <</if>> <</if>> <<elseif $player.virginity.penile is true>> <img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activepenisvirgin" @style="'filter: '+_filters.body"> <<else>> <img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activepenis" @style="'filter: '+_filters.body"> <</if>> <<if wearingCondom("player")>> <img @class="'layer-sexshoes anim-doggy-4f-'+_animspeed+' condom-' + $player.condom.colour.replace(/ /g, '-')" src="img/sex/missionary/active/body/activepenis_condom.png"> <</if>> <<if $orgasmdown gte 1 and $penisstate isnot "penetrated" and $orgasmcount lte 24 and $femaleclimax isnot 1 and !playerChastity("penis") and !playerHasStrapon() and wearingCondom("player") isnot "worn">> <img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activecum.png"> <</if>> <</if>> <<if ["mohawk", "wide flaps"].includes($fringetype)>> <<set _fringeType to $fringetype.replace(" ", "_")>> /* Sprites designed to reflect fringe length */ <<if $fringetype is "mohawk" and $worn.head.mask_img is 1>> <img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/short/activeshort.png"> <<else>> <<if $fringelength gte 900>> <img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activefeet.png'"> <<elseif $fringelength gte 700>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activethighs.png'"> <<elseif $fringelength gte 600>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activenavel.png'"> <<elseif $fringelength gte 400>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activechest.png'"> <<elseif $fringelength gte 200>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activeshoulder.png'"> <<else>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + _fringeType + '/activeshort.png'"> <</if>> <</if>> <<elseif $fringetype is "buzzcut">> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/buzzcut/activeshort.png'"> <<elseif $hairtype is "short">> <img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/short/activeshort.png"> <<elseif ["curtain", "hime"].includes($fringetype)>> /* Sprites designed to reflect hair length */ <<if $hairlength gte 900>> <img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activefeet.png'"> <<elseif $hairlength gte 700>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activethighs.png'"> <<elseif $hairlength gte 600>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activenavel.png'"> <<elseif $hairlength gte 400>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activechest.png'"> <<elseif $hairlength gte 200>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activeshoulder.png'"> <<else>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $fringetype + '/activeshort.png'"> <</if>> <<elseif ["layered bob"].includes($hairtype)>> /* Sprites designed to reflect hair length */ <<if $hairlength gte 900>> <img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activefeet.png'"> <<elseif $hairlength gte 700>> <img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activethighs.png'"> <<elseif $hairlength gte 600>> <img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activenavel.png'"> <<elseif $hairlength gte 400>> <img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activechest.png'"> <<elseif $hairlength gte 200>> <img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activeshoulder.png'"> <<else>> <img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hair/' + $hairtype + '/activeshort.png'"> <</if>> <<else>> <<if $hairlength gte 900>> <img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activefeet.png"> /*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/ <<elseif $hairlength gte 700>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activethighs.png"> /*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/ <<elseif $hairlength gte 600>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activenavel.png"> /*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/ <<elseif $hairlength gte 400>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activechest.png"> /*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/ <<elseif $hairlength gte 200>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activechest.png"> /*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/ <<else>> <img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activeshort.png"> /*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/short.png">*/ <</if>> <</if>> <img @class="'colour-hair layer-sexlashes anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activelashes.png"> /*<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activefaceoverlay.png">*/ <<if $worn.neck.collared is 1>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activecollar.png"> <</if>> <<breastsactivemissionary>> <<img_tf_miss_active>> <<if $worn.genitals.name is "chastity belt">> <img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activechastitybelt.png"> <<elseif $worn.genitals.name is "gold chastity belt">> <img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activegoldchastitybelt.png"> <</if>> <<if $options.bodywritingImages is true>> <<if $skin.right_cheek.writing>> <<if $skin.right_cheek.type is "text">> <<if $skin.right_cheek.arrow is 1>> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_cheek_arrow.png"> <<else>> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_cheek.png"> <</if>> <<elseif $skin.right_cheek.type is "object">> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.right_cheek.writing + '/right_cheek.png'"> <</if>> <</if>> <<if $skin.right_shoulder.writing>> <<if $skin.right_shoulder.type is "text">> <<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">> <img @class="'layer-sexarmsboundskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_shoulder_bound.png"> <<else>> <img @class="'layer-sexrightarmsskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_shoulder.png"> <</if>> <<elseif $skin.right_shoulder.type is "object">> <<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">> <img @class="'layer-sexarmsboundskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'"> <<else>> <img @class="'layer-sexrightarmsskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'"> <</if>> <</if>> <</if>> <<if $skin.breasts.writing>> <<if $skin.breasts.type is "text">> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/breasts.png"> <</if>> <</if>> <<if $skin.back.writing>> <<if $skin.back.type is "text">> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/back.png"> <</if>> <</if>> <<if $skin.pubic.writing>> <<if $skin.pubic.type is "object">> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.pubic.writing + '/pubic.png'"> <<elseif $skin.pubic.type is "text">> <<if $skin.pubic.arrow is 1>> <<if playerBellySize(true) gte 15>> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/pubic_arrow_belly.png"> <<else>> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/pubic_arrow.png"> <</if>> <<else>> <<if playerBellySize(true) gte 15>> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/pubic_belly.png"> <<else>> <img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/pubic.png"> <</if>> <</if>> <</if>> <</if>> <<if $skin.left_thigh.writing>> <<if $skin.left_thigh.type is "text">> <<if _leg_position is "up">> <<if $skin.left_thigh.arrow is 1>> <img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_up_arrow.png"> <<else>> <img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_up.png"> <</if>> <<else>> <<if $skin.left_thigh.arrow is 1>> <img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_down_arrow.png"> <<else>> <img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_down.png"> <</if>> <</if>> <<elseif $skin.left_thigh.type is "object">> <<if _leg_position is "up">> <img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.left_thigh.writing + '/left_thigh_raised.png'"> <</if>> <</if>> <</if>> <<if $skin.right_thigh.writing>> <<if $skin.right_thigh.type is "text">> <<if _leg_position is "up">> <<if $skin.right_thigh.arrow is 1>> <img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_up_arrow.png"> <<else>> <img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_up.png"> <</if>> <<else>> <<if $skin.right_thigh.arrow is 1>> <img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_down.png"> <<else>> <img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_down.png"> <</if>> <</if>> <</if>> <</if>> <</if>> /*<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activeshadow">*/ <<if $machine>> <<if $machine.arm_chains>> <<if $leftarm is "mechgrappled" or $leftarm is "bound" or $rightarm is "mechgrappled" or $rightarm is "bound">> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms_bound.png"> <<else>> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms.png"> <</if>> <</if>> <<if $machine.leg_chains>> <<if _leg_position is "up">> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_up_chain.png"> <<else>> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_down.png"> <</if>> <</if>> <</if>> <<if $prop.includes("neck_shackle")>> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/neck.png"> <</if>> <<if $prop.includes("arm_shackle")>> <<if $leftarm is "mechgrappled" or $leftarm is "bound" or $rightarm is "mechgrappled" or $rightarm is "bound">> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms_bound.png"> <<else>> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms.png"> <</if>> <</if>> <<if $prop.includes("leg_shackle")>> <<if _leg_position is "up" or _feet_pos isnot "">> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_up_chain.png"> <<else>> <img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_down.png"> <</if>> <</if>> </div> <</if>> <<if $vaginastate isnot "penetrated" and $anusstate isnot "penetrated" and $anusstate isnot "cheeks" and $thighuse isnot "penis" and $vaginastate isnot "tentacle" and $vaginastate isnot "tentacledeep" and $vaginastate isnot "tentacleentrance" and $vaginastate isnot "tentacleimminent" and $anusstate isnot "tentacle" and $anusstate isnot "tentacledeep" and $anusstate isnot "tentacleentrance" and $anusstate isnot "tentacleimminent" and _stanceCheck isnot "top" and !$animDebug>> <<elseif $penisuse isnot "othervagina" and $penisuse isnot "otheranus">> <div class="i256"> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activepushlight" @style="'filter: '+_filters.body"> </div> <</if>> <</widget>>
<<widget "cheeklick">> <<set _n to _args[0]>> <<set _npcff to ["享受着","笑看着","色迷迷地看着","咧嘴笑看着"]>> <<set _npccr to ["贴着","顶着","压着","磨擦着"]>> <<set _i to random(0, 3)>> <<set _j to random(0, 3)>> <<if _args[0]>> <<if $NPCList[_n].penis is "mouth">> <<He>>_npcff[_i]你的脸_npccr[_j]<<his>>的下体的景象。 <<neutral 1>> <<elseif $NPCList[_n].penis is "mouthimminent" or $NPCList[_n].penis is "mouthentrance">> <<He>>_npcff[_i]<<his>>阴茎_npccr[_j]你的嘴巴的景象。 <<neutral 1>> <<elseif $NPCList[_n].vagina is "mouthentrance">> <<He>>_npcff[_i]你的脸_npccr[_j]<<his>>的下体的景象。 <<neutral 1>> <<else>> <<if $consensual is 1>> <<switch random(1, 4)>> <<case 1>> <<He>>舔了舔你的脸颊。 <<neutral 3>> <<bodypart_admire random_cheek>> <<case 2>> <<He>>摸了摸你的头发。 <<neutral 3>> <<bodypart_admire forehead>> <<case 3>> <<He>>轻咬着你的耳朵。 <<neutral 3>> <<bodypart_admire forehead>> <<case 4>> <<He>>蹭了蹭你的脖子。 <<neutral 3>> <<bodypart_admire breasts>> <</switch>> <<else>> <<switch random(1, 4)>> <<case 1>> <<He>>舔了舔你的脸颊。 <<neutral 3>> <<bodypart_admire random_cheek>> <<case 2>> <<He>>扯住了你的头发。 <<neutral 3>> <<bodypart_admire forehead>> <<case 3>> <<He>>咬住了你的耳朵。 <<neutral 3>> <<bodypart_admire random_cheek>> <<case 4>> <<He>>掐住了你的脖子。 <<neutral 3>> <<bodypart_admire breasts>> <</switch>> <</if>> <</if>> <</if>> <</widget>>
<<widget "npcstrip">> /* <<for $_npc range $NPCList>> <!-- anus not implemented yet --> <!-- <<set $_npc.anus to "idle">> --> <!-- note: setting genitals to "idle" will remove them from combat unless they're set to something else later. --> <<if $_npc.penis isnot "none">> <<set $_npc.penis to "idle">> <</if>> <<if $_npc.vagina isnot "none">> <<set $_npc.vagina to "idle">> <</if>> <<if !$worn.upper.type.includes("naked")>> <<set $_npc.lefthand to "upperclothes">> <<elseif !$worn.lower.type.includes("naked")>> <<set $_npc.lefthand to "lowerclothes">> <<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>> <<set $_npc.lefthand to "underlowerclothes">> <</if>> <<if !$worn.lower.type.includes("naked")>> <<set $_npc.righthand to "lowerclothes">> <<elseif !$worn.upper.type.includes("naked")>> <<set $_npc.righthand to "upperclothes">> <<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>> <<set $_npc.righthand to "underlowerclothes">> <</if>> <</for>> */ <<set $combatgoal to "strip">> <</widget>> <<widget "npcexhibit">> <!-- Does nothing, used in one event --> <</widget>> <<widget "stuck_in_wall_oral">> <<set $position to "wall">> <<set $walltype to "front">> <<set $anususe to "none">> <<set $vaginause to "none">> <<set $penisuse to "none">> <<set $thighuse to "none">> <<set $bottomuse to "none">> <<set $feetuse to "none">> <<set $chestuse to "none">> <<npcoral>> <</widget>> <<widget "npcoral">> <!-- TODO: make this take an index as an argument so you can use npcoral with NPCs in other slots --> <!-- TODO: make this take "m" or "f" as an argument so we can enforce consistency between use of this widget and scenes which set up context before using it --> <<run npcMakeNaked($NPCList[0], "lower")>> <<if $NPCList[0].penis isnot "none">> <<set $NPCList[0].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $mouthuse to "penis">> <<He>>把<<his>>的阴茎抵在了你的嘴唇上。 <<elseif $NPCList[0].vagina isnot "none">> <<set $NPCList[0].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">> <<He>>把<<his>>的小穴抵在了你的嘴唇上。 <<else>> <<He>>把<<his>>什么都没有的裆部抵在了你的嘴唇上。所有人都很困惑。<span class="red">这是一个bug,请通知 Vrelnir。</span> <</if>> <<if $NPCList[0].type is "plant" and !["peniskiss","penislick"].includes($mouthactiondefault)>> <span class="pink"><<print ($NPCList[0].penis isnot "none" ? "龟头上的花蜜闪闪发光" : "穴口处的花蜜闪闪发光")>>。闻起来很香甜。</span> <</if>> <br><br> <<submission 5>><<set $mouthtarget to 0>><<set $NPCList[0].location.genitals to "head">> <</widget>> <<widget "npchand">> <<if $NPCList[0].penis isnot "none">> <<set $leftarm to "penis">><<set $NPCList[0].penis to "leftarm">> <<else>> <<set $leftarm to "othervagina">><<set $NPCList[0].vagina to "leftarm">> <</if>> <</widget>> <<widget "npcidlegenitals">> <<for _i = 0; _i < $NPCList.length; _i++>> <<if $NPCList[_i].penis isnot "none">> <<set $NPCList[_i].penis to "idle">> <</if>> <<if $NPCList[_i].vagina isnot "none">> <<set $NPCList[_i].vagina to "idle">> <</if>> <<set $NPCList[_i].chest to "idle">> <<set $NPCList[_i].condomAsk to true>> <</for>> <</widget>> <<widget "npckiss">> <<set $NPCList[0].mouth to "kiss">><<set $NPCList[0].location.head to "head">><<set $mouthstate to "kiss">><<set $mouthuse to "kiss">><<set $mouthtarget to 0>> <</widget>> <<widget "npcexpose">> <<for $_npc range $NPCList>> <<run npcMakeNaked($_npc, "upper")>> <<run npcMakeNaked($_npc, "lower")>> <</for>> <</widget>> <<widget "npcgrapplestripall">> <<if $rightarm is 0>> <<set $rightarm to "grappled">> <<set $NPCList[0].lefthand to "arms">> <</if>> <<if $leftarm is 0>> <<set $leftarm to "grappled">> <<set $NPCList[0].lefthand to "arms">> <</if>> <<set $NPCList[0].righthand to 0>> <<set $position to "missionary">> <<set $combatgoal to "strip">> <<set $NPCList[0].mouth to "speech_only">> <</widget>> <<widget "npcstripall">> <<set $NPCList[0].lefthand to 0>> <<set $NPCList[0].righthand to 0>> <<set $position to "missionary">> <<set $combatgoal to "strip">> <<set $NPCList[0].mouth to "speech_only">> <</widget>> <<widget "npcgangstrip">> /* Organises the NPC groups for strips, so they aren't all clawing at the same items (as much) */ <<set $combatgoal to "strip">> <<set $position to "missionary">> <<set _startpos to 0>> <<for _i = 0; _i < $NPCList.length; _i++>> <<set $NPCList[_i].righthand to 0>> <<set $NPCList[_i].lefthand to 0>> <<if $rightarm is 0>> /* Person 1 grabs you */ <<set $rightarm to "grappled">> <<set $NPCList[_i].lefthand to "arms">> <</if>> <<if $leftarm is 0>> <<set $leftarm to "grappled">> <<set $NPCList[_i].lefthand to "arms">> <</if>> <<if $NPCList[_i].righthand is 0 and $NPCList[_i].lefthand is 0>> <<switch _startpos>> <<case 0>> /* Person 2 starts low */ <<if $worn.over_lower.name isnot "naked">> <<set $NPCList[_i].lefthand to "overlowerclothes">> <<set $NPCList[_i].righthand to "overlowerclothes">> <<elseif $worn.lower.name isnot "naked">> <<set $NPCList[_i].lefthand to "lowerclothes">> <<set $NPCList[_i].righthand to "lowerclothes">> <<elseif $worn.under_lower.name isnot "naked">> <<set $NPCList[_i].lefthand to "underlowerclothes">> <<set $NPCList[_i].righthand to "underlowerclothes">> <</if>> <<case 1>> /* Person 3 starts high by default */ <<case 2>> /* Person 4 works with 1 - goes straight to under */ <<if $worn.under_upper.name isnot "naked">> <<set $NPCList[_i].lefthand to "underupperclothes">> <<set $NPCList[_i].righthand to "underupperclothes">> <</if>> <</switch>> <<set _startpos += 1>> <</if>> <</for>> <</widget>> <<widget "npcspank">> <<if $rightarm is 0>> <<set $rightarm to "grappled">> <<set $NPCList[0].lefthand to "arms">> <<set $righttarget to 0>> <</if>> <<if $leftarm is 0>> <<set $leftarm to "grappled">> <<set $NPCList[0].lefthand to "arms">> <<set $lefttarget to 0>> <</if>> <<set $NPCList[0].righthand to "spank">> <<set $position to "doggy">> <</widget>> <<widget "npcspankgag">> <<hand_gag 0 left>> <<set $NPCList[0].righthand to "spank">> <<set $position to "doggy">> <</widget>> <<widget "npcgloryhole">> <<set $gloryhole to 1>> <<set $punishmentposition to "gloryhole">><!-- This is added to conform with other parts of code-base. Needs to be unset or set to 0 manually after a scene.--> <<set $enemyhealthmax to 10>><<set $enemyhealth to 10>> <<set $enemytrust += 100>> <<set $NPCList[0].lefthand to "none">> <<set $position to "doggy">> <<set $NPCList[0].righthand to "none">> <<set $NPCList[0].mouth to "speech_only">> <<run npcMakeNaked($NPCList[0], "lower")>> <</widget>> <<widget "npcfence">> <<set $NPCList[0].lefthand to "none">> <<set $NPCList[0].righthand to "none">> <<set $NPCList[0].mouth to "speech_only">> <<run npcMakeNaked($NPCList[0], "lower")>> <</widget>> <<widget "npc_attempt_sex">> <<run npcMakeNaked($NPCList[0], "lower")>> <<if $NPCList[0].penis isnot "none">> <<if $player.vaginaExist>> <<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to 0>> <<elseif $analdisable is "f">> <<set $NPCList[0].penis to "anusentrance">><<set $anususe to "penis">><<set $anusstate to "entrance">><<set $anustarget to 0>> <</if>> <<else>> <<if $player.penisExist>> <<set $NPCList[0].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penistarget to 0>> <</if>> <</if>> <</widget>> <<widget "npc_submissive">> <<if $NPCList[0].penis isnot "none">> <<set $NPCList[0].penis to "clothed">> <</if>> <<if $NPCList[0].vagina isnot "none">> <<set $NPCList[0].vagina to "clothed">> <</if>> <<set $NPCList[0].chest to "clothed">> <<set $NPCList[0].lefthand to "idle">> <<set $NPCList[0].righthand to "idle">> <<set $NPCList[0].location.genitals to 0>> <<set $enemyarousal to 0>> <<set $npcSub to 1>> <<set $promiscuityIgnore to 1>> <span class="green">你的伴侣很顺从。你可以占据主导地位。[这次邂逅将忽略淫乱等级的需求]</span> <</widget>>
<<widget "npcdamage">> /* * Deducts the true damage dealt by the PC from each individual NPC's health, * and prevent excess damage from reaching $enemyhealth. * args[0] is the target passed through widget "defiance". * _thedamage is also calculated at widget "defiance". */ <<if _args[0] isnot undefined>> /* args[0] could very well be undefined. When it's not, we calculate as normal. */ <<set $NPCList[_args[0]].health -= _thedamage>> <<if $NPCList[_args[0]].health lte 0>> <<defeatnpc _args[0]>> <</if>> <<else>> <<set _npctodefeat to []>>/* An array for later use. */ /* When args[0] is undefined, that means the action has no target and inflicts damage to all NPCs. */ <<for _npctodamage to 0; _npctodamage lt $enemynomax; _npctodamage++>> <<if $NPCList[_npctodamage].active is "active" and $NPCList[_npctodamage].stance isnot "defeated" and (!$fightTargets or $fightTargets.includes(_npctodamage))>> <<set _enemydivide to $fightTargets ? $enemyno-$fightTargets.length : $enemyno>> /* Divide damage by all current active enemies. */ <<set $NPCList[_npctodamage].health -= (_thedamage/_enemydivide)>> /* Lookout for any NPCs whose healths were reduced to 0 by splash damage. */ <<if $enemyno gte 2 and $NPCList[_npctodamage].health lte 0>> <<set _npctodefeat.push(_npctodamage)>> <</if>> <</if>> <</for>> /* Then purge any and all NPCs defeated by splash damage. */ <<for $_defeatcontroller to 0; $_defeatcontroller lt _npctodefeat.length; $_defeatcontroller++>> <<if $enemyno gte 2>> <<defeatnpc _npctodefeat[$_defeatcontroller]>> <</if>> <</for>> <</if>> <<if $newtarget isnot undefined>> <<setnewtarget>> <</if>> <</widget>> /*Lollipop Scythe - there was a bug where the player action was not reset, there may be edgecases where the action shouldnt be changed, . Not the author of the origional code*/ <<widget "defeatnpc">> <!-- This knocks out and resets the last NPC on the list from 5 to 0 --> <!-- Resets PC variables to release PC from NPC actions, resets NPC variables as partial cleanup prior to cleannpc, gives PC stats uptick as side benefit to defeating NPCs. --> <<set _i to _args[0]>> <<personselect _i>> <span class="blue"><<combatPerson>>踉跄后退,被击败了。</span> <<llpain>><<llstress>><<lltrauma>> <!-- Reset PC's limbs based on defeated NPC's --> <!-- NPC's Left hand --> <<switch $NPCList[_i].lefthand>> <<case "arms">> <<set $leftarm to 0>><<set $rightarm to 0>><<set $leftaction to 0>><<set $rightaction to 0>> <<case "leftarm">> <<set $leftarm to 0>><<set $leftaction to 0>> <<case "rightarm">> <<set $rightarm to 0>><<set $rightaction to 0>> <<case "vaginaentrance" "vagina">> <<set $vaginause to 0>><<set $vaginaaction to 0>> <<case "penisentrance" "penis">> <<set $penisuse to 0>><<set $penisaction to 0>> <<case "anusentrance" "anus">> <<set $anususe to 0>><<set $anusaction to 0>> <<case "mouth">> <<set $mouthuse to 0>><<set $mouthaction to 0>> <<case "throat">> <<set $neckuse to 0>> <<case "head_nipples" "head_breasts">> <<set $mouthstate to 0>><<set $mouthaction to 0>> <</switch>> <!-- NPC's Reft hand --> <<switch $NPCList[_i].righthand>> <<case "arms">> <<set $leftarm to 0>><<set $rightarm to 0>><<set $leftaction to 0>><<set $rightaction to 0>> <<case "leftarm">> <<set $leftarm to 0>><<set $leftaction to 0>> <<case "rightarm">> <<set $rightarm to 0>><<set $rightaction to 0>> <<case "vaginaentrance" "vagina">> <<set $vaginause to 0>><<set $vaginaaction to 0>> <<case "penisentrance" "penis">> <<set $penisuse to 0>><<set $penisaction to 0>> <<case "anusentrance" "anus">> <<set $anususe to 0>><<set $anusaction to 0>> <<case "mouth">> <<set $mouthuse to 0>><<set $mouthaction to 0>> <<case "throat">> <<set $neckuse to 0>> <<case "head_nipples" "head_breasts">> <<set $mouthstate to 0>><<set $mouthaction to 0>> <</switch>> <!-- NPC's Penis/Anus --> <<switch $NPCList[_i].penis>> <<case "thighs">> <<set $thighuse to 0>> <<case "cheeks">> <<set $bottomuse to 0>> <<case "chest">> <<set $chestuse to 0>> <<case "leftarm">> <<set $leftarm to 0>><<set $leftactiondefault to "leftgrab">><<set $leftaction to 0>> <<case "rightarm">> <<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">><<set $rightaction to 0>> <<case "leftotheranusdildotease" "leftotheranusdildo">> <<set $leftarm to 0>><<set $leftactiondefault to "rest">><<set $leftaction to 0>> <<case "rightotheranusdildotease" "rightotheranusdildo">> <<set $rightarm to 0>><<set $rightactiondefault to "rest">><<set $rightaction to 0>> <<case "botharm">> <<set $leftarm to 0>><<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">><<set $leftactiondefault to "leftgrab">><<set $leftaction to 0>><<set $rightaction to 0>> <<case "feet">> <<set $feetuse to 0>><<set $feetactiondefault to "grab">><<set $feetaction to 0>> <<case "vagina" "vaginaimminent" "vaginaentrance">> <<set $vaginause to 0>><<set $vaginastate to 0>><<set $vaginaaction to 0>> <<case "anus" "anusimminent" "anusentrance">> <<set $anususe to 0>><<set $anusstate to 0>><<set $anusaction to 0>> <<case "otherfrot" "penis" "penisimminent" "penisentrance" "otheranus" "otheranusimminent" "otheranusentrance">> <<set $penisuse to 0>><<set $penisstate to 0>><<set $penisaction to 0>> <<case "mouth" "mouthimminent" "mouthentrance">> <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $mouthaction to 0>> <<case "footjob">> <<if $player.penisExist and $penisuse is "feet">> <<set $penisuse to 0>> <</if>> <<if $player.vaginaExist and $vaginause is "feet">> <<set $vaginause to 0>> <</if>> <<case "anusdouble" "anusentrancedouble" "anusimminentdouble">> <<set $NPCList[_i].penis to "none">> <<for $_k = 0; $_k lt $NPCList.length; $_k++>> <<if ["anusdouble","anusimminentdouble","anusentrancedouble"].includes($NPCList[$_k].penis)>> <<switch $NPCList[$_k].penis>> <<case "anusdouble">> <<set $NPCList[$_k].penis to "anus">><<set $anusstate to "penetrated">><<set $anusaction to $anusaction.replace('double','')>> <<case "anusimminentdouble">> <<set $NPCList[$_k].penis to "anusimminent">><<set $anusstate to "imminent">><<set $anusaction to $anusaction.replace('double','')>> <<case "anusentrancedouble">> <<set $NPCList[$_k].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anusaction to $anusaction.replace('double','')>> <<default>> <span class="red">错误 - 双龙入菊:第二位NPC的阴茎的数值错误!</span> <</switch>> <<set $anususe to "penis">> <<break>> <</if>> <<if $_k is 5>> <span class="red">错误 - 双龙入菊:找不到第二位NPC!</span> <<set $anususe to 0>><<set $anusstate to 0>> <</if>> <</for>> <<case "vaginadouble" "vaginaimminentdouble" "vaginaentrancedouble">> <<set $NPCList[_i].penis to "none">> <<for $_k = 0; $_k lt $NPCList.length; $_k++>> <<if ["vaginadouble","vaginaimminentdouble","vaginaentrancedouble"].includes($NPCList[$_k].penis)>> <<switch $NPCList[$_k].penis>> <<case "vaginadouble">> <<set $NPCList[$_k].penis to "vagina">><<set $vaginastate to "penetrated">><<set $vaginaaction to $vaginaaction.replace('double','')>> <<case "vaginaimminentdouble">> <<set $NPCList[$_k].penis to "vaginaimminent">><<set $vaginastate to "imminent">><<set $vaginaaction to $vaginaaction.replace('double','')>> <<case "vaginaentrancedouble">> <<set $NPCList[$_k].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $vaginaaction to $vaginaaction.replace('double','')>> <<default>> <span class="red">错误 - 双龙入穴:第二位NPC的阴茎的数值错误!</span> <</switch>> <<set $vaginause to "penis">> <<break>> <</if>> <<if $_k is 5>> <span class="red">错误 - 双龙入穴:找不到第二位NPC!</span> <<set $vaginause to 0>><<set $vaginastate to 0>> <</if>> <</for>> <</switch>> <!-- NPC's Vagina/Anus --> <<switch $NPCList[_i].vagina>> <<case "frot" "otherfrot" "penis" "penisimminent" "penisentrance" "otheranus" "otheranusimminent" "otheranusentrance">> <<set $penisuse to 0>><<set $penisstate to 0>><<set $penisaction to 0>> <<case "mouth" "facesit" "facesitanal">> <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $mouthaction to 0>> <<case "vagina" "vaginaimminent" "vaginaentrance" "othermouth">> <<set $vaginause to 0>><<set $vaginastate to 0>><<set $vaginaaction to 0>> <<case "leftarm">> <<set $leftarm to 0>><<set $leftactiondefault to "leftplay">><<set $leftaction to 0>> <<case "rightarm">> <<set $rightarm to 0>><<set $rightactiondefault to "rightplay">><<set $rightaction to 0>> <<case "leftotheranusdildotease" "leftotheranusdildo" "leftvaginadildotease" "leftvaginadildo">> <<set $leftarm to 0>><<set $leftactiondefault to "rest">><<set $leftaction to 0>> <<case "rightotheranusdildotease" "rightotheranusdildo" "rightvaginadildotease" "rightvaginadildo">> <<set $rightarm to 0>><<set $rightactiondefault to "rest">><<set $rightaction to 0>> <<case "feet">> <<set $feetuse to 0>><<set $feetactiondefault to "vaginagrab">><<set $feetaction to 0>> <<case "footjob">> <<if $player.penisExist and $penisuse is "feet">> <<set $penisuse to 0>> <</if>> <<if $player.vaginaExist and $vaginause is "feet">> <<set $vaginause to 0>> <</if>> <</switch>> <!-- NPC's Mouth --> <<switch $NPCList[_i].mouth>> <<case "thigh">> <<set $thighuse to 0>> <<case "bottom">> <<set $bottomuse to 0>> <<case "anus" "anusimminent" "anusentrance">> <<set $anususe to 0>><<set $anusstate to 0>><<set $anusaction to 0>> <<case "vagina" "vaginaimminent" "vaginaentrance">> <<set $vaginause to 0>><<set $vaginastate to 0>><<set $vaginaaction to 0>> <<case "penis" "penisimminent" "penisentrance">> <<set $penisuse to 0>><<set $penisstate to 0>><<set $penisaction to 0>> <<case "kiss" "kissimminent" "kissentrance">> <<set $mouthuse to 0>><<set $mouthstate to 0>><<set $mouthaction to 0>> <<case "chest" "chestimminent" "chestentrance">> <<set $chestuse to 0>><<set $cheststate to 0>> <</switch>> <!-- NPC's Chest (unique case) --> <<if $NPCList[_i].chest is "mouth" or $NPCList[_i].chest is "mouthentrance">> <<set $mouthstate to 0>><<set $mouthuse to 0>><<set $head to 0>> <</if>> <br><br> <!-- Reset Defeated NPC appendages --> <<set $NPCList[_i].lefthand to "none">> <<set $NPCList[_i].righthand to "none">> <<set $NPCList[_i].penis to "none">> <<set $NPCList[_i].vagina to "none">> <<set $NPCList[_i].mouth to "none">> <<set $NPCList[_i].chest to "none">> <<set $NPCList[_i].stance to "defeated">> <!-- Remove Defeated NPC from loops --> <<set $enemyno-->> <!-- Reset Group attributes--> <<set $enemyarousalmax to 500 * $enemyno>> <<set $enemyarousal to $enemyarousal * ($enemyno / ($enemyno +1))>> <<set $enemyhealthmax -= $NPCList[_i].healthmax>> <<set $_excessdamage to (0-$NPCList[_i].health)>> <!-- Debug message --> <<if $debug is 1>><br><span class="yellow">总伤害:_thedamage</span> | <span class="blue">溢出伤害:$_excessdamage</span> |<</if>> <<set _thedamage -= $_excessdamage>> <!-- Debug message --> <<if $debug is 1>><span class="pink">敌人生命值伤害:_thedamage</span><br><</if>> <<set $NPCList[_i].health to 0>> <<set $oldtarget to _i>> <<for $_newtarget to 0; $_newtarget lt $enemynomax; $_newtarget++>> <<if $NPCList[$_newtarget].active is "active" and $NPCList[$_newtarget].stance isnot "defeated">> <<set $newtarget to $_newtarget>> <<break>> <</if>> <</for>> <!-- Give PC stats uptick. --> <<violence -10>> <<if $newtarget is undefined>> <<set $newtarget to $oldtarget>> <</if>> <</widget>> <<widget "setnewtarget">> <<if $lefttarget is $oldtarget>> <<set $lefttarget to $newtarget>> <</if>> <<if $righttarget is $oldtarget>> <<set $righttarget to $newtarget>> <</if>> <<if $feettarget is $oldtarget>> <<set $feettarget to $newtarget>> <</if>> <<if $mouthtarget is $oldtarget>> <<set $mouthtarget to $newtarget>> <</if>> <<if $vaginatarget is $oldtarget>> <<set $vaginatarget to $newtarget>> <</if>> <<if $penistarget is $oldtarget>> <<set $penistarget to $newtarget>> <</if>> <<if $anustarget is $oldtarget>> <<set $anustarget to $newtarget>> <</if>> <<if $thightarget is $oldtarget>> <<set $thighaction to 0>> <</if>> <<if $chesttarget is $oldtarget>> <<set $chestaction to 0>> <</if>> <<unset $oldtarget>> <<unset $newtarget>> <</widget>>
<<widget "generateNPC">> <!-- Args are NPC#(1-6), Status, Pronoun, Gender, Level --> <!-- Example: <<generateNPC 1 a m m 18>> would generate NPC 1 as adult male/male "burly" --> <!-- Example: <<generateNPC 2 a f f 18>> would generate NPC 2 as adult female/female "vulgar" bodyguard type--> <!-- Example: <<generateNPC 1 a f h 20>> would generate NPC 1 as adult female/herm "demon" monster type--> <!-- Latter two examples can only be called via this widget; they are not autogenerated --> <<set _n to _args[0]-1>> <!-- Checks if endevent was properly used after the last event --> <<checkEventNPC _n>> <<set _status to _args[1]>> /* "t" for teen, "a" for adult, or "r" for random */ <<set _pronoun to _args[2]>> <<set _gender to _args[3]>> <<set _lvl to _args[4]>> <<if _pronoun is "m" or _pronoun is "f">> <<set $NPCList[_n].pronoun to _pronoun>> <<else>> <<rng>> <<if _generate_victim is 1>> <<unset _generate_victim>> <<set $NPCList[_n].pronoun to ($rng lte $malevictimchance ? "m" : "f")>> <<elseif !isNaN(_generate_partner) and $NPCList[_generate_partner].fullDescription>> <!-- This determines if the couple is homo or not. The generated NPC's partner is, by default, the NPC directly before them in NPCList. The partner can be selected manually with an argument. --> <<set $NPCList[_n].pronoun to maleChance($NPCList[_generate_partner].pronoun) gte random(1, 100) ? "m" : "f">> <<unset _generate_partner>> <<else>> <<set $NPCList[_n].pronoun to ($rng lte maleChance() ? "m" : "f")>> <</if>> <</if>> <!-- This doesn't need to be set here, but that's how it's been done in the past, so we'll set it just in case. --> <!-- NPC gender gets properly set according to player settings in the npcattribute widget. --> <<set $NPCList[_n].gender to $NPCList[_n].pronoun>> <<set $NPCList[_n].lefthand to 0>> <<set $NPCList[_n].righthand to 0>> <<set $NPCList[_n].mouth to 0>> <<set $NPCList[_n].location to {}>> <<set $NPCList[_n].location.head to 0>> <<set $NPCList[_n].location.genitals to 0>> <<set $NPCList[_n].bold to 0>> <<set $NPCList[_n].name to ($NPCList[_n].pronoun is "f" ? $NPC_names_f.random() : $NPC_names_m.random())>> <<generatePronouns $NPCList[_n]>> <!-- TODO: remove either .teen or .adult; all adults are not teens, and all teens are not adults. --> <!-- Having two separate variables means having twice as much code to accomplish the same thing, and STILL possibly introducing bugs if you do it wrong. --> <<if _status is "t" or (_status is "r" and random(0,1))>> <<set $NPCList[_n].teen to 1>> <<set $NPCList[_n].adult to 0>> <<else>> <<set $NPCList[_n].adult to 1>> <<set $NPCList[_n].teen to 0>> <</if>> <<set $NPCList[_n].pregnancyAvoidance to random(0,100)>> <<if $enemyno lt 6>><<set $enemyno += 1>><</if>> <<npcattribute _n _gender _lvl>> <<set $NPCList[_n].index to _n>> <<run EventSystem.push($passage, _n, $timeStamp)>> <</widget>> <<widget "generateRole">> <!-- Argument 1: The slot the new NPC should fill in $NPCList. Slot one would be "0" --> <!-- Argument 2: The description of the NPC. To generate a default description, use 0 To make a description that changes based on NPC gender, split the male/female descriptions with "/"--> <!-- Argument 3: The role of the NPC. To generate with no role, use 0. Do not set role to "normal" To make a role that changes based on NPC gender, split the male/female roles with "/"--> <!-- Argument 4: The status of the NPC. Defaults to adult; use "t" for student --> <!-- Example: <<generateRole 0 "curious" "scientist">> would generate the first NPC as adult "curious scientist" --> <!-- Example: <<generateRole 1 "arrogant" 0 t>> would generate the second NPC as "arrogant boy" or "arrogant girl"--> <!-- Example: <<generateRole 2 "starstruck" "fanboy/fangirl">> would generate the third NPC as adult "starstruck fanboy" or "starstruck fangirl" --> <<set _slot to _args[0]>> <<set _desc to _args[1] ? _args[1] : 0>> <<set _role to _args[2] ? _args[2] : 0>> <<set _status to _args[3] is "t" ? "t" : "a">> <<generateNPC `_slot + 1` _status>> <<if _desc>> <<if _desc.includes("/")>> <<set [_descM, _descF] to _desc.split("/")>> <<set $NPCList[_slot].description to $NPCList[_slot].pronoun is "m" ? _descM : _descF>> <<else>> <<set $NPCList[_slot].description to _desc>> <</if>> <</if>> <<if _role>> <<if _role.includes("/")>> <<set [_roleM, _roleF] to _role.split("/")>> <<set $NPCList[_slot].role to $NPCList[_slot].pronoun is "m" ? _roleM : _roleF>> <<else>> <<set $NPCList[_slot].role to _role>> <</if>> <<if _role.includes("guard")>> <<npcClothesType $NPCList[_slot] "security">> <<elseif _role.includes("inmate")>> <<npcClothesType $NPCList[_slot] "prison">> <<elseif _role.includes("pirate")>> <<npcClothesType $NPCList[_slot] "docker2">> <<elseif _role.includes("islander")>> <<npcClothesType $NPCList[_slot] "brothelHarness">> <</if>> <</if>> <<set $NPCList[_slot].fullDescription to $NPCList[_slot].description + "">> <<if $NPCList[_slot].role isnot "normal">> <<set $NPCList[_slot].fullDescription += $NPCList[_slot].role.replace("panty_thief","内裤小偷").replace("school_nurse","学校护工").replace("tower_creature","塔楼生物").replace("steed","坐骑").replace("pinch","林奇").replace("black_dog","黑狗").replace("nurse","护士").replace("waitress","服务员").replace("waiter","服务员").replace("scientist","科学家").replace("inmate","犯人").replace("guard","守卫").replace("hacker","黑客").replace("woman","女人").replace("man","男人").replace("islander","岛民").replace("pirate","海盗")>> <<elseif $NPCList[_slot].pronoun is "m">> <<set $NPCList[_slot].fullDescription += ($NPCList[_slot].teen is 1 ? "男孩" : "男人")>> <<elseif $NPCList[_slot].pronoun is "f">> <<set $NPCList[_slot].fullDescription += ($NPCList[_slot].teen is 1 ? "女孩" : "女人")>> <</if>> <</widget>> <<widget "undressNPC">> <<set $_npc to $NPCList[_args[0]-1]>> <<if $_npc.penis is "clothed">> <<set $_npc.penis to 0>> <</if>> <<if $_npc.vagina is "clothed">> <<set $_npc.vagina to 0>> <</if>> <</widget>> <<widget "generate1">> <<generateNPC 1>> <</widget>> <<widget "generate2">> <<generateNPC 2>> <</widget>> <<widget "generate3">> <<generateNPC 3>> <</widget>> <<widget "generate4">> <<generateNPC 4>> <</widget>> <<widget "generate5">> <<generateNPC 5>> <</widget>> <<widget "generate6">> <<generateNPC 6>> <</widget>> <<widget "generatey1">> <<generateNPC 1 t>> <</widget>> <<widget "generatey2">> <<generateNPC 2 t>> <</widget>> <<widget "generatey3">> <<generateNPC 3 t>> <</widget>> <<widget "generatey4">> <<generateNPC 4 t>> <</widget>> <<widget "generatey5">> <<generateNPC 5 t>> <</widget>> <<widget "generatey6">> <<generateNPC 6 t>> <</widget>> <<widget "generatec1">> <<generateNPC 1 t>> <</widget>> <<widget "generatec2">> <<generateNPC 2 t>> <</widget>> <<widget "generatec3">> <<generateNPC 3 t>> <</widget>> <<widget "generatec4">> <<generateNPC 4 t>> <</widget>> <<widget "generatec5">> <<generateNPC 5 t>> <</widget>> <<widget "generatec6">> <<generateNPC 6 t>> <</widget>> <<widget "generatev1">> <<set _generate_victim to 1>> <<generateNPC 1>> <</widget>> <<widget "generatev2">> <<set _generate_victim to 1>> <<generateNPC 2>> <</widget>> <<widget "generatev3">> <<set _generate_victim to 1>> <<generateNPC 3>> <</widget>> <<widget "generatev4">> <<set _generate_victim to 1>> <<generateNPC 4>> <</widget>> <<widget "generatev5">> <<set _generate_victim to 1>> <<generateNPC 5>> <</widget>> <<widget "generatev6">> <<set _generate_victim to 1>> <<generateNPC 6>> <</widget>> <<widget "generateyv1">> <<set _generate_victim to 1>> <<generateNPC 1 t>> <</widget>> <<widget "generateyv2">> <<set _generate_victim to 1>> <<generateNPC 2 t>> <</widget>> <<widget "generateyv3">> <<set _generate_victim to 1>> <<generateNPC 3 t>> <</widget>> <<widget "generateyv4">> <<set _generate_victim to 1>> <<generateNPC 4 t>> <</widget>> <<widget "generateyv5">> <<set _generate_victim to 1>> <<generateNPC 5 t>> <</widget>> <<widget "generateyv6">> <<set _generate_victim to 1>> <<generateNPC 6 t>> <</widget>> <<widget "generatep2">> <<set _generate_partner to _args[0] isnot undefined ? _args[0] : 0>> <<generateNPC 2>> <</widget>> <<widget "generatep3">> <<set _generate_partner to _args[0] isnot undefined ? _args[0] : 1>> <<generateNPC 3>> <</widget>> <<widget "generatep4">> <<set _generate_partner to _args[0] isnot undefined ? _args[0] : 2>> <<generateNPC 4>> <</widget>> <<widget "generatep5">> <<set _generate_partner to _args[0] isnot undefined ? _args[0] : 3>> <<generateNPC 5>> <</widget>> <<widget "generatep6">> <<set _generate_partner to _args[0] isnot undefined ? _args[0] : 4>> <<generateNPC 6>> <</widget>> <<widget "generateyp2">> <<set _generate_partner to _args[0] isnot undefined ? _args[0] : 0>> <<generateNPC 2 t>> <</widget>> <<widget "generateyp3">> <<set _generate_partner to _args[0] isnot undefined ? _args[0] : 1>> <<generateNPC 3 t>> <</widget>> <<widget "generateyp4">> <<set _generate_partner to _args[0] isnot undefined ? _args[0] : 2>> <<generateNPC 4 t>> <</widget>> <<widget "generateyp5">> <<set _generate_partner to _args[0] isnot undefined ? _args[0] : 3>> <<generateNPC 5 t>> <</widget>> <<widget "generateyp6">> <<set _generate_partner to _args[0] isnot undefined ? _args[0] : 4>> <<generateNPC 6 t>> <</widget>> <<widget "generatel">> <<if $enemyno gte 0 and $enemyno lte 5>> <<if $location is "beach">> <<generateNPC `$enemyno + 1` t>> <!-- Generate next slot teenager --> <<else>> <<generateNPC `$enemyno + 1`>> <!-- Generate next slot adult --> <</if>> <</if>> <</widget>> <<widget "generates1">> <<set _npcClothesPreset to "school">> <<generatey1>> <</widget>> <<widget "generates2">> <<set _npcClothesPreset to "school">> <<generatey2>> <</widget>> <<widget "generates3">> <<set _npcClothesPreset to "school">> <<generatey3>> <</widget>> <<widget "generates4">> <<set _npcClothesPreset to "school">> <<generatey4>> <</widget>> <<widget "generates5">> <<set _npcClothesPreset to "school">> <<generatey5>> <</widget>> <<widget "generates6">> <<set _npcClothesPreset to "school">> <<generatey6>> <</widget>> <<widget "generatesm1">> <<set _npcClothesPreset to "school">> <<generateym1>> <</widget>> <<widget "generatesm2">> <<set _npcClothesPreset to "school">> <<generateym2>> <</widget>> <<widget "generatesm3">> <<set _npcClothesPreset to "school">> <<generateym3>> <</widget>> <<widget "generatesm4">> <<set _npcClothesPreset to "school">> <<generateym4>> <</widget>> <<widget "generatesm5">> <<set _npcClothesPreset to "school">> <<generateym5>> <</widget>> <<widget "generatesm6">> <<set _npcClothesPreset to "school">> <<generateym6>> <</widget>> <<widget "generatesf1">> <<set _npcClothesPreset to "school">> <<generateyf1>> <</widget>> <<widget "generatesf2">> <<set _npcClothesPreset to "school">> <<generateyf2>> <</widget>> <<widget "generatesf3">> <<set _npcClothesPreset to "school">> <<generateyf3>> <</widget>> <<widget "generatesf4">> <<set _npcClothesPreset to "school">> <<generateyf4>> <</widget>> <<widget "generatesf5">> <<set _npcClothesPreset to "school">> <<generateyf5>> <</widget>> <<widget "generatesf6">> <<set _npcClothesPreset to "school">> <<generateyf6>> <</widget>> <<widget "generatem1">> <<generateNPC 1 a m>> <</widget>> <<widget "generatem2">> <<generateNPC 2 a m>> <</widget>> <<widget "generatem3">> <<generateNPC 3 a m>> <</widget>> <<widget "generatem4">> <<generateNPC 4 a m>> <</widget>> <<widget "generatem5">> <<generateNPC 5 a m>> <</widget>> <<widget "generatem6">> <<generateNPC 6 a m>> <</widget>> <<widget "generatef1">> <<generateNPC 1 a f>> <</widget>> <<widget "generatef2">> <<generateNPC 2 a f>> <</widget>> <<widget "generatef3">> <<generateNPC 3 a f>> <</widget>> <<widget "generatef4">> <<generateNPC 4 a f>> <</widget>> <<widget "generatef5">> <<generateNPC 5 a f>> <</widget>> <<widget "generatef6">> <<generateNPC 6 a f>> <</widget>> <<widget "generateym1">> <<generateNPC 1 t m>> <</widget>> <<widget "generateym2">> <<generateNPC 2 t m>> <</widget>> <<widget "generateym3">> <<generateNPC 3 t m>> <</widget>> <<widget "generateym4">> <<generateNPC 4 t m>> <</widget>> <<widget "generateym5">> <<generateNPC 5 t m>> <</widget>> <<widget "generateym6">> <<generateNPC 6 t m>> <</widget>> <<widget "generateyf1">> <<generateNPC 1 t f>> <</widget>> <<widget "generateyf2">> <<generateNPC 2 t f>> <</widget>> <<widget "generateyf3">> <<generateNPC 3 t f>> <</widget>> <<widget "generateyf4">> <<generateNPC 4 t f>> <</widget>> <<widget "generateyf5">> <<generateNPC 5 t f>> <</widget>> <<widget "generateyf6">> <<generateNPC 6 t f>> <</widget>> <<widget "generatecm1">> <<generateNPC 1 t m>> <</widget>> <<widget "generatecm2">> <<generateNPC 2 t m>> <</widget>> <<widget "generatecm3">> <<generateNPC 3 t m>> <</widget>> <<widget "generatecm4">> <<generateNPC 4 t m>> <</widget>> <<widget "generatecm5">> <<generateNPC 5 t m>> <</widget>> <<widget "generatecm6">> <<generateNPC 6 t m>> <</widget>> <<widget "generatecf1">> <<generateNPC 1 t f>> <</widget>> <<widget "generatecf2">> <<generateNPC 2 t f>> <</widget>> <<widget "generatecf3">> <<generateNPC 3 t f>> <</widget>> <<widget "generatecf4">> <<generateNPC 4 t f>> <</widget>> <<widget "generatecf5">> <<generateNPC 5 t f>> <</widget>> <<widget "generatecf6">> <<generateNPC 6 t f>> <</widget>> <<widget "generatePlant1">> <<set _npcPlant to 1>><<set _strapIgnore to 1>><<set _condomIgnore to 1>> <<generateNPC 1 t>> <</widget>> <<widget "generatePlant2">> <<set _npcPlant to 1>><<set _strapIgnore to 1>><<set _condomIgnore to 1>> <<generateNPC 2 t>> <</widget>> <<widget "generatePlant3">> <<set _npcPlant to 1>><<set _strapIgnore to 1>><<set _condomIgnore to 1>> <<generateNPC 3 t>> <</widget>> <<widget "generatePlant4">> <<set _npcPlant to 1>><<set _strapIgnore to 1>><<set _condomIgnore to 1>> <<generateNPC 4 t>> <</widget>> <<widget "generatePlant5">> <<set _npcPlant to 1>><<set _strapIgnore to 1>><<set _condomIgnore to 1>> <<generateNPC 5 t>> <</widget>> <<widget "generatePlant6">> <<set _npcPlant to 1>><<set _strapIgnore to 1>><<set _condomIgnore to 1>> <<generateNPC 6 t>> <</widget>> <<widget "generateTemple">> <<set _npcChastity to 1>> <<set _npcClothesPreset to "temple">> <<generateNPC _args[0]>> <</widget>> <<widget "generateyTemple">> <<set _npcChastity to 1>> <<set _npcClothesPreset to "temple">> <<generateNPC _args[0] t>> <</widget>> <<widget "generateCultist">> <<set _npcClothesPreset to "templeBlack">> <<generateNPC _args[0]>> <</widget>> <<widget "generatePolice">> <<set _npcClothesPreset to "police">> <<generateNPC _args[0]>> <</widget>> <<widget "generateSecurity">> <<set _npcClothesPreset to "security">> <<generateNPC _args[0]>> <</widget>> <<widget "generateSailor">> <<set _npcClothesPreset to "sailor">> <<generateNPC _args[0]>> <</widget>> <<widget "generateDoctor">> <<set _npcClothesPreset to "hospital">> <<generateNPC _args[0]>> <</widget>> <<widget "generatePlant">> <<set _npcPlant to 1>><<set _strapIgnore to 1>><<set _condomIgnore to 1>> <<generateNPC _args[0] "t">> <</widget>> <<widget "generateSweaterWearer">> <<set _npcClothesPreset to "sweater">> <<generateNPC _args[0]>> <</widget>> <<widget "generateDemon">> <<generateNPC _args[0] a f h 20>> <<undressNPC _args[0]>> <</widget>> <<widget "npcattribute">> <!-- V2.4 Widget set NPC attributes. $arg[0] calls NPC number (0 - 5) to be generated. NG--> <!-- $NPCList.pronoun sets appearance, including breasts. NPCList.gender sets genitals, including pp --> <!-- Future work this should call addns args to set pronoun, gender, and size of NPC(0-18) where larger number is more robust. This would eliminate much of the NPC calls from above and push to code. --> <!-- Added thug Vulgar/Brutish as NPC19, can only be called with $arg[2] --> <!-- Added strap-on functionality v2.8 --> <!-- Added sex toy functionality 0.3.8.0 --> <!-- check if this npc has seen the player while the player was pantiless; doesn't matter if they knew it or not. --> <<nounderwearcheck>> <<set _n to _args[0]>> <<set _gender to _args[1]>> <<set _lvl to _args[2]>> <!-- This sets genitals. --> <<set $NPCList[_n].vagina to "none">> <<set $NPCList[_n].penis to "none">> <<if ["m", "f", "h"].includes(_gender)>> <<set $NPCList[_n].gender to _gender>> <<if _gender is "m">> <<set $NPCList[_n].penis to "clothed">> <<elseif _gender is "f">> <<set $NPCList[_n].vagina to "clothed">> <<elseif _gender is "h">> <<set $NPCList[_n].vagina to "clothed">> <<set $NPCList[_n].penis to "clothed">> <</if>> <<else>> <<rng>> <<if $NPCList[_n].pronoun is "m">> <<if $rng lte $cbchance and $debugEnableHerms is 1>> <<set $NPCList[_n].penis to "clothed">> <<set $NPCList[_n].vagina to "clothed">> <<set $NPCList[_n].gender to "h">> <<elseif $rng lte $cbchance>> <<set $NPCList[_n].vagina to "clothed">> <<set $NPCList[_n].gender to "f">> <<else>> <<set $NPCList[_n].penis to "clothed">> <<set $NPCList[_n].gender to "m">> <</if>> <<elseif $NPCList[_n].pronoun is "f">> <<if $rng lte $dgchance and $debugEnableHerms is 1>> <<set $NPCList[_n].vagina to "clothed">> <<set $NPCList[_n].penis to "clothed">> <<set $NPCList[_n].gender to "h">> <<elseif $rng lte $dgchance>> <<set $NPCList[_n].penis to "clothed">> <<set $NPCList[_n].gender to "m">> <<else>> <<set $NPCList[_n].vagina to "clothed">> <<set $NPCList[_n].gender to "f">> <</if>> <</if>> <</if>> <<set $NPCList[_n].chastity to {penis:"", vagina:"", anus:""}>> <<if _npcChastity is 1>> <<unset _npcChastity>> <<set _graceCheck to ($grace ? $grace : 25)>> <<if random(-100, 120) lte _graceCheck>> <<if $NPCList[_n].penis isnot "none">> <<set $NPCList[_n].chastity.penis to (random(1, 3) is 1 ? "chastity belt" : "chastity cage")>> <</if>> <<if $NPCList[_n].vagina isnot "none">> <!-- if npc has both, give them the same chastity type on both. --> <<set $NPCList[_n].chastity.vagina to ($NPCList[_n].chastity.penis isnot "" ? $NPCList[_n].chastity.penis : "chastity belt")>> <</if>> <<set $_beltPresent to ($NPCList[_n].chastity.penis is "chastity belt" or $NPCList[_n].chastity.vagina is "chastity belt")>> <<if $analdisable is "f" and random(-100, 150) lte _graceCheck and $_beltPresent>> <<set $NPCList[_n].chastity.anus to "anal shield">> <</if>> <</if>> <</if>> <<generateNPCClothes $NPCList[_n]>> /* Sex toy init rework */ /* Sex toys become more popular over time after the adult shop opens */ <<if !_strapIgnore and $enemytype isnot "beast" and ($NPCList[_n].teen isnot 1 or random(1,20) is 1) and ($position isnot "wall" or $walltype isnot "front")>> <<if $adultshopdegree gte random(0, 100) or random(0,100) lt 5>> <<if $toywhipdisable is "f" and $toydildodisable is "f" and $player.gender_appearance isnot "f">> <<set _sexToy to randomSexToy()>> <<elseif $toywhipdisable is "f" and $toydildodisable is "f">> <<set _sexToy to randomSexToy("dildos and whips")>> <<elseif $toywhipdisable is "f" and $toydildodisable is "t">> <<set _sexToy to randomSexToy("whip")>> <<elseif $toywhipdisable is "t" and $toydildodisable is "f">> <<set _sexToy to randomSexToy("dildo")>> <</if>> <<if _sexToy isnot undefined>> <<set $NPCList[_n].heldSexToy to _sexToy>> <</if>> <</if>> <</if>> <<if $NPCList[_n].penis isnot "none">> <<set $NPCList[_n].penis to ($NPCList[_n].clothes.lower.name is "naked" ? 0 : "clothed")>> <</if>> <<if $NPCList[_n].vagina isnot "none">> <<set $NPCList[_n].vagina to ($NPCList[_n].clothes.lower.name is "naked" ? 0 : "clothed")>> <</if>> <<set $NPCList[_n].chest to ($NPCList[_n].clothes.upper.name is "naked" ? 0 : "clothed")>> <<if random(1, 100) lte $blackchance>> <<set $NPCList[_n].skincolour to "black">> <<else>> <<set $NPCList[_n].skincolour to "white">> <</if>> <<rng>> <<if $rng gte 81>> <<if $NPCList[_n].vagina isnot "none" and $NPCList[_n].penis isnot "none">> <<set $NPCList[_n].insecurity to ["penis","vagina"].random()>> <<elseif $NPCList[_n].penis isnot "none">> <<set $NPCList[_n].insecurity to "penis">> <<elseif $NPCList[_n].vagina isnot "none">> <<set $NPCList[_n].insecurity to "vagina">> <<else>> <<set $NPCList[_n].insecurity to "perfectly smooth crotch">> /* default case, shouldn't happen. */ <</if>> <<elseif $rng gte 61>> <<set $NPCList[_n].insecurity to "ethics">> <<elseif $rng gte 41>> <<set $NPCList[_n].insecurity to "weak">> <<elseif $rng gte 21>> <<set $NPCList[_n].insecurity to "skill">> <<else>> <<set $NPCList[_n].insecurity to "looks">> <</if>> <<if $NPCList[_n].teen is 1>> <<if $NPCList[_n].pronoun is "f">> <!-- female appearing student --> <<set $_hpMax to [125,175,150,150,150,175,150,200,200,200,125,200,250,125,250,200,250,250,200,300,400]>> <<set $_desc to ["瘦小","柔婉","精瘦","瘦削","苗条","娇软","纤细","强健","优雅","纤瘦的","羞怯的","可爱","性感的","娇小","健壮的","匀称的","壮硕的","圆润的","纯真的","蛮横的","狡黠的"]>> <<set $_breastMin to [0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,5,5,8,3,10,12]>> <<set $_breastMax to [4,4,4,4,4,4,7,7,7,7,8,8,8,8,8,11,11,12,10,12,12]>> <<else>> <!-- male appearing student --> <<set $_hpMax to [125,175,150,150,150,175,150,200,200,200,125,200,250,125,250,200,250,250,200,300,400]>> <<set $_desc to ["瘦小","柔婉","精瘦","瘦削","苗条","娇软","纤细","强健","优雅","纤瘦的","羞怯的","可爱","性感的","娇小","健壮的","匀称的","壮硕的","圆润的","纯真的","蛮横的","狡黠的"]>> <</if>> <<else>> <<if $NPCList[_n].pronoun is "f">> <!-- female appearing adult --> <<set $_hpMax to [125,175,150,150,150,175,150,200,125,200,275,200,250,250,200,200,250,200,200,350,600]>> <<set $_desc to ["瘦小","柔婉","精瘦","瘦削","苗条","娇软","纤细","强健","娇小","纤瘦","肌肉发达的","曲线优美的","健壮","圆润的","丰腴","身材匀称的","壮硕","性感","俊美","粗俗的","狡黠的"]>> <<set $_breastMin to [0,0,0,0,2,2,2,2,2,5,5,5,5,5,5,5,8,8,9,10,12]>> <<set $_breastMax to [4,4,4,4,4,4,7,7,8,9,9,9,9,12,10,11,10,11,11,12,12]>> <<else>> <!-- male appearing adult --> <<set $_hpMax to [125,125,150,150,150,150,175,175,200,200,200,200,250,250,250,250,275,275,275,400,600]>> <<set $_desc to ["娇小的","瘦小的","纤细的","瘦削的","苗条的","瘦高的","娇软的","柔婉的","纤瘦的","精瘦的","强健的","圆润的","健壮的","身形庞大的","宽硕的","壮硕的","粗犷的","肌肉发达的","魁梧的","蛮横的","狡黠的"]>> <</if>> <</if>> <!-- Setting pp size limits separately. Changes should track with physical descriptions above, in order. --> <!-- Brutes and demons always have the largest penis size. --> <!-- $_penisMin is "smallest possible penis size", $_penisMax is "largest possible penis size" --> <<if $NPCList[_n].penis isnot "none">> <<if $NPCList[_n].teen is 1>> <<set $_penisMin to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8]>> <<set $_penisMax to [8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8]>> <<else>> <<set $_penisMin to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8]>> <<set $_penisMax to [8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8]>> <</if>> <</if>> <<set _brdes to ["乳头","微隆的","小巧的","偏小的","坚挺的","适中的","饱满的","硕大的","丰腴的","高耸的","巨大的","庞大的","宏伟的"]>> <!-- Select NPC 1-18 Description/Strength pair. Breast size range bound to Description. NPC19 is Brute NPC20 is Demon--> <<if _lvl gte 0 and _lvl lte 20>> <<set _i to _lvl>> <<else>> <!-- Making NPCs unique, but only when their description is not specifically requested (and most of the time, it isn't) --> <!-- generate a range of numbers from 0 to N --> <<set $_range to [...Array(18).keys()]>> <!-- figure out which indices are already in use by looking them up in $_desc--> <<set $_takenDescriptionIndices to $NPCList.map(npc => $_desc.indexOf(npc.description))>> <!-- remove the already taken indices from the pool --> <<set $_range.delete($_takenDescriptionIndices)>> <!-- choose the index for this NPC using the filtered pool --> <<set _i to $_range.pluck()>> <</if>> <<set $NPCList[_n].healthmax to $_hpMax[_i]>> <<set $NPCList[_n].health to $NPCList[_n].healthmax>> <<set $NPCList[_n].description to $_desc[_i]>> <<if $NPCList[_n].penis isnot "none">><!-- set pp size based on the upper and lower bounds for the selected description --> <<if $penis_mod gte $_penisMin[_i]>><<set $_penisMin[_i] to $penis_mod>><</if>> <<if $penis_mod gte $_penisMax[_i]>><<set $_penisMax[_i] to $penis_mod>><</if>> <<if $penis_mod lt 0>> <!-- Why is this only when $penis_mod is negative? --> <<set $_penisMin[_i] to Math.clamp($_penisMin[_i]+$penis_mod, 0, 8)>> <<set $_penisMax[_i] to Math.clamp($_penisMax[_i]+$penis_mod, 0, 8)>> <</if>> <</if>> <<if $NPCList[_n].pronoun is "f">><!-- set breast size based on the upper and lower bounds for the selected description--> <<if $breast_mod gte $_breastMin[_i]>><<set $_breastMin[_i] to $breast_mod>><</if>> <<if $breast_mod gte $_breastMax[_i]>><<set $_breastMax[_i] to $breast_mod>><</if>> <<if $breast_mod lt 0>> <!-- Why is this only when $breast_mod is negative? --> <<set $_breastMin[_i] to Math.clamp($_breastMin[_i]+$breast_mod, 0, 12)>> <<set $_breastMax[_i] to Math.clamp($_breastMax[_i]+$breast_mod, 0, 12)>> <</if>> <</if>> <<if $NPCList[_n].pronoun is "f">><<set _rngbr to random($_breastMin[_i], $_breastMax[_i])>><</if>> <<if $NPCList[_n].penis isnot "none">><<set _rngpp to random($_penisMin[_i], $_penisMax[_i])>><</if>> <<set $NPCList[_n].fullDescription to $NPCList[_n].description + "">> <<if $NPCList[_n].pronoun is "m">> <<set $NPCList[_n].fullDescription += ($NPCList[_n].teen is 1 ? "男孩" : "男人")>> <<elseif $NPCList[_n].pronoun is "f">> <<set $NPCList[_n].fullDescription += ($NPCList[_n].teen is 1 ? "女孩" : "女人")>> <</if>> <<set $NPCList[_n].role to "normal">> /*Sets up multiple orgasms, code needs work*/ /*<<set $NPCList[_n].maxOrgasms to 1>> <<set $NPCList[_n].orgasms to 0>> <<if $NPCList[_n].fullDescription is "Robin">> <<set $NPCList[_n].maxOrgasms to 2>> <<set $setupMidOrgasm to true>> <</if>> */ <<if $NPCList[_n].pronoun is "m">> <<set $NPCList[_n].breastsize to 0>> <<set $NPCList[_n].breastsdesc to "乳头">> <<set $NPCList[_n].breastdesc to "乳头">> <<else>> <<if $NPCList[_n].adult is 1>> <!-- set adult breast size --> <<set $NPCList[_n].breastsize to _rngbr>> <<switch _rngbr>> <<case 0>> <<set $NPCList[_n].breastsdesc to "乳头">> <<set $NPCList[_n].breastdesc to "乳头">> <<default>> <<set $NPCList[_n].breastsdesc to _brdes[_rngbr]+"乳房">> <<set $NPCList[_n].breastdesc to _brdes[_rngbr]+"乳房">> <</switch>> <<else>> <!-- set student breast size --> <<set $NPCList[_n].breastsize to _rngbr>> <<switch _rngbr>> <<case 0>> <<set $NPCList[_n].breastsdesc to "乳头">> <<set $NPCList[_n].breastdesc to "乳头">> <<default>> <<set $NPCList[_n].breastsdesc to _brdes[_rngbr]+"乳房">> <<set $NPCList[_n].breastdesc to _brdes[_rngbr]+"乳房">> <</switch>> <</if>> <</if>> <<if $NPCList[_n].penis isnot "none">> <<if $NPCList[_n].adult is 1 or _npcPlant is 1>> <!-- set adult/plantperson pp size --> <<switch _rngpp>> <<case 0>> <<set $NPCList[_n].penisdesc to "小巧阴茎">> <<set $NPCList[_n].penissize to 1>> <<case 5 6 7>> <<set $NPCList[_n].penisdesc to either("厚重肉棒","笨重肉棒","大号肉棒","粗大肉棒","狰狞肉棒","肥厚肉棒")>> <<set $NPCList[_n].penissize to 3>> <<case 8>> <<set $NPCList[_n].penisdesc to either("硕大肉棒","庞大肉棒","巨大肉棒","极大肉棒","超大肉棒","宏伟肉棒")>> <<set $NPCList[_n].penissize to 4>> <<default>> <<set $NPCList[_n].penisdesc to "肉棒">> <<set $NPCList[_n].penissize to 2>> <</switch>> <<else>> <!-- set student pp size --> <<switch _rngpp>> <<case 0>> <<set $NPCList[_n].penisdesc to "小巧阴茎">> <<set $NPCList[_n].penissize to 1>> <<case 7 8>> <<set $NPCList[_n].penisdesc to either("厚重肉棒","笨重肉棒","大号肉棒","粗大肉棒","狰狞肉棒","肥厚肉棒")>> <<set $NPCList[_n].penissize to 3>> <<default>> <<set $NPCList[_n].penisdesc to "肉棒">> <<set $NPCList[_n].penissize to 2>> <</switch>> <</if>> <</if>> <<rng>> <<if $NPCList[_n].pronoun is "f">> <<if $rng lte ($NPCList[_n].adult is 1 ? 40 : 20)>> <<set $NPCList[_n].lactation to 1>> <<else>> <<set $NPCList[_n].lactation to 0>> <</if>> <</if>> <<generateNPCvirginity $NPCList[_n]>> <!-- Sets females with strap-ons as adjustment--> <<if $NPCList[_n].gender is "f" and !_strapIgnore and !npcHasStrapon(_n)>> <<if random(0, 99) lt $straponchance>> <<npcstrapon _n>> <</if>> <</if>> /*Location is relative to the PC*/ <<set $NPCList[_n].location to { head: 0, genitals: 0, }>> <<set $NPCList[_n].trust to 0>> <<set _rng to random(1, 6)>> <<if _rng gte 6>> <<set $NPCList[_n].size to "large">> <<elseif _rng gte 3>> <<set $NPCList[_n].size to "normal">> <<elseif _rng gte 1>> <<set $NPCList[_n].size to "small">> <<else>> <<set $NPCList[_n].size to "tiny">> <</if>> <<generate_npc_traits>> <<generate_npc_skills>> <<if _npcPlant is 1>> <<set $NPCList[_n].type to "plant">> <<set $NPCList[_n].fullDescription to $NPCList[_n].description + "植物">> <<if $NPCList[_n].pronoun is "m">> <<set $NPCList[_n].fullDescription += "男孩">> <<elseif $NPCList[_n].pronoun is "f">> <<set $NPCList[_n].fullDescription += "女孩">> <</if>> <<unset _npcPlant>> <<npcClothesType $NPCList[_n] "naked">> <<else>> <<set $NPCList[_n].type to "human">> <</if>> <<if $condomLvl gte 2 and !_condomIgnore>> <<if $NPCList[_n].pregnancyAvoidance gte (100 - $condomChance)>> <<set $NPCList[_n].condom to { willUse: random(0,100), state: (random(0,100) gt 98 ? "defective" : "normal"), type: "plain", colour: setup.colours.condom[random(0, (setup.colours.condom.length -1))].csstext, worn: false }>> <<elseif $NPCList[_n].pregnancyAvoidance lte 2>> <<set $NPCList[_n].condom to { willUse: random(0,100), state: "sabotaged", type: "plain", colour: setup.colours.condom[random(0, (setup.colours.condom.length -1))].csstext, worn: false }>> <</if>> <</if>> <<if $NPCList[_n].pregnancy is undefined>> <<set $NPCList[_n].pregnancy to 0>> <</if>> <</widget>> <<widget "npcstrapon">> <!-- NG Converts NPCs to strap-on --> <<switch _args[0]>> <<case 0 1 2 3 4 5>> <<set _xx to _args[0]>> <<default>> <span class="red">NPCSTRAPON错误: 没有NPC标识符</span> <br><br> <</switch>> <<if !$NPCList[_xx].strapon>> <!-- set .penis to clothed if vagina was clothed, or nude if vagina was nude --> <<if $NPCList[_xx].vagina isnot "none">> <<set $NPCList[_xx].penis to $NPCList[_xx].vagina>> <<set $NPCList[_xx].vagina to "none">> <<set $NPCList[_xx].gender to "m">> <</if>> <!-- NPC strap-on descriptors added: 0.3.6.2 --> /* Other names: anal beads, barbed, ribbed, corkscrew, butt plug, unicorn horn, bovine */ <<set $_i to $NPCNameList.indexOf($NPCList[_xx].fullDescription)>> <<if _args[1]>> <<run console.log("assign strapon from args", _args[1])>> <<set $_strapon to _args[1]>> <<setNPCStrapon $NPCList[_xx] $_strapon>> <<set $NPCList[_xx].strapon.temp to true>> <<elseif $_i isnot -1 and $NPCName[$_i].strapons and $NPCName[$_i].strapons.length gte 1>> <!-- If the NPC owns at least one strapon, they'll choose one they own and put it on. --> <<run console.log("assign strapon from collection", $NPCName[$_i].strapons)>> <<set $_strapon to clone($NPCName[$_i].strapons.random())>> <<setNPCStrapon $NPCList[_xx] $_strapon>> <<else>> /* Generate random */ <<run console.log("generate random strapon")>> <<set _dildoType to either("dildo","penis","beaded dildo","horse cock","knotted cock", "tentacle","dolphin cock","studded cock","fist dildo")>> <<set _straponColor to either("black","red","pink","purple","fleshy","blue","green")>> <<set _bonusdescriptor to either("","","floppy","transparent","sparkly")>> <<switch random(1, 6)>> <<case 1>> <<set $NPCList[_xx].penisdesc to _bonusdescriptor.replace("floppy","带吸盘").replace("transparent","透明的").replace("sparkly","带灯光") +""+ _straponColor.replace("black","黑色").replace("red","红色").replace("pink","粉色").replace("purple","紫色").replace("fleshy","肉色").replace("blue","蓝色").replace("green","绿色") + "穿戴式" + _dildoType.replace("fist dildo","拳形假阳具").replace("dildo","假阳具").replace("penis","假阴茎").replace("beaded dildo","串珠假阳具").replace("horse cock","假马鞭").replace("knotted cock","锁结假肉棒").replace("tentacle","假触手").replace("dolphin cock","假海豚鞭").replace("studded cock","嵌入式假肉棒")>> <<set $NPCList[_xx].penissize to 2>> <<case 2 3>> <<set $NPCList[_xx].penisdesc to "大型" + _straponColor.replace("black","黑色").replace("red","红色").replace("pink","粉色").replace("purple","紫色").replace("fleshy","肉色").replace("blue","蓝色").replace("green","绿色") + "穿戴式假肉棒">> <<set $NPCList[_xx].penissize to 3>> <<case 4>> <<set $NPCList[_xx].penisdesc to "大型" + _straponColor.replace("black","黑色").replace("red","红色").replace("pink","粉色").replace("purple","紫色").replace("fleshy","肉色").replace("blue","蓝色").replace("green","绿色") + "穿戴式" + _dildoType.replace("penis","假阴茎").replace("beaded dildo","串珠假阳具").replace("horse cock","假马鞭").replace("knotted cock","锁结假肉棒").replace("tentacle","假触手").replace("dolphin cock","假海豚鞭").replace("studded cock","嵌入式假肉棒").replace("fist dildo","拳形假阳具").replace("dildo","假阳具")>> <<set $NPCList[_xx].penissize to 3>> <<case 5>> <<set $NPCList[_xx].penisdesc to "巨大" + _straponColor.replace("black","黑色").replace("red","红色").replace("pink","粉色").replace("purple","紫色").replace("fleshy","肉色").replace("blue","蓝色").replace("green","绿色") + "穿戴式" + _dildoType.replace("penis","假阴茎").replace("beaded dildo","串珠假阳具").replace("horse cock","假马鞭").replace("knotted cock","锁结假肉棒").replace("tentacle","假触手").replace("dolphin cock","假海豚鞭").replace("studded cock","嵌入式假肉棒").replace("fist dildo","拳形假阳具").replace("dildo","假阳具")>> <<set $NPCList[_xx].penissize to 4>> <<default>> <<set $NPCList[_xx].penisdesc to "巨大" + _straponColor.replace("black","黑色").replace("red","红色").replace("pink","粉色").replace("purple","紫色").replace("fleshy","肉色").replace("blue","蓝色").replace("green","绿色") + "穿戴式假肉棒">> <<set $NPCList[_xx].penissize to 4>> <</switch>> <!-- Set up like this for futureproofing --> <<set $NPCList[_xx].strapon to {state:"worn",color:_straponColor,description:$NPCList[_xx].penisdesc,size:$NPCList[_xx].penissize}>> <<if $_i isnot -1>> <!-- Give this named npc this strapon temporarily so that they will use it in future appearances (note: they are removed in the <<day>> widget) --> <<set $NPCList[_xx].strapon.temp to true>> <<set $randomNNPCStraponsToClear to true>> <<if !$NPCName[$_i].strapons or $NPCName[$_i].strapons.length is 0>> <<set $NPCName[$_i].strapons to [$NPCList[_xx].strapon]>> <<else>> <!-- This may not make sense? Why would a strapon be randomly generated if they already had one? --> <<run console.debug("Random strapon added to "+$NPCName[$_i].nam+"'s strapon collection when they already had one")>> <<set $NPCName[$_i].strapons.push($NPCList[_xx].strapon)>> <</if>> <</if>> <</if>> <<set $NPCList[_xx].strapon.state to "worn">> <</if>> <</widget>> <<widget "generateNewStrapon">> <<set $_straponSize to _args[0]>> <<set $_straponSizeDesc to {2: "", 3: "大型", 4: "巨大"}[_args[0]]>> <<set $_straponColour to _args[1]>><<set $_straponColourCN to _args[1].replace("black","黑色").replace("red","红色").replace("pink","粉色").replace("purple","紫色").replace("fleshy","肉色").replace("blue","蓝色").replace("green","绿色")>> <<set $_straponShape to _args[2].replace("penis","假阴茎").replace("beaded dildo","串珠假阳具").replace("horse cock","假马鞭").replace("knotted cock","锁结假肉棒").replace("tentacle","假触手").replace("dolphin cock","假海豚鞭").replace("studded cock","嵌入式假肉棒").replace("fist dildo","拳形假阳具").replace("dildo","假阳具").replace("cock","肉棒")>> <<set $_modifier to (_args[3] ? _args[3].replace("floppy","带吸盘").replace("transparent","透明的").replace("sparkly","带灯光") : "")>> <<set $_straponDesc to `${$_straponSizeDesc}${$_modifier}${setup.colourName($_straponColour)}穿戴式${$_straponShape}`.trim().replace(/\s\s+/, "")>> <<set _newStrapon to { color: $_straponColour, size: $_straponSize, description: $_straponDesc, }>> <</widget>> <<widget "setNPCStrapon">> <<if _args[0] and _args[1]>> <<set $_npc to _args[0]>> <<set $_strapon to _args[1]>> <<set $_npc.strapon to clone($_strapon)>> <<set $_npc.strapon.state to "worn">> <<set $_npc.penisdesc to $_npc.strapon.description>> <<set $_npc.penissize to $_npc.strapon.size>> <</if>> <</widget>> <<widget "generate_npc_traits">> <<set $NPCList[_n].traits to []>> <<set _rng to random(1, 4)>> <<switch _rng>> <<case 1>> <<set $NPCList[_n].traits.push("relaxed")>> <<case 2>> <<set $NPCList[_n].traits.push("sociable")>> <<case 3>> <<set $NPCList[_n].traits.push("brooding")>> <<case 4>> <<set $NPCList[_n].traits.push("lecher")>> <</switch>> <<if $hallucinations gte 1 and $controlled is 0>> <<if random(1, 100) gte 91>> <<set $NPCList[_n].traits.push("hypnotist")>> <</if>> <<else>> <<if random(1, 100) is 100>> <<set $NPCList[_n].traits.push("hypnotist")>> <</if>> <</if>> /* <<if random(1, 5) is 5>> <<if random(1, 2) is 2>> <<set $NPCList[_n].traits.push("lazy")>> <<else>> <<set $NPCList[_n].traits.push("energetic")>> <</if>> <</if>> <<if random(1, 10) is 10>> <<set $NPCList[_n].traits.push("watchful")>> <</if>> <<if random(1, 10) is 10>> <<set $NPCList[_n].traits.push("needs glasses")>> <</if>> <<if random(1, 10) is 10>> <<set $NPCList[_n].traits.push("scrappy")>> <</if>> <<if random(1, 10) is 10>> <<set $NPCList[_n].traits.push("skulduggerous")>> <</if>> <<if random(1, 10) is 10>> <<set $NPCList[_n].traits.push("promiscuous")>> <</if>> <<if random(1, 10) is 10>> <<set $NPCList[_n].traits.push("exhibitionist")>> <</if>> <<if random(1, 10) is 10>> <<set $NPCList[_n].traits.push("deviant")>> <</if>> <<if random(1, 10) is 10>> <<set $NPCList[_n].traits.push("willful")>> <</if>> <<if random(1, 10) is 10>> <<set $NPCList[_n].traits.push("strong")>> <</if>> <<if random(1, 10) is 10>> <<set $NPCList[_n].traits.push("beautiful")>> <</if>> */ <</widget>> <<widget "generate_npc_skills">> <<set $NPCList[_n].skills to {}>> <<set $NPCList[_n].skills.security to random(1, 1000)>> <<set $NPCList[_n].skills.athletics to random(1, 1000)>> <</widget>> <!-- Argument 0 is NPC object, Argument 1 is clothes name or type. --> <<widget "npcClothesType">> <<if _args[0]>> <<run npcClothes(_args[0], _args[1])>> <</if>> <</widget>> <<widget "npcClothesName">> <<if _args[0] and _args[1]>> <<run npcSpecifiedClothes(_args[0], _args[1])>> <</if>> <</widget>> <<widget "generateNPCClothes">> <<if _args[0]>> <<set $_npc to _args[0]>> <<if _npcClothesPreset>> <!-- For clothing set in generation widgets --> <<if _npcClothesPreset is "school" and ($location is "pool" or $location is "beach" and Time.season isnot "winter")>> <<set _npcClothesPreset to "schoolSwim">> <</if>> <<set _npcClothingOptions to [_npcClothesPreset]>> <<unset _npcClothesPreset>> <<elseif $_npc.monster is "monster">> <<set _npcClothingOptions to ["naked"]>> <<elseif $location is "prison">> <<set _npcClothingOptions to ["prison"]>> <<else>> <!-- Determine possible NPC clothes types --> <<set _npcClothingOptions to ["default"]>> <<set $_schoolType to ($_npc.teen is 1 ? "school" : "teacher")>> <<switch $location>> <<case "brothel" "hospital" "temple" "spa">> <<set _npcClothingOptions.push($location, $location, "town", "town", "formal")>> <<case "moor" "farm" "alex_farm">> <<set _npcClothingOptions.push("town", "wilds", "wilds", "wilds", "riding")>> <<case "forest" "lake">> <<set _npcClothingOptions.push("town", "wilds", "wilds", "forest")>> <<case "beach">> <<if Time.season isnot "winter">> <<set _npcClothingOptions.push("town", "beach", "beach", "beach", "beach", "warm", "warm")>> <<if $_npc.teen is 1>> <<set _npcClothingOptions.push("schoolSwim", "schoolSwim")>> <</if>> <<else>> <<set _npcClothingOptions.push("town", "cold", "cold", "cold", "cold")>> <</if>> <<case "sea">> <<set _npcClothingOptions.push("town", "sailor", "sailor")>> <<case "docks">> <<set _npcClothingOptions.push("town", "docker", "docker")>> <<case "school">> <<set _npcClothingOptions to [$_schoolType]>> <<case "pool">> <<set _npcClothingOptions to ["schoolSwim"]>> <<case "dance_studio">> <<set _npcClothingOptions to ["dance_studio"]>> <<default>> <<set _npcClothingOptions.push("town", "town", "town")>> <<if $outside is 1>> <<switch $weather>> <<case "clear">> <<if Time.season isnot "winter">> <<set _npcClothingOptions.push("warm", "warm")>> <</if>> <<case "rain">> <<set _npcClothingOptions.push("cold", "wilds", "rain", "rain", "rain")>> <<case "snow">> <<set _npcClothingOptions.push("cold", "cold", "cold", "cold")>> <</switch>> <<if Time.season is "winter">> <<set _npcClothingOptions.push("cold", "cold", "cold", "cold")>> <</if>> <</if>> <<if Time.season is "summer">> <<set _npcClothingOptions.push("warm", "warm", "warm", "warm")>> <<elseif Time.hour gte 19 or Time.hour lte 6>> <<set _npcClothingOptions.push("cold", "cold", "formal", "formal", "formalRare")>> <</if>> <<if Time.season isnot "winter">> <<if Time.hour gt 9 and Time.hour lt 16>> <<set _npcClothingOptions.push("warm", "warm")>> <</if>> <</if>> <</switch>> <!-- For named NPCs. Remove "naked" outfit from outfits array. Find all outfit names in setup. Copy their types into an array. Compare this array with available options. Delete any possible options that the named NPC does not have a type of. --> <<if $_npc.outfits>> <<set $_npcOutfits to clone($_npc.outfits)>> <<set $_npcOutfits to $_npcOutfits.filter(x => !x.includes("naked"))>> <<set _npcOutfitsTypes to []>> <<for $_key, $_outfit range $_npcOutfits>> <<set _npcOutfitsTypes.push(setup.npcClothesSets.find(set => set.name === $_outfit).type)>> <</for>> <<for $_key, $_outfitType range _npcClothingOptions>> <<if !_npcOutfitsTypes.includes($_outfitType)>> <<run _npcClothingOptions.delete($_outfitType)>> <</if>> <</for>> <</if>> <<if _npcClothingOptions.length gt 1>> <<run _npcClothingOptions.delete("default")>> <</if>> <</if>> <<set _npcClothes to _npcClothingOptions.random()>> <<run npcClothes($_npc, _npcClothes)>> <</if>> <</widget>> <<widget "generateNPCvirginity">> <<set $_npc to _args[0]>> <<set $_npc.virginity to { "anal": true, "oral": true, "penile": true, "vaginal": true, "handholding": false, "temple": false, "kiss": false }>> <<set $_virginChance to ($_npc.adult is 1 ? $npcVirginityChanceAdult : $npcVirginityChance)>> <<if _npcPlant and $_virginChance lt 100>> <<set $_virginChance /= 20>> <</if>> <<set $_npc.virginity.penile to (random(1,100) lte $_virginChance)>> <<set $_npc.virginity.vaginal to (random(1,100) lte $_virginChance)>> <!-- Can't lose virginity if you don't have the part. --> <!-- Also, futureproofing for strapons; this runs before strapons are assigned, so they should not generate with both penile virginity AND a strapon. --> <<if $_npc.penis is "none">> <<set $_npc.virginity.penile to false>> <</if>> <<if $_npc.vagina is "none">> <<set $_npc.virginity.vaginal to false>> <</if>> <!-- this is quadratic, but basically it approaches 100% faster than regular virgin chance. --> <<set $_uncommonVirginChance to $_virginChance * (2 - ($_virginChance/100))>> <<if $analdisable is "f">> <<set $_npc.virginity.anal to (random(1,100) lte $_uncommonVirginChance)>> <</if>> <<set $_npc.virginity.oral to (random(1,100) lte $_uncommonVirginChance)>> <</widget>>
<<widget "speech-sydney">> <<set _sydney to statusCheck("Sydney")>><<rng>> <<if !$sydneyComments>> <<set $sydneyComments to {}>> <<set $sydneyComments.penetrated to 0>> <<set $sydneyComments.mouth to 0>> <<set $sydneyComments.trib to 0>> <<set $sydneyComments.imminent to 0>> <<set $sydneyComments.chastity to 0>> <<set $sydneyComments.touch to 0>> <<set $sydneyComments.fondle to 0>> <<set $sydneyComments.flaunt to 0>> <<set $sydneyUniqueComments to []>> <</if>> <<if $speechNPCPenisVirgin is 1 or $speechNPCVaginaVirgin is 1>> <<if $speechpenisvirgin is 1 or $speechvaginavirgin is 1 or $speechanusvirgin is 1>> <<if _sydneyStatus.includes("corrupt")>> <<if $sydneySeen.includes("corruptroom")>> <<set _sydneyText to `<<He>>发出一阵欣喜的呻吟,一脸陶醉地看向你: "每一次堕落都让我愈加无法离开你。我的全部已经归属于你……直到永远!"<<He>>紧紧地抱住了你。<<set $corruptionEvent to 1>><<npcincr Sydney purity -5>><<llspurity>>`>> <<else>> <<set _sydneyText to `<<He>>发出一阵欣喜的呻吟声,一脸陶醉地看向你:"你做到了,你终于亵渎了我……我们现在永远属于彼此!"<<He>>紧紧地抱住你。<<set $corruptionEvent to 1>><<npcincr Sydney purity -20>><<lllspurity>>`>> <</if>> <<else>> <<if $templePromised is "Sydney">> <<set _sydneyText to `<<He>>的嘴里尚喘着粗气,但看向你的眼里仍铺满了陶醉:"我们……我们做到了……我太开心了……"<<He>>紧紧地抱住你,"这意味着我们永在一起了,无论余生还是往后……对吗?"<<npcincr Sydney purity -5>><<llspurity>>`>> <<else>> <<set _sydneyText to `<<He>>的嘴里尚喘着粗气,但看向你的眼里仍铺满了陶醉:"这是……罪恶……但我为什么会如此快乐呢……?"<<He>>紧紧地抱住你:"这意味着我们永远在一起了,无论余生还是往后……对吗?"<<set $corruptionEvent to 1>><<npcincr Sydney purity -20>><<lllspurity>>`>> <</if>> <</if>> <<else>> <<if _sydneyStatus.includes("corrupt")>> <<if $sydneySeen.includes("corruptroom")>> <<set _sydneyText to `<<He>>发出一阵欣喜的呻吟声,一脸陶醉地看向你: "每一次堕落都让我愈加无法离开你。我的全部已经归属于你……直到永远。"<<He>>紧紧地抱住你。<<set $corruptionEvent to 1>><<npcincr Sydney purity -5>><<llspurity>>`>> <<else>> <<set _sydneyText to `<<He>>发出一阵欣喜的呻吟声,一脸陶醉地看向你:"你做到了,你终于亵渎了我……我们现在永远属于彼此!"<<He>>紧紧地抱住你。<<set $corruptionEvent to 1>><<npcincr Sydney purity -20>><<lllspurity>>`>> <</if>> <<else>> <<if $templePromised is "Sydney">> <<set _sydneyText to `<<He>>的嘴里尚喘着气,但看向你的眼里仍铺满了陶醉。"我们……我们做到了……我太开心了……"<<He>>紧紧地抱住你,"即使我不是你的第一个……这也意味着我们要永远在一起……对吗?"<<npcincr Sydney purity -5>><<llspurity>>`>> <<else>> <<set _sydneyText to `<<He>>的嘴里尚喘着粗气,但看向你的眼里仍铺满了陶醉:"这是……罪恶……但我为什么会如此快乐呢……?"<<He>>紧紧地抱住你,"即使我不是你的第一个,但只要我是你的最后一个,那就没关系!"<<set $corruptionEvent to 1>><<npcincr Sydney purity -20>><<lllspurity>>`>> <</if>> <</if>> <</if>> <<elseif $speechNPCAnusVirgin is 1>> <<if $speechpenisvirgin is 1>> <<if _sydneyStatus.includes("corrupt")>> <<set _sydneyText to `<<He>>呻吟着。"你也是第一次吗?请别放慢速度,拜托了!"<<He>>把双腿缠绕在你身上。`>> <<else>> <<set _sydneyText to `<<He>>喘着气。"你……你确定我们还是纯洁的吗?这也……感觉太赞了……"<<He>>紧紧地抱住你。`>> <</if>> <<else>> <<if _sydneyStatus.includes("corrupt")>> <<set _sydneyText to `<<He>>呻吟着。"啊啊,我从没想到会感觉那么好……请继续。"<<He>>把双腿缠绕在你身上。`>> <<else>> <<set _sydneyText to `<<He>>喘着气。"你……你确定我还是纯洁的吗?这也……感觉太赞了……"<<He>>紧紧地抱住你。`>> <</if>> <</if>> <<elseif $speechmouthvirgin is 1>> <<if _sydneyStatus.includes("corrupt")>> <<set _sydneyText to `<<He>>呻吟着,轻轻揉着你的头。"这是你第一次吗?啊啊也太棒了。"`>> <<else>> <<set _sydneyText to `<<He>>喘着气。"这,这是你第一次吗——"<<he>>试图继续说下去,但随即用手捂住了嘴,压制住了更多淫荡的声音。`>> <</if>> <<elseif $speechNPCKissVirgin is 1>> <<set _sydneyText to `<<He>>深情地注视着你。"这是我的初吻……"<<He>>笑了。`>> <<elseif $speechhermaroused is 1>> <<if _sydneyStatus.includes("corrupt")>> <<if _sydney.gender is "h">> <<set _sydneyText to `<<He>>喘着气,"哇嗷!<<sydneyMum>>总是说我很特别,但你也是呢!"`>> <<else>> <<set _sydneyText to `<<He>>喘着气。"哇!<<sydneyMum>>从没告诉我居然存在!"`>> <</if>> <<else>> <<if _sydney.gender is "h">> <<set _sydneyText to `<<He>>喘着气。"你……也有两个?我以为只有我一个人!"`>> <<else>> <<set _sydneyText to `<<He>>喘着气。"两……两个?我不知道还有这可能性!"`>> <</if>> <</if>> <<elseif $speechcrossdressaroused is 1>> <<if _sydneyStatus.includes("corrupt")>> <<set _sydneyText to `<<He>>喘着气。"这么长时间,你是个<<gender>>?好吧,这并不影响我对你的感觉。"`>> <<else>> <<set _sydneyText to `<<He>>喘着气。"你是……<<gender>>?那,那没关系!我不在乎!"`>> <</if>> <<elseif $speechnamedrop is 1 and $sydneyromance is 1>> <<set $speechnamedrop to 0>> <<switch _loveInterest>> <<case "Black Wolf" "Great Hawk">> <<set _sydneyText to `<<He>>吃了一惊。"动……动物?什么?"`>> <<case "Whitney">> <<set _sydneyText to `<<He>>吃了一惊。"惠……惠特尼?!"`>> <<case "Robin" "Kylar">> <<set _sydneyText to `<<He>>僵住了。"我……我以为你们只是朋友……你的意思是……?"`>> <<default>> <<set _sydneyText to `<<He>>僵住了。"谁……谁?那是谁?!"`>> <</switch>> <<npcincr Sydney love -10>><<llllove>> <<elseif $speechsextoy is 1>> <<set $speechsextoy to 0>> <<set _sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "性玩具" : "性玩具")>> <<if _sydneyStatus.includes("corrupt")>> <<set _sydneyText to `<<He>>看着你的<<print _sexToy>>,咧嘴一笑。"<<print either("啊~看来我们这下不只是测试产品了~","有给你打折吗?嗯?")>>"`>> <<elseif _sydneyStatus.includes("pure")>> <<set _sydneyText to `<<He>>看着你的<<print _sexToy>>,脸红了。“<<print either("啊,那是从<<sydneymum>>的店里买的!","……你准备怎么用?")>>"`>> <<else>> <<set _sydneyText to `<<He>>看着你的<<print _sexToy>>,脸红了。"感觉有些不对劲,但是请不要停下来!"`>> <</if>> <<elseif $speechcum is 1>> <<if $speechspank is 1>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to `<<He>>困惑地看着你。"看……看起来很痛,这……这。"<<npcincr Sydney purity -2>><<lspurity>>`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `看着你在<<he>>怀里的样子,悉尼咯咯地笑了起来。"看到你挣扎和扭动,只会让我更加兴奋。"<<npcincr Sydney purity -2>><<lspurity>>`>> <<default>> <<set _sydneyText to `<<He>>看着你,既惊慌又迷惑,只因你达到了高潮。<<npcincr Sydney purity -2>><<lspurity>>`>> <</switch>> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $sydneySeen.includes("player climax")>> <<set _sydneyText to `<<He>>露出了微笑。"我……我做到了! 我让你……"<<he>>咯咯地笑了起来。<<npcincr Sydney purity -2>><<lspurity>>`>> <<else>> <<set _sydneyText to `<<His>>的眼睛睁大。"你,你还好吗?你在发抖!"你设法点头回应,<<he>>平静下来了。<<npcincr Sydney purity -5>><<llspurity>>`>> <</if>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>看着你,咯咯笑了起来。"轮到我了,现在。"<<npcincr Sydney purity -2>><<lspurity>>`>> <<default>> <<set _sydneyText to `<<He>>在你颤抖时深情地抱住了你。<<npcincr Sydney purity -2>><<lspurity>>`>> <</switch>> <</if>> <<set $sydneySeen.pushUnique("player climax")>> <<elseif $speechgenitals is 1 and $worn.genitals.type.includesAll("chastity", "hidden") and !$sydneySeen.includes("chastity")>> <<set _sydneyText to `当<<he>>看到你的<<printChastity>>时,<<he>>惊讶地扬起了眉毛<<npcincr Sydney purity 2>><<gspurity>>`>> <<set $sydneySeen.pushUnique("chastity")>> <<set $sydneyUniqueComments.pushUnique("chastity")>> <<elseif $speechpenispenetrated is 1 and $sydneyComments.penetrated is 0>> <<set $sydneyComments.penetrated to 2>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>几乎说不出话来。"如……如果你……我要……"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>狂躁地笑了起来。"神殿会因为这个惩罚我……但我不在乎!"`>> <<else>> <<set _sydneyText to `<<He>>喘息着。"你……你真的在里面……"`>> <</if>> <<case "corrupt" "corruptLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $rng gte 80 and $pregnancyspeechdisable is "f">> <<set _sydneyText to `<<He>>托住你的头,把你的脸拉近<<hers>>。"我想怀上你的孩子。现在。"`>> <<else>> <<set _sydneyText to `<<He>>呻吟着。"用力一点,再用力点!啊~我快要到了!"`>> <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>狂躁地笑了起来。"这值得神殿所给予我的任何惩罚。"`>> <<else>> <<set _sydneyText to `<<He>>笑了起来。"我喜欢你在我里面的感觉。"`>> <</if>> <<default>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>支支吾吾地呻吟着。"我想我……快要到了……!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>笑了起来。"现在我们都成了罪人,不是吗?嗯?"`>> <<else>> <<set _sydneyText to `<<He>>笑了起来。"我觉得我已经开始习惯了。"`>> <</if>> <</switch>> <<elseif $speechotheranuspenetrated is 1 and $sydneyComments.penetrated is 0>> <<set $sydneyComments.penetrated to 2>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>几乎说不出话来。"如……如果你……我要……"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>喘息着。"这……这太罪恶了……但是……"`>> <<else>> <<set _sydneyText to `<<He>>喘息着。"你……你真的在里面……"`>> <</if>> <<case "corrupt" "corruptLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>呻吟着。"用力一点,再用力点!啊~我快要到了!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>伏在你的耳边压低了声音。"我简直不敢相信我从没尝试过这个……你真的开了我的眼界。"`>> <<else>> <<set _sydneyText to `<<He>>笑了起来。"我喜欢你在我里面的感觉。"`>> <</if>> <<default>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>支支吾吾地呻吟着。"我想我……快要到了……!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>笑了起来。"我们还是纯洁的,对吧?这不算数吧?"`>> <<else>> <<set _sydneyText to `<<He>>笑了起来。"我觉得我已经开始习惯了。"`>> <</if>> <</switch>> <<elseif $speechvaginapenetrated is 1 and $sydneyComments.penetrated is 0>> <<set $sydneyComments.penetrated to 2>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>开始支支吾吾。"我……我应该……退出来吗?"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>狂躁地笑了起来。"神殿会因为这个惩罚我……但我不在乎!"`>> <<else>> <<set _sydneyText to `<<He>>脸红了。"我……我真的在里面……"`>> <</if>> <<case "corrupt" "corruptLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $rng gte 80 and $pregnancyspeechdisable is "f">> <<set _sydneyText to `<<He>>托住你的头,把你的脸猛地拉近。"我想让你怀上我的孩子。"`>> <<else>> <<set _sydneyText to `<<He>>呻吟着。"我快要到了!你准备好了吗?"`>> <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>狂躁地笑了起来。"这值得神殿所给予我的任何惩罚。"`>> <<else>> <<set _sydneyText to `<<He>>伏在你的耳边压低了声音。"我喜欢在你里面的感觉。"`>> <</if>> <<default>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>支支吾吾地呻吟着。"我想我……快要到了……!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>笑了起来。"现在我们都成了罪人,不是吗?嗯?"`>> <<else>> <<set _sydneyText to `<<He>>笑了起来。"我开始适应这种感觉了。"`>> <</if>> <</switch>> <<elseif $speechanuspenetrated is 1 and $sydneyComments.penetrated is 0>> <<set $sydneyComments.penetrated to 2>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>几乎说不出话来。"如……如果你……我要……"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>喘息着。"这……这太罪恶了……但是……"`>> <<else>> <<set _sydneyText to `<<He>>喘息着。"我……我真的在里面……"`>> <</if>> <<case "corrupt" "corruptLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>呻吟着。"我快要到了!你准备好了吗?"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>不确定地看着你。"你真的不觉得难受吗?"`>> <<else>> <<set _sydneyText to `<<He>>笑了。"我喜欢在你里面的感觉。"`>> <</if>> <<default>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>支支吾吾地呻吟着。"我想我……快要到了……!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>笑了起来。"我们还是纯洁的,对吧?这不算数吧?"`>> <<else>> <<set _sydneyText to `<<He>>笑了起来。"我开始适应这种感觉了。"`>> <</if>> <</switch>> <<elseif $speechmouthpenetrated is 1 and $sydneyComments.penetrated is 0>> <<set $sydneyComments.penetrated to 2>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>断断续续地呻吟着。"啊……快要去了……"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>笑了起来。"感觉有些奇怪……"`>> <<else>> <<set _sydneyText to `<<He>>咯咯地笑了起来。"这很痒!"`>> <</if>> <<case "corrupt" "corruptLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>呻吟着,托住你的后脑勺。"我快要到了!你准备好了吗?"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>压低了声音。"我希望你不要浪费任何东西。"`>> <<else>> <<set _sydneyText to `<<He>>轻轻地笑了起来。"你在我下面的样子看起来真可爱。"`>> <</if>> <<default>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>支支吾吾地呻吟着。"我想我……快要到了……!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>担心地看着你。"你吃得消吗?我没有伤害到你吧?"`>> <<else>> <<set _sydneyText to `<<He>>咯咯地笑了起来。"你的嘴好温暖啊。"`>> <</if>> <</switch>> <<elseif ($speechvaginamouth + $speechanallick + $speechanalkiss + $speechmouthotheranus + $speechthroat + $speechfacesit) gte 1 and $sydneyComments.mouth is 0>> <<set $sydneyComments.mouth to 3>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>断断续续地呻吟着。"啊……快要去了……"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>笑了起来。"感觉有些奇怪……"`>> <<else>> <<set _sydneyText to `<<He>>咯咯地笑了起来。"这很痒!"`>> <</if>> <<case "corrupt" "corruptLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>呻吟着,托住你的后脑勺。"我快要到了!你准备好了吗?"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>喘息着笑了起来。"舔得更用力一些。"`>> <<else>> <<set _sydneyText to `<<He>>轻轻地笑了起来。"你在我下面的样子看起来真可爱。"`>> <</if>> <<default>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>支支吾吾地呻吟着。"我想我……快要到了……!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>担心地看着你。"你吃得消吗?我没有伤害到你吧?"`>> <<else>> <<set _sydneyText to `<<He>>笑了起来。"你的舌头好温暖啊。"`>> <</if>> <</switch>> <<elseif ($speechvaginavagina + $speechtribentrance) gte 1 and $sydneyComments.trib is 0>> <<set $sydneyComments.trib to 3>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>几乎说不出话来。"如……如果你……我要……"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>喘息着。"这……这太罪恶了……但是……"`>> <<else>> <<set _sydneyText to `<<He>>喘息着。"我们……那里如此贴近……"`>> <</if>> <<case "corrupt" "corruptLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>呻吟着。"我快要到了!你准备好了吗?"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>不确定地看着你。"你真的不觉得难受吗?"`>> <<else>> <<set _sydneyText to `<<He>>笑了起来。"我喜欢紧紧地贴着你。"`>> <</if>> <<default>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>支支吾吾地呻吟着。"我想我……快要到了……!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>笑了起来。"我们还是纯洁的,对吧?这不算数吧?"`>> <<else>> <<set _sydneyText to `<<He>>笑了起来。"我开始适应这种感觉了。"`>> <</if>> <</switch>> <<elseif ($speechvaginaimminent + $speechpenisimminent + $speechvaginaentrance + $speechpenisentrance) gte 1 and !_sydneyChastity and $sydneyComments.imminent is 0>> <<set $sydneyComments.imminent to 3>> <<switch _sydneyStatus>> <<case "pure" "pureLust" "neutral" "neutralLust">> <<if _sydneyVirgin>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>呻吟着恳求着你。"不……不要……插进去……"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>脸红了。"只……只有顶端,好吗?"`>> <<else>> <<set _sydneyText to `<<He>>紧张地笑了起来。"这很危险……"`>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>喘息着试图抑制住呻吟。"快……快点插进去吧。我已经受不了了!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>带着恳求的眼神望着你,把双腿张开。"你,你还在等什么……?"`>> <<else>> <<set _sydneyText to `<<He>>咯咯笑了起来。"继……继续,但请温柔一点,拜托了。"`>> <</if>> <</if>> <<case "corrupt" "corruptLust">> <<if _sydneyVirgin>> <<set _sydneyText to `<<He>>呻吟着。"做啊,蹂躏我,让我属于你!"`>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>呻吟着。"不要再挑逗我了!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $speechvaginaimminent is 1>> <<set _sydneyText to `<<He>>伏在你的耳边压低了声音。"我想要进入你的体内。"`>> <<else>> <<set _sydneyText to `<<He>>伏在你的耳边,压低了声音。"我想要你进入我的身体。"`>> <</if>> <<else>> <<set _sydneyText to `<<He>>轻轻地笑了起来。"我想要把它放在你的体内。"`>> <</if>> <</if>> <</switch>> <<elseif ($speechotheranusimminent + $speechotheranusentrance) gte 1 and !_sydney.chastity.anus.includes("shield") and $sydneyComments.imminent is 0>> <<set $sydneyComments.imminent to 2>> <<switch _sydneyStatus>> <<case "pure" "pureLust" "neutral" "neutralLust">> <<if _sydney.virginity.anal is true>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>断断续续地呻吟着。"我……想我已经准备好了……"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>脸红了。"请温柔一点……"`>> <<else>> <<set _sydneyText to `<<He>>紧张地笑了起来。"我从来没有想过以这种方式做……"`>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>喘息着试图抑制住呻吟。"快……快点插进去吧。我已经受不了了!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>带着恳求的眼神望着你,把双腿张开。"你,你还在等什么……?"`>> <<else>> <<set _sydneyText to `<<He>>咯咯笑了起来。"至少这样还算是纯洁的。"`>> <</if>> <</if>> <<case "corrupt" "corruptLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>呻吟着。"不要再挑逗我了!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>伏在你的耳边,压低了声音。"我想要你进入我的身体。"`>> <<else>> <<set _sydneyText to `<<He>>轻轻地笑了起来。"我想要把它放在你的体内。"`>> <</if>> <</switch>> <<elseif ($speechanusimminent + $speechanusentrance) gte 1 and $sydneyComments.imminent is 0>> <<set $sydneyComments.imminent to 2>> <<switch _sydneyStatus>> <<case "pure" "pureLust" "neutral" "neutralLust">> <<if _sydneyVirgin>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>呻吟着恳求着你。"不……不要……插进去……"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>脸红了。"只……只有顶端,好吗?"`>> <<else>> <<set _sydneyText to `<<He>>紧张地笑了起来。"这很危险……"`>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>喘息着试图抑制住呻吟。"快……快点让我放进去吧!我已经受不了了!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>笑了笑,眼神充满了渴求。"你还在等什么呢……?"`>> <<else>> <<set _sydneyText to `<<He>>咯咯笑了起来。"继……继续,但请温柔一点,拜托了。"`>> <</if>> <</if>> <<case "corrupt" "corruptLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>呻吟着。"不要再挑逗我了!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>伏在你的耳边压低了声音。"我想要进入你的体内。"`>> <<else>> <<set _sydneyText to `<<He>>轻轻地笑了起来。"我想要把它放在你的体内。"`>> <</if>> <</switch>> <<elseif $speechspank is 1>> <<if $speechmoan is 1>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to ( `<<He>>脸红了。"这,这本应该是一种惩罚!"`, `<<He>>脸红了。"我不明白,是我惩罚得你不够严厉吗?"`, `<<He>>脸红了。"你……喜欢吗?"<<npcincr Sydney purity -1>><<lspurity>>` )>> <<case "corrupt" "corruptLust">> <<set _sydneyText to ( `<<He>>得意地笑了起来。"我就知道你喜欢这个。"<<npcincr Sydney purity -1>><<lspurity>>`, `<<He>>得意地笑了起来。"不听话的孩子会被惩罚,而我就喜欢你这放荡的样子。"<<npcincr Sydney purity -1>><<lspurity>>`, `<<He>>得意地笑了起来。"我想要听到你更多的娇喘,嗯~看来我还得再多打打你的屁股。"<<npcincr Sydney purity -1>><<lspurity>>` )>> <<default>> <<set _sydneyText to ( `<<He>>撇了撇嘴。"这……这本应该是惩罚,你知道的。"`, `<<He>>脸红了。"你……想进来吗?"<<npcincr Sydney purity -1>><<lspurity>>`, `<<He>>脸红了。"这可是惩罚!不要叫的那么愉♥悦啊!"<<npcincr Sydney purity -1>><<lspurity>>` )>> <</switch>> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $sydneySeen.includes("spank") and $rng lte 10 and $location is "school">> <<set _sydneyText to `<<He>>叹了口气。"要么是我去做,要么是<<nnpc_title "Leighton">>去做,所以请你合作!"`>> <<elseif $rng lte 10 and $location is "temple">> <<set _sydneyText to `<<He>>难以置信地看着你。"你怎么敢玷污这个神圣之地的?!"`>> <<elseif $rng lte 35>> <<set _sydneyText to `<<He>>严肃地看着你。"没有人能逃避纪律的制裁!"`>> <<elseif $rng lte 70>> <<set _sydneyText to `<<He>>严肃地看着你。"请不要乱动!你需要学会教训!"`>> <<else>> <<set _sydneyText to `<<He>>叹了口气。"痛苦会让你铭记罪恶,请接受惩罚!"`>> <</if>> <<case "corrupt" "corruptLust">> <<if $sydneySeen.includes("spank") and $rng lte 10 and $location is "school">> <<set _sydneyText to `<<He>>笑了笑。"比起<<nnpc_title "Leighton">>来,还是我好一些,对吧?"`>> <<elseif $rng lte 10 and $location is "temple">> <<set _sydneyText to `<<He>>笑了起来。"你玷污了神圣之地,或许我应该以牙还牙,玷污你的身体。"`>> <<elseif $rng lte 35>> <<set _sydneyText to `<<He>>笑了起来,"你其实很享受嘛。"`>> <<elseif $rng lte 70>> <<set _sydneyText to `<<He>>慌张地笑了起来。"你生气了?没关系,你也可以同样的对我。"`>> <<else>> <<set _sydneyText to `<<He>>轻轻地笑了起来,用头抵住你的前额。"我不会停下来的,直到你开始享受这种痛苦。"`>> <</if>> <<default>> <<if $sydneySeen.includes("spank") and $rng lte 10 and $location is "school">> <<set _sydneyText to `<<He>>叹了口气。"要么是我去做,要么是<<nnpc_title "Leighton">>去做,所以请你合作!"`>> <<elseif $rng lte 10 and $location is "temple">> <<set _sydneyText to `<<He>>难以置信地看着你。"你怎么敢玷污这个神圣之地的?!"`>> <<elseif $rng lte 35>> <<set _sydneyText to `<<He>>直直地看着你。"不要误解,这完全是为了惩罚而做的。"`>> <<elseif $rng lte 70>> <<set _sydneyText to `<<He>>叹了一口气。"我希望你能好好表现,那我就不必这样做了。我不喜欢伤害你。"`>> <<else>> <<set _sydneyText to `<<He>>摇了摇头。"约旦教会了我一些关于纪律的事情,现在是你学习的时候了。"`>> <</if>> <</switch>> <</if>> <<elseif $speechapologise is 1>> <<switch _sydneyStatus>> <<case "pure" "pureLust" "neutral" "neutralLust">> <<set _sydneyText to `<<He>>看起来很困惑。"你为什么要道歉?没关系的,我保证。"`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>伏在你的耳边压低了声音。"我想知道你该如何补偿我。"`>> <</switch>> <<elseif $speechapologiseno is 1>> <<switch _sydneyStatus>> <<case "pure" "pureLust" "neutral" "neutralLust">> <<set _sydneyText to `<<He>>看起来很困惑。"你为什么要一直道歉?你还好么?只要你想,我们可以停下来的。"`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>狂躁地笑了起来,"对,继续恳求我吧,我喜欢你无助的样子,这太让人愉悦了!!"`>> <</switch>> <<elseif ($speechvaginawithhold + $speechanuswithhold + $speechpeniswithhold + $speechotheranuswithhold) gte 1 and !$sydneyUniqueComments.includes("withhold")>> <<set $sydneyUniqueComments.pushUnique("withhold")>> <<switch _sydneyStatus>> <<case "pure" "pureLust" "neutral" "neutralLust">> <<set _sydneyText to `<<He>>开心地笑了起来。"毕竟我们都需要保持纯洁,在这一切之后。"<<npcincr Sydney purity 2>><<gspurity>>`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>夸张地叹了口气,但是笑了起来。"你有时候真他妈的性感!"<<npcincr Sydney purity 2>><<gspurity>>`>> <</switch>> <<elseif $speechNPCChastity is 1 and $sydneyComments.chastity is 0>> <<set $sydneyComments.chastity to 3>> <<switch _sydneyStatus>> <<case "pure" "pureLust" "neutral" "neutralLust">> <<set _sydneyText to ( `<<he>>脸红了。"关于那个带子我很抱歉,但我需要保持安全……"`, `<<he>>担忧地看着你。"请不要试图用力拆掉我的带子,这会伤到你自己的。"`, `<<he>>脸红了。"那……那个带子也阻止不了你对我的爱,对吧?"` )>> <<case "corrupt" "corruptLust">> <<set _sydneyText to ( `<<he>>叹了一口气,"虽然我想把带子拆掉,但我知道这东西对我有好处。"`, `<<he>>担忧地看着你。"不要试图用力拆掉皮带,那会弄伤你的手指。"`, `<<He>>笑了起来,"我希望这个带子不会太破坏我们的感情。"` )>> <</switch>> <<elseif $speechchastity is 1 and !$sydneyUniqueComments.includes("chastity")>> <<set $sydneyUniqueComments.pushUnique("chastity")>> <<switch _sydneyStatus>> <<case "pure" "pureLust" "neutral" "neutralLust">> <<if _sydneyChastity>> <<set _sydneyText to ( `<<He>>盯着你的<<printChastity>>。"我们还真是配呢!"`, `<<He>>压低了声音。"如果我们都戴着这些东西,那我们两个还算是纯洁的,对吧?"`, `<<He>>盯着你的<<printChastity>>。"至少我们不用担心,因为我们都有保护措施。"` )>> <<else>> <<set _sydneyText to ( `<<He>>盯着你的<<printChastity>>。"你让我摘下我的,而现在你却戴着一个?"`, `<<He>>盯着你的<<printChastity>>。"原来就是这感觉。"`, `<<He>>盯着你的<<printChastity>>。"呃。"` )>> <</if>> <<case "corrupt" "corruptLust">> <<if _sydneyChastity>> <<set _sydneyText to ( `<<He>>压低了声音。"听我说,如果我们把贞操用具狠狠地撞在一起……"`, `<<He>>叹了口气。"我们需要尽快找到那玩意儿的钥匙。"`, `<<He>>盯着你的<<printChastity>>。"我们都是欲望的囚徒,深陷其中无法自拔。"` )>> <<else>> <<set _sydneyText to ( `<<He>>盯着你的<<printChastity>>。"你是在逗我?"`, `<<He>>盯着你的<<printChastity>>。"这很好玩吗?"`, `<<He>>盯着你的<<printChastity>>。"啊你他妈的尽诱惑着我,你让我摘下自己的贞操装置只是为了——"` )>> <</if>> <</switch>> <<elseif $speechhit is 1>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>皱眉。"再……再用力一点……"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>皱眉。"好痛……"`>> <<else>> <<set _sydneyText to `<<He>>皱眉。"嗷!这总是这么疼吗?"`>> <</if>> <<case "corrupt" "corruptLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>有些不爽地看着你。"我知道你还没有使出全力。"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>狂躁地放声大笑,"我喜欢你拳打脚踢,奋力挣扎的样子!"`>> <<else>> <<set _sydneyText to `<<He>>皱了皱眉。"啊!你倒是用力啊?"`>> <</if>> <<default>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>皱眉。"再打我一次!我超爱的!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>笑。"如果你喜欢粗暴点,那我想我也得试着享受一下?"`>> <<else>> <<set _sydneyText to `<<He>>皱眉。"嗷!那一下真的很疼!"`>> <</if>> <</switch>> <<elseif ($speechcoverface + $speechcoverpenis + $speechcovervagina) gte 1 and !$sydneyUniqueComments.includes("hide")>> <<set $sydneyUniqueComments.pushUnique("hide")>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to `<<He>>注意到你试图遮盖自己。"你,你在紧张吗?没关系,我也是。"`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>注意到你试图遮盖自己,笑了起来。"还记得之前是我紧张得要命吗?现在怎么换人了。"`>> <<default>> <<set _sydneyText to `<<He>>注意到你试图遮盖自己。"没关系,我不会介意的。我们都可以相互信任,是吧?"`>> <</switch>> <<elseif $speechhair is 1 and !$sydneyUniqueComments.includes("hair")>> <<set $sydneyUniqueComments.pushUnique("hair")>> <<if _sydney.hairColour isnot "strawberryblond">> <<set _sydneyText to `<<He>>笑了起来。"我一直都很喜欢你的头发,所以我毫不犹豫地接受了你对我外表的提议。"`>> <<else>> <<set _sydneyText to `<<He>>笑了起来。"我一直都很喜欢你的头发。"`>> <</if>> <<elseif ($speechhandjobpenis + $speechhandjobvagina + $speechcheeks + $speechthigh + $speechfeet + $speechchestrub + $speechbreastrub) gte 1 and $sydneyComments.touch is 0>> <<set $sydneyComments.touch to 3>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>压抑着呻吟。"我……我感觉……有什么要来了……"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>喘着气。"这……这就是所谓的前戏,对吧?"`>> <<else>> <<set _sydneyText to `<<He>>咯咯地笑了起来。"我想……这不算是罪恶。"`>> <</if>> <<case "corrupt" "corruptLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>喘息着试图压抑住呻吟。"再进去一点!"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>笑了起来。"不错嘛。"`>> <<else>> <<set _sydneyText to `<<He>>故意打了个哈欠。"前戏就让我感到无聊了。"`>> <</if>> <<default>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<set _sydneyText to `<<He>>喘息着试图压抑住呻吟。"我快要去了……"`>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<set _sydneyText to `<<He>>喘息着。"我觉得我还能承受得住。"`>> <<else>> <<set _sydneyText to `<<He>>咯咯地笑了起来。"我不喜欢其他人这样子碰我。"`>> <</if>> <</switch>> <<elseif $sydneyComments.fondle is 0 and ($speechfutapenis + $speechvagina + $speechclit + $speechpenis + $speechglans + $speechanus + $speechbottom) gte 1>> <<if $speechfutapenis is 1>> <<set $sydneyComments.fondle to 3>> <<if _sydney.gender is "h">> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to either( `<<He>>害羞地笑了笑。"这……这样子做吗?"`, `<<He>>呻吟着。"我已经快不行了!而且……湿透了。"`, `<<He>>紧张地看着你。"我……我没有弄疼你吧?"` )>> <<case "corrupt" "corruptLust">> <<set _sydneyText to either( `<<He>>笑了笑。"我喜欢你也有两种性器官,你是如此的完美。"`, `<<He>>轻轻地笑着。"我会在这之后把手指放进你的嘴里,这样你就可以尝到自己的味道了。"`, `<<He>>笑了起来,"如果我把你的精液直接射到你自己的阴道里,那也太没意思了,这不就直接生了个克隆人么。"`, `<<He>>伏在你的耳边压低了声音,"那么,你更喜欢哪一个呢?"` )>> <<default>> <<set _sydneyText to either( `<<He>>笑了起来。"啊~如果不是你,我永远都不会体验到这些~"`, `<<He>>笑了起来。"我觉得我渐渐掌握了技巧!"`, `<<He>>笑了笑。"我这样子弄你会舒服吗?"` )>> <</switch>> <<else>> <!-- sydney is not a herm --> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to ( `<<He>>害羞地笑了笑。"这……这样子做吗?"`, `<<He>>呻吟着。"我已经快不行了!而且……湿透了。"`, `<<He>>紧张地看着你。"我……我没有弄疼你吧?"` )>> <<case "corrupt" "corruptLust">> <<set _sydneyText to ( `<<He>>笑了起来。"我喜欢你有两种性器官,你是如此的完美。"`, `<<He>>笑了起来,"如果我把你的精液直接射到你自己的阴道里,那也太没意思了,这不就直接生了个克隆人么。"`, `<<He>>伏在你的耳边压低了声音,"那么,哪一个更有快感呢?"` )>> <<default>> <<set _sydneyText to ( `<<He>>笑了起来。"你真的很特别。在科学课上我从来没有学过这些。"`, `<<He>>笑了起来。"我觉得我逐渐能够驾驭这两个性器官了。"`, `<<He>>笑了笑。"我几乎开始嫉妒你了,我也想知道拥有两个性器官的感觉。"` )>> <</switch>> <</if>> <<elseif $speechvagina is 1 or $speechclit is 1>> <<set $sydneyComments.fondle to 3>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to ( `<<He>>害羞地笑了笑。"这……这样子做吗?"`, `<<He>>咯咯笑了起来。"你里面越来越湿了!"`, `<<He>>紧张地看着你。"我……我没有弄疼你吧?"` )>> <<case "corrupt" "corruptLust">> <<set _sydneyText to ( `<<He>>轻轻地笑着。"我会在这之后把手指放进你的嘴里,这样你就可以尝到自己的味道了。"`, `<<He>>笑了起来。"放轻松宝贝,我会让你更爽的。"`, `<<He>>咯咯笑了起来。"嘘——安静点!"` )>> <<default>> <<set _sydneyText to ( `<<He>>笑了起来。"啊~如果不是你,我永远都不会体验到这些~"`, `<<He>>笑了起来。"我觉得我渐渐掌握了技巧!"`, `<<He>>伏在你的耳边,压低了声音。"我应该深入到哪里?嗯?"` )>> <</switch>> <<elseif $speechpenis is 1 or $speechglans is 1>> <<set $sydneyComments.fondle to 3>> <<if playerHasStrapon()>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to `<<He>>有些紧张。"是……是这样做的吗?"`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>咯咯地笑了起来。"这个玩具真是刺激呢~我希望它能一直留在我里面。"`>> <<default>> <<set _sydneyText to either( `<<He>>笑了起来。"啊~如果不是你,我永远都不会体验到这些~"`, `<<He>>咯咯笑了起来。"我觉得我渐渐掌握了技巧!"` )>> <</switch>> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to ( `<<He>>害羞地笑了笑。"这……这样子做吗?"`, `<<He>>咯咯笑了起来。"它越来越大了!"`, `<<He>>紧张地看着你。"我……我没有弄疼你吧?"` )>> <<case "corrupt" "corruptLust">> <<set _sydneyText to ( `<<He>>在你的耳边喘息着。"我会把你榨干。"`, `<<He>>笑了起来。"放轻松宝贝,我会让你更爽的。"`, `<<He>>咯咯笑了起来。"嘘——安静点!"` )>> <<default>> <<set _sydneyText to ( `<<He>>笑了起来。"啊~如果不是你,我永远都不会体验到这些~"`, `<<He>>笑了起来。"我觉得我渐渐掌握了技巧!"`, `<<He>>笑了笑。"我这样子弄你会舒服吗?"` )>> <</switch>> <</if>> <<elseif $speechanus is 1 or $speechbottom is 1>> <<set $sydneyComments.fondle to 3>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to ( `<<He>>害羞地笑了笑。"这……这样子做吗?"`, `<<He>>咯咯笑了起来。"我不知道这里能有那么爽!"`, `<<He>>紧张地看着你。"我……我没有弄疼你吧?"` )>> <<case "corrupt" "corruptLust">> <<set _sydneyText to ( `<<He>>笑了起来。"也许我们应该把更大的东西插进去。"`, `<<He>>笑了起来。"放轻松宝贝,我会让你更爽的。"`, `<<He>>咯咯笑了起来。"嘘——安静点!"` )>> <<default>> <<set _sydneyText to ( `<<He>>笑了起来。"啊~如果不是你,我永远都不会体验到这些~"`, `<<He>>笑了起来。"我觉得我渐渐掌握了技巧!"`, `<<He>>伏在你的耳边,压低了声音。"我应该深入到哪里?嗯?"` )>> <</switch>> <</if>> <<elseif $speechvaginaflaunt is 1 and $sydneyComments.flaunt is 0>> <<set $sydneyComments.flaunt to 2>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to ( `<<He>>脸红了起来。"别,别盯着它看……"`, `<<He>>咯咯笑了起来。"你看着我的感觉有点奇怪……"`, `<<He>>小声说道。"没,没有人像你这样看过我……"` )>> <<case "corrupt" "corruptLust">> <<set _sydneyText to ( `<<He>>用两根手指撑开<<his>>的阴唇。"里面景色怎么样~?"`, `<<He>>笑了起来。"是啊,我知道,看起来很完美,不是吗?"`, `<<He>>咯咯笑了起来。"都是你的了。"` )>> <<default>> <<set _sydneyText to ( `<<He>>笑了。"你一直在盯着我看,至少让我也看看你的……"`, `<<He>>喘息着。"你准备做什么?"`, `<<He>>有些不知所措。"怎……怎么了?别只站在那里……"` )>> <</switch>> <<else>> <<if $rng gte 95 and !$sydneyUniqueComments.includes("clothes")>> <<set $sydneyUniqueComments.pushUnique("clothes")>> <<if $worn.upper.name is "nun's habit" or $worn.upper.name is "monk's habit">> <<if _sydneyStatus.includes("corrupt")>> <<set _sydneyText to `<<He>>用手轻抚你的`+$worn.upper.cn_name_cap+ `。<<He>>似乎有些怀旧。<<npcincr Sydney purity 2>><<gspurity>>`>> <<else>> <<set _sydneyText to `<<He>>打量着你的` +$worn.upper.cn_name_cap+ `。"穿着那个做……就没问题了吗?"<<npcincr Sydney purity 2>><<gspurity>>`>> <</if>> <<elseif $worn.neck.name is "holy pendant" or $worn.neck.name is "stone pendant">> <<set $sydneySeen.pushUnique("holy pendant")>> <<if _sydneyStatus.includes("corrupt")>> <<set _sydneyText to `<<He>>盯着你的` +$worn.neck.cn_name_cap+ `,似乎有些怀旧。<<npcincr Sydney purity 2>><<gspurity>>`>> <<else>> <<set _sydneyText to `<<He>>打量着你的` +$worn.upper.cn_name_cap+ `。"穿着那个做……就没问题了吗?"<<npcincr Sydney purity 2>><<gspurity>>`>> <</if>> <<elseif $worn.neck.name is "dark pendant">> <<set $sydneySeen.pushUnique("dark pendant")>> <<if _sydneyStatus.includes("corrupt")>> <<set _sydneyText to `<<He>>盯着你的` +$worn.neck.cn_name_cap+ `,似乎有点怅然若失。<<npcincr Sydney purity -2>><<lspurity>>`>> <<else>> <<set _sydneyText to `<<He>>打量着你的`+$worn.neck.cn_name_cap+`:"它……很漂亮,但也有点令人不安……"<<npcincr Sydney purity -2>><<lspurity>>`>> <</if>> <<elseif $location is "school" and $exposed lte 0 and (!$worn.upper.type.includes("school") and !$worn.lower.type.includes("school"))>> <<if _sydneyStatus.includes("corrupt")>> <<set _sydneyText to `<<He>>打量着你的衣着,然后咯咯笑了起来。"那不是正式的校服——别担心,我可以帮你脱下来~"<<set $combatgoal to "strip">>`>> <<else>> <<set _sydneyText to `<<He>>打量着你的衣着,然后摇了摇头。"你……你应该严格遵守校纪,免得惹上不必要的麻烦……"`>> <</if>> <<elseif $worn.lower.name is "naked" and playerHasStrapon()>> <<if _sydneyStatus.includes("corrupt")>> <<set _sydneyText to `<<He>>打量着你的<<penisSimple>>,然后咯咯笑了起来。"这些玩具真有趣。"`>> <<else>> <<set _sydneyText to `<<He>>打量着你的<<penisSimple>>,脸瞬间变红。"<<sydneyMum>>总是谈论这些东西。"`>> <</if>> <<elseif $exposed gte 1>> <<if _sydneyStatus.includes("corrupt")>> <<set _sydneyText to `<<He>>审视着你的身体,然后咯咯笑了起来。"你这样赤身裸体的在我下面,比以往更加迷人~"<<npcincr Sydney lust 1>><<glust>>`>> <<else>> <<set _sydneyText to `<<He>>腼腆地看着你暴露的身体。"你,你看起来……呃……"<<He>>看了一会儿,又移开了视线。"你看起来很可爱。"<<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>`>> <</if>> <<else>> /* Say Nothing */ <<set _sydneyText to ``>> <</if>> <<elseif $rng gte 90>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to `<<He>>喃喃自语着。"对不起,我其实不太清楚我在做什么……"`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>笑了起来。"我们当然知道怎样找乐子~"`>> <<default>> <<set _sydneyText to `"我曾经对这种事情感到非常紧张……"`>> <</switch>> <<elseif $rng gte 85>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to `<<He>>脸红着摇了摇头。"这……太罪恶了……"`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>狂躁地笑了起来。"你让我看到了新的世界,做一个罪人真是太有意思了!"`>> <<default>> <<set _sydneyText to `<<He>>脸红着摇了摇头。"我一直被教导说这是罪恶的,但是……"`>> <</switch>> <<elseif $rng gte 80>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to `<<He>>小声嘀咕着。"不……不要太粗暴,拜托……"`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>狂躁地笑了起来。"我能承受你给我的一切。来吧,让我看看你有什么本事!"`>> <<default>> <<set _sydneyText to `<<He>>脸红了起来。"我……如果你想的话,可以粗暴点……"`>> <</switch>> <<elseif $rng gte 75>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to `<<He>>深吸一口气。"我……我可以的。"`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>轻轻地笑了起来。"你觉得你跟得上吗?"`>> <<default>> <<set _sydneyText to `<<He>>轻轻地笑了起来。"我现在觉得能跟得上你的节奏了。"`>> <</switch>> <<elseif $rng gte 70>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to `<<He>>深吸一口气。"我们……需要保持安静……"`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>咯咯地笑了起来。"嘘!"`>> <<default>> <<set _sydneyText to `<<He>>笑了起来。"我们尽量不要被发现……"`>> <</switch>> <<elseif $rng gte 65>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to `<<He>>移开了视线。"请原谅我……"`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>咯咯地笑了起来。"看来我需要受到一些惩罚……嗯~也许你可以惩罚我?"`>> <<default>> <<set _sydneyText to `<<He>>咯咯笑地笑了起来。"我犯了罪……这是我的惩罚吗?"`>> <</switch>> <<elseif $rng gte 60>> <<if $location is "temple">> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to `<<He>>移开了视线。"这……这太罪恶了,竟然在这么神圣的地方做这种事情……"`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>咯咯地笑了起来。"让我们玷污这个地方吧。"`>> <<default>> <<set _sydneyText to `<<He>>咯咯地笑了起来。"我……我们正在神殿里做,什么也阻挡不了我们……"`>> <</switch>> <<elseif $location is "school">> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to `<<He>>紧张地四处张望。"如果……如果有人发现了我们……"`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>咯咯地笑了起来。"我真希望其他学生能听到我们的声音。"`>> <<default>> <<set _sydneyText to `<<He>>四处张望。"我希望没有人在排队等着过来……"`>> <</switch>> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<set _sydneyText to `<<He>>紧张地四处张望。"在这里,竟然做这种事情……"`>> <<case "corrupt" "corruptLust">> <<set _sydneyText to `<<He>>咯咯地笑了起来。"你觉得会有人发现我们吗?"`>> <<default>> <<set _sydneyText to `<<He>>四处张望。"我觉得我们应该是安全的。"`>> <</switch>> <</if>> <<else>> /* Say Nothing */ <<set _sydneyText to ` `>> <</if>> <</if>> <<if $sydneyComments>> <<set _keys to Object.keys($sydneyComments)>> <<for $_i to 0; $_i lt _keys.length; $_i++>> <<if $sydneyComments[_keys[$_i]] gt 0>> <<set $sydneyComments[_keys[$_i]]-->> <</if>> <</for>> <</if>> <</widget>>
<<widget "cumspeech">> <<rng>> <<He>>静静地看着你。 <<if $player.gender_appearance is "m" or ($exposed gte 2 and $player.penisExist)>> <<if $orgasmcount gte 24 and $speechorgasmnocumcount is 0>> <<set $speechorgasmnocumcount += 1>> "你明明都高潮了,但是什么都没挤出来!你到底怎么了?是有什么毛病?" <<elseif $speechorgasmnocumcount gte 1>> <<if $speechorgasmrepeat is 0>> <<switch random(1,3)>> <<case 1>>"你是被过度挤奶了还是你一直都这么可怜?", <<case 2>> "你最好不是在装病。", <<case 3>> "你应该为自己没有射精而感到尴尬。" <</switch>> <<else>> <<switch random(1,3)>> <<case 1>> "我想我们已经把<<phim>>弄得筋疲力尽了。", <<case 2>> "还是没什么结果,这有些令人失望。", <<case 3>> "也许如果我们再粗暴一点的话,就会有一些精液出来?" <</switch>> <</if>> <<set $speechorgasmrepeat += 1>> <<elseif $orgasmcount gte 18 and $speechorgasmweakcumcount is 0>> <<set $speechorgasmweakcumcount += 1>> "你真的就只能做到这么多了么?" <<else>> <<if $speechorgasmrepeat is 0>> <<switch $speechorgasmcount>> <<case 1>> "你要射了!就这样,释放出来吧,别再憋着了。" <<case 2>>"你甚至释放了更多的精液!你没有一点羞耻心吗?" <<case 3>>"别想掩盖了,你喜欢这样被挤出精液。" <<case 4>>"把你珍贵的精液全部射出来吧。" <<case 5>>"你射了这么多!你真是把这弄得一团糟,你知道吗。" <<default>>"这么多的精液,我不知道是为你感到自豪还是为你感到尴尬。" <</switch>> <<else>> <<switch $speechorgasmcount>> <<case 1>>"<<pShe>>真的高潮了!" <<case 2>>"又高潮了?<<pShe>>可真是太淫荡了!" <<case 3>>"<<pShe>>又高潮了?这真的太棒了!" <<case 4>>"按这个速度的话,<<phim>>很快就会被榨干的。" <<case 5>>"我想留一些<<pher>>的精液到后面再用。" <<default>>"<<pShe>>高潮这么多次了,<<pshe>>还撑得住吧?" <</switch>> <</if>> <<set $speechorgasmrepeat += 1>> <</if>> <<else>> <!-- gender appearance is female and either the player does not have a dick or the npc is not aware of it --> <<if $speechorgasmrepeat is 0>> <<switch $speechorgasmcount>> <<case 1>>"我知道你会喜欢的,毕竟你高潮的抽搐不会说谎。" <<case 2>>"这次高潮的感觉如何?是不是比上次更好了?" <<case 3>>"你又高潮了?你这个淫荡的骚货!" <<case 4>> "我希望你会因为我带给你了这么多次的高潮而记住我。" <<case 5>>"你的高潮就没停下来过,看来你一定是个相当淫荡的人!" <<default>>"让一个<<girl>>一次次地高潮真是太有趣了。" <</switch>> <<else>> <<switch $speechorgasmcount>> <<case 1>>"<<pShe>>高潮时的颤抖真是太令人愉悦了。" <<case 2>>"<<pHer>>的小穴都湿透了!" <<case 3>>"<<pShe>>真是太敏感了。" <<case 4>>"<<pShe>>又高潮了?这太棒了!" <<case 5>>"<<pShe>>又高潮了!真是个令人讨厌的婊子。" <<default>>"小心不要做过头了,毕竟如果<<pshe>>短时间内高潮太多次的话,<<pshe>>的身体会出问题的。" <</switch>> <</if>> <<set $speechorgasmrepeat += 1>> <</if>> <</widget>> <<widget "combatspeech">> <<set _n to _args[0]>> <<rng>> <<if $speechcrossdressangry is 1>> <<He>>看着你那刚刚暴露在外的<<genitals>>。 <<print [ `"你以为你能骗过我么?是时候端正一下你的地位了。"`, `"我敢打赌你一定因为骗了我而感到很开心,等会在我们完事之后,我看你还能不能开心的起来。"`, `"该死的<<bitch>>,无论如何我都要把你当成一个${($player.gender is 'm' ? "女孩" : "男孩")}来做爱。"`, `"你认为这很有趣吗?我会把你操到坏掉的。"`, `"你会为此付出代价的,婊子。"`, ][random(0,4)]>> <<elseif $speechcrossdressaroused is 1>> <<He>>饥渴地盯着你暴露在外的<<genitals>>。 <<print [ `"太好了!"`, `"你真是个充满惊喜的家伙。"`, `"没有什么能像异装的变态这样让我能兴奋起来了。"`, `"像拆开一个礼物那样。"`, `"你这个狡猾的荡妇。我知道该怎么处置你了。"`, ][random(0,4)]>> <<elseif $speechcrossdressshock is 1>> <<He>>震惊地看着你的<<genitals>>。 <<print [ `"我通常不喜欢这种东西,不过你很可爱。"`, `"我从来没有想过,它可以看起来如此可口。"`, `"你这个阴险的家伙。"`, `"这也不是不行。"`, `"你真的是……骗到了我。"`, ][random(0,4)]>> <<elseif $speechcrossdressdisappointed is 1>> <<He>>看着你的<<genitals>>,深深叹了口气。 <<print [ `"这可不是我想要的东西。"`, `"但是毕竟都做到这一步了。"`, `"这很可爱,但是我不太喜欢这个。"`, `"我敢打赌,你一定认为这很有趣。"`, `"我为什么总是会上当呢?"`, ][random(0,4)]>> <<elseif $speechhermangry is 1>> <<He>>看着你那刚刚暴露在外的<<genitals>>。 <<print [ `"你这个怪胎,是时候让你摆正你的位置了。"`, `"我敢打赌你一定很喜欢我震惊的样子,但当我跟你做完以后,你就笑不出来了。"`, `"该死的<<bitch>>,无论如何我都要把你当成一个<<girl>>来做爱。"`, `"你真是个变态,但我还是会把你操到坏掉的。"`, `"我无法相信你欺骗了我,让我以为你是个正常人,所以你现在要为你的谎言付出代价。"`, ][random(0,4)]>> <<elseif $speechhermaroused is 1>> <<He>>饥渴地盯着你暴露在外的<<genitals>>。 <<print [ `"太好了!"`, `"你真是个充满惊喜的家伙。"`, `"你既是男孩又是女孩,这简直就像是我的生日礼物。"`, `"像拆开一个礼物那样。"`, `"你这个狡猾的荡妇。我知道该怎么处置你了。"`, ][random(0,4)]>> <<elseif $speechhermshock is 1>> <<He>>震惊地看着你的<<genitals>>。 <<print [ `"我还没见过这种东西,不过你仍然很可爱就是了。"`, `"无论怎样,你看起来还是很可口。"`, `"你真的是一个奇怪的人。"`, `"这也不是不行。"`, `"我没有想到我会发现这个。"`, ][random(0,4)]>> <<elseif $speechhermdisappointed is 1>> <<He>>看着你的<<genitals>>,深深叹了口气。 <<print [ `"这可不是我想要的东西。"`, `"但是毕竟都做到这一步了。"`, `"这很可爱,但我不确定该怎么处理。"`, `"两种性器?我希望你身上没有其他的问题。"`, `"为什么我从来遇不到一个正常的人?"`, ][random(0,4)]>> <<elseif $speechsextoyaroused is 1 or $speechsextoy is 1 and random(0,2) isnot 0>> <<set $speechsextoyaroused to 0>> <<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "性玩具" : "性玩具")>> <<He>>带着饥渴的眼神看着你的$_sexToy。 <<print [ `"太好了!"`, `"你真是个充满惊喜的家伙。"`, `"我一直想试试这个玩意,这好像给我的生日礼物一样。"`, `"我迫不及待地想看你使用它的样子。"`, `"真是个荡妇,但我知道该怎么对待你。"`, ][random(0,4)]>> <<elseif $speechsextoyshocked is 1>> <<set $speechsextoyshocked to 0>> <<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "性玩具" : "性玩具")>> <<He>>吃惊地盯着你的$_sexToy。 <<print [ `"我还没见过这种东西,不过你仍然很可爱就是了。"`, `"无论怎样,你看起来还是很可口。"`, `"你真的是一个奇怪的人。"`, `"这也不是不行。"`, `"我没有想到我会发现这个。"`, ][random(0,4)]>> <<elseif $speechsextoydisappointed is 1>> <<set $speechsextoydisappointed to 0>> <<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "性玩具" : "性玩具")>> <<He>>看着你的$_sexToy,叹了口气。 <<print [ `"这可不是我想要的东西。"`, `"但是毕竟都做到这一步了。"`, `"这很可爱,但我不确定该怎么处理。"`, `"我只是希望我们能够在一起。"`, `"为什么我从来遇不到一个正常的人?"`, ][random(0,4)]>> <<elseif $speechdildoangry is 1>> <<set $speechdildoangry to 0>> <<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "性玩具" : "性玩具")>> <<He>>瞪着你的$_sexToy。 <<print [ `"这可不是我想要的东西。"`, `"你这个该死的变态。"`, `"该死的荡妇,我要把你操到叫不出来。"`, `"我敢打赌你一定很喜欢我震惊的样子,但当我跟你做完以后,你就笑不出来了。"`, `"把那个东西拿开,你这个该死的骚货。"`, ][random(0,4)]>> <<elseif $speechgenitals is 1>> <<if $player.gender_appearance is $player.gender>> /* ToDo: Strapon - check if any one this needs its own strapon text */ <<if $worn.genitals.type.includesAll("chastity", "hidden")>> <<if $enemyanger lte 0>> <<He>>?admires你露出的$worn.genitals.cn_name_cap。"我想知道那把锁后面藏着什么宝贝?" <<elseif $enemyanger lte 20>> <<He>>对你露出来的$worn.genitals.cn_name_cap<<laughs>>道:"那么你是藏了小穴还是小鸡鸡?" <<if $player.penisExist>> <<if $player.penissize is 1>> <<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <<elseif $player.penissize lt 1>> <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <</if>> <</if>> <<elseif $enemyanger lte 100>> <<He>>对你露出来的$worn.genitals.cn_name_cap<<laughs>>道:"别害羞,我会帮你脱掉它的。" <<else>> <<He>>对你露出来的$worn.genitals.cn_name_cap<<laughs>>道:"你这骚货的贞操带是不是被迫穿上的。" <</if>> <<elseif $player.penisExist>> <<switch Math.clamp($player.penissize, -2, 4)>> <<case 4>> <<if $enemyanger lte 20>> <<He>>?admires你裸露的<<genitals>>。"你的大鸡巴看起来真美味!" <<elseif $enemyanger lte 100>> <<He>>?admires你裸露的<<genitals>>。"我从来没见过这么大的。" <<else>> <<He>>?admires你裸露的<<genitals>>。"别以为你那个畸形的大鸡巴就能吓住我。" <</if>> <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <<case 3>> <<if $enemyanger lte 20>> <<He>>?admires你裸露的<<genitals>>,"你的鸡巴看起来真美味!" <<elseif $enemyanger lte 100>> <<He>>?admires你裸露的<<genitals>>。"不错,非常不错。" <<else>> <<He>>?admires你裸露的<<genitals>>。"那里,像骚货一样暴露出来。" <</if>> <<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>> <<case 2>> <<if $enemyanger lte 20>> <<He>>?admires你裸露的<<genitals>>,"你的鸡巴看起来真美味!" <<elseif $enemyanger lte 100>> <<He>>?admires你裸露的<<genitals>>。"不错。" <<else>> <<He>>?admires你裸露的<<genitals>>。"那里,像骚货一样暴露出来。" <</if>> <<case 1>> <<if $enemyanger lte 20>> <<He>>?admires你裸露的<<genitals>>。"好小好可爱!" <<elseif $enemyanger lte 100>> <<He>>对你暴露出来的<<genitals>><<laughs>>道:"好小喔。" <<else>> <<He>>对你暴露出来的<<genitals>><<laughs>>道:"你那小鸡鸡真是可悲。" <</if>> <<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <<case 0 -1>> <<if $enemyanger lte 20>> <<He>>对你暴露出来的<<genitals>><<laughs>>道:"你那小小的肉棒真是太可爱了!" <<elseif $enemyanger lte 100>> <<He>>对你暴露出来的<<genitals>><<laughs>>道:"我从没见过这么小只的肉棒!" <<else>> <<He>>对你暴露出来的<<genitals>><<laughs>>道:"真是可悲的尺寸。" <</if>> <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <<case -2>> <<if $enemyanger lte 20>> <<He>>对你暴露出来的<<genitals>><<laughs>>道:"你那迷你鸡鸡真是太可爱了!" <<elseif $enemyanger lte 100>> <<He>>对你暴露出来的<<genitals>><<laughs>>道:"我从没见过这么娇小的肉棒!" <<else>> <<He>>对你暴露出来的<<genitals>><<laughs>>道: "好丑的阴蒂喔。" <</if>> <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <</switch>> <<else>> <<if $enemyanger lte 0>> <<He>>?admires你裸露的<<genitals>>。"你的小穴真是太可爱了!" <<elseif $enemyanger lte 20>> <<He>>?admires你裸露的<<genitals>>。"你的小穴太诱人了!" <<elseif $enemyanger lte 100>> <<He>>?admires你裸露的<<genitals>>。"别害羞,这样的可爱小穴天生就该露出来。" <<else>> <<He>>?admires你裸露的<<genitals>>。"瞧,你露出的样子像个下贱的骚货。" <</if>> <</if>> <</if>> <<elseif $speechpregnancy is 1 and $pregnancyspeechdisable is "f">> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $NPCList[_n].penis isnot "none">> <<He>>说道:"我之后一定会再找到你的,然后亲自打倒你!" <<else>> <<He>>说道:"如果没有那个隆起的话该有多好啊。" <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>拍了拍你的肚子,"我会格外小心的。" <<else>> <<He>>说道:"看那隆起的腹部!" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>说道:"你很幸运,毕竟你的肚子看起来是那么脆弱。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道: "我想我应该预料到一个怀孕的家伙本就是喜怒无常的。" <<else>> <<He>>说道:"你最好希望孩子的父亲不会发现这件事。" <</if>> <<insecurity "pregnancy" 2>><<ginsecurity "pregnancy">> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>笑着说道:"我为那些不幸让你怀孕的人而感到难过。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道:"我应该早知道的,不要指望一个怀孕的<<bitch>>会表现得很好。" <<else>> <<He>>说道:"如果你想活着看到你的孩子出生的事,那你就他妈的给我打住,并好好地给我表现表现。" <</if>> <<insecurity "pregnancy" 2>><<ginsecurity "pregnancy">> <</if>> <<elseif $speechleglock is 1>> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $NPCList[_n].pregnancyAvoidance gte 80>> <<He>>说道:"放开我!快点!" <<else>> <<He>>说道:"是的!就这样继续下去!" <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $NPCList[_n].pregnancyAvoidance gte 60>> <<He>>说道:"好了,让腿放松,<<girl>>!" <<else>> <<He>>说道:"看,这样感觉好多了吧?" <</if>> <<else>> <<if $NPCList[_n].pregnancyAvoidance gte 80>> <<He>>说道:"你的腿锁得我有些紧张。" <<else>> <<He>>说道:"我就知道你很喜欢这样!" <</if>> <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $NPCList[_n].pregnancyAvoidance gte 80>> <<He>>说道: "让我走!我可是……" <<else>> <<He>>喊道:"<<if $position is "missionary">>抓紧一点<<else>>再用力一些<</if>>!" <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $NPCList[_n].pregnancyAvoidance gte 80>> <<He>>说道:"把你的腿从我身上挪开!" <<else>> <<He>>说道:"看,好好配合之后,是不是感觉好多了?" <</if>> <<else>> <<He>>说道:"我就知道你会喜欢的,<<bitch>>。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $NPCList[_n].pregnancyAvoidance gte 60>> <<He>>说道:"让我走!你这该死的疯子……啊!" <<else>> <<He>>说道:"你这么想要是不是?那好啊!" <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $NPCList[_n].pregnancyAvoidance gte 60>> <<He>>说道: "你他妈的以为你在做什么?快放手!" <<else>> <<He>>说道:"好多了,是时候让你见识一下了。" <</if>> <<else>> <<if $NPCList[_n].pregnancyAvoidance gte 60>> <<He>>说道:"把你的腿从我身上挪开!" <<else>> <<He>>说道:"你现在有些迫不及待了,是么?" <</if>> <</if>> <</if>> <<elseif $speechbreasts is 1>> <<if $player.gender_appearance is "m">> <<if $player.breastsize lte 0>> <<He>>?admires你裸露的<<breasts>>。 <<elseif $player.breastsize lte 1>> <<He>>?admires你裸露的<<breasts>>。 <<elseif $player.breastsize lte 2>> <<He>>?admires你裸露的<<breasts>>。"你这对大奶子可真漂亮。" <<elseif $player.breastsize lte 4>> <<He>>?admires你裸露的<<breasts>>。"你有像女人一样的胸部!" <<else>> <<He>>?admires你裸露的<<breasts>>。"你那奶子可真大啊!说不定能从这奶子里流出男人的奶。" <</if>> <<else>> <<if $player.breastsize lte 0>> <<He>>?admires你裸露的<<breasts>>。"不要因为平胸感到羞愧,其实还挺可爱的。" <<elseif $player.breastsize lte 1>> <<He>>?admires你裸露的<<breasts>>。"没有什么比发育中的胸部更令人兴奋了,又可爱又色情。" <<elseif $player.breastsize lte 2>> <<He>>?admires你裸露的<<breasts>>。"你的小咪咪太色了。" <<elseif $player.breastsize lte 4>> <<He>>?admires你裸露的<<breasts>>。"不要因为胸部这样展示出来就感到羞愧,它们就该好好展示出来。" <<else>> <<He>>?admires你裸露的<<breasts>>。"超大的!你要是去当头奶牛一定很棒。" <</if>> <</if>> <<elseif $speechscream is 1>> <<set $speechscream to 0>> <<He>>静静地看着你。 <<print [ `"闭上你的臭嘴。"`, `"你想让我伤害你吗?不想的话就安静点!"`, `"如果你继续反抗的话,我可不确保接下来会怎样。"`, `"愚蠢的荡妇,没有人会来帮助你的。"`, `"哭着求救?没有人会鸟你的。"`, ][random(0,4)]>> <<elseif $speechsteal is 1>> <<set $speechsteal to 0>> <<He>>静静地看着你。 <<if $enemyanger lte 100>> <<switch $npcspeechcycle>> <<case 0>> "把你的手放在我能看到的地方。" <<case 1>>"没有人会喜欢一个小偷。" <<case 2>>"别碰我的东西。" <<case 3>>"你是个狡猾的<<girl>>,对么?" <<case 4>>"别以为你可以从我这里偷到东西。" <<case 5>>"摸别人的东西可不太礼貌哦。" <<default>>"那不是你的东西。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>>"让我看到你的手,否则你会受伤的。" <<case 1>>"小偷,你会让你上颈手枷的。" <<case 2>>"你会后悔试图偷我的东西,<<bitch>>。" <<case 3>>"我会教训你一顿的。" <<case 4>>"等我操透你,你就再也不敢偷东西了。" <<case 5>>"我会让你看看我对待小偷的方式。" <<default>>"你觉得你能从我这里偷到东西?" <</switch>> <</if>> <<elseif $speechwheeze is 1>> <<set $speechwheeze to 0>> <<if $enemyanger lte 20>> <<if $rng lte 7>> <<He>>说道。"再坚持一会儿,宝贝。" <<else>> <<He>>松开了你的喉咙。"对不起,<<girl>>,你刚刚说什么?" <<set _npc = $NPCList.find(x => x.lefthand == "throat" || x.righthand == "throat")>> <<run if (_npc != undefined) { if (_npc.lefthand == "throat") _npc.lefthand = 0; if (_npc.righthand == "throat") _npc.righthand = 0; $neckuse = 0; }>> <</if>> <<elseif $enemyanger lte 100>> <<print [ `<<He>>说:"加油,<<girl>>,你会喜欢的。"`, `<<He>>说道:"这是你作为一个不听话的<<girl>>应得的惩罚。"`, `<<He>>说道:"现在不要抱怨,做一个乖乖的<<girl>>。"`, `<<He>>说道:"你喜欢这样,是吗,<<girl>>?"`, `<<He>>说道:"现在为时已晚了,等我让你开口的时候再说吧。"`, ][random(0,4)]>> <<else>> <<print [ `<<He>>咧嘴笑着说道:"这就对了,<<bitch>>。"`, `<<He>>咧嘴笑着说道:"什么?我听不到你说什么。"`, `<<He>>说道:"闭嘴,你这个愚蠢的娼妓。"`, `<<He>>咧嘴笑起来:"嗯哼,还能说话么?"`, `<<He>>说道:"我喜欢你发出这样的喘息声!"`, ][random(0,4)]>> <</if>> <<elseif $speechpenisbig is 1>> /* ToDo: Strapon - check if this is reachable and replace with strapon varient */ <<set $speechpenisbig to 0>> <<He>>静静地看着你。 <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<switch $npcspeechcycle>> <<case 0>> "你怎么他妈的这么大?" <<case 1>> "你这也太大了吧,根本进不去,简直太过分了。" <<case 2>> "我希望能在高潮之前让你插进来。" <<case 3>> "快给我进去!" <<case 4>> "操,你他妈还没插进来就让我高潮了。" <<case 5>> "我根本不在乎这种疼痛感。" <<default>>"我现在只想让它赶紧进到我的身体里。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "加把劲,把它插进去,我能承受住的。" <<case 1>> "你的鸡巴有那么大,所以这根本不是我的错。" <<case 2>> "这太粗了,我从来没试过这么粗的东西。" <<case 3>> "你真应该为你有这么大的鸡巴而感到自豪。" <<case 4>> "我,我有点担心会很疼。" <<case 5>> "它确实太大了,但是我真的需要它来填满我。" <<default>>"我、我能承受的,只是我需要一点时间。" <</switch>> <</if>> <<if $player.penissize gte 4>> <<ginsecurity "penis_big">><<insecurity "penis_big" 1>> <</if>> <<elseif $speechnamedrop is 1>> <<set $speechnamedrop to 0>> <<if _loveInterest is "Black Wolf">> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>说道:"你真的太有天赋了!你是每天都跟动物做爱学来的吗?" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"我敢肯定你的狼朋友不会介意的。" <<else>> <<He>>笑了。"这种是不是得叫‘小狗爱爱’呢?" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>说道:"我敢打赌你也会被动物们当成母狗一样对待!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"我会留些剩菜给你的……狗。" <<else>> <<He>>说道。"所以你是个会和狗做爱的人吗?不意外呢。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>笑出声。"我干过你后,你的狼都不会再操你了!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"再给我闹,我就把你送去给比狼还爽的东西操。" <<else>> <<He>>说道:"很高兴知道你已经习惯当猎物了,婊子!" <</if>> <</if>> <<elseif _loveInterest is "Great Hawk">> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>说道:"你真的太有天赋了!你是每天都跟动物做爱学来的吗?" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"你的鸟朋友们肯定不会介意的。" <<else>> <<He>>笑了。"我不知道你在说什么。你是不是磕了点什么?" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>说道:"我敢打赌你也会被动物们当成母狗一样对待!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"我会留下些剩菜给你的……鸟。" <<else>> <<He>>说道。"所以你是个会和鸟做爱的人吗?这他妈都能做到?" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>笑。"我干过你后,你的鸟都不会再操你了!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"再给我闹,我就把你像鸟食一样撒出去。" <<else>> <<He>>说道:"很高兴知道你已经习惯当猎物了,婊子!" <</if>> <</if>> <<elseif $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>说道。"闭上你的眼睛,想象他们就行。再一会儿就好。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"别担心,你会再见到他的。" <<else>> <<He>>说道。"已经有情人了?真可爱。我会让你忘记他们的存在。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>说道。"够了。你是我的东西。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"别给我这么不老实,兴许我还能让你再见到他们。" <<else>> <<He>>说道。"我不在乎你和谁是情人。闭嘴。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>笑了。"你是我的,骚货。当他发现这件事后,他会离开你!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"再这样下去,你就再也见不到他了,婊子。" <<else>> <<He>>说道。"你很幸运,他不会在某个水沟里找到你。" <</if>> <</if>> <<elseif $speechmasturbate is 1 and random(1,2) is 1 and not $gloryhole>> <<if $enemyanger lt 20>> <<He>><<print ["说道","讲道","温柔地说道","小声说道"][random(0,3)]>>。 <<print [ `"我对你不够好么?"`, `"你自慰让我感觉很兴奋。"`, `"你就是等不住,对么?"`, `"我看见你在为我准备了。"`, ][random(0,3)]>> <<elseif $enemyanger lt 60>> <<He>><<print ["说道","嘲笑道","温柔地说道","小声说道"][random(0,3)]>>。 <<print [ `"我让你恶心到一定要离开我吗?"`, `"好<<girl>>,先让自己做好准备,这样我们就可以愉快地玩了。"`, `"我看得出来,你喜欢这种有点狂野的感觉。"`, `"把注意力放在我身上,婊子。"`, `"我知道你会喜欢的,贱货。"`, ][random(0,4)]>> <<else>> <<He>><<print ["说道","讲道","吼道","嘲笑道"][random(0,3)]>>。 <<print [ `"你像个优秀的娼妓一样能够摆正你的位置。"`, `"你像这样乖乖表现的话不是更有趣么?"`, `"我会伤害你的,而你也会更喜欢这样。"`, `"就像这样继续做,并假装这一切没有发生。"`, `"好乖的性奴。"`, ][random(0,4)]>> <</if>> <<elseif $speechhandjobpenis is 1 and random(1, 2) is 2>> <<He>>静静地看着你。 <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<switch $npcspeechcycle>> <<case 0>>"现在可不要停!" <<case 1>>"你最好一滴也别浪费。" <<case 2>>"完事后,我会让你把手指舔干净的。" <<case 3>>"继续,不然当心我揍你。" <<case 4>> "给我乖乖用嘴接好,否则我就把它直接怼进你的喉咙!" <<case 5>>"给我继续,你这个娼妓。" <<default>>"继续像个荡妇一样撸它。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>>"不要停下,继续撸!我快要去了!" <<case 1>>"继续。" <<case 2>> "直到我的肉棒被榨干为止。" <<case 3>> "毕竟你很擅长这个么。" <<case 4>>"再快一点!我快要去了。" <<case 5>>"肉棒在你指间滑动的感觉真是太美妙了。" <<default>>"这感觉太棒了!" <</switch>> <</if>> <<else>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<switch $npcspeechcycle>> <<case 0>> ""如果你想满足我的话,那就最好再努力一点。" <<case 1>> "再这样下去的话,在我高潮之前你的胳膊就会先过劳的。" <<case 2>>"把你的脏手从我鸡巴上拿开。" <<case 3>>"认真点,不然我会采取强制手段的。" <<case 4>> "你就是无法把手挪开,对么?" <<case 5>> "如果你做得够好,我也许会考虑放你一马。" <<default>>"看起来你已经知道怎么帮别人打飞机了,你这个小婊子。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "我正在用鸡巴感受你的手掌,说真的,这确实挺爽的。" <<case 1>>"你玩弄我鸡巴的样子真的很可爱。" <<case 2>>"你的手确实有点技术。" <<case 3>> "我喜欢看着你的手指在我的鸡巴上下撸动的样子。" <<case 4>>"这样就可以了。" <<case 5>>"让我看看你有多能应付鸡巴。" <<default>>"你的手真的好软。" <</switch>> <</if>> <</if>> <<elseif $speechhandjobvagina is 1 and random(1, 2) is 2>> <<He>>静静地看着你。 <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<switch $npcspeechcycle>> <<case 0>>"现在可不要停!" <<case 1>>"你最好一滴也别浪费。" <<case 2>>"完事后,我会让你把手指舔干净的。" <<case 3>>"继续,不然当心我揍你。" <<case 4>>"你最好继续。" <<case 5>>"给我继续,你这个娼妓。" <<default>>"我快要高潮了。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "你的手指现在感觉滑溜溜的。" <<case 1>>"就是那里,别停!" <<case 2>> "我会让你的手变得滑溜溜的。" <<case 3>>"快!我快要去了!" <<case 4>>"感觉太爽了,你很擅长呢。" <<case 5>>"再快一点!" <<default>>"你弄得我的小穴真爽。" <</switch>> <</if>> <<else>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<switch $npcspeechcycle>> <<case 0>>"你最好服待好我的小穴。" <<case 1>>"我的小穴需要比这更好的东西。" <<case 2>>"把你的脏手从我的阴部那拿开。" <<case 3>>"你最好知道你在做什么。" <<case 4>>"我想要的可不仅仅只是你的手。" <<case 5>>"你最好不要让我觉得无聊。" <<default>>"做好一点,不然我就会惩罚你。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>>"你的手真的好温暖。" <<case 1>>"你可真会侍弄小穴。" <<case 2>>"不要害怕,多用几根手指也没关系。" <<case 3>>"不要停,继续搓弄我的阴蒂。" <<case 4>>"你手部技巧真棒。" <<case 5>>"你的手真是太厉害了。" <<default>>"比我自己做要好太多了。" <</switch>> <</if>> <</if>> <<elseif $speechdildovagina is 1 and random(1, 2) is 2>> <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<He>><<print ["说道","讲道","吼道","嘲笑道"][random(0,3)]>>。 <<switch $npcspeechcycle>> <<case 0>>"现在可不要停!" <<case 1>>"你最好一滴也别浪费。" <<case 2>>"完事后我要让你把玩具都给舔干净。" <<case 3>>"继续,不然当心我揍你。" <<case 4>>"你最好继续。" <<case 5>>"给我继续,你这个娼妓。" <<default>>"我快要高潮了。" <</switch>> <<else>> <<He>><<print ["开口道","说道","低语道",呻吟道"][random(0,3)]>>。 <<switch $npcspeechcycle>> <<case 0>>"你的玩具被我的汁液弄得滑溜溜的。" <<case 1>>"就是那里,别停!" <<case 2>>"我要让你的玩具满是我的汁液。" <<case 3>>"快!我快要去了!" <<case 4>>"感觉太爽了,你很擅长呢。" <<case 5>>"再快一点!" <<default>>"你弄得我的小穴真爽。" <</switch>> <</if>> <<else>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<He>><<print ["说道","讲道","吼道","嘲笑道"][random(0,3)]>>。 <<switch $npcspeechcycle>> <<case 0>>"你最好服待好我的小穴。" <<case 1>>"我的小穴需要比这更好的东西。" <<case 2>> "把你的脏手从我小穴上拿开。" <<case 3>>"你最好知道你在做什么。" <<case 4>>"我想要的不仅仅是你的玩具。" <<case 5>>"你最好不要让我觉得无聊。" <<default>>"做好一点,不然我就会惩罚你。" <</switch>> <<else>> <<He>><<print ["开口道","说道","低语道",呻吟道"][random(0,3)]>>。 <<switch $npcspeechcycle>> <<case 0>>"你的玩具感觉太好了。" <<case 1>>"你可真会侍弄小穴。" <<case 2>>"别担心弄疼我。" <<case 3>>"别慢下来。" <<case 4>>"你手部技巧真棒。" <<case 5>>"你的手真是太厉害了。" <<default>>"比我自己做要好太多了。" <</switch>> <</if>> <</if>> <<elseif $speechdildoanus is 1 and random(1, 2) is 2>> <<He>>静静地看着你。 <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<switch $npcspeechcycle>> <<case 0>>"现在可不要停!" <<case 1>>"你最好知道如何使用这个玩具。" <<case 2>>"完事后我要让你把玩具都给舔干净。" <<case 3>>"继续,不然当心我揍你。" <<case 4>>"你最好继续。" <<case 5>>"给我继续,你这个娼妓。" <<default>>"我快要高潮了。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>>"你的玩具感觉太好了。" <<case 1>>"就是那里,别停!" <<case 2>>"就是那里,别停!" <<case 3>>"快!我快要去了!" <<case 4>>"感觉太爽了,你很擅长呢。" <<case 5>>"再快一点!" <<default>>"你弄得我的屁股真爽。" <</switch>> <</if>> <<else>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<switch $npcspeechcycle>> <<case 0>>"你最好好好对待我的屁股。" <<case 1>>"我的菊穴需要比这更好的东西。" <<case 2>> "把你的脏手从我屁股上拿开。" <<case 3>>"你最好知道你在做什么。" <<case 4>>"我想要的不仅仅是你的玩具。" <<case 5>>"你最好不要让我觉得无聊。" <<default>>"做好一点,不然我就会惩罚你。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>>"你的玩具感觉太好了。" <<case 1>>"你真的很会玩弄屁股。" <<case 2>>"别担心弄疼我。" <<case 3>>"别停,感觉太爽了。" <<case 4>>"你手部技巧真棒。" <<case 5>>"你的手真是太厉害了。" <<default>>"比我自己做要好太多了。" <</switch>> <</if>> <</if>> <<elseif $speechstroker is 1 and random(1, 2) is 2>> <<He>>静静地看着你。 <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> /* High arousal */ <<if (($enemyanger / $enemyangermax) * 100) gte 10>> /* high anger */ <<switch $npcspeechcycle>> <<case 0>>"现在可不要停!" <<case 1>>"你最好知道如何使用这个玩具。" <<case 2>>"完事后我会让你把你的玩具舔干净。" <<case 3>>"继续,不然当心我揍你。" <<case 4>> <<print ["你最好能保持住。","对准你的嘴,否则我会强行把它插进你喉咙里。"][random(0,1)]>> <<case 5>>"给我继续,你这个娼妓。" <<default>>"继续像个荡妇一样撸它。" <</switch>> <<else>> /* low anger */ <<switch $npcspeechcycle>> <<case 0>>"你的玩具感觉太好了。" <<case 1>>"就是那里,别停!" <<case 2>>"榨干我的肉棒为止。" <<case 3>>"快!我快要去了!" <<case 4>>"感觉太爽了,你很擅长呢。" <<case 5>>"再快一点!" <<default>>"你弄得我的肉棒真爽。" <</switch>> <</if>> <<else>> /* low to mid arousal */ <<if (($enemyanger / $enemyangermax) * 100) gte 10>> /* high anger */ <<switch $npcspeechcycle>> <<case 0>>"你最好好好对待我的肉棒。" <<case 1>> <<print[`我的肉棒需要很好的服务。`,`这玩具都比你那被操烂的${$player.vaginaExist ? "小穴" : "屁穴"}要好。`][random(0,1)]>> <<case 2>> "把你的脏手从我肉棒上拿开。" <<case 3>>"你最好知道你在做什么。" <<case 4>>"我想要的不仅仅是你的玩具。" <<case 5>>"你最好不要让我觉得无聊。" <<default>>"做好一点,不然我就会惩罚你。" <</switch>> <<else>> /* low anger */ <<switch $npcspeechcycle>> <<case 0>>"你的玩具套着我肉棒的感觉太好了。" <<case 1>>"你真的很会玩弄肉棒。" <<case 2>>"我喜欢看着你用玩具在我的鸡巴上上下撸动。" <<case 3>>"别停,感觉太爽了。" <<case 4>>"你手部技巧真棒。" <<case 5>>"你的手真是太厉害了。" <<default>>"比我自己做要好太多了。" <</switch>> <</if>> <</if>> <<elseif $speechcheeks is 1 and random(1, 2) is 2>> <<He>>静静地看着你。 <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<switch $npcspeechcycle>> <<case 0>>"如果你停下来的话,我就打烂你的屁股。" <<case 1>> "我会磨蹭到你的屁股失去知觉为止。" <<case 2>>"你以为这样不会很疼么?这样可不比插进去轻松多少。" <<case 3>>"在我折磨你完之后,你就会连腰都直不起来的!" <<case 4>> "我会让你后悔玩弄我的感情的!" <<case 5>> "在完事之后,我会狠狠地打你的屁股。" <<default>> "我都还没插进去,你就快把我给榨干了。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>>"你的屁股真的太迷人了。" <<case 1>> "毕竟你很擅长这个。" <<case 2>>"不要停,继续!" <<case 3>> "我会把精液射到你的身上。" <<case 4>>"我爱死操你的屁股了。" <<case 5>> "你的屁股和我的鸡巴太般配了,这感觉简直棒极了。" <<default>> "我迫不及待想射在你的身上了。" <</switch>> <</if>> <<else>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<switch $npcspeechcycle>> <<case 0>>"你是想要让我打它吗?你这个婊子。" <<case 1>> "你比我想象中的还要淫荡呢。" <<case 2>> "想要分散我的注意力?可是这对你这完美<<print ($player.vaginaExist ? "小穴" : "屁眼")>>而言,是行不通的。" <<case 3>>"你看起来像个妓女。" <<case 4>> "看看这个小婊子,<<pher>>正在对我摇尾卖骚。" <<case 5>>"如果你不能让我满意,那我就会打你的屁股。" <<default>> "你在害怕我用肉棒操你吗?真可爱,那我就暂时迁就一下你吧。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>>"我可以处理这个问题。" <<case 1>> "你需要热身么?" <<case 2>> "你的屁股正在完美的接受着我的肉棒。" <<case 3>>"你的屁股真可爱。" <<case 4>> "为我摇一摇你的屁股吧。" <<case 5>>"看着你在我身上蹭来蹭去可太性感了。" <<default>>"你的屁股在我的肉棒下来回摩擦时看起来真淫荡。" <</switch>> <</if>> <</if>> <<elseif $speechthigh is 1 and random(1, 2) is 2>> <<He>>静静地看着你。 <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<switch $npcspeechcycle>> <<case 0>> "我会把你操到下不来床。" <<case 1>> "像你这样的婊子,身上的每个洞都能被插入。" <<case 2>> "我会狠狠冲撞,你可要小心一点你的大腿了。" <<case 3>>"在我折磨你完之后,你就会连腰都直不起来的!" <<case 4>> "我会用精液盖满你的大腿!" <<case 5>>"你根本无法抵抗我的肉棒。" <<default>> "你的身体就是为了让我操你而存在的。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "你这柔软的大腿会让我射精的。" <<case 1>>"你的大腿所带来的触感太棒了,这让我的肉棒有些欲罢不能了。" <<case 2>>"你的大腿上沾满了爱液。" <<case 3>>"这双腿就是为了服务肉棒而被生的。" <<case 4>>"我从没想过会这感觉会这么好。" <<case 5>>"我要在你的大腿之间射精了。" <<default>> "我等不及想看到我的精液从你那双美腿上滑落了。" <</switch>> <</if>> <<else>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<switch $npcspeechcycle>> <<case 0>>"你不会永远这样把我拒之在外的。" <<case 1>> "就目前而言,你的大腿就足够了。" <<case 2>> "别浪费我的时间了,快点用你的大腿。" <<case 3>> "想要用你的大腿来分散我的注意力么?" <<case 4>> "我的肉棒值得比这更好的。" <<case 5>> "我可不会就此满足。" <<default>> "你不可能永远保护住你的<<print ($player.vaginaExist ? "小穴" : "屁眼")>>。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "你的大腿好滑溜啊。" <<case 1>> "你有一双美丽的腿。" <<case 2>>"你的大腿好柔软。" <<case 3>> "我不介意来些前戏。" <<case 4>> "我总是乐于接受新鲜事物。" <<case 5>> "这感觉出奇的好。" <<default>> "我喜欢玩弄你的腿。" <</switch>> <</if>> <</if>> <<elseif $speechfeet is 1 and random(1, 2) is 2>> <<He>>静静地看着你。 <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<switch $npcspeechcycle>> <<case 0>> "等我玩够你之后,你就会连路都走不动了。" <<case 1>>"我会玷污你身体的每一寸。" <<case 2>> "你的脚不值得我的<<if $NPCList[_n].penis isnot "none">>精液<<else>>爱液<</if>>。" <<case 3>> "你肯定是个骚货,否则你的脚上技术怎么会这么好。" <<case 4>>"我不会放过你身体的每一寸。" <<case 5>>"完事后,我会让你把那些舔干净的。" <<default>> "我会把你的脚弄得一塌糊涂。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "你的脚上技术真厉害!" <<case 1>> "你的脚真的能让人感到好舒服。" <<case 2>> "在我们完事之后,我会看着你把那些东西舔干净的!" <<case 3>>"我要用我的<<if $NPCList[_n].penis isnot "none">>精液<<else>>爱液<</if>>完全弄湿你的脚。" <<case 4>> <<if $NPCList[_n].penis isnot "none">>"我要插你的脚。"<<else>>"你的脚趾搞得我的小穴好舒服。"<</if>> <<case 5>> "你的脚真的棒极了。" <<default>>"我的<<if $NPCList[_n].penis isnot "none">>肉棒<<else>>小穴<</if>>脚上的感觉真好,不要停。" <</switch>> <</if>> <<else>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<switch $npcspeechcycle>> <<case 0>> "你不可能永远阻止我的。" <<case 1>>"现在,你的脚就足够了。" <<case 2>> "别浪费我的时间了,快点用你的脚。" <<case 3>> "想要用你的脚来分散我的注意力么?" <<case 4>>"你不能永远让我远离你的脚的。" <<case 5>> "你的脚不值得得到我的<<if $NPCList[_n].penis isnot "none">>肉棒<<else>>小穴<</if>>。" <<default>> "这还不足以让我高潮。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>>"你的脚底板有些滑溜啊。" <<case 1>> "你真的很擅长用你的脚。" <<case 2>>"让你的脚动起来吧。" <<case 3>>"给我展示一下你的脚上技巧吧。" <<case 4>>"我喜欢被你的脚挑逗。" <<case 5>>"我喜欢你用你的脚趾来玩弄我。" <<default>> "我不介意来些前戏。" <</switch>> <</if>> <</if>> <<elseif $speechheadsuckle is 1 and random(1, 2) is 2>> <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<He>>静静地看着你。 <<switch $npcspeechcycle>> <<case 0>> "你应该感到幸运,毕竟不是每天都能喝到如此新鲜的奶水。" <<case 1>> "继续舔吧,说不定我会考虑原谅你。" <<case 2>> "你是一个贪婪的<<girl>>,不是吗?" <<case 3>>"不要那么生气。" <<case 4>>"你最好好好地珍惜现在。" <<case 5>> "贪婪的小家伙。" <<default>>"你真是个贪吃鬼。" <</switch>> <<else>> <<He>>轻声说道: <<switch $npcspeechcycle>> <<case 0>> "再……再用力点吸,还有很多等着被吸出来呢。" <<case 1>>"如果你能吸干的话,那对我而言反而是一种解放。" <<case 2>> "你真的很乖巧。" <<case 3>>"你喜欢这个,对吧。" <<case 4>> "现在该来点甜点了。" <<case 5>>"我感到非常兴奋。" <<default>> "希望你能喜欢我的奶水。" <</switch>> <</if>> <<else>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<He>>嘟囔着。 <<switch $npcspeechcycle>> <<case 0>> "希望你没有被呛到。" <<case 1>>"我可不是你的母亲,所以我不会那么容易原谅你。" <<case 2>> "你这充满傲慢的<<girl>>。我敢打赌你从来没遇到过烦心事。" <<case 3>> "看看你,你喝奶的样子就像一个宝宝那样。" <<case 4>>"我的奶水好喝吗?你这小鬼头。" <<case 5>>"像你这样的臭小鬼可配不上我的好乳汁。" <<default>> "你现在一定很开心吧。" <</switch>> <<else>> <<He>>轻声说道: <<switch $npcspeechcycle>> <<case 0>>"我的奶水好喝吗?" <<case 1>> "我知道你一定很饿了。" <<case 2>> "希望我的奶水能让你感觉不错。" <<case 3>> "我感觉好像在喂养孩子一样。" <<case 4>> "别着急,慢慢来。" <<case 5>> "你要睡着了么?" <<default>> "你太可爱了。" <</switch>> <</if>> <</if>> <<elseif $speechheadnipple is 1 and random(1, 2) is 2>> <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<He>>静静地看着你。 <<switch $npcspeechcycle>> <<case 0>> "笨……笨蛋……" <<case 1>> "我敢打赌,你一定对吸东西很有经验。" <<case 2>> "够了,你只要动嘴就可以了。" <<case 3>> "继续做吧,说不定我会考虑原谅你的。" <<case 4>>"也许我会和我的所有朋友分享你这张灵活的嘴。" <<case 5>> "我很肯定,你一定用那张嘴做过许多下流的事。" <<default>>"你那下流嘴唇所带来的触感简直棒极了。" <</switch>> <<else>> <<He>>静静地看着你。 <<switch $npcspeechcycle>> <<case 0>> "你可以再用力一点。" <<case 1>>"再、再用力一点。" <<case 2>>"你真的太会挑逗人了。" <<case 3>>"你的舌头……哦!" <<case 4>> "你以前做过类似的事,对吧。" <<case 5>> "你真的对我的身体很了解。" <<default>> "我的奶子,哦天哪,太舒服了。" <</switch>> <</if>> <<else>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<He>>嘟囔着。 <<switch $npcspeechcycle>> <<case 0>>"你真是个饥渴的骚货,不是吗?" <<case 1>> "你最好记住谁才是主动的那一方。" <<case 2>>"你敢咬我试试。" <<case 3>> "不要以为我们这样就扯平了。" <<case 4>> "继续舔,你这个婊子。" <<case 5>> "我的胸部感觉很舒服,但不要以为我们就这样扯平了。" <<default>> "你真是个讨厌的家伙。" <</switch>> <<else>> <<He>>轻声说道: <<switch $npcspeechcycle>> <<case 0>>。"不要停。" <<case 1>> "有点痒痒,说实话。" <<case 2>> "你把我的胸部伺候得很舒服。" <<case 3>> "我敢打赌,你那张嘴一定历经百战。" <<case 4>> "你这样看起来很可爱。" <<case 5>> "你的舌头真把我舔得太爽了。" <<default>> "就是那里,没错!" <</switch>> <</if>> <</if>> <<elseif $speechheadnippleclosed is 1 and random(1, 2) is 2>> <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<He>>静静地看着你。 <<switch $npcspeechcycle>> <<case 0>> "你最好现在就开始舔,否则后果自负。" <<case 1>> "我想让你吸我的乳房,快点。" <<case 2>>"我敢打赌你很擅长舔弄胸部,快点开始吧。" <<case 3>> "赶紧动起你的舌头。" <<case 4>> "快吸,快点。" <<case 5>> "你的脸贴在那里不是当摆设的。" <<default>>"像你这样惹人嫌的<<girls>>只有一个用处。" <</switch>> <<else>> <<He>>静静地看着你。 <<switch $npcspeechcycle>> <<case 0>> "不要让我等太久。" <<case 1>> "来吧,让我舒服起来。" <<case 2>> "快把你的嘴唇放上去。" <<case 3>> "你让我的胸口感到好奇怪。" <<case 4>> "千万别睡着了哦。" <<case 5>> "不行了,我快受不了了。" <<default>> "你真的很懂怎么挑逗人呢。" <</switch>> <</if>> <<else>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<He>>嘟囔着。 <<switch $npcspeechcycle>> <<case 0>> "不要这么固执么。" <<case 1>> "你最好自己来做,而不是等到我逼着你做。" <<case 2>> "你正好在我想的那个位置。" <<case 3>> "你现在有麻烦了。" <<case 4>> "我让你用舌头,你就最好快点用。" <<case 5>> "我敢打赌,你做过各种各样下流的事情。" <<default>> "你这个白痴骚货。" <</switch>> <<else>> <<He>>轻声说道: <<switch $npcspeechcycle>> <<case 0>> "我等不及想感受你的舌头了。" <<case 1>> "我的那里已经为你做好准备了。" <<case 2>> "我很确信,你的嘴唇感受起来一定很好。" <<case 3>> "你这样看起来真的很可爱。" <<case 4>> "我敢打赌,这样的事你做过无数次了。" <<case 5>> "你是个好<<girl>>,不是么?" <<default>> "你喜欢我给你带来的感觉么?" <</switch>> <</if>> <</if>> <<elseif $speechheadsuckleclosed is 1 and random(1, 2) is 2>> <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<He>>静静地看着你。 <<switch $npcspeechcycle>> <<case 0>> "喝下去,你不要逼我让你喝。" <<case 1>> "把嘴张大,做好准备。" <<case 2>> "吸掉!我现在需要释放!" <<case 3>> "别那么讨人厌。" <<case 4>> "我说喝你就最好快点喝。" <<case 5>> "我不敢相信,你竟然这么无聊。" <<default>> "我会把你填得满满当当的。" <</switch>> <<else>> <<He>>静静地看着你。 <<switch $npcspeechcycle>> <<case 0>> "把嘴张大。" <<case 1>> "我保证你会喜欢的。" <<case 2>> "不要停。" <<case 3>> "我需要把你填满。" <<case 4>> "好了,快点吸吧。" <<case 5>>"把我吸得一滴都不剩为止。" <<default>> "这感觉真的太爽了。" <</switch>> <</if>> <<else>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<He>>嘟囔着。 <<switch $npcspeechcycle>> <<case 0>> "愚蠢的<<girl>>,拒绝这样的美食可是很无理的。" <<case 1>> "你再不张开嘴,我可就要射了。" <<case 2>> "你都不知道这东西对你有什么好处。" <<case 3>> "太无理了。" <<case 4>> "按我说的做,快点张开嘴。" <<case 5>> "快吸,不要让我逼你吸。" <<default>> "真是有些过于傲慢了。" <</switch>> <<else>> <<He>>轻声说道: <<switch $npcspeechcycle>> <<case 0>> "我知道你饿了。" <<case 1>> "来吧,喝光它。" <<case 2>> "我的奶水会让你感觉更好的,张大嘴巴。" <<case 3>> "没关系的。" <<case 4>> "让我来照顾你吧。" <<case 5>> "把嘴张开。" <<default>> "我保证你会喜欢它的味道的。" <</switch>> <</if>> <</if>> <<elseif $speechheadbreasts is 1 and random(1, 2) is 2>> <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<He>>静静地看着你。 <<switch $npcspeechcycle>> <<case 0>> "你该感到庆幸,我没有更粗暴地对待你。" <<case 1>> "也许我会给你来个埋胸杀。" <<case 2>>"好好地给我动起来,否则我不会让你离开的。" <<case 3>> "被我的尺寸吓到了么?" <<case 4>> "你真的很幸运,毕竟你可以触碰我美丽的胸部。" <<case 5>> "就我感觉而言,其实还挺不错。" <<default>> "我敢打赌你很享受,小贱货。" <</switch>> <<else>> <<He>>静静地看着你。 <<switch $npcspeechcycle>> <<case 0>> "我的,我的。" <<case 1>> "别害羞,你可以玩玩看的。" <<case 2>> "感觉很好,不是么?" <<case 3>> "你能感受到我的心跳么?是不是因为我的胸部太大了?" <<case 4>> "我的胸部真的感觉很兴奋。" <<case 5>> "我的胸部是不是软软的?" <<default>> "我的胸部真的感觉好舒服啊。" <</switch>> <</if>> <<else>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<He>>嘟囔着。 <<switch $npcspeechcycle>> <<case 0>> "我敢打赌,你一定很享受。" <<case 1>> "呼吸困了么?" <<case 2>> "不要晕过去了哦。" <<case 3>> "我很确信你就是想要这个,变态。" <<case 4>> "别动。" <<case 5>> "别扭了。" <<default>> "我的胸部比你应得的奖励更好。" <</switch>> <<else>> <<He>>轻声说道: <<switch $npcspeechcycle>> <<case 0>> "你脸红了么?太可爱了吧。" <<case 1>> "被胸蒙住的感觉不错吧?" <<case 2>> "人们总是会盯着我的胸看。" <<case 3>> "我的胸部是不是要比平均水平还大?" <<case 4>> "我看的出来,你很喜欢我的胸部。" <<case 5>> "我的胸部是不是软软的?" <<default>> "你喜欢我的奶子么?" <</switch>> <</if>> <</if>> <<elseif $speechheadchest is 1 and random(1, 2) is 2>> <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<He>>静静地看着你。 <<switch $npcspeechcycle>> <<case 0>> "我的胸部现在这么有感觉全是你的错。" <<case 1>> "我敢确信,你认为你可以凭借着可爱而为所欲为。" <<case 2>> "还有很多事情等着你呢。" <<case 3>> "不要太自信了。" <<case 4>> "你真的很可恶,把我惹怒到现在这个样子。" <<case 5>> "你在等什么呢? 还不快点给我动起来。" <<default>> "你最好把我想要的那个给我。" <</switch>> <<else>> <<He>>静静地看着你。 <<switch $npcspeechcycle>> <<case 0>> "你真下流。" <<case 1>> "我快受不了了。" <<case 2>> "我的乳头硬了?这可是你的功劳。" <<case 3>> "你是怎么做到既可爱又淫荡的。" <<case 4>> "你有感觉很舒服么?我反正感觉挺舒服的。" <<case 5>> "我的乳头太渴望你的触碰了?" <<default>> "你触摸着的地方让我感到温暖。" <</switch>> <</if>> <<else>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<He>>嘟囔着。 <<switch $npcspeechcycle>> <<case 0>> "你最好快点动起来,否则你就有麻烦了。" <<case 1>> "听我的话,做个好<<girl>>。" <<case 2>> "待在我能看到你的地方。" <<case 3>> "我知道你喜欢我的胸,你这骚货。" <<case 4>> "你喜欢这个,对么?" <<case 5>> "真是可怜又可悲。" <<default>> "我敢打赌,你一定认为自己可以为所欲为。" <</switch>> <<else>> <<He>>轻声说道: <<switch $npcspeechcycle>> <<case 0>> "我知道该怎样对付你这样的家伙。" <<case 1>> "你能感受到我的心跳么?" <<case 2>> "你的头发很柔软呢。" <<case 3>> "你太可爱了。" <<case 4>> "我喜欢你靠过来的感觉。" <<case 5>> "我的胸部是不是很舒服?" <<default>> "很柔软。" <</switch>> <</if>> <</if>> <<elseif $speechvaginaescape is 1>> <<set $speechvaginaescape to 0>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"你如果一直扭来扭去的话,我就没法好好的享受了。"`, `"现在保持安静。"`, `"你这个热情的小家伙!"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"你大可以继续装作不想被操,我可是不会上当的。"`, `"别再抵抗了。"`, `"我喜欢看你扭来扭去的样子。"`, ][random(0,2)]>> <<else>> <<print [ `"你觉得这样就能阻止我了么?你这个婊子。"`, `"早点接受你是个肉便器的事实吧,你会轻松不少的。"`, `"你的骚穴是我的,别反抗了,贱货。"`, ][random(0,2)]>> <</if>> <<elseif $speechpenisescape is 1>> <<set $speechpenisescape to 0>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"你如果一直扭来扭去的话,我就没法好好的享受了。"`, `"现在保持安静。"`, `"你这个热情的小家伙!"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"你大可以继续装作不想被操,我可是不会上当的。"`, `"别再抵抗了。"`, `"我喜欢看你扭来扭去的样子。"`, ][random(0,2)]>> <<else>> <<print [ `"你觉得这样就能阻止我了么?你这个婊子。"`, `"早点接受你是个肉便器的事实吧,你会轻松不少的。"`, `"你的肉棒是我的了,别反抗了,贱货。"`, ][random(0,2)]>> <</if>> <<elseif $speechotheranusescape is 1>> <<set $speechotheranusescape to 0>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"你如果一直扭来扭去的话,我就没法好好的享受了。"`, `"现在保持安静。"`, `"你这个热情的小家伙!"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"你大可以继续装作不想被操,我可是不会上当的。"`, `"别再抵抗了。"`, `"我喜欢看你扭来扭去的样子。"`, ][random(0,2)]>> <<else>> <<print [ `"你觉得这样就能阻止我了么?你这个婊子。"`, `"早点接受你是个肉便器的事实吧,你会轻松不少的。"`, `"你的肉棒是我的了,别反抗了,贱货。"`, ][random(0,2)]>> <</if>> <<elseif $speechanusescape is 1>> <<set $speechanusescape to 0>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"你如果一直扭来扭去的话,我就没法好好的享受了。"`, `"现在保持安静。"`, `"你这个热情的小家伙!"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"你大可以继续装作不想被操,我可是不会上当的。"`, `"别再抵抗了。"`, `"我喜欢看你扭来扭去的样子。"`, ][random(0,2)]>> <<else>> <<print [ `"你觉得这样就能阻止我了么?你这个婊子。"`, `"早点接受你是个肉便器的事实吧,你会轻松不少的。"`, `"你的屁股是我的,别反抗了,贱货。"`, ][random(0,2)]>> <</if>> <<elseif $speechpenispenetrated is 1>> <<if $dissociation lt 2>> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>正处于狂喜之中。"对!对!给我!啊!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"我太需要这个了。" <<else>> <<if playerHasStrapon()>> <<He>><<print ["说道:","讲道:","温柔地说道:","小声说道:"][random(0,3)]>>"你那<<print $worn.under_lower.cn_name_cap>>在我的身体里感觉棒极了。" <<else>> <<He>>说道:"你在我里面感觉好极了。" <</if>> <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"没错!就是这样……快去了……啊!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"就是那里,好<<girl>>。" <<else>> <<He>>说道:"我等这个等了很久,别想停下!" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地说道:"你……蠢货……啊!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if playerHasStrapon()>> <<He>><<print ["嘲笑道","嘲弄道","调侃道"][random(0,2)]>>:"你知道怎么用这个么?" <<else>> <<He>>嘲笑道:"你的鸡巴被这样支配是什么感觉?" <</if>> <<else>> <<He>>嘲笑道:"你就呆在你该呆的地方吧。" <</if>> <</if>> <<else>> <!-- Code deprecated as part of sissification and forced orgasm-like-a-girl content testing --> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"哦!你……我……啊!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"你被操的时候真可爱。" <<else>> <<He>>说。"放松,我会照顾好你的肉棒。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"继续……再坚持一下……就要去了。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说。"没什么比一根好鸡巴更棒的了。" <<else>> <<He>>说。"你喜欢在我里面吗?" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地说道:"你……蠢货……啊!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"你成为了一个很好的性玩具。" <<else>> <<He>>说道:"你现在是我的了,<<girl>>。" <</if>> <</if>> <</if>> <<elseif $speechotheranuspenetrated is 1>> <<if $dissociation lt 2>> <<if playerHasStrapon()>> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>完全沉溺于这一刻了:<<print ["是的!就这样!把它给我!操我的屁股!","没错!就这样!让我变成你的婊子!","哦……天哪……太爽了!我快要高潮了!别停下来!"][random(0,2)]>>" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>用嘶哑的嗓音说道:"<<print ["我已经想要这样太久了。","我要你再用力些!","就是这里,就是这样。"][random(0,2)]>>" <<else>> <<He>>说道。"你的玩具在我里面感觉好极了。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"没错!就是这样……快去了……啊!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"就是那里,好<<girl>>。" <<else>> <<He>><<print ["说:\"我等这一刻已经很久了,别想让我停下!\"","调戏着你:\"你知道该怎么用这个小玩具吗?\""][random(0,1)]>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地说道:"你……蠢货……啊!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>><<print ["嘲笑道","嘲弄道","讥笑道","咆哮道"][random(0,3)]>>。"即使你把那玩具放在我的屁股上,你仍然是最下贱的婊子。" <<else>> <<He>>嘲笑道:"你就呆在你该呆的地方吧。" <</if>> <</if>> <<else>> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>正处于狂喜之中。"对!对!给我!把我塞满!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"我太需要这个了。" <<else>> <<He>>说道:"你在我里面感觉好极了。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"没错!就是这样……快去了……啊!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"就是那里,好<<girl>>。" <<else>> <<He>>说道:"我等这个等了很久,别想停下!" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地说道:"你……蠢货……啊!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>嘲笑道:"你的鸡巴被这样支配是什么感觉?" <<else>> <<He>>嘲笑道:"你就呆在你该呆的地方吧。" <</if>> <</if>> <</if>> <<else>> <!-- Code deprecated as part of sissification and forced orgasm-like-a-girl content testing --> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"哦!你……我……啊!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"你被操的时候真可爱。" <<else>> <<He>>说。"放松,我会照顾好你的肉棒。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"继续……再坚持一下……就要去了。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说。"没什么比一根好鸡巴更棒的了。" <<else>> <<He>>说。"你喜欢在我里面吗?" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地说道:"你……蠢货……啊!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"你成为了一个很好的性玩具。" <<else>> <<He>>说道:"你现在是我的了,<<girl>>。" <</if>> <</if>> <</if>> <<elseif $speechvaginapenetrated is 1>> <<if $dissociation lt 2>> <<if $vaginatarget isnot undefined and npcHasStrapon($vaginatarget)>> <!-- NPC strap-on --> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>恍惚着,随后在高潮时喊道:<<print ["是的,宝贝!就是这样!","哦,太棒了!就是这样,你这个性玩具!","就像个妓女那样!","我可以感觉到你的腿在颤抖!"][random(0,3)]>>" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道:"这样猛烈地顶击我的阴蒂真的感觉好极了。" <<else>> <<He>>说道。"你的小穴太完美了。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地说道:"就是这样!来吧,婊子!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"好<<girl>>。" <<else>> <<He>>说道:"至少我很欢迎你的身体。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"来了!全收住吧,你这个毫无价值的骚货!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>嘲笑你。"你的小穴被这样支配住是什么感觉?" <<else>> <<He>>嘲笑道:"你就呆在你该呆的地方吧。" <</if>> <</if>> <<else>> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"我这就把你灌成泡芙,准备好了吗!" <<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">> "对于一个被饲养的母狗而言,你的那里还是蛮紧的。" <<insecurity "pregnancy" 2>><<ginsecurity "pregnancy">> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道:"我感觉肉棒现在真的好爽啊。" <<else>> <<He>>说道。"你的小穴好温暖。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地说道:"就是这样!来吧,婊子!" <<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">> "你越挣扎,我就越粗暴。这对这个小混蛋来说并不好,不是吗?" <<insecurity "pregnancy" 2>><<ginsecurity "pregnancy">> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"好<<girl>>。" <<else>> <<He>>说道:"至少我很欢迎你的身体。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"来了!全收住吧,你这个毫无价值的骚货!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>嘲笑你。"你的小穴被这样支配住是什么感觉?" <<else>> <<He>>嘲笑道:"你就呆在你该呆的地方吧。" <</if>> <</if>> <</if>> <<else>> <!-- Code deprecated as part of sissification and forced orgasm-like-a-girl content testing --> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>正处于狂喜之中。"你的小穴感觉好极了!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"你被操的时候真可爱。" <<else>> <<He>>说道:"放松点,我会照顾好你的。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"继续……再坚持一下……就要去了。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"没有什么比那些试图反抗的<<girl>>的小穴更好的了。" <<else>> <<He>>说道:"你喜欢被这样填满,不是吗?" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"别装作你不想这样,我能感觉到你在吸我的肉棒,乞求我的精液。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"这才是你的地方,你要牢记这点。" <<else>> <<He>>说道:"你现在是我的了,<<girl>>。" <</if>> <</if>> <</if>> <<elseif $speechanuspenetrated is 1>> <<if $dissociation lt 2>> <<if $anustarget isnot undefined and npcHasStrapon($anustarget)>> <!-- NPC strap-on --> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>恍惚着,然后在高潮时喊道:"<<print ["是的!宝贝!就是这样!","哦!太爽了!就像这样,你这个性玩具!","你的呻吟声真好听,我高潮了!","为我呻吟,你这个婊子!"][random(0,3)]>>" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道:"这样猛烈地顶击我的阴蒂真的感觉好极了。" <<else>> <<He>>说道: "<<print ["你的屁股是如此地让人欲罢不能","你太紧张了,放松点吧"][random(0,1)]>>。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地说道:"就是这样!来吧,婊子!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"好<<girl>>。" <<else>> <<He>>说道:"至少我很欢迎你的身体。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"来了!全收住吧,你这个毫无价值的骚货!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>嘲笑道:"你的菊穴被这样支配住是什么感觉?" <<else>> <<He>>嘲笑道:"你就呆在你该呆的地方吧。" <</if>> <</if>> <<else>> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"我这就把你灌成泡芙,准备好了吗!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道:"我感觉肉棒现在真的好爽啊。" <<else>> <<He>>说道。"你的屁股真温暖。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地说道:"就是这样!来吧,婊子!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"好<<girl>>。" <<else>> <<He>>说道:"至少我很欢迎你的身体。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"来了!全收住吧,你这个毫无价值的骚货!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>嘲笑道:"你的菊穴被这样支配住是什么感觉?" <<else>> <<He>>嘲笑道:"你就呆在你该呆的地方吧。" <</if>> <</if>> <</if>> <<else>> <!-- Code deprecated as part of sissification and forced orgasm-like-a-girl content testing --> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>正处于狂喜之中。"你的菊穴太紧了!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"你被操的时候真可爱。" <<else>> <<He>>说道:"放松点,我会照顾好你的。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"继续……再坚持一下……就要去了。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"没有什么比一个肛交肉便器更好的了。" <<else>> <<He>>说道:"你喜欢被这样填满,不是吗?" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"别装作你不想这样,我能感觉到你在吸我的肉棒,乞求我的精液。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"这才是你的地方,你要牢记这点。" <<else>> <<He>>说道:"你现在是我的了,<<girl>>。" <</if>> <</if>> <</if>> <<elseif $speechmouthpenetrated is 1>> <<if $dissociation lt 2>> <<if $mouthtarget isnot undefined and npcHasStrapon($mouthtarget)>> <!-- NPC strap-on --> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>恍惚着,在高潮时喊道:"<<print ["是的,宝贝,就像这样!","哦,是的!就像这样,我的小混球!","为我张开嘴,婊子。","你的口水是如此的炙热。"][random(0,3)]>>" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"这样顶撞我的阴蒂感觉好极了。" <<else>> <<He>>说道:"<<print ["你喜欢用嘴感受我么?","我的这里感受如何?","你这里好热啊,宝贝。","我想看你来个深喉。"][random(0,3)]>>" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地说道:"就是这样!来吧,婊子!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"好<<girl>>。" <<else>> <<He>>说道:"至少你的喉咙欢迎我。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"来了!全收住吧,你这个毫无价值的骚货!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>嘲笑道:"被这样支配住是什么感觉?" <<else>> <<He>>嘲笑道:"你就呆在你该呆的地方吧。" <</if>> <</if>> <<else>> <!-- Not indented until feedback. Regular blowsex code --> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"我这就把你灌成泡芙,准备好了吗!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道:"我感觉肉棒现在真的好爽啊。" <<else>> <<He>>说道。"你的嘴很温暖。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地说道:"就是这样!来吧,婊子!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"好<<girl>>。" <<else>> <<He>>说道:"至少你的喉咙欢迎我。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"来了!全收住吧,你这个毫无价值的骚货!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>嘲笑道:"被这样支配住是什么感觉?" <<else>> <<He>>嘲笑道:"你就呆在你该呆的地方吧。" <</if>> <</if>> <</if>> <<else>> <!-- Code deprecated as part of sissification and forced orgasm-like-a-girl content testing --> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>正处于狂喜之中。"继续,我快要高潮了!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道。"你用嘴唇含住我的肉棒看起来好可爱。" <<else>> <<He>>说道:"放松点,我会照顾好你的。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>激动地喊道:"继续……再坚持一下……就要去了。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"没有什么比一个能口出狂言的肉便器更好的了。" <<else>> <<He>>说道:"你喜欢被这样填满,不是吗?" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>正处于狂喜之中。"别像你不想似的,你的嘴就是为了这个而生。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>小声说道:"这才是你的地方,你要牢记这点。" <<else>> <<He>>说道:"你现在是我的了,<<girl>>。" <</if>> <</if>> <</if>> <<elseif $speechvaginaimminent is 1>> <<He>>静静地看着你。 <<if npcHasStrapon($vaginatarget)>> <<if $player.virginity.vaginal is true>> <<if $enemyanger lte 60>> <<print [ `"我的肉棒正压在你的处女小穴上……现在的我随时可以破你的处。"`, `"让我们看看你的处女小穴能否承受得住我的假阳具。"`, ][random(0,1)]>> <<else>> <<print [ `"我离夺去你的童贞就差一点点了,婊子。"`, `"你很快就会脱离处子之身了。"`, ][random(0,1)]>> <</if>> <<else>> <<if $enemyanger lte 60>> <<print [ `"我需要感受到你的骚穴在摩擦我的阴蒂!"`, `"我现在就迫不及待地想要享用你的淫穴了。"`, ][random(0,1)]>> <<else>> <<print [ `"我希望你的小穴已经准备好了,毕竟我已经准备好了。"`, `"我会玩坏你的小穴,臭婊子。"`, ][random(0,1)]>> <</if>> <</if>> <<else>> <<if $player.virginity.vaginal is true>> <<if $enemyanger lte 60>> <<print [ `"我的鸡巴正压在你的处女小穴上……我现在随时可以让你见血。"`, `"让我们看看你的处女小穴能否承受得住我的肉棒。"`, ][random(0,1)]>> <<else>> <<print [ `"我离夺去你的童贞就差一点点了,婊子。"`, `"你很快就会脱离处子之身了。"`, ][random(0,1)]>> <</if>> <<else>> <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> "如果你足够幸运的话,等你生完这个孩子,我会来帮你再造一个。" <<elseif $enemyanger lte 60>> <<print [ `"说实话,仅仅只是前端压在你身上就已经让我快失去理智了!"`, `"我现在就迫不及待地想要享用你的淫穴了。"`, ][random(0,1)]>> <<else>> <<print [ `"我希望你的小穴已经准备好了,毕竟我已经准备好了。"`, `"我会玩坏你的骚穴,贱货。"`, ][random(0,1)]>> <</if>> <</if>> <</if>> <<elseif $speechpenisimminent is 1>> <<He>>静静地看着你。 <<if playerHasStrapon()>> <<if $enemyanger lte 60>> <<print [ `"哦草,仅仅只是这样就已经让我爽爆了!"`, `"我迫不及待想感受一下你的那个玩具了。"`, ][random(0,1)]>> <<elseif $enemyanger lte 80>> <<print [ `"我想要的是一根真正的肉棒,不过你那个也可以。"`, `"你的这个小玩意能满足我的小穴么?"`, ][random(0,1)]>> <<else>> <<print [ `"你最好知道怎么用这个玩具,否则不要怪我下手太狠。"`, `"我要弄坏你这个小玩具。"`, ][random(0,1)]>> <</if>> <<elseif $player.virginity.penile is true>> <<if $enemyanger lte 60>> <<print [ `"我的小穴正压在你的处男肉棒上……我随时都可以破你的处。"`, `"我的小穴会摧毁你的童贞。"`, ][random(0,1)]>> <<else>> <<print [ `"我离夺去你的童贞就差一点点了,婊子。"`, `"你很快就会脱离处子之身了。"`, ][random(0,1)]>> <</if>> <<else>> <<if $enemyanger lte 60>> <<print [ `"哦草,仅仅只是这样就已经让我爽爆了!"`, `"我等不及了,我想立刻被你填满。"`, ][random(0,1)]>> <<else>> <<print [ `"我希望你的肉棒已经准备好了,毕竟我已经准备好了。"`, `"我会榨坏你的肉棒。"`, ][random(0,1)]>> <</if>> <</if>> <<elseif $speechotheranusimminent is 1>> <<He>>静静地看着你。 <<if playerHasStrapon()>> <<if $enemyanger lte 60>> <<print [ `"哦草,仅仅只是这样就已经让我爽爆了!"`, `"我已经等不及用屁股去感受你的那个玩具了。"`, ][random(0,1)]>> <<elseif $enemyanger lte 80>> <<print [ `"我想要的是一根真正的肉棒,不过你那个也可以。"`, `"你的那个小玩具能满足我的屁股么?"`, ][random(0,1)]>> <<else>> <<print [ `"你最好知道怎么用这个玩具,否则不要怪我下手太狠。"`, `"我的屁股会弄坏你的那个小玩具的。"`, ][random(0,1)]>> <</if>> <<elseif $player.virginity.penile is true>> <<if $enemyanger lte 60>> "我的菊穴正压在你的处男肉棒上……我现在随时可以破你的处。" <<else>> "我离夺去你的童贞只有一寸之遥了,婊子。" <</if>> <<else>> <<if $enemyanger lte 60>> "他妈的,仅仅只是这样就已经让我爽爆了!" <<else>> "我希望你的肉棒已经准备好了,我早已箭在弦上啦。" <</if>> <</if>> <<elseif $speechanusimminent is 1>> <<He>>静静地看着你。 <<if $anustarget isnot undefined and npcHasStrapon($anustarget)>> <<if $player.virginity.anal is true>> <<if $enemyanger lte 60>> "我的玩具正压在你的处女菊穴上……这一定会很合适!" <<else>> "我离夺去你的菊穴童贞就差一点点了,婊子。" <</if>> <<else>> <<if $enemyanger lte 60>> "我等不及享用你的屁股了!" <<else>> "我希望你的屁股已经做好准备了,<<bitch>>!" <</if>> <</if>> <<else>> <<if $player.virginity.anal is true>> <<if $enemyanger lte 60>> "我的肉棒正压在你的处女菊穴上……这一定很合适!" <<else>> "我离夺去你的菊穴童贞就差一点点了,婊子。" <</if>> <<else>> <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> "别担心,我会很温柔的方式对待你的屁股。" <<elseif $enemyanger lte 60>> "讲道理,仅仅只是这样子蹭一蹭就已经快让我失去理智了!" <<else>> "我希望你的屁股已经准备好了,毕竟我的肉棒已经准备好了!" <</if>> <</if>> <</if>> <<elseif $speechmouthimminent is 1>> <<He>>静静地看着你。 <<if $player.virginity.oral is true>> <<if $enemyanger lte 60>> "你不知道肉棒的滋味么?天呐,我敢打赌你一定会爱上这个感觉的!" <<else>> "你从来没有尝过肉棒是么? 如果你敢咬我的话,我就会狠狠蹂躏你。" <</if>> <<else>> <<if $enemyanger lte 60>> "讲道理,仅仅只是这样子蹭一蹭就已经快让我失去理智了!" <<else>> "张大嘴巴,婊子。" <</if>> <</if>> <<elseif $speechapologise is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> "我怎么会对你这样的小美人发脾气呢?" <<elseif $enemyanger lte 100>> "我想到了几种你可以补偿我的方式。" <<else>> "你最好不要欺骗我,否则你会后悔的。" <</if>> <<elseif $speechvaginaentrance is 1>> <<He>>静静地看着你。 <<if $player.gender_appearance is "m">> <<if $enemyanger lte 20>> "别担心,我会很温柔的。" <<elseif $enemyanger lte 100>> "我已经等不及地想要操你了。" <<else>> "别挣扎了,你现在归我了。" <</if>> <<else>> <<if $enemyanger lte 20>> "别担心,我会很温柔的。" <<elseif $enemyanger lte 100>> "我已经等不及地想要操你了。" <<else>> "别想着挣扎了,你的屁股我要定了。" <</if>> <</if>> <<elseif $speechanusentrance is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> "别担心,我会温柔对待你的屁股的。" <<elseif $enemyanger lte 100>> "我已经等不及地想要操你了。" <<else>> "别想跑了,你的屁股归我了。" <</if>> <<elseif $speechmouthentrance is 1>> <<He>>静静地看着你。 <<if $mouthtarget isnot undefined and npcHasStrapon($mouthtarget)>> <<if $enemyanger lte 20>> "让我试试你的舌技。" <<elseif $enemyanger lte 100>> "我现在就想看看你的舌头在我假阳具上的样子。" <<else>> "我要你用嘴含着我的玩具。就现在,立刻马上。" <</if>> <<else>> <<if $enemyanger lte 20>> "让我试试你的舌技。" <<elseif $enemyanger lte 100>> "我现在就想看看你的舌头在我肉棒上的样子。" <<else>> "我想要你含着我的肉棒,就现在,立刻马上。" <</if>> <</if>> <<elseif $speechpenisentrance is 1>> <<He>>静静地看着你。 <<if playerHasStrapon()>> <<if $enemyanger lte 20>> "我太想要了,现在我已经忍不住了!" <<elseif $enemyanger lte 80>> "我更想要温热的肉棒,但是这个也行。" <<elseif $enemyanger lte 100>> "我希望你知道如何使用这个玩具。" <<else>> "我希望你的玩具能够满足我,毕竟这也是为了你好。" <</if>> <<elseif $player.gender_appearance is "f">> <<if $enemyanger lte 20>> "我太想要了,现在我已经忍不住了!" <<elseif $enemyanger lte 100>> "你在渴望着我的小穴,这太明显了,不要试图去掩饰了。" <<else>> "我希望你能够满足我,毕竟这也是为了你好。" <</if>> <<else>> <<if $enemyanger lte 20>> "我的小穴就快要把你吃掉了,哦天呐!我现在已经等不及了!" <<elseif $enemyanger lte 100>> "你在渴望着我的小穴,这太明显了,不要试图去掩饰了。" <<else>> "我希望你能够满足我,毕竟这也是为了你好。" <</if>> <</if>> <<elseif $speechotheranusentrance is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> "我的屁股有让你感到爽么?" <<elseif $enemyanger lte 100>> "你的肉棒在渴望着我的屁股,这太明显了,不要试图去掩饰了。" <<else>> "我希望你能够满足我,毕竟这也是为了你好。" <</if>> <<elseif $speechvaginawithhold is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> "我真希望我能够操到你,但我想我现在也只能凑合一下了。" <<elseif $enemyanger lte 100>> "你确定你不想要我的肉棒么?可你的淫穴看起来并不是那么想的。" <<else>> "操,我快忍不住了。" <</if>> <<elseif $speechanuswithhold is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> "我真希望我能操你的屁股,但现在来看我也只能凑合一下了。" <<elseif $enemyanger lte 100>> "你确定不想要我的肉棒吗?你的屁股离我这么近……" <<else>> "操,我快忍不住了。" <</if>> <<elseif $speechpeniswithhold is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> "我忍不住了,我需要你快点插进来!" <<elseif $enemyanger lte 100>> "我忍不住了,我需要你快点插进来!" <<else>> "操,我快忍不住了。" <</if>> <<elseif $speechotheranuswithhold is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> "我忍不住了,我需要你快点插进来!" <<elseif $enemyanger lte 100>> "我忍不住了,我需要你快点插进来!" <<else>> "操,我快忍不住了。" <</if>> <<elseif $speechvagina is 1>> <<He>>静静地看着你。 <<if $arousal gte ($arousalmax / 5) * 4>> <<if $enemyanger lte 20>> "你的蜜穴都湿透了!你真的很需要这个,不是吗?" <<elseif $enemyanger lte 100>> "你这里都湿漉漉的了!" <<else>> "你这个骚穴都这么湿了,就别他妈的装作不想要了好伐。" <</if>> <<else>> <<if $enemyanger lte 20>> "别担心,我很快就会让你的小穴湿得不能再湿。" <<elseif $enemyanger lte 100>> "喜欢我在你那里面进进出出的感觉么?" <<else>> "别撒谎了,我知道你就是喜欢被当做这种廉价妓女来对待。" <</if>> <</if>> <<elseif $speechpenis is 1>> <<He>>静静地看着你。 <<if $arousal gte ($arousalmax / 5) * 4>> <<if $enemyanger lte 20>> "你的肉棒真的好硬,你现在很想要,对么?" <<elseif $enemyanger lte 100>> "别装作你不想要,看看你的肉棒都挺成什么样子了。" <<else>> "别装作你不想要,看看你的肉棒都挺成什么样子了。" <</if>> <<else>> <<if $enemyanger lte 20>> "我的手艺活怎么样?你感觉舒不舒服呢?" <<elseif $enemyanger lte 100>> "你喜欢这样是吧。" <<else>> "你的肉棒现在在我的手里,那你应该明白谁在掌控主动权了吧。" <</if>> <</if>> <<elseif $speechanus is 1>> <<if $NPCList[_n].lefthand is "anusdildo" or $NPCList[_n].righthand is "anusdildo">> <<set _toyt to ($NPCList[_n].lefthand is "anusdildo" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<set $_toyOrFinger to _toyt.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<else>> <<set $_toyOrFinger to "手指">> <</if>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> "我的$_toyOrFinger有让你感觉很好吗?" <<elseif $enemyanger lte 100>> "你喜欢这样是吧。" <<else>> "你最好好好表现一下,毕竟我是可以更加粗暴的。"<<He>>用更猛烈地在你的菊穴内移动$_toyOrFinger来证明这一点。 <</if>> <<elseif $speechvaginamouth is 1>> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉迷着说道:“哦天呐!我快要去了!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"你喜欢我的爱液的味道吗?" <<else>> <<He>>说道。"让我们看看你的舌头能做什么。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉浸在当下。"嗯,爽死了!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"现在是你满足我的机会。" <<else>> <<He>>说道。"你不想让我失望,对吧?" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉浸在当下。"哦!你的舌头,你这个白痴……啊!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"你最好把我的爱液都吞下去。" <<else>> <<He>>说道。"没有什么比把我的小穴按在一个肉便器的脸上,更能提醒他们谁才是老大了。" <</if>> <</if>> <<elseif $speechvaginavagina is 1>> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉迷着说道:“哦天呐!我快要去了!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道:说道:"你喜欢我的小穴与你的贴着的感觉吗?" <<else>> <<He>>说道:说道:"你喜欢我的小穴与你的贴着的感觉吗?" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉浸在当下。"我们的爱液混合在一起了。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道:"嗯,爽死了!" <<else>> <<He>>说道:"你不想让我失望,对吧?弄得更用力一些。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉浸在当下。"哦!你的小穴太棒了!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"你表现得好像不想要,但你的小穴已经把我弄湿透了。" <<else>> <<He>>说道。"喜欢这个,骚货?" <</if>> <</if>> <<elseif $speechtribentrance is 1>> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉浸在当下。"我受不了了。我需要感受你的小穴。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"你的小穴压着我的感觉会很舒服的。" <<else>> <<He>>说道。"你的蜜穴看起来很美味。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉浸在当下。"我现在就想要你的小穴。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道:"这会感觉很棒。" <<else>> <<He>>说道。"你感受到期待了吗?你从未感受过像我这样的小穴。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉浸在当下。"我受不了了。我现在就想要你的小穴!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道:"你表现得好像不想要,但我知道如何改变你的想法。" <<else>> <<He>>说道。"等着瞧吧。我的小穴会支配你的。" <</if>> <</if>> <<elseif $speechpenispenis is 1>> <<if playerChastity("penis")>> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉迷着说道:“哦天呐!我快要去了!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"如果我能解开那贞操锁就好了。" <<else>> <<He>>说:“你喜欢我们的<<penises>>紧贴在一起吗?" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<if $worn.genitals.name is "chastity parasite">> <<He>>陶醉其中。"希望我的精液可以跟你的混在一起。" <<else>> <<He>>沉浸在当下。"我们肉棒的汁液混合在一起了。" <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道:"嗯,爽死了!" <<else>> <<He>>说道:"你不想让我失望,对吧?弄得更用力一些。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉浸在当下。"哦!你的肉棒太棒了!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<if $worn.genitals.name is "chastity parasite">> <<He>>说,"你表现得好像不情愿的样子,但你身体的反应可不是这么说的。" <<else>> <<He>>说道。"你表现得好像不想要,但你的<<penis>>的先走汁已经把我弄湿透了。" <</if>> <<else>> <<He>>说道。"你喜欢这个,种马?" <</if>> <</if>> <<else>> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉迷着说道:“哦天呐!我快要去了!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"你喜欢我的肉棒贴着你的感觉吗?" <<else>> <<He>>说道。"你喜欢我们的<<penises>>紧贴在一起的感觉吗?" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉浸在当下。"我们肉棒的汁液混合在一起了。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道:"嗯,爽死了!" <<else>> <<He>>说道:"你不想让我失望,对吧?弄得更用力一些。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉浸在当下。"哦!你的肉棒太棒了!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"你表现得好像不想要,但你的<<penis>>的先走汁已经把我弄湿透了。" <<else>> <<He>>说道。"你喜欢这个,种马?" <</if>> <</if>> <</if>> <<elseif $speechfencingentrance is 1>> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉浸在当下。"我受不了了。我需要感受你的<<penis>>。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"你的肉棒压着我的感觉会很舒服的。" <<else>> <<He>>说道。"你的<<penis>>看起来很好吃。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉浸在当下。"我需要你的肉棒。现在。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道:"这会感觉很棒。" <<else>> <<He>>说道。"你感受到期待了吗?你从未感受过像我这样的鸡巴。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>沉浸在当下 "我受不了了。我现在需要你的鸡巴!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道:"你表现得好像不想要,但我知道如何改变你的想法。" <<else>> <<He>>说道。"等着瞧吧。我的肉棒会支配你的。" <</if>> <</if>> <<elseif $speechbeat is 1>> <<He>>静静地看着你。 <<print [ `"这是你应得的,臭婊子!"`, `"你想要再来一次么?嗯哼?"`, `"很疼吧。"`, `"如果没有办法的话,我不介意把你打到屈服。"`, `"收下吧,你这个蠢货!"`, `"还有更多的惩罚在等着你呢,烂货。"`, `"我就喜欢看你这种骚货害怕的样子。"`, `"即使是要打你,我也会从中玩得开心的。"`, `"你喜欢被打么?我可以满足你的愿望。"`, `"你怕我了么?"`, ][random(0,9)]>> <<elseif $speechhit is 1>> <<if $enemyanger lte 20>> <<He>>被你的攻击惹怒了。 <<print [ `"你为什么要这样做?"`, `"拜托,别这样。"`, `"哇哦!别这么粗暴!"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<He>>被你的攻击惹怒了。 <<print [ `"你让我有些生气了哦。"`, `"你想找死么?嗯哼?"`, `"再这样下去,你就有大麻烦了,<<girl>>。"`, ][random(0,2)]>> <<else>> <<He>>被你的攻击激怒了。 <<print [ `"如果你他妈的再不停手,我他娘的就干死你。"`, `"我会让你清楚你的位置,<<bitch>>。"`, `"不知好歹的傻逼玩意。"`, ][random(0,2)]>> <</if>> <<elseif $speechthroat is 1>> <<He>>紧紧地抓住了你的喉咙。 <<if $consensual and $enemyanger lt 100>> <<print [ `"是的,就这样被死死被掐住吧。"`, `"你的脖子很柔软呢。"`, `"你喜欢被支配,不是么?"`, `"你真的太脆弱了。"`, `"我喜欢看你扭来扭去的样子。"`, ][random(0,4)]>> <<else>> <<print [ `"怎么?你不能呼吸了么?"`, `"保持清醒,婊子。我想让你清晰地经历这一切。"`, `"如果你还想自由地呼吸,那就对我友善一些。"`, `"掐得太紧了?那你本不该这么调皮。"`, `"我喜欢看你扭动的样子。"`, ][random(0,4)]>> <</if>> <<elseif $speechvaginafoot is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> "我能感觉到有什么东西滴在了我的脚趾上。" <<elseif $enemyanger lte 100>> "我知道你喜欢被踩踏,别装作不喜欢。" <<else>> "也许我最好用我的脚,毕竟我不知道你那淫荡的小穴被怎样使用过。" <</if>> <<elseif $speechpenisfoot is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> "你喜欢我的脚给你带来的感觉么?" <<elseif $enemyanger lte 100>> "我知道你喜欢被踩踏,别装作不喜欢。" <<else>> "我也许我最好用我的脚,毕竟我真不知道你那肮脏的鸡巴到底被怎样使用过。" <</if>> <<elseif $speechNPCChastity is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"我真希望我不用戴这个。"`, `"帮我脱掉这个,好吗?"`, `"我真想摆脱这东西。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"愚蠢的装置。"`, `"妈的,我该怎么把这东西脱下来?"`, `"等我把这个弄下来。哼哼,我们会有很多乐子的。"`, ][random(0,2)]>> <<else>> <<print [ `"肯定有个玩意会被弄坏,要么是你,要么是这个东西。"`, `"他妈的,这怎么还有个装置。"`, `"等我把这个东西脱下来的时候,你就等着吧。"`, ][random(0,2)]>> <</if>> <<elseif $speechchastity is 1>> <<He>>静静地看着你。 <<if $worn.genitals.name is "chastity parasite">> <<if $enemyanger lte 20>> <<print [ `"看看你这里的反应,你其实很喜欢我摸它吧。"`, `"看样子这个太松了,对你来说简直挠痒痒。"`, `"我这样挤压这个东西让你很爽吗?"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"哦,你这个小调皮鬼。"`, `"操,我都不知道你是怎么把这玩意儿戴上的,更别说要把它弄掉了。"`, `"可怜的小玩意,我来帮你把这个东西弄掉。"`, ][random(0,2)]>> <<else>> <<print [ `"总得有什么东西坏掉……要么是你,要么是这个……玩意。"`, `"操,这个东西真的能弄掉吗?"`, `"你等着,我给你把这玩意儿弄下来。"`, ][random(0,2)]>> <</if>> <<else>> <<if $enemyanger lte 20>> <<print [ `"这个装置还挺紧的。"`, `"我脱不下来它。"`, `"说真的,我太想进去了。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"哦,你这个小调皮鬼。"`, `"妈的,我该怎么把这东西脱下来?"`, `"等我把这东西从你身上脱下来后,我们会有很多乐趣的。"`, ][random(0,2)]>> <<else>> <<print [ `"肯定有个玩意会被弄坏,要么是你,要么是这个东西。"`, `"他妈的,这怎么还有个装置。"`, `"等我把这个东西脱下来的时候,你就等着吧。"`, ][random(0,2)]>> <</if>> <</if>> <<elseif $speechstripstruggle is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"拜托,别害羞啊。"`, `"你是这么漂亮,我只是想好好地看看你。"`, `"说真的,我太想进去了。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"哦,你这个小调皮鬼。"`, `"别挣扎了!"`, `"如果你让我脱掉你的衣服,那么这件事情就会更容易解决。"`, ][random(0,2)]>> <<else>> <<print [ `"给我你的衣服,臭婊子!"`, `"你就要被脱光了,骚货,别挣扎了。"`, `"你的衣服现在属于我了,别想着挣扎了。"`, ][random(0,2)]>> <</if>> <<elseif $speechstruggle is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"你这个热情的小家伙!"`, `"冷静下来,你不会受伤的。"`, `"冷静一点,顺势而为。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"别挣扎,否则我要生气了。"`, `"如果你不想情况变得更糟的话,那就冷静下来。"`, `"一个好<<girl>>是不会挣扎的,你想被惩罚吗?"`, ][random(0,2)]>> <<else>> <<print [ `"安静,你这个不知好歹的骚浪贱货!"`, `"别挣扎了,好好地摆正你的地位。"`, `"你这个白痴贱货!快停下!"`, ][random(0,2)]>> <</if>> <<elseif $speechspank is 1>> <<if ["dildo","riding crop","length of anal beads","flog"].includes($NPCList[_n].lefttool) or ["dildo","riding crop","length of anal beads","flog"].includes($NPCList[_n].righttool)>> <<He>>静静地看着你。 <<print [ `"我会打你的屁股,你这个可爱的小混蛋。"`, `"你这个淘气的<<girl>>。"`, `"你吸取到教训了么?"`, `"你这个坏坏的<<girl>>,所有坏坏的<<girls>>都要被打屁股。"`, ][random(0,3)]>> <<elseif $enemyanger lte 20>> <<He>>静静地看着你。 <<print [ `"如果这都不能教会你好好行事的话,那我就不确定还有什么能教会你了。"`, `"如果你表现地像个乖<<girl>>的话,那么你就不会受到惩罚。"`, `"你吸取到教训了么?"`, `"打在你身,痛在我心。"`, ][random(0,3)]>> <<elseif $enemyanger lte 100>> <<print [ `<<He>>说道:"如果我想的话,我可以用更狠的招数对付你。"`, `<<He>>说道:"如果你不想情况变得更糟的话,就别再表现得像个坏孩子了。"`, `<<He>>啐了一口,"以后你会明白三思而行的。"`, `<<He>>说道:"因为你是一个坏<<girl>>,所以你要受惩罚,就是这么简单。"`, ][random(0,3)]>> <<else>> <<He>>静静地看着你。 <<print [ `"你要受到惩罚了,等我打完之后,你会感谢我的!"`, `"你本该得到比这更糟的待遇。"`, `"很疼么?那就对了。"`, `"我要打你的屁股,<<girl>>。"`, ][random(0,3)]>> <</if>> <<elseif $speecharms is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"如果我把你的胳膊放开,你会乖乖的么?"`, `"有些人就是喜欢这样,你知道么。"`, `"那些家伙被束住手臂的时候很可爱。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"如果我能确定你不会再当个坏孩子的话,我就会放开你的。"`, `"如果你能证明你很乖的话,那我就不会束缚住你了。"`, `"你现在完全无能为力了。"`, ][random(0,2)]>> <<else>> <<print [ `"你现在完全任我摆布,你要学会适应这种感觉。"`, `"你挣脱不走的,有本事你就试试。"`, `"我知道你喜欢这样,你这个下流的婊子。"`, ][random(0,2)]>> <</if>> <<elseif $speechclit is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"阴蒂被挑逗的感觉如何?"`, `"你的小阴蒂真可爱!"`, `"你的阴蒂已经硬起来了,我想你喜欢这样。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"玩弄你的阴蒂真有趣。"`, `"你知道么,只要我想,你感受到的将会是无边的痛苦,而不是现在的快乐,所以你最好做个好<<girl>>。"`, `"你别想惹恼我,不然你的阴蒂会受到伤害。"`, ][random(0,2)]>> <<else>> <<print [ `"你喜欢你的阴蒂被玩弄吗,婊子?"`, `"没有什么比玩弄某个骚货的阴蒂更能证明自己的优越感了。"`, `"你这肉便器的阴蒂被玩弄时的反应还挺有趣。"`, ][random(0,2)]>> <</if>> <<elseif $speechfutapenis is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"被逗弄时,你的肉棒和小穴哪个更有感觉?"`, `"你真该看看你在肉棒被玩弄时的表情!"`, `"你的肉棒很硬,而且小穴也很湿了,那我猜这意味着你喜欢这样。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"我不太好说,我怎么想都决定不了你的哪个性器更好玩。"`, `"你知道么,只要我想,你感受到的将会是无边的痛苦,而不是现在的快乐,所以你最好做个好<<girl>>。"`, `"你别想惹恼我,不然你的肉棒和小穴会受到伤害。"`, ][random(0,2)]>> <<else>> <<print [ `"喜欢你的肉棒被玩弄吗,婊子?还是你想让我玩弄你的小穴?"`, `"没有什么比玩弄某个怪物的肉棒更能证明自己的优越感了。"`, `"你这怪物的肉棒被玩弄时的反应还挺有趣。"`, ][random(0,2)]>> <</if>> <<elseif $speechglans is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"鸡巴被玩弄的感觉怎么样呢?"`, `"你真该看看你的鸡巴在被玩弄时的表情!"`, `"你的鸡巴已经硬起来了,我想你喜欢这样。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"玩弄你的鸡巴真有趣。"`, `"你知道么,只要我想,你感受到的将会是无边的痛苦,而不是现在的快乐,所以你最好做个好<<girl>>。"`, `"你别想惹恼我,不然你的肉棒会受到伤害。"`, ][random(0,2)]>> <<else>> <<print [ `"你喜欢你的鸡巴被玩弄吗,贱货?"`, `"没有什么比玩弄某个肉便器的肉棒更能证明自己的优越感了。"`, `"你这肉便器的龟头被玩弄时的反应还挺有趣。"`, ][random(0,2)]>> <</if>> <<elseif $speechbottom is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"屁股被挑逗抚摸的感觉如何?"`, `"你真该看看你在屁股被玩弄时的表情!"`, `"你的屁股真的很匀称。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"玩弄你的屁股真有趣。"`, `"你知道么,只要我想,你感受到的将会是无边的痛苦,而不是现在的快乐,所以你最好做个好<<girl>>。"`, `"如果你惹我生气,我就会打你屁股。"`, ][random(0,2)]>> <<else>> <<print [ `"你喜欢你的屁股被玩弄吗,婊子?"`, `"像你这样的婊子就该受到严厉的惩罚。"`, `"相较于一般的婊子而言,你至少有个漂亮的屁股。"`, ][random(0,2)]>> <</if>> <<elseif $speechhair is 1>> <<He>>静静地看着你。 <<if $hairlength gte 400>> <<if $enemyanger lte 20>> <<print [ `"长头发有很多有趣的玩法。"`, `"你柔滑的长发真漂亮。"`, `"你的头发又长又美。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"长发被拽来拽去真有趣。"`, `"我可以拉头发弄疼你,所以你最好做个好<<girl>>。"`, `"你的头发可以当绳子用了。"`, ][random(0,2)]>> <<else>> <<print [ `"你喜欢别人拉你的头发吗?你这个婊子。"`, `"你正好待在了我想要的位置。"`, `"你最好给我想要的东西,否则我就会继续拉。"`, ][random(0,2)]>> <</if>> <<else>> <<if $enemyanger lte 20>> <<print [ `"你的头发很好玩。"`, `"你的头发柔软光滑。"`, `"你的头发真漂亮。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"扯你的头发真有趣。"`, `"我可以扯头发疼死你,所以你最好做个好<<girl>>。"`, `"你的头发很可爱,但别以为我不敢用力拉扯。"`, ][random(0,2)]>> <<else>> <<print [ `"你喜欢别人拉你的头发吗?你这个婊子。"`, `"你正好待在了我想要的位置。"`, `"你最好给我想要的东西,否则我就会继续拉。"`, ][random(0,2)]>> <</if>> <</if>> <<elseif $speechchestrub is 1>> <<if $player.gender_appearance is "m">> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>失去了控制。"我要在你的胸前射精!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"我打赌你的乳头是敏感点。" <<else>> <<He>>说道。"你喜欢看到我的肉棒吗?" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>失去了控制。"玩弄完你后,你会全身湿透!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"没有什么比在男孩的胸上射精更刺激的了。" <<else>> <<He>>说道。"表现得好一点,否则我会找其他地方来干你。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>失去了控制。"我要在你身上留下我的种子!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"等我干完你,你会乞求更多的,我的性玩具。" <<else>> <<He>>说道。"别做任何自大的幻想,你只是一块抹布。" <</if>> <</if>> <<else>> <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>失去了控制。"我要在你平坦的胸口射精!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"贫乳真色……" <<else>> <<He>>说道。"不要因为贫乳感到羞耻,这反而很可爱。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>说道。"虽然小,但你的胸让我的肉棒很舒服。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"继续,婊子。" <<else>> <<He>>说道。"你的胸好小啊。你得在其他方面补偿我。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>说道。"我要用我的精液覆盖你那可怜的胸,你得感谢我才行。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>说道。"有这么不合适的胸是什么感觉?" <<else>> <<He>>说道。"顺便说一句,你的胸小得可怜。" <</if>> <</if>> <</if>> <<elseif $speechbreastrub is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> "我要在你这美丽的胸部上射精!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> "没有什么是比乳交更爽的了。" <<else>> "你的奶子把我的鸡巴夹的好舒服啊。" <</if>> <<elseif $enemyanger lte 100>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> "小心点,否则我就要射在你的脸上了。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> "你的奶子就是为了让肉棒爽而存在的。" <<else>> "把你的乳头贴在我鸡巴周围。" <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> "就是这样,像个荡妇一样把它夹在你的乳头中间。" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> "接受吧,贱货!" <<else>> "你最好很擅长这个,毕竟这是为了你自己好," <</if>> <</if>> <<elseif $speechgrowl is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<if $npcspeechcycle is 0>> "听起来你好像有些生气了呢!" <<elseif $npcspeechcycle is 1>> "你太可爱了,哪可能会有威胁呢。" <<elseif $npcspeechcycle is 2>> "你是一个好婊子。" <<elseif $npcspeechcycle is 3>> "我敢打赌,你比你的声音要更温顺。" <<elseif $npcspeechcycle is 4>> "可爱的尖牙。" <<elseif $npcspeechcycle is 5>> "谁是乖狗狗?" <<else>> "我打赌,你的舌头技巧一定很高超。" <</if>> <<elseif $enemyanger lte 100>> <<if $npcspeechcycle is 0>> "你生气了么!为什么要龇牙咧嘴呢!" <<elseif $npcspeechcycle is 1>> "你很快就会像一个婊子那样吠叫了。" <<elseif $npcspeechcycle is 2>> "你最好不要咬人,否则你会后悔的。" <<elseif $npcspeechcycle is 3>> "你那怪异的牙齿并没有吓到我。" <<elseif $npcspeechcycle is 4>> "咬我啊,你敢么?" <<elseif $npcspeechcycle is 5>> "我现在迫不及待地想要驯服你了。" <<else>> "你以为你吓到我了吗?" <</if>> <<else>> <<if $npcspeechcycle is 0>> "我要把你那张嘴堵的严严实实的。" <<elseif $npcspeechcycle is 1>> "在我让你闭嘴之前,你最好先把你的那排牙齿抿起来。" <<elseif $npcspeechcycle is 2>> "我会把你干翻的,婊子。" <<elseif $npcspeechcycle is 3>> "我知道如何让你这样的母狗闭嘴。" <<elseif $npcspeechcycle is 4>> "我会让你摆正你的位置,婊子。" <<elseif $npcspeechcycle is 5>> "当我们做完之后,你会哭着来求我的。" <<else>> "我会撬开你的嘴巴。" <</if>> <</if>> <<elseif $speechgrowlheat is 1 or $speechgrowlrut is 1>> <<He>>静静地看着你。 <<if $npcspeechcycle is 0>> "看来某人处于<<print ($pregnancyspeechdisable is "f" ? "待孕" : "欠操")>>的状态了!" <<elseif $npcspeechcycle is 1>> "某人看起来太饥渴了,并不会构成威胁的。" <<elseif $npcspeechcycle is 2>> "你是一个好婊子。" <<elseif $npcspeechcycle is 3>> "别担心,在那之前你就<<print ($pregnancyspeechdisable is "f" ? "早已受精" : "被操死")>>了。" <<elseif $npcspeechcycle is 4>> "可爱的尖牙。" <<elseif $npcspeechcycle is 5>> "谁是发情的好狗狗?" <<else>> "我敢打赌,你会为了<<print ($pregnancyspeechdisable is "f" ? "怀孕" : "做爱")>>而做任何事情。" <</if>> <<elseif $speechplead is 1>> <<if $enemyanger lte 20>> <<He>>静静地看着你。 <<print [ `"你真的没想停下来呢。"`, `"别装了,你明明就很享受的。"`, `"很快就要结束了。"`, `"你不会受伤的,明白么?"`, `"别担心,我会很温柔的。"`, ][random(0,4)]>> <<elseif $enemyanger lte 100>> <<He>>静静地看着你。 <<print [ `"无论怎样,事情已经发生了。"`, `"别装出一副让我可怜的样子。"`, `"虽然你嘴上这么说,但你的身体可不是这么回答的。"`, `"在我满足之前,我是不会停手的。"`, `"你越让我高兴,我们就能越快结束。"`, ][random(0,4)]>> <<else>> <<He>>静静地看着你。 <<print [ `"别开玩笑了,像你这样的荡妇是永远不会满足的。"`, `"除非我完事了,否则我不会停下的。明白了么,婊子?"`, `"你是个自私的小混球,不对么?"`, `"我有允许你说话么?"`, `"别逗我笑了,<<bitch>>。你明明就在期待这个。"`, ][random(0,4)]>> <</if>> <<elseif $speechmoan is 1>> <<if random(0,2) isnot 0 and (($vaginastate is "doublepenetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble") or ($anusstate is "doublepenetrated" and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble"))>> <<He>><<print ["说道","讲道","小声说道","温柔地说道","笑道","冷笑道","嘲笑道"][random(0,6)]>>。 <<print [ `"你喜欢我们这样粗暴地对待你,对吧,<<bitch>>?"`, `"喜欢么,婊子?两根鸡巴同时插着你爽不爽啊?"`, `"别担心,我们会好好和你玩玩的。"`, `"你太可爱了,而且你还这么喜欢我们的鸡巴。"`, `"就这样!宝贝!像个飞机杯一样受着我们的鸡巴吧!"`, ][random(0,4)]>> <<else>> <<if $enemyanger lte 20>> <<He>>静静地看着你。 <<print [ `"我就知道你会喜欢的。"`, `"别担心,我们会好好利用你的。"`, `"你的声音可真可爱。"`, `"你是一个好<<girl>>。"`, `"你是如此的漂亮。"`, ][random(0,4)]>> <<elseif $enemyanger lte 100>> <<He>>静静地看着你。 <<print [ `"这才像话么。"`, `"想讨好我?那你还需要受到一些惩罚。"`, `"喜欢这个?你这个下流骚货。"`, `"你会是个好宠物的。"`, `"继续,这会对你有好处的。"`, ][random(0,4)]>> <<else>> <<He>>静静地看着你。 <<print [ `"闭嘴,<<bitch>>,我已经看穿你的套路了。"`, `"你的嘴巴很甜,但这改变不了你是个下流婊子的事实。"`, `"你是个顺从的乖孩子,对么?"`, `"我有允许你说话么?"`, `"别逗我笑了,<<bitch>>。你就是个心机重重的烂婊子。"`, ][random(0,4)]>> <</if>> <</if>> <<elseif $speechdemand is 1>> <<if $enemyanger lte 20>> <<He>>静静地看着你。 <<print [ `"你这嘴皮子还挺能说的。"`, `"你不该对比你强的人无理。"`, `"你最好表现得友善一些,否则我还能更狠一些。"`, `"你这个涩情的<<girl>>。"`, `"小心一点。我可不喜欢别人这样和我说话。"`, ][random(0,4)]>> <<elseif $enemyanger lte 100>> <<He>>静静地看着你。 <<print [ `"继续这么说话吧,我会让你明白你现在是个什么处境。"`, `"你竟敢这样和我说话。"`, `"如果你再不把你的嘴巴放干净一点,那就别怪我不客气了。"`, `"你这样只会让你更难受。"`, `"你再这样下去的话,我可不确保会发生什么事。"`, ][random(0,4)]>> <<else>> <<He>>静静地看着你。 <<print [ `"闭上你的臭嘴,<<bitch>>。"`, `"闭嘴,否则我会帮你来闭嘴。"`, `"你就是个不听劝的小屁孩,对么?"`, `"我有允许你说话么?"`, `"别逗我笑了,<<bitch>>。你就是个软弱的玩物。"`, ][random(0,4)]>> <</if>> <<elseif $speechforgive is 1>> <<if $enemyanger lte 20>> <<print [ `<<He>>笑了起来:"原谅我?你真是可爱呢。"`, `<<He>>笑了起来:"原谅我?为了什么?"`, `<<He>>说道:"安静,<<girl>>。"`, `<<He>>说道:"你真是个可爱的小家伙。"`, `<<He>>笑着说道:"你可爱天真到让人难以置信。"`, ][random(0,4)]>> <<elseif $enemyanger lte 100>> <<He>>静静地看着你。 <<print [ `"你原谅我什么?"`, `"我不喜欢你的小把戏,<<girl>>。"`, `"别担心,我会做出足够的事来让你原谅的。"`, `"你觉得我会需要你的原谅么?别太自以为是。"`, `"原谅我?像你这样的<<bitch>>是不是有些太自以为是了。"`, ][random(0,4)]>> <<else>> <<He>>静静地看着你。 <<print [ `"闭上你的臭嘴,<<bitch>>。"`, `"别逗我笑了,<<bitch>>。像你这样的家伙就是被用来发泄的。"`, `"你是个自以为是的小屁孩,对么?"`, `"我有允许你说话么?"`, `"让你物尽其用,这没什么不对的吧。"`, ][random(0,4)]>> <</if>> <<elseif $speechvaginaflaunt is 1>> <<He>>轻声说道: <<if $player.gender_appearance is "m">> <<print [ `"我迫不及待想要吞下你的鸡巴了。"`, `"看看你把我变成什么样子了。"`, `"喜欢你看到的吗?"`, ][random(0,2)]>> <<else>> <<print [ `"我对我的身体感到十分的自豪,我相信你能明白这是因为什么。"`, `"看看你把我变成什么样子了。"`, `"喜欢你看到的吗?"`, ][random(0,2)]>> <</if>> <<elseif $speechcoverface is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"哎呦,你脸红了?看呐,这有个害羞<<girl>>在努力地遮住<<pher>>的脸。"`, `"<<pShe>>太害羞了!"`, `"不要害羞么,<<girl>>。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"别以为这样你就不会被认出来了。"`, `"有什么好遮的呢?"`, `"如果藏住你的脸对你来说非常重要的话,那就这样吧。"`, ][random(0,2)]>> <<else>> <<print [ `"<<pShe>>把<<pher>>的脸挡住了!真可笑啊。"`, `"你就遮吧,荡妇,反正你不可能把所有东西都遮掩起来的。"`, `"至少我不用再看你这个烂货的脸了。"`, ][random(0,2)]>> <</if>> <<elseif $speechcoverpenis is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"别再把你的鸡巴遮起来了,我会给你你想要的一切的。"`, `"你为什么要把你的肉棒藏起来呢?"`, `"没必要感到害羞的。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"来吧,让我看看你的肉棒。"`, `"有什么好遮的呢?"`, `"别再遮住你的鸡巴了,我想看看它。"`, ][random(0,2)]>> <<else>> <<print [ `"如果你非要遮住你的鸡巴,那我就会把你打到松手为止。"`, `"让我看看你的鸡巴,快点,就现在。"`, `"别再遮你那个性玩具鸡巴了,否则我就不客气了。"`, ][random(0,2)]>> <</if>> <<elseif $speechcovervagina is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"别再把你的小穴藏起来了,我会给你带来快感的。"`, `"你为什么要把你的小穴藏起来呢?"`, `"没必要感到害羞的。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"来吧,让我看看你的小穴。"`, `"有什么好遮的呢?"`, `"别再遮住你的小穴了,我想看看它。"`, ][random(0,2)]>> <<else>> <<print [ `"如果你非要遮住你的小穴,那我就会把你打到松手为止。"`, `"让我看看你的小穴,现在立刻马上。"`, `"别再遮你那个妓女骚穴了,否则我就不客气了。"`, ][random(0,2)]>> <</if>> <<elseif $speechapologiseno is 1>> <<He>>静静地看着你。 <<if $enemyanger lte 20>> <<print [ `"嘘,你已经道过歉了。"`, `"虽然这很有礼貌,但我已经知道你很抱歉了。"`, `"我知道你很抱歉,别担心。"`, ][random(0,2)]>> <<elseif $enemyanger lte 100>> <<print [ `"我第一次就听到了。"`, `"别发牢骚了。"`, `"安静,<<girl>>。"`, ][random(0,2)]>> <<else>> <<print [ `"闭嘴,贱货。"`, `"在我把你掐死之前,你最好闭嘴。"`, `"我有允许你说话么,骚货?"`, ][random(0,2)]>> <</if>> <<elseif $speechfacesit is 1>> <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<print [ `<<He>>说道:"来呀,拿着吧,<<girl>>!"`, `<<He>>说道:"你会让我射在你那毫无价值的脸上!"`, `<<He>>说道:"给我把它们全部咽下去,否则你就等着吧!"`, ][random(0,2)]>> <<else>> <<print [ `<<He>>呻吟道:"是的!就这样继续舔!"`, `<<He>>满脸享受地说道:"嗯,爽死了!"`, `<<He>>喘气着说道:"快要去了……"`, ][random(0,2)]>> <</if>> <<else>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<print [ `<<He>>说道:"让你的舌头好好干活,<<girl>>!"`, `<<He>>说道:"我会一直坐到你晕倒为止!"`, `<<He>>说道:"我会一直坐到高潮为止。"`, ][random(0,2)]>> <<else>> <<print [ `<<He>>说道:"用你的嘴让我爽爽吧。"`, `<<He>>说道: "你喜欢我坐在你的脸上么?"`, `<<He>>说道: "尝起来味道怎样?"`, ][random(0,2)]>> <</if>> <</if>> <<elseif $speechanallick is 1>> <<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> <<print [ `<<He>>呻吟道:"是的!就这样继续舔!"`, `<<He>>沉醉地说道:"嗯啊,你的舌头!这感觉,太爽了!"`, `<<He>>喘息着说道:"你舔我的屁股快把我舔的要去了……"`, ][random(0,2)]>> <<elseif (($enemyanger / $enemyangermax) * 100) gte 10>> <<print [ `<<He>>说道:"是的,<<girl>>,就这样舔我的屁股!"`, `<<He>>说道:"好<<girl>>,快把我的屁股舔干净。"`, `<<He>>轻声说道:"还不错,荡妇,继续舔吧!"`, ][random(0,2)]>> <<else>> <<print [ `<<He>>说道:"我喜欢你的舌头在我屁股里的感觉。"`, `<<He>>说道: "我想你喜欢舔我的屁股,不是么?"`, `<<He>>说道:"没错!你的舌头在那的感觉太棒了。"`, ][random(0,2)]>> <</if>> <<elseif $speechanalkiss is 1>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<print [ "<<He>>说道。\"这就是你属于的地方,亲吻我的屁股。\"", "<<He>>说道。\"乖荡妇,继续亲吻屁股吧。\"", "<<He>>轻声说道。\"哦,你是个很会吻屁股的人!\"" ][random(0,2)]>> <<else>> <<print [ "<<He>>说道。\"你喜欢亲吻我的屁股,不是吗?\"", "<<He>>说道。\"嗯。感觉还不错。继续吻我的屁股。\"", "<<He>>说道。\"我喜欢你的嘴唇在我的屁股上的感觉。\"" ][random(0,2)]>> <</if>> <<elseif $speechmouthotheranus is 1>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<print [ "<<He>>说道。\"吻我的屁股!\"", "<<He>>说道。\"舔我的屁股,<<bitch>>!\"", "<<He>>说道。\"你属于那里,崇拜我的屁股,荡妇。\"", "<<He>>说道。\"用你的嘴让我的屁股感觉舒服吧!\"", "<<He>>说道。\"我的屁股尝起来怎么样?\"" ][random(0,4)]>> <<else>> <<print [ "<<He>>说道。\"你喜欢我的屁股在你的脸上吗?\"", "<<He>>说道。\"用你的嘴让我的屁股舒服点。\"", "<<He>>说道。\"来吧,好好对待我的屁股。\"", "<<He>>说道。\"我想让你崇拜我的屁股。\"", "<<He>>说道。\"用你的嘴对我的屁股做些事。\"" ][random(0,4)]>> <</if>> <<elseif $speechaskrough is 1>> <<if (($enemyanger / $enemyangermax) * 100) gte 10>> <<print [ "<<He>>说道。\"你想要更粗暴的吗?如果你愿意,荡妇。\"", "<<He>>说道。\"我会像对待一个没用的妓女一样对待你。\"", "<<He>>说道。\"我会像你应得的那样打你。\"", "<<He>>说道。\"我想知道在你晕过去之前,我能用多大力气打你。\"", "<<He>>说道。\"我才刚开始呢,<<bitch>>。\"" ][random(0,4)]>> <<else>> <<print [ "<<He>>说道。\"更粗暴吗?你真是个好色的人。\"", "<<He>>说道。\"想要粗暴吗?那我就粗暴对你。\"", "<<He>>说道。\"我会像你应得的那样对待你,荡妇。\"", "<<He>>说道。\"到目前为止,我对你太温柔了。\"", "<<He>>说道。\"哈!荡妇想要强硬点的,我可以满足。\"" ][random(0,4)]>> <</if>> <<else>> <<if not $gloryhole>> <<basespeech>> <<else>> <<basegloryholespeech>> <</if>> <</if>> <</widget>> <<widget "basespeech">> <<if $enemyanger lte 20 or _args[0] is "low">> <<rng>> <<He>>伏在你的耳边,压低了声音。 <<if $rng lte 5>> "你真漂亮。" <<elseif $rng lte 10>> "你真的很漂亮。" <<elseif $rng lte 15>> "你是一个美丽的<<girl>>。" <<elseif $rng lte 20>> "我敢打赌你吸引了很多人的注意。" <<elseif $rng lte 25>> "你真的很可爱。" <<elseif $rng lte 30>> "你真迷人。" <<elseif $rng lte 35 and $consensual is 0>> "做个乖<<girl>>,我就不会伤害你。" <<elseif $rng lte 40>> "做个乖<<girl>>,我会让你感觉舒服的。" <<elseif $rng lte 45>> "如果你让我感觉很好,我也会让你感觉很好。" <<elseif $rng lte 50>> "你的皮肤很光滑。" <<elseif $rng lte 55>> "我想吻遍你的全身。" <<elseif $rng lte 60>> "你很脆弱,不是吗?" <<elseif $rng lte 65>> "你太棒了。" <<elseif $rng lte 70>> "你的身体很吸引人。" <<elseif $rng lte 75>> "不要为你的身体感到羞耻。" <<elseif $rng lte 80>> "你看起来是如此的脆弱。" <<elseif $rng lte 85>> "你就像一个天使。" <<elseif $rng lte 90 and !$gloryhole>> "你的<<breasts>>很可爱。" <<elseif $rng lte 95>> "你闻起来真好。" <<elseif $rng lte 100>> "你是个可爱的<<girl>>。" <</if>> <<elseif ($enemyanger lte 100 and _args[0] isnot "low") or _args[0] is "mid">> <<rng>> <<He>>瞪了你一眼, <<if $rng lte 5>> "别挑战我的耐性。" <<elseif $rng lte 10>> "不听话的小骚货需要接受惩罚。" <<elseif $rng lte 15>> "你不是一个坏<<girl>>,是吧?" <<elseif $rng lte 20>> "别以为我不会伤害你。" <<elseif $rng lte 25>> "你他妈太性感了。" <<elseif $rng lte 30>> "我想知道你能承受多少。" <<elseif $rng lte 35>> "既然这样,你最好让自己轻松一些。" <<elseif $rng lte 40>> "做个乖<<girl>>,事情会变得更轻松。" <<elseif $rng lte 45>> "我要玩弄你的身体。" <<elseif $rng lte 50>> "不要挑战我。" <<elseif $rng lte 55>> "是你自己要求的。" <<elseif $rng lte 60>> "我敢说你正在享受。" <<elseif $rng lte 65>> "这都是你的错,你知道吗。" <<elseif $rng lte 70>> "你喜欢这个,对吧。" <<elseif $rng lte 75>> "你的处境很危险,<<girl>>。" <<elseif $rng lte 80>> "别以为你已经看到我最糟糕的一面了。" <<elseif $rng lte 85>> "你现在是我的东西。" <<elseif $rng lte 90>> "这还没结束,我说结束才算。" <<elseif $rng lte 95>> "你是一个有趣的玩具,但不要有任何想法。" <<elseif $rng lte 100>> "你应该尊重比你强的人。" <</if>> <<elseif ($enemyanger gt 100 and !_args[0]) or _args[0] is "high">> <<rng>> <<He>>愤怒地看着你。 <<if $rng lte 5>> "该死的娼妓。" <<elseif $rng lte 10>> "你只是一个肮脏的荡妇。" <<elseif $rng lte 15>> "你只是个精液容器,仅此而已。" <<elseif $rng lte 20>> "你应该感到高兴,有人会关注像你这样一个毫无价值的废物。" <<elseif $rng lte 25>> "我还没有杀了你,你应该表示感激。" <<elseif $rng lte 30>> "我会用很多种方式来摧毁你。" <<elseif $rng lte 35>> "在我完事前,你得给我尊重。" <<elseif $rng lte 40>> "我想知道我完事后把你扔到哪里好。" <<elseif $rng lte 45>> "即使强奸对于像你这样的婊子来说也太好了。" <<elseif $rng lte 50>> "这是你应得的,婊子。" <<elseif $rng lte 55>> "你喜欢被这样对待。别试图否认。" <<elseif $rng lte 60>> "你是一个毫无价值的性玩具。" <<elseif $rng lte 65>> "作为没用的垃圾,你长得还不错。" <<elseif $rng lte 70>> "让我高潮是你唯一的目的,别忘了。" <<elseif $rng lte 75>> "我知道你喜欢这个,你这个蠢荡妇。" <<elseif $rng lte 80>> "你应该得到比这更糟的待遇,妓女。" <<elseif $rng lte 85>> "你是一个毫无价值的荡妇。" <<elseif $rng lte 90>> "我会伤害你,而你会喜欢上的。" <<elseif $rng lte 95>> "像你这样的<<girl>>只有一个用处。" <<elseif $rng lte 100>> "你是一个不知耻的妓女。" <</if>> <</if>> <</widget>> <<widget "basegloryholespeech">> <<if $enemyanger lte 20 or _args[0] is "low">> <<rng>> <<He>>伏在你的耳边,压低了声音。 <<if $rng lte 5>> "我希望能看到你。" <<elseif $rng lte 10>> "我敢打赌你很漂亮。" <<elseif $rng lte 15>> "我希望能看到另一边的<<girl>>。" <<elseif $rng lte 20>> "你是男孩还是女孩?不知道真刺激。" <<elseif $rng lte 25>> "你一定很可爱。我很想看到你。" <<elseif $rng lte 30>> "不知道是谁在让我感到愉悦,真刺激。" <<elseif $rng lte 35>> "做个乖<<girl>>,尽你所能。" <<elseif $rng lte 40>> "做个乖<<girl>>,这会让你感觉很好。" <<elseif $rng lte 45>> "让我感觉舒服,你也会感觉舒服。" <<elseif $rng lte 50>> "我希望能触摸你。" <<elseif $rng lte 55>> "我想吻遍你的全身。" <<elseif $rng lte 60>> "如果没有这堵墙,我会对你做些什么。" <<elseif $rng lte 65>> "你很会取悦我。" <<elseif $rng lte 70>> "如果我能抚摸你的身体就好了。" <<elseif $rng lte 75>> "我很想看到你的身体。" <<elseif $rng lte 80>> "我希望这面墙不在这里。" <<elseif $rng lte 85>> "我想知道另一边是谁。" <<elseif $rng lte 90>> "你做得很好。" <<elseif $rng lte 95>> "我想知道你长怎么样。" <<elseif $rng lte 100>> "你是一个很好的<<girl>>。" <</if>> <<elseif $enemyanger lte 100 or _args[0] is "mid">> <<rng>> <<He>>静静地看着你。 <<if $rng lte 5>> "别挑战我的耐性。" <<elseif $rng lte 10>> "不听话的小骚货需要接受惩罚。" <<elseif $rng lte 15>> "你不是一个坏<<girl>>,是吧?" <<elseif $rng lte 20>> "别以为我找不到伤害你的方法。" <<elseif $rng lte 25>> "你需要做得更好,<<girl>>。" <<elseif $rng lte 30>> "我想知道你还能给出多少。" <<elseif $rng lte 35>> "既然这样,你最好让自己轻松一些。" <<elseif $rng lte 40>> "做个乖<<girl>>,事情会变得更轻松。" <<elseif $rng lte 45>> "你要用你的身体让我感到愉悦。" <<elseif $rng lte 50>> "不要挑战我。" <<elseif $rng lte 55>> "是你自己要求的。" <<elseif $rng lte 60>> "我敢说你正在享受。" <<elseif $rng lte 65>> "这都是你的错,你知道吗。" <<elseif $rng lte 70>> "你喜欢这个,对吧。" <<elseif $rng lte 75>> "你的处境很危险,<<girl>>。" <<elseif $rng lte 80>> "别以为你已经看到我最糟糕的一面了。" <<elseif $rng lte 85>> "你现在是我的东西。" <<elseif $rng lte 90>> "这还没结束,我说结束才算。" <<elseif $rng lte 95>> "你是一个有趣的玩具,但不要有任何想法。" <<elseif $rng lte 100>> "你应该尊重比你强的人。" <</if>> <<elseif $enemyanger gt 100 or _args[0] is "high">> <<rng>> <<He>>猛烈地猛击着墙。 <<if $rng lte 5>> "该死的娼妓。" <<elseif $rng lte 10>> "你只是一个肮脏的荡妇。" <<elseif $rng lte 15>> "你只是个精液容器,仅此而已。" <<elseif $rng lte 20>> "你应该高兴像你这样一个毫无价值的废物能够给我注意。" <<elseif $rng lte 25>> "我还没有突破这面墙,你应该表示感激。" <<elseif $rng lte 30>> "我要打破这面墙,然后我会打破你。" <<elseif $rng lte 35>> "在我完事前,你得给我尊重。" <<elseif $rng lte 40>> "我想知道我到另一边后会对你做什么。" <<elseif $rng lte 45>> "即使强奸对于像你这样的婊子来说也太好了。" <<elseif $rng lte 50>> "你应得比这更糟糕的待遇,婊子。" <<elseif $rng lte 55>> "你享受这样。别试图否认。" <<elseif $rng lte 60>> "你是一个毫无价值的性玩具。" <<elseif $rng lte 65>> "如果必须的话,我会打破这面墙,你这个无用的垃圾。" <<elseif $rng lte 70>> "让我高潮是你唯一的目的,别忘了。" <<elseif $rng lte 75>> "你喜欢这样,对吧?你这个蠢骚货。" <<elseif $rng lte 80>> "你应该得到比这更糟糕的待遇,妓女。如果我能接近你的话。" <<elseif $rng lte 85>> "你是一个毫无价值的荡妇。" <<elseif $rng lte 90>> "我会过去,我会伤害你,而你会喜欢上。" <<elseif $rng lte 95>> "像你这样的<<girl>>只有一个用处。" <<elseif $rng lte 100>> "你是一个不知耻的妓女。" <</if>> <</if>> <</widget>> <<widget "sprayspeech">> <<He>>大喊道。 <<switch $speechspraycycle>> <<case 0>> "你他妈从哪里学来的?" <<case 1>> "你太无趣了。" <<case 2>> "你这个抖S婊子!" <<case 3>> "该死,他妈的!" <<case 4>> "啊!" <<case 5>>"该死,你还挺能打的。" <<default>> "我的眼睛!" <</switch>> <<set $speechspraycycle to $speechspraycycle isnot undefined ? ($speechspraycycle + 1) % 7 : 0>> <</widget>> <<widget "beastspeech">> <<set _n to _args[0]>> <<switch $NPCList[_n].type>> <<case "lizardgirl" "lizardboy">> <<bHe>>嘶嘶叫。 <<case "dolphingirl" "dolphinboy">> <<bHe>>啾啾叫。 <<case "catgirl" "catboy">> <<bHe>>呼噜叫。 <<case "harpy">> <<bHe>>叽喳叫。 <<case "cowgirl" "bullboy">> <<bHe>>哞哞叫。 <<case "spidergirl" "spiderboy">> <<bHe>>冷得发抖。 <<case "foxgirl" "foxboy">> <<bHe>>叫了一声。 <<default>> <<bHe>>咆哮着。 <</switch>> <<if $NPCList[_n].penis isnot "none">> <<if $player.gender_appearance is "f">> <<if $enemyanger gte 60>> <<if $enemyarousal gte ($enemyarousalmax / 2)>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>> "我会用气味标记你的所属权。" <<case 1>> "所有的家伙们都会闻到气味,这会告诉所有家伙你的归属。" <<case 2>>"里面地幼崽应该很快就会让你安静下来。" <<case 3>>"不要挣扎,努力完成作为猎物的工作。" <<case 4>> "继续乱动,就和群体一起共享!" <<case 5>>"猎物,是我的。" <<default>> "服从!服从!" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "我等不及用我的精液标记你了。" <<case 1>> "你会被灌满我的精液,所有人都将知道谁是你的主人。" <<case 2>> "在我把种子射进你的子宫里后,你就不会这么傲慢了。" <<case 3>>"没有挣扎就没有乐趣。" <<case 4>>"你最好表现得好一点,否则我会和我的兄弟姐妹分享你。" <<case 5>>"你的子宫是我的。" <<default>>"我的肉棒会告诉你你所处的地位在哪里。" <</switch>> <</if>> <<else>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>>"我会向猎物展示谁才是首领。" <<case 1>> "别动!服从我!" <<case 2>> "猎物应该感到幸运,我不想吃掉你。" <<case 3>> "要自豪,没成为食物,成为交配对象,是最好的。" <<case 4>> "别动,否则挨打。" <<case 5>>"闻起来很好,稍后再吃。" <<default>>"你生出强壮的后代,成为族群的母亲。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>>"我会向你展示谁是老大。" <<case 1>> "别扭了。" <<case 2>>"你很幸运,我不会吃你。" <<case 3>>"和我交配,你该荣幸。" <<case 4>> "不要逼我伤害你。" <<case 5>>"你的气味,好吃。" <<default>> "你会生下一个强壮的宝宝的。" <</switch>> <</if>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 2)>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>> "用我的种子填满你会感觉很好。" <<case 1>>"希望你像我一样享受。" <<case 2>>"你身上有强烈的气味,我很喜欢。" <<case 3>>"用气味标记你会让你闻起来更好。" <<case 4>>"很高兴找到伴侣。太幸运了。" <<case 5>> "结束了,让我陷入发情太残忍了。" <<default>>"你生出强壮的后代,成为族群的母亲。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "填满你的感觉,真好。" <<case 1>>"我希望你像我一样享受。" <<case 2>> "你的气味让我发情。" <<case 3>>"我的精液会让你闻起来更好。" <<case 4>> "我很幸运有一个像你这样的伴侣。" <<case 5>> "只激起欲望却不负责太残忍了。" <<default>> "你会生下一个强壮的宝宝的。" <</switch>> <</if>> <<else>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>> "你闻起来真好闻。" <<case 1>> "我要和你交配。可以吗?" <<case 2>> "和我<<print ($pregnancyspeechdisable is "f" ? "交配" : "配种")>>。" <<case 3>> "猎物的味道应该很不错。" <<case 4>> "闻起来很擅长生育,准备好接受种子吧。" <<case 5>>"天气很冷,我会让你保持温暖的。" <<default>>"准备为你的幼崽战斗,所有人都会看到。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "你闻起来真好闻。" <<case 1>>"我要和你交配,希望你能理解。" <<case 2>> "你必须和我<<print ($pregnancyspeechdisable is "f" ? "交配" : "配种")>>。" <<case 3>> "你尝起来肯定很不错。" <<case 4>> "你闻起来很适合交配。" <<case 5>> "我会让你保持温暖的。" <<default>> "我已经准备好当一只幼崽的父亲了,你会看到的。" <</switch>> <</if>> <</if>> <</if>> <<else>> <<if $enemyanger gte 60>> <<if $enemyarousal gte ($enemyarousalmax / 2)>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>> "我会用气味标记你的所属权。" <<case 1>> "所有的家伙们都会闻到气味,这会告诉所有家伙你的归属。" <<case 2>>"当我用我的种子填满你后,你很快就会平静下来的。" <<case 3>>"不要挣扎,努力完成作为猎物的工作。" <<case 4>> "继续乱动,就和群体一起共享!" <<case 5>>"我掌控一切,你跟随我。" <<default>> "服从!服从!" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "我等不及用我的精液标记你了。" <<case 1>> "你会被灌满我的精液,所有人都将知道谁是你的主人。" <<case 2>>"一旦你被我的精液填满,你就不会这么傲慢了。" <<case 3>>"没有挣扎就没有乐趣。" <<case 4>>"你最好表现得好一点,否则我会和我的兄弟姐妹分享你。" <<case 5>> "我掌控着主导权。" <<default>>"我的肉棒会告诉你你所处的地位在哪里。" <</switch>> <</if>> <<else>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>>"你不是首领!我证明给你看。" <<case 1>> "别动!服从我!" <<case 2>> "猎物应该感到幸运,我不想吃掉你。" <<case 3>> "要自豪,没成为食物,成为交配对象,是最好的。" <<case 4>> "别动,否则挨打。" <<case 5>>"闻起来很好,稍后再吃。" <<default>>"你生出强壮的后代,成为族群的母亲。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>>"我会向你展示谁是老大。" <<case 1>> "别扭了。" <<case 2>>"你很幸运,我不会吃你。" <<case 3>>"和我交配,你该荣幸。" <<case 4>> "不要逼我伤害你。" <<case 5>>"你的气味,好吃。" <<default>> "我是最强壮的那个,<<print ($pregnancyspeechdisable is "f" ? "而你是繁殖机器。" : "所以你必须听我的。")>>"" <</switch>> <</if>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 2)>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>> "用我的种子填满你会感觉很好。" <<case 1>>"希望你像我一样享受。" <<case 2>>"你身上有强烈的气味,我很喜欢。" <<case 3>>"用气味标记你会让你闻起来更好。" <<case 4>>"很高兴找到伴侣。太幸运了。" <<case 5>> "结束了,让我陷入发情太残忍了。" <<default>>"我给你留下了深刻的印象,对吧?" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "填满你的感觉,真好。" <<case 1>>"我希望你像我一样享受。" <<case 2>> "你的气味让我发情。" <<case 3>>"我的精液会让你闻起来更好。" <<case 4>> "我很幸运有一个像你这样的伴侣。" <<case 5>> "只激起欲望却不负责太残忍了。" <<default>> "你有没有被我打动呢?" <</switch>> <</if>> <<else>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>> "你闻起来真好闻。" <<case 1>> "我要和你交配。可以吗?" <<case 2>> "和我<<print ($pregnancyspeechdisable is "f" ? "交配" : "配种")>>。" <<case 3>> "猎物的味道应该很不错。" <<case 4>> "闻起来很擅长生育,准备好接受种子吧。" <<case 5>>"天气很冷,我会让你保持温暖的。" <<default>> "我是群体中最强壮的,所有人都会看到的。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "你闻起来真好闻。" <<case 1>>"我要和你交配,希望你能理解。" <<case 2>> "你,我,走,做爱。" <<case 3>> "你尝起来肯定很不错。" <<case 4>> "你闻起来很适合交配。" <<case 5>> "我会让你保持温暖的。" <<default>> "我是最强的,你会知道的。" <</switch>> <</if>> <</if>> <</if>> <</if>> <<else>> <<if $player.gender_appearance is "f">> <<if $enemyanger gte 60>> <<if $enemyarousal gte ($enemyarousalmax / 2)>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>> "这是我的领地,我的。" <<case 1>> "所有的家伙们都会闻到气味,这会告诉所有家伙你的归属。" <<case 2>> "我向猎物展示主导力。" <<case 3>>"不要挣扎,努力完成作为猎物的工作。" <<case 4>> "继续乱动,就和群体一起共享!" <<case 5>>"我掌控一切,你跟随我。" <<default>>"向猎物展示他们应有的地位。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>>"这是我的领地。" <<case 1>> "这是我的领地。" <<case 2>>"我会向你展示谁是老大。" <<case 3>>"没有挣扎就没有乐趣。" <<case 4>>"你最好表现得好一点,否则我会和我的兄弟姐妹分享你。" <<case 5>>"我是这里的首领。" <<default>>"我会告诉你,你的地位。" <</switch>> <</if>> <<else>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>>"你不是首领!我证明给你看。" <<case 1>> "别动!服从我!" <<case 2>> "猎物应该感到幸运,我不想吃掉你。" <<case 3>> "要自豪,没成为食物,成为交配对象,是最好的。" <<case 4>> "别动,否则挨打。" <<case 5>>"闻起来很好,稍后再吃。" <<default>>"你生出强壮的后代,为了族群,我们可以保护它们。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>>"我会向你展示谁是老大。" <<case 1>> "别扭了。" <<case 2>>"你很幸运,我不会吃你。" <<case 3>>"和我交配,你该荣幸。" <<case 4>> "不要逼我伤害你。" <<case 5>>"你的气味,好吃。" <<default>>"有一天你会生出强壮的宝宝。" <</switch>> <</if>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 2)>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>> "玩弄的感觉真好。" <<case 1>>"希望你像我一样享受。" <<case 2>>"你身上有强烈的气味,我感觉发情了。" <<case 3>>"用气味标记你会让你闻起来更好。" <<case 4>>"很高兴找到伴侣。太幸运了。" <<case 5>>"完成,让我处于发情期是很恐怖的。" <<default>>"你生出强壮的后代,为了族群,我们可以保护它们。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "和你玩的感觉真好。" <<case 1>>"我希望你像我一样享受。" <<case 2>> "你的气味让我开始发情。" <<case 3>>"我的气味会让你闻起来更好。" <<case 4>> "我很幸运有一个像你这样的伴侣。" <<case 5>> "只激起欲望却不负责太残忍了。" <<default>>"有一天你会生出强壮的宝宝。" <</switch>> <</if>> <<else>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>> "你闻起来真好闻。" <<case 1>> "我要和你交配。可以吗?" <<case 2>> "和我交配。" <<case 3>> "猎物的味道应该很不错。" <<case 4>> "闻起来很有生育力。" <<case 5>>"天气很冷,我会让你保持温暖的。" <<default>>"我的伴侣只属于我,不属于你,走开。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "你闻起来真好闻。" <<case 1>>"我要和你交配,希望你能理解。" <<case 2>> "你,我,走,做爱。" <<case 3>> "你尝起来肯定很不错。" <<case 4>> "你闻起来很适合交配。" <<case 5>> "我会让你保持温暖的。" <<default>>"我希望你没有打算逃走,我的伴侣。" <</switch>> <</if>> <</if>> <</if>> <<else>> <<if $enemyanger gte 60>> <<if $enemyarousal gte ($enemyarousalmax / 2)>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>> "准备好了就用你的气味标记我,我能承受一切,我已经等不及了。" <<case 1>>"我属于你,所有人都会知道你的气味,现在填满我。" <<case 2>>"幼崽很快就会让你安静下来,现在我来帮你吧。" <<case 3>>"不要挣扎,努力完成作为猎物的工作。" <<case 4>> "继续乱动,就和群体一起共享!" <<case 5>>"猎物,是我的。" <<default>> "我的子宫都属于你,拜托你和我做爱。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "我迫不及待地想接受你的种子了。" <<case 1>>"把我的身体灌满,让每个家伙都知道是谁在和我<<print ($pregnancyspeechdisable is "f" ? "交配" : "做爱")>>。" <<case 2>> "一旦我怀了你的孩子,你就不会这么傲慢了。" <<case 3>>"没有挣扎就没有乐趣。" <<case 4>>"你最好表现得好一点,否则我会和我的兄弟姐妹分享你。" <<case 5>>"你的肉棒是我的。" <<default>>"我的子宫渴望着你。" <</switch>> <</if>> <<else>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>>"我会向猎物展示谁才是首领。" <<case 1>> "别动!服从我!" <<case 2>> "猎物应该感到幸运,我不想吃掉你。" <<case 3>> "要自豪,没成为食物,成为交配对象,是最好的。" <<case 4>> "别动,否则挨打。" <<case 5>>"闻起来很好,稍后再吃。" <<default>>"你生出强壮的后代,成为族群的父亲。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>>"我会向你展示谁是老大。" <<case 1>> "别扭了。" <<case 2>>"你很幸运,我不会吃你。" <<case 3>>"和我交配,你该荣幸。" <<case 4>> "不要逼我伤害你。" <<case 5>>"你的气味,好吃。" <<default>>"你会生下强壮的宝宝。" <</switch>> <</if>> <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 2)>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>>"把你的种子放进我的里面,求你了。" <<case 1>>"希望你像我一样享受。" <<case 2>>"你身上有强烈的气味,我感觉发情了。" <<case 3>> "把我标记为你的,我只属于你,我的特别伴侣。" <<case 4>>"很高兴找到伴侣。太幸运了。" <<case 5>>"完成,让我处于发情期是很恐怖的。" <<default>>"你生出强壮的后代,成为族群的父亲。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> ""被填满的感觉真好。"" <<case 1>>"我希望你像我一样享受。" <<case 2>> "你的气味让我开始发情。" <<case 3>> "用你的种子和气味充满我。" <<case 4>> "我很幸运有一个像你这样的伴侣。" <<case 5>>"让我处于发情期太残酷了。" <<default>>"你会生下强壮的宝宝。" <</switch>> <</if>> <<else>> <<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">> <<switch $npcspeechcycle>> <<case 0>> "你闻起来真好闻。" <<case 1>> "我要和你交配。可以吗?" <<case 2>> "和我交配。" <<case 3>> "猎物的味道应该很不错。" <<case 4>> "闻起来很有生育力。" <<case 5>>"天气很冷,我会让你保持温暖的。" <<default>>"我的伴侣只属于我,不属于你,走开。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> "你闻起来真好闻。" <<case 1>>"我要和你交配,希望你能理解。" <<case 2>> "你必须和我<<print ($pregnancyspeechdisable is "f" ? "交配" : "配种")>>。" <<case 3>> "你尝起来肯定很不错。" <<case 4>> "你闻起来很适合交配。" <<case 5>> "我会让你保持温暖的。" <<default>> "准备好做妈妈了,这是你的孩子,所有人都会看到的。" <</switch>> <</if>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "clothesspeech">> <<rng>> <<if $rng gte 81>> <<rng>> <<if !$worn.upper.type.includes("naked")>> <<He>>检查你的$worn.upper.cn_name_cap。 <<switch $worn.upper.name>> <<case "sundress">> <<switch random(1,3)>> <<case 1>> "多可爱的小裙子。" <<case 2>>"我喜欢你的裙子。" <<case 3>> "如此可爱无辜。" <</switch>> <<case "evening gown">> <<if $enemyanger gte 20>> "你看起来像一个昂贵的妓女。" <<else>> "挺会打扮嘛。" <</if>> <<case "ballgown">> <<switch random(1,3)>> <<case 1>>"美丽。" <<case 2>> "看起来我偷了别人的舞伴。" <<case 3>> "弄脏你的衣服,我都有点不好意思了。" <</switch>> <<case "kimono" "mini kimono">> <<switch random(1,3)>> <<case 1>>"多么具有异国风情。" <<case 2>>"这是哪儿买的?" <<case 3>>"你甚至为我专门打扮了一番。" <</switch>> <<case "maid dress">> <<switch random(1,3)>> <<case 1>>"是时候为你的<<master>>服务了。" <<case 2>>"我现在是你的<<master>>。" <<case 3>> "叫我<<master>>。" <</switch>> <<case "nun's habit">> <<if $enemyanger gte 20>> <<switch random(1,3)>> <<case 1>> "试图显得高尚?没有人会相信你的,荡妇。" <<case 2>>"你认为那样可以保护你吗?" <<case 3>>"虔诚的女孩凌辱起来别有一番乐趣。" <</switch>> <<else>> "一直想操一个修女。" <</if>> <<case "pyjama shirt">> <<if $rng gte 71 and $location isnot "home">> "看起来有人今天早上忘记穿衣服了。" <<elseif $rng gte 41>> "多么不体面。" <<else>> "不要低估自己。" <</if>> <<case "t-shirt">> "那件衬衫掩盖不住你可爱的身体。" <<case "school shirt">> <<if $NPCList[_n].teen is 1>> <<switch random(1,4)>> <<case 1>> "校服在你身上很好看。" <<case 2>> "我讨厌那些家伙让我们穿这些。" <<case 3>> "叫我老师。" <<case 4>>"我有很多东西要教给你。" <</switch>> <<else>> <<switch random(1,4)>> <<case 1>>"我一直想操一个学生。" <<case 2>>"你还在上学吗?" <<case 3>> "叫我老师。" <<case 4>>"我有很多东西要教给你。" <</switch>> <</if>> <<case "tank top">> <<switch random(1,2)>> <<case 1>> "只有荡妇才穿着背心。" <<case 2>> "这确实有些过度炫耀你的胸部了。" <</switch>> <<case "tuxedo jacket">> <<if $enemyanger gte 20>> "看起来你挺享受的,和我待在一起怎么样?" <<elseif $player.gender_appearance is "f">> "试图装扮成男孩?" <<else>> "挺会打扮嘛。" <</if>> <<case "babydoll lingerie">> <<if $enemyanger gte 20>> "穿着那样的衣服,真是在自寻麻烦。" <<else>> <<switch random(1,3)>> <<case 1>>"太性感了。" <<case 2>>"天哪,你太火辣了。" <<case 3>> "如果你穿着那样的衣服,你不能指望我控制自己。" <</switch>> <</if>> <<case "crop top">> "真是展示出你好看、紧致的身体。" <<case "tube top">> <<switch random(1,2)>> <<case 1>>"你几乎什么都没穿。" <<case 2>>"你就像只穿了内衣一样。" <</switch>> <<case "turtleneck">> <<if $enemyanger gte 20>> <<switch random(1,2)>> <<case 1>>"你穿这个好淫荡。" <<case 2>> "只有荡妇才会这样穿。" <</switch>> <<else>> <<switch random(1,2)>> <<case 1>>"可爱的小肚子。" <<case 2>> "你好瘦啊。" <</switch>> <</if>> <<case "sweater">> <<switch random(1,2)>> <<case 1>>"你很可爱。" <<case 2>> "为什么这么害羞?" <</switch>> <<case "serafuku" "gakuran">> <<switch random(1,3)>> <<case 1>> "多么可爱的装扮。" <<case 2>>"你是动漫宅吗?" <<case 3>> "一直想操一个穿成这样的<<girl>>。" <</switch>> <<case "plant top">> <<switch random(1,7)>> <<case 1>>"好奇怪。" <<case 2>> "这是什么?" <<case 3>> "你看起来像一只美人鱼。" <<case 4>>"有一种奇怪的魅力。" <<case 5>> "你的衣服被弄丢了吗?" <<case 6>>"那肯定不卫生。" <<case 7>> "那是植物做的吗?" <</switch>> <<case "towel top" "large towel">> <<switch random(1,3)>> <<case 1>>"你在匆忙赶路吗?" <<case 2>>"你需要给自己买些新衣服。" <<case 3>> "这很容易被脱下来。" <</switch>> <<default>> <<basespeech>><<neutral 1>> <</switch>> <<else>> <<basespeech>><<neutral 1>> <</if>> <<elseif $rng gte 61>> <<rng>> <<if !$worn.lower.type.includes("naked")>> <<He>>检查你的$worn.lower.cn_name_cap。 <<switch $worn.lower.name>> <<case "pyjama bottoms">> <<if $rng gte 71 and $location isnot "home">> "今天早上忘记穿衣服了吗?" <<elseif $rng gte 41>> "多么不体面。" <<else>> "不要低估自己。" <</if>> <<case "waist apron">> <<switch(1,2)>> <<case 1>>"已经穿好衣服了,是吧?" <<case 2>> "可爱的围裙。" <</switch>> <<case "school shorts">> <<if $player.gender_appearance is "f">> <<switch random(1,2)>> <<case 1>> "那不是给男孩穿的吗?" <<case 2>> "你这个假小子。" <</switch>> <<else>> <<switch random(1,2)>> <<case 1>> <<if $NPCList[_n].teen is 1>>"这条校服短裤真适合你。"<<else>>"我一直想操一个男学生。"<</if>> <<case 2>> "你穿着不错,就是有点紧。" <</switch>> <</if>> <<case "shorts">> <<switch(1,2)>> <<case 1>> "这些衣服很好地展示了你的腿。" <<case 2>>"真希望你穿得更紧一些。" <</switch>> <<case "school skirt">> <<if $player.gender_appearance is "m">> <<if $NPCList[_n].teen is 1>> "你喜欢别人认为你是女孩吗?" <<else>> "你的同学知道你是男孩吗?" <</if>> <<else>> <<if $NPCList[_n].teen is 1>> "校服裙很适合你。" <<else>> "一直想操一个女学生。" <</if>> <</if>> <<case "tuxedo trousers">> <<if $enemyanger gte 20>> "看起来你挺享受的,和我待在一起怎么样?" <<elseif $player.gender_appearance is "f">> "你喜欢打扮成男孩吗?" <<else>> <<switch random(1,2)>> <<case 1>>"不错的裤子。" <<case 2>>"我尽量不弄脏你的高级裤子。" <</switch>> <</if>> <<case "board shorts">> <<switch(1,2)>> <<case 1>> "希望你能享受游泳。" <<case 2>> "我喜欢短裤更短一些。" <</switch>> <<case "breeches">> "真能展示出你的美腿。" <<case "long cut skirt" "short cut skirt" "long skirt">> <<switch(1,2)>> <<case 1>>"我喜欢裙子,很容易拉起来。" <<case 2>> "我很高兴你穿了裙子,毕竟这样更容易做。" <</switch>> <<case "cycle shorts">> <<switch random(1,5)>> <<case 1>> "你紧身短裤里那可爱的小屁股让我疯狂。" <<case 2>> "衣服实在太暴露了,但我不会抱怨的。" <<case 3>> "我看到你腿间有点湿了?" <<case 4>> "那紧身的面料很诱人。" <<case 5>>"我想在上面抚摸一下。" <</switch>> <<case "jeans">> "这些衣服真的突出了你的美腿。" <<case "school trousers">> <<if $player.gender_appearance is "f">> "你真是一个假小子。" <<else>> <<if $NPCList[_n].teen is 1>> "你应该穿得更暴露一些。" <<else>> "一直想操一个男学生。" <</if>> <</if>> <<case "trousers">> "你应该穿得更紧一些。" <<case "miniskirt">> <<if $enemyanger gte 20>> "只有彻底的荡妇会穿这么短。" <<else>> <<switch random(1,2)>> <<case 1>> "那短裙让我疯狂。" <<case 2>> "我喜欢这么短的。" <</switch>> <</if>> <<case "plant skirt">> <<switch random(1,7)>> <<case 1>>"好奇怪。" <<case 2>> "这是什么?" <<case 3>> "你看起来像一只美人鱼。" <<case 4>>"有一种奇怪的魅力。" <<case 5>> "你的衣服被弄丢了吗?" <<case 6>>"那肯定不卫生。" <<case 7>> "那是植物做的吗?" <</switch>> <<case "towel skirt" "large towel bottom">> <<switch random(1,3)>> <<case 1>>"你在匆忙赶路吗?" <<case 2>>"你需要给自己买些新衣服。" <<case 3>> "这很容易被脱下来。" <</switch>> <<default>> <<basespeech>><<neutral 1>> <</switch>> <<else>> <<basespeech>><<neutral 1>> <</if>> <<elseif $rng gte 41>> <<rng>> <<if !$worn.under_upper.type.includes("naked") and $worn.upper.exposed gte 2>> <<He>>检查你的$worn.under_upper.cn_name_cap。 <<switch $worn.under_upper.name>> <<case "school swimsuit" "foreign school swimsuit">> <<if $enemyanger gte 20>> "我会让你湿透透地。" <<elseif $rng gte 51>> <<if $NPCList[_n].teen is 1>> "一直想操我的班上那些穿着泳衣的女孩。" <<else>> "一直想操一个穿着这种泳衣的学生。" <</if>> <<else>> "学校泳衣真性感。" <</if>> <<case "leotard" "skimpy leotard" "unitard">> <<switch random(1,4)>> <<case 1>> "那件紧身衣几乎没有给人留下什么遐想空间。" <<case 2>> "太紧了。" <<case 3>> "那紧身衣完好凸显出你的身材。" <<case 4>> "我喜欢运动型<<girls>>。" <</switch>> <<case "swimsuit">> <<if $enemyanger gte 20>> "我会让你湿透透地。" <<else>> <<switch random(1,3)>> <<case 1>> "一直想操一个穿着泳衣的<<if $player.gender_appearance is "m">>"男孩"<<else>>女孩<</if>>。" <<case 2>>"多么可爱的泳衣。" <<case 3>>"你的泳衣真的很性感。" <</switch>> <</if>> <<case "bunny leotard">> <<switch random(1,6)>> <<case 1>>"那紧身衣不留下任何想象的空间。" <<case 2>> "太紧了。" <<case 3>> "那紧身衣完好凸显出你的身材。" <<case 4>>"你的身体值得赞赏。" <<case 5>>"你在发情吗,兔女郎?" <<case 6>>"你看起来就像杂志上的那些模特。" <</switch>> <<case "bikini top">> <<if $rng gte 51>> "可爱的比基尼。" <<else>> <<if $NPCList[_n].penis isnot "none">> "我敢打赌,你在海滩上让很多人尴尬地勃起。" <<else>> "我敢打赌你让很多女孩都湿透了。" <</if>> <</if>> <<case "catgirl bra">> <<switch random(1,2)>> <<case 1>>"你很可爱。" <<case 2>> ""你是个喜欢运动的人,是吗?" <</switch>> <<case "lace bra">> <<switch random(1,2)>> <<case 1>>"性感又有品位。" <<case 2>>"这很淫荡。" <</switch>> <<case "microkini top">> "如果你像这样游泳,你确实很淫荡。" <<case "plain bra">> "朴素但漂亮。" <<case "sports bra" "swim shirt">> <<switch random(1,2)>> <<case 1>>"我喜欢性感的运动服。" <<case 2>> "你喜欢运动型的,对么?" <</switch>> <<default>> <<basespeech>><<neutral 1>> <</switch>> <<else>> <<basespeech>><<neutral 1>> <</if>> <<elseif $rng gte 21>> <<rng>> <<if !$worn.under_lower.type.includes("naked") and $worn.lower.exposed gte 2>> <<He>>检查你的$worn.under_lower.cn_name_cap。 <<switch $worn.under_lower.name>> <<case "plain panties">> "朴素但漂亮。" <<case "bikini bottoms">> <<if $rng gte 51>> "可爱的比基尼。" <<else>> <<if $NPCList[_n].penis isnot "none">> "我敢打赌,你在海滩上穿着这个泳衣会让很多人尴尬地勃起。" <<else>> "你让我湿透了。" <</if>> <</if>> <<case "lace panties">> "淫荡但有品位。" <<case "briefs">> <<if $player.gender_appearance is "f">> "那不是给男孩穿的吗?" <<else>> "我可能会把这些留作纪念品。" <</if>> <<case "school swim shorts">> <<if $player.gender_appearance is "f">> <<switch random(1,2)>> <<case 1>>"你是从男更衣室偷来的吗?" <<case 2>>"这些不是男孩的吗?但穿在你身上还是很紧。" <</switch>> <<else>> <<switch random(1,2)>> <<case 1>>"我一直想操一个穿着这些泳衣的学生。" <<case 2>>"我很高兴学校泳衣这么贴身。" <</switch>> <</if>> <<case "boyshorts">> <<switch random(1,2)>> <<case 1>>"这些泳衣真的很突出你的小屁股。" <<case 2>> "太棒了。" <</switch>> <<case "catgirl panties">> <<switch random(1,2)>> <<case 1>>"很可爱。" <<case 2>>"真好玩。" <</switch>> <<case "G-string">> <<switch random(1,2)>> <<case 1>>"我喜欢这些。" <<case 2>>"这几乎什么都遮不住。" <</switch>> <<case "crotchless panties">> <<switch random(1,2)>> <<case 1>> "真变态啊。" <<case 2>>"甚至都不需要脱掉。" <</switch>> <<case "microkini bottom">> "你一定很变态才会穿这个去游泳。" <<case "speedo">> <<if $player.gender_appearance is "f">> "这些不是男的吗?很性感。" <<else>> "太紧了。" <</if>> <<case "striped panties">> <<if $rng gte 100>> "条纹内裤!" <<elseif $rng gte 51>> "非常可爱。" <<else>> "可爱的颜色。" <</if>> <<default>> <<basespeech>><<neutral 1>> <</switch>> <<else>> <<basespeech>><<neutral 1>> <</if>> <<elseif $rng gte 11>> <<rng>> <<if !$worn.face.type.includes("naked")>> <<He>>检查你的$worn.face.cn_name_cap。 <<if $worn.face.type.includes("glasses")>> <<if $enemyanger gte 20>> <<switch random(1,5)>> <<case 1>>"如果你不乖,我会弄坏这件衣服。" <<case 2>>"他妈的书呆子。" <<case 3>>"你喜欢眼镜被摔碎吗?" <<case 4>>"你一定经常被欺负吧。" <<case 5>>"这眼镜多少钱?也许我会拿走它。" <</switch>> <<else>> <<switch random(1,5)>> <<case 1>>"我喜欢戴眼镜的<<girls>>。" <<case 2>>"可爱的眼镜。" <<case 3>>"真时尚。" <<case 4>>"很适合你。" <<case 5>>"漂亮的眼镜。" <</switch>> <</if>> <<else>> <<basespeech>><<neutral 1>> <</if>> <<else>> <<basespeech>><<neutral 1>> <</if>> <<else>> <<rng>> <<if !$worn.legs.type.includes("naked")>> <<He>>检查你的$worn.legs.cn_name_cap。 <<switch $worn.legs.name>> <<case "tights">> <<switch random(1,3)>> <<case 1>>"你的腿看起来很光滑。" <<case 2>>"让我想把手放在上面。" <<case 3>>"真的太诱人了。" <</switch>> <<case "boy's gym socks" "girl's gym socks">> "可爱的袜子。" <<case "fishnet stockings" "fishnet tights">> <<if $enemyanger gte 20>> "你看起来像个妓女。" <<else>> "我喜欢网袜。" <</if>> <<case "stockings" "garter stockings">> "挺会打扮嘛。" <<case "legwarmers">> "多可爱。" <<default>> <<basespeech>><<neutral 1>> <</switch>> <<else>> <<basespeech>><<neutral 1>> <</if>> <</if>> <</widget>> <<widget "plantspeech">> <<if $speechpenisvirgin is 1 or $speechvaginavirgin is 1>> <<He>>咧嘴笑了笑。"这是你第一次吗?真走运!" <<elseif $speechanusvirgin gte 1>> <<He>>咧嘴一笑。"第一次用这边的洞吗?我会向你展示这有多棒!" <<elseif $speechmouthvirgin gte 1>> <<He>>咧嘴一笑。"你从来没有这样使用过你的嘴,对吧?我会让它更甜蜜,只为了你。" <<elseif $speechkissvirgin is 1>> <<He>>在你的嘴里呻吟着。"我会让你对这种吻上瘾。或者你只会对我上瘾。" <span class="pink">甜蜜的花蜜涌入你的口中,<<he>>眨了眨眼。</span> <<nectarfed 50>> <<elseif $speechvaginavirgin is 2 and $NPCList[0].penis isnot "none">> <<He>>抱怨道。"哦,你是处?好呀!我就知道我应该用我的肉棒。" <<elseif $speechpenisvirgin is 2>> <<He>>抱怨道。"哦,你是处男?好呀!我就知道我应该用我的<<if $NPCList[0].vagina isnot "none">>小穴<<else>>屁股<</if>>。" <<elseif $speechspray is 1>> <<He>>喊道。 <<if $speechspraycycleplant is 1>> "别这样!" <<else>> <<set $speechspraycycleplant to 1>> "啊!那是攻击性花粉吗?人类能做到这个吗?!" <</if>> <<elseif $speechcum is 1>> <<if $exposed gte 2 and $player.penisExist>> <<if $semen_amount lte (($semen_volume / 24) * 6) or $orgasmcount gte 24>> <<He>>眨了眨眼睛。"那个,你知道的……精液?就是那个吗?" <<elseif ["othervagina","otheranus","tentacle","tentacledeep"].includes($penisstate)>> <<if $parasite.penis.name or _condom>> <<He>>呻吟着。"拜托,把那玩意儿从你的鸡巴上拿下来!它把精液都挡住了!" <<elseif $orgasmcurrent is 1>> <<He>>呻吟着。"哦,这就是感觉。我会把你榨干的。再多射一點吧。" <<else>> <<He>>呻吟着。"这样下去我会对你上瘾的。把你的精子射給我。" <</if>> <<else>> <<switch $orgasmcurrent>> <<case 1>> <<He>>咯咯笑。"我不是唯一一个享受乐趣的人。" <<case 2>> <<He>>咯咯笑。"哇,你就像一个喷泉!" <<default>> <<He>>咯咯笑。"我会让你射干净的,你等着瞧。" <</switch>> <</if>> <<else>> <<if ["otherpenis","tentacle"].includes($vaginause) or ["otherpenis","tentacle"].includes($anususe)>> <<switch $orgasmcurrent>> <<case 1>> <<He>>呻吟着。"很快就轮到我了。我会给你授粉。" <<case 2>> <<if $vaginause is "tentacle" or $anususe is "tentacle">> <<He>>咯咯笑道:"是我的藤蔓让你感觉这么好吗?" <<else>> <<He>>咯咯笑。"你太可爱了,在我操你的时候还会做出那样的表情。" <</if>> <<default>> <<He>>咯咯笑。"不久之后,你就不需要任何人了,只需要我!" <</switch>> <<else>> <<switch $orgasmcurrent>> <<case 1>> <<He>>咧嘴一笑。"我喜欢让人类做这个。" <<case 2>> <<He>>咧嘴一笑。"现在你怎么不给我一些快感,回报一下呢?" <<default>> <<He>>咯咯笑。"不久之后,你就不需要任何人了,只需要我!" <</switch>> <</if>> <</if>> <<elseif $alarm is 1 and isLoveInterest("Eden") and $location is $forest>> <<He>>尖叫着。"你在干什么,为那个怪物大喊大叫?你不知道<<nnpc_he "Eden">>有多危险吗?!" <<set $enemytrust -= 30>> <<elseif $speechnamedrop is 1 and _loveInterest is "Eden" and $location is "forest">> <<He>>听到你的话,不禁退缩了。"哦,该死,你认识<<nnpc_title "Eden">>?这……太危险了。" <<set $enemytrust -= 20>> <<elseif $speechnamedrop is 1 and _loveInterest is "Black Wolf" and $location is "forest">> <<He>>咧嘴一笑。"等我玩完你,那个头狼都认不出你了!" <<elseif $speechnamedrop is 1 and _loveInterest is "Alex" and $location is "moor">> <<He>>咧嘴一笑。"一個农夫啊?也许我会培育你,奶牛<<girl>>。" <<elseif $speechnamedrop is 1 and _loveInterest is "Great Hawk" and $location is "moor">> <<He>>听到你的话,不禁退缩了。"哦,该死,你认识那个天空恐怖大鳥?这……太危险了。" <<set $enemytrust -= 20>> <<elseif random(1,10) is 10 and $NPCList[_n].penis isnot "chest" and $NPCList[_n].location.genitals isnot "head" and $mouthstate is 0 and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <span class="blue"><<He>>将嘴唇移近你的嘴,准备吻上你。</span> <span class="pink"><<His>>的呼吸散发着甜美的气息。</span> <<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">><<set $NPCList[_n].mouth to "kissentrance">><<sex 1 "mouth">><<set $mouthtarget to _n>> <<set $NPCList[_n].location.head = "head">> <<elseif random(1,20) is 20 and $tentacleMouth>> <<He>><span class="lblue">猛地将$tentacleMouthh从嘴巴<<if $mouthstate is "tentacle" or $mouthstate is "tentacledeep">>拽开<<else>>拉开<</if>></span>,然后 <span class="blue">将嘴唇移近你的嘴,准备吻上你。</span> <span class="pink"><<His>>的呼吸散发着甜美的气息。</span> <<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">><<set $NPCList[_n].mouth to "kissentrance">><<sex 1 "mouth">><<set $mouthtarget to _n>> <<set $NPCList[_n].location.head = "head">> <<set $tentacleMouth to "removed">> <<elseif random(1,3) is 3>> <<basespeech "low">> <<else>> <<if $speechheadsuckle is 1 or $speechmouthpenetrated is 1 or $speechvaginamouth is 1 or $speechfacesit is 1>> <<switch $npcspeechcycle>> <<case 0>><<He>>轻声说道:"这难道不是你尝过的最甜美的东西吗?" <<case 1>><<He>>轻声道:"喝掉,对你有好处!" <<case 2>><<He>>咯咯笑道:"你喜欢我的花蜜,不是吗?没关系,每个人都喜欢。" <<case 3>><<He>>轻声说道:"继续喝下去,直到你的头脑变得一片空白。" <<case 4>><<He>>咯咯笑道:"如果你上瘾了,就不得不在这里度过余生,那不是很美妙吗?" <<case 5>><<He>><<if $NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0>>抚摸着你的头发<<else>>微笑着看着你<</if>>。"你不需要担心,我会照顾你。" <<default>><<He>>咯咯笑道:"你再也回不去了。" <</switch>> <<elseif $speechheadsuckleclosed is 1 or $speechmouthentrance is 1 or $speechmouthimminent is 1 or ($speechheadnippleclosed is 1 and $NPCList[_n].pronoun is "f")>> <<switch $npcspeechcycle>> <<case 0>><<He>>撒娇道:"试试嘛,很好的!" <<case 1>><<He>>轻声道:"你会爱上我的花蜜的。来吧,就一口味道。" <<case 2>><<He>>轻声说道:"很美味的,我保证!" <<case 3>><<He>>撒娇道:"拜托了?就尝一口,只需要一点点的量。" <<case 4>><<He>>不屑地说道:"你会喜欢品尝我的花蜜,你知道的。" <<case 5>><<He>>抱怨道:"你应该上瘾才对啊!来吧,帮我一把!" <<default>><<He>>撅着嘴,不高兴地说道:"如果你张开嘴开始吸,我们两个都会更加开心的。" <</switch>> <<else>> <<switch $npcspeechcycle>> <<case 0>> <<if $worn.upper.name is "plant top" and random(0,1) is 1>> <<He>>检视着你的$worn.upper.cn_name_cap,露出了灿烂的笑容。"我们很般配!" <<elseif $worn.lower.name is "plant skirt" and random(0,1) is 1>> <<He>>检视着你的$worn.lower.cn_name_cap,露出了灿烂的笑容。"我们很般配!" <<elseif $worn.head.name is "flower crown" and random(0,1) is 1>> <<He>>检视着你的$worn.head.cn_name_cap,惊呼道。"哦,太可爱了!我也要为自己做一个!" <<elseif $rng gte 51>> <<He>>说道。"我敢打赌,城镇里没有人有像我这样的藤蔓!" <<else>> <<He>>说道。"全天然的,宝贝。" <</if>> <<case 1>> <<if $wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden" and $location is "forest">> <<He>>检视着你的狼耳朵,皱起了眉头。"嘿,你跟……没事,算了。" <<elseif $harpy gte 6 and $transformationParts.bird.wings isnot "hidden" and $location is "moor">> <<He>>检视着你的<<if $demon gte 6 or $angel gte 6 or $fallenangel gte 2>>鸟<</if>>翅膀,皱起了眉头。"嘿,你跟……没事,算了。" <<elseif $cow gte 2 and $transformationParts.cow.horns isnot "hidden" and $location is "moor">> <<He>>检视着你的<<if $demon gte 2>>牛<</if>>角,微笑着说道。"别担心,我不会让雷米抓到你的。" <<elseif $rng gte 51>> <<He>>说道。"你值得拥有这个。你值得享受这份快乐。" <<else>> <<He>>说道。"我们完美地契合在一起!" <</if>> <<case 2>> <<if $speechcoverface is 1 or $speechcoverpenis is 1 or $speechcovervagina is 1>> <<He>>咯咯笑。"不要害羞!这里只有我一个人。" <<elseif ["othervagina","otheranus","tentacle","tentacledeep"].includes($penisuse) and $orgasmcurrent gte 1>> <<He>>呻吟着。"你是一个比<<if $location is "forest">>那些巨蜂<<else>>潜伏者<</if>>更好的传粉者!" <<He>><<if $NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0>>挠挠<<his>>的头<<else>>笑了<</if>>,羞怯地说道。"那个,呃,是一种赞美。" <<elseif $rng gte 51>> <<He>>低声耳语着。"你不想吻我、舔我、品尝我吗?" <<else>> <<He>>说道。"这是最好的,不是吗?" <</if>> <<case 3>> <<if $rng gte 66>> <<He>>咧嘴笑着。"一个只属于我们的小天堂。" <<elseif $rng gte 33>> <<He>>咧嘴笑着。"你会在接下来的几天里一直想着我。" <<else>> <<He>>咧嘴笑着。"如果我能随心所欲,你会永远留在这里。" <</if>> <<case 4>> <<if $anususe is "tentacle" and $tentacleAnusBaby and $parasitepregdisable is "f">> <<He>>咧嘴笑道:"我会留下一些让你记住我的东西。" <span class="purple">$tentacleAnus撞击着你的<<bottom>>,速度越来越快。</span> <<if $NPCList[_n].penis is "anus" and $NPCList[_n].penissize gte 4 and $parasitepregdisable is "f">> <<He>>咧嘴笑道:"我会留下一些让你记住我的东西。" <span class="purple"><<He>>在你的<<bottom>>里抽插的越来越快。</span> <</if>> <<elseif $noanal is 1 and $parasitepregdisable is "f">> <<He>>撅撅嘴。"可惜你不想被爆菊,我本可以给你点东西让你记住我的。" <<elseif $rng gte 51>> <<He>>咧嘴笑着。"我只是想给你传粉而已。" <<else>> <<He>>说道。"让我来照顾你吧。" <</if>> <<case 5>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>呻吟着。"我不想结束,但是……我快要去了!" <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <<He>>呻吟着。"我可能再也回不去了。在你之后,我不想再和其他人在一起。" <<else>> <<He>>说道。"我发誓,你为这而生!" <</if>> <<default>> <<if $tentacletrait is 1 and random(1,5) is 1>> <<He>>咧嘴笑着。"我能从你的眼神中看出来。你一直渴望这个,不是吗?"<<He>>俯身低语在你的耳边。"像我这样的人,用我的藤蔓填满你的每一个洞。" <<if $speech_attitude is "bratty">> 请让我来实现你的愿望,小<span class="lewd">女巫</span>。" <<else>> 让你成为我的<span class="lewd">猎物</span>。" <</if>> <<elseif $rng gte 51>> <<He>>说道。"我会不停地继续下去,直到你投降为止。" <<else>> <<He>>咯咯笑着。"我玩弄过很多人类。你是我最喜欢的其中之一!" <</if>> <</switch>> <</if>> <</if>> <</widget>> <<widget "namedNpcComments">><<silently>> <<unset _noNameComment>> <<switch _args[0]>> <<case "Robin">> <<if $robinmist>> <<set $_text_output to `<br><br>`>> <<set $_text_output += [ `罗宾正在哭泣。`, `罗宾拼命试图避开你的目光,但是<<he>>并没有停止。`, `"我、我不……"罗宾低声喃喃道。`, `"我爱你!"罗宾说道,尽管<<hes>>的脸上没有笑容。`, `"我只需要——"罗宾喘息着,<<he>>没有试图说完<<his>>的话。`, `罗宾闭上眼睛,无法直视你的目光。`, `罗宾大声呼喊着。泪水流过<<his>>的脸颊。`, `罗宾摇了摇头,闭上了<<his>>的眼睛。`, `"停、停啊!"罗宾大声喊着,但不是对着你。`, `"我需要你……"罗宾眼含泪水地说道。` ][random(0,9)]>> <<set $_text_output += `<<grtrauma>>`>> <<elseif $robinMetal>> <<set $_text_output to [ `罗宾无法保持眼神交流。`, `"快点,"罗宾低声说道。"这样他们就不会来烦你了。"`, `罗宾挣扎着想要摆脱<<his>>的绑缚。`, `罗宾挣扎着想要摆脱固定<<him>>的金属触手,它们纹丝不动。`, `"求求你了,"罗宾小声哽咽着。`, `罗宾抑制住了一声哭泣。`, `"对不起,"罗宾抽泣着说道。`, `"他们对我做了什么,"罗宾羞愧地说道。"我感觉……麻木了。"`, `"对不起,花了那么长时间,"罗宾喃喃自语。`, `"他们在利用我来对付你,"罗宾哭泣着。` ][random(0,9)]>> <<elseif ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>> <<set $_text_output to `<<He>>喘息道: "你特意把它留给了我,我不配拥有这么特别的东西。谢谢你。" 豆大的泪珠从<<his>>的脸颊上滑落。`>> <<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>> <<set $_text_output to `<<He>>喘息道: "这太涩情了!"`>> <<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>> <<set $_text_output to `<<He>>喘息道: "你让我觉得我的下面有些怪怪的。"`>> <<elseif $speechnamedrop is 1>> <<set $speechnamedrop to 0>> <<set $_text_output to `<<He>>说道:"所以你是一个作弊者.(这句话是一个占位符,应该是不可能正常出现在游戏内的。)"`>> <<elseif $speechsextoy is 1>> <<set $speechsextoy to 0>> <<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "性玩具" : "性玩具")>> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 70>> <<set $_text_output to `<<He>>看向你的$_sexToy咯咯笑道: "` + [`我想和你的这个做已经有一段时间了。`, `这太下流了……让我们继续吧。`][random(0,1)] + `"`>> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 30>> <<set $_text_output to `<<He>>看向你的$_sexToy脸红着说道: "` + [`哇!你不觉得尴尬吗?`, `让我们稍微放缓一下节奏,好么?`][random(0,1)] + `"`>> <<else>> <<set $_text_output to `<<He>>看向你的$_sexToy咯咯笑道: "` + [`我不敢相信你在摸那个。`, `这太下流了……让我们继续吧。`][random(0,1)] + `"`>> <</if>> <<elseif $speechaskrough is 1>> <<set $_text_output to `<<He>>说道: "你想让我更粗鲁一点?对不起,我已经尽力了。"`>> <<else>> <<set $_text_output to ` `>> <</if>> <<case "Kylar">> <<set _kylar to statusCheck("Kylar")>> <<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>> <<set $_text_output to `"你也还是处子之身,"<<he>>喘息着温柔地搂住了你的肩膀:"我们是天生的一对。"`>> <<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>> <<if $player.vaginaExist and $pregnancyspeechdisable is "f">> <<set $_text_output to `<<He>>喘息道:"我们不能就这样造孩子,但我就是无法抗拒你。"`>> <<elseif !$player.vaginaExist and _kylar.gender is "m" and knowsAboutAnyPregnancy("pc","Kylar") and $pregnancyspeechdisable is "f">> <<set $_text_output to `<<He>>喘着气。"这就是你之前怀孕的原因?但你这里还是第一次!"`>> <<else>> <<set $_text_output to `<<He>>喘息道:"你的每一寸肌肤,每一寸触感,我要感受这一切!"`>> <</if>> <<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>> <<set $_text_output to `<<He>>喘息道:"终于,你吻到了我最私密的部位,就像我在梦中梦到过的一样!"`>> <<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>> <<set $_text_output to `<<He>>喘息道: "我爱你我爱你我爱你我爱你我爱你!!!"`>> <<set $kylarSeen.pushUnique("saidLove")>> <<elseif $speechcrossdressaroused is 1 and $pregnancyspeechdisable is "f">> <<if _kylar.gender is "h">> <<set $_text_output to `<<He>>喘息着。"哦,我以为你是……"<<He>>苦笑着摇了摇头,"哦,好吧!至少我们还可以组建一个家庭……!"`>> <<elseif $player.penisExist>> <<set $_text_output to `<<He>>喘息道:"你可以让我怀孕。我已经放弃成家了,但是……"<<He>>开始哭泣。"你能让我怀孕……!"`>> <<else>> <<set $_text_output to `<<He>>喘息道:"我可以让你怀孕。我已经放弃成家了,但是……"<<He>>开始哭泣。"我可以让你怀孕……!"`>> <</if>> <<elseif $speechcrossdressdisappointed is 1>> <<if !$player.vaginaExist and knowsAboutAnyPregnancy("pc","Kylar")>> <<set $_text_output to `<<He>>叹了口气。"啊,我还以为你……" 突然<<He>>变得很兴奋。"但你之前不是怀孕了吗?嗯,那还是有可能的。"`>> <<else>> <<set $_text_output to `<<He>>叹气。"哦。我以为你是……"<<He>>摇了摇头。"没关系。我们可以领养。"`>> <</if>> <<elseif $speechhermaroused is 1>> <<if _kylar.gender is "h" and $pregnancyspeechdisable is "f">> <<set $_text_output to `<<He>>喘着气。"你和我一样……?两个都有……?太棒了……我们能生好多孩子……"`>> <<else>> <<set $_text_output to `<<He>>喘息。"你有两种性器官……?我觉得你再完美不过了……"`>> <</if>> <<elseif $speechnamedrop is 1>> <<set $speechnamedrop to 0>> <<if _loveInterest is "Black Wolf" or _loveInterest is "Great Hawk">> <<set $_text_output to `<<His>>眯起双眼。"我也可以成为一只动物。看!"`>> <<elseif random(1, 100) lte 50>> <<switch _loveInterest>> <<case "Robin">> <<set $_text_output to `<<He>>怒吼:"罗宾不能像我一样照顾你!"`>> <<case "Whitney">> <<set $_text_output to `<<He>>僵住了。"就……就算是惠特尼也阻止不了我!"`>> <<case "Sydney">> <<set $_text_output to `<<He>>怒吼:"悉尼不像我这样了解你!"`>> <<set $kylarSeen.pushUnique("sydneyWriting")>> <<default>> <<set $_text_output to `<<He>>僵住了。"谁……你是在说……?"`>> <</switch>> <<else>> <<set $_text_output to `<<He>>僵住了。"你不需要他们!你只需要我!"`>> <</if>> <<set $_text_output += "<<npcincr Kylar rage 10>><<ggksuspicion>>">> <<elseif $speechsextoy is 1>> <<set $speechsextoy to 0>> <<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "性玩具" : "性玩具")>> <<if !$player.penisExist and $NPCList[0].vagina isnot "none" and random(0,2) isnot 0>> <<set $_text_output to `<<He>>看着你的$_sexToy说: "` + [`用吧。请利用我,利用它。`, `这是我们爱的象征,对吧?`][random(0,1)] + `"`>> <<elseif $player.penisExist or $NPCList[0].penis isnot "none" and random(0,2) isnot 0>> <<set $_text_output to `<<He>>看着你的$_sexToy说: "` + [`什么……我做错了吗……?`, `如果这能让你开心,亲爱的,但是……`][random(0,1)] + `"`>> <<else>> <<set $_text_output to `<<He>>看着你的$_sexToy撇了撇嘴,"是我还不能满足你吗?"`>> <</if>> <<elseif _silent isnot 1>> <<set $kylarsexcycle to $kylarsexcycle or 0>> <<switch $kylarsexcycle>> <<case 0>> <<if $pregnancyspeechdisable is "f" and (playerCanBreedWith("Kylar") or (!$genderknown.includes("Kylar") and $player.gender_appearance is "f"))>> <<set $_text_output to `<<He>>在你耳边低语。"我们会生很多孩子。"`>> <<else>> <<set $_text_output to `"我们要领养很多孩子,"<<he>>压低了声音。`>> <</if>> <<case 1>> <<set $_text_output to `"你会成为世界上最棒的${$player.gender_appearance is "m" ? "父亲" : "母亲"},"<<he>>说。`>> <<case 2>> <<set $_text_output to `"你真涩情,"<<he>>笑了起来,"我们还没结婚呢!"`>> <<case 3>> <<set $_text_output to `"我想让你把我榨干,"<<he>>伏在你的耳边压低了声音,"累到虚脱。"`>> <<case 4>> <<set $_text_output to `"我会一遍又一遍地干你,直到你忘记其他觊觎你的${$pronoun is "m" ? "混蛋" : "妓女"},"<<he>>咬牙切齿地说着。`>> <<case 5>> <<set $_text_output to `"我将是你唯一想到的人。"<<he>>紧紧地按住了你。`>> <<case 6>> <<set $_text_output to `"每个人都是混蛋,"<<he>>的声音在抖,"除了你,你是完美的。"`>> <<case 7>> <<set $_text_output to `"只有这样我才能感到安心,"<<he>>喘息着,"我希望它永远不要结束。"`>> <<case 8>> <<set $_text_output to `"我爱,爱你。"<<he>>的声音在颤抖。`>> <<set $kylarSeen.pushUnique("saidLove")>> <<default>> <<set $_text_output to `"你真是下流又淫荡,你的每一面都属于我。"<<he>>笑了起来。`>> <</switch>> <<set $kylarsexcycle to ($kylarsexcycle + 1) % 10>> <!-- increase by one, and reset to 0 if it hits 10 --> <<else>> <<set $_text_output to ` `>> <</if>> <<case "Eden">> <<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>> <<set $_text_output to `<<He>>说:"我感觉到了你的童贞。我忍不住了,我一定要得到你。"`>> <<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>> <<set $_text_output to `<<He>>说。"我知道这很疼,但你很快就会习惯的。"`>> <<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>> <<set $_text_output to `<<He>>说:"该死,和你在一起的感觉真棒。我们一定要经常这样做。"`>> <<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>> <<set $_text_output to `<<He>>说:"感觉怎么样?不过我还没完呢。"`>> <<elseif $speechnamedrop is 1>> <<set $speechnamedrop to 0>> <<switch _loveInterest>> <<case "Black Wolf" "Great Hawk">> <<set $_text_output to `<<He>>说。"那东西一有机会就会把你撕碎!离它远点。"`>> <<default>> <<set $_text_output to `<<He>>说。"不管是谁,忘了他们吧。"<<He>>听起来很受伤。`>> <</switch>> <<elseif $speechsextoy is 1>> <<set $speechsextoy to 0>> <<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "性玩具" : "性玩具")>> <<set $_text_output to `伊甸看着你的$_sexToy。"那样的玩具是不必要的,"<<he>>说。"它们甚至可能会碍事。"`>> <</if>> <<if $daily.eden.huntCaught gte 1>> <<switch $daily.eden.huntCaught>> <<case 1>><<set $_text_output to `"他们怎么敢碰你?"伊甸吼道。`>> <<case 2>><<set $_text_output to `"你属于我。"伊甸厉声说。`>> <<case 3>><<set $_text_output to `"你是我的。"伊甸说:"只属于我。"`>> <<case 4>><<set $_text_output to `"我是唯一一个可以这样对你的人。"伊甸说。`>> <<case 5>><<set $_text_output to `"如果有人敢碰你,"伊甸说:"他们就死定了。"`>> <<case 6>><<set $_text_output to `"只有我能这样抚摸你。"伊甸怒不可遏。`>> <<case 7>><<set $_text_output to `"说出来,"伊甸咆哮道:"告诉我你是我的。"`>> <<case 8>><<set $_text_output to `"你是我的财产。"伊甸说:"我一个人的。"`>> <<case 9>><<set $_text_output to `"不要忘记你属于谁。"伊甸说。`>> <<case 10>><<set $_text_output to `"我拥有你的每一部分。"伊甸咆哮道。`>> <</switch>> <<set $daily.eden.huntCaught to ($daily.eden.huntCaught + 1) % 10>> <</if>> <<case "Whitney">> <<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>> <<set $_text_output to `<<He>>笑了:"从今以后,没有人能称你为处了。你现在是我的荡妇了。"`>> <<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>> <<set $_text_output to `<<He>>笑着说:"这是禁区吗?我要听你尖叫,贱人!"`>> <<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>> <<set $_text_output to `<<He>>笑着说:"我打赌你很快就会上瘾的!"`>> <<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>> <<set $_text_output to `<<He>>笑了:"你为什么那样看着我?我又不是你的第一个,荡妇。"`>> <<elseif $speechnamedrop is 1>> <<set $speechnamedrop to 0>> <<if _loveInterest is "Black Wolf">> <<set $_text_output to `<<He>>笑着说:"` + [`你刚刚是承认和狗上床了吗?你把事情弄得太简单了。`, `我想我得提醒你你到底是谁的贱人。`][random(0,1)] + `"`>> <<elseif _loveInterest is "Great Hawk">> <<set $_text_output to `<<He>>笑着说:"` + [`你刚刚承认和一只鸟上床了吗?你把事情弄得太简单了。`, `你不能飞走,你不可能逃离我。`][random(0,1)] + `"`>> <<elseif random(1, 2) lte 1>> <<switch _loveInterest>> <<case "Robin">> <<set $_text_output to `<<He>>笑了:"你爱上那个软弱的小混蛋了?我想我知道下一个该去拜访谁了。"`>> <<case "Kylar">> <<set $_text_output to `<<He>>皱眉。"我早该知道你会爱上那个怪人。"`>> <<case "Sydney">> <<set $_text_output to `<<He>>笑了:"两个偷书贼呀,正在打电话呀~真可爱。"`>> <<default>> <<set $_text_output to `<<He>>皱眉。"让我提醒你为什么你别无选择。"`>> <</switch>> <<else>> <<set $_text_output to `<<He>>笑着说。"我不在乎你的小恋人。你属于我。"`>> <</if>> <<elseif $speechsextoy is 1>> <<set $speechsextoy to 0>> <<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "性玩具" : "性玩具")>> <<set $_text_output to `<<He>>看着你的$_sexToy笑了。"` + [`好荡妇。`, `我就知道你是个荡妇。`, `不要耍这种小聪明。`, `怎么了,你的臭嘴累了?`][random(0,3)] + `"`>> <</if>> <<case "Avery">> <<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>> <<set $_text_output to `<<He>>笑了:"多么灿烂。你的童贞是一份美妙的礼物。"`>> <<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>> <<set $_text_output to `<<He>>笑了,"这可能会有点疼,但你很快就会感觉好起来的。相信我。"`>> <<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>> <<set $_text_output to `<<He>>笑着说:"你以前没做过这个吗?别担心,我来教你。"`>> <<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>> <<set $_text_output to `<<He>>笑着说:"我希望你和我一样喜欢它。"`>> <<elseif $speechnamedrop is 1>> <<set $speechnamedrop to 0>> <<switch _loveInterest>> <<case "Robin">> <<set $_text_output to `<<His>>的脸黑了下来。"我总看见你跟那个小混蛋在一起,我早该知道的。"`>> <<case "Black Wolf" "Great Hawk">> <<set $_text_output to `<<His>>的脸黑了下来。"我付钱给你不是为了让一个肮脏的动物对你为所欲为。"`>> <<default>> <<set $_text_output to `<<He>>无言地轻蔑地看着你。`>> <</switch>> <<elseif $speechsextoy is 1>> <<set $speechsextoy to 0>> <<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "性玩具" : "性玩具")>> <<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>> <<set $_text_output to `<<He>>看着你的$_sexToy然后说:"` + [`这是个不错的调剂。`, `每个人都有自己的工具。`][random(0,1)] + `"`>> <<else>> <<set $_text_output to `<<He>>看着你的$_sexToy然后说:"` + [`哦,不。我付你的钱太多了。`, `马上把它放回去。`][random(0,1)] + `"`>> <<set $enemyanger += 50>><<set $enemytrust -= 50>> <</if>> <</if>> <<case "Alex">> <<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>> <<set $_text_output to `<<He>>微笑。"你的第一次?我会加倍努力,让它令人难忘。"`>> <<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>> <<set $_text_output to `<<He>>微笑。"太紧了。我不会告诉任何人你让我操你的屁股。"`>> <<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>> <<set $_text_output to `<<He>>微笑。"你以前没有这样用过你的嘴,是吗?别咬人。"`>> <<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>> <<set $_text_output to `<<He>>微笑。"镇上的<<girls>>都很可爱。"`>> <<elseif $speechnamedrop is 1>> <<set $speechnamedrop to 0>> <<if $alex_countdown is undefined and $farm_stage gte 7>> <<switch _loveInterest>> <<case "Black Wolf">> <<set $_text_output to `<<He>>泄气。"你背着我和一只动物鬼混?我想再喝一杯酒……"`>> <<case "Great Hawk">> <<set $_text_output to `<<He>>怒视。"你的脑子在荒原里被啄伤了吗?离那里远点。"`>> <<default>> <<set $_text_output to `<<He>>怒视着你:"你对我不忠?"`>> <</switch>> <<else>> <<switch _loveInterest>> <<case "Black Wolf" "Great Hawk">> <<set $_text_output to `"我想我喝多了,"<<he>>说,"你在胡说八道。"`>> <<default>> <<set $_text_output to `"我想我喝多了,"<<he>>用手撑着额头。`>> <</switch>> <</if>> <<elseif $speechsextoy is 1>> <<set $speechsextoy to 0>> <<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "性玩具" : "性玩具")>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 30>> <<set $_text_output to `<<He>>看着你的$_sexToy笑了:"` + [`现在我们有点进展了。`, `可爱的玩具。你最好知道怎么用。`, `这是镇上最好的东西吗?`][random(0,2)] + `"`>> <<elseif $NPCName[$NPCNameList.indexOf("Alex")].dom lte -30>> <<set $_text_output to `<<He>>看着你的$_sexToy,犹豫了一下。"` + [`好吧。我相信你的判断。`, `希望你知道怎么用那玩意。`, `你一直都很懂怎么怎么"安慰"自己,不是么。`][random(0,2)] + `"`>> <<else>> <<set $_text_output to `<<He>>看着你的$_sexToy微笑。"` + [`我喜欢你的想法。`, `看来我们要来一场疯狂之旅了。`, `这就是城里卖的东西。`][random(0,2)] + `"`>> <</if>> <</if>> <<case "Leighton">> <<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>> <<set $_text_output to `<<He>>笑了起来:"远不能令人满意。再来找我进一步改进。"`>> <<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>> <<set $_text_output to `<<He>>笑了起来:"你需要大量的训练。"`>> <<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>> <<set $_text_output to `<<He>>笑了起来。"你缺乏技巧……至少现在是这样。"`>> <<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>> <<set $_text_output to `<<He>>笑了起来。"对第一次来说,不算糟吧。"`>> <<elseif $speechnamedrop is 1>> <<set $speechnamedrop to 0>> <<switch _loveInterest>> <<case "Robin">> <<set $_text_output to `<<He>>笑了起来。"另一个学生吗?也许我应该邀请<<nnpc_him "Robin">>来我的办公室。"`>> <<case "Kylar">> <<set $_text_output to `<<He>>皱眉。"凯拉尔?这就解释了很多事情。"`>> <<case "Whitney">> <<set $_text_output to `<<He>>皱眉。"你和那个问题学生?我并不感到惊讶。"`>> <<case "Sydney">> <<if $sydneySeen.includes("spank")>> <<set $_text_output to `<<He>>笑了起来。"悉尼吗?我们下次可以在我的办公室进行对<<nnpc_his "Sydney">>的惩罚。"`>> <<else>> <<set $_text_output to `<<He>>假笑。"悉尼吗?我计划很快就把<<nnpc_him "Sydney">>叫到我的办公室来。"`>> <</if>> <<case "Black Wolf" "Great Hawk">> <<set $_text_output to `<<He>>皱眉。"一个动物?看来你需要点额外的管教。"`>> <<default>> <<set $_text_output to `<<He>>笑了起来。"我不熟悉。不管怎么说,这是私事。"`>> <</switch>> <<elseif $speechsextoy is 1>> <<set $speechsextoy to 0>> <<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "性玩具" : "性玩具")>> <<set $_text_output to `<<He>>看着你的$_sexToy然后笑了。"我可以给你传授点那玩意儿的知识。"`>> <</if>> <<case "Harper">> <<if $speechpenisvirgin is 1 and $player.virginity.penile is _args[0]>> <<set $_text_output to `<<He>>微笑。"安静点儿。我要量一下你的血压。"`>> <<elseif ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>> <<set $_text_output to `<<He>>微笑。"会有点疼。"`>> <<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>> <<if $player.gender is "f">> <<set $_text_output to `<<He>>笑了,"我现在要给你往里灌东西了,好好放松。"`>> <<else>> <<set $_text_output to `<<He>>微笑。"你早该做前列腺检查了。请放松。"`>> <</if>> <<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>> <<set $_text_output to `<<He>>微笑。"说'啊——'"`>> <<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>> <<set $_text_output to `<<He>>微笑。"我的床边礼仪怎么样?"`>> <</if>> <<case "Morgan">> <<if $possessed>> <<switch random(1,10)>> <<case 1>> <<set $_text_output to `<<He>>怒吼。"我不会让你伤害<<phim>>!"`>> <<case 2>> <<set $_text_output to `<<He>>恳求道:"战斗吧,<<charles>>!反击吧!"`>> <<case 3>> <<set $_text_output to `<<He>>吐了口唾沫。"回到雾里去!"`>> <<case 4>> <<set $_text_output to `<<He>>皱眉:"滚出去。离开<<phim>>!"`>> <<case 5>> <<set $_text_output to `<<He>>皱眉。"我能看到你崩溃了。"`>> <<case 6>> <<set $_text_output to `<<He>>啧道。"别让我重复一遍。"`>> <<case 7>> <<set $_text_output to `<<He>>发出不连贯的尖叫声。`>> <<case 8>> <<set $_text_output to `<<He>>看着你的眼睛,点头安慰你。`>> <<case 9>> <<set $_text_output to `<<He>>在<<his>>的呼吸下喃喃。`>> <<case 10>> <<set $_text_output to `<<He>>摇了摇头。"你会跌倒。你会跌倒,再也爬不起来。"`>> <</switch>> <<elseif ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>> <<set $_text_output to `<<He>>微笑:"这感觉像是你又有了第一次。你是怎么做到的,<<charles>>?"`>> <<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>> <<set $_text_output to `<<He>>微笑:"<<charles>>,你的这颗小樱桃也被我开苞了!这不是很棒吗?"`>> <<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>> <<set $_text_output to `<<He>>微笑:"你忘了怎么做这个吗?"`>> <<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>> <<set $_text_output to `<<He>>微笑:"你不记得我的口味了吗?"`>> <<elseif $speechnamedrop is 1>> <<set $speechnamedrop to 0>> <<switch _loveInterest>> <<default>> <<set $_text_output to `<<He>>哽住了。"<<charles>>,你属于<<mummy>>!"`>> <</switch>> <<elseif ($NPCList[_n].vagina is "feet" or $NPCList[_n].penis is "feet") and random(1, 10) is 1 and $footdisable is "f">> <<set $_text_output to `<<He>>呻吟:"哦,<<charles>>,你的脚……!"`>> /* 我恨你我恨你我恨你 */ <<elseif $speechsextoy is 1>> <<set $speechsextoy to 0>> <<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "性玩具" : "性玩具")>> <<set $_text_output to `<<He>>看着你的$_sexToy:"<<charles>>,那是什么?"`>> <</if>> <<case "Bailey">> <<set $_stringsPre to ($enemyanger lte 60 ? "<<He>>窃笑着。":"<<He>>咆哮着。")>> <<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>> <<set $_text_output to $_stringsPre + `"你的身体一直都是我的。就像你的第一次。"`>> <<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>> <<set $_text_output to $_stringsPre + `"你这么紧,就应该多努力点儿。你觉得你能做什么?"`>> <<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>> <<set $_text_output to $_stringsPre + `"不要有任何奇怪的想法。接着吧。"`>> <<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>> <<set $_text_output to $_stringsPre + `"你很惊讶吗?你很快就会学会接吻的。"`>> <<elseif $speechnamedrop is 1>> <<set $speechnamedrop to 0>> <<switch _loveInterest>> <<case "Robin">> <<set $_text_output to $_stringsPre + `"那个没用的小鬼救不了你。"`>> <<case "Black Wolf" "Great Hawk">> <<set $_text_output to $_stringsPre + `"人们会想付额外的钱来看你${$player.penisExist ? "上一些野兽的" : "被一些野兽侵犯的"}。"`>> <<default>> <<set $_text_output to $_stringsPre + `"我不在乎你喜欢谁。我要拿我的钱了。"`>> <</switch>> <<elseif $speechcum is 1>> <<set $_strings to [`"我希望你能喜欢。"`,`"只是给你个能想起我的东西。"`,`"我们把它作为给你的告别礼物。"`]>> <<set $_text_output to $_stringsPre + $_strings[random(0, $_strings.length - 1)]>> <<elseif $arousal gte 9500>> <<set $_strings to [`"你这样子真是不错,会有人花大价钱来看你这副局促不安的样子的。"`,`"真该带个相机过来。你的打扮配上这个表情可太棒了。"`]>> <<set $_text_output to $_stringsPre + $_strings[random(0, $_strings.length - 1)]>> <<elseif $enemyanger lte 60>> <<if $rng gte 99>> <<set $_text_output to $_stringsPre + `"难怪大家都想从你这孤儿的屁股上分一杯羹。"`>> <<elseif $rng gte 80>> <<set $_options to ["default"]>> <<if $hairlength gte 600>> <<run $_options.push("hair")>> <</if>> <<if $player.breastsize gte 6 or $player.penissize gte 4>> <<run $_options.push("cow")>> <</if>> <<if $athletics gte 750 or $physique gte $physiquesize * 0.75>> <<run $_options.push("healthy")>> <</if>> <<switch $_options[random(0, $_options.length - 1)]>> <<case "hair">><<set $_text_output to $_stringsPre + `"留长发?我知道有人会喜欢的。"`>> <<case "cow">><<set $_text_output to $_stringsPre + `"你知道,现在牛卖得很贵。"`>> <<case "healthy">><<set $_text_output to $_stringsPre + `"你照顾好了自己,很好。"`>> <<case "default">><<set $_text_output to $_stringsPre + `"别把事情弄得太复杂了。"`>> <</switch>> <<elseif $rng gte 60>> <<set $_text_output to $_stringsPre + `"你是如此珍贵!"`>> <<elseif $rng gte 40>> <<set $_text_output to $_stringsPre + `"放松。我会像往常一样处理好一切。"`>> <<elseif $rng gte 20>> <<set $_text_output to $_stringsPre + `"你一直是最漂亮的小` + ["混蛋","垃圾","<<bitch>>"][random(0,2)] + `。"`>> <<else>> <<set $_text_output to $_stringsPre + `"这样比较容易,相信我。"`>> <</if>> <<else>> <<if $rng gte 90 and $enemyanger lte 70>> <<set $_text_output to $_stringsPre + `"也许我们走之前我应该检查一下你。"`>> <<else>> <<set $_strings to [`为什么你们这些废物总是要把事情弄得更难?`, `我告诉过你要保持安静。`, `你让我们两个都很难做。`, `这是你自找的。`, `现在你会听我的话了吗?`, `有人愿意为你出大价钱。`, `你要跟着我走,就这样。`, `也许在我们走之前,我应该检查一下你。`]>> <<set $_text_output to $_stringsPre + '"' + $_strings[random(0,7)] + '"'>> <</if>> <</if>> <<case "Sydney">> <<speech-sydney>> <<if _sydneyText and $speechdisable isnot 1>> <<set $_text_output to _sydneyText>> <</if>> <<case "Ivory Wraith">> <<if !_speechWraith>> <<speechWraith>> <<set $_text_output to _speechWraith>> <</if>> <</switch>> <</silently>><<if $_text_output or _silent>>$_text_output<<else>><<set _noNameComment to true>><</if>><</widget>>
/*Hands */ <<widget "left_pursuit_grab">> <<if $NPCList[0].state is "pursuit" and $NPCList[0].distance lte 0>> <<set _leftaction["握住"] to "pursuit_grab">> <</if>> <</widget>> <<widget "right_pursuit_grab">> <<if $NPCList[0].state is "pursuit" and $NPCList[0].distance lte 0>> <<set _rightaction["握住"] to "pursuit_grab">> <</if>> <</widget>> /*Feet */ <<widget "feet_walk">> <<if $leftleg isnot "bound" and $rightleg isnot "bound" and $dissociation lt 2 and $NPCList[0].state isnot "pursuit" and $feetuse isnot "run" and (currentSkillValue("feetskill") gte 200 or !$worn.feet.type.includes("heels"))>> <<set _feetaction["步行"] to "walk">> <</if>> <</widget>> <<widget "feet_strut">> <<if $leftleg isnot "bound" and $rightleg isnot "bound" and $dissociation lt 2 and $NPCList[0].state isnot "pursuit" and $feetuse isnot "run" and $exhibitionism gte 15>> <<set _feetaction["昂首阔步"] to "strut">> <</if>> <</widget>> <<widget "feet_run">> <<if $leftleg isnot "bound" and $rightleg isnot "bound" and $dissociation lt 2 and (currentSkillValue("feetskill") gte 200 or !$worn.feet.type.includes("heels"))>> <<if $NPCList[0].state is "pursuit">> <<set _feetaction["追赶"] to "run">> <<else>> <<set _feetaction["跑"] to "run">> <</if>> <</if>> <</widget>> <<widget "feet_stand">> <<if $dissociation lt 2 and $NPCList[0].state isnot "pursuit" and $feetuse isnot "run">> <<set _feetaction["站立不动"] to "stand">> <</if>> <</widget>> <<widget "feet_hobble">> <<if $dissociation lt 2 and ($leftleg is "bound" or $rightleg is "bound") or (currentSkillValue("feetskill") lt 200 and $worn.feet.type.includes("heels"))>> <<set _feetaction["蹒跚而行"] to "hobble">> <</if>> <</widget>> <<widget "feet_hide">> <<if $dissociation lt 2 and $panicviolence lte 0>> <<set _feetaction["隐藏"] to "hide">> <</if>> <</widget>> <<widget "feet_confront">> <<if $dissociation lt 2 and $panicviolence lte 0 and $NPCList[0].legs isnot "run" and $NPCList[0].state isnot "pursuit">> <<set _feetaction["对峙"] to "confront">> <</if>> <</widget>> <<widget "head_turn">> <<if $dissociation lt 2 and $panicviolence lte 0 and $NPCList[0].legs isnot "run" and $NPCList[0].state isnot "pursuit">> <<set _mouthaction["回头看"] to "turn">> <</if>> <</widget>> <<widget "head_down">> <<if $dissociation lt 2 and $panicviolence lte 0 and $NPCList[0].legs isnot "run" and $NPCList[0].state isnot "pursuit">> <<set _mouthaction["看看地面"] to "down">> <</if>> <</widget>> <<widget "head_up">> <<if $dissociation lt 2 and $panicviolence lte 0 and $NPCList[0].legs isnot "run" and $NPCList[0].state isnot "pursuit">> <<set _mouthaction["抬起你的下巴"] to "up">> <</if>> <</widget>> <<widget "bottom_wiggle">> <<if $dissociation lt 2 and $panicviolence lte 0 and $NPCList[0].legs isnot "run" and $NPCList[0].state isnot "pursuit">> <<set _anusaction["晃动"] to "wiggle">> <</if>> <</widget>>
<<widget "man-stalk">> <<if $stalk_intro is undefined and $NPCList[0].legs isnot "run">> <<set $stalk_intro to true>> <i>你被跟踪了。<span class="brat">抗拒</span>的行为会阻止人们攻击你,而<span class="meek">温顺</span>的行为则会减少他们的暴力倾向。 <br><br> 你可以逃跑或者躲藏,但是失败会增加被袭击的几率。回头看一看,你就会知道他们是多么难以逃脱或欺骗。 <br><br></i> <</if>> <<if _n is 0 and $stalk_end isnot "escaped" and $stalk_end isnot "hide" and $stalk_end isnot "confront">>/*Only triggers on first NPC in a group. */ <<if $NPCList[_n].legs is "walk">> <<set $NPCList[_n].distance -= 1>> <<if $NPCList[_n].distance is 3>> 你听到身后<span class="blue">不远处</span>有脚步声。 <<elseif $NPCList[_n].distance is 2>> 你听到身后<span class="purple">紧跟着</span>脚步声。 <<elseif $NPCList[_n].distance is 1>> 你听到脚步声就在你<span class="pink">身后</span>。 <</if>> <<else>> <<set $NPCList[_n].distance -= 1>> <<if $NPCList[_n].distance is 3>> 你听到身后<span class="blue">不远处</span>有跑步声。 <<elseif $NPCList[_n].distance is 2>> 你听到身后<span class="purple">紧跟着</span>跑步声。 <<elseif $NPCList[_n].distance is 1>> 你听到跑步声就在你<span class="pink">身后</span>。 <</if>> <</if>> <<if $NPCList[_n].distance lte _n>> <<if !$stalk_end>> <<if $NPCList[0].fullDescription isnot "Ivory Wraith" and ($NPCList[_n].legs is "run" or $NPCList[0].bold gte random(1, 1000)) or $NPCList[0].fullDescription is "Ivory Wraith" and C.npc["Ivory Wraith"].lust gte random(5,15)>> <span class="red">你被抓住了。</span> <<if $npcrow.includes(0)>> <<stalk_nnpc_text_attack $NPCList[0].fullDescription>> <<if !$stalk_assess>> <<if $NPCList[0].fullDescription is "Ivory Wraith">> <span class="red">一个<<if $wraith.seen gte 3>>熟悉<</if>>苍白的身影低头凝视着你,眼神闪烁<<wraithEyes>>。</span> <<else>> <span class="pink">是<<print $npc[$npcrow.indexOf(0)]>>。</span> <</if>> <</if>> <br><br> <<events_stalk_nnpc $NPCList[0].fullDescription>> <<else>> <br><br> <<events_stalk>> <</if>> <<else>> <<if $npcrow.includes(0)>> <<stalk_nnpc_text_passed $NPCList[0].fullDescription>> <<else>> 一個<<person1>><<person>> <<switch $enemyno>> <<case 6>> 和五人路过。<span class="teal">他们看都不看你一眼。</span> <<case 5>> 和四人路过。<span class="teal">他们看都不看你一眼。</span> <<case 4>> 和三人路过。<span class="teal">他们看都不看你一眼。</span> <<case 3>> 和两人路过。<span class="teal">他们看都不看你一眼。</span> <<case 2>> 和<<person2>><<person>>路过。<span class="teal">他们看都不看你一眼。</span> <<default>> 路过。<span class="teal"><<He>>看都不看你一眼。</span> <</switch>> <</if>> <<set $stalk_end to "passed">> <</if>> <</if>> <</if>> <</if>> <<stalk_img>> <</widget>> <<widget "stalk_walk_events">> <<switch $location>> <<case forest>> <<set _rng to random(1, 10)>> <<switch _rng>> <<case 1>> <<if Time.season is "autumn">> 片片树叶四处飘落。 <<elseif Time.season is "winter">> 雪从被压弯的树枝上滑落。 <<elseif Time.season is "spring">> 萌芽的树枝在微风中青青摇摆。 <<else>> 一丝一缕的阳光点缀着前方的道路。 <</if>> <<case 2>> 你穿过低垂的树枝。 <<case 3>> 你的脚差点被树根绊倒。 <<case 4>> <<if Time.season is "autumn">> 你的双脚踩在落叶上,发出莎莎的响声。 <<elseif Time.season is "winter">> 积雪在脚下嘎吱作响。 <<elseif Time.season is "spring">> 你从一片野花丛中穿过。 <<else>> 你从一片野花丛中穿过。 <</if>> <<case 5>> 你穿过一片茂密的蕨类植物。 <</switch>> <<case moor>> <<set _rng to random(1, 10)>> <<switch _rng>> <<case 1>> 你穿过一座小岩石山脊。 <<case 2>> 你避开一个小池塘。 <<case 3>> 你推开一片石楠花。 <<case 4>> 你发现了一条古老小路的遗迹,现在几乎被周围的植物吞没了。 <<case 5>> 你瞥见一只小动物匆匆跑进灌木丛。 <</switch>> <<case alley>> <<set _rng to random(1, 10)>> <<switch _rng>> <<case 1>> 蒸汽从附近的炉栅中升起。 <<case 2>> <<if $weather is "rain">> 你避开了水坑。 <<elseif $weather is "snow">> 你避开了一片冰。 <<else>> 你避开了一堆垃圾。 <</if>> <<case 3>> 建筑物耸立在狭窄的小巷周围。 <<case 4>> 小路蜿蜒曲折。 <<case 5>> 你卡在金属栅栏里。 <</switch>> <<default>> <<set _rng to random(1, 10)>> <<switch _rng>> <<case 1>> 蒸汽从附近的炉栅中升起。 <<case 2>> <<if $weather is "rain">> 你避开了水坑。 <<elseif $weather is "snow">> 你避开了一片冰。 <<else>> 你避开了一堆垃圾。 <</if>> <<case 3>> 你从遮阳篷下面经过。 <<case 4>> 你从立交桥下走过。 <<case 5>> 路面粗糙不平。 <</switch>> <</switch>> <</widget>> <<widget "stalk_run_events">> <br><br> <<if $stalk_event>> <<stalk_events_followup>> <<else>> <<if $exposed gte 1 and Time.dayState isnot "night" and $location is "town">> <</if>> <<switch $location>> <<case forest>> <<case moor>> <<case alley>> <<if $NPCList[0].state is "pursuit">> <<set _rng to random(1, 5)>> <<switch _rng>> <<case 1>> 你跑过一个井盖。温暖的空气从深井下吹来。 <<case 2>> <<switch $NPCList[0].size>> <<case large>> <<set $stalk_event to "wall_large">> 你的猎物<span class="blue">跳起来,翻越一堵<span class="purple">高</span>墙。</span>如果你想跟上,你也需要这样做。 <<case normal>> <<set $stalk_event to "wall_normal">> 你的猎物<span class="blue">跳起来,翻越一堵墙。</span>如果你想跟上,你也需要这样做。 <<case small>> <<set $stalk_event to "wall_small">> 你的猎物<span class="blue">跪下并爬过墙上的一个洞。</span>如果你想跟上,你也需要这样做。 <<case tiny>> <<set $stalk_event to "wall_tiny">> 你的猎物<span class="blue">跪下并爬过墙上的一个<span class="purple">狭窄的</span>小洞。</span>如果你想跟上,你也需要这样做。 <</switch>> <<case 3>> <<set $stalk_event to "cat">> 你的猎物踢开一只熟睡的猫。它站起炸毛<span class="blue">,发出愤怒的嘶嘶声。</span> <<case 4>> <<set $stalk_event to "dead-end">> 你跟着<<him>>拐了个弯,看到前面有一堵砖墙。这看起来像是一条死胡同。<<He>>寻找一条出路。 <<case 5>> <<set $stalk_event to "employee">> <span class="blue">附近一家公司的一名员工靠在前面的墙上,</span>略带好奇地看着<<person>>。 <</switch>> <<else>> <</if>> <<default>> <<if $NPCList[0].state is "pursuit">> <<if Time.dayState is "night">> <<set _rng to random(1, 5)>> <<switch _rng>> <<case 1>> <<set $stalk_event to "taxi">> 一辆出租车在街角处行驶。<span class="blue">它正往这边驶来。</span> <<case 2>> <<set $stalk_event to "crowd">> <<person>>跑到<span class="blue">喝醉的人群中。</span> <<case 3>> <<if $hallucinations gte 2>> <span class="pink">黑暗中有东西缠住你的脚。</span>一条触手从雨水渠伸出,缠绕在你的脚踝上。 <<else>> <span class="pink">黑暗中有东西缠住你的脚。</span> <</if>> 你摆脱了它,但你的猎物正在逃跑。 <<set $NPCList[0].distance += 1>> <<case 4>> <<set $stalk_event to "night_house">> <span class="blue">你听到前方建筑物传来的声音。</span>光线从窗户射出,照亮了街道。 <<case 5>> 一阵寒风吹得你汗毛直竖。 <</switch>> <<else>> <<set _rng to random(1, 5)>> <<switch _rng>> <<case 1>> <<set $stalk_event to "bus">> 一辆旅游车停在前面的街角处。<span class="blue">它正往这边驶来。</span> <<case 2>> <<set $stalk_event to "crowd">> <<person>>跑到<span class="blue">人群中。</span> <<case 3>> <<set $stalk_event to "restaurant">> <<person>>跑过<span class="blue">一家繁忙的餐厅。</span> <<case 4>> <<set $stalk_event to "school">> <<person>>跑过<span class="blue">一群你在学校认识的学生。</span> <<case 5>> <<set $stalk_event to "street">> <<person>><span class="blue">跑过街道。</span> <</switch>> <</if>> <<else>> <</if>> <</switch>> <</if>> <</widget>> <<widget "stalk_events_followup">> <<switch $stalk_event>> <<case "bus">> 公交车开过去了。一个<<personsimple>>发现了你。<<His>>的嘴动了动, <<set _rng to random(1, 2)>> <<switch _rng>> <<case 1>> <span class="green">但似乎没有人对<<he>>要说的话感兴趣。</span>公交车开过去了。 <<case 2>> <span class="red">其他的人的头也转向你。</span>现场一片忙乱,游客们纷纷拿起相机,急切地想要拍下这位<<nude_text>><<girl>>。 <<fameexhibitionism 10 "pic">> <</switch>> <<case "crowd">> 你跑进人群中。你希望移动得足够快,不让任何人看到你一眼。 <<if $allure gte random(1, 10000) / 2>> <<if random(1, 3) is 3>> <span class="pink">有人在你走过的时候摸你的<<bottom>>,鼓励着其他人也做。</span>更多的手伸过来,摩挲抚摸着你的身体。<<gtrauma>><<gstress>><<garousal>> <br><br> 你从另一边出来,在困惑的行人拿起手机之前,逃到了拐角处。 <<else>> <span class="red"><<person>>伏击了你!</span><<He>>抓住你的手臂,把你推倒在地。 <br><br> <<stalk_attack>> <<set $audience_active to true>> <</if>> <<else>> 你从另一边出来,在困惑的行人拿起手机之前,逃到了拐角处。 <br><br> <</if>> <<case "restaurant">> 你匆匆经过餐厅。 <<set _rng to random(1, 2)>> <<switch _rng>> <<case 1>> <span class="green">每个人都忙着,没注意到一个<<nude_text>><<girl>>跑过。</span> <br><br> <<case 2>> <span class="pink">有人在叫喊。</span>汤匙掉进了汤里,汤匙主人被跑过的<<nude_text>><<girl>>吓了一跳。其他人咯咯地笑着,拿起手机。 <<fameexhibitionism 10 "vid">> <br><br> <</switch>> <<case "school">> 当你跑过时,学生们都在笑。 <br> <<if $worn.face.type.includes("mask")>> <<if random(1, 2) is 2>> "你在学校认识<<phim>>吗?"一个<<persony>>问。 <<else>> "<<pShe>>必须去我们学校,"一个<<persony>>说。 <</if>> <br> <<if random(1, 2) is 2>> "我看不到<<pher>>面具下的样子," 另一个人回答道。 <<else>> "有人抢了<<pher>>的面具!"另一个人回答。 <</if>> <br> <<elseif $face is "covered">> <<if random(1, 2) is 2>> "你在学校认识<<phim>>吗?"一个<<persony>>问。 <<else>> "<<pShe>>必须去我们学校,"一个<<persony>>说。 <</if>> <br> <<if random(1, 2) is 2>> "我不知道,"另一个人回答。"<<pHer>>的手挡住了路。" <<else>> "有人抓住他们!"另一个人回答。 <</if>> <br> <<else>><<fameexhibitionism 5>> <<if (random(1,3) is 1 and $loveInterest.primary is "Robin") or (random(1,3) is 2 and $loveInterest.secondary is "Robin")>> "那不是罗宾的<<girlfriend>>吗?"一个<<persony>>问。 <br> "谁能想到罗宾会喜欢变态呢,”另一个人说。 <br> <<elseif (random(1,3) is 1 and $loveInterest.primary is "Whitney") or (random(1,3) is 2 and $loveInterest.secondary is "Whitney")>> "是惠特尼经常欺负的那个<<girl>>,” 一个<<persony>>说。 <br> "我敢打赌这是惠特尼的错,"另一个人回答。 <br> <<elseif (random(1,3) is 1 and $loveInterest.primary is "Kylar") or (random(1,3) is 2 and $loveInterest.secondary is "Kylar")>> "是经常和凯拉尔玩的那个<<girl>>,” 一个<<persony>>说。 <br> "估计<<pshe>>就是个变态,"另一个人回答。 <br> <<elseif (random(1,3) is 1 and $loveInterest.primary is "Sydney") or (random(1,3) is 2 and $loveInterest.secondary is "Sydney")>> "等等,那是悉尼的<<girlfriend>>,”一个<<persony>>说。“<<pshe>>在搞什么鬼?" <br> "偷了别人太多书,现在<<pshes>>在逃,”另一个人笑着说。 <br> <<else>> <<if random(1, 2) is 2>> "我认得<<phim>>!"一个<<persony>>宣称。 <<else>> "我在学校认识<<phim>>,” 一个<<persony>>说。 <</if>> <br> <<if random(1, 2) is 2>> "天哪,"另一个人回答。"我等不及要告诉大家了。" <<else>> "<<pShe>>太变态了,"另一个人回答。 <</if>> <br> <</if>> <</if>> 你跑到一个拐角处,在他们变得躁动之前躲开他们的窥探。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<case "street">> 你穿过街道。 <<set _rng to random(1, 5)>> <<if _rng gte 5>> <span class="blue">一辆车差点撞上你。</span>虽然立刻急刹车了,<span class="red">但仍然用足够的力量撞向你,把你撞倒在地。</span><<ggstress>><<stress 12>><<gtrauma>><<trauma 6>><<gpain>><<pain 4>> <br><br> 你被留在街道中央,给了每个人时间好好看着你。<<covered>>肇事车辆后面的<<personsimple>>走了出来,脸上露出困惑的表情。 <br><br> 你挣扎着站起来,在<<person>>逃跑之前冲向<<he>>,你的脸火辣辣的。 <br><br> <<set $NPCList[0].distance += 1>> <<elseif _rng gte 3>> <span class="blue">一辆车差点撞上你,</span>但突然刹停了。当开车的<<personsimple>>看到你的打扮,脸上的表情变得迷糊。没时间道歉了。你走到另一边,那里有更多的掩护物。<<gstress>><<stress 6>> <<else>> 你一直关注着你的猎物,但你知道街上的人都在窥视你。你走到另一边,那里比较隐蔽。<<ggstress>><<stress 12>><<gtrauma>><<trauma 6>> <</if>> <br><br> <<case "taxi">> <<set _rng to random(1, 3)>> <<switch _rng>> <<case 1>> <span class="purple">当你经过时,出租车停了下来,</span>乘客座位上的<<personsimple>>靠了过来。<<lewdcatcall>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<case 2>> 一个<<personsimple>>当你经过时,出租车座位上的乘客靠了过来,<span class="purple">一个大相机贴在<<his>>的脸上。</span>你听到咔哒声。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 5 "pic">> <br><br> <<case 3>> 出租车司机在你经过时盯着你看,但没有停下。<<gstress>><<stress 6>> <br><br> <</switch>> <<case "night_house">> <<set _rng to random(1, 3)>> <<if _rng gte 3>> 你穿过灯光。<span class="purple">一阵欢笑声从亮着灯的大楼里爆出。</span>你瞥了一眼,看到十几张脸在盯着你看。<<gtrauma>><<gstress>><<trauma 12>><<stress 12>><<fameexhibitionism 12>> <br><br> <<else>> 你穿过灯光,紧张地瞥了一眼窗户。里面有人,但没有人朝这边看。 <br><br> <</if>> <<case "wall_large">> <<if $bodysize gte 3 or $bodysize gte 2 and random(1, 2) is 2>> <span class="green">你跳起来,翻身过墙。</span> <br><br> <<else>> 你跳起来试图翻身过墙,<span class="red">但你太矮了。</span>你设法从底下的洞挤过去,但<<person>>正在逃跑。 <<set $NPCList[0].distance += 1>> <br><br> <</if>> <<case "wall_normal">> <<if $bodysize gte 2 or $bodysize gte 1 and random(1, 2) is 2>> <span class="green">你跳起来,翻身过墙。</span> <br><br> <<else>> 你跳起来试图翻身过墙,<span class="red">但你太矮了。</span>你设法从底下的洞挤过去,但<<person>>正在逃跑。 <<set $NPCList[0].distance += 1>> <br><br> <</if>> <<case "wall_small">> <<if $bodysize lte 1 or $bodysize lte 2 and random(1, 2) is 2>> 你跪在地上,爬过洞口,<span class="green">从另一边钻出来。</span>你继续追逐。 <br><br> <<else>> 你跪在地上,爬过洞口,从另一边钻出来。<span class="red">但卡住了。</span> <br><br> 当<<person>>注意到你的困境时,<<he>>回来了。<<He>><<npcUndressText $NPCList[0] "lower" "self">>, <span class="purple"><<npcRevealText $NPCList[0] "lower">>。</span> <<stalk_attack>> <<stuck_in_wall_oral>> <br><br> <</if>> <<case "wall_tiny">> <<if $bodysize lte 0 or $bodysize lte 1 and random(1, 2) is 2>> 你跪在地上,爬过洞口,<span class="green">从另一边钻出来。</span>你继续追逐。 <br><br> <<else>> 你跪在地上,爬过洞口,从另一边钻出来。<span class="red">但卡住了。</span> <br><br> 当<<person>>注意到你的困境时,<<he>>回来了。<<He>><<npcUndressText $NPCList[0] "lower" "self">>, <span class="purple"><<npcRevealText $NPCList[0] "lower">>。</span> <<stuck_in_wall_oral>> <br><br> <</if>> <<case "cat">> <<if $cat gte 6>> 你对着猫喵喵叫。<span class="green">它喵回了一声,</span>然后追着<<person>>跑。它跳到<<his>>的背上,爪子张开。<span class="green"><<He>>扔下你的$stalk_clothes,然后伸手去抓袭击者。</span> <br><br> <<He>>把猫扔开,然后转身面对你。 <br><br> <<stalk_catch>> <<else>> 当你经过时,猫发出嘶嘶声。 <br><br> <</if>> <<case "dead-end">> <<if random(1, 2) is 2>> <<He>>发现建筑物和金属棚之间有一条狭窄的通道,然后挤了过去。 <br><br> <<else>> 找不到出路,<span class="blue"><<person>>转身面对你。</span> <br><br> <<stalk_catch>> <</if>> <<case "employee">> <<set _rng to random(1, 3)>> <<switch _rng>> <<case 3>> 员工发现了你,<<he>>把手伸进<<his>>的口袋,<span class="blue">拿出<<his>>的手机,</span>在你经过的时候对着你。 <<fameexhibitionism 5>> <br><br> <<case 2>> 当员工发现你时,<<he>>震惊地张大了嘴。<<His>>的香烟掉到了地上。 <br><br> <<case 1>> 当员工发现你时,<<he>>震惊地张大了嘴。 <br><br> <</switch>> <</switch>> <<unset $stalk_event>> <</widget>> <<widget "man-pursuit">> <<if _n is 0>> <<set $NPCList[_n].distance += 1>> <<if $NPCList[_n].distance gte 4>> 你绕过一个角落,但却不见<<person>>踪影。<span class="red">你跟丢<<him>>了。</span> <<set $stalk_end to "outpaced">> <<elseif $NPCList[_n].distance is 3>> <<person>>在前面转了个弯。<span class="pink">你差点跟丢<<him>>了。</span> <<elseif $NPCList[_n].distance is 2>> <<person>>在逃跑,你的衣服在<<him>>身后拖着。<span class="purple"><<Hes>>离你有一段距离。</span> <<elseif $NPCList[_n].distance is 1>> <<person>>在逃跑,偶尔回头看一眼。<span class="blue"><<Hes>>在前面不远处。</span> <<else>> <<set $NPCList[_n].distance to 0>> <<person>>在逃跑,<<his>>的胳膊底下夹着你的衣服。<span class="green"><<Hes>>就在你面前。</span> <</if>> <</if>> <<stalk_img>> <</widget>> <<widget "stalk_catch">> <<for _i = 0; _i < $NPCList.length; _i++>> <<set $NPCList[_i].state to "attack">> <</for>> <<if random(1, 2) is 2>> <<set $position to "missionary">> <<else>> <<set $position to "doggy">> <</if>> <<if $location is "town" and Time.dayState isnot "night">> <<set $audience_active to true>> <</if>> <</widget>> <<widget "stalk_attack">> <<for _i = 0; _i < $NPCList.length; _i++>> <<set $NPCList[_i].state to "attack">> <</for>> <<if random(1, 2) is 2>> <<set $position to "missionary">> <<else>> <<set $position to "doggy">> <</if>> <<if $location is "town" and Time.dayState isnot "night">> <<set $audience_active to true>> <</if>> <<set $feetuse to 0>> <<controlloss>> <<molested>> <</widget>> <<widget "stalk_pursuit">> <<for _i = 0; _i < $NPCList.length; _i++>> <<set $NPCList[_i].state to "pursuit">> <<set $NPCList[_i].distance to 2>> <</for>> <<set $rescue to 0>> <<controlloss>> <<molested>> <</widget>> <<widget "stalk_run">> <<set $feetuse to "run">> <<for _i = 0; _i < $NPCList.length; _i++>> <<set $NPCList[_i].legs to "run">> <</for>> <br> <</widget>> <<widget "stalk_flight">> <<for _i = 0; _i < $NPCList.length; _i++>> <<set $NPCList[_i].state to "pursuit">> <<set $NPCList[_i].distance to 2>> <</for>> <<set $rescue to 0>> <<unset $audience_active>> <</widget>> <<widget "stalk_init">> <<for _i = 0; _i < $NPCList.length; _i++>> <<set $NPCList[_i].state to "stalk">> <<set $NPCList[_i].distance to 4>> <<set $NPCList[_i].legs to "walk">> <</for>> <<set $position to "stalk">> <<set $feetuse to "walk">> <<set $stalk to true>> <<set $enemyanger to 40>> <<if $controlled is 0 and ($anxiety gte 2 and random(1, 3) is 3 or $anxiety gte 1 and random(1, 9) is 9)>> <span class="red">你的大脑飞速运转,想象着可能发生在你身上的可怕情景。</span><<llcontrol>><<control -25>> <br> <</if>> <</widget>> <<widget "events_stalk">> <<if $combatgoal is "confront">> <<if $npcrow.includes(0)>> <<stalk_nnpc_text_confront $NPCList[0].fullDescription>> <<else>> <span class="purple">你的手臂被抓住,被拉回面对袭击者。</span> <</if>> <<set $stalk_end to "confront">> <<else>> <<switch $enemyno>> <<case 1>> <<set _rng to random(1, 100)>> <<if $worn.upper.name is "large towel" and $worn.upper.set is $worn.lower.set>> 一个<<person>><span class="purple">从你身上抢走毛巾,</span><span class="pink">露出你的<<undertop>>和<<undies>>。</span><<He>>跑在前面,把你暴露在<<location_text>>中间。 <<set $stalk_clothes to $worn.upper.name>> <<upperstrip>> <<exposure>> <<stalk_pursuit>> <br><br> <<elseif $worn.upper.name is "large towel">> 一个<<person>><span class="purple">从你胸口抢走毛巾,</span><span class="pink">露出你的<<undertop>>。</span><<He>>跑在前面,把你暴露在<<location_text>>中间。 <<set $stalk_clothes to $worn.upper.name>> <<upperstrip>> <<exposure>> <<stalk_pursuit>> <br><br> <<elseif $worn.lower.name is "large towel bottom">> 一个<<person>><span class="purple">从你腰间抢走毛巾,</span><span class="pink">露出你的<<undies>>。</span><<He>>跑在前面,把你暴露在<<location_text>>中间。 <<set $stalk_clothes to $worn.lower.name>> <<lowerstrip>> <<exposure>> <<stalk_pursuit>> <br><br> <<elseif $worn.upper.name is "towel top">> 一个<<person>><span class="purple">从你胸口抢走毛巾,</span><span class="pink">露出你的<<undertop>>。</span><<He>>跑在前面,把你暴露在<<location_text>>中间。 <<set $stalk_clothes to $worn.upper.name>> <<upperstrip>> <<exposure>> <<stalk_pursuit>> <br><br> <<elseif $worn.lower.name is "towel skirt">> 一个<<person>><span class="purple">从你腰间抢走毛巾,</span><span class="pink">露出你的<<undies>>。</span><<He>>跑在前面,把你暴露在<<location_text>>中间。 <<set $stalk_clothes to $worn.lower.name>> <<lowerstrip>> <<exposure>> <<stalk_pursuit>> <br><br> <<elseif _rng gte 81 and $exposed lt 2>> 你听到有个<<person>>在你身后。<<catcall>>你还没来得及回应,就有双极富侵略性的手抓住了你的衣服! <<npcstrip>> <<npcidlegenitals>> <<stalk_attack>> <br><br> <<elseif $leftarm is "bound" or $rightarm is "bound">> 有人从后面抓住你被绑着的手臂。"包得像礼物一样,"一个<<person>>一边说,一边把你转过来。"我怎么能拒绝呢?" <<stalk_attack>> <br><br> <<else>> 你听到有个<<person>>在你身后。<<catcall>>你还没来得及回应,一双手突然抓住你! <<stalk_attack>> <br><br> <</if>> <<case 2>> 你听到有个<<person1>><<person>>在你身后。你还没来得及回应,<<he>>就抓住了你的胳膊和嘴。 <<if $location is "alley">> <<He>>把你拖进一条阴暗的小巷,<<his>>朋友在那里等待着。 <<elseif $location is "town">> <<He>>把你拖进一条小巷,<<his>>朋友在那里等待着。 <<else>> <<He>>把你拖进阴影里,<<his>>朋友在那里等待着。 <</if>> <<stalk_attack>> <<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">> <br><br> <<case 3>> <<if $worn.upper.name is "large towel" or $worn.lower.name is "large towel bottom" or $worn.upper.name is "towel top" or $worn.lower.name is "towel skirt">> 一个<<person1>><<person>>走到你面前,另外两个人从后面走过来,把你夹在他们中间。“大晚上穿着这种衣服走来走去这么奇怪,”那个<<person1>><<person>>一边抚摸着你的毛巾一边说。“我想我很清楚你想要什么。" <br><br> <<set $combat_end_text to '"穿得像个骚货,就该和骚货一样被操。"<<person>>说。留你躺在人行道上。'>> <<stalk_attack>> <<else>> 一个<<person1>><<person>>走到你面前,另外几个人从你背后靠近,把你夹在他们中间。 <br><br> <<stalk_attack>> <</if>> <<case 4>> 一个<<person1>><<person>>的手抓住了你的肩膀,另外三个人挡住了你的去路。“你哪儿也别想去<<lass>>,”<<person>>说。“等我们做完再说。" <br><br> <<stalk_attack>> <<case 5>> 一个<<person1>><<person>>挡在你面前,<<person2>><<person>>抚上你的屁股。还有三人和他们在一起。他们不可能让你逃跑。 <br><br> <<person1>> <<stalk_attack>> <<default>> <<person1>><<person>>和<<person2>><<person>>走到你面前,又有几个人从你背后靠近,把你团团围住。 <br><br> <<person1>> <<stalk_attack>> <</switch>> <</if>> <</widget>> <<widget "events_stalk_nnpc">> <<switch _args[0]>> <<case "Avery">> <<He>>把你拖进小巷,按倒在墙上。你的脖子感受到<<his>>的鼻息。 <br><br> <<person1>> <<set $location to "alley">><<set $bus to "commercial">> <<stalk_attack>> <<default>> <<events_stalk>> <</switch>> <</widget>> <<widget "stalk_athletics_difficulty">> <<if $stalk_assess or $NPCList[0].state is "pursuit">> <<if $worn.feet.type.includes("heels")>> <<skill_difficulty `currentSkillValue("feetskill")` "足部(高跟鞋)" 1 1000>> <</if>> <<athleticsdifficulty 0 $NPCList[0].skills.athletics>> <</if>> <</widget>> <<widget "stalk_skulduggery_difficulty">> <<if $stalk_assess or $NPCList[0].state is "pursuit">> <<set _difficulty to $NPCList[0].skills.security>> <<set _difficulty += $liquidcount * 20>> <<if $liquidcount gte 1>> <<skill_difficulty `currentSkillValue("skulduggery")` "诡术(黏滑)" 0 _difficulty>> <<else>> <<skill_difficulty `currentSkillValue("skulduggery")` "诡术" 0 _difficulty>> <</if>> <</if>> <</widget>> <<widget "run_text">> <<switch $location>> <<case alley>> <<set _rng to random(1, 3)>> <<switch _rng to random(1, 3)>> <<case 1>> 你跃过一辆停着的车。 <<case 2>> 你穿梭在密密麻麻的垃圾箱之间。 <<case 3>> 你避开了一根护柱。 <</switch>> <<case park>> <<set _rng to random(1, 3)>> <<switch _rng to random(1, 3)>> <<case 1>> 你跳过垃圾箱,穿过灌木丛。 <<case 2>> 你躲在高高的树篱下。 <<case 3>> 你拍开碍事的树枝。 <</switch>> <<case moor>> <<set _rng to random(1, 3)>> <<switch _rng to random(1, 3)>> <<case 1>> 你跳过一片泥地。 <<case 2>> 你爬上山脊。 <<case 3>> 你踩过一片矮荆棘。 <</switch>> <<case forest>> <<set _rng to random(1, 3)>> <<switch _rng to random(1, 3)>> <<case 1>> 你跃过一条小溪。 <<case 2>> 你挤进密密麻麻的树木之间。 <<case 3>> 你踩过一片蕨类植物。 <</switch>> <<default>> <<set _rng to random(1, 3)>> <<switch _rng to random(1, 3)>> <<case 1>> <<if $weather is "rain">> 你跃过一个水坑。 <<elseif $weather is "snow">> 你跳过冰块。 <<else>> 你跃过一个坑洞。 <</if>> <<case 2>> 你避开与<<if random(1, 2) is 2>>邮筒<<else>>垃圾箱<</if>>相撞。 <<case 3>> 你在停泊的汽车间穿梭。 <</switch>> <</switch>> <</widget>> <!-- Named NPC response widgets. _args[0] = npc name --> <!-- Default responses should be inaccessible and are only here as a failsafe. Any named (and maybe persistent) NPCs that don't have responses should be given them before they're written into a stalking scene. --> <!-- Player is accosted after failing to run, hide or confront --> <<widget "stalk_nnpc_text_attack">> <<switch _args[0]>> <<case "Avery">> <<switch random(1, 4)>> <<case 4>>"够了,小鬼。" <<case 3>>"我叫你来,你就来。" <<case 2>>"你以为你是谁?竟敢浪费我的时间!" <<case 1>>"搞得我为你跑遍整个小镇,"<<he>>吐了一口唾沫。"这是你自找的。" <</switch>> <<case "Bailey">> <<switch random(1, 4)>> <<case 4>>"是时候还债了。" <<case 3>>"我和你玩够了。" <<case 2>>"谢谢你浪费我的时间喔,"<<he>>冷笑道。"现在别动。" <<case 1>>"你带来的麻烦几乎超过了你的价值。"<<He>>笑了。"几乎。" <</switch>> <<case "Briar">> <<switch random(1, 4)>> <<case 4>>"我会告诉你谁才是这里的老大。" <<case 3>>"无论如何,你都要给我补偿。" <<case 2>>"<<pshe>>在那儿,我的眼中钉。" <<case 1>>"没人敢惹我生气。你马上就会知道原因。" <</switch>> <<case "Eden">> <<if $syndromeeden is 1>> <<switch random(1, 4)>> <<case 4>>"该回家了。" <<case 3>>"安静。我找到你了。" <<case 2>>"我就知道你会回来。" <<case 1>>"以为你可以逃跑?" <</switch>> <<else>> <<switch random(1, 4)>> <<case 4>>"不要挣扎。" <<case 3>>"不要再跑了。" <<case 2>>"我现在找到你了。" <<case 1>>"我总能找到猎物。" <</switch>> <</if>> <<case "Harper">> <<if $cow gte 6>> <<switch random(1, 4)>> <<case 4>>"雷米在等着。" <<case 3>>"我们可想你了。" <<case 2>>"来送你回家吧。" <<case 1>>"你会再次得到安宁。" <</switch>> <<else>> <<switch random(1, 4)>> <<case 4>>"嘘。放松点。" <<case 3>>"闭上你的眼睛。" <<case 2>>"深呼吸。" <<case 1>>“你太紧张了,”<<he>>低声说。“这是不健康的。" <</switch>> <</if>> <<case "Kylar">> <<switch random(1, 4)>> <<case 4>>"别、别担心!是我!" <<case 3>>“我不会让你逃掉的,”<<he>>低声说。“永远不会。" <<case 2>>"找我吗?"<<he>>咯咯笑。"我就在这里,傻瓜!" <<case 1>>"我、我情不自禁。"<<He>>舔着<<his>>的嘴唇。"我需要你。" <</switch>> <<case "Leighton">> <<switch random(1, 4)>> <<case 4>>"是时候对你进行管教了。" <<case 3>>"好<<girls>>服从上级。" <<case 2>>"最好保持安静,"<<he>>低语。"如果你知道什么对你有好处的话。" <<case 1>>"你应该感到荣幸,"<<he>>低语。"大多数<<girls>>都不值得我注意。" <</switch>> <<case "Morgan">> <<switch random(1, 4)>> <<case 4>>"<<charles>>!" <<case 3>>"你在这儿,你这个淘气鬼!" <<case 2>>"我找到你了,"<<he>>低语,"终于。" <<case 1>>"别担心,亲爱的,"<<he>>轻声说道。"我现在就在这儿。" <</switch>> <<case "Whitney">> <<switch random(1, 4)>> <<case 4>>"猜猜是谁?" <<case 3>>"惊喜吧,骚货。" <<case 2>>"你觉得你安全了吗?再猜猜。" <<case 1>>"我最喜欢的<<bitch>>,全靠<<pherself>>。"<<He>>咧嘴一笑。"幸运的我。" <</switch>> <<case "Ivory Wraith">> <<set $stalk_assess to true>> <<if $wraith.state is "haunt">> <<switch random(1, 5)>> <<case 5>><<set _wraith_output to "还回来。">> <<case 4>><<set _wraith_output to "我无处不在。">> <<case 3>><<set _wraith_output to "<<pcPetname \"Wraith\">>。">> <<case 2>><<set _wraith_output to "除了往下你还能往哪跑?">> <<case 1>><<set _wraith_output to "逃离你的罪恶,投入空虚的怀抱。">> <</switch>> <<elseif ["dead","sold"].includes($wraith.offspring)>> <<switch random(1, 5)>> <<case 5>><<set _wraith_output to "懦夫。">> <<case 4>><<set _wraith_output to "都是你的错。">> <<case 3>><<set _wraith_output to "<<pcPetname \"Wraith\">>。">> <<case 2>><<set _wraith_output to "恐惧。孤独。你将会分担那些痛苦。">> <<case 1>><<set _wraith_output to ($wraith.offspring is "dead" ? "你挖了它们的坟。现在下去陪他们。" : "他们还在叫着你的名字。你能听得到吗?")>> <</switch>> <<else>> <<switch random(1, 5)>> <<case 5>><<set _wraith_output to "找到你了。">> <<case 4>><<set _wraith_output to "为什么要逃离既定的命运?">> <<case 3>><<set _wraith_output to "<<pcPetname \"Wraith\">>。">> <<case 2>><<set _wraith_output to "你能逃。但能逃到哪去呢?">> <<case 1>><<set _wraith_output to "在砍掉你的羽翼前,尽情地飞吧。">> <</switch>> <</if>> "<span class="wraith"><<print _wraith_output>></span>" <<rainWraith true>> <<default>> "最好合作,"<<he>>说道。"对你来说会比较轻松。" <</switch>> <</widget>> <!-- Successfully used the "confront" action --> <<widget "stalk_nnpc_text_threat">> <<switch _args[0]>> <<case "Avery">> <<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>> <<switch random(1, 3)>> <<case 3>><<He>>上下打量你,<span class="green">然后翻了翻白眼。</span>"我没有时间浪费在你身上。" <<case 2>><<He>>眯起眼睛,<span class="green">嘲笑着转身离开。</span>"不值得。" <<case 1>><<He>>停下来,瞪着你。"我是一个忙碌的<<personsimple>>。<span class="green">你很幸运,我还有别的地方要去。"</span> <</switch>> <br><br> <<He>>继续往前走,而你感到紧张。<<stress 2>><<gstress>> <<else>> <<switch random(1, 3)>> <<case 3>><span class="green"><<He>>扬起眉毛,</span>假笑着。"这就是你所谓的恰当问候吗?"<br><br><<He>>边走边笑。 <<case 2>><<He>>停下来盯着你,皱着眉头。<span class="green"><<He>>一言不发地从你身边擦身而过。</span><br><br> <<case 1>><<He>>交叉双臂,举起手机。"你介意吗?"<br><br><<He>>继续走着,试图接上话。 <</switch>> 你觉得有点傻。 <</if>> <<case "Bailey">> <<switch random(1, 3)>> <<case 3>><<He>>经过的时候没有中断眼神交流,<span class="green">但最终还是离开了你。</span> <<case 2>><<He>>停在你面前,静静地凝视你,<span class="green">然后继续走<<his>>的路。</span> <<case 1>><<He>>站在你面前,举起手机。你听到咔哒一声。<span class="green"><<He>>一句话也没说就走了。</span> <</switch>> <br><br> 当<<he>>前走时,你颤抖地呼出一口气。<<stress 6>><<gstress>> <<case "Briar">> <<switch random(1, 3)>> <<case 3>><<He>>坏笑着,上下打量你,<span class="green">然后从你身边走过。</span> <<case 2>><span class="green"><<He>>放声大笑。</span>"你?太可笑了。" <<case 1>><span class="green"><<He>>发出尖锐的笑声。</span>"太可爱了。现在给我让开。" <</switch>> <br><br> <<He>>一边走着,一边侧过<<his>>的肩膀看着你。你感到紧张。<<stress 2>><<gstress>> <<case "Eden">> <<He>>凝视了片刻,<span class="teal">然后默默地溜进了<<if $location is "forest">>树林间<<elseif $location is "moor">>雾里<<else>>小巷<</if>>。</span> <br><br> 你颤抖地呼出一口气。<<stress 4>><<gstress>> <<case "Harper">> <span class="green"><<He>>停止。</span><<His>>的礼貌微笑毫不动摇。 <<switch random(1, 3)>> <<case 3>>"你知道,对无辜的路人大发雷霆是压力的明显表现。" <<case 2>>"对于某些人来说,愤怒只是一种求救呼声。请保重。" <<case 1>>"你看起来很困扰。不要害怕寻求帮助。" <</switch>> <br><br> <<He>>继续往前走,而你感到紧张。<<stress 2>><<gstress>> <<case "Kylar">> <<switch random(1, 3)>> <<case 3>><<He>>小声嘀咕着什么。你听不出来。<span class="green"><<He>>从你身边匆匆走过。</span> <<case 2>>当你转身时,<<He>>紧张起来,勉强挤出一个尴尬的微笑来挥手,<span class="green">然后匆匆走过你身边。</span> <<case 1>><<He>>呆住了,<span class="green">然后向相反的方向跑走。</span>你感到困惑不解。 <</switch>> <<case "Leighton">> <<switch random(1, 3)>> <<case 3>><<He>>啧了一声。<span class="green">"真粗鲁。如果我不是那么忙,我就要亲自管教你了。"</span> <<case 2>><<He>>扬起一边眉毛,<span class="green">然后转身离开。</span>"我会忽略那句话。" <<case 1>><span class="green"><<He>>轻蔑地低头看着你,</span>低声喃喃地说道。"无礼的小鬼。" <</switch>> <br><br> <<He>>继续前进。你觉得有点傻。 <<case "Morgan">> <<switch random(1, 3)>> <<case 3>><<He>>停下脚步,喘着气。"你说得对!我忘了拿烤饼!"<br><br><span class="green"><<He>>朝相反的方向跑走,</span>留下不知所措的你。 <<case 2>><span class="green"><<He>>跌跌撞撞地从你身边走过,仿佛你不存在似的。</span><br><br>你看着<<him>>离开,边走边自言自语。 <<case 1>><span class="green"><<He>>走过你身边时微笑着挥手。</span><br><br>你觉得傻透了,而且还有点迷惑。 <</switch>> <<case "Whitney">> <<switch random(1, 3)>> <<case 3>><span class="green"><<He>>从你身边挤过去,</span>差点把你撞倒。<br><br>你独自振作起来,庆幸没有发生更糟糕的事情。 <<case 2>><span class="green"><<He>>迅速举起<<his>>的双手,</span>无辜地笑着。"我只是在这边看风景。"<br><br><<He>>在离开时拍了拍你的<<bottom>>。<<stress 2>><<arousal 150 "bottom">><<gstress>><<garousal>> <<case 1>><<he>>接近你的时候,突然"嘭!"的一声向你扑来,你本能地躲开了<<he>>。<br><br>"胆小鬼,"<<he>>笑着<span class="green">把你甩在身后。</span><<stress 4>><<gstress>> <</switch>> <<case "Ivory Wraith">> 它咯咯地叫着,<span class="teal">然后消散成一团厚厚的、凉爽的雾。</span>它的声音在你周围回荡。 <<switch random(1, 3)>> <<case 3>><<set _wraith_output to "享受最后的幸福时光吧。夜晚很快就要来了。">> <<case 2>><<set _wraith_output to "不值一提的小安慰。">> <<case 1>><<set _wraith_output to "抓紧了。">> <</switch>> "<span class="wraith"><<print _wraith_output>></span>" <br><br> 当你周围的阴霾散去时,你颤抖着发现露出了一片空旷的<<if $location is "forest">>空地<<elseif $location is "moor">>田野<<else>>街道<</if>>。 <<trauma 2>><<stress 4>><<gtrauma>><<gstress>> <<default>> <span class="green"><<He>>举起双手。</span>"放轻松点,<<girl>>,"<<he>>说,离你远远的。"我不是有意要吓唬你的。" <br><br> <<He>>走在前面。 <</switch>> <</widget>> <!-- NPC walks by due to lack of boldness --> <<widget "stalk_nnpc_text_passed">> <<switch _args[0]>> <<case "Avery">> <<switch random(1, 3)>> <<case 3>><<stalk_nnpc_name>>在经过时用<<his>>的手机聊天。<span class="teal"><<He>>无视你。</span> <<case 2>><<stalk_nnpc_name>>从你身边经过时会用眼角的余光盯着你。<span class="teal"><<He>>没有打扰你。</span> <<case 1>><<stalk_nnpc_name>>走过。<span class="teal"><<He>>看都不看你一眼。</span> <</switch>> <<case "Bailey">> <<switch random(1, 3)>> <<case 3>><<stalk_nnpc_name>>走过,<span class="teal">忙着打电话没时间跟你打招呼。</span> <<case 2>><<stalk_nnpc_name>>从你身边经过时会用眼角的余光盯着你。<span class="teal"><<He>>没有打扰你。</span> <<case 1>>当<<stalk_nnpc_name>>经过时,<<his>>的肩膀撞到了你的肩膀。<span class="teal"><<He>>没有抬头。</span> <</switch>> <<if $stalk_assess>> 你颤抖地呼出一口气。 <<stress 4>><<gstress>> <</if>> <<case "Briar">> <<switch random(1, 3)>> <<case 3>><span class="teal">当<<stalk_nnpc_name>>走过时,</span><<he>>转过头对你眨眨眼。 <<case 2>><<stalk_nnpc_name>>停下来,转过头盯着你,<span class="teal">然后继续走<<his>>的路。</span> <<case 1>><<stalk_nnpc_name>>走过。<span class="teal"><<He>>看都不看你一眼。</span> <</switch>> <<case "Eden">> <<switch random(1, 3)>> <<case 3>>突然感受到一种原始的恐惧,你转过身来。<span class="teal">你孤身一人。</span><<stress 4>><<gstress>> <<case 2>><span class="teal"><<stalk_nnpc_name>>从你身边重步走过,</span>匆忙中差点把你推倒在地。 <<case 1>>你听到身后有动静。你转过身,瞥见<<if $stalk_assess>>伊甸<<else>>一个巨大的身影<</if>><span class="teal">正消失在<<if $location is "forest">>树丛间<<elseif $location is "moor">>在雾中<<else>>小巷里<</if>>。</span> <</switch>> <<case "Harper">> <<switch random(1, 3)>> <<case 3>><<stalk_nnpc_name>>经过时在日志上做笔记。<span class="teal"><<He>>没有理会你。</span> <<case 2>><<stalk_nnpc_name>>从你身边经过时会用眼角的余光盯着你。<span class="teal"><<He>>没有打扰你。</span> <<case 1>><<stalk_nnpc_name>>走过。<span class="teal"><<He>>看都不看你一眼。</span> <</switch>> <<case "Kylar">> <<switch random(1, 3)>> <<case 3>><span class="teal"><<stalk_nnpc_name>>从你身边走过,</span><<his>>凝视着地板。 <<case 2>>你感觉到背后有人拽你的手臂。当你转身时,<span class="teal">没有人在那里。</span><<stress 4>><<gstress>> <<case 1>><<stalk_nnpc_name>>头也不抬地走过,<span class="teal">留下你独自一人。</span> <</switch>> <<case "Leighton">> <<switch random(1, 3)>> <<case 3>><<stalk_nnpc_name>>经过时向你抛媚眼,<span class="teal">但除此之外没有打扰你。</span> <<case 2>><<stalk_nnpc_name>>向你点头示意。<span class="teal"><<He>>继续走<<his>>的路。</span> <<case 1>><<stalk_nnpc_name>>走过,<span class="teal">忙着摆弄<<his>>的手表,没注意到你。</span> <</switch>> <<case "Morgan">> <<switch random(1, 3)>> <<case 3>><<stalk_nnpc_name>>在经过时高兴地哼着歌,<span class="teal">完全无视你的存在。</span> <<case 2>><span class="teal"><<stalk_nnpc_name>>跌跌撞撞地从你身边走过,仿佛你不存在似的。</span> <<case 1>>你听到身后的喘息声。<span class="teal">你及时转过身,瞥见<<if $stalk_assess>>摩根<<else>>一个人影<</if>>匆匆离去。</span> <</switch>> <<case "Whitney">> <<switch random(1, 3)>> <<case 3>><span class="teal"><<stalk_nnpc_name>>在经过时,转过头弹掉烟头。</span>烟头弹到你的脸上。 <<case 2>><<stalk_nnpc_name>>经过你时猛地拍了一下你的<<bottom>>。<<if $stalk_assess>><<He>>越过肩膀对你得意地笑了笑。<<else>>在你能看清<<Hes>>之前,对方就已经跑路了。<</if>><<stress 2>><<arousal 150 "bottom">><<gstress>><<garousal>> <<case 1>><<stalk_nnpc_name>>在经过时抠着<<his>>的指甲。<span class="teal"><<Hes>>太专注了,没有注意到你。</span> <</switch>> <<case "Ivory Wraith">> <<switch random(1, 3)>> <<case 3>>一阵寒意袭来,<span class="teal">但很快就消失了。</span> <<case 2>>一只冰冻湿冷的手抓住了你的肩膀。你转身,<span class="teal">但没有人在那里。</span> <<case 1>>你感觉到某种存在。有人在你耳边呼吸。"<span class="wraith">并没有。</span> "一阵温暖的微风吹过,<span class="teal">带走了不受欢迎的存在。</span> <</switch>> 空气中残留着淡淡的雾气。你确信只有你一个人。<<trauma 2>><<stress 4>><<gtrauma>><<gstress>> <<default>> 一个<<personsimple>>经过。<span class="teal"><<He>>看都不看你一眼。</span> <</switch>> <</widget>> <!-- For specific encounters where $combatgoal is "confront" --> <<widget "stalk_nnpc_text_confront">> <<switch _args[0]>> <<case "Kylar">> 你感到有人拉你的胳膊。你转身面对 <<if $stalk_assess>> <<print $NPCList[0].fullDescription>>。 <<else>> 罪魁祸首。 <</if>> <<case "Ivory Wraith">> 你周围的空气变得寒冷。在本能的驱使下,你转过身,发现一双<<wraithEyes>>眼睛在盯着你。 <<default>> 你的手臂被抓住,被拉回面对袭击者。 <</switch>> <</widget>> <<widget "stalk_nnpc_name">> <<if $NPCList[0].fullDescription is "Ivory Wraith">> <<if $stalk_assess>> 苍白的身影 <<else>> 有人 <</if>> <<else>> <<if $stalk_assess>> <<print $NPCList[0].fullDescription>> <<else>> 一个<<personsimple>> <</if>> <</if>> <</widget>> <<widget "stalk_img">> <<if $options.images is 1>> <br><br> <div class="div_stalk"> <<for _i to 0; _i lt 8; _i++>> <img @class="'stalk_' + _i" src="img/misc/stalk/base.png"> <</for>> <<if $NPCList[0].fullDescription is "Ivory Wraith" and $stalk_assess>> <<set $_stalker to "_wraith">> <<else>> <<set $_stalker to "">> <</if>> <<if $NPCList[0].distance is 0 and $NPCList[0].state isnot "pursuit" or $stalk_end is "hide">> <<if $stalk_end is "confront">> <img class="stalk_3" @src="'img/misc/stalk/npc' + $_stalker + '.png'"> <img class="stalk_4" src="img/misc/stalk/pc.png"> <<elseif $stalk_end>> <img class="stalk_4" src="img/misc/stalk/pc.png"> <img class="stalk_5" @src="'img/misc/stalk/safe_npc' + $_stalker + '.png'"> <<else>> <img class="stalk_4" src="img/misc/stalk/caught.png"> <</if>> <<else>> <<if $NPCList[0].distance lt 4>> <<if $NPCList[0].state is "pursuit">> <<set _stalk_position to 4 + $NPCList[0].distance>> <img @class="'stalk_' + _stalk_position" @src="'img/misc/stalk/npc' + $_stalker + '.png'"> <img @class="'stalk_' + _stalk_position" src="img/misc/stalk/clothes.png"> <<elseif $stalk_end is "escaped">> <<else>> <<set _stalk_position to 4 - $NPCList[0].distance>> <img @class="'stalk_' + _stalk_position" @src="'img/misc/stalk/npc' + $_stalker + '.png'"> <</if>> <</if>> <img class="stalk_4" src="img/misc/stalk/pc.png"> <</if>> </div> <</if>> <</widget>>
<<widget "stateman">> <div @class="($debugLines ? 'debugLines-stateman' : '')"> <<if $position isnot "stalk">> <<if $fightTargets is undefined or $fightTargets.length lte 0>> <<set $_enemies to $enemyno>> <<else>> <<set $_enemies to $fightTargets.length>> <</if>> <<set _looks to "看起来">> <<set _doesntlook to ($_enemies is 1? "doesn't look" : "don't look")>> <<set _is to ($_enemies is 1? "is" : "are")>> <<set $_n to 0>> <<if $enemyno is 1 and $enemynomax gt 1>> <<for $_i to 0; $_i lt $enemynomax; $_i++>> <<if $NPCList[$_i].active is "active" and $NPCList[$_i].stance isnot "defeated">> <<set $_n to $_i>> <<break>> <</if>> <</for>> <</if>> <<if ["m", "f", "i", "n", "t"].includes($NPCList[$_n].pronoun)>> <<set $pronoun to $NPCList[$_n].pronoun>> <<elseif $options.debugdisable is "f">> <span class="red">ERROR: Unexpected $$NPCList[0].pronoun: [$NPCList[0].pronoun]</span> <</if>> <<if $enemytype is "beast" and $monster is 0>> <<set $pronoun to "i">> <</if>> <<if $_enemies gt 1>> <<set $pronoun to "t">> <</if>> <<if $loveDrunk>> <span class="lustful"><<He>>_looks<<print either("陶醉于爱情", "罪孽深重", "疯了", "欲火焚身", "极度狂喜")>>。</span> <<elseif $enemyhealth gte $enemyhealthmax>> <span class="red"><<He>>_looks很急切。</span> <<elseif $enemyhealth gte ($enemyhealthmax / 5) * 4>> <span class="pink"><<He>>_looks有些难受。</span> <<elseif $enemyhealth gte ($enemyhealthmax / 5) * 3>> <span class="purple"><<He>>_looks有些痛苦。</span> <<elseif $enemyhealth gte ($enemyhealthmax / 5) * 2>> <span class="blue"><<He>>_looks十分痛苦。</span> <<elseif $enemyhealth gte ($enemyhealthmax / 5) * 1>> <span class="lblue"><<He>>_looks受到了不少伤害。</span> <<elseif $enemyhealth gt 0>> <span class="teal"><<He>>看起来无法承受更多的痛苦。</span> <<elseif $enemyhealth lte 0>> <span class="green"><<He>>吃痛退开。</span> <<combatcontrol 15>><<def 10>> <</if>> <<if $enemyhealth gte $enemyhealthmax>> <span class="red">HP: <<= Math.round($enemyhealth) >>/$enemyhealthmax</span> <<elseif $enemyhealth gte ($enemyhealthmax / 5) * 4>> <span class="pink">HP: <<= Math.round($enemyhealth) >>/$enemyhealthmax</span> <<elseif $enemyhealth gte ($enemyhealthmax / 5) * 3>> <span class="purple">HP: <<= Math.round($enemyhealth) >>/$enemyhealthmax</span> <<elseif $enemyhealth gte ($enemyhealthmax / 5) * 2>> <span class="blue">HP: <<= Math.round($enemyhealth) >>/$enemyhealthmax</span> <<elseif $enemyhealth gte ($enemyhealthmax / 5) * 1>> <span class="lblue">HP: <<= Math.round($enemyhealth) >>/$enemyhealthmax</span> <<elseif $enemyhealth gt 0>> <span class="teal">HP: <<= Math.round($enemyhealth) >>/$enemyhealthmax</span> <<elseif $enemyhealth lte 0>> <span class="green">HP: <<= Math.round($enemyhealth) >>/$enemyhealthmax</span> <</if>> <<if $enemynomax isnot 1 >> |<span class="yellow"> <<if $enemynomax is 2 >> <<= Math.round($NPCList[0].health) >>/<<= Math.round($NPCList[1].health) >> <<elseif $enemynomax is 3 >> <<= Math.round($NPCList[0].health) >>/<<= Math.round($NPCList[1].health) >>/<<= Math.round($NPCList[2].health) >> <<elseif $enemynomax is 4 >> <<= Math.round($NPCList[0].health) >>/<<= Math.round($NPCList[1].health) >>/<<= Math.round($NPCList[2].health) >>/<<= Math.round($NPCList[3].health) >> <<elseif $enemynomax is 5 >> <<= Math.round($NPCList[0].health) >>/<<= Math.round($NPCList[1].health) >>/<<= Math.round($NPCList[2].health) >>/<<= Math.round($NPCList[3].health) >>/<<= Math.round($NPCList[4].health) >> <<elseif $enemynomax is 6 >> <<= Math.round($NPCList[0].health) >>/<<= Math.round($NPCList[1].health) >>/<<= Math.round($NPCList[2].health) >>/<<= Math.round($NPCList[3].health) >>/<<= Math.round($NPCList[4].health) >>/<<= Math.round($NPCList[5].health) >> <</if>> </span> <</if>> <br/> <<if $enemyarousal gte $enemyarousalmax>> <<if $NPCList[0].penis isnot "none" and !npcHasStrapon(0)>> <span class="red">射精迫在眉睫。</span> <<else>> <span class="red">高潮迫在眉睫。</span> <</if>> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 4>> <span class="pink">你觉得<<he>>应该快要高潮了。</span> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 3>> <span class="purple"><<He>>_looks充满欲望。</span> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> <span class="blue"><<He>>_looks非常性奋。</span> <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 1>> <span class="lblue"><<He>>_looks被激起了性欲。</span> <<elseif $enemyarousal gt 0>> <span class="teal"><<He>>_looks有些兴奋。</span> <<elseif $enemyarousal lte 0>> <<if $_enemies gt 1>> <span class="green"><<He>>_looks无动于衷。</span> <<else>> <<if $npcSub>> <span class="green"><<He>>静静地躺着,就这样等待着你。</span> <<else>> <span class="green"><<He>>的下身<<if $NPCList[0].penis isnot "none">>软趴趴的<<else>>很干<</if>>。</span> <</if>> <</if>> <</if>> <<if $enemyanger gte $enemyangermax>> <span class="red"><<He>>异常愤怒。</span> <<elseif $enemyanger gte ($enemyangermax / 5) * 4>> <span class="pink"><<He>>_looks非常生气。</span> <<elseif $enemyanger gte ($enemyangermax / 5) * 3>> <span class="purple"><<He>>_looks已经生气了。</span> <<elseif $enemyanger gte ($enemyangermax / 5) * 2>> <span class="blue"><<He>>_looks有些恼怒。</span> <<elseif $enemyanger gte ($enemyangermax / 5) * 1>> <span class="lblue"><<He>>_looks有些躁动。</span> <<elseif $enemyanger gt 0>> <span class="teal"><<He>>_looks有些失望。</span> <<elseif $enemyanger lte 0>> <span class="green"><<He>>_looks很平静。</span> <</if>> <<if $enemytrust lte -100>> <span class="red"><<He>>_looks充满猜疑。</span> <<elseif $enemytrust lte -60>> <span class="pink"><<He>>_looks很警惕。</span> <<elseif $enemytrust lte -20>> <span class="purple"><<He>>_looks很谨慎。</span> <<elseif $enemytrust lte 20>> <span class="blue"><<He>>_looks有些谨慎。</span> <<elseif $enemytrust lte 60>> <span class="lblue"><<He>>_looks尚有疑虑。</span> <<elseif $enemytrust lte 100>> <span class="teal"><<He>>_looks很放松。</span> <<elseif $enemytrust gt 100>> <span class="green"><<He>>_looks对你很信任。</span> <</if>> <</if>> <<if $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>> <<if $panicattacks gte 1 and _panicchecked isnot true and random(1, 100) is 100>> <<set $panicparalysis to 5>> <</if>> <<set _panicchecked to true>> <<if $panicattacks gte 2 and _paniccheckedviolence isnot true and random(1, 100) is 100>> <<set $panicviolence to 3>> <<if $position is "stalk">> <<set $feetuse to "run">> <</if>> <</if>> <<set _paniccheckedviolence to true>> <</if>> <br><br> <<if $arousal gte $arousalmax and $orgasmdown lte 0>> <<orgasm>> <</if>> <<sexcheck>> </div> <<unset $speechcamerapose>> <</widget>>
<<widget "combatstate">> <<if _statechecked isnot true>> <<if $gamemode is "soft">> <<set $pain to 0>> <</if>> <<wetnessCalculate>> <<if $orgasmdown gte 1>> <<set $enemyarousal += 10>> <span class="pink">你的身体因高潮袭来而不断地抽搐痉挛着,让你无法正常行动。</span> <br> <<disable>> <<if $options.combatControls is "disabled" and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>> <<actionsorgasm>> <</if>> <</if>> <<if $pain gte 100 and $willpowerpain is 0>> <<set $enemyarousal += 10>> <<if $possessed is true>> <<if $orgasmdown lte 0>> 你无法承受更多的痛苦,<span class="red">但你的身体仍在抗争。</span> <<trauma 12>><<ggtrauma>> <br> <</if>> <<else>> <span class="red">你伤得太重了,无法正常行动。</span> <br> <<disable>> <<if $options.combatControls is "disabled" and $orgasmdown lte 0 and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>> <<actionspain>> <</if>> <</if>> <</if>> <<if $panicviolence gte 1 and !$possessed>> <<set $enemyarousal += 10>> <<if $position is "stalk">> <span class="red">恐慌吞噬了你。你想要逃跑,逃离这个地方。</span> <<else>> <span class="red">你陷入恐慌,对任何侵犯你私人空间的事物疯狂地攻击着。</span> <</if>> <br> <<defiance 10>><<set $panicviolence to $panicviolence - 1>><<disable>> <</if>> <<if $panicparalysis gte 1 and !$possessed>> <<set $enemyarousal += 10>> <<if $position is "stalk">> <span class="red">你陷入恐慌。你的肌肉紧绷起来,让你无法动弹。</span> <<else>> <span class="red">你陷入恐慌。你的肌肉紧绷起来,让你无能为力。</span> <</if>> <br> <<set $panicparalysis -= 1>><<disable>> <</if>> <<if $dissociation gte 2 and !$possessed>> <<set $enemyarousal += 10>> 世界似乎与你脱离了联系……感觉就像梦一样。 <br> <<disable>> <<if $options.combatControls is "disabled" and $orgasmdown lte 0 and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>> <<if $pain lt 100 or $willpowerpain is undefined>> <<actionsdissociation>> <</if>> <</if>> <</if>> <<if $trance gte 1>> <<set $enemyarousal += 10>> 你被迷住了。 <br> <<disable>> <</if>> <<if $possessed is true>> <<if $orgasmdown lte 0>> 你的身体不再属于你自己。<<if $rng gte 96>><span class="fading">事实上,它从来都不是。</span><</if>> <br> <</if>> <<disable>> <<if $options.combatControls is "disabled" and $dissociation lte 1 and $orgasmdown lte 0 and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>> <<actionspossessed>> <</if>> /* Updates the control caption at the top of the screen to include any control gained through the rest of the passage */ <<run $(()=>{ Dynamic.render("control-caption") })>> /* Adds the condition for ending an encounter. */ <<if $control gte $controlmax>> <<set _controlRegain to 1>> <</if>> <</if>> <<set _statechecked to true>> <</if>> <</widget>> <<widget "carryblock">> <<if $orgasmdown gte 1>> <<set $carryblock to "orgasm">> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set $carryblock to "pain">> <<elseif $dissociation gte 2>> <<set $carryblock to "dissociation">> <<elseif $panicviolence gte 1>> <<set $carryblock to 1>> <<elseif $panicparalysis gte 1>> <<set $carryblock to 1>> <<elseif $trance gte 1>> <<set $carryblock to 1>> <<else>> <<set $carryblock to 0>> <</if>> <</widget>> <<widget "actioncarry">> <<if $carryblock is 0>> <<set $leftactioncarry to $leftactiondefault>> <<set $rightactioncarry to $rightactiondefault>> <<set $feetactioncarry to $feetactiondefault>> <<set $mouthactioncarry to $mouthactiondefault>> <<set $vaginaactioncarry to $vaginaactiondefault>> <<set $penisactioncarry to $penisactiondefault>> <<set $anusactioncarry to $anusactiondefault>> <<set $thighactioncarry to $thighactiondefault>> <<set $cheekactioncarry to $cheekactiondefault>> <<set $chestactioncarry to $chestactiondefault>> <<elseif $carryblock is "pain">> <<set $leftactioncarrypain to $leftactiondefault>> <<set $rightactioncarrypain to $rightactiondefault>> <<set $feetactioncarrypain to $feetactiondefault>> <<set $mouthactioncarrypain to $mouthactiondefault>> <<set $vaginaactioncarrypain to $vaginaactiondefault>> <<set $penisactioncarrypain to $penisactiondefault>> <<set $anusactioncarrypain to $anusactiondefault>> <<set $thighactioncarrypain to $thighactiondefault>> <<set $cheekactioncarrypain to $cheekactiondefault>> <<set $chestactioncarrypain to $chestactiondefault>> <<elseif $carryblock is "orgasm">> <<set $leftactioncarryorgasm to $leftactiondefault>> <<set $rightactioncarryorgasm to $rightactiondefault>> <<set $feetactioncarryorgasm to $feetactiondefault>> <<set $mouthactioncarryorgasm to $mouthactiondefault>> <<set $vaginaactioncarryorgasm to $vaginaactiondefault>> <<set $penisactioncarryorgasm to $penisactiondefault>> <<set $anusactioncarryorgasm to $anusactiondefault>> <<set $thighactioncarryorgasm to $thighactiondefault>> <<set $cheekactioncarryorgasm to $cheekactiondefault>> <<set $chestactioncarryorgasm to $chestactiondefault>> <<elseif $carryblock is "dissociation">> <<set $leftactioncarrydissociation to $leftactiondefault>> <<set $rightactioncarrydissociation to $rightactiondefault>> <<set $feetactioncarrydissociation to $feetactiondefault>> <<set $mouthactioncarrydissociation to $mouthactiondefault>> <<set $vaginaactioncarrydissociation to $vaginaactiondefault>> <<set $penisactioncarrydissociation to $penisactiondefault>> <<set $anusactioncarrydissociation to $anusactiondefault>> <<set $thighactioncarrydissociation to $thighactiondefault>> <<set $cheekactioncarrydissociation to $cheekactiondefault>> <<set $chestactioncarrydissociation to $chestactiondefault>> <</if>> <<set $carryblock to 0>> <</widget>> <<widget "actioncarrydrop">> <<if $orgasmdown gte 1>> <<set $leftactiondefault to $leftactioncarryorgasm>> <<set $rightactiondefault to $rightactioncarryorgasm>> <<set $feetactiondefault to $feetactioncarryorgasm>> <<set $mouthactiondefault to $mouthactioncarryorgasm>> <<set $vaginaactiondefault to $vaginaactioncarryorgasm>> <<set $penisactiondefault to $penisactioncarryorgasm>> <<set $anusactiondefault to $anusactioncarryorgasm>> <<set $thighactiondefault to $thighactioncarryorgasm>> <<set $cheekactiondefault to $cheekactioncarryorgasm>> <<set $chestactiondefault to $chestactioncarryorgasm>> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set $leftactiondefault to $leftactioncarrypain>> <<set $rightactiondefault to $rightactioncarrypain>> <<set $feetactiondefault to $feetactioncarrypain>> <<set $mouthactiondefault to $mouthactioncarrypain>> <<set $vaginaactiondefault to $vaginaactioncarrypain>> <<set $penisactiondefault to $penisactioncarrypain>> <<set $anusactiondefault to $anusactioncarrypain>> <<set $thighactiondefault to $thighactioncarrypain>> <<set $cheekactiondefault to $cheekactioncarrypain>> <<set $chestactiondefault to $chestactioncarrypain>> <<elseif $dissociation gte 2>> <<set $leftactiondefault to $leftactioncarrydissociation>> <<set $rightactiondefault to $rightactioncarrydissociation>> <<set $feetactiondefault to $feetactioncarrydissociation>> <<set $mouthactiondefault to $mouthactioncarrydissociation>> <<set $vaginaactiondefault to $vaginaactioncarrydissociation>> <<set $penisactiondefault to $penisactioncarrydissociation>> <<set $anusactiondefault to $anusactioncarrydissociation>> <<set $thighactiondefault to $thighactioncarrydissociation>> <<set $cheekactiondefault to $cheekactioncarrydissociation>> <<set $chestactiondefault to $chestactioncarrydissociation>> <<else>> <<set $leftactiondefault to $leftactioncarry>> <<set $rightactiondefault to $rightactioncarry>> <<set $feetactiondefault to $feetactioncarry>> <<set $mouthactiondefault to $mouthactioncarry>> <<set $vaginaactiondefault to $vaginaactioncarry>> <<set $penisactiondefault to $penisactioncarry>> <<set $anusactiondefault to $anusactioncarry>> <<set $thighactiondefault to $thighactioncarry>> <<set $cheekactiondefault to $cheekactioncarry>> <<set $chestactiondefault to $chestactioncarry>> <</if>> <</widget>>
<<widget "combateffects">> <<if $trauma gte $traumasaved>> <<set $traumagain += ($trauma - $traumasaved)>> <</if>> <<if $trauma lte 0>> <<set $traumasaved to 0>> <<else>> <<set $traumasaved to $trauma>> <</if>> <<if $stress gte $stresssaved>> <<set $stressgain += ($stress - $stresssaved)>> <</if>> <<if $stress lte 0>> <<set $stresssaved to 0>> <<else>> <<set $stresssaved to $stress>> <</if>> <<set $enemyanger to Math.clamp($enemyanger, 0, 200)>> <</widget>> /* Use first parameter to override the output text <<alarmstate "Custom line">> */ /* Use <<alarmstate 1>> if you want to set $alarm to 0 later in the passage */ <<widget "alarmstate">> <<if $alarm is 1 and $rescue is 0>> <<if _args[0] isnot 1 and _args[1] isnot 1>> <<set $alarm to 0>> <</if>> <<if _args[0] is undefined or _args[0] is 1>> <span class="red">没有人来救你。</span> <<if $drugged gte 1>>药物抑制了你的声音,你的哭泣软弱无力。<</if>> <<else>> _args[0] <</if>> <br><br> <</if>> <</widget>>
<<widget "struggle_init">> <<set $enemytype to "struggle">> <<set $struggle to { timer: 0, creature: "lurker", number: 1, warded: 0, done: 0, enemy: {} }>> <<set $feetaction to "evade">> <<set $leftaction to "guard">> <<set $rightaction to "guard">> <<if $worn.face.type.includes("gag")>> <<set $mouthuse to "gagged">> <</if>> <<if $worn.feet.type.includes("shackle")>> <<set $leftleg to "bound">> <<set $rightleg to "bound">> <<set $feetuse to "bound">> <</if>> /*<<if playerHasStrapon() and $worn.under_lower.size isnot undefined>> <<set $playerPenisSizeBackup to $player.penissize>> <<set $player.penissize to $worn.under_lower.size>> <</if>>*/ <</widget>> <<widget "struggle_creatures">> <<set $struggle.number to _args[0]>> <<set $struggle.descriptions to ["缠绕的", "黏滑的", "啾啾声的", "滑溜的", "突然移动的", "迷人的", "大的", "小的", "多彩的", "磨损的", "颤动的", "颤抖的", "搏动的", "宽的", "薄的", "厚的", "嗡嗡声的", "闪闪发光的"]>> <<for _i to 0; _i lt $struggle.number; _i++>> <<generate_struggle_creature _i _args[1]>> <</for>> <<for _part range ["mouth", "vagina", "penis", "anus", "chest"]>> <<struggle_part_init _part>> <</for>> <</widget>> <<widget "struggle_add">> <<set _i to $struggle.number>> <<set $struggle.number += _args[0]>> <<for _i to _i; _i lt $struggle.number; _i++>> <<generate_struggle_creature _i _args[1]>> <</for>> <</widget>> <<widget "generate_struggle_creature">> <<set _slot = _args[0]; _health = _args[1]; _type = _args[2] ? _args[2] : $struggle.creature >> <<set $struggle.enemy[_slot] to { location: "lurking", health: _health, satisfied: 0, name: _type, description: $struggle.descriptions.pluck(), motion: {wasp: "flying", bee: "flying", squid: "swimming"}[_type] || "jumping", legs: {wasp: "legs", bee: "legs", squid: "tentacles"}[_type] || "none" }>> <</widget>> <<widget "struggle_part_init">> <<if ["mouth", "vagina", "penis", "anus", "chest"].includes(_args[0])>> <<set $_part to _args[0]>> <<else>> <span class="error">struggle_part_init error: invalid arguments: _args</span> <</if>> <!-- reset bodypart states --> <<set $struggle[$_part] to { grip: 0, creature: 0, progress: 0, success: 0, action: 0, action_default: 0, damage: 0 }>> <<if !$struggle_start>> <!-- clean all creatures stuck to bodypart --> <<for _i to 0; _i lt $struggle.number; _i++>> <<if $struggle.enemy[_i].location is $_part>> <<set $struggle.enemy[_i].location to "fleeing">> <<if _args[1] is "cum">> <<set $struggle.enemy[_i].satisfied += 1>> <<else>> <<set $struggle.enemy[_i].health -= 1>> <</if>> <</if>> <</for>> <!-- clean hand states --> <<set $_actions to [$_part + '_strengthen', $_part + '_pull', $_part + '_spray', $_part + '_grasp', $_part + '_stroke']>> <<if $_actions.includes($leftactiondefault)>> <<if $carryblock>> <<set $leftactioncarry to "rest">> <<else>> <<set $leftactiondefault to "rest">> <</if>> <<set $leftarmstate to 0>> <<set $leftarm to 0>> <</if>> <<if $_actions.includes($rightactiondefault)>> <<if $carryblock>> <<set $rightactioncarry to "rest">> <<else>> <<set $rightactiondefault to "rest">> <</if>> <<set $rightarmstate to 0>> <<set $rightarm to 0>> <</if>> <</if>> <</widget>> <<widget "struggle_name">><<silently>> <!-- prints full description of an enemy in specified slot or location --> <<set $_loc to _args[0]>> <<if $_loc lt $struggle.number>> <!-- when _args[0] is a slot number --> <<set _fulldesc to $struggle.enemy[$_loc].description + '' + $struggle.enemy[$_loc].name.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>> <<elseif ["mouth", "vagina", "penis", "anus", "chest"].includes($_loc)>> <!-- when _args[0] is a location --> <<if $struggle[$_loc].description>> <!-- description doesn't exist in older versions --> <<set _fulldesc to $struggle[$_loc].description + '' + $struggle[$_loc].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>> <<elseif $struggle[$_loc].creature>> <<for _i to 0; _i lt $struggle.number; _i++>> <<if $struggle.enemy[_i].location is $_loc>> <<set _fulldesc to $struggle.enemy[_i].description + '' + $struggle.enemy[_i].name.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>> <<set $struggle[$_loc].description to $struggle.enemy[_i].description>> <</if>> <</for>> <</if>> <</if>> <</silently>><<print _fulldesc>> <</widget>> <<widget "struggle">> <<struggle_effects>> <<struggle_enemy>> <<struggle_state>> <<struggle_actions>> <</widget>> <<widget "struggle_state">> <<for $_part range ["mouth", "vagina", "penis", "anus", "chest"]>> <<if $struggle[$_part].creature>> 你 <<switch $struggle[$_part].grip>> <<case 0>><span class="red">没有</span> <<case 1>><span class="pink">艰难地</span> <<case 2>><span class="purple">虚弱地</span> <<case 3>><span class="blue">勉强地</span> <<case 4>><span class="lblue">稳稳地</span> <<case 5>><span class="teal">有力的</span> <<default>><span class="green">牢牢地</span> <</switch>> 握住那只抓在你 <<switch $_part>> <<case "mouth">>嘴巴上的<<print $struggle[$_part].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>。 <<case "vagina">>腹部上的<<print $struggle[$_part].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>。 <<case "penis">>小腹上的<<print $struggle[$_part].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>。 <<case "anus">>屁股上的<<print $struggle[$_part].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>。 <<case "chest">>胸部上的<<print $struggle[$_part].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>。 <</switch>> <br> <</if>> <</for>> <br> <<if $arousal gte $arousalmax and $orgasmdown lte 0>> <<orgasm>> <</if>> <<set $struggle.timer += 1>> <<sexcheck>> <</widget>> <<widget "struggle_end">> /*<<if playerHasStrapon()>> <<set $player.penissize to $playerPenisSizeBackup>> <</if>>*/ <<unset $struggle>> <</widget>> <<widget "generateActionsStruggle">> <<set $combat to 1>> <<if _targetlist is undefined>> <<getTargetList>> <</if>> <<for _i to 0; _i lt $struggle.number; _i++>> <<if $struggle.enemy[_i].location is "fleeing" or $struggle.enemy[_i].location is "lurking">> <<struggle_name _i>>保持着距离。 <br> <<if $farm_stage gte 10 and $lurkers_held lt 1>> <<set _lurker_net_possible to true>> <</if>> <</if>> <</for>> <hr> <div id="listContainer" style="margin-bottom:0px"> <div id="leftaction" @class="$options.combatControls + 'Control'"> <<leftActionInitStruggle>> </div> <div id="rightaction" @class="$options.combatControls + 'Control'"> <<rightActionInitStruggle>> </div> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>> <div id="feetaction" @class="$options.combatControls + 'Control'"> <<feetActionInitStruggle>> </div> <</if>> </div> <<if ($mouthuse is "struggle" and $struggle.mouth.creature) or ($mouthuse is 0 and !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)))>> <hr> <div id="listContainer" style="margin-bottom:0px"> <div id="mouthaction" @class="$options.combatControls + 'Control'"> <<mouthActionInitStruggle>> </div> </div> <</if>> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>> <<if $vaginastate isnot 0 and $player.vaginaExist>> <hr> <div id="listContainer" style="margin-bottom:0px"> <div id="vaginaaction" @class="$options.combatControls + 'Control'"> <<vaginaActionInitStruggle>> </div> </div> <</if>> <<if $penisstate isnot 0 and (playerHasStrapon() or $player.penisExist)>> <hr> <div id="listContainer" style="margin-bottom:0px"> <div id="penisaction" @class="$options.combatControls + 'Control'"> <<penisActionInitStruggle>> </div> </div> <</if>> <<if $anusstate isnot 0>> <hr> <div id="listContainer" style="margin-bottom:0px"> <div id="anusaction" @class="$options.combatControls + 'Control'"> <<anusActionInitStruggle>> </div> </div> <</if>> <<if $chestuse isnot 0 and $chestuse isnot "squeezed">> <hr> <div id="listContainer" style="margin-bottom:0px"> <div id="chestaction" @class="$options.combatControls + 'Control'"> <<chestActionInitStruggle>> </div> </div> <</if>> <</if>> <</widget>> <<widget "leftActionInitStruggle">> <<set $lefttarget to "struggle">> <<switch $leftarm>> <<case 0>> <<if $orgasmdown gte 1>> <<set _leftOptions to "orgasm">> <span class="lewd">你的左臂自由了,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _leftOptions to "pain">> <span class="red">你的左臂自由了,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2>> <<set _leftOptions to "unreal">> <span class="pink">你的左臂自由了,但感觉有些麻木。</span> <<else>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "left" _targetlistarms>> <</if>> <<set _leftOptions to "free">> <span @class="($lastOptions.left isnot _leftOptions ? 'gold' : '')">你的左臂是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "left" _targetlistarms>> <br> <</if>> <</if>> <<if $options.combatControls.includes("adio")>><br><</if>> <<case "struggle">> <<if $orgasmdown gte 1>> <<set _leftOptions to "orgasm">> <span class="lewd">你用左臂抓住<<if $struggle.creature>><<print $struggle.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.creature>><</if>>,但你无法停止抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _leftOptions to "bound">> <span class="red">你用左臂抓住<<if $struggle.creature>><<print $struggle.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.creature>><</if>>,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2>> <<set _leftOptions to "bound">> <span class="pink">你用左臂抓住<<if $struggle.creature>><<print $struggle.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.creature>><</if>>,但感觉有些麻木。</span> <<else>> <<set _leftOptions to "struggle">> <<switch $leftarmstate>> <<case "mouth_struggle">> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂抓住覆在你嘴上的<<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>>。</span> <<case "penis_struggle">> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂抓住覆在你<<penis>>上的<<if $struggle.penis.creature>><<print $struggle.penis.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.penis.creature>><</if>>。</span> <<case "vagina_struggle">> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂抓住覆在你<<pussy>>上的<<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>>。</span> <<case "anus_struggle">> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂抓住覆在你<<bottom>>上的<<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>。</span> <<case "chest_struggle">> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂抓住覆在你胸部上的<<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>。</span> <</switch>> <</if>> <<if $options.combatControls.includes("adio")>><br><</if>> <<case "bound">> <<set _leftOptions to "bound">> <<if $orgasmdown gte 1>> <span class="lewd">你的左臂因紧缚而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <span class="red">你的左臂因束缚而阵痛。</span> <<elseif $dissociation gte 2>> <span class="pink">你的左臂因捆绑而瘫软无力。</span> <<else>> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂被束缚住了。</span> <</if>> <<if $options.combatControls.includes("adio")>><br><</if>> <<case "trapped">> <<set $_changetype to true>><<leftActionInitVore>> <<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">> <<set $_changetype to true>><<leftActionInit>> <<case "swarmgrappled">> <<set $_changetype to true>><<leftActionInitSwarm>> <<case "mechgrappled">> <<set $_changetype to true>><<leftActionInitMachine>> <<default>> <<set $_changetype to true>><<leftActionInitTentacle>> <</switch>> <<if $_changetype isnot true>> <<leftActionsStruggle>> <<if Object.keys(_leftaction).length gt 0>> <<if Object.values(_leftaction).includes($leftactiondefault)>> <<set $leftaction to $leftactiondefault>> <</if>> <<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Struggle")>> <<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Struggle">> <<if $options.combatControls.includes("ists")>> <div id="leftactionDifficulty"> <<leftactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.left to clone(_leftOptions)>> <</if>> <</widget>> <<widget "leftactionDifficultyStruggle">>/* Don't mind the blank widget. */ <!-- Does nothing --> <</widget>> <<widget "leftActionsStruggle">> <<set _leftaction to {}>> <<switch _leftOptions>> <<case "free" "struggle">> <<set _leftaction["保持左臂静止"] to "rest">> <<if _lurker_net_possible is true>> <<set _leftaction["投掷捕捉网"] to "capture">> <</if>> <<set _leftaction["警惕"] to "guard">> <<leftclothesnew>> <<if not $options.combatControls.includes("adio")>> <<for $_part range ["mouth", "vagina", "penis", "anus", "chest"]>> <<if V[$_part + 'use'] is "struggle" and $struggle[$_part].creature>> <<set $_desc to ($leftactiondefault.includes($_part) ? '' : '(' + $_part.replace("mouth","嘴巴").replace("vagina","小穴").replace("penis","肉棒").replace("anus","菊穴").replace("chest","胸部") + ')')>> <<if $leftactiondefault.includes($_part) and $struggle[$_part].grip gte 1>> <!-- require hand on the creature before pulling or strengthening --> <<if $struggle[$_part].success lt 100>> <<set _leftaction["加强你的控制"] to $_part + '_strengthen'>> <</if>> <<set _leftaction["拉动"] to $_part + '_pull'>> <<elseif $struggle[$_part].success lt 100>> <<set _leftaction['抓住' + $_desc] to $_part + '_grasp'>> <</if>> <<if $spray gte 1 and $consensual isnot 1>> <<set _leftaction['朝' + $_desc + '喷雾'] to $_part + '_spray'>> <</if>> <<set _leftaction['抚摸' + $_desc] to $_part + '_stroke'>> <</if>> <</for>> <</if>> <<case "bound">> <<case "orgasm">> <<set _leftaction["交叉手臂"] to "leftfold">> <<set _leftaction["紧握"] to "leftgrip">> <<case "pain">> <<set _leftaction["挣扎"] to "leftstruggleweak">> <<set _leftaction["防护"] to "leftprotect">> <<case "unreal">> <<set _leftaction["戳自己"] to "leftpoke">> <<set _leftaction["把你的胳膊移开"] to "leftcurl">> <</switch>> <</widget>> <<widget "rightActionInitStruggle">> <<set $righttarget to "struggle">> <<switch $rightarm>> <<case 0>> <<if $orgasmdown gte 1>> <<set _rightOptions to "orgasm">> <span class="lewd">你的右臂自由了,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _rightOptions to "pain">> <span class="red">你的右臂自由了,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2>> <<set _rightOptions to "unreal">> <span class="pink">你的右臂自由了,但感觉有些麻木。</span> <<else>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <</if>> <<set _rightOptions to "free">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "right" _targetlistarms>> <br> <</if>> <</if>> <<if $options.combatControls.includes("adio")>><br><</if>> <<case "struggle">> <<if $orgasmdown gte 1>> <<set _rightOptions to "orgasm">> <span class="lewd">你用左臂抓住<<if $struggle.creature>><<print $struggle.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.creature>><</if>>,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _rightOptions to "bound">> <span class="red">你用右臂抓住<<if $struggle.creature>><<print $struggle.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.creature>><</if>>,但移动时会痛。</span> <<elseif $dissociation gte 2>> <<set _rightOptions to "bound">> <span class="pink">你用右臂抓住<<if $struggle.creature>><<print $struggle.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.creature>><</if>>,但感觉有些麻木。</span> <<else>> <<set _rightOptions to "struggle">> <<switch $rightarmstate>> <<case "mouth_struggle">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂抓住覆在你嘴上的<<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>>。</span> <<case "penis_struggle">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂抓住覆在你<<penis>>上的<<if $struggle.penis.creature>><<print $struggle.penis.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.penis.creature>><</if>>。</span> <<case "vagina_struggle">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂抓住覆在你<<pussy>>上的<<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>>。</span> <<case "anus_struggle">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂抓住覆在你<<bottom>>上的<<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>。</span> <<case "chest_struggle">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂抓住覆在你胸部上的<<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>。</span> <</switch>> <</if>> <<if $options.combatControls.includes("adio")>><br><</if>> <<case "bound">> <<set _rightOptions to "bound">> <<if $orgasmdown gte 1>> <span class="lewd">你的右臂因紧缚而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <span class="red">你的右臂因束缚而阵痛。</span> <<elseif $dissociation gte 2>> <span class="pink">你的右臂因捆绑而瘫软无力。</span> <<else>> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂被束缚住了。</span> <</if>> <<if $options.combatControls.includes("adio")>><br><</if>> <<case "trapped">> <<set $_changetype to true>><<rightActionInitVore>> <<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">> <<set $_changetype to true>><<rightActionInit>> <<case "swarmgrappled">> <<set $_changetype to true>><<rightActionInitSwarm>> <<case "mechgrappled">> <<set $_changetype to true>><<rightActionInitMachine>> <<default>> <<set $_changetype to true>><<rightActionInitTentacle>> <</switch>> <<if $_changetype isnot true>> <<rightActionsStruggle>> <<if Object.keys(_rightaction).length gt 0>> <<if Object.values(_rightaction).includes($rightactiondefault)>> <<set $rightaction to $rightactiondefault>> <</if>> <<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Struggle")>> <<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Struggle">> <<if $options.combatControls.includes("ists")>> <div id="rightactionDifficulty"> <<rightactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.right to clone(_rightOptions)>> <</if>> <</widget>> <<widget "rightactionDifficultyStruggle">>/* It's a necessary evil. */ <!-- Does nothing. todo: investigate why combatButtonAdjustments() needs this --> <</widget>> <<widget "rightActionsStruggle">> <<set _rightaction to {}>> <<switch _rightOptions>> <<case "free" "struggle">> <<set _rightaction["保持右臂静止"] to "rest">> <<if _lurker_net_possible is true>> <<set _rightaction["投掷捕捉网"] to "capture">> <</if>> <<set _rightaction["警惕"] to "guard">> <<rightclothesnew>> <<if not $options.combatControls.includes("adio")>> <<for $_part range ["mouth", "vagina", "penis", "anus", "chest"]>> <<if V[$_part + 'use'] is "struggle" and $struggle[$_part].creature>> <<set $_desc to ($rightactiondefault.includes($_part) ? '' : '(' + $_part.replace("mouth","嘴巴").replace("vagina","小穴").replace("penis","肉棒").replace("anus","菊穴").replace("chest","胸部") + ')')>> <<if $rightactiondefault.includes($_part) and $struggle[$_part].grip gt 0>> <!-- require hand on the creature before pulling or strengthening --> <<if $struggle[$_part].success lt 100>> <<set _rightaction["用力抓紧"] to $_part + '_strengthen'>> <</if>> <<set _rightaction["拉动"] to $_part + '_pull'>> <<elseif $struggle[$_part].success lt 100>> <<set _rightaction['抓住' + $_desc] to $_part + '_grasp'>> <</if>> <<if $spray gte 1 and $consensual isnot 1>> <<set _rightaction['朝' + $_desc + '喷雾'] to $_part + '_spray'>> <</if>> <<set _rightaction['抚摸' + $_desc] to $_part + '_stroke'>> <</if>> <</for>> <</if>> <<case "bound">> <<case "orgasm">> <<set _rightaction["交叉手臂"] to "rightfold">> <<set _rightaction["紧握"] to "rightgrip">> <<case "pain">> <<set _rightaction["挣扎"] to "rightstruggleweak">> <<set _rightaction["防护"] to "rightprotect">> <<case "unreal">> <<set _rightaction["戳自己"] to "rightpoke">> <<set _rightaction["把你的胳膊移开"] to "rightcurl">> <</switch>> <</widget>> <<widget "feetActionInitStruggle">> <<set $feettarget to "struggle">> <<switch $feetuse>> <<case 0>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistall["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<if ($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound")>> <<else>> <<targetListBox "feet" _targetlistall>> <</if>> <</if>> <<if $leftleg is 0 and $rightleg is 0>> <<set _feetOptions to "free">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的双脚是自由的。</span> <<elseif $leftleg is 0>> <<set _feetOptions to "leftfree">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的左腿是自由的。</span> <<elseif $rightleg is 0>> <<set _feetOptions to "rightfree">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的右腿是自由的。</span> <<elseif $leftleg is "grappled" and $rightleg is "grappled">> <<set $_changetype to true>><<feetActionInitTentacle>> <<elseif $leftleg is "bound" and $rightleg is "bound">> <<set $_changetype to true>><<feetActionInitTentacle>> <<else>> <<set _feetOptions to "free">> <span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">你的双脚是自由的。</span> <</if>> <<if $options.combatControls.includes("adio") and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>> <<targetListBox "feet" _targetlistall>> <</if>> <<if _targetnumber is 1>> <<set $feettarget to _firsttarget>> <</if>> <<if $options.combatControls.includes("adio")>><br><</if>> <<case "penis" "othervagina" "bound" "walk" "run" "strut" "none">> <<set $_changetype to true>><<feetActionInit>> <<case "mechgrappled">> <<set $_changetype to true>><<feetActionInitMachine>> <<default>> <<set $_changetype to true>><<feetActionInitTentacle>> <</switch>> <<if $_changetype isnot true>> <<feetActionsStruggle>> <<if Object.keys(_feetaction).length gt 0>> <<if !(Object.values(_feetaction).includes($feetactiondefault))>> <<set $feetactiondefault to "rest">> <</if>> <<set $feetaction to $feetactiondefault>> <<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Struggle")>> <<generateCombatActionOthers _feetaction "feetaction" _textColor $feetaction "Struggle">> <<if $options.combatControls.includes("ists")>> <div id="feetactionDifficulty"> <<feetactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.feet to clone(_feetOptions)>> <</if>> <</widget>> <<widget "feetactionDifficultyStruggle">>/* "How so", you ask? */ <!-- Does nothing --> <</widget>> <<widget "feetActionsStruggle">> <<set _feetaction to {}>> <<set _feetaction["保持不动"] to "rest">> <<set _feetaction["躲避攻击"] to "evade">> <<set _feetaction["站稳防御"] to "plant">> <</widget>> <<widget "mouthActionInitStruggle">> <<if $orgasmdown gte 1>> <<mouthActionInit>> <<elseif $pain gte 100 and $willpowerpain is 0>> <<mouthActionInit>> <<elseif $dissociation gte 2>> <<mouthActionInit>> <<else>> <<set $mouthtarget to "struggle">> <<switch $mouthuse>> <<case "struggle">> <span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>>紧贴着你的脸。</span> <<if $leftarmstate is "mouth_struggle" and $rightarmstate is "mouth_struggle">> 你用双手抓住它。 <<elseif $leftarmstate is "mouth_struggle">> 你用左手抓住它。 <<elseif $rightarmstate is "mouth_struggle">> 你用右手抓住它。 <</if>> <<if $options.combatControls.includes("adio")>><br><</if>> <<case "tentacle">> <<set $_changetype to true>><<mouthActionInitTentacle>> <<default>> <<set $_changetype to true>><<mouthActionInit>> <</switch>> <<if $_changetype isnot true>> <<set _mouthaction to {}>> <<if $mouthstate is "struggle" and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<set _mouthaction["保持不放"] to "rest">> <<set _mouthaction["张嘴"] to "open">> <<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <<set _mouthaction["休息"] to "rest">> <<elseif $mouthstate is "struggle_pen">> <<set _mouthaction["休息"] to "rest">> <<set _mouthaction["吸吮"] to "suck">> <<if $consensual isnot 1>> <<set _mouthaction["咬"] to "bite">> <</if>> <</if>> <<if Object.keys(_mouthaction).length gt 0>> <<if !(Object.values(_mouthaction).includes($mouthactiondefault))>> <<if !["open", "suck", "bite"].includes($mouthactiondefault)>> <<set $mouthactiondefault to "rest">> <</if>> <</if>> <<set $mouthaction to $mouthactiondefault>> <<set _textColor to combatListColor('mouthaction', (Object.values(_mouthaction).includes($mouthaction) ? $mouthaction : Object.values(_mouthaction)[0]), "Struggle")>> <<if $options.combatControls.includes("adio")>> <span>嘴: <<generateCombatActionOthers _mouthaction "mouthaction" _textColor $mouthaction "Struggle">> </span> <<else>> <<generateCombatActionOthers _mouthaction "mouthaction" _textColor $mouthaction "Struggle">> <</if>> <<if $options.combatControls.includes("ists")>> <div id="mouthactionDifficulty"> <<mouthactionDifficulty>> </div> <</if>> <</if>> <<if $options.combatControls is "radio">> <<handsActionsStruggleRadio "mouth">> <</if>> <<if $options.combatControls is "columnRadio">> <<handsActionsStruggleColumnRadio "mouth">> <</if>> <<set $lastOptions.mouth to clone(_mouthOptions)>> <</if>> <</if>> <</widget>> <<widget "mouthactionDifficultyStruggle">>/* Simply put, there's a JavaScript macro that needs it. */ <!-- Does nothing --> <</widget>> <<widget "penisActionInitStruggle">> <<set $penistarget to "struggle">> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>> <<switch $penisstate>> <<case "struggle" "struggle_pen">> <span @class="(_gold_penis ? 'gold' : '')"><<if $struggle.penis.creature>><<print $struggle.penis.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.penis.creature>><</if>>紧贴着你的小腹,威胁着你的<<penisSimple>>。</span> <<if $leftarmstate is "penis_struggle" and $rightarmstate is "penis_struggle">> 你用双手抓住它。 <<elseif $leftarmstate is "penis_struggle">> 你用左手抓住它。 <<elseif $rightarmstate is "penis_struggle">> 你用右手抓住它。 <</if>> <<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">> <<set $_changetype to true>><<penisActionInitTentacle>> <<default>> <<set $_changetype to true>><<penisActionInit>> <</switch>> <<if $_changetype isnot true and $options.combatControls is "radio">> <<handsActionsStruggleRadio penis>> <</if>> <<if $_changetype isnot true and $options.combatControls is "columnRadio">> <<handsActionsStruggleColumnRadio penis>> <</if>> <</if>> <</widget>> <<widget "vaginaActionInitStruggle">> <<set $vaginatarget to "struggle">> <<switch $vaginastate>> <<case "struggle" "struggle_pen">> <span @class="(_gold_vagina ? 'gold' : '')"><<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>>紧贴着你的盆部,威胁着你的下体。</span> <<if $leftarmstate is "vagina_struggle" and $rightarmstate is "vagina_struggle">> 你用双手抓住它。 <<elseif $leftarmstate is "vagina_struggle">> 你用左手抓住它。 <<elseif $rightarmstate is "vagina_struggle">> 你用右手抓住它。 <</if>> <<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">> <<set $_changetype to true>><<vaginaActionInitTentacle>> <<default>> <<set $_changetype to true>><<vaginaActionInit>> <</switch>> <<if $_changetype isnot true and $options.combatControls is"radio">> <<handsActionsStruggleRadio "vagina">> <</if>> <<if $_changetype isnot true and $options.combatControls is "columnRadio">> <<handsActionsStruggleColumnRadio "vagina">> <</if>> <</widget>> <<widget "anusActionInitStruggle">> <<set $anustarget to "struggle">> <<if $bottomuse is "mouth" or $bottomuse is "penis">> <<set $_changetype to true>><<anusActionInit>> <<else>> <<switch $anusstate>> <<case "struggle" "struggle_pen">> <span @class="(_gold_anus ? 'gold' : '')"><<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>紧贴着你的臀部。</span> <<if $leftarmstate is "anus_struggle" and $rightarmstate is "anus_struggle">> 你用双手抓住它。 <<elseif $leftarmstate is "anus_struggle">> 你用左手抓住它。 <<elseif $rightarmstate is "anus_struggle">> 你用右手抓住它。 <</if>> <<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">> <<set $_changetype to true>><<anusActionInitTentacle>> <<default>> <<set $_changetype to true>><<anusActionInit>> <</switch>> <</if>> <<if $_changetype isnot true and $options.combatControls is "radio">> <<handsActionsStruggleRadio "anus">> <</if>> <<if $_changetype isnot true and $options.combatControls is "columnRadio">> <<handsActionsStruggleColumnRadio "anus">> <</if>> <</widget>> <<widget "chestActionInitStruggle">> <<switch $chestuse>> <<case "struggle">> <span @class="(_gold_chest ? 'gold' : '')"><<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>紧贴着你的胸部。</span> <<if $leftarmstate is "chest_struggle" and $rightarmstate is "chest_struggle">> 你用双手抓住它。 <<elseif $leftarmstate is "chest_struggle">> 你用左手抓住它。 <<elseif $rightarmstate is "chest_struggle">> 你用右手抓住它。 <</if>> <<case "tentaclerub">> <<set $_changetype to true>><<chestActionInitTentacle>> <<case "penis">> <<set $_changetype to true>><<chestActionInit>> <</switch>> <<if $_changetype isnot true and $options.combatControls is "radio">> <<handsActionsStruggleRadio "chest">> <</if>> <<if $_changetype isnot true and $options.combatControls is "columnRadio">> <<handsActionsStruggleColumnRadio "chest">> <</if>> <</widget>> <<widget "struggle_actions">> <<if !($struggle.mouth.progress gte 6 and $struggle.mouth.progress lte 14) and !$underwater>> <<oxygen 50>> <</if>> <<willpowerpain>> <<willpowerorgasm>> <<actioncarry>> <<actioncarrydrop>> <<combatstate>> <<carryblock>> <<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0 and $options.combatControls isnot "radio_old">> <<struggle_difficulty_set>> <<if $options.combatControls.includes("adio")>> <<set $leftaction to $leftactiondefault>> <<set $rightaction to $rightactiondefault>> <</if>> <<generateActionsStruggle>> <</if>> <<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and $options.combatControls is "radio_old">> <<struggle_difficulty_set>> <!-- arms bound set --> <<if $leftarm is "bound" and $rightarm is "bound">> <span class="pink">你的手臂被无助地束缚住,让你毫无防备。</span> <<elseif $leftarm is "grappled" and $rightarm is "grappled">> <span class="pink">你的手臂被抓住,让你毫无防备。</span> <<elseif $leftarm is "grappled" or $leftarm is "bound">> <span class="purple">你的左臂被抓住。</span> <<elseif $rightarm is "grappled" or $rightarm is "bound">> <span class="purple">你的右臂被抓住。</span> <<else>> 你的手臂自由了。 <</if>> <!-- arms line --> <<set $leftaction to $leftactiondefault>> <<if $leftarm isnot "grappled" and $leftarm isnot "bound">> <label><span class="meek">保持左臂静止</span><<radiobutton "$leftaction" "rest" autocheck>></label> <<set _pipe to 1>> <</if>> <<set $rightaction to $rightactiondefault>> <<if $rightarm isnot "grappled" and $rightarm isnot "bound">> <<if _pipe>>| <</if>><label><span class="meek">保持右臂不动</span> <<radiobutton "$rightaction" "rest" autocheck>></label> <</if>> <<set _pipe to 0>> <br> <!-- feet line --> <<set $feetaction to $feetactiondefault>> <<if $feetuse is 0>> 你的脚自由了。 <<set $feetaction to $feetactiondefault>> <label><span class="meek">保持不动</span><<radiobutton "$feetaction" "rest" autocheck>></label> |<label><span class="meek">躲闪</span><<radiobutton "$feetaction" "evade" autocheck>></label> | <label><span class="meek">站在原地</span> <<radiobutton "$feetaction" "plant" autocheck>></label> <</if>> <br> <hr> <!-- attached lurkers --> <!-- mouth --> <<if $mouthuse is "struggle" and $struggle.mouth.creature>> <<struggle_name "mouth">>紧贴着你的脸。 <br> <span> 嘴: <<if $mouthstate is "struggle">> <<set $mouthaction to ($mouthactiondefault is "open" ? "open" : "rest")>> <label>保持不放<<radiobutton "$mouthaction" "rest" autocheck>></label> |<label><span class="sub">放开</span><<radiobutton "$mouthaction" "open" autocheck>></label> <<elseif $mouthstate is "struggle_pen">> <<if $mouthactiondefault is "suck" or ($consensual isnot 1 and $mouthactiondefault is "bite")>> <!-- all is good --> <<else>> <<set $mouthactiondefault to "rest">> <</if>> <<set $mouthaction to $mouthactiondefault>> <label>休息<<radiobutton "$mouthaction" "rest" autocheck>></label> |<label><span class="sub">吸吮</span><<radiobutton "$mouthaction" "suck" autocheck>></label> <<if $consensual isnot 1>> |<label><span class="def">咬</span><<radiobutton "$mouthaction" "bite" autocheck>></label> <</if>> <</if>> </span> <<if $options.combatControls is "radio">> <br> <hr> <<handsActionsStruggleRadio "mouth">> <<elseif $options.combatControls is "columnRadio">> <<handsActionsStruggleColumnRadio "mouth">> <</if>> <</if>> <!-- the rest of it --> <<for _part range ["vagina", "penis", "anus", "chest"]>> <<if V[_part + 'use'] is "struggle">> <<struggle_name _part>>紧贴着你的<<struggle_region _part>><<if ["vagina", "penis"].includes(_part)>>,威胁着你的<<struggle_bodypart _part>><</if>>。 <br> <<if $options.combatControls is "radio">> <<handsActionsStruggleRadio _part>> <hr> <<elseif $options.combatControls is "columnRadio">> <<handsActionsStruggleColumnRadio _part>> <</if>> <</if>> <</for>> <!-- distant lurkers --> <<set _dlurkers to []>> <<for _i to 0; _i lt $struggle.number; _i++>> <<if $struggle.enemy[_i].location is "fleeing" or $struggle.enemy[_i].location is "lurking">> <<set _dlurkers.push(_i)>> <</if>> <</for>> <<if _dlurkers.length gt 0>> 那只 <<for _i to _dlurkers.length - 1; _i gte 0; _i-->> <<struggle_name _dlurkers[_i]>><<if _i gte 2>>,<<elseif _i is 1>>和<</if>> <</for>> 拉开距离。 <<if $farm_stage gte 10 and $lurkers_held lt 1>> <<if $leftarm isnot "grappled" and $leftarm isnot "bound">> <br> 左臂:<label><span class="def">投掷捕捉网</span><<radiobutton "$leftaction" "capture" autocheck>></label> <</if>> <<if $rightarm isnot "grappled" and $rightarm isnot "bound">> <br> 右臂:<label><span class="def">投掷捕捉网</span><<radiobutton "$rightaction" "capture" autocheck>></label> <</if>> <</if>> <br> <hr> <</if>> <</if>> <br><br> <<setupMidOrgasm>> <</widget>> <<widget "handsActionsStruggleRadio">> <<set _hpart to _args[0]>> <<set V[_hpart + 'target'] to "struggle">> <<if V[_hpart + 'use'] is "struggle">> <br> <<for _hhand range ["left", "right"]>> <<if ["free", "struggle"].includes(_leftOptions)>> <<print (_hhand is "left" ? "左" : "右")>>臂: <<if V[_hhand + 'actiondefault'].includes(_hpart) and $struggle[_hpart].grip gte 1>> <!-- require hand on the creature before pulling or strengthening --> <<if $struggle[_hpart].success lt 100>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_strengthen'` autocheck>> <span class="brat">加强你的控制</span></label> | <</if>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_pull'` autocheck>> <span class="def">拉动</span></label> | <<elseif $struggle[_hpart].success lt 100>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_grasp'` autocheck>> <span class="brat">抓牢</span></label> | <</if>> <<if $spray gte 1 and !$consensual>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_spray'` autocheck>> <span class="def">喷洒喷雾</span></label> | <</if>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_stroke'` autocheck>> <span class="sub">抚摸它</span></label> | <</if>> <br> <</for>> <</if>> <</widget>> <<widget "handsActionsStruggleColumnRadio">> <<set _hpart to _args[0]>> <<set V[_hpart + 'target'] to "struggle">> <<if V[_hpart + 'use'] is "struggle">> <span> <<for _hhand range ["left", "right"]>> <<if ["free", "struggle"].includes(_leftOptions)>> <span><<print (_hhand is "left" ? "左" : "右")>>臂:</span> <<if V[_hhand + 'actiondefault'].includes(_hpart) and $struggle[_hpart].grip gte 1>> <!-- require hand on the creature before pulling or strengthening --> <<if $struggle[_hpart].success lt 100>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_strengthen'` autocheck>> <span class="brat">加强你的控制</span></label> | <</if>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_pull'` autocheck>> <span class="def">拉动</span></label> | <<elseif $struggle[_hpart].success lt 100>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_grasp'` autocheck>> <span class="brat">抓牢</span></label> | <</if>> <<if $spray gte 1 and !$consensual>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_spray'` autocheck>> <span class="def">喷洒喷雾</span></label> | <</if>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_stroke'` autocheck>><span class="sub">抚摸它</span></label> <</if>> <br> <</for>> </span> <</if>> <</widget>> <<widget "handsActionsStruggleRadiobkp">> <<set _hpart to _args[0]>> <<set V[_hpart + 'target'] to "struggle">> <<if V[_hpart + 'use'] is "struggle">> <br> <<for _hhand range ["left", "right"]>> <<if V[_hhand + 'arm'] isnot "bound" and !(V[_hhand + 'arm'] and V[_hhand + 'arm'].includes("grappled"))>> <<print (_hhand is "left" ? "左" : "右")>>臂: <<if $struggle[_hpart].success lt 100>> <<if !V[_hhand + 'armstate'].includes(_hpart)>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_grasp'` autocheck>> <span class="brat">抓牢</span></label> | <<else>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_strengthen'` autocheck>> <span class="brat">加强你的控制</span></label> | <</if>> <</if>> <<if $struggle[_hpart].grip gte 1>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_pull'` autocheck>> <span class="def">拉动</span></label> | <</if>> <<if $spray gte 1 and !$consensual>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_spray'` autocheck>> <span class="def">喷洒喷雾</span></label> | <</if>> <label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_stroke'` autocheck>> <span class="sub">抚摸它</span></label> | <</if>> <br> <</for>> <</if>> <</widget>> <<widget "struggle_effects">> <<pain -0.25>> <<if $trance gte 1 or $dissociation gte 2>> <<if $position is "stalk">> 你在茫然中徘徊,对周围的情况一无所知。 <<else>> 你直勾勾地盯向前方,身体被动地顺应着。 <</if>> <</if>> <<if $underwater is 1>> <<set $underwatertime += 1>> <<if $underwatertime lte 5>> 你在水下,无法说话。 <<elseif $underwatertime lte 10>> <span class="blue">你在水下,并且无法呼吸。</span> <<gstress>><<stress 1>> <<elseif $underwatertime lte 15>> <span class="purple">你在水下,并且无法呼吸。</span> <<gstress>><<stress 2>> <<elseif $underwatertime lte 20>> <span class="pink">你在水下,并且呼吸越来越困难。</span> <<gtrauma>><<gstress>><<stress 4>><<trauma 2>> <<else>> <span class="red">你在水下快要窒息了。</span> <<pain 20 1>><<gtrauma>><<gstress>><<gpain>><<stress 6>><<trauma 4>> <br><br> <</if>> <</if>> <<effectspain>> <<effectsorgasm>> <<effectsdissociation>> <!-- MOUTH --> <<if $mouthaction is "rest">> <!-- nothing to do. add some flavour text maybe? --> <<elseif $mouthaction is "open" and $mouthstate is "struggle">> <<set $mouthactiondefault to "suck">> 你张大嘴巴让它进入。 <<set _mouthOpen to true>> <<if $struggle.mouth.progress gte 1 and $struggle.mouth.progress lte 3>> <<set $struggle.mouth.progress to 4>><<submission 1>> <</if>> <<elseif $mouthaction is "suck" and $mouthstate is "struggle_pen">> 你吸吮着<<struggle_name mouth>>的<<struggle_appendage mouth>><<if $struggle.mouth.progress gte 8>>,迫使它释放更多甜美液体流入你的喉咙中<</if>>。 <<neutral 5 "mouth">><<struggle_fluid mouth>><<purity -1>><<internalejac>><<bodyliquid "mouth" "goo">><<submission 2>> <<if $struggle.mouth.progress gt 7 and $struggle.mouth.progress lt 13>> <<set $struggle.mouth.progress += 1>> <</if>> <<elseif $mouthaction is "bite" and $mouthstate is "struggle_pen">> <<if $transformationParts.traits.fangs isnot "disabled">> <<set _rng to random(1, 5)>> <<switch _rng>> <<case 1>> 你用你的尖牙咬了<<struggle_name mouth>>的<<struggle_appendage mouth>>。 <<case 2>> 你的尖牙深深咬进了<<struggle_name mouth>>的<<struggle_skin mouth>>。 <<case 3>> 你的尖牙撕裂了<<struggle_name mouth>>的<<struggle_skin mouth>>。 <<case 4>> 你的尖牙刺穿了<<struggle_name mouth>>的<<struggle_skin mouth>>。 <<default>> 你的尖牙串起了<<struggle_name mouth>>的<<struggle_skin mouth>>。 <</switch>> <span class="green">它从你的脸上跳下来。</span> <<set $mouthuse to 0>> <<set $mouthstate to 0>> <<struggle_part_init "mouth">> <<set $struggle.warded += 1>> <<defiance 2>> <<control 5>> <<struggleClearActions "mouth_">> <br> <<else>> <<set _rng to random(1, 5)>> <<switch _rng>> <<case 1>> 不管你多努力咬它的<<struggle_appendage mouth>>,<span class="red">它都没有反应。</span> <<case 2>> 你咬了上去,<span class="red">但是你的牙齿无法穿透</span><<struggle_name mouth>>的<<struggle_skin mouth>>。 <<case 3>> 你咬了上去,<span class="red">但你的牙无法咬伤</span><<struggle_name mouth>>坚固的<<struggle_skin mouth>>。 <<case 4>> 你咬进了<<struggle_name mouth>>的坚固的<<struggle_skin mouth>>,<span class="red">但是这还不足以引起反应。</span> <<default>> 你咬了下去,<span class="red">但是你的牙无法紧咬住</span><<struggle_name mouth>>的<<struggle_skin mouth>>。 <</switch>> <<defiance 1>> <</if>> <</if>> <<if !$carryblock>> <<set $mouthactiondefault to ($mouthaction is "bite" ? "rest" : $mouthaction)>> <<set $mouthaction to 0>> <</if>> <!-- FEET --> <<set _grip_strength to currentSkillValue('physique') / 20 + currentSkillValue("handskill")>> <<if $feetaction is "rest">> <<unset $dodging>> 你放松自己的双脚。 <<elseif $feetaction is "evade">> <<set $dodging to 1>> <<if $underwater is 1 or ["sea","lake"].includes($location)>> 你放松双腿,让自己漂浮起来,准备闪避接下来的攻击。 <<else>> 你保持脚下轻盈,准备闪避接下来的攻击。 <</if>> <<elseif $feetaction is "plant">> <<unset $dodging>> <<set _grip_strength += currentSkillValue("feetskill")>> <<if $underwater is 1 or ["sea","lake"].includes($location)>> 你踩着水,帮助你稳定浮在水中。 <<else>> 你把脚站稳,帮助你抓得更牢。 <</if>> <<feetskilluse>> <</if>> <<if !$carryblock>> <<set $feetactiondefault to ($feetaction ? $feetaction : "rest")>> <<set $feetaction to 0>> <</if>> <!-- HANDS --> <<set _actionPriority = ["rest", "stroke", "grasp", "strengthen", "pull", "spray"]>> <<set _hands = [{id: "left", handaction: $leftaction},{id: "right", handaction: $rightaction}] .map(h => { let [,part, action] = /(?:([^_]+)_)?(.*)/.exec(h.handaction); return Object.assign(h, {part, action}); }).sort((a,b) => _actionPriority.indexOf(a.action) - _actionPriority.indexOf(b.action)) >> <<for _i, _handObj range _hands>> <!-- iterate once per hand, unless $leftaction is $rightaction, in which case do stuff for the other hand immediately and <<break>> --> /* <<set {id: _hand, part: _actionpart, action: _action} = _Hand>> */ <<set _hand = _handObj.id, _actionpart = _handObj.part, _action = _handObj.action>> <<set _otherHand to _hands[1-_i].id>> <<if !_action or V[_hand + "action"] is 0>><<continue>><</if>> <<if _action.includes("upper") or _action.includes("lower")>><<set _action to "clothes">><</if>> <<set _gripped to _grip_strength gte random(2000)>> <!-- _grip_strength is set above in the FEET section --> <<switch _action>> <<case "rest">> /* nothing to do */ <<case "stroke">> <<if _actionpart is "mouth">> 你抚摸着<<struggle_name _actionpart>>,希望能使它放松下来。 <<else>> 你轻抚着<<struggle_name _actionpart>>的<<struggle_appendage _actionpart>>,希望能够激发它的反应。 <<if $struggle[_actionpart].progress gt 7 and $struggle[_actionpart].progress lt (_actionpart is "chest" ? 12 : 13)>> <<set $struggle[_actionpart].progress++>> <<bodyliquid _actionpart "goo">> <<if ["vagina", "anus"].includes(_actionpart)>> <<struggle_fluid _actionpart>> <<purity -1>> <<internalejac>> <</if>> <</if>> <</if>> <br> <<neutral 5>><<submission 2>> <<set V[_hand + 'arm'] to "struggle">> <<set V[_hand + 'armstate'] to _actionpart + '_struggle'>> <<if $leftaction is $rightaction>> <<set V[_otherHand + "armstate"] to _actionpart + '_struggle'>> <<set V[_otherHand + "arm"] to "struggle">> <<submission 2>> <<break>> <</if>> <<case "grasp">> 你抬起你的<<if $leftaction is $rightaction>>双手<<else>><<print _hand.replace("left","左").replace("right","右")>>手<</if>>,试图抓住附在你的<<struggle_region _actionpart>>上的<<print $struggle[_actionpart].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>,但很难找到可抓的地方。 <<set V[_hand + 'arm'] to "struggle">> <<set V[_hand + 'armstate'] to _actionpart + '_struggle'>> <<set $struggle[_actionpart].grip += 1 + _gripped>> <<set V[_hand + 'action'] to _actionpart + '_strengthen'>> <<case "strengthen">> 你<<if $leftaction is $rightaction>>用双手<</if>>用力握紧附在你的<<struggle_region _actionpart>>上的<<print $struggle[_actionpart].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>。 <<set V[_hand + 'arm'] to "struggle">> <<set V[_hand + 'armstate'] to _actionpart + '_struggle'>> <<if _gripped>> 你的抓握<span class="teal">好多了。</span> <<set $struggle[_actionpart].grip += 2>> <<else>> 你的抓握<span class="blue">稍微好了一点。</span> <<set $struggle[_actionpart].grip += 1>> <</if>> <br> <<handskilluse>> <<if $leftaction is $rightaction and _i == 0>> <<set $struggle[_actionpart].grip += 1 + _gripped>> <<set V[_otherHand + "arm"] to "struggle">> <<set V[_otherHand + "armstate"] to _actionpart + '_struggle'>> <<break>> <</if>> <<case "pull">> <br> 你用指甲夹住<<print $struggle[_actionpart].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>,试图将其从你的<<struggle_region _actionpart>>上拽下来。 <<struggle_difficulty_set>> <<if $struggle[_actionpart].success gte random(1, 100) || ($leftaction is $rightaction and $struggle[_actionpart].success gte random(1, 100))>> <span class="green">你把它扔得远远的。</span> <<set V[_actionpart + 'use'] to 0>> <<set V[_actionpart + 'state'] to 0>> <<struggle_part_init _actionpart>> <<set $struggle.warded++>> <<struggleClearActions `_actionpart + '_'`>> <<else>> <!-- TODO: maybe add some skill and random checks, with possibilities (and corresponding flavour text) to retain the grip --> 你无法保持握力,<span class="red">你的手指松开了那个生物。</span> <<set $struggle[_actionpart].grip to 0>> <<set V[_hand + 'action'] to _actionpart + '_grasp'>> <</if>> <<if $leftaction is $rightaction>> <<break>> <</if>> <<case "spray">> <<if $spray gte 1>> 你喷洒喷雾在<<print $struggle[_actionpart].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>上。<span class="green">它从你的<<struggle_region _actionpart>>跳开了。</span> <<set $spraystat++>><<spray -1>> <<set V[_actionpart + 'use'] to 0>> <<set V[_actionpart + 'state'] to 0>> <<struggle_part_init _actionpart>> <<set $struggle.warded++>> <<struggleClearActions _actionpart>> <<else>> 你试图喷洒喷雾到附在你的<<struggle_region _actionpart>>上的<<print $struggle[_actionpart].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>,<span class="purple">但你的喷雾已经用完了!</span> <</if>> <br> <<if $leftaction is $rightaction>> <<break>> <</if>> <<case "clothes">> <<effectshandsclothes>> <br> <<if _hand is "left" and ($rightaction.toString().includes("upper") or $rightaction.toString().includes("lower"))>> <<break>> <</if>> <</switch>> <</for>> /* lose grasp on the lurkers that you have no contact with */ <<if !$carryblock>> <<for _part range ["mouth", "vagina", "penis", "anus", "chest"]>> <<if $struggle[_part].grip gt 0 and (!$leftaction or !$leftaction.includes(_part)) and (!$rightaction or !$rightaction.includes(_part))>> 转换所有的注意力,<span class="red">你失去了对附在你<<struggle_region _part>>的<<print $struggle[_part].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的所有控制。</span> <<set $struggle[_part].grip to 0>> <!-- reset arm state --> <<if $leftarmstate.toString().includes(_part)>> <<set $leftarmstate to 0>> <<set $leftarm to 0>> <</if>> <<if $rightarmstate.toString().includes(_part)>> <<set $rightarmstate to 0>> <<set $rightarm to 0>> <</if>> <!-- prevent attempts to strenghten what hasn't been grasped after orgasm, disassociation, etc --> <!-- pretty useless unless !$carryblock check above goes away some day --> <<if $rightactioncarry is (_part + '_strengthen')>> <<set $rightactioncarry to (_part + '_grasp')>> <</if>> <<if $leftactioncarry is (_part + '_strengthen')>> <<set $leftactioncarry to (_part + '_grasp')>> <</if>> <</if>> <</for>> <</if>> /* capture calculations should go independently */ <<if $leftaction is "capture" or $rightaction is "capture">> <<set _capture_chance to (!!($leftaction is "capture") + !!($rightaction is "capture")) * 30>> <!-- select the best target --> <<for _i to 0; _i lt $struggle.number; _i++>> <<if $struggle.enemy[_i].location is "fleeing">> <<set _capture_chance *= 2>> <<set _capture_creature to _i>> <<break>> <<elseif $struggle.enemy[_i].location is "lurking">> <<set _capture_creature to _i>> <</if>> <</for>> <<if _capture_creature isnot undefined>> <!-- do a strict check for undefined and not something else! otherwise the check will fail on 0 --> 你<<if $leftaction is $rightaction>>用双手<</if>>甩网捕捉了<<if $struggle.enemy[_capture_creature] is "fleeing">><span class="green">后退中的</span><</if>><<print $struggle.enemy[_capture_creature].name.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>。 <<if $prof.net / 20 + _capture_chance gte random(100)>> <<set _succ to true>> <</if>> <<else>> 你准备用网来捕捉<<if $struggle.creature>><<print $struggle.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.creature>><</if>>,<span class="pink">但它们靠得太近了。</span>你必须先赶走其中一些。 <</if>> <<if _succ>> <span class="green">网结实地扣住了它。</span>你将这个生物收入自己的囊中。 <<if $struggle.enemy[_capture_creature].name is "lurker">> <<set $lurkers_held += 1>> <<set $stat_lurkers_captured += 1>> <</if>> <<set $struggle.done += 1>> <<set $struggle.enemy[_capture_creature].location to "fled">> <<if $leftaction is "capture">> <<set $leftaction to "rest">> <</if>> <<if $rightaction is "capture">> <<set $rightaction to "rest">> <</if>> <<else>> <span class="red">生物扭动着身子躲到一边。</span><<gnet>><<prof net 1>> <</if>> <</if>> <<if $leftaction is "guard" and $rightaction is "guard">> 你举起双臂,准备击退任何攻击。 <<set $left_guard to 1>> <<set $right_guard to 1>> <<elseif $leftaction is "guard">> 你抬起左臂,准备击退任何攻击。 <<set $left_guard to 1>> <<elseif $rightaction is "guard">> 你抬起右臂,准备击退任何攻击。 <<set $right_guard to 1>> <</if>> <<if !$carryblock>> <<set $leftactiondefault to ($leftaction ? $leftaction : "rest"); $leftaction to 0>> <<set $rightactiondefault to ($rightaction ? $rightaction : "rest"); $rightaction to 0>> <</if>> <br> <</widget>> <<widget "struggle_enemy">> <<if $struggle.mouth.creature>> <<switch $struggle.mouth.progress>> <<case 0>> <<if $struggle.mouth.legs is "tentacles">> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>>的触须缠绕在你的脖子上。<<neutral 2>> <<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>>的<<struggle_appendage mouth>>在你的$worn.face.cn_name_cap上磨蹭着。<<neutral 1>> <<else>> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>>的<<struggle_appendage mouth>>磨蹭着你的脸颊。<<neutral 1>> <</if>> <<case 1>> <<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>>玩弄着你的$worn.face.cn_name_cap,<span class="blue">寻找进入的途径。</span><<neutral 2 "mouth">> /*<<struggle_clothes mouth>>*/ <<else>> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>>玩弄着你的嘴唇,<span class="blue">寻找进入的途径。</span><<neutral 2 "mouth">> <</if>> <<case 2>> <<struggle_clothes mouth>> /*The <<print $struggle.mouth.creature>>'s <<struggle_appendage mouth>> <span class="purple">pushes against your lips.</span><<neutral 4 "mouth">>*/ <<case 3>> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>><<struggle_appendage mouth>>的顶端开始分开你的嘴唇。<span class="pink">马上就要完全插进来了。</span><<neutral 5 "mouth">> <<case 4>> <<if $player.virginity.oral isnot true>> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>><span class="pink">把<<struggle_appendage mouth>><<print (_mouthOpen ?'滑入':'强推进')>>你的嘴里</span>。你的嘴被撑得越来越大。 <<submission 10>> <<else>> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>><span class="pink">把<<struggle_appendage mouth>><<print (_mouthOpen ?'滑入':'强推进')>>你的嘴里。</span><span class="red">它尝起来味道很怪。</span> <<submission 30>><<takeVirginity $struggle.mouth.creature "oral">> <</if>> <<if $consensual isnot 1>><<bruise face>><<violence 1>><<raped>><</if>> <<oralstat>><<neutral 5 "mouth">><<set $mouthstate to "struggle_pen">><<set $mouthaction to 0>> <<case 5>> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>>在你的嘴里插得更深。<<neutral 5 "mouth">> <<case 6>> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>>的<<struggle_appendage mouth>>插进你的喉咙。<<if $underwater isnot 1>><span class="purple">你无法呼吸!</span><</if>><<neutral 5 "mouth">> <<case 7>> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>><span class="pink">抖动着向你的喉咙泵出甜蜜的液体。</span><<neutral 5 "mouth">><<struggle_fluid mouth>><<purity -1>><<internalejac>><<bodyliquid "mouth" "goo">><<oralejacstat>><<ejacstat>> <<case 13>> <<if $struggle.creature is "lurker">> <<impregnateParasite "Lurker" 400>><<fertiliseParasites>> <<if _impreg is true>> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>>的<<struggle_appendage mouth>><span class="red">再度胀大</span>,但是升高的压力很快消失。感觉它好像留下了什么东西。<<neutral 5 "mouth">><<struggle_fluid mouth>><<purity -1>><<internalejac>><<bodyliquid "mouth" "goo">> <<else>> <<set _failedImpreg to true>> <</if>> <<set _impreg to false>> <<else>> <<set _failedImpreg to true>> <</if>> <<if _failedImpreg>> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>>在向你的喉咙泵出甜蜜的液体。<<neutral 5 "mouth">><<struggle_fluid mouth>><<purity -1>><<internalejac>><<bodyliquid "mouth" "goo">> <</if>> <<case 14>> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>>颤抖着,<span class="blue">将它的<<struggle_appendage mouth>>从你喉咙里抽出。</span>它从你脸上跳开。<<neutral 5 "mouth">><<struggle_fluid mouth>> <<set $mouthuse to 0>> <<set $mouthstate to 0>> <<struggle_part_init "mouth" "cum">> <<default>> <<if $struggle.mouth.creature>><<print $struggle.mouth.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.mouth.creature>><</if>>在向你的喉咙泵出甜蜜的液体。<<neutral 5 "mouth">><<struggle_fluid mouth>><<purity -1>><<internalejac>><<bodyliquid "mouth" "goo">> <</switch>> <<if $struggle.mouth.progress gte 6 and $struggle.mouth.progress lte 14>> <<if $underwater isnot 1>> <<oxygen -150>> <</if>> <<if $oxygen gte 900>> <!-- TODO: maybe add something here? --> <<elseif $oxygen gte 600>> <<elseif $oxygen gte 300>> <<elseif $oxygen gte 1>> <<else>> <<violence 15>> <</if>> <</if>> <<set $struggle.mouth.progress += 1>> <br> <</if>> <<if $struggle.vagina.creature>> <<switch $struggle.vagina.progress>> <<case 0>> <<if $struggle.vagina.legs is "tentacles">> <<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>>的触手抓住并粘在你的小腹上。<<neutral 2 "genitals">> <<else>> <<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>>的<<struggle_appendage vagina>>插入你的小腹,好像在寻找什么东西。<<neutral 1 "genitals">> <</if>> <<case 1>> <<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>>在你的阴唇上滑动,<span class="blue">寻找进入的途径。</span><<neutral 2 "genitals">> <<case 2>> <<struggle_clothes vagina>> <<case 3>> <<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>><<struggle_appendage vagina>>的顶端抵住你的<<pussy>>。<span class="pink">它要全部插进来了。</span><<neutral 5 "genitals">> <<case 4>> <<set _pain to $vaginalPain>> <<if $player.virginity.vaginal isnot true>> <<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>><span class="pink">强行将它的<<struggle_appendage vagina>>插进你的<<pussy>>。</span>它的<<struggle_appendage vagina>>随着深入不断变大。 <<sex 30 "genitals">> <<else>> <<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>><span class="pink">强行将它的<<struggle_appendage vagina>>插进你的<<pussy>>。</span> <<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>> <span class="red">尽管你没有处女膜,但当你的童贞和纯洁被夺走时,你感觉到你内心的某些东西发生了变化。</span> <<else>> <span class="red">捅破了你的处女膜,永远夺走了你的纯洁。</span> <</if>> <<sex 100 "genitals">><<takeVirginity $struggle.vagina.creature "vaginal">> <</if>> <<if $consensual isnot 1>><<bruise vagina>><<violence 2>><<pain _pain>><<raped>><<vaginaraped>><</if>> <<vaginalstat>><<set $vaginastate to "struggle_pen">><<neutral 5 "genitals">> <<case 5>> <<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>>让自己插向你的<<pussy>>的更深处。<<neutral 5 "genitals">> <<case 6>> <<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>>的<<struggle_appendage vagina>>开始插入你的<<pussy>>。<<neutral 5 "genitals">> <<case 7>> <<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>><span class="pink">颤抖着向你的<<pussy>>泵入温暖的液体。</span><<neutral 5 "genitals">><<struggle_fluid vagina>><<purity -1>><<internalejac>><<bodyliquid "vagina" "goo">><<vaginalejacstat>><<ejacstat>> <<case 13>> <<impregnateParasite $struggle.vagina.creature 50 "vagina">> <<if _impreg is true>> <<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>>的<<struggle_appendage mouth>><span class="red">再度胀大</span>,但是升高的压力很快消失。感觉它好像留下了什么东西。<<neutral 5 "genitals">><<bodyliquid "vagina" "goo">><<struggle_fluid vagina>><<purity -1>><<internalejac>><<bodyliquid "vagina" "goo">> <<set _impreg to false>> <<else>> <<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>>的<<struggle_appendage vagina>>插入你的<<pussy>>。<<neutral 5 "genitals">><<bodyliquid "vagina" "goo">><<struggle_fluid vagina>><<purity -1>><<internalejac>><<bodyliquid "vagina" "goo">> <</if>> <<case 14>> <<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>>颤抖着,<span class="blue">随后将它的<<struggle_appendage vagina>>从你的<<pussy>>里抽出。</span>它从你的小腹上跳远。<<neutral 5 "genitals">><<struggle_fluid vagina>> <<set $vaginause to 0>> <<set $vaginastate to 0>> <<struggle_part_init "vagina" "cum">> <<default>> <<if $struggle.vagina.creature>><<print $struggle.vagina.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.vagina.creature>><</if>>将温暖的液体泵入你的<<pussy>>。<<neutral 5 "genitals">><<struggle_fluid vagina>><<purity -1>><<internalejac>><<bodyliquid "vagina" "goo">> <</switch>> <<set $struggle.vagina.progress += 1>> <br> <</if>> <<if $struggle.penis.creature>> <<switch $struggle.penis.progress>> <<case 0>> <<if $struggle.penis.legs is "tentacles">> <<if $struggle.penis.creature>><<print $struggle.penis.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.penis.creature>><</if>>在它的触手抓住你的<<penis>>撸动的同时,把自己降下对准你的肉棒。<<neutral 2 "genitals">> <<else>> <<if $struggle.penis.creature>><<print $struggle.penis.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.penis.creature>><</if>>把自己降下对准你的<<penis>>。<<neutral 1 "genitals">> <</if>> <<case 1>> <<if $struggle.penis.creature>><<print $struggle.penis.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.penis.creature>><</if>>抵住你的<<penis>>,<span class="blue">尝试将其包裹住。</span><<neutral 2 "genitals">> <<case 2>> <<struggle_clothes penis>> <<case 3>> <<if $struggle.penis.creature>><<print $struggle.penis.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.penis.creature>><</if>>压向你的<<penis>>,<span class="pink">尝试将其整根包裹住。</span><<neutral 5 "genitals">> <<case 4>> <<set _pain to $penisPain>> <<if playerHasStrapon() or $player.virginity.penile isnot true>> <<if $struggle.penis.creature>><<print $struggle.penis.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.penis.creature>><</if>><span class="pink">强迫你的<<penis>>插入它的体内。</span>它随着深入不断变紧。 <<sex 30 "genitals">> <<else>> <<if $struggle.penis.creature>><<print $struggle.penis.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.penis.creature>><</if>><span class="pink">强迫你的<<penis>>插进它的体内,</span><span class="red">你的包皮从龟头上剥开,永远剥夺了你的纯洁。</span> <<sex 100 "genitals">><<takeVirginity $struggle.penis.creature "penile">> <</if>> <<if playerHasStrapon()>><<violence 2 1 1 0>> <<elseif $consensual isnot 1>><<bruise penis>><<violence 2>><<pain _pain>><<raped>><<penisraped>><</if>> <<penilestat>><<neutral 5 "genitals">><<set $penisstate to "struggle_pen">> <<case 5>> <<if $struggle.penis.creature>><<print $struggle.penis.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.penis.creature>><</if>>将你的<<penis>>插入体内更深处。<<neutral 5 "genitals">> <<case 6>> <<if $struggle.penis.creature>><<print $struggle.penis.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.penis.creature>><</if>>开始套弄你的<<penis>>。<<neutral 5 "genitals">> <<case 7>> <span class="pink">当你的<<penis>>插到它的核心时</span><<if $struggle.penis.creature>><<print $struggle.penis.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.penis.creature>><</if>>颤抖起来。<<neutral 5 "genitals">><<bodyliquid "penis" "goo">> <<case 14>> <<if $struggle.penis.creature>><<print $struggle.penis.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.penis.creature>><</if>>颤抖起来,<span class="blue">随后松开你的<<penis>>。</span>它从你小腹上跳开。<<neutral 5 "genitals">> <<set $penisuse to 0>> <<set $penisstate to 0>> <<struggle_part_init "penis" "cum">> <<default>> <<if $struggle.penis.creature>><<print $struggle.penis.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.penis.creature>><</if>>套弄着你的<<penis>>。<<neutral 5 "genitals">><<bodyliquid "penis" "goo">> <</switch>> <<set $struggle.penis.progress += 1>> <br> <</if>> <<if $struggle.anus.creature>> <<switch $struggle.anus.progress>> <<case 0>> <<if $struggle.anus.legs is "tentacles">> <<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>划过并抓住你的<<bottom>>。<<neutral 2 "anus">> <<else>> <<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>的<<struggle_appendage anus>>滑过你<<bottom>>。<<neutral 1 "anus">> <</if>> <<case 1>> <<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>的<<struggle_appendage anus>>抓住你的<<bottom>>,<span class="blue">试图找到一个入口。</span><<neutral 2 "anus">> <<case 2>> <<struggle_clothes anus>> <<case 3>> <<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>的<<struggle_appendage anus>>抵住你的<<bottom>>,<span class="pink">将要完全插入你的体内。</span><<neutral 5 "anus">> <<case 4>> <<set _pain to $analPain>> <<if $player.virginity.anal isnot true>> <<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>的<<struggle_appendage anus>><span class="pink">插入你的<<bottom>>。</span>随着深入不断变大。 <<sex 30 "anus">> <<else>> <<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>的<<struggle_appendage anus>><span class="pink">插入你的<<bottom>>,</span><span class="red">以你意想不到的方式侵犯着你。</span> <<sex 100 "anus">><<takeVirginity $struggle.anus.creature "anal">> <</if>> <<if $consensual isnot 1>><<bruise anus>><<violence 2>><<raped>><<anusraped>><</if>> <<analstat>><<neutral 5 "anus">><<pain _pain>><<anusraped>><<set $anusstate to "struggle_pen">> <<case 5>> <<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>的<<struggle_appendage anus>>插入你的<<bottom>>的更深处。<<neutral 5 "anus">> <<case 6>> <<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>的<<struggle_appendage anus>>开始抽插你的<<bottom>>。<<neutral 5 "anus">> <<case 7>> <<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>><span class="pink">颤抖着向你的<<bottom>>泵入温暖的液体。</span><<neutral 5 "anus">><<struggle_fluid anus>><<purity -1>><<internalejac>><<bodyliquid "anus" "goo">><<analejacstat>><<ejacstat>> <<case 13>> <<impregnateParasite $struggle.anus.creature 50>> <<if _impreg is true>> <<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>的<<struggle_appendage mouth>><span class="red">再度胀大</span>,但是增大的压力很快消失。它好像留下了什么东西。<<neutral 5 "anus">><<bodyliquid "anus" "goo">><<struggle_fluid anus>><<purity -1>><<internalejac>><<bodyliquid "anus" "goo">> <<set _impreg to false>> <<else>> <<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>的<<struggle_appendage anus>>插入你的<<bottom>>。<<neutral 5 "anus">><<bodyliquid "anus" "goo">><<struggle_fluid anus>><<purity -1>><<internalejac>><<bodyliquid "anus" "goo">> <</if>> <<case 14>> <<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>颤抖了起来<span class="blue">随后将它的<<struggle_appendage anus>>抽回,</span>从你的<<bottom>>上跳开,<<neutral 5 "anus">><<struggle_fluid anus>> <<set $anususe to 0>> <<set $anusstate to 0>> <<struggle_part_init "anus" "cum">> <<default>> <<if $struggle.anus.creature>><<print $struggle.anus.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.anus.creature>><</if>>的<<struggle_appendage anus>>插入你的<<bottom>>。<<neutral 5 "anus">><<bodyliquid "anus" "goo">><<struggle_fluid anus>><<purity -1>><<internalejac>><<bodyliquid "anus" "goo">> <</switch>> <<set $struggle.anus.progress += 1>> <br> <</if>> <<if $struggle.chest.creature>> <<switch $struggle.chest.progress>> <<case 0>> <<neutral 2 "breasts">> <<if $struggle.chest.legs is "tentacles">> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的触手抓住你的<<breasts>>, <<if $player.breastsize gte 3>> 将它们挤在一起的同时,<span class="blue">一条肉棒形状的<<struggle_appendage chest>>摩擦着它们。</span> <<else>> 玩弄它们的同时,<span class="blue">一条肉棒形状的<<struggle_appendage chest>>摩擦着它们。</span> <</if>> <<elseif $struggle.chest.legs is "legs">> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的腿抓住你的 <<if $player.breastsize gte 3>> <<breasts>>。<span class="blue">一根肉棒形状的<<struggle_appendage chest>>从生物身上长出</span>摩擦着胸部。 <<else>> <<breasts>>,玩弄着胸部的同时<span class="blue">一根肉棒形状的<<struggle_appendage chest>>从生物身上长出,</span>加入狂欢。 <</if>> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的身体滑过你<<breasts>>。 <<if $player.breastsize gte 3>> <span class="blue">一条肉棒形状的<<struggle_appendage chest>>从生物的身上长出,</span>摩擦着它们。 <<else>> 它在玩弄它们的同时<span class="blue">一条肉棒形状的<<struggle_appendage chest>>从生物身上长出。</span> <</if>> <</if>> <<case 1>> <<struggle_clothes chest>> <<case 2>> <<if $player.breastsize gte 3>> <<if $struggle.chest.legs is "tentacles">> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的触手<span class="pink">缠绕着你的胸部。</span><<neutral 5 "breasts">> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>把你的<<breasts>>挤压在一起,随后<span class="pink">用它的<<struggle_appendage chest>>在它们中间抽插着。</span><<neutral 3 "breasts">> <</if>> <<else>> <<if $struggle.chest.legs is "tentacles">> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的触手抓住并不时挤着你的<<breasts>>。<<neutral 5 "breasts">> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的触手抓住并玩弄你的<<breasts>>。<<neutral 3 "breasts">> <</if>> <</if>> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <span class="pink">你感觉乳汁从你的乳头漏出。</span> <<breastfeed>> <<milkvolume 1>> <<else>> <<milkvolume 1>> <</if>> <<case 3>> <<if $player.breastsize gte 3>> <<if $struggle.chest.legs is "tentacles">> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的触手<span class="pink">从你的<<breasts>>榨取乳汁。</span> <<breastfeed>> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的触手挤压着你的<<breasts>>的同时其他的触手在不时戳着你的乳头。 <<milkvolume 1>> <</if>> <<sex 5 "breasts">> <<else>> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>><span class="pink">将它的<<struggle_appendage chest>>在你的<<breasts>>间抽插着</span>,<span class="pink">奶水从你的乳头漏出。</span> <<breastfeed>> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>><span class="pink">将它的<<struggle_appendage chest>>在你的<<breasts>>间抽插着。</span> <<milkvolume 1>> <</if>> <<sex 5 "breasts">> <</if>> <<else>> <<struggle_flat_chest>> <</if>> <<case 4>> <<if $player.breastsize gte 3>> <<if $struggle.chest.legs is "tentacles">> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的附肢<span class="pink">抵着你的<<breasts>></span>的同时<span class="pink">触手在继续从你的乳头榨出乳汁。</span> <<breastfeed>> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的附肢<span class="pink">抵着你的<<breasts>></span>的同时<span class="pink">触手在继续挤着你的胸部。</span> <<milkvolume 1>> <</if>> <<sex 5 "breasts">> <<else>> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>抽插着你的<<breasts>>时<span class="pink">乳汁从你的乳头漏出。</span>生物颤抖着<span class="purple">从它的<<struggle_appendage chest>>里射出一股温暖的液体。</span> <<breastfeed>> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的<<struggle_appendage chest>>抽插着你的<<breasts>>。生物颤抖着<span class="purple">从它的<<struggle_appendage chest>>里射出一股温暖的液体。</span> <<milkvolume 1>> <</if>> <<sex 5 "breasts">><<bodyliquid "chest" "goo">> <</if>> <<else>> <<struggle_flat_chest>> <</if>> <<case 5>> <<if $player.breastsize gte 3>> <<if $struggle.chest.legs is "tentacles">> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的附肢<span class="pink">在你的<<breasts>>间抽插着</span>同时<span class="pink">触手在继续从你的乳头榨出乳汁。</span> <<breastfeed>> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的附肢<span class="pink">在你的<<breasts>>间抽插着</span>同时<span class="pink">触手在继续挤着你的胸部。</span> <<milkvolume 1>> <</if>> <<sex 5 "breasts">> <<else>> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的<<struggle_appendage chest>>抽插着你的<<breasts>>,伴随着每次抽插射出温暖的液体,同时<span class="pink">乳汁从你的乳头漏出。</span> <<breastfeed>> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的<<struggle_appendage chest>>在你的<<breasts>>间不断地抽插着,射出温暖的液体。 <<milkvolume 1>> <</if>> <<sex 5 "breasts">><<bodyliquid "chest" "goo">> <</if>> <<else>> <<struggle_flat_chest>> <</if>> <<case 6>> <<if $player.breastsize gte 3>> <<if $struggle.chest.legs is "tentacles">> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的附肢在你的<<breasts>>间抽插着,同时<span class="pink">触手在继续从你的乳头榨出乳汁。</span>生物颤抖着将一股温暖的液体自它的<<struggle_appendage chest>>射出。 <<breastfeed>> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的附肢在你的<<breasts>>间抽插着,同时<span class="pink">触手在继续挤着你的胸部。</span>生物颤抖着将一股温暖的液体自它的<<struggle_appendage chest>>射出。 <<milkvolume 1>> <</if>> <<sex 5 "breasts">><<bodyliquid "chest" "goo">> <<else>> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的<<struggle_appendage chest>>抽插着你的<<breasts>>,伴随着每次抽插射出温暖的液体,同时<span class="pink">乳汁从你的乳头漏出。</span> <<breastfeed>> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的<<struggle_appendage chest>>在你的<<breasts>>间不断地抽插着,射出温暖的液体。 <<milkvolume 1>> <</if>> <<sex 5 "breasts">><<bodyliquid "chest" "goo">> <</if>> <<else>> <<struggle_flat_chest>> <</if>> <<case 12>> <<if $player.breastsize gte 3>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>颤抖着<span class="blue">将它的<<struggle_appendage chest>>抽出,</span>从你的<<breasts>>跳开。<<bodyliquid "chest" "goo">> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>><span class="blue">从你的<<breasts>>跳开。</span> <</if>> <<set $chestuse to 0>> <<set $cheststate to 0>> <<struggle_part_init "chest" "cum">> <<default>> <<if $player.breastsize gte 3>> <<if $struggle.chest.legs is "tentacles">> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的附肢在你的<<breasts>>间不断地抽插着,射出温暖的液体的同时<span class="pink">触手在继续从你的乳头榨出乳汁。</span> <<breastfeed>> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的附肢在你的<<breasts>>间不断地抽插着,射出温暖的液体。 <<milkvolume 1>> <</if>> <<sex 5 "breasts">><<bodyliquid "chest" "goo">> <<else>> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的<<struggle_appendage chest>>抽插着你的<<breasts>>,伴随着每次抽插射出温暖的液体,同时<span class="pink">乳汁从你的乳头漏出。</span> <<breastfeed>> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的<<struggle_appendage chest>>在你的<<breasts>>间不断地抽插着,射出温暖的液体。 <<milkvolume 1>> <</if>> <<sex 5 "breasts">><<bodyliquid "chest" "goo">> <</if>> <<else>> <<struggle_flat_chest>> <</if>> <</switch>> <<set $struggle.chest.progress += 1>> <br> <</if>> <!-- populate an array of unoccupied bodyparts to target --> <<set _targets to []>> <<if $mouthuse is 0>><<set _targets.push("mouth")>><</if>> <<if $vaginause is 0 and $player.vaginaExist>><<set _targets.push("vagina")>><</if>> <<if $penisuse is 0 and (playerHasStrapon() or $player.penisExist)>><<set _targets.push("penis")>><</if>> <<if $anususe is 0 and $analdisable is "f">><<set _targets.push("anus")>><</if>> <<if $chestuse is 0>><<set _targets.push("chest")>><</if>> <<for _i to 0; _i lt $struggle.number; _i++>> <<if $struggle.enemy[_i].location is "fleeing">> <<print $struggle.enemy[_i].description>><<print $struggle.enemy[_i].name.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>> <<if $struggle.enemy[_i].health gte 1 and $struggle.enemy[_i].satisfied lt 1>> <<if $underwater is 1 or $struggle.enemy[_i].motion is "swimming">> 在你周围游来游去, <<elseif $struggle.enemy[_i].motion is "flying">> 在你周围飞来飞去, <<else>> 降落在附近, <</if>> <span class="blue">准备侵犯。</span> <<set $struggle.enemy[_i].location to "lurking">> <<else>> <<if $underwater is 1 or $struggle.enemy[_i].motion is "swimming">> 游进了黑暗中。 <<elseif $struggle.enemy[_i].motion is "flying">> 飞走了。 <<else>> 跳开。 <</if>> <span class="green">它不会再回来了。</span> <<set $struggle.done += 1>> <<set $struggle.enemy[_i].location to "fled">> <</if>> <br> <<elseif $struggle.enemy[_i].location is "lurking" and _targets.length gt 0>> <!-- lurkers attacc --> <<rng>> <<if $dodging gte 1>> <<set _doge_chance to ((currentSkillValue("feetskill") / 3) + (currentSkillValue('danceskill') / 3) - $drunk - (!!$worn.feet.type.includes("heels") * 200))>> <<feetskilluse>> <</if>> <<if $left_guard is 1>> <<set _left_guard_chance to (currentSkillValue("handskill") / 3)>> <<handskilluse>> <</if>> <<if $right_guard is 1>> <<set _right_guard_chance to (currentSkillValue("handskill") / 3)>> <<handskilluse>> <</if>> <<set _hit_chance to random(1, 1000)>> <<if _doge_chance gte _hit_chance>> <<struggle_bide_the>><<print $struggle.enemy[_i].description>><<print $struggle.enemy[_i].name.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>> <<if $underwater is 1 or $struggle.enemy[_i].motion is "swimming">> 游向你, <<elseif $struggle.enemy[_i].motion is "flying">> 飞向你, <<else>> 向你扑来, <</if>> <<set $dodging -= 1>> <<if $drunk gte 60>> 但是你酒后踉跄地偏离了道路<<if !random(100)>>仿佛酒神一般<</if>>, <<elseif currentSkillValue("feetskill") gte 800 or currentSkillValue('danceskill') gte 400>> 但你跳到了一旁, <<elseif currentSkillValue("feetskill") gte 200>> 但你退开一步, <<else>> 但你却跌跌撞撞地走到一边, <</if>> <<if _doge_chance - _hit_chance gte 200>> <span class="green">躲避了它。</span> <<else>> <span class="teal">勉强躲过了。</span> <<for $_slot range setup.clothingLayer.torso>> <<if $worn[$_slot].name isnot "naked">> <<set $worn[$_slot].integrity -= random(10, 15)>> <<set _clothesdamaged to true>> 它擦过时撕下了你的$worn[$_slot].cn_name_cap。 <<break>> <</if>> <</for>> <<if !_clothesdamaged>> 它在经过时鞭打着你。<<pain 2>> <</if>> <<neutral 2>> <</if>> <<elseif _left_guard_chance gte _hit_chance or _right_guard_chance gte _hit_chance>> <<struggle_bide_the>><<print $struggle.enemy[_i].description>><<print $struggle.enemy[_i].name.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>> <<if $underwater is 1 or $struggle.enemy[_i].motion is "swimming">> 游向你, <<elseif $struggle.enemy[_i].motion is "flying">> 飞向你, <<else>> 向你扑来, <</if>> <<if currentSkillValue("handskill") gte 800>> 但你恰到好处地打击了它, <<elseif currentSkillValue("handskill") gte 200>> 但你把它撇在一边, <<else>> 但是你的挥舞把它推到一边, <</if>> <<if _left_guard_chance - _hit_chance gte 200 or _right_guard_chance - _hit_chance gte 200>> <span class="green">拍打着地面。</span> <<set $struggle.enemy[_i].health -= 1>> <<else>> <span class="teal">勉强躲过了。</span> <<for $_slot range ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower"]>> <<if $worn[$_slot].name isnot "naked">> <<set $worn[$_slot].integrity -= random(10, 15)>> <<set _clothesdamaged to true>> 它擦过时撕坏了你的$worn[$_slot].cn_name_cap。 <<break>> <</if>> <</for>> <<if !_clothesdamaged>> 它在经过时鞭打着你。<<pain 2>> <</if>> <<neutral 2>> <</if>> <<if _left_guard_chance gte _hit_chance>> <<unset $left_guard>> <<elseif _right_guard_chance gte _hit_chance>> <<unset $right_guard>> <</if>> <<elseif $rng lte 66 and _targets.length gt 0>> <<set _target to _targets.pluck()>> <<struggle_bide_the>><<print $struggle.enemy[_i].description>><<print $struggle.enemy[_i].name.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>> <<if $underwater is 1 or $struggle.enemy[_i].motion is "swimming">> 游向你, <<elseif $struggle.enemy[_i].motion is "flying">> 飞向你, <<else>> 向你扑来, <</if>> <span class="blue">降落在你的<<struggle_region _target>>。</span> <<struggle_attach _target>> <<set V[_target + 'use'] to "struggle">> <<set V[_target + 'state'] to "struggle">> <<set V[_target + 'target'] to "struggle">> <<elseif random(1, 2) is 2>> 一条附肢从<<print $struggle.enemy[_i].description>><<print $struggle.enemy[_i].name.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>上长出,并且<span class="blue">对你射出一连串黏液。</span> <<random_goo>> <<else>> <<print $struggle.enemy[_i].description>><<print $struggle.enemy[_i].name.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>等待着可以插入的地方。 <<set $struggle.enemy[_i].bide to true>> <</if>> <br> <</if>> <</for>> <<unset $left_guard>> <<unset $right_guard>> <<if $oxygen lt $oxygenmax and $underwater isnot 1 and _strangle is 1>> <<unset _strangle>> <br>空气: <<oxygencaption>> <</if>> <br> <<turnend>> <</widget>> <<widget "struggle_difficulty">>/*Unused for now*/ <!-- can be slapped at the end of _pull actions to show difficulty --> <<set $_chance to $struggle[_args[0]].success>> <<struggle_difficulty_set>> | 成功概率 : <<if $_chance gte 100>> <span class="green"><<print $_chance>>%</span> <<elseif $_chance gte 80>> <span class="teal"><<print $_chance>>%</span> <<elseif $_chance gte 60>> <span class="lblue"><<print $_chance>>%</span> <<elseif $_chance gte 40>> <span class="blue"><<print $_chance>>%</span> <<elseif $_chance gte 20>> <span class="purple"><<print $_chance>>%</span> <<elseif $_chance gte 1>> <span class="pink"><<print $_chance>>%</span> <<else>> <span class="red"><<print $_chance>>%</span> <</if>> <</widget>> <<widget "struggle_difficulty_set">> <<for $_part range ["mouth", "vagina", "penis", "anus", "chest"]>> <<set $struggle[$_part].success to Math.trunc(($struggle[$_part].grip * 17) + (currentSkillValue('physique') / 600))>> <<if $struggle[$_part].success gte 100>> <!-- can't strengthen anymore, default to pull --> <<if $leftactiondefault is $_part + '_strengthen'>> <<set $leftactiondefault to $_part + '_pull'>> <</if>> <<if $rightactiondefault is $_part + '_strengthen'>> <<set $rightactiondefault to $_part + '_pull'>> <</if>> <</if>> <</for>> <</widget>> <<widget "struggle_bide_the">> <<if $struggle.enemy[_i].bide is true>> <<set $struggle.enemy[_i].bide to false>> 看到可以插入的地方,那只 <<else>> 那只 <</if>> <</widget>> <<widget "struggle_fluid">> <<if ["mouth", "vagina", "anus"].includes(_args[0])>> <<if $struggle[_args[0]].creature is "lurker" or $struggle.mouth.creature is "slime">> <<drugs 25>> <<elseif $struggle[_args[0]].creature is "pale slime">> <<drugs 50>> <<hallucinogen 40>> <</if>> <</if>> <</widget>> <<widget "struggle_clothes">> <<if _args[0] is "vagina" or _args[0] is "penis">> <<if $worn.over_lower.vagina_exposed is 0 or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1)>> <<set _struggle_exposed to "over">> <<elseif $worn.lower.vagina_exposed is 0 or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1)>> <<set _struggle_exposed to "main">> <<elseif $worn.under_lower.vagina_exposed is 0 or (setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1 and $worn.under_lower.skirt_down is 1)>> <<set _struggle_exposed to "under">> <<elseif (playerChastity("penis") and _args[0] is "penis") or (playerChastity("vagina") and _args[0] is "vagina")>> <<set _struggle_exposed to "genitals">> <<else>> <<set _struggle_exposed to "naked">> <</if>> <<elseif _args[0] is "anus">> <<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1) or $worn.over_lower.anus_exposed is 0>> <<set _struggle_exposed to "over">> <<elseif $worn.lower.anus_exposed is 0 or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1)>> <<set _struggle_exposed to "main">> <<elseif $worn.under_lower.anus_exposed is 0 or (setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1 and $worn.under_lower.skirt_down is 1)>> <<set _struggle_exposed to "under">> <<elseif playerChastity("anus")>> <<set _struggle_exposed to "genitals">> <<else>> <<set _struggle_exposed to "naked">> <</if>> <<elseif _args[0] is "chest">> <<if !$worn.over_upper.type.includes("naked") and $worn.over_upper.exposed lt 2>> <<set _struggle_exposed to "over_top">> <<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed lt 2>> <<set _struggle_exposed to "main_top">> <<elseif !$worn.under_upper.type.includes("naked") and $worn.under_upper.exposed is 0>> <<set _struggle_exposed to "under_top">> <<else>> <<set _struggle_exposed to "naked">> <</if>> <<elseif _args[0] is "mouth">> <<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <<set _struggle_exposed to "mask">> <<else>> <<set _struggle_exposed to "naked">> <</if>> <</if>> <<if _struggle_exposed is "over_top">> <<set $struggle[_args[0]].progress -= 1>> <<if $struggle[_args[0]].legs is "tentacles">> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的触手撕破你的$worn.over_upper.cn_name_cap寻找着插入的地方。<<neutral 2>><<set $worn.over_upper.integrity -= 10>> <<else>> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的附肢穿过你$worn.over_upper.cn_name_cap进入你的<<struggle_bodypart _args[0]>>。<<neutral 1>> <</if>> <<set $worn.over_upper.integrity -= 10>> <<if $struggle[_args[0]].creature is "slime">> <span class="purple">布料在史莱姆中嘶嘶地溶解。</span><<set $worn.over_upper.integrity -= 30>> <<elseif $struggle[_args[0]].creature is "pale slime">> <span class="purple">衣物伴随着强烈的嘶嘶声在苍白史莱姆里溶解。</span><<set $worn.over_upper.integrity -= 50>> <</if>> <<if $worn.over_upper.integrity lte 0>> <<integritycheck no_text>><<exposure>> <<if $struggle[_args[0]].legs is "tentacles">> 触手卷起衣物的边缘,随后<span class="pink">瞬间就将它们从你身上撕下,露出你的<<top>>。</span> <<else>> 它的附肢刺穿衣物,随后<span class="pink">瞬间就将它们从你身上撕下,露出你的<<top>>。</span> <</if>> <</if>> <<elseif _struggle_exposed is "main_top">> <<set $struggle[_args[0]].progress -= 1>> <<if $struggle[_args[0]].legs is "tentacles">> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的触手撕破你的$worn.upper.cn_name_cap寻找着插入的地方。<<neutral 2>><<set $worn.upper.integrity -= 10>> <<else>> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的附肢穿过你$worn.upper.cn_name_cap进入你的<<struggle_bodypart _args[0]>>。<<neutral 1>> <</if>> <<set $worn.upper.integrity -= 10>> <<if $struggle[_args[0]].creature is "slime">> <span class="purple">衣物伴随着嘶嘶声在史莱姆里溶解。</span><<set $worn.upper.integrity -= 30>> <<elseif $struggle[_args[0]].creature is "pale slime">> <span class="purple">衣物伴随着强烈的嘶嘶声在苍白史莱姆里溶解。</span><<set $worn.upper.integrity -= 50>> <</if>> <<if $worn.upper.integrity lte 0>> <<integritycheck no_text>><<exposure>> <<if $struggle[_args[0]].legs is "tentacles">> 触手缠绕着你的衣服,随后<span class="pink">瞬间就将它撕掉,露出你的<<undertop>>。</span> <<else>> 它的附肢刺穿衣物,随后<span class="pink">瞬间就将它撕掉,露出你的<<undertop>>。</span> <</if>> <</if>> <<elseif _struggle_exposed is "under_top">> <<set $struggle[_args[0]].progress -= 1>> <<if $struggle[_args[0]].legs is "tentacles">> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的触手撕开你的$worn.under_upper.cn_name_cap找寻可以插入的地方。<<neutral 3>><<set $worn.under_upper.integrity -= 10>> <<else>> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的附肢戳入你的$worn.under_upper.cn_name_cap。 <</if>> <<set $worn.under_upper.integrity -= 10>> <<if $struggle[_args[0]].creature is "slime">> <span class="purple">布料在史莱姆中嘶嘶地溶解。</span><<set $worn.under_upper.integrity -= 30>> <<elseif $struggle[_args[0]].creature is "pale slime">> <span class="purple">衣物伴随着强烈的嘶嘶声在苍白史莱姆里溶解。</span><<set $worn.under_upper.integrity -= 50>> <</if>> <<if $worn.under_upper.integrity lte 0>> <<integritycheck no_text>><<exposure>> <<if $struggle[_args[0]].legs is "tentacles">> 触手缠绕着你的衣服,随后<span class="pink">瞬间就将它撕掉,露出你的<<breasts>>。</span> <<else>> 它的附肢刺穿衣物,随后<span class="pink">瞬间就将它撕掉,露出你的<<breasts>>。</span> <</if>> <</if>> <<elseif _struggle_exposed is "over">> <<set $struggle[_args[0]].progress -= 1>> <<if $struggle[_args[0]].legs is "tentacles">> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的触手撕开你的$worn.over_lower.cn_name_cap,想要够到下面的<<struggle_bodypart _args[0]>>。<<neutral 2>><<set $worn.over_lower.integrity -= 10>> <<else>> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的触手撕开你的$worn.over_lower.cn_name_cap,想要够到下面的<<struggle_bodypart _args[0]>>。<<neutral 1>> <</if>> <<set $worn.over_lower.integrity -= 10>> <<if $struggle[_args[0]].creature is "slime">> <span class="purple">布料在史莱姆中嘶嘶地溶解。</span><<set $worn.over_lower.integrity -= 30>> <<elseif $struggle[_args[0]].creature is "pale slime">> <span class="purple">衣物伴随着强烈的嘶嘶声在苍白史莱姆里溶解。</span><<set $worn.over_lower.integrity -= 50>> <</if>> <<if $worn.over_lower.integrity lte 0>> <<integritycheck no_text>><<exposure>> <<if $struggle[_args[0]].legs is "tentacles">> 触手缠绕着你的衣服,随后<span class="pink">瞬间就将它撕掉,露出你的<<crotch>>。</span> <<else>> 它的附肢刺穿衣物,随后<span class="pink">瞬间就将它撕掉,露出你的<<crotch>>。</span> <</if>> <</if>> <<elseif _struggle_exposed is "main">> <<set $struggle[_args[0]].progress -= 1>> <<if $struggle[_args[0]].legs is "tentacles">> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的触手撕开你的$worn.lower.cn_name_cap,想要够到下面的<<struggle_bodypart _args[0]>>。<<neutral 2>><<set $worn.lower.integrity -= 10>> <<else>> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的触手撕开你的$worn.lower.cn_name_cap,想要够到下面的<<struggle_bodypart _args[0]>>。<<neutral 1>> <</if>> <<set $worn.lower.integrity -= 10>> <<if $struggle[_args[0]].creature is "slime">> <span class="purple">布料在史莱姆中嘶嘶地溶解。</span><<set $worn.lower.integrity -= 30>> <<elseif $struggle[_args[0]].creature is "pale slime">> <span class="purple">衣物伴随着强烈的嘶嘶声在苍白史莱姆里溶解。</span><<set $worn.lower.integrity -= 50>> <</if>> <<if $worn.lower.integrity lte 0>> <<integritycheck no_text>><<exposure>> <<if $struggle[_args[0]].legs is "tentacles">> 触手缠绕着你的衣服,随后<span class="pink">瞬间就将它撕掉,露出你的<<undies>>。</span> <<else>> 它的附肢刺穿衣物,随后<span class="pink">瞬间就将它撕掉,露出你的<<undies>>。</span> <</if>> <</if>> <<elseif _struggle_exposed is "under">> <<set $struggle[_args[0]].progress -= 1>> <<if $struggle[_args[0]].legs is "tentacles">> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的触手蜂拥进你的$worn.under_lower.cn_name_cap,想要够到下面的<<struggle_bodypart _args[0]>>。<<neutral 2>><<set $worn.under_lower.integrity -= 10>> <<else>> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的触手撕开你的$worn.under_lower.cn_name_cap,想要够到下面的<<struggle_bodypart _args[0]>>。<<neutral 1>> <</if>> <<set $worn.under_lower.integrity -= 10>> <<if $struggle[_args[0]].creature is "slime">> <span class="purple">布料在史莱姆中嘶嘶地溶解。</span><<set $worn.under_lower.integrity -= 30>> <<elseif $struggle[_args[0]].creature is "pale slime">> <span class="purple">衣物伴随着强烈的嘶嘶声在苍白史莱姆里溶解。</span><<set $worn.under_lower.integrity -= 50>> <</if>> <<if $worn.under_lower.integrity lte 0>> <<integritycheck no_text>><<exposure>> <<if $struggle[_args[0]].legs is "tentacles">> 它的触手蜂拥进衣物,随后<span class="pink">瞬间就将它撕掉,露出你的<<genitals>>。</span> <<else>> 它的附肢刺穿衣物,随后<span class="pink">瞬间就将它撕掉,露出你的<<genitals>>。</span> <</if>> <</if>> <<elseif _struggle_exposed is "genitals">> <<set $struggle[_args[0]].progress -= 1>> <<if $struggle[_args[0]].legs is "tentacles">> <<if $worn.genitals.name is "chastity parasite">> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的触手蠕动着绕上了你的$worn.genitals.cn_name_cap,揉捏着,挤压着。<span class="lewd">你明显被激起了性奋,这鼓励它更进一步。</span> <<arousal 200 "genitals">><<neutral 2 "genitals">><<set $worn.genitals.integrity -= 5>> <<else>> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的触手蜂拥在你的$worn.genitals.cn_name_cap下方,摩擦着你的<<struggle_bodypart _args[0]>>想要找到可以插入的地方。<<neutral 2 "genitals">><<set $worn.genitals.integrity -= 10>> <</if>> <<else>> <<if $worn.genitals.name is "chastity parasite">> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>试图毁坏你的$worn.genitals.cn_name_cap,却只能挤压它,<span>让你更加性奋。</span> <<neutral 1 "genitals">><<arousal 100 "genitals">><<set $worn.genitals.integrity -= 5>> <<else>> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的触手撕扯着你的$worn.under_lower.cn_name_cap,想要进到你的<<struggle_bodypart _args[0]>>下方。<<neutral 1 "genitals">><<set $worn.genitals.integrity -= 10>> <</if>> <</if>> <<if $struggle[_args[0]].creature is "slime">> <span class="purple">物质在史莱姆中嘶嘶地溶解。</span><<set $worn.genitals.integrity -= 30>> <<elseif $struggle[_args[0]].creature is "pale slime">> <span class="purple">衣物伴随着强烈的嘶嘶声在苍白史莱姆里溶解。</span><<set $worn.genitals.integrity -= 50>> <</if>> <<if $worn.genitals.integrity lte 0>> <<integritycheck no_text>><<exposure>> <<if $struggle[_args[0]].legs is "tentacles">> 触手包绕着材料,拉扯起来。材料 <<if $worn.genitals.name is "chastity parasite">> 清脆地一响 <<else>> 沉闷地一响 <</if>> <span class="pink">,被<<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>从你身上撕下,露出了你的<<genitals>>。</span> <<else>> 附肢穿过了材料,材料 <<if $worn.genitals.name is "chastity parasite">> 清脆地一响 <<else>> 沉闷地一响 <</if>> <span class="pink">,被<<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>从你身上撕下,露出了你的<<genitals>>。</span> <</if>> <<else>> <<if $struggle[_args[0]].damage gte 10>> 它<<if $worn.genitals.name is "chastity parasite">>疲于<<else>>受伤了,不愿<</if>>继续对抗材料,<span class="green">从你身上跳开了。</span> <<if _args[0] is "vagina">> <<set $vaginause to 0>> <<set $vaginastate to 0>> <<struggle_part_init "vagina">> <<set $struggle.warded += 1>> <<struggleClearActions "vagina_">> <<elseif _args[0] is "penis">> <<set $penisuse to 0>> <<set $penisstate to 0>> <<struggle_part_init "penis">> <<set $struggle.warded += 1>> <<struggleClearActions "penis_">> <<else>> <<set $anususe to 0>> <<set $anusstate to 0>> <<struggle_part_init "anus">> <<set $struggle.warded += 1>> <<struggleClearActions "anus_">> <</if>> <<else>> 它<<if $worn.genitals.name is "chastity parasite">>疲于<<else>>受伤了,但还是<</if>>继续对抗材料。 <<set $struggle[_args[0]].damage += 1>> <</if>> <</if>> <<elseif _struggle_exposed is "mask">> <<set $struggle[_args[0]].progress -= 1>> <<if $struggle[_args[0]].legs is "tentacles">> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的触手蜂拥进你的$worn.face.cn_name_cap,想要够到下面的<<struggle_bodypart _args[0]>>。<<neutral 2>><<damageFaceCover 5 struggle>> <<else>> <<print $struggle[_args[0]].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>撕扯着你的$worn.face.cn_name_cap,想要够到下面的<<struggle_bodypart _args[0]>>。<<neutral 1>> <</if>> <<damageFaceCover 5 struggle>> <<if $struggle[_args[0]].creature is "slime">> <span class="purple">布料在史莱姆中嘶嘶地溶解。</span><<damageFaceCover 20 struggle>> <<elseif $struggle[_args[0]].creature is "pale slime">> <span class="purple">衣物伴随着强烈的嘶嘶声在苍白史莱姆里溶解。</span><<damageFaceCover 30 struggle>> <</if>> <<if $worn.face.integrity lte 0>> <<if $struggle[_args[0]].legs is "tentacles">> 触手蜂拥进衣物下面,随后<span class="pink">瞬间将它从你身上撕下,露出你的嘴巴。</span> <<else>> 它的附肢刺穿衣物,随后<span class="pink">瞬间就将它撕掉,露出你的嘴巴。</span> <</if>> <<faceruined>><<set $worn.face.type.push("broken")>> <</if>> <<elseif _struggle_exposed is "naked">> <<if _args[0] is "vagina">> <<print $struggle[_args].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的附肢<span class="purple">抵在你的<<pussy>>上。</span><<neutral 4 "genitals">> <<elseif _args[0] is "penis">> <<print $struggle[_args].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><span class="purple">将小穴抵在你的<<penis>>上。</span><<neutral 4 "genitals">> <<elseif _args[0] is "anus">> <<print $struggle[_args].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的附肢<span class="purple">抵在你的<<bottom>>上。</span><<neutral 4 "bottom">> <<elseif _args[0] is "chest">> <<print $struggle[_args].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的附肢<span class="purple">抵在你的<<breasts>>上。</span><<neutral 4 "breasts">> <<elseif _args[0] is "mouth">> <<print $struggle[_args].creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>>的附肢<span class="purple">抵在你的嘴上。</span><<neutral 4 "mouth">> <</if>> <</if>> <</widget>> <<widget "struggle_bodypart">><<silently>> <<switch _args[0]>> <<case "vagina">> <<pussy>> <<case "penis">> <<penis>> <<case "anus">> <<bottom>> <<case "chest">> <<breasts>> <<case "mouth">> <<set _text_output to "嘴巴">> <</switch>> <</silently>><<print _text_output>> <</widget>> <<widget "struggle_appendage">><<silently>> <<switch $struggle[_args[0]].creature>> <<case "wasp" "bee">> <<set $_text_output to "刺">> <<case "squid">> <<set $_text_output to "触手">> <<default>> <<set $_text_output to "附肢">> <</switch>> <</silently>><<print $_text_output>> <</widget>> <<widget "struggle_skin">><<silently>> <<switch $struggle[_args[0]].creature>> <<case "wasp" "bee">> <<set $_text_output to "甲壳">> <<default>> <<set $_text_output to "肉体">> <</switch>> <</silently>><<print $_text_output>> <</widget>> <<widget "struggle_flat_chest">> <<if $struggle.chest.legs is "tentacles">> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的触手不时挤着你的<<breasts>>,<span class="pink">乳汁从你的乳头漏出。</span> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>的触手不时挤着并玩弄你的<<breasts>> <</if>> <<sex 5 "breasts">> <<else>> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>吸吮着你的<<breasts>>,<span class="pink">乳汁从你的乳头漏出。</span> <<breastfeed>><<sex 3 "breasts">> <<else>> <<if $struggle.chest.creature>><<print $struggle.chest.creature.replace("pale slime","苍白史莱姆").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("wasp","黄蜂").replace("bee","蜜蜂").replace("squid","鱿鱼").replace("mosquito","蚊子")>><<else>><<print $struggle.chest.creature>><</if>>吮吸着你的<<breasts>>的同时它的<<struggle_appendage chest>>摩擦着你的小腹。 <<milkvolume 1>><<sex 5 "breasts">> <</if>> <<sex 3 "breasts">> <</if>> <</widget>> <<widget "struggle_attach">> <<set $struggle[_args[0]].creature to $struggle.enemy[_i].name>> <<set $struggle[_args[0]].description to $struggle.enemy[_i].description>> <<set $struggle[_args[0]].legs to $struggle.enemy[_i].legs>> <<set $struggle.enemy[_i].location to _args[0]>> <!-- temp var to highlight newly attached lurkers --> <<set T['gold_' + _args[0]] to true>> <</widget>> <<widget "struggleClearActions">> <<if _args[0]>> <<if ($mouthaction).toString().includes(_args[0])>> <<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>> <</if>> <<if ($leftaction).toString().includes(_args[0])>> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <</if>> <<if ($rightaction).toString().includes(_args[0])>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <</if>> <<if ($leftarmstate).toString().includes(_args[0])>> <<set $leftarm to 0>><<set $leftarmstate to 0>> <</if>> <<if ($rightarmstate).toString().includes(_args[0])>> <<set $rightarm to 0>><<set $rightarmstate to 0>> <</if>> <</if>> <</widget>> <<widget "struggle_region">><<silently>> <<if ["mouth","vagina","penis","anus","chest"].includes(_args[0])>> <<switch _args[0]>> <<case "mouth">><<set _text_output to "头">> <<case "vagina">><<set _text_output to "小腹">> <<case "penis">><<set _text_output to "腹部">> <<case "anus">><<set _text_output to "屁股">> <<case "chest">><<set _text_output to "胸口">> <</switch>> <</if>> <</silently>><<print _text_output>> <</widget>>
<<widget "generateActionsSwarm">> <<set $combat to 1>> <<if _targetlist is undefined>> <<getTargetList>> <</if>> <div id="listContainer"> <div id="leftaction" @class="$options.combatControls + 'Control'"> <<if $lefttarget is "self">> <<leftActionInitSelf>> <<else>> <<leftActionInitSwarm>> <</if>> </div> <div id="rightaction" @class="$options.combatControls + 'Control'"> <<if $righttarget is "self">> <<rightActionInitSelf>> <<else>> <<rightActionInitSwarm>> <</if>> </div> <div id="feetaction" @class="$options.combatControls + 'Control'"> <<feetActionInitSwarm>> </div> <<if ($mouthuse is 0 and !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)))>> <div id="mouthaction" @class="$options.combatControls + 'Control'"> <<mouthActionInit>> </div> <</if>> </div> <</widget>> <<widget "leftActionInitSwarm">> <<set $lefttarget to "swarm">> <<switch $leftarm>> <<case 0>> <<if $orgasmdown gte 1>> <<set _leftOptions to "orgasm">> <span class="lewd">你的左臂自由了,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _leftOptions to "pain">> <span class="red">你的左臂自由了,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2>> <<set _leftOptions to "unreal">> <span class="pink">你的左臂自由了,但感觉有些麻木。</span> <<else>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "left" _targetlistarms>> <</if>> <<set _leftOptions to "free">> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "left" _targetlistarms>> <br> <</if>> <</if>> <<case "swarmgrappled">> <<set _leftOptions to "unable">> <span class="purple"><<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>正在勒紧你的左臂!</span><<if $options.combatControls.includes("adio")>><br><</if>> <<case "bound">> <<if $orgasmdown gte 1>> <<set _leftOptions to "unable">> <span class="lewd">你的左臂因紧缚而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _leftOptions to "unable">> <span class="red">你的左臂因束缚而阵痛。</span> <<elseif $dissociation gte 2>> <<set _leftOptions to "unable">> <span class="pink">你的左臂因捆绑而瘫软无力。</span> <<else>> <<set _leftOptions to "bound">> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂被束缚住,无法动弹。</span> <</if>><<if $options.combatControls.includes("adio")>><br><</if>> <<case "trapped">> <<set $_changetype to true>><<leftActionInitVore>> <<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">> <<set $_changetype to true>><<leftActionInit>> <<case "struggle">> <<set $_changetype to true>><<leftActionInitStruggle>> <<case "mechgrappled">> <<set $_changetype to true>><<leftActionInitMachine>> <<default>> <<set $_changetype to true>><<leftActionInitTentacle>> <</switch>> <<if $_changetype isnot true>> <<leftActionsSwarm>> <<if Object.keys(_leftaction).length gt 0>> <<if !(Object.values(_leftaction).includes($leftactiondefault))>> <<set $leftactiondefault to "swarmrest">> <</if>> <<set $leftaction to $leftactiondefault>> <<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Swarm")>> <div class="extraMargin"> <<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Swarm">> </div> <<if $options.combatControls.includes("ists")>> <div id="leftactionDifficulty"> <<leftactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.left to clone(_leftOptions)>> <</if>> <</widget>> <<widget "leftactionDifficultySwarm">>/* Yes, it is supposed to be blank. */ <!-- Does nothing --> <</widget>> <<widget "leftActionsSwarm">> <<set _leftaction to {}>> <<switch _leftOptions>> <<case "free">> <<if $rightarm is "swarmgrappled" and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<set _leftaction["解放你的右臂"] to "leftfree">> <<elseif _swarmamounts.active[2] gte 1 and $lefttarget isnot "self">> <<silently>><<swarmName>><</silently>> <<set _leftaction[_swarmsteady + "其中一个" + _swarmname] to "leftswarm">> <</if>> <<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0 and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<silently>><<genitals>><</silently>> <<set _leftaction["遮住你的"+ _text_output] to "frontcoverleft">> <</if>> <<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0 and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<set _leftaction["遮住你的屁股"] to "backcoverleft">> <</if>> <<if _swarmamounts.chest lte 0 and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<set _leftaction["遮住你的胸部"] to "chestcoverleft">> <</if>> <<if $lefttarget isnot "self">> <<if _swarmamounts.genital[1] gte 1 and !playerChastity()>> <<silently>><<genitals>><</silently>> <<set _leftaction["把"+ $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫") + "从你的" + _text_output + "拉开" ] to "frontpurgeleft">> <</if>> <<if _swarmamounts.genital[0] gte 1 and !playerChastity()>> <<silently>><<genitals>><</silently>> <<set _leftaction["阻挡"+ $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫") + "靠近你的" + _text_output] to "frontclearleft">> <</if>> <<if _swarmamounts.butt[1] gte 1 and !playerChastity("anus")>> <<set _leftaction["把"+ $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫") + "从你的菊穴里拉出来"] to "backpurgeleft">> <</if>> <<if _swarmamounts.butt[0] gte 1 and !playerChastity("anus")>> <<set _leftaction["阻挡"+ $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫") + "靠近你的屁股"] to "backclearleft">> <</if>> <<if _swarmamounts.chest gte 1>> <<set _leftaction["把你胸口上的"+ $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫") + "清除"] to "chestclearleft">> <</if>> <</if>> <<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft") and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<set _leftaction["游到安全的地方"] to "swim">> <</if>> <<if $vorecreature is 0>> <<set _leftaction["休息"] to "swarmrest">> <</if>> <<leftclothesnew>> <<case "bound">> <<if $gamemode is "soft" and $nowiggle isnot true>> <<set _leftaction["扭动脱身"] to "leftwriggle">> <</if>> <<case "orgasm">> <<set _leftaction["交叉手臂"] to "leftfold">> <<set _leftaction["紧握"] to "leftgrip">> <<case "pain">> <<set _leftaction["挣扎"] to "leftstruggleweak">> <<set _leftaction["防护"] to "leftprotect">> <<case "unreal">> <<set _leftaction["戳自己"] to "leftpoke">> <<set _leftaction["把你的胳膊移开"] to "leftcurl">> <</switch>> <</widget>> <<widget "rightActionInitSwarm">> <<set $righttarget to "swarm">> <<switch $rightarm>> <<case 0>> <<if $orgasmdown gte 1>> <<set _rightOptions to "orgasm">> <span class="lewd">你的右臂自由了,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _rightOptions to "pain">> <span class="red">你的右臂自由了,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2>> <<set _rightOptions to "unreal">> <span class="pink">你的右臂自由了,但感觉有些麻木。</span> <<else>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "right" _targetlistarms>> <</if>> <<set _rightOptions to "free">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "right" _targetlistarms>> <br> <</if>> <</if>> <<case "swarmgrappled">> <<set _rightOptions to "unable">> <span class="purple"><<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>正在勒紧你的右臂!</span><<if $options.combatControls.includes("adio")>><br><</if>> <<case "bound">> <<if $orgasmdown gte 1>> <<set _rightOptions to "unable">> <span class="lewd">你的右臂因紧缚而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _rightOptions to "unable">> <span class="red">你的右臂因束缚而阵痛。</span> <<elseif $dissociation gte 2>> <<set _rightOptions to "unable">> <span class="pink">你的右臂因捆绑而瘫软无力。</span> <<else>> <<set _rightOptions to "bound">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂被束缚住,无法动弹。</span> <</if>><<if $options.combatControls.includes("adio")>><br><</if>> <<case "trapped">> <<set $_changetype to true>><<rightActionInitVore>> <<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">> <<set $_changetype to true>><<rightActionInit>> <<case "struggle">> <<set $_changetype to true>><<rightActionInitStruggle>> <<case "mechgrappled">> <<set $_changetype to true>><<rightActionInitMachine>> <<default>> <<set $_changetype to true>><<rightActionInitTentacle>> <</switch>> <<if $_changetype isnot true>> <<rightActionsSwarm>> <<if Object.keys(_rightaction).length gt 0>> <<if !(Object.values(_rightaction).includes($rightactiondefault))>> <<set $rightactiondefault to "swarmrest">> <</if>> <<set $rightaction to $rightactiondefault>> <<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Swarm")>> <div class="extraMargin"> <<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Swarm">> </div> <<if $options.combatControls.includes("ists")>> <div id="rightactionDifficulty"> <<rightactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.right to clone(_rightOptions)>> <</if>> <</widget>> <<widget "rightactionDifficultySwarm">>/* No, it cannot be removed. */ <!-- Does nothing --> <</widget>> <<widget "rightActionsSwarm">> <<set _rightaction to {}>> <<switch _rightOptions>> <<case "free">> <<if $leftarm is "swarmgrappled" and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<set _rightaction["解放你的左臂"] to "rightfree">> <<elseif _swarmamounts.active[2] gte 1 and $righttarget isnot "self">> <<silently>><<swarmName>><</silently>> <<set _rightaction[_swarmsteady + "其中一个" + _swarmname] to "rightswarm">> <</if>> <<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0 and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<silently>><<genitals>><</silently>> <<set _rightaction["遮住你的"+ _text_output] to "frontcoverright">> <</if>> <<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0 and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<set _rightaction["遮住你的屁股"] to "backcoverright">> <</if>> <<if _swarmamounts.chest lte 0 and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<set _rightaction["遮住你的胸部"] to "chestcoverright">> <</if>> <<if $righttarget isnot "self">> <<if _swarmamounts.genital[1] gte 1 and !playerChastity()>> <<silently>><<genitals>><</silently>> <<set _rightaction["把"+ $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫") + "从你的" + _text_output + "拉开"] to "frontpurgeright">> <</if>> <<if _swarmamounts.genital[0] gte 1 and !playerChastity()>> <<silently>><<genitals>><</silently>> <<set _rightaction["阻挡"+ $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫") + "靠近你的" + _text_output] to "frontclearright">> <</if>> <<if _swarmamounts.butt[1] gte 1 and !playerChastity("anus")>> <<set _rightaction["把"+ $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫") + "从你的菊穴里拉出来"] to "backpurgeright">> <</if>> <<if _swarmamounts.butt[0] gte 1 and !playerChastity("anus")>> <<set _rightaction["阻挡"+ $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫") + "靠近你的屁股"] to "backclearright">> <</if>> <<if _swarmamounts.chest gte 1>> <<set _rightaction["把你胸口上的"+ $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫") + "清除"] to "chestclearright">> <</if>> <</if>> <<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft") and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<set _rightaction["游到安全的地方"] to "swim">> <</if>> <<if $vorecreature is 0>> <<set _rightaction["休息"] to "swarmrest">> <</if>> <<rightclothesnew>> <<case "bound">> <<if $gamemode is "soft" and $nowiggle isnot true>> <<set _rightaction["扭动脱身"] to "rightwriggle">> <</if>> <<case "orgasm">> <<set _rightaction["交叉手臂"] to "rightfold">> <<set _rightaction["紧握"] to "rightgrip">> <<case "pain">> <<set _rightaction["挣扎"] to "rightstruggleweak">> <<set _rightaction["防护"] to "rightprotect">> <<case "unreal">> <<set _rightaction["戳自己"] to "rightpoke">> <<set _rightaction["把你的胳膊移开"] to "rightcurl">> <</switch>> <</widget>> <<widget "feetActionInitSwarm">> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>> <<set $feettarget to "swarm">> <<switch $feetuse>> <<case 0>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistall["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<if ($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound")>> <<else>> <<targetListBox "feet" _targetlistall>> <</if>> <</if>> <<if $leftleg is 0 and $rightleg is 0>> <<set _feetOptions to "free">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的双脚是自由的。</span> <<elseif $leftleg is 0>> <<set _feetOptions to "leftfree">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的左腿是自由的。</span> <<elseif $rightleg is 0>> <<set _feetOptions to "rightfree">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的右腿是自由的。</span> <<elseif $leftleg is "grappled" and $rightleg is "grappled">> <<set $_changetype to true>><<feetActionInitTentacle>> <<elseif $leftleg is "bound" and $rightleg is "bound">> <<set $_changetype to true>><<feetActionInitTentacle>> <<else>> <<set _feetOptions to "free">> <span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">你的双脚是自由的。</span> <</if>> <<if $options.combatControls.includes("adio") and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>> <<targetListBox "feet" _targetlistall>> <</if>> <<if _targetnumber is 1>> <<set $feettarget to _firsttarget>> <</if>> <<case "bound" "penis" "othervagina" "walk" "strut" "run" "none">> <<set $_changetype to true>><<feetActionInit>> <<case "mechgrappled">> <<set $_changetype to true>><<feetActionInitMachine>> <<default>> <<set $_changetype to true>><<feetActionInitTentacle>> <</switch>> <<if $lastOptions.feet isnot _feetOptions>> <<set _feetGold to true>> <</if>> <<if $_changetype isnot true>> <<feetActionsSwarm>> <<if Object.keys(_feetaction).length gt 0>> <<if !(Object.values(_feetaction).includes($feetactiondefault))>> <<set $feetactiondefault to "swarmrest">> <</if>> <<set $feetaction to $feetactiondefault>> <<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Swarm")>> <div class="extraMargin"> <<generateCombatActionOthers _feetaction "feetaction" _textColor $feetaction "Swarm">> </div> <<if $options.combatControls.includes("ists")>> <div id="feetactionDifficulty"> <<feetactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.feet to clone(_feetOptions)>> <</if>> <<else>> <<timed 100ms>> <<run jQuery("#feetaction").remove();>> <</timed>> <</if>> <</widget>> <<widget "feetactionDifficultySwarm">>/* If removed, expect errors in combats with controls set to "lists". */ <!-- Does nothing --> <</widget>> <<widget "feetActionsSwarm">> <<set _feetaction to {}>> <<if $swarm.amount.active[2] gte 1 and $feettarget isnot "self">> <<silently>><<swarmName>><</silently>> <<set _feetaction[_swarmsteady + "其中一个" + _swarmname] to "feetswarm">> <</if>> <<if _feetOptions is "free">> <<if $water is 1 and $vorecreature is 0 and currentSkillValue('swimmingskill') gt 700 and $consensual isnot 1 and ($feettarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<set _feetaction["游到安全的地方"] to "swim">> <</if>> <</if>> <<if $vorecreature is 0>> <<set _feetaction["休息"] to "swarmrest">> <</if>> <</widget>>
<<widget "swarmactions">> <div @class="($debugLines ? 'debugLines-swarmactions' : '')"> <<set $chest to 0>> <<set $front to 0>> <<set $back to 0>> <<if $vorecreature is 0>> <<if $options.images is 1 and $options.combatImages is 1>> <<if $swarm.amount.active>> <<set _swarmactive to $swarm.amount.active[0]>> <<else>> <<set _swarmactive to 0>> <</if>> <<timed 100ms>> <<combatimg>> <br> <</timed>> <</if>> <</if>> <<willpowerpain>> <<willpowerorgasm>> <<actioncarry>> <<actioncarrydrop>> <<combatstate>> <<carryblock>> <<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0 and $options.combatControls isnot "disabled">> <<set _swarmsteady to $swarm["steady"].toUpperFirst()>> <<set _swarmamounts to $swarm.amount>> <<generateActionsSwarm>> <</if>> <<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and $options.combatControls is "disabled">> <<set _swarmsteady to $swarm["steady"].toUpperFirst()>> <<set _swarmamounts to $swarm.amount>> <<if $leftarm is "bound">> 你的左臂被束缚住,无法动弹。 <<if $gamemode is "soft" and $nowiggle isnot true>> <br> <label>扭动脱身<<radiobutton "$leftaction" "leftwriggle" checked>></label> | <</if>> <br><br> <<elseif $leftarm is "swarmgrappled">> <span class="purple"><<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>正在勒紧你的左臂!</span> <br><br> <<elseif $leftarm is 0>> 你的左臂是自由的。 <br> <<if $rightarm is "swarmgrappled">> <label><span class="brat">解放你的右臂</span><<radiobutton "$leftaction" "leftfree">></label> | <<elseif _swarmamounts.active[2] gte 1>> <label>_swarmsteady其中一个<<swarmName>><<radiobutton "$leftaction" "leftswarm">></label> | <</if>> <<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0>> <label>遮住你的<<genitals>><<radiobutton "$leftaction" "frontcoverleft">></label> | <</if>> <<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0>> <label>遮住你的屁股<<radiobutton "$leftaction" "backcoverleft" checked>></label> | <</if>> <<if _swarmamounts.chest lte 0>> <label>遮住你的胸部<<radiobutton "$leftaction" "chestcoverleft">></label> | <</if>> <<if _swarmamounts.genital[1] gte 1 and !playerChastity()>> <label><span class="brat">把<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的<<genitals>>拉开</span> <<radiobutton "$leftaction" "frontpurgeleft">></label> | <</if>> <<if _swarmamounts.genital[0] gte 1 and !playerChastity()>> <label><span class="brat">阻挡<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>靠近你的<<genitals>></span> <<radiobutton "$leftaction" "frontclearleft">></label> | <</if>> <<if _swarmamounts.butt[1] gte 1 and !playerChastity("anus")>> <label><span class="brat">把<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的菊穴拉开</span> <<radiobutton "$leftaction" "backpurgeleft" checked>></label> | <</if>> <<if _swarmamounts.butt[0] gte 1 and !playerChastity("anus")>> <label><span class="brat">阻挡<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>靠近你的屁股</span> <<radiobutton "$leftaction" "backclearleft" checked>></label> | <</if>> <<if _swarmamounts.chest gte 1>> <label><span class="brat">把你胸口上的<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>清除</span> <<radiobutton "$leftaction" "chestclearleft">></label> | <</if>> <<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft")>> <label><span class="teal">游到安全的地方</span> <<radiobutton "$leftaction" "swim" checked>></label> | <</if>> <<if $vorecreature is 0>> <label>休息<<radiobutton "$leftaction" "swarmrest">></label> | <</if>> <br><br> <</if>> <<if $rightarm is "bound">> 你的右臂被束缚住,无法动弹。 <<if $gamemode is "soft" and $nowiggle isnot true>> <br> <label>扭动脱身<<radiobutton "$rightaction" "rightwriggle" checked>></label> | <</if>> <br><br> <<elseif $rightarm is "swarmgrappled">> <span class="purple"><<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>正在勒紧你的右臂!</span> <br><br> <<elseif $rightarm is 0>> 你的右臂是自由的。 <br> <<if $leftarm is "swarmgrappled">> <label><span class="brat">解放你的左臂</span><<radiobutton "$rightaction" "rightfree">></label> | <<elseif _swarmamounts.active[2] gte 1>> <label>_swarmsteady其中一个<<swarmName>><<radiobutton "$rightaction" "rightswarm">></label> | <</if>> <<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0>> <label>遮住你的<<genitals>><<radiobutton "$rightaction" "frontcoverright" checked>></label> | <</if>> <<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0>> <label>遮住你的屁股<<radiobutton "$rightaction" "backcoverright">></label> | <</if>> <<if _swarmamounts.chest lte 0>> <label>遮住你的胸部<<radiobutton "$rightaction" "chestcoverright">></label> | <</if>> <<if _swarmamounts.genital[1] gte 1 and !playerChastity("hidden")>> <label><span class="brat">把<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的<<genitals>>拉开</span> <<radiobutton "$rightaction" "frontpurgeright" checked>></label> | <</if>> <<if _swarmamounts.genital[0] gte 1 and !playerChastity("hidden")>> <label><span class="brat">阻挡<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>靠近你的<<genitals>></span> <<radiobutton "$rightaction" "frontclearright" checked>></label> | <</if>> <<if _swarmamounts.butt[1] gte 1 and !playerChastity("anus")>> <label><span class="brat">把<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的菊穴拉开</span> <<radiobutton "$rightaction" "backpurgeright">></label> | <</if>> <<if _swarmamounts.butt[0] gte 1 and !playerChastity("anus")>> <label><span class="brat">阻挡<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>靠近你的屁股</span> <<radiobutton "$rightaction" "backclearright">></label> | <</if>> <<if _swarmamounts.chest gte 1>> <label><span class="brat">把你胸口上的<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>清除</span> <<radiobutton "$rightaction" "chestclearright">></label> | <</if>> <<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft")>> <label><span class="teal">游到安全的地方</span> <<radiobutton "$rightaction" "swim" checked>></label> | <</if>> <<if $vorecreature is 0>> <label>休息<<radiobutton "$rightaction" "swarmrest">></label> | <</if>> <br><br> <</if>> <<if $feetuse is 0>> 你的脚自由了。 <br> <<if $swarm.amount.active[2] gte 1>> <label>_swarmsteady其中一个<<swarmName>><<radiobutton "$feetaction" "feetswarm" checked>></label> | <</if>> <<if $water is 1 and $vorecreature is 0 and currentSkillValue('swimmingskill') gt 700 and $consensual isnot 1>> <label><span class="teal">游到安全的地方</span> <<radiobutton "$feetaction" "swim" checked>></label> | <</if>> <<if $vorecreature is 0>> <label>休息<<radiobutton "$feetaction" "swarmrest">></label> | <</if>> <</if>> <br><br> <</if>> <br><br><br> </div> <</widget>>
<<widget "swarmeffects">> <<effectspain>> <<effectsorgasm>> <<effectsdissociation>> <<set _swarmamounts to $swarm.amount>> /* -------- Clothes -------- */ <<effectshandsclothes>> <<set $leftactiondefault to $leftaction>><<set $rightactiondefault to $rightaction>> /* -------- Both arms -------- */ <<if $leftaction is "swim" and $rightaction is "swim">><<set $leftaction to 0>><<set $rightaction to 0>> <<set $swimdistance -= 2>> 你用双臂划向安全的地方。 <</if>> /* -------- Left Arm -------- */ <<if $leftaction is "leftwriggle">><<set $leftaction to 0>> <<if $leftarm is "bound">> <<unbind>><span class="green">你挣脱了束缚。</span> <</if>> <</if>> <<if $leftaction is "leftfree">><<set $leftaction to 0>><<set $rightarm to 0>> <span class="lblue">你推开覆盖在右臂上的<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>,解放右手自由。</span> <</if>> <<if $leftaction is "leftswarm">><<set $leftaction to 0>> <<set _swarmamounts.active[2] -= 1>><<set _swarmamounts.active[3] += 1>> <span class="lblue">你用左手$swarm["steady"]其中一个<<swarmName>>。</span> <</if>> <<if $leftaction is "frontcoverleft">><<set $leftaction to 0>> <<set $front to "covered">> 你用左手遮住你的<<genitals>>,防止<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>侵犯你。 <</if>> <<if $leftaction is "backcoverleft">><<set $leftaction to 0>> <<set $back to "covered">> 你用左手遮住你的屁股。希望这能阻止<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>入侵你的后方。它们不停地探查戳着,但还没有成功。 <</if>> <<if $leftaction is "chestcoverleft">><<set $leftaction to 0>> <<set $chest to "covered">> 你用左手遮住你的胸部,让<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>远离你敏感的胸部。 <</if>> <<if $leftaction is "frontpurgeleft">><<set $leftaction to 0>> <<set _swarmamounts.genital[1] -= 1>><<set _swarmamounts.active[4] += 1>> <span class="teal">你移开了一些<<print ($player.vaginaExist ? "正在侵入" : "缠绕在")>>你的<<if $player.vaginaExist and $player.penisExist>><<pussy>><<else>><<genitals>><</if>>的<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>。</span> <<if _swarmamounts.genital[1] gte 1>>虽然仍有一些在侵犯着你。<<else>>你认为你已经把它们都干掉了,暂时。<</if>> <</if>> <<if $leftaction is "frontclearleft">><<set $leftaction to 0>> <<set _swarmamounts.genital[0] -= 1>><<set _swarmamounts.active[4] += 1>> <span class="lblue">你阻止<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>><<print ($player.vaginaExist ? "进入" : "侵占")>>你的<<if $player.vaginaExist and $player.penisExist>><<pussy>><<else>><<genitals>><</if>>。</span> <<if _swarmamounts.genital[0] gte 1>><span class="purple">但是它们太多了,有些成功突破了你的防御。</span><</if>> <</if>> <<if $leftaction is "backpurgeleft">><<set $leftaction to 0>> <<set _swarmamounts.butt[1] -= 1>><<set _swarmamounts.active[4] += 1>> <span class="teal">你从你的菊穴中抽出一些<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>。</span> <<if _swarmamounts.butt[1] gte 1>>然而,还是有部分寄生在了你的身上。<<else>>你以为你把它们都干掉了。<</if>> <</if>> <<if $leftaction is "backclearleft">><<set $leftaction to 0>> <<set _swarmamounts.butt[0] -= 1>><<set _swarmamounts.active[4] += 1>> <span class="lblue">你防止步步入侵的<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>钻进你的菊穴。</span> <<if _swarmamounts.butt[0] gte 1>><span class="purple">但是它们太多了,有些成功突破了你的防御。</span><</if>> <</if>> <<if $leftaction is "chestclearleft">><<set $leftaction to 0>> <<set _swarmamounts.chest -= 1>><<set _swarmamounts.active[4] += 1>> <span class="lblue">你清除掉一些围绕着你敏感乳头的<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>。</span> <<if _swarmamounts.chest gte 1>><span class="purple">然而,还有更多的留了下来。</span><</if>> <</if>> <<if $leftaction is "swim">><<set $leftaction to 0>> <<set $swimdistance -= 1>> 你用左手划向安全的地方。 <</if>> <<if $leftaction is "swarmrest">><<set $leftaction to 0>> 你放松自己的左臂。 <</if>> /* -------- Right Arm -------- */ <<if $rightaction is "rightwriggle">><<set $rightaction to 0>> <<if $rightarm is "bound">> <<unbind>><span class="green">你挣脱了束缚。</span> <</if>> <</if>> <<if $rightaction is "rightfree">><<set $rightaction to 0>><<set $leftarm to 0>> <span class="lblue">你推开覆盖在左臂上的<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>,解放左手自由。</span> <</if>> <<if $rightaction is "rightswarm">><<set $rightaction to 0>> <<set _swarmamounts.active[2] -= 1>><<set _swarmamounts.active[3] += 1>> <span class="lblue">你用右手$swarm["steady"]其中一个<<swarmName>>。</span> <</if>> <<if $rightaction is "frontcoverright">><<set $rightaction to 0>> <<set $front to "covered">> 你用右手遮住你的<<genitals>>,防止<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>侵犯你。 <</if>> <<if $rightaction is "backcoverright">><<set $rightaction to 0>> <<set $back to "covered">> 你用右手遮住你的屁股。希望这能阻止<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>入侵你的后方。 <</if>> <<if $rightaction is "chestcoverright">><<set $rightaction to 0>> <<set $chest to "covered">> 你用右手遮住你的胸部,让<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>远离你敏感的胸部。 <</if>> <<if $rightaction is "frontpurgeright">><<set $rightaction to 0>> <<set _swarmamounts.genital[1] -= 1>><<set _swarmamounts.active[4] += 1>> <span class="teal">你移开了一些<<print ($player.vaginaExist ? "正在侵入" : "缠绕在")>>你的<<if $player.vaginaExist and $player.penisExist>><<pussy>><<else>><<genitals>><</if>>的<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>。</span> <<if _swarmamounts.genital[1] gte 1>>虽然仍有一些在侵犯着你。<<else>>你认为你已经把它们都干掉了,暂时。<</if>> <</if>> <<if $rightaction is "frontclearright">><<set $rightaction to 0>> <<set _swarmamounts.genital[0] -= 1>><<set _swarmamounts.active[4] += 1>> <span class="lblue">你阻止<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>><<print ($player.vaginaExist ? "进入" : "侵占")>>你的<<if $player.vaginaExist and $player.penisExist>><<pussy>><<else>><<genitals>><</if>>。</span> <<if _swarmamounts.genital[0] gte 1>><span class="purple">但是它们太多了,有些成功突破了你的防御。</span><</if>> <</if>> <<if $rightaction is "backpurgeright">><<set $rightaction to 0>> <<set _swarmamounts.butt[1] -= 1>><<set _swarmamounts.active[4] += 1>> <span class="teal">你从你的菊穴中抽出一些<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>。</span> <<if _swarmamounts.butt[1] gte 1>>然而,还是有部分寄生在了你的身上。<<else>>你以为你把它们都干掉了。<</if>> <</if>> <<if $rightaction is "backclearright">><<set $rightaction to 0>> <<set _swarmamounts.butt[0] -= 1>><<set _swarmamounts.active[4] += 1>> <span class="lblue">你防止步步入侵的<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>钻进你的菊穴。</span> <<if _swarmamounts.butt[0] gte 1>><span class="purple">但是它们太多了,有些成功突破了你的防御。</span><</if>> <</if>> <<if $rightaction is "chestclearright">><<set $rightaction to 0>> <<set _swarmamounts.chest -= 1>><<set _swarmamounts.active[4] += 1>> <span class="lblue">你清除掉一些围绕着你敏感乳头的<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>。</span> <<if _swarmamounts.chest gte 1>><span class="purple">然而,还有更多的留了下来。</span><</if>> <</if>> <<if $rightaction is "swim">><<set $rightaction to 0>> <<set $swimdistance -= 1>> 你用右手划向安全的地方。 <</if>> <<if $rightaction is "swarmrest">><<set $rightaction to 0>> 你放松自己的右臂。 <</if>> /* -------- Legs -------- */ <<set $feetactiondefault to $feetaction>> <<if $feetaction is "feetswarm">><<set $feetaction to 0>> <<set $swarm.amount.active[2] -= 1>><<set $swarm.amount.active[3] += 1>> <span class="lblue">你用双脚$swarm["steady"]其中一个<<swarmName>>。</span> <</if>> <<if $feetaction is "swim">><<set $feetaction to 0>><<set $swimdistance -= 1>> 你用双腿划向安全的地方。 <</if>> <<if $feetaction is "swarmrest">><<set $feetaction to 0>> 你放松自己的双脚。 <</if>> <br><br> <</widget>>
<<widget "swarminit">> /* Example call <<swarminit "fish" "container" "shaking" "shatter" "steady" 4 6>> */ /* <<swarminit type name move spill steady amountactive amountstored>> */ /* Define Data to make each swarmer type unique Milk: Sets of the swarm type is attracted to PC's chest when lactating */ <<set _swarmdats to { "fish":{"milk":1}, "eels":{"milk":1}, "snakes":{"milk":1}, "spiders":{"milk":0}, "slimes":{"milk":1}, "pale slimes":{"milk":1}, "maggots":{"milk":0}, "worms":{"milk":0} }>> /* This contains the persistent data we will use for the encounter. */ <<set $swarm to { "data": _swarmdats[_args[0]], "type":_args[0], "name":_args[1], "move":_args[2], "spill":_args[3], "steady":_args[4], "amount":{ "active":[_args[5],_args[6],0,0,_args[5]], "chest":0, "genital":[0,0], "butt":[0,0] } }>> <<set $enemyarousal to 0>> <</widget>> <<widget "swarm">> <div @class="($debugLines ? 'debugLines-swarm' : '')"> <<set $position to "doggy">> <<set _swarmnote to { "activate":0, "chestintro":0, "chestcovered":0, "chestintroclothed":0, "chestclothed":0, "chestmolest":0, "chestmilk":0, "buttintro":0, "buttcovered":0, "buttlowerclothed":0, "buttlowerintroclothed":0, "buttunderclothed":0, "buttunderintroclothed":0, "buttmolest":0, "buttchasity":0, "buttinsideintro":0, "genitalintro":0, "genitalcovered":0, "genitallowerclothed":0, "genitallowerintroclothed":0, "genitalunderclothed":0, "genitalunderintroclothed":0, "genitalmolest":0, "genitalchasity":0, "genitalinsideintro":0, }>> <<set _swarmamounts to $swarm.amount>> <<set _swarmcreature to $swarm.type>> <<set _swarmactive to _swarmamounts.active[0]>> /* Swarm Targeting priorities */ <<set _swarmchance to {"chest":30,"butt":30,"genital":30}>> <<if $analdisable is not "f">> <<set _swarmchance["butt"] to 0>><<set _swarmchance["chest"] += 10>><<set _swarmchance["genital"] += 20>> <</if>> /* Chest related activities */ <<if _swarmamounts.chest gt 0>> /* Swarms didn't do much after going to the chest before */ <<if $lactating gte 1 and $breastfeedingdisable is "f">> <<if $milk_amount gte 1>>/*Milky, Maybe milk attracts swarmers to the breasts*/ <<set _swarmnote.chestmilk to 1>> <<breastfeed>> <<if $swarm.data["milk"] gt 0>> <<set _swarmchance["chest"] += 15>>/*Increase chest roll ratio since the swarm is attracted to milk*/ <</if>> <</if>> <</if>> <</if>> /* Butt related activities */ <<if _swarmamounts.butt[1] gt 0>> /* Inside Activities */ <</if>> <<if _swarmamounts.butt[0] gt 0>> <<set _swarmnote.buttinsideintro += _swarmamounts.butt[0]>> <<set _swarmamounts.butt[1] += _swarmamounts.butt[0]>><<set _swarmamounts.butt[0] to 0>> <</if>> /* Genital related activities */ <<if _swarmamounts.genital[1] gt 0>> /* Inside Activities */ <</if>> <<if _swarmamounts.genital[0] gt 0>> <<set _swarmnote.genitalinsideintro += _swarmamounts.genital[0]>> <<set _swarmamounts.genital[1] += _swarmamounts.genital[0]>><<set _swarmamounts.genital[0] to 0>> <</if>> /* Handle the active swarm and give them targets to go after */ <<for _i to 0; _i lt _swarmamounts.active[4]; _i++>> <<rng>> <<if $rng lte _swarmactive * 20>> <<rng _swarmchance["chest"]+_swarmchance["butt"]+_swarmchance["genital"]>> <<if $rng lte _swarmchance["chest"]>> <<if $chest is "covered">> <<set _swarmnote.chestcovered += 1>> <<arousal 10 "breasts">> <<else>> <<rng>> <<if $rng lte _swarmactive * 20>> <<if $worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>> <<set _swarmamounts.chest += 1>><<set _swarmamounts.active[4] -= 1>> <<set _swarmnote.chestintro += 1>> <<neutral 3 "breasts">> <<else>> <<rng>> <<if $rng gte 81>> /* Maybe smaller swarmers are more likely to get under cloths */ <<set _swarmamounts.chest += 1>><<set _swarmamounts.active[4] -= 1>> <<set _swarmnote.chestintroclothed += 1>> <<neutral 3 "breasts">> <<else>> <<set _swarmnote.chestclothed += 1>> <<if !$worn.over_upper.type.includes("naked")>> <<set $worn.over_upper.integrity -= 2>> <</if>> <<if !$worn.upper.type.includes("naked")>> <<set $worn.upper.integrity -= 2>> <</if>> <<neutral 1 "breasts">> <</if>> <</if>> <<else>> <<set _swarmnote.chestmolest += 1>> <<if !$worn.over_upper.type.includes("naked")>> <<set $worn.over_upper.integrity -= 2>> <</if>> <<if !$worn.upper.type.includes("naked")>> <<set $worn.upper.integrity -= 2>> <</if>> <<neutral 1 "breasts">> <</if>> <</if>> <<elseif $rng gt _swarmchance["chest"] and $rng lte _swarmchance["chest"]+_swarmchance["butt"]>> /* Butt */ <<if $back is "covered">> <<set _swarmnote.buttcovered += 1>> <<arousal 10 "bottom">> <<else>> <<rng>> <<if $rng lte _swarmactive * 20>> <<rng>> <<if $rng gte 81>> /*Chance swarm bypass clothing*/ <<neutral 4 "bottom">> <<set _swarmamounts.butt[0] += 1>><<set _swarmamounts.active[4] -= 1>> <<if $worn.under_lower.type.includes("naked") and !(playerChastity("hidden") and playerChastity("anus"))>> <<if (!$worn.over_lower.type.includes("naked") and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0) or (!$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0)>> <<set _swarmnote.buttlowerintroclothed += 1>> <<else>> <<set _swarmnote.buttintro += 1>> <</if>> <<elseif playerChastity("hidden") and playerChastity("anus")>> <<set _swarmnote.buttchasity += 1>> <<else>> <<set _swarmnote.buttunderintroclothed += 1>> <</if>> <<else>> <<if (!$worn.over_lower.type.includes("naked") and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0) or (!$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0)>> <<set _swarmnote.buttlowerclothed += 1>> <<if !$worn.over_lower.type.includes("naked")>> <<set $worn.over_lower.integrity -= 2>> <</if>> <<if !$worn.lower.type.includes("naked")>> <<set $worn.lower.integrity -= 2>> <</if>> <<neutral 1>> <<elseif !$worn.under_lower.type.includes("naked")>> <<set _swarmnote.buttunderclothed+= 1>> <<set $worn.under_lower.integrity -= 2>> <<neutral 1>> <<elseif playerChastity("hidden") and playerChastity("anus")>> <<set _swarmamounts.butt[0] += 1>><<set _swarmamounts.active[4] -= 1>> <<set _swarmnote.buttchasity += 1>> <<neutral 4>> <<else>> <<set _swarmamounts.butt[0] += 1>><<set _swarmamounts.active[4] -= 1>> <<set _swarmnote.buttintro += 1>> <<neutral 4>> <</if>> <</if>> <<else>> <<set _swarmnote.buttmolest += 1>> <<set $worn.lower.integrity -= 2>> <<if $worn.lower.type.includes("naked")>> <<set $worn.under_lower.integrity -= 2>> <</if>> <<neutral 1 "bottom">> <</if>> <</if>> <<elseif $rng gt _swarmchance["chest"]+_swarmchance["butt"]>> /* Genitals */ <<if $front is "covered">> <<set _swarmnote.genitalcovered += 1>> <<arousal 10 "genitals">> <<else>> <<rng>> <<if $rng lte _swarmactive * 20>> <<rng>> <<if $rng gte 81>> <<set _swarmamounts.genital[0] += 1>><<set _swarmamounts.active[4] -= 1>> <<neutral 4 "genitals">> <<if $worn.under_lower.type.includes("naked") and !playerChastity("hidden")>> <<if (!$worn.over_lower.type.includes("naked") and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0) or (!$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0)>> <<set _swarmnote.genitallowerintroclothed += 1>> <<else>> <<set _swarmnote.genitalintro += 1>> <</if>> <<elseif playerChastity("hidden")>> <<set _swarmnote.genitalchasity += 1>> <<else>> <<set _swarmnote.genitalunderintroclothed += 1>> <</if>> <<else>> <<if (!$worn.over_lower.type.includes("naked") and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0) or (!$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0)>> <<set _swarmnote.genitallowerclothed+= 1>> <<if !$worn.over_lower.type.includes("naked")>> <<set $worn.over_lower.integrity -= 2>> <</if>> <<if !$worn.lower.type.includes("naked")>> <<set $worn.lower.integrity -= 2>> <</if>> <<neutral 1 "genitals">> <<elseif !$worn.under_lower.type.includes("naked")>> <<set _swarmnote.genitalunderclothed += 1>> <<set $worn.under_lower.integrity -= 2>> <<neutral 1 "genitals">> <<elseif playerChastity("hidden")>> <<set _swarmamounts.genital[0] += 1>><<set _swarmamounts.active[4] -= 1>> <<set _swarmnote.genitalchasity += 1>> <<neutral 4 "genitals">> <<else>> <<set _swarmamounts.genital[0] += 1>><<set _swarmamounts.active[4] -= 1>> <<set _swarmnote.genitalintro += 1>> <<neutral 4 "genitals">> <</if>> <</if>> <<else>> <<set _swarmnote.genitalmolest += 1>> <<set $worn.lower.integrity -= 2>> <<if $worn.lower.type.includes("naked")>> <<set $worn.under_lower.integrity -= 2>> <</if>> <<neutral 1 "genitals">> <</if>> <</if>> <</if>> <<else>> <<arousal 10>> <</if>> <</for>> /* pending -> active */ <<if _swarmamounts.active[2] gt 0>> <<set _swarmamounts.active[0] += _swarmamounts.active[2]>> <<set _swarmamounts.active[4] += _swarmamounts.active[2]>> <<set _swarmamounts.active[2] to 0>> <<set _swarmnote.activate to 1>> <</if>> /* 0:active, 1:contained, 2:pending, 3:steadied 4:idle*/ <<if _swarmamounts.active[1] gt 0>>/* contained -> pending */ <<for _i to 0; _i lt _swarmamounts.active[1]; _i++>> <<rng>> <<if $rng gte 51>> /* Maybe this number can be augmented by something? */ <<set _swarmamounts.active[1] -= 1>> <<set _swarmamounts.active[2] += 1>> <</if>> <</for>> <</if>> /* steadied -> contained */ <<set _swarmamounts.active[1] += _swarmamounts.active[3]>> <<set _swarmamounts.active[3] to 0>> /* --------- Text Notifications ---------*/ <<if _swarmnote.activate gte 1>> <<set _swarmnote.activate to 0>> <<swarmName>> $swarm.spill,用更多的<<print $swarm.type.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>围绕着你。 <</if>> <<if _swarmamounts.active[2] gte 1>> <<set $_remainingSwarms to _swarmamounts.active[1] + _swarmamounts.active[2]>> 这里有<<number $_remainingSwarms>>只<<swarmName $_remainingSwarms>>,<span class="blue"><<if _swarmamounts.active[1] + _swarmamounts.active[2] is 1>>它<<else>>其中<<number _swarmamounts.active[2]>>只<</if>>正$swarm.move。</span> <</if>> <<if _swarmactive lte 0>> <<elseif _swarmactive lte 1>> <<print _swarmcreature.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>在你身上蠕动。 <<elseif _swarmactive lte 2>> <<print _swarmcreature.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>成群结队地围着你。 <<elseif _swarmactive lte 3>> 你周围有很多<<print _swarmcreature.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>。 <<elseif _swarmactive lte 4>> 你简直是在<<print _swarmcreature.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>里游走。 <<elseif _swarmactive lte 9>> <<print _swarmcreature.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>完全包围了你。 <<elseif _swarmactive gte 10>> <span class="pink"><<print _swarmcreature.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>完全包围着你,你像是在一个活着的泥泞深坑里似的。<<if $orgasmdown gte 1>>没有一寸皮肤能逃离这种感触折磨。<</if>></span> <</if>> <<rng>> <<if $rng gte 91 and $leftarm is 0 and $rightarm is 0>> <<if $rng gte 96>> <<set $leftarm to "swarmgrappled">><<set $lefttarget to "swarm">> <span class="purple">那个<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>涌向你的左臂,限制着你的左手。</span> <<else>> <<set $rightarm to "swarmgrappled">><<set $righttarget to "swarm">> <span class="purple">那个<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>涌向你的右臂,限制着你的右手。</span> <</if>> <</if>> /* -------- Chest -------- */ <<if _swarmnote.chestcovered gte 1>> <<set _swarmnote.chestcovered to 0>> 你设法让它们远离你的胸部。 <</if>> <<if _swarmnote.chestmolest gte 1>> <<set _swarmnote.chestmolest to 0>> 它们在你的<<print either("胸前", "腹部上", "背上", "脖子上", "手臂上")>>蠕动。 <</if>> <<if _swarmnote.chestclothed gte 1>> <<set _swarmnote.chestclothed to 0>> 它们其中一些攻击并破坏你的 <<if !$worn.over_upper.type.includes("naked")>> $worn.upper.cn_name_cap<<if !$worn.upper.type.includes("naked")>>和<<else>>,<</if>> <</if>> <<if !$worn.upper.type.includes("naked")>> $worn.upper.cn_name_cap, <</if>> 试图从衣服上钻进来。 <</if>> <<if _swarmnote.chestintro gte 1>> <<set _swarmnote.chestintro to 0>> <<if _swarmamounts.chest gte 1>> <span class="purple">更多的<<print $swarm["type"].replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>聚集在你的<<breasts>>周围。</span> <<else>> <span class="purple">它们其中一些特别喜欢你的<<breasts>>。</span> <</if>> <</if>> <<if _swarmnote.chestintroclothed gte 1>> <<set _swarmnote.chestintroclothed to 0>> <span class="purple">它们有些钻进你的 <<if !$worn.over_upper.type.includes("naked")>> $worn.upper.cn_name_cap<<if !$worn.upper.type.includes("naked")>>和<<else>>,<</if>> <</if>> <<if !$worn.upper.type.includes("naked")>> $worn.upper.cn_name_cap, <</if>> 看来很喜欢你的<<breasts>>。</span> <</if>> <<if _swarmamounts.chest gte 1>> <<playWithBreasts _swarmamounts.chest>> <<arousal `_swarmamounts.chest * 20`>> <<neutral 5 "breasts">> <<if _swarmnote.chestmilk gte 1>> <<set _swarmnote.chestmilk to 0>> 它们紧贴着蠕动并挑逗你的<<nipples>>,<span class="purple">使乳汁从乳尖渗出。</span> /*Maybe put a notification here, about swarmers that are attracted to milk?*/ <<else>> 它们缠绕并挑逗你的<<nipples>>,使乳尖保持坚挺。 <</if>> <</if>> /* -------- Butts --------*/ <<if _swarmnote.buttcovered gte 1>> <<set _swarmnote.buttcovered to 0>> 你设法让它们远离你的屁股。 <</if>> <<if _swarmnote.buttmolest gte 1>> <<set _swarmnote.buttmolest to 0>> 它们在你的<<print either("屁股", "大腿", "腿")>>上扭动。 <</if>> <<if _swarmnote.buttlowerclothed gte 1>> <<set _swarmnote.buttlowerclothed to 0>> <<if $worn.over_lower.name is "naked" and $worn.lower.name is "naked">> 它们有一些把你衣服的撕成碎片。 <<else>> 其中一些钻进你的 <<if !$worn.over_lower.type.includes("naked")>> $worn.over_lower.cn_name_cap<<if !$worn.lower.type.includes("naked")>>和<<else>>,<</if>> <</if>> <<if !$worn.lower.type.includes("naked")>> $worn.lower.cn_name_cap, <</if>> 撕裂了布料。 <</if>> <</if>> <<if _swarmnote.buttunderclothed gte 1>> <<set _swarmnote.buttunderclothed to 0>> 它们中的一些缠住你的$worn.under_lower.cn_name_cap,撕裂布料。 <</if>> <<if _swarmnote.buttlowerintroclothed gte 1>> <<set _swarmnote.buttlowerintroclothed to 0>> <span class="purple">它们有些钻进你的 <<if !$worn.over_lower.type.includes("naked")>> $worn.over_lower.cn_name_cap<<if !$worn.lower.type.includes("naked")>>和<<else>>,<</if>> <</if>> <<if !$worn.lower.type.includes("naked")>> $worn.lower.cn_name_cap, <</if>> 你感到它们向着你的菊穴摸索。</span> <</if>> <<if _swarmnote.buttunderintroclothed gte 1>> <<set _swarmnote.buttunderintroclothed to 0>> <span class="purple">它们中的一些蠕动着钻进你的$worn.under_lower.cn_name_cap,你能感觉到它们在你的菊穴外蠕动。</span> <</if>> <<if _swarmnote.buttchasity gte 1>> <<set _swarmnote.buttchasity to 0>> <span class="purple">它们中的一些蠕动着钻进你的$worn.genitals.cn_name_cap,你能感觉到它们在你的<<genitals>>外蠕动。</span><span class="pink">由于你的$worn.genitals.cn_name_cap上的护肛板挡住了,你无法把它们弄出来!</span> <<if $parasitedisable is "f">> <<set $analchastityparasite to $swarm["type"]>> <</if>> <</if>> <<if _swarmnote.buttintro gte 1>> <<set _swarmnote.buttintro to 0>> <span class="purple">它们缚绕着你的屁股,你能感觉到它们在你的菊穴外蠕动。</span> <</if>> <<if _swarmnote.buttinsideintro gte 1>> <<set _swarmnote.buttinsideintro to 0>> <span class="pink">它们开始蠕进你的<<bottom>>。</span> <</if>> <<if _swarmamounts.butt[1] gte 1>> <<neutral 10 "bottom">><<impregnateParasite $swarm["type"] _swarmamounts.butt[1]>> 它们在你的肠内蠕动<<if $player.penisExist>>摸索似的挑逗着你的前列腺<</if>><<if _impreg is true>>,并<span class="red">试图进一步进入你的体内</span><</if>>。 <<set _impreg to false>> <<arousal `_swarmamounts.butt[1] * 20`>> <</if>> /* -------- Genital -------- */ <<if _swarmnote.genitalcovered gte 1>> <<set _swarmnote.genitalcovered to 0>> 你设法让它们远离你的<<genitals>>。 <</if>> <<if _swarmnote.genitalmolest gte 1>> <<set _swarmnote.genitalmolest to 0>> 你感觉到它们在你<<if !$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>的<<genitals>>上扭动,就在你 <<if !$worn.over_lower.type.includes("naked")>> $worn.over_lower.cn_name_cap<<if !$worn.lower.type.includes("naked")>>和<<else>>中。<</if>> <</if>> <<if !$worn.lower.type.includes("naked")>> $worn.lower.name. <</if>> <<elseif !$worn.under_lower.type.includes("naked")>> 的<<genitals>>上扭动,就在你的$worn.under_lower.cn_name_cap中。<<else>>没有保护的<<genitals>>上扭动。 <</if>> <</if>> <<if _swarmnote.genitallowerclothed gte 1>> <<set _swarmnote.genitallowerclothed to 0>> 它们有些开始撕扯你的 <<if !$worn.over_lower.type.includes("naked")>> $worn.over_lower.cn_name_cap<<if !$worn.lower.type.includes("naked")>>和<<else>>中。<</if>> <</if>> <<if !$worn.lower.type.includes("naked")>> $worn.lower.name. <</if>> <</if>> <<if _swarmnote.genitalunderclothed gte 1>> <<set _swarmnote.genitalunderclothed to 0>> 它们有些试图突破你的$worn.under_lower.cn_name_cap,从衣服上钻进来。 <</if>> <<if _swarmnote.genitallowerintroclothed gte 1>> <<set _swarmnote.genitallowerintroclothe to 0>> <span class="purple">它们有些钻进你的 <<if !$worn.over_lower.type.includes("naked")>> $worn.over_lower.cn_name_cap<<if !$worn.lower.type.includes("naked")>>和<<else>>,<</if>> <</if>> <<if !$worn.lower.type.includes("naked")>> $worn.lower.cn_name_cap, <</if>> 你感到它们向着你的<<genitals>>移动。</span> <</if>> <<if _swarmnote.genitalunderintroclothed gte 1>> <<set _swarmnote.genitalunderintroclothed to 0>> <span class="purple">它们中的一些蠕动着钻进你的$worn.under_lower.cn_name_cap,你能感觉到它们在你的<<genitals>>外蠕动。</span> <</if>> <<if _swarmnote.genitalchasity gte 1>> <<set _swarmnote.genitalchasity to 0>> <span class="purple">它们中的一些蠕动着钻进你的$worn.genitals.cn_name_cap,你能感觉到它们在你的<<genitals>>外蠕动。</span><span class="pink">由于你的$worn.genitals.cn_name_cap挡住了,你无法把它们弄出来!</span> <<if $parasitedisable is "f">> <<if $player.vaginaExist and playerChastity("vagina")>> <<set $vaginalchastityparasite to $swarm["type"]>> <</if>> <<if $player.penisExist and playerChastity("penis")>> <<set $penilechastityparasite to $swarm["type"]>> <</if>> <</if>> <</if>> <<if _swarmnote.genitalintro gte 1>> <<set _swarmnote.genitalintro to 0>> <span class="purple">它们缚绕着你的腹股沟,你能感觉到它们在你的<<genitals>>外蠕动。</span> <</if>> <<if _swarmnote.genitalinsideintro gte 1>> <<set _swarmnote.genitalinsideintro to 0>> <<if $player.vaginaExist>> <span class="pink">它们的蠕动挤进你的小穴里了!</span> <<elseif $player.penisExist>> <span class="pink">他们开始包围你的肉棒!</span> <</if>> <</if>> <<if _swarmamounts.genital[1] gte 1>> <<if $player.vaginaExist>> <<impregnateParasite $swarm["type"] _swarmamounts.genital[1] "vagina">> 它们紧贴着你的阴道壁在里面蠕动,毫不留情地探测和挑逗<<if _impreg is true>>,<span class="red">并且还试图进入你的更深处</span><</if>>。 <<set _impreg to false>> <<arousal `_swarmamounts.genital[1] * 20 * $genitalsensitivity`>> <<neutral 10 "genitals">> <<elseif $player.penisExist>> 它们在你的肉棒上扭动、蠕动,摩擦并挑逗着柱身。 <<arousal `_swarmamounts.genital[1] * 20 * $genitalsensitivity`>> <<neutral 10 "genitals">> <</if>> <</if>> <br><br> <<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _panicchecked isnot true>> <<rng>> <<if $rng is 100>> <<set $panicparalysis to 5>> <</if>> <<set _panicchecked to true>> <</if>> <<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _paniccheckedviolence isnot true>> <<rng>> <<if $rng is 100>> <<set $panicviolence to 3>> <</if>> <<set _paniccheckedviolence to true>> <</if>> <<if $arousal gte $arousalmax and $orgasmdown lte 0>> <<orgasm>> <</if>> </div> <</widget>> <<widget "swarmName">> <<if _args[0] is undefined or _args[0] gt 1>> <<if $swarm.name.endsWith(" mass")>> <<set _swarmname to $swarm.name + "">> <<else>> <<set _swarmname to $swarm.name + "">> <</if>> <<else>> <<set _swarmname to $swarm.name>> <</if>> _swarmname <</widget>>
/* Turn NPC into Abomination. Only works if only one NPC generated for now. Can be used mid-combat. */ <<widget "makeAbomination">> <<if $enemyno isnot 1>> <span class="red">ERROR:只有一个NPC可以变成可憎者。</span> <<else>> <<set $abomination to 1>> <<set _tentacleNumber to (_args[0] ? _args[0] : random(2,8))>> <<set _tentacleHealth to (_args[1] ? _args[1] : 15)>> <<set _tentacleType to (_args[2] ? _args[2] : undefined)>> <<set _tentacleVariant to (_args[3] ? _args[3] : undefined)>> <<set _tentacleVarDesc to (_args[4] ? _args[4] : undefined)>> <<tentaclestart _tentacleNumber _tentacleHealth _tentacleType _tentacleVariant _tentacleVarDesc>> <<for _i to 0; _i lt $tentacles.active; _i++>> <<set $enemyhealthmax += $tentacles[_i].tentaclehealth>> <<set $enemyhealth += $tentacles[_i].tentaclehealth>> <<set $enemyarousalmax += $tentacles[_i].tentaclehealth>> <</for>> <</if>> <</widget>> <<widget "effectsabomination">> <<effectsman>> <div @class="($debugLines ? 'debugLines-effectstentacleadv' : '')"> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<set _tentacle to $tentacles[_i]>> <<effectstentacleadv _tentacle>> <</if>> <</for>> </div> <</widget>> <<widget "abomination">> <<if !$enemytype or ["man","plant"].includes($enemytype)>> <<man>> <<else>> <<beast $enemyno>> <</if>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<set _tentacle to $tentacles[_i]>> <<if _tentacle isnot undefined>> <<tentacleadv _tentacle>> <<set _tentacle.tentaclehealth -= 0.2>> <<set $enemyarousal += 2>> <</if>> <</for>> <</widget>> <<widget "stateabomination">> <<statetentacles>> <<stateman>> <</widget>> <<widget "actionsabomination">> <div @class="($debugLines ? 'debugLines-actionsman' : '')"> <<exposure>> <<set $face to 0>> <<if $enemyno gte 2>> <<set $pronoun to "n">> <<else>> <<if $NPCList[0].pronoun is "m">> <<set $pronoun to "m">> <</if>> <<if $NPCList[0].pronoun is "f">> <<set $pronoun to "f">> <</if>> <<if $NPCList[0].pronoun is "i">> <<set $pronoun to "i">> <</if>> <<if $NPCList[0].pronoun is "n">> <<set $pronoun to "n">> <</if>> <<if $NPCList[0].pronoun is "t">> <<set $pronoun to "t">> <</if>> <</if>> <<if $options.images is 1 and $options.combatImages is 1>> <<if $position isnot "stalk">> <<timed 100ms>> <<combatimg>> <br> <</timed>> <</if>> <</if>> <<if $traumafocus gte 1 and $traumafocusintro isnot 1>> <<set $traumafocusintro to 1>> <i>你的注意力越集中时,你就越有可能逃离失控的状态。</i> <br><br> <</if>> <<if $traumafocus gt random(1, 1000) and $dissociation gte 2 and $combat is 1>> <<set $traumafocus to 0>><<set $trauma -= 1000>><<set $dissociation to 1>> <span class="green">你的神智恢复了清醒。</span> <<ltrauma>> <br> <span class="red">现实里的重重压力向你袭来。</span> <br><br> <</if>> <<oxygen 50>> <<willpowerpain>> <<willpowerorgasm>> <<actioncarry>> <<actioncarrydrop>> <<combatstate>> <<carryblock>> <<if $trance lte 0 and $panicparalysis is 0 and ($panicviolence is 0 or $position is "stalk")>> <<if $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and $dissociation lte 1>> <<if $options.images is 1 and $options.combatImages is 1 and $consensual is 1 and $position_lock isnot 1>> <<if $position is "doggy">> |<label>翻过身<<radiobutton "$bodyaction" "missionary">></label> <<elseif $position is "missionary">> |<label>翻过身<<radiobutton "$bodyaction" "doggy">></label> <</if>> <<if $position isnot "stalk">> |<label>休息<<radiobutton "$bodyaction" "rest" checked>></label> <br> <</if>> <</if>> <</if>> <<if $options.combatControls isnot "disabled">> <<generateActionsAbomination>> <</if>> <br> <</if>> <br><br> <<set $face to 0>> </div> /*Due to how combat is setup, this is the best location for it*/ <<setupMidOrgasm>> <<set _combatend to ($alarm is 1 and $rescue gte 1) or ($enemyhealth lte 0) or ($enemyarousal gte $enemyarousalmax) or ($finish is 1) >> <<if $debug is 1>> __Debug__ <br> <<for _i to 0; _i lt $enemynomax; _i++>> <<print _i>> $NPCList[_i].fullDescription: 头部位置: $NPCList[_i].location.head --- 生殖器位置: $NPCList[_i].location.genitals <br> 阴茎: $NPCList[_i].penis --- 阴道: $NPCList[_i].vagina --- 嘴巴: $NPCList[_i].mouth --- 菊穴: $NPCList[_i].anus <br><br> <</for>> <</if>> <br><br> <</widget>> <<widget "generateActionsAbomination">> <<set $combat to 1>> <<if _targetlist is undefined>> <<getTargetList>> <</if>> <div id="listContainer"> <div id="leftaction" @class="$options.combatControls + 'Control'"> <<if $lefttarget is "self">> <<leftActionInitSelf>> <<elseif $lefttarget is "tentacles" and Object.values(_targetlistarms).includes("tentacles")>> <<leftActionInitTentacle>> <<else>> <<leftActionInit>> <</if>> </div> <div id="rightaction" @class="$options.combatControls + 'Control'"> <<if $righttarget is "self">> <<rightActionInitSelf>> <<elseif $righttarget is "tentacles" and Object.values(_targetlistarms).includes("tentacles")>> <<rightActionInitTentacle>> <<else>> <<rightActionInit>> <</if>> </div> <div id="feetaction" @class="$options.combatControls + 'Control'"> <<if $feettarget is "self">> <<feetActionInitSelf>> <<elseif $feettarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>> <<feetActionInitTentacle>> <<else>> <<feetActionInit>> <</if>> </div> <div id="mouthaction" @class="$options.combatControls + 'Control'"> <<if $mouthtarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>> <<mouthActionInitTentacle>> <<else>> <<mouthActionInit>> <</if>> </div> <<if $player.penisExist>> <div id="penisaction" @class="$options.combatControls + 'Control'"> <<if $penistarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>> <<penisActionInitTentacle>> <<else>> <<penisActionInit>> <</if>> </div> <</if>> <<if $player.vaginaExist>> <div id="vaginaaction" @class="$options.combatControls + 'Control'"> <<if $vaginatarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>> <<vaginaActionInitTentacle>> <<else>> <<vaginaActionInit>> <</if>> </div> <</if>> <div id="anusaction" @class="$options.combatControls + 'Control'"> <<if $anustarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>> <<anusActionInitTentacle>> <<else>> <<anusActionInit>> <</if>> </div> <<if $chestuse is "tentaclerub">> <div id="chestaction" @class="$options.combatControls + 'Control'"> <<chestActionInitTentacle>> </div> <<elseif $chestuse is "penis">> <div id="chestaction" @class="$options.combatControls + 'Control'"> <<chestActionInit>> </div> <</if>> <<if $thighuse isnot 0>> <div id="thighaction" @class="$options.combatControls + 'Control'"> <<thighActionInit>> </div> <</if>> </div> <</widget>>
<<widget "tentacleact">> <<if $tentacles[$tentacleindex].health lte 0 and $tentacles[$tentacleindex].shaft isnot "finished">> 筋疲力尽,那只$tentacles[$tentacleindex].name触手从你身上缩回。 <<tentacledisable>> <<set $tentacles[$tentacleindex].shaft to "finished">> <<set $tentacles[$tentacleindex].head to "finished">> <</if>> <<if $tentacles[$tentacleindex].shaft is "tummy">> 那只$tentacles[$tentacleindex].name触手<<slithers>>环绕在你的肚子周围, <</if>> <<if $tentacles[$tentacleindex].shaft is "thighs">> 那只$tentacles[$tentacleindex].name触手<<slithers>>游荡在你的大腿之间, <</if>> <<if $tentacles[$tentacleindex].shaft is "breasts">> 那只$tentacles[$tentacleindex].name触手揉捏着你的胸部, <</if>> <<if $tentacles[$tentacleindex].shaft is "chest">> 那只$tentacles[$tentacleindex].name触手<<slithers>>环绕在你的胸前, <</if>> <<if $tentacles[$tentacleindex].shaft is "waist">> $tentacles[$tentacleindex].name触手<<slithers>>缠绕着你的腰间, <</if>> <<if $tentacles[$tentacleindex].shaft is "neck">> $tentacles[$tentacleindex].name tentacle<<slithers>>环在你的脖颈上, <</if>> <<if $tentacles[$tentacleindex].shaft is "shoulders">> 那个$tentacles[$tentacleindex].name触手<<slithers>>缠绕在你的肩膀上, <</if>> <<if $tentacles[$tentacleindex].shaft is "leftleg">> $tentacles[$tentacleindex].name触手<<slithers>>环绕着你的左腿, <</if>> <<if $tentacles[$tentacleindex].shaft is "rightleg">> $tentacles[$tentacleindex].name的触手<<slithers>>环绕着你的右腿, <</if>> <<if $tentacles[$tentacleindex].shaft is "leftarm">> $tentacles[$tentacleindex].name 的触手<<slithers>>环绕着你的左臂, <</if>> <<if $tentacles[$tentacleindex].shaft is "rightarm">> $tentacles[$tentacleindex].name的触手<<slithers>>环绕着你的右臂, <</if>> <<if $tentacles[$tentacleindex].head is "leftarm">> [$tentacleindex].name 的触手在你的左手中蠕动。 <<neutral 5>> <</if>> <<if $tentacles[$tentacleindex].head is "rightarm">> [$tentacleindex].name 的触手在你的右手中蠕动。 <<neutral 5>> <</if>> <<if $tentacles[$tentacleindex].head is "feet">> $tentacles[$tentacleindex].name 的触手在你的双脚之间扭动。 <<neutral 5>> <</if>> <<if $tentacles[$tentacleindex].head is "leftnipplesuck">> 并一直到你的<<breasts>>,它在那里吮吸你的左乳头。 <<neutralbreast 3>><<playWithBreasts>> <</if>> <<if $tentacles[$tentacleindex].head is "rightnipplesuck">> 并一直到你的<<breasts>>,它在那里吮吸你的右乳头。 <<neutralbreast 3>><<playWithBreasts>> <</if>> <<if $tentacles[$tentacleindex].head is "leftnipple">> 并继续挑逗你的左乳头。<span class="purple">触手的尖端张开并包裹住然后开始吮吸。</span> <<neutralbreast 3>><<set $tentacles[$tentacleindex].head to "leftnipplesuck">><<set $leftnipple to "tentaclesuck">><<playWithBreasts>> <</if>> <<if $tentacles[$tentacleindex].head is "rightnipple">> 并继续挑逗你的右乳头。<span class="purple">触手的尖端张开并包裹住然后开始吮吸。</span> <<neutralbreast 3>><<set $tentacles[$tentacleindex].head to "rightnipplesuck">><<set $rightnipple to "tentaclesuck">><<playWithBreasts>> <</if>> <<if $parasite.nipples.name isnot undefined>> 吸力促使附着的<<= $parasite.nipples.name.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫").replace("none", "无")>>进入狂热状态。 <</if>> <<if $tentacles[$tentacleindex].head is "chest">> <<if $chestuse is 0>> 远离你的<<breasts>> <<set $tentacles[$tentacleindex].head to 0>> <<else>> 然后在你的<<breasts>>间摩擦。 <<neutralbreast 2>> <</if>> <</if>> <<if $tentacles[$tentacleindex].head is "mouthdeep">> 每次插到最深处,它都向你的嘴里喷出甜甜的液体。 <<purity -1>><<internalejac>><<sex 5 "mouth">><<drugs 3>><<bodyliquid "mouth" "goo">><<set $tentacles[$tentacleindex].health -= 1>> <<if $tentacles[$tentacleindex].desc.includes("苍白色")>> <<hallucinogen 3>> <</if>> <</if>> <<if $tentacles[$tentacleindex].head is "mouth">> 并继续插进你的嘴。<span class="pink">尖端张开并渗出甜甜的液体。</span> <<purity -1>><<internalejac>><<set $mouthstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "mouthdeep">><<sex 5 "mouth">><<oralejacstat>><<ejacstat>> <</if>> <<if $tentacles[$tentacleindex].head is "mouthimminent">> <<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <span class="purple">并强迫自己对抗你的<<print $worn.face.cn_name_cap>>,不顾一切地要进入。</span> <<damageFaceCover 5>> <<else>> <<if $player.virginity.oral is true>> <span class="pink">并在你的嘴唇之间抽插,</span><span class="red">初次进入你的口腔。</span> <<takeVirginity $tentacles[$tentacleindex].fullDesc "oral">><<violence 5>> <<else>> <span class="pink">并插入你的嘴唇之间。</span> <</if>> <<set $mouthstate to "tentacle">><<set $tentacles[$tentacleindex].head to "mouth">><<sex 5 "mouth">><<raped>><<oralstat>> <</if>> <</if>> <<if $tentacles[$tentacleindex].head is "mouthentrance">> <<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <span class="purple">并按压你的<<print $worn.face.cn_name_cap>>。</span> <<damageFaceCover 3>> <<else>> <span class="purple">并按压你的嘴唇。</span> <</if>> <<set $mouthstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "mouthimminent">><<neutral 4 "mouth">> <</if>> <<if $tentacles[$tentacleindex].head is "vaginadeep">> 并<<slithers>>入你的<<pussy>>,它在每次插到最深处时射出粘稠的液体。 <<purity -1>><<internalejac>><<sex 5 "genitals">><<drugs 3>><<bodyliquid "vagina" "goo">><<set $tentacles[$tentacleindex].health -= 1>> <<if $tentacles[$tentacleindex].desc.includes("苍白色")>> <<hallucinogen 3>> <</if>> <</if>> <<if $tentacles[$tentacleindex].head is "vagina">> 并继续插入你的<<pussy>>。<span class="pink">尖端张开并开始渗出粘稠的液体</span> <<purity -1>><<internalejac>><<set $vaginastate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "vaginadeep">><<sex 5 "genitals">><<vaginalejacstat>><<ejacstat>> <</if>> <<if $tentacles[$tentacleindex].head is "vaginaimminent">> <<if $player.virginity.vaginal is true>> <span class="pink">并猛插进你的<<pussy>>,</span> <<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>> <span class="red">尽管你没有处女膜,但当你的童贞和纯洁被夺走时,你感觉到你体内的某些东西发生了变化。</span> <<violence 10>> <<else>> <span class="red">撕裂你的处女膜,永远夺走你的纯洁。</span> <<violence 100>> <</if>> <<else>> <span class="pink">并插进你的<<pussy>>。</span> <</if>> <<takeVirginity $tentacles[$tentacleindex].fullDesc "vaginal">> <<set $vaginastate to "tentacle">><<set $tentacles[$tentacleindex].head to "vagina">><<sex 5 "genitals">><<raped>><<vaginaraped>><<vaginalstat>><<violence 1>> <</if>> <<if $tentacles[$tentacleindex].head is "vaginaentrance">> <<if !playerChastity("vagina")>> <<if $vaginaWetness gte ($tentacles[$tentacleindex].size * 20) + random(1, 40) or random(1, 2) is 2>> 并压在你的<<pussy>>。<<vagina_lube_text>><span class="pink">尖端压在你身上,离完全进入还有一段距离。</span> <<set $vaginastate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "vaginaimminent">><<sex 10 "genitals">> <<else>> 并压在你的<<pussy>>上,<span class="blue">但未能进入。</span> <<sex 5 "genitals">> <<if random(1, 3) gte 3>> <span class="purple">粘稠的液体从它的尖端喷出,为你提供润滑。</span> <<bodyliquid "vaginaoutside" "goo">> <</if>> <</if>> <<else>> 并试图找到一条进去的路。但是失败了,它猛烈地拍打着<<print setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].cnalt or "金属">>。 <<set $worn.genitals.integrity -= 10>><<violence 1>> <</if>> <</if>> <<if $tentacles[$tentacleindex].head is "penisdeep">> 并继续插入你的<<penis>>,试探顶弄着你的尿道深处。 <<sex 5 "genitals">><<set $tentacles[$tentacleindex].health -= 1>> <</if>> <<if $tentacles[$tentacleindex].head is "penis">> 并继续着挑逗你的<<penis>>。<span class="pink">它吮吸并揉捏你的下体,试图榨取你的精液。</span> <<set $penisstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "penisdeep">><<sex 5 "genitals">> <</if>> <<if $tentacles[$tentacleindex].head is "penisimminent">> <<if $player.virginity.penile is true>> <span class="pink">插入了你的<<penis>>,将你尽根吞入</span><span class="red">拿走你肉棒的第一次,永远夺走了你的贞洁。</span> <<violence 100>> <<else>> <span class="pink">并推挤着你的<<penis>>,吞咽到肉棒根部。</span> <</if>> <<takeVirginity $tentacles[$tentacleindex].fullDesc "penile">> <<set $penisstate to "tentacle">><<set $tentacles[$tentacleindex].head to "penis">><<sex 5 "genitals">><<raped>><<penisraped>><<penilestat>><<violence 1>> <</if>> <<if $tentacles[$tentacleindex].head is "penisentrance">> <<if !playerChastity("penis")>> <<if $penisWetness + ($tentacles[$tentacleindex].size * 10) gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2>> 并<<slithers>>到你的<<penis>>。<<penis_lube_text>><span class="purple">顶端张开,紧贴你的龟头,即将轻推吞入你的肉棒。</span> <<set $penisstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "penisimminent">><<neutralgenitals 4>> <<else>> 并<<slithers>>到你的<<penis>>上。翕张的顶部紧贴你的龟头,<span class="blue">但它没能成功。</span> <<sex 5 "genitals">> <<if random(1, 3) gte 3>> <span class="purple">粘稠的液体从它的尖端喷出,为你提供润滑。</span> <<bodyliquid "penis" "goo">> <</if>> <</if>> <<elseif $worn.genitals.name is "chastity parasite">> 并环绕着你的$worn.genitals.cn_name_cap蠕动,揉搓和挤压着。<span class="lewd">你明显被激起了性奋,这鼓励它更进一步。</span> <<arousal 200 "genitals">><<neutral 2 "genitals">><<set $worn.genitals.integrity -= 5>> <<else>> 并试图找到一条进去的路。但是失败了,它猛烈地拍打着<<print setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].cnalt or "金属">>。 <<set $worn.genitals.integrity -= 10>><<violence 1>> <</if>> <</if>> <<if $tentacles[$tentacleindex].head is "anusdeep">> 并<<slithers>>到你的<<bottom>>,在那里它在每次插入射出粘稠的液体。 <<purity -1>><<internalejac>><<sex 5 "anus">><<drugs 3>><<bodyliquid "anus" "goo">><<set $tentacles[$tentacleindex].health -= 1>> <<if $tentacles[$tentacleindex].desc.includes("苍白色")>> <<hallucinogen 3>> <</if>> <</if>> <<if $tentacles[$tentacleindex].head is "anus">> 并继续在你的<<bottom>>抽插着。<span class="pink">尖端张开并开始渗出粘稠的液体。</span> <<purity -1>><<internalejac>><<set $anusstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "anusdeep">><<sex 5 "anus">><<analejacstat>><<ejacstat>> <</if>> <<if $tentacles[$tentacleindex].head is "anusimminent">> <<if $player.virginity.anal is true>> <span class="pink">并插入到你的<<bottom>>,</span><span class="red">以你未曾想到的方式侵犯你。</span> <<takeVirginity $tentacles[$tentacleindex].fullDesc "anal">><<violence 100>> <<else>> <span class="pink">并插入到你的<<bottom>>。</span> <</if>> <<set $anusstate to "tentacle">><<set $tentacles[$tentacleindex].head to "anus">><<sex 5 "anus">><<raped>><<anusraped>><<analstat>><<violence 1>> <</if>> <<if $tentacles[$tentacleindex].head is "anusentrance">> <<if !playerChastity("anus")>> <<if $anusWetness gte ($tentacles[$tentacleindex].size * 20) + random(1, 40) or random(1, 2) is 2>> 并压住你的<<bottom>>。<<anus_lube_text>><span class="pink">尖端压在你身上,离插入还有一段距离。</span> <<set $anusstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "anusimminent">><<neutral 4 "anus">> <<else>> 并压住你的<<bottom>>。<span class="blue">它未能成功。</span> <<sex 5 "anus">> <<if random(1, 3) gte 3>> <span class="purple">粘稠的液体从它的尖端喷出,为你提供润滑。</span> <<bodyliquid "bottom" "goo">> <</if>> <</if>> <<else>> 并试图找到一条进去的路。但是失败了,它猛烈地拍打金属。 <<set $worn.genitals.integrity -= 10>><<violence 1>> <</if>> <</if>> <<rng>> <<if $tentacles[$tentacleindex].head is "vaginarub">> <<if $rng gte 21>> <<if $tentacles[$tentacleindex].shaft is "thighs">> 并抵住你的<<pussy>>,压向你的阴蒂。 <<else>> 在你的大腿之间,它<<slithers>>着贴着你的<<pussy>>,压着你的阴蒂。 <</if>> <<sex 3 "genitals">> <<else>> <<if $tentacles[$tentacleindex].shaft is "thighs">> <span class="blue">在那里,它<<slithers>>到你的<<pussy>>。</span> <<else>> 并在你的大腿之间<span class="blue">那里<<slithers>>朝着你的<<pussy>>。</span> <</if>> <<neutralgenitals 3>><<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "vaginaentrance">><<set $thighuse to 0>><<set $vaginatarget to "tentacles">> <</if>> <</if>> <<rng>> <<if $tentacles[$tentacleindex].head is "penisrub">> <<if $rng gte 21>> <<if $tentacles[$tentacleindex].shaft is "thighs">> 在那里,它<<slithers>>着你的<<penis>>,盘绕着它。 <<else>> 在你的大腿之间,它<<slithers>>着你的<<penis>>,盘绕着它。 <</if>> <<sex 3 "genitals">> <<else>> <<if $tentacles[$tentacleindex].shaft is "thighs">> <span class="blue">它的顶部张开朝向你的<<penis>><<slithers>>。</span> <<else>> 并在你的大腿之间,<span class="blue">当它<<slithers>>尖端会打开,朝向你的<<penis>>。</span> <</if>> <<neutralgenitals 3>><<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "penisentrance">><<set $thighuse to 0>><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>> <</if>> <</if>> <<rng>> <<if $tentacles[$tentacleindex].head is "anusrub">> <<if $rng gte 21>> 在你的<<bottom>>和股沟之间,<<slithers>>贴着你的背。 <<sex 3 "anus">> <<else>> 在你的<<bottom>>和股沟之间,<span class="blue">朝着你的菊穴。</span> <<neutral 3 "anus">><<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "anusentrance">><<set $anustarget to "tentacles">> <</if>> <</if>> <<rng>> <<if $tentacles[$tentacleindex].head is 0 and $tentacles[$tentacleindex].shaft isnot 0>> <<if $rng lte 10>> <<if $chestuse is "squeezed">> <<upperslither>><span class="blue">在你挤压的<<breasts>>之间。</span> <<set $tentacles[$tentacleindex].head to "chest">><<neutralbreast 2>><<set $chestuse to "tentaclerub">><<cheststat>><<set $chesttarget to "tentacles">> <<else>> <<tentacledefault>> <</if>> <<elseif $rng lte 20>> <<if $leftnipple is 0>> <<upperslither>><<playWithBreasts>><span class="blue">并挑逗你的左乳头。</span> <<neutralbreast 2>><<set $tentacles[$tentacleindex].head to "leftnipple">><<set $leftnipple to "tentacle">> <<else>> <<tentacledefault>> <</if>> <<elseif $rng lte 30>> <<if $rightnipple is 0>> <<upperslither>><<playWithBreasts>><span class="blue">并挑逗你的右乳头。</span> <<neutralbreast 2>><<set $tentacles[$tentacleindex].head to "rightnipple">><<set $rightnipple to "tentacle">> <<else>> <<tentacledefault>> <</if>> <<elseif $rng lte 40>> <<if $mouthuse is 0>> <<upperslither>><span class="blue">然后向上,指着你的嘴巴。</span> <<neutral 2 "mouth">><<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "mouthentrance">><<set $mouthtarget to "tentacles">> <<else>> <<tentacledefault>> <</if>> <<elseif $rng lte 50>> <<if $anususe is 0 and $analdisable is "f">> <<underslither>><span class="blue">并<<slithers>>你的<<bottom>>。</span> <<neutral 2 "bottom">><<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "anusentrance">><<set $anustarget to "tentacles">> <<else>> <<tentacledefault>> <</if>> <<elseif $rng lte 60>> <<if $player.vaginaExist and $vaginause is 0>> <<underslither>><span class="blue">并<<slithers>>你的<<pussy>>。</span> <<neutralgenitals 2>><<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "vaginaentrance">><<set $vaginatarget to "tentacles">> <<else>> <<tentacledefault>> <</if>> <<elseif $rng lte 70>> <<if $player.penisExist and $penisuse is 0>> <<underslither>><span class="blue">并<<slithers>>你的<<penis>>。</span> <<neutralgenitals 2>><<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "penisentrance">><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>> <<else>> <<tentacledefault>> <</if>> <<elseif $rng lte 80>> <<if $thighuse is 0>> <<if $player.penisExist and $penisuse is 0>> <<if $tentacles[$tentacleindex].shaft is "thighs">> <<underslither>><span class="blue">它<<slithers>>过你的腹部和<<penis>>。</span> <<else>> <<underslither>><span class="blue">它<<slithers>>到你的大腿之间,靠在你的腹部和<<penis>>上。</span> <</if>> <<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set $tentacles[$tentacleindex].head to "penisrub">><<sex 3 "genitals">><<thighstat>><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>> <<elseif $player.vaginaExist and $vaginause is 0>> <<if $tentacles[$tentacleindex].shaft is "thighs">> <<underslither>><span class="blue">它反复<<slithers>>过你的腹部和<<pussy>>。</span> <<else>> <<underslither>><span class="blue">它在你的大腿之间<<slithers>>,靠在你的腹部和<<pussy>>上。</span> <</if>> <<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set $tentacles[$tentacleindex].head to "vaginarub">><<sex 3 "genitals">><<thighstat>><<set $vaginatarget to "tentacles">> <<else>> <<tentacledefault>> <</if>> <<else>> <<tentacledefault>> <</if>> <<elseif $rng lte 90>> <<if $anusstate is 0 and $anususe is 0 and $analdisable is "f">> <<underslither>><span class="blue">然后在你的股沟之间<<slithers>>。</span> <<set $anusstate to "tentaclerub">><<set $anususe to "tentaclerub">><<set $tentacles[$tentacleindex].head to "anusrub">><<sex 1 "anus">><<bottomstat>><<set $anustarget to "tentacles">> <<else>> <<tentacledefault>> <</if>> <<elseif $rng lte 95>> <<else>> <<tentacledefault>> <</if>> <<elseif $tentacles[$tentacleindex].head is 0 and $tentacles[$tentacleindex].shaft is 0>> <<if $rng lte 10>> <<if $position isnot "wall">> $tentacles[$tentacleindex].name 的触手缠绕在你的腹部。 <<neutral 1>><<set $tentacles[$tentacleindex].shaft to "tummy">> <<else>> $tentacles[$tentacleindex].name 的触手轻轻拍打你的<<bottom>>。 <<violence 1>><<hitstat>> <</if>> <<elseif $rng lte 20>> $tentacles[$tentacleindex].name 的触手在你的大腿之间<<slithers>>。 <<neutral 1>><<set $tentacles[$tentacleindex].shaft to "thighs">> <<elseif $rng lte 30>> <<if $position isnot "wall">> <<if $player.breastsize gte 2 and $chestuse is 0>> $tentacles[$tentacleindex].name 的触手在你的<<breasts>>间<<slithers>>,<span class="blue">并将它们挤到一起。</span> <<neutralbreast 1>><<set $tentacles[$tentacleindex].shaft to "breasts">><<set $chestuse to "squeezed">> <<else>> $tentacles[$tentacleindex].name 的触手轻轻拍打你的<<bottom>>。 <<violence 1>><<hitstat>> <</if>> <<else>> $tentacles[$tentacleindex].name 的触手轻轻拍打你的<<bottom>>。 <<violence 1>><<hitstat>> <</if>> <<elseif $rng lte 40>> <<if $position isnot "wall">> $tentacles[$tentacleindex].name 的触手从你的<<breasts>>下方开始缠绕起它。 <<neutralbreast 1>><<set $tentacles[$tentacleindex].shaft to "chest">> <<else>> $tentacles[$tentacleindex].name 的触手轻轻拍打你的<<bottom>>。 <<violence 1>><<hitstat>> <</if>> <<elseif $rng lte 50>> $tentacles[$tentacleindex].name 的触手缠绕在你的腰上。 <<neutral 1>><<set $tentacles[$tentacleindex].shaft to "waist">> <<elseif $rng lte 60>> <<if $position isnot "wall">> <<if $head is 0>> $tentacles[$tentacleindex].name 的触手缠绕在你的脖颈上,<span class="blue">控制住你的头部。</span> <<neutral 1>><<set $tentacles[$tentacleindex].shaft to "neck">><<set $head to "grappled">> <<else>> $tentacles[$tentacleindex].name 的触手缠绕在你的肩膀上。 <<neutral 1>><<set $tentacles[$tentacleindex].shaft to "shoulders">> <</if>> <<else>> $tentacles[$tentacleindex].name 的触手轻轻拍打你的<<bottom>>。 <<violence 1>><<hitstat>> <</if>> <<elseif $rng lte 70>> $tentacles[$tentacleindex].name 的触手轻轻拍打你的<<bottom>>。 <<violence 1>><<hitstat>> <<elseif $rng lte 80>> <<if $leftleg is 0>> $tentacles[$tentacleindex].name 的触手缠绕在你的左腿上,<span class="blue">以控制住它。</span> <<neutral 1>><<feettentacledisable>><<set $tentacles[$tentacleindex].shaft to "leftleg">><<set $leftleg to "grappled">><<set $feettarget to "tentacles">> <<else>> $tentacles[$tentacleindex].name 的触手开始挠你的脚。 <<neutral 1>> <</if>> <<elseif $rng lte 85>> <<if $rightleg is 0>> $tentacles[$tentacleindex].name 的触手缠绕在你的右腿上,<span class="blue">以控制住它。</span> <<neutral 1>><<feettentacledisable>><<set $tentacles[$tentacleindex].shaft to "rightleg">><<set $rightleg to "grappled">><<set $feettarget to "tentacles">> <<else>> $tentacles[$tentacleindex].name 的触手开始挠你的脚。 <<neutral 1>> <</if>> <<elseif $rng lte 90>> <<if $leftarm is 0>> $tentacles[$tentacleindex].name 的触手缠绕在你的左臂上,<span class="blue">以控制住它。</span> <<neutral 1>><<leftarmtentacledisable>><<set $tentacles[$tentacleindex].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">> <<else>> $tentacles[$tentacleindex].name 的触手开始挠你的腋下。 <<neutral 1>> <</if>> <<elseif $rng lte 95>> <<if $rightarm is 0>> $tentacles[$tentacleindex].name 的触手缠绕在你的右臂上,<span class="blue">以控制住它。</span> <<rightarmtentacledisable>><<neutral 1>><<set $tentacles[$tentacleindex].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">> <<else>> $tentacles[$tentacleindex].name 的触手开始挠你的腋下。 <<neutral 1>> <</if>> <<elseif $rng lte 100>> $tentacles[$tentacleindex].name 的触手在你的<<bottom>>下反复<<slithers>>。 <<neutral 1 "bottom">> <</if>> <</if>> <</widget>> <<widget "tentacledefault">> <<rng>> <<if $rng gte 90>> 然后将温热的液体喷在你的脖子上。 <<neutral 1>><<bodyliquid "neck" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<neckejacstat>><<ejacstat>> <<elseif $rng gte 80>> 然后将温热的液体喷在你的右臂上。 <<neutral 1>><<bodyliquid "rightarm" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<handejacstat>><<ejacstat>> <<elseif $rng gte 70>> 然后将温热的液体喷在你的左臂上。 <<neutral 1>><<bodyliquid "leftarm" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<handejacstat>><<ejacstat>> <<elseif $rng gte 60>> 然后将温热的液体喷在你的大腿上。 <<neutral 1>><<bodyliquid "thigh" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<thighejacstat>><<ejacstat>> <<elseif $rng gte 50>> 然后在你的<<bottom>>上喷出温暖的液体。 <<neutral 1>><<bodyliquid "bottom" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<bottomejacstat>><<ejacstat>> <<elseif $rng gte 40>> 然后将温热的液体喷在你的肚子上。 <<neutral 1>><<bodyliquid "tummy" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<tummyejacstat>><<ejacstat>> <<elseif $rng gte 30>> 然后将温热的液体喷在你的胸上。 <<neutralbreast 1>><<bodyliquid "chest" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<chestejacstat>><<ejacstat>> <<elseif $rng gte 20>> 然后在你的脸上喷出温暖的液体。 <<neutral 1>><<bodyliquid "face" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<faceejacstat>><<ejacstat>> <<elseif $rng gte 10>> 然后将温热的液体喷在你的头发上。 <<neutral 1>><<bodyliquid "hair" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<hairejacstat>><<ejacstat>> <<else>> 然后将温热的液体喷在你的脚上。 <<neutral 1>><<bodyliquid "feet" "goo">><<set $tentacles[$tentacleindex].health -= 1>><<feetejacstat>><<ejacstat>> <</if>> <</widget>> <<widget "tentacledisable">> <<if $tentacles[$tentacleindex].head is "feet">> <<set $leftleg to 0>> <<set $rightleg to 0>> <<set $feetstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "leftarm">> <<set $leftarm to 0>> <<set $leftarmstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "rightarm">> <<set $rightarm to 0>> <<set $rightarmstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "leftnipplesuck">> <<set $leftnipple to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "rightnipplesuck">> <<set $rightnipple to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "leftnipple">> <<set $leftnipple to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "rightnipple">> <<set $rightnipple to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "mouthentrance">> <<set $mouthuse to 0>> <<set $mouthstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "mouthimminent">> <<set $mouthuse to 0>> <<set $mouthstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "mouth">> <<set $mouthuse to 0>> <<set $mouthstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "mouthdeep">> <<set $mouthuse to 0>> <<set $mouthstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "anusentrance">> <<set $anususe to 0>> <<set $anusstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "anusimminent">> <<set $anususe to 0>> <<set $anusstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "anus">> <<set $anususe to 0>> <<set $anusstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "anusdeep">> <<set $anususe to 0>> <<set $anusstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "vaginaentrance">> <<set $vaginause to 0>> <<set $vaginastate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "vaginaimminent">> <<set $vaginause to 0>> <<set $vaginastate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "vagina">> <<set $vaginause to 0>> <<set $vaginastate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "vaginadeep">> <<set $vaginause to 0>> <<set $vaginastate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "penisentrance">> <<set $penisuse to 0>> <<set $penisstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "penisimminent">> <<set $penisuse to 0>> <<set $penisstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "penis">> <<set $penisuse to 0>> <<set $penisstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "penisdeep">> <<set $penisuse to 0>> <<set $penisstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "vaginarub">> <<set $vaginause to 0>> <<set $thighuse to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "penisrub">> <<set $penisuse to 0>> <<set $thighuse to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "anusrub">> <<set $anususe to 0>> <<set $anusstate to 0>> <</if>> <<if $tentacles[$tentacleindex].head is "chest">> <<set $chestuse to "squeezed">> <</if>> <<if $tentacles[$tentacleindex].shaft is "breasts">> <<set $chestuse to 0>> <</if>> <<if $tentacles[$tentacleindex].shaft is "neck" and $head isnot "bound">> <<set $head to 0>> <</if>> <<if $tentacles[$tentacleindex].shaft is "leftleg" and $leftleg isnot "bound">> <<set $leftleg to 0>> <</if>> <<if $tentacles[$tentacleindex].shaft is "rightleg" and $rightleg isnot "bound">> <<set $rightleg to 0>> <</if>> <<if $tentacles[$tentacleindex].shaft is "leftarm" and $leftarm isnot "bound">> <<set $leftarm to 0>> <</if>> <<if $tentacles[$tentacleindex].shaft is "rightarm" and $rightarm isnot "bound">> <<set $rightarm to 0>> <</if>> <<set $tentacles[$tentacleindex].shaft to 0>> <<set $tentacles[$tentacleindex].head to 0>> <</widget>>
<<widget "tentacleadv">> <<set _tentacle to _args[0]>> <<if _tentacle.type is "vine" and $abomination is 1 or ["vine","root","shoot"].includes(_tentacle.type)>> <<set _fluid to "nectar">> <<set _Slimy to "黏性的">> <<else>> <<set _fluid to "fluid">> <<set _Slimy to "黏滑的">> <</if>> <<set _The to ($abomination is 1 ? "<<His>>的" : "")>> <<set _the to ($abomination is 1 ? "<<his>>的" : "")>> <<if $abomination is 1 and $ejaculating is 1>> <<statetentacles>> <<if (_tentacle.head is "anus" or _tentacle.head is "anusdeep") and _tentacle.baby isnot 0>> <<impregnateParasite _tentacle.baby _tentacle.babychance>> <<fertiliseParasites>> <<set _tentacleAnus to _impregnatedParasite is "anus" ? $tentacleAnus : 0>> <</if>> <<if (_tentacle.head is "vagina" or _tentacle.head is "vaginadeep") and _tentacle.baby isnot 0>> <<impregnateParasite _tentacle.baby _tentacle.babychance "vagina">> <<fertiliseParasites "vagina">> <<set _tentacleVagina to _impregnatedParasite is "vagina" ? $tentacleVagina : 0>> <</if>> <<if _tentacle.shaft isnot "finished" and _tentacle.head isnot "finished">> <<if _firsttentacle isnot 1>><<set _firsttentacle to 1>>_The<</if>> <<if $tentacles.active is 1>> <<if _retract isnot 3 and _retract isnot 2>><<set _retract to 1>><</if>> <<if _retract is 1>> _tentacle.fullDesc缩回 <<elseif _retract is 2>> 随后<<print _tentacle.fullDesc>>两条都缩回去了 <<else>> 随后<<print _tentacle.fullDesc>>们全部缩回去了 <</if>> <<if _tentacleVagina and _tentacleAnus>> 从你身上离开时候,_tentacleVagina和_tentacleAnus在离开之前<span class="red">往你的雌穴和肛门</span>里射入了什么东西。 <<elseif _tentacleVagina>> 从你身上离开时候,<<if _retract isnot 1>>_tentacleVagina<</if>>在离开之前<span class="red">往你的小穴</span>里射入了什么东西。 <<elseif _tentacleAnus>> 从你身上离开时候,<<if _retract isnot 1>>_tentacleAnus<</if>>在离开之前<span class="red">往你的菊穴</span>里射入了什么东西。 <<else>> 远离你。 <</if>> <br> <<elseif $tentacles.active is 2>> <<if _retract isnot 3>><<set _retract to 2>><</if>> _tentacle.desc <<else>> <<set _retract to 3>> _tentacle.desc, <</if>> <<tentacleadvdisable _tentacle>> <<set _tentacle.shaft to "finished">><<set _tentacle.head to "finished">> <</if>> <</if>> <<if _tentacle.tentaclehealth lte 0 and _tentacle.shaft isnot "finished">> <<if ["leftarm","rightarm"].includes(_tentacle.head)>> 精疲力尽,<<= _the>>_tentacle.fullDesc在你的手边蠕动和挤压着,随后从你的身上缩了回去。 <<takeHandholdingVirginity `$abomination is 1 ? $NPCList[0].fullDescription + "的" + _tentacle.fullDesc : _tentacle.fullDesc` "tentacle" _tentacle.type.replace("tentacle","触手").replace("root","树根").replace("shoot","嫩芽").replace("tendril","卷须").replace("vine","藤蔓").replace("metal","金属")>> <<else>> 筋疲力尽,<<= _the>>_tentacle.fullDesc从你身上离开。 <</if>> <<tentacleadvdisable _tentacle>> <<set _tentacle.shaft to "finished">><<set _tentacle.head to "finished">> <br> <</if>> <<if $novaginal is 1 and (_tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent" or _tentacle.head is "vagina" or _tentacle.head is "vaginadeep")>> 那只<<personsimple>>啧了下<<his>>的舌头,随后<span class="lblue"><<= _the>>_tentacle.fullDesc从你的<<pussy>>里离开。</span> <<tentacleadvdisable _tentacle>> <</if>> <<if $noanal is 1 and (_tentacle.head is "anusentrance" or _tentacle.head is "anusimminent" or _tentacle.head is "anus" or _tentacle.head is "anusdeep")>> 那只<<personsimple>>啧了下<<his>>的舌头,随后<span class="lblue"><<= _the>>_tentacle.fullDesc从你的<<bottom>>里离开。</span> <<tentacleadvdisable _tentacle>> <</if>> <<if $nopenile is 1 and (_tentacle.head is "penisentrance" or _tentacle.head is "penisimminent" or _tentacle.head is "penis" or _tentacle.head is "penisdeep")>> 那只<<personsimple>>啧了下<<his>>的舌头,随后<span class="lblue"><<= _the>>_tentacle.fullDesc从你的<<penis>>上离开。</span> <<tentacleadvdisable _tentacle>> <</if>> <<if $nochoke is 1 and _tentacle.shaft is "neck">> 那只<<personsimple>>啧了下<<his>>的舌头,随后<span class="lblue"><<= _the>>_tentacle.fullDesc从你的颈部离开。</span> <<tentacleadvdisable _tentacle>> <</if>> <<if $tentacleMouth is "removed" and (_tentacle.head is "mouthentrance" or _tentacle.head is "mouthimminent" or _tentacle.head is "mouth" or _tentacle.head is "mouthdeep")>> <<tentacleadvdisable _tentacle>> <</if>> <<if $tentacleAnus is "removed" and (_tentacle.head is "anusentrance" or _tentacle.head is "anusimminent" or _tentacle.head is "anus" or _tentacle.head is "anusdeep")>> <<tentacleadvdisable _tentacle>> <</if>> <<if $tentacleVagina is "removed" and (_tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent" or _tentacle.head is "vagina" or _tentacle.head is "vaginadeep")>> <<tentacleadvdisable _tentacle>> <</if>> <<if $tentaclePenis is "removed" and (_tentacle.head is "penisentrance" or _tentacle.head is "penisimminent" or _tentacle.head is "penis" or _tentacle.head is "penisdeep")>> <<tentacleadvdisable _tentacle>> <</if>> <<if _tentacle.shaft is "tummy">><<= _The>>_tentacle.fullDesc在你的肚子周围<<slithers>>,<</if>> <<if _tentacle.shaft is "thighs">><<= _The>>_tentacle.fullDesc在你的大腿之间<<slithers>>,<</if>> <<if _tentacle.shaft is "breasts">><<= _The>>_tentacle.fullDesc把你的胸部挤在一起,<</if>> <<if _tentacle.shaft is "chest">><<= _The>>_tentacle.fullDesc在你的胸口附近<<slithers>>,<</if>> <<if _tentacle.shaft is "waist">><<= _The>>_tentacle.fullDesc环绕在你的腰上<<slithers>>,<</if>> <<if _tentacle.shaft is "neck">><<= _The>>_tentacle.fullDesc缠绕在你的脖颈上<<slithers>>,<</if>> <<if _tentacle.shaft is "shoulders">><<= _The>>_tentacle.fullDesc在你的肩膀附近<<slithers>>,<</if>> <<if _tentacle.shaft is "leftleg">><span class="blue"><<= _The>>_tentacle.fullDesc在你的左腿上<<slithers>></span>,<</if>> <<if _tentacle.shaft is "rightleg">><span class="blue"><<= _The>>_tentacle.fullDesc在你的右腿上<<slithers>></span>,<</if>> <<if _tentacle.shaft is "leftarm">><span class="blue"><<= _The>>_tentacle.fullDesc在你的左臂上<<slithers>></span>,<</if>> <<if _tentacle.shaft is "rightarm">><span class="blue"><<= _The>>_tentacle.fullDesc在你的右臂上<<slithers>></span>,<</if>> <<if _tentacle.head is "leftarm">> <<= _The>>_tentacle.fullDesc在你的左手里蠕动。 <<neutral 5>> <br> <</if>> <<if _tentacle.head is "rightarm">> <<= _The>>_tentacle.fullDesc在你的右手里蠕动。 <<neutral 5>> <br> <</if>> <<if _tentacle.head is "feet">> <<= _The>>_tentacle.fullDesc在你的双脚之间摩擦。 <<neutral 5>> <br> <</if>> <<if _tentacle.head is "leftnipplesuck">> 并且<<if _tentacle.shaft is "breasts">><<slithers>><</if>>到你的<<breasts>>处,吮吸着你的左乳头。 <<playWithBreasts>><<neutralbreast 3>> <br> <</if>> <<if _tentacle.head is "rightnipplesuck">> 并且<<if _tentacle.shaft is "breasts">><<slithers>><</if>>到你的<<breasts>>处,吮吸你的右乳头。 <<playWithBreasts>><<neutralbreast 3>> <br> <</if>> <<if _tentacle.head is "leftnipple">> 并且继续挑逗你的左乳头。<span class="purple"><<print _tentacle.type.replace("tentacle","触手").replace("root","树根").replace("shoot","嫩芽").replace("tendril","卷须").replace("vine","藤蔓").replace("metal","金属")>>的顶端张开并连接在乳头上,开始吮吸。</span> <<set _tentacle.head to "leftnipplesuck">><<set $leftnipple to "tentaclesuck">> <<playWithBreasts>><<neutralbreast 3>> <br> <</if>> <<if _tentacle.head is "rightnipple">> 并且继续挑逗你的右乳头。<span class="purple"><<print _tentacle.type.replace("tentacle","触手").replace("root","树根").replace("shoot","嫩芽").replace("tendril","卷须").replace("vine","藤蔓").replace("metal","金属")>>的顶端张开并连接在乳头上,开始吮吸。</span> <<set _tentacle.head to "rightnipplesuck">><<set $rightnipple to "tentaclesuck">> <<playWithBreasts>><<neutralbreast 3>> <br> <</if>> <<if _tentacle.head is "chest">> <<if $chestuse is 0>> 远离你的<<breasts>> <<set _tentacle.head to 0>> <<else>> 随后<<if _tentacle.shaft is "breasts">><<slithers>><</if>>到你的<<breasts>>,在中间摩擦着。 <<neutralbreast 2>> <<tentacle_skin "breasts">> <</if>> <br> <</if>> <<if _tentacle.head is "mouthdeep">> 并且<<if _tentacle.shaft is "breasts">><<slithers>><</if>>进你的嘴里,每次插入到极限时都会往你的喉咙里射出甜蜜的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。 <<if $ejactrait gte 1>> 浓稠的液体顺着喉咙流下的感觉让你颤抖。 <</if>> <<tentacle_skin "mouth">> <<purity -1>><<internalejac>><<sex 5 "mouth">> <<if _fluid is "nectar">><<nectarfed 5>><<else>><<drugs 3>><</if>><<bodyliquid "mouth" _fluid>> <<set _tentacle.tentaclehealth -= 1>> <<if _tentacle.desc.includes("苍白色")>> <<hallucinogen 5>> <</if>> <<if $abomination is 1>> <<set $enemyarousal += 3>> <</if>> <br> <</if>> <<if _tentacle.head is "mouth">> 然后继续插入你的嘴里。<span class="pink">顶端张开,开始流出甜蜜的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。</span> <<tentacle_skin "mouth">> <<purity -1>><<internalejac>><<sex 5 "mouth">> <<set $mouthstate to "tentacledeep">><<set _tentacle.head to "mouthdeep">> <<oralejacstat>><<ejacstat>> <br> <</if>> <<if _tentacle.head is "mouthimminent">> <<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <span class="blue">抽打你的<<print $worn.face.cn_name_cap>>,试图把自己强行插进去。</span> <<damageFaceCover 5>> <<else>> <<if $player.virginity.oral is true>> <<switch _tentacle.size>> <<case 3>> <span class="pink">在你的嘴唇之间插入,使你的嘴巴张得大大的,</span><span class="red">第一次穿过你的嘴巴。</span> <<violence 25>> <<default>> <span class="pink">插入你的双唇中,</span><span class="red">第一次穿过你的嘴巴。</span> <</switch>> <<takeVirginity `$abomination is 1 ? $NPCList[0].fullDescription + "'s " + _tentacle.fullDesc : _tentacle.fullDesc` "oral">><<violence 5>> <<if $abomination is 1 and $NPCList[0].type is "plant">> <<set $speechmouthvirgin to 2>> <</if>> <<else>> <<switch _tentacle.size>> <<case 3>> <span class="pink">在你的嘴唇之间插入,迫使你的嘴张得大大的。</span> <<violence 25>> <<default>> <span class="pink">插入你的嘴里。</span> <</switch>> <</if>> <<tentacle_skin "mouth">> <<set $mouthstate to "tentacle">><<set _tentacle.head to "mouth">><<sex 5 "mouth">><<raped>><<oralstat>> <br> <</if>> <</if>> <<if _tentacle.head is "mouthentrance">> <<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <span class="purple">压在你的身上<<print $worn.face.cn_name_cap>>。</span> <<damageFaceCover 5>> <<else>> <span class="purple">紧贴着你的嘴唇。</span> <<set $mouthstate to "tentacleimminent">><<set _tentacle.head to "mouthimminent">> <<neutral 4 "mouth">> <<set $tentacleMouth to _tentacle.fullDesc>> <br> <</if>> <</if>> <<if _tentacle.head is "vaginadeep">> <<if _tentacle.baby isnot 0>> 并<<slithers>>进你的<<pussy>>,每次抽送都将大量的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>><<if canImpregnateParasite("vagina")>><span class="red">和某些东西</span><</if>>泵入其中。 <<impregnateParasite _tentacle.baby _tentacle.babychance "vagina">> <<fertiliseParasites "vagina">> <<else>> 然后<<slithers>>进你的<<pussy>>,在每次插到最深处时,顶端射出粘性<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。 <</if>> <<tentacle_skin "vagina">> <<purity -1>><<internalejac>><<sex 5 "genitals">> <<drugs 3>><<bodyliquid "vagina" _fluid>><<pain $vaginalPain>> <<set _tentacle.tentaclehealth -= 1>> <<if _tentacle.desc.includes("苍白色")>> <<hallucinogen 5>> <</if>> <<if $abomination is 1>> <<set $enemyarousal += 3>> <</if>> <br> <</if>> <<if _tentacle.head is "vagina">> <<if _tentacle.baby isnot 0 and canImpregnateParasite("vagina")>> 并继续插入你的<<pussy>>。<span class="pink"> 尖端张开,开始渗出粘性<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>><span class="red">和其他东西放在一起</span>。</span> <span class="red">这让你感到害怕。</span> <<else>> 并继续插入你的<<pussy>>。<span class="pink">尖端张开并开始渗出粘稠的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。</span> <</if>> <<tentacle_skin "vagina">> <<purity -1>><<internalejac>> <<set $vaginastate to "tentacledeep">><<set _tentacle.head to "vaginadeep">><<pain $vaginalPain>> <<sex 5 "genitals">><<vaginalejacstat>><<ejacstat>> <br> <</if>> <<if _tentacle.head is "vaginaimminent">> <<if $player.virginity.vaginal is true>> <<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>> <span class="pink">并插入你的<<pussy>>。</span><span class="red">尽管你没有处女膜,但你感觉到你体内的某种变化,你的童贞和纯洁被夺走了。</span> <<violence 10>> <<else>> <<switch _tentacle.size>> <<case 3>> <span class="pink">并插入你的<<pussy>>,</span><span class="red">撕裂了你的处女膜,永远夺走了你的纯洁。你哀嚎着,你的<<pussy>>被拉伸以适应<<= _the>>_tentacle.fullDesc。</span> <<violence 100>> <<default>> <span class="pink">并插入你的<<pussy>>,</span><span class="red">撕裂了你的处女膜,永远夺走了你的纯洁。</span> <</switch>> <<violence 100>> <<if $abomination is 1 and $NPCList[0].type is "plant">> <<set $speechvaginavirgin to 2>> <</if>> <</if>> <<else>> <<switch _tentacle.size>> <<case 3>> <span class="pink">并插入你的<<pussy>>。</span><span class="red">你哀嚎着,你的<<pussy>>被拉伸以适应<<= _the>>_tentacle.fullDesc。</span> <<default>> <span class="pink">并插入你的<<pussy>>。</span> <</switch>> <</if>> <<tentacle_skin "vagina">> <<takeVirginity `$abomination is 1 ? $NPCList[0].fullDescription + "'s " + _tentacle.fullDesc : _tentacle.fullDesc` "vaginal">> <<set $vaginastate to "tentacle">><<set _tentacle.head to "vagina">><<sex 5 "genitals">><<raped>><<vaginaraped>><<vaginalstat>><<violence 1>><<pain $vaginalPain>> <br> <</if>> <<if _tentacle.head is "vaginaentrance">> <<if !playerChastity("vagina")>> <<if $vaginaWetness gte (_tentacle.size * 20) + random(1, 40) or random(1, 2) is 2>> 并压进你的<<pussy>>。<<vagina_lube_text>><span class="pink">尖端压在你身上,离完全进入还有一段距离。</span> <<set $vaginastate to "tentacleimminent">><<set _tentacle.head to "vaginaimminent">><<sex 10 "genitals">> <<if setup.bodyliquid.combined("vagina") gte 1 or setup.bodyliquid.combined("vaginaoutside") gte 1>> _Slimy <<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>渗了出来。 <</if>> <<else>> 并压向你的<<pussy>>,<span class="blue">但未能进入。</span> <<sex 5 "genitals">> <<if random(1, 3) gte 3>> <span class="purple">史莱姆黏滑的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从尖端喷出,给你润滑。</span> <<bodyliquid "vaginaoutside" _fluid>> <</if>> <</if>> <<else>> 并试图找到一条进去的路。但是失败了,它猛烈地拍打金属。 <<set $worn.genitals.integrity -= 10>><<violence 1>> <</if>> <<set $tentacleVagina to _tentacle.fullDesc>> <br> <</if>> <<if _tentacle.head is "penisdeep">> 并继续插入你的<<penis>>,抚摸和揉搓你的肉棒。 <<sex 5 "genitals">><<set _tentacle.tentaclehealth -= 1>> <<if $abomination is 1>> <<set $enemyarousal += 3>> <</if>> <<tentacle_skin "penis">> <br> <</if>> <<if _tentacle.head is "penis">> 并继续着挑逗你的<<penis>>。<span class="pink">它吮吸并揉捏你的下体,试图榨取你的精液。</span> <<tentacle_skin "penis">> <<set $penisstate to "tentacledeep">><<set _tentacle.head to "penisdeep">><<sex 5 "genitals">> <br> <</if>> <<if _tentacle.head is "penisimminent">> <<if $player.virginity.penile is true>> <span class="pink">对你的<<penis>>进行插入,将你吞到底部</span><span class="red">拿走你鸡鸡的第一次,永远夺走你的纯洁。</span> <<violence 100>> <<if $abomination is 1 and $NPCList[0].type is "plant">> <<set $speechpenisvirgin to 2>> <</if>> <<else>> <span class="pink">刺向你的<<penis>>,将你吞入腹中。</span> <</if>> <<tentacle_skin "penis">> <<takeVirginity `$abomination is 1 ? $NPCList[0].fullDescription + "'s " + _tentacle.fullDesc : _tentacle.fullDesc` "penile">> <<set $penisstate to "tentacle">><<set _tentacle.head to "penis">><<sex 5 "genitals">><<raped>><<penisraped>><<penilestat>><<violence 1>> <br> <</if>> <<if _tentacle.head is "penisentrance">> <<if !playerChastity("penis")>> <<if $penisWetness + (_tentacle.size * 10) gte (playerPenisSize() * 15) + random(1, 40) or random(1, 2) is 2>> 并<<slithers>>到你的<<penis>>。<<penis_lube_text>><span class="pink">尖端张开并压在你的龟头上,一推就包住你的肉棒。</span> <<set $penisstate to "tentacleimminent">><<set _tentacle.head to "penisimminent">><<neutralgenitals 4>> <<else>> 并<<slithers>>到你的<<penis>>上。尖端张开然后压在你的龟头上,但<span class="blue">它未能成功。</span> <<sex 5 "genitals">> <<if random(1, 3) gte 3>> <span class="purple">史莱姆黏滑的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从尖端喷出,给你润滑。</span> <<bodyliquid "penis" _fluid>> <</if>> <</if>> <<tentacle_skin "penis">> <<else>> 并试图找到一条进去的路。但是失败了,它猛烈地拍打金属。 <<set $worn.genitals.integrity -= 10>><<violence 1>> <</if>> <<set $tentaclePenis to _tentacle.fullDesc>> <br> <</if>> <<if _tentacle.head is "anusdeep">> <<if _tentacle.baby isnot 0>> 并<<slithers>>进你的<<bottom>>,在那里迸射出粘稠的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>><<if canImpregnateParasite("anus")>><span class="red">和其他东西在一起</span><</if>>再每次顶到最里面的时候。 <<impregnateParasite _tentacle.baby _tentacle.babychance>> <<fertiliseParasites>> <<set _tentacle.baby to 0>><<set $tentacleAnusBaby to _tentacle.baby>> <<else>> 并<<slithers>>到你的<<bottom>>,在那里它在每次插入射出粘稠的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。 <</if>> <<purity -1>><<internalejac>><<sex 5 "anus">> <<drugs 3>><<bodyliquid "anus" _fluid>> <<set _tentacle.tentaclehealth -= 1>><<pain $analPain>> <<if _tentacle.desc.includes("苍白色")>> <<hallucinogen 5>> <</if>> <<if $abomination is 1>> <<set $enemyarousal += 3>> <</if>> <<tentacle_skin "anus">> <br> <</if>> <<if _tentacle.head is "anus">> <<if _tentacle.baby isnot 0 and canImpregnateParasite("anus")>> 继续插入你的<<bottom>>。<span class="pink">尖端张开,开始渗出粘稠的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>></span><span class="red">和其他东西放在一起。有些事让你害怕。</span> <<else>> 并继续插入你的<<bottom>>。<span class="pink">尖端张开并开始渗出粘稠的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。</span> <</if>> <<purity -1>><<internalejac>><<sex 5 "anus">> <<set $anusstate to "tentacledeep">><<set _tentacle.head to "anusdeep">> <<analejacstat>><<ejacstat>><<pain $analPain>> <<tentacle_skin "anus">> <br> <</if>> <<if _tentacle.head is "anusimminent">> <<if $player.virginity.anal is true>> <<switch _tentacle.size>> <<case 3>> <span class="pink">插入你的<<bottom>>,</span><span class="red">以你从未想过的方式侵犯着你。当你的<<bottom>>伸展着以容下<<= _the>>_tentacle.fullDesc时,你不禁颤抖着。</span> <<violence 100>> <<default>> <span class="pink">插入你的<<bottom>>,</span><span class="red">以你从未想过的方式侵犯着你。</span> <</switch>> <<takeVirginity `$abomination is 1 ? $NPCList[0].fullDescription + "'s " + _tentacle.fullDesc : _tentacle.fullDesc` "anal">><<violence 100>> <<if $abomination is 1 and $NPCList[0].type is "plant">> <<set $speechanusvirgin to 2>> <</if>> <<else>> <<switch _tentacle.size>> <<case 3>> <span class="pink">插入你的<<bottom>>。</span><span class="red">当你的<<bottom>>伸展着以容下<<= _the>>_tentacle.fullDesc时,你颤抖着。</span> <<default>> <span class="pink">插入你的<<bottom>>。</span> <</switch>> <</if>> <<set $anusstate to "tentacle">><<set _tentacle.head to "anus">> <<sex 5 "anus">><<raped>><<anusraped>><<analstat>><<violence 1>><<pain $analPain>> <<tentacle_skin "anus">> <br> <</if>> <<if _tentacle.head is "anusentrance">> <<if !playerChastity("anus")>> <<if $anusWetness gte (_tentacle.size * 20) + random(1, 40) or random(1, 2) is 2>> 抵着你的<<bottom>>。<<anus_lube_text>><span class="purple">尖端已经进入了你的体内,但离完全插入还有段距离。</span> <<set $anusstate to "tentacleimminent">><<set _tentacle.head to "anusimminent">><<neutral 4 "anus">> <<if setup.bodyliquid.combined("bottom") gte 1 or setup.bodyliquid.combined("anus") gte 1>> _Slimy <<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>渗了出来。 <</if>> <<else>> 抵着你的<<bottom>>。<span class="blue">它力道不稳,滑到了一旁。</span> <<sex 5 "anus">> <<if random(1, 3) gte 3>> <span class="purple">史莱姆黏滑的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从尖端喷出,给你润滑。</span> <<bodyliquid "bottom" _fluid>> <</if>> <</if>> <<else>> 并试图找到一条进去的路。但是失败了,它猛烈地拍打着金属。 <<set $worn.genitals.integrity -= 10>><<violence 1>> <</if>> <<set $tentacleAnus to _tentacle.fullDesc>><<set $tentacleAnusBaby to _tentacle.baby>> <br> <</if>> <<rng>> <<if _tentacle.head is "vaginarub">> <<if $rng gte 21>> <<if _tentacle.shaft is "thighs">> 它抵着你的<<pussy>><<slithers>>,挤弄着你的阴蒂。 <<else>> <<if _tentacle.shaft is "breasts">><<slithers>><</if>>在你的大腿之间,它抵着你的<<pussy>><<slithers>>,逗弄着你的阴蒂。 <</if>> <<sex 3 "genitals">> <<elseif $novaginal is 1>> <<if _tentacle.shaft is "thighs">> 而它向你的<<pussy>><<slithers>>。 <<else>> <<if _tentacle.shaft is "breasts">><<slithers>><</if>>在你的大腿间朝着<<pussy>><<slithers>>。 <</if>> <<personsimple>>轻弹<<his>>的舌头,<span class="lblue">舌头缩了回去,</span>转而压在了你的阴蒂上。 <<sex 3 "genitals">> <<else>> <<if _tentacle.shaft is "thighs">> ,<span class="blue">它向你的<<pussy>><<slithers>>。</span> <<else>> <<if _tentacle.shaft is "breasts">><<slithers>><</if>>在你的大腿间<span class="blue">朝着<<pussy>><<slithers>>。</span> <</if>> <<if _tentacle.baby isnot 0 and canImpregnateParasite("vagina")>> <span class="red">有些东西让你害怕。</span> <</if>> <<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set _tentacle.head to "vaginaentrance">><<set $thighuse to 0>><<set $vaginatarget to "tentacles">> <</if>> <br> <</if>> <<rng>> <<if _tentacle.head is "penisrub">> <<if $rng gte 21>> <<if _tentacle.shaft is "thighs">> 在那里,它<<slithers>>着你的<<penis>>,盘绕着它。 <<else>> 并且<<if _tentacle.shaft is "breasts">><<slithers>><</if>>在你的大腿中间,它<<slithers>>着你的<<penis>>,盘绕着它。 <</if>> <<sex 3 "genitals">> <<elseif $nopenile is 1>> <<if _tentacle.shaft is "thighs">> 它的顶部张开朝向你的<<penis>><<slithers>>。 <<else>> 并且<<if _tentacle.shaft is "breasts">><<slithers>>你的大腿之间,<</if>>它的顶端张开朝着你两腿中间的<<penis>><<slithers>>。 <</if>> <<personsimple>>点了下<<his>>的舌头,同时<span class="lblue">缩回</span>,作为替代<<personsimple>>绕着你的<<penis>>。 <<sex 3 "genitals">> <<else>> <<if _tentacle.shaft is "thighs">> <span class="blue">它的顶端张开朝着你的<<penis>><<slithers>>。</span> <<else>> 并且<<if _tentacle.shaft is "breasts">><<slithers>>你的大腿之间,<</if>><span class="blue">它的顶端张开朝着你两腿中间的<<penis>><<slithers>>。</span> <</if>> <<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set _tentacle.head to "penisentrance">><<set $thighuse to 0>><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>> <</if>> <br> <</if>> <<rng>> <<if _tentacle.head is "anusrub">> <<if $rng gte 21>> 并且<<if _tentacle.shaft is "breasts">><<slithers>><</if>>在你的<<bottom>>和股沟之间,<<slithers>>贴着你的背。 <<sex 3 "anus">> <<elseif $noanal is 1>> 并且<<slithers>>向了你的<<bottom>>。那只<<personsimple>>咋了下<<his>>的舌头,然后<span class="lblue">收了回去,</span><<slithering>>在你的<<bottom>>间来回磨蹭。 <<else>> <<if _tentacle.baby isnot 0 and canImpregnateParasite("anus")>> <span class="blue">同时<<slithers>>向你的<<bottom>>。</span><span class="red">这让你感到害怕。</span> <<else>> 并且<<if _tentacle.shaft is "breasts">><<slithers>><</if>>在你的<<bottom>>和股沟之间,<span class="blue">朝着你的菊穴。</span> <<neutral 3 "anus">> <</if>> <<set $anususe to "tentacle">> <<set $anusstate to "tentacleentrance">><<set _tentacle.head to "anusentrance">><<set $anustarget to "tentacles">> <</if>> <br> <</if>> <<rng>> <<if _tentacle.head is "hypnosis_scream">> 并当着你的面 <<if _tentacle.type is "vine">> <span class="pink">把闪闪发光的花粉喷到你脸上。</span> <<elseif _tentacle.fullDesc.includes("金属色")>> <span class="pink">灯光闪烁着迷人的节奏。</span> <<else>> <span class="pink">闪耀着邪恶之光。</span> <</if>> <span class="pink">你感觉到你的意识发生了变化。</span> <<if !$hypnosis_traits.scream>> 你获得了<span class="pink">催眠性渴望</span>特质。 <<set $hypnosis_traits.scream to 1>> <<elseif $hypnosis_traits.scream lt 5>> 你对催眠的渴望加深了。 <<set $hypnosis_traits.scream += 1>> <</if>> <<hypnotised 1>> <<set _tentacle.tentaclehealth -= 6>><<set _tentacle.head to 0>><<set _tentacle.tempBusy to true>> <br> <</if>> <<rng>> <<if _tentacle.head is "hypnosis_cover">> 并当着你的面 <<if _tentacle.type is "vine">> <span class="pink">把闪闪发光的花粉喷到你脸上。</span> <<elseif _tentacle.fullDesc.includes("金属色")>> <span class="pink">灯光闪烁着迷人的节奏。</span> <<else>> <span class="pink">闪耀着邪恶之光。</span> <</if>> <span class="pink">你感觉到你的意识发生了变化。</span> <<if !$hypnosis_traits.cover>> 你获得了<span class="pink">炫耀催眠</span>的特质。 <<set $hypnosis_traits.cover to 1>> <<elseif $hypnosis_traits.cover lt 5>> 你的催眠加深了。 <<set $hypnosis_traits.cover += 1>> <</if>> <<hypnotised 1>> <<set _tentacle.tentaclehealth -= 6>><<set _tentacle.head to 0>><<set _tentacle.tempBusy to true>> <br> <</if>> <<rng>> <<if _tentacle.head is "hypnosis_deviancy">> 并当着你的面 <<if _tentacle.type is "vine">> <span class="pink">把闪闪发光的花粉喷到你脸上。</span> <<elseif _tentacle.fullDesc.includes("金属色")>> <span class="pink">灯光闪烁着迷人的节奏。</span> <<else>> <span class="pink">闪耀着邪恶之光。</span> <</if>> <span class="pink">你感觉到你的意识发生了变化。</span>无法言说的交配的欲望感充斥着你的脑海 <<if $uncomfortable.hypnosis is false>> <span class="red">毁灭所有相反的想法。</span> <<if !$hypnosis_traits.deviancy>> 你获得了<span class="pink">催眠性异种癖</span>特质。 <<set $hypnosis_traits.deviancy to 1>> <<elseif $hypnosis_traits.deviancy lt 5>> 你的催眠异种癖加深了。 <<set $hypnosis_traits.deviancy += 1>> <</if>> <<willpower 1>><<gwillpower>> <<elseif $willpower gte random(1, 1000)>> <span class="green">但你最终将它们驱散。</span> <<else>> <span class="red">毁灭所有相反的想法。</span> <<if !$hypnosis_traits.deviancy>> 你获得了<span class="pink">催眠性异种癖</span>特质。 <<set $hypnosis_traits.deviancy to 1>> <<elseif $hypnosis_traits.deviancy lt 5>> 你的催眠异种癖加深了。 <<set $hypnosis_traits.deviancy += 1>> <</if>> <<willpower 1>><<gwillpower>> <</if>> <<set _tentacle.tentaclehealth -= 6>><<set _tentacle.head to 0>><<set _tentacle.tempBusy to true>> <br> <</if>> <<rng>> <<if _tentacle.head is "hypnosis_sadism">> 并当着你的面 <<if _tentacle.type is "vine">> <span class="pink">把闪闪发光的花粉喷到你脸上。</span> <<elseif _tentacle.fullDesc.includes("金属色")>> <span class="pink">灯光闪烁着迷人的节奏。</span> <<else>> <span class="pink">闪耀着邪恶之光。</span> <</if>> 一种深深的思念绽放, <<if $uncomfortable.hypnosis is false>> 由你的淫荡部分孕育而生。<span class="lewd">你的大脑立刻接受了它。</span>你渴望看到别人痛苦的样子。<<sadism 10>> <<elseif $willpower gte random(1, 1000)>> 由你内心的叛逆部分孕育而生。<span class="lblue">你要让它消失。</span> <<else>> 持续不断。<span class="pink">你无法抵抗。</span>你渴望看到别人痛苦的样子。<<sadism 10>><<willpower 1>><<gwillpower>> <</if>> <<hypnotised 1>> <<set _tentacle.tentaclehealth -= 6>><<set _tentacle.head to 0>><<set _tentacle.tempBusy to true>> <br> <</if>> <<rng>> <<if _tentacle.head is "hypnosis_orgasm">> 并当着你的面 <<if _tentacle.type is "vine">> <span class="pink">把闪闪发光的花粉喷到你脸上。</span> <<elseif _tentacle.fullDesc.includes("金属色")>> <span class="pink">灯光闪烁着迷人的节奏。</span> <<else>> <span class="pink">闪耀着邪恶之光。</span> <</if>> 一种深深的思念绽放, <<if $uncomfortable.hypnosis is false>> 由你的淫荡部分孕育而生。<span class="lewd">你的大脑立刻接受了它。</span>发情的感觉击溃了你。<<arousal 10000>> <<elseif $willpower gte random(1, 1000)>> 由你内心的叛逆部分孕育而生。<span class="lblue">你要让它消失。</span> <<else>> 持续不断。<span class="pink">你无法抵抗。</span>发情的感觉击溃了你。<<arousal 10000>><<willpower 1>><<gwillpower>> <</if>> <<hypnotised 1>> <<set _tentacle.tentaclehealth -= 6>><<set _tentacle.head to 0>><<set _tentacle.tempBusy to true>> <br> <</if>> <<rng>> <<if _tentacle.head is "hypnosis">> 并当着你的面 <<if _tentacle.type is "vine">> <span class="purple">花粉在顶端持续闪耀。</span> <<elseif _tentacle.fullDesc.includes("金属色")>> <span class="purple">在那里光以奇怪的节奏闪烁着。</span> <<else>> <span class="purple">在那里光怪陆离的闪烁光芒。</span> <</if>> <<rng 5>> <<if $rng gte 5 and ($hypnosis_traits.scream is undefined or $hypnosis_traits.scream lt 5)>> 混乱的画面在你的脑海中游走,融合并扭转你的思绪。 <<set _tentacle.head to "hypnosis_scream">> <<elseif $rng gte 4 and ($hypnosis_traits.cover is undefined or $hypnosis_traits.cover lt 5)>> 混乱的画面在你的脑海中游走,融合并扭转你的思绪。 <<set _tentacle.head to "hypnosis_cover">> <<elseif $rng gte 3 and $bestialitydisable is "f" and ($hypnosis_traits.deviancy is undefined or $hypnosis_traits.deviancy lt 5)>> 无法言说的画面填满你的脑海,将你诱惑到奇怪的地方。 <<set _tentacle.head to "hypnosis_deviancy">> <<elseif $rng gte 2>> 嗜虐的画面在你的脑海中涌动,伴随着邪恶的愉悦。 <<set _tentacle.head to "hypnosis_sadism">> <<else>> 极其强烈的快感让你头皮发麻。这是一种很危险的感觉。 <<set _tentacle.head to "hypnosis_orgasm">> <</if>> <br> <</if>> <<if _tentacle.head is "leftlegentrance">> <<if _tentacle.traits.includes("pain")>> <<violence 2>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc撬开你的左腿,<span class="purple">让你毫无防备。</span> <<case 2>><<= _The>>_tentacle.fullDesc狠狠地拖拽你的左腿,<span class="purple">使其疼痛难忍。</span> <<case 1>><<= _The>>_tentacle.fullDesc钳制住你的左腿,<span class="purple">使其动弹不得。</span> <</switch>> <<else>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc环绕住你的左腿,<span class="purple">将其牢牢困住。</span> <<case 2>><<= _The>>_tentacle.fullDesc收紧你的左腿,<span class="purple">将其束缚。</span> <<case 1>><<= _The>>_tentacle.fullDesc用力挤压,<span class="purple">直到你的左腿麻木。</span> <</switch>> <</if>> <<neutral 1>><<feettentacledisable>><<set _tentacle.shaft to "leftleg">><<set _tentacle.head to 0>> <<set $leftleg to "grappled">><<set $feettarget to "tentacles">><<set _tentacle.tempBusy to true>> <<if $rightleg and $rightleg.includes("tentacle")>> <<set $rightleg to 0>> <</if>> <<tentacle_skin "left_thigh">> <br> <</if>> <<if _tentacle.head is "rightlegentrance">> <<if _tentacle.traits.includes("pain")>> <<violence 2>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc撬开你的右腿,<span class="purple">让你毫无防备。</span> <<case 2>><<= _The>>_tentacle.fullDesc狠狠地拖拽你的右腿,<span class="purple">使其疼痛难忍。</span> <<case 1>><<= _The>>_tentacle.fullDesc钳制住你的右腿,<span class="purple">使其动弹不得。</span> <</switch>> <<else>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc环绕住你的右腿,<span class="purple">将其牢牢困住。</span> <<case 2>><<= _The>>_tentacle.fullDesc收紧你的右腿,<span class="purple">将其束缚。</span> <<case 1>><<= _The>>_tentacle.fullDesc用力挤压,<span class="purple">直到你的右腿麻木。</span> <</switch>> <</if>> <<neutral 1>><<feettentacledisable>><<set _tentacle.shaft to "rightleg">><<set _tentacle.head to 0>> <<set $rightleg to "grappled">><<set $feettarget to "tentacles">><<set _tentacle.tempBusy to true>> <<if $leftleg and $leftleg.includes("tentacle")>> <<set $left to 0>> <</if>> <<tentacle_skin "right_thigh">> <br> <</if>> <<if _tentacle.head is "leftarmentrance">> <<if _tentacle.traits.includes("pain")>> <<violence 2>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc扳开你的左臂,<span class="purple">使你毫无防备。</span> <<case 2>><<= _The>>_tentacle.fullDesc将你的左臂拧至背后,<span class="purple">被捉住的手臂疼痛难忍。</span> <<case 1>><<= _The>>_tentacle.fullDesc钳制住你的左臂,<span class="purple">使其动弹不得。</span> <</switch>> <<else>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc环绕住你的左臂,<span class="purple">将其牢牢困住。</span> <<case 2>><<= _The>>_tentacle.fullDesc收紧你的左臂,<span class="purple">将其束缚。</span> <<case 1>><<= _The>>_tentacle.fullDesc用力挤压,<span class="purple">直到你的左臂麻木。</span> <</switch>> <</if>> <<neutral 1>><<leftarmtentacledisable>><<set _tentacle.shaft to "leftarm">><<set _tentacle.head to 0>> <<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">><<set _tentacle.tempBusy to true>> <<tentacle_skin "left_arm">> <br> <</if>> <<if _tentacle.head is "rightarmentrance">> <<if _tentacle.traits.includes("pain")>> <<violence 2>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc扳开你的右臂,<span class="purple">使你毫无防备。</span> <<case 2>><<= _The>>_tentacle.fullDesc将你的右臂拧至背后,<span class="purple">被捉住的手臂疼痛难忍。</span> <<case 1>><<= _The>>_tentacle.fullDesc钳制住你的右臂,<span class="purple">使其动弹不得。</span> <</switch>> <<else>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc环绕住你的右臂,<span class="purple">将其牢牢困住。</span> <<case 2>><<= _The>>_tentacle.fullDesc收紧你的右臂,<span class="purple">将其束缚。</span> <<case 1>><<= _The>>_tentacle.fullDesc用力挤压,<span class="purple">直到你的右臂麻木。</span> <</switch>> <</if>> <<rightarmtentacledisable>><<neutral 1>><<set _tentacle.shaft to "rightarm">><<set _tentacle.head to 0>> <<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">><<set _tentacle.tempBusy to true>> <<tentacle_skin "right_arm">> <br> <</if>> <<rng>> <<if _tentacle.head is 0 and _tentacle.shaft isnot 0 and !_tentacle.tempBusy>> <<if random(1, 2) is 2 and _tentacle.traits.includes("hypno") and $hypnosisdisable is "f">> <<upperslither>><span class="blue">并在你的眼前舞动。</span> <<set _tentacle.head to "hypnosis">> <<elseif $rng lte 10>> <<if $chestuse is "squeezed">> <<upperslither>><span class="blue">同时<<if _tentacle.shaft is "breasts">><<slithers>><</if>>向你被挤压的<<breasts>>。</span> <<set _tentacle.head to "chest">><<neutralbreast 2>><<set $chestuse to "tentaclerub">><<cheststat>><<set $chesttarget to "tentacles">> <<tentacle_skin "breasts">> <<else>> <<tentacleadvdefault _tentacle>> <</if>> <<elseif $rng lte 20>> <<if $leftnipple is 0>> <<upperslither>><<playWithBreasts>><span class="blue">并挑逗你的左乳头。</span> <<neutralbreast 2>> <<set _tentacle.head to "leftnipple">><<set $leftnipple to "tentacle">> <<tentacle_skin "breasts">> <<else>> <<tentacleadvdefault _tentacle>> <</if>> <<elseif $rng lte 30>> <<if $rightnipple is 0>> <<upperslither>><<playWithBreasts>><span class="blue">并挑逗你的右乳头。</span> <<neutralbreast 2>> <<set _tentacle.head to "rightnipple">><<set $rightnipple to "tentacle">> <<tentacle_skin "breasts">> <<else>> <<tentacleadvdefault _tentacle>> <</if>> <<elseif $rng lte 40>> <<if $mouthuse is 0>> <<upperslither>><span class="blue">同时<<if _tentacle.shaft is "breasts">><<slithers>><</if>>伸向你的嘴。</span> <<neutral 1 "breasts">><<neutral 1 "mouth">> <<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">><<set _tentacle.head to "mouthentrance">><<set $mouthtarget to "tentacles">> <<tentacle_skin "left_cheek" "right_cheek">> <<else>> <<tentacleadvdefault _tentacle>> <</if>> <<elseif $rng lte 50>> <<if $anususe is 0 and $analdisable is "f" and $noanal is 0>> <<underslither>><span class="blue">同时<<slithers>>向你<<bottom>>。</span> <<if _tentacle.baby isnot 0 and canImpregnateParasite("anus")>> <span class="red">这让你感到害怕。</span> <</if>> <<neutral 2 "bottom">> <<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set _tentacle.head to "anusentrance">><<set $anustarget to "tentacles">> <<tentacle_skin "left_bottom" "right_bottom">> <<else>> <<tentacleadvdefault _tentacle>> <</if>> <<elseif $rng lte 60>> <<if $player.vaginaExist and $vaginause is 0 and $novaginal is 0>> <<underslither>><span class="blue">同时<<slithers>>向你<<pussy>>。</span> <<if _tentacle.baby isnot 0 and canImpregnateParasite("vagina")>> <span class="red">这让你感到害怕。</span> <</if>> <<neutralgenitals 2>> <<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set _tentacle.head to "vaginaentrance">><<set $vaginatarget to "tentacles">> <<tentacle_skin "pubic">> <<else>> <<tentacleadvdefault _tentacle>> <</if>> <<elseif $rng lte 70>> <<if $player.penisExist and $penisuse is 0 and $nopenile is 0>> <<underslither>><span class="blue">同时<<slithers>>向你<<penis>>。</span> <<neutralgenitals 2>> <<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set _tentacle.head to "penisentrance">><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>> <<tentacle_skin "pubic">> <<else>> <<tentacleadvdefault _tentacle>> <</if>> <<elseif $rng lte 80>> <<if $player.penisExist and $penisuse is 0 and random(0,100) gte 50>> <<if _tentacle.shaft is "thighs">> <<underslither>><span class="blue">它<<slithers>>你的腹部和<<penis>>。</span> <<else>> <<underslither>><span class="blue">它贴着你的小腹和<<penis>>在你的大腿间<<slithers>>。</span> <</if>> <<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<sex 3 "genitals">><<thighstat>><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>> <<elseif $player.vaginaExist and $vaginause is 0 and random(0,100) gte 50>> <<if _tentacle.shaft is "thighs">> <<underslither>><span class="blue">它<<slithers>>你的腹部和<<pussy>>。</span> <<else>> <<underslither>><span class="blue">它贴着你的小腹和<<pussy>>在你的大腿间<<slithers>>。</span> <</if>> <<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "vaginarub">><<sex 3 "genitals">><<thighstat>><<set $vaginatarget to "tentacles">> <<tentacle_skin "left_thigh" "right_thigh">> <<else>> <<tentacleadvdefault _tentacle>> <</if>> <<elseif $rng lte 90>> <<if $anusstate is 0 and $anususe is 0 and $analdisable is "f">> <<underslither>><span class="blue">同时贴着你的背在你<<bottom>>的臀瓣间<<slithers>>。</span> <<set $anusstate to "tentaclerub">><<set $anususe to "tentaclerub">><<set _tentacle.head to "anusrub">><<sex 1 "anus">><<bottomstat>><<set $anustarget to "tentacles">> <<tentacle_skin "back">> <<else>> <<tentacleadvdefault _tentacle>> <</if>> <<else>> <<tentacleadvdefault _tentacle>> <</if>> <br> <<elseif _tentacle.head is 0 and _tentacle.shaft is 0>> <<if $rng lte 10>> <<if $position isnot "wall">> <<= _The>>_tentacle.fullDesc缠绕在你的肚子上。 <<neutral 1>> <<set _tentacle.shaft to "tummy">> <<else>> <<= _The>>_tentacle.fullDesc轻轻拍打你<<bottom>>。 <<violence 1>><<hitstat>> <</if>> <<elseif $rng lte 20>> <<= _The>>_tentacle.fullDesc在你大腿之间<<slithers>>。 <<neutral 1 "genitals">> <<set _tentacle.shaft to "thighs">> <<tentacle_skin "left_thigh" "right_thigh">> <<elseif $rng lte 30>> <<if $position isnot "wall">> <<if $player.breastsize gte 2 and $chestuse is 0>> <<= _The>>_tentacle.fullDesc围绕你<<breasts>><<slithers>>,<span class="blue">将它们挤压在一起。</span> <<neutralbreast 1>><<set _tentacle.shaft to "breasts">><<set $chestuse to "squeezed">> <<tentacle_skin "breasts">> <<else>> <<= _The>>_tentacle.fullDesc轻轻拍打你<<bottom>>。 <<violence 1>><<hitstat>> <<tentacle_skin "left_bottom" "right_bottom">> <</if>> <<else>> <<= _The>>_tentacle.fullDesc轻轻拍打你<<bottom>>。 <<violence 1>><<hitstat>> <<tentacle_skin "left_bottom" "right_bottom">> <</if>> <<elseif $rng lte 40>> <<if $position isnot "wall">> <<= _The>>_tentacle.fullDesc在你<<breasts>>蜿蜒攀伸。 <<neutralbreast 1>><<set _tentacle.shaft to "chest">> <<tentacle_skin "breasts">> <<else>> <<= _The>>_tentacle.fullDesc轻轻拍打你<<bottom>>。 <<violence 1>><<hitstat>> <<tentacle_skin "left_bottom" "right_bottom">> <</if>> <<elseif $rng lte 50>> <<= _The>>_tentacle.fullDesc缠绕在你的腰上。 <<neutral 1>><<set _tentacle.shaft to "waist">> <<elseif $rng lte 60>> <<if $position isnot "wall">> <<if $head is 0 and $nochoke isnot 1 and $asphyxiaLvl gte 1>> <<= _The>>_tentacle.fullDesc缠绕在你的脖子上,<span class="blue">控制住你的头。</span> <<neutral 1>><<set _tentacle.shaft to "neck">><<set $head to "grappled">> <<tentacle_skin "left_cheek" "right_cheek">> <<else>> <<= _The>>_tentacle.fullDesc绕着你的肩膀蜿蜒而行。 <<neutral 1>><<set _tentacle.shaft to "shoulders">> <</if>> <<else>> <<= _The>>_tentacle.fullDesc轻轻拍打你<<bottom>>。 <<tentacle_skin "left_bottom" "right_bottom">> <<violence 1>><<hitstat>> <</if>> <<elseif $rng lte 70>> <<= _The>>_tentacle.fullDesc轻轻拍打你<<bottom>>。 <<tentacle_skin "left_bottom" "right_bottom">> <<violence 1>><<hitstat>> <<elseif $rng lte 80>> <<if $leftleg is 0>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc缠绕在你的左腿上,<span class="blue">包裹着它。</span> <<case 2>><<= _The>>_tentacle.fullDesc<span class="blue">戳了戳你的左腿,</span>试探其反应。 <<case 1>><<= _The>>_tentacle.fullDesc<span class="blue">缠绕上你的左腿。</span> <</switch>> <<neutral 1>><<set _tentacle.head to "leftlegentrance">><<tentacle_skin "left_thigh">> <<else>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc给你的脚心搔痒。 <<case 2>><<= _The>>_tentacle.fullDesc攥紧你的大腿。 <<case 1>><<= _The>>_tentacle.fullDesc<<slithers>>在你的双腿之间。 <</switch>> <<neutral 1>> <</if>> <<elseif $rng lte 85>> <<if $rightleg is 0>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc缠绕在你的右腿上,<span class="blue">包裹着它。</span> <<case 2>><<= _The>>_tentacle.fullDesc<span class="blue">戳了戳你的右腿,</span>试探其反应。 <<case 1>><<= _The>>_tentacle.fullDesc<span class="blue">缠绕上你的右腿。</span> <</switch>> <<neutral 1>><<set _tentacle.head to "rightlegentrance">><<tentacle_skin "right_thigh">> <<else>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc给你的脚心搔痒。 <<case 2>><<= _The>>_tentacle.fullDesc攥紧你的大腿。 <<case 1>><<= _The>>_tentacle.fullDesc<<slithers>>在你的双腿之间。 <</switch>> <<neutral 1>> <</if>> <<elseif $rng lte 90>> <<if $leftarm is 0>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc缠绕在你的左臂上,<span class="blue">包裹着它。</span> <<case 2>><<= _The>>_tentacle.fullDesc<span class="blue">戳了戳你的左臂,</span>试探其反应。 <<case 1>><<= _The>>_tentacle.fullDesc<span class="blue">缠绕到你的左臂。</span> <</switch>> <<neutral 1>><<set _tentacle.head to "leftarmentrance">><<tentacle_skin "left_arm">> <<else>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc在你的腋窝搔痒。 <<case 2>><<= _The>>_tentacle.fullDesc<<slithers>>在你的肋骨之上。 <<case 1>><<= _The>>_tentacle.fullDesc拍打着你的手掌。 <</switch>> <<neutral 1>> <</if>> <<elseif $rng lte 95>> <<if $rightarm is 0>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc缠绕在你的右臂上,<span class="blue">包裹着它。</span> <<case 2>><<= _The>>_tentacle.fullDesc<span class="blue">戳了戳你的右臂,</span>试探其反应。 <<case 1>><<= _The>>_tentacle.fullDesc<span class="blue">缠绕到你的右臂。</span> <</switch>> <<neutral 1>><<set _tentacle.head to "rightarmentrance">><<tentacle_skin "right_arm">> <<else>> <<switch random(1, 3)>> <<case 3>><<= _The>>_tentacle.fullDesc在你的腋窝搔痒。 <<case 2>><<= _The>>_tentacle.fullDesc<<slithers>>在你的肋骨之上。 <<case 1>><<= _The>>_tentacle.fullDesc拍打着你的手掌。 <</switch>> <<neutral 1>> <</if>> <<elseif $rng lte 100>> <<= _The>>_tentacle.fullDesc抵着你的<<bottom>><<slithers>>。 <<tentacle_skin "left_bottom" "right_bottom">> <<neutral 1 "bottom">> <</if>> <br> <</if>> <<run delete _tentacle.tempBusy>> <</widget>> <<widget "tentacleadvdefault">> <<set _tentacle to _args[0]>> <<rng>> <<if $rng gte 90>> 然后向你的脖子上喷射一种温热的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。 <<bodyliquid "neck" _fluid>><<neckejacstat>> <<elseif $rng gte 80>> 然后向你的右臂上喷射一种温热的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。 <<bodyliquid "rightarm" _fluid>><<handejacstat>> <<elseif $rng gte 70>> 然后向你的左臂上喷射一种温热的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。 <<bodyliquid "leftarm" _fluid>><<handejacstat>> <<elseif $rng gte 60>> 然后向你的大腿上喷射一种温热的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。 <<bodyliquid "thigh" _fluid>><<thighejacstat>> <<elseif $rng gte 50>> 然后向你的<<bottom>>上喷射一种温热的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。 <<bodyliquid "bottom" _fluid>><<bottomejacstat>> <<elseif $rng gte 40>> 然后向你的肚子上喷射一种温热的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。 <<bodyliquid "tummy" _fluid>><<tummyejacstat>> <<elseif $rng gte 30>> 然后向你的胸口上喷射一种温热的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。 <<bodyliquid "chest" _fluid>><<chestejacstat>> <<elseif $rng gte 20>> 然后向你的脸上喷射一种温热的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。 <<bodyliquid "face" _fluid>><<faceejacstat>> <<elseif $rng gte 10>> 然后将一种温热的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>喷在你的头发上。 <<bodyliquid "hair" _fluid>><<hairejacstat>> <<else>> 然后向你的脚上喷射一股温热的<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>。 <<bodyliquid "feet" _fluid>><<feetejacstat>> <</if>> <<neutral 1>><<set _tentacle.tentaclehealth -= 1>><<ejacstat>> <<if $abomination is 1>> <<set $enemyarousal += 3>> <</if>> <</widget>> <<widget "tentacleadvdisable">> <<set _tentacle to _args[0]>> <<if _tentacle.head is "feet">><<set $leftleg to 0>><<set $rightleg to 0>><<set $feetstate to 0>><</if>> <<if _tentacle.head is "leftarm">><<set $leftarm to 0>><<set $leftarmstate to 0>><</if>> <<if _tentacle.head is "rightarm">><<set $rightarm to 0>><<set $rightarmstate to 0>><</if>> <<if _tentacle.head is "leftnipple" or _tentacle.head is "leftnipplesuck">> <<set $leftnipple to 0>> <</if>> <<if _tentacle.head is "rightnipple" or _tentacle.head is "rightnipplesuck">> <<set $rightnipple to 0>> <</if>> <<if _tentacle.head is "mouthentrance" or _tentacle.head is "mouthimminent" or _tentacle.head is "mouth" or _tentacle.head is "mouthdeep">> <<if $mouthuse is "tentacle">><<set $mouthuse to 0>><<set $mouthstate to 0>><</if>> <<unset $tentacleMouth>> <</if>> <<if _tentacle.head is "anusentrance" or _tentacle.head is "anusimminent" or _tentacle.head is "anus" or _tentacle.head is "anusdeep">> <<if $anususe is "tentacle" or $anususe is "tentaclerub">><<set $anususe to 0>><<set $anusstate to 0>><</if>> <<unset $tentacleAnus>><<unset $tentacleAnusBaby>> <</if>> <<if _tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent" or _tentacle.head is "vagina" or _tentacle.head is "vaginadeep">> <<if $vaginause is "tentacle" or $vaginause is "tentaclerub">><<set $vaginause to 0>><<set $vaginastate to 0>><</if>> <<unset $tentacleVagina>> <</if>> <<if _tentacle.head is "penisentrance" or _tentacle.head is "penisimminent" or _tentacle.head is "penis" or _tentacle.head is "penisdeep">> <<if $penisuse is "tentacle" or $penisuse is "tentaclerub">><<set $penisuse to 0>><<set $penisstate to 0>><</if>> <<unset $tentaclePenis>> <</if>> <<if _tentacle.head is "chest">><<set $chestuse to "squeezed">><</if>> <<if _tentacle.shaft is "breasts">><<set $chestuse to 0>><</if>> <<if _tentacle.head is "vaginarub">><<set $vaginause to 0>><<set $thighuse to 0>><</if>> <<if _tentacle.head is "penisrub">><<set $penisuse to 0>><<set $thighuse to 0>><</if>> <<if _tentacle.head is "bottomrub">><<set $anususe to 0>><<set $bottomuse to 0>><</if>> <<if _tentacle.head is "anusrub">><<set $anususe to 0>><<set $anususe to 0>><</if>> <<if _tentacle.shaft is "neck" and $head isnot "bound">><<set $head to 0>><</if>> <<if _tentacle.shaft is "leftleg" and $leftleg isnot "bound">><<set $leftleg to 0>><</if>> <<if _tentacle.shaft is "rightleg" and $rightleg isnot "bound">><<set $rightleg to 0>><</if>> <<if _tentacle.shaft is "leftarm" and $leftarm isnot "bound">><<set $leftarm to 0>><</if>> <<if _tentacle.shaft is "rightarm" and $rightarm isnot "bound">><<set $rightarm to 0>><</if>> <<set _tentacle.shaft to 0>> <<set _tentacle.head to 0>> <</widget>> <<widget "actionstentacleadvcheckbox">> /* Dunno what im doing honestly ~Ludsoe */ <<if _args[3] is _args[4]>><<set _checked to "checked">><<else>><<set _checked to "">><</if>> /* Originally i was just passing _args[0] along to the label, but for some reason that didnt work.... but this does*/ <<if _args[0] is "def">> | <label><span class="def">_args[1]</span> <<radiobutton _args[2] _args[3] _checked>></label> <<elseif _args[0] is "sub">> | <label><span class="sub">_args[1]</span> <<radiobutton _args[2] _args[3] _checked>></label> <<elseif _args[0] is "neutral">> | <label><span class="neutral">_args[1]</span> <<radiobutton _args[2] _args[3] _checked>></label> <<elseif _args[0] is "brat">> | <label><span class="brat">_args[1]</span> <<radiobutton _args[2] _args[3] _checked>></label> <</if>> <</widget>> <<widget "actionstentacleadvlefthand">> /* unused */ <<set _tentacle to _args[0]>> <<if $leftarm is 0 and _tentacle.shaft isnot "finished">> <<set _action to "lefthittentacle"+_tentacle.id>> <<actionstentacleadvcheckbox "def" "击打_tentacle.fullDesc" "$leftaction" _action $leftactiondefault>> <<set _action to "leftgrabtentacle"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "抓住_tentacle.fullDesc" "$leftaction" _action $leftactiondefault>> <<if $angel gte 4 and $angelBanish gte 1>> <<set _action to "leftbanish"+_tentacle.id>> <<actionstentacleadvcheckbox "def" "放逐_tentacle.fullDesc" "$leftaction" _action $leftactiondefault>> <</if>> <br> <<elseif $leftarm is _tentacle.id>> 你用左手握着 _tentacle.fullDesc。 <br> <<set _action to "leftrub"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "榨取它" "$leftaction" _action $leftactiondefault>> <<set _action to "leftstop"+_tentacle.id>> <<actionstentacleadvcheckbox "neutral" "放开它" "$leftaction" _action $leftactiondefault>> <<if $deviancy gte 75>> /* Should i lock this behind consentacles? */ <<if ($anususe is 0 and $analdisable is "f") or ($player.vaginaExist and $vaginause is 0 or $player.penisExist and $penisuse is 0) or $mouthuse is 0>> <br>--<<deviant5>>| --<br> <<if $anususe is 0 and $analdisable is "f">> <<set _action to "showbottom"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "将它对准你的<<bottom>>。" "$leftaction" _action $leftactiondefault>> <</if>> <<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>> <<set _action to "showthighs"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "将它对准你的大腿。" "$leftaction" _action $leftactiondefault>> <</if>> <<if $mouthuse is 0>> <<set _action to "showmouth"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "将它对准你的嘴巴。" "$leftaction" _action $leftactiondefault>> <</if>> <</if>> <</if>> <br> <</if>> <</widget>> <<widget "actionstentacleadvrighthand">> /* unused */ <<set _tentacle to _args[0]>> <<if $rightarm is 0 and _tentacle.shaft isnot "finished">> <<set _action to "righthittentacle"+_tentacle.id>> <<actionstentacleadvcheckbox "def" "击打<<= _the>>_tentacle.fullDesc" "$rightaction" _action $rightactiondefault>> <<set _action to "rightgrabtentacle"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "抓住<<= _the>>_tentacle.fullDesc" "$rightaction" _action $rightactiondefault>> <<if $angel gte 4 and $angelBanish gte 1>> <<set _action to "rightbanish"+_tentacle.id>> <<actionstentacleadvcheckbox "def" "放逐<<= _the>>_tentacle.fullDesc" "$rightaction" _action $rightactiondefault>> <</if>> <br> <<elseif $rightarm is _tentacle.id>> 你用右手握着_tentacle.fullDesc。 <br> <<set _action to "rightrub"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "榨取它" "$rightaction" _action $rightactiondefault>> <<set _action to "rightstop"+_tentacle.id>> <<actionstentacleadvcheckbox "neutral" "放开它" "$rightaction" _action $rightactiondefault>> <<if $deviancy gte 75>> /* Should i lock this behind consentacles? */ <<if ($anususe is 0 and $analdisable is "f") or ($player.vaginaExist and $vaginause is 0 or $player.penisExist and $penisuse is 0) or $mouthuse is 0>> <br>--<<deviant5>>| --<br> <<if $anususe is 0 and $analdisable is "f">> <<set _action to "showbottom"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "将它对准你的<<bottom>>。" "$rightaction" _action $rightactiondefault>> <</if>> <<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>> <<set _action to "showthighs"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "将它对准你的大腿。" "$rightaction" _action $rightactiondefault>> <</if>> <<if $mouthuse is 0>> <<set _action to "showmouth"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "将它对准你的嘴巴。" "$rightaction" _action $rightactiondefault>> <</if>> <</if>> <</if>> <br> <</if>> <</widget>> <<widget "actionstentacleadvlegs">> /* unused */ <<set _tentacle to _args[0]>> <<if $leftleg is 0 and $rightleg is 0 and _tentacle.shaft isnot "finished">> <<set _action to "feethit"+_tentacle.id>> <<actionstentacleadvcheckbox "def" "踢<<= _the>>_tentacle.fullDesc" "$feetaction" _action $feetactiondefault>> <<set _action to "feetgrab"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "抓住<<= _the>>_tentacle.fullDesc" "$feetaction" _action $feetactiondefault>> <br> <<elseif ($rightleg is 0 or $leftleg is 0) and _tentacle.shaft isnot "finished">> <<set _action to "feethit"+_tentacle.id>> <<actionstentacleadvcheckbox "def" "踢<<= _the>>_tentacle.fullDesc" "$feetaction" _action $feetactiondefault>> <br> <<elseif $leftleg is _tentacle.id>> 你把_tentacle.fullDesc夹在两脚之间。 <br> <<set _action to "feetrub"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "榨取它" "$feetaction" _action $feetactiondefault>> <<set _action to "feetstop"+_tentacle.id>> <<actionstentacleadvcheckbox "neutral" "放开它" "$feetaction" _action $feetactiondefault>> <<if $deviancy gte 75>> /* Should i lock this behind consentacles? */ <<if ($anususe is 0 and $analdisable is "f") or ($player.vaginaExist and $vaginause is 0 or $player.penisExist and $penisuse is 0)>> <br>--<<deviant5>>| --<br> <<if $anususe is 0 and $analdisable is "f">> <<set _action to "showbottom"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "将它对准你的<<bottom>>。" "$feetaction" _action $feetactiondefault>> <</if>> <<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>> <<set _action to "showthighs"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "将它对准你的大腿。" "$feetaction" _action $feetactiondefault>> <</if>> <</if>> <</if>> <br> <</if>> <</widget>> <<widget "actionstentacleadvmouth">> /* unused */ <<set _tentacle to _args[0]>> <<if _tentacle.head is "mouthentrance">> <<set _action to "mouthlick"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "舔它" "$mouthaction" _action $mouthactiondefault>> <<if $head is "grappled">> <<else>> <<set _action to "mouthpullaway"+_tentacle.id>> <<actionstentacleadvcheckbox "brat" "将它拉开" "$mouthaction" _action $mouthactiondefault>> <</if>> <<if $tending gte 600>> <<set _action to "mouthlull"+_tentacle.id>> <<actionstentacleadvcheckbox "brat" "忽略它" "$mouthaction" _action $mouthactiondefault>> <</if>> <<elseif _tentacle.head is "mouthimminent">> <<set _action to "mouthkiss"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "亲吻它" "$mouthaction" _action $mouthactiondefault>> <<if $head is "grappled">> <<else>> <<set _action to "mouthpullaway"+_tentacle.id>> <<actionstentacleadvcheckbox "brat" "将它拉开" "$mouthaction" _action $mouthactiondefault>> <</if>> <<if $tending gte 600>> <<set _action to "mouthlull"+_tentacle.id>> <<actionstentacleadvcheckbox "brat" "忽略它" "$mouthaction" _action $mouthactiondefault>> <</if>> <<elseif _tentacle.head is "mouth" or _tentacle.head is "mouthdeep">> <<set _action to "mouthcooperate"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "配合着它" "$mouthaction" _action $mouthactiondefault>> <<set _action to "mouthbite"+_tentacle.id>> <<actionstentacleadvcheckbox "def" "咬它" "$mouthaction" _action $mouthactiondefault>> <<else>> <<if $tending gte 600>> <<set _action to "mouthlull"+_tentacle.id>> <<actionstentacleadvcheckbox "brat" "忽略它" "$mouthaction" _action $mouthactiondefault>> <</if>> <</if>> <</widget>> <<widget "actionstentacleadvvagina">> /* unused */ <<set _tentacle to _args[0]>> <<if _tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent">> <<set _action to "vaginarub"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "摩擦它" "$vaginaaction" _action $vaginaactiondefault>> <<if $leftleg is "grappled" and $rightleg is "grappled">> <<else>> <<set _action to "vaginapullaway"+_tentacle.id>> <<actionstentacleadvcheckbox "brat" "将它拉开" "$vaginaaction" _action $vaginaactiondefault>> <</if>> <<elseif _tentacle.head is "vagina" or _tentacle.head is "vaginadeep">> <<set _action to "vaginacooperate"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "配合它" "$vaginaaction" _action $vaginaactiondefault>> <</if>> <</widget>> <<widget "actionstentacleadvpenis">> /* unused */ <<set _tentacle to _args[0]>> <<if _tentacle.head is "penisentrance" or _tentacle.head is "penisimminent">> <<set _action to "penisrub"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "摩擦它" "$penisaction" _action $penisactiondefault>> <<if $leftleg is "grappled" and $rightleg is "grappled">> <<else>> <<set _action to "penispullaway"+_tentacle.id>> <<actionstentacleadvcheckbox "brat" "将它拉开" "$penisaction" _action $penisactiondefault>> <</if>> <<elseif _tentacle.head is "penis" or _tentacle.head is "penisdeep">> <<set _action to "peniscooperate"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "配合它" "$penisaction" _action $penisactiondefault>> <</if>> <</widget>> <<widget "actionstentacleadvanus">> /* unused */ <<set _tentacle to _args[0]>> <<if _tentacle.head is "anusentrance" or _tentacle.head is "anusimminent">> <<set _action to "anusrub"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "摩擦它" "$anusaction" _action $anusactiondefault>> <<if $leftleg is "grappled" and $rightleg is "grappled">> <<else>> <<set _action to "anuspullaway"+_tentacle.id>> <<actionstentacleadvcheckbox "brat" "将它拉开" "$anusaction" _action $anusactiondefault>> <</if>> <<elseif _tentacle.head is "anus" or _tentacle.head is "anusdeep">> <<set _action to "anuscooperate"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "配合它" "$anusaction" _action $anusactiondefault>> <</if>> <</widget>> <<widget "actionstentacleadvthighs">> /* unused */ <<set _tentacle to _args[0]>> <<if _tentacle.head is "penisrub">> <<set _action to "penisrub"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "摩擦它" "$thighaction" _action $thighactiondefault>> <<elseif _tentacle.head is "vaginarub">> <<set _action to "vaginarub"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "摩擦它" "$thighaction" _action $thighactiondefault>> <</if>> <</widget>> <<widget "actionstentacleadvbottom">> /* unused */ <<set _tentacle to _args[0]>> <<set _action to "bottomrub"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "摩擦它" "$bottomaction" _action $bottomactiondefault>> <</widget>> <<widget "actionstentacleadvchest">> /* unused */ <<set _tentacle to _args[0]>> <<set _action to "chestrub"+_tentacle.id>> <<actionstentacleadvcheckbox "sub" "摩擦它" "$chestaction" _action $chestactiondefault>> <</widget>> <<widget "effectstentacleadv">> <<set _tentacle to _args[0]>> <<if _tentacle.type is "vine">> <<set _fluid to "nectar">> <<set _Slimy to "黏性的">> <<else>> <<set _fluid to "fluid">> <<set _Slimy to "黏滑的">> <</if>> <<rng>> <<set _The to ($abomination is 1 ? "<<His>>的" : "")>> <<set _the to ($abomination is 1 ? "<<his>>的" : "")>> /*New Controls*/ <<if ($leftaction is "lefthittentacle" and $leftactionTarget is _tentacle.id) or ($rightaction is "righthittentacle" and $rightactionTarget is _tentacle.id)>> <<if $leftaction is "lefthittentacle" and $rightaction is "righthittentacle" and $leftactionTarget is $rightactionTarget>> 你双拳直击<<= _the>>_tentacle.fullDesc,它晕头转向地离开了你。 <<set _multi to 2>> <<set $leftaction to 0>><<set $leftactiondefault to "lefthittentacle">> <<set $rightaction to 0>><<set $rightactiondefault to "righthittentacle">> <<elseif $leftaction is "lefthittentacle">> 你左勾拳命中<<= _the>>_tentacle.fullDesc,它晕头转向地离开了你。 <<set _multi to 1>><<set $leftaction to 0>> <<set $leftactiondefault to "lefthittentacle">> <<else>> 你右勾拳命中<<= _the>>_tentacle.fullDesc,它晕头转向地离开了你。 <<set _multi to 1>> <<set $rightaction to 0>><<set $rightactiondefault to "righthittentacle">> <</if>> <<defiance `2 * _multi`>> <<set $speechhit to 1 * _multi>><<set $attackstat += 1 * _multi>> <<if $rng lte (currentSkillValue('physique') / 200)>> <span class="green">它因你的力量而颤抖。</span> <<set _tentacle.tentaclehealth -= 1 * _multi>> <</if>> <<set _tentacle.tentaclehealth -= 1 * _multi>> <<tentacleadvdisable _tentacle>> <<if $abomination is 1>> <<person>>因痛苦蜷缩起来。 <</if>> <</if>> <<if ($leftaction is "leftbanish" and $leftactionTarget is _tentacle.id) or ($rightaction is "rightbanish" and $rightactionTarget is _tentacle.id)>> <<if $leftaction is "leftbanish" and $rightaction is "rightbanish" and $leftactionTarget is $rightactionTarget and $angelBanish gte 2>> <<set $angelBanish -= 2>> 你双手合十祈祷。<<= _The>>_tentacle.fullDesc发出明亮的闪光,从你身旁炸离。 <<set _multi to 2>> <<set $leftaction to 0>><<set $leftactiondefault to "leftbanish">> <<set $rightaction to 0>><<set $rightactiondefault to "rightbanish">> <<elseif $leftaction is "leftbanish">> <<set $angelBanish -->> 你用左手做出一个复杂的手势。<<= _The>> _tentacle.fullDesc闪着光剧烈地蜷缩起来。 <<set _multi to 1>><<set $leftaction to 0>> <<set $leftactiondefault to "leftbanish">> <<else>> <<set $angelBanish -->> 你用右手做出一个复杂的手势。<<= _The>>_tentacle.fullDesc闪着光猛然向后退去。 <<set _multi to 1>><<set $rightaction to 0>> <<set $rightactiondefault to "rightbanish">> <</if>> <<if $purity gte 1000>> <<set _multi ++>> <</if>> <<defiance `($purity / 100) * _multi`>> <<set $speechhit to 1 * _multi>><<set $attackstat += 1 * _multi>> <<if $rng lte ($purity / 20)>><<set _tentacle.tentaclehealth -= 10 * _multi>><</if>> <<set _tentacle.tentaclehealth -= 10 * _multi>> <<tentacleadvdisable _tentacle>> <<if $abomination is 1>> <<person>>自光中退缩。 <</if>> <</if>> <<if ($leftaction is "leftgrabtentacle" and $leftactionTarget is _tentacle.id) or ($rightaction is "rightgrabtentacle" and $rightactionTarget is _tentacle.id)>> <<tentacleadvdisable _tentacle>> /* Make sure you call this before trying to set the tentacle info */ <<if $leftaction is "leftgrabtentacle" and $leftactionTarget is _tentacle.id>> <<set _hand to "left">><<set $leftaction to 0>><<set $leftactiondefault to "leftrub">> <<set $leftarm to _tentacle.id>><<set _tentacle.head to "leftarm">><<set $leftarmstate to "tentacle">><<set $lefttarget to "tentacles">> <<else>> <<set _hand to "right">><<set $rightaction to 0>><<set $rightactiondefault to "rightrub">> <<set $rightarm to _tentacle.id>><<set _tentacle.head to "rightarm">><<set $rightarmstate to "tentacle">><<set $righttarget to "tentacles">> <</if>> <span class="lblue">你<<handtext>>用你的<<print _hand.replace("left","左").replace("right","右")>>手抓着<<= _the>>_tentacle.fullDesc。</span> <<submission 1>><<handstat>> <</if>> <<if $leftaction is "leftrub"+_tentacle.id or $rightaction is "rightrub"+_tentacle.id>> <<if $leftaction is "leftrub"+_tentacle.id>> <<set _hand to "left">><<set $leftaction to 0>> <<set $leftactiondefault to "leftrub"+_tentacle.id>> <<else>> <<set _hand to "right">><<set $rightaction to 0>> <<set $rightactiondefault to "rightrub"+_tentacle.id>> <</if>> <<handskilluse>><<submission 1>> 你<<handtext>>挤着<<print _hand.replace("left","左").replace("right","右")>>手抓住的<<= _the>>_tentacle.fullDesc,顺着整根触手上下摩擦。 <<if currentSkillValue("handskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出。</span> <<set _tentacle.tentaclehealth -= 3>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <<handejacstat>><<ejacstat>> <<if _hand is "left">><<bodyliquid "leftarm" _fluid>><<else>><<bodyliquid "rightarm" _fluid>><</if>> <</if>> <</if>> <<if $leftaction is "leftstruggle" or $rightaction is "rightstruggle">> <<if !_struggletext>> <<if $leftaction is "leftstruggle" and $rightaction is "rightstruggle">> 你拼尽全力挣扎。 <<else>> 你挣扎着。 <</if>> <<set _struggletext to 1>> <</if>> <<if $abomination is 1 and ($NPCList[0].lefthand is "arms" or $NPCList[0].righthand is "arms")>> <<if $leftaction is "leftstruggle" and $rightaction is "rightstruggle">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggle">><<set $rightactiondefault to "rightstruggle">> <<if currentSkillValue('physique') gte random(1, 32000)>> <span class="teal">你设法将手臂挣脱。</span> <<defiance 5>> <<set $leftarm to 0>><<set $rightarm to 0>> <<set $NPCList[0].lefthand to 0>> <<set $NPCList[0].righthand to 0>> <<else>> <span class="purple">你的手臂仍被牢牢捆在一起。</span> <</if>> <<else>> <<if currentSkillValue('physique') gte random(1, 64000)>> <span class="teal">你设法将手臂挣脱。</span> <<defiance 5>> <<set $leftarm to 0>><<set $rightarm to 0>> <<set $NPCList[0].lefthand to 0>> <<set $NPCList[0].righthand to 0>> <<else>> <span class="purple">你的手臂仍被牢牢捆在一起。</span> <</if>> <</if>> <</if>> <<if $leftaction is "leftstruggle" and _tentacle.shaft is "leftarm">> <<set $leftaction to 0>><<set $leftactiondefault to "leftstruggle">> <<set $speechstruggle to 1>><<defiance 1>> <<if currentSkillValue('physique') gte random(1, 64000)>> <span class="teal">你设法将你的左臂挣脱。</span> <<defiance 5>><<tentacleadvdisable _tentacle>> <<set $leftarm to 0>> <<else>> <span class="purple">你的左臂仍被牢牢缠住。</span> <</if>> <</if>> <<if $rightaction is "rightstruggle" and _tentacle.shaft is "rightarm">> <<set $rightaction to 0>><<set $rightactiondefault to "rightstruggle">> <<defiance 1>><<set $speechstruggle to 1>> <<if currentSkillValue('physique') gte random(1, 64000)>> <span class="teal">你设法将你的右臂挣脱。</span> <<defiance 5>><<tentacleadvdisable _tentacle>> <<set $rightarm to 0>> <<else>> <span class="purple">你的右臂仍被牢牢缠住。</span> <</if>> <</if>> <</if>> <<if $leftaction is "showbottom"+_tentacle.id or $rightaction is "showbottom"+_tentacle.id>> <<if $leftaction is "showbottom"+_tentacle.id>> <<set _hand to "left">><<set $leftaction to 0>> <<set $leftarm to 0>> <<set $leftarmstate to 0>> <<else>> <<set _hand to "right">><<set $rightaction to 0>> <<set $rightarm to 0>> <<set $rightarmstate to 0>> <</if>> <<submission 1>> <br> <<combatdeviancy5>> <br> 你<<handtext>>用<<print _hand.replace("left","左").replace("right","右")>>手将<<= _the>>_tentacle.fullDesc对准你的<<bottom>>。 <<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */ <<if _hand is "left">> <<leftarmtentacledisable>> <<set _tentacle.shaft to "leftarm">> <<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">> <<else>> <<rightarmtentacledisable>> <<set _tentacle.shaft to "rightarm">> <<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">> <</if>> <<= _The>>_tentacle.fullDesc缠绕在你的<<print _hand.replace("left","左").replace("right","右")>>臂上,<span class="blue">将其束缚。</span> <<neutral 1>> <<else>> <<if _tentacle.shaft is 0>> <<set _tentacle.shaft to (either("tummy","waist","thighs"))>> <</if>> <</if>> <<set $anusstate to "tentaclerub">><<set $anususe to "tentaclerub">> <<set _tentacle.head to "anusrub">><<sex 1 "anus">><<bottomstat>><<set $anustarget to "tentacles">> <</if>> <<if $leftaction is "showmouth"+_tentacle.id or $rightaction is "showmouth"+_tentacle.id>> <<if $leftaction is "showmouth"+_tentacle.id>> <<set _hand to "left">><<set $leftaction to 0>> <<set $leftarm to 0>> <<set $leftarmstate to 0>> <<else>> <<set _hand to "right">><<set $rightaction to 0>> <<set $rightarm to 0>> <<set $rightarmstate to 0>> <</if>> <<submission 1>> <br> <<combatdeviancy5>> <br> 你<<handtext>>用<<print _hand.replace("left","左").replace("right","右")>>手将<<= _the>>_tentacle.fullDesc对准你的嘴巴。 <<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */ <<if _hand is "left">> <<leftarmtentacledisable>> <<set _tentacle.shaft to "leftarm">> <<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">> <<else>> <<rightarmtentacledisable>> <<set _tentacle.shaft to "rightarm">> <<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">> <</if>> <<= _The>>_tentacle.fullDesc缠绕在你的<<print _hand.replace("left","左").replace("right","右")>>臂上,<span class="blue">将其束缚。</span> <<neutral 1>> <<else>> <<if _tentacle.shaft is 0>> <<if $nochoke is 1>> <<set _tentacle.shaft to (either("tummy","chest","breasts"))>> <<else>> <<set _tentacle.shaft to (either("tummy","neck","chest","breasts"))>> <</if>> <</if>> <</if>> <<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">><<set $mouthtarget to "tentacles">> <<set _tentacle.head to "mouthentrance">><<neutral 2 "mouth">> <</if>> <<if $leftaction is "showthighs"+_tentacle.id or $rightaction is "showthighs"+_tentacle.id>> <<if $leftaction is "showthighs"+_tentacle.id>> <<set _hand to "left">><<set $leftaction to 0>> <<set $leftarm to 0>> <<set $leftarmstate to 0>> <<else>> <<set _hand to "right">><<set $rightaction to 0>> <<set $rightarm to 0>> <<set $rightarmstate to 0>> <</if>> <<submission 1>> <br> <<combatdeviancy5>> <br> 你<<handtext>>用<<print _hand.replace("left","左").replace("right","右")>>手将<<= _the>>_tentacle.fullDesc对准你的大腿。 <<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */ <<if _hand is "left">> <<leftarmtentacledisable>> <<set _tentacle.shaft to "leftarm">> <<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">> <<else>> <<rightarmtentacledisable>> <<set _tentacle.shaft to "rightarm">> <<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">> <</if>> <<= _The>>_tentacle.fullDesc缠绕在你的<<print _hand.replace("left","左").replace("right","右")>>臂上,<span class="blue">将其束缚。</span> <<neutral 1>> <<else>> <<if _tentacle.shaft is 0>> <<set _tentacle.shaft to (either("tummy","waist"))>> <</if>> <</if>> <<if $player.penisExist and $penisuse is 0>> <<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">> <<elseif $player.vaginaExist and $vaginause is 0>> <<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">> <</if>> <<sex 3 "genitals">><<thighstat>> <<set $thighuse to "tentaclerub">> <</if>> <<if $leftaction is "showpenis"+_tentacle.id or $rightaction is "showpenis"+_tentacle.id>> <<if $leftaction is "showpenis"+_tentacle.id>> <<set _hand to "left">><<set $leftaction to 0>> <<set $leftarm to 0>> <<set $leftarmstate to 0>> <<else>> <<set _hand to "right">><<set $rightaction to 0>> <<set $rightarm to 0>> <<set $rightarmstate to 0>> <</if>> <<if playerHasStrapon() or $player.penisExist>> <<submission 1>> <br> <<combatdeviancy5>> <br> 你<<handtext>>用<<print _hand.replace("left","左").replace("right","右")>>手将<<= _the>>_tentacle.fullDesc对准大腿根部向你的<<penisSimple>>贴近。 <<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */ <<if _hand is "left">> <<leftarmtentacledisable>> <<set _tentacle.shaft to "leftarm">> <<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">> <<else>> <<rightarmtentacledisable>> <<set _tentacle.shaft to "rightarm">> <<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">> <</if>> <<= _The>>_tentacle.fullDesc缠绕在你的<<print _hand.replace("left","左").replace("right","右")>>臂上,<span class="blue">将其束缚。</span> <<neutral 1>> <<else>> <<if _tentacle.shaft is 0>> <<set _tentacle.shaft to (either("tummy","waist"))>> <</if>> <</if>> <<if $penisuse is 0>> <<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">> <</if>> <<sex 3 "genitals">><<thighstat>> <<set $thighuse to "tentaclerub">> <</if>> <</if>> <<if $leftaction is "showvagina"+_tentacle.id or $rightaction is "showvagina"+_tentacle.id>> <<if $leftaction is "showvagina"+_tentacle.id>> <<set _hand to "left">><<set $leftaction to 0>> <<set $leftarm to 0>> <<set $leftarmstate to 0>> <<else>> <<set _hand to "right">><<set $rightaction to 0>> <<set $rightarm to 0>> <<set $rightarmstate to 0>> <</if>> <<if $player.vaginaExist>> <<submission 1>> <br> <<combatdeviancy5>> <br> 你<<handtext>>用<<print _hand.replace("left","左").replace("right","右")>>手将<<= _the>>_tentacle.fullDesc对准大腿根部向你的小穴贴近。 <<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */ <<if _hand is "left">> <<leftarmtentacledisable>> <<set _tentacle.shaft to "leftarm">> <<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">> <<else>> <<rightarmtentacledisable>> <<set _tentacle.shaft to "rightarm">> <<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">> <</if>> <<= _The>>_tentacle.fullDesc缠绕在你的<<print _hand.replace("left","左").replace("right","右")>>臂上,<span class="blue">将其束缚。</span> <<neutral 1>> <<else>> <<if _tentacle.shaft is 0>> <<set _tentacle.shaft to (either("tummy","waist"))>> <</if>> <</if>> <<if $vaginause is 0>> <<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">> <</if>> <<sex 3 "genitals">><<thighstat>> <<set $thighuse to "tentaclerub">> <</if>> <</if>> <<if $leftaction is "leftstop"+_tentacle.id>> <<set $leftaction to 0>><<set $leftactiondefault to "leftstop"+_tentacle.id>> 你将左手从<<= _the>>_tentacle.fullDesc里抽出。 <<tentacleadvdisable _tentacle>> <</if>> <<if $rightaction is "rightstop"+_tentacle.id>> <<set $rightaction to 0>><<set $rightactiondefault to "rightstop"+_tentacle.id>> 你将右手从<<= _the>>_tentacle.fullDesc里抽出。 <<tentacleadvdisable _tentacle>> <</if>> <<if $leftaction is "leftstop"+_tentacle.id>> <<set $leftaction to 0>><<set $leftactiondefault to "leftstop"+_tentacle.id>> 你将左手从<<= _the>>_tentacle.fullDesc里抽出。 <<tentacleadvdisable _tentacle>> <</if>> <<effectshandsclothes>> <<if $feetaction is "feethit" and $feetactionTarget is _tentacle.id>> <<set $feetaction to 0>><<set $feetactiondefault to "feethit">> 你一脚抽向<<= _the>>_tentacle.fullDesc,它步履蹒跚地离开了你。 <<defiance 2>><<set $speechhit to 1>><<tentacleadvdisable _tentacle>><<set $attackstat += 1>> <<set _tentacle.tentaclehealth -= 1>> <<if $rng lte (currentSkillValue('physique') / 200)>> <span class="green">它因你的力量而颤抖。</span> <<set _tentacle.tentaclehealth -= 1>> <</if>> <<if $abomination is 1>> <<defiance 3>> <</if>> <</if>> <<if $feetaction is "feetgrab" and $feetactionTarget is _tentacle.id>> <<set $feetaction to 0>><<set $feetactiondefault to "feetrub">><<submission 1>><<feetstat>> <span class="lblue">你<<feettext>>将<<= _the>>_tentacle.fullDesc用双脚抓住。</span> <<tentacleadvdisable _tentacle>><<set $leftleg to _tentacle.id>><<set $rightleg to _tentacle.id>><<set $feettarget to "tentacles">> <<set _tentacle.head to "feet">><<feetstat>><<set $feetstate to "tentacle">> <</if>> <<if $feetaction is "feetrub"+_tentacle.id>> <<set $feetaction to 0>><<set $feetactiondefault to "feetrub"+_tentacle.id>><<feetskilluse>><<submission 1>> 你<<feettext>>用双脚挤压着<<= _the>>_tentacle.fullDesc,沿着整根触手上下摩擦。 <<if currentSkillValue("feetskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出。</span> <<bodyliquid "feet" _fluid>><<set _tentacle.tentaclehealth -= 3>><<feetejacstat>><<ejacstat>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <</if>> <</if>> <<if $feetaction is "showthighs"+_tentacle.id or $feetaction is "showbottom"+_tentacle.id>> <<set $feetaction to 0>><<set $feetstate to 0>> <<set $leftleg to 0>><<set $rightleg to 0>> <<submission 1>> <br> <<combatdeviancy5>> <br> <<if $feetaction is "showthighs"+_tentacle.id>> <<set _dir to "thighs">> 你<<feettext>>用双脚将<<= _the>>_tentacle.fullDesc对准你的大腿。 <<else>> <<set _dir to "bottom">> 你<<feettext>>用双脚将<<= _the>>_tentacle.fullDesc对准你的<<bottom>>。 <</if>> <<if $rng lte 30>> /* Leg grapple? */ <<if $rng gte 15>> <<set _leg to "left">><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">><<set $feettarget to "tentacles">> <<else>> <<set _leg to "right">><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">><<set $feettarget to "tentacles">> <</if>> <<neutral 1>><<feettentacledisable>> <<= _The>>_tentacle.fullDesc缠绕在你的_leg腿上,<span class="blue">将其束缚。</span> <<else>> <<if _tentacle.shaft is 0>> <<if _dir is "thighs">> <<set _tentacle.shaft to (either("tummy","waist"))>> <<else>> <<set _tentacle.shaft to (either("tummy","waist","thighs"))>> <</if>> <</if>> <</if>> <<if _dir is "thighs">> <<if $player.penisExist and $penisuse is 0>> <<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">> <<elseif $player.vaginaExist and $vaginause is 0>> <<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">> <</if>> <<sex 3 "genitals">><<thighstat>> <<set $thighuse to "tentaclerub">> <<else>> <<set $anusstate to "tentaclerub">><<set $anususe to "tentaclerub">> <<set _tentacle.head to "anusrub">><<sex 1 "anus">><<bottomstat>><<set $anustarget to "tentacles">> <</if>> <</if>> <<if $feetaction is "showvagina"+_tentacle.id>> <<set $feetaction to 0>><<set $feetstate to 0>> <<set $leftleg to 0>><<set $rightleg to 0>> <<if $player.vaginaExist>> <<submission 1>> <br> <<combatdeviancy5>> <br> 你<<feettext>>用双脚将<<= _the>>_tentacle.fullDesc对准大腿根部向你的小穴贴近。 <<if $rng lte 30>> <<if $rng gte 15>> <<set _leg to "left">><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">><<set $feettarget to "tentacles">> <<else>> <<set _leg to "right">><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">><<set $feettarget to "tentacles">> <</if>> <<neutral 1>><<feettentacledisable>> <<= _The>>_tentacle.fullDesc缠绕在你的_leg腿上,<span class="blue">将其束缚。</span> <<else>> <<if _tentacle.shaft is 0>> <<set _tentacle.shaft to (either("tummy","waist"))>> <</if>> <</if>> <<if $vaginause is 0>> <<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">> <</if>> <<sex 3 "genitals">><<thighstat>> <<set $thighuse to "tentaclerub">> <</if>> <</if>> <<if $feetaction is "showpenis"+_tentacle.id>> <<set $feetaction to 0>><<set $feetstate to 0>> <<set $leftleg to 0>><<set $rightleg to 0>> <<if playerHasStrapon() or $player.penisExist>> <<submission 1>> <br> <<combatdeviancy5>> <br> 你<<feettext>>用双脚将<<= _the>>_tentacle.fullDesc对准大腿根部向你的<<print playerHasStrapon() ? "穿戴式假阳具" : "肉棒">>贴近。 <<if $rng lte 30>> <<if $rng gte 15>> <<set _leg to "left">><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">><<set $feettarget to "tentacles">> <<else>> <<set _leg to "right">><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">><<set $feettarget to "tentacles">> <</if>> <<neutral 1>><<feettentacledisable>> <<= _The>>_tentacle.fullDesc缠绕在你的_leg腿上,<span class="blue">将其束缚。</span> <<else>> <<if _tentacle.shaft is 0>> <<set _tentacle.shaft to (either("tummy","waist"))>> <</if>> <</if>> <<if $penisuse is 0>> <<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">> <</if>> <<sex 3 "genitals">><<thighstat>> <<set $thighuse to "tentaclerub">> <</if>> <</if>> <<if $feetaction is "feetstop"+_tentacle.id>> <<set $feetaction to 0>><<set $feetactiondefault to "feetstop"+_tentacle.id>> 你松开双脚间的_tentacle.fullDesc。 <<tentacleadvdisable _tentacle>> <</if>> <<if $mouthaction is "mouthlull"+_tentacle.id>> <<set $mouthaction to 0>><<set $mouthactiondefault to "mouthlull"+_tentacle.id>> <<brat 1>> 你对着<<= _the>>_tentacle.fullDesc哼唱舒缓的摇篮曲,榨取着它的力量。<span class="green">它退开了。</span> <<tentacleadvdisable _tentacle>><<set _tentacle.tentaclehealth -= 1>> <<if $rng lte (currentSkillValue('willpower') / 10)>> <span class="green">它在你的信念面前颤抖着。</span> <<set _tentacle.tentaclehealth -= 1>> <</if>> <</if>> <<if $mouthaction is "mouthlick"+_tentacle.id>> <<set $mouthaction to 0>><<set $mouthactiondefault to "mouthlick"+_tentacle.id>> <<submission 2>><<oralskilluse>> 你<<oraltext>>舔着<<= _the>>_tentacle.fullDesc的前端。 <<if currentSkillValue("oralskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出,布满你的脸颊。</span> <<bodyliquid "face" _fluid>><<set _tentacle.tentaclehealth -= 3>><<faceejacstat>><<ejacstat>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <</if>> <</if>> <<if $mouthaction is "mouthkiss"+_tentacle.id>> <<set $mouthaction to 0>><<set $mouthactiondefault to "mouthkiss"+_tentacle.id>> <<submission 3>><<oralskilluse>> 你<<oraltext>>亲吻<<= _the>>_tentacle.fullDesc的前端。 <<if currentSkillValue("oralskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出,布满你的脸颊。</span> <<bodyliquid "face" _fluid>><<set _tentacle.tentaclehealth -= 3>><<faceejacstat>><<ejacstat>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <</if>> <</if>> <<if $mouthaction is "take">> <<set $mouthaction to 0>><<set $mouthactiondefault to "take">> <</if>> <<if $mouthaction is "mouthcooperate"+_tentacle.id>> <<set $mouthaction to 0>><<set $mouthactiondefault to "mouthcooperate"+_tentacle.id>> <<sex 5 "mouth">><<oralskilluse>> 你<<oraltext>>吮吸着侵犯嘴巴的_tentacle.fullDesc。 <<if currentSkillValue("oralskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出,进入你的嘴巴。</span> <<set _tentacle.tentaclehealth -= 3>><<if _fluid is "nectar">><<nectarfed 5>><<else>><<drugs 3>><</if>><<bodyliquid "mouth" _fluid>><<oralejacstat>><<ejacstat>> <<if _tentacle.desc.includes("苍白色")>> <<hallucinogen 5>> <</if>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <</if>> <</if>> <<if $mouthaction is "mouthpullaway"+_tentacle.id>> <<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>> <<willpowerdifficulty _nectarDifficulty $willpowermax "silent">> <<if $NPCList[0].type is "plant" and _tentacle.head is "mouthdeep" and !$willpowerSuccess>> 你试着将逼近嘴巴的_tentacle.fullDesc拉开。 <span class="red">然而,你无法将自己从甜美的花蜜中抽离,</span> 随后拼命地吮吸着<<= _tentacle.type.replace("tentacle","触手").replace("root","树根").replace("shoot","嫩芽").replace("tendril","卷须").replace("vine","藤蔓").replace("metal","金属")>>。 <<willpower 1>> <<else>> <<set $mouthaction to 0>><<set $mouthactiondefault to "mouthpullaway"+_tentacle.id>><<brat 1>> <span class="teal">你将逼近嘴巴的_tentacle.fullDesc拉开。</span> <<tentacleadvdisable _tentacle>> <</if>> <</if>> <<if $mouthaction is "mouthbite"+_tentacle.id>> <<set $mouthaction to 0>><<set $mouthactiondefault to "mouthbite"+_tentacle.id>><<defiance 5>> 你咬向侵犯嘴巴的_tentacle.fullDesc。<span class="teal">它马上就退缩了。</span> <<tentacleadvdisable _tentacle>><<set $attackstat += 1>><<set _tentacle.tentaclehealth -= 1>> <<if $rng lte (currentSkillValue('physique') / 200)>> <span class="green">它因你的力量而颤抖。</span> <<set _tentacle.tentaclehealth -= 1>> <</if>> <<if $abomination is 1>> <<person>>发出痛苦的咕噜声。<<defiance 10>> <<if $transformationParts.traits.fangs isnot "disabled">> <<defiance 10>><<defiance 10>> 你舔舐干净自己的獠牙。 <</if>> <</if>> <</if>> <<if $vaginaaction is "vaginarub"+_tentacle.id>> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginarub"+_tentacle.id>> <<submission 2>><<vaginalskilluse>> 你<<vaginaltext>>用你的<<pussy>>摩擦<<= _the>>_tentacle.fullDesc的尖端。 <<if currentSkillValue("vaginalskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出。</span> <<bodyliquid "vaginaoutside" _fluid>><<set _tentacle.tentaclehealth -= 3>><<vaginalentranceejacstat>><<ejacstat>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <</if>> <</if>> <<if $vaginaaction is "take">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "take">> <</if>> <<if $vaginaaction is "vaginacooperate"+_tentacle.id>> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginacooperate"+_tentacle.id>> <<sex 5 "genitals">><<vaginalskilluse>> 你<<vaginaltext>>后压向侵犯着你<<pussy>>的<<= _the>>_tentacle.fullDesc。 <<if currentSkillValue("vaginalskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出,将它温暖的液体灌满你的子宫。</span> <<set _tentacle.tentaclehealth -= 3>><<drugs 3>><<bodyliquid "vagina" _fluid>><<vaginalejacstat>><<ejacstat>> <<if _tentacle.desc.includes("苍白色")>> <<hallucinogen 5>> <</if>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <</if>> <</if>> <<if $vaginaaction is "vaginapullaway"+_tentacle.id>> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginapullaway"+_tentacle.id>><<brat 1>> <span class="teal">你将逼近<<pussy>>的_tentacle.fullDesc拉开。</span> <<tentacleadvdisable _tentacle>> <</if>> <<if $penisaction is "penisrub"+_tentacle.id>> <<set $penisaction to 0>><<set $penisactiondefault to "penisrub"+_tentacle.id>> <<submission 2>><<penileskilluse>> 你<<peniletext>>用你的<<penis>>摩擦<<= _the>>_tentacle.fullDesc的尖端。 <<if currentSkillValue("penileskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出。</span> <<bodyliquid "penis" _fluid>><<set _tentacle.tentaclehealth -= 3>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <</if>> <</if>> <<if $penisaction is "take">> <<set $penisaction to 0>><<set $penisactiondefault to "take">> <</if>> <<if $penisaction is "peniscooperate"+_tentacle.id>> <<set $penisaction to 0>><<set $penisactiondefault to "peniscooperate"+_tentacle.id>> <<sex 5 "genitals">><<penileskilluse>> 你<<peniletext>>顶向吞没你<<penis>>的_tentacle.fullDesc。 <<if currentSkillValue("penileskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出,布满你的胯下。</span> <<set _tentacle.tentaclehealth -= 3>><<bodyliquid "penis" _fluid>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <</if>> <</if>> <<if $penisaction is "penispullaway"+_tentacle.id>> <<set $penisaction to 0>><<set $penisactiondefault to "penispullaway"+_tentacle.id>><<brat 1>> <span class="teal">你将逼近<<penis>>的_tentacle.fullDesc拉开。</span> <<tentacleadvdisable _tentacle>> <</if>> <<if $anusaction is "anusrub"+_tentacle.id>> <<set $anusaction to 0>><<set $anusactiondefault to "anusrub"+_tentacle.id>> <<submission 2>><<analskilluse>> 你<<analtext>>用你的<<bottom>>摩擦<<= _the>>_tentacle.fullDesc的尖端。 <<if currentSkillValue("analskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出,布满你的<<bottom>>。</span> <<bodyliquid "bottom" _fluid>><<set _tentacle.tentaclehealth -= 3>><<bottomejacstat>><<ejacstat>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <</if>> <</if>> <<if $anusaction is "take">> <<set $anusaction to 0>><<set $anusactiondefault to "take">> <</if>> <<if $anusaction is "anuscooperate"+_tentacle.id>> <<set $anusaction to 0>><<set $anusactiondefault to "anuscooperate"+_tentacle.id>> <<sex 5 "anus">><<analskilluse>> 你<<analtext>>向后压向侵犯着你<<bottom>>的_tentacle.fullDesc。 <<if currentSkillValue("analskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出,将温暖的液体灌满了你的肠道。</span> <<set _tentacle.tentaclehealth -= 3>><<drugs 3>><<bodyliquid "anus" _fluid>><<analejacstat>><<ejacstat>> <<if _tentacle.desc.includes("苍白色")>> <<hallucinogen 5>> <</if>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <</if>> <</if>> <<if $anusaction is "anuspullaway"+_tentacle.id>> <<set $anusaction to 0>><<set $anusactiondefault to "anuspullaway"+_tentacle.id>><<brat 1>> <span class="teal">你将逼近<<bottom>>的_tentacle.fullDesc拉开。</span> <<tentacleadvdisable _tentacle>> <</if>> <<if $thighaction is "penisrub"+_tentacle.id>> <<set $thighaction to 0>><<set $thighactiondefault to "penisrub"+_tentacle.id>> <<submission 3>><<thighskilluse>> 你<<thightext>>在大腿间摩擦着<<= _the>>_tentacle.fullDesc。 <<if currentSkillValue("thighskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出,布满你的小腹。</span> <<set _tentacle.tentaclehealth -= 3>><<bodyliquid "tummy" _fluid>><<tummyejacstat>><<ejacstat>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <</if>> <</if>> <<if $thighaction is "vaginarub"+_tentacle.id>> <<set $thighaction to 0>><<set $thighactiondefault to "vaginarub"+_tentacle.id>> <<submission 3>><<thighskilluse>>你的<<thightext>>搓揉着大腿间的<<= _the>>_tentacle.fullDesc。 <<if currentSkillValue("thighskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出,布满你的小腹。</span> <<set _tentacle.tentaclehealth -= 3>><<bodyliquid "tummy" _fluid>><<tummyejacstat>><<ejacstat>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <</if>> <</if>> <<if $anusaction is "anusrub"+_tentacle.id>> <<set $anusaction to 0>><<set $anusactiondefault to "anusrub"+_tentacle.id>> <<submission 3>><<bottomskilluse>> 你<<bottomtext>>在你的臀瓣间摩擦着<<= _the>>_tentacle.fullDesc。 <<if currentSkillValue("bottomskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出,布满你的<<bottom>>。</span> <<set _tentacle.tentaclehealth -= 3>><<bodyliquid "bottom" _fluid>><<bottomejacstat>><<ejacstat>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <</if>> <</if>> <<if $chestaction is "chestrub"+_tentacle.id>> <<set $chestaction to 0>><<set $chestactiondefault to "chestrub"+_tentacle.id>> <<submission 3>><<chestskilluse>> 你<<chesttext>>在你的<<breasts>>间摩擦着<<= _the>>_tentacle.fullDesc。 <<if currentSkillValue("chestskill") gte (800 - ($rng * 10))>> <span class="lblue">_Slimy<<print _fluid.replace("nectar","花蜜").replace("fluid","液体")>>从前端射出,布满你的胸口。</span> <<set _tentacle.tentaclehealth -= 3>><<bodyliquid "chest" _fluid>><<chestejacstat>><<ejacstat>> <<if $abomination is 1>> <<set $enemyarousal += 6>> <</if>> <</if>> <</if>> <</widget>> <<widget "tentacle_skin">> <<if $skin[_args[0]] and $skin[_args[0]].special is "holy" or $skin[_args[1]] and $skin[_args[1]].special is "holy" and !$banishDisable>> 你皮肤上的神圣符号发出白光,燃烧起来,<span class="pink">灼烧着你</span><span class="teal">和<<= _the>>_tentacle.fullDesc。</span><<pain 8>><<set _tentacle.tentaclehealth -= 12>><<tentacleadvdisable _tentacle>> <<elseif _tentacle.traits.includes("pain") and _args[0] isnot "pubic">> <<if _args[0].includes("_")>> <<set _bodypart to _args[0].split("_").pop()>> <<else>> <<set _bodypart to _args[0]>> <</if>> <<if !(playerHasStrapon() and _bodypart is "penis")>> <<= _the>>_tentacle.fullDesc磨蹭着你的<<= _bodypart.replace("nipples", "乳头").replace("bottom", "屁股").replace("penis", "阴茎").replace("balls", "蛋蛋").replace("clit", "阴蒂").replace("anus", "菊穴").replace("vagina", "小穴").replace("labia", "阴唇").replace("left thigh", "左腿").replace("right thigh", "右腿").replace("left foot", "左脚").replace("right foot", "右脚").replace("left arm", "左臂").replace("right arm", "右臂").replace("left hand", "左手").replace("right hand", "右手").replace("tummy", "肚子").replace("back", "后背").replace("face", "脸").replace("mouth", "嘴").replace("left ear", "左耳").replace("right ear", "右耳").replace("hair", "头发").replace("arm","手臂").replace("breasts","胸部").replace("thigh", "大腿").replace(", and ", "以及").replace(", ", "、")>>,让你感到<<print $masochism_level gte 3 ? "颤抖" : "畏缩">>。 <<pain 1>><<gpain>> <</if>> <</if>> <</widget>>
<<widget "tentacleimg">> <<set _filters to $skinColor.current>> <<set _img to setup.tanImg.doggy[($options.tanImgEnabled ? "t" : "f")]>> <<getTentacleColour>> <<if $vaginastate is "tentacleentrance">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalentrance.png"> <</if>> <<if $vaginastate is "tentacleimminent">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalimminent.png"> <</if>> <<if $vaginastate is "tentacle">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginal.png"> <</if>> <<if $vaginastate is "tentacledeep">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginal.png"> <img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalcum.png"> <</if>> <<if $vaginause is "tentaclerub">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalrub.png"> <</if>> <<if $anusstate is "tentacleentrance">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalentrance.png"> <</if>> <<if $anusstate is "tentacleimminent">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalimminent.png"> <</if>> <<if $anusstate is "tentacle">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanal.png"> <</if>> <<if $anusstate is "tentacledeep">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanal.png"> <img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalcum.png"> <</if>> <<if $anususe is "tentaclerub">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalrub.png"> <</if>> <<if $penisstate is "tentacleentrance">> <img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenileentrance.png"> <</if>> <<if $penisstate is "tentacleimminent">> <img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenileimminent.png"> <</if>> <<if $penisstate is "tentacle">> <img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenile.png"> <</if>> <<if $penisstate is "tentacledeep">> <img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenile.png"> <</if>> <<if $penisuse is "tentaclerub">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalrub.png"> <</if>> <<if $mouthstate is "tentacleentrance">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoralentrance.png"> <</if>> <<if $mouthstate is "tentacleimminent">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoralimminent.png"> <</if>> <<if $mouthstate is "tentacle">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoral.png"> <</if>> <<if $mouthstate is "tentacledeep">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoral.png"> <img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralcum.png"> <</if>> <<if $leftarmstate is "tentacle">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclehandjobleft.png"> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" @src="_img.doggyactivelefthandjob" @style="'filter: '+_filters.body"> <</if>> <<if $rightarmstate is "tentacle">> <img @class="'layer-sexbaseback '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclehandjobright.png"> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.doggyactiverighthandjob" @style="'filter: '+_filters.body"> <</if>> <<if $feetstate is "tentacle">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclefootjob.png"> <img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivefeetjob" @style="'filter: '+_filters.body"> <</if>> <<if $chestuse is "tentacle">> <img @class="'layer-shadowmanbackground '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclebreasts.png"> <</if>> <</widget>> <<widget "tentacleimgmiss">> <<set _filters to $skinColor.current>> <<set _img to setup.tanImg.missionary[($options.tanImgEnabled ? "t" : "f")]>> <<getTentacleColour>> <<if $vaginastate is "tentacleentrance">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalentrance.png"> <</if>> <<if $vaginastate is "tentacleimminent">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalimminent.png"> <</if>> <<if $vaginastate is "tentacle">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginal.png"> <</if>> <<if $vaginastate is "tentacledeep">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginal.png"> <img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginalcum.png"> <</if>> <<if $vaginause is "tentaclerub">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalrub.png"> <</if>> <<if $anusstate is "tentacleentrance">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalentrance.png"> <</if>> <<if $anusstate is "tentacleimminent">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalimminent.png"> <</if>> <<if $anusstate is "tentacle">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanal.png"> <</if>> <<if $anusstate is "tentacledeep">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanal.png"> <img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalcum.png"> <</if>> <<if $anususe is "tentaclerub">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalrub.png"> <</if>> <<if $penisstate is "tentacleentrance">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenileentrance.png"> <</if>> <<if $penisstate is "tentacleimminent">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenileimminent.png"> <</if>> <<if $penisstate is "tentacle">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenile.png"> <</if>> <<if $penisstate is "tentacledeep">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenile.png"> <</if>> <<if $penisuse is "tentaclerub">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalrub.png"> <</if>> <<if $mouthstate is "tentacleentrance">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoralentrance.png"> <</if>> <<if $mouthstate is "tentacleimminent">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoralimminent.png"> <</if>> <<if $mouthstate is "tentacle">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoral.png"> <</if>> <<if $mouthstate is "tentacledeep">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoral.png"> <img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralcum.png"> <</if>> <<if $leftarmstate is "tentacle">> <img @class="'layer-sexbaseback '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclehandjobleft.png"> <img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activelefthandjob" @style="'filter: '+_filters.body"> <</if>> <<if $rightarmstate is "tentacle">> <img @class="'layer-sexbasefront '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclehandjobright.png"> <img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activerighthandjob" @style="'filter: '+_filters.body"> <</if>> <<if $feetstate is "tentacle">> <img @class="'layer-shadowman '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclefootjob.png"> <img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activefeetjob" @style="'filter: '+_filters.body"> <</if>> <<if $chestuse is "tentacle">> <img @class="'layer-shadowmanbackground '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclebreasts.png"> <</if>> <<if $leftarm is "tentgrappled" and $tentacles.max gte 1>> <img @class="'layer-shadowmanbackground '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleleftarmbound.png"> <</if>> <<if $rightarm is "tentgrappled" and $tentacles.max gte 1>> <img @class="'layer-shadowmanbackground '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclerightarmbound.png"> <</if>> <<if $leftleg is "grappled" and $tentacles.max gte 1>> <img @class="'layer-shadowmanbackground '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleleftlegbound.png"> <</if>> <<if $rightleg is "grappled" and $tentacles.max gte 1>> <img @class="'layer-sexbasefront '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclerightlegbound.png"> <</if>> <</widget>> <<widget "swarm_img">> <<if Object.keys($swarm.amount).length gt 0>> <<if $swarm.amount.genital[0] gte 1>> <<if $player.vaginaExist or $worn.genitals.name is "chastity belt">> <<switch _swarmcreature>> <<case "fish">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishvaginal.png"> <<case "eels">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelvaginal.png"> <<case "spiders">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spidervaginal.png"> <<case "worms">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormvaginal.png"> <<case "maggots">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotvaginal.png"> <<default>> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimevaginal.png"> <</switch>> <</if>> <<if $player.penisExist and $worn.genitals.name isnot "chastity belt">> <<switch _swarmcreature>> <<case "fish">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishpenile.png"> <<case "eels">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelpenile.png"> <<case "spiders">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spiderpenile.png"> <<case "worms">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormpenile.png"> <<case "maggots">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotpenile.png"> <<default>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimepenile.png"> <</switch>> <</if>> <</if>> <<if $swarm.amount.genital[1] gte 1>> <<if $player.vaginaExist or $worn.genitals.name is "chastity belt">> <<switch _swarmcreature>> <<case "fish">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishvaginal.png"> <<case "eels">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelvaginal.png"> <<case "spiders">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spidervaginal.png"> <<case "worms">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormvaginal.png"> <<case "maggots">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotvaginal.png"> <<default>> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimevaginal.png"> <</switch>> <</if>> <<if $player.penisExist and $worn.genitals.name isnot "chastity belt">> <<switch _swarmcreature>> <<case "fish">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishpenile.png"> <<case "eels">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelpenile.png"> <<case "spiders">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spiderpenile.png"> <<case "worms">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormpenile.png"> <<case "maggots">> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotpenile.png"> <<default>> <img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimepenile.png"> <</switch>> <</if>> <</if>> <<if $swarm.amount.butt[1] gte 1>> <<switch _swarmcreature>> <<case "fish">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishanal.png"> <<case "eels">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelanal.png"> <<case "spiders">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spideranal.png"> <<case "worms">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormanal.png"> <<case "maggots">> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotanal.png"> <<default>> <img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimeanal.png"> <</switch>> <</if>> <</if>> <</widget>> <<widget "getTentacleColour">> <<if $tentacleColour>> <<set _tentacleColour to $tentacleColour>> <</if>> <</widget>>
/*Sends the required variables to the chosen display type*/ <<widget "generateCombatActionTentacle">> <<switch $options.combatControls>> <<case "radio" "columnRadio">> <<generateCombatActionTentacleRadio _args[0] _args[1] _args[3]>> <<case "lists" "limitedLists">> <<generateCombatActionTentacleList _args[0] _args[1] _args[2] _args[4]>> <</switch>> <</widget>> /*Generated each set of actions in the form of a set of radio buttons*/ <<widget "generateCombatActionTentacleRadio">> <<for _labelC, _valueC range _args[0]>> <label> <<print '<<radiobutton "$'+_args[1]+'" "'+_valueC+'" ' + (_valueC is _args[2] ? "checked" : "") + '>>'>> <span @class="combatListColor('', _valueC, 'Tentacle')"><<print _labelC>></span> <<print '<<'+_args[1]+'DifficultyTentacle "'+_valueC+'">>'>><<if $options.combatControls is "radio">> |<</if>> </label> <</for>> <</widget>> /*Generated each set of actions in the form of a list*/ <<widget "generateCombatActionTentacleList">> <<if _args[0]>> <<set _options to _args[0]>> <<set _name to _args[1]>> <<capture _var _options _name>> <span @id="_name + 'Select'" @class="_args[2] + 'List flavorText '+(_args[3] is true?'reducedWidth':'')"> <<listbox `"$"+_name` autoselect>> <<optionsfrom _options>> <</listbox>> </span> /*Changes the color of the list border when the option is changed*/ <<combatButtonAdjustments _name "Tentacle">> <</capture>> <</if>> <</widget>> <<widget "generateActionsTentacle">> <<set $combat to 1>> <<if _targetlist is undefined>> <<getTargetList>> <</if>> <<set _The to ($abomination is 1 ? "<<His>>的" : "")>> <<set _the to ($abomination is 1 ? "<<his>>的" : "")>> <div id="listContainer"> <div id="leftaction" @class="$options.combatControls + 'Control'"> <<leftActionInitTentacle>> </div> <div id="rightaction" @class="$options.combatControls + 'Control'"> <<rightActionInitTentacle>> </div> <div id="feetaction" @class="$options.combatControls + 'Control'"> <<feetActionInitTentacle>> </div> <<if $mouthstate isnot 0 or !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined))>> <div id="mouthaction" @class="$options.combatControls + 'Control'"> <<mouthActionInitTentacle>> </div> <</if>> <<if $penisstate isnot 0 and $player.penisExist>> <div id="penisaction" @class="$options.combatControls + 'Control'"> <<penisActionInitTentacle>> </div> <</if>> <<if $vaginastate isnot 0 and $player.vaginaExist>> <div id="vaginaaction" @class="$options.combatControls + 'Control'"> <<vaginaActionInitTentacle>> </div> <</if>> <<if $anusstate isnot 0>> <div id="anusaction" @class="$options.combatControls + 'Control'"> <<anusActionInitTentacle>> </div> <</if>> <<if $chestuse isnot 0 and $chestuse isnot "squeezed">> <div id="chestaction" @class="$options.combatControls + 'Control'"> <<chestActionInitTentacle>> </div> <</if>> </div> <</widget>> <<widget "leftActionInitTentacle">> <<set $lefttarget to "tentacles">> <<switch $leftarm>> <<case 0>> <<if $orgasmdown gte 1>> <<set _leftOptions to "orgasm">> <span class="lewd">你的左臂自由了,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _leftOptions to "pain">> <span class="red">你的左臂自由了,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2>> <<set _leftOptions to "unreal">> <span class="pink">你的左臂自由了,但感觉有些麻木。</span> <<else>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "left" _targetlistarms>> <</if>> <<set _leftOptions to "free">> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "left" _targetlistarms>> <</if>> <</if>> <<case "tentgrappled">> <<if $orgasmdown gte 1>> <<set _leftOptions to "bound">> <span class="lewd">你的左臂抽搐着抵抗_the抓握。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _leftOptions to "bound">> <span class="red">你的左臂被痛苦地抓住了。</span> <<elseif $dissociation gte 2>> <<set _leftOptions to "bound">> <span class="pink">你的左臂因_the抓握变得松软无力。</span> <<else>> <<set _leftOptions to "grappled">> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i].shaft is "leftarm">> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc 缠绕在左臂上。</span> <<set $_tentgrab to 1>> <<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>> <<set _banishTarget to $tentacles[_i]>> <</if>> <<break>> <</if>> <</for>> <<if !$_tentgrab>> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂被按住了。</span> <</if>> <</if>> <<case "bound">> <<set _leftOptions to "bound">> <<if $orgasmdown gte 1>> <span class="lewd">你的左臂抽动着撞向它的束缚。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <span class="red">你的左臂因束缚而阵痛。</span> <<elseif $dissociation gte 2>> <span class="pink">你的左臂因捆绑而瘫软无力。</span> <<else>> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂被绑住了。</span> <</if>> <<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">> <<set $_changetype to true>><<leftActionInit>> <<case "trapped">> <<set $_changetype to true>><<leftActionInitVore>> <<case "struggle">> <<set $_changetype to true>><<leftActionInitStruggle>> <<case "swarmgrappled">> <<set $_changetype to true>><<leftActionInitSwarm>> <<case "mechgrappled">> <<set $_changetype to true>><<leftActionInitMachine>> <<default>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $leftarm is $tentacles[_i].id>> <<set _leftOptions to "tentacle">> <<set _tentacleLeftOption to $tentacles[_i].id>> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你用左手握住<<= _the>>$tentacles[_i].fullDesc。</span> <<break>> <</if>> <</for>> <</switch>> <<if $_changetype isnot true>> <<leftActionsTentacle>> <<if Object.keys(_leftaction).length gt 0>> <<if Object.values(_leftaction).includes($leftactiondefault) is false or _args[0] is true or ["rest","leftgrabtentacle"].includes($leftactiondefault)>> <<set _defaultsCombatAction to "leftaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if ["leftgrabtentacle"].includes(_actionsSet[_set]) and $leftactionTarget isnot undefined>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i].shaft isnot "finished">> <<if $regrab and $tentacles[_i].head is 0>> <<set $leftactiondefault to clone(_actionsSet[_set])>> <<set $leftactionTarget to $tentacles[_i].id>> <<set _pass to true>> <<break>> <<elseif $tentacles[_i].head is 0>> <<set $leftactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <</if>> <<if $regrab is false>> <<break>> <</if>> <</if>> <</for>> <<elseif ["leftrub","showpenis","showvagina","showbottom"].includes(_actionsSet[_set]) and _tentacleLeftOption isnot undefined>> <<if Object.values(_leftaction).includes(_actionsSet[_set] + _tentacleLeftOption)>> <<set $leftactiondefault to clone(_actionsSet[_set] + _tentacleLeftOption)>> <<set _pass to true>> <<break>> <</if>> <<elseif Object.values(_leftaction).includes(_actionsSet[_set])>> <<set $leftactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $leftactiondefault to Object.values(_leftaction)[0]>> <</if>> <</if>> <<set $leftaction to $leftactiondefault>> <<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Tentacle")>> <div class="extraMargin"> <<if not $options.combatControls.includes("adio") and _leftOptions is "free">> <<set _reducedWidths to true>> <<else>> <<set _reducedWidths to false>> <</if>> <<generateCombatActionTentacle _leftaction "leftaction" _textColor $leftaction _reducedWidths>> <<if _leftOptions is "free" and $tentacles.active gt 0>> <<leftactionSetupTentacle>> <<elseif _leftOptions is "grappled" and $angel gte 4 and $angelBanish gte 1 and !$banishDisable and _banishTarget>> <<leftactionBoundBanish>> <</if>> </div> <<if $options.combatControls.includes("ists")>> <div id="leftactionDifficulty"> <<leftactionDifficultyTentacle>> </div> <</if>> <</if>> <<set $lastOptions.left to clone(_leftOptions)>> <</if>> <</widget>> <<widget "leftactionSetupTentacle">> <<if $options.combatControls is "radio">> <br><br> <<set _first to true>> <<if $regrab>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<if $tentacles[_i].shaft isnot "finished" and $tentacles[_i].id is $leftactionTarget>> <<set _first to false>> <<set $_found to $tentacles[_i].id>> <<break>> <</if>> <</if>> <</for>> <</if>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<if $tentacles[_i].shaft isnot "finished">> <label> <<print '<<radiobutton "$leftactionTarget" "'+$tentacles[_i].id+'" ' + (_first is true or $tentacles[_i].id is $_found ? "checked" : "") + '>>'>> $tentacles[_i].fullDesc </label> | <<set _first to false>> <</if>> <</if>> <</for>> <<else>> <<if _availableTargets is undefined>> <<if $controls is "radio">> <br> <</if>> <<set _availableTargets to {}>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<if $tentacles[_i].shaft isnot "finished">> <<set _availableTargets[$tentacles[_i].fullDesc] to $tentacles[_i].id>> <<set _tentacle_targets_available to true>> <</if>> <</if>> <</for>> <</if>> <<if _tentacle_targets_available>> <<if $options.combatControls is "columnRadio">> <label> 目标:<span @class="'whiteList ' + 'reducedWidth'"> <<listbox "$leftactionTarget" autoselect>> <<optionsfrom _availableTargets>> <</listbox>> </span> </label> <<else>> <span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')"> <<listbox "$leftactionTarget" autoselect>> <<optionsfrom _availableTargets>> <</listbox>> </span> <</if>> <</if>> <</if>> <</widget>> <<widget "leftactionBoundBanish">> <<if $options.combatControls.includes("adio")>> <br> <label> <<print '<<radiobutton "$leftactionTarget" "'+_banishTarget.id+'">>'>> $tentacles[_i].fullDesc </label> | <<else>> <<set _availableTargets to {}>> <<set _availableTargets[_banishTarget.fullDesc] to _banishTarget.id>> <span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')"> <<listbox "$leftactionTarget" autoselect>> <<optionsfrom _availableTargets>> <</listbox>> </span> <</if>> <</widget>> <<widget "leftactionDifficultyTentacle">> <<if _args[0] is undefined>> <<set _diffAction to $leftaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch (""+_diffAction).replace(/\d+/g,'')>> <<case "showbottomtentacle" "showthighstentacle" "showmouthtentacle" "showpenistentacle" "showvaginatentacle">><<deviant5>> <</switch>> <</widget>> <<widget "leftActionsTentacle">> /*Generate Actions*/ <<set _leftaction to {}>> <<if !(["orgasm", "pain", "unreal"].includes(_leftOptions))>> <<set _leftaction["休息"] to "rest">> <</if>> <<switch _leftOptions>> <<case "free">> <<if $tentacles.active gt 0>> <<if $consensual is 0>> <<set _leftaction["击打"] to "lefthittentacle">> <<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>> <<set _leftaction["($angelBanish / $angelBanishMax) 放逐"] to "leftbanish">> <</if>> <</if>> <<set _leftaction["抓住"] to "leftgrabtentacle">> <</if>> <<leftclothesnew>> <<case "grappled">> <<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i].shaft is "leftarm">> <<set _leftaction["($angelBanish / $angelBanishMax) 放逐"] to "leftbanish">> <<break>> <</if>> <</for>> <</if>> <<case "bound">> <<case "tentacle">> <<set _leftaction["榨汁"] to "leftrub"+_tentacleLeftOption>> <<set _leftaction["松手"] to "leftstop"+_tentacleLeftOption>> <<if $deviancy gte 75>> <<if playerHasStrapon() and $penisuse is 0>> <<set _leftaction["将它对准你的穿戴式假阳具"] to "showpenis"+_tentacleLeftOption>> <<elseif $player.penisExist and $penisuse is 0>> <<set _leftaction["将它对准你的肉棒"] to "showpenis"+_tentacleLeftOption>> <</if>> <<if $player.vaginaExist and $vaginause is 0>> <<set _leftaction["将它对准你的小穴"] to "showvagina"+_tentacleLeftOption>> <</if>> <<if $anususe is 0 and $analdisable is "f">> <<set _leftaction["将它对准你的菊穴"] to "showbottom"+_tentacleLeftOption>> <</if>> /* Old Control <<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>> <<set _leftaction["Guide to your thighs"] to "showthighs"+_tentacleLeftOption>> <</if>>*/ <<if $mouthuse is 0>> <<set _leftaction["将它对准你的嘴巴"] to "showmouth"+_tentacleLeftOption>> <</if>> <</if>> <<case "orgasm">> <<set _leftaction["交叉手臂"] to "leftfold">> <<set _leftaction["紧握"] to "leftgrip">> <<case "pain">> <<set _leftaction["挣扎"] to "leftstruggleweak">> <<set _leftaction["防护"] to "leftprotect">> <<case "unreal">> <<set _leftaction["戳自己"] to "leftpoke">> <<set _leftaction["把你的胳膊移开"] to "leftcurl">> <</switch>> <</widget>> <<widget "rightActionInitTentacle">> <<set $righttarget to "tentacles">> <<switch $rightarm>> <<case 0>> <<if $orgasmdown gte 1>> <<set _rightOptions to "orgasm">> <span class="lewd">你的右臂自由了,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _rightOptions to "pain">> <span class="red">你的右臂自由了,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2>> <<set _rightOptions to "unreal">> <span class="pink">你的右臂自由了,但感觉有些麻木。</span> <<else>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "right" _targetlistarms>> <</if>> <<set _rightOptions to "free">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "right" _targetlistarms>> <</if>> <<if _targetnumber is 1>> <<set $righttarget to _firsttarget>> <</if>> <</if>> <<case "tentgrappled">> <<if $orgasmdown gte 1>> <<set _rightOptions to "bound">> <span class="lewd">你的右臂抽搐着抵抗_the抓握。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _rightOptions to "bound">> <span class="red">你的右臂被痛苦地抓住。</span> <<elseif $dissociation gte 2>> <<set _rightOptions to "bound">> <span class="pink">你的右臂因_the抓握变得松软无力。</span> <<else>> <<set _rightOptions to "grappled">> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i].shaft is "rightarm">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc缠住你的右臂。</span> <<set $_tentgrab to 1>> <<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>> <<set _banishTarget to $tentacles[_i]>> <</if>> <<break>> <</if>> <</for>> <<if !$_tentgrab>> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂被按住了。</span> <</if>> <</if>> <<case "bound">> <<set _rightOptions to "bound">> <<if $orgasmdown gte 1>> <span class="lewd">你的右臂因紧缚而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <span class="red">你的右臂因束缚而阵痛。</span> <<elseif $dissociation gte 2>> <span class="pink">你的右臂因捆绑而瘫软无力。</span> <<else>> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂被绑住了。</span> <</if>> <<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">> <<set $_changetype to true>><<rightActionInit>> <<case "trapped">> <<set $_changetype to true>><<rightActionInitVore>> <<case "struggle">> <<set $_changetype to true>><<rightActionInitStruggle>> <<case "swarmgrappled">> <<set $_changetype to true>><<rightActionInitSwarm>> <<case "mechgrappled">> <<set $_changetype to true>><<rightActionInitMachine>> <<default>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $rightarm is $tentacles[_i].id>> <<set _rightOptions to "tentacle">> <<set _tentaclerightOption to $tentacles[_i].id>> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你用右手握住<<= _the>>$tentacles[_i].fullDesc。</span> <<break>> <</if>> <</for>> <</switch>> <<if $_changetype isnot true>> <<rightActionsTentacle>> <<if Object.keys(_rightaction).length gt 0>> <<if Object.values(_rightaction).includes($rightactiondefault) is false or _args[0] is true or ["rest","rightgrabtentacle"].includes($rightactiondefault)>> <<set _defaultsCombatAction to "rightaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if ["rightgrabtentacle"].includes(_actionsSet[_set]) and $rightactionTarget isnot undefined>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i].shaft isnot "finished">> <<if $regrab and $tentacles[_i].head is 0>> <<set $rightactiondefault to clone(_actionsSet[_set])>> <<set $rightactionTarget to $tentacles[_i].id>> <<set _pass to true>> <<break>> <<elseif $tentacles[_i].head is 0>> <<set $rightactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <</if>> <<if $regrab is false>> <<break>> <</if>> <</if>> <</for>> <<elseif ["rightrub","showpenis","showvagina","showbottom"].includes(_actionsSet[_set]) and _tentaclerightOption isnot undefined>> <<if Object.values(_rightaction).includes(_actionsSet[_set] + _tentaclerightOption)>> <<set $rightactiondefault to clone(_actionsSet[_set] + _tentaclerightOption)>> <<set _pass to true>> <<break>> <</if>> <<elseif Object.values(_rightaction).includes(_actionsSet[_set])>> <<set $rightactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $rightactiondefault to Object.values(_rightaction)[0]>> <</if>> <</if>> <<set $rightaction to $rightactiondefault>> <<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Tentacle")>> <div class="extraMargin"> <<if not $options.combatControls.includes("adio") and _rightOptions is "free">> <<set _reducedWidths to true>> <<else>> <<set _reducedWidths to false>> <</if>> <<generateCombatActionTentacle _rightaction "rightaction" _textColor $rightaction _reducedWidths>> <<if _rightOptions is "free" and $tentacles.active gt 0>> <<rightactionSetupTentacle>> <<elseif _rightOptions is "grappled" and $angel gte 4 and $angelBanish gte 1 and !$banishDisable and _banishTarget>> <<rightactionBoundBanish>> <</if>> </div> <<if $options.combatControls.includes("ists")>> <div id="rightactionDifficulty"> <<rightactionDifficultyTentacle>> </div> <</if>> <</if>> <<set $lastOptions.right to clone(_rightOptions)>> <</if>> <</widget>> <<widget "rightactionSetupTentacle">> <<if $options.combatControls is "radio">> <br><br> <<set _first to true>> <<if $regrab>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<if $tentacles[_i].shaft isnot "finished" and $tentacles[_i].id is $rightactionTarget>> <<set _first to false>> <<set $_found to $tentacles[_i].id>> <<break>> <</if>> <</if>> <</for>> <</if>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<if $tentacles[_i].shaft isnot "finished">> <label> <<print '<<radiobutton "$rightactionTarget" "'+$tentacles[_i].id+'" ' + (_first is true or $tentacles[_i].id is $_found ? "checked" : "") + '>>'>> $tentacles[_i].fullDesc </label> | <<set _first to false>> <</if>> <</if>> <</for>> <<else>> <<if _availableTargets is undefined>> <<if $controls is "radio">> <br> <</if>> <<set _availableTargets to {}>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<if $tentacles[_i].shaft isnot "finished">> <<set _availableTargets[$tentacles[_i].fullDesc] to $tentacles[_i].id>> <<set _tentacle_targets_available to true>> <</if>> <</if>> <</for>> <</if>> <<if _tentacle_targets_available>> <<if $options.combatControls is "columnRadio">> <label> 目标:<span @class="'whiteList ' + 'reducedWidth'"> <<listbox "$rightactionTarget" autoselect>> <<optionsfrom _availableTargets>> <</listbox>> </span> </label> <<else>> <span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')"> <<listbox "$rightactionTarget" autoselect>> <<optionsfrom _availableTargets>> <</listbox>> </span> <</if>> <</if>> <</if>> <</widget>> <<widget "rightactionBoundBanish">> <<if $options.combatControls.includes("adio")>> <br> <label> <<print '<<radiobutton "$rightactionTarget" "'+_banishTarget.id+'">>'>> $tentacles[_i].fullDesc </label> | <<else>> <<set _availableTargets to {}>> <<set _availableTargets[_banishTarget.fullDesc] to _banishTarget.id>> <span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')"> <<listbox "$rightactionTarget" autoselect>> <<optionsfrom _availableTargets>> <</listbox>> </span> <</if>> <</widget>> <<widget "rightactionDifficultyTentacle">> <<if _args[0] is undefined>> <<set _diffAction to $rightaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch (""+_diffAction).replace(/\d+/g,'')>> <<case "showbottomtentacle" "showthighstentacle" "showmouthtentacle" "showpenistentacle" "showvaginatentacle">><<deviant5>> <</switch>> <</widget>> <<widget "rightActionsTentacle">> /*Generate Actions*/ <<set _rightaction to {}>> <<if !(["orgasm", "pain", "unreal"].includes(_rightOptions))>> <<set _rightaction["休息"] to "rest">> <</if>> <<switch _rightOptions>> <<case "free">> <<if $tentacles.active gt 0>> <<if $consensual is 0>> <<set _rightaction["击打"] to "righthittentacle">> <<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>> <<set _rightaction["($angelBanish / $angelBanishMax) 放逐"] to "rightbanish">> <</if>> <</if>> <<set _rightaction["抓住"] to "rightgrabtentacle">> <</if>> <<rightclothesnew>> <<case "grappled">> <<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i].shaft is "rightarm">> <<set _rightaction["($angelBanish / $angelBanishMax) 放逐"] to "rightbanish">> <<break>> <</if>> <</for>> <</if>> <<case "bound">> <<case "tentacle">> <<set _rightaction["榨汁"] to "rightrub"+_tentaclerightOption>> <<set _rightaction["松手"] to "rightstop"+_tentaclerightOption>> <<if $deviancy gte 75>> <<if playerHasStrapon() and $penisuse is 0>> <<set _rightaction["将它对准你的穿戴式假阳具"] to "showpenis"+_tentacleRightOption>> <<elseif $player.penisExist and $penisuse is 0>> <<set _rightaction["将它对准你的肉棒"] to "showpenis"+_tentaclerightOption>> <</if>> <<if $player.vaginaExist and $vaginause is 0>> <<set _rightaction["将它对准你的小穴"] to "showvagina"+_tentaclerightOption>> <</if>> <<if $anususe is 0 and $analdisable is "f">> <<set _rightaction["将它对准你的菊穴"] to "showbottom"+_tentaclerightOption>> <</if>> /* Old controls <<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>> <<set _rightaction["Guide to your thighs"] to "showthighs"+_tentaclerightOption>> <</if>>*/ <<if $mouthuse is 0>> <<set _rightaction["将它对准你的嘴巴"] to "showmouth"+_tentaclerightOption>> <</if>> <</if>> <<case "orgasm">> <<set _rightaction["交叉手臂"] to "rightfold">> <<set _rightaction["紧握"] to "rightgrip">> <<case "pain">> <<set _rightaction["挣扎"] to "rightstruggleweak">> <<set _rightaction["防护"] to "rightprotect">> <<case "unreal">> <<set _rightaction["戳自己"] to "rightpoke">> <<set _rightaction["把你的胳膊移开"] to "rightcurl">> <</switch>> <</widget>> <<widget "feetActionInitTentacle">> <<set $feettarget to "tentacles">> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>> <<switch $feetuse>> <<case "penis" "othervagina" "bound" "walk" "run" "strut" "none">> <<set $_changetype to true>><<feetActionInit>> <<case "mechgrappled">> <<set $_changetype to true>><<feetActionInitMachine>> <<default>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistall["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<if !(($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound"))>> <<targetListBox "feet" _targetlistall>> <</if>> <</if>> <<if $leftleg is 0 and $rightleg is 0>> <<set _feetOptions to "free">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的腿是自由的。</span> <<elseif $leftleg is 0>> <<set _feetOptions to "leftFree">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的左腿是自由的。</span> <<elseif $rightleg is 0>> <<set _feetOptions to "rightFree">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的右腿是自由的。</span> <<elseif $leftleg is "grappled" and $rightleg is "grappled">> <<set _feetOptions to "grappled">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的双腿被缠住并被迫分开,使你无法保护你的<<genitals>>。</span> <<elseif $leftleg is "bound" and $rightleg is "bound">> <<set _feetOptions to "bound">> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你的腿被捆绑并分开,让你更难保护你的<<genitals>>。</span> <<else>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $leftleg is $tentacles[_i].id>> <<set _feetOptions to "tentacle">> <<set _tentacleFeetOption to $tentacles[_i].id>> <span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">你用双脚夹住<<= _the>>$tentacles[_i].fullDesc。</span> <<break>> <</if>> <</for>> <</if>> <<if $options.combatControls.includes("adio") and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>> <br> <<targetListBox "feet" _targetlistall>> <</if>> <<if _targetnumber is 1>> <<set $feettarget to _firsttarget>> <</if>> <</switch>> <<if $_changetype isnot true>> <<feetActionsTentacle>> <<if Object.keys(_feetaction).length gt 0>> <<if Object.values(_feetaction).includes($feetactiondefault) is false or _args[0] is true or ["rest","feetgrab"].includes($feetactiondefault)>> <<set _defaultsCombatAction to "feetaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if ["feetgrab"].includes(_actionsSet[_set]) and $feetactionTarget isnot undefined>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i].shaft isnot "finished">> <<if $regrab and $tentacles[_i].head is 0>> <<set $feetactiondefault to clone(_actionsSet[_set])>> <<set $feetactionTarget to $tentacles[_i].id>> <<set _pass to true>> <<break>> <<elseif $tentacles[_i].head is 0>> <<set $feetactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <</if>> <<if $regrab is false>> <<break>> <</if>> <</if>> <</for>> <<elseif ["feetrub","showpenis","showvagina","showbottom"].includes(_actionsSet[_set]) and _tentacleFeetOption isnot undefined>> <<if Object.values(_feetaction).includes(_actionsSet[_set] + _tentacleFeetOption)>> <<set $feetactiondefault to clone(_actionsSet[_set] + _tentacleFeetOption)>> <<set _pass to true>> <<break>> <</if>> <<elseif Object.values(_feetaction).includes(_actionsSet[_set])>> <<set $feetactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $feetactiondefault to Object.values(_feetaction)[0]>> <</if>> <</if>> <<set $feetaction to $feetactiondefault>> <<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Tentacle")>> <div class="extraMargin"> <<set _availableContext to ["free","leftFree","rightFree"]>> <<if not $options.combatControls.includes("adio") and _availableContext.includes(_feetOptions)>> <<set _reducedWidths to true>> <<else>> <<set _reducedWidths to false>> <</if>> <<generateCombatActionTentacle _feetaction "feetaction" _textColor $feetaction _reducedWidths>> <<if _availableContext.includes(_feetOptions) and $tentacles.active gt 0>> <<feetactionSetupTentacle>> <</if>> </div> <<if $options.combatControls.includes("ists")>> <div id="feetactionDifficulty"> <<feetactionDifficultyTentacle>> </div> <</if>> <</if>> <<set $lastOptions.feet to clone(_feetOptions)>> <</if>> <<else>> <<timed 100ms>> <<run jQuery("#feetaction").remove();>> <</timed>> <</if>> <</widget>> <<widget "feetactionSetupTentacle">> <<if $options.combatControls.includes("adio")>> <br><br> <<set _first to true>> <<if $regrab>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<if $tentacles[_i].shaft isnot "finished" and $tentacles[_i].id is $feetactionTarget>> <<set _first to false>> <<set $_found to $tentacles[_i].id>> <<break>> <</if>> <</if>> <</for>> <</if>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<if $tentacles[_i].shaft isnot "finished">> <label> <<print '<<radiobutton "$feetactionTarget" "'+$tentacles[_i].id+'" ' + (_first is true or $tentacles[_i].id is $_found ? "checked" : "") + '>>'>> $tentacles[_i].fullDesc </label> | <<set _first to false>> <</if>> <</if>> <</for>> <<else>> <<if _availableTargets is undefined>> <<if $controls is "radio">> <br> <</if>> <<set _availableTargets to {}>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<if $tentacles[_i].shaft isnot "finished">> <<set _availableTargets[$tentacles[_i].fullDesc] to $tentacles[_i].id>> <<set _tentacle_targets_available to true>> <</if>> <</if>> <</for>> <</if>> <<if _tentacle_targets_available>> <span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')"> <<listbox "$feetactionTarget" autoselect>> <<optionsfrom _availableTargets>> <</listbox>> </span> <</if>> <</if>> <</widget>> <<widget "feetactionDifficultyTentacle">> <<if _args[0] is undefined>> <<set _diffAction to $feetaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch (""+_diffAction).replace(/\d+/g,'')>> <<case "showbottomtentacle" "showthighstentacle" "showpenistentacle" "showvaginatentacle">><<deviant5>> <</switch>> <</widget>> <<widget "feetActionsTentacle">> /*Generate Actions*/ <<set _feetaction to {}>> <<set _feetaction["休息"] to "rest">> <<switch _feetOptions>> <<case "free">> <<if $tentacles.active gt 0>> <<if $consensual is 0>> <<set _feetaction["踢"] to "feethit">> <</if>> <<set _feetaction["抓住"] to "feetgrab">> <</if>> <<case "leftFree" "rightFree">> <<if $tentacles.active gt 0>> <<if $consensual is 0>> <<set _feetaction["踢"] to "feethit">> <</if>> <</if>> <<case "tentacle">> <<set _feetaction["榨汁"] to "feetrub"+_tentacleFeetOption>> <<set _feetaction["松脚"] to "feetstop"+_tentacleFeetOption>> <<if $deviancy gte 75>> <<if playerHasStrapon() and $penisuse is 0>> <<set _feetaction["将它对准你的穿戴式假阳具"] to "showpenis"+_tentacleFeetOption>> <<elseif $player.penisExist and $penisuse is 0>> <<set _feetaction["将它对准你的肉棒"] to "showpenis"+_tentacleFeetOption>> <</if>> <<if $player.vaginaExist and $vaginause is 0>> <<set _feetaction["将它对准你的小穴"] to "showvagina"+_tentacleFeetOption>> <</if>> <<if $anususe is 0 and $analdisable is "f">> <<set _feetaction["将它对准你的菊穴"] to "showbottom"+_tentacleFeetOption>> <</if>> /* Old control <<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>> <<set _feetaction["Guide to your thighs"] to "showthighs"+_tentacleFeetOption>> <</if>>*/ <</if>> <</switch>> <</widget>> <<widget "mouthActionInitTentacle">> <<if $orgasmdown gte 1>> <<mouthActionInit>> <<elseif $pain gte 100 and $willpowerpain is 0>> <<mouthActionInit>> <<elseif $dissociation gte 2>> <<mouthActionInit>> <<else>> <<set $mouthtarget to "tentacles">> <<for _i to 0; _i lt $tentacles.max; _i++>> <<switch $mouthstate>> <<case "tentacleentrance">> <<if $tentacles[_i].head is "mouthentrance">> <<set _mouthOptions to "entrance">> <<set _tentacleMouthOption to $tentacles[_i].id>> <<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc徘徊在你的<<print $worn.face.cn_name_cap>>附近。</span> <<else>> <span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc在你的嘴边徘徊着。</span> <</if>> <<break>> <</if>> <<case "tentacleimminent">> <<if $tentacles[_i].head is "mouthimminent">> <<set _mouthOptions to "imminent">> <<set _tentacleMouthOption to $tentacles[_i].id>> <<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>> <span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc贴合在你的<<print $worn.face.cn_name_cap>>上。</span> <<else>> <span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc按压在你的嘴上。</span> <</if>> <<break>> <</if>> <<case "tentacle">> <<if $tentacles[_i].head is "mouth">> <<set _mouthOptions to "penetrated">> <<set _tentacleMouthOption to $tentacles[_i].id>> <span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc塞入你的口中进行活塞运动。</span> <<break>> <</if>> <<case "tentacledeep">> <<if $tentacles[_i].head is "mouthdeep">> <<set _mouthOptions to "penetrated">> <<set _tentacleMouthOption to $tentacles[_i].id>> <span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc塞满了你的口腔,在你的喉穴深处喷射出精液食粮。</span> <<break>> <</if>> <<case "struggle" "struggle_pen">> <<set $_changetype to true>><<mouthActionInitStruggle>> <<break>> <<default>> <<set $_changetype to true>><<mouthActionInit>> <<break>> <</switch>> <</for>> <<if $_changetype isnot true>> <<mouthActionsTentacle>> <<if Object.keys(_mouthaction).length gt 0>> <<if Object.values(_mouthaction).includes($mouthactiondefault) is false or _args[0] is true or $mouthactiondefault is "rest">> <<set _defaultsCombatAction to "mouthaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if ["mouthlick","mouthpullaway","mouthkiss","mouthcooperate","mouthbite"].includes(_actionsSet[_set]) and _tentacleMouthOption isnot undefined>> <<if Object.values(_mouthaction).includes(_actionsSet[_set] + _tentacleMouthOption)>> <<set $mouthactiondefault to clone(_actionsSet[_set] + _tentacleMouthOption)>> <<set _pass to true>> <<break>> <</if>> <<elseif Object.values(_mouthaction).includes(_actionsSet[_set])>> <<set $mouthactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $mouthactiondefault to Object.values(_mouthaction)[0]>> <</if>> <</if>> <<set $mouthaction to $mouthactiondefault>> <<set _textColor to combatListColor('mouthaction', (Object.values(_mouthaction).includes($mouthaction) ? $mouthaction : Object.values(_mouthaction)[0]), "Tentacle")>> <div class="extraMargin"> <<generateCombatActionTentacle _mouthaction "mouthaction" _textColor $mouthaction>> </div> <<if $options.combatControls.includes("ists")>> <div id="mouthactionDifficulty"> <<mouthactionDifficultyTentacle>> </div> <</if>> <</if>> <<set $lastOptions.mouth to clone(_mouthOptions)>> <</if>> <</if>> <</widget>> <<widget "mouthactionDifficultyTentacle">> /* <<if _args[0] is undefined>> <<set _diffAction to $mouthaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch (""+_diffAction).replace(/\d+/g,'')>> <</switch>> */ <</widget>> <<widget "mouthActionsTentacle">> /*Generate Actions*/ <<set _mouthaction to {}>> <<switch _mouthOptions>> <<case "entrance">> <<set _mouthaction["休息"] to "rest">> <<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<set _mouthaction["舔它"] to "mouthlick"+_tentacleMouthOption>> <</if>> <<if $head isnot "grappled">> <<set _mouthaction["拉开距离"] to "mouthpullaway"+_tentacleMouthOption>> <</if>> <<set _mouthaction["让它平静下来"] to "mouthlull"+_tentacleMouthOption>> <<case "imminent">> <<set _mouthaction["休息"] to "rest">> <<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>> <<set _mouthaction["亲吻"] to "mouthkiss"+_tentacleMouthOption>> <</if>> <<if $head isnot "grappled">> <<set _mouthaction["拉开距离"] to "mouthpullaway"+_tentacleMouthOption>> <</if>> <<set _mouthaction["让它平静下来"] to "mouthlull"+_tentacleMouthOption>> <<case "penetrated">> <<set _mouthaction["接受"] to "take">> <<set _mouthaction["配合"] to "mouthcooperate"+_tentacleMouthOption>> <<if $consensual is 0>> <<set _mouthaction["咬"] to "mouthbite"+_tentacleMouthOption>> <</if>> <<default>> <<set _mouthaction["让它平静下来"] to "mouthlull"+_tentacleMouthOption>> <</switch>> <</widget>> <<widget "penisActionInitTentacle">> <<set $penistarget to "tentacles">> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<switch $penisstate>> <<case "tentacleentrance">> <<if $tentacles[_i].head is "penisentrance">> <<set _penisOptions to "entrance">> <<set _tentaclepenisOption to $tentacles[_i].id>> <span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc逗留在你的<<penis>>上。</span> <<break>> <</if>> <<case "tentacleimminent">> <<if $tentacles[_i].head is "penisimminent">> <<set _penisOptions to "imminent">> <<set _tentaclepenisOption to $tentacles[_i].id>> <span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc紧紧缠绕你的<<penis>>,即将将其吞没。</span> <<break>> <</if>> <<case "tentacle">> <<if $tentacles[_i].head is "penis">> <<set _penisOptions to "penetrated">> <<set _tentaclepenisOption to $tentacles[_i].id>> <span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc完全包裹住你的<<penis>>并不断拍击。</span> <<break>> <</if>> <<case "tentacledeep">> <<if $tentacles[_i].head is "penisdeep">> <<set _penisOptions to "penetrated">> <<set _tentaclepenisOption to $tentacles[_i].id>> <span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc完全包裹住你的<<penis>>并不断拍击。</span> <<break>> <</if>> <<case "tentaclerub">> <<if $tentacles[_i].head is "penisrub">> <<set _penisOptions to "penisrub">> <<set _tentaclepenisOption to $tentacles[_i].id>> <span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc从你的大腿之间穿过,缠绕住你的<<penis>>,把它压在你的腹部。</span> <<break>> <</if>> <<case "struggle" "struggle_pen">> <<set $_changetype to true>><<penisActionInitStruggle>> <<break>> <<default>> <<set $_changetype to true>><<penisActionInit>> <<break>> <</switch>> <</for>> <<if $_changetype isnot true>> <<penisActionsTentacle>> <<if Object.keys(_penisaction).length gt 0>> <<if Object.values(_penisaction).includes($penisactiondefault) is false or _args[0] is true or $penisactiondefault is "rest">> <<set _defaultsCombatAction to "penisaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if ["penisrub","penispullaway","peniscooperate"].includes(_actionsSet[_set]) and _tentaclepenisOption isnot undefined>> <<if Object.values(_penisaction).includes(_actionsSet[_set] + _tentaclepenisOption)>> <<set $penisactiondefault to clone(_actionsSet[_set] + _tentaclepenisOption)>> <<set _pass to true>> <<break>> <</if>> <<elseif Object.values(_penisaction).includes(_actionsSet[_set])>> <<set $penisactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $penisactiondefault to Object.values(_penisaction)[0]>> <</if>> <</if>> <<set $penisaction to $penisactiondefault>> <<set _textColor to combatListColor('penisaction', (Object.values(_penisaction).includes($penisaction) ? $penisaction : Object.values(_penisaction)[0]), "Tentacle")>> <div class="extraMargin"> <<generateCombatActionTentacle _penisaction "penisaction" _textColor $penisaction>> </div> <<if $options.combatControls.includes("ists")>> <div id="penisactionDifficulty"> <<penisactionDifficultyTentacle>> </div> <</if>> <</if>> <<set $lastOptions.penis to clone(_penisOptions)>> <</if>> <<else>> <<timed 100ms>> <<run jQuery("#penisaction").remove();>> <</timed>> <</if>> <</widget>> <<widget "penisactionDifficultyTentacle">> /* <<if _args[0] is undefined>> <<set _diffAction to $penisaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch (""+_diffAction).replace(/\d+/g,'')>> <</switch>> */ <</widget>> <<widget "penisActionsTentacle">> /*Generate Actions*/ <<set _penisaction to {}>> <<switch _penisOptions>> <<case "entrance" "imminent">> <<set _penisaction["休息"] to "rest">> <<set _penisaction["磨蹭"] to "penisrub"+_tentaclepenisOption>> <<if $leftleg isnot "grappled" or $rightleg isnot "grappled">> <<set _penisaction["拉开距离"] to "penispullaway"+_tentaclepenisOption>> <</if>> <<case "penetrated">> <<set _penisaction["接受"] to "take">> <<set _penisaction["配合"] to "peniscooperate"+_tentaclepenisOption>> <<case "penisrub">> <<set _penisaction["休息"] to "rest">> <<set _penisaction["磨蹭"] to "penisrub"+_tentaclepenisOption>> <</switch>> <</widget>> <<widget "vaginaActionInitTentacle">> <<set $vaginatarget to "tentacles">> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<switch $vaginastate>> <<case "tentacleentrance">> <<if $tentacles[_i].head is "vaginaentrance">> <<set _vaginaOptions to "entrance">> <<set _tentaclevaginaOption to $tentacles[_i].id>> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc威胁着你的<<pussy>>。</span> <<break>> <</if>> <<case "tentacleimminent">> <<if $tentacles[_i].head is "vaginaimminent">> <<set _vaginaOptions to "imminent">> <<set _tentaclevaginaOption to $tentacles[_i].id>> <span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc抵住你的<<pussy>>,即将突破穴口。</span> <<break>> <</if>> <<case "tentacle">> <<if $tentacles[_i].head is "vagina">> <<set _vaginaOptions to "penetrated">> <<set _tentaclevaginaOption to $tentacles[_i].id>> <span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc在你的<<pussy>>中冲刺。</span> <<break>> <</if>> <<case "tentacledeep">> <<if $tentacles[_i].head is "vaginadeep">> <<set _vaginaOptions to "penetrated">> <<set _tentaclevaginaOption to $tentacles[_i].id>> <span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc插入你<<pussy>>最深处,深深灌满了你的子宫。</span> <<break>> <</if>> <<case "tentaclerub">> <<if $tentacles[_i].head is "tentaclerub">> <<set _vaginaOptions to "vaginarub">> <<set _tentaclevaginaOption to $tentacles[_i].id>> <span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc从你的大腿之间穿过,紧贴你的阴唇,一直延伸到你的腹部。</span> <<break>> <</if>> <<case "struggle" "struggle_pen">> <<set $_changetype to true>><<vaginaActionInitStruggle>> <<break>> <<default>> <<set $_changetype to true>><<vaginaActionInit>> <<break>> <</switch>> <</for>> <<if $_changetype isnot true>> <<vaginaActionsTentacle>> <<if Object.keys(_vaginaaction).length gt 0>> <<if Object.values(_vaginaaction).includes($vaginaactiondefault) is false or _args[0] is true or $vaginaactiondefault is "rest">> <<set _defaultsCombatAction to "vaginaaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if ["vaginarub","vaginapullaway","vaginacooperate"].includes(_actionsSet[_set]) and _tentaclevaginaOption isnot undefined>> <<if Object.values(_vaginaaction).includes(_actionsSet[_set] + _tentaclevaginaOption)>> <<set $vaginaactiondefault to clone(_actionsSet[_set] + _tentaclevaginaOption)>> <<set _pass to true>> <<break>> <</if>> <<elseif Object.values(_vaginaaction).includes(_actionsSet[_set])>> <<set $vaginaactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $vaginaactiondefault to Object.values(_vaginaaction)[0]>> <</if>> <</if>> <<set $vaginaaction to $vaginaactiondefault>> <<set _textColor to combatListColor('vaginaaction', (Object.values(_vaginaaction).includes($vaginaaction) ? $vaginaaction : Object.values(_vaginaaction)[0]), "Tentacle")>> <div class="extraMargin"> <<generateCombatActionTentacle _vaginaaction "vaginaaction" _textColor $vaginaaction>> </div> <<if $options.combatControls.includes("ists")>> <div id="vaginaactionDifficulty"> <<vaginaactionDifficultyTentacle>> </div> <</if>> <</if>> <<set $lastOptions.vagina to clone(_vaginaOptions)>> <</if>> <<else>> <<timed 100ms>> <<run jQuery("#vaginaaction").remove();>> <</timed>> <</if>> <</widget>> <<widget "vaginaactionDifficultyTentacle">> /* <<if _args[0] is undefined>> <<set _diffAction to $vaginaaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch (""+_diffAction).replace(/\d+/g,'')>> <</switch>> */ <</widget>> <<widget "vaginaActionsTentacle">> /*Generate Actions*/ <<set _vaginaaction to {}>> <<switch _vaginaOptions>> <<case "entrance" "imminent">> <<set _vaginaaction["休息"] to "rest">> <<set _vaginaaction["磨蹭"] to "vaginarub"+_tentaclevaginaOption>> <<if $leftleg isnot "grappled" or $rightleg isnot "grappled">> <<set _vaginaaction["拉开距离"] to "vaginapullaway"+_tentaclevaginaOption>> <</if>> <<case "penetrated">> <<set _vaginaaction["接受"] to "take">> <<set _vaginaaction["配合"] to "vaginacooperate"+_tentaclevaginaOption>> <<case "vaginarub">> <<set _vaginaaction["休息"] to "rest">> <<set _vaginaaction["磨蹭"] to "vaginarub"+_tentaclevaginaOption>> <</switch>> <</widget>> <<widget "anusActionInitTentacle">> <<set $anustarget to "tentacles">> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>> <<if $bottomuse is "mouth" or $bottomuse is "penis">> <<set $_changetype to true>><<anusActionInit>> <<else>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<switch $anusstate>> <<case "tentacleentrance">> <<if $tentacles[_i].head is "anusentrance">> <<set _anusOptions to "entrance">> <<set _tentacleanusOption to $tentacles[_i].id>> <span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc徘徊在你的<<bottom>>附近。</span> <<break>> <</if>> <<case "tentacleimminent">> <<if $tentacles[_i].head is "anusimminent">> <<set _anusOptions to "imminent">> <<set _tentacleanusOption to $tentacles[_i].id>> <span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc紧贴你的<<bottom>>施压,即将插入体内。</span> <<break>> <</if>> <<case "tentacle">> <<if $tentacles[_i].head is "anus">> <<set _anusOptions to "penetrated">> <<set _tentacleanusOption to $tentacles[_i].id>> <span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc在你的<<bottom>>内抽插。</span> <<break>> <</if>> <<case "tentacledeep">> <<if $tentacles[_i].head is "anusdeep">> <<set _anusOptions to "penetrated">> <<set _tentacleanusOption to $tentacles[_i].id>> <span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc挺进你的<<bottom>>深处,用白浊液帮你进行浣肠。</span> <<break>> <</if>> <<case "tentaclerub">> <<if $tentacles[_i].head is "anusrub">> <<set _anusOptions to "anusrub">> <<set _tentacleanusOption to $tentacles[_i].id>> <span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc磨蹭着你的股间。</span> <<break>> <</if>> <<case "struggle" "struggle_pen">> <<set $_changetype to true>><<anusActionInitStruggle>> <<break>> <<default>> <<set $_changetype to true>><<anusActionInit>> <<break>> <</switch>> <</for>> <</if>> <<if $_changetype isnot true>> <<anusActionsTentacle>> <<if Object.keys(_anusaction).length gt 0>> <<if Object.values(_anusaction).includes($anusactiondefault) is false or _args[0] is true or $anusactiondefault is "rest">> <<set _defaultsCombatAction to "anusaction">> <<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>> <<set _pass to false>> <<for _set to 0; _set lt $maxDefaultActionSets; _set++>> <<if ["anusrub","anuspullaway","anuscooperate"].includes(_actionsSet[_set]) and _tentacleanusOption isnot undefined>> <<if Object.values(_anusaction).includes(_actionsSet[_set] + _tentacleanusOption)>> <<set $anusactiondefault to clone(_actionsSet[_set] + _tentacleanusOption)>> <<set _pass to true>> <<break>> <</if>> <<elseif Object.values(_anusaction).includes(_actionsSet[_set])>> <<set $anusactiondefault to clone(_actionsSet[_set])>> <<set _pass to true>> <<break>> <</if>> <</for>> <<if _pass is false>> <<set $anusactiondefault to Object.values(_anusaction)[0]>> <</if>> <</if>> <<set $anusaction to $anusactiondefault>> <<set _textColor to combatListColor('anusaction', (Object.values(_anusaction).includes($anusaction) ? $anusaction : Object.values(_anusaction)[0]), "Tentacle")>> <div class="extraMargin"> <<generateCombatActionTentacle _anusaction "anusaction" _textColor $anusaction>> </div> <<if $options.combatControls.includes("ists")>> <div id="anusactionDifficulty"> <<anusactionDifficultyTentacle>> </div> <</if>> <</if>> <<set $lastOptions.anus to clone(_anusOptions)>> <</if>> <<else>> <<timed 100ms>> <<run jQuery("#vaginaaction").remove();>> <</timed>> <</if>> <</widget>> <<widget "anusactionDifficultyTentacle">> /* <<if _args[0] is undefined>> <<set _diffAction to $anusaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch (""+_diffAction).replace(/\d+/g,'')>> <</switch>> */ <</widget>> <<widget "anusActionsTentacle">> /*Generate Actions*/ <<set _anusaction to {}>> <<switch _anusOptions>> <<case "entrance" "imminent">> <<set _anusaction["休息"] to "rest">> <<set _anusaction["磨蹭"] to "anusrub"+_tentacleanusOption>> <<if $leftleg isnot "grappled" or $rightleg isnot "grappled">> <<set _anusaction["拉开距离"] to "anuspullaway"+_tentacleanusOption>> <</if>> <<case "penetrated">> <<set _anusaction["接受"] to "take">> <<set _anusaction["配合"] to "anuscooperate"+_tentacleanusOption>> <<case "anusrub">> <<set _anusaction["休息"] to "rest">> <<set _anusaction["磨蹭"] to "anusrub"+_tentacleanusOption>> <</switch>> <</widget>> <<widget "chestActionInitTentacle">> <<set $chesttarget to "tentacles">> <<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>> <<for _i to 0; _i lt $tentacles.max; _i++>> <<switch $chestuse>> <<case "tentaclerub">> <<if $tentacles[_i].head is "chestrub">> <<set _chestOptions to "entrance">> <<set _tentaclechestOption to $tentacles[_i].id>> <span @class="($lastOptions.chest isnot _chestOptions ?'gold':'')"><<= _The>>$tentacles[_i].fullDesc揉搓着你的胸间。</span> <<break>> <</if>> <<case "penis">> <<set $_changetype to true>><<chestActionInit>> <<break>> <<case "struggle">> <</switch>> <</for>> <<if $_changetype isnot true>> <<chestActionsTentacle>> <<if Object.keys(_chestaction).length gt 0>> <<if $chestactiondefault is 0 or Object.values(_chestaction).includes($chestactiondefault) is false>> <<set $chestactiondefault to Object.values(_chestaction)[0]>> <</if>> <<set $chestaction to $chestactiondefault>> <<set _textColor to combatListColor('chestaction', (Object.values(_chestaction).includes($chestaction) ? $chestaction : Object.values(_chestaction)[0]), "Tentacle")>> <div class="extraMargin"> <<generateCombatActionTentacle _chestaction "chestaction" _textColor $chestaction>> </div> <<if $options.combatControls.includes("ists")>> <div id="chestactionDifficulty"> <<chestactionDifficultyTentacle>> </div> <</if>> <</if>> <<set $lastOptions.chest to clone(_chestOptions)>> <</if>> <<else>> <<timed 100ms>> <<run jQuery("#chestaction").remove();>> <</timed>> <</if>> <</widget>> <<widget "chestactionDifficultyTentacle">> /* <<if _args[0] is undefined>> <<set _diffAction to $chestaction>> <<else>> <<set _diffAction to _args[0]>> <</if>> <<switch (""+_diffAction).replace(/\d+/g,'')>> <</switch>> */ <</widget>> <<widget "chestActionsTentacle">> /*Generate Actions*/ <<set _chestaction to {}>> <<switch _chestOptions>> <<case "chestrub">> <<set _chestaction["休息"] to "rest">> <<set _chestaction["磨蹭"] to "chestrub"+_tentaclechestOption>> <</switch>> <</widget>> <<widget "actionsvorentacles">> <<if $options.images is 1 and $options.combatImages is 1>> <<timed 100ms>> <<combatimg>> <br> <</timed>> <</if>> <<willpowerpain>> <<willpowerorgasm>> <<actioncarry>> <<actioncarrydrop>> <<combatstate>> <<carryblock>> <<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0>> <<generateActionsVorentacles>> <</if>> <br> <</widget>> <<widget "generateActionsVorentacles">> <<set $combat to 1>> <<if _targetlist is undefined>> <<getTargetList>> <</if>> <div id="listContainer"> <div id="leftaction" @class="$options.combatControls + 'Control'"> <<if $lefttarget is "vore" or $tentacles.active is 0>> <<leftActionInitVore>> <<else>> <<leftActionInitTentacle>> <</if>> </div> <div id="rightaction" @class="$options.combatControls + 'Control'"> <<if $righttarget is "vore" or $tentacles.active is 0>> <<rightActionInitVore>> <<else>> <<rightActionInitTentacle>> <</if>> </div> <div id="feetaction" @class="$options.combatControls + 'Control'"> <<feetActionInitTentacle>> </div> <<if $mouthstate isnot 0 or !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined))>> <div id="mouthaction" @class="$options.combatControls + 'Control'"> <<mouthActionInitTentacle>> </div> <</if>> <<if $penisstate isnot 0 and (playerHasStrapon() or $player.penisExist)>> <div id="penisaction" @class="$options.combatControls + 'Control'"> <<penisActionInitTentacle>> </div> <</if>> <<if $vaginastate isnot 0 and $player.vaginaExist>> <div id="vaginaaction" @class="$options.combatControls + 'Control'"> <<vaginaActionInitTentacle>> </div> <</if>> <<if $anusstate isnot 0>> <div id="anusaction" @class="$options.combatControls + 'Control'"> <<anusActionInitTentacle>> </div> <</if>> <<if $chestuse isnot 0 and $chestuse isnot "squeezed">> <div id="chestaction" @class="$options.combatControls + 'Control'"> <<chestActionInitTentacle>> </div> <</if>> </div> <</widget>>
<<widget "tentaclestart">> <<if $abomination isnot 1>> <<set $enemyarousalmax to 10000>> <</if>> <<set $tentacles to { "max": _args[0], "active": _args[0], }>> <<if _args[0]>> <<if _args[2]>> <<set _tentacleType to _args[2]>> <<else>> <<set _tentacleType to "tentacle">> <</if>> <<if ["root","shoot"].includes(_tentacleType)>> <<set _babyType to "vine">> <<elseif _tentacleType is "tendril">> <<set _babyType to "tentacle">> <<else>> <<set _babyType to _tentacleType>> <</if>> <<if ["root","shoot","vine","metal"].includes(_tentacleType) or _args[3] is "metal">> <<set $banishDisable to true>> <</if>> /* Deciding if tentacle templates should be defined somewhere else still */ /* Argument 0 is the number of tentacles. * Argument 1 is health. * Argument 2 is tentacle type, which can be replaced with "vines", "machines" etc later on. Optional, unless also using Argument 3. * Argument 3 is variant, and will give different offspring as well as allowing different batches of descriptions. * Argument 4 is whether or not the variant impacts the full description and offspring. If Argument 4 is used, Argument 3 will only impact which description batches are part of _tentacledescs. If Argument 4 is "desc", Argument 3 will impact description batches and variant, but not offspring.*/ <<set _tentacledescs to [ {"desc":"粘腻的","baby":0,"size":2,"traits":[]}, {"desc":"粘稠的","baby":0,"size":2,"traits":[]}, {"desc":"粗壮的","baby":_babyType,"size":3,"traits":[]}, {"desc":"脉动的","baby":0,"size":2,"traits":[]}, {"desc":"滑溜的","baby":0,"size":2,"traits":[]}, {"desc":"湿润的","baby":0,"size":2,"traits":[]}, {"desc":"抖动的","baby":0,"size":2,"traits":[]}, {"desc":"潮湿的","baby":0,"size":2,"traits":[]}, {"desc":"颤抖的","baby":0,"size":2,"traits":[]}, {"desc":"震颤的","baby":0,"size":2,"traits":[]}, {"desc":"颤动的","baby":0,"size":2,"traits":["hypno"]}, {"desc":"波浪状的","baby":0,"size":2,"traits":[]}, {"desc":"濡湿的","baby":0,"size":2,"traits":[]}, {"desc":"肥大的","baby":0,"size":3,"traits":[]}, {"desc":"螺旋的","baby":0,"size":2,"traits":[]}, {"desc":"巨大的","baby":_babyType,"size":3,"traits":[]}, {"desc":"凹凸的","baby":0,"size":2,"traits":[]}, {"desc":"细小的","baby":0,"size":1,"traits":[]}, {"desc":"狭窄的","baby":0,"size":1,"traits":[]}, {"desc":"湿软的","baby":0,"size":2,"traits":[]}, {"desc":"粗糙的","baby":0,"size":2,"traits":["pain"]}, ]>> <<if _args[3]>> <<if _args[3] is "pale">> <<set _tentacledescs.push( {"desc":"奇异的","baby":_babyType,"size":2,"traits":[]}, {"desc":"半透明的","baby":0,"size":1,"traits":["hypno"]}, {"desc":"颤搐的","baby":0,"size":2,"traits":[]}, {"desc":"狂热的","baby":0,"size":3,"traits":[]}, {"desc":"浑浊的","baby":_babyType,"size":3,"traits":[]}, {"desc":"飘逸的","baby":0,"size":1,"traits":[]}, {"desc":"发光的","baby":0,"size":3,"traits":["hypno"]}, {"desc":"斑斓的","baby":_babyType,"size":2,"traits":["hypno"]}, {"desc":"灼热的","baby":0,"size":3,"traits":["pain"]}, )>> <<elseif _args[3] is "vine">> <<set _tentacledescs.push( {"desc":"开花的","baby":_babyType,"size":3,"traits":[]}, {"desc":"绽放的","baby":0,"size":3,"traits":[]}, {"desc":"木质","baby":0,"size":2,"traits":[]}, {"desc":"盛开的","baby":_babyType,"size":2,"traits":["hypno"]}, {"desc":"盘绕的","baby":0,"size":2,"traits":[]}, {"desc":"长苔的","baby":0,"size":2,"traits":[]}, {"desc":"长草的","baby":0,"size":2,"traits":[]}, {"desc":"多刺的","baby":0,"size":2,"traits":["pain"]}, {"desc":"雌蕊","baby":_babyType,"size":1,"traits":[]}, {"desc":"叶片","baby":0,"size":1,"traits":[]}, {"desc":"嫩芽","baby":0,"size":1,"traits":[]}, {"desc":"树苗","baby":0,"size":1,"traits":[]}, )>> <<elseif _args[3] is "metal">> <<set _tentacledescs.push( {"desc":"抽搐的","baby":0,"size":3,"traits":[]}, {"desc":"装甲","baby":0,"size":3,"traits":[]}, {"desc":"火花","baby":0,"size":2,"traits":["pain"]}, {"desc":"闪光的","baby":0,"size":2,"traits":[]}, {"desc":"条纹的","baby":_babyType,"size":2,"traits":[]}, {"desc":"振动的","baby":0,"size":2,"traits":["pain"]}, {"desc":"生锈的","baby":0,"size":2,"traits":[]}, {"desc":"奇怪的","baby":0,"size":1,"traits":["hypno"]}, {"desc":"不锈钢的","baby":0,"size":1,"traits":[]}, )>> <</if>> <</if>> <<set _tentacledescs to shuffle(_tentacledescs)>> <<for _i to 0; _i lt _args[0]; _i++>> <<set _tentacledata to _tentacledescs[_i]>> <<set _tentacle to { "desc": (_args[3] and (!_args[4] or _args[4] is "desc") ? _args[3] + "" : "" ).replace("pale","苍白色").replace("vine","藤蔓色").replace("metal","金属色") + _tentacledata.desc, "fullDesc": (_args[3] and (!_args[4] or _args[4] is "desc") ? _args[3] + "" : "" ).replace("pale","苍白色").replace("vine","藤蔓色").replace("metal","金属色") + _tentacledata.desc + _tentacleType.replace("tentacle","触手").replace("root","树根").replace("shoot","嫩芽").replace("tendril","卷须").replace("vine","藤蔓").replace("metal","金属"), "type": _tentacleType, "tentaclehealth": _args[1], "tentaclehealthstart": _args[1], "shaft": 0, "head": 0, "id": "tentacle"+_i, "baby": (_args[3] and (!_args[4] or _args[4] is "baby") and _tentacledata.baby isnot 0 ? _args[3] + " " + _tentacledata.baby : _tentacledata.baby ), "babychance": 400, "size": _tentacledata.size, "traits": _tentacledata.traits }>> <<set $tentacles[_i] to clone(_tentacle)>> <</for>> <</if>> <<set $combat to 1>> <<if $rng gte 51>> <<set $position to "missionary">> <<else>> <<set $position to "doggy">> <</if>> <<wetnessCalculate>> <<resetLastOptions>> <<getCombatDefaultsType>> <<if !$tentacleColour>> <<if $tentacles[0].fullDesc.includes("苍白色")>> <<set $tentacleColour to "tentacles-wraith">> <<elseif $tentacles[0].fullDesc.includes("金属色")>> <<set $tentacleColour to "tentacles-red">> <<elseif $tentacles[0].type>> <<switch $tentacles[0].type>> <<case "vine" "shoot">> <<set $tentacleColour to "tentacles-vines">> <<case "root">> <<set $tentacleColour to "tentacles-roots">> <<default>> <<set $tentacleColour to "tentacles-purple">> <</switch>> <<else>> <<set $tentacleColour to "tentacles-purple">> <</if>> <</if>> <</widget>> <<widget "tentacles">> <div @class="($debugLines ? 'debugLines-tentacles' : '')"> <<for _i to 0; _i lt $tentacles.max; _i++>> <<set _tentacle to $tentacles[_i]>> <<if _tentacle isnot undefined>> <<tentacleadv _tentacle>> <<set _tentacle.tentaclehealth -= 0.2>> <</if>> <</for>> <<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _panicchecked isnot true>> <<rng>> <<if $rng is 100>> <<set $panicparalysis to 5>> <</if>> <<set _panicchecked to true>> <</if>> <<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _paniccheckedviolence isnot true>> <<rng>> <<if $rng is 100>> <<set $panicviolence to 3>> <</if>> <<set _paniccheckedviolence to true>> <</if>> <<if $arousal gte $arousalmax and $orgasmdown lte 0>> <<orgasm>> <</if>> <br> </div> <</widget>> <<widget "effectstentacles">> <<effectspain>> <<effectsorgasm>> <<effectsdissociation>> <div @class="($debugLines ? 'debugLines-effectstentacleadv' : '')"> <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<set _tentacle to $tentacles[_i]>> <<effectstentacleadv _tentacle>> <</if>> <</for>> </div> <br> <</widget>> <<widget "actionstentacles">> <div @class="($debugLines ? 'debugLines-actionstentacles' : '')"> <<set $enemyarousal to $arousal>> <<if $vorecreature is 0 and _swarmcreature is undefined>> <<if $options.images is 1 and $options.combatImages is 1>> <<timed 100ms>> <br> <<combatimg>> <br> <</timed>> <</if>> <</if>> <<willpowerpain>> <<willpowerorgasm>> <<actioncarry>> <<actioncarrydrop>> <<combatstate>> <<carryblock>> <<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0>> <<generateActionsTentacle>> <</if>> </div> <br><br> <</widget>> <<widget "actionstentaclespenis">> /* unused */ <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<set _tentacle to $tentacles[_i]>> <<actionstentacleadvpenis _tentacle>> <</if>> <</for>> <br> <</widget>> <<widget "actionstentacleslegs">> /* unused */ <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<set _tentacle to $tentacles[_i]>> <<actionstentacleadvlegs _tentacle>> <</if>> <</for>> <</widget>> <<widget "actionstentaclesrighthand">> /* unused */ <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<set _tentacle to $tentacles[_i]>> <<actionstentacleadvrighthand _tentacle>> <</if>> <</for>> <</widget>> <<widget "actionstentacleslefthand">> /* unused */ <<for _i to 0; _i lt $tentacles.max; _i++>> <<if $tentacles[_i] isnot undefined>> <<set _tentacle to $tentacles[_i]>> <<actionstentacleadvlefthand _tentacle>> <</if>> <</for>> <</widget>> <<widget "upperslither">> <<if $worn.over_upper.name isnot "naked">> 然后在你的$worn.over_upper.cn_name_cap<<if $worn.upper.name isnot "naked">>和$worn.upper.cn_name_cap<</if>>下方<<slithers>> <<elseif $worn.upper.name isnot "naked">> 然后在你的$worn.upper.cn_name_cap下方<<slithers>> <<else>> 然后慢慢<<slithers>>你裸露在外的细嫩皮肤 <</if>> <</widget>> <<widget "lowerslither">> <<if $worn.over_lower.name isnot "naked">> 然后在你的$worn.over_lower.cn_name_cap<<if $worn.lower.name isnot "naked">>和$worn.lower.cn_name_cap<</if>>下方<<slithers>> <<elseif $worn.lower.name isnot "naked">> 然后在你的$worn.lower.cn_name_cap下方<<slithers>> <<else>> 然后慢慢<<slithers>>你裸露在外的细嫩皮肤 <</if>> <</widget>> <<widget "underslither">> <<if $worn.lower.name isnot "naked">> <<if !$worn.under_lower.type.includes("naked")>> 然后在你的$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap下方<<slithers>> <<elseif playerChastity()>> 然后在你的$worn.lower.cn_name_cap下方<<slithers>>,紧贴着你的<<print $worn.genitals.cn_name_cap>>。 <<else>> <</if>> <<else>> <<if !$worn.under_lower.type.includes("naked")>> 然后在你的$worn.under_lower.cn_name_cap下方<<slithers>> <<if playerChastity("hidden")>> 紧贴着你的<<print $worn.genitals.cn_name_cap>>。 <</if>> <<elseif $worn.under_lower.type.includes("naked") and playerChastity("hidden")>> 然后<<slithers>>在你的<<print $worn.genitals.cn_name_cap>>上面。 <<else>> 然后慢慢<<slithers>>你裸露在外的细嫩皮肤 <</if>> <</if>> <</widget>> <<widget "statetentacles">> <<for _j to 0; _j lt $tentacles.max; _j++>> <<if $tentacles[_j] isnot undefined>> <<if $tentacles[_j].shaft is "finished" and $tentacles[_j].name isnot "finished">> <<set $tentacles.active -= 1>> <<set $tentacles[_j].name to "finished">> <</if>> <</if>> <</for>> <<sexcheck>> <<if $ejaculating isnot 1>> 你看到周围有<<number $tentacles.active>>条<<print $tentacles[0].type.replace("tentacle","触手").replace("root","树根").replace("shoot","嫩芽").replace("tendril","卷须").replace("vine","藤蔓").replace("metal","金属")>><<if $tentacles.active isnot 1>><</if>>。 <br><br><br> <</if>> <</widget>> <<widget "leftarmtentacledisable">> <<for _j to 0; _j lt $tentacles.max; _j++>> <<if $tentacles[_j] isnot undefined>> <<if $tentacles[_j].id is $leftarm>> <<set $tentacles[_j].head to 0>> <</if>> <</if>> <</for>> <</widget>> <<widget "rightarmtentacledisable">> <<for _j to 0; _j lt $tentacles.max; _j++>> <<if $tentacles[_j] isnot undefined>> <<if $tentacles[_j].id is $rightarm>> <<set $tentacles[_j].head to 0>> <</if>> <</if>> <</for>> <</widget>> <<widget "feettentacledisable">> <<for _j to 0; _j lt $tentacles.max; _j++>> <<if $tentacles[_j] isnot undefined>> <<if $tentacles[_j].id is $feetuse>> <<set $tentacles[_j].head to 0>> <</if>> <</if>> <</for>> <</widget>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<enable_rescue>> <<maninit>> <<set $NPCList[0].chest to "none">> <<He>>向你伸出手。 <<set $NPCList[0].fullDescription to "教程" + ($NPCList[0].pronoun is "m"?"男":"女")>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> __<span class="red">游戏战斗教学</span>__ <br> <<if $gamemode is "soft">> <i>您的角色一开始会很被动。但随着您变得更加淫乱和自信,将会解锁更多的可用行为。 <br><br> <span class="sub">自信</span>和<span class="meek">温顺</span>的行动会激发你的伴侣,让他们更接近高潮。这也会让他们更加信任你。 <br><br> <span class="brat">抗拒</span>行为会激怒你的伴侣。过于频繁地使用的话,他们会变得更加粗暴和丧失对你的信任。 <br><br> 有些行动的成功几率,取决于你使用身体部位的技巧以及你的伴侣对你的信任程度。 <br><br> 你身体的每个部位每回合只能执行一个动作。选择你的操作,然后单击继续或者按enter键继续。</i> <br><br> <<else>> <i>有三种常见的方法可以摆脱攻击者;击退他们,满足他们的性需求,或者获救。 <span class="def">反抗</span>的行动会伤害他们。给予他们足够的伤害,你就能逃跑。然而,<span class="def">反抗</span>行动同时会激怒他们,使他们更加暴力。 <br><br> 他们很乐意把你当作一个被动的玩具,但<span class="sub">顺从</span>的行动会让他们更快高潮。一旦满足了,他们通常就不会再打扰你。一些<span class="sub">顺从</span>的行动会会占用他们的生殖器,这样他们就无法以更危险的方式使用生殖器。 <br><br> <span class="meek">温顺</span>的行动会使他们更喜欢你,而不会直接发生性行为。<span class="meek">温顺</span>的行动会让他们更加信任你,而且通常会对你有所帮助。 <br><br> <span class="brat">抗拒</span>行为以使用非暴力途径违背攻击者意志的方式来保护你。<span class="brat">抗拒</span>行为会减少对方的信任并增加其愤怒。 <br><br> 最后,你可以大声呼救。这是否会有所帮助又或使事情变得更糟,取决于周围有谁能听到。在晚上或在野外大叫,只会激怒攻击者。如果攻击者把你的嘴堵住,你就无法大叫(或说话)。 在本次遭遇中,尖叫能让你获救。你身体的每个部位每回合只能执行一个动作。选择你的操作,然后单击继续或者按enter键继续。</i> <br><br> <</if>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Tutorial Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Tutorial]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<set $eventskip to 1>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $enemyanger gte 60>> "这是你应得的下场,骚货。"<<He>>让你躺在地上。 <br><br> <<else>> "好<<girl>>。这是给你添麻烦的小补偿。"<<He>>让你躺在地上。 <br><br> <<tearful>>你跪了下来。你获得了<<moneyGain 5>>。 <br><br> <</if>> <br><br> <<clotheson>> <<endcombat>> <<if $gamemode is "soft">> <<generate1>><<person1>>一个<<person>>向你冲过来。"你没事吧?"<<He>>伸手扶你起来。 <br><br> <<else>> <<generate1>><<person1>><<person>>向你冲过来。"我看到那个恶魔对你做了什么,你没事吧?"<<He>>伸手扶你起来。 <br><br> <</if>> <i>每次被袭击,自控力都会受到损害。当你失去自控时(自控力过低),创伤会增长得更快。 具有"淫乱"、"暴露癖" 或 "异种癖" 属性的行动会降低压力和创伤。同时还会恢复你的控制力。频繁地执行这些行动,将解锁更进一步的淫秽行动(较弱的行动无法解锁和提升)。如果你不加以注意,即使你不做出这类"大胆无耻"的行为,也可能失去自我控制。</i> <br><br> <<link [[调情|Tutorial Flirt]]>><<set $spraymax++>><<spray 5>><</link>><<promiscuous1>> <br> <<link [[感谢|Tutorial Thank]]>><<set $spraymax++>><<spray 5>><</link>> <br> <<elseif $enemyhealth lte 0>> <<person>>吃痛退开。"你他妈的疯了,"<<he>>一边说着一边一瘸一拐地离开了,<<tearful>>你站起身来。 <br><br> <<clotheson>> <<endcombat>> <<if $gamemode is "soft">> <<generate1>><<person1>>一个<<person>>向你冲过来。"你没事吧?"<<He>>伸手扶你起来。 <br><br> <<else>> <<generate1>><<person1>><<person>>向你冲过来。"我看到那个恶魔对你做了什么,你没事吧?"<<He>>伸手扶你起来。 <br><br> <</if>> <i>每次被袭击,自控力都会受到损害。当你失去自控时(自控力过低),创伤会增长得更快。 具有"淫乱"、"露出癖" 或 "异种癖" 属性的行动会降低压力和创伤。同时还会恢复你的自控力。频繁地执行这些行动,将解锁更进一步的淫秽行动(较弱的行动无法解锁和提升)。如果你不加以注意,即使你不做出这类"大胆无耻"的行为,也可能失去自我控制。</i> <br><br> <<link [[调情|Tutorial Flirt]]>><<set $spraymax++>><<spray 5>><</link>><<promiscuous1>> <br> <<link [[感谢|Tutorial Thank]]>><<set $spraymax++>><<spray 5>><</link>> <br> <<elseif $rescue is 1 and $alarm is 1>> <<set $rescued += 1>> <<He>>注意到有几个人对你的呼喊做出了回应,于是在匆忙逃跑之前放松了攻击。 <br><br> <<tearful>>你站起身来。 <br><br> <<clotheson>> <<endcombat>> <<if $gamemode is "soft">> <<generate1>><<person1>>一个<<person>>向你冲过来。"你没事吧?"<<He>>伸手扶你起来。 <br><br> <<else>> <<generate1>><<person1>><<person>>向你冲过来。"我看到那个恶魔对你做了什么,你没事吧?"<<He>>伸手扶你起来。 <br><br> <</if>> <i>每次被袭击,自控力都会受到损害。当你失去自控时(自控力过低),创伤会增长得更快。 具有"淫乱"、"露出癖" 或 "异种癖" 属性的行动会降低压力和创伤。同时还会恢复你的自控力。频繁地执行这些行动,将解锁更进一步的淫秽行动(较弱的行动无法解锁和提升)。如果你不加以注意,即使你不做出这类"大胆无耻"的行为,也可能失去自我控制。</i> <br><br> <<link [[调情|Tutorial Flirt]]>><<set $spraymax++>><<spray 5>><</link>><<promiscuous1>> <br> <<link [[感谢|Tutorial Thank]]>><<set $spraymax++>><<spray 5>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $tutorialExit is undefined>><<set $tutorialExit to "Domus Street">><</if>> 你抓住<<his>>的胳膊爬起来,靠在<<him>>身上,迫使<<him>>抱住你,以防你掉下去。你看着<<him>>的眼睛。"我现在觉得安全了,"你说道。 <<promiscuity1>> <<He>>脸红了。"我、我很高兴你没事,"<<he>>一边说着一边慢慢地把手从你身上收回来。在确保你站稳后,<<He>>环顾四周。"给你,"<<he>>递给你一个小圆筒。"小心一点,这个是不合法的,而且只够用一次。" <<gspraymax>> <br><br> <<if $tutorialExit.includes("Robin")>> "你最好回到你朋友身边,是<<nnpc_he "Robin">>叫我过来的。<<nnpc_He "Robin">>的脸色白得像鬼似的,几乎说不出完整的句子了。我得走了,你自己小心点。" <<else>> "我得走了,你可要小心点。" <</if>> <br><br> <<link [[继续|$tutorialExit]]>><<endevent>><<set $eventskip to 1>><<unset $tutorialExit>><<set $tutorial to 1>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $tutorialExit is undefined>><<set $tutorialExit to "Domus Street">><</if>> 你拉着<<his>>的胳膊,<<he>>帮你站起来。"谢谢,"你说道。"我现在没事了。" <br><br> <<He>>环顾四周。"给你,"<<he>>递给你一个小圆筒。"小心一点,这个是不合法的,而且只够用一次。" <<gspraymax>> <br><br> <<if $tutorialExit isnot "Domus Street">> "你最好回到你朋友身边,是<<nnpc_he "Robin">>叫我过来的。<<nnpc_He "Robin">>的脸色白得像鬼似的,几乎说不出完整的句子了。我得走了,你自己小心点。" <<else>> "我得走了,你可要小心点。" <</if>> <br><br> <<link [[继续|$tutorialExit]]>><<endevent>><<set $eventskip to 1>><<unset $tutorialExit>><<set $tutorial to 1>><</link>>
<<widget "generateActionsVore">> <<set $combat to 1>> <<if _targetlist is undefined>> <<getTargetList>> <</if>> <div id="listContainer"> <div id="leftaction" @class="$options.combatControls + 'Control'"> <<leftActionInitVore>> </div> <div id="rightaction" @class="$options.combatControls + 'Control'"> <<rightActionInitVore>> </div> <<if ($mouthuse is 0 and !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)))>> <div id="mouthaction" @class="$options.combatControls + 'Control'"> <<mouthActionInit>> </div> <</if>> </div> <</widget>> <<widget "leftActionInitVore">> <<set $lefttarget to "vore">> <<switch $leftarm>> <<case 0>> <<set $lefttarget to "vore">> <<if $orgasmdown gte 1>> <<set _leftOptions to "orgasm">> <span class="lewd">你的左臂自由了,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _leftOptions to "pain">> <span class="red">你的左臂自由了,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2>> <<set _leftOptions to "unreal">> <span class="pink">你的左臂自由了,但感觉有些麻木。</span> <<else>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "left" _targetlistarms>> <</if>> <<set _leftOptions to "free">> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "left" _targetlistarms>> <br> <</if>> <</if>> <<case "bound">> <<set _leftOptions to "bound">> <<if $orgasmdown gte 1>> <span class="lewd">你的左臂因紧缚而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <span class="red">你的左臂因束缚而阵痛。</span> <<elseif $dissociation gte 2>> <span class="pink">你的左臂因捆绑而瘫软无力。</span> <<else>> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">你的左臂被绑住。</span> <</if>><<if $options.combatControls.includes("adio")>><br><</if>> <<case "trapped">> <<set _leftOptions to "trapped">> <span @class="($lastOptions.left isnot _leftOptions ?'gold':'purple')">你的左臂被<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>缠住了。</span><<if $options.combatControls.includes("adio")>><br><</if>><<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>> <<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">> <<set $_changetype to true>><<leftActionInit>> <<case "struggle">> <<set $_changetype to true>><<leftActionInitStruggle>> <<case "swarmgrappled">> <<set $_changetype to true>><<leftActionInitSwarm>> <<case "mechgrappled">> <<set $_changetype to true>><<leftActionInitMachine>> <<default>> <<set $_changetype to true>><<leftActionInitTentacle>> <</switch>> <<if $_changetype isnot true>> <<leftActionsVore>> <<if Object.keys(_leftaction).length gt 0>> <<if !(Object.values(_leftaction).includes($leftactiondefault))>> <<set $leftactiondefault to "rest">> <</if>> <<set $leftaction to $leftactiondefault>> <<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Vore")>> <div class="extraMargin"> <<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Vore">> </div> <<if $options.combatControls.includes("ists")>> <div id="leftactionDifficulty"> <<leftactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.left to clone(_leftOptions)>> <</if>> <</widget>> <<widget "leftactionDifficultyVore">>/* Blank widget to pacify the JavaScript Gods. */ <!-- Does nothing --> <</widget>> <<widget "leftActionsVore">> <<set _leftaction to {}>> <<if !(["orgasm", "pain", "unreal"].includes(_leftOptions))>> <<set _leftaction["休息"] to "rest">> <</if>> <<switch _leftOptions>> <<case "free">> <<set _leftaction["逃出"+$vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")] to "leftescape">> <<if $vorestage lte 6>> <<set _leftaction["在"+$vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")+"里稳住自己"] to "lefthold">> <</if>> <<if $rightarm is "trapped">> <<set _leftaction["解放你的右手"] to "leftvorefree">> <</if>> <<case "bound" "trapped">> <<case "orgasm">> <<set _leftaction["交叉手臂"] to "leftfold">> <<set _leftaction["紧握"] to "leftgrip">> <<case "pain">> <<set _leftaction["挣扎"] to "leftstruggleweak">> <<set _leftaction["防护"] to "leftprotect">> <<case "unreal">> <<set _leftaction["戳自己"] to "leftpoke">> <<set _leftaction["把你的胳膊移开"] to "leftcurl">> <</switch>> <</widget>> <<widget "rightActionInitVore">> <<set $righttarget to "vore">> <<switch $rightarm>> <<case 0>> <<if $orgasmdown gte 1>> <<set _rightOptions to "orgasm">> <span class="lewd">你的右臂自由了,但你无法停止痉挛。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <<set _rightOptions to "pain">> <span class="red">你的右臂自由了,但疼痛使你动弹不得。</span> <<elseif $dissociation gte 2>> <<set _rightOptions to "unreal">> <span class="pink">你的右臂自由了,但感觉有些麻木。</span> <<else>> <<if _targetYourself is true and _targetnumber gt 1>> <<set _targetlistarms["你自己"] to "self">> <</if>> <<if not $options.combatControls.includes("adio") and _targetnumber gt 1>> <<targetListBox "right" _targetlistarms>> <</if>> <<set _rightOptions to "free">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂是自由的。</span> <<if $options.combatControls.includes("adio") and _targetnumber gt 1>> <br> <<targetListBox "right" _targetlistarms>> <br> <</if>> <</if>> <<case "bound">> <<set _rightOptions to "bound">> <<if $orgasmdown gte 1>> <span class="lewd">你的右臂因紧缚而抽搐。</span> <<elseif $pain gte 100 and $willpowerpain is 0>> <span class="red">你的右臂因束缚而阵痛。</span> <<elseif $dissociation gte 2>> <span class="pink">你的右臂因捆绑而瘫软无力。</span> <<else>> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">你的右臂被绑住。</span> <</if>> <<case "trapped">> <<set _rightOptions to "trapped">> <span @class="($lastOptions.right isnot _rightOptions ?'gold':'purple')">你的右臂被<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>缠住了。</span><br> <<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">> <<set $_changetype to true>><<rightActionInit>> <<case "struggle">> <<set $_changetype to true>><<rightActionInitStruggle>> <<case "swarmgrappled">> <<set $_changetype to true>><<rightActionInitSwarm>> <<case "mechgrappled">> <<set $_changetype to true>><<rightActionInitMachine>> <<default>> <<set $_changetype to true>><<rightActionInitTentacle>> <</switch>> <<if $_changetype isnot true>> <<rightActionsVore>> <<if Object.keys(_rightaction).length gt 0>> <<if !(Object.values(_rightaction).includes($rightactiondefault))>> <<set $rightactiondefault to "rest">> <</if>> <<set $rightaction to $rightactiondefault>> <<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Vore")>> <div class="extraMargin"> <<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Vore">> </div> <<if $options.combatControls.includes("ists")>> <div id="rightactionDifficulty"> <<rightactionDifficulty>> </div> <</if>> <</if>> <<set $lastOptions.right to clone(_rightOptions)>> <</if>> <</widget>> <<widget "rightactionDifficultyVore">>/* But seriously, not having this blank widget will cause red blocks of error in the "lists" actions types */ <!-- Does nothing --> <</widget>> <<widget "rightActionsVore">> <<set _rightaction to {}>> <<if !(["orgasm", "pain", "unreal"].includes(_rightOptions))>> <<set _rightaction["休息"] to "rest">> <</if>> <<switch _rightOptions>> <<case "free">> <<set _rightaction["逃出"+$vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")] to "rightescape">> <<if $vorestage lte 6>> <<set _rightaction["在"+$vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")+"里稳住自己"] to "righthold">> <</if>> <<if $rightarm is "trapped">> <<set _rightaction["解放你的右手"] to "rightvorefree">> <</if>> <<case "bound" "trapped">> <<case "orgasm">> <<set _rightaction["交叉手臂"] to "rightfold">> <<set _rightaction["紧握"] to "rightgrip">> <<case "pain">> <<set _rightaction["挣扎"] to "rightstruggleweak">> <<set _rightaction["防护"] to "rightprotect">> <<case "unreal">> <<set _rightaction["戳自己"] to "rightpoke">> <<set _rightaction["把你的胳膊移开"] to "rightcurl">> <</switch>> <</widget>>
<<widget "vore">> <<rng>> <<if $vorestage is 1>> 你的大腿被<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴紧紧咬住,你的小腿和脚只能任凭它探出的舌头摆布。 <<neutral 4>> <<elseif $vorestage is 2>> 你的腰被<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴紧紧咬住,你脆弱的身体只能任凭它滑溜溜的舌头摆布。 <<neutral 2 "genitals">><<neutral 2 "bottom">> <<elseif $vorestage is 3>> 你的胸口被<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴紧紧咬住,你的身体只能任凭它黏糊糊的舌头摆布。 <<neutral 2 "breasts">><<neutral 3 "genitals">><<neutral 3 "bottom">> <<elseif $vorestage is 4>> 你的肩膀被<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>紧紧咬住,身体只能任由它的舌头摆布。 <<neutral 3 "breasts">><<neutral 4 "genitals">><<neutral 4 "bottom">> <<elseif $vorestage is 5>> 你的整个身体都在<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴里。它黏糊糊的舌头压在你的整个身体上。 <<neutral 4 "breasts">><<neutral 5 "genitals">><<neutral 5 "bottom">> <<elseif $vorestage is 6>> 你在<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的食道中,被内壁的吞咽动作推动着前进。 <<neutral 5 "breasts">><<neutral 6 "genitals">><<neutral 6 "bottom">> <<elseif $vorestage is 7>> 你在<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的胃里,艰难地把你的头维持在黏糊糊的液体之上。 <<neutral 6 "breasts">><<neutral 7 "genitals">><<neutral 7 "bottom">> <</if>> <<if $vorestage is 1>> <<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>> <<if $vorestruggle is 2>> 你用双臂按住<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="green">防止它进一步吞噬你。</span> <<elseif $vorestruggle is 1>> 你用一只手压住<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="green">防止它进一步吞噬你。</span> <<else>> 没有什么可以阻止<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>进一步吞噬你,<span class="green">但它并没有抓到你的破绽。</span> <</if>> <<else>> <<set $vorestage += 1>> <<if $vorestruggle is 2>> 你用双臂压住<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="blue">但这还不够。</span>你滑到它的嘴里更深处,直到它把你吞到腰部。 <<elseif $vorestruggle is 1>> 你用一只手压住<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="blue">但这还不够。</span>你滑到它的嘴里更深处,直到它把你吞到腰部。 <<else>> 没有什么可以阻止<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>进一步吞噬你,<span class="blue">它利用了你的弱点。</span>你滑到它的嘴里更深处,直到它把你吞到腰部。 <</if>> <<if $voretrait gte 1 and random(1, 3) is 3>> 你因这种感觉而颤抖。<<arousal 100>> <</if>> <</if>> <<elseif $vorestage is 2>> <<if $worn.over_lower.integrity gt 0>> <<set $worn.over_lower.integrity -= 1>> <<elseif $worn.lower.integrity lte 0>> <<set $worn.lower.integrity -= 1>> <<elseif $worn.under_lower.integrity lte 0>> <<set $worn.under_lower.integrity -= 1>> <</if>> <<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>> <<if $vorestruggle is 2>> 你用双臂按住<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="green">防止它进一步吞噬你。</span> <<elseif $vorestruggle is 1>> 你用一只手压住<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="green">防止它进一步吞噬你。</span> <<else>> 没有什么可以阻止<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>进一步吞噬你,<span class="green">但它并没有抓到你的破绽。</span> <</if>> <<else>> <<set $vorestage += 1>> <<if $vorestruggle is 2>> 你用双臂压住<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="purple">但这还不够。</span>你滑到它的嘴里更深处,直到它把你吞到你的胸部。 <<elseif $vorestruggle is 1>> 你用一只手压住<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="purple">但这还不够。</span>你滑到它的嘴里更深处,直到它把你吞到你的胸部。 <<else>> 没有什么可以阻止<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>进一步吞噬你,<span class="purple">它利用了你的弱点。</span>你滑到它的嘴里更深处,直到它把你吞到你的胸部。 <</if>> <</if>> <<elseif $vorestage is 3>> <<if $worn.over_lower.integrity gt 0>> <<set $worn.over_lower.integrity -= 1>> <<elseif $worn.lower.integrity gt 0>> <<set $worn.lower.integrity -= 1>> <<elseif $worn.under_lower.integrity gt 0>> <<set $worn.under_lower.integrity -= 1>> <</if>> <<if $worn.over_upper.integrity gt 0>> <<set $worn.over_upper.integrity -= 1>> <<elseif $worn.upper.integrity gt 0>> <<set $worn.upper.integrity -= 1>> <<elseif $worn.under_upper.integrity gt 0>> <<set $worn.under_upper.integrity -= 1>> <</if>> <<set $worn.upper.integrity -= 1>> <<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>> <<if $vorestruggle is 2>> 你用双臂按住<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="green">防止它进一步吞噬你。</span> <<elseif $vorestruggle is 1>> 你用一只手压住<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="green">防止它进一步吞噬你。</span> <<else>> 没有什么可以阻止<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>进一步吞噬你,<span class="green">但它并没有抓到你的破绽。</span> <</if>> <<else>> <<set $vorestage += 1>> <<if $vorestruggle is 2>> 你用双臂压住<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="pink">但这还不够。</span>你滑到它的嘴里更深处,直到它把你吞到你的脖子处。 <<elseif $vorestruggle is 1>> 你用一只手压住<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="pink">但这还不够。</span>你滑到它的嘴里更深处,直到它把你吞到你的脖子处。 <<else>> 没有什么可以阻止<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>进一步吞噬你,<span class="pink">它利用了你的弱点。</span>你滑到它的嘴里更深处,直到它把你吞到你的脖子处。 <</if>> <</if>> <<elseif $vorestage is 4>> <<if $worn.over_lower.integrity gt 0>> <<set $worn.over_lower.integrity -= 1>> <<elseif $worn.lower.integrity gt 0>> <<set $worn.lower.integrity -= 1>> <<elseif $worn.under_lower.integrity gt 0>> <<set $worn.under_lower.integrity -= 1>> <</if>> <<if $worn.over_upper.integrity gt 0>> <<set $worn.over_upper.integrity -= 1>> <<elseif $worn.upper.integrity gt 0>> <<set $worn.upper.integrity -= 1>> <<elseif $worn.under_upper.integrity gt 0>> <<set $worn.under_upper.integrity -= 1>> <</if>> <<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>> <<if $vorestruggle is 2>> 你用双臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="green">防止它进一步吞噬你。</span> <<elseif $vorestruggle is 1>> 你用一只手抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="green">防止它进一步吞噬你。</span> <<else>> 没有什么可以阻止<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>进一步吞噬你,<span class="green">但它并没有抓到你的破绽。</span> <</if>> <<else>> <<set $vorestage += 1>> <<if $vorestruggle is 2>> 你用双臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴里,<span class="pink">但这还不够。</span>你身体的最后一部分滑进它的嘴里,它的嘴唇在你身后合上。 <<elseif $vorestruggle is 1>> 你用一只手抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴里,<span class="pink">但这还不够。</span>你身体的最后一部分滑进它的嘴里,它的嘴唇在你身后合上。 <<else>> 没有什么可以阻止<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>进一步吞噬你,<span class="pink">它利用了你的弱点。</span>你身体的最后一部分滑进它的嘴里,它的嘴唇在你身后合上。 <</if>> <</if>> <<elseif $vorestage is 5>> <<if $worn.over_lower.integrity gt 0>> <<set $worn.over_lower.integrity -= 1>> <<elseif $worn.lower.integrity gt 0>> <<set $worn.lower.integrity -= 1>> <<elseif $worn.under_lower.integrity gt 0>> <<set $worn.under_lower.integrity -= 1>> <</if>> <<if $worn.over_upper.integrity gt 0>> <<set $worn.over_upper.integrity -= 1>> <<elseif $worn.upper.integrity gt 0>> <<set $worn.upper.integrity -= 1>> <<elseif $worn.under_upper.integrity gt 0>> <<set $worn.under_upper.integrity -= 1>> <</if>> <<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>> <<if $vorestruggle is 2>> 你用双臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="green">防止它进一步吞噬你。</span> <<elseif $vorestruggle is 1>> 你用一只手抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="green">防止它进一步吞噬你。</span> <<else>> 没有什么可以阻止<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>进一步吞噬你,<span class="green">但它并没有抓到你的破绽。</span> <</if>> <<else>> <<set $vorestage += 1>> <<if $vorestruggle is 2>> 你用双臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="pink">但这还不够。</span><<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>把你吞到更深处,将你滑入它的食道。 <<elseif $vorestruggle is 1>> 你用一只手抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="pink">但这还不够。</span><<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>把你吞到更深处,将你滑入它的食道。 <<else>> 没有什么可以阻止<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>进一步吞噬你,<span class="pink">它利用了你的弱点。</span><<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>把你吞到更深处,将你滑入它的食道。 <</if>> <</if>> <<elseif $vorestage is 6>> <<if $worn.over_lower.integrity gt 0>> <<set $worn.over_lower.integrity -= 1>> <<elseif $worn.lower.integrity gt 0>> <<set $worn.lower.integrity -= 1>> <<elseif $worn.under_lower.integrity gt 0>> <<set $worn.under_lower.integrity -= 1>> <</if>> <<if $worn.over_upper.integrity gt 0>> <<set $worn.over_upper.integrity -= 1>> <<elseif $worn.upper.integrity gt 0>> <<set $worn.upper.integrity -= 1>> <<elseif $worn.under_upper.integrity gt 0>> <<set $worn.under_upper.integrity -= 1>> <</if>> <<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>> <<if $vorestruggle is 2>> 你用双臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="green">防止它进一步吞噬你。</span> <<elseif $vorestruggle is 1>> 你用一只手抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="green">防止它进一步吞噬你。</span> <<else>> 没有什么可以阻止<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>进一步吞噬你,<span class="green">但它并没有抓到你的破绽。</span> <</if>> <<else>> <<set $vorestomach to 0>> <<set $vorestage += 1>> <<if $vorestruggle is 2>> 你用双臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="pink">但这还不够。</span><<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>把你吞到更深处,存放在一个肉质的房间。 <<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><<swallowed>><</if>> <<elseif $vorestruggle is 1>> 你用一只手抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="pink">但这还不够。</span><<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>把你吞到更深处,存放在一个肉质的房间。 <<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><<swallowed>><</if>> <<else>> 没有什么可以阻止<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>进一步吞噬你,<span class="pink">它利用了你的弱点。</span><<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>把你吞到更深处,存放在一个肉质的房间。 <<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>><<swallowed>> <</if>> <</if>> <<else>> <<if $worn.over_lower.integrity gt 0>> <<set $worn.over_lower.integrity -= 5>> <</if>> <<if ($worn.over_lower.name is "naked" or $worn.over_lower.integrity lte clothingData('over_lower',$worn.over_lower,'integrity_max') / 5) and $worn.lower.integrity gt 0>> <<set $worn.upper.integrity -= 5>> <</if>> <<if ($worn.over_lower.name is "naked" or $worn.over_lower.integrity lte clothingData('over_lower',$worn.over_lower,'integrity_max') / 5) and ($worn.lower.name is "naked" or $worn.lower.integrity lte clothingData('lower',$worn.lower,'integrity_max') / 5) and $worn.under_lower.integrity gt 0>> <<set $worn.under_lower.integrity -= 5>> <</if>> <<if $worn.over_upper.integrity gt 0>> <<set $worn.over_upper.integrity -= 5>> <</if>> <<if ($worn.over_upper.name is "naked" or $worn.over_upper.integrity lte clothingData('over_upper',$worn.over_upper,'integrity_max') / 5) and $worn.upper.integrity gt 0>> <<set $worn.upper.integrity -= 5>> <</if>> <<if ($worn.over_upper.name is "naked" or $worn.over_upper.integrity lte clothingData('over_upper',$worn.over_upper,'integrity_max') / 5) and ($worn.upper.name is "naked" or $worn.upper.integrity lte clothingData('upper',$worn.upper,'integrity_max') / 5) and $worn.under_upper.integrity gt 0>> <<set $worn.under_upper.integrity -= 5>> <</if>> <</if>> <br><br> <<set $vorestruggle to 0>> <<rng>> <<if $vorestage is 1>> <<if $rng gte 66>> 你感觉到<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>在舔你的脚。 <<neutral 5>> <<elseif $rng gte 33>> <<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的舌头从它的嘴里伸出,舔舐你的大腿内侧。 <<neutral 5 "genitals">> <<else>> <<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的舌头从它的嘴里伸出,舔舐你的屁股。 <<neutral 5 "anus">> <</if>> <<elseif $vorestage is 2>> <<if $rng gte 66>> 你感觉到<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>在舔你的屁股。 <<neutral 5 "anus">> <<elseif $rng gte 33>> <<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>轻轻地<<groin "舔着">>。 <<neutral 10 "genitals">> <<else>> <<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的舌头缠绕在你的骨盆上,沿着你的大腿上下摩擦。 <<neutral 5 "genitals">> <</if>> <<elseif $vorestage is 3>> <<if $rng gte 66>> <<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的舌头把你的身体压在它的上颚上。 <<neutral 5>> <<elseif $rng gte 33>> <<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>轻轻地<<groin "刺激">>。 <<neutral 10 "genitals">> <<else>> <<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的舌头舔弄着你的大腿内侧。 <<neutral 5 "genitals">> <</if>> <<elseif $vorestage is 4>> <<if $rng gte 66>> <<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的舌尖沿着你的身体舔舐。 <<neutral 5>> <<elseif $rng gte 33>> <<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>轻轻地<<groin "刺激">>。 <<neutral 10 "genitals">> <<else>> <<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的舌头舔弄着你的大腿内侧。 <<neutral 10 "genitals">> <</if>> <<elseif $vorestage is 5>> <<if $rng gte 66>> <<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的舌尖沿着你的身体舔舐。 <<neutral 10>> <<elseif $rng gte 33>> <<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>用舌头缠住你的身体。 <<neutral 10>> <<else>> <<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>用舌尖<<groin "轻弹">>。 <<neutral 15 "genitals">> <</if>> <<elseif $vorestage is 6>> <<if $rng gte 81 and $leftarm is 0>> 食道侧面的凹槽在你的左臂周围收缩,将其困住。 <<set $leftarm to "trapped">><<set $lefttarget to "vore">><<neutral 10>> <<elseif $rng gte 61 and $rightarm is 0>> 食道侧面的凹槽在你的右臂周围收缩,将其困住。 <<set $rightarm to "trapped">><<set $righttarget to "vore">><<neutral 10>> <<elseif $rng gte 41>> 食道收紧你的整个身体,将你固定在原位。 <<neutral 10>> <<elseif $rng gte 21>> 管子一侧的阀门被打开,一股温暖,粘稠的液体从中涌出,将你包裹其中。 <<neutral 15>> <<elseif $rng gte 1>> 食道的两侧推着你,让你沿着食道滑动。 <<neutral 15>> <</if>> <<elseif $vorestage is 7>> <<if $rng gte 81 and $rightarm is 0>> 肉室侧面的凹槽在你的右臂周围收缩,将其困住。 <<set $rightarm to "trapped">><<set $righttarget to "vore">><<neutral 15>> <<elseif $rng gte 61>> 更多的液体从肉室的侧面喷出,将你包裹在粘稠的液体中。 <<neutral 15>><<outergoo>> <<elseif $rng gte 41 and $leftarm is 0>> 肉室侧面的凹槽在你的左臂周围收缩,将其困住。 <<set $leftarm to "trapped">><<set $lefttarget to "vore">><<neutral 15>> <<elseif $rng gte 21>> 肉室以柔和的节奏脉动。 <<neutral 15>> <<elseif $rng gte 1>> 整个肉室都在脉动,摩擦着你。 <<neutral 20>> <</if>> <<if $vorestomach is 0>> <<set $vorestomach to 1>> <span class="blue">肉墙把你包围住了。</span> <<elseif $vorestomach is 1>> <<set $vorestomach to 2>> <span class="purple">肉墙把你包围住了。</span> <<elseif $vorestomach is 2>> <<set $vorestomach to 3>> <span class="pink">肉墙在你周围合拢,挤压你的身体并夺走你的呼吸。</span> <<elseif $vorestomach is 3>> <<set $vorestomach to 4>> <span class="red">肉墙在你周围合拢。你很快就完全无法移动。</span> <<else>> <<set $vorestomach to 5>> <span class="red">肉墙在你周围合拢。世界开始褪色。</span> <</if>> <</if>> <br><br> <<rng>> <<if $vorestage lte 5>> <<if $rng gte 75>> <<set $vorestrength to random(0, 0)>> <span class="lblue"><<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>似乎满足于品尝你的味道,目前是这样。</span> <<elseif $rng gte 50>> <<set $vorestrength to random(-5000, 10000)>> <span class="blue"><<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>满怀期待地流着口水。</span> <<elseif $rng gte 25>> <<set $vorestrength to random(-5000, 20000)>> <span class="purple"><<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>准备把你吞进去。</span> <<elseif $rng gte 1>> <<set $vorestrength to random(1, 20000)>> <span class="pink"><<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>准备吞噬你。</span> <</if>> <br><br> <<else>> <<if $rng gte 75>> <<set $vorestrength to random(0, 0)>> <<elseif $rng gte 50>> <<set $vorestrength to random(-5000, 10000)>> <<elseif $rng gte 25>> <<set $vorestrength to random(-5000, 20000)>> <<elseif $rng gte 1>> <<set $vorestrength to random(1, 20000)>> <</if>> <</if>> <<if $voretrait gte 1>> <<set $vorestrength -= 2500>> <</if>> <<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _panicchecked isnot true>> <<rng>> <<if $rng is 100>> <<set $panicparalysis to 5>> <</if>> <<set _panicchecked to true>> <</if>> <<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _paniccheckedviolence isnot true>> <<rng>> <<if $rng is 100>> <<set $panicviolence to 3>> <</if>> <<set _paniccheckedviolence to true>> <</if>> <<if $arousal gte $arousalmax and $orgasmdown lte 0>> <<orgasm>> <</if>> <</widget>> <<widget "swallowedstat">> <<set $swallowedstat += 1>> <</widget>> <<widget "swallowed">> <<if $swallowed isnot 1>> <<set $swallowed to 1>> <<swallowedstat>> <</if>> <</widget>>
<<widget "voreactions">> <<if $options.images is 1 and $options.combatImages is 1>> <<timed 100ms>> <<combatimg>> <br> <</timed>> <</if>> <<willpowerpain>> <<willpowerorgasm>> <<actioncarry>> <<actioncarrydrop>> <<combatstate>> <<carryblock>> <<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0>> <<generateActionsVore>> <</if>> <br> <</widget>>
<<widget "voreeffects">> <<rng>> <<effectspain>> <<effectsorgasm>> <<effectsdissociation>> <<if $leftaction is "leftescape" and $rightaction is "rightescape">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftescape">><<set $rightactiondefault to "rightescape">><<set $attackstat += 2>><<set $leftactiondefault to "leftescape">><<set $rightactiondefault to "rightescape">> <<if $rng gte 40>> <<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>> <<if $vorestage is 1>> <<set $vorestage -= 1>> 你用双臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="green">它把你吐了出来。</span> <<elseif $vorestage is 2>> <<set $vorestage -= 1>> 你用双臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。<span class="green">它呕吐,让你的身体滑出,把你的<<genitals>>从它的嘴里解放出来。</span> <<elseif $vorestage is 3>> <<set $vorestage -= 1>> 你用双臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。<span class="green">它呕吐,让你的身体滑出,把你的<<breasts>>从它的嘴里解放出来。</span> <<elseif $vorestage is 4>> <<set $vorestage -= 1>> 你用双臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧。<span class="green">它呕吐,让你的身体滑出,使你的手臂脱离它的嘴。</span> <<elseif $vorestage is 5>> <<set $vorestage -= 1>> 你用双臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧。<span class="green">它呕吐,让你的头滑出。</span> <<elseif $vorestage is 6>> <<set $vorestage -= 1>> 你用双臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的食道内壁。<span class="green">它抽搐着,猛地把你推出到它的嘴里。</span> <<elseif $vorestage is 7>> <<set $vorestage -= 1>> 你用双臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的胃壁。<span class="green">它抽搐着,猛地把你推出到它的食道里。</span> <</if>> <<else>> <<if $vorestage is 1>> 你用双臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="red">但它没有反应。</span> <<elseif $vorestage is 2>> 你用双臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="red">但它没有反应。</span> <<elseif $vorestage is 3>> 你用双臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="red">但它没有反应。</span> <<elseif $vorestage is 4>> 你用双臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="red">但它没有反应。</span> <<elseif $vorestage is 5>> 你用双臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="red">但它没有反应。</span> <<elseif $vorestage is 6>> 你用双臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的食道内壁,<span class="red">但它没有反应。</span> <<elseif $vorestage is 7>> 你用双臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的胃壁,<span class="red">但它没有反应。</span> <</if>> <</if>> <<elseif $leftaction is "leftescape">> <<set $leftaction to 0>><<set $leftactiondefault to "leftescape">><<set $attackstat += 1>><<set $leftactiondefault to "leftescape">> <<if $rng gte 20>> <<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>> <<if $vorestage is 1>> <<set $vorestage -= 1>> 你用左臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="green">它把你吐了出来。</span> <<elseif $vorestage is 2>> <<set $vorestage -= 1>> 你用左臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。<span class="green">它呕吐,让你的身体滑出,把你的<<genitals>>从它的嘴里解放出来。</span> <<elseif $vorestage is 3>> <<set $vorestage -= 1>> 你用左臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。<span class="green">它呕吐,让你的身体滑出,把你的<<breasts>>从它的嘴里解放出来。</span> <<elseif $vorestage is 4>> <<set $vorestage -= 1>> 你用左臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧。<span class="green">它呕吐,让你的身体滑出,使你的手臂脱离它的嘴。</span> <<elseif $vorestage is 5>> <<set $vorestage -= 1>> 你用左臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧。<span class="green">它呕吐,让你的头滑出。</span> <<elseif $vorestage is 6>> <<set $vorestage -= 1>> 你用左臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的食道内壁。<span class="green">它抽搐着,猛地把你推出到它的嘴里。</span> <<elseif $vorestage is 7>> <<set $vorestage -= 1>> 你用左臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的胃壁。<span class="green">它抽搐着,猛地把你推出到它的食道里。</span> <</if>> <<else>> <<if $vorestage is 1>> 你用左臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="red">但它没有反应。</span> <<elseif $vorestage is 2>> 你用左臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="red">但它没有反应。</span> <<elseif $vorestage is 3>> 你用左臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="red">但它没有反应。</span> <<elseif $vorestage is 4>> 你用左臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="red">但它没有反应。</span> <<elseif $vorestage is 5>> 你用左臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="red">但它没有反应。</span> <<elseif $vorestage is 6>> 你用左臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的食道内壁,<span class="red">但它没有反应。</span> <<elseif $vorestage is 7>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的胃壁,<span class="red">但它没有反应。</span> <</if>> <</if>> <<elseif $rightaction is "rightescape">> <<set $rightaction to 0>><<set $rightactiondefault to "rightescape">><<set $attackstat += 1>><<set $rightactiondefault to "rightescape">> <<if $rng gte 20>> <<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>> <<if $vorestage is 1>> <<set $vorestage -= 1>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="green">它把你吐了出来。</span> <<elseif $vorestage is 2>> <<set $vorestage -= 1>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。<span class="green">它呕吐,让你的身体滑出,把你的<<genitals>>从它的嘴里解放出来。</span> <<elseif $vorestage is 3>> <<set $vorestage -= 1>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。<span class="green">它呕吐,让你的身体滑出,把你的<<breasts>>从它的嘴里解放出来。</span> <<elseif $vorestage is 4>> <<set $vorestage -= 1>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧。<span class="green">它呕吐,让你的身体滑出,使你的手臂脱离它的嘴。</span> <<elseif $vorestage is 5>> <<set $vorestage -= 1>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧。<span class="green">它呕吐,让你的头滑出。</span> <<elseif $vorestage is 6>> <<set $vorestage -= 1>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的食道内壁。<span class="green">它抽搐着,猛地把你推出到它的嘴里。</span> <<elseif $vorestage is 7>> <<set $vorestage -= 1>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的胃壁。<span class="green">它抽搐着,猛地把你推出到它的食道里。</span> <</if>> <<else>> <<if $vorestage is 1>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="red">但它没有反应。</span> <<elseif $vorestage is 2>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="red">但它没有反应。</span> <<elseif $vorestage is 3>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴,<span class="red">但它没有反应。</span> <<elseif $vorestage is 4>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="red">但它没有反应。</span> <<elseif $vorestage is 5>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴内侧,<span class="red">但它没有反应。</span> <<elseif $vorestage is 6>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的食道内壁,<span class="red">但它没有反应。</span> <<elseif $vorestage is 7>> 你用右臂击打<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的胃壁,<span class="red">但它没有反应。</span> <</if>> <</if>> <</if>> <<if $leftaction is "lefthold" and $rightaction is "righthold">> <<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "lefthold">><<set $rightactiondefault to "righthold">><<set $vorestruggle to 2>> <<if $vorestage is 1>> 你用双臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。 <<elseif $vorestage is 2>> 你用双臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。 <<elseif $vorestage is 3>> 你用双臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。 <<elseif $vorestage is 4>> 你用双臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴边。 <<elseif $vorestage is 5>> 你用双臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴边。 <<elseif $vorestage is 6>> 你用双臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的食道。 <</if>> <<elseif $leftaction is "lefthold">> <<set $leftaction to 0>><<set $leftactiondefault to "lefthold">><<set $vorestruggle to 1>> <<if $vorestage is 1>> 你用左臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。 <<elseif $vorestage is 2>> 你用左臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。 <<elseif $vorestage is 3>> 你用左臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。 <<elseif $vorestage is 4>> 你用左臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴边。 <<elseif $vorestage is 5>> 你用左臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴边。 <<elseif $vorestage is 6>> 你用左臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的食道。 <</if>> <<elseif $rightaction is "righthold">> <<set $rightaction to 0>><<set $rightactiondefault to "righthold">><<set $vorestruggle to 1>> <<if $vorestage is 1>> 你用右臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。 <<elseif $vorestage is 2>> 你用右臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。 <<elseif $vorestage is 3>> 你用右臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴。 <<elseif $vorestage is 4>> 你用右臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴边。 <<elseif $vorestage is 5>> 你用右臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴边。 <<elseif $vorestage is 6>> 你用右臂抓紧<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的食道。 <</if>> <</if>> <<if $leftaction is "leftvorefree">> <<set $leftaction to 0>> <<set $rightarm to 0>> <span class="lblue">你用尽全身力气,设法把你的右臂从食道的一侧抽出来。</span> <</if>> <<if $rightaction is "rightvorefree">> <<set $rightaction to 0>> <<set $leftarm to 0>> <span class="lblue">你用尽全身力气,设法把你的左臂从食道的一侧抽出来。</span> <</if>> <<if $leftaction is "vorerest">> <<set $leftaction to 0>><<set $leftactiondefault to "vorerest">> <</if>> <<if $rightaction is "vorerest">> <<set $rightaction to 0>><<set $rightactiondefault to "vorerest">> <</if>> <br><br> <</widget>>
<<widget "voreimg">> <div class="i256"> <<if $vorestage is 1>> <img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorethighsfront.png"> <img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorethighsback.png"> <<elseif $vorestage is 2>> <img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorewaistfront.png"> <img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorewaistback.png"> <<elseif $vorestage is 3>> <img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorechestfront.png"> <img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorechestback.png"> <<elseif $vorestage is 4>> <img class="layer-foreground anim-idle-2f" src="img/sex/doggy/voreshouldersfront.png"> <img class="layer-voreback anim-idle-2f" src="img/sex/doggy/voreshouldersback.png"> <<elseif $vorestage is 5>> <img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorefullfront.png"> <img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorefullback.png"> <<elseif $vorestage is 6>> <img class="layer-foreground anim-idle-2f" src="img/sex/doggy/voregulletfront.png"> <img class="layer-voreback anim-idle-2f" src="img/sex/doggy/voregulletback.png"> <<elseif $vorestage is 7>> <img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorestomachfront.png"> <img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorestomachback.png"> <</if>> </div> <</widget>>
<<widget "takeVirginity">> <<if _args[1]>> <<if _args[1] is "penile" and playerHasStrapon()>> <!-- Do nothing --> <<else>> <<if $player.virginity[_args[1]] is true>> <<if $activeNightmare or ($wraith.mimic is _args[0])>> <<switch _args[0]>> <<case "Robin">><<displayFeatFake "Robin the Lover">> <<case "Kylar">><<displayFeatFake "Kylar the Obsessed">> <<case "Eden">><<displayFeatFake "Eden the Lonely">> <<case "Whitney">><<displayFeatFake "Whitney the Tsundere">> <<case "Avery">><<displayFeatFake "Avery the Moneybags">> <<case "Leighton">><<displayFeatFake "Leighton the Shady">> <<case "Alex">><<displayFeatFake "Alex the Robust">> <<case "Great Hawk">><<displayFeatFake "Great Hawk the Terror">> <<case "Wren">><<displayFeatFake "Wren the Sly">> <<case "Black Wolf">><<displayFeatFake "Great Wolf the Alpha">> <<case "Harper">><<displayFeatFake "Harper the Hypnotist">> <<case "Morgan">><<displayFeatFake "Morgan the Lost">> <</switch>> <<if !$activeNightmare>> <<set _args[0] to "Ivory Wraith">> <</if>> <<elseif _args[1] is "vaginal" or _args[1] is "penile">> <<switch _args[0]>> <<case "Robin">><<earnFeat "Robin the Lover">> <<case "Kylar">><<earnFeat "Kylar the Obsessed">> <<case "Eden">><<earnFeat "Eden the Lonely">> <<case "Whitney">><<earnFeat "Whitney the Tsundere">> <<case "Avery">><<earnFeat "Avery the Moneybags">> <<case "Leighton">><<earnFeat "Leighton the Shady">> <<case "Alex">><<earnFeat "Alex the Robust">> <<case "Great Hawk">><<earnFeat "Great Hawk the Terror">> <<case "Wren">><<earnFeat "Wren the Sly">> <<case "Black Wolf">><<earnFeat "Great Wolf the Alpha">> <<case "Harper">><<earnFeat "Harper the Hypnotist">> <<case "Morgan">><<earnFeat "Morgan the Lost">> <</switch>> <</if>> <<if _args[0] isnot undefined and _args[0] isnot 0>> <<set $player.virginity[_args[1]] to _args[0]>> <<if $ironmanmode is true and $passage != "Loveth">> <<run ironmanAutoSave()>> <</if>> <<else>> <<set $player.virginity[_args[1]] to false>> <</if>> <!-- virgin purity loss --> <<switch _args[1]>> <<case "vaginal" "penile">> <<if $templePromised isnot _args[0]>> <<purity -50>> <</if>> <<case "anal">><<purity -25>> <<case "oral">><<purity -25>> <<case "handholding">><<purity -10>> <<case "kiss">><<purity -10>> <</switch>> <</if>> <<if $player.virginity.temple is true and (_args[1] is "vaginal" or _args[1] is "penile") and $templePromised isnot _args[0]>> <<set $virginityProtected to false>> <<set $player.virginity.temple to false>> <</if>> <</if>> <</if>> <</widget>> <<widget "takeTempleVirginity">> <<if _args[1]>> <<if _args[1] is "penile" and playerHasStrapon()>> <!-- Do nothing --> <<else>> <<if $player.virginity.temple is true and (_args[1] is "vaginal" or _args[1] is "penile") and $templePromised isnot _args[0]>> <<set $virginityProtected to false>> <<set $player.virginity.temple to false>> <</if>> <</if>> <</if>> <</widget>> <<widget "takeHandholdingVirginity">> <<if typeof _args[0] === 'string' or _args[0] instanceof String>> <<set $_fullDescription to _args[0]>> <<if C.npc[_args[0]]>> <<set $_type to C.npc[_args[0]].type>> <<else>> <<set $_type to _args[2]>> <</if>> <<else>> <<set $_fullDescription to _args[0].fullDescription>> <<set $_type to _args[0].type>> <</if>> <<takeNPCVirginity $_fullDescription "handholding">> <<if $player.virginity.handholding is true>> <<switch _args[1]>> <<case "romantic">> <span class="lewd">你并不习惯这种浪漫的牵手方式。</span><<arousal 2000>><<ggarousal>> <<case "rape">> <span class="red">像这样被迫牵手让你感到很可怕。</span><<stress 40>><<ggstress>> <<case "consensual">> <span class="green">像这样握手的感觉很好。</span><<lltrauma>><<trauma -18>> <<case "tentacle">> <<set $_handTentacle to _args[2] or "tentacle">> <span class="lewd">你想知道如果别人知道一只触手正牵着你的手,会怎么说,他们是否会相信你。</span><<arousal 1000>> <<default>> <span class="blue">像这样握着与你不亲近的人的手会让你感到紧张。</span><<stress 20>><<gstress>> <</switch>> <<takeVirginity $_fullDescription "handholding">> <</if>> <<recordSperm `{target: "pc", spermOwner: _args[0], spermType: $_type, genital: "hand"}`>> <<recordSperm `{target: _args[0], spermOwner: "pc", spermType: "human", genital: "hand"}`>> <<if !$combat>><<fetishPregnancyImg>><</if>> <</widget>> <<widget "takeKissVirginity">> <<if typeof _args[0] === 'string' or _args[0] instanceof String>> <<set $_fullDescription to _args[0]>> <<if C.npc[_args[0]]>> <<set $_type to C.npc[_args[0]].type>> <<else>> <<set $_type to _args[2]>> <</if>> <<else>> <<set $_fullDescription to _args[0].fullDescription>> <<set $_type to _args[0].type>> <</if>> <<takeNPCVirginity $_fullDescription "kiss">> <<if $player.virginity.kiss is true>> <<if _args[0].type is "plant" and $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>> <<set $_kissType to "addiction">> <<else>> <<set $_kissType to _args[1]>> <</if>> <<switch $_kissType>> <<case "loveInterest">> <span class="lewd">你很高兴将你的初吻给予了你的爱人。</span><<arousal 3000>><<stress -12>><<trauma -12>><<ggarousal>><<llstress>> <<if ($wraith.mimic isnot $_fullDescription)>><<earnFeat "First Kiss">><</if>> <<case "romantic">> <span class="lewd">你很高兴你的初吻是以如此浪漫的方式给予出去的。</span><<arousal 1500>><<stress -6>><<trauma -6>><<garousal>><<lstress>> <<case "rape">> <span class="red">这个家伙偷走了你的初吻,你感觉很糟糕。</span><<stress 40>><<gggstress>> <<case "loveRape">> <span class="red">你不想和<<nnpc_him $_fullDescription>>的初次接吻变成这样。</span><<stress 40>><<gggstress>> <<case "tentacle">> <span class="lewd">你想要知道别人会对你把初吻给了触手而说些什么,如果他们相信你的话。</span><<arousal 3000>> <<case "addiction">> <span class="lewd">你松了一口气,像这样送出你的初吻的想法对你来说几乎没有影响。</span><<arousal 1000>> <<default>> <span class="blue">你对把初吻送给对方感到抵触。</span><<stress 20>><<ggstress>> <</switch>> <<takeVirginity $_fullDescription "kiss">> <</if>> <<recordSperm `{target: "pc", spermOwner: _args[0], spermType: $_type, genital: "kiss"}`>> <<recordSperm `{target: _args[0], spermOwner: "pc", spermType: "human", genital: "kiss"}`>> <<if !$combat>><<fetishPregnancyImg>><</if>> <</widget>> <<widget "takeKissVirginityNamed">> <<switch _args[0]>> <<case "Robin">> <<set $_isLoveInterest to ($robinromance is 1)>> <<case "Whitney">> <<set $_isLoveInterest to ($whitneyromance is 1)>> <<case "Kylar">> <<set $_isLoveInterest to ($kylarenglish gte 1)>> <<case "Sydney">> <<set $_isLoveInterest to ($sydneyromance is 1)>> <<case "Eden">> <<set $_isLoveInterest to ($syndromeeden is 1)>> <<case "Avery">> <<set $_isLoveInterest to ($dateCount.Avery gte 3)>> <<case "Black Wolf">> <<set $_isLoveInterest to ($syndromewolves is 1 and $deviancy gte 35)>> <<case "Great Hawk">> <<set $_isLoveInterest to ($syndromebird is 1)>> <<case "Alex">> <<set $_isLoveInterest to ($farm_stage gte 7 and $alex_countdown is undefined)>> <<default>> <<run $NPCNameList.includes(_args[0]) ? $_isLoveInterest = false : Errors.report("wrong argument passed to takeKissVirginityNamed: ", _args)>> <</switch>> <<set $_isConsensual to _args[1] or ($consensual is 1)>> <<if $_isLoveInterest>> <<set $_kissType to ($_isConsensual ? "loveInterest" : "loveRape")>> <<else>> <<set $_kissType to ($_isConsensual ? "consensual" : "rape")>> <</if>> <<takeKissVirginity _args[0] $_kissType>> <</widget>> /* Argument 0 is the npc, argument 1 is their virginity. */ <<widget "takeNPCVirginity">> <<set $_npcId to _args[0]>> <<set $_vType to _args[1]>> <!-- if the first argument is a name, find which npc has that name, else assume it is an index. --> <<if typeof $_npcId is "string">> <<set $_npcId to $NPCList.findIndex(npc => npc.fullDescription === $_npcId)>> <</if>> <<if $_npcId isnot undefined and $_npcId gte 0>> <<set $_npc to $NPCList[$_npcId]>> <<set $_straponvirginityIgnore to ($_vType is "penile" and npcHasStrapon($_npcId))>> <</if>> <<if $_npc and $_vType and $_npc.virginity and $_npc.virginity[$_vType] and ($wraith.mimic isnot $_npc.fullDescription) and !$_straponvirginityIgnore>> <<if ($_vType is "vaginal" or $_vType is "penile") and $_npc.virginity.temple is true and $templePromised isnot $_npc.fullDescription>> <<set $_npc.virginity.temple to false>> <</if>> /* note: virginity must be exactly equal to true; only true means that they still have their virginity. */ <<if $_npc.virginity[$_vType] is true>> <<personselect $_npcId>> <<set $_npc.virginity[$_vType] to "player">> <<switch $_vType>> <<case "vaginal">> <<set $speechNPCVaginaVirgin to 1>> <span class="pink">你能感觉到<<his>>的处女膜撕裂开,永远地夺走了<<his>>的纯洁。</span> <<if $demon gte 6>> <span class="lewd">当你玷污<<him>>,传播你的不洁时,你感到一种有别于人的快感。</span> <<stress -50>><<trauma -50>><<lllstress>><<llltrauma>> <</if>> <<arousal 2000>><<ggarousal>> <br> <<case "penile">> <<set $speechNPCPenisVirgin to 1>> <span class="pink">你感觉到<<his>>的包皮从<<his>>的龟头上被移开,永远剥夺了<<him>>的纯洁。</span> <<if $demon gte 6>> <span class="lewd">当你玷污<<him>>,传播你的不洁时,你感到一种有别于人的快感。</span> <<stress -50>><<trauma -50>><<lllstress>><<llltrauma>> <</if>> <<arousal 2000>><<ggarousal>> <br> <<case "anal">> <<set $speechNPCAnusVirgin to 1>> <span class="pink">里面很紧——看来这是<<his>>第一次。</span> <<arousal 2000>><<ggarousal>> <br> <<case "oral">> <<set $speechNPCOralVirgin to 1>> <span class="pink"><<He>>看起来很惊讶,好像没有预料到会是这种味道。这可能是<<his>>的第一次。</span> <<arousal 1500>><<ggarousal>> <br> <<case "kiss">> <<set $speechNPCKissVirgin to 1>> <<set _npcKissVirginTemp to 1>> <<case "handholding">> <<set $speechNPCHandholdingVirgin to 1>> <span class="green"><<His>>的手紧握着,看起来有点紧张。</span> <<default>> <</switch>> <<if $activeNightmare>> <<if $_npc.fullDescription is "Sydney" and ($_vType is "vaginal" or $_vType is "penile")>> <<displayFeatFake "Sydney the Pure Hearted">> <</if>> <<else>> <<run $virginTaken[$_vType].pushUnique($_npc.fullDescription)>> <<set $_i to $NPCNameList.indexOf($_npc.fullDescription)>> <<if $_i isnot -1>> <<if $_npc.fullDescription is "Sydney" and ($_vType is "vaginal" or $_vType is "penile")>> <<earnFeat "Sydney the Pure Hearted">> <</if>> <<set $NPCName[$_i].virginity to $_npc.virginity>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "NPCVirginityTakenByOther">> <!-- Argument 0 is the npc, argument1 is the virginity, argument 2 is the thing taking the virginity --> <!-- example usage: <<NPCVirginityTakenByOther "Robin" "vaginal" $NPCList[0].fullDescription>> --> <!-- example usage: <<NPCVirginityTakenByOther 0 "anal" $tentacles[$tentacleindex].fullDesc>> --> <<set $_npcId to _args[0]>> <<set $_vType to _args[1]>> <<set $_takerDesc to _args[2]>> <<set _npcVirgin to {}>> <!-- if the first argument is a name, find which npc has that name, else assume it is an index. --> <<if typeof $_npcId is "string">> <<set $_npc to $NPCList.find(npc => npc.fullDescription === $_npcId)>> <<if $_npc is undefined>> <<set $_npc to $NPCName.find(npc => npc.description === $_npcId)>> <<set $_isNamedOnly to ($_npc isnot undefined)>> <</if>> <<elseif $_npcId isnot undefined>> <<set $_npc to $NPCList[$_npcId]>> <</if>> <<if $_npc and $_npc.penisdesc && $_npc.penisdesc.includes("穿戴式")>> <<set $_straponvirginityIgnore to ($_vType is "penile")>> <</if>> <<if $_npc and $_vType and $_npc.virginity and $_npc.virginity[$_vType] is true>> <!-- note: virginity must be exactly equal to true; only true means that they still have their virginity. --> <!-- note: NTR is never going to be a thing, but we record this bc it might be useful to remember HOW an npc's virginity was lost, and to what. beast/tentacle/etc --> <<set $_npc.virginity[$_vType] to $_takerDesc>> <!-- if the npc is named, this will find and update their entry in $NPCName --> <<if !$_isNamedOnly>> <<set $_i to $NPCNameList.indexOf($_npc.fullDescription)>> <<if $_i isnot -1>> <<set $NPCName[$_i].virginity to $_npc.virginity>> <</if>> <</if>> <!-- temporary variables to use for scenes. --> <<set _npcVirgin[$_vType] to true>> <</if>> <</widget>> <<widget "setupMidOrgasm">> <<if $setupMidOrgasm isnot undefined and $enemyarousal gte $enemyarousalmax>> <<set _midOrgasm to false>> <<for _n to 0; _n lt $NPCList.length;_n++>> <<if $NPCList[_n].maxOrgasms gt 1>> <<set $NPCList[_n].orgasms++>> <</if>> <<if $NPCList[_n].orgasms lt $NPCList[_n].maxOrgasms>> <<set _midOrgasm to true>> <</if>> <</for>> <<if _midOrgasm is true>> <<set $enemyarousal to $enemyarousalmax / 2>> <<set $finish to 0>> <<set $ejaculatingMid to true>> <</if>> <</if>> <</widget>> <<widget "combatTrainAdvance">>/*For use after a beast/monster in a train is finished with their turn. Loads next in line into $NPCList[0]. Loads them all back into $NPCList if at the end of the train.*/ <<clearnpc>> <<if $combatTrain.length gt 0>> <<set $combatTrain.length-->> <<set $combatTrain.active += 1>> <<loadNPC 0 `"beast_" + $combatTrain.active`>> <<if $NPCList[0].monster is "monster">> <<set $monster to 1>> <<else>> <<set $monster to 0>> <</if>> <<else>> <<for _e_n to 0; _e_n lt $combatTrain.total_length + 1; _e_n++>> <<loadNPC _e_n `"beast_" + _e_n`>> <<clearNPC `"beast_" + _e_n`>> <</for>> <</if>> <<set $active_enemy to 0>> <<unset $hypnosis_deviancy_check>> <<unset $otherFilled>> <<unset $leglocktarget>> <</widget>> <<widget "beastTrainGenerate">>/*Saves all beasts/monsters in $NPCList, then loads the first into slot 0.*/ <<set _enemyno to $enemyno - 1>> <<set $combatTrain to { length: _enemyno, total_length: _enemyno, active: 0, pronouns: [], monsters: [], beastTypes: [] }>> <<for _e_n to 0; _e_n lt $enemyno; _e_n++>> <<saveNPC _e_n `"beast_" + _e_n`>> <<set $combatTrain.beastTypes.push($NPCList[_e_n].type)>> <<set $combatTrain.pronouns.push($NPCList[_e_n].pronoun)>> <<set $combatTrain.monsters.push($NPCList[_e_n].monster)>> <</for>> <<clearnpc>> <<loadNPC 0 beast_0>> <</widget>> <<widget "leg_position">> <<set $_parts to [$anususe, $vaginause, $chestuse, $mouthuse]>> <<if $machine and $machine.tattoo and ["left_thigh", "right_thigh"].includes($machine.tattoo.use)>> <<set _leg_position to "up">> <<elseif $_parts.includes("penis") or $_parts.includes(1)>> <<set _leg_position to "up">> <<else>> <<set _leg_position to "down">> <</if>> <</widget>> /* Should ideally only be used if you're sure one npc is in this position */ /* Selects the NPC that has the given body part (chest, mouth, vagina) set to the given value */ /* Useful when you know one of them is in a given position by looking at the PC, but aren't sure which */ <<widget "selectNpcWithPartInPosition">> <<if _args[0] and _args[1]>> <<set $_part to _args[0]>> <<set $_position to _args[1]>> <<unset _npc>> <<for _j = 0; _j lt $enemynomax; _j++>> <<if $_part is "hand" and ($NPCList[_j]["lefthand"] is $_position or $NPCList[_j]["righthand"] is $_position)>> <<personselect _j>> <<set _npc to $NPCList[_j]>> <<break>> <<elseif $NPCList[_j][$_part] is $_position>> <<personselect _j>> <<set _npc to $NPCList[_j]>> <<break>> <</if>> <</for>> <<if _index isnot undefined>> <<personselect _j>> <<else>> <!-- Should we throw an error? If we suspect an NPC part is in this position and don't find one, is that a bug? --> <</if>> <<else>> <<run throw new Error("selectNpcWithPartInPosition used with incorrect number of variables (or one is undefined)")>> <</if>> <</widget>> <<widget "selectNpcWithPartInPositionAnus">> <<if _args[0]>> <<unset _npc>> <<for _j = 0; _j lt $enemynomax; _j++>> <<if $NPCList[_j].penis is _args[0] or $NPCList[_j].vagina is _args[0]>> <<personselect _j>> <<set _npc to $NPCList[_j]>> <<break>> <</if>> <</for>> <</if>> <</widget>> <<widget "cover_end">> <<if $leftarm is "vagina" or $rightarm is "vagina">> <<set $vaginause to 0>> <<elseif $leftarm is "coverpenis" or $rightarm is "coverpenis">> <<set $penisuse to 0>> <<elseif $leftarm is "anus" or $rightarm is "anus">> <<set $anususe to 0>> <<elseif $leftarm is "face" or $rightarm is "face">> <<set $face to 0>> <</if>> <</widget>> /* args[0] - 0-5 for npc, or "player", args[1] fo article (the, it, etc)*/ <<widget "condomDesc">><<silently>> <<if _args[1] is "it">> <<set _text_output to "它">> <<elseif _args[0] isnot "player" and !between(_args[0], 0, 5)>> <<run Errors.report("Bad arguments for <<condomDesc>> ", "args: " + JSON.stringify(_args) + "; stack: " + Utils.GetStack())>> <span class="error"><<print "Bad arguments for condomDesc. args: " + JSON.stringify(_args) + "; stack: " + Utils.GetStack()>></span> <<else>> <<set $_condomArticle to (_args[1] ? _args[1] : "a")>> <<set $_condom to (_args[0] ? _args[0] : 0)>> <<if $_condomArticle is "a">><<set _text_output to "一个" >><<else>><<set _text_output to "">><</if>> <<if $_condom is "player" and $player.condom>> <<set $_condomDesc to clone($player.condom)>> <<elseif $NPCList[$_condom].condom>> <<set $_condomDesc to clone($NPCList[$_condom].condom)>> <<else>> <<set _text_output to "ERROR: Condom $_condom invalid">> <</if>> <<if $_condomDesc.colour is "lblue">> <<set $_colourName to "light blue">> <<else>> <<set $_colourName to $_condomDesc.colour>> <</if>> <<if $_condomArticle is "a">> <<set _text_output += setup.colourName($_colourName)>> <<elseif $_condomArticle is "the">> <<set _text_output += "">> <<else>> <<set _text_output += setup.colourName($_condomDesc.colour)>> <</if>> <<if $_condomDesc.type isnot "plain">> <<set _text_output += $_condomDesc.type + " ">> <</if>> <<set _text_output += "避孕套">> <</if>> <</silently>><<print _text_output>><</widget>> /* args[0] - 0-5 for npc, args[1] "player" if the npc is equipping it on the player */ <<widget "equipNPCCondom">> <<set $_condomnpc to (_args[0] ? _args[0] : 0)>> <<if $NPCList[$_condomnpc].condom>> <<if _args[1] is "player">> <<set $player.condom to clone($NPCList[$_condomnpc].condom)>> <<set $player.condom.worn to true>> <<run delete $player.condom.willUse>> <<set $NPCList[$_condomnpc].condom to false>> <<else>> <<set $NPCList[$_condomnpc].condom.worn to true>> <</if>> <<set $NPCList[$_condomnpc].condomAsk to true>> <<else>> <span class="red">错误:NPC避孕套$_condomnpc未定义.</span> <</if>> <</widget>> /* args[0] - 0-5 for npc, args[1] "player" if the npc is removing it from the player */ <<widget "removeNPCCondom">> <<set $_condomnpc to (_args[0] ? _args[0] : 0)>> <<if _args[1] is "player">> <<set $player.condom to false>> <<else>> <<set $NPCList[$_condomnpc].condom to false>> <</if>> <</widget>> /* For the player equipping their own condom on themselves */ <<widget "equipPlayerCondom">> <<set $player.condom to { state: (random(0,100) gt 98 ? "defective" : "normal"), type: "plain", colour: setup.colours.condom[random(0, (setup.colours.condom.length -1))].csstext, worn: true }>> <<set $condoms -= 1>> <</widget>> /* For the player removing any condom from themselves */ <<widget "removePlayerCondom">> <<set $player.condom to false>> <</widget>> <<widget "giveNPCCondom">> <<set $_condomnpc to (_args[0] ? _args[0] : 0)>> <<if $NPCList[$_condomnpc].condom>> <span class="red">错误:NPC避孕套$_condomnpc与存在的避孕套重叠.</span> <<else>> <<set $NPCList[$_condomnpc].condom to { willUse: true, state: (random(0,100) gt 98 ? "defective" : "normal"), type: "plain", colour: setup.colours.condom[random(0, (setup.colours.condom.length -1))].csstext, worn: false }>> <<set $condoms -= 1>> <<set $NPCList[$_condomnpc].condomCanGive to false>> <<npcCondomEquipImmediate $_condomnpc "it">> <</if>> <</widget>> <<widget "npcCondomEquipImmediate">> <<set $_condomnpc to (_args[0] ? _args[0] : 0)>> <<set $_condomArticle to (_args[1] ? _args[1] : 0)>> <<if $NPCList[$_condomnpc].condom and $NPCList[$_condomnpc].condom.willUse>> /*Your penis*/ <<if $penisstate is "entrance" or $penisstate is "imminent" or $penisstate is "otheranusentrance" or $penisstate is "otheranusimminent">> <<if ($NPCList[$_condomnpc].vagina.toString().includes("penis") or $NPCList[$_condomnpc].penis.toString().includes("otheranus")) and !$player.condom and $parasite.penis.name is undefined>> <<personselect $_condomnpc>> <<if playerChastity("penis")>> <<He>>尝试去给你的肉棒套上避孕套,但没能解决你的$worn.genitals.cn_name_cap。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[$_condomnpc].condom.willUse to false>> <<else>> <span class="green"><<He_Short>>把<<condomDesc $_condomnpc $_condomArticle>>套到你的肉棒上。</span> <<equipNPCCondom $_condomnpc "player">> <</if>> <</if>> <</if>> <<if $penisstate is "penetrated">> <<if $NPCList[$_condomnpc].vagina is "penis" and !$player.condom and $parasite.penis.name is undefined>> <<personselect $_condomnpc>> <span class="green"><<He_Short>>暂时把你的肉棒从<<his>>的小穴里解放出来,套上<<condomDesc $_condomnpc $_condomArticle>>,然后再滑回去。</span> <<equipNPCCondom $_condomnpc "player">> <</if>> <</if>> <<if $penisstate is "otheranus">> <<if $NPCList[$_condomnpc].penis is "otheranus" and !$player.condom and $parasite.penis.name is undefined>> <<personselect $_condomnpc>> <span class="green"><<He_Short>>短暂地将你的阴茎从<<his>>的菊穴里解放出来,套上<<condomDesc $_condomnpc $_condomArticle>>,然后再滑回去。</span> <<equipNPCCondom $_condomnpc "player">> <</if>> <</if>> /*Their penis*/ <<if $vaginastate is "entrance" or $vaginastate is "imminent">> <<if ($NPCList[$_condomnpc].penis is "vaginaentrance" or $NPCList[$_condomnpc].penis is "vaginaimminent") and $NPCList[$_condomnpc].condom.worn is false and !$NPCList[$_condomnpc].penisdesc.includes("穿戴式")>> <<personselect $_condomnpc>> <<if $NPCList[$_condomnpc].chastity.penis.includes("chastity")>> <<He>>尝试给自己戴上避孕套,但似乎无法套进<<his>>的<<= $NPCList[$_condomnpc].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>。<span class="red"><<He>>很快就放弃了。</span> <<set $NPCList[$_condomnpc].condom.willUse to false>> <<else>> <span class="green"><<He_Short>>把<<condomDesc $_condomnpc $_condomArticle>>套到<<his>>的肉棒上。</span> <<equipNPCCondom $_condomnpc>> <</if>> <</if>> <</if>> <<if $vaginastate is "penetrated">> <<if $NPCList[$_condomnpc].penis is "vagina" and $NPCList[$_condomnpc].condom.worn is false and !$NPCList[$_condomnpc].penisdesc.includes("穿戴式")>> <<personselect $_condomnpc>> <span class="green"><<person>>短暂地将<<his>>的肉棒从你的小穴中拔出,套上<<condomDesc $_condomnpc $_condomArticle>>,然后再插回去。</span> <<equipNPCCondom $_condomnpc>> <</if>> <</if>> <<if $anusstate is "entrance" or $anusstate is "imminent">> <<if ($NPCList[$_condomnpc].penis is "anusentrance" or $NPCList[$_condomnpc].penis is "anusimminent") and $NPCList[$_condomnpc].condom.worn is false and !$NPCList[$_condomnpc].penisdesc.includes("穿戴式")>> <<personselect $_condomnpc>> <span class="green"><<person>>将<<condomDesc $_condomnpc $_condomArticle>>套在<<his>>的肉棒上。</span> <<equipNPCCondom $_condomnpc>> <</if>> <</if>> <<if $anusstate is "penetrated">> <<if $NPCList[$_condomnpc].penis is "anus" and $NPCList[$_condomnpc].condom.worn is false and !$NPCList[$_condomnpc].penisdesc.includes("穿戴式")>> <<personselect $_condomnpc>> <span class="green"><<person>>短暂地将<<his>>的肉棒从你的屁股里拔出,套上<<condomDesc $_condomnpc $_condomArticle>>,然后再插回去。</span> <<equipNPCCondom $_condomnpc>> <</if>> <</if>> <</if>> <</widget>> <<widget "pickupSexToy">> <<if $consensual is 1 and $promiscuity gt 34 and $enemytype is "man">> <<set $_hand to _args[0]>> <<set $_items to window.listUniqueCarriedSextoys()>> <<if $_hand is "left" and ($lefttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<if $_items.length gt 0>> <<set _itemsLeft to {}>> <<run $_items.forEach(item => { if (($currentSexToyRight is undefined or item.name isnot $currentSexToyRight.name) and item.type.includesAny("dildo","stroker") and !item.worn){ _itemsLeft[item.namecap] = item; } })>> <<if Object.keys(_itemsLeft).length gte 1>> <<set _leftaction["拿起物品: "] to "pickupSexToy">> <</if>> <</if>> <</if>> <<if $_hand is "right" and ($righttarget is "self" or $options.targetYourself is false or _targetnumber is 1)>> <<if $_items>> <<set _itemsRight to {}>> <<run $_items.forEach(item => { if (($currentSexToyLeft is undefined or item.name isnot $currentSexToyLeft.name) and item.type.includesAny("dildo","stroker") and !item.worn){ _itemsRight[item.namecap] = item; } })>> <<if Object.keys(_itemsRight).length gte 1>> <<set _rightaction["拿起物品: "] to "pickupSexToy">> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "andButtPlug">><<silently>> <<set _text_output to (playerHasButtPlug() ? "和$worn.butt_plug.namecap" : "")>> <</silently>><<print _text_output>><</widget>> <<widget "alongsideButtPlug">><<silently>> <<set $_alongside to either("配合","不顾","推开")>> <<set _text_output to (playerHasButtPlug() ? ",连带着你的"+$worn.butt_plug.namecap : "")>> <</silently>><<print _text_output>><</widget>> <<widget "commaButtPlug">><<silently>> <<set _text_output to (playerHasButtPlug() ? ",你的$worn.butt_plug.namecap," : "")>> <</silently>><<print _text_output>><</widget>>
<h3>角色查看器</h3> /*Old Variables*/ <<unset $characterViewerControls>> <<unset $debugClothesEquipped>> <<unset $debugClothesEquippedIntegrity>> <<unset $debugBodyState>> <<unset $debugSelectedColors>> <<unset $debugSkinColor>> /*End*/ <<if $options.images is 1>> <<if $characterViewer is undefined>> <<set $characterViewer to {}>> <<set $characterViewer.clothesEquipped to { head:0, face:0, neck:0, hands:0, upper:0, lower:0, under_upper:0, under_lower:0, legs:0, feet:0, genitals:0, }>> <<set $characterViewer.clothesIntegrity to { head:"full", face:"full", neck:"full", hands:"full", upper:"full", lower:"full", under_upper:"full", under_lower:"full", legs:"full", feet:"full", genitals:"full", }>> <<set $characterViewer.bodyState to { show_face: true, freckles: false, trauma: false, blink: true, eyes_half: false, eyes_bloodshot: false, hairStage: "none", hairType: "default", fringeType: "default", fringeStage: "short", fringePosition: "back", breastSize: 0, penisSize: "none", penisVirgin: "virgin", ballsExist: true, bellySize: 0, vaginaCum: 0, anusCum: 0, mouthCum: 0, bodytype: 0, rightArmCovering: false, leftArmCovering: false, angelHalo:"hidden", angelWings:"hidden", angelWingsLeftType:"idle", angelWingsRightType:"idle", angelWingsLayer:"front", fallenAngelHalo:"hidden", fallenAngelWings:"hidden", fallenAngelWingsLeftType:"idle", fallenAngelWingsRightType:"idle", fallenAngelWingsLayer:"front", demonHorns:"hidden", demonHornsLayer:"back", demonTail:"hidden", demonTailType:"idle", demonTailLayer:"front", demonWings:"hidden", demonWingsType:"idle", demonWingsLayer:"front", wolfEars:"hidden", wolfTail:"hidden", wolfTailLayer:"front", wolfPits:"hidden", wolfPubes:"hidden", catEars:"hidden", catTail:"hidden", catTailLayer:"front", catTailType:"idle", cowHorns:"hidden", cowHornsLayer:"back", cowEars:"hidden", cowTail:"hidden", cowTailLayer:"front", birdEyes:"hidden", birdMalar:"hidden", birdPlumage:"hidden", birdPubes:"hidden", birdWings:"hidden", birdWingsLeftType:"idle", birdWingsRightType:"idle", birdWingsLayer:"front", birdTail:"hidden", birdTailLayer:"front", foxEars:"hidden", foxTail:"hidden", foxTailLayer:"front", foxCheeks:"hidden", }>> <<set $characterViewer.colours to { hair: "red", fringe: "red", eyesl: "purple", eyesr: "purple", head:["Range", "Range"], face:["Range", "Range"], neck:["Range", "Range"], hands:["Range", "Range"], upper:["Range", "Range"], lower:["Range", "Range"], under_upper:["Range", "Range"], under_lower:["Range", "Range"], legs:["Range", "Range"], feet:["Range", "Range"], genitals:["Range", "Range"], }>> <<set $characterViewer.skinColour to { style:"", type: "light", range: 0, }>> <<set $characterViewer.controls to { charactersToShow: 1, page: "body", animations: true, autoRefresh: true, expand: false, }>> <</if>> <<if $tempCharacterViewerControls>> <<set $characterViewer.controls to clone($tempCharacterViewerControls)>> <<unset $tempCharacterViewerControls>> <</if>> <<if !_clothes>> <<clothesTestingGenerateClothes>> <</if>> <div id="images"> <<clothesTestingImageGenerateAll>> </div> <div style="clear:both;"></div> <<if !$characterViewer.controls.autoRefresh>> <br> <<link "刷新图像">><<clothesTestingImageUpdate>><</link>> <br> <</if>> <div id="controlsNav"> <br> <<link "身体">> <<set $characterViewer.controls.page to "body">> <<removeclass "#controls-body" "hidden">> <<addclass "#controls-face" "hidden">> <<addclass "#controls-transformations" "hidden">> <<addclass "#controls-clothes" "hidden">> <<addclass "#controls-export" "hidden">> <</link>> | <<link "脸部">> <<set $characterViewer.controls.page to "face">> <<addclass "#controls-body" "hidden">> <<removeclass "#controls-face" "hidden">> <<addclass "#controls-transformations" "hidden">> <<addclass "#controls-clothes" "hidden">> <<addclass "#controls-export" "hidden">> <</link>> | <<link "转化">> <<set $characterViewer.controls.page to "transformations">> <<addclass "#controls-body" "hidden">> <<addclass "#controls-face" "hidden">> <<removeclass "#controls-transformations" "hidden">> <<addclass "#controls-clothes" "hidden">> <<addclass "#controls-export" "hidden">> <</link>> | <<link "衣物">> <<set $characterViewer.controls.page to "clothes">> <<addclass "#controls-body" "hidden">> <<addclass "#controls-face" "hidden">> <<addclass "#controls-transformations" "hidden">> <<removeclass "#controls-clothes" "hidden">> <<addclass "#controls-export" "hidden">> <</link>> | <<link "导出/设置">> <<set $characterViewer.controls.page to "export">> <<addclass "#controls-body" "hidden">> <<addclass "#controls-face" "hidden">> <<addclass "#controls-transformations" "hidden">> <<addclass "#controls-clothes" "hidden">> <<removeclass "#controls-export" "hidden">> <</link>> | <br> </div> <br> <div id="controls" class="no-numberify"> <div id="controls-body" @class="$characterViewer.controls.page is 'body' ? '' : 'hidden'"> <<clothesTestingBodyControls>> </div> <div id="controls-face" @class="$characterViewer.controls.page is 'face' ? '' : 'hidden'"> <<clothesTestingFaceControls>> </div> <div id="controls-transformations" @class="$characterViewer.controls.page is 'transformations' ? '' : 'hidden'"> <<clothesTestingTransformationsControls>> </div> <div id="controls-clothes" @class="$characterViewer.controls.page is 'clothes' ? '' : 'hidden'"> <<characterViewerModelClothesControls>> </div> </div> <div id="controls-export" @class="$characterViewer.controls.page is 'export' ? '' : 'hidden'"> <div class="no-numberify"><<characterViewerModelExportControls>></div> </div> <br> <<link [[保存模板|$passage]]>><</link>> <br><br> <<link [[重置角色|$passage]]>> <<set $tempCharacterViewerControls to clone($characterViewer.controls)>> <<unset $characterViewer>> <</link>> | <<link [[重置全部|$passage]]>> <<unset $characterViewer>> <</link>> <<if $characterViewer.controls.autoRefresh>> <<run $(() => $('#controls input, #controls select').on('input change', e => wikifier('<<clothesTestingImageUpdate>>')) )>> <</if>> <<if $characterViewer.controls.expand>> <<addclass "#passages" "debugPassages">> <</if>> <<else>> 图像显示已禁用 <</if>> <br><br> <<link [[返回|$lastPassage]]>> <<unset $characterViewer>> <<unset $lastPassage>> <<removeclass "#passages" "debugPassages">> <<set $options.tanImgEnabled to clone($gameTanImgSetting)>> <<unset $gameTanImgSetting>> <<tanned 0 "ignoreCoverage">> <</link>>
<<widget "clothesTestingImageUpdate">> <<set $characterViewer.skinColour.style to { body:skinColor($options.tanImgEnabled, $characterViewer.skinColour.range,setup.skinColor[$characterViewer.skinColour.type]), mouth:skinColor($options.tanImgEnabled, $characterViewer.skinColour.range,setup.skinColor[$characterViewer.skinColour.type]) }>> <<replace #images>> <<clothesTestingImageGenerateAll>> <</replace>> <</widget>> <<widget "clothesTestingImageGenerateAll">> <<set _test to []>> <<for _i to 0; _i lt $characterViewer.controls.charactersToShow; _i++>> <<capture _i>> <div @id="'no' + _i" class="left debug-hideImageOverflow debug-images"> <<characterViewerModel _i>> </div> <</capture>> <</for>> <</widget>> <<widget "clothesTestingGenerateClothes">> <<set _clothes to {}>> <<set _equip to ["upper","lower","under_upper","under_lower","head","face","neck","hands","legs","feet","genitals"]>> <<for _i to 0; _i lt _equip.length; _i++>> <<set _slot to _equip[_i]>> <<set _clothes[_slot] to {}>> <<set _keys to Object.keys(setup.clothes[_slot])>> <<for _j to 0; _j lt _keys.length; _j++>> <<set _clothes[_slot][setup.clothes[_slot][_j].cn_name_cap] to setup.clothes[_slot][_j].index>> <</for>> <</for>> <</widget>> <<widget "clothesTestingBodyControls">> <h4>身体</h4> <<set _bodytypename to ["Masculine", "Androgynous", "Feminine"]>> 身体类型: <<numberslider "$characterViewer.bodyState.bodytype" $characterViewer.bodyState.bodytype 0 2 1>> <br> <span class="gold">皮肤颜色</span> <br> <label>启用<<radiobutton "$options.tanImgEnabled" true autocheck>></label> | <label>禁用<<radiobutton "$options.tanImgEnabled" false autocheck>></label> | <br> 偏红: <label>白 <<radiobutton "$characterViewer.skinColour.type" "light" autocheck>></label> | <label>中等 <<radiobutton "$characterViewer.skinColour.type" "medium" autocheck>></label> | <label>黑 <<radiobutton "$characterViewer.skinColour.type" "dark" autocheck>></label> | <label>辣妹 <<radiobutton "$characterViewer.skinColour.type" "gyaru" autocheck>> (无日晒时极白,完全日晒时极黑)</label> <br> 偏黄: <label>白 <<radiobutton "$characterViewer.skinColour.type" "ylight" autocheck>></label> | <label>中等 <<radiobutton "$characterViewer.skinColour.type" "ymedium" autocheck>></label> | <label>黑 <<radiobutton "$characterViewer.skinColour.type" "ydark" autocheck>></label> | <label>辣妹 <<radiobutton "$characterViewer.skinColour.type" "ygyaru" autocheck>></label> <br><br> <label>日晒程度: <<numberslider "$characterViewer.skinColour.range" $characterViewer.skinColour.range 0 100 1>></label> <br><br> <span class="gold">阴茎大小</span> <br> <<set _penisSize to {"无":"none","微小":"-2", "迷你":"-1", "小巧":"0", "偏小":"1", "普通":"2", "偏大":"3", "宏伟":"4"}>> <<set _keys to Object.keys(_penisSize)>> <<for _i to 0; _i lt _keys.length; _i++>> <label> <<print _keys[_i]>> <<print '<<radiobutton "$characterViewer.bodyState.penisSize" "'+_penisSize[_keys[_i]]+'" ' + ($characterViewer.bodyState.penisSize is _penisSize[_keys[_i]] ? "checked" : "") + '>>'>> </label> | <</for>> <br><br> <span class="gold">阴茎童贞</span> <br> <label>童贞<<radiobutton "$characterViewer.bodyState.penisVirgin" "virgin" autocheck>></label> | <label>非童贞<<radiobutton "$characterViewer.bodyState.penisVirgin" "default" autocheck>></label> | <br><br> <span class="gold">睾丸</span><br> <label>有<<radiobutton "$characterViewer.bodyState.ballsExist" true autocheck>></label> | <label>无<<radiobutton "$characterViewer.bodyState.ballsExist" false autocheck>></label> | <br><br> <<set _breastNames to ["Flat", "Budding", "Tiny", "Small", "Pert", "Modest", "Full", "Large", "Ample", "Massive", "Huge", "Gigantic", "Enormous"]>> <<set _liquidNames to ["无","些许","一些","许多","湿淋淋","溢出"]>> <span class="gold">胸部</span> <<numberslider "$characterViewer.bodyState.breastSize" $characterViewer.bodyState.breastSize 0 _breastNames.length-1 1>> <br> 乳沟: <<checkbox "$characterViewer.bodyState.cleavage" false true autocheck>> <br><br> <span class="gold">孕肚大小</span> <br> <<numberslider "$characterViewer.bodyState.bellySize" $characterViewer.bodyState.bellySize 0 24 1>> <br><br> <span class="gold">小穴上的精液量</span> <br> <<numberslider "$characterViewer.bodyState.vaginaCum" $characterViewer.bodyState.vaginaCum 0 _liquidNames.length-1 1>> <br><br> <span class="gold">菊穴上的精液量</span> <br> <<numberslider "$characterViewer.bodyState.anusCum" $characterViewer.bodyState.anusCum 0 _liquidNames.length-1 1>> <br><br> <span class="gold">口腔上的精液量</span> <br> <<numberslider "$characterViewer.bodyState.mouthCum" $characterViewer.bodyState.mouthCum 0 _liquidNames.length-1 1>> <br><br> <span class="gold">左臂上的精液</span> <<checkbox "$characterViewer.bodyState.leftArmCovering" false true autocheck>> <br> <span class="gold">右臂上的精液</span> <<checkbox "$characterViewer.bodyState.rightArmCovering" false true autocheck>> <br><br> <<run $(() => { function setupListener(name, labels) { let className = name.toLowerCase(); $('#numberslider-input-characterviewerbodystate' + className).on('input change', e => $('#numberslider-value-characterviewerbodystate' + className).html(""+labels[e.currentTarget.value])); $('#numberslider-value-characterviewerbodystate' + className).html(""+labels[$characterViewer.bodyState[name]]); } setupListener("bodytype", _bodytypename); setupListener("breastSize", _breastNames); setupListener("vaginaCum", _liquidNames); setupListener("anusCum", _liquidNames); setupListener("mouthCum", _liquidNames); })>> <</widget>> <<widget "clothesTestingFaceControls">> <h4>脸部</h4> <span class="gold">显示脸部</span><br> <label>是<<radiobutton "$characterViewer.bodyState.show_face" true autocheck>></label> | <label>否<<radiobutton "$characterViewer.bodyState.show_face" false autocheck>></label> | <br><br> <span class="gold">雀斑</span><br> <label>有<<radiobutton "$characterViewer.bodyState.freckles" true autocheck>></label> | <label>无<<radiobutton "$characterViewer.bodyState.freckles" false autocheck>></label> | <br><br> <span class="gold">显示无神眼睛</span><br> <label>是<<radiobutton "$characterViewer.bodyState.trauma" true autocheck>></label> | <label>否<<radiobutton "$characterViewer.bodyState.trauma" false autocheck>></label> | <br><br> <span class="gold">启用眨眼</span><br> <label>是<<radiobutton "$characterViewer.bodyState.blink" true autocheck>></label> | <label>否<<radiobutton "$characterViewer.bodyState.blink" false autocheck>></label> | <br><br> <span class="gold">启用半睁眼</span><br> <label>是<<radiobutton "$characterViewer.bodyState.eyes_half" true autocheck>></label> | <label>否<<radiobutton "$characterViewer.bodyState.eyes_half" false autocheck>></label> | <br><br> <span class="gold">启用血丝眼</span><br> <label>是<<radiobutton "$characterViewer.bodyState.eyes_bloodshot" true autocheck>></label> | <label>否<<radiobutton "$characterViewer.bodyState.eyes_bloodshot" false autocheck>></label> | <br><br> <span class="gold">左眼颜色</span> <br> <label><span class="purple">紫色</span> <<radiobutton "$characterViewer.colours.eyesl" "purple" autocheck>></label> | <label><span class="blue">深蓝色</span> <<radiobutton "$characterViewer.colours.eyesl" "dark blue" autocheck>></label> | <label><span class="lblue">淡蓝色</span> <<radiobutton "$characterViewer.colours.eyesl" "light blue" autocheck>></label> | <label><span class="tangerine">琥珀色</span> <<radiobutton "$characterViewer.colours.eyesl" "amber" autocheck>></label> | <label><span class="brown">榛子色</span> <<radiobutton "$characterViewer.colours.eyesl" "hazel" autocheck>></label> | <label><span class="green">绿色</span> <<radiobutton "$characterViewer.colours.eyesl" "green" autocheck>></label> | <label><span class="red">红色</span> <<radiobutton "$characterViewer.colours.eyesl" "red" autocheck>></label> | <label><span class="pink">粉色</span> <<radiobutton "$characterViewer.colours.eyesl" "pink" autocheck>></label> | <label><span class="grey">灰色</span> <<radiobutton "$characterViewer.colours.eyesl" "grey" autocheck>></label> | <label><span class="grey">随机</span> <<radiobutton "$characterViewer.colours.eyesl" "range" autocheck>></label> | <br><br> <span class="gold">右眼颜色</span> <br> <label><span class="purple">紫色</span> <<radiobutton "$characterViewer.colours.eyesr" "purple" autocheck>></label> | <label><span class="blue">深蓝色</span> <<radiobutton "$characterViewer.colours.eyesr" "dark blue" autocheck>></label> | <label><span class="lblue">浅蓝色</span> <<radiobutton "$characterViewer.colours.eyesr" "light blue" autocheck>></label> | <label><span class="tangerine">琥珀色</span> <<radiobutton "$characterViewer.colours.eyesr" "amber" autocheck>></label> | <label><span class="brown">榛子色</span> <<radiobutton "$characterViewer.colours.eyesr" "hazel" autocheck>></label> | <label><span class="green">绿色</span> <<radiobutton "$characterViewer.colours.eyesr" "green" autocheck>></label> | <label><span class="red">红色</span> <<radiobutton "$characterViewer.colours.eyesr" "red" autocheck>></label> | <label><span class="pink">粉色</span> <<radiobutton "$characterViewer.colours.eyesr" "pink" autocheck>></label> | <label><span class="grey">灰色</span> <<radiobutton "$characterViewer.colours.eyesr" "grey" autocheck>></label> | <label><span class="grey">随机</span> <<radiobutton "$characterViewer.colours.eyesr" "range" autocheck>></label> | <br><br> <span class="gold">头发颜色</span> <br> <<set _hairColorByName to {"红色":"red", "乌黑色":"jetblack", "黑色":"black", "棕色":"brown", "柔棕色":"softbrown", "浅棕色":"lightbrown", "金色":"blond", "白金色":"platinumblond", "草莓金":"strawberryblond", "柔褐色":"softblond", "灰金色":"ashyblond", "焦橙色":"burntorange", "姜黄色":"ginger", "蓝色":"blue", "绿色":"green", "蓝绿色":"teal", "粉色":"pink", "艳粉色":"hotpink", "柔粉色":"softpink", "绯红色":"crimson", "紫色":"purple","蓝紫色":"mediumpurple", "亮紫色":"brightpurple", "白色":"white", "雪白色":"snowwhite", "深蓝色":"deepblue","暗橙色":"darklime", "墨绿色":"toxicgreen",}>> <<set _keys to Object.keys(_hairColorByName)>> <<for _i to 0; _i lt _keys.length; _i++>> <label @class="_hairColorByName[_keys[_i]]"> <<print _keys[_i]>> <<print '<<radiobutton "$characterViewer.colours.hair" "'+_hairColorByName[_keys[_i]]+'" ' + ($characterViewer.colours.hair is _hairColorByName[_keys[_i]] ? "checked" : "") + '>>'>> </label> | <</for>> <br><br> <span class="gold">头发长度</span> <br> <label>无 <<radiobutton "$characterViewer.bodyState.hairStage" "none" autocheck>></label> | <label>短发 <<radiobutton "$characterViewer.bodyState.hairStage" "short" autocheck>></label> | <label>到肩膀 <<radiobutton "$characterViewer.bodyState.hairStage" "shoulder" autocheck>></label> | <label>垂到胸 <<radiobutton "$characterViewer.bodyState.hairStage" "chest" autocheck>></label> | <label>到肚脐 <<radiobutton "$characterViewer.bodyState.hairStage" "navel" autocheck>></label> | <label>到大腿 <<radiobutton "$characterViewer.bodyState.hairStage" "thighs" autocheck>></label> | <label>垂到脚 <<radiobutton "$characterViewer.bodyState.hairStage" "feet" autocheck>></label> | <br><br> <span class="gold">发型</span> <br> <<set _hairTypeByName to {}>> <<run setup.hairstyles.sides.forEach(style => { if (!V.shopClothingFilter || !V.shopClothingFilter.active || !V.shopClothingFilter.traits.length || style.type.find(type => V.shopClothingFilter.traits.includes(type))) T.hairTypeByName[style.name_cap] = style.variable; })>> <<set _keys to Object.keys(_hairTypeByName)>> <<for _i to 0; _i lt _keys.length; _i++>> <label> <<print _keys[_i]>> <<print '<<radiobutton "$characterViewer.bodyState.hairType" "'+_hairTypeByName[_keys[_i]]+'" ' + ($characterViewer.bodyState.hairType is _hairTypeByName[_keys[_i]] ? "checked" : "") + '>>'>> </label> | <</for>> <br><br> <span class="gold">刘海颜色</span> <br> <<set _fringeColorByName to {"红色":"red", "乌黑色":"jetblack", "黑色":"black", "棕色":"brown", "柔棕色":"softbrown", "浅棕色":"lightbrown", "金色":"blond", "白金色":"platinumblond", "草莓金":"strawberryblond", "柔褐色":"softblond", "灰金色":"ashyblond", "焦橙色":"burntorange", "姜黄色":"ginger", "蓝色":"blue", "绿色":"green", "蓝绿色":"teal", "粉色":"pink", "艳粉色":"hotpink", "柔粉色":"softpink", "绯红色":"crimson", "紫色":"purple","蓝紫色":"mediumpurple", "亮紫色":"brightpurple", "白色":"white", "雪白色":"snowwhite", "深蓝色":"deepblue","暗橙色":"darklime", "墨绿色":"toxicgreen",}>> <<set _keys to Object.keys(_fringeColorByName)>> <<for _i to 0; _i lt _keys.length; _i++>> <label @class="_fringeColorByName[_keys[_i]]"> <<print _keys[_i]>> <<print '<<radiobutton "$characterViewer.colours.fringe" "'+_fringeColorByName[_keys[_i]]+'" ' + ($characterViewer.colours.fringe is _fringeColorByName[_keys[_i]] ? "checked" : "") + '>>'>> </label> | <</for>> <br><br> <span class="gold">刘海长度</span> <br> <<set _fringeLengthByName to {"短":"short", "到肩膀":"shoulder", "到胸口":"chest", "到肚脐":"navel", "到大腿":"thighs", "到脚":"feet", }>> <<set _keys to Object.keys(_fringeLengthByName)>> <<for _i to 0; _i lt _keys.length; _i++>> <label> <<print _keys[_i]>> <<print '<<radiobutton "$characterViewer.bodyState.fringeStage" "'+_fringeLengthByName[_keys[_i]]+'" ' + ($characterViewer.bodyState.fringeStage is _fringeLengthByName[_keys[_i]] ? "checked" : "") + '>>'>> </label> | <</for>> <br><br> <span class="gold">刘海造型</span> <br> <<set _fringeTypeByName to {}>> <<run setup.hairstyles.fringe.forEach(style => { if (!V.shopClothingFilter || !V.shopClothingFilter.active || !V.shopClothingFilter.traits.length || style.type.find(type => V.shopClothingFilter.traits.includes(type))) T.fringeTypeByName[style.name_cap] = style.variable; })>> <<set _keys to Object.keys(_fringeTypeByName)>> <<for _i to 0; _i lt _keys.length; _i++>> <label> <<print _keys[_i]>> <<print '<<radiobutton "$characterViewer.bodyState.fringeType" "'+_fringeTypeByName[_keys[_i]]+'" ' + ($characterViewer.bodyState.fringeType is _fringeTypeByName[_keys[_i]] ? "checked" : "") + '>>'>> </label> | <</for>> <br><br> <</widget>> <<widget "clothesTestingTransformationsControls">> <h4>转化:</h4> <span class="gold">天使化:</span> <br> 翅膀: <<listbox "$characterViewer.bodyState.angelWings" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> || 光环: <<listbox "$characterViewer.bodyState.angelHalo" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> <br> 左翼类型: <<listbox "$characterViewer.bodyState.angelWingsLeftType" autoselect>> <<option "普通" "idle">> <<option "遮挡" "cover">> <</listbox>> || 右翼类型: <<listbox "$characterViewer.bodyState.angelWingsRightType" autoselect>> <<option "普通" "idle">> <<option "遮挡" "cover">> <</listbox>> <br> 翅膀的层次: <<listbox "$characterViewer.bodyState.angelWingsLayer" autoselect>> <<option "前面" "front">> <<option "背面" "back">> <</listbox>> <br><br> <span class="gold">堕天使:</span> <br> 翅膀: <<listbox "$characterViewer.bodyState.fallenAngelWings" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> || 光环: <<listbox "$characterViewer.bodyState.fallenAngelHalo" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> <br> 左翼类型: <<listbox "$characterViewer.bodyState.fallenAngelWingsLeftType" autoselect>> <<option "普通" "idle">> <<option "遮挡" "cover">> <</listbox>> || 右翼类型: <<listbox "$characterViewer.bodyState.fallenAngelWingsRightType" autoselect>> <<option "普通" "idle">> <<option "遮挡" "cover">> <</listbox>> <br> 翅膀的层次: <<listbox "$characterViewer.bodyState.fallenAngelWingsLayer" autoselect>> <<option "前面" "front">> <<option "背面" "back">> <</listbox>> <br><br> <span class="gold">恶魔:</span> <br> 犄角: <<listbox "$characterViewer.bodyState.demonHorns" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <<option "经典" "classic">> <<option "魅魔" "succubus">> <</listbox>> || 尾巴: <<listbox "$characterViewer.bodyState.demonTail" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <<option "经典" "classic">> <<option "魅魔" "succubus">> <</listbox>> || 恶魔翅膀: <<listbox "$characterViewer.bodyState.demonWings" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <<option "魅魔" "succubus">> <</listbox>> <br> 恶魔翅膀类型: <<listbox "$characterViewer.bodyState.demonWingsType" autoselect>> <<option "普通" "idle">> <<option "遮挡" "cover">> <<option "炫耀" "flaunt">> <</listbox>> <br> 恶魔尾巴类型: <<listbox "$characterViewer.bodyState.demonTailType" autoselect>> <<option "普通" "idle">> <<option "遮挡" "cover">> <<option "炫耀" "flaunt">> <</listbox>> <br> 犄角的层次: <<listbox "$characterViewer.bodyState.demonHornsLayer" autoselect>> <<option "前面" "front">> <<option "背面" "back">> <</listbox>> || 尾巴的层次: <<listbox "$characterViewer.bodyState.demonTailLayer" autoselect>> <<option "前面" "front">> <<option "背面" "back">> <</listbox>> || 翅膀的层次: <<listbox "$characterViewer.bodyState.demonWingsLayer" autoselect>> <<option "前面" "front">> <<option "背面" "back">> <</listbox>> <br><br> <span class="gold">狼:</span> <br> 耳朵: <<listbox "$characterViewer.bodyState.wolfEars" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> || 尾巴: <<listbox "$characterViewer.bodyState.wolfTail" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> <br> 尾巴的层次: <<listbox "$characterViewer.bodyState.wolfTailLayer" autoselect>> <<option "前面" "front">> <<option "背面" "back">> <</listbox>> <br><br> <span class="gold">猫:</span> <br> 耳朵: <<listbox "$characterViewer.bodyState.catEars" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> || 尾巴: <<listbox "$characterViewer.bodyState.catTail" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> || 尾巴: <<listbox "$characterViewer.bodyState.catTailType" autoselect>> <<option "普通" "idle">> <<option "遮挡" "cover">> <<option "炫耀" "flaunt">> <</listbox>> <br> 尾巴的层次: <<listbox "$characterViewer.bodyState.catTailLayer" autoselect>> <<option "前面" "front">> <<option "背面" "back">> <</listbox>> <br><br> <span class="gold">奶牛:</span> <br> 犄角: <<listbox "$characterViewer.bodyState.cowHorns" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> || 耳朵: <<listbox "$characterViewer.bodyState.cowEars" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> || 尾巴: <<listbox "$characterViewer.bodyState.cowTail" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> <br> 犄角的层次: <<listbox "$characterViewer.bodyState.cowHornsLayer" autoselect>> <<option "前面" "front">> <<option "背面" "back">> <</listbox>> || 尾巴的层次: <<listbox "$characterViewer.bodyState.cowTailLayer" autoselect>> <<option "前面" "front">> <<option "背面" "back">> <</listbox>> <br><br> <span class="gold">鸟:</span> <br> 眼睛: <<listbox "$characterViewer.bodyState.birdEyes" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> || 面部花纹: <<listbox "$characterViewer.bodyState.birdMalar" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> || 羽毛: <<listbox "$characterViewer.bodyState.birdPlumage" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> || 阴毛: <<listbox "$characterViewer.bodyState.birdPubes" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> || 尾巴: <<listbox "$characterViewer.bodyState.birdTail" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> <br> 翅膀: <<listbox "$characterViewer.bodyState.birdWings" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> || 左翼类型: <<listbox "$characterViewer.bodyState.birdWingsLeftType" autoselect>> <<option "普通" "idle">> <<option "遮挡" "cover">> <</listbox>> || 右翼类型: <<listbox "$characterViewer.bodyState.birdWingsRightType" autoselect>> <<option "普通" "idle">> <<option "遮挡" "cover">> <</listbox>> <br> 尾巴的层次: <<listbox "$characterViewer.bodyState.birdTailLayer" autoselect>> <<option "前面" "front">> <<option "背面" "back">> <</listbox>> || 翅膀的层次: <<listbox "$characterViewer.bodyState.birdWingsLayer" autoselect>> <<option "前面" "front">> <<option "背面" "back">> <</listbox>> <br><br> <span class="gold">狐狸:</span> <br> 耳朵: <<listbox "$characterViewer.bodyState.foxEars" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> || 尾巴: <<listbox "$characterViewer.bodyState.foxTail" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> || 脸颊: <<listbox "$characterViewer.bodyState.foxCheeks" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> <br> 尾巴的层次: <<listbox "$characterViewer.bodyState.foxTailLayer" autoselect>> <<option "前面" "front">> <<option "背面" "back">> <</listbox>> <br><br> <</widget>> <<widget "characterViewerModel">> <<set $_id to _args[0] or 0>> <<set $_instanceId to `characterViewer-${$_id}`>> <<selectmodel "main" $_instanceId>> /* set options and filters */ /*group toggles*/ <<set _modeloptions.show_hair to $characterViewer.bodyState.hairStage !== "none">> <<set _modeloptions.show_face to $characterViewer.bodyState.show_face>> /*body*/ <<set _modeloptions.body_type to ["m","a","f","o"][$characterViewer.bodyState.bodytype]>> <<set _modeloptions.breasts to $characterViewer.bodyState.cleavage ? "cleavage" : "default">> /* <<set _modeloptions.breasts to $characterViewer.clothesEquipped.under_upper isnot 0 ? "cleavage" : "default">> */ <<set _modeloptions.arm_left to $characterViewer.bodyState.leftArmCovering ? "cover" : "idle">> <<set _modeloptions.arm_right to $characterViewer.bodyState.rightArmCovering ? "cover" : "idle">> <<switch $characterViewer.bodyState.breastSize>> <<case 12>> <<set _modeloptions.breast_size to 6>> <<case 8 9 10 11>> <<set _modeloptions.breast_size to 5>> <<case 6 7>> <<set _modeloptions.breast_size to 4>> <<case 4 5>> <<set _modeloptions.breast_size to 3>> <<case 3>> <<set _modeloptions.breast_size to 2>> <<case 1 2>> <<set _modeloptions.breast_size to 1>> <<default>> <<set _modeloptions.breast_size to 0>> <</switch>> <<set _modeloptions.crotch_visible to $characterViewer.bodyState.penisSize !== "none">> <<set _modeloptions.crotch_exposed to $characterViewer.bodyState.penisSize !== "none">> <<set _modeloptions.penis to $characterViewer.bodyState.penisSize !== "none" ? $characterViewer.bodyState.penisVirgin : "">> <<set _modeloptions.penis_size to $characterViewer.bodyState.penisSize !== "none" ? $characterViewer.bodyState.penisSize : "">> <<set _modeloptions.balls to $characterViewer.bodyState.ballsExist>> <<set _modeloptions.belly to $characterViewer.bodyState.bellySize>> /*Skin & tan*/ <<set _modeloptions.skin_type to $characterViewer.skinColour.type>> <<set _modeloptions.skin_tone to $characterViewer.skinColour.range / 100>> /*Hair*/ <<set _modeloptions.hair_colour to $characterViewer.colours.hair>> <<set _modeloptions.hair_sides_type to $characterViewer.bodyState.hairType>> <<set _modeloptions.hair_sides_length to $characterViewer.bodyState.hairStage>> <<set _modeloptions.hair_sides_position to $characterViewer.bodyState.fringePosition>> <<set _modeloptions.hair_fringe_colour to $characterViewer.colours.fringe>> <<set _modeloptions.hair_fringe_type to $characterViewer.bodyState.fringeType>> <<set _modeloptions.hair_fringe_length to $characterViewer.bodyState.fringeStage>> <<set _modeloptions.brows_colour to $characterViewer.colours.hair>> /*Face*/ <<set _modeloptions.freckles to $characterViewer.bodyState.freckles>> <<set _modeloptions.trauma to $characterViewer.bodyState.trauma>> <<set _modeloptions.blink to $characterViewer.bodyState.blink>> <<set _modeloptions.eyes_half to $characterViewer.bodyState.eyes_half>> <<set _modeloptions.eyes_bloodshot to $characterViewer.bodyState.eyes_bloodshot>> <<set _eyeOptions to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey"]>> <<if $characterViewer.colours.eyesl is "range">> <<set _modeloptions.left_eye to _eyeOptions[Math.clamp($_id,0,_eyeOptions.length - 1)]>> <<else>> <<set _modeloptions.left_eye to $characterViewer.colours.eyesl>> <</if>> <<if $characterViewer.colours.eyesr is "range">> <<set _modeloptions.right_eye to _eyeOptions[Math.clamp($_id,0,_eyeOptions.length - 1)]>> <<else>> <<set _modeloptions.right_eye to $characterViewer.colours.eyesr>> <</if>> /*Fluid*/ <<set _baseArray to ["", "Start", "VerySlow", "Slow", "Fast", "VeryFast"]>> <<set _modeloptions.drip_vaginal to _baseArray[$characterViewer.bodyState.vaginaCum]>> <<set _modeloptions.drip_anal to _baseArray[$characterViewer.bodyState.anusCum]>> <<set _modeloptions.drip_mouth to _baseArray[$characterViewer.bodyState.mouthCum]>> /*Clothes*/ <<characterViewerModelClothes $_id "head">> <<characterViewerModelClothes $_id "face">> <<characterViewerModelClothes $_id "neck">> <<characterViewerModelClothes $_id "hands">> <<characterViewerModelClothes $_id "upper">> <<characterViewerModelClothes $_id "lower">> <<characterViewerModelClothes $_id "under_upper">> <<characterViewerModelClothes $_id "under_lower">> <<characterViewerModelClothes $_id "legs">> <<characterViewerModelClothes $_id "feet">> <<characterViewerModelClothes $_id "genitals">> /*tf*/ <<set _modeloptions.angel_wings_type to $characterViewer.bodyState.angelWings>> <<set _modeloptions.angel_wing_right to $characterViewer.bodyState.angelWingsRightType>> <<set _modeloptions.angel_wing_left to $characterViewer.bodyState.angelWingsLeftType>> <<set _modeloptions.angel_wings_layer to $characterViewer.bodyState.angelWingsLayer>> <<set _modeloptions.angel_halo_type to $characterViewer.bodyState.angelHalo>> <<set _modeloptions.fallen_wings_type to $characterViewer.bodyState.fallenAngelWings>> <<set _modeloptions.fallen_wing_right to $characterViewer.bodyState.fallenAngelWingsRightType>> <<set _modeloptions.fallen_wing_left to $characterViewer.bodyState.fallenAngelWingsLeftType>> <<set _modeloptions.fallen_wings_layer to $characterViewer.bodyState.fallenAngelWingsLayer>> <<set _modeloptions.fallen_halo_type to $characterViewer.bodyState.fallenAngelHalo>> <<set _modeloptions.demon_wings_type to $characterViewer.bodyState.demonWings>> <<set _modeloptions.demon_wings_state to $characterViewer.bodyState.demonWingsType>> <<set _modeloptions.demon_wings_layer to $characterViewer.bodyState.demonWingsLayer>> <<set _modeloptions.demon_tail_type to $characterViewer.bodyState.demonTail>> <<set _modeloptions.demon_tail_state to $characterViewer.bodyState.demonTailType>> <<set _modeloptions.demon_tail_layer to $characterViewer.bodyState.demonTailLayer>> <<set _modeloptions.demon_horns_type to $characterViewer.bodyState.demonHorns>> <<set _modeloptions.demon_horns_layer to $characterViewer.bodyState.demonHornsLayer>> <<set _modeloptions.wolf_tail_type to $characterViewer.bodyState.wolfTail>> <<set _modeloptions.wolf_tail_layer to $characterViewer.bodyState.wolfTailLayer>> <<set _modeloptions.wolf_ears_type to $characterViewer.bodyState.wolfEars>> <<set _modeloptions.wolf_pits_type to $characterViewer.bodyState.wolfPits>> <<set _modeloptions.wolf_pubes_type to $characterViewer.bodyState.wolfPubes>> <<set _modeloptions.wolf_cheeks_type to "disabled">> <<set _modeloptions.cat_tail_type to $characterViewer.bodyState.catTail>> <<set _modeloptions.cat_tail_state to $characterViewer.bodyState.catTailType>> <<set _modeloptions.cat_tail_layer to $characterViewer.bodyState.catTailLayer>> <<set _modeloptions.cat_ears_type to $characterViewer.bodyState.catEars>> <<set _modeloptions.cow_horns_type to $characterViewer.bodyState.cowHorns>> <<set _modeloptions.cow_horns_layer to $characterViewer.bodyState.cowHornsLayer>> <<set _modeloptions.cow_tail_type to $characterViewer.bodyState.cowTail>> <<set _modeloptions.cow_tail_layer to $characterViewer.bodyState.cowTailLayer>> <<set _modeloptions.cow_ears_type to $characterViewer.bodyState.cowEars>> <<set _modeloptions.bird_wings_type to $characterViewer.bodyState.birdWings>> <<set _modeloptions.bird_wing_right to $characterViewer.bodyState.birdWingsRightType>> <<set _modeloptions.bird_wing_left to $characterViewer.bodyState.birdWingsLeftType>> <<set _modeloptions.bird_wings_layer to $characterViewer.bodyState.birdWingsLayer>> <<set _modeloptions.bird_tail_type to $characterViewer.bodyState.birdTail>> <<set _modeloptions.bird_tail_layer to $characterViewer.bodyState.birdTailLayer>> <<set _modeloptions.bird_eyes_type to $characterViewer.bodyState.birdEyes>> <<set _modeloptions.bird_malar_type to $characterViewer.bodyState.birdMalar>> <<set _modeloptions.bird_plumage_type to $characterViewer.bodyState.birdPlumage>> <<set _modeloptions.bird_pubes_type to $characterViewer.bodyState.birdPubes>> <<set _modeloptions.fox_tail_type to $characterViewer.bodyState.foxTail>> <<set _modeloptions.fox_tail_layer to $characterViewer.bodyState.foxTailLayer>> <<set _modeloptions.fox_ears_type to $characterViewer.bodyState.foxEars>> <<set _modeloptions.fox_cheeks_type to $characterViewer.bodyState.foxCheeks>> <<if $characterViewer.controls.animations>> <<animatemodel>> <<else>> <<rendermodel>> <</if>> <</widget>> <<widget "characterViewerModelClothesControls">> <h4>衣物</h4> <<set $_equip to ["upper","lower","under_upper","under_lower","head","face","neck","hands","legs","feet","genitals"]>> <<set _clothesColorOptions to {"随机":"Range", "反色":"Inversed Range", "黑色":"black", "蓝色":"blue", "棕色":"brown", "绿色":"green", "粉色":"pink", "紫色":"purple", "红色":"red", "橙色":"tangerine", "青色":"teal", "白色":"white", "黄色":"yellow"}>> <<for $_i to 0; $_i lt $_equip.length; $_i++>> <<set $_slot to _equip[$_i]>> <span class="gold"><<print $_slot.replace("upper", "上身").replace("lower", "下身").replace("under", "内衣").replace("genitals", "生殖器").replace("head", "头部").replace("face", "面部").replace("neck", "颈部").replace("hands", "手部").replace("legs", "腿部").replace("feet", "足部").replace("_","")>></span> <<listbox `"$characterViewer.clothesEquipped." + $_slot` autoselect>> <<optionsfrom _clothes[$_slot]>> <</listbox>> <br> 主色调: <<listbox `"$characterViewer.colours." + $_slot + "[0]"` autoselect>> <<optionsfrom _clothesColorOptions>> <</listbox>> | 第二色调: <<listbox `"$characterViewer.colours." + $_slot + "[1]"` autoselect>> <<optionsfrom _clothesColorOptions>> <</listbox>> <<if ["over_upper","over_lower","upper","lower","under_upper","under_lower","genitals"].includes($_slot)>> <br> 耐久度: <<listbox `"$characterViewer.clothesIntegrity." + $_slot` autoselect>> <<option "完整" "full">> <<option "磨损" "frayed">> <<option "撕裂" "torn">> <<option "破烂" "tattered">> <</listbox>> <</if>> <br><br> <</for>> <</widget>> <<widget "characterViewerModelClothes">> <<set $_instanceId to _args[0]>> <<set $_slot to _args[1]>> <<set $_item to setup.clothes[$_slot][$characterViewer.clothesEquipped[$_slot]]>> <<if $_item and $characterViewer.clothesEquipped[$_slot] isnot 0 and $_item.name isnot "naked">> <<set _modeloptions["worn_" + $_slot] to $characterViewer.clothesEquipped[$_slot]>> <<if ["over_upper","over_lower","upper","lower","under_upper","under_lower","genitals"].includes($_slot)>> <<set _modeloptions["worn_" + $_slot + "_integrity"] to $characterViewer.clothesIntegrity[$_slot]>> <</if>> <<set $_colours to $_item.colour_options>> <<run $_colours.delete("custom")>> <<set $_acc_colours to $_item.accessory_colour_options>> <<run $_acc_colours.delete("custom")>> <<if !Array.isArray($_colours) or $_colours.length is 0>> <<set _modeloptions["worn_" + $_slot + "_colour"] to "">> <<elseif $characterViewer.colours[$_slot][0] is "Range">> <<set _modeloptions["worn_" + $_slot + "_colour"] to $_colours[Math.clamp($_instanceId,0,$_colours.length - 1)]>> <<elseif $characterViewer.colours[$_slot][0] is "Inversed Range">> <<set _modeloptions["worn_" + $_slot + "_colour"] to $_colours[Math.clamp($_colours.length - $_instanceId,0,$_colours.length - 1)]>> <<else>> <<set _modeloptions["worn_" + $_slot + "_colour"] to $characterViewer.colours[$_slot][0]>> <</if>> <<if !Array.isArray($_acc_colours) or $_acc_colours.length is 0>> <<set _modeloptions["worn_" + $_slot + "_acc_colour"] to "">> <<elseif $characterViewer.colours[$_slot][1] is "Range">> <<set _modeloptions["worn_" + $_slot + "_acc_colour"] to $_acc_colours[Math.clamp($_instanceId,0,$_acc_colours.length - 1)]>> <<elseif $characterViewer.colours[$_slot][1] is "Inversed Range">> <<set _modeloptions["worn_" + $_slot + "_acc_colour"] to $_acc_colours[Math.clamp($_acc_colours.length - $_instanceId,0,$_acc_colours.length - 1)]>> <<else>> <<set _modeloptions["worn_" + $_slot + "_acc_colour"] to $characterViewer.colours[$_slot][1]>> <</if>> <<else>> <<set _modeloptions["worn_" + $_slot] to 0>> <<set _modeloptions["worn_" + $_slot + "_colour"] to "">> <<set _modeloptions["worn_" + $_slot + "_acc_colour"] to "">> <</if>> <</widget>> <<widget "characterViewerModelExportControls">> <h4>导出/设置</h4> <span class="gold">角色预设</span> <br> <<listbox "$characterViewer.controls.charactersToShow" autoselect>> <<option "单人" 1>> <<option "Wiki" 11>> <</listbox>> <br><br> <span class="gold">动画</span> <br> <label>启用<<radiobutton "$characterViewer.controls.animations" true autocheck>></label> | <label>禁用<<radiobutton "$characterViewer.controls.animations" false autocheck>></label> | <br><br> <span class="gold">拓展角色图像显示空间</span> <br> <<link "拓展模板">> <<addclass "#passages" "debugPassages">> <</link>> | <<link "拓展">> <<set $characterViewer.controls.expand to true>> <<addclass "#passages" "debugPassages">> <</link>> | <<link "设为默认">> <<set $characterViewer.controls.expand to false>> <<removeclass "#passages" "debugPassages">> <</link>> <br><br> <span class="gold">自动刷新</span> <small class="red">在性能不好的设备上可能会很卡</small> <br> <<if $characterViewer.controls.autoRefresh>> <<link [[禁用|$passage]]>> <<set $characterViewer.controls.autoRefresh to false>> <</link>> <<else>> <<link [[启用|$passage]]>> <<set $characterViewer.controls.autoRefresh to true>> <</link>> <</if>> <br><br> <span class="gold">导出/导入</span> <br> <textarea id="characterViewerDataInput" rows="4" cols="40" onClick="if(V.disableAutoSelect == false)this.select();" onfocus="V.tempDisable = true;" onblur="V.tempDisable = false;"></textarea> <br> <input type="button" value="清空文本框" onclick="clearTextBox('characterViewerDataInput')"/> <input type="button" value="文本框顶部" onclick="topTextArea('characterViewerDataInput')"/> <input type="button" value="文本框底部" onclick="bottomTextArea('characterViewerDataInput')"/> <input type="button" value="获取角色数据" onclick="getCharacterViewerDate()"/> <input type="button" value="载入角色数据" onclick="loadCharacterViewerDate()"/> <input id="CopyTextArea" type="button" value="拷贝文本框内容" onclick="copySavedata('characterViewerDataInput')"> <br><br> <label> <<checkbox "$disableAutoSelect" false true autocheck>> 禁用自动选中全文。 </label> <</widget>>
<!-- Any widget with the goal to bug-purge events goes here. Since I didn't find an appropriate file to put this in, I decided to make my own. Feel free to delete this comment at leisure. --> <<widget "checkEventNPC">> <<if (EventSystem.isSlotTaken(_args[0]) and !EventSystem.Disable) or $enemynomax gte 6 or $enemyno gte 6>> <<set $endeventerror to $lastgenerated>> <<clearsinglenpc _args[0]>> <!-- <<endevent phaseless>> --> <</if>> <<set $lastgenerated to $passage>> <</widget>> <<widget "eventExtraInfo">> <!-- Setup useful variables --> <<set $_passages = V.event is undefined ? [] : V.event.buffer.reduce((prev, cur) => { prev.pushUnique(cur.area[0]); return prev; }, []) >> <h3>Area information</h3> <br> Passage: $_passages <br> <<if _eventAlertMajorArea is true>> <span class="red">You are in a major area, which means an NPC escaped!</span> <<if $cheatdisable is "f">> Ignore this message if you've just used a cheat. Otherwise, <span class="red">please report this!</span> <<else>> <span class="red">Please report this!</span> <</if>> <<set _eventreason to true>> <<elseif !_eventAlertMajorArea>> <span class="green">This NPC was defined in this passage</span> <<set _eventreason to true>> <<else>> <<if $passage.includes("Street Stalk")>> <span class="green">You are being stalked. Usually this means everything is in order.</span> <<set _eventreason to true>> <</if>> <<if $event isnot undefined>> <<if $_passages.includes($passage)>> <span class="green">You are in a passage where NPCs were generated.</span> <<set _eventreason to true>> <<elseif $passage.includes($_passages)>> <span class="green">You are in a subpassage from where NPCs were generated. Usually this means they are still in use.</span> <<set _eventreason to true>> <</if>> <<else>> <span class="yellow">You are not in an event.</span> <</if>> <</if>> <<if !_eventreason>> <span class="yellow">NPCs were generated at some point and may not be cleared. They could still be in use. If you feel like they shouldn't be active, please report this. If you're unsure whether or not to report this, go to a major area (i.e a street/alleyway/outside) and check this again.</span> <</if>> <br><br> <h3>NPC information</h3> <br> $enemyno NPC<<if $enemyno gt 1>>s are<<else>> is<</if>> currently active. Max: $enemynomax. Them being:<br><br> <div class="debug-event-container"> <<for $_i to 0; $_i lt $NPCList.length; $_i++>> <<set $_npc to $NPCList[$_i]>> <<set $_eventNPC to EventSystem.get($_i)>> <<if $_npc.type isnot undefined and $_eventNPC isnot undefined>> <<set $_time to new DateTime($_eventNPC.time)>> <div class="debug-event-item debug-event-success"> ID: $_i | $_npc.fullDescription<br> Sex: $_npc.gender | Gender: $_npc.pronouns.man<br> Description: $_npc.description<<if $_npc.role>> | Role: $_npc.role<</if>><br> Source: <<print $_eventNPC.area[0]>>, at: <<ampm $_time.getHours() $_time.getMinutes()>>.<br> </div> <<else>> <div class="debug-event-item debug-event-empty"> NPC #: $_i </div> <</if>> <</for>> </div> <<if $event isnot undefined>> <br>Extra debugging:<br> <<for $_i to 0; $_i lt $event.buffer.length; $_i++>> <<set $_eventNPC to $event.buffer[$_i]>> <<set $_time to new DateTime($_eventNPC.time)>> <<print ($NPCList[$_eventNPC.slot] || {}).fullDescription || "No description.">><br> Defined in passage <<print $_eventNPC.area[0]>>, at <<ampm $_time.getHours() $_time.getMinutes()>>.<br> <<if $_eventNPC.area.length gt 1>> Widget Stack: <<set $_widgetStack to $_eventNPC.area.slice(1)>> <<for $_iStack = 0; $_iStack lt $_widgetStack.length; $_iStack++>> <<print "<<$_widgetStack[$_iStack]>>">><<if $_iStack isnot $_widgetStack.length - 1>>, <</if>> <</for>> <br> <</if>> <!-- Check other event NPCs for linked passages --> <<for $_j to 0; $_j lt $event.buffer.length; $_j++>> <<set $_eventNPC2 to $event.buffer[$_j]>> <<if $_i isnot $_j and $_eventNPC.area[0] is $_eventNPC2.area[0]>> <<if _eventnumberinpassage is undefined>> <<set _eventnumberinpassage to 0>> <</if>> <<set _eventnumberinpassage += 1>> <</if>> <</for>> <!-- Check other event NPCs for linked passages --> <<if _eventnumberinpassage isnot undefined>> <<print _eventnumberinpassage>> other NPC<<if _eventnumberinpassage isnot 1>>s<</if>> have also been defined in passage <<print $_eventNPC.area[0]>>.<br> <<unset _eventnumberinpassage>> <</if>> Set in slot <<print $_eventNPC.slot>> of $$NPCList.<br> <<for $_j to 0; $_j lt $event.buffer.length; $_j++>> <<if $_i isnot $_j and $_eventNPC.slot is $_eventNPC.slot[$_j]>> <span class="red">This NPC has been overwritten or overwrote another one in slot <<print $event.slot[$_eventNPC.slot]>>!</span><br> <<break>> <</if>> <</for>> <br> <</for>> Phase: $phase <</if>> <</widget>> <!-- <<widget "eventAlert">> <<if $event[0] is $passage>> <span class="green" style="text-align: center">Event Active</span> <<if $debug is 1>> <<set _eventAlertMajorArea to false>> <span class="rainbow"><<button "More Event Info">> <<overlayReplace "eventExtraInfo">> <</button>></span> <</if>> <<elseif ["Orphanage", "Bedroom", "Barb Street", "Cliff Street", "Connudatus Street", "Danube Street", "Domus Street", "Elk Street", "Harvest Street", "High Street", "Mer Street", "Nightingale Street", "Oxford Street", "Starfish Street", "Wolf Street", "Residential alleyways", "Commercial alleyways", "Industrial alleyways", "Park", "Hallways", "Brothel", "Strip Club", "Beach", "Ocean Breeze", "Docks Work", "Residential Drain", "Commercial Drain", "Industrial Drain", "Forest", "Farmland", "Livestock Field", "Forest Wolf Cave", "Wolf Cave", "Wolf Cave Clearing", "Asylum", "Asylum Cell", "Underground Cell"].includes($passage)>> <span class="red" style="text-align: center">Event Active</span> <<set _eventAlertMajorArea to true>> <span class="rainbow"><<button "More Event Info">> <<overlayReplace "eventExtraInfo">> <</button>></span> <<elseif ["Forest Cabin", "Eden Cabin", "Eden Clearing"].includes($event[0]) and $event.length is 1>> <span class="green" style="text-align: center">Eden Active</span> <<else>> <span class="yellow" style="text-align: center">Event Active</span> <span class="rainbow"><<button "More Event Info">> <<overlayReplace "eventExtraInfo">> <</button>></span> <</if>> <</widget>> -->
<<widget "debug">> <<button DEBUG>> <<script>>overlayShowHide('debugOverlay')<</script>> <</button>> <<if $debugMenu is undefined>> <<set $debugMenu to [false, 'debugMain', ""]>> <</if>> <<if $debugMenu[2] is undefined>> <<set $debugMenu[2] = "">> <</if>> <<if $debug_favourite == undefined>> <<set $debug_favourite = []>> <</if>> <<if setup.debugMenu.cacheDebugDiv["debugOverlay"] == undefined or setup.debugMenu.cacheDebugDiv["debugOverlay"] == {}>> <<if $debugMenu == []>> <<set $debugMenu = [false, "debugMain", ""]>> <</if>> <<replace "#debugOverlay">><<debugContents>><</replace>> <<if $debugMenu[0] is true>> <<removeclass "#debugOverlay" "hidden">> <<else>> <<addclass "#debugOverlay" "hidden">> <</if>> <<else>> <<saveLoadCache "load">> <<if $debugMenu[2] != "" and $debugMenu[2] != undefined>> <<run window.researchEvents($debugMenu[2])>> <</if>> <</if>> <<run window.checkEventCondition()>> <</widget>> <<widget "debugContents">> <<set _selected = $debugMenu[1]>> <nav class="overlayMenu"> <ul> <li><input id="debugOverlayButton" type="button" class="close" style="width:45px;height: 35px;" value="⮨" onclick="overlayShowHide('debugOverlay', 'close')"/></li> <li><input id="debugMainButton" @class="'bg-color-debug-unselected '+(_selected == 'debugMain' ? 'bg-color-debug-selected' : '')" type="button" value="Main" style="width: 60px;" onclick="overlayMenu('debugMain', 'debug')"/></li> <li><input id="debugCharacterButton" @class="'bg-color-debug-unselected '+(_selected == 'debugCharacter' ? 'bg-color-debug-selected' : '')" type="button" value="Character" onclick="overlayMenu('debugCharacter', 'debug')"/></li> <li><input id="debugEventsButton" @class="'bg-color-debug-unselected '+(_selected == 'debugEvents' ? 'bg-color-debug-selected' : '')" type="button" value="Events" style="width: 65px;" onclick="overlayMenu('debugEvents', 'debug')"/></li> <li><input id="debugFavouritesButton" @class="'bg-color-debug-unselected '+(_selected == 'debugFavourites' ? 'bg-color-debug-selected' : '')" type="button" value="Favourites" onclick="overlayMenu('debugFavourites', 'debug')"/></li> <li><input id="debugAddButton" @class="'bg-color-debug-unselected '+(_selected == 'debugAdd' ? 'bg-color-debug-selected' : '')" style="width: 20px; padding-left: 0.259em;" type="button" value="+" onclick="overlayMenu('debugAdd', 'debug')"/></li> </ul> <div class="header-content-search-content" id="formChangeColor" style=""> <input name="searchEvents" id="searchEvents" placeholder="Filtering..." onfocusout="window.changeBorderColor()" onfocus="window.changeBorderColor()" oninput="window.researchEvents()"> </div> </nav> <<if $debugMenu[1] is "debugMain">> <div id="debugMain" class="overlayItem"> <h3>Main</h3> <<debugMain>> <br> </div> <<else>> <div id="debugMain" class="overlayItem hidden"> <h3>Main</h3> <<debugMain>> <br> </div> <</if>> <<if $debugMenu[1] is "debugCharacter">> <div id="debugCharacter" class="overlayItem"> <h3>Character</h3> <<debugCharacter>> <br> </div> <<else>> <div id="debugCharacter" class="overlayItem hidden"> <h3>Character</h3> <<debugCharacter>> <br> </div> <</if>> <<if $debugMenu[1] is "debugEvents">> <div id="debugEvents" class="overlayItem" onload="restoreDebugMenuState"> <h3>Events</h3> <<debugEvents>> <br> </div> <<else>> <div id="debugEvents" class="overlayItem hidden" onload="restoreDebugMenuState"> <h3>Events</h3> <<debugEvents>> <br> </div> <</if>> <<if $debugMenu[1] is "debugFavourites">> <div id="debugFavourites" class="overlayItem" onload="restoreDebugMenuState"> <h3>Favourites</h3> <<debugFavourites>> <br> </div> <<else>> <div id="debugFavourites" class="overlayItem hidden" onload="restoreDebugMenuState"> <h3>Favourites</h3> <<debugFavourites>> <br> </div> <</if>> <<if $debugMenu[1] is "debugAdd">> <div id="debugAdd" class="overlayItem" onload="restoreDebugMenuState"> <h3>Add passages to the Menu</h3> <<debugAdd>> <br> <br> </div> <<else>> <div id="debugAdd" class="overlayItem hidden" onload="restoreDebugMenuState"> <h3>Add passages to the Menu</h3> <<debugAdd>> <br> </div> <</if>> <<if $debugMenu[2] != "" and $debugMenu[2] != undefined>> <<run window.researchEvents($debugMenu[2])>> <</if>> <<saveLoadCache "save">> <</widget>> <<widget "debugMain">> <br> <div id="MainDebugInfo"> Allure: <<print $allure>> <br> Rng: <<print $rng>> <br> Danger: <<print $danger || '0'>> <br> Passage: <<print $passage>> <br> </div> <input type="button" id="backwords" value="Back" onclick="SugarCube.State.backward()"/> <br> <div id='debugEventsMain'> <<debugGenerateDivs "Main">> </div> <</widget>> <<widget "debugCharacter">> <div id='debugEventsCharacter'> <<debugGenerateDivs "Character">> </div> <</widget>> <<widget "debugEvents">> <div id='debugEventsEvents'> <<debugGenerateDivs "Events">> </div> <</widget>> <<widget "debugFavourites">> <<if _args[0] == "replace">> <<replace "#debugEventsFavourites">> <<debugGenerateDivs "Favourites">> <</replace>> <<else>> <div id='debugEventsFavourites'> <<debugGenerateDivs "Favourites">> </div> <</if>> <</widget>> <<widget "debugAdd">> <div id='debugEventsAdd'> <<debugGenerateDivs "Add">> </div> <</widget>> <<widget "debugGenerateDivs">> <<if ndef _event_list>> <<set _event_list to window.returnEventList()>> <</if>> <<if _event_list["Favourites"] == undefined>> <<set _event_list["Favourites"] = $debug_favourite>> <</if>> <<if _args[0] != "Add">> <<for _index = 0; _index < _event_list[_args[0]].length; _index++>> <<if _event_list[_args[0]][_index].text_only != undefined>> <<for _c = 0; _event_list[_args[0]][_index].text_only[_c] == '\n'; _c++>><br name="#"><</for>> <<if _c < _event_list[_args[0]][_index].text_only.length>> <div name="#" @id="_args[0]+'-'+_index"> <<print _event_list[_args[0]][_index].text_only>> </div> <<for _c = _event_list[_args[0]][_index].text_only.length - 1; _event_list[_args[0]][_index].text_only[_c] == '\n'; _c-->><br name="#"><</for>> <</if>> <<else>> <<run window.getNameAndPassage(_args[0], T.index)>> <<capture _args[0] _index _link_name _link_passage>> <<set _onclickTemp = "window.debugCreateLinkAndRedirect("+"'"+_args[0]+"'"+","+_index+","+"'"+_args[0]+"-"+_index+"'"+");">> <div @name="_link_name" @id="_args[0]+'-'+_index"> <a tabindex="0" @onclick="_onclickTemp">_link_name</a> <<run window.addFavouriteIcon(_args[0], _index, _args[0]+'-'+_index)>> </div> <<run window.addonClickDivPassage(_args[0], _index, _args[0]+'-'+_index)>> <</capture>> <</if>> <</for>> <<else>> <<run window.addDebugForm()>> <</if>> <</widget>> <<widget "saveLoadCache">> <<if _args[0] == "save">> <<run window.cacheDebugDiv()>> <<else>> <<run $(document).one(':passageend', (ev) => window.loadCachedDebugDiv())>> <</if>> <</widget>> <<widget "resetDebugLinks">> <<link _link_name _link_passage>> <<run window.runWidgetsInsideLink(_args[0], _index)>> <</link>> <</widget>>
<h3>场景查看器</h3> <<scenes>> <<scenesSearch>> <<scenesViewerCalc>> <div id="scenesViewer"> <<scenesViewer>> </div> <div id="scenesViewerControls"> <<scenesViewerControls>> </div> <<if $debug is 1>> <!--<br> <<saveCompareTool>>--> <br> <<link [[重置|$passage]]>><<unset $scenes>><<unset _scenes>><</link>> <</if>> <<if $lastPassage>> <br> <<link [[退出|$lastPassage]]>><<unset $scenes>><<unset $lastPassage>><</link>> <</if>>
'<<print $replayScene.name>>' 场景结束。 <br><br> <<unfreezePlayerStats>> <<unset $replayScene>> <<endevent>> <<link [[退出场景|Scene Viewer]]>><</link>>
<<switch $sceneViewSwitch>> <<case "halloweenwhitney">><<halloweenwhitney>> <<case "halloweenkylar">><<halloweenkylar>> <<case "AlexFarmWorkStage3">><<farmVisitor>> <<case "AlexFarmWorkStage4">><<farmStage4>> <<case "AlexFarmWorkStage5">><<farmStage5>> <<case "AlexFarmWorkStage6">><<farmStage6>> <<case "schoolBully">><<schoolbully>> <<default>> 场景查看器发生了一个错误: <<print $replayScene.name>>. 请提交报告。 <br><br> <<set _exitpassage to clone($replayScene.exitpassage)>> <<unset $replayScene>> <<unfreezePlayerStats>> <<link [[后退|_exitpassage]]>> <</link>> <</switch>> <<unset $sceneViewSwitch>>
<<widget "setupReplayScene">> /*In case the object isnt setup correctly*/ <<set _passages to ["Scene Viewer End"]>> <<if Array.isArray(_args[2])>> <<set _passages to _args[2]>> <</if>> <<set _variablesToRestore to []>> <<freezePlayerStats>> <<set $replayScene to { name: _args[0], startPassage: (_args[1] ? _args[1] : _passages[0]), passages: _passages, exitpassage: $passage }>> <</widget>> /*Scenes when player viewing cant be tracked*/ <<widget "seenPassage">> <<if $scenePassages is undefined>> <<set $scenePassages to []>> <</if>> <<run $scenePassages.pushUnique($passage)>> <</widget>> /*Scenes when player viewing can be tracked*/ <<widget "seenPassageChecks">> <<set $_robin to statusCheck("Robin")>> <<if $scenePassages is undefined>> <<set $scenePassages to []>> <</if>> <<if $NPCName[$NPCNameList.indexOf('Avery')].init is 1>> <<run $scenePassages.pushUnique("Park Lichen")>> <</if>> <<if $_robin.init is 1>> <<run $scenePassages.pushUnique("Robin Intro")>> <</if>> <<if $bun_value gte 15000>> <<run $scenePassages.pushUnique("Photography Chef")>> <<run $scenePassages.pushUnique("Chef Opening")>> <</if>> <<if $schoolevent gte 1>> <<run $scenePassages.pushUnique("Penis School Inspection")>> <</if>> <<if $schoolevent gte 2>> <<run $scenePassages.pushUnique("Pussy School Inspection")>> <</if>> <<if $schoolevent gte 3>> <<run $scenePassages.pushUnique("Breast School Inspection")>> <</if>> <<if $halloween_whitney_proposed>> <<run $scenePassages.pushUnique("halloweenwhitney")>> <</if>> <<if $halloween_kylar_proposed>> <<run $scenePassages.pushUnique("halloweenkylar")>> <</if>> <!-- Intentional breakless design for this switch. Example: If $farm_stage is 4, it will run cases 4, 3 and 2. --> <<run switch (Math.clamp($farm_stage, 0, 6)) { case 6: $scenePassages.pushUnique("AlexFarmWorkStage6"); case 5: $scenePassages.pushUnique("AlexFarmWorkStage5"); case 4: $scenePassages.pushUnique("AlexFarmWorkStage4"); case 3: $scenePassages.pushUnique("AlexFarmWorkStage3"); case 2: $scenePassages.pushUnique("AlexFarmIntro"); } >> <<if $farm and $farm.milking and $farm.milking.alexNightEvent>> <<run $scenePassages.pushUnique("AlexFarmSelfMilkingCaught")>> <</if>> <<if $bullyevent gt 0>> <<run $scenePassages.pushUnique("WhitneySchoolBully1")>> <</if>> <<if $bullyevent gt 1>> <<run $scenePassages.pushUnique("WhitneySchoolBully2")>> <</if>> <<if $bullyevent gt 2>> <<run $scenePassages.pushUnique("WhitneySchoolBully3")>> <</if>> <<if $bullyevent gt 3>> <<run $scenePassages.pushUnique("WhitneySchoolBully4")>> <</if>> <!-- Intentional breakless design for this switch. Example: If $_robin.cdquest is 3, it will run cases 3, 2 and 1. --> <<run switch (Math.clamp($_robin.cdquest, 0, 6)) { case 6: $scenePassages.pushUnique("RobinCrossdressing6", "RobinCrossdressing6I"); case 5: $scenePassages.pushUnique("RobinCrossdressing5"); case 4: $scenePassages.pushUnique("RobinCrossdressing4"); case 3: $scenePassages.pushUnique("RobinCrossdressing3"); case 2: $scenePassages.pushUnique("RobinCrossdressing2"); case 1: $scenePassages.pushUnique("RobinCrossdressing1"); } >> <<if $robinfirstrentfight is 1>> <<run $scenePassages.pushUnique("RentFirstRobinFight")>> <</if>> <<if $kylarSeen.includes("basement")>> <<run $scenePassages.pushUnique("KylarBasement")>> <</if>> <<if $syndromekylar is 1>> <<run $scenePassages.pushUnique("KylarAbduction")>> <</if>> <<if $kylar_sleep_abduction is 1>> <<set $scenePassages.pushUnique("KylarManorSleep")>> <</if>> <!-- Intentional breakless design for this switch. Example: If $kylar_manor_secret is 2, it will run cases 2 and 1. --> <<run switch (Math.clamp($kylar_manor_secret, 0, 3)) { case 3: $scenePassages.pushUnique("KylarMonstranceAccost"); case 2: $scenePassages.pushUnique("KylarMonstranceAsk"); case 1: $scenePassages.pushUnique("KylarManorSecret"); } >> <<if $wraithPrison and $wraithPrison.vision>> <<set $scenePassages.pushUnique("Schism")>> <</if>> <</widget>> <<widget "scenes">> /*Be extra careful when adding new scenes, make sure that any variables that shouldn't be changed this way, are restored right after The widgets `<<freezePlayerStats>>` and `<<unfreezePlayerStats>>` can help here alongside `variablesToRestore` for more scene specific variables The variable $statFreeze to prevent other widgets from running Be aware that many objects will be restored for you, including player, worn, carried, wardrobe, sexStats, dateCount and named npc's */ <<if $scenePassages is undefined>> <<set $scenePassages to []>> <</if>> <<if $scenes is undefined>> <<seenPassageChecks>> <<set $scenes to { /*"placeHolder":{ name:"", startPassage:"", passages:["",""], manualVariableChanges:"", unlocked: $scenePassages.includes("startPassage") },*/ "AveryParkIntroduction":{ name:"艾弗里公园初见", startPassage:"Park Lichen", passages: ["Park Lichen","Park Lichen Climb","Park Lichen Help","Park Lichen Explain","Park Lichen Run","Park Lichen Honest","Park Lichen Evasive","Park Lichen Accept","Park Lichen Refuse","Park Lichen Smooch","Park Lichen Still","Park Lichen Move"], manualVariableChanges: "<<set $NPCName[$NPCNameList.indexOf('Avery')].init to 0>>", unlocked: $scenePassages.includes("Park Lichen") }, "RobinIntro1":{ name:"罗宾初见1", startPassage:"Orphanage", passages:[], manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf('Robin')].init to 0>><<set Time.setTime(7, 0)>><<set $stress to 0>><<set $home_gone to 0>><<if $exposed gt 0>><<givestartclothing>><</if>>", unlocked: $scenePassages.includes("Robin Intro") }, "RobinIntro2":{ name:"罗宾初见2", startPassage:"Shopping Centre", passages:[], manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf('Robin')].init to 0>><<set Time.set(0)>><<set Time.setTime(18, 0)>><<set $stress to 0>><<if $exposed gt 0>><<givestartclothing>><</if>>", unlocked: $scenePassages.includes("Robin Intro") }, "RobinIntro3":{ name:"罗宾初见3", startPassage:"Canteen", passages:[], manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf('Robin')].init to 0>><<set $schoolstate to 'lunch'>><<set Time.setTime(12, 0)>><<set $stress to 0>><<if $exposed gt 0>><<givestartclothing>><</if>>", unlocked: $scenePassages.includes("Robin Intro") }, "ChefOpeningPhotograph":{ name:"厨师开业照片", startPassage:"Photography Chef", passages:["Photography Chef","Photography Chef 2","Photography Chef 3","Photography Chef 4","Photography Chef 5","Photography Chef Tease","Photography Chef Wait","Photography Chef Cream","Photography Chef Leave","Photography Chef Milk","Photography Chef 6","Photography Chef Wait","Photography Chef Lewd Cream","Photography Chef Normal Cream","Photography Chef 7"], manualVariableChanges:"", unlocked: $scenePassages.includes("Photography Chef") }, "ChefOpeningCeremony":{ name:"厨师开业仪式", startPassage:"Chef Opening", passages:["Chef Opening","Chef Opening 2","Chef Opening 3","Chef Opening Current","Chef Opening Gown","Chef Opening Tuxedo","Chef Opening 4","Chef Opening 5","Chef Opening Avery Accept","Chef Opening Avery Refuse","Chef Opening 6","Chef Opening Bailey Slap","Chef Opening Bailey Thank","Chef Opening Bailey Silent","Chef Opening 7","Chef Opening Smile","Chef Opening Funny","Chef Opening Refuse Photograph","Chef Opening 8","Chef Opening 9","Chef Opening 10","Chef Opening 11","Chef Opening Truth","Chef Opening Bailey","Chef Opening Sam","Chef Opening Self","Chef Opening Refuse","Chef Opening Local","Chef Opening Foreign","Chef Opening Staff","Chef Opening Enjoy","Chef Opening End","Chef Opening End 2"], manualVariableChanges:"", unlocked: $scenePassages.includes("Chef Opening") }, "PenisSchoolInspection":{ name:"学校阴茎检查", startPassage:"Science Lesson", passages:["Penis Inspection", "Penis Inspection 1", "Penis Inspection Expose", "Penis Inspection Flaunt", "Penis Inspection Run Away", "Penis Inspection End", "Penis Inspection Flaunt No Penis", "Penis Inspection Forced", "Penis Inspection Forced Defiant", "Penis Inspection 2"], manualVariableChanges:"<<set Time.setDate(Time.getNextWeekdayDate(2))>><<set Time.setTime(9, 1)>><<set $schoolevent to 0>><<set $schooleventtimer to 0>>", unlocked: $scenePassages.includes("Penis School Inspection") }, "PussySchoolInspection":{ name:"学校小穴检查", startPassage:"Science Lesson", passages:["Pussy Inspection", "Pussy Inspection 1", "Pussy Inspection 2", "Pussy Inspection Run", "Pussy Inspection Flaunt No Pussy", "Pussy Inspection Comply", "Pussy Inspection Flaunt", "Pussy Inspection Forced", "Pussy Inspection Forced Defiant", "Pussy Inspection End"], manualVariableChanges:"<<set Time.setDate(Time.getNextWeekdayDate(2))>><<set Time.setTime(9, 1)>><<set $schoolevent to 1>><<set $schooleventtimer to 0>>", unlocked: $scenePassages.includes("Pussy School Inspection") }, "BreastSchoolInspection":{ name:"学校胸部检查", startPassage:"Science Lesson", passages:["Breast Inspection","Breast Inspection Comply","Breast Inspection Flaunt","Breast Inspection Flat Flaunt","Breast Inspection Protest","Breast Inspection End"], manualVariableChanges:"<<set Time.setTime(9, 1)>><<set $schoolevent to 2>><<set $schooleventtimer to 0>>", unlocked: $scenePassages.includes("Breast School Inspection") }, "HalloweenWhitney":{ name:"万圣节-惠特尼", startPassage:"Scene Viewer passages", passages:["Whitney Trick 1","Whitney Trick 2","Whitney Trick Refuse","Whitney Trick 2","Whitney Trick Refuse 2","Whitney Trick 3","Whitney Trick 4","Whitney Trick Stop","Whitney Trick Watch","Whitney Trick 5","Whitney Trick 6","Whitney Trick Exhibitionism","Whitney Trick Drink","Whitney Trick Drink","Whitney Trick Sex","Whitney Trick Sex Refuse","Whitney Trick 7","Whitney Trick Sex Finish"], manualVariableChanges:"<<set $sceneViewSwitch to 'halloweenwhitney'>>", unlocked: $scenePassages.includes("halloweenwhitney") }, "HalloweenKylar":{ name:"万圣节-凯拉尔", startPassage:"Scene Viewer passages", passages:["Kylar Halloween Look","Kylar Halloween Watch","Kylar Halloween","Kylar Halloween Refuse","Kylar Halloween Walk","Kylar Halloween Hesitate","Kylar Halloween Forest Refuse","Kylar Halloween Continue","Kylar Halloween Angry","Kylar Halloween Continue Walk","Kylar Halloween Leave","Kylar Halloween March","Kylar Halloween Kiss","Kylar Halloween Yes","Kylar Halloween No","Kylar Halloween Town","Kylar Halloween Sex","Kylar Halloween Sex Finish","Kylar Halloween Mansion","Kylar Halloween Mansion 2","Kylar Halloween Known Drink","Kylar Halloween Unknown Refuse","Kylar Halloween Known Angry","Kylar Halloween Unknown Drink","Kylar Halloween Known Pretend","Kylar Halloween Known Hand","Kylar Halloween Known Go","Kylar Halloween Known Scare","Kylar Halloween Mansion Sex","Kylar Halloween Mansion Sex Finish","Kylar Halloween Exit","Kylar Halloween Known Chase","Kylar Halloween Known Curtain","Kylar Halloween Known Sheet","Kylar Halloween Known Front","Kylar Halloween Known Dumb","Kylar Halloween Known Clean","Kylar Halloween Known Kiss","Kylar Halloween Known Stand","Kylar Halloween Known Sex","Kylar Halloween Known Sex Finish","Kylar Halloween Rough Exit","Kylar Halloween Unknown Refuse 2","Kylar Halloween Exit 2","Kylar Halloween Skulduggery 2","Kylar Halloween Pick","Kylar Halloween Upstairs","Kylar Halloween Skulduggery","Kylar Halloween Skulduggery Kiss","Kylar Halloween Skulduggery Pull","Kylar Halloween Upstairs Dodge","Kylar Halloween Caught","Kylar Halloween Upstairs Applaud","Kylar Halloween Upstairs Angry","Kylar Halloween Kneel","Kylar Halloween Kneel Refuse","Kylar Halloween Kneel Refuse 2","Kylar Halloween Kneel Run","Kylar Halloween Kneel Help","Kylar Halloween Kneel Spray","Kylar Halloween Forced Kneel","Kylar Halloween Oral","Kylar Halloween Lick","Kylar Halloween Lick Refuse","Kylar Halloween Lick Refuse 2","Kylar Halloween End","Kylar Halloween Oral Finish","Kylar Halloween Bed","Kylar Halloween Bed 2","Kylar Halloween Bed 3","Kylar Halloween Bed 4","Kylar Halloween Bed 5","Kylar Halloween Wait","Kylar Halloween Warn","Kylar Halloween Escape","Kylar Halloween Tricks","Kylar Halloween Whitney","Kylar Halloween Accompany","Kylar Halloween Alone","Kylar Halloween Thank","Kylar Halloween Ask","Kylar Halloween Whitney Kiss","Kylar Halloween Whitney Apologise","Kylar Halloween Whitney Silent"], manualVariableChanges:"<<set $sceneViewSwitch to 'halloweenkylar'>>", unlocked: $scenePassages.includes("halloweenkylar") }, "AlexFarmIntro":{ name:"艾利克斯农场初见", startPassage:"Farm Intro", passages:["Farm Intro","Farm Intro 2","Farm Intro 3","Farm Intro 4","Farm Intro 5","Farm Intro 6","Farm Intro 7","Farm Intro 8","Farm Intro 9","Farm Intro 10","Farm Intro Accept","Farm Intro Refuse"], manualVariableChanges:"", unlocked: $scenePassages.includes("AlexFarmIntro") }, "AlexFarmWorkStage3":{ name:"艾利克斯农场工作阶段3", startPassage:"Scene Viewer passages", passages:["Farm Visitor"], manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage3'>><<farm_work_update>>", unlocked: $scenePassages.includes("AlexFarmWorkStage3") }, "AlexFarmWorkStage4":{ name:"艾利克斯农场工作阶段4", startPassage:"Scene Viewer passages", passages:["Farm Stage 4"], manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage4'>><<farm_work_update>>", unlocked: $scenePassages.includes("AlexFarmWorkStage4") }, "AlexFarmWorkStage5":{ name:"艾利克斯农场工作阶段5", startPassage:"Scene Viewer passages", passages:["Farm Stage 5","Farm Stage 5 2","Farm Stage 5 3"], manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage5'>><<farm_work_update>>", unlocked: $scenePassages.includes("AlexFarmWorkStage5") }, "AlexFarmWorkStage6":{ name:"艾利克斯农场工作阶段6", startPassage:"Scene Viewer passages", passages:["Farm Stage 6","Farm Stage 6 2","Farm Stage 6 Look","Farm Stage 6 No Look","Farm Stage 6 Pull","Farm Stage 6 3","Farm Stage 6 Pull 2","Farm Stage 6 Pull Return","Farm Stage 6 Pull Refuse","Farm Stage 6 4","Farm Stage 6 5","Farm Stage 6 6","Farm Stage 6 7","Farm Stage 6 8"], manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage6'>>", unlocked: $scenePassages.includes("AlexFarmWorkStage6") }, "AlexFarmSelfMilkingCaught":{ name:"艾利克斯农场自榨被抓包", startPassage:"Farm Barn Caught", passages:[], manualVariableChanges:"", unlocked: $scenePassages.includes("AlexFarmSelfMilkingCaught") }, "WhitneySchoolBully1":{ name:"惠特尼学校霸凌1", startPassage:"Scene Viewer passages", passages:[], manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 0>>", unlocked: $scenePassages.includes("WhitneySchoolBully1") }, "WhitneySchoolBully2":{ name:"惠特尼学校霸凌2", startPassage:"Scene Viewer passages", passages:["Bully Locker","Bully Fight","Bully Fight Finish"], manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 1>>", unlocked: $scenePassages.includes("WhitneySchoolBully2") }, "WhitneySchoolBully3":{ name:"惠特尼学校霸凌3", startPassage:"Scene Viewer passages", passages:["Bully Fight","Bully Fight Finish","Bully Top","Bully Top Flaunt"], manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 2>>", unlocked: $scenePassages.includes("WhitneySchoolBully3") }, "WhitneySchoolBully4":{ name:"惠特尼学校霸凌4", startPassage:"Scene Viewer passages", passages:["Bully Fight","Bully Fight Finish","Bully Strip","Bully Strip Flaunt","Bully Walk","Bully Walk Flaunt","Bully Refuse"], manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 3>>", unlocked: $scenePassages.includes("WhitneySchoolBully4") }, "RobinCrossdressing1":{ name:"罗宾异装被抓包", startPassage:"Robin Caught CD SV Start", passages:["Robin Caught CD SV Start", "Robin Caught CD","Robin CD Encourage","Robin CD Soft Discourage","Robin CD Harsh Discourage"], manualVariableChanges:"", unlocked: $scenePassages.includes("RobinCrossdressing1") }, "RobinCrossdressing2":{ name:"罗宾在卧室内异装", startPassage:"Robin CD Door SV Start", passages:["Robin CD Door SV Start","Robin CD Door Answer", "Robin CD Door Ignore","Robin CD Door Encourage","Robin CD Door Discourage"], manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 2>>", unlocked: $scenePassages.includes("RobinCrossdressing2") }, "RobinCrossdressing3":{ name:"罗宾在孤儿院内异装", startPassage:"Robin CD Socialise SV Start", passages:["Robin CD Socialise SV Start", "Robin CD Socialise", "Robin CD Socialise Defend", "Robin CD Socialise Change"], manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 3>><<set Time.setTime(16)>>", unlocked: $scenePassages.includes("RobinCrossdressing3") }, "RobinCrossdressing4":{ name:"罗宾在饮料摊异装", startPassage:"Robin's Stand CD SV Intro", passages:["Robin's Stand CD SV Intro", "Robin's Stand CD Explain Demo", "Robin's Stand CD Explain Full", "Robin's Stand CD Accept", "Robin's Stand CD Refuse", "Robin's Stand CD Intervene", "Robin's Stand CD Listen", "Robin's Stand CD Wait", "Robin's Stand CD Reassure", "Robin's Stand CD Discourage"], manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 4>><<set Time.setDate(Time.getNextWeekdayDate(7))>><<set Time.setTime(9, 0)>>", unlocked: $scenePassages.includes("RobinCrossdressing4") }, "RobinCrossdressing5":{ name:"罗宾在上学前异装", startPassage:"Robin School CD SV Intro", passages:["Robin School CD SV Intro", "Robin School CD Interrupt", "Robin School CD Compliment","Robin School CD Refuse","Robin School CD Accept","Robin School CD Change","Robin School CD Walk"], manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 5>><<set Time.setDate(Time.getNextWeekdayDate(1))>><<set Time.setTime(7, 0)>>", unlocked: $scenePassages.includes("RobinCrossdressing5") }, "RobinCrossdressing6":{ name:"罗宾在食堂异装", startPassage:"Canteen Lunch Robin CD 1", passages:["Canteen Lunch Robin CD 1", "Canteen Lunch Robin CD 2"], manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 6>><<set Time.setDate(Time.getNextWeekdayDate(1))>><<set Time.setTime(12, 0)>>", unlocked: $scenePassages.includes("RobinCrossdressing6") }, "RobinCrossdressing6I":{ name:"罗宾异装在保健室做爱", startPassage:"School Infirmary Robin CD Intro", passages:["School Infirmary Robin CD Intro", "School Infirmary Robin CD Kiss", "School Infirmary Robin CD No Sex", "School Infirmary Robin CD Receive Oral", "School Infirmary Robin CD Penetrate", "School Infirmary Robin CD Get Penetrated", "School Infirmary Robin CD Give Oral", "School Infirmary Robin CD Aftercare"], /* TODO: update this when we figure out how much time the above passage is meant to take */ manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 6>><<set Time.setDate(Time.getNextWeekdayDate(1))>><<set Time.setTime(12, 0)>>", unlocked: $scenePassages.includes("RobinCrossdressing6I") }, "RentFirstRobinFight":{ name:"罗宾的租金-首次战斗", startPassage:"Rent First Robin SV", passages:["Rent Pay","Rent Seduce","Rent Refuse","Rent First Robin Fight","Rent First Robin Fight Finish"], manualVariableChanges:"<<set $robinpaid to 1>><<set $robinromance to 1>><<set $bus to \"home\">><<set $robinfirstrentfight to 0>><<set $baileydefeatedchain to 3>><<unset $baileyReunionScene>><<set $renttime to 0>><<set $robinmissing to 0>><<set $home_gone to 0>>", unlocked: $scenePassages.includes("RentFirstRobinFight") }, "KylarBasement":{ name:"凯拉尔地下室", startPassage:"Kylar Basement", passages:["Kylar Basement","Kylar Basement 2","Kylar Basement 3","Kylar Basement Rape","Kylar Basement Rape Finish","Kylar Basement 4","Kylar Basement Protest","Kylar Basement Silent","Kylar Basement Police","Kylar Basement Police Silent","Kylar Basement Police Heroics","Kylar Basement Car"], manualVariableChanges:"<<npcincr Kylar rage 100>>", unlocked: $scenePassages.includes("KylarBasement") }, "KylarAbduction":{ name:"凯拉尔绑架", startPassage:"Kylar Abduction Intro", passages:["Kylar Abduction Intro","Kylar Abduction Intro Nod","Kylar Abduction Intro Angry","Kylar Abduction Intro Plead","Kylar Abduction Intro Silent","Kylar Abduction Intro Kiss","Kylar Abduction Intro Turn","Kylar Abduction Intro Bite","Kylar Abduction Intro End","Kylar Abduction","Kylar Abduction Weaken","Kylar Abduction Rest","Kylar Abduction Event Response","Kylar Abduction Rape","Kylar Abduction Rape Finish","Kylar Abduction Rage","Kylar Abduction Stupid","Kylar Abduction Grass","Kylar Abduction Formal","Kylar Abduction Goth","Kylar Abduction Swimsuit","Kylar Abduction Normal","Kylar Abduction Kneel","Kylar Abduction Feet","Kylar Abduction Dance","Kylar Abduction Dance Cool","Kylar Abduction Dance Sophisticated","Kylar Abduction Dance Sensual","Kylar Abduction Dance Sexual","Kylar Abduction Dance Berate","Kylar Abduction Dance Compliment","Kylar Abduction Release","Kylar Abduction Comfort","Kylar Abduction Leave","Kylar Abduction Release 2","Kylar Abduction Release 3","Kylar Abduction Release Investigate","Kylar Abduction Release Investigate 2","Kylar Abduction Release Investigate 3","Kylar Abduction Release Investigate 4","Kylar Abduction Release Investigate 5","Kylar Abduction Release 4","Kylar Abduction Free","Kylar Abduction Free Wait","Kylar Abduction Free Rescue","Kylar Abduction Free Rescue 2","Kylar Abduction Free Rescue 3","Kylar Abduction Free Rescue 4","Kylar Abduction Free Rescue 5","Kylar Abduction Free Rescue Reassure","Kylar Abduction Free Rescue Mock","Kylar Abduction Free Rescue Leave","Kylar Abduction Free Rescue 6","Kylar Abduction Free Rescue Inform","Kylar Abduction Free Rescue Quiet","Kylar Abduction Free Rescue Thank","Kylar Abduction Free Rescue Angry","Kylar Abduction Free Rescue Silent","Kylar Abduction Free Refuse","Kylar Abduction Free Guilt","Kylar Abduction Free Silent","Kylar Abduction Laptop","Kylar Abduction Free Pictures","Kylar Abduction Free Video","Kylar Abduction Free Browser","Kylar Abduction Free Bailey","Kylar Abduction Free Peek","Kylar Abduction Free Corridor","Kylar Abduction Free Flicker","Kylar Abduction Free Flicker Room","Kylar Abduction Free Flicker Room 2","Kylar Abduction Free Water","Kylar Abduction Free Water Room","Kylar Abduction Free Scurry","Kylar Abduction Free Scurry Room","Kylar Abduction Free Cabinet","Kylar Abduction Free Hunt","Kylar Abduction Free Hunt Hide","Kylar Abduction Free Hunt Run","Kylar Abduction Free Breeze","Kylar Abduction Free Stairs","Kylar Abduction Free Sneak","Kylar Abduction Free Investigate","Kylar Abduction Free Investigate 2","Kylar Abduction Free Capture","Kylar Abduction Free Leave","Kylar Abduction Free Reassure","Kylar Abduction Free Mock","Kylar Abduction Free Leave 2","Kylar Abduction Hypnosis Pretend","Kylar Abduction Hypnosis","Kylar Abduction Hypnosis Resist","Kylar Abduction Hypnosis Let", "Kylar Abduction Event End","Kylar Abduction Neck Resist","Kylar Abduction Neck Headbutt","Kylar Abduction Neck Kiss","Kylar Abduction Knife Agree","Kylar Abduction Knife Disagree","Kylar Abduction Knife Whimper","Kylar Abduction Circle Encourage","Kylar Abduction Circle Discourage","Kylar Abduction Circle Nothing","Kylar Abduction Camera Smile","Kylar Abduction Camera Frown","Kylar Abduction Camera Glare","Kylar Abduction Camera Close","Kylar Abduction Food","Kylar Abduction Food Veg","Kylar Abduction Food Veg Suggest","Kylar Abduction Food Veg Bite","Kylar Abduction Food Meat","Kylar Abduction Food Meat Eat","Kylar Abduction Food Meat Refuse","Kylar Abduction Food Fruit","Kylar Abduction Food Nothing","Kylar Abduction Food Kiss","Kylar Abduction Food Spit","Kylar Abduction Food Turn","Kylar Abduction Song Like","Kylar Abduction Song Hate","Kylar Abduction Song Silent","Kylar Abduction Kids Insult","Kylar Abduction Kids Nice","Kylar Abduction Kids Terrible","Kylar Abduction Kids Silent","Kylar Abduction Parents Encourage","Kylar Abduction Parents Silent","Kylar Abduction Draw Agree","Kylar Abduction Draw Refuse","Kylar Abduction Draw Nice","Kylar Abduction Draw Horrible","Kylar Abduction Draw Silent", "Kylar Abduction Stockholm","Kylar Abduction Stockholm 2","Kylar Abduction Stockholm Offer","Kylar Abduction Stockholm Tease","Kylar Abduction Stockholm Silent","Kylar Abduction Stockholm 3","Kylar Abduction Stockholm Dress","Kylar Abduction Stockholm Dress Refuse","Kylar Abduction Stockholm 4","Kylar Abduction Stockholm 5","Kylar Abduction Stockholm 6","Kylar Abduction Stockholm 7","Kylar Abduction Stockholm Tease 2","Kylar Abduction Stockholm Ignore 2","Kylar Abduction Stockholm 8","Kylar Abduction Stockholm Refuse","Kylar Abduction Stockholm Agree","Kylar Abduction Stockholm Leave","Kylar Abduction Stockholm Suggest","Kylar Abduction Stockholm Tell","Kylar Abduction Stockholm Ignore","Kylar Abduction Stockholm Kiss","Kylar Abduction Stockholm End"], manualVariableChanges:"<<set $kylar_camera to 2>><<set $syndromekylar to 0>>", unlocked: $scenePassages.includes("KylarAbduction") }, "KylarManorSleep":{ name:"凯拉尔庄园睡觉", startPassage:"Manor Sleep Abduction", passages:["Manor Sleep Abduction","Manor Sleep Abduction 2","Manor Sleep Abduction 3","Manor Sleep Abduction 4","Manor Sleep Abduction Reassure","Manor Sleep Abduction Angry","Manor Sleep Abduction Silent","Manor Sleep Abduction 5"], manualVariableChanges:"<<set Time.setTime(20, 0)>><<set $outside to 0>><<location 'kylarmanor'>>", unlocked: $scenePassages.includes("KylarManorSleep") }, "KylarManorSecret":{ name:"凯拉尔庄园秘密", startPassage:"Manor Kylar Secret", passages:["Manor Kylar Secret","Manor Kylar Secret 2","Manor Kylar Secret 3","Manor Kylar Secret 4","Manor Kylar Secret 5"], manualVariableChanges:"<<set $outside to 0>><<location 'kylarmanor'>><<npc Kylar>><<person1>>", unlocked: $scenePassages.includes("KylarManorSecret") }, "KylarMonstranceAsk":{ name:"凯拉尔神龛询问", startPassage:"Temple Kylar Monstrance", passages:["Temple Kylar Monstrance","Temple Kylar Monstrance Open","Temple Kylar Monstrance Refuse"], manualVariableChanges:"<<set $outside to 0>><<set $location to 'temple'>><<npc Jordan>><<person1>>", unlocked: $scenePassages.includes("KylarMonstranceAsk") }, "KylarMonstranceAccost":{ name:"凯拉尔神龛搭话", startPassage:"SV Temple Kylar Monstrance", passages:["SV Temple Kylar Monstrance","Street Monstrance Nothing","Street Monstrance Brave","Street Monstrance Scary","Street Monstrance Silent","Street Monstrance 2","Street Monstrance 3","Street Monstrance Angry","Street Monstrance Silent 2"], manualVariableChanges:"<<set $outside to 0>><<set $location to 'temple'>>", unlocked: $scenePassages.includes("KylarMonstranceAccost") }, "Schism":{ name:"分裂", startPassage:"Schism", passages:["Schism", "Schism 2", "Schism 3", "Schism 4", "Schism Lichen Eat", "Schism Lichen Refuse", "Schism Lichen Refuse 2", "Schism Lichen Refuse 3", "Schism 5", "Schism Gold Give", "Schism Gold Refuse", "Schism 6", "Schism Robes Accept", "Schism Robes Refuse", "Schism Robes Refuse Finish", "Schism 7", "Schism 8", "Schism Continue", "Schism 9", "Schism 10", "Schism Awakening", "Schism Awake", "Schism Battle", "Schism Battle 2", "Schism Battle 3", "Schism Struggle", "Schism Drown", "Schism Drowned", "Schism Necklace", "Schism Ghost", "Schism Wraith", "Schism Wraith 2", "Schism Failure", "Schism End"], manualVariableChanges:"<<set $outside to 0>><<set $location to 'lake_ruin'>>", unlocked: $scenePassages.includes("Schism") }, }>> <</if>> <</widget>> <<widget "scenesSearch">> <span class="red">不要在回放场景时更新游戏。<<if $debug isnot 0>> 回放过程中的“传送”将会损坏存档,尤其当你不知道如何修复时更不要这样做。<</if>></span> <br> 每页显示场景 (点击“搜索”刷新):<<numberslider "_itemsPerPage" "12" 4 40 2>> <br><br> 搜索:<<textbox "_sceneSearch" "">> <<link "搜索">> <<set _sceneSearch to _sceneSearch.replace(/[^a-zA-Z\u4e00-\u9fa5 0-9]+/g,"")>> <<set _listPage to 1>> <<updateSceneViewer>> <</link>> <br><br> <</widget>> <<widget "scenesViewerCalc">> <<if _sceneSearch.length is 0>> <<set _scenes to clone($scenes)>> <<else>> <<set _scenes to {}>> <<for _label, _value range $scenes>> <<set _lowerName to clone(_value.name).toLowerCase()>> <<set _lowerPassages to "".concat(_value.startPassage).toLowerCase()>> <<if _value.name.toLowerCase().includes(_sceneSearch.toLowerCase()) or "".concat(_value.startPassage).toLowerCase().includes(_sceneSearch.toLowerCase())>> <<run _scenes[_label] to clone(_value)>> <</if>> <</for>> <</if>> <<set _keys to Object.keys(_scenes)>> <<set _keys to _keys.sort()>> <<set _scenesAvailable to _keys.length gt 0>> <<if _listPage is undefined>> <<set _listPage to 1>> <</if>> <<set _listMaxItems to _itemsPerPage>> <<set _listPageMax to Math.ceil(_keys.length / _listMaxItems)>> <<set _indexStart to ((_listPage - 1) * _listMaxItems)>> <<set _indexEnd to (_indexStart + _listMaxItems gt _keys.length ? _keys.length : _indexStart + _listMaxItems)>> <</widget>> <<widget "scenesViewer">> <<if _scenesAvailable>> <<for _i to _indexStart; _i lt _indexEnd; _i++>> <<set _item to _scenes[_keys[_i]]>> <<if _item.unlocked is false and $debug is 0>> <span class="no-numberify red"> 未开放 </span> <<elseif _item.name is undefined or _item.startPassage is undefined or _item.passages is undefined>> <span class="no-numberify red"> ‘<<print _keys[_i]>>’键出错。 </span> <<else>> <<capture _item>> <span class="no-numberify"> <<link [[_item.name|_item.startPassage]]>><<setupReplayScene _item.name _item.startPassage _item.passages>><<print _item.manualVariableChanges>><</link>> </span> <</capture>> <</if>> <</for>> <<else>> 未查询到场景。 <</if>> <</widget>> <<widget "scenesViewerControls">> <<set _disabled = _listPage > 1 ? "" : "disabled">> <div @class="'div-link btn-pagination prev ' + _disabled"> <<link "上一个">> <<if _listPage > 1>> <<set _listPage -= 1>> <<updateSceneViewer>> <</if>> <</link>> <div class="btn-pagination-arrow"><</div> </div> <div> <<print "第" + (_listPage) + "页 / 共" + _listPageMax + "页">> </div> <<set _disabled = _listPage < _listPageMax ? "" : "disabled">> <div @class="'div-link btn-pagination next ' + _disabled"> <<link "下一个">> <<if _listPage < _listPageMax>> <<set _listPage += 1>> <<updateSceneViewer>> <</if>> <</link>> <div class="btn-pagination-arrow">></div> </div> <<run linkifyDivs('#scenesViewerControls')>> <</widget>> <<widget "updateSceneViewer">> <<scenesViewerCalc>> <<replace "#scenesViewer">><<scenesViewer>><</replace>> <<replace "#scenesViewerControls">><<scenesViewerControls>><</replace>> <</widget>> <<widget "saveCompareTool">> 存储的变量在刷新页面时丢失。 <div id="saveCompareUI"> <<saveCompareUI>> </div> <</widget>> <<widget "saveCompareUI">> <<link "存储存档1">><<set window.variableData1 to clone(V)>><<replace "#saveCompareUI">><<saveCompareUI>><</replace>><</link>> <<print (window.variableData1 isnot undefined ? "(已存储)" : "")>> <br> <<link "存储存档2">><<set window.variableData2 to clone(V)>><<replace "#saveCompareUI">><<saveCompareUI>><</replace>><</link>> <<print (window.variableData2 isnot undefined ? "(已存储)" : "")>> <br><br> <<if window.variableData1 and window.variableData2>> <<link "比较存档">><<set _comparedResult to saveDataCompare(window.variableData1,window.variableData2)>><<replace "#saveCompareUI">><<saveCompareUI>><</replace>><</link>> <</if>> <<if _comparedResult>> <<set _skip to ["map","NPCName","NPCList","saveDetails","lastgenerated","description","npcadult","lastOptions","danger","lock","femaleclimax","anusactiondefault","anusactioncarry","enemyhealthmax","enemyhealth","enemyarousal","mouthactiondefault","enemyanger","npcspeechcycle","mouthactioncarry","rng","pass","speechcycle"]>> <<if Object.keys(_comparedResult).length gt 0>> <div id="comparedResult"> <<for _label, _value range _comparedResult>> <<if _skip.includes(_label)>> <<continue>> <</if>> <div class="item"> <<if typeof _value[0] === 'object'>> <<print _label>> <br><br> <<print JSON.stringify(_value[0])>> <br><br> <<print JSON.stringify(_value[1])>> <<else>> <<print _label>> - <<print _value[0]>> - <<print _value[1]>> <</if>> </div> <</for>> </div> <<else>> 存档相同 <</if>> <</if>> <</widget>> <<widget "freezePlayerStats">> <<set $statFreeze to true>> <<set $frozenValues to {}>> <<set _skipKeys to ["replayScene","frozenKeys","frozenValues","statFreeze","passage","debug"]>> <<set $frozenKeys to Object.keys(V)>> <<run $frozenKeys.forEach(function(key){ if(!_skipKeys.includes(key) && key.indexOf("real_") !== 0){ V.frozenValues[key] = clone(V[key]); } })>> <</widget>> <<widget "unfreezePlayerStats">> <<unset $statFreeze>> <<if $frozenValues>> <<run Object.keys(V.frozenValues).forEach(function(key){ V[key] = clone(V.frozenValues[key]); })>> <</if>> <<if $frozenKeys>> <<set _skipKeys to ["replayScene","frozenKeys","frozenValues","statFreeze","passage","debug"]>> <<run Object.keys(V).forEach(function(key){ if(!_skipKeys.includes(key) && key.indexOf("real_") !== 0){ if(!V.frozenKeys.includes(key)){ delete V[key]; } } })>> <</if>> <<unset $frozenValues>> <<unset $frozenKeys>> <</widget>> <!-- False passages to initiate scene viewer scenes, for cases where starting passages have too many potential roadblocks -->
<br> 你正站在孤儿院的正厅里。 <<if $christmas is 1 and Time.monthDay is 25 and Time.dayState isnot "night">> 房间里洋溢着节日的气息。 <<else>> <<if Time.dayState is "day">> 几个孤儿在扫地。 <<elseif Time.dayState is "dusk">> 这里安静到落针可闻。 <<elseif Time.dayState is "dawn">> <<if Time.schoolDay>> 孤儿们正收拾东西准备上学。 <<else>> 孤儿都在外面找活。 <</if>> <<elseif Time.dayState is "night">> 孤儿们都睡下了。 <</if>> <</if>> <br><br> 一只手从后面搭住你的肩膀,<span class="red">是贝利。</span> <br><br> <<if $robinfirstrentfight and ($baileypaychain lt 2 or $renttime lte -1)>> <<rentduerobin 0>> <<else>> <<rentdue 0>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<npc Robin>><<person1>> 你走到罗宾的房间门口,门上有张纸条:"请别进来!" <br><br> <<link [[进入|Robin Caught CD]]>><</link>> <br> <<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<npc Robin>><<person1>> 你们一起玩了一个双人游戏,就在马上要通关的时候,有人敲门。 <br><br> 罗宾还穿着<<his>>的 <<if _robin.pronoun is "f">> <<npcClothesText _robin "upper">> 和束胸衣, <<else>> <<npcClothesText _robin "upper">>, <</if>> 满脸通红地问道:"你觉得……怎么样?" <br><br> <<link [[让罗宾应答|Robin CD Door Answer]]>><</link>> <br> <<link [[让罗宾别管|Robin CD Door Ignore]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>> 你在孤儿院的主厅里。一些孤儿在扫地。 <br><br> <<npc Robin>> <<generatey2>><<person2>> 你看到罗宾在和<<person2>><<person>>交谈。罗宾朝你挥手致意。 <br><br> <<link [[查看|Robin CD Socialise]]>><</link>> <br> <<link [[无视|Orphanage]]>><<endevent>><</link>>
<<set _uniqueoptions to true>> <<robinroom>> <<if Time.season is "winter">> <<set _stand to "hot chocolate stand">> <<set _inLocation to "in the park">> <<else>> <<set _stand to "lemonade stand">> <<set _inLocation to "on the beach">> <</if>> 罗宾看了看挂钟,叹了口气。"我得把_stand摆好。" <<He>>缓慢起身。"我要换衣服了,如果你等下要见我的话,去_inLocation找我。" <br><br> <<if _robin.lovestage gte 5>> <<link [[询问发生了什么事|Robin's Stand CD Explain Full]]>><<npcincr Robin love 3>><</link>><<gglove>> <<else>> <<link [[询问发生了什么事|Robin's Stand CD Explain Demo]]>><</link>> <</if>> <br> <<if Time.season is "winter">> <<link [[主动提供帮助 (0:30)|Robin Chocolate Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>> <<else>> <<link [[主动帮忙 (0:30)|Robin's Lemonade Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>> <</if>> <br> <<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>> <br>
<<npc Robin>><<person1>> <<set _robin to statusCheck("Robin")>> 你迈入罗宾的房间,只见<<hes>>抓着 一套<<print (_robin.pronoun is "m" ? "女式" : "男式")>> 校服在镜子前比对着。 <<He>>专注在穿搭上,完全没发现你进来了。 <br><br> <<if $robinromance is 1>> <<link [[夸夸|Robin School CD Compliment]]>><</link>> <<else>> <<link [[打断|Robin School CD Interrupt]]>><</link>> <</if>> <br> <<link [[离开|Orphanage]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">> 你在狼街。茂密的森林流入这个小镇,把神殿拥入怀抱。 <<if Time.dayState is "day">> <<if $weather is "rain">> 树摇曳于微风中,发出轻轻的哗哗声。 <<elseif $weather is "snow">> 树挺立于北风中,偶尔也会抖一抖身上的雪。 <<else>> 这是镇上难得的僻静之处。 <</if>> <<elseif Time.dayState is "dawn">> 你听到神殿的祈祷声。 <<elseif Time.dayState is "dusk">> 天色愈发昏暗,反而显出它那令人生畏的轮廓。 <<elseif Time.dayState is "night">> 伸手不见五指。 <</if>> <<streeteffects>> <br><br> <<monstrance_accost>>
We've extended normal widgets to include a call scoped namespace. This means that other widgets can use the same name without fear of overriding that value. This namespace uses $$_ as a prefix. Note that using it outside of a widget always results in an undefined value. Below is a set of tests to confirm the behaviour of $$, _ and $_ values <<widget 'G'>>$<</widget>> <<widget 'L'>>_<</widget>> <<widget 'GL'>><<G>><<L>><</widget>> <<widget "testScopedVar">> Inside of first widget: > <<G>>val = $val > <<L>>val = _val > <<GL>>val = $_val > <<GL>>val2 = $_val2<<set $val = 1>><<set _val = 10>><<set $_val = 100>><<set $_val2 = 1000>> Setting values for each value type in first widget: > <<G>>val = $val > <<L>>val = _val > <<GL>>val = $_val > <<GL>>val2 = $_val2<<testScopedVar2>> After second widget: > <<G>>val = $val > <<L>>val = _val > <<GL>>val = $_val > <<GL>>val = $_val2 <</widget>> <<widget "testScopedVar2">> Inside of second widget: > <<G>>val = $val > <<L>>val = _val > <<GL>>val = $_val > <<GL>>val3 = $_val3<<set $val = 2>><<set _val = 20>><<set $_val = 200>><<set $_val3 = 2000>> After setting values for each value type in second widget: > <<G>>val = $val > <<L>>val = _val > <<GL>>val = $_val > <<GL>>val3 = $_val3 <</widget>> Before widget is invoked: > <<G>>val = $val > <<L>>val = _val > <<GL>>val = $_val After widget is invoked:<<testScopedVar>> > <<G>>val = $val > <<L>>val = _val > <<GL>>val = $_val > <<GL>>val2 = $_val2 > <<GL>>val3 = $_val3 <<widget "rangeScopedTest">> <<set _obj = { foo: {one: 1, two: 2}, bar: {fee: 'fee', fie: 'fie'}, biz: {foe: 'foe', thum: 'thum'} }>> <<for $_key, $_val range _obj>> Parent before: <<GL>>key = $_key , <<GL>>val = <<-JSON.stringify($_val)>> <br> <<rangeScopedTestInner $_key $_val>> <br> Parent after: <<GL>>key = $_key , <<GL>>val = <<-JSON.stringify($_val)>> <br> <</for>> <</widget>> <<widget "rangeScopedTestInner">> > Before loop: <<GL>>key = $_key, <<GL>>val = $_val <<for $_key, $_val range _args[1]>> > _args[0] = $_key : $_val<</for>> > After loop: <<GL>>key = $_key, <<GL>>val = $_val <</widget>> <<rangeScopedTest>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <!-- Generate Demon --> <<generateDemon 1>><<person1>> You investigate the noise coming from the school's hallway. Suddenly, with a HERMMMMM-POP a portal swirls open in front out you. From the portal <span class="blue">a <<person>> strides out,</span> <<his>> red eyes never leaving contact with yours. <br><br> The <<person>> opens <<his>> mouth and roars hotly. <span class="red">Your clothes are shredded to nothing in a blast of heat and wind as you wince from the impact,</span> your skin glowing hotly. <<tanned 2400>><<gggtanned>> <br> <<set $worn.lower.integrity to 0>><<set $worn.upper.integrity to 0>><<set $worn.under_lower.integrity to 0>><<set $worn.under_upper.integrity to 0>> <<headruined>><<legsruined>><<feetruined>> <<integritycheck>> <br> You look up, feeling a combination of awe and terror. The <<persons>> $NPCList[0].breastsdesc are standing straight out in defiance of gravity, <<his>> $NPCList[0].penisdesc dangling semi-engorged over <<his>> vagina... while the <<person>> is standing in front of you, everything shifts about lazily, as if you were looking at painting being swirled. <br><br> The <<person>> speaks in a commanding voice breaking your reverie, "Serve me well mortal and you shall be rewarded." <br><br> You consider your options... <br><br> <<link [[Run away screaming|Oxford Street]]>><</link>> <br> <<link [[Stay and see what happens...|Demon Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>><<person1>> <<if $sexstart is 1>> <span class="pink">Prepare yourself, mortal.</span> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<violence 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>> <<set $enemyarousalmax to 10000>> <<set $ostart to $orgasmcount>><<set $oindex to 0>><<set $o to 0>> <</if>> /% DEBUG: $NPCList[0].penis $NPCList[0].vagina<br> %/ /% DEBUG: ocount $orgasmcount $o $oindex $ostart <br> %/ <<set $o to ($orgasmcount - $ostart)>> <<if $o gt $oindex>> You have cum $o times. <span class="purple">The <<person>> grows in power as <<he>> drains you. <<awareness -10>><<llawareness>></span> <br> <<set $oindex to $o>> <</if>> <<set $enemyanger to 0>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0>> <span id="next"><<link [[Next|Demon Sex Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[Next|Demon Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|Demon Sex]]>><</link>></span><<nexttext>> <</if>>
<<schooleffects>><<effects>> <<unset $o>><<unset $ostart>><<unset $oindex>> <<person1>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation-demon>> You wake on a grassy field, refreshed but drenched in semen and goo... the <<person>> is gone, <span class="blue">leaving you with a deep sense of longing you can't shake or understand.</span> <br><br> <<set $tiredness to 1>> <<set $pain to 0>> <<drench "semen" "slime" 5>> <<clotheson>> <<endcombat>> <<link [[Next|Park]]>><</link>> <<else>> <<He>> recoils and vanishes. You are left with a deep sense of longing you can't shake or understand. <br><br> <<clotheson>> <<endcombat>> <<link [[Next|Hallways]]>><</link>> <</if>>
<<widget "ejaculation-demon">> <<famesex 1>> <<if $exposed is 1>> <<fameexhibitionism 1>> <<elseif $exposed gte 2>> <<fameexhibitionism 2>> <</if>> You pass out from exertion, completely spent, <span class="blue">while the <<person>> roars and continues to work away on your limp body.</span> <br><br> <<if $options.images is 1 and $options.combatImages is 1>> <<combatimg>> <br> <</if>> <</widget>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> You feel the room shake, then shift sideways. You find yourself in a featureless black room with a gang of $enemyno and an audience behind ropes. There is a sign on the wall that says <span class="orange">DEBUG</span> in bright orange letters, along with other statistics you don't understand. <br><br> <span class="red">The gang advances...</span> <br><br> <<controlloss>> <br> <<violence 1>> <<neutral 1>> <<maninit>> <</if>> <span class="orange">DEBUG GROUP:</span> <span class="red">TRST: $enemytrust HLTH: <<print Math.trunc($enemyhealth)>> : $enemyhealthmax AROSL: <<print Math.trunc($enemyarousal)>> : $enemyarousalmax ANGR: $enemyanger : $enemyangermax </span> <br> <span class="orange">DEBUG BROTHEL EVENT:</span> Enemy current of $enemynomax (1 - 6): $enemyno <br> <span class="green">DEBUG: Enemy #: Health Descr Gen Pro PP Vag Mouth LH RH Clothes</span> <br> <<for _ii = 0; _ii < $enemynomax; _ii++>> DEBUG: _ii: <<print Math.trunc($NPCList[_ii].health)>> $NPCList[_ii].description $NPCList[_ii].gender $NPCList[_ii].pronoun $NPCList[_ii].penis $NPCList[_ii].vagina $NPCList[_ii].mouth $NPCList[_ii].lefthand $NPCList[_ii].righthand $NPCList[_ii].clothes.upper.name $NPCList[_ii].clothes.lower.name <br> <</for>> DEBUG PC (P/V/A/M/LARM): $penisstate $vaginastate $anusstate $mouthstate $leftarm <br><br> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 0>> <<set $alarm to 0>> <<if ($enemyarousal gte $enemyarousalmax) or ($enemyhealth lte 0)>> <span id="next"><<link [[Next->The Pod Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next->The Pod]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif ($enemyarousal gte $enemyarousalmax) or ($enemyhealth lte 0)>> <span id="next"><<link [[Next->The Pod Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next->The Pod]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape the gang, leaving them defeated on the floor. <br> You feel the room shift again, and find yourself in your bedroom. <br><br> <<clotheson>> <<endcombat>> <<link [[Next|Bedroom]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $audience is 1>> A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas. <<elseif $audience lte 6>> The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other. <<else>> A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas. <</if>> <br><br> <<stealclothes>> <<clotheson>> <<endcombat>> You feel the room shift again, and find yourself in your bedroom. <br><br> <<link [[Next|Bedroom]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<beastTrainGenerate 5 `["pig","cat","dog","pig","creature"]`>> <<beastNEWinit 1 dog>> You stumble from the woods onto the verge of a steep cliff. Losing your balance <span class="red">you tip over the edge, tumbling to the bottom.</span> <br><br> When you recover, you find yourself in the main yard of a small farm. You are stunned to see several animals dancing around you... singing... <br><br> <span class="green">Old McDonalds rape-y farm <br> E-I-E-I-O <br> And on this farm we found a whore <br> E-I-E-I-O</span> <br><br> <span class="red">They stop singing and advance on you</span> <br> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> DEBUG BEAST EVENT: Enemy current of $enemynomax (1 - 6): $enemyno <br> <span class="green">DEBUG: Enemy #: Gen Pro Type Monster Stance PP Vag</span> <br> <<for _ii = 0; _ii < $enemynomax; _ii++>> DEBUG: _ii: $NPCList[_ii].gender $NPCList[_ii].pronoun $NPCList[_ii].type $NPCList[_ii].monster $NPCList[_ii].stance $NPCList[_ii].penis $NPCList[_ii].vagina <br> <</for>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[Next|The Farm Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|The Farm]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> The $NPCList[0].type recoils in pain and fear, but another beast is eager for a go. <<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>> <<combatTrainAdvance>> <br><br> <<link [[Next|The Farm]]>><</link>> <<else>> The $NPCList[_na].type recoils in pain and fear. <br><br> <<link [[Next|The Farm Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> Satisfied, the $NPCList[0].type moves and another beast takes its turn. <<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>> <<combatTrainAdvance>> <br><br> <<link [[Next|The Farm]]>><</link>> <<else>> Satisfied, the $NPCList[0].type moves away from you. <br><br> <<link [[Next|The Farm Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $finish is 1>> <<if $enemywounded is 1 and $enemyejaculated is 0>> The $NPCList[_na].type whimpers and flees into a barn. <<elseif $enemywounded is 0 and $enemyejaculated is 1>> The $NPCList[_na].type leaves you lying on the grass. <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> Feeling that you're more trouble than you're worth, the animals flee to a nearby barn. <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> The animals leave you spent and shivering on the grass. <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> The animals leave you spent and shivering on the grass. <</if>> <br><br> <<tearful>> you gather yourself. <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> Out of nowhere a goat runs from the shed. Rearing back, <span class="green">it kicks you all the way to Domus Street and through your bedroom window.</span> <br> <<link [[Next|Bedroom]]>><</link>> <</if>>
<!-- Used to debug Beast generation by displaying all attributes. --> <span class="red">TOTAL BEAST TYPES: $BeastList.length</span> <br> <<for _i = 0; _i lt $BeastList.length; _i++>> /% <<generateBEAST 1 $BeastList[_i]>><!-- This can call all m/f if specified --> %/ <<beastNEWinit 1 $BeastList[_i]>> <br> Introducing Beast <<print _i>>: <span class="green">$NPCList[0].description $NPCList[0].type</span> <br> PRONOUN: <span class="red">$NPCList[0].pronoun</span> GENDER: <span class="red">$NPCList[0].gender</span> <br> PPSize,Desc: <span class="gold">$NPCList[0].penissize, $NPCList[0].penisdesc</span> BREASTSize,Desc: <span class="gold">$NPCList[0].breastsize, $NPCList[0].breastsdesc</span> <br> PenActiv: <span class="gold">$NPCList[0].penis</span> VagActiv: <span class="gold">$NPCList[0].vagina</span> <br> /% DOM: $NPCList[0].dom LUST $NPCList[0].lust RAGE: $NPCList[0].rage TRAUMA $NPCList[0].trauma<br> %/ /% STATE: $NPCList[0].state<br> %/ <</for>> <<link [[Next|Bedroom]]>><</link>>
<!-- Used to debug Beast Train --> <<beastNEWinit 6 dolphin>> <span class="red">BEAST TRAIN: $enemyno members</span> <br> <<for _x = $enemyno-1; _x gte 0; _x-->> Introducing Beast <<print _x+1>>: <span class="green">$NPCList[_x].description $NPCList[_x].type</span> <br> PRONOUN: <span class="red">$NPCList[_x].pronoun</span> GENDER: <span class="red">$NPCList[_x].gender</span> <br> PPSize,Desc: <span class="gold">$NPCList[_x].penissize, $NPCList[_x].penisdesc</span> BREASTSize,Desc: <span class="gold">$NPCList[_x].breastsize, $NPCList[_x].breastsdesc</span> <br> PenActiv: <span class="gold">$NPCList[_x].penis</span> VagActiv: <span class="gold">$NPCList[_x].vagina</span> <br><br> <</for>> <<link [[Next|Bedroom]]>><</link>>
<!-- Used to debug Named NPCs by displaying all attributes. --> <span class="red">TOTAL NAMED NPCS: $NPCName.length</span> <br> <!-- Example of introduction, variable set / increment, and put away of npc --> /% <<npc Robin>> %/ /% In walks $npc[0], and takes a bow. <<He>> has more Trauma now. And out <<he>> goes.<br> %/ /% <<npcset $npc[0] trauma 80>> %/ /% <<npcincr $npc[0] trauma 100>> %/ /% <<endnpc>> %/ <<set _genderColor to {"m": "blue", "h": "purple", "f": "pink"}>> <<for _i = 0; _i lt $NPCName.length; _i++>> <<set _nnpc to $NPCName[_i]>> <<set _nnpc_init_backup to _nnpc.init>> <<npc _nnpc.nam>> <<set _listnpc to $NPCList[0]>> <br> NNPC #<<print _i>>: <span class="green">_nnpc.nam, the _nnpc.title</span> <br> <<set _pColor to _genderColor[_nnpc.pronoun]>> <<set _gColor to _genderColor[_nnpc.gender]>> PRONOUN: <span @class="_pColor"><<print _nnpc.pronoun.toUpperCase()>></span> | GENDER: <span @class="_gColor"><<print _nnpc.gender.toUpperCase()>></span> <br> Penis Size: <span class="gold">_nnpc.penissize</span>, Desc: <span class="gold">_nnpc.penisdesc</span>, State: <span @class="_nnpc.penis is 'none' ? 'red' : 'gold'">_nnpc.penis</span> <br> Breast Size: <span class="gold">_nnpc.breastsize</span>, Desc: <span class="gold">_nnpc.breastsdesc</span> <br> TYPE: <span class="blue"><<if _nnpc.adult>>Adult<<elseif _nnpc.teen>>Teen<<else>>???<</if>></span> | INSECURITY: <span class="red">_nnpc.insecurity</span> <br> TRUST: <span class="gold">_nnpc.trust</span> | LOVE: <span class="gold">_nnpc.love</span> | DOM: <span class="gold">_nnpc.dom</span> | LUST: <span class="gold">_nnpc.lust</span> | RAGE: <span class="gold">_nnpc.rage</span> | TRAUMA: <span class="gold">_nnpc.trauma</span> <br> STATE: _nnpc.state <br> CLOTHES: <span class="teal">_nnpc.clothes.set</span> <br> Upper: <span class="teal">_nnpc.clothes.upper.name</span> | Lower: <span class="teal">_nnpc.clothes.lower.name</span> <br> Outfits: [<<print '<span class="teal">'+_nnpc.outfits.join('</span>, <span class="teal">')+"</span>">>] <br> You have <<if _nnpc_init_backup isnot 1>><span class="red">not</span><</if>> been introduced to <<him>>. <br> <<endnpc _nnpc.nam>> <<set _nnpc.init to _nnpc_init_backup>> <hr> <</for>> <<link [[Next|Bedroom]]>><</link>>
<!-- Keeping this only as an example on how to use Widget as Event for debug --> <<residentialex2>> <<link [[Next|Domus Street]]>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<abomination>> You awaken to find yourself being assaulted by a strange beast! <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[Next->Abomination Old]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[Next->Abomination Old]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next->Abomination Old]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[Next->Abomination Old]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[Next->Abomination Old]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next->Abomination Old]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <</if>> <<underwater>><<effects>><<swarmeffects>> <<swarm>> <<swarmactions>> <<if $stress gte $stressmax>> <span id="next"><<link [[Next|Swarm Test]]>><</link>></span><<nexttext>> <<elseif $swimdistance lte 0>> <span id="next"><<link [[Next|Swarm Test]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|Swarm Test]]>><</link>></span><<nexttext>> <</if>>
<<location "sea">><<effects>> <<if $molestationstart is 1>><<set $molestationstart to 0>> <<set $combat to 1>> <<molested>> <<controlloss>> <<set $enemytype to "tentacles">> <<tentaclestart 6 15>> <<set $vorestage to 1>> <<set $vorecreature to "whale">> <<set $vorestrength to 1>><<set $position to "doggy">> <<if $hallucinations gte 1>> <<set $voretentacles to 1>> <<else>> <<set $voretentacles to 0>> <</if>> <<swarminit "fish" "swarm" "moving towards you" "encircle you" "fend off" 1 9>> <<set $swimdistance to 20>> <<set $water to 1>> <<resetLastOptions>> <<getCombatDefaultsType>> <</if>> <<voreeffects>><<swarmeffects>><<effectstentacles>> <<vore>><<swarm>><<tentacles>> <<statetentacles>> <<actionsOmni>> <<if $stress gte $stressmax>> <span id="next"><<link [[Next|Monster Test]]>><</link>></span><<nexttext>> <<elseif $vorestage lte 0>> <span id="next"><<link [[Next|Monster Test]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|Monster Test]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<generate2>><<maninit>> <<set $NPCList[0].penis to "vagina">><<set $vaginause to "penis">><<set $vaginastate to "penetrated">><<set $vaginatarget to 0>> <<set $NPCList[1].penis to "anus">><<set $anususe to "penis">><<set $anusstate to "penetrated">><<set $anustarget to 1>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 dog>> <<beastCombatInit>> <<beastTrainGenerate>> You awaken to find yourself surrounded by a pack of stray dogs! <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<set $alarm to 0>> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[Next|Wolf Pack Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[Next->Wolf Pack Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|Wolf Pack]]>><</link>></span><<nexttext>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[Next->Wolf Pack Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[Next->Wolf Pack Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next->Wolf Pack]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<beastwound>> <<if $combatTrain.length gt 0>> The beast recoils in pain and fear, but another takes its place. <<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>> <<combatTrainAdvance>> <br><br> <<link [[Next|Wolf Pack]]>><</link>> <<else>> The beast recoils in pain and fear. <br><br> <<link [[Next|Wolf Pack End]]>><</link>> <</if>>
<<effects>> <<beastejaculation>> <<if $combatTrain.length gt 0>> Satisfied, the beast leaves you be. Another takes its place. <<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>> <<combatTrainAdvance>> <br><br> <<link [[Next|Wolf Pack]]>><</link>> <<else>> Satisfied, the beast leaves you be. <br><br> <<link [[Next|Wolf Pack End]]>><</link>> <</if>>
<<effects>> <<if $enemywounded is 1 and $enemyejaculated is 0>> The wolf whimpers and flees into the forest. <<elseif $enemywounded is 0 and $enemyejaculated is 1>> The wolf leaves you lying on the grass. <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> Feeling that you're more trouble than you're worth, the wolves flee into the forest. <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> The wolves leave you spent and shivering on the grass. <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> The wolves leave you spent and shivering on the grass. One seems to be limping. <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[It was just a dream|Bedroom]]>><</link>>
Add the NPCs you want.<br> <<if $enemyno lt 6>> <<if !($npc.includes("Alex"))>> <<link [[Add Alex|$passage]]>><<npc Alex -1>><</link>><br> <</if>> <<if !($npc.includes("Avery"))>> <<link [[Add Avery|$passage]]>><<npc Avery -1>><</link>><br> <</if>> <<if !($npc.includes("Bailey"))>> <<link [[Add Bailey|$passage]]>><<npc Bailey -1>><</link>><br> <</if>> <<if !($npc.includes("Briar"))>> <<link [[Add Briar|$passage]]>><<npc Briar -1>><</link>><br> <</if>> <<if !($npc.includes("Charlie"))>> <<link [[Add Charlie|$passage]]>><<npc Charlie -1>><</link>><br> <</if>> <<if !($npc.includes("Darryl"))>> <<link [[Add Darryl|$passage]]>><<npc Darryl -1>><</link>><br> <</if>> <<if !($npc.includes("Doren"))>> <<link [[Add Doren|$passage]]>><<npc Doren -1>><</link>><br> <</if>> <<if !($npc.includes("Eden"))>> <<link [[Add Eden|$passage]]>><<npc Eden -1>><</link>><br> <</if>> <<if !($npc.includes("Gwylan"))>> <<link [[Add Gwylan|$passage]]>><<npc Gwylan -1>><</link>><br> <</if>> <<if !($npc.includes("Harper"))>> <<link [[Add Harper|$passage]]>><<npc Harper -1>><</link>><br> <</if>> <<if !($npc.includes("Jordan"))>> <<link [[Add Jordan|$passage]]>><<npc Jordan -1>><</link>><br> <</if>> <<if !($npc.includes("Kylar"))>> <<link [[Add Kylar|$passage]]>><<npc Kylar -1>><</link>><br> <</if>> <<if !($npc.includes("Landry"))>> <<link [[Add Landry|$passage]]>><<npc Landry -1>><</link>><br> <</if>> <<if !($npc.includes("Leighton"))>> <<link [[Add Leighton|$passage]]>><<npc Leighton -1>><</link>><br> <</if>> <<if !($npc.includes("Mason"))>> <<link [[Add Mason|$passage]]>><<npc Mason -1>><</link>><br> <</if>> <<if !($npc.includes("Morgan"))>> <<link [[Add Morgan|$passage]]>><<npc Morgan -1>><</link>><br> <</if>> <<if !($npc.includes("Niki"))>> <<link [[Add Niki|$passage]]>><<npc Niki -1>><</link>><br> <</if>> <<if !($npc.includes("Quinn"))>> <<link [[Add Quinn|$passage]]>><<npc Quinn -1>><</link>><br> <</if>> <<if !($npc.includes("Remy"))>> <<link [[Add Remy|$passage]]>><<npc Remy -1>><</link>><br> <</if>> <<if !($npc.includes("River"))>> <<link [[Add River|$passage]]>><<npc River -1>><</link>><br> <</if>> <<if !($npc.includes("Robin"))>> <<link [[Add Robin|$passage]]>><<npc Robin -1>><</link>><br> <</if>> <<if !($npc.includes("Sam"))>> <<link [[Add Sam|$passage]]>><<npc Sam -1>><</link>><br> <</if>> <<if !($npc.includes("Sirris"))>> <<link [[Add Sirris|$passage]]>><<npc Sirris -1>><</link>><br> <</if>> <<if !($npc.includes("Sydney"))>> <<link [[Add Sydney|$passage]]>><<npc Sydney -1>><</link>><br> <</if>> <<if !($npc.includes("Whitney"))>> <<link [[Add Whitney|$passage]]>><<npc Whitney -1>><</link>><br> <</if>> <<if !($npc.includes("Winter"))>> <<link [[Add Winter|$passage]]>><<npc Winter -1>><</link>><br> <</if>> <<if !($npc.includes("Wren"))>> <<link [[Add Wren|$passage]]>><<npc Wren -1>><</link>><br> <</if>> <<if !($npc.includes("Zephyr"))>> <<link [[Add Zephyr|$passage]]>><<npc Zephyr -1>><</link>><br> <</if>> <</if>> <br><br> <<if $enemyno gte 1>> <<for _lll to 0; _lll lt $enemyno; _lll++>> $npc[_lll] is active.<br> <</for>><br> <<link "Remove $npc[0]"$passage>><<endnpc `$npc[0]`>><</link>><br> <<if $enemyno gte 2>> <<link "Remove $npc[1]"$passage>><<endnpc `$npc[1]`>><</link>><br> <</if>> <<if $enemyno gte 3>> <<link "Remove $npc[2]"$passage>><<endnpc `$npc[2]`>><</link>><br> <</if>> <<if $enemyno gte 4>> <<link "Remove $npc[3]"$passage>><<endnpc `$npc[3]`>><</link>><br> <</if>> <<if $enemyno gte 5>> <<link "Remove $npc[4]"$passage>><<endnpc `$npc[4]`>><</link>><br> <</if>> <<if $enemyno is 6>> <<link "Remove $npc[5]"$passage>><<endnpc `$npc[5]`>><</link>><br> <</if>> <<if $enemyno gte 2>> <<link [[Remove all NPCs|$passage]]>><<endnpc>><</link>><br> <</if>> <br><br> <<link [[Named NPC Gangbang]]>><<set $sexstart to 1>><</link>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $possessed is true>> <<set $enemyanger to 200>><<npcidlegenitals>> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or _controlRegain is 1>> <span id="next"><<link [[Next|Named NPC Gangbang Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|Named NPC Gangbang]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><br> <<elseif $enemyhealth lte 0>> You've beaten their ass. <<elseif $finish is 1>> You ended it prematurely. <<elseif $possessed is true and $control gte $controlmax>> You maxed out your control. <<set $possessed to 0>><<set _possess to 1>> <</if>> <br> <<clotheson>> <<if _possess>> <<link [[Go again|Possessed Fight Test]]>><<endcombat>><<set $possessed to true>><<set $control to 0>><</link>><<lllcontrol>><<note "+ Wraith" "wraith">><br> <<else>> <<link [[Select NPCs|Named NPC Gangbang Select]]>><<endcombat>><</link>><br> <</if>> <<link [[Back Home|Bedroom]]>><<endcombat>><</link>>
<<set $outside to 0>><<set $location to "home">><<effects>> <!-- Generate Ivory Wraith --> <<generateWraith 1 true>><<person1>><<rainWraith>> You find yourself standing before your mirror. You trace a holy symbol on it, and a baleful red glow begins to emanate from it. A beautiful pale figure stares back. It presses a hand against the mirror. <br><br> "<span class="wraith">I can feel your heartbeat. I am already inside you. Won't you give in?</span>" <br><br> How do you respond? <br><br> <<link [[As One.|Wraith Test]]>><<set $wraith.select to "man">><</link>> <br> <<link [[The Writhing Ensues.|Wraith Test]]>><<set $wraith.select to "tentacles">><</link>> <br> <<link [[Enveloped by Nothing.|Wraith Test]]>><<set $wraith.select to "slimetentacles">><</link>> <br> <<link [[Dissolve.|Wraith Test]]>><<set $wraith.select to "slime">><</link>> <br> <<link [[Immaculate Vanity.|Wraith Test]]>><<set $wraith.select to "arms">><</link>> <br> <<link [[The Power of Lust.|Wraith Test]]>><<set $wraith.select to "abomination">><</link>> <br> <<link [[Surprise Me.|Wraith Test]]>><<set $wraith.select to "random">><</link>> <br> <<link [[I'm going to jump out my window now, bye.|Domus Street]]>><<endWraith>><<clearWraith>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $wraith.select is "random">> <<switch random(1, 6)>> <<case 1>> <<set $wraith.select to "man">> <<case 2>> <<set $wraith.select to "tentacles">> <<case 3>> <<set $wraith.select to "slimetentacles">> <<case 4>> <<set $wraith.select to "slime">> <<case 5>> <<set $wraith.select to "arms">> <<case 6>> <<set $wraith.select to "abomination">> <</switch>> <</if>> <<if ($wraith.select.includes("slime") and $slimedisable is "t") or (($wraith.select.includes("tentacle") or $wraith.select is "abomination") and $tentacledisable is "t")>> The image in the mirror freezes, and the figure's face becomes blank. A message appears on the surface: <br><br> <span class="red">ERROR: You have chosen or randomly rolled an option disabled by your current settings. Please enable both slimes and tentacles. If both are already enabled, please tell PurityGuy that he's an idiot.</span> <br><br> The figure unfreezes, and shakes its head. It then looks at you. "<span class="wraith">Get fucked.</span>" Your mirror shatters, and signals for replacement. When you blink, it's been fixed. <br><br> <<link [[Next...?|Bedroom]]>><<endWraith>><</link>> <br> <<else>> <<initWraith $wraith.select>> <<switch $wraith.gen>> <<case "man">> A pale arm reaches out from the mirror and lifts your chin. "<span class="wraith">Forever,</span> <span class="tentacle">As One.</span>" It steps from the mirror. <<case "tentacles">> The space behind the figure begins to distort. A mass of pale tentacles shoot out from the mirror, violently pinning you to the wall and destroying your clothes. <<clothesruined>><<legsruined>><<feetruined>> <br><br> "<span class="wraith">The writhing ensues.</span>" The figure steps out of the mirror. <<case "slimetentacles">> The space behind the figure begins to distort. A mass of pale tentacles shoot out from the mirror, violently pinning you to the wall and destroying your clothes. <br><br> It raises its hand, and a swirling portal appears above you. Slimes begin to pour out and cover you. <br><br> "<span class="wraith">Be enveloped by nothing.</span>" <<clothesruined>><<legsruined>><<feetruined>> <<case "slime">> The figure raises a hand as it steps from the mirror. From behind it, a group of pale slimes leap at you! "<span class="wraith">Dissolve the shell to have your way with the flesh.</span>" <<case "arms">> The figure steps out from the mirror. As it emerges before you, several extra pairs of arms spring out from its back. "<span class="wraith">Kneel before my immaculate form.</span>" <<case "abomination">> The space behind the figure begins to distort. A mass of pale tentacles shoot out from the mirror as it steps out. "<span class="wraith">Embrace the power of lust.</span>" <</switch>> <br><br> <<link [[Next|Wraith Test Sex]]>><</link>> <</if>>
<<effects>> <<if $struggle_start is 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<if $player.penisExist>> <<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">> <<else>> <<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">> <</if>> <<unset $struggle_start>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemytype to $wraith.type>> <</if>> <<set $rescue to 0>> <<effectsWraith>> <<switch $wraith.type>> <<case "man">> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[Next|Wraith Test Sex Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[Next|Wraith Test Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|Wraith Test Sex]]>><</link>></span><<nexttext>> <</if>> <<case "tentacles">> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[Next|Wraith Test Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|Wraith Test Sex]]>><</link>></span><<nexttext>> <</if>> <<case "slime">> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[Next|Wraith Test Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|Wraith Test Sex]]>><</link>></span><<nexttext>> <</if>> <</switch>> <br> <<link [[Back to the bedroom|Bedroom]]>><<endcombat>><<endWraith>><<clotheson>><</link>> <br><br><br><br>
<<effects>> <<switch $wraith.type>> <<case "man">> <<if $enemyhealth lte 0>> The figure looks down at you in shock as it staggers backwards. <<if $wraith.gen is "abomination">> The tentacles drop lifelessly to the ground, and sublimate into a pink mist. <<elseif $wraith.gen is "arms">> Its extra arms fold back in. <</if>> Its head snaps back, and it dissipates into nothingness with a brief shriek that echoes in your mind. Your ears ring, and you think you hear laughter. "<span class="wraith">Worry not, we'll meet again soon.</span>" <br><br> <<tearful>> you sit against you bed, wondering if what just happened was real. <<set $wraith.defeated++>> <<else>> <<ejaculation>> With a bright flash, it vanishes. You feel lewd energy linger in the air, and its laughs echo between your ears. "<span class="wraith">Worry not, we'll meet again soon.</span>" <br><br> <<tearful>> you sit against you bed, wondering if what just happened was real. <</if>> <<case "tentacles">> The tentacles retreat from you, back to the pale figure's side.<<if $wraith.gen is "slimetentacles">> The slimes quickly follow.<</if>> It gives you a regal bow, before stepping back into your mirror, which promptly shatters behind it. <br><br> You blink, and your mirror looks normal again. <<tearful>> you sit against you bed, wondering if what just happened was real. <<case "slime">> The slimes disengage, retreating back to the figure. It picks one up, and begins to pet it as it walks back though your mirror. <br><br> <<tearful>> you sit against you bed, wondering if what just happened was real. <</switch>> <<clotheson>> <<endcombat>> <<endWraith>> <<link [[Next|Bedroom]]>><<set $eventskip to 1>><</link>> <br>
<br> <<if $plantdisable is "f" or $tentacledisable is "f">> <<link [[Consensual sex in the forest|Plantperson Test Sex]]>><<set $sexstart to 1>><<set $location to "forest">><</link>><br> <<link [[Nonconsensual sex in the forest|Plantperson Test Sex]]>><<set $molestationstart to 1>><<set $location to "forest">><</link>><br> <<link [[Consensual sex in the moor|Plantperson Test Sex]]>><<set $sexstart to 1>><<set $location to "moor">><</link>><br> <<link [[Nonconsensual sex in the moor|Plantperson Test Sex]]>><<set $molestationstart to 1>><<set $location to "moor">><</link>> <<else>> <b>Plantpeople/tentacles are disabled or otherwise unavailable.</b> I don't know what you're trying to do here. <br><br> <<link [[Enable plantpeople|Plantperson Test]]>><<hallucinogen 10>><<set $plantdisable to "f">><<set $tentacledisable to "f">><</link>><<ghallucinogens>> <</if>> <br><br> <<link [[Back home|Bedroom]]>><<endevent>><</link>>
<<if $sexstart is 1 or $molestationstart is 1>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>><<set $consensual to 1>> <<neutral 1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <</if>> <<generatePlant1>><<person1>> <<maninit "plant">><<npcexpose>> <<if $location is "forest">> <<enable_rescue>> <</if>> <<set $enemyarousalmax to 800>> <<set _randomtentacles to random(6, 10)>> <<makeAbomination _randomtentacles 10 "vine" "vine" true>> "Hi there!" A <<person>> pops up in front of you, <<plant_details>> strewn through <<his>> hair because you're in the $location and it's <<print Time.season>>. "You're cute! I'm gonna fuck you with my vines!" <br> A bunch of vines pop out of the ground. <</if>> <<effects>> <<effectsabomination>><<abomination>> <<stateabomination>> <br><br> <<actionsabomination>> <<if $finish is 1>> <span id="next"><<link [[FINISH|Plantperson Test Sex Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[HEALTH|Plantperson Test Sex Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[ORGASM|Plantperson Test Sex Finish]]>><</link>></span><<nexttext>> <<elseif $alarm is 1 and $rescue is 1>> <span id="next"><<link [[RESCUE|Plantperson Test Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|Plantperson Test Sex]]>><</link>></span><<nexttext>> <</if>> <br> <<link [[Emergency exit|Plantperson Test Sex Finish]]>><<set $finish to 1>><</link>> <br><br><br><br>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if _orgasm>> "That was great!" the <<person>> cheers. "And thanks for cumming in me! Later!" <<else>> "That was fun!" the <<person>> chirps. "Later!" <</if>> <<He>> digs back into the ground, and <<his>> vines follow. One of the vines waves at you. <<elseif $enemyhealth lte 0>> "Ow!" the <<person>> whines. "You're no fun!" <<He>> digs back into the ground, and <<his>> vines follow. One of the vines flips you off, somehow. <<elseif $alarm is 1 and $rescue is 1>> You hear a gun fire close by, and a bullet lands at the <<persons>> feet. "Fuck," <<he>> hisses. "It's the <<nnpc_title "Eden">>. Fuck. Fuck shit fuck. Um." <<He>> grabs your face and gives you a syrupy kiss on each cheek, before pulling away from you. "See ya! I'm out!" <<bodyliquid "face" "goo">> <br><br> The <<person>> retracts <<his>> vines and retreats into the forest right as Eden emerges. <<nnpc_He "Eden">> helps you collect yourself. "Damn hikers," <<nnpc_he "Eden">> mutters. "Are you okay?" <<else>> "Emergency exit? Bummer," the <<person>> says. <<He>> shrugs. "Oh well. Fuck your holes until you're a gibbering mess hopelessly addicted to my nectar later!" <<He>> digs back into the ground, and <<his>> vines follow. One of the vines checks <<his>> notifications on <<his>> phone. <</if>> <<endcombat>> <<clotheson>> <<link [[Do it again|Plantperson Test]]>><</link>><br> <<link [[Back home|Bedroom]]>><</link>>
<<generateWraith>><<endevent>> <<if !$wraith.will>> <<set $wraith.will to random(1300, 1700)>> <</if>> <br> You feel a tap on your shoulder. You turn around. Nothing is there. You turn back. <br><br> "<span class="wraith">Boo.</span>" <br><br> You open your mouth to scream, but it is already inside you. <br><br> <<link [[Fight a stranger|Possessed Fight]]>><<set $opponent to 1>><<set $fightstart to 1>><</link>><br> <<link [[Fight Sydney|Possessed Fight]]>><<set $opponent to 2>><<set $fightstart to 1>><</link>><br> <<link [[Select your named NPCs|Named NPC Gangbang Select]]>><</link>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<if $opponent is 1>> <<generate1>><<person1>> <<catcall>> A <<person>> reaches for you. <br><br> Your body is made to laugh. "<span class="wraith">Those who interrupt ghosts shall join them.</span>" <<elseif $opponent is 2>> <<npc Sydney>><<person1>> Sydney freezes in front of you. "Oh, no. Beloved, something's wrong, I can feel it." <br><br> Your body is made to laugh. "<span class="wraith">False. Everything is right in the world.</span>" <</if>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <br><br> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0>> <span id="next" class="nextWraith"><<link [[HEALTH|Possessed Fight Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next" class="nextWraith"><<link [[ORGASM|Possessed Fight Finish]]>><</link>></span><<nexttext>> <<elseif _controlRegain is 1>> <span id="next" class="nextWraith"><<link [[CONTROL|Possessed Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next" class="nextWraith"><<link [[Next|Possessed Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <br><br> <<tearful>> you recover. "<span class="wraith">Shall we dance again?</span>" your mouth is forced to ask. <br><br> <<clotheson>> <<endcombat>> <<link [[Fight again|Possessed Fight]]>><<endevent phaseless>><<set $fightstart to 1>><</link>> <br> <<link [[Freshen up, then fight again|Possessed Fight]]>><<endevent phaseless>><<set $fightstart to 1>><<set $pain to 0>><<set $arousal to 0>><</link>><<lpain>><<larousal>> <<elseif $enemyhealth lte 0>> <<if $opponent is 1>> The <<person>> falls back, and scrambles away. <<elseif $opponent is 2>> Sydney moans, slaps a hand over <<his>> mouth, and runs away. <</if>> <br><br> <<tearful>> you recover. "<span class="wraith">Shall we dance again?</span>" your mouth is forced to ask. <br><br> <<clotheson>> <<endcombat>> <<link [[Fight again|Possessed Fight]]>><<set $fightstart to 1>><<endevent phaseless>><</link>> <br> <<link [[Freshen up, then fight again|Possessed Fight]]>><<set $fightstart to 1>><<endevent phaseless>><<set $pain to 0>><<set $arousal to 0>><</link>><<lpain>><<larousal>> <<else>> <<set $possessed to 0>> You regain control in your body, and rip the pale figure out of your chest like you're pulling a rabbit out of a hat. <<if $opponent is 1>>The <<person>>, justifiably terrified by this development, scrambles away.<</if>> <br><br> "<span class="wraith">Congratulations. You won.</span>" It pats you on the head, then vanishes in a torrent of water. <<if $opponent is 2>>Sydney is nowhere to be seen.<</if>> <br><br> <<tearful>> you try to decide if you want to go again or not. <br><br> <<clotheson>> <<endcombat>> <<link [[Fight again|Possessed Fight]]>><<set $possessed to true>><<set $control to 0>><<set $fightstart to 1>><<endevent phaseless>><</link>><<lllcontrol>><<note "+ Wraith" "wraith">> <br> <<link [[Freshen up, then fight again|Possessed Fight]]>><<set $possessed to true>><<set $control to 0>><<set $fightstart to 1>><<endevent phaseless>><<set $pain to 0>><<set $arousal to 0>><</link>><<lpain>><<larousal>><<lllcontrol>><<note "+ Wraith" "wraith">> <br> <<link [[Decision room|Possessed Fight Test]]>><<set $possessed to true>><<set $control to 0>><</link>><<lllcontrol>><<note "Also + Wraith" "wraith">> <</if>> <br><br> <<link [[Back home|Bedroom]]>><<set $possessed to 0>><<endevent>><<unset $opponent>><</link>>
<br> The lights flash on. You find yourself in a strange chamber, completely smooth and featureless. There is a sign on the wall that says <span class="orange">DEBUG</span> in bright orange letters. A large, opaque tube reaches to the ceiling, The words <span class="blue">CUSTOM CONSTRUCT</span> are labelled on the front. <br> A terminal is attached to the tube. You look at the prompts. <br><br> <i>Please select the construct's descriptor. Leave blank for default generation.</i> <br> <<if $npcselectdesc is undefined>><<set $npcselectdesc to "custom">><</if>> <<textbox "$npcselectdesc" $npcselectdesc>> <br><br> <i>Please select the construct's role. Leave blank for default generation.</i> <br> <<if $npcselectrole is undefined>><<set $npcselectrole to "construct">><</if>> <<textbox "$npcselectrole" $npcselectrole>> <br><br> <<link [[Sex|NPC Role Fight]]>><<set $sexstart to 1>> <<if $npcselectdesc is undefined>><<set $npcselectdesc to "custom">><</if>> <<if $npcselectrole is undefined>><<set $npcselectrole to "construct">><</if>> <<set $npcselectdesc to Util.escape($npcselectdesc)>> <<set $npcselectrole to Util.escape($npcselectrole)>> <<generateRole 0 $npcselectdesc $npcselectrole>><<person1>> <<unset $npcselectdesc>><<unset $npcselectrole>> <</link>> <br> <<link [[Fight|NPC Role Fight]]>><<set $fightstart to 1>> <<if $npcselectdesc is undefined>><<set $npcselectdesc to "custom">><</if>> <<if $npcselectrole is undefined>><<set $npcselectrole to "construct">><</if>> <<set $npcselectdesc to Util.escape($npcselectdesc)>> <<set $npcselectrole to Util.escape($npcselectrole)>> <<generateRole 0 $npcselectdesc $npcselectrole>><<person1>> <<unset $npcselectdesc>><<unset $npcselectrole>> <</link>> <br><br> <<link [[Back home|Bedroom]]>><<unset $npcselectdesc>><<unset $npcselectrole>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> With a hiss of steam, the tube retracts to the ceiling. A figure walks out, a <<if $pronoun is "m">>man<<else>>woman<</if>>. You recognise <<him>> as the <<person>> you selected. <br><br> "Beginning sex encounter," the <<person>> says in a flat tone, before <<his>> face morphs into a lascivious smile. <<catcall>> <<elseif $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> With a hiss of steam, the tube retracts to the ceiling. A figure walks out, a <<if $pronoun is "m">>man<<else>>woman<</if>>. You recognise <<him>> as the <<person>> you selected. <br><br> "Beginning combat encounter," the <<person>> says in a flat tone, before <<his>> face morphs into an angry scowl. "Oh, you're in for it now!" <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $finish is 1>> <span id="next"><<link [[FINISH|NPC Role Fight Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[HEALTH|NPC Role Fight Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[ORGASM|NPC Role Fight Finish]]>><</link>></span><<nexttext>> <<elseif $pain gte 100 and $willpowerpain is 0>> <span id="next"><<link [[PAIN|NPC Role Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|NPC Role Fight]]>><</link>></span><<nexttext>> <</if>> <br> <<link [[Emergency exit|NPC Role Fight Finish]]>><<set $finish to 1>><</link>> <br><br><br><br>
<<if $finish is 1>> "Test concluded," the <<person>> says in a flat tone, abruptly stepping back. "Restoring state to default." <<elseif $enemyhealth lte 0>> "Test concluded," the <<person>> says in a flat tone, stepping away from you as if <<he>> weren't hurt at all. "Restoring state to default." <<elseif $pain gte 100 and $willpowerpain is 0>> "Test concluded," the <<person>> says in a flat tone, stepping away from you. "Restoring state to default." <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "Test concluded," the <<person>> says in a flat tone, stepping away from you. "Restoring state to default." <</if>> <br><br> <<He>> walks back to the terminal and flicks a switch. <<He>> steps past it, and the tube descends from the ceiling over <<him>> again. Once the tube touches the floor, the lights switch off. <br><br> <<tearful>> you wonder what to do next. <br><br> <<endcombat>><<clotheson>> <<link [[Create another construct|NPC Role Select]]>><</link>> <br> <<link [[Back home|Bedroom]]>><</link>>
<br> The lights flash on. You find yourself in a strange chamber, completely smooth and featureless. There is a sign on the wall that says <span class="orange">DEBUG</span> in bright orange letters. A large, opaque tube reaches to the ceiling, The words <span class="blue">CUSTOM CONSTRUCT</span> are labelled on the front. <br> A terminal is attached to the tube. You look at the prompts. <br><br> <i>Please select the construct's outfit.</i> <br> <<set _clothesOptions to setup.npcClothesSets.map(c => c.name)>> <<listbox "_npcClothes" autoselect>> <<optionsfrom _clothesOptions>> <</listbox>> <br><br> <i>Please select the construct's configuration.</i> <br> <label>Male <<radiobutton "_npcPronoun" "m">></label> | <label>Female <<radiobutton "_npcPronoun" "f">></label> | <label>Use Settings <<radiobutton "_npcPronoun" "" checked>></label> <br> <label>Penis <<radiobutton "_npcGender" "m">></label> | <label>Vagina <<radiobutton "_npcGender" "f">></label> | <label>Both <<radiobutton "_npcGender" "h">></label> | <label>Use Settings <<radiobutton "_npcGender" "" checked>></label> <br> <label>Teen <<radiobutton "_npcType" "t">></label> | <label>Adult <<radiobutton "_npcType" "a">></label> | <label>Random <<radiobutton "_npcType" "r" checked>></label> <br><br> <!-- storing the values and then generating the npc in the next passage is a bit more convenient for debugging. --> <<link [[Sex|NPC Clothing Fight]]>> <<set $sexstart to 1>> <<set $npcOptions to {"type": _npcType, "pronoun": _npcPronoun, "gender": _npcGender, "clothes": _npcClothes}>> <</link>> <br> <<link [[Rape|NPC Clothing Fight]]>> <<set $fightstart to 1>> <<set $npcOptions to {"type": _npcType, "pronoun": _npcPronoun, "gender": _npcGender, "clothes": _npcClothes}>> <</link>> <br><br> <<link [[Back home|Bedroom]]>><</link>>
<<if $sexstart is 1>> <<generateNPC 1 $npcOptions.type $npcOptions.pronoun $npcOptions.gender>><<person1>> <<run npcEquipSet($NPCList[0], setup.npcClothesSets.find(n => n.name === $npcOptions.clothes))>> <<unset $npcOptions>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> With a hiss of steam, the tube retracts to the ceiling. A figure walks out, a <<personsimple>>. You recognise <<him>> as the <<person>> you selected. <br><br> "Beginning sexual encounter," the <<person>> says in a flat tone, before <<his>> face morphs into a lascivious smile. <<catcall>> <<elseif $fightstart is 1>> <<generateNPC 1 $npcOptions.type $npcOptions.pronoun $npcOptions.gender>><<person1>> <<run npcEquipSet($NPCList[0], setup.npcClothesSets.find(n => n.name === $npcOptions.clothes))>> <<unset $npcOptions>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> With a hiss of steam, the tube retracts to the ceiling. A figure walks out, a <<personsimple>>. You recognise <<him>> as the <<person>> you selected. <br><br> "Beginning combat encounter," the <<person>> says in a flat tone, before <<his>> face morphs into an angry scowl. "Oh, you're in for it now!" <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $finish is 1>> <span id="next"><<link [[FINISH|NPC Clothing Fight Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[HEALTH|NPC Clothing Fight Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[ORGASM|NPC Clothing Fight Finish]]>><</link>></span><<nexttext>> <<elseif $pain gte 100 and $willpowerpain is 0>> <span id="next"><<link [[PAIN|NPC Clothing Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|NPC Clothing Fight]]>><</link>></span><<nexttext>> <</if>> <br> <<link [[Emergency exit|NPC Clothing Fight Finish]]>><<set $finish to 1>><</link>> <br><br><br><br>
<<if $finish is 1>> "Test concluded," the <<person>> says in a flat tone, abruptly stepping back. "Restoring state to default." <<elseif $enemyhealth lte 0>> "Test concluded," the <<person>> says in a flat tone, stepping away from you as if <<he>> weren't hurt at all. "Restoring state to default." <<elseif $pain gte 100 and $willpowerpain is 0>> "Test concluded," the <<person>> says in a flat tone, stepping away from you. "Restoring state to default." <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "Test concluded," the <<person>> says in a flat tone, stepping away from you. "Restoring state to default." <</if>> <br><br> <<He>> walks back to the terminal and flicks a switch. <<He>> steps past it, and the tube descends from the ceiling over <<him>> again. Once the tube touches the floor, the lights switch off. <br><br> <<tearful>> you wonder what to do next. <br><br> <<endcombat>><<clotheson>> <<link [[Create another construct|NPC Clothing Select]]>><</link>> <br> <<link [[Back home|Bedroom]]>><</link>>
Generating two NPCs both at slot 0. <<generate1>><<generate1>>
Manipulating time itself. <br> Distorting time by $timeDistortion. <br> <<set $timeStamp += $timeDistortion>> <<run Time.set()>> $$timeStamp = $timeStamp <br> hour = <<print Time.hour>> <br> minute = <<print Time.minute>> <br><br> <<link [[Fast-Forward (0:05)|TimeTest]]>><<set $timeDistortion to 5>><</link>> <br> <<link [[Fast-Backward -(0:05)|TimeTest]]>><<set $timeDistortion to -5>><</link>> <br><br> <<link [[Go back|$prevPassage]]>><<run delete $timeDistortion>><</link>>
<<widget "straponGeneratorOptions">> <i>Size:</i> <<listbox "_straponSize" autoselect>> <<option "regular" 2>> <<option "large" 3>> <<option "massive" 4>> <</listbox>> <i>Colour:</i> <<set _colourOptions to ["black","red","pink","purple","fleshy","blue","green"]>> <<listbox "_straponColour" autoselect>> <<optionsfrom _colourOptions>> <</listbox>> <i>Shape:</i> <<set _shapeOptions to ["dildo","penis","beaded dildo","horse cock","knotted cock","tentacle","dolphin cock","studded cock","fist dildo"]>> <<listbox "_straponShape" autoselect>> <<optionsfrom _shapeOptions>> <</listbox>> <i>Additional Modifier:</i> <<set _modifierOptions to ["","floppy","transparent","sparkly"]>> <<listbox "_straponModifier" autoselect>> <<optionsfrom _modifierOptions>> <</listbox>> <br><br> <</widget>>
The lights flash on. You find yourself in a strange chamber, completely smooth and featureless. There is a sign on the wall that says <span class="orange">DEBUG</span> in bright orange letters. A large, opaque tube reaches to the ceiling, The words <span class="blue">CUSTOM CONSTRUCT</span> are labelled on the front. <br> <<set _nnpcOptions to $NPCName.filter(npc => npc.penis === "none")>> <<set _nnpcOptions to _nnpcOptions.map(npc => npc.nam)>> A terminal is attached to the tube. <<if _nnpcOptions.length gte 1>> Its screen is a monochrome green. You look at the prompts. The first one surprises you. It's a list of the names of people you recognise, how peculiar... <br><br> <i>Please select the construct's model.</i> <br> <<listbox "_npcNameSelect" autoselect>> <<optionsfrom _nnpcOptions>> <</listbox>> <br><br> <i>Please design the construct's strap-on.</i> <br> <<set _straponSize to 3>> <span id="straponOptions"> <<straponGeneratorOptions>> </span> <<button "<i>Randomise</i>">> <<set _straponSize to [2,3,4].random()>> <<set _straponColour to ["black","red","pink","purple","fleshy","blue","green"].random()>> <<set _straponShape to ["dildo","penis","beaded dildo","horse cock","knotted cock","tentacle","dolphin cock","studded cock","fist dildo"].random()>> <<set _straponModifier to ["","","floppy","transparent","sparkly"].random()>> <<replace "#straponOptions">><<straponGeneratorOptions>><</replace>> <</button>> <br><br> Having selected the desired options, your finger hovers over the "Create" button. You really have no idea what this strange device is about to do... <br><br> <<link [[Create Construct|NNPC Strapon Generator Sex]]>> <<npc _npcNameSelect>><<npcexpose>><<person1>> <<generateNewStrapon _straponSize _straponColour _straponShape _straponModifier>> <<npcstrapon 0>> <<setNPCStrapon $NPCList[0] _newStrapon>> <<set $sexstart to 1>> <</link>> <br><br> <<else>> Its screen is a solid red colour, and it displays a message. <br><br> <span class="red"><i>Subject has no compatible candidates for construct in memory.</i></span> <br> <span class="red"><i>No actions available at this time.</i></span> <br><br> <</if>> <<link [[Back home|Bedroom]]>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> With a hiss of steam, the tube retracts to the ceiling. A figure walks out, looking identical to <<print $NPCList[0].fullDescription>>, <<if $NPCList[0].fullDescription is "Whitney">> although fully nude and holding a <<print $NPCList[0].strapon.description>> in <<his>> hand. <br><br> <<setNPCStrapon $NPCList[0] $NPCName[$NPCNameList.indexOf("Whitney")].strapons[0]>> "This thing is cute and all, but I've already got one", <<he>> says, throwing it away and pulling <<his>> favourite <<print $NPCList[0].strapon.description>> out of nowhere. <<else>> although fully nude and wearing a <<print $NPCList[0].strapon.description>>. <</if>> <br><br> "Beginning sex encounter," the <<personsimple>> says in a flat tone, before <<his>> face morphs into a lascivious smile. <<catcall>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $finish is 1>> <span id="next"><<link [[FINISH|NNPC Strapon Generator Sex Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[HEALTH|NNPC Strapon Generator Sex Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[ORGASM|NNPC Strapon Generator Sex Finish]]>><</link>></span><<nexttext>> <<elseif $pain gte 100 and $willpowerpain is 0>> <span id="next"><<link [[PAIN|NNPC Strapon Generator Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|NNPC Strapon Generator Sex]]>><</link>></span><<nexttext>> <</if>> <br> <<link [[Emergency exit|NNPC Strapon Generator Sex Finish]]>><<set $finish to 1>><</link>> <br><br><br><br>
<<if $finish is 1>> "Test concluded," the <<personsimple>> says in a flat tone, abruptly stepping back. "Restoring state to default." <<elseif $enemyhealth lte 0>> "Test concluded," the <<personsimple>> says in a flat tone, stepping away from you as if <<he>> weren't hurt at all. "Restoring state to default." <<elseif $pain gte 100 and $willpowerpain is 0>> "Test concluded," the <<personsimple>> says in a flat tone, stepping away from you. "Restoring state to default." <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "Test concluded," the <<personsimple>> says in a flat tone, stepping away from you. "Restoring state to default." <</if>> <br><br> <<He>> walks back to the terminal and flicks a switch. <<He>> steps past it, and the tube descends from the ceiling over <<him>> again. Once the tube touches the floor, the lights switch off. <br><br> <<tearful>> you wonder what to do next. <br><br> <<endcombat>><<clotheson>> <<link [[Create another construct|NNPC Strapon Generator]]>><</link>> <br> <<link [[Back home|Bedroom]]>><</link>>
<<if $sexstart is 1>> <<beastNEWinit 1 cow>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[Next|Cow Test Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|Cow Test Sex]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> The <<beasttype>> is spent <br><br> <<elseif $enemyhealth lte 0>> The <<beasttype>> can't take any more and runs away <br><br> <<else>> The <<beasttype>> leaves <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[Find another cow|Cow Test Sex]]>><<set $sexstart to 1>><</link>> <br> <<link [[Go home|Bedroom]]>><</link>> <br>
<<set $location to "town">><<set $bus to "domus">><<set $outside to 1>><<effects>> <<if $phase is 1>> <<if $enemyno gte 2>> <<person1>>You hear footsteps behind you, from more than one person. <span class="blue">You feel followed.</span> <br><br> <<link [[Next|Street Stalk Group]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<person1>>You hear footsteps behind you. <span class="blue">You feel followed.</span> <br><br> <<link [[Next|Street Stalk]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<if $stalkTestNPC>> <<if $stalkTestNPC is "Ivory Wraith">> <<generateWraith 1>> <<else>> <<npc $stalkTestNPC>> <</if>> <<set $NPCList[0].skills to {athletics: random(1, 1000), security: random(1, 1000)}>> <<unset $stalkTestNPC>> <</if>> <<if $enemyno gte 1>> <<person1>> <<if $NPCList[0].fullDescription is "Ivory Wraith">> <span class="red">You are being hunted by <span class="wraith">the Ivory Wraith.</span></span> <<else>> <span class="red">You are being hunted by <<print $npc[$npcrow.indexOf(0)]>>.</span> <</if>> <br><br> <<His>> athletics skill is <span class="gold"><<print $NPCList[0].skills.athletics>></span>. <br> <<His>> security skill is <span class="gold"><<print $NPCList[0].skills.security>></span>. <br><br> <</if>> <<if $enemyno is 2>> <span class="teal"><<He>> will be accompanied by a <<person2>><<person>>.</span> <<person1>> <br><br> <<elseif $enemyno gte 3>> <<He>> will be accompanied by <<switch $enemyno>> <<case 6>><span class="pink">five</span> <<case 5>><span class="purple">four</span> <<case 4>><span class="blue">three</span> <<case 3>><span class="lblue">two</span> <</switch>> others. <br><br> <</if>> <<if $NPCList[0].fullDescription is "Ivory Wraith">> <span class="blue">You can't add any NPCs to accompany the Wraith.</span> <br> <<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>> <br> <<else>> <<switch $enemyno>> <<case 6>> <span class="blue">You can't add any more NPCs.</span> <br><br> <<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>> <br> <<case 5>> <<link [[Add another unnamed NPC|Named NPC Stalk Select]]>><<generate6>><</link>> <br> <<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>> <br> <<case 4>> <<link [[Add another unnamed NPC|Named NPC Stalk Select]]>><<generate5>><</link>> <br> <<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>> <br> <<case 3>> <<link [[Add another unnamed NPC|Named NPC Stalk Select]]>><<generate4>><</link>> <br> <<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>> <br> <<case 2>> <<link [[Add another unnamed NPC|Named NPC Stalk Select]]>><<generate3>><</link>> <br> <<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>> <br> <<case 1>> <<link [[Add an unnamed NPC|Named NPC Stalk Select]]>><<generate2>><</link>> <br> <<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>> <br> <</switch>> <</if>> <<if $enemyno is 0>> Choose a named NPC. <br><br> <<link [[Avery|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Avery">><</link>> <br> <<link [[Bailey|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Bailey">><</link>> <br> <<link [[Briar|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Briar">><</link>> <br> <<link [[Eden|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Eden">><</link>> <br> <<link [[Harper|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Harper">><</link>> <br> <<link [[Kylar|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Kylar">><</link>> <br> <<link [[Leighton|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Leighton">><</link>> <br> <<link [[Morgan|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Morgan">><</link>> <br> <<link [[Whitney|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Whitney">><</link>> <br> <<link [[Wraith|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Ivory Wraith">><</link>> <br> <<link [[Someone else|Named NPC Stalk Select]]>><<set $stalkTestNPC to either("Alex","Charlie","Darryl","Doren","Gwylan","Jordan","Landry","Mason","Niki","Quinn","Remy","River","Robin","Sam","Sirris","Sydney","Wren", "Zephyr")>><</link>> <br> <</if>> <br> <<link [[Restart|Named NPC Stalk Select]]>><<endevent>><<set $phase to 0>><</link>> <br> <</if>>
<br> <<link [[Consensual sex|Hypnotist Test Sex]]>><<set $sexstart to 1>><</link>> <br> <<link [[Nonconsensual sex|Hypnotist Test Sex]]>><<set $molestationstart to 1>><</link>> <br> <<link [[Harper|Hypnotist Test Sex]]>><<set $molestationstart to 1>><<set $phase to "Harper">><</link>> <br> <<if $tentacledisable is "f">> <<link [[Tentacles|Hypnotist Test Tentacles]]>><<set $molestationstart to 1>><</link>> <<else>> <b>Tentacles are disabled or otherwise unavailable.</b> Enable tentacles to test tentacle hypnosis. <br><br> <<link [[Enable tentacles|Hypnotist Test]]>><<set $tentacledisable to "f">><</link>> <</if>> <br><br> <<link [[Back home|Bedroom]]>><<endevent>><</link>>
<<if $sexstart is 1 or $molestationstart is 1>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>><<set $consensual to 1>> <<neutral 1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <</if>> <<if $phase is "Harper">> <<npc Harper>><<person1>> Doctor Harper approaches you. "It's time to commit medical malpractice," <<he>> says. <<else>> <<generate1>><<person1>><<set $NPCList[0].traits.pushUnique("hypnotist")>> A <<person>> walks up to you. "Hey," <<he>> says. "You're feeling sleepy, or whatever. Let's get this over with." <</if>> <<maninit>><<enable_rescue>> <<set $NPCList[0].lefthand to "hypnosis">><<set $NPCList[0].lefttool to "pendant">> <br><br> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 1>> <span id="next"><<link [[FINISH|Hypnotist Test Sex Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[HEALTH|Hypnotist Test Sex Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[ORGASM|Hypnotist Test Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|Hypnotist Test Sex]]>><</link>></span><<nexttext>> <</if>> <br> <<link [[Emergency exit|Hypnotist Test Sex Finish]]>><<set $finish to 1>><</link>> <br><br><br><br>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>> nods and walks away, swaying <<his>> ass hypnotically. <<elseif $enemyhealth lte 0>> <<He>> frowns. "Look, what's the point in testing this out if you're just going to beat me up?" <<elseif $alarm is 1 and $rescue is 1>> "You managed to scream," <<he>> mutters. "We'll need to change that in the future." <<else>> "I suppose we can stop there," <<he>> says. <</if>> <br><br> <<endcombat>> <<clotheson>> <<link [[Do it again|Hypnotist Test]]>><</link>><br> <<link [[Back home|Bedroom]]>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<controlloss>> <<molested>> <<tentaclestart 8 15>> <<for _t to 0; _t lt $tentacles.max; _t++>> <<set $tentacles[_t].traits.pushUnique("hypno")>> <</for>> A hoard of tentacles accosts you. Each one is capable of hypnotising you, including tentacles that typically don't have the hypno trait. <</if>> <<effects>> <<effectstentacles>> <<tentacles>> <<statetentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[Next|Hypnotist Test Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next|Hypnotist Test Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> The creature loses interest in you, its testing complete, and returns to nothingness. <br><br> <<clotheson>> <<endcombat>> <<link [[Do it again|Hypnotist Test]]>><</link>><br> <<link [[Back home|Bedroom]]>><</link>>
Increase and decrease belly size here. If you use anything but the exit link below to exit this scene, your belly size will be stuck, so be careful! Unset V.bellySizeDebug to fix. <hr> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>><<set $consensual to 1>> <<generate1>><<person1>> <<maninit>> <<set $bellySizeDebug to playerBellySize()>> <</if>> <<effects>> <<effectsman>> <br><br> <<if $options.images is 1 and $options.combatImages is 1>> <<if $position isnot "stalk">> <<timed 100ms>> <<combatimg>> <br> <</timed>> <</if>> <</if>> <hr> <label class="no-numberify"> <span class="lewd">Body:</span><br> <div class="small-description"> <<link [[Roll over|Pregnancy Belly Test]]>><<set $position to (V.position === "doggy" ? "missionary" : "doggy")>><</link>> <br> Change Speed: <<link [[Idle|Pregnancy Belly Test]]>><<set $animDebug to false>><<set $enemyarousal to 0>><</link>> | <<link [[Slow|Pregnancy Belly Test]]>><<set $animDebug to true>><<set $enemyarousal to 0>><</link>> | <<link [[Med|Pregnancy Belly Test]]>><<set $animDebug to true>><<set $enemyarousal to 1 + ($enemyarousalmax / 5) * 1>><</link>> | <<link [[Fast|Pregnancy Belly Test]]>><<set $animDebug to true>><<set $enemyarousal to 1 + ($enemyarousalmax / 5) * 3>><</link>> | <<link [[Very Fast|Pregnancy Belly Test]]>><<set $animDebug to true>><<set $enemyarousal to 1 + ($enemyarousalmax / 5) * 4>><</link>> | </div> <hr> <span class="lewd">Belly:</span><br> <div class="small-description"> <<set $bellySizeDebug to Math.clamp($bellySizeDebug,0,24)>> <span class="blue">Current Belly Size: $bellySizeDebug</span> <<ind>> Increase belly size by: <<link [[1|Pregnancy Belly Test]]>><<set $bellySizeDebug++>><</link>> | <<link [[5|Pregnancy Belly Test]]>><<set $bellySizeDebug += 5>><</link>> | <<link [[10|Pregnancy Belly Test]]>><<set $bellySizeDebug += 10>><</link>> | <<ind>> Decrease belly size by: <<link [[1|Pregnancy Belly Test]]>><<set $bellySizeDebug-->><</link>> | <<link [[5|Pregnancy Belly Test]]>><<set $bellySizeDebug -= 5>><</link>> | <<link [[10|Pregnancy Belly Test]]>><<set $bellySizeDebug -= 10>><</link>> | <<ind>> Description: <<bellyDescription "pc" true>> </div> <hr> <span class="green">Clothes:</span><br> <div class="small-description"> Strip: <<link [[Strip All|Pregnancy Belly Test]]>><<strip>><</link>> | <<if $worn.upper.name isnot "naked">><<link [[Upper|Pregnancy Belly Test]]>><<upperstrip>><</link>> |<</if>> <<if $worn.under_upper.name isnot "naked">><<link [[Under_Upper|Pregnancy Belly Test]]>><<underupperstrip>><</link>> |<</if>> <<if $worn.lower.name isnot "naked">><<link [[Lower|Pregnancy Belly Test]]>><<lowerstrip>><</link>> |<</if>> <<if $worn.under_lower.name isnot "naked">><<link [[Under_Lower|Pregnancy Belly Test]]>><<underlowerstrip>><</link>> |<</if>> <<if $worn.head.name isnot "naked">><<link [[Head|Pregnancy Belly Test]]>><<headstrip>><</link>> |<</if>> <<if $worn.face.name isnot "naked">><<link [[Face|Pregnancy Belly Test]]>><<facestrip>><</link>> |<</if>> <<if $worn.hands.name isnot "naked">><<link [[Hands|Pregnancy Belly Test]]>><<handsstrip>><</link>> |<</if>> <<if $worn.legs.name isnot "naked">><<link [[Legs|Pregnancy Belly Test]]>><<legsstrip>><</link>> |<</if>> <<if $worn.feet.name isnot "naked">><<link [[Feet|Pregnancy Belly Test]]>><<feetstrip>><</link>> |<</if>> <br> Displace: <<if $worn.upper.name isnot "naked">><<link [[Upper|Pregnancy Belly Test]]>><<set $leftaction to "upper">><</link>> |<</if>> <<if $worn.under_upper.name isnot "naked">><<link [[Under_Upper|Pregnancy Belly Test]]>><<set $leftaction to "under_upper">><</link>> |<</if>> <<if $worn.lower.name isnot "naked">><<link [[Lower|Pregnancy Belly Test]]>><<set $leftaction to "lower">><</link>> |<</if>> <<if $worn.under_lower.name isnot "naked">><<link [[Under_Lower|Pregnancy Belly Test]]>><<set $leftaction to "under_lower">><</link>> |<</if>> <br> <<link [[Fix All Clothes|Pregnancy Belly Test]]>><<clotheson>><</link>> </div> <hr> <span class="gold">Props:</span><br> <div class="small-description"> <<set _propList to ["haybale", "table", "bench", "milk", "semen", "rails", "neck_shackle", "arm_shackle", "leg_shackle", "breast_pump", "penis_pump", "examtable", "hospitalbed", "ivbag"]>> Add: <<for _pr1 to 0; _pr1 < _propList.length; _pr1 ++>> <<if !$prop.includes(_propList[_pr1])>> <<capture _pr1>> <<link [[_propList[_pr1]|Pregnancy Belly Test]]>><<prop _propList[_pr1]>><</link>> | <</capture>> <</if>> <</for>> <br> Remove: <<for _pr2 to 0; _pr2 < _propList.length; _pr2 ++>> <<if $prop.includes(_propList[_pr2])>> <<capture _pr2>> <<link [[_propList[_pr2]|Pregnancy Belly Test]]>><<set $prop.delete(_propList[_pr2])>><</link>> | <</capture>> <</if>> <</for>> </div> </label> <br> <<link [[Back home|Bedroom]]>><<endcombat>><<unset $bellySizeDebug>><<unset $animDebug>><<clotheson>><</link>> <br> <!-- Used in the debug start events -->
<<foresthunt>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<generate1>><<generate2>><<generate3>><<person1>> <br><br> <span class="red">The gang advances...</span> <br><br> <<controlloss>> <br> <<violence 1>> <<neutral 1>> <<maninit>> <</if>> <div class="debugBorder"><<effects>></div> <div class="debugBorder"><<effectsman>></div> <div class="debugBorder"><<man>></div> <div class="debugBorder"><<audience>></div> <div class="debugBorder"><<stateman>></div> <br><br> <div class="debugBorder"><<debugactionsman>></div> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[Next->UITest1 Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[Next->UITest1 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[Next->UITest1]]>><</link>></span><<nexttext>> <</if>>
Demo Over
<<widget "debugactionsman">> <!-- Unused --> <</widget>>
<<link [[Return|$lastPassage]]>> <<unset $lastPassage>> <</link>> <br><br> Report errors on this page, unsupported features, or if generated and reference images look different. <br> <div id="useragent"> <b>User-Agent (browser & OS versions)</b>: <<print navigator.userAgent>>. <<link "Hide">><<remove '#useragent'>><</link>> <br><br> </div> 1. <b>globalCompositeOperation</b>: <<twinescript>> let c2d = Renderer.createCanvas(16, 16); _gcoSupported = 'globalCompositeOperation' in c2d && typeof c2d.globalCompositeOperation is 'string'; _gaSupported = 'globalAlpha' in c2d && typeof c2d.globalAlpha is 'number'; <</twinescript>> <<if _gcoSupported>> <span class="green">supported</span>. <<else>> <span class="red">not supported</span>. Most of the renderer features will not work. <</if>> <br> <<dynamicblock delay "id=ontestimageloaded">> 2. <b>getImageData</b>: <<twinescript>> _gidSupported = false; let c2d = Renderer.createCanvas(_width, _height); c2d.drawImage(_testimg, 0, 0); try { c2d.getImageData(0, 0, _width, _height); _gidSupported = true; } catch (e){ console.debug(e); } <</twinescript>> <<if _gidSupported>> <span class="green">supported</span>. That's surprising. <<else>> not supported. That's the expected result. <</if>> <br> 3. <b>Composition modes</b> <br> <<if _gcoSupported>> <div style="background:#8000ff;display:inline-block"> <<twinescript>> let c2d = Renderer.createCanvas(_width*7, _height); function testOneMode(index, mode, fill) { c2d.globalCompositeOperation = 'source-over'; c2d.fillStyle = fill; c2d.fillRect(_width*index, 0, _width, _height); c2d.globalCompositeOperation = mode; c2d.drawImage(_testimg, _width*index, 0); } testOneMode(0, 'destination-in', '#00ff80'); testOneMode(1, 'saturation', '#ff0000'); testOneMode(2, 'multiply', '#808080'); testOneMode(3, 'screen', '#404040'); testOneMode(4, 'hard-light', '#00ff80'); testOneMode(5, 'color-dodge', '#404040'); testOneMode(6, 'color-burn', '#808080'); output.append(c2d.canvas); <</twinescript>> </div> - generated image <br> <div style="background:#8000ff;display:inline-block;"> <img src="img/testref1.png" style="vertical-align:middle"> </div> - reference image <br> <i>Composition modes, left-to-right: destination-in, saturation, multiply, screen, hard-light, color-dodge, color-burn</i> <br> <<else>> <span class="red">not supported</span><br> <</if>> 4. <b>globalAlpha</b> <br> <<if _gaSupported>> <<twinescript>> let c2d = Renderer.createCanvas(_width, _height); c2d.fillStyle = '#00ff80'; c2d.fillRect(0, 0, _width, _height); c2d.globalAlpha = 0.5; c2d.drawImage(_testimg, 0, 0); output.append(c2d.canvas); <</twinescript>> - generated image <br> <img src="img/testref2.png" style="vertical-align:middle"> - reference image <br> <<else>> <span class="red" not supported</span><br> <</if>> <</dynamicblock>> <<twinescript>> let image = new Image(); image.onload = ()=>{ _testimg = image; _width = Number(image.width); _height = Number(image.height); Dynamic.render("ontestimageloaded"); } image.src = "img/test0.png"; <</twinescript>> 5. <b>Model test run</b> <br> <div style="display:flex"> <div style="margin:0 2px"> Generated image:<br> <div style="width:160px;height:192px;overflow:hidden;background:#8000ff;"> <<selectmodel "main">> <<set _modeloptions.mouth to 'neutral'>> <<set _modeloptions.skin_tone to 1>> <<set _modeloptions.worn_head to 2>> <<set _modeloptions.worn_head_colour to 'custom'>> <<set _modeloptions.filters.worn_head_custom to {blend:{gradient:'linear',values:[110,60,130,30],colors:['#000000','#FF0000']},blendMode:'hard-light'}>> <<set _modeloptions.worn_upper to 1>> <<set _modeloptions.worn_upper_alpha to 0.7>> <<set _modeloptions.worn_upper_colour to "custom">> <<set _modeloptions.filters.worn_upper_custom to getCustomClothesColourCanvasFilter(90,1,4,2)>> <<set _modeloptions.worn_under_lower to 1>> <<set _modeloptions.worn_under_lower_colour to 'red'>> <<set _modeloptions.worn_lower to 1>> <<set _modeloptions.worn_lower_alpha to 0.7>> <<set _modeloptions.worn_lower_colour to _modeloptions.worn_upper_colour>> <<set _modeloptions.filters.worn_lower_custom to _modeloptions.filters.worn_upper_custom>> <<rendermodel>> </div> </div> <div> Reference image:<br> <div style="width:160px;height:192px;overflow:hidden;background:#8000ff;"> <img src="img/testref3.png"> </div> </div> </div> <br> <<link [[Return|$lastPassage]]>> <<unset $lastPassage>> <</link>>
<<silently>><<effects>><</silently>><br> /*<<Avatar>>*/ <<link [[<<|Testing Room]]>><<set $pain -= 10>><</link>> <<link [[<|Testing Room]]>><<set $pain -= 5>><</link>> Pain (<<print $pain>>) <<link [[>|Testing Room]]>><<set $pain += 5>><</link>> <<link [[>>|Testing Room]]>><<set $pain += 10>><</link>> <br> <<link [[<<|Testing Room]]>><<arousal -1000>><</link>> <<link [[<|Testing Room]]>><<arousal -100>><</link>> Arousal (<<print $arousal>>) <<link [[>|Testing Room]]>><<arousal 100>><</link>> <<link [[>>|Testing Room]]>><<arousal 1000>><</link>> <br> <<link [[<<|Testing Room]]>><<set $stress -= 1000>><</link>> <<link [[<|Testing Room]]>><<set $stress -= 100>><</link>> Stress (<<print $stress>>) <<link [[>|Testing Room]]>><<set $stress += 100>><</link>> <<link [[>>|Testing Room]]>><<set $stress += 1000>><</link>> <br> <<link [[<<|Testing Room]]>><<set $trauma -= 1000>><</link>> <<link [[<|Testing Room]]>><<set $trauma -= 100>><</link>> Trauma (<<print $trauma>>) <<link [[>|Testing Room]]>><<set $trauma += 100>><</link>> <<link [[>>|Testing Room]]>><<set $trauma += 1000>><</link>> <br><br> <<link [[<<|Testing Room]]>><<set $promiscuity -= 10>><</link>> <<link [[<|Testing Room]]>><<set $promiscuity -= 2>><</link>> Promiscuity (<<print $promiscuity>>) <<link [[>|Testing Room]]>><<set $promiscuity += 2>><</link>> <<link [[>>|Testing Room]]>><<set $promiscuity += 10>><</link>> <br> <<link [[<<|Testing Room]]>><<set $exhibitionism -= 10>><</link>> <<link [[<|Testing Room]]>><<set $exhibitionism -= 2>><</link>> Exhibitionism (<<print $exhibitionism>>) <<link [[>|Testing Room]]>><<set $exhibitionism += 2>><</link>> <<link [[>>|Testing Room]]>><<set $exhibitionism += 10>><</link>> <br><br> Toggle: <<link [[Gender|Testing Room]]>> /* note: add ability to switch to herm gender in the future; maybe a set of (three) buttons to pick which gender instead of a toggle? */ <<set $player.gender to ($player.gender is "m" ? "f" : "m")>> <<set $player.penisExist to ($player.gender is "m")>> <<set $player.ballsExist to ($player.gender is "m")>> <<set $player.vaginaExist to ($player.gender is "f")>> <</link>> | <<link [[Sex|Testing Room]]>> <<set $player.sex to ($player.sex is "m" ? "f" : "m")>> <<set $player.penisExist to ($player.gender is "m")>> <<set $player.ballsExist to ($player.gender is "m")>> <<set $player.vaginaExist to ($player.gender is "f")>> <</link>> | <<link [[Virginity|Testing Room]]>> <<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>> <<set $player.virginity.vaginal to true>><<set $player.virginity.penile to true>><<set $player.virginity.anal to true>><<set $player.virginity.oral to true>> <<else>> <<set $player.virginity.vaginal to false>><<set $player.virginity.penile to false>><<set $player.virginity.anal to false>><<set $player.virginity.oral to false>><<set $player.virginity.temple to false>> <</if>> <</link>> | <<link [[Hirsute|Testing Room]]>> <<set $hirsutedisable to ($hirsutedisable is "t"? "f" : "t")>> <</link>> | <<link [[Bound Left Arm|Testing Room]]>> <<if $leftarm is "bound">> <<set $leftarm to 0>><<set $leftboundcarry to 0>> <<else>> <<set $leftarm to "bound">> <</if>> <</link>> | <<link [[Bound Right Arm|Testing Room]]>> <<if $rightarm is "bound">> <<set $rightarm to 0>><<set $rightboundcarry to 0>> <<else>> <<set $rightarm to "bound">> <</if>> <</link>> <br><br> Breast Size - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 <br> Hair Colour (<<print $haircolour>>): <<link [[Black|Testing Room]]>><<set $haircolour to "black">><</link>> | <<link [[Brown|Testing Room]]>><<set $haircolour to "brown">><</link>> | <<link [[Red|Testing Room]]>><<set $haircolour to "red">><</link>> | <<link [[Ginger|Testing Room]]>><<set $haircolour to "ginger">><</link>> | <<link [[Blond|Testing Room]]>><<set $haircolour to "blond">><</link>> | <<link [[Green|Testing Room]]>><<set $haircolour to "green">><</link>> | <<link [[Blue|Testing Room]]>><<set $haircolour to "blue">><</link>> | <<link [[Purple|Testing Room]]>><<set $haircolour to "purple">><</link>> <br> Fringe Colour (<<print $hairfringecolour>>): <<link [[Black|Testing Room]]>><<set $hairfringecolour to "black">><</link>> | <<link [[Brown|Testing Room]]>><<set $hairfringecolour to "brown">><</link>> | <<link [[Red|Testing Room]]>><<set $hairfringecolour to "red">><</link>> | <<link [[Ginger|Testing Room]]>><<set $hairfringecolour to "ginger">><</link>> | <<link [[Blond|Testing Room]]>><<set $hairfringecolour to "blond">><</link>> | <<link [[Green|Testing Room]]>><<set $hairfringecolour to "green">><</link>> | <<link [[Blue|Testing Room]]>><<set $hairfringecolour to "blue">><</link>> | <<link [[Purple|Testing Room]]>><<set $hairfringecolour to "purple">><</link>> <br> <<link [[<<|Testing Room]]>><<set $hairlength -= 100>><</link>> <<link [[<|Testing Room]]>><<set $hairlength -= 10>><</link>> Hair Length (<<print $hairlength>>) <<link [[>|Testing Room]]>><<set $hairlength += 10>><</link>> <<link [[>>|Testing Room]]>><<set $hairlength += 100>><</link>> <br> Eye Colour (<<print $leftEyeColour>>/<<print $rightEyeColour>>): <<link [[Hazel|Testing Room]]>><<set $leftEyeColour to "hazel">><<set $rightEyeColour to "hazel">><</link>> | <<link [[Amber|Testing Room]]>><<set $leftEyeColour to "amber">><<set $rightEyeColour to "amber">><</link>> | <<link [[Green|Testing Room]]>><<set $leftEyeColour to "green">><<set $rightEyeColour to "green">><</link>> | <<link [[Dark Blue|Testing Room]]>><<set $leftEyeColour to "dark blue">><<set $rightEyeColour to "dark blue">><</link>> | <<link [[Light Blue|Testing Room]]>><<set $leftEyeColour to "light blue">><<set $rightEyeColour to "light blue">><</link>> | <<link [[Purple|Testing Room]]>><<set $leftEyeColour to "purple">><<set $rightEyeColour to "purple">><</link>> <br><br> <<link [[<|Testing Room]]>><<set $wolfgirl -= 1>><</link>> Wolf (<<print $wolfgirl>>) <<link [[>|Testing Room]]>><<set $wolfgirl += 1>><</link>> | <<link [[<|Testing Room]]>><<set $angel -= 1>><</link>> Angel (<<print $angel>>) <<link [[>|Testing Room]]>><<set $angel += 1>><</link>> | <<link [[<|Testing Room]]>><<set $demon -= 1>><</link>> Demon (<<print $demon>>) <<link [[>|Testing Room]]>><<set $demon += 1>><</link>> | <<link [[<|Testing Room]]>><<set $fallenangel -= 1>><</link>> Fallen Angel (<<print $fallenangel>>) <<link [[>|Testing Room]]>><<set $fallenangel += 1>><</link>> <br><br> Semen: <<link [[<|Testing Room]]>><<bodyliquid "vagina" "semen" -1>><</link>> Vagina (<<print $player.bodyliquid.vagina.semen>>) <<link [[>|Testing Room]]>><<bodyliquid "vagina" "semen">><</link>> | <<link [[<|Testing Room]]>><<bodyliquid "anus" "semen" -1>><</link>> Anus (<<print $player.bodyliquid.anus.semen>>) <<link [[>|Testing Room]]>><<bodyliquid "anus" "semen">><</link>> | <<link [[<|Testing Room]]>><<bodyliquid "mouth" "semen" -1>><</link>> Mouth (<<print $player.bodyliquid.mouth.semen>>) <<link [[>|Testing Room]]>><<bodyliquid "mouth" "semen" 1>><</link>> <br> Goo: <<link [[<|Testing Room]]>><<bodyliquid "vagina" "goo" -1>><</link>> Vagina (<<print $player.bodyliquid.vagina.goo>>) <<link [[>|Testing Room]]>><<bodyliquid "vagina" "goo">><</link>> | <<link [[<|Testing Room]]>><<bodyliquid "anus" "goo" -1>><</link>> Anus (<<print $player.bodyliquid.anus.goo>>) <<link [[>|Testing Room]]>><<bodyliquid "anus" "goo">><</link>> | <<link [[<|Testing Room]]>><<bodyliquid "mouth" "goo" -1>><</link>> Mouth (<<print $player.bodyliquid.mouth.goo>>) <<link [[>|Testing Room]]>><<bodyliquid "mouth" "goo">><</link>> <br> Parasite: <<link [[Chest|Testing Room]]>> <<if $parasite.nipples.name is undefined>> <<parasite nipples urchin>> <<else>> <<removeparasite nipples>> <</if>> <</link>> | <<link [[Penis|Testing Room]]>> <<if $parasite.penis.name is undefined>> <<parasite penis urchin>> <<else>> <<removeparasite penis>> <</if>> <</link>> | <<link [[Clit|Testing Room]]>> <<if $parasite.clit.name is undefined>> <<parasite clit urchin>> <<else>> <<removeparasite clit>> <</if>> <</link>> <br><br> Upper Clothes: <<link [[<<|Testing Room]]>><<set $worn.upper.integrity -= 10>><</link>> <<link [[<|Testing Room]]>><<set $worn.upper.integrity -= 1>><</link>> Integrity (<<print $worn.upper.integrity>>) <<link [[>|Testing Room]]>><<set $worn.upper.integrity += 1>><</link>> <<link [[>>|Testing Room]]>><<set $worn.upper.integrity += 10>><</link>> | <<link [[<|Testing Room]]>><<set $upperwet -= 100>><</link>> Wet (<<print $upperwet>>) <<link [[>|Testing Room]]>><<set $upperwet += 1>><</link>> <br> Lower Clothes: <<link [[<<|Testing Room]]>><<set $worn.lower.integrity -= 10>><</link>> <<link [[<|Testing Room]]>><<set $worn.lower.integrity -= 1>><</link>> Integrity (<<print $worn.lower.integrity>>) <<link [[>|Testing Room]]>><<set $worn.lower.integrity += 1>><</link>> <<link [[>>|Testing Room]]>><<set $worn.lower.integrity += 10>><</link>> | <<link [[<|Testing Room]]>><<set $lowerwet -= 100>><</link>> Wet (<<print $lowerwet>>) <<link [[>|Testing Room]]>><<set $lowerwet += 1>><</link>> <br> Under Bottoms: <<link [[<<|Testing Room]]>><<set $worn.under_lower.integrity -= 10>><</link>> <<link [[<|Testing Room]]>><<set $worn.under_lower.integrity -= 1>><</link>> Integrity (<<print $worn.under_lower.integrity>>) <<link [[>|Testing Room]]>><<set $worn.under_lower.integrity += 1>><</link>> <<link [[>>|Testing Room]]>><<set $worn.under_lower.integrity += 10>><</link>> | <<link [[<|Testing Room]]>><<set $underlowerwet -= 100>><</link>> Wet (<<print $underlowerwet>>) <<link [[>|Testing Room]]>><<set $underlowerwet += 1>><</link>> <br> Under Top: <<link [[<<|Testing Room]]>><<set $worn.under_upper.integrity -= 10>><</link>> <<link [[<|Testing Room]]>><<set $worn.under_upper.integrity -= 1>><</link>> Integrity (<<print $worn.under_upper.integrity>>) <<link [[>|Testing Room]]>><<set $worn.under_upper.integrity += 1>><</link>> <<link [[>>|Testing Room]]>><<set $worn.under_upper.integrity += 10>><</link>> | <<link [[<|Testing Room]]>><<set $underupperwet -= 100>><</link>> Wet (<<print $underupperwet>>) <<link [[>|Testing Room]]>><<set $underupperwet += 1>><</link>> <br> /*ToDo: Add handling for toggling clothing.*/ /*ToDo: Wardrobe and Shop*/ <br><br> <<link [[Bedroom]]>><</link>> <br>
<h3>Skin Colour Testing Area</h3> <div id="skinColorDiv"><<testing-skinColorWidget>></div> Skin Range: <<numberslider "$skinColor.range" $skinColor.range 0 100 1>> <<link "test">> <<set $skinColor.current.test to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<replace #skinColorDiv>><<testing-skinColorWidget>><</replace>> <</link>> | <<link "All">> <<set $skinColor.current.body to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<set $skinColor.current.mouth to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<set $skinColor.current.breasts to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<set $skinColor.current.penis to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<set $skinColor.current.swimshorts to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<set $skinColor.current.swimsuitTop to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<set $skinColor.current.swimsuitBottom to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<set $skinColor.current.bikiniTop to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<set $skinColor.current.bikiniBottom to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<set $skinColor.current.tshirt to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "body">> <<set $skinColor.current.body to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<set $skinColor.current.mouth to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "breasts">> <<set $skinColor.current.breasts to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "penis">> <<set $skinColor.current.penis to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "swimshorts">> <<set $skinColor.current.swimshorts to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "swimsuitTop">> <<set $skinColor.current.swimsuitTop to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "swimsuitBottom">> <<set $skinColor.current.swimsuitBottom to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "bikiniTop">> <<set $skinColor.current.bikiniTop to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "bikiniBottom">> <<set $skinColor.current.bikiniBottom to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "tshirt">> <<set $skinColor.current.tshirt to skinColor($options.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>> <<replace #imageHolder>><<img>><</replace>> <</link>> <br><br> Skin Range Overwrite: <br> <label><<print '<<checkbox "$skinColor.overwriteEnable" false true ' + ($skinColor.overwriteEnable is true ? "checked" : "") + '>>'>> Enable Overwrite</label> <br> <label>Hue-rotate Start <<numberslider "$skinColor.overwriteValues.hStart" $skinColor.overwriteValues.hStart 0 360 1>></label> <br> <label>Hue-rotate End <<numberslider "$skinColor.overwriteValues.hEnd" $skinColor.overwriteValues.hEnd 0 360 1>></label> <br> <label>Saturation Start <<numberslider "$skinColor.overwriteValues.sStart" $skinColor.overwriteValues.sStart 0 5 0.1>></label> <br> <label>Saturation End <<numberslider "$skinColor.overwriteValues.sEnd" $skinColor.overwriteValues.sEnd 0 5 0.1>></label> <br> <label>Brightness Start <<numberslider "$skinColor.overwriteValues.bStart" $skinColor.overwriteValues.bStart 0 5 0.1>></label> <br> <label>Brightness End <<numberslider "$skinColor.overwriteValues.bEnd" $skinColor.overwriteValues.bEnd 0 5 0.1>></label> <br><br> <<link "Update Overwrite">> <<setSkinColorBase>> <</link>> | <<link "Reset Overwrite" $passage>> <<set $skinColor.overwriteValues to { "hStart": 45, "hEnd": 45, "sStart": 0.2, "sEnd": 0.4, "bStart": 4.5, "bEnd": 0.7 }>> <</link>> <br><br> Manual Skin Filter: <br> <<textarea "$filterSet1" $filterSet1>> <br> <<link "test">> <<set $skinColor.current.test to $filterSet1>> <<replace #skinColorDiv>><<testing-skinColorWidget>><</replace>> <</link>> | <<link "All">> <<set $skinColor.current.body to $filterSet1>> <<set $skinColor.current.mouth to $filterSet1>> <<set $skinColor.current.breasts to $filterSet1>> <<set $skinColor.current.penis to $filterSet1>> <<set $skinColor.current.swimshorts to $filterSet1>> <<set $skinColor.current.swimsuitTop to $filterSet1>> <<set $skinColor.current.swimsuitBottom to $filterSet1>> <<set $skinColor.current.bikiniTop to $filterSet1>> <<set $skinColor.current.bikiniBottom to $filterSet1>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "body">> <<set $skinColor.current.body to $filterSet1>> <<set $skinColor.current.mouth to $filterSet1>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "breasts">> <<set $skinColor.current.breasts to $filterSet1>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "penis">> <<set $skinColor.current.penis to $filterSet1>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "swimshorts">> <<set $skinColor.current.swimshorts to $filterSet1>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "swimsuitTop">> <<set $skinColor.current.swimsuitTop to $filterSet1>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "swimsuitBottom">> <<set $skinColor.current.swimsuitBottom to $filterSet1>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "bikiniTop">> <<set $skinColor.current.bikiniTop to $filterSet1>> <<replace #imageHolder>><<img>><</replace>> <</link>> | <<link "bikiniBottom">> <<set $skinColor.current.bikiniBottom to $filterSet1>> <<replace #imageHolder>><<img>><</replace>> <</link>> <br><br> Suggested Filters:<br> hue-rotate(45deg) saturate(0.2) brightness(4.5)<br> hue-rotate(45deg) saturate(0.3) brightness(1.5)<br> hue-rotate(45deg) saturate(0.4) brightness(0.5) <br><br> <<link "Don't Hide">><<set $dontHide to true>> <<replace #imageHolder>><<img>><</replace>><</link>> | <<link "Hide">><<set $dontHide to false>> <<replace #imageHolder>><<img>><</replace>><</link>> <br><br> <<link [[Refresh|$passage]]>><</link>> <br><br> <<link [[Reset|$passage]]>><<set $objectVersion.skinColor to 0>><</link>> <br><br> <<link [[Bedroom|Bedroom]]>><</link>>
<<widget "testing-skinColorWidget">> <<if $filterSet1 is undefined>> <<set $filterSet1 to "hue-rotate(45deg) saturate(0.2) brightness(4.5)">> <</if>> <<if $objectVersion.skinColor is 0>> <<skinColorInit>> <<set $objectVersion.skinColor to 1>> <</if>> <<print '<img class="" src="img/bodyRed/baseReColorTest.png" style="filter:'+$skinColor.current.test+'">'>> <</widget>>
<<widget "attitudes">> 你对两厢情愿的性行为有什么感觉?<i>根据玩家在遭遇中的自信程度,在自愿性行为后提供奖励。</i> <br> <label> <<radiobutton "$assertiveaction" "submissive" autocheck>> <span class="meek">我喜欢取悦别人</span> (增加顺从) </label> <br> <label> <<radiobutton "$assertiveaction" "defiant" autocheck>> <span class="brat">我喜欢掌握主动</span> (增加支配) </label> <br> <label> <<radiobutton "$assertiveaction" "trauma" autocheck>> <span class="green">这真的很涩情</span> (减少创伤) </label> <br> <label> <<radiobutton "$assertiveaction" "stress" autocheck>> <span class="green">这真的很有趣</span> (减少压力) </label> <br><br> 你与他人交谈时会采取什么样的态度? <br> <label><<radiobutton "$speech_attitude" "neutral" autocheck>>中性的</label> <br> <<if $submissive gt 850>> <label><<radiobutton "$speech_attitude" "meek" autocheck>> <span class="meek">温顺的</span></label> <br> <<else>> <span class="black"><i>你过于反抗,无法采取温顺的态度。</i></span> <br> <</if>> <<if $submissive lt 1150>> <label><<radiobutton "$speech_attitude" "bratty" autocheck>> <span class="brat">抗拒的</span></label> <br> <<else>> <span class="black"><i>你太温顺了,无法采取反抗的态度。</i></span> <br> <</if>> <br> 你对什么感到不安? <br> /* some events can force the switches to false without actually unlocking them */ <<if $attitudesControl.unlockExhibitionismUnderwear or $uncomfortable.underwear is false>> <label><<checkbox "$uncomfortable.underwear" false true autocheck>>被别人看见内衣会让你感觉很不舒服。</label> <<else>> <span class="black">被他人看到内衣会使你不安,<i>你需要更高的暴露值。</i></span> <</if>> <br> <<if $attitudesControl.unlockExhibitionismNude or $uncomfortable.nude is false>> <label><<checkbox "$uncomfortable.nude" false true autocheck>>在他人面前赤身裸体会让你感到不安。</label> <<else>> <span class="black">被他人看到裸体会使你不安,<i>你需要更高的暴露值。</i></span> <</if>> <br><br> <<if $attitudesControl.unlockProstitution>> <label><<checkbox "$uncomfortable.prostituting" false true autocheck>>你对为了免受贝利的折磨而出卖自己的身体感到不舒服。<i>如果没有勾选,则允许你在未达到足够淫乱等级的情况下出卖身体,但这么做会降低你的自控力。</i></label> <br> <<else>> 为了免受贝利的折磨而出卖自己的身体是否值得?<i>这会允许你在没有足够淫乱度的情况下卖淫——但这样做会降低你的自控力。</i> <br> <span class="black"><i>贝利的恐吓对你无效。</i></span> <br> <</if>> <br> <<if $gamemode isnot "hard">> <<if $attitudesControl.unlockLewd>> <label><<checkbox "$uncomfortable.lewd" false true autocheck>>你开始反思你所有的淫乱行为。你感到有些不安。<br><i>如果没有勾选,露出、淫乱、和异种癖就不会下降——这会让自控力的管理变得更加困难。</i></label> <<else>> 回想起你所做过的淫荡行为,你感到不安。 <br> <span class="black"><i>将暴露、淫乱或异种属性升至三级。</i></span> <</if>> <br><br> <</if>> <<if $attitudesControl.unlockHypnosis>> <label><<print '<<checkbox "$uncomfortable.hypnosis" false true ' + ($uncomfortable.hypnosis ? "checked" : "") + '>>'>>在性爱中被催眠会使你感到不安。<i>取消勾选此项会使你在遭遇中自动接受别人发起的催眠,无视意志判定。</i></label> <br> <</if>> <br> <<set _loveIntStart1 to $loveInterest.primary>> <<set _loveIntStart2 to $loveInterest.secondary>> <div id="loveInterest"> <<loveInterest>> </div> <<loveInterestFunction>> <br><br> <div class="solidBorderContainer"> <<setupDefaults>> 你对他人感觉怎么样? (设置遭遇中的默认行动) <br> <<if $moleststat gt 0 or $debug is 1>> <<set _options to ["Everyone","Strangers","Animals","Tentacles","Acquaintances","Robin","Bailey"]>> <<set _named to ["Whitney","Kylar","Eden","Avery","Leighton","Sydney","Alex","Ivory Wraith","Black Wolf","Great Hawk"]>> <<for _i to 0; _i lt _named.length; _i++>> <<set _index to $NPCNameList.indexOf(_named[_i])>> <<if $NPCName[_index].init is 1>> <<run _options.push(_named[_i])>> <</if>> <</for>> <<run _options.push("Alternative")>> <<run _options.push("Defiant")>> <<run _options.push("Submissive")>><<set _cn_more_options to {}>><<run _options.forEach((x)=>_cn_more_options[x.replace("Everyone","每个人").replace("Strangers","陌生人").replace("Animals","动物").replace("Tentacles","触手").replace("Acquaintances","熟人").replace("Robin","罗宾").replace("Bailey","贝利").replace("Whitney","惠特尼").replace("Kylar","凯拉尔").replace("Eden","伊甸").replace("Avery","艾弗里").replace("Leighton","礼顿").replace("Sydney","悉尼").replace("Alex","艾利克斯").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Alternative","正常").replace("Defiant","反抗").replace("Submissive","顺从")] = x)>> /*Data for the later loops*/ <<set _titles to ["Left Hand","Right Hand","Feet","Mouth","Penis","Vagina","Anus"]>> <<set _dataName to ["leftaction","rightaction","feetaction","mouthaction","penisaction","vaginaaction","anusaction"]>> <<set _data to ["_leftHand","_rightHand","_feet","_mouth","_penis","_vagina","_anus"]>> <<set _defaultActions = DefaultActions.load(DefaultActions.create())>> <<listbox "_defaultoption" autoselect>> <<optionsfrom _cn_more_options>> <</listbox>> <<combatDefaults>> <br><br> <<set _currentActionSet to 0>> <div id="othersFeelings"> <<othersFeelings 0>> </div> <<else>> <span class="black"><i>默认行动选项将会在你的第一次遇袭后开放。</i></span> <</if>> </div> <</widget>> <<widget "othersFeelings">> <<set _currentOptions to _args[0]>> <<set _stringDefault to "_defaultActions.consensual."+_options[_currentOptions]>> <<switch _options[_currentOptions]>> <<case "Everyone">><span class="red"> "所有人" 选项只有在点击 "覆盖相关设置" 后才会生效——这将覆盖每个人的默认设置。</span> <br><br> <<set _requireConfirm to true>> <<case "Acquaintances">><span class="red">使用 "覆盖相关设置" 将会覆盖列表中其他命名NPC的设置。</span> <br><br> <<set _requireConfirm to true>> <<case "Alternative" "Defiant" "Submissive">>可用于在战斗中替换动作。不受 "覆盖相关设置 " 影响。 <br><br> <<set _requireConfirm to false>> <<default>><<set _requireConfirm to false>> <</switch>> 排列较前的行动集具有更高的优先级。如果前一个行动集的动作不可用,则使用下一个动作集的动作。 <br> 默认行动集:<<print _currentActionSet + 1>> / $maxDefaultActionSets。 <br> <<if _currentActionSet gt 0>> <<link "上一个行动集">> <<set _currentActionSet-->> <<replace #othersFeelings>><<othersFeelings _currentOptions>><</replace>> <</link>> | <<else>> 上一个行动集 | <</if>> <<if _currentActionSet lt $maxDefaultActionSets - 1>> <<link "下一个行动集">> <<set _currentActionSet++>> <<replace #othersFeelings>><<othersFeelings _currentOptions>><</replace>> <</link>> <<else>> 下一个行动集 | <</if>> <br><br> __自愿性遭遇:__ <br> (一些行动需要对应的属性等级。) <br><br> <<if _options[_currentOptions] is "Tentacles">> <<tentacleDefaults false>> <<else>> <<sexDefaults false>> <</if>> <<for _i to 0; _i lt _titles.length; _i++>> <<if (_titles[_i] is "Penis" and !$player.penisExist) or (_titles[_i] is "Vagina" and !$player.vaginaExist)>> <<continue>> <</if>> <!-- This creates the consensual list of items. --> <span class="listMargin"> <<print _titles[_i].replace("Left Hand","左手").replace("Right Hand","右手").replace("Feet","脚部").replace("Mouth","嘴部").replace("Penis","肉棒").replace("Vagina","小穴").replace("Anus","菊穴")>> <<print '<<listbox "'+_stringDefault+'.'+_dataName[_i]+'['+_currentActionSet+']" autoselect>><<optionsfrom '+_data[_i]+'>><</listbox>>'>> </span> <br> <</for>> <<if _options[_currentOptions] is "Tentacles">> <label>当前触手被占用时,自动选择别的触手进行抓取动作 <<print '<<checkbox "_defaultActions.consensual.Tentacles.regrab[0]" false true ' + (_defaultActions.consensual.Tentacles.regrab[0] is true ? "checked" : "") + '>>'>></label> <br> <</if>> <<if _defaultActions.consensual[_options[_currentOptions]].askActions isnot undefined>> <label>嘴部 "要求他们" 行动的默认选项 <<print '<<listbox "'+_stringDefault+'.askActions['+_currentActionSet+']" autoselect>><<optionsfrom _askActions>><</listbox>>'>></label> <br> <</if>> <<set _stringDefault to "_defaultActions.rape."+_options[_currentOptions]>> <<if _options[_currentOptions] isnot "Robin">> <<if _options[_currentOptions] is "Tentacles">> <<tentacleDefaults true>> <<else>> <<sexDefaults true>> <</if>> <br> __非自愿遭遇:__ <br><br> <<for _i to 0; _i lt _titles.length; _i++>> <<if (_titles[_i] is "Penis" and !$player.penisExist) or (_titles[_i] is "Vagina" and !$player.vaginaExist)>> <<continue>> <</if>> <span class="listMargin"> <<print _titles[_i].replace("Left Hand","左手").replace("Right Hand","右手").replace("Feet","脚部").replace("Mouth","嘴部").replace("Penis","肉棒").replace("Vagina","小穴").replace("Anus","菊穴")>> <<print '<<listbox "'+_stringDefault+"."+_dataName[_i]+'['+_currentActionSet+']" autoselect>><<optionsfrom '+_data[_i]+'>><</listbox>>'>> </span> <br> <</for>> <<if _options[_currentOptions] is "Tentacles">> <label>当前触手被占用时,自动选择别的触手进行抓取动作 <<print '<<checkbox "_defaultActions.rape.Tentacles.regrab[0]" false true ' + (_defaultActions.rape.Tentacles.regrab[0] is true ? "checked" : "") + '>>'>></label> <br> <</if>> <<if _defaultActions.rape[_options[_currentOptions]].askActions isnot undefined>> <label>嘴部 "要求他们" 行动的默认选项 <<print '<<listbox "'+_stringDefault+'.askActions['+_currentActionSet+']" autoselect>><<optionsfrom _askActions>><</listbox>>'>></label> <br> <</if>> <</if>> <br> <<if _requireConfirm is true>> <<link [[覆盖相关设置|$passage]]>> <<run DefaultActions.save(T.defaultActions)>> <<switch _options[_currentOptions]>> <<case "Everyone">> <<set _options to ["Strangers","Animals","Acquaintances","Robin", "Bailey","Whitney","Kylar","Eden","Avery","Leighton","Sydney","Black Wolf","Great Hawk"]>> <<for _option range _options>> <<if !$actionDefaults.consensual>> <<set $actionDefaults.consensual to {}>> <</if>> <<if !$actionDefaults.rape>> <<set $actionDefaults.rape to {}>> <</if>> <<set _index to $NPCNameList.indexOf(_option)>> <<if $NPCName[_index] && $NPCName[_index].init isnot 1>> <<continue>> <</if>> <<set $actionDefaults.consensual[_option] to clone($actionDefaults.consensual.Everyone)>> <<set $actionDefaults.rape[_option] to clone($actionDefaults.rape.Everyone)>> <</for>> <<case "Acquaintances">> <<set _options to ["Robin","Bailey","Whitney","Kylar","Eden","Avery","Leighton","Sydney","Black Wolf","Great Hawk"]>> <<for _option range _options>> <<if !$actionDefaults.consensual>> <<set $actionDefaults.consensual to {}>> <</if>> <<if !$actionDefaults.rape>> <<set $actionDefaults.rape to {}>> <</if>> <<set _index to $NPCNameList.indexOf(_option)>> <<if $NPCName[_index] && $NPCName[_index].init isnot 1>> <<continue>> <</if>> <<set $actionDefaults.consensual[_option] to clone($actionDefaults.consensual.Everyone)>> <<set $actionDefaults.rape[_option] to clone($actionDefaults.rape.Everyone)>> <</for>> <</switch>> <</link>> <</if>> <</widget>> <<widget "setupDefaults">> <!-- Use default action sets to create array for each default action. --> <<if $maxDefaultActionSets === undefined>> <<set $maxDefaultActionSets = 2>> <</if>> <<set $actionDefaults = DefaultActions.check(DefaultActions.setup())>> <</widget>> <!-- _args[0] As Boolean: false is consensual, true is non-consensual. --> <<widget "sexDefaults">> <<set _leftHand to { "休息": "rest", "抚摸": "leftchest", "别在身后": "behind", "放回来": "stopbehind" }>> <<if _args[0] is true>> <<set _leftHand["击打"] to "lefthit">> <<set _leftHand["把颈部的手拉开"] to "stopchokenoncon">> <<else>> <<set _leftHand["把手按到你的颈部"] to "keepchoke">> <<set _leftHand["将对方的手从颈部移开"] to "stopchoke">> <</if>> <<set _leftHand["遮住你的脸"] to "leftcoverface">> <<set _leftHand["对着镜头摆造型"] to "leftcamerapose">> <<set _leftHand["推开书写工具"] to "penwhack">> <<set _leftHand["推开催眠仪器"] to "hypnosiswhack">> <<if currentSkillValue('skulduggery') gte 200>> <<set _leftHand["盗窃"] to "steal">> <</if>> <<set _leftHand["挣扎"] to "leftstruggle">> <<set _leftHand["抚摸肉棒"] to "leftstroke">> <<if $promiscuity gt 34 or $deviancy gt 34 or _args[0] is true>> <<set _leftHand["抓住肉棒"] to "leftgrab">> <<set _leftHand["撸动"] to "leftwork">> <<set _leftHand["玩弄小穴"] to "leftplay">> <<set _leftHand["揉弄阴蒂"] to "leftclit">> <</if>> <<if $promiscuity gte 15>> <<if $player.penisExist>> <<set _leftHand["自撸肉棒"] to "leftmasturbatepenis">> <</if>> <<if $player.vaginaExist>> <<set _leftHand["自摸小穴"] to "leftmasturbatepussy">> <</if>> <</if>> <<if $promiscuity gte 35 and $awareness gte 200>> <<set _leftHand["自摸菊穴"] to "leftmasturbateanus">> <</if>> <<set _leftHand["拔掉菊塞"] to "removebuttplug">> <<set _rightHand to { "休息":"rest", "抚摸":"rightchest", "别在身后": "behind", "放回来": "stopbehind" }>> <<if _args[0] is true>> <<set _rightHand["击打"] to "righthit">> <<set _rightHand["把颈部的手拉开"] to "stopchokenoncon">> <<else>> <<set _rightHand["把手按到你的颈部"] to "keepchoke">> <<set _rightHand["将手从颈部移开"] to "stopchoke">> <</if>> <<set _rightHand["遮住你的脸"] to "rightcoverface">> <<set _rightHand["对着镜头摆造型"] to "rightcamerapose">> <<set _rightHand["推开书写工具"] to "penwhack">> <<set _rightHand["推开催眠仪器"] to "hypnosiswhack">> <<if currentSkillValue('skulduggery') gte 200>> <<set _rightHand["盗窃"] to "steal">> <</if>> <<set _rightHand["挣扎"] to "rightstruggle">> <<set _rightHand["抚摸肉棒"] to "rightstroke">> <<if $promiscuity gt 34 or $deviancy gt 34 or _args[0] is true>> <<set _rightHand["抓住肉棒"] to "rightgrab">> <<set _rightHand["撸动"] to "rightwork">> <<set _rightHand["玩弄小穴"] to "rightplay">> <<set _rightHand["揉弄阴蒂"] to "rightclit">> <</if>> <<if $promiscuity gte 15>> <<if $player.vaginaExist>> <<set _rightHand["自摸小穴"] to "rightmasturbatepussy">> <</if>> <<if $player.penisExist>> <<set _rightHand["自撸肉棒"] to "rightmasturbatepenis">> <</if>> <</if>> <<if $promiscuity gte 35 and $awareness gte 200>> <<set _rightHand["自摸菊穴"] to "rightmasturbateanus">> <</if>> <<set _rightHand["拔掉菊塞"] to "removebuttplug">> <<set _feet to { "休息":"rest", }>> <<if _args[0] is true>> <<set _feet["踢"] to "kick">> <</if>> <<if $promiscuity gt 34 or $deviancy gt 34 or _args[0] is true>> <<set _feet["抓住肉棒"] to "grab">> <<set _feet["足交"] to "grabrub">> <<set _feet["抵住小穴"] to "vaginagrab">> <<set _feet["按压小穴"] to "vaginagrabrub">> <</if>> <<if (_args[0] is false and ($promiscuity gte 35 or $deviancy gte 35)) or (_args[0] is true and ($promiscuity gte 95 or $deviancy gte 95))>> <<set _feet["用腿锁住"] to "legLock">> <</if>> <<set _mouth to { "休息":"rest", "亲吻":"kiss", "回吻":"kissback", }>> <<if _args[0] is true>> <<set _mouth["尖叫"] to "scream">> <<set _mouth["恳求"] to "plead">> <</if>> <<if $wolfgirl gte 2>> <<set _mouth["咆哮"] to "growl">> <</if>> <<if $submissive gte 1150>> <<set _mouth["呻吟"] to "moan">> <</if>> <<if $angel gte 6 and $angelforgive isnot 1 and _args[0] is true>> <<set _mouth["宽恕"] to "forgive">> <</if>> <<if $submissive lte 850 and _args[0] is true>> <<set _mouth["挑衅"] to "demand">> <</if>> <<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>> <<set _mouth["将你的唇贴向肉棒"] to "mouth">> <</if>> <<if $promiscuity gt 34 or $deviancy gt 34 or _args[0] is true>> <<set _mouth["用乳房夹住肉棒"] to "grasp">> <</if>> <<set _mouth["拉开距离"] to "pullaway">> <<set _mouth["舔肉棒"] to "lick">> <<if $promiscuity gt 74 or $deviancy gt 74 or _args[0] is true>> <<set _mouth["将肉棒含入口中"] to "swallow">> <</if>> <<set _mouth["口交"] to "suck">> <<if _args[0] is true>> <<set _mouth["咬"] to "bite">> <</if>> <<if _args[0] is false>> <<set _mouth["吞掉精液"] to "ejacswallow">> <<set _mouth["吐出精液"] to "ejacspit">> <</if>> <<set _mouth["远离肉棒"] to "pullaway">> <<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>> <<set _mouth["将你的唇贴向小穴"] to "othervagina">> <</if>> <<set _mouth["舔小穴"] to "vaginalick">> <<if _args[0] is true>> <<set _mouth["咬小穴"] to "bitepussy">> <</if>> <<set _mouth["远离小穴"] to "pullawayvagina">> <<if $promiscuity gt 34 or _args[0] is true>> <<set _mouth["将你的唇贴向胸部"] to "movetochest">> <</if>> <<set _mouth["舔胸"] to "breastlick">> <<set _mouth["远离胸部"] to "breastpull">> <<set _mouth["吮吸胸部"] to "breastsuck">> <<if _args[0] is true>> <<set _mouth["咬胸部"] to "breastbite">> <</if>> <<set _mouth["紧闭双唇"] to "breastclosed">> <<if $promiscuity gt 55 or $deviancy gt 55 or _args[0] is true>> <<set _mouth["寸止"] to "oraledge">> <</if>> <<set _mouth["舔菊穴"] to "anallick">> <<if $submissive gte 1150>> <<set _mouth["亲菊穴"] to "analkiss">> <</if>> <<if _args[0] is false>> <<set _mouth["远离菊穴"] to "analpull">> <</if>> <<if _args[0] is true>> <<set _mouth["头槌"] to "headbutt">> <</if>> <<set _mouth["要求对方"] to "ask">> <<set _askActions to {"没什么":"rest"}>> <<if _args[0] is false>> <<set _askActions["停下来"] to "finish">> <<if $player.vaginaExist>> <<set _askActions["不要插入你的小穴"] to "novaginal">> <</if>> <<if $player.penisExist>> <<set _askActions["不要让你的肉棒插入任何东西"] to "nopenile">> <</if>> <<set _askActions["不要插入你的菊穴"] to "noanal">> <<if $asphyxiaLvl gte 1>> <<set _askActions["不要掐住你的脖子"] to "nochoke">> <</if>> <</if>> <<if (_args[0] is false and ($choketrait or ($chokeorgasm gte 1 and $submissive gt 850))) or ($awarelevel gte 2 and $submissive gte 1150)>> <<set _askActions["要掐住你的脖子"] to "nochoke">> <</if>> <<if (_args[0] is false and $masochism_level gte 1) or $masochism_level gte 3>> <<set _askActions["更加粗暴一点"] to "askrough">> <</if>> <<if $condomLvl gte 2>> <<set _askActions["使用避孕套"] to "condoms">> <<set _askActions["不用避孕套"] to "noCondoms">> <</if>> <<set _askActions["不要脱下你的上衣"] to "noupper">> <<if $asphyxiaLvl gte 1 and _args[0] is false and ($choketrait or ($chokeorgasm gte 1 and $submissive gt 850) or ($awarelevel gte 2 and $submissive gte 1150))>> <<set _askActions["要掐住你的脖子"] to "nochoke">> <</if>> <<if $consensual is 1 and $masochism_level gte 1 or $masochism_level gte 3>> <<set _askActions["更加粗暴一点"] to "askrough">> <</if>> <<set _penis to { "休息":"rest", }>> <<if $promiscuity gt 74 or $deviancy gt 74 or _args[0] is true>> <<set _penis["抵住穴口"] to "penistovagina">> <<set _penis["插入小穴"] to "penisvaginafuck">> <</if>> <<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>> <<set _penis["摩擦阴蒂"] to "bay">> <</if>> <<set _penis["挑逗小穴"] to "tease">> <<set _penis["远离小穴"] to "escape">> /*After bay*/ <<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>> <<set _penis["磨蹭小穴"] to "rub">> <</if>> /*After penisvaginafuck*/ <<set _penis["接受小穴"] to "take">> <<set _penis["配合小穴"] to "cooperate">> <<if ($promiscuity gt 54 or $deviancy gt 54 or _args[0] is true) and currentSkillValue("penileskill") gte 800>> <<set _penis["寸止"] to "vaginaEdging">> <</if>> <<if $promiscuity gt 74 or $deviancy gt 74 or _args[0] is true>> <<set _penis["抵住后穴"] to "penistoanus">> <<set _penis["插入菊穴"] to "penisanusfuck">> <</if>> <<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>> <<set _penis["摩擦菊穴"] to "otheranusbay">> <</if>> <<set _penis["挑逗菊穴"] to "otheranustease">> <<set _penis["远离菊穴"] to "otheranusescape">> /*After otheranusbay*/ <<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>> <<set _penis["磨蹭菊穴"] to "otheranusrub">> <</if>> /*After penisanusfuck*/ <<set _penis["接受菊穴"] to "otheranustake">> <<set _penis["配合菊穴"] to "otheranuscooperate">> <<if ($promiscuity gt 54 or $deviancy gt 54 or _args[0] is true) and currentSkillValue("penileskill") gte 800>> <<set _penis["寸止"] to "otheranusEdging">> <</if>> <<set _penis["用大腿夹住头部"] to "thighbay">> <<set _penis["磨蹭脸部"] to "othermouthtease">> <<set _penis["磨蹭嘴唇"] to "othermouthrub">> <<set _penis["远离嘴巴"] to "othermouthescape">> <<set _penis["配合嘴巴"] to "othermouthcooperate">> <<set _vagina to { "休息":"rest", "用你的后穴替代小穴":"penisanus", }>> <<if $promiscuity gt 74 or $deviancy gt 74 or _args[0] is true>> <<set _vagina["跨坐在肉棒上"] to "vaginatopenis">> <<set _vagina["容纳肉棒"] to "vaginapenisfuck">> <</if>> <<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>> <<set _vagina["试着用大腿夹住阳具"] to "penisthighs">> <</if>> <<if $promiscuity gte 75 or $deviancy gte 75 or _args[0] is true>> <<set _vagina["抵住小穴"] to "vaginatovagina">> <</if>> <<set _vagina["从肉棒上移开"] to "escape">> <<set _vagina["挑逗顶端"] to "penistease">> /*After penisthighs*/ <<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>> <<set _vagina["磨蹭肉棒"] to "rub">> <</if>> /*After vaginapenisfuck*/ <<set _vagina["接受"] to "take">> <<set _vagina["配合"] to "cooperate">> <<if ($promiscuity gt 54 or $deviancy gt 54 or _args[0] is true) and currentSkillValue("vaginalskill") gte 800>> <<set _vagina["寸止"] to "penisEdging">> <</if>> <<set _vagina["用大腿夹住头部"] to "thighbay">> <<set _vagina["磨蹭脸部"] to "othermouthtease">> <<set _vagina["磨蹭嘴唇"] to "othermouthrub">> <<set _vagina["远离嘴巴"] to "othermouthescape">> <<set _vagina["配合嘴巴"] to "othermouthcooperate">> <<set _anus to { "休息":"rest", }>> <<if $player.vaginaExist>> <<set _anus["用你的小穴替代"] to "penispussy">> <</if>> <<if $promiscuity gt 74 or $deviancy gt 74 or _args[0] is true>> <<set _anus["跨坐肉棒在上"] to "anustopenis">> <<set _anus["容纳肉棒"] to "anuspenisfuck">> <</if>> <<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>> <<set _anus["试着用大腿夹住肉棒"] to "penischeeks">> <</if>> <<set _anus["挑逗顶端"] to "penistease">> <<set _anus["远离肉棒"] to "escape">> /*After penischeeks*/ <<set _anus["磨蹭肉棒"] to "rub">> /*After anuspenisfuck*/ <<set _anus["接受"] to "take">> <<set _anus["配合"] to "cooperate">> <<if ($promiscuity gt 54 or $deviancy gt 54 or _args[0] is true) and currentSkillValue("analskill") gte 800>> <<set _anus["寸止"] to "penisEdging">> <</if>> <<set _anus["用屁股抵住对方的嘴"] to "bottombay">> <<set _anus["磨蹭脸部"] to "othermouthtease">> <<set _anus["磨蹭嘴唇"] to "othermouthrub">> <<set _anus["远离嘴巴"] to "othermouthescape">> <<set _anus["配合嘴巴"] to "othermouthcooperate">> <<set _anus["用股沟蹭对方的手"] to "bottomhandbay">> <<set _anus["用菊穴蹭对方的手"] to "handtease">> <<set _anus["磨蹭手指"] to "handrub">> <<set _anus["远离手"] to "handescape">> <<set _anus["配合手指"] to "handcooperate">> <</widget>> <<widget "tentacleDefaults">> <<set _leftHand to { "休息":"rest", "抓住":"leftgrab" }>> <<if $deviancy gte 75>> <<set _leftHand["引导到你的肉棒"] to "showpenis">> <<set _leftHand["引导到你的小穴"] to "showvagina">> <<set _leftHand["引导到你的菊穴"] to "showbottom">> <</if>> <<if _args[0] is true>> <<set _leftHand["击打"] to "lefthittentacle">> <</if>> <<set _leftHand["榨汁"] to "leftrub">> <<set _rightHand to { "休息":"rest", "抓住":"rightgrab" }>> <<if $deviancy gte 75>> <<set _rightHand["引导到你的肉棒"] to "showpenis">> <<set _rightHand["引导到你的小穴"] to "showvagina">> <<set _rightHand["引导到你的菊穴"] to "showbottom">> <</if>> <<if _args[0] is true>> <<set _rightHand["击打"] to "righthittentacle">> <</if>> <<set _rightHand["榨汁"] to "rightrub">> <<set _feet to { "休息":"rest", "抓住":"feetgrab" }>> <<if $deviancy gte 75>> <<set _feet["引导到你的肉棒"] to "showpenis">> <<set _feet["引导到你的小穴"] to "showvagina">> <<set _feet["引导到你的菊穴"] to "showbottom">> <</if>> <<if _args[0] is true>> <<set _feet["踢"] to "feethit">> <</if>> <<set _feet["榨汁"] to "feetrub">> <<set _mouth to { "休息":"rest", "舔它":"mouthlick", "拉开":"mouthpullaway", "亲它":"mouthkiss", "接受":"take", "配合":"mouthcooperate" }>> <<if _args[0] is true>> <<set _mouth["咬"] to "mouthbite">> <</if>> <<set _penis to { "休息":"rest", "磨蹭":"penisrub", "拉开":"penispullaway", "接受":"take", "配合":"peniscooperate" }>> <<set _vagina to { "休息":"rest", "磨蹭":"vaginarub", "拉开":"vaginapullaway", "接受":"take", "配合":"vaginacooperate" }>> <<set _anus to { "休息":"rest", "磨蹭":"anusrub", "拉开":"anuspullaway", "接受":"take", "配合":"anuscooperate" }>> <</widget>> <<widget "loveInterest">> 你认为谁是你的主要恋人? <br> <<set _npc = ["None","Robin","Whitney","Kylar","Sydney","Eden","Avery","Black Wolf","Great Hawk","Alex"]>> <<set _potentialLoveInterests = ["None"]>> <<if $robinromance is 1>> <<run _potentialLoveInterests.push("Robin")>> <</if>> <<if $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">> <<run _potentialLoveInterests.push("Whitney")>> <</if>> <<if $kylarenglish gte 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "prison">> <<run _potentialLoveInterests.push("Kylar")>> <</if>> <<if $sydneyromance is 1>> <<run _potentialLoveInterests.push("Sydney")>> <</if>> <<if $syndromeeden is 1>> <<run _potentialLoveInterests.push("Eden")>> <</if>> <<if $dateCount.Avery gte 3 and $NPCName[$NPCNameList.indexOf("Avery")].state isnot "dismissed">> <<run _potentialLoveInterests.push("Avery")>> <</if>> <<if $syndromewolves is 1 and $deviancy gte 35>> <<run _potentialLoveInterests.push("Black Wolf")>> <</if>> <<if $syndromebird is 1>> <<run _potentialLoveInterests.push("Great Hawk")>> <</if>> <<if $farm_stage gte 7 and $alex_countdown is undefined>> <<run _potentialLoveInterests.push("Alex")>> <</if>> <<if _potentialLoveInterests.length lte 1>> <span class="black"><i>你还没有对任何人产生爱慕。</i></span> <<else>> <<set _loveInterestcn to {}>><<run _potentialLoveInterests.forEach((x)=>_loveInterestcn[x.replace("None","没有人").replace("Robin","罗宾").replace("Whitney","惠特尼").replace("Kylar","凯拉尔").replace("Eden","伊甸").replace("Avery","艾弗里").replace("Sydney","悉尼").replace("Alex","艾利克斯").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰")] = x)>><<listbox "$loveInterest.primary" autoselect>> <<optionsfrom _loveInterestcn>> <</listbox>> <<if $loveInterest.primary isnot "None">> <<run _potentialLoveInterests.delete($loveInterest.primary)>><<run delete _loveInterestcn[$loveInterest.primary.replace("None","没有人").replace("Robin","罗宾").replace("Whitney","惠特尼").replace("Kylar","凯拉尔").replace("Eden","伊甸").replace("Avery","艾弗里").replace("Sydney","悉尼").replace("Alex","艾利克斯").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰")]>> <</if>> <br> <<if $awarelevel gte 2>> <<if $loveInterest.primary is "None">> <<set $loveInterest.secondary to "None">> <span class="black">在选择次要恋人之前,你需要先选择你的主要恋人。</span> <<else>> 你认为谁是你的次要恋人? <br> <<listbox "$loveInterest.secondary" autoselect>> <<optionsfrom _loveInterestcn>> <</listbox>> <</if>> <<else>> <span class="black">你不认为你有另外一个恋人。</span> <<set $loveInterest.secondary to "None">> <</if>> <</if>> <<if $transformationParts.traits.mateForLife isnot "disabled" and (!isLoveInterest(_loveIntStart1) or (_loveIntStart2 isnot "None" and !isLoveInterest(_loveIntStart2)))>> <<set $LIChanged to true>> <br> <span class="red">更换伴侣违背了你终身相伴的誓言,这会对你的精神造成损伤。</span> <<else>> <<unset $LIChanged>> <</if>> <</widget>> <<widget "attitudesControlCheck">> /* highlight the attitudes button when new attitude controls are available */ <<script>> /* back up the old variable for later comparison */ T.oldControl = clone(V.attitudesControl); /* update available controls */ V.attitudesControl.unlockExhibitionismUnderwear = V.exhibitionism >= 55; V.attitudesControl.unlockExhibitionismNude = V.exhibitionism >= 95; V.attitudesControl.unlockTransformation = V.specialTransform === 1 || V.physicalTransform === 1; V.attitudesControl.unlockDemonFlaunt = V.demon >= 6 && V.exhibitionism >= 95; V.attitudesControl.unlockProstitution = V.soldCount >= 1; /* getting the first LI automatically assigns them as a primary one, indicating that now there's options */ V.attitudesControl.unlockLoveInterest1 = V.loveInterest.primary !== "None"; /* there's no point in highlighting that you can assign the second LI if you've not assigned the first one */ V.attitudesControl.unlockLoveInterest2 = V.awarelevel >= 2 && V.loveInterest.primary !== "None" && V.loveInterest.secondary === "None"; V.attitudesControl.unlockDefaultActions = V.moleststat > 0; V.attitudesControl.unlockLewd = V.exhibitionism >= 35 || V.promiscuity >= 35 || V.deviancy >= 35; V.attitudesControl.unlockHypnosis = Object.keys(V.hypnosis_traits).length >= 1; /* set the highlight flag when one of the controls switches to true */ for (const c in V.attitudesControl) { if (V.attitudesControl[c] && !T.oldControl[c]) { V.attitudesControl.showGoldLink = true; break } } <</script>> <</widget>>
<<widget "attach_leash">> <<if $worn.neck.colour>><<set $_colour to $worn.neck.colour>><</if>> <<if $worn.neck.name is "collar">> <<set $worn.neck.type.push("broken")>> <<neckruined _args[1]>> <<neckwear 21 $_colour>> <<elseif $worn.neck.name is "free use collar">> <<set $worn.neck.type.push("broken")>> <<neckruined _args[1]>> <<neckwear 22 $_colour>> <<elseif $worn.neck.name is "leather collar">> <<set $worn.neck.type.push("broken")>> <<neckruined _args[1]>> <<neckwear 24 $_colour>> <<elseif $worn.neck.name is "spiked collar">> <<set $_cursed to $worn.neck.cursed>> <<set $worn.neck.type.push("broken")>> <<neckruined _args[1]>> <<neckwear 26 $_colour>> <<if !_args[0] or $_cursed>><<set $worn.neck.cursed to 1>><</if>> <</if>> <</widget>> <<widget "detach_leash">> <<if $worn.neck.colour>><<set $_colour to $worn.neck.colour>><</if>> <<if $worn.neck.name is "collar with leash">> <<set $worn.neck.type.push("broken")>> <<neckruined _args[1]>> <<neckwear 1 $_colour>> <<elseif $worn.neck.name is "free use collar with leash">> <<set $worn.neck.type.push("broken")>> <<neckruined _args[1]>> <<neckwear 20 $_colour>> <<elseif $worn.neck.name is "leather collar with leash">> <<set $worn.neck.type.push("broken")>> <<neckruined _args[1]>> <<neckwear 25 $_colour>> <<elseif $worn.neck.name is "spiked collar with leash">> <<set $_cursed to $worn.neck.cursed>> <<set $worn.neck.type.push("broken")>> <<neckruined _args[1]>> <<neckwear 10 $_colour>> <<if !_args[0] or $_cursed>><<set $worn.neck.cursed to 1>><</if>> <<set $worn.neck.collared to 1>> <</if>> <</widget>>
<<widget "init_bodywriting_objects">> /*fuckdoll isn't used yet.*/ <<set setup.bodywriting to { rape_me: { index: 0, writing: "Rape me",writ_cn: "强奸我", type: "text", arrow: 1, special: "rape", gender: "n", lewd: 1, degree: 0, key: "rape_me", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, slut: { index: 1, writing: "Slut",writ_cn: "荡妇", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0, key: "slut", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, fucktoy: { index: 2, writing: "Fucktoy",writ_cn: "肉便器", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0, key: "fucktoy", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, rapetoy: { index: 3, writing: "Rapetoy",writ_cn: "性玩具", type: "text", arrow: 0, special: "rape", gender: "n", lewd: 1, degree: 0, key: "rapetoy", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, worthless: { index: 4, writing: "Worthless",writ_cn:"一文不值", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0, key: "worthless", sprites: ["breasts", "left_thigh", "pubic", "right_thigh"] }, free_use: { index: 5, writing: "Free use",writ_cn:"公用性奴", type: "text", arrow: 1, special: "none", gender: "n", lewd: 1, degree: 0, key: "free_use", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, slave: { index: 6, writing: "Slave",writ_cn:"奴隶", type: "text", arrow: 0, special: "slave", gender: "n", lewd: 1, degree: 0, key: "slave", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, use_me: { index: 7, writing: "Use me",writ_cn:"使用我吧", type: "text", arrow: 1, special: "none", gender: "n", lewd: 1, degree: 0, key: "use_me", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, hit_me: { index: 8, writing: "Hit me",writ_cn:"打我", type: "text", arrow: 0, special: "violence", gender: "n", lewd: 1, degree: 0, key: "hit_me", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, cum_rag: { index: 9, writing: "Cum rag",writ_cn: "精液抹布", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0, key: "cum_rag", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, walking_dildo: { index: 10, writing: "Walking dildo",writ_cn:"行走的假阳具", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0, key: "walking_dildo", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, rape_bait: { index: 11, writing: "Rape bait",writ_cn:"催情剂", type: "text", arrow: 0, special: "rape", gender: "n", lewd: 1, degree: 0, key: "rape_bait", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, bitch: { index: 12, writing: "Bitch",writ_cn:"婊子", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0, key: "bitch", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, fuck_me: { index: 13, writing: "Fuck me",writ_cn:"操我", type: "text", arrow: 1, special: "none", gender: "n", lewd: 1, degree: 0, key: "fuck_me", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, hurt_me: { index: 14, writing: "Hurt me",writ_cn:"伤害我", type: "text", arrow: 0, special: "violence", gender: "n", lewd: 1, degree: 0, key: "hurt_me", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, enslave_me: { index: 15, writing: "Enslave me",writ_cn:"奴役我", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, treat_me_bad: { index: 16, writing: "Treat me bad",writ_cn:"蹂躏我", type: "text", arrow: 0, special: "violence", gender: "n", lewd: 1, degree: 0 }, sex_addict: { index: 17, writing: "Sex addict",writ_cn:"性瘾者", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, rape_addict: { index: 18, writing: "Rape addict",writ_cn:"奸瘾者", type: "text", arrow: 0, special: "rape", gender: "n", lewd: 1, degree: 0 }, make_me_squeal: { index: 19, writing: "Make me squeal",writ_cn:"操哭我", type: "text", arrow: 0, special: "violence", gender: "n", lewd: 1, degree: 0 }, make_me_cum: { index: 20, writing: "Make me cum",writ_cn:"让我高潮", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, free_sex: { index: 21, writing: "Free sex",writ_cn:"免费公交车", type: "text", arrow: 1, special: "none", gender: "n", lewd: 1, degree: 0 }, rapists_toy: { index: 22, writing: "Rapist's toy",writ_cn: "硅胶娃娃", type: "text", arrow: 0, special: "rape", gender: "n", lewd: 1, degree: 0 }, no_means_yes: { index: 23, writing: "No means yes",writ_cn: "来者不拒", type: "text", arrow: 0, special: "rape", gender: "n", lewd: 1, degree: 0, key: "no_means_yes", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, public_toy: { index: 24, writing: "Public toy",writ_cn: "公用玩具", type: "text", arrow: 0, special: "rape", gender: "n", lewd: 1, degree: 0, key: "public_toy", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, public_property: { index: 25, writing: "Public property",writ_cn: "公有财产", type: "text", arrow: 0, special: "rape", gender: "n", lewd: 1, degree: 0 }, promiscuous: { index: 26, writing: "Promiscuous",writ_cn: "淫荡", type: "text", arrow: 0, special: "sex", gender: "n", lewd: 1, degree: 0 }, town_bicycle: { index: 27, writing: "Town bicycle",writ_cn: "公用自行车", type: "text", arrow: 0, special: "sex", gender: "n", lewd: 1, degree: 0 }, public_slut: { index: 28, writing: "Public slut",writ_cn: "公用婊子", type: "text", arrow: 0, special: "sex", gender: "n", lewd: 1, degree: 0 }, wanton: { index: 29, writing: "Wanton",writ_cn:"浪荡", type: "text", arrow: 0, special: "sex", gender: "n", lewd: 1, degree: 0 }, insatiable_slut: { index: 30, writing: "Insatiable slut",writ_cn: "欲求不满的婊子", type: "text", arrow: 0, special: "sex", gender: "n", lewd: 1, degree: 0 }, doggy_slut: { index: 31, writing: "Doggy slut",writ_cn: "犬奴", type: "text", arrow: 0, special: "bestiality", gender: "n", lewd: 1, degree: 0 }, animal: { index: 32, writing: "Animal",writ_cn: "牲口", type: "text", arrow: 0, special: "bestiality", gender: "n", lewd: 1, degree: 0 }, beast_fucker: { index: 33, writing: "Beast fucker",writ_cn: "兽交达人", type: "text", arrow: 0, special: "bestiality", gender: "n", lewd: 1, degree: 0 }, breedable: { index: 34, writing: "Breedable",writ_cn: "等待受孕", type: "text", arrow: 0, special: "bestiality", gender: "n", lewd: 1, degree: 0 }, deviant: { index: 35, writing: "Deviant",writ_cn: "异种癖", type: "text", arrow: 0, special: "bestiality", gender: "n", lewd: 1, degree: 0 }, five_pound_whore: { index: 36, writing: "£5 whore",writ_cn: "廉价娼妓", type: "text", arrow: 1, special: "prostitution", gender: "n", lewd: 1, degree: 500, key: "five_pound_whore", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, ten_pound_a_pop: { index: 37, writing: "£10 a pop",writ_cn: "口交—>£10", type: "text", arrow: 1, special: "prostitution", gender: "n", lewd: 1, degree: 1000, key: "ten_pound_a_pop", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, twenty_five_pound_per_fuck: { index: 38, writing: "£25 per fuck",writ_cn: "一炮£25", type: "text", arrow: 1, special: "prostitution", gender: "n", lewd: 1, degree: 2500, key: "twenty_five_pound_per_fuck", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, one_hundred_pound: { index: 39, writing: "£100",writ_cn: "£100", type: "text", arrow: 1, special: "prostitution", gender: "n", lewd: 1, degree: 10000, key: "one_hundred_pound", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, its_not_rape_if_you_pay_me: { index: 40, writing: "It's not rape if you pay me",writ_cn: "给我钱就不算强奸", type: "text", arrow: 1, special: "prostitution", gender: "n", lewd: 1, degree: 0 }, whore: { index: 41, writing: "Whore",writ_cn: "娼妓", type: "text", arrow: 1, special: "prostitution", gender: "n", lewd: 1, degree: 0 }, slut_for_hire: { index: 42, writing: "Slut for hire",writ_cn: "站街鸭子", type: "text", arrow: 1, special: "prostitution", gender: "n", lewd: 1, degree: 0 }, body_for_sale: { index: 43, writing: "Body for sale",writ_cn: "肉便器出租", type: "text", arrow: 1, special: "prostitution", gender: "n", lewd: 1, degree: 0 }, pervert: { index: 44, writing: "Pervert",writ_cn: "变态", type: "text", arrow: 0, special: "exhibitionism", gender: "n", lewd: 1, degree: 0 }, attention_whore: { index: 45, writing: "Attention whore",writ_cn: "职业娼妓", type: "text", arrow: 0, special: "exhibitionism", gender: "n", lewd: 1, degree: 0 }, flaunter: { index: 46, writing: "Flaunter",writ_cn: "不要脸", type: "text", arrow: 0, special: "exhibitionism", gender: "n", lewd: 1, degree: 0 }, object: { index: 47, writing: "Object",writ_cn: "只是个用品", type: "text", arrow: 0, special: "exhibitionism", gender: "n", lewd: 1, degree: 0 }, strip_me: { index: 48, writing: "Strip me",writ_cn: "扒光我", type: "text", arrow: 0, special: "exhibitionism", gender: "n", lewd: 1, degree: 0 }, fuckdoll: { index: 49, writing: "Fuckdoll",writ_cn: "性爱娃娃", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, handsome: { index: 50, writing: "Handsome",writ_cn: "帅哥", type: "text", arrow: 0, special: "none", gender: "m", lewd: 1, degree: 0 }, pretty: { index: 51, writing: "Pretty",writ_cn: "尤物", type: "text", arrow: 0, special: "none", gender: "f", lewd: 1, degree: 0 }, hot: { index: 52, writing: "Hot",writ_cn: "辣妹", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0, key: "hot", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, beautiful: { index: 53, writing: "Beautiful",writ_cn: "俏佳人", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, cute_boy: { index: 54, writing: "Cute boy",writ_cn: "可爱男孩", type: "text", arrow: 0, special: "none", gender: "m", lewd: 1, degree: 0, key: "cute_boy", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, cute_girl: { index: 55, writing: "Cute girl",writ_cn: "可爱女孩", type: "text", arrow: 0, special: "none", gender: "f", lewd: 1, degree: 0, key: "cute_girl", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, stud: { index: 56, writing: "Stud",writ_cn: "种马", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, beauty: { index: 57, writing: "Beauty",writ_cn: "美人", type: "text", arrow: 0, special: "none", gender: "f", lewd: 1, degree: 0 }, defiant_whelp: { index: 58, writing: "Defiant whelp",writ_cn: "异种癖崽子", type: "text", arrow: 0, special: "combat", gender: "n", lewd: 1, degree: 0 }, insolent: { index: 59, writing: "Insolent",writ_cn: "没礼貌", type: "text", arrow: 0, special: "combat", gender: "n", lewd: 1, degree: 0 }, brat: { index: 60, writing: "Brat",writ_cn: "小崽子", type: "text", arrow: 0, special: "combat", gender: "n", lewd: 1, degree: 0 }, punish_me: { index: 61, writing: "Punish me",writ_cn: "惩罚我", type: "text", arrow: 0, special: "combat", gender: "n", lewd: 1, degree: 0 }, naughty: { index: 62, writing: "Naughty",writ_cn: "涩情", type: "text", arrow: 0, special: "combat", gender: "n", lewd: 1, degree: 0 }, whitneys_slut: { index: 63, writing: "Whitney's slut",writ_cn: "惠特尼的婊子", type: "text", arrow: 0, special: "Whitney", gender: "f", lewd: 1, degree: 0, featSkip: true }, whitneys_boyslut: { index: 64, writing: "Whitney's boyslut",writ_cn: "惠特尼的鸭子", type: "text", arrow: 0, special: "Whitney", gender: "m", lewd: 1, degree: 0, featSkip: true }, property_of_whitney: { index: 65, writing: "Property of Whitney",writ_cn: "惠特尼的所有物", type: "text", arrow: 0, special: "Whitney", gender: "n", lewd: 1, degree: 0, featSkip: true }, whitneys_toy: { index: 66, writing: "Whitney's toy",writ_cn: "惠特尼的玩具", type: "text", arrow: 0, special: "Whitney", gender: "n", lewd: 1, degree: 0, featSkip: true }, unicorn: { index: 67, writing: "unicorn",writ_cn: "独角兽", type: "object", arrow: 0, special: "none", gender: "f", lewd: 0, degree: 0 }, one_six_three: { index: 68, writing: "163",writ_cn: "163", type: "text", arrow: 0, special: "none", gender: "n", lewd: 0, degree: 0, featSkip: true }, insatiable: { index: 69, writing: "Insatiable",writ_cn: "欲求不满", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, stupid_whore: { index: 70, writing: "Stupid whore",writ_cn: "失智娼妓", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, heart: { index: 71, writing: "heart",writ_cn: "红心", type: "object", arrow: 0, special: "none", gender: "f", lewd: 0, degree: 0 }, paw_print: { index: 72, writing: "paw print",writ_cn: "爪印", type: "object", arrow: 0, special: "bestiality", gender: "n", lewd: 0, degree: 0 }, flower: { index: 73, writing: "flower",writ_cn: "花朵", type: "object", arrow: 0, special: "none", gender: "f", lewd: 0, degree: 0 }, butterfly: { index: 74, writing: "butterfly",writ_cn: "蝴蝶", type: "object", arrow: 0, special: "none", gender: "f", lewd: 0, degree: 0 }, star: { index: 75, writing: "star",writ_cn: "星星", type: "object", arrow: 0, special: "none", gender: "f", lewd: 0, degree: 0 }, skull: { index: 76, writing: "skull",writ_cn: "骷髅", type: "object", arrow: 0, special: "none", gender: "m", lewd: 0, degree: 0 }, cross: { index: 77, writing: "cross",writ_cn: "十字架", type: "object", arrow: 0, special: "holy", gender: "n", lewd: 0, degree: 0 }, flame: { index: 78, writing: "flame",writ_cn: "火焰", type: "object", arrow: 0, special: "none", gender: "m", lewd: 0, degree: 0 }, cattle_brand: { index: 79, writing: "cattle brand",writ_cn: "牲口烙印", type: "object", arrow: 0, special: "cattle", gender: "n", lewd: 1, degree: 0 }, remys_cattle: { index: 80, writing: "Remy's cattle",writ_cn: "雷米的牛", type: "text", arrow: 0, special: "cattle", gender: "n", lewd: 1, degree: 0 }, remys_cow: { index: 81, writing: "Remy's cow",writ_cn: "雷米的奶牛", type: "text", arrow: 0, special: "cattle", gender: "f", lewd: 1, degree: 0 }, remys_bull: { index: 82, writing: "Remy's bull",writ_cn: "雷米的种牛", type: "text", arrow: 0, special: "cattle", gender: "m", lewd: 1, degree: 0 }, dairy_cow: { index: 83, writing: "Dairy cow",writ_cn: "奶牛", type: "text", arrow: 0, special: "cattle", gender: "n", lewd: 1, degree: 0 }, milk_me: { index: 84, writing: "Milk me",writ_cn: "榨取我", type: "text", arrow: 0, special: "cattle", gender: "n", lewd: 1, degree: 0 }, daddy_issues: { index: 85, writing: "Daddy issues",writ_cn: "我爱糖爹", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, mommy_issues: { index: 86, writing: "Mommy issues",writ_cn: "我爱糖妈", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, orphan: { index: 87, writing: "Orphan",writ_cn: "孤儿", type: "text", arrow: 0, special: "none", gender: "n", lewd: 0, degree: 0 }, prostitute: { index: 88, writing: "Prostitute",writ_cn: "卖淫", type: "text", arrow: 0, special: "prostitution", gender: "n", lewd: 1, degree: 0 }, ask_to_see_me_naked: { index: 89, writing: "Ask to see me naked",writ_cn: "裸体随时可以看嗷", type: "text", arrow: 0, special: "exhibitionism", gender: "n", lewd: 1, degree: 0 }, trashy: { index: 90, writing: "Trashy",writ_cn: "废物", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, cocksucker: { index: 91, writing: "Cocksucker",writ_cn: "吸精达人", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, side_piece: { index: 92, writing: "Side piece",writ_cn: "备胎", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, dtf: { index: 93, writing: "D.T.F.",writ_cn: "来淦!", type: "text", arrow: 0, special: "sex", gender: "n", lewd: 1, degree: 0 }, size_queen: { index: 94, writing: "Size queen",writ_cn: "我爱大屌", type: "text", arrow: 0, special: "none", gender: "f", lewd: 1, degree: 0 }, abuse_me: { index: 95, writing: "Abuse me",writ_cn: "虐我", type: "text", arrow: 0, special: "violence", gender: "n", lewd: 1, degree: 0 }, strugglefucker: { index: 96, writing: "Strugglefucker",writ_cn: "全日式打桩机", type: "text", arrow: 0, special: "violence", gender: "n", lewd: 1, degree: 0 }, slam_pig: { index: 97, writing: "Slam pig",writ_cn: "母猪", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, cum_dump: { index: 98, writing: "Cum dump",writ_cn: "储精罐", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, submissive: { index: 99, writing: "Submissive",writ_cn: "布娃娃", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, pet: { index: 100, writing: "Pet",writ_cn: "宠物", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, skank: { index: 101, writing: "Skank",writ_cn: "贱货", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, gutter_whore: { index: 102, writing: "Gutter whore",writ_cn: "卖弄的婊砸", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, stupid_ho: { index: 103, writing: "Stupid ho",writ_cn: "笨鸡", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, asking_for_it: { index: 104, writing: "Asking for it",writ_cn: "我想要", type: "text", arrow: 0, special: "rape", gender: "n", lewd: 1, degree: 0 }, cock_tease: { index: 105, writing: "Cock tease",writ_cn: "诱屌货", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, horse_cock_only: { index: 106, writing: "Horse cock only",writ_cn: "只要马屌", type: "text", arrow: 0, special: "bestiality", gender: "n", lewd: 1, degree: 0 }, knots_only: { index: 107, writing: "Knots only",writ_cn: "只要大龟头", type: "text", arrow: 0, special: "bestiality", gender: "n", lewd: 1, degree: 0 }, barn_slut: { index: 108, writing: "Barn slut",writ_cn: "牲口棚婊", type: "text", arrow: 0, special: "bestiality", gender: "n", lewd: 1, degree: 0 }, breeding_stud: { index: 109, writing: "Breeding stud",writ_cn: "育种种马", type: "text", arrow: 0, special: "bestiality", gender: "m", lewd: 1, degree: 0 }, breeding_mare: { index: 110, writing: "Breeding mare",writ_cn: "育种母马", type: "text", arrow: 0, special: "bestiality", gender: "f", lewd: 1, degree: 0 }, cats_toy: { index: 111, writing: "Cat's toy",writ_cn: "猫咪玩具", type: "text", arrow: 0, special: "bestiality", gender: "n", lewd: 1, degree: 0 }, cat_fucker: { index: 112, writing: "Cat fucker",writ_cn: "日猫人", type: "text", arrow: 0, special: "bestiality", gender: "n", lewd: 1, degree: 0 }, cat_slut: { index: 113, writing: "Cat's slut",writ_cn: "猫属婊子", type: "text", arrow: 0, special: "bestiality", gender: "n", lewd: 1, degree: 0 }, criminal_scum: { index: 114, writing: "Criminal scum",writ_cn: "犯罪渣滓", type: "text", arrow: 0, special: "criminal", gender: "n", lewd: 1, degree: 0 }, criminal: { index: 115, writing: "Criminal",writ_cn: "罪犯", type: "text", arrow: 0, special: "criminal", gender: "n", lewd: 1, degree: 0 }, law_breaker: { index: 116, writing: "Law breaker",writ_cn: "非法之徒", type: "text", arrow: 0, special: "criminal", gender: "n", lewd: 1, degree: 0 }, criminal_whore: { index: 117, writing: "Criminal whore",writ_cn: "戴罪娼妓", type: "text", arrow: 0, special: "criminal", gender: "n", lewd: 1, degree: 0 }, in_debt_to_society: { index: 118, writing: "In debt to society",writ_cn: "老赖", type: "text", arrow: 1, special: "criminal", gender: "n", lewd: 1, degree: 0 }, deserves_prison: { index: 119, writing: "Deserves prison",writ_cn: "监狱住客", type: "text", arrow: 0, special: "criminal", gender: "n", lewd: 1, degree: 0 }, threat_to_society: { index: 120, writing: "Threat to society",writ_cn: "公众威胁", type: "text", arrow: 0, special: "criminal", gender: "n", lewd: 1, degree: 0 }, dumb_bitch: { index: 121, writing: "Dumb bitch",writ_cn: "脑瘫婊子", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, kick_me: { index: 122, writing: "Kick me",writ_cn: "踢我", type: "text", arrow: 0, special: "violence", gender: "n", lewd: 1, degree: 0 }, buttslut: { index: 123, writing: "Buttslut",writ_cn: "菊穴骚货", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, anal_whore: { index: 124, writing: "Anal whore",writ_cn: "肛交娼妓", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, public_pet: { index: 125, writing: "Public pet",writ_cn: "公众宠物", type: "text", arrow: 0, special: "none", gender: "n", lewd: 1, degree: 0 }, oh_no: { index: 126, writing: "Oh no",writ_cn: "哦不", type: "text", arrow: 0, special: "violence", gender: "n", lewd: 1, degree: 0 }, robins_protector: { index: 127, writing: "Robin's Protector",writ_cn: "罗宾的守护者", type: "text", arrow: 0, special: "Robin", gender: "n", lewd: 0, degree: 0, featSkip: true }, robin_and_i: { index: 128, writing: "Robin & I",writ_cn: "罗宾和我<3", type: "text", arrow: 0, special: "Robin", gender: "n", lewd: 0, degree: 0, featSkip: true, key: "robin_and_i", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, the_orphan_lover: { index: 129, writing: "The Orphan Lover",writ_cn: "罗宾的爱", type: "text", arrow: 0, special: "Robin", gender: "n", lewd: 0, degree: 0, featSkip: true }, robins_boyfriend: { index: 130, writing: "Robin's Boyfriend",writ_cn: "罗宾的男朋友", type: "text", arrow: 0, special: "Robin", gender: "m", lewd: 0, degree: 0, featSkip: true, key: "robins_boyfriend", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, robins_girlfriend: { index: 131, writing: "Robin's Girlfriend",writ_cn: "罗宾的女朋友", type: "text", arrow: 0, special: "Robin", gender: "f", lewd: 0, degree: 0, featSkip: true, key: "robins_girlfriend", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, whitneys_pet: { index: 132, writing: "Whitney's Pet",writ_cn: "惠特尼的宠物", type: "text", arrow: 0, special: "Whitney", gender: "n", lewd: 1, degree: 0, featSkip: true, key: "whitneys_pet", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, kylars_obsession: { index: 133, writing: "Kylar's Obsession",writ_cn: "凯拉尔所恋", type: "text", arrow: 0, special: "Kylar", gender: "n", lewd: 0, degree: 0, featSkip: true }, love_kylar_forever: { index: 134, writing: "Love Kylar Forever",writ_cn: "永远爱凯拉尔", type: "text", arrow: 0, special: "Kylar", gender: "n", lewd: 0, degree: 0, featSkip: true }, reserved_for_kylar: { index: 135, writing: "Reserved for Kylar",writ_cn: "为凯拉尔而留", type: "text", arrow: 1, special: "Kylar", gender: "n", lewd: 1, degree: 0, featSkip: true }, just_kylar: { index: 136, writing: "Just Kylar",writ_cn: "唯凯拉尔", type: "text", arrow: 0, special: "Kylar", gender: "n", lewd: 0, degree: 0, featSkip: true }, edens_companion: { index: 137, writing: "Eden's Companion",writ_cn: "伊甸的伴侣", type: "text", arrow: 0, special: "Eden", gender: "n", lewd: 0, degree: 0, featSkip: true }, hunter_and_prey: { index: 138, writing: "Hunter and Prey",writ_cn: "猎人和猎物", type: "text", arrow: 0, special: "Eden", gender: "n", lewd: 1, degree: 0, featSkip: true }, its_lonely_in_the_woods: { index: 139, writing: "It's Lonely in the Woods",writ_cn: "森林里好孤独", type: "text", arrow: 0, special: "Eden", gender: "n", lewd: 0, degree: 0, featSkip: true }, something_is_hunting_you: { index: 140, writing: "Something is Hunting You",writ_cn: "有东西正在追你", type: "text", arrow: 0, special: "Eden", gender: "n", lewd: 1, degree: 0, featSkip: true }, averys_trophy: { index: 141, writing: "Avery's Trophy",writ_cn: "艾弗里的奖杯", type: "text", arrow: 0, special: "Avery", gender: "n", lewd: 0, degree: 0, featSkip: true }, uptown_boy: { index: 142, writing: "Uptown Boy",writ_cn: "城区男孩", type: "text", arrow: 0, special: "Avery", gender: "m", lewd: 0, degree: 0, featSkip: true }, uptown_girl: { index: 143, writing: "Uptown Girl",writ_cn: "城区女孩", type: "text", arrow: 0, special: "Avery", gender: "f", Lewd: 0, degree: 0, featSkip: true }, averys_monopoly: { index: 144, writing: "Avery's Monopoly",writ_cn: "艾弗里专属", type: "text", arrow: 0, special: "Avery", gender: "n", lewd: 1, degree: 0, featSkip: true }, endearing: { index: 145, writing: "Endearing",writ_cn: "惹人怜爱", type: "text", arrow: 0, special: "Avery", gender: "n", lewd: 1, degree: 0, featSkip: true }, alexs_partner: { index: 146, writing: "Alex's Partner",writ_cn: "艾利克斯的伙伴", type: "text", arrow: 0, special: "Alex", gender: "n", lewd: 0, degree: 0, featSkip: true }, sunrise_to_sunset: { index: 147, writing: "Sunrise to Sunset",writ_cn: "日夜不休", type: "text", arrow: 0, special: "Alex", gender: "n", lewd: 0, degree: 0, featSkip: true }, hay_baler: { index: 148, writing: "Hay Baler",writ_cn: "捆草能手", type: "text", arrow: 0, special: "Alex", gender: "n", lewd: 0, degree: 0, featSkip: true }, cowboy: { index: 149, writing: "Cowboy",writ_cn: "牛仔", type: "text", arrow: 0, special: "Alex", gender: "m", lewd: 0, degree: 0, featSkip: true }, cowgirl: { index: 150, writing: "Cowgirl",writ_cn: "牛仔", type: "text", arrow: 0, special: "Alex", gender: "f", lewd: 0, degree: 0, featSkip: true }, sydneys_savior: { index: 151, writing: "Sydney's Saviour",writ_cn: "悉尼的救世主", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 1, degree: 0, featSkip: true }, bound_to_sydney: { index: 152, writing: "Bound to Sydney",writ_cn: "为悉尼而生", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 1, degree: 0, featSkip: true }, sydney_makes_me_smile: { index: 153, writing: "Sydney makes me :)",writ_cn: "悉尼让我 :)", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 0, degree: 0, featSkip: true }, purest_love: { index: 154, writing: "Purest Love",writ_cn: "最纯粹的爱", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 1, degree: 0, featSkip: true }, lusty_sinners: { index: 155, writing: "Lusty Sinners",writ_cn: "淫乱的罪人", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 1, degree: 0, featSkip: true }, black_wolfs_bitch: { index: 156, writing: "Black Wolf's Bitch",writ_cn: "黑狼的婊子", type: "text", arrow: 0, special: "Black Wolf", gender: "n", lewd: 1, degree: 0, featSkip: true }, all_for_my_alpha: { index: 157, writing: "All for my Alpha",writ_cn: "吾王万岁", type: "text", arrow: 0, special: "Black Wolf", gender: "n", lewd: 1, degree: 0, featSkip: true }, leader_of_the_pack: { index: 158, writing: "Leader of the Pack",writ_cn: "狼群首领", type: "text", arrow: 0, special: "Black Wolf", gender: "n", lewd: 0, degree: 0, featSkip: true }, runs_with_wolves: { index: 159, writing: "Runs with Wolves",writ_cn: "与狼共舞", type: "text", arrow: 0, special: "Black Wolf", gender: "n", lewd: 1, degree: 0, featSkip: true }, great_hawks_spouse: { index: 160, writing: "Great Hawk's Spouse",writ_cn: "巨鹰配偶", type: "text", arrow: 0, special: "Great Hawk", gender: "n", lewd: 1, degree: 0, featSkip: true }, soaring_with_love: { index: 161, writing: "Soaring with Love",writ_cn: "伴爱翱翔", type: "text", arrow: 0, special: "Great Hawk", gender: "n", lewd: 0, degree: 0, featSkip: true }, terrors_mate: { index: 162, writing: "Terror's Mate",writ_cn: "恐怖生物的伴侣", type: "text", arrow: 0, special: "Great Hawk", gender: "n", lewd: 1, degree: 0, featSkip: true }, free_bird: { index: 163, writing: "Free Bird",writ_cn: "自由鸟", type: "text", arrow: 0, special: "Great Hawk", gender: "n", lewd: 0, degree: 0, featSkip: true }, book_criminal_frown: { index: 164, writing: "Book Criminal >:(",writ_cn: "图书罪人 >:(", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 0, degree: 0, featSkip: true, key: "book_criminal_frown", sprites: ["forehead", "left_cheek", "right_cheek"] }, book_criminal_heart: { index: 165, writing: "Book Criminal <3",writ_cn: "图书罪人 <3", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 1, degree: 0, featSkip: true, key: "book_criminal_heart", sprites: ["forehead", "left_cheek", "right_cheek"] }, best_friend: { index: 166, writing: "Best Friend",writ_cn: "最好的朋友", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 0, degree: 0, featSkip: true }, interesting: { index: 167, writing: "Interesting",writ_cn: "很有趣", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 0, degree: 0, featSkip: true }, inspiring: { index: 168, writing: "Inspiring",writ_cn: "小太阳", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 0, degree: 0, featSkip: true }, study_fiend: { index: 169, writing: "Study Fiend",writ_cn: "学霸", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 0, degree: 0, featSkip: true }, lazybones: { index: 170, writing: "Lazybones",writ_cn: "躺平人", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 0, degree: 0, featSkip: true }, copycat: { index: 171, writing: "Copycat >:(",writ_cn: "抄袭者>:(", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 0, degree: 0, featSkip: true }, attractive_force: { index: 172, writing: "Attractive force = 8.19 × 10-",writ_cn: "引力 = 8.19 × 10-", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 1, degree: 0, featSkip: true }, reproductive_system: { index: 173, writing: "Reproductive System",writ_cn: "生殖机器", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 1, degree: 0, featSkip: true }, breeding_cycle: { index: 174, writing: "The Breeding Cycle of-",writ_cn: "繁殖周期:", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 1, degree: 0, featSkip: true }, water_tables: { index: 175, writing: "Water Tables",writ_cn: "渗汁姬", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 0, degree: 0, featSkip: true }, cytoplasm: { index: 176, writing: "Cytoplasm",writ_cn: "细胞质", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 0, degree: 0, featSkip: true }, atomic_weight: { index: 177, writing: "Atomic Weight 196.96657",writ_cn: "原子质量 196.96657", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 0, degree: 0, featSkip: true }, stupid_little_fucking_sextease_bitch_fucker: { index: 178, writing: "Stupid little fucking sextease bitch fucker",writ_cn: "操他妈的只会色诱的白痴脑瘫小婊子", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 1, degree: 0, featSkip: true }, sleepyhead: { index: 179, writing: "Sleepyhead",writ_cn: "瞌睡虫", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 0, degree: 0, featSkip: true }, sinner: { index: 180, writing: "Sinner",writ_cn: "罪人", type: "text", arrow: 0, special: "Sydney", gender: "n", lewd: 0, degree: 0, featSkip: true, key: "sinner", sprites: ["breasts", "forehead", "left_thigh", "pubic", "right_thigh"] }, brood_mother: { index: 181, writing: "Brood mother",writ_cn: "孕母", type: "text", arrow: 0, special: "pregnancy", gender: "f", lewd: 1, degree: 0 }, inseminate_me: { index: 182, writing: "Inseminate me",writ_cn: "射进来", type: "text", arrow: 0, special: "pregnancy", gender: "f", lewd: 1, degree: 0 }, impregnate_me: { index: 183, writing: "Impregnate me",writ_cn: "让我怀孕", type: "text", arrow: 0, special: "pregnancy", gender: "f", lewd: 1, degree: 0 }, pregnancy_slut: { index: 184, writing: "Pregnancy slut",writ_cn: "怀孕荡妇", type: "text", arrow: 0, special: "pregnancy", gender: "f", lewd: 1, degree: 0 }, breeding_ground: { index: 185, writing: "Breeding ground",writ_cn: "繁育专用", type: "text", arrow: 0, special: "pregnancy", gender: "f", lewd: 1, degree: 0 }, seedbed: { index: 186, writing: "Seedbed",writ_cn: "苗床", type: "text", arrow: 0, special: "pregnancy", gender: "f", lewd: 1, degree: 0 }, fertile: { index: 187, writing: "Fertile",writ_cn: "生育工具", type: "text", arrow: 0, special: "pregnancy", gender: "f", lewd: 1, degree: 0 }, fill_me_up: { index: 188, writing: "Fill me up",writ_cn: "把我填满", type: "text", arrow: 0, special: "pregnancy", gender: "f", lewd: 1, degree: 0 }, homewrecker: { index: 189, writing: "Homewrecker",writ_cn: "小三", type: "text", arrow: 0, special: "impreg", gender: "m", lewd: 1, degree: 0 }, sire: { index: 190, writing: "Sire",writ_cn: "陛下", type: "text", arrow: 0, special: "impreg", gender: "m", lewd: 1, degree: 0 }, sperm_donor: { index: 191, writing: "Sperm donor",writ_cn: "无偿捐精", type: "text", arrow: 0, special: "impreg", gender: "m", lewd: 1, degree: 0 }, stallion: { index: 192, writing: "Stallion",writ_cn: "种马", type: "text", arrow: 0, special: "impreg", gender: "m", lewd: 1, degree: 0 }, condom_breaker: { index: 193, writing: "Condom breaker",writ_cn: "避孕套粉碎机", type: "text", arrow: 0, special: "impreg", gender: "m", lewd: 1, degree: 0 }, seed_sower: { index: 194, writing: "Seed sower",writ_cn: "播种机", type: "text", arrow: 0, special: "impreg", gender: "m", lewd: 1, degree: 0 }, virile: { index: 195, writing: "Virile",writ_cn: "猛汉", type: "text", arrow: 0, special: "impreg", gender: "m", lewd: 1, degree: 0 }, womb_filler: { index: 196, writing: "Womb filler",writ_cn: "子宫填充剂", type: "text", arrow: 0, special: "impreg", gender: "m", lewd: 1, degree: 0 }, square: { index: 197, writing: "square",writ_cn: "正方形", type: "object", arrow: 0, special: "islander", gender: "n", lewd: 0, degree: 0 }, triangle: { index: 198, writing: "triangle",writ_cn: "三角形", type: "object", arrow: 0, special: "islander", gender: "n", lewd: 0, degree: 0 }, circle: { index: 199, writing: "circle",writ_cn: "圆形", type: "object", arrow: 0, special: "islander", gender: "n", lewd: 0, degree: 0 } }>> <<set setup.bodywriting_namebyindex to []>> <<for _label, _value range setup.bodywriting>> <<set setup.bodywriting_namebyindex[_value.index] to _label>> <</for>> <</widget>>
<<widget "bodywriting_init">> <<set $skin to {}>> <<set $bodypart_number to 12>> <<for _active_bodypart range setup.bodyparts>> <<set $skin[_active_bodypart] to {}>> <</for>> <</widget>> <<widget "add_bodywriting">>/*First argument is body part. Second is the tattoo/bodywriting. Third is the tool used.*/ <<if typeof _args[1] === "object">> <<set $skin[_args[0]] to clone(_args[1])>> <<elseif typeof _args[1] === "number">> <<set $skin[_args[0]] to clone(setup.bodywriting[setup.bodywriting_namebyindex[_args[1]]])>> <<else>> <<set $skin[_args[0]] to clone(setup.bodywriting[_args[1]])>> <</if>> <<set $skin[_args[0]].pen to _args[2]>> <</widget>> <<widget "bodywriting_npc_bodypart">>/*Argument is the hand used.*/ <<if $walltype is 0 or $walltype is "front">> <<set _bodypart to "forehead">> <</if>> <<if $walltype is "front">> <<set $_parts to setup.bodyparts.slice(0,6)>> <<elseif $walltype isnot 0>> <<set $_parts to setup.bodyparts.slice(6)>> <<else>> <<set $_parts to setup.bodyparts>> <</if>> <<for _i to 0; _i lt 10; _i++>> <<rng $bodypart_number>> <<switch $rng>> <<case 1>> <<if $_parts.includes("forehead")>> <<set _bodypart to "forehead">> <<break>> <</if>> <<case 2>> <<if !$worn.face.type.includes("mask") and $_parts.includes("left_cheek")>> <<set _bodypart to "left_cheek">> <<if not $skin[_bodypart].pen>> <<break>> <</if>> <</if>> <<case 3>> <<if !$worn.face.type.includes("mask") and $_parts.includes("right_cheek")>> <<set _bodypart to "right_cheek">> <<if not $skin[_bodypart].pen>> <<break>> <</if>> <</if>> <<case 4>> <<if ($worn.upper.exposed gte 2 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1) and $_parts.includes("left_shoulder")>> <<set _bodypart to "left_shoulder">> <<if not $skin[_bodypart].pen>> <<break>> <</if>> <</if>> <<case 5>> <<if ($worn.upper.exposed gte 2 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1) and $_parts.includes("right_shoulder")>> <<set _bodypart to "right_shoulder">> <<if not $skin[_bodypart].pen>> <<break>> <</if>> <</if>> <<case 6>> <<if $worn.upper.exposed gte 2 and ($worn.under_upper.exposed gte 1 or $worn.under_upper.open is 1) and $_parts.includes("breasts")>> <<set _bodypart to "breasts">> <<if not $skin[_bodypart].pen>> <<break>> <</if>> <</if>> <<case 7>> <<if ($worn.upper.exposed gte 2 or $worn.upper.state isnot "waist") and ($worn.under_upper.exposed gte 1 or $worn.under_upper.state isnot "waist") and $_parts.includes("back")>> <<set _bodypart to "back">> <<if not $skin[_bodypart].pen>> <<break>> <</if>> <</if>> <<case 8>> <<if ($worn.lower.exposed gte 2 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic")) and $_parts.includes("left_bottom")>> <<set _bodypart to "left_bottom">> <<if not $skin[_bodypart].pen>> <<break>> <</if>> <</if>> <<case 9>> <<if ($worn.lower.exposed gte 2 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic")) and $_parts.includes("right_bottom")>> <<set _bodypart to "right_bottom">> <<if not $skin[_bodypart].pen>> <<break>> <</if>> <</if>> <<case 10>> <<if $worn.lower.exposed gte 1 and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic")) and $_parts.includes("pubic")>> <<set _bodypart to "pubic">> <<if not $skin[_bodypart].pen>> <<break>> <</if>> <</if>> <<case 11>> <<if $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic") and $_parts.includes("left_thigh")>> <<set _bodypart to "left_thigh">> <<if not $skin[_bodypart].pen>> <<break>> <</if>> <</if>> <<case 12>> <<if $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic") and $_parts.includes("right_thigh")>> <<set _bodypart to "right_thigh">> <<if not $skin[_bodypart].pen>> <<break>> <</if>> <</if>> <</switch>> <</for>> <<if !_bodypart>> <<set _bodypart to "failure">> <</if>> <<if _args[0] is "left">> <<for _bwn to 0; _bwn lt $enemynomax; _bwn++>> <<if _n isnot _bwn and ($NPCList[_bwn].lefthand is "pen" + "_" + _bodypart or $NPCList[_bwn].righthand is "pen" + "_" + _bodypart)>> <<He>>试图用<<his>><<print $NPCList[_n].lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的<<bodypart _bodypart>>上涂鸦,<span class="blue">但还没等<<he>>行动,身旁的同伙就把<<he>>的手给拍了下来。</span> <<set $NPCList[_n].lefthand to 0>> <<set _bwn_stop to 1>> <<break>> <</if>> <</for>> <<else>> <<for _bwn to 0; _bwn lt $enemynomax; _bwn++>> <<if _n isnot _bwn and ($NPCList[_bwn].lefthand is "pen" + "_" + _bodypart or $NPCList[_bwn].righthand is "pen" + "_" + _bodypart)>> <<He>>试图用<<print $NPCList[_n].righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>在你的<<bodypart _bodypart>>上涂鸦,<span class="blue">但还没等<<he>>行动,身旁的同伙就把<<he>>的手给拍了下来。</span> <<set $NPCList[_n].righthand to 0>> <<set _bwn_stop to 1>> <<break>> <</if>> <</for>> <</if>> <<if _bwn_stop isnot 1>> <<if _bodypart is "failure">> <<He>>检查你的身体,看不到任何能涂写的地方,于是 <<brat 1>> <<if _args[0] is "left">> <<set $NPCList[_n].lefthand to 0>> <span class="blue">沮丧地把<<print $NPCList[_n].lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>收了回去。</span> <<else>> <<set $NPCList[_n].righthand to 0>> <span class="blue">沮丧地把<<print $NPCList[_n].righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>收了回去。</span> <</if>> <<elseif $skin[_bodypart].pen is "tattoo">> <<He>>试图擦掉你<<bodypart _bodypart>>上的纹身。 <<brat 1>> <<if _args[0] is "left">> <<set $NPCList[_n].lefthand to 0>> <span class="blue"><<He>>沮丧地把<<print $NPCList[_n].lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>收了回去。</span> <<else>> <<set $NPCList[_n].righthand to 0>> <span class="blue"><<He>>沮丧地把<<print $NPCList[_n].righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>收了回去。</span> <</if>> <<elseif $skin[_bodypart].pen is "brand">> <<He>>试图擦掉你<<bodypart _bodypart>>上的标记。 <<brat 1>> <<if _args[0] is "left">> <<set $NPCList[_n].lefthand to 0>> <span class="blue"><<He>>沮丧地把<<print $NPCList[_n].lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>收了回去。</span> <<else>> <<set $NPCList[_n].righthand to 0>> <span class="blue"><<He>>沮丧地把<<print $NPCList[_n].righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>收了回去。</span> <</if>> <<elseif $skin[_bodypart].pen is "magic">> <<He>>试图擦掉你<<bodypart _bodypart>>上的盖印。 <<brat 1>> <<if _args[0] is "left">> <<set $NPCList[_n].lefthand to 0>> <span class="blue"><<He>>沮丧地把<<print $NPCList[_n].lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>收了回去。</span> <<else>> <<set $NPCList[_n].righthand to 0>> <span class="blue"><<He>>沮丧地把<<print $NPCList[_n].righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>收了回去。</span> <</if>> <<elseif $skin[_bodypart].pen is "marker">> <<He>>试图擦掉你<<bodypart _bodypart>>上的耐久性墨水。 <<brat 1>> <<if _args[0] is "left">> <<set $NPCList[_n].lefthand to 0>> <span class="blue"><<He>>沮丧地把<<print $NPCList[_n].lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>收了回去。</span> <<else>> <<set $NPCList[_n].righthand to 0>> <span class="blue"><<He>>沮丧地把<<print $NPCList[_n].righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>收了回去。</span> <</if>> <<elseif $skin[_bodypart].pen is "pen">> <span class="lblue"><<he>>努力擦去你<<bodypart _bodypart>>上的涂鸦,</span>似乎在思考着什么。 <<bodywriting_clear _bodypart>> <<if _args[0] is "left">> <<set $NPCList[_n].lefthand to "pen" + "_" + _bodypart>> <<else>> <<set $NPCList[_n].righthand to "pen" + "_" + _bodypart>> <</if>> <<elseif $skin[_bodypart].pen is "lipstick">> <span class="lblue"><<he>>努力擦去你<<bodypart _bodypart>>上凌乱的口红印记,</span>似乎在思考着什么。 <<bodywriting_clear _bodypart>> <<if _args[0] is "left">> <<set $NPCList[_n].lefthand to "pen" + "_" + _bodypart>> <<else>> <<set $NPCList[_n].righthand to "pen" + "_" + _bodypart>> <</if>> <<elseif $skin[_bodypart].pen is "mud">> <span class="lblue"><<he>>努力擦去你<<bodypart _bodypart>>上的泥点,</span>似乎在思考着什么。 <<bodywriting_clear _bodypart>> <<if _args[0] is "left">> <<set $NPCList[_n].lefthand to "pen" + "_" + _bodypart>> <<else>> <<set $NPCList[_n].righthand to "pen" + "_" + _bodypart>> <</if>> <<else>> <<if _args[0] is "left">> <<set $NPCList[_n].lefthand to "pen" + "_" + _bodypart>> <<He>>手中的<<print $NPCList[_n].lefttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>悬停在你<<bodypart _bodypart>>的上方,思索着如何下笔。 <<else>> <<set $NPCList[_n].righthand to "pen" + "_" + _bodypart>> <<He>>手中的<<print $NPCList[_n].righttool.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>悬停在你<<bodypart _bodypart>>的上方,思索着如何下笔。 <</if>> <</if>> <</if>> <<unset _bwn_stop>> <</widget>> <<widget "bodywriting_npc">> /*First arg: bodypart Second arg: tool */ <<rng>> <<if $npc[$npcrow.indexOf(_n)] is "Whitney">> <<bodywriting_npc_whitney _args[0] _args[1]>> <<elseif $npc[$npcrow.indexOf(_n)] is "Kylar">> <<bodywriting_npc_kylar _args[0] _args[1]>> <<elseif $npc[$npcrow.indexOf(_n)] is "Sydney">> <<bodywriting_npc_sydney _args[0] _args[1]>> <<elseif $NPCList[_n].type is "plant" or $role is "islander">> <<bodywriting_npc_picture _args[0] _args[1]>> <<elseif $rng gte 51>> <<bodywriting_npc_special _args[0] _args[1]>> <<else>> <<bodywriting_npc_normal _args[0] _args[1]>> <</if>> <</widget>> <<widget "bodywriting_npc_whitney">> <<rng 3>> <<switch $rng>> <<case 1>> <<if $player.gender_appearance is "m">> <<add_bodywriting _args[0] whitneys_boyslut _args[1]>> <<else>> <<add_bodywriting _args[0] whitneys_slut _args[1]>> <</if>> <<case 2>> <<add_bodywriting _args[0] property_of_whitney _args[1]>> <<case 3>> <<add_bodywriting _args[0] whitneys_toy _args[1]>> <</switch>> <<bodywriting_finalisation _args[0]>> <</widget>> <<widget "bodywriting_npc_kylar">> <<rng 3>> <<switch $rng>> <<case 1>> <<add_bodywriting _args[0] love_kylar_forever _args[1]>> <<case 2>> <<add_bodywriting _args[0] reserved_for_kylar _args[1]>> <<case 3>> <<add_bodywriting _args[0] just_kylar _args[1]>> <</switch>> <<bodywriting_finalisation _args[0]>> <</widget>> <<widget "bodywriting_npc_sydney">> <<if $consensual is 1 or $combat is 0>> <<rng 6>> <<switch $rng>> <<case 1>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1>> <<add_bodywriting _args[0] purest_love _args[1]>> <<else>> <<add_bodywriting _args[0] lusty_sinners _args[1]>> <</if>> <<case 2>> <<add_bodywriting _args[0] bound_to_sydney _args[1]>> <<case 3>> <<add_bodywriting _args[0] sydney_makes_me_smile _args[1]>> <<case 4>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].corruption gte 10>> <<if $player.gender_appearance is "m">> <<add_bodywriting _args[0] stud _args[1]>> <<else>> <<add_bodywriting _args[0] beauty _args[1]>> <</if>> <<else>> <<if $player.gender_appearance is "m">> <<add_bodywriting _args[0] handsome _args[1]>> <<else>> <<add_bodywriting _args[0] pretty _args[1]>> <</if>> <</if>> <<case 5>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].corruption gte 10 and $daily.sydney.sex gte 2>> <<add_bodywriting _args[0] insatiable _args[1]>> <<else>> <<if $player.gender_appearance is "m">> <<add_bodywriting _args[0] cute_boy _args[1]>> <<else>> <<add_bodywriting _args[0] cute_girl _args[1]>> <</if>> <</if>> <<case 6>> <<add_bodywriting _args[0] sinner _args[1]>> <</switch>> <<else>> <<add_bodywriting _args[0] sinner _args[1]>> <</if>> <<bodywriting_finalisation _args[0]>> <</widget>> <<widget "bodywriting_npc_sydney_book">> <<if $sydneyromance is 1>> <<add_bodywriting _args[0] book_criminal_heart _args[1]>> <<else>> <<add_bodywriting _args[0] book_criminal_frown _args[1]>> <</if>> <<bodywriting_finalisation _args[0]>> <</widget>> <<widget "bodywriting_npc_sydney_science">> <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("Lust")>> <<switch random(1, 3)>> <<case 1>> <<add_bodywriting _args[0] attractive_force _args[1]>> <<case 2>> <<add_bodywriting _args[0] reproductive_system _args[1]>> <<case 3>> <<add_bodywriting _args[0] breeding_cycle _args[1]>> <</switch>> <<else>> <<switch random(1, 3)>> <<case 1>> <<add_bodywriting _args[0] water_tables _args[1]>> <<case 2>> <<add_bodywriting _args[0] cytoplasm _args[1]>> <<case 3>> <<add_bodywriting _args[0] atomic_weight _args[1]>> <</switch>> <</if>> <<bodywriting_finalisation _args[0]>> <</widget>> <<widget "bodywriting_npc_sydney_friendly">> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 70>> <<add_bodywriting _args[0] best_friend _args[1]>> <<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40>> <<add_bodywriting _args[0] inspiring _args[1]>> <<else>> <<add_bodywriting _args[0] interesting _args[1]>> <</if>> <<bodywriting_finalisation _args[0]>> <</widget>> <<widget "bodywriting_npc_picture">> <<if $NPCList[0].type is "plant">> <<rng 7>> <<else>> <<rng 10>> <</if>> <<switch $rng>> <<case 1>> <<add_bodywriting _args[0] unicorn _args[1]>> <<case 2>> <<add_bodywriting _args[0] heart _args[1]>> <<case 3>> <<add_bodywriting _args[0] paw_print _args[1]>> <<case 4>> <<add_bodywriting _args[0] flower _args[1]>> <<case 5>> <<add_bodywriting _args[0] butterfly _args[1]>> <<case 6>> <<add_bodywriting _args[0] star _args[1]>> <<case 7>> <<add_bodywriting _args[0] skull _args[1]>> <<case 8>> <<add_bodywriting _args[0] cross _args[1]>> <<case 9>> <<add_bodywriting _args[0] flame _args[1]>> <<case 10>> <<add_bodywriting _args[0] cattle_brand _args[1]>> <</switch>> <<bodywriting_finalisation _args[0]>> <</widget>> <<widget "bodywriting_normal_select">> <<rng 39>> <<switch $rng>> <<case 1>> <<add_bodywriting _args[0] slut _args[1]>> <<case 2>> <<add_bodywriting _args[0] fucktoy _args[1]>> <<case 3>> <<add_bodywriting _args[0] worthless _args[1]>> <<case 4>> <<add_bodywriting _args[0] free_use _args[1]>> <<case 5>> <<add_bodywriting _args[0] slave _args[1]>> <<case 6>> <<add_bodywriting _args[0] use_me _args[1]>> <<case 7>> <<add_bodywriting _args[0] hit_me _args[1]>> <<case 8>> <<if ($cbchance lt 100 or $dgchance gte 1) and !$player.penisExist>> <<add_bodywriting _args[0] cum_rag _args[1]>> <<elseif ($dgchance lt 100 or $cbchance gte 1) and $player.penisExist>> <<add_bodywriting _args[0] walking_dildo _args[1]>> <<else>> <<add_bodywriting _args[0] free_use _args[1]>> <</if>> <<case 9>> <<if ($dgchance lt 100 or $cbchance gte 1) and $player.penisExist>> <<add_bodywriting _args[0] walking_dildo _args[1]>> <<elseif ($cbchance lt 100 or $dgchance gte 1) and !$player.penisExist>> <<add_bodywriting _args[0] cum_rag _args[1]>> <<else>> <<add_bodywriting _args[0] free_use _args[1]>> <</if>> <<case 10>> <<add_bodywriting _args[0] rape_bait _args[1]>> <<case 11>> <<add_bodywriting _args[0] bitch _args[1]>> <<case 12>> <<add_bodywriting _args[0] fuck_me _args[1]>> <<case 13>> <<add_bodywriting _args[0] hurt_me _args[1]>> <<case 14>> <<add_bodywriting _args[0] enslave_me _args[1]>> <<case 15>> <<add_bodywriting _args[0] treat_me_bad _args[1]>> <<case 16>> <<add_bodywriting _args[0] sex_addict _args[1]>> <<case 17>> <<add_bodywriting _args[0] rape_addict _args[1]>> <<case 18>> <<add_bodywriting _args[0] make_me_squeal _args[1]>> <<case 19>> <<add_bodywriting _args[0] make_me_cum _args[1]>> <<case 20>> <<add_bodywriting _args[0] free_sex _args[1]>> <<case 21>> <<add_bodywriting _args[0] insatiable _args[1]>> <<case 22>> <<add_bodywriting _args[0] stupid_whore _args[1]>> <<case 23>> <<add_bodywriting _args[0] rapetoy _args[1]>> <<case 24>> <<add_bodywriting _args[0] cocksucker _args[1]>> <<case 25>> <<add_bodywriting _args[0] side_piece _args[1]>> <<case 26>> <<add_bodywriting _args[0] slam_pig _args[1]>> <<case 27>> <<add_bodywriting _args[0] abuse_me _args[1]>> <<case 28>> <<add_bodywriting _args[0] strugglefucker _args[1]>> <<case 29>> <<add_bodywriting _args[0] cum_dump _args[1]>> <<case 30>> <<add_bodywriting _args[0] submissive _args[1]>> <<case 31>> <<add_bodywriting _args[0] pet _args[1]>> <<case 32>> <<add_bodywriting _args[0] skank _args[1]>> <<case 33>> <<add_bodywriting _args[0] gutter_whore _args[1]>> <<case 34>> <<add_bodywriting _args[0] stupid_ho _args[1]>> <<case 35>> <<add_bodywriting _args[0] asking_for_it _args[1]>> <<case 36>> <<add_bodywriting _args[0] cock_tease _args[1]>> <<case 37>> <<add_bodywriting _args[0] dumb_bitch _args[1]>> <<case 38>> <<add_bodywriting _args[0] kick_me _args[1]>> <<case 39>> <<add_bodywriting _args[0] buttslut _args[1]>> <</switch>> <</widget>> <<widget "bodywriting_npc_normal">> <<set _bigdick to 0>> <<for _nx to 0; _nx lt $enemynomax; _nx++>> <<if $NPCList[_nx].penissize gte 3>> <<set _bigdick to 1>> <</if>> <</for>> <<rng 10>> <<if _bigdick eq 1 and $rng eq 1>> <<add_bodywriting _args[0] size_queen _args[1]>> <<else>> <<bodywriting_normal_select _args[0] _args[1]>> <</if>> <<bodywriting_finalisation _args[0]>> <</widget>> <<widget "bodywriting_finalisation">> <<if $skin[_args[0]].type is "text">> <i><span class="pink">"<<print $skin[_args[0]].writ_cn>>"</span></i>。 <<else>> <i><span class="pink">一个<<print $skin[_args[0]].writ_cn>>的图案</span></i>。 <</if>> <<if $skin[_args[0]].arrow is 1>> <<if _args[1] is "machine">> <<set $_He to "It">> <<else>> <<set $_He to "<<He>>">> <</if>> <<switch _args[0]>> <<case "left_cheek" "right_cheek">> $_He在旁边画了一个箭头,<span class="red">指向你的嘴。</span> <<case "pubic" "left_thigh" "right_thigh">> $_He在旁边画了一个箭头,<span class="red">指向你的<<genitals 1>>。</span> <<case "back" "left_bottom" "right_bottom">> <<if $analdisable is "f">> $_He在旁边画了一个箭头,<span class="red">指向你的<<bottom>>。</span> <</if>> <</switch>> <</if>> <<if _args[1] is "machine">> <<set $skin[_args[0]].pen to "tattoo">> <<else>> <<if $skin[_args[0]].pen is undefined>> <<set $skin[_args[0]].pen to "pen">> <</if>> <</if>> <</widget>> <<widget "bodywriting_criminal">> <<bodywriting_criminal_select _args[0] _args[1]>> <<bodywriting_finalisation _args[0]>> <</widget>> <<widget "bodywriting_criminal_select">> <<switch random(1, 7)>> <<case 1>><<add_bodywriting _args[0] criminal_scum _args[1]>> <<case 2>><<add_bodywriting _args[0] criminal _args[1]>> <<case 3>><<add_bodywriting _args[0] law_breaker _args[1]>> <<case 4>><<add_bodywriting _args[0] criminal_whore _args[1]>> <<case 5>><<add_bodywriting _args[0] in_debt_to_society _args[1]>> <<case 6>><<add_bodywriting _args[0] deserves_prison _args[1]>> <<case 7>><<add_bodywriting _args[0] threat_to_society _args[1]>> <</switch>> <</widget>> <<widget "bodywriting_rape_select">> <<switch random(1, 5)>> <<case 1>><<add_bodywriting _args[0] rape_me _args[1]>> <<case 2>><<add_bodywriting _args[0] rapists_toy _args[1]>> <<case 3>><<add_bodywriting _args[0] no_means_yes _args[1]>> <<case 4>><<add_bodywriting _args[0] public_toy _args[1]>> <<case 5>><<add_bodywriting _args[0] public_property _args[1]>> <</switch>> <</widget>> <<widget "bodywriting_sex_select">> <<switch random(1, 6)>> <<case 1>><<add_bodywriting _args[0] promiscuous _args[1]>> <<case 2>><<add_bodywriting _args[0] town_bicycle _args[1]>> <<case 3>><<add_bodywriting _args[0] public_slut _args[1]>> <<case 4>><<add_bodywriting _args[0] wanton _args[1]>> <<case 5>><<add_bodywriting _args[0] insatiable_slut _args[1]>> <<case 6>><<add_bodywriting _args[0] dtf _args[1]>> <</switch>> <</widget>> <<widget "bodywriting_bestiality_select">> <<switch random(1, 12)>> <<case 1>><<add_bodywriting _args[0] doggy_slut _args[1]>> <<case 2>><<add_bodywriting _args[0] animal _args[1]>> <<case 3>><<add_bodywriting _args[0] beast_fucker _args[1]>> <<case 4>><<add_bodywriting _args[0] breedable _args[1]>> <<case 5>><<add_bodywriting _args[0] deviant _args[1]>> <<case 6>><<add_bodywriting _args[0] horse_cock_only _args[1]>> <<case 7>><<add_bodywriting _args[0] knots_only _args[1]>> <<case 8>><<add_bodywriting _args[0] barn_slut _args[1]>> <<case 9>> <<if $player.gender_appearance is "m">> <<add_bodywriting _args[0] breeding_stud _args[1]>> <<else>> <<add_bodywriting _args[0] breeding_mare _args[1]>> <</if>> <<case 10>><<add_bodywriting _args[0] cats_toy _args[1]>> <<case 11>><<add_bodywriting _args[0] cat_fucker _args[1]>> <<case 12>><<add_bodywriting _args[0] cat_slut _args[1]>> <</switch>> <</widget>> <<widget "bodywriting_prostitution_select">> <<switch random(1, 9)>> <<case 1>><<add_bodywriting _args[0] five_pound_whore _args[1]>> <<case 2>><<add_bodywriting _args[0] ten_pound_a_pop _args[1]>> <<case 3>><<add_bodywriting _args[0] twenty_five_pound_per_fuck _args[1]>> <<case 4>><<add_bodywriting _args[0] one_hundred_pound _args[1]>> <<case 5>><<add_bodywriting _args[0] its_not_rape_if_you_pay_me _args[1]>> <<case 6>><<add_bodywriting _args[0] whore _args[1]>> <<case 7>><<add_bodywriting _args[0] slut_for_hire _args[1]>> <<case 8>><<add_bodywriting _args[0] body_for_sale _args[1]>> <<case 9>><<add_bodywriting _args[0] prostitute _args[1]>> <</switch>> <</widget>> <<widget "bodywriting_pregnancy_select">> <<switch random(1, 8)>> <<case 1>><<add_bodywriting _args[0] brood_mother _args[1]>> <<case 2>><<add_bodywriting _args[0] inseminate_me _args[1]>> <<case 3>><<add_bodywriting _args[0] impregnate_me _args[1]>> <<case 4>><<add_bodywriting _args[0] pregnancy_slut _args[1]>> <<case 5>><<add_bodywriting _args[0] breeding_ground _args[1]>> <<case 6>><<add_bodywriting _args[0] seedbed _args[1]>> <<case 7>><<add_bodywriting _args[0] fertile _args[1]>> <<case 8>><<add_bodywriting _args[0] fill_me_up _args[1]>> <</switch>> <</widget>> <<widget "bodywriting_impreg_select">> <<switch random(1, 8)>> <<case 1>><<add_bodywriting _args[0] homewrecker _args[1]>> <<case 2>><<add_bodywriting _args[0] sire _args[1]>> <<case 3>><<add_bodywriting _args[0] sperm_donor _args[1]>> <<case 4>><<add_bodywriting _args[0] stallion _args[1]>> <<case 5>><<add_bodywriting _args[0] condom_breaker _args[1]>> <<case 6>><<add_bodywriting _args[0] seed_sower _args[1]>> <<case 7>><<add_bodywriting _args[0] virile _args[1]>> <<case 8>><<add_bodywriting _args[0] womb_filler _args[1]>> <</switch>> <</widget>> <<widget "bodywriting_exhibitionism_select">> <<switch random(1, 5)>> <<case 1>><<add_bodywriting _args[0] pervert _args[1]>> <<case 2>><<add_bodywriting _args[0] attention_whore _args[1]>> <<case 3>><<add_bodywriting _args[0] flaunter _args[1]>> <<case 4>><<add_bodywriting _args[0] object _args[1]>> <<case 5>><<add_bodywriting _args[0] strip_me _args[1]>> <</switch>> <</widget>> <<widget "bodywriting_beauty_select">> <<switch random(1, 5)>> <<case 1>> <<if $player.gender_appearance is "m">> <<add_bodywriting _args[0] handsome _args[1]>> <<else>> <<add_bodywriting _args[0] pretty _args[1]>> <</if>> <<case 2>><<add_bodywriting _args[0] hot _args[1]>> <<case 3>><<add_bodywriting _args[0] beautiful _args[1]>> <<case 4>> <<if $player.gender_appearance is "m">> <<add_bodywriting _args[0] cute_boy _args[1]>> <<else>> <<add_bodywriting _args[0] cute_girl _args[1]>> <</if>> <<case 5>> <<if $player.gender_appearance is "m">> <<add_bodywriting _args[0] stud _args[1]>> <<else>> <<add_bodywriting _args[0] beauty _args[1]>> <</if>> <</switch>> <</widget>> <<widget "bodywriting_scrap_select">> <<switch random(1, 6)>> <<case 1>><<add_bodywriting _args[0] defiant_whelp _args[1]>> <<case 2>><<add_bodywriting _args[0] brat _args[1]>> <<case 3>><<add_bodywriting _args[0] punish_me _args[1]>> <<case 4>><<add_bodywriting _args[0] insolent _args[1]>> <<case 5>><<add_bodywriting _args[0] naughty _args[1]>> <<case 6>><<add_bodywriting _args[0] dumb_bitch _args[1]>> <</switch>> <</widget>> <<widget "bodywriting_npc_special">> <<rng>> <<if $rng gte 90>> <<if $fame.rape gte random(200, 1000)>> <<bodywriting_rape_select _args[0] _args[1]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_npc_normal _args[0] _args[1]>> <</if>> <<elseif $rng gte 80>> <<if $fame.sex gte random(200, 1000)>> <<bodywriting_sex_select _args[0] _args[1]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_npc_normal _args[0] _args[1]>> <</if>> <<elseif $rng gte 70>> <<if $fame.bestiality gte random(200, 1000)>> <<bodywriting_bestiality_select _args[0] _args[1]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_npc_normal _args[0] _args[1]>> <</if>> <<elseif $rng gte 60>> <<if $fame.pregnancy gte random(200, 1000) and $player.vaginaExist and $rng gte 65>> <<bodywriting_pregnancy_select _args[0]>> <<bodywriting_finalisation _args[0]>> <<elseif $fame.impreg gte random(200, 1000) and $player.penisExist>> <<bodywriting_impreg_select _args[0]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_npc_normal _args[0]>> <</if>> <<elseif $rng gte 50>> <<if $fame.prostitution gte random(200, 1000)>> <<bodywriting_prostitution_select _args[0] _args[1]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_npc_normal _args[0] _args[1]>> <</if>> <<elseif $rng gte 40>> <<if $fame.exhibitionism gte random(200, 1000)>> <<bodywriting_exhibitionism_select _args[0] _args[1]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_npc_normal _args[0] _args[1]>> <</if>> <<elseif $rng gte 28>> <<if $beauty gte random(1, $beautymax)>> <<bodywriting_beauty_select _args[0] _args[1]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_npc_normal _args[0] _args[1]>> <</if>> <<elseif $rng gte 16>> <<if $fame.scrap gte random(1, 1000)>> <<bodywriting_scrap_select _args[0] _args[1]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_npc_normal _args[0] _args[1]>> <</if>> <<else>> <<bodywriting_npc_normal _args[0] _args[1]>> <</if>> <</widget>> <<widget "bodywriting_machine">> <<rng>> <<if $bodywriting_special is "dungeon">> <<bodywriting_dungeon_select _args[0]>> <<bodywriting_finalisation _args[0] machine>> <<elseif $rng gte 94>> <<if $fame.rape gte random(200, 1000)>> <<bodywriting_rape_select _args[0]>> <<bodywriting_finalisation _args[0] machine>> <<else>> <<bodywriting_normal_select _args[0]>> <<bodywriting_finalisation _args[0] machine>> <</if>> <<elseif $rng gte 87>> <<if $fame.sex gte random(200, 1000)>> <<bodywriting_sex_select _args[0]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_normal_select _args[0]>> <<bodywriting_finalisation _args[0] machine>> <</if>> <<elseif $rng gte 80>> <<if $fame.bestiality gte random(200, 1000)>> <<bodywriting_bestiality_select _args[0]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_normal_select _args[0]>> <<bodywriting_finalisation _args[0] machine>> <</if>> <<elseif $rng gte 73>> <<if $fame.pregnancy gte random(200, 1000) and $player.vaginaExist>> <<bodywriting_pregnancy_select _args[0]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_npc_normal _args[0]>> <<bodywriting_finalisation _args[0] machine>> <</if>> <<elseif $rng gte 65>> <<if $fame.prostitution gte random(200, 1000)>> <<bodywriting_prostitution_select _args[0]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_normal_select _args[0]>> <<bodywriting_finalisation _args[0] machine>> <</if>> <<elseif $rng gte 59>> <<if $fame.exhibitionism gte random(200, 1000)>> <<bodywriting_exhibitionism_select _args[0]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_normal_select _args[0]>> <<bodywriting_finalisation _args[0] machine>> <</if>> <<elseif $rng gte 53>> <<if $beauty gte random(1, $beautymax)>> <<bodywriting_beauty_select _args[0]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_normal_select _args[0]>> <<bodywriting_finalisation _args[0] machine>> <</if>> <<elseif $rng gte 47>> <<if $fame.scrap gte random(1, 1000)>> <<bodywriting_scrap_select _args[0]>> <<bodywriting_finalisation _args[0]>> <<else>> <<bodywriting_normal_select _args[0]>> <<bodywriting_finalisation _args[0] machine>> <</if>> <<else>> <<bodywriting_normal_select _args[0]>> <<bodywriting_finalisation _args[0] machine>> <</if>> <</widget>> <<widget "bodypart">> <<switch _args[0]>> <<case "breasts" "chest">> <<set _text_output to "<<breasts>>">> <<case "pubic">> <<set _text_output to "耻部">> <<case "left_bottom">> <<set _text_output to "屁股左侧">> <<case "right_bottom">> <<set _text_output to "屁股右侧">> <<case "leftarm">> <<set _text_output to "左臂">> <<case "rightarm">> <<set _text_output to "右臂">> <<case "vaginaoutside">> <<set _text_output to "阴唇">> <<case "thigh">> <<set _text_output to "大腿">><<case "forehead">><<set _text_output to "额头">><<case "left_cheek">><<set _text_output to "左脸颊">><<case "right_cheek">><<set _text_output to "右脸颊">><<case "left_shoulder">><<set _text_output to "左肩">><<case "right_shoulder">><<set _text_output to "右肩">><<case "back">><<set _text_output to "后背">><<case "left_thigh">><<set _text_output to "左腿">><<case "right_thigh">><<set _text_output to "右腿">><<case "penis">><<set _text_output to "肉棒">><<case "vagina">><<set _text_output to "小穴">><<case "anus">><<set _text_output to "菊穴">><<case "mouth">><<set _text_output to "嘴巴">><<case "hair">><<set _text_output to "头发">><<case "bottom">><<set _text_output to "臀部">><<case "neck">><<set _text_output to "脖子">><<case "chest">><<set _text_output to "胸部">><<case "face">><<set _text_output to "脸">><<case "nipples">><<set _text_output to "乳头">> <<default>> <<set _text_output to _args[0].replace(/_/g," ")>> <</switch>> <<print _text_output>> <</widget>> <<widget "tattoo">> <span class="lewd">"<<print $skin[_args[0]].writ_cn>>"</span> <<switch $skin[_args[0]].pen>> <<case "tattoo">><<set _text_output to "纹身">> <<case "brand">><<set _text_output to "烙印">> <<case "magic">><<set _text_output to "印章">> <<default>><<set _text_output to ($skin[_args[0]].type is "text" ? "写" : "画")>> <</switch>> <<print _text_output>> <</widget>> <<widget "bodywriting_clear">> <<set $skin[_args[0]] to {}>> <</widget>> <<widget "bodywriting_clear_all">> <<bodywriting_clear forehead>> <<bodywriting_clear left_cheek>> <<bodywriting_clear right_cheek>> <<bodywriting_clear left_shoulder>> <<bodywriting_clear right_shoulder>> <<bodywriting_clear breasts>> <<bodywriting_clear back>> <<bodywriting_clear pubic>> <<bodywriting_clear left_thigh>> <<bodywriting_clear right_thigh>> <<bodywriting_clear left_bottom>> <<bodywriting_clear right_bottom>> <</widget>> <<widget "bodypart_admire_prostitution">> <<if $NPCList[_n].paid is 1>> <<elseif $skin[_args[0]].degree lte 0>> <<if (($enemyarousal + ($enemytrust * 5) - $enemyanger + ($attractiveness / 10) * (currentSkillValue("seductionskill") / 200)) gte 1000)>> <<set $enemyanger += 10>><<set $enemytrust -= 100>><<fameprostitution 1>> <<if !$speechadmired>><<set $speechadmired to 1>> <<switch random(1, 5)>> <<case 1>><<He>>揉捏着下巴,"有点贵,但行吧。" <<case 2>><<He>>揉捏着下巴,"我会付钱,但你最好值得。" <<case 3>><<He>>揉捏着下巴,"这次我会付钱的,骚货。" <<case 4>><<He>>笑了起来,"我见过更肮脏的交易。" <<case 5>><<He>>笑了起来。"我当然可以付钱……我打赌你其他的活儿干得也不错?" <</switch>> <</if>> <<He>>把<<moneyGain 10>>扔在你的身上。 <<earnFeat "Billboard">><<set $NPCList[_n].paid to 1>> <<elseif (($enemyarousal + ($enemytrust * 5) - $enemyanger + ($attractiveness / 10) * (currentSkillValue("seductionskill") / 200)) gte 500)>> <<set $enemyanger += 10>><<set $enemytrust -= 100>><<fameprostitution 1>> <<if !$speechadmired>><<set $speechadmired to 1>> <<switch random(1, 5)>> <<case 1>><<He>>笑了起来。"你该庆幸我给你钱。" <<case 2>><<He>>冷笑一声,"要是钱能买到尊严就好了。" <<case 3>><<He>>笑了起来,"我买过比你还贵的酒。" <<case 4>><<He>>舔舔嘴唇,"我应该插到哪里?" <<case 5>><<He>>笑了起来,"又便宜又色的妓女最棒了。" <</switch>> <</if>> <<He>>把<<moneyGain 5>>扔在你身上。 <<earnFeat "Billboard">><<set $NPCList[_n].paid to 1>> <<else>><<set $enemytrust -= 20>> <<fameprostitution 1>> <<if !$speechadmired>><<set $speechadmired to 1>> <<switch random(1, 5)>> <<case 1>><<He>>冷笑了一声,"付钱给你?别逗我笑了。" <<case 2>><<He>>冷笑了一声,"能被我操就已经是报酬了。" <<case 3>><<He>>冷笑了一声,"别认为你有任何价值。" <<case 4>><<He>>冷笑了一声,"你可别期待会有钱给你。" <<case 5>><<He>>冷笑了一声,"像你这样的鸡不配得到任何东西。" <</switch>> <</if>> <</if>> <<elseif $skin[_args[0]].degree lte ($enemyarousal + ($enemytrust * 5) - $enemyanger + ($attractiveness / 10) * (currentSkillValue("seductionskill") / 200))>> <<set $enemyanger += 10>><<set $enemytrust -= $skin[_args[0]].degree>><<fameprostitution 1>> <<if !$speechadmired>><<set $speechadmired to 1>> <<switch random(1, 5)>> <<case 1>><<He>>冷笑了一声,"我会付钱,但你最好值得。" <<case 2>><<He>>冷笑了一声,"你们这些妓女太自以为是了。" <<case 3>><<He>>耸耸肩,"好吧,我这钱花得还算物有所值。" <<case 4>><<He>>耸耸肩,"那我得把钱用到极致。" <<case 5>><<He>>耸耸肩,"好吧,这一次我付钱。" <</switch>> <</if>> <<set $_money to Math.floor($skin[_args[0]].degree / 100)>> <<He>>把<<moneyGain $_money>>扔在你身上。 <<earnFeat "Billboard">><<set $NPCList[_n].paid to 1>> <<else>> <<set $enemytrust -= 20>><<fameprostitution 1>> <<if !$speechadmired>><<set $speechadmired to 1>> <<switch random(1, 5)>> <<case 1>><<He>>咆哮了起来,"你他妈在跟老子开玩笑。" <<case 2>><<He>>冷笑了一声,"你一分钱也拿不到,贱人。" <<case 3>><<He>>冷笑了一声,"你一文不值。" <<case 4>><<He>>冷笑了一声,"我努力工作赚钱,可不是为了把钱给你这种贱人。" <<case 5>><<He>>冷笑了一声,"回报?能被操就不错了。" <</switch>> <</if>> <</if>> <</widget>> <<widget "bodypart_admire_arrow">> <<if $skin[_args[0]].special is "prostitution" and $NPCList[_n].type isnot "plant">> <<bodypart_admire_prostitution _args[0]>> <</if>> <<if (_args[0] is "left_cheek" or _args[0] is "right_cheek") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and ($position isnot "wall" or $walltype is "front") and $mouthuse is 0>> <<if $analingusdisablegiving is "f" and random(1, 10) is 1 and ($NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0)>> <<He>>按照箭头的指示,<span class="blue">将屁股晃到了你的脸前。</span> <<neutral 5>><<set $mouthuse to "otheranus">><<set $mouthstate to "otheranus">> <<if $NPCList[_n].penis is 0>> <<set $NPCList[_n].penis to "mouthotheranus">> <</if>> <<if $NPCList[_n].vagina is 0>> <<set $NPCList[_n].vagina to "mouthotheranus">> <</if>> <<set $NPCList[_n].location.genitals = "head">><<set $speechmouthotheranus to 1>><<set $mouthtarget to _n>> <<elseif $NPCList[_n].penis is 0>> <<He>>按照箭头的指示,<span class="blue">将<<his>>的$NPCList[_n].penisdesc放到了你的嘴前。</span> <<neutral 5>><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $speechmouthentrance to 1>><<set $mouthtarget to _n>> <<set $NPCList[_n].location.genitals to "head">> <<elseif $NPCList[_n].vagina is 0>> <<He>>追寻着箭头。 <<if random(4) is 0 and $facesitdisable is "f">> <<if $position is "doggy">> <<He>>轻轻地把你翻过身来。 <<set $position to "missionary">> <</if>> <span class="purple"> <<if $enemyanger gte (($enemyangermax / 5) * 1)>> <<print either( "<<He>>用腿夹住你的头,然后坐了下来。", "<<He>>坐在你的脸上,用下身压住你的嘴。", "<<he>>坐到了你的脸上,用小穴和屁股压住你的脸。" )>> <<violence 3>><<bruise face>> <<else>> <<print either( "<<He>>跨坐在你的脸上,慢慢地把小穴压至你的唇边。", "<<He>>压低了身子跨坐了上来,把小穴紧紧地压在了你的脸上。", "<<His>>用小穴压住了你的脸,就正对着你的嘴唇。<<he>>看上去十分的期待。" )>> <</if>> </span> <<submission 5>><<set $NPCList[_n].vagina to "facesit">><<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to _n>> <<set $speechfacesit to 1>><<set $NPCList[_n].location.genitals = "head">> <<else>> <span class="purple"><<He>>用腿夹住你的头,把小穴压在了你的嘴上。</span> <<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<violence 3>><<bruise face>><<set $speechvaginamouth to 1>><<set $mouthtarget to _n>> <<set $NPCList[_n].location.genitals to "head">> <</if>> <</if>> <<elseif (_args[0] is "back" or _args[0] is "right_bottom" or _args[0] is "left_bottom") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">> <<if $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and $anususe is 0>> <<if $analingusdisablereceiving is "f" and $NPCList[_n].mouth is 0 and ($NPCList[_n].penis is "none" or random(1, 10) is 1)>> <<He>>按照箭头的指示低下了<<his>>的头,<span class="blue">直到<<hes>>的高度与你<<bottom>>齐平。</span> <<neutral 5>><<set $NPCList[_n].mouth to "anusentrance">><<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">> <<set $NPCList[_n].location.head to "genitals">><<set $anustarget to _n>> <<elseif $NPCList[_n].penis is 0>> <<He>>按照箭头的指示,<span class="blue">把肉棒放在了你的<<bottom>>前。</span> <<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("anus")>> <span class="red">你有些不安。</span> <</if>> <<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>> <<set $NPCList[_n].location.genitals to "genitals">><<set $anustarget to _n>> <</if>> <</if>> <<elseif (_args[0] is "pubic" or _args[0] is "left_thigh" or _args[0] is "right_thigh") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">> <<if $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>> <<if $penisuse is 0 and ($vaginause isnot 0 or random(1))>> <<if random(1, 5) is 1 and $NPCList[_n].mouth is 0>> <<He>>按照箭头的指示低下<<his>>的头,<span class="blue">直到<<hes>>的高度与你<<penis>>齐平。</span> <<neutral 5>><<set $NPCList[_n].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">> <<set $NPCList[_n].location.head to "genitals">><<set $penistarget to _n>> <<elseif $NPCList[_n].penis is 0>> <<He>>按照着箭头的指示<span class="blue">将$NPCList[_n].penjdesc指向了你。</span> <<neutral 5>><<set $NPCList[_n].penis to "penisentrance">><<set $penisuse to "otherpenis">><<set $penisstate to "otherpenisentrance">> <<set $NPCList[_n].location.genitals to "genitals">><<set $penistarget to _n>><<set $speechfencingentrance to 1>> <<elseif $NPCList[_n].vagina is 0>> <<He>>按照箭头的指示,<span class="blue">跨坐在你的身上,将小穴紧贴在你<<penis>>的前端。</span> <<neutral 5>><<set $NPCList[_n].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">> <<set $NPCList[_n].location.genitals to "genitals">><<set $penistarget to _n>><<set $speechpenisentrance to 1>> <</if>> <<elseif $vaginause is 0>> <<if random(1, 5) is 1 and $NPCList[_n].mouth is 0>> <<He>>按照箭头的指示低下<<his>>的头,<span class="blue">直到<<hes>>与你<<pussy>>平齐。</span> <<neutral 5>><<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">> <<set $NPCList[_n].location.head to "genitals">><<set $vaginatarget to _n>> <<elseif $NPCList[_n].penis is 0>> <<He>>按照箭头的指示,<span class="blue">在你的双腿间来回摩挲着,同时将$NPCList[_n].penisdesc对准了你<<pussy>>。</span> <<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4 and canImpregnateParasite("vagina")>> <span class="red">你有些不安。</span> <</if>> <<neutral 5>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">> <<set $NPCList[_n].location.genitals to "genitals">><<set $vaginatarget to _n>><<set $speechvaginaentrance to 1>> <<elseif $NPCList[_n].vagina is 0>> <<He>>按照箭头的指示,<span class="blue">将小穴贴住了你。</span> <<neutral 5>><<set $NPCList[_n].vagina to "vaginaentrance">><<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaentrance">> <<set $NPCList[_n].location.genitals to "genitals">><<set $vaginatarget to _n>><<set $speechtribentrance to 1>> <</if>> <</if>> <</if>> <</if>> <<set $speechadmired to 1>> <</widget>> <<widget "bodypart_admire_rape">> <<set $enemytrust -= 20>><<famerape 1>> <<if !$speechadmired>><<set $speechadmired to 1>> <<if $consensual is 1>> <<switch random(1, 9)>> <<case 1>><<He>>笑了起来,"你会因为被当作婊子对待而感到兴奋吗?" <<case 2>><<He>>笑了起来,"我不知道你是那种<<girl>>。" <<case 3>><<He>>笑了起来,"你想要更粗暴一点,是吧?" <<case 4>><<He>>笑了起来,"你真淫荡。" <<case 5>><<He>>笑了起来,"你经常被捡尸吗?" <<case 6>><<He>>笑了起来,"别担心,我会像你所希望的那样对待你。" <<case 7>><<He>>笑了起来,"所以你喜欢当一个受害者?" <<case 8>><<He>>笑了起来,"我敢打赌你是自作自受,骚货。" <<case 9>><<He>>冷笑了一声,"你是自找的。" <</switch>> <<else>> <<switch random(1, 9)>> <<case 1>><<He>>笑了起来,"哈!我知道你对强奸上瘾。" <<case 2>><<He>>笑了起来,"毕竟,我只是给你你想要的。" <<case 3>><<He>>笑了起来,"别担心,你会得到应有的待遇。" <<case 4>><<He>>笑了起来,"哎呀,哎呀~真是个骚货。" <<case 5>><<He>>笑了起来,"对自己的定位还是很准确的嘛!" <<case 6>><<He>>笑了起来,"你自己要求的。" <<case 7>><<He>>笑了起来,"我就知道你是肉便器。" <<case 8>><<He>>笑了起来,"我就知道你很擅长这个。" <<case 9>><<He>>耸了耸肩,"我给你都是你应得的。" <</switch>> <</if>> <</if>> <</widget>> <<widget "bodypart_admire_exhibitionism">> <<fameexhibitionism 1>> <<if !$speechadmired>><<set $speechadmired to 1>> <<switch random(1, 10)>> <<case 1>><<He>>笑了起来,"别担心,我看得很清楚。" <<case 2>><<He>>笑了起来,"也许我该拍些照片。" <<case 3>><<He>>笑了起来,"你真让人大饱眼福。" <<case 4>><<He>>笑了起来,"你确实很性感。" <<case 5>><<He>>笑了起来,"你喜欢被人盯着看吧,骚货?" <<case 6>><<He>>冷笑了一声,"被人视奸就是你唯一擅长的事。" <<case 7>><<He>>笑了起来,"你在笼子里会更好看。" <<case 8>><<He>>笑了起来,"像你这样的小可爱不应该穿衣服。" <<case 9>><<He>>笑了起来,"你真是个引人注目的婊子。" <<case 10>><<He>>笑了起来,"我敢打赌镇上一半的人都看过你的屁股。" <</switch>> <</if>> <</widget>> <<widget "bodypart_admire_bestiality">> <<famebestiality 1>> <<if !$speechadmired>><<set $speechadmired to 1>> <<switch random(1, 10)>> <<case 1>><<He>>笑冷笑了一声,"你真令人厌恶。" <<case 2>><<He>>笑了起来,"所以你喜欢跟动物做爱?嗯,不奇怪。" <<case 3>><<He>>笑了起来,"也许我对你来说不够威猛。" <<case 4>><<He>>冷笑了一声,"你应该待在狗窝里。" <<case 5>><<He>>冷笑了一声,"淫荡的婊子。" <<case 6>> <<if $player.gender_appearance is "f">> <<He>>冷笑了一声,"你一定是发情了。" <<else>> <<He>>冷笑了一声,"你一定是发情了。" <</if>> <<case 7>><<He>>冷笑了一声,"你真淫荡。" <<case 8>> <<if $player.gender_appearance is "m">> <<He>>笑了起来,"真是条听话的狗。" <<else>> <<He>>笑了起来,"作为婊子还挺乖的嘛。" <</if>> <<case 9>><<He>>冷笑了一声,"就该有人把你绑到公园,给附近的狗释放它们的欲望。" <<case 10>><<He>>冷笑了一声,"我就知道你是个被狗操的。" <</switch>> <</if>> <</widget>> <<widget "bodypart_admire_promiscuity">> <<famesex 1>> <<if !$speechadmired>><<set $speechadmired to 1>> <<switch random(1, 10)>> <<case 1>><<He>>冷笑了一声,"你真是个荡妇。" <<case 2>><<He>>冷笑了一声,"我打赌你就是个公交车。" <<case 3>><<He>>冷笑了一声,"如果我的朋友需要性玩具,我会让他们知道去见谁。" <<case 4>><<He>>冷笑了一声,"你就一点羞耻心都没有吗?" <<case 5>><<He>>冷笑了一声,"一点尊严都没有的东西。" <<case 6>><<He>>笑了起来,"别担心,我知道如何满足一个<<girl>>。" <<case 7>><<He>>笑了起来,"我很高兴能找到像你这样的婊子。" <<case 8>><<He>>笑了起来,"看上去不做爱你就活不下去。" <<case 9>><<He>>笑了起来,"我敢打赌你每天都在被别人草吧?" <<case 10>><<He>>笑了起来,"看来我给了你你想要的。" <</switch>> <</if>> <</widget>> <<widget "bodypart_admire_pregnancy">> <<if playerBellyVisible()>> <<famepregnancy 1>> <<if !$speechadmired>><<set $speechadmired to 1>> <<if $pregnancyspeechdisable is "f">> <<switch random(1, 10)>> <<case 1>><<He>>笑了起来,"看起来我现在帮不上忙呢~" <<case 2>><<He>>扬起了一根眉毛,"所以你生了几个孩子?" <<case 3>><<He>>笑了起来,"几个月后,如果我的朋友们想要孩子,我会让他们知道该去找谁。" <<case 4>><<He>>皱了皱眉,"你怀孕多久了?" <<case 5>><<He>>冷笑了一声,"你不怀上什么是不是就嘎了?" <<case 6>><<He>>冷笑了一声,"别担心,你马上就会怀了。" <<case 7>><<He>>笑了起来,"至少我不用担心避孕的问题。" <<case 8>><<He>>笑了起来,"生命在于繁衍是吧。" <<case 9>><<He>>冷笑了一声,"分娩的感觉让你那么着迷么?" <<case 10>><<He>>笑了起来,"你马上就会得到你想要的东西的。" <</switch>> <</if>> <</if>> <<else>> <<if !$speechadmired>><<set $speechadmired to 1>> <<if $pregnancyspeechdisable is "f">> <<switch random(1, 10)>> <<case 1>><<He>>冷笑了一声,"你就这么想要孩子吗,荡妇?" <<case 2>><<He>>扬起了一根眉毛,"所以你生了几个孩子?" <<case 3>><<He>>冷笑了一声,"如果我的朋友们想要孩子,我会让他们知道该去找谁。" <<case 4>><<He>>皱了皱眉头,"你现在处于排卵期吗?" <<case 5>><<He>>冷笑了一声,"你不怀上什么是不是就嘎了?" <<case 6>><<He>>笑了起来,"放心,我知道怎么让你怀孕。" <<case 7>><<He>>笑了起来,"至少我不需要担心避孕的问题。" <<case 8>><<He>>笑了起来,"生命在于繁衍是吧。" <<case 9>><<He>>冷笑了一声,"分娩的感觉让你那么着迷么?" <<case 10>><<He>>笑了起来,"看来我给了你你想要的。" <</switch>> <</if>> <</if>> <</if>> <</widget>> <<widget "bodypart_admire_impreg">> <<fameimpreg 1>> <<if !$speechadmired>><<set $speechadmired to 1>> <<if $pregnancyspeechdisable is "f">> <<switch random(1, 10)>> <<case 1>><<He>>冷笑了一声,"你就这么想要孩子吗,荡妇?" <<case 2>><<He>>扬起了眉毛,"你到底生了多少个孩子?" <<case 3>><<He>>冷笑了一声,"如果我的朋友们想要孩子,我会让他们知道该去找谁。" <<case 4>><<He>>扬起了一根眉毛,"你到底搞大了多少人的肚子?" <<case 5>><<He>>扬起了一根眉毛,"你推土机啊?" <<case 6>><<He>>扬起了一根眉毛,"播种机。" <<case 7>><<He>>笑了起来,"至少我不需要担心避孕的问题。" <<case 8>><<He>>笑了起来,"生命在于繁衍是吧。" <<case 9>><<He>>耸耸肩,"把别人肚子搞大很爽吧?" <<case 10>><<He>>笑了起来,"看来我给了你你想要的。" <</switch>> <</if>> <</if>> <</widget>> <<widget "bodypart_admire_girly">> <<if !$speechadmired>><<set $speechadmired to 1>> <<if $player.gender_appearance is "m">> <<switch random(1, 10)>> <<case 1>><<He>>耸了耸肩,"你想被当作女生对待?我无所谓。" <<case 2>><<He>>皱了皱眉,"男生穿这种衣服真怪。" <<case 3>><<He>>皱了皱眉,"太娘们儿了。" <<case 4>><<He>>笑了起来,"女装大佬。" <<case 5>><<He>>笑了起来,"放心,我会把你当女人看待的。" <<case 6>><<He>>皱了皱眉,"穿得这么娘们儿,你不尬吗?" <<case 7>><<He>>笑了起来,"可爱。" <<case 8>><<He>>笑了起来,"你就是喜欢女装是吧,骚货。" <<case 9>><<He>>笑了起来,"你朋友居然没有人笑话你?" <<case 10>><<He>>皱了皱眉,"你为什么要穿成这样?" <</switch>> <<else>> <<switch random(1, 10)>> <<case 1>><<He>>笑了起来,"挺可爱的。" <<case 2>><<He>>笑了起来,"我打赌你想被当作公主对待,但你只是个肮脏的婊子。" <<case 3>><<He>>笑了起来,"我会把你当成被绑架的公主。" <<case 4>><<He>>笑了起来,"真可爱,很有女人味。" <<case 5>><<He>>笑了起来,"我觉得你需要一个壮汉来保护你。" <<case 6>><<He>>笑了起来,"大多数女生都比你有羞耻心。" <<case 7>><<He>>笑了起来,"别的女生也被这样写过吗?" <<case 8>><<He>>冷笑了一声,"宣传你的女性气质?说得好像别人会误以为你是个男人似的。" <<case 9>><<He>>咂了咂嘴,"老实说,你真他娘的性感。" <<case 10>><<He>>笑了起来,"我很高兴能和这么漂亮的女孩一起玩。" <</switch>> <</if>> <</if>> <</widget>> <<widget "bodypart_admire_boyish">> <<if !$speechadmired>><<set $speechadmired to 1>> <<if $player.gender_appearance is "m">> <<switch random(1, 10)>> <<case 1>><<He>>笑了起来,"我很高兴能和这么漂亮的男孩子一起玩。" <<case 2>><<He>>笑了起来,"老实说,你真他妈的性感。" <<case 3>><<He>>冷笑了一声,"宣传你的男子气概?说得好像别人会误以为你是个女人似的。" <<case 4>><<He>>笑了起来,"别的男生也被这样写过吗?" <<case 5>><<He>>笑了起来,"大多数男生都比你有羞耻心。" <<case 6>><<He>>笑了起来,"我觉得你需要一个壮汉来保护你。" <<case 7>><<He>>笑了起来,"如此强壮阳刚……嘶,真不错。" <<case 8>><<He>>笑了起来,"我会把你当成被绑架的小王子。" <<case 9>><<He>>笑了起来,"他娘的这么赞的飞机杯!" <<case 10>><<He>>笑了起来,"没有错。" <</switch>> <<else>> <<switch random(1, 10)>> <<case 1>><<He>>皱了皱眉头,"你为什么要穿成这样?" <<case 2>><<He>>笑了起来,"我敢打赌你的朋友会取笑你。" <<case 3>><<He>>笑了起来,"我打赌你喜欢打扮成男生,但你只是个骚货。" <<case 4>><<He>>舔了舔嘴唇,"真火辣。" <<case 5>><<He>>皱了皱眉,"穿这样你不觉得尬吗?" <<case 6>><<He>>笑了起来,"放心,我会把你当男生看待。" <<case 7>><<He>>笑了起来,"你这样看起来像个男孩。" <<case 8>><<He>>嗤了一声,"阳刚。" <<case 9>><<He>>皱了皱眉头,"女生穿这种衣服真怪。" <<case 10>><<He>>耸了耸肩,"你想被当作男生对待?我无所谓。" <</switch>> <</if>> <</if>> <</widget>> <<widget "bodypart_admire_combat">> <<famescrap 1>><<set $enemytrust -= 5>> <<if !$speechadmired>><<set $speechadmired to 1>> <<switch random(1, 10)>> <<case 1>><<He>>笑了起来,"在你身边,我得小心点。" <<case 2>><<He>>笑了起来,"我敢打赌,你真的喜欢被粗暴对待。" <<case 3>><<He>>笑了起来,"你的顽劣是个幌子,我看得出来。" <<case 4>> <<if $NPCList[_n].pronoun is "f">> <<He>>笑了起来,"我需要注意我的钱包吗?" <<else>> <<He>>笑了起来,"我需要注意我的钱包吗?" <</if>> <<case 5>><<He>>舔了舔嘴唇,"试一下那些有趣的事,你会改观的。" <<case 6>><<He>>耸耸肩,"就像你能从我那儿拿走一样。" <<case 7>><<He>>冷笑了一声,"自我感觉不错嘛。" <<case 8>><<He>>冷笑了一声,"能被你干趴下的都是些垃圾。" <<case 9>><<He>>嘲讽道: "你看起来没那么强悍。" <<case 10>><<He>>冷笑了一声,"讨人厌的小<<bitch>>。" <</switch>> <</if>> <</widget>> <<widget "bodypart_admire_violence">> <<set $enemyanger += 20>> <<if !$speechadmired>><<set $speechadmired to 1>> <<switch random(1, 10)>> <<case 1>><<He>>笑了起来,"所以你喜欢粗暴点?" <<case 2>><<He>>笑了起来,"我会给你你想要的。" <<case 3>><<He>>笑了起来,"我敢打赌你对疼痛成瘾。" <<case 4>><<He>>大笑,"像你这样的贱人,活该被打。" <<case 5>><<He>>大笑,"我会尽你所想伤害你,甚至更多。" <<case 6>><<He>>冷笑了一声,"好像我需要被问似的。" <<case 7>><<He>>笑了起来,"梦想这不成了嘛。" <<case 8>><<He>>舔了舔嘴唇,"我可以更加粗暴。" <<case 9>><<He>>笑了起来,"所以你喜欢这样。" <<case 10>><<He>>笑了起来,"如果我打得够狠,你会高潮吗?" <</switch>> <</if>> <</widget>> <<widget "bodypart_admire_lewd">> <<if !$speechadmired>><<set $speechadmired to 1>> <<if $skin[_args[0]].type is "text">> <<switch random(1, 10)>> <<case 1>> <<if $skin[_args[0]].pen is "tattoo">> <<He>>笑了起来,"纹身真劲啊。" <<elseif $skin[_args[0]].pen is "brand">> <<He>>笑了起来,"纹身真劲啊。" <<else>> <<He>>笑了起来,"标语挺劲的嘛。" <</if>> <<case 2>> <<if $skin[_args[0]].pen is "tattoo">> <<He>>皱起了眉头,“你为什么要把自己纹身成这样?" <<elseif $skin[_args[0]].pen is "brand">> <<He>>摇了摇头,“你为什么要把这个烙在你的皮肤上?" <<else>> <<He>>笑了起来,"这是你自己写上去的?" <</if>> <<case 3>><<He>>笑了起来,"很适合你。" <<case 4>><<He>>笑了起来,"婊子身上的标语不错嘛。" <<case 5>><<He>>笑了起来,"你真是一块完美的画布。" <<case 6>><<He>>挑眉,"看来有其他人已经标记了他们的领地。" <<case 7>><<He>>笑了起来,"简明扼要。" <<case 8>><<He>>笑了起来,"很高兴看到玩具上有说明书。" <<case 9>><<He>>笑了起来,"也许我也可以写点东西。" <<case 10>><<He>>笑了起来,"我可以写点更淫秽的东西。" <</switch>> <<else>> <<switch random(1, 10)>> <<case 1>> <<if $skin[_args[0]].pen is "tattoo">> <<He>>笑了起来,"纹身真劲啊。" <<elseif $skin[_args[0]].pen is "brand">> <<He>>笑了起来,"纹身真劲啊。" <<else>> <<He>>笑了起来,"内容挺劲的。" <</if>> <<case 2>> <<if $skin[_args[0]].pen is "tattoo">> <<He>>皱起了眉头,“你为什么要把自己纹身成这样?" <<elseif $skin[_args[0]].pen is "brand">> <<He>>摇了摇头,“你为什么要把这个烙在你的皮肤上?" <<else>> <<He>>笑了起来,"这是你自己写的?" <</if>> <<case 3>><<He>>笑了起来,"很适合你。" <<case 4>> <<if $skin[_args[0]].pen is "tattoo">> <<He>>笑了起来,"我喜欢带纹身的骚货。" <<elseif $skin[_args[0]].pen is "brand">> <<He>>笑了起来,"烙印不错嘛。" <<else>> <<He>>笑了起来,"你应该把这纹上去。" <</if>> <<case 5>><<He>>笑了起来,"你真是一块完美的画布。" <<case 6>><<He>>挑眉,"看来有其他人已经标记了他们的领地。" <<case 7>><<He>>笑了起来,"有人很有艺术感啊。" <<case 8>> <<if $skin[_args[0]].pen is "tattoo">> <<He>>笑了起来,"下次纹点更劲的。" <<elseif $skin[_args[0]].pen is "brand">> <<He>>笑了起来,"烙印还可以再来点。" <<else>> <<He>>笑了起来,"我也可以弄点什么。" <</if>> <<case 9>> <<if $skin[_args[0]].pen is "tattoo">> <<He>>笑了起来,"墨水用得不错。" <<elseif $skin[_args[0]].pen is "brand">> <<He>>笑了起来,"我可以弄点更劲的。" <<else>> <<He>>笑了起来,"我可以画点更劲的。" <</if>> <<case 10>><<He>>笑了起来,"我见过更劲的。" <</switch>> <</if>> <</if>> <</widget>> <<widget "bodypart_admire_criminal">> <<set $enemytrust -= 35>> <<if !$speechadmired>><<set $speechadmired to 1>> <<if $consensual is 1>> <<switch random(1, 9)>> <<case 1>><<He>>耸了耸肩,"看上去我应该看好我的钱。" <<case 2>><<He>>瞪了你一眼,"我会盯着你的。" <<case 3>><<He>>笑了起来,"也许我应该惩罚你。" <<case 4>><<He>>瞪了你一眼,"不要试图偷任何东西。" <<case 5>><<He>>瞪了你一眼,"别想着抢我东西。" <<case 6>><<He>>笑了起来,"我应该担心吗?" <<case 7>><<He>>瞪了你一眼,"你从谁那里偷的?" <<case 8>><<He>>瞪了你一眼,"我不知道做个婊子还会犯法。" <<case 9>><<He>>看了你一眼,"我打赌你试过卖身。" <</switch>> <<else>> <<switch random(1, 9)>> <<case 1>><<He>>冷笑了一声,"你活该被这样对待。" <<case 2>><<He>>笑了起来,"我在为社区作贡献啊!" <<case 3>><<He>>笑了起来,"惩罚你们这些鸡真有意思。" <<case 4>><<He>>瞪了你一眼,"乖点,不然我报警说你抢我东西。" <<case 5>><<He>>啐了你一口,"若敢偷老子的东西,看我把你给操死。" <<case 6>><<He>>冷笑了一声,"你偷个蛋蛋,我早数过我包里的钱。" <<case 7>><<He>>冷笑了一声,"我敢打赌你想过卖淫,你这个白痴婊子。" <<case 8>><<He>>笑了起来,"我就知道你很擅长这个。" <<case 9>><<He>>耸了耸肩,"我给你都是你应得的。" <</switch>> <</if>> <</if>> <</widget>> <<widget "bodypart_admire_cum_heavy">> <<if $NPCList[_n].type is "plant">> <<He>>舔了舔嘴唇。 <<else>> <<famesex 2>> <<if !$speechadmired>><<set $speechadmired to 1>> <<He>>说道。 <<if _args[0] is "anus" and $player.gender is "m" and $player.penissize lte 1 and random(1, 5) is 1>> <<if random(1, 2) is 1>> "这么小的鸡鸡,为什么我一点也不惊讶。" <<else>> "鸡鸡这么小,给别人当乐子看也是不错滴。" <</if>> <<if $player.penissize is 1>> <<insecurity "penis_small" 1>> <<else>> <<insecurity "penis_tiny" 1>> <</if>> <<else>> <<switch random(1, 11)>> <<case 1>>"真操他妈的精液抹布。" <<case 2>>"多么肮脏的骚货。" <<case 3>>"真操他妈的精液公厕。" <<case 4>>"你就个令人恶心的储精罐。" <<case 5>>"浑身挂满精液到处瞎溜达真野啊?" <<case 6>>"你有试过洗过澡吗?" <<case 7>>"你这他妈的婊子连洗澡都不愿意。" <<case 8>>"你这么想卖淫?" <<case 9>>"操,你是对精液上瘾了还是什么?" <<case 10>>"有人知道怎么玩得开心。" <<case 11>> <<if _args[0] is "vagina">> "你就这么急着想要孩子吗?" <<elseif _args[0] is "anus">> "看你的屁股多会摇。" <<else>> "看来某人知道如何玩得开心。" <</if>> <</switch>> <</if>> <</if>> <</if>> <</widget>> <<widget "bodypart_admire_cum_light">> <<if $NPCList[_n].type is "plant">> <<He>>舔了舔嘴唇。 <<else>> <<famesex 1>> <<if !$speechadmired>><<set $speechadmired to 1>> <<He>>说道。 <<if _args[0] is "vagina">> <<switch random(1, 9)>> <<case 1>> <<if maleChance() gt 0>> "你和你男朋友玩得开心吗?" <<else>> "看来已经有人玩得很开心了。" <</if>> <<case 2>> <<if maleChance() gt 0>> "是你男朋友做的吗?" <<else>> "谁给你装的?" <</if>> <<case 3>> <<if maleChance() gt 0>> "我打赌你让你的男朋友很开心。" <<else>> "你一定让某人很开心。" <</if>> <<case 4>>"别着急,我再给你一些。" <<case 5>>"我想第二次可能会稀一点。" <<case 6>>"至少发骚完洗洗自己。" <<case 7>>"看来已经有人玩得很开心了。" <<case 8>>"你喜欢被人射是吧?" <<case 9>><<if $pregnancyspeechdisable is "f">>"你想试试怀孕吗?"<<else>>"你喜欢被内射射满吗?"<</if>> <</switch>> <<elseif _args[0] is "anus">> <<if $player.gender is "m" and $player.penissize lte 1 and random(1, 5) is 1>> <<if random(1, 2) is 1>> "这么小的鸡鸡,为什么我一点也不惊讶。" <<else>> "鸡鸡这么小,给别人当乐子看也是不错滴。" <</if>> <<if $player.penissize is 1>> <<insecurity "penis_small" 1>> <<else>> <<insecurity "penis_tiny" 1>> <</if>> <<else>> <<switch random(1, 10)>> <<case 1>> <<if maleChance() gt 0>> "你和你男朋友玩得开心吗?" <<else>> "看来已经有人玩得很开心了。" <</if>> <<case 2>> <<if maleChance() gt 0>> "是你男朋友做的吗?" <<else>> "谁给你装的?" <</if>> <<case 3>> <<if maleChance() gt 0>> "我打赌你让你的男朋友很开心。" <<else>> "你一定让某人很开心。" <</if>> <<case 4>>"别着急,我再给你一些。" <<case 5>>"我想第二次可能会稀一点。" <<case 6>>"至少发骚完洗洗自己。" <<case 7>>"看来已经有人玩得很开心了。" <<case 8>>"很高兴知道你不介意内射到屁股里。" <<case 9>>"你喜欢你的屁股被填满对吧?" <<case 10>>"你想保持处女身吗?" <</switch>> <</if>> <<else>> <<switch random(1, 8)>> <<case 1>> <<if maleChance() gt 0>> "你和你男朋友玩得开心吗?" <<else>> "看来有人已经跟你玩得很开心。" <</if>> <<case 2>> <<if maleChance() gt 0>> "是你男朋友做的吗?" <<else>> "谁给你射那么多的?" <</if>> <<case 3>> <<if maleChance() gt 0>> "我打赌你让你的男朋友很开心。" <<else>> "你一定让某人很开心。" <</if>> <<case 4>>"你喜欢被射在身上吗?" <<case 5>>"别着急,我再给你一些。" <<case 6>>"至少发骚完洗洗自己。" <<case 7>>"看来有人已经跟你玩得很开心。" <<case 8>>"你想保持处女身吗?" <</switch>> <</if>> <</if>> <</if>> <</widget>> <<widget "bodypart_admire_parasite_comment">> <<if $NPCList[_n].type is "plant">> <<if !$speechadmired>><<set $speechadmired to 1>> <<if _args[0] is "penis">> <<He>>撇了撇嘴,"那玩意儿最好别<<if $orgasmcurrent gte 1>>再<</if>>妨碍你射出来。" <<else>> <<He>>扬起眉毛。"好吧。必须承认,挺新奇的。" <</if>> <</if>> <<else>> <<famebestiality 1>> <<if !$speechadmired>><<set $speechadmired to 1>> <<He>>说道。 <<switch random(1, 8)>> <<case 1>>"那一定感觉很好。" <<case 2>>"我敢打赌那会让你欲火焚身,所以你才还没有取下来。" <<case 3>>"你脑子有毛病,你应该去看医生。" <<case 4>>"操,那玩意儿真的假的?" <<case 5>>"你自己戴的?" <<case 6>>"你哪找到的?" <<case 7>>"我完全不会怀疑像你这样的<<girl>>会喜欢。" <<case 8>>"不是我的菜,但我想我不能太挑剔。" <</switch>> <</if>> <</if>> <</widget>> <<widget "bodypart_admire_kylar">> <<set _silent to 1>> <<set $_kylar to statusCheck("Kylar")>> <<switch $skin[_args[0]].special>> <<case "Kylar">> <<switch $skin[_args[0]].writing>> <<case "Reserved for Kylar">> "为我保留的,"<<he>>深情地看着你, <<if (_args[0] is "left_cheek" or _args[0] is "right_cheek") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and $NPCList[_n].penis is 0 and $mouthuse is 0>> <span class="blue">然后将<<his>>的$NPCList[_n].penisdesc伸到了你的嘴前。</span> <<neutral 5>><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $NPCList[_n].location.genitals to "head">><<set $mouthtarget to _n>> <<elseif (_args[0] is "left_cheek" or _args[0] is "right_cheek") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and $NPCList[_n].vagina is 0 and $mouthuse is 0>> <<if random(4) is 0 and $facesitdisable is "f">> 然后轻轻地把你推倒在地,<span class="purple">跨坐在了你的脸上,用小穴压住了你的嘴唇。</span> <<submission 5>><<set $NPCList[_n].vagina to "facesit">><<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $position to "missionary">><<set $mouthtarget to _n>> <<else>> <span class="blue">然后用腿夹住你的头,把小穴压在了你的嘴上。</span> <<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthtarget to _n>> <</if>> <<elseif (_args[0] is "back" or _args[0] is "right_bottom" or _args[0] is "left_bottom") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and $NPCList[_n].penis is 0 and $anususe is 0>> <span class="blue">把肉棒对准了你的<<bottom>>。</span> <<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anustarget to _n>> <<elseif (_args[0] is "pubic" or _args[0] is "left_thigh" or _args[0] is "right_thigh") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $player.vaginaExist and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $NPCList[_n].penis is 0 and $vaginause is 0>> <span class="blue">在你的双腿间来回摩挲着,同时将<<his>>的$NPCList[_n].penisdesc对准了你的小穴。</span> <<neutral 5>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $NPCList[_n].location.genitals to "genitals">><<set $vaginatarget to _n>> <<elseif (_args[0] is "pubic" or _args[0] is "left_thigh" or _args[0] is "right_thigh") and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $player.penisExist and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $NPCList[_n].vagina is 0 and $penisuse is 0>> <span class="blue">然后跨坐在了你的身上,将小穴紧贴在你的<<penis>>前端。</span> <<neutral 5>><<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $NPCList[_n].location.genitals to "genitals">><<set $penistarget to _n>> <<else>> ,并笑了笑。 <</if>> <<case "Kylar's Obsession">> <<He>>看起来很紧张。"你,你感觉难受吗?" <<case "Love Kylar Forever">> <<if random(1) and ($NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0)>> <<He>>微笑着用手指划出字母。"F-o-r-e-v-e-r。" <<else>> <<He>>笑了笑。"总有一天我们会结婚,而且会天长地久!" <</if>> <<case "Just Kylar">> <<He>>盯着地面,"我、我希望你只爱我一个……" <<default>> <<He>>对你露出了微笑。 <<unset _silent>> <</switch>> <<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Kylar rage -2>> <<case "Robin">> <<if _kylarStatus.includes("Rage")>> <<He>>咆哮了起来,"忘掉<<nnpc_him "Robin">>!我比<<nnpc_him "Robin">>更好!" <<else>> <<He>>咆哮。"罗宾可不能像我这样照顾你!" <</if>> <<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>> <<case "Whitney">> <<if _kylarStatus.includes("Rage")>> <<He>>咆哮了起来,"你不是惠特尼的!你是我的!" <<else>> <<He>>僵住了。"惠……惠特尼不会对你好!但我会!" <</if>> <<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>> <<case "Sydney">> <<if $skin[_args[0]].lewd isnot 1>> <<He>>皱着眉,但什么也没说。 <<unset _silent>> <<set $enemyanger += 5>><<set $enemytrust -= 5>> <<elseif !$kylarSeen.includes("sydneyWriting") and _args[0].lewd is 1>> <<He>>皱着眉头,又念了一遍,抿了抿嘴唇。"<<nnpc_He "Sydney">>……忘掉<<nnpc_him "Sydney">>吧。" <<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>> <<elseif _kylarStatus.includes("Rage")>> <<He>>咆哮了起来,"悉尼不像我一样了解你!" <<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>> <<else>> <<He>>皱皱了皱眉头,"我不喜欢你离<<nnpc_him "Sydney">>太近。" <<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Kylar rage 1>> <</if>> <<case "Black Wolf" "Great Hawk">> <<His>>眯起双眼,"我也可以变成动物,看!" <<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>> <<case "Eden" "Avery" "Alex">> <<if _kylarStatus.includes("Rage")>> <<He>>咆哮了起来,"不管他们是谁,他们都不值一提!" <<else>> <<He>>咆哮了起来,"你不需要他们!你只需要我!" <</if>> <<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>> <<case "prostitution" "rape" "exhibitionism" "sex">> <<He>>吐了吐舌头。 <<unset _silent>> <<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Kylar rage 1>> <<case "pregnancy">> /*ToDo: Pregnancy, write once Kylar's reaction to/thoughts on pregnancy is better understood. May differ based on gender, jealousy and whether or not Kylar has impregnated the PC in the past.*/ <<case "combat" "violence" "criminal">> <<His>>的眼睛猛地睁大,但<<he>>什么也没说。 <<unset _silent>> <<default>> <<if $skin[_args[0]].lewd is 1>> <<He>>皱头紧皱。 <<unset _silent>> <<set $enemyanger += 10>><<set $enemytrust -= 10>><<npcincr Kylar rage 1>> <<else>> /*Do nothing.*/ <<unset _silent>> <</if>> <</switch>> <</widget>> <<widget "bodypart_admire_named">> <<switch $npc[$npcrow.indexOf(_n)]>> <<case "Kylar">> <<bodypart_admire_kylar _args[0]>> <<set _admireNothing to true>> <<case "Robin">> <<switch $skin[_args[0]].special>> <<case "Robin">> <<switch $skin[_args[0]].writing>> <<case "Robin's Protector">> <<if $NPCName[_n].trauma gte 10>> <<He>>皱起了眉头。 <<npcincr Robin dom -1>> <<else>> <<He>>咧嘴一笑。 <<set _text_output to "你在我身边,我感到好多了!">> <<npcincr Robin love 1>> <</if>> <<case "Robin & I">> <<if random(1)>> <<He>>给了你一个温柔的眼神。 <<set _text_output to "我还是很惊讶你选择了我,">> <<else>> <<He>>的目光与你的相遇。 <<set _text_output to "我并不后悔自己的选择……你能明白吧?">> <</if>> <<npcincr Robin love 1>><<npcincr Robin dom 1>> <<case "The Orphan Lover">> <<He>>笑了起来。 <<if random(1)>> <<set _text_output to "你真的爱我?">> <<else>> <<if $NPCName[_n].dom gte 20>> <<set _text_output to "我很高兴和你在一起。">> <<else>> <<set _text_output to "我很幸运能拥有你。">> <</if>> <</if>> <<npcincr Robin love 1>><<npcincr Robin dom 1>> <<case "Robin's Boyfriend" "Robin's Girlfriend">> <<He>>咯咯地笑了起来。 <<set _text_output to "我很高兴我们能在一起!">> <<npcincr Robin love 1>><<npcincr Robin dom 1>> <<default>> <<He>>笑了起来。 <<npcincr Robin love 1>> <</switch>> <<default>> /*Do nothing.*/ <<set _admireNothing to true>> <</switch>> <<case "Eden">> <<switch $skin[_args[0]].special>> <<case "Eden">> <<switch $skin[_args[0]].writing>> <<case "Eden's Companion">> <<if random(1)>> <<set _text_output to "没错。你是我的,我的<<wife>>。永远不要忘记这一点。">> <<else>> <<set _text_output to "一个很好的小提醒,告诉你究竟属于谁。">> <</if>> <<case "Hunter and Prey">> <<He>>笑了起来。 <<if random(1)>> <<set _text_output to "你想被人追,是吗?">> <<else>> <<set _text_output to "你喜欢当猎物,是吗?">> <</if>> <<npcincr Eden lust 1>> <<case "It's Lonely in the Woods">> <<His>>的目光变得柔和。 <<set _text_output to "有你这样的人在身边,真好。">> <<case "Something is Hunting You">> <<He>>扬起一只眉毛。 <<set _text_output to "你喜欢这样吗?被人狩猎?">> <<npcincr Eden lust 1>> <<default>> <<He>>轻轻地笑了起来。 <</switch>> <<set $enemyanger -= 10>><<set $enemytrust += 10>> <<case "Black Wolf">> <<He>>脸色一沉。 <<if random(1)>> <<set _text_output to "你以为你是谁的宠物?">> <<else>> <<set _text_output to "也许我该把你当动物一样对待。">> <</if>> <<set $enemyanger += 20>><<set $enemytrust -= 20>> <<default>> <<bodypart_admire_generic _args[0]>> <</switch>> <<case "Avery">> <<switch $skin[_args[0]].special>> <<case "Avery">> <<switch $skin[_args[0]].writing>> <<case "Avery's Trophy">> <<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>> <<He>>发出了嘲笑。 <<set _text_output to "别自作多情了。">> <<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Avery rage 1>> <<else>> <<if random(1)>> <<He>>扬起一只眉毛。 <<set _text_output to "你最好保持完美表现。">> <<else>> <<He>>笑了起来。 <<set _text_output to "不在你面前炫耀一下就太可惜了。">> <</if>> <<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Avery rage -1>> <</if>> <<case "Uptown Boy" "Uptown Girl">> <<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>> <<He>>发出了嘲笑。 <<set _text_output to "像你这样的小屁孩?也许吧。">> <<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Avery rage 1>> <<else>> <<He>>放声大笑。 <<set _text_output to "也许有一天你会。">> <<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Avery rage -1>> <</if>> <<case "Avery's Monopoly">> <<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>> <<He>>冷笑了一声。 <<set _text_output to "你更像是一个附属品。">> <<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Avery rage 1>> <<else>> <<if random(1)>> <<He>>放声大笑。 <<set _text_output to "也许我们该找时间玩玩那个低级的骰子游戏。">> <<else>> <<He>>放声大笑。 <<set _text_output to "接下来是什么?唯一股东?">> <</if>> <<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Avery rage -1>> <</if>> <<case "Endearing">> <<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>> <<He>>脸色一沉。 <<set _text_output to "你没你想的那么可爱。">> <<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Avery rage 1>> <<else>> <<His>>的目光变得柔和。 <<set _text_output to "确实是,亲爱的。">> <<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Avery rage -1>> <</if>> <<default>> <<He>>挑起眉毛。 <</switch>> <<default>> <<bodypart_admire_generic _args[0]>> <</switch>> <<case "Alex">> <<switch $skin[_args[0]].special>> <<case "Alex">> <<switch $skin[_args[0]].writing>> <<case "Alex's Partner">> <<He>>笑得很开心。 <<if $player.gender_appearance is "m">> <<set _text_output to "你当然是!你是我的男人!">> <<else>> <<set _text_output to "你当然是!你是我的女人!">> <</if>> <<npcincr Alex love 1>> <<case "Sunrise to Sunset">> <<He>>叹了口气。 <<set _text_output to "要是我们不用整天工作就好了。">> <<npcincr Alex love 1>> <<case "Cowboy" "Cowgirl">> <<He>>轻轻地笑了起来。 <<set _text_output to "我们可以做一些骑乘,真不错。">> <<npcincr Alex lust 3>> <<case "Hay Baler">> <<if random(1)>> <<He>>歪了歪头。 <<set _text_output to "喜欢猛一点的,对吧?">> <<else>> <<He>>咧嘴一笑。 <<set _text_output to "有更好的方法可以让你出汗。">> <</if>> <<npcincr Alex lust 3>> <<default>> <<He>>轻轻地笑了起来。 <</switch>> <<default>> <<bodypart_admire_generic _args[0]>> <</switch>> <<case "Black Wolf">> /*Not obtainable*/ <<if $monster is 1>> <<if random(1)>> <<bHe>>皱着眉头。 <<set _text_output to "愚蠢的人类抓痕,毫无意义。">> <<else>> <<bHe>>歪了歪头。 <<set _text_output to "那是污垢吗?">> <</if>> <</if>> <<case "Great Hawk">> /*Not obtainable*/ <<if $monster is 1>> <<bHe>>歪了歪头。 <<if random(1)>> <<set _text_output to "有人抓伤你了?这些是什么?">> <<else>> <<set _text_output to "这是陆地上的习俗吗?">> <</if>> <</if>> <<case "Bailey">> <<switch $skin[_args[0]].special>> <<case "Robin">> <<switch $skin[_args[0]].writing>> <<case "Robin & I">> <<He>>冷笑了一声。 <<set _text_output to "好主意,他们会为一揽子服务付双倍的价格。">> <<default>> <<if $speechadmired>> <<He>>瞪了你一眼。 <<else>> <<He>>笑了起来。 <</if>> <<set _text_output to "别担心,我很快就会去拜访<<nnpc_him 'Robin'>>。">> <</switch>> <<case "prostitution">> <<if $skin[_args[0]].degree gte 10000>> <<He>>点了点头。 <<if random(1)>> <<set _text_output to "价格合理。">> <<else>> <<set _text_output to "不错,你知道自己的价值。">> <</if>> <<else>> <<He>>冷笑了一声。 <<if random(1)>> <<set _text_output to "你太低估自己了。">> <<else>> <<set _text_output to "至少你知道自己适合做什么。">> <</if>> <</if>> <<case "rape">> <<He>>弯起了嘴唇。 <<if random(1)>> <<set _text_output to "把你的身体像垃圾一样扔掉……真可悲。">> <<else>> <<set _text_output to "多浪费呀。">> <</if>> <<default>> /*Do nothing.*/ <<set _admireNothing to true>> <</switch>> <<case "Briar">> <<if $skin[_args[0]].special is "prostitution">> <<if $skin[_args[0]].degree gte 10000>> <<He>>似乎在犹豫不决。 <<if random(1)>> <<set _text_output to "某些人太自以为是了。">> <<else>> <<set _text_output to "好像你他妈值那么多钱似的。">> <</if>> <<elseif $skin[_args[0]].degree gte 2500>> <<if random(1)>> <<He>>笑了起来。 <<set _text_output to "真遗憾……你本来可以和我一起赚更多的钱。">> <<else>> <<He>>脸色一沉。 <<set _text_output to "你一文不值。">> <</if>> <<else>> <<He>>发出了嘲笑。 <<if random(1)>> <<set _text_output to "谁会想要一个廉价的街头老鼠?">> <<else>> <<set _text_output to "至少我的妓女还有点尊严。">> <</if>> <</if>> <<set $enemyanger += 30>><<set $enemytrust -= 30>> <<else>> <<bodypart_admire_generic _args[0]>> <</if>> <<case "Remy">> <<switch $skin[_args[0]].special>> <<case "Alex">> <<if random(1)>> <<if $speechadmired>> <<He>>露出得意的笑容。 <<else>> <<He>>笑了起来。 <</if>> <<set _text_output to "你现在有更好的归宿。">> <<else>> <<His>>的眼睛眯起。 <<set _text_output to "那个暴发户居然把这么好的样品浪费掉了。">> <</if>> <<set $enemytrust -= 20>> <<case "cattle">> <<if $cow gte 6>> <<He>>笑了起来。 <<if random(1)>> <<set _text_output to "这个地方的骄傲。">> <<else>> <<set _text_output to "的确是个好样本。">> <</if>> <<set $enemyanger -= 5>><<set $enemytrust += 5>><<livestock_obey 1>> <<else>> <<He>>笑了起来。 <<if random(1)>> <<set _text_output to "我会把你当作奖品的。">> <<else>> <<set _text_output to "你属于这里……永远不要忘记这一点。">> <</if>> <</if>> <<case "prostitution">> <<He>>放声大笑。 <<set _text_output to "你比你想象的更有价值。">> <<default>> <<bodypart_admire_generic _args[0]>> <</switch>> <<case "Mason" "Sydney">> /*Do nothing.*/ <<set _admireNothing to true>> <<default>> <<bodypart_admire_generic _args[0]>> <</switch>> <<if !$speechadmired and !_admireNothing>><<set $speechadmired to 1>> "<<print _text_output>>" <</if>> <</widget>> <<widget "bodypart_admire_plant">> <<if !$speechadmired>><<set $speechadmired to 1>> <<if $skin[_args[0]].type is "object">> <<switch $skin[_args[0]].writing>> <<case "unicorn">> "这样的马存在吗?哇。" <<case "heart" "cross">> "啊,好可爱!……那是什么?" <<case "paw_print">> <<if $location is "forest">> "嘿,你是和……算了。" <<else>> "新奇!" <</if>> <<case "flower" "butterfly">> "哦,我喜欢!" <<set $enemytrust += 20>> <<case "star">> <<if $location is "forest">> "我希望我们能看到星星,但树木挡住了大部分的夜空……" <<elseif Time.dayState is "night">> "就像天空一样!" <<else>> "就像夜空似的……" <</if>> <<case "skull">> "你是说你的身体里有一个?我不相信。" <<case "flame">> <<if $skin[_args[0]].pen is "brand" or $skin[_args[0]].pen is "magic">> "这实际上……并没有烧伤你,是吗?" <<else>> "你已经尝到了危险的滋味。" <</if>> <<case "cattle_brand">> <<if $location is "moor">> "你放心,我不会让雷米夺走你的。" <<else>> "啊,好可爱!……那是什么?" <</if>> <<case "penis">> "哎呀,真色!……什么意思,还没用过?!" <</switch>> <<else>> <<switch $skin[_args[0]].pen>> <<case "tattoo">> "那是什么,胎记?" <<case "brand">> "艾喂!我可不想让那东西留在我记忆里。" <<case "magic">> "我这是吃了无敌菇么,还是它真的在发光?" <<case "lipstick">> "噢,粉色的耶!" <<case "mud">> "大自然的画布。" <<default>> "要在这么可爱的皮肤上画东西真是太可惜了。" <</switch>> <</if>> <</if>> <</widget>> <<widget "bodypart_admire">> <<if !$noAdmire and ($role isnot "islander" or $islander_language gte 100)>> <<if _args[0].includes("random_")>> <<set _args[0] to _args[0].replace("random_", (random(0,1) ? "left_" : "right_"))>> <!-- ex "random_cheek" turns into either "right_cheek" or "left_cheek" --> <</if>> <<switch _args[1]>> <<case "bodywriting">> <<if $skin[_args[0]] is undefined or $newlyWritten.includes(_args[0])>> <<elseif $skin[_args[0]].writing>> <<if _args[0] is "forehead" or (_args[0] is "left_cheek" or _args[0] is "right_cheek") and !$worn.face.type.includes("mask") or (_args[0] is "left_shoulder" or _args[0] is "right_shoulder") and ($worn.upper.exposed gte 1 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1) or _args[0] is "breasts" and $worn.upper.exposed gte 1 and ($worn.under_upper.exposed gte 1 or $worn.under_upper.open is 1) or _args[0] is "back" and ($worn.upper.exposed gte 1 or $worn.upper.state isnot "waist") and ($worn.under_upper.exposed gte 1 or $worn.under_upper.state isnot "waist") or (_args[0] is "left_bottom" or _args[0] is "right_bottom") and ($worn.lower.exposed gte 1 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic")) or _args[0] is "pubic" and $worn.lower.exposed gte 1 and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic")) or (_args[0] is "left_thigh" or _args[0] is "right_thigh") and $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic")>>/*Makes sure bodywriting isn't seen if obstructed by clothing.*/ <<if $skin[_args[0]].type is "text">> <<He>>看了看在你<<bodypart _args[0]>>上的"<<print $skin[_args[0]].writ_cn>>"。 <<else>> <<He>>检查在你<<bodypart _args[0]>>上的"<<print $skin[_args[0]].writ_cn>>"。 <</if>> <<if $npc[_n]>> <<bodypart_admire_named _args[0]>> <<else>> <<bodypart_admire_generic _args[0]>> <</if>> <</if>> <</if>> <<case "cum">> <<bodypart_admire_cum_convert _args[0]>> <<case "parasite">> <<bodypart_admire_parasite_convert _args[0]>> <</switch>> <</if>> <</widget>> <<widget "bodypart_admire_generic">> <<if $skin[_args[0]].arrow is 1 and (_args[0] is "left_cheek" or _args[0] is "right_cheek" or _args[0] is "back" or _args[0] is "left_bottom" or _args[0] is "right_bottom" or _args[0] is "pubic" or _args[0] is "left_thigh" or _args[0] is "right_thigh")>> <<bodypart_admire_arrow _args[0]>> <<elseif $NPCList[_n].type is "plant">> <<bodypart_admire_plant _args[0]>> <<elseif $skin[_args[0]].special is "prostitution">> <<bodypart_admire_prostitution _args[0]>> <<elseif $skin[_args[0]].special is "rape">> <<bodypart_admire_rape _args[0]>> <<elseif $skin[_args[0]].special is "exhibitionism">> <<bodypart_admire_exhibitionism _args[0]>> <<elseif $skin[_args[0]].special is "bestiality" or $skin[_args[0]].special is "Black Wolf" or $skin[_args[0]].special is "Great Hawk">> <<bodypart_admire_bestiality _args[0]>> <<elseif $skin[_args[0]].special is "sex">> <<bodypart_admire_promiscuity _args[0]>> <<elseif $skin[_args[0]].special is "pregnancy">> <<bodypart_admire_pregnancy _args[0]>> <<elseif $skin[_args[0]].special is "impreg">> <<bodypart_admire_impreg _args[0]>> <<elseif $skin[_args[0]].gender is "f">> <<bodypart_admire_girly _args[0]>> <<elseif $skin[_args[0]].gender is "m">> <<bodypart_admire_boyish _args[0]>> <<elseif $skin[_args[0]].special is "combat">> <<bodypart_admire_combat _args[0]>> <<elseif $skin[_args[0]].special is "violence">> <<bodypart_admire_violence _args[0]>> <<elseif $skin[_args[0]].special is "criminal">> <<bodypart_admire_criminal _args[0]>> <<elseif $skin[_args[0]].writing>> <<bodypart_admire_lewd _args[0]>> <</if>> <</widget>> <<widget "bodypart_admire_cum_convert">> <<switch _args[0]>> <<case "forehead">> <<bodypart_admire_cum hair>> <<case "left_bottom", "right_bottom">> <<if random(1, 2) is 1>> <<bodypart_admire_cum bottom>> <<else>> <<bodypart_admire_cum anus>> <</if>> <<case "left_shoulder">> <<bodypart_admire_cum leftarm>> <<case "right_shoulder">> <<bodypart_admire_cum rightarm>> <<case "pubic">> <<if $player.penisExist and (!$player.vaginaExist or random(1, 2) is 1)>> <<bodypart_admire_cum penis>> <<else>> <<if random(1, 2) is 1>> <<bodypart_admire_cum vagina>> <<else>> <<bodypart_admire_cum vaginaoutside>> <</if>> <</if>> <<case "back">> <<bodypart_admire_cum neck>> <<case "breasts">> <<bodypart_admire_cum chest>> <<case "left_thigh", "right_thigh">> <<bodypart_admire_cum thigh>> <<case "left_cheek", "right_cheek">> <<if random(1, 2) is 1>> <<bodypart_admire_cum face>> <<else>> <<bodypart_admire_cum mouth>> <</if>> <<default>> <<set _admireNothing to true>> <</switch>> <<if $NPCList[_n].type is "plant">> <<set _admireNothing to true>> <</if>> <</widget>> <<widget "bodypart_admire_parasite_convert">> <<switch _args[0]>> <<case "left_bottom", "right_bottom">> <<bodypart_admire_parasite bottom>> <<case "left_shoulder">> <<bodypart_admire_parasite left_arm>> <<case "right_shoulder">> <<bodypart_admire_parasite right_arm>> <<case "pubic">> <<if $player.penisExist and (!$player.vaginaExist or random(1, 2) is 1)>> <<bodypart_admire_parasite penis>> <<else>> <<bodypart_admire_parasite clit>> <</if>> <<case "breasts">> <<bodypart_admire_parasite nipples>> <<default>> <<set _admireNothing to true>> <</switch>> <</widget>> <<widget "bodypart_admire_cum">> <<if _admireNothing>> <<elseif setup.bodyliquid.combined(_args[0]) gte 4>> <<set _bodypartLiquidText to formatList( ["semen", "goo", "nectar"].filter(stuff => $player.bodyliquid[_args[0]][stuff] gte 1) ).replace("semen", "精液").replace("goo", "粘液").replace("nectar", "花蜜").replace(" and ", "和").replace(",", "、") >> <<if _args[0] is "vagina" or _args[0] is "anus" or _args[0] is "mouth">> <<He>><<print either("看到了大量", "发现了", "注意到了", "抬眼看到", "盯着")>><<print _bodypartLiquidText>>从你的<<bodypart _args[0]>><<print either("渗出", "涌出", "流淌而出", "流下", "流出来")>>。 <<else>> <<He>><<print either("看到了大量", "发现了", "注意到了", "抬眼看到", "盯着")>><<print _bodypartLiquidText>>在你的<<bodypart _args[0]>><<print either("糊满了", "浸透着", "流下来", "倾泻而出", "滴下来")>>。 <</if>> <<if !$npc[_n]>> <<bodypart_admire_cum_heavy _args[0]>> <</if>> <<elseif setup.bodyliquid.combined(_args[0]) gte 2>> <<set _bodypartLiquidText to formatList( ["semen", "goo", "nectar"].filter(stuff => $player.bodyliquid[_args[0]][stuff] gte 1) ).replace("semen", "精液").replace("goo", "粘液").replace("nectar", "花蜜").replace(" and ", "和").replace(",", "、") >> <<if _args[0] is "vagina" or _args[0] is "anus" or _args[0] is "mouth">> <<He>><<print either("看到了", "发现了", "注意到了", "直直地盯着")>>你<<bodypart _args[0]>><<print either("流下", "漏出", "淌溢", "流出")>>的少量<<print _bodypartLiquidText>>。 <<else>> <<He>><<print either("看到了", "发现了", "注意到了", "直直地盯着")>>你<<bodypart _args[0]>>上的少量<<print _bodypartLiquidText>>。 <</if>> <<if !$npc[_n]>> <<bodypart_admire_cum_light _args[0]>> <</if>> <</if>> <</widget>> <<widget "bodypart_admire_parasite">> <<if _admireNothing or $parasite[_args[0]].name is undefined>> <<elseif (_args[0] is "nipples" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1) or (["bottom","clit","penis"].includes(_args[0]) and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1) or !["nipples","bottom","clit","penis"].includes(_args[0])>> <<He>><<print either("注意到了", "盯着", "瞥了一眼", "色迷迷地盯着", "看着")>>你<<bodypart _args[0]>>上的<<print $parasite[_args[0]].name.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫").replace("none", "无")>>。 <<if !$npc[_n]>> <<bodypart_admire_parasite_comment _args[0]>> <</if>> <</if>> <</widget>> <<widget "bodypart_admire_chance">> <<if $enemytype isnot "beast" and ($NPCList[_n].mouth is 0 or $NPCList[_n].mouth is "speech_only" or ($NPCList[_n].type is "plant" and $speechkissvirgin is 1)) and $speechdisable isnot 1>> <<switch random(1, 5)>> <<case 5>> <<bodypart_admire _args[0] bodywriting>> <<case 4>> <<bodypart_admire _args[0] cum>> <<case 3>> <<bodypart_admire _args[0] parasite>> <<default>> /*Do nothing*/ <<set _admireNothing to true>> <</switch>> <</if>> <</widget>> <<widget "bodywriting">> <<bodywritingExposureCheck true true>> <<for _active_bodypart range setup.bodyparts>> <<if $skin[_active_bodypart].writing>> <<if $skin[_active_bodypart].type is "text">> <<if isLoveInterest($skin[_active_bodypart].special)>> "<span class="lewd"><<print $skin[_active_bodypart].writ_cn>></span>" <<elseif $skin[_active_bodypart].special isnot "none">> "<span class="red"><<print $skin[_active_bodypart].writ_cn>></span>" <<elseif $skin[_active_bodypart].lewd is 1>> "<span class="pink"><<print $skin[_active_bodypart].writ_cn>></span>" <<else>> "<span class="purple"><<print $skin[_active_bodypart].writ_cn>></span>" <</if>> <<if $skin[_active_bodypart].pen is "pen">> 用普通的笔写在你的<<bodypart _active_bodypart>>上。 <<elseif $skin[_active_bodypart].pen is "marker">> 用<span class="purple">耐久记号笔</span>写在你<<bodypart _active_bodypart>>上。 <<elseif $skin[_active_bodypart].pen is "tattoo">> <span class="red">纹在</span>你的<<bodypart _active_bodypart>>上。 <<elseif $skin[_active_bodypart].pen is "lipstick">> 用口红写在你的<<bodypart _active_bodypart>>上。 <<elseif $skin[_active_bodypart].pen is "mud">> 用泥巴写在你的<<bodypart _active_bodypart>>上。 <<elseif $skin[_active_bodypart].pen is "brand">> <span class="red">烙印在</span>你的<<bodypart _active_bodypart>>上。 <<elseif $skin[_active_bodypart].pen is "magic">> <span class="pink">印在</span>你的<<bodypart _active_bodypart>>上。 <</if>> <<else>> <<if $skin[_active_bodypart].special isnot "none">> 一个<span class="red"><<print $skin[_active_bodypart].writ_cn>></span>的图案 <<elseif $skin[_active_bodypart].lewd is 1>> 一个<span class="pink"><<print $skin[_active_bodypart].writ_cn>></span>的图案 <<else>> 一个<span class="purple"><<print $skin[_active_bodypart].writ_cn>></span>的图案 <</if>> <<if $skin[_active_bodypart].pen is "pen">> 用普通笔画在你的<<bodypart _active_bodypart>>上。 <<elseif $skin[_active_bodypart].pen is "lipstick">> 用口红画在你的<<bodypart _active_bodypart>>上。 <<elseif $skin[_active_bodypart].pen is "mud">> 用泥巴画在你的<<bodypart _active_bodypart>>上。 <<elseif $skin[_active_bodypart].pen is "marker">> 用<span class="purple">耐久记号笔</span>画在你的<<bodypart _active_bodypart>>上。 <<elseif $skin[_active_bodypart].pen is "tattoo">> <span class="red">纹在</span>你的<<bodypart _active_bodypart>>上。 <<elseif $skin[_active_bodypart].pen is "brand">> <span class="red">烙印在</span>你的<<bodypart _active_bodypart>>上。 <<elseif $skin[_active_bodypart].pen is "magic">> <span class="pink">印在</span>你的<<bodypart _active_bodypart>>上。 <</if>> <</if>> <<if $skin[_active_bodypart].arrow is 1>> <<if _active_bodypart is "left_cheek" or _active_bodypart is "right_cheek">> 一个箭头指向你的嘴。 <<elseif _active_bodypart is "left_bottom" or _active_bodypart is "right_bottom" or _active_bodypart is "back">> 一个箭头指向你的菊穴。 <<elseif _active_bodypart is "pubic" or _active_bodypart is "left_thigh" or _active_bodypart is "right_thigh">> 一个箭头指向你的<<genitals true>>。 <</if>> <</if>> <<if _skin_array.includes(_active_bodypart)>> <span class="purple">目前是可见的。</span> <<else>> <span class="lblue">(被遮住)</span> <</if>> <br> <</if>> <</for>> <</widget>> <<widget "bodywriting_prostitution_check">> <!-- unused --> <</widget>> <<widget "tattoo_parlour">> <<generate1>><<person1>> <<if ["bestiality", "Black Wolf", "Great Hawk"].includes($tattoo_parlour.special)>> <<set $_embarassingType to "deviant">> <<elseif $tattoo_parlour.lewd is 1>> <<set $_embarassingType to "lewd">> <<elseif ["left_bottom", "right_bottom", "pubic", "breasts"].includes($tattoo_bodypart)>> <<set $_embarassingType to "location">> <</if>> <<if $tattoo_choice>> <<if $tattoo_parlour.type is "text">> <<set $_request to `<span class="pink">"<<print $tattoo_parlour.writ_cn>>"</span>`>> <<else>> <<set $_request to `一个<span class="pink"><<print $tattoo_parlour.writ_cn>></span>`>> <</if>> <<if $_embarassingType>> 你脸红着告诉纹身师你想在你的<<bodypart $tattoo_bodypart>>上纹$_request。 <<control 50>><<gggcontrol>> <<else>> 你告诉纹身师你想在你的<<bodypart $tattoo_bodypart>>上纹$_request。 <<control 25>><<ggcontrol>> <</if>> <<else>> <<set $_writing to ($tattoo_parlour.type is "text" ? "涂鸦" : "图案")>> <<if $_embarassingType>> 你脸红着告诉纹身师你想把<<bodypart $tattoo_bodypart>>上的$_writing变成纹身。 <<else>> 你告诉纹身师你想把<<bodypart $tattoo_bodypart>>上的$_writing变成纹身。 <</if>> <</if>> <<if $_embarassingType is "deviant">> <<Hes>>耸了耸肩,表示无所谓。 <<elseif $_embarassingType is "lewd">> <<Hes>>耸了耸肩,反正奇奇怪怪的纹身多的是。 <<elseif $_embarassingType is "location">> <<Hes>>耸了耸肩——毕竟职业所求,部位都看习惯了。 <</if>> <br><br> <<set $_skirt to setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt>> <<if ["left_bottom", "right_bottom"].includes($tattoo_bodypart)>> "好吧,"<<he>>把窗帘拉上,"把裤子拉下。" <<if $worn.lower.type.includes("naked")>> <<if $worn.under_lower.type.includes("naked")>> 你<<nervously>>转过身,向<<him>>展示你<<bottom>>。 <<else>> 你<<nervously>>拉下$worn.under_lower.cn_name_cap,露出你<<bottom>>。 <</if>> <<elseif $worn.under_lower.type.includes("naked")>> <<if $_skirt is 1>> 你<<nervously>>撩起下摆,露出你<<bottom>>。 <<else>> 你<<nervously>>拉下$worn.lower.cn_name_cap,露出你<<bottom>>。 <</if>> <<else>> <<if $_skirt is 1>> 你<<nervously>>翻起了裙子,露出你的$worn.under_lower.cn_name_cap。 <<elseif $worn.lower.set is $worn.upper.set>> 你<<nervously>>脱掉你的$worn.upper.cn_name_cap,把你的<<undertop>>和$worn.under_lower.cn_name_cap暴露在外。 <<else>> 你<<nervously>>拉下$worn.lower.cn_name_cap,露出你的$worn.under_lower.cn_name_cap。 <</if>> "把衣服脱了,"<<he>>擦了擦手,"衣服挡着不好弄。" <<if $worn.under_lower.set is $worn.under_upper.set>> 你仓促地脱下了你的$worn.under_upper.cn_name_cap。 <<else>> 你仓促地拉下了你的$worn.under_lower.cn_name_cap。 <</if>> <</if>> <<elseif ["pubic", "left_thigh", "right_thigh"].includes($tattoo_bodypart)>> "好吧,"<<he>>把窗帘拉了下来, <<if $worn.lower.type.includes("naked")>> <<if $tattoo_bodypart is "pubic" and !$worn.under_lower.type.includes("naked")>> "把衣服脱了,"<<he>>擦了擦手,"衣服挡着不好弄。" <<if $worn.under_lower.set is $worn.under_upper.set>> 你点了点头并<<nervously>>遵守指示。在<<his>>背对着你的时候,笨手笨脚地脱下了你的$worn.under_upper.cn_name_cap。 <<else>> 你点了点头并<<nervously>>遵守指示。在<<his>>背对着你的时候把你的$worn.under_lower.cn_name_cap给拉了下来。 <</if>> <</if>> <<else>> <<if $_skirt is 1>> "你必须把你的裙子拉起来,隔着衣服不好弄。" 你<<nervously>>拉起$worn.lower.cn_name_cap,露出你的<<undies>>。 <<elseif $worn.upper.set is $worn.lower.set>> "你得把衣服脱下来,隔着衣服不好弄。" 你<<nervously>>脱掉$worn.upper.cn_name_cap,露出你的<<undertop>>和<<undies>>。 <<else>> "你得脱掉你的裤子,隔着衣服不好弄。" 你<<nervously>>拉下$worn.lower.cn_name_cap,露出你的<<undies>>。 <</if>> <<if $tattoo_bodypart is "pubic" and !$worn.under_lower.type.includes("naked")>> "那些也要脱。"<<he>>又把身子转了过去。 <<if $worn.under_lower.set is $worn.under_upper.set>> 你仓促地脱下了你的$worn.under_upper.cn_name_cap。 <<else>> 你仓促地拉下了你的$worn.under_lower.cn_name_cap。 <</if>> <</if>> <</if>> <<elseif ["breasts", "back"].includes($tattoo_bodypart)>> "好吧,"<<he>>把窗帘拉了下来, <<if !$worn.upper.type.includes("naked")>> <<if $worn.upper.open is 1 or $worn.upper.type.includes("naked")>> "你能把上衣拉下来吗?" 你<<nervously>>拽下你的$worn.upper.cn_name_cap, <<else>> "你能把上衣脱掉吗?" 你<<nervously>>脱下你的$worn.upper.cn_name_cap, <</if>> 把你的<<undertop>>暴露在外。 <</if>> <</if>> <br><br> <<if ["left_bottom", "right_bottom", "pubic", "left_thigh", "right_thigh"].includes($tattoo_bodypart)>> <<He>>拉动一个杠杆,旁边的椅子倾斜了下来。"请到上面去,"<<he>>开始准备纹身工具。 <<if $worn.genitals.name isnot "naked">> <<He>>似乎并不在意你的$worn.genitals.cn_name_cap。看来这对<<he>>根本无所谓。 <br><br> <</if>> <<if $worn.under_lower.type.includes("naked")>> 你按照指示躺着,腰部以下都完全裸露了出来。"可能会有点痛。" <<else>> 你按照指示躺下。"会有点痛。" <</if>> <<else>> <<He>>拉动一个杠杆,旁边的椅子倾斜了下来。"躺下。"你按照指示躺下。"会有点痛,请忍耐一下。" <</if>> <br><br> <<Hes>>没有说错。你<<bodypart $tattoo_bodypart>>传来了阵阵刺痛——但你已经习惯了这一切,反而还好。 <<if $_embarassingType is "location">> 尽管位置下流,但纹身师仍然保持专业。 <</if>> <br><br> "弄好了,"<<he>>伸手去拿镜子。新纹身 <<set $_colour to ($tattoo_parlour.lewd is 1 ? "lewd" : "purple")>> <<if $tattoo_parlour.type is "text">> <span @class="$_colour">"<<print $tattoo_parlour.writ_cn>>"</span> <<else>> 一个<span @class="$_colour"><<print $tattoo_parlour.writ_cn>></span> <</if>> 现在已经永久地留在你的<<bodypart $tattoo_bodypart>>上了。 <br><br> 纹身师解释了如何在刺青还未好时护理你的皮肤,你点头表示明白。"感谢您的定制,"<<he>>把你扶了起来。 <<if $tattoo_bodypart is "left_bottom" or $tattoo_bodypart is "right_bottom">> "哦,坐下的时候请小心点。" <</if>> <br><br> <<if $tattoo_parlour.writing is "Book Criminal >:(" or $tattoo_parlour.writing is "Book Criminal <3">> <<earnFeat "A Crime Most Foul">> <</if>> <<unset $tattoo_parlour>> <<unset $tattoo_bodypart>> <<unset $tattoo_choice>> <<endevent>> <</widget>> <<widget "bodywriting_dungeon_select">> <<if !Object.values($skin).some(p => p.writing is "163") or random(0,2) is 2>> <<add_bodywriting _args[0] one_six_three>> <<elseif random(0,2) is 1>> <<bodywriting_rape_select _args[0]>> <<else>> <<add_bodywriting _args[0] slave>> <</if>> <</widget>>
<div @class="(Errors.log.length==0?'hidden':'') + ' error-reporter-btn'" onclick="Errors.Reporter.toggle()"></div> <<run T.buttons = new window.Tab("overlayButtons", "macro-button-selected")>> <<if $intro is 0>> <<if $debug is 1>> <div id="debugOverlay" class="debugOverlay unstowable"></div> <</if>> <<weatherdisplay>> <<if $gamemode is "soft">> <<set $pain to 0>> <</if>> <<if $options.images is 1>> <<addclass body has-images>> <<removeclass body no-images>> <div id="sidebar-img-container"> <<img>> </div> <<else>> <<removeclass body has-images>> <<addclass body no-images>> <</if>> <<combateffects>> <div id="storyCaptionDiv" @class="($extendedStats ? 'statsExtended' : '')"> <div id="debugWindow"></div> <<if $options.images is 1>> <div id="stats" onclick="extendStats()"> <<statsCaption>> </div> <</if>> <div id="storyCaptionContent"> <<if $options.numpad is true>> <style> .mob-btn-group{ position: fixed; top: 100px; right: 0; display: flex; align-items: end; flex-direction: column; cursor: pointer; color: #fff; } .mob-btn-group>div{ padding: 10px; background-color: var(--850); border: 1px solid var(--750); border-radius: 5px 0 0 5px; } .mob-btn-group>div:hover{ background-color: var(--800); } </style> <div class="mob-btn-group unstowable"> <div class="mob-btn-h" onclick="mobBtnShow()" style="display:none;"></div> <div class="mob-btn" onclick="mobBtnHide()"></div> <div @class="'mob-btn' + (Links.currentLinks.length < 1 ? ' red' : '')" onclick="mobClick(1)">1</div> <div @class="'mob-btn' + (Links.currentLinks.length < 2 ? ' link-disabled' : '')" onclick="mobClick(2)">2</div> <div @class="'mob-btn' + (Links.currentLinks.length < 3 ? ' link-disabled' : '')" onclick="mobClick(3)">3</div> <div @class="'mob-btn' + (Links.currentLinks.length < 4 ? ' link-disabled' : '')" onclick="mobClick(4)">4</div> <div @class="'mob-btn' + (Links.currentLinks.length < 5 ? ' link-disabled' : '')" onclick="mobClick(5)">5</div> <div @class="'mob-btn' + (Links.currentLinks.length < 6 ? ' link-disabled' : '')" onclick="mobClick(6)">6</div> <div @class="'mob-btn' + (Links.currentLinks.length < 7 ? ' link-disabled' : '')" onclick="mobClick(7)">7</div> <div @class="'mob-btn' + (Links.currentLinks.length < 8 ? ' link-disabled' : '')" onclick="mobClick(8)">8</div> <div @class="'mob-btn' + (Links.currentLinks.length < 9 ? ' link-disabled' : '')" onclick="mobClick(9)">9</div> <div @class="'mob-btn' + (Links.currentLinks.length < 10 ? ' link-disabled' : '')" onclick="mobClick(10)">0</div> </div> <</if>> <<if $endeventerror isnot undefined>> <<if $options.debugdisable is "f">> <<if $options.images is 1>><img class="layer-sexmouth" src="img/ui/sym_awareness.png"><</if>><span class="red"><<print StartConfig.version>>错误:“$endeventerror”流程中生成的某个NPC脱离限制。请告知Vrelnir。<<if $cheatdisable is "f">>若正使用作弊功能,请无视此报错。<</if>></span> <br><br> <</if>> <<unset $endeventerror>> <</if>> <<if $physiquechange is 1>><<set $physiquechange to 0>> <<if $physiqueuse gte $physique / 1000>> <span class="gold">由于你的锻炼,你的体能得到了改善。</span> <<set $physiqueuse to 0>> <br><br> <<else>> <span class="pink">你昨天没有得到足够的锻炼,你的体能略有下降。</span> <<set $physiqueuse to 0>> <br><br> <</if>> <</if>> <<if !$lessonmissedtext>> <<else>> <<if $lessonmissedtext is 1>> <span class="pink">你昨天错过了一节课。</span> <<elseif $lessonmissedtext gte 2>> <span class="pink">你昨天错过了$lessonmissedtext节课。</span> <</if>> <<if $lessonmissed gte 25>> <span class="red">你错过太多课了,你的风评变差了。</span> <<detention 50>><<gggdelinquency>><<status -5>><<lcool>> <</if>> <<set $lessonmissedtext to 0>> <br> <</if>> <<if $options.images is 0>> <div id="money-noimg"> <<statsMoneyNoImg>> </div> <br> 现在是<<ampm>>。 <br> 现在是<<print Time.weekDayName>>。 <br> <</if>> <<schoolday>> <br> <div id="sidebar-look-description"> <<sidebarlookdescription>> </div> <br> <<caption_clamp>> <<calculateallure>> <<rng>> <<if $worn.neck.collared gte 1>> <span class="pink">一个项圈套在你的脖子上。</span> <br> <</if>> <<if $penilechastityparasite isnot 0>> <span class="pink">你感到<<= $penilechastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>正摩擦着你的阴茎。</span> <br> <</if>> <<if $vaginalchastityparasite isnot 0 and $vaginalchastityparasite eq $analchastityparasite>> <span class="pink">你感到<<= $vaginalchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>正在你的小穴和肠腔内蠕动。</span> <br> <<else>> <<if $vaginalchastityparasite isnot 0>> <span class="pink">你感觉到<<- $vaginalchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>在你的小穴里蠕动。</span> <br> <</if>> <<if $analchastityparasite isnot 0>> <span class="pink">你感到<<= $analchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>在你的肠内蠕动。</span> <br> <</if>> <</if>> <<for _type range $parasite.types>> <<switch $parasite[_type].length>> <<case 0>> <<case 1>> <<if $parasite[_type][0] is "nipples">> <span class="pink"><<print _type.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫")>>们紧紧地吸在你的<<print $parasite[_type][0].replace("nipples", "乳头").replace("bottom", "屁股").replace("penis", "阴茎").replace("balls", "蛋蛋").replace("clit", "阴蒂").replace("anus", "菊穴").replace("vagina", "小穴").replace("labia", "阴唇").replace("left thigh", "左腿").replace("right thigh", "右腿").replace("left foot", "左脚").replace("right foot", "右脚").replace("left arm", "左臂").replace("right arm", "右臂").replace("left hand", "左手").replace("right hand", "右手").replace("tummy", "肚子").replace("back", "后背").replace("face", "脸").replace("mouth", "嘴").replace("left ear", "左耳").replace("right ear", "右耳").replace("hair", "头发").replace(", and ", "以及").replace(", ", "、")>>上,不断地刺激着你。</span> <<else>> <span class="pink"><<print _type.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫")>>们紧紧地吸在你的<<print $parasite[_type][0].replace("nipples", "乳头").replace("bottom", "屁股").replace("penis", "阴茎").replace("balls", "蛋蛋").replace("clit", "阴蒂").replace("anus", "菊穴").replace("vagina", "小穴").replace("labia", "阴唇").replace("left thigh", "左腿").replace("right thigh", "右腿").replace("left foot", "左脚").replace("right foot", "右脚").replace("left arm", "左臂").replace("right arm", "右臂").replace("left hand", "左手").replace("right hand", "右手").replace("tummy", "肚子").replace("back", "后背").replace("face", "脸").replace("mouth", "嘴").replace("left ear", "左耳").replace("right ear", "右耳").replace("hair", "头发").replace(", and ", "以及").replace(", ", "、")>>上,不断地刺激着你。</span> <</if>> <br> <<case 2>> <span class="pink"><<print _type.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫")>>们紧紧地吸在你的<<print $parasite[_type][0].replace("nipples", "乳头").replace("bottom", "屁股").replace("penis", "阴茎").replace("balls", "蛋蛋").replace("clit", "阴蒂").replace("anus", "菊穴").replace("vagina", "小穴").replace("labia", "阴唇").replace("left thigh", "左腿").replace("right thigh", "右腿").replace("left foot", "左脚").replace("right foot", "右脚").replace("left arm", "左臂").replace("right arm", "右臂").replace("left hand", "左手").replace("right hand", "右手").replace("tummy", "肚子").replace("back", "后背").replace("face", "脸").replace("mouth", "嘴").replace("left ear", "左耳").replace("right ear", "右耳").replace("hair", "头发").replace(", and ", "以及").replace(", ", "、")>>和<<print $parasite[_type][1].replace("nipples", "乳头").replace("bottom", "屁股").replace("penis", "阴茎").replace("balls", "蛋蛋").replace("clit", "阴蒂").replace("anus", "菊穴").replace("vagina", "小穴").replace("labia", "阴唇").replace("left thigh", "左腿").replace("right thigh", "右腿").replace("left foot", "左脚").replace("right foot", "右脚").replace("left arm", "左臂").replace("right arm", "右臂").replace("left hand", "左手").replace("right hand", "右手").replace("tummy", "肚子").replace("back", "后背").replace("face", "脸").replace("mouth", "嘴").replace("left ear", "左耳").replace("right ear", "右耳").replace("hair", "头发").replace(", and ", "以及").replace(", ", "、")>>上,不断地刺激着你。</span> <br> <<default>> <<set _pstring to $parasite[_type][0]>> <<for _i to 1; _i lt $parasite[_type].length - 1; _i++>> <<set _pstring += ", " + $parasite[_type][_i]>> <</for>> <<set _pstring += ", and " + $parasite[_type][_i]>> <span class="pink"><<print _type.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫")>>们紧紧地吸在你的<<print _pstring.replace("nipples", "乳头").replace("bottom", "屁股").replace("penis", "阴茎").replace("balls", "蛋蛋").replace("clit", "阴蒂").replace("anus", "菊穴").replace("vagina", "小穴").replace("labia", "阴唇").replace("left thigh", "左腿").replace("right thigh", "右腿").replace("left foot", "左脚").replace("right foot", "右脚").replace("left arm", "左臂").replace("right arm", "右臂").replace("left hand", "左手").replace("right hand", "右手").replace("tummy", "肚子").replace("back", "后背").replace("face", "脸").replace("mouth", "嘴").replace("left ear", "左耳").replace("right ear", "右耳").replace("hair", "头发").replace(", and ", "以及").replace(", ", "、")>>上,不断地刺激着你。</span> <br> <</switch>> <</for>> <<if $parasite.left_ear.name and $parasite.left_ear.name eq $parasite.right_ear.name>> <<if $parasite.left_ear.name is "slime">> <span class="lewd">你耳内的<<print $parasite.left_ear.name.replace("slime", "史莱姆")>>操纵着你的思维<<if $earSlime.growth gte 100>>与行动<</if>>。</span> <br> <</if>> <<else>> <<if $parasite.left_ear.name is "slime">> <span class="lewd">你左耳内的<<print $parasite.left_ear.name.replace("slime", "史莱姆")>>正操纵着你的思维。</span> <br> <</if>> <<if $parasite.right_ear.name is "slime">> <span class="lewd">你右耳内的<<print $parasite.right_ear.name.replace("slime", "史莱姆")>>正操纵着你的思维。</span> <br> <</if>> <</if>> <<if $leftarm is "bound" and $rightarm is "bound">> <span class="pink">你的双臂被绑。</span> <br> <<elseif $leftarm is "bound">> <span class="purple">你的左臂被绑。</span> <br> <<elseif $rightarm is "bound">> <span class="purple">你的右臂被绑。</span> <br> <</if>> <<if $feetuse is "bound" or $worn.feet.type.includes("shackle")>> <span class="pink">你的双腿被绑在一起。</span> <br> <</if>> <<goo>> <div id="statmeters"> <<if $gamemode isnot "soft">> <<paincaption>> <</if>> <<arousalcaption>> <<tirednesscaption>> <<stresscaption>> <<if $innocencestate is 1>> <<innocencecaption>> <<else>> <<traumacaption>> <</if>> <<if $gamemode isnot "soft">> <<controlcaption>> <</if>> <<allurecaption>> <<if $underwater is 1>> <<oxygencaption true>> <</if>> <<drunkcaption>><<druggedcaption>><<hallucinogencaption>> </div> <br> <<if $passage isnot "Start" and $passage isnot "Start2">> <<if $options.sidebarTime is "top">> <<append #mobileStats>><<mobileStatsTime>><</append>> <</if>> <<if $options.sidebarStats isnot "disabled">> <<append #mobileStats>><<mobileStats>><</append>> <</if>> <<if $options.sidebarTime is "bottom">> <<append #mobileStats>><<mobileStatsTime>><</append>> <</if>> <</if>> <<if $options.tipdisable is "f">> <span class="gold">小贴士: </span> <<tips>> <br><br> <</if>> <div id="overlayButtons"> <<button 属性>> <<overlayReplace "characteristics">> <</button>> <<button 社交>> <<overlayReplace "social">> <</button>> <div class="sidebarButtonSplit"> <<button 特质>> <<overlayReplace "traits">> <</button>> <<button 日志>> <<overlayReplace "journal">> <</button>> </div> <div class="sidebarButtonSplit"> <<button 统计>> <<overlayReplace "statistics">> <</button>> <<button 成就>> <<overlayReplace "gameFeats">> <</button>> </div> <br> <div class="sidebarButtonSplit"> <<if $dancing is 0 and $combat is 0 and $passage isnot "Start2" or $debug is 1>> <<button 作弊>> <<overlayReplace "cheats">> <</button>> <</if>> <<if $debug is 1>> <<debug>> <</if>> </div> <!-- Event debug button - Shows an overlay stored in debug-events.twee. --> <<if $event isnot undefined and $options.debugdisable is "f">> <!-- Default _temp to what we should people regularly if an event active. --> <<set _temp to "<span class='yellow'>显示事件信息</span>">> <!-- Prepare for cases where we want to update the button view. --> <<if EventSystem.any()>> <<if !EventSystem.validate()>> <!-- Could not validate the NPC list with event data. --> <<set _temp to "<span class='red'>事件错误</span>">> <<elseif EventSystem.has(0) and EventSystem.get(0).area[0] is $passage>> <<set _eventAlertMajorArea to false>> <<set _temp to "<span class='green'>事件进行中</span>">> <<elseif setup.majorAreas.includes($passage)>> <<set _eventAlertMajorArea to true>> <<set _temp to "<span class='red'>事件进行中</span>">> <<elseif $event.buffer.map(e => e.area[0]).length is 1 and EventSystem.has(0) and ["Forest Cabin", "Eden Cabin", "Eden Clearing"].includes(EventSystem.get(0).area[0])>> <<set _temp to "<span class='green'>事件进行中</span>">> <</if>> <</if>> <<button _temp>><<overlayReplace "eventExtraInfo">><</button>> <<unset _temp>> <</if>> <<if $options.showDebugRenderer>> <<button "DEBUG渲染器">><<overlayReplace "canvasModel">><</button>> <</if>> <div class="sidebarButtonSplit"> <<button 选项>> <<overlayReplace "options">> <</button>> <<button 存档>> <<overlayReplace "saves">> <</button>> </div> </div> </div> </div> <<else>> <<if StartConfig.enableImages is true>> <div id="startingPlayerImage" class="hidden"></div> <</if>> <div id="overlayButtons"> <div id="versioninfo"><<versioninfo>></div> <<button 存档>> <<overlayReplace "saves">> <</button>> <div class="sidebarButtonSplit"> <<button 选项>> <<overlayReplace "options">> <</button>> <<button 成就>> <<overlayReplace "startFeats">> <</button>> </div> </div> <</if>> <br> <<unset _currentOverlay>>
<<widget "sidebarlookdescription">> <!--old version <<clothingcaption>> <br> <<stripcaption>> <<if ($player.gender is "m" or $player.gender is "h") and $player.gender_appearance is "f">> <<if $breastindicator is 1>> <span class="pink">你裸露的胸部会让别人把你当成女生!</span> <br> <<elseif $exposed gte 2>> <span class="pink">你的样子会让别人把你当成女生!</span> <br> <<else>> <span class="pink">你的着装会让别人会把你当成女生!</span> <br> <</if>> <<elseif ($player.gender is "f" or $player.gender is "h") and $player.gender_appearance is "m">> <<if $breastindicator is 0 and $worn.upper.exposed is 2 and $worn.under_upper.exposed gte 1>> <span class="pink">你平坦的胸部会让别人把你当成男生!</span> <br> <<elseif $exposed gte 2>> <span class="pink">你的样子会让别人把你当成男生!</span> <<else>> <span class="pink">你的着装会让别人会把你当成男生!</span> <br> <</if>> <</if>>--> <<clothingCaptionText>> <<switch $body_temperature>> <<case "hot">> <span class="red">你非常的热。</span> <<case "warm">> <span class="purple">你感到闷热。</span> <<case "chilly">> <<if _water_warmth>> <span class="purple">你被冷水冻僵了。</span> <<else>> <span class="purple">你感觉很冷。</span> <</if>> <<case "cold">> <<if _water_warmth>> <span class="red">你在冰冷的水中颤抖。</span> <<else>> <span class="red">你不停地发抖。</span> <</if>> <<default>> <<if _water_warmth>> <span class="green">水温很暖和。</span> <<else>> <span class="green">你感觉气温怡人。</span> <</if>> <</switch>> <</widget>> <<widget "calculateallure">> <<if Time.dayState is "night">> <<set $nightmod to 1.5>> <<else>> <<set $nightmod to 1>> <</if>> <<if $exposed gte 2>> <<set $exposedmod to 1.4>> <<elseif $exposed gte 1>> <<set $exposedmod to 1.2>> <<else>> <<set $exposedmod to 1>> <</if>> <<set $allure to (($beauty / 3) + $hairlength / 4 + $worn.upper.reveal + $worn.lower.reveal)>> <<if $worn.upper.type.includes("naked")>><<set $allure += $worn.under_upper.reveal>><</if>> <<if $worn.lower.type.includes("naked")>><<set $allure += $worn.under_lower.reveal>><</if>> <<set $allure *= $nightmod>> <<set $allure *= $exposedmod>> <<set $allure += $worn.head.reveal>> <<set $allure += $worn.face.reveal>> <<set $allure += $worn.neck.reveal>> <<set $allure += $worn.legs.reveal>> <<set $allure += $worn.feet.reveal>> <<if $wolfgirl gte 6>><<set $allure += 500>><</if>> <<if $demon gte 6>><<set $allure += 500>><</if>> <<if $angel gte 6>><<set $allure += 500>><</if>> <<if $fallenangel gte 2>><<set $allure += 500>><</if>> <<if $cat gte 6>><<set $allure += 500>><</if>> <<if $cow gte 6>><<set $allure += 500>><</if>> <<if $harpy gte 6>><<set $allure += 500>><</if>> <<if $fox gte 6>><<set $allure += 750>><</if>> <<goocount>><<set $allure += ($liquidcount * 50)>> <<if $makeup.lipstick != 0>><<set $allure += 100>><</if>> <<if $makeup.eyeshadow != 0>><<set $allure += 100>><</if>> <<if $makeup.mascara != 0>><<set $allure += 100>><</if>> <<if $earSlime.growth gt 50>><<set $allure += ($earSlime.growth - 50) * 10>><</if>> <<set $allure += ($fame.sex / 10)>> <<set $allure += ($fame.prostitution / 10)>> <<set $allure += ($fame.rape / 10)>> <<set $allure += ($fame.bestiality / 10)>> <<set $allure += ($fame.exhibitionism / 10)>> <<set $allure += ($fame.pregnancy / 10)>> <<set $allure += ($fame.impreg / 10)>> <<set $allure -= ($fame.scrap / 2)>> <<set $allure -= ($fame.good / 2)>> <<set $allure -= ($fame.business / 2)>> <<set $allure -= ($fame.social / 2)>> <<set $allure -= ($fame.model / 2)>> <<if $debug is 1>> <<set $allure -= ($fame.pimp / 2)>> <</if>> <<if $moonstate is "evening" and Time.hour gte 21 or $moonstate is "morning" and Time.hour lt 6>> <<set $allure += 2000>> <</if>> <<set $baseAllure to $allure>> <<set $allure *= $alluremod>> <<if $allure gte 8000 * $alluremod>><<set $allure to 8000 * $alluremod>><</if>> <<if $moorLuck gt 0>> <<set $allure to Math.floor($allure * (1 - ($moorLuck / 100)))>> <</if>> <<if $allure lt 0>> <<set $allure to 0>> <</if>> <<set $attractiveness to (($beauty / 3) + $hairlength / 4 + $worn.upper.reveal + $worn.lower.reveal)>> <<if $worn.upper.type.includes("naked")>><<set $attractiveness += $worn.under_upper.reveal>><</if>> <<if $worn.lower.type.includes("naked")>><<set $attractiveness += $worn.under_lower.reveal>><</if>> <<set $attractiveness += $worn.head.reveal>> <<set $attractiveness += $worn.face.reveal>> <<set $attractiveness += $worn.neck.reveal>> <<set $attractiveness += $worn.legs.reveal>> <<set $attractiveness += $worn.feet.reveal>> <<if $wolfgirl gte 6>><<set $attractiveness += 500>><</if>> <<if $demon gte 6>><<set $attractiveness += 500>><</if>> <<if $angel gte 6>><<set $attractiveness += 500>><</if>> <<if $fallenangel gte 2>><<set $attractiveness += 500>><</if>> <<if $cat gte 6>><<set $attractiveness += 500>><</if>> <<if $cow gte 6>><<set $attractiveness += 500>><</if>> <<if $harpy gte 6>><<set $attractiveness += 500>><</if>> <<if $fox gte 6>><<set $attractiveness += 750>><</if>> <<if $makeup.lipstick != 0>><<set $attractiveness += 100>><</if>> <<if $makeup.eyeshadow != 0>><<set $attractiveness += 100>><</if>> <<if $makeup.mascara != 0>><<set $attractiveness += 100>><</if>> <</widget>> <!-- NOTE: THIS WIDGET IS UNUSED <<widget "clothingcaption">> <<if $worn.upper.name is "naked">> <<if $worn.lower.name is "naked">> <<if $worn.under_lower.name is "naked" and $worn.genitals.name is "naked">> <<if $worn.under_upper.name is "naked">> <span class="red">你现在一丝不挂!</span> <<else>> <span class="red">你的下半身完全暴露在了空气之中!</span><span class="pink">仅剩<<underupperintegrity>><<clothescolour 'under_upper'>>$worn.under_upper.cn_name_cap维护着你残存的尊严。</span> <</if>> <<elseif $worn.under_lower.name is "naked" and $worn.genitals.name isnot "naked">> <<if $worn.under_upper.name is "naked">> <span class="red">你<<if playerChastity("anus")>>带护肛板<</if>>的<<genitalsintegrity>>$worn.genitals.cn_name_cap给不了你任何安全感。</span> <<else>> <span class="red">除了你<<if playerChastity("anus")>>带护肛板<</if>><<genitalsintegrity>>的$worn.genitals.cn_name_cap,你的下半身完全裸露着!</span> <</if>> <</if>> <<if $worn.under_lower.name isnot "naked">> <<if $worn.under_upper.name is "naked">> <span class="pink">你几乎什么都没穿,除了一<<if $worn.under_lower.name.last() is "s">>条<<else>>个<</if>><<underlowerintegrity>><<clothescolour 'under_lower'>>$worn.under_lower.cn_name_cap。</span> <<else>> <<if $worn.under_lower.set is $worn.under_upper.set>> <span class="pink">你就只穿了一件<<underupperword>><<underupperintegrity>><<clothescolour 'under_upper'>>$worn.under_upper.cn_name_cap。</span> <<else>> <span class="pink">你穿着一<<if $worn.under_lower.name.last() is "s">>条<<else>>个<</if>><<underlowerintegrity>><<clothescolour 'under_lower'>>$worn.under_lower.cn_name_cap和<<underupperword>><<underupperintegrity>><<clothescolour 'under_upper'>>$worn.under_upper.cn_name_cap。</span> <</if>> <</if>> <<if $worn.genitals.name isnot "naked">> 你穿着一条<<if playerChastity("anus")>>带护肛板的<</if>><<genitalsword>><<genitalsintegrity>>$worn.genitals.cn_name_cap。 <</if>> <</if>> <</if>> <<if $worn.lower.name isnot "naked">> <<if $worn.under_lower.name is "naked">> <<if $worn.under_upper.name is "naked">> <span class="pink">你赤裸上身,没穿内衣,</span>但下半身穿着<<lowerword>><<lowerintegrity>><<clothescolour 'lower'>>$worn.lower.cn_name_cap。 <<else>> <span class="pink">你穿着<<underupperword>><<underupperintegrity>><<clothescolour 'under_upper'>>$worn.under_upper.cn_name_cap</span>和<<lowerword>><<lowerintegrity>><<clothescolour 'lower'>>$worn.lower.cn_name_cap,<span class="purple">下面则什么都没穿。</span> <</if>> <<if $worn.genitals.name isnot "naked">> 你穿着一条<<if playerChastity("anus")>>带护肛板的<</if>><<genitalsword>><<genitalsintegrity>>$worn.genitals.cn_name_cap。 <</if>> <</if>> <<if $worn.under_lower.name isnot "naked">> <<if $worn.under_upper.name is "naked">> <span class="pink">你赤裸上身,</span>只穿着<<lowerword>><<lowerintegrity>><<clothescolour 'lower'>>$worn.lower.cn_name_cap和<<underlowerword>><<underlowerintegrity>><<clothescolour 'under_lower'>>$worn.under_lower.cn_name_cap。 <<else>> 你的下半身被<<lowerword>><<lowerintegrity>><<clothescolour 'lower'>>$worn.lower.cn_name_cap和<<underlowerword>><<underlowerintegrity>><<clothescolour 'under_lower'>>$worn.under_lower.cn_name_cap遮住了,<span class="pink">只有<<underupperword>><<underupperintegrity>><<clothescolour 'under_upper'>>$worn.under_upper.cn_name_cap保护你的胸部。</span> <</if>> <<if $worn.genitals.name isnot "naked">> 你穿着一条<<if playerChastity("anus")>>带护肛板的<</if>><<genitalsword>><<genitalsintegrity>>$worn.genitals.cn_name_cap。 <</if>> <</if>> <</if>> <<elseif $worn.upper.name isnot "naked">> <<if $worn.lower.name is "naked">> <<if $worn.under_lower.name is "naked">> <<if $worn.upper.one_piece is "broken" and $worn.lower.set isnot $worn.upper.set>> <<if $worn.under_upper.name is "naked">> 你只穿了一件<<upperword>><<upperintegrity>><<clothescolour 'upper'>>$worn.upper.cn_name_cap,衣物从腰身被撕裂,<span class="red">使你的下半身完全暴露在外!</span> <<else>> 你穿着<<upperword>><<upperintegrity>><<clothescolour 'upper'>>$worn.upper.cn_name_cap,内搭着<<underupperword>><<underupperintegrity>><<clothescolour 'under_upper'>>$worn.under_upper.cn_name_cap,<<upperhas>>从腰身被撕裂,<span class="red">使你的下半身完全暴露在外!</span> <</if>> <<else>> <<if $worn.under_upper.name is "naked">> <span class="red">你的下半身完全暴露在空气中!</span>你的上半身被<<upperword>><<upperintegrity>><<clothescolour 'upper'>>$worn.upper.cn_name_cap遮住了,<span class="purple">下面则什么都没穿。</span> <<else>> <span class="red">你的下半身完全暴露在了空气之中!</span>你的上半身被<<upperword>><<upperintegrity>><<clothescolour 'upper'>>$worn.upper.cn_name_cap遮住了,下面则是<<underupperword>><<underupperintegrity>><<clothescolour 'under_upper'>>$worn.under_upper.cn_name_cap。 <</if>> <</if>> <<if $worn.genitals.name isnot "naked">> <span class="red">你<<if playerChastity("anus")>>带护肛板<</if>>的<<genitalsintegrity>>$worn.genitals.cn_name_cap给不了你任何安全感。</span> <</if>> <</if>> <<if $worn.under_lower.name isnot "naked">> <<if $worn.upper.one_piece is "broken" and $worn.lower.set isnot $worn.upper.set>> <<if $worn.under_upper.name is "naked">> 你穿着的<<upperword>><<upperintegrity>><<clothescolour 'upper'>>$worn.upper.cn_name_cap从腰身被撕裂,致使<span class="purple">你的<<underlowerword>><<underlowerintegrity>><<clothescolour 'under_lower'>>$worn.under_lower.cn_name_cap裸露在外。</span> <<else>> 你<<upperword>><<upperintegrity>><<clothescolour 'upper'>>$worn.upper.cn_name_cap里面的<<underupperword>><<underupperintegrity>><<clothescolour 'under_upper'>>$worn.upper.cn_name_cap被撕裂,<span class="purple">露出你的<<underlowerword>><<underlowerintegrity>><<clothescolour 'under_lower'>>$worn.under_lower.cn_name_cap。</span> <</if>> <<else>> <<if $worn.under_upper.name is "naked">> 你穿着<<upperword>><<upperintegrity>><<clothescolour 'upper'>>$worn.upper.cn_name_cap和<<underlowerword>><span class="purple">暴露的<<underlowerintegrity>><<clothescolour 'under_lower'>>$worn.under_lower.cn_name_cap。</span> <<else>> <<if $worn.under_upper.one_piece is 1>> 你在你的<<upperword>><<upperintegrity>><<clothescolour 'upper'>>$worn.upper.cn_name_cap下面穿了<<underupperword>><<underupperintegrity>><<clothescolour 'under_upper'>>$worn.under_upper.cn_name_cap。<span class="purple">你的$worn.under_upper.cn_name_cap在腰间很显眼。</span> <<else>> 你在<<upperword>><<upperintegrity>><<clothescolour 'upper'>>$worn.upper.cn_name_cap下穿了<<underupperword>><<underupperintegrity>><<clothescolour 'under_upper'>>$worn.under_upper.cn_name_cap和<<underlowerword>><span class="purple">暴露的<<underlowerintegrity>><<clothescolour 'under_lower'>>$worn.under_lower.cn_name_cap。</span> <</if>> <</if>> <</if>> <<if $worn.genitals.name isnot "naked">> 你<<if playerChastity("anus")>>带护肛板的<</if>><<genitalsintegrity>>$worn.genitals.cn_name_cap<<if $worn.under_lower.reveal gte 500>>从下面往上看非常的显眼。<<else>>从下面往上看能看见一道模糊的痕迹。<</if>> <</if>> <</if>> <</if>> <<if $worn.lower.name isnot "naked">> <<if $worn.under_lower.name is "naked">> <<if $worn.under_upper.name is "naked">> 你穿着<<upperword>><<upperintegrity>><<clothescolour 'upper'>>$worn.upper.cn_name_cap <<if $worn.lower.one_piece isnot 1>> 和<<lowerword>><<lowerintegrity>><<clothescolour 'lower'>>$worn.lower.cn_name_cap <</if>> <span class="purple"><<if $worn.lower.type.includes("swim")>>和<<else>>但<</if>>你没穿内裤。</span> <<else>> 你穿着<<upperword>><<upperintegrity>><<clothescolour 'upper'>>$worn.upper.cn_name_cap <<if $worn.lower.one_piece isnot 1>> 和<<lowerword>><<lowerintegrity>><<clothescolour 'lower'>>$worn.lower.cn_name_cap <</if>> <<if $worn.under_upper.one_piece is "broken">> <span class="purple">里面只有<<underupperword>><<underupperintegrity>><<clothescolour 'under_upper'>>$worn.under_upper.cn_name_cap,衣物从腰身被撕裂。</span> <<else>> <span class="purple">里面只有<<underupperword>><<underupperintegrity>><<clothescolour 'under_upper'>>$worn.under_upper.cn_name_cap。</span> <</if>> <</if>> <<if $worn.genitals.name isnot "naked">> 你穿着一条<<if playerChastity("anus")>>带护肛板的<</if>><<genitalsword>><<genitalsintegrity>>$worn.genitals.cn_name_cap。 <</if>> <</if>> <<if $worn.under_lower.name isnot "naked">> <<if $worn.under_upper.name is "naked">> 你穿着<<upperword>><<upperintegrity>><<clothescolour 'upper'>>$worn.upper.cn_name_cap <<if $worn.lower.one_piece isnot 1>> 和<<lowerword>><<lowerintegrity>><<clothescolour 'lower'>>$worn.lower.cn_name_cap <</if>> <<if $player.breastsize lt 3>> 里面穿着<<underlowerword>><<underlowerintegrity>><<clothescolour 'under_lower'>>$worn.under_lower.cn_name_cap。 <<else>> <span class="purple">里面只有一件<<underlowerword>><<underlowerintegrity>><<clothescolour 'under_lower'>>$worn.under_lower.cn_name_cap。</span> <</if>> <<else>> 你穿着<<upperword>><<upperintegrity>><<clothescolour 'upper'>>$worn.upper.cn_name_cap <<if $worn.lower.one_piece isnot 1>> 和<<lowerword>><<lowerintegrity>><<clothescolour 'lower'>>$worn.lower.cn_name_cap <</if>> <<if $worn.under_lower.one_piece is 1>> 里面穿着<<underupperword>><<underupperintegrity>><<clothescolour 'under_upper'>>$worn.under_upper.cn_name_cap。 <<else>> 里面穿着<<underlowerword>><<underlowerintegrity>><<clothescolour 'under_lower'>>$worn.under_lower.cn_name_cap和<<underupperword>><<underupperintegrity>><<clothescolour 'under_upper'>>$worn.under_upper.cn_name_cap。 <</if>> <</if>> <<if $worn.genitals.name isnot "naked">> 你穿着一条<<if playerChastity("anus")>>带护肛板的<</if>><<genitalsword>><<genitalsintegrity>>$worn.genitals.cn_name_cap。 <</if>> <</if>> <</if>> <</if>> <<if $worn.face.type.includes("mask")>> <br> 你的面容被$worn.face.cn_name_cap所遮掩。 <</if>> <</widget>> --> <!-- NOTE: THIS WIDGET IS UNUSED <<widget "stripcaption">> <<if !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !playerChastity() and $underlowerwetstage gte 3 and !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3>> <<if $worn.under_upper.set is $worn.under_lower.set>> <<if $worn.upper.set is $worn.lower.set>> <br> 你的$worn.upper.cn_name_cap和$worn.under_upper.cn_name_cap都湿透了,<span class="pink">露出了你的<<breasts>>和<<genitals>>。</span> <br> <<else>> <br> 你的$worn.upper.cn_name_cap、$worn.lower.cn_name_cap和$worn.under_upper.cn_name_cap都湿透了,<span class="pink">露出了你的<<breasts>>和<<genitals>>。</span> <br> <</if>> <<else>> <<if $worn.upper.set is $worn.lower.set>> <br> 你的$worn.upper.cn_name_cap、$worn.under_lower.cn_name_cap和$worn.under_upper.cn_name_cap都湿透了,<span class="pink">露出了你的<<breasts>>和<<genitals>>。</span> <br> <<else>> <br> 你的$worn.upper.cn_name_cap、$worn.lower.cn_name_cap、$worn.under_lower.cn_name_cap和$worn.under_upper.cn_name_cap都湿透了,<span class="pink">露出了你的<<breasts>>和<<genitals>>。</span> <br> <</if>> <</if>> <<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !playerChastity() and $underlowerwetstage gte 3>> <<if $worn.upper.set is $worn.lower.set>> <br> 你的$worn.upper.cn_name_cap和$worn.under_lower.cn_name_cap都湿透了,<span class="pink">露出了你的<<undertop>>和<<genitals>>。</span> <br> <<else>> <br> 你的$worn.upper.cn_name_cap、$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap都湿透了,<span class="pink">露出了你的<<undertop>>和<<genitals>>。</span> <br> <</if>> <<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3 and $lowerwetstage gte 3 and !$worn.lower.type.includes("naked")>> <<if $worn.upper.set is $worn.lower.set>> <br> 你的$worn.upper.cn_name_cap和$worn.under_upper.cn_name_cap都湿透了,<span class="purple">露出了你的<<breasts>>和<<undies>>。</span> <br> <<else>> <br> 你的$worn.upper.cn_name_cap、$worn.lower.cn_name_cap和$worn.under_upper.cn_name_cap都湿透了,<span class="purple">露出了你的<<breasts>>和<<undies>>。</span> <br> <</if>> <<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and $lowerwetstage gte 3 and !$worn.lower.type.includes("naked")>> <<if $worn.upper.set is $worn.lower.set>> <br> 你的$worn.upper.cn_name_cap湿透了,<span class="purple">露出了你的<<undertop>>和<<undies>>。</span> <br> <<else>> <br> 你的$worn.upper.cn_name_cap和$worn.lower.cn_name_cap都湿透了,<span class="purple">露出了你的<<undertop>>和<<undies>>。</span> <br> <</if>> <<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3>> <br> 你的$worn.upper.cn_name_cap<<upperplural>>湿透了,<span class="purple">露出了你的<<breasts>>。</span> <br> <<elseif !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !playerChastity() and $underlowerwetstage gte 3>> <br> 你的$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap都湿透了,<span class="pink">露出了你的<<genitals>>。</span> <br> <<elseif !$worn.lower.type.includes("naked") and $lowerwetstage gte 3>> <br> 你的$worn.lower.cn_name_cap<<lowerplural>>湿透了,<span class="purple">露出了你的<<undies>>。</span> <br> <<elseif !$worn.under_lower.type.includes("naked") and !playerChastity() and $underlowerwetstage gte 3>> <br> 你的$worn.under_lower.cn_name_cap<<underlowerplural>>湿透了,<span class="pink">露出了你的<<genitals>>。</span> <br> <<elseif !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3>> <br> 你的$worn.under_upper.cn_name_cap<<underupperplural>>湿透了,<span class="pink">露出了你的<<breasts>>。</span> <br> <<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !playerChastity() and $worn.under_lower.state isnot "waist" and !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base>> <<if $worn.under_upper.set is $worn.under_lower.set>> <<if $worn.upper.set is $worn.lower.set>> <br> 你的$worn.upper.cn_name_cap,裙子和$worn.under_upper.cn_name_cap被拉到一边,<span class="pink">露出了你的<<breasts>>和<<genitals>>。</span> <br> <<else>> <br> 你的$worn.upper.cn_name_cap、$worn.lower.cn_name_cap和$worn.under_upper.cn_name_cap被拉到一边,<span class="pink">露出了你的<<breasts>>和<<genitals>>。</span> <br> <</if>> <<else>> <<if $worn.upper.set is $worn.lower.set>> <br> 你的$worn.upper.cn_name_cap、裙子、$worn.under_upper.cn_name_cap和$worn.under_lower.cn_name_cap被拉到一边,<span class="pink">露出了你的<<breasts>>和<<genitals>>。</span> <br> <<else>> <br> 你的$worn.upper.cn_name_cap、$worn.lower.cn_name_cap、$worn.under_upper.cn_name_cap和$worn.under_lower.cn_name_cap被拉到一边,<span class="pink">露出了你的<<breasts>>和<<genitals>>。</span> <br> <</if>> <</if>> <<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !playerChastity() and $worn.under_lower.state isnot "waist">> <<if $worn.upper.set is $worn.lower.set>> <br> 你的$worn.upper.cn_name_cap、裙子和$worn.under_lower.cn_name_cap被拉到一边,<span class="pink">露出了你的<<undertop>>和<<genitals>>。</span> <br> <<else>> <br> 你的$worn.upper.cn_name_cap、$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap被拉到一边,<span class="pink">露出了你的<<undertop>>和<<genitals>>。</span> <br> <</if>> <<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and $worn.lower.exposed is 2 and !$worn.lower.type.includes("naked") and !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base>> <<if $worn.upper.set is $worn.lower.set>> <br> 你的$worn.upper.cn_name_cap、裙子和$worn.under_upper.cn_name_cap被拉到一边,<span class="purple">露出了你的<<breasts>>和<<undies>>。</span> <br> <<else>> <br> 你的$worn.upper.cn_name_cap、$worn.lower.cn_name_cap和$worn.under_upper.cn_name_cap被拉到一边,<span class="purple">露出了你的<<breasts>>和<<undies>>。</span> <br> <</if>> <<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and $worn.lower.exposed is 2 and !$worn.lower.type.includes("naked")>> <<if $worn.upper.set is $worn.lower.set>> <br> 你的$worn.upper.cn_name_cap和裙子被拉到一边,<span class="purple">露出了你的<<undertop>>和<<undies>>。</span> <br> <<else>> <br> 你的$worn.upper.cn_name_cap和$worn.lower.cn_name_cap被拉到一边,<span class="purple">露出了你的<<undertop>>和<<undies>>。</span> <br> <</if>> <<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2>> <br> 你的$worn.upper.cn_name_cap<<upperhas>>被拉到一边,<span class="purple">露出了你的<<breasts>>。</span> <br> <<elseif !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !playerChastity() and $worn.under_lower.state isnot "waist">> <br> 你的$worn.lower.cn_name_cap<<lowerhas>>被拉到一边,$worn.under_lower.cn_name_cap则被拉下,<span class="pink">露出了你的<<genitals>>。</span> <br> <<elseif !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2>> <br> 你的$worn.lower.cn_name_cap<<lowerhas>>被拉到一边,<span class="purple">露出了你的<<undies>>。</span> <br> <<elseif !$worn.under_lower.type.includes("naked") and !playerChastity() and $worn.under_lower.state isnot setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base>> <br> 你的$worn.under_lower.cn_name_cap<<underlowerhas>>被 <<if $worn.under_lower.state is "totheside">> 拉到一边, <<else>> 下拉到你的$worn.under_lower.state处, <</if>> <span class="pink">露出你的<<genitals>>。</span> <br> <<elseif !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base>> <br> 你的$worn.under_upper.cn_name_cap<<underupperhas>>被拉到你的$worn.under_upper.state处,<span class="pink">露出了你的<<breasts>>。</span> <br> <</if>> <</widget>> --> /* Obsolete - replaced with js <<widget "clock">><<silently>> <<if Time.hour gte 12>> <<set _hour to Time.hour - 12>> <<else>> <<set _hour to Time.hour>> <</if>> <<if Time.minute lt 30>> <<switch _hour>> <<case 1>><<set _text_output to "🕐">> <<case 2>><<set _text_output to "🕑">> <<case 3>><<set _text_output to "🕒">> <<case 4>><<set _text_output to "🕓">> <<case 5>><<set _text_output to "🕔">> <<case 6>><<set _text_output to "🕕">> <<case 7>><<set _text_output to "🕖">> <<case 8>><<set _text_output to "🕗">> <<case 9>><<set _text_output to "🕘">> <<case 10>><<set _text_output to "🕙">> <<case 11>><<set _text_output to "🕚">> <<case 0>><<set _text_output to "🕛">> <<default>><<set _text_output to "OHNO">> <</switch>> <<else>> <<switch _hour>> <<case 1>><<set _text_output to "🕜">> <<case 2>><<set _text_output to "🕝">> <<case 3>><<set _text_output to "🕞">> <<case 4>><<set _text_output to "🕟">> <<case 5>><<set _text_output to "🕠">> <<case 6>><<set _text_output to "🕡">> <<case 7>><<set _text_output to "🕢">> <<case 8>><<set _text_output to "🕣">> <<case 9>><<set _text_output to "🕤">> <<case 10>><<set _text_output to "🕥">> <<case 11>><<set _text_output to "🕦">> <<case 0>><<set _text_output to "🕧">> <<default>><<set _text_output to "OHNO">> <</switch>> <</if>> <</silently>><<print _text_output>><</widget>> */ <<widget "statsCaption">> <<printmoney $money true>> <<if !$options.oldclock>> <<clock>> <<else>> <img class="icon_ui" src="img/ui/icon_time.png"> <</if>> <<ampm>> <<if $extendedStats>> <br> <</if>> <img class="icon_ui" src="img/ui/icon_day.png"> <<print Time.weekDayName>> <<if $extendedStats>> <<print Time.month + "月" + ordinalSuffixOf(Time.monthDay)>> <</if>> <</widget>> <<widget "statsMoneyNoImg">> 你有<<printmoney $money true>> <br> <</widget>> <<widget "startingPlayerImage">> <<set $naturalhaircolour to $hairselect>> <<set _filters to { "body": skinColor("t", $skinColor.range, setup.skinColor[$skinColor.natural]), "breasts": skinColor("t", $skinColor.range, setup.skinColor[$skinColor.natural]), "penis": skinColor("t", $skinColor.range, setup.skinColor[$skinColor.natural]), "mouth": skinColor("t", $skinColor.range, setup.skinColor[$skinColor.natural]), }>> <<set _img to setup.tanImg.sidebar["t"]>> <<if $hairlength gte 900>> <<set _hairlengthstage to "feet">> <<elseif $hairlength gte 700>> <<set _hairlengthstage to "thighs">> <<elseif $hairlength gte 600>> <<set _hairlengthstage to "navel">> <<elseif $hairlength gte 400>> <<set _hairlengthstage to "chest">> <<elseif $hairlength gte 200>> <<set _hairlengthstage to "shoulder">> <<else>> <<set _hairlengthstage to "short">> <</if>> <<set _fringelengthstage to "short">> <<if _showClothes is undefined>> <<set _showClothes to true>> <</if>> <<if $player.gender is "m">> <<set _clothesType to "male">> <<elseif $player.gender is "h">> <<if $player.gender_body is "m" or ($player.gender_body is "a" and $player.breastsize lte 3)>> <<set _clothesType to "male">> <<else>> <!-- if $player.gender_body is "f" or ($player.gender_body is "a" and $player.breastsize gt 3)) --> <<set _clothesType to "female">> <</if>> <<else>> <!-- if $player.gender is "f" --> <<set _clothesType to "female">> <</if>> <<if $background is "crossdresser">> <<set _clothesType to (_clothesType is "male" ? "female" : "male")>> <</if>> <div id="img" @class="'hair-'+ $hairselect + ' noAnimations'"> <<charLight "118px" "187px" "limited">> /*Prep for image checks*/ <<switch $player.breastsize>> <<case 12>> <<set _breastSize to 6>> <<case 8 9 10 11>> <<set _breastSize to 5>> <<case 6 7>> <<set _breastSize to 4>> <<case 4 5>> <<set _breastSize to 3>> <<case 3>> <<set _breastSize to 2>> <<case 1 2>> <<set _breastSize to 1>> <<default>> <<set _breastSize to 0>> <</switch>> <<if $player.gender is "m" or $player.gender is "h">> <<set _penisSize to $player.penissize>> <<else>> <<unset _penisSize>> <</if>> <<set _disabled to ["disabled","hidden"]>> <<if $options.sidebarRenderer is undefined>> <<set $options.sidebarRenderer to 'canvas'>> <</if>> <<if $options.sidebarRenderer isnot 'img'>> <<selectmodel "main" "sidebar">> <!-- reuse sidebar cache slot --> <<twinescript>> _modeloptions.body_type = $player.gender_body; _modeloptions.breast_size = _breastSize; _modeloptions.breasts = (!_showUnderwear && !_showClothes) ? "default" : "cleavage"; if (_penisSize isnot undefined) { _modeloptions.penis = $player.virginity.penile is true ? "virgin" : "default"; _modeloptions.penis_size = _penisSize; _modeloptions.balls = $player.gender is "h" ? $player.ballsExist : true; } _modeloptions.skin_type = $skinColor.natural; _modeloptions.skin_tone = $skinColor.range/100; _modeloptions.hair_colour = $hairselect; _modeloptions.hair_fringe_colour = $hairselect; _modeloptions.hair_sides_position = $hairposition; _modeloptions.hair_sides_length = _hairlengthstage; _modeloptions.hair_fringe_length = _hairlengthstage; _modeloptions.left_eye = $eyeselect; _modeloptions.right_eye = $eyeselect; _modeloptions.mouth = "neutral"; _modeloptions.freckles = $player.freckles is true; _modeloptions.toast = _toast is true; _modeloptions.demon_wings_type = $transformationParts.demon.wings; _modeloptions.angel_wings_type = $transformationParts.angel.wings; _modeloptions.fallen_wings_type = $transformationParts.fallenAngel.wings; if (_clothesType is "male") { if (_showClothes) { _modeloptions.worn_upper = 4; /* t-shirt */ _modeloptions.worn_upper_colour = "tangerine"; _modeloptions.worn_lower = 5; /* shorts */ _modeloptions.worn_lower_colour = "blue"; _modeloptions.worn_legs = 2; /* boysgymsocks */ _modeloptions.worn_feet = 1; /* schoolshoes */ } if (_showUnderwear) { _modeloptions.worn_under_lower = 4; /* briefs */ _modeloptions.worn_under_lower_colour = "black"; } } else if (_clothesType is "female") { if (_showClothes) { _modeloptions.worn_upper = 1; /* sundress */ _modeloptions.worn_upper_colour = "white"; _modeloptions.worn_lower = 1; /* sundress */ _modeloptions.worn_lower_colour = "white"; _modeloptions.worn_legs = 3; /* girlsgymsocks */ _modeloptions.worn_feet = 1; /* schoolshoes */ } if (_showUnderwear) { if ($player.breastsize > 3) { _modeloptions.worn_under_upper = 12; /* plainbra */ _modeloptions.worn_under_upper_colour = "pale white"; } _modeloptions.worn_under_lower = 1; /* plainpanties */ _modeloptions.worn_under_lower_colour = "pale white"; } } _modeloptions.crotch_visible = !_showClothes && !_showUnderwear; <</twinescript>> <<rendermodel `($options.sidebarRenderer is 'both' ? 'canvasimg-both' : '')`>> <</if>> <<if $options.sidebarRenderer isnot 'canvas'>> <img class="layer-base" @src="_img.basenoarms" @style="'filter: '+_filters.body"> <img class="layer-basehead" @src="_img.basehead" @style="'filter: '+_filters.body"> <img class="layer-breasts" @src="_img['breasts'+ _breastSize]" @style="'filter: '+_filters.breasts"> <<if $options.tanImgEnabled and $skinColor.tanValues[0] isnot $skinColor.tanValues[1]>> <img class="layer-breasts" @src="_img.baseTanBikini_UUpper + _breastSize + '.png'" @style="'filter: '+_filters.bikiniTop"> <</if>> <img class="layer-base" @src="_img.leftarmidle" @style="'filter: '+_filters.body"> <<if !_disabled.includes($transformationParts.demon.wings)>> <<if $exposed gte 2 and $dontHide is false and $transformationParts.traits.flaunting is "default">> <img class="layer-tailPenisCover" @src="'img/transformations/demon/flauntwings/'+$transformationParts.demon.wings+'.png'"> <<else>> <img class="layer-backhair" @src="'img/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'"> <</if>> <</if>> <<if !_disabled.includes($transformationParts.angel.wings)>> <img class="layer-backhair" @src="'img/transformations/angel/rightwing/'+$transformationParts.angel.wings+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fallenAngel.wings)>> <img class="layer-backhair" @src="'img/transformations/fallen/rightwing/'+$transformationParts.fallenAngel.wings+'.png'"> <</if>> <img class="layer-base" @src="_img.rightarmidle" @style="'filter: '+_filters.body"> <<if $hairposition is "front">> <img class="layer-hairforwards colour-hair" @src="'img/hair/sides/default/' + _hairlengthstage + '.png'"> <<else>> <img class="layer-backhair colour-hair" @src="'img/hair/sides/default/' + _hairlengthstage + '.png'"> <</if>> <img class="layer-fronthair colour-hair" @src="'img/hair/fringe/default/' + _fringelengthstage + '.png'"> <<if _hairlengthstage is "thighs" and $hairtype is "default">> <img class="layer-backhair colour-hair" src="img/hair/red/backhairthighsred.png"> <<elseif _hairlengthstage is "feet" and $hairtype is "default">> <img class="layer-backhair colour-hair" src="img/hair/red/backhairfeetred.png"> <</if>> <!-- P image insert here - This is not compatible with female pdmod, requires additional editing - add new layer in base.css--> <<if _penisSize isnot undefined and _showClothes is false and _showUnderwear is false>> <<if $player.virginity.penile is true>> <img class="layer-penis" @src="_img['penis_virgin' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis"> <<else>> <img class="layer-penis" @src="_img['penis' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis"> <</if>> <</if>> <<if !$options.tanImgEnabled>> <<set $options.tanImgEnabled to true>> <<set _tanReset to true>> <</if>> <<faceimg 1>> <<if _tanReset>> <<set $options.tanImgEnabled to false>> <<unset _tanReset>> <</if>> <<if _clothesType is "male">> <<if _showClothes is true>> <div class="clothes-div layer-upper"> <img class="anim-idle-2f clothes-tangerine" src="img/clothes/upper/tshirt/full.png"> </div> <div class="clothes-div layer-rightarmclothes"> <img class="anim-idle-2f clothes-tangerine" src="img/clothes/upper/tshirt/right.png"> </div> <div class="clothes-div layer-leftarmclothes"> <img class="anim-idle-2f clothes-tangerine" src="img/clothes/upper/tshirt/left.png"> </div> <div class="clothes-div layer-lower"> <img class="anim-idle-2f clothes-blue" src="img/clothes/lower/shorts/full.png"> </div> <div class="clothes-div layer-legs"> <img class="anim-idle-2f" src="img/clothes/legs/boysgymsocks/full.png"> </div> <div class="clothes-div layer-feet"> <img class="anim-idle-2f" src="img/clothes/feet/schoolshoes/full.png" style=""> </div> <</if>> <<if _showUnderwear is true>> <div class="clothes-div layer-under_lower"> <img class="anim-idle-2f clothes-black" src="img/clothes/under_lower/briefs/full.png"> <img class="anim-idle-2f " src="img/clothes/under_lower/briefs/acc.png"> </div> <</if>> <<elseif _clothesType is "female">> <<if _showClothes is true>> <div class="clothes-div layer-upper"> <img class="anim-idle-1f clothes-white" src="img/clothes/upper/sundress/full.png"> <img class="anim-idle-1f clothes-white" src="img/clothes/upper/sundress/0.png"> </div> <div class="clothes-div layer-lower"> <img class="anim-idle-1f clothes-white" src="img/clothes/lower/sundress/full.png"> <img class="anim-idle-1f clothes-white" @src="'img/clothes/upper/sundress/'+_breastSize+'.png'"> </div> <div class="clothes-div layer-legs"> <img class="anim-idle-1f" src="img/clothes/legs/girlsgymsocks/full.png"> </div> <div class="clothes-div layer-feet"> <img class="anim-idle-2f" src="img/clothes/feet/schoolshoes/full.png" style=""> </div> <</if>> <<if _showUnderwear is true>> <<if $player.breastsize gt 3>> <div class="clothes-div layer-under_upper"> <img class="anim-idle-2f clothes-pale-white" src="img/clothes/under_upper/plainbra/full.png"> <img class="anim-idle-2f clothes-pale-white" @src="'img/clothes/under_upper/plainbra/'+_breastSize+'.png'"> </div> <</if>> <div class="clothes-div layer-under_lower"> <img class="anim-idle-1f clothes-pale-white" src="img/clothes/under_lower/plainpanties/full.png"> </div> <</if>> <</if>> <</if>> <!-- renderer switch --> </div> <</widget>> <<widget "startingPlayerImageUpdate">> <<if $passage is "Start" and StartConfig.enableImages is true>> <<replace #startingPlayerImage>> <<startingPlayerImage>> <</replace>> <</if>> <</widget>>
测试
<<widget "traumaclamp">> <<if $trauma gte $traumamax>> <<set $beauty -= (($trauma - $traumamax) / 5)>> <</if>> <<if $innocencestate is 1 and $trauma gt 0>> <<set $innocencetrauma += $trauma>> <<set $trauma to 0>> <</if>> <<set $trauma = Math.clamp($trauma, 0, $traumamax)>> <</widget>> <<widget "sleep_clamp">> <<set $stress = Math.clamp($stress, 0, $stressmax)>> <<arousalclamp>> <<set $tiredness = Math.clamp($tiredness, 0, 2000)>> <</widget>> <<widget "caption_clamp">> <<set $stress = Math.clamp($stress, 0, $stressmax)>> <<set $enemyanger to Math.clamp($enemyanger, 0, 200)>> <<set $audienceexcitement to Math.clamp($audienceexcitement, 0, 100)>> <<set $audiencearousal to Math.clamp($audiencearousal, 0, 100)>> <</widget>> <<widget "clamp">> <<traumaclamp>> <<caption_clamp>> <<set $beauty = Math.clamp($beauty, 0, $beautymax)>> <<set $physique = Math.clamp($physique, 0, $physiquesize)>> <<set $upperwet = Math.clamp($upperwet, 0, 200)>> <<set $lowerwet = Math.clamp($lowerwet, 0, 200)>> <<set $underlowerwet = Math.clamp($underlowerwet, 0, 200)>> <<set $underupperwet = Math.clamp($underupperwet, 0, 200)>> <<set $seductionskill = Math.clamp($seductionskill, 0, 1000)>> <<set $oralskill = Math.clamp($oralskill, 0, 1000)>> <<set $vaginalskill = Math.clamp($vaginalskill, 0, 1000)>> <<set $analskill = Math.clamp($analskill, 0, 1000)>> <<set $handskill = Math.clamp($handskill, 0, 1000)>> <<set $feetskill = Math.clamp($feetskill, 0, 1000)>> <<set $bottomskill = Math.clamp($bottomskill, 0, 1000)>> <<set $thighskill = Math.clamp($thighskill, 0, 1000)>> <<set $chestskill = Math.clamp($chestskill, 0, 1000)>> <<set $penileskill = Math.clamp($penileskill, 0, 1000)>> <<set $earSlime.corruption = Math.clamp($earSlime.corruption, 0, 100)>> <<set $milk_volume to Math.clamp($milk_volume, 24, $milk_max)>> <<set $semen_volume to Math.clamp($semen_volume, 0, $semen_max)>> <<set $semen_amount = Math.clamp($semen_amount, 0, $semen_volume)>> <<set $milk_amount = Math.clamp($milk_amount, 0, $milk_volume)>> <<set $lactation_pressure = Math.clamp($lactation_pressure, 0, 100)>> <<set $nectar_addiction = Math.clamp($nectar_addiction, 0, 200)>> <<set $hygiene = Math.clamp($hygiene, 0, 2000)>> <<arousalclamp>> <<set $tiredness = Math.clamp($tiredness, 0, 2000)>> <<set $hairlength = Math.clamp($hairlength, 0, 1000)>> <<set $fringelength = Math.clamp($fringelength, 0, 1000)>> <<if $gamemode is "soft">> <<set $control = $controlmax>> <<else>> <<set $control = Math.clamp($control, 0, $controlmax)>> <</if>> <<set $awareness = Math.clamp($awareness, -200, 1000)>> <<set $submissive = Math.clamp($submissive, 0, 2000)>> /* note: $player.virginity.* is truthy even after it's taken */ <<if $virginityProtected or $player.virginity.vaginal is true and $player.virginity.penile is true>> <<set $purity = Math.clamp($purity, 0, 1000)>> <<else>> <<set $purity = Math.clamp($purity, 0, 999)>> <</if>> <<set $orgasmcount = Math.clamp($orgasmcount, 0, 25)>> <<set $willpower = Math.clamp($willpower, 0, $willpowermax)>> <<set $orphan_hope = Math.clamp($orphan_hope, -50, 50)>> <<set $orphan_reb = Math.clamp($orphan_reb, -50, 50)>> <<set $english to Math.clamp($english, 0, 1000)>> <<set $maths to Math.clamp($maths, 0, 1000)>> <<set $science to Math.clamp($science, 0, 1000)>> <<set $history to Math.clamp($history, 0, 1000)>> <<set $school to Math.clamp($school, 0, 4000)>> <<set $cool to Math.clamp($cool, 0, $coolmax)>> <<set $delinquency to Math.clamp($delinquency, 0, 1000)>> <<set $skulduggery to Math.clamp($skulduggery, 0, 1000)>> <<set $swimmingskill to Math.clamp($swimmingskill, 0, 1000)>> <<set $athletics to Math.clamp($athletics, 0, 1000)>> <<set $tending to Math.clamp($tending, 0, 1000)>> <<painclamp>> <<set $housekeeping to Math.clamp($housekeeping, 0, 1000)>> <<if $gamemode is "soft">> <<set $pain to Math.clamp($pain, 0, 0)>> <<else>> <<set $pain to Math.clamp($pain, 0, 200)>> <</if>> <<set $facebruise to Math.clamp($facebruise, 0, 100)>> <<set $chestbruise to Math.clamp($chestbruise, 0, 100)>> <<set $tummybruise to Math.clamp($tummybruise, 0, 100)>> <<set $vaginabruise to Math.clamp($vaginabruise, 0, 100)>> <<set $penisbruise to Math.clamp($penisbruise, 0, 100)>> <<set $anusbruise to Math.clamp($anusbruise, 0, 100)>> <<set $bottombruise to Math.clamp($bottombruise, 0, 100)>> <<set $thighbruise to Math.clamp($thighbruise, 0, 100)>> <<set $neckbruise to Math.clamp($neckbruise, 0, 100)>> <<set $masochism to Math.clamp($masochism, 0, 1000)>> <<set $sadism to Math.clamp($sadism, 0, 1000)>> <<set $player.breastsize to Math.clamp($player.breastsize, 0, 12)>> <<set $player.bottomsize to Math.clamp($player.bottomsize, 0, 8)>> <<set $player.penissize to Math.clamp($player.penissize, -2, 4)>> <<set $ballssize to Math.clamp($ballssize, -2, 4)>> <<set $mouthsensitivity to Math.clamp($mouthsensitivity, 1, 4)>> <<set $breastsensitivity to Math.clamp($breastsensitivity, 1, 4)>> <<set $bottomsensitivity to Math.clamp($bottomsensitivity, 1, 4)>> <<set $genitalsensitivity to Math.clamp($genitalsensitivity, 1, 4)>> <<set $exhibitionism to Math.clamp($exhibitionism, 0, 100)>> <<set $promiscuity to Math.clamp($promiscuity, 0, 100)>> <<set $deviancy to Math.clamp($deviancy, 0, 100)>> <<set $hallucinogen to Math.clamp($hallucinogen, 0, 1000)>> <<set $drunk to Math.clamp($drunk, 0, 1000)>> <<set $drugged to Math.clamp($drugged, 0, 1000)>> <</widget>> <<widget "fameclamp">> <!-- clamp all fames between 0 and 2k --> <<for _t range Object.keys($fame)>> <<set $fame[_t] to Math.clamp($fame[_t], 0, 2000)>> <</for>> <!-- limit preg fame growth by the number of actual pregnancies --> <<set $fame.pregnancy to Math.clamp($fame.pregnancy, 0, Math.clamp(playerNormalPregnancyTotal(),1,8) * 250)>> <<set $fame.scrap to Math.clamp($fame.scrap, 0, 2000)>> <<set $fame.good to Math.clamp($fame.good, 0, 2000)>> <<set $fame.business to Math.clamp($fame.business, 0, 2000)>> <<set $fame.pimp to Math.clamp($fame.pimp, 0, 2000)>> <<set $fame.social to Math.clamp($fame.social, 0, 2000)>> <<set $fame.model to Math.clamp($fame.model, 0, 2000)>> <</widget>> <<widget "maxDefaultActionSetsclamp">> <<set $maxDefaultActionSets to Math.clamp($maxDefaultActionSets, 1, 10)>> <</widget>> <<widget "painclamp">> <<if $gamemode is "soft">> <<set $pain to Math.clamp($pain, 0, 0)>> <<else>> <<set $_minPain to 0>> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milkFullPain gt 200>> <<set $_minPain += $milkFullPain ? Math.ceil(($milkFullPain - 200) / 5) : 0>> <<if !$daily.milkFullPainMessage>> <<set $milkFullPainMessage to 1>> <<set $effectsmessage to 1>> <</if>> <</if>> <<set $pain to Math.clamp($pain, Math.clamp($_minPain,0,50), 200)>> <</if>> <</widget>> <<widget "arousalclamp">> <<set $_minArousal to playerHeatMinArousal() + playerRutMinArousal()>> <<set $arousal = Math.clamp($arousal, Math.clamp($_minArousal,0,4000), $arousalmax)>> <</widget>>
<<widget "deviancy1">> <<deviancyN 1>> <</widget>> <<widget "deviancy2">> <<deviancyN 2>> <</widget>> <<widget "deviancy3">> <<deviancyN 3>> <</widget>> <<widget "deviancy4">> <<deviancyN 4>> <</widget>> <<widget "deviancy5">> <<deviancyN 5>> <</widget>> <<widget "deviancy6">> <<deviancyN 6>> <</widget>> <<widget "deviancyN">> <<set $_n to _args[0]>> <<set $_scaledDeviancyMax to 20 * $_n>> <<if $control lt $controlmax>> <<if $_n is 6>> 如此堕落的行径<span class="green">彻底恢复了你的控制感</span>,<span class="red">但你的精神受到了打击</span>。 <<elseif $deviancy lt $_scaledDeviancyMax>> 这样淫荡的行为会让你感到兴奋,<span class="green">你的控制感和自我价值感缓慢地恢复了</span>,但也只是暂时的。 <<else>> 做出这样的淫荡行为会让你兴奋,但并不足以驱散笼罩在你头上的阴霾。<span class="pink">也许你需要做一些更极端的事情?</span> <</if>> <<else>> <<if $_n is 6>> 你已感到一切尽在掌握之中,<span class="red">但为徒劳的堕落行径而感到空虚。</span> <<elseif $deviancy lt $_scaledDeviancyMax>> 尽管你已感到一切尽在掌握之中,如此的猥亵行为仍然<span class="green">抚慰</span>了你,并让你感到兴奋异常。 <<else>> 你已感到一切尽在掌控之中。即使这种行为<span class="pink">过于平淡而无法抚慰你</span>,但它还是让你感到非常的兴奋。 <</if>> <</if>> <!-- separating the code from the written text --> <<if $_n is 6>> <<set $deviancy += ($control lt $controlmax ? 2 : 1)>> <<if $control lt $controlmax>><<set $control to $controlmax>><<gggcontrol>><</if>><<trauma 40>><<ggtrauma>> <<elseif $deviancy lt $_scaledDeviancyMax>> <<set $deviancy += ($control lt $controlmax ? 2 : 1)>> <<if $control lt $controlmax>> <<ggcontrol>> <</if>> <<control 25>><<stress $_n -300>><<combattrauma `$_n * -30`>><<ltrauma>><<lstress>> <<else>> <<if V.daily["deviancyStress" + $_n] isnot 1 and $statFreeze isnot true>> <<set V.daily["deviancyStress" + $_n] to 1>><<lstress>><<stress $_n -100>> <</if>> <</if>> <<arousal `$_n * 100`>><<garousal>> <br><br> <<set $deviancy to Math.clamp($deviancy, 0, 100)>> <</widget>> <<widget "combatdeviancy1">> <<combatdeviancyN 1>> <</widget>> <<widget "combatdeviancy2">> <<combatdeviancyN 2>> <</widget>> <<widget "combatdeviancy3">> <<combatdeviancyN 3>> <</widget>> <<widget "combatdeviancy4">> <<combatdeviancyN 4>> <</widget>> <<widget "combatdeviancy5">> <<combatdeviancyN 5>> <</widget>> <<widget "combatdeviancy6">> <<combatdeviancyN 6>> <</widget>> <<widget "combatdeviancyN">> <<set $_n to _args[0]>> <<if $consensual is 1 or $_n is 6>> <<set $_scaledDeviancyMax to 20 * $_n>> <<if $deviancy lt $_scaledDeviancyMax>> <<set $deviancy += ($control lt $controlmax ? 2 : 1)>> <<if $control lt $controlmax>> <<set _combat_deviancy_success to (_combat_deviancy_success gte $_n ? _combat_deviancy_success : $_n)>> <<if $_n is 6>><<set $control to $controlmax>><<else>><<control 25>><</if>> <<else>> <<set _combat_deviancy_max_control to $_n>> <</if>> <<if $_n is 6>><<combattrauma 40>><<else>><<stress $_n -300>><<combattrauma `$_n * -30`>><</if>> <<else>> <<set _combat_deviancy_failure to $_n>> <<if V.daily["deviancyStress" + $_n] isnot 1 and $statFreeze isnot true>> <<set V.daily["deviancyStress" + $_n] to 1>><<stress $_n -100>> <</if>> <</if>> <<arousal `$_n * 100`>> <</if>> <<set $deviancy to Math.clamp($deviancy, 0, 100)>> <</widget>> <<widget "combat_deviancy_text">> <<if _combat_deviancy_success>> <br> <<if _combat_deviancy_success is 6>> 你堕落的疯狂行径<span class="green">彻底恢复了你的控制感</span>,<span class="red">但对你的精神状态造成了损伤</span>。<<gggcontrol>><<ggtrauma>><<ggarousal>> <<else>> 你背德的行为<span class="green">让你恢复了对自己的控制。</span><<ggcontrol>><<ltrauma>><<lstress>><<garousal>> <</if>> <<elseif _combat_deviancy_max_control>> <br> <<if _combat_deviancy_success is 6>> 你已感到一切尽在掌握之中,<span class="red">但为徒劳的堕落行径而感到空虚。</span><<gggcontrol>><<ggtrauma>><<ggarousal>> <<else>> 你背德的行为<span class="green">抚慰了你的心灵,同时也愉悦了你的身体。</span><<ltrauma>><<lstress>><<garousal>> <</if>> <<elseif _combat_deviancy_failure>> <br> 你的行为是背德的。<span class="pink">但这还不够,无法平复你内心的躁动。</span><<garousal>> <</if>> <</widget>>
<<widget "disable">> <<if $penisuse is "cover">> <<set $penisuse to 0>> <</if>> <<if $anususe is "cover">> <<set $anususe to 0>> <</if>> <<if $vaginause is "cover">> <<set $vaginause to 0>> <</if>> <<if $penisuse is "clit">> <<set $penisuse to 0>><<set $penisstate to 0>> <<if $NPCList[$penistarget].vagina is "frot">> <<set $NPCList[$penistarget].vagina to 0>> <<set $NPCList[$penistarget].location.genitals to 0>> <</if>> <</if>> <<if $penisuse is "otheranusrub">> <<set $penisuse to 0>> <<set $penisstate to 0>> <<if $NPCList[$penistarget].vagina is "otheranusfrot">> <<set $NPCList[$penistarget].vagina to 0>> <<set $NPCList[$penistarget].location.genitals to 0>> <</if>> <<if $NPCList[$penistarget].penis is "otheranusfrot">> <<set $NPCList[$penistarget].penis to 0>> <<set $NPCList[$penistarget].location.genitals to 0>> <</if>> <</if>> <<if $feetuse is "othervagina">> <<set $feetuse to 0>> <<if $NPCList[$feettarget].vagina is "feet">> <<set $NPCList[$feettarget].vagina to 0>> <</if>> <</if>> <<if $feetuse is "penis">> <<set $feetuse to 0>> <<if $NPCList[$feettarget].penis is "feet">> <<set $NPCList[$feettarget].penis to 0>> <</if>> <</if>> <<disablearms>> <<if $bottomuse is "penis">> <<set $bottomuse to 0>><<set $anusstate to 0>><<set $anususe to 0>> <<if $NPCList[$anustarget].penis is "cheeks">> <<set $NPCList[$anustarget].penis to 0>> <<set $NPCList[$anustarget].location.genitals to 0>> <</if>> <</if>> <<if $bottomuse is "mouth">> <<set $bottomuse to 0>> <<if $NPCList[$anustarget].mouth is "bottom">> <<set $NPCList[$anustarget].mouth to 0>> <<if $NPCList[$anustarget].penis is "othermouth">> <<set $NPCList[$anustarget].penis to 0>> <<set $NPCList[$anustarget].location.head to 0>> <</if>> <<if $NPCList[$anustarget].vagina is "othermouth">> <<set $NPCList[$anustarget].vagina to 0>> <<set $NPCList[$anustarget].location.head to 0>> <</if>> <</if>> <</if>> <<if $thighuse is "penis">> <<set $thighuse to 0>> <<if $NPCList[$thightarget].penis is "thighs">> <<set $NPCList[$thightarget].penis to 0>> <<set $NPCList[$thightarget].location.genitals to 0>> <</if>> <</if>> <<if $thighuse is "mouth">> <<set $thighuse to 0>> <<if $NPCList[$thightarget].mouth is "thigh">> <<set $NPCList[$thightarget].mouth to 0>> <<if $NPCList[$thightarget].penis is "othermouth">> <<set $NPCList[$thightarget].penis to 0>> <<set $NPCList[$thightarget].location.head to 0>> <</if>> <<if $NPCList[$thightarget].vagina is "othermouth">> <<set $NPCList[$thightarget].vagina to 0>> <<set $NPCList[$thightarget].location.head to 0>> <</if>> <</if>> <</if>> <<if $chestuse is "penis">> <<set $chestuse to 0>> <<if $NPCList[$chesttarget].penis is "chest">> <<set $NPCList[$chesttarget].penis to 0>> <<set $NPCList[$chesttarget].location.genitals to 0>> <</if>> <</if>> <<if $feetuse isnot "grappled" and $feetuse isnot "bound" and $feetuse isnot "legLock" and $feetuse isnot "legLocked">> <<set $feetuse to 0>> <</if>> <<for _i = 0; _i < $tentacles.max; _i++>> <<if $tentacles[_i].head is "feet">> <<set $leftleg to 0>> <<set $rightleg to 0>> <<set $tentacles[_i].head to 0>> <<elseif $tentacles[_i].head is "leftarm">> <<set $leftarm to 0>> <<set $leftarmstate to 0>> <<set $tentacles[_i].head to 0>> <<elseif $tentacles[_i].head is "rightarm">> <<set $rightarm to 0>> <<set $rightarmstate to 0>> <<set $tentacles[_i].head to 0>> <</if>> <</for>> <</widget>> <<widget "disablearms">> <<disableleftarm>> <<disablerightarm>> <</widget>> <<widget "disableleftarm">> <<if $leftarm is "othervagina">> <<if $NPCList[$lefttarget].vagina is "leftarm">> <<set $NPCList[$lefttarget].vagina to 0>> <</if>> <</if>> <<if $leftarm is "dildoOtherPussyFuck" or $leftarm is "dildoOtherPussyTease">> <<if $NPCList[$lefttarget].vagina is "leftDildo">> <<set $NPCList[$lefttarget].vagina to 0>> <</if>> <<unset $currentSexToyLeft>> <</if>> <<if $leftarm is "dildoOtherAnusFuck" or $leftarm is "dildoOtherAnusTease">> <<if $NPCList[$lefttarget].vagina is "leftDildoAnus">> <<set $NPCList[$lefttarget].vagina to 0>> <</if>> <<if $NPCList[$lefttarget].penis is "leftDildoAnus">> <<set $NPCList[$lefttarget].penis to 0>> <</if>> <<unset $currentSexToyLeft>> <</if>> <<if $leftarm is "strokerOtherPenisFuck" or $leftarm is "strokerOtherPenisTease">> <<if $NPCList[$lefttarget].penis is "leftStroker">> <<set $NPCList[$lefttarget].penis to 0>> <</if>> <<unset $currentSexToyLeft>> <</if>> <<if $leftarm is "penis">> <<if $NPCList[$lefttarget].penis is "leftarm">> <<set $NPCList[$lefttarget].penis to 0>> <</if>> <</if>> <<if $leftarm isnot "grappled" and $leftarm isnot "bound" and $leftarm isnot "struggle">> <<set $leftarm to 0>> <</if>> <<if ["dildoSelfPussy","dildoSelfPussyTease","dildoSelfAnus","dildoSelfAnusTease","strokerSelfPenis","strokerSelfPenisTease"].includes($leftarm)>> <<set $leftarm to 0>> <</if>> <<unset $stealstateleft>> <</widget>> <<widget "disablerightarm">> <<if $rightarm is "othervagina">> <<if $NPCList[$righttarget].vagina is "rightarm">> <<set $NPCList[$righttarget].vagina to 0>> <</if>> <</if>> <<if $rightarm is "dildoOtherPussyFuck" or $rightarm is "dildoOtherPussyTease">> <<if $NPCList[$righttarget].vagina is "rightDildo">> <<set $NPCList[$righttarget].vagina to 0>> <</if>> <<unset $currentSexToyRight>> <</if>> <<if $rightarm is "dildoOtherAnusFuck" or $rightarm is "dildoOtherAnusTease">> <<if $NPCList[$righttarget].vagina is "rightDildoAnus">> <<set $NPCList[$righttarget].vagina to 0>> <</if>> <<if $NPCList[$righttarget].penis is "rightDildoAnus">> <<set $NPCList[$righttarget].penis to 0>> <</if>> <<unset $currentSexToyRight>> <</if>> <<if $rightarm is "strokerOtherPenisFuck" or $rightarm is "strokerOtherPenisTease">> <<if $NPCList[$righttarget].penis is "rightStroker">> <<set $NPCList[$righttarget].penis to 0>> <</if>> <<unset $currentSexToyRight>> <</if>> <<if $rightarm is "penis">> <<if $NPCList[$righttarget].penis is "rightarm">> <<set $NPCList[$righttarget].penis to 0>> <</if>> <</if>> <<if $rightarm isnot "grappled" and $rightarm isnot "bound" and $rightarm isnot "struggle">> <<set $rightarm to 0>> <</if>> <<if ["dildoSelfPussy","dildoSelfPussyTease","dildoSelfAnus","dildoSelfAnusTease","strokerSelfPenis","strokerSelfPenisTease"].includes($rightarm)>> <<set $rightarm to 0>> <</if>> <<unset $stealstateright>> <</widget>>
/* Deprecated */ /* <<widget "effectstime">> <<time>> <<if $time gte 1440>> <<set $time -= 1440>><<set $days += 1>><<set $weekday += 1>> <<if $weekday gte 8>><<set $weekday -= 7>><<week>><</if>> <<print "<<if $"+"o"+"bj"+"ec"+"t"+"Ve"+"rs"+"io"+"n"+".t"+"es"+"t isnot undefined>><<set $"+"f"+"e"+"at"+"s."+"lo"+"c"+"k"+"e"+"d to true>><</if>>">> <<time>> <<day>> <<set $physiquechange to 1>> <</if>> <<time>> <<if $minute gte 60>> <<hour>> <</if>> <</widget>> */ <<widget "effectswater">> <<set $wetintro to 0>> <<if $squidcount is 1>> <span class="purple">你感觉鱿鱼在挑逗你的<<genitals>>。</span> <<garousal>><<arousal 100 "genitals">> <<elseif $squidcount is 2>> <span class="purple">你感觉鱿鱼们在挑逗你的<<genitals>>和胸部。</span> <<garousal>><<arousal 100 "breasts">><<arousal 100 "genitals">> <<elseif $squidcount is 3>> <span class="purple">你感觉鱿鱼们在挑逗你的<<genitals>>和<<breasts>>。</span> <<garousal>><<arousal 200 "breasts">><<arousal 100 "genitals">> <<elseif $squidcount is 4>> <span class="purple">你感觉鱿鱼们在挑逗你的<<genitals>>,<<breasts>>,和<<bottom>>。</span> <<garousal>><<arousal 200 "breasts">><<arousal 100 "genitals">><<arousal 100 "bottom">> <<elseif $squidcount gte 5>> <<set _squidArousal to ($squidcount * 30)>> <span class="purple">你感觉那只$squidcount正在挑逗你的<<genitals>>、<<breasts>>、<<bottom>>和其他身体部位。</span> <<garousal>><<arousal _squidArousal "breasts">><<arousal _squidArousal "genitals">><<arousal _squidArousal "bottom">> <</if>> <<if !$worn.upper.type.includes("naked") and !waterproofCheck($worn.upper)>> <<if $upperwet gte 100 and $upperwetstage lt 3>> <<set $upperwetstage to 3>><<set $wetintro to 2>> <span class="lewd">水弄湿了你的$worn.upper.cn_name_cap,透出了里面的<<undertop>>。</span> <<elseif $upperwet lt 90 and $upperwetstage gte 3>> <<set $upperwetstage to 2>> <span class="green">你的$worn.upper.cn_name_cap<<upperhas>>干了,这让你的<<undertop>>被重新遮挡了起来。</span> <<elseif $upperwet gte 80 and $upperwetstage lt 2>> <<set $upperwetstage to 2>><<set $wetintro to 1>> <span class="purple">你的$worn.upper.cn_name_cap<<upperplural>>湿透了。</span> <<elseif $upperwet lt 70 and $upperwetstage gte 2>> <<set $upperwetstage to 1>> <span class="green">你的$worn.upper.cn_name_cap<<upperplural>>变干了。</span> <<elseif $upperwet gte 50 and $upperwetstage lt 1>> <<set $upperwetstage to 1>> <span class="blue">你的$worn.upper.cn_name_cap<<upperplural>>湿了。</span> <<elseif $upperwet lt 40 and $upperwetstage gte 1>> <<set $upperwetstage to 0>> <span class="green">你的$worn.upper.cn_name_cap<<upperplural>>干了。</span> <</if>> <</if>> <<if !$worn.lower.type.includes("naked") and !waterproofCheck($worn.lower)>> <<if $lowerwet gte 100 and $lowerwetstage lt 3>> <<set $lowerwetstage to 3>><<set $wetintro to 2>> <span class="lewd">水弄湿了你的$worn.lower.cn_name_cap,透出了里面的<<undies>>。</span> <<elseif $lowerwet lt 90 and $lowerwetstage gte 3>> <<set $lowerwetstage to 2>> <span class="green">你的$worn.lower.cn_name_cap<<lowerhas>>干了,遮住了你的<<undies>>。</span> <<elseif $lowerwet gte 80 and $lowerwetstage lt 2>> <<set $lowerwetstage to 2>><<set $wetintro to 1>> <span class="purple">你的$worn.lower.cn_name_cap<<lowerplural>>湿了。</span> <<elseif $lowerwet lt 70 and $lowerwetstage gte 2>> <<set $lowerwetstage to 1>> <span class="green">你的$worn.lower.cn_name_cap<<lowerplural>>干了。</span> <<elseif $lowerwet gte 50 and $lowerwetstage lt 1>> <<set $lowerwetstage to 1>> <span class="blue">你的$worn.lower.cn_name_cap<<lowerplural>>湿了。</span> <<elseif $lowerwet lt 40 and $lowerwetstage gte 1>> <<set $lowerwetstage to 0>> <span class="green">你的$worn.lower.cn_name_cap<<lowerplural>>干了。</span> <</if>> <</if>> <<if !$worn.under_lower.type.includes("naked") and !playerChastity() and !waterproofCheck($worn.under_lower)>> <<if $underlowerwet gte 100 and $underlowerwetstage lt 3 and $pantiesSoaked>> <<set $underlowerwetstage to 3>> <<effectsarousalsoak>> <<elseif $underlowerwet gte 100 and $underlowerwetstage lt 3>> <<set $underlowerwetstage to 3>><<set $wetintro to 2>> <span class="lewd">水弄湿了你的$worn.under_lower.cn_name_cap,透出了你<<genitals>>。</span> <<elseif $underlowerwet lt 90 and $underlowerwetstage gte 3>> <<set $underlowerwetstage to 2>> <span class="green">你的$worn.under_lower.cn_name_cap<<underlowerhas>>干了,遮住了你<<genitals>>。</span> <<elseif $underlowerwet gte 80 and $underlowerwetstage lt 2>> <<set $underlowerwetstage to 2>><<set $wetintro to 1>> <span class="purple">你的$worn.under_lower.cn_name_cap<<underlowerplural>>湿了。</span> <<elseif $underlowerwet lt 70 and $underlowerwetstage gte 2>> <<set $underlowerwetstage to 1>> <span class="green">$worn.under_lower.cn_name_cap<<underlowerplural>>干了。</span> <<elseif $underlowerwet gte 50 and $underlowerwetstage lt 1>> <<set $underlowerwetstage to 1>> <span class="blue">你的$worn.under_lower.cn_name_cap<<underlowerplural>>湿了。</span> <<elseif $underlowerwet lt 40 and $underlowerwetstage gte 1>> <<set $underlowerwetstage to 0>> <span class="green">你的$worn.under_lower.cn_name_cap<<underlowerplural>>干了。</span> <</if>> <</if>> <<if !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity") and !waterproofCheck($worn.under_upper)>> <<if $underupperwet gte 100 and $underupperwetstage lt 3>> <<set $underupperwetstage to 3>><<set $wetintro to 2>> <span class="lewd">水弄湿了你的$worn.under_upper.cn_name_cap,透出了你<<breasts>>。</span> <<elseif $underupperwet lt 90 and $underupperwetstage gte 3>> <<set $underupperwetstage to 2>> <span class="green">你的$worn.under_upper.cn_name_cap<<underupperhas>>变干了,遮住了你<<breasts>>。</span> <<elseif $underupperwet gte 80 and $underupperwetstage lt 2>> <<set $underupperwetstage to 2>><<set $wetintro to 1>> <span class="purple">你的$worn.under_upper.cn_name_cap<<underupperplural>>湿了。</span> <<elseif $underupperwet lt 70 and $underupperwetstage gte 2>> <<set $underupperwetstage to 1>> <span class="green">你的$worn.under_upper.cn_name_cap<<underupperplural>>干了。</span> <<elseif $underupperwet gte 50 and $underupperwetstage lt 1>> <<set $underupperwetstage to 1>> <span class="blue">你的$worn.under_upper.cn_name_cap<<underupperplural>>湿了。</span> <<elseif $underupperwet lt 40 and $underupperwetstage gte 1>> <<set $underupperwetstage to 0>> <span class="green">你的$worn.under_upper.cn_name_cap<<underupperplural>>干了。</span> <</if>> <</if>> <<if $wetintro gte 2 and !$possessed>> <<exposure>> <<if $exhibitionism gte 55>> <<if !$worn.face.type.includes("blindfold")>> 你低头看到自己的衣服紧贴身上,已经变得完全的透明——这让你感到一种色色的快感。 <<else>> 你的衣服紧贴在身上,已经变得完全的透明——这让你感到一种色色的快感。 <</if>> <<else>> <<if !$worn.face.type.includes("blindfold")>> 你惊恐地低头看去,你的衣服紧贴在身上,已经完全透明了。 <<else>> 你的衣服紧贴在身上,已经变得完全的透明……现在,恐惧盘旋在你的脑海。 <</if>> <</if>> <<covered>> <br><br> <<elseif $wetintro gte 1 and !$possessed>> <<if $exhibitionism gte 35>> <<if !$worn.face.type.includes("blindfold")>> 你低头看到自己的衣服紧贴身上,已经变得半隐半现——这让你感到一种色色的快感。 <<else>> 你的衣服紧贴在身上,已经变得半隐半现——这让你感到一种色色的快感。 <</if>> <<else>> <<if !$worn.face.type.includes("blindfold")>> 你焦急地低头看去,你的衣服紧贴在身上,已经变得半隐半现。 <<else>> 你的衣服紧贴在身上,已经变得半隐半现。 <</if>> <</if>> <br><br> <</if>> <</widget>> <<widget "effectsarousalsoak">> <<if $lowerwetstage is 3 or $worn.lower.type.includes("naked")>> <!-- If clothing above underwear is also wet, or missing --> <<set $wetintro to 2>> <span class="lewd">你的体液弄湿了你的$worn.under_lower.cn_name_cap,让你的<<genitals>>直接暴露在视野之中。</span> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <span class="lewd">你的体液弄湿了你的$worn.under_lower.cn_name_cap,让你的<<genitals>>暴露在$worn.lower.cn_name_cap之下。</span> <<else>> <span class="lewd">你的体液弄湿了你的$worn.under_lower.cn_name_cap。</span> <</if>> <<if $wetintro is 0 and $underupperwet lt 100>> <<if $exhibitionism lt 55>> 你希望没有人注意到。 <<else>> 你希望有人注意到。 <</if>> <</if>> <br><br> <</widget>> <<widget "effectsmakeup">> <<if $makeupWashed>> <<unset $makeupWashed>> <span class="teal">你的妆容被洗掉了<<if $beauty gte ($beautymax / 7) * 4>>,露出了你的自然美<</if>>。</span><br> <</if>> <<if $makeup.mascara and $makeup.mascara_running lt painToTearsLvl($pain) and !$makeup.mascara.includes("waterproof")>> <<set $makeup.mascara_running to painToTearsLvl($pain)>> <</if>> <</widget>> <<widget "effects">> <<if $newVersionData>> <<newversionnotification>> <</if>> <<autoTakePillCheck>> <<effectswater>> <<effectsmakeup>> <<temperature>> <<set $speechcycle += 1>> <<if $speechcycle gte 7>> <<set $speechcycle to 0>> <</if>> <<if $inwater isnot 1 and $squidcount isnot 0>> <<if $squidcount gte 2>> <span class="blue">鱿鱼们从你身上离开,寻找水源。</span> <<elseif $squidcount is 1>> <span class="blue">鱿鱼从你身上离开,寻找水源。</span> <</if>> <<set $squidcount to 0>> <</if>> <<set $inwater to 0>> <<if $scienceproject is "ongoing" and $scienceprojectdays is 0 and $scienceprojectwarning isnot 1>> <<set $scienceprojectwarning to 1>> <span class="gold">科学博览会将于今天的<<ampm 9 00>>至<<ampm 18 00>>在峭壁街的市政厅中举行。</span> <</if>> <<if $mathsproject is "ongoing" and $mathsprojectdays is 0 and $mathsprojectwarning isnot 1>> <<set $mathsprojectwarning to 1>> <span class="gold">数学竞赛在今天的峭壁街举行,从<<ampm 9 00>>开始,到<<ampm 18 00>>结束。</span> <</if>> <<if $englishPlay is "ongoing" and $englishPlayDays is 0 and $englishPlayWarning isnot 1>> <<set $englishPlayWarning to 1>> <span class="gold">学校戏剧表演在今晚的峭壁街举行,从<<ampm 17 00>>开始,一直到<<ampm 21 00>>结束。</span> <</if>> <<if $innocencemessage is "start">> <<set $innocencemessage to "none">> <span class="red">一种深沉的平和感降落于心。你刚才确实很难过,但你不记得原因了。</span> <i>你的创伤已经被纯真所取代。创伤会继续累积,如果你失去了纯真,创伤还会回来。</i> <<elseif $innocencemessage is "end">> <<set $innocencemessage to "none">> <span class="red">你的脑海里突然闪现出一个可怕的想法——你所忍受的虐待不能再被忽视了。</span> <br> <i>你的纯真已被创伤所取代。</i> <br> <</if>> <<if $eventskipoverrule is 1>> <<set $eventskipoverrule to 0>> <</if>> <<if $underwatercheck gt 0>> <<set $underwatercheck -= 1>> <<elseif $underwater is 1>> <<set $underwater to 0>> <<oxygenrefresh>> <</if>> <<updateHallucinations>> <<if $location is "town">> <<if $flashbacktownready is 1 and $controlled is 0>> <<set $flashbacktownready to 0>> <<flashbacktown>> <</if>> <</if>> <<if $location is "home">> <<if $flashbackhomeready is 1 and $controlled is 0>> <<set $flashbackhomeready to 0>> <<flashbackhome>> <</if>> <</if>> <<if $location is "beach">> <<if $flashbackbeachready is 1 and $controlled is 0>> <<set $flashbackbeachready to 0>> <<flashbackbeach>> <</if>> <</if>> <<if $location is "underground">> <<if $flashbackundergroundready is 1 and $controlled is 0>> <<set $flashbackundergroundready to 0>> <<flashbackunderground>> <</if>> <</if>> <<if $location is "school">> <<if $flashbackschoolready is 1 and $controlled is 0>> <<set $flashbackschoolready to 0>> <<flashbackschool>> <</if>> <</if>> <<if isPlayerNonparasitePregnancyEnding()>> <span class="red">你的羊水破了。 <<if ["asylum","prison","hospital"].includes($location)>> 你现在需要寻找帮助,一定要快! <<else>> 你需要去医院,快! <</if>> </span> <<ggstress>> <br> <</if>> <<if $effectsmessage is 1>><<set $effectsmessage to 0>> <<if $recovered_from_pregnancy>> <<unset $recovered_from_pregnancy>> <span class="green">你感觉你的子宫迎来了一种久违的空虚感。</span> <</if>> <<if $skulduggerymessage>> <span class="gold">你的诡术技能已经上升到</span> <<switch $skulduggerymessage>> <<case 1>> <span class="green">S。</span> <<case 2>> <span class="teal">A+。</span> <<case 3>> <span class="teal">A。</span> <<case 4>> <span class="lblue">B+。</span> <<case 5>> <span class="lblue">B。</span> <<case 6>> <span class="blue">C+。</span> <<case 7>> <span class="blue">C。</span> <<case 8>> <span class="purple">D+。</span> <<case 9>> <span class="purple">D。</span> <<case 10>> <span class="pink">F+。</span> <</switch>> <<unset $skulduggerymessage>> <<set $skulduggeryday to $skulduggery>> <</if>> <<if $hypnosis_deviancy_message is 1>> <<unset $hypnosis_deviancy_message>> <<hypnosisicon>> 你感觉昨天过得没有那么变态。 <<switch $hypnosis_traits.deviancy>> <<case 1>> 这个想法让你感觉到<span class="lblue">羞愧</span>。 <<case 2>> 这个想法让你感觉到<span class="blue">悔恨</span>。 <<case 3>> 这个想法让你感觉到<span class="purple">愧疚</span>。 <<case 4>> 这个想法让你有<span class="pink">强烈的愧疚感</span>。 <<case 5>> 这个想法让你感觉到<span class="red">罪恶和焦虑</span>。 <</switch>> <<gggtrauma>> <<hypnosisicon>> <</if>> <<if $science_up_message is 1>> <<unset $science_up_message>> 你对自己的科学科目感到更有信心了。 <<science_skill_up_text>> <br> <<elseif $science_down_message is 1>> <<unset $science_down_message>> <<if $sciencetrait gte 0>> <span class="red">科学课程超出了你的理解范围,这削弱了你的特质。</span> <<else>> <span class="red">科学课程超出了你的理解。</span> <</if>> <br> <</if>> <<if $maths_up_message is 1>> <<unset $maths_up_message>> 你对自己的数学科目感到更有信心了。 <<maths_skill_up_text>> <br> <<elseif $maths_down_message is 1>> <<unset $maths_down_message>> <<if $mathstrait gte 0>> <span class="red">数学课程超出了你的理解范围,这削弱了你的特质。</span> <<else>> <span class="red">数学课程超出了你的理解度。</span> <</if>> <br> <</if>> <<if $english_up_message is 1>> <<unset $english_up_message>> 你对自己的语文科目感到更有信心了。 <<english_skill_up_text>> <br> <<elseif $english_down_message is 1>> <<unset $english_down_message>> <<if $englishtrait gte 0>> <span class="red">语文课程超出了你的理解范围,这削弱了你的特质。</span> <<else>> <span class="red">语文课程超出了你的理解度。</span> <</if>> <br> <</if>> <<if $history_up_message is 1>> <<unset $history_up_message>> 你对自己的历史科目感到更有信心了。 <<history_skill_up_text>> <br> <<elseif $history_down_message is 1>> <<unset $history_down_message>> <<if $historytrait gte 0>> <span class="red">历史课程超出了你的理解范围,这削弱了你的特质。</span> <<else>> <span class="red">历史课程超出了你的理解度。</span> <</if>> <br> <</if>> <<if $lactationmessage is 1>><<unset $lactationmessage>> <<if $lactating is 1>> <span class="purple">你的<<breasts>>感觉沉重而敏感。</span> <<else>> <span class="lblue">你的<<breasts>>感觉轻盈,而且它们也不再那么敏感了。</span> <</if>> <</if>> <<if $penisgrowthmessage isnot undefined>> <<switch $penisgrowthmessage>> <<case 4>> <span class="purple">你的阴茎变得尺寸惊人。</span> <<case 3>> <span class="purple">你的阴茎变大了。</span> <<case 2>> <span class="purple">你的阴茎生长成了不起眼的大小。</span> <<case 1>> <span class="purple">你的阴茎变大了,尽管它仍然很小。</span> <<case 0>> <span class="purple">你的阴茎似乎正在恢复原本的尺寸。</span> <<case -1>> <span class="purple">你的阴茎看起来有积极的变化。</span> <</switch>> <<unset $penisgrowthmessage>> <</if>> <<if $penisshrinkmessage isnot undefined>> <<if $worn.genitals.name is "chastity parasite">> <<switch $penisshrinkmessage>> <<case 3>> <span class="purple">你的贞操锁寄生虫萎缩了,尽管它仍然看上去像一个极致宏伟的爆裂大肉棒。</span> <<case 2>> <span class="purple">你的贞操锁寄生虫萎缩了,它看上去不怎么引人注目了。</span> <<case 1>> <span class="purple">你的贞操锁寄生虫变得更小了。</span> <<case 0>> <span class="purple">你的贞操锁寄生虫变得迷你了。</span> <<case -1>> <span class="purple">你的贞操锁寄生虫小的可怜,你强烈怀疑它是否还依旧保留着功能。</span> <<case -2>> <span class="purple">你的贞操锁寄生虫已经和阴蒂差不多了,你强烈地怀疑那是否还能称得上是阴茎。</span> <</switch>> <<else>> <<switch $penisshrinkmessage>> <<case 3>> <span class="purple">你的阴茎已经缩小,但仍然很大。</span> <<case 2>> <span class="purple">你的阴茎缩小成了不起眼的大小。</span> <<case 1>> <span class="purple">你的阴茎变小了。</span> <<case 0>> <span class="purple">你的阴茎变细小了。</span> <<case -1>> <span class="purple">你的阴茎看起来随时会萎缩。</span> <<case -2>> <span class="purple">你的阴茎看起来可能再也无法正常使用了。</span> <</switch>> <</if>> <<unset $penisshrinkmessage>> <</if>> <<if $breastgrowthmessage isnot undefined>> <<switch $breastgrowthmessage>> <<case 12>> <span class="purple">你的大胸沉甸甸的,可能会妨碍活动。</span> <<case 11>> <span class="purple">你的大胸沉甸甸的,令人印象深刻。</span> <<case 9 10>> <span class="purple">你的大胸沉甸甸的。</span> <<case 7 8>> <span class="purple">你的胸部感觉有点沉。</span> <<case 5 6>> <span class="purple">你的小胸对你周围的人来说显而易见。</span> <<case 3 4>> <span class="purple">你的小胸对其他人来说显而易见。</span> <<case 1 2>> <span class="purple">你的胸部感到一阵瘙痒,它可能在慢慢变大。</span> <</switch>> <<unset $breastgrowthmessage>> <</if>> <<if $milkFullPainMessage isnot undefined>> <<if $milkFullPain gte 275>> <span class="red">你挤出的奶水太少了,你那<<breasts>>因为过度涨奶而疼痛不已。</span> <<elseif $milkFullPain gte 250>> <span class="red">你挤出的奶水太少了,你那<<breasts>>因为有些涨奶而开始酸痛。</span> <<else>> <span class="red">你挤出的奶水太少了,你那<<breasts>>因为涨奶而酸痛不已。</span> <</if>> <<set $daily.milkFullPainMessage to true>> <<unset $milkFullPainMessage>> <</if>> <<if $breastshrinkmessage isnot undefined>> <<switch $breastshrinkmessage>> <<case 11>> <span class="purple">你的大胸感觉变轻了,但仍然很大。</span> <<case 9 10>> <span class="purple">你的大胸感觉变轻了,看起来不再那么令人印象深刻。</span> <<case 7 8>> <span class="purple">你的大胸感觉变轻了。</span> <<case 5 6>> <span class="purple">你的小胸感觉有点变轻了。</span> <<case 3 4>> <span class="purple">你的小胸看起来不那么明显了。</span> <<case 1 2>> <span class="purple">你的胸部看起来更平坦了。</span> <<case 0>> <span class="purple">你的胸部看起来很平坦。</span> <</switch>> <<unset $breastshrinkmessage>> <</if>> <<if $bottomgrowthmessage isnot undefined>> <<switch $bottomgrowthmessage>> <<case 8>> <span class="purple">你的大屁股变得更大了。</span> <<case 7>> <span class="purple">你的屁股感觉沉重。</span> <<case 6>> <span class="purple">你的屁股感觉丰满。</span> <<case 5>> <span class="purple">你的屁股感觉圆润。</span> <<case 4>> <span class="purple">你的屁股感觉柔软。</span> <<case 3>> <span class="purple">你的屁股有点变重了。</span> <<case 2>> <span class="purple">你屁股的形状比你记忆中的更为突出了。</span> <<case 1>> <span class="purple">你的屁股不再那么小了。</span> <</switch>> <<unset $bottomgrowthmessage>> <</if>> <<if $bottomshrinkmessage isnot undefined>> <<switch $bottomshrinkmessage>> <<case 7>> <span class="purple">你的大屁股感觉有点变轻了。</span> <<case 6>> <span class="purple">你感觉屁股变轻了。</span> <<case 5>> <span class="purple">你的屁股不像以前那么软了。</span> <<case 4>> <span class="purple">你的屁股变瘦了。</span> <<case 3>> <span class="purple">你的屁股好像变小了。</span> <<case 2>> <span class="purple">你的屁股感觉更圆润了。</span> <<case 1>> <span class="purple">你的屁股好像变小了。</span> <<case 0>> <span class="purple">你的屁股感觉变细小了。</span> <</switch>> <<unset $bottomshrinkmessage>> <</if>> <<if $speech_attitude_bratty_message>> <span class="purple">你过于温顺,无法在对话中采取反抗姿态。</span> <<unset $speech_attitude_bratty_message>> <</if>> <<if $speech_attitude_meek_message>> <span class="purple">你过于叛逆,无法在对话中采取温顺姿态。</span> <<unset $speech_attitude_meek_message>> <</if>> <<if $pillsTaken>> <span class="purple">你吃下每天定量的药丸。</span> <<if $pillsTakenLast>> <span class="red">你已经用完了其中的一些。</span> <<unset $pillsTakenLast>> <</if>> <<unset $pillsTaken>> <</if>> <<if $exhibitionism_message is 1>> <<set $exhibitionism_message to 0>> <span class="lblue">你在公共场合没穿内裤,你想知道其他人是否能看得出来——一想到这儿,你就浑身颤抖。</span> <</if>> <<if $rebuy_success.length gt 0>> <<set _rebuyMessage to {}>> <<run $rebuy_success.forEach(item => { if(T.rebuyMessage[item[1]] === undefined){ T.rebuyMessage[item[1]] = []; } T.rebuyMessage[item[1]].push(item[0]); })>> <span class="lblue"> <<for $_label, $_value range _rebuyMessage>> 你的 <<for $_i to 0; $_i lt $_value.length; $_i++>> <<print $_value[$_i]>><<if $_value.length gt 2 and $_i lt $_value.length - 2>>, <<elseif $_value.length gte 2 and $_i is $_value.length - 2>> 和 <</if>> <</for>> <<if $_value.length gte 2>> 将会自动重购 <<else>> 将会自动重购 <</if>> <<if $wardrobes[$_label]>> ,并送到<<print $wardrobes[$_label].name>>。 <<else>> 替换。(可能是一次性更新错误,除非在同一保存中多次看到,否则不需要报告) <<if Array.isArray($rebuy_success)>><<print JSON.stringify($rebuy_success)>><</if>> <</if>> <</for>> </span> <<set $rebuy_success to []>> <</if>> <<if $rebuy_failure.length gt 0>> <span class="purple">你的 <<for _i to 0; _i lt $rebuy_failure.length; _i++>> <<print $rebuy_failure[_i]>><<if $rebuy_failure.length gt 2 and _i lt $rebuy_failure.length - 2>>, <<elseif $rebuy_failure.length gte 2 and _i is $rebuy_failure.length - 2>> 和 <</if>> <</for>> <<if $rebuy_failure.length gte 2>> 将会自动重购 <<else>> 将会自动重购 <</if>> 更换,但你没有足够的钱。</span> <<set $rebuy_failure to []>> <</if>> <<if $masochism_message is "up 1">><<unset $masochism_message>> <span class="blue">你的思绪徘徊在你所遭受的攻击上,你颤抖着。<i>你成为了一个轻度受虐狂。</i></span> <</if>> <<if $masochism_message is "up 2">><<unset $masochism_message>> <span class="purple">你的思绪转向你所遭受的攻击。随之而来的是一种莫名的激动。<i>你成为了一个受虐狂。</i></span> <</if>> <<if $masochism_message is "up 3">><<unset $masochism_message>> <span class="pink">你的身体渴望更多的虐待。<i>你成为了一个重度受虐狂。</i></span> <</if>> <<if $masochism_message is "up 4">><<unset $masochism_message>> <span class="red">你的身体祈求着更多的虐待。<i>你成为了一个贪婪的受虐狂。</i></span> <</if>> <<if $masochism_message is "down 0">><<unset $masochism_message>> <span class="lblue"><i>你不再是一个受虐狂。</i></span> <</if>> <<if $masochism_message is "down 1">><<unset $masochism_message>> <span class="blue">你不再那么受虐了,只能算是一个<i>轻度受虐狂。</i></span> <</if>> <<if $masochism_message is "down 2">><<unset $masochism_message>> <span class="purple">你不再那么受虐了,只能算是一个<i>受虐狂。</i></span> <</if>> <<if $masochism_message is "down 3">><<unset $masochism_message>> <span class="pink">你不再那么受虐了,只能算是一个<i>重度受虐狂。</i></span> <</if>> <<if $sadism_message is "up 1">><<unset $sadism_message>> <span class="blue">你的思绪转向你所造成的痛苦上。你颤抖着。<i>你成为了一个轻度虐待狂。</i></span> <</if>> <<if $sadism_message is "up 2">><<unset $sadism_message>> <span class="purple">你的思绪转向你所造成的痛苦。随之而来的是一种莫名的激动。<i>你成为了一个虐待狂。</i></span> <</if>> <<if $sadism_message is "up 3">><<unset $sadism_message>> <span class="pink">你渴望伤害别人。<i>你成为了一个重度虐待狂。</i></span> <</if>> <<if $sadism_message is "up 4">><<unset $sadism_message>> <span class="red">如果他们想玩得粗暴,那就随他们去吧。<i>你成为了一个凶狠的虐待狂。</i></span> <</if>> <<if $sadism_message is "down 0">><<unset $sadism_message>> <span class="lblue"><i>你不再是一个虐待狂。</i></span> <</if>> <<if $sadism_message is "down 1">><<unset $sadism_message>> <span class="blue">你不再那么虐待狂了,只能算是一个<i>轻度虐待狂。</i></span> <</if>> <<if $sadism_message is "down 2">><<unset $sadism_message>> <span class="purple">你已经不是那么虐待狂了,只能算是一个<i>普通的虐待狂。</i></span> <</if>> <<if $sadism_message is "down 3">><<unset $sadism_message>> <span class="pink">你已经不是那么虐待狂了,只能算是一个<i>重度虐待狂。</i></span> <</if>> <<if $school_crossdress_message gte 5>> <<unset $school_crossdress_message>> <span class="red">你的异装癖在学校已经众所周知。每个人都知道,包括老师。</span> <<elseif $school_crossdress_message gte 4>> <<unset $school_crossdress_message>> <span class="pink">关于你异装癖的传闻传遍了整个学校。</span> <<elseif $school_crossdress_message gte 3>> <<unset $school_crossdress_message>> <span class="purple">关于你异装癖的传闻四起,成了学校里的热门话题。</span> <<elseif $school_crossdress_message gte 2>> <<unset $school_crossdress_message>> <span class="blue">关于你异装癖的流言传遍了整个学校。</span> <<elseif $school_crossdress_message gte 1>> <<unset $school_crossdress_message>> <span class="lblue">学校里有一些小圈子开始窃窃私语你的异装癖。</span> <</if>> <<if $school_herm_message gte 5>> <<unset $school_herm_message>> <span class="red">学校里的每个人都听说过你独特的生殖器,包括老师。</span> <<elseif $school_herm_message gte 4>> <<unset $school_herm_message>> <span class="pink">关于你独特的生殖器的传闻传遍了整个学校。</span> <<elseif $school_herm_message gte 3>> <<unset $school_herm_message>> <span class="purple">对很多人来说,这听起来很牵强,但学校里到处流传着一位既是男生又是女生的学生传言。</span> <<elseif $school_herm_message gte 2>> <<unset $school_herm_message>> <span class="blue">关于一个学生同时拥有男孩和女孩身体的谣言正在学校里传播。</span> <<elseif $school_herm_message gte 1>> <<unset $school_herm_message>> <span class="lblue">学校里有一些小圈子开始窃窃私语说有一个既是男孩又是女孩的学生。</span> <</if>> <<if $orgasm_trait_message is 1>> <<unset $orgasm_trait_message>> <<if $submissive lte 850>> <span class="gold">你获得了'享乐主义"特质。</span> <<else>> <span class="gold">你获得了"高潮上瘾"特质。</span> <</if>> <</if>> <<if $molest_trait_message is 1>> <<unset $molest_trait_message>> <<if $submissive lte 850>> <span class="gold">你获得了"优雅"特质。</span> <<else>> <span class="gold">你获得了"消遣玩物"特质。</span> <</if>> <</if>> <<if $rape_trait_message is 1>> <<unset $rape_trait_message>> <<if $submissive lte 850>> <span class="gold">你获得了"幸存者"特质。</span> <<else>> <span class="gold">你获得了"性玩具"特质。</span> <</if>> <</if>> <<if $bestiality_trait_message is 1>> <<unset $bestiality_trait_message>> <<if $submissive lte 850>> <span class="gold">你获得了"驯兽师"特质。</span> <<else>> <span class="gold">你获得了"母狗"特质。</span> <</if>> <</if>> <<if $tentacle_trait_message is 1>> <<unset $tentacle_trait_message>> <<if $submissive lte 850>> <span class="gold">你获得了"女巫"特质。</span> <<else>> <span class="gold">你获得了"猎物"特质。</span> <</if>> <</if>> <<if $vore_trait_message is 1>> <<unset $vore_trait_message>> <<if $submissive lte 850>> <span class="gold">你获得了"冒险者"特质。</span> <<else>> <span class="gold">你获得了"美味可口"特质。</span> <</if>> <</if>> <<if $milk_trait_message is 1>> <<unset $milk_trait_message>> <<if $submissive lte 850>> <span class="gold">你获得了"牛奶发烧友"特质。</span> <<else>> <span class="gold">你获得了"牛奶瘾君子"特质。</span> <</if>> <</if>> <<if $cum_trait_message is 1>> <<unset $cum_trait_message>> <<if $submissive lte 850>> <span class="gold">你获得了"精液收集癖"特质。</span> <<else>> <span class="gold">你获得了"储精罐"特质。</span> <</if>> <</if>> <<if $nectarmessage is "traitGain">><<unset $nectarmessage>> <span class="purple">你发现自己正渴求着更多甜美的花蜜。你获得了<<if $submissive lte 850>>"植物学家"<<else>>"植物爱好者"<</if>>和</span><span class="red">"蜜瘾者"</span><span class="purple">特质。</span> <</if>> <<if $nectarmessage is "traitLost">><<unset $nectarmessage>> <span class="lblue">对花蜜的渴望终于消退。你失去了<<if $submissive lte 850>>"植物学家"<<else>>"植物爱好者"<</if>>和</span><span class="red">"蜜瘾者"</span><span class="lblue">特质。</span> <</if>> <<if $nectarmessage is "withdrawals">><<unset $nectarmessage>> <span class="red">你的身体渴望着花蜜,并开始遭受戒断的痛苦。</span> <<stress 12>><<ggstress>><<trauma 12>><<ggtrauma>><<physique_loss 4>><<lphysique>> <br> <</if>> <<if $prof_spray_message is 1>> <<unset $prof_spray_message>> <span class="green">你的喷射很精准。你无需使用整罐喷雾,本次攻击未消耗弹药。</span> <</if>> <<if $community_message is "missed">> <<unset $community_message>> <span class="red">你没有进行社会服务。警方已经注意到了。</span><<crime "obstruction">> <</if>> <<if $toy_message is 1>> <<unset $toy_message>> <span class="purple">性玩具在全镇越来越受欢迎。</span> <</if>> <<if $loveInterest_message is 1>> <<unset $loveInterest_message>><<unset $loveInterestAwareMessage>> <span class = "blue"><i>你觉得拥有多个恋人是错误的。你不能再选择一个以上的伴侣。</i></span> <<elseif $loveInterest_message is 2 and !$loveInterestAwareMessage>> <<unset $loveInterest_message>><<set $loveInterestAwareMessage to 1>> <span class = "pink"><i>你对多个恋人的观点持开放态度。你现在可以选择第二个伴侣。</i></span> <</if>> <<if $fallenangelmessage is 1>> <<unset $fallenangelmessage>> <span class="red">你感觉在黑暗之中有什么东西正在抓挠你的皮肤。</span> <<gstress>><<set $stress += $stressmax>> <</if>> <<if $demonmessage is 1>> <<unset $demonmessage>> <span class="red">你感觉到一束可怕的光线灼伤了你。</span> <<gstress>><<set $stress += $stressmax>> <</if>> <<if $bookoverduemessage is 1>> <<unset $bookoverduemessage>> <<crimeUp 5 "thievery">> <<delinquency `5 / 4`>> <span class="red">你借的一本书严重逾期未还,现在那边已向警方通报了你的违法行为。</span> <<elseif $bookoverduemessage is 2>> <<unset $bookoverduemessage>> <<delinquency `3 / 4`>> <span class="red">你有一本书逾期未还,这已经构成了违纪。</span> <</if>> <<if $wraithcompoundmessage is 1>> <<unset $wraithcompoundmessage>> <span class="red">迷雾笼罩着整条麋鹿街。</span> <</if>> <<if $earSlimebreastsParasite or $earSlimePenisParasite or $earSlimeClitParasite>> <<set $_count to ($earSlimebreastsParasite ? 1 : 0) + ($earSlimePenisParasite ? 1 : 0) + ($earSlimeClitParasite ? 1 : 0)>> <<if $earSlimebreastsParasite is 1>> <<set $_parasiteMessage to `一个新的寄生虫生成于你的${$player.breastsize gte 1 ? "乳房" : "胸部"}的附近`>> <</if>> <<if $earSlimePenisParasite is 1>> <<if $_parasiteMessage>> <<set $_parasiteMessage += '和肉棒的底部'>> <<else>> <<set $_parasiteMessage to '一个新的寄生虫生成于你的肉棒底部'>> <</if>> <</if>> <<if $earSlimeClitParasite is 1>> <<set $_looks to playerChastity("vagina") ? "摸起来" : "看起来">> <<if $_parasiteMessage>> <<set $_parasiteMessage += `和阴蒂附近。它现在${$_looks}就像你自己的肉棒`>> <<else>> <<set $_parasiteMessage to `一个新的寄生虫生成于你的阴蒂附近,它${$_looks}就像个肉棒`>> <</if>> <</if>> <span class="blue"> 一股令人舒畅的暖意充斥着你的身子。 <<print $_parasiteMessage>>。 你可以感觉到这是你耳朵里的史莱姆干的。 </span> <<if $earSlimePenisParasite and $earSlimePenisParasite isnot 1>> <span class="red">它一停止生长,先前的$earSlimePenisParasite就脱落了。</span> <</if>> <<if $earSlimeClitParasite and $earSlimeClitParasite isnot 1>> <span class="red">新的阴蒂$earSlimeClitParasite一长大,之前的那个就脱落了。</span> <</if>> <<unset $earSlimebreastsParasite>> <<unset $earSlimePenisParasite>> <<unset $earSlimeClitParasite>> <</if>> <<if $penisslimebrokenchastitymessage>> <span class="purple">你性器基部的寄生虫让你摆脱了 <<print $penisslimebrokenchastitymessage>><<if $penisslimecagemessage is 1>>,瞬间,一种新的贞操锁寄生虫就在你的阴茎周围形成了<<unset $penisslimecagemessage>><</if>>。 </span> <<unset $penisslimecagemessage>> <<unset $penisslimebrokenchastitymessage>> <</if>> <<if $penisslimecagemessage is 1>> <span class="purple">一种新的贞操锁寄生虫在你的阴茎周围形成。</span> <<unset $penisslimecagemessage>> <<elseif $penisslimecagemessage is 2>> <span class="purple">你的贞操锁寄生虫又焕然一新了。</span> <<unset $penisslimecagemessage>> <</if>> <</if>> <<if $foxCrimeMessage>> <<if $blackmoney gte 100>> <span class="gold">你对自己不断增加的赃物收藏感到一种兽性的满足。</span> <<else>> <span class="gold">你对犯下这些罪行感到一种兽性的满足。</span> <</if>> <<unset $foxCrimeMessage>> <</if>> <<if $pregnancyDailyEvent>> <<pregnancyDailyEvent>> <<unset $pregnancyDailyEvent>> <</if>> <<if $daily.parasiteEvent>> <<if $sexStats.vagina.pregnancy.type is "parasite">> <<set $_minDaysLeft to $sexStats.vagina.pregnancy.fetus.reduce((prev,curr) => prev.daysLeft < curr.daysLeft ? prev.daysLeft : curr.daysLeft, 30)>> <</if>> <<if $sexStats.anus.pregnancy.type is "parasite">> <<set $_minDaysLeft to $sexStats.anus.pregnancy.fetus.reduce((prev,curr) => prev.daysLeft < curr.daysLeft ? prev.daysLeft : curr.daysLeft, $_minDaysLeft || 30)>> <</if>> <<set _stressMulti to Math.clamp(2 - $sexStats.anus.pregnancy.motherStatus + $sexStats.vagina.pregnancy.motherStatus, 0, 2)>> <<set _arousalMulti to Math.clamp(1 + $sexStats.anus.pregnancy.motherStatus + $sexStats.vagina.pregnancy.motherStatus, 1, 3)>> <<set $_arousalGain to 0>> <<if $daily.parasiteEvent.includes("anus3") && $daily.parasiteEvent.includes("vagina3")>><<run $daily.parasiteEvent.delete("vagina3")>><</if>> <<for _i to 0; _i lt $daily.parasiteEvent.length; _i++>> <<switch $daily.parasiteEvent[_i]>> <<case "anus0" "vagina0">> <<if $pregnancyStats.parasiteDoctorEvents gte 4>> 你能感受到<<if $pregnancyStats.namesParasitesChild is true>>你的孩子<<else>>寄生物<</if>>在你的<<print $daily.parasiteEvent[_i] === "anus0" ? "胃里" : "子宫里">>茁壮成长着。 <<ggarousal>> <<else>> 你感觉有什么东西正在折腾你的<<print $daily.parasiteEvent[_i] === "anus0" ? "胃" : "子宫">>,你最好再去医院看看。 <<ggarousal>> <</if>> <<set $_arousalGain += 2000>> <<case "anus1" "vagina1">> <<if $pregnancyStats.parasiteDoctorEvents gte 2>> 你能感受到<<if $pregnancyStats.namesParasitesChild is true>>你的孩子<<else>>寄生物<</if>>正在你的<<print $daily.parasiteEvent[_i] === "anus1" ? "胃里" : "子宫里">>慢慢地孕育着。 <<ggarousal>><<if _stressMulti gt 0>><<gstress>><</if>> <<else>> 你感觉有什么东西正在折腾你的<<print $daily.parasiteEvent[_i] === "anus1" ? "胃" : "子宫">>,你最好去医院看看情况。 <<ggarousal>><<if _stressMulti gt 0>><<gstress>><</if>> <</if>> <<set _arousal to _arousalMulti * 500 / ($_minDaysLeft + 1)>><<set $stress += 300 * _stressMulti>> <<set $_arousalGain += _arousal>> <<case "anus2" "vagina2">> 你听到自己的<<print $daily.parasiteEvent[_i] === "anus2" ? "胃" : "子宫">>发出了轻微的咕噜声,你希望这声音没有被别人听见。 <<if _stressMulti gt 0>><<gstress>><</if>> <<set _arousal to _arousalMulti * 250 / ($_minDaysLeft + 1)>><<set $stress += 200 * _stressMulti>> <<set $_arousalGain += _arousal>> <<case "anus3" "vagina3">> 有那么一会儿,你感到有点头晕。 <<if _stressMulti gt 0>><<gstress>><</if>> <<set $stress += 100 * _stressMulti>> <</switch>> <</for>> <<if $_arousalGain>><<arousal `Math.clamp($_arousalGain, 0, 10000)`>><</if>> <br> <<run delete $daily.parasiteEvent>> <</if>> <<if $earSlime.event is "go commando" and $earSlime.eventTimer lte 1>> <<set $earSlime.event to "">> <span class="green">耳道史莱姆很高兴你完成了它的任务,不再逼迫你真空了。</span> <<pain -4>><<stress -6>><<trauma -12>><<lpain>><<lltrauma>><<lstress>> <br> <<elseif $earSlime.event.includes("get sperm into your") and $earSlime.event.includes("completed") and $earSlime.eventTimer lte 2>> <<set $earSlime.event to "">> <span class="green">你完成了将精子送入<<print $player.vaginaExist ? "阴道" : "肛门">>的任务,耳道史莱姆很高兴。</span> <<pain -4>><<stress -6>><<trauma -12>><<lpain>><<lltrauma>><<lstress>> <br> <<elseif $earSlime.event.includes("get your own sperm into your") and $earSlime.event.includes("completed") and $earSlime.eventTimer lte 2>> <<set $earSlime.event to "">> <span class="green">你完成了将自己的精子送入<<print $player.vaginaExist ? "阴道" : "肛门">>的任务,耳道史莱姆很高兴。</span> <<pain -4>><<stress -6>><<trauma -12>><<lpain>><<lltrauma>><<lstress>> <<if $earSlime.growth gte 100 and $worn.genitals.name is "naked">> <span class="purple">一种新的贞操锁寄生虫在你的阴茎周围形成。</span> <<genitalswear 8>> <<set $worn.genitals.origin to "ear slime">> <</if>> <br> <<elseif $earSlime.event and ($earSlime.eventTimer lte 2 or ($earSlime.noSleep and Time.dayState isnot "night"))>> <span class="red">你耳朵里的史莱姆因为你没有完成任务而惩罚你。</span> <<ggpain>><<ggtrauma>><<ggstress>><<pain 16>><<stress 12>><<trauma 12>><<set $earSlime.event to "">><<set $earSlime.noSleep to false>> <<set $earSlime.defyCooldown += 4>> <br> <</if>> <<integritycheck>> <<exposure>> <<set $orgasmdown -= 1>> <<if $exposed gte 1 and $exposedcheck is 1>> <<set $exposedcheck to 0>> 你对自己的<<nudity>>感到不自在。 <br> <</if>> <<if $timer gte 1>> <<set $timer -= 1>> <</if>> <!-- <<set $turnCount++>> --> <<bindings>> <<if $worn.genitals.cursed is 1 and $worn.genitals.integrity lte 0>> <<set $worn.genitals.type.push("broken")>> <</if>> <<heelsUpdate>> <<if $combat is 1>> <<pass 10 seconds>> <</if>> <br> <<set $menu to 0>> <<if $combat is 0 and $ironmanmode is true>> <<run IronMan.scheduledSaves()>> <</if>> <</widget>> <<widget "newversionnotification">> <div id="new-version-notification" class="no-numberify"> 有新版本可用!欲都孤儿 $newVersionData.version已发布 <<print $newVersionData.hours >= 24 ? $newVersionData.days + "天" : $newVersionData.hours + "小时">>前。 <div class="new-version-notification-buttons"> <a class="btn-update" href="https://vrelnir.blogspot.com" target="_blank">更新!</a> <div class="div-link btn-update"> <<link "稍后提醒">> <<unset $newVersionData>> <<run $('#new-version-notification').hide()>> <</link>> </div> <div class="div-link btn-update"> <<link "跳过更新">> <<set $newVersionDismissed = true>> <<unset $newVersionData>> <<run $('#new-version-notification').hide()>> <</link>> </div> </div> </div> <<run $(() => { linkifyDivs('#new-version-notification'); })>> <</widget>> <<widget "temperature">> <<set $warmth to 0>> <<for _active_clothes range Object.keys($worn)>> <<if $inwater is 1>> <<if $worn[_active_clothes].warmth isnot undefined and $worn[_active_clothes].type.includes("diving")>> <<set $warmth += $worn[_active_clothes].warmth>> <</if>> <<else>> <<if $worn[_active_clothes].warmth isnot undefined>> <<if _active_clothes is "upper" and $worn.upper.warmth lte $upperwet or _active_clothes is "lower" and $worn.lower.warmth lte $lowerwet or _active_clothes is "under_upper" and $worn.under_upper.warmth lte $underupperwet or _active_clothes is "under_lower" and $worn.under_lower.warmth lte $underlowerwet>> /*Do nothing*/ <<else>> <<set $warmth += $worn[_active_clothes].warmth>> <</if>> <</if>> <</if>> <</for>> <<if $inwater is 1>> <<if Time.season is "winter" and !["sea", "beach", "school", "underground", "pool"].includes($location)>> <<if $warmth gte 80>> <<set $body_temperature_outside to "comfy">> <<elseif $warmth gte 40>> <<set $body_temperature_outside to "chilly">> <<else>> <<set $body_temperature_outside to "cold">> <</if>> <<else>> <<set $body_temperature_outside to "comfy">> <</if>> <<else>> <<if $warmth gte (($chill * 1.3) + 150)>> <<set $body_temperature_outside to "hot">> <<elseif $warmth gte (($chill * 1.3) + 70)>> <<set $body_temperature_outside to "warm">> <<elseif $warmth lte ($chill - 90)>> <<set $body_temperature_outside to "cold">> <<elseif $warmth lte $chill>> <<set $body_temperature_outside to "chilly">> <<else>> <<set $body_temperature_outside to "comfy">> <</if>> <</if>> <<if $outside is 1 or _water_warmth isnot undefined>> <<set $body_temperature to $body_temperature_outside>> <<else>> <<set $body_temperature to "comfy">> <</if>> <</widget>>
<<widget "exhibitionism1">> <<exhibitionismN 1>> <</widget>> <<widget "exhibitionism2">> <<exhibitionismN 2>> <</widget>> <<widget "exhibitionism3">> <<exhibitionismN 3>> <</widget>> <<widget "exhibitionism4">> <<exhibitionismN 4>> <</widget>> <<widget "exhibitionism5">> <<exhibitionismN 5>> <</widget>> <<widget "exhibitionism6">> <<exhibitionismN 6>> <</widget>> <<widget "exhibitionismN">> <<set $_n to _args[0]>> <<set $_scaledExhibitionismMax to 20 * $_n>> <<if $desperateaction is 1>> 你觉得恶心,但这总比贝利为你准备的要好。 <<elseif $desperateaction is 2>> 你觉得恶心,但这已经是最好的选择了。 <<elseif typeof $desperateaction is "string">> 你觉得恶心,但<<print $desperateaction>>。 <<else>> <<if $control lt $controlmax>> <<if $_n is 6>> 如此堕落的行径<span class="green">彻底恢复了你的控制感</span>,<span class="red">但你的精神受到了打击</span>。 <<elseif $exhibitionism lt $_scaledExhibitionismMax>> 这样淫荡的行为会让你感到兴奋,<span class="green">你的控制感和自我价值感缓慢地恢复了</span>,但这只是暂时的。 <<else>> 做出这样的淫荡行为会让你兴奋,但并不足以驱散笼罩在你头上的阴霾。<span class="pink">也许你需要做一些更极端的事情?</span> <</if>> <<else>> <<if $_n is 6>> 你已感到一切尽在掌握之中,<span class="red">但为徒劳的堕落行径而感到空虚。</span> <<elseif $exhibitionism lt $_scaledExhibitionismMax>> 尽管你已感到一切尽在掌握之中,如此的猥亵行为仍然<span class="green">抚慰</span>了你,并让你感到兴奋异常。 <<else>> 你已感到一切尽在掌控之中。即使这种行为<span class="pink">过于平淡而无法抚慰你</span>,但它还是让你感到非常的兴奋。 <</if>> <</if>> <</if>> <!-- separating the code from the written text --> <<if $desperateaction is 1 or $desperateaction is 2 or typeof $desperateaction is "string">> <<control `$_n * -10`>> <<switch $_n>> <<case 1>><<lcontrol>> <<case 2>><<llcontrol>> <<case 3>><<llcontrol>> <<case 4>><<llcontrol>> <<case 5>><<lllcontrol>> <</switch>> <<gtrauma>><<trauma $_n>> <<else>> <<if $_n is 6>> <<set $exhibitionism += 2>> <<if $control lt $controlmax>><<set $control to $controlmax>><<gggcontrol>><</if>><<trauma 40>><<ggtrauma>> <<elseif $exhibitionism lt $_scaledExhibitionismMax>> <<set $exhibitionism += 2>> <<if $control lt $controlmax>> <<ggcontrol>> <</if>> <<control 25>><<stress $_n -300>><<combattrauma `$_n * -30`>><<ltrauma>><<lstress>> <<else>> <<if V.daily["exhibitionismStress" + $_n] isnot 1 and $statFreeze isnot true>> <<set V.daily["exhibitionismStress" + $_n] to 1>><<lstress>><<stress $_n -100>> <</if>> <</if>> <<arousal `$_n * 100`>><<garousal>> <</if>> <br><br> <<unset $desperateaction>> <<set $exhibitionism to Math.clamp($exhibitionism, 0, 100)>> <</widget>> <<widget "exhibitionism">> <<if _args[0] is "street">> <<if $uncomfortable.nude is false>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> 你正赤身裸体地站在公共街道上!寒冷的夜风吹过你裸露的皮肤,周围似乎没有其他人存在,但你不知道会不会有人路过。 <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> 这里很暗,你可以借助阴影来保持隐蔽——当然,你也可以完全避开街道区域。虽然你没有特别的裸露感,但是总有什么不祥的预兆在黑暗中等待着你…… <br><br> <<else>> <<arousal 40>> 你正赤身裸体地呆在公共街道上!你躲在一辆停着的汽车后面,暂时把自己隐蔽起来。 <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 40>> 你赤身裸体地站在一条大街道上!寒冷的夜风吹过你裸露的皮肤。周围似乎没有其他人存在,但你不知道会不会有人路过。 <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> 这里很暗,你可以借助阴影来保持隐蔽——当然,你也可以完全避开街道区域。虽然你没有特别的裸露感,但是总有什么不祥的预兆在黑暗中等待着你…… <br><br> <<else>> <<arousal 80>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <</if>> <</if>> <<else>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> 你正赤身裸体地站在公共街道上!寒冷的夜风吹过你裸露的皮肤,周围似乎没有其他人存在,但你不知道会不会有人路过。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> 这里很暗,你可以借助阴影来保持隐蔽——当然,你也可以完全避开街道区域。虽然你没有特别的裸露感,但是总有什么不祥的预兆在黑暗中等待着你…… <br><br> <<else>> <<arousal 10>> 你正赤身裸体地呆在公共街道上!你躲在一辆停着的汽车后面,暂时把自己隐蔽起来。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 10>> 你赤身裸体地站在一条大街道上!寒冷的夜风吹过你裸露的皮肤。周围似乎没有其他人存在,但你不知道会不会有人路过。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> 这里很暗,你可以借助阴影来保持隐蔽——当然,你也可以完全避开街道区域。虽然你没有特别的裸露感,但是总有什么不祥的预兆在黑暗中等待着你…… <br><br> <<else>> <<arousal 5>> 你正赤身裸体地呆在公共街道上!你躲在一辆停着的汽车后面,暂时把自己隐蔽起来。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <</if>> <</if>> <<elseif _args[0] is "alley">> <<if $uncomfortable.nude is false>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> 你正赤身裸体地站在公共小巷里!寒冷的夜风吹过你裸露的皮肤,你不知道会不会有人路过。 <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <<else>> <<arousal 40>> 你脱去了衣服,就这么站在一条公共小巷里。 <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 40>> 你正站在一条小巷之中,<span class="red">你所有脆弱的部位都彻底地暴露了出来!</span>寒冷的夜风吹过你裸露的皮肤。周围似乎没有其他人,但你不知道什么时候会有人路过。 <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <<else>> <<arousal 80>> 你正站在一条小巷之中,<span class="red">你所有脆弱的部位都彻底地暴露了出来!</span> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <</if>> <</if>> <<else>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> 你正赤身裸体地站在公共小巷里!寒冷的夜风吹过你裸露的皮肤,你不知道会不会有人路过。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <<else>> <<arousal 10>> 你脱去了衣服,就这么站在一条公共小巷里。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 10>> 你正站在一条小巷之中,<span class="red">你所有脆弱的部位都彻底地暴露了出来!</span>寒冷的夜风吹过你裸露的皮肤。周围似乎没有其他人,但你不知道什么时候会有人路过。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <<else>> <<arousal 5>> 你正站在一条小巷之中,<span class="red">你所有脆弱的部位都彻底地暴露了出来!</span> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <</if>> <</if>> <<elseif _args[0] is "park">> <<if $uncomfortable.nude is false>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> 你站在灌木丛旁,随时准备躲起来。夜晚寒冷的空气吹拂着你赤裸的皮肤。 <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <<else>> <<arousal 40>> 你躲在灌木丛的后面,躲避着在公园玩耍的人。如果你足够小心的话,你可以通过植物来隐蔽自己。 <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 40>> <br><br> 你站在灌木丛旁,随时准备躲起来。夜晚寒冷的空气吹拂着你赤裸的皮肤。 <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <<else>> <<arousal 80>> <br><br> 你躲在灌木丛的后面,躲避着在公园玩耍的人。如果你足够小心的话,你可以通过植物来隐蔽自己。 <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <</if>> <</if>> <<else>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> <br><br> 你躲在灌木丛后面。夜晚寒冷的空气吹拂着你赤裸的皮肤。你很庆幸公园晚上大部分时间都是空的——但这可能会让你更加的显眼。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <<else>> <<arousal 10>> <br><br> 你躲在灌木丛后面。如果你足够小心的话,你可以通过植物来隐蔽自己。你希望没人注意到你,但你不知道这可能会持续多久。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 10>> <br><br> 你躲在灌木丛后面。夜晚寒冷的空气吹拂着你赤裸的皮肤。你很庆幸公园晚上大部分时间都是空的——但这可能会让你更加的显眼。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <<else>> <<arousal 5>> 你躲在灌木丛后面。如果你足够小心的话,你可以通过植物来隐蔽自己。你希望没人注意到你,但你不知道这可能会持续多久。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <</if>> <</if>> <<elseif _args[0] is "roof">> <<if $uncomfortable.nude is false>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <<else>> <<arousal 40>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 40>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <<else>> <<arousal 80>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <</if>> <</if>> <<else>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <<else>> <<arousal 10>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 10>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <<else>> <<arousal 5>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <</if>> <</if>> <<elseif _args[0] is "garden">> <<if $uncomfortable.nude is false>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <<else>> <<arousal 40>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 40>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <<else>> <<arousal 80>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <</if>> <</if>> <<else>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <<else>> <<arousal 10>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 10>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <<else>> <<arousal 5>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <</if>> <</if>> <<elseif _args[0] is "building">> <<if $uncomfortable.nude is false>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <<else>> <<arousal 40>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 40>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <<else>> <<arousal 80>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <</if>> <</if>> <<else>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <<else>><<arousal 10>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 10>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <<else>> <<arousal 5>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <</if>> <</if>> <<elseif _args[0] is "classroom">> <<if $uncomfortable.nude is false>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <<else>> <<arousal 40>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 40>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <<else>> <<arousal 80>> <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <</if>> <</if>> <<else>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <<else>> <<arousal 10>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 10>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <<else>> <<arousal 5>> <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <</if>> <</if>> <<elseif _args[0] is "beach">> <<if $uncomfortable.nude is false>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> 你现在周围没人,但穿着如此淫荡的衣服既令人恐惧又令人兴奋。 <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <<else>> <<arousal 40>> 就算是去海边游泳,你现在的衣着也太过暴露了——你紧紧地缩在了外套的后面。 <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了<<else>>。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 40>> 你现在周围没人,但穿着如此淫荡的衣服既令人恐惧又令人兴奋。 <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <<else>> <<arousal 80>> 你完全暴露在光天化日之下!但庆幸的是,你还有一件外套来遮挡身体。 <br><br> 这也太刺激了!如果你再不赶紧找东西遮盖你裸露的身体,那么这种兴奋感将变得愈加地强烈<<if $leftarm is "bound" and $rightarm is "bound">>……不过你的双手被绑起来了,所以什么也做不了。<<else>>。<</if>> <br><br> <</if>> <</if>> <<else>> <<if $exposed is 1>> <<if Time.dayState is "night">> <<arousal 20>> 你现在周围没人,但穿着如此淫荡的衣服既令人恐惧又令人兴奋。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <<else>> <<arousal 10>> 你感觉自己穿得也淫荡了!兴奋与恐惧压抑着你。如果你保持隐蔽,也许可以捡用别人遗落在海滩上的外套来遮蔽自己。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<if Time.dayState is "night">> <<arousal 10>> 你现在周围没人,但穿着如此淫荡的衣服既令人恐惧又令人兴奋。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <<else>> <<arousal 5>> 你在光天化日之下就这么的裸着!这对你来说一点都不好!如果你想保持低调,也许可以使用散落在海滩上的众多衣物来保护你的身体。 <br><br> 你因自己的暴露而升出强烈的窘迫<<if $leftarm is "bound" and $rightarm is "bound">>,但是你的双臂被绑住了,你无法挡住自己的裸体。<<else>>,你尽可能地遮掩自己。<</if>> <br><br> <</if>> <</if>> <</if>> <<else>> BUG - Missing/typo'd location in "exhibitionism" widget<br><br> <</if>> <</widget>> <<widget "exhibitionismgarden">> <<if $exposed is 1>> <<arousal 20>> <<if Time.dayState is "night">> 你躲在花园小屋后面。寒冷的夜风吹过你裸露的皮肤,你希望自己能在没有人看到你的情况下回到卧室。 <br><br> 你因暴露而无比的尴尬, <<if $leftarm is "bound" and $rightarm is "bound">> 但你的双臂还被束缚着,无法遮掩你的身体。 <<else>> 并尽可能地遮掩身体。 <</if>> <br><br> <<else>> 你躲在花园小屋后面。你希望自己能在没有人看到你的情况下回到卧室。 <br><br> 你因暴露而无比的尴尬, <<if $leftarm is "bound" and $rightarm is "bound">> 但你的双臂还被束缚着,无法遮掩你的身体。 <<else>> 并尽可能地遮掩身体。 <</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<arousal 50>> <<if Time.dayState is "night">> 你躲在花园小屋后面。寒冷的夜风吹过你裸露的皮肤,你希望自己能在没有人看到你的情况下回到卧室。 <br><br> 你因暴露而无比的尴尬, <<if $leftarm is "bound" and $rightarm is "bound">> 但你的双臂还被束缚着,无法遮掩你的身体。 <<else>> 并尽可能地遮掩身体。 <</if>> <br><br> <<else>> 你躲在花园小屋后面。你希望自己能在没有人看到你的情况下回到卧室。 <br><br> 你因暴露而无比的尴尬, <<if $leftarm is "bound" and $rightarm is "bound">> 但你的双臂还被束缚着,无法遮掩你的身体。 <<else>> 并尽可能地遮掩身体。 <</if>> <</if>> <</if>> <br><br> <</widget>> <<widget "exhibitionismroof">> <<if $exposed is 1>> <<arousal 20>> <<if Time.dayState is "night">> 凉爽的夜风让你不禁颤抖起来。尽管周围没有人,但户外的空气会让你感觉比以往任何时候都更加的暴露。 <br><br> 你因暴露而无比的尴尬, <<if $leftarm is "bound" and $rightarm is "bound">> 但你的双臂还被束缚着,无法遮掩你的身体。 <<else>> 并尽可能地遮掩身体。 <</if>> <br><br> <<else>> 尽管周围没有人,但户外的空气会让你感觉比以往任何时候都更加的暴露。 <br><br> 你因暴露而无比的尴尬, <<if $leftarm is "bound" and $rightarm is "bound">> 但你的双臂还被束缚着,无法遮掩你的身体。 <<else>> 并尽可能地遮掩身体。 <</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<arousal 50>> <<if Time.dayState is "night">> 凉爽的夜风让你不禁颤抖起来。尽管周围没有人,但户外的空气会让你感觉比以往任何时候都更加的暴露。 <br><br> 你因暴露而无比的尴尬, <<if $leftarm is "bound" and $rightarm is "bound">> 但你的双臂还被束缚着,无法遮掩你的身体。 <<else>> 并尽可能地遮掩身体。 <</if>> <br><br> <<else>> 尽管周围没有人,但户外的空气会让你感觉比以往任何时候都更加的暴露。 <br><br> 你因暴露而无比的尴尬, <<if $leftarm is "bound" and $rightarm is "bound">> 但你的双臂还被束缚着,无法遮掩你的身体。 <<else>> 并尽可能地遮掩身体。 <</if>> <</if>> <</if>> <br><br> <</widget>> <<widget "exhibitionismbuilding">> <<if $exposed is 1>> <<arousal 20>> <<if Time.dayState is "night">> 你现在周围没人,但穿着如此淫荡的衣服既令人恐惧又令人兴奋。 <br><br> 你因暴露而无比的尴尬, <<if $leftarm is "bound" and $rightarm is "bound">> 但你的双臂还被束缚着,无法遮掩你的身体。 <<else>> 并尽可能地遮掩身体。 <</if>> <br><br> <<else>> 你在公共场所穿得如此下流!你感到既兴奋又恐惧。 <br><br> 你因暴露而无比的尴尬, <<if $leftarm is "bound" and $rightarm is "bound">> 但你的双臂还被束缚着,无法遮掩你的身体。 <<else>> 并尽可能地遮掩身体。 <</if>> <br><br> <</if>> <<elseif $exposed is 2>> <<arousal 50>> <<if Time.dayState is "night">> 你现在周围没人,但穿着如此淫荡的衣服既令人恐惧又令人兴奋。 <br><br> 你因暴露而无比的尴尬, <<if $leftarm is "bound" and $rightarm is "bound">> 但你的双臂还被束缚着,无法遮掩你的身体。 <<else>> 并尽可能地遮掩身体。 <</if>> <br><br> <<else>> 你在公共场合暴露了自己的秘密!你感到既兴奋又恐惧。 <br><br> 你因暴露而无比的尴尬, <<if $leftarm is "bound" and $rightarm is "bound">> 但你的双臂还被束缚着,无法遮掩你的身体。 <<else>> 并尽可能地遮掩身体。 <</if>> <</if>> <</if>> <br><br> <</widget>> <<widget "exhibitionclassroom">> <<if $exposed gte 1>> 你独自一人待在房间。平常这里都是拥挤不堪,人来人往。一想到会发生什么,你就浑身颤抖起来,无法不去在意自己<<nudity>>。 <br><br> <</if>> <</widget>>
<<widget "fame">> <!-- Usage: <<fame 10 "scrap" "good">>. Raises fames regardless of mask, gloryhole, etc. --> <<if _args.length gte 2 and $statFreeze isnot true>> <<set [$_gain, ...($_fameTypes)] to _args>> <!-- remove first element of array since it's the number --> <<run $_fameTypes.forEach(fameType => $fame[fameType] += $_gain)>> <!-- add the specified amount to each specified fame type --> <<fameclamp>> <</if>> <</widget>> <<widget "fameexhibitionism">> <<if _args[0] and $statFreeze isnot true>> <<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole and !($npc.length is 1 and ["Eden", "Robin", "Kylar", "Sydney"].includes($npc[0])) or _args[2] is true>> <<set $fame.exhibitionism += _args[0]>> <<set $fame.exhibitionism to Math.clamp($fame.exhibitionism, 0, 2000)>> <</if>> <</if>> <</widget>> <<widget "fameprostitution">> <<if _args[0] and $statFreeze isnot true>> <<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>> <<set $fame.prostitution += _args[0]>> <<set $fame.prostitution to Math.clamp($fame.prostitution, 0, 2000)>> <</if>> <</if>> <</widget>> <<widget "famebestiality">> <<if _args[0] and $statFreeze isnot true>> <<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>> <<set $fame.bestiality += _args[0]>> <<set $fame.bestiality to Math.clamp($fame.bestiality, 0, 2000)>> <</if>> <</if>> <</widget>> <<widget "famerape">> <<if _args[0] and $statFreeze isnot true>> <<if ($face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole and !($npc.length is 1 and ["Eden", "Robin", "Kylar", "Sydney"].includes($npc[0]))) or _args[2] is true>> <<set $fame.rape += _args[0]>> <<set $fame.rape to Math.clamp($fame.rape, 0, 2000)>> <</if>> <</if>> <</widget>> <<widget "famesex">> <<if _args[0] and $statFreeze isnot true or _args[2] is true>> <<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole and !($npc.length is 1 and ["Eden", "Robin", "Sydney"].includes($npc[0])) or _args[2] is true>> <<set $fame.sex += _args[0]>> <<set $fame.sex to Math.clamp($fame.sex, 0, 2000)>> <</if>> <</if>> <</widget>> <<widget "famepregnancy">> <<if _args[0] and $statFreeze isnot true and playerBellyVisible()>> <<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>> <<set $fame.pregnancy += _args[0]>> <<set $fame.pregnancy to Math.clamp($fame.pregnancy, 0, Math.clamp(playerNormalPregnancyTotal(),1,8) * 250)>> <</if>> <</if>> <</widget>> <<widget "fameimpreg">> <<if _args[0] and $statFreeze isnot true>> <<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>> <<set $fame.impreg += _args[0]>> <<set $fame.impreg to Math.clamp($fame.impreg, 0, 2000)>> <</if>> <</if>> <</widget>> <<widget "famegood">> <<if _args[0] and $statFreeze isnot true>> <<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>> <<set $fame.good += _args[0]>> <<set $fame.good to Math.clamp($fame.good, 0, 2000)>> <</if>> <</if>> <</widget>> <<widget "famebusiness">> <<if _args[0] and $statFreeze isnot true>> <<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>> <<set $fame.business += _args[0]>> <<set $fame.business to Math.clamp($fame.business, 0, 2000)>> <</if>> <</if>> <</widget>> <<widget "famepimp">> <<if _args[0] and $statFreeze isnot true>> <<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>> <<set $fame.pimp += _args[0]>> <<set $fame.pimp to Math.clamp($fame.pimp, 0, 2000)>> <</if>> <</if>> <</widget>> <<widget "famescrap">> <<if _args[0] and $statFreeze isnot true>> <<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>> <<set $fame.scrap += _args[0]>> <<set $fame.scrap to Math.clamp($fame.scrap, 0, 2000)>> <</if>> <</if>> <</widget>> <<widget "famesocial">> <<if _args[0] and $statFreeze isnot true>> <<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>> <<set $fame.social += _args[0]>> <<set $fame.social to Math.clamp($fame.social, 0, 2000)>> <</if>> <</if>> <</widget>> <<widget "famemodel">> <<if _args[0] and $statFreeze isnot true>> <<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole or _args[2] is true>> <<set $fame.model += _args[0]>> <<set $fame.model to Math.clamp($fame.model, 0, 2000)>> <</if>> <</if>> <</widget>> <<widget "famedance">> <<exposure>> <<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole and $statFreeze isnot true>> <<if $exposed is 1>> <<set $fame.exhibitionism += $audience>> <<elseif $exposed gte 2>> <<set $fame.exhibitionism += ($audience * 2)>> <</if>> <</if>> <</widget>> <<widget "fameschoolex">> <<if _args[0] and $statFreeze isnot true>> <<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>> <<set $fame.exhibitionism += _args[0]>> <<set $fame.exhibitionism to Math.clamp($fame.exhibitionism, 0, 2000)>> <</if>> <</if>> <</widget>> <<widget "fameProse">> <<switch _args[0]>> <<case "scrap">> <<set $_output to "战斗">> <<case "good">> <<set $_output to "善良">> <<case "social">> <<set $_output to "社交">> <<case "model">> <<set $_output to "模特">> <<case "impreg">> <<set $_output to "授孕">> <<default>> <<set $_output to _args[0].replace("sex","淫乱").replace("prostitution","卖淫").replace("rape","强奸").replace("bestiality","兽交").replace("scrap","战斗").replace("exhibitionism","露出").replace("model","模特").replace("pregnancy","怀孕").replace("impreg","授孕").replace("good","善良").replace("business","商业").replace("social","社交").replace("pimp","皮条")>> <</switch>> <<print $_output>> <</widget>>
<<widget "earnFeat">> <<if _args[0] and $feats.locked is false and $cheatdisable is "t" and $debug is 0 and $gamemode isnot "soft" and $alluremod gte 1>> <<if $feats.currentSave[_args[0]] is undefined and (!$feats.soft or !setup.feats[_args[0]].softLockable) and (!$feats.pregnancyLocked or !setup.feats[_args[0]].pregnancyLockable) and (!$feats.pregnancySillyLocked or !setup.feats[_args[0]].pregnancySillyLockable)>> <<set $feats.currentSave[_args[0]] to Date()>> <<displayFeat _args[0]>> <</if>> <</if>> <</widget>> <<widget "updateFeats">> <<if _passageCheck is "Start">> <<set _recalledFeats to JSON.parse(localStorage.getItem("dolFeats"))>> <</if>> <<if _recalledFeats is undefined or _recalledFeats is null>> <<set _recalledFeats to {points: 0}>> <</if>> <<set _points to 0>> <<set _keys to Object.keys(setup.feats)>> <<for _i to 0; _i lt _keys.length; _i++>> <<set _gainPoints to false>> <<if $feats.currentSave[_keys[_i]] isnot undefined>> <<set _gainPoints to true>> <<set _saveTime to getTimeNumber($feats.currentSave[_keys[_i]])>> <<set _allSaveTime to getTimeNumber($feats.allSaves[_keys[_i]])>> <<if _saveTime lt _allSaveTime>> <<set $feats.allSaves[_keys[_i]] to $feats.currentSave[_keys[_i]]>> <</if>> <</if>> <<set _allSaveTime to getTimeNumber($feats.allSaves[_keys[_i]])>> <<set _recalledSaveTime to getTimeNumber(_recalledFeats[_keys[_i]])>> <<if _allSaveTime gt _recalledSaveTime>> <<if _recalledFeats[_keys[_i]] isnot undefined>> <<set $feats.allSaves[_keys[_i]] to _recalledFeats[_keys[_i]]>> <<set _gainPoints to true>> <</if>> <<else>> <<if $feats.allSaves[_keys[_i]] isnot undefined>> <<set _gainPoints to true>> <</if>> <</if>> <<if _gainPoints is true>> <<set _points += setup.feats[_keys[_i]].difficulty>> <</if>> <</for>> <<set $feats.allSaves.points to _points>> <!--Store a record of which clothes the player has unlocked--> <<if _recalledFeats.specialClothes isnot undefined>> <<set $feats.allSaves.specialClothes to _recalledFeats.specialClothes>> <<elseif $feats.allSaves.specialClothes is undefined>> <<set $feats.allSaves.specialClothes to {}>> <</if>> <<if $specialClothes>> <<for $_label, $_value range $specialClothes>> <<if $_value is "unlocked">> <<set $feats.allSaves.specialClothes[$_label] to $_value>> <</if>> <</for>> <</if>> <<if _passageCheck is "Start">> <<else>> <<set localStorage.setItem("dolFeats",JSON.stringify($feats.allSaves))>> <</if>> <</widget>> <<widget "setupFeats">> <<if $featsBoosts is undefined or _args[0] is true>> <<set _keys to Object.keys($feats.allSaves)>> <<set _moneyFeats to _keys.count("Pocket Change") + _keys.count("Money Maker") + _keys.count("Tycoon") + _keys.count("Millionaire")>> <<set _moneyFeatsLimit to (_moneyFeats * 10)>> <<set _purityFeats to _keys.count("Angel") + _keys.count("Fallen Angel")>> <<set _newLife to _keys.count("Broodmother Host") + _keys.count("Top Broodmother Host")>> <<set _newLifeLimit to (_newLife * 20)>> <<set _earSlimeFeats to _keys.count("Ear Slime Lover") + _keys.count("Ear Slime Amalgam")>> <<set _tattoosFeats to _keys.count("A Living Canvas") + _keys.count("Billboard")>> <<set _sexToysFeats to _keys.count("Opened Pandoras Box") + _keys.count("Opened Pandoras Cocks")>> <<set $featsBoosts to { upgrades:{ money:0, grades:0, skulduggery:0, dancing:0, swimming:0, athletics:0, tending:0, greenThumb:0, seduction:0, purity:0, impurity:0, newLife:0, aNewBestFriend:0, tattoos:0, defaultMoves: 0, randomClothing:0, specialClothing:0, sexToys:0, }, upgradeDetails:{ money:{cost:5, limit: _moneyFeatsLimit, minCount: 1, count:_moneyFeats, exclusive:""}, grades:{cost:15, limit: 30, minCount: 1, count:_keys.count("Perfect Record"), exclusive:""}, skulduggery:{cost:5, limit: 20, minCount: 1, count:_keys.count("Thief"), exclusive:""}, dancing:{cost:5, limit: 20, minCount: 1, count:_keys.count("May I have this Dance?"), exclusive:""}, swimming:{cost:5, limit: 20, minCount: 1, count:_keys.count("Aquanaut"), exclusive:""}, athletics:{cost:5, limit: 20, minCount: 1, count:_keys.count("Swift"), exclusive:""}, tending:{cost:5, limit: 20, minCount: 1, count:_keys.count("Green Fingered"), exclusive:""}, greenThumb:{cost:40, limit: 40, minCount: 1, count:_keys.count("Green Fingered"), exclusive:"", hidden:true}, seduction:{cost:5, limit: 20, minCount: 1, count:_keys.count("Seductress"), exclusive:""}, purity:{cost:20, limit: 100, minCount: 2, count:_purityFeats, exclusive:"impurity"}, impurity:{cost:20, limit: 100, minCount: 1, count:_keys.count("Demon"), exclusive:"purity"}, newLife:{cost:20, limit: _newLifeLimit, minCount: 1, count:_newLife, exclusive:""}, aNewBestFriend:{cost:10, limit: 20, minCount: 1, count:_earSlimeFeats, exclusive:""}, tattoos:{cost:5, limit: 25, minCount: 2, count:_tattoosFeats, exclusive:""}, defaultMoves:{cost:5, limit: 25, minCount: 1, count:_keys.count("A New Life"), exclusive:""}, randomClothing:{cost:1, limit: 20, minCount: 0, count:0, exclusive:""}, specialClothing:{cost:40, limit: 40, minCount: 1, count:_keys.count("Curious Attire"), exclusive:""}, sexToys:{cost:30, limit: 30 * _sexToysFeats, minCount: 1, count:_sexToysFeats, exclusive:""}, }, missing:{ money:"获得成就:【第一桶金】以解锁该加成", grades:"获得成就:【完美成绩】以解锁该加成", skulduggery:"获得成就:【神偷】以解锁该加成", dancing:"获得成就:【可与你共舞一曲?】以解锁该加成", swimming:"获得成就:【波塞冬】以解锁该加成", athletics:"获得成就:【风驰电掣】以解锁该加成", tending:"获得成就:【园艺大师】以解锁该加成", seduction:"获得成就:【魅魔】以解锁该加成", purity:"获得成就:【如天使般降临】和【堕落,坠落,直至地狱……】以解锁该加成", impurity:"获得成就:【恶魔降世】以解锁该加成", newLife:"通过获得一个隐藏成就来解锁该加成(" + setup.feats["Broodmother Host"].hint + ")", aNewBestFriend:"通过获得一个隐藏成就来解锁该加成(" + setup.feats["Ear Slime Lover"].hint + ")", tattoos:"获得成就:【行走的画布】和【广告板】以解锁该加成", defaultMoves:"通过获得一个隐藏成就来解锁该加成(" + setup.feats["A New Life"].hint + ")", randomClothing:"", specialClothing:"通过获得一个隐藏成就来解锁该加成(" + setup.feats["Curious Attire"].hint + ")", sexToys:"通过获得一个隐藏成就来解锁该加成(" + setup.feats["Opened Pandoras Box"].hint + ")", }, name:{ money:"初始金钱", grades:"成绩等级", skulduggery:"诡术等级", dancing:"舞蹈等级", swimming:"游泳等级", athletics:"运动等级", tending:"护理等级", greenThumb:"园艺大师特质", seduction:"魅惑等级", purity:"每日纯洁增长", impurity:"每日纯洁衰减", newLife:"新生活", aNewBestFriend:"一个新伙伴", tattoos:"初始纹身", defaultMoves:"动作栏位", randomClothing:"随机服装", specialClothing:"特殊服装", sexToys:"性玩具", }, pointsUsed: 0, clothingGender:"Either", clothingCustomColors:false, tattoos:{ 1:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"}, 2:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"}, 3:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"}, 4:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"}, 5:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"}, }, sexToys:[{},{},{},{},{},{}], }>> <</if>> <</widget>> <<widget "update_school_skills">> <<for _subject range ["science", "english", "maths", "history"]>> <<if V[_subject + 'trait'] gte 4>> <<set V[_subject] to 1000>> <<elseif V[_subject + 'trait'] gte 3>> <<set V[_subject] to 700>> <<elseif V[_subject + 'trait'] gte 2>> <<set V[_subject] to 400>> <<elseif V[_subject + 'trait'] gte 1>> <<set V[_subject] to 200>> <<else>> <<set V[_subject] to 100>> <</if>> <</for>> <</widget>> <<widget "applyFeatsBoost">> <<set _upgrades to $featsBoosts.upgrades>> <<set _details to $featsBoosts.upgradeDetails>> <<if $featsBoosts.pointsUsed gt 0>> <<earnFeat "A New Life">> <</if>> <<if _upgrades.money gt 0>> <<set $money += _upgrades.money * _details.money.count / _details.money.cost * 5000>> <</if>> <<if _upgrades.grades gt 0>> <<set $sciencetrait += _upgrades.grades / _details.grades.cost * 1>> <<set $englishtrait += _upgrades.grades / _details.grades.cost * 1>> <<set $mathstrait += _upgrades.grades / _details.grades.cost * 1>> <<set $historytrait += _upgrades.grades / _details.grades.cost * 1>> <<update_school_skills>> <</if>> <<if _upgrades.skulduggery gt 0>> <<set $skulduggery to _upgrades.skulduggery / _details.skulduggery.cost * 100>> <<set $skulduggeryday to _upgrades.skulduggery / _details.skulduggery.cost * 100>> <</if>> <<if _upgrades.dancing gt 0>> <<set $danceskill to _upgrades.dancing / _details.dancing.cost * 100>> <</if>> <<if _upgrades.tending gt 0>> <<set $tending += _upgrades.tending / _details.tending.cost * 100>> <</if>> <<if _upgrades.swimming gt 0>> <<set $swimmingskill += _upgrades.swimming / _details.swimming.cost * 100>> <</if>> <<if _upgrades.athletics gt 0>> <<set $athletics += _upgrades.athletics / _details.athletics.cost * 100>> <</if>> <<if _upgrades.seduction gt 0>> <<set $seductionskill to _upgrades.seduction / _details.seduction.cost * 100>> <</if>> <<if _upgrades.purity gt 0>> <<set $featsPurityBoost to _upgrades.purity / _details.purity.cost>> <</if>> <<if _upgrades.impurity gt 0>> <<set $featsPurityBoost to _upgrades.impurity / _details.impurity.cost * -1>> <</if>> <<if _upgrades.newLife gt 0 and $parasitepregdisable is "f">> <<impregnateParasite "tentacle" 400>> <<fertiliseParasites>> <<set _pregnancy to $sexStats.anus.pregnancy>> <<set _pregnancy.motherStatus to 2>> <<set $pregnancyStats.parasiteDoctorEvents to 2>> <<set _pregnancy.fetus[0].stats.gender to "Hermaphrodite">> <<if _upgrades.newLife is 40>> <<set _pregnancy.fetus[0].stats.growth to 7>> <<set _pregnancy.fetus[0].stats.speed to 54>> <</if>> <<set _pregnancy.fetus[0].stats.lastEgg to Math.floor(_pregnancy.fetus[0].stats.growth / 3)>> <</if>> <<if _upgrades.aNewBestFriend gt 0>> <<parasite left_ear slime>> <</if>> <<if _upgrades.aNewBestFriend gt 10>> <<parasite right_ear slime>> <</if>> <<if _upgrades.greenThumb gt 0>> <<set $backgroundTraits.pushUnique("greenthumb")>> <<if $fertiliser>> <<set $fertiliser.current++>> <</if>> <</if>> <<if _upgrades.randomClothing gt 0>> <<set _clothingItems to _upgrades.randomClothing * 3>> <<set _options to { head:[], face:[], neck:[], hands:[], upper:[], lower:[], under_upper:[], under_lower:[], legs:[], feet:[] }>> <<set _equip to setup.clothingLayer.body>> <<for _i to 0; _i lt _equip.length; _i++>> <<set _slot to _equip[_i]>> <<for _j to 0; _j lt setup.clothes[_slot].length; _j++>> <<if (setup.clothes[_slot][_j].gender is "f" and $featsBoosts.clothingGender is "Male") or (setup.clothes[_slot][_j].gender is "m" and $featsBoosts.clothingGender is "Female")>> <<continue>> <</if>> <<if setup.clothes[_slot][_j].outfitSecondary isnot undefined>> <<continue>> <</if>> <<if setup.clothes[_slot][_j].shop.includes("clothing")>> <<run _options[_slot].push(_j)>> <</if>> <</for>> <</for>> <<set _equip to ["head","face","neck","upper","upper","upper","upper","upper","lower","lower","lower","lower","lower","under_upper","under_upper","under_upper","under_lower","under_lower","under_lower","hands","legs","feet"]>> <<for _i to 0; _i lt _clothingItems; _i++>> <<set _slot to _equip.random()>> <<set _index to _options[_slot].random()>> <<set _item to clone(setup.clothes[_slot][_index])>> <<if _item.colour_options.length gt 0>> <<set _colors to clone(_item.colour_options)>> <<if $featsBoosts.clothingCustomColors is false>> <<run _colors.delete("custom")>> <</if>> <<set _item.colour to _colors.random()>> <<if $featsBoosts.clothingCustomColors is true and _item.colour is "custom">> <<set _item.colourCustom to customColour(random(0,360), (random(0,20)/10), (random(5,40)/10), (random(0,20)/10), (random(0,100)/100))>> <</if>> <</if>> <<if _item.accessory_colour_options.length gt 0>> <<set _colors to clone(_item.accessory_colour_options)>> <<if $featsBoosts.clothingCustomColors is false>> <<run _colors.delete("custom")>> <</if>> <<set _item.accessory_colour to _colors.random()>> <<if $featsBoosts.clothingCustomColors is true and _item.accessory_colour is "custom">> <<set _item.accessory_colourCustom to customColour(random(0,360), (random(0,20)/10), (random(5,40)/10), (random(0,20)/10), (random(0,100)/100))>> <</if>> <</if>> <<set $_.outfitPrimary to _item.outfitPrimary>> <<set $_.items to {}>> <<run $_.items[_slot] to clone(_item)>> <<if $_.outfitPrimary isnot undefined>> <<for _labelf, _valuef range $_.outfitPrimary>> <<for _j to 0; _j lt setup.clothes[_labelf].length; _j++>> <<if _valuef is setup.clothes[_labelf][_j].name>> <<set $_.items[_labelf] to clone(setup.clothes[_labelf][_j])>> <<set $_.items[_labelf].colour to clone($_.items[_slot].colour)>> <<set $_.items[_labelf].accessory_colour to clone($_.items[_slot].accessory_colour)>> <<if $featsBoosts.clothingCustomColors is true and _item.colour is "custom">> <<set $_.items[_labelf].colourCustom to clone($_.items[_slot].colourCustom)>> <</if>> <<if $featsBoosts.clothingCustomColors is true and _item.accessory_colour is "custom">> <<set $_.items[_labelf].accessory_ColourCustom to clone($_.items[_slot].accessory_colourCustom)>> <</if>> <<break>> <</if>> <</for>> <</for>> <</if>> <<if $_.items[_slot] isnot undefined and $wardrobe[_slot].length lt $wardrobe.space>> <<for _labelf, _valuef range $_.items>> <<run $wardrobe[_labelf].push(_valuef)>> <</for>> <<else>> <<set _clothingItems += 1>> <</if>> <<unset _item>> <</for>> <</if>> <<if _upgrades.tattoos gt 0>> <<featsTattooOptions>> <<set _totalTattoos to $featsBoosts.upgrades.tattoos / $featsBoosts.upgradeDetails.tattoos.cost>> <<set _bodyPartOptions to ["forehead","left_cheek","right_cheek","left_shoulder","right_shoulder","back","breasts","left_bottom","right_bottom","left_thigh","right_thigh","pubic"]>> /*Remove non-random locations*/ <<for _label, _value range $featsBoosts.tattoos>> <<if _value.tattoo isnot "Random">> <<set _bodyPart to _value.bodypart.toLowerCase()>> <<set _bodyPart to _bodyPart.replace(" ", "_")>> <<run _bodyPartOptions.delete(_bodyPart)>> <</if>> <</for>> /*Add non-random bodyparts*/ <<for _label, _value range $featsBoosts.tattoos>> <<if _label gt _totalTattoos>> <<break>> <</if>> <<if _value.bodypart is "Random">> <<continue>> <</if>> <<set _bodyPart to _value.bodypart.toLowerCase()>> <<set _bodyPart to _bodyPart.replace(" ", "_")>> <<run _bodyPartOptions.delete(_bodyPart)>> <<if _value.tattoo is "Random">> <<set _tattoo to _featsTattooAll.pluck()>> <<else>> <<set _tattoo to _value.tattoo>> <</if>> <<for _label2, _value2 range setup.bodywriting>> <<if _value2.writing is _tattoo>> <<add_bodywriting _bodyPart _label2 `_value.pen.toLowerCase()`>> <<break>> <</if>> <</for>> <</for>> /*Add random bodyparts*/ <<for _label, _value range $featsBoosts.tattoos>> <<if _label gt _totalTattoos>> <<break>> <</if>> <<if _value.bodypart isnot "Random">> <<continue>> <</if>> <<set _bodyPart to _bodyPartOptions.pluck()>> <<if _value.tattoo is "Random">> <<set _tattoo to _featsTattooAll.pluck()>> <<else>> <<set _tattoo to _value.tattoo>> <</if>> <<for _label2, _value2 range setup.bodywriting>> <<if _value2.writing is _tattoo>> <<add_bodywriting _bodyPart _label2 `_value.pen.toLowerCase()`>> <<break>> <</if>> <</for>> <</for>> <<bodywritingExposureCheck true>> <</if>> <<if _upgrades.defaultMoves gt 0>> <<set $maxDefaultActionSets to 2 + _upgrades.defaultMoves / _details.defaultMoves.cost>> <</if>> <<if _upgrades.specialClothing gt 0>> <<set _unlocked to $feats.allSaves.specialClothes>> <<specialClothesSetup>> <<for $_label, $_value range _unlocked>> <<set $specialClothes[$_label] to $_value>> <</for>> <</if>> <<if _upgrades.sexToys gt 0>> <<set _totalToys to _upgrades.sexToys / 10>> <<set _indexList to []>> <<run Object.values(setup.sextoys).forEach(toy => T.indexList.push(toy.index))>> <<for _i to 0; _i lt _totalToys; _i++>> <<if $featsBoosts.sexToys[_i].index isnot undefined and $featsBoosts.sexToys[_i].index isnot -1>> <<set _sexToyIndex to $featsBoosts.sexToys[_i].index>> <<set _sexToyColour to $featsBoosts.sexToys[_i].colour>> <<run _indexList.delete(_sexToyIndex)>> <<else>> <<set _sexToyIndex to _indexList.pluck()>> <</if>> <<run console.log(_sexToyColour)>> <<if !_sexToyColour or _sexToyColour is -1>> <<set _sexToyColourOptions to Object.values(setup.sextoys).find(toy => toy.index is _sexToyIndex).colour_options>> <<set _sexToyColour to _sexToyColourOptions[random(0, _sexToyColourOptions.length - 1)]>> <</if>> <<run sexShopOnBuyClick(_sexToyIndex, false, _sexToyColour, false)>> <<unset _sexToyColour>> <</for>> <</if>> /* Clean Up */ <<run delete $featsBoosts.name>> <<run delete $featsBoosts.missing>> <<run delete $featsBoosts.clothingCustomColors>> <<run delete $featsBoosts.clothingGender>> <<run delete $featsBoosts.upgradeDetails>> <<run delete $featsBoosts.tattoos>> <<run delete $featsBoosts.sexToys>> <</widget>> <<widget "earnAllFeats">> <<specialClothesUpdate>> <<if $feats.locked is false and $cheatdisable is "t" and $debug is 0 and $gamemode isnot "soft" and $alluremod gte 1 and $replayScene is undefined>> <<if _args[0] is true>> /*Rarely occuring feats*/ <<if Time.days gte 50>> <<if $player.gender is "m">> <<earnFeat "Being a Boy">> <<elseif $player.gender is "f">> <<earnFeat "Being a Girl">> <<elseif $player.gender is "h">> <<earnFeat "Being a Hermaphrodite">> <</if>> <<if Time.days gte 150>> <<earnFeat "Being an Orphan">> <</if>> <<if $passoutstat is 0>> <<earnFeat "Stressful Challenge">> <<if Time.days gte 150>> <<earnFeat "Long Stressful Challenge">> <</if>> <</if>> <</if>> <<if $awareness gte 500>> <<earnFeat "Most Aware">> <<elseif $awareness lte -199>> <<earnFeat "Most Innocent">> <</if>> <<if $promiscuity gte 100 and $deviancy gte 100 and $exhibitionism gte 100>> <<earnFeat "No More Control">> <</if>> <<if (!$player.vaginaExist or $vaginalskill gte 1000) and (!$player.penisExist or $penileskill gte 1000) and $oralskill gte 1000 and ($analskill gte 1000 or $analdisable is "t") and $handskill gte 1000 and $feetskill gte 1000 and $bottomskill gte 1000 and $thighskill gte 1000 and $chestskill gte 1000>> <<earnFeat "Sex Specialist">> <</if>> <<if $submissive gte 2000>> <<earnFeat "Perfect Sub">> <<elseif $submissive lte 0>> <<earnFeat "Defying the Odds">> <</if>> <<if $museumAntiques.museumCount is $museumAntiques.maxCount>> <<earnFeat "It Belongs in a Museum">> <</if>> <<if ($robinromance gte 1 and $whitneyromance gte 1 and $kylarenglish gte 1) or ($robinromance gte 1 and $whitneyromance gte 1 and $sydneyromance gte 1) or ($robinromance gte 1 and $kylarenglish gte 1 and $sydneyromance gte 1) or ($kylarenglish gte 1 and $whitneyromance gte 1 and $sydneyromance gte 1)>> <<earnFeat "Love Triangles">> <</if>> <<if $robinromance gte 1 and $whitneyromance gte 1 and $kylarenglish gte 1 and $sydneyromance gte 1>> <<earnFeat "Love Trapezoids">> <</if>> <<if $cat gte 6>> <<earnFeat "Neko">> <</if>> <<if $wolfgirl gte 6>> <<earnFeat "Wolf">> <</if>> <<if $angel gte 6>> <<earnFeat "Angel">> <</if>> <<if $fallenangel gte 2>> <<earnFeat "Fallen Angel">> <</if>> <<if $demon gte 6>> <<earnFeat "Demon">> <</if>> <<if $cow gte 6>> <<earnFeat "Cattle">> <</if>> <<if $harpy gte 6>> <<earnFeat "Harpy">> <</if>> <<if $fox gte 6>> <<earnFeat "Fox">> <</if>> <<if $orgasmtrait gte 1 or $ejactrait gte 1 or $molesttrait gte 1 or $rapetrait gte 1 or $bestialitytrait gte 1 or $tentacletrait gte 1 or $voretrait gte 1 or $milkdranktrait gte 1 or $choketrait gte 1>> <<earnFeat "A Special Trait">> <</if>> <<if $orgasmtrait gte 1 and $ejactrait gte 1 and $molesttrait gte 1 and $rapetrait gte 1 and $bestialitytrait gte 1 and $tentacletrait gte 1 and $voretrait gte 1 and $milkdranktrait gte 1 and $choketrait gte 1>> <<earnFeat "A Special Trait Collector">> <</if>> <<if $sexStats.anus.pregnancy.motherStatus is 2 or $sexStats.vagina.pregnancy.motherStatus is 2>> <<earnFeat "Broodmother Host">> <</if>> <<if $pregnancyStats.parasiteTypesSeen && $pregnancyStats.parasiteTypesSeen.length gte 14 and $pregnancyStats.parasiteVariantsSeen.length gte 2 and $pregnancyStats.parasiteBook is 3>> <!-- typesSeen: fish, snake, slime, spider, maggot, worm, eel, wasp, bee, lurker, squid, slug, tentacle, vine --> <!-- variantsSeen: pale, metal --> <<earnFeat "Broodmother Zoologist">> <</if>> <<if $spraymax gte 7>> <<earnFeat "Max Those Shots">> <</if>> <<if ($semen_volume gte 2000 and $semen_amount gte $semen_volume) or ($milk_volume gte 2000 and $milk_amount gte $milk_volume)>> <<earnFeat "Feeling Full">> <</if>> <<if $cool gte 400>> <<earnFeat "Social Butterfly">> <</if>> <<if $cool lte 2 and !$backgroundTraits.includes("nerd")>> <<earnFeat "Anti-Social Moth">> <</if>> <<if $delinquency lte 0>> <<earnFeat "Teachers Pet">> <<elseif $delinquency gte 1000>> <<earnFeat "Teachers Nightmare">> <</if>> <<if $skin.forehead.writing and $skin.left_cheek.writing and $skin.right_cheek.writing and $skin.left_shoulder.writing and $skin.right_shoulder.writing and $skin.breasts.writing and $skin.back.writing and $skin.pubic.writing and $skin.left_thigh.writing and $skin.right_thigh.writing>> <<earnFeat "A Living Canvas">> <</if>> <<if $produce_sold gte 100>> <<earnFeat "Hawker">> <</if>> <<if $produce_sold gte 1000>> <<earnFeat "Vendor">> <</if>> <<if $produce_sold gte 5000>> <<earnFeat "Merchant">> <</if>> <<if $plants_known.length gte 17>> <<earnFeat "Seedy">> <</if>> <<if $daily.ex.road is 1 and $daily.ex.cream is 1 and $daily.ex.flyover is 1>> <<earnFeat "A Lewd Adventure">> <</if>> <<if $athletics gte 1000>> <<earnFeat "Swift">> <</if>> <<if $farm_stage gte 2>> <<if $farm.beasts.horses gte 20 and $farm.beasts.cattle gte 20 and $farm.beasts.dogs gte 20 and $farm.beasts.pigs gte 20>> <<earnFeat "Animal Tender">> <</if>> <</if>> <<if $masochism_level gte 4 and $sadism_level gte 4>> <<earnFeat "Sadomasochist">> <</if>> <<if $masochism_level gte 4>> <<earnFeat "Twisted Desire">> <</if>> <<if $sadism_level gte 4>> <<earnFeat "Served Hot">> <</if>> <<if $fame.sex lte 29 and $fame.prostitution lte 29 and $fame.rape lte 29 and $fame.bestiality lte 29 and $fame.exhibitionism lte 29 and $fame.pregnancy lte 29 and $fame.impreg lte 29 and $fame.scrap gte 1000 and $fame.good gte 1000 and $fame.business gte 1000 and $fame.social gte 1000 and $fame.model gte 1000 /* and $fame.pimp gte 1000 */>> <<earnFeat "Shining Reputation">> <</if>> <<if Object.values($children).reduce((prev,curr) => { prev.pushUnique(curr.type); return prev; }, []).length gte Object.keys(pregnancyGenerator).filter(type => type !== "parasite").length>> <<earnFeat "Diversity of Life">> <</if>> <!-- Should be last --> <<if $feats.allSaves.points gte 150>> <<earnFeat "My Collection of Feats">> <</if>> <<if $feats.allSaves.points gte 300>> <<earnFeat "My Timeless Collection of Feats">> <</if>> <<specialClothesUpdate>> <</if>> <<if $money gte 100000>> <<earnFeat "Pocket Change">> <</if>> <<if $money gte 1000000>> <<earnFeat "Money Maker">> <</if>> <<if $money gte 10000000>> <<earnFeat "Tycoon">> <</if>> <<if $money gte 100000000>> <<earnFeat "Millionaire">> <</if>> <<if $liquidoutsidecount gte 100 and ($analdisable is "t" or setup.bodyliquid.combined("anus") gte 5) and (!$player.vaginaExist or setup.bodyliquid.combined("vagina") gte 5) and setup.bodyliquid.combined("mouth") gte 5>> <<earnFeat "Fully Covered">> <</if>> <<if $skulduggery gte 1000>> <<earnFeat "Thief">> <</if>> <<if $danceskill gte 1000>> <<earnFeat "May I have this Dance?">> <</if>> <<if $swimmingskill gte 1000>> <<earnFeat "Aquanaut">> <</if>> <<if $seductionskill gte 1000>> <<earnFeat "Seductress">> <</if>> <<if $tending gte 1000>> <<earnFeat "Green Fingered">> <</if>> <<if $housekeeping gte 1000>> <<earnFeat "Majordomo">> <</if>> <<if $baseAllure gte 7000 and $outside is 1 and $moonstate is 0>> <<earnFeat "Alluring">> <</if>> <<if $science gte 1000 and $maths gte 1000 and $english gte 1000 and $history gte 1000>> <<earnFeat "Perfect Record">> <</if>> <<if $earSlime.corruption gte 100>> <<earnFeat "Ear Slime Lover">> <</if>> <<if $earSlime.corruption gte 100 and $earSlime.growth gte 200>> <<earnFeat "Ear Slime Amalgam">> <</if>> <<if $feats.allSaves.points gte 300>> <<earnFeat "My Timeless Collection of Feats">> <</if>> <<specialClothesUpdate>> <</if>> <</widget>> <!-- Paste in the console to get the total number of vrelcoins var count = 0; for (var i = 0; i < Object.keys(setup.feats).length;i++){ count += setup.feats[Object.keys(setup.feats)[i]].difficulty }-->
<<widget "breastsidle">> <<set _filters to $skinColor.current>> <<set _img to setup.tanImg.doggy[($options.tanImgEnabled ? "t" : "f")]>> <<if $worn.upper.exposed gte 2 or setup.clothes.upper[clothesIndex("upper",$worn.upper)].breast_combat>> <<if $player.perceived_breastsize is 0>> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <img class="layer-sexmouth" @src="_img.breastsTiny" @style="'filter: ' + _filters.body"> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <img class="layer-sexmouth" @src="_img.breastsSmall" @style="'filter: ' + _filters.body"> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7 >> <img class="layer-sexmouth" @src="_img.breastsLarge" @style="'filter: ' + _filters.body"> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <img class="layer-sexmouth" @src="_img.breastsHuge" @style="'filter: ' + _filters.body"> <</if>> <</if>> <</widget>> <<widget "breastsactive">> <<set _filters to $skinColor.current>> <<set _img to setup.tanImg.doggy[($options.tanImgEnabled ? "t" : "f")]>> <<if $worn.upper.exposed gte 2 or setup.clothes.upper[clothesIndex("upper",$worn.upper)].breast_combat>> <<if $player.perceived_breastsize is 0>> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsTiny" @style="'filter: ' + _filters.body"> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsSmall" @style="'filter: ' + _filters.body"> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7 >> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsLarge" @style="'filter: ' + _filters.body"> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsHuge" @style="'filter: ' + _filters.body"> <</if>> <</if>> <</widget>> <<widget "breastsidlemissionary">> <<set _filters to $skinColor.current>> <<set _img to setup.tanImg.missionary[($options.tanImgEnabled ? "t" : "f")]>> <<if $player.perceived_breastsize is 0>> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <img class="layer-sexmouth" @src="_img.breastsTiny" @style="'filter: ' + _filters.body"> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <img class="layer-sexmouth" @src="_img.breastsSmall" @style="'filter: ' + _filters.body"> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>> <img class="layer-sexmouth" @src="_img.breastsLarge" @style="'filter: ' + _filters.body"> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <img class="layer-sexmouth" @src="_img.breastsHuge" @style="'filter: ' + _filters.body"> <</if>> <</widget>> <<widget "breastsactivemissionary">> <<set _filters to $skinColor.current>> <<set _img to setup.tanImg.missionary[($options.tanImgEnabled ? "t" : "f")]>> <<if $player.perceived_breastsize is 0>> <<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsTiny" @style="'filter: ' + _filters.body"> <<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsSmall" @style="'filter: ' + _filters.body"> <<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsLarge" @style="'filter: ' + _filters.body"> <<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>> <img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsHuge" @style="'filter: ' + _filters.body"> <</if>> <</widget>>
<<widget "img_tf_doggy_idle">> <<if $physicalTransform is 1>> <<img_tf_wolf_doggy_idle>> <<img_tf_cat_doggy_idle>> <<img_tf_cow_doggy_idle>> <<img_tf_bird_doggy_idle>> <<img_tf_fox_doggy_idle>> <</if>> <<if $specialTransform is 1>> <<img_tf_angel_doggy_idle>> <<img_tf_fallenangel_doggy_idle>> <<img_tf_demon_doggy_idle>> <</if>> <</widget>> <<widget "img_tf_doggy_active">> <<if $physicalTransform is 1>> <<img_tf_wolf_doggy_active>> <<img_tf_cat_doggy_active>> <<img_tf_cow_doggy_active>> <<img_tf_bird_doggy_active>> <<img_tf_fox_doggy_active>> <</if>> <<if $specialTransform is 1>> <<img_tf_angel_doggy_active>> <<img_tf_fallenangel_doggy_active>> <<img_tf_demon_doggy_active>> <</if>> <</widget>> <<widget "img_tf_miss_idle">> <<if $physicalTransform is 1>> <<img_tf_wolf_miss_idle>> <<img_tf_cat_miss_idle>> <<img_tf_cow_miss_idle>> <<img_tf_bird_miss_idle>> <<img_tf_fox_miss_idle>> <</if>> <<if $specialTransform is 1>> <<img_tf_angel_miss_idle>> <<img_tf_fallenangel_miss_idle>> <<img_tf_demon_miss_idle>> <</if>> <</widget>> <<widget "img_tf_miss_active">> <<if $physicalTransform is 1>> <<img_tf_wolf_miss_active>> <<img_tf_cat_miss_active>> <<img_tf_cow_miss_active>> <<img_tf_bird_miss_active>> <<img_tf_fox_miss_active>> <</if>> <<if $specialTransform is 1>> <<img_tf_angel_miss_active>> <<img_tf_fallenangel_miss_active>> <<img_tf_demon_miss_active>> <</if>> <</widget>> <<widget "img_tf_wolf_doggy_idle">> <<if !_disabled.includes($transformationParts.wolf.ears)>> <img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.pits)>> <img class="layer-doggyhirsute colour-hair" @src="'img/sex/doggy/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.pubes) and !playerBellyVisible()>> <img class="layer-doggyhirsute colour-hair" @src="'img/sex/doggy/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.tail)>> <img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.cheeks)>> <img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'"> <</if>> <</widget>> <<widget "img_tf_wolf_doggy_active">> <<if !_disabled.includes($transformationParts.wolf.ears)>> <img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.pits)>> <img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.pubes) and !playerBellyVisible()>> <img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.tail)>> <img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.cheeks)>> <img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'"> <</if>> <</widget>> <<widget "img_tf_wolf_miss_idle">> <<if !_disabled.includes($transformationParts.wolf.ears)>> <img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.pits)>> <img class="layer-doggyhirsute colour-hair" @src="'img/sex/missionary/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.pubes) and !playerBellyVisible()>> <img class="layer-doggyhirsute colour-hair" @src="'img/sex/missionary/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.tail)>> <img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.cheeks)>> <img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'"> <</if>> <</widget>> <<widget "img_tf_wolf_miss_active">> <<if !_disabled.includes($transformationParts.wolf.ears)>> <img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.pits)>> <img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.pubes) and !playerBellyVisible()>> <img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.tail)>> <img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.wolf.cheeks)>> <img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'"> <</if>> <</widget>> <<widget "img_tf_cat_doggy_idle">> <<if !_disabled.includes($transformationParts.cat.ears)>> <img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'"> <img class="layer-backhair colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/cat/ears/'+$transformationParts.cat.ears+'_back.png'"> <</if>> <<if !_disabled.includes($transformationParts.cat.tail)>> <img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'"> <</if>> <</widget>> <<widget "img_tf_cat_doggy_active">> <<if !_disabled.includes($transformationParts.cat.ears)>> <img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'"> <img @class="'layer-backhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cat/ears/'+$transformationParts.cat.ears+'_back.png'"> <</if>> <<if !_disabled.includes($transformationParts.cat.tail)>> <img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'"> <</if>> <</widget>> <<widget "img_tf_cat_miss_idle">> <<if !_disabled.includes($transformationParts.cat.ears)>> <img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'"> <img class="layer-backhair colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/cat/ears/'+$transformationParts.cat.ears+'_back.png'"> <</if>> <<if !_disabled.includes($transformationParts.cat.tail)>> <img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'"> <</if>> <</widget>> <<widget "img_tf_cat_miss_active">> <<if !_disabled.includes($transformationParts.cat.ears)>> <img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'"> <img @class="'layer-backhair colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cat/ears/'+$transformationParts.cat.ears+'_back.png'"> <</if>> <<if !_disabled.includes($transformationParts.cat.tail)>> <img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'"> <</if>> <</widget>> <<widget "img_tf_cow_doggy_idle">> <<set $_cow to $transformationParts.cow>> <<set $_demon to $transformationParts.demon>> <<if isPartEnabled($_cow.horns)>> <<set $_hornType to $_cow.horns>> <<set $_layer to "layer-horns">> <<if isPartEnabled($_demon.horns) and isChimeraEnabled("demoncow", "horns")>> <<set $_hornType to 'default-demon'>> <<set $_layer to "layer-horns-chimera">> <</if>> <img @class="$_layer + ' anim-idle-2f'" @src="'img/sex/doggy/active/transformations/cow/horns/'+$_hornType+'.png'"> <</if>> <<if isPartEnabled($_cow.ears)>> <img class="layer-horns anim-idle-2f" @src="'img/sex/doggy/active/transformations/cow/ears/'+$_cow.ears+'.png'"> <</if>> <<if isPartEnabled($_cow.tail)>> <img class="layer-sexwings anim-idle-2f" @src="'img/sex/doggy/active/transformations/cow/tail/'+$_cow.tail+'.png'"> <</if>> <</widget>> <<widget "img_tf_cow_doggy_active">> <<set $_cow to $transformationParts.cow>> <<set $_demon to $transformationParts.demon>> <<if isPartEnabled($_cow.horns)>> <<set $_hornType to $_cow.horns>> <<set $_layer to "layer-horns">> <<if isPartEnabled($_demon.horns) and isChimeraEnabled("demoncow", "horns")>> <<set $_hornType to 'default-demon'>> <<set $_layer to "layer-horns-chimera">> <</if>> <img @class="$_layer + ' anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cow/horns/'+$_hornType+'.png'"> <</if>> <<if isPartEnabled($_cow.ears)>> <img @class="'layer-foreground anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cow/ears/'+$_cow.ears+'.png'"> <</if>> <<if isPartEnabled($_cow.tail)>> <img @class="'layer-sexwings anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cow/tail/'+$_cow.tail+'.png'"> <</if>> <</widget>> <<widget "img_tf_cow_miss_idle">> <<set $_cow to $transformationParts.cow>> <<set $_demon to $transformationParts.demon>> <<if isPartEnabled($_cow.horns)>> <<set $_hornType to $_cow.horns>> <<set $_layer to "layer-horns">> <<if isPartEnabled($_demon.horns) and isChimeraEnabled("demoncow", "horns")>> <<set $_hornType to 'default-demon'>> <<set $_layer to "layer-horns-chimera">> <</if>> <img @class="$_layer + ' anim-idle-2f'" @src="'img/sex/missionary/active/transformations/cow/horns/'+$_hornType+'.png'"> <</if>> <<if isPartEnabled($_cow.ears)>> <img class="layer-horns anim-idle-2f" @src="'img/sex/missionary/active/transformations/cow/ears/'+$_cow.ears+'.png'"> <img class="layer-face anim-idle-2f" src="img/sex/missionary/active/transformations/cow/tag.png"> <</if>> <<if isPartEnabled($_cow.tail)>> <img class="layer-sexwings anim-idle-2f" @src="'img/sex/missionary/active/transformations/cow/tail/'+$_cow.tail+'.png'"> <</if>> <</widget>> <<widget "img_tf_cow_miss_active">> <<set $_cow to $transformationParts.cow>> <<set $_demon to $transformationParts.demon>> <<if isPartEnabled($_cow.horns)>> <<set $_hornType to $_cow.horns>> <<set $_layer to "layer-horns">> <<if isPartEnabled($_demon.horns) and isChimeraEnabled("demoncow", "horns")>> <<set $_hornType to 'default-demon'>> <<set $_layer to "layer-horns-chimera">> <</if>> <img @class="$_layer + ' anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cow/horns/'+$_hornType+'.png'"> <</if>> <<if isPartEnabled($_cow.ears)>> <img @class="'layer-horns anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cow/ears/'+$_cow.ears+'.png'"> <img @class="'layer-face anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/transformations/cow/tag.png"> <</if>> <<if isPartEnabled($_cow.tail)>> <img @class="'layer-sexwings anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cow/tail/'+$_cow.tail+'.png'"> <</if>> <</widget>> <<widget "img_tf_bird_doggy_idle">> <<set $_bird to $transformationParts.bird>> <<if !_disabled.includes($_bird.tail)>> <img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/tail/'+$transformationParts.bird.tail+'.png'"> <</if>> <<if !_disabled.includes($_bird.eyes)>> <img class="layer-sexlashes anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/eyes/'+$transformationParts.bird.eyes+'.png'"> <</if>> <<if !_disabled.includes($_bird.malar)>> <img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/malar/'+$transformationParts.bird.malar+'.png'"> <</if>> <<if !_disabled.includes($_bird.plumage)>> <img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/plumage/'+$transformationParts.bird.plumage+'.png'"> <</if>> <<if !_disabled.includes($_bird.wings)>> <<set $_demon to $transformationParts.demon>> <<if isChimeraEnabled('demonharpy', 'wings')>> <img class="layer-sexaboveclothes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/wings/default-demon.png'"> <<else>> <img class="layer-sexaboveclothes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/wings/'+$transformationParts.bird.wings+'.png'"> <</if>> <</if>> <<if !_disabled.includes($_bird.pubes) and !playerBellyVisible()>> <img class="layer-doggyhirsute colour-hair" anim-idle-2f @src="'img/sex/doggy/active/transformations/bird/pubes/'+$transformationParts.bird.pubes+'.png'"> <</if>> <</widget>> <<widget "img_tf_bird_doggy_active">> <<set $_bird to $transformationParts.bird>> <<if !_disabled.includes($_bird.tail)>> <img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/tail/'+$transformationParts.bird.tail+'.png'"> <</if>> <<if !_disabled.includes($_bird.eyes)>> <img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/eyes/'+$transformationParts.bird.eyes+'.png'"> <</if>> <<if !_disabled.includes($_bird.malar)>> <img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/malar/'+$transformationParts.bird.malar+'.png'"> <</if>> <<if !_disabled.includes($_bird.plumage)>> <img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/plumage/'+$transformationParts.bird.plumage+'.png'"> <</if>> <<if !_disabled.includes($_bird.wings)>> <<set $_demon to $transformationParts.demon>> <<if isChimeraEnabled('demonharpy', 'wings')>> <img @class="'layer-sexaboveclothes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/wings/default-demon.png'"> <<else>> <img @class="'layer-sexaboveclothes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/wings/'+$transformationParts.bird.wings+'.png'"> <</if>> <</if>> <<if !_disabled.includes($_bird.pubes) and !playerBellyVisible()>> <img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/pubes/'+$transformationParts.bird.pubes+'.png'"> <</if>> <</widget>> <<widget "img_tf_bird_miss_idle">> <<set $_bird to $transformationParts.bird>> <<if !_disabled.includes($_bird.tail)>> <img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/tail/'+$transformationParts.bird.tail+'.png'"> <</if>> <<if !_disabled.includes($_bird.eyes)>> <img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/eyes/'+$transformationParts.bird.eyes+'.png'"> <</if>> <<if !_disabled.includes($_bird.malar)>> <img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/malar/'+$transformationParts.bird.malar+'.png'"> <</if>> <<if !_disabled.includes($_bird.plumage)>> <img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/plumage/'+$transformationParts.bird.plumage+'.png'"> <</if>> <<if !_disabled.includes($_bird.wings)>> <<set $_demon to $transformationParts.demon>> <<if isChimeraEnabled('demonharpy', 'wings')>> <img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/wings/default-demon.png'"> <<else>> <img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/wings/'+$transformationParts.bird.wings+'.png'"> <</if>> <</if>> <<if !_disabled.includes($_bird.pubes) and !playerBellyVisible()>> <img class="layer-doggyhirsute colour-hair" @src="'img/sex/missionary/active/transformations/bird/pubes/'+$transformationParts.bird.pubes+'.png'"> <</if>> <</widget>> <<widget "img_tf_bird_miss_active">> <<set $_bird to $transformationParts.bird>> <<if !_disabled.includes($_bird.tail)>> <img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/tail/'+$transformationParts.bird.tail+'.png'"> <</if>> <<if !_disabled.includes($_bird.eyes)>> <img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/eyes/'+$transformationParts.bird.eyes+'.png'"> <</if>> <<if !_disabled.includes($_bird.malar)>> <img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/malar/'+$transformationParts.bird.malar+'.png'"> <</if>> <<if !_disabled.includes($_bird.plumage)>> <img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/plumage/'+$transformationParts.bird.plumage+'.png'"> <</if>> <<if !_disabled.includes($_bird.wings)>> <<set $_demon to $transformationParts.demon>> <<if isChimeraEnabled('demonharpy', 'wings')>> <img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/wings/default-demon.png'"> <<else>> <img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/wings/'+$transformationParts.bird.wings+'.png'"> <</if>> <</if>> <<if !_disabled.includes($_bird.pubes) and !playerBellyVisible()>> <img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/pubes/'+$transformationParts.bird.pubes+'.png'"> <</if>> <</widget>> <<widget "img_tf_fox_doggy_idle">> <<if !_disabled.includes($transformationParts.fox.ears)>> <img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/fox/ears/'+$transformationParts.fox.ears+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fox.tail)>> <img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/fox/tail/'+$transformationParts.fox.tail+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fox.cheeks)>> <img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/fox/cheeks/'+$transformationParts.fox.cheeks+'.png'"> <</if>> <</widget>> <<widget "img_tf_fox_doggy_active">> <<if !_disabled.includes($transformationParts.fox.ears)>> <img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fox/ears/'+$transformationParts.fox.ears+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fox.tail)>> <img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fox/tail/'+$transformationParts.fox.tail+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fox.cheeks)>> <img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fox/cheeks/'+$transformationParts.fox.cheeks+'.png'"> <</if>> <</widget>> <<widget "img_tf_fox_miss_idle">> <<if !_disabled.includes($transformationParts.fox.ears)>> <img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/fox/ears/'+$transformationParts.fox.ears+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fox.tail)>> <img class="layer-sexwings colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/fox/tail/'+$transformationParts.fox.tail+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fox.cheeks)>> <img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/fox/cheeks/'+$transformationParts.fox.cheeks+'.png'"> <</if>> <</widget>> <<widget "img_tf_fox_miss_active">> <<if !_disabled.includes($transformationParts.fox.ears)>> <img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fox/ears/'+$transformationParts.fox.ears+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fox.tail)>> <img @class="'layer-sexwings colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fox/tail/'+$transformationParts.fox.tail+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fox.cheeks)>> <img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fox/cheeks/'+$transformationParts.fox.cheeks+'.png'"> <</if>> <</widget>> <<widget "img_tf_angel_doggy_idle">> <<if !_disabled.includes($transformationParts.angel.halo)>> <img class="layer-over_head-back anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'"> <img class="layer-halo-front anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.angel.wings)>> <img class="layer-backhair anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/backwings/'+$transformationParts.angel.wings+'.png'"> <img class="layer-sexwings anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/frontwings/'+$transformationParts.angel.wings+'.png'"> <</if>> <</widget>> <<widget "img_tf_angel_doggy_active">> <<if !_disabled.includes($transformationParts.angel.halo)>> <img @class="'layer-over_head-back anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'"> <img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.angel.wings)>> <img @class="'layer-backhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/backwings/'+$transformationParts.angel.wings+'.png'"> <img @class="'layer-sexwings anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/frontwings/'+$transformationParts.angel.wings+'.png'"> <</if>> <</widget>> <<widget "img_tf_angel_miss_idle">> <<if !_disabled.includes($transformationParts.angel.halo)>> <img class="layer-over_head-back anim-idle-2f" @src="'img/sex/missionary/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'"> <img class="layer-halo-front anim-idle-2f" @src="'img/sex/missionary/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.angel.wings)>> <img class="layer-sexwings anim-idle-2f" @src="'img/sex/missionary/active/transformations/angel/wings/'+$transformationParts.angel.wings+'.png'"> <</if>> <</widget>> <<widget "img_tf_angel_miss_active">> <<if !_disabled.includes($transformationParts.angel.halo)>> <img @class="'layer-over_head-back anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'"> <img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.angel.wings)>> <img @class="'layer-sexwings anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/angel/wings/'+$transformationParts.angel.wings+'.png'"> <</if>> <</widget>> <<widget "img_tf_fallenangel_doggy_idle">> <<if !_disabled.includes($transformationParts.fallenAngel.halo)>> <img class="layer-over_head-back anim-idle-2f" @src="'img/sex/doggy/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'"> <img class="layer-halo-front anim-idle-2f" @src="'img/sex/doggy/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fallenAngel.wings)>> <img class="layer-sexwings anim-idle-2f" @src="'img/sex/doggy/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'"> <</if>> <</widget>> <<widget "img_tf_fallenangel_doggy_active">> <<if !_disabled.includes($transformationParts.fallenAngel.halo)>> <img @class="'layer-over_head-back anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'"> <img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fallenAngel.wings)>> <img @class="'layer-sexwings anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'"> <</if>> <</widget>> <<widget "img_tf_fallenangel_miss_idle">> <<if !_disabled.includes($transformationParts.fallenAngel.halo)>> <img class="layer-over_head-back anim-idle-2f" @src="'img/sex/missionary/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'"> <img class="layer-halo-front anim-idle-2f" @src="'img/sex/missionary/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fallenAngel.wings)>> <img class="layer-sexwings anim-idle-2f" @src="'img/sex/missionary/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'"> <</if>> <</widget>> <<widget "img_tf_fallenangel_miss_active">> <<if !_disabled.includes($transformationParts.fallenAngel.halo)>> <img @class="'layer-over_head-back anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'"> <img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'"> <</if>> <<if !_disabled.includes($transformationParts.fallenAngel.wings)>> <img @class="'layer-sexwings anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'"> <</if>> <</widget>> <<widget "img_tf_demon_doggy_idle">> <<set $_demon to $transformationParts.demon>> <<if isPartEnabled($_demon.horns)>> <<set $_filter to ColourUtils.partToFilter($_demon.horns_colour, Transformations.defaults.demon.colour)>> <img class="layer-halo-front anim-idle-2f" @src="'img/sex/doggy/active/transformations/demon/horns/'+$_demon.horns+'.png'" @style="'filter: ' + $_filter"> <</if>> <<if isPartEnabled($_demon.tail)>> <<set $_filter to ColourUtils.partToFilter($_demon.tail_colour, Transformations.defaults.demon.colour)>> <<set $_tailType to isPartEnabled($transformationParts.cat.tail) and isChimeraEnabled('demoncat', 'tail') ? 'default-cat' : $_demon.tail>> <img class="layer-sexwings anim-idle-2f" @src="'img/sex/doggy/active/transformations/demon/tail/'+$_tailType+'.png'" @style="'filter: ' + $_filter"> <</if>> <<if isPartEnabled($_demon.wings) and not isChimeraEnabled('demonharpy', 'wings')>> <<set $_filter to ColourUtils.partToFilter($_demon.wings_colour, Transformations.defaults.demon.colour)>> <img class="layer-halo-front anim-idle-2f" @src="'img/sex/doggy/active/transformations/demon/wings/'+$_demon.wings+'.png'" @style="'filter: ' + $_filter"> <</if>> <</widget>> <<widget "img_tf_demon_doggy_active">> <<set $_demon to $transformationParts.demon>> <<if isPartEnabled($_demon.horns)>> <<set $_filter to ColourUtils.partToFilter($_demon.horns_colour, Transformations.defaults.demon.colour)>> <img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/horns/'+$_demon.horns+'.png'" @style="'filter: ' + $_filter"> <</if>> <<if isPartEnabled($_demon.tail)>> <<set $_filter to ColourUtils.partToFilter($_demon.tail_colour, Transformations.defaults.demon.colour)>> <<set $_tailType to isPartEnabled($transformationParts.cat.tail) and isChimeraEnabled('demoncat', 'tail') ? 'default-cat' : $_demon.tail>> <<if $enemytype is "man" and ($anusstate is "penetrated" or $vaginastate is "penetrated") and $_tailType isnot 'default-cat'>> <img @class="'layer-sexback anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/tailsexback/'+$_tailType+'.png'" @style="'filter: ' + $_filter"> <img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/tailsexfront/'+$_tailType+'.png'" @style="'filter: ' + $_filter"> <<else>> <img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/tail/'+$_tailType+'.png'" @style="'filter: ' + $_filter"> <</if>> <</if>> <<if isPartEnabled($_demon.wings) and not isChimeraEnabled('demonharpy', 'wings')>> <<set $_filter to ColourUtils.partToFilter($_demon.wings_colour, Transformations.defaults.demon.colour)>> <img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/wings/'+$_demon.wings+'.png'" @style="'filter: ' + $_filter"> <</if>> <</widget>> <<widget "img_tf_demon_miss_idle">> <<set $_demon to $transformationParts.demon>> <<if isPartEnabled($_demon.horns)>> <<set $_filter to ColourUtils.partToFilter($_demon.horns_colour, Transformations.defaults.demon.colour)>> <img class="layer-halo-front anim-idle-2f" @src="'img/sex/missionary/active/transformations/demon/horns/'+$_demon.horns+'.png'" @style="'filter: ' + $_filter"> <</if>> <<if isPartEnabled($_demon.tail)>> <<set $_filter to ColourUtils.partToFilter($_demon.tail_colour, Transformations.defaults.demon.colour)>> <<set $_tailType to isPartEnabled($transformationParts.cat.tail) and isChimeraEnabled('demoncat', 'tail') ? 'default-cat' : $_demon.tail>> <img class="layer-sexwings anim-idle-2f" @src="'img/sex/missionary/active/transformations/demon/tail/'+$_tailType+'.png'" @style="'filter: ' + $_filter"> <</if>> <<if isPartEnabled($_demon.wings) and not isChimeraEnabled('demonharpy', 'wings')>> <<set $_filter to ColourUtils.partToFilter($_demon.wings_colour, Transformations.defaults.demon.colour)>> <img class="layer-halo-front anim-idle-2f" @src="'img/sex/missionary/active/transformations/demon/wings/'+$_demon.wings+'.png'" @style="'filter: ' + $_filter"> <</if>> <</widget>> <<widget "img_tf_demon_miss_active">> <<set $_demon to $transformationParts.demon>> <<if isPartEnabled($_demon.horns)>> <<set $_filter to ColourUtils.partToFilter($_demon.horns_colour, Transformations.defaults.demon.colour)>> <img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/demon/horns/'+$_demon.horns+'.png'" @style="'filter: ' + $_filter"> <</if>> <<if isPartEnabled($_demon.tail)>> <<set $_filter to ColourUtils.partToFilter($_demon.tail_colour, Transformations.defaults.demon.colour)>> <<set $_tailType to isPartEnabled($transformationParts.cat.tail) and isChimeraEnabled('demoncat', 'tail') ? 'default-cat' : $_demon.tail>> <img @class="'layer-sexwings anim-doggy-4f-' + _animspeed" @src="'img/sex/missionary/active/transformations/demon/tail/' + $_tailType + '.png'" @style="'filter: ' + $_filter"> <</if>> <<if isPartEnabled($_demon.wings) and not isChimeraEnabled('demonharpy', 'wings')>> <<set $_filter to ColourUtils.partToFilter($_demon.wings_colour, Transformations.defaults.demon.colour)>> <img @class="'layer-halo-front anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/demon/wings/'+$_demon.wings+'.png'" @style="'filter: ' + $_filter"> <</if>> <</widget>>
<<widget "barbicon">> <<icon "barb.png">> <</widget>> <<widget "wolfcaveicon">> <<switch _args[0]>> <<case "pup">><<icon "wolfpup.png">> <<case "sleep">><<icon "wolfsleep.png">> <<case "stream">><<icon "stream.png">> <<case "black dog">><<icon "blackdog.png">> <<case "bw">><<icon "blackwolf.png">> <<case "ferocity">><img class="icon" src="img/ui/wolfferocity.png"> <<case "harmony">><img class="icon" src="img/ui/wolfharmony.png"> <<default>><<icon "wolves.png">> <</switch>> <</widget>> <<widget "clifficon">> <<icon "cliff.png">> <</widget>> <<widget "starfishicon">> <<icon "starfish.png">> <</widget>> <<widget "fishtankicon">> <<switch $container.home.name>> <<case "Small Fish Tank">> <<icon "tank_small.gif">> <<case "Fish Tank">> <<icon "tank_medium.gif">> <<case "Large Fish Tank">> <<switch $container.home.decorations>> <<case "Standard Decorations">><<icon "tank_large_decor.gif">> <<case "Exotic Decorations">><<icon "tank_large_exotic.gif">> <<default>><<icon "tank_large.gif">> <</switch>> <<case "Huge Fish Tank">> <<switch $container.home.decorations>> <<case "Standard Decorations">><<icon "tank_huge_decor.gif">> <<case "Exotic Decorations">><<icon "tank_huge_exotic.gif">> <<default>><<icon "tank_huge.gif">> <</switch>> <<default>> <<icon "tank_medium.gif">> <</switch>> <</widget>> <<widget "mericon">> <<icon "mer.png">> <</widget>> <<widget "domusicon">> <<icon "domus.png">> <</widget>> <<widget "connudatusicon">> <<icon "connudatus.png">> <</widget>> <<widget "highicon">> <<icon "high.png">> <</widget>> <<widget "oxfordicon">> <<icon "oxford.png">> <</widget>> <<widget "harvesticon">> <<icon "harvest.png">> <</widget>> <<widget "danubeicon">> <<icon "danube.png">> <</widget>> <<widget "wolficon">> <<icon "wolf.png">> <</widget>> <<widget "nightingaleicon">> <<icon "nightingale.png">> <</widget>> <<widget "elkicon">> <<icon "elk.png">> <</widget>> <<widget "adultshopicon">> <<icon "adultshop.gif">> <</widget>> <<widget "dilapidatedshopicon">> <<icon "dilapidatedshop.png">> <</widget>> <<widget "binicon">> <<icon "bin.png">> <</widget>> <<widget "wrenchicon">> <<icon "wrench.png">> <</widget>> <<widget "tailoricon">> <<icon "tailorThread.png">> <</widget>> <<widget "tattooicon">> <<icon "tattoo.png">> <</widget>> <<widget "busicon">> <<icon "bus.png">> <</widget>> <<widget "hairdressericon">> <<icon "hairdresser.gif">> <</widget>> <<widget "cosmeticsicon">> <<switch _args[0]>> <<case "dyes">> <<icon "dye.png">> <<case "mascara">><<icon "mascara.png">> <<case "eyeshadow">><<icon "eyeshadow.png">> <<default>><<icon "cosmetics.gif">> <</switch>> <</widget>> <<widget "brothelicon">> <<switch _args[0]>> <<case "gloryhole">><<icon "gloryhole.png">> <<case "stage">><<icon "stage.png">> <<default>><<icon "brothel.gif">> <</switch>> <</widget>> <<widget "swimmingicon">> <<icon "swimming.png">> <</widget>> <<widget "scienceicon">> <<switch _args[0]>> <<case "pink lichen">><<icon "lichen_pink.png">> <<case "white lichen">><<icon "lichen_white.png">> <<case "violet lichen">><<icon "lichen_violet.png">> <<case "purple lichen">><<icon "lichen_purple.png">> <<default>><<icon "science.png">> <</switch>> <</widget>> <<widget "historyicon">> <<icon "history.png">> <</widget>> <<widget "mathicon">> <<icon "math.png">> <</widget>> <<widget "englishicon">> <<icon "english.png">> <</widget>> <<widget "parkicon">> <<switch _args[0]>> <<case "fountain">><<icon "fountain.png">> <<default>><<icon "park.gif">> <</switch>> <</widget>> <<widget "policeicon">> <<icon "police.png">> <</widget>> <<widget "peppersprayicon">> <<icon "spray.png">> <</widget>> <<widget "sewericon">> <<switch _args[0]>> <<case "algae">><<icon "algae.png">> <<case "drain">><<icon "drain_ocean.png">> <<case "litter">><<icon "litter.png">> <<case "main">><<icon "sewermain.png">> <<case "mud">><<icon "mud.png">> <<case "wood">><<icon "log.png">> <<case "webs">><<icon "webs.png">> <<case "rubble">><<icon "rubble.png">> <<case "rubbish">><<icon "rubbish.png">> <<case "ruins">><<icon "ruins.png">> <<case "scrap">><<icon "scrap.png">> <<case "waterfall">><<icon "waterfall.png">> <<default>><<icon "sewer.png">> <</switch>> <</widget>> <<widget "foresticon">> <<switch _args[0]>> <<case "bush">><<icon "bush.png">> <<case "churchyard">><<icon "churchyard.png">> <<default>><<icon "forest.png">> <</switch>> <</widget>> <<widget "islandicon">> <<switch _args[0]>> <<case "explore">><<icon "explore.png">> <<case "mask">><<icon "clothes/islander_mask.png">> <<case "nuts">><<icon "nuts.png">> <<default>><<icon "island.png">> <</switch>> <</widget>> <<widget "pubicon">> <<icon "pub.png">> <</widget>> <<widget "libraryicon">> <<switch _args[0]>> <<case "desk">><<icon "library_desk.png">> <<default>> <<icon "library.png">> <</switch>> <</widget>> <<widget "toileticon">> <<icon "toilet.png">> <</widget>> <<widget "lockericon">> <<icon "locker.png">> <</widget>> <<widget "poollockericon">> <<icon "locker.png">> <</widget>> <<widget "putinlockericon">> <!-- contains nuclear briefcase and a vodka bottle --> <<icon "putinlocker.png">> <</widget>> <<widget "loitericon">> <<icon "loiter.gif">> <</widget>> <<widget "petshopicon">> <<switch _args[0]>> <<case "chew">><<icon "chewtoy.png">> <<case "feeder">><<icon "automatic_feeder.gif">> <<case "decor">><<icon "tank_decor.png">> <<case "decor exotic">><<icon "tank_decor_exotic.png">> <<case "tank small">><<icon "tank_small.gif">> <<case "tank medium">><<icon "tank_medium.gif">> <<case "tank large">><<icon "tank_large.gif">> <<case "tank huge">><<icon "tank_huge.gif">> <<case "treat">><<icon "dogtreat.png">> <<default>><<icon "petshop.png">> <</switch>> <</widget>> <<widget "clothingshopicon">> <<icon "clothingshop.png">> <</widget>> <<widget "compoundicon">> <<icon "compound.gif">> <</widget>> <<widget "oakicon">> <<icon "danube_oak.png">> <</widget>> <<widget "hitchhikeicon">> <<icon "hitchhike.png">> <</widget>> <<widget "secretpathicon">> <<icon "secret_path.png">> <</widget>> <<widget "heelsicon">> <<switch _args[0]>> <<case "hobble">><<icon "hobbleheels.png">> <<default>><<icon "exerciseheels.png">> <</switch>> <</widget>> <<widget "exerciseicon">> <<icon "physique.png">> <</widget>> <<widget "getinicon">> <<icon "get_in.png">> <</widget>> <<widget "refuseicon">> <<icon "refuse.png">> <</widget>> <<widget "getouticon">> <<switch _args[0]>> <<case "dig">><<icon "dig.png">> <<case "hole">><<icon "get_out_hole.png">> <<default>><<icon "get_out.png">> <</switch>> <</widget>> <<widget "loveicon">> <img class="icon" src="img/ui/love_interest.png"> <</widget>> <<widget "templeicon">> <<switch _args[0]>> <<case "altar">><<icon "altar.gif">> <<case "chastity">><<icon "padlock.png">> <<case "chastity release">><<icon "padlock_unlocked.png">> <<case "confession">><<icon "confessional.png">> <<case "garden">><<switch Time.dayState>><<case "night">><<icon "temple_garden_night.png">><<default>><<icon "temple_garden.png">><</switch>> <<case "pew">><<icon "pew.png">> <<case "pray">><<icon "pray.png">> <<case "prayer room">><<icon "prayer_room.png">> <<case "quarters">><<icon "quarters.png">> <<case "trial">><<icon "trial_of_purity.gif">> <<case "trialcontinue">><<icon "trial_continue.gif">> <<case "trialbail">><<icon "trial_jump.gif">> <<case "virginity">><<icon "virginity_test.png">> <<default>><<wolficon>> <</switch>> <</widget>> <<widget "edenicon">> <<switch _args[0]>> <<case "broom">><<icon "broom_dustpan.png">> <<case "coat stand">><<icon "coatstand.png">> <<case "collar">><img class="icon" src="img/ui/collar.png"> <<case "curtains">><<icon "curtains.png">> <<case "fix">><<icon "hammer_nails.png">> <<case "radio">><<icon "radio.png">> <<case "rug">><<icon "rug.png">> <<case "scarf">><<icon "clothes/scarf.png">> <<case "salve">><<icon "salve.png">> <<case "soap">><<icon "soap.png">> <<case "supplies">><<icon "supplies.png">> <<case "target">><<icon "target.png">> <<default>><<icon "cabin.png">> <</switch>> <</widget>> <<widget "wraithicon">> <<icon "wraith.png">> <</widget>> <<widget "assignmenticon">> <<icon "assignment.png">> <</widget>> <<widget "couchicon">> <<icon "couch_relax.png">> <</widget>> <<widget "rebuyicon">> <<switch _args[0]>> <<case "disable">><<icon "rebuy_disabled.png">> <<default>><<icon "rebuy.png">> <</switch>> <</widget>> <<widget "askicon">> <<icon "ask.png">> <</widget>> <<widget "stallicon">> <<switch _args[0]>> <<case "open">><<icon "stall_open.png">> <<default>><<icon "stall.png">> <</switch>> <</widget>> <<widget "condommachineicon">> <<icon "condom_machine.png">> <</widget>> <<widget "entertownicon">> <<switch Time.dayState>> <<case "night">> <<icon "town_night.png">> <<default>> <<icon "town.png">> <</switch>> <</widget>> <<widget "relaxicon">> <<icon "relax.png">> <</widget>> <<widget "farmicon">> <<switch _args[0]>> <<case "barn">><<icon "barn.png">> <<case "clear yard">><<icon "clearyard.gif">> <<case "cottage">><<icon "cottage.png">> <<case "grass">><<icon "grass.png">> <<case "horse">><<icon "horse_ride.png">> <<case "kennel">><<icon "kennel.png">> <<case "tv">><<icon "TV.gif">> <<default>><<icon "farmlands.png">> <</switch>> <</widget>> <<widget "tendingicon">> <<switch _args[0]>> <<case "aphrodisiac shrooms">><<icon "tending/mushroom_aphrodisiac.png">> <<case "carrots">><<icon "tending/carrot.png">> <<case "eggs">><<icon "tending/egg.png">> <<case "ghostshrooms">><<icon "tending/ghostshroom.png">> <<case "milk">><<icon "tending/milk.png">> <<case "mushrooms">><<icon "tending/mushroom.png">> <<case "truffles">><<icon "tending/truffle.png">> <<case "wolfshrooms">><<icon "tending/wolfshroom.png">> <<default>><<icon "basket.png">> <</switch>> <</widget>> <<widget "crimeicon">> <<switch _args[0]>> <<case "black box">><<icon "blackbox.gif">> <<case "mark">><<icon "mark.gif">> <<case "safe">><<icon "safe.gif">> <<case "plunder">><<icon "plunder.png">> <<default>><<icon "crime.png">> <</switch>> <</widget>> <<widget "antiqueicon">> <<switch _args[0]>> <<case "candlestick">><<icon "antique_candlestick.png">> <<case "pink crystal">><<icon "antique_crystal_pink.png">> <<case "white crystal">><<icon "antique_crystal.png">> <<case "watch">><<icon "antique_watch.gif">> <<default>><<icon "museum.png">> <</switch>> <</widget>> <<widget "gifticon">> <<switch _args[0]>> <<case "christmas">><<icon "gift_christmas.png">> <<case "christmas hat">><<icon "clothes/christmas_hat.png">> <<case "gothic">><<icon "clothes/gothic_gown.png">> <<case "hunting">><span class="clothes-brown"><<icon "clothes/hunting_coat.png">></span> <<case "kimono">><<icon "clothes/kimono.png">> <<case "love">><<icon "gift_li.png">> <<case "wrapping">><<icon "wrapping.png">> <<case "shirt">><span class="clothes-light-blue"><<icon "clothes/t-shirt.png">></span> <<case "sundress">><span class="clothes-light-pink"><<icon "clothes/sundress.png">></span> <<case "tuxedo">><<icon "clothes/tuxedo_jacket.png">> <<case "valentine">><<icon "gift_vday.png">> <<default>><<icon "gift_christmas.png">> <</switch>> <</widget>> <<widget "registericon">> <<icon "cash_register.png">> <</widget>> <<widget "meadowicon">> <<icon "meadow.png">> <</widget>> <<widget "mooricon">> <<switch _args[0]>> <<case "nest">><<icon "nest.png">> <<case "perch">> <<switch Time.dayState>> <<case "night">><<icon "perch_night.png">> <<default>><<icon "perch.png">> <</switch>> <<case "sing">><<icon "sing.png">> <<case "rainwater">><<icon "rain_pool.gif">> <<case "remy">><<icon "estate.png">> <<case "tower">><<icon "tower.png">> <<default>><<icon "moor.png">> <</switch>> <</widget>> <<widget "alleyicon">> <<switch Time.dayState>> <<case "day">> <<icon "alley.png">> <<case "night">> <<icon "alley_night.png">> <<case "dawn">> <<icon "alley_dawn.png">> <<case "dusk">> <<icon "alley_dusk.png">> <<default>> <<icon "alley.png">> <</switch>> <</widget>> <<widget "arcadeicon">> <<icon "arcade.gif">> <</widget>> <<widget "poundicon">> <<if $weather is "rain">> <<icon "pound_rust.png">> <<else>> <<icon "pound.png">> <</if>> <</widget>> <<widget "dancestudioicon">> <<icon "dancestudio.png">> <</widget>> <<widget "dorenflaticon">> <<icon "dorenflat.png">> <</widget>> <<widget "maleicon">> <<icon "male.png">> <</widget>> <<widget "femaleicon">> <<icon "female.png">> <</widget>> <<widget "headdeskicon">> <<icon "headdesk.png">> <</widget>> <<widget "computericon">> <<icon "computer.png">> <</widget>> <<widget "museumicon">> <<icon "museum.png">> <</widget>> <<widget "homeicon">> <<icon "orphanage.png">> <</widget>> <<widget "roadicon">> <<if (isBloodmoon() or $forcedBloodmoon)>> <<icon "roadnight_blood.png">> <<else>> <<switch Time.dayState>> <<case "day">> <<icon "roadday.png">> <<case "night">> <<icon "roadnight.png">> <<case "dawn">> <<icon "roaddawn.png">> <<case "dusk">> <<icon "roaddusk.png">> <<default>> <<icon "roadday.png">> <</switch>> <</if>> <</widget>> <<widget "stumpicon">> <<icon "stump.png">> <</widget>> <<widget "schoolicon">> <<icon "school.png">> <</widget>> <<widget "schoolbuildingicon">> <span style="position:relative;bottom:5px"><<icon "schoolnew.png">></span> <</widget>> <<widget "soupkitchenicon">> <<icon "soupkitchen.png">> <</widget>> <<widget "spaicon">> <<icon "spa.png">> <</widget>> <<widget "stripclubicon">> <<icon "stripclub.gif">> <</widget>> <<widget "forestshopicon">> <<icon "forestshop.png">> <</widget>> <<widget "toyshopicon">> <<icon "toyshop2.png">> <</widget>> <<widget "closedstoreicon">> <<icon "closedstore.png">> <</widget>> <<widget "stairsupicon">> <<icon "stairsup.png">> <</widget>> <<widget "stairsdownicon">> <<icon "stairsdown.png">> <</widget>> <<widget "walkicon">> <<switch _args[0]>> <<case "west">><img class="icon flip" src="img/misc/icon/walk.png"> <<default>><<icon "walk.png">> <</switch>> <</widget>> <<widget "runicon">> <<switch _args[0]>> <<case "west">><img class="icon flip" src="img/misc/icon/run.png"> <<default>><<icon "run.png">> <</switch>> <</widget>> <<widget "glideicon">> <<switch _args[0]>> <<case "west">><img class="icon flip" src="img/misc/icon/wing.png"> <<default>><<icon "wing.png">> <</switch>> <</widget>> <<widget "swimicon">> <<switch _args[0]>> <<case "back">><<icon "swimback.png">> <<case "break">><<icon "breakice.png">> <<case "dive">><<icon "dive.png">> <<case "down">><<icon "swimdown.png">> <<case "leave">><<icon "leavewater.png">> <<case "up">><<icon "swimup.png">> <<default>><<icon "swim.png">> <</switch>> <</widget>> <<widget "caveicon">> <<switch _args[0]>> <<case "left">><<icon "caveleft.png">> <<case "right">><<icon "caveright.png">> <<case "north">><<icon "cavenorth.png">> <<case "south">><<icon "cavesouth.png">> <<case "west">><<icon "cavedeeper.png">> <<case "east">><img class="icon flip" src="img/misc/icon/cavedeeper.png"> <<case "sea">><<icon "cavesea.png">> <<case "torch">><<icon "torch.gif">> <<case "treasure">><<icon "treasure_chest.png">> <<default>><<icon "cavedeeper.png">> <</switch>> <</widget>> <<widget "tentacleicon">> <<switch _args[0]>> <<case "north">><<icon "tentanorth.png">> <<case "south">><<icon "tentasouth.png">> <<case "west">><<icon "tentadeeper.png">> <<case "east">><img class="icon flip" src="img/misc/icon/tentadeeper.png"> <<default>><<icon "tentadeeper.png">> <</switch>> <</widget>> <<widget "schoolcourtyardicon">> <<icon "school_courtyard.png">> <</widget>> <<widget "entranceicon">> <<icon "entrance.png">> <</widget>> <<widget "exiticon">> <<icon "exit.png">> <</widget>> <<widget "lakeicon">> <<switch _args[0]>> <<case "campfire">><<icon "campfire.gif">> <<case "field office">><<icon "field_office.png">> <<case "fishing">><<icon "fishing.png">> <<case "key">><<icon "bronze_key.png">> <<case "meditate">><<icon "meditate.png">> <<case "pond">><<icon "pond.png">> <<case "pots">><<icon "pots.png">> <<case "skate">><span class="clothes-tan"><<icon "clothes/ice_skates.png">></span> <<case "waterfall">><<icon "waterfall_lake.png">> <<default>><<icon "lake.png">> <</switch>> <</widget>> <<widget "bedicon">> <<switch _args[0]>> <<case "zzz">><<icon "zzz.png">> <<case "single">><<furnitureicon "bed.png">> <<case "double">><<furnitureicon "doublebed.png">> <<case "deluxe">><<furnitureicon "doublebeddeluxe.png">> <<case "eden">><<icon "bededen.png">> <<case "exotic">><<furnitureicon "doublebedexotic.png">> <<case "wicker">><<furnitureicon "doublebedwicker.png">> <<case "yellow">><<furnitureicon "doublebedyellow.png">> <<default>><<icon "bed.png">> <</switch>> <</widget>> <<widget "furnitureicon">> <<icon `"furniture/" + _args[0]`>> <</widget>> <<widget "deskchairicon">> <<if $options.images is 1>> <<set $_desk to Furniture.get('desk')>> <<set $_chair to Furniture.get('chair')>> <span> <<if $_chair>><img class="icon infront" @src="'img/misc/icon/furniture/' + $_chair.iconFile2"><</if>> <<if $_desk>><img class="icon" @src="'img/misc/icon/furniture/' + $_desk.iconFile"><</if>> </span> <</if>> <</widget>> <<widget "bedroomtablechairicon">> <<if $options.images is 1>> <<set $_table to Furniture.get('table')>> <<set $_chair to Furniture.get('chair')>> <span> <<if $_table>><img class="icon infront" @src="'img/misc/icon/furniture/' + $_table.iconFile"><</if>> <<if $_chair>><img class="icon" @src="'img/misc/icon/furniture/' + $_chair.iconFile"><</if>> </span> <</if>> <</widget>> <<widget "wardrobeicon">> <<icon "wardrobe.png">> <</widget>> <<widget "gardenicon">> <<switch _args[0]>> <<case "fertiliser">><<icon "fertiliser.png">> <<case "plot">><<icon "gardenplot.png">> <<case "strangled">><<icon "gardenstrangled.png">> <<case "tangled">><<icon "gardentangled.png">> <<case "till">><<icon "till.png">> <<case "weeds">><<icon "gardenweeds.png">> <<default>><<icon "garden.png">> <</switch>> <</widget>> <<widget "laddericon">> <<icon "ladder.png">> <</widget>> <<widget "lofticon">> <<icon "loft.png">> <</widget>> <<widget "fenceicon">> <<icon "fence.gif">> <</widget>> <<widget "undobindingsicon">> <<icon "bindings.png">> <</widget>> <<widget "bathroomicon">> <<switch _args[0]>> <<case "shower">><<icon "shower.gif">> <<case "sink">><<icon "sink.png">> <<case "bath">><<icon "bath.png">> <<case "shave">><<icon "shave.png">> <<default>><<icon "bathroom.png">> <</switch>> <</widget>> <<widget "shavestyleicon">> <<if $options.images is 1>> <<set $_filter = setup.colours.getSkinCSSFilter($skinColor.natural, $skinColor.range)>> <<set $_fileName = 'shave_' + _args[0] + '_' + ($player.penisExist ? 'm' : 'f') + '.png'>> <<print '<span style="filter: ' + $_filter + '">' + `<<icon $_fileName>>` + '</span>'>> <</if>> <</widget>> <<widget "dressasyouwereicon">> <<if $options.images is 1>> <span class="clothes-light-blue"><<icon "clothes/serafuku.png">></span> <</if>> <</widget>> <<widget "towelicon">> <<if $options.images is 1>> <span class="clothes-off-white"><<icon "clothes/towel.png">></span> <</if>> <</widget>> <<widget "bathrobeicon">> <<icon "clothes/bathrobe.png">> <</widget>> <<widget "bedroomicon">> <<icon "bedroom.png">> <</widget>> <<widget "flowericon">> <<icon "flower.png">> <</widget>> <<widget "sneakicon">> <<icon "sneak.png">> <</widget>> <<widget "mirroricon">> <<icon "mirror.png">> <</widget>> <<widget "homemirroricon">> <<icon "mirrorhome.png">> <</widget>> <<widget "bloodmirroricon">> <<icon "mirrorblood.gif">> <</widget>> <<widget "cowicon">> <<icon "cow.png">> <</widget>> <<widget "dogicon">> <<icon "dog.png">> <</widget>> <<widget "horseicon">> <<icon "horse.png">> <</widget>> <<widget "pigicon">> <<icon "pig.png">> <</widget>> <<widget "chickenicon">> <<icon "chicken.png">> <</widget>> <<widget "investigateicon">> <<icon "investigate.png">> <</widget>> <<widget "domushouseicon">> <<icon "domus_house.png">> <</widget>> <<widget "danubehouseicon">> <<icon "danube_house.png">> <</widget>> <<widget "cellicon">> <<icon "cell.png">> <</widget>> <<widget "stairsicon">> <<icon "mainhall.png">> <</widget>> <<widget "partyicon">> <<icon "solocup.png">> <</widget>> <<widget "stripicon">> <<icon "strip.png">> <</widget>> <<widget "lemonadestandicon">> <<icon "lemonade_stand.png">> <</widget>> <<widget "hotchocstandicon">> <<icon "cocoa_stand.png">> <</widget>> <<widget "sweetsicon">> <<switch _args[0]>> <<case "halloween">><<icon "trickortreat.png">> <<default>><<icon "sweets.png">> <</switch>> <</widget>> <<widget "stairshalloweenicon">> <<icon "mainhall_halloween.png">> <</widget>> <<widget "stairschristmasicon">> <<icon "mainhall_christmas.png">> <</widget>> <<widget "orphanagedoorsicon">> <<icon "orphanage_doors.png">> <</widget>> <<widget "shoppingcentreicon">> <<icon "shopping_centre.png">> <</widget>> <<widget "hairgelicon">> <<icon "hairgel.png">> <</widget>> <<widget "hairchairicon">> <<icon "hairdresser_chair.png">> <</widget>> <<widget "pregnancytesticon">> <<icon "pregnancy_test.gif">> <</widget>> <<widget "beachicon">> <<switch _args[0]>> <<case "seaweed">><<icon "seaweed.png">> <<case "rocks">><<icon "sea_rocks.png">> <<default>><<icon "beach.gif">> <</switch>> <</widget>> <<widget "chaleticon">> <<icon "chalet.png">> <</widget>> <<widget "plaqueicon">> <<icon "plaque.png">> <</widget>> <<widget "prisonrunicon">> <<icon "prison_run.png">> <</widget>> <<widget "prisonlifticon">> <<icon "prison_lift.png">> <</widget>> <<widget "prisoncanteenicon">> <<icon "prison_canteen.png">> <</widget>> <<widget "prisonmedicalicon">> <<icon "prison_medical.png">> <</widget>> <<widget "prisonlaundryicon">> <<icon "prison_laundry.png">> <</widget>> <<widget "prisondooricon">> <<icon "prison_door.png">> <</widget>> <<widget "hospitalicon">> <<icon "hospital.png">> <</widget>> <<widget "paternity_test">> <<icon "paternityTest.png">> <</widget>> <<widget "breastenlargeicon">> <<icon "breastEnlarge.png">> <</widget>> <<widget "breastreduceicon">> <<icon "breastReduce.png">> <</widget>> <<widget "penisenlargeicon">> <<icon "penisEnlarge.png">> <</widget>> <<widget "penisreduceicon">> <<icon "penisReduce.png">> <</widget>> <<widget "parasitecreamicon">> <<icon "antiParasiteCream.png">> <</widget>> <<widget "condomicon">> <<icon "condom.png">> <</widget>> <<widget "contactsicon">> <<icon "contacts.png">> <</widget>> <<widget "pillicon">> <<switch _args[0]>> <<case "breastEnlarge">><<icon "breastGrowth.png">> <<case "breastReduce">><<icon "breastReduction.png">> <<case "breastBlock">><<icon "breastBlocker.png">> <<case "penisEnlarge">><<icon "penisGrowth.png">> <<case "penisReduce">><<icon "penisReduction.png">> <<case "penisBlock">><<icon "penisBlocker.png">> <<case "bottomEnlarge">><<icon "bottomGrowth.png">> <<case "bottomReduce">><<icon "bottomReduction.png">> <<case "bottomBlock">><<icon "bottomBlocker.png">> <<case "fertility">><<icon "fertility_booster.png">> <<case "contraceptive">><<icon "contraceptive_pills.png">> <<case "morningAfter">><<icon "morningAfter.png">> <<case "blue">><<icon "pillblue.png">> /*unused*/ <<case "stimulant">><<icon "stimulant.png">> <<default>><<icon "pill collection.png">> <</switch>> <</widget>> <<widget "asylumicon">> <<switch _args[0]>> <<case "door">><<icon "asylum_staff_door.png">> <<case "wardrobe">><<icon "asylum_wardrobe.png">> <<case "cell">><<icon "asylum_cell.png">> <<case "bed">><<icon "hospital_bed.png">> <<default>><<icon "hospital_bed.png">> <</switch>> <</widget>> <<widget "socialiseicon">> <<switch _args[0]>> <<case "angry">><<icon "socialise_angry.png">> <<default>><<icon "socialise.png">> <</switch>> <</widget>> <<widget "daydreamicon">> <<icon "daydream.png">> <</widget>> <<widget "photographystudioicon">> <<icon "camera.png">> <</widget>> <<widget "officeicon">> <<icon "office.png">> <</widget>> <<widget "pilloryicon">> <<icon "watch_pillory.png">> <</widget>> <<widget "cafeicon">> <<icon "cafe.png">> <</widget>> <<widget "docksicon">> <<icon "docks.png">> <</widget>> <<widget "landfillicon">> <<icon "rubbish.png">> <</widget>> <<widget "coastalpathicon">> <<switch Time.dayState>> <<case "day">> <<icon "coastalpath_day.png">> <<case "night">> <<icon "coastalpath_night.png">> <<case "dawn">> <<icon "coastalpath_dawn.png">> <<case "dusk">> <<icon "coastalpath_dusk.png">> <<default>> <<icon "coastalpath_day.png">> <</switch>> <</widget>> <<widget "baskicon">> <<icon "bask.png">> <</widget>> <<widget "volleyballicon">> <<icon "volleyball.png">> <</widget>> <<widget "changingroomicon">> <<icon "changingroom.png">> <</widget>> <<widget "scarleticon">> <<icon "scarlet.png">> <</widget>> <<widget "oliveicon">> <<icon "olive.png">> <</widget>> <<widget "scarletnewicon">> <<icon "scarletNew.png">> <</widget>> <<widget "olivenewicon">> <<icon "oliveNew.png">> <</widget>> <<widget "lockpickicon">> <<icon "lockpick.png">> <</widget>> <<widget "infirmaryicon">> <<icon "infirmary.png">> <</widget>> <<widget "sextoysicon">> <<switch _args[0]>> <<case "anal beads">><span class="clothes-silver"><<icon "sexToys/analbeads.png">></span> <<case "dildo">><span class="clothes-fleshy"><<icon "sexToys/dildo.png">></span> <<case "horse strap-on">><<icon "sexToys/strap-on_horse_cock.png">> <<case "knotted strap-on">><<icon "sexToys/strap-on_knotted_cock.png">> <<case "lube">><span class="clothes-light-blue"><<icon "sexToys/lube.png">></span> <<case "pump">><span class="clothes-pink"><<icon "sexToys/handheld_pump.png">></span> <<case "smalldildo">><span class="clothes-fleshy"><<icon "sexToys/dildo_small.png">></span> <<case "strap-on">><<icon "sexToys/strap-on.png">> <<case "stroker">><<icon "sexToys/onahole.png">> <<default>><<icon "sexToys/bulletvibe.png">> <</switch>> <</widget>> <<widget "busstationicon">> <<icon "busstation.png">> <</widget>> <<widget "factoryicon">> <<icon "factory.gif">> <</widget>> <<widget "foodicon">> <<switch _args[0]>> <<case "coffee">><<icon "coffee.png">> <<case "beer">><<icon "beer.png">> <<case "beer bottle">><<icon "beer_bottle.png">> <<case "lemonade">><<icon "lemonade.gif">> <<case "hot cocoa">><<icon "cocoa.png">> <<case "milkshake">><<icon "food_milkshake.png">> <<case "fruit salad">><<icon "food_fruitsalad.png">> <<case "pancakes">><<icon "food_pancakes.png">> <<case "buns">><<icon "food_creambun.png">> <<default>><<icon "eat.png">> <</switch>> <</widget>> <<widget "demonicon">> <<if $options.images is 1>> <img class="icon" src="img/ui/sym_demon_purity.png"> <</if>> <</widget>> <<widget "hypnosisicon">> <<icon "hypnosis.png">> <</widget>> <<widget "flatdooropenicon">> <<icon "flat_door_open.png">> <</widget>> <<widget "flatdooricon">> <<icon "flat_door.png">> <</widget>> <<widget "forestroadtownicon">> <<icon "forest_road_town.png">> <</widget>> <<widget "forestroaddeepicon">> <<icon "forest_road_deep.png">> <</widget>> <<widget "childicon">> <<icon `"childToys/" + _args[0] + ".png"`>> <</widget>> <<widget "officebuildingicon">> <<icon "office_building.png">> <</widget>> <<widget "kylarmanoricon">> <<icon "kylars_manor.png">> <</widget>> <<widget "main_hall_icon">> <<if $christmas is 1>> <<stairschristmasicon>> <<elseif $halloween is 1>> <<stairshalloweenicon>> <<else>> <<stairsicon>> <</if>> <</widget>> <<widget "townhallicon">> <<icon "town_hall.png">> <</widget>> <<widget "venticon">> <<icon "vent.png">> <</widget>> <<widget "venteyesicon">> <<icon "vent_eyes.png">> <</widget>> <<widget "ind">> <<icon "indent.png">> <</widget>> <<widget "clothingicon">> <<if $options.images is 1>> <<set $_item to setup.clothes[_args[1]][clothesIndex(_args[1],_args[0])]>> <<if $_item.iconFile>> <<if typeof($_item.iconFile) === 'string'>> <<set $clothesiconFile = "img/misc/icon/clothes/" + $_item.iconFile>> <<else>> <<set $clothesiconFile = "img/misc/icon/clothes/" + $_item.name_cap + ".png">> <</if>> <<if _args[0].colour is 0 or $_item.colour_options.length lt 2>> <img class="icon" alt="" @src="$clothesiconFile"> <<else>> <img alt="" @class="'icon-'+ _args[0].colour.replace(/ /g, '-') + ' icon'" @src="$clothesiconFile" @style="(_args[0].colour is 'custom'? _args[0].colourCustom : '')"> <</if>> <</if>> <<if $_item.accIcon isnot 0 and $_item.accessory isnot 0>> <<if typeof($_item.accIcon) === 'string'>> <<set $clothesiconFile = "img/misc/icon/clothes/" + $_item.accIcon>> <<else>> <<set $clothesiconFile = "img/misc/icon/clothes/" + $_item.name_cap + "_acc.png">> <</if>> <span class="spanIcon"> <<if !_args[0].accessory_colour or $_item.accessory_colour_options.length lt 2>> <img class="accIcon" alt="" @src="$clothesiconFile"> <<else>> <img @class="'icon-'+ _args[0].accessory_colour.replace(/ /g, '-') + ' accIcon'" alt="" @src="$clothesiconFile" @style="(_args[0].accessory_colour is 'custom'? _args[0].accessory_colourCustom : '')"> <</if>> </span> <</if>> <</if>> <</widget>> <<widget "science_star">> <<if $options.images is 1>> <<if $science_star gte 3>> <img class="icon" src="img/ui/gold_star.png"> <<elseif $science_star is 2>> <img class="icon" src="img/ui/silver_star.png"> <<elseif $science_star is 1>> <img class="icon" src="img/ui/bronze_star.png"> <<else>> <img class="icon" src="img/ui/empty_star.png"> <</if>> <<else>> $science_star / 3 stars <</if>> <</widget>> <<widget "g_science_star">> <<if $statdisable is "f">> <<if $options.images is 1>> <<if $science_star + 1 is 3>> <img class="icon" src="img/ui/gold_star.png"> <<elseif $science_star + 1 is 2>> <img class="icon" src="img/ui/silver_star.png"> <<elseif $science_star + 1 is 1>> <img class="icon" src="img/ui/bronze_star.png"> <</if>> <<else>> <<if $science_star + 1 is 3>> <span class="gold">金牌</span> <<elseif $science_star + 1 is 2>> <span class="platinum">银牌</span> <<elseif $science_star + 1 is 1>> <span class="brown">铜牌</span> <</if>> <</if>> <</if>> <</widget>> <<widget "maths_star">> <<if $options.images is 1>> <<if $maths_star gte 3>> <img class="icon" src="img/ui/gold_star.png"> <<elseif $maths_star is 2>> <img class="icon" src="img/ui/silver_star.png"> <<elseif $maths_star is 1>> <img class="icon" src="img/ui/bronze_star.png"> <<else>> <img class="icon" src="img/ui/empty_star.png"> <</if>> <<else>> $maths_star / 3 stars <</if>> <</widget>> <<widget "g_maths_star">> <<if $statdisable is "f">> <<if $options.images is 1>> <<if $maths_star + 1 is 3>> <img class="icon" src="img/ui/gold_star.png"> <<elseif $maths_star + 1 is 2>> <img class="icon" src="img/ui/silver_star.png"> <<elseif $maths_star + 1 is 1>> <img class="icon" src="img/ui/bronze_star.png"> <</if>> <<else>> <<if $maths_star + 1 is 3>> <span class="gold">金牌</span> <<elseif $maths_star + 1 is 2>> <span class="platinum">银牌</span> <<elseif $maths_star + 1 is 1>> <span class="brown">铜牌</span> <</if>> <</if>> <</if>> <</widget>> <<widget "english_star">> <<if $options.images is 1>> <<if $english_star gte 3>> <img class="icon" src="img/ui/gold_star.png"> <<elseif $english_star is 2>> <img class="icon" src="img/ui/silver_star.png"> <<elseif $english_star is 1>> <img class="icon" src="img/ui/bronze_star.png"> <<else>> <img class="icon" src="img/ui/empty_star.png"> <</if>> <<else>> $english_star / 3 stars <</if>> <</widget>> <<widget "g_english_star">> <<if $statdisable is "f">> <<if $options.images is 1>> <<if $english_star + 1 is 3>> <img class="icon" src="img/ui/gold_star.png"> <<elseif $english_star + 1 is 2>> <img class="icon" src="img/ui/silver_star.png"> <<elseif $english_star + 1 is 1>> <img class="icon" src="img/ui/bronze_star.png"> <</if>> <<else>> <<if $english_star + 1 is 3>> <span class="gold">金牌</span> <<elseif $english_star + 1 is 2>> <span class="platinum">银牌</span> <<elseif $english_star + 1 is 1>> <span class="brown">铜牌</span> <</if>> <</if>> <</if>> <</widget>> <<widget "history_star">> <<if $options.images is 1>> <<if $history_star gte 3>> <img class="icon" src="img/ui/gold_star.png"> <<elseif $history_star is 2>> <img class="icon" src="img/ui/silver_star.png"> <<elseif $history_star is 1>> <img class="icon" src="img/ui/bronze_star.png"> <<else>> <img class="icon" src="img/ui/empty_star.png"> <</if>> <<else>> $history_star / 3 stars <</if>> <</widget>> <<widget "g_history_star">> <<if $statdisable is "f">> <<if $options.images is 1>> <<if $history_star + 1 is 3>> <img class="icon" src="img/ui/gold_star.png"> <<elseif $history_star + 1 is 2>> <img class="icon" src="img/ui/silver_star.png"> <<elseif $history_star + 1 is 1>> <img class="icon" src="img/ui/bronze_star.png"> <</if>> <<else>> <<if $history_star + 1 is 3>> <span class="gold">金牌</span> <<elseif $history_star + 1 is 2>> <span class="platinum">银牌</span> <<elseif $history_star + 1 is 1>> <span class="brown">铜牌</span> <</if>> <</if>> <</if>> <</widget>>
<<widget "init_locations">> /* parent: the location this location is in. values are inherited from here area: marker for locations that represent large areas with many locations inside. you don't usually want to set the pc location to them. use a more specialised location instead. bus: marker for sub-areas within the town outside: if the location is outside or indoors tanning: factor applied to tanning. only used for outside locations location: locations that should show up in C.location, don't set this on e.g. indoor variants or single rooms. you can get those with C.sublocation if you need them */ <<script>> setup.addlocation = function(location) { setup.locations[location] = { name: location, parent: "world" }; return { data: setup.locations[location], parent: function(parent) { this.data.parent = parent; return this; }, area: function() { this.data.area = true; return this; }, bus: function() { this.data.bus = true; return this; }, outside: function() { this.data.outside = 1; return this; }, inside: function() { this.data.outside = 0; return this; }, tanning: function(tanning) { this.data.tanning = tanning; return this; }, descr: function(descr) { this.data.descr = descr; return this; }, location: function(name = undefined) { this.data.location = true; this.data.location_name = name; /* override for weird inheritance, e.g. drains */ return this; }, build: function() { if (this.data.descr === undefined) { this.data.descr = this.data.name.replace(/_/, " ").replace(/(^|\s)\S/g, function(t) { return t.toUpperCase() }); } let parent = this.data.name; while (parent !== undefined) { if (this.data.area_name === undefined && setup.locations[parent].area) { this.data.area_name = setup.locations[parent].name; } if (this.data.location_name === undefined && setup.locations[parent].location) { this.data.location_name = setup.locations[parent].name; } if (this.data.bus_name === undefined && setup.locations[parent].bus) { this.data.bus_name = setup.locations[parent].name; } if (this.data.outside === undefined && setup.locations[parent].outside !== undefined) { this.data.outside = setup.locations[parent].outside; } if (this.data.tanning === undefined && setup.locations[parent].tanning !== undefined) { this.data.tanning = setup.locations[parent].tanning; } parent = setup.locations[parent].parent; } if (!this.data.outside) { this.data.tanning = 0; } } }; }; setup.locations = { world: { parent: undefined, area: true, location: true, bus: false, outside: 1, tanning: 1.0 } }; setup.addlocation( "town" ).parent("world").area().location().tanning(0.5).build(); setup.addlocation( "alley" ).parent("town").location().build(); setup.addlocation( "beach" ).parent("town").location().tanning(1.1).build(); setup.addlocation( "changingroom" ).parent("beach").inside().build(); setup.addlocation( "seabeach" ).parent("beach").bus().tanning(1.0).build(); setup.addlocation( "drain" ).parent("town").location().inside().build(); setup.addlocation( "sewers" ).parent("drain").location().build(); setup.addlocation( "underground" ).parent("town").location().inside().build(); /* both underground brothel and various caves */ setup.addlocation( "promenade" ).parent("town").location().build(); setup.addlocation( "residential" ).parent("town").bus().build(); setup.addlocation( "domus" ).parent("residential").bus().build(); setup.addlocation( "home" ).parent("domus").location().inside().build(); setup.addlocation( "backyard" ).parent("home").outside().build(); setup.addlocation( "garden" ).parent("home").outside().build(); setup.addlocation( "barb" ).parent("residential").bus().build(); setup.addlocation( "dance_studio" ).parent("barb").location().inside().build(); setup.addlocation( "police_station" ).parent("barb").location().inside().build(); setup.addlocation( "flats" ).parent("barb").location().inside().build(); setup.addlocation( "canal" ).parent("barb").location().inside().build(); setup.addlocation( "mines" ).parent("flats").location().inside().build(); setup.addlocation( "danube" ).parent("residential").bus().build(); setup.addlocation( "spa" ).parent("danube").location().inside().build(); setup.addlocation( "kylarmanor" ).parent("danube").location("kylar_manor").bus().inside().build(); setup.addlocation( "kylarmanor_outside" ).parent("kylarmanor").location("kylar_manor").bus().outside().build(); setup.addlocation( "wolf" ).parent("residential").bus().build(); setup.addlocation( "temple" ).parent("danube").location().inside().build(); setup.addlocation( "residential_alley" ).parent("residential").location("alley").build(); setup.addlocation( "residential_drain" ).parent("residential").location("drain").inside().build(); setup.addlocation( "commercial" ).parent("town").bus().location().build(); setup.addlocation( "connudatus" ).parent("town").bus().build(); setup.addlocation( "strip_club" ).parent("connudatus").location().inside().build(); setup.addlocation( "cliff" ).parent("town").bus().build(); setup.addlocation( "cafe" ).parent("cliff").location().inside().build(); setup.addlocation( "cafe_outside" ).parent("cafe").outside().build(); /* outside seating */ setup.addlocation( "high" ).parent("town").bus().build(); setup.addlocation( "shopping_centre" ).parent("high").location().inside().build(); setup.addlocation( "shopping_centre_roof" ).parent("shopping_centre").location().inside().build(); setup.addlocation( "office_building" ).parent("high").location().inside().build(); setup.addlocation( "starfish" ).parent("town").bus().build(); setup.addlocation( "arcade" ).parent("starfish").location().inside().build(); setup.addlocation( "nightingale" ).parent("town").bus().build(); setup.addlocation( "hospital" ).parent("nightingale").location().inside().build(); setup.addlocation( "park" ).parent("town").location().tanning(0.75).build(); setup.addlocation( "parkmens" ).parent("park").inside().bus().descr("Men's Room").build(); setup.addlocation( "parkwomens" ).parent("park").inside().bus().descr("Women's Room").build(); setup.addlocation( "chocolate_stand" ).parent("park").inside().build(); setup.addlocation( "parkcafe" ).parent("park").inside().build(); setup.addlocation( "parktree" ).parent("park").inside().descr("Park").build(); setup.addlocation( "oxford" ).parent("town").bus().build(); setup.addlocation( "school" ).parent("oxford").location().inside().build(); setup.addlocation( "schoolgrounds" ).parent("school").outside().build(); setup.addlocation( "pool" ).parent("school").location().build(); setup.addlocation( "museum" ).parent("oxford").location().inside().build(); setup.addlocation( "commercial_alley" ).parent("commercial").location("alley").build(); setup.addlocation( "commercial_drain" ).parent("commercial").location("drain").inside().build(); setup.addlocation( "pound" ).parent("starfish").location().inside().build(); setup.addlocation( "industrial" ).parent("town").bus().location().build(); setup.addlocation( "mer" ).parent("industrial").bus().build(); setup.addlocation( "docks" ).parent("mer").location().outside().build(); setup.addlocation( "docks_building" ).parent("docks").inside().build(); setup.addlocation( "elk" ).parent("industrial").bus().build(); setup.addlocation( "compound" ).parent("elk").location().build(); setup.addlocation( "compound_building" ).parent("compound").location().inside().build(); setup.addlocation( "landfill" ).parent("elk").location().build(); setup.addlocation( "night_monster_lair" ).parent("elk").location().inside().build(); setup.addlocation( "harvest" ).parent("industrial").bus().build(); setup.addlocation( "brothel" ).parent("harvest").location().inside().build(); setup.addlocation( "pub" ).parent("harvest").location().inside().build(); setup.addlocation( "industrial_alley" ).parent("industrial").location("alley").build(); setup.addlocation( "industrial_drain" ).parent("industrial").location("drain").inside().build(); setup.addlocation( "forest" ).parent("world").area().location().tanning(0.1).build(); setup.addlocation( "churchyard" ).parent("forest").location().outside().tanning(0.1).build(); setup.addlocation( "sepulchre" ).parent("churchyard").location().inside().build(); setup.addlocation( "wolf_cave" ).parent("forest").location().inside().build(); setup.addlocation( "wolf_cave_yard" ).parent("wolf_cave").outside().tanning(0.5).build(); setup.addlocation( "asylum" ).parent("forest").location().inside().build(); setup.addlocation( "asylum_yard" ).parent("asylum").outside().tanning(0.5).build(); setup.addlocation( "cabin" ).parent("forest").location().inside().build(); setup.addlocation( "lake" ).parent("forest").location().tanning(1.0).build(); setup.addlocation( "lake_ruin" ).parent("lake").location().inside().build(); setup.addlocation( "farmroad3" ).parent("forest").bus().tanning(1.0).build(); setup.addlocation( "plains" ).parent("world").area().build(); setup.addlocation( "farm" ).parent("plains").location().build(); /* underground farm */ setup.addlocation( "estate" ).parent("farm").location().build(); setup.addlocation( "alex_farm" ).parent("plains").location().build(); setup.addlocation( "alex_cottage" ).parent("alex_farm").location().inside().build(); setup.addlocation( "alex_stables" ).parent("alex_farm").inside().build(); setup.addlocation( "riding_school" ).parent("plains").location().build(); setup.addlocation( "moor" ).parent("plains").location().build(); setup.addlocation( "castle" ).parent("moor").location().build(); setup.addlocation( "tower" ).parent("castle").location().build(); setup.addlocation( "sea" ).parent("world").area().location().bus().build(); setup.addlocation( "searocks" ).parent("sea").bus().build(); setup.addlocation( "seadocks" ).parent("sea").bus().build(); setup.addlocation( "seacliffs" ).parent("sea").bus().build(); setup.addlocation( "seapirates" ).parent("sea").location().inside().build(); setup.addlocation( "coastpath" ).parent("sea").build(); setup.addlocation( "prison" ).parent("sea").location().inside().build(); setup.addlocation( "island" ).parent("sea").location().build(); setup.addlocation( "tentworld" ).parent("world").area().location().tanning(0).inside().build(); /* TODO: remove inside() when consuming code has been adapted */ <</script>> <</widget>> <!-- This shall replace all "set $location/$outside/$bus" when this system is fully implemented --> <<widget "location">> <<set _location to _args[0]>> <<if ndef setup.locations[_location]>> <<set $locationerror to _location>> /* unused */ <<else>> <<set $sublocation to _location>> <<set $area to CU.area>> <<set $location to CU.location>> <<if def CU.bus>> <<set $bus to CU.bus>> <</if>> <<set $outside to CU.outside>> <</if>> <</widget>> <!-- Do NOT use these computes until all "set $location"s have been eliminated! --> <<compute "area">> setup.locations[$sublocation].area_name <</compute>> <<compute "location">> setup.locations[$sublocation].location_name <</compute>> <<compute "sublocation">> setup.locations[$sublocation].name <</compute>> <<compute "bus">> setup.locations[$sublocation].bus_name <</compute>> <<compute "outside">> setup.locations[$sublocation].outside <</compute>> <<compute "tanning">> setup.locations[$sublocation].tanning <</compute>> <<compute "location_pretty_name">> setup.locations[$sublocation].descr <</compute>>
<<widget "calchairlengthstage">> <<if $hairlength gte 1000>> <<set $hairlengthstage to "feet">> <<elseif $hairlength gte 800>> <<set $hairlengthstage to "thighs">> <<elseif $hairlength gte 600>> <<set $hairlengthstage to "navel">> <<elseif $hairlength gte 400>> <<set $hairlengthstage to "chest">> <<elseif $hairlength gte 200>> <<set $hairlengthstage to "shoulder">> <<else>> <<set $hairlengthstage to "short">> <</if>> <<if $fringelength gte 1000>> <<set $fringelengthstage to "feet">> <<elseif $fringelength gte 800>> <<set $fringelengthstage to "thighs">> <<elseif $fringelength gte 600>> <<set $fringelengthstage to "navel">> <<elseif $fringelength gte 400>> <<set $fringelengthstage to "chest">> <<elseif $fringelength gte 200>> <<set $fringelengthstage to "shoulder">> <<else>> <<set $fringelengthstage to "short">> <</if>> <<set $hairlength = Math.clamp($hairlength, 0, 1000)>> <<set $fringelength = Math.clamp($fringelength, 0, 1000)>> <</widget>> <<widget "mirror">> <div id="mirror"> <<if _args[0] isnot undefined>> <<mirrorDisplay _args[0]>> <<else>> <<mirrorDisplay>> <</if>> </div> <</widget>> <<widget "preMirror">> <<if (Browser.isMobile).any()>> <<set $showMannequins to 0>> <<else>> <<set $showMannequins to 1>> <</if>> <</widget>> <<widget "postMirror">> <<shopClothingFilterReset>> /* Due to the reusing of shop code */ <</widget>> <<widget "mirrorDisplay">> <<switch $mirrorMenu>> <<case "appearance">> <<if playerBellyVisible(true) and !playerAwareTheyArePregnant()>> <<mirrorAppearancePregnancy>> <<else>> <<mirrorAppearance>> <</if>> <<case "skin">> <<mirrorSkin>> <<case "hair">> <<mirrorHair>> <<case "makeup">> <<mirrorMakeup>> <<case "transformation">> <<mirrorTransformation>> <<case "debug">> <<mirrorDebug>> <<default>> <<mirrorMenu _args[0]>> <</switch>> <<calchairlengthstage>> <br><br> <</widget>> <<widget "mirrorwet">> <<if _args[1] or _args[2] or _args[3]>> <br> <<set $_part to _args[0]>> <<set $_semen to _args[1]>> <<set $_slime to _args[2]>> <<set $_nectar to _args[3]>> 你的<<print $_part.replace("neck","脖子").replace("right arm","右臂").replace("left arm","左臂").replace("thighs","大腿").replace("bottom","臀部").replace("tummy","肚子").replace("chest","胸部").replace("face","脸").replace("hair","头发").replace("feet","脚").replace("labia","外阴").replace("vagina","小穴").replace("penis","肉棒").replace("anus","菊穴").replace("mouth","嘴巴")>> <<if $_part is "thighs" or $_part is "feet">> <span></span> <<else>> <span></span> <</if>> <<if $_semen gt 0>> <<switch Math.clamp($_semen, 1, 5)>> <<case 1>><span class="blue">沾上了湿润的</span> <<case 2>><span class="purple">沾上了</span> <<case 3>><span class="purple">染上了</span> <<case 4>><span class="pink">浸在了</span> <<case 5>><span class="red">浸透了</span> <</switch>> <<if $_slime gt 0 and $_nectar gt 0>> 精液, <<elseif $_slime gt 0 or $_nectar gt 0>> 精液和 <<else>> 精液。 <</if>> <</if>> <<if $_slime gt 0>> <<switch Math.clamp($_slime, 1, 5)>> <<case 1>><span class="blue">沾上了湿润的</span> <<case 2>><span class="purple">沾上了</span> <<case 3>><span class="purple">染上了</span> <<case 4>><span class="pink">浸在了</span> <<case 5>><span class="red">浸透了</span> <</switch>> <<if $_nectar gt 0>> 粘液和 <<else>> 粘液。 <</if>> <</if>> <<if $_nectar gt 0>> <<switch Math.clamp($_nectar, 1, 5)>> <<case 1>><span class="blue">沾上了湿润的</span> <<case 2>><span class="purple">沾上了</span> <<case 3>><span class="purple">染上了</span> <<case 4>><span class="pink">浸在了</span> <<case 5>><span class="red">浸透了</span> <</switch>> 花蜜。 <</if>> <</if>> <</widget>> <<widget "mirrorMenu">> <<set $_mirror to _args[0] || '镜子'>> 你看着$_mirror。 <<if $fallenangel is 2>> 一个可悲的灵魂 <<elseif $hallucinogen gte 200>> $_mirror融化成一个墨黑的水体,漂浮到你的跟前。 <<if $_mirror is '镜子'>> 玻璃碎片擦过你的皮肤,消溶在空气之中。 <</if>> <br> 你凝视着虚空,而虚空 <<elseif $hallucinogen gte 100>> 它的表面以一个你无法理解的角度折叠起来,一些无法识别的东西 <<elseif $hallucinogen gt 0>> 它的表面因你的出现而泛起涟漪,一个似曾相识的<<girl>> <<elseif $trauma gte $traumamax>> 一个目光呆滞的<<girl>> <<elseif $pain gte 100>> 一个哭泣的<<girl>> <<elseif $pain gte 40>> 一个泪流满面的<<girl>> <<elseif $pain gte 1>> 一个皱着眉头的<<girl>> <<else>> 一个开朗的<<girl>> <</if>> 正凝视着你。 <<if ["haunt", "despair"].includes($wraith.state) and $hallucinations gte 1 and random(1, 100) is 1>> <span class="fading">身后站着一个苍白的身影。</span> <</if>> <br><br> <<link "审视在别人眼中你是怎样的">><<set $mirrorMenu to "appearance">><<replace #mirror>><<mirrorDisplay>><</replace>><<numberify "#passages > .passage">><</link>> <br><br> <<if !$simpleMirror>> __皮肤__ <br> <<link "检查皮肤">><<set $mirrorMenu to "skin">><<replace #mirror>><<mirrorDisplay>><</replace>><<numberify "#passages > .passage">><</link>> <br><br> <</if>> __头发__ <br> <<link "改变发型">><<set $mirrorMenu to "hair">><<replace #mirror>><<mirrorDisplay>><</replace>><<numberify "#passages > .passage">><</link>> <br><br> __化妆__ <br> <<link "化妆">><<set $mirrorMenu to "makeup">><<replace #mirror>><<mirrorDisplay>><</replace>><<numberify "#passages > .passage">><</link>> <br><br> <<if $worn.neck.name is "love locket">> __首饰盒__ <br> <<link [[自定义吊坠|Mirror Locket]]>><<set $passage_mirror to $passage>><</link>> <br><br> <</if>> <<if !$simpleMirror>> <<if $specialTransform is 1 or $physicalTransform is 1>> __转化__ <br> <<link "审视你的内在">><<set $mirrorMenu to "transformation">><<replace #mirror>><<mirrorDisplay>><</replace>><<numberify "#passages > .passage">><</link>> <<else>> 获得奇异的能力以解锁更多。 <</if>> <</if>> <br><br> <<if $debug is 1>> <<link "Debug">><<set $mirrorMenu to "debug">><<replace #mirror>><<mirrorDisplay>><</replace>><</link>> <</if>> <</widget>> <<widget "mirrorAppearance">> <<link "返回">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>> <br><br> <<settextcolorfromgender $player.gender_appearance>> 你看起来像一个<span @class="_text_color"><<if playerBellyVisible(true)>>怀孕的<</if>><<girl>>。</span> <br> 以下要素正发挥影响: <br> <<for _x range $player.gender_appearance_factors>> <<if _x.femininity is 0 or !_x.factor>> <<continue>> <</if>> <<settextcolorfromfemininity _x.femininity>> <span @class="_text_color"> _x.factor <<if $debug is 1>> _x.femininity <<else>> <<print "+".repeat( Math.trunc(Math.clamp( Math.abs(_x.femininity) / 100, 0, 10 )) )>> <</if>> </span> <br> <</for>> <<if $debug is 1>> <<settextcolorfromfemininity $player.femininity>> 完全女性气质: <span @class="_text_color">$player.femininity</span> <br><br> <</if>> <br> <i>吸引力衡量的是你利用外表获取优势的能力。</i> <br> 吸引力等级: <<if $attractiveness gte 5000>> <span class="green">S</span> <<elseif $attractiveness gte 4000>> <span class="teal">A</span> <<elseif $attractiveness gte 3000>> <span class="lblue">B</span> <<elseif $attractiveness gte 2000>> <span class="blue">C</span> <<elseif $attractiveness gte 1000>> <span class="purple">D</span> <<else>> <span class="pink">F</span> <</if>> <br><br> <span class="green"> <<if $beauty gte ($beautymax / 7)>> 可爱 <br> <</if>> <<if $beauty gte ($beautymax / 7) * 2>> 尤物 <br> <</if>> <<if $beauty gte ($beautymax / 7) * 3>> 迷人 <br> <</if>> <<if $beauty gte ($beautymax / 7) * 4>> 美丽 <br> <</if>> <<if $beauty gte ($beautymax / 7) * 5>> 醉人 <br> <</if>> <<if $beauty gte ($beautymax / 7) * 6>> 神圣 <br> <</if>> 头发长度 <br> <<if $worn.upper.type.includes("naked")>> 赤裸上身 <br> <<elseif $worn.upper.reveal gte 500>> 暴露的上装 <br> <</if>> <<if $worn.lower.type.includes("naked")>> 赤裸下身 <br> <<elseif $worn.lower.reveal gte 500>> 暴露的下装 <br> <</if>> <<if $worn.under_lower.type.includes("naked")>> 没穿内裤 <br> <<elseif $worn.under_lower.reveal gte 500>> 性感内衣 <br> <</if>> <<if $wolfgirl gte 6>> 狼化 <br> <</if>> <<if $cat gte 6>> 猫化 <br> <</if>> <<if $cow gte 6>> 牛化 <br> <</if>> <<if $harpy gte 6>> 哈比化 <br> <</if>> <<if $fox gte 6>> 狐化 <br> <</if>> <<if $angel gte 6>> 天使化 <br> <</if>> <<if $fallenangel gte 2>> 堕天使化 <br> <</if>> <<if $demon gte 6>> 恶魔化 <br> <</if>> <<if $makeup.lipstick != 0 or $makeup.eyeshadow != 0 or $makeup.mascara != 0>> 迷人的妆容 <br> <</if>> <<if $worn.head.reveal gte 50>> 迷人的头饰 <br> <</if>> <<if $worn.face.reveal gte 50>> 迷人的脸饰 <br> <</if>> <<if $worn.neck.reveal gte 50>> 迷人的项饰 <br> <</if>> <<if $worn.legs.reveal gte 50>> 迷人的裤袜 <br> <</if>> <<if $worn.feet.reveal gte 50>> 迷人的鞋子 <br> <</if>> </span> <br> <i>诱惑是吸引力的阴暗面,衡量人们想要调戏你的程度。</i> <br> 诱惑: <<if $allure gte 6000 * $alluremod>> <span class="red">你看起来需要被蹂躏。</span> <<elseif $allure gte 4000 * $alluremod>> <span class="pink">你看起来很有伤风化。</span> <<elseif $allure gte 3000 * $alluremod>> <span class="purple">你看起来非常色情。</span> <<elseif $allure gte 2000 * $alluremod>> <span class="blue">你在人群中十分显眼。</span> <<elseif $allure gte 1500 * $alluremod>> <span class="lblue">你引人注目。</span> <<elseif $allure gte 1000 * $alluremod>> <span class="teal">偶尔有人会偷偷看你几眼。</span> <<else>> <span class="green">你看起来平平无奇。</span> <</if>> <br><br> 增加你的诱惑: <br> <span class="red"> <<if $beauty gte ($beautymax / 7)>> 可爱 <br> <</if>> <<if $beauty gte ($beautymax / 7) * 2>> 尤物 <br> <</if>> <<if $beauty gte ($beautymax / 7) * 3>> 迷人 <br> <</if>> <<if $beauty gte ($beautymax / 7) * 4>> 美丽 <br> <</if>> <<if $beauty gte ($beautymax / 7) * 5>> 醉人 <br> <</if>> <<if $beauty gte ($beautymax / 7) * 6>> 神圣 <br> <</if>> 头发长度 <br> <<if $worn.upper.type.includes("naked")>> 赤裸上身 <br> <<elseif $worn.upper.reveal gte 500>> 暴露的上装 <br> <</if>> <<if $worn.lower.type.includes("naked")>> 赤裸下身 <br> <<elseif $worn.lower.reveal gte 500>> 暴露的下装 <br> <</if>> <<if $worn.under_lower.type.includes("naked")>> 没穿内裤 <br> <<elseif $worn.under_lower.reveal gte 500>> 性感内衣 <br> <</if>> <<if $wolfgirl gte 6>> 狼化 <br> <</if>> <<if $cat gte 6>> 猫化 <br> <</if>> <<if $cow gte 6>> 牛化 <br> <</if>> <<if $harpy gte 6>> 哈比化 <br> <</if>> <<if $fox gte 6>> 狐化 <br> <</if>> <<if $angel gte 6>> 天使化 <br> <</if>> <<if $fallenangel gte 2>> 堕天使化 <br> <</if>> <<if $demon gte 6>> 恶魔化 <br> <</if>> <<if $earSlime.growth gt 50>> 耳中史莱姆信息素 <br> <</if>> <<if $makeup.lipstick != 0 or $makeup.eyeshadow != 0 or $makeup.mascara != 0>> 诱人的妆容 <br> <</if>> <<if $worn.head.reveal gte 50>> 诱人的头饰 <br> <</if>> <<if $worn.face.reveal gte 50>> 诱人的面饰 <br> <</if>> <<if $worn.neck.reveal gte 50>> 诱人的项饰 <br> <</if>> <<if $worn.legs.reveal gte 50>> 诱人的裤袜 <br> <</if>> <<if $worn.feet.reveal gte 50>> 诱人的鞋子 <br> <</if>> <<if Time.dayState is "night">> 夜晚 <br> <</if>> <<if $exposed gte 1>> 裸露 <br> <</if>> <<if $liquidcount gte 1>> 精液的味道 <br> <</if>> <<if $liquidcount gte 10>> 沾染着精液 <br> <</if>> <<if $liquidcount gte 30>> 满身的精液 <br> <</if>> <<if isBloodmoon()>> 满月 <br> <</if>> </span> <<if $fame.sex gte 1000>> <span class="red">声名狼藉的骚货</span> <br> <<elseif $fame.sex gte 600>> <span class="pink">著名的骚货</span> <br> <<elseif $fame.sex gte 400>> <span class="purple">公认的骚货</span> <br> <<elseif $fame.sex gte 200>> <span class="blue">知名的骚货</span> <br> <<elseif $fame.sex gte 100>> <span class="lblue">低调的骚货</span> <br> <<elseif $fame.sex gte 30>> <span class="teal">默默无闻的骚货</span> <br> <</if>> <<if $fame.prostitution gte 1000>> <span class="red">声名狼藉的娼妓</span> <br> <<elseif $fame.prostitution gte 600>> <span class="pink">著名的娼妓</span> <br> <<elseif $fame.prostitution gte 400>> <span class="purple">公认的娼妓</span> <br> <<elseif $fame.prostitution gte 200>> <span class="blue">知名的娼妓</span> <br> <<elseif $fame.prostitution gte 100>> <span class="lblue">低调的娼妓</span> <br> <<elseif $fame.prostitution gte 30>> <span class="teal">默默无闻的娼妓</span> <br> <</if>> <<if $fame.rape gte 1000>> <span class="red">声名狼藉的肉便器</span> <br> <<elseif $fame.rape gte 600>> <span class="pink">著名的肉便器</span> <br> <<elseif $fame.rape gte 400>> <span class="purple">公认的肉便器</span> <br> <<elseif $fame.rape gte 200>> <span class="blue">知名的肉便器</span> <br> <<elseif $fame.rape gte 100>> <span class="lblue">低调的肉便器</span> <br> <<elseif $fame.rape gte 30>> <span class="teal">默默无闻的肉便器</span> <br> <</if>> <<if $bestialitydisable is "f">> <<if $fame.bestiality gte 1000>> <span class="red">声名狼藉的婊子</span> <br> <<elseif $fame.bestiality gte 600>> <span class="pink">著名的婊子</span> <br> <<elseif $fame.bestiality gte 400>> <span class="purple">公认的婊子</span> <br> <<elseif $fame.bestiality gte 200>> <span class="blue">知名的婊子</span> <br> <<elseif $fame.bestiality gte 100>> <span class="lblue">低调的婊子</span> <br> <<elseif $fame.bestiality gte 30>> <span class="teal">默默无闻的婊子</span> <br> <</if>> <<else>> <<if $fame.bestiality gte 1000>> <span class="red">声名狼藉的兽交者</span> <br> <<elseif $fame.bestiality gte 600>> <span class="pink">著名的兽交者</span> <br> <<elseif $fame.bestiality gte 400>> <span class="purple">公认的兽交者</span> <br> <<elseif $fame.bestiality gte 200>> <span class="blue">知名的兽交者</span> <br> <<elseif $fame.bestiality gte 100>> <span class="lblue">低调的兽交者</span> <br> <<elseif $fame.bestiality gte 30>> <span class="teal">默默无闻的兽交者</span> <br> <</if>> <</if>> <<if $fame.exhibitionism gte 1000>> <span class="red">声名狼藉的露出狂</span> <br> <<elseif $fame.exhibitionism gte 600>> <span class="pink">著名的露出狂</span> <br> <<elseif $fame.exhibitionism gte 400>> <span class="purple">公认的露出狂</span> <br> <<elseif $fame.exhibitionism gte 200>> <span class="blue">知名的露出狂</span> <br> <<elseif $fame.exhibitionism gte 100>> <span class="lblue">低调的露出狂</span> <br> <<elseif $fame.exhibitionism gte 30>> <span class="teal">默默无闻的露出狂</span> <br> <</if>> <<if $fame.pregnancy gte 1000>> <span class="red">声名狼藉的孕母</span> <br> <<elseif $fame.pregnancy gte 600>> <span class="pink">著名的孕母</span> <br> <<elseif $fame.pregnancy gte 400>> <span class="purple">公认的饲养员</span> <br> <<elseif $fame.pregnancy gte 200>> <span class="blue">知名的饲养员</span> <br> <<elseif $fame.pregnancy gte 100>> <span class="lblue">低调的母亲</span> <br> <<elseif $fame.pregnancy gte 50>> <span class="teal">默默无闻的母亲</span> <br> <</if>> <<if $fame.impreg gte 1000>> <span class="red">声名狼藉的种马</span> <br> <<elseif $fame.impreg gte 600>> <span class="pink">著名的种马</span> <br> <<elseif $fame.impreg gte 400>> <span class="purple">公认的种马</span> <br> <<elseif $fame.impreg gte 200>> <span class="blue">广为人知的种马</span> <br> <<elseif $fame.impreg gte 100>> <span class="lblue">低调的种马</span> <br> <<elseif $fame.impreg gte 50>> <span class="teal">默默无闻的种马</span> <br> <</if>> <br> 降低你的诱惑: <br> <<if $fame.scrap gte 1000>> <span class="green">声名远扬的格斗家</span> <br> <<elseif $fame.scrap gte 600>> <span class="teal">著名的格斗家</span> <br> <<elseif $fame.scrap gte 400>> <span class="lblue">公认的格斗家</span> <br> <<elseif $fame.scrap gte 200>> <span class="blue">知名的格斗家</span> <br> <<elseif $fame.scrap gte 100>> <span class="purple">低调的格斗家</span> <br> <<elseif $fame.scrap gte 30>> <span class="pink">默默无闻的格斗家</span> <br> <</if>> <<if $fame.good gte 1000>> <span class="green">声名远扬的好心人</span> <br> <<elseif $fame.good gte 600>> <span class="teal">著名的好心人</span> <br> <<elseif $fame.good gte 400>> <span class="lblue">公认的好心人</span> <br> <<elseif $fame.good gte 200>> <span class="blue">知名的好心人</span> <br> <<elseif $fame.good gte 100>> <span class="purple">低调的好心人</span> <br> <<elseif $fame.good gte 30>> <span class="pink">默默无闻的好心人</span> <br> <</if>> <<if $fame.business gte 1000>> <span class="green">声名远扬的企业家</span> <br> <<elseif $fame.business gte 600>> <span class="teal">著名的企业家</span> <br> <<elseif $fame.business gte 400>> <span class="lblue">公认的企业家</span> <br> <<elseif $fame.business gte 200>> <span class="blue">知名的企业家</span> <br> <<elseif $fame.business gte 100>> <span class="purple">低调的企业家</span> <br> <<elseif $fame.business gte 30>> <span class="pink">默默无闻的企业家</span> <br> <</if>> <<if $fame.social gte 1000>> <span class="green">声名远扬的社交名士</span> <br> <<elseif $fame.social gte 600>> <span class="teal">著名的社交名士</span> <br> <<elseif $fame.social gte 400>> <span class="lblue">公认的社交名士</span> <br> <<elseif $fame.social gte 200>> <span class="blue">知名的社交名士</span> <br> <<elseif $fame.social gte 100>> <span class="purple">低调的社交名士</span> <br> <<elseif $fame.social gte 30>> <span class="pink">默默无闻的社交名士</span> <br> <</if>> <<if $fame.model gte 1000>> <span class="green">声名远扬的当红模特</span> <br> <<elseif $fame.model gte 600>> <span class="teal">著名的模特</span> <br> <<elseif $fame.model gte 400>> <span class="lblue">公认的模特</span> <br> <<elseif $fame.model gte 200>> <span class="blue">知名的模特</span> <br> <<elseif $fame.model gte 100>> <span class="purple">低调的模特</span> <br> <<elseif $fame.model gte 30>> <span class="pink">默默无闻的模特</span> <br> <</if>> <<if $moorLuck gt 5>> <span class="green">????</span> <br> <<elseif $moorLuck gt 0>> <span class="lblue">????</span> <br> <</if>> <br><br> __行为__ <br> <<if $player.gender_posture is "n">> 你转过身来看着自己,你看起来像一个<<girl>>。如果你 的举止有所不同,你也许可以改变别人的看法。 <<elseif $player.gender_posture is "f">> 你摆出一些少女的姿势,发出你最女性化的声音。 <br> <span class="pink">其他人会更容易认为你是个女孩。</span> <<elseif $player.gender_posture is "m">> 你拱起你的肌肉,在你的声音中添加一些粗哑。 <br> <span class="lblue">其他人会更容易认为你是个男孩。</span> <</if>> <br> <<linkradiogroup "$player.gender_posture" `{ "自然行事": "n", "摆出女性化的姿势": "f", "摆出男性化的姿势": "m", }`>> <</widget>> <<widget "mirrorAppearancePregnancy">> <<run updateMoment()>> <<type 100ms none>> 你看起来像个<span class="lewd">怀孕的<<girl>>……</span><<garousal>><<gstress>> <</type>> <<arousal 300>><<stress 10>> <br><br> <<if getPregnancyObject().potentialFathers.length is 1>> <<set $_fatherName to pregnancyNameCorrection(getPregnancyObject().potentialFathers[0].source)>> <span class="lewd">很明显,<<print $_fatherName === "你自己" ? "你是" : $_fatherName + "是">>孩子他爸。</span> <<else>> <span class="red">你不知道孩子的父亲是谁。</span> <</if>> <<set getPregnancyObject().awareOf to true>> <</widget>> <<widget "mirrorSkin">> 你审视起自己的肌肤。 <br> <<link "返回">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>> <br><br> <<if $liquidcount gt 0>> __体液__ <<mirrorwet "neck" $player.bodyliquid.neck.semen $player.bodyliquid.neck.goo $player.bodyliquid.neck.nectar>> <<mirrorwet "right arm" $player.bodyliquid.rightarm.semen $player.bodyliquid.rightarm.goo $player.bodyliquid.rightarm.nectar>> <<mirrorwet "left arm" $player.bodyliquid.leftarm.semen $player.bodyliquid.leftarm.goo $player.bodyliquid.leftarm.nectar>> <<mirrorwet "thighs" $player.bodyliquid.thigh.semen $player.bodyliquid.thigh.goo $player.bodyliquid.thigh.nectar>> <<mirrorwet "bottom" $player.bodyliquid.bottom.semen $player.bodyliquid.bottom.goo $player.bodyliquid.bottom.nectar>> <<mirrorwet "tummy" $player.bodyliquid.tummy.semen $player.bodyliquid.tummy.goo $player.bodyliquid.tummy.nectar>> <<mirrorwet "chest" $player.bodyliquid.chest.semen $player.bodyliquid.chest.goo $player.bodyliquid.chest.nectar>> <<mirrorwet "face" $player.bodyliquid.face.semen $player.bodyliquid.face.goo $player.bodyliquid.face.nectar>> <<mirrorwet "hair" $player.bodyliquid.hair.semen $player.bodyliquid.hair.goo $player.bodyliquid.hair.nectar>> <<mirrorwet "feet" $player.bodyliquid.feet.semen $player.bodyliquid.feet.goo $player.bodyliquid.feet.nectar>> <<mirrorwet "labia" $player.bodyliquid.vaginaoutside.semen $player.bodyliquid.vaginaoutside.goo $player.bodyliquid.vaginaoutside.nectar>> <<mirrorwet "vagina" $player.bodyliquid.vagina.semen $player.bodyliquid.vagina.goo $player.bodyliquid.vagina.nectar>> <<mirrorwet "penis" $player.bodyliquid.penis.semen $player.bodyliquid.penis.goo $player.bodyliquid.penis.nectar>> <<mirrorwet "anus" $player.bodyliquid.anus.semen $player.bodyliquid.anus.goo $player.bodyliquid.anus.nectar>> <<mirrorwet "mouth" $player.bodyliquid.mouth.semen $player.bodyliquid.mouth.goo $player.bodyliquid.mouth.nectar>> <<else>> 你的皮肤感觉很干净。 <</if>> <br><br> __身体涂鸦__<br> <<if $bodyWritingSelected is null>> <<unset $bodyWritingSelected>> <</if>> <<if $bodyWritingSelected isnot undefined>> 你写上 <<if isLoveInterest($skin[$bodyPartSelected].special)>> "<span class="lewd"><<print $bodyWritingSelected>></span>" <<elseif $skin[$bodyPartSelected].special isnot "none">> "<span class="red"><<print $bodyWritingSelected>></span>" <<elseif $skin[$bodyPartSelected].lewd is 1>> "<span class="pink"><<print $bodyWritingSelected>></span>" <<else>> "<span class="purple"><<print $bodyWritingSelected>></span>" <</if>> 在你的<<bodypart $bodyPartSelected>>上。 <<unset $bodyWritingSelected>> <<unset $bodyPartSelected>> <br><br> <</if>> <<bodywriting>> <br> <<bodywritingOptions>> /*Needs to be last*/ <<bodywritingMenuLinks>> <</widget>> <<widget "bodywritingOptions">> <<set _bodyWritingOptions to { General: { "可爱男孩":"cute_boy", "可爱女孩":"cute_girl", "孤儿":"orphan" } }>> <<if $beauty gte ($beautymax / 7) * 3>> <<set _bodyWritingOptions.General["帅哥"] to "handsome">> <<set _bodyWritingOptions.General["尤物"] to "pretty">> <</if>> <<if $beauty gte ($beautymax / 7) * 4>> <<set _bodyWritingOptions.General["种马"] to "stud">> <<set _bodyWritingOptions.General["美人"] to "beauty">> <</if>> <<if $beauty gte ($beautymax / 7) * 5>> <<set _bodyWritingOptions.General["俏佳人"] to "beautiful">> <</if>> <<if $trauma gte (($traumamax / 5) * 2)>> <<set _bodyWritingOptions.General["我爱糖爹"] to "daddy_issues">> <<set _bodyWritingOptions.General["我爱糖妈"] to "mommy_issues">> <<set _bodyWritingOptions.General["废物"] to "trashy">> <</if>> <<if $trauma gte (($traumamax / 5) * 3)>> <<set _bodyWritingOptions.General["一文不值"] to "worthless">> <<set _bodyWritingOptions.General["哦不"] to "oh_no">> <<set _bodyWritingOptions.General["脑瘫婊子"] to "dumb_bitch">> <</if>> <<if $promiscuity gte 15>> <<set _bodyWritingOptions.General["辣妹"] to "hot">> <</if>> <<if $promiscuity gte 35>> <<set _bodyWritingOptions.Promiscuity = {}>> <<set _bodyWritingOptions.Promiscuity["荡妇"] to "slut">> <<set _bodyWritingOptions.Promiscuity["淫荡"] to "promiscuous">> <<set _bodyWritingOptions.Promiscuity["浪荡"] to "wanton">> <<set _bodyWritingOptions.Promiscuity["来淦!"] to "dtf">> <</if>> <<if $promiscuity gte 55>> <<set _bodyWritingOptions.Promiscuity["欲求不满的婊子"] to "insatiable_slut">> <<set _bodyWritingOptions.Promiscuity["免费公交车"] to "free_sex">> <<set _bodyWritingOptions.Promiscuity["公用自行车"] to "town_bicycle">> <<set _bodyWritingOptions.Promiscuity["我爱大屌"] to "size_queen">> <<if $orgasmtrait gte 1>> <<set _bodyWritingOptions.Promiscuity["性瘾者"] to "sex_addict">> <<set _bodyWritingOptions.Promiscuity["让我高潮"] to "make_me_cum">> <</if>> <</if>> <<if $promiscuity gte 75>> <<set _bodyWritingOptions.Promiscuity["操我"] to "fuck_me">> <<set _bodyWritingOptions.Promiscuity["吸精达人"] to "cocksucker">> <<set _bodyWritingOptions.Promiscuity["储精罐"] to "cum_dump">> <<set _bodyWritingOptions.Promiscuity["公用婊子"] to "public_slut">> <<if $analstat gte 100>> <<set _bodyWritingOptions.Promiscuity["菊穴骚货"] to "buttslut">> <<set _bodyWritingOptions.Promiscuity["肛交娼妓"] to "anal_whore">> <</if>> <</if>> <<if $promiscuity gte 35>> <<set _bodyWritingOptions.Prostitution = {}>> <<if $trauma gte (($traumamax / 5) * 2)>> <<set _bodyWritingOptions.Prostitution["给我钱就不算强奸"] to "its_not_rape_if_you_pay_me">> <</if>> <<set _bodyWritingOptions.Prostitution["廉价娼妓"] to "five_pound_whore">> <<set _bodyWritingOptions.Prostitution["口交—>£10"] to "ten_pound_a_pop">> <<set _bodyWritingOptions.Prostitution["站街鸭子"] to "slut_for_hire">> <</if>> <<if $promiscuity gte 55>> <<set _bodyWritingOptions.Prostitution["一炮£25"] to "twenty_five_pound_per_fuck">> <<set _bodyWritingOptions.Prostitution["£100"] to "one_hundred_pound">> <<set _bodyWritingOptions.Prostitution["肉便器出租"] to "body_for_sale">> <<if $trauma gte (($traumamax / 5) * 3)>> <<set _bodyWritingOptions.Prostitution["失智娼妓"] to "stupid_whore">> <<else>> <<set _bodyWritingOptions.Prostitution["娼妓"] to "whore">> <</if>> <<set _bodyWritingOptions.Prostitution["卖淫"] to "prostitute">> <</if>> <<if $exhibitionism gte 35>> <<set _bodyWritingOptions.Exhibitionism to {}>> <<set _bodyWritingOptions.Exhibitionism["变态"] to "pervert">> <<set _bodyWritingOptions.Exhibitionism["多戏娼妓"] to "attention_whore">> <<set _bodyWritingOptions.Exhibitionism["不要脸"] to "flaunter">> <<set _bodyWritingOptions.Exhibitionism["只是个用品"] to "object">> <<set _bodyWritingOptions.Exhibitionism["扒光我"] to "strip_me">> <<set _bodyWritingOptions.Exhibitionism["裸体随时可以看嗷"] to "ask_to_see_me_naked">> <</if>> <<if $deviancy gte 55>> <<set _bodyWritingOptions.Deviancy to {}>> <<set _bodyWritingOptions.Deviancy["犬奴"] to "doggy_slut">> <<set _bodyWritingOptions.Deviancy["畜生"] to "animal">> <<set _bodyWritingOptions.Deviancy["兽交达人"] to "beast_fucker">> <<set _bodyWritingOptions.Deviancy["等待受孕"] to "breedable">> <<set _bodyWritingOptions.Deviancy["异种癖"] to "deviant">> <</if>> <<if $masochism_level gte 1>> <<set _bodyWritingOptions.Masochism to {}>> <<set _bodyWritingOptions.Masochism["打我"] to "hit_me">> <<set _bodyWritingOptions.Masochism["伤害我"] to "hurt_me">> <<set _bodyWritingOptions.Masochism["蹂躏我"] to "treat_me_bad">> <<set _bodyWritingOptions.Masochism["操哭我"] to "make_me_squeal">> <</if>> <<if $submissive gte 1200>> <<set _bodyWritingOptions.Submission to {}>> <<set _bodyWritingOptions.Submission["布娃娃"] to "submissive">> <<set _bodyWritingOptions.Submission["宠物"] to "pet">> <<if $deviancy gte 35>> <<set _bodyWritingOptions.Submission["公共宠物"] to "public_pet">> <</if>> <<if $promiscuity gte 55>> <<set _bodyWritingOptions.Submission["公用性奴"] to "free_use">> <<set _bodyWritingOptions.Submission["使用我吧"] to "use_me">> <</if>> <<if $submissive gte 1500>> <<set _bodyWritingOptions.Submission["奴隶"] to "slave">> <<set _bodyWritingOptions.Submission["奴役我"] to "enslave_me">> <<set _bodyWritingOptions.Submission["精液抹布"] to "cum_rag">> <<if $promiscuity gte 75>> <<set _bodyWritingOptions.Submission["性爱娃娃"] to "fuckdoll">> <<set _bodyWritingOptions.Submission["肉便器"] to "fucktoy">> <<if $player.penisExist>> <<set _bodyWritingOptions.Submission["行走的假阳具"] to "walking_dildo">> <</if>> <</if>> <</if>> <</if>> <<if ($player.vaginaExist or ($sexStats.anus.pregnancy.awareOf or $sexStats.anus.pregnancy.givenBirth gte 1)) and $promiscuity gte 75>> <<set _bodyWritingOptions.Pregnancy to {}>> <<set _bodyWritingOptions.Pregnancy["孕母"] to "brood_mother">> <<set _bodyWritingOptions.Pregnancy["射进来"] to "inseminate_me">> <<set _bodyWritingOptions.Pregnancy["让我怀孕"] to "impregnate_me">> <<set _bodyWritingOptions.Pregnancy["怀孕荡妇"] to "pregnancy_slut">> <<set _bodyWritingOptions.Pregnancy["繁育专用"] to "breeding_ground">> <</if>> <<set _bodyWritingOptions["Love Interests"] to {}>> <<if $robinromance is 1>> <<set _bodyWritingOptions["Love Interests"]["罗宾的守护者"] to "robins_protector">> <<set _bodyWritingOptions["Love Interests"]["罗宾和我<3"] to "robin_and_i">> <<set _bodyWritingOptions["Love Interests"]["罗宾的爱"] to "the_orphan_lover">> <<if ($player.penisExist or $player.gender_appearance is "m" or $backgroundTraits.includes("crossdresser"))>> <<set _bodyWritingOptions["Love Interests"]["罗宾的男朋友"] to "robins_boyfriend">> <</if>> <<if ($player.vaginaExist or $player.gender_appearance is "f" or $backgroundTraits.includes("crossdresser"))>> <<set _bodyWritingOptions["Love Interests"]["罗宾的女朋友"] to "robins_girlfriend">> <</if>> <</if>> <<if $whitneyromance is 1>> <<set _bodyWritingOptions["Love Interests"]["惠特尼的宠物"] to "whitneys_pet">> <<set _bodyWritingOptions["Love Interests"]["惠特尼的所有物"] to "property_of_whitney">> <<set _bodyWritingOptions["Love Interests"]["惠特尼的玩具"] to "whitneys_toy">> <<if ($player.penisExist or $player.gender_appearance is "m" or $backgroundTraits.includes("crossdresser"))>> <<set _bodyWritingOptions["Love Interests"]["惠特尼的鸭子"] to "whitneys_boyslut">> <</if>> <<if ($player.vaginaExist or $player.gender_appearance is "f" or $backgroundTraits.includes("crossdresser"))>> <<set _bodyWritingOptions["Love Interests"]["惠特尼的婊子"] to "whitneys_slut">> <</if>> <</if>> <<if $kylarenglish gte 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "prison">> <<set _bodyWritingOptions["Love Interests"]["凯拉尔所恋"] to "kylars_obsession">> <<set _bodyWritingOptions["Love Interests"]["永远爱凯拉尔"] to "love_kylar_forever">> <<set _bodyWritingOptions["Love Interests"]["为凯拉尔而留"] to "reserved_for_kylar">> <<set _bodyWritingOptions["Love Interests"]["唯凯拉尔"] to "just_kylar">> <</if>> <<if $syndromeeden is 1>> <<set _bodyWritingOptions["Love Interests"]["伊甸的伴侣"] to "edens_companion">> <<set _bodyWritingOptions["Love Interests"]["猎人与猎物"] to "hunter_and_prey">> <<set _bodyWritingOptions["Love Interests"]["森林里好孤独"] to "its_lonely_in_the_woods">> <<set _bodyWritingOptions["Love Interests"]["有东西正在追你"] to "something_is_hunting_you">> <</if>> <<if $dateCount.Avery gte 3 and $NPCName[$NPCNameList.indexOf("Avery")].state isnot "dismissed">> <<set _bodyWritingOptions["Love Interests"]["艾弗里的战利品"] to "averys_trophy">> <<set _bodyWritingOptions["Love Interests"]["惹人怜爱"] to "endearing">> <<if ($player.penisExist or $player.gender_appearance is "m" or $backgroundTraits.includes("crossdresser"))>> <<set _bodyWritingOptions["Love Interests"]["城区男孩"] to "uptown_boy">> <</if>> <<if ($player.vaginaExist or $player.gender_appearance is "f" or $backgroundTraits.includes("crossdresser"))>> <<set _bodyWritingOptions["Love Interests"]["城区女孩"] to "uptown_girl">> <</if>> <<set _bodyWritingOptions["Love Interests"]["由艾弗里独占"] to "averys_monopoly">> <</if>> <<if $farm_stage gte 7 and $alex_countdown is undefined>> <<set _bodyWritingOptions["Love Interests"]["艾利克斯的伙伴"] to "alexs_partner">> <<set _bodyWritingOptions["Love Interests"]["日夜不休"] to "sunrise_to_sunset">> <<set _bodyWritingOptions["Love Interests"]["捆草能手"] to "hay_baler">> <<if ($player.penisExist or $player.gender_appearance is "m" or $backgroundTraits.includes("crossdresser"))>> <<set _bodyWritingOptions["Love Interests"]["牛仔"] to "cowboy">> <</if>> <<if ($player.vaginaExist or $player.gender_appearance is "f" or $backgroundTraits.includes("crossdresser"))>> <<set _bodyWritingOptions["Love Interests"]["牛仔"] to "cowgirl">> <</if>> <</if>> <<if $sydneyromance is 1>> <<set _bodyWritingOptions["Love Interests"]["悉尼的救世主"] to "sydneys_savior">> <<set _bodyWritingOptions["Love Interests"]["为悉尼而生"] to "bound_to_sydney">> <<set _bodyWritingOptions["Love Interests"]["悉尼让我 :)"] to "sydney_makes_me_smile">> <<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 1>> <<set _bodyWritingOptions["Love Interests"]["最纯粹的爱"] to "purest_love">> <<else>> <<set _bodyWritingOptions["Love Interests"]["淫乱的罪人"] to "lusty_sinners">> <</if>> <</if>> <<if $syndromewolves is 1 and $deviancy gte 35>> <<set _bodyWritingOptions["Love Interests"]["黑狼的婊子"] to "black_wolfs_bitch">> <<set _bodyWritingOptions["Love Interests"]["吾王万岁"] to "all_for_my_alpha">> <<if $wolfpackleader is 1>> <<set _bodyWritingOptions["Love Interests"]["狼群领袖"] to "leader_of_the_pack">> <</if>> <<set _bodyWritingOptions["Love Interests"]["与狼共舞"] to "runs_with_wolves">> <</if>> <<if $syndromebird is 1>> <<set _bodyWritingOptions["Love Interests"]["巨鹰配偶"] to "great_hawks_spouse">> <<set _bodyWritingOptions["Love Interests"]["伴爱翱翔"] to "soaring_with_love">> <<set _bodyWritingOptions["Love Interests"]["恐怖生物的伴侣"] to "terrors_mate">> <<set _bodyWritingOptions["Love Interests"]["自由鸟"] to "free_bird">> <</if>> <<if $debug is 1>> <<set _bodyWritingOptions["Debug"] to setup.bodywriting>> <<set _debugBodywritingOptionsKeys to Object.keys(setup.bodywriting)>> <<link [[清洗自身|$passage]]>> <<set $mirrorMenu to "skin">> <<wash>> <</link>> <<link [[捆住手|$passage]]>> <<set $mirrorMenu to "skin">> <<bind>> <</link>> <br/> <<print Object.values(setup.bodywriting).length>>个已知的身体涂鸦选项。 <</if>> <</widget>> <<widget "bodywritingMenuLinks">> <div id="bodywritingMenuLinks"> <<set _keys to Object.keys(_bodyWritingOptions)>> <<if $bodywritingSet is undefined>> <<set $bodywritingSet to "General">> <</if>> <<for _i to 0; _i lt _keys.length; _i++>> <<capture _i _keys>> <span @id="'link-'+_keys[_i].replace(/ /g,'-')" @class="(_keys[_i] is $bodywritingSet ? 'selected' : '')"> <<link _keys[_i].replace("Debug","测试").replace(/Love\sInterests/,"爱人").replace("Pregnancy","怀孕").replace("Submission","顺从").replace("Masochism","受虐").replace("Deviancy","异种").replace("Exhibitionism","露出").replace("Prostitution","卖淫").replace("Promiscuity","淫乱").replace("General","通常")>> <<removeclass `'#link-'+$bodywritingSet.replace(/ /g,'-')` "selected">> <<set $bodywritingSet to clone(_keys[_i])>> <<addclass `'#link-'+$bodywritingSet.replace(/ /g,'-')` "selected">> <<replace "#bodywritingMenu">><<bodywritingMenu _args[0]>><</replace>> <</link>> | </span> <</capture>> <</for>> </div> <br> <div id="bodywritingMenu" class="no-numberify"> <<bodywritingMenu _args[0]>> </div> <br><br> <</widget>> <<widget "bodywritingMenu">> <<if Object.keys(_bodyWritingOptions[$bodywritingSet]).length gt 0>> <<set _bodyPartOptions to {}>> <<if _args[0] isnot undefined>> <<set _bodyPartOptionsSkip to _args[0]>> <<else>> <<set _bodyPartOptionsSkip to ["back", "left_bottom", "right_bottom"]>> <</if>> <<for _label, _value range $skin>> <<if _bodyPartOptionsSkip.includes(_label)>> <<continue>> <<elseif Object.keys(_value).length is 0>> <<silently>><<bodypart _label>><</silently>> <<set _bodyPartOptions[_text_output] to _label>> <</if>> <</for>> <<if $debug is 1>> 把 <<listbox "_bodyWritingDebugSelected">> <<optionsfrom _bodyWritingOptions[$bodywritingSet]>> <</listbox>> 在任何地方 <<link [[确认|$passage]]>> <<set $mirrorMenu to "skin">> <<for _part, _value range $skin>> <<add_bodywriting _part _bodyWritingDebugSelected "pen">> <</for>> <</link>> <br /> 把 <<listbox "_bodyWritingDebugSelected">> <<optionsfrom _bodyWritingOptions[$bodywritingSet]>> <</listbox>> 在自定义人物角色上的任何地方 <<link [[确认|$passage]]>> <<set $mirrorMenu to "skin">> <<for _part, _value range $skin>> <<if _bodyWritingDebugSelected.sprites.includes(_part)>> <<add_bodywriting _part _bodyWritingDebugSelected "pen">> <</if>> <</for>> <</link>> <br /> <br /> <</if>> <<if Object.keys(_bodyPartOptions).length gt 0>> 把 <<listbox "_bodyWritingSelected">> <<optionsfrom _bodyWritingOptions[$bodywritingSet]>> <</listbox>> 写在你的 <<listbox "_bodyPartSelected">> <<optionsfrom _bodyPartOptions>> <</listbox>> <<link [[确认|$passage]]>> <<set $mirrorMenu to "skin">> <<set $bodyWritingSelected to Object.keys(_bodyWritingOptions[$bodywritingSet])[Object.values(_bodyWritingOptions[$bodywritingSet]).indexOf(_bodyWritingSelected)]>> <<set $bodyPartSelected to _bodyPartSelected>> <<add_bodywriting _bodyPartSelected _bodyWritingSelected "pen">> <</link>> <<else>> 你不确定哪里还有空位可以写。 <</if>> <</if>> <</widget>> <<widget "hairDescription">> 你对着镜子检查自己的头发: <<if $hairtype is "default" and $fringetype is "default">> 你当前未设置任何造型。 <div class="no-numberify"> <<link [[随机你的发型|$passage]]>> <<set _hairType to Object.values(_hairTypeByName)>> <<set $hairtype to _hairType[random(0,_hairType.length - 1)]>> <<set _fringeType to Object.values(_fringeTypeByName)>> <<set $fringetype to _fringeType[random(0,_fringeType.length - 1)]>> <<set $hairposition to ["front","back"][random(0,1)]>> <</link>> | <<switch $hairposition>> <<case "front">> <<link "将两侧的头发放在身体后面">> <<run State.setVar("$hairposition", "back")>> <<run Engine.show()>> <</link>> <<case "back">> <<link "将两侧的头发放在身体前面">> <<run State.setVar("$hairposition", "front")>> <<run Engine.show()>> <</link>> <<default>> <<link "将两侧的头发放在身体前面">> <<run State.setVar("$hairposition", "front")>> <<run Engine.show()>> <</link>> <</switch>> | <<switch $earsposition>> <<case "front">> <<link "置头发于耳朵后">> <<run State.setVar("$earsposition", "front")>> <<run Engine.show()>> <</link>> <<case "back">> <<link "置头发于耳朵前">> <<run State.setVar("$earsposition", "back")>> <<run Engine.show()>> <</link>> <<default>> <<link "置头发于耳朵后">> <<run State.setVar("$earsposition", "front")>> <<run Engine.show()>> <</link>> <</switch>> | <<switch $browsposition>> <<case "front">> <<link "置眉毛于头发后">> <<run State.setVar("$browsposition", "back")>> <<run Engine.show()>> <</link>> <<case "back">> <<link "置眉毛于头发前">> <<run State.setVar("$browsposition", "front")>> <<run Engine.show()>> <</link>> <<default>> <<link "置眉毛于头发后">> <<run State.setVar("$browsposition", "back")>> <<run Engine.show()>> <</link>> <</switch>> <br><br> </div> <<else>> <<if $hairtype is "default">> <<run setup.hairstyles.fringe.forEach(style => {if (V.fringetype == style.variable) V.fringetypeCN = style.name_cap;})>>目前,你的刘海是<span class="gold">$fringetypeCN</span>,侧发<span class="gold">自然下垂</span>,松松地搭在<<if $hairposition is "front">>你的身前<<else>>你的身后<</if>>。 <<elseif $fringetype is "default">> <<run setup.hairstyles.sides.forEach(style => {if (V.hairtype == style.variable) V.hairtypeCN = style.name_cap;})>>目前,你的刘海<span class="gold">自然下垂</span>,侧发则是<span class="gold">$hairtypeCN</span>,搭在了你的<<if $hairposition is "front">>身前<<else>>身后<</if>>。 <<else>> <<run setup.hairstyles.fringe.forEach(style => {if (V.fringetype == style.variable) V.fringetypeCN = style.name_cap;})>><<run setup.hairstyles.sides.forEach(style => {if (V.hairtype == style.variable) V.hairtypeCN = style.name_cap;})>>目前,你的刘海是<span class="gold">$fringetypeCN</span>,侧发则是<span class="gold">$hairtypeCN</span>,搭在了你的<<if $hairposition is "front">>身前<<else>>身后<</if>>。 <</if>> 你的头发 <<if $hairgelBottles is undefined>><<set $hairgelBottles to 0>><</if>> <<if $earsposition is "front">> <span class="gold">被塞进你耳后</span> <<else>> <span class="gold">挂在你耳前</span> <</if>> 也是 <<if $ruffledisable is "t">> <mouse class = "gold tooltip-small" style="border-bottom-color:white"> 已经使用了发胶。 <span class="black">你的发型已经被定型。<br> <i class="red">改变发型会覆盖此效果,需再次使用发胶固定。<<print ($hairgelBottles is 0 ? "发胶可以在商店中买到。" : "发胶已经耗尽了。")>></i></span> </mouse> <<else>> <mouse class = "gold tooltip-small" style="border-bottom-color:white"> 还未使用发胶。 <span class="black">某些情况可能会使你的头发变得乱糟糟的,<br><i class="teal">你可以使用发胶以防止头发变乱。<<print ($hairgelBottles is 0 ? "发胶可在商店中买到。" : "")>></i></span> </mouse> <</if>> <div class="no-numberify"> <<link [[随机你的发型|$passage]]>> <<set _hairType to Object.values(_hairTypeByName)>> <<set $hairtype to _hairType[random(0,_hairType.length - 1)]>> <<set _fringeType to Object.values(_fringeTypeByName)>> <<set $fringetype to _fringeType[random(0,_fringeType.length - 1)]>> <<set $hairposition to ["front","back"][random(0,1)]>> <</link>> | <<switch $hairposition>> <<case "front">> <<link "将两侧的头发放在身体后面">> <<run State.setVar("$hairposition", "back")>> <<run Engine.show()>> <</link>> <<case "back">> <<link "将两侧的头发放在身体前面">> <<run State.setVar("$hairposition", "front")>> <<run Engine.show()>> <</link>> <<default>> <<link "将两侧的头发放在身体前面">> <<run State.setVar("$hairposition", "front")>> <<run Engine.show()>> <</link>> <</switch>> | <<switch $earsposition>> <<case "front">> <<link "置头发于耳朵前">> <<run State.setVar("$earsposition", "back")>> <<run Engine.show()>> <</link>> <<case "back">> <<link "置头发于耳朵后">> <<run State.setVar("$earsposition", "front")>> <<run Engine.show()>> <</link>> <<default>> <<link "置头发于耳朵后">> <<run State.setVar("$earsposition", "front")>> <<run Engine.show()>> <</link>> <</switch>> | <<switch $browsposition>> <<case "front">> <<link "置眉毛于头发后">> <<run State.setVar("$browsposition", "back")>> <<run Engine.show()>> <</link>> <<case "back">> <<link "置眉毛于头发前">> <<run State.setVar("$browsposition", "front")>> <<run Engine.show()>> <</link>> <<default>> <<link "置眉毛于头发后">> <<run State.setVar("$browsposition", "back")>> <<run Engine.show()>> <</link>> <</switch>> <br><br> </div> <</if>> <</widget>> <<widget "mirrorHair">> <<link "返回">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>> <<shopClothingFilterSettingsDefault>> /* Due to reusing the traits filtering */ <br><br> <div id="hairDescription"> <<hairDescription>> </div> <div id="hairgelLinks"> <<hairgelLinks>> </div> <br> <<set _hairTypeByName to {}>> <<run setup.hairstyles.sides.forEach(style => { if (!V.shopClothingFilter.active || !V.shopClothingFilter.traits.length || style.type.find(type => V.shopClothingFilter.traits.includes(type))) T.hairTypeByName[style.name_cap] = style.variable; })>> <<set _fringeTypeByName to {}>> <<run setup.hairstyles.fringe.forEach(style => { if (!V.shopClothingFilter.active || !V.shopClothingFilter.traits.length || style.type.find(type => V.shopClothingFilter.traits.includes(type))) T.fringeTypeByName[style.name_cap] = style.variable; })>> <div id="hairContainer"> <div id="hairContainerHeader" class="no-numberify"> <<mirrorhairdisplayLinks "hair">> </div> <<mirrorhairdisplay "$hairtype" "sides">> </div> <br><br> <</widget>> <<widget "hairgelLinks">> <div class="no-numberify"> <<link [[($showMannequins ? "隐藏" : "显示") + "人体模型"|$passage]]>><<set $showMannequins to 1 - ($showMannequins or 0)>><</link>> <mouse class="tooltip-small linkBlue">(?)<span>禁用发型的预览图像。<i class="red">启用人体模型可能会导致某些设备出现性能问题。</i></span></mouse> <<if $hairgelBottles isnot undefined and $hairgelBottles gte 1>> | <<hairgelicon>> <<if $ruffledisable is "f">> <<link "使用发胶">><<replace #hairDescription>><<hairgelApply>><</replace>><<replace #hairgelDesc>><<hairgelDesc>><</replace>><<replace#hairgelLinks>><<hairgelLinks>><</replace>><</link>> | <</if>> <div id="hairgelDesc" style="display:inline"><<hairgelDesc>></div> <</if>> </div> <</widget>> <<widget "hairgelApply">> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $ruffledisable to "t">> <<set $hairgelBottles += -1>> <</if>> <<hairDescription>> <<if $leftarm is "bound" and $rightarm is "bound">> <span class="red">你的双臂都被绑住了</span>, 你做不了发型。 <br> <<else>> 你把大量的发胶倒在了手上,在头发中细细地涂抹了起来。当你完成时,你的发型已经固定完好,之后不再会被弄乱了。<span class="pink">如果你要改变发型,你需要<<print ($hairgelBottles is 0) ? "购买" : "使用">>更多发胶。</span> <hr> <</if>> <</widget>> <<widget "hairgelDesc">> 你还有<span class="gold">$hairgelBottles</span><<print ($hairgelBottles is 1) ? "瓶" : "瓶">>发胶。 <</widget>> <<widget "mirrormodel">> <<set _modeloptions.skin_type = $skinColor.natural || "light">> <<set _modeloptions.freckles = $player.freckles == true and $makeup.concealer != 1>> <<set _modeloptions.left_eye = $makeup.eyelenses.left != 0 ? $makeup.eyelenses.left : $leftEyeColour>> <<set _modeloptions.right_eye = $makeup.eyelenses.right != 0 ? $makeup.eyelenses.right : $rightEyeColour>> <<set _modeloptions.mouth to 'neutral'>> <<set _modeloptions.hair_colour = $haircolour>> <<set _modeloptions.hair_fringe_colour = $hairfringecolour>> <<set _modeloptions.hair_fringe_colour_gradient = $hairFringeColourGradient>> <<set _modeloptions.hair_fringe_colour_style = $hairFringeColourStyle>> <<set _modeloptions.hair_colour_gradient = $hairColourGradient>> <<set _modeloptions.hair_colour_style = $hairColourStyle>> <<set _modeloptions.hair_sides_length to $hairlengthstage>> <<set _modeloptions.hair_sides_position to $hairposition>> <<set _modeloptions.hair_fringe_length to $fringelengthstage>> <</widget>> <<widget "mirrorhairdisplay">> <<if _hairCategory isnot _args[0]>> <<set _perPage to $showMannequins ? 14 : 100>> <<set _page to 1>> <</if>> <<set _hairCategory to _args[0]>> <<mirrorhairOptions _args[1]>> <div id="hairContainerElements"> <<mirrorhairdisplayElements _hairOptions>> </div> <div id="hairContainerPages" class="no-numberify"> <<mirrorhairControls _args[1]>> </div> <</widget>> <<widget "mirrorhairControls">> <<if $showMannequins>> <div id="hairContainerFooter"> <div class="tab"> <<if _page gt 1>> <<button '<span class="fa-icon fa-left"></span> 上一页'>> <<if _page gt 1>><<set _page-->><</if>> <<mirrorhairOptions _args[0]>> <<replace "#hairContainerElements">><<mirrorhairdisplayElements _hairOptions>><</replace>> <<replace "#hairContainerPages">><<mirrorhairControls _args[0]>><</replace>> <</button>> <</if>> </div> <div class="tab"> <<if _page lt _pageMax>> <<button '下一页 <span class="fa-icon fa-right"></span>'>> <<if _page lt _pageMax>><<set _page++>><</if>> <<mirrorhairOptions _args[0]>> <<replace "#hairContainerElements">><<mirrorhairdisplayElements _hairOptions>><</replace>> <<replace "#hairContainerPages">><<mirrorhairControls _args[0]>><</replace>> <</button>> <</if>> </div> <div class="tab"> <div id="buttonpage"> <<button '_page/_pageMax'>> <</button>> </div> </div> </div> <</if>> <</widget>> <<widget "mirrorhairTraits">> <div id="hairContainerFilter"> <div class="tab"> <<button "<span class='fa-icon fa-check'></span>应用">> <<set $shopClothingFilter.active = true>> <<run updateMoment()>> <</button>> <<button "<span class='fa-icon fa-reset'></span>重置筛选">> <<shopClothingFilterReset>> <<replace "#hairContainerTraits">><<mirrorHairTraitList>><</replace>> <<run updateMoment()>> <</button>> <<button "<span class='fa-icon fa-selected'></span>选择/反选全部">> <<run toggleAllHairTraitsFilter()>> <</button>> </div> </div> <</widget>> <<widget "mirrorhairOptions">> <<set _hairOptions to {}>> <<run setup.hairstyles[_args[0]].forEach(style => { if (!V.shopClothingFilter.active || !V.shopClothingFilter.traits.length || style.type.find(type => V.shopClothingFilter.traits.includes(type))) T.hairOptions[style.name_cap] = style.variable; })>> <<set _pageMax to Math.ceil(Object.keys(_hairOptions).length / _perPage)>> <<run Object.keys(_hairOptions).forEach((key, index) => { if (!between(index, T.perPage * (T.page - 1), (T.perPage * T.page) - 1)) { delete T.hairOptions[key]; } })>> <</widget>> <<widget "mirrorhairdisplayLinks">> <div class="tab"> <span @class="_args[0] is 'hair' ? 'tab-selected' : 'tab'"> <<button "侧发">> <<replace "#hairContainer">> <div id="hairContainerHeader" class="no-numberify"> <<mirrorhairdisplayLinks "hair">> </div> <<mirrorhairdisplay "$hairtype" "sides">> <</replace>> <</button>> </span> </div> <div class="tab"> <span @class="_args[0] is 'fringe' ? 'tab-selected' : ''"> <<button "刘海">> <<replace "#hairContainer">> <div id="hairContainerHeader" class="no-numberify"> <<mirrorhairdisplayLinks "fringe">> </div> <<mirrorhairdisplay "$fringetype" "fringe">> <</replace>> <</button>> </span> </div> <div class="tab"> <span @class="_args[0] is 'style' ? 'tab-selected' : ''"> <<button "存档/读档">> <<replace "#hairContainer">> <div id="hairContainerHeader" class="no-numberify"> <<mirrorhairdisplayLinks "style">> </div> <<mirrorhairdisplaySave>> <</replace>> <</button>> <div id="hairContainerSave" class="no-numberify"> </div> </span> </div> <div class="tab"> <span @class="_args[0] is 'filter' ? 'tab-selected' : ''"> <<button "过滤">> <<replace "#hairContainer">> <div id="hairContainerHeader" class="no-numberify"> <<mirrorhairdisplayLinks "filter">> </div> <<mirrorhairdisplayFilter>> <</replace>> <</button>> </span> </div> <</widget>> <<widget "mirrorhairdisplayElements">> <div id="hairGridSides" class="no-numberify hairGrid"> <<for _label, _hairName range _args[0]>> <<capture _hairCategory, _hairName>> <div @id="'hairGrid-' + _hairCategory.replace('$','') + '-' + _hairName.replace(/ /g,'')" @class="'gridItem' + (_hairName is V[_hairCategory.replace('$','')] ? ' selectedHair' : '')" @onclick="`wikifier('mirrorhairdisplayClick', '${T.hairCategory.replace('$','')}', '${T.hairName.replace(/ /g,'_')}');`"> <<if $options.images is 1 and $sidebarRenderer isnot "img" and $showMannequins is 1>> <<selectmodel "main">> <<mirrormodel>> <<if _hairCategory is "$hairtype">> <<set _modeloptions.hair_sides_type to _hairName>> <<set _modeloptions.hair_fringe_type to $fringetype>> <<else>> <<set _modeloptions.hair_fringe_type to _hairName>> <<set _modeloptions.hair_sides_type to $hairtype>> <</if>> <<set _modeloptions.ears_position to $earsposition>> <<rendermodel "hairstyleMannequin">> <br> <</if>> <<print _label>> </div> <</capture>> <</for>> </div> <</widget>> <<widget "mirrorhairdisplayClick">> <<if _args[0] and _args[1]>> <<if Object.values(_hairOptions).includes(V[_args[0]])>> <<set _id to "#hairGrid-" + _args[0] + "-" + V[_args[0]].replace(/ /g,"")>> <<removeclass _id "selectedHair">> <</if>> <<set V[_args[0]] to _args[1].replace(/_/g," ")>> <<set _id2 to "#hairGrid-" + _args[0] + "-" + _args[1].replace(/_/g,"")>> <<set $ruffledisable to "f">> <<addclass _id2 "selectedHair">> <<updatesidebarimg>> <<replace #hairDescription>><<hairDescription>><</replace>> <<replace #hairgelLinks>><<hairgelLinks>><</replace>> <</if>> <</widget>> <<widget "mirrorhairdisplaySave">> <div id="hairContainerHairstyle"> <<mirrorHairSaveOptions>> </div> <div id="hairContainerSave" class="no-numberify"> <<mirrorHairSave>> </div> <</widget>> <<widget "mirrorHairSaveOptions">> <<if !$savedHairStyles>> <<set $savedHairStyles to { Default: { hairtype:$hairtype, fringetype:$fringetype, hairposition:$hairposition } }>> <</if>> <div class="no-numberify saveHair"> <span class="bold">选择发型: </span> <hr style="border:none;margin:.25em 0"> <<set _savedHairStylesKeys to Object.keys($savedHairStyles)>> <<if _savedHairStylesKeys.length gt 0>> <<listbox '_selectedSavedHairStyle'>> <<optionsfrom _savedHairStylesKeys>> <</listbox>> <</if>> <br> </div> <div class="no-numberify saveHair"> <span class="bold" style="margin:.25em 0">创建新发型: </span> <hr style="border:none;margin:.25em 0"> <label>命名: <<textbox "_hairStyleName" "">></label> <mouse class="tooltip linkBlue"> (?)<span>保存您当前的发型,方便以后一键应用。重复的名字将覆盖现有的样式。</span></mouse> <span id="textbox-error"></span> </div> <</widget>> <<widget "mirrorhairdisplayFilter">> <div id="hairContainerTraits" class="no-numberify"> <<mirrorHairTraitList>> </div> <div id="hairContainerFilter"> <<mirrorhairTraits>> </div> <</widget>> <<widget "mirrorHairTraitList">> <<set _shopLocation to "mirrorhair">> <div class="hairGridTraits"> <div class="traitCategory"> <<set _textureTraits to ["curly", "sleek", "wavy", "textured"]>> <span class="gold" style="padding-left:5px">卷曲程度:</span> <<for _trait range _textureTraits.sort()>> <<silently>><< _trait>><</silently>> <div class="filters-trait-row"> <label> <<set _checked = $shopClothingFilter.traits.includes(_trait) ? 'checked="checked"' : ''>> <<clothingtrait _trait 'display_normal'>> <<print '<input type="checkbox" @id="_trait" @value="_trait" ' + _checked + ' onclick="window.shopClothingFilterToggleTrait(this.value)">'>> <<if $noTraitDescription>> <<print _clothesTrait>> <<else>> <mouse class = "tooltip-small"> <<print _clothesTrait>> <span class="black"><<print _clothesDesc>></span> </mouse> <</if>> </label> </div> <</for>> </div> <div class="traitCategory"> <span class="gold" style="padding-left:5px">发型:</span> <<set _styleTraits to ["braids", "buns", "pigtails", "ponytail"]>> <<for _trait range _styleTraits.sort()>> <<silently>><< _trait>><</silently>> <div class="filters-trait-row"> <label> <<set _checked = $shopClothingFilter.traits.includes(_trait) ? 'checked="checked"' : ''>> <<clothingtrait _trait 'display_normal'>> <<print '<input type="checkbox" @id="_trait" @value="_trait" ' + _checked + ' onclick="window.shopClothingFilterToggleTrait(this.value)">'>> <<if $noTraitDescription>> <<print _clothesTrait>> <<else>> <mouse class = "tooltip-small"> <<print _clothesTrait>> <span class="black"><<print _clothesDesc>></span> </mouse> <</if>> </label> </div> <</for>> </div> <div class="traitCategory"> <span class="gold" style="padding-left:5px">其他</span> <<set _otherTraits to ["loose","short"]>> <<for _trait range _otherTraits.sort()>> <<silently>><< _trait>><</silently>> <div class="filters-trait-row"> <label> <<set _checked = $shopClothingFilter.traits.includes(_trait) ? 'checked="checked"' : ''>> <<clothingtrait _trait 'display_normal'>> <<print '<input type="checkbox" @id="_trait" @value="_trait" ' + _checked + ' onclick="window.shopClothingFilterToggleTrait(this.value)">'>> <<if $noTraitDescription>> <<print _clothesTrait>> <<else>> <mouse class = "tooltip-small"> <<print _clothesTrait>> <span class="black"><<print _clothesDesc>></span> </mouse> <</if>> </label> </div> <</for>> </div> </div> <</widget>> <<widget "mirrorHairSave">> <div class="hairContainerSave"> <<if _savedHairStylesKeys.length gt 0>> <div class="tab"> <<button '<span class="fa-icon fa-check"></span> 穿戴'>> <<set $hairtype to $savedHairStyles[_selectedSavedHairStyle].hairtype>> <<set $fringetype to $savedHairStyles[_selectedSavedHairStyle].fringetype>> <<set $hairposition to $savedHairStyles[_selectedSavedHairStyle].hairposition>> <<set $ruffledisable to "f">> <<updatesidebarimg>> <</button>> <<button '<span class="fa-icon fa-overwrite"></span> 覆盖'>> <<set $savedHairStyles[_selectedSavedHairStyle].hairtype to $hairtype>> <<set $savedHairStyles[_selectedSavedHairStyle].fringetype to $fringetype>> <<set $savedHairStyles[_selectedSavedHairStyle].hairposition to $hairposition>> <<updatesidebarimg>> <</button>> <<button '<span class="fa-icon fa-delete"></span> 删除'>> <<if _selectedSavedHairStyle isnot "Default">> <<run $outfit.forEach((o) => { if(o.hairStyle === T.selectedSavedHairStyle){ o.hairStyle = undefined; } })>> <<run delete $savedHairStyles[_selectedSavedHairStyle]>> <<updatesidebarimg>> <<replace #hairContainerHairstyle>><<mirrorHairSaveOptions>><</replace>> <</if>> <</button>> <<button '<span class="fa-icon fa-save"></span> 保存'>> <<if _hairStyleName is "">> <<replace "#textbox-error">><br> <span class="red">请输入名称</span><</replace>> <<else>> <<replace "#textbox-error">><</replace>> <<set _hairStyleName to _hairStyleName.replace(/[^a-zA-Z\u4e00-\u9fa50-9_-]+/g,"").substring(0,30)>> <<set $savedHairStyles[_hairStyleName] to { hairtype:$hairtype, fringetype:$fringetype, hairposition:$hairposition }>> <<replace #hairContainerHairstyle>><<mirrorHairSaveOptions>><</replace>> <</if>> <</button>> </div> <<else>> <div class="tab"> <<button '<span class="fa-icon fa-save"></span> 保存'>> <<if _hairStyleName is "">> <<replace "#textbox-error">><br> <span class="red">请输入名称</span><</replace>> <<else>> <<replace "#textbox-error">><</replace>> <<set _hairStyleName to _hairStyleName.replace(/[^a-zA-Z\u4e00-\u9fa50-9_-]+/g,"").substring(0,30)>> <<set $savedHairStyles[_hairStyleName] to { hairtype:$hairtype, fringetype:$fringetype, hairposition:$hairposition }>> <<replace #hairContainerHairstyle>><<mirrorHairSaveOptions>><</replace>> <</if>> <</button>> </div> <</if>> </div> <</widget>> <<widget "mirrorMakeupPart">> <<set _itemType = _args[0]>> <<set _singular = _args[1]>> <<set _plural = _args[2]>> <<set _cssClass = _args[3]>> <<set _items = $makeup.owned[_itemType].filter(x => x.count > 0)>> <<if $makeup.owned[_itemType].length == 0>> 你没有任何<<= _plural.replace("lipstick","口红").replace("eyeshadow","眼影").replace("mascara","睫毛膏").replace("s","")>>。 <<elseif _items.length == 0>> 你的<<= _plural.replace("lipstick","口红").replace("eyeshadow","眼影").replace("mascara","睫毛膏").replace("s","")>>用完了。 <br> <</if>> <<if _items.length != 0 or $makeup[_itemType] != 0>> 使用<<= _singular.replace("lipstick","口红").replace("eyeshadow","眼影").replace("mascara","睫毛膏").replace("s","")>>: <br> <<if $makeup[_itemType] != 0>> <<capture _itemType>> <span class="no-numberify"> <<link "移除">> <<if _itemType is "eyelenses">> <!-- A safety check for $makeup.eyelenses --> <<set $makeup.eyelenses to { left: 0, right: 0 }>> <<else>> <<set $makeup[_itemType] to 0>> <</if>> <<if _itemType == 'mascara'>> <<set $makeup.mascara_running = 0>> <</if>> <<run Engine.show()>> <</link>></span> <<print " | ">> <</capture>> <</if>> <<for _i, _item range _items>> <<capture _item, _itemType>> <span class="capitalize no-numberify"> <<if $makeup[_itemType] == _item.colour>> <<print setup.colourName(_item.colour)>> <<else>> <<link `setup.colourName(_item.colour)`>> <<set $makeup[_itemType] = _item.colour>> <<set _item.count -= 1>> <<if _itemType == 'mascara'>> <<set $makeup.mascara_running = 0>> <</if>> <<run Engine.show()>> <</link>> <</if>> </span> <span @class="_cssClass+'-'+_item.colour.replace(/ /g, '-')"><span class="colour-sample"></span></span> <<print "×"+_item.count+" | ">> <</capture>> <</for>> <br> <</if>> <</widget>> <<widget "mirrorMakeup">> <<link "返回">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>> <br><br> __化妆__ <br> <<set _makeupNames to ["lipstick","eyeshadow","mascara","browscolour","eyelenses"]>> <<set _makeupData to ["lipstick","eyeshadow","mascara","hairdye","eyelenses"]>> <<if $mirror_eyebrow_dye is true>> <br> <<unset $mirror_eyebrow_dye>> 你打开装有$browsDyeOption染料的盒子,准备好混合颜色。 <br> 用小刷子小心地把染发剂涂在眉毛上。 <br> 你等待几分钟让染发剂凝固……希望你没有搞砸。 <br><br><br> <<set $makeup.owned.hairdye.find(x => x.colour == $browsDyeOption).count -= 1>> <<pass 10>><<set $makeup.browscolour = $browsDyeOption>><<unset $browsDyeOption>> <</if>> <<link [[全部抺除|$passage]]>> <<set $makeup.lipstick to 0>> <<set $makeup.eyeshadow to 0>> <<set $makeup.mascara to 0>> <<set $makeup.eyelenses to { left: 0, right: 0 }>> <<set $makeup.mascara_running to 0>> <</link>> | <<link [[随机|$passage]]>> <<for _i to 0; _i lt _makeupNames.length; _i++>> <<set _ownedMakeup to $makeup.owned[_makeupData[_i]]>> <<if _makeupNames[_i] is "eyelenses">> <<set _rng to random(0, _ownedMakeup.length)>> <<set _lens to _rng is _ownedMakeup.length ? 0 : _ownedMakeup[_rng]>> <<set $makeup.eyelenses to { left: _lens, right: _lens }>> <<else>> <<set _rngset to []>> <<for _label, _value range _ownedMakeup>> <<if _value.count gt 0>> <<run _rngset.push(_label)>> <</if>> <</for>> <<run _rngset.push(_ownedMakeup.length)>> <<set _rng to _rngset[random(0, _rngset.length - 1)]>> <<if _rng is _ownedMakeup.length and _makeupNames[_i] is "browscolour">> /*Do Nothing*/ <<elseif _rng is _ownedMakeup.length>> <<set $makeup[_makeupNames[_i]] to 0>> <<elseif _ownedMakeup[_rng].count gt 0 and $makeup[_makeupNames[_i]] isnot _ownedMakeup[_rng].colour>> <<set $makeup[_makeupNames[_i]] to _ownedMakeup[_rng].colour>> <<set _ownedMakeup[_rng].count-->> <</if>> <</if>> <</for>> <</link>> <br> <<if $makeup.presets is undefined>> <<set $makeup.presets to {}>> <</if>> <<if Object.keys($makeup.presets).length gt 0>> 预设: <<for _label, _value range $makeup.presets>> <<capture _label>> <<link _label>> <<replace "#makeupPresets">> <<makeupPresets _label>> <</replace>> <</link>> | <</capture>> <</for>> <div id="makeupPresets"></div> <</if>> <br> <<mirrorMakeupPart "lipstick" "lipstick" "lipsticks" "lipstick">><br> <<mirrorMakeupPart "eyeshadow" "eyeshadow" "eyeshadows" "eyeshadow">><br> <<mirrorMakeupPart "mascara" "mascara" "mascaras" "mascara">><br> <<if !$simpleMirror>> /* CONTACT LENSES */ <<if $makeup.owned.eyelenses.length == 0 and $makeup.owned.custom_eyelenses.length == 0>> 你没有任何隐形眼镜。 <br> <<else>> <<set _contact_eye_selected to "Both">> 佩戴隐形眼镜:<br> /*非定制隐形眼镜*/ 选择眼睛: <<listbox "_contact_eye_selected" autoselect>> <<option "两只眼睛" "Both">> <<option "左眼" "Left eye">> <<option "右眼" "Right eye">> <</listbox>><br> <<if $makeup.eyelenses.left != 0 || $makeup.eyelenses.right != 0>> <span class="no-numberify"> <<link "没有">> <<set $makeup.eyelenses = { left:0, right:0 }>> <<run Engine.show()>> <</link>></span> <<print " | ">> <</if>> <<for _i, _colour range $makeup.owned.eyelenses>> <<capture _colour>> <span class="capitalize no-numberify"> <<link _colour>> <<if _contact_eye_selected == "Both">> <<set $makeup.eyelenses = { left:_colour, right:_colour }>> <<elseif _contact_eye_selected == "Left eye">> <<set $makeup.eyelenses.left = _colour>> <<elseif _contact_eye_selected == "Right eye">> <<set $makeup.eyelenses.right = _colour>> <</if>> <<run Engine.show()>> <</link>></span> <span @class="'eye-'+_colour.replace(/ /g, '-')"><span class="colour-sample bgcolour-eyes left-iris"></span></span> <<print " | ">> <</capture>> <</for>> <br> 定制的隐形眼镜:<br> /* CUSTOMISED ONES */ <<set _custom_eye_selected to "Both">> 选择眼睛: <<listbox "_custom_eye_selected" autoselect>> <<option "两只眼睛" "Both">> <<option "左眼" "Left eye">> <<option "右眼" "Right eye">> <</listbox>><br> <<if $makeup.eyelenses.left != 0 || $makeup.eyelenses.right != 0>> <span class="no-numberify"> <<link "没有">> <<set $makeup.eyelenses = { left:0, right:0 }>> <<run Engine.show()>> <</link>></span> <<print " | ">> <</if>> <<for _i = 0; _i < $makeup.owned.custom_eyelenses.length; _i++>> <<run _colour = $makeup.owned.custom_eyelenses[_i]>> <<for _e = 0; _e < $custom_eyecolours.length; _e++>> <<if $custom_eyecolours[_e].variable == $makeup.owned.custom_eyelenses[_i]>> <<set _background_colour to clone($custom_eyecolours[_e].canvasfilter.blend)>> <</if>> <</for>> <<capture _colour _background_colour>> <span class="capitalize no-numberify"> <<set _colour_name_with_space = window.colorNameTranslate(_colour, "spaced name")>> <<link _colour_name_with_space>> <<if _custom_eye_selected == "Both">> <<set $makeup.eyelenses = { left:_colour, right:_colour }>> <<elseif _custom_eye_selected == "Left eye">> <<set $makeup.eyelenses.left = _colour>> <<elseif _custom_eye_selected == "Right eye">> <<set $makeup.eyelenses.right = _colour>> <</if>> <<run Engine.show()>> <</link>></span> <span class="eye-custom"><span @style="'background:'+_background_colour" class="colour-sample"></span></span> <<print " | ">> <</capture>> <</for>> <br><br> <</if>> /* DYEING EYEBROWS */ <<browsDyeReset>> 染眉: <br> <<set _dyes = $makeup.owned.hairdye.filter(x => x.count > 0)>> <<if _dyes.length == 0>> 你没有染色。 <<else>> <<set _browsDyeOptions to {"不染眉":"noChange"}>> <<for _i to 0; _i lt _dyes.length; _i++>> <<if $makeup.browscolour is _dyes[_i].colour or $naturalhaircolour is _dyes[_i].colour>> <<continue>> <</if>> <<set _displayName = setup.colourName(_dyes[_i].colour) + " ×" + _dyes[_i].count + "">> <<set _browsDyeOptions[_displayName] to _dyes[_i].colour>> <</for>> <<listbox "$browsDyeOption" autoselect>> <<optionsfrom _browsDyeOptions>> <</listbox>> <<browsColourPreview>> <</if>> <<if $makeup.browscolour != 0>> <br> 你可以去理发店恢复原本的眉毛颜色。 <</if>> <br><br> <</if>> /* CONCEALER */ <<if $player.freckles == true>> <<if $makeup.concealer == 0>> <span class="capitalize no-numberify"> <<link "用遮瑕膏遮盖雀斑">> <<set $makeup.concealer = 1>> <<run Engine.show()>> <</link>> </span> <<else>> <span class="capitalize no-numberify"> <<link "抹除遮瑕膏">> <<set $makeup.concealer = 0>> <<run Engine.show()>> <</link>> </span> <</if>> <br><br> <</if>> __新预设妆容__ ——保存你当前的妆容 <br> <<textbox "_newPresetName" "">> <<link [[保存预设|$passage]]>> <<set _newPresetName to _newPresetName.replace(/[^a-zA-Z\u4e00-\u9fa5 0-9]+/g,"")>> <<set $makeup.presets[_newPresetName] to { lipstick:clone($makeup.lipstick), eyeshadow:clone($makeup.eyeshadow), mascara:clone($makeup.mascara), browscolour:clone($makeup.browscolour), eyelenses:clone($makeup.eyelenses), }>> <</link>> <</widget>> <<widget "makeupPresets">> <<set _presetChosen to $makeup.presets[_args[0]]>> 预设: <<print _args[0]>> <br> <<for $_label, $_value range _presetChosen>> <<switch $_label>> <<case "browscolour">> 染眉: <<makeupPresetsItem "hairdye" $_value>> <<case "lipstick">> 口红: <<makeupPresetsItem $_label $_value>> <<case "eyeshadow">> 眼影: <<makeupPresetsItem $_label $_value>> <<case "mascara">> 睫毛膏: <<makeupPresetsItem $_label $_value>> <<case "eyelenses">> 隐形眼镜: <<makeupPresetsItem $_label $_value>> <</switch>> <br> <</for>> <br> <<link [[使用预设妆容|$passage]]>> <<for $_makeupName range _makeupNames>> <<set _preset to _presetChosen[$_makeupName]>> <<if $_makeupName is "eyelenses">> <<if _preset.left is 0 and _preset.right is 0>> <<set $makeup.eyelenses to { left:0, right:0 }>> <<elseif $makeup.owned.eyelenses.includes(_preset.left) and $makeup.owned.eyelenses.includes(_preset.right)>> <<set $makeup.eyelenses to _preset>> <<elseif $makeup.owned.custom_eyelenses.includes(_preset.left) and $makeup.owned.custom_eyelenses.includes(_preset.right)>> <<set $makeup.eyelenses to _preset>> <</if>> <<elseif _preset is 0 and $_makeupName is "hairdye">> /*Do Nothing*/ <<elseif _preset is 0>> <<set $makeup[$_makeupName] to 0>> <<else>> <<set $_makeupName2 to ($_makeupName is "browscolour" ? "hairdye" : $_makeupName)>> <<set $_target to $makeup.owned[$_makeupName2].find(invMakeup => invMakeup.colour is _preset and invMakeup.colour isnot $makeup[$_makeupName] and invMakeup.count gt 0)>> <<if $_target>> <<set $makeup[$_makeupName] to clone($_target.colour)>> <<set $_target.count-->> <</if>> <</if>> <</for>> <</link>> | <<link [[删除预设|$passage]]>> <<run delete $makeup.presets[_args[0]]>> <</link>> <</widget>> <<widget "makeupPresetsItem">> <<if _args[0] isnot undefined and _args[1] isnot undefined>> <<if _args[1] is 0 and _args[0] is "hairdye">> <span class="red">无法移除。</span> <<elseif _args[1] is 0>> <span class="green">移除。</span> <<else>> <<if _args[0] is "eyelenses">> <<if _args[1].left == 0 && _args[1].right == 0>> <span class="green">移除</span> <<elseif _args[1].left == _args[1].right>> <span class="green"><<print _args[1].left>>(已拥有)。</span> <<else>> <span class="green"><<print _args[1].left + ", " + _args[1].right>>(已拥有)。</span> <</if>> <<else>> <<for $_i to 0; $_i lt $makeup.owned[_args[0]].length; $_i++>> <<if $makeup.owned[_args[0]][$_i].colour is _args[1]>> <<if $makeup.owned[_args[0]][$_i].count gt 0>> <span class="green"><<print _args[1]>> (<<print $makeup.owned[_args[0]][$_i].count>>).</span> <<else>> <span class="red"><<print _args[1]>> (0).</span> <</if>> <<break>> <</if>> <</for>> <</if>> <</if>> <</if>> <</widget>> <<widget "browsColourPreview">> <span id="browsColourPreview"> <<if $browsDyeOption isnot "noChange">> <span @class="'hair-' + $browsDyeOption.replace(/ /g, '-')"> <span class="colour-sample bgcolour-hair colour-hair"></span> </span> <br><<link [[给眉毛染色 (0:15)|$passage]]>><<set $mirror_eyebrow_dye to true>><<pass 15>><</link>> <</if>> </span> <</widget>> <<widget "mirrorTransformation">> <<link "返回">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>> <br><br> 随着时间的推移,隐藏你的自我会慢慢地增加你的创伤(不包括阴毛和雀斑)。 如果你的创伤太高,你将无法隐藏。 <br><br> <<set _angel to $transformationParts.angel>> <<set _fallen to $transformationParts.fallenAngel>> <<set _demon to $transformationParts.demon>> <<set _cat to $transformationParts.cat>> <<set _cow to $transformationParts.cow>> <<set _wolf to $transformationParts.wolf>> <<set _bird to $transformationParts.bird>> <<set _fox to $transformationParts.fox>> <<set _traits to $transformationParts.traits>> <div id='transformations-menu' class='grid col-2'> <div id='transformations-list' class='list'> <div class='tf-angel'> <<if $angel gt 1>> __天使__ <br> <<if _angel.halo isnot "disabled">> <div class='tf-part-item'> 光环: <<listbox "_angel.halo" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <<option "传统的" "traditional">> <</listbox>> </div> <br> <</if>> <<if _angel.wings isnot "disabled">> <div class='tf-part-item'> 翅膀: <<listbox "_angel.wings" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <br> <</if>> <br> <</if>> </div> <div class='tf-fallen'> <<if $fallenangel gt 1>> __堕天使__ <br> <<if _fallen.halo isnot "disabled">> <div class='tf-part-item'> 光环: <<listbox "_fallen.halo" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <<option "传统的" "traditional">> <</listbox>> </div> <br> <</if>> <<if _fallen.wings isnot "disabled">> <div class='tf-part-item'> 翅膀: <<if $fallenangel gte 4>> <<listbox "_fallen.wings" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <<option "长有羽毛的" "fallenplus">> <</listbox>> <<else>> <<listbox "_fallen.wings" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> <</if>> </div> <</if>> <br> <</if>> </div> <div class='tf-demon'> <<if $demon gt 1>> __恶魔__ <br> <<if _demon.horns isnot "disabled">> <div class='tf-part-item'> 犄角: <<listbox "_demon.horns" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <<option "经典" "classic">> <<option "魅魔" "succubus">> <</listbox>> <<gencolourselector "_demon.horns_colour">> </div> <</if>> <<if _demon.wings isnot "disabled">> <div class='tf-part-item'> 翅膀: <<listbox "_demon.wings" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <<option "魅魔" "succubus">> <</listbox>> <<gencolourselector "_demon.wings_colour">> </div> <</if>> <<if _demon.tail isnot "disabled">> <div class='tf-part-item'> 尾巴: <<listbox "_demon.tail" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <<option "经典" "classic">> <<option "魅魔" "succubus">> <</listbox>> <<gencolourselector "_demon.tail_colour">> </div> <</if>> <<if $demon gte 4>> <div class='tf-part-item'> <<if $exhibitionism gte 95>> 当裸露时,炫耀着: <<listbox "_traits.flaunting" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> <<ind>> <<else>> <span class="black">炫耀(需要更高的露出癖):</span> <<listbox "_traits.flaunting" autoselect>> <<option "隐藏" "hidden">> <</listbox>> <<ind>> <</if>> </div> <</if>> <br> <</if>> </div> <div class='tf-cat'> <<if $cat gt 1>> __猫化__ <br> <<if _cat.ears isnot "disabled">> <div class='tf-part-item'> 耳朵: <<listbox "_cat.ears" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <</if>> <<if _cat.tail isnot "disabled">> <div class='tf-part-item'> 尾巴: <<listbox "_cat.tail" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <</if>> <<if _cat.heterochromia isnot "disabled">> <div class='tf-part-item'> 异色瞳: <<listbox "_cat.heterochromia" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <</if>> <br> <</if>> </div> <div class='tf-cow'> <<if $cow gt 1>> __牛化__ <br> <<if _cow.horns isnot "disabled">> <div class='tf-part-item'> 犄角: <<listbox "_cow.horns" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <</if>> <<if _cow.ears isnot "disabled">> <div class='tf-part-item'> 耳朵: <<listbox "_cow.ears" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <<option "黑色斑点" "spotted black">> <<option "棕色斑点" "spotted brown">> <</listbox>> </div> <</if>> <<if _cow.tail isnot "disabled">> <div class='tf-part-item'> 尾巴: <<listbox "_cow.tail" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <<option "黑色" "black">> <</listbox>> </div> <</if>> <br> <</if>> </div> <div class='tf-wolf'> <<if $wolfgirl gt 1>> __狼化__ <br> <<if _wolf.ears isnot "disabled">> <div class='tf-part-item'> 耳朵: <<listbox "_wolf.ears" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <<option "野性的" "feral">> <</listbox>> </div> <</if>> <<if _wolf.tail isnot "disabled">> <div class='tf-part-item'> 尾巴: <<listbox "_wolf.tail" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <<option "野性的" "feral">> <</listbox>> </div> <</if>> <br> <<if _wolf.cheeks isnot "disabled">> <div class='tf-part-item'> 脸颊: <<listbox "_wolf.cheeks" autoselect>> <<option "隐藏" "hidden">> <<option "野性的" "feral">> <</listbox>> </div> <</if>> <<if _wolf.pubes isnot "disabled" and $pbdisable is "f">> <div class='tf-part-item'> 阴毛: <<listbox "_wolf.pubes" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <</if>> <br> <<if _wolf.pits isnot "disabled" and $pbdisable is "f">> <div class='tf-part-item'> 腋毛: <<listbox "_wolf.pits" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <</if>> <br> <</if>> </div> <div class='tf-bird'> <<if $harpy gt 1>> __鸟化__ <br> <<if _bird.eyes isnot "disabled">> <div class='tf-part-item'> 眼睛: <<listbox "_bird.eyes" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <</if>> <<if _bird.malar isnot "disabled">> <div class='tf-part-item'> 面部花纹: <<listbox "_bird.malar" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <</if>> <<if _bird.plumage isnot "disabled">> <div class='tf-part-item'> 羽毛: <<listbox "_bird.plumage" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <</if>> <<if _bird.tail isnot "disabled">> <div class='tf-part-item'> 尾巴: <<listbox "_bird.tail" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <</if>> <<if _bird.wings isnot "disabled">> <div class='tf-part-item'> 翅膀: <<listbox "_bird.wings" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <br> <</if>> <<if _bird.pubes isnot "disabled" and $pbdisable is "f">> <div class='tf-part-item'> 阴毛: <<listbox "_bird.pubes" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <</if>> <br> <</if>> </div> <div class='tf-fox'> <<if $fox gt 1>> __狐化__ <br> <<if _fox.ears isnot "disabled">> <div class='tf-part-item'> 耳朵: <<listbox "_fox.ears" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <</if>> <<if _fox.tail isnot "disabled">> <div class='tf-part-item'> 尾巴: <<listbox "_fox.tail" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <</if>> <<if _fox.cheeks isnot "disabled">> <div class='tf-part-item'> 脸颊: <<listbox "_fox.cheeks" autoselect>> <<option "隐藏" "hidden">> <<option "默认" "default">> <</listbox>> </div> <</if>> <br> <</if>> </div> <<set $_chimeraOptions to { "demoncat_tail" : !["disabled", "hidden"].includesAny(_demon.tail, _cat.tail), "demonharpy_wings" : !["disabled", "hidden"].includesAny(_demon.wings, _bird.wings) }>> <<set $_chimeraEnabled to Object.values($_chimeraOptions).some(o => o) ? "" : " hide">> <div @class="'chimera' + $_chimeraEnabled"> __嵌合__ <<if $_chimeraOptions.demoncat_tail>> /* Using demon cat chimera tail. */ <div class='tf-part-item'> 恶魔猫尾巴: <<listbox "$chimera.demoncat.tail" autoselect>> <<option "显示" true>> <<option "隐藏" false>> <</listbox>> </div> <</if>> <<if $_chimeraOptions.demonharpy_wings>> /* Using demon harpy chimera wings. */ <div class='tf-part-item'> 魔鹰之翼: <<listbox "$chimera.demonharpy.wings" autoselect>> <<option "显示" true>> <<option "隐藏" false>> <</listbox>> </div> <</if>> </div> <div class="no-numberify"> <<if !["demon", "cow"].every(transform => T[transform].horns is "disabled")>> <<switch $hornslayer>> <<case "front">> <<link "置犄角于头饰后">> <<run State.setVar("$hornslayer", "back")>> <<run Engine.show()>> <</link>> <<case "back">> <<link "置犄角于头饰前">> <<run State.setVar("$hornslayer", "front")>> <<run Engine.show()>> <</link>> <<default>> <<link "置犄角于头饰前">> <<run State.setVar("$hornslayer", "front")>> <<run Engine.show()>> <</link>> <</switch>> <br> <</if>> <<if !["demon", "cat", "cow", "wolf", "bird", "fox"].every(transform => T[transform].tail is "disabled")>> <<switch $taillayer>> <<case "front">> <<link "置尾巴于背后">> <<run State.setVar("$taillayer", "back")>> <<run Engine.show()>> <</link>> <<case "back">> <<link "置尾巴于前面">> <<run State.setVar("$taillayer", "front")>> <<run Engine.show()>> <</link>> <<default>> <<link "置尾巴于背后">> <<run State.setVar("$taillayer", "back")>> <<run Engine.show()>> <</link>> <</switch>> <br> <</if>> <<if !["angel", "fallen", "demon", "bird"].every(transform => T[transform].wings is "disabled")>> <<switch $wingslayer>> <<case "front">> <<link "置翅膀于后">> <<run State.setVar("$wingslayer", "back")>> <<run Engine.show()>> <</link>> <<case "back">> <<link "置翅膀于前">> <<run State.setVar("$wingslayer", "front")>> <<run Engine.show()>> <</link>> <<default>> <<link "置翅膀于后">> <<run State.setVar("$wingslayer", "back")>> <<run Engine.show()>> <</link>> <</switch>> <br> <</if>> </div> </div> <<if _isMenuEnabled>> <div id="transformations-colour-selector" class='list sticky centre'> <<set _options to ['ffffff', 'ff0000', '00ff00', '0000ff', '590099', '000000']>> <<gencoloursquares _options>> <<gencolourpicker>> </div> <</if>> </div> <<link [[确认|$passage]]>> <<set $mirrorMenu to "transformation">> <<if $transformationParts.cat.heterochromia is "hidden">> <<catHeterochromiaTF "hide">> <<elseif $cat gte 7 and $cat lte 10>> <<catHeterochromiaTF `$cat - 7`>> <</if>> <</link>> <!-- Attach an event to every listbox item to update the PC on the sidebar. --> <<script>> jQuery('.passage').on('change', 'select.macro-listbox', function (e) { Wikifier.wikifyEval('<<updatesidebarimg>>'); }); <</script>> <</widget>> <<widget "mirrorDebug">> <<link "返回">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>> <br><br> <br> <<link "<<<">><<set $hairlength -= 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> | <<link "<<">><<set $hairlength -= 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> | <<link "<">><<set $hairlength -= 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> | 头发长度: <span id="statshairlength"><<print Math.trunc($hairlength)>></span> | <<link ">">><<set $hairlength += 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> | <<link ">>">><<set $hairlength += 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> | <<link ">>>">><<set $hairlength += 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> <br> <<link "<<<">><<set $fringelength -= 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> | <<link "<<">><<set $fringelength -= 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> | <<link "<">><<set $fringelength -= 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> | 刘海长度: <span id="statsfringelength"><<print Math.trunc($fringelength)>></span> | <<link ">">><<set $fringelength += 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> | <<link ">>">><<set $fringelength += 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> | <<link ">>>">><<set $fringelength += 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> <br> 头发颜色 (<<print $haircolour>>): <<link "黑色">><<set $haircolour to "black">><<goto "Wardrobe">><</link>> | <<link "棕色">><<set $haircolour to "brown">><<goto "Wardrobe">><</link>> | <<link "红色">><<set $haircolour to "red">><<goto "Wardrobe">><</link>> | <<link "姜黄色">><<set $haircolour to "ginger">><<goto "Wardrobe">><</link>> | <<link "金色">><<set $haircolour to "blond">><<goto "Wardrobe">><</link>> | <<link "绿色">><<set $haircolour to "green">><<goto "Wardrobe">><</link>> | <<link "蓝色">><<set $haircolour to "blue">><<goto "Wardrobe">><</link>> | <<link "紫色">><<set $haircolour to "purple">><<goto "Wardrobe">><</link>> <br><br> <<link "跳过这一天">><<pass 23 hours>><<effects>><<goto "Mirror">><</link>> <br> <</widget>>
<<widget "mobileStats">> <<if Number.isFinite($pain) and ($options.sidebarStats is "all" or $pain gt 50)>> <<mobileStatsColor "pain">> <div @class="'stat ' + _mobileColor"> <mouse class="tooltip-centertop">痛<span>疼痛: <<print $pain.toFixed(2)>></span></mouse> </div> <</if>> <<if Number.isFinite($arousal) and ($options.sidebarStats is "all" or $arousal gt $arousalmax / 2)>> <<mobileStatsColor "arousal">> <div @class="'stat ' + _mobileColor"> <mouse class="tooltip-centertop">欲<span>情欲: <<print $arousal.toFixed(2)>></span></mouse> </div> <</if>> <<if Number.isFinite($tiredness) and ($options.sidebarStats is "all" or $tiredness gt C.tiredness.max / 2)>> <<mobileStatsColor "fatigue">> <div @class="'stat ' + _mobileColor"> <mouse class="tooltip-centertop">疲<span>疲劳: <<print $tiredness.toFixed(2)>></span></mouse> </div> <</if>> <<if Number.isFinite($stress) and ($options.sidebarStats is "all" or $stress gt $stressmax / 2)>> <<mobileStatsColor "stress">> <div @class="'stat ' + _mobileColor"> <mouse class="tooltip-centertop">压<span>压力: <<print $stress.toFixed(2)>></span></mouse> </div> <</if>> <<if Number.isFinite($innocencestate) or $innocencestate is 1 and ($options.sidebarStats is "all" or $awareness gt -100)>> <<mobileStatsColor "innocence">> <div @class="'stat ' + _mobileColor"> <mouse class="tooltip-centertop">纯<span>纯真: <<print $innocencestate.toFixed(2)>></span></mouse> </div> <<elseif Number.isFinite($trauma) and ($options.sidebarStats is "all" or $trauma gt $traumamax / 2)>> <<mobileStatsColor "trauma">> <div @class="'stat ' + _mobileColor"> <mouse class="tooltip-centertop">创<span>创伤: <<print $trauma.toFixed(2)>></span></mouse> </div> <</if>> <<if Number.isFinite($control) and ($options.sidebarStats is "all" or $control gt $controlmax / 2)>> <<mobileStatsColor "control">> <div @class="'stat ' + _mobileColor"> <mouse class="tooltip-centertop">控<span>自控: <<print $control.toFixed(2)>></span></mouse> </div> <</if>> <<mobileStatsColor "allure">> <<if Number.isFinite($allure)>> <div @class="'stat ' + _mobileColor"> <mouse class="tooltip-centertop">诱<span>诱惑: <<print $allure.toFixed(2)>></span></mouse> </div> <</if>> <<if Number.isFinite($drunk) and $drunk gt 0>> <<mobileStatsColor "drunk">> <div @class="'stat ' + _mobileColor"> <mouse class="tooltip-centertop">醉<span>醉酒: <<print $drunk.toFixed(2)>></span></mouse> </div> <</if>> <<if Number.isFinite($drugged) and $drugged gt 0>> <<mobileStatsColor "drugged">> <div @class="'stat ' + _mobileColor"> <mouse class="tooltip-centertop">麻<span>麻醉: <<print $drugged.toFixed(2)>></span></mouse> </div> <</if>> <<if Number.isFinite($hallucinogen) and $hallucinogen gt 0>> <<mobileStatsColor "hallucinogen">> <div @class="'stat ' + _mobileColor"> <mouse class="tooltip-centertop">幻<span>致幻: <<print $hallucinogen.toFixed(2)>></span></mouse> </div> <</if>> <</widget>> <<widget "mobileStatsTime">> <div class="stat time"> <<ampm>> </div> <</widget>> <<widget "mobileStatsColor">> <<switch _args[0]>> <<case "pain">> <<mobileStatsColorSet `($pain gte 100 and $willpowerpain is 0 ? $pain : Math.clamp($pain, 0, 99))` 100>> <<case "arousal">> <<mobileStatsColorSet `Math.clamp($arousal, 0, $arousalmax)` $arousalmax>> <<case "fatigue">> <<mobileStatsColorSet `Math.clamp($tiredness, 0, C.tiredness.max)` `C.tiredness.max`>> <<case "stress">> <<mobileStatsColorSet `Math.clamp($stress, 0, $stressmax)` $stressmax>> <<case "innocence">> <<mobileStatsColorSetIverted `Math.clamp($awareness, 0, -200)` -200>> <<case "trauma">> <<mobileStatsColorSet `Math.clamp($trauma, 0, $traumamax)` $traumamax>> <<case "control">> <<mobileStatsColorSetIverted `Math.clamp($control, 0, $controlmax)` $controlmax>> <<case "allure">> <<mobileStatsColorAllure>> <<case "drunk">> <<mobileStatsColorSet `Math.clamp($drunk, 50, 500)` 500>> <<case "drugged">> <<mobileStatsColorSet `Math.clamp($drugged, 50, 500)` 500>> <<case "hallucinogen">> <<mobileStatsColorSet `Math.clamp($hallucinogen, 50, 500)` 500>> <</switch>> <</widget>> <<widget "mobileStatsColorSet">> <<if _args[0] is 0>> <<set _mobileColor to "green">> <<else>> <<set _percent=Math.floor((_args[0]/_args[1])*10)>> <<switch _percent>> <<case 8 9>> <<set _mobileColor to "pink">> <<case 6 7>> <<set _mobileColor to "purple">> <<case 4 5>> <<set _mobileColor to "blue">> <<case 2 3>> <<set _mobileColor to "lblue">> <<case 0 1>> <<set _mobileColor to "teal">> <<default>> <<set _mobileColor to "red">> <</switch>> <</if>> <</widget>> <<widget "mobileStatsColorSetIverted">> <<if _args[0] is 0>> <<set _mobileColor to "red">> <<else>> <<set _percent=Math.floor((_args[0]/_args[1])*10)>> <<switch _percent>> <<case 8 9>> <<set _mobileColor to "teal">> <<case 6 7>> <<set _mobileColor to "lblue">> <<case 4 5>> <<set _mobileColor to "blue">> <<case 2 3>> <<set _mobileColor to "purple">> <<case 0 1>> <<set _mobileColor to "pink">> <<default>> <<set _mobileColor to "green">> <</switch>> <</if>> <</widget>> <<widget "mobileStatsColorAllure">> <<if $allure gte (6000 * $alluremod)>> <<set _mobileColor to "red">> <<else>> <<switch Math.floor($allure / $alluremod / 1000)>> <<case 3>> <<set _mobileColor to "purple">> <<case 2>> <<set _mobileColor to "blue">> <<case 1>> <<if $allure / $alluremod gte 1500>> <<set _mobileColor to "lblue">> <<else>> <<set _mobileColor to "teal">> <</if>> <<case 0>> <<set _mobileColor to "green">> <<default>> <<set _mobileColor to "pink">> <</switch>> <</if>> <</widget>>
<<widget "init_names">> <<set $NPC_names_m to [ "奥利弗", "诺亚", "乔治", "亚瑟", "弗雷迪", "里奥", "希奥", "奥斯卡", "查里", "哈利", "迈克尔", "克里斯托弗", "玛修", "约书亚", "雅各布", "尼古拉斯", "安德鲁", "丹尼尔", "泰勒", "约瑟夫", "詹姆斯", "大卫", "罗伯特", "杰克", "理查德", "保罗", "马克", "托马斯", "亚当", "杰森", "康纳", "杰克", "约翰", "伯莱恩", "威廉", "本", "凯文", "艾利克", "杰佛瑞", "贾米", "路易斯", "雷恩", "马克", "佐约什", "史蒂芬", "伊恩", "奥斯托因", "凯尔", "扎奇", "帕茨利克" ]>> <<set $NPC_names_f to [ "奥丽维娅", "阿梅丽娅", "伊丝拉", "阿瓦", "米娅", "格雷斯", "弗莱娅", "丽莉", "索菲娅", "伊维", "杰茜卡", "艾希莉", "艾米莉", "莎拉", "萨曼塔", "艾曼达", "布瑞塔妮", "伊丽莎白", "泰勒", "梅根", "劳罗拉", "吉玛", "艾玛", "蕾贝卡", "克莱尔", "维克多利娅", "瑞切尔", "埃米", "詹妮芙", "尼科拉", "凯蒂", "莉莎", "朱利耶", "梅丽莎", "米西尔", "基姆", "安琪拉", "海瑟尔", "斯蒂芬妮", "妮科尔", "克里斯汀娜", "苏珊", "凯伦", "杰奎琳", "狄波拉", "特蕾西", "詹蒂", "海伦", "迪亚娜", "沙隆" ]>> <</widget>>
<<widget "endnpc">> /* We properly change how Named NPCs are ended. * The way we want to do this is: if an argument is passed (the argument being the Named NPC's name) we clearnpc the specific NPC in question. * If no argument is passed, we clear all the Named NPCs. */ <<if _args[0]>> <<set _passargs to _args[0]>> <<set _leindex to $npc.indexOf(_passargs)>> <<set $NPCName[$NPCNameList.indexOf(_passargs)].trust += ($enemytrust / 100)>> <<for _temp to 0; _temp lt $NPCList.length; _temp++>> <<if $NPCList[_temp].fullDescription is _passargs>> <<set _ii to clone(_temp)>> <<break>> <</if>> <</for>> <!-- In case someone calls the wrong NPC, or doesn't use upper case --> <<if _ii is undefined>> <span class="red">错误: <<print _passargs>>未激活。已终止。</span> <<else>> <<set $NPCList[_ii].lefthand to "none">> <<set $NPCList[_ii].righthand to "none">> <<set $NPCList[_ii].penis to "none">> <<set $NPCList[_ii].vagina to "none">> <<set $NPCList[_ii].mouth to "none">> <<set $NPCList[_ii].chest to "none">> <<set $NPCList[_ii].gender to 0>> <<set $NPCList[_ii].pronoun to 0>> <<set $NPCList[_ii].description to 0>> <<set $NPCList[_ii].fullDescription to 0>> <<set $NPCList[_ii].insecurity to 0>> <<set $NPCList[_ii].lactation to 0>> <<set $NPCList[_ii].intro to 0>> <<set $NPCList[_ii].speechanusescape to 0>> <<set $NPCList[_ii].speechpenisescape to 0>> <<set $NPCList[_ii].speechvaginaescape to 0>> <<set $NPCList[_ii].type to 0>> <<set $NPCList[_ii].stance to 0>> <<set $NPCList[_ii].monster to 0>> /*multiple orgasms code needs work <<set $NPCList[_ii].maxOrgasms to 1>> <<set $NPCList[_ii].orgasms to 0>> */ <<set $NPCList[_ii].paid to 0>> <<if _ii < 1>> <<set $NPCList[_ii].breastsize to 3>> <<set $NPCList[_ii].breastsdesc to "乳房">> <<set $NPCList[_ii].breastdesc to "乳房">> <<set $NPCList[_ii].penisdesc to "阴茎">> <<set $NPCList[_ii].penissize to 2>> <<set $NPCList[_ii].health to 200>> <<set $NPCList[_ii].healthmax to 200>> <<else>> <<set $NPCList[_ii].breastsize to 0>> <<set $NPCList[_ii].breastsdesc to 0>> <<set $NPCList[_ii].breastdesc to 0>> <<set $NPCList[_ii].penisdesc to 0>> <<set $NPCList[_ii].penissize to 0>> <<set $NPCList[_ii].health to 0>> <</if>> <<set $enemyno -= 1>> <<set $enemynomax -= 1>> <<if $endeventerror is undefined>> <<run EventSystem.pop(_ii)>> <</if>> <<if $enemyno is 0>> <<set $pronoun to 0>> <<if $endeventerror is undefined>> <<run EventSystem.clear()>> <</if>> <</if>> <<set $npc.splice(_leindex, 1)>> <<set $npcnum.splice(_leindex, 1)>> <<set $npcrow.splice(_leindex, 1)>> <</if>> <<unset _temp>> <<unset _leindex>> <<else>> <!-- For each and every named NPC defined, we increase their trust. --> <<for _temp to 0; _temp lt $npc.length; _temp++>> <<set _nam to clone($npc[_temp])>> <<set $NPCName[$NPCNameList.indexOf(_nam)].trust += ($enemytrust / 100)>> <</for>> <<clearnpc>> <<unset _temp>> <</if>> <</widget>> <!-- Named NPC aka NNPC notes --> <!-- $NPCNameList.indexOf("Eden") returns the index value of Eden array, allowing name-friendly calls --> <!-- To call NNPC Eden, use <<npc Eden>>, and <<endnpc>> to put them away. --> /*Gender neutral names for future reference Aiden Akira 艾利克斯 Alexis Ariel Armani Ashanti Ashton Aspen Aubrey August Blair Blake Brogan Brooklyn Bryce Cameron Carson Casey Chris Courtney Dana Delaney Devon Dominique Drew Dylan Easton Elia Elliot Esme Evan Farai Faris Ferris Finley Flynn Frankie Genesis Hayden Hollis Hudson Ira Ivory Jamie Jayden Jean Jeryn Jesse Joey Jun Justice Keegan Kendall Kennedy Kerry Kim Kirby Kit Kris Kyrie Lashawn Lee Lesley Lincoln Linden Mackenzie Maddox Madison Mel Michael Nakia Nasim Noah Noor Nyx Odell Orion Palmer Paris Payson Peyton Phoenix Raz Reagan Rebel Rei Ren Rey Riley Roan Rotem Ryan Shannon Sharon Shaw Shay Shiloh Spencer 悉尼 Taylor Teagan Toby Tracy Tyne Willow Wren Wynne Yael Yannick Zain Zane Zephyr Zia Zohar */ <<widget "initnpcskin">> <<for _i to 0; _i lt $NPCName.length; _i++>> <<initnpcskinsingle _i _args[0]>> <</for>> <</widget>> <<widget "initnpcskinsingle">> <<set _i to _args[0]>> <<if !$NPCName[_i].skincolour or $NPCName[_i].skincolour is "none" or _args[1] is "skincolour">> <<if random(0, 99) lte $blackchance>> <<set $NPCName[_i].skincolour to "black">> <<else>> <<set $NPCName[_i].skincolour to "white">> <</if>> <</if>> <</widget>> <<widget "initnpcgender">> <<for _i to 0; _i lt $NPCName.length; _i++>> <<initnpcgendersingle _i _args[0]>> <</for>> <</widget>> <<widget "initnpcgendersingle">> <<set _i to _args[0]>> <!-- Set Pronoun --> <<if !$NPCName[_i].pronoun or $NPCName[_i].pronoun is "none" or _args[1] is "genders">> <<if $passage is "Start">> <<if $player.gender is "m">> <<set _override to "m">> <<elseif $player.gender is "h">> <<if $player.gender_body is "m" or ($player.gender_body is "a" and $player.breastsize lte 3)>> <<set _override to "m">> <<else>> <!-- if $player.gender_body is "f" or ($player.gender_body is "a" and $player.breastsize gt 3)) --> <<set _override to "f">> <</if>> <<else>> <!-- if $player.gender is "f" --> <<set _override to "f">> <</if>> <<if $background is "crossdresser">> <<set _override to (_override is "m" ? "f" : "m")>> <</if>> <</if>> <<if ($NPCName[_i].type is "human" and maleChance(_override) lt random(1, 100)) or ($NPCName[_i].type isnot "human" and beastMaleChance(_override) lt random(1, 100))>> <<set $NPCName[_i].pronoun to "f">> <<else>> <<set $NPCName[_i].pronoun to "m">> <</if>> <</if>> <!-- Set Gender --> <<if !$NPCName[_i].gender or $NPCName[_i].gender is "none" or _args[1] is "genders">> <<if $NPCName[_i].pronoun is "m">> <<if random(0, 99) gte $cbchance>> <<set $NPCName[_i].gender to "m">> <<else>> <<set $NPCName[_i].gender to "f">> <</if>> <<elseif $NPCName[_i].pronoun is "f">> <<if random(0, 99) gte $dgchance>> <<set $NPCName[_i].gender to "f">> <<else>> <<set $NPCName[_i].gender to "m">> <</if>> <</if>> <</if>> <<if $NPCName[_i].nam is "Ivory Wraith">> <<set $NPCName[_i].pronoun to "i">> <</if>> <!-- Set Genital Existence --> <<if $NPCName[_i].type isnot "human">> <<set $NPCName[_i].penis to ($NPCName[_i].gender !== "f" ? 0 : "none")>> <<set $NPCName[_i].vagina to ($NPCName[_i].gender !== "m" ? 0 : "none")>> <<else>> <<set $NPCName[_i].penis to ($NPCName[_i].gender !== "f" ? "clothed" : "none")>> <<set $NPCName[_i].vagina to ($NPCName[_i].gender !== "m" ? "clothed" : "none")>> <</if>> <!-- Set breast defaults--> <<set _b_mod_lower to Math.clamp($breast_mod, 0, 12)>> <<set _b_mod_upper to Math.clamp($breast_mod + 12, 0, 12)>> <!-- can't use breastsize, since that would either break the numberslider or make one of the sizes always be randomised, but can use breastdesc not being changed from 0 as a substitute --> <<if $NPCName[_i].breastdesc is 0 or _args[1] is "breasts">> <<if $NPCName[_i].pronoun is "m">> <<set $NPCName[_i].breastsize to 0>> <<else>> <<set $NPCName[_i].breastsize to random(_b_mod_lower, _b_mod_upper)>> <</if>> <</if>> <<if $NPCName[_i].breastsize gt 0>> <<set _brdes to ["乳头","微隆的","小巧的","偏小的","坚挺的","适中的","饱满的","硕大的","丰腴的","高耸的","巨大的","庞大的","宏伟的"]>> <<set $NPCName[_i].breastdesc to _brdes[$NPCName[_i].breastsize]+"乳房">> <<else>> <<set $NPCName[_i].breastdesc to "乳头">> <</if>> <<set $NPCName[_i].breastsdesc to $NPCName[_i].breastdesc + "">> <!-- Set pp to defaults--> /* New way to set upper and lower bounds. * This method makes use of all other slider positions, but does nothing when slider is between -1 and 1, * for a total of 15 unique positions vs the current method's 9. (max would be 17) * Changing the penis_mod slider to range from -7 to 7 would work to make every slider position unique here, but potentially affects unnamed npc generation. */ /* <<set _p_mod_upper to 8>><<set _p_mod_lower to 1>> <<if $penis_mod gt 0>> <<set _p_mod_lower += $penis_mod - 1>> <<elseif $penis_mod lt 0>> <<set _p_mod_upper += $penis_mod + 1>> <</if>> alternative way to write that: <<set _p_mod_lower to ($penis_mod > 0 ? $penis_mod : 1)>> <<set _p_mod_upper to ($penis_mod < 0 ? 9 + $penis_mod : 8)>> */ <<if $penis_mod is 8>>/*Clumsy way to get average penis size setting working for NNPCs.*/ <<set _p_mod_upper to 8>><<set _p_mod_lower to 8>> <<elseif $penis_mod gte 6>> <<set _p_mod_upper to 8>><<set _p_mod_lower to 7>> <<elseif $penis_mod gte 4>> <<set _p_mod_upper to 8>><<set _p_mod_lower to 5>> <<elseif $penis_mod gte 2>> <<set _p_mod_upper to 8>><<set _p_mod_lower to 3>> <<elseif $penis_mod gte 0>> <<set _p_mod_upper to 8>><<set _p_mod_lower to 1>> <<elseif $penis_mod gte -2>> <<set _p_mod_upper to 7>><<set _p_mod_lower to 1>> <<elseif $penis_mod gte -4>> <<set _p_mod_upper to 5>><<set _p_mod_lower to 1>> <<elseif $penis_mod gte -6>> <<set _p_mod_upper to 3>><<set _p_mod_lower to 1>> <<else>> <<set _p_mod_upper to 1>><<set _p_mod_lower to 1>> <</if>> <<if $NPCName[_i].penissize is 0 or _args[1] is "penis">> <<if $NPCName[_i].gender is "f">> <<set $NPCName[_i].penissize to 0>> <<set $NPCName[_i].penisdesc to "none">> <<else>> <<switch random(_p_mod_lower, _p_mod_upper)>> <<case 8>> <<set $NPCName[_i].penisdesc to either("硕大肉棒","庞大肉棒","巨大肉棒","极大肉棒","超大肉棒","宏伟肉棒")>> <<set $NPCName[_i].penissize to 4>> <<case 5 6 7>> <<set $NPCName[_i].penisdesc to either("厚重肉棒","笨重肉棒","大号肉棒","粗大肉棒","狰狞肉棒","肥厚肉棒")>> <<set $NPCName[_i].penissize to 3>> <<case 2 3 4>> <<set $NPCName[_i].penisdesc to "阴茎">> <<set $NPCName[_i].penissize to 2>> <<default>> <<set $NPCName[_i].penisdesc to either("细小阴茎","废物阴茎","可怜阴茎","小小阴茎","迷你阴茎","微型阴茎")>> <<set $NPCName[_i].penissize to 1>> <</switch>> <</if>> <</if>> <!-- Set pp to size in case PC selected it--> <<if $NPCName[_i].penissize isnot 0>> <<switch $NPCName[_i].penissize>> <<case 4>> <<set $NPCName[_i].penisdesc to either("硕大肉棒","庞大肉棒","巨大肉棒","极大肉棒","超大肉棒","宏伟肉棒")>> <<case 3>> <<set $NPCName[_i].penisdesc to either("厚重肉棒","笨重肉棒","大号肉棒","粗大肉棒","狰狞肉棒","肥厚肉棒")>> <<case 1>> <<set $NPCName[_i].penisdesc to either("细小阴茎","废物阴茎","可怜阴茎","小小阴茎","迷你阴茎","微型阴茎")>> <<default>> <<set $NPCName[_i].penisdesc to "阴茎">> <</switch>> <</if>> <<switch $NPCName[_i].nam>> <<case "Jordan">> <<set $NPCName[_i].title to ($NPCName[_i].pronoun is "m" ? "monk" : "nun")>> <<case "Leighton">> <<set $NPCName[_i].title to ($NPCName[_i].pronoun is "m" ? "headmaster" : "headmistress")>> <<case "Eden">> <<set $NPCName[_i].title to ($NPCName[_i].pronoun is "m" ? "hunter" : "huntress")>> <<case "Avery">> <<set $NPCName[_i].title to ($NPCName[_i].pronoun is "m" ? "businessman" : "businesswoman")>> <</switch>> <<generatePronouns $NPCName[_i]>> <</widget>> <<widget "initnpc">> <<set _nam to _args[0]>> <<set _i to $NPCNameList.indexOf(_nam)>> <<if $NPCName[_i].init is 0>> <!-- This prevents double-init from wiping variables --> <<set $NPCName[_i].init to 1>> <<set $NPCName[_i].trust to 0>> <<set $NPCName[_i].love to 0>> <<set $NPCName[_i].dom to 0>> <<set $NPCName[_i].lust to 0>> <<set $NPCName[_i].trauma to 0>> <<set $NPCName[_i].rage to 0>> <<set $NPCName[_i].state to "active">> <<set $NPCName[_i].purity to 0>> <<set $NPCName[_i].corruption to 0>> <<set $NPCName[_i].chastity to {penis:"", vagina:"", anus:""}>> <<if !$NPCName[_i].skincolour>> <<if random(1, 100) lte $blackchance>> <<set $NPCName[_i].skincolour to "black">> <<else>> <<set $NPCName[_i].skincolour to "white">> <</if>> <</if>> <<generatePronouns $NPCName[_i]>> <<initNNPCClothes _nam>> <<initNNPCstrapon $NPCName[_i]>> <!-- Special Cases NNPC Variables, Introductions, Adjustments --> <<switch _nam>> <<case Kylar>> <<set $NPCName[$NPCNameList.indexOf("Kylar")].state to 0>> <<case Robin>> <<set $robinSeen to []>> <<set $NPCName[_i].cdquest to 0>> <<case River>> <<if $NPCName[_i].pronoun is "m">> //瑞沃在学校中教数学。几根银丝夹杂在他棕色的短发之间。在那对锐利蓝眼睛的注视下,没有学生敢在他的课上轻举妄动。// <<else>> //瑞沃在学校中教数学。几根银丝夹杂在她棕色的长发之间。在那对锐利蓝眼睛的注视下,没有学生敢在她的课上轻举妄动。// <</if>> <<case Leighton>> <<if $NPCName[_i].pronoun is "m">> <<set $NPCName[_i].title to "headmaster">> //礼顿是学校的校长。他有一双绿色的眼睛,和一头虽已斑白但保养良好的头发。他高大而威严,对任何学生都态度坚决。// <<else>> <<set $NPCName[_i].title to "headmistress">> //礼顿是学校的校长。她有一双绿色的眼睛,斑白但保养良好的头发在她脑后挽成一个发髻。她高大而威严,对任何学生都态度坚决。// <</if>> <<case Mason>> <<if $NPCName[_i].pronoun is "m">> //梅森是学校的游泳课教练。他是学校中最年轻的老师,只比一些学生大几岁。他健美的身体在课堂上自然地展现出来,即使注意到他人的目光,他也毫不在意。// <<else>> //梅森是学校的游泳课教练。她是学校中最年轻的老师,只比一些学生大几岁。她傲人的曲线在课堂上自然地展现出来,即使注意到他人的目光,她也毫不在意。// <</if>> <<set $NPCName[_i].chastityKeyCarried to 0>> /* Mason is carrying the key to unlock Winter's Chastity belt. 1 is carried, 2 player knows it is carried */ <<set $NPCName[_i].chastityRemoved to 0>> /* Number of chastity devices Mason has removed */ <<set $NPCName[_i].chastityRemovalDeclined to 0>> /* Whether you've declined Mason's offer to remove it (prompts more passive checking). Resets when a device is removed */ <<case Winter>> <<if $NPCName[_i].pronoun is "m">> //温特在学校中教授历史。他是一位年长的绅士,仪表堂堂,老成持重。// <<else>> //温特在学校中教授历史。她是一位年长的妇人,仪表堂堂,老成持重。// <</if>> <<case Doren>> <<if $NPCName[_i].pronoun is "m">> //多伦是学校的语文老师。他蓬乱的红发和胡须使他看起来粗野十足。// <<else>> //多伦是学校的语文老师。她蓬乱的红发使她看起来粗野十足。// <</if>> <<case Sirris>> <<if $NPCName[_i].pronoun is "m">> //西里斯是学校的科学课老师。他平易近人,也很有耐心,但这点有时反倒会成为会课堂上秩序混乱的根源。// <<else>> //西里斯是学校的科学课老师。她平易近人,也很有耐心,但这点有时反倒会成为会课堂上秩序混乱的根源。// <</if>> <<case Eden>> <<if $NPCName[_i].pronoun is "m">> <<set $NPCName[_i].title to "hunter">> <<else>> <<set $NPCName[_i].title to "huntress">> <</if>> <<case Avery>> <<if $NPCName[_i].pronoun is "m">> <<set $NPCName[_i].title to "businessman">> <<else>> <<set $NPCName[_i].title to "businesswoman">> <</if>> <<case Jordan>> <<if $NPCName[_i].pronoun is "m">> <<set $NPCName[_i].title to "monk">> <<else>> <<set $NPCName[_i].title to "nun">> <</if>> <<case Whitney>> <<set $NPCName[$NPCNameList.indexOf("Whitney")].dom to 10>> <<case "Great Hawk">> <<set $NPCName[$NPCNameList.indexOf("Great Hawk")].dom to 50>> <<case Sydney>> <<set $NPCName[_i].purity to 100>> <<set $NPCName[_i].chastity to {penis:"chastity belt", vagina:"chastity belt", anus:"anal shield"}>> <<set $sydneySeen to []>> <<set $sydneyFirstSeen to "">> <<set $sydney to { glasses: "glasses", hair: "ponytail", swim: "school", sexTotal: 0, }>> <<case "Ivory Wraith">> <<checkWraith>> <<set $genderknown.pushUnique("Ivory Wraith")>> <<set C.npc["Ivory Wraith"].lust to 0>> <<if $wraith.state is "haunt">> <<set C.npc["Ivory Wraith"].lust to 20>> <<if $wraithPrison and $wraithPrison.vision>> <<set C.npc["Ivory Wraith"].lust -= 5>> <</if>> <</if>> <<set C.npc["Ivory Wraith"].skincolour to "ghost">> <<default>> <</switch>> <</if>> <</widget>> <<widget "initNNPCClothes">> <<set _nam to _args[0]>> <<set _i to $NPCNameList.indexOf(_nam)>> <<set $_generation to (_args[1] ? _args[1] : "none")>> <<if !$NPCName[_i].outfits or $_generation is "reset" or $_generation is "update">> <<if $_generation isnot "update">> <<set $NPCName[_i].outfits to ["naked", "maleDefault", "femaleDefault"]>> <</if>> <<switch _nam>> <<case Kylar>> <<set $NPCName[_i].outfits.pushUnique( "maleSchool", "femaleSchool", "maleSchoolSwim", "femaleSchoolSwim", "maleTown1", "femaleTown1", "maleWarm1", "femaleWarm1", "coldHoodie" )>> <<case Robin>> <<set $NPCName[_i].outfits.pushUnique( "maleSchool", "femaleSchool", "maleSchoolLong", "femaleSchoolLong", "maleSchoolSwimShirt", "femaleSchoolSwim", "maleTown1", "femaleTown1", "maleWarm1", "femaleWarm1", "coldPuffer", "pyjamas" )>> <<case Whitney>> <<set $NPCName[_i].outfits.pushUnique( "Whitney", "maleSchoolBlazer", "femaleSchoolBlazer", "maleSchoolSwim", "femaleSchoolSwim", "coldHoodie" )>> <<case Sydney>> <<set $NPCName[_i].outfits.pushUnique( "maleSchoolLong", "femaleSchoolLong", "maleSchoolSwimShirt", "femaleSchoolSwim", "neutralRobe", "coldTrench" )>> <<case Alex>><<set $NPCName[_i].outfits.pushUnique("wildsFlannel", "AlexJorts", "AlexSkirt", "coldCoat")>> <<case Avery>><<set $NPCName[_i].outfits.pushUnique("business", "maleFormal1", "femaleFormal1", "pyjamas")>> <<case Eden>><<set $NPCName[_i].outfits.pushUnique("Eden")>> <<case Morgan>><<set $NPCName[_i].outfits.pushUnique("Morgan")>> <<case Briar>><<set $NPCName[_i].outfits.pushUnique("maleBriar", "femaleBriar")>> <<case Darryl>><<set $NPCName[_i].outfits.pushUnique("maleFormal1", "femaleFormal1")>> <<case Remy>><<set $NPCName[_i].outfits.pushUnique("ridingFormal")>> <<case Landry>><<set $NPCName[_i].outfits.pushUnique("maleLandry", "femaleLandry")>> <<case Charlie>><<set $NPCName[_i].outfits.pushUnique("dance")>> <<case Harper>><<set $NPCName[_i].outfits.pushUnique("doctor")>> <<case Jordan>><<set $NPCName[_i].outfits.pushUnique("maleRobe", "femaleRobe")>> <<case Sirris>><<set $NPCName[_i].outfits.pushUnique("teacher", "townTurtleneck", "townCollar")>> <<case Doren>><<set $NPCName[_i].outfits.pushUnique("teacher", "townTrack", "townCollar")>> <<case River>><<set $NPCName[_i].outfits.pushUnique("teacher", "neutralRobe", "townCollar")>> <<case Winter>><<set $NPCName[_i].outfits.pushUnique("teacher")>> <<case Mason>><<set $NPCName[_i].outfits.pushUnique("teacher", "maleSchoolSwim", "neutralSwim", "townTrack")>> <<case Leighton>><<set $NPCName[_i].outfits.pushUnique("teacher", "maleFormal1", "femaleFormal1")>> <<case "Black Wolf" "Great Hawk">><<set $NPCName[_i].outfits to ["naked"]>> <<case "Ivory Wraith">><<set $NPCName[_i].outfits to ["naked", "moonRobe"]>> <<default>> <!-- Maybe should be left as a default case for futureproofing? Assigns area-appropriate clothes without saving them to the NPC. If this does not run, named NPC will only have default and naked clothes. <<set $NPCName[_i].outfits to undefined>> --> <</switch>> <</if>> <<getNNPCClothes _nam>> <</widget>> <<widget "getNNPCClothes">> <<set _nam to _args[0]>> <<set _i to $NPCNameList.indexOf(_nam)>> <<if !$NPCName[_i].outfits>> <<generateNPCClothes $NPCName[_i]>> <<run console.log('Named NPC [', $NPCName[_i], '] generated with area-appropriate clothes due to a lack of outfits.')>> <<else>> <<switch _nam>> <<case Alex>> <<if $location is "alex_cottage" and (Time.hour gte 21 or Time.hour lte 5)>> <<if $NPCName[_i].pronoun is "m">> <<npcClothesName $NPCName[_i] "maleAlexSleep">> <<else>> <<npcClothesName $NPCName[_i] "femaleAlexSleep">> <</if>> <<else>> <<generateNPCClothes $NPCName[_i]>> <</if>> <<case Avery>> <<if Time.hour gte 18>> <<npcClothesType $NPCName[_i] "formal">> <<else>> <<npcClothesType $NPCName[_i] "business">> <</if>> <<case Robin>> <<run getRobinCrossdressingStatus($NPCName[_i].crossdress)>> <<set $NPCName[_i].crossdressing to _robin_cd>> <<run statusCheck("Robin")>> <<switch _robin_location>> <<case "sleep">> <<npcClothesType $NPCName[_i] "sleep">> <<case "school">> <<npcClothesType $NPCName[_i] "school">> <<case "park">> <<npcClothesType $NPCName[_i] "cold">> <<case "halloween">> <<if $halloween_robin_costume>> <<npcClothesName $NPCName[_i] $halloween_robin_costume>> <<else>> <<generateNPCClothes $NPCName[_i]>> <</if>> <<default>> <<generateNPCClothes $NPCName[_i]>> <</switch>> <<case Sydney>> <<sydneySchedule>> <<switch _sydney_location>> <<case "temple">> <<npcClothesType $NPCName[_i] "temple">> <<case "school" "class" "lunch" "library">> <<npcClothesType $NPCName[_i] "school">> <<default>> <<generateNPCClothes $NPCName[_i]>> <</switch>> <<case Kylar>> <<if $kylar_clothes is "formal">> <<npcClothesType $NPCName[_i] "formal">> <<elseif $kylar_clothes is "goth">> <<npcClothesType $NPCName[_i] "formalRare">> <<elseif $kylar_clothes is "swimsuit">> <<npcClothesType $NPCName[_i] "beach">> <<else>> <<generateNPCClothes $NPCName[_i]>> <</if>> <<case Eden Morgan Briar Landry Remy>> <<npcClothesType $NPCName[_i] _nam>> <<case Darryl>> <<npcClothesType $NPCName[_i] "formal">> <<case Charlie>> <<npcClothesType $NPCName[_i] "dance_studio">> <<case Harper>> <<npcClothesType $NPCName[_i] "hospital">> <<case Jordan>> <<npcClothesType $NPCName[_i] "temple">> <<case Mason>> <<npcClothesType $NPCName[_i] "beach">> <<case "Black Wolf" "Great Hawk">> <<npcClothesType $NPCName[_i] "naked">> <<case "Ivory Wraith">> <<npcClothesType $NPCName[_i] "Wraith">> <<default>> <<generateNPCClothes $NPCName[_i]>> <</switch>> <</if>> <<if $NPCName[_i].penis isnot "none">> <<set $NPCName[_i].penis to ($NPCName[_i].clothes.lower.name is "naked" ? 0 : "clothed")>> <</if>> <<if $NPCName[_i].vagina isnot "none">> <<set $NPCName[_i].vagina to ($NPCName[_i].clothes.lower.name is "naked" ? 0 : "clothed")>> <</if>> <<set $NPCName[_i].chest to ($NPCName[_i].clothes.upper.name is "naked" ? 0 : "clothed")>> <</widget>> <!-- addNNPCOutfit and removeNNPCOutfit should only ever be used on named NPCs! --> <<widget "addNNPCOutfit">> <<set _nam to _args[0]>> <<set _i to $NPCNameList.indexOf(_nam)>> <<set $_newNPCOutfit to _args[1]>> <<if _args[0] and _args[1]>> <<if !setup.npcClothesSets.some(set => set.name.includes($_newNPCOutfit))>> <<error { message : `NPC (${_nam}) was given invalid outfit (Outfit name: ${$_newNPCOutfit}). Please inform PurityGuy.`, source : Utils.GetStack() }>> <<elseif _i lt 0>> <<error { message : `NPC (${_nam}) ${"is"} invalid (Must be a named NPC. check for typos!). Please inform PurityGuy.`, source : Utils.GetStack() }>> <<else>> <<if !$NPCName[_i].outfits>> <<set $NPCName[_i].outfits to ["naked", "maleDefault", "femaleDefault"]>> <</if>> <<set $NPCName[_i].outfits.pushUnique($_newNPCOutfit)>> <</if>> <</if>> <</widget>> <<widget "removeNNPCOutfit">> <<set _nam to _args[0]>> <<set _i to $NPCNameList.indexOf(_nam)>> <<set $_newNPCOutfit to _args[1]>> <<if _args[0] and _args[1]>> <<if _i lt 0>> <<error { message : `NPC (${_nam}) ${"is"} invalid (Must be a named NPC. Check for typos!). Please inform PurityGuy.`, source : Utils.GetStack() }>> <<elseif !$NPCName[_i].outfits>> <<error { message : `NPC (${_nam}) attempted to remove outfit (Outfit name: ${$_newNPCOutfit}) while having no outfits. Why don't you remove that pesky skin of yours? Please inform PurityGuy.`, source : Utils.GetStack() }>> <<elseif !$NPCName[_i].outfits.some(x => x.includes($_newNPCOutfit))>> <<error { message : `NPC (${_nam}) had non-existent outfit removed (Outfit name: ${$_newNPCOutfit}). Please inform PurityGuy.`, source : Utils.GetStack() }>> <<else>> <<set $NPCName[_i].outfits.delete($_newNPCOutfit)>> <<if $NPCName[_i].outfits.length is 0>> <<set $NPCName[_i].outfits to undefined>> <</if>> <</if>> <</if>> <</widget>> <!-- generates the strapon that the NNPC will use if the scene or rng calls for it. doesn't guarantee they will have it 100% of the time. --> <<widget "initNNPCstrapon">> <<set $_npcName to _args[0]>> <<set $_name to $_npcName.nam>> <<switch $_name>> <<case "Whitney">> <<set $_npcName.strapons to [{"state": "worn", "color": "dark red", "size": 3, "description":"大型深红色穿戴式假肉棒"}]>> <<default>> <<set $_npcName.strapons to []>> <</switch>> <</widget>> <!-- give an NNPC a *new* strapon --> <!-- <<giveNNPCnewstrapon _npcNameSelect _straponSize _straponColour _straponShape _modifierOptions>> --> <<widget "giveNNPCnewstrapon">> <<set $_name to _args[0]>> <<set $_npcName to $NPCName.find(npc => npc.nam === $_name)>> <<set $_index to $NPCName.findIndex(npc => npc.nam === $_name)>> <<if _newStrapon is undefined>> <<run throw new Error("giveNNPCnewstrapon was run when _newStrapon was undefined! Call generateNewStrapon first!")>> <<else>> <<set $_strapon to clone(_newStrapon)>> <!-- unset _newStrapon so that we can't accidentally dupe strapons. That's right, we're forcing you to generate multiple if you want identical ones. --> <<unset _newStrapon>> <</if>> <!-- if the nnpc's name is in the following list, they will refuse to accept a new strapon --> <<if !["Whitney"].includes($_name)>> <<if $_npcName.strapons is undefined or $_npcName.strapons.length is 0>> <<set $NPCName[$_index].strapons to [$_strapon]>> <<else>> <<set $NPCName[$_index].strapons.push($_strapon)>> <</if>> <</if>> <</widget>> <<widget "npc">> /* Prepare the call for multiple Named NPCs at the same time. * We do this by changing all $NPCList[0] calls to $NPCList[x] in which x can be any temporary variable. In this case, we'll use _npcno. * We also give the option to set the Named NPC in any available row if so desired, by calling a second argument _args[1]. In case no _args[1] is passed, it will default to the first row. * We also now have the option to have the Named NPC be set into the first available slot instead, by setting the secent argument _args[1] to a negative number, such as -1. However this will bypass the check for npcs that have broken free from a previous passage. * Remember: available rows go from 0 to 5 ($NPCList[0] to $NPCList[5]). No more than that. */ <<if _args[1] lt 0>> <<for _controller to 0; _controller lte $NPCList.length; _controller++>> <<if _controller gte 6>> <!-- Since 6 is past our limit, we want to alert the user something went wrong. For simplicity, we'll set _npcno to 0 and overwrite $NPCList[0] --> <span class="red"> 错误: There are already 6 active NPCs. Clearing NPC 0 to make space for Named NPC.</span> <<set _npcno to 0>> <<clearsinglenpc 0>> <<set _overwrite to true>> <<break>> <!-- Always remember to break the for loop when the condition is met --> <</if>> <<if $NPCList[_controller].gender is undefined and $NPCList[_controller].description is undefined>> <!-- These comparisons could be changed to a proper variable, for example $NPCList[x].active which would store if NPC x is active or not. To make things simple, we compare to .gender and .description since those two are always set to something other than 0 if the NPC in question is in fact active --> <<set _npcno to clone(_controller)>> <<break>> <!-- Always remember to break the for loop when the condition is met --> <</if>> <</for>> <<elseif _args[1]>> <<set _npcno to _args[1] - 1>> <<else>> <<set _npcno to 0>> <</if>> <<if _npcno is 0 and $enemyno gte 1 and !_overwrite>> <<set $endeventerror to $lastgenerated>> <<endevent phaseless>> <</if>> <<set $lastgenerated to $passage>> <<set _nam to _args[0]>> <<set _i to $NPCNameList.indexOf(_nam)>> <!-- Initialise NPC on first time called, introducing them to PC --> <<if $NPCName[_i].init isnot 1>> <<initnpc _nam>> <</if>> <!-- Determine what outfit the NPC should be wearing --> <<if !$NPCName[_i].outfits>> <<initNNPCClothes _nam>> <<else>> <<getNNPCClothes _nam>> <</if>> <<if !$NPCName[_i].strapons>> <<initNNPCstrapon $NPCName[_i]>> <</if>> <<set $NPCList[_npcno].virginity to $NPCName[_i].virginity>> <!-- Set global variables --> /* Both $npc and $npcnum will keep defined NPCs in the order they were defined. * DO NOT COMPARE NEITHER $npc NOR $npcnum TO $NPCList. * Since when defining an NPC one can choose in which row of $NPCList to put it, comparing them could result in missmatches. */ <<set $npc.push(_nam)>> <<set $npcnum.push(_i)>> <<set $NPCList[_npcno].fullDescription to _nam>> <!-- Set a variable to be compared to $NPCList, for simplicity. The row indicates which NPC it is, value is where in $NPCList it was defined. --> <<set $npcrow.push(_npcno)>> <<if $npc.length gt 1>> <<set $pronoun to "t">> <!-- In case more than 1 Named NPC is defined, we set pronoun to "they". --> <<else>> <<set $pronoun to $NPCName[_i].pronoun>> <</if>> /*Sets up multiple orgasms, code needs work*/ /*<<set $NPCList[0].maxOrgasms to 1>> <<set $NPCList[0].orgasms to 0>> <<if $NPCList[0].fullDescription is "Robin">> <<set $NPCList[0].maxOrgasms to 2>> <<set $setupMidOrgasm to true>> <</if>> */ <!-- Set combat variables --> <<set $NPCList[_npcno].pronoun to $NPCName[_i].pronoun>> <<set $NPCList[_npcno].pronouns to clone($NPCName[_i].pronouns)>> <<set $NPCList[_npcno].gender to $NPCName[_i].gender>> <<set $NPCList[_npcno].type to $NPCName[_i].type>> <<set $NPCList[_npcno].lefthand to 0>> <<set $NPCList[_npcno].righthand to 0>> <<set $NPCList[_npcno].mouth to 0>> <<set $NPCList[_npcno].anus to 0>>/* is not actually used anywhere */ <<set $NPCList[_npcno].chest to 0>> <<set $NPCList[_npcno].traits to []>> <<switch _nam>> <<case "Eden" "Black Wolf" "Great Hawk">> <<set $NPCList[_npcno].health to 600>> <<set $NPCList[_npcno].healthmax to 600>> <<case "Bailey">> <<set $NPCList[_npcno].health to 400>> <<set $NPCList[_npcno].healthmax to 400>> <<case "Harper">> <<set $NPCList[_npcno].health to 200>> <<set $NPCList[_npcno].healthmax to 200>> <<set $NPCList[_npcno].traits.push("hypnotist")>> <<case "Ivory Wraith">> <<statsWraith>> <<set $NPCList[_npcno].health to _wraithHP>> <<set $NPCList[_npcno].healthmax to _wraithHP>> <<set $NPCList[_npcno].traits to ["忧郁的", "警惕的", "固执的", "漂亮的"]>> <<set _condomIgnore to true>> <<case "Alex">> <<set $NPCList[_npcno].health to 200>> <<set $NPCList[_npcno].healthmax to 200>> /* Alex never thinks to bring a condom. */ <<set _condomIgnore to true>> <<case "Morgan">> <<set $NPCList[_npcno].health to 200>> <<set $NPCList[_npcno].healthmax to 200>> /* I'm so sorry.*/ <<set $NPCName[_i].pregnancyAvoidance to random(0,100)>> <<default>> <<set $NPCList[_npcno].health to 200>> <<set $NPCList[_npcno].healthmax to 200>> <</switch>> <<set $NPCList[_npcno].breastsize to $NPCName[_i].breastsize>> <<set $NPCList[_npcno].breastsdesc to $NPCName[_i].breastsdesc>> <<set $NPCList[_npcno].breastdesc to $NPCName[_i].breastdesc>> <<set $NPCList[_npcno].vagina to $NPCName[_i].vagina>> <<if $breastfeedingdisable is "f" and _nam is "Morgan" and $NPCName[_i].pronoun is "f" and $NPCName[_i].breastsize gt 0>> <<set $NPCList[_npcno].lactation to 1>> <</if>> <<set $NPCList[_npcno].penis to $NPCName[_i].penis>> <<set $NPCList[_npcno].penissize to $NPCName[_i].penissize>> <<set $NPCList[_npcno].penisdesc to $NPCName[_i].penisdesc>> <<set $NPCList[_npcno].chastity to clone($NPCName[_i].chastity)>> <<set $NPCList[_npcno].clothes to clone($NPCName[_i].clothes)>> <<set $NPCList[_npcno].chest to clone($NPCName[_i].chest)>> <<if $NPCList[_npcno].penis is "none" and $NPCName[_i].strapons and $NPCName[_i].strapons.length gt 0 and random(0,99) lt $straponchance>> <<set $NPCList[_npcno].penis to $NPCList[_npcno].vagina>> <<set $NPCList[_npcno].vagina to "none">> <<set $NPCList[_npcno].gender to "m">> <<set $_strapon to clone($NPCName[_i].strapons.random())>> <<setNPCStrapon $NPCList[_npcno] $_strapon>> <</if>> <<set $NPCList[_npcno].skincolour to $NPCName[_i].skincolour>> <<set $NPCList[_npcno].insecurity to $NPCName[_i].insecurity>> <<set $NPCList[_npcno].description to $NPCName[_i].title.replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>> <<set $NPCList[_npcno].insecurity to $NPCName[_i].insecurity>> <<set $NPCList[_npcno].description to $NPCName[_i].title.replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>> <<set $NPCList[_npcno].adult to $NPCName[_i].adult>> <<set $NPCList[_npcno].teen to $NPCName[_i].teen>> <<set $NPCList[_npcno].location to { head: 0, genitals: 0, }>> <<set $NPCList[_npcno].bold to 0>> <<set $NPCList[_npcno].condom to false>> <<set $NPCList[_npcno].pregnancyAvoidance to $NPCName[_i].pregnancyAvoidance>> <<if $condomLvl gte 2>> <!-- 50 is the threshold for named NPCs bringing their own condoms, do not change --> <<if ($NPCList[_npcno].pregnancyAvoidance gte 50 and !_condomIgnore)>> <<set $NPCList[_npcno].condom to { willUse: true, state: (random(0,100) gt 98 ? "defective" : "normal"), type: "plain", colour: setup.colours.condom[random(0, (setup.colours.condom.length -1))].csstext, worn: false }>> <!-- Kylar brings their own sabotaged condoms --> <<elseif _nam is "Kylar">> <<set $NPCList[_npcno].condom to { willUse: false, state: "sabotaged", type: "plain", colour: setup.colours.condom[random(0, (setup.colours.condom.length -1))].csstext, worn: false }>> <</if>> <</if>> <!-- Whitney and Avery should wear strap-ons based on strap-on chance --> <<if $NPCList[_npcno].penis is "none" and (_nam is "Whitney" or _nam is "Avery") and !_strapIgnore and random(0,99) lt $straponchance>> <<npcstrapon _npcno>> <</if>> <<if _nam is "Sydney" and $sydney_toy isnot undefined>> <<giveNPCsextoy _npcno $sydney_toy>> <</if>> <!-- Following sections adjusted for the changes converting from $claws to .claws --> <!-- Adjust for Beast type NNPCs: Black Wolf --> <!-- Changed all instances of zeroes (0) to _npcno in the event multi-beast is properly implemented --> <<if $NPCList[_npcno].type is "wolf">> <<set $beastname to "blackwolf">> <<set $NPCList[_npcno].lefthand to "none">> <<set $NPCList[_npcno].righthand to "none">> <<set $NPCList[_npcno].stance to "approach">> <<if $daily.bwMonsterRoll isnot undefined and $blackwolfmonster is 1>> <<if $daily.bwMonsterRoll is true>> <<set $NPCList[_npcno].monster to "monster">> <<set $monster to 1>> <<set $NPCList[_npcno].type to ($NPCList[0].pronoun is "f" ? "wolfgirl" : "wolfboy")>> <<set $NPCList[_npcno].lefthand to 0>> <<set $NPCList[_npcno].righthand to 0>> <<run delete $NPCList[_npcno].claws>> <<else>> <<set $NPCList[_npcno].monster to 0>> <<set $NPCList[_npcno].pronoun to "i">> <<set $NPCList[_npcno].claws to "claws">> <</if>> <<elseif $blackwolfmonster gte 1>> <<if ($monsterchance gte $rng and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($blackwolfmonster is 2)>> <<set $daily.bwMonsterRoll to true>> <<set $NPCList[_npcno].monster to "monster">> <<set $monster to 1>> <<set $NPCList[_npcno].type to ($NPCList[0].pronoun is "f" ? "wolfgirl" : "wolfboy")>> <<set $NPCList[_npcno].lefthand to 0>> <<set $NPCList[_npcno].righthand to 0>> <<run delete $NPCList[_npcno].claws>> <<else>> <<set $daily.bwMonsterRoll to false>> <<set $NPCList[_npcno].monster to 0>> <<set $NPCList[_npcno].pronoun to "i">> <<set $NPCList[_npcno].claws to "claws">> <</if>> <<else>> <<set $daily.bwMonsterRoll to false>> <<set $NPCList[_npcno].monster to 0>> <<set $NPCList[_npcno].pronoun to "i">> <<set $NPCList[_npcno].claws to "claws">> <</if>> <</if>> <!-- Adjust for Beast type NNPCs: Great Hawk --> <<if $NPCList[_npcno].type is "hawk">> <<set $beastname to "greathawk">> <<set $NPCList[_npcno].lefthand to "none">> <<set $NPCList[_npcno].righthand to "none">> <<set $NPCList[_npcno].stance to "approach">> <<if $daily.ghMonsterRoll isnot undefined and $greathawkmonster is 1>> <<if $daily.ghMonsterRoll is true>> <<set $NPCList[_npcno].monster to "monster">> <<set $monster to 1>> <<set $NPCList[_npcno].type to "harpy">> <<set $NPCList[_npcno].lefthand to 0>> <<set $NPCList[_npcno].righthand to 0>> <<run delete $NPCList[_npcno].claws>> <<else>> <<set $NPCList[_npcno].monster to 0>> <<set $NPCList[_npcno].pronoun to "i">> <<set $NPCList[_npcno].claws to "talons">> <</if>> <<elseif $greathawkmonster gte 1 or $bestialitydisable is "t">> <<if ($monsterchance gte $rng and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($greathawkmonster is 2) or ($bestialitydisable is "t")>> <<set $daily.ghMonsterRoll to true>> <<set $NPCList[_npcno].monster to "monster">> <<set $monster to 1>> <<set $NPCList[_npcno].type to "harpy">> <<set $NPCList[_npcno].lefthand to 0>> <<set $NPCList[_npcno].righthand to 0>> <<run delete $NPCList[_npcno].claws>> <<else>> <<set $daily.ghMonsterRoll to false>> <<set $NPCList[_npcno].monster to 0>> <<set $NPCList[_npcno].pronoun to "i">> <<set $NPCList[_npcno].claws to "talons">> <</if>> <<else>> <<set $daily.ghMonsterRoll to false>> <<set $NPCList[_npcno].monster to 0>> <<set $NPCList[_npcno].pronoun to "i">> <<set $NPCList[_npcno].claws to "talons">> <</if>> <</if>> <<if $enemyno lt 6>><<set $enemyno += 1>><</if>> <<if $NPCList[0].monster is "monster">> <<set $monster to 1>> <<else>> <<set $monster to 0>> <</if>> /*Run pregnancy Checks*/ <<if playerIsPregnant() and playerBellyVisible(true) and _nam isnot "Robin">> <<setKnowsAboutPregnancy "pc" _args[0]>> <</if>> <<if npcIsPregnant(_args[0]) and npcBellyVisible(_args[0])>> <<setKnowsAboutPregnancy _args[0] "pc">> <</if>> <<set $NPCList[_npcno].index to _npcno>> <<run EventSystem.push($passage, _npcno, $timeStamp)>> <<set $index to _npcno>> <</widget>> <<widget "npcrelationship">> <!-- Robin, Avery, Kylar are unique and are treated differently --> <<set _i to V.NPCName.findIndex(i => i.nam === _args[0])>> <<if _i !== -1>> <<set _npc to _args[0]>> <<else>> <<error { message: "<<npcrelationship>>提供了错误的参数" }>> <</if>> <<if $NPCName[_i].init is 1>> <<relationshiptext>> <br> <</if>> <</widget>> <<widget "npcincr">> <!-- Arguments passed are NNPC name, variable type, and value (+/-)--> <<set _nam to _args[0]>> <<set _var to _args[1]>> <<set _val to _args[2]>> <<if _args[3]>> <<set _cheat to _args[3]>> <</if>> <<set _i to $NPCNameList.indexOf(_nam)>> <<switch _var>> <<case love>> <<set $NPCName[_i].love += _val>> <<case dom>> <<set $NPCName[_i].dom += _val>> <<case trust>> <<set $NPCName[_i].trust += _val>> <<case lust>> <<if _nam is "Sydney" and !_sydneyChastity and _val gt 0 and !_cheat>> <<set $NPCName[_i].lust += (_val + 1)>> <<else>> <<set $NPCName[_i].lust += _val>> <</if>> <<set _lustincr to 1>> <<case rage>> <<set $NPCName[_i].rage += _val>> <<case state>> <<set $NPCName[_i].state to _val>> <<case init>> <<set $NPCName[_i].init to _val>> <<case trauma>> <<if _nam is "Robin" and _val lt 0>> <<set $NPCName[_i].trauma += Math.round(_val * ($robinTraumaMultiplier || 1))>> <<if $NPCName[_i].trauma lt 0>> <<set $NPCName[_i].trauma = 0>> <</if>> <<else>> <<set $NPCName[_i].trauma += _val>> <<if $NPCName[_i].trauma gt 100>> <<set $NPCName[_i].trauma = 100>> <</if>> <</if>> <<case purity>> <<if $NPCName[_i].corruption gt 0>> <<set $NPCName[_i].corruption -= _val>> <<if $NPCName[_i].corruption lte 0>> <<if $purityEvent is 1>> <<set _rollover to -$NPCName[_i].corruption>> <<set $NPCName[_i].purity += (_rollover + 4)>> <<set $NPCName[_i].corruption = 0>> <<set $purityRollover to 1>> <<else>> <<set $NPCName[_i].corruption = 1>> <</if>> <</if>> <<else>> <<set $NPCName[_i].purity += _val>> <<if $NPCName[_i].purity lte 0>> <<if $corruptionEvent is 1>> <<set _rollover to -$NPCName[_i].purity>> <<set $NPCName[_i].corruption += (_rollover + 10)>> <<set $NPCName[_i].purity = 0>> <<set $corruptionRollover to 1>> <<else>> <<set $NPCName[_i].purity = 1>> <</if>> <</if>> <<if $NPCName[_i].purity gte 100 and ($NPCName[_i].virginity.vaginal isnot true or $NPCName[_i].virginity.penile isnot true)>> <<set $NPCName[_i].purity = 99>> <</if>> <<if $NPCName[_i].purity lte 50 and _val lt 0 and _lustincr isnot 1>> <<npcincr Sydney lust 1>> <</if>> <</if>> <<unset $purityEvent>> <<unset $corruptionEvent>> <<default>> <span class="red">NPCINCR error - Unknown variable _var</span> <br><br> <</switch>> <<relationshipclamp>> <</widget>> <<widget "npcset">> <!-- Sets selected NNPC variables using NNPC name--> <!-- Arguements passed are NNPC name, variable type, value --> <<set _nam to _args[0]>> <<set _var to _args[1]>> <<set _val to _args[2]>> <<set _i to $NPCNameList.indexOf(_nam)>> <<switch _var>> <<case love>> <<set $NPCName[_i].love to _val>> <<case dom>> <<set $NPCName[_i].dom to _val>> <<case trust>> <<set $NPCName[_i].trust to _val>> <<case lust>> <<set $NPCName[_i].lust to _val>> <<case rage>> <<set $NPCName[_i].rage to _val>> <<case state>> <<set $NPCName[_i].state to _val>> <<case init>> <<set $NPCName[_i].init to _val>> <<case trauma>> <<set $NPCName[_i].trauma to _val>> <<case purity>> <<set $NPCName[_i].purity to _val>> <<case corruption>> <<set $NPCName[_i].corruption to _val>> <<default>> <span class="red">NPCSET error - Unknown value _var</span> <br><br> <</switch>> <</widget>> <<widget "relationshiptext">> <!-- Special cases for Robin, Avery, Kylar, Whitney, Sydney, Alex, Wraith --> <<switch _npc>> <<case Robin>> 罗宾 <<if $robinromance is 1>> <<if $NPCName[_i].trauma gte 80>> <<if $NPCName[_i].lust gte 50>> <span class="red">迷失在对你的渴求中。</span> <<else>> <span class="red">离开了你便一无是处。</span> <</if>> <<elseif $NPCName[_i].dom gte 40>> <span class="lewd">深爱着你。</span> <<else>> <span class="lewd">深爱着你。</span> <</if>> <<elseif $NPCName[_i].trauma gte 80>> <span class="red">受到了巨大的打击。</span> <<elseif $NPCName[_i].trauma gte 40>> <span class="red">处在痛苦之中。</span> <<elseif $NPCName[_i].trauma gte 10>> <span class="purple">处于忧虑中。</span> <<elseif $NPCName[_i].dom gte 80>> <span class="teal">对你有保护欲。</span> <<elseif $NPCName[_i].dom gte 20>> <span class="teal">把你当作最好的朋友。</span> <<else>> <span class="teal">敬仰着你。</span> <</if>> <<case Avery>> 艾弗里 <<if $NPCName[_i].state is "dismissed">> <span class="red">已经移情别恋。</span> <<elseif $NPCName[_i].rage gte 96>> <span class="red">已经放弃了你。</span> <<elseif $NPCName[_i].love gte 60>> <<if $NPCName[_i].rage gte 60>> <span class="pink">被你激怒了。</span> <<elseif $NPCName[_i].rage gte 20>> <span class="blue">想把你束缚在身边。</span> <<else>> <span class="green">视你为珍宝。</span> <</if>> <<elseif $NPCName[_i].love gte 20>> <<if $NPCName[_i].rage gte 60>> <span class="pink">对你感到恼怒。</span> <<elseif $NPCName[_i].rage gte 20>> <span class="purple">视你为私有财产。</span> <<else>> <span class="teal">觉得你很可爱。</span> <</if>> <<else>> <<if $NPCName[_i].rage gte 60>> <span class="pink">认为你过于傲慢。</span> <<elseif $NPCName[_i].rage gte 20>> <span class="blue">认为你是个小鬼。</span> <<else>> 对你没什么看法。 <</if>> <</if>> <<case Kylar>> 凯拉尔 <<if $NPCName[_i].state is "prison" and $location isnot "prison">> <span class="red">锒铛入狱。</span> <<elseif $NPCName[_i].love gte 90>> <<if $NPCName[_i].rage gte 90>> <span class="red">因嫉妒歇斯底里。</span> <<elseif $NPCName[_i].rage gte 60>> <span class="pink">痴迷于你。</span> <<elseif $NPCName[_i].rage gte 30>> <span class="blue">痴迷于你。</span> <<else>> <span class="green">痴迷于你。</span> <</if>> <<elseif $NPCName[_i].love gte 60>> <<if $NPCName[_i].rage gte 90>> <span class="red">因嫉妒歇斯底里。</span> <<elseif $NPCName[_i].rage gte 60>> <span class="pink">为你着迷。</span> <<elseif $NPCName[_i].rage gte 30>> <span class="purple">为你着迷。</span> <<else>> <span class="teal">为你着迷。</span> <</if>> <<elseif $NPCName[_i].love gte 30>> <<if $NPCName[_i].rage gte 90>> <span class="red">因嫉妒歇斯底里。</span> <<elseif $NPCName[_i].rage gte 60>> <span class="pink">迷恋着你。</span> <<elseif $NPCName[_i].rage gte 30>> <span class="purple">迷恋着你。</span> <<else>> <span class="lblue">迷恋着你。</span> <</if>> <<else>> <<if $NPCName[_i].rage gte 90>> <span class="red">因嫉妒歇斯底里。</span> <<elseif $NPCName[_i].rage gte 60>> <span class="pink">对你念念不忘。</span> <<elseif $NPCName[_i].rage gte 30>> <span class="purple">对你念念不忘。</span> <<else>> <span class="blue">对你念念不忘。</span> <</if>> <</if>> <<case Whitney>> 惠特尼 <<if $NPCName[_i].state is "dungeon">> <span class="red">消失了。</span> <<elseif $whitneyRescueStatus isnot undefined>> <<if $whitneyRescueStatus is "humiliated" and !$whitneyRescueTimer>> <span class="red">心理很脆弱。</span> <<elseif $whitneyRescueStatus is "humiliated">> <span class="red">感到羞辱。</span> <<elseif $whitneyRescueStatus is "shaken">> <span class="pink">非常焦虑。</span> <<elseif $whitneyRescueStatus is "grateful">> <span class="green">非常感激。</span> <</if>> <<elseif $NPCName[_i].love gte 20>> <<if $NPCName[_i].lust gte 60>> <span class="lewd">想找点乐子。</span> <<else>> <<if $NPCName[_i].dom gte 20>> <span class="lewd">掌控着你。</span> <<elseif $NPCName[_i].dom lte 8>> 认为你是<span class="green"><<nnpc_his "Whitney">>的<<if $player.gender_appearance is "m">>男朋友<<else>>女朋友<</if>>。</span> <<else>> <span class="lewd">认为你是<<nnpc_his "Whitney">>的宠物。</span> <</if>> <</if>> <<elseif $NPCName[_i].love lte 5>> <<if $NPCName[_i].lust gte 60>> <<if $NPCName[_i].dom gte 18>> <span class="pink">想让你跪地祈求。</span> <<else>> <span class="pink">希望听到你的乞求。</span> <</if>> <<else>> <<if $NPCName[_i].dom gte 20>> 认为你<span class="red">十分可悲。</span> <<elseif $NPCName[_i].dom lte 7>> <<if $NPCName[_i].dom lte 2 and $NPCName[_i].love lte 2>> <span class="red">与你敌对。</span> <<else>> 认为你<span class="red">正在威胁<<nnpc_his "Whitney">>的地位。</span> <</if>> <<else>> 认为你<span class="red">是个怪胎。</span> <</if>> <</if>> <<else>> <<if $NPCName[_i].dom gte 20>> 认为你<span class="teal">喜欢挑衅。</span> <<elseif $NPCName[_i].dom lte 8>> 觉得你<span class="purple">很烦人。</span> <<else>> 认为你<span class="pink">很适合被欺凌。</span> <</if>> <</if>> <<case Sydney>> 悉尼 <<if $sydneyromance is 1>> <<if $NPCName[_i].purity gt 80>> <<if $NPCName[_i].lust gte 60>> <span class="lewd">无法思考除了你之外的任何事情。</span> <<else>> <span class="lewd">爱你无以言表。</span> <</if>> <<elseif $NPCName[_i].purity gte 40>> <<if $NPCName[_i].lust gte 30>> <span class="lewd">渴望着你的抚摸。</span> <<else>> <span class="lewd">感受到了与你的羁绊。</span> <</if>> <<elseif $NPCName[_i].corruption gte 40>> <<if $NPCName[_i].lust gte 20>> <span class="lewd">想要被你<<if $NPCName[_i].virginity.vaginal is true and $NPCName[_i].virginity.penile is true>>玷污<<else>>狠狠地蹂躏<</if>>。</span> <<else>> <span class="lewd">爱你无以言表。</span> <</if>> <<elseif $NPCName[_i].corruption gte 10>> <<if $NPCName[_i].lust gte 10>> <span class="lewd">渴求着你的触摸。</span> <<else>> <span class="lewd">全身心都被你俘获。</span> <</if>> <<else>> <span class="lewd">深爱着你。</span> <</if>> <<elseif $NPCName[_i].love gte 60>> <<if $NPCName[_i].purity gte 50>> <<if $purity lte 500 or $demon gte 6>> <span class="blue">想要救赎你。</span> <<elseif $temple_rank is "monk" or $temple_rank is "priest" or $angel gte 6>> <span class="green">视你为模范。</span> <<elseif $temple_rank is "initiate">> <span class="green">认为你是天才。</span> <<else>> <span class="green">非常喜欢你。</span> <</if>> <<elseif $NPCName[_i].corruption gte 10>> <span class="lewd">被你腐化了。</span> <<else>> <span class="purple">犹豫不决。</span> <</if>> <<elseif $NPCName[_i].love gte 30>> <<if $NPCName[_i].purity gte 50>> <<if $purity lte 500 or $demon gte 6>> 认为你是<span class="blue">迷途羔羊。</span> <<elseif $temple_rank is "monk" or $temple_rank is "priest" or $angel gte 6>> <span class="teal">敬仰着你。</span> <<elseif $temple_rank is "initiate">> <span class="teal">认为同你平起平坐。</span> <<else>> <span class="teal">享受着你的陪伴。</span> <</if>> <<elseif $NPCName[_i].corruption gte 10>> <span class="pink">想要更多的了解你。</span> <<else>> <span class="purple">感到很矛盾。</span> <</if>> <<elseif $NPCName[_i].love gte 10>> <<if $sydneySeen and $sydneySeen.includes("initiate")>> <<if $purity lte 500 or $demon gte 6>> <span class="pink">认为你迷失了方向。</span> <<else>> <span class="lblue">很欣赏你。</span> <</if>> <<else>> <span class="lblue">对你很感兴趣。</span> <</if>> <<else>> <<if $sydneySeen and $sydneySeen.includes("initiate")>> <<if $purity lte 500 or $demon gte 6>> <span class="red">认为你是异端。</span> <<else>> <span class="blue">乐于认识一位新的信徒。</span> <</if>> <<else>> 对你没什么看法。 <</if>> <</if>> <<case Alex>> 艾利克斯 <<if $alex_countdown is undefined and $farm_stage gte 7>> <<if $NPCName[_i].lust gte 60>> <span class="lewd">想和你做爱到太阳<<if Time.dayState is "night">>升起<<else>>落山<</if>>。</span> <<elseif $NPCName[_i].dom gte 30>> <span class="lewd">掌控着局面。</span> <<elseif $NPCName[_i].dom lte -30>> <span class="lewd">依赖着你。</span> <<else>> <span class="lewd">视你为最棒的搭档。</span> <</if>> <<elseif $farm_stage gte 6>> <<if $NPCName[_i].dom gte 30>> <span class="pink">主导着局面。</span> <<elseif $NPCName[_i].dom lte -30>> <span class="teal">信赖着你。</span> <<else>> <span class="blue">感激不尽。</span> <</if>> <<elseif $farm_stage gte 5>> <<if $NPCName[_i].dom gte 10>> <span class="blue">尊重着你。</span> <<elseif $NPCName[_i].dom lte -10>> <span class="blue">佩服你。</span> <<else>> <span class="blue">十分感谢你。</span> <</if>> <<elseif $farm_stage gte 4>> <<if $NPCName[_i].dom gte 10>> <span class="green">认为你十分负责。</span> <<elseif $NPCName[_i].dom lte -10>> <span class="green">认为你非常能干。</span> <<else>> <span class="green">享受着你的陪伴。</span> <</if>> <<elseif $NPCName[_i].love gte 10>> <span class="green">很高兴有人能帮忙。</span> <<elseif $NPCName[_i].love lte -10>> <<if $NPCName[_i].lust gte 10>> <span class="purple">认为你是个变态。</span> <<elseif $NPCName[_i].dom gte 10>> <span class="red">想要换一个帮手。</span> <<else>> <span class="red">认为你是个累赘。</span> <</if>> <<else>> 对你没什么看法。 <</if>> <<case "Ivory Wraith">> <<if $wraith>> <<if $wraith.hunt and !$wraith.type>> 幽灵 <<if $wraith.state is "haunt">> <span class="red">正在对你进行猛烈的追捕。</span> <<else>> <span class="blue">正在跟踪你。</span> <</if>> <<elseif _rngWraithLineChance is 1>> <<if !_rngWraithLine>> <<set _rngWraithLine to true>> <<silently>><<speechWraith "lines">><</silently>> <</if>> _line1 <<elseif $bus isnot "lake_ruin_prison" and !$wraith.type and isBloodmoon()>> 幽灵 <<if $wraith.state is "haunt">> <span class="red">正在寻找你。</span> <<else>> <span class="blue">正在窥视。</span> <</if>> <<else>> 幽灵 <<if $wraith.state is "haunt">> <<if $NPCName[_i].lust gte 18>> <span class="red">十分狂躁。</span> <<elseif $NPCName[_i].lust gte 14>> <span class="pink">被激怒了。</span> <<else>> <span class="purple">怀恨在心。</span> <</if>> <<elseif $wraith.state is "despair">> <<if $NPCName[_i].lust gte 18>> <span class="red">十分狂躁。</span> <<elseif $NPCName[_i].lust gte 14>> <span class="pink">正处于苦恼之中。</span> <<else>> <span class="purple">是忧郁的。</span> <</if>> <<else>> <<if $NPCName[_i].lust gte 15>> <span class="purple">痴迷于你。</span> <<elseif $NPCName[_i].lust gte 6>> <span class="purple">对你很感兴趣。</span> <<else>> <span class="blue">对你感兴趣。</span> <</if>> <</if>> <</if>> <</if>> <<case "Great Hawk">> 巨鹰 <<if $syndromebird is 1>> <<if $NPCName[_i].love gte $npclovehigh>> <<if $NPCName[_i].dom gte $npcdomhigh>> 已经<span class="lewd">称你作为<<nnpc_his "Great Hawk">>的<<wife>>。</span> <<elseif $NPCName[_i].dom lte $npcdomlow>> <span class="lewd">认为你是个好<<wife>>。</span> <<else>> <span class="lewd">认为你是<<nnpc_his "Great Hawk">>的<<wife>>。</span> <</if>> <<elseif $NPCName[_i].love lte $npclovelow>> <<if $NPCName[_i].dom gte $npcdomhigh>> <span class="red">希望你回应<<nnpc_his "Great Hawk">>的爱意。</span> <<elseif $NPCName[_i].dom lte $npcdomlow>> <span class="red">渴望得到你的爱。</span> <<else>> <span class="red">心烦意乱。</span> <</if>> <<else>> <<if $NPCName[_i].dom gte $npcdomhigh>> <span class="teal">想要你作为伴侣。</span> <<elseif $NPCName[_i].dom lte $npcdomlow>> <span class="teal">沉迷于你。</span> <<else>> 很孤独。 <</if>> <</if>> <<else>> <span class="red">想让你永远留在身边</span> <</if>> <<case "Black Wolf">> 黑狼 <<if $syndromewolves is 1>> <<if $NPCName[_i].love gte $npclovehigh>> <<if $wolfpackferocity gt $wolfpackharmony>> <span class="lewd"><<print $blackwolfmonster gte 1 ? "为" : "为">>你是<<nnpc_his "Black Wolf">>的伴侣而骄傲。</span> <<elseif $wolfpackharmony gt $wolfpackferocity>> <span class="lewd"><<print $blackwolfmonster gte 1 ? "正" : "正">>很高兴你作为<<nnpc_his "Black Wolf">>的伴侣。</span> <<else>> <span class="lewd">认为你是<<nnpc_his "Black Wolf">>的伴侣。</span> <</if>> <<elseif $NPCName[_i].love lte $npclovelow>> <<if $wolfpackferocity gt $wolfpackharmony>> <span class="red">想让你脱离族群。</span> <<elseif $wolfpackharmony gt $wolfpackferocity>> <span class="red">对你心存戒备。</span> <<else>> <span class="red">认为你是个可怕的同伴。</span> <</if>> <<else>> <<if $wolfpackferocity gt $wolfpackharmony>> <span class="pink">认为你是个有力的同伴。</span> <<elseif $wolfpackharmony gt $wolfpackferocity>> <span class="teal">认为你是个值得信赖的同伴。</span> <<else>> <span class="teal">尊重你的地位。</span> <</if>> <</if>> <<else>> <<if $NPCName[_i].love gte $npclovehigh>> <<if $wolfpackferocity gt $wolfpackharmony>> 认为你是一个<span class="green">强大的</span>同伴。 <<elseif $wolfpackharmony gt $wolfpackferocity>> 认为你是一个<span class="green">有价值的</span>同伴。 <<else>> 认为你是一个<span class="green">好</span>同伴。 <</if>> <<elseif $NPCName[_i].love lte $npclovelow>> <<if $wolfpackferocity gt $wolfpackharmony>> 认为你是一个<span class="red">柔弱的</span>同伴。 <<elseif $wolfpackharmony gt $wolfpackferocity>> 认为你是一个<span class="red">没用的</span>同伴。 <<else>> 认为你是一个<span class="red">可怜的</span>同伴。 <</if>> <<else>> <<if $wolfpackferocity gt $wolfpackharmony>> <span class="pink">想与你一决高下。</span> <<elseif $wolfpackharmony gt $wolfpackferocity>> <span class="teal">希望与你共度更多时光。</span> <<else>> 对你没什么看法。 <</if>> <</if>> <</if>> <!-- Default cases for all other NNPCs --> <<default>> <<print _npc.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<if $NPCName[_i].love gte $npclovehigh>> <<if $NPCName[_i].dom gte $npcdomhigh>> 认为你<span class="green">可爱十足。</span> <<elseif $NPCName[_i].dom lte $npcdomlow>> 认为你<span class="green">鼓舞人心。</span> <<else>> 认为你<span class="green">令人愉悦。</span> <</if>> <<elseif $NPCName[_i].love lte $npclovelow>> <<if $NPCName[_i].dom gte $npcdomhigh>> 认为你<span class="red">十分可悲。</span> <<elseif $NPCName[_i].dom lte $npcdomlow>> 认为你<span class="red">使人恼火。</span> <<else>> 认为你<span class="red">非常讨厌。</span> <</if>> <<else>> <<if $NPCName[_i].dom gte $npcdomhigh>> 认为你<span class="pink">很可爱。</span> <<elseif $NPCName[_i].dom lte $npcdomlow>> <span class="teal">敬仰着你。</span> <<else>> 对你没什么看法。 <</if>> <</if>> <</switch>> <</widget>> <<widget "push_nnpc_genderknown">> <!-- Can be used in any situation to let all active named NPCs known the player's gender --> <!-- Use _args[0] to ignore clothing --> <!-- Won't ignore the chastity belt's "hidden" property (for now) --> <<if _args[0] or $exposed gte 2>> <<if !playerChastity("hidden")>> <<run $npc.forEach(npc => $genderknown.pushUnique(npc))>> <</if>> <</if>> <</widget>> /* <<widget "NPCStatusCheck">> [OBSOLETE; use statusCheck(name)] <!-- When NPCs are updated and made compatible with statusCheck-style widgets, add them to here. Make a new if statement, NOT an elseif --> <!-- Usage: call a SINGLE argument with every relevant NPC. <<NPCStatusCheck("Kylar Sydney")>> will call <<kylarStatusCheck>> and <<sydneyStatusCheck>> --> [DOES NOT WORK WITH statusCheck(name)] <<if _args[0].includes("Robin")>> <<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>> <<if _robin.init is 1>> <<robinStatusCheck>> <</if>> <</if>> <<if _args[0].includes("Kylar")>> <<set _kylar to $NPCName[$NPCNameList.indexOf("Kylar")]>> <<if _kylar.init is 1>> <<kylarStatusCheck>> <</if>> <</if>> <<if _args[0].includes("Sydney")>> <<set _sydney to $NPCName[$NPCNameList.indexOf("Sydney")]>> <<if _sydney.init is 1>> <<sydneyStatusCheck>> <</if>> <</if>> <</widget>> */
<<widget "underworld_nickname">><<silently>> <<if $fame.sex gte 400>> <<if $fame.prostitution gte 400>> <<if $fame.rape gte 400>> <<if $fame.bestiality gte 400>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<if $player.gender_appearance is "m">> <<set _text_output to "我们的男孩">> <<else>> <<set _text_output to "我们的女孩">> <</if>> <<else>> <<if $player.gender_appearance is "m">> <<set _text_output to "传说中的那位男孩">> <<else>> <<set _text_output to "传说中的那位女孩">> <</if>> <</if>> <<else>> <<if $fame.pimp gte 400>> <<set _text_output to "玩物">> <<else>> <<set _text_output to "肉便器">> <</if>> <</if>> <<else>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<set _text_output to "悍勇婊子">> <<else>> <<set _text_output to "淫荡悍妇">> <</if>> <<else>> <<if $fame.pimp gte 400>> <<set _text_output to "究极骚货">> <<else>> <<set _text_output to "超级骚货">> <</if>> <</if>> <</if>> <<else>> <<if $fame.bestiality gte 400>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<set _text_output to "挤奶工">> <<else>> <<set _text_output to "奶罐子">> <</if>> <<else>> <<if $fame.pimp gte 400>> <<set _text_output to "透明人">> <<else>> <<set _text_output to "小不点儿">> <</if>> <</if>> <<else>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<set _text_output to "棘手的娼妓">> <<else>> <<set _text_output to "麻烦的娼妓">> <</if>> <<else>> <<if $fame.pimp gte 400>> <<set _text_output to "老虎机赌徒">> <<else>> <<set _text_output to "监狱囚犯">> <</if>> <</if>> <</if>> <</if>> <<else>> <<if $fame.rape gte 400>> <<if $fame.bestiality gte 400>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<set _text_output to "凶猛兽交狂">> <<else>> <<set _text_output to "野兽收割者">> <</if>> <<else>> <<if $fame.pimp gte 400>> <<set _text_output to "母狗娼妓">> <<else>> <<set _text_output to "和动物做爱的烂婊子">> <</if>> <</if>> <<else>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<set _text_output to "带刺的便器">> <<else>> <<set _text_output to "难搞的婊子">> <</if>> <<else>> <<if $fame.pimp gte 400>> <<set _text_output to "免费肉便器">> <<else>> <<set _text_output to "免费的荡妇">> <</if>> <</if>> <</if>> <<else>> <<if $fame.bestiality gte 400>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<set _text_output to "动物无情榨汁狂">> <<else>> <<set _text_output to "兽交爱好者">> <</if>> <<else>> <<if $fame.pimp gte 400>> <<set _text_output to "动物专用挤奶工">> <<else>> <<set _text_output to "动物性爱成瘾者">> <</if>> <</if>> <<else>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<if $player.gender_appearance is "m">> <<set _text_output to "皮条客">> <<else>> <<set _text_output to "老鸨">> <</if>> <<else>> <<set _text_output to "性爱战斗狂">> <</if>> <<else>> <<if $fame.pimp gte 400>> <<if $player.gender_appearance is "m">> <<set _text_output to "浪荡的父亲">> <<else>> <<set _text_output to "淫荡的母亲">> <</if>> <<else>> <<set _text_output to "骚货">> <</if>> <</if>> <</if>> <</if>> <</if>> <<else>> <<if $fame.prostitution gte 400>> <<if $fame.rape gte 400>> <<if $fame.bestiality gte 400>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<if $player.gender_appearance is "m">> <<set _text_output to "猎犬之父">> <<else>> <<set _text_output to "猎犬之母">> <</if>> <<else>> <<set _text_output to "猎犬">> <</if>> <<else>> <<if $fame.pimp gte 400>> <<set _text_output to "狗狗一号">> <<else>> <<set _text_output to "狗崽子">> <</if>> <</if>> <<else>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<set _text_output to "反抗者">> <<else>> <<set _text_output to "反抗的卖淫者">> <</if>> <<else>> <<if $fame.pimp gte 400>> <<set _text_output to "性爱乞讨者">> <<else>> <<set _text_output to "性爱乞丐">> <</if>> <</if>> <</if>> <<else>> <<if $fame.bestiality gte 400>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<set _text_output to "尖牙">> <<else>> <<set _text_output to "爪子">> <</if>> <<else>> <<if $fame.pimp gte 400>> <<set _text_output to "猎狗">> <<else>> <<set _text_output to "小狗狗">> <</if>> <</if>> <<else>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<set _text_output to "细高跟鞋">> <<else>> <<set _text_output to "刀">> <</if>> <<else>> <<if $fame.pimp gte 400>> <<if $player.gender_appearance is "m">> <<set _text_output to "老鸨">> <<else>> <<set _text_output to "老鸨">> <</if>> <<else>> <<set _text_output to "财迷">> <</if>> <</if>> <</if>> <</if>> <<else>> <<if $fame.rape gte 400>> <<if $fame.bestiality gte 400>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<set _text_output to "美味可口">> <<else>> <<set _text_output to "兔子">> <</if>> <<else>> <<if $fame.pimp gte 400>> <<set _text_output to "可爱小猫咪">> <<else>> <<set _text_output to "婊子">> <</if>> <</if>> <<else>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<set _text_output to "硬骨头">> <<else>> <<if $player.gender_appearance is "m">> <<set _text_output to "会扎人的肉棒">> <<else>> <<set _text_output to "会咬人的肉穴">> <</if>> <</if>> <<else>> <<if $fame.pimp gte 400>> <<set _text_output to "免费试用品">> <<else>> <<set _text_output to "强奸诱饵">> <</if>> <</if>> <</if>> <<else>> <<if $fame.bestiality gte 400>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<if $player.gender_appearance is "m">> <<set _text_output to "野兽之父">> <<else>> <<set _text_output to "野兽之母">> <</if>> <<else>> <<set _text_output to "一只独狼">> <</if>> <<else>> <<if $fame.pimp gte 400>> <<set _text_output to "牧场主">> <<else>> <<set _text_output to "兽交者">> <</if>> <</if>> <<else>> <<if $fame.scrap gte 400>> <<if $fame.pimp gte 400>> <<set _text_output to "一只老鼠">> <<else>> <<set _text_output to "刺头">> <</if>> <<else>> <<if $fame.pimp gte 400>> <<if $player.gender_appearance is "m">> <<set _text_output to "普通的父亲">> <<else>> <<set _text_output to "普通的母亲">> <</if>> <<else>> <<set _text_output to "肥羊">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if _args[0] is "cap">><<capitalise>><</if>> <</silently>><<print _text_output>><</widget>> <<widget "overworld_nickname">><<silently>> <<if $fame.exhibitionism gte 400>> <<if $fame.good gte 400>> <<if $fame.business gte 400>> <<if $fame.social gte 400>> <<set _text_output to "传说中那位孤儿">> <<elseif $fame.model gte 400>> <<set _text_output to "功成名就的裸模">> <<else>> <<set _text_output to "心如真金的家伙">> <</if>> <<else>> <<if $fame.social gte 400>> <<if $fame.model gte 400>> <<set _text_output to "有怪癖的社交牛逼症患者">> <<else>> <<set _text_output to "有点怪癖的成功商人">> <</if>> <<else>> <<if $fame.model gte 400>> <<set _text_output to "维纳斯女神">> <<else>> <<set _text_output to "心善的暴露狂">> <</if>> <</if>> <</if>> <<else>> <<if $fame.business gte 400>> <<if $fame.social gte 400>> <<if $fame.model gte 400>> <<set _text_output to "商业名媛">> <<else>> <<set _text_output to "交际花">> <</if>> <<else>> <<if $fame.model gte 400>> <<set _text_output to "大人物">> <<else>> <<if $player.gender_appearance is "m">> <<set _text_output to "可疑的商店男孩">> <<else>> <<set _text_output to "可疑的商店女孩">> <</if>> <</if>> <</if>> <<else>> <<if $fame.social gte 400>> <<if $fame.model gte 400>> <<if $player.gender_appearance is "m">> <<set _text_output to "明星">> <<else>> <<set _text_output to "新秀">> <</if>> <<else>> <<if $player.gender_appearance is "m">> <<set _text_output to "酷男孩">> <<else>> <<set _text_output to "酷女孩">> <</if>> <</if>> <<else>> <<if $fame.model gte 400>> <<if $player.gender_appearance is "m">> <<set _text_output to "受欢迎的男孩">> <<else>> <<set _text_output to "受欢迎的女孩">> <</if>> <<else>> <<if $player.gender_appearance is "m">> <<set _text_output to "下流男孩">> <<else>> <<set _text_output to "下流女孩">> <</if>> <</if>> <</if>> <</if>> <</if>> <<else>> <<if $fame.good gte 400>> <<if $fame.business gte 400>> <<if $fame.social gte 400>> <<if $fame.model gte 400>> <<set _text_output to "偶像">> <<else>> <<set _text_output to "花商大亨">> <</if>> <<else>> <<if $fame.model gte 400>> <<set _text_output to "吉祥物">> <<else>> <<set _text_output to "慈善家">> <</if>> <</if>> <<else>> <<if $fame.social gte 400>> <<if $fame.model gte 400>> <<set _text_output to "知名模特">> <<else>> <<set _text_output to "社交达人">> <</if>> <<else>> <<if $fame.model gte 400>> <<set _text_output to "女神">> <<else>> <<set _text_output to "天使">> <</if>> <</if>> <</if>> <<else>> <<if $fame.business gte 400>> <<if $fame.social gte 400>> <<if $fame.model gte 400>> <<set _text_output to "社会模范">> <<else>> <<set _text_output to "上流人士">> <</if>> <<else>> <<if $fame.model gte 400>> <<set _text_output to "网红富豪">> <<else>> <<if $player.gender_appearance is "m">> <<set _text_output to "商店男孩">> <<else>> <<set _text_output to "商店女孩">> <</if>> <</if>> <</if>> <<else>> <<if $fame.social gte 400>> <<if $fame.model gte 400>> <<set _text_output to "时尚之星">> <<else>> <<set _text_output to "壁花">> <</if>> <<else>> <<if $fame.model gte 400>> <<if $player.gender_appearance is "m">> <<set _text_output to "魅力少年">> <<else>> <<set _text_output to "魅力女孩">> <</if>> <<else>> <<if $player.gender_appearance is "m">> <<set _text_output to "某个孤儿男孩">> <<else>> <<set _text_output to "某个孤儿女孩">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if _args[0] is "cap">><<capitalise>><</if>> <</silently>><<print _text_output>><</widget>> <<widget "pcpetname">><<silently>> <<if _args[0]>> <<set $_npc to _args[0]>> <<elseif $npc.length gte 1>> <<set $_npc to $npc[0]>> <</if>> <<set $_mod to _args[1]>> <<if $wraith.mimic is $_npc>> <<set $_wraith to true>> <</if>> <<set _names to []>> <<set _gender to $player.gender_appearance>> <<switch $_npc>> <<case "Avery" "avery">> /* note: female terms for male pc are intentional */ <<set _names.push(_gender is "m" ? "男孩" : "女孩")>> <<set _love to $NPCName[$NPCNameList.indexOf("Avery")].love>> <<set _rage to $NPCName[$NPCNameList.indexOf("Avery")].rage>> <<if _love + _rage gte 25>> /* generic */ <<if _love gte 30>> <<set _names.push("美人儿", "小太阳")>> <<if _love gte 60>> <<set _names.push("小公主")>> <<if _gender is "m">><<set _names.push("小王子")>><</if>> <</if>> <</if>> <<if _rage gte 30>> <<set _names.push("小鬼头")>> <<if _rage gte 60>> <<set _names.push("贱货")>> <<if _gender is "m">><<set _names.push("混球")>><</if>> <</if>> <</if>> /* tf */ <<if ($cat gte 6) and ($transformationParts.cat.ears isnot "hidden") and ($transformationParts.cat.tail isnot "hidden")>> <<set _names.push("小猫", "小猫咪")>> <</if>> <<if ($wolfgirl gte 6) and ($transformationParts.wolf.ears isnot "hidden") and ($transformationParts.wolf.tail isnot "hidden")>> <<set _names.push("小狗狗", "狗狗")>> <</if>> <<if ($cow gte 6) and ($transformationParts.cow.ears isnot "hidden") and ($transformationParts.cow.tail isnot "hidden") and ($transformationParts.cow.horns isnot "hidden")>> <<set _names.push(_gender is "m"? "小公牛" : "小母牛")>> <</if>> <<if ($harpy gte 6) and ($transformationParts.bird.wings isnot "hidden") and ($transformationParts.bird.tail isnot "hidden") and ($transformationParts.bird.plumage isnot "hidden")>> <<set _names.push("小小鸟", "小天鹅")>> <</if>> <<if ($fox gte 6) and ($transformationParts.fox.ears isnot "hidden") and ($transformationParts.fox.tail isnot "hidden")>> <<set _names.push(_gender is "m" ? "小狐崽" : "小狐狸")>> <</if>> <<if ($angel gte 6) and ($transformationParts.angel.wings isnot "hidden") and ($transformationParts.angel.halo isnot "hidden")>> <<set _names.push("小天使", "丘比特")>> <</if>> <<if ($demon gte 6) and ($transformationParts.demon.wings isnot "hidden") and ($transformationParts.demon.tail isnot "hidden") and ($transformationParts.demon.horns isnot "hidden")>> <<set _names.push("小恶魔", "小魅魔")>> <<if _gender is "m">><<set _names.push("勾人精")>><</if>> <</if>> /* attitude */ <<if random(0, 100) lt 40>> <<if $submissive gte 1150>> <<set _names.push("小宠物")>> <<if $submissive gte 1500>> <<set _names.push("小玩意")>> <<if $submissive gte 1900>> <<set _names.push("奴隶")>> <</if>> <</if>> <</if>> <</if>> /* fame */ <<if random(0, 100) lt 20>> <<if $fame.exhibitionism gte 400>> <<set _names.push("小张扬")>> <<if $fame.exhibitionism gte 600>> <<set _names.push("显摆鬼")>> <</if>> <</if>> <<if $fame.sex gte 400>> <<set _names.push("交际花")>> <<if $fame.sex gte 600>> <<set _names.push("婊子")>> <</if>> <</if>> <<if $fame.prostitution gte 400>> <<set _names.push("骚货")>> <<if $fame.prostitution gte 600>> <<set _names.push("贱人")>> <</if>> <</if>> <<if $fame.rape gte 400>> <<set _names.push("性爱玩偶")>> <<if $fame.rape gte 600>> <<set _names.push("性玩具")>> <</if>> <</if>> <</if>> /* mimic */ <<if $_wraith>> <<set _names.push("小偷","盗墓贼")>> <</if>> <</if>> /* pick and decorate */ <<set _text_output to _names.pluck()>> <<if _love gte 30 and random(0, 100) lt _love - 30 and !["boy","girl"].includes(_text_output)>> <<set _text_output to "" + _text_output>> <</if>> <<if _rage gte 50 and random(0, 100) lt _rage - 30>> <<set _text_output to "折磨人的" + _text_output>> <</if>> <<if _love gte 60 and random(0, 100) lt _love - 30>> <<set _text_output to "我的 " + _text_output>> <</if>> <<case "wraith" "Wraith" "Ivory Wraith">> <<set _pre to [""]>> /* generic */ <<set _names.push( "化身", "倒影", "生者" )>> <<if playerIsPregnant()>> <<set _names.push("孕母")>> <</if>> <<if $location is "lake" or $location is "forest">> <<set _names.push("闯入者")>> <</if>> /* angry or calm */ <<if $wraith.state is "haunt" and $_mod isnot "nice" or $_mod is "angry">> <<set _names.push( "盗墓贼","盗墓贼","盗墓贼","盗墓贼","盗墓贼","盗墓贼", "小偷","小偷","小偷","小偷", "秃鹫","秃鹫", "被抛弃的人", "幼枝", "嫩枝" )>> <<if playerIsPregnant()>> <<set _names.push("苗床")>> <</if>> <<set _pre.push( "可怜的 ", "可恶的", "残忍的" )>> <<else>> <<if $wraith.state is "despair">> <<set _names.push("同谋")>> <</if>> <<set _names.push( "走在煤炭上的人", "承诺", "液滴", "故人", "珍珠" )>> <</if>> /* offspring */ <<if ["dead","sold"].includes($wraith.offspring)>> <<set _names.push( "背誓者", "背叛者", "蛇" )>> <</if>> /* tfs */ <<if $angel gte 6>> <<set _names.push( "信使", "狱卒" )>> <<set _pre.push("百灵鸟")>> <</if>> <<if $fallen_angel gte 2>> <<set _names.push( "无翼的", "碎片" )>> <<set _pre.push("罪人")>> <</if>> <<if $demon gte 6>> <<set _names.push( "恶棍", "小鬼" )>> <</if>> /* pick and decorate */ <<set _text_output to _names.pluck()>> <<if random(1,100) lte 15>> <<set _text_output to _pre.pluck() + _text_output>> <</if>> <<default>> <<girl>> <</switch>> <</silently>><<print _text_output>><</widget>> <<widget "pcPetname">><<silently>> <<pcpetname _args[0]>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "foxnickname">><<silently>> <<if $fox gte 6>> <<set _text_output to "小狐狸">> <<elseif $cat gte 6>> <<set _text_output to "小猫咪">> <<elseif $wolf gte 6>> <<set _text_output to "小狼崽">> <<else>> <<set _text_output to "肥羊">> <</if>> <</silently>><<print _text_output>><</widget>>
<<widget "orgasm">> <<orgasmstat>><<orgasmcount 1>><<set $orgasmdown to 3>> <<if $combat is 1>> <<set $speechcum to 1>><<set $speechorgasmcount += 1>> <</if>> <<tinyPenisDryOrgasmChance>> <<if $earSlime.growth gte 100 and $earSlime.defyCooldown gte Math.clamp(30 - Math.floor($earSlime.growth / 9), 2, 20) and !$possessed and $ruinedorgasmdisable is "f">> <span class="red">你几乎被快感所征服,但还没来得及就结束了。</span><<pain 10>><<stress 10>><<gpain>><<gstress>> <<set _deniedOrgasm to true>> <<set $ruinedOrgasmStat++>> <<if $masturbating>> <<set $masturbationRuinedOrgasm++>> <</if>> <<elseif $player.penisExist>> <<if $earSlime.focus is "pregnancy" and $earSlime.growth gte 100>> <<set _cumDesc to "稀薄精液">> <<elseif $earSlime.focus is "impregnation" and $earSlime.growth gte 100>> <<set _cumDesc to "浓郁精液">> <<else>> <<set _cumDesc to "精液">> <</if>> <<if $femaleclimax is 1>> <span class="pink">你被快感征服,像女孩一样高潮了。</span> <<semenvolume `$player.penissize is -2 ? -5 : -1`>> <<elseif $semen_volume is 0 or $semen_amount lt 0.1>> <span class="pink">你被快感和高潮所征服,但没有任何东西流出来。</span> <<set $femaleclimax to 1>> <<semenvolume -1>> <<else>> <<set $parasitePenis to $player.gender is "f" and $parasite.clit.name is "parasite" ? "被寄生的" : "">> <<if !playerHasStrapon()>> <<bodyliquid "penis" "semen">> <</if>> <<if wearingCondom("player")>> <<set _condom to $player.condom.state>> <</if>> <<if ($parasite.penis.name and $parasite.penis.name isnot "parasite") or $worn.genitals.name is "chastity parasite">> /* No need for you to know it breaks */ <<elseif _condom is "defective">> <span class="red">避孕套破了。</span> <<elseif _condom is "sabotaged">> <span class="red">避孕套的顶端破裂,露出了你<<print $parasitePenis>>的龟头。</span> <</if>> <<if $parasite.penis.name and $parasite.penis.name isnot "parasite">> <span class="pink">你被快感征服,射到了<<print $parasitePenis>>阴茎寄生虫上。</span> <<elseif $worn.genitals.name is "chastity parasite">> <span class="pink">你被快感征服,在贞操锁寄生虫上迎来了高潮。</span> <<elseif _condom is "normal" or _condom is "used">> <span class="pink">你被快感征服,射在了避孕套里。</span> <<set $player.condom.state to "used">> <<elseif playerHasStrapon()>> <span class="pink">你被快感征服,在你的假阳具的撞击下达到了高潮。</span> <<elseif $penisuse is "othervagina">> <<if $NPCList[$penistarget].vagina is "penis">> <<personselect $penistarget>> <<penileejacstat>> <span class="pink">你被快感征服,在<<his>>的子宫深处<<if _cumDesc isnot "精液">>射出了一股_cumDesc<<else>>射精<</if>>。</span> <<if $earSlime.event is "ejaculate into someones vagina">> <<set $earSlime.event to "">> <<set $_earslimeEjaculateTask to true>> <</if>> <<purity -1>><<internalejac>><<creampie "npc" "vagina">> <<if $earSlime.focus is "pregnancy" and $earSlime.growth gte 75>> <<set _orgasmSpermRng to 25>> <<elseif $earSlime.focus is "impregnation" and $earSlime.growth gte 75>> <<set _orgasmSpermRng to 200>> <<else>> <<set _orgasmSpermRng to 100>> <</if>> <<if $semen_amount lte ($semen_volume * (6 / 24))>> <<set _orgasmSpermRng to Math.floor(_orgasmSpermRng / 2)>> <</if>> <<if $abomination is 1>> /*ToDo: Pregnancy, figure out how the Wraith, plantpeople, etc will handle pregnancy.*/ <<elseif $npcrow.includes($penistarget)>> <<recordSperm `{target: $NPCList[$penistarget].fullDescription, spermOwner: "pc", spermType: "human", rngModifier: _orgasmSpermRng}`>> <<elseif $NPCList[$penistarget].pregnancy is 0 and $consensual is 1 and ["realistic", "fetish"].includes($pregnancytype)>> /* Pregnancy Count */ <<set $_count to Object.values($storedNPCs).reduce((prev, curr) => { if(curr.pregnancy) return prev + 1; return prev; },0)>> /* Pregnancy chance checks */ <<set $_impregnatedChance to 200 / (20 - $baseNpcPregnancyChance)>> <<if V.sexStats.pills.pills["fertility booster"].doseTaken gt 0>> <<set $_impregnatedChance to Math.ceil($_impregnatedChance * (1 + (V.sexStats.pills.pills["fertility booster"].doseTaken * 0.5)))>> <</if>> <<if V.sexStats.pills.pills["contraceptive"].doseTaken gt 0>> <<set $_impregnatedChance to Math.ceil($_impregnatedChance * 0.1)>> <</if>> <<set $_impregnatedChance to Math.floor($_impregnatedChance * (_orgasmSpermRng / 100))>> /*If random NPC is impregnated, compress NPC and fetus*/ <<if ($_impregnatedChance gte random(0,200) or _npcForceImpregnation) and $_count lte 10>> <<switch $NPCList[$penistarget].type>> <<case "human">><<set $_pregnancy to pregnancyGenerator.human(V.NPCList[$penistarget], "pc", true)>> <<case "wolf">><<set $_pregnancy to pregnancyGenerator.wolf(V.NPCList[$penistarget], "pc", true, "vagina", false)>> <<case "wolfgirl" "wolfboy">><<set $_pregnancy to pregnancyGenerator.wolf(V.NPCList[$penistarget], "pc", true, "vagina", true)>> <</switch>> <<if $_pregnancy and !(typeof $_pregnancy is "string" || $_pregnancy instanceof String)>> <<if random(0,2) is 0 or setup.pregnancy.randomAlwaysKeep.includes($location)>> <<compressNPC $penistarget "pregnancy">> <<set $storedNPCs[_lastCompressedName].pregnancy to $_pregnancy>> /* ToDo: Uncomment when compression when is ready */ /*<<run $storedNPCs[_lastCompressedName].pregnancy.fetus.forEach((child, index, array) => array[index] to childCompressor(child, false))>>*/ <</if>> <<if $pregnancytype is "fetish">><<set _npcIsNowPregnant to $NPCList[$penistarget].fullDescription>><</if>> <<set $NPCList[$penistarget].pregnancy to 1>> <</if>> <</if>> <</if>> <<elseif $NPCList[$penistarget].vagina is "penisimminent" or $NPCList[$penistarget].vagina is "penisentrance">> <<personselect $penistarget>> <span class="pink">你被快感征服,<<if _cumDesc isnot "精液">>将一股_cumDesc<</if>>射在了<<his>>的小穴上。</span> <</if>> <<elseif $penisuse is "otheranus">> <<for $_i = 0; $_i lt $enemynomax; $_i++>> <<if $NPCList[$_i].penis is "otheranus" or $NPCList[$_i].vagina is "otheranus">> <<personselect $_i>> <<penileejacstat>> <span class="pink">你被快感征服,<<if _cumDesc isnot "精液">>将一股_cumDesc<</if>>射入了<<his>>的肠道深处。</span> <<purity -1>><<internalejac>><<creampie "npc" "anus">> <<elseif $NPCList[$_i].penis is "otheranusimminent" or $NPCList[$_i].penis is "otheranusentrance" or $NPCList[$_i].vagina is "otheranusimminent" or $NPCList[$_i].vagina is "otheranusentrance">> <<personselect $_i>> <span class="pink">你被快感征服,<<if _cumDesc isnot "精液">>将一股_cumDesc<</if>>射在了<<his>>的屁股上。</span> <</if>> <</for>> <<elseif $penisuse is "othermouth">> <<for $_i = 0; $_i lt $enemynomax; $_i++>> <<if $NPCList[$_i].mouth is "penis">> <<personselect $_i>> <<penileejacstat>> <span class="pink">你被快感征服,<<if _cumDesc isnot "精液">>将一股_cumDesc<</if>>射到了<<his>>口中。</span> <<purity -1>><<internalejac>><<creampie "npc" "mouth">> <<elseif $NPCList[$_i].mouth is "penisimminent" or $NPCList[$_i].mouth is "penisentrance">> <<personselect $_i>> <span class="pink">你被快感征服,<<if _cumDesc isnot "精液">>将一股_cumDesc<</if>>射在了<<his>>脸上。</span> <</if>> <</for>> <<elseif $penisuse is "otherpenis">> <<for $_i = 0; $_i lt $enemyno; $_i++>> <<if $NPCList[$_i].penis is "penis">> <<personselect $_i>> <<penileejacstat>> <span class="pink">你被快感征服,<<if _cumDesc isnot "精液">>将一股_cumDesc<</if>>射到了<<his>>的肉棒上。</span> <<purity -1>><<internalejac>> <!-- <<creampie "npc" "penis">> --> <<elseif $NPCList[$_i].penis is "penisimminent" or $NPCList[$_i].penis is "penisentrance">> <<personselect $_i>> <span class="pink">你被快感征服,<<if _cumDesc isnot "精液">>将一股_cumDesc<</if>>射到了<<his>>的鸡巴和肚子上。</span> <</if>> <</for>> <<elseif $penisuse is "tentacle">> <<if $penisstate isnot "tentacleentrance" and $penisstate isnot "tentacleimminent">> <<penileejacstat>> <span class="pink">你被快感征服,任凭$tentaclePenis榨取着你的精液。</span> <<purity -1>><<internalejac>> <!-- <<creampie "npc" "tentacle">> --> <<else>> <span class="pink">你被快感征服,<<if _cumDesc isnot "精液">>将一股_cumDesc<</if>>射到了$tentaclePenis上。</span> <</if>> <<elseif $mouth is "mpenisentrance">> <span class="pink"> 你被快感征服,一股_cumDesc从你的<<print $parasitePenis>>射出,射到了你的 脸<<if $rng gte 10 and $semen_amount gt ($semen_volume / 24) * 18>>和头发上。<<bodyliquid "hair" "semen">><<else>>上。<</if>> </span> <<if $semen_amount gt ($semen_volume / 24) * 18>> <<bodyliquid "face" "semen">> <</if>> <<elseif $mouth is "mpenis">> <<if $selfsuckDepth gte 2>> <span class="pink">你被快感征服,一股_cumDesc泵出你的<<print $parasitePenis>>阴茎,直入你的喉咙。</span> <<else>> <span class="pink">你被快感征服,<<if _cumDesc isnot "精液">>将一股_cumDesc<</if>>射入了你口中,你不得不迅速饮下。</span> <</if>> <<set $_released to calculateSemenReleased()>> <<if $_released gt 0>> <<cumswallow "pc" $_released>> <</if>> <<elseif playerChastity()>> <span class="pink">你被快感征服,一股_cumDesc从你的<<print $parasitePenis>>阴茎喷薄而出,射到了你的$worn.genitals.cn_name_cap上。</span> <<elseif $leftarm is "mpenisentrance" or $rightarm is "mpenisentrance">> <<if $leftarm is "mpenisentrance" and $semen_amount gte random(500,1500)>> <<set $leftFingersSemen to 1>> <<set $_hand to "left hand">> <</if>> <<if $rightarm is "mpenisentrance" and $semen_amount gte random(500,1500)>> <<set $rightFingersSemen to 1>> <<set $_hand to ($_hand is undefined ? "right hand" : "hands")>> <</if>> <span class="pink">你被快感征服,一股_cumDesc从你的<<print $parasitePenis>>阴茎喷薄而出<<if $_hand>>,有一些沾上了你的$_hand<</if>>。</span> <<else>> <span class="pink">你被快感征服,一股_cumDesc从你的<<print $parasitePenis>>阴茎喷薄而出。</span> <</if>> <<if $semen_amount lte ($semen_volume * (6 / 24))>> <span class="pink">你精疲力竭,基本射不出什么东西了。</span> <<semenvolume -2>> <<elseif $semen_amount lte ($semen_volume * (12 / 24))>> <span class="pink">你已经快被榨干了,精液变得稀薄而呈水状。</span> <<semenvolume -1>> <<elseif $semen_amount lte ($semen_volume * (18 / 24))>> <span class="pink">反复的高潮耗尽了你的精力,你将产生更少的_cumDesc。</span> <<semenvolume -1>> <</if>> <</if>> <</if>> <<if $player.vaginaExist and !_deniedOrgasm>> <<if !$player.penisExist>> <span class="pink">你被高潮带来的快感征服了。</span> <</if>> <<if $leftarm is "mvaginafist" or $rightarm is "mvaginafist">> <span class="pink">你的手臂肌肉紧绷,在高潮下不住地颤抖着。</span> <<elseif $leftarm is "mvagina" or $rightarm is "mvagina">> <span class="pink">你的手指紧绷着,在高潮下不住地颤抖。</span> <</if>> <</if>> <<if $arousalmasochism/$arousal gte 0.70 and !_deniedOrgasm>> <!-- If over 70% arousal is from pain, PC has added reaction NG v2.7 --> <span class="green">你的身体扭动着,渴望更多的疼痛。</span> <<masochism 5>> <</if>> <<if $masturbation_bowl is 1>><<set _liquid_collection_text to []>><</if>> <<if $player.penisExist and !_deniedOrgasm>> <<semenOrgasm>>/*Makes changes to semen values*/ <</if>> <<if $player.vaginaExist and !_deniedOrgasm>> <<vaginaFluidOrgasm>> <<if _lube_released gt 10>> <span class="pink">液体从你<<pussy>>喷涌而出,</span> <<elseif _lube_released gt 0>> <span class="pink">液体从你<<pussy>>流出。</span> <</if>> <</if>> <<if _deniedOrgasm>> <span class="blue">一股宽恕的暖意充满了你。</span> 你可以感觉到这是你耳朵里的史莱姆对你寸止的奖励。 <<gcorruption>><<ltrauma>><<trauma -1>><<corruption 1>> <br> <<elseif $parasite.left_ear.name is "slime" and $parasite.right_ear.name is "slime" and $_earslimeEjaculateTask>> <span class="green">一股愉悦的暖意充满了你。</span> 你几乎忘记了世间的纷争。你可以感觉到这是你耳朵里的史莱姆对你完成任务达到高潮的奖励。 <<gcorruption>><<lltrauma>><<llstress>><<trauma -24>><<stress -24>><<corruption 2>> <br> <<elseif $parasite.left_ear.name is "slime" and $parasite.right_ear.name is "slime">> <span class="blue">一股舒服的暖意在你体内扩散。</span> 你几乎忘记了世间的纷争。你可以感觉到这是你耳朵里的史莱姆对你高潮的奖励。 <<gcorruption>><<ltrauma>><<lstress>><<trauma -12>><<stress -12>><<corruption 2>> <br> <<elseif $parasite.left_ear.name is "slime">> <span class="blue">一股舒服的暖意在你体内扩散。</span> 你几乎忘记了世间的纷争。你可以感觉到这是你左耳里的史莱姆对你高潮的奖励。 <<gcorruption>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>><<corruption 1>> <br> <<elseif $parasite.right_ear.name is "slime">> <span class="blue">一股舒服的暖意在你体内扩散。</span> 你几乎忘记了世间的纷争。你可以感觉到这是你右耳里的史莱姆对你高潮的奖励。 <<gcorruption>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>><<corruption 1>> <br> <</if>> <!-- This code is orphaned, the $swarmchestgrab variable is not referenced or set in any other file --> <<if $swarmchestgrab gte 1 and !_deniedOrgasm>> <span class="pink">你抽搐着将<<print _swarmcreature.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你胸口移开。</span> <<set $swarmchestgrab to 0>> <</if>> <<if $orgasmcount lte 4>> <<set $stress -= 200>> <<set $_arousalDrop to -3000 - ($orgasmcount * 1000)>> <<if _deniedOrgasm>><<set $_arousalDrop += 1000>><</if>> <<if $drugged gte 1>> <<arousal $_arousalDrop>><<drugs -20>> <<else>> <<arousal `$_arousalDrop * 2`>> <</if>> <<if _deniedOrgasm>> <span class="pink">尽管没有得到释放,你还是颤抖起来。</span> <<else>> <span class="pink">你因突然的释放而颤抖。</span> <</if>> <<elseif $orgasmcount lte 5>> <<set $stress -= 200>> <<if $drugged gte 1>> <<arousal -8000>><<drugs -20>> <<else>> <<arousal -10000>> <</if>> <span class="pink">你感到精疲力竭。</span> <<elseif $orgasmcount lte 8>> <<set $stress -= 100>> <<if $drugged gte 1>> <<set $_arousalDrop to -7000 + (($orgasmcount - 8) * 1000)>> <<arousal $_arousalDrop>><<drugs -20>> <<else>> <<arousal -10000>> <</if>> <<if _deniedOrgasm>> <span class="pink">尽管高潮被提前中止,你还是感觉你已经无弹可射了。</span> <<else>> <span class="pink">尽管感觉你已经一滴也不剩了,但性高潮还是如此强烈。</span> <</if>> <<elseif $orgasmcount lte 11>> <<if $drugged gte 1>> <<set $_arousalDrop to -4000 + (($orgasmcount - 9) * 1000)>> <<arousal $_arousalDrop>><<drugs -20>> <<else>> <<arousal -10000>> <</if>> <span class="pink">你的身体因为反复的<<if _deniedOrgasm>>寸止<<else>>高潮<</if>>疲惫不堪。</span> <<elseif $orgasmcount lte 18>> <<if $drugged gte 1>> <<arousal -2000>><<drugs -20>> <<else>> <<arousal -10000>> <</if>> <<set $stress += 100>> <span class="pink">反复的<<if _deniedOrgasm>>寸止<<else>>高潮<</if>>给你带来了巨大负担,你真的不想再射了。</span> <<elseif $orgasmcount lte 23>> <<if $drugged gte 1>> <<arousal -2000>><<drugs -20>> <<else>> <<arousal -10000>> <</if>> <<set $stress += 100>><<combattrauma 10>> <span class="pink">你的精神和身体在持续不断的<<if _deniedOrgasm>>寸止<<else>>高潮<</if>>中崩溃了。</span> <<else>> <<if $drugged gte 1>> <<arousal -2000>><<drugs -20>> <<else>> <<arousal -10000>> <</if>> <<set $stress += 100>><<combattrauma 10>><<pain 1>> <<if _deniedOrgasm>> <span class="red">你在如此短的时间内经历了如此多的寸止,你已经麻木了。</span> <<else>> <span class="red">你在如此短的时间内经历了如此多的高潮,以至于你无法再次从中获得任何快感。无论是生理上还是心理上,你都感觉非常的痛苦。</span> <</if>> <</if>> <!-- Chance to get "dick drunk" after 3rd orgasm, chance is 45% for consensual and 15% otherwise, +5% for each following orgasm, but aphrodisiacs make it 100% --> <<if $orgasmcount gte 3 and $drunk lte 1000 and playerIsPenetrated() and $mouth isnot "mpenis" and !_deniedOrgasm>> <<if $drugged gt 0 or (random(1,100) + ($orgasmcount * 5) gte ($consensual ? 70 : 100))>> <<alcohol 25>> <span class="purple"><<print either("你感到头晕目眩。", "你感到头昏眼花。", "你无法正常思考。")>></span> <</if>> <</if>> <!-- If came while being choked --> <<if $neckuse is "hand" and $oxygen lt $oxygenmax and !_deniedOrgasm>> <<set $chokeorgasm += 1>> <<if $chokeorgasm gte 35 and $choketrait isnot 1>> <<set $choketrait = 1>> <br><span class="green">窒息使你的快感更加的强烈。</span> <</if>> <</if>> <<if ($halloween is 1 or $NPCList[0].fullDescription is "Ivory Wraith") and random(1, 10000) is 10000>> <span class="pink">捉鬼让你感觉良好。</span> <</if>> <br><br> <<if $orgasmtrait gte 1 and !_deniedOrgasm>> <<set $stress -= 100>> <</if>> <<set $orgasmcurrent += 1>> <<wetnessCalculate>> <<if $masturbation_bowl is 1>> <<if $masturbation_milk gt 0>> <<set _liquid_collection_text.push($masturbation_milk.toFixed(1) + " mL 乳汁")>> <</if>> <<if _liquid_collection_text.length is 0>> <span class="purple">你什么都没收集到。</span> <<else>> <span class="gold">你收集了<<print formatList(_liquid_collection_text, "与", true,"、")>>。</span> <</if>> <br> <</if>> <</widget>> <<widget "orgasmstreet">> <<orgasm>> <<if $exposed gte 1>> <<if Time.dayState isnot "night">> 随着痉挛消退,你重新控制住自己,感觉自己暴露在外,你希望噪音没有暴露你的藏身之处。 <<else>> 随着痉挛消退,你平静了下来。强烈的裸露感充斥着你,你希望噪音没有引起别人的注意。 <</if>> <<else>> <<if Time.dayState isnot "night">> 你在高潮中抽搐的景象和声音吸引了人们的注意。当你释放完毕,重新冷静下来的时候,你发现四面八方的人都在盯着你……你红着脸逃离了现场。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <<else>> 随着痉挛消退,你重又平静了下来。你希望声音没有引起别人的注意。 <</if>> <</if>> <br><br> <</widget>> <<widget "orgasmforest">> <<orgasm>> <<if $exposed gte 1>> <<if Time.dayState isnot "night">> 当你的痉挛消退时,你靠在一棵树上稳住自己。 <<else>> 当你的痉挛消退时,你靠在一棵树上稳住自己。 <</if>> <<else>> <<if Time.dayState isnot "night">> 当你的痉挛消退时,你靠在一棵树上稳住自己。 <<else>> 当你的痉挛消退时,你靠在一棵树上稳住自己。 <</if>> <</if>> <br><br> <</widget>> <<widget "orgasmbeach">> <<orgasm>> <<if $exposed gte 1>> <<if Time.dayState isnot "night">> 随着痉挛消退,你重新控制住自己,感觉自己暴露在外,你希望噪音没有暴露你的藏身之处。 <<else>> 随着痉挛消退,你重新控制住自己,感觉自己暴露在开阔的海滩上。 <</if>> <<else>> <<if Time.dayState isnot "night">> 你在高潮中抽搐的景象和声音吸引了人们的注意。当你释放完毕,重新冷静下来的时候,你发现整个海滩的人都在盯着你……你红着脸逃离了现场。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <<else>> 随着痉挛消退,你重新控制住自己,感觉自己暴露在开阔的海滩上。 <</if>> <</if>> <br><br> <</widget>> <<widget "orgasmstage">> <<if $exhibitionism gte 75 and $backgroundTraits.includes("lustful") and $orgasmtrait gte 1>> 强烈的高潮即将冲击着你。 <br><br> 你被你的<span class="lewd">性欲</span>和<span class="lewd">享乐主义</span>蒙蔽了双眼,你 <<if $exposed lte 1 and $leftarm isnot "bound" and $rightarm isnot "bound">> 扯掉仍然覆盖在你身上的衣服, <<clothesstrip>> <</if>> 跪在舞台边缘,将你赤裸裸的<<body_size_text>>,以及<<breasts>>呈现在人群面前。 手伸出来摸你。<<arousal 500 "breasts">><<garousal>> <br><br> <<set $audience += 26>> /* Fills all unoccupied NPC slots; generatel not to be confused with generate1 */ <<if $enemyno is 0>> <<generatel>><<generatel>><<generatel>><<generatel>><<generatel>><<generatel>> <<elseif $enemyno is 1>> <<generatel>><<generatel>><<generatel>><<generatel>><<generatel>> <<elseif $enemyno is 2>> <<generatel>><<generatel>><<generatel>><<generatel>> <<elseif $enemyno is 3>> <<generatel>><<generatel>><<generatel>> <<elseif $enemyno is 4>> <<generatel>><<generatel>> <<elseif $enemyno is 5>> <<generatel>> <</if>> 你的腿和腹肌绷紧着,胯部在不断地抽搐与颤抖……观众们纷纷为你而喝彩。你呻吟着,痉挛着,痛苦和快感不断地交织着。 <br><br> <<orgasm>> 过了一会儿,痉挛消退了,你喘息着栽在了地板上。音乐声停止了。 汗液,泪液,还有爱液……人们围拥着你的身体,目光肆意地扫略着。 <br><br> 你颤抖着站起身来,缓缓地面对人群鞠躬。热烈的掌声在你的周身响彻。 <<fameexhibitionism 15>> <<set $audiencearousal += 80>> <<set $audienceexcitement += 50>> <<set $audiencemod += 5>> <<else>> 突然的高潮席卷了你的全身,扰乱了你的舞步。<<orgasm>> <<if currentSkillValue('danceskill') lte 500>> 一瞬间的走神,你的身子开始摇晃。你试图恢复平衡,但你的膝盖一软,跪倒在了地上。 聚集的人群嘲弄着你,纷纷开始取笑你的舞技。 <br><br> <<if $worn.feet.type.includes("heels")>> 你试着爬起来,但高潮的颤抖使你的身子无法再保持平稳。 你一个没站稳轰然倒地,身体的重量还折断了一个鞋跟。 你再次摔倒在地……又是一阵笑声。<<ggpain>><<pain 10>> <<feetruined>> <br><br> <</if>> <<if $dancelocation is "smuggler_forced" or $dancelocation is "underground">> 强烈的羞耻促使着你逃跑——但你能去哪儿呢?你哪里也跑不掉。 <<ggtrauma>><<gggstress>><<trauma 12>><<stress 24>> <<else>> <<tearful>>你踉跄着走出众人的视线。满脸通红,羞愧难当。 <<gtrauma>><<gstress>><<trauma 10>><<stress 10>> <<set $danceevent to "finish">> <</if>> <<elseif currentSkillValue('danceskill') gte 500 and $exhibitionism gte 55 and $promiscuity gte 55>> 在你彻底倒下之前,你跪了下去。你<<body_size_text>>因剧烈快感所带来的痉挛而疼痛不已,但群众们依旧为你欢呼雀跃。 <br><br> 你站颤抖着站了起来,在人群的嘲弄声中继续起舞。 <<fameexhibitionism 15>> <<set $audiencearousal += 10>> <<set $audienceexcitement += 5>> <<set $audiencemod += 2>> <<else>> 你试图用你的舞蹈动作掩盖你颤抖的<<body_size_text>>。 <<if $dancelocation is "smuggler_forced" or $dancelocation is "underground">> 这种羞辱让人难以忍受,但你因为害怕绑架者而留在原地。 <<trauma 10>><<stress 12>><<gtrauma>><<ggstress>> <<else>> 但这实在让人难以承受。你尽可能体面地逃离现场。 <<gtrauma>><<gstress>><<trauma 5>><<stress 5>> <<set $danceevent to "finish">> <</if>> <</if>> <</if>> <</widget>> <<widget "orgasmLocation">> <<orgasm>> <<switch _args[0]>> <<case "schoolHallway">> <<if ["early","late","earlynoschool","latenoschool","daynoschool"].includes($schoolstate)>> 随着痉挛消退,你再次平复了下来。幸好走廊现在空无一人,希望声音没有引起别人注意。 <<elseif $exposed gte 1>> <<set $_hidden to true>> <<else>> 你在高潮中抽搐的景象和声音吸引了别人的注意。当你释放完毕,重新冷静下来的时候,你发现四面八方的学生都在盯着你……走廊里开始窃窃私语起来。你红着脸转过角落,离开了他们的视线。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "emptyClassroom">> 随着痉挛消退,你再次平复了下来。幸好教室现在空无一人,希望声音没有引起别人注意。 <<case "classroom">> <<if $schoolstate is "second" and ($whitneymaths is "active" or $whitneymaths is "seat")>> 惠特尼看到你高潮的样子,笑了起来。 <<npcincr Whitney lust 1>><<glust>> <br><br> <<elseif $schoolstate is "third" and ($kylarenglishstate is "watching" or $kylarenglishstate is "seat")>> 凯拉尔欣赏着你高潮的姿态,神情异常的着迷。 <<npcincr Kylar lust 1>><<glust>> <br><br> <<elseif $schoolstate is "fourth" and $robinhistory is "seat">> 罗宾礼貌地努力把目光移开,但最终还是偷看了一眼。 <<npcincr Robin lust 1>><<glust>> <br><br> <</if>> 你设法阻止自己的呻吟,但不住的痉挛向周围的同学告示了你的高潮。教室里开始有人窃窃私语,但很快便被<<print _teacher.replace("Sirris","西里斯").replace("River","瑞沃").replace("Doren","多伦").replace("Winter","温特")>>制止住了。<<nnpc_He _teacher>>虽然不知道原因,但知道你是班上的话题中心。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>><<detention 1>><<gdelinquency>> <<case "swimClassroom">> 你设法阻止自己的呻吟,以免引起梅森的注意。然而,你的身体在水中不断地抽搐着,不住的痉挛向周围的同学告示了你的高潮。泳池中开始有人窃窃私语。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <<case "emptySwimClassroom">> 随着痉挛消退,你再次平复了下来。幸好泳池现在空无一人,希望声音没有引起别人注意。 <<case "canteen">> <<if ["early","late","earlynoschool","latenoschool","daynoschool"].includes($schoolstate)>> 随着痉挛消退,你再次平复了下来。幸好食堂现在空无一人,希望声音没有引起别人注意。 <<elseif $exposed gte 1>> <<set $_hidden to true>> <<else>> 你在高潮中抽搐的景象和声音吸引了人们的注意。当你释放完毕,重新冷静下来的时候,你发现四面八方的同学都在盯着你。同学们面面相觑,开始窃窃私语。你红着脸躲了起来。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "library">> <<if ["early","late","earlynoschool","latenoschool","daynoschool"].includes($schoolstate)>> 随着痉挛消退,你再次平复了下来。幸好图书馆现在空无一人,希望声音没有引起别人注意。 <<elseif $exposed gte 1>> <<set $_hidden to true>> <<else>> 你在高潮中抽搐的景象和声音吸引了人们的注意。当你释放完毕,重新冷静下来的时候,你发现四面八方的同学都在盯着你。图书馆里开始有人窃窃私语。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <<if $sydneySeen and _sydney_location is "library">> <br><br> 悉尼清了清<<nnpc_his "Sydney">>的嗓子,周围瞬间安静了下来。 <</if>> <</if>> <<case "boyChangingRoom">> <<if $changingroomstate is "empty">> 随着痉挛消退,你重新控制住自己,你庆幸室内现在空无一人,希望声音没有引起别人注意。 <<elseif $player.gender_appearance is "f">> <<girl>>在高潮中抽搐的样子和发出的声音刺激着<<if $changingRoomGender is "girls">>女孩<<else>>男孩<</if>>们。他们的反应各不相同。有些人为你加油。有些人试图把目光移开。还有一些人对你大声辱骂。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <<else>> 一个<<girl>>在高潮中抽搐的景象和声音吸引了人们的注意,当你重新控制住自己时,你发现四面八方的同学们都在盯着你看。课室里开始有人窃窃私语。你红着脸转过身去藏起你的脸。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "girlChangingRoom">> <<if $changingroomstate is "empty">> 随着痉挛消退,你重新控制住自己,你庆幸室内现在空无一人,希望声音没有引起别人注意。 <<elseif $player.gender_appearance is "m">> <<girl>>在高潮中抽搐的样子和发出的声音刺激着<<if $changingRoomGender is "girls">>女孩<<else>>男孩<</if>>们。他们的反应各不相同。有些人为你加油。有些人试图把目光移开。还有一些人对你大声辱骂。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <<else>> 一个<<girl>>在高潮中抽搐的景象和声音吸引了人们的注意,当你重新控制住自己时,你发现四面八方的同学们都在盯着你看。课室里开始有人窃窃私语。你红着脸转过身去藏起你的脸。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "policeStation">> <<if Time.dayState is "night">> <<set $_quiet to "警察局">> <<else>> 一个<<girl>>在高潮中抽搐的景象和声音吸引了警察局内的人的注意。他们的反应不一。有些提出投诉的巿民回避视线。有些更为粗鲁的人大声为你欢呼喝彩。当你重新控制住自己时,你看到两个警察朝你的方向走来。你脸红了,决定最好逃离现场。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "danceStudio">> <<if $openinghours is 0 and Time.hour isnot $closinghour>> <<set $_quiet to "工作室">> <<elseif $exposed gte 1>> <<set $_hidden to true>> <<else>> <<girl>>在高潮中抽搐的景象和发出的声音吸引了摄影棚里的人的注意。他们的反应很复杂。有些人避而不看。有些人不高兴地盯着你看。还有些人为你加油。当你回过神时,你注意到演播室变得非常喧闹。你红着脸试着让自己降低存在感。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "pound">> 一个<<girl>>在高潮中抽搐的景象和声音吸引了<<pound_text>>的注意,他们好奇地看着你摇着身子稳定自己。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<case "danceStudioLesson">> 一个<<girl>>在高潮中抽搐的景象和声音吸引了舞蹈室内的人的注意。他们都专注于自己的舞蹈中,大多反应沉默,只有偶尔瞥你一眼。当你重新控制住自己时,你注意到查里脸红了。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>><<npcincr Charlie love 1>> <<case "danceStudioHeelLesson">> 一个<<girl>>在高潮中抽搐的景象和声音吸引了舞蹈室内的人的注意。他们都专注于查里,大多反应沉默,只有偶尔瞥你一眼。当你重新控制住自己时,你注意到查里脸红了。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>><<npcincr Charlie love 1>> <<case "cafe">> <<if $openinghours is 0>> <<set $_quiet to "咖啡馆">> <<elseif $exposed gte 1>> <<set $_hidden to true>> <<else>> 一个<<girl>>在高潮中抽搐的景象和声音引起了顾客们的注意。他们的反应不一。有的人避而不见,有些人恼怒地盯着你,但也有人为你欢呼。当你重新控制住自己时,你注意到咖啡馆里变得多么喧闹。你涨红了脸,尽量让自己看起来渺小而不起眼。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "arcade">> <<if Time.dayState is "night" or Time.dayState is "dawn">> <<set $_quiet to "游戏厅">> <<else>> 随着痉挛消退,你重新控制住自己。幸运的是,嘈杂的环境声抑制了你的呻吟,昏暗的灯光让你的痉挛难以察觉。你环顾四周,注意到一个<<generatey1>><<person1>><<person>>正盯着你看,一脸惊讶和难以置信。然而,<<His>>的注意力很快又回到了<<he>>正在玩的游戏上。 <<endevent>> <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "docks">> <<if Time.dayState is "night">> <<set $_quiet to "码头">> <<else>> 随着痉挛消退,你重新控制住自己。你环顾四周,似乎没有人注意到你的高潮。直到你注意到一个<<generate1>><<person1>><<person>>远远地看着你。<<He>>给了你一个笑容,然后回去工作。 <<endevent>> <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "stripClub">> <<if Time.dayState isnot "night" and Time.dayState isnot "dusk" and Time.hour isnot 6>> <<set $_quiet to "俱乐部">> <<else>> 随着痉挛消退,你重新控制住自己。幸运的是,嘈杂的环境声抑制了你的呻吟,昏暗的灯光让你的痉挛难以察觉。你环顾四周,注意到一位顾客正盯着你看。然而,<<generate1>><<person1>><<He>>只是给了你一个笑容,然后起身离开。 <<endevent>> <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "shoppingCentre">> <<if Time.dayState is "night">> <<set $_quiet to "购物中心">> <<elseif $exposed gte 1>> <<set $_hidden to true>> <<else>> 一个<<girl>>在高潮中抽搐的景象和声音吸引了其他购物者的注意。他们的反应不一。有些人回避视线。有些人不高兴地盯着你。但有些人也会为你欢呼喝彩。当你重新控制住自己时,你注意到这个地方变得多么吵闹。你脸红着逃到一个角落。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "museum">> <<if Time.dayState is "night">> <<set $_quiet to "博物馆">> <<else>> 一个<<girl>>在高潮中抽搐的景象和声音吸引了其他访客的注意。当你重新控制住自己时,你发现四面八方的人都在盯着你看。你红着脸逃离现场。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "brothel">> 一个<<girl>>在高潮中抽搐的景象和声音引起了注意。妓院里的人一边为你喝彩,一边喊着各种脏话。当你重新控制住自己时,你注意到这个地方变得多么吵闹。你红着脸消失在拥挤处。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <<case "pub">> 一个<<girl>>在高潮中抽搐的景象和声音引起了关注。酒吧里的人一边为你喝彩,一边喊着各种下流话。当你重新控制住自己时,你才注意到这个地方已变得有多么喧闹。你红着脸消失在了人群中。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <<case "spa">> <<if $openinghours is 0 and Time.hour isnot $closinghour>> <<set $_quiet to "水疗中心">> <<else>> 一个<<girl>>在高潮中抽搐的景象和声音吸引了顾客们的注意。他们的反应不一。有些人回避视线。有些人不高兴地盯着你。但有些人也会为你欢呼喝彩。当你重新控制住自己时,你注意到水疗中心变得多么吵闹。你红着脸躲在日晒床后面。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "temple">> <<if Time.dayState is "night">> <<set $_quiet to "神殿墙壁">> <<elseif $exposed gte 1>> <<set $_hidden to true>> <<else>> 一个<<girl>>在高潮中抽搐的景象和声音引起了注意。普遍的沉默只会让你的呻吟更加明显。大多数人都用蔑视的眼光看着你,但也有一些用好色的目光注视着。当你重新控制住自己时,你发现四面八方的人都在盯着你看。你红着脸躲在长椅后面。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "hospital">> <<if Time.dayState is "night">> <<set $_quiet to "医院">> <<elseif $exposed gte 1>> <<set $_hidden to true>> <<else>> 一个<<girl>>在高潮中抽搐的景象和声音引起了注意。医院里的人反应不一。有些人回避视线。有些人不高兴地盯着你。但有些人也会为你欢呼喝彩。当你重新控制住自己时,你注意到这个地方变得多么吵闹。你试图假装这是一种病症。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "countryside">> <<switch random(1,10)>> <<case 1 2 3>> 随着痉挛消退,你重新控制住自己。一辆车从你身边经过。你想知道里面的人是否注意到你的高潮。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<case 4>> 随着痉挛消退,你重新控制住自己。一辆卡车从你身边经过。你想知道司机是否注意到你的高潮。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<case 5>> 随着痉挛消退,你重新控制住自己。一辆拖拉机从你身边经过。你想知道农夫是否注意到你的高潮。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<default>> <<set $_quiet to "郊外">> <</switch>> <<case "meadow">> <<if $rng gte 91>> 你紧抓住叶片,随着痉挛消退,你重新控制住自己。你以为周围没有人在听,但你注意到一只 <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f") or ($bestialitydisable is "t")>> <<if maleChance() lt random(1, 100)>>狐狸女孩<<else>>狐狸男孩<</if>> <<else>> 狐狸 <</if>> 躲在草丛里盯着你。你还没来得及逃离,它就跑走了。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<else>> 你紧抓住叶片,随着痉挛消退,你重新控制住自己。高潮的声音随风散开,幸好周围没有人听到。 <</if>> <<case "alexFarmWork">> <<if Time.dayState is "night">> 随着痉挛消退,你重新控制住自己,希望声音没有打扰到动物们。 <<elseif ($exposed gte 2 and $uncomfortable.nude is true) or ($exposed is 1 and $uncomfortable.underwear is true)>> <<set $_hidden to true>> <<elseif ["shower","tending","admin","clearing"].includes($farm_work.alex)>> 一个<<girl>>在高潮中抽搐的景象和声音让你周围的动物变焦虑了。幸运的是,艾利克斯不在身边,不会看到你这种状态。你重新控制住自己,回去工作。 <<else>> 一个<<girl>>在高潮中抽搐的景象和声音让你周围的动物变焦虑了。艾利克斯注意到了细微的骚动,看着你的高潮消退。你脸涨得通红,你们都避免眼神接触,努力装作什么都没发生。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<npcincr Alex lust 1>><<glust>> <</if>> <<case "alexFarmTending">> 注意到你的痉挛,艾利克斯过来看看你。然而,当<<nnpc_he "Alex">>明白了发生什么事,<<nnpc_he "Alex">>停了下来,看着你的高潮消退。你脸涨得通红,你们都避免眼神接触,努力装作什么都没发生。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<npcincr Alex lust 1>><<glust>> <<case "alexFarmTendingAlone">> 随着痉挛消退,你重新控制住自己,并为艾利克斯现在不在身边,不会看到你这种状态而感到庆幸。 <<case "alexFarmAdmin">> 你大声的呻吟声引起了艾利克斯和电话对面的注意。"我、我很抱歉,"<<nnpc_he "Alex">>口吃着:"那、那只是风声。" <br><br> <<nnpc_He "Alex">>的脸涨得通红地继续打电话,随着你的痉挛消退,你们都避免眼神接触。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<npcincr Alex lust 1>><<glust>> <<case "sewers">> 你响亮的呻吟声回荡在隧道里。 <<if _args[1]>> 当你的痉挛消退时,你希望声音没有引起别人更多的注意。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<set $sewerschasedstep -= 1>> <<else>> 当你的痉挛消退时,你希望声音没有引起别人注意。 <</if>> <<case "lake">> <<if _args[1]>> 当你的痉挛消退时,你靠在一棵树上稳住自己。幸运的是,现在周围没有人看到你这种状态。 <<elseif $exposed gte 1>> <<set $_hidden to true>> <<else>> 随着痉挛消退,你重新控制住自己。幸运的是,嘈杂的环境声抑制了你的呻吟,树叶为你的痉挛提供了掩护。你环顾四周,注意到一个<<generatey1>><<person1>><<person>>正盯着你看。<<He>>给了你一个笑容,然后回到<<his>>的朋友身边。 <<endevent>> <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "campsite">> <<if $weather is "rain" or $weather is "snow" or Time.hour lt 18 or $daily.lakeCouple is 1>> 当你的痉挛消退时,你靠在一棵树上稳住自己。幸运的是,现在周围没有人看到你这种状态。 <<elseif $exposed gte 1>> <<set $_hidden to true>> <<else>> 一个<<girl>>在高潮中抽搐的景象和声音吸引了露营人士们的注意。他们看起来很惊讶,但很快就对你的淫荡表现露出微笑。当你重新控制自己时,你注意到他们好色的目光。你红着脸逃离现场。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <</if>> <<case "moor">> 你差点跌倒在草地上,但随着高潮的消退,你重新控制住自己。 <</switch>> <<if $_hidden>> 随着痉挛消退,你重新控制住自己,感觉自己暴露在外,你希望噪音没有暴露你的藏身之处。 <</if>> <<if $_quiet>> 你响亮的呻吟声回荡在空无一人的<<print $_quiet>>。当你的痉挛消退时,你希望声音没有引起别人注意。 <</if>> <br><br> <</widget>> <<widget "breastfeed">> <<set $_milk_released to random(10, 50)>> <<if $cow gte 6>> <<set $_milk_released *= 2>> <</if>> <<set $_milk_released /= 10>> <<set $_milk_released to parseFloat($_milk_released.toFixed(1))>> <<if _args[0]>><<set $_milk_released *= _args[0]>><</if>> /* if the player doesn't have enough milk, set $_milk_released to whatever they have left */ <<if $milk_amount lt $_milk_released>> <<set $_milk_released to $milk_amount>> <</if>> <<set $milk_produced_stat += Math.trunc($_milk_released)>> <<milkvolume 1>> <<if $worn.over_upper.exposed is 0 and $worn.upper.exposed is 0 and $worn.under_upper.exposed is 0>> <<else>> <<if $masturbating>> <<set $masturbation_milk += $_milk_released>> <</if>> <<if _args[1] is "pump">> <<set $bottledMilk to ($bottledMilk or 0) + $_milk_released>> <</if>> <<if $masturbation_bowl is 1>> <!-- If the player is using both hands, only print this text the second time, and report the total milk released this turn --> <<set _milk_this_turn to (_milk_this_turn is undefined ? $_milk_released : _milk_this_turn + $_milk_released)>> <!-- _args[0] is how many times this widget has been called this turn --> <span class="gold">你收集了<<print (_milk_this_turn).toFixed(1)>>mL的乳汁。</span> <<elseif $leftaction is "mbreastpumppump" or $rightaction is "mbreastpumppump">> <span class="gold">你储存了<<print ($_milk_released).toFixed(1)>>mL的乳汁。</span> <</if>> <</if>> <<milk_amount `-$_milk_released`>> <</widget>> <<widget "orgasmHourlyRecovery">> <<if $purity gte 990>> <<orgasmcount -1>> <<else>> <<set _orgmod to Math.floor((1100-$purity)/100)>> <<set _orgmod to Math.clamp(_orgmod, 2, 11)>> <<orgasmcount `-_orgmod`>> <</if>> <<if $cow gte 6>> <<semenvolume 1>> <<milkvolume 1>> <</if>> <<if $player.penisExist>> <<if $arousal gte $arousalmax * (4/5)>> <<set $_semen_gain to Math.floor($semen_volume * (3/24))>> <<elseif $arousal gte $arousalmax * (3/5)>> <<set $_semen_gain to Math.floor($semen_volume * (2/24))>> <<else>> <<set $_semen_gain to Math.floor($semen_volume * (1/24))>> <</if>> <<if $cow gte 6 or ($earSlime.growth gte 100 and $earSlime.focus is "impregnation")>> <<set $_semen_gain *= 2>> <</if>> <<if $earSlime.growth gte 100 and $earSlime.focus is "pregnancy">> <<set $_semen_gain /= 4>> <</if>> <<if $drugged gte 1>> <<set $_semen_gain += Math.floor($semen_volume * (1/24))>> <</if>> <<semen_amount $_semen_gain>> <<if $semen_amount gte $semen_volume>> <<if $arousal gte $arousalmax * (4/5)>> <<semenvolume 2>> <<elseif $arousal gte $arousalmax * (3/5)>> <<semenvolume 1>> <</if>> <<if $drugged gte 1>> <<semenvolume 1>> <</if>> <<set $semen_amount to $semen_volume>> <</if>> <</if>> <<set $_milk_gain to $milk_volume / 24>> <<if $earSlime.growth gte 75 and $earSlime.focus is "impregnation">> <<set $_milk_gain /= 4>> <</if>> <<if $earSlime.growth gte 75 and $earSlime.focus is "pregnancy">> <<set $_milk_gain *= 2>> <</if>> <<milk_amount `Math.floor($_milk_gain)`>> <<if $milk_amount is $milk_volume and $lactating>> <<set $milkFullPain to Math.clamp(($milkFullPain || 0) + Math.ceil($milk_volume / 1000),0,200 + Math.ceil($milk_volume / 60))>> <<else>> <<set $milkFullPain to 0>> <</if>> <</widget>> <<widget "semenOrgasm">> <<set $_semen_released to calculateSemenReleased()>> <<if $semen_amount gte 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $mouth isnot "mpenis">> <<if $masturbating>> <<set $masturbation_semen += $_semen_released>> <</if>> <<if $masturbation_bowl is 1>> <<set _liquid_collection_text.push($masturbation_semen.toFixed(1) + " mL <<semen>>")>> <</if>> <</if>> <<if $femaleclimax isnot 1>> <<semenvolume 1>> <</if>> <<set $semen_produced_stat += $_semen_released>> <<semen_amount `-$_semen_released`>> <<set _semen_released to $_semen_released>> <</widget>> <<widget "wetnessCalculate">> <<if $player.vaginaExist>> <<vaginaWetnessCalculate>> <</if>> <<if $player.penisExist>> <<set $penisWetness to setup.bodyliquid.combined("penis") * 12>> <<set $penisWetness to Math.clamp($penisWetness, 0, 120)>> <</if>> <<set $anusWetness to (setup.bodyliquid.combined("anus") + setup.bodyliquid.combined("bottom")) * 6>> <<set $anusWetness to Math.clamp($anusWetness, 0, 120)>> <<if $combat is 1>> <<penetrationPainCalculate>> <</if>> <</widget>> <<widget "vaginaWetnessCalculate">> <<set _totalArousal = 0>> <<set _length to $trackedArousal.length>> <<for _ia to 0; _ia lt _length; _ia++>> <<set _totalArousal += $trackedArousal[_ia] / ((_length - _ia) * 1.5)>> <</for>> <<if $combat is 1>> <!-- combatWetBoost can be from 0 to 5, because max promiscuity/deviancy is 100. --> <<if $enemytype is "man">> <<set $combatWetBoost to Math.floor($promiscuity /20)>> <<elseif $enemytype is "tentacles" or $enemytype is "beast">> <<set $combatWetBoost to Math.floor($deviancy /20)>> <<else>> <<set $combatWetBoost to 0>> <</if>> <!-- combatArousalWetness has been replaced by vaginaArousalWetness but I don't want to remove it completely so it's commented out for now. --> /* <<set $_combatArousalWetness to 75 - Math.floor(Math.pow(0.99985,_totalArousal) * 75)>> <<set $combatWetBoost += $_combatArousalWetness>> */ <<else>> <<set $combatWetBoost to 0>> <</if>> <<set $vaginaWetness to $vaginaArousalWetness + $combatWetBoost + (setup.bodyliquid.combined("vagina") + setup.bodyliquid.combined("vaginaoutside")) * 6>> <<set $vaginaWetness to Math.clamp($vaginaWetness, 0, 120)>> <</widget>> <<widget "penetrationPainCalculate">> <<set $vaginalPain to 0>> <<set $analPain to 0>> <<set $penisPain to 0>> <<if $demon lt 6 and $gamemode isnot "soft">> <<if $player.vaginaExist>> <<if $consensual is 1>> <<set $vaginalPain to Math.floor(3 * Math.pow(0.4,$vaginaWetness/8))>> <<else>> <<set $vaginalPain to Math.floor(6 * Math.pow(0.5,$vaginaWetness/25))>> <</if>> <</if>> <<if $player.penisExist>> <<if $consensual is 1>> <<set $penisPain to Math.floor(3 * Math.pow(0.4,$penisWetness/8))>> <<else>> <<set $penisPain to Math.floor(6 * Math.pow(0.5,$penisWetness/25))>> <</if>> <</if>> <<if $consensual is 1>> <<set $analPain to Math.floor(3 * Math.pow(0.4,$anusWetness/8))>> <<else>> <<set $analPain to Math.floor(6 * Math.pow(0.5,$anusWetness/25))>> <</if>> <<if $gamemode is "hard">> <<set $vaginalPain *= 2>> <<set $penisPain *= 2>> <<set $analPain *= 2>> <</if>> <</if>> <</widget>> <!-- Lube is only released when vaginaArousalWetness is over 60 (also, its max value is 100)--> <!-- "passive" means the lube is dripping out, while "active" means it is being pushed out --> <<widget "vaginaFluidPassive">> <<set $_lube_max to Math.round(30*Math.log10($vaginaArousalWetness - 59))>> <<set _lube_released to random(0, $_lube_max)/20>> <!-- Expected value is between 0 and 2.5, much more likely to be on the lower end due to wetness having a softcap --> <<set _lube_released to parseFloat(_lube_released.toFixed(1))>> <<set $masturbation_vaginaFluid += _lube_released>> <<set $lube_produced_stat += _lube_released>> <</widget>> <<widget "vaginaFluidActive">> <<set $_lube_max to Math.ceil(30*Math.log10($vaginaArousalWetness - 59))>> <<set _lube_released to random(10, $_lube_max)/10>> <!-- Expected value is between 1 and 5, much more likely to be on the lower end due to wetness having a softcap --> <<set _lube_released to parseFloat(_lube_released.toFixed(1))>> <<set $masturbation_vaginaFluid += _lube_released>> <<set $lube_produced_stat += _lube_released>> <</widget>> <<widget "vaginaFluidOrgasm">> <<addVaginalWetness 10>> <<if $vaginaArousalWetness gte 60>> <<set _lube_released to (2*Math.log10($vaginaArousalWetness - 59)) + 11>> <<elseif $vaginaArousalWetness gte 30>> <<set _lube_released to ($vaginaArousalWetness / 10) + 5>> <<else>> <<set _lube_released to 0>> <</if>> <!-- Expected value is either 0, or between 5 and 15 --> <<set _lube_released to parseFloat(_lube_released.toFixed(1))>> <<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>> <<if $masturbating>> <<set $masturbation_vaginaFluid += _lube_released>> <</if>> <<if $masturbation_bowl is 1>> <<set _liquid_collection_text.push($masturbation_vaginaFluid.toFixed(1) + " mL 爱液")>> <</if>> <<elseif $worn.under_lower.vagina_exposed is 0>> <<set $underlowerwet += Math.round(30 * Math.clamp((1 - $underlowerwet/100), 0, 1))>> <</if>> <<set $lube_produced_stat += _lube_released>> <</widget>> <<widget "tinyPenisDryOrgasmChance">> <<if !$player.penisExist or $player.penissize gte 0>> <!-- Cannot have a "femaleclimax" (aka an orgasm with no cum, but with extra humiliation) without a size -1 or lower penis --> <<set $femaleclimax to 0>> <<else>> <!-- Guaranteed at size -2 --> <<set $femaleclimax to 1>> <!-- chance at -1, if haven't cum in a while --> <<if $player.penissize is -1 and $orgasmdown lt 0>> <<set $_femaleclimaxchance to 50>> <<if ['penetrated', 'tentacle', 'tentacledeep', 'doublepenetrated'].includes($anusstate)>> <<set $_femaleclimaxchance += 40>> <<if $anusstate is "doublepenetrated">> <<set $_femaleclimaxchance += 20>> <</if>> <</if>> <<if ['penetrated', 'tentacle', 'tentacledeep'].includes($mouthstate)>> <<set $_femaleclimaxchance += 20>> <</if>> <<if ['penetrated', 'otheranus', 'tentacle', 'tentacledeep'].includes($penisstate)>> <<set $_femaleclimaxchance -= 40>> <</if>> <<set $femaleclimax to (random(1, 100) lte $_femaleclimaxchance ? 1 : 0)>> <</if>> <</if>> <</widget>> <<widget "orgasmcount">> <<if _args[0]>> <<set $orgasmcount += _args[0]>> <<set $orgasmcount = Math.clamp($orgasmcount, 0, 25)>> <</if>> <</widget>>
<<widget "characteristics">> <br> 你是 <<if $wolfgirl gte 6 or $cat gte 6 or $cow gte 6 or $harpy gte 6 or $fox gte 6>> <<if $angel gte 6>> 一个圣洁的 <<elseif $fallenangel gte 2>> 一个堕落的 <<elseif $demon gte 6>> 一个恶魔化的 <<else>> 一个 <</if>> <<if $wolfgirl gte 6 and ($demon gte 6 or $fallenangel gte 2)>> 地狱犬 <<elseif $wolfgirl gte 6 and $angel gte 6>> 狗 <<elseif $wolfgirl gte 6>> 狼 <<elseif $cat gte 6>> 猫 <<elseif $cow gte 6>> <<if $player.gender_appearance is "m">> 牛 <<else>> 奶牛 <</if>> <<elseif $harpy gte 6>> <<if $hallucinations gte 2 or $bestialitydisable is "t">> 哈比 <<else>> 鸟 <</if>> <<elseif $fox gte 6>> 狐狸 <</if>> <<else>> <<if $angel gte 6>> 一个天使 <<elseif $fallenangel gte 2>> 一个堕天使 <<elseif $demon gte 6>> 一个恶魔 <<else>> 一名 <</if>> <</if>> <<if $NudeGenderDC gte 0>> <<gender>>。 <<else>> <<gender_posture>>。 <</if>> <br><br> <<switch $bodysize>> <<case 0>>跟其他人比起来,你称得上是娇小了。 <<case 1>>与其他人相比,你显得矮小。 <<case 2>>你有着中等的身高。 <<case 3>>与其他人相比,你显得很高。 <</switch>> <!-- Eye details --> <<print window.buildEyeDetails()>> <!-- --> 你有着<<skincolourtext>> <<if $player.breastsize gte 1>> <<if $player.breastsize is $player.perceived_breastsize>> 你有着一对<<breasts>>。 <<else>> 你有着一对<<breasts>>,但你的衣服 <<if $player.perceived_breastsize is 0>> 将其完全隐藏,使你看上去胸部平坦。 <<elseif $player.perceived_breastsize lt $player.breastsize>> 有遮挡效果,使你看上去拥有<<breastsizedesc $player.perceived_breastsize>>的胸部。 <<else>> /*if $player.perceived_breastsize gt $player.breastsize*/ 有丰胸效果,使你看上去拥有<<breastsizedesc $player.perceived_breastsize>>的胸部。 <</if>> <</if>> <<elseif $player.breastsize is 0 and $player.perceived_breastsize gte 1>> 你胸部平坦,但身穿的衣服有丰胸效果,使你看上去拥有<<breastsizedesc $player.perceived_breastsize>>的胸部。 <</if>> 你长着一个<<bottom true>>。 <<if $player.penisExist and $player.vaginaExist>> <<silently>> <<penis>><<set _penis to _text_output>> <<pussy true true>><<set _pussy to _text_output>> <</silently>> 你长有<<a _penis>>和<<a _pussy>>。 <<else>> 你有着 <<if $player.penisExist>> <<silently>><<penis>><<set _penis to _text_output>><</silently>> <<a _penis>>。 <</if>> <<if $player.vaginaExist>> <<silently>><<pussy false true>><<set _pussy to _text_output>><</silently>> <<a _pussy>>。 <</if>> <</if>> <!--Hair Details--> <<set _hairTextConfig = { currentValue : $hairlength, states : [ { requiredValue: 0, color: '', preText: '你有一头', description: '<<haircolourtext>>', postText: '短发。' }, { requiredValue: 100, color: '', preText: '你披着一头堪堪齐颌的', description: '<<haircolourtext>>', postText: '短发,<<fringedescription>>' }, { requiredValue: 200, color: '', preText: '你披着一头堪堪齐肩的', description: '<<haircolourtext>>', postText: '短发,<<fringedescription>>' }, { requiredValue: 300, color: '', preText: '你披着一头稍稍及胸的', description: '<<haircolourtext>>', postText: '长发,<<fringedescription>>' }, { requiredValue: 400, color: '', preText: '你披着一头已然齐胸的', description: '<<haircolourtext>>', postText: '长发,<<fringedescription>>' }, { requiredValue: 500, color: '', preText: '你披着一头垂至腹部的', description: '<<haircolourtext>>', postText: '长发,<<fringedescription>>' }, { requiredValue: 600, color: '', preText: '你披着一头垂至肚脐的', description: '<<haircolourtext>>', postText: '长发,<<fringedescription>>' }, { requiredValue: 700, color: '', preText: '你披着一头垂至大腿的', description: '<<haircolourtext>>', postText: '长发,<<fringedescription>>' }, { requiredValue: 800, color: '', preText: '你披着一头蔚然垂膝的', description: '<<haircolourtext>>', postText: '秀发,<<fringedescription>>' }, { requiredValue: 900, color: '', preText: '你披着披着一头蔚然垂踝的', description: '<<haircolourtext>>', postText: '秀发,<<fringedescription>>' }, { requiredValue: 1000, color: '', preText: '你披着一头蔚然曳地的', description: '<<haircolourtext>>', postText: '秀发——须小心落脚,<<fringedescription>>' } ] }>> <<characteristic-text _hairTextConfig>> <br><br> <!--Pregnancy Details--> <<set $_pregnancy to getPregnancyObject()>> <<set $_menstruation to $sexStats.vagina.menstruation>> <<set $_pills to $sexStats.pills>> <<set $_knowsTheyCanBecomePregnant to ($playerPregnancyHumanDisable is "f" or $playerPregnancyBeastDisable is "f") and playerAwareTheyCanBePregnant()>> <<set $_heatArousal to playerHeatMinArousal()>> <<set $_rutArousal to playerRutMinArousal()>> <<set $_heatRutDisplay to ($_heatArousal and playerAwareTheyAreInHeat() ? "燥热" : "") + ($_heatArousal and playerAwareTheyAreInHeat() and $_rutArousal ? "并" : "") + ($_rutArousal ? "发情" : "")>> <<if $_pregnancy.fetus.length and $_pregnancy.awareOf>> <<if $_pregnancy.timer / $_pregnancy.timerEnd lte 0.33>> <<set _trimester to "早期">> <<elseif $_pregnancy.timer / $_pregnancy.timerEnd lte 0.66>> <<set _trimester to "中期">> <<else>> <<set _trimester to "晚期">> <</if>> <<if $_pregnancy.awareOfDetails || $_pregnancy.potentialFathers.every((father, index, array) => father.type === array[0].type)>> <<if $_pregnancy.awareOfDetails>> <<set $_number to $_pregnancy.fetus.length>> <<elseif $_pregnancy.awareOfMultiple>> <<set $_number to $_pregnancy.fetus.length is 1 ? 1 : "more than one">> <<else>> <<set $_number to "an unknown number of">> <</if>> <<switch $_pregnancy.type>> <<case "human">> <<if $_number isnot "an unknown number of" and $_number isnot "more than one" and $_number gt 1>> <<set _childType to "">> <<if $_pregnancy.fetus[0].features.identical is true and $_pregnancy.awareOfDetails>> <<set _childType += "同卵">> <</if>> <<set _childType += ($_number is 3 ? "宝宝" : "宝宝")>> <<else>> <<set _childType to ($_number is 1 || $_number is "more than one" ? "宝宝" : "宝宝")>> <</if>> <<case "wolf">> <<set _childType to ($_number is 1 || $_number is "more than one" ? "狼崽" : "狼崽")>> <</switch>> 你怀上了<<if $_number is "an unknown number of">>未知数量的<<elseif $_number is "more than one">>不止一个<<else>><<number $_number>>个<</if>>_childType,正处于妊娠_trimester。 <<else>> 你知道你正处于妊娠_trimester。 <</if>> <<if between($_pregnancy.timer / $_pregnancy.timerEnd, 0.1, 1) and !$daily.ultrasoundDone>> <span class="blue">你可以在医院进行B超检查。</span> <</if>> <<if $_pregnancy.potentialFathers.length is 1>> 你知道孩子的父亲是<<print pregnancyNameCorrection($_pregnancy.potentialFathers[0].source)>>。 <<elseif $_pregnancy.potentialFathers.length is 2>> 你相当肯定,孩子的父亲要么是<<print pregnancyNameCorrection($_pregnancy.potentialFathers[0].source)>>,要么是<<print pregnancyNameCorrection($_pregnancy.potentialFathers[1].source)>>。 <<elseif $_pregnancy.potentialFathers.length is 3>> 你相当肯定,孩子的父亲是<<print pregnancyNameCorrection($_pregnancy.potentialFathers[0].source)>>,<<print pregnancyNameCorrection($_pregnancy.potentialFathers[1].source)>>和<<print pregnancyNameCorrection($_pregnancy.potentialFathers[2].source)>>之中的一个。 <<else>> 你不确定孩子的父亲是谁。 <</if>> <br><br> <<elseif $_knowsTheyCanBecomePregnant and $_pills.pills.contraceptive.doseTaken>> <<if $_pills.pills.contraceptive.doseTaken gte 2>> 你服用了过量的避孕药,你现在不可能怀孕。 <<else>> 你服用了避孕药,现在几乎不可能怀孕。 <</if>> <br><br> <<elseif $_knowsTheyCanBecomePregnant and (($sciencetrait gte 4 and $awareness gte 200) or $awareness gte 500)>> <<set $_risk to playerPregnancyRisk()>> <<if $_risk isnot undefined>> <<switch $_risk>> <<case 6>><<set $_pregnancyRisk to "很安全">><<set $_pregnancyRiskColour to "green">> <<case 5>><<set $_pregnancyRisk to "安全">><<set $_pregnancyRiskColour to "teal">> <<case 3 4>><<set $_pregnancyRisk to "大概安全">><<set $_pregnancyRiskColour to "lblue">> <<case 1 2>><<set $_pregnancyRisk to "有风险">><<set $_pregnancyRiskColour to "pink">> <<case 0>><<set $_pregnancyRisk to "危险">><<set $_pregnancyRiskColour to "red">> <</switch>> <<if $_heatArousal or $_rutArousal>> <<if ($wolfgirl gte 2 or $cat gte 2 or $cow gte 2 or $fox gte 2) and $earSlime.growth gt 50 and (($earSlime.focus is "pregnancy" and $_heatArousal) or ($earSlime.focus is "impregnation" and $_rutArousal)) and !$earSlime.defyCooldown>> 你耳内史莱姆的呼唤以及你心中暗藏的兽性使你进入了<<print $_heatRutDisplay>>。 <<elseif $wolfgirl gte 2 or $cat gte 2 or $cow gte 2 or $fox gte 2>> 你心中的兽性使你开始<<print $_heatRutDisplay>>。 <<elseif $earSlime.growth gt 50 and (($earSlime.focus is "pregnancy" and $_heatArousal) or ($earSlime.focus is "impregnation" and $_rutArousal)) and !$earSlime.defyCooldown>> 你耳朵里的史莱姆逼迫你<<print $_heatRutDisplay>>。 <<else>> 不知什么让你很性奋。 <</if>> 在今天性交是<span @class="$_pregnancyRiskColour">$_pregnancyRisk</span>的(怀孕率)。 <<else>> 你感觉今天性交是<span @class="$_pregnancyRiskColour">$_pregnancyRisk</span>的(怀孕率)。 <</if>> <br><br> <</if>> <<elseif $_heatArousal or $_rutArousal>> <<if ($wolfgirl gte 2 or $cat gte 2 or $cow gte 2 or $fox gte 2) and $earSlime.growth gt 50 and (($earSlime.focus is "pregnancy" and $_heatArousal) or ($earSlime.focus is "impregnation" and $_rutArousal)) and !$earSlime.defyCooldown>> 你耳内史莱姆的呼唤以及你心中暗藏的兽性使你进入了<<print $_heatRutDisplay>>。 <<elseif ($wolfgirl gte 2 or $cat gte 2 or $cow gte 2 or $fox gte 2)>> 你心中的兽性使你开始<<print $_heatRutDisplay>>。 <<elseif $earSlime.growth gt 50 and (($earSlime.focus is "pregnancy" and $_heatArousal) or ($earSlime.focus is "impregnation" and $_rutArousal)) and !$earSlime.defyCooldown>> 你耳朵里的史莱姆逼迫你<<print $_heatRutDisplay>>。 <<else>> 不知什么让你很性奋。 <</if>> <br><br> <</if>> <!--Semen Details--> <<if $player.penisExist and $player.penissize gte -1>> <<set _semenCapacityTextConfig = { currentValue : $semen_volume, preText: '你', states : [ { requiredValue: 0, color: '', description: '', postText: '无法储存精液。' }, { requiredValue: 1, color: 'red', description: '能储存微量', postText: '精液,' }, { requiredValue: 100, color: 'pink', description: '能储存少量', postText: '精液,' }, { requiredValue: 300, color: 'purple', description: '能储存有限的', postText: '精液,' }, { requiredValue: 500, color: 'blue', description: '能储存一定量的', postText: '精液,' }, { requiredValue: 1000, color: 'lblue', description: '能储存大量的', postText: '精液,' }, { requiredValue: 1500, color: 'teal', description: '能储存巨量的', postText: '精液,' }, { requiredValue: 2000, color: 'green', description: '能储存超量的', postText: '精液,' } ] }>> <<set _semenVolumeTextConfig = { currentValue : $semen_amount, states : [ { requiredValue: 0, color: 'red', preText: "", description: "但你已经被榨的一滴不剩了。"}, { requiredValue: 1, color: 'pink', preText: "但存量已经 ", description: ' 微乎其微。'}, { requiredValue: ($semen_volume / 7) * 2, color: 'pink', preText: "但存量已经 ", description: '微乎其微。'}, { requiredValue: ($semen_volume / 7) * 3, color: 'purple', preText: "但存量已经", description: '所剩无几。'}, { requiredValue: ($semen_volume / 7) * 4, color: 'blue', preText: "且存量", description: '接近半满。'}, { requiredValue: ($semen_volume / 7) * 5, color: 'lblue', preText: "且存量", description: '还有许多。'}, { requiredValue: ($semen_volume / 7) * 6, color: 'teal', preText: "且存量", description: '几乎全满。'}, { requiredValue: $semen_volume, color: 'green', preText: "积攒的精液", description: '已经要满溢而出。'} ] }>> <<characteristic-text _semenCapacityTextConfig>> <<if $semen_volume gt 0>> <<characteristic-text _semenVolumeTextConfig>> <<if $semen_amount gte $semen_volume>> <<if $arousal gte ($arousalmax / 5) * 4>> 由于你的精囊已满,<span class="pink">你的性奋正在促进其容量的增长。</span> <<elseif $arousal gte ($arousalmax / 5) * 3>> 由于你的精囊已经满,<span class="purple">你的性奋正在促进其容量的增长。</span> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <span class="pink">你的性奋正在促其恢复。</span> <<elseif $arousal gte ($arousalmax / 5) * 3>> <span class="purple">你的性奋正在促其恢复。</span> <</if>> <</if>> <</if>> <br> <</if>> <!--Lactation Details--> <<if $lactating is 1 and $breastfeedingdisable is "f">> <<set _milkCapacityTextConfig = { currentValue : $milk_volume, preText: '你<<breasts>>分泌着', postText: '母乳,', states : [ { requiredValue: 0, color: 'red', description: '微量的'}, { requiredValue: 100, color: 'pink', description: '少量的'}, { requiredValue: 300, color: 'purple', description: '有限的'}, { requiredValue: 500, color: 'blue', description: '适量的'}, { requiredValue: 1000, color: 'lblue', description: '大量的'}, { requiredValue: 1500, color: 'teal', description: '巨量的'}, { requiredValue: 2000, color: 'green', description: '超量的'} ] }>> <<set _milkVolumeTextConfig = { currentValue : $milk_amount, states : [ { requiredValue: 0, color: 'red', preText: "", description: "但你已经被榨的一滴不剩了。"}, { requiredValue: 1, color: 'pink', preText: "但存量已经 ", description: ' 微乎其微。'}, { requiredValue: ($milk_volume / 7) * 2, color: 'pink', preText: "但存量已经 ", description: ' 微乎其微。'}, { requiredValue: ($milk_volume / 7) * 3, color: 'purple', preText: "但存量已经", description: '所剩无几。'}, { requiredValue: ($milk_volume / 7) * 4, color: 'blue', preText: "且存量", description: '还剩一半。'}, { requiredValue: ($milk_volume / 7) * 5, color: 'lblue', preText: "且存量", description: '还有许多。'}, { requiredValue: ($milk_volume / 7) * 6, color: 'teal', preText: "且存量", description: '几乎全满。'}, { requiredValue: $milk_volume, color: 'green', preText: "积攒的母乳", description: '已经要满溢而出。'} ] }>> <<characteristic-text _milkCapacityTextConfig>> <<characteristic-text _milkVolumeTextConfig>> <<if $milkFullPain and $milkFullPain gt 200>> 母乳积攒得太久,正涨得你发痛。 <<if !$player.inventory.sextoys["breast pump"] and $milkFullPain gt 225>><span class="gold">去药房买个挤奶器应该能帮你。</span><</if>> <</if>> <br> <</if>> <<set _holeWetnessStates = [ { requiredValue: 0, color: 'green', description: '十分干燥。', postText: '难以插入。' }, { requiredValue: 15, color: 'teal', description: '润滑不足。', postText: '除了最小号的阴茎都难以插入。' }, { requiredValue: 30, color: 'lblue', description: '稍显湿润。', postText: '绝大多数的阴茎都将很难插入。' }, { requiredValue: 45, color: 'blue', description: '已然潮湿。', postText: '部分阴茎将能正常插入。' }, { requiredValue: 60, color: 'purple',description: '完全湿透。', postText: '绝大多数的阴茎都能轻易插入。' }, { requiredValue: 75, color: 'pink', description: '正不断溢出爱液。', postText: '除最大号阴茎外都能轻易插入。' }, { requiredValue: 90, color: 'red', description: '湿的一塌糊涂。', postText: '即使是最大号的阴茎也能轻易插入。' } ]>> <!--Vagina Wetness--> <<if $player.vaginaExist>> <<set _vaginaWetnessTextConfig = { currentValue : $vaginaWetness, preText: '你的小穴', states: _holeWetnessStates}>> <<characteristic-text _vaginaWetnessTextConfig>> <br> <</if>> <!--Penis Wetness--> <<if $player.penisExist>> <<set _penisWetnessTextConfig = { currentValue : $penisWetness, preText: '你的阴茎', states: [ { requiredValue: 0, color: 'green', description: '十分干燥。', postText: ($player.penissize >= 2) ? "难以插入。" : ''}, { requiredValue: 15, color: 'teal', description: '润滑不足。', postText: ''}, { requiredValue: 30, color: 'lblue', description: '只有些许润滑。', postText: ''}, { requiredValue: 45, color: 'blue', description: '微湿。', postText: ''}, { requiredValue: 60, color: 'purple',description: '湿透了。', postText: ''}, { requiredValue: 75, color: 'pink', description: '被爱液包裹。', postText: ''}, { requiredValue: 90, color: 'red', description: '已经完全润滑。', postText: ($player.penissize >= 4) ? "即使是你的尺寸,也能轻易插入任何地方。" : ''} ]}>> <<characteristic-text _penisWetnessTextConfig>> <br> <</if>> <!--Anal Wetness--> <<if $analdisable is "f">> <<set _analWetnessTextConfig = { currentValue : $anusWetness, preText: '你的菊穴', states: _holeWetnessStates}>> <<characteristic-text _analWetnessTextConfig>> <</if>> <br><br> <<bodywriting>> <div id="characteristics-display"> <br> <span class="gold">核心属性</span> <div id="base-characteristics" class="characteristic-box-list"> <!--Core skill configurations--> <<silently>> <!--PURITY--> <<if $demon gte 6>> <<set _purityIcon='ui/sym_demon_purity'>> <<elseif $fallenangel gte 2>> <<set _purityIcon='ui/sym_fallen_purity'>> <<else>> <<set _purityIcon='ui/sym_purity'>> <</if>> <<set _purityConfig = { name : "纯洁 ", icon : _purityIcon, displayType : "level", currentValue : $purity, modifier: 100, modTypes: { good: [], bad: [] }, states : [ { requiredValue: 0, level: 0, color: 'red', description: '你的存在本身就是亵渎'}, { requiredValue: 1, level: 1, color: 'red', description: '你的灵魂已经彻底堕落'}, { requiredValue: 500, level: 2, color: 'pink', description: '你的灵魂已经污秽不堪'}, { requiredValue: 600, level: 3, color: 'purple', description: '你的灵魂已被污染到一定程度'}, { requiredValue: 700, level: 4, color: 'blue', description: '你的灵魂遭到了污损'}, { requiredValue: 800, level: 5, color: 'lblue', description: '你遭到了轻微的污损'}, { requiredValue: 900, level: 6, color: 'teal', description: "你并不是纯洁无瑕的"}, { requiredValue: 1000, level: 7, color: 'green', description: '你如天使般圣洁无瑕'} ] }>> <!--AWARENESS--> <<set _awarenessConfig = { name : "性知识", icon : "ui/sym_awareness", displayType : "level", currentValue : $awareness, modifier: 100, modTypes: { good: [], bad: [] }, states : [ { requiredValue: -200, level: 0, color: 'green', description: '你像白纸般单纯'}, { requiredValue: 1, level: 1, color: 'teal', description: '你基本上是单纯的'}, { requiredValue: 100, level: 2, color: 'lblue', description: '你对性一知半解'}, { requiredValue: 200, level: 3, color: 'blue', description: '你对性有基础的了解'}, { requiredValue: 300, level: 4, color: 'purple', description: '你对性有了更深层次的理解'}, { requiredValue: 400, level: 5, color: 'pink', description: '你比其他人见得更多,也知道得更多'}, { requiredValue: 500, level: 6, color: 'red', description: '你凝视着堕落的深渊'}, { requiredValue: 1000, level: 7, color: 'red', description: '你对性的理解已经超然于世'} ] }>> <!--PHYSIQUE--> <<set _physiqueConfig = { name : "体能 ", icon : "ui/sym_physique", displayType : "level", currentValue : $physique, maxValue: $physiquesize, modifier: 100, modTypes: { good: [], bad: [] }, states : [ { requiredValue: 0, level: 0, color: 'red', description: '你弱不禁风'}, { requiredValue: $physiquesize / 7, level: 1, color: 'pink', description: '你羸弱无力'}, { requiredValue: ($physiquesize / 7) * 2, level: 2, color: 'purple', description: '你的身体相当瘦弱'}, { requiredValue: ($physiquesize / 7) * 3, level: 3, color: 'blue', description: '你的身体十分单薄'}, { requiredValue: ($physiquesize / 7) * 4, level: 4, color: 'lblue', description: '你身型纤细但动作敏捷'}, { requiredValue: ($physiquesize / 7) * 5, level: 5, color: 'teal', description: '你身材匀称而体格结实'}, { requiredValue: ($physiquesize / 7) * 6, level: 6, color: 'green', description: '你身躯健美且体魄强大'} ] }>> <<if playerBellySize() gte 10 and playerNormalPregnancyTotal() lt 50>> <<switch playerNormalPregnancyTotal()>> <<case 0>><<set _pregnancyModifier to 36>> <<case 1>><<set _pregnancyModifier to 48>> <<case 2>><<set _pregnancyModifier to 60>> <<case 3 4 5>><<set _pregnancyModifier to 78>> <<case 6 7>><<set _pregnancyModifier to 96>> <<default>><<set _pregnancyModifier to 120>> <</switch>> <<set _physiqueConfig.modifier to Math.floor(_physiqueConfig.modifier * (1 - (playerBellySize() / _pregnancyModifier)))>> <<set _physiqueConfig.modTypes.bad.pushUnique(playerAwareTheyArePregnant() ? "怀孕" : "大肚子")>> <</if>> <<switch $location>> <<case "forest" "moor" "farm" "alex_farm">> <<if $worn.feet.type.includes("heels")>> <<set _physiqueConfig.modifier to Math.floor(_physiqueConfig.modifier * (1 - ($worn.feet.reveal / 5000)))>> <<set _physiqueConfig.modTypes.bad.pushUnique("高跟鞋")>> <</if>> <<if $worn.feet.type.includes("rugged")>> <<set _physiqueConfig.modifier to Math.floor(_physiqueConfig.modifier * (1 + (currentSkillValue("feetskill") / 10000)))>> <<set _physiqueConfig.modTypes.good.pushUnique("防滑鞋")>> <</if>> <</switch>> <!--WILLPOWER--> <<set _willpowerConfig = { name : "意志", icon : "ui/redbolt", displayType : "level", currentValue : $willpower, maxValue: $willpowermax, modifier: 100, modTypes: { good: [], bad: [] }, states : [ { requiredValue: 0, level: 0, color: 'red', description: '你胆小如鼠'}, { requiredValue: $willpowermax / 7, level: 1, color: 'pink', description: '你懦弱不堪'}, { requiredValue: ($willpowermax / 7) * 2, level: 2, color: 'purple', description: '你优柔寡断'}, { requiredValue: ($willpowermax / 7) * 3, level: 3, color: 'blue', description: '你沉着谨慎'}, { requiredValue: ($willpowermax / 7) * 4, level: 4, color: 'lblue', description: '你意志顽强'}, { requiredValue: ($willpowermax / 7) * 5, level: 5, color: 'teal', description: '你颇为坚韧'}, { requiredValue: ($willpowermax / 7) * 6, level: 6, color: 'green', description: '你志坚如钢'} ] }>> <<if $earSlime.growth gt 50>> <<set _willpowerConfig.modifier to Math.floor(_willpowerConfig.modifier * (0.9 - Math.clamp(($earSlime.growth - 50) / 1000, 0, 0.1)))>> <<set _willpowerConfig.modTypes.bad.pushUnique("耳朵史莱姆")>> <<elseif $parasite.left_ear.name is "slime" and $parasite.right_ear.name is "slime">> <<set _willpowerConfig.modifier to Math.floor(_willpowerConfig.modifier * 0.9)>> <<set _willpowerConfig.modTypes.bad.pushUnique("耳朵史莱姆")>> <</if>> <!--BEAUTY--> <<set _beautyConfig = { name : "容貌", icon : "ui/sym_beauty", displayType : "level", currentValue : $beauty, maxValue: $beautymax, modifier: 100, modTypes: { good: [], bad: [] }, states : [ { requiredValue: 0, level: 0, color: 'red', description: '你毫不起眼'}, { requiredValue: $beautymax / 7, level: 1, color: 'pink', description: '你非常可爱'}, { requiredValue: ($beautymax / 7) * 2, level: 2, color: 'purple', description: '你非常漂亮'}, { requiredValue: ($beautymax / 7) * 3, level: 3, color: 'blue', description: '你充满魅力'}, { requiredValue: ($beautymax / 7) * 4, level: 4, color: 'lblue', description: '你美貌异常'}, { requiredValue: ($beautymax / 7) * 5, level: 5, color: 'teal', description: '你令人着迷'}, { requiredValue: ($beautymax / 7) * 6, level: 6, color: 'green', description: '你的容貌惊为天人'} ] }>> <!--PROMISCUITY--> <<set _promiscuityConfig = { name : "淫乱度 ", icon : "ui/sym_promiscuity", displayType : "level", currentValue : $promiscuity, maxValue: 100, modifier: 100, modTypes: { good: [], bad: [] }, states : [ { requiredValue: 0, level: 0, color: 'green', description: '你天真无邪'}, { requiredValue: 1, level: 1, color: 'teal', description: '你十分拘谨'}, { requiredValue: 15, level: 2, color: 'lblue', description: '你对性相关的事十分好奇'}, { requiredValue: 35, level: 3, color: 'blue', description: '对性接触的幻想令你感到兴奋'}, { requiredValue: 55, level: 4, color: 'purple', description: '你极其渴望着性接触'}, { requiredValue: 75, level: 5, color: 'pink', description: '你放荡不羁'}, { requiredValue: 95, level: 6, color: 'red', description: '你对性的渴望无法满足'} ] }>> <!--EXHIBITIONISM--> <<set _exhibitionismConfig = { name : "露出癖", icon : "ui/sym_exhibitionism", displayType : "level", currentValue : $exhibitionism, maxValue: 100, modifier: 100, modTypes: { good: [], bad: [] }, states : [ { requiredValue: 0, level: 0, color: 'green', description: '你十分腼腆'}, { requiredValue: 1, level: 1, color: 'teal', description: '你有些害羞'}, { requiredValue: 15, level: 2, color: 'lblue', description: '你乐于展露风光'}, { requiredValue: 35, level: 3, color: 'blue', description: '你享受旁人下流的注视'}, { requiredValue: 55, level: 4, color: 'purple', description: '暴露的感觉让你兴奋不已'}, { requiredValue: 75, level: 5, color: 'pink', description: '你不知羞耻'}, { requiredValue: 95, level: 6, color: 'red', description: '暴露的幻想令你欲火焚身'} ] }>> <!--DEVIANCY--> <<set _deviancyConfig = { name : "异种癖 ", icon : "ui/sym_deviancy", displayType : "level", currentValue : $deviancy, maxValue: 100, modifier: 100, modTypes: { good: [], bad: [] }, states : [ { requiredValue: 0, level: 0, color: 'green', description: '你的癖好完全正常'}, { requiredValue: 1, level: 1, color: 'teal', description: '你很保守'}, { requiredValue: 15, level: 2, color: 'lblue', description: '你的口味有些独特'}, { requiredValue: 35, level: 3, color: 'blue', description: '你的癖好骇人听闻'}, { requiredValue: 55, level: 4, color: 'purple', description: '你的欲望惊世骇俗'}, { requiredValue: 75, level: 5, color: 'pink', description: "你渴望着常人无法想象的行为"}, { requiredValue: 95, level: 6, color: 'red', description: '你的淫欲简直难以启齿'} ] }>> <!-- MOOR LUCK, at the end so it appears at the end of the mouseover tooltip --> <<if $moorLuck gt 0>> <<set _physiqueConfig.modifier to Math.floor(_physiqueConfig.modifier * (1 + ($moorLuck / 100)))>> <<set _physiqueConfig.modTypes.good.pushUnique("<i>????</i>")>> <<set _willpowerConfig.modifier to Math.floor(_willpowerConfig.modifier * (1 + ($moorLuck / 100)))>> <<set _willpowerConfig.modTypes.good.pushUnique("<i>????</i>")>> <</if>> <</silently>> <<characteristic-box _purityConfig>> <<characteristic-box _beautyConfig>> <<characteristic-box _physiqueConfig>> <<characteristic-box _willpowerConfig>> <<characteristic-box _awarenessConfig>> <<characteristic-box _promiscuityConfig>> <<characteristic-box _exhibitionismConfig>> <<characteristic-box _deviancyConfig>> </div> <!--Common states for skills with grades--> <<silently>> <<set _basicSkillGrades=[ { requiredValue: 0, level: "None", color: 'red'}, { requiredValue: 1, level: "F", color: 'pink'}, { requiredValue: 200, level: "D", color: 'purple'}, { requiredValue: 400, level: "C", color: 'blue'}, { requiredValue: 600, level: "B", color: 'lblue'}, { requiredValue: 800, level: "A", color: 'teal'}, { requiredValue: 1000, level: "S", color: 'green'} ]>> <<set _detailedSkillGrades=[ { requiredValue: 0, level: "None", color: 'red'}, { requiredValue: 1, level: "F", color: 'pink'}, { requiredValue: 100, level: "F+", color: 'pink'}, { requiredValue: 200, level: "D", color: 'purple'}, { requiredValue: 300, level: "D+", color: 'purple'}, { requiredValue: 400, level: "C", color: 'blue'}, { requiredValue: 500, level: "C+", color: 'blue'}, { requiredValue: 600, level: "B", color: 'lblue'}, { requiredValue: 700, level: "B+", color: 'lblue'}, { requiredValue: 800, level: "A", color: 'teal'}, { requiredValue: 900, level: "A+", color: 'teal'}, { requiredValue: 1000, level: "S", color: 'green'} ]>> <</silently>> <br> <span class="gold">技能</span> <div id="base-skills" class="characteristic-box-list" @style="($parasite.left_ear.name == 'slime' || $parasite.right_ear.name == 'slime') ? '--min-width: 30%;' : ''"> <!--Additional skills configurations--> <<silently>> <<set _corruptionConfig = { name : "堕落", displayType : "none", currentValue : $earSlime.corruption, modifier: 100, modTypes: { good: [], bad: [] }, meterColor: 'red'}>> <<set _skulduggeryConfig = { name : "诡术", displayType : "grade", currentValue : $skulduggery, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>> <<set _dancingConfig = { name : "舞蹈", displayType : "grade", currentValue : $danceskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <<set _swimmingConfig = { name : "游泳", displayType : "grade", currentValue : $swimmingskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>> <<set _athleticsConfig = { name : "运动", displayType : "grade", currentValue : $athletics, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>> <<set _tendingConfig = { name : "护理", displayType : "grade", currentValue : $tending, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>> <<set _housekeepingConfig = { name : "家务",displayType : "grade", currentValue : $housekeeping, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>> <<set _bellySize to playerBellySize()>> <<if _bellySize gte 10 and playerNormalPregnancyTotal() lt 50>> <<switch playerNormalPregnancyTotal()>> <<case 0>><<set _pregnancyModifier to 36>> <<case 1>><<set _pregnancyModifier to 48>> <<case 2>><<set _pregnancyModifier to 60>> <<case 3 4 5>><<set _pregnancyModifier to 78>> <<case 6 7>><<set _pregnancyModifier to 96>> <<default>><<set _pregnancyModifier to 120>> <</switch>> <<set _dancingConfig.modifier to Math.floor(_dancingConfig.modifier * (1 - (_bellySize / _pregnancyModifier)))>> <<set _dancingConfig.modTypes.bad.pushUnique(playerAwareTheyArePregnant() ? "怀孕" : "大肚子")>> <<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * (1 - (_bellySize / _pregnancyModifier)))>> <<set _swimmingConfig.modTypes.bad.pushUnique(playerAwareTheyArePregnant() ? "怀孕" : "大肚子")>> <<set _athleticsConfig.modifier to Math.floor(_athleticsConfig.modifier * (1 - (_bellySize / _pregnancyModifier)))>> <<set _athleticsConfig.modTypes.bad.pushUnique(playerAwareTheyArePregnant() ? "怀孕" : "大肚子")>> <</if>> <<if $worn.hands.type.includes("sticky_fingers")>> <<set _skulduggeryConfig.modifier to Math.floor(_skulduggeryConfig.modifier * 1.05)>> <<set _skulduggeryConfig.modTypes.good.pushUnique("助偷手套")>> <</if>> <<if $transformationParts.traits.sharpEyes isnot "disabled">> <<set _skulduggeryConfig.modifier to Math.floor(_skulduggeryConfig.modifier * 1.05)>> <<set _skulduggeryConfig.modTypes.good.pushUnique("锐利的眼神")>> <</if>> <<if $fox gte 6>> <<set _skulduggeryConfig.modifier to Math.floor(_skulduggeryConfig.modifier * 1.10)>> <<set _skulduggeryConfig.modTypes.good.pushUnique("狐化")>> <</if>> <<if $worn.under_upper.type.includesAny("dance", "naked") and $worn.under_lower.type.includesAny("dance", "naked") and $worn.upper.type.includesAny("dance", "naked")and $worn.lower.type.includesAny("dance", "naked")>> <<set _dancingConfig.modifier to Math.floor(_dancingConfig.modifier * 1.05)>> <<if [$worn.under_upper.type, $worn.under_lower.type, $worn.upper.type, $worn.lower.type].flat().includes("dance")>> <<set _dancingConfig.modTypes.good.pushUnique("舞蹈服")>> <<else>> <<set _dancingConfig.modTypes.good.pushUnique("裸体")>> <</if>> <</if>> <<if $worn.under_upper.type.includesAny("swim", "naked") and $worn.under_lower.type.includesAny("swim", "naked") and $worn.upper.type.includesAny("swim", "naked") and $worn.lower.type.includesAny("swim", "naked")>> <<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * 1.05)>> <<if $worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim") or $worn.upper.type.includes("swim") or $worn.lower.type.includes("swim")>> <<set _swimmingConfig.modTypes.good.pushUnique("泳装")>> <<else>> <<set _swimmingConfig.modTypes.good.pushUnique("裸体")>> <</if>> <</if>> <<if $worn.feet.type.includes("swim")>> <<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * (1 + (currentSkillValue("feetskill") / 10000)))>> <<set _swimmingConfig.modTypes.good.pushUnique("脚蹼")>> <<elseif !$worn.feet.type.includes("naked")>> <<if $worn.feet.type.includes("heels")>> <<set _heels to 0.1>> <<set _swimmingConfig.modTypes.bad.pushUnique("高跟鞋")>> <<else>> <<set _heels to 0>> <<set _swimmingConfig.modTypes.bad.pushUnique("鞋子")>> <</if>> <<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * (0.9 + (currentSkillValue("feetskill") / 10000) - _heels))>> <</if>> <<switch $location>> <<case "forest" "moor" "farm" "alex_farm">> <<if $worn.feet.type.includes("heels")>> <<set _athleticsConfig.modifier to Math.floor(_athleticsConfig.modifier * (1 - ($worn.feet.reveal / 5000)))>> <<set _athleticsConfig.modTypes.bad.pushUnique("高跟鞋")>> <</if>> <<if $worn.feet.type.includes("rugged")>> <<set _athleticsConfig.modifier to Math.floor(_athleticsConfig.modifier * (1 + (currentSkillValue("feetskill") / 10000)))>> <<set _athleticsConfig.modTypes.good.pushUnique("防滑鞋")>> <</if>> <</switch>> <<if $worn.feet.type.includes("shackle")>> <<set _athleticsConfig.modifier to 0>> <<set _athleticsConfig.modTypes.bad.pushUnique("<b>被束缚</b>")>> <<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * 0.5)>> <<run _swimmingConfig.modTypes.bad.delete("heels","shoes")>> <<set _swimmingConfig.modTypes.bad.pushUnique("<b>被束缚</b>")>> <<set _dancingConfig.modifier to Math.floor(_dancingConfig.modifier * 0.5)>> <<set _dancingConfig.modTypes.bad.pushUnique("<b>被束缚</b>")>> <</if>> <<if $backgroundTraits.includes("plantlover")>> <<set _tendingConfig.modifier to Math.floor(_tendingConfig.modifier * (1 + ($trauma / ($traumamax * 2))))>> <<if $submissive lte 850>> <<set _tendingConfig.modTypes.good.pushUnique("植物学家")>> <<else>> <<set _tendingConfig.modTypes.good.pushUnique("植物爱好者")>> <</if>> <</if>> <<if $worn.upper.type.includes("maid")>> <<set _housekeepingConfig.modifier to Math.floor(_housekeepingConfig.modifier * 1.05)>> <<set _housekeepingConfig.modTypes.good.pushUnique("服务装")>> <</if>> <<if $worn.lower.type.includes("maid")>> <<set _housekeepingConfig.modifier to Math.floor(_housekeepingConfig.modifier * 1.05)>> <<set _housekeepingConfig.modTypes.good.pushUnique("服务装")>> <</if>> <<if $worn.head.type.includes("maid")>> <<set _housekeepingConfig.modifier to Math.floor(_housekeepingConfig.modifier * 1.05)>> <<set _housekeepingConfig.modTypes.good.pushUnique("服务装")>> <</if>> <<if $moorLuck gt 0>> <<set _skulduggeryConfig.modifier to Math.floor(_skulduggeryConfig.modifier * (1 + ($moorLuck / 100)))>> <<set _skulduggeryConfig.modTypes.good.pushUnique("<i>????</i>")>> <<set _dancingConfig.modifier to Math.floor(_dancingConfig.modifier * (1 + ($moorLuck / 100)))>> <<set _dancingConfig.modTypes.good.pushUnique("<i>????</i>")>> <<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * (1 + ($moorLuck / 100)))>> <<set _swimmingConfig.modTypes.good.pushUnique("<i>????</i>")>> <<set _athleticsConfig.modifier to Math.floor(_athleticsConfig.modifier * (1 + ($moorLuck / 100)))>> <<set _athleticsConfig.modTypes.good.pushUnique("<i>????</i>")>> <<set _tendingConfig.modifier to Math.floor(_tendingConfig.modifier * (1 + ($moorLuck / 100)))>> <<set _tendingConfig.modTypes.good.pushUnique("<i>????</i>")>> <<set _housekeepingConfig.modifier to Math.floor(_housekeepingConfig.modifier * (1 + ($moorLuck / 100)))>> <<set _housekeepingConfig.modTypes.good.pushUnique("<i>????</i>")>> <</if>> <</silently>> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <<characteristic-box _corruptionConfig>> <</if>> <<characteristic-box _skulduggeryConfig>> <<characteristic-box _dancingConfig>> <<characteristic-box _swimmingConfig>> <<characteristic-box _athleticsConfig>> <<characteristic-box _tendingConfig>> <<characteristic-box _housekeepingConfig>> </div> <br> <span class="gold">性技能</span> <!--Sex skills configurations--> <<silently>> <<set _seductionConfig = { name : "魅惑", displayType : "grade", currentValue : $seductionskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <<set _oralConfig = { name : "口部", displayType : "grade", currentValue : $oralskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <<set _chestConfig = { name : "胸部", displayType : "grade", currentValue : $chestskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <<set _handsConfig = { name : "手部", displayType : "grade", currentValue : $handskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <<set _buttocksConfig = { name : "臀部", displayType : "grade", currentValue : $bottomskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <<set _analConfig = { name : "后庭", displayType : "grade", currentValue : $analskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <<set _thighsConfig = { name : "腿部", displayType : "grade", currentValue : $thighskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <<set _feetConfig = { name : "足部", displayType : "grade", currentValue : $feetskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <<if $player.penisExist>> <<set _penileConfig = { name : "阴茎", displayType : "grade", currentValue : $penileskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <</if>> <<if playerHasStrapon()>> <<set _penileConfig = { name : "穿戴式假阳具",displayType : "grade", currentValue : $penileskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <</if>> <<if $player.vaginaExist>> <<set _vaginalConfig = { name : "小穴", displayType : "grade", currentValue : $vaginalskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <</if>> <<if $earSlime.growth gt 50 and !V.earSlime.defyCooldown>> <<set _seductionConfig.modTypes.good.pushUnique("耳朵史莱姆")>> <<set _seductionConfig.modifier to Math.floor(_seductionConfig.modifier * (1 + (($earSlime.growth - 50) / 600)))>> <</if>> <<if $earSlime.growth gte 100 and $earSlime.focus is "pregnancy">> <<if _vaginalConfig>> <<set _vaginalConfig.modTypes.good.pushUnique("耳朵史莱姆")>> <<set _vaginalConfig.modifier to Math.floor(_vaginalConfig.modifier * (1 + (($earSlime.growth - 100) / 500)))>> <</if>> <<if _penileConfig>> <<set _penileConfig.modTypes.bad.pushUnique("耳朵史莱姆")>> <<set _penileConfig.modifier to Math.floor(_penileConfig.modifier * (1 - (($earSlime.growth - 100) / 400)))>> <</if>> <<if !$player.vaginaExist>> <<set _analConfig.modTypes.good.pushUnique("耳朵史莱姆")>> <<set _analConfig.modifier to Math.floor(_analConfig.modifier * (1 + (($earSlime.growth - 100) / 500)))>> <</if>> <</if>> <<if $earSlime.growth gte 100 and $earSlime.focus is "impregnation">> <<if _vaginalConfig>> <<set _vaginalConfig.modTypes.bad.pushUnique("耳朵史莱姆")>> <<set _vaginalConfig.modifier to Math.floor(_vaginalConfig.modifier * (1 - (($earSlime.growth - 100) / 400)))>> <</if>> <<if _penileConfig>> <<set _penileConfig.modTypes.good.pushUnique("耳朵史莱姆")>> <<set _penileConfig.modifier to Math.floor(_penileConfig.modifier * (1 + (($earSlime.growth - 100) / 500)))>> <</if>> <</if>> <<if playerHeatMinArousal()>> <<if _vaginalConfig>> <<set _vaginalConfig.modTypes.good.pushUnique("燥热")>> <<set _vaginalConfig.modifier to Math.floor(_vaginalConfig.modifier * (1 + (playerHeatMinArousal() / 10000)))>> <</if>> <<if !$player.vaginaExist>> <<set _analConfig.modTypes.good.pushUnique(playerAwareTheyCanBePregnant() ? "燥热" : "<i>????</i>")>> <<set _analConfig.modifier to Math.floor(_analConfig.modifier * (1 + (playerHeatMinArousal() / 10000)))>> <</if>> <</if>> <<if playerRutMinArousal()>> <<set _penileConfig.modTypes.good.pushUnique("发情")>> <<set _penileConfig.modifier to Math.floor(_penileConfig.modifier * (1 + (playerRutMinArousal() / 10000)))>> <</if>> <</silently>> <<if $options.images is 1>> <div id="player-body"> <<player-base-body>> </div> <div id="sex-diagram"> <div class="characteristic-box-list left-column"> <div class="sex-diagram-box"> <<characteristic-box _seductionConfig>> <div class="connector-box"></div> </div> <div class="sex-diagram-box"> <<characteristic-box _chestConfig>> <<connector-box 52 35 10>> </div> <div class="sex-diagram-box"> <<characteristic-box _buttocksConfig>> <<connector-box 37 50 20>> </div> <<if $player.vaginaExist>> <div class="sex-diagram-box"> <<characteristic-box _vaginalConfig>> <<connector-box 0 50 3>> </div> <div class="sex-diagram-box"> <<characteristic-box _thighsConfig>> <<connector-box 37 35 10 true>> </div> <<else>> <div class="sex-diagram-box"> <<characteristic-box _thighsConfig>> <<connector-box 0 35 10>> </div> <</if>> </div> <div class="characteristic-box-list right-column"> <div class="sex-diagram-box"> <<connector-box 71 35 3>> <<characteristic-box _oralConfig>> </div> <div class="sex-diagram-box"> <<connector-box 74 50 15>> <<characteristic-box _handsConfig>> </div> <<if $player.penisExist or playerHasStrapon()>> <div class="sex-diagram-box"> <<connector-box 36 65 2>> <<characteristic-box _penileConfig>> </div> <div class="sex-diagram-box"> <<connector-box 2 50 12 true>> <<characteristic-box _analConfig>> </div> <div class="sex-diagram-box"> <<connector-box 0 50 14>> <<characteristic-box _feetConfig>> </div> <<else>> <div class="sex-diagram-box"> <<connector-box 39 65 12>> <<characteristic-box _analConfig>> </div> <div class="sex-diagram-box"> <<connector-box 45 80 15>> <<characteristic-box _feetConfig>> </div> <</if>> </div> </div> <<else>> <div id="sex-skills" class="characteristic-box-list"> <<characteristic-box _seductionConfig>> <<characteristic-box _oralConfig>> <<if $player.vaginaExist>> <<characteristic-box _vaginalConfig>> <</if>> <<if $player.penisExist>> <<characteristic-box _penileConfig>> <</if>> <<if playerHasStrapon()>> <<characteristic-box _penileConfig>> <</if>> <<characteristic-box _analConfig>> <<characteristic-box _handsConfig>> <<characteristic-box _feetConfig>> <<characteristic-box _thighsConfig>> <<characteristic-box _buttocksConfig>> <<characteristic-box _chestConfig>> </div> <</if>> <br> <span class="gold">学校成绩</span> <div id="school-grades" class="characteristic-box-list"> <!--School grade configurations--> <<silently>> <<set _schoolGradeStates= [ { requiredValue: -1, level: 'F', color: 'red'}, { requiredValue: 0, level: 'D', color: 'purple'}, { requiredValue: 1, level: 'C', color: 'blue'}, { requiredValue: 2, level: 'B', color: 'lblue'}, { requiredValue: 3, level: 'A', color: 'teal'}, { requiredValue: 4, level: 'A*', color: 'green'} ]>> <<set _scienceConfig = { name : '科学', icon : 'misc/icon/science', displayType : "grade", currentValue : $sciencetrait, modifier: 100, modTypes: { good: [], bad: [] }, percent: $science_exam, showStars: true, starLevel: $science_star, states : _schoolGradeStates}>> <<set _mathsConfig = { name : '数学', icon : 'misc/icon/math', displayType : "grade", currentValue : $mathstrait, modifier: 100, modTypes: { good: [], bad: [] }, percent: $maths_exam, showStars: true, starLevel: $maths_star, states : _schoolGradeStates}>> <<set _englishConfig = { name : '语文', icon : 'misc/icon/english', displayType : "grade", currentValue : $englishtrait, modifier: 100, modTypes: { good: [], bad: [] }, percent: $english_exam, showStars: true, starLevel: $english_star, states : _schoolGradeStates}>> <<set _historyConfig = { name : '历史', icon : 'misc/icon/history', displayType : "grade", currentValue : $historytrait, modifier: 100, modTypes: { good: [], bad: [] }, percent: $history_exam, showStars: true, starLevel: $history_star, states : _schoolGradeStates}>> <<if $moorLuck gt 0>> <<set _scienceConfig.modifier to Math.floor(_scienceConfig.modifier * (1 + ($moorLuck / 100)))>> <<set _scienceConfig.modTypes.good.pushUnique("<i>????</i>")>> <<set _mathsConfig.modifier to Math.floor(_mathsConfig.modifier * (1 + ($moorLuck / 100)))>> <<set _mathsConfig.modTypes.good.pushUnique("<i>????</i>")>> <<set _englishConfig.modifier to Math.floor(_englishConfig.modifier * (1 + ($moorLuck / 100)))>> <<set _englishConfig.modTypes.good.pushUnique("<i>????</i>")>> <<set _historyConfig.modifier to Math.floor(_historyConfig.modifier * (1 + ($moorLuck / 100)))>> <<set _historyConfig.modTypes.good.pushUnique("<i>????</i>")>> <</if>> <</silently>> <<characteristic-box _scienceConfig>> <<characteristic-box _mathsConfig>> <<characteristic-box _englishConfig>> <<characteristic-box _historyConfig>> </div> <div class="characteristic-box-extras"> <<set _schoolPerformanceConfig = { currentValue : $school, preText: '你的学习成绩', modifier: 100, modTypes: { good: [], bad: [] }, states : [ { requiredValue: 0, color: 'red', description: '无可救药。'}, { requiredValue: 1, color: 'pink', description: '颇为糟糕。'}, { requiredValue: 400, color: 'purple', description: '差强人意。'}, { requiredValue: 800, color: 'blue', description: '中规中矩。'}, { requiredValue: 1600, color: 'lblue', description: '还算良好。'}, { requiredValue: 2800, color: 'teal', description: '十分优秀。'}, { requiredValue: 4000, color: 'green', description: '首屈一指。'} ] }>> <<characteristic-text _schoolPerformanceConfig>> <br> </div> <br> <span class="gold">武器技能</span> <div id="prof" class="characteristic-box-list"> <<silently>> <<set _sprayConfig = { name : "防狼喷雾", displayType : "grade", currentValue : $prof.spray, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <<set _netConfig = { name : "捕网", displayType : "grade", currentValue : $prof.net, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <<set _hiddenConfig = { name : "<i>????</i>", displayType : "grade", currentValue : 0, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>> <</silently>> <<characteristic-box _sprayConfig>> <<if $prof.net isnot undefined>> <<characteristic-box _netConfig>> <<else>> <<characteristic-box _hiddenConfig>> <</if>> /* <<if $prof.pickaxe isnot undefined>> <<characteristic-box _pickaxeConfig>> <<else>> <<characteristic-box _hiddenConfig>> <</if>>*/ </div> </div> <br> <span class="gold">不安感</span> <div class="description">随着不安感的上升,你将越来越耻于承受别人的目光,这会造成更多的压力并减少自控。但一旦你习惯了它,这种影响将会被消除。</div> <br><br> <<if $insecurity_penis_tiny gte 1 and $player.penissize lte 0 and $acceptance_penis_tiny lte 999>> <span class="red">不安感: 小巧的阴茎</span> <div class="meter"> <<set _percent=Math.floor(($insecurity_penis_tiny/1000)*100)>> <<print '<div class="redbar" style="width:' + _percent + '%"></div>'>> </div> <<if $acceptance_penis_tiny gte 1 and $acceptance_penis_tiny lte 999 and $player.penissize lte 0>> <span class="green">已接受: 小巧的阴茎</span> <div class="meter"> <<set _percent=Math.floor(($acceptance_penis_tiny/1000)*100)>> <<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>> </div> <</if>> <</if>> <<if $insecurity_penis_small gte 1 and $player.penissize is 1 and $acceptance_penis_small lte 999>> <span class="red">不安感: 偏小的阴茎</span> <div class="meter"> <<set _percent=Math.floor(($insecurity_penis_small/1000)*100)>> <<print '<div class="redbar" style="width:' + _percent + '%"></div>'>> </div> <<if $acceptance_penis_small gte 1 and $acceptance_penis_small lte 999 and $player.penissize is 1>> <span class="green">已接受: 偏小的阴茎</span> <div class="meter"> <<set _percent=Math.floor(($acceptance_penis_small/1000)*100)>> <<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>> </div> <</if>> <</if>> <<if $player.gender is "m">> <<if $insecurity_penis_big gte 1 and $player.penissize gte 4 and $acceptance_penis_big lte 999>> <span class="red">不安感: 宏伟的阴茎</span> <div class="meter"> <<set _percent=Math.floor(($insecurity_penis_big/1000)*100)>> <<print '<div class="redbar" style="width:' + _percent + '%"></div>'>> </div> <<if $acceptance_penis_big gte 1 and $acceptance_penis_big lte 999 and $player.penissize gte 4>> <span class="green">已接受: 粗壮的阴茎</span> <div class="meter"> <<set _percent=Math.floor(($acceptance_penis_big/1000)*100)>> <<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>> </div> <</if>> <</if>> <<else>> <<if $insecurity_penis_big gte 1 and $player.penissize gte 2 and $acceptance_penis_big lte 999>> <span class="red">不安感: 宏伟的阴茎</span> <div class="meter"> <<set _percent=Math.floor(($insecurity_penis_big/1000)*100)>> <<print '<div class="redbar" style="width:' + _percent + '%"></div>'>> </div> <<if $acceptance_penis_big gte 1 and $acceptance_penis_big lte 999 and $player.penissize gte 2>> <span class="green">已接受: 粗壮的阴茎</span> <div class="meter"> <<set _percent=Math.floor(($acceptance_penis_big/1000)*100)>> <<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>> </div> <</if>> <</if>> <</if>> <<if $insecurity_breasts_tiny gte 1 and $player.breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999>> <span class="red">不安感: 平坦的胸部</span> <div class="meter"> <<set _percent=Math.floor(($insecurity_breasts_tiny/1000)*100)>> <<print '<div class="redbar" style="width:' + _percent + '%"></div>'>> </div> <<if $acceptance_breasts_tiny gte 1 and $acceptance_breasts_tiny lte 999 and $player.breastsize lte 0 and $player.gender is "f">> <span class="green">已接受: 平坦的胸部</span> <div class="meter"> <<set _percent=Math.floor(($acceptance_breasts_tiny/1000)*100)>> <<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>> </div> <</if>> <</if>> <<if $insecurity_breasts_small gte 1 and $player.breastsize gte 1 and $player.breastsize lte 5 and $acceptance_breasts_small lte 999>> <span class="red">不安感: 小巧玲珑的乳房</span> <div class="meter"> <<set _percent=Math.floor(($insecurity_breasts_small/1000)*100)>> <<print '<div class="redbar" style="width:' + _percent + '%"></div>'>> </div> <<if $acceptance_breasts_small gte 1 and $acceptance_breasts_small lte 999 and $player.breastsize gte 1 and $player.breastsize lte 5>> <span class="green">已接受: 小巧玲珑的乳房</span> <div class="meter"> <<set _percent=Math.floor(($acceptance_breasts_small/1000)*100)>> <<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>> </div> <</if>> <</if>> <<if $player.gender is "f">> <<if $insecurity_breasts_big gte 1 and $player.breastsize gte 8 and $acceptance_breasts_big lte 999>> <span class="red">不安感: 巨大的乳房</span> <div class="meter"> <<set _percent=Math.floor(($insecurity_breasts_big/1000)*100)>> <<print '<div class="redbar" style="width:' + _percent + '%"></div>'>> </div> <<if $acceptance_breasts_big gte 1 and $acceptance_breasts_big lte 999 and $player.breastsize gte 8>> <span class="green">已接受: 偏大的乳房</span> <div class="meter"> <<set _percent=Math.floor(($acceptance_breasts_big/1000)*100)>> <<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>> </div> <</if>> <</if>> <<else>> <<if $insecurity_breasts_big gte 1 and $player.breastsize gte 6 and $acceptance_breasts_big lte 999>> <span class="red">不安感: 巨大的乳房</span> <div class="meter"> <<set _percent=Math.floor(($insecurity_breasts_big/1000)*100)>> <<print '<div class="redbar" style="width:' + _percent + '%"></div>'>> </div> <<if $acceptance_breasts_big gte 1 and $acceptance_breasts_big lte 999 and $player.breastsize gte 6>> <span class="green">已接受: 偏大的乳房</span> <div class="meter"> <<set _percent=Math.floor(($acceptance_breasts_big/1000)*100)>> <<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>> </div> <</if>> <</if>> <</if>> <<if $insecurity_pregnancy gte 1 and $acceptance_pregnancy lte 999 and playerBellySize() gte 8>> <<set $_bellyText to (playerAwareTheyArePregnant() ? "孕肚" : "像是怀孕的肚子")>> <span class="red">不安感: <<print $_bellyText>></span> <div class="meter"> <<set _percent=Math.floor(($insecurity_pregnancy/1000)*100)>> <<print '<div class="redbar" style="width:' + _percent + '%"></div>'>> </div> <<if between($acceptance_pregnancy, 1, 999)>> <span class="green">已接受: <<print $_bellyText>></span> <div class="meter"> <<set _percent=Math.floor(($acceptance_pregnancy/1000)*100)>> <<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>> </div> <</if>> <</if>> <br> <</widget>>
<<widget "cheats">> <h3>作弊</h3> <br> <<link [[确认|$passage]]>><</link>> <br> 若在事件中或在NPC周围确定,可能会导致问题。 <br><br> <div id="cheatsShown"><<cheats-characterStats>></div> <br> <<link "回到页面顶部">> <<script>> $("#customOverlayContent").scrollTop(0); <</script>> <</link>> <br><br> <</widget>> <<widget "cheatVirginityToggle">> <<set _type to _args[0]>> <<set _id to `stats${_type}virginity`>> <<capture _type _id>> <span @id="_id"><<print ($player.virginity[_type] is true ? "尚存" : "被" + ($player.virginity[_type] is false ? "不知名" : $player.virginity[_type].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")) + "夺走")>></span> | <span @id="_id + 'link'"><<link `($player.virginity[_type] is true ? "夺取" : "恢复")`>> <<if $player.virginity[_type] is true>> <<set $player.virginity[_type] to (_virginity[_type] is true ? false : _virginity[_type])>><<set $player.virginity.temple to false>> <<else>> <<set $player.virginity[_type] to true>> <</if>> <<run $(`#${_id}link .link-internal`).html($player.virginity[_type] is true ? "夺取" : "恢复")>> <<run $(`#${_id}`).html($player.virginity[_type] is true ? "尚存" : "被" + ($player.virginity[_type] is false ? "不知名" : $player.virginity[_type].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")) + "夺走")>> <</link>></span> <</capture>> <</widget>> <<widget "cheatParasiteToggle">> <<set _bodypart to _args[0]>> <<set _id to `stats${_bodypart}parasite`>> <<capture _bodypart _id>> <<set $_currentType to $parasite[_bodypart].name or "none">> <<print _bodypart.replace("nipples", "乳头").replace("bottom", "屁股").replace("penis", "阴茎").replace("balls", "蛋蛋").replace("clit", "阴蒂").replace("anus", "菊穴").replace("vagina", "小穴").replace("labia", "阴唇").replace("left_thigh", "左腿").replace("right_thigh", "右腿").replace("left_foot", "左脚").replace("right_foot", "右脚").replace("left_arm", "左臂").replace("right_arm", "右臂").replace("left_hand", "左手").replace("right_hand", "右手").replace("tummy", "肚子").replace("back", "后背").replace("face", "脸").replace("mouth", "嘴").replace("left_ear", "左耳").replace("right_ear", "右耳").replace("hair", "头发")>>寄生物: <span @id="_id" class="gold"><<print $_currentType.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫").replace("none", "无")>></span> | <<set T["parasiteType"+_bodypart] to $_currentType>> <<set _optionName to "_parasiteType"+_bodypart>> <<for _parasiteOption range setup.parasiteTypesPerBodypart[_bodypart]>> <label><<print _parasiteOption.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫").replace("none", "无")>> <<radiobutton `_optionName` _parasiteOption autocheck>></label> | <</for>> <<link "设置">> <<removeparasite _bodypart>> <<set _parasiteTypeActual to T["parasiteType"+_bodypart]>> <<if _parasiteTypeActual isnot "none">> <<parasite _bodypart _parasiteTypeActual>> <</if>> <<run $(`#${_id}`).html($parasite[_bodypart].name or "none")>> <<updatesidebarimg>> <</link>> <</capture>> <</widget>> <<widget "cheatBodyliquidOnPart">> <<set _part to _args[0]>> <<set _label to _args[1]>> <<set _type to _args[2]>> <<capture _type _label _part>> <<set _id to `stats${_part}${_type}`>> <<link "<">><<bodyliquid _part _type -1>><<run $(`#stats${_part}${_type}`).html(Math.trunc($player.bodyliquid[_part][_type]))>><<updatesidebarimg>><</link>> _label: <span @id="_id"><<print Math.trunc($player.bodyliquid[_part][_type])>></span> <<link ">">><<bodyliquid _part _type 1>><<run $(`#stats${_part}${_type}`).html(Math.trunc($player.bodyliquid[_part][_type]))>><<updatesidebarimg>><</link>> | <</capture>> <</widget>> <<widget "cheats-characterStats">> <span class="gold">杂项</span> <br> <<link "<<<">><<set $money -= 100000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> | <<link "<<">><<set $money -= 10000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> | <<link "<">><<set $money -= 1000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> | 资金: <span id="statsmoney"><<print Math.trunc($money)>></span> | <<link ">">><<set $money += 1000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> | <<link ">>">><<set $money += 10000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> | <<link ">>>">><<set $money += 100000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> <br> <<if $location is "prison">> <<link "<<<">><<set $prison.teeth -= 100>><<set $prison.teeth = Math.clamp($prison.teeth, 0, 1000000)>><<replace "#statsteeth">><<print Math.trunc($prison.teeth)>><</replace>><</link>> | <<link "<<">><<set $prison.teeth -= 10>><<set $prison.teeth = Math.clamp($prison.teeth, 0, 1000000)>><<replace "#statsteeth">><<print Math.trunc($prison.teeth)>><</replace>><</link>> | <<link "<">><<set $prison.teeth -= 1>><<set $prison.teeth = Math.clamp($prison.teeth, 0, 1000000)>><<replace "#statsteeth">><<print Math.trunc($prison.teeth)>><</replace>><</link>> | 牙齿: <span id="statsteeth"><<print Math.trunc($prison.teeth)>></span> | <<link ">">><<set $prison.teeth += 1>><<set $prison.teeth = Math.clamp($prison.teeth, 0, 1000000)>><<replace "#statsteeth">><<print Math.trunc($prison.teeth)>><</replace>><</link>> | <<link ">>">><<set $prison.teeth += 10>><<set $prison.teeth = Math.clamp($prison.teeth, 0, 1000000)>><<replace "#statsteeth">><<print Math.trunc($prison.teeth)>><</replace>><</link>> | <<link ">>>">><<set $prison.teeth += 100>><<set $prison.teeth = Math.clamp($prison.teeth, 0, 1000000)>><<replace "#statsteeth">><<print Math.trunc($prison.teeth)>><</replace>><</link>> <br> <</if>> 无限防狼喷雾: <span id="statsinfinitespray"><<print ($infinitespray ? "启用" : "禁用")>></span> | <<link "更改">> <<if $infinitespray is 1>> <<set $infinitespray to 0>> <<else>> <<spray 5>> <<set $infinitespray to 1>> <</if>> <<replace "#statsinfinitespray">><<print ($infinitespray ? "打开" : "关闭")>><</replace>> <</link>> <br> <<if $debug is 1>> 费洛蒙: <span id="statsalluretest">$alluretest</span> | <<link "更改">> <<if $alluretest is 1>> <<set $alluretest to 0>> <<else>> <<set $alluretest to 1>> <</if>> <<replace "#statsalluretest">><<print $alluretest>><</replace>> <</link>> <br> <</if>> <br> <span class="gold">玩家身体</span> <br> <<if ["Wardrobe","Changing Room","Eden Wardrobe","Asylum Wardrobe","Strip Club Dressing Room","Brothel Dressing Room","School Boy Wardrobe","School Girl Wardrobe"].includes($passage)>> /*passage change is intentional to allow the players to quickly see the visual differences*/ 当前性别: <<gender>> <br> <<if $earSlime.growth gt 50>> 你耳内生长的史莱姆阻止了你的性别转变。移除耳内史莱姆以重新启用这些作弊功能。 <<elseif $sexStats.vagina.menstruation.currentState is "normal">> 更改为: <<if $player.gender isnot "m">> <<link [[变成男孩|$passage]]>> <<set $vaginause to "none">> <<set $vaginastate to "none">> <<set $penisuse to 0>> <<set $penisstate to 0>> <<set $player.gender to "m">> <<set $player.sex to "m">> <<set $player.ballsExist to true>> <<set $player.penisExist to true>> <<set $player.vaginaExist to false>> <<set $sexStats.vagina.menstruation.running = false>> <</link>> | <</if>> <<if $player.gender isnot "f">> <<link [[变成女孩|$passage]]>> <<set $vaginause to 0>> <<set $vaginastate to 0>> <<set $penisuse to "none">> <<set $penisstate to "none">> <<set $player.gender to "f">> <<set $player.sex to "f">> <<set $player.ballsExist to false>> <<set $player.penisExist to false>> <<set $player.vaginaExist to true>> <<set $sexStats.vagina.menstruation.running = true>> <</link>> | <</if>> <<if $player.gender isnot "h">> <<link [[变成扶她|$passage]]>> <<set $vaginause to 0>> <<set $vaginastate to 0>> <<set $penisuse to 0>> <<set $penisstate to 0>> <<set $player.gender to "h">> <<set $player.sex to "h">> <<set $player.penisExist to true>> <<set $player.vaginaExist to true>> <<set $sexStats.vagina.menstruation.running = true>> <</link>> | <</if>> <<else>> 只有在未怀孕的情况下才能更改性别,以避免潜在的问题。 <</if>> <<if $player.gender is "h">> <br><br> 扶她睾丸: <span id="statsBallsExist"><<print $player.ballsExist>></span> | <<link [[更改|$passage]]>> <<set $player.ballsExist to clone(!$player.ballsExist)>> <<replace #statsBallsExist>><<print $player.ballsExist>><</replace>> <</link>> | <</if>> <<else>> 为防止潜在问题,只能在查看衣柜时改变性别。 <</if>> <br><br> <<set _gender_body_words to {"m": "男性化", "f": "女性化", "a": "双性化"}>> 身体类型: <span id="statsBodyType"> <<print _gender_body_words[$player.gender_body]>> </span> <br> <<link "男性化">> <<set $player.gender_body to "m">> <<replace "#statsBodyType">><<print _gender_body_words[$player.gender_body]>><</replace>><<updatesidebarimg>> <</link>> | <<link "女性化">> <<set $player.gender_body to "f">> <<replace "#statsBodyType">><<print _gender_body_words[$player.gender_body]>><</replace>><<updatesidebarimg>> <</link>> | <<link "双性化">> <<set $player.gender_body to "a">> <<replace "#statsBodyType">><<print _gender_body_words[$player.gender_body]>><</replace>><<updatesidebarimg>> <</link>> | <br><br> <<set _bodysize_words to ["娇小","小巧","普通","高大"]>> 体型: <span id="statsBodySize"> <<print _bodysize_words[$bodysize]>> </span> <br> <<link "娇小">> <<set $bodysize to 0>> <<set _physique_max_old to $physiquesize>> <<set $physiquesize to 6000>> <<set $physique *= $physiquesize / _physique_max_old>> <<replace "#statsBodySize">><<print _bodysize_words[$bodysize]>><</replace>> <</link>> | <<link "小巧">> <<set $bodysize to 1>> <<set _physique_max_old to $physiquesize>> <<set $physiquesize to 10000>> <<set $physique *= $physiquesize / _physique_max_old>> <<replace "#statsBodySize">><<print _bodysize_words[$bodysize]>><</replace>> <</link>> | <<link "普通">> <<set $bodysize to 2>> <<set _physique_max_old to $physiquesize>> <<set $physiquesize to 12000>> <<set $physique *= $physiquesize / _physique_max_old>> <<replace "#statsBodySize">><<print _bodysize_words[$bodysize]>><</replace>> <</link>> | <<link "高大">> <<set $bodysize to 3>> <<set _physique_max_old to $physiquesize>> <<set $physiquesize to 16000>> <<set $physique *= $physiquesize / _physique_max_old>> <<replace "#statsBodySize">><<print _bodysize_words[$bodysize]>><</replace>> <</link>> | <br><br> <<set _virginity to clone($player.virginity)>> <<if $player.vaginaExist>> 阴道童贞: <<cheatVirginityToggle "vaginal">> <br> <</if>> <<if $player.penisExist>> 阴茎童贞: <<cheatVirginityToggle "penile">> <br> <</if>> 后穴童贞: <<cheatVirginityToggle "anal">> <br> 口交童贞: <<cheatVirginityToggle "oral">> <br> 牵手童贞: <<cheatVirginityToggle "handholding">> <br> 初吻: <<cheatVirginityToggle "kiss">> <br><br> <span class="gold">状态</span> <br> <<link "正常化">><<set $pain = 0>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>> <<set $arousal = 0>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>> <<set $tiredness = 0>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>> <<set $stress = 0>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>> <<set $trauma = 0>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>> <<set $control = 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>> <<set $drunk = 0>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>> <<set $drugged = 0>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>> <<set $hallucinogen = 0>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>> <<updatesidebarimg>><</link>> | <<link "反向化">><<set $pain = 200>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>> <<set $arousal = 10000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>> <<set $tiredness = 2000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>> <<set $stress = 10000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>> <<set $trauma = 5000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>> <<set $control = 0>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>> <<set $drunk = 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>> <<set $drugged = 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>> <<set $hallucinogen = 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>> <<updatesidebarimg>><</link>> <br><br> <<link "<<<">><<set $pain -= 100>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $pain -= 10>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $pain -= 1>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>> <<updatesidebarimg>><</link>> | 疼痛: <span id="statspain"><<print Math.trunc($pain)>></span> | <<link ">">><<set $pain += 1>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $pain += 10>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $pain += 100>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<arousal -1000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<arousal -100>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<arousal -10>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>> <<updatesidebarimg>><</link>> | 性奋: <span id="statsarousal"><<print Math.trunc($arousal)>></span> | <<link ">">><<arousal 10>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<arousal 100>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<arousal 1000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $tiredness -= 1000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $tiredness -= 100>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $tiredness -= 10>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>> <<updatesidebarimg>><</link>> | 疲劳: <span id="statstiredness"><<print Math.trunc($tiredness)>></span> | <<link ">">><<set $tiredness += 10>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $tiredness += 100>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $tiredness += 1000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>> <<updatesidebarimg>><</link>> (满状态条值为 <<print C.tiredness.max>>) <br> <<link "<<<">><<set $stress -= 1000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $stress -= 100>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $stress -= 10>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>> <<updatesidebarimg>><</link>> | 压力: <span id="statsstress"><<print Math.trunc($stress)>></span> | <<link ">">><<set $stress += 10>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $stress += 100>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $stress += 1000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $trauma -= 1000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $trauma -= 100>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $trauma -= 10>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>> <<updatesidebarimg>><</link>> | 创伤: <span id="statstrauma"><<print Math.trunc($trauma)>></span> | <<link ">">><<set $trauma += 10>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $trauma += 100>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $trauma += 1000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $control -= 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $control -= 100>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $control -= 10>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>> <<updatesidebarimg>><</link>> | 自控: <span id="statscontrol"><<print Math.trunc($control)>></span> | <<link ">">><<set $control += 10>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $control += 100>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $control += 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $drunk -= 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $drunk -= 100>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $drunk -= 10>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>> <<updatesidebarimg>><</link>> | 醉酒: <span id="statsdrunk"><<print Math.trunc($drunk)>></span> | <<link ">">><<set $drunk += 10>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $drunk += 100>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $drunk += 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $drugged -= 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $drugged -= 100>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $drugged -= 10>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>> <<updatesidebarimg>><</link>> | 春药: <span id="statsdrugged"><<print Math.trunc($drugged)>></span> | <<link ">">><<set $drugged += 10>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $drugged += 100>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $drugged += 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $hallucinogen -= 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $hallucinogen -= 100>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $hallucinogen -= 10>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>> <<updatesidebarimg>><</link>> | 致幻: <span id="statshallucinogen"><<print Math.trunc($hallucinogen)>></span> | <<link ">">><<set $hallucinogen += 10>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $hallucinogen += 100>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $hallucinogen += 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>> <<updatesidebarimg>><</link>> <br><br> <span class="gold">人物属性</span> <br> <<link "<<<">><<set $purity -= 1000>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $purity -= 100>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $purity -= 10>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>> <<updatesidebarimg>><</link>> | 纯洁: <span id="statspurity"><<print Math.trunc($purity)>></span> | <<link ">">><<set $purity += 10>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $purity += 100>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $purity += 1000>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $beauty -= 5000>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $beauty -= 500>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $beauty -= 50>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>> <<updatesidebarimg>><</link>> | 容貌: <span id="statsbeauty"><<print Math.trunc($beauty)>></span> | <<link ">">><<set $beauty += 50>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $beauty += 500>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $beauty += 5000>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $physique -= 5000>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $physique -= 500>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $physique -= 50>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>> <<updatesidebarimg>><</link>> | 体能: <span id="statsphysique"><<print Math.trunc($physique)>></span> | <<link ">">><<set $physique += 50>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $physique += 500>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $physique += 5000>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $willpower -= 1000>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $willpower -= 100>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $willpower -= 10>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>> <<updatesidebarimg>><</link>> | 意志: <span id="statswillpower"><<print Math.trunc($willpower)>></span> | <<link ">">><<set $willpower += 10>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $willpower += 100>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $willpower += 1000>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $awareness -= 1000>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $awareness -= 100>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $awareness -= 10>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>> <<updatesidebarimg>><</link>> | 意识: <span id="statsawareness"><<print Math.trunc($awareness)>></span> | <<link ">">><<set $awareness += 10>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $awareness += 100>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $awareness += 1000>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $promiscuity -= 100>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $promiscuity -= 10>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $promiscuity -= 1>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>> <<updatesidebarimg>><</link>> | 淫乱: <span id="statspromiscuity"><<print Math.trunc($promiscuity)>></span> | <<link ">">><<set $promiscuity += 1>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $promiscuity += 10>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $promiscuity += 100>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $exhibitionism -= 100>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $exhibitionism -= 10>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $exhibitionism -= 1>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>> <<updatesidebarimg>><</link>> | 暴露癖: <span id="statsexhibitionism"><<print Math.trunc($exhibitionism)>></span> | <<link ">">><<set $exhibitionism += 1>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $exhibitionism += 10>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $exhibitionism += 100>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $deviancy -= 100>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $deviancy -= 10>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $deviancy -= 1>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>> <<updatesidebarimg>><</link>> | 异种癖: <span id="statsdeviancy"><<print Math.trunc($deviancy)>></span> | <<link ">">><<set $deviancy += 1>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $deviancy += 10>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $deviancy += 100>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>> <<updatesidebarimg>><</link>> <br> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <<link "<<<">><<set $earSlime.corruption -= 100>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($earSlime.corruption)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $earSlime.corruption -= 10>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($earSlime.corruption)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $earSlime.corruption -= 1>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($earSlime.corruption)>><</replace>> <<updatesidebarimg>><</link>> | 堕落:<span id="statscorruption_slime"><<print Math.trunc($earSlime.corruption)>></span> | <<link ">">><<set $earSlime.corruption += 1>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($earSlime.corruption)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $earSlime.corruption += 10>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($earSlime.corruption)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $earSlime.corruption += 100>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($earSlime.corruption)>><</replace>> <<updatesidebarimg>><</link>> <br> <</if>> <<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> <<link "<<<">><<set $grace -= 100>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $grace -= 10>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $grace -= 1>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>> <<updatesidebarimg>><</link>> | 恩典: <span id="statsgrace"><<print Math.trunc($grace)>></span> | <<link ">">><<set $grace += 1>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $grace += 10>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $grace += 100>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>> <<updatesidebarimg>><</link>> <br> <</if>> <<link "<<<">><<set $submissive -= 1000>><<clamp>><<sub_check>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $submissive -= 100>><<clamp>><<sub_check>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $submissive -= 10>><<clamp>><<sub_check>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>> <<updatesidebarimg>><</link>> | 顺从: <span id="statssubmissive"><<print Math.trunc($submissive)>></span> | <<link ">">><<set $submissive += 10>><<clamp>><<sub_check>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $submissive += 100>><<clamp>><<sub_check>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $submissive += 1000>><<clamp>><<sub_check>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>> <<updatesidebarimg>><</link>> (默认为 1000) <br> <<link "<<<">><<set $masochism -= 1000>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $masochism -= 100>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $masochism -= 10>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>> <<updatesidebarimg>><</link>> | 受虐癖: <span id="statsmasochism"><<print Math.trunc($masochism)>></span> | <<link ">">><<set $masochism += 10>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $masochism += 100>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $masochism += 1000>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $sadism -= 1000>><<clamp>><<replace "#statssadism">><<print Math.trunc($sadism)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $sadism -= 100>><<clamp>><<replace "#statssadism">><<print Math.trunc($sadism)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $sadism -= 10>><<clamp>><<replace "#statssadism">><<print Math.trunc($sadism)>><</replace>> <<updatesidebarimg>><</link>> | 虐待癖: <span id="statssadism"><<print Math.trunc($sadism)>></span> | <<link ">">><<set $sadism += 10>><<clamp>><<replace "#statssadism">><<print Math.trunc($sadism)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $sadism += 100>><<clamp>><<replace "#statssadism">><<print Math.trunc($sadism)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $sadism += 1000>><<clamp>><<replace "#statssadism">><<print Math.trunc($sadism)>><</replace>> <<updatesidebarimg>><</link>> <br><br> 哺乳期:<span id="statslactatingspray"><<print ($lactating is 1 ? "是" : "否")>></span> | <<link "切换">><<set $lactating to ($lactating is 1 ? 0 : 1)>><<set $lactation_pressure to $lactating * 100>><<replace "#statslactatingspray">><<print ($lactating is 1 ? "是" : "否")>><</replace>><<updatesidebarimg>><</link>> <br> <<link "补充液体">><<set $semen_amount to $semen_volume>><<set $milk_amount to $milk_volume>><</link>> <br> <<link "排空液体">><<set $semen_amount to 0>><<set $milk_amount to 0>><</link>> <br> <<if $player.penisExist>> <<link "<<<">><<set $semen_volume -= 1000>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $semen_volume -= 100>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $semen_volume -= 10>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>> <<updatesidebarimg>><</link>> | 储精量: <span id="statssemen_volume"><<print Math.trunc($semen_volume)>></span> | <<link ">">><<set $semen_volume += 10>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $semen_volume += 100>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $semen_volume += 1000>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>> <<updatesidebarimg>><</link>> <br> <</if>> <<link "<<<">><<set $milk_volume -= 1000>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $milk_volume -= 100>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $milk_volume -= 10>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>> <<updatesidebarimg>><</link>> | 乳汁容量: <span id="statsmilk_volume"><<print Math.trunc($milk_volume)>></span> | <<link ">">><<set $milk_volume += 10>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $milk_volume += 100>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $milk_volume += 1000>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>> <<updatesidebarimg>><</link>> <br><br> <span class="gold">衣服</span> <br> <span class="description">如果衣服的健康值设置为0或更低,它就会坏掉。离开 "作弊"界面会将它毁坏,且无法恢复。</span> <br> <<if $worn.over_upper.integrity gte 1>> <<link "<<<">><<set $worn.over_upper.integrity -= 100>><<clamp>><<replace "#statsoverupperintegrity">><<print Math.trunc($worn.over_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $worn.over_upper.integrity -= 10>><<clamp>><<replace "#statsoverupperintegrity">><<print Math.trunc($worn.over_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $worn.over_upper.integrity -= 1>><<clamp>><<replace "#statsoverupperintegrity">><<print Math.trunc($worn.over_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | 上衣耐久: <span id="statsoverupperintegrity"><<print Math.trunc($worn.over_upper.integrity)>></span> | <<link ">">><<set $worn.over_upper.integrity += 1>><<clamp>><<replace "#statsoverupperintegrity">><<print Math.trunc($worn.over_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $worn.over_upper.integrity += 10>><<clamp>><<replace "#statsoverupperintegrity">><<print Math.trunc($worn.over_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $worn.over_upper.integrity += 100>><<clamp>><<replace "#statsoverupperintegrity">><<print Math.trunc($worn.over_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> (默认最大值为<<print clothingData('over_upper',$worn.over_upper,'integrity_max')>>) <br> <<else>> <i>你的上半身没穿外衣。</i> <br> <</if>> <<if $worn.over_lower.integrity gte 1>> <<link "<<<">><<set $worn.over_lower.integrity -= 100>><<clamp>><<replace "#statsoverlowerintegrity">><<print Math.trunc($worn.over_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $worn.over_lower.integrity -= 10>><<clamp>><<replace "#statsoverlowerintegrity">><<print Math.trunc($worn.over_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $worn.over_lower.integrity -= 1>><<clamp>><<replace "#statsoverlowerintegrity">><<print Math.trunc($worn.over_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | 下装耐久: <span id="statsoverlowerintegrity"><<print Math.trunc($worn.over_lower.integrity)>></span> | <<link ">">><<set $worn.over_lower.integrity += 1>><<clamp>><<replace "#statsoverlowerintegrity">><<print Math.trunc($worn.over_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $worn.over_lower.integrity += 10>><<clamp>><<replace "#statsoverlowerintegrity">><<print Math.trunc($worn.over_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $worn.over_lower.integrity += 100>><<clamp>><<replace "#statsoverlowerintegrity">><<print Math.trunc($worn.over_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> (默认最大值为<<print clothingData('over_lower',$worn.over_lower,'integrity_max')>> ) <br> <<else>> <i>你的下半身没穿外衣。</i> <br> <</if>> <<if $worn.upper.integrity gte 1>> <<link "<<<">><<set $upperwet -= 100>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $upperwet -= 10>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $upperwet -= 1>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>> <<updatesidebarimg>><</link>> | 上半身湿度:<span id="statsupperwet"><<print Math.trunc($upperwet)>></span> | <<link ">">><<set $upperwet += 1>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $upperwet += 10>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $upperwet += 100>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $worn.upper.integrity -= 100>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $worn.upper.integrity -= 10>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $worn.upper.integrity -= 1>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | 上半身完整度: <span id="statsupperintegrity"><<print Math.trunc($worn.upper.integrity)>></span> | <<link ">">><<set $worn.upper.integrity += 1>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $worn.upper.integrity += 10>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $worn.upper.integrity += 100>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> (默认最大值为<<print clothingData('upper',$worn.upper,'integrity_max')>>) <br> <<else>> <i>你上半身没穿衣服。</i> <br> <</if>> <<if $worn.lower.integrity gte 1>> <<link "<<<">><<set $lowerwet -= 100>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $lowerwet -= 10>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $lowerwet -= 1>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>> <<updatesidebarimg>><</link>> | 下半身湿度: <span id="statslowerwet"><<print Math.trunc($lowerwet)>></span> | <<link ">">><<set $lowerwet += 1>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $lowerwet += 10>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $lowerwet += 100>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $worn.lower.integrity -= 100>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $worn.lower.integrity -= 10>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $worn.lower.integrity -= 1>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | 下半身完整度: <span id="statslowerintegrity"><<print Math.trunc($worn.lower.integrity)>></span> | <<link ">">><<set $worn.lower.integrity += 1>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $worn.lower.integrity += 10>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $worn.lower.integrity += 100>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> (默认最大值为<<print clothingData('lower',$worn.lower,'integrity_max')>>) <br> <<else>> <i>你下半身没穿衣服。</i> <br> <</if>> <<if $worn.under_lower.integrity gte 1>> <<link "<<<">><<set $underlowerwet -= 100>><<clamp>><<replace "#statsunderlowerwet">><<print Math.trunc($underlowerwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $underlowerwet -= 10>><<clamp>><<replace "#statsunderlowerwet">><<print Math.trunc($underlowerwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $underlowerwet -= 1>><<clamp>><<replace "#statsunderlowerwet">><<print Math.trunc($underlowerwet)>><</replace>> <<updatesidebarimg>><</link>> | 下半身内衣湿度:<span id="statsunderlowerwet"><<print Math.trunc($underlowerwet)>></span> | <<link ">">><<set $underlowerwet += 1>><<clamp>><<replace "#statsunderlowerwet">><<print Math.trunc($underlowerwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $underlowerwet += 10>><<clamp>><<replace "#statsunderlowerwet">><<print Math.trunc($underlowerwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $underlowerwet += 100>><<clamp>><<replace "#statsunderlowerwet">><<print Math.trunc($underlowerwet)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $worn.under_lower.integrity -= 100>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $worn.under_lower.integrity -= 10>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $worn.under_lower.integrity -= 1>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | 内裤完整度: <span id="statsunderlowerintegrity"><<print Math.trunc($worn.under_lower.integrity)>></span> | <<link ">">><<set $worn.under_lower.integrity += 1>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $worn.under_lower.integrity += 10>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $worn.under_lower.integrity += 100>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> (默认最大值为<<print clothingData('under_lower',$worn.under_lower,'integrity_max')>>) <br> <<else>> <i>你下半身没有穿内裤。</i> <br> <</if>> <<if $worn.under_upper.integrity gte 1>> <<link "<<<">><<set $underupperwet -= 100>><<clamp>><<replace "#statsunderupperwet">><<print Math.trunc($underupperwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $underupperwet -= 10>><<clamp>><<replace "#statsunderupperwet">><<print Math.trunc($underupperwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $underupperwet -= 1>><<clamp>><<replace "#statsunderupperwet">><<print Math.trunc($underupperwet)>><</replace>> <<updatesidebarimg>><</link>> | 上半身内衣湿度:<span id="statsunderupperwet"><<print Math.trunc($underupperwet)>></span> | <<link ">">><<set $underupperwet += 1>><<clamp>><<replace "#statsunderupperwet">><<print Math.trunc($underupperwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $underupperwet += 10>><<clamp>><<replace "#statsunderupperwet">><<print Math.trunc($underupperwet)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $underupperwet += 100>><<clamp>><<replace "#statsunderupperwet">><<print Math.trunc($underupperwet)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $worn.under_upper.integrity -= 100>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $worn.under_upper.integrity -= 10>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $worn.under_upper.integrity -= 1>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | 内衣完整度: <span id="statsunderupperintegrity"><<print Math.trunc($worn.under_upper.integrity)>></span> | <<link ">">><<set $worn.under_upper.integrity += 1>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $worn.under_upper.integrity += 10>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $worn.under_upper.integrity += 100>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> (默认最大值为<<print clothingData('under_upper',$worn.under_upper,'integrity_max')>>) <br> <<else>> <i>你上半身没穿内衣。</i> <br> <</if>> <<if $worn.genitals.integrity gte 1>> <<link "<<<">><<set $worn.genitals.integrity -= 100>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $worn.genitals.integrity -= 10>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $worn.genitals.integrity -= 1>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>> <<updatesidebarimg>><</link>> | 贞操度: <span id="statsgenitalsintegrity"><<print Math.trunc($worn.genitals.integrity)>></span> | <<link ">">><<set $worn.genitals.integrity += 1>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $worn.genitals.integrity += 10>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $worn.genitals.integrity += 100>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>> <<updatesidebarimg>><</link>> (默认最大值为<<print clothingData('genitals',$worn.genitals,'integrity_max')>>) <br> <<else>> <i>你没穿贞操带。</i> <br> <</if>> <<if $worn.face.type.includesAny("covered", "gag", "mask")>> <<link "<<<">><<set $worn.face.integrity -= 100>><<clamp>><<replace "#statsfaceintegrity">><<print Math.trunc($worn.face.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $worn.face.integrity -= 10>><<clamp>><<replace "#statsfaceintegrity">><<print Math.trunc($worn.face.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $worn.face.integrity -= 1>><<clamp>><<replace "#statsfaceintegrity">><<print Math.trunc($worn.face.integrity)>><</replace>> <<updatesidebarimg>><</link>> | 面部遮挡/脸部露出: <span id="statsfaceintegrity"><<print Math.trunc($worn.face.integrity)>></span> | <<link ">">><<set $worn.face.integrity += 1>><<clamp>><<replace "#statsfaceintegrity">><<print Math.trunc($worn.face.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $worn.face.integrity += 10>><<clamp>><<replace "#statsfaceintegrity">><<print Math.trunc($worn.face.integrity)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $worn.face.integrity += 100>><<clamp>><<replace "#statsfaceintegrity">><<print Math.trunc($worn.face.integrity)>><</replace>> <<updatesidebarimg>><</link>> (默认最大值为<<print clothingData('face',$worn.face,'integrity_max')>>) <br> <<else>> <i>你的脸上没有口罩或口球。</i> <br> <</if>> <<set _cl_slots to ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower", "face", "genitals"]>> <<link "修复全部">> <<for _cl range _cl_slots>> <<if $worn[_cl].name isnot 'naked'>> <<set _cl_max to clothingData(_cl, $worn[_cl], 'integrity_max')>> <<set $worn[_cl].integrity to _cl_max>> <<unset _cl_max>> <<replace `'#stats' + _cl.replace('_','') + 'integrity'`>><<print Math.trunc($worn[_cl].integrity)>><</replace>> <</if>> <</for>> <<unset _cl>> <<updatesidebarimg>> <</link>> | <<link "毁坏全部">> /* not using ruined widgets to avoid side effects until confirmation */ <<for _cl range _cl_slots>> <<if $worn[_cl].name isnot 'naked'>> <<set _cl_min to 0>> <<set $worn[_cl].integrity to _cl_min>> <<unset _cl_min>> <<replace `'#stats' + _cl.replace('_','') + 'integrity'`>><<print Math.trunc($worn[_cl].integrity)>><</replace>> <</if>> <</for>> <<unset _cl>> <<updatesidebarimg>> <</link>> | <<link "烘干全部">> <<dry_full>> <<for _cl range _cl_slots.slice(2, -2)>> <<if $worn[_cl].name isnot 'naked'>> <<set _cl_wet to _cl.replace('_','') + "wet">> <<replace `'#stats' + _cl_wet`>><<print Math.trunc(V[_cl_wet])>><</replace>> <<unset _cl_wet>> <</if>> <</for>> <<unset _cl>> <<updatesidebarimg>> <</link>> | <<link "弄湿全部">> <<for _cl range _cl_slots.slice(2, -2)>> <<if $worn[_cl].name isnot 'naked'>> <<set _cl_wet to _cl.replace('_','') + "wet">> <<set V[_cl_wet] to 200>> <<replace `'#stats' + _cl_wet`>><<print Math.trunc(V[_cl_wet])>><</replace>> <<unset _cl_wet>> <</if>> <</for>> <<unset _cl>> <<clamp>> <<updatesidebarimg>> <</link>> <br><br> <span class="gold">技能</span> <br> <<link "<<<">><<set $skulduggery -= 1000>><<set $skulduggeryday to $skulduggery>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $skulduggery -= 100>><<set $skulduggeryday to $skulduggery>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $skulduggery -= 10>><<set $skulduggeryday to $skulduggery>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>> <<updatesidebarimg>><</link>> | 诡术: <span id="statsskulduggery"><<print Math.trunc($skulduggery)>></span> | <<link ">">><<set $skulduggery += 10>><<set $skulduggeryday to $skulduggery>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $skulduggery += 100>><<set $skulduggeryday to $skulduggery>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $skulduggery += 1000>><<set $skulduggeryday to $skulduggery>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $danceskill -= 1000>><<set $danceskill to Math.clamp($danceskill, 0, 1000)>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $danceskill -= 100>><<set $danceskill to Math.clamp($danceskill, 0, 1000)>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $danceskill -= 10>><<set $danceskill to Math.clamp($danceskill, 0, 1000)>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>> <<updatesidebarimg>><</link>> | 舞蹈: <span id="statsdanceskill"><<print Math.trunc($danceskill)>></span> | <<link ">">><<set $danceskill += 10>><<set $danceskill to Math.clamp($danceskill, 0, 1000)>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $danceskill += 100>><<set $danceskill to Math.clamp($danceskill, 0, 1000)>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $danceskill += 1000>><<set $danceskill to Math.clamp($danceskill, 0, 1000)>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $swimmingskill -= 1000>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $swimmingskill -= 100>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $swimmingskill -= 10>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>> <<updatesidebarimg>><</link>> | 游泳: <span id="statsswimmingskill"><<print Math.trunc($swimmingskill)>></span> | <<link ">">><<set $swimmingskill += 10>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $swimmingskill += 100>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $swimmingskill += 1000>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $athletics -= 1000>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $athletics -= 100>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $athletics -= 10>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>> <<updatesidebarimg>><</link>> | 运动: <span id="statsathletics"><<print Math.trunc($athletics)>></span> | <<link ">">><<set $athletics += 10>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $athletics += 100>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $athletics += 1000>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $tending -= 1000>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $tending -= 100>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $tending -= 10>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>> <<updatesidebarimg>><</link>> | 护理: <span id="statstending"><<print Math.trunc($tending)>></span> | <<link ">">><<set $tending += 10>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $tending += 100>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $tending += 1000>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $housekeeping -= 1000>><<clamp>><<replace "#statshousekeeping">><<print Math.trunc($housekeeping)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $housekeeping -= 100>><<clamp>><<replace "#statshousekeeping">><<print Math.trunc($housekeeping)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $housekeeping -= 10>><<clamp>><<replace "#statshousekeeping">><<print Math.trunc($housekeeping)>><</replace>> <<updatesidebarimg>><</link>> | 家务: <span id="statshousekeeping"><<print Math.trunc($housekeeping)>></span> | <<link ">">><<set $housekeeping += 10>><<clamp>><<replace "#statshousekeeping">><<print Math.trunc($housekeeping)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $housekeeping += 100>><<clamp>><<replace "#statshousekeeping">><<print Math.trunc($housekeeping)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $housekeeping += 1000>><<clamp>><<replace "#statshousekeeping">><<print Math.trunc($housekeeping)>><</replace>> <<updatesidebarimg>><</link>> <br><br> <span class="gold">性技能</span> <br> <<link "<<<">><<set $seductionskill -= 1000>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $seductionskill -= 100>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $seductionskill -= 10>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>> <<updatesidebarimg>><</link>> | 魅惑: <span id="statsseductionskill"><<print Math.trunc($seductionskill)>></span> | <<link ">">><<set $seductionskill += 10>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $seductionskill += 100>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $seductionskill += 1000>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $oralskill -= 1000>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $oralskill -= 100>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $oralskill -= 10>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>> <<updatesidebarimg>><</link>> | 口技: <span id="statsoralskill"><<print Math.trunc($oralskill)>></span> | <<link ">">><<set $oralskill += 10>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $oralskill += 100>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $oralskill += 1000>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $vaginalskill -= 1000>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $vaginalskill -= 100>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $vaginalskill -= 10>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>> <<updatesidebarimg>><</link>> | 阴道: <span id="statsvaginalskill"><<print Math.trunc($vaginalskill)>></span> | <<link ">">><<set $vaginalskill += 10>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $vaginalskill += 100>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $vaginalskill += 1000>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $penileskill -= 1000>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $penileskill -= 100>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $penileskill -= 10>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>> <<updatesidebarimg>><</link>> | 阴茎: <span id="statspenileskill"><<print Math.trunc($penileskill)>></span> | <<link ">">><<set $penileskill += 10>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $penileskill += 100>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $penileskill += 1000>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $analskill -= 1000>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $analskill -= 100>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $analskill -= 10>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>> <<updatesidebarimg>><</link>> | 后庭: <span id="statsanalskill"><<print Math.trunc($analskill)>></span> | <<link ">">><<set $analskill += 10>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $analskill += 100>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $analskill += 1000>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $handskill -= 1000>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $handskill -= 100>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $handskill -= 10>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>> <<updatesidebarimg>><</link>> | 手技: <span id="statshandskill"><<print Math.trunc($handskill)>></span> | <<link ">">><<set $handskill += 10>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $handskill += 100>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $handskill += 1000>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $feetskill -= 1000>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $feetskill -= 100>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $feetskill -= 10>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>> <<updatesidebarimg>><</link>> | 足技: <span id="statsfeetskill"><<print Math.trunc($feetskill)>></span> | <<link ">">><<set $feetskill += 10>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $feetskill += 100>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $feetskill += 1000>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $bottomskill -= 1000>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $bottomskill -= 100>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $bottomskill -= 10>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>> <<updatesidebarimg>><</link>> | 臀部: <span id="statsbottomskill"><<print Math.trunc($bottomskill)>></span> | <<link ">">><<set $bottomskill += 10>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $bottomskill += 100>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $bottomskill += 1000>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $thighskill -= 1000>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $thighskill -= 100>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $thighskill -= 10>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>> <<updatesidebarimg>><</link>> | 腿部: <span id="statsthighskill"><<print Math.trunc($thighskill)>></span> | <<link ">">><<set $thighskill += 10>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $thighskill += 100>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $thighskill += 1000>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $chestskill -= 1000>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $chestskill -= 100>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $chestskill -= 10>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>> <<updatesidebarimg>><</link>> | 胸部: <span id="statschestskill"><<print Math.trunc($chestskill)>></span> | <<link ">">><<set $chestskill += 10>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $chestskill += 100>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $chestskill += 1000>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>> <<updatesidebarimg>><</link>> <br><br> <span class="gold">学校</span> <br> <<link "<<<">><<set $science -= 1000>><<set $school -= 4000>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $science -= 100>><<set $school -= 400>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $science -= 10>><<set $school -= 40>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>> <<updatesidebarimg>><</link>> | 科学: <span id="statsscience"><<print Math.trunc($science)>></span> | <<link ">">><<set $science += 10>><<set $school += 40>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $science += 100>><<set $school += 400>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $science += 1000>><<set $school += 4000>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $maths -= 1000>><<set $school -= 4000>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $maths -= 100>><<set $school -= 400>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $maths -= 10>><<set $school -= 40>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>> <<updatesidebarimg>><</link>> | 数学: <span id="statsmaths"><<print Math.trunc($maths)>></span> | <<link ">">><<set $maths += 10>><<set $school += 40>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $maths += 100>><<set $school += 400>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $maths += 1000>><<set $school += 4000>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $english -= 1000>><<set $school -= 4000>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $english -= 100>><<set $school -= 400>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $english -= 10>><<set $school -= 40>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>> <<updatesidebarimg>><</link>> | 语文: <span id="statsenglish"><<print Math.trunc($english)>></span> | <<link ">">><<set $english += 10>><<set $school += 40>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $english += 100>><<set $school += 400>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $english += 1000>><<set $school += 4000>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $history -= 1000>><<set $school -= 4000>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $history -= 100>><<set $school -= 400>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $history -= 10>><<set $school -= 40>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>> <<updatesidebarimg>><</link>> | 历史: <span id="statshistory"><<print Math.trunc($history)>></span> | <<link ">">><<set $history += 10>><<set $school += 40>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $history += 100>><<set $school += 400>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $history += 1000>><<set $school += 4000>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>> <<updatesidebarimg>><</link>> <br><br> <span class="gold">特质</span> <br> <span class="description">0 = 关闭,1 = 启用,-1 = 不可用</span> <br> 高潮上瘾: <span id="statsorgasmtrait">$orgasmtrait</span> | <<link "更改">> <<set $orgasmtrait += 1>> <<if $orgasmtrait gte 2>> <<set $orgasmtrait to -1>> <</if>> <<replace "#statsorgasmtrait">><<print $orgasmtrait>><</replace>> <</link>> <br> 储精罐:<span id="statsejactrait">$ejactrait</span> | <<link "更改">> <<set $ejactrait += 1>> <<if $ejactrait gte 2>> <<set $ejactrait to -1>> <</if>> <<replace "#statsejactrait">><<print $ejactrait>><</replace>> <</link>> <br> 玩物: <span id="statsmolesttrait">$molesttrait</span> | <<link "更改">> <<set $molesttrait += 1>> <<if $molesttrait gte 2>> <<set $molesttrait to -1>> <</if>> <<replace "#statsmolesttrait">><<print $molesttrait>><</replace>> <</link>> <br> 性爱玩具: <span id="statsrapetrait">$rapetrait</span> | <<link "更改">> <<set $rapetrait += 1>> <<if $rapetrait gte 2>> <<set $rapetrait to -1>> <</if>> <<replace "#statsrapetrait">><<print $rapetrait>><</replace>> <</link>> <br> 婊子: <span id="statsbestialitytrait">$bestialitytrait</span> | <<link "更改">> <<set $bestialitytrait += 1>> <<if $bestialitytrait gte 2>> <<set $bestialitytrait to -1>> <</if>> <<replace "#statsbestialitytrait">><<print $bestialitytrait>><</replace>> <</link>> <br> 猎物: <span id="statstentacletrait">$tentacletrait</span> | <<link "更改">> <<set $tentacletrait += 1>> <<if $tentacletrait gte 2>> <<set $tentacletrait to -1>> <</if>> <<replace "#statstentacletrait">><<print $tentacletrait>><</replace>> <</link>> <br> 美味可口: <span id="statsvoretrait">$voretrait</span> | <<link "更改">> <<set $voretrait += 1>> <<if $voretrait gte 2>> <<set $voretrait to -1>> <</if>> <<replace "#statsvoretrait">><<print $voretrait>><</replace>> <</link>> <br> 牛奶上瘾: <span id="statsmilkdranktrait">$milkdranktrait</span> | <<link "更改">> <<set $milkdranktrait += 1>> <<if $milkdranktrait gte 2>> <<set $milkdranktrait to -1>> <</if>> <<replace "#statsmilkdranktrait">><<print $milkdranktrait>><</replace>> <</link>> <br> 好色: <span id="statslustful"><<print $backgroundTraits.includes("lustful") ? "是" : "否">></span> | <<link "更改">> <<if !$backgroundTraits.includes("lustful")>> <<set $backgroundTraits.pushUnique("lustful")>><<set $specialClothesEffects.bimboTotal to 1200>> <<else>> <<set $backgroundTraits.delete("lustful")>><<if $specialClothesEffects.bimboTotal gt 1000>><<set $specialClothesEffects.bimboTotal to 1000>><</if>> <</if>> <<replace "#statslustful">><<print $backgroundTraits.includes("lustful")>><</replace>> <</link>> <br> 异装癖: <span id="statscrossdresser"><<print $backgroundTraits.includes("crossdresser") ? "是" : "否">></span> | <<link "更改">> <<if !$backgroundTraits.includes("crossdresser")>> <<set $backgroundTraits.pushUnique("crossdresser")>><<set $crossdressingTrait to 100>> <<else>> <<set $backgroundTraits.delete("crossdresser")>><<if $crossdressingTrait gt 80>><<set $crossdressingTrait to 80>><</if>> <</if>> <<replace "#statscrossdresser">><<print $backgroundTraits.includes("crossdresser")>><</replace>> <</link>> <br> 园艺大师: <span id="statsgreenthumb"><<print $backgroundTraits.includes("greenthumb") ? "是" : "否">></span> | <<link "更改">> <<if !$backgroundTraits.includes("greenthumb")>> <<set $backgroundTraits.pushUnique("greenthumb")>> <<else>> <<set $backgroundTraits.delete("greenthumb")>> <</if>> <<replace "#statsgreenthumb">><<print $backgroundTraits.includes("greenthumb")>><</replace>> <</link>> <br> 窒息上瘾: <span id="statschoke">$choketrait</span> | <<link "更改">> <<set $choketrait += 1>> <<if $choketrait gte 2>> <<set $choketrait to 0>> <</if>> <<replace "#statschoke">><<print $choketrait>><</replace>> <</link>> <br> 植物恋人: <span id="statsplantlover"><<print $backgroundTraits.includes("plantlover") ? "是" : "否">></span> | <<link "更改">> <<if !$backgroundTraits.includes("plantlover")>> <<set $backgroundTraits.pushUnique("plantlover")>> <<set $nectar_addiction to 200>> <<set $nectar_timer to 21>> <<else>> <<set $backgroundTraits.delete("plantlover")>> <<set $nectar_addiction to 0>> <<set $nectar_timer to 0>> <</if>> <<replace "#statsplantlover">><<print $backgroundTraits.includes("plantlover")>><</replace>> <</link>> <br> <</widget>> <<widget "cheats-characterVisual">> <span class="gold">角色发型</span> <br> <<link "<<<">><<set $hairlength -= 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $hairlength -= 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> | <<link "<">><<set $hairlength -= 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> | 头发长度: <span id="statshairlength"><<print Math.trunc($hairlength)>></span> | <<link ">">><<set $hairlength += 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $hairlength += 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $hairlength += 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> <br> <<link "<<<">><<set $fringelength -= 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> | <<link "<<">><<set $fringelength -= 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> | <<link "<">><<set $fringelength -= 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> | 刘海长度: <span id="statsfringelength"><<print Math.trunc($fringelength)>></span> | <<link ">">><<set $fringelength += 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $fringelength += 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> | <<link ">>>">><<set $fringelength += 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> <br><br> <<if $hairtest is 1 or $debug>> 自然的发色 <br> <<set _bar to false>> <<for _i = 0; _i < setup.colours.hair.length; _i++>> <<if setup.colours.hair[_i].natural>> <<if _bar>>|<</if>> <label><span @class="setup.colours.hair[_i].csstext"><<print setup.colours.hair[_i].name_cap>></span> <<radiovar "$naturalhaircolour" setup.colours.hair[_i].variable>> <<updatesidebarimg>><</radiovar>></label> <<set _bar to true>> <</if>> <</for>> <br> <br> <</if>> 染发 <br> <label>无 <<radiovar "$haircolour" $naturalhaircolour>> <<updatesidebarimg>><</radiovar>></label> <<for _i = 0; _i < setup.colours.hair.length; _i++>> <<if setup.colours.hair[_i].dye>> | <label><span @class="setup.colours.hair[_i].csstext"><<print setup.colours.hair[_i].name_cap>></span> <<radiovar "$haircolour" setup.colours.hair[_i].variable>> <<updatesidebarimg>><</radiovar>></label> <</if>> <</for>> <br> 双色: <label>启用<<radiovar "$hairColourStyle" "gradient">> <<updatesidebarimg>><</radiovar>></label> <label>不启用<<radiovar "$hairColourStyle" "simple">> <<updatesidebarimg>><</radiovar>></label> <br> 双色样式: <<listbox "$hairColourGradient.style" autoselect>> <<option "低渐变" "low-ombre">> <<option "高渐变" "high-ombre">> <<option "分色" "split">> <<option "面部高光" "face-frame">> <</listbox>> <br><br> 刘海染色 <br> <label>无<<radiovar "$hairfringecolour" $naturalhaircolour>> <<updatesidebarimg>><</radiovar>></label> <<for _i = 0; _i < setup.colours.hair.length; _i++>> <<if setup.colours.hair[_i].dye>> | <label><span @class="setup.colours.hair[_i].csstext"><<print setup.colours.hair[_i].name_cap>></span> <<radiovar "$hairfringecolour" setup.colours.hair[_i].variable>> <<updatesidebarimg>><</radiovar>></label> <</if>> <</for>> <br> 双色: <label>启用<<radiovar "$hairFringeColourStyle" "gradient">> <<updatesidebarimg>><</radiovar>></label> <label>不启用<<radiovar "$hairFringeColourStyle" "simple">> <<updatesidebarimg>><</radiovar>></label> <br> 双色样式: <<listbox "$hairFringeColourGradient.style" autoselect>> <<option "低渐变" "low-ombre">> <<option "高渐变" "high-ombre">> <<option "分色" "split">> <<option "面部高光" "face-frame">> <</listbox>> <br><br> <span class="gold">眼睛颜色</span> <br> 瞳色<br> <<set _bar to false>> <<for _i = 0; _i < setup.colours.eyes.length; _i++>> <<if setup.colours.eyes[_i].natural>> <<if _bar>>|<</if>> <label><span @class="setup.colours.eyes[_i].csstext"> <<print setup.colours.eyes[_i].name_cap>></span> <<radiovar "$eyeselected" setup.colours.eyes[_i].variable>> <<cheatMenuEyesSelected>> <</radiovar>></label> <<set _bar to true>> <</if>> <</for>> <br><br> <span class="gold">雀斑</span> <br> <label>启用<<radiobutton "$player.freckles" true autocheck>></label> | <label>禁用<<radiobutton "$player.freckles" false autocheck>></label> <br><br> <span class="gold">身体部位大小以及敏感度</span> <br><br> <span class="gold">胸部</span> <<set _name to ["平坦的", "微隆的", "小巧的", "偏小的", " 坚挺的", "适中的", "饱满的", "硕大的", "丰腴的", "高耸的", "巨大的", "庞大的", "宏伟的"]>> <<numberslider "$player.breastsize" $player.breastsize 0 _name.length-1 1>> <<run $(() => { $('#numberslider-input-playerbreastsize').on('input change', e => { $('#numberslider-value-playerbreastsize').html(""+_name[e.currentTarget.value]); wikifier('<<updatesidebarimg>>'); }).trigger('change') })>> <br> 遮盖裸露部分 (只在感到尴尬时 ) : <<checkbox "$dontHide" true false autocheck>> <<run $(() => $('#checkbox-donthide').on('change', e => wikifier('<<updatesidebarimg>>')))>> <br><br> <<link "<">><<set $player.bottomsize -= 1>><<clamp>><<replace "#statsbottomsize">><<print Math.trunc($player.bottomsize)>><</replace>> <<updatesidebarimg>><</link>> | 屁股大小: <span id="statsbottomsize"><<print Math.trunc($player.bottomsize)>></span> | <<link ">">><<set $player.bottomsize += 1>><<clamp>><<replace "#statsbottomsize">><<print Math.trunc($player.bottomsize)>><</replace>> <<updatesidebarimg>><</link>> <br> <<if $player.penisExist>> <<link "<">><<set $player.penissize -= 1>><<clamp>><<replace "#statspenissize">><<print Math.trunc($player.penissize)>><</replace>><<replace "#statsgenitals">><<genitals>><</replace>> <<updatesidebarimg>><</link>> | 阴茎大小: <span id="statspenissize"><<print Math.trunc($player.penissize)>></span> | <<link ">">><<set $player.penissize += 1>><<clamp>><<replace "#statspenissize">><<print Math.trunc($player.penissize)>><</replace>><<replace "#statsgenitals">><<genitals>><</replace>> <<updatesidebarimg>><</link>> <br> <</if>> <<if $debug is 1>> <<link "<">><<set $ballssize -= 1>><<clamp>><<replace "#statsballssize">><<print Math.trunc($ballssize)>><</replace>> <<updatesidebarimg>><</link>> | 蛋蛋大小: <span id="statsballssize"><<print Math.trunc($ballssize)>></span> | <<link ">">><<set $ballssize += 1>><<clamp>><<replace "#statsballssize">><<print Math.trunc($ballssize)>><</replace>> <<updatesidebarimg>><</link>> <br> <</if>> <<link "<<">><<set $mouthsensitivity -= 1>><<clamp>><<replace "#statsmouthsensitivity">><<print $mouthsensitivity>><</replace>><<replace "#statsmouth">><<mouth>><</replace>> <</link>> | <<link "<">><<set $mouthsensitivity -= 0.25>><<clamp>><<replace "#statsmouthsensitivity">><<print $mouthsensitivity>><</replace>><<replace "#statsmouth">><<mouth>><</replace>> <</link>> | 口腔敏感度: <span id="statsmouthsensitivity"><<print $mouthsensitivity>></span> | <<link ">">><<set $mouthsensitivity += 0.25>><<clamp>><<replace "#statsmouthsensitivity">><<print $mouthsensitivity>><</replace>><<replace "#statsmouth">><<mouth>><</replace>> <</link>> | <<link ">>">><<set $mouthsensitivity += 1>><<clamp>><<replace "#statsmouthsensitivity">><<print $mouthsensitivity>><</replace>><<replace "#statsmouth">><<mouth>><</replace>> <</link>> <br> <<link "<<">><<set $breastsensitivity -= 1>><<clamp>><<replace "#statsbreastsensitivity">><<print $breastsensitivity>><</replace>><<replace "#statsbreasts">><<breasts>><</replace>> <</link>> | <<link "<">><<set $breastsensitivity -= 0.25>><<clamp>><<replace "#statsbreastsensitivity">><<print $breastsensitivity>><</replace>><<replace "#statsbreasts">><<breasts>><</replace>> <</link>> | 胸部敏感度: <span id="statsbreastsensitivity"><<print $breastsensitivity>></span> | <<link ">">><<set $breastsensitivity += 0.25>><<clamp>><<replace "#statsbreastsensitivity">><<print $breastsensitivity>><</replace>><<replace "#statsbreasts">><<breasts>><</replace>> <</link>> | <<link ">>">><<set $breastsensitivity += 1>><<clamp>><<replace "#statsbreastsensitivity">><<print $breastsensitivity>><</replace>><<replace "#statsbreasts">><<breasts>><</replace>> <</link>> <br> <<link "<<">><<set $genitalsensitivity -= 1>><<clamp>><<replace "#statsgenitalsensitivity">><<print $genitalsensitivity>><</replace>><<replace "#statsgenitals">><<genitals>><</replace>> <</link>> | <<link "<">><<set $genitalsensitivity -= 0.25>><<clamp>><<replace "#statsgenitalsensitivity">><<print $genitalsensitivity>><</replace>><<replace "#statsgenitals">><<genitals>><</replace>> <</link>> | 生殖器敏感度: <span id="statsgenitalsensitivity"><<print $genitalsensitivity>></span> | <<link ">">><<set $genitalsensitivity += 0.25>><<clamp>><<replace "#statsgenitalsensitivity">><<print $genitalsensitivity>><</replace>><<replace "#statsgenitals">><<genitals>><</replace>> <</link>> | <<link ">>">><<set $genitalsensitivity += 1>><<clamp>><<replace "#statsgenitalsensitivity">><<print $genitalsensitivity>><</replace>><<replace "#statsgenitals">><<genitals>><</replace>> <</link>> <br> <<link "<<">><<set $bottomsensitivity -= 1>><<clamp>><<replace "#statsbottomsensitivity">><<print $bottomsensitivity>><</replace>><<replace "#statsbottom">><<bottom>><</replace>> <</link>> | <<link "<">><<set $bottomsensitivity -= 0.25>><<clamp>><<replace "#statsbottomsensitivity">><<print $bottomsensitivity>><</replace>><<replace "#statsbottom">><<bottom>><</replace>> <</link>> | 屁股敏感度: <span id="statsbottomsensitivity"><<print $bottomsensitivity>></span> | <<link ">">><<set $bottomsensitivity += 0.25>><<clamp>><<replace "#statsbottomsensitivity">><<print $bottomsensitivity>><</replace>><<replace "#statsbottom">><<bottom>><</replace>> <</link>> | <<link ">>">><<set $bottomsensitivity += 1>><<clamp>><<replace "#statsbottomsensitivity">><<print $bottomsensitivity>><</replace>><<replace "#statsbottom">><<bottom>><</replace>> <</link>> <br> 你脸上是: <span id="statsmouth"><<mouth>></span> <br> 你胸口是: <span id="statsbreasts"><<breasts>></span> <br> 你腿间是: <span id="statsgenitals"><<genitals>></span> <br> 你身后是: <span id="statsbottom"><<bottom>></span> <br> <br> <<if $parasitedisable is "f">> <span class="gold">寄生物</span> <br> <<cheatParasiteToggle "nipples">> <br> <<if $player.penisExist>> <<cheatParasiteToggle "penis">> <br> <<else>> <<cheatParasiteToggle "clit">> <br> <</if>> <<cheatParasiteToggle "bottom">> <br> <<cheatParasiteToggle "left_thigh">> <br> <<cheatParasiteToggle "right_thigh">> <br> <<cheatParasiteToggle "left_arm">> <br> <<cheatParasiteToggle "right_arm">> <br> <<cheatParasiteToggle "tummy">> <br> <<cheatParasiteToggle "left_ear">> <br> <<cheatParasiteToggle "right_ear">> <br><br> <</if>> <span class="gold">精液</span> <br> <<link "涂满全身">> <<for _type range ["neck","rightarm","leftarm","thigh","bottom","tummy","chest","face","hair","feet","vaginaoutside","vagina","penis","anus","mouth"]>> <<bodyliquid _type "semen" 5>><<run $(`#stats${_type}semen`).html(Math.trunc($player.bodyliquid[_type].semen))>> <</for>> <<updatesidebarimg>> <</link>> | <<link "清除全身">> <<for _type range ["neck","rightarm","leftarm","thigh","bottom","tummy","chest","face","hair","feet","vaginaoutside","vagina","penis","anus","mouth"]>> <<bodyliquid _type "semen" -5>><<run $(`#stats${_type}semen`).html(Math.trunc($player.bodyliquid[_type].semen))>> <</for>> <<updatesidebarimg>> <</link>> | <br> <<cheatBodyliquidOnPart "neck" "脖子" "semen">> <<cheatBodyliquidOnPart "rightarm" "右臂" "semen">> <<cheatBodyliquidOnPart "leftarm" "左臂" "semen">> <<cheatBodyliquidOnPart "thigh" "腿部" "semen">> <<cheatBodyliquidOnPart "bottom" "臀部" "semen">> <<cheatBodyliquidOnPart "tummy" "腹部" "semen">> <<cheatBodyliquidOnPart "chest" "胸部" "semen">> <<cheatBodyliquidOnPart "face" "面部" "semen">> <<cheatBodyliquidOnPart "hair" "头发" "semen">> <<cheatBodyliquidOnPart "feet" "足部" "semen">> <<cheatBodyliquidOnPart "vaginaoutside" "阴唇" "semen">> <<cheatBodyliquidOnPart "vagina" "阴道" "semen">> <<cheatBodyliquidOnPart "penis" "阴茎" "semen">> <<cheatBodyliquidOnPart "anus" "后庭" "semen">> <<cheatBodyliquidOnPart "mouth" "口腔" "semen">> <br><br> <span class="gold">黏液</span> <br> <<link "吸满全身">> <<for _type range ["neck","rightarm","leftarm","thigh","bottom","tummy","chest","face","hair","feet","vaginaoutside","vagina","penis","anus","mouth"]>> <<bodyliquid _type "goo" 5>><<run $(`#stats${_type}goo`).html(Math.trunc($player.bodyliquid[_type].goo))>> <</for>> <<updatesidebarimg>> <</link>> | <<link "清除全身">> <<for _type range ["neck","rightarm","leftarm","thigh","bottom","tummy","chest","face","hair","feet","vaginaoutside","vagina","penis","anus","mouth"]>> <<bodyliquid _type "goo" -5>><<run $(`#stats${_type}goo`).html(Math.trunc($player.bodyliquid[_type].goo))>> <</for>> <<updatesidebarimg>> <</link>> | <br> <<cheatBodyliquidOnPart "neck" "脖子" "goo">> <<cheatBodyliquidOnPart "rightarm" "右臂" "goo">> <<cheatBodyliquidOnPart "leftarm" "左臂" "goo">> <<cheatBodyliquidOnPart "thigh" "腿部" "goo">> <<cheatBodyliquidOnPart "bottom" "臀部" "goo">> <<cheatBodyliquidOnPart "tummy" "腹部" "goo">> <<cheatBodyliquidOnPart "chest" "胸部" "goo">> <<cheatBodyliquidOnPart "face" "面部" "goo">> <<cheatBodyliquidOnPart "hair" "头发" "goo">> <<cheatBodyliquidOnPart "feet" "足部" "goo">> <<cheatBodyliquidOnPart "vaginaoutside" "阴唇" "goo">> <<cheatBodyliquidOnPart "vagina" "阴道" "goo">> <<cheatBodyliquidOnPart "penis" "阴茎" "goo">> <<cheatBodyliquidOnPart "anus" "后庭" "goo">> <<cheatBodyliquidOnPart "mouth" "口腔" "goo">> <br><br> <span class="gold">花蜜</span> <br> <<link "沾满全身">> <<for _type range ["neck","rightarm","leftarm","thigh","bottom","tummy","chest","face","hair","feet","vaginaoutside","vagina","penis","anus","mouth"]>> <<bodyliquid _type "nectar" 5>><<run $(`#stats${_type}nectar`).html(Math.trunc($player.bodyliquid[_type].nectar))>> <</for>> <<updatesidebarimg>> <</link>> | <<link "清除全身">> <<for _type range ["neck","rightarm","leftarm","thigh","bottom","tummy","chest","face","hair","feet","vaginaoutside","vagina","penis","anus","mouth"]>> <<bodyliquid _type "nectar" -5>><<run $(`#stats${_type}nectar`).html(Math.trunc($player.bodyliquid[_type].nectar))>> <</for>> <<updatesidebarimg>> <</link>> | <br> <<cheatBodyliquidOnPart "neck" "脖子" "nectar">> <<cheatBodyliquidOnPart "rightarm" "右臂" "nectar">> <<cheatBodyliquidOnPart "leftarm" "左臂" "nectar">> <<cheatBodyliquidOnPart "thigh" "腿部" "nectar">> <<cheatBodyliquidOnPart "bottom" "臀部" "nectar">> <<cheatBodyliquidOnPart "tummy" "腹部" "nectar">> <<cheatBodyliquidOnPart "chest" "胸部" "nectar">> <<cheatBodyliquidOnPart "face" "面部" "nectar">> <<cheatBodyliquidOnPart "hair" "头发" "nectar">> <<cheatBodyliquidOnPart "feet" "足部" "nectar">> <<cheatBodyliquidOnPart "vaginaoutside" "阴唇" "nectar">> <<cheatBodyliquidOnPart "vagina" "阴道" "nectar">> <<cheatBodyliquidOnPart "penis" "阴茎" "nectar">> <<cheatBodyliquidOnPart "anus" "后庭" "nectar">> <<cheatBodyliquidOnPart "mouth" "口腔" "nectar">> <br><br> <span class="gold">转化</span> <br> <span class="description">你同一时间只能拥有一个动物转化与神圣转化。</span> <br> 天使转化: <<link "应用">><<angelTransform>><<updatesidebarimg>><</link>> / <<link "清除">><<angelTransform 99>><<updatesidebarimg>><</link>><br> 恶魔转化: <<link "应用">><<demonTransform>><<updatesidebarimg>><</link>> / <<link "清除">><<demonTransform 99>><<updatesidebarimg>><</link>><br> 狼转化: <<link "应用">><<wolfTransform>><<updatesidebarimg>><</link>> / <<link "清除">><<wolfTransform 99>><<updatesidebarimg>><</link>><br> 猫转化: <<link "应用">><<catTransform>><<updatesidebarimg>><</link>> / <<link "清除">><<catTransform 99>><<updatesidebarimg>><</link>><br> 奶牛转化: <<link "应用">><<cowTransform>><<updatesidebarimg>><</link>> / <<link "清除">><<cowTransform 99>><<updatesidebarimg>><</link>><br> 鸟转化: <<link "应用">><<harpyTransform>><<updatesidebarimg>><</link>> / <<link "清除">><<harpyTransform 99>><<updatesidebarimg>><</link>><br> 狐狸转化: <<link "应用">><<foxTransform>><<updatesidebarimg>><</link>> / <<link "清除">><<foxTransform 99>><<updatesidebarimg>><</link>><br> <br> 狼化 (完全转化需要数值达到30): <<link "<<">><<set $wolfbuild -= 50>><<transformationAlteration>><<clamp>><<replace "#statswolfbuild">><<print Math.trunc($wolfbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $wolfbuild -= 5>><<transformationAlteration>><<clamp>><<replace "#statswolfbuild">><<print Math.trunc($wolfbuild)>><</replace>> <<updatesidebarimg>><</link>> | <span id="statswolfbuild"><<print Math.trunc($wolfbuild)>></span> | <<link ">">><<set $wolfbuild += 5>><<transformationAlteration>><<clamp>><<replace "#statswolfbuild">><<print Math.trunc($wolfbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $wolfbuild += 50>><<transformationAlteration>><<clamp>><<replace "#statswolfbuild">><<print Math.trunc($wolfbuild)>><</replace>> <<updatesidebarimg>><</link>> <br> 天使化 (完全转化需要数值达到50): <<link "<<">><<set $angelbuild -= 50>><<transformationAlteration>><<clamp>><<replace "#statsangelbuild">><<print Math.trunc($angelbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $angelbuild -= 5>><<transformationAlteration>><<clamp>><<replace "#statsangelbuild">><<print Math.trunc($angelbuild)>><</replace>> <<updatesidebarimg>><</link>> | <span id="statsangelbuild"><<print Math.trunc($angelbuild)>></span> | <<link ">">><<set $angelbuild += 5>><<transformationAlteration>><<clamp>><<replace "#statsangelbuild">><<print Math.trunc($angelbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $angelbuild += 50>><<transformationAlteration>><<clamp>><<replace "#statsangelbuild">><<print Math.trunc($angelbuild)>><</replace>> <<updatesidebarimg>><</link>> <br> 堕天使化 (完全宽恕需要30点): <<link "<<">><<set $fallenbuild -= 50>><<transformationAlteration>><<clamp>><<replace "#statsfallenbuild">><<print Math.trunc($fallenbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $fallenbuild -= 5>><<transformationAlteration>><<clamp>><<replace "#statsfallenbuild">><<print Math.trunc($fallenbuild)>><</replace>> <<updatesidebarimg>><</link>> | <span id="statsfallenbuild"><<print Math.trunc($fallenbuild)>></span> | <<link ">">><<set $fallenbuild += 5>><<transformationAlteration>><<clamp>><<replace "#statsfallenbuild">><<print Math.trunc($fallenbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $fallenbuild += 50>><<transformationAlteration>><<clamp>><<replace "#statsfallenbuild">><<print Math.trunc($fallenbuild)>><</replace>> <<updatesidebarimg>><</link>> <br> 恶魔化 (完全转化需要数值达到30): <<link "<<">><<set $demonbuild -= 50>><<transformationAlteration>><<clamp>><<replace "#statsdemonbuild">><<print Math.trunc($demonbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $demonbuild -= 5>><<transformationAlteration>><<clamp>><<replace "#statsdemonbuild">><<print Math.trunc($demonbuild)>><</replace>> <<updatesidebarimg>><</link>> | <span id="statsdemonbuild"><<print Math.trunc($demonbuild)>></span> | <<link ">">><<set $demonbuild += 5>><<transformationAlteration>><<clamp>><<replace "#statsdemonbuild">><<print Math.trunc($demonbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $demonbuild += 50>><<transformationAlteration>><<clamp>><<replace "#statsdemonbuild">><<print Math.trunc($demonbuild)>><</replace>> <<updatesidebarimg>><</link>> <br> 猫化 (完全转化需要数值达到50): <<link "<<">><<set $catbuild -= 50>><<transformationAlteration>><<clamp>><<replace "#statscatbuild">><<print Math.trunc($catbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $catbuild -= 5>><<transformationAlteration>><<clamp>><<replace "#statscatbuild">><<print Math.trunc($catbuild)>><</replace>> <<updatesidebarimg>><</link>> | <span id="statscatbuild"><<print Math.trunc($catbuild)>></span> | <<link ">">><<set $catbuild += 5>><<transformationAlteration>><<clamp>><<replace "#statscatbuild">><<print Math.trunc($catbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $catbuild += 50>><<transformationAlteration>><<clamp>><<replace "#statscatbuild">><<print Math.trunc($catbuild)>><</replace>> <<updatesidebarimg>><</link>> <br> 奶牛化 (完全转化需要数值达到30): <<link "<<">><<set $cowbuild -= 50>><<transformationAlteration>><<clamp>><<replace "#statscowbuild">><<print Math.trunc($cowbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $cowbuild -= 5>><<transformationAlteration>><<clamp>><<replace "#statscowbuild">><<print Math.trunc($cowbuild)>><</replace>> <<updatesidebarimg>><</link>> | <span id="statscowbuild"><<print Math.trunc($cowbuild)>></span> | <<link ">">><<set $cowbuild += 5>><<transformationAlteration>><<clamp>><<replace "#statscowbuild">><<print Math.trunc($cowbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $cowbuild += 50>><<transformationAlteration>><<clamp>><<replace "#statscowbuild">><<print Math.trunc($cowbuild)>><</replace>> <<updatesidebarimg>><</link>> <br> 鸟化 (完全转化需要数值达到30): <<link "<<">><<set $birdbuild -= 50>><<transformationAlteration>><<clamp>><<replace "#statsbirdbuild">><<print Math.trunc($birdbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $birdbuild -= 5>><<transformationAlteration>><<clamp>><<replace "#statsbirdbuild">><<print Math.trunc($birdbuild)>><</replace>> <<updatesidebarimg>><</link>> | <span id="statsbirdbuild"><<print Math.trunc($birdbuild)>></span> | <<link ">">><<set $birdbuild += 5>><<transformationAlteration>><<clamp>><<replace "#statsbirdbuild">><<print Math.trunc($birdbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $birdbuild += 50>><<transformationAlteration>><<clamp>><<replace "#statsbirdbuild">><<print Math.trunc($birdbuild)>><</replace>> <<updatesidebarimg>><</link>> <br> 狐化 (完全转化需要数值达到30): <<link "<<">><<set $foxbuild -= 50>><<transformationAlteration>><<clamp>><<replace "#statsfoxbuild">><<print Math.trunc($foxbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link "<">><<set $foxbuild -= 5>><<transformationAlteration>><<clamp>><<replace "#statsfoxbuild">><<print Math.trunc($foxbuild)>><</replace>> <<updatesidebarimg>><</link>> | <span id="statsfoxbuild"><<print Math.trunc($foxbuild)>></span> | <<link ">">><<set $foxbuild += 5>><<transformationAlteration>><<clamp>><<replace "#statsfoxbuild">><<print Math.trunc($foxbuild)>><</replace>> <<updatesidebarimg>><</link>> | <<link ">>">><<set $foxbuild += 50>><<transformationAlteration>><<clamp>><<replace "#statsfoxbuild">><<print Math.trunc($foxbuild)>><</replace>> <<updatesidebarimg>><</link>> <<if $debug is 1>> <br><br> <span class="gold">衣服</span> <br> <span class="description">输入ID以在你的橱柜添加新的衣服。</span> <br> <<set _cn_body_options to {}>><<run setup.clothingLayer.body.forEach((x)=>_cn_body_options[x.replace("upper", "上身").replace("lower", "下身").replace("under", "内衣").replace("genitals", "生殖器").replace("head", "头部").replace("face", "面部").replace("neck", "颈部").replace("hands", "手部").replace("legs", "腿部").replace("feet", "足部").replace("_","")] = x)>><<listbox "_slot" autoselect>> <<optionsfrom _cn_body_options>> <</listbox>> <<set _clothesID to "1">> <<textbox "_clothesID" "1">> <br> <<link "送到衣柜">> <<if !between(+_clothesID, 1, setup.clothes[_slot].length)>> <<replace "#ClothesSendResult">>那啥也没有用!<</replace>> <<else>> <<shopbuyv2 _slot "buy" "send" _clothesID 1>> <<replace "#ClothesSendResult">><<print setup.clothes[_slot][_clothesID].cn_name_cap>>已送到你的衣柜!<</replace>> <</if>> <</link>> <br> <span id="ClothesSendResult"></span> <br> <</if>> <</widget>> <<widget "cheatMenuEyesSelected">> <<set $leftEyeColour to $eyeselected>> <<set $rightEyeColour to $eyeselected>> <<updatesidebarimg>> <</widget>> <<widget "cheats-npcs">> <span class="gold">童贞</span> <br> 将以下NPC的童贞状态重置为初始值:<<set _NPCNameList_cn to {}>><<run $NPCNameList.forEach((x)=>_NPCNameList_cn[x.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")] = x)>> <br> <<listbox "_npcId" autoselect>> <<optionsfrom _NPCNameList_cn>> <</listbox>> <br> <<link "确认">> <<initNNPCVirginity $NPCNameList.indexOf(_npcId)>> <<if $npc.includes(_npcId)>> <<set $NPCList[$npcrow[$npc.indexOf(_npcId)]].virginity to $NPCName[$NPCNameList.indexOf(_npcId)].virginity>> <</if>> <<for _virginType, _virginList range $virginTaken>> <<run _virginList.delete(_npcId)>> <</for>> <</link>> <br><br> <span class="gold">声誉</span> <br> <span class="description">在遇见对应NPC前,数值可能不可见。</span> <br> <<link "<<<">><<npcincr Robin love -100>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> | <<link "<<">><<npcincr Robin love -10>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> | <<link "<">><<npcincr Robin love -1>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> | 罗宾好感: <span id="statsrobinlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>></span> | <<link ">">><<npcincr Robin love 1>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> | <<link ">>">><<npcincr Robin love 10>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> | <<link ">>>">><<npcincr Robin love 100>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> (满值100) <br> <<link "<<<">><<npcincr Robin lust -100>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> | <<link "<<">><<npcincr Robin lust -10>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> | <<link "<">><<npcincr Robin lust -1>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> | 罗宾性欲: <span id="statsrobinlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>></span> | <<link ">">><<npcincr Robin lust 1>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> | <<link ">>">><<npcincr Robin lust 10>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> | <<link ">>>">><<npcincr Robin lust 100>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> (满值100) <br> <<link "<<<">><<npcincr Robin dom -100>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> | <<link "<<">><<npcincr Robin dom -10>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> | <<link "<">><<npcincr Robin dom -1>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> | 罗宾信赖: <span id="statsrobindom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>></span> | <<link ">">><<npcincr Robin dom 1>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> | <<link ">>">><<npcincr Robin dom 10>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> | <<link ">>>">><<npcincr Robin dom 100>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> (满值100) <br> <<link "<<<">><<npcincr Robin trauma -100>><<clamp>><<replace "#statsrobintrauma">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].trauma)>><</replace>><</link>> | <<link "<<">><<npcincr Robin trauma -10>><<clamp>><<replace "#statsrobintrauma">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].trauma)>><</replace>><</link>> | <<link "<">><<npcincr Robin trauma -1>><<clamp>><<replace "#statsrobintrauma">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].trauma)>><</replace>><</link>> | 罗宾创伤: <span id="statsrobintrauma"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].trauma)>></span> | <<link ">">><<npcincr Robin trauma 1>><<clamp>><<replace "#statsrobintrauma">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].trauma)>><</replace>><</link>> | <<link ">>">><<npcincr Robin trauma 10>><<clamp>><<replace "#statsrobintrauma">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].trauma)>><</replace>><</link>> | <<link ">>>">><<npcincr Robin trauma 100>><<clamp>><<replace "#statsrobintrauma">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].trauma)>><</replace>><</link>> (满值100) <br><br> <<link "<<<">><<npcincr Whitney love -10>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> | <<link "<<">><<npcincr Whitney love -3>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> | <<link "<">><<npcincr Whitney love -1>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> | 惠特尼好感: <span id="statswhitneylove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>></span> | <<link ">">><<npcincr Whitney love 1>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> | <<link ">>">><<npcincr Whitney love 3>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> | <<link ">>>">><<npcincr Whitney love 10>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> (满值30) <br> <<link "<<<">><<npcincr Whitney dom -10>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> | <<link "<<">><<npcincr Whitney dom -5>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> | <<link "<">><<npcincr Whitney dom -1>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> | 惠特尼支配: <span id="statswhitneydom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>></span> | <<link ">">><<npcincr Whitney dom 1>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> | <<link ">>">><<npcincr Whitney dom 5>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> | <<link ">>>">><<npcincr Whitney dom 10>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> (满值20) <br> <<link "<<<">><<npcincr Whitney lust -100>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> | <<link "<<">><<npcincr Whitney lust -10>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> | <<link "<">><<npcincr Whitney lust -1>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> | 惠特尼性欲: <span id="statswhitneylust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>></span> | <<link ">">><<npcincr Whitney lust 1>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> | <<link ">>">><<npcincr Whitney lust 10>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> | <<link ">>>">><<npcincr Whitney lust 100>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> (满值100) <br><br> <<link "<<<">><<npcincr Eden love -100>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> | <<link "<<">><<npcincr Eden love -10>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> | <<link "<">><<npcincr Eden love -1>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> | 伊甸好感: <span id="statsedenlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>></span> | <<link ">">><<npcincr Eden love 1>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> | <<link ">>">><<npcincr Eden love 10>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> | <<link ">>>">><<npcincr Eden love 100>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> (满值200) <br> <<link "<<<">><<npcincr Eden dom -100>><<clamp>><<replace "#statsedendom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].dom)>><</replace>><</link>> | <<link "<<">><<npcincr Eden dom -10>><<clamp>><<replace "#statsedendom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].dom)>><</replace>><</link>> | <<link "<">><<npcincr Eden dom -1>><<clamp>><<replace "#statsedendom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].dom)>><</replace>><</link>> | 伊甸支配: <span id="statsedendom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].dom)>></span> | <<link ">">><<npcincr Eden dom 1>><<clamp>><<replace "#statsedendom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].dom)>><</replace>><</link>> | <<link ">>">><<npcincr Eden dom 10>><<clamp>><<replace "#statsedendom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].dom)>><</replace>><</link>> | <<link ">>>">><<npcincr Eden dom 100>><<clamp>><<replace "#statsedendom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].dom)>><</replace>><</link>> (满值150) <br> <<link "<<<">><<npcincr Eden lust -100>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> | <<link "<<">><<npcincr Eden lust -10>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> | <<link "<">><<npcincr Eden lust -1>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> | 伊甸性欲: <span id="statsedenlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>></span> | <<link ">">><<npcincr Eden lust 1>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> | <<link ">>">><<npcincr Eden lust 10>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> | <<link ">>>">><<npcincr Eden lust 100>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> (满值100) <br><br> <<link "<<<">><<npcincr Kylar love -100>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> | <<link "<<">><<npcincr Kylar love -10>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> | <<link "<">><<npcincr Kylar love -1>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> | 凯拉尔好感: <span id="statskylarlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>></span> | <<link ">">><<npcincr Kylar love 1>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> | <<link ">>">><<npcincr Kylar love 10>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> | <<link ">>>">><<npcincr Kylar love 100>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> (满值100) <br> <<link "<<<">><<npcincr Kylar lust -100>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> | <<link "<<">><<npcincr Kylar lust -10>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> | <<link "<">><<npcincr Kylar lust -1>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> | 凯拉尔性欲: <span id="statskylarlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>></span> | <<link ">">><<npcincr Kylar lust 1>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> | <<link ">>">><<npcincr Kylar lust 10>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> | <<link ">>>">><<npcincr Kylar lust 100>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> (满值100) <br> <<link "<<<">><<npcincr Kylar rage -100>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> | <<link "<<">><<npcincr Kylar rage -10>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> | <<link "<">><<npcincr Kylar rage -1>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> | 凯拉尔嫉妒: <span id="statskylarsus"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>></span> | <<link ">">><<npcincr Kylar rage 1>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> | <<link ">>">><<npcincr Kylar rage 10>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> | <<link ">>>">><<npcincr Kylar rage 100>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> (满值100) <br><br> <<link "<<<">><<npcincr Avery love -100>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> | <<link "<<">><<npcincr Avery love -10>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> | <<link "<">><<npcincr Avery love -1>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> | 艾弗里好感: <span id="statsaverylove"><<print Math.trunc($NPCName[0].love)>></span> | <<link ">">><<npcincr Avery love 1>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> | <<link ">>">><<npcincr Avery love 10>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> | <<link ">>>">><<npcincr Avery love 100>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> (满值100) <br> <<link "<<<">><<npcincr Avery rage -100>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> | <<link "<<">><<npcincr Avery rage -10>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> | <<link "<">><<npcincr Avery rage -1>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> | 艾弗里的愤怒: <span id="statsaveryrage"><<print Math.trunc($NPCName[0].rage)>></span> | <<link ">">><<npcincr Avery rage 1>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> | <<link ">>">><<npcincr Avery rage 10>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> | <<link ">>>">><<npcincr Avery rage 100>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> (满值100) <br><br> <<link "<<<">><<npcincr Sydney love -100>><<clamp>><<replace "#statssydneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].love)>><</replace>><</link>> | <<link "<<">><<npcincr Sydney love -10>><<clamp>><<replace "#statssydneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].love)>><</replace>><</link>> | <<link "<">><<npcincr Sydney love -1>><<clamp>><<replace "#statssydneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].love)>><</replace>><</link>> | 悉尼好感: <span id="statssydneylove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].love)>></span> | <<link ">">><<npcincr Sydney love 1>><<clamp>><<replace "#statssydneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].love)>><</replace>><</link>> | <<link ">>">><<npcincr Sydney love 10>><<clamp>><<replace "#statssydneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].love)>><</replace>><</link>> | <<link ">>>">><<npcincr Sydney love 100>><<clamp>><<replace "#statssydneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].love)>><</replace>><</link>> (满值150) <br> <<link "<<<">><<npcincr Sydney lust -100>><<clamp>><<replace "#statssydneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].lust)>><</replace>><</link>> | <<link "<<">><<npcincr Sydney lust -10>><<clamp>><<replace "#statssydneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].lust)>><</replace>><</link>> | <<link "<">><<npcincr Sydney lust -1>><<clamp>><<replace "#statssydneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].lust)>><</replace>><</link>> | 悉尼性欲: <span id="statssydneylust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].lust)>></span> | <<link ">">><<npcincr Sydney lust 1 true>><<clamp>><<replace "#statssydneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].lust)>><</replace>><</link>> | <<link ">>">><<npcincr Sydney lust 10 true>><<clamp>><<replace "#statssydneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].lust)>><</replace>><</link>> | <<link ">>>">><<npcincr Sydney lust 100 true>><<clamp>><<replace "#statssydneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].lust)>><</replace>><</link>> (满值100) <br> <<link "<<<">><<set $purityEvent to 1>><<set $corruptionEvent to 1>><<npcincr Sydney purity -100>><<clamp>><<replace "#statssydneypure">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].purity)>><<else>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].corruption)>><</if>><</replace>><<replace "#sydneypuretext">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print "纯洁:">><<else>><<print "堕落:">><</if>><</replace>><</link>> | <<link "<<">><<set $purityEvent to 1>><<set $corruptionEvent to 1>><<npcincr Sydney purity -10>><<clamp>><<replace "#statssydneypure">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].purity)>><<else>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].corruption)>><</if>><</replace>><<replace "#sydneypuretext">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print "纯洁:">><<else>><<print "堕落:">><</if>><</replace>><</link>> | <<link "<">><<set $purityEvent to 1>><<set $corruptionEvent to 1>><<npcincr Sydney purity -1>><<clamp>><<replace "#statssydneypure">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].purity)>><<else>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].corruption)>><</if>><</replace>><<replace "#sydneypuretext">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print "纯洁:">><<else>><<print "堕落:">><</if>><</replace>><</link>> | 悉尼 <span id="sydneypuretext"><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print "纯洁:">><<else>><<print "堕落:">><</if>></span> <span id="statssydneypure"><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].purity)>><<else>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].corruption)>><</if>></span> | <<link ">">><<set $purityEvent to 1>><<set $corruptionEvent to 1>><<npcincr Sydney purity 1>><<clamp>><<replace "#statssydneypure">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].purity)>><<else>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].corruption)>><</if>><</replace>><<replace "#sydneypuretext">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print "纯洁:">><<else>><<print "堕落:">><</if>><</replace>><</link>> | <<link ">>">><<set $purityEvent to 1>><<set $corruptionEvent to 1>><<npcincr Sydney purity 10>><<clamp>><<replace "#statssydneypure">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].purity)>><<else>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].corruption)>><</if>><</replace>><<replace "#sydneypuretext">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print "纯洁:">><<else>><<print "堕落:">><</if>><</replace>><</link>> | <<link ">>>">><<set $purityEvent to 1>><<set $corruptionEvent to 1>><<npcincr Sydney purity 100>><<clamp>><<replace "#statssydneypure">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].purity)>><<else>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].corruption)>><</if>><</replace>><<replace "#sydneypuretext">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print "纯洁:">><<else>><<print "堕落:">><</if>><</replace>><</link>> (满值100,低于0将切换为堕落。) <br><br> <<link "<<<">><<npcincr Mason love -100>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>> | <<link "<<">><<npcincr Mason love -10>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>> | <<link "<">><<npcincr Mason love -1>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>> | 梅森好感: <span id="statsmasonlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>></span> | <<link ">">><<npcincr Mason love 1>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>> | <<link ">>">><<npcincr Mason love 10>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>> | <<link ">>>">><<npcincr Mason love 100>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>> (满值50) <br> <<link "<<<">><<npcincr Mason lust -100>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>> | <<link "<<">><<npcincr Mason lust -10>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>> | <<link "<">><<npcincr Mason lust -1>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>> | 梅森性欲: <span id="statsmasonlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>></span> | <<link ">">><<npcincr Mason lust 1>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>> | <<link ">>">><<npcincr Mason lust 10>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>> | <<link ">>>">><<npcincr Mason lust 100>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>> (满值50) <br><br> <<link "<<<">><<npcincr Alex love -100>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>> | <<link "<<">><<npcincr Alex love -10>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>> | <<link "<">><<npcincr Alex love -1>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>> | 艾利克斯好感: <span id="statsalexlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>></span> | <<link ">">><<npcincr Alex love 1>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>> | <<link ">>">><<npcincr Alex love 10>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>> | <<link ">>>">><<npcincr Alex love 100>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>> (满值100) <br> <<link "<<<">><<npcincr Alex dom -100>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>> | <<link "<<">><<npcincr Alex dom -10>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>> | <<link "<">><<npcincr Alex dom -1>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>> | 艾利克斯支配: <span id="statsalexdom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>></span> | <<link ">">><<npcincr Alex dom 1>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>> | <<link ">>">><<npcincr Alex dom 10>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>> | <<link ">>>">><<npcincr Alex dom 100>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>> (满值100) <br> <<link "<<<">><<npcincr Alex lust -100>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>> | <<link "<<">><<npcincr Alex lust -10>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>> | <<link "<">><<npcincr Alex lust -1>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>> | 艾利克斯性欲: <span id="statsalexlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>></span> | <<link ">">><<npcincr Alex lust 1>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>> | <<link ">>">><<npcincr Alex lust 10>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>> | <<link ">>>">><<npcincr Alex lust 100>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>> (满值100) <br><br> <<link "<<<">><<npcincr Darryl love -100>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> | <<link "<<">><<npcincr Darryl love -10>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> | <<link "<">><<npcincr Darryl love -1>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> | 达里尔好感: <span id="statsdarryllove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>></span> | <<link ">">><<npcincr Darryl love 1>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> | <<link ">>">><<npcincr Darryl love 10>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> | <<link ">>>">><<npcincr Darryl love 100>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> (满值50) <br> <<link "<<<">><<npcincr River love -100>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> | <<link "<<">><<npcincr River love -10>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> | <<link "<">><<npcincr River love -1>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> | 瑞沃好感: <span id="statsriverlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>></span> | <<link ">">><<npcincr River love 1>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> | <<link ">>">><<npcincr River love 10>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> | <<link ">>>">><<npcincr River love 100>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> (满值50) <br> <<link "<<<">><<npcincr Sam love -100>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>> | <<link "<<">><<npcincr Sam love -10>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>> | <<link "<">><<npcincr Sam love -1>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>> | 萨姆好感: <span id="statssamlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>></span> | <<link ">">><<npcincr Sam love 1>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>> | <<link ">>">><<npcincr Sam love 10>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>> | <<link ">>>">><<npcincr Sam love 100>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>> (满值50) <br> <<link "<<<">><<npcincr Wren love -100>><<clamp>><<replace "#statswrenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Wren")].love)>><</replace>><</link>> | <<link "<<">><<npcincr Wren love -10>><<clamp>><<replace "#statswrenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Wren")].love)>><</replace>><</link>> | <<link "<">><<npcincr Wren love -1>><<clamp>><<replace "#statswrenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Wren")].love)>><</replace>><</link>> | 伦恩好感: <span id="statswrenlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Wren")].love)>></span> | <<link ">">><<npcincr Wren love 1>><<clamp>><<replace "#statswrenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Wren")].love)>><</replace>><</link>> | <<link ">>">><<npcincr Wren love 10>><<clamp>><<replace "#statswrenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Wren")].love)>><</replace>><</link>> | <<link ">>>">><<npcincr Wren love 100>><<clamp>><<replace "#statswrenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Wren")].love)>><</replace>><</link>> (满值50) <br> <<link "<<<">><<npcincr Charlie love -100>><<clamp>><<replace "#statscharlielove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Charlie")].love)>><</replace>><</link>> | <<link "<<">><<npcincr Charlie love -10>><<clamp>><<replace "#statscharlielove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Charlie")].love)>><</replace>><</link>> | <<link "<">><<npcincr Charlie love -1>><<clamp>><<replace "#statscharlielove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Charlie")].love)>><</replace>><</link>> | 查里好感: <span id="statscharlielove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Charlie")].love)>></span> | <<link ">">><<npcincr Charlie love 1>><<clamp>><<replace "#statscharlielove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Charlie")].love)>><</replace>><</link>> | <<link ">>">><<npcincr Charlie love 10>><<clamp>><<replace "#statscharlielove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Charlie")].love)>><</replace>><</link>> | <<link ">>>">><<npcincr Charlie love 100>><<clamp>><<replace "#statscharlielove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Charlie")].love)>><</replace>><</link>> (满值50) <br><br> <<link "<<<">><<npcincr "Zephyr" love -100>><<clamp>><<replace "#statszephyrlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Zephyr")].love)>><</replace>><</link>> | <<link "<<">><<npcincr "Zephyr" love -10>><<clamp>><<replace "#statszephyrlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Zephyr")].love)>><</replace>><</link>> | <<link "<">><<npcincr "Zephyr" love -1>><<clamp>><<replace "#statszephyrlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Zephyr")].love)>><</replace>><</link>> | 泽菲尔好感: <span id="statszephyrlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Zephyr")].love)>></span> | <<link ">">><<npcincr "Zephyr" love 1>><<clamp>><<replace "#statszephyrlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Zephyr")].love)>><</replace>><</link>> | <<link ">>">><<npcincr "Zephyr" love 10>><<clamp>><<replace "#statszephyrlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Zephyr")].love)>><</replace>><</link>> | <<link ">>>">><<npcincr "Zephyr" love 100>><<clamp>><<replace "#statszephyrlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Zephyr")].love)>><</replace>><</link>> (100 = 最大值) <br> <<link "<<<">><<npcincr "Zephyr" dom -100>><<clamp>><<replace "#statszephyrdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Zephyr")].dom)>><</replace>><</link>> | <<link "<<">><<npcincr "Zephyr" dom -10>><<clamp>><<replace "#statszephyrdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Zephyr")].dom)>><</replace>><</link>> | <<link "<">><<npcincr "Zephyr" dom -1>><<clamp>><<replace "#statszephyrdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Zephyr")].dom)>><</replace>><</link>> | 泽菲尔的支配度: <span id="statszephyrdom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Zephyr")].dom)>></span> | <<link ">">><<npcincr "Zephyr" dom 1>><<clamp>><<replace "#statszephyrdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Zephyr")].dom)>><</replace>><</link>> | <<link ">>">><<npcincr "Zephyr" dom 10>><<clamp>><<replace "#statszephyrdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Zephyr")].dom)>><</replace>><</link>> | <<link ">>>">><<npcincr "Zephyr" dom 100>><<clamp>><<replace "#statszephyrdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Zephyr")].dom)>><</replace>><</link>> (50 = 最大值) <br> <br> <<link "<<<">><<npcincr "Great Hawk" love -100>><<clamp>><<replace "#statsgreathawklove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].love)>><</replace>><</link>> | <<link "<<">><<npcincr "Great Hawk" love -10>><<clamp>><<replace "#statsgreathawklove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].love)>><</replace>><</link>> | <<link "<">><<npcincr "Great Hawk" love -1>><<clamp>><<replace "#statsgreathawklove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].love)>><</replace>><</link>> | 巨鹰好感: <span id="statsgreathawklove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].love)>></span> | <<link ">">><<npcincr "Great Hawk" love 1>><<clamp>><<replace "#statsgreathawklove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].love)>><</replace>><</link>> | <<link ">>">><<npcincr "Great Hawk" love 10>><<clamp>><<replace "#statsgreathawklove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].love)>><</replace>><</link>> | <<link ">>>">><<npcincr "Great Hawk" love 100>><<clamp>><<replace "#statsgreathawklove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].love)>><</replace>><</link>> (满值100) <br> <<link "<<<">><<npcincr "Great Hawk" dom -100>><<clamp>><<replace "#statsgreathawkdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].dom)>><</replace>><</link>> | <<link "<<">><<npcincr "Great Hawk" dom -10>><<clamp>><<replace "#statsgreathawkdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].dom)>><</replace>><</link>> | <<link "<">><<npcincr "Great Hawk" dom -1>><<clamp>><<replace "#statsgreathawkdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].dom)>><</replace>><</link>> | 巨鹰支配度: <span id="statsgreathawkdom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].dom)>></span> | <<link ">">><<npcincr "Great Hawk" dom 1>><<clamp>><<replace "#statsgreathawkdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].dom)>><</replace>><</link>> | <<link ">>">><<npcincr "Great Hawk" dom 10>><<clamp>><<replace "#statsgreathawkdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].dom)>><</replace>><</link>> | <<link ">>>">><<npcincr "Great Hawk" dom 100>><<clamp>><<replace "#statsgreathawkdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].dom)>><</replace>><</link>> (满值100) <br><br> <<link "<<<">><<set $wolfpacktrust -= 10>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> | <<link "<<">><<set $wolfpacktrust -= 5>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> | <<link "<">><<set $wolfpacktrust -= 1>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> | 狼群信赖: <span id="statstrust"><<print Math.trunc($wolfpacktrust)>></span> | <<link ">">><<set $wolfpacktrust += 1>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> | <<link ">>">><<set $wolfpacktrust += 5>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> | <<link ">>>">><<set $wolfpacktrust += 10>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> (满值30) <br> <<link "<<<">><<set $wolfpackfear -= 10>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> | <<link "<<">><<set $wolfpackfear -= 5>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> | <<link "<">><<set $wolfpackfear -= 1>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> | 狼群畏惧: <span id="statsfear"><<print Math.trunc($wolfpackfear)>></span> | <<link ">">><<set $wolfpackfear += 1>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> | <<link ">>">><<set $wolfpackfear += 5>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> | <<link ">>>">><<set $wolfpackfear += 10>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> (满值30) <br> <<if $syndromewolves is 1>> <<link "<<<">><<set $wolfpackharmony -= 10>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> | <<link "<<">><<set $wolfpackharmony -= 5>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> | <<link "<">><<set $wolfpackharmony -= 1>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> | 狼群和谐: <span id="statsharmony"><<print Math.trunc($wolfpackharmony)>></span> | <<link ">">><<set $wolfpackharmony += 1>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> | <<link ">>">><<set $wolfpackharmony += 5>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> | <<link ">>>">><<set $wolfpackharmony += 10>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> (满值20) <br> <<link "<<<">><<set $wolfpackferocity -= 10>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> | <<link "<<">><<set $wolfpackferocity -= 5>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> | <<link "<">><<set $wolfpackferocity -= 1>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> | 狼群凶残度: <span id="statsferocity"><<print Math.trunc($wolfpackferocity)>></span> | <<link ">">><<set $wolfpackferocity += 1>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> | <<link ">>">><<set $wolfpackferocity += 5>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> | <<link ">>>">><<set $wolfpackferocity += 10>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> (满值20) <br> <</if>> <br> <<link "<<<">><<set $cool -= 1000>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> | <<link "<<">><<set $cool -= 100>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> | <<link "<">><<set $cool -= 10>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> | 学校地位: <span id="statsstatus"><<print Math.trunc($cool)>></span> | <<link ">">><<set $cool += 10>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> | <<link ">>">><<set $cool += 100>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> | <<link ">>>">><<set $cool += 1000>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> <br> <<link "<<<">><<set $delinquency -= 1000>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> | <<link "<<">><<set $delinquency -= 100>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> | <<link "<">><<set $delinquency -= 10>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> | 违规行为: <span id="statsdelinquency"><<print Math.trunc($delinquency)>></span> | <<link ">">><<set $delinquency += 10>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> | <<link ">>">><<set $delinquency += 100>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> | <<link ">>>">><<set $delinquency += 1000>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> <br> <<if $player.penisExist and $player.vaginaExist>> <<link "<">><<set $schoolrep.herm -= 1>><<set $schoolrep.herm = Math.clamp($schoolrep.herm, 0, 5)>><<replace "#statsschoolrepherm">><<print Math.trunc($schoolrep.herm)>><</replace>><</link>> | 学校扶她名声: <span id="statsschoolrepherm"><<print Math.trunc($schoolrep.herm)>></span> | <<link ">">><<set $schoolrep.herm += 1>><<set $schoolrep.herm = Math.clamp($schoolrep.herm, 0, 5)>><<replace "#statsschoolrepherm">><<print Math.trunc($schoolrep.herm)>><</replace>><</link>> <<else>> <<link "<">><<set $schoolrep.crossdress -= 1>><<set $schoolrep.crossdress = Math.clamp($schoolrep.crossdress, 0, 5)>><<replace "#statsschoolrepcrossdress">><<print Math.trunc($schoolrep.crossdress)>><</replace>><</link>> | 学校异装癖名声: <span id="statsschoolrepcrossdress"><<print Math.trunc($schoolrep.crossdress)>></span> | <<link ">">><<set $schoolrep.crossdress += 1>><<set $schoolrep.crossdress = Math.clamp($schoolrep.crossdress, 0, 5)>><<replace "#statsschoolrepcrossdress">><<print Math.trunc($schoolrep.crossdress)>><</replace>><</link>> <</if>> <br><br> <<if $location is "asylum">> <<link "<<<">><<set $asylumstatus -= 100>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> | <<link "<<">><<set $asylumstatus -= 10>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> | <<link "<">><<set $asylumstatus -= 1>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> | 精神病院地位: <span id="statasylumstatus"><<print Math.trunc($asylumstatus)>></span> | <<link ">">><<set $asylumstatus += 1>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> | <<link ">>">><<set $asylumstatus += 10>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> | <<link ">>>">><<set $asylumstatus += 100>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> <br> <<link "<<<">><<set $suspicion -= 100>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> | <<link "<<">><<set $suspicion -= 10>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> | <<link "<">><<set $suspicion -= 1>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> | 精神病院怀疑: <span id="statssuspicion"><<print Math.trunc($suspicion)>></span> | <<link ">">><<set $suspicion += 1>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> | <<link ">>">><<set $suspicion += 10>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> | <<link ">>>">><<set $suspicion += 100>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> <br><br> <</if>> <<link "<<<">><<set $orphan_hope -= 100>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> | <<link "<<">><<set $orphan_hope -= 10>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> | <<link "<">><<set $orphan_hope -= 1>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> | 孤儿院希望: <span id="statorphan_hope"><<print Math.trunc($orphan_hope)>></span> | <<link ">">><<set $orphan_hope += 1>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> | <<link ">>">><<set $orphan_hope += 10>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> | <<link ">>>">><<set $orphan_hope += 100>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> <br> <<link "<<<">><<set $orphan_reb -= 100>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> | <<link "<<">><<set $orphan_reb -= 10>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> | <<link "<">><<set $orphan_reb -= 1>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> | 孤儿院叛逆: <span id="statsorphan_reb"><<print Math.trunc($orphan_reb)>></span> | <<link ">">><<set $orphan_reb += 1>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> | <<link ">>">><<set $orphan_reb += 10>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> | <<link ">>>">><<set $orphan_reb += 100>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> <br><br> <<if $farm_stage gte 2>> <<link "<<<">><<set $farm.beasts.horses -= 20>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>> | <<link "<<">><<set $farm.beasts.horses -= 5>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>> | <<link "<">><<set $farm.beasts.horses -= 1>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>> | 马群的尊敬: <span id="horse_respect"><<print Math.trunc($farm.beasts.horses)>></span> | <<link ">">><<set $farm.beasts.horses += 1>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>> | <<link ">>">><<set $farm.beasts.horses += 5>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>> | <<link ">>>">><<set $farm.beasts.horses += 20>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>> <br> <<link "<<<">><<set $farm.beasts.pigs -= 20>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>> | <<link "<<">><<set $farm.beasts.pigs -= 5>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>> | <<link "<">><<set $farm.beasts.pigs -= 1>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>> | 猪群的尊敬: <span id="pig_respect"><<print Math.trunc($farm.beasts.pigs)>></span> | <<link ">">><<set $farm.beasts.pigs += 1>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>> | <<link ">>">><<set $farm.beasts.pigs += 5>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>> | <<link ">>>">><<set $farm.beasts.pigs += 20>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>> <br> <<link "<<<">><<set $farm.beasts.cattle -= 20>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>> | <<link "<<">><<set $farm.beasts.cattle -= 5>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>> | <<link "<">><<set $farm.beasts.cattle -= 1>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>> | 牛的尊敬: <span id="cattle_respect"><<print Math.trunc($farm.beasts.cattle)>></span> | <<link ">">><<set $farm.beasts.cattle += 1>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>> | <<link ">>">><<set $farm.beasts.cattle += 5>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>> | <<link ">>>">><<set $farm.beasts.cattle += 20>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>> <br> <<link "<<<">><<set $farm.beasts.dogs -= 20>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>> | <<link "<<">><<set $farm.beasts.dogs -= 5>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>> | <<link "<">><<set $farm.beasts.dogs -= 1>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>> | 狗群的尊敬: <span id="dog_respect"><<print Math.trunc($farm.beasts.dogs)>></span> | <<link ">">><<set $farm.beasts.dogs += 1>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>> | <<link ">>">><<set $farm.beasts.dogs += 5>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>> | <<link ">>>">><<set $farm.beasts.dogs += 20>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>> <br><br> <</if>> <<if $dockwork is 2>> <<link "<<<">><<set $dockstatus -= 100>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> | <<link "<<">><<set $dockstatus -= 10>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> | <<link "<">><<set $dockstatus -= 1>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> | 码头声望: <span id="statdockstatus"><<print Math.trunc($dockstatus)>></span> | <<link ">">><<set $dockstatus += 1>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> | <<link ">>">><<set $dockstatus += 10>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> | <<link ">>>">><<set $dockstatus += 100>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> <br><br> <</if>> <<if $pound>> <<link "<<<">><<set $pound.status -= 100>><<set $pound.status = Math.clamp($pound.status, 0, 100)>><<replace "#statpoundstatus">><<print Math.trunc($pound.status)>><</replace>><</link>> | <<link "<<">><<set $pound.status -= 10>><<set $pound.status = Math.clamp($pound.status, 0, 100)>><<replace "#statpoundstatus">><<print Math.trunc($pound.status)>><</replace>><</link>> | <<link "<">><<set $pound.status -= 1>><<set $pound.status = Math.clamp($pound.status, 0, 100)>><<replace "#statpoundstatus">><<print Math.trunc($pound.status)>><</replace>><</link>> | 犬舍声望: <span id="statpoundstatus"><<print Math.trunc($pound.status)>></span> | <<link ">">><<set $pound.status += 1>><<set $pound.status = Math.clamp($pound.status, 0, 100)>><<replace "#statpoundstatus">><<print Math.trunc($pound.status)>><</replace>><</link>> | <<link ">>">><<set $pound.status += 10>><<set $pound.status = Math.clamp($pound.status, 0, 100)>><<replace "#statpoundstatus">><<print Math.trunc($pound.status)>><</replace>><</link>> | <<link ">>>">><<set $pound.status += 100>><<set $pound.status = Math.clamp($pound.status, 0, 100)>><<replace "#statpoundstatus">><<print Math.trunc($pound.status)>><</replace>><</link>> <br><br> <</if>> <span class="gold">犯罪</span> <br> <<for _cr range Object.keys(setup.crimeNames)>> <<capture _cr>> <<link "<<<">><<set C.crime[_cr] -= 1000>><<replace `"#statscrime-"+_cr`>><<print Math.trunc($crime[_cr].current)>><</replace>><</link>> | <<link "<<">><<set C.crime[_cr] -= 100>><<replace `"#statscrime-"+_cr`>><<print Math.trunc($crime[_cr].current)>><</replace>><</link>> | <<link "<">><<set C.crime[_cr] -= 10>><<replace `"#statscrime-"+_cr`>><<print Math.trunc($crime[_cr].current)>><</replace>><</link>> | <<print toTitleCase(setup.crimeNames[_cr])>>: <span @id="'statscrime-'+_cr"><<print Math.trunc($crime[_cr].current)>></span> | <<link ">">><<set C.crime[_cr] += 10>><<replace `"#statscrime-"+_cr`>><<print Math.trunc($crime[_cr].current)>><</replace>><</link>> | <<link ">>">><<set C.crime[_cr] += 100>><<replace `"#statscrime-"+_cr`>><<print Math.trunc($crime[_cr].current)>><</replace>><</link>> | <<link ">>>">><<set C.crime[_cr] += 1000>><<replace `"#statscrime-"+_cr`>><<print Math.trunc($crime[_cr].current)>><</replace>><</link>> <br> <</capture>> <</for>> <<unset _cr>> <br> <span class="gold">犯罪事件:</span> <br> <span id="statscrimeevents"><<listCrimeCheats>></span> <<link "清除犯罪事件">><<crimeClearEvent "all">><<replace #statscrimeevents>><<listCrimeCheats>><</replace>><</link>> <br><br> <span class="gold">知名度</span> <br> <<link "<<<">><<famesex -1000 "none" true>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($fame.sex)>><</replace>><</link>> | <<link "<<">><<famesex -100 "none" true>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($fame.sex)>><</replace>><</link>> | <<link "<">><<famesex -10 "none" true>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($fame.sex)>><</replace>><</link>> | 淫乱: <span id="statsfamesex"><<print Math.trunc($fame.sex)>></span> | <<link ">">><<famesex 10 "none" true>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($fame.sex)>><</replace>><</link>> | <<link ">>">><<famesex 100 "none" true>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($fame.sex)>><</replace>><</link>> | <<link ">>>">><<famesex 1000 "none" true>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($fame.sex)>><</replace>><</link>> <br> <<link "<<<">><<fameprostitution -1000 "none" true>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fame.prostitution)>><</replace>><</link>> | <<link "<<">><<fameprostitution -100 "none" true>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fame.prostitution)>><</replace>><</link>> | <<link "<">><<fameprostitution -10 "none" true>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fame.prostitution)>><</replace>><</link>> | 卖淫: <span id="statsfameprostitution"><<print Math.trunc($fame.prostitution)>></span> | <<link ">">><<fameprostitution 10 "none" true>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fame.prostitution)>><</replace>><</link>> | <<link ">>">><<fameprostitution 100 "none" true>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fame.prostitution)>><</replace>><</link>> | <<link ">>>">><<fameprostitution 1000 "none" true>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fame.prostitution)>><</replace>><</link>> <br> <<link "<<<">><<famerape -1000 "none" true>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($fame.rape)>><</replace>><</link>> | <<link "<<">><<famerape -100 "none" true>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($fame.rape)>><</replace>><</link>> | <<link "<">><<famerape -10 "none" true>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($fame.rape)>><</replace>><</link>> | 强暴: <span id="statsfamerape"><<print Math.trunc($fame.rape)>></span> | <<link ">">><<famerape 10 "none" true>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($fame.rape)>><</replace>><</link>> | <<link ">>">><<famerape 100 "none" true>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($fame.rape)>><</replace>><</link>> | <<link ">>>">><<famerape 1000 "none" true>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($fame.rape)>><</replace>><</link>> <br> <<link "<<<">><<famebestiality -1000 "none" true>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($fame.bestiality)>><</replace>><</link>> | <<link "<<">><<famebestiality -100 "none" true>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($fame.bestiality)>><</replace>><</link>> | <<link "<">><<famebestiality -10 "none" true>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($fame.bestiality)>><</replace>><</link>> | 兽交: <span id="statsfamebestiality"><<print Math.trunc($fame.bestiality)>></span> | <<link ">">><<famebestiality 10 "none" true>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($fame.bestiality)>><</replace>><</link>> | <<link ">>">><<famebestiality 100 "none" true>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($fame.bestiality)>><</replace>><</link>> | <<link ">>>">><<famebestiality 1000 "none" true>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($fame.bestiality)>><</replace>><</link>> <br> <<link "<<<">><<famepregnancy -1000 "none" true>><<fameclamp>><<replace "#statsfamepregnancy">><<print Math.trunc($fame.pregnancy)>><</replace>><</link>> | <<link "<<">><<famepregnancy -100 "none" true>><<fameclamp>><<replace "#statsfamepregnancy">><<print Math.trunc($fame.pregnancy)>><</replace>><</link>> | <<link "<">><<famepregnancy -10 "none" true>><<fameclamp>><<replace "#statsfamepregnancy">><<print Math.trunc($fame.pregnancy)>><</replace>><</link>> | 怀孕: <span id="statsfamepregnancy"><<print Math.trunc($fame.pregnancy)>></span> | <<link ">">><<famepregnancy 10 "none" true>><<fameclamp>><<replace "#statsfamepregnancy">><<print Math.trunc($fame.pregnancy)>><</replace>><</link>> | <<link ">>">><<famepregnancy 100 "none" true>><<fameclamp>><<replace "#statsfamepregnancy">><<print Math.trunc($fame.pregnancy)>><</replace>><</link>> | <<link ">>>">><<famepregnancy 1000 "none" true>><<fameclamp>><<replace "#statsfamepregnancy">><<print Math.trunc($fame.pregnancy)>><</replace>><</link>> <br> <<link "<<<">><<fameimpreg -1000 "none" true>><<fameclamp>><<replace "#statsfameimpreg">><<print Math.trunc($fame.impreg)>><</replace>><</link>> | <<link "<<">><<fameimpreg -100 "none" true>><<fameclamp>><<replace "#statsfameimpreg">><<print Math.trunc($fame.impreg)>><</replace>><</link>> | <<link "<">><<fameimpreg -10 "none" true>><<fameclamp>><<replace "#statsfameimpreg">><<print Math.trunc($fame.impreg)>><</replace>><</link>> | 播种: <span id="statsfameimpreg"><<print Math.trunc($fame.impreg)>></span> | <<link ">">><<fameimpreg 10 "none" true>><<fameclamp>><<replace "#statsfameimpreg">><<print Math.trunc($fame.impreg)>><</replace>><</link>> | <<link ">>">><<fameimpreg 100 "none" true>><<fameclamp>><<replace "#statsfameimpreg">><<print Math.trunc($fame.impreg)>><</replace>><</link>> | <<link ">>>">><<fameimpreg 1000 "none" true>><<fameclamp>><<replace "#statsfameimpreg">><<print Math.trunc($fame.impreg)>><</replace>><</link>> <br> <<link "<<<">><<fameexhibitionism -1000 "none" true>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fame.exhibitionism)>><</replace>><</link>> | <<link "<<">><<fameexhibitionism -100 "none" true>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fame.exhibitionism)>><</replace>><</link>> | <<link "<">><<fameexhibitionism -10 "none" true>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fame.exhibitionism)>><</replace>><</link>> | 露出: <span id="statsfameexhibitionism"><<print Math.trunc($fame.exhibitionism)>></span> | <<link ">">><<fameexhibitionism 10 "none" true>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fame.exhibitionism)>><</replace>><</link>> | <<link ">>">><<fameexhibitionism 100 "none" true>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fame.exhibitionism)>><</replace>><</link>> | <<link ">>>">><<fameexhibitionism 1000 "none" true>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fame.exhibitionism)>><</replace>><</link>> <br> <<link "<<<">><<famescrap -1000 "none" true>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($fame.scrap)>><</replace>><</link>> | <<link "<<">><<famescrap -100 "none" true>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($fame.scrap)>><</replace>><</link>> | <<link "<">><<famescrap -10 "none" true>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($fame.scrap)>><</replace>><</link>> | 战斗: <span id="statsfamescrap"><<print Math.trunc($fame.scrap)>></span> | <<link ">">><<famescrap 10 "none" true>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($fame.scrap)>><</replace>><</link>> | <<link ">>">><<famescrap 100 "none" true>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($fame.scrap)>><</replace>><</link>> | <<link ">>>">><<famescrap 1000 "none" true>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($fame.scrap)>><</replace>><</link>> <br> <<link "<<<">><<famegood -1000 "none" true>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($fame.good)>><</replace>><</link>> | <<link "<<">><<famegood -100 "none" true>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($fame.good)>><</replace>><</link>> | <<link "<">><<famegood -10 "none" true>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($fame.good)>><</replace>><</link>> | 善良: <span id="statsfamegood"><<print Math.trunc($fame.good)>></span> | <<link ">">><<famegood 10 "none" true>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($fame.good)>><</replace>><</link>> | <<link ">>">><<famegood 100 "none" true>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($fame.good)>><</replace>><</link>> | <<link ">>>">><<famegood 1000 "none" true>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($fame.good)>><</replace>><</link>> <br> <<link "<<<">><<famebusiness -1000 "none" true>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($fame.business)>><</replace>><</link>> | <<link "<<">><<famebusiness -100 "none" true>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($fame.business)>><</replace>><</link>> | <<link "<">><<famebusiness -10 "none" true>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($fame.business)>><</replace>><</link>> | 商业: <span id="statsfamebusiness"><<print Math.trunc($fame.business)>></span> | <<link ">">><<famebusiness 10 "none" true>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($fame.business)>><</replace>><</link>> | <<link ">>">><<famebusiness 100 "none" true>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($fame.business)>><</replace>><</link>> | <<link ">>>">><<famebusiness 1000 "none" true>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($fame.business)>><</replace>><</link>> <br> <<link "<<<">><<famesocial -1000 "none" true>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($fame.social)>><</replace>><</link>> | <<link "<<">><<famesocial -100 "none" true>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($fame.social)>><</replace>><</link>> | <<link "<">><<famesocial -10 "none" true>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($fame.social)>><</replace>><</link>> | 社交: <span id="statsfamesocial"><<print Math.trunc($fame.social)>></span> | <<link ">">><<famesocial 10 "none" true>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($fame.social)>><</replace>><</link>> | <<link ">>">><<famesocial 100 "none" true>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($fame.social)>><</replace>><</link>> | <<link ">>>">><<famesocial 1000 "none" true>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($fame.social)>><</replace>><</link>> <br> <<link "<<<">><<famemodel -1000 "none" true>><<fameclamp>><<replace "#statsfamemodel">><<print Math.trunc($fame.model)>><</replace>><</link>> | <<link "<<">><<famemodel -100 "none" true>><<fameclamp>><<replace "#statsfamemodel">><<print Math.trunc($fame.model)>><</replace>><</link>> | <<link "<">><<famemodel -10 "none" true>><<fameclamp>><<replace "#statsfamemodel">><<print Math.trunc($fame.model)>><</replace>><</link>> | 走秀: <span id="statsfamemodel"><<print Math.trunc($fame.model)>></span> | <<link ">">><<famemodel 10 "none" true>><<fameclamp>><<replace "#statsfamemodel">><<print Math.trunc($fame.model)>><</replace>><</link>> | <<link ">>">><<famemodel 100 "none" true>><<fameclamp>><<replace "#statsfamemodel">><<print Math.trunc($fame.model)>><</replace>><</link>> | <<link ">>>">><<famemodel 1000 "none" true>><<fameclamp>><<replace "#statsfamemodel">><<print Math.trunc($fame.model)>><</replace>><</link>> <br> <</widget>> <<widget "cheats-teleport">> <<if ["Clothing Shop", "Forest Shop", "School Library Shop", "Adult Shop Store"].includes($passage)>> <span class="red">在服装店传送可能会破坏你的衣柜。</span>请在传送前离开服装店。 <<elseif setup.majorAreas.includes($passage) and $event is undefined>> <b>从超出世界范围外的任何地方进行远程传送,都可能会导致Bug。</b> <br><br> <span class="gold">镇内</span> <br> <<domusicon>>[[宅邸街|Domus Street]] <br> <<domushouseicon>>[[孤儿院|Orphanage]] <br> <<barbicon>>[[倒钩街|Barb Street]] <br> <<if $dorenintro gte 1 and $exposed lte 0>> <<dorenflaticon>><<link [[多伦的公寓|Doren Entrance]]>><</link>> <br> <</if>> <<dancestudioicon>>[[舞蹈室|Dance Studio]] <br> <<policeicon>>[[警察局|Police Station]] <br> <<policeicon>>[[警察局办公室|Police Back Office]] <br> <<danubeicon>>[[多瑙河街|Danube Street]] <br> <<spaicon>>[[多瑙河水疗中心|Spa]] <br> <<wolficon>>[[狼街|Wolf Street]] <br> <<wolficon>>[[神殿|Temple]] <br> <<soupkitchenicon>>[[施粥所|Soup Kitchen]] <br> <<connudatusicon>>[[康努达塔斯街|Connudatus Street]] <br> <<stripclubicon>>[[脱衣舞俱乐部|Strip Club]] <br> <<nightingaleicon>>[[南丁格尔街|Nightingale Street]] <br> <<hospitalicon>><<link [[医院|Hospital front]]>><</link>> <br> <<highicon>>[[商业街|High Street]] <br> <<shoppingcentreicon>>[[购物中心|Shopping Centre]] <br> <<elkicon>>[[麋鹿街|Elk Street]] <br> <<if $trash_unlocked is 1>> <<landfillicon>><<link [[麋鹿街垃圾填埋场|Trash Gate Enter]]>><</link>> <br> <</if>> <<if $compoundcard or $farm_stage gte 9>> <<landfillicon>>[[麋鹿街复合加工厂|Elk Compound]] <br> <</if>> <<oxfordicon>>[[牛津街|Oxford Street]] <br> <<museumicon>>[[博物馆|Museum]] <br> <<oxfordicon>>[[前操场|School Front Courtyard]] <br> <<harvesticon>>[[丰收街|Harvest Street]] <br> <<brothelicon>>[[妓院|Brothel]] <br> <<pubicon>>[[酒吧|Pub]] <br> <<busstationicon>>[[车站|Bus Station]] <br> <<mericon>>[[梅尔街|Mer Street]] <br> <<docksicon>>[[码头|Docks]] <br> <<starfishicon>>[[海星街|Starfish Street]] <br> <<beachicon>>[[沙滩|Beach]] <br> <<clifficon>>[[峭壁街|Cliff Street]] <br> <<cafeicon>>[[海风咖啡馆|Ocean Breeze]] <br> <<alleyicon>>[[商业区小巷|Commercial alleyways]] <br> <<alleyicon>>[[工业区小巷|Industrial alleyways]] <br> <<alleyicon>>[[住宅区小巷|Residential alleyways]] <br><br> <span class="gold">镇外</span> <br> <<foresticon>>[[森林|Forest]] <br> <<roadicon>>[[农场|Farm Road 1]] <br> <<farmicon "barn">>[[农田|Farmland]] <br><br> <span class="gold">地下</span> <br> <<sewericon>>[[工业区排水系统|Industrial Drain]] <br> <<sewericon>>[[商业区排水系统|Commercial Drain]] <br> <<sewericon>>[[住宅区排水系统|Residential Drain]] <br> <<sewericon>><<link [[排海出口|Drain Exit]]>><</link>> <br> <<sewericon>>[[住宅区旧下水道|Sewers Residential]] <br> <<sewericon>>[[商业区旧下水道|Sewers Commercial]] <br> <<sewericon>>[[工业区旧下水道|Sewers Industrial]] <br> <<else>> <span class="red">在你目前所处的区域中传送可能会破坏你的存档,或者你当前正在进行一项活动。</span>在传送之前,请先返回到世界范围内。 <</if>> <</widget>> <<widget "cheats-other">> <span class="gold">时间</span> <br> <<link [[推进 15 分钟|$passage]]>><<pass 15>><</link>> <br> <<link [[推进 30 分钟|$passage]]>><<pass 30>><</link>> <br> <<link [[推进 1 小时|$passage]]>><<pass 1 hour>><</link>> <br> <<link [[推进 2 小时|$passage]]>><<pass 2 hour>><</link>> <br> <<link [[推进 3 小时|$passage]]>><<pass 3 hour>><</link>> <br> <<link [[推进 6 小时|$passage]]>><<pass 6 hour>><</link>> <br> <<link [[推进 8 小时|$passage]]>><<pass 8 hour>><</link>> <br> <<link [[推进 12 小时|$passage]]>><<pass 12 hour>><</link>> <br> <<link [[推进 16 小时|$passage]]>><<pass 16 hour>><</link>> <br> <<link [[推进 24 小时|$passage]]>><<pass 24 hour>><</link>> <br><br> <span class="gold">天气</span> <br> 当前天气: <<print $weather.replace("clear","晴天").replace("overcast","阴天").replace("rain","雨").replace("snow","雪")>> <br> 更改为: <<link [[晴天|$passage]]>><<set $weather to "clear">><</link>> | <<link [[阴天|$passage]]>><<set $weather to "overcast">><</link>> | <<link [[雨天|$passage]]>><<set $weather to "rain">><</link>> <br><br> <<if $maxDefaultActionSets isnot undefined>> <span class="gold">默认行动设置</span> <br> <span class="description">过多的行动设置将会降低战斗性能,作弊菜单外的最大值为7</span> <br> <<link "<<<">><<set $maxDefaultActionSets to Math.clamp($maxDefaultActionSets -= 10, 1, 10)>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>> | <<link "<<">><<set $maxDefaultActionSets to Math.clamp($maxDefaultActionSets -= 5, 1, 10)>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>> | <<link "<">><<set $maxDefaultActionSets to Math.clamp($maxDefaultActionSets -= 1, 1, 10)>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>> | 设置: <span id="statsDefaultSets"><<print $maxDefaultActionSets>></span> | <<link ">">><<set $maxDefaultActionSets to Math.clamp($maxDefaultActionSets += 1, 1, 10)>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>> | <<link ">>">><<set $maxDefaultActionSets to Math.clamp($maxDefaultActionSets += 5, 1, 10)>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>> | <<link ">>>">><<set $maxDefaultActionSets to Math.clamp($maxDefaultActionSets += 10, 1, 10)>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>> <br><br> <</if>> <<if $parasitepregdisable is "f" && ($sexStats.anus.pregnancy.type is "parasite" or $sexStats.anus.pregnancy.type is null)>> <div id="cheatsImpregOptions-anus"><<cheatsImpregOptions "anus">></div> <br> <<elseif !($sexStats.anus.pregnancy.type is "parasite" or $sexStats.anus.pregnancy.type is null)>> 你目前怀有"<<print $sexStats.anus.pregnancy.type.replace("wolf","狼").replace("human","人类")>>"的孩子,无法访问这些设置。 <br><br> <<else>> 启用寄生怀孕以开启下列选项。 <br><br> <</if>> <<if !$player.vaginaExist>> <<elseif $parasitepregdisable is "f" && ($sexStats.vagina.pregnancy.type is "parasite" or $sexStats.vagina.pregnancy.type is null)>> <div id="cheatsImpregOptions-vagina"><<cheatsImpregOptions "vagina">></div> <br> <<elseif !($sexStats.vagina.pregnancy.type is "parasite" or $sexStats.vagina.pregnancy.type is null)>> 你目前怀有"<<print $sexStats.vagina.pregnancy.type.replace("wolf","狼").replace("human","人类")>>"的孩子,无法访问这些设置。 <br><br> <<else>> 启用寄生怀孕以开启下列选项。 <br><br> <</if>> <<if ($playerPregnancyBeastDisable is "f" or $playerPregnancyHumanDisable is "f")>> <span class="gold">怀孕作弊</span> <div id="cheatsPregnancyOptions"><<cheatsPregnancyOptions>></div> <</if>> <</widget>> <<widget "cheatsImpregOptions">> <<capture _args>> <<set $_pregnancy to $sexStats[_args[0]].pregnancy>> <span class="gold"><<print (_args[0] is "anus" ? "肛门" : "阴道")>>寄生怀孕</span> <br> <<if $_pregnancy.fetus.length lt maxParasites(_args[0])>> 你正孕育一只 | <<link "鳗鱼">><<impregnateParasite "eels" true _args[0]>><<cheatsImpreg _args[0]>><</link>> | <<link "史莱姆">><<impregnateParasite "slimes" true _args[0]>><<cheatsImpreg _args[0]>><</link>> | <<link "鱼">><<impregnateParasite "fish" true _args[0]>><<cheatsImpreg _args[0]>><</link>> | <<link "蛇">><<impregnateParasite "snake" true _args[0]>><<cheatsImpreg _args[0]>><</link>> | <<link "蠕虫">><<impregnateParasite "worms" true _args[0]>><<cheatsImpreg _args[0]>><</link>> | <<link "触手">><<impregnateParasite "tentacle" true _args[0]>><<cheatsImpreg _args[0]>><</link>> | <<link "潜伏者">><<impregnateParasite "lurker" true _args[0]>><<cheatsImpreg _args[0]>><</link>> | <<link "黄蜂">><<impregnateParasite "wasp" true _args[0]>><<cheatsImpreg _args[0]>><</link>> | <<link "蜜蜂">><<impregnateParasite "bee" true _args[0]>><<cheatsImpreg _args[0]>><</link>> | <<link "乌贼">><<impregnateParasite "squid" true _args[0]>><<cheatsImpreg _args[0]>><</link>> | <<link "植物">><<impregnateParasite "vine" true _args[0]>><<cheatsImpreg _args[0]>><</link>> | <<link "蛞蝓">><<impregnateParasite "slug" true _args[0]>><<cheatsImpreg _args[0] true>><</link>> | <br> <<if $_pregnancy.motherStatus lt 2>> 你正孕育一只雌雄同体的 | <<link "鳗鱼">><<impregnateParasite "eels" true _args[0]>><<cheatsImpreg _args[0] true>><</link>> | <<link "史莱姆">><<impregnateParasite "slimes" true _args[0]>><<cheatsImpreg _args[0] true>><</link>> | <<link "鱼">><<impregnateParasite "fish" true _args[0]>><<cheatsImpreg _args[0] true>><</link>> | <<link "蛇">><<impregnateParasite "snake" true _args[0]>><<cheatsImpreg _args[0] true>><</link>> | <<link "蠕虫">><<impregnateParasite "worms" true _args[0]>><<cheatsImpreg _args[0] true>><</link>> | <<link "触手">><<impregnateParasite "tentacle" true _args[0]>><<cheatsImpreg _args[0] true>><</link>> | <<link "潜伏者">><<impregnateParasite "lurker" true _args[0]>><<cheatsImpreg _args[0] true>><</link>> | <<link "黄蜂">><<impregnateParasite "wasp" true _args[0]>><<cheatsImpreg _args[0] true>><</link>> | <<link "蜜蜂">><<impregnateParasite "bee" true _args[0]>><<cheatsImpreg _args[0] true>><</link>> | <<link "乌贼">><<impregnateParasite "squid" true _args[0]>><<cheatsImpreg _args[0] true>><</link>> | <<link "植物">><<impregnateParasite "vine" true _args[0]>><<cheatsImpreg _args[0] true>><</link>> | <<link "蛞蝓">><<impregnateParasite "slug" true _args[0]>><<cheatsImpreg _args[0] true>><</link>> | <<else>> 一次只能有一个雌雄同体。 <</if>> <<else>> 你已抵达<<print (_args[0] is "anus" ? "肛门" : "阴道")>>一处怀孕的最大上限。 <</if>> <br> <<set $_linkName to "清除最近的" + (_args[0] is "anus" ? "肛门" : "阴道") + "怀孕">> <<link $_linkName>> <<if $sexStats[_args[0]].pregnancy.type is "parasite">> <<set $sexStats[_args[0]].pregnancy.fetus to []>> <<set $sexStats[_args[0]].pregnancy.type to null>> <<if $sexStats[_args[0]].pregnancy.motherStatus is 2>> <<set $sexStats[_args[0]].pregnancy.motherStatus to 1>> <</if>> <</if>> <<replace `"#cheatsImpregOptions-" + _args[0]`>><<cheatsImpregOptions _args[0]>><</replace>> <</link>> <br> <</capture>> <</widget>> <<widget "cheatsImpreg">> <<set $_pregnancy to $sexStats[_args[0]].pregnancy>> <<if $pregnancyStats.parasiteDoctorEvents lt 2>> <<set $pregnancyStats.parasiteDoctorEvents to 2>> <</if>> <<if _args[1]>> <<set $_pregnancy.motherStatus to 2>> <<set $_pregnancy.fetus.last().stats.gender to "Hermaphrodite">> <<set $_pregnancy.fetus.last().stats.lastEgg to Math.floor($_pregnancy.fetus.last().stats.growth / 3)>> <<else>> <<if $_pregnancy.motherStatus is 0>> <<set $_pregnancy.motherStatus to 1>> <</if>> <</if>> <<fertiliseParasites _args[0]>> <<replace `"#cheatsImpregOptions-" + _args[0]`>><<cheatsImpregOptions _args[0]>><</replace>> <</widget>> <<widget "cheatsPregnancyOptions">> <<set _womb to ($player.vaginaExist ? "vagina" : "anus")>> <<set _elegible to ["Avery", "Eden", "Harper", "Kylar", "Morgan", "Robin", "Whitney", "Black Wolf", "Alex", "Wren", "Sydney"]>> <<set _impregnatableNPC to []>> <<set _impregnatorNPC to []>> <<set _pregnantNPC to {}>> <<for _pregEnabled range $NPCName.filter(npc => npc.pregnancy and npc.pregnancy.enabled isnot undefined)>> <<if playerPregnancyPossibleWith(_pregEnabled)>> <<set _impregnatorNPC.push($NPCName.indexOf(_pregEnabled))>> <</if>> <<if NPCPregnancyPossibleWithPlayer(_pregEnabled.nam)>> <<set _impregnatableNPC.push($NPCName.indexOf(_pregEnabled))>> <</if>> <</for>> <<if $player.vaginaExist or canBeMPregnant()>> <<set _menstruation to $sexStats.vagina.menstruation>> <<set $_pregnancy to getPregnancyObject()>> <<if !playerIsPregnant() and $cycledisable == "f">> 你尚未怀孕: <br> <<link "<<">><<set _menstruation.currentDay to Math.clamp(_menstruation.currentDay - 5, 0, _menstruation.currentDaysMax)>><<replace "#cheatMenstruationDay">><<print Math.trunc(_menstruation.currentDay)>><</replace>><</link>> | <<link "<">><<set _menstruation.currentDay to Math.clamp(_menstruation.currentDay - 1, 0, _menstruation.currentDaysMax)>><<replace "#cheatMenstruationDay">><<print Math.trunc(_menstruation.currentDay)>><</replace>><</link>> | 经期: <span id="cheatMenstruationDay"><<print Math.trunc(_menstruation.currentDay)>></span>/<<= _menstruation.currentDaysMax>> | <<link "排卵">><<set _menstruation.currentDay to _menstruation.stages[2]>><<replace "#cheatMenstruationDay">><<print Math.trunc(_menstruation.currentDay)>><</replace>><</link>> | <<link ">">><<set _menstruation.currentDay to Math.clamp(_menstruation.currentDay + 1, 0, _menstruation.currentDaysMax)>><<replace "#cheatMenstruationDay">><<print Math.trunc(_menstruation.currentDay)>><</replace>><</link>> | <<link ">>">><<set _menstruation.currentDay to Math.clamp(_menstruation.currentDay + 5, 0, _menstruation.currentDaysMax)>><<replace "#cheatMenstruationDay">><<print Math.trunc(_menstruation.currentDay)>><</replace>><</link>> <br><br> <</if>> <<if playerIsPregnant()>> 你怀孕了: <br> <<link "<<">> <<set _pregnancyTimer to getPregnancyObject()>> <<set _pregnancyTimer.timer to Math.clamp(_pregnancyTimer.timer - _pregnancyTimer.timerEnd * 0.05, 0, _pregnancyTimer.timerEnd)>> <<replace "#cheatPregnancyProgress">><<print Math.round(Math.clamp(_pregnancyTimer.timer / _pregnancyTimer.timerEnd * 100, 0, 100))>>%<</replace>> <</link>> | <<link "<">> <<set _pregnancyTimer to getPregnancyObject()>> <<set _pregnancyTimer.timer to Math.clamp(_pregnancyTimer.timer - _pregnancyTimer.timerEnd * 0.01, 0, _pregnancyTimer.timerEnd)>> <<replace "#cheatPregnancyProgress">><<print Math.round(Math.clamp(_pregnancyTimer.timer / _pregnancyTimer.timerEnd * 100, 0, 100))>>%<</replace>> <</link>> | 怀孕进程: <span id="cheatPregnancyProgress"><<print Math.round(Math.clamp($_pregnancy.timer / $_pregnancy.timerEnd * 100, 0, 100))>>%</span> | <<link ">">> <<set _pregnancyTimer to getPregnancyObject()>> <<set _pregnancyTimer.timer to Math.clamp(_pregnancyTimer.timer + _pregnancyTimer.timerEnd * 0.01, 0, _pregnancyTimer.timerEnd * .99)>> <<replace "#cheatPregnancyProgress">><<print Math.round(Math.clamp(_pregnancyTimer.timer / _pregnancyTimer.timerEnd * 100, 0, 100))>>%<</replace>> <</link>> | <<link ">>">> <<set _pregnancyTimer to getPregnancyObject()>> <<set _pregnancyTimer.timer to Math.clamp(_pregnancyTimer.timer + _pregnancyTimer.timerEnd * 0.05, 0, _pregnancyTimer.timerEnd * .99)>> <<replace "#cheatPregnancyProgress">><<print Math.round(Math.clamp(_pregnancyTimer.timer / _pregnancyTimer.timerEnd * 100, 0, 100))>>%<</replace>> <</link>> <br><br> <<link [[清除目前怀孕|$passage]]>> <<set _pregnancyClear to getPregnancyObject()>> <<set _pregnancyClear.type to null>> <<set _pregnancyClear.fetus to []>> <<set _pregnancyClear.waterBreaking to false>> <<set _pregnancyClear.waterBreakingTimer to null>> <<set _pregnancyClear.timer to null>> <<set _pregnancyClear.timerEnd to null>> <<set _pregnancyClear.awareOf to null>> <<set _pregnancyClear.awareOfMultiple to null>> <<set _pregnancyClear.awareOfDetails to null>> <<set _pregnancyClear.potentialFathers to []>> <<set $sexStats[($player.vaginaExist ? "vagina" : "anus")].sperm to []>> <<restartMenstruationCycle>> <<set _menstruation.currentState to "normal">> <<set _menstruation.recoveryTime to null>> <<set _menstruation.recoveryTimeStart to null>> <<set _menstruation.recoveryStage to null>> <<run delete C.npc.Alex.pregnancy.knowledge>> <<run delete C.npc.Alex.pregnancy.test>> <<run delete C.npc.Alex.pregnancy.sample>> <<run delete C.npc.Alex.pregnancy.fee>> <</link>> <span class="description">这只是一项作弊功能,不是堕胎。</span> <br><br> <<else>> <<if ($playerPregnancyHumanDisable == "f" or $playerPregnancyBeastDisable == "f") and !playerIsPregnant()>> 怀上的孩子是: <<if $pregnancytype is "realistic">> <span class="description">即时(恋物癖)怀孕</span> <</if>> <br> <<if $playerPregnancyHumanDisable == "f">> <<link [[随机一名人类|$passage]]>> /* checks if males or females have penises, if there is no people with penises a foreigner impregnates PC */ <<set _impregnator to "作弊者-">> <<if $dgchance gt 0 and $cbchance lt 100>> <<set _impregnator += either("男人", "男孩", "女人", "女孩")>> <<elseif $dgchance gt 0 and $cbchance gt 99>> <<set _impregnator += either("女人", "女孩")>> <<elseif $dgchance lt 1 and $cbchance lt 100>> <<set _impregnator += either("男人", "男孩")>> <<else>> <<set _impregnator += "外来者">> <</if>> <<playerPregnancy _impregnator "human" true _womb undefined true>> <</link>> <</if>> <<if $playerPregnancyBeastDisable == "f">> <<if $playerPregnancyHumanDisable == "f">> | <</if>> <<link [[一匹狼|$passage]]>> <<if beastMaleChance() gt 0>> /* checks if there are male wolves, if not a foreigner wolf impregnates PC */ <<set _impregnator to "作弊者-狼">> <<else>> <<set _impregnator to "作弊者-外来的狼">> <</if>> <<playerPregnancy _impregnator "wolf" true _womb undefined true>> <</link>> <</if>> <<for _pregEnabled range _impregnatorNPC>> <<set _actor to $NPCName[_pregEnabled]>> <<if !_elegible.includes(_actor.nam)>> <<continue>> <</if>> <<set _spermType to (_actor.nam == "Black Wolf" ? "wolf" : "human")>> <<capture _actor, _spermType, _womb>> | <<link [[_actor.nam.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")|$passage]]>> <<playerPregnancy _actor.nam _spermType true _womb undefined true>> <</link>> <</capture>> <</for>> <<if $player.penisExist>> | <<link [[你自己|$passage]]>> <<playerPregnancy "pc" "human" true _womb undefined true>> <</link>> <</if>> <br><br> <<if $pregnancytype is "realistic">> 添加精子: <span id="cheatSpermSources" class="description">(你目前拥有 $sexStats[_womb].sperm.length 种精子来源)</span> <<if $playerPregnancyHumanDisable == "f">> <<link "无名的捐献者">> /* The sperm owner is always the same, anonymous donor, so it helps pregnancy from only one sorce */ <<recordSperm `{target: "pc", spermOwner: "无名的捐献者", spermType: "human", genital: _womb}`>> <<replace "#cheatSpermSources">>(you have $sexStats[_womb].sperm.length sources of sperm)<</replace>> <</link>> | <<link "随机一名人类">> /* checks if males or females have penises, if there is no people with penises a foreigner inseminates PC */ <<set _impregnator to either("随性的", "散漫的", "路过的", "随性的", "漂泊的", "闲逛的", "偶遇的", "花心的", "马虎的", "不负责的", "粗心的", "疏忽的") + "作弊者-">> <<if $dgchance gt 0 and $cbchance lt 100>> <<set _impregnator += either("男人", "男孩", "女人", "女孩")>> <<elseif $dgchance gt 0 and $cbchance gt 99>> <<set _impregnator += either("女人", "女孩")>> <<elseif $dgchance lt 1 and $cbchance lt 100>> <<set _impregnator += either("男人", "男孩")>> <<else>> <<set _impregnator += "外来者">> <</if>> <<recordSperm `{target: "pc", spermOwner: _impregnator, spermType: "human", genital: _womb}`>> <<replace "#cheatSpermSources">>(you have $sexStats[_womb].sperm.length sources of sperm)<</replace>> <</link>> <</if>> <<if $playerPregnancyBeastDisable == "f">> <<if $playerPregnancyHumanDisable == "f">> | <</if>> <<link "一匹狼">> <<if beastMaleChance() gt 0>> /* checks if there are male wolves, if not a foreigner wolf inseminates PC */ <<set _impregnator to "作弊者-狼">> <<else>> <<set _impregnator to "作弊者-外来的狼">> <</if>> <<recordSperm `{target: "pc", spermOwner: _impregnator, spermType: "wolf", genital: _womb}`>> <<replace "#cheatSpermSources">>(you have $sexStats[_womb].sperm.length sources of sperm)<</replace>> <</link>> <</if>> <<for _pregEnabled range _impregnatorNPC>> <<set _actor to $NPCName[_pregEnabled]>> <<if !_elegible.includes(_actor.nam)>> <<continue>> <</if>> <<set _spermType to (_actor.nam === "Black Wolf" ? "wolf" : "human")>> <<capture _actor, _spermType, _womb>> | <<link [[_actor.nam.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")|$passage]]>> <<recordSperm `{target: "pc", spermOwner: _actor.nam, spermType: "human", genital: _womb}`>> <<replace "#cheatSpermSources">>(you have $sexStats[_womb].sperm.length sources of sperm)<</replace>> <</link>> <</capture>> <</for>> <<if $player.penisExist>> | <<link "你自己">> <<recordSperm `{target: "pc", spermOwner: "pc", spermType: "human", genital: _womb}`>> <<replace "#cheatSpermSources">>(you have $sexStats[_womb].sperm.length sources of sperm)<</replace>> <</link>> <</if>> <br><br> <</if>> <</if>> <</if>> <<else>> 你不能使用作弊怀孕。 <br><br> <</if>> <<if $player.penisExist and _impregnatableNPC.length>> <span class="gold">受孕的NPC:</span> <br> <<set _fertileNPC to 0>> <<for _pregEnabled range _impregnatableNPC>> <<set _actor to $NPCName[_pregEnabled]>> <<if !_elegible.includes(_actor.nam) or _actor.pregnancy.fetus.length>> <<continue>> <</if>> <<set _fertileNPC += 1>> <<print _actor.nam.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>: <<capture _actor>> <<set _linkText to "使"+_actor.pronouns.him+"受孕">> <<link [[_linkText|$passage]]>> <<namedNpcPregnancy _actor.nam "pc" "human" true undefined true>> <</link>> <<if $pregnancytype is "realistic">> <<set _linkText to "人工授精" + _actor.pronouns.him>> - <<link _linkText>> <<recordSperm `{target: _actor.nam, spermOwner: "pc", spermType: "human", genital: "vagina"}`>> <<replace `"#cheatSpermSources" + _actor.nam`>>(<<print _actor.pregnancy.sperm.length>>次)<</replace>> <</link>> <span @id="'cheatSpermSources' + _actor.nam" class="description">(<<print _actor.pregnancy.sperm.length>>次)</span> <</if>> <<if $cycledisable == "f">> - <<link [[受孕期|$passage]]>> <<set _actor.pregnancy.cycleDay to _actor.pregnancy.cycleDangerousDay - 1>> <</link>> <</if>> <</capture>> <br> <</for>> <<if !_fertileNPC is 0>> 你不能跟任何NPC产生生育关系。 <</if>> <<else>> 你不能使任何NPC怀孕<<if !$player.penisExist>>,在你没有阴茎的情况下<</if>>。 <</if>> <br> <<for _pregEnabled range $NPCName>> /* Checks for any pregnant named NPC. Only elegible can be impregated by cheats, but maybe other NNPC are impregnated in game */ <<if npcIsPregnant(_pregEnabled.nam) and _pregEnabled.pregnancy.type isnot "parasite">> <<set _pregnantNPC[_pregEnabled.nam.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")] to $NPCName.indexOf(_pregEnabled)>> <</if>> <</for>> <<run console.log(_pregnantNPC)>> <<if Object.keys(_pregnantNPC).length>> <span class="gold">怀孕的NPC:</span> <br> <<listbox "_pregnantNPCId" autoselect>> <<optionsfrom _pregnantNPC>> <</listbox>> <br><br> <div id="cheatPregnancyNPC"> <<cheatPregnancyNPC _pregnantNPCId>> </div> <<cheatPregnancyNPCReset>> <</if>> <</widget>> <<widget "cheatPregnancyNPC">> <<set _pregnancyNPC to $NPCName[_args[0]].pregnancy>> <<set $_fatherName to pregnancyNameCorrection(_pregnancyNPC.fetus[0].father)>> 怀上<<print $_fatherName === "你自己" ? "你" : $_fatherName>>的<<print _pregnancyNPC.type.replace("human","人类").replace("wolf","狼").replace("boy","男孩").replace("girl","女孩").replace(" ","")>>孩子。 <br> <<link "<<">> <<set _pregnancyNPC.timer to Math.clamp(_pregnancyNPC.timer - _pregnancyNPC.timerEnd * 0.05, 0, _pregnancyNPC.timerEnd)>> <<replace "#cheatNPCPregnancyProgress">><<print Math.round(Math.clamp(_pregnancyNPC.timer / _pregnancyNPC.timerEnd * 100, 0, 100))>>%<</replace>> <</link>> | <<link "<">> <<set _pregnancyNPC.timer to Math.clamp(_pregnancyNPC.timer - _pregnancyNPC.timerEnd * 0.01, 0, _pregnancyNPC.timerEnd)>> <<replace "#cheatNPCPregnancyProgress">><<print Math.round(Math.clamp(_pregnancyNPC.timer / _pregnancyNPC.timerEnd * 100, 0, 100))>>%<</replace>> <</link>> | 怀孕进度: <span id="cheatNPCPregnancyProgress"><<print Math.round(Math.clamp(_pregnancyNPC.timer / _pregnancyNPC.timerEnd * 100, 0, 100))>>%</span> | <<link ">">> <<set _pregnancyNPC.timer to Math.clamp(_pregnancyNPC.timer + _pregnancyNPC.timerEnd * 0.01, 0, _pregnancyNPC.timerEnd)>> <<replace "#cheatNPCPregnancyProgress">><<print Math.round(Math.clamp(_pregnancyNPC.timer / _pregnancyNPC.timerEnd * 100, 0, 100))>>%<</replace>> <</link>> | <<link ">>">> <<set _pregnancyNPC.timer to Math.clamp(_pregnancyNPC.timer + _pregnancyNPC.timerEnd * 0.05, 0, _pregnancyNPC.timerEnd)>> <<replace "#cheatNPCPregnancyProgress">><<print Math.round(Math.clamp(_pregnancyNPC.timer / _pregnancyNPC.timerEnd * 100, 0, 100))>>%<</replace>> <</link>> <br> <<link "妊娠1期">> <<set _pregnancyNPC.timer to _pregnancyNPC.timerEnd * .05>> <<replace "#cheatNPCPregnancyProgress">><<print Math.round(Math.clamp(_pregnancyNPC.timer / _pregnancyNPC.timerEnd * 100, 0, 100))>>%<</replace>> <</link>> - <<link "妊娠2期">> <<set _pregnancyNPC.timer to _pregnancyNPC.timerEnd * .35>> <<replace "#cheatNPCPregnancyProgress">><<print Math.round(Math.clamp(_pregnancyNPC.timer / _pregnancyNPC.timerEnd * 100, 0, 100))>>%<</replace>> <</link>> - <<link "妊娠3期">> <<set _pregnancyNPC.timer to _pregnancyNPC.timerEnd * .7>> <<replace "#cheatNPCPregnancyProgress">><<print Math.round(Math.clamp(_pregnancyNPC.timer / _pregnancyNPC.timerEnd * 100, 0, 100))>>%<</replace>> <</link>> - <<link "妊娠末期">> <<set _pregnancyNPC.timer to _pregnancyNPC.timerEnd>> <<replace "#cheatNPCPregnancyProgress">><<print Math.round(Math.clamp(_pregnancyNPC.timer / _pregnancyNPC.timerEnd * 100, 0, 100))>>%<</replace>> <</link>> <br><br> <<if _pregnantNPCId is 25>> <<link [[清除怀孕|$passage]]>> <<set _pregnancyNPC.type to null>> <<set _pregnancyNPC.fetus to []>> <<set _pregnancyNPC.waterBreaking to false>> <<set _pregnancyNPC.timer to null>> <<set _pregnancyNPC.timerEnd to null>> <<set _pregnancyNPC.npcAwareOf to null>> <<set _pregnancyNPC.pcAwareOf to null>> <<set _pregnancyNPC.potentialFathers to []>> <<set _pregnancyNPC.sperm to []>> <<set _pregnancyNPC.cicleDay to 1>> <<run delete C.npc.Alex.pregnancy.knowledge>> <<run delete C.npc.Alex.pregnancy.test>> <<run delete C.npc.Alex.pregnancy.sample>> <<run delete C.npc.Alex.pregnancy.fee>> <</link>> <<else>> <<link [[清除怀孕|$passage]]>> <<set _pregnancyNPC.type to null>> <<set _pregnancyNPC.fetus to []>> <<set _pregnancyNPC.waterBreaking to false>> <<set _pregnancyNPC.timer to null>> <<set _pregnancyNPC.timerEnd to null>> <<set _pregnancyNPC.npcAwareOf to null>> <<set _pregnancyNPC.pcAwareOf to null>> <<set _pregnancyNPC.potentialFathers to []>> <<set _pregnancyNPC.sperm to []>> <<set _pregnancyNPC.cicleDay to 1>> <</link>> <</if>> <</widget>>
<<widget "feats">> <<updateFeats>> <br> 在游玩Degrees of Lewdity时,通过完成不同的挑战,您可以解锁不同的<span class="gold">成就</span>。随着您成就的解锁,您可以赚取相应的<span class="gold">Vrel币</span>。这些硬币将会保留,并在您开始新游戏时提供<span class="gold">可选的奖励</span>。 <br><br> 这个页面显示了您<span class="gold">最近加载的存档</span>中解锁的所有成就,这些成就将保留到您的下一次游戏中。VrelCoins只能在单次游戏中逐渐积累,<span class="red">频繁切换存档可能导致您失去VrelCoins和已解锁的成就。</span> <br><br> 要完成所有成就,您需要进行多周目游玩——这意味着如果您有多个不同的存档,每个存档都有不同的成就,您只能将其中一个存档成就集合保留到下一次游戏中。如果您打算实现全成就收集,请您务必牢记这一点! <br><br> 大多数成就将在午夜、特定场景或特定文本显示时获得,少数成就将随着游戏时间的推移而解锁。祝您'淫'的愉快! <br><br> <<if $feats.locked>> <span class="red">您无法在启用作弊的情况下获得成就。</span> <<elseif $debug is 1>> <span class="red">调试模式下禁用成就。</span> <<elseif $replayScene isnot undefined>> <span class="red">回放模式下禁用成就。</span> <<elseif $feats.soft or $feats.pregnancyLocked>> <span class="red">一些成就在当前的游戏中被锁定。</span> <<else>> <span class="green">您目前可以获得成就。</span> <</if>> <br><br> 您目前拥有<<if $feats.allSaves.point is undefined>><span class="gold"><<print $feats.allSaves.points>></span><<else>><span class="red">0</span><</if>>枚Vrel币。 <br><br> <<set $feats.filter to "General">> 筛选方式: <select id="featTypes" name="featTypes" onchange="V.feats.filter = this.value; Wikifier.wikifyEval('<<replace #featsList>><<featsList>><</replace>>')"> <option value="General" selected>常规</option> <option value="Stats">统计</option> <option value="Social">社交</option> <option value="Transformation">转化</option> <option value="Discoveries">探索</option> <option value="Special">特殊</option> <option value="Pregnancy">怀孕</option> <option value="General" hidden="hidden" selected="selected">常规</option> </select> <br><br> <div id="featsList"> <<featsList>> </div> <</widget>> <<widget "featsList">> <<set _skip to []>> <<set _filter to "All">> <<set _keys to Object.keys(setup.feats)>> <<for _i to 0; _i lt _keys.length; _i++>> <<if _skip.includes(setup.feats[_keys[_i]].series) or !setup.feats[_keys[_i]].filter.includes($feats.filter)>> <<continue>> <</if>> <<if Object.keys($feats.currentSave).includes(_keys[_i])>> <<set _owned to 2>> <<elseif Object.keys($feats.allSaves).includes(_keys[_i])>> <<set _owned to 1>> <<else>> <<set _owned to 0>> <<if setup.feats[_keys[_i]].hidden>> <<continue>> <</if>> <<if setup.feats[_keys[_i]].series isnot "">> <<set _skip.push(setup.feats[_keys[_i]].series)>> <</if>> <</if>> <div class="feat"> <div class="featImage"> <<if _owned gt 0>> <<switch setup.feats[_keys[_i]].difficulty>> <<case 1>><img @src="'img/ui/CopperCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(65%) contrast(85%);':'')"> <<case 2>><img @src="'img/ui/SilverCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(75%) contrast(85%);':'')"> <<case 3>><img @src="'img/ui/GoldCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(65%) contrast(85%);':'')"> <<case 4>><img @src="'img/ui/PlatinumCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(65%) contrast(85%);':'')"> <<case 5>><img @src="'img/ui/JeweledCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(65%) contrast(85%);':'')"> <</switch>> <<else>> <img class="dot"> <</if>> </div> <div class="featText"> <<if ($feats.pregnancyLocked and setup.feats[_keys[_i]].pregnancyLockable) or ($feats.pregnancySillyLocked and setup.feats[_keys[_i]].pregnancySillyLockable) or ($feats.soft and setup.feats[_keys[_i]].softLockable) or $feats.locked or ($gamemode is "soft" or $alluremod lt 1)>> <<set _titleColor to " red">> <<else>> <<set _titleColor to "">> <</if>> <<if _owned gt 0 or setup.feats[_keys[_i]].hint is undefined>> <span @class="'title' + _titleColor"><<print setup.feats[_keys[_i]].title>></span> <br> <span class="text"><<print setup.feats[_keys[_i]].desc>></span> <<else>> <span @class="'title' + _titleColor">?????</span> <br> <span class="text"><<print setup.feats[_keys[_i]].hint>></span> <</if>> <br> <<if _owned is 2>> <span class="text">获得于: <<print new Date($feats.currentSave[_keys[_i]]).toLocaleString()>></span> <<elseif _owned is 1>> <span class="text">最早获得于: <<print new Date($feats.allSaves[_keys[_i]]).toLocaleString()>></span> <</if>> </div> </div> <</for>> <</widget>> /*Feat Popup*/ <<widget "displayFeat">> <<silently>> <<if _featsCount is undefined>> <<set _featsCount to 0>> <<else>> <<set _featsCount++>> <</if>> <</silently>> <<capture _featsCount>> <div @id="'feat-' + _featsCount" @class="'feat feat' + _featsCount + (_featsCount gte 3 ? ' hiddenFeat' : '') + ' feat-overlay'"> <div class="featImage"> <<switch setup.feats[_args[0]].difficulty>> <<case 1>><img src="img/ui/CopperCoin.gif" class="featCoin"> <<case 2>><img src="img/ui/SilverCoin.gif" class="featCoin"> <<case 3>><img src="img/ui/GoldCoin.gif" class="featCoin"> <<case 4>><img src="img/ui/PlatinumCoin.gif" class="featCoin"> <<case 5>><img src="img/ui/JeweledCoin.gif" class="featCoin"> <</switch>> </div> <div class="featText"> <span class="title"><<print setup.feats[_args[0]].title>></span> <br> <span class="text"><<print setup.feats[_args[0]].desc>></span> </div> <div @id="'closeFeat-' + _featsCount" class="closeFeat" @onclick="'closeFeats('+ _featsCount +')'"></div> </div> <</capture>> <</widget>> /*Feat Points Menu*/ <<widget "featsPointsMenu">> <div id="featsStats" class="settingsToggleIndent"> <<if $feats.allSaves.points is undefined or $feats.allSaves.points is 0>> 您现在拥有着<span class="red">0枚Vrel硬币</span>,所以您目前无法获取任何成就加点。 <br> <span class="black small-description">如果出现错误,请加载您的最后一次保存存档并重新启动。</span> <<else>> 您总共获取了<span class="green"><<print $feats.allSaves.points>>枚Vrel硬币。</span> <</if>> </div> /*Have to do this due to the `????` names*/ <<set _listbox to '<<listbox "_upgradeNameID" autoselect>>'>> <<for $_i to 0; $_i lt _upgradeNames.length; $_i++>> <<if !$featsBoosts.upgradeDetails[_upgradeNames[$_i]].hidden>> <<set _listbox += '<<option _visibleUpgradeNames[' + $_i + '] _visibleUpgradeIDs[' + $_i + ']>>'>> <</if>> <</for>> <<set _upgradeName to _upgradeNames[_upgradeNameID or 0]>> <<set _listbox += '<</listbox>>'>> <span class="gold settingsToggleIndent">跳到一个特定的成就加成: </span> <<print _listbox>> <div class="settingsGridFeats"> <div class="settingsHeader"> <span id="featName"><<featName>></span> <br> <span style="font-size:80%;"> <<link "上一页">> <<set _upgradeNameID-->> <<if _upgradeNameID lt 0>> <<set _upgradeNameID to _upgradeNames.length - 1>> <</if>> <<if $featsBoosts.upgradeDetails[_upgradeNames[_upgradeNameID]].hidden>> <<for _upgradeNameID; $featsBoosts.upgradeDetails[_upgradeNames[_upgradeNameID]].hidden; _upgradeNameID-->> <</for>> <</if>> <<set _upgradeName to _upgradeNames[_upgradeNameID]>> <<updateFeatsPointsMenu>> <<updateFeatName>> <</link>> | <<link "下一页">> <<set _upgradeNameID++>> <<if _upgradeNameID gte _upgradeNames.length>> <<set _upgradeNameID to 0>> <</if>> <<if $featsBoosts.upgradeDetails[_upgradeNames[_upgradeNameID]].hidden>> <<for _upgradeNameID; $featsBoosts.upgradeDetails[_upgradeNames[_upgradeNameID]].hidden; _upgradeNameID++>> <<if (_upgradeNameID + 1) gte _upgradeNames.length>> <<set _upgradeNameID to 0>> <<break>> <</if>> <</for>> <</if>> <<set _upgradeName to _upgradeNames[_upgradeNameID]>> <<updateFeatsPointsMenu>> <<updateFeatName>> <</link>> </span> </div> /*<<set _upgradeName to _upgradeNames[_upgradeNameID]>>*/ <div @id="'feats-' + _upgradeName" class="settingsToggleItem"> <<featsMenu _upgradeName>> <<if $featsBoosts.pointsUsed isnot 0>> <hr> 已购买的成就加点: <ul> <<for $_i to 0; $_i lt _upgradeNames.length; $_i++>> <<if $featsBoosts.upgrades[_upgradeNames[$_i]] gt 0>> <li> <<switch _upgradeNames[$_i]>> <<case "randomClothing">> <<print $featsBoosts.clothingGender.replace("Either","男性与女性").replace("Male","男性").replace("Female","女性")>><<print $featsBoosts.name[_upgradeNames[$_i]]>>: <span class="gold"><<print $featsBoosts.upgrades[_upgradeNames[$_i]]>></span>币 <<default>> <<print $featsBoosts.name[_upgradeNames[$_i]]>>: <span class="gold"><<print $featsBoosts.upgrades[_upgradeNames[$_i]]>></span>币 <</switch>> </li> <</if>> <</for>> </ul> 您拥有<span class="green"><<print $feats.allSaves.points - $featsBoosts.pointsUsed>>枚Vrel硬币</span>可供成就加点。 <</if>> </div> </div> <</widget>> <<widget "updateFeatName">> <<replace #featName>> <<featName>> <</replace>> <</widget>> <<widget "featName">> <<set _details to $featsBoosts.upgradeDetails[_upgradeName]>> <<set _count to _details.count>> <<if _count gte _details.minCount>> <<switch _upgradeName>> <<case "money">> <span class="gold">初始金钱</span> <<case "grades">> <span class="gold">初始学校成绩</span> <<case "purity" "impurity">> <span class="gold" style="text-transform: capitalize;">每日<<print _upgradeName.replace("impurity","纯洁衰减").replace("purity","纯洁增长")>></span> <<case "newLife">> <span class="gold">新生活</span> <<case "aNewBestFriend">> <span class="gold">一个新伙伴</span> <<case "randomClothing">> <span class="gold">随机服饰</span> <<case "tattoos">> <span class="gold">初始纹身</span> <<case "defaultMoves">> <span class="gold">额外的预设行动栏位</span> <<case "specialClothing">> <span class="gold">特殊服装</span> <<case "sexToys">> <span class="gold">性玩具</span> <<default>> <span class="gold" style="text-transform: capitalize;">初始<<print _upgradeName.replace("skulduggery","诡术").replace("dancing","舞蹈").replace("swimming","游泳").replace("athletics","运动").replace("tending","护理").replace("seduction","魅惑")>>等级</span> <</switch>> <<else>> <span class="red">?????</span> <</if>> <</widget>> <<widget "featsMenu">> <<set _name to _args[0]>> <<capture _name>> <<set _details to $featsBoosts.upgradeDetails[_name]>> <<set _count to _details.count>> <<if _count gte _details.minCount>> <<if $feats.allSaves.points is undefined or $feats.allSaves.points is 0>> <span class="red">赚取一些Vrel硬币,以购买成就加成!</span> <<else>> <<switch _name>> <<case "money">> 在游戏开始时,您将有<span class="green"> £<<print $money/100 + $featsBoosts.upgrades.money * 50 * _count / _details.cost>>.00</span>。 <<case "grades">> 在游戏开始时,您的学习成绩为<<if $featsBoosts.upgrades.grades / _details.cost is 2>><span class="lblue">B</span><<elseif $featsBoosts.upgrades.grades / _details.cost is 1>><span class="blue">C</span><<else>><span class="purple">D</span><</if>>级。 <<case "purity">> <<if ($featsBoosts.upgrades[_name] / _details.cost) is 0>> 您每天都会获得<span class="green">1</span>点纯洁。购买纯洁提升将增加您的每日纯洁增长。<i>您所采取的行动可以抵消或促进您的纯洁增长。</i> <<else>> 您每天都会获得<span class="green"><<print 1+$featsBoosts.upgrades[_name] / _details.cost>></span>点纯洁。<i>您所采取的行动可以抵消或促进您的纯洁增长。</i> <</if>> <<case "impurity">> <<if ($featsBoosts.upgrades[_name] / _details.cost) is 0>> 您每天都会获得<span class="green">1</span>点纯洁,购买纯洁破坏将降低您的每日纯洁增长,<i>您所采取的行动可以抵消或放大您的纯洁损失。</i> <<elseif ($featsBoosts.upgrades[_name] / _details.cost) is 1>> 您每天都会失去<span class="red">1</span>点纯洁。这将取消您通常在午夜获得的每日纯洁点数。<i>您所采取的行动可以抵消或放大您的纯洁损失。</i> <<elseif ($featsBoosts.upgrades[_name] / _details.cost) is 2>> 您每天都会失去<span class="red">1</span>点纯洁。<i>您所采取的行动可以抵消或放大您的纯洁损失。</i> <<else>> 您每天都会失去<span class="red"><<print $featsBoosts.upgrades[_name] / _details.cost - 1>></span>点纯洁。<i>您所采取的行动可以抵消或放大您的纯洁损失。</i> <</if>> <<case "newLife">> 您开始游戏时<<print ($featsBoosts.upgrades.newLife is 0 ? "<span class='red'>不带有</span>" : "<span class='green'>带有一条</span>")>>寄生物。 <<case "aNewBestFriend">> 您开始游戏时将 <<switch $featsBoosts.upgrades.aNewBestFriend>> <<case 0>><span class='red'>不带有</span>耳内史莱姆。 <<case 10>><span class='green'>带有一个</span>耳内史莱姆。 <<case 20>><span class='green'>带有两个</span>耳内史莱姆。 <</switch>> <<case "randomClothing">> 您开始游戏时带有<span class="gold"><<print 3 * $featsBoosts.upgrades.randomClothing / _details.cost>></span>件随机衣服。 <<case "tattoos">> <<if $featsBoosts.upgrades.tattoos / _details.cost is 0>> 您开始游戏时<span class="red">不带有</span>纹身。 <<elseif $featsBoosts.upgrades.tattoos / _details.cost is 1>> 您开始游戏时带有<span class="green">1</span>个纹身。 <<else>> 您开始游戏时带有<span class="green"><<print $featsBoosts.upgrades.tattoos / _details.cost>></span>个纹身。 <</if>> <<case "defaultMoves">> 您开始游戏时带有<span class="green"><<print 2 + $featsBoosts.upgrades.defaultMoves / _details.cost>></span>个额外动作栏位。动作栏位是在战斗中可以默认选择的动作集,使您不必手动选择动作,从而加快游戏速度。动作集可以在<span class="gold">态度</span>菜单中设置。 <<case "specialClothing">> 您开始游戏时森林商店的特殊服装全部<<print ($featsBoosts.upgrades.specialClothing is 0?"<span class='red'>锁定</span>":"<span class='green'>解锁</span>")>>。这项成就加点不会自动解锁新添加的服装物品。 <<case "sexToys">> 您在开始游戏时将拥有 <<if $featsBoosts.upgrades[_name] / _details.cost is 0>> <span class="red">空空如也</span>的性玩具。 <<elseif $featsBoosts.upgrades[_name] / _details.cost gte 1>> <span class="green"><<print 3 * $featsBoosts.upgrades.sexToys / _details.cost>></span>个性玩具。 <</if>> <<default>> 您在开始游戏时将拥有 <<if $featsBoosts.upgrades[_name] / _details.cost is 1>> <span class="pink">F+</span>等级的<<print _name.replace("skulduggery","诡术").replace("dancing","舞蹈").replace("swimming","游泳").replace("athletics","运动").replace("tending","护理").replace("seduction","魅惑")>>技能。 <<elseif $featsBoosts.upgrades[_name] / _details.cost is 2>> <span class="purple">D</span>等级的<<print _name.replace("skulduggery","诡术").replace("dancing","舞蹈").replace("swimming","游泳").replace("athletics","运动").replace("tending","护理").replace("seduction","魅惑")>>技能。 <<elseif $featsBoosts.upgrades[_name] / _details.cost is 3>> <span class="purple">D+</span>等级的<<print _name.replace("skulduggery","诡术").replace("dancing","舞蹈").replace("swimming","游泳").replace("athletics","运动").replace("tending","护理").replace("seduction","魅惑")>>技能。 <<elseif $featsBoosts.upgrades[_name] / _details.cost is 4>> <span class="blue">C</span>等级的<<print _name.replace("skulduggery","诡术").replace("dancing","舞蹈").replace("swimming","游泳").replace("athletics","运动").replace("tending","护理").replace("seduction","魅惑")>>技能。 <<else>> <span class="red">一窍不通</span>的<<print _name.replace("skulduggery","诡术").replace("dancing","舞蹈").replace("swimming","游泳").replace("athletics","运动").replace("tending","护理").replace("seduction","魅惑")>>水平。 <</if>> <</switch>> <<if _name is "randomClothing">> <br> <span class="gold bold">衣服种类: </span> <label><<print '<<radiobutton "$featsBoosts.clothingGender" "Either" ' + ($featsBoosts.clothingGender is "Either" ? "checked" : "") + '>>'>>任意</label> | <label><<print '<<radiobutton "$featsBoosts.clothingGender" "Male" ' + ($featsBoosts.clothingGender is "Male" ? "checked" : "") + '>>'>>男性</label> | <label><<print '<<radiobutton "$featsBoosts.clothingGender" "Female" ' + ($featsBoosts.clothingGender is "Female" ? "checked" : "") + '>>'>>女性</label> <br> <span class="gold bold">启用自定义颜色(可能导致意外): </span> <label><<print '<<radiobutton "$featsBoosts.clothingCustomColors" false ' + ($featsBoosts.clothingCustomColors is false ? "checked" : "") + '>>'>>否</label> | <label><<print '<<radiobutton "$featsBoosts.clothingCustomColors" true ' + ($featsBoosts.clothingCustomColors is true ? "checked" : "") + '>>'>>是</label> <</if>> <<if _details.exclusive is "" or $featsBoosts.upgrades[_details.exclusive] is 0>> <<featsPointsMenuButtons _name _details.cost _details.limit>> <<else>> <span class="red">移除_details.exclusive升级以使用此项升级。</span> <</if>> <<if _name is "tattoos">> <<set _totalTattoos to $featsBoosts.upgrades.tattoos / _details.cost>> <<if _tattooNumber is undefined or _tattooNumber gt _totalTattoos>> <<set _tattooNumber to Math.clamp(_totalTattoos, 1, $featsBoosts.upgradeDetails.tattoos.limit / _details.cost)>> <</if>> <<if _totalTattoos gt 0>> <div class="settingsGrid" style="margin:10px 0px"> <div class="settingsHeader">纹身<<print _tattooNumber>> <br> <<if _tattooNumber gte 1 and _totalTattoos gt 1>> <span style="font-size:80%;"> <<link "上一个纹身">> <<set _tattooNumber-->> <<if _tattooNumber lte 0>> <<set _tattooNumber to _totalTattoos>> <</if>> <<replace #featsPointsMenu>><<featsPointsMenu>><</replace>> <</link>> | <<link "下一个纹身">> <<set _tattooNumber++>> <<if _tattooNumber gt _totalTattoos>> <<set _tattooNumber to 1>> <</if>> <<replace #featsPointsMenu>><<featsPointsMenu>><</replace>> <</link>> </span> <</if>> </div> <div class="settingsToggleItem"> <span class="listMargin"> <span class="gold">纹身种类: </span> <<set _penOptions to { "纹身": "Tattoo", "烙印": "Brand" }>> <<listbox `"$featsBoosts.tattoos["+_tattooNumber+"].pen"` autoselect>> <<optionsfrom _penOptions>> <</listbox>> </span> </div> <div class="settingsToggleItem"> <span class="gold">纹身位置:</span> <<set _bodyPartOptions to {"额头": "Forehead","左脸颊": "Left cheek","右脸颊": "Right cheek","左肩": "Left shoulder","右肩": "Right shoulder","后背": "Back","乳房": "Breasts","屁股左侧": "Left bottom","屁股右侧": "Right bottom","左大腿": "Left thigh","右大腿": "Right thigh","耻部": "Pubic"}>> <<for _l to 1; _l lte _totalTattoos; _l++>> <<if _tattooNumber is _l>> <<continue>> <</if>> <<for _bodyPartCN range Object.keys(_bodyPartOptions)>> <<if _bodyPartOptions[_bodyPartCN] == $featsBoosts.tattoos[_l].bodypart>> <<run delete _bodyPartOptions[_bodyPartCN]>> <</if>> <</for>> <</for>> <<listbox `"$featsBoosts.tattoos["+_tattooNumber+"].bodypart"` autoselect>> <<option "随机" "Random">> <<optionsfrom _bodyPartOptions>> <</listbox>> </div> <div @id="_tattooNumber + 'tattooFilter'" class="settingsToggleItem"> <<tattooFilter>> </div> <div @id="_tattooNumber + 'tattooList'" class="settingsToggleItem"> <<tattooList>> </div> </div> <<run $(() => { const currentList = '#' + _tattooNumber + 'tattooList'; const currentFilterId = '#' + _tattooNumber + 'tattooFilter'; $(currentFilterId + ' select').on('input change', e => { new Wikifier(null, `<<print "${currentList}">> <<replace "${currentList}">><<tattooList>><</replace>>`); }).trigger('change'); })>> <</if>> <</if>> <<if _name is "sexToys">> <div id="sexToys"><<sexToysFeatUI>></div> <</if>> <</if>> <<else>> <span class="red"><<print $featsBoosts.missing[_name]>></span> <</if>> <</capture>> <</widget>> <<widget "tattooFilter">> <span class="gold">类型筛选:</span> <<set _tattooFilters = { "全部" : "all", "图片" : "object", "文本" : "text", "男性化" : "m", "女性化" : "f", "兽交" : "bestiality", "牲口" : "cattle", "战斗" : "combat", "犯罪" : "criminal", "暴露" : "exhibitionism", "卖淫" : "prostitution", "强暴" : "rape", "性交" : "sex", "暴力" : "violence", "怀孕" : "pregnancy", "授精" : "impreg", }>> <<listbox `"$tattooFilter"+_tattooNumber` autoselect>> <<optionsfrom _tattooFilters>> <</listbox>> <</widget>> <<widget "tattooList">> <span class="gold">纹身设计:</span> <<featsTattooOptions>> <<listbox `"$featsBoosts.tattoos["+_tattooNumber+"].tattoo"` autoselect>> <<option "随机" "Random">> <<optionsfrom _featsTattooOptions>> <</listbox>> <</widget>> <<widget "featsTattooOptions">> <<if _featsTattooAll is undefined>> <<set _featsTattooAll to []>> <<for _value range setup.bodywriting>> <<if _value.featSkip is true>> <<continue>> <</if>> <<run _featsTattooAll.push(_value.writing)>> <</for>> <</if>> <<set _featsTattooOptions to {}>> <<switch _tattooNumber>> <<case 1>><<set _tattooFilter to $tattooFilter1>> <<case 2>><<set _tattooFilter to $tattooFilter2>> <<case 3>><<set _tattooFilter to $tattooFilter3>> <<case 4>><<set _tattooFilter to $tattooFilter4>> <<case 5>><<set _tattooFilter to $tattooFilter5>> <</switch>> <<for _value range setup.bodywriting>> <<if (_tattooFilter is "all" and _value.featSkip) or (_tattooFilter is "object" and (_value.featSkip or _value.type isnot _tattooFilter)) or (_tattooFilter is "text" and (_value.featSkip or _value.type isnot _tattooFilter)) or (_tattooFilter is "m" and (_value.featSkip or _value.gender isnot _tattooFilter)) or (_tattooFilter is "f" and (_value.featSkip or _value.gender isnot _tattooFilter)) or (_tattooFilter isnot "all" and _tattooFilter isnot "object" and _tattooFilter isnot "text" and _tattooFilter isnot "m" and _tattooFilter isnot "f" and (_value.featSkip or _value.special isnot _tattooFilter))>> <<continue>> <</if>> <<run _featsTattooOptions[_value.writ_cn] = _value.writing>> <</for>> <</widget>> <<widget "featsPointsMenuButtons">> <<set _type to _args[0]>> <<set _multi to _args[1]>> /*_details.cost */ <<set _max to _args[2]>> /*_details.limit */ <<set _maxupgrades to _max/_multi - ($featsBoosts.upgrades[_name] / _details.cost)>> <<set _totalUpgrades to _max/_multi>> <<set _purchasedUpgrades to $featsBoosts.upgrades[_name] / _details.cost>> <br><br> <span class="gold bold">升级:</span> <br> <div style="margin-bottom:10px;"> <<switch _name>> <<case "money">> 每次购买升级将增加<span class="green">£<<print $featsBoosts.upgradeDetails.money.limit * 5>></span>初始金钱。 <<case "grades">> 每次购买升级将使您的开局成绩等级<span class="green">上升一个阶段。</span> <<case "purity">> 每次购买升级将使您的每日纯洁增长1点/每级。 <<case "impurity">> 每次购买升级将使您的每日纯洁衰减1点/每级。 <<case "newLife">> <<if _totalUpgrades is 2>> 首次购买升级将在开始游戏时带有一只雌雄同体的触手寄生物。再次购买升级将给它完美活性,否则它的活性将随机选择。 <<else>> 首次购买升级将在开始游戏时带有一只随机活性的雌雄同体的触手寄生物。获取【第二个孕母】成就以解锁完美活性。 <</if>> <<case "aNewBestFriend">> 购买此项升级将会在您开始游戏时给您一个耳内史莱姆。 <<case "randomClothing">> 每次购买升级可以使您获得指定性别的三件随机衣服。 <<case "tattoos">> 每次购买升级将允许您挑选一个初始纹身或烙印。 <<case "defaultMoves">> 每次购买升级将为您提供一套额外的动作栏位。 <<case "specialClothing">> 购买此项升级可以解锁所有此前解锁过的特殊服装。 <<case "sexToys">> 每次购买升级将给您三件自主挑选的性玩具。 <<default>> 每次购买升级都会使您的<<= _name.replace("skulduggery", "诡术").replace("dancing", "舞蹈").replace("swimming", "游泳").replace("athletics", "运动").replace("tending", "护理").replace("greenThumb", "园艺大师").replace("seduction", "魅惑")>>等级<span class="green">上升一个阶段。</span> <</switch>> </div> <<capture _type _multi _max>> <div class="featButtonContainer"> <<if _multi is undefined>> <<set _multi to 1>> <</if>> <<if _max is undefined>> <<set _max to 20>> <</if>> <<if $featsBoosts.upgrades[_type] gte 1 * _multi>> <div class="featButton roundl"> <<button "<span class='fa-icon fa-left'></span><span class='fa-icon fa-left'></span>">> <<print "<<updateFeatsPointsMenu _type " + (-1 * (_purchasedUpgrades * _multi)) +">>">> <</button>> </div> <<else>> <div class="featButtonGrey roundl"> <<button "<span class='fa-icon fa-left'></span><span class='fa-icon fa-left'></span>">> <</button>> </div> <</if>> <<if $featsBoosts.upgrades[_type] gte 1 * _multi>> <div class="featButton"> <<button "<span class='fa-icon fa-left'></span>">> <<print "<<updateFeatsPointsMenu _type " + (-1 * _multi) +">>">> <</button>> </div> <<else>> <div class="featButtonGrey"> <<button "<span class='fa-icon fa-left'></span>">> <</button>> </div> <</if>> <div class="gold featButton buttonDisable"> <<button "_purchasedUpgrades / _totalUpgrades">> <</button>> </div> <<if $featsBoosts.upgrades[_type] / _multi lt _totalUpgrades and $feats.allSaves.points - $featsBoosts.pointsUsed gte 1 * _multi>> <div class="featButton"> <<button "<span class='fa-icon fa-right'></span>">> <<print "<<updateFeatsPointsMenu _type " + (1 * _multi) +">>">> <</button>> </div> <<else>> <div class="featButtonGrey"> <<button "<span class='fa-icon fa-right'></span>">> <</button>> </div> <</if>> <<if $featsBoosts.upgrades[_type] / _multi lt _totalUpgrades and $feats.allSaves.points - $featsBoosts.pointsUsed gte _maxupgrades * _multi>> <div class="featButton roundr"> <<button "<span class='fa-icon fa-right'></span><span class='fa-icon fa-right'></span>">> <<print "<<updateFeatsPointsMenu _type " + (_maxupgrades * _multi) +">>">> <</button>> </div> <<else>> <div class="featButtonGrey roundr"> <<button "<span class='fa-icon fa-right'></span><span class='fa-icon fa-right'></span>">> <</button>> </div> <</if>> </div> <div class=" black small-description" style="margin-top:10px;">(每次升级<span class="gold">_details.cost枚<<print (_details.cost is 1 ? "Vrel币" : "Vrel币")>></span>)</div> <<if _type is "tending">> <div style="margin-top:10px;"> <span class="green">园艺大师</span> - 使用肥料后土地质量不再衰退,且能收获更多的作物。开局时持有一袋肥料。 <div class="featButton roundl roundr" style="margin-top:5px;"> <<if $feats.allSaves.points - $featsBoosts.pointsUsed gte $featsBoosts.upgradeDetails.greenThumb.cost and !$featsBoosts.upgrades.greenThumb>> <<button "带有此特质开局">><<print "<<updateFeatsPointsMenu greenThumb $featsBoosts.upgradeDetails.greenThumb.cost>>">><</button>> <<elseif $featsBoosts.upgrades.greenThumb>> <<button "移除此特质">><<print "<<updateFeatsPointsMenu greenThumb " + (-1 * $featsBoosts.upgradeDetails.greenThumb.cost) + ">>">><</button>> <</if>> </div> </div> <div class=" black small-description" style="margin-top:10px;">(<span class="gold"><<print "$featsBoosts.upgradeDetails.greenThumb.cost">>枚Vrel币</span>以购买)</div> <</if>> <</capture>> <</widget>> <<widget "sexToysFeatUI">> <<set _totalToys to $featsBoosts.upgrades.sexToys / 10>> <<if _toyNumber is undefined or _toyNumber gt _totalToys>> <<set _toyNumber to 0>> <</if>> <<if _toys is undefined>> <<set _toys to {}>> <<run Object.values(setup.sextoys).forEach(toy => T.toys[toy.namecap] = toy.index)>> <</if>> <<if _totalToys gt 1>> <div class="settingsGrid" style="margin:10px 0px"> <div class="settingsHeader">玩具<<print _toyNumber+1>> <br> <<if _toyNumber gte 0 and _totalToys gt 1>> <span style="font-size:80%;"> <<link "上个玩具">> <<set _toyNumber-->> <<if _toyNumber lt 0>> <<set _toyNumber to _totalToys-1>> <</if>> <<replace #featsPointsMenu>><<featsPointsMenu>><</replace>> <</link>> | <<link "下个玩具">> <<set _toyNumber++>> <<if _toyNumber+1 gt _totalToys>> <<set _toyNumber to 0>> <</if>> <<replace #featsPointsMenu>><<featsPointsMenu>><</replace>> <</link>> </span> <</if>> </div> <div class="settingsToggleItem"> <span class="gold">性玩具:</span> <div id="sexToysFeatUIIndex"> <<listbox "$featsBoosts.sexToys[_toyNumber].index" autoselect>> <<option "随机" -1>> <<optionsfrom _toys>> <</listbox>> </div> </div> <div id="sexToysFeatUIColour"> <<sexToysFeatUIColour>> </div> </div> <<run $(() => { $('#sexToysFeatUIIndex select').on('input change', e => { new Wikifier(null, "<<replace '#sexToysFeatUIColour'>><<sexToysFeatUIColour>><</replace>>"); }).trigger('change') })>> <</if>> <</widget>> <<widget "sexToysFeatUIColour">> <<if $featsBoosts.sexToys[_toyNumber].index isnot undefined and $featsBoosts.sexToys[_toyNumber].index isnot -1>> <<set _toyColours to {}>> <<set _selectedToy to Object.values(setup.sextoys).find(toy => toy.index === V.featsBoosts.sexToys[T.toyNumber].index)>> <<if _selectedToy and _selectedToy.colour_options and _selectedToy.colour_options.length>> <<run _selectedToy.colour_options.forEach(colour => _toyColours[setup.colourName(colour.replace("-"," "))] = colour)>> <</if>> <<else>> <<set _toyColours to {}>> <</if>> <<if Object.values(_toyColours).length gt 1>> <div class="settingsToggleItem"> <span class="gold">颜色:</span><br> <<listbox "$featsBoosts.sexToys[_toyNumber].colour" autoselect>> <<option "随机" -1>> <<optionsfrom _toyColours>> <</listbox>> </div> <</if>> <</widget>> <<widget "updateFeatsPointsMenu">> <<if $feats.allSaves.points - $featsBoosts.pointsUsed gte _args[1] or _args[1] lt 0>> <<set $featsBoosts.upgrades[_args[0]] += _args[1]>> <<set $featsBoosts.pointsUsed += _args[1]>> <</if>> <<replace #featsPointsMenu>> <<featsPointsMenu>> <</replace>> <</widget>> /* Fake feats, for when you want to gaslight the player. Used for the Wraith, primarily */ <<widget "displayFeatFake">> <<if _args[0] and $feats.locked is false and $cheatdisable is "t" and $debug is 0 and $gamemode isnot "soft" and $alluremod gte 1>> <<silently>> <<if _featsCount is undefined>> <<set _featsCount to 0>> <<else>> <<set _featsCount++>> <</if>> <</silently>> <div @id="'feat-' + _featsCount" class="feat"> <div class="featImage"> <<switch setup.feats[_args[0]].difficulty>> <<case 1>><img src="img/ui/CopperCoinFake.gif" class="featCoin"> <<case 2>><img src="img/ui/SilverCoinFake.gif" class="featCoin"> <<case 3>><img src="img/ui/GoldCoinFake.gif" class="featCoin"> <<case 3>><img src="img/ui/PlatinumCoinFake.gif" class="featCoin"> <<case 3>><img src="img/ui/JeweledCoinFake.gif" class="featCoin"> <</switch>> </div> <div class="featText"> <<switch _args[0]>> <<case "It Belongs in a Museum">> <span class="title">它属于博物馆?</span> <<default>> <<if setup.feats[_args[0]].title.endsWith("?")>> <span class="text"><<print setup.feats[_args[0]].title>></span> <<else>> <span class="text"><<print setup.feats[_args[0]].title>>?</span> <</if>> <span class="title"><<print setup.feats[_args[0]].title>>?</span> <</switch>> <br> <<switch _args[0]>> <<case "No More Control">> <span class="text">你已经淫荡得不能再淫荡了……对吗?</span> <<case "Teachers Nightmare">> <span class="text">你是个恐怖分子……对吗?</span> <<case "Anti-Social Moth">> <span class="text">谁需要朋友……对吗?</span> <<default>> <<if setup.feats[_args[0]].desc.endsWith(".")>> <span class="text"><<print setup.feats[_args[0]].desc>>……对吗?</span> <<else>> <span class="text"><<print setup.feats[_args[0]].desc>>……是么?</span> <</if>> <</switch>> </div> <div @id="'closeFeat-' + _featsCount" class="closeFeat" @onclick="'closeFeats('+ _featsCount +')'"></div> </div> <</if>> <</widget>>
<<widget "journal">> <br> <<print "今天是" + Time.year + "年" + Time.month + "月" + ordinalSuffixOf(Time.monthDay)>> <ul style="margin-top:10px;margin-left:-5px;"> <li>自游戏开始已经过去了<span class="gold"><<print Time.days>></span>天。</li> <<if $hardmodedays isnot undefined>> <li>你在困难模式下生存了<span class="gold">$hardmodedays</span>天。</li> <br> <</if>> <li>游戏开始于<<print $startingseason.replace("autumn", "秋天").replace("winter", "冬天").replace("spring", "春天").replace("summer", "夏天")>>。</li> <li>现在是<<print Time.season.replace("autumn", "秋天").replace("winter", "冬天").replace("spring", "春天").replace("summer", "夏天")>>。</li> <li><<schoolterm>></li> </ul> <<if $options.images is 1>> <<if Time.season is "winter">> <img id="world_map" src="img/misc/world_map_winter.png"> <<else>> <img id="world_map" src="img/misc/world_map.png"> <</if>> <br> <</if>> <br> <ul style="margin-top:0px;margin-left:-5px;"> <<if $rentday isnot undefined>> <<if $renttime lte 0>> <li>贝利正在找你,并且打算收取你欠下的<<printmoney $rentmoney>><<babyRentDisplay "还有代替你照顾孩子的" "" "gold">>。</li> <<else>> <li>贝利打算在<<rentday>>收取你欠下的<<printmoney $rentmoney>><<babyRentDisplay "还有代替你照顾孩子的" "">>。</li> <</if>> <<elseif $rentmoney isnot undefined>> <li>贝利打算收取你欠下的<<printmoney $rentmoney>><<babyRentDisplay "还有代替你照顾孩子的" "" "gold">>。</li> <</if>> <<if $earSlime.event and !_tempEventHide>> <<switch $earSlime.event>> <<case "get sperm into your anus" "get sperm into your vagina" "get sperm into your anus completed" "get sperm into your vagina completed">> <li class="lewd">脑中的史莱姆命令你让自己的<<print $player.vaginaExist ? "阴道" : "肛门">>被射精。</li> <<case "get your own sperm into your anus" "get your own sperm into your vagina" "get your own sperm into your anus completed" "get your own sperm into your vagina completed">> <li class="lewd">脑中的史莱姆命令你在自己的<<print $player.vaginaExist ? "阴道" : "肛门">>放入自己的精子。</li> <<case "only sleep naked from now on" "only wear feminine clothes for a while" "only wear masculine clothes for a while">> /* Show nothing */ <<default>> <li class="lewd">脑中的史莱姆命令你在睡前<<print $earSlime.event.replace("go commando","裸奔").replace("have sex with someone or something","与某人或者某物做爱").replace("only sleep naked from now on","现在开始裸睡").replace("have sex with someone","与某人做爱").replace("go running or swimming naked","裸跑或者裸泳").replace("steal something","偷东西").replace("go running or swimming","跑步或者游泳").replace("study at the school library while naked","在学校图书馆裸体学习").replace("for an hour","一个小时").replace("for two hours","两个小时").replace("only wear","穿一会").replace("feminine","女装").replace("masculine","男装").replace("clothes for a while","").replace("ejaculate into someones vagina","在某人小穴里射精").replace("masturbate and orgasm at least","自慰并且高潮至少").replace("ten times","十次").replace("five times","五次").replace("get sperm into your" ,"用精液填满你的").replace("vagina","小穴").replace("anus","菊穴").replace(" ","")>><<if $earSlime.noSleep>><</if>>。</li> <</switch>> <</if>> <<if $psych is 1>> <li>你在周五有个和哈珀医生的预约。</li> <</if>> <<if $eden_asylum_window is 1 and $location is "asylum">> <<if Time.hour lt 22>> <li>在今晚<<ampm 20 00>>,伊甸将会来精神病院拯救你。</li> <<else>> <li>伊甸正在观察精神病院,并等待你的动静。</li> <</if>> <</if>> <<if $daily.eden.distract gte 1 and $location is "asylum">> <<if Time.hour lt 21>> <li>伊甸将在今晚<<ampm 21 00>>分散医院职员的注意力。</li> <</if>> <</if>> <<if $brothelshowdata.type isnot "none" and $brothelshowdata.intro>> <<if Time.weekDay is 6 and not $brothelshowdata.done>> <li>今天你要在妓院演出。</li> <<else>> <li>周五你要在妓院表演。</li> <</if>> <<elseif $brothelshowdata.intro>> <li>你可以在妓院里出演节目。</li> <</if>> <<if $brothel_escortjob isnot undefined>> <<if ($brothel_escortjob.done is undefined or $brothel_escortjob.escape is undefined) and $brothel_escortjob.accept is true and $brothel_escortjob.missed isnot true>> <<set _date to new DateTime($brothel_escortjob.date)>> <li>你应该在 <<if Time.monthDay is _date.day>> <span class="gold">今天 <<ampm _date.hour>></span>出现在妓院门口。 <<elseif _date.addDays(-7).day gte Time.monthDay>> 下<span class="gold">_date.weekDayName <<ampm _date.hour>></span>出现在妓院门口。 <<else>> <span class="gold">_date.weekDayName</span><span class="gold"><<ampm _date.hour>>点。</span>出现在妓院门口。 <</if>></li> <</if>> <</if>> <<if $dockwork gte 2>> <li>除上学日外,你可以在任何一天从<span class="gold"><<ampm 7 00>>至<<ampm 8 00>></span>开始在码头工作。</li> <</if>> <<if $pubtask2 is 1>> <li>把黑匣子还给酒吧的兰德里。</li> <<elseif $pubtask>> <li>兰德里要你从<<print $pubtask.replace("forest","森林").replace("moor","荒原")>>那取回一个黑匣子。</li> <</if>> <<if $police_hack is 1>> <li>兰德里也许能帮你解除警察电脑密码相关的问题。</li> <<elseif $pub_hack_job is 1>> <li>兰德里想让你找到一个住在宅邸街孤儿院的黑客,那家伙的名字貌似叫'米奇'。</li> <<elseif $pub_hack_job is 2>> <li>说服'米奇'与你一起合作。</li> <<elseif $pub_hack_job is 3>> <<if !$hacker_tasks.includes("bailey")>> <li>'米奇'想让你在贝利登陆电脑之时植入一个装置。</li> <</if>> <<if !$hacker_tasks.includes("leighton")>> <li>'米奇'想要你从礼顿的办公桌下面的保险箱里偷一张储存卡出来。</li> <</if>> <<if $hacker_tasks.length gte 2>> <li>你需要去和兰德里谈谈'米奇'的事情。</li> <</if>> <</if>> <<if $pubfame>> <<if $pubfame.status is "accepted">> <li> <<switch $pubfame.task>> <<case "river">> '米奇'想让你去看看你们学校的数学老师瑞沃。 <<case "gwylan">> '米奇'想要你去<<if $forest_shop_intro is 1>>格威岚的商店<<else>>森林外围的商店<</if>>找一颗雪花玻璃球。 <<case "temple">> '米奇'希望你在神殿里找到一本关于建筑的书,它的封面内侧有一串密码。 <<case "kylar">> 米奇要你送一封信给 <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "prison">> 警察局,让警察转交给凯拉尔。 <<else>> 凯拉尔<<if $NPCName[$NPCNameList.indexOf("Kylar")].init isnot 1>>,是你学校的学生<</if>>。 <</if>> <<case "wren">> '米奇'想要你去送一封信给<<if $wren_intro is undefined>>一个<<nnpc_gender "Wren">>叫做伦恩的人。你可以在荒原上的雷米庄园,或者在晚上的码头找到<<nnpc_He "Wren">>。<<else>>伦恩<</if>>。 <<case "hospital">> 米奇想让你从医院偷一张钥匙卡。 <<if $location is "asylum">> 然而,你认为'米奇'可能也会对这个地方的钥匙卡感到满意。 <</if>> <<case "morgan">> '米奇'想让你从旧下水道里找回一个U盘,<<if $sewersintro is 1>>摩根<<else>>下面的某人<</if>>貌似持有着它。 <<case "niki">> '米奇'希望你能从尼奇的摄影工作室取回一张照片,上面拍下了一个<<if $pubfame.niki.hair is "no">>光头的<<else>>留着<<print setup.colourName($pubfame.niki.hair.replace("blonde","blond"))>>头发的<</if>>$per_npc.pubfame_model.fullDescription。 <<case "bailey">> '米奇'想让你在贝利登陆电脑之时植入一个装置。 <<case "briar">> '米奇'希望你在妓院的布莱尔的电脑上植入一个装置。 <<case "office">> 米奇要你送一封信到办公大楼。 <<case "remy">> <!-- intentionally does not include the password --> '米奇'想让你从雷米的骑术学校那里取回一个包裹<<if $ridingschoolintro is undefined>>,就在丰收街以外的乡村那边<</if>>。 <<case "compound">> '米奇'希望你在麋鹿街的大院周围设置摄像头。 <<if $pubfame.compound.cameras.length gte 1>> 你已经把摄像头藏在了<<print formatList($pubfame.compound.cameras, "和", true,"、").replace("the courtyard","庭院").replace("the building with storage tanks","有储罐的建筑").replace("the building with smoke stacks","有烟囱的建筑").replace("the central building","中心建筑")>>。 <</if>> <</switch>> 完成后,'米奇'会<<if $pubfame.goal.includes("perm")>>永久地<<else>>暂时地<</if>><<if $pubfame.goal.includes("Raise")>>提高<<else>>降低<</if>>你的<<fameProse $pubfame.target>>名声。 </li> <<elseif $pubfame.status is "done">> <li>你可以向'米奇'汇报你已经完成了任务。</li> <</if>> <</if>> <<if $community_service gte 1>> <<if $community_service_done is 1>> <li><span class="lblue">你已经完成了今天的社区服务。</span></li> <<elseif ["asylum","prison"].includes($location)>> <li>由于你正在<<if $location is "prison">>坐牢<<else>>精神疗养<</if>>,所以你的社会服务被暂停了。</li> <<elseif Time.hour gte 21>> <li>现在开始社会服务已经太晚了。</li> <<elseif Time.hour lt 6>> <li>警察局正在等待你参加今天的社会服务。</li> <<else>> <li>警察局要求你参加今天社会服务。</li> <</if>> <<if $community_service is 1>> <li>你的社会服务还剩下<span class="purple">一天</span>。</li> <<else>> <li>你的社会服务还剩下<span class="pink">$community_service</span>天。</li> <</if>> <</if>> <<if $robindebtevent gte 1 and $robinmissing is "docks" and $docksrobinintro isnot 1>> <li><span class="red">罗宾失踪了,<<nnpc_He "Robin">>被带到了梅尔街的码头。</span></li> <</if>> <<if $robindebtevent gte 1 and $robinmissing is "landfill" and $mistrobinintro isnot 1 and $robinmistknown>> <li><span class="red">罗宾失踪了,<<nnpc_He "Robin">>被带到了麋鹿街。</span></li> <</if>> <<if $robindebtevent gte 1 and $robinmissing is "pillory" and $robinPillory.known is 1>> <li>罗宾失踪了, <<if Time.hour lte 14>> <span class="red"><<nnpc_Hes "Robin">>预定在<<ampm 15 00>>于峭壁街的颈手枷上示众。</span> <<else>> <span class="red"><<nnpc_Hes "Robin">>正在颈手枷上示众,你不知道<<nnpc_him "Robin">>将会遭遇些什么。</span> <</if>> </li> <</if>> <<if $averydate is 1 and Time.hour lte 21 and $averydatedone isnot 1>> <li>你和艾弗里有个约会,<<nnpc_He "Avery">>将在<<ampm 20 00>>到<<ampm 21 00>>之间在宅邸街等你。</li> <</if>> <<if $valentines is 1>> <li> 情人节将在<span class="gold">2月14日</span>到来。 <<if $valentines_eden is 1 and !$valentines_eden_bought>> 你可以给伊甸买些礼物。 <<elseif $valentines_eden_bought is 1>> 你可以在情人节的<span class="gold"><<ampm 17 00>></span>开始准备伊甸的沐浴。 <</if>> </li> <</if>> <<if $halloween is 1>> <li> 万圣节将在<span class="gold">10月31日</span>到来。 <<if $halloween_whitney is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">> 惠特尼将在<span class="gold"><<ampm 19 00>>之后</span>在宅邸街上要糖果。 <</if>> <<if $halloween_robin is 1 and $robinmissing is 0>> 罗宾想在<span class="gold"><<ampm 16 00>>至<<ampm 19 00>></span>去街上要糖果。 <</if>> <<if $halloween_kylar is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "prison">> 凯拉尔想在<span class="gold"><<ampm 21 00>>之后</span>与你在公园见面。 <</if>> <<if $halloween_eden is 1>> 你可以给伊甸买些糖果来庆祝万圣节。 <</if>> <<if $halloween_lake is 1>> 从<<ampm 18 00>>直到午夜,学生们将会在湖边开趴。 <<if $halloweenWolves>> 狼群中的一名成员在那里受伤。 <</if>> <</if>> </li> <</if>> <<if $christmas is 1>> <<if Time.monthDay is 25>> <<if Time.hour lte 20>> <li>孤儿们正在庆祝圣诞节。</li> <</if>> <<else>> <li>孤儿们将在25日欢庆圣诞。</li> <</if>> <<if $christmas_gift is undefined>> <li>你可以在购物中心为孤儿们购买礼物。</li> <<elseif $christmas_gift is "clothes_unwrapped">> <li>你可以在孤儿院的房间内为孤儿们包装礼物。</li> <</if>> <<if $christmas_gift_robin is undefined and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>> <li>你可以在购物中心<<if $forest_shop_intro is 1>>或者森林商店<</if>>为罗宾购买礼物。</li> <<elseif $christmas_gift_robin and $christmas_gift_robin_wrapped isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>> <li>你可以在房间里为罗宾包装礼物。</li> <</if>> <<if !$christmas_wrap>> <li>购物中心应该可以购买包装用的东西。</li> <</if>> <<if $syndromeeden gte 1>> <<if Time.monthDay is 25>> <<if Time.hour lte 20>> <li>你可以和伊甸一起庆祝圣诞。</li> <</if>> <<else>> <li>圣诞节即将来临,你可以和伊甸一起庆祝。</li> <</if>> <</if>> <<if $christmas_gift_eden is undefined and $syndromeeden gte 1>> <li>你可以在购物中心为伊甸购买圣诞礼物。</li> <</if>> <<if $edenmeal is 1>> <li>伊甸邀请你在<span class="gold"><<ampm 18 00>></span>一起共度圣诞晚宴。</li> <</if>> <</if>> <<if $temple_rank is "prospective">> <li>约旦也许会让你加入神殿,但在那之前要先检查你的纯洁。</li> <<elseif $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> <li>你是 <<if $temple_rank is "initiate">> 神殿的一名见习修士。 <<else>> 神殿的一名<<temple_rank>>。 <</if>> <<if $temple_chastity_timer lte 0>> <span class="pink">你有每月的贞洁测试要参加。</span> <<elseif $temple_chastity_timer is 1>> <span class="pink">你明天有一场贞洁测试。</span> <<else>> 你在<span class="gold">$temple_chastity_timer</span>天后有一场贞洁测试。 <</if>> 通过测试后,你将会获得一笔<span class="gold">津贴</span>。 </li> <</if>> <<if $chef_state is 4>> <li>萨姆想让你前往<span class="gold">南丁格尔街的某个地方</span>。</li> <<elseif $chef_state is 7 and $chef_rework lte 0>> <li>海风咖啡馆的翻新工作已经完成了。</li> <<elseif $chef_state is 7 and $chef_rework lte 30>> <li>海风咖啡馆正在翻新,它将在<span class="gold">$chef_rework</span>天后重新开张。</li> <<elseif $chef_state is 7>> <li>海风咖啡馆将于<span class="gold"><<print ($chef_rework - 30)>></span>天后关闭并开始装修。</li> <<elseif $chef_state is 8>> <li>萨姆希望你在<span class="gold">傍晚的<<ampm 18 00>>到<<ampm 21 00>>之间</span>来参加海风咖啡馆的重新开业典礼。</li> <</if>> <<if $smuggler_known is 1 and $smuggler_timer gte 0>> <li>走私者将要把贵重物品走私入城中, <<if $smuggler_timer is 0>> <span class="gold">就在今晚</span>午夜之前。 <<elseif $smuggler_timer is 1>> <span class="gold">就在明天</span>午夜之前。 <<else>> 就在<span class="gold">$smuggler_timer</span>天之内。 <</if>> <<if $smuggler_location is "forest">> 走私犯会带着东西穿过森林, <<elseif $smuggler_location is "sewer">> 走私犯将会通过旧下水道运输物品, <<elseif $smuggler_location is "beach">> 走私犯计划在沙滩旁的大礁石上登陆, <<elseif $smuggler_location is "bus">> 走私犯会把它藏在公交车上。 <</if>> </li> <</if>> <<if $mason_pond is 1>> <li>梅森提到宅邸街下有一条地下河可以用来做池塘和喷泉,但你需要先得到贝利的许可。</li> <<elseif $mason_pond is 2>> <li>只有在你交出<span class="gold">£6000</span>后,贝利才会答应你在孤儿院修建一个喷泉。</li> <<elseif $mason_pond is 3>> <li>在孤儿院的花园里修建了一个喷泉。</li> <<elseif $mason_pond is 4>> <li>孤儿院花园里的喷泉应该已经竣工了。</li> <</if>> <<if $brothel_machine_repair is 1>> <li>向布莱尔询问后台的那个性爱机器。</li> <<elseif $brothel_machine_repair is 2>> <li>妓院的性爱机器需要燃料,那是一种昂贵的粉红色凝胶。布莱尔建议去垃圾填埋场找找,它应该在靠近垃圾压缩机的位置。</li> <<elseif $brothel_machine_repair is 3>> <li>你现在有着布莱尔想要的粉红色凝胶。</li> <</if>> <<if $harpy gte 6 and $birdFly isnot 1>> <li>虽然你的翅膀很强壮,但你并不能完全操控它们——也许巨鹰可以提供帮助。</li> <</if>> <<if $farm_state gte 5 and $estate_fence is undefined>> <li>雷米正在荒原的庄园里操纵着一切,侵占着艾利克斯的土地。</li> <<elseif $estate_fence is "quest" and currentSkillValue('skulduggery') lt 800>> <li>你可以找一个能帮你进入雷米庄园的人——有黑社会关系的,或者熟悉荒原的家伙。</li> <<elseif $estate_fence is "bird">> <li>在雷米庄园的围墙处寻找巨鹰的踪迹。</li> <<elseif $estate_fence is "landry">> <li>在雷米庄园外寻找兰德里找来的专家。</li> <</if>> <<if $farm>> <<if $farm.tower gte 1 and !$farm.tower_guard>> <li>农场的瞭望塔处没有人来工作,你可以在丰收街的酒馆里找到合适的人选。</li> <</if>> <</if>> <<if $farm_stage gte 7>> <li>雷米将在 <<if $farm_attack_timer is 0>> 今晚 <<elseif $farm_attack_timer is 1>> 明天 <<else>> $farm_attack_timer天后袭击农场。 <</if>> 他们会在<span class="red"><<ampm 21 00>>至午夜期间赶来。</span> </li> <</if>> <<if $photo>> <<if $photo.silly is "accepted">> <li>商业街的一位企业家正在等你,但只在白天有空。</li> <<elseif $photo.silly is "done">> <li>你可以向尼奇索要在商业街的工作酬劳。</li> <</if>> <</if>> <<if $jordan_ritual_dance is 1>> <li>约旦让你调查多瑙河街上的一个庄园,神殿里的一个教徒在那里找到工作后便失踪了。你可以委托查里,以舞者的身份潜入调查。</li> <<elseif $jordan_ritual_dance is 2>> <li>你在多瑙河街的一个庄园里撞见了一个奇怪的仪式,你应当通知神殿的司祭约旦。</li> <</if>> <<if $studyBooks isnot undefined and $studyBooks.rented isnot "none">> <<if $book_rent_timer is 0>> <li><span class="blue">你在图书馆借的一本书要到期了。</span></li> <<elseif $book_rent_timer lt 0>> <li><span class="red">你有着逾期未还的图书。</span></li> <<else>> <li>你有一本从图书馆借阅的书籍将在<span class="gold">$book_rent_timer</span>天<<if $book_rent_timer gt 1>><</if>>后到期。</li> <</if>> <</if>> <<if $farm>> <<if $farm.build>> <li> <<switch $farm.build>> <<case "parasites 1">> 寄生物畜棚正在建造中。 <<case "parasites 2">> 寄生物畜棚正在扩建。 <<case "wall 1">> 正在对墙体进行彻底维修。 <<case "wall 2">> 正在对这堵墙进行加固。 <<case "wall 3">> 石墙上正在建造金属栅栏。 <<case "wall 4">> 围栏顶上正在加装铁丝网。 <<case "tower 1">> 田野边际正在建着一座瞭望塔。 <<case "tower 2">> 瞭望塔顶上正在安装探照灯。 <<case "kennel 1">> 护卫犬训练设施正在建设中。 <<case "barn 1" "barn 2">> 牛棚正在扩建。 <<case "woodland 1" "woodland 2" "woodland 3">> 附近的林地正在围起篱笆。 <<case "stable 1">> 马厩正在扩建。 <<case "coop 1" "coop 2">> 鸡笼正在扩建。 <<case "irrigation">> 田地里正在安装灌溉装置。 <<case "nursery">> 小屋里正在建造育婴室。 <</switch>> <<if $farm.build_timer is 1>> 这些设施装置将会在<span class="gold">明天</span>竣工。 <<else>> 这些设施装置将于<span class="gold"><<number $farm.build_timer>></span>天后竣工。 <</if>> </li> <</if>> <</if>> <<if $adultshopgrandopening is true>> <li>西里斯的成人用品店将于今天隆重开业。</li> <<elseif $adultshopintro is 1 and $adultshopunlocked is undefined>> <<set $_theshop to "成人用品店">> <li> <<if $adultshopprogress gte 22>> $_theshop将于明天正式开业。 <<elseif $adultshopprogress gte 18>> $_theshop即将竣工, <<elseif $adultshopprogress gte 14>> $_theshop已经完成了一半。 <<elseif $adultshopprogress gte 7>> $_theshop正在建设初期。 <<elseif $adultshopprogress gte 2>> $_theshop现在破败不堪。 <<else>> $_theshop处于严重的失修状态。 <</if>> <<if $adultshopprogress lt 22>> 你可以在<span class="gold">星期五的<<ampm 16>></span>之后前往<span class="gold">麋鹿街</span>帮助悉尼。 <</if>> </li> <</if>> </ul> <<if $scienceproject is "ongoing">> <hr> <<if $scienceprojectdays is 0>> 科学博览会将于今天的<span class="gold"><<ampm 9 00>>至<<ampm 18 00>></span>在<span class="gold">峭壁街</span>的市政厅中举行。 <br> <<else>> 科学博览会将于<span class="gold">$scienceprojectdays</span>天后在<span class="gold">峭壁街</span>的市政厅举行。 <br> <</if>> 你有以下正在进行的研究项目,你可以选择<span class="gold">其中一个</span>在博览会上展示。 <br><br> <<if $sciencelichenknown is 1>> <span class="gold bold">当地地衣</span> <br> <<if $sciencechance is undefined>> <<set $sciencechance to []>> <</if>> <<if $sciencelichenpark is 1>> <<if $sciencelichenparkready is 1>> <<run $sciencechance.push("Lichen")>> <span class='fa-icon fa-selected'></span>你已将生长在公园中的地衣纳入到了你的项目中。 <br> <<else>> <span class='fa-icon fa-unselected'></span>你已经找到公园的地衣了,你需要在家或图书馆里把它记录到你的项目中。 <br> <</if>> <<else>> <span class='fa-icon fa-unselected'></span><span class="black">检查在公园里的白色地衣。</span> <br> <</if>> <<if $sciencelichentemple is 1>> <<if $sciencelichentempleready is 1>> <<run $sciencechance.push("Temple")>> <span class='fa-icon fa-selected'></span>你已将生长在神殿中的地衣纳入到了你的项目中。 <br> <<else>> <span class='fa-icon fa-unselected'></span>你已经找到了神殿中的地衣,你需要在家或图书馆里把它记录到你的项目中。 <br> <</if>> <<else>> <span class='fa-icon fa-unselected'></span><span class="black">检查神殿中的粉红色地衣。</span> <br> <</if>> <<if $sciencelichendrain is 1>> <<if $sciencelichendrainready is 1>> <<run $sciencechance.push("Drain")>> <span class='fa-icon fa-selected'></span>你已经将生长在下水道中的地衣纳入到了你的项目中。 <br> <<else>> <span class='fa-icon fa-unselected'></span>你已经找到了下水道中的地衣,你需要在家或图书馆里把它记录到你的项目中。 <br> <</if>> <<else>> <span class='fa-icon fa-unselected'></span><span class="black">你需要检查下水道中的紫色地衣——下水道排海出口。</span> <br> <</if>> <<if $sciencelichenlake is 1>> <<if $sciencelichenlakeready is 1>> <<run $sciencechance.push("Ruin")>> <span class='fa-icon fa-selected'></span>你已将湖底废墟中的地衣纳入到了你的项目中。 <br> <<else>> <span class='fa-icon fa-unselected'></span>你找到了生长在湖底废墟中的地衣,你需要在家或图书馆里把它记录到你的项目中。 <br> <</if>> <<else>> <span class='fa-icon fa-unselected'></span><span class="black">检查湖底废墟中的紫色地衣。</span> <br> <</if>> 按照现在的情况,这个项目有<span @class="($sciencechance.length is 0 ? 'red' : $sciencechance.length is 1 ? 'pink' : $sciencechance.length is 2 ? 'purple' : $sciencechance.length is 3 ? 'teal' : $sciencechance.length is 4 ? 'green' : '')"><<print ($sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25)>>%</span>的机率赢得比赛。以这个项目赢得比赛,将会大大减少创伤并让你受到老师们的喜爱。 <br><br> <<else>> <span class="black">????????????</span> <br> 探索以发现。 <br><br> <</if>> <<if $scienceshroomknown is 1>> <span class="gold bold">当地的蘑菇</span> <br> <span @class="($scienceshroomheart is 5 ? 'fa-icon fa-selected' : 'fa-icon fa-unselected')"></span><span @class="$scienceshroomheart is 0 and $scienceshroomheartready is 0 ? 'black' : ''"> $scienceshroomheart/5 的心型蘑菇已被发现。</span> <br> <span @class="($scienceshroomheartready is 5 ? 'fa-icon fa-selected' : 'fa-icon fa-unselected')"></span><span @class="$scienceshroomheart is 0 and $scienceshroomheartready is 0 ? 'black' : ''"> $scienceshroomheartready/5 的心形蘑菇已添加至项目中。</span> <<if $scienceshroomheart gt $scienceshroomheartready>> 你可以在家或图书馆把蘑菇添加到你的项目中。 <</if>> <br> <span @class="($scienceshroomwolf is 5 ? 'fa-icon fa-selected' : 'fa-icon fa-unselected')"></span><span @class="$scienceshroomwolf is 0 and $scienceshroomwolfready is 0 ? 'black' : ''"> $scienceshroomwolf/5 的狼菇已被发现。</span> <br> <span @class="($scienceshroomwolfready is 5 ? 'fa-icon fa-selected' : 'fa-icon fa-unselected')"></span><span @class="$scienceshroomwolf is 0 and $scienceshroomwolfready is 0 ? 'black' : ''"> $scienceshroomwolfready/5 的狼菇已添加至项目中。</span> <<if $scienceshroomwolf gt $scienceshroomwolfready>> 你可以在家或图书馆把蘑菇添加到你的项目中。 <</if>> <br> <<set $scienceshroomchance to ($scienceshroomwolfready * 10 + $scienceshroomheartready * 10)>> 按照现在的情况,这个项目有 <span @class="$scienceshroomchance gte 100 ? 'green' : $scienceshroomchance gte 80 ? 'teal' : $scienceshroomchance gte 60 ? 'lblue' : $scienceshroomchance gte 40 ? 'purple' : $scienceshroomchance gte 20 ? 'pink' : $scienceshroomchance gte 0 ? 'red' : ''"><<print $scienceshroomchance>>%</span>的机率赢得比赛。以这个项目赢得比赛,将极大地减少创伤,并使你在同龄人中更受欢迎。 <br><br> <<else>> <span class="black">????????????</span> <br> 探索森林以发现。 <br><br> <</if>> <<if $sciencephallusknown is 1>> <span class="gold bold">本地性器调查</span> <mouse class="tooltip gold">(?)<span>天气好的时候,前往海滩以寻找志愿者。</span></mouse> <br> <span @class="($sciencephallus is 10 ? 'fa-icon fa-selected' : 'fa-icon fa-unselected')"></span> $sciencephallus/10 的性器已测量。 <br> <span @class="($sciencephallusready is 10 ? 'fa-icon fa-selected' : 'fa-icon fa-unselected')"></span> $sciencephallusready/10 的测量数据被加入到了项目当中。 <<if $sciencephallus gt $sciencephallusready>> 你可以在家或图书馆撰写关于性器的报告。 <</if>> <br> 按照现在的情况,这个项目有<span @class="$sciencephallusready gte 10 ? 'green' : $sciencephallusready gte 8 ? 'teal' : $sciencephallusready gte 6 ? 'lblue' : $sciencephallusready gte 4 ? 'purple' : $sciencephallusready gte 2 ? 'pink' : $sciencephallusready gte 0 ? 'red' : ''"><<print ($sciencephallusready * 10)>>%</span>的机率赢得比赛。以这个项目赢得比赛,将极大地减少创伤,并使你在同龄人中更受欢迎。 <br> <<else>> <span class="black">????????????</span> <br> 变得更加淫荡以探索。 <br> <</if>> <</if>> <<if $mathsproject is "ongoing">> <<set $mathschance = Math.clamp($mathschance, 0, 100)>> <hr> <span class="gold bold">数学竞赛</span><br> <<if $mathsprojectdays is 0>> 数学竞赛将于今天的<span class="gold"><<ampm 9 00>>至<<ampm 18 00>></span>在<span class="gold">峭壁街</span>的市政厅中举行。 <br> <<else>> 数学竞赛将于<span class="gold">$mathsprojectdays</span><<if $mathsprojectdays is 1>>天<<else>>天后<</if>>在峭壁街举行。 <br> 你的解题方案必须于此日之前完成,你可以在孤儿院的房间或者学校图书馆内完成该项目。 <br> <</if>> <<if $mathschance is 0>> <span class="black">你还没有开始研究问题,你有<<print $mathschance>>%的几率赢得竞赛。</span> <<elseif $mathschance lte 10>> <span class="pink">你的进展几乎为零,你有<<print $mathschance>>%的几率赢得竞赛。</span> <<elseif $mathschance lte 30>> <span class="purple">你只解出了很小一部分,但至少不是白卷。你有<<print $mathschance>>%的几率赢得竞赛。</span> <<elseif $mathschance lte 50>> <span class="blue">你的答案有一些实质进展,但还有很长的路要走。你有<<print $mathschance>>%的几率赢得竞赛。</span> <<elseif $mathschance lte 80>> <span class="lblue">你的答案正在成型,但仍有改进的余地。你有<<print $mathschance>>%的几率赢得竞赛。</span> <<elseif $mathschance lte 99>> <span class="teal">你的答案并不完美,但已经相当完善了。你无法想象还有谁能走到这一步。你有<<print $mathschance>>%的几率赢得竞赛。</span> <<else>> <span class="green">你的答案完美无缺,你有<<print $mathschance>>%的几率赢得竞赛。</span> <</if>> <br><br> 你有<span class="gold">$mathsinfo</span>点灵感。 <<if $stimdealerknown is 1>> 你有<span class="gold">$mathsstim</span>支兴奋剂。 <br> 你可以在牛津街的毒贩处买到兴奋剂。 <br> <</if>> <</if>> <<if $englishPlay is "ongoing">> <hr> <<if $englishPlayDays is 0>> 戏剧将于今天的<span class="gold"><<ampm 17 00>>至<<ampm 21 00>></span>在<span class="gold">峭壁街</span>的市政厅中举行。 <<else>> 戏剧将于$englishPlayDays<<if $englishPlayDays is 1>>天<<else>>天<</if>>后在峭壁街举行。 <</if>> <<if $englishPlayRoles.Player isnot "none">> <br> 你扮演的是<<print $englishPlayRoles.Player.replace("Sterling","斯特林") .replace("Cass","卡斯").replace("Taylor","泰勒")>>,你可以在孤儿院单独排练。 <<if $englishPlayRoles.Kylar isnot "none" and $englishPlayRoles.KylarKnown>> <br> 凯拉尔扮演的是<<print $englishPlayRoles.Kylar.replace("Sterling","斯特林") .replace("Cass","卡斯").replace("Taylor","泰勒")>>。你可以在<<if $weather is "rain" or $weather is "snow">>学校图书馆<<else>>学校的后院<</if>>和<<nnpc_him "Kylar">>一起排练。 <<elseif $englishPlayKylarReplace>> <br> 凯拉尔在剧中的戏份将不得不由另一名学生接替。 <</if>> <<if $englishPlayRoles.SydneyKnown>> <br> 悉尼扮演的是<<print $englishPlayRoles.Sydney.replace("Sterling","斯特林") .replace("Cass","卡斯").replace("Taylor","泰勒")>>。放学后你可以在语文教室和<<nnpc_him "Sydney">>一起排练。 <</if>> <<if !$englishPlayRoles.SydneyKnown and !$englishPlayRoles.KylarKnown>> <br> 放学后你可以在语文教室和你的搭档们见面。 <<elseif !$englishPlayRoles.SydneyKnown or (!$englishPlayRoles.KylarKnown and !$englishPlayKylarReplace)>> <br> 放学后你可以在语文教室和你的另一个搭档见面。 <</if>> <br> <<playReadiness>> 完美的演出将会给你带来大量的社会声望,并极大的提高你在学校的地位。 <<else>> <<if $englishPlayLate>> 你还有<<number $englishPlayLate>><<if $englishPlayLate is 1>>天<<else>>天<</if>>来选择角色。你可以在放学后在语文教室报名,或者帮助其他学生排练。 <<else>> 已经太迟了,你无法再参演了,但你仍然可以帮助其他学生排练并与观众一起观看戏剧。 <</if>> <</if>> <</if>> <<if $museumAntiqueJournalHints.length gte 1>> <hr> <span class="gold bold">博物馆藏品</span> <br> <<museumAntiqueText>> 温特提到了博物馆中缺少的一些物品。 <ul style="margin-top:10px;margin-left:-5px;"> <<set _hintslist to clone($museumAntiqueJournalHints).reverse()>> <!-- most recent go on top --> <<for _hint range _hintslist>> <<if _museumAntiqueText[_hint]>> <li><<print _museumAntiqueText[_hint].journal>></li> <<else>> <li><span class="red">警告: 古董 "_hint" 没有任何提示。从修改后的版本导出的存档?</span></li> <<set $museumAntiqueJournalHints.delete(_hint)>> <</if>> <</for>> </ul> <</if>> <<if $antiquemoney gt 0 || $blackmoney gt 0 || $phials_held gte 1 || $lurkers_held gte 1>> <hr> <span class="gold bold">物品栏</span> <br> <</if>> <ul style="margin-top:10px;margin-left:-5px;"> <<if $antiquemoney gt 0>> <li>你携带了价值<span class="green">£<<print $antiquemoney>></span>的古董,你可以将它们卖给博物馆。</li> <</if>> <<if $blackmoney gt 0>> <li>你携带了价值<span class="green">£<<print $blackmoney>></span>的赃物,你可以在黑市上将它们卖掉。</li> <</if>> <<if $phials_held gte 2>> <li>你携带了<span class="green">$phials_held</span>瓶催情剂,你可以在麋鹿街上出售它们。</li> <<elseif $phials_held gte 1>> <li>你携带了一瓶催情剂,你可以在麋鹿街上卖掉它。</li> <</if>> <<if $lurkers_held gte 2>> <li>你携带了<span class="green">$lurkers_held</span>个潜伏者。</li> <<elseif $lurkers_held is 1>> <li>你携带了一个潜伏者。</li> <</if>> <<if $location is "prison">> <li>你有<span class="green"><<number $prison.teeth>></span>颗鲨鱼牙齿。 <<if $prison_wren_intro isnot 1>> 你可以于午餐后在院子里找到伦恩。 <br> <</if>> </li> <</if>> </ul> <<if $plants_known.length gt 0>> <hr> <span class="gold bold">种子</span> <br> 你可以种植: <<set _plant_keys to Object.keys(setup.plants)>> <<for _i to 0; _i lt _plant_keys.length; _i++>> <<if setup.plants[_plant_keys[_i]].type is "flower" or setup.plants[_plant_keys[_i]].type is "vegetable">> <<if $plants_known.includes( setup.plants[_plant_keys[_i]].name)>> <<if $options.images is 1 and setup.plants[_plant_keys[_i]].icon>> <img class="tending_icon" @src="`img/misc/icon/tending/` + setup.plants[_plant_keys[_i]].icon"> <</if>> <span class="green"><<print setup.plants[_plant_keys[_i]].plural>></span> | <<else>> ??? | <</if>> <</if>> <</for>> <</if>> <<set _plant_keys to Object.keys($plants)>> <<if _plant_keys.length gt 0>> <hr> <span class="gold bold">可出售产品</span> <br> 你有着: <<for _t to 0; _t lt _plant_keys.length; _t++>> <<if $plants[_plant_keys[_t]].amount gte 1>><<set _plant_temp to 1>> <span class="green"><<print $plants[_plant_keys[_t]].amount>></span> <<if $options.images is 1 and setup.plants[_plant_keys[_t]].icon>> <img class="tending_icon" @src="`img/misc/icon/tending/` + setup.plants[_plant_keys[_t]].icon"> <</if>> <<if setup.plants[$plants[_plant_keys[_t]].name].singular and $plants[_plant_keys[_t]].amount === 1>> <<print $plants[_plant_keys[_t]].plural>> | <<else>> <<print $plants[_plant_keys[_t]].plural>> | <</if>> <</if>> <</for>> <br><br> <</if>> <<if _plant_temp is 1>>你可以在<span class="gold">黎明时分</span>前往<span class="gold">康努达塔斯街</span>租用摊位来进行出售。<br><</if>> <</widget>>
<<widget "setupOptions">> <<set _optionsRefresh to false>> <<script>> settingsDisableElement(); window.Theme.initControl(); onInputChanged(() => { if(!T.optionsRefresh) T.optionsRefresh = true; Wikifier.wikifyEval("<<setFont true>>"); }); <</script>> <</widget>> <<widget "optionsgeneral">> <<setupOptions>> <span class="gold">通用</span> <br> <<if $debug is 1>> /*<label><<checkbox "$notifyUpdate" false true autocheck>> Notify when there's a new game update available</label> <br>*/ <<link "检查更新">> <<run checkNewVersion()>> <</link>> <br><br> <</if>> <div> <div class="settingsToggle"> <label> <<checkbox "$options.neverNudeMenus" false true autocheck>> 在菜单中隐藏玩家裸体 </label> </div> <div class="settingsToggle"> <label data-disabledif="V.ironmanmode===true"> <<checkbox "$options.autosaveDisabled" false true autocheck>>禁用睡眠时的自动保存 </label> </div> <div class="settingsToggle"> <label data-disabledif="!StartConfig.enableLinkNumberify"> <<checkbox "$options.numberify_enabled" 0 1 autocheck>>启用数字链接导航 <mouse class="tooltip linkBlue">(?)<span>允许使用键盘导航</span></mouse> </label> </div> <div style="clear:both;">/*保持在切换按钮的末端*/</div> </div> <br> <span class="gold">侧边栏</span> <div> <div class="settingsToggle"> 在关闭的侧边栏上显示状态: <<listbox "$options.sidebarStats" autoselect>> <<option "禁用" "disabled">> <<option "显示部分" "limited">> <<option "全部显示" "all">> <</listbox>> </div> <div class="settingsToggle"> 在关闭的侧边栏上显示时间: <<listbox "$options.sidebarTime" autoselect>> <<option "禁用" "disabled">> <<option "显示在顶部" "top">> <<option "显示在底部" "bottom">> <</listbox>> </div> <div class="settingsToggle"> 时间格式: <label><<radiobutton "$options.timestyle" "military" autocheck>>24小时制</label> | <label><<radiobutton "$options.timestyle" "ampm" autocheck>>12小时制</label> </div> <div class="settingsToggle"> <label><<checkbox "$options.oldclock" false true autocheck>>在侧边栏中使用旧版本时钟样式</label> </div> <div class="settingsToggle"> <label><<checkbox "$options.showCaptionText" false true autocheck>>在侧边栏显示标题文本</label> </div> <!-- Old renderer should stop being supported very soon. Sidebar character renderer: <label><<radiovar "$options.sidebarRenderer" "img">><<updatesidebarimg>><</radiovar>> Old</label> | <label><<radiovar "$options.sidebarRenderer" "canvas">><<updatesidebarimg>><</radiovar>> New</label> | <label><<radiovar "$options.sidebarRenderer" "both">><<updatesidebarimg>><</radiovar>> Both</label> <br> --> <div class="settingsToggle"> 避孕套显示: <label><<radiovar "$options.condomsDisplay" "standard">><<updatesidebarimg>><</radiovar>>标准</label> | <label><<radiovar "$options.condomsDisplay" "none">><<updatesidebarimg>><</radiovar>>隐藏</label> </div> <div class="settingsToggle"> 防狼喷雾图标显示: <<listbox "$options.pepperSprayDisplay" autoselect>> <<option "喷雾罐图标" "sprays">> <<option "紧凑型 (点状) " "compact">> <<option "没有" "none">> <</listbox>> </div> <div class="settingsToggle"> <<if !$options.genderBody>><<set $options.genderBody to "default">><</if>> <label><<radiobutton "$options.genderBody" "default" autocheck>>默认</label> | <label><<radiobutton "$options.genderBody" "m" autocheck>>男性化</label> | <label><<radiobutton "$options.genderBody" "a" autocheck>>双性化</label> | <label><<radiobutton "$options.genderBody" "f" autocheck>>女性化</label> </div> <div class="settingsToggle"> <label><<checkbox "$options.tipdisable" "t" "f" autocheck>>启用侧边栏提示和小贴士</label> </div> <div class="settingsToggle"> <label><<checkbox "$options.debugdisable" "t" "f" autocheck>>启用额外的错误消息</label> </div> <div style="clear:both;">/*保持在切换按钮的末端*/</div> </div> <br> <span class="gold">战斗</span> <div> <div class="settingsToggle"> 以 "你自己 "为目标: <label><<radiobutton "$options.targetYourself" false autocheck>>禁用</label> | <label><<radiobutton "$options.targetYourself" true autocheck>>启用</label> </div> <div class="settingsToggle"> <label> <<checkbox "$options.scrollRemember" false true autocheck>> 在战斗中记录滚动的位置 </label> </div> <div class="settingsToggle"> 战斗控制: <<listbox "$options.combatControls" autoselect>> <<option "单选按钮" "radio">> <<option "单选按钮 (列中) " "columnRadio">> <<option "列表 (无宽度限制) " "lists">> <<option "列表 (有宽度限制) " "limitedLists">> <</listbox>> </div> <div style="clear:both;">/*保持在切换按钮的末端*/</div> </div> <<if $map isnot undefined>> <br> <span class="gold">地图</span> <div> <div class="settingsToggle"> <label data-target="images" data-disabledif="V.options.images===0"><<checkbox "$options.mapMovement" false true autocheck>>通过点击/触摸地图图标来实现地点移动</label> </div> <div class="settingsToggle"> <label data-target="images" data-disabledif="V.options.images===0"><<checkbox "$options.mapLegacy" false true autocheck>>禁用SVG地图,如果城镇地图不可见则启用。</label> </div> <div class="settingsToggle"> <label data-target="['images', 'maplegacy]" data-disabledif="V.options.images===0||V.options.mapLegacy"><<checkbox "$options.mapMarkers" false true autocheck>>在地图上显示可点击区域</label> </div> <div class="settingsToggle"> <label data-target="images" data-disabledif="V.options.images===0"><<checkbox "$options.mapTop" false true autocheck>>将地图移动到页面上方</label> </div> <div style="clear:both;">/*保持在切换按钮的末端*/</div> </div> <</if>> <br> <span class="gold">弹窗</span> <div> <div class="settingsToggle"> 弹窗中关闭按钮的位置 <mouse class="tooltip linkBlue">(?)<span>下次打开弹窗时更新</span></mouse><br> <label><<radiobutton "$options.closeButtonMobile" false autocheck>>标准</label> | <label><<radiobutton "$options.closeButtonMobile" true autocheck>>手机端 (左侧)</label> </div> <div style="clear:both;">/*保持在切换按钮的末端*/</div> </div> <br> <span class="gold">更多信息</span> <div> <div class="settingsToggle"> 在屏幕的右上方显示点击次数 <br> <label><<radiobutton "$options.passageCount" "disabled" autocheck>>禁用</label> <br> <label><<radiobutton "$options.passageCount" "changes" autocheck>>段落跳转计数</label> <mouse class="tooltip linkBlue">(?)<span>新段落点击的总次数 (在大多数情况下点击跳转链接),诸如设置之类的段落被排除在外,在"0.3.12.X"及更早版本中未被追踪</span></mouse> <br> <label><<radiobutton "$options.passageCount" "total" autocheck>>段落计数</label> <mouse class="tooltip linkBlue">(?)<span>新段落加载的总次数 (在大多数情况下点击跳转链接),诸如设置之类的段落被排除在外,在"0.3.12.X"及更早版本中未被追踪</span></mouse> </div> <div class="settingsToggle"> 在屏幕右上方显示游玩时间 <mouse class="tooltip linkBlue">(?)<span>格式化为'h:mm:ss',要注意的是,离开游戏数小时后再保存会有时间追踪,为了避免这一情况,请在结束游戏前保存游戏,然后在恢复游戏时加载存档。在"0.3.13.X"和更早的版本中不被使用。</span></mouse> <br> <label><<radiobutton "$options.playtime" false autocheck>>禁用</label> <br> <label><<radiobutton "$options.playtime" true autocheck>>启用</label> </div> <div style="clear:both;">/*保持在切换按钮的末端*/</div> </div> <<if $passage isnot "Start">> <br> <<button "重启游戏">> <<script>> SugarCube.UI.restart(); <</script>> <</button>> <</if>> <</widget>> <<widget "optionstheme">> <<setupOptions>> <span class="gold">主题</span> <br> 主题: <label><input type="radio" name="theme" value="system-default" />默认</label> | <label><input type="radio" name="theme" value="dark" />黑色标准风格</label> | <label><input type="radio" name="theme" value="arctic" />灰蓝风格</label> | <label><input type="radio" name="theme" value="zen" />灰暗风格</label> | <label><input type="radio" name="theme" value="monokai" />80年代摇滚风格</label> | <label><input type="radio" name="theme" value="storm" />深海风格</label> | <br><br> <span class="gold">线条高度</span> <div> <div class="settingsToggle"> 段落: <<listbox "$options.passageLineHeight" autoselect>> <<option "默认" undefined>> <<option "1" 1>> <<option "1.25" 1.25>> <<option "1.5" 1.5>> <<option "1.75" 1.75>> <<option "2" 2>> <</listbox>> </div> <div class="settingsToggle"> 弹窗: <<listbox "$options.overlayLineHeight" autoselect>> <<option "默认" undefined>> <<option "1" 1>> <<option "1.25" 1.25>> <<option "1.5" 1.5>> <<option "1.75" 1.75>> <<option "2" 2>> <</listbox>> </div> <div class="settingsToggle"> 边栏: <<listbox "$options.sidebarLineHeight" autoselect>> <<option "默认" undefined>> <<option "1" 1>> <<option "1.25" 1.25>> <<option "1.5" 1.5>> <<option "1.75" 1.75>> <<option "2" 2>> <</listbox>> </div> <div style="clear:both;">/*保持在切换按钮的末端*/</div> </div> <br> <span class="gold">字体大小</span> <div> <div class="settingsToggle"> 段落: <<listbox "$options.passageFontSize" autoselect>> <<option "默认" undefined>> <<option "10px" 10>> <<option "12px" 12>> <<option "14px" 14>> <<option "16px" 16>> <<option "18px" 18>> <<option "20px" 20>> <</listbox>> </div> <div class="settingsToggle"> 弹窗<mouse class="tooltip linkBlue">(?)<span>默认值等于显示字体大小。</span></mouse>: <<listbox "$options.overlayFontSize" autoselect>> <<option "默认" undefined>> <<option "10px" 10>> <<option "12px" 12>> <<option "14px" 14>> <<option "16px" 16>> <<option "18px" 18>> <<option "20px" 20>> <</listbox>> </div> <div class="settingsToggle"> 边栏: <<listbox "$options.sidebarFontSize" autoselect>> <<option "默认" undefined>> <<option "12px" 12>> <<option "14px" 14>> <<option "16px" 16>> <<option "18px" 18>> <<option "20px" 20>> <</listbox>> </div> <div style="clear:both;">/*保持在切换按钮的末端*/</div> </div> <br> <span class="gold">字体风格</span> <br> <label><<radiobutton "$options.font" "" `$options.font is undefined ? 'checked' : 'autocheck'`>>使用系统默认</label> <br> 无衬线字体: <label class="Arial"><<radiobutton "$options.font" "Arial" autocheck>> Arial</label> | <label class="Verdana"><<radiobutton "$options.font" "Verdana" autocheck>> Verdana</label> <br> 衬线字体: <label class="TimesNewRoman"><<radiobutton "$options.font" "TimesNewRoman" autocheck>> Times New Roman</label> | <label class="Georgia"><<radiobutton "$options.font" "Georgia" autocheck>> Georgia</label> | <label class="Garamond"><<radiobutton "$options.font" "Garamond" autocheck>> Garamond</label> <br> 等宽字体: <label class="CourierNew"><<radiobutton "$options.font" "CourierNew" autocheck>> Courier New</label> | <label class="LucidaConsole"><<radiobutton "$options.font" "LucidaConsole" autocheck>> Lucida Console</label> | <label class="Monaco"><<radiobutton "$options.font" "Monaco" autocheck>> Monaco</label> <br> 无障碍字体: <label class="OpenDyslexicMono"><<radiobutton "$options.font" "OpenDyslexicMono" autocheck>> OpenDyslexic Mono</label> | <label class="ComicSans"><<radiobutton "$options.font" "ComicSans" autocheck>> Comic Sans</label> <br><br> <</widget>> <<widget "optionsperformance">> <<setupOptions>> <span class="gold">图像</span> <br> <<if StartConfig.enableImages is true>> <div> <div class="settingsToggle"> <label><<checkbox "$options.images" 0 1 autocheck>>启用图像</label> <mouse class="tooltip-small linkBlue">(?)<span>某些早期安卓系统可能无法正常显示图片</span></mouse> </div> <div class="settingsToggle"> <label data-target="options.images" data-disabledif="V.options.images===0"><<checkbox "$options.combatImages" 0 1 autocheck>> 启用战斗图像</label> </div> <div class="settingsToggle"> <label data-target="options.images" data-disabledif="V.options.images===0"> <<checkbox "$options.bodywritingImages" false true autocheck>>启用身体涂鸦图像 <mouse class="tooltip-small linkBlue">(?)<span>禁用可能会提高性能,并有可能防止图像不能正确加载的问题</span></mouse> </label> </div> <div class="settingsToggle"> <label data-target="options.images" data-disabledif="V.options.images===0"><<checkbox "$options.silhouetteEnabled" false true autocheck>>启用NPC轮廓剪影</label> </div> <div class="settingsToggle"> <label data-target="options.images" data-disabledif="V.options.images===0"> <<checkbox "$options.tanImgEnabled" false true autocheck>>玩家和NPC肤色的视觉表现 <mouse class="tooltip-small linkBlue">(?)<span>可能会影响某些设备的性能</span></mouse> </label> </div> <div class="settingsToggle"> <label data-target='["options.images", "tanimgenabled"]' data-disabledif="V.options.images===0||V.options.tanImgEnabled===false"> <<checkbox "$options.tanningEnabled" false true autocheck>>皮肤会因为日晒而变黑 <mouse class="tooltip-small linkBlue">(?)<span>禁用选项可能会在以后的更新中删除</span></mouse> </label> </div> <div style="clear:both;">/*保持在切换按钮的末端*/</div> </div> <br> <span class="gold">动画</span> <div> <div class="settingsToggle"> <label data-target="options.images" data-disabledif="V.options.images===0"><<checkbox "$options.sidebarAnimations" false true autocheck>>侧边栏的动画</label> </div> <div class="settingsToggle"> <label data-target='["options.images", "sidebaranimations"]' data-disabledif="V.options.images===0||V.options.sidebarAnimations===false"><<checkbox "$options.blinkingEnabled" false true autocheck>>人物会时不时眨眼</label> </div> <div class="settingsToggle"> <label data-target="images" data-disabledif="V.options.images===0||V.options.combatImages===0"> <<checkbox "$options.combatAnimations" false true autocheck>>战斗动画 <mouse class="tooltip-small linkBlue">(?)<span>禁用可能会有助于提高性能,并防止图像加载错误。但Gif图像将不会受到影响,在此之前请先尝试禁用侧边栏图像</span></mouse> </label> </div> <<if $eyelidTEST is true>> <div class="settingsToggle"> <label data-target='["options.images", "sidebaranimations"]' data-disabledif="V.options.images===0||V.options.sidebarAnimations===false"><<checkbox "$options.halfClosedEnabled" false true autocheck>>启用半睁眼的动画</label></div> <div class="description">在侧边栏中显示出因高度兴奋而半睁半闭的眼睛。 </div> <</if>> <div style="clear:both;">/*保持在切换按钮的末端*/</div> </div> <br> <span class="gold">角色背景照明</span> <div> <div class="settingsToggle" onchange="new Wikifier(null, '<<updatesidebarimg>>')"> <label data-target="options.images" data-disabledif="V.options.images===0"> <<checkbox "$options.characterLightEnabled" false true autocheck>> 启用角色背景照明 </label> </div> <div style="clear:both;">/*保持在切换按钮的末端*/</div> <div data-target='["images", "characterLightEnabled"]' data-disabledif="V.options.images===0||V.options.characterLightEnabled===false" oninput="new Wikifier(null, '<<updatesidebarimg>>')"> <div class="settingsToggle"> <label> 足部高光<br> <<numberslider "$options.lightSpotlight" $options.lightSpotlight 0 1 0.05>> </label> </div> <div class="settingsToggle"> <label> 渐变<br> <<numberslider "$options.lightGradient" $options.lightGradient 0 1 0.05>> </label> </div> <div class="settingsToggle"> <label> 自发光<br> <<numberslider "$options.lightGlow" $options.lightGlow 0 1 0.05>> </label> </div> <div class="settingsToggle"> <label> 背景光<br> <<numberslider "$options.lightFlat" $options.lightFlat 0 1 0.05>> </label> </div> <div class="settingsToggle"> <label data-target="images" data-disabledif="V.options.images===0||V.options.combatImages===0"> 战斗灯光<br> <<numberslider "$options.lightCombat" $options.lightCombat 0 1 0.05>> </label> </div> <div class="settingsToggle"> <label> 天使/恶魔TF颜色成分<br> <<numberslider "$options.lightTFColor" $options.lightTFColor 0 1 0.05>> </label> </div> </div> <div style="clear:both;">/*保持在切换按钮的末端*/</div> </div> <<else>> <br> 图像禁用 <</if>> <br> <span class="gold">历史记录回溯功能</span> <br> <div class="description">能够回溯历史N-1个段落。</div> <div class="settingsToggle"> <<numberslider "$options.maxStates" $options.maxStates 1 20 1 $ironmanmode>> <label> <<ind>><<checkbox "$options.sessionHistory" false true autocheck>>刷新页面时保留历史记录。 <mouse class="tooltip-small linkBlue">(?)<span>不利于游戏性能。只有在你需要在F5后恢复全部历史时才有用。</span></mouse> </label> </div> <br><br> <</widget>> <<widget "optionsadvanced">> <<setupOptions>> <span class="gold">高级设置</span> <div> <div class="settingsToggle"> <label> <<checkbox "$options.numpad" false true autocheck>> 启用屏幕小键盘 <mouse class="tooltip-small linkBlue">(?)<span>如果链接因翻译软件而中断,那么在手机上会很有用</span></mouse> </label> </div> <div class="settingsToggle"> <label> <<checkbox "$options.newWardrobeStyle" true false autocheck>> 使用旧的衣柜样式 </label> </div> <div class="settingsToggle"> <label> <<checkbox "$options.useNarrowMarket" false true autocheck>> 使用 "窄屏"版本的菜单 </label> </div> <div class="settingsToggle"> <label> <<checkbox "$options.skipStatisticsConfirmation" false true autocheck>> 查看隐藏统计时跳过确认选项 </label> </div> <div class="settingsToggle"> <label><<checkbox "$options.showDebugRenderer" false true autocheck>>启用渲染器调试程序</label> </div> <div class="settingsToggle"> <label id="idbToggle"> /* checkbox macro doesn't allow changing variables that do not start with "$" or "_". this is a bypass hack. */ <<run setTimeout(() => jQuery(document.createElement("input")) .attr({ id: "checkbox-idbactive", name: "checkbox-idbactive", type: "checkbox", checked: idb.active, disabled: idb.lock }) .addClass("macro-checkbox") .on("change.macros", () => idb.active = document.getElementById("checkbox-idbactive").checked) .prependTo("#idbToggle"))>>启用 indexedDB </label> </div> <div class="settingsToggle"> <label onclick="setTimeout(() => {toggleConfirmDialogUponTabClose();}, 100)"> <<checkbox "$options.confirmDialogUponTabClose" false true autocheck>> 关闭时需要确认 </label> </div> <div style="clear:both;">/*保持在切换按钮的末端*/</div> </div> <br> <span class="gold">游戏缩放</span> <mouse class="tooltip linkBlue">(?)<span>让你调整游戏元素、文本的尺寸 <span class="red"> 请小心修改此项,改好了再保存。每次重启游戏会将此项重设为最后一次修改时所设的值。 取决于你所使用的设备和浏览器不同,此项可能会出现不可预知的问题。 </span></span></mouse> <br> <span class="red">并非全部浏览器都支持</span> <br> <br> <<numberslider "$options.zoom" $options.zoom 50 200 1>> <input type="button" value="设置" onclick='zoom()'/> <input type="button" value="重设" onclick='zoom(100)'/> <</widget>> <<widget "setFont">> <<removeclass "#passages" "fontSize10">> <<removeclass "#passages" "fontSize12">> <<removeclass "#passages" "fontSize14">> <<removeclass "#passages" "fontSize16">> <<removeclass "#passages" "fontSize18">> <<removeclass "#passages" "fontSize20">> <<if $options.passageFontSize>><<addclass "#passages" `"fontSize" + $options.passageFontSize`>><</if>> <<removeclass "#story-caption" "fontSize12">> <<removeclass "#story-caption" "fontSize14">> <<removeclass "#story-caption" "fontSize16">> <<removeclass "#story-caption" "fontSize18">> <<removeclass "#story-caption" "fontSize20">> <<if $options.sidebarFontSize>><<addclass "#story-caption" `"fontSize" + $options.sidebarFontSize`>><</if>> <<if _args[0]>><!--For elements that are not sugarcube specific and wont be loaded when the widget is normally called--> <<removeclass "#customOverlay" "fontSize10">> <<removeclass "#customOverlay" "fontSize12">> <<removeclass "#customOverlay" "fontSize14">> <<removeclass "#customOverlay" "fontSize16">> <<removeclass "#customOverlay" "fontSize18">> <<removeclass "#customOverlay" "fontSize20">> <<if $options.overlayFontSize>><<addclass "#customOverlay" `"fontSize" + $options.overlayFontSize`>><</if>> <</if>> <<removeclass "#passages" "lineHeight1">> <<removeclass "#passages" "lineHeight125">> <<removeclass "#passages" "lineHeight15">> <<removeclass "#passages" "lineHeight175">> <<removeclass "#passages" "lineHeight2">> <<if $options.passageLineHeight>><<addclass "#passages" `"lineHeight" + $options.passageLineHeight.toString().replace('.','')`>><</if>> <<removeclass "#story-caption" "lineHeight1">> <<removeclass "#story-caption" "lineHeight125">> <<removeclass "#story-caption" "lineHeight15">> <<removeclass "#story-caption" "lineHeight175">> <<removeclass "#story-caption" "lineHeight2">> <<if $options.sidebarLineHeight>><<addclass "#story-caption" `"lineHeight" + $options.sidebarLineHeight.toString().replace('.','')`>><</if>> <<if _args[0]>> <<removeclass "#customOverlay" "lineHeight1">> <<removeclass "#customOverlay" "lineHeight125">> <<removeclass "#customOverlay" "lineHeight15">> <<removeclass "#customOverlay" "lineHeight175">> <<removeclass "#customOverlay" "lineHeight2">> <<if $options.overlayLineHeight>><<addclass "#customOverlay" `"lineHeight" + $options.overlayLineHeight.toString().replace('.','')`>><</if>> <</if>> <<removeclass "html" "Arial">> <<removeclass "html" "Verdana">> <<removeclass "html" "TimesNewRoman">> <<removeclass "html" "Georgia">> <<removeclass "html" "Garamond">> <<removeclass "html" "CourierNew">> <<removeclass "html" "LucidaConsole">> <<removeclass "html" "Monaco">> <<removeclass "html" "ComicSans">> <<removeclass "html" "OpenDyslexicMono">> <<if $options.font>><<addclass "html" $options.font>><</if>> <!--Adding to the body would remove it on changing passage--> <</widget>>
/* Displays overlay (#customOverlay element) with title and content defined by provided key. */ <<widget "overlayReplace">> <<set _key to _args[0]>> <<if _key>> <<if _currentOverlay isnot _key>> <<script>> T.buttons.toggle(); updateOptions(); T.currentOverlay = T.key; $("#customOverlay").removeClass("hidden").parent().removeClass("hidden"); $("#customOverlay").attr("data-overlay", T.currentOverlay); <</script>> <<switch _key>> <<case "characteristics">> <<replace #customOverlayTitle>><<titleCharacteristics>><</replace>> <<replace #customOverlayContent>><<characteristics>><</replace>> <<case "social">> <<replace #customOverlayTitle>><<titleSocial>><</replace>> <<replace #customOverlayContent>><<social>><</replace>> <<case "traits">> <<replace #customOverlayTitle>><<titleTraits>><</replace>> <<replace #customOverlayContent>><<traits>><</replace>> <<case "journal">> <<replace #customOverlayTitle>><<titleJournal>><</replace>> <<replace #customOverlayContent>><<journal>><</replace>> <<case "statistics">> <<replace #customOverlayTitle>><<titleStats>><</replace>> <<replace #customOverlayContent>><<statistics>><</replace>> <<case "gameFeats">> <<replace #customOverlayTitle>><<titleFeats>><</replace>> <<replace #customOverlayContent>><<feats>><</replace>> <<case "startFeats">> <<replace #customOverlayTitle>><<titleFeats>><</replace>> <<replace #customOverlayContent>><<feats>><</replace>> <<case "cheats">> <<replace #customOverlayTitle>><<titleCheats>><</replace>> <<replace #customOverlayContent>><<cheats>><</replace>> <<case "options">> <<replace #customOverlayTitle>><<titleOptions>><</replace>> <<replace #customOverlayContent>><<optionsgeneral>><</replace>> <<case "saves">> <<replace #customOverlayTitle>><<titleSaves>><</replace>> <<replace #customOverlayContent>><<saves>><</replace>> <<case "export">> <<replace #customOverlayTitle>><<titleSaves>><</replace>> <<replace #customOverlayContent>><<optionsExportImport>><</replace>> <<case "blackjackHelp">> <<replace #customOverlayTitle>><<titleBlackjackHelp>><</replace>> <<replace #customOverlayContent>><<blackjackHelp>><</replace>> <<case "eventExtraInfo">> <<replace #customOverlayTitle>><<titleEventInfo>><</replace>> <<replace #customOverlayContent>><<eventExtraInfo>><</replace>> <<case "canvasModel">> <<replace #customOverlayTitle>><<titleDebugRenderer>><</replace>> <<replace #customOverlayContent>><<canvasModelEditor>><</replace>> <<case "outfitEditor">> <<replace #customOverlayTitle>><<titleOutfitEditor>><</replace>> <<replace #customOverlayContent>><<outfitEditor>><</replace>> <</switch>> <<else>> <<run closeOverlay()>> <</if>> <</if>> <</widget>> <<widget "titleCharacteristics">> <<setupTabs>> <div id="overlayTabs" class="tab"> <<closeButtonMobile>> <<button "属性">> <<toggleTab>> <<replace #customOverlayContent>><<characteristics>><</replace>> <</button>> <<colourCodes>> </div> <<closeButton>> <</widget>> <<widget "titleSocial">> <<setupTabs>> <div id="overlayTabs" class="tab"> <<closeButtonMobile>> <<button "社交">> <<toggleTab>> <<replace #customOverlayContent>><<social>><</replace>> <</button>> <<colourCodes>> </div> <<closeButton>> <</widget>> <<widget "titleTraits">> <<setupTabs>> <div id="overlayTabs" class="tab"> <<closeButtonMobile>> <<button "特质">> <<toggleTab>> <<replace #customOverlayContent>><<traits>><</replace>> <</button>> </div> <<closeButton>> <</widget>> <<widget "titleJournal">> <<setupTabs>> <div id="overlayTabs" class="tab"> <<closeButtonMobile>> <<button "日志">> <<toggleTab>> <<replace #customOverlayContent>><<journal>><</replace>> <</button>> </div> <<closeButton>> <</widget>> <<widget "titleStats">> <<setupTabs>> <div id="overlayTabs" class="tab"> <<closeButtonMobile>> <<button "统计">> <<toggleTab>> <<replace #customOverlayContent>><<statistics>><</replace>> <</button>> <<button "额外统计 (包含剧透)">> <<toggleTab>> <<if $options.skipStatisticsConfirmation>> <<replace #customOverlayContent>><<extraStatistics>><</replace>> <<else>> <<replace #customOverlayContent>><<extraStatisticsWarning>><</replace>> <</if>> <</button>> </div> <<closeButton>> <</widget>> <<widget "titleFeats">> <<setupTabs>> <div id="overlayTabs" class="tab"> <<closeButtonMobile>> <<button "成就">> <<toggleTab>> <<replace #customOverlayContent>><<feats>><</replace>> <</button>> </div> <<closeButton>> <</widget>> <<widget "titleCheats">> <<setupTabs>> <div id="overlayTabs" class="tab"> <<closeButtonMobile>> <<button "统计信息">> <<toggleTab>> <<replace #cheatsShown>><<cheats-characterStats>><</replace>> <<run $("#customOverlayContent").scrollTop(0);>> <</button>> <<button "外形">> <<toggleTab>> <<replace #cheatsShown>><<cheats-characterVisual>><</replace>> <<run $("#customOverlayContent").scrollTop(0);>> <</button>> <<button "NPC们">> <<toggleTab>> <<replace #cheatsShown>><<cheats-npcs>><</replace>> <<run $("#customOverlayContent").scrollTop(0);>> <</button>> <<if !$statFreeze>> <<button "传送">> <<toggleTab>> <<replace #cheatsShown>><<cheats-teleport>><</replace>> <<run $("#customOverlayContent").scrollTop(0);>> <</button>> <</if>> <<button "其他">> <<toggleTab>> <<replace #cheatsShown>><<cheats-other>><</replace>> <<run $("#customOverlayContent").scrollTop(0);>> <</button>> </div> <<closeButton>> <</widget>> <<widget "titleOptions">> <<setupTabs>> <div id="overlayTabs" class="tab"> <<closeButtonMobile>> <<button "通用">> <<toggleTab>> <<replace #customOverlayContent>><<optionsgeneral>><</replace>> <</button>> <<button "主题">> <<toggleTab>> <<replace #customOverlayContent>><<optionstheme>><</replace>> <</button>> <<button "性能">> <<toggleTab>> <<replace #customOverlayContent>><<optionsperformance>><</replace>> <</button>> <<button "高级">> <<toggleTab>> <<replace #customOverlayContent>><<optionsadvanced>><</replace>> <</button>> </div> <<closeButton>> <</widget>> <<widget "titleSaves">> <<setupTabs>> <div id="overlayTabs" class="tab"> <<closeButtonMobile>> <<button "存档">> <<toggleTab>> <<replace #customOverlayContent>><<saves>><</replace>> <</button>> <<button "导出/载入">> <<toggleTab>> <<replace #customOverlayContent>><<optionsExportImport>><</replace>> <</button>> </div> <<closeButton>> <</widget>> <<widget "titleBlackjackHelp">> <<setupTabs>> <div id="overlayTabs" class="tab"> <<closeButtonMobile>> <<button "二十一点新手引导">> <<toggleTab>> <<replace #customOverlayContent>><<blackjackHelp>><</replace>> <</button>> </div> <<closeButton>> <</widget>> <<widget "titleEventInfo">> <<setupTabs>> <div id="overlayTabs" class="tab"> <<closeButtonMobile>> <<button "事件信息">> <<toggleTab>> <<replace #customOverlayContent>><<eventExtraInfo>><</replace>> <</button>> </div> <<closeButton>> <</widget>> <<widget "titleDebugRenderer">> <<setupTabs 2>> <div id="overlayTabs" class="tab"> <<closeButtonMobile>> <<button "图层">> <<toggleTab>> <<replace #customOverlayContent>><<canvasLayersEditor>><</replace>> <</button>> <<button "颜色">> <<toggleTab>> <<replace #customOverlayContent>><<canvasColoursEditor `$cheatdisable is "f"`>><</replace>> <</button>> <<button "模型">> <<toggleTab>> <<replace #customOverlayContent>><<canvasModelEditor>><</replace>> <</button>> <<if Renderer.lastAnimation>> <<button "开始/停止动画">> <<script>> if (Renderer.lastAnimation.playing) { Renderer.lastAnimation.stop(); } else { Renderer.lastAnimation.start(); } <</script>> <</button>> <</if>> <<button "刷新缓存">> <<script>> Renderer.Stats.logmsgLoad.value = ""; Renderer.Stats.logmsgRender.value = ""; Renderer.Stats.logmsgAnimate.value = ""; Renderer.ImageCaches = {}; Renderer.ImageErrors = {}; Renderer.lastAnimation.invalidateCaches(); Renderer.invalidateLayerCaches(Renderer.lastModel.layerList); Renderer.lastModel.redraw(); <</script>> <</button>> <<script>> output.append(Renderer.Stats.logmsgLoad.bindText($("<div class='rendererOutput'>")[0])); output.append(Renderer.Stats.logmsgRender.bindText($("<div class='rendererOutput'>")[0])); output.append(Renderer.Stats.logmsgAnimate.bindText($("<div class='rendererOutput'>")[0])); <</script>> </div> <<closeButton>> <</widget>> <<widget "titleOutfitEditor">> <<setupTabs>> <div id="overlayTabs" class="tab"> <<closeButtonMobile>> <<button "服装编辑器">> <<toggleTab>> <<replace #customOverlayContent>><<outfitEditor>><</replace>> <</button>> </div> <<closeButton>> <</widget>> <<widget "colourCodes">> <mouse class="tooltip-small colourCodes"><span>颜色分级</span> <span><i class="green">极好</i> | <i class="teal">不错</i> | <i class="lblue">还行</i> | <i class="blue">普通</i> | <i class="purple">勉强</i> | <i class="pink">糟糕</i> | <i class="red">极差</i></span> </mouse> <</widget>> <<widget "setupTabs">> <<script>> T.tab = new window.Tab("overlayTabs", "tab-selected"); let active = V.options.closeButtonMobile ? 1 : 0; T.tab.setActive((T.args[0] || 0) + active); <</script>> <</widget>> <<widget "toggleTab">> <<run T.tab.toggle()>> <</widget>> <<widget "closeButton">> <<if !$options.closeButtonMobile>> <div class="customOverlayClose" onclick="closeOverlay()"></div> <</if>> <</widget>> <<widget "closeButtonMobile">> <<if $options.closeButtonMobile>> <<button "关闭">> <<run closeOverlay()>> <</button>> <</if>> <</widget>>
<<widget "optionsExportImport">> <<if SugarCube.Browser.isMobile.Android is true>> <span class="red">注意,从文件保存和加载的功能在任何环境的Android设备上无效。</span> <</if>> <<set $_errorCount to document.querySelectorAll('.error').length>> <<set $_dolErrorCount to document.querySelectorAll('.dol-error').length>> <<set $_customErrorCount to Errors.log.length>> <<set $_bypassRestrictions to $debug is 1 or $_errorCount gt 0 or $_dolErrorCount gt 0 or $_customErrorCount gt 0>> 从文件载入: <input id="saveImport" type="file" value="Load from file" onchange="importSave(this.files)"> <br><br> <<if tags().includes("nosave")>> 您无法在游戏开始界面导出进度! <<elseif $ironmanmode>> <<if $_bypassRestrictions>> <input type="button" class="saveMenuButton" value="导出存档" onclick="IronMan.exportCurrent()"> <<else>> 您无法在铁人模式下保存至文件,仅有自动存档可以被导出。 <</if>> <<elseif ($replayScene is undefined) or $_bypassRestrictions>> <<set _exportName to "'degrees-of-lewdity"+($saveName isnot ''?'-'+$saveName:'')+ "'">> <input type="button" class="saveMenuButton" value="导出存档" @onclick="'updateExportDay();SugarCube.Save.export('+_exportName+')'"> <<else>> 目前无法保存至文件。 <</if>> <br><br> <span class="gold">存档码导入/导出</span> <<if !($dancing is 0 and $combat is 0 and $replayScene is undefined)>> <span class="red"><b>战斗事件进行中,只能使用产生的存档码进行错误报告! !</b></span><br> <</if>> 当设备无法直接加载存档文件时(比如安卓),这项功能可以让你在设备之间传输存档。<br><h3 class="red">请使用系统自带的"复制"和"粘贴"功能!</h3>(第三方的"粘贴板"功能可能会有字数限制)<br><h3 class="red">传输存档码时,请注意保持存档码的完整性。</h3> <br> 保存存档时,点击"获取存档码",然后复制并保存下方的存档码。 <br> 加载存档时,粘贴存档码后点击"加载存档码"。 <br> 您可以使用电子邮件或者PasteBin等服务将你的存档数据在安卓和其他系统间交换。<h3 class="red">请确保您的数据准确无误且没有遗漏,以免出现问题。</h3> <br> 点击"复制存档码"来复制当前内容。如果您的设备或浏览器不支持该功能,该按钮将显示为"复制错误"。 <br><br> <textarea id="saveDataInput" rows="4" cols="40" onClick="if(V.disableAutoSelect == false)this.select();"><<if _presetData>>_presetData<</if>></textarea> <br> <input type="button" class="saveMenuButton" value="清除文本框" onclick="clearTextBox('saveDataInput')"/> <input type="button" class="saveMenuButton" value="上移至文本框顶部" onclick="topTextArea('saveDataInput')"/> <input type="button" class="saveMenuButton" value="下移至文本框底部" onclick="bottomTextArea('saveDataInput')"/> <<if $ironmanmode is true || tags().includes("nosave") || V.replayScene !== undefined>> <input type="button" value="获取存档码" disabled> <<else>> <input type="button" class="saveMenuButton" value="获取存档码" onclick="getSaveData()"/> <</if>> <input type="button" class="saveMenuButton" value="加载存档码" onclick="loadSaveData()"/> <input id="CopyTextArea" class="saveMenuButton" type="button" value="复制存档码" onclick="copySavedata('saveDataInput')"> <br><br> <label> <<print '<<checkbox "$disableAutoSelect" false true '+($disableAutoSelect is true? "checked":"")+'>>'>> 禁用自动选中全文。 </label> <br><br> <<if $saveDetails isnot undefined>> 在多少天后显示导出警告: <br> <label><<radiobutton "$saveDetails.exported.frequency" 5 autocheck>>5</label> | <label><<radiobutton "$saveDetails.exported.frequency" 10 autocheck>>10</label> | <label><<radiobutton "$saveDetails.exported.frequency" 15 autocheck>>15</label> | <label><<radiobutton "$saveDetails.exported.frequency" 20 autocheck>>20</label> | <label><<radiobutton "$saveDetails.exported.frequency" 30 autocheck>>30</label> | <label><<radiobutton "$saveDetails.exported.frequency" 60 autocheck>>60</label> | <label><<radiobutton "$saveDetails.exported.frequency" 365 autocheck>>365</label> <</if>> <</widget>>
<<widget "saves">> <<if StartConfig.sneaky>> <div class="sneaky-warning"> <h3>警告</h3> <p> 请在游玩此<b>测试版本</b>前导出并备份你的存档。 如果遇您到了任何bug或者错误,我们强烈建议将问题直接报告给我们的Discord群组。 存档时请您务必谨慎,尤其是遇到影响到游戏的正常流程的问题时。 </p> </div> <</if>> <br> <<if $ironmanmode is true>> <span style="background-color: #ffffff1a;">铁人模式已启用: </span> <ul class="ironman-ul"><li>在铁人模式下保存将会使您回到游戏的初始界面。</li> <li style="text-decoration: underline;">这些存档将会在加载后<span style="color: #ff0000;">自动删除</span></li> <li>每5至8天 (游戏内时间) 将会进行自动存档,自动存档不会在加载后删除。通常模式下睡觉时的自动存档将被禁用。</li> <li>作弊已禁用</li> <li>铁人模式存档可通过<img src="img/ui/SilverCoin.gif" style="max-width: 16px;filter: brightness(2.2);">继续游玩</li> </ul> <</if>> <div id="saveList"> <<if idb.active and !$ironmanmode and !sessionStorage.getItem("noidb")>> <<run setTimeout(() => idb.saveList())>> <<else>> /* record idb status between page reloads within the same session */ <<run sessionStorage.setItem("noidb", true); idb.active = false>> <<saveList>> <</if>> </div> <</widget>> <<widget "saveList">> <<run prepareSaveDetails()>> <<if !tags().includes("nosave") && $replayScene is undefined>> <<set _saveUnlock to true>> <</if>> <<if $replayScene isnot undefined>> <h3 class="red">当前正处于场景查看器中,无法使用保存系统。</h3> <<elseif tags().includes("nosave")>> <h3 class="red">您现在无法存档!</h3> <</if>> <p>此处的存档皆暂存于浏览器缓存中,清除浏览器缓存将导致存档丢失。建议定时导出存档以防游戏进度丢失。</p> <p> <i class="description">__我的存档呢?__</i> <mouse class="tooltip linkBlue">(?)<span> 如果你找不到存档,很可能是使用了不同的保存方法。试着打开存档列表下方的"启用IndexedDB"选项。 </span></mouse> </p> <<set _saveDetails = getSaveDetails()>> <!--Extra checks incase the above fails for some reason--> <<if _saveDetails eq null>> <<set _saveDetails to returnSaveDetails()>> <<elseif _saveDetails.autosave is undefined or _saveDetails.slots is undefined>> <<set _saveDetails to returnSaveDetails()>> <</if>> <<set _lastSlot to _saveDetails.autosave ? { slot: "autosave", date: _saveDetails.autosave.date } : { slot: "", date: 0 }>> <<for _slot, _data range _saveDetails.slots>> <<if _data and _data.date gt _lastSlot.date>> <<set _lastSlot to { slot: _slot, date: _data.date }>> <</if>> <</for>> <<set _currentTime to new Date().getTime()>> <div id="savesListContainer"> <div class="savesListRow"> <div class="saveGroup"> <div class="saveId">#</div> <div class="saveButton">保存/加载</div> <div class="saveName">ID/名称</div> <div class="saveDetails">详细内容</div> </div> <div class="deleteButton"></div> </div> <<for _i to 0; _i lt 11; _i++>> <<if _i != 9 or (_i == 9 and _saveDetails.slots[_i - 1] != null)>> <div class="savesListRow"> <<if _i is 0>> <<if _saveDetails.autosave neq null>> <<if _lastSlot.slot is "autosave">> <<set _highlight to " green">> <<elseif _saveDetails.autosave.date gte _currentTime - 1800000>> <<set _highlight to " gold">> <<else>> <<set _highlight to "">> <</if>> <div class="saveGroup"> <div class="saveId">自动储存</div> <div class="saveButton"> <input type="button" class="saveMenuButton" value="加载" onclick="DoLSave.loadHandler('auto')"/> </div> <<if _saveDetails.autosave.metadata isnot undefined>> <div @class="'saveName' + ($saveId is _saveDetails.autosave.metadata.saveId ? ' gold' : '')"> <<if _saveDetails.autosave.metadata.saveName isnot "">> <<print _saveDetails.autosave.metadata.saveName.slice(0,10)>> <<else>> <<print _saveDetails.autosave.metadata.saveId>> <</if>> </div> <<else>> <div class="saveName"></div> <</if>> <div class="saveDetails"> <span><<print Util.escapeMarkup(_saveDetails.autosave.title.replace(/</g, "< "))>></span> <span @class="'datestamp' + _highlight"><<print new Date(_saveDetails.autosave.date).toLocaleString()>></span> </div> </div> <div class="deleteButton"> <input type="button" class="saveMenuButton right" value="删除" onclick="deleteSave('auto')"/> </div> <<else>> <div class="saveGroup"> <div class="saveId">自动储存</div> <div class="saveButton"> <input type="button" value="加载" disabled/> </div> <div class="saveName"></div> <div class="saveDetails"></div> </div> <div class="deleteButton"> <input class="right" type="button" value="删除" disabled/> </div> <</if>> <<elseif _i lt 10>> <<set _slot to _i - 1>> <<set _ironmanSlot to 9>> <<if _saveDetails.slots[_slot] neq null>> <<if _lastSlot.slot eq _slot>> <<set _highlight to " green">> <<elseif _saveDetails.slots[_slot].date gte _currentTime - 1800000>> <<set _highlight to " gold">> <<else>> <<set _highlight to "">> <</if>> <div class="saveGroup"> <<if _saveDetails.slots[_slot].metadata.ironman === true>> <div class="saveId" style="width: 10px;"> <img src="img/ui/SilverCoin.gif" class="ironman-icon" @onclick="'IronMan.UI.exportHandler(' + _slot + ')'"> </div> <<else>> <div class="saveId" style="width: 10px;"> <<print _i>> </div> <</if>> <div class="saveButton"> <<if _i lt 9>> <<if _saveUnlock>> <<set _onclick to "save("+_slot+", false, "+_saveDetails.slots[_slot].metadata.saveId+", `"+$saveName+"`)">> <input type="button" class="saveMenuButton" value="保存" @onclick="clone(_onclick)"/> <<else>> <input type="button" value="保存" disabled/> <</if>> <</if>> <input type="button" class="saveMenuButton" value="加载" @onclick="'DoLSave.loadHandler('+ _slot +')'"/> </div> <div @class="'saveName' + ($saveId is _saveDetails.slots[_slot].metadata.saveId ? ' gold' : '')"> <<if _saveDetails.slots[_slot].metadata.saveName isnot "">> <<print _saveDetails.slots[_slot].metadata.saveName.slice(0,10)>> <<else>> <<print _saveDetails.slots[_slot].metadata.saveId>> <</if>> </div> <div class="saveDetails"> <span><<print Util.escapeMarkup(_saveDetails.slots[_slot].title.replace(/</g, "< "))>></span> <span @class="'datestamp' + _highlight"><<print new Date(_saveDetails.slots[_slot].date).toLocaleString()>></span> </div> </div> <<if _i is _ironmanSlot>> <div id="exportButton" class="exportButton"><input type="button" class="saveMenuButton right" value="Export" @onclick="'IronMan.export('+ _slot +')'"/></div> <</if>> <div class="deleteButton"><input type="button" class="saveMenuButton right" value="Delete" @onclick="'deleteSave('+ _slot +')'"/></div> <<else>> <div class="saveGroup"> <div class="saveId"></div> <div class="saveButton"> <<if _saveUnlock>> <input type="button" class="saveMenuButton" value="保存" @onclick="'save('+ _slot +',true,'+$saveId+', `'+$saveName+'`)'"/> <<else>> <input type="button" value="保存" disabled/> <</if>> <input type="button" value="加载" disabled/> </div> <div class="saveName"></div> <div class="saveDetails"></div> </div> <div class="deleteButton"> <input class="right" type="button" value="删除" disabled/> </div> <</if>> <<else>> <div class="saveGroup"> <span style="margin: 0;">特别鸣谢所有 [[支持 Degrees of Lewdity 的人| "https://subscribestar.adult/vrelnir"]]</span> <div class="saveId"></div> <div class="saveButton"></div> <div class="saveName"></div> <div class="saveDetails"></div> </div> <div class="saveButton"><input type="button" class="saveMenuButton right" value="Delete All" onclick="deleteSave('all')"/></div> <</if>> </div> <</if>> <</for>> </div> <label> <<checkbox "$compressSave" false true autocheck>> 压缩存档 </label> <br> <label> <<checkbox "$confirmSave" false true autocheck>> 保存时需要确认 </label> <br> <label> <<checkbox "$confirmLoad" false true autocheck>> 加载时需要确认 </label> <br> <label> <<checkbox "$confirmDelete" false true autocheck>> 删除时需要确认 </label> <br> <label id="idbToggleSaves"> /* checkbox macro doesn't allow changing variables that do not start with "$" or "_". this is a bypass hack. */ <<run setTimeout(() => jQuery(document.createElement("input")) .attr({ id: "checkbox-idbactive", name: "checkbox-idbactive", type: "checkbox", checked: idb.active && !V.ironmanmode, disabled: idb.lock || V.ironmanmode }) .addClass("macro-checkbox") .on("change.macros", () => { idb.active = document.getElementById("checkbox-idbactive").checked; if (idb.active) { sessionStorage.removeItem("noidb"); idb.saveList() } }) .prependTo("#idbToggleSaves"))>> 启用 indexedDB <<if $ironmanmode>> (铁人模式下不可用)<</if>> </label> <br><br> <<if $saveDetails isnot undefined>> 多少天没有导出存档后显示警告信息: <br> <label><<radiobutton "$saveDetails.exported.frequency" 5 autocheck>>5</label> | <label><<radiobutton "$saveDetails.exported.frequency" 10 autocheck>>10</label> | <label><<radiobutton "$saveDetails.exported.frequency" 15 autocheck>>15</label> | <label><<radiobutton "$saveDetails.exported.frequency" 20 autocheck>>20</label> | <label><<radiobutton "$saveDetails.exported.frequency" 30 autocheck>>30</label> | <label><<radiobutton "$saveDetails.exported.frequency" 60 autocheck>>60</label> | <label><<radiobutton "$saveDetails.exported.frequency" 365 autocheck>>365</label> <</if>> <<if $debug is 1>> <br> <label><<print '<<checkbox "$prepareSaveDetails" false true '+($prepareSaveDetails is true ? "checked" : "")+'>>'>> 执行`prepareSaveDetails`。禁用将导致在旧版本中保存/删除存档将不会更新在新版本中的存档列表,但可能会缩短重载耗时。 </label> <</if>> <</widget>> <<widget "clearAllWarning">> <div class="saveBorder"> <h4><span class="red">警告</span> - 你确定要删除所有存档?</h4> <input type="button" class="close saveMenuConfirm" value="确定全部删除" onclick="deleteSave('all', true)"/> <input type="button" class="saveMenuButton saveMenuConfirm" value="取消" onclick="resetSaveMenu();"/> <br> </div> <</widget>> <<widget "saveWarning">> <div class="saveBorder"> <<if _saveDetails.slots[_args[0]] isnot null>> <<if _saveDetails.slots[_args[0]].metadata isnot undefined>> <<if _saveDetails.slots[_args[0]].metadata.saveId isnot $saveId>> <<set _showSaveId to true>> <<else>> <<set _showSaveId to false>> <</if>> <<else>> <<set _showSaveId to "noId">> <</if>> <</if>> <<if _saveDetails.slots[_args[0]] is null>> <h4 class="red">保存栏位 - <<print (_args[0] is "auto"? "自动存档": _args[0] + 1)>></h4> <<if _showSaveId is true>> <span class="red">存档ID不匹配,是否继续覆盖?</span> <br> <</if>> <<if _showSaveId is "noId">> <span class="red">在现有存档中未找到新的ID,是否继续覆盖?</span> <br> <</if>> <<else>> <h4 class="red">覆盖保存到栏位<<print (_args[0] is "auto"? "自动存档": _args[0] + 1)>>?</h4> <<if _showSaveId is true>> <span class="red">存档ID不匹配,是否继续覆盖?</span> <br> <</if>> <<if _showSaveId is "noId">> <span class="red">在现有存档中未找到新的ID,是否继续覆盖?</span> <br> <</if>> 旧存档: <<print Util.escapeMarkup(_saveDetails.slots[_args[0]].title)>> <br> <<print new Date(_saveDetails.slots[_args[0]].date).toLocaleString()>> <br> <</if>> <<if _saveDetails.slots[_args[0]].metadata isnot undefined>> <<if _saveDetails.slots[_args[0]].metadata.saveName isnot undefined>> 之前的存档名: <<print _saveDetails.slots[_args[0]].metadata.saveName>> <br> <</if>> <</if>> <<if _showSaveId is true>> 之前的存档ID: <<print _saveDetails.slots[_args[0]].metadata.saveId>> <br><br> <<if $saveName isnot undefined>> 当前存档名: <<print $saveName>> <br> <</if>> 当前存档ID: <<print $saveId>> <br> <</if>> <input type="button" class="saveMenuButton saveMenuConfirm" value="保存" @onclick="'save('+ _args[0] +', true,'+$saveId+', `'+$saveName+'`)'"/> <input type="button" class="saveMenuButton saveMenuConfirm" value="取消" onclick="resetSaveMenu();"/> <br> </div> <</widget>> <<widget "loadWarning">> <div class="saveBorder"> <h4 class="red">加载栏位 - <<print (_args[0] is "auto"? "自动存档": _args[0] + 1)>></h4> <<if _args[0] is "auto">> <<print Util.escapeMarkup(_saveDetails.autosave.title)>> <br> <<print new Date(_saveDetails.autosave.date).toLocaleString()>> <br> <input type="button" class="saveMenuButton saveMenuConfirm" value="载入" onclick="DoLSave.loadHandler('auto', true)"/> <<else>> <<print Util.escapeMarkup(_saveDetails.slots[_args[0]].title)>> <br> <<print new Date(_saveDetails.slots[_args[0]].date).toLocaleString()>> <br> <input type="button" class="saveMenuButton saveMenuConfirm" value="加载" @onclick="'DoLSave.loadHandler('+ _args[0] +', true)'"/> <</if>> <input type="button" class="saveMenuButton saveMenuConfirm" value="取消" onclick="resetSaveMenu();"/> <br> </div> <</widget>> <<widget "loadwarningcompat">> <!-- Wrap auto in strings, for the onclick fn further down. Planned to change in future. --> <<set $_slot to _args[0] is "auto" ? "'auto'" : _args[0]>> <div class="saveBorder"> <h4 class="red">正在将存档加载到旧版本!</h4> 将存档加载到旧版本可能会产生许多意想不到的后果。 我们不保证对旧版本的兼容性,可能会出现错误。 <br> <input type="button" class="saveMenuButton saveMenuConfirm" value="载入" @onclick="'DoLSave.load(' + $_slot + ')'"/> <input type="button" class="saveMenuButton saveMenuConfirm" value="取消" onclick="resetSaveMenu();"/> <br> </div> <</widget>> <<widget "deleteWarning">> <div class="saveBorder"> <h4 class="red">删除栏位 - <<print (_args[0] is "auto"? "自动存档": _args[0] + 1)>></h4> <<if _args[0] is "auto">> <<set _title to _saveDetails.autosave.title>> <<print Util.escapeMarkup(_title)>> <br> <<print new Date(_saveDetails.autosave.date).toLocaleString()>> <br> <input type="button" class="saveMenuButton" value="删除自动存档" onclick="deleteSave('auto', true)"/> <<else>> <<set _title to _saveDetails.slots[_args[0]].title>> <<print Util.escapeMarkup(_title)>> <br> <<print new Date(_saveDetails.slots[_args[0]].date).toLocaleString()>> <br> <input type="button" class="saveMenuButton" value="删除" @onclick="'deleteSave('+ _args[0] +', true)'"/> <</if>> <input type="button" class="saveMenuButton saveMenuConfirm" value="取消" onclick="resetSaveMenu();"/> <br> </div> <</widget>> <<widget "loadBoxIronmanCheater">> <div class="saveBorder"> <h4 class="red">检测到作弊</h4> <ul> <li>您为本游戏存档启用了铁人模式,该模式禁止作弊和存钱。</li> <li>即使游戏中的情况看起来不公平或令人沮丧,您还是选择了接受它启用此模式。</li> <li>还原您所做的所有变更,您就可以继续执行此回合。如果您有任何问题,可以在Discord上询问我们。</li> </ul> <<print Util.escapeMarkup(_saveDetails.slots[_args[0]].title)>> <br> <<print new Date(_saveDetails.slots[_args[0]].date).toLocaleString()>> <br> <input type="button" class="saveMenuButton saveMenuConfirm" value="取消" onclick="resetSaveMenu();"/> <br> </div> <</widget>> <<widget "loadBoxIronmanSafetyCancel">> <div class="saveBorder"> <h4 class="orange">加载已取消。</h4> <ul> <li>在设置了铁人模式的游戏存档中加载存档将使您失去当前的游戏。</li> <li style="text-decoration: underline;">存档,之后您可以随意加载该存档。</li> </ul> <input type="button" class="saveMenuButton saveMenuConfirm" value="取消" onclick="resetSaveMenu();"/> <br> </div> <</widget>> <<widget "resetSaveMenu">> <<if document.getElementById("saveList") != null>> <<replace #saveList>> <<saveList>> <</replace>> <</if>> <</widget>> <<widget "clearSaveMenu">> <<replace #saveList>> <<clearAllWarning>> <</replace>> <</widget>> <<widget "saveConfirm">> <<replace #saveList>> <<saveWarning _args[0]>> <</replace>> <</widget>> <<widget "loadConfirm">> <<replace #saveList>> <<loadWarning _args[0]>> <</replace>> <</widget>> <<widget "loadconfirmcompat">> <<replace #saveList>> <<loadwarningcompat _args[0]>> <</replace>> <</widget>> <<widget "loadIronmanSafetyCancel">> <<replace #saveList>> <<loadBoxIronmanSafetyCancel _args[0]>> <</replace>> <</widget>> <<widget "loadIronmanCheater">> <<replace #saveList>> <<loadBoxIronmanCheater _args[0]>> <</replace>> <</widget>> <<widget "deleteConfirm">> <<replace #saveList>> <<deleteWarning _args[0]>> <</replace>> <</widget>>
<<widget "social">> <div id="relation-display"> <<silently>> <<script>> if (V.wolfpackharmony) C.npc["Black Wolf"].harmony = V.wolfpackharmony; if (V.wolfpackferocity) C.npc["Black Wolf"].ferocity = V.wolfpackferocity; /*data config for non-standard NPCs boxes, allows for different stat configs, custom display data, and dynamic requirements*/ T.npcConfig = { "Robin" : { important : true, dom : { name : "Confidence", activeIcon : "img/ui/confidence.png", color: "blue" } }, "Whitney" : { important : true, love : { maxValue : 30 }, dom : { maxValue: 20 } }, "Eden" : { important : true, love : { maxValue: 200 }, dom : { maxValue: 150 } /*false always hides this stat*/ }, "Kylar" : { important : true, rage : { name : "Jealousy", activeIcon : "img/ui/wideeye.png", color: "green" } }, "Avery" : { important : true, rage : { requirements : V.averyragerevealed } }, "Great Hawk" : { important : true, }, "Black Wolf" : { important : true, love : { maxValue : 30 }, harmony : { name : "Wolf Pack Harmony", maxValue: 20, activeIcon : "img/ui/wolfharmony.png" }, ferocity : { name : "Wolf Pack Ferocity", maxValue: 20, activeIcon : "img/ui/wolfferocity.png" } }, "Sydney" : { important : true, love : { maxValue: 150 }, purity : { requirements : V.NPCName[28].purity > 0, maxValue : 100, minValue : 0 }, corruption : { requirements : V.NPCName[28].corruption > 0, maxValue : 50, minValue : 0 } }, "Mason" : { love : { maxValue : 50 } }, "Alex" : { important : true, love : { maxValue : 100 }, lust : { maxValue : 100 }, dom : { maxValue : 100 } }, "Darryl" : { love : { maxValue : 50 } }, "River" : { love : { maxValue : 50 } }, "Sam" : { love : { maxValue : 50 } }, "Zephyr" : { love : { maxValue : 100 }, dom : { maxValue : 50 } }, "Ivory Wraith" : { lust : { name: "痴迷", activeIcon : (V.wraith && (V.wraith.state == "haunt" || V.wraith.state == "despair") ? "img/ui/obsessionblood.png" : "img/ui/obsession.png"), inactiveIcon : "img/ui/obsessionempty.png", maxValue : 20 } } }; /* This list dictates the order that the important NPCs will show up in on the social menu screen */ T.importantNpcOrder = ["Robin", "Whitney", "Eden", "Kylar", "Sydney", "Avery", "Great Hawk", "Black Wolf", "Alex"]; T.specialNPCs = ["Ivory Wraith"]; /* this list is sorted */ T.importantNPCs = T.importantNpcOrder.map(name => V.NPCName[V.NPCNameList.indexOf(name)]); /* this list is unsorted */ T.otherNPCs = V.NPCName.filter(npc => !T.importantNpcOrder.includes(npc.nam) && !T.specialNPCs.includes(npc.nam)); /* sorting takes the lower value and puts it first, so if a < b, a goes first. */ /* yes, this works on words, somehow. it's math shit, but it works. read a book if necessary. */ T.otherNPCs.sort((a,b) => a.nam - b.nam); <</script>> <</silently>> <br> <span class="gold">主要角色</span> <div id="npc-relations" class="relation-box-list"> <<set _initNPC to 0>> <<for _k = 0; _k lt _importantNPCs.length; _k++>> <<relation-box _importantNPCs[_k] _npcConfig[_importantNPCs[_k].nam]>> <<set _initNPC += _npcData.init>> <</for>> </div> <<if _initNPC is 0>> //你现在没有羁绊角色// <br> <</if>> <br> <span class="gold">普通角色</span> <div id="secondary-npcs" class="relation-box-list"> <<set _initNPC to 0>> <<for _k= 0; _k lt _otherNPCs.length; _k++>> <<relation-box _otherNPCs[_k] _npcConfig[_otherNPCs[_k].nam]>> <<set _initNPC += _npcData.init>> <</for>> </div> <div id="secondary-npcs" class="relation-box-list"> <<for _ik= 0; _ik lt _specialNPCs.length; _ik++>> <<relation-box $NPCName[$NPCNameList.indexOf(_specialNPCs[_ik])] _npcConfig[_specialNPCs[_ik]]>> <<set _initNPC += _npcData.init>> <</for>> </div> <<if _initNPC is 0>> //你现在没有羁绊角色// <br> <</if>> <br> <span class="gold">声誉</span> <div id="faction-reputations" class="relation-box-list"> <<silently>> /* Police config */ <<set _policeCrimeConfig = { currentValue : crimeSumHistory(), states : [ { requiredValue: 0, color: 'green', description: '警方认为你无关紧要,'}, { requiredValue: 1000, color: 'teal', description: '警方的报告里出现了你的名字,'}, { requiredValue: 2000, color: 'lblue', description: '警方认为你是一个嫌疑人,'}, { requiredValue: 3000, color: 'blue', description: '警方认为你是一个捣乱分子,'}, { requiredValue: 5000, color: 'purple', description: '警方认为你是一个罪犯,'}, { requiredValue: 10000, color: 'pink', description: '警方为你建立了专用犯罪资料集,'}, { requiredValue: 30000, color: 'red', description: '你的犯罪记录占满了整个档案柜,'} ]}>> <<set _policeEvidenceConfig = { currentValue : crimeSumHistory(), secondaryValue : crimeSumCurrent(), states : [ { requiredValue: 0, secondaryStates : [ { requiredValue: 0, color: 'green', description: '也没有任何证据表明你与犯罪有关。'}, { requiredValue: 1, color: 'teal', description: '尽管只有丝毫证据将你与犯罪关联。'}, ]}, { requiredValue: 1000, secondaryStates : [ { requiredValue: 0, color: 'green', description: '但缺乏足够证据来实施逮捕。'}, { requiredValue: 1000, color: 'pink', description: '同时有充分证据来实施逮捕。'}, { requiredValue: 5000, color: 'red', description: '并掌握远超实施逮捕所需的证据量。'}, ]} ]}>> <<set _policeBoxConfig = { name : "警察局", icon : "img/misc/icon/police.png", description: "<<relation-text _policeCrimeConfig>> <<relation-text _policeEvidenceConfig>>"}>> /* Orphanage */ <<set _orphanageMoodConfig = { currentValue: $orphan_hope, secondaryValue: $orphan_reb, preText: '孤儿院的整体氛围是 ', states : [ { requiredValue: -100, secondaryStates : [ { requiredValue: -100, color: 'pink', description: '绝望的。'}, { requiredValue: -40, color: 'pink', description: '萎靡的。'}, { requiredValue: -10, color: 'pink', description: '低落的。'}, { requiredValue: 10, color: 'pink', description: '愤怒的。'}, { requiredValue: 40, color: 'def', description: '渴望复仇的。'}, ]}, { requiredValue: -40, secondaryStates : [ { requiredValue: -100, color: 'purple', description: '颓废的。'}, { requiredValue: -40, color: 'purple', description: '阴郁的。'}, { requiredValue: -10, color: 'purple', description: '屈从的。'}, { requiredValue: 10, color: 'purple', description: '忤逆的。'}, { requiredValue: 40, color: 'def', description: '我行我素的。'}, ]}, { requiredValue: -10, secondaryStates : [ { requiredValue: -100, color: 'blue', description: '俯首的。'}, { requiredValue: -40, color: 'blue', description: '顺从的。'}, { requiredValue: -10, color: 'blue', description: '平静的。'}, { requiredValue: 10, color: 'blue', description: '躁动的。'}, { requiredValue: 40, color: 'def', description: '惹是生非的。'}, ]}, { requiredValue: 10, secondaryStates : [ { requiredValue: -100, color: 'teal', description: '隐忍的。'}, { requiredValue: -40, color: 'teal', description: '服从的。'}, { requiredValue: -10, color: 'teal', description: '乐观的。'}, { requiredValue: 10, color: 'teal', description: '桀骜不驯的。'}, { requiredValue: 40, color: 'def', description: '揭竿而起的。'}, ]}, { requiredValue: 40, secondaryStates : [ { requiredValue: -100, color: 'green', description: '温顺的。'}, { requiredValue: -40, color: 'green', description: '友好的。'}, { requiredValue: -10, color: 'green', description: '满怀希望的。'}, { requiredValue: 10, color: 'green', description: '理想主义的。'}, { requiredValue: 40, color: 'def', description: '革命性的。'}, ]}, ]}>> <<set _orphanageBoxConfig = { name : "孤儿院", icon : "img/misc/icon/orphanage.png", description: "<<relation-text _orphanageMoodConfig>>"}>> /* School config */ <<set _teacherRepConfig = { currentValue: $delinquency, preText: '老师们把你视作 ', postText: '', states : [ { requiredValue: 0, color: 'green', description: '模范学生。'}, { requiredValue: 10, color: 'teal', description: '普通学生。'}, { requiredValue: 200, color: 'lblue', description: '品行不端的学生。'}, { requiredValue: 400, color: 'blue', description: '屡教不改的学生。'}, { requiredValue: 600, color: 'purple', description: '学风差劲的学生。'}, { requiredValue: 800, color: 'pink', description: '无法无天的学生。'}, { requiredValue: 1000, color: 'red', description: '学校里的害群之马。'} ]}>> <<set _studentRepConfig = { currentValue: $cool, preText: '你的同学认为你 ', states : [ { requiredValue: 0, color: 'red', preText: '你的同学', description: '对你避之不及。'}, { requiredValue: 40, color: 'pink', description: '非常怪异。'}, { requiredValue: 80, color: 'purple', description: '呆头呆脑。'}, { requiredValue: 120, color: 'blue', description: '还行。'}, { requiredValue: 160, color: 'lblue', description: '很酷。'}, { requiredValue: 240, color: 'teal', description: '与众不同。'}, { requiredValue: 400, color: 'green', preText: '你的同学', description: '渴望与你待在一起。'} ]}>> <<set _teacherBoxConfig = { name : "教师", icon : "img/misc/icon/school.png", description: "<<relation-text _teacherRepConfig>> <<statbar $delinquency 1000>>"}>> <<set _studentBoxConfig = { name : "学校", icon : "img/misc/icon/schoolnew.png", description: "<<relation-text _studentRepConfig>> <<statbarinverted $cool $coolmax>>"}>> /*Crossdressing*/ <<if $schoolrep.crossdress neq 0>> <<set _crossdressRepConfig = { currentValue: $schoolrep.crossdress, states : [ { requiredValue: 1, color: 'lblue', description: '学校中小范围流传着你身着异性服装的流言,不过很少有人真的相信。'}, { requiredValue: 2, color: 'blue', description: '流言在学校里传播,有人说你是个异装者。'}, { requiredValue: 3, color: 'purple', description: '学生们对你所谓的异装说三道四,尽管大多数人都是一笑而过。'}, { requiredValue: 4, color: 'pink', description: '学校里的每个人都听说过关于你异装的传言。'}, { requiredValue: 5, color: 'red', description: '学校里的所有人都知道了你是个异装癖,包括老师。'} ]}>> <<set _crossdressBoxConfig = { name : "异装", description : '<<relation-text _crossdressRepConfig>>'}>> <</if>> /*Herm*/ <<if $schoolrep.herm neq 0>> <<set _hermRepConfig = { currentValue: $schoolrep.herm, states : [ { requiredValue: 1, color: 'lblue', description: '流言称有一个学生同时有着男性和女性的部位,但很少有人真的相信。'}, { requiredValue: 2, color: 'blue', description: '关于双性人的流言在学校里传播。'}, { requiredValue: 3, color: 'purple', description: '学生们热烈讨论着学校内双性人的传言。'}, { requiredValue: 4, color: 'pink', description: '学校里的每个人都听说过关于你那独一无二生殖器的传言。'}, { requiredValue: 5, color: 'red', description: '学校里的所有人都知道了你是个双性人,包括老师。'} ]}>> <<set _hermBoxConfig = { name : "双性", description : '<<relation-text _hermRepConfig>>'}>> <</if>> /* Prison */ <<if $prison>> <<set _prisonMoodConfig = { currentValue: $prison.hope, secondaryValue: $prison.reb, preText: '监狱的整体氛围是 ', states : [ { requiredValue: 0, secondaryStates : [ { requiredValue: 0, color: 'pink', description: '绝望的。'}, { requiredValue: 20, color: 'pink', description: '萎靡的。'}, { requiredValue: 40, color: 'pink', description: '低落的。'}, { requiredValue: 60, color: 'pink', description: '愤怒的。'}, { requiredValue: 80, color: 'def', description: '渴望复仇的。'}, ]}, { requiredValue: 20, secondaryStates : [ { requiredValue: 0, color: 'purple', description: '颓废的。'}, { requiredValue: 20, color: 'purple', description: '阴郁的。'}, { requiredValue: 40, color: 'purple', description: '屈从的。'}, { requiredValue: 60, color: 'purple', description: '忤逆的。'}, { requiredValue: 80, color: 'def', description: '我行我素的。'}, ]}, { requiredValue: 40, secondaryStates : [ { requiredValue: 0, color: 'blue', description: '俯首的。'}, { requiredValue: 20, color: 'blue', description: '顺从的。'}, { requiredValue: 40, color: 'blue', description: '平静的。'}, { requiredValue: 60, color: 'blue', description: '躁动的。'}, { requiredValue: 80, color: 'def', description: '惹是生非的。'}, ]}, { requiredValue: 60, secondaryStates : [ { requiredValue: 0, color: 'teal', description: '隐忍的。'}, { requiredValue: 20, color: 'teal', description: '服从的。'}, { requiredValue: 40, color: 'teal', description: '乐观的。'}, { requiredValue: 60, color: 'teal', description: '桀骜不驯的。'}, { requiredValue: 80, color: 'def', description: '揭竿而起的。'}, ]}, { requiredValue: 80, secondaryStates : [ { requiredValue: 0, color: 'green', description: '容忍的。'}, { requiredValue: 20, color: 'green', description: '坚韧的。'}, { requiredValue: 40, color: 'green', description: '满怀希望的。'}, { requiredValue: 60, color: 'green', description: '理想主义的。'}, { requiredValue: 80, color: 'def', description: '革命性的。'}, ]}, ]}>> <<set _guardRepConfig = { currentValue: $prison.guards, preText: '守卫 ', states : [ { requiredValue: 0, color: 'red', description: '把你置于绝对的监视之下。'}, { requiredValue: 15, color: 'pink', description: '视你为麻烦人物。'}, { requiredValue: 30, color: 'purple', description: '监视着你。'}, { requiredValue: 45, color: 'blue', description: '对你抱有警惕。'}, { requiredValue: 60, color: 'lblue', description: '不认为你会造成威胁。'}, { requiredValue: 80, color: 'teal', description: '对你毫不在意。'}, { requiredValue: 100, color: 'green', description: '忘记了你的存在。'} ]}>> <<set _inmateRepConfig = { currentValue: $prison.inmates, preText: '大多数囚犯 ', states : [ { requiredValue: 0, color: 'red', description: '认为你是到嘴的肥肉。'}, { requiredValue: 15, color: 'pink', description: '视你为肉便器。'}, { requiredValue: 30, color: 'purple', description: '认为你是个婊子。'}, { requiredValue: 45, color: 'blue', description: '把你当作同伴。'}, { requiredValue: 60, color: 'lblue', description: '对你印象良好。'}, { requiredValue: 80, color: 'teal', description: '对你十分尊重。'}, { requiredValue: 100, color: 'green', description: '称你为老大。'} ]}>> <<set _prisonBoxConfig = { name : "监狱氛围", icon : "img/misc/icon/police.png", description: "<<relation-text _prisonMoodConfig>>"}>> <<set _guardBoxConfig = { name : "监狱守卫", icon : "img/misc/icon/police.png", description: "<<relation-text _guardRepConfig>>"}>> <<set _inmateBoxConfig = { name : "监狱囚犯", icon : "img/misc/icon/police.png", description: "<<relation-text _inmateRepConfig>>"}>> <</if>> /*Docks */ <<if $dockwork gte 2>> <<set _dockRepConfig = { currentValue: $dockstatus, preText: '其他的工人 ', states : [ { requiredValue: 0, color: 'purple', description: '对你不屑一顾。'}, { requiredValue: 10, color: 'blue', description: '对你将信将疑。'}, { requiredValue: 30, color: 'lblue', description: '对你心照不宣。'}, { requiredValue: 80, color: 'teal', description: '对你无可置疑。'}, { requiredValue: 100, color: 'green', description: '对你敬爱有加。'} ]}>> <<set _dockBoxConfig = { name : "码头", icon : "img/misc/icon/mer.png", description : '<<relation-text _dockRepConfig>>'}>> <</if>> <</silently>> <<relation-box-simple _policeBoxConfig>> <<relation-box-simple _orphanageBoxConfig>> <<relation-box-simple _teacherBoxConfig>> <<relation-box-simple _studentBoxConfig>> <<if $schoolrep.crossdress neq 0>> <<relation-box-simple _crossdressBoxConfig>> <</if>> <<if $schoolrep.herm neq 0>> <<relation-box-simple _hermBoxConfig>> <</if>> <<if $prison>> <<relation-box-simple _guardBoxConfig>> <<relation-box-simple _inmateBoxConfig>> <<relation-box-simple _prisonBoxConfig>> <</if>> <<if $dockwork gte 2>> <<relation-box-simple _dockBoxConfig>> <</if>> <<relation-box-wolves>> </div> <<if $farm_stage gte 2>> <<silently>> /* Farm Animals */ /*Horses*/ <<set _farmHorseRepConfig = { currentValue: $farm.beasts.horses, preText: '马群 ', postText: ' 着你。', states: [ { requiredValue: -100, color: 'pink', description: '亵渎', postText: ' 着你。'}, { requiredValue: -20, color: 'purple', description: '藐视', postText: ''}, { requiredValue: -5, color: '', description: '警惕'}, { requiredValue: 5, color: 'lblue', description: '信任'}, { requiredValue: 20, color: 'green', description: '敬爱'} ]}>> /*Pigs*/ <<set _farmPigRepConfig = { currentValue: $farm.beasts.pigs, preText: '猪群 ', postText: ' 着你。', states: [ { requiredValue: -100, color: 'pink', description: '亵渎', postText: ' 着你。'}, { requiredValue: -20, color: 'purple', description: '藐视', postText: ''}, { requiredValue: -5, color: '', description: '警惕'}, { requiredValue: 5, color: 'lblue', description: '信任'}, { requiredValue: 20, color: 'green', description: '敬爱'} ]}>> /*Cattle*/ <<set _farmCattleRepConfig = { currentValue: $farm.beasts.cattle, preText: '牛群 ', postText: ' 着你。', states: [ { requiredValue: -100, color: 'pink', description: '亵渎', postText: ' 着你。'}, { requiredValue: -20, color: 'purple', description: '藐视', postText: ''}, { requiredValue: -5, color: '', description: '警惕'}, { requiredValue: 5, color: 'lblue', description: '信任'}, { requiredValue: 20, color: 'green', description: '敬爱'} ]}>> /*Dogs*/ <<set _farmDogRepConfig = { currentValue: $farm.beasts.dogs, preText: '狗群 ', postText: ' 着你。', states: [ { requiredValue: -100, color: 'pink', description: '亵渎', postText: ' 着你。'}, { requiredValue: -20, color: 'purple', description: '藐视', postText: ''}, { requiredValue: -5, color: '', description: '警惕'}, { requiredValue: 5, color: 'lblue', description: '信任'}, { requiredValue: 20, color: 'green', description: '敬爱'} ]}>> <<set _farmHorseBoxConfig = { name: "马群", description : '<<relation-text _farmHorseRepConfig>>'}>> <<set _farmPigBoxConfig = { name: "猪群", description : '<<relation-text _farmPigRepConfig>>'}>> <<set _farmCattleBoxConfig = { name: "牛群", description : '<<relation-text _farmCattleRepConfig>>'}>> <<set _farmDogBoxConfig = { name: "狗群", description : '<<relation-text _farmDogRepConfig>>'}>> <<if $farm_stage gte 5>> /* Farm Sabotage */ <<set _farmSabotageConfig = { currentValue: $farm.aggro, states: [ { requiredValue: 0, color: 'green', description: '农场十分平静。'}, { requiredValue: 1, color: 'teal', description: '奇怪的人在远处监视着农场。'}, { requiredValue: 10, color: 'lblue', description: '农场周围发现了入侵的痕迹。'}, { requiredValue: 20, color: 'blue', description: '什么东西在惊扰着农场里的牲畜。'}, { requiredValue: 40, color: 'purple', description: '农场在夜里遭到破坏。'}, { requiredValue: 60, color: 'pink', description: '农场正在遭到破坏,不分昼夜。'}, { requiredValue: 100, color: 'red', description: '雷米的手下光明正大地破坏着农场的运营。'}, ]}>> <<set _farmSabotageBoxConfig = { name: "农场安保", description : '<<relation-text _farmSabotageConfig>>'}>> <</if>> <</silently>> <br> <span class="gold">农场声誉</span> <div id="farm-status" class="relation-box-list"> <<relation-box-simple _farmHorseBoxConfig>> <<relation-box-simple _farmPigBoxConfig>> <<relation-box-simple _farmCattleBoxConfig>> <<relation-box-simple _farmDogBoxConfig>> <<if $farm_stage gte 5>> <<relation-box-simple _farmSabotageBoxConfig>> <</if>> </div> <</if>> <br> <span class="gold">知名度</span> <div id="global-recognition" class="relation-box-list"> <<silently>> <<set _fameStates = [ { requiredValue: 0, color: 'green', description: '默默无闻'}, { requiredValue: 30, color: 'teal', description: '鲜为人知'}, { requiredValue: 100, color: 'lblue', description: '崭露头角'}, { requiredValue: 200, color: 'blue', description: '小有名气'}, { requiredValue: 400, color: 'purple', description: '引人瞩目'}, { requiredValue: 600, color: 'pink', description: '家喻户晓'}, { requiredValue: 1000, color: 'red', description: ' 声名狼藉的_config.flavorText'} ]>> <<set _inverseFameStates = [ { requiredValue: 0, color: 'red', description: '默默无闻'}, { requiredValue: 30, color: 'pink', description: '鲜为人知'}, { requiredValue: 100, color: 'purple', description: '崭露头角'}, { requiredValue: 200, color: 'blue', description: '小有名气'}, { requiredValue: 400, color: 'lblue', description: '引人瞩目'}, { requiredValue: 600, color: 'teal', description: '家喻户晓'}, { requiredValue: 1000, color: 'green', description: ' 声名远扬的_config.flavorText'} ]>> <<set _sexFameConfig = { currentValue: $fame.sex, preText: '淫乱:', flavorText: '婊子', states: _fameStates }>> <<set _prostitutionFameConfig = { currentValue: $fame.prostitution, preText: '卖淫:', flavorText: '娼妓', states: _fameStates }>> <<set _rapeFameConfig = { currentValue: $fame.rape, preText: '强暴:', flavorText: '肉便器', states: _fameStates }>> <<if $bestialitydisable is "f">> <<set $_pre to "兽交:">> <<set $_flavor to "雌畜">> <<else>> <<set $_pre to "人外:">> <<set $_flavor to "兽王">> <</if>> <<set _bestialityFameConfig = { currentValue: $fame.bestiality, preText: $_pre, flavorText: $_flavor, states: _fameStates }>> <<set _exhibitionismFameConfig = { currentValue: $fame.exhibitionism, preText: '露出:', flavorText: '暴露狂', states: _fameStates }>> <<if $fame.pregnancy gte 600>> <<set $_name to "苗床">> <<elseif $fame.pregnancy gte 200>> <<set $_name to "母猪">> <<else>> <<set $_name to "产妇">> <</if>> <<set _pregnancyFameConfig = { currentValue: $fame.pregnancy, preText: '怀孕:', flavorText: $_name, states: _fameStates }>> <<if $fame.impreg gte 600>> <<set $_name to "淫柱">> <<elseif $fame.impreg gte 200>> <<set $_name to "种马">> <<else>> <<set $_name to "精囊">> <</if>> <<set _impregFameConfig = { currentValue: $fame.impreg, preText: '播种:', flavorText: $_name, states: _fameStates }>> <<set _combatFameConfig = { currentValue: $fame.scrap, preText: '战斗:', flavorText: '拳皇', states: _inverseFameStates }>> <<set _kindnessFameConfig = { currentValue: $fame.good, preText: '善良:', flavorText: '圣人', states: _inverseFameStates }>> <<set _businessFameConfig = { currentValue: $fame.business, preText: '商业:', flavorText: '企业家', states: _inverseFameStates }>> <<set _socialFameConfig = { currentValue: $fame.social, preText: '社交:', flavorText: '名流', states: _inverseFameStates }>> <<set _modelFameConfig = { currentValue: $fame.model, preText: '走秀:', flavorText: '模特', states: _inverseFameStates }>> <<set _overallFameConfig = { currentValue: fameTotal(), preText: '总体:', flavorText: '', states: [ { requiredValue: 0, color: 'green', description: '默默无闻'}, { requiredValue: 100, color: 'pink', description: '鲜为人知'}, { requiredValue: 500, color: 'purple', description: '崭露头角'}, { requiredValue: 1000, color: 'blue', description: '小有名气'}, { requiredValue: 2000, color: 'lblue', description: '引人瞩目'}, { requiredValue: 3000, color: 'teal', description: '家喻户晓'}, { requiredValue: 4000, color: 'green', description: '声名赫赫'} ]}>> <<set _sexFameBoxConfig = { description : '<<relation-text _sexFameConfig>>' }>> <<set _prostitutionFameBoxConfig = { description : '<<relation-text _prostitutionFameConfig>>' }>> <<set _rapeFameBoxConfig = { description : '<<relation-text _rapeFameConfig>>' }>> <<set _bestialityFameBoxConfig = { description : '<<relation-text _bestialityFameConfig>>' }>> <<set _exhibitionismFameBoxConfig = { description : '<<relation-text _exhibitionismFameConfig>>' }>> <<set _pregnancyFameBoxConfig = { description : '<<relation-text _pregnancyFameConfig>>' }>> <<set _combatFameBoxConfig = { description : '<<relation-text _combatFameConfig>>' }>> <<set _kindnessFameBoxConfig = { description : '<<relation-text _kindnessFameConfig>>' }>> <<set _businessFameBoxConfig = { description : '<<relation-text _businessFameConfig>>' }>> <<set _socialFameBoxConfig = { description : '<<relation-text _socialFameConfig>>' }>> <<set _modelFameBoxConfig = { description : '<<relation-text _modelFameConfig>>' }>> <<set _overallFameBoxConfig = { description : '<<relation-text _overallFameConfig>>' }>> <</silently>> <<relation-box-simple _sexFameBoxConfig>> <<relation-box-simple _prostitutionFameBoxConfig>> <<relation-box-simple _rapeFameBoxConfig>> <<relation-box-simple _bestialityFameBoxConfig>> <<relation-box-simple _exhibitionismFameBoxConfig>> <<if $fame.model gte 1>> <<relation-box-simple _modelFameBoxConfig>> <</if>> <<relation-box-simple _pregnancyFameBoxConfig>> <<relation-box-simple _combatFameBoxConfig>> <<relation-box-simple _kindnessFameBoxConfig>> <<relation-box-simple _businessFameBoxConfig>> <<relation-box-simple _socialFameBoxConfig>> <<relation-box-simple _overallFameBoxConfig>> <div class="relation-box" @style="(_boxConfig.style || '')"> <div class="relation-description"> 镇上的居民认为你是个<span class="teal"><<overworld_nickname>>,</span>而地下社会的人则会称呼你为<span class="pink"><<underworld_nickname>>。</span> </div> </div> </div> <br> </div> <br> <</widget>>
<<widget "statistics">> <<foldout false "_virginitiesFoldout">> <span class="gold">童贞</span> <<if $player.vaginaExist>> 小穴童贞: <<print ($player.virginity.vaginal is true ? "未经人事" : "被" + ($player.virginity.vaginal is false ? "不知何人" : $player.virginity.vaginal.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")) + "夺去")>> <br> <</if>> <<if $player.penisExist>> 阴茎童贞: <<print ($player.virginity.penile is true ? "未经人事" : "被" + ($player.virginity.penile is false ? "不知何人" : $player.virginity.penile.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")) + "夺去")>> <br> <</if>> 菊穴童贞: <<print ($player.virginity.anal is true ? "未经人事" : "被" + ($player.virginity.anal is false ? "不知何人" : $player.virginity.anal.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔").replace("Zephyr","泽菲尔")) + "夺去")>> <br> 口腔童贞: <<print ($player.virginity.oral is true ? "未经人事" : "被" + ($player.virginity.oral is false ? "不知何人" : $player.virginity.oral.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")) + "夺去")>> <br> 初次牵手: <<print ($player.virginity.handholding is true ? "未经人事" : "被" + ($player.virginity.handholding is false ? "不知何人" : $player.virginity.handholding.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")) + "夺去")>> <br> 初吻: <<print ($player.virginity.kiss is true ? "未经人事" : "被" + ($player.virginity.kiss is false ? "不知何人" : $player.virginity.kiss.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")) + "夺去")>> <br><br> <</foldout>> <<foldout false "_virginitiesTakenFoldout">> <span class="gold">已夺取的童贞</span> <!-- For the total virginities taken, iterate over every virginity type and sum up the number of entries belonging to each. --> <<set _total to 0>> <<run Object.values($virginTaken).forEach(type => _total += type.length)>> 总计: _total <br> <!-- For each individual virginity type, the number is named and unnamed combined, but the list of names has unnamed npcs filtered out. --> <<set _vaginalNamed to $virginTaken.vaginal.filter(name => $NPCNameList.indexOf(name) isnot -1)>> <<set _penileNamed to $virginTaken.penile.filter(name => $NPCNameList.indexOf(name) isnot -1)>> <<set _analNamed to $virginTaken.anal.filter(name => $NPCNameList.indexOf(name) isnot -1)>> <<set _oralNamed to $virginTaken.oral.filter(name => $NPCNameList.indexOf(name) isnot -1)>> <<set _handholdingNamed to $virginTaken.handholding.filter(name => $NPCNameList.indexOf(name) isnot -1)>> <<set _kissNamed to $virginTaken.kiss.filter(name => $NPCNameList.indexOf(name) isnot -1)>> 处女: $virginTaken.vaginal.length<<print (_vaginalNamed.length gte 1 ? ",包括: " + _vaginalNamed.join('、').replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔") : "")>> <br> 处男: $virginTaken.penile.length<<print (_penileNamed.length gte 1 ? ",包括: " + _penileNamed.join('、').replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔") : "")>> <br> 菊穴: $virginTaken.anal.length<<print (_analNamed.length gte 1 ? ",包括: " + _analNamed.join('、').replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔") : "")>> <br> 口腔: $virginTaken.oral.length<<print (_oralNamed.length gte 1 ? ",包括: " + _oralNamed.join('、').replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔") : "")>> <br> 牵手: $virginTaken.handholding.length<<print (_handholdingNamed.length gte 1 ? ",包括: " + _handholdingNamed.join('、').replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔") : "")>> <br> 初吻: $virginTaken.kiss.length<<print (_kissNamed.length gte 1 ? ",包括: " + _kissNamed.join('、').replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔") : "")>> <br><br> <</foldout>> <<foldout false "_jobsFoldout">> <span class="gold">工作</span> 跳舞: $dancestat <br> 提供饮料: $drinksservedstat <br> 提供食物: $tablesservedstat <br> 卖淫: $prostitutionstat <br> <<if $gamemode isnot "soft">> 被迫卖淫: $forcedprostitutionstat <br> <</if>> 在码头工作的时数: $dockhours <br> 咖啡馆卖出的面包: $bunstat <br> 最大"奶油"产量: <<print parseFloat($creamstat.toFixed(1))>> mL <br> 拦截走私: $smuggler_stolen_stat <br> 酒吧勾引客人次数: $pub_task_stat <br> 卖出的作物: $produce_sold <br> <<if $farmersProduce>> 批量卖出的作物: $farmersProduce.totalSold <br> <</if>> 使用的肥料: $fertiliser.used <br> 在农场工作的时数: <<print Math.trunc($farm_shift / 60)>> <br> 给牛挤奶: $cattle_milked <br> 提供按摩服务: $masseur_stat <br> 采集的野生植物: $wild_plant_stat <br> 已售催情剂: $stat_aphrodisiacs_sold <br> <<if $brothelVending and $brothelVending.total>> 妓院出售的产品: $brothelVending.total <br> <</if>> <br> <</foldout>> <<foldout false "_sexFoldout">> <span class="gold">做爱</span> 高潮次数: $orgasmstat <br> <<if $ruinedOrgasmStat>> 寸止次数: $ruinedOrgasmStat <br> <</if>> <<if $asphyxiaLvl gte 2>> 窒息绝顶次数: $chokeorgasm <br> <</if>> <<if $player.penisExist or $toydildodisable is "f">> 插入他人次数: $penilestat <br> <</if>> <<if $player.penisExist>> 内射他人次数: $penileejacstat <br> <</if>> <<if $player.vaginaExist>> 阴道被插入次数: $vaginalstat <br> 阴道被内射次数: $vaginalejacstat <br> <</if>> <<if $analdisable is "f">> 肛门被插入次数: $analstat <br> 肛门被内射次数: $analejacstat <br> <</if>> 口交他人次数: $oralstat <br> 口腔被内射次数: $oralejacstat <br> 吞食精液量: $semenswallowedstat mL <<if $bestialitydisable is "f">> <br> 吞食动物精液量: $animalsemenswallowedstat mL <</if>> <br> 手交他人次数: $handstat <br> 手交他人高潮次数: $handejacstat <br> <<if $footdisable is "f">> 足交他人次数: $feetstat <br> 足交他人高潮次数: $feetejacstat <br> <</if>> 腿交他人次数: $thighstat <br> 腿交他人高潮次数: $thighejacstat <br> 乳交他人次数: $cheststat <br> 乳交他人高潮次数: $chestejacstat <br> 臀交他人次数: $bottomstat <br> 臀交他人高潮次数: $bottomejacstat <br> 被射到头发上次数: $hairejacstat <br> 被射到肚子上次数: $tummyejacstat <br> 被射在脖子上次数: $neckejacstat <br> <<if $player.vaginaExist>> 被射在小穴外面次数: $vaginalentranceejacstat <br> <</if>> 被射在脸上次数: $faceejacstat <br> 被射总次数: $ejacstat <br> 寻欢洞服务: $gloryholestat <br> 自慰次数: $masturbationstat <br> 自慰高潮次数: $masturbationorgasmstat <br> 手淫累计所花时间: <<print Math.trunc($secondsSpentMasturbating / 60)>> <br> <<if $breastfeedingdisable is "f">> 饮乳量 (mL) : $milk_drank_stat mL <br> 产乳量 (mL) : $milk_produced_stat mL <br> <</if>> <<if $plantdisable is "f">> 饮蜜量 (mL) : $nectar_drank_stat mL <br> <</if>> <<if $player.penisExist>> 产精量 (mL) : <<print Math.floor($semen_produced_stat)>> mL <br> <</if>> <<if $player.vaginaExist>> 淫液产生 (mL) : <<print Math.floor($lube_produced_stat)>> mL <br> <</if>> <<if $player.penisExist or $breastfeedingdisable is "f">> 被挤奶量 (mL) : $fluid_forced_stat mL <br> <</if>> <<if $knot_stat isnot undefined>> 被捆绑次数: $knot_stat <br> <</if>> <<if $sextoystat isnot undefined>> 对他人使用淫具: $sextoystat <</if>> <br> <<if $analdoubledisable is "f" and $analdoublestat isnot undefined>> 肛门双插次数: $analdoublestat <br> <</if>> <<if $vaginaldoubledisable is "f" and $vaginaldoublestat isnot undefined>> 双龙入穴次数: $vaginaldoublestat <br> <</if>> <<if $watersportsdisable is "f">> 小解次数: $urinestat <br> <</if>> <br> <</foldout>> <<if $gamemode isnot "soft">> <<foldout false "_violenceFoldout">> <span class="gold">战斗行为</span> 被骚扰: $moleststat <br> 被强暴次数: $rapestat <br> <<if $bestialitydisable is "f">> 被动物强暴: $beastrapestat <br> <<else>> 被怪物强暴: $beastrapestat <br> <</if>> <<if $tentacledisable is "f">> 被触手强暴: $tentaclerapestat <br> <</if>> <<if $voredisable is "f">> 被丸吞: $swallowedstat <br> <</if>> <<if $parasitedisable is "f">> 被寄生: $parasitestat <br> <</if>> 被击打次数: $hitstat <br> 击打他人: $attackstat <br> 已使用防狼喷雾: $spraystat <br> <<if $NPCName[$NPCNameList.indexOf("Eden")].init>> 与伊甸一起练习射击: $stat_shoot <br> <</if>> 摧毁机器: $machine_stat <br> <<if $lurkerdisable is "f">> 潜伏者捕获: $stat_lurkers_captured <br><br> <</if>> <</foldout>> <</if>> <<foldout false "_datesFoldout">> <span class="gold">约会统计</span> <<if $dateCount.Total lte 0>> 你还没有参加过任何约会!<br> <<else>> 总计: $dateCount.Total <br> <<if $dateCount.Robin gte 1>> 与罗宾约会: $dateCount.Robin <br> <</if>> <<if $dateCount.Whitney gte 1>> 与惠特尼约会: $dateCount.Whitney <br> <</if>> <<if $dateCount.Kylar gte 1>> 与凯拉尔约会: $dateCount.Kylar <br> <</if>> <<if $dateCount.Eden gte 1>> 与伊甸约会: $dateCount.Eden <br> <</if>> <<if $dateCount.Avery gte 1>> 与艾弗里约会: $dateCount.Avery <br> <</if>> <<if $dateCount.BlackWolfHunts gte 1>> 与黑狼一起狩猎: $dateCount.BlackWolfHunts <br> <</if>> <<if $dateCount.GreatHawkHunts gte 1>> 与巨鹰一起狩猎: $dateCount.GreatHawkHunts <br> <</if>> <<if $dateCount.Alex gte 1>> 与艾利克斯约会: $dateCount.Alex <br> <</if>> <<if $dateCount.Sydney gte 1>> 与悉尼约会: $dateCount.Sydney <br> <</if>> <</if>> <br> <</foldout>> <<foldout false "_pregnancyFoldout">> <span class="gold">怀孕</span> 生育经验: <<print playerNormalPregnancyTotal()>> <br> <<if $pregnancyStats.playerVirginBirths.length>> 处女产子总数: <<print $pregnancyStats.playerVirginBirths.length>> <br> <</if>> 你所生孩子总人数: <<print $pregnancyStats.playerChildren>> <br> 你知道父亲是谁的孩子总数: <<print $pregnancyStats.npcChildren>> <br> 总计知晓的怀孕天数: <<print Math.floor($pregnancyStats.totalDaysPregnancyKnown)>> <br> 人类后代数: <<print $pregnancyStats.humanChildren>> <br> 狼后代数: <<print $pregnancyStats.wolfChildren>> <br> 与孩子互动的次数: <<print $pregnancyStats.childInteractions>> <br> <!-- ToDo: Pregnancy - Move outside of commented area when interactions are added Breastfed interactions: <<print $pregnancyStats.childBreastfedInteractions>> <br> Bottlefed interactions: <<print $pregnancyStats.childBottlefedInteractions>> <br> First Word interaction: <<print $pregnancyStats.childFirstWordInteractions>> <br> --> 送给孤儿院的瓶装牛奶: <<print $pregnancyStats.orphanageMilkBottlesTotal>> <br> 晨起服药次数: <<print $pregnancyStats.aftermorningpills>> <br> 孕检次数: <<print $pregnancyStats.pregnancyTestsTaken>> <br> <<if $player.vaginaExist>> 阴道寄生物生育: <<print $sexStats.vagina.pregnancy.parasiteBirthEvents>> <br> <</if>> 肛门寄生物生育: <<print $sexStats.anus.pregnancy.parasiteBirthEvents>> <br><br> <</foldout>> <<foldout false "_gamblingFoldout">> <span class="gold">赌博</span> 21点游戏: $estatePersistent.totalGamesPlayed <br> 21点游戏(有赌注): $estatePersistent.totalGamesPlayedWithBetting <br> 21点赢/输/平的回合数: $estatePersistent.totalRoundsWon/$estatePersistent.totalRoundsLost/$estatePersistent.totalRoundsTied <br> 21点赢/输/平的回合数(有赌注): $estatePersistent.totalBetRoundsWon/$estatePersistent.totalBetRoundsLost/$estatePersistent.totalBetRoundsTied <br> 在21点中赢得的钱: <<formatmoney $estatePersistent.totalBetMoneyMade>>_printmoney <br> 在21点中输掉的钱: <<formatmoney $estatePersistent.totalBetMoneyLost>>_printmoney <br> 在21点中被没收的钱: <<formatmoney $estatePersistent.totalMoneyConfiscated>>_printmoney <br> 在21点收到的小费: <<formatmoney $estatePersistent.totalTipMoneyMade>>_printmoney <br> 作弊被抓次数: $estatePersistent.totalCaughtCheating <br> 最高的21点连胜纪录: $estatePersistent.winStreakHighScore <<if $blackjack_played gt 0 or $blackjack_won gt 0>> <br> 玩过/赢过的老21点回合数: $blackjack_played/$blackjack_won <</if>> <<if $blackjack_streak_high and $blackjack_streak_high gt 0>> <br> 最高的老21点连胜: $blackjack_streak_high <</if>> <br><br> <</foldout>> <<foldout false "_miscFoldout">> <span class="gold">杂项</span> <<if $gamemode isnot "soft">> 获救: $rescued <br> <</if>> 衣服被剥光: $clothesstripstat <br> 衣服被破坏: $clothesruinstat <br> 昏迷: $passoutstat <br> 赢得的荣誉: $distinction_stat <br> 睡眠时间: $sleepStat小时 <br> 偷窃的内裤: $stat_panties_stolen <br> 被罚社会服务: $stat_police.community <br> 被判处颈手枷: $stat_police.pillory <br> 监狱中度过的时间: $stat_police.prison天 <br> 催眠: $hypnotised <<if $wraith.possessCount>> <br> 被控制: $wraith.possessCount <</if>> <br> 旷课: <<print Object.values($schoolLessonsMissed).reduce((x, y) => x + y)>> <mouse class="tooltip linkBlue">(?)<span>在'0.4.0.0'版本之前的游戏的早期版本中,糟糕的数学计算可能意味着这些统计数字是不准确的。</span></mouse> <br> 错过科学课: $schoolLessonsMissed.science <br> 错过数学课: $schoolLessonsMissed.maths <br> 错过语文课: $schoolLessonsMissed.english <br> 错过历史课: $schoolLessonsMissed.history <br> 错过游泳课: $schoolLessonsMissed.swimming <br><br> <</foldout>> <<foldout false "_saveFoldout">> <span class="gold">保存游戏详情</span> <<if $passageCount>> 总计段落数: $passageCount <mouse class="tooltip linkBlue">(?)<span>一个新段落被加载的总次数(在大多数情况下点击链接)。设置等段落不包括在内。在'0.3.12.X'或更早版本中不被追踪</span></mouse> <br> 总计段落跳转数: $passageChangesCount <mouse class="tooltip linkBlue">(?)<span>新段落跳转的总次数(在大多数情况下点击链接)。设置等段落被排除在外。在'0.3.12.X'或更早版本中不被追踪</span></mouse> <br> <</if>> <<if $saveDetails isnot undefined>> <br> 正常保存计数: <<print $saveDetails.slot.count>> <br> 游戏导出次数: <<print $saveDetails.exported.count>> <br> 自动保存次数: <<print $saveDetails.auto.count>> <br> 加载次数: <<print $saveDetails.loadCount || 0>> <mouse class="tooltip linkBlue">(?)<span>一个存档被加载的总次数,不追踪同一存档的重复加载次数。在'0.3.12.X'或更早版本中不被追踪</span></mouse> <br> 游玩时间: <<print msToTime(($saveDetails.playTime ? $saveDetails.playTime : 0) + ($saveDetails.loadTime ? new Date() - $saveDetails.loadTime : 0))>> <mouse class="tooltip linkBlue">(?)<span>格式为'h:mm:ss'。要注意的是,将游戏单独放置几个小时不玩,时间同样会被追踪。为了避免这一点,可以在结束游戏前保存游戏,然后在恢复游戏时加载存档。在'0.3.13.X'或更早版本中不被追踪</span></mouse> <br> <</if>> <<if $saveVersions isnot undefined>> 当前版本号: <br> <<for _i to 0; _i lt $saveVersions.length; _i++>> <<if _i gt 0>> <<if $saveVersions[_i].split(".")[2] is $saveVersions[_i - 1].split(".")[2]>> -- <<else>> <br> <</if>> <</if>> $saveVersions[_i] <</for>> <br> <</if>> <<if $saveVersion>> 从版本中保存加载: $saveVersion <</if>> <</foldout>> <</widget>> <<widget "extraStatisticsWarning">> <<if $options.skipStatisticsConfirmation is undefined>><<set $options.skipStatisticsConfirmation to false>><</if>> <h3>额外的统计数据</h3> <div id="spoilerWarning"> 你确定你想看这些吗?剧透内容可能破坏游戏体验! <br> <<link "是的">> <<replace #customOverlayContent>><<extraStatistics>><</replace>> <</link>> <label><<checkbox "$options.skipStatisticsConfirmation" false true autocheck>>不再显示</label> <!-- ignore the nbsp's, they're just for formatting --> </div> <</widget>> <<widget "extraStatistics">> <div id="spoilerWarningConfirmed"> <<foldout false "_stateFoldout">> <span class="gold">状态</span> 疼痛: <<print Math.trunc($pain)>> <br> 性奋: <<print Math.trunc($arousal)>> <br> 疲劳: <<print Math.trunc($tiredness)>> <br> 压力: <<print Math.trunc($stress)>> <br> 创伤: <<print Math.trunc($trauma)>> <br> 自控: <<print Math.trunc($control)>> <br> 诱惑: <<print Math.trunc($allure)>> <br> 醉酒: <<print Math.trunc($drunk)>> <br> 春药: <<print Math.trunc($drugged)>> <br> 致幻: <<print Math.trunc($hallucinogen)>> <br><br> <</foldout>> <<foldout false "_charFoldout">> <span class="gold">人物属性</span> 纯洁: <<print Math.trunc($purity)>> <br> 容貌: <<print Math.trunc($beauty)>> <br> 体能: <<print Math.trunc($physique)>> <br> 意志: <<print Math.trunc($willpower)>> <br> 意识: <<print Math.trunc($awareness)>> <br> 淫乱度: <<print Math.trunc($promiscuity)>> <br> 暴露癖: <<print Math.trunc($exhibitionism)>> <br> 异种癖: <<print Math.trunc($deviancy)>> <br> 堕落: <<print Math.trunc($earSlime.corruption)>> <br> <<if $earSlime.growth>> 成长: <<print Math.trunc($earSlime.growth)>> <br> <</if>> <<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> 恩典: <<print Math.trunc($grace)>> <br> <</if>> 顺从: <<print Math.trunc($submissive)>> <br> 受虐狂: <<print Math.trunc($masochism)>> <br> 虐待狂: <<print Math.trunc($sadism)>> <br> 异装癖进度: <<if $crossdressingTrait isnot undefined>> <<print Math.trunc($crossdressingTrait)>> % <<else>> 0 <</if>> <br><br> 敏感度: <mouse class="tooltip linkBlue">(?)<span>身体部位受刺激时将计算性奋倍率。</span></mouse> <ul style="margin-top:0px;margin-left:-5px;"> <li>口腔: <<print $mouthsensitivity.toFixed(2)>></li> <li>胸部: <<print $breastsensitivity.toFixed(2)>></li> <li>生殖器: <<print $genitalsensitivity.toFixed(2)>></li> <li>臀部: <<print $bottomsensitivity.toFixed(2)>></li> </ul> 乳房成长: <<print Math.trunc(100 - ($breastgrowthtimer / 10))>>% <mouse class="tooltip linkBlue">(?)<span>达到100%或以上为增长,达到0%或以下为缩小。</span></mouse> <br> 乳房可以成长: <<print ($player.breastsize lt $breastsizemax ? "是" : "否")>> <<if $player.breastsize is $breastsizemax>> <mouse class="tooltip linkBlue">(?)<span>处于最大尺寸</span></mouse> <</if>> <br> 乳房可以缩小: <<print ($player.breastsize gt $breastsizemin ? "是" : "否")>> <<if $player.breastsize is $breastsizemin>> <mouse class="tooltip linkBlue">(?)<span>处于最小尺寸</span></mouse> <</if>> <br> 哺乳期: <<print ($lactating is 1 ? "采用" : "禁用")>> <br> <<if $lactating is 1>> 乳量: <<print Math.trunc($milk_amount)>> <br> 母乳容量: <<print Math.trunc($milk_volume)>> <br> <</if>> <<if $player.penisExist>> <<if $player.penissize gte -1>> <<set $_penisGrowthMin to 0>> <<else>> <<set $_penisGrowthMin to -400>> <</if>> <<if $player.penissize gt 0>> <<set $_penisGrowthMax to 1000>> <<elseif $player.penissize is 0>> <<set $_penisGrowthMax to 1200>> <<else>> <<set $_penisGrowthMax to 1500>> <</if>> <<set $_penisgrowthtimer to $penisgrowthtimer>> <<if $_penisGrowthMin lt 0>> <<set $_penisGrowthMax -= $_penisGrowthMin>> <<set $_penisgrowthtimer -= $_penisGrowthMin>> <</if>> <br> 阴茎成长: <<print Math.trunc(100 - ($_penisgrowthtimer / $_penisGrowthMax * 100))>>% <mouse class="tooltip linkBlue">(?)<span>达到100%或以上为增长,达到0%或以下为缩小。</span></mouse> <br> <<if $sexStats && $sexStats.pills>> 阴茎可以成长: <<print (($player.penissize lt $penissizemax and ($player.penissize gte -1 or $sexStats.pills["pills"]["penis growth"].overdose - $sexStats.pills["pills"]["penis reduction"].overdose gte 20)) ? "是" : "否")>> <<if $player.penissize is -2 and $sexStats.pills["pills"]["penis growth"].overdose - $sexStats.pills["pills"]["penis reduction"].overdose lt 20>> <mouse class="tooltip linkBlue">(?)<span>需要过量服用生长药物或使用海胆阴茎寄生虫。</span></mouse> <<elseif $player.penissize is $penissizemax>> <mouse class="tooltip linkBlue">(?)<span>处于最大尺寸</span></mouse> <</if>> <br> 阴茎可以缩小: <<print (($player.penissize gt $penissizemin and ($player.penissize gte 0 or $sexStats.pills["pills"]["penis growth"].overdose - $sexStats.pills["pills"]["penis reduction"].overdose lte -20)) ? "是" : "否")>> <<if $player.penissize is -1 and $sexStats.pills["pills"]["penis growth"].overdose - $sexStats.pills["pills"]["penis reduction"].overdose gt -20>> <mouse class="tooltip linkBlue">(?)<span>需要服用过量缩小药物或使用史莱姆阴茎寄生虫。</span></mouse> <<elseif $player.penissize is $penissizemin>> <mouse class="tooltip linkBlue">(?)<span>处于最小尺寸</span></mouse> <</if>> <br> <</if>> 精液量: <<print Math.trunc($semen_amount)>> <br> 精液容量: <<print Math.trunc($semen_volume)>> <br> <</if>> <br> 屁股成长: <<print Math.trunc(100 - ($bottomgrowthtimer / 10))>>% <mouse class="tooltip linkBlue">(?)<span>达到100%或以上为增长,达到0%或以下为缩小。</span></mouse> <br> 屁股可以成长: <<print ($player.bottomsize lt $bottomsizemax ? "是" : "否")>> <<if $player.bottomsize is $bottomsizemax>> <mouse class="tooltip linkBlue">(?)<span>处于最大尺寸</span></mouse> <</if>> <br> 屁股可以缩小: <<print ($player.bottomsize gt $bottomsizemin ? "是" : "否")>> <<if $player.bottomsize is $bottomsizemin>> <mouse class="tooltip linkBlue">(?)<span>处于最小尺寸</span></mouse> <</if>> <br><br> <</foldout>> <<foldout false "_clothesFoldout">> <span class="gold">衣服</span> <<if $worn.upper.name isnot "naked">> 上着湿度: <<print Math.trunc($upperwet)>> <br> 上着耐久度: <<print Math.trunc($worn.upper.integrity)>> <br> <</if>> <<if $worn.lower.name isnot "naked">> 下着湿度: <<print Math.trunc($lowerwet)>> <br> 下着耐久度: <<print Math.trunc($worn.lower.integrity)>> <br> <</if>> <<if $worn.under_upper.name isnot "naked">> 内衣湿度: <<print Math.trunc($underupperwet)>> <br> 内衣耐久度: <<print Math.trunc($worn.under_upper.integrity)>> <br> <</if>> <<if $worn.under_lower.name isnot "naked">> 内裤湿度: <<print Math.trunc($underlowerwet)>> <br> 内裤耐久度: <<print Math.trunc($worn.under_lower.integrity)>> <br> <</if>> <<if $worn.genitals.name isnot "naked">> <<print setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].cn_name_cap>>耐久度: <<print Math.trunc($worn.genitals.integrity)>> <br> <</if>> <br> <</foldout>> <<foldout false "_socialFoldout">> <span class="gold">社交</span> 学校声望: <<print Math.trunc($cool)>> <br> 违规行为: <<print Math.trunc($delinquency)>> <br> 留校: <<print Math.trunc($detention)>> <br> 犯罪:<<print Math.trunc(crimeSumCurrent())>> <br> 孤儿院希望: <<print Math.trunc($orphan_hope)>> <br> 孤儿院叛逆: <<print Math.trunc($orphan_reb)>> <br> <<if $dockwork is 2>> 码头声望: <<print Math.trunc($dockstatus)>> <br> <</if>> 淫乱知名度: <<print Math.trunc($fame.sex)>> <br> 卖淫知名度: <<print Math.trunc($fame.prostitution)>> <br> 强奸知名度: <<print Math.trunc($fame.rape)>> <br> 兽交知名度: <<print Math.trunc($fame.bestiality)>> <br> 露出知名度: <<print Math.trunc($fame.exhibitionism)>> <br> 怀孕知名度: <<print Math.trunc($fame.pregnancy)>> <br> 播种知名度: <<print Math.trunc($fame.impreg)>> <br> 战斗知名度: <<print Math.trunc($fame.scrap)>> <br> 善良知名度: <<print Math.trunc($fame.good)>> <br> 商业知名度: <<print Math.trunc($fame.business)>> <br> <<if $debug is 1>> 皮条客知名度: <<print Math.trunc($fame.pimp)>> <br> <</if>> 社交知名度: <<print Math.trunc($fame.social)>> <br> 模特知名度: <<print Math.trunc($fame.model)>> <br> 岛民语:<<print $islander_language ? Math.trunc($islander_language) : "未遇到">> <br><br> <</foldout>> <<foldout false "_crimeFoldout">> <span class="gold">犯罪</span> <<for $_cr range Object.keys(setup.crimeNames)>> <<foldout false $_cr>> <span class="gold"><<print toTitleCase(setup.crimeNames[$_cr]) + ":">></span> <<print "当前:" + Math.trunc($crime[$_cr].current)>> <br> <<print "历史:" + Math.trunc($crime[$_cr].history)>> <br> <<print "一日:" + Math.trunc($crime[$_cr].daily)>> <br> <<print "总计:" + Math.trunc($crime[$_cr].count)>> <br> <<print "历史总计:" + Math.trunc($crime[$_cr].countHistory)>> <br> <</foldout>> <</for>> <<foldout false "_crimeTotalsFoldout">> <span class="gold">总计:</span> <<print "当前:" + crimeSumCurrent()>> <br> <<print "历史:" + crimeSumHistory()>> <br> <<print "一日:" + crimeSumDaily()>> <br> <<print "总计:" + crimeSumCount()>> <br> <<print "历史总计:" + crimeSumCountHistory()>> <br> <</foldout>> <<foldout false "_crimeEventsFoldout">> <span class="gold">犯罪事件:</span> <span id="statscrimeevents"><<listCrimeCheats>></span> <br> <</foldout>> <</foldout>> <<foldout false "_transformationFoldout">> <span class="gold">转化</span> 狼化: <<print Math.trunc($wolfbuild)>> (30+ 完成变形) <br> 狼化阶段: <<print Math.trunc($wolfgirl)>> <br> 猫化: <<print Math.trunc($catbuild)>> (50+ 完成变形) <br> 猫化阶段: <<print Math.trunc($cat)>> <br> 牛化: <<print Math.trunc($cowbuild)>> (30+ 完成变形) <br> 牛化阶段: <<print Math.trunc($cow)>> <br> <<if $hallucinations gte 2 or $bestialitydisable is "t">>哈比化<<else>>鸟化<</if>>: <<print Math.trunc($birdbuild)>> (30+ 完成变形) <br> <<if $hallucinations gte 2 or $bestialitydisable is "t">>哈比<<else>>鸟<</if>>化阶段: <<print Math.trunc($harpy)>> <br> 狐化: <<print Math.trunc($foxbuild)>> (30+ 完成变形) <br> 狐化阶段: <<print Math.trunc($fox)>> <br> 天使化: <<print Math.trunc($angelbuild)>> (50+ 完成变形) <br> 天使化阶段: <<print Math.trunc($angel)>> <br> 恶魔化: <<print Math.trunc($demonbuild)>> (30+ 完成变形) <br> 恶魔化阶段: <<print Math.trunc($demon)>> <br> 堕天使阶段: <<print ($fallenangel is undefined ? 0 : Math.trunc($fallenangel))>> <br> 堕落的宽恕: <<print Math.trunc($fallenbuild)>> (30+ 得到宽恕) <br><br> <</foldout>> <<foldout false "_parasitePregnancyFoldout">> <span class="gold">寄生物孕育</span> <<set $_aPregnancy to $sexStats.anus.pregnancy>> <<if $_aPregnancy.type is "parasite" or $_aPregnancy.type is null>> <<for _i to 0; _i lt maxParasites("anus"); _i++>> <<if $_aPregnancy.fetus[_i] isnot undefined>> <<if $_aPregnancy.fetus[_i].fertilised>> 肛门槽<<=_i+1>>孕育着一只<<= $_aPregnancy.fetus[_i].stats.gender.replace("Male","雄性").replace("Female","雌性").replace("Hermaphrodite","雌雄同体")>><<= $_aPregnancy.fetus[_i].creature.replace("Fish","鱼").replace("Bee","蜜蜂").replace("Wasp","黄蜂").replace("Squid","鱿鱼").replace("Slime","史莱姆").replace("Eel","鳗鱼").replace("Worm","蠕虫").replace("Snake","蛇").replace("Spider","蜘蛛").replace("Slug","蛞蝓").replace("Maggot","蛆虫").replace("Metal","金属").replace("Vine","藤蔓").replace("Tentacle","触手").replace("Lurker","潜伏者").replace("Pale","苍白").replace(" ","")>>, <<if $_aPregnancy.fetus[_i].stats.gender is "Hermaphrodite">> <<if $pregnancyStats.parasiteDoctorEvents gte 4 and $_aPregnancy.fetus[_i].daysLeft is 0>> 哈珀医生能够在任何时候帮助你分娩。 <<elseif $pregnancyStats.parasiteDoctorEvents gte 4>> 哈珀医生能够在<<=$_aPregnancy.fetus[_i].daysLeft>>天后帮助你分娩。 <<else>> 你需要去见哈珀医生才能分娩。 <</if>> <<else>> <<if $_aPregnancy.fetus[_i].daysLeft is 0>> 并准备好在不久的将来随时分娩。 <<else>> 并准备好在<<=$_aPregnancy.fetus[_i].daysLeft>>天内分娩。 <</if>> <</if>> <br> <<else>> 肛门槽<<=_i+1>>有一只<<= $_aPregnancy.fetus[_i].stats.gender.replace("Male","雄性").replace("Female","雌性").replace("Hermaphrodite","雌雄同体")>><<= $_aPregnancy.fetus[_i].creature.replace("Fish","鱼").replace("Bee","蜜蜂").replace("Wasp","黄蜂").replace("Squid","鱿鱼").replace("Slime","史莱姆").replace("Eel","鳗鱼").replace("Worm","蠕虫").replace("Snake","蛇").replace("Spider","蜘蛛").replace("Slug","蛞蝓").replace("Maggot","蛆虫").replace("Metal","金属").replace("Vine","藤蔓").replace("Tentacle","触手").replace("Lurker","潜伏者").replace("Pale","苍白").replace(" ","")>>的卵子准备受孕。<br> <</if>> <<else>> 肛门槽<<=_i+1>>是空的。<br> <</if>> <</for>> <<else>> <<if getPregnancyObject().awareOf>> 由于其他种类的肛门妊娠,无法被寄生物寄生。 <<else>> <<for _i to 0; _i lt maxParasites("anus"); _i++>> 肛门槽<<=_i+1>>是空的。<br> <</for>> <</if>> <</if>> <<set $_vPregnancy to $sexStats.vagina.pregnancy>> <<if $player.vaginaExist>> <<if $_vPregnancy.type is "parasite" or $_vPregnancy.type is null>> <<for _i to 0; _i lt maxParasites("vagina"); _i++>> <<if $_vPregnancy.fetus[_i] isnot undefined>> <<if $_vPregnancy.fetus[_i].fertilised>> 阴道槽<<=_i+1>>孕育着一只<<= $_vPregnancy.fetus[_i].stats.gender.replace("Male","雄性").replace("Female","雌性").replace("Hermaphrodite","雌雄同体")>><<= $_vPregnancy.fetus[_i].creature.replace("Fish","鱼").replace("Bee","蜜蜂").replace("Wasp","黄蜂").replace("Squid","鱿鱼").replace("Slime","史莱姆").replace("Eel","鳗鱼").replace("Worm","蠕虫").replace("Snake","蛇").replace("Spider","蜘蛛").replace("Slug","蛞蝓").replace("Maggot","蛆虫").replace("Metal","金属").replace("Vine","藤蔓").replace("Tentacle","触手").replace("Lurker","潜伏者").replace("Pale","苍白").replace(" ","")>>, <<if $_vPregnancy.fetus[_i].stats.gender is "Hermaphrodite">> <<if $pregnancyStats.parasiteDoctorEvents gte 4 and $_vPregnancy.fetus[_i].daysLeft is 0>> 哈珀医生能够在任何时候帮助你分娩。 <<elseif $pregnancyStats.parasiteDoctorEvents gte 4>> 哈珀医生能够在<<=$_vPregnancy.fetus[_i].daysLeft + 1>>天后帮助你分娩。 <<else>> 你需要去见哈珀医生才能分娩。 <</if>> <<else>> <<if $_vPregnancy.fetus[_i].daysLeft is 0>> 并准备好在不久的将来随时分娩。 <<else>> 并准备好在<<=$_vPregnancy.fetus[_i].daysLeft>>天内分娩。 <</if>> <</if>> <br> <<else>> 阴道槽<<=_i+1>>有一只<<= $_vPregnancy.fetus[_i].stats.gender.replace("Male","雄性").replace("Female","雌性").replace("Hermaphrodite","雌雄同体")>><<= $_vPregnancy.fetus[_i].creature.replace("Fish","鱼").replace("Bee","蜜蜂").replace("Wasp","黄蜂").replace("Squid","鱿鱼").replace("Slime","史莱姆").replace("Eel","鳗鱼").replace("Worm","蠕虫").replace("Snake","蛇").replace("Spider","蜘蛛").replace("Slug","蛞蝓").replace("Maggot","蛆虫").replace("Metal","金属").replace("Vine","藤蔓").replace("Tentacle","触手").replace("Lurker","潜伏者").replace("Pale","苍白").replace(" ","")>>的卵子准备受孕。<br> <</if>> <<else>> 阴道槽<<=_i+1>>是空的。<br> <</if>> <</for>> <<else>> <<if getPregnancyObject().awareOf>> 由于其他种类的阴道妊娠,无法被寄生物寄生。 <<else>> <<for _i to 0; _i lt maxParasites("vagina"); _i++>> 阴道槽<<=_i+1>>是空的。<br> <</for>> <</if>> <</if>> <</if>> <</foldout>> <<set $_menstruation to $sexStats.vagina.menstruation>> <<if $cycledisable is "f">> <<foldout false "_menstruationFoldout">> <span class="gold">月经周期</span> 运行中: <<print $_menstruation.running ? "是" : "否">> <<if $_menstruation.running>> <br> 周期内的当前天数: <<print $_menstruation.currentDay>> <br> 周期内的最后一天: <<print $_menstruation.currentDaysMax>> <br> 最危险的日子: <<print $_menstruation.stages[2]>> <</if>> <br> <</foldout>> <</if>> <<foldout false "_pregnancyFoldout">> <span class="gold">怀孕</span> /* Previously commented out for being a major spoil, but caused players to think a bug had occured */ 总计怀孕天数: <<print Math.floor($pregnancyStats.totalDaysPregnant)>> <br> 总计知晓的怀孕天数: <<print Math.floor($pregnancyStats.totalDaysPregnancyKnown)>> <br> <<if canBeMPregnant()>> <<elseif !$player.vaginaExist or !$_menstruation.running>> 目前不能怀孕。 <<elseif $_vPregnancy.type is "parasite">> 子宫内的寄生物阻碍了正常的怀孕。 <<elseif $_menstruation.currentState is "recovering">> 自上一次怀孕后,你还没有做好怀孕的准备。 <<elseif $_vPregnancy.type isnot null>> 目前怀有: <<print $_vPregnancy.fetus.length>> <<extraStatisticsPregnancyType $_vPregnancy.type>> <br> <<set $_days to pregnancyDaysEta($_vPregnancy)>> <<if $_days lt 1>> 预计临盆时间: 任何时间。 <<elseif $_days>> 预计临盆时间: <<print $_days>>天。 <</if>> <br> <<else>> 目前没有怀孕。 <br> <<if $pregnancytype is "realistic">> <<set [_trackedNPCs, _spermArray] to spermObjectToArray($sexStats.vagina.sperm, true, true)>> 能让你怀孕的精子来源的数量: <<print _spermArray.length>> <<if _trackedNPCs.length>> <br> 目前你体内的精子来源: <ul> <<for _name range _trackedNPCs>> <<set $_count to _spermArray.filter(s => s.source === T.name.source).length>> <li> <<print pregnancyNameCorrection(_name.source)>> <<if $_count gt 1>> (x<<print $_count>>) <</if>> </li> <</for>> </ul> <</if>> <</if>> <</if>> <<if canBeMPregnant()>> <<if $_aPregnancy.type is "parasite">> 子宫内的寄生物阻碍了正常的怀孕。 <<elseif !$_menstruation.running>> 你现在无法怀孕。 <<elseif $_menstruation.currentState is "recovering">> 自上一次怀孕后,你还没有做好怀孕的准备。 <<elseif $_aPregnancy.type isnot null>> 目前怀有: <<print $_aPregnancy.fetus.length>> <<extraStatisticsPregnancyType $_aPregnancy.type>> <br> <<set $_days to pregnancyDaysEta($_aPregnancy)>> <<if $_days lt 1>> 预计临盆时间: 任何时间。 <<elseif $_days>> 预计临盆时间: <<print $_days>>天。 <</if>> <br> <<else>> 目前没有怀孕。 <br> <<if $pregnancytype is "realistic">> <<set [_trackedNPCs, _spermArray] to spermObjectToArray($sexStats.anus.sperm, true, true)>> 能让你怀孕的精子来源的数量: <<print _spermArray.length>> <<if _trackedNPCs.length>> <br> 目前你体内的精子来源: <ul> <<for _name range _trackedNPCs>> <<set $_count to _spermArray.filter(s => s.source === T.name.source).length>> <li> <<print pregnancyNameCorrection(_name.source)>> <<if $_count gt 1>> (x<<print $_count>>) <</if>> </li> <</for>> </ul> <</if>> <</if>> <</if>> <</if>> <</foldout>> <<if $NPCName.find(npc => npc.pregnancy and npc.pregnancy.enabled isnot undefined)>> <<foldout false "_npcPregnancyFoldout">> <span class="gold">NPC 怀孕</span> <<for $_npc range $NPCName.filter(npc => npc.pregnancy and npc.pregnancy.enabled isnot undefined)>> <div> <<print $_npc.nam.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>: <<if !$_npc.pregnancy.enabled and !$_npc.pregnancy.fetus.length>> NPC怀孕已被玩家禁用。 <<elseif !$_npc.pregnancy.fetus.length>> 没有怀孕。 <<elseif $_npc.pregnancy.fetus.length>> 怀孕人数: <<print $_npc.pregnancy.fetus.length>> <<extraStatisticsPregnancyType $_npc.pregnancy.type>> <<set $_days to pregnancyDaysEta($_npc.pregnancy)>> <<if $_days lt 1>> 预计临盆时间: 任何时间。 <<elseif $_days>> 预计临盆时间: <<print $_days>>天。 <</if>> <</if>> </div> <</for>> <</foldout>> <</if>> </div> <</widget>> <<widget "extraStatisticsPregnancyType">> <<switch _args[0]>> <<case "human">>正常婴儿。 <<case "wolf">>狼幼崽。 <</switch>> <</widget>>
<<widget "traits">> <<set _traitLists to [ { title: "一般特质", traits: [ { name: "童贞", colour: "green", has: $player.virginity.vaginal is true and $player.virginity.penile is true, text: "你的纯洁恢复得更快,你的童贞会维持这份恩赐", }, { name: "贞洁誓言", colour: "blue", has: $player.virginity.temple is true, text: "在你的<<if $player.penisExist>>阴茎插入某人体内时<</if>><<if $player.penisExist and $player.vaginaExist>>或者在<</if>><<if $player.vaginaExist>>小穴被插入后<</if>>立刻消失——神殿会知道的", }, { name: "破碎誓言", colour: "red", has: $player.virginity.temple is false and $temple_rank isnot "prospective" and $temple_rank isnot undefined, text: "神殿的人会知道的", }, { name: "承诺仪式: <<= $templePromised.replace('Sydney','悉尼')>>", colour: "blue", has: $templePromised isnot "" and $player.virginity.temple is true, text: "你已经与神殿中另一人缔结承诺,与这个人性交不会破坏你们的誓言。", }, { name: "破碎的承诺: <<= $templePromised.replace('Sydney','悉尼')>>", colour: "red", has: $templePromised isnot "" and $player.virginity.temple isnot true, text: "神殿的人会知道的", }, { name: "纯洁提升", colour: "green", has: $featsPurityBoost gt 0, text: "你每日都会获得额外的纯洁", }, { name: "纯洁破坏", colour: "red", has: $featsPurityBoost lt 0, text: "你每日都会失去纯洁", }, { name: "异装癖", colour: "pink", has: $backgroundTraits.includes("crossdresser") and $player.gender is "m", text: "女装让你更加的放松——女装时压力下降得更快", }, { name: "异装癖", colour: "lblue", has: $backgroundTraits.includes("crossdresser") and $player.gender is "f", text: "男装让你更加的放松——男装时压力下降得更快", }, { name: "异常淫荡", colour: "lewd", has: $backgroundTraits.includes("lustful"), text: "性奋会随着时间的推移而增加,这需要加以控制", }, { name: "园艺大师", colour: "green", has: $backgroundTraits.includes("greenthumb"), text: "使用肥料后土地质量不再衰退,且能收获更多的作物", }, { name: () => V.submissive <= 850 ? "植物学家" : "植物爱好者", colour: "lewd", has: $backgroundTraits.includes("plantlover"), text: "植物就是你的一切。植物人和植物触手不需要幻觉就能遇见,且每当你的创伤上升时,你的护理技能会得到一个加成", }, { name: "蜜瘾者", colour: "red", has: $backgroundTraits.includes("plantlover"), text: "你更容易受到催情剂和酒精的影响。你从花蜜中汲取营养,它能使你的身体充满活力,改善体能,减轻压力。长期不喝花蜜会对你的身体造成伤害,并最终导致<<if $submissive lte 850>><span class='lewd'>植物学家</span><<else>><span class='lewd'>植物爱好者</span><</if>>特性的消失<span class='hidden'></span>", }, { name: "怀孕", colour: "lewd", has: playerIsPregnant() and playerAwareTheyArePregnant(), text: () => playerBellySize() lt 10 or playerNormalPregnancyTotal() gte 50 ? "你有了孩子。" : "你有了孩子。随着你的肚子越来越大,一些技能将会受到影响", }, { name: "初为人母", colour: "lewd", has: playerNormalPregnancyTotal() is 1, text: "你已经生下了你的第一个孩子,这减少了怀孕对身体的影响", }, { name: "二胎妈妈", colour: "lewd", has: playerNormalPregnancyTotal() is 2, text: "你现在已经生过两次孩子了,这减少了怀孕对身体的影响", }, { name: "母亲", colour: "lewd", has: between(playerNormalPregnancyTotal(), 3, 7), text: "你已经有不少当母亲的优秀经验了,这将适度减少怀孕对身体的影响", }, { name: "生育之神", colour: "lewd", has: between(playerNormalPregnancyTotal(), 8, 49), text: "你已经生了很多很多的孩子,这极大地减少了怀孕对身体的影响", }, { name: "母神盖亚", colour: "gold", has: playerNormalPregnancyTotal() gte 50, text: "你生下的孩子已经能组成一支足球队了。怀孕对你而言根本不是什么大事,现在怀孕将没有任何影响", }, { name: "寄生虫苗床", colour: "lewd", has: $sexStats.anus.pregnancy.motherStatus is 2 or $sexStats.vagina.pregnancy.motherStatus is 2, text: "你成为了无数小生物的苗床<<if $sexStats.anus.pregnancy.motherStatus is 2 and $sexStats.vagina.pregnancy.motherStatus is 2>>,<span class='lewd'>它们寄生在你身体里的各个位置</span><</if>><span class='hidden'></span>", }, { name: "寄生虫之母", colour: "lewd", has: ($sexStats.anus.pregnancy.motherStatus is 1 or $sexStats.vagina.pregnancy.motherStatus is 1) and !($sexStats.anus.pregnancy.motherStatus is 2 or $sexStats.vagina.pregnancy.motherStatus is 2), text: "你已经生下了许多小家伙<<if $sexStats.anus.pregnancy.motherStatus is 1 and $sexStats.vagina.pregnancy.motherStatus is 1>><span class='lewd'>它们在你的体内各处缓慢生长</span><</if>><span class='hidden'></span>", }, { name: "哺乳期", colour: "blue", has: $lactating gte 1 and $breastfeedingdisable is "f", text: "你的胸部已经做好挤奶的准备了", }, { name: "乳液狂飙", colour: "blue", has: $lactating gte 1 and $breastfeedingdisable is "f" and $milk_volume gte 1000, text: "你的乳房能够容纳大量的奶水", }, { name: "精子银行", colour: "blue", has: $semen_volume gte 1000 and $player.penisExist, text: "你的阴囊能够容纳大量的精液", }, { name: "恶灵附身", colour: "wraith", has: $possessed, text: "你的身体不再受你控制", }, { name: "狼<<girl>>", colour: "grey", has: $wolfgirl gte 6, text: "野性的灵魂与你融为一体,随着时间的推移,你的反抗也会随之增加,同时你的耳朵和尾巴会让你更显眼", }, { name: "猫<<girl>>", colour: "grey", has: $cat gte 6, text: '你有一种舔舐奶油的冲动。身上带着淫秽液体跳舞时会解锁"理毛"动作,同时你的耳朵和尾巴也使你更显眼', }, { name: () => { if(V.player.gender_appearance is "m"){ if(V.player.gender is "f"){ return "公牛男孩(♀)"; } return "公牛男孩"; }else{ if(V.player.gender is "m"){ return "奶牛女孩(♂)"; } return "奶牛女孩"; } }, colour: "brat", has: $cow gte 6, text: "你渴望被挤奶。牛奶和精液量得到增加,同时某些身体部位可能会增长。你的角、耳朵和尾巴会让你更加显眼", }, { name: () => V.hallucinations gte 2 || V.bestialitydisable is "t" ? "哈比" : "鸟<<girl>>", colour: "grey", has: $harpy gte 6, text: "天空在召唤", }, { name: () => { if(V.player.gender_appearance is "m"){ if(V.player.gender is "f"){ return "狐狸(♀)"; } return "狐狸"; }else{ if(V.player.gender is "m"){ return "雌狐(♂)"; } return "雌狐"; } }, colour: "", style: `background: linear-gradient(to right,#fe9000 0%, #ffffff 100%);-webkit-background-clip: text;-webkit-text-fill-color: transparent;`, has: $fox gte 6, text: "你渴望将他人财物据为己有,这将加强诡术能力。毛茸茸的耳朵和大尾巴使你更加诱人,且更具吸引力。", }, { name: "獠牙", colour: "def", has: $transformationParts.traits.fangs isnot "disabled", text: "咬会造成三倍的伤害", }, { name: "锐目", colour: "def", has: $transformationParts.traits.sharpEyes isnot "disabled", text: "你明察秋毫,+5%诡术", }, { name: "异色瞳", colour: "", style: `background: linear-gradient(to right,${setup.colours.eyes_map[$rightEyeColour].canvasfilter.blend} 0%, ${setup.colours.eyes_map[$leftEyeColour].canvasfilter.blend} 100%);-webkit-background-clip: text;-webkit-text-fill-color: transparent;`, has: $heterochromia is 1, text: " 你的两只眼睛颜色不同", }, { name: "强壮的双角", colour: "def", has: $cow gte 2 and $demon lt 2, text: "头槌不会再伤害到你自己", }, { name: "终生伴侣", colour: "", style: `background: linear-gradient(to right,#e646c6 0%, #ffffff 100%);-webkit-background-clip: text;-webkit-text-fill-color: transparent;`, has: $transformationParts.traits.mateForLife isnot "disabled", text: "与你的爱侣同眠或做爱会获得增益,但更换爱侣会造成压力和创伤。", }, { name: "堕天使", colour: "black", has: $fallenangel gte 3, text: "世界是如此残酷,虽然你感到自己的纯洁正与日俱减,但你不会放弃自己", }, { name: "堕天使", colour: "black", has: $fallenangel is 2, text: "世界是如此残酷。你感到自己的纯洁正在与日俱减", }, { name: "天使", colour: "gold", has: $angel gte 6, text: '你散发着纯洁的光芒,每次战斗时可解锁一次"宽恕"行动,消除本场战斗已经获得的创伤。但要小心,失去你的贞操会使你失去这一特性,并使你的光环破碎', }, { name: () => { if(V.player.gender_appearance is "m"){ if(V.player.gender is "f"){ return "魅影(♀)"; } return "魅影"; }else{ if(V.player.gender is "m"){ return "魅魔(♂)"; } return "魅魔"; } }, colour: "red", has: $demon gte 6, text: "你失去了纯洁,所以每当有东西在你体内射精,或者你在别的体内射精时,你会减少创伤。触手能减少压力和痛苦,但不能减少创伤。一定要小心,保有任何纯洁而不是以最低限度的纯洁来结束一天的话,你将会收到意想不到的压力", }, { name: "圣光璀璨", colour: "gold", has: between($angel,4,5), text: '你纯洁无瑕,这将解锁"放逐"行动,使用次数基于你的天使化程度。这可以对一个触手造成重创,且在达到最大纯洁时,其强度会大大增加。今日所剩次数:($angelBanish / $angelBanishMax)', }, { name: "暗黑利角", colour: "def", has: $cow lt 2 and $demon gte 2, text: "头槌会造成双倍的伤害", }, { name: "复合犄角", colour: "def", has: $cow gte 2 and $demon gte 2, text: "你的头槌无人能挡。现在头槌可以造成四倍的伤害,且不会对你造成伤害", }, { name: "强健羽翼", colour: "gold", has: $harpy gte 6 and $birdFly gte 1, text: "使你能从高处滑翔,并在顺风处飞行", }, { name: "翅膀", colour: "grey", has: !($harpy gte 6 and $birdFly gte 1) and ($angel gte 6 or $fallenangel gte 2 or $demon gte 6 or $harpy gte 6), text: "使你能从高处滑翔", }, { name: "温顺", colour: "meek", has: $submissive gte 1150 and $submissive lt 1500, text: '解锁"呻吟"动作', }, { name: "顺服", colour: "sub", has: $submissive gte 1500, text: '解锁"呻吟"动作', }, { name: "抗拒", colour: "brat", has: $submissive lte 850 and $submissive gt 500, text: '解锁"挑衅"动作', }, { name: "反抗", colour: "def", has: $submissive lte 500, text: '解锁"挑衅"动作', }, { name: "天真无邪", colour: "blue", has: $innocencestate is 1, text: "你因许多人都想和你在一起而受宠若惊。如果你失去了所有纯真度,那么这个特质就会消失,你积累的任何创伤都会立刻作用在你身上。受到攻击和自控力陷入较弱的程度,都会降低纯真度", }, { name: "轻度受虐狂", colour: "blue", has: $masochism_level is 1, text: "对大多数的疼痛提供一个小幅度的抵抗能力并随之增加性奋", }, { name: "受虐狂", colour: "purple", has: $masochism_level is 2, text: "对大多数疼痛提供抵抗能力,并会随之增加性奋", }, { name: "重度受虐狂", colour: "pink", has: $masochism_level is 3, text: "对大多数的疼痛有着很高的抗性,并会随之增加性奋", }, { name: "被虐成瘾的受虐狂", colour: "red", has: $masochism_level is 4, text: "对大多数疼痛提供超乎想象的抵抗能力,并会随之增加性奋", }, { name: "轻度施虐狂", colour: "blue", has: $sadism_level is 1, text: "你的反抗行为会造成额外的少量痛苦,造成痛苦会增加你的性奋", }, { name: "施虐狂", colour: "purple", has: $sadism_level is 2, text: "你的挑衅行为会造成额外的痛苦,造成痛苦会增加你的性奋", }, { name: "重度施虐狂", colour: "pink", has: $sadism_level is 3, text: "你的挑衅行为会造成额外的大量痛苦,造成痛苦会增加你的性奋", }, { name: "超级施虐狂", colour: "red", has: $sadism_level is 4, text: "你的挑衅行为会造成额外的巨量痛苦,造成痛苦会增加你的性奋", }, { name: "农民", colour: "green", has: $farm_stage gte 6, text: "你对劳作很是熟悉,这让你更容易保持住体能", }, { name: "知识: 海岛语言", colour: "", has: $islander_language gte 100, text: "你能听懂并说岛民的语言。", }, { name: "知识: 流沙", colour: "", has: $quicksand gte 5, text: "你知道在陷入这种东西后该如何应对", }, ], }, { title: "特殊特质", traits: [ { name: () => V.submissive <= 850 ? "享乐主义" : "高潮上瘾", colour: "lewd", has: $orgasmtrait gte 1, text: "大量的高潮已经产生了生理上的影响,现在的你高潮会更加困难,但愉悦的高潮可以缓解更多的压力,并且痛苦的高潮不再增加压力", }, { name: "窒息上瘾", colour: "lewd", has: $choketrait gte 1, text: "你已经喜欢上了缺氧的感觉,在性爱时窒息会更加愉悦", }, { name: () => V.submissive <= 850 ? "精液收集癖" : "储精罐", colour: "lewd", has: $ejactrait gte 1, text: "你已经习惯了精液的气味,它可以让你心情舒缓。你的压力每小时都会减少,这将取决于有多少粘液和精液在你身上", }, { name: () => V.submissive <= 850 ? "风姿婀娜" : "消遣玩物", colour: "lewd", has: $molesttrait gte 1, text: "你已经学会了更好地应对心理创伤,被骚扰不再降低你的控制感 (但强奸仍然会)", }, { name: () => V.submissive <= 850 ? "幸存者" : "肉便器", colour: "lewd", has: $rapetrait gte 1, text: "你已经被强奸了无数次,但你已经学会了如何去应对。这让创伤增加得更慢", }, { name: () => V.submissive <= 850 ? "驯兽师" : "母狗", colour: "lewd", has: $bestialitytrait gte 1, text: "动物们试图<<if $pregnancyspeechdisable is 'f'>>与你繁殖,<<else>>与你结为伴侣,<</if>>你已经习惯了它们。被动物攻击时,创伤增加得更慢", }, { name: () => V.submissive <= 850 ? "女巫" : "猎物", colour: "lewd", has: $tentacletrait gte 1, text: "触手对你的身体产生了很大影响,当你被触手攻击时,创伤增加得更慢", }, { name: () => V.submissive <= 850 ? "探险者" : "美味可口", colour: "lewd", has: $voretrait gte 1, text: "你已经在许多生物的肚子里走了一遭,现在它们会更难吞下你", }, { name: () => V.submissive <= 850 ? "牛奶发烧友" : "牛奶瘾君子", colour: "lewd", has: $milkdranktrait gte 1, text: "你可以充分吸收新鲜母乳中的营养,饮用它能使你的身体恢复活力并改善体能", }, ], }, { title: "学校特质", traits: [ { name: "及格的科学成绩", colour: "blue", has: $sciencetrait is 1, text: "你能稍稍应付一些疼痛了", }, { name: "尚可的科学成绩", colour: "lblue", has: $sciencetrait is 2, text: "你能冷静应付一些疼痛了", }, { name: "良好的科学成绩", colour: "teal", has: $sciencetrait is 3, text: "你已经能完美应对一些疼痛了", }, { name: "优异的科学成绩", colour: "green", has: $sciencetrait is 4, text: "你现在能轻松自如地应对一些疼痛了", }, { name: "及格的数学成绩", colour: "blue", has: $mathstrait is 1, text: "你能从小费和谈判报酬中获得额外的25%", }, { name: "尚可的数学成绩", colour: "lblue", has: $mathstrait is 2, text: "你能从小费和谈判报酬中获得额外的50%", }, { name: "良好的数学成绩", colour: "teal", has: $mathstrait is 3, text: "你能从小费和谈判报酬中获得额外的75%", }, { name: "优异的数学成绩", colour: "green", has: $mathstrait is 4, text: "你能从小费和谈判报酬中获得额外的100%", }, { name: "及格的语文成绩", colour: "blue", has: $englishtrait is 1, text: "言语行动 (恳求、呻吟、要求、道歉、嘲笑、挑逗、请求) 的效果是原来的两倍", }, { name: "尚可的语文成绩", colour: "lblue", has: $englishtrait is 2, text: "言语行动 (恳求、呻吟、要求、道歉、嘲笑、挑逗、请求) 的效果是原来的三倍", }, { name: "良好的语文成绩", colour: "teal", has: $englishtrait is 3, text: "言语行动 (恳求、呻吟、要求、道歉、嘲笑、挑逗、请求) 的效果是原来的四倍", }, { name: "优异的语文成绩", colour: "green", has: $englishtrait is 4, text: "言语行动 (恳求、呻吟、要求、道歉、嘲笑、挑逗、请求) 的效果是原来的五倍", }, { name: "及格的历史成绩", colour: "blue", has: $historytrait is 1, text: "你知道镇上的几条秘密小径", }, { name: "尚可的历史成绩", colour: "lblue", has: $historytrait is 2, text: "你知道镇上几条鲜为人知的秘密小径", }, { name: "良好的历史成绩", colour: "teal", has: $historytrait is 3, text: "你知道很多条镇上鲜为人知的秘密小径", }, { name: "优异的历史成绩", colour: "green", has: $historytrait is 4, text: "你知道镇上绝大部分的秘密小径", }, { name: "在学校表现还行", colour: "blue", has: $schooltrait is 1, text: "你在学校的表现让你感受到了自尊,也许你并不是一无是处……你每天创伤的衰减速度略微增加", }, { name: "在学校表现不错", colour: "lblue", has: $schooltrait is 2, text: "你在学校的表现让你感受到了自尊,好好学习才能改变这一切……你每天创伤的衰退减速度小幅增加", }, { name: "在学校表现良好", colour: "teal", has: $schooltrait is 3, text: "你在学校的表现让你感受到了自尊,你的勤奋与努力一定有得到认可的那天……你每天创伤的衰减速度中幅增加", }, { name: "在校表现优秀", colour: "green", has: $schooltrait is 4, text: "你在学校的表现让你感受到了自尊,你是一个优秀的人,总有一天你能摆脱这一切……你每天创伤的衰减速度大大增加", }, { name: "科学博览会冠军", colour: "green", has: $scienceprojectwon is 1, }, { name: "数学竞赛冠军", colour: "green", has: $mathsprojectwon is 1, }, { name: "舞台剧表演者", colour: "green", has: $englishPlayWell is 1, }, ], }, { title: "创伤特质", traits: [ { name: () => V.controlled === 0 ? "失眠症" : "受控的失眠", colour: () => V.controlled === 0 ? "red" : "blue", has: $sleeptrouble gte 1, text: "你难以入睡——睡眠效果变差", textColour: () => V.controlled === 0 ? "red" : "black", }, { name: () => V.controlled === 0 ? "梦魇缠身" : "受控的噩梦", colour: () => V.controlled === 0 ? "red" : "blue", has: $nightmares gte 1, text: "噩梦惊扰着你——睡眠会产生压力", textColour: () => V.controlled === 0 ? "red" : "black", }, { name: () => V.controlled === 0 ? "焦虑症" : "受控的焦虑症", colour: () => V.controlled === 0 ? "red" : "blue", has: $anxiety gte 1, text: "希望明天会更美好。压力不会随着时间自动减少", textColour: () => V.controlled === 0 ? "red" : "black", }, { name: () => V.controlled === 0 ? "严重焦虑症" : "受控的严重焦虑症", colour: () => V.controlled === 0 ? "red" : "blue", has: $anxiety gte 2, text: "我不想面对明天——压力会随着时间的推移而增加", textColour: () => V.controlled === 0 ? "red" : "black", }, { name: () => V.controlled === 0 ? "幻觉重现" : "受控的闪回", colour: () => V.controlled === 0 ? "red" : "blue", has: $flashbacks gte 1, text: "如同胶片在你空白的大脑中闪回——可能会忆起不堪的经历", textColour: () => V.controlled === 0 ? "red" : "black", }, { name: () => V.controlled === 0 ? "恐慌症" : "受控的恐慌症", colour: () => V.controlled === 0 ? "red" : "blue", has: $panicattacks gte 1, text: "周围在扭曲失真——增加失去行动能力的概率", textColour: () => V.controlled === 0 ? "red" : "black", }, { name: () => V.controlled === 0 ? "严重恐慌症" : "受控的严重恐慌症", colour: () => V.controlled === 0 ? "red" : "blue", has: $panicattacks gte 2, text: "你需要保护自己——发生不可控制的暴力事件的可能性增加", textColour: () => V.controlled === 0 ? "red" : "black", }, { name: () => V.controlled === 0 ? "幻觉" : "受控的幻觉", colour: () => V.controlled === 0 ? "red" : "blue", has: $hallucinations gte 1, text: "它们是真实存在的——这会让你遇到更多的危险", textColour: () => V.controlled === 0 ? "red" : "black", }, { name: () => V.controlled === 0 ? "重度幻觉" : "受控的严重幻觉", colour: () => V.controlled === 0 ? "red" : "blue", has: $hallucinations gte 2, text: "它们在追捕着你——一个更加危险的世界", textColour: () => V.controlled === 0 ? "red" : "black", }, { name: "显著不安感", colour: "red", has: $dissociation gte 1, text: "你真的有问题,别人都看得出来", textColour: "red", }, { name: () => V.controlled === 0 ? "精神分裂" : "受控性精神分裂", colour: () => V.controlled === 0 ? "red" : "blue", has: $dissociation gte 2, text: "没有什么是真实的", textColour: () => V.controlled === 0 ? "red" : "black", }, ], }, { title: "NPC特质", traits: [ { name: "罗宾的守护者", colour: "lblue", has: $robinpaid gte 1, text: "罗宾依赖着你,你需要坚强起来。额外增加每天的创伤恢复", }, { name: "斯德哥尔摩综合征: 伊甸", colour: "white", has: $syndromeeden gte 1, text: "孤身一人住在树林里的滋味一定不好受", textColour: "red", }, { name: "斯德哥尔摩综合征: 凯拉尔", colour: "white", has: $syndromekylar gte 1 and ($NPCName[$NPCNameList.indexOf("Kylar")].state isnot "prison" or $location is "prison"), text: "每个人都需要一个朋友", textColour: "red", }, { name: () => V.bestialitydisable === "f" ? "斯德哥尔摩综合征: 狼群" : "斯德哥尔摩综合征: 狼人", colour: "white", has: $syndromewolves gte 1, text: () => V.bestialitydisable === "f" ? "它们只是群可爱的小狗" : "除了耳朵和尾巴,他们和我们又有什么区别呢", textColour: "red", }, { name: () => V.hallucinations >= 2 || V.bestialitydisable === "t" ? "斯德哥尔摩综合征: 巨鹰" : "斯德哥尔摩综合征: 巨鹰", colour: "white", has: $syndromebird gte 1, text: "它只是想要一个伴侣而已", textColour: "red", }, ], }, { title: "催眠特质", traits: [ { name: "催眠暗示", colour: "pink", has: $hypnosis gte 1, text: "哈珀医生对你说了些什么,但你记不清了", }, { name: "压抑的渴望", colour: "lblue", has: $hypnosis_traits.scream is 1, text: "也许你会祈求痛苦,而不是大声尖叫", }, { name: "诱惑的渴望", colour: "blue", has: $hypnosis_traits.scream is 2, text: "你祈求着痛苦,而不是大声尖叫", }, { name: "迷醉的渴望", colour: "purple", has: $hypnosis_traits.scream is 3, text: "你祈求更多痛苦,而不是放声尖叫", }, { name: "幻梦的渴望", colour: "pink", has: $hypnosis_traits.scream is 4, text: "你祈求着大量的痛苦,而不是放声尖叫", }, { name: "极致的渴望", colour: "red", has: $hypnosis_traits.scream is 5, text: "你本身就痴迷着痛苦,忘了尖叫吧", }, { name: "压抑的炫耀", colour: "lblue", has: $hypnosis_traits.cover is 1, text: "比起遮掩自己,你可能更想炫耀——炫耀偶然会替代遮掩动作", }, { name: "诱惑的炫耀", colour: "blue", has: $hypnosis_traits.cover is 2, text: "比起遮掩自己,你可能更想炫耀——炫耀有时会替代遮掩动作", }, { name: "迷醉的炫耀", colour: "purple", has: $hypnosis_traits.cover is 3, text: "比起遮掩自己,你更愿意去炫耀——炫耀经常会替代遮掩动作", }, { name: "沉溺的炫耀", colour: "pink", has: $hypnosis_traits.cover is 4, text: "比起遮掩自己,还不如去炫耀——炫耀会常常替代遮掩动作", }, { name: "崇高的炫耀", colour: "red", has: $hypnosis_traits.cover is 5, text: "你是如此的完美,为什么还要遮掩自己?忘掉羞耻吧——炫耀会替代遮掩动作", }, { name: "压抑性异种癖", colour: "lblue", has: $hypnosis_traits.deviancy is 1, text: "放轻松,没什么可怕的——在遭遇战开始时可能会挑衅野兽", }, { name: "诱惑性异种癖", colour: "blue", has: $hypnosis_traits.deviancy is 2, text: "是时候该克服恐惧了——有时会在遭遇战开始时会挑衅野兽", }, { name: "迷醉性异种癖", colour: "purple", has: $hypnosis_traits.deviancy is 3, text: "它们似乎没那么可怕——大概率在遭遇战开始时挑衅野兽", }, { name: "沉溺性异种癖", colour: "pink", has: $hypnosis_traits.deviancy is 4, text: "它们没什么可怕的——更大概率在遭遇战开始时挑衅野兽", }, { name: "极致性异种癖", colour: "red", has: $hypnosis_traits.deviancy is 5, text: "没什么可怕的,它们是动物,而你是人——在遭遇战开始时一定挑衅野兽", }, ], }, { title: "接纳特质", traits: [ { name: "接受: 幼嫩阴茎", colour: "green", has: $acceptance_penis_tiny gte 1000 and $player.penissize lte 0, text: "小小的真的很可爱", }, { name: "已接受: 偏小的阴茎", colour: "green", has: $acceptance_penis_small gte 1000 and $player.penissize is 1, text: "小小的也很可爱", }, { name: "接受: 异装癖 (女装) ", colour: "green", has: $acceptance_tomgirl gte 100 and $acceptance_penis_tiny gte 1000, text: "你为女装感到自豪", }, { name: "接受: 宏伟的阴茎", colour: "green", has: $acceptance_penis_big gte 1000 and $player.penissize gte 4, text: "那些人只是在嫉妒罢了,你难道不屌吗?", }, { name: "接受: 平胸", colour: "green", has: $acceptance_breasts_tiny gte 1000 and $player.breastsize lte 0 and $player.gender is "f", text: "平胸真的很好,轻松且穿衣漂亮", }, { name: "已接受: 小巧玲珑的乳房", colour: "green", has: $acceptance_breasts_small gte 1000 and $player.breastsize gte 1 and $player.breastsize lte 5, text: "最完美的尺寸,也不影响运动", }, { name: "接受: 巨大的乳房", colour: "green", has: $acceptance_breasts_big gte 1000 and $player.breastsize gte 8, text: "他们真的很嫉妒你,而你'心胸宽广'", }, { name: () => playerAwareTheyArePregnant() ? "接受: 孕肚" : "接受: 孕肚", colour: "green", has: $acceptance_pregnancy gte 1000 and playerBellySize() gte 8, text: () => playerAwareTheyArePregnant() ? "这孕育着一个奇迹。" : "你为自己的大肚子感到自豪", }, ], }, ]>> <div id="traitListsSearch"> <<traitListsSearch>> </div> <br> <div id="traitLists"> <<traitLists>> </div> <</widget>> <<widget "traitListsSearch">> <<if $options.traitOverlayFormat is undefined>><<set $options.traitOverlayFormat to "table">><</if>> <<set _traitSearch to "">> <details> <summary style="display:list-item;">筛选</summary> <label>搜索:<<textbox "_traitSearch" _traitSearch>></label> <br><br> <label> 表格展示: <<listbox "$options.traitOverlayFormat" autoselect>> <<option "表格" "table">> <<option "小表格" "reducedTable">> <<option "列表" "list">> <</listbox>> </label> <br><br> <<link 更新>> <<replace "#traitLists">><<traitLists>><</replace>> <</link>> | <<link 清除>> <<set _traitSearch to "">> <<replace "#traitListsSearch">><<traitListsSearch>><</replace>> <<replace "#traitLists">><<traitLists>><</replace>> <</link>> | </details> <</widget>> <<widget "traitLists">> <<set _traitSearch2 to _traitSearch.toLowerCase()>> <<for $_traitList range _traitLists>> <<if !$_traitList.traits.find(trait => trait.has && (T.traitSearch2 === "" || (typeof trait.name === "function" && trait.name().toLowerCase().includes(T.traitSearch2)) || (typeof trait.name !== "function" && trait.name.toLowerCase().includes(T.traitSearch2)) || (trait.text && typeof trait.text === "function" && trait.text().toLowerCase().includes(T.traitSearch2)) || (trait.text && typeof trait.text !== "function" && trait.text.toLowerCase().includes(T.traitSearch2))) )>> <<continue>> <</if>> <<if ["table","reducedTable"].includes($options.traitOverlayFormat)>> <div @class="$options.traitOverlayFormat is 'table' ? 'traitList' : 'traitListReducedText'"> <div class="traitHeading"> <<print $_traitList.title>> </div> <div class="traits"> <<for $_trait range $_traitList.traits.filter(trait => trait.has && (T.traitSearch2 === "" || (typeof trait.name === "function" && trait.name().toLowerCase().includes(T.traitSearch2)) || (typeof trait.name !== "function" && trait.name.toLowerCase().includes(T.traitSearch2)) || (trait.text && typeof trait.text === "function" && trait.text().toLowerCase().includes(T.traitSearch2)) || (trait.text && typeof trait.text !== "function" && trait.text.toLowerCase().includes(T.traitSearch2))) )>> <div class="trait"> <<set $_name to typeof $_trait.name is "function" ? $_trait.name() : $_trait.name>> <<set $_colour to typeof $_trait.colour is "function" ? $_trait.colour() : $_trait.colour>> <<set $_style to typeof $_trait.style is "function" ? $_trait.style() : $_trait.style>> <<set $_text to typeof $_trait.text is "function" ? $_trait.text() : $_trait.text>> <<set $_textColour to typeof $_trait.textColour is "function" ? $_trait.textColour() : $_trait.textColour>> <span @class="$_colour" @style="$_style"> <<print $_name>> </span> <<if !$_text>> <<elseif $options.traitOverlayFormat is "table">> - <small @class="$_textColour"><<print $_text>></small> <<else>> <mouse class="tooltip linkBlue">Info (?)<span @class="$_textColour"><<print $_text>></span></mouse> <</if>> </div> <</for>> </div> </div> <br> <</if>> <<if $options.traitOverlayFormat is "list">> <div> <h4> <<print $_traitList.title>> </h4> <<for $_trait range $_traitList.traits.filter(trait => trait.has && (T.traitSearch2 === "" || (typeof trait.name === "function" && trait.name().toLowerCase().includes(T.traitSearch2)) || (typeof trait.name !== "function" && trait.name.toLowerCase().includes(T.traitSearch2)) || (trait.text && typeof trait.text === "function" && trait.text().toLowerCase().includes(T.traitSearch2)) || (trait.text && typeof trait.text !== "function" && trait.text.toLowerCase().includes(T.traitSearch2))) )>> <div class="trait"> <<set $_name to typeof $_trait.name is "function" ? $_trait.name() : $_trait.name>> <<set $_colour to typeof $_trait.colour is "function" ? $_trait.colour() : $_trait.colour>> <<set $_style to typeof $_trait.style is "function" ? $_trait.style() : $_trait.style>> <<set $_text to typeof $_trait.text is "function" ? $_trait.text() : $_trait.text>> <<set $_textColour to typeof $_trait.textColour is "function" ? $_trait.textColour() : $_trait.textColour>> <span @class="$_colour" @style="$_style"> <<print $_name>> </span> <<if $_text>> - <span @class="$_textColour"><<print $_text>></span> <</if>> </div> <</for>> </div> <br> <</if>> <</for>> <</widget>>
<<widget "parasiteinit">> <<set $parasite to {}>> <<set $parasite.bodyparts to [ "nipples", "bottom", "breasts", "penis", "balls", "clit", "anus", "vagina", "labia", "left_thigh", "right_thigh", "left_foot", "right_foot", "left_arm", "right_arm", "left_hand", "right_hand", "tummy", "back", "face", "mouth", "left_ear", "right_ear", "hair"]>> <<set $parasite.types to [ "urchin", "slime", "maggot", "parasite",]>> <<for _part range $parasite.bodyparts>> <<set $parasite[_part] to {}>> /*<<set $parasite[_part].bodypart to _part.replace(/_/g, " ")>>*/ <</for>> <<for _type range $parasite.types>> <<set $parasite[_type] to []>> /*This seems a bit redundant but not having to iterate through every body part every time StoryCaption updates seems worth it*/ <</for>> <</widget>> <<widget "parasite">> /*First argument is the body part you want to attach a parasite to, second argument is the type of parasite*/ <<if _args[0] and _args[1]>> <<set _temp0 to _args[0]>> <<set _temp1 to _args[1]>> <<set $parasite[_temp0].name to _temp1>> <<set $parasitestat += 1>> <<if _temp0 is "clit" and _temp1 is "parasite" and $player.gender is "f" and ["mixed", "impregnation"].includes($earSlime.focus)>> <<set $player.penisExist to true>> <<set $player.ballsExist to true>> <<if $earSlime.focus is "impregnation">> <<set $player.size to Math.clamp(2, 0, $penissizemax)>> <<set $semen_amount to 300>> <<set $semen_volume to 300>> <<else>> <<set $player.size to 0>> <<set $semen_amount to 90>> <<set $semen_volume to 90>> <</if>> <</if>> <<if _temp0 is "left_ear" or _temp0 is "right_ear" or _args[2] is "noSuck">> /*Keeps ears from 'sucking and massaging' in the StoryCaption*/ <<else>> <<set _temp0 to _temp0.replace(/_/g, " ")>>/*Replaces underscores with spaces to make sidebar description more presentable.*/ <<set $parasite[_temp1].push(_temp0)>> <</if>> <</if>> <</widget>> <<widget "removeparasite">> /*Argument is the body part you want to free from parasites*/ <<if _args[0]>> <<set _temp0 to _args[0]>> <<if _temp0 is "clit" and $parasite.clit.name is "parasite" and $player.gender is "f" and $player.penisExist>> <<set $player.penisExist to false>> <<if $worn.genitals.name is "chastity parasite">> <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<elseif playerChastity("penis") and !playerChastity("vagina") and !$player.penisExist and $args[0]>> With nothing to hold it in place, you <<print $worn.genitals.name>> falls to the ground. <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <</if>> <</if>> <<run delete $parasite[_temp0].name>> <<set _temp0 to _temp0.replace(/_/g, " ")>>/*Removes underscores from argument to match with the change made in the <<parasite>> widget.*/ <<for _type range $parasite.types>> <<set $parasite[_type].delete(_temp0)>> <</for>> <<if $parasite.left_ear.name isnot "slime" and $parasite.right_ear.name isnot "slime">> <<resetEarSlime true>> <</if>> <</if>> <</widget>> <<widget "resetEarSlime">> <<set $earSlime to { corruption: 0, growth: 0, focus: "none", event: "", eventTimer: 0, eventLength: 0, defyCooldown: 0, dreamRejected: 0, vibration: 0, lastVibration: 0, alwaysSleepNaked: false, noSleep: false, }>> <<run delete $earSlime.forcedDressing>> <<if $daily and $daily.corruptionSlimeClothes>> <<run delete $daily.corruptionSlimeClothes>> <</if>> <<if $parasite.breasts and $parasite.breasts.name is "parasite">> <<removeparasite "breasts">> <</if>> <<if $parasite.penis.name is "parasite" or ($parasite.clit.name is "parasite" and $player.gender is "f")>> <<removeparasite "penis">> <</if>> <<if $parasite.clit.name is "parasite">> <<removeparasite "clit">> <</if>> <</widget>>
/*For saving generic NPC data so they can be loaded later*/ <<widget "saveNPC">> /*First argument is the NPClist index of the NPC to be saved. Second argument is the string you want to save it under.*/ <<if _args[0] gte 0 and _args[1]>> <<set $_name to _args[1]>> <<set $_slot to _args[0]>> <<if EventSystem.isSlotTaken($_slot)>> <<set $per_npc[$_name] to clone($NPCList[$_slot])>> /*ToDo: Pregnancy, Condoms not yet compatible with NPC saving and loading */ <<set $per_npc[$_name].condom to false>> <<run delete $per_npc[$_name].condomAsk>> <<run delete $per_npc[$_name].condomCanGive>> /*Clears name from name pool */ <<if $NPCList[$_slot].pronoun is "f">> <<set $NPC_names_f.delete($NPCList[$_slot].name)>> <<else>> <<set $NPC_names_m.delete($NPCList[$_slot].name)>> <</if>> <<else>> <<run Errors.report(`saveNPC called with invalid or empty NPCList slot (${$_slot})`, { Stacktrace : Utils.GetStack(), Name : $_name, Slot : $_slot, })>> <</if>> <</if>> <</widget>> <<widget "loadNPC">> <!-- Checks if endevent was properly used after the last event --> <<checkEventNPC _args[0]>> /*First argument is the NPClist you want the NPC to fill. Second argument is the string you want to load, as saved with saveNPC.*/ <<if _args[0] gte 0 and _args[1]>> <<set $_name to _args[1]>> <<set $_slot to _args[0]>> <<if $per_npc[$_name] neq null>> <<set $NPCList[$_slot] to clone($per_npc[$_name])>> <<if $enemyno lt 6>><<set $enemyno += 1>><</if>><<set $enemynomax to $enemyno>> <<set $monster to ($NPCList[$_slot].monster is "monster" ? 1 : 0)>> <<run EventSystem.push($passage, $_slot, $timeStamp)>> <<else>> <<run Errors.report(`loadNPC called with an undefined NPC name (${$_name})`, { Stacktrace : Utils.GetStack(), Name : $_name, Slot : $_slot, })>> <<set $_genslot to $_slot + 1>> <<set $_parts to $_name.split("_")>> <<if $_name is "black_dog">> <<generateBEAST $_genslot dog>> <<set $enemytype to "beast">> <<set $monster to ($NPCList[$_slot].monster is "monster" ? 1 : 0)>> <<elseif ["guard", "inmate"].includes($_parts[1])>> <!-- _guard or _inmate --> <<generateRole $_slot $_parts[0] $_parts[1]>> <!-- uses 0-5 not 1-6 --> <<else>> <<generateNPC $_genslot>> <</if>> <<saveNPC $_slot $_name>> <</if>> <<set $NPCList[$_slot].per to $_name>> <</if>> <</widget>> <<widget "updateNPC">> /* updates NPC data, like virginity, that would normally be wiped by endevent */ <<set $per_npc[_args[0].per].virginity to _args[0].virginity>> <</widget>> <<widget "clearNPC">> /*Clears persistent NPC data for a single NPC. Argument is the string the NPC was saved under.*/ <<if _args[0]>> <<set $_name to _args[0]>> /*Adds name back into name pool */ <<if $per_npc[$_name] and $per_npc[$_name].name>> <<if $per_npc[$_name].pronoun is "f">> <<set $NPC_names_f.pushUnique($per_npc[$_name].name)>> <<else>> <<set $NPC_names_m.pushUnique($per_npc[$_name].name)>> <</if>> <</if>> <<run delete $per_npc[$_name]>> <</if>> <</widget>> <<widget "compressNPC">> /*First argument is the NPClist index of the NPC to be saved. Second argument is the string you want to save it under.*/ <<if _args[0] gte 0 and _args[1]>> <<set $_name to _args[1]>> <<set $_nameInt to 0>> <<for $_key range Object.keys($storedNPCs).filter(key => key.includes($_name))>> <<if $_key is ($_name + "_" + $_nameInt)>> <<set $_nameInt++>> <<else>> <<break>> <</if>> <</for>> <<set $_name to $_name + "_" + $_nameInt>> <<set $_slot to _args[0]>> <<if EventSystem.isSlotTaken($_slot)>> <<set $storedNPCs[$_name] to { npc: npcCompressor($NPCList[$_slot]), }>> <<set _lastCompressedName to $_name>> <<else>> <<run Errors.report(`saveNPCPreg called with invalid or empty NPCList slot (${$_slot})`, { Stacktrace : Utils.GetStack(), Name : $_name, Slot : $_slot, })>> <</if>> <</if>> <</widget>> <<widget "updatePersistentNPCs">> <<if $passage isnot "start" and $per_npc and Object.keys($per_npc).length gt 0>> <<for $_i, $_value range $per_npc>> <!-- Set Pronoun --> <<if $per_npc[$_i].pronoun is "none" or _args[0] is "genders">> <<if maleChance() lt random(1, 100)>> <<set $per_npc[$_i].pronoun to "f">> <<else>> <<set $per_npc[$_i].pronoun to "m">> <</if>> <</if>> <!-- Set Gender --> <<if $per_npc[$_i].gender is "none" or _args[0] is "genders">> <<if $per_npc[$_i].pronoun is "m">> <<if random(0, 99) gte $cbchance>> <<set $per_npc[$_i].gender to "m">> <<else>> <<set $per_npc[$_i].gender to "f">> <</if>> <<elseif $per_npc[$_i].pronoun is "f">> <<if random(0, 99) gte $dgchance>> <<set $per_npc[$_i].gender to "f">> <<else>> <<set $per_npc[$_i].gender to "m">> <</if>> <</if>> <</if>> <!-- Set Genital Existence --> <<if $per_npc[$_i].type isnot "human">> <<set $per_npc[$_i].penis to ($per_npc[$_i].gender !== "f" ? 0 : "none")>> <<set $per_npc[$_i].vagina to ($per_npc[$_i].gender !== "m" ? 0 : "none")>> <<else>> <<set $per_npc[$_i].penis to ($per_npc[$_i].gender !== "f" ? "clothed" : "none")>> <<set $per_npc[$_i].vagina to ($per_npc[$_i].gender !== "m" ? "clothed" : "none")>> <</if>> <!-- Set breast defaults--> <<set _b_mod_lower to Math.clamp($breast_mod, 0, 12)>> <<set _b_mod_upper to Math.clamp($breast_mod + 12, 0, 12)>> <!-- can't use breastsize, since that would either break the numberslider or make one of the sizes always be randomised, but can use breastdesc not being changed from 0 as a substitute --> <<if $per_npc[$_i].breastdesc is 0 or _args[0] is "breasts">> <<if $per_npc[$_i].pronoun is "m">> <<set $per_npc[$_i].breastsize to 0>> <<else>> <<set $per_npc[$_i].breastsize to random(_b_mod_lower, _b_mod_upper)>> <</if>> <</if>> <<if $per_npc[$_i].breastsize gt 0>> <<set _brdes to ["乳头","微隆的","小巧的","偏小的","坚挺的","适中的","饱满的","硕大的","丰腴的","高耸的","巨大的","庞大的","宏伟的"]>> <<set $per_npc[$_i].breastdesc to _brdes[$per_npc[$_i].breastsize]+"乳房">> <<else>> <<set $per_npc[$_i].breastdesc to "乳头">> <</if>> <<set $per_npc[$_i].breastsdesc to $per_npc[$_i].breastdesc + "">> <!-- Set pp to defaults--> /* New way to set upper and lower bounds. * This method makes use of all other slider positions, but does nothing when slider is between -1 and 1, * for a total of 15 unique positions vs the current method's 9. (max would be 17) * Changing the penis_mod slider to range from -7 to 7 would work to make every slider position unique here, but potentially affects unnamed npc generation. */ /* <<set _p_mod_upper to 8>><<set _p_mod_lower to 1>> <<if $penis_mod gt 0>> <<set _p_mod_lower += $penis_mod - 1>> <<elseif $penis_mod lt 0>> <<set _p_mod_upper += $penis_mod + 1>> <</if>> alternative way to write that: <<set _p_mod_lower to ($penis_mod > 0 ? $penis_mod : 1)>> <<set _p_mod_upper to ($penis_mod < 0 ? 9 + $penis_mod : 8)>> */ <<if $penis_mod is 8>> <<set _p_mod_upper to 8>><<set _p_mod_lower to 8>> <<elseif $penis_mod gte 6>> <<set _p_mod_upper to 8>><<set _p_mod_lower to 7>> <<elseif $penis_mod gte 4>> <<set _p_mod_upper to 8>><<set _p_mod_lower to 5>> <<elseif $penis_mod gte 2>> <<set _p_mod_upper to 8>><<set _p_mod_lower to 3>> <<elseif $penis_mod gte 0>> <<set _p_mod_upper to 8>><<set _p_mod_lower to 1>> <<elseif $penis_mod gte -2>> <<set _p_mod_upper to 7>><<set _p_mod_lower to 1>> <<elseif $penis_mod gte -4>> <<set _p_mod_upper to 5>><<set _p_mod_lower to 1>> <<elseif $penis_mod gte -6>> <<set _p_mod_upper to 3>><<set _p_mod_lower to 1>> <<else>> <<set _p_mod_upper to 1>><<set _p_mod_lower to 1>> <</if>> <<if $per_npc[$_i].penissize is 0 or _args[0] is "penis">> <<if $per_npc[$_i].gender is "f">> <<set $per_npc[$_i].penissize to 0>> <<set $per_npc[$_i].penisdesc to "none">> <<else>> <<switch random(_p_mod_lower, _p_mod_upper)>> <<case 8>> <<set $per_npc[$_i].penisdesc to either("硕大肉棒","庞大肉棒","巨大肉棒","极大肉棒","超大肉棒","宏伟肉棒")>> <<set $per_npc[$_i].penissize to 4>> <<case 5 6 7>> <<set $per_npc[$_i].penisdesc to either("厚重肉棒","笨重肉棒","大号肉棒","粗大肉棒","狰狞肉棒","肥厚肉棒")>> <<set $per_npc[$_i].penissize to 3>> <<case 2 3 4>> <<set $per_npc[$_i].penisdesc to "阴茎">> <<set $per_npc[$_i].penissize to 2>> <<default>> <<set $per_npc[$_i].penisdesc to either("细小阴茎","废物阴茎","可怜阴茎","小小阴茎","迷你阴茎","微型阴茎")>> <<set $per_npc[$_i].penissize to 1>> <</switch>> <</if>> <</if>> <!-- Set pp to size in case PC selected it--> <<if $per_npc[$_i].penissize isnot 0>> <<switch $per_npc[$_i].penissize>> <<case 4>> <<set $per_npc[$_i].penisdesc to either("硕大肉棒","庞大肉棒","巨大肉棒","极大肉棒","超大肉棒","宏伟肉棒")>> <<case 3>> <<set $per_npc[$_i].penisdesc to either("厚重肉棒","笨重肉棒","大号肉棒","粗大肉棒","狰狞肉棒","肥厚肉棒")>> <<case 1>> <<set $per_npc[$_i].penisdesc to either("细小阴茎","废物阴茎","可怜阴茎","小小阴茎","迷你阴茎","微型阴茎")>> <<default>> <<set $per_npc[$_i].penisdesc to "阴茎">> <</switch>> <</if>> <<generatePronouns $per_npc[$_i]>> <</for>> <</if>> <</widget>> <<widget "updateNPCsFirst">> /*Adds new variables to saved NPCs.*/ <<for $_per_keys range Object.keys($per_npc)>> <<set $per_npc[$_per_keys][_args[0]] to _args[1]>> <</for>> <</widget>> <<widget "updateNPCsSecond">> <<for $_per_keys range Object.keys($per_npc)>> <<set $per_npc[$_per_keys][_args[0]][_args[1]] to _args[2]>> <</for>> <</widget>>
<<widget "physicalAdjustmentsInit">> <<if $sexStats is undefined>> <<set $sexStats to { "breasts": { "playedWith": 0 }, "creampie": { "self": { "anus":0, "mouth":0, "vagina":0 }, "npc":{ "anus":0, "mouth":0, "vagina":0 /* , "tentacle":0 */ } }, "pills":{ "pills":{ 'bottom reduction':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0}, 'bottom growth':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0}, 'bottom blocker':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0}, 'breast reduction':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0}, 'breast growth':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0}, 'breast blocker':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0}, 'penis reduction':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0}, 'penis growth':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0}, 'penis blocker':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0}, 'fertility booster':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0}, 'contraceptive':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0}, 'asylum\'s prescription':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0}, 'Dr Harper\'s prescription':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0}, 'Anti-Parasite Cream': { autoTake: false, doseTaken: 0, owned: 0, overdose: 0 }, }, "boughtOnce": false, "lastTaken":{"bottom":'', "breast":'', "penis":'', "pregnancy":''}, "mostTaken":{"bottom":'', "breast":'', "penis":'', "pregnancy":''} } }>> <</if>> <<if $sexStats.pills.pills && $sexStats.pills.pills["Anti-Parasite Cream"] is undefined>> <<set $sexStats.pills.pills["Anti-Parasite Cream"] to { autoTake: false, doseTaken: 0, owned: 0, overdose: 0 }>> <</if>> <<if $sexStats.anus is undefined>> <<set $sexStats.anus to { "pregnancy": { /*//0: null,old variables, kept for debugging //1: null, //2: null, //3: null, //"count": 0, //"maxCount": 1, //"fertile": false, //"fertilised": false, //"lowestDaysLeft": null, //"lowestTimeLeft": null, //"givenBirth": 0, //seenDoctor: 0, replaced with $pregnancyStats.parasiteDoctorEvents //namesChildren: false, replaced with $pregnancyStats.namesParasitesChild*/ fetus: [], givenBirth: 0, parasiteBirthEvents: 0, motherStatus: 0, type: null, awareOf: null, timer: null, timerEnd: null, type: null, potentialFathers: [], totalBirthEvents: 0, }, "sperm":[], }>> <</if>> <<if $sexStats.anus.pregnancy.fetus is undefined>> <<set $sexStats.anus.pregnancy.fetus to []>> <<for $_i to 0; $_i lt 4; $_i++>> <<if $sexStats.anus.pregnancy[$_i] isnot null>> <<run $sexStats.anus.pregnancy.fetus.push(clone($sexStats.anus.pregnancy[$_i]))>> <<if $sexStats.anus.pregnancy.fetus.last().stats.gender is "Futa">> <<set $sexStats.anus.pregnancy.fetus.last().stats.gender to "Hermaphrodite">> <</if>> <<set $sexStats.anus.pregnancy.type to "parasite">> <</if>> <<run delete $sexStats.anus.pregnancy[$_i]>> <</for>> <<if !$sexStats.anus.pregnancy.parasiteBirthEvents>> <<set $sexStats.anus.pregnancy.parasiteBirthEvents to clone($sexStats.anus.pregnancy.givenBirth)>> <<set $sexStats.anus.pregnancy.parasiteFeltMovement to clone($sexStats.anus.pregnancy.feltMovement)>> <<set $sexStats.anus.pregnancy.givenBirth to 0>> <</if>> <<pregnancyVar>><!--In case its not been ran before --> <<if $sexStats.anus.pregnancy.seenDoctor>> <<set $pregnancyStats.parasiteDoctorEvents to clone($sexStats.anus.pregnancy.seenDoctor)>> <</if>> <<if $sexStats.anus.pregnancy.book>> <<set $pregnancyStats.parasiteBook to clone($sexStats.anus.pregnancy.book)>> <</if>> <<if $sexStats.anus.pregnancy.typesSeen>> <<set $pregnancyStats.parasiteTypesSeen to clone($sexStats.anus.pregnancy.typesSeen)>> <</if>> <<if $sexStats.anus.pregnancy.variantsSeen>> <<set $pregnancyStats.parasiteVariantsSeen to clone($sexStats.anus.pregnancy.variantsSeen)>> <</if>> /*Vagina Parity Variables*/ <<set $sexStats.anus.pregnancy.awareOf to null>> <<set $sexStats.anus.pregnancy.timer to null>> <<set $sexStats.anus.pregnancy.timerEnd to null>> <<set $sexStats.anus.pregnancy.timerEnd to null>> <<set $sexStats.anus.pregnancy.waterBreaking to false>> <<set $sexStats.anus.pregnancy.potentialFathers to []>> <<set $sexStats.anus.pregnancy.totalBirthEvents to 0>> <<set $sexStats.anus.sperm to []>> <<run delete $sexStats.anus.pregnancy.maxCount>> <<run delete $sexStats.anus.pregnancy.count>> <<run delete $sexStats.anus.pregnancy.lowestDaysLeft>> <<run delete $sexStats.anus.pregnancy.lowestTimeLeft>> <<run delete $sexStats.anus.pregnancy.feltMovement>> <<run delete $sexStats.anus.pregnancy.fertile>> <<run delete $sexStats.anus.pregnancy.fertilised>> <<run delete $sexStats.anus.pregnancy.namesChildren>> <<run delete $sexStats.anus.pregnancy.seenDoctor>> <<run delete $sexStats.anus.pregnancy.book>> <<run delete $sexStats.anus.pregnancy.typesSeen>> <<run delete $sexStats.anus.pregnancy.variantsSeen>> <<run delete $sexStats.anus.pregnancy.autoRepairDone>> <</if>> <<if $sexStats.anus.pregnancy.type is undefined>> <<if $sexStats.anus.pregnancy.fetus.length is 0>> <<set $sexStats.anus.pregnancy.type to null>> <</if>> <</if>> <<if $sexStats.anus.pregnancy.totalBirthEvents is undefined>> <<set $sexStats.anus.pregnancy.totalBirthEvents to 0>> <</if>> <<if $sexStats.anus.pregnancy.potentialFathers is undefined>> <<set $sexStats.anus.pregnancy.potentialFathers to []>> <</if>> <<if !Array.isArray($sexStats.anus.sperm)>> <<set $sexStats.anus.sperm to []>> <<if Array.isArray($sexStats.anus.pregnancy.potentialFathers) and $sexStats.anus.pregnancy.potentialFathers.length>> <<for $_i to 0; $_i lt $sexStats.anus.pregnancy.potentialFathers.length; $_i++>> <<set $sexStats.anus.pregnancy.potentialFathers[$_i] to { type: $sexStats.anus.pregnancy.potentialFathers[$_i][0], source: $sexStats.anus.pregnancy.potentialFathers[$_i][1], }>> <</for>> <</if>> <</if>> <<if $sexStats.vagina is undefined>> <<set _baseDays to random(24,38)>> <<if _baseDays lt 26>> <<set _baseDaysRng to random(0,4)>> <<elseif _baseDays gte 30>> <<set _baseDaysRng to random(-4,0)>> <<else>> <<set _baseDaysRng to random(-2,2)>> <</if>> /*To change after every cycle*/ <<set _currentDaysMax to _baseDays + random(0, _baseDaysRng)>> /* - pregnancy has multiple slots, but pregnancy should only occur when none are taken - "baseDays", "baseDaysRng", "lastDaysMax", "currentDaysMax" values should not be changed by multipliers, but by percent if you want a faster/slower cycle during calculations only, do not modifier the values themselves - Sperm Template - "sperm":{ "Robin":{"type":"npc", "count":[[daysTillRemoval,cummed inside],[4,3],[3,2]]}, "Avery":{"type":"npc", "count":[[daysTillRemoval,cummed inside],[5,1]]}, "slender man":{"type":"npc", "count":[[daysTillRemoval,cummed inside],[5,1]]}, "Beast":{"type":"dog", "count":[[daysTillRemoval,cummed inside],[5,1]]}, } - Sperm data should be deleted after 3-5 days worth of the base, the entire named object after it is cleared. - "CurrentDay" should never be above "lastDaysMax" or "currentDaysMax", "lastDaysMax" should be set to "currentDaysMax" on releasing the egg - "recoveryTime" and "recoveryTimeStart" are to track how long the player needs to recover before they can get pregnant again. "recoveryTime" is reduced faster by taking fertility pills and when "totalBirthEvents" is more than 2. - "recoveryStage" ranges from 0 to 4, to help with any story text regarding how the player is feeling after giving birth - "periodEnabled" is only to prevent the first period based events after recovering from giving birth */ <<set $sexStats.vagina to { "pregnancy": { "fetus": [], "givenBirth": 0, "parasiteBirthEvents": 0, "totalBirthEvents": 0, "motherStatus": 0, "waterBreaking": false, "type": null, "timer": null, "timerEnd": null, "awareOf": null, "potentialFathers": [], }, "menstruation":{ "baseDays": _baseDays, "baseDaysRng": _baseDaysRng, "currentDay": random(0, _baseDays + random(0,_baseDaysRng)), "lastDaysMax": _currentDaysMax, "currentDaysMax": _currentDaysMax, "currentState": "normal", "recoveryTime": null, "recoveryTimeStart": null, "recoveryStage": null, "periodEnabled": true, "running": false, "stages": [0, 0, 0, 0], }, "sperm":[] }>> <<set _menstruation to $sexStats.vagina.menstruation>> <<set _stage2 to Math.round(_menstruation.currentDaysMax * 0.17)>> <<if _stage2 gte 4>> <<set _stage2-->> <</if>> <<set _stage3 to Math.round(_menstruation.currentDaysMax * 0.5)>> <<if _stage3 lt 13>> <<set _stage3++>> <<elseif _stage3 gte 18>> <<set _stage3-->> <</if>> <<set _menstruation.stages to [0, _stage2, _stage3, _stage3 + random(1,2) * 0.5]>> <<if $player.vaginaExist>> <<set $sexStats.vagina.menstruation.running = true>> <</if>> <</if>> <<if $sexStats.vagina.pregnancy.fetus is undefined>> <<set $sexStats.vagina.pregnancy.fetus = []>> <<run delete $sexStats.vagina.pregnancy.currentCount>> <<run delete $sexStats.vagina.pregnancy[0]>> <<run delete $sexStats.vagina.pregnancy[1]>> <<run delete $sexStats.vagina.pregnancy[2]>> <<run delete $sexStats.vagina.pregnancy[3]>> <<run delete $sexStats.vagina.pregnancy[4]>> <<run delete $sexStats.vagina.pregnancy[5]>> <<run delete $sexStats.vagina.pregnancy[6]>> <<run delete $sexStats.vagina.pregnancy[7]>> <</if>> <<if $sexStats.vagina.pregnancy.parasiteBirthEvents is undefined>> <<set $sexStats.vagina.pregnancy.parasiteBirthEvents to 0>> <<set $sexStats.vagina.pregnancy.parasiteFeltMovement to false>> <<set $sexStats.vagina.pregnancy.timerEnd to null>> <<run delete $sexStats.vagina.pregnancy.beastMotherStatus>> <<run delete $sexStats.vagina.pregnancy.ultrasoundDone>> <<run delete $sexStats.vagina.pregnancy.morningSicknessWaking>> <<run delete $sexStats.vagina.pregnancy.morningSicknessGeneral>> <<run delete $sexStats.vagina.pregnancy.bellySize>> <<run delete $sexStats.vagina.pregnancy.timerStart>> <</if>> <<if $sexStats.vagina.menstruation.nonCycleRng is undefined>> <<set $sexStats.vagina.menstruation.nonCycleRng to [random(0,6),random(0,6),random(0,6)]>> <</if>> <<if !Array.isArray($sexStats.vagina.sperm)>> <<set $sexStats.vagina.sperm to []>> <<if Array.isArray($sexStats.vagina.pregnancy.potentialFathers) and $sexStats.vagina.pregnancy.potentialFathers.length>> <<for $_i to 0; $_i lt $sexStats.vagina.pregnancy.potentialFathers.length; $_i++>> <<set $sexStats.vagina.pregnancy.potentialFathers[$_i] to { type: $sexStats.vagina.pregnancy.potentialFathers[$_i][0], source: $sexStats.vagina.pregnancy.potentialFathers[$_i][1], }>> <</for>> <</if>> <</if>> <<menstruationCycleState>> <<if $parentList is undefined>> <<set $parentList to parentFunction.parentList>> <</if>> <<if !$objectVersion.pregnancyFix>> <<run $sexStats.vagina.sperm.forEach(s => {if(s.source.toLowerCase().includes("wolf") && s.type === "human") s.type = "wolf"})>> <<run $sexStats.vagina.pregnancy.potentialFathers.forEach(s => {if(s.source.toLowerCase().includes("wolf") && s.type === "human") s.type = "wolf"})>> <<run $sexStats.anus.sperm.forEach(s => {if(s.source.toLowerCase().includes("wolf") && s.type === "human") s.type = "wolf"})>> <<run $sexStats.anus.pregnancy.potentialFathers.forEach(s => {if(s.source.toLowerCase().includes("wolf") && s.type === "human") s.type = "wolf"})>> <<if $sexStats.vagina.pregnancy.type is "human" and $sexStats.vagina.pregnancy.fetus[0].father.toLowerCase().includes("wolf")>> <<set $sexStats.vagina.pregnancy.type to "wolf">> <<run $sexStats.vagina.pregnancy.fetus.forEach(child => { child.type = "wolf"; const furColour = ["gray", "brown", "tan", "white"]; if (child.father === "Black Wolf") { furColour.concat(["black", "black", "black"]); } child.features.hairColour = furColour[random(0, furColour.length - 1)]; child.features.monster = 0; delete child.features.skinColor; delete child.features.beastTransform; delete child.features.divineTransform; delete child.features.clothes; })>> <</if>> <<set $objectVersion.pregnancyFix to 1>> <</if>> <</widget>>
<<widget "physicalAdjustments">> /*Breasts*/ <<switch $sexStats.pills.mostTaken["breast"]>> <<case "growth">> <<set _breastMulti to 1 + (2.25 * $sexStats.pills["pills"]["breast growth"].doseTaken)>> <<case "reduction">> <<set _breastMulti to -1 + (-2.25 * $sexStats.pills["pills"]["breast reduction"].doseTaken)>> <<case "blocker">> <<set _breastMulti to 0>> <<default>> <<set _breastMulti to 1>> <</switch>> <<if _breastMulti isnot 0>> <<switch $player.gender>> <<case "m">> <<set _breastMulti -= 1>> <<case "f" "h">> <<set _breastMulti += (Math.clamp($sexStats.creampie.self.vagina * 2, 0, 50) / 100)>> <</switch>> <<if $earSlime.focus is "pregnancy" and $earSlime.growth gte 75>> <<set _breastMulti += 2>> <<elseif $earSlime.focus is "impregnation" and $earSlime.growth gte 75>> <<set _breastMulti -= 2>> <</if>> <<set _breastMulti += (Math.clamp($sexStats.breasts.playedWith, 0, 500) / 250)>> <<set _breastMulti += Math.clamp($sexStats.anus.pregnancy.fetus.length / 10,0,0.5)>> <<set _breastMulti += Math.clamp($sexStats.vagina.pregnancy.fetus.length / 10,0,0.5)>> <<if $purity gte 990>> <<set _breastMulti -= 1>> <</if>> <<if $cow gte 1>> <<set _breastMulti += 1>> <</if>> <<set _purityBoost to (_breastMulti lt 0 ? 1 + ($purity / 1000) : 1 + ((1000 - $purity) / 1000))>> <<set $breastgrowthtimer -= _breastMulti * 25 * _purityBoost>> <<if $parasite.nipples.name is "urchin">> <<set $breastgrowthtimer -= 300>> <</if>> <<if $parasite.nipples.name is "slime">> <<set $breastgrowthtimer += 300>> <</if>> <<if $breastgrowthtimer lte 0 and $player.breastsize lt $breastsizemax>> <<set $player.breastsize += 1>> <<set $breastgrowthtimer += 700>> <<set $breastgrowthmessage to $player.breastsize>><<set $effectsmessage to 1>> <<elseif $breastgrowthtimer gte 1000 and $player.breastsize gt $breastsizemin>> <<set $player.breastsize -= 1>> <<set $breastgrowthtimer -= 700>> <<set $breastshrinkmessage to $player.breastsize>><<set $effectsmessage to 1>> <</if>> <<set $breastgrowthtimer to Math.clamp($breastgrowthtimer, 0, 1000)>> <</if>> <<set $player.breastsize to Math.clamp($player.breastsize, 0, 12)>> /*Penis*/ <<if $sexStats.pills["pills"]["penis growth"].overdose gt 0>> <<set $sexStats.pills["pills"]["penis growth"].overdose to Math.clamp($sexStats.pills["pills"]["penis growth"].overdose - 1, 0, 100)>> <</if>> <<if $sexStats.pills["pills"]["penis reduction"].overdose gt 0>> <<set $sexStats.pills["pills"]["penis reduction"].overdose to Math.clamp($sexStats.pills["pills"]["penis reduction"].overdose - 1, 0, 100)>> <</if>> <<switch $sexStats.pills.mostTaken["penis"]>> <<case "growth">> <<set _penisMulti to 1 + (2.25 * $sexStats.pills["pills"]["penis growth"].doseTaken)>> <<set $sexStats.pills["pills"]["penis growth"].overdose += $sexStats.pills["pills"]["penis growth"].doseTaken>> <<case "reduction">> <<set _penisMulti to -1 + (-2.25 * $sexStats.pills["pills"]["penis reduction"].doseTaken)>> <<set $sexStats.pills["pills"]["penis reduction"].overdose += $sexStats.pills["pills"]["penis reduction"].doseTaken>> <<case "blocker">> <<set _penisMulti to 0>> <<default>> <<set _penisMulti to 1>> <</switch>> <<if $player.penisExist and _penisMulti isnot 0>> <<set _totalReduction to ($sexStats.creampie.self.anus + $sexStats.creampie.self.mouth) * 2>> <<set _totalIncrease to ($sexStats.creampie.npc.anus + $sexStats.creampie.npc.mouth + $sexStats.creampie.npc.vagina) * 2>> <<if $cow gte 6>> <<set _penisMulti += 1>> <</if>> <<if $earSlime.focus is "pregnancy" and $earSlime.growth gte 100>> <<set _penisMulti -= 2>> <<elseif $earSlime.focus is "impregnation" and $earSlime.growth gte 100>> <<set _penisMulti += 2>> <</if>> <<if _penisMulti gt 1>> <<set _totalIncrease += 10>> <<set _totalIncrease *= _penisMulti>> <<elseif _penisMulti lt 0>> <<set _totalReduction += 10>> <<set _totalReduction *= _penisMulti * -1>> <</if>> <<set _totalChange to _totalIncrease - _totalReduction>> <<set _purityBoost to (_totalChange lt 0 ? 2 + ($purity / 500) : 2 + ((1000 - $purity) / 500))>> <<set $penisgrowthtimer -= _purityBoost * _totalChange>> <<set $penisgrowthtimer -= $sexStats.pills["pills"]["penis growth"].overdose>> <<set $penisgrowthtimer += $sexStats.pills["pills"]["penis reduction"].overdose>> <<if $player.penissize lt 0>> <<set $penisgrowthtimer -= 50>> <</if>> <<if $parasite.penis.name is "urchin">> <<set $penisgrowthtimer -= 250>> <<set $sexStats.pills["pills"]["penis growth"].overdose += random(1,2)>> <</if>> <<if $parasite.penis.name is "slime">> <<set $penisgrowthtimer += 250>> <<set $sexStats.pills["pills"]["penis reduction"].overdose += random(1,2)>> <</if>> <<set _overdose to $sexStats.pills["pills"]["penis growth"].overdose - $sexStats.pills["pills"]["penis reduction"].overdose>> <<if $worn.genitals.type.includes("shrinking")>> <<set _overdose -= 20>> <<if $penisgrowthtimer lte 100>> <<set $penisgrowthtimer to 100>> <</if>> <<set $penisgrowthtimer += 100>> <</if>> /* The $player.gender isnot "f" is to specifically block the parasite penis from shrinking below tiny */ <<if $penisgrowthtimer lte 0 and $player.penissize lt $penissizemax and $player.penissize gte -1>> <<set $player.penissize += 1>> <<set $penisgrowthtimer += 700>> <<set $penisgrowthmessage to $player.penissize>><<set $effectsmessage to 1>> <<elseif $penisgrowthtimer lte -400 and $player.penissize lt $penissizemax and $player.penissize is -2 and _overdose gte 20>> <<set $player.penissize += 1>> <<set $penisgrowthtimer += 1100>> <<set $penisgrowthmessage to $player.penissize>><<set $effectsmessage to 1>> <<elseif $penisgrowthtimer gte 1000 and $player.penissize gt 0>> <<set $player.penissize -= 1>> <<set $penisgrowthtimer -= 700>> <<set $penisshrinkmessage to $player.penissize>><<set $effectsmessage to 1>> <<elseif $penisgrowthtimer gte 1200 and $player.penissize is 0 and $player.penissize gt $penissizemin and $player.gender isnot "f">> <<set $player.penissize -= 1>> <<set $penisgrowthtimer -= 1000>> <<set $penisshrinkmessage to $player.penissize>><<set $effectsmessage to 1>> <<elseif $penisgrowthtimer gte 1500 and $player.penissize is -1 and $player.penissize gt $penissizemin and _overdose lte -20 and $player.gender isnot "f">> <<set $player.penissize -= 1>> <<set $penisgrowthtimer -= 1300>> <<set $penisshrinkmessage to $player.penissize>><<set $effectsmessage to 1>> <</if>> <<set $penisgrowthtimer to Math.clamp($penisgrowthtimer, 0, 1000)>> <</if>> <<set $player.penissize to Math.clamp($player.penissize, -2, 4)>> /*Bottom*/ <<switch $sexStats.pills.mostTaken["bottom"]>> <<case "growth">> <<set _bottomMulti to 1 + (2.25 * $sexStats.pills["pills"]["bottom growth"].doseTaken)>> <<case "reduction">> <<set _bottomMulti to -1 + (-2.25 * $sexStats.pills["pills"]["bottom reduction"].doseTaken)>> <<case "blocker">> <<set _bottomMulti to 0>> <<default>> <<set _bottomMulti to 1>> <</switch>> <<if _bottomMulti isnot 0>> <<set _totalReduction to $workouts /4>> <<set _totalIncrease to $sexStats.creampie.self.anus * 2>> <<set _bottomMulti += (500 - $purity) / 500>> <<if $cow gte 6>> <<set _bottomMulti += 1>> <</if>> <<if _bottomMulti gt 1>> <<set _totalIncrease += 10>> <<set _totalIncrease *= _bottomMulti>> <<elseif _bottomMulti lt 0>> <<set _totalReduction += 10>> <<set _totalReduction *= _bottomMulti * -1>> <</if>> <<set _totalChange to _totalIncrease - _totalReduction>> <<set _purityBoost to (_totalChange lt 0 ? 2 + ($purity / 500) : 2 + ((1000 - $purity) / 500))>> <<set $bottomgrowthtimer -= _purityBoost * _totalChange>> <<if $parasite.bottom.name is "urchin">> <<set $bottomgrowthtimer -= 300>> <</if>> <<if $parasite.bottom.name is "slime">> <<set $bottomgrowthtimer += 300>> <</if>> <<if $bottomgrowthtimer lte 0 and $player.bottomsize lt $bottomsizemax>> <<set $player.bottomsize += 1>> <<set $bottomgrowthtimer += 700>> <<set $bottomgrowthmessage to $player.bottomsize>><<set $effectsmessage to 1>> <<elseif $bottomgrowthtimer gte 1000 and $player.bottomsize gt $bottomsizemin>> <<set $player.bottomsize -= 1>> <<set $bottomgrowthtimer -= 700>> <<set $bottomshrinkmessage to $player.bottomsize>><<set $effectsmessage to 1>> <</if>> <<set $bottomgrowthtimer to Math.clamp($bottomgrowthtimer, 0, 1000)>> <</if>> <<set $player.bottomsize to Math.clamp($player.bottomsize, 0, 8)>> /*Resetting of values*/ <<set $sexStats.creampie.npc.anus to 0>> <<set $sexStats.creampie.npc.mouth to 0>> <<set $sexStats.creampie.npc.vagina to 0>> <!-- <<set $sexStats.creampie.npc.tentacle to 0>> --> <!-- <<set $sexStats.creampie.npc.penis to 0>> --> <!-- IMPORTANT NOTE: If you uncomment the above sections, find a section in backComp widget labeled: v0.3.11.4 creampie.npc.penis and tentacle fix And REMOVE it or comment it out --> <<set $sexStats.creampie.self.anus to 0>> <<set $sexStats.creampie.self.mouth to 0>> <<set $sexStats.creampie.self.vagina to 0>> <<set $sexStats.breasts.playedWith to 0>> <<set $workouts to 0>> /* pills related */ <<run resetAllDoseTaken()>> <<autoTakePillCheck>> /************************************/ <</widget>> <<widget "autoTakePillCheck">> <<if $sexStats && $sexStats.pills && $pillsTakenOn != (Time.monthDay.toString() + Time.month + Time.year.toString())>> <<set _pills to $sexStats.pills>> <<if $molestationstart isnot 1 and $combat is 0 and (["home", "alex_cottage", "asylum", "prison"].includes($location) or ($location is "cabin" and $syndromeeden gte 1))>> <!-- Eden Syndrome is 0 or 1, but could be higher in the future. --> <<set _keys to Object.keys(_pills.lastTaken)>> /* "lastTaken" will induce you in error here, it's only to retrieve the pills type list*/ <<for _i, _key range _keys>> <<run determineAutoTakePill(_key)>> <<if _autoTakeDetermined != null and _pills.pills[_autoTakeDetermined].owned > 0>> /*Prevent pills from being taken if the player has already taken a dose, aloowing them to either take more than intended, or to bypass the overdose effects*/ <<if !_pills.pills[_autoTakeDetermined].doseTaken>> <<set $pillsconsumed++>> /* to keep track of overall pill consumption (stats) */ <<set _pills.pills[_autoTakeDetermined].owned-->> <<set _pills.pills[_autoTakeDetermined].doseTaken += 1>> <<run redetermineMostTaken(0, 0, _autoTakeDetermined)>> <<run setLastTaken(null, null, _autoTakeDetermined)>> <<set $pillsTaken to true>> <<set $pillsTakenOn to (Time.monthDay.toString() + Time.month + Time.year.toString())>> <<set $effectsmessage to 1>> <<if _pills.pills[_autoTakeDetermined].owned == 0>> <<set _pills.pills[_autoTakeDetermined].autoTake to false>> <<set $pillsTakenLast to true>> <</if>> <</if>> <<elseif _autoTakeDetermined != null>> <<set _pills.pills[_autoTakeDetermined].autoTake to false>> <<set _pills.pills[_autoTakeDetermined].doseTaken to 0>> <<set _pills.lastTaken[_key] to ''>> <<set _pills.mostTaken[_key] to ''>> <</if>> <</for>> <</if>> <</if>> <</widget>> /*<<playWithBreasts>>*/
<<widget "playWithBreasts">> <<if _args[0]>> <<set $sexStats.breasts.playedWith += _args[0]>> <<else>> <<set $sexStats.breasts.playedWith++>> <</if>> <</widget>> /*<<creampie "npc" "anus">> -- <<set $sexStats.creampie.npc.anus++>>*/ /*<<creampie "self" "mouth">> -- <<set $sexStats.creampie.self.mouth++>>*/
<<widget "creampie">> <<if _args[0] and _args[1]>> <<set $sexStats.creampie[_args[0]][_args[1]]++>> <</if>> <<set $internalejac to 1>> <</widget>>
<<widget "init_plant_objects">> <<set _plants to { red_rose: { index: 0, name: "red_rose", plural: "红玫瑰", plant_cost: 400, difficulty: 1, bed: "earth", type: "flower", days: 14, multiplier: 1, special: [], season: ["spring","autumn"], icon: "red_rose.png" }, white_rose: { index: 1, name: "white_rose", plural: "白玫瑰", plant_cost: 400, difficulty: 1, bed: "earth", type: "flower", days: 14, multiplier: 1, special: [], season: ["spring","autumn"], icon: "white_rose.png" }, orchid: { index: 2, name: "orchid", plural: "兰花", plant_cost: 1000, difficulty: 2, bed: "earth", type: "flower", days: 28, multiplier: 1, special: [], season: ["summer"], icon: "orchid.png" }, daisy: { index: 3, name: "daisy", plural: "雏菊", plant_cost: 100, difficulty: 1, bed: "earth", type: "flower", days: 7, multiplier: 1, special: [], season: ["spring","summer","autumn"], icon: "daisy.png" }, tulip: { index: 4, name: "tulip", plural: "郁金香", plant_cost: 200, difficulty: 1, bed: "earth", type: "flower", days: 12, multiplier: 1, special: [], season: ["autumn"], icon: "tulip.png" }, lotus: { index: 5, name: "lotus", plural: "睡莲", plant_cost: 300, difficulty: 2, bed: "water", type: "flower", days: 5, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"], icon: "lotus.png" }, lily: { index: 6, name: "lily", plural: "百合", plant_cost: 200, difficulty: 1, bed: "earth", type: "flower", days: 10, multiplier: 1, special: [], season: ["spring","autumn"], icon: "lily.png" }, poppy: { index: 7, name: "poppy", plural: "罂粟", plant_cost: 200, difficulty: 2, bed: "earth", type: "flower", days: 8, multiplier: 1, special: [], season: ["spring","autumn"], icon: "poppy.png" }, apple: { index: 8, name: "apple", plural: "苹果", plant_cost: 50, difficulty: 1, bed: "earth", type: "fruit", days: 7, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"], icon: "apple.png" }, orange: { index: 9, name: "orange", plural: "橘子", plant_cost: 45, difficulty: 1, bed: "earth", type: "fruit", days: 6, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"] }, banana: { index: 10, name: "banana", plural: "香蕉", plant_cost: 70, difficulty: 1, bed: "earth", type: "fruit", days: 9, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"] }, lemon: { index: 11, name: "lemon", plural: "柠檬", plant_cost: 120, difficulty: 1, bed: "earth", type: "fruit", days: 12, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"], icon: "lemon.png" }, blood_lemon: { index: 12, name: "blood_lemon", plural: "血柠", plant_cost: 400, difficulty: 2, bed: "earth", type: "fruit", days: 20, multiplier: 1, special: ["aphrodisiac"], season: ["spring","summer","autumn","winter"], icon: "blood_lemon.gif" }, pear: { index: 13, name: "pear", plural: "梨", plant_cost: 80, difficulty: 1, bed: "earth", type: "fruit", days: 10, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"], icon: "pear.png" }, strawberry: { index: 14, name: "strawberry", plural: "草莓", plant_cost: 180, difficulty: 1, bed: "earth", type: "fruit", days: 14, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"], icon: "strawberry.png" }, peach: { index: 15, name: "peach", plural: "桃子", plant_cost: 65, difficulty: 1, bed: "earth", type: "fruit", days: 8, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"], icon: "peach.png" }, plum: { index: 16, name: "plum", plural: "李子", plant_cost: 80, difficulty: 1, bed: "earth", type: "fruit", days: 10, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"], icon: "plum.png" }, mushroom: { index: 17, name: "mushroom", plural: "普通蘑菇", plant_cost: 100, difficulty: 1, bed: "wood", type: "shroom", days: 14, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"], icon: "mushroom.png" }, wolfshroom: { index: 18, name: "wolfshroom", plural: "狼菇", plant_cost: 300, difficulty: 1, bed: "wood", type: "shroom", days: 21, multiplier: 1, special: ["aphrodisiac"], season: ["spring","summer","autumn","winter"], icon: "wolfshroom.png" }, wild_honeycomb: { index: 19, name: "wild_honeycomb", plural: "野蜂巢", plant_cost: 12000, difficulty: 3, bed: "hive", type: "produce", days: 7, multiplier: 1, special: ["large"], season: ["spring","summer","autumn","winter"], icon: "wild_honeycomb.png" }, wild_carrot: { index: 20, name: "wild_carrot", plural: "胡萝卜", plant_cost: 40, difficulty: 1, bed: "earth", type: "vegetable", days: 10, multiplier: 3, special: [], season: ["spring","summer","autumn"], icon: "carrot.png" }, onion: { index: 21, name: "onion", plural: "洋葱", plant_cost: 120, difficulty: 1, bed: "earth", type: "vegetable", days: 12, multiplier: 3, special: [], season: ["spring","autumn"], icon: "onion.png" }, garlic_bulb: { index: 22, name: "garlic_bulb", plural: "大蒜", plant_cost: 100, difficulty: 2, bed: "earth", type: "vegetable", days: 8, multiplier: 3, special: [], season: ["autumn"], icon: "garlic.png" }, potato: { index: 23, name: "potato", plural: "马铃薯", plant_cost: 20, difficulty: 1, bed: "earth", type: "vegetable", days: 7, multiplier: 4, special: [], season: ["spring","autumn","winter"], icon: "potato.png" }, strange_flower: { index: 24, name: "strange_flower", plural: "诡异的花", plant_cost: 1000, difficulty: 3, bed: "earth", type: "flower", days: 28, multiplier: 1, special: ["aphrodisiac"], season: ["spring","summer","autumn","winter"], icon: "strange_flower.png" }, truffle: { index: 25, name: "truffle", plural: "松露", plant_cost: 800, difficulty: 4, bed: "earth", type: "shroom", days: 28, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"], icon: "truffle.png" }, bottle_of_milk: { index: 26, name: "bottle_of_milk", plural: "瓶装牛奶", plant_cost: 100, difficulty: 1, bed: "cow", type: "produce", days: 1, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"], icon: "milk.png" }, chicken_egg: { index: 27, name: "chicken_egg", plural: "鸡蛋", plant_cost: 40, difficulty: 1, bed: "chicken", type: "produce", days: 1, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"], icon: "egg.png" }, bottle_of_breast_milk: { index: 28, name: "bottle_of_breast_milk", plural: "瓶装母乳", plant_cost: 3000, difficulty: 1, bed: "human", type: "produce", days: 1, multiplier: 1, special: ["large"], season: ["spring","summer","autumn","winter"], icon: "breastmilk.png" }, bottle_of_semen: { index: 29, name: "bottle_of_semen", plural: "瓶装精液", plant_cost: 3000, difficulty: 1, bed: "human", type: "produce", days: 1, multiplier: 1, special: ["large"], season: ["spring","summer","autumn","winter"], icon: "semenbottle.png" }, cabbage: { index: 30, name: "cabbage", plural: "卷心菜", plant_cost: 50, difficulty: 1, bed: "earth", type: "vegetable", days: 8, multiplier: 3, special: [], season: ["spring","winter"], icon: "cabbage.png" }, turnip: { index: 31, name: "turnip", plural: "萝卜", plant_cost: 80, difficulty: 1, bed: "earth", type: "vegetable", days: 12, multiplier: 2, special: [], season: ["spring","summer","autumn","winter"], icon: "turnip.png" }, broccoli: { index: 32, name: "broccoli", plural: "西兰花", plant_cost: 50, difficulty: 1, bed: "earth", type: "vegetable", days: 10, multiplier: 3, special: [], season: ["spring","autumn"], icon: "broccoli.png" }, ghostshroom: { index: 33, name: "ghostshroom", plural: "幽灵菇", plant_cost: 200, difficulty: 1, bed: "wood", type: "shroom", days: 14, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"], icon: "ghostshroom.png" }, blackberry: { index: 34, name: "blackberry", plural: "黑莓", plant_cost: 7, difficulty: 1, bed: "earth", type: "fruit", days: 10, multiplier: 10, special: ["small"], season: ["spring","summer","autumn","winter"], icon: "blackberry.png" }, carnation: { index: 35, name: "carnation", plural: "康乃馨", plant_cost: 60, difficulty: 1, bed: "earth", type: "flower", days: 3, multiplier: 1, special: [], season: ["autumn"], icon: "carnation.png" }, bird_egg: { index: 36, name: "bird_egg", plural: "鸟蛋", plant_cost: 200, difficulty: 1, bed: "bird_nest", type: "produce", days: 1, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"], icon: "bird_egg.png" }, baby_bottle_of_breast_milk: { index: 37, name: "baby_bottle_of_breast_milk", singular: "baby bottle of breast milk", plural: "小瓶装母乳", plant_cost: 200, difficulty: 1, bed: "human", type: "produce", days: 1, multiplier: 1, special: [], season: ["spring","summer","autumn","winter"], icon: "babybottle.png" }, plumeria: { index: 38, name: "plumeria", plural: "鸡蛋花", plant_cost: 320, difficulty: 1, bed: "earth", type: "flower", days: 12, multiplier: 1, special: [], season: ["spring", "summer", "autumn"], icon: "plumeria.png" } }>> <!-- Jimmy: Sorts all plants alphabetically after their initialisation into _plants. This is so Object.values/keys will read them based on their alphabetical key order. Yet allows extras to be added easily based on .index being available and ordered above. --> <<run let sorted = Object.keys(_plants).sort(); setup.plants = {}; sorted.forEach(s => { setup.plants[s] = _plants[s]; }); delete _plants; >> <<set setup.tending to {}>> <<set setup.tending.plot_base to { plant: "none", stage: 0, days: 0, water: 0, till: 0, }>> <<set setup.tending.plot_sizes to [ "small", "medium", "large", ]>> <<set setup.tending.wateringTimes to { "small": 5, "medium": 15, "large": 60, }>> <</widget>>
<<widget "childrenSetup">> <<if $children is undefined>> <<set $children to {}>> <</if>> <</widget>> <<widget "getUsedChildrenNames">> <<set _usedChildrenNames to []>> <<for $_label, $_value range $children>> <<run _usedChildrenNames.pushUnique($_value.name)>> <</for>> <</widget>> /*args[0] - location, args[1] - "both" to include unrelated children or "only" to exclude the player children*/ <<widget "getChildrenIds">> <<set _childrenIds to []>> <<for $_label, $_value range $children>> <<if $_value.mother isnot "pc" and $_value.father isnot "pc">> <<if _args[1] isnot "both" and _args[1] isnot "only">> <<continue>> <</if>> <<elseif _args[1] is "only">> <<continue>> <</if>> <<if _args[0] is undefined or $_value.location is _args[0]>> <<run _childrenIds.push($_label)>> <</if>> <</for>> <</widget>> /*args[0] - location, args[1] - min length requirement, args[2] - max length requirement, args[3] - "both" to include unrelated children or "only" to exclude the player children*/ <<widget "getSameBirthChildrenIds">> <<set _birthChildrenIds to {}>> <<for $_label, $_value range $children>> <<if $_value.mother isnot "pc" and $_value.father isnot "pc">> <<if _args[3] isnot "both" and _args[3] isnot "only">> <<continue>> <</if>> <<elseif _args[3] is "only">> <<continue>> <</if>> <<if _args[0] is undefined or $_value.location is _args[0]>> <<if _birthChildrenIds[$_value.birthId] is undefined>> <<set _birthChildrenIds[$_value.birthId] to []>> <</if>> <<run _birthChildrenIds[$_value.birthId].push($_value.childId)>> <</if>> <</for>> <<if _args[1]>> <<for $_label, $_value range _birthChildrenIds>> <<if $_value.length lt _args[1] or $_value.length gt _args[2]>> <<run delete _birthChildrenIds[$_label]>> <</if>> <</for>> <</if>> <</widget>> /*args[0] - location, args[1] - birthId, args[2] - new location*/ <<widget "moveChildren">> <<if _args[0] and _args[1]>> <<getSameBirthChildrenIds _args[0]>> <<if _birthChildrenIds[_args[1]] isnot undefined>> <<for $_i to 0; $_i lt _birthChildrenIds[_args[1]].length; $_i++>> <<set $children[_birthChildrenIds[_args[1]][$_i]].location to _args[2]>> <<if _args[2] is "home">> <<run setKnowsAboutPregnancy($children[_birthChildrenIds[_args[1]][$_i]].mother, "Bailey", $children[_birthChildrenIds[_args[1]][$_i]].mother + $children[_birthChildrenIds[_args[1]][$_i]].birthId)>> <</if>> <</for>> <</if>> <</if>> <</widget>> /*args[0] - childId, args[1] - new name*/ <<widget "childRename">> <<if _args[0]>> <<set $children[_args[0]].name to generateBabyName(_args[1], $children[_args[0]].gender, _args[0])>> <</if>> <</widget>> /*args[0] - childId, args[1] - clothes*/ <<widget "childChangeClothes">> <<if _args[0]>> <<if $children[_args[0]].features.clothes isnot null>> <<if _args[1]>> <<set _clothes to _args[1]>> <<else>> <<set _clothes to "赤裸">> <</if>> <<set $children[_args[0]].features.clothes to _clothes>> <</if>> <</if>> <</widget>> /*args[0] - childId, args[1] - set to display specific text output*/ <<widget "childAge">><<silently>> <<if _args[0]>> <<set _date1 to $children[_args[0]].born.day + " " + $children[_args[0]].born.month + " " + $children[_args[0]].born.year>> <<set _date2 to Time.monthDay + " " + Time.monthName + " " + Time.year>> <<set $_calc to Math.abs(Date.parse(_date2) - Date.parse(_date1))>> <<switch $children[_args[0]].type>> <<case "human" "wolf">><<set _childTotalDaysCap to 200>> <<default>><<set _childTotalDaysCap to 0>> <</switch>> <<set _childTotalDays to Math.clamp(Math.ceil($_calc / (1000 * 60 * 60 * 24)), 0, _childTotalDaysCap)>> <<set _childYears to Math.floor(_childTotalDays / 360)>> <<set _childDays to Math.floor(_childTotalDays % 360)>> <<switch _args[1]>> <<case "full">> <<set $_text_output to _childYears + "岁" + (_childYears isnot 1 ? ", " : ", ") + _childDays + "天" + (_childDays isnot 1 ? "" : " ") + "大">> <<case "year">> <<set $_text_output to _childYears + "年">> <<case "day">> <<set $_text_output to _childDays + "天">> <<case "totalDays">> <<set $_text_output to _childTotalDays>> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><<if _childTotalDaysCap is _childTotalDays>><mouse class="tooltip linkBlue">(已达上限)<span>已到达当前妊娠晚期</span></mouse><</if>><</if>><</widget>> /*:: Widgets children2 [widget]*/ /*args[0] - childId*/ <<widget "childSelect">> <<if _args[0] isnot undefined>> <<set $childSelected to $children[_args[0]]>> <</if>> <</widget>> /*args[0] - childId*/ <<widget "childname">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<set $_text_output to $children[$_id].name>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId in an array*/ <<widget "childrenNames">><<silently>> <<if _args[0] isnot undefined>> <<set $_text_output to "">> <<for $_i to 0; $_i lt _args[0].length; $_i++>> <<set $_text_output += $children[_args[0][$_i]].name>> <<if $_i is _args[0].length - 1>> <<elseif $_i is _args[0].length - 2>> <<set $_text_output += "和">> <<else>> <<set $_text_output += "、">> <</if>> <</for>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId in an array*/ <<widget "childInteratedWith">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id>> <<set $_localVariables to $children[$_id].localVariables>> <<if $_localVariables.interactionsTotal is undefined>> <<set $_localVariables.interactionsTotal to 0>> <<set $_localVariables.interactions to 0>> <</if>> <<set $_localVariables.interactionsTotal++>> <<if $daily.childInteractions is undefined>><<set $daily.childInteractions to []>><</if>> <<if !$daily.childInteractions.includes($_id)>> <<set $_localVariables.interactions++>> <<run $daily.childInteractions.push($_id)>> <</if>> <<set $pregnancyStats.childInteractions++>> <<if $location is "home">><<set $pregnancyStats.orphanageInteractions++>><</if>> <</if>> <</silently>><</widget>> /*args[0] - childId*/ <<widget "childHe">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<switch $children[$_id].gender>> <<case "m">><<set $_text_output to "他">> <<case "f" "h">><<set $_text_output to "她">> <<case "h">><<set $_text_output to "TA">> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId*/ <<widget "childhe">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<switch $children[$_id].gender>> <<case "m">><<set $_text_output to "他">> <<case "f" "h">><<set $_text_output to "她">> <<case "h">><<set $_text_output to "TA">> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId*/ <<widget "childHis">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<switch $children[$_id].gender>> <<case "m">><<set $_text_output to "他">> <<case "f" "h">><<set $_text_output to "她">> <<case "h">><<set $_text_output to "TA">> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId*/ <<widget "childhis">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<switch $children[$_id].gender>> <<case "m">><<set $_text_output to "他">> <<case "f" "h">><<set $_text_output to "她">> <<case "h">><<set $_text_output to "TA">> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId*/ <<widget "childHim">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<switch $children[$_id].gender>> <<case "m">><<set $_text_output to "他">> <<case "f" "h">><<set $_text_output to "她">> <<case "h">><<set $_text_output to "TA">> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId*/ <<widget "childhim">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<switch $children[$_id].gender>> <<case "m">><<set $_text_output to "他">> <<case "f" "h">><<set $_text_output to "她">> <<case "h">><<set $_text_output to "TA">> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId*/ <<widget "childHers">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<switch $children[$_id].gender>> <<case "m">><<set $_text_output to "他">> <<case "f" "h">><<set $_text_output to "她">> <<case "h">><<set $_text_output to "TA">> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId*/ <<widget "childhers">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<switch $children[$_id].gender>> <<case "m">><<set $_text_output to "他">> <<case "f" "h">><<set $_text_output to "她">> <<case "h">><<set $_text_output to "TA">> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId*/ <<widget "childherself">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<switch $children[$_id].gender>> <<case "m">><<set $_text_output to "他自己">> <<case "f" "h">><<set $_text_output to "她自己">> <<case "h">><<set $_text_output to "TA自己">> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId*/ <<widget "childhand">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<switch $children[$_id].type>> <<case "human">><<set $_text_output to "手">> <<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "爪子">> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId*/ <<widget "childhands">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<switch $children[$_id].type>> <<case "human">><<set $_text_output to "手">> <<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "爪子">> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId*/ <<widget "childgiggles">><<silently>> <<if _args[0] isnot undefined>> <<set _id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set _id to $childSelected.childId>> <</if>> <<if _id isnot undefined>> <<switch $children[_id].type>> <<case "human">><<set $_text_output to "咯咯地笑着">> <<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "摇着尾巴">> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId*/ <<widget "childhair">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<switch $children[$_id].type>> <<case "human">><<set $_text_output to "头发">> <<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "毛发">> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - cry type, args[1] - childId */ <<widget "childcry">><<silently>> <<if _args[1] isnot undefined>> <<set $_id to _args[1]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<if between(_args[0], 1, 4)>> <<set $_cry to _args[0]>> <<else>> <<set $_cry to 1>> <</if>> <<switch $children[$_id].type>> <<case "human">> <<switch $_cry>> <<case 1>><<set $_text_output to "抽泣">> <<case 2>><<set $_text_output to "哭泣">> <<case 3>><<set $_text_output to "大哭">> <<case 4>><<set $_text_output to "嚎啕大哭">> <</switch>> <<case "wolf" "wolfboy" "wolfgirl">> <<switch $_cry>> <<case 1>><<set $_text_output to "哼唧">> <<case 2>><<set $_text_output to "呜咽">> <<case 3>><<set $_text_output to "哭泣">> <<case 4>><<set $_text_output to "哀嚎">> <</switch>> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - cry type, args[1] - childId */ <<widget "childCry">><<silently>> <<if _args[1] isnot undefined>> <<set $_id to _args[1]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<if between(_args[0], 1, 4)>> <<set $_cry to _args[0]>> <<else>> <<set $_cry to 1>> <</if>> <<switch $children[$_id].type>> <<case "human">> <<switch $_cry>> <<case 1>><<set $_text_output to "抽泣">> <<case 2>><<set $_text_output to "哭泣">> <<case 3>><<set $_text_output to "大哭">> <<case 4>><<set $_text_output to "嚎啕大哭">> <</switch>> <<case "wolf" "wolfboy" "wolfgirl">> <<switch $_cry>> <<case 1>><<set $_text_output to "哼唧">> <<case 2>><<set $_text_output to "呜咽">> <<case 3>><<set $_text_output to "哭泣">> <<case 4>><<set $_text_output to "哀嚎">> <</switch>> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId*/ <<widget "childtype">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<switch $children[$_id].type>> <<case "human">><<set $_text_output to "孩子">> <<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "幼崽">> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> <<widget "childTransform">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined>> <<set $_text_output to "">> <<switch $children[$_id].features.divineTransform>> <<case "angel">><<set $_text_output += "天使化的">> <<case "demon">><<set $_text_output += "恶魔化的">> <<case "fallen">><<set $_text_output += "堕落的">> <</switch>> <<if $children[$_id].features.divineTransform and $children[$_id].features.beastTransform>><<set $_text_output += " ">><</if>> <<switch $children[$_id].features.beastTransform>> <<case "cat">><<set $_text_output += "猫" + ($children[$_id].gender === "m" ? "男孩" : "女孩")>> <<case "cow">><<set $_text_output += "奶牛" + ($children[$_id].gender === "m" ? "男孩" : "女孩")>> <<case "wolf">><<set $_text_output += "狼" + ($children[$_id].gender === "m" ? "男孩" : "女孩")>> <<case "bird">><<set $_text_output += "鹰" + ($children[$_id].gender === "m" ? "男孩" : "女孩")>> <<case "fox">><<set $_text_output += "狐狸" + ($children[$_id].gender === "m" ? "男孩" : "女孩")>> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - childId, args[1] - word*/ <<widget "childFirstWord">><<silently>> <<if _args[0] isnot undefined>> <<set $_id to _args[0]>> <<elseif $childSelected isnot undefined>> <<set $_id to $childSelected.childId>> <</if>> <<if $_id isnot undefined and !$children[$_id].localVariables.firstWord>> <<set $_text_output to $children[$_id].localVariables.firstWord.word>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> /*args[0] - location, args[1] - toyid, toy set or toy name, args[2] - option of either "notext" or "lowercase"*/ <<widget "childtoy">><<silently>> <<set _toys to $storedChildrenToys[_args[0]]>> <<if _toys>> <<if between(_args[1], 0, _toys.length - 1)>> <<set _toy to _toys[_args[1]]>> <<elseif _args[1]>> <<set _toySelect to []>> <<for $_i to 0; $_i lt _toys.length; $_i++>> <<if _toys[$_i].set is _args[1] or _toys[$_i].name is _args[1]>> <<run _toySelect.push($_i)>> <</if>> <</for>> <<if _toySelect.length gt 0>> <<set _toyid to _toySelect[random(0,_toySelect.length - 1)]>> <<set _toy to _toys[_toyid]>> <</if>> <<else>> <<set _toyid to random(0,_toys.length - 1)>> <<set _toy to _toys[_toyid]>> <</if>> <<if _toy>> <<switch _args[2]>> <<case "notext">> <<case "lowercase">> <<set $_text_output to clone(_toy.name_lower)>> <<set _toyName to clone(_toy.name_lower)>> <<default>> <<set $_text_output to clone(_toy.name_lower)>> <<set _toyName to clone(_toy.name_lower)>> <</switch>> <</if>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>><</widget>> <<widget "childViewerDisplay">> <<set _idList to _args[0]>> <<set _listMaxItems to 10>> <<set _listPage to 1>> <<set _listPageMax to Math.ceil(_idList.length / _listMaxItems)>> <<set _childStart to 0>> <<set _childEnd to (_childStart + _listMaxItems gt _idList.length ? _idList.length : _childStart + _listMaxItems)>> <div id="childViewer"> <<childViewerDisplayElements>> </div> <</widget>> <<widget "childViewerPageUpdate">> <<set _childStart to _listMaxItems * (_listPage - 1)>> <<set _childEnd to (_childStart + _listMaxItems lte _idList.length ? _childStart + _listMaxItems : _idList.length)>> <<replace '#childViewer'>> <<childViewerDisplayElements>> <</replace>> <</widget>> <<widget "childViewerDisplayElements">> <div class="childrenUi"> <<for $_i to _childStart; $_i lt _childEnd; $_i++>> <<set _childId to _childrenIds[$_i]>> <<capture _childId>> <div @id="'child-' + _childId"> <<childViewerElement `_childId`>> </div> <</capture>> <</for>> </div> <br> <div class="childrenUiControls"> <<set _disabled = _listPage > 1 ? "" : "disabled">> <div @class="'div-link btn-pagination prev ' + _disabled"> <<link "上一个">> <<if _listPage > 1>> <<set _listPage -= 1>> <<childViewerPageUpdate>> <</if>> <</link>> <div class="btn-pagination-arrow"><</div> </div> <div> <<print "第" + (_listPage) + "页 / 共" + _listPageMax + "页">> </div> <<set _disabled = _listPage < _listPageMax ? "" : "disabled">> <div @class="'div-link btn-pagination next ' + _disabled"> <<link "下一个">> <<if _listPage < _listPageMax>> <<set _listPage += 1>> <<childViewerPageUpdate>> <</if>> <</link>> <div class="btn-pagination-arrow">></div> </div> </div> <<run linkifyDivs('#childViewer')>> <</widget>> <<widget "childViewerElement">> <<if _children is undefined>> <<set _children to {}>> <</if>> <<capture _args>> <<if $children[_args[0]].type isnot "human">> 种族: <<print $children[_args[0]].type.replace("parasite","寄生物").replace("wolf","狼").replace("boy","男孩").replace("girl","女孩").replace(" ","")>> | <<else>> 种族: 人类<<if $children[_args[0]].features.beastTransform or $children[_args[0]].features.divineTransform>> (<<childTransform _args[0]>>)<</if>> | <</if>> 性别: <<switch $children[_args[0]].gender>> <<case "m">>男性 <<case "f">>女性 <<case "h">>扶她 <</switch>> <br> <label>名字: <<textbox "_children[_args[0]]" `$children[_args[0]].name`>></label> <br> <<childActivity _args[0]>> <<childViewerHiddenElements _args[0] _args[1]>> <</capture>> <</widget>> <<widget "childViewerHiddenElements">> <<if _args[0]>> <div @id="'childViewerHidden-'+_args[0]" @class="'childViewerHidden' + (_args[1] ? '' : ' hidden')"> 母亲: <<if $children[_args[0]].motherKnown>> <<print pregnancyNameCorrection($children[_args[0]].mother, true)>> <<else>> ???? <</if>> | 父亲: <<if $children[_args[0]].fatherKnown>> <<print pregnancyNameCorrection($children[_args[0]].father, true)>> <<else>> ???? <</if>> <br> 出生于: <<print $children[_args[0]].born.year + "年" + ["", "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"].indexOf($children[_args[0]].born.month) + "月" + $children[_args[0]].born.day + "日">> | 年龄: <<childAge _args[0] "full">> <br> 体型: <<print $children[_args[0]].features.size>> | 发色: <<hairmapcolourtext $children[_args[0]].features.hairColour>> <<if $children[_args[0]].features.skinColour>> | 肤色: <<skinColourName $children[_args[0]].features.skinColour>> <</if>> <br> <<if $children[_args[0]].features.identical>> 相似度: <<print $children[_args[0]].features.identical>> <br> <</if>> <<if $children[_args[0]].localVariables.interactionsTotal>> 互动次数: <<print $children[_args[0]].localVariables.interactionsTotal>> <br> <</if>> <span class="no-numberify"> <<link "更名">> <<set $children[_args[0]].name to generateBabyName(_children[_args[0]], $children[_args[0]].gender, _args[0])>> <<replace `"#child-" + _args[0]`>><<childViewerElement _args[0] true>><</replace>> <</link>> | <<link "随机名字">> <<set $children[_args[0]].name to generateBabyName(undefined, $children[_args[0]].gender, _args[0])>> <<replace `"#child-" + _args[0]`>><<childViewerElement _args[0] true>><</replace>> <</link>> </span> <br> <small class="right"> 孩子Id: <<print $children[_args[0]].childId>> 存档Id: <<print $saveId>> <<if $saveName isnot "">> | name: <<print $saveName>> <</if>> </small> </div> <</if>> <</widget>> <<widget "childViewerHiddenElementsUnhide">> <<capture _args>> <<if _args[0]>> <<toggleclass `'#childViewerHidden-' + _args[0]` "hidden">> <</if>> <</capture>> <</widget>> <<widget "childActivity">> <<if _args[0]>> <<childAge _args[0]>> <<childSelect _args[0]>> /*'updateChildActivity' Changes the current event if enough time has passed*/ <<updateChildActivity _args[0]>> <<switch $children[_args[0]].type>> <<case "human">><<humanChildActivity _args[0]>> <<case "wolf" "wolfboy" "wolfgirl">><<wolfChildActivity _args[0]>> <</switch>> <span class="no-numberify"> <<link "详细信息">><<childViewerHiddenElementsUnhide _args[0]>><</link>> </span> <</if>> <</widget>> /*ToDo: Pregnancy Story Content: Lacking events. Human children events which the place accesses by going to the childrens UI*/ <<widget "humanChildActivity">> <<set _activityColour to !$daily.childInteractions or !$daily.childInteractions.includes(_args[0]) ? " childrensActivityGold" : "">> <span @class="'no-numberify' + _activityColour"> <<switch $children[_args[0]].localVariables.activity>> <<case "noEvent">> <<childHe>>睡得正香。 <<case "sleeping">> <<childHe>>睡得正香。 <<if $children[_args[0]].localVariables.event>> <br> <<set _rng to random(1, 6)>> <<switch _rng>> <<case 1>> <<link [[照看孩子 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"transfixed", childid:_args[0]}>><</link>> | <<case 2>> <<link [[照看孩子 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"stroke", childid:_args[0]}>><</link>> | <<case 3>> <<link [[照看孩子 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"yawn", childid:_args[0]}>><</link>> | <<case 4>> <<link [[照看孩子 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"murmur", childid:_args[0]}>><</link>> | <<case 5>> <<link [[打盹 (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"cotNap", childid:_args[0]}>><</link>> | <<default>> <<link [[照看孩子 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"shiverInCot", childid:_args[0]}>><</link>> | <</switch>> <</if>> <<case "restlessSleep">> <<childHe>>在睡梦中不停地扭动,显得很不安分。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[安抚 (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"restlessSleep", childid:_args[0]}>><</link>> | <</if>> <<case "crying">> <<childHe>>一副不安定的样子,并且在哭泣。 <<if $children[_args[0]].localVariables.event>> <br> <<set _rng to random(1, 6)>> <<switch _rng>> <<case 1>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"holdToShoulder", childid:_args[0]}>><</link>> | <<case 2>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"melodicLullaby", childid:_args[0]}>><</link>> | <<case 3>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"foreheadKiss", childid:_args[0]}>><</link>> | <<case 4>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"objectShow", childid:_args[0]}>><</link>> | <<case 5>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"carryRevolt", childid:_args[0]}>><</link>> | <<default>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"rockToSleep", childid:_args[0]}>><</link>> | <</switch>> <</if>> <<case "lonely">> <<childHe>>看起来很落寞。 <<if $children[_args[0]].localVariables.event>> <br> <<set _rng to random(1, 10)>> <<switch _rng>> <<case 1>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"nurseryRhymes", childid:_args[0]}>><</link>> | <<case 2>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"FeetCup", childid:_args[0]}>><</link>> | <<case 3>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"shareThoughts", childid:_args[0]}>><</link>> | <<case 4>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"speakCry", childid:_args[0]}>><</link>> | <<case 5>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"waveTongue", childid:_args[0]}>><</link>> | <<case 6>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"handsClap", childid:_args[0]}>><</link>> | <<case 7>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"peekaboo", childid:_args[0]}>><</link>> | <<case 8>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"blowRaspberriesHappy", childid:_args[0]}>><</link>> | <<case 9>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"blowRaspberriesUpset", childid:_args[0]}>><</link>> | <<default>> <<link [[安抚 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"faceStudy", childid:_args[0]}>><</link>> | <</switch>> <</if>> <<case "happy">> <<childHe>>对着你开心地笑了起来。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[跟着一起笑 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"smilesAndLaughs", childid:_args[0]}>><</link>> | <</if>> <<case "talking">> <<childHe>>咿呀着自言自语。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[跟着一起咿呀学语 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"talking", childid:_args[0]}>><</link>> | <</if>> <<case "talking2">> <<childHe>>咿咿呀呀的鼓弄着嘴唇,并试图发出一些声音。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[跟着一起咿呀学语 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"talking2", childid:_args[0]}>><</link>> | <</if>> <<case "nappyChange">> <<childHe>>看起来很不舒服,而且身上带有异味。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[清理 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"nappyChange", childid:_args[0]}>><</link>> | <</if>> <<case "bathe">> <<childHe>>正准备洗澡。 <<if $children[_args[0]].localVariables.event>> <<switch random(1, 4)>> <<case 1>> <<link [[洗澡 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"batheGentle", childid:_args[0]}>><</link>> | <<case 2>> <<link [[洗澡 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"batheShampoo", childid:_args[0]}>><</link>> | <<case 3>> <<link [[洗澡 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"BatheCalm", childid:_args[0]}>><</link>> | <<case 4>> <<link [[洗澡 (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"batheTantrum", childid:_args[0]}>><</link>> | <<default>> <</switch>> <</if>> <<case "thumbSucking">> <<childHe>>正在开心地吮吸自己的大拇指。 <<case "grumpyChild">> <<childHe>>正在发脾气。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[挠痒痒 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"grumpyChild", childid:_args[0]}>><</link>> | <</if>> <<case "crawlingAttempt">> <<childHe>>平躺在那里摇来晃去。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[帮一把 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"crawlingAttempt", childid:_args[0]}>><</link>> | <</if>> <<case "crawlingAttempt2">> <<childHe>>正在房间里慢慢地爬行。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[帮一把 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"crawlingAttempt2", childid:_args[0]}>><</link>> | <</if>> <<case "readingAttempt">> <<childHe>>正在倒着看一本儿童读物。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[翻转书本 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"readingAttempt", childid:_args[0]}>><</link>> | <</if>> <<case "readingCorrected">> <<childHe>>正在看一本儿童读物。 <<case "babyRattle">> <<childtoy $location "baby rattles" "notext">> <<if _toyid>> <<childHe>>正盯着<<childtoy $location _toyid "lowercase">>。 <<if $children[_args[0]].localVariables.event>> <br> <<capture _toyid>><<link [[摇一摇 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"babyRattle", childid:_args[0], toyid:_toyid}>><</link>><</capture>> | <</if>> <<else>> <<humanChildActivityNoToy _args[0]>> <</if>> <<case "teddyBear">> <<childtoy $location "teddy bears" "notext">> <<if _toyid>> <<childHe>>在<<childtoy $location _toyid "lowercase">>的摇晃下渐渐入睡了。 <<if $children[_args[0]].localVariables.event>> <br> <<capture _toyid>><<link [["给与你购买的" + _toyName + " (0:05)"|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"teddyBear", childid:_args[0], toyid:_toyid}>><</link>><</capture>> | <</if>> <<else>> <<humanChildActivityNoToy _args[0]>> <</if>> <<case "teddyBear2">> <<childHe>>的<<print $children[_args[0]].localVariables.toy>>陪伴下睡得很香。 <<case "toyCar">> <<childtoy $location "toy cars" "notext">> <<if _toyid>> <<childHe>>在空中挥舞着<<childtoy $location _toyid "lowercase">>。 <<if $children[_args[0]].localVariables.event>> <br> <<capture _toyid>><<link [[玩耍 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"toyCar", childid:_args[0], toyid:_toyid}>><</link>><</capture>> | <</if>> <<else>> <<humanChildActivityNoToy _args[0]>> <</if>> <<case "dummy">> <<childtoy $location "dummies" "notext">> <<if _toyid>> <<set _rng to random(1,4)>> <<childHe>>的<<childcry _rng>>,在附近的地板上有着<<childtoy $location _toyid "lowercase">>。 <<if $children[_args[0]].localVariables.event>> <br> <<capture _toyid _rng>><<link [[安抚 (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"dummy", childid:_args[0], toyid:_toyid, childCry:_rng}>><</link>><</capture>> | <</if>> <<else>> <<humanChildActivityNoToy _args[0]>> <</if>> <<case "dummySucking">> <<childHe>>正卖力吸吮<<childhis>>的橡胶奶嘴。 <<case "clown">> <<childtoy $location "clown" "notext">> <<if _toyid>> <<childHe>>疑惑地盯着那个<<childtoy $location _toyid "lowercase">>。 <<if $children[_args[0]].localVariables.event>> <br> <<capture _toyid>><<link [[玩耍 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"clown", childid:_args[0], toyid:_toyid}>><</link>><</capture>> | <</if>> <<else>> <<humanChildActivityNoToy _args[0]>> <</if>> <<case "clownHappy">> <<if _childTotalDays lt 199>> 你们一起愉快地玩小丑玩偶。 <<else>> <<childHe>>时不时拉动着小丑的绳并发出笑声。 <</if>> <<case "Robin">> <<if getRobinLocation() isnot "orphanage" or $location is "alex_cottage">> <<childHe>>正在开心地吮吸自己的大拇指。 <<else>> 罗宾正抱着<<childhim>>。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[抱住 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"Robin", childid:_args[0]}>><</link>> <</if>> <</if>> <<default>> <<childHe>>发现自己是一个游戏人物 (这是个错误,请反馈) <<print $children[_args[0]].localVariables.activity>> <</switch>> </span> <</widget>> <<widget "humanChildActivityNoToy">> <<childHe>>睡得正香。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[静静地看着 (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"shiverInCot", childid:_args[0]}>><<set $child_played.pushUnique(_args[0])>><</link>> | <</if>> <</widget>> /*ToDo: Pregnancy Story Content: Lacking events, no puppy toy events at all. Wolf pups events which the place accesses by going to the childrens UI*/ <<widget "wolfChildActivity">> <span class="no-numberify"> <<switch $children[_args[0]].localVariables.activity>> <<case "noEvent">> <<childHe>>睡得正香。 <<case "sleeping">> <<childHe>>正睡在<<childhis>>自己的床上。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[轻抚 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"sleepingStroke", childid:_args[0]}>><</link>> | <</if>> <<case "sleepingWithWolf">> <<childHe>>酣睡在另一只<<if $monster is 1>>狼女孩<<else>>母狼<</if>>的怀抱里。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[偎依 (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"cuddleAndNap", childid:_args[0]}>><</link>> | <</if>> <<case "crying">> <<childHe>>正痛苦地<<childcry>>。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[安慰 (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"cryingWolf", childid:_args[0]}>><</link>> | <</if>> <<case "playing">> <<childHe>>正在和其他小狼一起玩耍。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[一起玩 (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"playing", childid:_args[0]}>><</link>> | <</if>> <<case "watchingCurious">> <<childHe>>用好奇的表情看着你。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[满足好奇心 (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"curiousGaze", childid:_args[0]}>><</link>> | <</if>> <<case "watchingLonging">> <<childHe>>用渴望的表情看着你。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[搔耳朵 (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"longingGaze", childid:_args[0]}>><</link>> | <</if>> <<case "playFighting">> <<childHe>>和另一个小狼在玩斗犬游戏。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[让这些崽子们冷静下来 (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"playFighting", childid:_args[0]}>><</link>> | <</if>> <<case "staringOutside">> <<childHe>>凝视着洞穴外面的景象。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[散步 (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"fieldTrip", childid:_args[0]}>><</link>> | <</if>> <<case "grumpyWolf">> <<childHe>>正独自坐着,并对靠近<<childHe>>的所有人发脾气。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[逗乐 (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"grumpyWolf", childid:_args[0]}>><</link>> | <</if>> <<case "hungeryWolf">> <<childHe>><<childcry>>着挤在人满为患的雌性<<wolf_cave_singular "f">>面前。 <<if $children[_args[0]].localVariables.event>> <br> <<link [[帮忙找奶头 (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"hungeryWolf", childid:_args[0]}>><</link>> | <</if>> <<case "gnawing">> <<childHe>>正在啃咬着 <<switch random(1,4)>> <<case 1>>一根脱落的鹿角。<<set $pupToy to "鹿角">> <<case 2>>一根鹿骨。<<set $pupToy to "鹿骨">> <<case 3>>一只旧胶靴。<<set $pupToy to "旧胶靴">> <<case 4>>一根树枝。<<set $pupToy to "树枝">> <</switch>> <<if $children[_args[0]].localVariables.event>> <br> <<link [[玩拔河游戏(0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"gnawing", childid:_args[0]}>><</link>> <</if>> <<default>> <<childHe>>发现自己是一个游戏人物 (这是个错误,请反馈) <<print $children[_args[0]].localVariables.activity>> <</switch>> </span> <</widget>> <<widget "skinColourName">><<silently>> <<switch _args[0]>> <<case "ylight">><<set $_text_output to "浅色">> <<case "ymedium">><<set $_text_output to "中色">> <<case "ydark">><<set $_text_output to "深色">> <<case "ghostlyPale">><<set $_text_output to "苍白">> <<case "gyaru" "ygyaru">><<set $_text_output to "中色">> <<default>><<set $_text_output to _args[0].replace("black","黑色").replace("white","白色").replace("ghost","苍白").replace("light","浅色").replace("medium","中等").replace("dark","深色")>> <</switch>> <</silently>><<print $_text_output>> <</widget>>
/*args[0] - location, args[1] - passageExit*/ <<widget "childrenEvents">> <<if _args[0]>> <<getChildrenIds _args[0]>> <<if _childrenIds.length gt 0>> <<set _singleEvents to true>> <</if>> <<getSameBirthChildrenIds _args[0] 2>> <<if Object.keys(_birthChildrenIds).length gt 0>> <<set _multipleEvents to true>> <</if>> <<set _keys to Object.keys(_birthChildrenIds)>> <<set $childPassageExit to _args[1]>> <<switch _args[0]>> <<case "test">> /*Examples of how to add events*/ <<if _singleEvents is true and (_multipleEvents is false or random(0,100) gt 40)>> <<addevent `"testSingles " + _childrenIds[random(0,_childrenIds.length - 1)]`>> <<elseif _multipleEvents is true>> <<set _args to _birthChildrenIds[_keys[random(0,_keys.length - 1)]]>> <<addevent "testMultiple _args">> <</if>> <<case "wolf_cave">> <<if _singleEvents is true and (_multipleEvents is false or random(0,100) gt 40)>> <<addevent `"wolfCaveSingles " + _childrenIds[random(0,_childrenIds.length - 1)]`>> <<elseif _multipleEvents is true>> <<set _args to _birthChildrenIds[_keys[random(0,_keys.length - 1)]]>> /*<<addevent "wolfCaveMultiple _args">>*/ <</if>> <</switch>> <</if>> <</widget>> <<widget "testSingles">> <<if _args[0]>> <<childSelect _args[0]>> <<switch random(0,0)>> <<case 0>> 你看见你的孩子<<childname>>正躺在那里看着你,在看见是你之后,<<childname>>便向你这边伸出了胳膊。 <br><br> 在把<<childhim>>抱起来之后,<<childhe>><<childgiggles>>,随后还试图伸手去抓你的脸。 <br><br> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>> <<link [[母乳喂奶 (0:30)|childBreastFeed]]>><<pass 30>><</link>><<lstress>><<ltrauma>> <br> <</if>> <<link [[抱抱 (0:30)|childCuddle]]>><<pass 30>><</link>><<lstress>><<ltrauma>> <br> <<link [[和孩子说话 (0:30)|childTalk]]>><<pass 30>><</link>><<lstress>><<ltrauma>> <br> <<link [[逗着玩 (0:30)|childPlay]]>><<pass 30>><</link>><<lstress>><<ltrauma>> <br> <<link [[洗澡 (0:30)|childBathe]]>><<pass 30>><</link>><<lstress>><<ltrauma>> <</switch>> <</if>> <br> <</widget>> <<widget "testMultiple">> <<if _args[0]>> <<set $childrenIds to _args[0]>> <<switch random(0,0)>> <<case 0>> 你看见你的孩子<<childrenNames $childrenIds>>正一起安稳睡在小床上,每个孩子的睡相都是那么平稳,那么令人安心。 <br><br> <<link [[观察一会 (0:30)|childCotWatch]]>><<pass 30>><<set $phase to 1>><</link>><<lstress>><<ltrauma>> <br> <<link [[小憩一下 (0:30)|childCotWatch]]>><<pass 30>><<set $phase to 2>><</link>><<lstress>><<ltiredness>> <</switch>> <</if>> <br> <</widget>> <<widget "wolfCaveSingles">> <<if _args[0]>> <<childSelect _args[0]>> <<switch random(0,0)>> <<case 0>> 你看见你的<<childtype>><<childname>>正躺在<<wolf_cave_singular>>睡觉的地方,在看见你之后,那些孩子们将<<childhands>>朝你这边伸了过来。 <br><br> 在把<<childhim>>抱起来之后,<<childhe>><<childgiggles>>,随后还试图伸手去抓你的脸。 <br><br> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <<link [[母乳喂奶 (0:30)|childBreastFeed]]>><<pass 30>><</link>><<lstress>><<ltrauma>> <br> <</if>> <<link [[抱抱 (0:30)|childCuddle]]>><<pass 30>><</link>><<lstress>><<ltrauma>> <br> <<link [[和孩子说话 (0:30)|childTalk]]>><<pass 30>><</link>><<lstress>><<ltrauma>> <br> <<link [[逗着玩 (0:30)|childPlay]]>><<pass 30>><</link>><<lstress>><<ltrauma>> <</switch>> <</if>> <br> <</widget>>
<<set $pregnancyStats.childBreastfedInteractions++>> <<if $worn.over_upper.name isnot "naked" or $worn.upper.name isnot "naked" or $worn.upper.name isnot "naked">> 你调整了一下你的衣服,好让<<childhim>>能碰到你的<<breasts>>。 <<else>> 你引导你的宝宝,好让其嘴唇能够碰到你的胸部。 <</if>> <br><br> <<set _rng to random(1, 4)>> <<switch _rng>> <<case 1>> <<childHe>>似乎意识到了你的意图,开始闭着眼睛吮吸你的<<print ["左","右"].pluck()>>乳房。<<breastfeed 25>> <<case 2>> <<childhim>>在花了一些时间后才找到你的乳头,在接触到之后,<<childHe>>便立即吸吮了起来,你看着你的宝宝喝奶,并享受着这平静的时刻。<<lstress>><<stress -6>><<breastfeed 20>> <<case 3>> <<childHe>>紧紧咬住你的乳头,然后用惊人的吸力开始吮吸。<<childhis>>吸吮的力量很快使你感到不适,你很快就觉得乳头疼了起来。<<gpain>><<pain 4>><<breastfeed 30>> <<default>> <<childHe>>拒绝把你的乳头含进嘴里,然后将头一撇,开始以更大的哭声表达自己的情绪。<<gstress>><<stress 6>> <</switch>> <br><br> <<link [[继续|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>>
<<set _rng to random(1, 5)>> <br> <<switch _rng>> <<case 1>> <<childHe>>似乎察觉到了你的意图,便将<<childhis>>那<<childhands>>缠在了你的脖子上,随后将整个身子靠在了你的肩膀那里。 <<case 2>> 你哼着悠扬的摇篮曲,然后一边轻轻拍着<<childname>>的背,一边随着曲调轻轻摇晃起来,你那熟悉的声音似乎能抚慰<<childhis>>的情绪,<<childHe>>对你发出咕噜咕噜的声音。<<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <<case 3>> 你在<<childhis>>的额头上轻轻一吻,并尽量地与<<childhim>>有更多的亲密接触,这个动作鼓励<<childhim>>抬起了<<childhis>>的头,并用咯咯笑作为回礼。<<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <<case 4>> 你在<<childname>>附近放了几个不同的小玩意,并解释周围事物的颜色、形状和文字。<<childHe>>伸出手去触摸,好奇地探索<<childhis>>所接触到的环境,而你要做的就是确保<<childhe>>不要试图去抓太重或太危险的东西。<<gstress>><<stress 6>> <<default>> <<childHe>>讨厌被人抱着,在你将<<childhis>>抱起来之后,<<childhis>>开始胡乱的蹬腿,你抱着<<childhim>>的时间越长,<<childhis>>的哭声就越强烈,同时<<childhis>>的踢腿幅度也随着越来越大。<<gpain>><<gstress>><<pain 4>><<stress 6>> <</switch>> <br><br> <<link [[继续|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>>
<<if $phase is 1>> 你待在<<childname>>的边上,就这样静静地看着<<childhim>>睡觉。 <<set _rng to random(1, 4)>> <<switch _rng>> <<case 1>> 你的视线被<<childhis>>那随着轻柔的呼吸上下起伏的胸膛迷住了。 <<case 2>> 你回过神的时候发现你正在轻抚<<childhis>>的头顶。 <<case 3>> <<childHe>>张开嘴打了一个大大的哈欠,随后随意地伸了个懒腰。<<lstress>><<stress -6>> <<default>> <<childHe>>突然皱起眉头,嘴唇也在一张一合,仿佛是做了个噩梦。<<gstress>><<stress 6>> <</switch>> <br><br> <<elseif $phase is 2>> <<childSelect `$childrenIds[random(0,$childrenIds.length - 1)]`>> 你决定打一个盹,然后便躺在了你孩子旁边的床上。 <br><br> 当你醒来的时候,你感觉手指上貌似缠着什么东西。看来是当你还在睡觉的时候,<<childname>>用那<<childhand>>接触到你了。 <br><br> <</if>> <<link [[继续|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>>
<<set _rng to random(1, 4)>> <br> <<switch _rng>> <<case 1>> 你唱出了几首你小时候听过的童谣,当<<childHe>>听着你的声音时,<<childhe>>看起来像是在认真聆听,你唱出了几段不同的音调,等待<<childhis>>的反应。在观察了一会后,你觉得<<childhe>>似乎能认出某些声音,并相应地做出不同的表情,又过了一会儿,<<childhe>>可能感觉到了无聊,便不再盯着你看,并开始去吮吸<<childhis>>的大拇指了。 <<case 2>> 你轻轻地捧起<<childname>>的右脚,并数起了<<childhis>>的脚趾,在数完之后,然后再转到<<childhis>>的另一只脚。<<childHe>>安静了下来,并当你的手指从一个脚趾移到另一个脚趾时,<<childHe>>睁大着眼睛看着你。 <<case 3>> 你与<<childname>>聊天,虽然只是你单方面的倾诉想法,但你还是在等待回应。不过<<childHe>>看起来并不在意你说的话。<<gstress>><<stress 6>> <<default>> 你试图和你的孩子说话,但<<childhis>>的哭声掩盖过了你说的话,每当你花时间试图与<<childHis>>说话时,<<childhim>>的脸就会涨得更红。<<gstress>><<stress 6>> <</switch>> <br><br> <<link [[继续|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>>
<<set _rng to random(1, 6)>> <br> <<switch _rng>> <<case 1>> 你对<<childname>>微笑。并挥舞双手伸出舌头,做出几个不同的搞怪鬼脸,以此来试图吸引<<childhis>>的注意。<<childHe>>好奇地研究着你的表情,随后<<childHe>>看起来似乎正在模仿你的表情,但你不确定这是否只是一种本能反应。 <<case 2>> 你把<<childname>>的双手握在手里,然后开始轻揉它们,并偶尔用它们拍拍手。随后你便给<<childhis>>的身体做了一个轻揉地按摩,从<<childhis>>的脚趾到<<childhis>>的背部,然后一直到<<childhis>>的指尖,你在深情的抚摸中感受着与<<childhis>>的怀抱。而<<childHe>>也用笑容对你做出了回应。 <<case 3>> 你用双手捂住脸,在几秒钟后再移开手掌。<<childname>>抬头看着你,当你们的目光相遇时,<<childHe>>笑出了声。<<lstress>><<stress -6>> <<case 4>> 你给<<childname>>挠痒痒,并贴在<<childhis>>的小肚子上吹气。<<childHe>>先是停止哭泣,随后便咯咯地笑了起来,然后兴奋地挥舞着四肢。<<lstress>><<stress -6>> <<case 5>> 你给<<childname>>挠痒痒,并贴在<<childhis>>的小肚子上吹气。但<<childHis>>把头转向另一边,并开始挥舞着四肢,然后就像你所见到的那样,<<childhis>>哭得更大声了。似乎是在为自己所遭受的这种待遇而感到不满。<<gstress>><<stress 6>> <<default>> 你将脸贴近<<childname>>,方便<<childhe>>可以研究你的脸和它的特征,<<childHe>>暂时停止了哭泣,并抓住你的头发开始拉扯了起来。<<gpain>><<pain 4>> <</switch>> <br><br> <<link [[继续|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>>
你将一个小浴盆灌满温水,然后在准备好毛巾和新尿布后,你轻轻地把<<childname>>抱在怀里,然后把<<childhim>>抱到浴缸里,并确保<<childhim>>处在一个安全的位置。 <<set _rng to random(1, 5)>> <<switch _rng>> <<case 1>> 你用温水轻轻擦拭<<childname>>,在用一只手握住<<childhis>>的小身体后,你开始擦拭并确保清洁到了每一寸皮肤。在擦拭时,<<childhis>>那柔嫩的皮肤让你感到非常安心,<<childhis>>似乎被你的抚摸弄得很痒,于是在水中不停地踢动着<<childhis>>的腿,虽然这使一些水溅到你的衣服和脸上,但你还是因这种情景而感到由衷的开心。<<ltrauma>><<trauma -6>> <<case 2>> 你把婴儿洗发水以转圈的方式轻轻擦拭着<<childname>>的头顶,草莓的甜美香气在周围散开,同时水里也开始出现气泡,<<childhis>>似乎很好奇,并时不时地用一根手指去碰触泡泡,来把它们弹开。<<childhe>>被浴缸里的泡泡分散了注意力,这让<<childHis>>的笑声洋溢在了房间内。<<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <<case 3>> 当你开始准备洗澡时,你试图给<<childHe>>的身体打上肥皂。但<<childhis>>似乎并不喜欢水在皮肤上的感觉,更不用说让<<childhim>>享受你的清洁工作了。所以当你试图继续给<<childname>>洗澡时,<<childhim>>做出要哭的样子。但在经过你一番努力后,终于使<<childHe>>平静了下来,相应的,在清洗工作完成前,<<childHe>>一直撅着嘴不高兴,当你洗完之后,<<childhe>>似乎不想让你抱<<childhim>>,当你把<<childhim>>抱起来的时候,<<childhim>>发出不满意的呼呼声。<<gstress>><<stress 6>> <<default>> 一碰到水,<<childname>>就发出了高亢不断的哭声。当你努力着要把<<childHe>>擦干净时,<<childhis>>反而把<<childhim>>的胳膊腿都伸进了水里,开始试图挣脱。溅起的水花很快浸湿了你的衣服。直到洗澡结束,<<childHe>>都一直在发脾气,这实在让你头疼不已。<<gstress>><<stress 6>> <</switch>> <br><br> 在给<<childHim>>洗完澡之后,你把<<childHim>>放在了毛巾上,然后用较为柔软的布料轻轻擦干了孩子的身体,在你小心翼翼地完成这一切之后,你又给<<childHim>>换好了尿布,最后把<<childHis>>放回了摇篮里。 <br><br> <<link [[继续|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>>
<<effects>> <<getChildrenIds $location>> <<switch $location>> <<case "home">> 你在正待在孤儿院的托儿所里,周围散落的排放着一些摇篮和小床。 <<case "wolf_cave">> <<switch Time.dayState>> <<case "dawn">> 众多的幼崽们正在睡觉。 <<case "day">> 小狼的叫声、咆哮声和细微的嚎叫声在岩壁上回荡着。 <<case "dusk">> 大多数幼崽们已经安顿下来过夜了。 <<case "night">> 幼崽们都睡着了,现在的巢穴里一片寂静。 <</switch>> <<case "alex_cottage">> 你在小屋的宝宝房内。 <<switch Time.dayState>> <<case "dawn">> 清晨的鸟鸣抚慰着房间里的所有人。 <<case "day">> 隔着小屋的墙,能听见农场传来的声音。 <<case "dusk">> 轻柔的微风吹起窗帘。 <<case "night">> 满室寂静。 <</switch>> <</switch>> <br><br> <<childViewerDisplay _childrenIds>> <br><br> <<if $player.inventory.childrenToys>> <<if !$storedChildrenToys[$location]>><<set $storedChildrenToys[$location] to []>><</if>> <<link [[存放儿童玩具|Childrens Home Toys]]>><</link>> <br> <<else>> 你没有为你的孩子买任何玩具,你应该去一趟玩具店。 <br> <</if>> <<if $location is "home">> <<if V.plants['baby_bottle_of_breast_milk'] and V.plants['baby_bottle_of_breast_milk'].amount gt 0>> <<link [[捐赠奶瓶|Childrens Donate Milk]]>><</link>> <<if $pregnancyStats.orphanageMilkBottles gt 0>> (<span class="green"><<print $pregnancyStats.orphanageMilkBottles>></span>剩余瓶数) <<else>> (<span class="red"><<print $pregnancyStats.orphanageMilkBottles>></span>剩余瓶数) <</if>> <<else>> 你没有瓶装母乳可供捐赠。 <<if $pregnancyStats.orphanageMilkBottles gt 0>> (<span class="green"><<print $pregnancyStats.orphanageMilkBottles>></span>剩余瓶数) <<else>> (<span class="red"><<print $pregnancyStats.orphanageMilkBottles>></span>剩余瓶数) <</if>> <</if>> <br> <</if>> <<link [[返回|$exitPassage]]>><<unset $exitPassage>><</link>>
<<effects>> <label>捐赠的奶瓶数量: <<numberslider "$donatedMilk" 1 1 `$plants["baby_bottle_of_breast_milk"].amount` 1>></label> <<link [[捐赠|Childrens Donate Milk 2]]>><</link>> <br> <<link [[返回|Childrens Home]]>><<unset $childActivityEvent>><<endevent>><</link>>
<<effects>> <<set $pregnancyStats.orphanageMilkBottles += $donatedMilk>> <<set $pregnancyStats.orphanageMilkBottlesTotal += $donatedMilk>> <<set $plants["baby_bottle_of_breast_milk"].amount -= $donatedMilk>> 在贝利的一个打手的陪同下,你为你的孩子们留下了$donatedMilk瓶奶。 <br><br> <<link [[返回|Childrens Home]]>><<unset $donatedMilk>><<unset $childActivityEvent>><<endevent>><</link>>
<<effects>> <<set _selectedCurrentToy to 0>> <<set _selectedLocationToy to 0>> <div id="childrenToysUI"> <<childrenToysUI>> </div> <br> <<link [[返回|Childrens Home]]>><<unset $childActivityEvent>><<endevent>><</link>>
<<widget "childrenToysUI">> <<if $player.inventory.childrenToys.length gt 0>> <div class="toysUiElement"> <h4>你随身携带的玩具</h4> <<for _i to 0; _i lt $player.inventory.childrenToys.length; _i++>> <label> <<radiobutton "_selectedCurrentToy" _i autocheck>> <span @class="$player.inventory.childrenToys[_i].colour"><<print $player.inventory.childrenToys[_i].name_lower>></span> </label> <br> <</for>> <br> <<link "扔掉">> <<run $player.inventory.childrenToys.deleteAt(_selectedCurrentToy)>> <<set _selectedCurrentToy to 0>> <<childrenToysUIReplace>> <</link>> <br> <<if $storedChildrenToys[$location].length lt 10>> <<link "递玩具">> <<run $storedChildrenToys[$location].push($player.inventory.childrenToys[_selectedCurrentToy])>> <<run $player.inventory.childrenToys.deleteAt(_selectedCurrentToy)>> <<set _selectedCurrentToy to 0>> <<childrenToysUIReplace>> <</link>> <<else>> 你每次不能留下超过10个玩具。 <</if>> </div> <<else>> <div class="toysUiElement">你没有携带儿童玩具。</div> <</if>> <<if $storedChildrenToys[$location].length gt 0>> <div class="toysUiElement"> <h4>你的孩子们可以玩的玩具</h4> <<for _i to 0; _i lt $storedChildrenToys[$location].length; _i++>> <label> <<radiobutton "_selectedLocationToy" _i autocheck>> <span @class="$storedChildrenToys[$location][_i].colour"><<print $storedChildrenToys[$location][_i].name_lower>></span> </label> <br> <</for>> <br> <<link "扔掉">> <<run $storedChildrenToys[$location].deleteAt(_selectedLocationToy)>> <<set _selectedLocationToy to 0>> <<childrenToysUIReplace>> <</link>> <br> <<if $player.inventory.childrenToys.length lt 5>> <<link "拿回">> <<run $player.inventory.childrenToys.push($storedChildrenToys[$location][_selectedLocationToy])>> <<run $storedChildrenToys[$location].deleteAt(_selectedLocationToy)>> <<set _selectedLocationToy to 0>> <<childrenToysUIReplace>> <</link>> <<else>> 你每次携带的玩具不能超过5件。 <</if>> </div> <<else>> <div class="toysUiElement">你没有在这里留下任何儿童玩具。</div> <</if>> <</widget>> <<widget "childrenToysUIReplace">> <<replace "#childrenToysUI">> <<childrenToysUI>> <</replace>> <</widget>>
<<effects>> <<childSelect $childActivityEvent.childid>> <<childAge $childActivityEvent.childid>> <<childInteratedWith>> <<set $children[$childActivityEvent.childid].localVariables.event to false>> <<switch $childActivityEvent.event>> /*Human Specific*/ <<case "transfixed">> 你站在<<childname>>旁边看着<<childhim>>睡觉,你的视线被<<childhis>>那随着轻柔的呼吸上下起伏的胸膛迷住了。 <<case "stroke">> 你站在<<childname>>旁边看着<<childhim>>睡觉,当你回过神的时候发现你正在轻抚<<childhis>>的头顶。 <<case "yawn">> 你待在<<childname>>的边上,就这样静静地看着<<childhim>>睡觉,<<childHe>>突然张开嘴打了个哈欠,并伸了个懒腰。<<lstress>><<stress -6>> <<case "murmur">> 你待在<<childname>>的边上,就这样静静地看着<<childhim>>睡觉,<<childHe>>突然皱起眉头,嘴唇也在一张一合,仿佛是做了个噩梦。<<gstress>><<stress 6>> <<case "cotNap">> 你决定打一个盹,然后便躺在了<<childname>>旁边的床上。 <br><br> 当你醒来的时候,你感觉手指上貌似缠着什么东西。看来是当你还在睡觉的时候,<<childname>>用那<<childhand>>接触到你了。<<ltiredness>><<tiredness -3>> <<case "shiverInCot">> <<childname>>就睡在那里,每一次无意识呼吸都在颤抖。于是你为<<childhim>>盖好旁边的婴儿毯,而<<childHe>>也很快地进入了甜美的梦乡。<<lstress>><<stress -6>> <<case "restlessSleep">> <<childname>>在睡梦中躁动不安,于是你躺在了<<childhim>>的身边并把<<childhim>>拉到你的胸前并紧紧抱着<<childhim>>,直到<<childhe>>平静下来。当你要离开时,<<childhe>>用<<childhis>>的小手紧紧地抓住你的手指。你们又依偎了一会儿,然后你才松开<<childhis>>抱着你的手并重新站起来。<<ltiredness>><<tiredness -6>><<llstress>><<stress -10>> <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<case "waveTongue">> 你对<<childname>>微笑。并挥舞双手伸出舌头,做出几个不同的搞怪鬼脸,以此来试图吸引<<childhis>>的注意。<<childHe>>好奇地研究着你的表情,随后<<childHe>>看起来似乎正在模仿你的表情,但你不确定这是否只是一种本能反应。 <<case "handsClap">> 你把<<childname>>的双手握在手里,然后开始轻揉它们,并偶尔用它们拍拍手。随后你便给<<childhis>>的身体做了一个轻揉地按摩,从<<childhis>>的脚趾到<<childhis>>的背部,然后一直到<<childhis>>的指尖,你在深情的抚摸中感受着与<<childhis>>的怀抱。而<<childHe>>也用笑容对你做出了回应。 <<case "peekaboo">> 你用双手捂住脸,在几秒钟后再移开手掌。<<childname>>抬头看着你,当你们的目光相遇时,<<childHe>>笑出了声。<<lstress>><<stress -6>> <<case "blowRaspberriesHappy">> 你给<<childname>>挠痒痒,并贴在<<childhis>>的小肚子上吹气。<<childHe>>先是停止哭泣,随后便咯咯地笑了起来,然后兴奋地挥舞着四肢。<<lstress>><<stress -6>> <<case "blowRaspberriesUpset">> 你给<<childname>>挠痒痒,并贴在<<childhis>>的小肚子上吹气。但<<childHis>>把头转向另一边,并开始挥舞着四肢,然后就像你所见到的那样,<<childhis>>哭得更大声了。似乎是在为自己所遭受的这种待遇而感到不满。<<gstress>><<stress 6>> <<case "faceStudy">> 你将脸贴近<<childname>>,方便<<childhe>>可以研究你的脸和它的特征,<<childHe>>暂时停止了哭泣,并抓住你的头发开始拉扯了起来。<<gpain>><<pain 4>> <<case "rockToSleep">> 你把<<childtype>>抱在怀里,一边走一边轻轻摇晃着<<childhim>>,并轻声哼唱起来。很快,<<childhe>>平静了下来,并在你的怀里很快就睡过去了,随后你小心翼翼地把<<childhim>>放在小床上休息。<<lstress>><<stress -5>> <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<case "holdToShoulder">> 你抱起<<childtype>>,<<childHe>>似乎察觉到了你的意图,便抱住了你的脖子,随后将整个身子靠在了你的肩膀那里。你抱着<<childhim>>轻轻地左右摇晃着,直到<<childhe>>在你的怀中睡着为止。<<lstress>><<stress -5>> <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<case "melodicLullaby">> 你哼着悠扬的摇篮曲将<<childtype>>抱起,然后一边轻轻拍着<<childname>>的背,一边随着曲调轻轻摇晃起来,你那熟悉的声音似乎能抚慰<<childhis>>的情绪,<<childHe>>对你发出呼噜噜的声音。<<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <<case "foreheadKiss">> 你抱起<<childtype>>,然后在<<childhis>>的额头上轻轻一吻,并尽量地与<<childhim>>有更多的亲密接触,这个动作鼓励<<childhim>>抬起了<<childhis>>的头,并用咯咯笑作为回礼。<<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <<case "objectShow">> 你抱起<<childtype>>,然后在<<childname>>附近放了几个不同的小玩意,并解释周围事物的颜色、形状和文字。<<childHe>>伸出手去触摸,好奇地探索<<childhis>>所接触到的环境,而你要做的就是确保<<childhe>>不要试图去抓太重或太危险的东西。<<gstress>><<stress 6>> <<case "carryRevolt">> 你抱起了<<childtype>>,但<<childHe>>看起来很讨厌被人抱住,所以在你将<<childhis>>抱起来之后,<<childhis>>开始胡乱的蹬腿并随之放声大哭起来,<<childhis>>的踢腿幅度也随着越来越大。<<gpain>><<gstress>><<pain 4>><<stress 6>> <<case "nurseryRhymes">> 你唱出了几首你小时候听过的童谣,当<<childHe>>听着你的声音时,<<childhe>>看起来像是在认真聆听,你唱出了几段不同的音调,等待<<childhis>>的反应。在观察了一会后,你觉得<<childhe>>似乎能认出某些声音,并相应地做出不同的表情,又过了一会儿,<<childhe>>可能感觉到了无聊,便不再盯着你看,并开始去吮吸<<childhis>>的大拇指了。 <<case "FeetCup">> 你轻轻地捧起<<childname>>的右脚,并数起了<<childhis>>的脚趾,在数完之后,然后再转到<<childhis>>的另一只脚。<<childHe>>安静了下来,并当你的手指从一个脚趾移到另一个脚趾时,<<childHe>>睁大着眼睛看着你。 <<case "shareThoughts">> 你与<<childname>>聊天,虽然只是你单方面的倾诉想法,但你还是在等待回应。不过<<childHe>>看起来并不在意你说的话。<<gstress>><<stress 6>> <<case "speakCry">> 你试图和你的孩子说话,但<<childhis>>的哭声掩盖过了你说的话,每当你花时间试图与<<childHis>>说话时,<<childhim>>的脸就会涨得更红。<<gstress>><<stress 6>> <<case "smilesAndLaughs">> 你把<<childname>>抱在怀里,然后把<<childhim>>举到你脑袋同齐的高度,起初,<<childtype>>因这种突然地变化而睁大了眼睛,但随后又笑了起来。你又重复了几次,这很快就使<<childhim>>笑个不停,以至于你自己都忍不住笑了起来。<<llstress>><<stress -12>> <<case "talking">> 你站在<<childname>>的旁边并开始与<<childhim>>交谈。<<childHe>>看起来没有表示理解你的意思,但还是对你的出现表示高兴,似乎对你的声音感到兴奋。不过没多久,<<childhe>>就被<<childhis>>的手指分散了注意力,在周围陷入了沉默之后,你重新站了起来。<<lstress>><<stress -6>> <<set $children[$childActivityEvent.childid].localVariables.activity to "thumbSucking">> <<set $children[$childActivityEvent.childid].localVariables.talking++>> <<case "talking2">> 你站在<<childname>>的旁边并开始与<<childhim>>交谈。<<childHe>>看起来没有表示理解你的意思,但还是对你的出现表示高兴,并开始模仿你的声音,但没多久,<<childHe>>就被<<childhis>>的手指分散了注意力,在周围陷入了沉默之后,你重新站了起来。<<llstress>><<stress -12>> <<set $children[$childActivityEvent.childid].localVariables.activity to "thumbSucking">> <<case "batheGentle">> 你将一个小浴盆灌满温水,然后在准备好毛巾和新尿布后,你轻轻地把<<childname>>抱在怀里,然后把<<childhim>>抱到浴缸里,并确保<<childhim>>处在一个安全的位置。 <br><br> 接下来,你用温水轻轻擦拭<<childname>>,在用一只手握住<<childhis>>的小身体后,你开始擦拭并确保清洁到了每一寸皮肤。在擦拭时,<<childhis>>那柔嫩的皮肤让你感到非常安心,<<childhis>>似乎被你的抚摸弄得很痒,于是在水中不停地踢动着<<childhis>>的腿,虽然这使一些水溅到你的衣服和脸上,但你还是因这种情况而感到由衷的高兴。<<ltrauma>><<trauma -6>><<ltrauma>> <br><br> 在给<<childhim>>洗完澡之后,你把<<childhim>>放在了毛巾上,然后另外找了一条更柔软的布料轻轻擦干了<<childhis>>的身体,再在擦干之后,你给<<childhis>>换好了尿布,最后再把<<childhis>>放回了摇篮里。 <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<case "batheShampoo">> 你将一个小浴盆灌满温水,然后在准备好毛巾和新尿布后,你轻轻地把<<childname>>抱在怀里,然后把<<childhim>>抱到浴缸里,并确保<<childhim>>处在一个安全的位置。 <br><br> 接下来,你把婴儿洗发水以转圈的方式轻轻擦拭着<<childname>>的头顶,草莓的甜美香气在周围散开,同时水里也开始出现气泡,<<childhis>>似乎很好奇,并时不时地用一根手指去碰触泡泡,来把它们弹开。<<childhe>>被浴缸里的泡泡分散了注意力,这让<<childHis>>的笑声洋溢在了房间内。<<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> 在给<<childhim>>洗完澡之后,你把<<childhim>>放在了毛巾上,然后另外找了一条更柔软的布料轻轻擦干了<<childhis>>的身体,再在擦干之后,你给<<childhis>>换好了尿布,最后再把<<childhis>>放回了摇篮里。 <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<case "BatheCalm">> 你将一个小浴盆灌满温水,然后在准备好毛巾和新尿布后,你轻轻地把<<childname>>抱在怀里,然后把<<childhim>>抱到浴缸里,并确保<<childhim>>处在一个安全的位置。 <br><br> 接下来,当你开始准备洗澡时,你试图给<<childHe>>的身体打上肥皂。但<<childhis>>似乎并不喜欢水在皮肤上的感觉,更不用说让<<childhim>>享受你的清洁工作了。所以当你试图继续给<<childname>>洗澡时,<<childhim>>做出要哭的样子。但在经过你一番努力后,终于使<<childHe>>平静了下来,相应的,在清洗工作完成前,<<childHe>>一直撅着嘴不高兴,当你洗完之后,<<childhe>>似乎不想让你抱<<childhim>>,当你把<<childhim>>抱起来的时候,<<childhim>>发出不满意的呼呼声。<<gstress>><<stress 6>> <br><br> 在给<<childhim>>洗完澡之后,你把<<childhim>>放在了毛巾上,然后另外找了一条更柔软的布料轻轻擦干了<<childhis>>的身体,再在擦干之后,你给<<childhis>>换好了尿布,最后再把<<childhis>>放回了摇篮里。 <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<case "batheTantrum">> 你将一个小浴盆灌满温水,然后在准备好毛巾和新尿布后,你轻轻地把<<childname>>抱在怀里,然后把<<childhim>>抱到浴缸里,并确保<<childhim>>处在一个安全的位置。 <br><br> 一碰到水,<<childname>>就发出了高亢不断的哭声。当你努力着要把<<childHe>>擦干净时,<<childhis>>反而把<<childhim>>的胳膊腿都伸进了水里,开始试图挣脱。溅起的水花很快浸湿了你的衣服。直到洗澡结束,<<childHe>>都一直在发脾气,这实在让你头疼不已。<<gstress>><<stress 6>> <br><br> 在给<<childhim>>洗完澡之后,你把<<childhim>>放在了毛巾上,然后另外找了一条更柔软的布料轻轻擦干了<<childhis>>的身体,再在擦干之后,你给<<childhis>>换好了尿布,最后再把<<childhis>>放回了摇篮里。 <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<case "nappyChange">> <<childname>>看起来很不舒服,同时你也注意到有一股臭味,于是你取来尿布并让<<childhim>>平躺,随后先脱掉旧尿布,然后在仔细地清洁<<childtype>>的屁股后再给<<childhim>>换上新尿布。在换好干净的尿布后,<<childname>>抬起头看着你咯咯笑。<<gstress>><<stress 6>> <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<case "crawlingAttempt">> 你走近<<childname>>,<<childHe>>正趴在那里试图移动<<childhis>>的身体,你蹲在<<childhim>>的旁边并握住<<childhim>>的手,在把它们按在地上后,你撑着<<childhe>>的身体以让其能够自己撑住自己。在你的帮助下,<<childhis>>设法让<<childHe>>爬了起来,<<childhis>>似乎对这种全新的移动方式感到新奇和好玩,又过了一会儿后,<<childhim>>已经掌握了技巧,于是你让<<childhis>>自己笨拙地练习爬行。<<lstress>><<stress -6>> <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<set $children[$childActivityEvent.childid].localVariables.crawling++>> <<case "crawlingAttempt2">> 你握住<<childtype>>的手,然后把<<childhim>>举了起来,只让<<childhis>>的脚立在地上。起初,<<childHe>>有些困惑,而且<<childhis>>的双腿也在打颤,直到<<childhe>>用脚立在地面,并开始试图向前走,当然,在你的帮助下,<<childhis>>保持着直立行走,又过了一会儿,<<childhim>>看起来有些累了,于是你让<<childhim>>坐了下去。<<llstress>><<stress -10>> <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<case "grumpyChild">> <<childname>>独自坐在那里,<<childhis>>稚嫩的脸上带着愤愤的表情,你坐在<<childhim>>旁边,但<<childhe>>不想理您。看着孩子生气的表情,你忍不住笑了起来并开始给<<childhim>>挠痒痒。<<childHe>>虽然不怕痒,但依旧被你的手指和嬉戏地攻击<<childhis>>两侧时发出的愚蠢的声音逗乐了,<<childhe>>对你的不满消散了,<<childhe>>转而咯咯地笑起来,任务圆满完成。<<lstress>><<stress -6>> <<set $children[$childActivityEvent.childid].localVariables.activity to "thumbSucking">> <<case "readingAttempt">> 你坐在<<childname>>旁边,把<<childhim>>和那本倒置的书都放到了你的腿上。你翻开书,开始给<<childhim>>读那些简单的文字,<<childHe>>也被你的声音和那些彩色的图片吸引着跟读了一会儿,直到孩子开始变得心不在焉,从你的腿上滑了下去。<<lstress>><<stress -6>> <<set $children[$childActivityEvent.childid].localVariables.activity to "readingCorrected">> <<case "babyRattle">> 你坐在<<childname>>的旁边,<<childHe>>正低头看着一个<<childtoy $location $childActivityEvent.toyid "lowercase">>。你把它拿在手里摇晃了一下,这个玩具发出了一阵阵响声。<<childtype>>看起来有些困惑却又很感兴趣,并试图伸手去拿这个奇怪的东西。你抓着这个<<childtoy $location $childActivityEvent.toyid "lowercase">>最后摇晃了一次,然后把它交给<<childtype>>,让这孩子自己琢磨去了。 <<if _childTotalDays lte 40>> <<childHe>>直接把它扔到了地上。 <<elseif _childTotalDays lte 95 + random(0,20)>> <<childHe>>试图去把那个玩具放在嘴里,在失败之后,<<childhis>>气鼓鼓地把它丢在了地上。 <<else>> <<childHe>>开始玩玩具,这玩具发出的声响把<<childHe>>自己逗笑了。 <</if>> <<lstress>><<stress -5>><<ltrauma>><<trauma -2>> <<case "teddyBear">> 你把<<childtoy $location $childActivityEvent.toyid "lowercase">>放到<<childname>>怀里。<<childHe>>紧紧抓住,依偎着它。<<childHe>>很快便又睡着了。你和<<childhim>>度过了一段平静的时光。<<ltrauma>><<trauma -6>><<lstress>><<stress -6>> <<set $children[$childActivityEvent.childid].localVariables.activity to "teddyBear2">> <<set $children[$childActivityEvent.childid].localVariables.toy to clone(_toyName)>> <<case "toyCar">> 你坐在<<childname>>身边,并从<<childhis>>挥舞的手中接过<<childtoy $location $childActivityEvent.toyid "lowercase">>,然后你把它放在了地板上,并来回拖动了起来。"嗡嗡!你模拟出这样的声音,在<<childname>>的注视下,你演示着这个玩具的玩法,然后你把玩具交给了<<childhim>>。 <br><br> <<if _childTotalDays lte 120 + random(0,20)>> <<childHe>>在回头看你之前把玩具掉在了地板上,然后又扭头去寻找玩具,看到这一幕,你忍不住笑了出来。 <<else>> <<childHe>>好奇地看着它,然后开始模仿你的动作,并兴奋地试图模仿你的声音。当你再次起身时,你也忍不住地笑了。 <</if>> <<lstress>><<stress -5>><<ltrauma>><<trauma -2>> <<case "dummy">> <<set _rng to random(0,100)>> 你跑到<<childname>>身边,看见<<childhis>>的<<childtoy $location $childActivityEvent.toyid "lowercase">>正躺在<<childhim>>旁边的地板上。 <br><br> <<if $children[$childActivityEvent.childid].localVariables.acceptsDummy isnot false>> 你拿起玩具,然后在用你<<top>>的下摆把它清理干净后,你把<<childtype>>抱在怀里并试图安抚<<childhim>>的情绪。 <br><br> <</if>> <<if $childActivityEvent.childCry lt 4 and (_rng lt 75 or $children[$childActivityEvent.childid].localVariables.acceptsDummy is true)>> <<childname>>花了一点时间来抓住<<childtoy $location $childActivityEvent.toyid "lowercase">>,但一抓住就更大声地去吮咬这玩意。把<<childhe>>安抚下来后,你把<<childhim>>放回了地板上。<<lstress>><<stress -6>> <<set $children[$childActivityEvent.childid].localVariables.activity to "dummySucking">> <<set $children[$childActivityEvent.childid].localVariables.acceptsDummy to true>> <<elseif $childActivityEvent.childCry is 4 and $children[$childActivityEvent.childid].localVariables.acceptsDummy isnot false>> 尽管你做了努力,但<<childname>>依旧<<childcry $childActivityEvent.childCry>>哭着扭来扭去并且不愿意去玩那个<<childtoy $location $childActivityEvent.toyid "lowercase">>,你放弃了这一尝试,转而开始摇晃和安抚<<childtype>>,你用轻柔的动作和温柔的哼唱来安慰<<childhim>>。虽然这很累人,但<<childhe>>很快就平静下来,并偎依在了你的胸前,来自父母的温柔关怀和情绪上的感染让<<childhim>>平静下来,<<childhe>>很快就睡着了。<<gstress>><<stress 10>><<gtiredness>><<tiredness 5>> <br><br> 你让<<childname>>躺下,看着<<childhis>>安然入睡。 <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<elseif $childActivityEvent.childCry lt 4 and $children[$childActivityEvent.childid].localVariables.acceptsDummy isnot false>> 尽管你做了努力,但<<childname>>依旧<<childcry $childActivityEvent.childCry>>拒绝玩那个<<childtoy $location $childActivityEvent.toyid "lowercase">>,你放弃了这一尝试,转而开始摇晃和安抚<<childtype>>,你用轻柔的动作和温柔的哼唱来安慰<<childhim>>。虽然这很累人,但<<childhe>>很快就平静下来,并偎依在了你的胸前,来自父母的温柔关怀和情绪上的感染让<<childhim>>平静下来,<<childhe>>很快就睡着了。<<gstress>><<stress 10>><<gtiredness>><<tiredness 5>> <br><br> 你让<<childname>>躺下,看着<<childhis>>安然入睡。 <<set $children[$childActivityEvent.childid].localVariables.acceptsDummy to false>> <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<else>> 你知道<<childname>>会拒绝这个玩具,于是你开始摇晃玩具并用轻柔的哼声安抚<<childtype>>。这很累人,但最终<<childhe>>平静了下来并依偎在你的胸前,来自父母的温柔关怀和情绪上的感染让<<childhim>>平静下来,<<childhe>>很快就睡着了。<<gtiredness>><<tiredness 5>> <br><br> 你让<<childname>>躺下,看着<<childhis>>安然入睡。 <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <</if>> <<case "clown">> <<set _rng to random(0,2)>> <<set _output to ["欢乐的","小小的","恐怖的"]>> 你坐在<<childname>>旁边,拿起那个<<childtoy $location $childActivityEvent.toyid "lowercase">>并向<<childhim>>展示,<<childHe>>盯着你手里的<<childtoy $location $childActivityEvent.toyid "lowercase">>,不确定该怎么做,你拉动了绳子,这个玩具发出了<<print _output[_rng]>>的笑声。 <br><br> <<if _childTotalDays lte 105 + random(0,20)>> <<childHe>>看了看玩具,然后回头看向你。你把它放在地板上后站起身来,让<<childtype>>自己去玩。<<lstress>><<stress -3>><<ltrauma>><<trauma -3>> <<elseif random(0,100) lt 80>> <<childtype>>突然大笑起来,伸手来拿这个<<childtoy $location $childActivityEvent.toyid "lowercase">>。你把它递过去,然后起身让<<childtype>>自己去玩。<<lstress>><<stress -3>><<ltrauma>><<trauma -3>> <<set $children[$childActivityEvent.childid].localVariables.activity to "clownHappy">> <<else>> <<childtype>>突然哭了起来,并开始<<childcry 4>>,你知道你不能责怪<<childhim>>,毕竟这个玩具甚至都吓到你了。<<gstress>><<stress 6>><<gtrauma>><<trauma 3>> <<set $children[$childActivityEvent.childid].localVariables.activity to "crying">> <</if>> <<case "Robin">> <<npc "Robin">><<person1>> 你走向罗宾,<<childname>>正依偎在<<him>>身上,你听到了二人一起的笑声。 <<if $childSelected.mother is "pc">> <<set _playerRole to "妈咪">> <<elseif $childSelected.father is "pc">> <<set _playerRole to "爹地">> <<elseif $player.gender_appearance is "m">> <<set _playerRole to "爹地">> <<else>> <<set _playerRole to "妈咪">> <</if>> <<switch random(1, 5)>> <<case 1>> "我想有人想你了,"罗宾说着的同时把<<childtype>>递给了你。 <<case 2>> "这孩子真的好可爱,"罗宾说着的同时把<<childtype>>递给了你。 <<case 3>> "看啊,"罗宾说道: "是_playerRole。"罗宾说完之后把<<childtype>>递给了你。 <<case 4>> "你能说话吗'_playerRole'?"罗宾注视着<<childtype>>问道。<<childHe>>发出”咕噜咕噜“的声音回应。罗宾把<<childhim>>递给你。 <<default>> "你能指出_playerRole么?" 罗宾对<<childtype>>说道,<<childHe>>虽然没有指出来,但确实在看向你,罗宾把<<childhim>>递给了你。 <</switch>> <br><br> 你把<<childname>>抱在怀里,而罗宾则凑了过来。这个小家伙的眼神在你和罗宾之间交替着,随后咯咯笑了出来。 <br><br> /*Wolf Specific*/ <<case "sleepingStroke">> 你坐在正在沉睡的<<childtype>>身边,抚摸着<<childhis>>的脑袋,<<childHe>>哼了一声,然后推了推你的手,你就这样静坐了一会儿,然后站起身来。<<lstress>><<stress -5>> <<case "cuddleAndNap">> 你躺在<<wolf_cave_singular>>和你的<<childname>>之间,它看了看你。虽然很困倦,它们还是调整了一下位置,好为你腾出空间。你们很快就依偎在了一起。在站起身之前,你会享受这段舒适的时间。<<ltiredness>><<tiredness -6>><<lstress>><<stress -5>> <<case "cryingWolf">> 你坐在正在<<childcry>><<childtype>>的身边,你把<<childhim>>放在了你的腿上。并开始轻声安抚了起来,你一边哼着,一边轻轻抚摸着<<childtype>>的皮肤,并试着偶尔抓挠一下<<childhis>>的耳朵。<<childname>>很快就平静了下来并在你温柔的触弄下打起了瞌睡。你小心翼翼地把睡着的<<childtype>>放了下去,然后重新站起身来。 <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<case "playing">> 你四肢着地,热情地加入到<<childname>>和那些正在玩耍的小狼当中,你鼓励你的<<childtype>>以及其他孩子们自由的活动与释放自己的精力,并努力保持着游戏的友好和安全性,疲惫不堪的幼崽们开始爬下休息,在爬起来之前,你亲吻了<<childname>>的额头。<<lstress>><<stress -6>> <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<case "curiousGaze">> 你顺着<<childname>>的视线看向你的腿,然后你试着走了一圈。<<childHis>>的眼睛从未离开过你的脚。你很高兴找到了好玩的东西,于是你在山洞里快速地走了一圈,而<<childtype>>尽力跟着你的脚步,看起来其是被你的动作吸引住了。但也没过多久,<<childname>>便感到无聊并选择躺下休息,不过<<childhis>>的好奇心得到了满足。<<llstress>><<stress -10>> <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<case"longingGaze">> 你注意到<<childtype>>投来渴望的目光,于是你将手伸到<<childhis>>的耳朵之间,轻轻地挠了一下<<childhim>>,<<childname>>在被挠之后伸出了舌头,当你继续抓挠<<childhe>>的耳朵时,<<childhis>>高兴得一直蹬脚。但当你做完之后,<<childHe>>便委屈巴巴地看向你。 <<case"playFighting">> 你密切注视着这两个孩子的嬉戏打闹。慢慢地,他们对彼此感到厌倦,原本嬉戏的小声嘀咕变成了呵斥和吼叫,在事态进一步升级之前,你将<<childname>>与<<childhis>>的玩伴分开,确保各自有时间冷静一下,不一会,这两倒霉孩子又开始友好地玩耍起来了。 <<set $children[$childActivityEvent.childid].localVariables.activity to "playing">> <<case "fieldTrip">> 你看到<<childname>>正好奇地看着洞外,当你弯下腰把<<childHis>>抱起来时,<<childhim>>依旧死死盯着洞外的环境。你走到外面,带着孩子快速地浏览了一下周围的环境,<<childtype>>的眼睛睁得大大的,并饶有兴趣地扫视着周围地所有东西。在<<childname>>的好奇心得到充分的满足后,你把<<childhim>>放回了洞内。<<llstress>><<stress -10>> <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<case "grumpyWolf">> <<childname>>在你靠近之后对你愤怒地咆哮,你无奈地将<<childtype>>翻了个面并开始按揉<<childhis>>的小肚肚。<<childtype>>刚开始有些抗拒,但很快就屈服并高兴得咯咯笑,胡乱扭动起身体。当你离开时,这小家伙似乎比刚看见你的时候要高兴多。<<lstress>><<stress -6>> <<set $children[$childActivityEvent.childid].localVariables.activity to "playing">> <<case "hungeryWolf">> 你走向<<childname>>,<<childHe>>正试图穿过其他幼崽,到达雌性<<wolf_cave_singular "f">>的乳头处进食。 <br><br> 你把<<childhim>>抱了起来,并轻轻抚摸<<childhim>>,好让<<childhis>>的注意力从饥饿中转移出来。很快,那几只幼崽吃完了并腾出了空间。<<childtype>>急不可耐的扑了过去,开始贪婪的进食。<<lstress>><<stress -6>> <<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">> <<case "gnawing">> 你坐在<<childname>>的旁边,然后伸手抓住那个$pupToy。随之当你轻轻拉扯这个玩具时,<<childhim>>咆哮着把它拽了回去,而你则十分有耐心的与<<childHe>>继续拉扯着这个$pupToy,直到最后,你让<<childhim>>赢得了这次小小拔河的胜利。当<<childname>>获得<<childhe>>的奖品并继续玩耍时,<<childhis>>欢快地叫着并兴奋地摇着尾巴。 <br><br> 另一只小狼注意到了你们的游戏,它走向<<childname>>并试图抢夺这个$pupToy。你密切注视着它们两个,值得庆幸的是,<<childname>>的玩伴似乎对从<<childhim>>那里抢走玩具并不是真的感兴趣,你微笑着看着小狼们一起玩拔河游戏,然后站起身,让它们自己去玩了。 <<set $children[$childActivityEvent.childid].localVariables.activity to "playing">> <<default>> 无法找到该事件。<br> Event: $childActivityEvent.event Child: $childActivityEvent.childid <</switch>> <br><br> <<link [[继续|Childrens Home]]>><<unset $childActivityEvent>><<endevent>><</link>>
<<widget "creatureActivity">> <!-- Activity is determined by parasite's speed stat --> <<if _args[0]>> <<if _args[0] lt 60>> <span class="gold">完美的活性</span> <<earnFeat "Top Broodmother Host">> <<elseif _args[0] lte 70>> <span class="green">惊人的活跃</span> <<elseif _args[0] lte 100>> <span class="teal">完美的活性</span> <<elseif _args[0] lte 150>> <span class="lblue">优良的活性</span> <<elseif _args[0] lte 200>> <span class="blue">良好的活性</span> <<elseif _args[0] lte 250>> <span class="purple">一般的活性</span> <<elseif _args[0] lte 300>> <span class="pink">较差的活性</span> <<else>> <span class="red">微弱的活性</span> <</if>> <</if>> <</widget>> <<widget "creatureContainersProgressDay">> <!-- Runs once per day --> <<set _list to $container.list>> <<for _i to 0; _i lt _list.length; _i++>> <<set _container to $container[_list[_i]]>> <<if _container.count is 0>> <<set _container.daysSinceFed to 0>> <<continue>> <</if>> <<if _list[_i] is "home">> <!-- Kylar will help feed your home parasites at high love. This is told to the player with a note signed "K" --> <<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 75 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> <<set _container.kylarHelp to true>> <<else>> <<set _container.kylarHelp to false>> <</if>> <<if _container.kylarHelp is true and _container.kylarDelay is 0 and _container.daysSinceFed is _container.maxDaysWithoutFood>> <<npcincr Kylar love -1>> <<set _container.daysSinceFed -= 1>> <<set _container.kylarFed to true>> <<elseif _container.kylarHelp is true and _container.kylarDelay gt 0 and _container.daysSinceFed is 0>> <<set _container.kylarDelay-->> <<set _container.kylarFed to false>> <</if>> <</if>> <<set _container.daysSinceFed += 1>> <<if _container.daysSinceFed gt _container.maxDaysWithoutFood>> <!-- Parasites die if they don't get fed enough. The max time you can leave them is determined by tank size/parasite barn quality --> <<set _container.deadCreatures to _container.count>> <<for _i to 0; _i lt _container.maxCount; _i++>> <<if _container.creatures[_i] is undefined or _container.creatures[_i] is null>> <<continue>> <</if>> <<if _container.creatures[_i].creature.includes("Pale") and $wraith.state>> <!-- If a pale parasite dies, the Ivory Wraith becomes angry, and encounters become more dangerous --> <<set $wraith.offspring to "dead">> <<set $wraithAngerCooldown to 30>> <<set $wraithShow to true>> <<if !$wraithAngerCount>> <<set $wraithAngerCount to 0>> <</if>> <<set $wraithAngerCount ++>> <</if>> <</for>> <<set _container.count to 0>> <<set _container.creatures to {}>> <</if>> <<set _container.visited to false>> <</for>> <</widget>> <<widget "creatureVisit">> <!-- You can visit each location to get stat reductions once per day --> <<set _container.visited to true>> <<set _container.daysSinceFed to 0>> <<if _args[0] is false>> <<set $_notVisited to false>> <<else>> <<set $_notVisited to true>> <</if>> <<set $_creature to []>><<set _creatureTip to []>><<set _luxuryTip to []>> /*stress, trauma, fatigue, purity, hallucinogens*/ <<set _boosts to {stress: 0, trauma: 0, tiredness: 0, purity: 0, hallucinogen: 0}>> <<set _tenticles to 0>><<set _paleChance to 0>> <<for _i to 0; _i lt _container.maxCount; _i++>> <<if _container.creatures[_i] is undefined or _container.creatures[_i] is null>> <<continue>> <</if>> <<set $_creature[_i] to {tiredness: 0, purity: 0, hallucinogen: 0, tenticles: 0}>> <<set _creatureTip[_i] to []>> <!-- Higher tending increases stress and fatigue losses --> <<set _tendingMulti to 1 + (currentSkillValue('tending') / 1000)>> <<set _pregValue = Math.floor(5000 / _container.creatures[_i].stats.speed)>> <<if _container.upgrades.luxury gt 0>> <!-- Decorations/barn quality increase value --> <<set _pregValue to Math.floor(_pregValue * (1 + (0.25 * _container.upgrades.luxury)))>> <</if>> <<if _pregValue gt 0>> <!-- The decorations get a tooltip noting that stress is reduced --> <<set _boosts.stress += Math.floor(_pregValue * _tendingMulti)>> <<set _luxuryTip.pushUnique("- 压力")>> <</if>> <<if Math.floor(_pregValue / 8) gt 0>> <!-- With high enough value, trauma is also reduced --> <<set _boosts.trauma += Math.floor(_pregValue / 8)>> <<set _luxuryTip.pushUnique("- 创伤")>> <</if>> <<if _container.creatures[_i].creature is "Slime">> <!-- Slimes innately raise purity --> <<set _boosts.purity += 0.5>> <<set $_creature[_i].purity += 0.5>> <</if>> <<if _container.creatures[_i].creature is "Pale Slime">> <!-- Pale slimes raise purity more, and also raise hallucinogens --> <<set _boosts.purity += 1.5>> <<set _boosts.hallucinogen += 20>> <<set $_creature[_i].purity += 1.5>> <<set $_creature[_i].hallucinogen to 1>> <<set _paleChance++>> <</if>> <<if _container.creatures[_i].creature is "Worm">> <!-- Worms innately lower purity --> <<set _boosts.purity -= 0.5>> <<set $_creature[_i].purity -= 0.5>> <</if>> <<if _container.creatures[_i].creature is "Pale Tentacle">> <!-- Pale tentacles lower fatigue, and impact purity based on other parasites --> <<if Math.floor(_pregValue / 3) gt 0>> <<set _boosts.tiredness += Math.floor((_pregValue / 3) * _tendingMulti)>> <<set _boosts.hallucinogen += 30>> <<set $_creature[_i].tiredness to 1>> <<set $_creature[_i].hallucinogen to 1>> <<set _paleChance++>> <</if>> <<set _tenticles += 1.5>><<set $_creature[_i].tenticles += 1.5>> <<elseif _container.creatures[_i].creature.includes("Tentacle") or _container.creatures[_i].creature.includes("Vine")>> <!-- Other tentacles and vines also impact fatigue and purity, but less than pale tentacles --> <<if Math.floor(_pregValue / 4) gt 0>> <<set _boosts.tiredness += Math.floor((_pregValue / 4) * _tendingMulti)>> <<set $_creature[_i].tiredness to 1>> <</if>> <<set _tenticles += 0.5>><<set $_creature[_i].tenticles += 0.5>> <</if>> <<if Object.keys($_creature[_i]).length gte 1>> <!-- Adding the tooltips --> <<if $_creature[_i].tiredness is 1>> <<set _creatureTip[_i].pushUnique("- 疲劳")>> <</if>> <<if $_creature[_i].purity gt 0>> <<set _creatureTip[_i].pushUnique("+ 纯洁 (自然)")>> <<elseif $_creature[_i].purity lt 0>> <<set _creatureTip[_i].pushUnique("- 纯洁 (自然)")>> <</if>> <<if $_creature[_i].hallucinogen is 1>> <<set _creatureTip[_i].pushUnique("+ 幻觉")>> <</if>> <</if>> <</for>> <!-- Tentacle purity calculation and tooltips --> <<if _boosts.purity gt 0>> <<set _boosts.purity += _tenticles>> <<elseif _boosts.purity lt 0>> <<set _boosts.purity -= _tenticles>> <</if>> <<set _boosts.purity to Math.ceil(_boosts.purity)>> <<for _i to 0; _i lt _creatureTip.length; _i++>> <<if _container.creatures[_i] is undefined or _container.creatures[_i] is null>> <<continue>> <</if>> <<if $_creature[_i].tenticles isnot 0>> <<if _boosts.purity gte 1>> <<set _creatureTip[_i].pushUnique("+ 纯洁 (继承)")>> <<elseif _boosts.purity lte -1>> <<set _creatureTip[_i].pushUnique("- 纯洁 (继承)")>> <</if>> <</if>> <</for>> <<if $_notVisited>> <!-- Stat changes only happen once per day --> <<if _boosts.stress isnot 0>> <<set $stress -= _boosts.stress>><<lstress>> <</if>> <<if _boosts.trauma isnot 0>> <<set $trauma -= _boosts.trauma>><<traumaclamp>><<ltrauma>> <</if>> <<if _boosts.tiredness isnot 0>> <<set $tiredness -= _boosts.tiredness>><<ltiredness>> <</if>> <<if _boosts.purity isnot 0>> <<purity _boosts.purity>> <<if _boosts.purity gt 0>><<gpurity>><<else>><<lpurity>><</if>> <</if>> <<if _boosts.hallucinogen isnot 0>> <<hallucinogen _boosts.hallucinogen>><<ghallucinogens>> <</if>> <<if $wraith.state and (_paleChance gte random(1, 10) or _paleChance gte 1 and !$wraith.offspringWarning) and !$possessed>> <!-- When you have pale parasites, the Ivory Wraith has a chance of appearing and warning you to keep them alive --> <!-- It's guaranteed to appear if you're viewing pale parasites for the first time --> <br><br> 你的余光捕捉到一个苍白的身影,惊恐使你不禁后退。祂离你是如此的接近,缓缓地转过身来面向你。 <br><br> "<span class="wraith">非常好。保护好<<if _container.count isnot 1>>它们的<<else>>它的<</if>>安全。</span>"祂在一道明亮的闪光中消失了。<<stress 6>><<gstress>> <<if !["dead","sold"].includes($wraith.offspring)>> <<set $wraith.offspring to "alive">> <</if>> <<if !$wraith.offspringWarning>> <br> 你试图想象如果那个苍白的生物死去会带来怎样的后果,<span class="purple">一股强烈的恐惧瞬间袭上心头。</span> <<set $wraith.offspringWarning to true>> <</if>> <</if>> <</if>> <</widget>> <<widget "creatureTooltip">> <<if _creatureTip[_i].length gte 1 and $pregnancyStats.parasiteBook is 3 and $statdisable is "f">> <mouse class="tooltip"><<print _container.creatures[_i].creature.replace("Fish","鱼").replace("Bee","蜜蜂").replace("Wasp","黄蜂").replace("Squid","鱿鱼").replace("Slime","史莱姆").replace("Eel","鳗鱼").replace("Worm","蠕虫").replace("Snake","蛇").replace("Spider","蜘蛛").replace("Slug","蛞蝓").replace("Maggot","蛆虫").replace("Metal","金属").replace("Vine","藤蔓").replace("Tentacle","触手").replace("Lurker","潜伏者").replace("Pale","苍白").replace(" ","")>><span class="gold"><<print _creatureTip[_i].join("<br>")>></span></mouse> <<else>> <<print _container.creatures[_i].creature.replace("Fish","鱼").replace("Bee","蜜蜂").replace("Wasp","黄蜂").replace("Squid","鱿鱼").replace("Slime","史莱姆").replace("Eel","鳗鱼").replace("Worm","蠕虫").replace("Snake","蛇").replace("Spider","蜘蛛").replace("Slug","蛞蝓").replace("Maggot","蛆虫").replace("Metal","金属").replace("Vine","藤蔓").replace("Tentacle","触手").replace("Lurker","潜伏者").replace("Pale","苍白").replace(" ","")>> <</if>> <</widget>> <<widget "luxuryTooltip">> <span class="gold"> <<if $phase is "farm" and $farm.parasitebarn gte 2>> <<if _luxuryTip.length gte 1 and $pregnancyStats.parasiteBook is 3 and $statdisable is "f">> <mouse class="tooltip">尽可能早地<span><<print _luxuryTip.join("<br>")>></span></mouse> <<else>> 尽善尽美的 <</if>> <<else>> <<if _luxuryTip.length gte 1 and $pregnancyStats.parasiteBook is 3 and $statdisable is "f">> <mouse class="tooltip"><<print _container.decorations>><span><<print _luxuryTip.join("<br>")>></span></mouse> <<else>> <<print _container.decorations>> <</if>> <</if>> </span> <</widget>> <<widget "containersLink">> <!-- Printing the initial link to the containers --> <<if $location is "alex_farm">> <<set $phase to "farm">> <<else>> <<set $phase to $location>> <</if>> <<if _args[0] is "ind">> <<ind>> <</if>> <<set $container.lastLocation to $location>> <<if $nextPassageCheck is "Containers">> <span class="nextLink"><<link [["查看一下" + $container[$phase].name + " (0:05)"|Containers]]>><<pass 5>><</link>></span> <<elseif $container[$phase].kylarFed is true>> <<link [["查看一下 " + $container[$phase].name + " (0:05)"|Kylar Parasites Feed]]>><<pass 5>><</link>> <<else>> <<link [["查看一下 " + $container[$phase].name + " (0:05)"|Containers]]>><<pass 5>><</link>> <</if>> <br> <</widget>> <<widget "containerInfo">> <<assignmenticon>> <<link "合上笔记本">><<replace "#info">><<assignmenticon>><<link "打开笔记本">><<replace "#info">><<containerInfo>><</replace>><</link>><</replace>><</link>> <br> <<set _locCount to 0>> <<for _locs range $container.list>> <<if $container[_locs].count gte 1>> <<set _locCount++>> <</if>> <</for>> <<if _locCount gte 2>> 每天在每个地点检查你的寄生物将会对你的状态产生影响。 <<else>> 每天检查你的寄生物将会对你的状态产生影响。 <</if>> <<if $location is "alex_farm">> 寄生物棚畜的质量,以及其中寄生物的活性, <<elseif $location is "home">> 你拥有的水缸的质量,以及其中寄生物的活性, <<else>> 现存寄生物的活性 <</if>> 决定你在检查寄生物时减少多少压力和创伤。活性下至<span class="red">微弱</span>,上达<span class="gold">完美</span>。 <br><br> <<if $pregnancyStats.parasiteTypesSeen.includes("Slime")>> <li>检查任何种类的<b>史莱姆</b>都会少量提高纯洁。</li> <</if>> <<if $pregnancyStats.parasiteTypesSeen.includes("Worm")>> <li>检查<b>蛆</b>时少量降低纯洁。</li> <</if>> <<if $pregnancyStats.parasiteTypesSeen.includes("Tentacle")>> <li>检查任何种类<b>触手</b>都会降低疲劳度。它们还能提高或降低纯洁——这取决于现存的是哪种触手。 <<if _boosts and _boosts.purity gt 0>> 目前,它们会提高纯洁。 <<elseif _boosts and _boosts.purity lt 0>> 目前,它们会降低纯洁。 <<else>> 目前,它们不会产生任何效果。 <</if>> 与其他寄生物相比,它们更有可能具有更加优良的活性。</li> <<if $pregnancyStats.parasiteTypesSeen.includes("Vine")>> <li><b>藤蔓</b>具有和触手相同的效果。</li> <</if>> <<elseif $pregnancyStats.parasiteTypesSeen.includes("Vine")>> <li>检查<b>藤蔓</b>时降低疲劳度。它们还能提高或降低纯洁——这取决于现存的是哪种藤蔓。 <<if _boosts and _boosts.purity gt 0>> 目前,它们会提高纯洁。 <<elseif _boosts and _boosts.purity lt 0>> 目前,它们会降低纯洁。 <<else>> 目前,它们不会产生任何效果。 <</if>> 与其他寄生物相比,它们更有可能具有更加优良的活性。</li> <</if>> <<if $pregnancyStats.parasiteTypesSeen.includes("Lurker")>> <li><b>潜伏者</b>可能具有更加优良的活性,但生产时间更长,价格更便宜。除此之外它们没有其他显著特征。</li> <</if>> <!-- Printing info for all remaining types seen, that don't have any special traits --> <<set $_typesRemainder to clone($pregnancyStats.parasiteTypesSeen).filter(types => !["Lurker","Vine","Tentacle","Slime","Worm"].includes(types))>> <<if $_typesRemainder.length gte 1>> <<for _r to 0; _r lt $_typesRemainder.length; _r++>> <<set $_typesRemainder[_r] to "<b>" + $_typesRemainder[_r]>> <<if $_typesRemainder[_r].endsWith("s") or $_typesRemainder[_r].endsWith("sh")>> <!-- Avoiding "Fishs". Most parasites have the s stripped off the end anyway, but best to be sure --> <<set $_typesRemainder[_r] += "</b>">> <<else>> <<set $_typesRemainder[_r] += "</b>">> <</if>> <</for>> <li><<print formatList($_typesRemainder, "和", true,"、").replace("Fish","鱼").replace("Bee","蜜蜂").replace("Wasp","黄蜂").replace("Squid","鱿鱼").replace("Slime","史莱姆").replace("Eel","鳗鱼").replace("Worm","蠕虫").replace("Snake","蛇").replace("Spider","蜘蛛").replace("Slug","蛞蝓").replace("Maggot","蛆虫").replace("Metal","金属").replace("Vine","藤蔓").replace("Tentacle","触手").replace("Lurker","潜伏者").replace("Pale","苍白").replace(" ","")>>没有任何明显的特质。</li> <</if>> <!-- Pale parasites are down here because they're variants. It looks kinda awkward because there are very few parasite variants --> <<if $pregnancyStats.parasiteVariantsSeen.includes("Pale")>> <li><b><span class="wraith">苍白寄生物</span></b>相比于其他寄生物,具有更高的价值。它们能增加致幻使感知发生变化。</li> <</if>> <!-- Printing info for all remaining variants seen, that don't have any special traits --> <<set $_variantsRemainder to clone($pregnancyStats.parasiteVariantsSeen).filter(types => !["Pale"].includes(types))>> <<if $_variantsRemainder.length gte 1>> <<for _r to 0; _r lt $_variantsRemainder.length; _r++>> <<set $_variantsRemainder[_r] to "<b>" + $_variantsRemainder[_r] + "</b>">> <</for>> <li><<print formatList($_variantsRemainder, "和", true,"、").replace("Fish","鱼").replace("Bee","蜜蜂").replace("Wasp","黄蜂").replace("Squid","鱿鱼").replace("Slime","史莱姆").replace("Eel","鳗鱼").replace("Worm","蠕虫").replace("Snake","蛇").replace("Spider","蜘蛛").replace("Slug","蛞蝓").replace("Maggot","蛆虫").replace("Metal","金属").replace("Vine","藤蔓").replace("Tentacle","触手").replace("Lurker","潜伏者").replace("Pale","苍白").replace(" ","")>>寄生物与普通寄生物相比没有任何明显区别。</li> <</if>> <</widget>>
<<set $outside to 0>><<set $location to $container.lastLocation>><<effects>> <<set $phase to $phase || $location>> <<set _container to $container[$phase]>> <<set _aPregnancy to $sexStats.anus.pregnancy>> <<set _vPregnancy to $sexStats.vagina.pregnancy>> <<set $checkboxResult to {}>> <<if _container.count is 0>> <<if _container.deadCreatures is 0>> 你的<span class="gold"><<print _container.name>></span>里目前还没有<<if $pregnancyStats.namesParasitesChild is true>>孩子<<else>>寄生物<</if>>。 <<else>> <<if $pregnancyStats.namesParasitesChild is true>>你的孩子<<else>>寄生物<</if>>因为缺乏照顾与喂养,看起来<span class="red">有部分已经死去了</span>。你花了一些时间去埋葬哀悼它们。 <<ggtrauma>> <br><br> <<if $pregnancyStats.namesParasitesChild is true>> <<set _traumaMulti to 2>> <<else>> <<set _traumaMulti to 1>> <</if>> <<trauma `30 * _traumaMulti * _container.deadCreatures`>> <<if $wraith.state and $wraithShow>> <<if !$wraithAngerCount>> <<set $wraithAngerCount to 1>> <</if>> <<set _wraithRage to ($wraithAngerCount * 2)>> <<unset $wraithShow>> <<unset $wraithAngerCount>> 你感觉到有东西从背后小心翼翼地抓住你的脖子。 <br><br> "<span class="wraith">不可饶恕。你很快就会加入<<if _container.count isnot 1>>它们<<else>>它<</if>>的行列。</span>"<<stress 12>><<trauma 12>><<ggstress>><<ggtrauma>> <br><br> 你转过身去,但那里什么也没有。<<gobsession _wraithRage>> <br><br> <</if>> <<link [[继续 (1:00)|$passage]]>><<set _container.deadCreatures to 0>><<pass 60>><</link>> <</if>> <<else>> <<if _container.visited is false>> 你检查着<<if $pregnancyStats.namesParasitesChild is true>>你的孩子<<if _container.count isnot 1>>们<</if>><<else>>寄生物<<if _container.count isnot 1>>们<</if>><</if>>,且确保<<if _container.count isnot 1>>它们拥有<<else>>它拥有<</if>>在<span class="gold"><<print _container.name>></span>里生活所需的一切。 <br> <<creatureVisit>> <<else>> <<creatureVisit false>> 你看着你那待在<span class="gold"><<print _container.name>></span>里的<<if $pregnancyStats.namesParasitesChild is true>>孩子<<if _container.count isnot 1>>们<</if>><<else>>寄生物<<if _container.count isnot 1>>们<</if>><</if>>。 <</if>> <br><br> 它的最大容量是<<number _container.maxCount>>。<<if _container.feederName>>多亏了你留下的<span class="gold"><<print _container.feederName>></span>,<</if>><<if $pregnancyStats.namesParasitesChild is true>>你的孩子<<if _container.count isnot 1>>们<</if>><<else>>寄生物<<if _container.count isnot 1>>们<</if>><</if>>离开你的照料可以存活<<number _container.maxDaysWithoutFood>>天。 <<if _container.decorations>>你的水箱里设有<<luxuryTooltip>>。<</if>> <<if $phase is "farm" and $farm.parasitebarn gte 2>>设置在谷仓里的装置是<<luxuryTooltip>>的。<</if>> <!-- For players who had multiple parasite children before the tooltip update --> <<if $pregnancyStats.parasiteTypesSeen.length gte 4 and (!$pregnancyStats.parasiteBook or $pregnancyStats.parasiteBook is 1)>> <<set $pregnancyStats.parasiteBook to 1>> <br><br> <span class="gold">哈珀医生也许能帮你进一步了解你的<<if $pregnancyStats.namesParasitesChild is true>>孩子<<if _container.count isnot 1>>们<</if>><<else>>寄生物<<if _container.count isnot 1>>们<</if>><</if>>。</span> <<elseif $pregnancyStats.parasiteTypesSeen.length gte 4 and $pregnancyStats.parasiteBook is 2>> <br><br> <span class="gold">你可以在商业街的宠物店购置一本笔记本,用来记录你的<<if $pregnancyStats.namesParasitesChild is true>>孩子<<if _container.count isnot 1>>们<</if>><<else>>寄生物<<if _container.count isnot 1>>们<</if>><</if>>的情况。</span> <</if>> <</if>> <br><br> <<if $pregnancyStats.parasiteBook is 3>> <div id="info" class="no-numberify"><<assignmenticon>><<link "打开笔记本">><<replace "#info">><<containerInfo>><</replace>><</link>></div> <</if>> <<if _container.count gt 0>> <ul> <<for _i to 0; _i lt _container.maxCount; _i++>> <<if _container.creatures[_i] is undefined>> <<continue>> <</if>> <<if _container.creatures[_i] isnot null>> <li><label><<print '<<checkbox "$checkboxResult[' + clone(_i) + ']" false true>>'>> - <<creatureTooltip>> - <<print _container.creatures[_i].stats.gender.replace("Male","雄性").replace("Female","雌性").replace("Hermaphrodite","雌雄同体")>> - <<creatureActivity _container.creatures[_i].stats.speed>></label></li> <</if>> <</for>> </ul> <</if>> <<if _container.deadCreatures is 0>> <<if _aPregnancy.type !== "parasite">> <<elseif _aPregnancy.parasiteFeltMovement>> <<if playerChastity("anus")>> 你在装备着护肛板时,无法生下<<if $pregnancyStats.namesParasitesChild is true>>寄生物孩子们<<else>>寄生物<</if>>。 <<else>> <<if $pregnancyStats.namesParasitesChild is true>> <<link [[尝试生下肛门内的寄生物孩子 (1:00)|GiveBirth]]>><<pass 60>><<set $giveBirthLocation to "anus">><</link>> <<else>> <<link [[尝试生下肛门内的寄生物 (1:00)|GiveBirth]]>><<pass 60>><<set $giveBirthLocation to "anus">><</link>> <</if>> <</if>> <br><br> <<elseif _aPregnancy.fetus.length - (_aPregnancy.motherStatus is 2 ? 1 : 0) gt 0>> 你肛门内的<<print ($pregnancyStats.namesParasitesChild is true ? "寄生物孩子" : "寄生物们")>>还未准备好生产。 <br><br> <</if>> <<if _vPregnancy.type !== "parasite">> <<elseif _vPregnancy.parasiteFeltMovement>> <<if playerChastity("hidden")>> 你在装备着贞操带时,无法生下<<if $pregnancyStats.namesParasitesChild is true>>寄生物孩子们<<else>>寄生物<</if>>。 <<else>> <<if $pregnancyStats.namesParasitesChild is true>> <<link [[尝试生下阴道内的寄生物孩子们 (1:00)|GiveBirth]]>><<pass 60>><<set $giveBirthLocation to "vagina">><</link>> <<else>> <<link [[尝试生下阴道内的寄生物 (1:00)|GiveBirth]]>><<pass 60>><<set $giveBirthLocation to "vagina">><</link>> <</if>> <</if>> <br><br> <<elseif _vPregnancy.fetus.length - (_aPregnancy.motherStatus is 2 ? 1 : 0) gt 0>> 你阴道内的<<print ($pregnancyStats.namesParasitesChild is true ? "寄生物孩子" : "寄生物们")>>还未准备好生产。 <br><br> <</if>> <<if _container.count gt 0>> <<link [[带去售卖|$passage]]>> <<for _i to 0; _i lt _container.maxCount;_i++>> <<if _container.creatures[_i] is undefined>> <<continue>> <</if>> <<if _container[_i] isnot null>> <<if $checkboxResult[_i] is true>> <<set $number to clone(_i)>> /* unused */ <<moveCreature $phase "portable" _i>> <</if>> <</if>> <</for>> <</link>> <br> <</if>> <<getouticon>><<link [[离开|_container.leaveLink]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set $pregnancyStats.parasiteDoctorEvents to 2>> <<harper_intro>> "你的肚子有什么奇怪的感觉吗?"<<he>>问道。你点头。<<He>>拉着轮椅靠近你,把听诊器放在你的肚子上。 <br><br> <<He>>听了一会儿,然后转身离开,在电脑上输入了一些东西。"你被寄生了,"<<he>>耸了耸肩,"它们把你当作繁殖周期的一部分。"看到你脸上的表情,哈珀微微一笑,"别担心。它们不会伤害你的。等它们完成它们该做的后,它们就会离开。" <br><br> <<He>>花了几分钟解释如何"生育"这些生物——该做什么,不该做什么,这听起来很简单,毕竟你只要趴下并用力。 <br><br> <<He>>回过头去看着<<his>>的电脑,"这样的物种是有科学价值的,"<<he>>继续说道,"如果你有兴趣赚点钱,我可以代表一家当地公司付钱给你。"<<He>>站起来继续问道:"还有别的事吗?" <br><br> 你摇摇头。<<He>>为你开门,你离开了办公室。"保重,"<<he>>在你离开时说道。 <br><br> <<link [[回到门厅|Hospital Foyer]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $firstOption is undefined>><<set $firstOption to true>><</if>> <<if $firstOption is true>> <<npc Harper>><<person1>>你没有等太久,哈珀医生从<<his>>的办公室招呼你过去。你进入<<his>>的办公室并坐下。 <br><br> "我能帮你什么?”<<he>>问道。 <br><br> <<else>> 你在哈珀医生的办公室里。“还有什么我能帮你的吗?”<<he>>问道。 <br><br> <</if>> <<if $pregnancyStats.parasiteDoctorEvents gte 2 and $container.portable.value gt 0>> <<if $pregnancyStats.namesParasitesChild is true>> <<link [[卖掉你携带着的孩子(0:05)|Sell Children]]>><<pass 5>><<set $firstOption to false>><</link>> <br> <<else>> <<link [[卖掉你携带着的寄生物 (0:05)|Sell Children]]>><<pass 5>><<set $firstOption to false>><</link>> <br> <</if>> <</if>> <<if $pregnancyStats.parasiteDoctorEvents is 3>> <<link [[咨询胃中的肿大感(0:10)|Pregnancy Futa Introduction]]>><<pass 10>><<set $firstOption to false>><</link>> <br> <</if>> <<if $pregnancyStats.parasiteDoctorEvents gte 4 and ($sexStats.anus.pregnancy.motherStatus is 2 or ($sexStats.vagina.pregnancy.motherStatus is 2 and !$worn.genitals.type.includes("hidden")))>> <<link [[咨询关于清除雌雄同体寄生物 (0:30)|Remove Futa Pregnancy]]>><<pass 30>><<set $futaCheck to true>><<set $firstOption to false>><</link>> <br> <</if>> <<if $pregnancyStats.parasiteTypesSeen.length gte 4 and $pregnancyStats.parasiteBook is 1>> <<link [[咨询寄生物的相关的信息 (0:05)|Harper Parasite Book]]>><<pass 5>><<set $firstOption to false>><</link>> <br> <</if>> <<link [[回到门厅|Hospital Foyer]]>><<endevent>><<unset $firstOption>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> 哈珀医生走到<<his>>的办公室门前,把门锁上。<<He>>坐回去。“你今天给我带了什么?”<<he>>问道。 <br><br> 你把小盒子拿出来给<<he>>。<<He>>看了看里面。似乎很满意,<<he>>从下面拿出另一个更大的容器,把里面的东西递给你。<<He>>打开一个抽屉,计算出<<moneyGain $container.portable.value>>。<<He>>把数额交给你。 <br><br> "社区会感谢你的,”<<he>>说道。 <br><br> <<set _paleAmount to 0>> <<for _i to 0; _i lt $container.portable.creatures.length; _i++>> <<if $container.portable.creatures[_i].creature.includes("Pale")>> <<set _wraithMessage to true>> <<set _paleAmount++>> <</if>> <</for>> <<if $wraith.state and _wraithMessage is true>> <<set $wraith.offspring to "sold">> <<set $wraithCompoundChance to ($wraithCompoundChance ? $wraithCompoundChance += 10 : 10)>> <<if $wraithAngerCooldown>> <<set $wraithAngerCooldown += (15 * _wraithAmount)>> <<else>> <<set $wraithAngerCooldown to (15 * _wraithAmount)>> <</if>> 看着苍白的孩子<<if _paleAmount gt 1>>们<</if>>在你的触摸下溜走,你突然感到了一种恐惧和遗憾。<<gobsession _wraithAmount>> <br><br> <</if>> <<set $container.portable.value to 0>> <<set $container.portable.creatures to []>> <<link [[继续|Pregnancy Discussion]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set $pregnancyStats.parasiteDoctorEvents to 4>> "奇怪,"<<he>>说道,"不……没什么需要注意的。"<<He>>把<<his>>的椅子拉回到<<his>>的电脑前,然后输入了一些东西。 <br><br> 你在<<he>>看屏幕时等待着,<<he>>还不时敲击着键盘。<<He>>从抽屉里拿出一本大书,吹掉灰尘,翻开书页。最后,<<he>>把书放好,转身面向你。 <br><br> "你被寄生了,"<<he>>瞪大了眼睛,"情况很特别,它有两个性器官,并且能够与自己交配……我们需要在这里做一个手术来移除它。在那之前,你会继续生育它的后代。" <br><br> <<link [[继续|Pregnancy Discussion]]>><</link>>
<br><br> <<link [[继续|Pregnancy Discussion]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set _aPregnancy to $sexStats.anus.pregnancy>> <<if _aPregnancy.type is "parasite">> <<for _i to 0; _i lt _aPregnancy.fetus.length; _i++>> <<if _aPregnancy.fetus[_i] isnot undefined>> <<if _aPregnancy.fetus[_i].stats.gender is "Hermaphrodite">> <<set _analFuta to true>> <<moveCreature _i "destroy" undefined "anus">> <<set _aPregnancy.motherStatus to 1>> <<break>> <</if>> <</if>> <</for>> <<clearToDeleteParasiteFetus>> <<for _i to 0; _i lt _aPregnancy.fetus.length; _i++>> <<if _aPregnancy.fetus[_i] isnot undefined and _i >= maxParasites("anus")>> <<set _analFutaOther to true>> <<moveCreature _i "destroy" undefined "anus">> <</if>> <</for>> <<clearToDeleteParasiteFetus>> <</if>> <<set _vPregnancy to $sexStats.vagina.pregnancy>> <<if _vPregnancy.type is "parasite" and !playerChastity("hidden")>> <<for _i to 0; _i lt _vPregnancy.fetus.length; _i++>> <<if _vPregnancy.fetus[_i] isnot undefined>> <<if _vPregnancy.fetus[_i].stats.gender is "Hermaphrodite">> <<set _vaginaFuta to true>> <<moveCreature _i "destroy" undefined "vagina">> <<set _vPregnancy.motherStatus to 1>> <<break>> <</if>> <</if>> <</for>> <<clearToDeleteParasiteFetus>> <<for _i to 0; _i lt _vPregnancy.fetus.length; _i++>> <<if _vPregnancy.fetus[_i] isnot undefined and _i >= maxParasites("vagina")>> <<set _vaginaFutaOther to true>> <<moveCreature _i "destroy" undefined "vagina">> <</if>> <</for>> <<clearToDeleteParasiteFetus>> <</if>> "请脱掉衣服,躺在桌子上,”<<he>>拉着一只乳胶手套说,“不用害羞。”<<He>>转过身,在抽屉里翻找。 <br><br> 你<<nervously>>脱掉衣服,而<<his>>却背对着你。你躺在手术台上,在意着自己的<<lewdness>>。<<His>>面无表情,医生抓住你的双腿,把它们抬起,按在你的肩膀上,然后用带子将它们绑起。 <br><br> "如果你静止不动的话会更容易些。”<<he>>肯定地说道,<<he>>绑住你的手腕,这让你几乎不能动弹。 <br><br> <<if _anusFuta && playerChastity("anus")>> <<He>>检查了你的$worn.under_lower.cn_name_cap,然后从<<his>>的外套里拿出一个奇怪的金属装置。<<He>>轻轻一敲,你的护肛板就松开了。"等一切结束后我再还给你。"<<he>>说。 <br><br> <</if>> <<He>>打开另一个抽屉,拿出一根一端带有圆球的光滑白色圆棒。<<He>>将末端顶在你的<<bottom>>上。"放轻松,<<if playerBellyVisible() and !_vaginaFuta>>不会伤到宝宝的,<</if>>"<<he>>说。它就像被润滑过一样,无痛地插了进去。哈珀扭动一下另一端,你感觉到它在你的体内震动着。 <<garousal>><<arousal 1200 "bottom">> <br><br> 随着脉冲强度的增加,哈珀目不转睛地盯着你的<<bottom>>。就在你快要支撑不住的时候,<<he>>缓缓地抽了出来。寄生物<<if $pregnancyStats.namesParasitesChild is true>>婴儿<</if>>被包裹在末端<<if _analFutaOther or _vaginaFutaOther>>旁一处更小的末端里<</if>>。<<He>>把它放进一个不透明的容器中封好。 <<if _vaginaFuta and _anusFuta>> <<He>>重复了所做的步骤,更多的寄生物被裹出和封好。 <</if>> <br><br> "都弄好了,"<<he>>边说边解开带子。在你穿衣服时,<<He>>转身离去。 <br><br> <<link [[继续|Pregnancy Discussion]]>><<unset $futaCheck>><</link>>
<<set $outside to 0>><<set $location to $container.lastLocation>><<effects>> <<set _pregnancy to $sexStats[$giveBirthLocation or "anus"].pregnancy>> <<set _pregnancy.parasiteFeltMovement to false>> <<set _container to $container[$phase]>> <<set $pregResult to "notReady">> <<set _stressMulti to 2 - _pregnancy.motherStatus>> <<set $checkboxResult to {}>> <<set $checkboxReplace to {}>> <<set $parasiteSelectionCount to 0>> <<set _newlyBirthed to {}>> <<set _allSeen to $pregnancyStats.parasiteTypesSeen.length + $pregnancyStats.parasiteVariantsSeen.length>> 按照哈珀医生的指示,你摆好姿势并尝试产下<<if $pregnancyStats.namesParasitesChild is true>>你的孩子<<else>>寄生物<</if>>。<<if _stressMulti gt 0>><<gstress>><</if>><<set $stress += 250 * _stressMulti>> <br><br> <<for _i to 0; _i lt _pregnancy.fetus.length; _i++>> <<if _pregnancy.fetus[_i].stats.gender isnot "Hermaphrodite">> <<set _rand to random(0,100)>> <<if (_rand lte 80 and _pregnancy.fetus[_i].daysLeft is 0) or (_rand lte 50 and _pregnancy.fetus[_i].daysLeft lte 1) or (_rand lte 30 and _pregnancy.fetus[_i].daysLeft lte 2) or (_rand lte 10 and _pregnancy.fetus[_i].daysLeft lte 3) or $parasiteBirthDebug>> <<if $pregResult is "notReady">> <<set $pregResult to [clone(_i)]>> <<else>> <<set $pregResult.push(clone(_i))>> <</if>> <</if>> <</if>> <</for>> <<if $pregResult is "notReady">> 尽管你做了很多努力,但<<if $pregnancyStats.namesParasitesChild is true>>你的孩子<<else>>寄生物<</if>>还没有准备好离开你。 <br><br> <<link [[继续|Containers]]>><<unset $pregResult>><<unset $giveBirthLocation>><</link>> <<else>> 你的身体颤抖着,<<if $pregnancyStats.namesParasitesChild is true>><<number $pregResult.length>>个<<print $pregResult.length gt 1 ? '孩子' : '孩子'>><<else>><<number $pregResult.length>>只<<print $pregResult.length gt 1 ? '寄生物' : '寄生物'>><</if>>落在了地上。 <ul> <<for _i to 0; _i lt $pregResult.length; _i++>> <<set _result to _pregnancy.fetus[$pregResult[_i]]>> <!-- Printing the checkbox --> <li><label><<print '<<checkbox "$checkboxResult[' + clone($pregResult[_i]) + ']" false true checked>>'>> - <<print _result.creature.replace("Fish","鱼").replace("Bee","蜜蜂").replace("Wasp","黄蜂").replace("Squid","鱿鱼").replace("Slime","史莱姆").replace("Eel","鳗鱼").replace("Worm","蠕虫").replace("Snake","蛇").replace("Spider","蜘蛛").replace("Slug","蛞蝓").replace("Maggot","蛆虫").replace("Metal","金属").replace("Vine","藤蔓").replace("Tentacle","触手").replace("Lurker","潜伏者").replace("Pale","苍白").replace(" ","")>> - <<creatureActivity _result.stats.speed>></label></li> <<if _result.creature.includes(" ")>> <!-- If the creature has a variant, like Pale. Currently does not account for creatures with more than one variant, because those don't yet exist --> <!-- Possible task for the future: turn parasite variants into variables, so there can be multiple --> <<set _split to _result.creature.split(" ")>> <<if !$pregnancyStats.parasiteVariantsSeen.includes(_split[0]) and _split[0] isnot _split[1]>> <<set $pregnancyStats.parasiteVariantsSeen.pushUnique(_split[0])>> <!-- For Pale Tentacle, this will set _newlyBirthed.Pale to "tentacle" --> <<set _newlyBirthed[_split[0]] to _split[1].toLowerCase()>> <</if>> <<if !$pregnancyStats.parasiteTypesSeen.includes(_split[1])>> <<set $pregnancyStats.parasiteTypesSeen.pushUnique(_split[1])>> <<set _newlyBirthed[_split[1]] to true>> <</if>> <<else>> <!-- Creatures without variants --> <<if !$pregnancyStats.parasiteTypesSeen.includes(_result.creature)>> <<set $pregnancyStats.parasiteTypesSeen.pushUnique(_result.creature)>> <<set _newlyBirthed[_result.creature] to true>> <</if>> <</if>> <</for>> </ul> <<for _n to 0; _n lt Object.values(_newlyBirthed).length; _n++>> <<switch Object.keys(_newlyBirthed)[_n]>> <<case "Tentacle">> 你迷恋地看着触手。它盲目地扭动着,盘绕着自己,几乎像一条蛇。它是如此的精力充沛,只是看着它让你感觉不那么累。 <<case "Slime">> 史莱姆半天都没动。你有点担心地戳戳它时,它才会抖动一下。它的稠度难以形容。它看起来几乎毫无瑕疵,你几乎要为生下这样一个生物而<<if $pregnancyStats.namesParasitesChild is true>>感到自豪<<else>>几乎感到了自豪<</if>>。 <<case "Worm">> 蠕虫几乎立刻就想找个地方钻进去。它几乎没有成功,到处蠕动着,直到你把它放到<<print _container.name>>里。你觉得很奇怪,<<if $pregnancyStats.namesParasitesChild is true>>生下<<else>>寄生<</if>>了这样一个生物。 <<case "Lurker">> 潜伏者主要以爬行的方式移动,但有时也会跳出惊人的距离。你迅速地将它放入<<print _container.name>>中,免得它跑丢。 <<case "Vine">> 你担心如果不把藤蔓种植在更好的环境中,它将无法存活,但它在<<print _container.name>>中似乎处得很好,到处蠕动。你怀疑这不是严格意义上的植类生命。 <<case "Metal">> 仔细观察,金属<<print _newlyBirthed.Metal>>并非真正的金属。它有金属的颜色和花纹,但它的弯曲和蠕动的姿态是钢铁无法做到的。你希望它不需要吃什么特别的东西。 <<case "Pale">> 你的双手似乎自己动了起来,你发现自己托着苍白的<<print _newlyBirthed.Pale>>。它是如此苍白,几乎是半透明的。你感到一阵恐惧,但很快又被一种奇怪的满足感所取代。 <span class="blue">你应该深思熟虑是否保留它。</span> <<default>> <!-- This way, species like Wasp that don't have a unique line don't print <br>s for no reason --> <<continue>> <</switch>> <br><br> <</for>> <<if $pregnancyStats.parasiteBook is 3 and $pregnancyStats.parasiteTypesSeen.length + $pregnancyStats.parasiteVariantsSeen.length gt _allSeen>> 你在笔记本中记录下<<if $pregnancyStats.namesParasitesChild is true>>你的新孩子<<else>>你所生出的新的寄生物<</if>>。 <br><br> <<elseif $pregnancyStats.parasiteTypesSeen.length gte 4 and (!$pregnancyStats.parasiteBook or $pregnancyStats.parasiteBook is 1)>> <<set $pregnancyStats.parasiteBook to 1>> <br><br> 你发现自己对自己孕育的各种生物的数量感到好奇,并想知道是否有办法了解更多。<span class="gold">哈珀医生也许能帮到你。</span> <</if>> <<if $pregResult.length gt (_container.maxCount - _container.count)>> 请选择任何需要更换的,它将自上而下地更换: <br> <ul> <<for _i to 0; _i lt _container.maxCount; _i++>> <<if _container.creatures[_i] is undefined>> <<set $checkboxReplace[_i] to true>> <<continue>> <</if>> <<if _container.creatures[_i] isnot null>> <li><label><<print '<<checkbox "$checkboxReplace[' + clone(_i) + ']" false true ($checkboxReplace[' + clone(_i) + '] ? "checked" : "")>>'>> - <<print _container.creatures[_i].creature.replace("Fish","鱼").replace("Bee","蜜蜂").replace("Wasp","黄蜂").replace("Squid","鱿鱼").replace("Slime","史莱姆").replace("Eel","鳗鱼").replace("Worm","蠕虫").replace("Snake","蛇").replace("Spider","蜘蛛").replace("Slug","蛞蝓").replace("Maggot","蛆虫").replace("Metal","金属").replace("Vine","藤蔓").replace("Tentacle","触手").replace("Lurker","潜伏者").replace("Pale","苍白").replace(" ","")>> - <<creatureActivity _container.creatures[_i].stats.speed>></label></li> <</if>> <</for>> </ul> <</if>> <div id="pregResult"><<PregEventsResult>></div> <</if>>
<<widget "PregEventsResult">> <<set $outside to 0>><<set $location to $container.lastLocation>><<effects>> <<set _pregnancy to $sexStats[$giveBirthLocation or "anus"].pregnancy>> <<set _container to $container[$phase]>> <<set $parasiteSelectionCount to 0>> <<set $parasiteReplaceArray to []>> <<set _availableStorage to (_container.maxCount - _container.count)>> <<for _i to 0; _i lt $pregResult.length; _i++>> <<if $checkboxResult[$pregResult[_i]] is true>> <<set $parasiteSelectionCount += 1>> <</if>> <</for>> <<for _i to 0; _i lt _container.count; _i++>> <<if $checkboxReplace[_i] is true>> <<set $parasiteReplaceArray.push(clone(_i))>> <</if>> <</for>> <<if $debug is 1>> Debug - Keep selected babies result (ID - Checkbox - Result) <br> <<for _i to 0; _i lt $pregResult.length;_i++>> <<if $checkboxResult[$pregResult[_i]] is true>> <<print $pregResult[_i]>> - <<print $checkboxResult[$pregResult[_i]]>> - 留下 <br> <<elseif $checkboxResult[$pregResult[_i]] is false>> <<print $pregResult[_i]>> - <<print $checkboxResult[$pregResult[_i]]>> - 售卖 <br> <</if>> <</for>> <br> <</if>> <<if $parasiteSelectionCount lte _availableStorage>> <<if $parasiteSelectionCount gt 0>> <<if $pregnancyStats.namesParasitesChild is true>> <<link [[留下选中的孩子|PregEventsResult2]]>> <<set $pregChoice to "KeepSelected">> <</link>> <<else>> <<link [[留下选中的寄生物|PregEventsResult2]]>> <<set $pregChoice to "KeepSelected">> <</link>> <</if>> <</if>> <<elseif $parasiteSelectionCount gt 0>> 所选数量的存储空间不足。请更换<<number $parasiteSelectionCount-_availableStorage>><<if $pregnancyStats.namesParasitesChild is true>>寄生物孩子<<else>>寄生物<</if>>。 <br> <<if ($parasiteSelectionCount - $parasiteReplaceArray.length) lte _availableStorage>> <<if $pregnancyStats.namesParasitesChild is true>> <<link [[换掉选中的孩子|PregEventsResult2]]>> <<set $pregChoice to "ReplaceSelected">> <</link>> <<else>> <<link [[更换选中的寄生物|PregEventsResult2]]>> <<set $pregChoice to "ReplaceSelected">> <</link>> <</if>> <</if>> <</if>> <<if $pregResult.length lte _availableStorage>> <br> <<if $pregnancyStats.namesParasitesChild is true>> <<link [[留着所有的孩子|PregEventsResult2]]>> <<set $pregChoice to "keepAll">> <</link>> <<else>> <<link [[留着所有的寄生物|PregEventsResult2]]>> <<set $pregChoice to "keepAll">> <</link>> <</if>> <</if>> <br><br> <<if $pregnancyStats.namesParasitesChild is true>> <<link [[卖掉所有的孩子们|PregEventsResult2]]>> <<set $pregChoice to "sellAll">> <</link>> <<else>> <<link [[出售所有寄生物|PregEventsResult2]]>> <<set $pregChoice to "sellAll">> <</link>> <</if>> <</widget>> <<widget "resetPregButtons">> <<replace #pregResult>> <<PregEventsResult>> <</replace>> <</widget>>
<<set $outside to 0>><<set $location to $container.lastLocation>><<effects>> <<set _pregnancy to $sexStats[$giveBirthLocation or "anus"].pregnancy>> <<switch $pregChoice>> <<case "ReplaceSelected">> <<for _i to 0; _i lt $pregResult.length;_i++>> <<if $checkboxResult[$pregResult[_i]] is true>> <<if $parasiteReplaceArray.length gt 0>> <<moveCreature $pregResult[_i] "replace" $parasiteReplaceArray[0] $giveBirthLocation>> <<run $parasiteReplaceArray.deleteAt(0)>> <<else>> <<moveCreature $pregResult[_i] "container" undefined $giveBirthLocation>> <</if>> <<elseif $checkboxResult[$pregResult[_i]] is false>> <<moveCreature $pregResult[_i] "portable" undefined $giveBirthLocation>> <</if>> <</for>> 你决定留下<<number $parasiteSelectionCount>>个<<if $pregnancyStats.namesParasitesChild is true>>你的孩子<<else>>寄生物<</if>>,并将<<if $parasiteSelectionCount isnot 1>>它们<<else>>它<</if>>放入你的<<print $container[$phase].name>>以作为替代,同时准备将剩下的全都交给哈珀医生。 <br><br> <<case "KeepSelected">> <<for _i to 0; _i lt $pregResult.length;_i++>> <<if $checkboxResult[$pregResult[_i]] is true>> <<moveCreature $pregResult[_i] "container" undefined $giveBirthLocation>> <<elseif $checkboxResult[$pregResult[_i]] is false>> <<moveCreature $pregResult[_i] "portable" undefined $giveBirthLocation>> <</if>> <</for>> 你决定留下<<number $parasiteSelectionCount>>个<<if $pregnancyStats.namesParasitesChild is true>>你的孩子<<else>>寄生物<</if>>,把<<if $parasiteSelectionCount isnot 1>>它们<<else>>它<</if>>放在你的<<print $container[$phase].name>>中,同时准备把剩下的全都交给哈珀医生。 <br><br> <<case "keepAll">> <<for _i to 0; _i lt $pregResult.length;_i++>> <<moveCreature $pregResult[_i] "container" undefined $giveBirthLocation>> <</for>> 你决定留下所有的<<if $pregnancyStats.namesParasitesChild is true>>孩子<<else>>寄生物<</if>>,并将它们放在你的<<print $container[$phase].name>>中。 <br><br> <<case "sellAll">> <<for _i to 0; _i lt $pregResult.length;_i++>> <<moveCreature $pregResult[_i] "portable" undefined $giveBirthLocation>> <</for>> 你决定卖掉所有的<<if $pregnancyStats.namesParasitesChild is true>>孩子<<else>>寄生物<</if>>,并准备把它们带到哈珀医生那里。 <br><br> <</switch>> <<clearToDeleteParasiteFetus>> <<link [[继续|Containers]]>> <<unset $pregChoice>><<unset $pregResult>> <<unset $checkboxResult>><<unset $checkboxReplace>> <<unset $parasiteSelectionCount>><<unset $parasiteReplaceArray>> <<unset $giveBirthLocation>> <</link>>
<<effects>> <<set $pregnancyStats.parasiteBook to 2>> 哈珀赞许地点点头。“你想知道更多,这很好,”<<He>>拿出一本很厚的书给你看,“这是一本科学家间很流行的参考指南,有很多这方面的信息,但它是医院的财产,我无权出借。" <br><br> <<He>>思考了几秒。"<span class="gold">可以去商业街的宠物店看看。</span>如果没别的事,你可以拿个笔记本,填写你收集到的信息。" <br><br> <<link [[继续|Pregnancy Discussion]]>><</link>> /*Passing out without rescue*/
<<set $outside to 0>><<effects>> 你当场倒下,最后听到的是一阵脚步声。 <br><br> <<switch $location>> <<case "moor" "forest">><<set _time to 60>> <<case "town">><<set _time to 15>> <<default>><<set _time to 30>> <</switch>> <<set _hours to Math.floor(_time / 60)>> <<set _minutes to _time % 60>> <<link [["继续("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Hospital]]>><<pass _time>><<set $phase to 1>><</link>> /*Rescued by someone*/
<<set $outside to 0>><<effects>> 你感觉自己被举起了,你听到了一个声音,但是那些话没有意义。 <br><br> <<switch $location>> <<case "moor" "forest">><<set _time to 60>> <<case "town">><<set _time to 15>> <<default>><<set _time to 30>> <</switch>> <<set _hours to Math.floor(_time / 60)>> <<set _minutes to _time % 60>> <<link [["继续("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Hospital]]>><<pass _time>><<set $phase to 1>><</link>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set $first_birth to !$pregnancyStats.humanToysUnlocked>> <<npc "Harper">><<person1>> <<setKnowsAboutPregnancy "pc" "Harper">> <<if $hospitalintro is 0>> <<set $hospitalintro to 1>> <<if $phase is 1>> 你在医院的病床上醒来。几个模糊的身影走来走去。其中一个靠得更近,<<his>>看起来好像是个成年人<<personsimple>>,"我是哈珀医生。"<<he>>把金色的刘海从眼睛上撩开,"请不要惊慌,你的羊水破了,你在医院。"<<He>>看起来很年轻,不超过25岁。 <br><br> <<else>> 接待员点点头,“请坐,医生马上就来。" <br><br> 你不需要等太久,一个穿得像个医生的年轻人<<personsimple>>过来,“我是哈珀医生”<<he>>说。从<<his>>的眼睛旁边拂过<<his>>金色的刘海。“我们给你准备了一张床,这边走。" <br><br> <<He>>带你穿过医院,来到产房的一个房间。助产士在床边调整机器。 <br><br> <</if>> <<else>> <<if $phase is 1>> 你在医院的病床上醒来。几个模糊的身影在四周移动。一个人靠得更近,<<his>>看起来像是哈珀医生。"请不要惊慌,你的羊水破了,你现在在医院。" <br><br> <<else>> 接待员点点头,“请坐,医生马上就来。" <br><br> 哈珀医生很快就到了。“我们为你准备了一张床,这边请。" <br><br> <<He>>带你穿过医院,来到产房的一个房间。助产士在床边调整机器。 <br><br> <</if>> <</if>> <<if $exposed lt 2 and $phase isnot 1>> "请脱衣服,”医生说道。 <<else>> "请深呼吸,”医生说道。 <</if>> <<if playerChastity("hidden")>> <<He>>注意到你的<<print $worn.genitals.cn_name_cap>>,随后打开一个齐胸高的柜子。<<He>>取出一个形状像钳子但是更粗的东西。"我们需要把那东西取下来。<<if $phase isnot 1>>请躺下。<</if>>不会痛的。" <br><br> <<if $phase isnot 1>>你躺下。天花板被刷成白色。你的头顶吊着一台风扇。<</if>><<He>>用钳子夹住你的<<print $worn.genitals.cn_name_cap>>,并按下手柄上的按钮。你听到工具内部发出嗡嗡声,<span class="pink">然后他们将金属夹子断开了。</span> <<set $worn.genitals.type.push("broken")>> <<elseif $phase isnot 1>> "然后躺下。”你照做了。天花板是纯白色的。在你的正上方有一个风扇。 <</if>> <br><br> <<wash>><<undress "hospital_birth">><<upperwear 87 "teal">> <<link [[继续|Pregnancy Birth Hospital 2]]>><</link>> <br>
<<effects>> 助产士在你的脸上戴上了口罩。你感觉到你的意识消失了。你周围出现了几个人影,他们的形状模糊不清。 <br><br> <<set $litter_potention_fathers to getPregnancyObject().potentialFathers.length>> /*Alex variables*/ <<if (getPregnancyObject().potentialFathers.length is 1 or getPregnancyObject().potentialFathers.length is undefined) and getPregnancyObject().fetus[0].father is "Alex">> <<set $alex_pregnancy to {}>> <<set $alex_pregnancy.knows to knowsAboutPregnancy("pc","Alex")>> <<set $alex_pregnancy.talked to talkedAboutPregnancy("pc","Alex")>> <<set $alex_pregnancy.source to getPregnancyObject().fetus[0].father>> <</if>> <<set _pregnancy to getPregnancyObject()>> <<if _pregnancy.totalBirthEvents gte 5>> <<set _min to 15>> <<set _max to 60>> <<elseif _pregnancy.totalBirthEvents gte 3>> <<set _min to 30>> <<set _max to 120>> <<else>> <<set _min to 60>> <<set _max to 180>> <</if>> <<set _max to Math.floor(_max * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>> <<set _min to Math.floor(_min * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>> <<set _timeCalc to random(_min, _max)>> <<set _hours to Math.floor(_timeCalc / 60)>> <<set _minutes to _timeCalc % 60>> /* Note: Pregnancy species */ <<switch playerNormalPregnancyType()>> <<case "human">> <<setKnowsAboutPregnancy "pc" "Bailey">> 哈珀的声音逐渐消失在迷雾中,"正常人类<<if !$player.vaginaExist>>非正常分娩<</if>>,但还是让其他人保持在线,以防万一……" <br><br> 疼痛会随着时间的流逝而加速或减缓。你多次听到“呼吸”和“推”这两个词,你尽力去遵守。 <br><br> <<link [["继续("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Hospital 3]]>><<endevent>><<pass _timeCalc>><<playerPrebirth>><</link>> <<case "wolf">> 哈珀的声音在雾中飘荡:"不是人类幼崽,这将是一个不正常的分娩,按照我的指示严格执行……" <br><br> <<link [["继续("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Hospital Wolf]]>><<endevent>><<pass _timeCalc>><</link>> <</switch>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<endevent>> <<generate1>><<person1>> <<set $litter_size to getPregnancyObject().fetus.length>> 你在另一个房间醒来,一个助产士正微笑着站在你的床边, <<if $litter_size is 1>> <<his>>怀里抱着一个包裹着的婴儿。 <br><br> "看来妈妈醒了。”<<he>>在说着的同时把孩子递给了你。这孩子紧闭着双眼躺在你的怀里,胸膛也随着温柔的呼吸上下起伏着。 <br><br> 助产士说:"我们已经做了全套检查,你们都很健康。你想好孩子的名字了吗?" <br><br> <<elseif $litter_size is 2>> <<his>>怀里抱着两个包裹着的婴儿。 <br><br> "看来妈妈醒了。”<<he>>在说完之后将两个孩子依次递给了你,其中一个正闭着眼睛躺在你的臂弯里,胸部也随着温柔的呼吸上下起伏着。 <br><br> 助产士说:"我们已经做了全套检查,你们都很健康。你想好孩子们的名字了吗?" <br><br> <<else>> <<his>>怀里抱着三个被包裹起来的婴儿。 <br><br> "看来妈妈醒了。”<<he>>在说着的同时将孩子们依次递给了你,在你用胳膊抱住两个之后,助产士把第三个孩子放在了你的胸前。他们紧闭着眼睛,胸膛也随着温柔的呼吸起伏着。 <br><br> 助产士说:"我们已经做了全套检查,你们都很健康。你想好孩子们的名字了吗?" <br><br> <</if>> <<set $bornChildrenIds to []>> <<run getPregnancyObject().fetus.forEach(child => $bornChildrenIds.push(child.childId))>> <<birthUi "pc" "hospital" "home" "Pregnancy Birth Hospital 4" _time>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<getChildrenIds>><<childSelect _childrenIds.last()>> <<set _pregFame to ($litter_size * 5)>> <<famepregnancy _pregFame>> <<if $litter_size is 1>> 你抱了一会你的宝宝,享受着<<childhis>>那小小的呼吸和动作。虽然<<childHe>>大部分时间都在睡觉,但<<childhis>>偶尔也会睁开眼睛与你相互对视。 <br><br> 助产士回来了。 <<if $first_birth>> <<He>>教你怎么换<<childname>>尿布,怎么给<<childhim>>洗澡。 <<else>> <<He>>帮你给<<childname>>换尿布,以及给<<childhim>>洗澡。 <</if>> "困了的时候记得告诉我,"<<he>>说道,"你也需要休息,在你休息的时候我们可以帮忙照顾你的孩子。" <br><br> 你只想抱抱<<childname>>,却发现自己还是有些乏力。 <br><br> <<elseif $litter_size is 2>> 你抱着你的宝宝一会儿,享受他们微小的呼吸和动作。他们大部分时间都在睡觉,但偶尔会睁开眼睛与你对视。 <br><br> 助产士回来了。 <<if $first_birth>> <<He>>教你怎么给他们换尿布,怎么给他们洗澡。 <<else>> <<He>>帮他们换尿布,帮他们洗澡。 <</if>> "困了的时候记得告诉我,"<<he>>说道,"你也需要休息,在此期间我们可以照顾你的孩子。" <br><br> 你只想抱抱双胞胎,却发现自己还是有些乏力。 <br><br> <<elseif $litter_size is 3>> 你抱着你的宝宝一会儿,享受他们微小的呼吸和动作。他们大部分时间都在睡觉,但偶尔会睁开眼睛与你对视。 <br><br> 助产士回来了。 <<if $first_birth>> <<He>>教你怎么给他们换尿布,怎么给他们洗澡。 <<else>> <<He>>帮他们换尿布,帮他们洗澡。 <</if>> "困了的时候记得告诉我,"<<he>>说道,"你也需要休息,在此期间我们可以照顾你的孩子。" <br><br> 你最想抱的就是三胞胎,但你发现自己还是有些乏力。 <br><br> <</if>> <<link [[继续|Pregnancy Birth Hospital 5]]>><<storeon "hospital_birth">><<pass 24 hour>><<stress -40>><</link>> <br><br>
<<effects>> <<if $litter_size gte 2>><<childrenNames $bornChildrenIds>>躺<<else>><<childname>>躺<</if>>在摇篮里,助产士帮你站起身来。 <<if $first_birth or playerNormalPregnancyTotal() is 0>> 当你站着的时候,你会感觉到你的内脏在下坠,但是<<he>>向你保证这是正常的。 <br><br> 除了有些疼以外,你现在走路已经比分娩前强太多了。你已经忘了没怀孕前地走路是什么感觉了。 <br><br> 助产士帮助你穿好衣服。“没什么大碍,你应该可以走了。”<<he>>说。 <<elseif between(playerNormalPregnancyTotal(), 1, 2)>> 当你站着的时候,你感觉到你的内脏在下坠。你依旧记得你上次怀孕时的感觉,并且知道这是正常现象。 <br><br> 除了有些疼以外,你现在走路已经比分娩前强太多了。你已经忘了没怀孕前地走路是什么感觉了。 <br><br> 助产士帮助你穿好衣服。“没什么大碍,你应该可以走了。”<<he>>说。 <<elseif between(playerNormalPregnancyTotal(), 3, 7)>> 当你站着的时候,你感觉到你的内脏在下坠,你仍然不习惯这种感觉。 <br><br> 你很容易就能走路了。有点尴尬,但是过渡期没有以前那么糟糕了。如果你体内没有其他孩子,你还是可以活动自如。 <br><br> 助产士还是坚持要帮你穿好衣服。“没什么大碍,你应该可以走了。”<<he>>说。 <<elseif between(playerNormalPregnancyTotal(), 8, 49)>> 你毫无障碍地站了起来。感觉上几乎没有什么不同,尽管你确实感觉灵活多了。 <br><br> <<He>>看起来对你的灵活性印象深刻,只是为了稳定而保持一只手臂环绕着你。“我没有看到很多人这么快就恢复过来。你一定很坚强!" <br><br> 助产士还是坚持要帮你穿好衣服。“没什么大碍,你应该可以走了。”<<he>>说。 <<elseif playerNormalPregnancyTotal() gte 50>> 你无需协助就站了起来,感觉心里空落落的。你已经开始怀念怀孕的感觉了。 <br><br> 你走路不需要任何帮助,<<He>>目瞪口呆地看着你,赶紧把衣服穿上。 <br><br> "你……你应该可以走了。”<<he>>说。 <</if>> "有人在等你。 <<if $alex_pregnancy isnot undefined and $litter_potention_fathers is 1 and $alex_pregnancy.source is "Alex">> <<if C.npc.Alex.pregnancy.nursery is true>> 应该是你的<<if $NPCName[$NPCNameList.indexOf("Alex")].pronoun is "f">>女朋友<<else>>男朋友<</if>>。" <br><br> <<link [[继续|Pregnancy Birth Hospital Alex]]>><</link>> <<else>> <<set C.npc.Alex.pregnancy.hospitalBirth to true>> 应该是你的<<if $NPCName[$NPCNameList.indexOf("Bailey")].pronoun is "f">>妈妈<<else>>爸爸<</if>>。" <br><br> <<link [[继续|Pregnancy Birth Hospital 6]]>><<endevent>><</link>> <</if>> <<else>> 应该是你的<<if $NPCName[$NPCNameList.indexOf("Bailey")].pronoun is "f">>妈妈<<else>>爸爸<</if>>。" <br><br> <<link [[继续|Pregnancy Birth Hospital 6]]>><<endevent>><</link>> <</if>>
<<set $location to "town">><<effects>> <<npc "Bailey">><<person1>> <<getChildrenIds>><<childSelect _childrenIds.last()>> 贝利在医院大厅等你。当<<he>>看见你时,脸上浮现出一个几近真实的微笑。"我们已经准备好了一个地方,"<<he>>说道。 <<if $litter_size is 1>> <<elseif $litter_size is 2>> "为他们两个。" <<else>> "为他们三个。" <</if>> <<He>>带着你走到外面,<<his>>的车就在那里等候。<<He>>为你打开了副驾驶门,然后从另一侧上车。 <br><br> 引擎启动了。 <!-- Bailey may not know about all your pregnancies --> <<set _knownPregnancyCount to knowsAboutPregnancyTotal("pc","Bailey","home")>> <<if _knownPregnancyCount is 1>> "你需要为自己的后代负责,"<<he>>说。"如果要我介入的话,每周将会额外收取你<span class="red">£100</span>的费用。<<if $litter_size gte 2>>而且是每个100。<</if>>" <br><br> "他们绝不会离开托儿所,”<<he>>从医院停车场开<<he>>车出来的时候说,“永远不会。" <<elseif _knownPregnancyCount lte 4>> "记住你需要为自己的后代负责,"<<he>>说。"如果要我介入的话,每周将会额外收取你<span class="red">£100</span>的费用。<<if $litter_size gte 2>>而且是每个100。<</if>>" <br><br> <<else>> "你是个不负责任的荡妇,"<<he>>说道。"记住,如果我必须介入照顾你的后代,那将会额外收取你每周<span class="red">£100</span>的费用。<<if $litter_size gte 2>>而且是每个100。<</if>>" <</if>> <<if $baileydefeatedchain gte 3>> 你看到<<him>>一瞬间的冷笑。“我不想让别人照顾你的蠢货,但如果你一直是个难搞的小混蛋,别以为你还能再见到他们。" <</if>> <br><br> <<if $litter_size is 1>> <<link [[把你宝宝的名字告诉贝利|Pregnancy Birth Hospital 7]]>><<set $phase to 1>><</link>> <br> <<link [[只是抱紧宝宝|Pregnancy Birth Hospital 7]]>><</link>> <br> <<else>> <<link [[把你宝宝的名字告诉贝利|Pregnancy Birth Hospital 7]]>><<set $phase to 1>><</link>> <br> <<link [[只是抱紧宝宝|Pregnancy Birth Hospital 7]]>><</link>> <br> <</if>>
<<set $location to "town">><<effects>> 贝利开车经过神殿,进入多瑙河街。 <<if $phase is 1>> <<if $litter_size is 1>> "这是<<childname>>。”你说,然后把<<childhim>>靠近贝利的胳膊。 <<else>> "他们是<<childrenNames $bornChildrenIds>>,"然后你把他们一个一个的抱到贝利的怀里。 <</if>> 你告诉贝利你到达医院时发生的一切。<<He>>没有打断你的话,但也没有回应。 <<else>> <<if $litter_size gte 2>> 你把孩子抱在胸前,<<childname>>打着哈欠。 <<else>> 你把孩子抱在胸前,<<childHe>>打着哈欠。 <</if>> <</if>> <br><br> <<pass 5>> 到了宅邸街贝利帮你开车门。 <<if $first_birth>> "我会护送你进去,"<<he>>说道。<<His>>的眼睛瞟向<<if $litter_size gte 2>>你怀中的婴儿<<else>><<childname>><</if>>。"为了安全。" <br><br> 你穿过孤儿院,走向幼儿看护室, <br><br> <<else>> "我会护送你去幼儿看护室,"<<he>>说道。<<His>>的眼睛瞟向<<if $litter_size gte 2>>你怀中的婴儿<<else>><<childname>><</if>>。"为了安全。" <br><br> <<He>>领着你穿过孤儿院,走向幼儿看护室。 <br><br> <</if>> <<link [[继续|Pregnancy Birth Hospital 8]]>><</link>> <br>
<<set $location to "home">><<effects>> <<generate2>><<person2>> <<if $litter_size is 1>> 贝利的打手之一,一个<<person>>从幼儿看护室出来,推着一个摇篮。你把<<childname>>放在里面。"我的员工会在这里照看的,"贝利说。"他们会确保你的小畜生不会挨饿或别的什么,<span class="gold">但你要保证每天都能花些时间陪伴他们。</span>否则我会收费。" <br><br> <<person1>> "但是等会儿再说,"<<he>>补充道,"你需要休整一下,而且你的小畜生也睡着了。"<<person2>><<person>>推着<<childname>>穿过看护室的门。<<person1>>贝利一直盯着<<childname>>,直到<<childhe>>安全地进去为止。 <br><br> <<elseif $litter_size is 2>> 贝利的打手之一,一个<<person>>推着一对摇篮走出幼儿看护室。你把双胞胎放进去。"我的员工会在这里照看的,"贝利说道。"他们会确保你的小畜生不会挨饿或别的什么,<span class="gold">但你要保证每天都能花些时间陪伴他们。</span>否则我会收费。" <br><br> <<person1>> "但是等会儿再说,"<<he>>补充道,"你需要休整一下,而且你的小畜生也睡着了。"<<person2>><<person>>推着双胞胎穿过看护室的门。<<person1>>贝利一直盯着<<childrenNames $bornChildrenIds>>,直到他们安全地进去为止。 <br><br> <<else>> 贝利的打手之一,一个<<person>>推着一对摇篮走出幼儿看护室。你把三胞胎放进去。"我的员工会在这里照看的,"贝利说道。"他们会确保你的小畜生不会挨饿或别的什么,<span class="gold">但你要保证每天都能花些时间陪伴他们。</span>否则我会收费。" <br><br> <<person1>> "但是等会儿再说,"<<he>>补充道,"你需要休整一下,而且你的小畜生也睡着了。"<<person2>><<person>>推着三胞胎穿过看护室的门。<<person1>>贝利一直盯着<<childrenNames $bornChildrenIds>>,直到他们安全地进去为止。 <br><br> <</if>> <<if $first_birth>> <span class="gold">你现在可以进入幼儿看护室和托儿所了。</span> <br><br> <</if>> <<link [[继续|Orphanage]]>><<unset $litter_size>><<unset $first_birth>><<endevent>><<set $ward_unlocked to true>><<unset $bornChildrenIds>><</link>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> 你感到周围有隆隆声。然后是腹部疼痛。你被绑着,躺在一辆看起来像救护车的后座上。 <<if playerChastity("hidden")>> 你身边有一个身影,拿着一个模糊的工具对着你的<<print $worn.genitals.cn_name_cap>>。你听到金属碰撞的声音,随即再次失去了意识。 <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <br><br> <<else>> 你身边的一个人把面具按在你的脸上,你又一次失去了知觉。 <br><br> <</if>> <<link [[继续 (00:15)|Pregnancy Birth Hospital Wolf 2]]>><<pass 15>><<endevent>><</link>>
<<location "forest">><<effects>> 你又醒了。你一瘸一拐地挂在两个人物之间。森林的树枝悬挂在头顶上。有人背你,但你太虚弱了,动不了。你的意识再次滑落。 <br><br> <<link [[继续 (00:15)|Pregnancy Birth Hospital Wolf 3]]>><<pass 15>><<endevent>><</link>> /* From the hospital or dropped by non-wolf rescuers */
<<location "forest">><<effects>> 你落在地上,一对脚步声从你身边匆匆而过。 <br><br> <<if $syndromewolves is 1>> 你记得这个味道,你在狼洞外面。 <<else>> 你在山洞外面,至少是个避难所,你在里面跌跌撞撞。 <</if>> <br><br> <<link [[继续 (00:15)|Pregnancy Birth Wolf Cave 1]]>><<pass 15>><<endevent>><<set $phase to 3>><</link>> /* Rescued by wolves */
<<location "forest">><<effects>> 运动停止了,你感觉自己被放在一个柔软的东西上。 <br><br> <<if $syndromewolves is 1>> 你记得这个味道,你在狼洞里。 <<else>> 你在山洞里,至少是个避难所。 <</if>> <br><br> <<link [[继续 (00:15)|Pregnancy Birth Wolf Cave 1]]>><<pass 15>><<endevent>><<set $phase to 3>><</link>> /* Note: Pregnancy - Unused passages */
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 玩家到达狼洞,被引导到洞穴内生产。 <br><br> <<strip>> <<if playerChastity("vagina")>> 如果装备了贞操带,则贞操带会被破坏。 "族群感受到了你的痛苦”然后“族群中的大多数都在猛烈撕咬皮带以解救你,之后伤到了嘴巴”? <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <br><br> <</if>> <<link [[继续 (00:15)|Pregnancy Birth Wolf Cave 1]]>><<pass 15>><<endevent>><<set $phase to 3>><</link>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 其它的狼走开了,留下玩家独自生产,成产流程会与正常生产相似,只是这次会是独自生产。 <br><br> <<link [[继续(00:15)|Pregnancy Birth Hospital Wolf 6]]>><<pass 15>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 玩家结束了生产,花了些时间恢复过来,与新生儿渡过了一段独特的时光。在这里选择为新生儿起名。 <br><br> <<birthUi "pc" "wolf_cave" "wolf_cave" "Pregnancy Birth Hospital Wolf 7" 60>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 玩家花了些时间照顾和喂养孩子。 <br><br> 玩家重新穿上衣服。 <<clotheson>> <br><br> <<if $syndromewolves isnot 1>> <<if $bestialitydisable is "f">> <span class="red"><i>在生下自己的小狼崽之后,你发现它们只是可爱的动物。</i> 你获得了"斯德哥尔摩综合征:狼群"特质。</span> <br><br> <<else>> <span class="red"><i>在生下自己的小狼崽之后,你发现它们只是可爱的怪物。</i> 你获得了"斯德哥尔摩综合征:狼人"特质。</span> <br><br> <</if>> <<set $syndromewolves to 1>> <<set $wolfevent to 0>> <<set $wolfstate to "cave">> <<set $wolfpackferocity to 10>> <<set $wolfpackharmony to 10>> <</if>> <<link [[继续 (24:00)|Wolf Cave]]>><<pass 15>><<endevent>><<set $wolfevent to 0>><</link>> /*Player giving birth ends here*/ /*ToDo: Pregnancy Story Content: add in additional location*/
<<effects>> <<set $pregnancyTest-->> <<switch $lastPassage>> <<case "Bedroom">> 你使用了验孕棒,然后回到了自己的卧室。你把验孕棒放在床上,你自己则在房间紧张地来回踱步等待结果。 <<case "Eden Cabin">> 你在伊甸的浴室里使用了验孕棒,然后回到了主厅。你紧盯着手中的验孕棒,不敢移开视线,等待着它的结果。 <<case "Wolf Cave Clearing">> 你把验孕棒从狼群的视线中移开。你紧盯着手中的验孕棒,不敢移开视线,等待着它的结果。 <<case "Farm Shed">> 你使用了验孕棒。你盯着手中的验孕棒,不敢移开视线,紧张地等待它的结果。 <<default>> 你使用了验孕棒。你盯着手中的验孕棒,不敢移开视线,紧张地等待它的结果。 <</switch>> 包装上说要等3分钟,但你感觉仿佛已经等了一辈子。<<gstress>><<stress 3>> <br><br> <<set $pregnancyStats.pregnancyTestsTaken++>> <<if !$player.vaginaExist>> <<set _pregnancyTest to $sexStats.anus.pregnancy>> <<if _pregnancyTest.type is null or _pregnancyTest.type is "parasite" or _pregnancyTest.timer is 0 or (between(_pregnancyTest.timer, 0, 3) and random(0,100) gte 10) or (between(_pregnancyTest.timer, 3, 6) and random(0,100) gte 15)>> <span class="green">是阴性。</span>想也知道怎么可能是阳性。 <<elseif _pregnancyTest.givenBirth >= 1>> <span class="lewd">是阳性。</span>许多念头在你脑海里闪过,你坐下来,试图让自己振作起来。<<gstress>><<stress 3>><<garousal>><<arousal 100>> <br><br> <<if _pregnancyTest.potentialFathers.length is 1>> <<set _fatherName to pregnancyNameCorrection(_pregnancyTest.potentialFathers[0].source)>> <span class="lewd">很明显,<<print _fatherName === "你自己" ? "你是" : _fatherName + "是">>孩子他爸</span> <<else>> <span class="red">你不知道孩子的父亲是谁。</span> <</if>> <<set _pregnancyTest.awareOf to true>> <<else>> <span class="lewd">是阳性。</span>有一瞬间你不知道自己是看见了幻觉还是疯了。许多念头在你脑海里闪过,你坐下来,试着让自己振作起来。<<ggstress>><<stress 10>><<ggarousal>><<arousal 200>> <br><br> <<if _pregnancyTest.potentialFathers.length is 1>> <<set _fatherName to pregnancyNameCorrection(_pregnancyTest.potentialFathers[0].source)>> <span class="lewd">很明显,<<print _fatherName === "你自己" ? "你是" : _fatherName + "是">>孩子他爸</span> <<else>> <span class="red">你不知道孩子的父亲是谁。</span> <</if>> <<set _pregnancyTest.awareOf to true>> <</if>> <<else>> <<set _pregnancyTest to $sexStats.vagina.pregnancy>> <<if _pregnancyTest.type is null or _pregnancyTest.type is "parasite" or _pregnancyTest.timer is 0 or (between(_pregnancyTest.timer, 0, 3) and random(0,100) gte 10) or (between(_pregnancyTest.timer, 3, 6) and random(0,100) gte 15)>> <span class="green">是阴性。</span> <<else>> <span class="lewd">是阳性。</span>许多念头在你脑海里闪过,你坐下来,试图让自己振作起来。<<gstress>><<stress 3>><<garousal>><<arousal 100>> <br><br> <<if _pregnancyTest.potentialFathers.length is 1>> <<set _fatherName to pregnancyNameCorrection(_pregnancyTest.potentialFathers[0].source)>> <span class="lewd">很明显,<<print _fatherName === "你自己" ? "你是" : _fatherName + "是">>孩子他爸</span> <<else>> <span class="red">你不知道孩子的父亲是谁。</span> <</if>> <<set _pregnancyTest.awareOf to true>> <</if>> <</if>> <br><br> <<link [[继续|$lastPassage]]>><<unset $lastPassage>><<set $eventskip to 1>><</link>>
<<widget "pregnancyTest">> <<if _args[0]>> <<if $pregnancyTest gt 0>> <<if getPregnancyObject().awareOf isnot true>> <<pregnancytesticon>><<link [[使用验孕棒 (0:05)|pregnancyTest]]>><<pass 5>><<set $lastPassage to _args[0]>><</link>> <br> <<elseif getPregnancyObject().awareOf is true>> <<pregnancytesticon>><span class="lewd">你有验孕棒,但你已经知道自己怀孕了。</span> <br> <</if>> <</if>> <</if>> <</widget>> /*Note: Pregnancy */
/* Ultrasounds not performed before 12 weeks in normal circumstances, or before 8 in high-risk. Prior to 12 weeks, ultrasounds are usually performed transvaginally. Future commit will address this.*/ <<set $outside to 0>><<set $location to "hospital">><<effects>> <<harper_intro>> <<setKnowsAboutPregnancy "pc" "Harper">> <<if $ultrasoundIntro isnot 1>> <<set $ultrasoundIntro to 1>> /* player is introduced to what ultrasounds are, how it occurs and the reasons why they are done. */ "首先,”医生说,“恭喜。超声波检查是个明智的要求,请跟我去放射科,”<<He>>边走边说。 <br><br> "如果你的孕周足够,我们会先用一种凝胶来防止气泡的产生,这种气泡可能会扰乱我们在你身体中传播的声波。没有风险。这种凝胶是水性的,很容易去除,而且声音是无害的。" <<else>> "做超声波检查是明智之举,请跟我去放射科。" <</if>> <br><br> <<He>>通向医院地下室的一个房间。几台机器闪烁了几下,发出轻微的碰撞声。房间的一角有一张床,旁边有一个显示器。技术人员等待协助。 <br><br> "请脱到只剩内裤,"医生说。 <br><br> <<link [[继续|Pregnancy ultrasound 2]]>><<overupperstrip>><<upperstrip>><<underupperstrip>><</link>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> 你脱衣服,躺下。 <<set _pregnancy to getPregnancyObject()>> <<if _pregnancy.timer lte _pregnancy.timerEnd * 0.3>> <<set _pregnancy.awareOfMultiple to true>> "恐怕你的孕周还不足以进行腹部超声波检查。"哈珀医生评论道,"但是我们可以用声呐机来监听心脏活动。" <br><br> <<He>>拿起一个小的手持仪器,转动刻度盘,然后用一个小的圆棒压住你的下腹部。<<He>>将圆棒在你身上移动,这个仪器发出稳定的嘶嘶声,偶尔还会嗡嗡响一下。<<He>>放慢了速度,嗡嗡声变得规律起来。 <br><br> "就是这儿了!你听。是个健康的孩子。"大概每秒一到两拍?嗡嗡声的节奏让你整个人变得舒缓下来。<<lstress>> <br><br> <<stress -10>> <<if _pregnancy.fetus.length gt 1>> <<He>>略微移动探测棒,然后露出了难以掩饰的惊讶表情。"还有另外一个。" 你听到另一个脉搏,以略微不同的节奏跳动。<<gstress>><<stress 6>> <br><br> <</if>> <<else>> <<bodyliquid "vaginaoutside" "goo" 2>> 哈珀医生为检查准备好了耦合凝胶和探测棒。你发现凝胶并不像想象中冰凉,而是带着舒适的温暖,<<he>>将凝胶厚厚地涂抹在了你的腹部。 <br><br> <<if $cowbuild gte 20>> 你抑制住发出哞哞声的冲动,你的乳头因为期待而刺痛。<<garousal>><<arousal 3>> <br><br> <<elseif $wolfbuild gte 20>> /* Your wolf fur gets slightly matted by the gel.<br><br> */ <<elseif $catbuild gte 20>> /* Your cat fur gets slightly matted by the gel. <br><br> */ <</if>> <<He>>将探测棒在你的小腹左右移动着,屏幕随之变幻闪烁,在<<his>>的脸上留下深浅不一的灰色阴影。 <br> <<if _pregnancy.type isnot "human">> 哈珀在观察仪器时没有说一句话,一旁的操作员面带关心地看了你一眼,你不由地担心起来。在测量不同部位时,操作员一边在电脑不断点击和录入,记录着胎儿的腿部,头部,肱部以及羊水深度。 <<else>> 在测量不同部位时,操作员一边在电脑不断点击和录入。 <</if>> <br><br> <<if _pregnancy.fetus.length gt 1>> <<set _multiple to true>> <<else>> <<set _multiple to false>> <<switch _pregnancy.fetus[0].gender>> <<case "m">> <<set _he to "他">> <<set _He to "他">> <<set _his to "他">> <<set _His to "他">> <<set _him to "他">> <<set _gender to "male">> <<case "f">> <<set _he to "她">> <<set _He to "她">> <<set _his to "她">> <<set _His to "她">> <<set _him to "她">> <<set _gender to "female">> <<case "h">> <<set _he to "她">> <<set _He to "她">> <<set _his to "她">> <<set _His to "她">> <<set _him to "她">> <<set _gender to "hermaphrodite">> <</switch>> <</if>> <<if _pregnancy.type isnot "human" and _pregnancy.fetus[0].monster>> <<set _type to _pregnancy.fetus[0].type + "person">> <<else>> <<set _type to _pregnancy.fetus[0].type>> <</if>> <<switch _pregnancy.type>> <<case "human">> 在最后<<He>>面向你。"你想看看么?" <<He>>把显示器转向你那边。 <<if !_pregnancy.awareOfMultiple and _pregnancy.fetus.length gt 1>> 你对你所看到的感到惊讶。 <</if>> <br><br> 医生在你的腹部移动探测棒时,你看到<<if _multiple>><<if _pregnancy.fetus.length is 3>>三<<else>>两<</if>>对<<else>>一对<</if>>眼睛、手臂、手掌、腿和脚。<<stress -5>><<lstress>> <br><br> "很好,"医生说:"我会把它们印出来给你带回家。" <br><br> <<if !_pregnancy.genderKnown>> <<set _pregnancy.genderKnown to true>> "是时候了,"医生宣告。 <<if _multiple>> "我希望你知道你的孩子的性别会感到兴奋。" <br><br> <<He>>将圆棒划过你微微隆起的肚子。压迫感让你不太舒服。 <<pregnancyGendersText>> <br><br> <<else>> "你对知晓孩子性别感到兴奋吗?"<<he>>问道。 <br><br> <<He>>将圆棒划过你滚圆的腹部。压迫感让你不太舒服。 <<if _pregnancy.fetus[0].gender is "m">> "是个男孩,”<<he>>说,“祝贺你。”你在屏幕上看不出有任何表明这点的征兆,但哈珀似乎很自信。 <br><br> <<elseif _pregnancy.fetus[0].gender is "f">> "是个女孩,"<<he>>宣布道,"祝贺你。"你在屏幕上看不出有任何表明这点的征兆,但哈珀似乎很自信。 <br><br> <<else>> "恐怕我分不清究竟是男孩还是女孩,"<<he>>挠了挠头道,"<span class="blue">看起来两者皆是。</span>不管怎样,祝贺你,孩子很健康。" <br><br> <</if>> <</if>> <</if>> <<if _pregnancy.timer gte _pregnancy.timerEnd * 0.9>> /* 36-40 weeks, full term */ <<if ! _multiple>> "好消息,"<<he>>继续说,"你的宝宝已经入盆,枕位。这应该能缓解你的压力。" <</if>> 你分娩的日子已经不远了。医生递给了你一些印刷册,上面是关于分娩知识,以及分娩开始时应该怎么做的内容。"羊水破了的时候记得来找我们。我们会好好照顾你的。" <br><br> <<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.8>> /*32-36 weeks, preterm */ 当医生继续检查时,你感到腹内被踢了几下。"根据这些测量结果,"操作员说,"几周后你就足月了。你做好生育计划了吗?你得确保自己得到足够的休息和营养。" <br><br> 你知道你需要休息,还需要钱。<<gstress>><<stress 6>> <br><br> <<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.7>> /*28-32 weeks */ <<if !_multiple>> "看,<<print _he>>在动。"医生说,"你能看到手指吗?"你看到<<print _his>>就像在对着屏幕招手。你能同时感觉到肚子里的胎动。<<llstress>><<stress -7>> <br><br> "你的孩子看起来很健康,"哈珀继续说道,"<<print _He>>只需要继续长大,增加体重,让<<print _his>>的肺部发育成熟。 从现在开始你要注意自身的健康,因为你孩子的一切都依赖于你的身体。" <<else>> "看,在动,"医生说,"你能看到手指吗?"孩子的一只手似乎在向屏幕挥动,你能同时感觉到肚子里的胎动。<<llstress>><<stress -7>> 哈珀继续说道,“你的孩子看起来很健康,他们只需要继续长大,增加体重,让他们的肺部发育成熟。 从现在开始你要注意自身的健康,因为你孩子的一切都依赖于你的身体。" <</if>> <br><br> <<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.6>> /* 24-28 weeks */ <<if _multiple>> 医生继续检查你的腹部。在<<he>>这么做时,你的孩子们似乎被刺激到了,它们动来动去地回应着你们,你感觉肚子里就像有一群蝴蝶在飞舞。 <br><br> "看起来一切正常,"哈珀说,"你的宝宝们有<<print _pregnancy.fetus[0].features.size>>的体型,并且十分健康。请在几个月后足月时再来我们这检查。" <br><br> <<else>> 医生继续检查你的腹部。在<<he>>这么做时,你的孩子似乎被刺激到了,它动来动去地回应着你们,你感觉肚子里就像有一群蝴蝶在飞舞。 <br><br> "看起来一切正常,"哈珀说,"你的宝宝有<<print _pregnancy.fetus[0].features.size>>的体型,并且十分健康。请在几个月后足月时再来我们这检查。" <br><br> <</if>> <<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.4>> /* 16-24 weeks */ <<if _multiple>> "你的宝宝很好,"医生说,"它们比你只怀一个的情况要小一些,但是它们反应灵敏,而且活动得很顺畅。羊水也充足,应该是正常妊娠。" <<llstress>> <<stress -8>> <br><br> 屏幕上你能看到他们在活动着,双腿与手臂不断地交换位置。其中一个抽动一下。"在打嗝,"哈珀向你说明。 <br><br> <<else>> "你的宝宝发育不错,"医生说。"<<print _He>>反应灵敏,而且活动得很顺畅。羊水也充足,应该是正常妊娠。" <<llstress>> <<stress -8>> <br><br> 屏幕上你能看到<<print _him>>在活动着,双腿与手臂不断地交换位置。突然<<print _He>>抽动一下。"在打嗝,"哈珀向你保证。 <br><br> <</if>> <<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.3>> /* 12-16 weeks */ <<if _multiple>> "你的宝宝们很健康,"医生说,"他们反应灵敏,而且活动得很顺畅。羊水充足,应该是正常妊娠。"<<llstress>><<stress -8>> <br><br> 你能看到他们在屏幕上在活动着,双腿与手臂不断地交换位置。其中一个抽动一下。"在打嗝,"哈珀向你保证。 <<else>> "你的宝宝很健康,"医生说,"<<print _He>>反应灵敏,而且活动得很顺畅。羊水充足,应该是正常妊娠。"<<llstress>><<stress -8>> <br><br> 你能看到<<print _him>>在屏幕上在活动着,双腿与手臂不断地交换位置。<<print _He>>抽动一下。"在打嗝,"哈珀向你保证。 <</if>> <br><br> <<else>> /* Shouldn't get here. */ <</if>> <<case "wolf">> <<if !_pregnancy.awareOfDetails>> "恭喜你,"<<he>>开口,转向你,"你很幸运,这次妊娠不同寻常,你怀的不是人类的孩子,而是<span class="lewd"> <<if _multiple>> 一窝<<print _type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>崽。 <<else>> 一只_type崽。 <</if>> </span>印象深刻。" <br><br> 哈珀对你笑着。"没什么好担心的,你的<<if _multiple>>孩子们<<else>>孩子<</if>>十分健康。你想看看吗?" <<else>> 在最后<<He>>面向你。"你想看看么?" <</if>> <<He>>把显示器转向你那边。 <br><br> 医生在你的整个腹部移动圆棒时,你看到<<if _multiple>><<number _pregnancy.fetus.length>>套<<else>>一对<</if>>眼睛、腿和爪子。<<stress -5>><<lstress>> <br><br> "很好,"医生说:"我会把它们印出来给你带回家。" <br><br> <<if !_pregnancy.genderKnown>> <<set _pregnancy.genderKnown to true>> "是时候了,"医生宣告。 <<if _multiple>> "我希望你知道你的孩子的性别会感到兴奋。" <br><br> <<He>>将圆棒划过你微微隆起的肚子。压迫感让你不太舒服。 <<pregnancyGendersText>> <br><br> <<else>> "你对知晓孩子性别感到兴奋吗?"<<he>>问道。 <br><br> <<He>>将圆棒划过你滚圆的腹部。压迫感让你不太舒服。 <<if _pregnancy.fetus[0].gender is "m">> "是个男孩,”<<he>>说,“祝贺你。”你在屏幕上看不出有任何表明这点的征兆,但哈珀似乎很自信。 <br><br> <<elseif _pregnancy.fetus[0].gender is "f">> "是个女孩,"<<he>>宣布道,"祝贺你。"你在屏幕上看不出有任何表明这点的征兆,但哈珀似乎很自信。 <br><br> <<else>> "恐怕我分不清究竟是男孩还是女孩,"<<he>>挠了挠头道,"<span class="blue">看起来两者皆是。</span>不管怎样,祝贺你,孩子很健康。" <br><br> <</if>> <</if>> <</if>> <<if _pregnancy.timer gte _pregnancy.timerEnd * 0.9>> /* 36-40 weeks, full term */ <<if ! _multiple>> "好消息,”<<he>>继续说:“你的崽子已经入盆,枕位。这应该会减轻你的压力。" <</if>> 你很快就要生了。医生递给你一些关于分娩的文献,以及分娩开始时应该怎么做。不过里面没提到狼。"羊水破了请来看我们。我们会好好照顾你的。" <br><br> <<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.8>> /*32-36 weeks, preterm */ 当医生继续检查时,你感觉到了几次颤动。“根据这些测量结果,”技术人员说,“你很快就要足月了,我们认为。这很难说,因为……非人类怀孕。你得规划好生育,确保你得到休息和营养。" <br><br> 你知道你需要休息,需要钱。你想知道你该把孩子们放在哪里。<<gstress>><<stress 6>> <br><br> <<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.7>> /*28-32 weeks */ <<if !_multiple>> "看,<<print _he>>在动,”医生说,“你能看到趾头吗?”<<print _his>>的一只爪子似乎在向屏幕挥舞。你能同时感觉到肚子里的胎动。<<llstress>><<stress -7>> <br><br> "你的崽子看起来很健康,"哈珀继续说道。"<<print _He>>只需要继续成长、增加体重,让肺部成熟。 从现在开始你要注意自身的健康,因为你孩子的一切都依赖于你的身体。" <<else>> "看,它们在动,”医生说,“你能看到脚趾吗?”它们的一只爪子似乎在向屏幕挥舞。你能同时感觉到肚子里的胎动。<<llstress>><<stress -7>> 哈珀继续说道,“你的孩子看起来很健康,他们只需要继续长大,增加体重,让他们的肺部发育成熟。 你现在做出健康的选择是非常重要的,因为你的孩子在任何事情上都依赖于你的身体。尤其重要的是,你要小心处理这种不寻常的怀孕。" <</if>> <br><br> <<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.6>> /* 24-28 weeks */ <<if _multiple>> 医生继续检查你的腹部。因为<<he>>的做法,你感觉就像有一群蝴蝶在里面,因为你的幼崽在被刺激的时候来回翻动。 <br><br> "看起来一切正常,"哈珀说:"你的崽子们有<<print _pregnancy.fetus[0].features.size>>的体型,并且十分健康。请在几个月后临盆时再来我们这检查。" <br><br> <<else>> 医生继续检查你的腹部。因为<<he>>的动作,你感觉就像有一群蝴蝶在里面,因为你的幼崽在被刺激的时候来回翻动。 <br><br> "看起来一切正常,"哈珀说:"你的崽子有<<print _pregnancy.fetus[0].features.size>>的体型,并且十分健康。请在几个月后临盆时再来我们这检查。" <br><br> <</if>> <<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.4>> /* 16-24 weeks */ <<if _multiple>> "你的孩……崽子们,发育得不错,"医生说。"他们比只怀一只要小一点,但是反应灵敏,而且活动得很顺畅。羊水也充足,应该是正常妊娠。与正常的妊娠一样正常。" <<llstress>> <<stress -8>> <br><br> 屏幕上你能看到它们在活动着,双腿不断地变换位置。其中一个抽动一下。"在打嗝,"哈珀向你保证。 <br><br> <<else>> "你的崽子发育不错,"医生说。"<<print _He>>反应灵敏,而且活动得很顺畅。羊水也充足,应该是正常妊娠。与正常的妊娠一样正常。" <<llstress>> <<stress -8>> <br><br> 屏幕上你能看到<<print _him>>在活动着,双腿不断地变换位置。突然<<print _He>>抽动一下。"在打嗝,"哈珀向你保证。 <br><br> <</if>> <<elseif _pregnancy.timer gte _pregnancy.timerEnd * 0.3>> /* 12-16 weeks */ <<if _multiple>> "你的崽子们很健康,"医生说,"它们反应灵敏,而且活动得很顺畅。羊水也充足,应该是正常妊娠。与正常的妊娠一样正常。"<<llstress>><<stress -8>> <br><br> 屏幕上你能看到它们在活动着,双腿不断地变换位置。其中一个抽动一下。"在打嗝,"哈珀向你保证。 <<else>> "你的崽子很健康,"医生说。"<<print _He>>反应灵敏,而且活动得很顺畅。羊水也充足,应该是正常妊娠。与正常的妊娠一样正常。"<<llstress>><<stress -8>> <br><br> 屏幕上你能看到<<print _him>>在活动着,双腿不断地变换位置。突然<<print _He>>抽动一下。"在打嗝,"哈珀向你保证。 <</if>> <br><br> <<else>> /* Shouldn't get here. */ <</if>> <<default>> <</switch>> <<makeAwareOfDetails>> <<set _pregnancy.awareOfMultiple to true>> <</if>> <<link [[继续|Pregnancy ultrasound 3]]>><</link>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> 你感谢哈珀医生的扫描,然后<<he>>递给你一条温暖的毛巾,擦掉凝胶。 <br><br> <<bodyliquid "vaginaoutside" "goo" -1>> <<clotheson>> <<link [[回到门厅|Hospital Foyer]]>><<endevent>><</link>>
<<effects>> <<npc "Alex">> <<getChildrenIds>><<childSelect _childrenIds.last()>> 艾利克斯正在医院的大厅里等着。<<He>>一看见你就笑了出来。"嗨,我接到医院的电话说你要生孩子了,我赶紧赶过来了。" <br><br> <<He>>看着<<if $litter_size is 1>><<childname>><<else>><<childrenNames $bornChildrenIds>><</if>>露出温柔的微笑,"这就是我们的<<print $litter_size > 1 ? "新成员们" : "新成员">>吗?" <br><br> <<if $litter_size is 1>> <<link [[让艾利克斯抱着|Pregnancy Birth Hospital Alex 2]]>><<set $phase to 1>><</link>> <br> <<link [[自己抱着孩子|Pregnancy Birth Hospital Alex 2]]>><<set $phase to 2>><</link>> <<else>> <<link [[让艾利克斯抱着|Pregnancy Birth Hospital Alex 2]]>><<set $phase to 1>><</link>> <br> <<link [[自己抱着孩子们|Pregnancy Birth Hospital Alex 2]]>><<set $phase to 2>><</link>> <</if>>
<<effects>> <<if $phase is 1>> "来,你也抱抱<<if $litter_size is 1>><<childhim>><<else>>宝宝们<</if>>吧,"你一边说,一边把<<if $litter_size is 1>><<childname>><<else>><<childrenNames $bornChildrenIds>><</if>>抱给了艾利克斯。 <br><br> <<He>>轻松地把<<if $litter_size is 1>><<childhim>><<else>>宝宝们<</if>>抱在了怀里。看起来<<hes>>非常熟练,"真可爱,"<<he>>轻轻笑着,一边把<<if $litter_size is 1>><<childname>><<else>>宝宝们<</if>>还给了你。 <br><br> <<else>> <<if $litter_size gte 2>> 你把孩子抱在胸前,<<childname>>打着哈欠。 <<else>> 你把孩子抱在胸前,<<childHe>>打着哈欠。 <</if>> <br><br> <</if>> "你已经想好了给<<if $litter_size is 1>><<childhim>><<else>>孩子们<</if>>的名字了吗?" <br> 你点点头,告诉艾利克斯<<if $litter_size is 1>><<childhis>>的名字<<else>>孩子们的名字<</if>>。 <br> "<<if $litter_size is 1>><<childname>><<else>><<childrenNames $bornChildrenIds>><</if>>,对吧?我们一起回家吧,好不好?"<<he>>逗着孩子说道。 <br><br> 你露出一个困惑的表情。"你该不会想骑着马把<<if $litter_size is 1>><<childhim>><<else>>宝宝们<</if>>带回农场吧?" <br><br> 艾利克斯笑了,"我知道,小傻瓜。你该不会真以为我是个笨蛋吧?"<<he>>调皮地笑了。 <br> "好吧……"<<he>>别扭地承认,"我也许确实有过这种想法,但……你猜怎么着?有人这次同意载我们一程。来吧,我带你去车那边。"<<he>>说着,把你们领去了车子停放的位置。 <br><br> <<if pregnancyCountBetweenParents("pc","Alex") gte 2 or pregnancyCountBetweenParents("Alex","pc") gte 2>> <<link [[继续|Pregnancy Birth Hospital Alex 5]]>><<endevent>><</link>> <<else>> <<link [[继续|Pregnancy Birth Hospital Alex 3]]>><</link>> <</if>>
/*This part may only happen if the player first birth was at the hospital*/ <<effects>> <<set _alex to statusCheck("Alex")>> "稍等,"一个声音从你们后方响起,<span class="red">是贝利。</span> <br> "你想把我的财产带到哪里去?"<<nnpc_he "Bailey">>说道。 <br><br> 艾利克斯皱起了眉头。"你的'财产'?你到底想说什么,伙计?" <br><br> 贝利无视了艾利克斯的问题,紧盯着你,"孤儿院那边已经准备好位置了,现在,给我老老实实把你的<<print $litter_size > 1 ? "小鬼们" : "小鬼">>交出来," <br><br> "你哪根筋搭错了觉得我们会把<<print $litter_size > 1 ? "孩子们" : "孩子">>交给你?"艾利克斯抗议道。 <br><br> 贝利转而盯着艾利克斯。"情况就是,你这个'牛仔<<if _alex.pronoun is "f">>女孩<<else>>男孩<</if>>'随便操了哪里的娼妓都不关我的事,但你偏偏勾搭上了我的被监护人。" <br> 艾利克斯握紧了拳头,"到底谁说<<pshe>>是你的东西?<<pShe>>是我的<<if $player.gender_appearance is "f">>女人<<else>>男人<</if>>。" <br> 贝利用冰冷的视线死死盯着艾利克斯。"那你们打算怎么在这鸟不拉屎的破地方养孩子?" <br><br> <<link [[继续|Pregnancy Birth Hospital Alex 4]]>><</link>>
<<effects>> "我们在小屋里有育婴室,我们不需要你的帮助。"艾利克斯回敬道。 <br><br> 一阵漫长可怕的沉默充斥着周围,贝利一直死死盯着你和艾利克斯。 <br><br> "切,"贝利先行打破了沉默,"随你们吧,反正多一件事不如少一件事。"<<nnpc_he "Bailey">>最后瞪了你一眼,然后转身离开了医院。 <br><br> "终于结束了,"艾利克斯说,"我们去车子那里吧。" <br><br> <<link [[继续|Pregnancy Birth Hospital Alex 5]]>><<endevent>><</link>>
<<effects>> <<set _alex to statusCheck("Alex")>> <<generate1>><<person1>> <<if $NPCList[0].gender is "f">> <<set $alex_parent to "母亲">> <<else>> <<set $alex_parent to "父亲">> <</if>> <<set $ward_unlocked to true>> <<run Object.values(V.children).filter(child => { if (child.location === "home" && (child.father === "Alex" || child.mother === "Alex")) child.location = "alex_cottage"; })>> 艾利克斯的$alex_parent对你俩招手。 <br><br> 艾利克斯替你打开门,<<He>>搀扶着你坐下,然后自己坐到了你旁边。 <br><br> <<if pregnancyCountBetweenParents("pc", "Alex") gte 2>> "又来了?"<<nnpc_His "Alex">>的$alex_parent笑了,"看来我的<<if _alex.pronoun is "f">>女儿<<else>>儿子<</if>><<nnpc_he "Alex">>害得你很忙嘛?" <br><br> 艾利克斯红着脸转过了头去。 <br><br> <<else>> "我家<<if _alex.gender is "f">>姑娘<<else>>小子<</if>>终于安定下来了,"<<he>>边说边笑着。 <br> 艾利克斯红着脸转过了头去。 <br><br> "还是和这么个<<if $player.gender_appearance is "f">>美女<<else>>帅哥<</if>>!"<<he>>补充道。 <br> "<<if $alex_parent is "mother">>妈<<else>>爸<</if>>!"艾利克斯抗议道。 <br> "什么?我只是在实话实说,"<<he>>捉弄道,你觉得艾利克斯的脸红得不能更红了。 <br><br> <</if>> <<link [[继续|Pregnancy Birth Hospital Alex 6]]>><</link>>
<<effects>> <<He>>一边驱车前往农场,一边时不时回头看着<<his>>的<<print $litter_size > 1 ? "孙辈们" : "孙辈">>露出微笑。 <br><br> 路途并不遥远,没过多久,你们便到达了农场。 <br><br> 艾利克斯帮你走下车子,把<<print $litter_size > 1 ? "孩子们" : "孩子">>抱去了小屋的育婴室。 <br><br> <<if pregnancyCountBetweenParents("pc", "Alex") gte 2>> 艾利克斯的$alex_parent冲着艾利克斯开口了,"当然,我是很高兴你能安定下来成家,但还是要记得做好保护措施好吗?除非你希望你的孩子们有比你更多的兄弟姐妹。"<<He>>笑着,开车离开了。 <br><br> <<else>> 艾利克斯的$alex_parent冲着艾利克斯开口了,"我得回去工作了,但我想告诉你,我真的很为你骄傲。你已经把这里打理得像个家了。"<<he>>说完后便开车走了。 <br><br> <</if>> <<link [[继续|Farm Work]]>><<endevent>><<unset $litter_size>><<unset $alex_pregnancy>><<unset $alex_parent>><</link>>
<<widget "moveCreature">> /*0 -> _pregnancy.fetus[_i] or location (any but portable)*/ /*1 -> Type*/ /*2 -> locationId*/ <<if _args[0] isnot null and _args[1]>> <<set _portable to $container.portable>> <<set _container to $container[$phase]>> <<set $_pregnancy to $sexStats[_args[3] or "anus"].pregnancy>> <<set _result to _args[1]>> <<switch _args[0]>> <<case 0 1 2 3>> <!-- With a number as argument 0, it takes the parasite of that argument in your current pregnancy item --> <<set _creature to clone($_pregnancy.fetus[_args[0]])>> <<default>> <!-- With a string as argument 0, it takes a parasite from the container matching the argument. Which parasite it takes corresponds to argument 2 --> <!-- Currently only used when transferring parasites for selling in :: Containers, inside a for loop --> <<if _args[2] isnot null>> <<set _creature to clone($container[_args[0]].creatures[_args[2]])>> <</if>> <</switch>> <<if _creature>> <<if _result is "destroy">> <!-- Simply gets rid of the parasite --> <<set _creature to null>> <<removeCreature _args[0] _args[2] _args[3]>> <<elseif _result is "portable">> <!-- Transfers the parasites for selling. The value of the parasite depends on its growth stat --> <<set _portable.creatures.push(clone(_creature))>> <<set _value to Math.floor(1000 / _creature.stats.growth)>> <<set _portable.value += _value>> <<removeCreature _args[0] _args[2] _args[3]>> <<elseif _result is "replace" and _args[2] isnot null and _args[0] gte 0 and _args[0] lte 3>> <!-- Replaces an existing parasite, for when you birth more than you can currently store --> <!-- The replaced parasite gets transferred for selling --> <<if _container.creatures[_i] isnot undefined>> <<if _container.creatures[_i] isnot null>> <<set _portable.creatures.push(clone(_container.creatures[_args[2]]))>> <<set _value to Math.floor(1000 / _container.creatures[_args[2]].stats.growth)>> <<set _portable.value += _value>> <<set _container.creatures[_args[2]] to clone(_creature)>> <<set _replaced to true>> <</if>> <</if>> <<if _replaced isnot true>> <<set _container.creatures[_args[2]] to clone(_creature)>> <<set _container.count += 1>> <</if>> <<removeCreature _args[0] undefined _args[3]>> <<elseif _result is "container">> <!-- Keeps the parasite and moves it to the current container --> <<set _moveTo to false>> <<for _containerSlot to 0; _containerSlot lt _container.maxCount; _containerSlot++>> <<if _container.creatures[_containerSlot] is undefined>> <<set _moveTo to true>> <<elseif _container.creatures[_containerSlot] is null>> <<set _moveTo to true>> <</if>> <<if _moveTo is true>> <<set $container[$phase].creatures[_containerSlot] to clone(_creature)>> <<set $container[$phase].count += 1>> <<removeCreature _args[0] _args[2] _args[3]>> <<break>> <</if>> <</for>> <</if>> <</if>> <</if>> <</widget>> <<widget "removeCreature">> <<if _args[0] isnot null>> <<set $_pregnancy to $sexStats[_args[2] or "anus"].pregnancy>> <<switch _args[0]>> <<case 0 1 2 3>> <!-- With a number as argument 0, it removes the parasite of that argument in your current pregnancy item --> <<set $_pregnancy.fetus[_args[0]].toDelete to true>> <<set $_pregnancy.parasiteBirthEvents += 1>> <<if $_pregnancy.motherStatus is 0 and $_pregnancy.parasiteBirthEvents gte 3>> <<set $_pregnancy.motherStatus to 1>> <</if>> <<default>> <!-- With a string as argument 0, it removes a parasite from the container matching the argument. Which parasite it takes corresponds to argument 1 --> <<if _args[1] isnot null>> <<set $container[_args[0]].creatures[_args[1]] to null>> <<set $container[_args[0]].count -= 1>> <</if>> <</switch>> <</if>> <</widget>> <<widget "clearToDeleteParasiteFetus">> <<if $sexStats.anus.pregnancy.type is "parasite">> <<run $sexStats.anus.pregnancy.fetus to $sexStats.anus.pregnancy.fetus.filter(child => child && !child.toDelete)>> <<if $sexStats.anus.pregnancy.fetus.length is 0>> <<set $sexStats.anus.pregnancy.type to null>> <</if>> <</if>> <<if $sexStats.vagina.pregnancy.type is "parasite">> <<run $sexStats.vagina.pregnancy.fetus to $sexStats.vagina.pregnancy.fetus.filter(child => child && !child.toDelete)>> <<if $sexStats.vagina.pregnancy.fetus.length is 0>> <<set $sexStats.vagina.pregnancy.type to null>> <</if>> <</if>> <</widget>> <<widget "menstruationCycleState">> <<set $sexStats.vagina.menstruation.running to $player.vaginaExist or (!$player.vaginaExist and $skin and $skin.pubic.pen is "magic" and $skin.pubic.special is "pregnancy")>> <</widget>> <<widget "menstruationCycle">> <<set _menstruation to $sexStats.vagina.menstruation>> <<if _args[0] is "daily">>/*Daily cycle*/ <<set _menstruation.nonCycleRng.push(random(0,6))>> <<set _menstruation.nonCycleRng.deleteAt(0)>> <<elseif _args[0] is "overdose">>/*Daily cycle*/ <<set _menstruation.nonCycleRng[0] to 0>> <</if>> <<menstruationCycleState>> <<if _menstruation.running is true>> <<set [$_pregnancy, $_pregLocation] to getPregnancyObject("pc", true)>> <<set _pills to $sexStats.pills>> <<switch _menstruation.currentState>> <<case "normal">> <<if $cycledisable is "t">> <<playerPregnancyAttempt `Math.pow(4,_menstruation.nonCycleRng[0])` $_pregLocation>> <<elseif _menstruation.currentDay lt _menstruation.currentDaysMax>> /*Continue the cycle again*/ <<if _menstruation.currentDay gte _menstruation.currentDaysMax / 2 and _menstruation.lastDaysMax isnot _menstruation.currentDaysMax>> <</if>> <<if _menstruation.currentDay lt _menstruation.stages[1]>> /*Menstrual phase - period occurs right at the start of this part*/ <<if _pills.pills["fertility booster"].doseTaken gte 2>> <<set _menstruation.currentDay += 0.5>> <</if>> <<if $skin.pubic.type is "magic" and $skin.pubic.special is "pregnancy">> <<set _menstruation.currentDay += 0.5>> <</if>> <<if (_pills.pills["contraceptive"].doseTaken gte 1 and random(0,100) gte 50) or _pills.pills["contraceptive"].doseTaken gte 2>> <<else>> <<set _menstruation.currentDay += 0.5>> <</if>> <<elseif _menstruation.currentDay lt _menstruation.stages[2]>> /*Follicular phase*/ <<if _pills.pills["fertility booster"].doseTakenn gte 2 and _menstruation.currentDay lt _menstruation.stages[2]>> <<set _menstruation.currentDay += 0.5>> <</if>> <<if $skin.pubic.type is "magic" and $skin.pubic.special is "pregnancy" and _menstruation.currentDay lt _menstruation.stages[2]>> <<set _menstruation.currentDay += 0.5>> <</if>> <<if _menstruation.currentDay lt _menstruation.stages[2]>> <<set _menstruation.currentDay += 0.5>> <</if>> /*Check for pregnancy at a reduced chance for a few days before*/ <<if _menstruation.currentDay gte _menstruation.stages[3] - 4>> <<set $_multi = Math.clamp(Math.ceil(6 * (1 + _menstruation.stages[3] - _menstruation.currentDay)),6,30)>> <<playerPregnancyAttempt $_multi $_pregLocation>> <</if>> <<elseif _menstruation.currentDay lt _menstruation.stages[3]>> /*Ovulation phase*/ <<set _menstruation.currentDay += 0.5>> <<set _menstruation.lastDaysMax to _menstruation.currentDaysMax>> /*Check for pregnancy*/ <<playerPregnancyAttempt 3 $_pregLocation>> <<else>> /*Luteal phase*/ /*Check for pregnancy at a reduced chance for a few days after*/ <<if _menstruation.currentDay lte _menstruation.stages[3] + 4>> <<set $_multi = Math.clamp(Math.ceil(6 * (1 + _menstruation.currentDay - _menstruation.stages[3])),6,30)>> <<playerPregnancyAttempt $_multi $_pregLocation>> <</if>> <<if _pills.pills["fertility booster"].doseTaken gte 2>> <<set _menstruation.currentDay += 0.5>> <</if>> <<if $skin.pubic.type is "magic" and $skin.pubic.special is "pregnancy">> <<set _menstruation.currentDay += 0.5>> <</if>> <<if (_pills.pills["contraceptive"].doseTaken gte 1 and random(0,100) gte 50) or _pills.pills["contraceptive"].doseTaken gte 2>> <<else>> <<set _menstruation.currentDay += 0.5>> <</if>> <</if>> <<else>> /*Start the cycle again*/ <<restartMenstruationCycle>> <<set _menstruation.periodEnabled to true>> <</if>> <<case "pregnant">> /*To progress as normal so that the heat cycle and pregnancy risk still works as normal, will be reset in the recovering stage*/ <<if _menstruation.currentDay lt _menstruation.currentDaysMax>> <<if (_pills.pills["contraceptive"].doseTaken gte 1 and random(0,100) gte 50) or _pills.pills["contraceptive"].doseTaken gte 2>> <<else>> <<set _menstruation.currentDay += 0.5>> <</if>> <<if _menstruation.currentDay lt _menstruation.currentDaysMax>> <<if $skin.pubic.type is "magic" and $skin.pubic.special is "pregnancy">> <<set _menstruation.currentDay += 0.5>> <</if>> <<if _pills.pills["fertility booster"].doseTaken gte 2>> <<set _menstruation.currentDay += 0.5>> <</if>> <<if _menstruation.currentDay gt _menstruation.currentDaysMax>> <<set _menstruation.currentDay to _menstruation.currentDaysMax>> <</if>> <</if>> <</if>> /*To deal with an issues that occured when players cheated with the bugged 'Clear current pregnancy'*/ <<if !getPregnancyObject().type is null or getPregnancyObject().type is "parasite">> <<restartMenstruationCycle>> <<set _menstruation.currentState to "normal">> <<set _menstruation.recoveryTime to null>> <<set _menstruation.recoveryTimeStart to null>> <<set _menstruation.recoveryStage to null>> <</if>> <<case "recovering">> <<set _menstruation.recoveryTime -= 0.5>> <<switch _pills.pills["fertility booster"].doseTaken>> <<case 1>><<set _menstruation.recoveryTime -= 0.5>> <<case 2 3 4>><<set _menstruation.recoveryTime -= 1>> <</switch>> <<if $skin.pubic.type is "magic" and $skin.pubic.special is "pregnancy">> <<set _menstruation.recoveryTime -= 0.5>> <</if>> <<if $_pregnancy.totalBirthEvents gt 2>> <<set _menstruation.recoveryTime -= 0.5>> <</if>> <<set _menstruation.recoveryStage to Math.floor((1 - (_menstruation.recoveryTime / _menstruation.recoveryTimeStart))*5)>> <<if _menstruation.recoveryTime lte 0>> <<set $effectsmessage to 1>> <<set $recovered_from_pregnancy to 1>> /*Ready to give birth again*/ <<restartMenstruationCycle>> <<set _menstruation.currentState to "normal">> <<set _menstruation.recoveryTime to null>> <<set _menstruation.recoveryTimeStart to null>> <<set _menstruation.recoveryStage to null>> <</if>> <</switch>> <</if>> <<updateRecordedSperm "vagina" "pc" 0.5>> <<updateRecordedSperm "anus" "pc" 0.5>> <</widget>> <<widget "rutCycle">> <<if $player.penisExist and ($wolfgirl gte 2 or $cat gte 2 or $cow gte 2 or $fox gte 2)>> <<if !$player.beastRut>> <<set $player.beastRut to 0>> <</if>> <<set $_pills = $sexStats.pills.pills>> <<if $wolfgirl gte 2>> <<set $_changeReduction to $wolfbuild>> <<elseif $cat gte 2>> <<set $_changeReduction to $catbuild>> <<elseif $cow gte 2>> <<set $_changeReduction to $cowbuild>> <<elseif $fox gte 2>> <<set $_changeReduction to $foxbuild>> <</if>> <<set $player.beastRut += 1 + $_pills["fertility booster"].doseTaken>> <<if $player.beastRut gte random(30 - Math.ceil($_changeReduction / 5), 120 - Math.clamp($_changeReduction, 0, 100)) or _args[0] or $_pills["fertility booster"].doseTaken gt 2>> <<set $player.beastRut to 0>> <</if>> <<else>> <<run delete $player.beastRut>> <</if>> <</widget>>
<<widget "bodyPregCalc">> <<switch $bodysize>> <<case 0>><<set _bodySize to ["tiny","tiny","tiny","small","small","normal","large"]>> <<case 1>><<set _bodySize to ["tiny","tiny","small","small","small","normal","normal","large"]>> <<case 2>><<set _bodySize to ["tiny","small","small","normal","normal","normal","large","large"]>> <<case 3>><<set _bodySize to ["tiny","small","normal","normal","large","large","large"]>> <<default>> <</switch>> <<set _hairColour to [$naturalhaircolour, $naturalhaircolour, $naturalhaircolour, $naturalhaircolour,"red","jetblack","black","brown","burntorange","platinumblond","strawberryblond","ginger","ashyblond","blond"]>> <</widget>> /*Don't call outside of the menstruationCycle widget*/ <<widget "restartMenstruationCycle">> <<set $_menstruation to $sexStats.vagina.menstruation>> <<set $_menstruation.currentDay to 0.5>> <<set $_menstruation.currentDaysMax to $_menstruation.baseDays + random(0, $_menstruation.baseDaysRng)>> <<set _stage2 to Math.round($_menstruation.currentDaysMax * 0.17)>> <<if _stage2 gte 4>> <<set _stage2-->> <</if>> <<set _stage3 to Math.round($_menstruation.currentDaysMax * 0.5)>> <<if _stage3 lt 13>> <<set _stage3++>> <<elseif _stage3 gte 18>> <<set _stage3-->> <</if>> <<set $_menstruation.stages to [0, _stage2, _stage3, _stage3 + random(1,2) * 0.5]>> <</widget>> /* Used for the passage where the player has given birth in */ <<widget "playerPrebirth">> <<set getPregnancyObject().gaveBirth to true>> <</widget>> /*args[0] - mother, args[1] - birth location, args[2] - location of where the clildren should go to, _args[3] - next passage, _args[4] - time passage*/ <<widget "birthUi">> <<if _args[0] is "pc">> <<makeAwareOfDetails>> <<set _pregnancyBirth to getPregnancyObject()>> <<elseif C.npc[_args[0]]>> <<set _pregnancyBirth to getPregnancyObject(_args[0])>> <</if>> <<if _pregnancyBirth and _pregnancyBirth.fetus>> <<pregnancyFeats _args[0]>> <div id="birthUi"> <<for _i to 0; _i lt _pregnancyBirth.fetus.length; _i++>> <<capture _i>> <div @id="'child-' + _i" class="childUi"> <<birthChildElement _args[0] _i>> </div> <</capture>> <</for>> </div> <br> <<if _args[3]>> <<set _hours to Math.floor(_args[4] / 60)>> <<set _minutes to _args[4] % 60>> <<set _timeString to " (" + (_hours lt 10 ? "0": "") +_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")">> <</if>> <<link [["继续" + (_args[4] ? _timeString : "")|_args[3]]]>> <<if _args[0] is "pc">> <<run delete _pregnancyBirth.gaveBirth>> <<endPlayerPregnancy _args[1] _args[2]>> <<elseif $NPCNameList.includes(_args[0])>> <<endNpcPregnancy _args[0] _args[1] _args[2]>> <</if>> <</link>> <<else>> Error Pregnancy Object not found in the passage '<<print $passage>>'. <</if>> <</widget>> <<widget "pregnancyFeats">> <<if _args[0] is "pc">> <<earnFeat "Miracle of Life">> <<if _pregnancyBirth.potentialFathers.filter(npc => npc.type === T.pregnancyBirth.type).length gte 5>> <<earnFeat "Bicycle Mother">> <</if>> <<if _pregnancyBirth.type is "human" and _pregnancyBirth.fetus.length is 3>> <<earnFeat "Life Comes in Threes">> <</if>> <<if ($player.virginity.anal is true && !$player.vaginaExist) || ($player.virginity.vaginal is true && $player.vaginaExist)>> <<earnFeat "Hail Mary">> <</if>> <<if !$player.vaginaExist>> <<earnFeat "Life begins when you least expect">> <</if>> <</if>> <<if _args[0] isnot "pc">> <<if _pregnancyBirth.fetus[0].mother isnot "pc" && _pregnancyBirth.fetus[0].father is "pc">> <<earnFeat "First Fatherhood">> <</if>> <</if>> <</widget>> <<widget "birthChildElement">> <<if _pregnancyBirth>> <<capture _args>> <<if _pregnancyBirth.fetus[_args[1]].type isnot "human">> 种族: <<print _pregnancyBirth.fetus[_args[1]].type.replace("parasite","寄生物").replace("wolf","狼").replace("boy","男孩").replace("girl","女孩").replace(" ","")>> | <</if>> 性别: <<switch _pregnancyBirth.fetus[_args[1]].gender>> <<case "m">>男性 <<case "f">>女性 <<case "h">>扶她 <</switch>> <br> 母亲: <<if _pregnancyBirth.fetus[_args[1]].motherKnown>> <<print pregnancyNameCorrection(_pregnancyBirth.fetus[_args[1]].mother, true)>> <<else>> ???? <</if>> | 父亲: <<if _pregnancyBirth.fetus[_args[1]].fatherKnown>> <<print pregnancyNameCorrection(_pregnancyBirth.fetus[_args[1]].father, true)>> <<else>> ???? <</if>> <br> 尺寸: <<print _pregnancyBirth.fetus[_args[1]].features.size>> | 发色:<<hairmapcolourtext _pregnancyBirth.fetus[_args[1]].features.hairColour>> <<if _pregnancyBirth.fetus[_args[1]].features.skinColour>> |皮肤颜色:<<skinColourName _pregnancyBirth.fetus[_args[1]].features.skinColour>> <</if>> <br> <<if _pregnancyBirth.fetus[_args[1]].features.identical>> 相似度: <<print _pregnancyBirth.fetus[_args[1]].features.identical>> <br> <</if>> <label><<print '<<textbox "_pregnancyBirth.fetus['+_args[1]+'].name" `_pregnancyBirth.fetus['+_args[1]+'].name or ""`>>'>></label> <br> <span class="no-numberify"> <<link "随机名称">> <<if _args[0] is "pc">> <<if $player.vaginaExist>> <<set _pregnancyNaming to $sexStats.vagina.pregnancy>> <<else>> <<set _pregnancyNaming to $sexStats.anus.pregnancy>> <</if>> <<elseif C.npc[_args[0]] and C.npc[_args[0]].pregnancy>> <<set _pregnancyNaming to C.npc[_args[0]].pregnancy>> <</if>> <<set _pregnancyNaming.fetus[_args[1]].name to generateBabyName(undefined, _pregnancyNaming.fetus[_args[1]].gender, _expectedChildId)>> <<replace `"#child-" + _args[1]`>><<birthChildElement _args[0] _args[1]>><</replace>> <</link>> </span> <small class="right"> 保存:<<print $saveId>> <<if $saveName isnot "">> | name: <<print $saveName>> <</if>> </small> <</capture>> <<else>> <</if>> <</widget>> <<widget "wakingEffects">><<silently>> <<if !$sexStats.vagina.menstruation.running>> <<elseif _args[0] and $sexStats.vagina.menstruation.currentState is "pregnant" or ($sexStats.vagina.menstruation.currentState is "normal" and ($playerPregnancyHumanDisable is "f" or $playerPregnancyBeastDisable is "f"))>> <<set $_pregnancy to getPregnancyObject()>> <<set _wakingEffect to wakingPregnancyEvent()>> <<if Array.isArray(_wakingEffect)>> <<set _wakingEffect to _wakingEffect[random(0,_wakingEffect.length - 1)]>> <</if>> <<switch _wakingEffect>> <<case "tired">> <<set $_text_output to "一觉醒来,你感觉疲惫多于回复的精力。<<tiredness 10>><<gtiredness>>">> <<case "crying">> <<set $_text_output to "你在泪水中醒来。你甚至不知道自己为什么哭,但这种情绪很快就过去了。">> <<case "angry">> <<set $_text_output to "你醒来时感到愤怒。这种情绪让你感到突然,但它很快就过去了。">> <<case "meatCraving">> <<set $_text_output to `你被一种奇怪的渴望唤醒${V.wolfgirl >= 2 ? ",你突然想用你的尖牙咬一些" : ",它指向了一些"} 带肉的东西。`>> <<case "foodCraving">> <<set $_text_output to `你醒来时发现自己有一种奇怪的感觉,开始有些渴望某种${["甜的东西","辣的东西","酸的东西","美味的东西","苦的东西"][random(0,4)]}。`>> <<case "headache">> <<set $_text_output to "你醒来时头痛欲裂。你不确定是什么引起了头痛,但最终还是很快恢复了。">> <<case "sensitiveBreasts">> <<set $_text_output to "你醒来时发现自己的<<breasts>>比平时更柔软。值得庆幸的是,这种感觉很快消失了。">> <<case "bloated">> <<set $_text_output to "你醒来时有点酸胀的感觉。">> <<set $daily.bloated to random(1,2)>> <<case "lightHeaded">> <<set $_text_output to "醒来后,你感觉头晕目眩。">> <<case "dizzy">> <<set $_text_output to "你醒来时感觉有点头晕,但很快就过去了。">> <<case "mildNausea">> <<set $_text_output to "你醒来时感到有点恶心,但很快就过去了。">> <<case "nausea">> <<set $_text_output to "你醒来时感到很恶心,但一段时间后就消失了。">> <<case "dryheaving">> <<if $location is "wolf_cave">> <<set $_text_output to "你醒来时感到恶心,于是慌忙下床跑到洞穴边缘。你被迫在边缘剧烈地干呕。<<stress 10>><<gstress>><<pain 1>><<gpain>>">> <<elseif $location is "farm">> <<set $_text_output to "你醒来时感到恶心,于是慌忙下床跑到牛棚边缘。你被迫在边缘剧烈地干呕。<<stress 10>><<gstress>><<pain 1>><<gpain>>">> <<elseif $location is "tower">> <<set $_text_output to "你醒来时感到恶心,于是慌忙下床跑到塔的边缘。你被迫在边缘剧烈地干呕。<<stress 10>><<gstress>><<pain 1>><<gpain>>">> <<else>> <<set $_text_output to "你醒来时感到恶心,于是慌忙下床跑到垃圾桶旁边。你朝向里面剧烈地干呕。<<stress 10>><<gstress>><<pain 1>><<gpain>>">> <</if>> <<if $awareness gte 200 and $sciencetrait gte 4 and playerNormalPregnancyTotal() gte 1 and !$_pregnancy.awareOf>> <<set $_text_output += " <span class='red'>也许你应该进行一下测试</span>。">> <</if>> <<case "lightBabyKick">> <<set $_text_output to "你醒来时感觉到来自<<pregnancyBabyText 'pc'>>的一脚轻踢。<<stress -10>><<lstress>>">> <<case "babyKick">> <<set $_text_output to " 你醒来时感觉到<<pregnancyBabyText 'pc'>>正在乱蹬着你的身体。<<stress -10>><<lstress>><<pain 1>><<gpain>>">> <<case "babyMovement">> <<set $_text_output to "你醒来时感觉到<<pregnancyBabyText 'pc'>>到处乱动。<<stress -10>><<lstress>>">> <<case "babyHiccup">> <<set $_text_output to "你醒来时感觉宝宝似乎打了个嗝。<<stress -10>><<lstress>>">> <<case "earlyContractions">> <<set $_text_output to "你醒来时感到了短暂且零碎的宫缩。<<stress 5>><<gstress>><<pain 1>><<gpain>>">> <<case "bellySize">> <<set $_text_output to "当你醒来时,你看到了自己日渐隆起的肚子。你终于意识到自己怀孕了。">> <<if $_pregnancy.potentialFathers.length is 1>> <<set $_fatherName to pregnancyNameCorrection($_pregnancy.potentialFathers[0].source)>> <<set $_text_output += "<span class='lewd'>很明显"+ ($_fatherName === "你自己" ? "你是" : $_fatherName + " 是") +"孩子他爸。</span>">> <<else>> <<set $_text_output += " <span class='red'>你不知道孩子的父亲是谁。</span>">> <</if>> <<set $_pregnancy.awareOf to true>> <<case "missedPeriod">> <<set $_text_output to "你醒来时意识到,已经快到了分娩的时候了。">> <<if $awareness gte 200 and $sciencetrait gte 4 and playerNormalPregnancyTotal() gte 1 and !$_pregnancy.awareOf>> <<set $_text_output += "你想知道你是不是又怀孕了。<span class='red'>也许你应该进行一下测试</span>。">> <</if>> <<set $sexStats.vagina.awareOfPeriodDelay to true>> <<case "clothesRemoval">> <<set $_text_output to `<span class="red">你被身体上的重压压醒。</span> `>> <<set $_slots to ["genitals","under_upper","upper","under_lower","lower"]>> <<set $_broken to []>> <<set $_removed to []>> <<for $_slot range $_slots>> <<if $worn[$_slot].type.includes("constricting")>> <<if $worn[$_slot].cursed>> <<if $worn[$_slot].name is "gold chastity belt" and $worn[$_slot].integrity gt 0>> <<set $_goldenCB to true>> <<set $antiquemoney += Math.floor(2000 / ($worn.genitals.integrity / clothingData('genitals',$worn.genitals,'integrity_max')))>> <<else>> <<set $_broken.pushUnique($worn[$_slot].cn_name_cap)>> <</if>> <<set $worn[$_slot].type.push("broken")>> <<generalRuined $_slot>> <<else>> <<set $_removed.pushUnique($worn[$_slot].cn_name_cap)>> <<generalUndress "wardrobe" $_slot>> <</if>> <</if>> <</for>> <<if $_removed.length gte 1>> <<set $_text_output += "你竞速似的清除你的" + formatList($_removed, "和", true,"、") + "。">> <</if>> <<if $_broken.length gte 1>> <<set $_text_output += "你低头看到自己的" + formatList($_broken, "和", true,"、") + "损坏了。">> <</if>> <<if $_goldenCB>> <<set $_text_output += `由于你的肚子越来越大,你的黄金贞操带被强行撑开,如果你再多施加一些压力,它就会哐当一声掉在地上。<span class="blue">或许博物馆馆长会对它感兴趣。</span> `>> <</if>> <<set $_text_output += `<br><span class="red">你怀孕的身体已经穿不下这样的衣服了。</span> <<pain 2>><<gpain>>`>> <</switch>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>> <</widget>> <<widget "pregnancyDailyEvent">><<silently>> <<if !["Asylum Sleep","Cabin Sleep","Wolf Cave Sleep","Bird Tower Sleep","Livestock Sleep","Farm Abduction wake 4","Sleep","Avery Hotel Morning","Avery Hotel Trauma Drink 2","Prison Sleep","Robin Trauma Visit Sleep","Pound Sleep","Robin Sleep"].includes($passage)>> <<set _pregnancyDailyEvent to dailyPregnancyEvent(_rng)>> <<if Array.isArray(_pregnancyDailyEvent)>> <<set _pregnancyDailyEvent to _pregnancyDailyEvent[random(0,_pregnancyDailyEvent.length - 1)]>> <</if>> <<switch _pregnancyDailyEvent>> <<case "tired">> <<set $_text_output to "你打了个哈欠。一切事情似乎都需要比平时付出更多的力气。<<tiredness 2>><<gtiredness>>">> <<case "crying">> <<set $_text_output to "你突然泪流满面。你甚至不知道自己为什么哭,但这种悲伤很快就过去了。<<stress 5>><<gstress>>">> <<case "angry">> <<set $_text_output to "你突然感到愤怒。情绪的变化让你感到惊异,但它很快就过去了。<<stress 5>><<gstress>>">> <<case "meatCraving">> <<set $_text_output to `你突然感到一种奇怪的欲望,${V.wolfgirl >= 2 ? "你突然想用你的尖牙咬些什么" : "它指向了一些"}带肉的东西。`>> <<case "foodCraving">> <<set $_text_output to `你突然发现自己有一种奇怪的感觉,开始有些渴望某种${["甜的东西","辣的东西","酸的东西","美味的东西","苦的东西"][random(0,4)]}。`>> <<case "cramping">> <<set $_text_output to `你感到小腹处一阵剧痛。<<stress 5>><<gstress>><<pain 5>><<gpain>>`>> <<case "bloated">> <<set $_text_output to "你感觉腹部有些胀痛。<<stress 3>><<gstress>>">> <<set $daily.bloated to random(1,2)>> <<case "lightHeaded">> <<set $_text_output to "你感到一阵头晕目眩。">> <<case "dizzy">> <<set $_text_output to "你开始感到有点头晕,但它很快就过去了。">> <<case "mildNausea">> <<set $_text_output to "你感到有些恶心,但这种感觉很快消失了。">> <<case "nausea">> <<set $_text_output to "你开始感到恶心,但一段时间后就消失了。">> <<case "lightBabyKick">> <<set $_text_output to "你感觉到来自<<pregnancyBabyText 'pc'>>的一脚轻踢。<<stress -10>><<lstress>>">> <<case "babyKick">> <<set $_text_output to "你感觉到<<pregnancyBabyText 'pc'>>正在乱蹬着你的身体。<<stress -10>><<lstress>><<pain 1>><<gpain>>">> <<case "babyMovement">> <<set $_text_output to "你感觉到<<pregnancyBabyText 'pc'>>到处乱动。<<stress -10>><<lstress>>">> <<case "babyHiccup">> <<set $_text_output to "你感觉宝宝似乎打了个嗝。<<stress -10>><<lstress>>">> <<case "earlyContractions">> <<set $_text_output to "你感觉到了短暂且零碎的宫缩。<<stress 5>><<gstress>>">> <</switch>> <<if _pregnancyDailyEvent>> <<run delete $daily.pregnancyEvent>> <<else>> <<if !$daily.pregnancyEvent>> <<set $daily.pregnancyEvent to 0>> <</if>> <<set $daily.pregnancyEvent += 15>> <</if>> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><br><</if>> <</widget>> /*ToDo: Pregnancy Story Content: Lacks content, small unique events for when the player's stress passes out due to their pregnancy*/ <<widget "pregnancyWatersBrokenPassout">> <<set $_pregnancy to getPregnancyObject()>> <<if $_pregnancy.fetus>> <<set $_pregnancy.waterBreaking to false>> /*ToDo: Pregnancy - fill out for specific pregnancy passout events*/ /*Area specific passout text for alternative pregnancy birth events*/ <<switch _args[0]>> <<case "asylum">> <<if $asylumstate is "sleep">> <<endevent>> <<generate1>><<person1>> 被锁在里面过夜,你坐在床上。你坐着的时候,感觉很湿。你的大腿上似乎沾满了透明的液体。你要生了。 <br><br> 清清嗓子,摇摇晃晃地走到门口。穿过门上的洞,你大声呼喊。守卫在大厅巡逻,应该不会太久。 <br><br> 你的电话被忽视的时间足够长,以至于你的骨盆开始隐隐作痛。“我说了熄灯后保持安静!”守卫不相信你。 <br><br> 你拒绝放弃,不停地敲门,直到你的手受伤。这能让保安过来看看。 <br><br> "躺在床上,我去叫哈珀医生。"<<he>>用平淡的声音指导你。你按照<<he>>说的做了。你的身体因为疼痛而蜷缩着颤抖,你试图保持清醒。 <br><br> 你的意识逐渐消失。 <<else>> 你坐在床上,尽量保持稳定。你坐着的时候,感觉很湿。你的大腿上似乎沾满了透明的液体。你要生了。 <br><br> 你摇摇晃晃地走到门口,结结巴巴地走出来。一个护士很快跑到你身边。"放轻松,亲爱的,我抓住你了。我们要慢慢呼吸,好吗?" <br><br> 护士扶你坐下,大声呼救,你的意识逐渐消失。 <</if>> <<case "asylumOutside">> <<endevent>> <<generate1>><<person1>> "你真的该去趟厕所了,"一个病人经过时对你冷笑。你感到奇怪,<<if $worn.lower.type.includes("naked")>>低头看了看了自己,发现大腿上有湿漉漉的东西滴下来<<else>>你低头看了看了自己,发现$worn.lower.cn_name_cap上出现了一块湿痕<</if>>。 <br><br> "宝宝要出来了,"你喘着气说。突然,剧烈的疼痛袭来,你捂住了肚子。 <br><br> 路过的病人停了下来,眼睛瞪得滚圆,<<he>>回过头来。"在这儿等着,我去找人!" <br><br> 你眼角的余光看到病人跑向了看护人员。你决定集中注意力,应对自己的疼痛。 <br><br> 你眨着眼睛,看到人们围着你,一台担架躺在地上。一只温柔的手引导你向前。 <br><br> 这只手在你晕过去的时候也一直支撑着你。 <<case "asylumCafe">> <<endevent>> <<generate1>><<person1>> 你弓着身子呻吟着,一只手按在自己的肚子上。你感觉到体内的压力被释放了。清澈的液体从你的大腿上滴下来。 <br><br> 病人们聚集过来围观你,有些人向你靠近,有些人则后退。骚动导致警卫靠了过来。 <br><br> "<<pShe>>怀孕了!"<<person>>喊道。守卫匆忙向你走去,将挡路的病人推开。 <br><br> 他们帮助你走路,让所经之处的人群让路。你很快就忘记了自己身在何处,眼前的景象也随之消失。 <<case "asylumLibrary">> <<endevent>> <<generate1>><<person1>> 你身下的椅子黏糊糊的。你把手往下伸,发现你的裆部湿透了——看起来你要生了。 <br><br> <<person>>注意到你湿润的手指。<<He>>蹦过来了把书从你手中抢走。"别损坏图书。"<br> "我没有,我的孩子要出生了,"你结结巴巴地说,深呼吸让自己冷静下来。 <br><br> 这个<<person>>似乎不相信你。<<He>>继续辱骂你,直到护工接近这里来解决事故。 <br><br> 护工看了看你蜷缩的身体,然后骂了一句。<<He>>叫来更多的人帮忙。当你被抱起并带离图书馆时,一些<<person>>想过来阻止。 <br><br> 你的意识逐渐远离。 <<case "asylumHarper">> <<endevent>><<npc "Harper">><<person1>> 当你走进哈珀医生的办公室时,你感到不安。哈珀注意到了这一点,走到书桌前摸了摸你的额头。检查你的身体,然后注意到你的两腿之间逐渐湿润。 <br><br> "哎呀,今天的节目得推迟了,看来你的包子要出炉了。" <br><br> 当你开始呼吸急促时,哈珀叫来护理人员帮助你。疼痛逐渐在你的腹部形成。 <br><br> 你可以听到哈珀说话,但是当你的思想集中在痛苦上时,语言就变得混乱了。 <br><br> 有人移动你,扶着你的胳膊,当你被带到某个地方,一切意识都消失了。 <<case "forest" "lake">> 你跌跌撞撞,勉强在靠着一棵大树站稳。你低头往下看,一股清澈的液体从你的腿上滴下来。你要生了。 <br><br> 你不由自主地呜咽。即使是努力站着也会引起灼热的疼痛。你左边的一根树枝发出喀嚓声。 <<case "tentacleworld" "tentacleforest">> 你痛苦地蜷缩起来。所有的触手都离你远去。你跪了下来,用尽全力抓住地面。 <br><br> 天空在你眼里闪烁着,你发出一声痛苦的尖叫,眼前的景色变得昏暗。 <<case "farmroad">> <<if $location is "farm" and $_pregnancy.potentialFathers.find(father => father.source === "Alex")>> /*Alex can help here*/ <<else>> <</if>> <<case "remy">> <<if $outside is 1>> 一只 <<if ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>> <<set $monster to 1>> <<if maleChance() lt random(1, 100)>>牛女孩<<else>>牛男孩<</if>> <<else>> 母牛 <</if>> 一边轻推你的大腿一边哞哞叫。你低头一看,发现一种清澈的液体正从你的腿上滴下来,一阵短暂的疼痛在你的下腹部蔓延开来。你要生了。 <br><br> 喘着气,你慢慢地坐下。更多的<<livestock_cows>>聚集起来,对骚动感到好奇。 <<if $monster is 1>> 其中一个喊道: "是宝宝!<<pHer>>的宝宝要出生了!" <<else>> "他们到底在搞什么鬼?"一个农场工人从田地的另一边喊道。 <</if>> <br><br> 几个农场工人注意到了这种奇怪的行为,走了过来。他们发现你抱着肚子,呼吸缓慢。 "操,该死,这只要生了!去找雷米!"感到疼痛加剧,你慢慢躺下,农场工人蹲到了你身边。 <br><br> 视线逐渐远去中,你听见靴子踩踏草地发出的声音,伴随着更嘈杂的叫喊声。 <<else>> <<endevent>> <<generate1>><<person1>> 你身下的干草堆黏糊糊的,很恶心。你低头往下看,发现自己下面正在流出更多液体——看样子你要生了。 <br><br> 你试着保持冷静,慢慢地深呼吸,但是很快第一次宫缩来了,你大声喊了出来。 <br><br> "什么动静?"<br> "别理它,只是一头寻求关注的笨牛。"农场工人继续无视你。 <br><br> 又一次宫缩来临,你再次大喊出来。这一回有人来查看了。 "你得给我保持安静——"<<he>>咕哝着,突然眼睛瞪圆了。"叫雷米来!立刻!这只要生了!" 世界慢慢变得昏暗,你听见骚动声四起。 <</if>> <<case "remyAbduction">> <<case "remyHarperExam">> <<case "remyNiki">> <<case "moor">> <<case "castle">> <<npc "Great Hawk">> 你痛苦地蜷缩着,看见一股清澈的液体从你的腿上滴下来。你要生了。你绝望地环顾四周,发出一声痛苦的叫喊,跌倒在一边。 <br><br> 你闭上双眼,等你再次睁开之时,你看到的是<<beasttype>>的脸。 <<if $monster is 1>> <<bHe>>对你说了些什么,但听起来像是胡言乱语。 <<else>> <<bHe>>用好奇和关心的眼神看着你。 <</if>> <<bHis>>开始拍打着翅膀。你觉得自己被挪到了一个羽毛触感的东西上。再一次睁开眼睛的时候,你已经身处高空中了。你立刻震惊地昏了过去。 <br><br> 你感到胃里一阵翻腾。再次睁开眼睛时,你看到了下方的医院,以及视野边缘的羽毛。 你一眨眼,那一瞬间你感觉自己突然开始降低。你的脚碰到了人行道。一股强烈的气流随之而来,<<beasttype>>消失了。 <<case "wraith">> 你痛苦地蜷缩着,看见一股清澈的液体从你的腿上滴下来。你要生了。你绝望地环顾四周,发出一声痛苦的叫喊,跌倒在一边。你觉得自己深陷无助,你甚至能听见自己激烈的心跳。 <br><br> 你闭上双眼,等你再次睁开之时,一对<<wraithEyes>>的眼睛凝视着你。"<span class="wraith">苦痛,生命,美丽。</span>" <br><br> 你手脚瘫软,只能任由它进入你的身体。所有的痛苦似乎都消散了。你长舒了一口气,站了起来,意识一点一点地涣散离析,只有身体不断地前进着。 <br><br> 你感到寒冷,紧接着又温暖起来,然后就什么都感觉不到了。你再次睁开眼睛时,眼前已经是医院了。疼痛再次袭来。一张苍白的脸映入你的眼帘。"<span class="wraith">多美丽啊。保佑她们平安吧。</span>" <<case "dungeon">> /* Needs to account for Robin also being in the dungeon */ <<endevent>> <<generate1>><<person1>> <<dungeonescape>> 地板似乎黏糊糊的。你低头往下看,皱了皱眉,你的裆部全湿了——你似乎快要生了。 <br><br> 惊慌失措之下,你在空荡荡的房间里寻找逃生之路。别无选择,你只能敲门。"救命啊!我要生了!"你一边敲门一边大叫。你不确定是否有人会听到你。 <br><br> 你一直在喊,不知道要多久你才能听到开锁的声音,一个不满的声音<<person>>走过去,准备在看到你的困境之前大喊。 <br><br> "等着,"<<he>>咆哮着,又一次留下你一个人。疼痛太剧烈了,你爬到脏兮兮的床垫上躺了下来。 <br><br> 当门再次尖叫着打开时,你的视线逐渐模糊。 <<case "alley">> <<case "arcade">> <<case "beach">> <<case "bus">> <<case "docksSneak">> <<case "docks">> <<case "home">> <<case "hospital">> <<case "trash">> <<case "sea">> <<case "shop">> <<case "monsterTower">> <<case "street">> <<case "compound">> <<case "temple">> 你跌跌撞撞的,好不容易才站稳。你的双腿颤抖。你马上就要分娩了。 <br><br> 一双有力的胳膊将你托起,然后轻轻地将你放在教会长椅上。 <<if C.npc.Jordan.init is 1>> 约旦的脸在你面前晃动。 <<else>> 一个身穿长袍的身影在你周围徘徊,年轻的脸上流露出担忧,兜帽两侧露出几缕头发,流露出金色的光泽。 <</if>> 你听到有人对你说话,但这些话没有任何意义。其他穿着长袍的人开始把你包围起来。 <<if _sydney_location is "temple" and C.npc.Sydney.init is 1>> 悉尼冲破人群,但在你面前停了下来。 <</if>> <br><br> 你感觉自己被托起。 <<case "cave">> <<case "prison">> 你跌跌撞撞地跪在地上。毫无疑问,你就要分娩了。当第一次宫缩来临时,你尖叫起来。 <br><br> <<if $prison.schedule is "lockdown">> 你看到一双靴子走近,它们就停在你面前,你抬头看。 <br><br> <<generate_anxious_guard 0>><<person1>> 是<<anxious_guard 0>>。<<He>>皱着眉头看着你。 <br><br> "你不应该离开你的牢房。"<<He>>紧张地四处张望。"让我们悄悄把你送回牢里,好吗?" <br><br> <<He>>等着你站起来,可是你太痛了。一会儿之后,<<anxious_guard 0>>才突然意识到你正处于痛苦之中,你的恐慌蔓延到了<<him>>身上。 <br><br> "哦天呐。可不能在这儿!"<<He>>向四处张望,仿佛在祈祷有人能够在此时出现救场。"听着……别、别动!呆在那儿别动!" <br><br> <<He>>匆匆离去,留下你一个人。你挣扎着让自己直立起来,你的视线因腹部传来的剧痛游离。你听到有人喊叫,世界随之淡去。 <<else>> 你的心跳敲打着你耳朵的鼓膜。你的视力开始衰退,痛苦一遍又一遍地撕裂你。你抬起头,发现自己已经陷入了包围。 <br><br> "快给<<phim>>让路,马上!"一个声音喊道,声音大到足以穿透你模糊的意识。你感到自己被举起来,世界随之淡去。 <</if>> <<case "prisonCell">> <<if $prison.schedule is "lockdown">> 你在黑暗的牢房里坐在床上。感觉很湿。你得花点时间才能意识到你的腿也湿了。你要生了。 <br><br> 恐慌笼罩着你。 <br><br> 你跌跌撞撞地走向你的牢门,开始敲它。“救……救我!”你想让守卫注意到你。 你敲几下就能让犯人醒过来。有些人叫你闭嘴,有些人不理你。一个人问你是否还好。 <br><br> <<generate_veteran_guard 0>><<person1>> 过了一会儿,<<veteran_guard 0 cap>>出现了,敲打着每个牢房的门,向下走去。"熄灯!意思是闭嘴!" <br><br> <<He>>最后停在你的牢房前,怒视着你。 "你知道不守规矩的惩罚是什么吗——"突然<<He>>注意到你两腿之间一团糟的状况,<<he>>闭上了嘴。 <br><br> "请,请帮帮我,"你轻声说,你的视线已经模糊了。 <<veteran_guard 0 cap>>立即掏出钥匙打开了你的房门,伸出强壮的手臂抓住了你。你的双膝跪地,腹部传来阵阵疼痛。当你被抬出牢房时,整个世界都陷入了黑暗。 <<else>> 牢房的石板地面上溅起水花的声音引起了你的注意,你发现你的下半身已经变得非常湿润了,这意味着一件事——你要分娩了。 <br><br> 你开始恐慌,并试图走出牢房寻求帮助。但腹部的剧痛使你蜷缩起身体,靠在栏杆上。 <br><br> <<generate1>><<person1>> "请帮帮我!”你在走廊上大喊着。一个囚犯说笑着走过,但一看到你就停了下来。 "该死的。"<<He>>后退并沿原路返回,希望找到其他人的协助。 <br><br> 其他来的囚犯从你身边走过,对你视而不见,或驻足观看以取乐。只有几个人试图帮助你。有个人正要俯身帮你站起来,看到有其他人走过来,又离开了。 <<endevent>> <<generate_methodical_guard 0>><<person1>> <<methodical_guard 0 cap>>带着囚犯一起到达。人群立刻变得稀疏起来,皱着眉头看着你。蹲下来看看你。 <br><br> "时间太不巧了,"<<He>>说,"我们没有产房,只能凑合着用了。" <br><br> <<methodical_guard 0 cap>>站起来命令两个囚犯帮你走路。你一半被抬着,一半被拖下楼梯。警卫开始对着对讲机说话。 你被抬到另一边的地上时,视野开始变得模糊。周围的叫喊声逐渐远去,你晕了过去。 <</if>> <<case "prisonLaundry">> <<if $prison.schedule is "work">> <<generate1>><<person1>> 你可以听到一个囚犯在你身后窃笑。 "还好我们在洗衣房,对吧?”朝你傻笑。“只是需要有人帮你清理干净" <br><br> 你颤抖着,突然感到一阵疼痛。你就要分娩了。犯人走近一步,斜眼看着你。 <br><br> "嘿,退后,马上,"一个声音命令道。 <<generate_relaxed_guard 1>><<person2>> <<relaxed_guard 1 cap>>来到你身后,囚犯皱着眉头,但还是去做<<person1>><<his>>的工作了。<<person2>><<He>>低头看着你的腿,什么也没问。疼痛再次从你的腹部里传来,你又蜷缩起身体。 <br><br> "救……救……我的孩子……”你呜咽着说。 <br><br> <<relaxed_guard 1 cap>>扶着你的胳膊肘,支撑着你。 <br><br> "这孩子还太小,还不能开始服刑,嗯哼?来吧。如果你把这小东西生出来,这里的规矩就会要了我的命。"你几乎听不到<<his>>的声音。疼痛让你的头剧烈抽搐,你挣扎着保持直立,但随后一切都消失了。 <<else>> 你往下看。有清澈的液体从你的大腿流下来。疼痛在你的胃里挣扎。你正在分娩。 <br><br> "有人在吗?”你挣扎着走到门口,大声喊道。“我、我需要帮助!”你靠在门框上。 <br><br> <<generate_relaxed_guard 0>><<person1>> "工作时间结束了”<<relaxed_guard 0 cap>>走过来,<<his>>还在玩骰子。“除非你准备好取悦我,否则我不会打开机器——" <br><br> <<His>>的眼睛落到你的腿上。<<His>>的笑容开始消失,<<he>>突然意识到发生了什么。 <br><br> "操。”<<relaxed_guard 0 cap>>环顾四周,然后用一只手搂住你的腰。“得了吧,我们不会把144号囚犯扔出去的。" <br><br> 你挣扎着不让自己失去知觉,胃部的疼痛越来越厉害。<<relaxed_guard 0 cap>>对你说了些什么,但你已经太痛苦而听不到了。世界渐渐消失,你几乎听不到有人开始恐慌。 <</if>> <<case "prisonCanteen">> <<case "prisonMedical">> <<generate_methodical_guard 0>><<person1>> 你的胃仿佛要被痛穿了一样,你发出痛呼。你就要分娩了。它提醒<<methodical_guard 0>><<he>>马上过来。 <br><br> <<He>>干净利落。<<methodical_guard 0 cap>>紧紧抓住你的二头肌将你转向其中一张床。 "你要生了。”<<He>>告诉你。你刚刚在床上坐下,又一阵剧痛袭来,让你弯腰驼背。 <br><br> 当你倒下的时候,你很感激你脚下的床,努力地正确地吸气。虽然监狱不是你想要孩子的地方但至少你在医疗室。 <br><br> 你开始因为疼痛而感到头晕目眩。当你的意识下滑时,你被轻轻地放回到一个躺着的姿势。 <<case "prisonYard">> <<case "prisonBeach">> <<case "prisonShowers">> <<case "pound">> <<run delete $pound.door>> <<endevent>> 从栏杆之间看出去,你不舒服地移动。更高水平的湿水池在你脚下的混凝土上。你要生了。 <br><br> 你听到你隔壁狗舍传来的呜呜声。又一只<<pound_text>>闻到了正发生的事情。 <br><br> "喂?”你抓着狗舍的栏杆大声喊道。你不能在这里生孩子。 <br><br> 几分钟过去了,没有人来帮忙。随着疼痛逐渐扩散到你的下半身,你的呼叫变得更加急促。 <<pound_text>>你周围的越来越大声地抱怨,直到他们开始吠叫和咆哮,以回应你痛苦的喘息。骚动足以让人来检查。 <br><br> <<generate1>><<person1>> <<person>>沿着<<his>>狗舍走了下去。<<He>>一边大喊大叫,一边用手电筒照着里面的栅栏。当<<He>>到达你身边时,<<he>>停顿了一下。 <br><br> "哦,妈的!”<<he>>在冲出狗舍之前大喊。你不确定救援是否会到来,疼痛让你无法保持清醒。 <br><br> 一切都变得太过分了,你的眼睛紧闭,耳边回荡着骚动。 <<case "edencabin">> <!-- <<if $_pregnancy.potentialFathers.find(father => father.source === "Eden")>> Eden thinks it's his child? <<else>> <</if>> --> <<endevent>> 你的大腿感到湿润,你开始感到剧烈的疼痛。你就要分娩了。 <<if $edenbed is 1>> 伊甸还在熟睡。 <<elseif Time.hour gte 11 and Time.hour lte 14>> 伊甸出去打猎了,<<nnpc_he "Eden">>现在帮不了你。 <<else>> 伊甸正忙于自己的家务,<<nnpc_his "Eden">>并没有注意到你的惊慌。 <</if>> <<if $worn.neck.collared is 1 and $worn.neck.type.includes("leash")>> <<detach_leash>> 你拼命地拉着你的皮带,希望它会断掉。最后几根顽固的线仍然坚持着。惊慌失措之下,你开始啃咬细线。当它断开时,你感到如释重负。 <</if>> <br><br> 你跌跌撞撞地走进森林,因为你开始感到宫缩的疼痛。你甚至不知道你要去哪里。 <<if $syndromeeden is 1>> 你正要转身回到小屋,这时一根树枝在你左边裂开了。 <<else>> 在你停下来之前,你走了一段不知道多远的路,精疲力尽,无法继续下去,肾上腺素从你的身体里消失了。你左边有根树枝裂开了。 <</if>> <<case "drain">> <<case "school">> <<case "schoolLibrarian">> /*Wake up while being put in an ambulance?*/ <<case "adultShop">> <<case "office">> <<case "island">> <<endevent>> 你快要分娩了 <br><br> 一阵阵剧烈的疼痛折磨着你的身体,你放声哭了出来。 <br><br> 树林中出现了许多人影,他们都端着武器。当看到你的状态时,他们连忙放低了武器,连行动都变得慌乱起来。 <br><br> <<if $islander_language gte 100>> "我感觉<<pshe>>要分娩了," <br> "妈的,还真是!" <br> "快去请德鲁伊,现在就去!" <<elseif $islander_language gte 50>> 他们开始呼救。这似乎有些奇怪,但在痛苦中,你仍然可以确定他们的话背后的含义。这一切都随着你的意识逐渐模糊。<<gggcomprehension>><<islander_language 30>> <<else>> 他们用难以理解的语言喊着什么。这似乎有些奇怪,但在痛苦中,你仍能感受到这些话背后的含义。他们在呼救。<<gggcomprehension>><<islander_language 30>> <</if>> <br><br> 在你模糊的视线中,那些人影渐渐远去。 <<default>> 你的羊水破了,你太虚弱了,无法继续。 <</switch>> <br><br> /*Links for alternative pregnancy birth events*/ <<switch _args[0]>> <<case "asylum" "asylumOutside" "asylumCafe" "asylumLibrary" "asylumHarper">> <<link [[继续|Pregnancy Birth Asylum]]>><<set $stress -= 5000>><<endevent>><</link>> <<case "prison" "prisonCell" "prisonLaundry" "prisonSpire" "prisonCanteen" "prisonMedical" "prisonYard" "prisonBeach" "prisonShowers">> <<link [[继续|Pregnancy Birth Prison]]>><<set $stress -= 5000>><<endevent>><</link>> <<case "tentacleworld">> <<if $tentacleEntrance is "mirror">> 你发现自己躺在卧室的镜子前,一切都变黑了。 <br><br> <<link [[继续|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>> <<else>> 你尖叫。你听到自己的回声的声音。一次又一次,你尖叫直到你的喉咙沙哑。<span class="red">没人理你</span><<trauma 50>><<gggtrauma>> <br><br> 被痛苦和恐惧淹没,你失去了意识。 <br><br> <<link [[继续|Pregnancy Birth Asylum]]>><<set $stress -= 5000>><<endevent>><</link>> <</if>> <<case "tentacleforest" "hookah">> <<if _noWake>> 突然的疼痛让你措手不及,宫缩,分娩,跌跌撞撞地倒在地板上。 <br><br> 你的视力很快就消失了,当它回来时,你感觉好像时间已经过去了。 <br><br> <<else>> 你在客厅里突然醒来。 <</if>> <<if $hookah_state is 1>> <<loadNPC 0 "hookah">><<person1>> 水烟<<hookah_master>>的脸俯视着你,看起来十分关心。<<He>>大声命令周围。 <br><br> "……然后把那扇窗打开。为了<<phim>>将这里通风。摆弄一下那把锁。这应该很难开!是,是,我们会全额给你报销的……" <br><br> <<His>>的声音变得遥远,当宫缩的疼痛袭来时,黑暗爬进了你视线的角落。你最后听到的是你自己的尖叫。 <<else>> 有人在敲门。随着鸣笛声传来,你眼前一黑。 <</if>> <br><br> <<link [[继续|Pregnancy Birth Hospital Rescue]]>><<set $stress -= 5000>><<endevent>><</link>> <<case "forest" "edencabin">> <<if $_pregnancy.type is "wolf">> <<beastNEWinit 1 wolf>> <<if $monster is 1>> 一只<<beasttype>>向你靠近,冲到你的身边,把<<bhis>>的手臂放在你的身后以求支持。 <<if $syndromewolves is 1>> 你之前已经在洞穴里见过<<bhim>>了。"<<pPackbrother>>的崽子们要出生了。"<<bhe>>说道:"快点。"<<bHe>>让你靠在<<bhim>>身上,蹒跚着回到你家。 <<else>> 你不知道为什么,但是和<<bhim>>一起走的时候觉得很安全。"你的崽子们要出生了,"<<bhe>>说道:"你跟着我的族群很安全,"<<bHe>>让你靠在<<bhim>>身上,蹒跚着回到一个你希望安全的地方。 <</if>> <<else>> 一只<<beasttype>>靠近你,用鼻子蹭着你的手。 <<if $syndromewolves is 1>> 你之前已经在洞穴里见过<<bhim>>了。你靠着<<bhis>>的背一起蹒跚地回家。 <<else>> 你不知道为什么,但是和<<bhim>>一起走的时候觉得很安全。你靠着<<bhis>>的背,蹒跚着回到一个你希望安全的地方。 <</if>> <</if>> 在疼痛中保持运动是很困难的。终于,你的双腿失去知觉,你的视野也逐渐消失, <<if $monster is 1>>但一双有力的胳膊托扶住你,使你免受伤害。<<else>>但你却轻轻地摔倒在柔软的毛皮上。<</if>> <br><br> <<link [[继续|Pregnancy Birth Wolf Rescue]]>><<set $stress -= 5000>><<endevent>><</link>> <<else>> <<endevent>> <<generate1>><<person1>> 你听到<<personsimple>>的声音。"喂,你还好吗?"<<he>>一边靠近一边问着。<<He>>看起来有些熟悉。<<his>>的背上挂着一把斧头。你觉得曾经在<<he>>砍木头的时候,路过讲过话。 <br><br> 当又一次宫缩来临时,你几乎不能说话,比之前的宫缩更加痛苦。<<personsimple>>脱下<<his>>的外套,轻轻地披在你的肩上。 <br><br> "来,靠在我身上。我带你去医院。"在你迈出下一步之前,你的视野黯淡下去。 <br><br> <<link [[继续|Pregnancy Birth Hospital Rescue]]>><<set $stress -= 5000>><<endevent>><</link>> <</if>> <<case "edencabin">> <!-- <<if $_pregnancy.potentialFathers.find(father => father.source === "Eden")>> Alternative place to give birth? <<link [[继续|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>> <<else>> <<link [[继续|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>> <</if>> --> <<case "remy" "remyAbduction" "remyHarperExam" "remyNiki">> <<link [[继续|Pregnancy Birth Livestock]]>><<set $stress -= 5000>><<endevent>><</link>> <<case "farmroad">> <<if $location is "farm" and $_pregnancy.potentialFathers.find(father => father.source === "Alex")>> /*Alternative place to give birth?*/ <<link [[继续|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>> <<else>> <<link [[继续|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>> <</if>> <<case "dungeon" "pound" "temple">> <<link [[继续|Pregnancy Birth Hospital Rescue]]>><<set $stress -= 5000>><<endevent>><</link>> <<case "hospital">> <<link [[继续|Pregnancy Birth Hospital]]>><<set $stress -= 5000>><<endevent>><</link>> <<case "island">> <<link [[继续|Pregnancy Island]]>><<set $stress -= 5000>><<endevent>><</link>> <<default>> <<link [[继续|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>> <</switch>> <<else>> Error Pregnancy Object not found in the passage '<<print $passage>>'. <</if>> <</widget>> <<widget "pregnancyMorningAfterPill">> <<set $_menstruation to $sexStats.vagina.menstruation>> <<set $_pregnancy to getPregnancyObject()>> <<set _morningAfterPillResult to "no pregnant">> /* This variable returns the result of taking the pill */ <<if $_menstruation.currentState is "pregnant">> <<if $_pregnancy.type is "human">> <<set _currentDay to $_pregnancy.timer / (1 / ((1 / 9) * $humanPregnancyMonths))>> <<elseif $_pregnancy.type is "wolf">> <<set _currentDay to $_pregnancy.timer / (1 / ((1 / 12) * $wolfPregnancyWeeks))>> <<else>> <<set _currentDay to 1000>> <<set _morningAfterPillResult to "unknown type">> <</if>> <<if _currentDay lte 2>> /* the first 2 days the pill clears the pregnancy and restarts the menstrual cycle */ <<set $_pregnancy.type to null>> <<set $_pregnancy.fetus to []>> <<set $_pregnancy.waterBreaking to false>> <<set $_pregnancy.waterBreakingTimer to null>> <<set $_pregnancy.timer to null>> <<set $_pregnancy.timerEnd to null>> <<set $_pregnancy.awareOf to null>> <<set $_pregnancy.awareOfMultiple to null>> <<set $_pregnancy.awareOfDetails to null>> <<set $_pregnancy.potentialFathers to []>> <<set $sexStats[($player.vaginaExist ? "vagina" : "anus")].sperm to []>> <<restartMenstruationCycle>> <<set $_menstruation.currentState to "normal">> <<set _morningAfterPillResult to "successful">> <<elseif _currentDay lte 3>> <<set $_pregnancy.type to null>> <<set $_pregnancy.fetus to []>> <<set $_pregnancy.waterBreaking to false>> <<set $_pregnancy.waterBreakingTimer to null>> <<set $_pregnancy.timer to null>> <<set $_pregnancy.timerEnd to null>> <<set $_pregnancy.awareOf to null>> <<set $_pregnancy.awareOfMultiple to null>> <<set $_pregnancy.awareOfDetails to null>> <<set $_pregnancy.potentialFathers to []>> <<set $sexStats[($player.vaginaExist ? "vagina" : "anus")].sperm to []>> <<set $_menstruation.currentDay to .5>> <<restartMenstruationCycle>> <<set $_menstruation.currentState to "normal">> <<set _morningAfterPillResult to "a little late">> <<elseif _currentDay lte 4>> <<set $_pregnancy.type to null>> <<set $_pregnancy.fetus to []>> <<set $_pregnancy.waterBreaking to false>> <<set $_pregnancy.waterBreakingTimer to null>> <<set $_pregnancy.timer to null>> <<set $_pregnancy.timerEnd to null>> <<set $_pregnancy.awareOf to null>> <<set $_pregnancy.awareOfMultiple to null>> <<set $_pregnancy.awareOfDetails to null>> <<set $_pregnancy.potentialFathers to []>> <<set $sexStats[($player.vaginaExist ? "vagina" : "anus")].sperm to []>> <<set $_menstruation.currentDay to .5>> <<set $_menstruation.currentState to "recovering">> <<set $_menstruation.recoveryTime to ($_pregnancy.type === "human" ? random(2, 3) * $humanPregnancyMonths : random(1, 2) * $wolfPregnancyWeeks)>> <<set $_menstruation.recoveryTimeStart to $_menstruation.recoveryTime>> <<set $_menstruation.recoveryStage to 0>> <<set $_menstruation.periodEnabled to false>> <<menstruationCycle>> <<set _morningAfterPillResult to "late">> <<else>> <<set _morningAfterPillResult to "too late">> /* It's too late, the pill does nothing to the pregnancy */ <</if>> <<else>> <<set $sexStats[($player.vaginaExist ? "vagina" : "anus")].sperm to []>> <<set $_menstruation.currentDay to .5>> /* If the player isn't pregnant the pill only restarts the menstrual cycle and clears sperm*/ <</if>> <</widget>> <<widget "pregnancyGendersText">><<silently>> <<set $_pregnancy to getPregnancyObject()>> <<set $_pregnancy.genderKnown to true>> <<set $_genders to {m:0,f:0,h:0}>> <<run $_pregnancy.fetus.forEach(b => $_genders[b.gender]++)>> <<if $_pregnancy.fetus[0].features.identical is true>> <<set $_text_output to `"我相信他们都是<<if $_pregnancy.fetus.length is 3>>同卵三胞胎<<else>>同卵双胞胎<</if>>。他们性别相同,面部特征相似。"`>> <<elseif ($_genders.m is $_pregnancy.fetus.length or $_genders.f is $_pregnancy.fetus.length or $_genders.h is $_pregnancy.fetus.length) and $_pregnancy.fetus.length gt 1>> <<set $_text_output to `"尽管性别相同,但我认为他们并不完全相同。他们的面部特征看上去也有些不一样。"`>> <<else>> <<set $_text_output to "你有">> <<if $_genders.m gt 0>> <<switch $_genders.m>> <<case 1>><<set $_text_output += "一个">> <<default>><<set $_text_output += "" + $_genders.m>> <</switch>> <<set $_text_output += "男婴">><<if $_genders.m gt 1>><<set $_text_output += "">><</if>> <<if $_genders.f gt 0 and $_genders.h gt 0>> <<set $_text_output += "、">> <<elseif $_genders.f gt 0 or $_genders.h gt 0>> <<set $_text_output += "和">> <</if>> <</if>> <<if $_genders.f gt 0>> <<switch $_genders.f>> <<case 1>><<set $_text_output += "一个">> <<default>><<set $_text_output += "" + $_genders.f>> <</switch>> <<set $_text_output += "女婴">> <<if $_genders.f gt 1>><<set $_text_output += "">><</if>> <<if $_genders.h gt 0>><<set $_text_output += "和">><</if>> <</if>> <<if $_genders.h gt 0>> <<switch $_genders.h>> <<case 1>><<set $_text_output += "一个">> <<default>><<set $_text_output += "" + $_genders.h>> <</switch>> <<set $_text_output += "双性婴儿">> <<if $_genders.h gt 1>><<set $_text_output += "">><</if>> <</if>> <<set $_text_output += "。">> <</if>> <</silently>><<if $_text_output>><<print $_text_output>><</if>> <</widget>> <<widget "babyType">><<silently>> <<if $_pregnancy.awareOfDetails || ((!_args[0] || _args[0] is "pc") and $_pregnancy.potentialFathers.every((father, index, array) => father.type === array[0].type))>> <<switch $_pregnancy.type>> <<case "human">> <<if $_pregnancy.fetus.length gt 1>> <<set $_text_output to "孩子">> <<else>> <<set $_text_output to "孩子">> <</if>> <<case "wolf">> <<if $_pregnancy.fetus.length gt 1>> <<set $_text_output to "幼崽">> <<else>> <<set $_text_output to "幼崽">> <</if>> <</switch>> <<elseif $_pregnancy.awareOfMultiple and $_pregnancy.fetus.length gt 1>> <<set $_text_output to "孩子">> <<else>> <<set $_text_output to "孩子">> <</if>> <</silently>><<print $_text_output>> <</widget>> <<widget "pregnancyBabyText">><<silently>> <<if _args[0] isnot "pc" and C.npc[_args[0]] and C.npc[_args[0]].pregnancy.enabled isnot undefined>> <<set $_pregnancy to C.npc[_args[0]].pregnancy>> <<else>> <<set $_pregnancy to getPregnancyObject()>> <</if>> <<if $_pregnancy.awareOfDetails || ((!_args[0] || _args[0] is "pc") and $_pregnancy.potentialFathers.every((father, index, array) => father.type === array[0].type))>> <<set $_num to ($_pregnancy.awareOfDetails || $_pregnancy.awareOfMultiple ? $_pregnancy.fetus.length : 1)>> <<if $_pregnancy.awareOfDetails>> <<switch $_pregnancy.type>> <<case "human">> <<if $_num gt 1>> <<set $_text_output to ($_num is 3 ? "三胞胎" : "双胞胎")>> <<else>> <<set $_text_output to "孩子">> <</if>> <<case "wolf">> <<if $_num lte 3>> <<set $_text_output to ($_num is 1 ? "幼崽" : "幼崽")>> <<else>> <<set $_text_output to "一窝幼崽">> <</if>> <<default>> <<set $_text_output to ($_num gt 1 ? "孩子" : "孩子")>> <</switch>> <<else>> <<set $_text_output to ($_pregnancy.awareOfMultiple && $_pregnancy.fetus.length gt 1 ? "孩子" : "孩子")>> <</if>> <<else>> <<set $_text_output to ($_pregnancy.awareOfMultiple && $_pregnancy.fetus.length gt 1 ? "孩子" : "孩子")>> <</if>> <</silently>><<print $_text_output>><</widget>> <<widget "npcPregnancyUpdater">> <<for $_i to 0; $_i lt $NPCNameList.length; $_i++>> <<set $_name to $NPCNameList[$_i]>> <<if $NPCName[$NPCNameList.indexOf($_name)].pregnancy is undefined>> <<set $NPCName[$NPCNameList.indexOf($_name)].pregnancy to {}>> <</if>> <<set $_pregnancy to $NPCName[$NPCNameList.indexOf($_name)].pregnancy>> <<if !setup.pregnancy.infertile.includes($_name) and setup.pregnancy.typesEnabled.includes($NPCName[$NPCNameList.indexOf($_name)].type) and (($incompletePregnancyDisable is "f" and $NPCName[$NPCNameList.indexOf($_name)].pregnancy.enabled is undefined and !setup.pregnancy.ignoresIncompeteCheck.includes($_name)) or (setup.pregnancy.canBePregnant.includes($_name) and $NPCName[$NPCNameList.indexOf($_name)].pregnancy.enabled is undefined))>> <<set $_pregnancy.fetus to []>> <<set $_pregnancy.givenBirth to 0>> <<set $_pregnancy.totalBirthEvents to 0>> <<set $_pregnancy.timer to null>> <<set $_pregnancy.timerEnd to null>> <<set $_pregnancy.waterBreaking to null>> <<set $_pregnancy.npcAwareOf to null>> <<set $_pregnancy.pcAwareOf to null>> <<set $_pregnancy.type to null>> <<set $_pregnancy.enabled to true>> <<set $_pregnancy.cycleDaysTotal to random(24,32)>> <<set $_pregnancy.cycleDay to random(1,$_pregnancy.cycleDaysTotal)>> <<set $_pregnancy.cycleDangerousDay to 10>> <<set $_pregnancy.sperm to []>> <<set $_pregnancy.potentialFathers to []>> <<set $_pregnancy.nonCycleRng to [random(0,3),random(0,3)]>> <<switch $_name>> <<case "Kylar">><<set $_pregnancy.pills to "fertility">> <<case "Alex" "Wren">><<set $_pregnancy.pills to "contraceptive">> <<default>><<set $_pregnancy.pills to null>> <</switch>> <<elseif setup.pregnancy.infertile.includes($_name) or (!setup.pregnancy.canBePregnant.includes($_name) and $incompletePregnancyDisable isnot "f")>> /*For saves that have the variables set, but have no need to be there*/ <<set $NPCName[$NPCNameList.indexOf($_name)].pregnancy to {}>> <</if>> /* 0 = never uses a condom, Kylar has a special exception * 50 = Will use a condom, but will refrain if asked * 100 = Always uses a condom, will not remove it */ <<if !$NPCName[$NPCNameList.indexOf($_name)].pregnancyAvoidance or $objectVersion.pregnancyAvoidance is undefined>> <<switch $_name>> <<case "Kylar" "Black Wolf" "Great Hawk" "Eden" "Ivory Wraith">><<set $NPCName[$NPCNameList.indexOf($_name)].pregnancyAvoidance to 0>> <<case "Robin" "Whitney" "Alex" "Wren" "Avery">><<set $NPCName[$NPCNameList.indexOf($_name)].pregnancyAvoidance to 50>> <<default>><<set $NPCName[$NPCNameList.indexOf($_name)].pregnancyAvoidance to 100>> <</switch>> <</if>> <</for>> <<set $objectVersion.pregnancyAvoidance to 1>> <</widget>> /*ToDo: Pregnancy Story Content: Not used in events at the moment, add to appropriate story passages, when the player gives birth to their children*/ <<widget "earSlimePregnancy">> <<if _args[0] and $earSlime.corruption gte 80>> <<switch _args[0]>> <<case "human">><<set $_type to _args[1]? '宝宝们' : '宝宝'>> <<case "wolf">><<set $_type to _args[1] ? '狼崽们' : '狼崽'>> <<default>><<set $_type to _args[1] ? '宝宝们' : '宝宝'>> <</switch>> <<set $_babiesText to _args[1] ? `这么漂亮的${$_type}` : `这么漂亮的${$_type}`>> <<if $parasite.left_ear.name is "slime" and $parasite.right_ear.name is "slime">> <span class="green">一股温暖感充斥在你的内心。</span> 你几乎忘记了世间的纷争。你可以感觉到这是你耳朵里的史莱姆对你生下<<print $_babiesText>>的奖励。 <<lllcorruption>><<lltrauma>><<llstress>><<trauma -24>><<stress -24>><<corruption `Math.floor($earSlime.corruption * -0.4)`>> <br><br> <<elseif $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <span class="green">一股温暖感充斥在你的内心。</span> 你几乎忘记了世界的纷争。你可以感觉到这是你耳朵里的史莱姆给你的奖励,因为你产下了新生命<<print $_babiesText>>。 <<llcorruption>><<ltrauma>><<lstress>><<trauma -12>><<stress -12>><<corruption `Math.floor($earSlime.corruption * -0.2)`>> <br><br> <</if>> <</if>> <</widget>> <<widget "fetishPregnancyImg">> <<if _playerIsNowPregnant or _npcIsNowPregnant>> <div class="impregnatedGrid"> <<if _playerIsNowPregnant>> <div @class="$options.images is 1 ? 'impregnated' : ''"> <div> <<if _playerIsNowPregnant is "pc">> <span class="lewd">你刚发现自己怀孕了。</span> <<else>> <span class="lewd"><<print pregnancyNameCorrection(_playerIsNowPregnant, true)>>刚让你怀孕。</span> <</if>> </div> <<if $options.images is 1>> <<if $player.vaginaExist>> <<set $_fCum to Math.clamp(setup.bodyliquid.combined("vagina"),1,5)>> <<else>> <<set $_fCum to Math.clamp(setup.bodyliquid.combined("anus"),1,5)>> <</if>> <img class="fertilization" @src="'img/sex/fertilization/fert' + $_fCum + '.gif'"> <</if>> </div> <<unset _playerIsNowPregnant>> <</if>> <<if _npcIsNowPregnant>> <div @class="$options.images is 1 ? 'impregnated' : ''"> <div><span class="lewd">你刚让<<print pregnancyNameCorrection(_npcIsNowPregnant)>>怀孕。</span></div> <<if $options.images is 1>><img class="fertilization" src="img/sex/fertilization/fert6.gif"><</if>> </div> <<earnFeat "First Fatherhood">> <<unset _npcIsNowPregnant>> <</if>> </div> <</if>> <</widget>>
<<widget "promiscuity1">> <<promiscuityN 1>> <</widget>> <<widget "promiscuity2">> <<promiscuityN 2>> <</widget>> <<widget "promiscuity3">> <<promiscuityN 3>> <</widget>> <<widget "promiscuity4">> <<promiscuityN 4>> <</widget>> <<widget "promiscuity5">> <<promiscuityN 5>> <</widget>> <<widget "promiscuity6">> <<promiscuityN 6>> <</widget>> <<widget "promiscuityN">> <<set $_n to _args[0]>> <<set $_scaledPromiscuityMax to 20 * $_n>> <<if $desperateaction is 1>> 你觉得恶心,但这总比贝利为你准备的要好。 <<elseif $desperateaction is 2>> 你觉得恶心,但这已经是最好的选择了。 <<elseif typeof $desperateaction is "string">> 你觉得恶心,但<<print $desperateaction>>。 <<else>> <<if $control lt $controlmax>> <<if $_n is 6>> 如此堕落的行径<span class="green">彻底恢复了你的控制感</span>,<span class="red">但你的精神受到了打击</span>。 <<elseif $promiscuity lt $_scaledPromiscuityMax>> 这样淫荡的行为会让你感到兴奋,<span class="green">你的控制感和自我价值感缓慢地恢复了</span>,但这只是暂时的。 <<else>> 做出这样的淫荡行为会让你兴奋,但并不足以驱散笼罩在你头上的阴霾。<span class="pink">也许你需要做一些更极端的事情?</span> <</if>> <<else>> <<if $_n is 6>> 你已感到一切尽在掌握之中,<span class="red">但为徒劳的堕落行径而感到空虚。</span> <<elseif $promiscuity lt $_scaledPromiscuityMax>> 尽管你已感到一切尽在掌握之中,如此的猥亵行为仍然<span class="green">抚慰</span>了你,并让你感到兴奋异常。 <<else>> 你已感到一切尽在掌控之中。即使这种行为<span class="pink">过于平淡而无法抚慰你</span>,但它还是让你感到非常的兴奋。 <</if>> <</if>> <</if>> <!-- separating the code from the written text --> <<if $desperateaction is 1 or $desperateaction is 2 or typeof $desperateaction is "string">> <<control `$_n * -10`>> <<switch $_n>> <<case 1>><<lcontrol>> <<case 2>><<llcontrol>> <<case 3>><<llcontrol>> <<case 4>><<llcontrol>> <<case 5>><<lllcontrol>> <</switch>> <<gtrauma>><<trauma $_n>> <<else>> <<if $_n is 6>> <<set $promiscuity += ($control lt $controlmax ? 2 : 1)>> <<if $control lt $controlmax>><<set $control to $controlmax>><<gggcontrol>><</if>><<trauma 40>><<ggtrauma>> <<elseif $promiscuity lt $_scaledPromiscuityMax>> <<set $promiscuity += ($control lt $controlmax ? 2 : 1)>> <<if $control lt $controlmax>> <<ggcontrol>> <</if>> <<control 25>><<stress $_n -300>><<combattrauma `$_n * -30`>><<ltrauma>><<lstress>> <<else>> <<if V.daily["promiscuityStress" + $_n] isnot 1 and $statFreeze isnot true>> <<set V.daily["promiscuityStress" + $_n] to 1>><<lstress>><<stress $_n -100>> <</if>> <</if>> <<arousal `$_n * 100`>><<garousal>> <</if>> <<set $promiscuity to Math.clamp($promiscuity, 0, 100)>> <br><br> <<unset $desperateaction>> <</widget>> <<widget "combatpromiscuity1">> <<combatpromiscuityN 1>> <</widget>> <<widget "combatpromiscuity2">> <<combatpromiscuityN 2>> <</widget>> <<widget "combatpromiscuity3">> <<combatpromiscuityN 3>> <</widget>> <<widget "combatpromiscuity4">> <<combatpromiscuityN 4>> <</widget>> <<widget "combatpromiscuity5">> <<combatpromiscuityN 5>> <</widget>> <<widget "combatpromiscuity6">> <<combatpromiscuityN 6>> <</widget>> <<widget "combatpromiscuityN">> <<if !$promiscuityIgnore>> <<set $_n to _args[0]>> <<if $enemytype isnot "man">> <<combatdeviancyN $_n>> <<elseif $consensual is 1 or $_n is 6>> <<set $_scaledPromiscuityMax to 20 * $_n>> <<if $promiscuity lt $_scaledPromiscuityMax>> <<set $promiscuity += ($control lt $controlmax ? 2 : 1)>> <<if $control lt $controlmax>> <<set _combat_promiscuity_success to (_combat_promiscuity_success gte $_n ? _combat_promiscuity_success : $_n)>> <<if $_n is 6>><<set $control to $controlmax>><<else>><<control 25>><</if>> <<else>> <<set _combat_promiscuity_max_control to $_n>> <</if>> <<if $_n is 6>><<combattrauma 40>><<else>><<stress $_n -300>><<combattrauma `$_n * -30`>><</if>> <<else>> <<set _combat_promiscuity_failure to $_n>> <<if V.daily["promiscuityStress" + $_n] isnot 1 and $statFreeze isnot true>> <<set V.daily["promiscuityStress" + $_n] to 1>><<stress $_n -100>> <</if>> <</if>> <<arousal `$_n * 100`>> <</if>> <</if>> <<set $promiscuity to Math.clamp($promiscuity, 0, 100)>> <</widget>> <<widget "combat_promiscuity_text">> <<if _combat_promiscuity_success>> <br> <<if _combat_promiscuity_success is 6>> 你淫乱的堕落行径<span class="green">彻底恢复了你的控制感</span>,<span class="red">但对你的精神状态造成了损伤</span>。<<gggcontrol>><<ggtrauma>><<ggarousal>> <<else>> 你的淫乱行为 <span class="green">让你恢复了对自己的控制。</span><<ggcontrol>><<ltrauma>><<lstress>><<garousal>> <</if>> <<elseif _combat_promiscuity_max_control>> <br> <<if _combat_promiscuity_max_control is 6>> 你已感到一切尽在掌握之中,<span class="red">但为徒劳的堕落行径而感到空虚。</span><<ggtrauma>><<ggarousal>> <<else>> 你的淫乱行为 <span class="green">抚慰了你的心灵,同时也愉悦了你的身体。</span><<ltrauma>><<lstress>><<garousal>> <</if>> <<elseif _combat_promiscuity_failure>> <br> 你做出了淫荡的举动。<span class="pink">但这不足以平复你内心的躁动。</span><<lstress>><<garousal>> <</if>> <</widget>>
<<widget "pbhairinit">> <!--PBHair extension START--> <<if $pblevel lt 1 or !$pblevel>> <<set $pblevel to 1>> <</if>> <<if $pbgrowth lt 1 or !$pbgrowth>> <<set $pbgrowth to 1>> <</if>> <<if $pblevelballs lt 1 or !$pblevelballs>> <<set $pblevelballs to 1>> <</if>> <<if $pbgrowthballs lt 1 or !$pbgrowthballs>> <<set $pbgrowthballs to 1>> <</if>> <<if $pbstrip lt 0 or !$pbstrip>> <<set $pbstrip to 0>> <</if>> <</widget>>
<<radio_listen>><<pass 1>> <<radio_listen>><<pass 1>> <<radio_listen>><<pass 1>> <<radio_listen>><<pass 1>> <<radio_listen>><<pass 1>> <<link [[继续|previous()]]>><</link>>
<<widget "radio_midnight">> /*call every midnight to reduce importance of news, and shift the Tanktracks*/ <<set $news1_importance to $news1_importance-1>> <<if $news1_importance lte 0>> <<set $news1 to "gossip">> <<set $news1_importance to 0>> <<set $news1_gen to "person">> <<set $news1_hairc to "dark">> <<set $news1_hairl to "regular">> <</if>> <<set $news2_importance to $news2_importance-1>> <<if $news2_importance lte 0>> <<set $news2 to "gossip">> <<set $news2_importance to 0>> <<set $news2_gen to "person">> <<set $news2_hairc to "dark">> <<set $news2_hairl to "regular">> <</if>> /*move the tank*/ <<if $tanktracks is 1>> <<set $tanktracks to 2>> <<elseif $tanktracks is 2>> <<set $tanktracks to 3>> <<elseif $tanktracks is 3>> <<set $tanktracks to 4>> <<elseif $tanktracks is 4>> <<set $tanktracks to 5>> <<elseif $tanktracks is 5>> <<set $tanktracks to 6>> <<else>> <<set $tanktracks to 1>> <</if>> <</widget>> <<widget "radio_placehere">> <<set $_rem_str to getTimeString(Time.hour + 1, 0)>> <<set $loc to passage()>> <<radio_listen>> <<link [[Listen to the radio (0:01)|passage()]]>><<pass 1>><</link>> /*script thing is magically required to link to the same page*/ <br> <<link [[听一会儿 (0:05)|passage()]]>><<pass 5>><</link>> <br> <<if Time.minute lte 47>> <<link "等待新闻 ($_rem_str)" $loc>><<advanceToHour>><</link>> <br> <</if>> <br> <</widget>> <<widget "radio_hardreset">> /* call this to reset news. Should be called when fresh new game is initialised */ <<set $news1 to "gossip">> <<set $news1_importance to 0>> <<set $news1_gen to "person">> <<set $news1_hairc to "black">> <<set $news1_hairl to "regular">> <<set $news2 to "gossip">> <<set $news2_importance to 0>> <<set $news2_gen to "person">> <<set $news2_hairc to "black">> <<set $news2_hairl to "regular">> <</widget>> <<widget "radio_addnews">> /*sort news*/ <<if $news2_importance gt $news1_importance>> <<set $newstemp1 to $news1>> <<set $newstemp2 to $news1_importance>> <<set $newstemp3 to $news1_gen>> <<set $newstemp4 to $news1_hairc>> <<set $newstemp5 to $news1_hairl>> <<set $news1 to $news2>> <<set $news1_importance to $news2_importance>> <<set $news1_gen to $news2_gen>> <<set $news1_hairc to $news2_hairc>> <<set $news1_hairl to $news2_hairl>> <<set $news2 to $newstemp1>> <<set $news2_importance to $newstemp2>> <<set $news2_gen to $newstemp3>> <<set $news2_hairc to $newstemp4>> <<set $news2_hairl to $newstemp5>> <</if>> /*if the incoming news are actually something new*/ <<if (_args[0] isnot $news1) and (_args[0] isnot $news1)>> /*if incoming news is more or as important as than news2, but less important than the news1*/ <<if (_args[1] gte $news2_importance) and (_args[1] lt $news1_importance)>> /* new news shall replace news2 */ <<set $news2 to _args[0]>> <<set $news2_importance to _args[1]>> /* store PC appearance */ <<if $player.gender is "m">> <<set $news2_gen to "male">> <<else>> <<set $news2_gen to "female">> <</if>> <<set $news2_hairc to $haircolour>> <<if $hairlength gte 300>> <<set $news2_hairl to "long">> <<else>> <<set $news2_hairl to "short">> <</if>> /* if incoming news is more or as important as both current news */ <<elseif (_args[1] gte $news2_importance) and (_args[1] gte $news2_importance)>> /*new1 should replace news2 new news should replace news1*/ <<set $news2 to $news1>> <<set $news2_importance to $news1_importance>> /* store PC appearance */ <<set $news2_gen to $news1_gen>> <<set $news2_hairc to $news1_hairc>> <<set $news2_hairl to $news1_hairl>> <<set $news1 to _args[0]>> <<set $news1_importance to _args[1]>> /* store PC appearance */ <<if $player.gender is "m">> <<set $news1_gen to "male">> <<else>> <<set $news1_gen to "female">> <</if>> <<set $news1_hairc to $haircolour>> <<if $hairlength gte 300>> <<set $news1_hairl to "long">> <<else>> <<set $news1_hairl to "short">> <</if>> <</if>> /*if the incoming news already exist*/ <<else>> /*if incoming news are the same as news1 but are more important */ <<if (_args[0] is $news1) and (_args[1] gt $news1_importance)>> /*refresh importance*/ <<set $news1_importance to _args[1]>> <</if>> /*if incoming news are the same as news2 but are more important */ <<if (_args[0] is $news2) and (_args[1] gt $news2_importance)>> /*refresh importance*/ <<set $news2_importance to _args[1]>> <</if>> <</if>> <</widget>> <<widget "radio_listen">> /* call this to listen to the radio */ <<set $radioname to "Sunshine Radio">> <<set $radioslogan to "Your window to the world">> /*-----------------------------------------------------------------------------------------------*/ /*create news*/ /*default set*/ <<set $news1_line1 to "The corruption scandal in the city council continues.">> <<set $news1_line2 to "The investigative commission is in the process of determining what happened to the money earmarked for the renovation of the city's orphanage and asylum.">> <<set $news1_line3 to "As reported by anonymous sources - someone from the city council may be involved in the loss of money.">> <<set $news1_line4 to "In the coming days the mayor is to make a special statement.">> <<silently>><<nnpc_he "Quinn">><</silently>> <<set $news1_line5 to "Until then, "+_text_output+" abstains from comments and states that the whole thing is part of the pre-election provocation.">> <<set $news2_line1 to "The number of wolves in forest areas near the city keep growing.">> <<set $news2_line2 to "Ah gone up in smoke a sheep this week, an' two goats previous one! Lord, far ta cut a path thuh house! - claims one of local farmers.">> <<set $news2_line3 to "According to some commentators, this is the result of recent changes in the law on poaching and hunting.">> <<set $news2_line4 to "The mayor announces that the situation will soon be settled.">> <<set $news2_line5 to "For now, it is recommended to not stay alone in the forest areas after dark.">> <<if $news1 is "meteor_fall">> <<set $news1_line1 to "Meteor fall line one.">> <<set $news1_line2 to "Meteor fall line two.">> <<set $news1_line3 to "Meteor fall line three.">> <<set $news1_line4 to "Meteor fall line four.">> <<set $news1_line5 to "Meteor fall line five.">> <</if>> <<if $news2 is "meteor_fall">> <<set $news2_line1 to "Meteor fall line one.">> <<set $news2_line2 to "Meteor fall line two.">> <<set $news2_line3 to "Meteor fall line three.">> <<set $news2_line4 to "Meteor fall line four.">> <<set $news2_line5 to "Meteor fall line five.">> <</if>> <<if $news1 is "godzilla_awaken">> <<set $news1_line1 to "Godzilla line one.">> <<set $news1_line2 to "Godzilla line two.">> <<set $news1_line3 to "Godzilla line three.">> <<set $news1_line4 to "Godzilla line four.">> <<set $news1_line5 to "Godzilla line five.">> <</if>> <<if $news2 is "godzilla_awaken">> <<set $news2_line1 to "Godzilla line one.">> <<set $news2_line2 to "Godzilla line two.">> <<set $news2_line3 to "Godzilla line three.">> <<set $news2_line4 to "Godzilla line four.">> <<set $news2_line5 to "Godzilla line five.">> <</if>> /*-----------------------------------------------------------------------------------------------*/ <<if $hour gte 0 and $hour lt 6>> <<if (($tanktracks is 1) and ($time is 13)) or (($tanktracks is 2) and ($time is 73)) or (($tanktracks is 3) and ($time is 133)) or (($tanktracks is 4) and ($time is 193)) or (($tanktracks is 5) and ($time is 253)) or (($tanktracks is 6) and ($time is 313))>> <i>午夜电台,频道 1,线路 1</i> <br> <<elseif (($tanktracks is 1) and ($time is 14)) or (($tanktracks is 2) and ($time is 74)) or (($tanktracks is 3) and ($time is 134)) or (($tanktracks is 4) and ($time is 194)) or (($tanktracks is 5) and ($time is 254)) or (($tanktracks is 6) and ($time is 314))>> <i>午夜电台,频道 1,线路 2</i> <br> <<elseif (($tanktracks is 1) and ($time is 15)) or (($tanktracks is 2) and ($time is 75)) or (($tanktracks is 3) and ($time is 135)) or (($tanktracks is 4) and ($time is 195)) or (($tanktracks is 5) and ($time is 255)) or (($tanktracks is 6) and ($time is 315))>> <i>午夜电台,频道 1,线路 3</i> <br> <<elseif (($tanktracks is 1) and ($time is 16)) or (($tanktracks is 2) and ($time is 76)) or (($tanktracks is 3) and ($time is 136)) or (($tanktracks is 4) and ($time is 196)) or (($tanktracks is 5) and ($time is 256)) or (($tanktracks is 6) and ($time is 316))>> <i>午夜电台,频道 1,线路 4</i> <br> <<elseif (($tanktracks is 1) and ($time is 17)) or (($tanktracks is 2) and ($time is 77)) or (($tanktracks is 3) and ($time is 137)) or (($tanktracks is 4) and ($time is 197)) or (($tanktracks is 5) and ($time is 257)) or (($tanktracks is 6) and ($time is 317))>> <i>午夜电台,频道 1,线路 5</i> <br> <<elseif (($tanktracks is 1) and ($time is 18)) or (($tanktracks is 2) and ($time is 78)) or (($tanktracks is 3) and ($time is 138)) or (($tanktracks is 4) and ($time is 198)) or (($tanktracks is 5) and ($time is 258)) or (($tanktracks is 6) and ($time is 318))>> <i>午夜电台,频道 1,线路 6</i> <br> <<elseif (($tanktracks is 1) and ($time is 19)) or (($tanktracks is 2) and ($time is 79)) or (($tanktracks is 3) and ($time is 139)) or (($tanktracks is 4) and ($time is 199)) or (($tanktracks is 5) and ($time is 259)) or (($tanktracks is 6) and ($time is 319))>> <i>午夜电台,频道 1,线路 7</i> <br> <<elseif (($tanktracks is 1) and ($time is 20)) or (($tanktracks is 2) and ($time is 80)) or (($tanktracks is 3) and ($time is 140)) or (($tanktracks is 4) and ($time is 200)) or (($tanktracks is 5) and ($time is 260)) or (($tanktracks is 6) and ($time is 320))>> <i>午夜电台,频道 1,线路 8</i> <br> <<elseif (($tanktracks is 1) and ($time is 21)) or (($tanktracks is 2) and ($time is 81)) or (($tanktracks is 3) and ($time is 141)) or (($tanktracks is 4) and ($time is 201)) or (($tanktracks is 5) and ($time is 261)) or (($tanktracks is 6) and ($time is 321))>> <i>午夜电台,频道 1,线路 9</i> <br> <<elseif (($tanktracks is 1) and ($time is 22)) or (($tanktracks is 2) and ($time is 82)) or (($tanktracks is 3) and ($time is 142)) or (($tanktracks is 4) and ($time is 202)) or (($tanktracks is 5) and ($time is 262)) or (($tanktracks is 6) and ($time is 322))>> <i>午夜电台,频道 1,线路 10</i> <br> <<elseif (($tanktracks is 1) and ($time is 23)) or (($tanktracks is 2) and ($time is 83)) or (($tanktracks is 3) and ($time is 143)) or (($tanktracks is 4) and ($time is 203)) or (($tanktracks is 5) and ($time is 263)) or (($tanktracks is 6) and ($time is 323))>> <i>午夜电台,频道 1,线路 11</i> <br> <<elseif (($tanktracks is 1) and ($time is 24)) or (($tanktracks is 2) and ($time is 84)) or (($tanktracks is 3) and ($time is 144)) or (($tanktracks is 4) and ($time is 204)) or (($tanktracks is 5) and ($time is 264)) or (($tanktracks is 6) and ($time is 324))>> <i>午夜电台,频道 1,线路 12</i> <br> <<elseif (($tanktracks is 1) and ($time is 25)) or (($tanktracks is 2) and ($time is 85)) or (($tanktracks is 3) and ($time is 145)) or (($tanktracks is 4) and ($time is 205)) or (($tanktracks is 5) and ($time is 265)) or (($tanktracks is 6) and ($time is 325))>> <i>午夜电台,频道 1,线路 13</i> <br> <<elseif (($tanktracks is 1) and ($time is 26)) or (($tanktracks is 2) and ($time is 86)) or (($tanktracks is 3) and ($time is 146)) or (($tanktracks is 4) and ($time is 206)) or (($tanktracks is 5) and ($time is 266)) or (($tanktracks is 6) and ($time is 326))>> <i>午夜电台,频道 1,线路 14</i> <br> <<elseif (($tanktracks is 1) and ($time is 27)) or (($tanktracks is 2) and ($time is 87)) or (($tanktracks is 3) and ($time is 147)) or (($tanktracks is 4) and ($time is 207)) or (($tanktracks is 5) and ($time is 267)) or (($tanktracks is 6) and ($time is 327))>> <i>午夜电台,频道 1,线路 15</i> <br> <<elseif (($tanktracks is 1) and ($time is 28)) or (($tanktracks is 2) and ($time is 88)) or (($tanktracks is 3) and ($time is 148)) or (($tanktracks is 4) and ($time is 208)) or (($tanktracks is 5) and ($time is 268)) or (($tanktracks is 6) and ($time is 328))>> <i>午夜电台,频道 1,线路 16</i> <br> <<elseif (($tanktracks is 1) and ($time is 29)) or (($tanktracks is 2) and ($time is 89)) or (($tanktracks is 3) and ($time is 149)) or (($tanktracks is 4) and ($time is 209)) or (($tanktracks is 5) and ($time is 269)) or (($tanktracks is 6) and ($time is 329))>> <i>午夜电台,频道 1,线路 17</i> <br> <<elseif (($tanktracks is 1) and ($time is 30)) or (($tanktracks is 2) and ($time is 90)) or (($tanktracks is 3) and ($time is 150)) or (($tanktracks is 4) and ($time is 210)) or (($tanktracks is 5) and ($time is 270)) or (($tanktracks is 6) and ($time is 330))>> <i>午夜电台,频道 1,线路 18</i> <br> <<elseif (($tanktracks is 1) and ($time is 31)) or (($tanktracks is 2) and ($time is 91)) or (($tanktracks is 3) and ($time is 151)) or (($tanktracks is 4) and ($time is 211)) or (($tanktracks is 5) and ($time is 271)) or (($tanktracks is 6) and ($time is 331))>> <i>午夜电台,频道 1,线路 19</i> <br> <<elseif (($tanktracks is 1) and ($time is 32)) or (($tanktracks is 2) and ($time is 92)) or (($tanktracks is 3) and ($time is 152)) or (($tanktracks is 4) and ($time is 212)) or (($tanktracks is 5) and ($time is 272)) or (($tanktracks is 6) and ($time is 332))>> <i>午夜电台,频道 1,线路 20</i> <br> <<elseif (($tanktracks is 1) and ($time is 33)) or (($tanktracks is 2) and ($time is 93)) or (($tanktracks is 3) and ($time is 153)) or (($tanktracks is 4) and ($time is 213)) or (($tanktracks is 5) and ($time is 273)) or (($tanktracks is 6) and ($time is 333))>> <i>午夜电台,频道 1,线路 21</i> <br> <<elseif (($tanktracks is 1) and ($time is 34)) or (($tanktracks is 2) and ($time is 94)) or (($tanktracks is 3) and ($time is 154)) or (($tanktracks is 4) and ($time is 214)) or (($tanktracks is 5) and ($time is 274)) or (($tanktracks is 6) and ($time is 334))>> <i>午夜电台,频道 1,线路 22</i> <br> <<elseif (($tanktracks is 1) and ($time is 35)) or (($tanktracks is 2) and ($time is 95)) or (($tanktracks is 3) and ($time is 155)) or (($tanktracks is 4) and ($time is 215)) or (($tanktracks is 5) and ($time is 275)) or (($tanktracks is 6) and ($time is 335))>> <i>午夜电台,频道 1,线路 23</i> <br> <<elseif (($tanktracks is 1) and ($time is 36)) or (($tanktracks is 2) and ($time is 96)) or (($tanktracks is 3) and ($time is 156)) or (($tanktracks is 4) and ($time is 216)) or (($tanktracks is 5) and ($time is 276)) or (($tanktracks is 6) and ($time is 336))>> <i>午夜电台,频道 1,线路 24</i> <br> <<elseif (($tanktracks is 1) and ($time is 37)) or (($tanktracks is 2) and ($time is 97)) or (($tanktracks is 3) and ($time is 157)) or (($tanktracks is 4) and ($time is 217)) or (($tanktracks is 5) and ($time is 277)) or (($tanktracks is 6) and ($time is 337))>> <i>午夜电台,频道 1,线路 25</i> <br> <<elseif (($tanktracks is 1) and ($time is 38)) or (($tanktracks is 2) and ($time is 98)) or (($tanktracks is 3) and ($time is 158)) or (($tanktracks is 4) and ($time is 218)) or (($tanktracks is 5) and ($time is 278)) or (($tanktracks is 6) and ($time is 338))>> <i>午夜电台,频道 1,线路 26</i> <br> <<elseif (($tanktracks is 1) and ($time is 39)) or (($tanktracks is 2) and ($time is 99)) or (($tanktracks is 3) and ($time is 159)) or (($tanktracks is 4) and ($time is 219)) or (($tanktracks is 5) and ($time is 279)) or (($tanktracks is 6) and ($time is 339))>> <i>午夜电台,频道 1,线路 27</i> <br> <<elseif (($tanktracks is 1) and ($time is 40)) or (($tanktracks is 2) and ($time is 100)) or (($tanktracks is 3) and ($time is 160)) or (($tanktracks is 4) and ($time is 220)) or (($tanktracks is 5) and ($time is 280)) or (($tanktracks is 6) and ($time is 340))>> <i>午夜电台,频道 1,线路 28</i> <br> <<elseif (($tanktracks is 1) and ($time is 41)) or (($tanktracks is 2) and ($time is 101)) or (($tanktracks is 3) and ($time is 161)) or (($tanktracks is 4) and ($time is 221)) or (($tanktracks is 5) and ($time is 281)) or (($tanktracks is 6) and ($time is 341))>> <i>午夜电台,频道 1,线路 29</i> <br> <<elseif (($tanktracks is 1) and ($time is 42)) or (($tanktracks is 2) and ($time is 102)) or (($tanktracks is 3) and ($time is 162)) or (($tanktracks is 4) and ($time is 222)) or (($tanktracks is 5) and ($time is 282)) or (($tanktracks is 6) and ($time is 342))>> <i>午夜电台,频道 1,线路 30</i> <br> <<elseif (($tanktracks is 1) and ($time is 43)) or (($tanktracks is 2) and ($time is 103)) or (($tanktracks is 3) and ($time is 163)) or (($tanktracks is 4) and ($time is 223)) or (($tanktracks is 5) and ($time is 283)) or (($tanktracks is 6) and ($time is 343))>> <i>午夜电台,频道 1,线路 31</i> <br> <<elseif (($tanktracks is 1) and ($time is 44)) or (($tanktracks is 2) and ($time is 104)) or (($tanktracks is 3) and ($time is 164)) or (($tanktracks is 4) and ($time is 224)) or (($tanktracks is 5) and ($time is 284)) or (($tanktracks is 6) and ($time is 344))>> <i>午夜电台,频道 1,线路 32</i> <br> <<elseif (($tanktracks is 1) and ($time is 45)) or (($tanktracks is 2) and ($time is 105)) or (($tanktracks is 3) and ($time is 165)) or (($tanktracks is 4) and ($time is 225)) or (($tanktracks is 5) and ($time is 285)) or (($tanktracks is 6) and ($time is 345))>> <i>午夜电台,频道 1,线路 33</i> <br> <<elseif (($tanktracks is 1) and ($time is 46)) or (($tanktracks is 2) and ($time is 106)) or (($tanktracks is 3) and ($time is 166)) or (($tanktracks is 4) and ($time is 226)) or (($tanktracks is 5) and ($time is 286)) or (($tanktracks is 6) and ($time is 346))>> <i>午夜电台,频道 1,线路 34</i> <br> <<elseif (($tanktracks is 1) and ($time is 47)) or (($tanktracks is 2) and ($time is 107)) or (($tanktracks is 3) and ($time is 167)) or (($tanktracks is 4) and ($time is 227)) or (($tanktracks is 5) and ($time is 287)) or (($tanktracks is 6) and ($time is 347))>> <i>午夜电台,频道 1,线路 35</i> <br> <<elseif (($tanktracks is 1) and ($time is 48)) or (($tanktracks is 2) and ($time is 108)) or (($tanktracks is 3) and ($time is 168)) or (($tanktracks is 4) and ($time is 228)) or (($tanktracks is 5) and ($time is 288)) or (($tanktracks is 6) and ($time is 348))>> <i>午夜电台,频道 1,线路 36</i> <br> <<elseif (($tanktracks is 1) and ($time is 49)) or (($tanktracks is 2) and ($time is 109)) or (($tanktracks is 3) and ($time is 169)) or (($tanktracks is 4) and ($time is 229)) or (($tanktracks is 5) and ($time is 289)) or (($tanktracks is 6) and ($time is 349))>> <i>午夜电台,频道 1,线路 37</i> <br> <<elseif (($tanktracks is 1) and ($time is 50)) or (($tanktracks is 2) and ($time is 110)) or (($tanktracks is 3) and ($time is 170)) or (($tanktracks is 4) and ($time is 230)) or (($tanktracks is 5) and ($time is 290)) or (($tanktracks is 6) and ($time is 350))>> <i>午夜电台,频道 1,线路 38</i> <br> <<elseif (($tanktracks is 1) and ($time is 51)) or (($tanktracks is 2) and ($time is 111)) or (($tanktracks is 3) and ($time is 171)) or (($tanktracks is 4) and ($time is 231)) or (($tanktracks is 5) and ($time is 291)) or (($tanktracks is 6) and ($time is 351))>> <i>午夜电台,频道 1,线路 39</i> <br> <<elseif (($tanktracks is 1) and ($time is 52)) or (($tanktracks is 2) and ($time is 112)) or (($tanktracks is 3) and ($time is 172)) or (($tanktracks is 4) and ($time is 232)) or (($tanktracks is 5) and ($time is 292)) or (($tanktracks is 6) and ($time is 352))>> <i>午夜电台,频道 1,线路 40</i> <br> <<elseif (($tanktracks is 1) and ($time is 53)) or (($tanktracks is 2) and ($time is 113)) or (($tanktracks is 3) and ($time is 173)) or (($tanktracks is 4) and ($time is 233)) or (($tanktracks is 5) and ($time is 293)) or (($tanktracks is 6) and ($time is 353))>> <i>午夜电台,频道 1,线路 41</i> <br> <<elseif (($tanktracks is 1) and ($time is 54)) or (($tanktracks is 2) and ($time is 114)) or (($tanktracks is 3) and ($time is 174)) or (($tanktracks is 4) and ($time is 234)) or (($tanktracks is 5) and ($time is 294)) or (($tanktracks is 6) and ($time is 354))>> <i>午夜电台,频道 1,线路 42</i> <br> <<elseif (($tanktracks is 1) and ($time is 55)) or (($tanktracks is 2) and ($time is 115)) or (($tanktracks is 3) and ($time is 175)) or (($tanktracks is 4) and ($time is 235)) or (($tanktracks is 5) and ($time is 295)) or (($tanktracks is 6) and ($time is 355))>> <i>午夜电台,频道 1,线路 43</i> <br> <<elseif (($tanktracks is 1) and ($time is 56)) or (($tanktracks is 2) and ($time is 116)) or (($tanktracks is 3) and ($time is 176)) or (($tanktracks is 4) and ($time is 236)) or (($tanktracks is 5) and ($time is 296)) or (($tanktracks is 6) and ($time is 356))>> <i>午夜电台,频道 1,线路 44</i> <br> <<elseif (($tanktracks is 1) and ($time is 57)) or (($tanktracks is 2) and ($time is 117)) or (($tanktracks is 3) and ($time is 177)) or (($tanktracks is 4) and ($time is 237)) or (($tanktracks is 5) and ($time is 297)) or (($tanktracks is 6) and ($time is 357))>> <i>午夜电台,频道 1,线路 45</i> <br> <<elseif (($tanktracks is 1) and ($time is 58)) or (($tanktracks is 2) and ($time is 118)) or (($tanktracks is 3) and ($time is 178)) or (($tanktracks is 4) and ($time is 238)) or (($tanktracks is 5) and ($time is 298)) or (($tanktracks is 6) and ($time is 358))>> <i>午夜电台,频道 1,线路 46</i> <br> <<elseif (($tanktracks is 1) and ($time is 59)) or (($tanktracks is 2) and ($time is 119)) or (($tanktracks is 3) and ($time is 179)) or (($tanktracks is 4) and ($time is 239)) or (($tanktracks is 5) and ($time is 299)) or (($tanktracks is 6) and ($time is 359))>> <i>午夜电台,频道 1,线路 47</i> <br> <<elseif (($tanktracks is 2) and ($time is 13)) or (($tanktracks is 3) and ($time is 73)) or (($tanktracks is 4) and ($time is 133)) or (($tanktracks is 5) and ($time is 193)) or (($tanktracks is 6) and ($time is 253)) or (($tanktracks is 1) and ($time is 313))>> <i>午夜电台,频道 2,线路 1</i> <br> <<elseif (($tanktracks is 2) and ($time is 14)) or (($tanktracks is 3) and ($time is 74)) or (($tanktracks is 4) and ($time is 134)) or (($tanktracks is 5) and ($time is 194)) or (($tanktracks is 6) and ($time is 254)) or (($tanktracks is 1) and ($time is 314))>> <i>午夜电台,频道 2,线路 2</i> <br> <<elseif (($tanktracks is 2) and ($time is 15)) or (($tanktracks is 3) and ($time is 75)) or (($tanktracks is 4) and ($time is 135)) or (($tanktracks is 5) and ($time is 195)) or (($tanktracks is 6) and ($time is 255)) or (($tanktracks is 1) and ($time is 315))>> <i>午夜电台,频道 2,线路 3</i> <br> <<elseif (($tanktracks is 2) and ($time is 16)) or (($tanktracks is 3) and ($time is 76)) or (($tanktracks is 4) and ($time is 136)) or (($tanktracks is 5) and ($time is 196)) or (($tanktracks is 6) and ($time is 256)) or (($tanktracks is 1) and ($time is 316))>> <i>午夜电台,频道 2,线路 4</i> <br> <<elseif (($tanktracks is 2) and ($time is 17)) or (($tanktracks is 3) and ($time is 77)) or (($tanktracks is 4) and ($time is 137)) or (($tanktracks is 5) and ($time is 197)) or (($tanktracks is 6) and ($time is 257)) or (($tanktracks is 1) and ($time is 317))>> <i>午夜电台,频道 2,线路 5</i> <br> <<elseif (($tanktracks is 2) and ($time is 18)) or (($tanktracks is 3) and ($time is 78)) or (($tanktracks is 4) and ($time is 138)) or (($tanktracks is 5) and ($time is 198)) or (($tanktracks is 6) and ($time is 258)) or (($tanktracks is 1) and ($time is 318))>> <i>午夜电台,频道 2,线路 6</i> <br> <<elseif (($tanktracks is 2) and ($time is 19)) or (($tanktracks is 3) and ($time is 79)) or (($tanktracks is 4) and ($time is 139)) or (($tanktracks is 5) and ($time is 199)) or (($tanktracks is 6) and ($time is 259)) or (($tanktracks is 1) and ($time is 319))>> <i>午夜电台,频道 2,线路 7</i> <br> <<elseif (($tanktracks is 2) and ($time is 20)) or (($tanktracks is 3) and ($time is 80)) or (($tanktracks is 4) and ($time is 140)) or (($tanktracks is 5) and ($time is 200)) or (($tanktracks is 6) and ($time is 260)) or (($tanktracks is 1) and ($time is 320))>> <i>午夜电台,频道 2,线路 8</i> <br> <<elseif (($tanktracks is 2) and ($time is 21)) or (($tanktracks is 3) and ($time is 81)) or (($tanktracks is 4) and ($time is 141)) or (($tanktracks is 5) and ($time is 201)) or (($tanktracks is 6) and ($time is 261)) or (($tanktracks is 1) and ($time is 321))>> <i>午夜电台,频道 2,线路 9</i> <br> <<elseif (($tanktracks is 2) and ($time is 22)) or (($tanktracks is 3) and ($time is 82)) or (($tanktracks is 4) and ($time is 142)) or (($tanktracks is 5) and ($time is 202)) or (($tanktracks is 6) and ($time is 262)) or (($tanktracks is 1) and ($time is 322))>> <i>午夜电台,频道 2,线路 10</i> <br> <<elseif (($tanktracks is 2) and ($time is 23)) or (($tanktracks is 3) and ($time is 83)) or (($tanktracks is 4) and ($time is 143)) or (($tanktracks is 5) and ($time is 203)) or (($tanktracks is 6) and ($time is 263)) or (($tanktracks is 1) and ($time is 323))>> <i>午夜电台,频道 2,线路 11</i> <br> <<elseif (($tanktracks is 2) and ($time is 24)) or (($tanktracks is 3) and ($time is 84)) or (($tanktracks is 4) and ($time is 144)) or (($tanktracks is 5) and ($time is 204)) or (($tanktracks is 6) and ($time is 264)) or (($tanktracks is 1) and ($time is 324))>> <i>午夜电台,频道 2,线路 12</i> <br> <<elseif (($tanktracks is 2) and ($time is 25)) or (($tanktracks is 3) and ($time is 85)) or (($tanktracks is 4) and ($time is 145)) or (($tanktracks is 5) and ($time is 205)) or (($tanktracks is 6) and ($time is 265)) or (($tanktracks is 1) and ($time is 325))>> <i>午夜电台,频道 2,线路 13</i> <br> <<elseif (($tanktracks is 2) and ($time is 26)) or (($tanktracks is 3) and ($time is 86)) or (($tanktracks is 4) and ($time is 146)) or (($tanktracks is 5) and ($time is 206)) or (($tanktracks is 6) and ($time is 266)) or (($tanktracks is 1) and ($time is 326))>> <i>午夜电台,频道 2,线路 14</i> <br> <<elseif (($tanktracks is 2) and ($time is 27)) or (($tanktracks is 3) and ($time is 87)) or (($tanktracks is 4) and ($time is 147)) or (($tanktracks is 5) and ($time is 207)) or (($tanktracks is 6) and ($time is 267)) or (($tanktracks is 1) and ($time is 327))>> <i>午夜电台,频道 2,线路 15</i> <br> <<elseif (($tanktracks is 2) and ($time is 28)) or (($tanktracks is 3) and ($time is 88)) or (($tanktracks is 4) and ($time is 148)) or (($tanktracks is 5) and ($time is 208)) or (($tanktracks is 6) and ($time is 268)) or (($tanktracks is 1) and ($time is 328))>> <i>午夜电台,频道 2,线路 16</i> <br> <<elseif (($tanktracks is 2) and ($time is 29)) or (($tanktracks is 3) and ($time is 89)) or (($tanktracks is 4) and ($time is 149)) or (($tanktracks is 5) and ($time is 209)) or (($tanktracks is 6) and ($time is 269)) or (($tanktracks is 1) and ($time is 329))>> <i>午夜电台,频道 2,线路 17</i> <br> <<elseif (($tanktracks is 2) and ($time is 30)) or (($tanktracks is 3) and ($time is 90)) or (($tanktracks is 4) and ($time is 150)) or (($tanktracks is 5) and ($time is 210)) or (($tanktracks is 6) and ($time is 270)) or (($tanktracks is 1) and ($time is 330))>> <i>午夜电台,频道 2,线路 18</i> <br> <<elseif (($tanktracks is 2) and ($time is 31)) or (($tanktracks is 3) and ($time is 91)) or (($tanktracks is 4) and ($time is 151)) or (($tanktracks is 5) and ($time is 211)) or (($tanktracks is 6) and ($time is 271)) or (($tanktracks is 1) and ($time is 331))>> <i>午夜电台,频道 2,线路 19</i> <br> <<elseif (($tanktracks is 2) and ($time is 32)) or (($tanktracks is 3) and ($time is 92)) or (($tanktracks is 4) and ($time is 152)) or (($tanktracks is 5) and ($time is 212)) or (($tanktracks is 6) and ($time is 272)) or (($tanktracks is 1) and ($time is 332))>> <i>午夜电台,频道 2,线路 20</i> <br> <<elseif (($tanktracks is 2) and ($time is 33)) or (($tanktracks is 3) and ($time is 93)) or (($tanktracks is 4) and ($time is 153)) or (($tanktracks is 5) and ($time is 213)) or (($tanktracks is 6) and ($time is 273)) or (($tanktracks is 1) and ($time is 333))>> <i>午夜电台,频道 2,线路 21</i> <br> <<elseif (($tanktracks is 2) and ($time is 34)) or (($tanktracks is 3) and ($time is 94)) or (($tanktracks is 4) and ($time is 154)) or (($tanktracks is 5) and ($time is 214)) or (($tanktracks is 6) and ($time is 274)) or (($tanktracks is 1) and ($time is 334))>> <i>午夜电台,频道 2,线路 22</i> <br> <<elseif (($tanktracks is 2) and ($time is 35)) or (($tanktracks is 3) and ($time is 95)) or (($tanktracks is 4) and ($time is 155)) or (($tanktracks is 5) and ($time is 215)) or (($tanktracks is 6) and ($time is 275)) or (($tanktracks is 1) and ($time is 335))>> <i>午夜电台,频道 2,线路 23</i> <br> <<elseif (($tanktracks is 2) and ($time is 36)) or (($tanktracks is 3) and ($time is 96)) or (($tanktracks is 4) and ($time is 156)) or (($tanktracks is 5) and ($time is 216)) or (($tanktracks is 6) and ($time is 276)) or (($tanktracks is 1) and ($time is 336))>> <i>午夜电台,频道 2,线路 24</i> <br> <<elseif (($tanktracks is 2) and ($time is 37)) or (($tanktracks is 3) and ($time is 97)) or (($tanktracks is 4) and ($time is 157)) or (($tanktracks is 5) and ($time is 217)) or (($tanktracks is 6) and ($time is 277)) or (($tanktracks is 1) and ($time is 337))>> <i>午夜电台,频道 2,线路 25</i> <br> <<elseif (($tanktracks is 2) and ($time is 38)) or (($tanktracks is 3) and ($time is 98)) or (($tanktracks is 4) and ($time is 158)) or (($tanktracks is 5) and ($time is 218)) or (($tanktracks is 6) and ($time is 278)) or (($tanktracks is 1) and ($time is 338))>> <i>午夜电台,频道 2,线路 26</i> <br> <<elseif (($tanktracks is 2) and ($time is 39)) or (($tanktracks is 3) and ($time is 99)) or (($tanktracks is 4) and ($time is 159)) or (($tanktracks is 5) and ($time is 219)) or (($tanktracks is 6) and ($time is 279)) or (($tanktracks is 1) and ($time is 339))>> <i>午夜电台,频道 2,线路 27</i> <br> <<elseif (($tanktracks is 2) and ($time is 40)) or (($tanktracks is 3) and ($time is 100)) or (($tanktracks is 4) and ($time is 160)) or (($tanktracks is 5) and ($time is 220)) or (($tanktracks is 6) and ($time is 280)) or (($tanktracks is 1) and ($time is 340))>> <i>午夜电台,频道 2,线路 28</i> <br> <<elseif (($tanktracks is 2) and ($time is 41)) or (($tanktracks is 3) and ($time is 101)) or (($tanktracks is 4) and ($time is 161)) or (($tanktracks is 5) and ($time is 221)) or (($tanktracks is 6) and ($time is 281)) or (($tanktracks is 1) and ($time is 341))>> <i>午夜电台,频道 2,线路 29</i> <br> <<elseif (($tanktracks is 2) and ($time is 42)) or (($tanktracks is 3) and ($time is 102)) or (($tanktracks is 4) and ($time is 162)) or (($tanktracks is 5) and ($time is 222)) or (($tanktracks is 6) and ($time is 282)) or (($tanktracks is 1) and ($time is 342))>> <i>午夜电台,频道 2,线路 30</i> <br> <<elseif (($tanktracks is 2) and ($time is 43)) or (($tanktracks is 3) and ($time is 103)) or (($tanktracks is 4) and ($time is 163)) or (($tanktracks is 5) and ($time is 223)) or (($tanktracks is 6) and ($time is 283)) or (($tanktracks is 1) and ($time is 343))>> <i>午夜电台,频道 2,线路 31</i> <br> <<elseif (($tanktracks is 2) and ($time is 44)) or (($tanktracks is 3) and ($time is 104)) or (($tanktracks is 4) and ($time is 164)) or (($tanktracks is 5) and ($time is 224)) or (($tanktracks is 6) and ($time is 284)) or (($tanktracks is 1) and ($time is 344))>> <i>午夜电台,频道 2,线路 32</i> <br> <<elseif (($tanktracks is 2) and ($time is 45)) or (($tanktracks is 3) and ($time is 105)) or (($tanktracks is 4) and ($time is 165)) or (($tanktracks is 5) and ($time is 225)) or (($tanktracks is 6) and ($time is 285)) or (($tanktracks is 1) and ($time is 345))>> <i>午夜电台,频道 2,线路 33</i> <br> <<elseif (($tanktracks is 2) and ($time is 46)) or (($tanktracks is 3) and ($time is 106)) or (($tanktracks is 4) and ($time is 166)) or (($tanktracks is 5) and ($time is 226)) or (($tanktracks is 6) and ($time is 286)) or (($tanktracks is 1) and ($time is 346))>> <i>午夜电台,频道 2,线路 34</i> <br> <<elseif (($tanktracks is 2) and ($time is 47)) or (($tanktracks is 3) and ($time is 107)) or (($tanktracks is 4) and ($time is 167)) or (($tanktracks is 5) and ($time is 227)) or (($tanktracks is 6) and ($time is 287)) or (($tanktracks is 1) and ($time is 347))>> <i>午夜电台,频道 2,线路 35</i> <br> <<elseif (($tanktracks is 2) and ($time is 48)) or (($tanktracks is 3) and ($time is 108)) or (($tanktracks is 4) and ($time is 168)) or (($tanktracks is 5) and ($time is 228)) or (($tanktracks is 6) and ($time is 288)) or (($tanktracks is 1) and ($time is 348))>> <i>午夜电台,频道 2,线路 36</i> <br> <<elseif (($tanktracks is 2) and ($time is 49)) or (($tanktracks is 3) and ($time is 109)) or (($tanktracks is 4) and ($time is 169)) or (($tanktracks is 5) and ($time is 229)) or (($tanktracks is 6) and ($time is 289)) or (($tanktracks is 1) and ($time is 349))>> <i>午夜电台,频道 2,线路 37</i> <br> <<elseif (($tanktracks is 2) and ($time is 50)) or (($tanktracks is 3) and ($time is 110)) or (($tanktracks is 4) and ($time is 170)) or (($tanktracks is 5) and ($time is 230)) or (($tanktracks is 6) and ($time is 290)) or (($tanktracks is 1) and ($time is 350))>> <i>午夜电台,频道 2,线路 38</i> <br> <<elseif (($tanktracks is 2) and ($time is 51)) or (($tanktracks is 3) and ($time is 111)) or (($tanktracks is 4) and ($time is 171)) or (($tanktracks is 5) and ($time is 231)) or (($tanktracks is 6) and ($time is 291)) or (($tanktracks is 1) and ($time is 351))>> <i>午夜电台,频道 2,线路 39</i> <br> <<elseif (($tanktracks is 2) and ($time is 52)) or (($tanktracks is 3) and ($time is 112)) or (($tanktracks is 4) and ($time is 172)) or (($tanktracks is 5) and ($time is 232)) or (($tanktracks is 6) and ($time is 292)) or (($tanktracks is 1) and ($time is 352))>> <i>午夜电台,频道 2,线路 40</i> <br> <<elseif (($tanktracks is 2) and ($time is 53)) or (($tanktracks is 3) and ($time is 113)) or (($tanktracks is 4) and ($time is 173)) or (($tanktracks is 5) and ($time is 233)) or (($tanktracks is 6) and ($time is 293)) or (($tanktracks is 1) and ($time is 353))>> <i>午夜电台,频道 2,线路 41</i> <br> <<elseif (($tanktracks is 2) and ($time is 54)) or (($tanktracks is 3) and ($time is 114)) or (($tanktracks is 4) and ($time is 174)) or (($tanktracks is 5) and ($time is 234)) or (($tanktracks is 6) and ($time is 294)) or (($tanktracks is 1) and ($time is 354))>> <i>午夜电台,频道 2,线路 42</i> <br> <<elseif (($tanktracks is 2) and ($time is 55)) or (($tanktracks is 3) and ($time is 115)) or (($tanktracks is 4) and ($time is 175)) or (($tanktracks is 5) and ($time is 235)) or (($tanktracks is 6) and ($time is 295)) or (($tanktracks is 1) and ($time is 355))>> <i>午夜电台,频道 2,线路 43</i> <br> <<elseif (($tanktracks is 2) and ($time is 56)) or (($tanktracks is 3) and ($time is 116)) or (($tanktracks is 4) and ($time is 176)) or (($tanktracks is 5) and ($time is 236)) or (($tanktracks is 6) and ($time is 296)) or (($tanktracks is 1) and ($time is 356))>> <i>午夜电台,频道 2,线路 44</i> <br> <<elseif (($tanktracks is 2) and ($time is 57)) or (($tanktracks is 3) and ($time is 117)) or (($tanktracks is 4) and ($time is 177)) or (($tanktracks is 5) and ($time is 237)) or (($tanktracks is 6) and ($time is 297)) or (($tanktracks is 1) and ($time is 357))>> <i>午夜电台,频道 2,线路 45</i> <br> <<elseif (($tanktracks is 2) and ($time is 58)) or (($tanktracks is 3) and ($time is 118)) or (($tanktracks is 4) and ($time is 178)) or (($tanktracks is 5) and ($time is 238)) or (($tanktracks is 6) and ($time is 298)) or (($tanktracks is 1) and ($time is 358))>> <i>午夜电台,频道 2,线路 46</i> <br> <<elseif (($tanktracks is 2) and ($time is 59)) or (($tanktracks is 3) and ($time is 119)) or (($tanktracks is 4) and ($time is 179)) or (($tanktracks is 5) and ($time is 239)) or (($tanktracks is 6) and ($time is 299)) or (($tanktracks is 1) and ($time is 359))>> <i>午夜电台,频道 2,线路 47</i> <br> <<elseif (($tanktracks is 3) and ($time is 13)) or (($tanktracks is 4) and ($time is 73)) or (($tanktracks is 5) and ($time is 133)) or (($tanktracks is 6) and ($time is 193)) or (($tanktracks is 1) and ($time is 253)) or (($tanktracks is 2) and ($time is 313))>> <i>午夜电台,频道 3,线路 1</i> <br> <<elseif (($tanktracks is 3) and ($time is 14)) or (($tanktracks is 4) and ($time is 74)) or (($tanktracks is 5) and ($time is 134)) or (($tanktracks is 6) and ($time is 194)) or (($tanktracks is 1) and ($time is 254)) or (($tanktracks is 2) and ($time is 314))>> <i>午夜电台,频道 3,线路 2</i> <br> <<elseif (($tanktracks is 3) and ($time is 15)) or (($tanktracks is 4) and ($time is 75)) or (($tanktracks is 5) and ($time is 135)) or (($tanktracks is 6) and ($time is 195)) or (($tanktracks is 1) and ($time is 255)) or (($tanktracks is 2) and ($time is 315))>> <i>午夜电台,频道 3,线路 3</i> <br> <<elseif (($tanktracks is 3) and ($time is 16)) or (($tanktracks is 4) and ($time is 76)) or (($tanktracks is 5) and ($time is 136)) or (($tanktracks is 6) and ($time is 196)) or (($tanktracks is 1) and ($time is 256)) or (($tanktracks is 2) and ($time is 316))>> <i>午夜电台,频道 3,线路 4</i> <br> <<elseif (($tanktracks is 3) and ($time is 17)) or (($tanktracks is 4) and ($time is 77)) or (($tanktracks is 5) and ($time is 137)) or (($tanktracks is 6) and ($time is 197)) or (($tanktracks is 1) and ($time is 257)) or (($tanktracks is 2) and ($time is 317))>> <i>午夜电台,频道 3,线路 5</i> <br> <<elseif (($tanktracks is 3) and ($time is 18)) or (($tanktracks is 4) and ($time is 78)) or (($tanktracks is 5) and ($time is 138)) or (($tanktracks is 6) and ($time is 198)) or (($tanktracks is 1) and ($time is 258)) or (($tanktracks is 2) and ($time is 318))>> <i>午夜电台,频道 3,线路 6</i> <br> <<elseif (($tanktracks is 3) and ($time is 19)) or (($tanktracks is 4) and ($time is 79)) or (($tanktracks is 5) and ($time is 139)) or (($tanktracks is 6) and ($time is 199)) or (($tanktracks is 1) and ($time is 259)) or (($tanktracks is 2) and ($time is 319))>> <i>午夜电台,频道 3,线路 7</i> <br> <<elseif (($tanktracks is 3) and ($time is 20)) or (($tanktracks is 4) and ($time is 80)) or (($tanktracks is 5) and ($time is 140)) or (($tanktracks is 6) and ($time is 200)) or (($tanktracks is 1) and ($time is 260)) or (($tanktracks is 2) and ($time is 320))>> <i>午夜电台,频道 3,线路 8</i> <br> <<elseif (($tanktracks is 3) and ($time is 21)) or (($tanktracks is 4) and ($time is 81)) or (($tanktracks is 5) and ($time is 141)) or (($tanktracks is 6) and ($time is 201)) or (($tanktracks is 1) and ($time is 261)) or (($tanktracks is 2) and ($time is 321))>> <i>午夜电台,频道 3,线路 9</i> <br> <<elseif (($tanktracks is 3) and ($time is 22)) or (($tanktracks is 4) and ($time is 82)) or (($tanktracks is 5) and ($time is 142)) or (($tanktracks is 6) and ($time is 202)) or (($tanktracks is 1) and ($time is 262)) or (($tanktracks is 2) and ($time is 322))>> <i>午夜电台,频道 3,线路 10</i> <br> <<elseif (($tanktracks is 3) and ($time is 23)) or (($tanktracks is 4) and ($time is 83)) or (($tanktracks is 5) and ($time is 143)) or (($tanktracks is 6) and ($time is 203)) or (($tanktracks is 1) and ($time is 263)) or (($tanktracks is 2) and ($time is 323))>> <i>午夜电台,频道 3,线路 11</i> <br> <<elseif (($tanktracks is 3) and ($time is 24)) or (($tanktracks is 4) and ($time is 84)) or (($tanktracks is 5) and ($time is 144)) or (($tanktracks is 6) and ($time is 204)) or (($tanktracks is 1) and ($time is 264)) or (($tanktracks is 2) and ($time is 324))>> <i>午夜电台,频道 3,线路 12</i> <br> <<elseif (($tanktracks is 3) and ($time is 25)) or (($tanktracks is 4) and ($time is 85)) or (($tanktracks is 5) and ($time is 145)) or (($tanktracks is 6) and ($time is 205)) or (($tanktracks is 1) and ($time is 265)) or (($tanktracks is 2) and ($time is 325))>> <i>午夜电台,频道 3,线路 13</i> <br> <<elseif (($tanktracks is 3) and ($time is 26)) or (($tanktracks is 4) and ($time is 86)) or (($tanktracks is 5) and ($time is 146)) or (($tanktracks is 6) and ($time is 206)) or (($tanktracks is 1) and ($time is 266)) or (($tanktracks is 2) and ($time is 326))>> <i>午夜电台,频道 3,线路 14</i> <br> <<elseif (($tanktracks is 3) and ($time is 27)) or (($tanktracks is 4) and ($time is 87)) or (($tanktracks is 5) and ($time is 147)) or (($tanktracks is 6) and ($time is 207)) or (($tanktracks is 1) and ($time is 267)) or (($tanktracks is 2) and ($time is 327))>> <i>午夜电台,频道 3,线路 15</i> <br> <<elseif (($tanktracks is 3) and ($time is 28)) or (($tanktracks is 4) and ($time is 88)) or (($tanktracks is 5) and ($time is 148)) or (($tanktracks is 6) and ($time is 208)) or (($tanktracks is 1) and ($time is 268)) or (($tanktracks is 2) and ($time is 328))>> <i>午夜电台,频道 3,线路 16</i> <br> <<elseif (($tanktracks is 3) and ($time is 29)) or (($tanktracks is 4) and ($time is 89)) or (($tanktracks is 5) and ($time is 149)) or (($tanktracks is 6) and ($time is 209)) or (($tanktracks is 1) and ($time is 269)) or (($tanktracks is 2) and ($time is 329))>> <i>午夜电台,频道 3,线路 17</i> <br> <<elseif (($tanktracks is 3) and ($time is 30)) or (($tanktracks is 4) and ($time is 90)) or (($tanktracks is 5) and ($time is 150)) or (($tanktracks is 6) and ($time is 210)) or (($tanktracks is 1) and ($time is 270)) or (($tanktracks is 2) and ($time is 330))>> <i>午夜电台,频道 3,线路 18</i> <br> <<elseif (($tanktracks is 3) and ($time is 31)) or (($tanktracks is 4) and ($time is 91)) or (($tanktracks is 5) and ($time is 151)) or (($tanktracks is 6) and ($time is 211)) or (($tanktracks is 1) and ($time is 271)) or (($tanktracks is 2) and ($time is 331))>> <i>午夜电台,频道 3,线路 19</i> <br> <<elseif (($tanktracks is 3) and ($time is 32)) or (($tanktracks is 4) and ($time is 92)) or (($tanktracks is 5) and ($time is 152)) or (($tanktracks is 6) and ($time is 212)) or (($tanktracks is 1) and ($time is 272)) or (($tanktracks is 2) and ($time is 332))>> <i>午夜电台,频道 3,线路 20</i> <br> <<elseif (($tanktracks is 3) and ($time is 33)) or (($tanktracks is 4) and ($time is 93)) or (($tanktracks is 5) and ($time is 153)) or (($tanktracks is 6) and ($time is 213)) or (($tanktracks is 1) and ($time is 273)) or (($tanktracks is 2) and ($time is 333))>> <i>午夜电台,频道 3,线路 21</i> <br> <<elseif (($tanktracks is 3) and ($time is 34)) or (($tanktracks is 4) and ($time is 94)) or (($tanktracks is 5) and ($time is 154)) or (($tanktracks is 6) and ($time is 214)) or (($tanktracks is 1) and ($time is 274)) or (($tanktracks is 2) and ($time is 334))>> <i>午夜电台,频道 3,线路 22</i> <br> <<elseif (($tanktracks is 3) and ($time is 35)) or (($tanktracks is 4) and ($time is 95)) or (($tanktracks is 5) and ($time is 155)) or (($tanktracks is 6) and ($time is 215)) or (($tanktracks is 1) and ($time is 275)) or (($tanktracks is 2) and ($time is 335))>> <i>午夜电台,频道 3,线路 23</i> <br> <<elseif (($tanktracks is 3) and ($time is 36)) or (($tanktracks is 4) and ($time is 96)) or (($tanktracks is 5) and ($time is 156)) or (($tanktracks is 6) and ($time is 216)) or (($tanktracks is 1) and ($time is 276)) or (($tanktracks is 2) and ($time is 336))>> <i>午夜电台,频道 3,线路 24</i> <br> <<elseif (($tanktracks is 3) and ($time is 37)) or (($tanktracks is 4) and ($time is 97)) or (($tanktracks is 5) and ($time is 157)) or (($tanktracks is 6) and ($time is 217)) or (($tanktracks is 1) and ($time is 277)) or (($tanktracks is 2) and ($time is 337))>> <i>午夜电台,频道 3,线路 25</i> <br> <<elseif (($tanktracks is 3) and ($time is 38)) or (($tanktracks is 4) and ($time is 98)) or (($tanktracks is 5) and ($time is 158)) or (($tanktracks is 6) and ($time is 218)) or (($tanktracks is 1) and ($time is 278)) or (($tanktracks is 2) and ($time is 338))>> <i>午夜电台,频道 3,线路 26</i> <br> <<elseif (($tanktracks is 3) and ($time is 39)) or (($tanktracks is 4) and ($time is 99)) or (($tanktracks is 5) and ($time is 159)) or (($tanktracks is 6) and ($time is 219)) or (($tanktracks is 1) and ($time is 279)) or (($tanktracks is 2) and ($time is 339))>> <i>午夜电台,频道 3,线路 27</i> <br> <<elseif (($tanktracks is 3) and ($time is 40)) or (($tanktracks is 4) and ($time is 100)) or (($tanktracks is 5) and ($time is 160)) or (($tanktracks is 6) and ($time is 220)) or (($tanktracks is 1) and ($time is 280)) or (($tanktracks is 2) and ($time is 340))>> <i>午夜电台,频道 3,线路 28</i> <br> <<elseif (($tanktracks is 3) and ($time is 41)) or (($tanktracks is 4) and ($time is 101)) or (($tanktracks is 5) and ($time is 161)) or (($tanktracks is 6) and ($time is 221)) or (($tanktracks is 1) and ($time is 281)) or (($tanktracks is 2) and ($time is 341))>> <i>午夜电台,频道 3,线路 29</i> <br> <<elseif (($tanktracks is 3) and ($time is 42)) or (($tanktracks is 4) and ($time is 102)) or (($tanktracks is 5) and ($time is 162)) or (($tanktracks is 6) and ($time is 222)) or (($tanktracks is 1) and ($time is 282)) or (($tanktracks is 2) and ($time is 342))>> <i>午夜电台,频道 3,线路 30</i> <br> <<elseif (($tanktracks is 3) and ($time is 43)) or (($tanktracks is 4) and ($time is 103)) or (($tanktracks is 5) and ($time is 163)) or (($tanktracks is 6) and ($time is 223)) or (($tanktracks is 1) and ($time is 283)) or (($tanktracks is 2) and ($time is 343))>> <i>午夜电台,频道 3,线路 31</i> <br> <<elseif (($tanktracks is 3) and ($time is 44)) or (($tanktracks is 4) and ($time is 104)) or (($tanktracks is 5) and ($time is 164)) or (($tanktracks is 6) and ($time is 224)) or (($tanktracks is 1) and ($time is 284)) or (($tanktracks is 2) and ($time is 344))>> <i>午夜电台,频道 3,线路 32</i> <br> <<elseif (($tanktracks is 3) and ($time is 45)) or (($tanktracks is 4) and ($time is 105)) or (($tanktracks is 5) and ($time is 165)) or (($tanktracks is 6) and ($time is 225)) or (($tanktracks is 1) and ($time is 285)) or (($tanktracks is 2) and ($time is 345))>> <i>午夜电台,频道 3,线路 33</i> <br> <<elseif (($tanktracks is 3) and ($time is 46)) or (($tanktracks is 4) and ($time is 106)) or (($tanktracks is 5) and ($time is 166)) or (($tanktracks is 6) and ($time is 226)) or (($tanktracks is 1) and ($time is 286)) or (($tanktracks is 2) and ($time is 346))>> <i>午夜电台,频道 3,线路 34</i> <br> <<elseif (($tanktracks is 3) and ($time is 47)) or (($tanktracks is 4) and ($time is 107)) or (($tanktracks is 5) and ($time is 167)) or (($tanktracks is 6) and ($time is 227)) or (($tanktracks is 1) and ($time is 287)) or (($tanktracks is 2) and ($time is 347))>> <i>午夜电台,频道 3,线路 35</i> <br> <<elseif (($tanktracks is 3) and ($time is 48)) or (($tanktracks is 4) and ($time is 108)) or (($tanktracks is 5) and ($time is 168)) or (($tanktracks is 6) and ($time is 228)) or (($tanktracks is 1) and ($time is 288)) or (($tanktracks is 2) and ($time is 348))>> <i>午夜电台,频道 3,线路 36</i> <br> <<elseif (($tanktracks is 3) and ($time is 49)) or (($tanktracks is 4) and ($time is 109)) or (($tanktracks is 5) and ($time is 169)) or (($tanktracks is 6) and ($time is 229)) or (($tanktracks is 1) and ($time is 289)) or (($tanktracks is 2) and ($time is 349))>> <i>午夜电台,频道 3,线路 37</i> <br> <<elseif (($tanktracks is 3) and ($time is 50)) or (($tanktracks is 4) and ($time is 110)) or (($tanktracks is 5) and ($time is 170)) or (($tanktracks is 6) and ($time is 230)) or (($tanktracks is 1) and ($time is 290)) or (($tanktracks is 2) and ($time is 350))>> <i>午夜电台,频道 3,线路 38</i> <br> <<elseif (($tanktracks is 3) and ($time is 51)) or (($tanktracks is 4) and ($time is 111)) or (($tanktracks is 5) and ($time is 171)) or (($tanktracks is 6) and ($time is 231)) or (($tanktracks is 1) and ($time is 291)) or (($tanktracks is 2) and ($time is 351))>> <i>午夜电台,频道 3,线路 39</i> <br> <<elseif (($tanktracks is 3) and ($time is 52)) or (($tanktracks is 4) and ($time is 112)) or (($tanktracks is 5) and ($time is 172)) or (($tanktracks is 6) and ($time is 232)) or (($tanktracks is 1) and ($time is 292)) or (($tanktracks is 2) and ($time is 352))>> <i>午夜电台,频道 3,线路 40</i> <br> <<elseif (($tanktracks is 3) and ($time is 53)) or (($tanktracks is 4) and ($time is 113)) or (($tanktracks is 5) and ($time is 173)) or (($tanktracks is 6) and ($time is 233)) or (($tanktracks is 1) and ($time is 293)) or (($tanktracks is 2) and ($time is 353))>> <i>午夜电台,频道 3,线路 41</i> <br> <<elseif (($tanktracks is 3) and ($time is 54)) or (($tanktracks is 4) and ($time is 114)) or (($tanktracks is 5) and ($time is 174)) or (($tanktracks is 6) and ($time is 234)) or (($tanktracks is 1) and ($time is 294)) or (($tanktracks is 2) and ($time is 354))>> <i>午夜电台,频道 3,线路 42</i> <br> <<elseif (($tanktracks is 3) and ($time is 55)) or (($tanktracks is 4) and ($time is 115)) or (($tanktracks is 5) and ($time is 175)) or (($tanktracks is 6) and ($time is 235)) or (($tanktracks is 1) and ($time is 295)) or (($tanktracks is 2) and ($time is 355))>> <i>午夜电台,频道 3,线路 43</i> <br> <<elseif (($tanktracks is 3) and ($time is 56)) or (($tanktracks is 4) and ($time is 116)) or (($tanktracks is 5) and ($time is 176)) or (($tanktracks is 6) and ($time is 236)) or (($tanktracks is 1) and ($time is 296)) or (($tanktracks is 2) and ($time is 356))>> <i>午夜电台,频道 3,线路 44</i> <br> <<elseif (($tanktracks is 3) and ($time is 57)) or (($tanktracks is 4) and ($time is 117)) or (($tanktracks is 5) and ($time is 177)) or (($tanktracks is 6) and ($time is 237)) or (($tanktracks is 1) and ($time is 297)) or (($tanktracks is 2) and ($time is 357))>> <i>午夜电台,频道 3,线路 45</i> <br> <<elseif (($tanktracks is 3) and ($time is 58)) or (($tanktracks is 4) and ($time is 118)) or (($tanktracks is 5) and ($time is 178)) or (($tanktracks is 6) and ($time is 238)) or (($tanktracks is 1) and ($time is 298)) or (($tanktracks is 2) and ($time is 358))>> <i>午夜电台,频道 3,线路 46</i> <br> <<elseif (($tanktracks is 3) and ($time is 59)) or (($tanktracks is 4) and ($time is 119)) or (($tanktracks is 5) and ($time is 179)) or (($tanktracks is 6) and ($time is 239)) or (($tanktracks is 1) and ($time is 299)) or (($tanktracks is 2) and ($time is 359))>> <i>午夜电台,频道 3,线路 47</i> <br> <<elseif (($tanktracks is 4) and ($time is 13)) or (($tanktracks is 5) and ($time is 73)) or (($tanktracks is 6) and ($time is 133)) or (($tanktracks is 1) and ($time is 193)) or (($tanktracks is 2) and ($time is 253)) or (($tanktracks is 3) and ($time is 313))>> <i>午夜电台,频道 4,线路 1</i> <br> <<elseif (($tanktracks is 4) and ($time is 14)) or (($tanktracks is 5) and ($time is 74)) or (($tanktracks is 6) and ($time is 134)) or (($tanktracks is 1) and ($time is 194)) or (($tanktracks is 2) and ($time is 254)) or (($tanktracks is 3) and ($time is 314))>> <i>午夜电台,频道 4,线路 2</i> <br> <<elseif (($tanktracks is 4) and ($time is 15)) or (($tanktracks is 5) and ($time is 75)) or (($tanktracks is 6) and ($time is 135)) or (($tanktracks is 1) and ($time is 195)) or (($tanktracks is 2) and ($time is 255)) or (($tanktracks is 3) and ($time is 315))>> <i>午夜电台,频道 4,线路 3</i> <br> <<elseif (($tanktracks is 4) and ($time is 16)) or (($tanktracks is 5) and ($time is 76)) or (($tanktracks is 6) and ($time is 136)) or (($tanktracks is 1) and ($time is 196)) or (($tanktracks is 2) and ($time is 256)) or (($tanktracks is 3) and ($time is 316))>> <i>午夜电台,频道 4,线路 4</i> <br> <<elseif (($tanktracks is 4) and ($time is 17)) or (($tanktracks is 5) and ($time is 77)) or (($tanktracks is 6) and ($time is 137)) or (($tanktracks is 1) and ($time is 197)) or (($tanktracks is 2) and ($time is 257)) or (($tanktracks is 3) and ($time is 317))>> <i>午夜电台,频道 4,线路 5</i> <br> <<elseif (($tanktracks is 4) and ($time is 18)) or (($tanktracks is 5) and ($time is 78)) or (($tanktracks is 6) and ($time is 138)) or (($tanktracks is 1) and ($time is 198)) or (($tanktracks is 2) and ($time is 258)) or (($tanktracks is 3) and ($time is 318))>> <i>午夜电台,频道 4,线路 6</i> <br> <<elseif (($tanktracks is 4) and ($time is 19)) or (($tanktracks is 5) and ($time is 79)) or (($tanktracks is 6) and ($time is 139)) or (($tanktracks is 1) and ($time is 199)) or (($tanktracks is 2) and ($time is 259)) or (($tanktracks is 3) and ($time is 319))>> <i>午夜电台,频道 4,线路 7</i> <br> <<elseif (($tanktracks is 4) and ($time is 20)) or (($tanktracks is 5) and ($time is 80)) or (($tanktracks is 6) and ($time is 140)) or (($tanktracks is 1) and ($time is 200)) or (($tanktracks is 2) and ($time is 260)) or (($tanktracks is 3) and ($time is 320))>> <i>午夜电台,频道 4,线路 8</i> <br> <<elseif (($tanktracks is 4) and ($time is 21)) or (($tanktracks is 5) and ($time is 81)) or (($tanktracks is 6) and ($time is 141)) or (($tanktracks is 1) and ($time is 201)) or (($tanktracks is 2) and ($time is 261)) or (($tanktracks is 3) and ($time is 321))>> <i>午夜电台,频道 4,线路 9</i> <br> <<elseif (($tanktracks is 4) and ($time is 22)) or (($tanktracks is 5) and ($time is 82)) or (($tanktracks is 6) and ($time is 142)) or (($tanktracks is 1) and ($time is 202)) or (($tanktracks is 2) and ($time is 262)) or (($tanktracks is 3) and ($time is 322))>> <i>午夜电台,频道 4,线路 10</i> <br> <<elseif (($tanktracks is 4) and ($time is 23)) or (($tanktracks is 5) and ($time is 83)) or (($tanktracks is 6) and ($time is 143)) or (($tanktracks is 1) and ($time is 203)) or (($tanktracks is 2) and ($time is 263)) or (($tanktracks is 3) and ($time is 323))>> <i>午夜电台,频道 4,线路 11</i> <br> <<elseif (($tanktracks is 4) and ($time is 24)) or (($tanktracks is 5) and ($time is 84)) or (($tanktracks is 6) and ($time is 144)) or (($tanktracks is 1) and ($time is 204)) or (($tanktracks is 2) and ($time is 264)) or (($tanktracks is 3) and ($time is 324))>> <i>午夜电台,频道 4,线路 12</i> <br> <<elseif (($tanktracks is 4) and ($time is 25)) or (($tanktracks is 5) and ($time is 85)) or (($tanktracks is 6) and ($time is 145)) or (($tanktracks is 1) and ($time is 205)) or (($tanktracks is 2) and ($time is 265)) or (($tanktracks is 3) and ($time is 325))>> <i>午夜电台,频道 4,线路 13</i> <br> <<elseif (($tanktracks is 4) and ($time is 26)) or (($tanktracks is 5) and ($time is 86)) or (($tanktracks is 6) and ($time is 146)) or (($tanktracks is 1) and ($time is 206)) or (($tanktracks is 2) and ($time is 266)) or (($tanktracks is 3) and ($time is 326))>> <i>午夜电台,频道 4,线路 14</i> <br> <<elseif (($tanktracks is 4) and ($time is 27)) or (($tanktracks is 5) and ($time is 87)) or (($tanktracks is 6) and ($time is 147)) or (($tanktracks is 1) and ($time is 207)) or (($tanktracks is 2) and ($time is 267)) or (($tanktracks is 3) and ($time is 327))>> <i>午夜电台,频道 4,线路 15</i> <br> <<elseif (($tanktracks is 4) and ($time is 28)) or (($tanktracks is 5) and ($time is 88)) or (($tanktracks is 6) and ($time is 148)) or (($tanktracks is 1) and ($time is 208)) or (($tanktracks is 2) and ($time is 268)) or (($tanktracks is 3) and ($time is 328))>> <i>午夜电台,频道 4,线路 16</i> <br> <<elseif (($tanktracks is 4) and ($time is 29)) or (($tanktracks is 5) and ($time is 89)) or (($tanktracks is 6) and ($time is 149)) or (($tanktracks is 1) and ($time is 209)) or (($tanktracks is 2) and ($time is 269)) or (($tanktracks is 3) and ($time is 329))>> <i>午夜电台,频道 4,线路 17</i> <br> <<elseif (($tanktracks is 4) and ($time is 30)) or (($tanktracks is 5) and ($time is 90)) or (($tanktracks is 6) and ($time is 150)) or (($tanktracks is 1) and ($time is 210)) or (($tanktracks is 2) and ($time is 270)) or (($tanktracks is 3) and ($time is 330))>> <i>午夜电台,频道 4,线路 18</i> <br> <<elseif (($tanktracks is 4) and ($time is 31)) or (($tanktracks is 5) and ($time is 91)) or (($tanktracks is 6) and ($time is 151)) or (($tanktracks is 1) and ($time is 211)) or (($tanktracks is 2) and ($time is 271)) or (($tanktracks is 3) and ($time is 331))>> <i>午夜电台,频道 4,线路 19</i> <br> <<elseif (($tanktracks is 4) and ($time is 32)) or (($tanktracks is 5) and ($time is 92)) or (($tanktracks is 6) and ($time is 152)) or (($tanktracks is 1) and ($time is 212)) or (($tanktracks is 2) and ($time is 272)) or (($tanktracks is 3) and ($time is 332))>> <i>午夜电台,频道 4,线路 20</i> <br> <<elseif (($tanktracks is 4) and ($time is 33)) or (($tanktracks is 5) and ($time is 93)) or (($tanktracks is 6) and ($time is 153)) or (($tanktracks is 1) and ($time is 213)) or (($tanktracks is 2) and ($time is 273)) or (($tanktracks is 3) and ($time is 333))>> <i>午夜电台,频道 4,线路 21</i> <br> <<elseif (($tanktracks is 4) and ($time is 34)) or (($tanktracks is 5) and ($time is 94)) or (($tanktracks is 6) and ($time is 154)) or (($tanktracks is 1) and ($time is 214)) or (($tanktracks is 2) and ($time is 274)) or (($tanktracks is 3) and ($time is 334))>> <i>午夜电台,频道 4,线路 22</i> <br> <<elseif (($tanktracks is 4) and ($time is 35)) or (($tanktracks is 5) and ($time is 95)) or (($tanktracks is 6) and ($time is 155)) or (($tanktracks is 1) and ($time is 215)) or (($tanktracks is 2) and ($time is 275)) or (($tanktracks is 3) and ($time is 335))>> <i>午夜电台,频道 4,线路 23</i> <br> <<elseif (($tanktracks is 4) and ($time is 36)) or (($tanktracks is 5) and ($time is 96)) or (($tanktracks is 6) and ($time is 156)) or (($tanktracks is 1) and ($time is 216)) or (($tanktracks is 2) and ($time is 276)) or (($tanktracks is 3) and ($time is 336))>> <i>午夜电台,频道 4,线路 24</i> <br> <<elseif (($tanktracks is 4) and ($time is 37)) or (($tanktracks is 5) and ($time is 97)) or (($tanktracks is 6) and ($time is 157)) or (($tanktracks is 1) and ($time is 217)) or (($tanktracks is 2) and ($time is 277)) or (($tanktracks is 3) and ($time is 337))>> <i>午夜电台,频道 4,线路 25</i> <br> <<elseif (($tanktracks is 4) and ($time is 38)) or (($tanktracks is 5) and ($time is 98)) or (($tanktracks is 6) and ($time is 158)) or (($tanktracks is 1) and ($time is 218)) or (($tanktracks is 2) and ($time is 278)) or (($tanktracks is 3) and ($time is 338))>> <i>午夜电台,频道 4,线路 26</i> <br> <<elseif (($tanktracks is 4) and ($time is 39)) or (($tanktracks is 5) and ($time is 99)) or (($tanktracks is 6) and ($time is 159)) or (($tanktracks is 1) and ($time is 219)) or (($tanktracks is 2) and ($time is 279)) or (($tanktracks is 3) and ($time is 339))>> <i>午夜电台,频道 4,线路 27</i> <br> <<elseif (($tanktracks is 4) and ($time is 40)) or (($tanktracks is 5) and ($time is 100)) or (($tanktracks is 6) and ($time is 160)) or (($tanktracks is 1) and ($time is 220)) or (($tanktracks is 2) and ($time is 280)) or (($tanktracks is 3) and ($time is 340))>> <i>午夜电台,频道 4,线路 28</i> <br> <<elseif (($tanktracks is 4) and ($time is 41)) or (($tanktracks is 5) and ($time is 101)) or (($tanktracks is 6) and ($time is 161)) or (($tanktracks is 1) and ($time is 221)) or (($tanktracks is 2) and ($time is 281)) or (($tanktracks is 3) and ($time is 341))>> <i>午夜电台,频道 4,线路 29</i> <br> <<elseif (($tanktracks is 4) and ($time is 42)) or (($tanktracks is 5) and ($time is 102)) or (($tanktracks is 6) and ($time is 162)) or (($tanktracks is 1) and ($time is 222)) or (($tanktracks is 2) and ($time is 282)) or (($tanktracks is 3) and ($time is 342))>> <i>午夜电台,频道 4,线路 30</i> <br> <<elseif (($tanktracks is 4) and ($time is 43)) or (($tanktracks is 5) and ($time is 103)) or (($tanktracks is 6) and ($time is 163)) or (($tanktracks is 1) and ($time is 223)) or (($tanktracks is 2) and ($time is 283)) or (($tanktracks is 3) and ($time is 343))>> <i>午夜电台,频道 4,线路 31</i> <br> <<elseif (($tanktracks is 4) and ($time is 44)) or (($tanktracks is 5) and ($time is 104)) or (($tanktracks is 6) and ($time is 164)) or (($tanktracks is 1) and ($time is 224)) or (($tanktracks is 2) and ($time is 284)) or (($tanktracks is 3) and ($time is 344))>> <i>午夜电台,频道 4,线路 32</i> <br> <<elseif (($tanktracks is 4) and ($time is 45)) or (($tanktracks is 5) and ($time is 105)) or (($tanktracks is 6) and ($time is 165)) or (($tanktracks is 1) and ($time is 225)) or (($tanktracks is 2) and ($time is 285)) or (($tanktracks is 3) and ($time is 345))>> <i>午夜电台,频道 4,线路 33</i> <br> <<elseif (($tanktracks is 4) and ($time is 46)) or (($tanktracks is 5) and ($time is 106)) or (($tanktracks is 6) and ($time is 166)) or (($tanktracks is 1) and ($time is 226)) or (($tanktracks is 2) and ($time is 286)) or (($tanktracks is 3) and ($time is 346))>> <i>午夜电台,频道 4,线路 34</i> <br> <<elseif (($tanktracks is 4) and ($time is 47)) or (($tanktracks is 5) and ($time is 107)) or (($tanktracks is 6) and ($time is 167)) or (($tanktracks is 1) and ($time is 227)) or (($tanktracks is 2) and ($time is 287)) or (($tanktracks is 3) and ($time is 347))>> <i>午夜电台,频道 4,线路 35</i> <br> <<elseif (($tanktracks is 4) and ($time is 48)) or (($tanktracks is 5) and ($time is 108)) or (($tanktracks is 6) and ($time is 168)) or (($tanktracks is 1) and ($time is 228)) or (($tanktracks is 2) and ($time is 288)) or (($tanktracks is 3) and ($time is 348))>> <i>午夜电台,频道 4,线路 36</i> <br> <<elseif (($tanktracks is 4) and ($time is 49)) or (($tanktracks is 5) and ($time is 109)) or (($tanktracks is 6) and ($time is 169)) or (($tanktracks is 1) and ($time is 229)) or (($tanktracks is 2) and ($time is 289)) or (($tanktracks is 3) and ($time is 349))>> <i>午夜电台,频道 4,线路 37</i> <br> <<elseif (($tanktracks is 4) and ($time is 50)) or (($tanktracks is 5) and ($time is 110)) or (($tanktracks is 6) and ($time is 170)) or (($tanktracks is 1) and ($time is 230)) or (($tanktracks is 2) and ($time is 290)) or (($tanktracks is 3) and ($time is 350))>> <i>午夜电台,频道 4,线路 38</i> <br> <<elseif (($tanktracks is 4) and ($time is 51)) or (($tanktracks is 5) and ($time is 111)) or (($tanktracks is 6) and ($time is 171)) or (($tanktracks is 1) and ($time is 231)) or (($tanktracks is 2) and ($time is 291)) or (($tanktracks is 3) and ($time is 351))>> <i>午夜电台,频道 4,线路 39</i> <br> <<elseif (($tanktracks is 4) and ($time is 52)) or (($tanktracks is 5) and ($time is 112)) or (($tanktracks is 6) and ($time is 172)) or (($tanktracks is 1) and ($time is 232)) or (($tanktracks is 2) and ($time is 292)) or (($tanktracks is 3) and ($time is 352))>> <i>午夜电台,频道 4,线路 40</i> <br> <<elseif (($tanktracks is 4) and ($time is 53)) or (($tanktracks is 5) and ($time is 113)) or (($tanktracks is 6) and ($time is 173)) or (($tanktracks is 1) and ($time is 233)) or (($tanktracks is 2) and ($time is 293)) or (($tanktracks is 3) and ($time is 353))>> <i>午夜电台,频道 4,线路 41</i> <br> <<elseif (($tanktracks is 4) and ($time is 54)) or (($tanktracks is 5) and ($time is 114)) or (($tanktracks is 6) and ($time is 174)) or (($tanktracks is 1) and ($time is 234)) or (($tanktracks is 2) and ($time is 294)) or (($tanktracks is 3) and ($time is 354))>> <i>午夜电台,频道 4,线路 42</i> <br> <<elseif (($tanktracks is 4) and ($time is 55)) or (($tanktracks is 5) and ($time is 115)) or (($tanktracks is 6) and ($time is 175)) or (($tanktracks is 1) and ($time is 235)) or (($tanktracks is 2) and ($time is 295)) or (($tanktracks is 3) and ($time is 355))>> <i>午夜电台,频道 4,线路 43</i> <br> <<elseif (($tanktracks is 4) and ($time is 56)) or (($tanktracks is 5) and ($time is 116)) or (($tanktracks is 6) and ($time is 176)) or (($tanktracks is 1) and ($time is 236)) or (($tanktracks is 2) and ($time is 296)) or (($tanktracks is 3) and ($time is 356))>> <i>午夜电台,频道 4,线路 44</i> <br> <<elseif (($tanktracks is 4) and ($time is 57)) or (($tanktracks is 5) and ($time is 117)) or (($tanktracks is 6) and ($time is 177)) or (($tanktracks is 1) and ($time is 237)) or (($tanktracks is 2) and ($time is 297)) or (($tanktracks is 3) and ($time is 357))>> <i>午夜电台,频道 4,线路 45</i> <br> <<elseif (($tanktracks is 4) and ($time is 58)) or (($tanktracks is 5) and ($time is 118)) or (($tanktracks is 6) and ($time is 178)) or (($tanktracks is 1) and ($time is 238)) or (($tanktracks is 2) and ($time is 298)) or (($tanktracks is 3) and ($time is 358))>> <i>午夜电台,频道 4,线路 46</i> <br> <<elseif (($tanktracks is 4) and ($time is 59)) or (($tanktracks is 5) and ($time is 119)) or (($tanktracks is 6) and ($time is 179)) or (($tanktracks is 1) and ($time is 239)) or (($tanktracks is 2) and ($time is 299)) or (($tanktracks is 3) and ($time is 359))>> <i>午夜电台,频道 4,线路 47</i> <br> <<elseif (($tanktracks is 5) and ($time is 13)) or (($tanktracks is 6) and ($time is 73)) or (($tanktracks is 1) and ($time is 133)) or (($tanktracks is 2) and ($time is 193)) or (($tanktracks is 3) and ($time is 253)) or (($tanktracks is 4) and ($time is 313))>> <i>午夜电台,频道 5,线路 1</i> <br> <<elseif (($tanktracks is 5) and ($time is 14)) or (($tanktracks is 6) and ($time is 74)) or (($tanktracks is 1) and ($time is 134)) or (($tanktracks is 2) and ($time is 194)) or (($tanktracks is 3) and ($time is 254)) or (($tanktracks is 4) and ($time is 314))>> <i>午夜电台,频道 5,线路 2</i> <br> <<elseif (($tanktracks is 5) and ($time is 15)) or (($tanktracks is 6) and ($time is 75)) or (($tanktracks is 1) and ($time is 135)) or (($tanktracks is 2) and ($time is 195)) or (($tanktracks is 3) and ($time is 255)) or (($tanktracks is 4) and ($time is 315))>> <i>午夜电台,频道 5,线路 3</i> <br> <<elseif (($tanktracks is 5) and ($time is 16)) or (($tanktracks is 6) and ($time is 76)) or (($tanktracks is 1) and ($time is 136)) or (($tanktracks is 2) and ($time is 196)) or (($tanktracks is 3) and ($time is 256)) or (($tanktracks is 4) and ($time is 316))>> <i>午夜电台,频道 5,线路 4 </i> <br> <<elseif (($tanktracks is 5) and ($time is 17)) or (($tanktracks is 6) and ($time is 77)) or (($tanktracks is 1) and ($time is 137)) or (($tanktracks is 2) and ($time is 197)) or (($tanktracks is 3) and ($time is 257)) or (($tanktracks is 4) and ($time is 317))>> <i>午夜电台,频道 5,线路 5</i> <br> <<elseif (($tanktracks is 5) and ($time is 18)) or (($tanktracks is 6) and ($time is 78)) or (($tanktracks is 1) and ($time is 138)) or (($tanktracks is 2) and ($time is 198)) or (($tanktracks is 3) and ($time is 258)) or (($tanktracks is 4) and ($time is 318))>> <i>午夜电台,频道 5,线路 6</i> <br> <<elseif (($tanktracks is 5) and ($time is 19)) or (($tanktracks is 6) and ($time is 79)) or (($tanktracks is 1) and ($time is 139)) or (($tanktracks is 2) and ($time is 199)) or (($tanktracks is 3) and ($time is 259)) or (($tanktracks is 4) and ($time is 319))>> <i>午夜电台,频道 5,线路 7</i> <br> <<elseif (($tanktracks is 5) and ($time is 20)) or (($tanktracks is 6) and ($time is 80)) or (($tanktracks is 1) and ($time is 140)) or (($tanktracks is 2) and ($time is 200)) or (($tanktracks is 3) and ($time is 260)) or (($tanktracks is 4) and ($time is 320))>> <i>午夜电台,频道 5,线路 8</i> <br> <<elseif (($tanktracks is 5) and ($time is 21)) or (($tanktracks is 6) and ($time is 81)) or (($tanktracks is 1) and ($time is 141)) or (($tanktracks is 2) and ($time is 201)) or (($tanktracks is 3) and ($time is 261)) or (($tanktracks is 4) and ($time is 321))>> <i>午夜电台,频道 5,线路 9</i> <br> <<elseif (($tanktracks is 5) and ($time is 22)) or (($tanktracks is 6) and ($time is 82)) or (($tanktracks is 1) and ($time is 142)) or (($tanktracks is 2) and ($time is 202)) or (($tanktracks is 3) and ($time is 262)) or (($tanktracks is 4) and ($time is 322))>> <i>午夜电台,频道 5,线路 10</i> <br> <<elseif (($tanktracks is 5) and ($time is 23)) or (($tanktracks is 6) and ($time is 83)) or (($tanktracks is 1) and ($time is 143)) or (($tanktracks is 2) and ($time is 203)) or (($tanktracks is 3) and ($time is 263)) or (($tanktracks is 4) and ($time is 323))>> <i>午夜电台,频道 5,线路 11</i> <br> <<elseif (($tanktracks is 5) and ($time is 24)) or (($tanktracks is 6) and ($time is 84)) or (($tanktracks is 1) and ($time is 144)) or (($tanktracks is 2) and ($time is 204)) or (($tanktracks is 3) and ($time is 264)) or (($tanktracks is 4) and ($time is 324))>> <i>午夜电台,频道 5,线路 12</i> <br> <<elseif (($tanktracks is 5) and ($time is 25)) or (($tanktracks is 6) and ($time is 85)) or (($tanktracks is 1) and ($time is 145)) or (($tanktracks is 2) and ($time is 205)) or (($tanktracks is 3) and ($time is 265)) or (($tanktracks is 4) and ($time is 325))>> <i>午夜电台,频道 5,线路 13</i> <br> <<elseif (($tanktracks is 5) and ($time is 26)) or (($tanktracks is 6) and ($time is 86)) or (($tanktracks is 1) and ($time is 146)) or (($tanktracks is 2) and ($time is 206)) or (($tanktracks is 3) and ($time is 266)) or (($tanktracks is 4) and ($time is 326))>> <i>午夜电台,频道 5,线路 14</i> <br> <<elseif (($tanktracks is 5) and ($time is 27)) or (($tanktracks is 6) and ($time is 87)) or (($tanktracks is 1) and ($time is 147)) or (($tanktracks is 2) and ($time is 207)) or (($tanktracks is 3) and ($time is 267)) or (($tanktracks is 4) and ($time is 327))>> <i>午夜电台,频道 5,线路 15</i> <br> <<elseif (($tanktracks is 5) and ($time is 28)) or (($tanktracks is 6) and ($time is 88)) or (($tanktracks is 1) and ($time is 148)) or (($tanktracks is 2) and ($time is 208)) or (($tanktracks is 3) and ($time is 268)) or (($tanktracks is 4) and ($time is 328))>> <i>午夜电台,频道 5,线路 16</i> <br> <<elseif (($tanktracks is 5) and ($time is 29)) or (($tanktracks is 6) and ($time is 89)) or (($tanktracks is 1) and ($time is 149)) or (($tanktracks is 2) and ($time is 209)) or (($tanktracks is 3) and ($time is 269)) or (($tanktracks is 4) and ($time is 329))>> <i>午夜电台,频道 5,线路 17</i> <br> <<elseif (($tanktracks is 5) and ($time is 30)) or (($tanktracks is 6) and ($time is 90)) or (($tanktracks is 1) and ($time is 150)) or (($tanktracks is 2) and ($time is 210)) or (($tanktracks is 3) and ($time is 270)) or (($tanktracks is 4) and ($time is 330))>> <i>午夜电台,频道 5,线路 18</i> <br> <<elseif (($tanktracks is 5) and ($time is 31)) or (($tanktracks is 6) and ($time is 91)) or (($tanktracks is 1) and ($time is 151)) or (($tanktracks is 2) and ($time is 211)) or (($tanktracks is 3) and ($time is 271)) or (($tanktracks is 4) and ($time is 331))>> <i>午夜电台,频道 5,线路 19</i> <br> <<elseif (($tanktracks is 5) and ($time is 32)) or (($tanktracks is 6) and ($time is 92)) or (($tanktracks is 1) and ($time is 152)) or (($tanktracks is 2) and ($time is 212)) or (($tanktracks is 3) and ($time is 272)) or (($tanktracks is 4) and ($time is 332))>> <i>午夜电台,频道 5,线路 20</i> <br> <<elseif (($tanktracks is 5) and ($time is 33)) or (($tanktracks is 6) and ($time is 93)) or (($tanktracks is 1) and ($time is 153)) or (($tanktracks is 2) and ($time is 213)) or (($tanktracks is 3) and ($time is 273)) or (($tanktracks is 4) and ($time is 333))>> <i>午夜电台,频道 5,线路 21</i> <br> <<elseif (($tanktracks is 5) and ($time is 34)) or (($tanktracks is 6) and ($time is 94)) or (($tanktracks is 1) and ($time is 154)) or (($tanktracks is 2) and ($time is 214)) or (($tanktracks is 3) and ($time is 274)) or (($tanktracks is 4) and ($time is 334))>> <i>午夜电台,频道 5,线路 22</i> <br> <<elseif (($tanktracks is 5) and ($time is 35)) or (($tanktracks is 6) and ($time is 95)) or (($tanktracks is 1) and ($time is 155)) or (($tanktracks is 2) and ($time is 215)) or (($tanktracks is 3) and ($time is 275)) or (($tanktracks is 4) and ($time is 335))>> <i>午夜电台,频道 5,线路 23</i> <br> <<elseif (($tanktracks is 5) and ($time is 36)) or (($tanktracks is 6) and ($time is 96)) or (($tanktracks is 1) and ($time is 156)) or (($tanktracks is 2) and ($time is 216)) or (($tanktracks is 3) and ($time is 276)) or (($tanktracks is 4) and ($time is 336))>> <i>午夜电台,频道 5,线路 24</i> <br> <<elseif (($tanktracks is 5) and ($time is 37)) or (($tanktracks is 6) and ($time is 97)) or (($tanktracks is 1) and ($time is 157)) or (($tanktracks is 2) and ($time is 217)) or (($tanktracks is 3) and ($time is 277)) or (($tanktracks is 4) and ($time is 337))>> <i>午夜电台,频道 5,线路 25</i> <br> <<elseif (($tanktracks is 5) and ($time is 38)) or (($tanktracks is 6) and ($time is 98)) or (($tanktracks is 1) and ($time is 158)) or (($tanktracks is 2) and ($time is 218)) or (($tanktracks is 3) and ($time is 278)) or (($tanktracks is 4) and ($time is 338))>> <i>午夜电台,频道 5,线路 26</i> <br> <<elseif (($tanktracks is 5) and ($time is 39)) or (($tanktracks is 6) and ($time is 99)) or (($tanktracks is 1) and ($time is 159)) or (($tanktracks is 2) and ($time is 219)) or (($tanktracks is 3) and ($time is 279)) or (($tanktracks is 4) and ($time is 339))>> <i>午夜电台,频道 5,线路 27</i> <br> <<elseif (($tanktracks is 5) and ($time is 40)) or (($tanktracks is 6) and ($time is 100)) or (($tanktracks is 1) and ($time is 160)) or (($tanktracks is 2) and ($time is 220)) or (($tanktracks is 3) and ($time is 280)) or (($tanktracks is 4) and ($time is 340))>> <i>午夜电台,频道 5,线路 28</i> <br> <<elseif (($tanktracks is 5) and ($time is 41)) or (($tanktracks is 6) and ($time is 101)) or (($tanktracks is 1) and ($time is 161)) or (($tanktracks is 2) and ($time is 221)) or (($tanktracks is 3) and ($time is 281)) or (($tanktracks is 4) and ($time is 341))>> <i>午夜电台,频道 5,线路 29</i> <br> <<elseif (($tanktracks is 5) and ($time is 42)) or (($tanktracks is 6) and ($time is 102)) or (($tanktracks is 1) and ($time is 162)) or (($tanktracks is 2) and ($time is 222)) or (($tanktracks is 3) and ($time is 282)) or (($tanktracks is 4) and ($time is 342))>> <i>午夜电台,频道 5,线路 30</i> <br> <<elseif (($tanktracks is 5) and ($time is 43)) or (($tanktracks is 6) and ($time is 103)) or (($tanktracks is 1) and ($time is 163)) or (($tanktracks is 2) and ($time is 223)) or (($tanktracks is 3) and ($time is 283)) or (($tanktracks is 4) and ($time is 343))>> <i>午夜电台,频道 5,线路 31</i> <br> <<elseif (($tanktracks is 5) and ($time is 44)) or (($tanktracks is 6) and ($time is 104)) or (($tanktracks is 1) and ($time is 164)) or (($tanktracks is 2) and ($time is 224)) or (($tanktracks is 3) and ($time is 284)) or (($tanktracks is 4) and ($time is 344))>> <i>午夜电台,频道 5,线路 32</i> <br> <<elseif (($tanktracks is 5) and ($time is 45)) or (($tanktracks is 6) and ($time is 105)) or (($tanktracks is 1) and ($time is 165)) or (($tanktracks is 2) and ($time is 225)) or (($tanktracks is 3) and ($time is 285)) or (($tanktracks is 4) and ($time is 345))>> <i>午夜电台,频道 5,线路 33</i> <br> <<elseif (($tanktracks is 5) and ($time is 46)) or (($tanktracks is 6) and ($time is 106)) or (($tanktracks is 1) and ($time is 166)) or (($tanktracks is 2) and ($time is 226)) or (($tanktracks is 3) and ($time is 286)) or (($tanktracks is 4) and ($time is 346))>> <i>午夜电台,频道 5,线路 34</i> <br> <<elseif (($tanktracks is 5) and ($time is 47)) or (($tanktracks is 6) and ($time is 107)) or (($tanktracks is 1) and ($time is 167)) or (($tanktracks is 2) and ($time is 227)) or (($tanktracks is 3) and ($time is 287)) or (($tanktracks is 4) and ($time is 347))>> <i>午夜电台,频道 5,线路 35</i> <br> <<elseif (($tanktracks is 5) and ($time is 48)) or (($tanktracks is 6) and ($time is 108)) or (($tanktracks is 1) and ($time is 168)) or (($tanktracks is 2) and ($time is 228)) or (($tanktracks is 3) and ($time is 288)) or (($tanktracks is 4) and ($time is 348))>> <i>午夜电台,频道 5,线路 36</i> <br> <<elseif (($tanktracks is 5) and ($time is 49)) or (($tanktracks is 6) and ($time is 109)) or (($tanktracks is 1) and ($time is 169)) or (($tanktracks is 2) and ($time is 229)) or (($tanktracks is 3) and ($time is 289)) or (($tanktracks is 4) and ($time is 349))>> <i>午夜电台,频道 5,线路 37</i> <br> <<elseif (($tanktracks is 5) and ($time is 50)) or (($tanktracks is 6) and ($time is 110)) or (($tanktracks is 1) and ($time is 170)) or (($tanktracks is 2) and ($time is 230)) or (($tanktracks is 3) and ($time is 290)) or (($tanktracks is 4) and ($time is 350))>> <i>午夜电台,频道 5,线路 38</i> <br> <<elseif (($tanktracks is 5) and ($time is 51)) or (($tanktracks is 6) and ($time is 111)) or (($tanktracks is 1) and ($time is 171)) or (($tanktracks is 2) and ($time is 231)) or (($tanktracks is 3) and ($time is 291)) or (($tanktracks is 4) and ($time is 351))>> <i>午夜电台,频道 5,线路 39</i> <br> <<elseif (($tanktracks is 5) and ($time is 52)) or (($tanktracks is 6) and ($time is 112)) or (($tanktracks is 1) and ($time is 172)) or (($tanktracks is 2) and ($time is 232)) or (($tanktracks is 3) and ($time is 292)) or (($tanktracks is 4) and ($time is 352))>> <i>午夜电台,频道 5,线路 40</i> <br> <<elseif (($tanktracks is 5) and ($time is 53)) or (($tanktracks is 6) and ($time is 113)) or (($tanktracks is 1) and ($time is 173)) or (($tanktracks is 2) and ($time is 233)) or (($tanktracks is 3) and ($time is 293)) or (($tanktracks is 4) and ($time is 353))>> <i>午夜电台,频道 5,线路 41</i> <br> <<elseif (($tanktracks is 5) and ($time is 54)) or (($tanktracks is 6) and ($time is 114)) or (($tanktracks is 1) and ($time is 174)) or (($tanktracks is 2) and ($time is 234)) or (($tanktracks is 3) and ($time is 294)) or (($tanktracks is 4) and ($time is 354))>> <i>午夜电台,频道 5,线路 42</i> <br> <<elseif (($tanktracks is 5) and ($time is 55)) or (($tanktracks is 6) and ($time is 115)) or (($tanktracks is 1) and ($time is 175)) or (($tanktracks is 2) and ($time is 235)) or (($tanktracks is 3) and ($time is 295)) or (($tanktracks is 4) and ($time is 355))>> <i>午夜电台,频道 5,线路 43</i> <br> <<elseif (($tanktracks is 5) and ($time is 56)) or (($tanktracks is 6) and ($time is 116)) or (($tanktracks is 1) and ($time is 176)) or (($tanktracks is 2) and ($time is 236)) or (($tanktracks is 3) and ($time is 296)) or (($tanktracks is 4) and ($time is 356))>> <i>午夜电台,频道 5,线路 44</i> <br> <<elseif (($tanktracks is 5) and ($time is 57)) or (($tanktracks is 6) and ($time is 117)) or (($tanktracks is 1) and ($time is 177)) or (($tanktracks is 2) and ($time is 237)) or (($tanktracks is 3) and ($time is 297)) or (($tanktracks is 4) and ($time is 357))>> <i>午夜电台,频道 5,线路 45</i> <br> <<elseif (($tanktracks is 5) and ($time is 58)) or (($tanktracks is 6) and ($time is 118)) or (($tanktracks is 1) and ($time is 178)) or (($tanktracks is 2) and ($time is 238)) or (($tanktracks is 3) and ($time is 298)) or (($tanktracks is 4) and ($time is 358))>> <i>午夜电台,频道 5,线路 46</i> <br> <<elseif (($tanktracks is 5) and ($time is 59)) or (($tanktracks is 6) and ($time is 119)) or (($tanktracks is 1) and ($time is 179)) or (($tanktracks is 2) and ($time is 239)) or (($tanktracks is 3) and ($time is 299)) or (($tanktracks is 4) and ($time is 359))>> <i>午夜电台,频道 5,线路 47</i> <br> <<elseif (($tanktracks is 6) and ($time is 13)) or (($tanktracks is 1) and ($time is 73)) or (($tanktracks is 2) and ($time is 133)) or (($tanktracks is 3) and ($time is 193)) or (($tanktracks is 4) and ($time is 253)) or (($tanktracks is 5) and ($time is 313))>> <i>午夜电台,频道 6,线路 1</i> <br> <<elseif (($tanktracks is 6) and ($time is 14)) or (($tanktracks is 1) and ($time is 74)) or (($tanktracks is 2) and ($time is 134)) or (($tanktracks is 3) and ($time is 194)) or (($tanktracks is 4) and ($time is 254)) or (($tanktracks is 5) and ($time is 314))>> <i>午夜电台,频道 6,线路 2</i> <br> <<elseif (($tanktracks is 6) and ($time is 15)) or (($tanktracks is 1) and ($time is 75)) or (($tanktracks is 2) and ($time is 135)) or (($tanktracks is 3) and ($time is 195)) or (($tanktracks is 4) and ($time is 255)) or (($tanktracks is 5) and ($time is 315))>> <i>午夜电台,频道 6,线路 3</i> <br> <<elseif (($tanktracks is 6) and ($time is 16)) or (($tanktracks is 1) and ($time is 76)) or (($tanktracks is 2) and ($time is 136)) or (($tanktracks is 3) and ($time is 196)) or (($tanktracks is 4) and ($time is 256)) or (($tanktracks is 5) and ($time is 316))>> <i>午夜电台,频道 6,线路 4</i> <br> <<elseif (($tanktracks is 6) and ($time is 17)) or (($tanktracks is 1) and ($time is 77)) or (($tanktracks is 2) and ($time is 137)) or (($tanktracks is 3) and ($time is 197)) or (($tanktracks is 4) and ($time is 257)) or (($tanktracks is 5) and ($time is 317))>> <i>午夜电台,频道 6,线路 5</i> <br> <<elseif (($tanktracks is 6) and ($time is 18)) or (($tanktracks is 1) and ($time is 78)) or (($tanktracks is 2) and ($time is 138)) or (($tanktracks is 3) and ($time is 198)) or (($tanktracks is 4) and ($time is 258)) or (($tanktracks is 5) and ($time is 318))>> <i>午夜电台,频道 6,线路 6</i> <br> <<elseif (($tanktracks is 6) and ($time is 19)) or (($tanktracks is 1) and ($time is 79)) or (($tanktracks is 2) and ($time is 139)) or (($tanktracks is 3) and ($time is 199)) or (($tanktracks is 4) and ($time is 259)) or (($tanktracks is 5) and ($time is 319))>> <i>午夜电台,频道 6,线路 7</i> <br> <<elseif (($tanktracks is 6) and ($time is 20)) or (($tanktracks is 1) and ($time is 80)) or (($tanktracks is 2) and ($time is 140)) or (($tanktracks is 3) and ($time is 200)) or (($tanktracks is 4) and ($time is 260)) or (($tanktracks is 5) and ($time is 320))>> <i>午夜电台,频道 6,线路 8</i> <br> <<elseif (($tanktracks is 6) and ($time is 21)) or (($tanktracks is 1) and ($time is 81)) or (($tanktracks is 2) and ($time is 141)) or (($tanktracks is 3) and ($time is 201)) or (($tanktracks is 4) and ($time is 261)) or (($tanktracks is 5) and ($time is 321))>> <i>午夜电台,频道 6,线路 9</i> <br> <<elseif (($tanktracks is 6) and ($time is 22)) or (($tanktracks is 1) and ($time is 82)) or (($tanktracks is 2) and ($time is 142)) or (($tanktracks is 3) and ($time is 202)) or (($tanktracks is 4) and ($time is 262)) or (($tanktracks is 5) and ($time is 322))>> <i>午夜电台,频道 6,线路 10</i> <br> <<elseif (($tanktracks is 6) and ($time is 23)) or (($tanktracks is 1) and ($time is 83)) or (($tanktracks is 2) and ($time is 143)) or (($tanktracks is 3) and ($time is 203)) or (($tanktracks is 4) and ($time is 263)) or (($tanktracks is 5) and ($time is 323))>> <i>午夜电台,频道 6,线路 11</i> <br> <<elseif (($tanktracks is 6) and ($time is 24)) or (($tanktracks is 1) and ($time is 84)) or (($tanktracks is 2) and ($time is 144)) or (($tanktracks is 3) and ($time is 204)) or (($tanktracks is 4) and ($time is 264)) or (($tanktracks is 5) and ($time is 324))>> <i>午夜电台,频道 6,线路 12</i> <br> <<elseif (($tanktracks is 6) and ($time is 25)) or (($tanktracks is 1) and ($time is 85)) or (($tanktracks is 2) and ($time is 145)) or (($tanktracks is 3) and ($time is 205)) or (($tanktracks is 4) and ($time is 265)) or (($tanktracks is 5) and ($time is 325))>> <i>午夜电台,频道 6,线路 13</i> <br> <<elseif (($tanktracks is 6) and ($time is 26)) or (($tanktracks is 1) and ($time is 86)) or (($tanktracks is 2) and ($time is 146)) or (($tanktracks is 3) and ($time is 206)) or (($tanktracks is 4) and ($time is 266)) or (($tanktracks is 5) and ($time is 326))>> <i>午夜电台,频道 6,线路 14</i> <br> <<elseif (($tanktracks is 6) and ($time is 27)) or (($tanktracks is 1) and ($time is 87)) or (($tanktracks is 2) and ($time is 147)) or (($tanktracks is 3) and ($time is 207)) or (($tanktracks is 4) and ($time is 267)) or (($tanktracks is 5) and ($time is 327))>> <i>午夜电台,频道 6,线路 15</i> <br> <<elseif (($tanktracks is 6) and ($time is 28)) or (($tanktracks is 1) and ($time is 88)) or (($tanktracks is 2) and ($time is 148)) or (($tanktracks is 3) and ($time is 208)) or (($tanktracks is 4) and ($time is 268)) or (($tanktracks is 5) and ($time is 328))>> <i>午夜电台,频道 6,线路 16</i> <br> <<elseif (($tanktracks is 6) and ($time is 29)) or (($tanktracks is 1) and ($time is 89)) or (($tanktracks is 2) and ($time is 149)) or (($tanktracks is 3) and ($time is 209)) or (($tanktracks is 4) and ($time is 269)) or (($tanktracks is 5) and ($time is 329))>> <i>午夜电台,频道 6,线路 17</i> <br> <<elseif (($tanktracks is 6) and ($time is 30)) or (($tanktracks is 1) and ($time is 90)) or (($tanktracks is 2) and ($time is 150)) or (($tanktracks is 3) and ($time is 210)) or (($tanktracks is 4) and ($time is 270)) or (($tanktracks is 5) and ($time is 330))>> <i>午夜电台,频道 6,线路 18</i> <br> <<elseif (($tanktracks is 6) and ($time is 31)) or (($tanktracks is 1) and ($time is 91)) or (($tanktracks is 2) and ($time is 151)) or (($tanktracks is 3) and ($time is 211)) or (($tanktracks is 4) and ($time is 271)) or (($tanktracks is 5) and ($time is 331))>> <i>午夜电台,频道 6,线路 19</i> <br> <<elseif (($tanktracks is 6) and ($time is 32)) or (($tanktracks is 1) and ($time is 92)) or (($tanktracks is 2) and ($time is 152)) or (($tanktracks is 3) and ($time is 212)) or (($tanktracks is 4) and ($time is 272)) or (($tanktracks is 5) and ($time is 332))>> <i>午夜电台,频道 6,线路 20</i> <br> <<elseif (($tanktracks is 6) and ($time is 33)) or (($tanktracks is 1) and ($time is 93)) or (($tanktracks is 2) and ($time is 153)) or (($tanktracks is 3) and ($time is 213)) or (($tanktracks is 4) and ($time is 273)) or (($tanktracks is 5) and ($time is 333))>> <i>午夜电台,频道 6,线路 21</i> <br> <<elseif (($tanktracks is 6) and ($time is 34)) or (($tanktracks is 1) and ($time is 94)) or (($tanktracks is 2) and ($time is 154)) or (($tanktracks is 3) and ($time is 214)) or (($tanktracks is 4) and ($time is 274)) or (($tanktracks is 5) and ($time is 334))>> <i>午夜电台,频道 6,线路 22</i> <br> <<elseif (($tanktracks is 6) and ($time is 35)) or (($tanktracks is 1) and ($time is 95)) or (($tanktracks is 2) and ($time is 155)) or (($tanktracks is 3) and ($time is 215)) or (($tanktracks is 4) and ($time is 275)) or (($tanktracks is 5) and ($time is 335))>> <i>午夜电台,频道 6,线路 23</i> <br> <<elseif (($tanktracks is 6) and ($time is 36)) or (($tanktracks is 1) and ($time is 96)) or (($tanktracks is 2) and ($time is 156)) or (($tanktracks is 3) and ($time is 216)) or (($tanktracks is 4) and ($time is 276)) or (($tanktracks is 5) and ($time is 336))>> <i>午夜电台,频道 6,线路 24</i> <br> <<elseif (($tanktracks is 6) and ($time is 37)) or (($tanktracks is 1) and ($time is 97)) or (($tanktracks is 2) and ($time is 157)) or (($tanktracks is 3) and ($time is 217)) or (($tanktracks is 4) and ($time is 277)) or (($tanktracks is 5) and ($time is 337))>> <i>午夜电台,频道 6,线路 25</i> <br> <<elseif (($tanktracks is 6) and ($time is 38)) or (($tanktracks is 1) and ($time is 98)) or (($tanktracks is 2) and ($time is 158)) or (($tanktracks is 3) and ($time is 218)) or (($tanktracks is 4) and ($time is 278)) or (($tanktracks is 5) and ($time is 338))>> <i>午夜电台,频道 6,线路 26</i> <br> <<elseif (($tanktracks is 6) and ($time is 39)) or (($tanktracks is 1) and ($time is 99)) or (($tanktracks is 2) and ($time is 159)) or (($tanktracks is 3) and ($time is 219)) or (($tanktracks is 4) and ($time is 279)) or (($tanktracks is 5) and ($time is 339))>> <i>午夜电台,频道 6,线路 27</i> <br> <<elseif (($tanktracks is 6) and ($time is 40)) or (($tanktracks is 1) and ($time is 100)) or (($tanktracks is 2) and ($time is 160)) or (($tanktracks is 3) and ($time is 220)) or (($tanktracks is 4) and ($time is 280)) or (($tanktracks is 5) and ($time is 340))>> <i>午夜电台,频道 6,线路 28</i> <br> <<elseif (($tanktracks is 6) and ($time is 41)) or (($tanktracks is 1) and ($time is 101)) or (($tanktracks is 2) and ($time is 161)) or (($tanktracks is 3) and ($time is 221)) or (($tanktracks is 4) and ($time is 281)) or (($tanktracks is 5) and ($time is 341))>> <i>午夜电台,频道 6,线路 29</i> <br> <<elseif (($tanktracks is 6) and ($time is 42)) or (($tanktracks is 1) and ($time is 102)) or (($tanktracks is 2) and ($time is 162)) or (($tanktracks is 3) and ($time is 222)) or (($tanktracks is 4) and ($time is 282)) or (($tanktracks is 5) and ($time is 342))>> <i>午夜电台,频道 6,线路 30</i> <br> <<elseif (($tanktracks is 6) and ($time is 43)) or (($tanktracks is 1) and ($time is 103)) or (($tanktracks is 2) and ($time is 163)) or (($tanktracks is 3) and ($time is 223)) or (($tanktracks is 4) and ($time is 283)) or (($tanktracks is 5) and ($time is 343))>> <i>午夜电台,频道 6,线路 31</i> <br> <<elseif (($tanktracks is 6) and ($time is 44)) or (($tanktracks is 1) and ($time is 104)) or (($tanktracks is 2) and ($time is 164)) or (($tanktracks is 3) and ($time is 224)) or (($tanktracks is 4) and ($time is 284)) or (($tanktracks is 5) and ($time is 344))>> <i>午夜电台,频道 6,线路 32</i> <br> <<elseif (($tanktracks is 6) and ($time is 45)) or (($tanktracks is 1) and ($time is 105)) or (($tanktracks is 2) and ($time is 165)) or (($tanktracks is 3) and ($time is 225)) or (($tanktracks is 4) and ($time is 285)) or (($tanktracks is 5) and ($time is 345))>> <i>午夜电台,频道 6,线路 33</i> <br> <<elseif (($tanktracks is 6) and ($time is 46)) or (($tanktracks is 1) and ($time is 106)) or (($tanktracks is 2) and ($time is 166)) or (($tanktracks is 3) and ($time is 226)) or (($tanktracks is 4) and ($time is 286)) or (($tanktracks is 5) and ($time is 346))>> <i>午夜电台,频道 6,线路 34</i> <br> <<elseif (($tanktracks is 6) and ($time is 47)) or (($tanktracks is 1) and ($time is 107)) or (($tanktracks is 2) and ($time is 167)) or (($tanktracks is 3) and ($time is 227)) or (($tanktracks is 4) and ($time is 287)) or (($tanktracks is 5) and ($time is 347))>> <i>午夜电台,频道 6,线路 35</i> <br> <<elseif (($tanktracks is 6) and ($time is 48)) or (($tanktracks is 1) and ($time is 108)) or (($tanktracks is 2) and ($time is 168)) or (($tanktracks is 3) and ($time is 228)) or (($tanktracks is 4) and ($time is 288)) or (($tanktracks is 5) and ($time is 348))>> <i>午夜电台,频道 6,线路 36</i> <br> <<elseif (($tanktracks is 6) and ($time is 49)) or (($tanktracks is 1) and ($time is 109)) or (($tanktracks is 2) and ($time is 169)) or (($tanktracks is 3) and ($time is 229)) or (($tanktracks is 4) and ($time is 289)) or (($tanktracks is 5) and ($time is 349))>> <i>午夜电台,频道 6,线路 37</i> <br> <<elseif (($tanktracks is 6) and ($time is 50)) or (($tanktracks is 1) and ($time is 110)) or (($tanktracks is 2) and ($time is 170)) or (($tanktracks is 3) and ($time is 230)) or (($tanktracks is 4) and ($time is 290)) or (($tanktracks is 5) and ($time is 350))>> <i>午夜电台,频道 6,线路 38</i> <br> <<elseif (($tanktracks is 6) and ($time is 51)) or (($tanktracks is 1) and ($time is 111)) or (($tanktracks is 2) and ($time is 171)) or (($tanktracks is 3) and ($time is 231)) or (($tanktracks is 4) and ($time is 291)) or (($tanktracks is 5) and ($time is 351))>> <i>午夜电台,频道 6,线路 39</i> <br> <<elseif (($tanktracks is 6) and ($time is 52)) or (($tanktracks is 1) and ($time is 112)) or (($tanktracks is 2) and ($time is 172)) or (($tanktracks is 3) and ($time is 232)) or (($tanktracks is 4) and ($time is 292)) or (($tanktracks is 5) and ($time is 352))>> <i>午夜电台,频道 6,线路 40</i> <br> <<elseif (($tanktracks is 6) and ($time is 53)) or (($tanktracks is 1) and ($time is 113)) or (($tanktracks is 2) and ($time is 173)) or (($tanktracks is 3) and ($time is 233)) or (($tanktracks is 4) and ($time is 293)) or (($tanktracks is 5) and ($time is 353))>> <i>午夜电台,频道 6,线路 41</i> <br> <<elseif (($tanktracks is 6) and ($time is 54)) or (($tanktracks is 1) and ($time is 114)) or (($tanktracks is 2) and ($time is 174)) or (($tanktracks is 3) and ($time is 234)) or (($tanktracks is 4) and ($time is 294)) or (($tanktracks is 5) and ($time is 354))>> <i>午夜电台,频道 6,线路 42</i> <br> <<elseif (($tanktracks is 6) and ($time is 55)) or (($tanktracks is 1) and ($time is 115)) or (($tanktracks is 2) and ($time is 175)) or (($tanktracks is 3) and ($time is 235)) or (($tanktracks is 4) and ($time is 295)) or (($tanktracks is 5) and ($time is 355))>> <i>午夜电台,频道 6,线路 43</i> <br> <<elseif (($tanktracks is 6) and ($time is 56)) or (($tanktracks is 1) and ($time is 116)) or (($tanktracks is 2) and ($time is 176)) or (($tanktracks is 3) and ($time is 236)) or (($tanktracks is 4) and ($time is 296)) or (($tanktracks is 5) and ($time is 356))>> <i>午夜电台,频道 6,线路 44</i> <br> <<elseif (($tanktracks is 6) and ($time is 57)) or (($tanktracks is 1) and ($time is 117)) or (($tanktracks is 2) and ($time is 177)) or (($tanktracks is 3) and ($time is 237)) or (($tanktracks is 4) and ($time is 297)) or (($tanktracks is 5) and ($time is 357))>> <i>午夜电台,频道 6,线路 45</i> <br> <<elseif (($tanktracks is 6) and ($time is 58)) or (($tanktracks is 1) and ($time is 118)) or (($tanktracks is 2) and ($time is 178)) or (($tanktracks is 3) and ($time is 238)) or (($tanktracks is 4) and ($time is 298)) or (($tanktracks is 5) and ($time is 358))>> <i>午夜电台,频道 6,线路 46</i> <br> <<elseif (($tanktracks is 6) and ($time is 59)) or (($tanktracks is 1) and ($time is 119)) or (($tanktracks is 2) and ($time is 179)) or (($tanktracks is 3) and ($time is 239)) or (($tanktracks is 4) and ($time is 299)) or (($tanktracks is 5) and ($time is 359))>> <i>午夜电台,频道 6,线路 47</i> <br> <</if>> <</if>> <<if $hour gte 6 and $hour lt 12>> <<if (($tanktracks is 1) and ($time is 373)) or (($tanktracks is 2) and ($time is 433)) or (($tanktracks is 3) and ($time is 493)) or (($tanktracks is 4) and ($time is 553)) or (($tanktracks is 5) and ($time is 613)) or (($tanktracks is 6) and ($time is 673))>> <i>早间电台,频道 1,线路 1</i> <br> <<elseif (($tanktracks is 1) and ($time is 374)) or (($tanktracks is 2) and ($time is 434)) or (($tanktracks is 3) and ($time is 494)) or (($tanktracks is 4) and ($time is 554)) or (($tanktracks is 5) and ($time is 614)) or (($tanktracks is 6) and ($time is 674))>> <i>早间电台,频道 1,线路 2</i> <br> <<elseif (($tanktracks is 1) and ($time is 375)) or (($tanktracks is 2) and ($time is 435)) or (($tanktracks is 3) and ($time is 495)) or (($tanktracks is 4) and ($time is 555)) or (($tanktracks is 5) and ($time is 615)) or (($tanktracks is 6) and ($time is 675))>> <i>早间电台,频道 1,线路 3</i> <br> <<elseif (($tanktracks is 1) and ($time is 376)) or (($tanktracks is 2) and ($time is 436)) or (($tanktracks is 3) and ($time is 496)) or (($tanktracks is 4) and ($time is 556)) or (($tanktracks is 5) and ($time is 616)) or (($tanktracks is 6) and ($time is 676))>> <i>早间电台,频道 1,线路 4</i> <br> <<elseif (($tanktracks is 1) and ($time is 377)) or (($tanktracks is 2) and ($time is 437)) or (($tanktracks is 3) and ($time is 497)) or (($tanktracks is 4) and ($time is 557)) or (($tanktracks is 5) and ($time is 617)) or (($tanktracks is 6) and ($time is 677))>> <i>早间电台,频道 1,线路 5</i> <br> <<elseif (($tanktracks is 1) and ($time is 378)) or (($tanktracks is 2) and ($time is 438)) or (($tanktracks is 3) and ($time is 498)) or (($tanktracks is 4) and ($time is 558)) or (($tanktracks is 5) and ($time is 618)) or (($tanktracks is 6) and ($time is 678))>> <i>早间电台,频道 1,线路 6</i> <br> <<elseif (($tanktracks is 1) and ($time is 379)) or (($tanktracks is 2) and ($time is 439)) or (($tanktracks is 3) and ($time is 499)) or (($tanktracks is 4) and ($time is 559)) or (($tanktracks is 5) and ($time is 619)) or (($tanktracks is 6) and ($time is 679))>> <i>早间电台,频道 1,线路 7</i> <br> <<elseif (($tanktracks is 1) and ($time is 380)) or (($tanktracks is 2) and ($time is 440)) or (($tanktracks is 3) and ($time is 500)) or (($tanktracks is 4) and ($time is 560)) or (($tanktracks is 5) and ($time is 620)) or (($tanktracks is 6) and ($time is 680))>> <i>早间电台,频道 1,线路 8</i> <br> <<elseif (($tanktracks is 1) and ($time is 381)) or (($tanktracks is 2) and ($time is 441)) or (($tanktracks is 3) and ($time is 501)) or (($tanktracks is 4) and ($time is 561)) or (($tanktracks is 5) and ($time is 621)) or (($tanktracks is 6) and ($time is 681))>> <i>早间电台,频道 1,线路 9</i> <br> <<elseif (($tanktracks is 1) and ($time is 382)) or (($tanktracks is 2) and ($time is 442)) or (($tanktracks is 3) and ($time is 502)) or (($tanktracks is 4) and ($time is 562)) or (($tanktracks is 5) and ($time is 622)) or (($tanktracks is 6) and ($time is 682))>> <i>早间电台,频道 1,线路 10</i> <br> <<elseif (($tanktracks is 1) and ($time is 383)) or (($tanktracks is 2) and ($time is 443)) or (($tanktracks is 3) and ($time is 503)) or (($tanktracks is 4) and ($time is 563)) or (($tanktracks is 5) and ($time is 623)) or (($tanktracks is 6) and ($time is 683))>> <i>早间电台,频道 1,线路 11</i> <br> <<elseif (($tanktracks is 1) and ($time is 384)) or (($tanktracks is 2) and ($time is 444)) or (($tanktracks is 3) and ($time is 504)) or (($tanktracks is 4) and ($time is 564)) or (($tanktracks is 5) and ($time is 624)) or (($tanktracks is 6) and ($time is 684))>> <i>早间电台,频道 1,线路 12</i> <br> <<elseif (($tanktracks is 1) and ($time is 385)) or (($tanktracks is 2) and ($time is 445)) or (($tanktracks is 3) and ($time is 505)) or (($tanktracks is 4) and ($time is 565)) or (($tanktracks is 5) and ($time is 625)) or (($tanktracks is 6) and ($time is 685))>> <i>早间电台,频道 1,线路 13</i> <br> <<elseif (($tanktracks is 1) and ($time is 386)) or (($tanktracks is 2) and ($time is 446)) or (($tanktracks is 3) and ($time is 506)) or (($tanktracks is 4) and ($time is 566)) or (($tanktracks is 5) and ($time is 626)) or (($tanktracks is 6) and ($time is 686))>> <i>早间电台,频道 1,线路 14</i> <br> <<elseif (($tanktracks is 1) and ($time is 387)) or (($tanktracks is 2) and ($time is 447)) or (($tanktracks is 3) and ($time is 507)) or (($tanktracks is 4) and ($time is 567)) or (($tanktracks is 5) and ($time is 627)) or (($tanktracks is 6) and ($time is 687))>> <i>早间电台,频道 1,线路 15</i> <br> <<elseif (($tanktracks is 1) and ($time is 388)) or (($tanktracks is 2) and ($time is 448)) or (($tanktracks is 3) and ($time is 508)) or (($tanktracks is 4) and ($time is 568)) or (($tanktracks is 5) and ($time is 628)) or (($tanktracks is 6) and ($time is 688))>> <i>早间电台,频道 1,线路 16</i> <br> <<elseif (($tanktracks is 1) and ($time is 389)) or (($tanktracks is 2) and ($time is 449)) or (($tanktracks is 3) and ($time is 509)) or (($tanktracks is 4) and ($time is 569)) or (($tanktracks is 5) and ($time is 629)) or (($tanktracks is 6) and ($time is 689))>> <i>早间电台,频道 1,线路 17</i> <br> <<elseif (($tanktracks is 1) and ($time is 390)) or (($tanktracks is 2) and ($time is 450)) or (($tanktracks is 3) and ($time is 510)) or (($tanktracks is 4) and ($time is 570)) or (($tanktracks is 5) and ($time is 630)) or (($tanktracks is 6) and ($time is 690))>> <i>早间电台,频道 1,线路 18</i> <br> <<elseif (($tanktracks is 1) and ($time is 391)) or (($tanktracks is 2) and ($time is 451)) or (($tanktracks is 3) and ($time is 511)) or (($tanktracks is 4) and ($time is 571)) or (($tanktracks is 5) and ($time is 631)) or (($tanktracks is 6) and ($time is 691))>> <i>早间电台,频道 1,线路 19</i> <br> <<elseif (($tanktracks is 1) and ($time is 392)) or (($tanktracks is 2) and ($time is 452)) or (($tanktracks is 3) and ($time is 512)) or (($tanktracks is 4) and ($time is 572)) or (($tanktracks is 5) and ($time is 632)) or (($tanktracks is 6) and ($time is 692))>> <i>早间电台,频道 1,线路 20</i> <br> <<elseif (($tanktracks is 1) and ($time is 393)) or (($tanktracks is 2) and ($time is 453)) or (($tanktracks is 3) and ($time is 513)) or (($tanktracks is 4) and ($time is 573)) or (($tanktracks is 5) and ($time is 633)) or (($tanktracks is 6) and ($time is 693))>> <i>早间电台,频道 1,线路 21</i> <br> <<elseif (($tanktracks is 1) and ($time is 394)) or (($tanktracks is 2) and ($time is 454)) or (($tanktracks is 3) and ($time is 514)) or (($tanktracks is 4) and ($time is 574)) or (($tanktracks is 5) and ($time is 634)) or (($tanktracks is 6) and ($time is 694))>> <i>早间电台,频道 1,线路 22</i> <br> <<elseif (($tanktracks is 1) and ($time is 395)) or (($tanktracks is 2) and ($time is 455)) or (($tanktracks is 3) and ($time is 515)) or (($tanktracks is 4) and ($time is 575)) or (($tanktracks is 5) and ($time is 635)) or (($tanktracks is 6) and ($time is 695))>> <i>早间电台,频道 1,线路 23</i> <br> <<elseif (($tanktracks is 1) and ($time is 396)) or (($tanktracks is 2) and ($time is 456)) or (($tanktracks is 3) and ($time is 516)) or (($tanktracks is 4) and ($time is 576)) or (($tanktracks is 5) and ($time is 636)) or (($tanktracks is 6) and ($time is 696))>> <i>早间电台,频道 1,线路 24</i> <br> <<elseif (($tanktracks is 1) and ($time is 397)) or (($tanktracks is 2) and ($time is 457)) or (($tanktracks is 3) and ($time is 517)) or (($tanktracks is 4) and ($time is 577)) or (($tanktracks is 5) and ($time is 637)) or (($tanktracks is 6) and ($time is 697))>> <i>早间电台,频道 1,线路 25</i> <br> <<elseif (($tanktracks is 1) and ($time is 398)) or (($tanktracks is 2) and ($time is 458)) or (($tanktracks is 3) and ($time is 518)) or (($tanktracks is 4) and ($time is 578)) or (($tanktracks is 5) and ($time is 638)) or (($tanktracks is 6) and ($time is 698))>> <i>早间电台,频道 1,线路 26</i> <br> <<elseif (($tanktracks is 1) and ($time is 399)) or (($tanktracks is 2) and ($time is 459)) or (($tanktracks is 3) and ($time is 519)) or (($tanktracks is 4) and ($time is 579)) or (($tanktracks is 5) and ($time is 639)) or (($tanktracks is 6) and ($time is 699))>> <i>早间电台,频道 1,线路 27</i> <br> <<elseif (($tanktracks is 1) and ($time is 400)) or (($tanktracks is 2) and ($time is 460)) or (($tanktracks is 3) and ($time is 520)) or (($tanktracks is 4) and ($time is 580)) or (($tanktracks is 5) and ($time is 640)) or (($tanktracks is 6) and ($time is 700))>> <i>早间电台,频道 1,线路 28</i> <br> <<elseif (($tanktracks is 1) and ($time is 401)) or (($tanktracks is 2) and ($time is 461)) or (($tanktracks is 3) and ($time is 521)) or (($tanktracks is 4) and ($time is 581)) or (($tanktracks is 5) and ($time is 641)) or (($tanktracks is 6) and ($time is 701))>> <i>早间电台,频道 1,线路 29</i> <br> <<elseif (($tanktracks is 1) and ($time is 402)) or (($tanktracks is 2) and ($time is 462)) or (($tanktracks is 3) and ($time is 522)) or (($tanktracks is 4) and ($time is 582)) or (($tanktracks is 5) and ($time is 642)) or (($tanktracks is 6) and ($time is 702))>> <i>早间电台,频道 1,线路 30</i> <br> <<elseif (($tanktracks is 1) and ($time is 403)) or (($tanktracks is 2) and ($time is 463)) or (($tanktracks is 3) and ($time is 523)) or (($tanktracks is 4) and ($time is 583)) or (($tanktracks is 5) and ($time is 643)) or (($tanktracks is 6) and ($time is 703))>> <i>早间电台,频道 1,线路 31</i> <br> <<elseif (($tanktracks is 1) and ($time is 404)) or (($tanktracks is 2) and ($time is 464)) or (($tanktracks is 3) and ($time is 524)) or (($tanktracks is 4) and ($time is 584)) or (($tanktracks is 5) and ($time is 644)) or (($tanktracks is 6) and ($time is 704))>> <i>早间电台,频道 1,线路 32</i> <br> <<elseif (($tanktracks is 1) and ($time is 405)) or (($tanktracks is 2) and ($time is 465)) or (($tanktracks is 3) and ($time is 525)) or (($tanktracks is 4) and ($time is 585)) or (($tanktracks is 5) and ($time is 645)) or (($tanktracks is 6) and ($time is 705))>> <i>早间电台,频道 1,线路 33</i> <br> <<elseif (($tanktracks is 1) and ($time is 406)) or (($tanktracks is 2) and ($time is 466)) or (($tanktracks is 3) and ($time is 526)) or (($tanktracks is 4) and ($time is 586)) or (($tanktracks is 5) and ($time is 646)) or (($tanktracks is 6) and ($time is 706))>> <i>早间电台,频道 1,线路 34</i> <br> <<elseif (($tanktracks is 1) and ($time is 407)) or (($tanktracks is 2) and ($time is 467)) or (($tanktracks is 3) and ($time is 527)) or (($tanktracks is 4) and ($time is 587)) or (($tanktracks is 5) and ($time is 647)) or (($tanktracks is 6) and ($time is 707))>> <i>早间电台,频道 1,线路 35</i> <br> <<elseif (($tanktracks is 1) and ($time is 408)) or (($tanktracks is 2) and ($time is 468)) or (($tanktracks is 3) and ($time is 528)) or (($tanktracks is 4) and ($time is 588)) or (($tanktracks is 5) and ($time is 648)) or (($tanktracks is 6) and ($time is 708))>> <i>早间电台,频道 1,线路 36</i> <br> <<elseif (($tanktracks is 1) and ($time is 409)) or (($tanktracks is 2) and ($time is 469)) or (($tanktracks is 3) and ($time is 529)) or (($tanktracks is 4) and ($time is 589)) or (($tanktracks is 5) and ($time is 649)) or (($tanktracks is 6) and ($time is 709))>> <i>早间电台,频道 1,线路 37</i> <br> <<elseif (($tanktracks is 1) and ($time is 410)) or (($tanktracks is 2) and ($time is 470)) or (($tanktracks is 3) and ($time is 530)) or (($tanktracks is 4) and ($time is 590)) or (($tanktracks is 5) and ($time is 650)) or (($tanktracks is 6) and ($time is 710))>> <i>早间电台,频道 1,线路 38</i> <br> <<elseif (($tanktracks is 1) and ($time is 411)) or (($tanktracks is 2) and ($time is 471)) or (($tanktracks is 3) and ($time is 531)) or (($tanktracks is 4) and ($time is 591)) or (($tanktracks is 5) and ($time is 651)) or (($tanktracks is 6) and ($time is 711))>> <i>早间电台,频道 1,线路 39</i> <br> <<elseif (($tanktracks is 1) and ($time is 412)) or (($tanktracks is 2) and ($time is 472)) or (($tanktracks is 3) and ($time is 532)) or (($tanktracks is 4) and ($time is 592)) or (($tanktracks is 5) and ($time is 652)) or (($tanktracks is 6) and ($time is 712))>> <i>早间电台,频道 1,线路 40</i> <br> <<elseif (($tanktracks is 1) and ($time is 413)) or (($tanktracks is 2) and ($time is 473)) or (($tanktracks is 3) and ($time is 533)) or (($tanktracks is 4) and ($time is 593)) or (($tanktracks is 5) and ($time is 653)) or (($tanktracks is 6) and ($time is 713))>> <i>早间电台,频道 1,线路 41</i> <br> <<elseif (($tanktracks is 1) and ($time is 414)) or (($tanktracks is 2) and ($time is 474)) or (($tanktracks is 3) and ($time is 534)) or (($tanktracks is 4) and ($time is 594)) or (($tanktracks is 5) and ($time is 654)) or (($tanktracks is 6) and ($time is 714))>> <i>早间电台,频道 1,线路 42</i> <br> <<elseif (($tanktracks is 1) and ($time is 415)) or (($tanktracks is 2) and ($time is 475)) or (($tanktracks is 3) and ($time is 535)) or (($tanktracks is 4) and ($time is 595)) or (($tanktracks is 5) and ($time is 655)) or (($tanktracks is 6) and ($time is 715))>> <i>早间电台,频道 1,线路 43</i> <br> <<elseif (($tanktracks is 1) and ($time is 416)) or (($tanktracks is 2) and ($time is 476)) or (($tanktracks is 3) and ($time is 536)) or (($tanktracks is 4) and ($time is 596)) or (($tanktracks is 5) and ($time is 656)) or (($tanktracks is 6) and ($time is 716))>> <i>早间电台,频道 1,线路 44</i> <br> <<elseif (($tanktracks is 1) and ($time is 417)) or (($tanktracks is 2) and ($time is 477)) or (($tanktracks is 3) and ($time is 537)) or (($tanktracks is 4) and ($time is 597)) or (($tanktracks is 5) and ($time is 657)) or (($tanktracks is 6) and ($time is 717))>> <i>早间电台,频道 1,线路 45</i> <br> <<elseif (($tanktracks is 1) and ($time is 418)) or (($tanktracks is 2) and ($time is 478)) or (($tanktracks is 3) and ($time is 538)) or (($tanktracks is 4) and ($time is 598)) or (($tanktracks is 5) and ($time is 658)) or (($tanktracks is 6) and ($time is 718))>> <i>早间电台,频道 1,线路 46</i> <br> <<elseif (($tanktracks is 1) and ($time is 419)) or (($tanktracks is 2) and ($time is 479)) or (($tanktracks is 3) and ($time is 539)) or (($tanktracks is 4) and ($time is 599)) or (($tanktracks is 5) and ($time is 659)) or (($tanktracks is 6) and ($time is 719))>> <i>早间电台,频道 1,线路 47</i> <br> <<elseif (($tanktracks is 2) and ($time is 373)) or (($tanktracks is 3) and ($time is 433)) or (($tanktracks is 4) and ($time is 493)) or (($tanktracks is 5) and ($time is 553)) or (($tanktracks is 6) and ($time is 613)) or (($tanktracks is 1) and ($time is 673))>> <i>早间电台,频道 2,线路 1</i> <br> <<elseif (($tanktracks is 2) and ($time is 374)) or (($tanktracks is 3) and ($time is 434)) or (($tanktracks is 4) and ($time is 494)) or (($tanktracks is 5) and ($time is 554)) or (($tanktracks is 6) and ($time is 614)) or (($tanktracks is 1) and ($time is 674))>> <i>早间电台,频道 2,线路 2</i> <br> <<elseif (($tanktracks is 2) and ($time is 375)) or (($tanktracks is 3) and ($time is 435)) or (($tanktracks is 4) and ($time is 495)) or (($tanktracks is 5) and ($time is 555)) or (($tanktracks is 6) and ($time is 615)) or (($tanktracks is 1) and ($time is 675))>> <i>早间电台,频道 2,线路 3</i> <br> <<elseif (($tanktracks is 2) and ($time is 376)) or (($tanktracks is 3) and ($time is 436)) or (($tanktracks is 4) and ($time is 496)) or (($tanktracks is 5) and ($time is 556)) or (($tanktracks is 6) and ($time is 616)) or (($tanktracks is 1) and ($time is 676))>> <i>早间电台,频道 2,线路 4</i> <br> <<elseif (($tanktracks is 2) and ($time is 377)) or (($tanktracks is 3) and ($time is 437)) or (($tanktracks is 4) and ($time is 497)) or (($tanktracks is 5) and ($time is 557)) or (($tanktracks is 6) and ($time is 617)) or (($tanktracks is 1) and ($time is 677))>> <i>早间电台,频道 2,线路 5</i> <br> <<elseif (($tanktracks is 2) and ($time is 378)) or (($tanktracks is 3) and ($time is 438)) or (($tanktracks is 4) and ($time is 498)) or (($tanktracks is 5) and ($time is 558)) or (($tanktracks is 6) and ($time is 618)) or (($tanktracks is 1) and ($time is 678))>> <i>早间电台,频道 2,线路 6</i> <br> <<elseif (($tanktracks is 2) and ($time is 379)) or (($tanktracks is 3) and ($time is 439)) or (($tanktracks is 4) and ($time is 499)) or (($tanktracks is 5) and ($time is 559)) or (($tanktracks is 6) and ($time is 619)) or (($tanktracks is 1) and ($time is 679))>> <i>早间电台,频道 2,线路 7</i> <br> <<elseif (($tanktracks is 2) and ($time is 380)) or (($tanktracks is 3) and ($time is 440)) or (($tanktracks is 4) and ($time is 500)) or (($tanktracks is 5) and ($time is 560)) or (($tanktracks is 6) and ($time is 620)) or (($tanktracks is 1) and ($time is 680))>> <i>早间电台,频道 2,线路 8</i> <br> <<elseif (($tanktracks is 2) and ($time is 381)) or (($tanktracks is 3) and ($time is 441)) or (($tanktracks is 4) and ($time is 501)) or (($tanktracks is 5) and ($time is 561)) or (($tanktracks is 6) and ($time is 621)) or (($tanktracks is 1) and ($time is 681))>> <i>早间电台,频道 2,线路 9</i> <br> <<elseif (($tanktracks is 2) and ($time is 382)) or (($tanktracks is 3) and ($time is 442)) or (($tanktracks is 4) and ($time is 502)) or (($tanktracks is 5) and ($time is 562)) or (($tanktracks is 6) and ($time is 622)) or (($tanktracks is 1) and ($time is 682))>> <i>早间电台,频道 2,线路 10</i> <br> <<elseif (($tanktracks is 2) and ($time is 383)) or (($tanktracks is 3) and ($time is 443)) or (($tanktracks is 4) and ($time is 503)) or (($tanktracks is 5) and ($time is 563)) or (($tanktracks is 6) and ($time is 623)) or (($tanktracks is 1) and ($time is 683))>> <i>早间电台,频道 2,线路 11</i> <br> <<elseif (($tanktracks is 2) and ($time is 384)) or (($tanktracks is 3) and ($time is 444)) or (($tanktracks is 4) and ($time is 504)) or (($tanktracks is 5) and ($time is 564)) or (($tanktracks is 6) and ($time is 624)) or (($tanktracks is 1) and ($time is 684))>> <i>早间电台,频道 2,线路 12</i> <br> <<elseif (($tanktracks is 2) and ($time is 385)) or (($tanktracks is 3) and ($time is 445)) or (($tanktracks is 4) and ($time is 505)) or (($tanktracks is 5) and ($time is 565)) or (($tanktracks is 6) and ($time is 625)) or (($tanktracks is 1) and ($time is 685))>> <i>早间电台,频道 2,线路 13</i> <br> <<elseif (($tanktracks is 2) and ($time is 386)) or (($tanktracks is 3) and ($time is 446)) or (($tanktracks is 4) and ($time is 506)) or (($tanktracks is 5) and ($time is 566)) or (($tanktracks is 6) and ($time is 626)) or (($tanktracks is 1) and ($time is 686))>> <i>早间电台,频道 2,线路 14</i> <br> <<elseif (($tanktracks is 2) and ($time is 387)) or (($tanktracks is 3) and ($time is 447)) or (($tanktracks is 4) and ($time is 507)) or (($tanktracks is 5) and ($time is 567)) or (($tanktracks is 6) and ($time is 627)) or (($tanktracks is 1) and ($time is 687))>> <i>早间电台,频道 2,线路 15</i> <br> <<elseif (($tanktracks is 2) and ($time is 388)) or (($tanktracks is 3) and ($time is 448)) or (($tanktracks is 4) and ($time is 508)) or (($tanktracks is 5) and ($time is 568)) or (($tanktracks is 6) and ($time is 628)) or (($tanktracks is 1) and ($time is 688))>> <i>早间电台,频道 2,线路 16</i> <br> <<elseif (($tanktracks is 2) and ($time is 389)) or (($tanktracks is 3) and ($time is 449)) or (($tanktracks is 4) and ($time is 509)) or (($tanktracks is 5) and ($time is 569)) or (($tanktracks is 6) and ($time is 629)) or (($tanktracks is 1) and ($time is 689))>> <i>早间电台,频道 2,线路 17</i> <br> <<elseif (($tanktracks is 2) and ($time is 390)) or (($tanktracks is 3) and ($time is 450)) or (($tanktracks is 4) and ($time is 510)) or (($tanktracks is 5) and ($time is 570)) or (($tanktracks is 6) and ($time is 630)) or (($tanktracks is 1) and ($time is 690))>> <i>早间电台,频道 2,线路 18</i> <br> <<elseif (($tanktracks is 2) and ($time is 391)) or (($tanktracks is 3) and ($time is 451)) or (($tanktracks is 4) and ($time is 511)) or (($tanktracks is 5) and ($time is 571)) or (($tanktracks is 6) and ($time is 631)) or (($tanktracks is 1) and ($time is 691))>> <i>早间电台,频道 2,线路 19</i> <br> <<elseif (($tanktracks is 2) and ($time is 392)) or (($tanktracks is 3) and ($time is 452)) or (($tanktracks is 4) and ($time is 512)) or (($tanktracks is 5) and ($time is 572)) or (($tanktracks is 6) and ($time is 632)) or (($tanktracks is 1) and ($time is 692))>> <i>早间电台,频道 2,线路 20</i> <br> <<elseif (($tanktracks is 2) and ($time is 393)) or (($tanktracks is 3) and ($time is 453)) or (($tanktracks is 4) and ($time is 513)) or (($tanktracks is 5) and ($time is 573)) or (($tanktracks is 6) and ($time is 633)) or (($tanktracks is 1) and ($time is 693))>> <i>早间电台,频道 2,线路 21</i> <br> <<elseif (($tanktracks is 2) and ($time is 394)) or (($tanktracks is 3) and ($time is 454)) or (($tanktracks is 4) and ($time is 514)) or (($tanktracks is 5) and ($time is 574)) or (($tanktracks is 6) and ($time is 634)) or (($tanktracks is 1) and ($time is 694))>> <i>早间电台,频道 2,线路 22</i> <br> <<elseif (($tanktracks is 2) and ($time is 395)) or (($tanktracks is 3) and ($time is 455)) or (($tanktracks is 4) and ($time is 515)) or (($tanktracks is 5) and ($time is 575)) or (($tanktracks is 6) and ($time is 635)) or (($tanktracks is 1) and ($time is 695))>> <i>早间电台,频道 2,线路 23</i> <br> <<elseif (($tanktracks is 2) and ($time is 396)) or (($tanktracks is 3) and ($time is 456)) or (($tanktracks is 4) and ($time is 516)) or (($tanktracks is 5) and ($time is 576)) or (($tanktracks is 6) and ($time is 636)) or (($tanktracks is 1) and ($time is 696))>> <i>早间电台,频道 2,线路 24</i> <br> <<elseif (($tanktracks is 2) and ($time is 397)) or (($tanktracks is 3) and ($time is 457)) or (($tanktracks is 4) and ($time is 517)) or (($tanktracks is 5) and ($time is 577)) or (($tanktracks is 6) and ($time is 637)) or (($tanktracks is 1) and ($time is 697))>> <i>早间电台,频道 2,线路 25</i> <br> <<elseif (($tanktracks is 2) and ($time is 398)) or (($tanktracks is 3) and ($time is 458)) or (($tanktracks is 4) and ($time is 518)) or (($tanktracks is 5) and ($time is 578)) or (($tanktracks is 6) and ($time is 638)) or (($tanktracks is 1) and ($time is 698))>> <i>早间电台,频道 2,线路 26</i> <br> <<elseif (($tanktracks is 2) and ($time is 399)) or (($tanktracks is 3) and ($time is 459)) or (($tanktracks is 4) and ($time is 519)) or (($tanktracks is 5) and ($time is 579)) or (($tanktracks is 6) and ($time is 639)) or (($tanktracks is 1) and ($time is 699))>> <i>早间电台,频道 2,线路 27</i> <br> <<elseif (($tanktracks is 2) and ($time is 400)) or (($tanktracks is 3) and ($time is 460)) or (($tanktracks is 4) and ($time is 520)) or (($tanktracks is 5) and ($time is 580)) or (($tanktracks is 6) and ($time is 640)) or (($tanktracks is 1) and ($time is 700))>> <i>早间电台,频道 2,线路 28</i> <br> <<elseif (($tanktracks is 2) and ($time is 401)) or (($tanktracks is 3) and ($time is 461)) or (($tanktracks is 4) and ($time is 521)) or (($tanktracks is 5) and ($time is 581)) or (($tanktracks is 6) and ($time is 641)) or (($tanktracks is 1) and ($time is 701))>> <i>早间电台,频道 2,线路 29</i> <br> <<elseif (($tanktracks is 2) and ($time is 402)) or (($tanktracks is 3) and ($time is 462)) or (($tanktracks is 4) and ($time is 522)) or (($tanktracks is 5) and ($time is 582)) or (($tanktracks is 6) and ($time is 642)) or (($tanktracks is 1) and ($time is 702))>> <i>早间电台,频道 2,线路 30</i> <br> <<elseif (($tanktracks is 2) and ($time is 403)) or (($tanktracks is 3) and ($time is 463)) or (($tanktracks is 4) and ($time is 523)) or (($tanktracks is 5) and ($time is 583)) or (($tanktracks is 6) and ($time is 643)) or (($tanktracks is 1) and ($time is 703))>> <i>早间电台,频道 2,线路 31</i> <br> <<elseif (($tanktracks is 2) and ($time is 404)) or (($tanktracks is 3) and ($time is 464)) or (($tanktracks is 4) and ($time is 524)) or (($tanktracks is 5) and ($time is 584)) or (($tanktracks is 6) and ($time is 644)) or (($tanktracks is 1) and ($time is 704))>> <i>早间电台,频道 2,线路 32</i> <br> <<elseif (($tanktracks is 2) and ($time is 405)) or (($tanktracks is 3) and ($time is 465)) or (($tanktracks is 4) and ($time is 525)) or (($tanktracks is 5) and ($time is 585)) or (($tanktracks is 6) and ($time is 645)) or (($tanktracks is 1) and ($time is 705))>> <i>早间电台,频道 2,线路 33</i> <br> <<elseif (($tanktracks is 2) and ($time is 406)) or (($tanktracks is 3) and ($time is 466)) or (($tanktracks is 4) and ($time is 526)) or (($tanktracks is 5) and ($time is 586)) or (($tanktracks is 6) and ($time is 646)) or (($tanktracks is 1) and ($time is 706))>> <i>早间电台,频道 2,线路 34</i> <br> <<elseif (($tanktracks is 2) and ($time is 407)) or (($tanktracks is 3) and ($time is 467)) or (($tanktracks is 4) and ($time is 527)) or (($tanktracks is 5) and ($time is 587)) or (($tanktracks is 6) and ($time is 647)) or (($tanktracks is 1) and ($time is 707))>> <i>早间电台,频道 2,线路 35</i> <br> <<elseif (($tanktracks is 2) and ($time is 408)) or (($tanktracks is 3) and ($time is 468)) or (($tanktracks is 4) and ($time is 528)) or (($tanktracks is 5) and ($time is 588)) or (($tanktracks is 6) and ($time is 648)) or (($tanktracks is 1) and ($time is 708))>> <i>早间电台,频道 2,线路 36</i> <br> <<elseif (($tanktracks is 2) and ($time is 409)) or (($tanktracks is 3) and ($time is 469)) or (($tanktracks is 4) and ($time is 529)) or (($tanktracks is 5) and ($time is 589)) or (($tanktracks is 6) and ($time is 649)) or (($tanktracks is 1) and ($time is 709))>> <i>早间电台,频道 2,线路 37</i> <br> <<elseif (($tanktracks is 2) and ($time is 410)) or (($tanktracks is 3) and ($time is 470)) or (($tanktracks is 4) and ($time is 530)) or (($tanktracks is 5) and ($time is 590)) or (($tanktracks is 6) and ($time is 650)) or (($tanktracks is 1) and ($time is 710))>> <i>早间电台,频道 2,线路 38</i> <br> <<elseif (($tanktracks is 2) and ($time is 411)) or (($tanktracks is 3) and ($time is 471)) or (($tanktracks is 4) and ($time is 531)) or (($tanktracks is 5) and ($time is 591)) or (($tanktracks is 6) and ($time is 651)) or (($tanktracks is 1) and ($time is 711))>> <i>早间电台,频道 2,线路 39</i> <br> <<elseif (($tanktracks is 2) and ($time is 412)) or (($tanktracks is 3) and ($time is 472)) or (($tanktracks is 4) and ($time is 532)) or (($tanktracks is 5) and ($time is 592)) or (($tanktracks is 6) and ($time is 652)) or (($tanktracks is 1) and ($time is 712))>> <i>早间电台,频道 2,线路 40</i> <br> <<elseif (($tanktracks is 2) and ($time is 413)) or (($tanktracks is 3) and ($time is 473)) or (($tanktracks is 4) and ($time is 533)) or (($tanktracks is 5) and ($time is 593)) or (($tanktracks is 6) and ($time is 653)) or (($tanktracks is 1) and ($time is 713))>> <i>早间电台,频道 2,线路 41</i> <br> <<elseif (($tanktracks is 2) and ($time is 414)) or (($tanktracks is 3) and ($time is 474)) or (($tanktracks is 4) and ($time is 534)) or (($tanktracks is 5) and ($time is 594)) or (($tanktracks is 6) and ($time is 654)) or (($tanktracks is 1) and ($time is 714))>> <i>早间电台,频道 2,线路 42</i> <br> <<elseif (($tanktracks is 2) and ($time is 415)) or (($tanktracks is 3) and ($time is 475)) or (($tanktracks is 4) and ($time is 535)) or (($tanktracks is 5) and ($time is 595)) or (($tanktracks is 6) and ($time is 655)) or (($tanktracks is 1) and ($time is 715))>> <i>早间电台,频道 2,线路 43</i> <br> <<elseif (($tanktracks is 2) and ($time is 416)) or (($tanktracks is 3) and ($time is 476)) or (($tanktracks is 4) and ($time is 536)) or (($tanktracks is 5) and ($time is 596)) or (($tanktracks is 6) and ($time is 656)) or (($tanktracks is 1) and ($time is 716))>> <i>早间电台,频道 2,线路 44</i> <br> <<elseif (($tanktracks is 2) and ($time is 417)) or (($tanktracks is 3) and ($time is 477)) or (($tanktracks is 4) and ($time is 537)) or (($tanktracks is 5) and ($time is 597)) or (($tanktracks is 6) and ($time is 657)) or (($tanktracks is 1) and ($time is 717))>> <i>早间电台,频道 2,线路 45</i> <br> <<elseif (($tanktracks is 2) and ($time is 418)) or (($tanktracks is 3) and ($time is 478)) or (($tanktracks is 4) and ($time is 538)) or (($tanktracks is 5) and ($time is 598)) or (($tanktracks is 6) and ($time is 658)) or (($tanktracks is 1) and ($time is 718))>> <i>早间电台,频道 2,线路 46</i> <br> <<elseif (($tanktracks is 2) and ($time is 419)) or (($tanktracks is 3) and ($time is 479)) or (($tanktracks is 4) and ($time is 539)) or (($tanktracks is 5) and ($time is 599)) or (($tanktracks is 6) and ($time is 659)) or (($tanktracks is 1) and ($time is 719))>> <i>早间电台,频道 2,线路 47</i> <br> <<elseif (($tanktracks is 3) and ($time is 373)) or (($tanktracks is 4) and ($time is 433)) or (($tanktracks is 5) and ($time is 493)) or (($tanktracks is 6) and ($time is 553)) or (($tanktracks is 1) and ($time is 613)) or (($tanktracks is 2) and ($time is 673))>> <i>早间电台,频道 3,线路 1</i> <br> <<elseif (($tanktracks is 3) and ($time is 374)) or (($tanktracks is 4) and ($time is 434)) or (($tanktracks is 5) and ($time is 494)) or (($tanktracks is 6) and ($time is 554)) or (($tanktracks is 1) and ($time is 614)) or (($tanktracks is 2) and ($time is 674))>> <i>早间电台,频道 3,线路 2</i> <br> <<elseif (($tanktracks is 3) and ($time is 375)) or (($tanktracks is 4) and ($time is 435)) or (($tanktracks is 5) and ($time is 495)) or (($tanktracks is 6) and ($time is 555)) or (($tanktracks is 1) and ($time is 615)) or (($tanktracks is 2) and ($time is 675))>> <i>早间电台,频道 3,线路 3</i> <br> <<elseif (($tanktracks is 3) and ($time is 376)) or (($tanktracks is 4) and ($time is 436)) or (($tanktracks is 5) and ($time is 496)) or (($tanktracks is 6) and ($time is 556)) or (($tanktracks is 1) and ($time is 616)) or (($tanktracks is 2) and ($time is 676))>> <i>早间电台,频道 3,线路 4</i> <br> <<elseif (($tanktracks is 3) and ($time is 377)) or (($tanktracks is 4) and ($time is 437)) or (($tanktracks is 5) and ($time is 497)) or (($tanktracks is 6) and ($time is 557)) or (($tanktracks is 1) and ($time is 617)) or (($tanktracks is 2) and ($time is 677))>> <i>早间电台,频道 3,线路 5</i> <br> <<elseif (($tanktracks is 3) and ($time is 378)) or (($tanktracks is 4) and ($time is 438)) or (($tanktracks is 5) and ($time is 498)) or (($tanktracks is 6) and ($time is 558)) or (($tanktracks is 1) and ($time is 618)) or (($tanktracks is 2) and ($time is 678))>> <i>早间电台,频道 3,线路 6</i> <br> <<elseif (($tanktracks is 3) and ($time is 379)) or (($tanktracks is 4) and ($time is 439)) or (($tanktracks is 5) and ($time is 499)) or (($tanktracks is 6) and ($time is 559)) or (($tanktracks is 1) and ($time is 619)) or (($tanktracks is 2) and ($time is 679))>> <i>早间电台,频道 3,线路 7</i> <br> <<elseif (($tanktracks is 3) and ($time is 380)) or (($tanktracks is 4) and ($time is 440)) or (($tanktracks is 5) and ($time is 500)) or (($tanktracks is 6) and ($time is 560)) or (($tanktracks is 1) and ($time is 620)) or (($tanktracks is 2) and ($time is 680))>> <i>早间电台,频道 3,线路 8</i> <br> <<elseif (($tanktracks is 3) and ($time is 381)) or (($tanktracks is 4) and ($time is 441)) or (($tanktracks is 5) and ($time is 501)) or (($tanktracks is 6) and ($time is 561)) or (($tanktracks is 1) and ($time is 621)) or (($tanktracks is 2) and ($time is 681))>> <i>早间电台,频道 3,线路 9</i> <br> <<elseif (($tanktracks is 3) and ($time is 382)) or (($tanktracks is 4) and ($time is 442)) or (($tanktracks is 5) and ($time is 502)) or (($tanktracks is 6) and ($time is 562)) or (($tanktracks is 1) and ($time is 622)) or (($tanktracks is 2) and ($time is 682))>> <i>早间电台,频道 3,线路 10</i> <br> <<elseif (($tanktracks is 3) and ($time is 383)) or (($tanktracks is 4) and ($time is 443)) or (($tanktracks is 5) and ($time is 503)) or (($tanktracks is 6) and ($time is 563)) or (($tanktracks is 1) and ($time is 623)) or (($tanktracks is 2) and ($time is 683))>> <i>早间电台,频道 3,线路 11</i> <br> <<elseif (($tanktracks is 3) and ($time is 384)) or (($tanktracks is 4) and ($time is 444)) or (($tanktracks is 5) and ($time is 504)) or (($tanktracks is 6) and ($time is 564)) or (($tanktracks is 1) and ($time is 624)) or (($tanktracks is 2) and ($time is 684))>> <i>早间电台,频道 3,线路 12</i> <br> <<elseif (($tanktracks is 3) and ($time is 385)) or (($tanktracks is 4) and ($time is 445)) or (($tanktracks is 5) and ($time is 505)) or (($tanktracks is 6) and ($time is 565)) or (($tanktracks is 1) and ($time is 625)) or (($tanktracks is 2) and ($time is 685))>> <i>早间电台,频道 3,线路 13</i> <br> <<elseif (($tanktracks is 3) and ($time is 386)) or (($tanktracks is 4) and ($time is 446)) or (($tanktracks is 5) and ($time is 506)) or (($tanktracks is 6) and ($time is 566)) or (($tanktracks is 1) and ($time is 626)) or (($tanktracks is 2) and ($time is 686))>> <i>早间电台,频道 3,线路 14</i> <br> <<elseif (($tanktracks is 3) and ($time is 387)) or (($tanktracks is 4) and ($time is 447)) or (($tanktracks is 5) and ($time is 507)) or (($tanktracks is 6) and ($time is 567)) or (($tanktracks is 1) and ($time is 627)) or (($tanktracks is 2) and ($time is 687))>> <i>早间电台,频道 3,线路 15</i> <br> <<elseif (($tanktracks is 3) and ($time is 388)) or (($tanktracks is 4) and ($time is 448)) or (($tanktracks is 5) and ($time is 508)) or (($tanktracks is 6) and ($time is 568)) or (($tanktracks is 1) and ($time is 628)) or (($tanktracks is 2) and ($time is 688))>> <i>早间电台,频道 3,线路 16</i> <br> <<elseif (($tanktracks is 3) and ($time is 389)) or (($tanktracks is 4) and ($time is 449)) or (($tanktracks is 5) and ($time is 509)) or (($tanktracks is 6) and ($time is 569)) or (($tanktracks is 1) and ($time is 629)) or (($tanktracks is 2) and ($time is 689))>> <i>早间电台,频道 3,线路 17</i> <br> <<elseif (($tanktracks is 3) and ($time is 390)) or (($tanktracks is 4) and ($time is 450)) or (($tanktracks is 5) and ($time is 510)) or (($tanktracks is 6) and ($time is 570)) or (($tanktracks is 1) and ($time is 630)) or (($tanktracks is 2) and ($time is 690))>> <i>早间电台,频道 3,线路 18</i> <br> <<elseif (($tanktracks is 3) and ($time is 391)) or (($tanktracks is 4) and ($time is 451)) or (($tanktracks is 5) and ($time is 511)) or (($tanktracks is 6) and ($time is 571)) or (($tanktracks is 1) and ($time is 631)) or (($tanktracks is 2) and ($time is 691))>> <i>早间电台,频道 3,线路 19</i> <br> <<elseif (($tanktracks is 3) and ($time is 392)) or (($tanktracks is 4) and ($time is 452)) or (($tanktracks is 5) and ($time is 512)) or (($tanktracks is 6) and ($time is 572)) or (($tanktracks is 1) and ($time is 632)) or (($tanktracks is 2) and ($time is 692))>> <i>早间电台,频道 3,线路 20</i> <br> <<elseif (($tanktracks is 3) and ($time is 393)) or (($tanktracks is 4) and ($time is 453)) or (($tanktracks is 5) and ($time is 513)) or (($tanktracks is 6) and ($time is 573)) or (($tanktracks is 1) and ($time is 633)) or (($tanktracks is 2) and ($time is 693))>> <i>早间电台,频道 3,线路 21</i> <br> <<elseif (($tanktracks is 3) and ($time is 394)) or (($tanktracks is 4) and ($time is 454)) or (($tanktracks is 5) and ($time is 514)) or (($tanktracks is 6) and ($time is 574)) or (($tanktracks is 1) and ($time is 634)) or (($tanktracks is 2) and ($time is 694))>> <i>早间电台,频道 3,线路 22</i> <br> <<elseif (($tanktracks is 3) and ($time is 395)) or (($tanktracks is 4) and ($time is 455)) or (($tanktracks is 5) and ($time is 515)) or (($tanktracks is 6) and ($time is 575)) or (($tanktracks is 1) and ($time is 635)) or (($tanktracks is 2) and ($time is 695))>> <i>早间电台,频道 3,线路 23</i> <br> <<elseif (($tanktracks is 3) and ($time is 396)) or (($tanktracks is 4) and ($time is 456)) or (($tanktracks is 5) and ($time is 516)) or (($tanktracks is 6) and ($time is 576)) or (($tanktracks is 1) and ($time is 636)) or (($tanktracks is 2) and ($time is 696))>> <i>早间电台,频道 3,线路 24</i> <br> <<elseif (($tanktracks is 3) and ($time is 397)) or (($tanktracks is 4) and ($time is 457)) or (($tanktracks is 5) and ($time is 517)) or (($tanktracks is 6) and ($time is 577)) or (($tanktracks is 1) and ($time is 637)) or (($tanktracks is 2) and ($time is 697))>> <i>早间电台,频道 3,线路 25</i> <br> <<elseif (($tanktracks is 3) and ($time is 398)) or (($tanktracks is 4) and ($time is 458)) or (($tanktracks is 5) and ($time is 518)) or (($tanktracks is 6) and ($time is 578)) or (($tanktracks is 1) and ($time is 638)) or (($tanktracks is 2) and ($time is 698))>> <i>早间电台,频道 3,线路 26</i> <br> <<elseif (($tanktracks is 3) and ($time is 399)) or (($tanktracks is 4) and ($time is 459)) or (($tanktracks is 5) and ($time is 519)) or (($tanktracks is 6) and ($time is 579)) or (($tanktracks is 1) and ($time is 639)) or (($tanktracks is 2) and ($time is 699))>> <i>早间电台,频道 3,线路 27</i> <br> <<elseif (($tanktracks is 3) and ($time is 400)) or (($tanktracks is 4) and ($time is 460)) or (($tanktracks is 5) and ($time is 520)) or (($tanktracks is 6) and ($time is 580)) or (($tanktracks is 1) and ($time is 640)) or (($tanktracks is 2) and ($time is 700))>> <i>早间电台,频道 3,线路 28</i> <br> <<elseif (($tanktracks is 3) and ($time is 401)) or (($tanktracks is 4) and ($time is 461)) or (($tanktracks is 5) and ($time is 521)) or (($tanktracks is 6) and ($time is 581)) or (($tanktracks is 1) and ($time is 641)) or (($tanktracks is 2) and ($time is 701))>> <i>早间电台,频道 3,线路 29</i> <br> <<elseif (($tanktracks is 3) and ($time is 402)) or (($tanktracks is 4) and ($time is 462)) or (($tanktracks is 5) and ($time is 522)) or (($tanktracks is 6) and ($time is 582)) or (($tanktracks is 1) and ($time is 642)) or (($tanktracks is 2) and ($time is 702))>> <i>早间电台,频道 3,线路 30</i> <br> <<elseif (($tanktracks is 3) and ($time is 403)) or (($tanktracks is 4) and ($time is 463)) or (($tanktracks is 5) and ($time is 523)) or (($tanktracks is 6) and ($time is 583)) or (($tanktracks is 1) and ($time is 643)) or (($tanktracks is 2) and ($time is 703))>> <i>早间电台,频道 3,线路 31</i> <br> <<elseif (($tanktracks is 3) and ($time is 404)) or (($tanktracks is 4) and ($time is 464)) or (($tanktracks is 5) and ($time is 524)) or (($tanktracks is 6) and ($time is 584)) or (($tanktracks is 1) and ($time is 644)) or (($tanktracks is 2) and ($time is 704))>> <i>早间电台,频道 3,线路 32</i> <br> <<elseif (($tanktracks is 3) and ($time is 405)) or (($tanktracks is 4) and ($time is 465)) or (($tanktracks is 5) and ($time is 525)) or (($tanktracks is 6) and ($time is 585)) or (($tanktracks is 1) and ($time is 645)) or (($tanktracks is 2) and ($time is 705))>> <i>早间电台,频道 3,线路 33</i> <br> <<elseif (($tanktracks is 3) and ($time is 406)) or (($tanktracks is 4) and ($time is 466)) or (($tanktracks is 5) and ($time is 526)) or (($tanktracks is 6) and ($time is 586)) or (($tanktracks is 1) and ($time is 646)) or (($tanktracks is 2) and ($time is 706))>> <i>早间电台,频道 3,线路 34</i> <br> <<elseif (($tanktracks is 3) and ($time is 407)) or (($tanktracks is 4) and ($time is 467)) or (($tanktracks is 5) and ($time is 527)) or (($tanktracks is 6) and ($time is 587)) or (($tanktracks is 1) and ($time is 647)) or (($tanktracks is 2) and ($time is 707))>> <i>早间电台,频道 3,线路 35</i> <br> <<elseif (($tanktracks is 3) and ($time is 408)) or (($tanktracks is 4) and ($time is 468)) or (($tanktracks is 5) and ($time is 528)) or (($tanktracks is 6) and ($time is 588)) or (($tanktracks is 1) and ($time is 648)) or (($tanktracks is 2) and ($time is 708))>> <i>早间电台,频道 3,线路 36</i> <br> <<elseif (($tanktracks is 3) and ($time is 409)) or (($tanktracks is 4) and ($time is 469)) or (($tanktracks is 5) and ($time is 529)) or (($tanktracks is 6) and ($time is 589)) or (($tanktracks is 1) and ($time is 649)) or (($tanktracks is 2) and ($time is 709))>> <i>早间电台,频道 3,线路 37</i> <br> <<elseif (($tanktracks is 3) and ($time is 410)) or (($tanktracks is 4) and ($time is 470)) or (($tanktracks is 5) and ($time is 530)) or (($tanktracks is 6) and ($time is 590)) or (($tanktracks is 1) and ($time is 650)) or (($tanktracks is 2) and ($time is 710))>> <i>早间电台,频道 3,线路 38</i> <br> <<elseif (($tanktracks is 3) and ($time is 411)) or (($tanktracks is 4) and ($time is 471)) or (($tanktracks is 5) and ($time is 531)) or (($tanktracks is 6) and ($time is 591)) or (($tanktracks is 1) and ($time is 651)) or (($tanktracks is 2) and ($time is 711))>> <i>早间电台,频道 3,线路 39</i> <br> <<elseif (($tanktracks is 3) and ($time is 412)) or (($tanktracks is 4) and ($time is 472)) or (($tanktracks is 5) and ($time is 532)) or (($tanktracks is 6) and ($time is 592)) or (($tanktracks is 1) and ($time is 652)) or (($tanktracks is 2) and ($time is 712))>> <i>早间电台,频道 3,线路 40</i> <br> <<elseif (($tanktracks is 3) and ($time is 413)) or (($tanktracks is 4) and ($time is 473)) or (($tanktracks is 5) and ($time is 533)) or (($tanktracks is 6) and ($time is 593)) or (($tanktracks is 1) and ($time is 653)) or (($tanktracks is 2) and ($time is 713))>> <i>早间电台,频道 3,线路 41</i> <br> <<elseif (($tanktracks is 3) and ($time is 414)) or (($tanktracks is 4) and ($time is 474)) or (($tanktracks is 5) and ($time is 534)) or (($tanktracks is 6) and ($time is 594)) or (($tanktracks is 1) and ($time is 654)) or (($tanktracks is 2) and ($time is 714))>> <i>早间电台,频道 3,线路 42</i> <br> <<elseif (($tanktracks is 3) and ($time is 415)) or (($tanktracks is 4) and ($time is 475)) or (($tanktracks is 5) and ($time is 535)) or (($tanktracks is 6) and ($time is 595)) or (($tanktracks is 1) and ($time is 655)) or (($tanktracks is 2) and ($time is 715))>> <i>早间电台,频道 3,线路 43</i> <br> <<elseif (($tanktracks is 3) and ($time is 416)) or (($tanktracks is 4) and ($time is 476)) or (($tanktracks is 5) and ($time is 536)) or (($tanktracks is 6) and ($time is 596)) or (($tanktracks is 1) and ($time is 656)) or (($tanktracks is 2) and ($time is 716))>> <i>早间电台,频道 3,线路 44</i> <br> <<elseif (($tanktracks is 3) and ($time is 417)) or (($tanktracks is 4) and ($time is 477)) or (($tanktracks is 5) and ($time is 537)) or (($tanktracks is 6) and ($time is 597)) or (($tanktracks is 1) and ($time is 657)) or (($tanktracks is 2) and ($time is 717))>> <i>早间电台,频道 3,线路 45</i> <br> <<elseif (($tanktracks is 3) and ($time is 418)) or (($tanktracks is 4) and ($time is 478)) or (($tanktracks is 5) and ($time is 538)) or (($tanktracks is 6) and ($time is 598)) or (($tanktracks is 1) and ($time is 658)) or (($tanktracks is 2) and ($time is 718))>> <i>早间电台,频道 3,线路 46</i> <br> <<elseif (($tanktracks is 3) and ($time is 419)) or (($tanktracks is 4) and ($time is 479)) or (($tanktracks is 5) and ($time is 539)) or (($tanktracks is 6) and ($time is 599)) or (($tanktracks is 1) and ($time is 659)) or (($tanktracks is 2) and ($time is 719))>> <i>早间电台,频道 3,线路 47</i> <br> <<elseif (($tanktracks is 4) and ($time is 373)) or (($tanktracks is 5) and ($time is 433)) or (($tanktracks is 6) and ($time is 493)) or (($tanktracks is 1) and ($time is 553)) or (($tanktracks is 2) and ($time is 613)) or (($tanktracks is 3) and ($time is 673))>> <i>早间电台,频道 4,线路 1</i> <br> <<elseif (($tanktracks is 4) and ($time is 374)) or (($tanktracks is 5) and ($time is 434)) or (($tanktracks is 6) and ($time is 494)) or (($tanktracks is 1) and ($time is 554)) or (($tanktracks is 2) and ($time is 614)) or (($tanktracks is 3) and ($time is 674))>> <i>早间电台,频道 4,线路 2</i> <br> <<elseif (($tanktracks is 4) and ($time is 375)) or (($tanktracks is 5) and ($time is 435)) or (($tanktracks is 6) and ($time is 495)) or (($tanktracks is 1) and ($time is 555)) or (($tanktracks is 2) and ($time is 615)) or (($tanktracks is 3) and ($time is 675))>> <i>早间电台,频道 4,线路 3</i> <br> <<elseif (($tanktracks is 4) and ($time is 376)) or (($tanktracks is 5) and ($time is 436)) or (($tanktracks is 6) and ($time is 496)) or (($tanktracks is 1) and ($time is 556)) or (($tanktracks is 2) and ($time is 616)) or (($tanktracks is 3) and ($time is 676))>> <i>早间电台,频道 4,线路 4</i> <br> <<elseif (($tanktracks is 4) and ($time is 377)) or (($tanktracks is 5) and ($time is 437)) or (($tanktracks is 6) and ($time is 497)) or (($tanktracks is 1) and ($time is 557)) or (($tanktracks is 2) and ($time is 617)) or (($tanktracks is 3) and ($time is 677))>> <i>早间电台,频道 4,线路 5</i> <br> <<elseif (($tanktracks is 4) and ($time is 378)) or (($tanktracks is 5) and ($time is 438)) or (($tanktracks is 6) and ($time is 498)) or (($tanktracks is 1) and ($time is 558)) or (($tanktracks is 2) and ($time is 618)) or (($tanktracks is 3) and ($time is 678))>> <i>早间电台,频道 4,线路 6</i> <br> <<elseif (($tanktracks is 4) and ($time is 379)) or (($tanktracks is 5) and ($time is 439)) or (($tanktracks is 6) and ($time is 499)) or (($tanktracks is 1) and ($time is 559)) or (($tanktracks is 2) and ($time is 619)) or (($tanktracks is 3) and ($time is 679))>> <i>早间电台,频道 4,线路 7</i> <br> <<elseif (($tanktracks is 4) and ($time is 380)) or (($tanktracks is 5) and ($time is 440)) or (($tanktracks is 6) and ($time is 500)) or (($tanktracks is 1) and ($time is 560)) or (($tanktracks is 2) and ($time is 620)) or (($tanktracks is 3) and ($time is 680))>> <i>早间电台,频道 4,线路 8</i> <br> <<elseif (($tanktracks is 4) and ($time is 381)) or (($tanktracks is 5) and ($time is 441)) or (($tanktracks is 6) and ($time is 501)) or (($tanktracks is 1) and ($time is 561)) or (($tanktracks is 2) and ($time is 621)) or (($tanktracks is 3) and ($time is 681))>> <i>早间电台,频道 4,线路 9</i> <br> <<elseif (($tanktracks is 4) and ($time is 382)) or (($tanktracks is 5) and ($time is 442)) or (($tanktracks is 6) and ($time is 502)) or (($tanktracks is 1) and ($time is 562)) or (($tanktracks is 2) and ($time is 622)) or (($tanktracks is 3) and ($time is 682))>> <i>早间电台,频道 4,线路 10</i> <br> <<elseif (($tanktracks is 4) and ($time is 383)) or (($tanktracks is 5) and ($time is 443)) or (($tanktracks is 6) and ($time is 503)) or (($tanktracks is 1) and ($time is 563)) or (($tanktracks is 2) and ($time is 623)) or (($tanktracks is 3) and ($time is 683))>> <i>早间电台,频道 4,线路 11</i> <br> <<elseif (($tanktracks is 4) and ($time is 384)) or (($tanktracks is 5) and ($time is 444)) or (($tanktracks is 6) and ($time is 504)) or (($tanktracks is 1) and ($time is 564)) or (($tanktracks is 2) and ($time is 624)) or (($tanktracks is 3) and ($time is 684))>> <i>早间电台,频道 4,线路 12</i> <br> <<elseif (($tanktracks is 4) and ($time is 385)) or (($tanktracks is 5) and ($time is 445)) or (($tanktracks is 6) and ($time is 505)) or (($tanktracks is 1) and ($time is 565)) or (($tanktracks is 2) and ($time is 625)) or (($tanktracks is 3) and ($time is 685))>> <i>早间电台,频道 4,线路 13</i> <br> <<elseif (($tanktracks is 4) and ($time is 386)) or (($tanktracks is 5) and ($time is 446)) or (($tanktracks is 6) and ($time is 506)) or (($tanktracks is 1) and ($time is 566)) or (($tanktracks is 2) and ($time is 626)) or (($tanktracks is 3) and ($time is 686))>> <i>早间电台,频道 4,线路 14</i> <br> <<elseif (($tanktracks is 4) and ($time is 387)) or (($tanktracks is 5) and ($time is 447)) or (($tanktracks is 6) and ($time is 507)) or (($tanktracks is 1) and ($time is 567)) or (($tanktracks is 2) and ($time is 627)) or (($tanktracks is 3) and ($time is 687))>> <i>早间电台,频道 4,线路 15</i> <br> <<elseif (($tanktracks is 4) and ($time is 388)) or (($tanktracks is 5) and ($time is 448)) or (($tanktracks is 6) and ($time is 508)) or (($tanktracks is 1) and ($time is 568)) or (($tanktracks is 2) and ($time is 628)) or (($tanktracks is 3) and ($time is 688))>> <i>早间电台,频道 4,线路 16</i> <br> <<elseif (($tanktracks is 4) and ($time is 389)) or (($tanktracks is 5) and ($time is 449)) or (($tanktracks is 6) and ($time is 509)) or (($tanktracks is 1) and ($time is 569)) or (($tanktracks is 2) and ($time is 629)) or (($tanktracks is 3) and ($time is 689))>> <i>早间电台,频道 4,线路 17</i> <br> <<elseif (($tanktracks is 4) and ($time is 390)) or (($tanktracks is 5) and ($time is 450)) or (($tanktracks is 6) and ($time is 510)) or (($tanktracks is 1) and ($time is 570)) or (($tanktracks is 2) and ($time is 630)) or (($tanktracks is 3) and ($time is 690))>> <i>早间电台,频道 4,线路 18</i> <br> <<elseif (($tanktracks is 4) and ($time is 391)) or (($tanktracks is 5) and ($time is 451)) or (($tanktracks is 6) and ($time is 511)) or (($tanktracks is 1) and ($time is 571)) or (($tanktracks is 2) and ($time is 631)) or (($tanktracks is 3) and ($time is 691))>> <i>早间电台,频道 4,线路 19</i> <br> <<elseif (($tanktracks is 4) and ($time is 392)) or (($tanktracks is 5) and ($time is 452)) or (($tanktracks is 6) and ($time is 512)) or (($tanktracks is 1) and ($time is 572)) or (($tanktracks is 2) and ($time is 632)) or (($tanktracks is 3) and ($time is 692))>> <i>早间电台,频道 4,线路 20</i> <br> <<elseif (($tanktracks is 4) and ($time is 393)) or (($tanktracks is 5) and ($time is 453)) or (($tanktracks is 6) and ($time is 513)) or (($tanktracks is 1) and ($time is 573)) or (($tanktracks is 2) and ($time is 633)) or (($tanktracks is 3) and ($time is 693))>> <i>早间电台,频道 4,线路 21</i> <br> <<elseif (($tanktracks is 4) and ($time is 394)) or (($tanktracks is 5) and ($time is 454)) or (($tanktracks is 6) and ($time is 514)) or (($tanktracks is 1) and ($time is 574)) or (($tanktracks is 2) and ($time is 634)) or (($tanktracks is 3) and ($time is 694))>> <i>早间电台,频道 4,线路 22</i> <br> <<elseif (($tanktracks is 4) and ($time is 395)) or (($tanktracks is 5) and ($time is 455)) or (($tanktracks is 6) and ($time is 515)) or (($tanktracks is 1) and ($time is 575)) or (($tanktracks is 2) and ($time is 635)) or (($tanktracks is 3) and ($time is 695))>> <i>早间电台,频道 4,线路 23</i> <br> <<elseif (($tanktracks is 4) and ($time is 396)) or (($tanktracks is 5) and ($time is 456)) or (($tanktracks is 6) and ($time is 516)) or (($tanktracks is 1) and ($time is 576)) or (($tanktracks is 2) and ($time is 636)) or (($tanktracks is 3) and ($time is 696))>> <i>早间电台,频道 4,线路 24</i> <br> <<elseif (($tanktracks is 4) and ($time is 397)) or (($tanktracks is 5) and ($time is 457)) or (($tanktracks is 6) and ($time is 517)) or (($tanktracks is 1) and ($time is 577)) or (($tanktracks is 2) and ($time is 637)) or (($tanktracks is 3) and ($time is 697))>> <i>早间电台,频道 4,线路 25</i> <br> <<elseif (($tanktracks is 4) and ($time is 398)) or (($tanktracks is 5) and ($time is 458)) or (($tanktracks is 6) and ($time is 518)) or (($tanktracks is 1) and ($time is 578)) or (($tanktracks is 2) and ($time is 638)) or (($tanktracks is 3) and ($time is 698))>> <i>早间电台,频道 4,线路 26</i> <br> <<elseif (($tanktracks is 4) and ($time is 399)) or (($tanktracks is 5) and ($time is 459)) or (($tanktracks is 6) and ($time is 519)) or (($tanktracks is 1) and ($time is 579)) or (($tanktracks is 2) and ($time is 639)) or (($tanktracks is 3) and ($time is 699))>> <i>早间电台,频道 4,线路 27</i> <br> <<elseif (($tanktracks is 4) and ($time is 400)) or (($tanktracks is 5) and ($time is 460)) or (($tanktracks is 6) and ($time is 520)) or (($tanktracks is 1) and ($time is 580)) or (($tanktracks is 2) and ($time is 640)) or (($tanktracks is 3) and ($time is 700))>> <i>早间电台,频道 4,线路 28</i> <br> <<elseif (($tanktracks is 4) and ($time is 401)) or (($tanktracks is 5) and ($time is 461)) or (($tanktracks is 6) and ($time is 521)) or (($tanktracks is 1) and ($time is 581)) or (($tanktracks is 2) and ($time is 641)) or (($tanktracks is 3) and ($time is 701))>> <i>早间电台,频道 4,线路 29</i> <br> <<elseif (($tanktracks is 4) and ($time is 402)) or (($tanktracks is 5) and ($time is 462)) or (($tanktracks is 6) and ($time is 522)) or (($tanktracks is 1) and ($time is 582)) or (($tanktracks is 2) and ($time is 642)) or (($tanktracks is 3) and ($time is 702))>> <i>早间电台,频道 4,线路 30</i> <br> <<elseif (($tanktracks is 4) and ($time is 403)) or (($tanktracks is 5) and ($time is 463)) or (($tanktracks is 6) and ($time is 523)) or (($tanktracks is 1) and ($time is 583)) or (($tanktracks is 2) and ($time is 643)) or (($tanktracks is 3) and ($time is 703))>> <i>早间电台,频道 4,线路 31</i> <br> <<elseif (($tanktracks is 4) and ($time is 404)) or (($tanktracks is 5) and ($time is 464)) or (($tanktracks is 6) and ($time is 524)) or (($tanktracks is 1) and ($time is 584)) or (($tanktracks is 2) and ($time is 644)) or (($tanktracks is 3) and ($time is 704))>> <i>早间电台,频道 4,线路 32</i> <br> <<elseif (($tanktracks is 4) and ($time is 405)) or (($tanktracks is 5) and ($time is 465)) or (($tanktracks is 6) and ($time is 525)) or (($tanktracks is 1) and ($time is 585)) or (($tanktracks is 2) and ($time is 645)) or (($tanktracks is 3) and ($time is 705))>> <i>早间电台,频道 4,线路 33</i> <br> <<elseif (($tanktracks is 4) and ($time is 406)) or (($tanktracks is 5) and ($time is 466)) or (($tanktracks is 6) and ($time is 526)) or (($tanktracks is 1) and ($time is 586)) or (($tanktracks is 2) and ($time is 646)) or (($tanktracks is 3) and ($time is 706))>> <i>早间电台,频道 4,线路 34</i> <br> <<elseif (($tanktracks is 4) and ($time is 407)) or (($tanktracks is 5) and ($time is 467)) or (($tanktracks is 6) and ($time is 527)) or (($tanktracks is 1) and ($time is 587)) or (($tanktracks is 2) and ($time is 647)) or (($tanktracks is 3) and ($time is 707))>> <i>早间电台,频道 4,线路 35</i> <br> <<elseif (($tanktracks is 4) and ($time is 408)) or (($tanktracks is 5) and ($time is 468)) or (($tanktracks is 6) and ($time is 528)) or (($tanktracks is 1) and ($time is 588)) or (($tanktracks is 2) and ($time is 648)) or (($tanktracks is 3) and ($time is 708))>> <i>早间电台,频道 4,线路 36</i> <br> <<elseif (($tanktracks is 4) and ($time is 409)) or (($tanktracks is 5) and ($time is 469)) or (($tanktracks is 6) and ($time is 529)) or (($tanktracks is 1) and ($time is 589)) or (($tanktracks is 2) and ($time is 649)) or (($tanktracks is 3) and ($time is 709))>> <i>早间电台,频道 4,线路 37</i> <br> <<elseif (($tanktracks is 4) and ($time is 410)) or (($tanktracks is 5) and ($time is 470)) or (($tanktracks is 6) and ($time is 530)) or (($tanktracks is 1) and ($time is 590)) or (($tanktracks is 2) and ($time is 650)) or (($tanktracks is 3) and ($time is 710))>> <i>早间电台,频道 4,线路 38</i> <br> <<elseif (($tanktracks is 4) and ($time is 411)) or (($tanktracks is 5) and ($time is 471)) or (($tanktracks is 6) and ($time is 531)) or (($tanktracks is 1) and ($time is 591)) or (($tanktracks is 2) and ($time is 651)) or (($tanktracks is 3) and ($time is 711))>> <i>早间电台,频道 4,线路 39</i> <br> <<elseif (($tanktracks is 4) and ($time is 412)) or (($tanktracks is 5) and ($time is 472)) or (($tanktracks is 6) and ($time is 532)) or (($tanktracks is 1) and ($time is 592)) or (($tanktracks is 2) and ($time is 652)) or (($tanktracks is 3) and ($time is 712))>> <i>早间电台,频道 4,线路 40</i> <br> <<elseif (($tanktracks is 4) and ($time is 413)) or (($tanktracks is 5) and ($time is 473)) or (($tanktracks is 6) and ($time is 533)) or (($tanktracks is 1) and ($time is 593)) or (($tanktracks is 2) and ($time is 653)) or (($tanktracks is 3) and ($time is 713))>> <i>早间电台,频道 4,线路 41</i> <br> <<elseif (($tanktracks is 4) and ($time is 414)) or (($tanktracks is 5) and ($time is 474)) or (($tanktracks is 6) and ($time is 534)) or (($tanktracks is 1) and ($time is 594)) or (($tanktracks is 2) and ($time is 654)) or (($tanktracks is 3) and ($time is 714))>> <i>早间电台,频道 4,线路 42</i> <br> <<elseif (($tanktracks is 4) and ($time is 415)) or (($tanktracks is 5) and ($time is 475)) or (($tanktracks is 6) and ($time is 535)) or (($tanktracks is 1) and ($time is 595)) or (($tanktracks is 2) and ($time is 655)) or (($tanktracks is 3) and ($time is 715))>> <i>早间电台,频道 4,线路 43</i> <br> <<elseif (($tanktracks is 4) and ($time is 416)) or (($tanktracks is 5) and ($time is 476)) or (($tanktracks is 6) and ($time is 536)) or (($tanktracks is 1) and ($time is 596)) or (($tanktracks is 2) and ($time is 656)) or (($tanktracks is 3) and ($time is 716))>> <i>早间电台,频道 4,线路 44</i> <br> <<elseif (($tanktracks is 4) and ($time is 417)) or (($tanktracks is 5) and ($time is 477)) or (($tanktracks is 6) and ($time is 537)) or (($tanktracks is 1) and ($time is 597)) or (($tanktracks is 2) and ($time is 657)) or (($tanktracks is 3) and ($time is 717))>> <i>早间电台,频道 4,线路 45</i> <br> <<elseif (($tanktracks is 4) and ($time is 418)) or (($tanktracks is 5) and ($time is 478)) or (($tanktracks is 6) and ($time is 538)) or (($tanktracks is 1) and ($time is 598)) or (($tanktracks is 2) and ($time is 658)) or (($tanktracks is 3) and ($time is 718))>> <i>早间电台,频道 4,线路 46</i> <br> <<elseif (($tanktracks is 4) and ($time is 419)) or (($tanktracks is 5) and ($time is 479)) or (($tanktracks is 6) and ($time is 539)) or (($tanktracks is 1) and ($time is 599)) or (($tanktracks is 2) and ($time is 659)) or (($tanktracks is 3) and ($time is 719))>> <i>早间电台,频道 4,线路 47</i> <br> <<elseif (($tanktracks is 5) and ($time is 373)) or (($tanktracks is 6) and ($time is 433)) or (($tanktracks is 1) and ($time is 493)) or (($tanktracks is 2) and ($time is 553)) or (($tanktracks is 3) and ($time is 613)) or (($tanktracks is 4) and ($time is 673))>> <i>早间电台,频道 5,线路 1</i> <br> <<elseif (($tanktracks is 5) and ($time is 374)) or (($tanktracks is 6) and ($time is 434)) or (($tanktracks is 1) and ($time is 494)) or (($tanktracks is 2) and ($time is 554)) or (($tanktracks is 3) and ($time is 614)) or (($tanktracks is 4) and ($time is 674))>> <i>早间电台,频道 5,线路 2</i> <br> <<elseif (($tanktracks is 5) and ($time is 375)) or (($tanktracks is 6) and ($time is 435)) or (($tanktracks is 1) and ($time is 495)) or (($tanktracks is 2) and ($time is 555)) or (($tanktracks is 3) and ($time is 615)) or (($tanktracks is 4) and ($time is 675))>> <i>早间电台,频道 5,线路 3</i> <br> <<elseif (($tanktracks is 5) and ($time is 376)) or (($tanktracks is 6) and ($time is 436)) or (($tanktracks is 1) and ($time is 496)) or (($tanktracks is 2) and ($time is 556)) or (($tanktracks is 3) and ($time is 616)) or (($tanktracks is 4) and ($time is 676))>> <i>早间电台,频道 5,线路 4</i> <br> <<elseif (($tanktracks is 5) and ($time is 377)) or (($tanktracks is 6) and ($time is 437)) or (($tanktracks is 1) and ($time is 497)) or (($tanktracks is 2) and ($time is 557)) or (($tanktracks is 3) and ($time is 617)) or (($tanktracks is 4) and ($time is 677))>> <i>早间电台,频道 5,线路 5</i> <br> <<elseif (($tanktracks is 5) and ($time is 378)) or (($tanktracks is 6) and ($time is 438)) or (($tanktracks is 1) and ($time is 498)) or (($tanktracks is 2) and ($time is 558)) or (($tanktracks is 3) and ($time is 618)) or (($tanktracks is 4) and ($time is 678))>> <i>早间电台,频道 5,线路 6</i> <br> <<elseif (($tanktracks is 5) and ($time is 379)) or (($tanktracks is 6) and ($time is 439)) or (($tanktracks is 1) and ($time is 499)) or (($tanktracks is 2) and ($time is 559)) or (($tanktracks is 3) and ($time is 619)) or (($tanktracks is 4) and ($time is 679))>> <i>早间电台,频道 5,线路 7</i> <br> <<elseif (($tanktracks is 5) and ($time is 380)) or (($tanktracks is 6) and ($time is 440)) or (($tanktracks is 1) and ($time is 500)) or (($tanktracks is 2) and ($time is 560)) or (($tanktracks is 3) and ($time is 620)) or (($tanktracks is 4) and ($time is 680))>> <i>早间电台,频道 5,线路 8</i> <br> <<elseif (($tanktracks is 5) and ($time is 381)) or (($tanktracks is 6) and ($time is 441)) or (($tanktracks is 1) and ($time is 501)) or (($tanktracks is 2) and ($time is 561)) or (($tanktracks is 3) and ($time is 621)) or (($tanktracks is 4) and ($time is 681))>> <i>早间电台,频道 5,线路 9</i> <br> <<elseif (($tanktracks is 5) and ($time is 382)) or (($tanktracks is 6) and ($time is 442)) or (($tanktracks is 1) and ($time is 502)) or (($tanktracks is 2) and ($time is 562)) or (($tanktracks is 3) and ($time is 622)) or (($tanktracks is 4) and ($time is 682))>> <i>早间电台,频道 5,线路 10</i> <br> <<elseif (($tanktracks is 5) and ($time is 383)) or (($tanktracks is 6) and ($time is 443)) or (($tanktracks is 1) and ($time is 503)) or (($tanktracks is 2) and ($time is 563)) or (($tanktracks is 3) and ($time is 623)) or (($tanktracks is 4) and ($time is 683))>> <i>早间电台,频道 5,线路 11</i> <br> <<elseif (($tanktracks is 5) and ($time is 384)) or (($tanktracks is 6) and ($time is 444)) or (($tanktracks is 1) and ($time is 504)) or (($tanktracks is 2) and ($time is 564)) or (($tanktracks is 3) and ($time is 624)) or (($tanktracks is 4) and ($time is 684))>> <i>早间电台,频道 5,线路 12</i> <br> <<elseif (($tanktracks is 5) and ($time is 385)) or (($tanktracks is 6) and ($time is 445)) or (($tanktracks is 1) and ($time is 505)) or (($tanktracks is 2) and ($time is 565)) or (($tanktracks is 3) and ($time is 625)) or (($tanktracks is 4) and ($time is 685))>> <i>早间电台,频道 5,线路 13</i> <br> <<elseif (($tanktracks is 5) and ($time is 386)) or (($tanktracks is 6) and ($time is 446)) or (($tanktracks is 1) and ($time is 506)) or (($tanktracks is 2) and ($time is 566)) or (($tanktracks is 3) and ($time is 626)) or (($tanktracks is 4) and ($time is 686))>> <i>早间电台,频道 5,线路 14</i> <br> <<elseif (($tanktracks is 5) and ($time is 387)) or (($tanktracks is 6) and ($time is 447)) or (($tanktracks is 1) and ($time is 507)) or (($tanktracks is 2) and ($time is 567)) or (($tanktracks is 3) and ($time is 627)) or (($tanktracks is 4) and ($time is 687))>> <i>早间电台,频道 5,线路 15</i> <br> <<elseif (($tanktracks is 5) and ($time is 388)) or (($tanktracks is 6) and ($time is 448)) or (($tanktracks is 1) and ($time is 508)) or (($tanktracks is 2) and ($time is 568)) or (($tanktracks is 3) and ($time is 628)) or (($tanktracks is 4) and ($time is 688))>> <i>早间电台,频道 5,线路 16</i> <br> <<elseif (($tanktracks is 5) and ($time is 389)) or (($tanktracks is 6) and ($time is 449)) or (($tanktracks is 1) and ($time is 509)) or (($tanktracks is 2) and ($time is 569)) or (($tanktracks is 3) and ($time is 629)) or (($tanktracks is 4) and ($time is 689))>> <i>早间电台,频道 5,线路 17</i> <br> <<elseif (($tanktracks is 5) and ($time is 390)) or (($tanktracks is 6) and ($time is 450)) or (($tanktracks is 1) and ($time is 510)) or (($tanktracks is 2) and ($time is 570)) or (($tanktracks is 3) and ($time is 630)) or (($tanktracks is 4) and ($time is 690))>> <i>早间电台,频道 5,线路 18</i> <br> <<elseif (($tanktracks is 5) and ($time is 391)) or (($tanktracks is 6) and ($time is 451)) or (($tanktracks is 1) and ($time is 511)) or (($tanktracks is 2) and ($time is 571)) or (($tanktracks is 3) and ($time is 631)) or (($tanktracks is 4) and ($time is 691))>> <i>早间电台,频道 5,线路 19</i> <br> <<elseif (($tanktracks is 5) and ($time is 392)) or (($tanktracks is 6) and ($time is 452)) or (($tanktracks is 1) and ($time is 512)) or (($tanktracks is 2) and ($time is 572)) or (($tanktracks is 3) and ($time is 632)) or (($tanktracks is 4) and ($time is 692))>> <i>早间电台,频道 5,线路 20</i> <br> <<elseif (($tanktracks is 5) and ($time is 393)) or (($tanktracks is 6) and ($time is 453)) or (($tanktracks is 1) and ($time is 513)) or (($tanktracks is 2) and ($time is 573)) or (($tanktracks is 3) and ($time is 633)) or (($tanktracks is 4) and ($time is 693))>> <i>早间电台,频道 5,线路 21</i> <br> <<elseif (($tanktracks is 5) and ($time is 394)) or (($tanktracks is 6) and ($time is 454)) or (($tanktracks is 1) and ($time is 514)) or (($tanktracks is 2) and ($time is 574)) or (($tanktracks is 3) and ($time is 634)) or (($tanktracks is 4) and ($time is 694))>> <i>早间电台,频道 5,线路 22</i> <br> <<elseif (($tanktracks is 5) and ($time is 395)) or (($tanktracks is 6) and ($time is 455)) or (($tanktracks is 1) and ($time is 515)) or (($tanktracks is 2) and ($time is 575)) or (($tanktracks is 3) and ($time is 635)) or (($tanktracks is 4) and ($time is 695))>> <i>早间电台,频道 5,线路 23</i> <br> <<elseif (($tanktracks is 5) and ($time is 396)) or (($tanktracks is 6) and ($time is 456)) or (($tanktracks is 1) and ($time is 516)) or (($tanktracks is 2) and ($time is 576)) or (($tanktracks is 3) and ($time is 636)) or (($tanktracks is 4) and ($time is 696))>> <i>早间电台,频道 5,线路 24</i> <br> <<elseif (($tanktracks is 5) and ($time is 397)) or (($tanktracks is 6) and ($time is 457)) or (($tanktracks is 1) and ($time is 517)) or (($tanktracks is 2) and ($time is 577)) or (($tanktracks is 3) and ($time is 637)) or (($tanktracks is 4) and ($time is 697))>> <i>早间电台,频道 5,线路 25</i> <br> <<elseif (($tanktracks is 5) and ($time is 398)) or (($tanktracks is 6) and ($time is 458)) or (($tanktracks is 1) and ($time is 518)) or (($tanktracks is 2) and ($time is 578)) or (($tanktracks is 3) and ($time is 638)) or (($tanktracks is 4) and ($time is 698))>> <i>早间电台,频道 5,线路 26</i> <br> <<elseif (($tanktracks is 5) and ($time is 399)) or (($tanktracks is 6) and ($time is 459)) or (($tanktracks is 1) and ($time is 519)) or (($tanktracks is 2) and ($time is 579)) or (($tanktracks is 3) and ($time is 639)) or (($tanktracks is 4) and ($time is 699))>> <i>早间电台,频道 5,线路 27</i> <br> <<elseif (($tanktracks is 5) and ($time is 400)) or (($tanktracks is 6) and ($time is 460)) or (($tanktracks is 1) and ($time is 520)) or (($tanktracks is 2) and ($time is 580)) or (($tanktracks is 3) and ($time is 640)) or (($tanktracks is 4) and ($time is 700))>> <i>早间电台,频道 5,线路 28</i> <br> <<elseif (($tanktracks is 5) and ($time is 401)) or (($tanktracks is 6) and ($time is 461)) or (($tanktracks is 1) and ($time is 521)) or (($tanktracks is 2) and ($time is 581)) or (($tanktracks is 3) and ($time is 641)) or (($tanktracks is 4) and ($time is 701))>> <i>早间电台,频道 5,线路 29</i> <br> <<elseif (($tanktracks is 5) and ($time is 402)) or (($tanktracks is 6) and ($time is 462)) or (($tanktracks is 1) and ($time is 522)) or (($tanktracks is 2) and ($time is 582)) or (($tanktracks is 3) and ($time is 642)) or (($tanktracks is 4) and ($time is 702))>> <i>早间电台,频道 5,线路 30</i> <br> <<elseif (($tanktracks is 5) and ($time is 403)) or (($tanktracks is 6) and ($time is 463)) or (($tanktracks is 1) and ($time is 523)) or (($tanktracks is 2) and ($time is 583)) or (($tanktracks is 3) and ($time is 643)) or (($tanktracks is 4) and ($time is 703))>> <i>早间电台,频道 5,线路 31</i> <br> <<elseif (($tanktracks is 5) and ($time is 404)) or (($tanktracks is 6) and ($time is 464)) or (($tanktracks is 1) and ($time is 524)) or (($tanktracks is 2) and ($time is 584)) or (($tanktracks is 3) and ($time is 644)) or (($tanktracks is 4) and ($time is 704))>> <i>早间电台,频道 5,线路 32</i> <br> <<elseif (($tanktracks is 5) and ($time is 405)) or (($tanktracks is 6) and ($time is 465)) or (($tanktracks is 1) and ($time is 525)) or (($tanktracks is 2) and ($time is 585)) or (($tanktracks is 3) and ($time is 645)) or (($tanktracks is 4) and ($time is 705))>> <i>早间电台,频道 5,线路 33</i> <br> <<elseif (($tanktracks is 5) and ($time is 406)) or (($tanktracks is 6) and ($time is 466)) or (($tanktracks is 1) and ($time is 526)) or (($tanktracks is 2) and ($time is 586)) or (($tanktracks is 3) and ($time is 646)) or (($tanktracks is 4) and ($time is 706))>> <i>早间电台,频道 5,线路 34</i> <br> <<elseif (($tanktracks is 5) and ($time is 407)) or (($tanktracks is 6) and ($time is 467)) or (($tanktracks is 1) and ($time is 527)) or (($tanktracks is 2) and ($time is 587)) or (($tanktracks is 3) and ($time is 647)) or (($tanktracks is 4) and ($time is 707))>> <i>早间电台,频道 5,线路 35</i> <br> <<elseif (($tanktracks is 5) and ($time is 408)) or (($tanktracks is 6) and ($time is 468)) or (($tanktracks is 1) and ($time is 528)) or (($tanktracks is 2) and ($time is 588)) or (($tanktracks is 3) and ($time is 648)) or (($tanktracks is 4) and ($time is 708))>> <i>早间电台,频道 5,线路 36</i> <br> <<elseif (($tanktracks is 5) and ($time is 409)) or (($tanktracks is 6) and ($time is 469)) or (($tanktracks is 1) and ($time is 529)) or (($tanktracks is 2) and ($time is 589)) or (($tanktracks is 3) and ($time is 649)) or (($tanktracks is 4) and ($time is 709))>> <i>早间电台,频道 5,线路 37</i> <br> <<elseif (($tanktracks is 5) and ($time is 410)) or (($tanktracks is 6) and ($time is 470)) or (($tanktracks is 1) and ($time is 530)) or (($tanktracks is 2) and ($time is 590)) or (($tanktracks is 3) and ($time is 650)) or (($tanktracks is 4) and ($time is 710))>> <i>早间电台,频道 5,线路 38</i> <br> <<elseif (($tanktracks is 5) and ($time is 411)) or (($tanktracks is 6) and ($time is 471)) or (($tanktracks is 1) and ($time is 531)) or (($tanktracks is 2) and ($time is 591)) or (($tanktracks is 3) and ($time is 651)) or (($tanktracks is 4) and ($time is 711))>> <i>早间电台,频道 5,线路 39</i> <br> <<elseif (($tanktracks is 5) and ($time is 412)) or (($tanktracks is 6) and ($time is 472)) or (($tanktracks is 1) and ($time is 532)) or (($tanktracks is 2) and ($time is 592)) or (($tanktracks is 3) and ($time is 652)) or (($tanktracks is 4) and ($time is 712))>> <i>早间电台,频道 5,线路 40</i> <br> <<elseif (($tanktracks is 5) and ($time is 413)) or (($tanktracks is 6) and ($time is 473)) or (($tanktracks is 1) and ($time is 533)) or (($tanktracks is 2) and ($time is 593)) or (($tanktracks is 3) and ($time is 653)) or (($tanktracks is 4) and ($time is 713))>> <i>早间电台,频道 5,线路 41</i> <br> <<elseif (($tanktracks is 5) and ($time is 414)) or (($tanktracks is 6) and ($time is 474)) or (($tanktracks is 1) and ($time is 534)) or (($tanktracks is 2) and ($time is 594)) or (($tanktracks is 3) and ($time is 654)) or (($tanktracks is 4) and ($time is 714))>> <i>早间电台,频道 5,线路 42</i> <br> <<elseif (($tanktracks is 5) and ($time is 415)) or (($tanktracks is 6) and ($time is 475)) or (($tanktracks is 1) and ($time is 535)) or (($tanktracks is 2) and ($time is 595)) or (($tanktracks is 3) and ($time is 655)) or (($tanktracks is 4) and ($time is 715))>> <i>早间电台,频道 5,线路 43</i> <br> <<elseif (($tanktracks is 5) and ($time is 416)) or (($tanktracks is 6) and ($time is 476)) or (($tanktracks is 1) and ($time is 536)) or (($tanktracks is 2) and ($time is 596)) or (($tanktracks is 3) and ($time is 656)) or (($tanktracks is 4) and ($time is 716))>> <i>早间电台,频道 5,线路 44</i> <br> <<elseif (($tanktracks is 5) and ($time is 417)) or (($tanktracks is 6) and ($time is 477)) or (($tanktracks is 1) and ($time is 537)) or (($tanktracks is 2) and ($time is 597)) or (($tanktracks is 3) and ($time is 657)) or (($tanktracks is 4) and ($time is 717))>> <i>早间电台,频道 5,线路 45</i> <br> <<elseif (($tanktracks is 5) and ($time is 418)) or (($tanktracks is 6) and ($time is 478)) or (($tanktracks is 1) and ($time is 538)) or (($tanktracks is 2) and ($time is 598)) or (($tanktracks is 3) and ($time is 658)) or (($tanktracks is 4) and ($time is 718))>> <i>早间电台,频道 5,线路 46</i> <br> <<elseif (($tanktracks is 5) and ($time is 419)) or (($tanktracks is 6) and ($time is 479)) or (($tanktracks is 1) and ($time is 539)) or (($tanktracks is 2) and ($time is 599)) or (($tanktracks is 3) and ($time is 659)) or (($tanktracks is 4) and ($time is 719))>> <i>早间电台,频道 5,线路 47</i> <br> <</if>> <</if>> <<if $hour gte 12 and $hour lt 18>> <<if (($tanktracks is 6) and ($time is 373)) or (($tanktracks is 1) and ($time is 433)) or (($tanktracks is 2) and ($time is 493)) or (($tanktracks is 3) and ($time is 553)) or (($tanktracks is 4) and ($time is 613)) or (($tanktracks is 5) and ($time is 673))>> <i>早间电台,频道 6,线路 1</i> <br> <<elseif (($tanktracks is 6) and ($time is 374)) or (($tanktracks is 1) and ($time is 434)) or (($tanktracks is 2) and ($time is 494)) or (($tanktracks is 3) and ($time is 554)) or (($tanktracks is 4) and ($time is 614)) or (($tanktracks is 5) and ($time is 674))>> <i>早间电台,频道 6,线路 2</i> <br> <<elseif (($tanktracks is 6) and ($time is 375)) or (($tanktracks is 1) and ($time is 435)) or (($tanktracks is 2) and ($time is 495)) or (($tanktracks is 3) and ($time is 555)) or (($tanktracks is 4) and ($time is 615)) or (($tanktracks is 5) and ($time is 675))>> <i>早间电台,频道 6,线路 3</i> <br> <<elseif (($tanktracks is 6) and ($time is 376)) or (($tanktracks is 1) and ($time is 436)) or (($tanktracks is 2) and ($time is 496)) or (($tanktracks is 3) and ($time is 556)) or (($tanktracks is 4) and ($time is 616)) or (($tanktracks is 5) and ($time is 676))>> <i>早间电台,频道 6,线路 4</i> <br> <<elseif (($tanktracks is 6) and ($time is 377)) or (($tanktracks is 1) and ($time is 437)) or (($tanktracks is 2) and ($time is 497)) or (($tanktracks is 3) and ($time is 557)) or (($tanktracks is 4) and ($time is 617)) or (($tanktracks is 5) and ($time is 677))>> <i>早间电台,频道 6,线路 5</i> <br> <<elseif (($tanktracks is 6) and ($time is 378)) or (($tanktracks is 1) and ($time is 438)) or (($tanktracks is 2) and ($time is 498)) or (($tanktracks is 3) and ($time is 558)) or (($tanktracks is 4) and ($time is 618)) or (($tanktracks is 5) and ($time is 678))>> <i>早间电台,频道 6,线路 6</i> <br> <<elseif (($tanktracks is 6) and ($time is 379)) or (($tanktracks is 1) and ($time is 439)) or (($tanktracks is 2) and ($time is 499)) or (($tanktracks is 3) and ($time is 559)) or (($tanktracks is 4) and ($time is 619)) or (($tanktracks is 5) and ($time is 679))>> <i>早间电台,频道 6,线路 7</i> <br> <<elseif (($tanktracks is 6) and ($time is 380)) or (($tanktracks is 1) and ($time is 440)) or (($tanktracks is 2) and ($time is 500)) or (($tanktracks is 3) and ($time is 560)) or (($tanktracks is 4) and ($time is 620)) or (($tanktracks is 5) and ($time is 680))>> <i>早间电台,频道 6,线路 8</i> <br> <<elseif (($tanktracks is 6) and ($time is 381)) or (($tanktracks is 1) and ($time is 441)) or (($tanktracks is 2) and ($time is 501)) or (($tanktracks is 3) and ($time is 561)) or (($tanktracks is 4) and ($time is 621)) or (($tanktracks is 5) and ($time is 681))>> <i>早间电台,频道 6,线路 9</i> <br> <<elseif (($tanktracks is 6) and ($time is 382)) or (($tanktracks is 1) and ($time is 442)) or (($tanktracks is 2) and ($time is 502)) or (($tanktracks is 3) and ($time is 562)) or (($tanktracks is 4) and ($time is 622)) or (($tanktracks is 5) and ($time is 682))>> <i>早间电台,频道 6,线路 10</i> <br> <<elseif (($tanktracks is 6) and ($time is 383)) or (($tanktracks is 1) and ($time is 443)) or (($tanktracks is 2) and ($time is 503)) or (($tanktracks is 3) and ($time is 563)) or (($tanktracks is 4) and ($time is 623)) or (($tanktracks is 5) and ($time is 683))>> <i>早间电台,频道 6,线路 11</i> <br> <<elseif (($tanktracks is 6) and ($time is 384)) or (($tanktracks is 1) and ($time is 444)) or (($tanktracks is 2) and ($time is 504)) or (($tanktracks is 3) and ($time is 564)) or (($tanktracks is 4) and ($time is 624)) or (($tanktracks is 5) and ($time is 684))>> <i>早间电台,频道 6,线路 12</i> <br> <<elseif (($tanktracks is 6) and ($time is 385)) or (($tanktracks is 1) and ($time is 445)) or (($tanktracks is 2) and ($time is 505)) or (($tanktracks is 3) and ($time is 565)) or (($tanktracks is 4) and ($time is 625)) or (($tanktracks is 5) and ($time is 685))>> <i>早间电台,频道 6,线路 13</i> <br> <<elseif (($tanktracks is 6) and ($time is 386)) or (($tanktracks is 1) and ($time is 446)) or (($tanktracks is 2) and ($time is 506)) or (($tanktracks is 3) and ($time is 566)) or (($tanktracks is 4) and ($time is 626)) or (($tanktracks is 5) and ($time is 686))>> <i>早间电台,频道 6,线路 14</i> <br> <<elseif (($tanktracks is 6) and ($time is 387)) or (($tanktracks is 1) and ($time is 447)) or (($tanktracks is 2) and ($time is 507)) or (($tanktracks is 3) and ($time is 567)) or (($tanktracks is 4) and ($time is 627)) or (($tanktracks is 5) and ($time is 687))>> <i>早间电台,频道 6,线路 15</i> <br> <<elseif (($tanktracks is 6) and ($time is 388)) or (($tanktracks is 1) and ($time is 448)) or (($tanktracks is 2) and ($time is 508)) or (($tanktracks is 3) and ($time is 568)) or (($tanktracks is 4) and ($time is 628)) or (($tanktracks is 5) and ($time is 688))>> <i>早间电台,频道 6,线路 16</i> <br> <<elseif (($tanktracks is 6) and ($time is 389)) or (($tanktracks is 1) and ($time is 449)) or (($tanktracks is 2) and ($time is 509)) or (($tanktracks is 3) and ($time is 569)) or (($tanktracks is 4) and ($time is 629)) or (($tanktracks is 5) and ($time is 689))>> <i>早间电台,频道 6,线路 17</i> <br> <<elseif (($tanktracks is 6) and ($time is 390)) or (($tanktracks is 1) and ($time is 450)) or (($tanktracks is 2) and ($time is 510)) or (($tanktracks is 3) and ($time is 570)) or (($tanktracks is 4) and ($time is 630)) or (($tanktracks is 5) and ($time is 690))>> <i>早间电台,频道 6,线路 18</i> <br> <<elseif (($tanktracks is 6) and ($time is 391)) or (($tanktracks is 1) and ($time is 451)) or (($tanktracks is 2) and ($time is 511)) or (($tanktracks is 3) and ($time is 571)) or (($tanktracks is 4) and ($time is 631)) or (($tanktracks is 5) and ($time is 691))>> <i>早间电台,频道 6,线路 19</i> <br> <<elseif (($tanktracks is 6) and ($time is 392)) or (($tanktracks is 1) and ($time is 452)) or (($tanktracks is 2) and ($time is 512)) or (($tanktracks is 3) and ($time is 572)) or (($tanktracks is 4) and ($time is 632)) or (($tanktracks is 5) and ($time is 692))>> <i>早间电台,频道 6,线路 20</i> <br> <<elseif (($tanktracks is 6) and ($time is 393)) or (($tanktracks is 1) and ($time is 453)) or (($tanktracks is 2) and ($time is 513)) or (($tanktracks is 3) and ($time is 573)) or (($tanktracks is 4) and ($time is 633)) or (($tanktracks is 5) and ($time is 693))>> <i>早间电台,频道 6,线路 21</i> <br> <<elseif (($tanktracks is 6) and ($time is 394)) or (($tanktracks is 1) and ($time is 454)) or (($tanktracks is 2) and ($time is 514)) or (($tanktracks is 3) and ($time is 574)) or (($tanktracks is 4) and ($time is 634)) or (($tanktracks is 5) and ($time is 694))>> <i>早间电台,频道 6,线路 22</i> <br> <<elseif (($tanktracks is 6) and ($time is 395)) or (($tanktracks is 1) and ($time is 455)) or (($tanktracks is 2) and ($time is 515)) or (($tanktracks is 3) and ($time is 575)) or (($tanktracks is 4) and ($time is 635)) or (($tanktracks is 5) and ($time is 695))>> <i>早间电台,频道 6,线路 23</i> <br> <<elseif (($tanktracks is 6) and ($time is 396)) or (($tanktracks is 1) and ($time is 456)) or (($tanktracks is 2) and ($time is 516)) or (($tanktracks is 3) and ($time is 576)) or (($tanktracks is 4) and ($time is 636)) or (($tanktracks is 5) and ($time is 696))>> <i>早间电台,频道 6,线路 24</i> <br> <<elseif (($tanktracks is 6) and ($time is 397)) or (($tanktracks is 1) and ($time is 457)) or (($tanktracks is 2) and ($time is 517)) or (($tanktracks is 3) and ($time is 577)) or (($tanktracks is 4) and ($time is 637)) or (($tanktracks is 5) and ($time is 697))>> <i>早间电台,频道 6,线路 25</i> <br> <<elseif (($tanktracks is 6) and ($time is 398)) or (($tanktracks is 1) and ($time is 458)) or (($tanktracks is 2) and ($time is 518)) or (($tanktracks is 3) and ($time is 578)) or (($tanktracks is 4) and ($time is 638)) or (($tanktracks is 5) and ($time is 698))>> <i>早间电台,频道 6,线路 26</i> <br> <<elseif (($tanktracks is 6) and ($time is 399)) or (($tanktracks is 1) and ($time is 459)) or (($tanktracks is 2) and ($time is 519)) or (($tanktracks is 3) and ($time is 579)) or (($tanktracks is 4) and ($time is 639)) or (($tanktracks is 5) and ($time is 699))>> <i>早间电台,频道 6,线路 27</i> <br> <<elseif (($tanktracks is 6) and ($time is 400)) or (($tanktracks is 1) and ($time is 460)) or (($tanktracks is 2) and ($time is 520)) or (($tanktracks is 3) and ($time is 580)) or (($tanktracks is 4) and ($time is 640)) or (($tanktracks is 5) and ($time is 700))>> <i>早间电台,频道 6,线路 28</i> <br> <<elseif (($tanktracks is 6) and ($time is 401)) or (($tanktracks is 1) and ($time is 461)) or (($tanktracks is 2) and ($time is 521)) or (($tanktracks is 3) and ($time is 581)) or (($tanktracks is 4) and ($time is 641)) or (($tanktracks is 5) and ($time is 701))>> <i>早间电台,频道 6,线路 29</i> <br> <<elseif (($tanktracks is 6) and ($time is 402)) or (($tanktracks is 1) and ($time is 462)) or (($tanktracks is 2) and ($time is 522)) or (($tanktracks is 3) and ($time is 582)) or (($tanktracks is 4) and ($time is 642)) or (($tanktracks is 5) and ($time is 702))>> <i>早间电台,频道 6,线路 30</i> <br> <<elseif (($tanktracks is 6) and ($time is 403)) or (($tanktracks is 1) and ($time is 463)) or (($tanktracks is 2) and ($time is 523)) or (($tanktracks is 3) and ($time is 583)) or (($tanktracks is 4) and ($time is 643)) or (($tanktracks is 5) and ($time is 703))>> <i>早间电台,频道 6,线路 31</i> <br> <<elseif (($tanktracks is 6) and ($time is 404)) or (($tanktracks is 1) and ($time is 464)) or (($tanktracks is 2) and ($time is 524)) or (($tanktracks is 3) and ($time is 584)) or (($tanktracks is 4) and ($time is 644)) or (($tanktracks is 5) and ($time is 704))>> <i>早间电台,频道 6,线路 32</i> <br> <<elseif (($tanktracks is 6) and ($time is 405)) or (($tanktracks is 1) and ($time is 465)) or (($tanktracks is 2) and ($time is 525)) or (($tanktracks is 3) and ($time is 585)) or (($tanktracks is 4) and ($time is 645)) or (($tanktracks is 5) and ($time is 705))>> <i>早间电台,频道 6,线路 33</i> <br> <<elseif (($tanktracks is 6) and ($time is 406)) or (($tanktracks is 1) and ($time is 466)) or (($tanktracks is 2) and ($time is 526)) or (($tanktracks is 3) and ($time is 586)) or (($tanktracks is 4) and ($time is 646)) or (($tanktracks is 5) and ($time is 706))>> <i>早间电台,频道 6,线路 34</i> <br> <<elseif (($tanktracks is 6) and ($time is 407)) or (($tanktracks is 1) and ($time is 467)) or (($tanktracks is 2) and ($time is 527)) or (($tanktracks is 3) and ($time is 587)) or (($tanktracks is 4) and ($time is 647)) or (($tanktracks is 5) and ($time is 707))>> <i>早间电台,频道 6,线路 35</i> <br> <<elseif (($tanktracks is 6) and ($time is 408)) or (($tanktracks is 1) and ($time is 468)) or (($tanktracks is 2) and ($time is 528)) or (($tanktracks is 3) and ($time is 588)) or (($tanktracks is 4) and ($time is 648)) or (($tanktracks is 5) and ($time is 708))>> <i>早间电台,频道 6,线路 36</i> <br> <<elseif (($tanktracks is 6) and ($time is 409)) or (($tanktracks is 1) and ($time is 469)) or (($tanktracks is 2) and ($time is 529)) or (($tanktracks is 3) and ($time is 589)) or (($tanktracks is 4) and ($time is 649)) or (($tanktracks is 5) and ($time is 709))>> <i>早间电台,频道 6,线路 37</i> <br> <<elseif (($tanktracks is 6) and ($time is 410)) or (($tanktracks is 1) and ($time is 470)) or (($tanktracks is 2) and ($time is 530)) or (($tanktracks is 3) and ($time is 590)) or (($tanktracks is 4) and ($time is 650)) or (($tanktracks is 5) and ($time is 710))>> <i>早间电台,频道 6,线路 38</i> <br> <<elseif (($tanktracks is 6) and ($time is 411)) or (($tanktracks is 1) and ($time is 471)) or (($tanktracks is 2) and ($time is 531)) or (($tanktracks is 3) and ($time is 591)) or (($tanktracks is 4) and ($time is 651)) or (($tanktracks is 5) and ($time is 711))>> <i>早间电台,频道 6,线路 39</i> <br> <<elseif (($tanktracks is 6) and ($time is 412)) or (($tanktracks is 1) and ($time is 472)) or (($tanktracks is 2) and ($time is 532)) or (($tanktracks is 3) and ($time is 592)) or (($tanktracks is 4) and ($time is 652)) or (($tanktracks is 5) and ($time is 712))>> <i>早间电台,频道 6,线路 40</i> <br> <<elseif (($tanktracks is 6) and ($time is 413)) or (($tanktracks is 1) and ($time is 473)) or (($tanktracks is 2) and ($time is 533)) or (($tanktracks is 3) and ($time is 593)) or (($tanktracks is 4) and ($time is 653)) or (($tanktracks is 5) and ($time is 713))>> <i>早间电台,频道 6,线路 41</i> <br> <<elseif (($tanktracks is 6) and ($time is 414)) or (($tanktracks is 1) and ($time is 474)) or (($tanktracks is 2) and ($time is 534)) or (($tanktracks is 3) and ($time is 594)) or (($tanktracks is 4) and ($time is 654)) or (($tanktracks is 5) and ($time is 714))>> <i>早间电台,频道 6,线路 42</i> <br> <<elseif (($tanktracks is 6) and ($time is 415)) or (($tanktracks is 1) and ($time is 475)) or (($tanktracks is 2) and ($time is 535)) or (($tanktracks is 3) and ($time is 595)) or (($tanktracks is 4) and ($time is 655)) or (($tanktracks is 5) and ($time is 715))>> <i>早间电台,频道 6,线路 43</i> <br> <<elseif (($tanktracks is 6) and ($time is 416)) or (($tanktracks is 1) and ($time is 476)) or (($tanktracks is 2) and ($time is 536)) or (($tanktracks is 3) and ($time is 596)) or (($tanktracks is 4) and ($time is 656)) or (($tanktracks is 5) and ($time is 716))>> <i>早间电台,频道 6,线路 44</i> <br> <<elseif (($tanktracks is 6) and ($time is 417)) or (($tanktracks is 1) and ($time is 477)) or (($tanktracks is 2) and ($time is 537)) or (($tanktracks is 3) and ($time is 597)) or (($tanktracks is 4) and ($time is 657)) or (($tanktracks is 5) and ($time is 717))>> <i>早间电台,频道 6,线路 45</i> <br> <<elseif (($tanktracks is 6) and ($time is 418)) or (($tanktracks is 1) and ($time is 478)) or (($tanktracks is 2) and ($time is 538)) or (($tanktracks is 3) and ($time is 598)) or (($tanktracks is 4) and ($time is 658)) or (($tanktracks is 5) and ($time is 718))>> <i>早间电台,频道 6,线路 46</i> <br> <<elseif (($tanktracks is 6) and ($time is 419)) or (($tanktracks is 1) and ($time is 479)) or (($tanktracks is 2) and ($time is 539)) or (($tanktracks is 3) and ($time is 599)) or (($tanktracks is 4) and ($time is 659)) or (($tanktracks is 5) and ($time is 719))>> <i>早间电台,频道 6,线路 47</i> <br> <<elseif (($tanktracks is 1) and ($time is 733)) or (($tanktracks is 2) and ($time is 793)) or (($tanktracks is 3) and ($time is 853)) or (($tanktracks is 4) and ($time is 913)) or (($tanktracks is 5) and ($time is 973)) or (($tanktracks is 6) and ($time is 1033))>> <i>午间电台,频道 1,线路 1</i> <br> <<elseif (($tanktracks is 1) and ($time is 734)) or (($tanktracks is 2) and ($time is 794)) or (($tanktracks is 3) and ($time is 854)) or (($tanktracks is 4) and ($time is 914)) or (($tanktracks is 5) and ($time is 974)) or (($tanktracks is 6) and ($time is 1034))>> <i>午间电台,频道 1,线路 2</i> <br> <<elseif (($tanktracks is 1) and ($time is 735)) or (($tanktracks is 2) and ($time is 795)) or (($tanktracks is 3) and ($time is 855)) or (($tanktracks is 4) and ($time is 915)) or (($tanktracks is 5) and ($time is 975)) or (($tanktracks is 6) and ($time is 1035))>> <i>午间电台,频道 1,线路 3</i> <br> <<elseif (($tanktracks is 1) and ($time is 736)) or (($tanktracks is 2) and ($time is 796)) or (($tanktracks is 3) and ($time is 856)) or (($tanktracks is 4) and ($time is 916)) or (($tanktracks is 5) and ($time is 976)) or (($tanktracks is 6) and ($time is 1036))>> <i>午间电台,频道 1,线路 4</i> <br> <<elseif (($tanktracks is 1) and ($time is 737)) or (($tanktracks is 2) and ($time is 797)) or (($tanktracks is 3) and ($time is 857)) or (($tanktracks is 4) and ($time is 917)) or (($tanktracks is 5) and ($time is 977)) or (($tanktracks is 6) and ($time is 1037))>> <i>午间电台,频道 1,线路 5</i> <br> <<elseif (($tanktracks is 1) and ($time is 738)) or (($tanktracks is 2) and ($time is 798)) or (($tanktracks is 3) and ($time is 858)) or (($tanktracks is 4) and ($time is 918)) or (($tanktracks is 5) and ($time is 978)) or (($tanktracks is 6) and ($time is 1038))>> <i>午间电台,频道 1,线路 6</i> <br> <<elseif (($tanktracks is 1) and ($time is 739)) or (($tanktracks is 2) and ($time is 799)) or (($tanktracks is 3) and ($time is 859)) or (($tanktracks is 4) and ($time is 919)) or (($tanktracks is 5) and ($time is 979)) or (($tanktracks is 6) and ($time is 1039))>> <i>午间电台,频道 1,线路 7</i> <br> <<elseif (($tanktracks is 1) and ($time is 740)) or (($tanktracks is 2) and ($time is 800)) or (($tanktracks is 3) and ($time is 860)) or (($tanktracks is 4) and ($time is 920)) or (($tanktracks is 5) and ($time is 980)) or (($tanktracks is 6) and ($time is 1040))>> <i>午间电台,频道 1,线路 8</i> <br> <<elseif (($tanktracks is 1) and ($time is 741)) or (($tanktracks is 2) and ($time is 801)) or (($tanktracks is 3) and ($time is 861)) or (($tanktracks is 4) and ($time is 921)) or (($tanktracks is 5) and ($time is 981)) or (($tanktracks is 6) and ($time is 1041))>> <i>午间电台,频道 1,线路 9</i> <br> <<elseif (($tanktracks is 1) and ($time is 742)) or (($tanktracks is 2) and ($time is 802)) or (($tanktracks is 3) and ($time is 862)) or (($tanktracks is 4) and ($time is 922)) or (($tanktracks is 5) and ($time is 982)) or (($tanktracks is 6) and ($time is 1042))>> <i>午间电台,频道 1,线路 10</i> <br> <<elseif (($tanktracks is 1) and ($time is 743)) or (($tanktracks is 2) and ($time is 803)) or (($tanktracks is 3) and ($time is 863)) or (($tanktracks is 4) and ($time is 923)) or (($tanktracks is 5) and ($time is 983)) or (($tanktracks is 6) and ($time is 1043))>> <i>午间电台,频道 1,线路 11</i> <br> <<elseif (($tanktracks is 1) and ($time is 744)) or (($tanktracks is 2) and ($time is 804)) or (($tanktracks is 3) and ($time is 864)) or (($tanktracks is 4) and ($time is 924)) or (($tanktracks is 5) and ($time is 984)) or (($tanktracks is 6) and ($time is 1044))>> <i>午间电台,频道 1,线路 12</i> <br> <<elseif (($tanktracks is 1) and ($time is 745)) or (($tanktracks is 2) and ($time is 805)) or (($tanktracks is 3) and ($time is 865)) or (($tanktracks is 4) and ($time is 925)) or (($tanktracks is 5) and ($time is 985)) or (($tanktracks is 6) and ($time is 1045))>> <i>午间电台,频道 1,线路 13</i> <br> <<elseif (($tanktracks is 1) and ($time is 746)) or (($tanktracks is 2) and ($time is 806)) or (($tanktracks is 3) and ($time is 866)) or (($tanktracks is 4) and ($time is 926)) or (($tanktracks is 5) and ($time is 986)) or (($tanktracks is 6) and ($time is 1046))>> <i>午间电台,频道 1,线路 14</i> <br> <<elseif (($tanktracks is 1) and ($time is 747)) or (($tanktracks is 2) and ($time is 807)) or (($tanktracks is 3) and ($time is 867)) or (($tanktracks is 4) and ($time is 927)) or (($tanktracks is 5) and ($time is 987)) or (($tanktracks is 6) and ($time is 1047))>> <i>午间电台,频道 1,线路 15</i> <br> <<elseif (($tanktracks is 1) and ($time is 748)) or (($tanktracks is 2) and ($time is 808)) or (($tanktracks is 3) and ($time is 868)) or (($tanktracks is 4) and ($time is 928)) or (($tanktracks is 5) and ($time is 988)) or (($tanktracks is 6) and ($time is 1048))>> <i>午间电台,频道 1,线路 16</i> <br> <<elseif (($tanktracks is 1) and ($time is 749)) or (($tanktracks is 2) and ($time is 809)) or (($tanktracks is 3) and ($time is 869)) or (($tanktracks is 4) and ($time is 929)) or (($tanktracks is 5) and ($time is 989)) or (($tanktracks is 6) and ($time is 1049))>> <i>午间电台,频道 1,线路 17</i> <br> <<elseif (($tanktracks is 1) and ($time is 750)) or (($tanktracks is 2) and ($time is 810)) or (($tanktracks is 3) and ($time is 870)) or (($tanktracks is 4) and ($time is 930)) or (($tanktracks is 5) and ($time is 990)) or (($tanktracks is 6) and ($time is 1050))>> <i>午间电台,频道 1,线路 18</i> <br> <<elseif (($tanktracks is 1) and ($time is 751)) or (($tanktracks is 2) and ($time is 811)) or (($tanktracks is 3) and ($time is 871)) or (($tanktracks is 4) and ($time is 931)) or (($tanktracks is 5) and ($time is 991)) or (($tanktracks is 6) and ($time is 1051))>> <i>午间电台,频道 1,线路 19</i> <br> <<elseif (($tanktracks is 1) and ($time is 752)) or (($tanktracks is 2) and ($time is 812)) or (($tanktracks is 3) and ($time is 872)) or (($tanktracks is 4) and ($time is 932)) or (($tanktracks is 5) and ($time is 992)) or (($tanktracks is 6) and ($time is 1052))>> <i>午间电台,频道 1,线路 20</i> <br> <<elseif (($tanktracks is 1) and ($time is 753)) or (($tanktracks is 2) and ($time is 813)) or (($tanktracks is 3) and ($time is 873)) or (($tanktracks is 4) and ($time is 933)) or (($tanktracks is 5) and ($time is 993)) or (($tanktracks is 6) and ($time is 1053))>> <i>午间电台,频道 1,线路 21</i> <br> <<elseif (($tanktracks is 1) and ($time is 754)) or (($tanktracks is 2) and ($time is 814)) or (($tanktracks is 3) and ($time is 874)) or (($tanktracks is 4) and ($time is 934)) or (($tanktracks is 5) and ($time is 994)) or (($tanktracks is 6) and ($time is 1054))>> <i>午间电台,频道 1,线路 22</i> <br> <<elseif (($tanktracks is 1) and ($time is 755)) or (($tanktracks is 2) and ($time is 815)) or (($tanktracks is 3) and ($time is 875)) or (($tanktracks is 4) and ($time is 935)) or (($tanktracks is 5) and ($time is 995)) or (($tanktracks is 6) and ($time is 1055))>> <i>午间电台,频道 1,线路 23</i> <br> <<elseif (($tanktracks is 1) and ($time is 756)) or (($tanktracks is 2) and ($time is 816)) or (($tanktracks is 3) and ($time is 876)) or (($tanktracks is 4) and ($time is 936)) or (($tanktracks is 5) and ($time is 996)) or (($tanktracks is 6) and ($time is 1056))>> <i>午间电台,频道 1,线路 24</i> <br> <<elseif (($tanktracks is 1) and ($time is 757)) or (($tanktracks is 2) and ($time is 817)) or (($tanktracks is 3) and ($time is 877)) or (($tanktracks is 4) and ($time is 937)) or (($tanktracks is 5) and ($time is 997)) or (($tanktracks is 6) and ($time is 1057))>> <i>午间电台,频道 1,线路 25</i> <br> <<elseif (($tanktracks is 1) and ($time is 758)) or (($tanktracks is 2) and ($time is 818)) or (($tanktracks is 3) and ($time is 878)) or (($tanktracks is 4) and ($time is 938)) or (($tanktracks is 5) and ($time is 998)) or (($tanktracks is 6) and ($time is 1058))>> <i>午间电台,频道 1,线路 26</i> <br> <<elseif (($tanktracks is 1) and ($time is 759)) or (($tanktracks is 2) and ($time is 819)) or (($tanktracks is 3) and ($time is 879)) or (($tanktracks is 4) and ($time is 939)) or (($tanktracks is 5) and ($time is 999)) or (($tanktracks is 6) and ($time is 1059))>> <i>午间电台,频道 1,线路 27</i> <br> <<elseif (($tanktracks is 1) and ($time is 760)) or (($tanktracks is 2) and ($time is 820)) or (($tanktracks is 3) and ($time is 880)) or (($tanktracks is 4) and ($time is 940)) or (($tanktracks is 5) and ($time is 1000)) or (($tanktracks is 6) and ($time is 1060))>> <i>午间电台,频道 1,线路 28</i> <br> <<elseif (($tanktracks is 1) and ($time is 761)) or (($tanktracks is 2) and ($time is 821)) or (($tanktracks is 3) and ($time is 881)) or (($tanktracks is 4) and ($time is 941)) or (($tanktracks is 5) and ($time is 1001)) or (($tanktracks is 6) and ($time is 1061))>> <i>午间电台,频道 1,线路 29</i> <br> <<elseif (($tanktracks is 1) and ($time is 762)) or (($tanktracks is 2) and ($time is 822)) or (($tanktracks is 3) and ($time is 882)) or (($tanktracks is 4) and ($time is 942)) or (($tanktracks is 5) and ($time is 1002)) or (($tanktracks is 6) and ($time is 1062))>> <i>午间电台,频道 1,线路 30</i> <br> <<elseif (($tanktracks is 1) and ($time is 763)) or (($tanktracks is 2) and ($time is 823)) or (($tanktracks is 3) and ($time is 883)) or (($tanktracks is 4) and ($time is 943)) or (($tanktracks is 5) and ($time is 1003)) or (($tanktracks is 6) and ($time is 1063))>> <i>午间电台,频道 1,线路 31</i> <br> <<elseif (($tanktracks is 1) and ($time is 764)) or (($tanktracks is 2) and ($time is 824)) or (($tanktracks is 3) and ($time is 884)) or (($tanktracks is 4) and ($time is 944)) or (($tanktracks is 5) and ($time is 1004)) or (($tanktracks is 6) and ($time is 1064))>> <i>午间电台,频道 1,线路 32</i> <br> <<elseif (($tanktracks is 1) and ($time is 765)) or (($tanktracks is 2) and ($time is 825)) or (($tanktracks is 3) and ($time is 885)) or (($tanktracks is 4) and ($time is 945)) or (($tanktracks is 5) and ($time is 1005)) or (($tanktracks is 6) and ($time is 1065))>> <i>午间电台,频道 1,线路 33</i> <br> <<elseif (($tanktracks is 1) and ($time is 766)) or (($tanktracks is 2) and ($time is 826)) or (($tanktracks is 3) and ($time is 886)) or (($tanktracks is 4) and ($time is 946)) or (($tanktracks is 5) and ($time is 1006)) or (($tanktracks is 6) and ($time is 1066))>> <i>午间电台,频道 1,线路 34</i> <br> <<elseif (($tanktracks is 1) and ($time is 767)) or (($tanktracks is 2) and ($time is 827)) or (($tanktracks is 3) and ($time is 887)) or (($tanktracks is 4) and ($time is 947)) or (($tanktracks is 5) and ($time is 1007)) or (($tanktracks is 6) and ($time is 1067))>> <i>午间电台,频道 1,线路 35</i> <br> <<elseif (($tanktracks is 1) and ($time is 768)) or (($tanktracks is 2) and ($time is 828)) or (($tanktracks is 3) and ($time is 888)) or (($tanktracks is 4) and ($time is 948)) or (($tanktracks is 5) and ($time is 1008)) or (($tanktracks is 6) and ($time is 1068))>> <i>午间电台,频道 1,线路 36</i> <br> <<elseif (($tanktracks is 1) and ($time is 769)) or (($tanktracks is 2) and ($time is 829)) or (($tanktracks is 3) and ($time is 889)) or (($tanktracks is 4) and ($time is 949)) or (($tanktracks is 5) and ($time is 1009)) or (($tanktracks is 6) and ($time is 1069))>> <i>午间电台,频道 1,线路 37</i> <br> <<elseif (($tanktracks is 1) and ($time is 770)) or (($tanktracks is 2) and ($time is 830)) or (($tanktracks is 3) and ($time is 890)) or (($tanktracks is 4) and ($time is 950)) or (($tanktracks is 5) and ($time is 1010)) or (($tanktracks is 6) and ($time is 1070))>> <i>午间电台,频道 1,线路 38</i> <br> <<elseif (($tanktracks is 1) and ($time is 771)) or (($tanktracks is 2) and ($time is 831)) or (($tanktracks is 3) and ($time is 891)) or (($tanktracks is 4) and ($time is 951)) or (($tanktracks is 5) and ($time is 1011)) or (($tanktracks is 6) and ($time is 1071))>> <i>午间电台,频道 1,线路 39</i> <br> <<elseif (($tanktracks is 1) and ($time is 772)) or (($tanktracks is 2) and ($time is 832)) or (($tanktracks is 3) and ($time is 892)) or (($tanktracks is 4) and ($time is 952)) or (($tanktracks is 5) and ($time is 1012)) or (($tanktracks is 6) and ($time is 1072))>> <i>午间电台,频道 1,线路 40</i> <br> <<elseif (($tanktracks is 1) and ($time is 773)) or (($tanktracks is 2) and ($time is 833)) or (($tanktracks is 3) and ($time is 893)) or (($tanktracks is 4) and ($time is 953)) or (($tanktracks is 5) and ($time is 1013)) or (($tanktracks is 6) and ($time is 1073))>> <i>午间电台,频道 1,线路 41</i> <br> <<elseif (($tanktracks is 1) and ($time is 774)) or (($tanktracks is 2) and ($time is 834)) or (($tanktracks is 3) and ($time is 894)) or (($tanktracks is 4) and ($time is 954)) or (($tanktracks is 5) and ($time is 1014)) or (($tanktracks is 6) and ($time is 1074))>> <i>午间电台,频道 1,线路 42</i> <br> <<elseif (($tanktracks is 1) and ($time is 775)) or (($tanktracks is 2) and ($time is 835)) or (($tanktracks is 3) and ($time is 895)) or (($tanktracks is 4) and ($time is 955)) or (($tanktracks is 4) and ($time is 1015)) or (($tanktracks is 6) and ($time is 1075))>> <i>午间电台,频道 1,线路 43</i> <br> <<elseif (($tanktracks is 1) and ($time is 776)) or (($tanktracks is 2) and ($time is 836)) or (($tanktracks is 3) and ($time is 896)) or (($tanktracks is 4) and ($time is 956)) or (($tanktracks is 5) and ($time is 1016)) or (($tanktracks is 6) and ($time is 1076))>> <i>午间电台,频道 1,线路 44</i> <br> <<elseif (($tanktracks is 1) and ($time is 777)) or (($tanktracks is 2) and ($time is 837)) or (($tanktracks is 3) and ($time is 897)) or (($tanktracks is 4) and ($time is 957)) or (($tanktracks is 5) and ($time is 1017)) or (($tanktracks is 6) and ($time is 1077))>> <i>午间电台,频道 1,线路 45</i> <br> <<elseif (($tanktracks is 1) and ($time is 778)) or (($tanktracks is 2) and ($time is 838)) or (($tanktracks is 3) and ($time is 898)) or (($tanktracks is 4) and ($time is 958)) or (($tanktracks is 5) and ($time is 1018)) or (($tanktracks is 6) and ($time is 1078))>> <i>午间电台,频道 1,线路 46</i> <br> <<elseif (($tanktracks is 1) and ($time is 779)) or (($tanktracks is 2) and ($time is 839)) or (($tanktracks is 3) and ($time is 899)) or (($tanktracks is 4) and ($time is 959)) or (($tanktracks is 5) and ($time is 1019)) or (($tanktracks is 6) and ($time is 1079))>> <i>午间电台,频道 1,线路 47</i> <br> <<elseif (($tanktracks is 2) and ($time is 733)) or (($tanktracks is 3) and ($time is 793)) or (($tanktracks is 4) and ($time is 853)) or (($tanktracks is 5) and ($time is 913)) or (($tanktracks is 6) and ($time is 973)) or (($tanktracks is 1) and ($time is 1033))>> <i>午间电台,频道 2,线路 1</i> <br> <<elseif (($tanktracks is 2) and ($time is 734)) or (($tanktracks is 3) and ($time is 794)) or (($tanktracks is 4) and ($time is 854)) or (($tanktracks is 5) and ($time is 914)) or (($tanktracks is 6) and ($time is 974)) or (($tanktracks is 1) and ($time is 1034))>> <i>午间电台,频道 2,线路 2</i> <br> <<elseif (($tanktracks is 2) and ($time is 735)) or (($tanktracks is 3) and ($time is 795)) or (($tanktracks is 4) and ($time is 855)) or (($tanktracks is 5) and ($time is 915)) or (($tanktracks is 6) and ($time is 975)) or (($tanktracks is 1) and ($time is 1035))>> <i>午间电台,频道 2,线路 3</i> <br> <<elseif (($tanktracks is 2) and ($time is 736)) or (($tanktracks is 3) and ($time is 796)) or (($tanktracks is 4) and ($time is 856)) or (($tanktracks is 5) and ($time is 916)) or (($tanktracks is 6) and ($time is 976)) or (($tanktracks is 1) and ($time is 1036))>> <i>午间电台,频道 2,线路 4</i> <br> <<elseif (($tanktracks is 2) and ($time is 737)) or (($tanktracks is 3) and ($time is 797)) or (($tanktracks is 4) and ($time is 857)) or (($tanktracks is 5) and ($time is 917)) or (($tanktracks is 6) and ($time is 977)) or (($tanktracks is 1) and ($time is 1037))>> <i>午间电台,频道 2,线路 5</i> <br> <<elseif (($tanktracks is 2) and ($time is 738)) or (($tanktracks is 3) and ($time is 798)) or (($tanktracks is 4) and ($time is 858)) or (($tanktracks is 5) and ($time is 918)) or (($tanktracks is 6) and ($time is 978)) or (($tanktracks is 1) and ($time is 1038))>> <i>午间电台,频道 2,线路 6</i> <br> <<elseif (($tanktracks is 2) and ($time is 739)) or (($tanktracks is 3) and ($time is 799)) or (($tanktracks is 4) and ($time is 859)) or (($tanktracks is 5) and ($time is 919)) or (($tanktracks is 6) and ($time is 979)) or (($tanktracks is 1) and ($time is 1039))>> <i>午间电台,频道 2,线路 7</i> <br> <<elseif (($tanktracks is 2) and ($time is 740)) or (($tanktracks is 3) and ($time is 800)) or (($tanktracks is 4) and ($time is 860)) or (($tanktracks is 5) and ($time is 920)) or (($tanktracks is 6) and ($time is 980)) or (($tanktracks is 1) and ($time is 1040))>> <i>午间电台,频道 2,线路 8</i> <br> <<elseif (($tanktracks is 2) and ($time is 741)) or (($tanktracks is 3) and ($time is 801)) or (($tanktracks is 4) and ($time is 861)) or (($tanktracks is 5) and ($time is 921)) or (($tanktracks is 6) and ($time is 981)) or (($tanktracks is 1) and ($time is 1041))>> <i>午间电台,频道 2,线路 9</i> <br> <<elseif (($tanktracks is 2) and ($time is 742)) or (($tanktracks is 3) and ($time is 802)) or (($tanktracks is 4) and ($time is 862)) or (($tanktracks is 5) and ($time is 922)) or (($tanktracks is 6) and ($time is 982)) or (($tanktracks is 1) and ($time is 1042))>> <i>午间电台,频道 2,线路 10</i> <br> <<elseif (($tanktracks is 2) and ($time is 743)) or (($tanktracks is 3) and ($time is 803)) or (($tanktracks is 4) and ($time is 863)) or (($tanktracks is 5) and ($time is 923)) or (($tanktracks is 6) and ($time is 983)) or (($tanktracks is 1) and ($time is 1043))>> <i>午间电台,频道 2,线路 11</i> <br> <<elseif (($tanktracks is 2) and ($time is 744)) or (($tanktracks is 3) and ($time is 804)) or (($tanktracks is 4) and ($time is 864)) or (($tanktracks is 5) and ($time is 924)) or (($tanktracks is 6) and ($time is 984)) or (($tanktracks is 1) and ($time is 1044))>> <i>午间电台,频道 2,线路 12</i> <br> <<elseif (($tanktracks is 2) and ($time is 745)) or (($tanktracks is 3) and ($time is 805)) or (($tanktracks is 4) and ($time is 865)) or (($tanktracks is 5) and ($time is 925)) or (($tanktracks is 6) and ($time is 985)) or (($tanktracks is 1) and ($time is 1045))>> <i>午间电台,频道 2,线路 13</i> <br> <<elseif (($tanktracks is 2) and ($time is 746)) or (($tanktracks is 3) and ($time is 806)) or (($tanktracks is 4) and ($time is 866)) or (($tanktracks is 5) and ($time is 926)) or (($tanktracks is 6) and ($time is 986)) or (($tanktracks is 1) and ($time is 1046))>> <i>午间电台,频道 2,线路 14</i> <br> <<elseif (($tanktracks is 2) and ($time is 747)) or (($tanktracks is 3) and ($time is 807)) or (($tanktracks is 4) and ($time is 867)) or (($tanktracks is 5) and ($time is 927)) or (($tanktracks is 6) and ($time is 987)) or (($tanktracks is 1) and ($time is 1047))>> <i>午间电台,频道 2,线路 15</i> <br> <<elseif (($tanktracks is 2) and ($time is 748)) or (($tanktracks is 3) and ($time is 808)) or (($tanktracks is 4) and ($time is 868)) or (($tanktracks is 5) and ($time is 928)) or (($tanktracks is 6) and ($time is 988)) or (($tanktracks is 1) and ($time is 1048))>> <i>午间电台,频道 2,线路 16</i> <br> <<elseif (($tanktracks is 2) and ($time is 749)) or (($tanktracks is 3) and ($time is 809)) or (($tanktracks is 4) and ($time is 869)) or (($tanktracks is 5) and ($time is 929)) or (($tanktracks is 6) and ($time is 989)) or (($tanktracks is 1) and ($time is 1049))>> <i>午间电台,频道 2,线路 17</i> <br> <<elseif (($tanktracks is 2) and ($time is 750)) or (($tanktracks is 3) and ($time is 810)) or (($tanktracks is 4) and ($time is 870)) or (($tanktracks is 5) and ($time is 930)) or (($tanktracks is 6) and ($time is 990)) or (($tanktracks is 1) and ($time is 1050))>> <i>午间电台,频道 2,线路 18</i> <br> <<elseif (($tanktracks is 2) and ($time is 751)) or (($tanktracks is 3) and ($time is 811)) or (($tanktracks is 4) and ($time is 871)) or (($tanktracks is 5) and ($time is 931)) or (($tanktracks is 6) and ($time is 991)) or (($tanktracks is 1) and ($time is 1051))>> <i>午间电台,频道 2,线路 19</i> <br> <<elseif (($tanktracks is 2) and ($time is 752)) or (($tanktracks is 3) and ($time is 812)) or (($tanktracks is 4) and ($time is 872)) or (($tanktracks is 5) and ($time is 932)) or (($tanktracks is 6) and ($time is 992)) or (($tanktracks is 1) and ($time is 1052))>> <i>午间电台,频道 2,线路 20</i> <br> <<elseif (($tanktracks is 2) and ($time is 753)) or (($tanktracks is 3) and ($time is 813)) or (($tanktracks is 4) and ($time is 873)) or (($tanktracks is 5) and ($time is 933)) or (($tanktracks is 6) and ($time is 993)) or (($tanktracks is 1) and ($time is 1053))>> <i>午间电台,频道 2,线路 21</i> <br> <<elseif (($tanktracks is 2) and ($time is 754)) or (($tanktracks is 3) and ($time is 814)) or (($tanktracks is 4) and ($time is 874)) or (($tanktracks is 5) and ($time is 934)) or (($tanktracks is 6) and ($time is 994)) or (($tanktracks is 1) and ($time is 1054))>> <i>午间电台,频道 2,线路 22</i> <br> <<elseif (($tanktracks is 2) and ($time is 755)) or (($tanktracks is 3) and ($time is 815)) or (($tanktracks is 4) and ($time is 875)) or (($tanktracks is 5) and ($time is 935)) or (($tanktracks is 6) and ($time is 995)) or (($tanktracks is 1) and ($time is 1055))>> <i>午间电台,频道 2,线路 23</i> <br> <<elseif (($tanktracks is 2) and ($time is 756)) or (($tanktracks is 3) and ($time is 816)) or (($tanktracks is 4) and ($time is 876)) or (($tanktracks is 5) and ($time is 936)) or (($tanktracks is 6) and ($time is 996)) or (($tanktracks is 1) and ($time is 1056))>> <i>午间电台,频道 2,线路 24</i> <br> <<elseif (($tanktracks is 2) and ($time is 757)) or (($tanktracks is 3) and ($time is 817)) or (($tanktracks is 4) and ($time is 877)) or (($tanktracks is 5) and ($time is 937)) or (($tanktracks is 6) and ($time is 997)) or (($tanktracks is 1) and ($time is 1057))>> <i>午间电台,频道 2,线路 25</i> <br> <<elseif (($tanktracks is 2) and ($time is 758)) or (($tanktracks is 3) and ($time is 818)) or (($tanktracks is 4) and ($time is 878)) or (($tanktracks is 5) and ($time is 938)) or (($tanktracks is 6) and ($time is 998)) or (($tanktracks is 1) and ($time is 1058))>> <i>午间电台,频道 2,线路 26</i> <br> <<elseif (($tanktracks is 2) and ($time is 759)) or (($tanktracks is 3) and ($time is 819)) or (($tanktracks is 4) and ($time is 879)) or (($tanktracks is 5) and ($time is 939)) or (($tanktracks is 6) and ($time is 999)) or (($tanktracks is 1) and ($time is 1059))>> <i>午间电台,频道 2,线路 27</i> <br> <<elseif (($tanktracks is 2) and ($time is 760)) or (($tanktracks is 3) and ($time is 820)) or (($tanktracks is 4) and ($time is 880)) or (($tanktracks is 5) and ($time is 940)) or (($tanktracks is 6) and ($time is 1000)) or (($tanktracks is 1) and ($time is 1060))>> <i>午间电台,频道 2,线路 28</i> <br> <<elseif (($tanktracks is 2) and ($time is 761)) or (($tanktracks is 3) and ($time is 821)) or (($tanktracks is 4) and ($time is 881)) or (($tanktracks is 5) and ($time is 941)) or (($tanktracks is 6) and ($time is 1001)) or (($tanktracks is 1) and ($time is 1061))>> <i>午间电台,频道 2,线路 29</i> <br> <<elseif (($tanktracks is 2) and ($time is 762)) or (($tanktracks is 3) and ($time is 822)) or (($tanktracks is 4) and ($time is 882)) or (($tanktracks is 5) and ($time is 942)) or (($tanktracks is 6) and ($time is 1002)) or (($tanktracks is 1) and ($time is 1062))>> <i>午间电台,频道 2,线路 30</i> <br> <<elseif (($tanktracks is 2) and ($time is 763)) or (($tanktracks is 3) and ($time is 823)) or (($tanktracks is 4) and ($time is 883)) or (($tanktracks is 5) and ($time is 943)) or (($tanktracks is 6) and ($time is 1003)) or (($tanktracks is 1) and ($time is 1063))>> <i>午间电台,频道 2,线路 31</i> <br> <<elseif (($tanktracks is 2) and ($time is 764)) or (($tanktracks is 3) and ($time is 824)) or (($tanktracks is 4) and ($time is 884)) or (($tanktracks is 5) and ($time is 944)) or (($tanktracks is 6) and ($time is 1004)) or (($tanktracks is 1) and ($time is 1064))>> <i>午间电台,频道 2,线路 32</i> <br> <<elseif (($tanktracks is 2) and ($time is 765)) or (($tanktracks is 3) and ($time is 825)) or (($tanktracks is 4) and ($time is 885)) or (($tanktracks is 5) and ($time is 945)) or (($tanktracks is 6) and ($time is 1005)) or (($tanktracks is 1) and ($time is 1065))>> <i>午间电台,频道 2,线路 33</i> <br> <<elseif (($tanktracks is 2) and ($time is 766)) or (($tanktracks is 3) and ($time is 826)) or (($tanktracks is 4) and ($time is 886)) or (($tanktracks is 5) and ($time is 946)) or (($tanktracks is 6) and ($time is 1006)) or (($tanktracks is 1) and ($time is 1066))>> <i>午间电台,频道 2,线路 34</i> <br> <<elseif (($tanktracks is 2) and ($time is 767)) or (($tanktracks is 3) and ($time is 827)) or (($tanktracks is 4) and ($time is 887)) or (($tanktracks is 5) and ($time is 947)) or (($tanktracks is 6) and ($time is 1007)) or (($tanktracks is 1) and ($time is 1067))>> <i>午间电台,频道 2,线路 35</i> <br> <<elseif (($tanktracks is 2) and ($time is 768)) or (($tanktracks is 3) and ($time is 828)) or (($tanktracks is 4) and ($time is 888)) or (($tanktracks is 5) and ($time is 948)) or (($tanktracks is 6) and ($time is 1008)) or (($tanktracks is 1) and ($time is 1068))>> <i>午间电台,频道 2,线路 36</i> <br> <<elseif (($tanktracks is 2) and ($time is 769)) or (($tanktracks is 3) and ($time is 829)) or (($tanktracks is 4) and ($time is 889)) or (($tanktracks is 5) and ($time is 949)) or (($tanktracks is 6) and ($time is 1009)) or (($tanktracks is 1) and ($time is 1069))>> <i>午间电台,频道 2,线路 37</i> <br> <<elseif (($tanktracks is 2) and ($time is 770)) or (($tanktracks is 3) and ($time is 830)) or (($tanktracks is 4) and ($time is 890)) or (($tanktracks is 5) and ($time is 950)) or (($tanktracks is 6) and ($time is 1010)) or (($tanktracks is 1) and ($time is 1070))>> <i>午间电台,频道 2,线路 38</i> <br> <<elseif (($tanktracks is 2) and ($time is 771)) or (($tanktracks is 3) and ($time is 831)) or (($tanktracks is 4) and ($time is 891)) or (($tanktracks is 5) and ($time is 951)) or (($tanktracks is 6) and ($time is 1011)) or (($tanktracks is 1) and ($time is 1071))>> <i>午间电台,频道 2,线路 39</i> <br> <<elseif (($tanktracks is 2) and ($time is 772)) or (($tanktracks is 3) and ($time is 832)) or (($tanktracks is 4) and ($time is 892)) or (($tanktracks is 5) and ($time is 952)) or (($tanktracks is 6) and ($time is 1012)) or (($tanktracks is 1) and ($time is 1072))>> <i>午间电台,频道 2,线路 40</i> <br> <<elseif (($tanktracks is 2) and ($time is 773)) or (($tanktracks is 3) and ($time is 833)) or (($tanktracks is 4) and ($time is 893)) or (($tanktracks is 5) and ($time is 953)) or (($tanktracks is 6) and ($time is 1013)) or (($tanktracks is 1) and ($time is 1073))>> <i>午间电台,频道 2,线路 41</i> <br> <<elseif (($tanktracks is 2) and ($time is 774)) or (($tanktracks is 3) and ($time is 834)) or (($tanktracks is 4) and ($time is 894)) or (($tanktracks is 5) and ($time is 954)) or (($tanktracks is 6) and ($time is 1014)) or (($tanktracks is 1) and ($time is 1074))>> <i>午间电台,频道 2,线路 42</i> <br> <<elseif (($tanktracks is 2) and ($time is 775)) or (($tanktracks is 3) and ($time is 835)) or (($tanktracks is 4) and ($time is 895)) or (($tanktracks is 5) and ($time is 955)) or (($tanktracks is 6) and ($time is 1015)) or (($tanktracks is 1) and ($time is 1075))>> <i>午间电台,频道 2,线路 43</i> <br> <<elseif (($tanktracks is 2) and ($time is 776)) or (($tanktracks is 3) and ($time is 836)) or (($tanktracks is 4) and ($time is 896)) or (($tanktracks is 5) and ($time is 956)) or (($tanktracks is 6) and ($time is 1016)) or (($tanktracks is 1) and ($time is 1076))>> <i>午间电台,频道 2,线路 44</i> <br> <<elseif (($tanktracks is 2) and ($time is 777)) or (($tanktracks is 3) and ($time is 837)) or (($tanktracks is 4) and ($time is 897)) or (($tanktracks is 5) and ($time is 957)) or (($tanktracks is 6) and ($time is 1017)) or (($tanktracks is 1) and ($time is 1077))>> <i>午间电台,频道 2,线路 45</i> <br> <<elseif (($tanktracks is 2) and ($time is 778)) or (($tanktracks is 3) and ($time is 838)) or (($tanktracks is 4) and ($time is 898)) or (($tanktracks is 5) and ($time is 958)) or (($tanktracks is 6) and ($time is 1018)) or (($tanktracks is 1) and ($time is 1078))>> <i>午间电台,频道 2,线路 46</i> <br> <<elseif (($tanktracks is 2) and ($time is 779)) or (($tanktracks is 3) and ($time is 839)) or (($tanktracks is 4) and ($time is 899)) or (($tanktracks is 5) and ($time is 959)) or (($tanktracks is 6) and ($time is 1019)) or (($tanktracks is 1) and ($time is 1079))>> <i>午间电台,频道 2,线路 47</i> <br> <<elseif (($tanktracks is 3) and ($time is 733)) or (($tanktracks is 4) and ($time is 793)) or (($tanktracks is 5) and ($time is 853)) or (($tanktracks is 6) and ($time is 913)) or (($tanktracks is 1) and ($time is 973)) or (($tanktracks is 2) and ($time is 1033))>> <i>午间电台,频道 3,线路 1</i> <br> <<elseif (($tanktracks is 3) and ($time is 734)) or (($tanktracks is 4) and ($time is 794)) or (($tanktracks is 5) and ($time is 854)) or (($tanktracks is 6) and ($time is 914)) or (($tanktracks is 1) and ($time is 974)) or (($tanktracks is 2) and ($time is 1034))>> <i>午间电台,频道 3,线路 2</i> <br> <<elseif (($tanktracks is 3) and ($time is 735)) or (($tanktracks is 4) and ($time is 795)) or (($tanktracks is 5) and ($time is 855)) or (($tanktracks is 6) and ($time is 915)) or (($tanktracks is 1) and ($time is 975)) or (($tanktracks is 2) and ($time is 1035))>> <i>午间电台,频道 3,线路 3</i> <br> <<elseif (($tanktracks is 3) and ($time is 736)) or (($tanktracks is 4) and ($time is 796)) or (($tanktracks is 5) and ($time is 856)) or (($tanktracks is 6) and ($time is 916)) or (($tanktracks is 1) and ($time is 976)) or (($tanktracks is 2) and ($time is 1036))>> <i>午间电台,频道 3,线路 4</i> <br> <<elseif (($tanktracks is 3) and ($time is 737)) or (($tanktracks is 4) and ($time is 797)) or (($tanktracks is 5) and ($time is 857)) or (($tanktracks is 6) and ($time is 917)) or (($tanktracks is 1) and ($time is 977)) or (($tanktracks is 2) and ($time is 1037))>> <i>午间电台,频道 3,线路 5</i> <br> <<elseif (($tanktracks is 3) and ($time is 738)) or (($tanktracks is 4) and ($time is 798)) or (($tanktracks is 5) and ($time is 858)) or (($tanktracks is 6) and ($time is 918)) or (($tanktracks is 1) and ($time is 978)) or (($tanktracks is 2) and ($time is 1038))>> <i>午间电台,频道 3,线路 6</i> <br> <<elseif (($tanktracks is 3) and ($time is 739)) or (($tanktracks is 4) and ($time is 799)) or (($tanktracks is 5) and ($time is 859)) or (($tanktracks is 6) and ($time is 919)) or (($tanktracks is 1) and ($time is 979)) or (($tanktracks is 2) and ($time is 1039))>> <i>午间电台,频道 3,线路 7</i> <br> <<elseif (($tanktracks is 3) and ($time is 740)) or (($tanktracks is 4) and ($time is 800)) or (($tanktracks is 5) and ($time is 860)) or (($tanktracks is 6) and ($time is 920)) or (($tanktracks is 1) and ($time is 980)) or (($tanktracks is 2) and ($time is 1040))>> <i>午间电台,频道 3,线路 8</i> <br> <<elseif (($tanktracks is 3) and ($time is 741)) or (($tanktracks is 4) and ($time is 801)) or (($tanktracks is 5) and ($time is 861)) or (($tanktracks is 6) and ($time is 921)) or (($tanktracks is 1) and ($time is 981)) or (($tanktracks is 2) and ($time is 1041))>> <i>午间电台,频道 3,线路 9</i> <br> <<elseif (($tanktracks is 3) and ($time is 742)) or (($tanktracks is 4) and ($time is 802)) or (($tanktracks is 5) and ($time is 862)) or (($tanktracks is 6) and ($time is 922)) or (($tanktracks is 1) and ($time is 982)) or (($tanktracks is 2) and ($time is 1042))>> <i>午间电台,频道 3,线路 10</i> <br> <<elseif (($tanktracks is 3) and ($time is 743)) or (($tanktracks is 4) and ($time is 803)) or (($tanktracks is 5) and ($time is 863)) or (($tanktracks is 6) and ($time is 923)) or (($tanktracks is 1) and ($time is 983)) or (($tanktracks is 2) and ($time is 1043))>> <i>午间电台,频道 3,线路 11</i> <br> <<elseif (($tanktracks is 3) and ($time is 744)) or (($tanktracks is 4) and ($time is 804)) or (($tanktracks is 5) and ($time is 864)) or (($tanktracks is 6) and ($time is 924)) or (($tanktracks is 1) and ($time is 984)) or (($tanktracks is 2) and ($time is 1044))>> <i>午间电台,频道 3,线路 12</i> <br> <<elseif (($tanktracks is 3) and ($time is 745)) or (($tanktracks is 4) and ($time is 805)) or (($tanktracks is 5) and ($time is 865)) or (($tanktracks is 6) and ($time is 925)) or (($tanktracks is 1) and ($time is 985)) or (($tanktracks is 2) and ($time is 1045))>> <i>午间电台,频道 3,线路 13</i> <br> <<elseif (($tanktracks is 3) and ($time is 746)) or (($tanktracks is 4) and ($time is 806)) or (($tanktracks is 5) and ($time is 866)) or (($tanktracks is 6) and ($time is 926)) or (($tanktracks is 1) and ($time is 986)) or (($tanktracks is 2) and ($time is 1046))>> <i>午间电台,频道 3,线路 14</i> <br> <<elseif (($tanktracks is 3) and ($time is 747)) or (($tanktracks is 4) and ($time is 807)) or (($tanktracks is 5) and ($time is 867)) or (($tanktracks is 6) and ($time is 927)) or (($tanktracks is 1) and ($time is 987)) or (($tanktracks is 2) and ($time is 1047))>> <i>午间电台,频道 3,线路 15</i> <br> <<elseif (($tanktracks is 3) and ($time is 748)) or (($tanktracks is 4) and ($time is 808)) or (($tanktracks is 5) and ($time is 868)) or (($tanktracks is 6) and ($time is 928)) or (($tanktracks is 1) and ($time is 988)) or (($tanktracks is 2) and ($time is 1048))>> <i>午间电台,频道 3,线路 16</i> <br> <<elseif (($tanktracks is 3) and ($time is 749)) or (($tanktracks is 4) and ($time is 809)) or (($tanktracks is 5) and ($time is 869)) or (($tanktracks is 6) and ($time is 929)) or (($tanktracks is 1) and ($time is 989)) or (($tanktracks is 2) and ($time is 1049))>> <i>午间电台,频道 3,线路 17</i> <br> <<elseif (($tanktracks is 3) and ($time is 750)) or (($tanktracks is 4) and ($time is 810)) or (($tanktracks is 5) and ($time is 870)) or (($tanktracks is 6) and ($time is 930)) or (($tanktracks is 1) and ($time is 990)) or (($tanktracks is 2) and ($time is 1050))>> <i>午间电台,频道 3,线路 18</i> <br> <<elseif (($tanktracks is 3) and ($time is 751)) or (($tanktracks is 4) and ($time is 811)) or (($tanktracks is 5) and ($time is 871)) or (($tanktracks is 6) and ($time is 931)) or (($tanktracks is 1) and ($time is 991)) or (($tanktracks is 2) and ($time is 1051))>> <i>午间电台,频道 3,线路 19</i> <br> <<elseif (($tanktracks is 3) and ($time is 752)) or (($tanktracks is 4) and ($time is 812)) or (($tanktracks is 5) and ($time is 872)) or (($tanktracks is 6) and ($time is 932)) or (($tanktracks is 1) and ($time is 992)) or (($tanktracks is 2) and ($time is 1052))>> <i>午间电台,频道 3,线路 20</i> <br> <<elseif (($tanktracks is 3) and ($time is 753)) or (($tanktracks is 4) and ($time is 813)) or (($tanktracks is 5) and ($time is 873)) or (($tanktracks is 6) and ($time is 933)) or (($tanktracks is 1) and ($time is 993)) or (($tanktracks is 2) and ($time is 1053))>> <i>午间电台,频道 3,线路 21</i> <br> <<elseif (($tanktracks is 3) and ($time is 754)) or (($tanktracks is 4) and ($time is 814)) or (($tanktracks is 5) and ($time is 874)) or (($tanktracks is 6) and ($time is 934)) or (($tanktracks is 1) and ($time is 994)) or (($tanktracks is 2) and ($time is 1054))>> <i>午间电台,频道 3,线路 22</i> <br> <<elseif (($tanktracks is 3) and ($time is 755)) or (($tanktracks is 4) and ($time is 815)) or (($tanktracks is 5) and ($time is 875)) or (($tanktracks is 6) and ($time is 935)) or (($tanktracks is 1) and ($time is 995)) or (($tanktracks is 2) and ($time is 1055))>> <i>午间电台,频道 3,线路 23</i> <br> <<elseif (($tanktracks is 3) and ($time is 756)) or (($tanktracks is 4) and ($time is 816)) or (($tanktracks is 5) and ($time is 876)) or (($tanktracks is 6) and ($time is 936)) or (($tanktracks is 1) and ($time is 996)) or (($tanktracks is 2) and ($time is 1056))>> <i>午间电台,频道 3,线路 24</i> <br> <<elseif (($tanktracks is 3) and ($time is 757)) or (($tanktracks is 4) and ($time is 817)) or (($tanktracks is 5) and ($time is 877)) or (($tanktracks is 6) and ($time is 937)) or (($tanktracks is 1) and ($time is 997)) or (($tanktracks is 2) and ($time is 1057))>> <i>午间电台,频道 3,线路 25</i> <br> <<elseif (($tanktracks is 3) and ($time is 758)) or (($tanktracks is 4) and ($time is 818)) or (($tanktracks is 5) and ($time is 878)) or (($tanktracks is 6) and ($time is 938)) or (($tanktracks is 1) and ($time is 998)) or (($tanktracks is 2) and ($time is 1058))>> <i>午间电台,频道 3,线路 26</i> <br> <<elseif (($tanktracks is 3) and ($time is 759)) or (($tanktracks is 4) and ($time is 819)) or (($tanktracks is 5) and ($time is 879)) or (($tanktracks is 6) and ($time is 939)) or (($tanktracks is 1) and ($time is 999)) or (($tanktracks is 2) and ($time is 1059))>> <i>午间电台,频道 3,线路 27</i> <br> <<elseif (($tanktracks is 3) and ($time is 760)) or (($tanktracks is 4) and ($time is 820)) or (($tanktracks is 5) and ($time is 880)) or (($tanktracks is 6) and ($time is 940)) or (($tanktracks is 1) and ($time is 1000)) or (($tanktracks is 2) and ($time is 1060))>> <i>午间电台,频道 3,线路 28</i> <br> <<elseif (($tanktracks is 3) and ($time is 761)) or (($tanktracks is 4) and ($time is 821)) or (($tanktracks is 5) and ($time is 881)) or (($tanktracks is 6) and ($time is 941)) or (($tanktracks is 1) and ($time is 1001)) or (($tanktracks is 2) and ($time is 1061))>> <i>午间电台,频道 3,线路 29</i> <br> <<elseif (($tanktracks is 3) and ($time is 762)) or (($tanktracks is 4) and ($time is 822)) or (($tanktracks is 5) and ($time is 882)) or (($tanktracks is 6) and ($time is 942)) or (($tanktracks is 1) and ($time is 1002)) or (($tanktracks is 2) and ($time is 1062))>> <i>午间电台,频道 3,线路 30</i> <br> <<elseif (($tanktracks is 3) and ($time is 763)) or (($tanktracks is 4) and ($time is 823)) or (($tanktracks is 5) and ($time is 883)) or (($tanktracks is 6) and ($time is 943)) or (($tanktracks is 1) and ($time is 1003)) or (($tanktracks is 2) and ($time is 1063))>> <i>午间电台,频道 3,线路 31</i> <br> <<elseif (($tanktracks is 3) and ($time is 764)) or (($tanktracks is 4) and ($time is 824)) or (($tanktracks is 5) and ($time is 884)) or (($tanktracks is 6) and ($time is 944)) or (($tanktracks is 1) and ($time is 1004)) or (($tanktracks is 2) and ($time is 1064))>> <i>午间电台,频道 3,线路 32</i> <br> <<elseif (($tanktracks is 3) and ($time is 765)) or (($tanktracks is 4) and ($time is 825)) or (($tanktracks is 5) and ($time is 885)) or (($tanktracks is 6) and ($time is 945)) or (($tanktracks is 1) and ($time is 1005)) or (($tanktracks is 2) and ($time is 1065))>> <i>午间电台,频道 3,线路 33</i> <br> <<elseif (($tanktracks is 3) and ($time is 766)) or (($tanktracks is 4) and ($time is 826)) or (($tanktracks is 5) and ($time is 886)) or (($tanktracks is 6) and ($time is 946)) or (($tanktracks is 1) and ($time is 1006)) or (($tanktracks is 2) and ($time is 1066))>> <i>午间电台,频道 3,线路 34</i> <br> <<elseif (($tanktracks is 3) and ($time is 767)) or (($tanktracks is 4) and ($time is 827)) or (($tanktracks is 5) and ($time is 887)) or (($tanktracks is 6) and ($time is 947)) or (($tanktracks is 1) and ($time is 1007)) or (($tanktracks is 2) and ($time is 1067))>> <i>午间电台,频道 3,线路 35</i> <br> <<elseif (($tanktracks is 3) and ($time is 768)) or (($tanktracks is 4) and ($time is 828)) or (($tanktracks is 5) and ($time is 888)) or (($tanktracks is 6) and ($time is 948)) or (($tanktracks is 1) and ($time is 1008)) or (($tanktracks is 2) and ($time is 1068))>> <i>午间电台,频道 3,线路 36</i> <br> <<elseif (($tanktracks is 3) and ($time is 769)) or (($tanktracks is 4) and ($time is 829)) or (($tanktracks is 5) and ($time is 889)) or (($tanktracks is 6) and ($time is 949)) or (($tanktracks is 1) and ($time is 1009)) or (($tanktracks is 2) and ($time is 1069))>> <i>午间电台,频道 3,线路 37</i> <br> <<elseif (($tanktracks is 3) and ($time is 770)) or (($tanktracks is 4) and ($time is 830)) or (($tanktracks is 5) and ($time is 890)) or (($tanktracks is 6) and ($time is 950)) or (($tanktracks is 1) and ($time is 1010)) or (($tanktracks is 2) and ($time is 1070))>> <i>午间电台,频道 3,线路 38</i> <br> <<elseif (($tanktracks is 3) and ($time is 771)) or (($tanktracks is 4) and ($time is 831)) or (($tanktracks is 5) and ($time is 891)) or (($tanktracks is 6) and ($time is 951)) or (($tanktracks is 1) and ($time is 1011)) or (($tanktracks is 2) and ($time is 1071))>> <i>午间电台,频道 3,线路 39</i> <br> <<elseif (($tanktracks is 3) and ($time is 772)) or (($tanktracks is 4) and ($time is 832)) or (($tanktracks is 5) and ($time is 892)) or (($tanktracks is 6) and ($time is 952)) or (($tanktracks is 1) and ($time is 1012)) or (($tanktracks is 2) and ($time is 1072))>> <i>午间电台,频道 3,线路 40</i> <br> <<elseif (($tanktracks is 3) and ($time is 773)) or (($tanktracks is 4) and ($time is 833)) or (($tanktracks is 5) and ($time is 893)) or (($tanktracks is 6) and ($time is 953)) or (($tanktracks is 1) and ($time is 1013)) or (($tanktracks is 2) and ($time is 1073))>> <i>午间电台,频道 3,线路 41</i> <br> <<elseif (($tanktracks is 3) and ($time is 774)) or (($tanktracks is 4) and ($time is 834)) or (($tanktracks is 5) and ($time is 894)) or (($tanktracks is 6) and ($time is 954)) or (($tanktracks is 1) and ($time is 1014)) or (($tanktracks is 2) and ($time is 1074))>> <i>午间电台,频道 3,线路 42</i> <br> <<elseif (($tanktracks is 3) and ($time is 775)) or (($tanktracks is 4) and ($time is 835)) or (($tanktracks is 5) and ($time is 895)) or (($tanktracks is 6) and ($time is 955)) or (($tanktracks is 1) and ($time is 1015)) or (($tanktracks is 2) and ($time is 1075))>> <i>午间电台,频道 3,线路 43</i> <br> <<elseif (($tanktracks is 3) and ($time is 776)) or (($tanktracks is 4) and ($time is 836)) or (($tanktracks is 5) and ($time is 896)) or (($tanktracks is 6) and ($time is 956)) or (($tanktracks is 1) and ($time is 1016)) or (($tanktracks is 2) and ($time is 1076))>> <i>午间电台,频道 3,线路 44</i> <br> <<elseif (($tanktracks is 3) and ($time is 777)) or (($tanktracks is 4) and ($time is 837)) or (($tanktracks is 5) and ($time is 897)) or (($tanktracks is 6) and ($time is 957)) or (($tanktracks is 1) and ($time is 1017)) or (($tanktracks is 2) and ($time is 1077))>> <i>午间电台,频道 3,线路 45</i> <br> <<elseif (($tanktracks is 3) and ($time is 778)) or (($tanktracks is 4) and ($time is 838)) or (($tanktracks is 5) and ($time is 898)) or (($tanktracks is 6) and ($time is 958)) or (($tanktracks is 1) and ($time is 1018)) or (($tanktracks is 2) and ($time is 1078))>> <i>午间电台,频道 3,线路 46</i> <br> <<elseif (($tanktracks is 3) and ($time is 779)) or (($tanktracks is 4) and ($time is 839)) or (($tanktracks is 5) and ($time is 899)) or (($tanktracks is 6) and ($time is 959)) or (($tanktracks is 1) and ($time is 1019)) or (($tanktracks is 2) and ($time is 1079))>> <i>午间电台,频道 3,线路 47</i> <br> <<elseif (($tanktracks is 4) and ($time is 733)) or (($tanktracks is 5) and ($time is 793)) or (($tanktracks is 6) and ($time is 853)) or (($tanktracks is 1) and ($time is 913)) or (($tanktracks is 2) and ($time is 973)) or (($tanktracks is 3) and ($time is 1033))>> <i>午间电台,频道 4,线路 1</i> <br> <<elseif (($tanktracks is 4) and ($time is 734)) or (($tanktracks is 5) and ($time is 794)) or (($tanktracks is 6) and ($time is 854)) or (($tanktracks is 1) and ($time is 914)) or (($tanktracks is 2) and ($time is 974)) or (($tanktracks is 3) and ($time is 1034))>> <i>午间电台,频道 4,线路 2</i> <br> <<elseif (($tanktracks is 4) and ($time is 735)) or (($tanktracks is 5) and ($time is 795)) or (($tanktracks is 6) and ($time is 855)) or (($tanktracks is 1) and ($time is 915)) or (($tanktracks is 2) and ($time is 975)) or (($tanktracks is 3) and ($time is 1035))>> <i>午间电台,频道 4,线路 3</i> <br> <<elseif (($tanktracks is 4) and ($time is 736)) or (($tanktracks is 5) and ($time is 796)) or (($tanktracks is 6) and ($time is 856)) or (($tanktracks is 1) and ($time is 916)) or (($tanktracks is 2) and ($time is 976)) or (($tanktracks is 3) and ($time is 1036))>> <i>午间电台,频道 4,线路 4</i> <br> <<elseif (($tanktracks is 4) and ($time is 737)) or (($tanktracks is 5) and ($time is 797)) or (($tanktracks is 6) and ($time is 857)) or (($tanktracks is 1) and ($time is 917)) or (($tanktracks is 2) and ($time is 977)) or (($tanktracks is 3) and ($time is 1037))>> <i>午间电台,频道 4,线路 5</i> <br> <<elseif (($tanktracks is 4) and ($time is 738)) or (($tanktracks is 5) and ($time is 798)) or (($tanktracks is 6) and ($time is 858)) or (($tanktracks is 1) and ($time is 918)) or (($tanktracks is 2) and ($time is 978)) or (($tanktracks is 3) and ($time is 1038))>> <i>午间电台,频道 4,线路 6</i> <br> <<elseif (($tanktracks is 4) and ($time is 739)) or (($tanktracks is 5) and ($time is 799)) or (($tanktracks is 6) and ($time is 859)) or (($tanktracks is 1) and ($time is 919)) or (($tanktracks is 2) and ($time is 979)) or (($tanktracks is 3) and ($time is 1039))>> <i>午间电台,频道 4,线路 7</i> <br> <<elseif (($tanktracks is 4) and ($time is 740)) or (($tanktracks is 5) and ($time is 800)) or (($tanktracks is 6) and ($time is 860)) or (($tanktracks is 1) and ($time is 920)) or (($tanktracks is 2) and ($time is 980)) or (($tanktracks is 3) and ($time is 1040))>> <i>午间电台,频道 4,线路 8</i> <br> <<elseif (($tanktracks is 4) and ($time is 741)) or (($tanktracks is 5) and ($time is 801)) or (($tanktracks is 6) and ($time is 861)) or (($tanktracks is 1) and ($time is 921)) or (($tanktracks is 2) and ($time is 981)) or (($tanktracks is 3) and ($time is 1041))>> <i>午间电台,频道 4,线路 9</i> <br> <<elseif (($tanktracks is 4) and ($time is 742)) or (($tanktracks is 5) and ($time is 802)) or (($tanktracks is 6) and ($time is 862)) or (($tanktracks is 1) and ($time is 922)) or (($tanktracks is 2) and ($time is 982)) or (($tanktracks is 3) and ($time is 1042))>> <i>午间电台,频道 4,线路 10</i> <br> <<elseif (($tanktracks is 4) and ($time is 743)) or (($tanktracks is 5) and ($time is 803)) or (($tanktracks is 6) and ($time is 863)) or (($tanktracks is 1) and ($time is 923)) or (($tanktracks is 2) and ($time is 983)) or (($tanktracks is 3) and ($time is 1043))>> <i>午间电台,频道 4,线路 11</i> <br> <<elseif (($tanktracks is 4) and ($time is 744)) or (($tanktracks is 5) and ($time is 804)) or (($tanktracks is 6) and ($time is 864)) or (($tanktracks is 1) and ($time is 924)) or (($tanktracks is 2) and ($time is 984)) or (($tanktracks is 3) and ($time is 1044))>> <i>午间电台,频道 4,线路 12</i> <br> <<elseif (($tanktracks is 4) and ($time is 745)) or (($tanktracks is 5) and ($time is 805)) or (($tanktracks is 6) and ($time is 865)) or (($tanktracks is 1) and ($time is 925)) or (($tanktracks is 2) and ($time is 985)) or (($tanktracks is 3) and ($time is 1045))>> <i>午间电台,频道 4,线路 13</i> <br> <<elseif (($tanktracks is 4) and ($time is 746)) or (($tanktracks is 5) and ($time is 806)) or (($tanktracks is 6) and ($time is 866)) or (($tanktracks is 1) and ($time is 926)) or (($tanktracks is 2) and ($time is 986)) or (($tanktracks is 3) and ($time is 1046))>> <i>午间电台,频道 4,线路 14</i> <br> <<elseif (($tanktracks is 4) and ($time is 747)) or (($tanktracks is 5) and ($time is 807)) or (($tanktracks is 6) and ($time is 867)) or (($tanktracks is 1) and ($time is 927)) or (($tanktracks is 2) and ($time is 987)) or (($tanktracks is 3) and ($time is 1047))>> <i>午间电台,频道 4,线路 15</i> <br> <<elseif (($tanktracks is 4) and ($time is 748)) or (($tanktracks is 5) and ($time is 808)) or (($tanktracks is 6) and ($time is 868)) or (($tanktracks is 1) and ($time is 928)) or (($tanktracks is 2) and ($time is 988)) or (($tanktracks is 3) and ($time is 1048))>> <i>午间电台,频道 4,线路 16</i> <br> <<elseif (($tanktracks is 4) and ($time is 749)) or (($tanktracks is 5) and ($time is 809)) or (($tanktracks is 6) and ($time is 869)) or (($tanktracks is 1) and ($time is 929)) or (($tanktracks is 2) and ($time is 989)) or (($tanktracks is 3) and ($time is 1049))>> <i>午间电台,频道 4,线路 17</i> <br> <<elseif (($tanktracks is 4) and ($time is 750)) or (($tanktracks is 5) and ($time is 810)) or (($tanktracks is 6) and ($time is 870)) or (($tanktracks is 1) and ($time is 930)) or (($tanktracks is 2) and ($time is 990)) or (($tanktracks is 3) and ($time is 1050))>> <i>午间电台,频道 4,线路 18</i> <br> <<elseif (($tanktracks is 4) and ($time is 751)) or (($tanktracks is 5) and ($time is 811)) or (($tanktracks is 6) and ($time is 871)) or (($tanktracks is 1) and ($time is 931)) or (($tanktracks is 2) and ($time is 991)) or (($tanktracks is 3) and ($time is 1051))>> <i>午间电台,频道 4,线路 19</i> <br> <<elseif (($tanktracks is 4) and ($time is 752)) or (($tanktracks is 5) and ($time is 812)) or (($tanktracks is 6) and ($time is 872)) or (($tanktracks is 1) and ($time is 932)) or (($tanktracks is 2) and ($time is 992)) or (($tanktracks is 3) and ($time is 1052))>> <i>午间电台,频道 4,线路 20</i> <br> <<elseif (($tanktracks is 4) and ($time is 753)) or (($tanktracks is 5) and ($time is 813)) or (($tanktracks is 6) and ($time is 873)) or (($tanktracks is 1) and ($time is 933)) or (($tanktracks is 2) and ($time is 993)) or (($tanktracks is 3) and ($time is 1053))>> <i>午间电台,频道 4,线路 21</i> <br> <<elseif (($tanktracks is 4) and ($time is 754)) or (($tanktracks is 5) and ($time is 814)) or (($tanktracks is 6) and ($time is 874)) or (($tanktracks is 1) and ($time is 934)) or (($tanktracks is 2) and ($time is 994)) or (($tanktracks is 3) and ($time is 1054))>> <i>午间电台,频道 4,线路 22</i> <br> <<elseif (($tanktracks is 4) and ($time is 755)) or (($tanktracks is 5) and ($time is 815)) or (($tanktracks is 6) and ($time is 875)) or (($tanktracks is 1) and ($time is 935)) or (($tanktracks is 2) and ($time is 995)) or (($tanktracks is 3) and ($time is 1055))>> <i>午间电台,频道 4,线路 23</i> <br> <<elseif (($tanktracks is 4) and ($time is 756)) or (($tanktracks is 5) and ($time is 816)) or (($tanktracks is 6) and ($time is 876)) or (($tanktracks is 1) and ($time is 936)) or (($tanktracks is 2) and ($time is 996)) or (($tanktracks is 3) and ($time is 1056))>> <i>午间电台,频道 4,线路 24</i> <br> <<elseif (($tanktracks is 4) and ($time is 757)) or (($tanktracks is 5) and ($time is 817)) or (($tanktracks is 6) and ($time is 877)) or (($tanktracks is 1) and ($time is 937)) or (($tanktracks is 2) and ($time is 997)) or (($tanktracks is 3) and ($time is 1057))>> <i>午间电台,频道 4,线路 25</i> <br> <<elseif (($tanktracks is 4) and ($time is 758)) or (($tanktracks is 5) and ($time is 818)) or (($tanktracks is 6) and ($time is 878)) or (($tanktracks is 1) and ($time is 938)) or (($tanktracks is 2) and ($time is 998)) or (($tanktracks is 3) and ($time is 1058))>> <i>午间电台,频道 4,线路 26</i> <br> <<elseif (($tanktracks is 4) and ($time is 759)) or (($tanktracks is 5) and ($time is 819)) or (($tanktracks is 6) and ($time is 879)) or (($tanktracks is 1) and ($time is 939)) or (($tanktracks is 2) and ($time is 999)) or (($tanktracks is 3) and ($time is 1059))>> <i>午间电台,频道 4,线路 27</i> <br> <<elseif (($tanktracks is 4) and ($time is 760)) or (($tanktracks is 5) and ($time is 820)) or (($tanktracks is 6) and ($time is 880)) or (($tanktracks is 1) and ($time is 940)) or (($tanktracks is 2) and ($time is 1000)) or (($tanktracks is 3) and ($time is 1060))>> <i>午间电台,频道 4,线路 28</i> <br> <<elseif (($tanktracks is 4) and ($time is 761)) or (($tanktracks is 5) and ($time is 821)) or (($tanktracks is 6) and ($time is 881)) or (($tanktracks is 1) and ($time is 941)) or (($tanktracks is 2) and ($time is 1001)) or (($tanktracks is 3) and ($time is 1061))>> <i>午间电台,频道 4,线路 29</i> <br> <<elseif (($tanktracks is 4) and ($time is 762)) or (($tanktracks is 5) and ($time is 822)) or (($tanktracks is 6) and ($time is 882)) or (($tanktracks is 1) and ($time is 942)) or (($tanktracks is 2) and ($time is 1002)) or (($tanktracks is 3) and ($time is 1062))>> <i>午间电台,频道 4,线路 30</i> <br> <<elseif (($tanktracks is 4) and ($time is 763)) or (($tanktracks is 5) and ($time is 823)) or (($tanktracks is 6) and ($time is 883)) or (($tanktracks is 1) and ($time is 943)) or (($tanktracks is 2) and ($time is 1003)) or (($tanktracks is 3) and ($time is 1063))>> <i>午间电台,频道 4,线路 31</i> <br> <<elseif (($tanktracks is 4) and ($time is 764)) or (($tanktracks is 5) and ($time is 824)) or (($tanktracks is 6) and ($time is 884)) or (($tanktracks is 1) and ($time is 944)) or (($tanktracks is 2) and ($time is 1004)) or (($tanktracks is 3) and ($time is 1064))>> <i>午间电台,频道 4,线路 32</i> <br> <<elseif (($tanktracks is 4) and ($time is 765)) or (($tanktracks is 5) and ($time is 825)) or (($tanktracks is 6) and ($time is 885)) or (($tanktracks is 1) and ($time is 945)) or (($tanktracks is 2) and ($time is 1005)) or (($tanktracks is 3) and ($time is 1065))>> <i>午间电台,频道 4,线路 33</i> <br> <<elseif (($tanktracks is 4) and ($time is 766)) or (($tanktracks is 5) and ($time is 826)) or (($tanktracks is 6) and ($time is 886)) or (($tanktracks is 1) and ($time is 946)) or (($tanktracks is 2) and ($time is 1006)) or (($tanktracks is 3) and ($time is 1066))>> <i>午间电台,频道 4,线路 34</i> <br> <<elseif (($tanktracks is 4) and ($time is 767)) or (($tanktracks is 5) and ($time is 827)) or (($tanktracks is 6) and ($time is 887)) or (($tanktracks is 1) and ($time is 947)) or (($tanktracks is 2) and ($time is 1007)) or (($tanktracks is 3) and ($time is 1067))>> <i>午间电台,频道 4,线路 35</i> <br> <<elseif (($tanktracks is 4) and ($time is 768)) or (($tanktracks is 5) and ($time is 828)) or (($tanktracks is 6) and ($time is 888)) or (($tanktracks is 1) and ($time is 948)) or (($tanktracks is 2) and ($time is 1008)) or (($tanktracks is 3) and ($time is 1068))>> <i>午间电台,频道 4,线路 36</i> <br> <<elseif (($tanktracks is 4) and ($time is 769)) or (($tanktracks is 5) and ($time is 829)) or (($tanktracks is 6) and ($time is 889)) or (($tanktracks is 1) and ($time is 949)) or (($tanktracks is 2) and ($time is 1009)) or (($tanktracks is 3) and ($time is 1069))>> <i>午间电台,频道 4,线路 37</i> <br> <<elseif (($tanktracks is 4) and ($time is 770)) or (($tanktracks is 5) and ($time is 830)) or (($tanktracks is 6) and ($time is 890)) or (($tanktracks is 1) and ($time is 950)) or (($tanktracks is 2) and ($time is 1010)) or (($tanktracks is 3) and ($time is 1070))>> <i>午间电台,频道 4,线路 38</i> <br> <<elseif (($tanktracks is 4) and ($time is 771)) or (($tanktracks is 5) and ($time is 831)) or (($tanktracks is 6) and ($time is 891)) or (($tanktracks is 1) and ($time is 951)) or (($tanktracks is 2) and ($time is 1011)) or (($tanktracks is 3) and ($time is 1071))>> <i>午间电台,频道 4,线路 39</i> <br> <<elseif (($tanktracks is 4) and ($time is 772)) or (($tanktracks is 5) and ($time is 832)) or (($tanktracks is 6) and ($time is 892)) or (($tanktracks is 1) and ($time is 952)) or (($tanktracks is 2) and ($time is 1012)) or (($tanktracks is 3) and ($time is 1072))>> <i>午间电台,频道 4,线路 40</i> <br> <<elseif (($tanktracks is 4) and ($time is 773)) or (($tanktracks is 5) and ($time is 833)) or (($tanktracks is 6) and ($time is 893)) or (($tanktracks is 1) and ($time is 953)) or (($tanktracks is 2) and ($time is 1013)) or (($tanktracks is 3) and ($time is 1073))>> <i>午间电台,频道 4,线路 41</i> <br> <<elseif (($tanktracks is 4) and ($time is 774)) or (($tanktracks is 5) and ($time is 834)) or (($tanktracks is 6) and ($time is 894)) or (($tanktracks is 1) and ($time is 954)) or (($tanktracks is 2) and ($time is 1014)) or (($tanktracks is 3) and ($time is 1074))>> <i>午间电台,频道 4,线路 42</i> <br> <<elseif (($tanktracks is 4) and ($time is 775)) or (($tanktracks is 5) and ($time is 835)) or (($tanktracks is 6) and ($time is 895)) or (($tanktracks is 1) and ($time is 955)) or (($tanktracks is 2) and ($time is 1015)) or (($tanktracks is 3) and ($time is 1075))>> <i>午间电台,频道 4,线路 43</i> <br> <<elseif (($tanktracks is 4) and ($time is 776)) or (($tanktracks is 5) and ($time is 836)) or (($tanktracks is 6) and ($time is 896)) or (($tanktracks is 1) and ($time is 956)) or (($tanktracks is 2) and ($time is 1016)) or (($tanktracks is 3) and ($time is 1076))>> <i>午间电台,频道 4,线路 44</i> <br> <<elseif (($tanktracks is 4) and ($time is 777)) or (($tanktracks is 5) and ($time is 837)) or (($tanktracks is 6) and ($time is 897)) or (($tanktracks is 1) and ($time is 957)) or (($tanktracks is 2) and ($time is 1017)) or (($tanktracks is 3) and ($time is 1077))>> <i>午间电台,频道 4,线路 45</i> <br> <<elseif (($tanktracks is 4) and ($time is 778)) or (($tanktracks is 5) and ($time is 838)) or (($tanktracks is 6) and ($time is 898)) or (($tanktracks is 1) and ($time is 958)) or (($tanktracks is 2) and ($time is 1018)) or (($tanktracks is 3) and ($time is 1078))>> <i>午间电台,频道 4,线路 46</i> <br> <<elseif (($tanktracks is 4) and ($time is 779)) or (($tanktracks is 5) and ($time is 839)) or (($tanktracks is 6) and ($time is 899)) or (($tanktracks is 1) and ($time is 959)) or (($tanktracks is 2) and ($time is 1019)) or (($tanktracks is 3) and ($time is 1079))>> <i>午间电台,频道 4,线路 47</i> <br> <<elseif (($tanktracks is 5) and ($time is 733)) or (($tanktracks is 6) and ($time is 793)) or (($tanktracks is 1) and ($time is 853)) or (($tanktracks is 2) and ($time is 913)) or (($tanktracks is 3) and ($time is 973)) or (($tanktracks is 4) and ($time is 1033))>> <i>午间电台,频道 5,线路 1</i> <br> <<elseif (($tanktracks is 5) and ($time is 734)) or (($tanktracks is 6) and ($time is 794)) or (($tanktracks is 1) and ($time is 854)) or (($tanktracks is 2) and ($time is 914)) or (($tanktracks is 3) and ($time is 974)) or (($tanktracks is 4) and ($time is 1034))>> <i>午间电台,频道 5,线路 2</i> <br> <<elseif (($tanktracks is 5) and ($time is 735)) or (($tanktracks is 6) and ($time is 795)) or (($tanktracks is 1) and ($time is 855)) or (($tanktracks is 2) and ($time is 915)) or (($tanktracks is 3) and ($time is 975)) or (($tanktracks is 4) and ($time is 1035))>> <i>午间电台,频道 5,线路 3</i> <br> <<elseif (($tanktracks is 5) and ($time is 736)) or (($tanktracks is 6) and ($time is 796)) or (($tanktracks is 1) and ($time is 856)) or (($tanktracks is 2) and ($time is 916)) or (($tanktracks is 3) and ($time is 976)) or (($tanktracks is 4) and ($time is 1036))>> <i>午间电台,频道 5,线路 4</i> <br> <<elseif (($tanktracks is 5) and ($time is 737)) or (($tanktracks is 6) and ($time is 797)) or (($tanktracks is 1) and ($time is 857)) or (($tanktracks is 2) and ($time is 917)) or (($tanktracks is 3) and ($time is 977)) or (($tanktracks is 4) and ($time is 1037))>> <i>午间电台,频道 5,线路 5</i> <br> <<elseif (($tanktracks is 5) and ($time is 738)) or (($tanktracks is 6) and ($time is 798)) or (($tanktracks is 1) and ($time is 858)) or (($tanktracks is 2) and ($time is 918)) or (($tanktracks is 3) and ($time is 978)) or (($tanktracks is 4) and ($time is 1038))>> <i>午间电台,频道 5,线路 6</i> <br> <<elseif (($tanktracks is 5) and ($time is 739)) or (($tanktracks is 6) and ($time is 799)) or (($tanktracks is 1) and ($time is 859)) or (($tanktracks is 2) and ($time is 919)) or (($tanktracks is 3) and ($time is 979)) or (($tanktracks is 4) and ($time is 1039))>> <i>午间电台,频道 5,线路 7</i> <br> <<elseif (($tanktracks is 5) and ($time is 740)) or (($tanktracks is 6) and ($time is 800)) or (($tanktracks is 1) and ($time is 860)) or (($tanktracks is 2) and ($time is 920)) or (($tanktracks is 3) and ($time is 980)) or (($tanktracks is 4) and ($time is 1040))>> <i>午间电台,频道 5,线路 8</i> <br> <<elseif (($tanktracks is 5) and ($time is 741)) or (($tanktracks is 6) and ($time is 801)) or (($tanktracks is 1) and ($time is 861)) or (($tanktracks is 2) and ($time is 921)) or (($tanktracks is 3) and ($time is 981)) or (($tanktracks is 4) and ($time is 1041))>> <i>午间电台,频道 5,线路 9</i> <br> <<elseif (($tanktracks is 5) and ($time is 742)) or (($tanktracks is 6) and ($time is 802)) or (($tanktracks is 1) and ($time is 862)) or (($tanktracks is 2) and ($time is 922)) or (($tanktracks is 3) and ($time is 982)) or (($tanktracks is 4) and ($time is 1042))>> <i>午间电台,频道 5,线路 10</i> <br> <<elseif (($tanktracks is 5) and ($time is 743)) or (($tanktracks is 6) and ($time is 803)) or (($tanktracks is 1) and ($time is 863)) or (($tanktracks is 2) and ($time is 923)) or (($tanktracks is 3) and ($time is 983)) or (($tanktracks is 4) and ($time is 1043))>> <i>午间电台,频道 5,线路 11</i> <br> <<elseif (($tanktracks is 5) and ($time is 744)) or (($tanktracks is 6) and ($time is 804)) or (($tanktracks is 1) and ($time is 864)) or (($tanktracks is 2) and ($time is 924)) or (($tanktracks is 3) and ($time is 984)) or (($tanktracks is 4) and ($time is 1044))>> <i>午间电台,频道 5,线路 12</i> <br> <<elseif (($tanktracks is 5) and ($time is 745)) or (($tanktracks is 6) and ($time is 805)) or (($tanktracks is 1) and ($time is 865)) or (($tanktracks is 2) and ($time is 925)) or (($tanktracks is 3) and ($time is 985)) or (($tanktracks is 4) and ($time is 1045))>> <i>午间电台,频道 5,线路 13</i> <br> <<elseif (($tanktracks is 5) and ($time is 746)) or (($tanktracks is 6) and ($time is 806)) or (($tanktracks is 1) and ($time is 866)) or (($tanktracks is 2) and ($time is 926)) or (($tanktracks is 3) and ($time is 986)) or (($tanktracks is 4) and ($time is 1046))>> <i>午间电台,频道 5,线路 14</i> <br> <<elseif (($tanktracks is 5) and ($time is 747)) or (($tanktracks is 6) and ($time is 807)) or (($tanktracks is 1) and ($time is 867)) or (($tanktracks is 2) and ($time is 927)) or (($tanktracks is 3) and ($time is 987)) or (($tanktracks is 4) and ($time is 1047))>> <i>午间电台,频道 5,线路 15</i> <br> <<elseif (($tanktracks is 5) and ($time is 748)) or (($tanktracks is 6) and ($time is 808)) or (($tanktracks is 1) and ($time is 868)) or (($tanktracks is 2) and ($time is 928)) or (($tanktracks is 3) and ($time is 988)) or (($tanktracks is 4) and ($time is 1048))>> <i>午间电台,频道 5,线路 16</i> <br> <<elseif (($tanktracks is 5) and ($time is 749)) or (($tanktracks is 6) and ($time is 809)) or (($tanktracks is 1) and ($time is 869)) or (($tanktracks is 2) and ($time is 929)) or (($tanktracks is 3) and ($time is 989)) or (($tanktracks is 4) and ($time is 1049))>> <i>午间电台,频道 5,线路 17</i> <br> <<elseif (($tanktracks is 5) and ($time is 750)) or (($tanktracks is 6) and ($time is 810)) or (($tanktracks is 1) and ($time is 870)) or (($tanktracks is 2) and ($time is 930)) or (($tanktracks is 3) and ($time is 990)) or (($tanktracks is 4) and ($time is 1050))>> <i>午间电台,频道 5,线路 18</i> <br> <<elseif (($tanktracks is 5) and ($time is 751)) or (($tanktracks is 6) and ($time is 811)) or (($tanktracks is 1) and ($time is 871)) or (($tanktracks is 2) and ($time is 931)) or (($tanktracks is 3) and ($time is 991)) or (($tanktracks is 4) and ($time is 1051))>> <i>午间电台,频道 5,线路 19</i> <br> <<elseif (($tanktracks is 5) and ($time is 752)) or (($tanktracks is 6) and ($time is 812)) or (($tanktracks is 1) and ($time is 872)) or (($tanktracks is 2) and ($time is 932)) or (($tanktracks is 3) and ($time is 992)) or (($tanktracks is 4) and ($time is 1052))>> <i>午间电台,频道 5,线路 20</i> <br> <<elseif (($tanktracks is 5) and ($time is 753)) or (($tanktracks is 6) and ($time is 813)) or (($tanktracks is 1) and ($time is 873)) or (($tanktracks is 2) and ($time is 933)) or (($tanktracks is 3) and ($time is 993)) or (($tanktracks is 4) and ($time is 1053))>> <i>午间电台,频道 5,线路 21</i> <br> <<elseif (($tanktracks is 5) and ($time is 754)) or (($tanktracks is 6) and ($time is 814)) or (($tanktracks is 1) and ($time is 874)) or (($tanktracks is 2) and ($time is 934)) or (($tanktracks is 3) and ($time is 994)) or (($tanktracks is 4) and ($time is 1054))>> <i>午间电台,频道 5,线路 22</i> <br> <<elseif (($tanktracks is 5) and ($time is 755)) or (($tanktracks is 6) and ($time is 815)) or (($tanktracks is 1) and ($time is 875)) or (($tanktracks is 2) and ($time is 935)) or (($tanktracks is 3) and ($time is 995)) or (($tanktracks is 4) and ($time is 1055))>> <i>午间电台,频道 5,线路 23</i> <br> <<elseif (($tanktracks is 5) and ($time is 756)) or (($tanktracks is 6) and ($time is 816)) or (($tanktracks is 1) and ($time is 876)) or (($tanktracks is 2) and ($time is 936)) or (($tanktracks is 3) and ($time is 996)) or (($tanktracks is 4) and ($time is 1056))>> <i>午间电台,频道 5,线路 24</i> <br> <<elseif (($tanktracks is 5) and ($time is 757)) or (($tanktracks is 6) and ($time is 817)) or (($tanktracks is 1) and ($time is 877)) or (($tanktracks is 2) and ($time is 937)) or (($tanktracks is 3) and ($time is 997)) or (($tanktracks is 4) and ($time is 1057))>> <i>午间电台,频道 5,线路 25</i> <br> <<elseif (($tanktracks is 5) and ($time is 758)) or (($tanktracks is 6) and ($time is 818)) or (($tanktracks is 1) and ($time is 878)) or (($tanktracks is 2) and ($time is 938)) or (($tanktracks is 3) and ($time is 998)) or (($tanktracks is 4) and ($time is 1058))>> <i>午间电台,频道 5,线路 26</i> <br> <<elseif (($tanktracks is 5) and ($time is 759)) or (($tanktracks is 6) and ($time is 819)) or (($tanktracks is 1) and ($time is 879)) or (($tanktracks is 2) and ($time is 939)) or (($tanktracks is 3) and ($time is 999)) or (($tanktracks is 4) and ($time is 1059))>> <i>午间电台,频道 5,线路 27</i> <br> <<elseif (($tanktracks is 5) and ($time is 760)) or (($tanktracks is 6) and ($time is 820)) or (($tanktracks is 1) and ($time is 880)) or (($tanktracks is 2) and ($time is 940)) or (($tanktracks is 3) and ($time is 1000)) or (($tanktracks is 4) and ($time is 1060))>> <i>午间电台,频道 5,线路 28</i> <br> <<elseif (($tanktracks is 5) and ($time is 761)) or (($tanktracks is 6) and ($time is 821)) or (($tanktracks is 1) and ($time is 881)) or (($tanktracks is 2) and ($time is 941)) or (($tanktracks is 3) and ($time is 1001)) or (($tanktracks is 4) and ($time is 1061))>> <i>午间电台,频道 5,线路 29</i> <br> <<elseif (($tanktracks is 5) and ($time is 762)) or (($tanktracks is 6) and ($time is 822)) or (($tanktracks is 1) and ($time is 882)) or (($tanktracks is 2) and ($time is 942)) or (($tanktracks is 3) and ($time is 1002)) or (($tanktracks is 4) and ($time is 1062))>> <i>午间电台,频道 5,线路 30</i> <br> <<elseif (($tanktracks is 5) and ($time is 763)) or (($tanktracks is 6) and ($time is 823)) or (($tanktracks is 1) and ($time is 883)) or (($tanktracks is 2) and ($time is 943)) or (($tanktracks is 3) and ($time is 1003)) or (($tanktracks is 4) and ($time is 1063))>> <i>午间电台,频道 5,线路 31</i> <br> <<elseif (($tanktracks is 5) and ($time is 764)) or (($tanktracks is 6) and ($time is 824)) or (($tanktracks is 1) and ($time is 884)) or (($tanktracks is 2) and ($time is 944)) or (($tanktracks is 3) and ($time is 1004)) or (($tanktracks is 4) and ($time is 1064))>> <i>午间电台,频道 5,线路 32</i> <br> <<elseif (($tanktracks is 5) and ($time is 765)) or (($tanktracks is 6) and ($time is 825)) or (($tanktracks is 1) and ($time is 885)) or (($tanktracks is 2) and ($time is 945)) or (($tanktracks is 3) and ($time is 1005)) or (($tanktracks is 4) and ($time is 1065))>> <i>午间电台,频道 5,线路 33</i> <br> <<elseif (($tanktracks is 5) and ($time is 766)) or (($tanktracks is 6) and ($time is 826)) or (($tanktracks is 1) and ($time is 886)) or (($tanktracks is 2) and ($time is 946)) or (($tanktracks is 3) and ($time is 1006)) or (($tanktracks is 4) and ($time is 1066))>> <i>午间电台,频道 5,线路 34</i> <br> <<elseif (($tanktracks is 5) and ($time is 767)) or (($tanktracks is 6) and ($time is 827)) or (($tanktracks is 1) and ($time is 887)) or (($tanktracks is 2) and ($time is 947)) or (($tanktracks is 3) and ($time is 1007)) or (($tanktracks is 4) and ($time is 1067))>> <i>午间电台,频道 5,线路 35</i> <br> <<elseif (($tanktracks is 5) and ($time is 768)) or (($tanktracks is 6) and ($time is 828)) or (($tanktracks is 1) and ($time is 888)) or (($tanktracks is 2) and ($time is 948)) or (($tanktracks is 3) and ($time is 1008)) or (($tanktracks is 4) and ($time is 1068))>> <i>午间电台,频道 5,线路 36</i> <br> <<elseif (($tanktracks is 5) and ($time is 769)) or (($tanktracks is 6) and ($time is 829)) or (($tanktracks is 1) and ($time is 889)) or (($tanktracks is 2) and ($time is 949)) or (($tanktracks is 3) and ($time is 1009)) or (($tanktracks is 4) and ($time is 1069))>> <i>午间电台,频道 5,线路 37</i> <br> <<elseif (($tanktracks is 5) and ($time is 770)) or (($tanktracks is 6) and ($time is 830)) or (($tanktracks is 1) and ($time is 890)) or (($tanktracks is 2) and ($time is 950)) or (($tanktracks is 3) and ($time is 1010)) or (($tanktracks is 4) and ($time is 1070))>> <i>午间电台,频道 5,线路 38</i> <br> <<elseif (($tanktracks is 5) and ($time is 771)) or (($tanktracks is 6) and ($time is 831)) or (($tanktracks is 1) and ($time is 891)) or (($tanktracks is 2) and ($time is 951)) or (($tanktracks is 3) and ($time is 1011)) or (($tanktracks is 4) and ($time is 1071))>> <i>午间电台,频道 5,线路 39</i> <br> <<elseif (($tanktracks is 5) and ($time is 772)) or (($tanktracks is 6) and ($time is 832)) or (($tanktracks is 1) and ($time is 892)) or (($tanktracks is 2) and ($time is 952)) or (($tanktracks is 3) and ($time is 1012)) or (($tanktracks is 4) and ($time is 1072))>> <i>午间电台,频道 5,线路 40</i> <br> <<elseif (($tanktracks is 5) and ($time is 773)) or (($tanktracks is 6) and ($time is 833)) or (($tanktracks is 1) and ($time is 893)) or (($tanktracks is 2) and ($time is 953)) or (($tanktracks is 3) and ($time is 1013)) or (($tanktracks is 4) and ($time is 1073))>> <i>午间电台,频道 5,线路 41</i> <br> <<elseif (($tanktracks is 5) and ($time is 774)) or (($tanktracks is 6) and ($time is 834)) or (($tanktracks is 1) and ($time is 894)) or (($tanktracks is 2) and ($time is 954)) or (($tanktracks is 3) and ($time is 1014)) or (($tanktracks is 4) and ($time is 1074))>> <i>午间电台,频道 5,线路 42</i> <br> <<elseif (($tanktracks is 5) and ($time is 775)) or (($tanktracks is 6) and ($time is 835)) or (($tanktracks is 1) and ($time is 895)) or (($tanktracks is 2) and ($time is 955)) or (($tanktracks is 3) and ($time is 1015)) or (($tanktracks is 4) and ($time is 1075))>> <i>午间电台,频道 5,线路 43</i> <br> <<elseif (($tanktracks is 5) and ($time is 776)) or (($tanktracks is 6) and ($time is 836)) or (($tanktracks is 1) and ($time is 896)) or (($tanktracks is 2) and ($time is 956)) or (($tanktracks is 3) and ($time is 1016)) or (($tanktracks is 4) and ($time is 1076))>> <i>午间电台,频道 5,线路 44</i> <br> <<elseif (($tanktracks is 5) and ($time is 777)) or (($tanktracks is 6) and ($time is 837)) or (($tanktracks is 1) and ($time is 897)) or (($tanktracks is 2) and ($time is 957)) or (($tanktracks is 3) and ($time is 1017)) or (($tanktracks is 4) and ($time is 1077))>> <i>午间电台,频道 5,线路 45</i> <br> <<elseif (($tanktracks is 5) and ($time is 778)) or (($tanktracks is 6) and ($time is 838)) or (($tanktracks is 1) and ($time is 898)) or (($tanktracks is 2) and ($time is 958)) or (($tanktracks is 3) and ($time is 1018)) or (($tanktracks is 4) and ($time is 1078))>> <i>午间电台,频道 5,线路 46</i> <br> <<elseif (($tanktracks is 5) and ($time is 779)) or (($tanktracks is 6) and ($time is 839)) or (($tanktracks is 1) and ($time is 899)) or (($tanktracks is 2) and ($time is 959)) or (($tanktracks is 3) and ($time is 1019)) or (($tanktracks is 4) and ($time is 1079))>> <i>午间电台,频道 5,线路 47</i> <br> <<elseif (($tanktracks is 6) and ($time is 733)) or (($tanktracks is 1) and ($time is 793)) or (($tanktracks is 2) and ($time is 853)) or (($tanktracks is 3) and ($time is 913)) or (($tanktracks is 4) and ($time is 973)) or (($tanktracks is 5) and ($time is 1033))>> <i>午间电台,频道 6,线路 1</i> <br> <<elseif (($tanktracks is 6) and ($time is 734)) or (($tanktracks is 1) and ($time is 794)) or (($tanktracks is 2) and ($time is 854)) or (($tanktracks is 3) and ($time is 914)) or (($tanktracks is 4) and ($time is 974)) or (($tanktracks is 5) and ($time is 1034))>> <i>午间电台,频道 6,线路 2</i> <br> <<elseif (($tanktracks is 6) and ($time is 735)) or (($tanktracks is 1) and ($time is 795)) or (($tanktracks is 2) and ($time is 855)) or (($tanktracks is 3) and ($time is 915)) or (($tanktracks is 4) and ($time is 975)) or (($tanktracks is 5) and ($time is 1035))>> <i>午间电台,频道 6,线路 3</i> <br> <<elseif (($tanktracks is 6) and ($time is 736)) or (($tanktracks is 1) and ($time is 796)) or (($tanktracks is 2) and ($time is 856)) or (($tanktracks is 3) and ($time is 916)) or (($tanktracks is 4) and ($time is 976)) or (($tanktracks is 5) and ($time is 1036))>> <i>午间电台,频道 6,线路 4</i> <br> <<elseif (($tanktracks is 6) and ($time is 737)) or (($tanktracks is 1) and ($time is 797)) or (($tanktracks is 2) and ($time is 857)) or (($tanktracks is 3) and ($time is 917)) or (($tanktracks is 4) and ($time is 977)) or (($tanktracks is 5) and ($time is 1037))>> <i>午间电台,频道 6,线路 5</i> <br> <<elseif (($tanktracks is 6) and ($time is 738)) or (($tanktracks is 1) and ($time is 798)) or (($tanktracks is 2) and ($time is 858)) or (($tanktracks is 3) and ($time is 918)) or (($tanktracks is 4) and ($time is 978)) or (($tanktracks is 5) and ($time is 1038))>> <i>午间电台,频道 6,线路 6</i> <br> <<elseif (($tanktracks is 6) and ($time is 739)) or (($tanktracks is 1) and ($time is 799)) or (($tanktracks is 2) and ($time is 859)) or (($tanktracks is 3) and ($time is 919)) or (($tanktracks is 4) and ($time is 979)) or (($tanktracks is 5) and ($time is 1039))>> <i>午间电台,频道 6,线路 7</i> <br> <<elseif (($tanktracks is 6) and ($time is 740)) or (($tanktracks is 1) and ($time is 800)) or (($tanktracks is 2) and ($time is 860)) or (($tanktracks is 3) and ($time is 920)) or (($tanktracks is 4) and ($time is 980)) or (($tanktracks is 5) and ($time is 1040))>> <i>午间电台,频道 6,线路 8</i> <br> <<elseif (($tanktracks is 6) and ($time is 741)) or (($tanktracks is 1) and ($time is 801)) or (($tanktracks is 2) and ($time is 861)) or (($tanktracks is 3) and ($time is 921)) or (($tanktracks is 4) and ($time is 981)) or (($tanktracks is 5) and ($time is 1041))>> <i>午间电台,频道 6,线路 9</i> <br> <<elseif (($tanktracks is 6) and ($time is 742)) or (($tanktracks is 1) and ($time is 802)) or (($tanktracks is 2) and ($time is 862)) or (($tanktracks is 3) and ($time is 922)) or (($tanktracks is 4) and ($time is 982)) or (($tanktracks is 5) and ($time is 1042))>> <i>午间电台,频道 6,线路 10</i> <br> <<elseif (($tanktracks is 6) and ($time is 743)) or (($tanktracks is 1) and ($time is 803)) or (($tanktracks is 2) and ($time is 863)) or (($tanktracks is 3) and ($time is 923)) or (($tanktracks is 4) and ($time is 983)) or (($tanktracks is 5) and ($time is 1043))>> <i>午间电台,频道 6,线路 11</i> <br> <<elseif (($tanktracks is 6) and ($time is 744)) or (($tanktracks is 1) and ($time is 804)) or (($tanktracks is 2) and ($time is 864)) or (($tanktracks is 3) and ($time is 924)) or (($tanktracks is 4) and ($time is 984)) or (($tanktracks is 5) and ($time is 1044))>> <i>午间电台,频道 6,线路 12</i> <br> <<elseif (($tanktracks is 6) and ($time is 745)) or (($tanktracks is 1) and ($time is 805)) or (($tanktracks is 2) and ($time is 865)) or (($tanktracks is 3) and ($time is 925)) or (($tanktracks is 4) and ($time is 985)) or (($tanktracks is 5) and ($time is 1045))>> <i>午间电台,频道 6,线路 13</i> <br> <<elseif (($tanktracks is 6) and ($time is 746)) or (($tanktracks is 1) and ($time is 806)) or (($tanktracks is 2) and ($time is 866)) or (($tanktracks is 3) and ($time is 926)) or (($tanktracks is 4) and ($time is 986)) or (($tanktracks is 5) and ($time is 1046))>> <i>午间电台,频道 6,线路 14</i> <br> <<elseif (($tanktracks is 6) and ($time is 747)) or (($tanktracks is 1) and ($time is 807)) or (($tanktracks is 2) and ($time is 867)) or (($tanktracks is 3) and ($time is 927)) or (($tanktracks is 4) and ($time is 987)) or (($tanktracks is 5) and ($time is 1047))>> <i>午间电台,频道 6,线路 15</i> <br> <<elseif (($tanktracks is 6) and ($time is 748)) or (($tanktracks is 1) and ($time is 808)) or (($tanktracks is 2) and ($time is 868)) or (($tanktracks is 3) and ($time is 928)) or (($tanktracks is 4) and ($time is 988)) or (($tanktracks is 5) and ($time is 1048))>> <i>午间电台,频道 6,线路 16</i> <br> <<elseif (($tanktracks is 6) and ($time is 749)) or (($tanktracks is 1) and ($time is 809)) or (($tanktracks is 2) and ($time is 869)) or (($tanktracks is 3) and ($time is 929)) or (($tanktracks is 4) and ($time is 989)) or (($tanktracks is 5) and ($time is 1049))>> <i>午间电台,频道 6,线路 17</i> <br> <<elseif (($tanktracks is 6) and ($time is 750)) or (($tanktracks is 1) and ($time is 810)) or (($tanktracks is 2) and ($time is 870)) or (($tanktracks is 3) and ($time is 930)) or (($tanktracks is 4) and ($time is 990)) or (($tanktracks is 5) and ($time is 1050))>> <i>午间电台,频道 6,线路 18</i> <br> <<elseif (($tanktracks is 6) and ($time is 751)) or (($tanktracks is 1) and ($time is 811)) or (($tanktracks is 2) and ($time is 871)) or (($tanktracks is 3) and ($time is 931)) or (($tanktracks is 4) and ($time is 991)) or (($tanktracks is 5) and ($time is 1051))>> <i>午间电台,频道 6,线路 19</i> <br> <<elseif (($tanktracks is 6) and ($time is 752)) or (($tanktracks is 1) and ($time is 812)) or (($tanktracks is 2) and ($time is 872)) or (($tanktracks is 3) and ($time is 932)) or (($tanktracks is 4) and ($time is 992)) or (($tanktracks is 5) and ($time is 1052))>> <i>午间电台,频道 6,线路 20</i> <br> <<elseif (($tanktracks is 6) and ($time is 753)) or (($tanktracks is 1) and ($time is 813)) or (($tanktracks is 2) and ($time is 873)) or (($tanktracks is 3) and ($time is 933)) or (($tanktracks is 4) and ($time is 993)) or (($tanktracks is 5) and ($time is 1053))>> <i>午间电台,频道 6,线路 21</i> <br> <<elseif (($tanktracks is 6) and ($time is 754)) or (($tanktracks is 1) and ($time is 814)) or (($tanktracks is 2) and ($time is 874)) or (($tanktracks is 3) and ($time is 934)) or (($tanktracks is 4) and ($time is 994)) or (($tanktracks is 5) and ($time is 1054))>> <i>午间电台,频道 6,线路 22</i> <br> <<elseif (($tanktracks is 6) and ($time is 755)) or (($tanktracks is 1) and ($time is 815)) or (($tanktracks is 2) and ($time is 875)) or (($tanktracks is 3) and ($time is 935)) or (($tanktracks is 4) and ($time is 995)) or (($tanktracks is 5) and ($time is 1055))>> <i>午间电台,频道 6,线路 23</i> <br> <<elseif (($tanktracks is 6) and ($time is 756)) or (($tanktracks is 1) and ($time is 816)) or (($tanktracks is 2) and ($time is 876)) or (($tanktracks is 3) and ($time is 936)) or (($tanktracks is 4) and ($time is 996)) or (($tanktracks is 5) and ($time is 1056))>> <i>午间电台,频道 6,线路 24</i> <br> <<elseif (($tanktracks is 6) and ($time is 757)) or (($tanktracks is 1) and ($time is 817)) or (($tanktracks is 2) and ($time is 877)) or (($tanktracks is 3) and ($time is 937)) or (($tanktracks is 4) and ($time is 997)) or (($tanktracks is 5) and ($time is 1057))>> <i>午间电台,频道 6,线路 25</i> <br> <<elseif (($tanktracks is 6) and ($time is 758)) or (($tanktracks is 1) and ($time is 818)) or (($tanktracks is 2) and ($time is 878)) or (($tanktracks is 3) and ($time is 938)) or (($tanktracks is 4) and ($time is 998)) or (($tanktracks is 5) and ($time is 1058))>> <i>午间电台,频道 6,线路 26</i> <br> <<elseif (($tanktracks is 6) and ($time is 759)) or (($tanktracks is 1) and ($time is 819)) or (($tanktracks is 2) and ($time is 879)) or (($tanktracks is 3) and ($time is 939)) or (($tanktracks is 4) and ($time is 999)) or (($tanktracks is 5) and ($time is 1059))>> <i>午间电台,频道 6,线路 27</i> <br> <<elseif (($tanktracks is 6) and ($time is 760)) or (($tanktracks is 1) and ($time is 820)) or (($tanktracks is 2) and ($time is 880)) or (($tanktracks is 3) and ($time is 940)) or (($tanktracks is 4) and ($time is 1000)) or (($tanktracks is 5) and ($time is 1060))>> <i>午间电台,频道 6,线路 28</i> <br> <<elseif (($tanktracks is 6) and ($time is 761)) or (($tanktracks is 1) and ($time is 821)) or (($tanktracks is 2) and ($time is 881)) or (($tanktracks is 3) and ($time is 941)) or (($tanktracks is 4) and ($time is 1001)) or (($tanktracks is 5) and ($time is 1061))>> <i>午间电台,频道 6,线路 29</i> <br> <<elseif (($tanktracks is 6) and ($time is 762)) or (($tanktracks is 1) and ($time is 822)) or (($tanktracks is 2) and ($time is 882)) or (($tanktracks is 3) and ($time is 942)) or (($tanktracks is 4) and ($time is 1002)) or (($tanktracks is 5) and ($time is 1062))>> <i>午间电台,频道 6,线路 30</i> <br> <<elseif (($tanktracks is 6) and ($time is 763)) or (($tanktracks is 1) and ($time is 823)) or (($tanktracks is 2) and ($time is 883)) or (($tanktracks is 3) and ($time is 943)) or (($tanktracks is 4) and ($time is 1003)) or (($tanktracks is 5) and ($time is 1063))>> <i>午间电台,频道 6,线路 31</i> <br> <<elseif (($tanktracks is 6) and ($time is 764)) or (($tanktracks is 1) and ($time is 824)) or (($tanktracks is 2) and ($time is 884)) or (($tanktracks is 3) and ($time is 944)) or (($tanktracks is 4) and ($time is 1004)) or (($tanktracks is 5) and ($time is 1064))>> <i>午间电台,频道 6,线路 32</i> <br> <<elseif (($tanktracks is 6) and ($time is 765)) or (($tanktracks is 1) and ($time is 825)) or (($tanktracks is 2) and ($time is 885)) or (($tanktracks is 3) and ($time is 945)) or (($tanktracks is 4) and ($time is 1005)) or (($tanktracks is 5) and ($time is 1065))>> <i>午间电台,频道 6,线路 33</i> <br> <<elseif (($tanktracks is 6) and ($time is 766)) or (($tanktracks is 1) and ($time is 826)) or (($tanktracks is 2) and ($time is 886)) or (($tanktracks is 3) and ($time is 946)) or (($tanktracks is 4) and ($time is 1006)) or (($tanktracks is 5) and ($time is 1066))>> <i>午间电台,频道 6,线路 34</i> <br> <<elseif (($tanktracks is 6) and ($time is 767)) or (($tanktracks is 1) and ($time is 827)) or (($tanktracks is 2) and ($time is 887)) or (($tanktracks is 3) and ($time is 947)) or (($tanktracks is 4) and ($time is 1007)) or (($tanktracks is 5) and ($time is 1067))>> <i>午间电台,频道 6,线路 35</i> <br> <<elseif (($tanktracks is 6) and ($time is 768)) or (($tanktracks is 1) and ($time is 828)) or (($tanktracks is 2) and ($time is 888)) or (($tanktracks is 3) and ($time is 948)) or (($tanktracks is 4) and ($time is 1008)) or (($tanktracks is 5) and ($time is 1068))>> <i>午间电台,频道 6,线路 36</i> <br> <<elseif (($tanktracks is 6) and ($time is 769)) or (($tanktracks is 1) and ($time is 829)) or (($tanktracks is 2) and ($time is 889)) or (($tanktracks is 3) and ($time is 949)) or (($tanktracks is 4) and ($time is 1009)) or (($tanktracks is 5) and ($time is 1069))>> <i>午间电台,频道 6,线路 37</i> <br> <<elseif (($tanktracks is 6) and ($time is 770)) or (($tanktracks is 1) and ($time is 830)) or (($tanktracks is 2) and ($time is 890)) or (($tanktracks is 3) and ($time is 950)) or (($tanktracks is 4) and ($time is 1010)) or (($tanktracks is 5) and ($time is 1070))>> <i>午间电台,频道 6,线路 38</i> <br> <<elseif (($tanktracks is 6) and ($time is 771)) or (($tanktracks is 1) and ($time is 831)) or (($tanktracks is 2) and ($time is 891)) or (($tanktracks is 3) and ($time is 951)) or (($tanktracks is 4) and ($time is 1011)) or (($tanktracks is 5) and ($time is 1071))>> <i>午间电台,频道 6,线路 39</i> <br> <<elseif (($tanktracks is 6) and ($time is 772)) or (($tanktracks is 1) and ($time is 832)) or (($tanktracks is 2) and ($time is 892)) or (($tanktracks is 3) and ($time is 952)) or (($tanktracks is 4) and ($time is 1012)) or (($tanktracks is 5) and ($time is 1072))>> <i>午间电台,频道 6,线路 40</i> <br> <<elseif (($tanktracks is 6) and ($time is 773)) or (($tanktracks is 1) and ($time is 833)) or (($tanktracks is 2) and ($time is 893)) or (($tanktracks is 3) and ($time is 953)) or (($tanktracks is 4) and ($time is 1013)) or (($tanktracks is 5) and ($time is 1073))>> <i>午间电台,频道 6,线路 41</i> <br> <<elseif (($tanktracks is 6) and ($time is 774)) or (($tanktracks is 1) and ($time is 834)) or (($tanktracks is 2) and ($time is 894)) or (($tanktracks is 3) and ($time is 954)) or (($tanktracks is 4) and ($time is 1014)) or (($tanktracks is 5) and ($time is 1074))>> <i>午间电台,频道 6,线路 42</i> <br> <<elseif (($tanktracks is 6) and ($time is 775)) or (($tanktracks is 1) and ($time is 835)) or (($tanktracks is 2) and ($time is 895)) or (($tanktracks is 3) and ($time is 955)) or (($tanktracks is 4) and ($time is 1015)) or (($tanktracks is 5) and ($time is 1075))>> <i>午间电台,频道 6,线路 43</i> <br> <<elseif (($tanktracks is 6) and ($time is 776)) or (($tanktracks is 1) and ($time is 836)) or (($tanktracks is 2) and ($time is 896)) or (($tanktracks is 3) and ($time is 956)) or (($tanktracks is 4) and ($time is 1016)) or (($tanktracks is 5) and ($time is 1076))>> <i>午间电台,频道 6,线路 44</i> <br> <<elseif (($tanktracks is 6) and ($time is 777)) or (($tanktracks is 1) and ($time is 837)) or (($tanktracks is 2) and ($time is 897)) or (($tanktracks is 3) and ($time is 957)) or (($tanktracks is 4) and ($time is 1017)) or (($tanktracks is 5) and ($time is 1077))>> <i>午间电台,频道 6,线路 45</i> <br> <<elseif (($tanktracks is 6) and ($time is 778)) or (($tanktracks is 1) and ($time is 838)) or (($tanktracks is 2) and ($time is 898)) or (($tanktracks is 3) and ($time is 958)) or (($tanktracks is 4) and ($time is 1018)) or (($tanktracks is 5) and ($time is 1078))>> <i>午间电台,频道 6,线路 46</i> <br> <<elseif (($tanktracks is 6) and ($time is 779)) or (($tanktracks is 1) and ($time is 839)) or (($tanktracks is 2) and ($time is 899)) or (($tanktracks is 3) and ($time is 959)) or (($tanktracks is 4) and ($time is 1019)) or (($tanktracks is 5) and ($time is 1079))>> <i>午间电台,频道 6,线路 47</i> <br> <</if>> <</if>> <<if $hour gte 18 and $hour lt 24>> <<if (($tanktracks is 1) and ($time is 1093)) or (($tanktracks is 2) and ($time is 1153)) or (($tanktracks is 3) and ($time is 1213)) or (($tanktracks is 4) and ($time is 1273)) or (($tanktracks is 5) and ($time is 1333)) or (($tanktracks is 6) and ($time is 1393))>> <i>夜间电台,频道 1,线路 1</i> <br> <<elseif (($tanktracks is 1) and ($time is 1094)) or (($tanktracks is 2) and ($time is 1154)) or (($tanktracks is 3) and ($time is 1214)) or (($tanktracks is 4) and ($time is 1274)) or (($tanktracks is 5) and ($time is 1334)) or (($tanktracks is 6) and ($time is 1394))>> <i>夜间电台,频道 1,线路 2</i> <br> <<elseif (($tanktracks is 1) and ($time is 1095)) or (($tanktracks is 2) and ($time is 1155)) or (($tanktracks is 3) and ($time is 1215)) or (($tanktracks is 4) and ($time is 1275)) or (($tanktracks is 5) and ($time is 1335)) or (($tanktracks is 6) and ($time is 1395))>> <i>夜间电台,频道 1,线路 3</i> <br> <<elseif (($tanktracks is 1) and ($time is 1096)) or (($tanktracks is 2) and ($time is 1156)) or (($tanktracks is 3) and ($time is 1216)) or (($tanktracks is 4) and ($time is 1276)) or (($tanktracks is 5) and ($time is 1336)) or (($tanktracks is 6) and ($time is 1396))>> <i>夜间电台,频道 1,线路 4</i> <br> <<elseif (($tanktracks is 1) and ($time is 1097)) or (($tanktracks is 2) and ($time is 1157)) or (($tanktracks is 3) and ($time is 1217)) or (($tanktracks is 4) and ($time is 1277)) or (($tanktracks is 5) and ($time is 1337)) or (($tanktracks is 6) and ($time is 1397))>> <i>夜间电台,频道 1,线路 5</i> <br> <<elseif (($tanktracks is 1) and ($time is 1098)) or (($tanktracks is 2) and ($time is 1158)) or (($tanktracks is 3) and ($time is 1218)) or (($tanktracks is 4) and ($time is 1278)) or (($tanktracks is 5) and ($time is 1338)) or (($tanktracks is 6) and ($time is 1398))>> <i>夜间电台,频道 1,线路 6</i> <br> <<elseif (($tanktracks is 1) and ($time is 1099)) or (($tanktracks is 2) and ($time is 1159)) or (($tanktracks is 3) and ($time is 1219)) or (($tanktracks is 4) and ($time is 1279)) or (($tanktracks is 5) and ($time is 1339)) or (($tanktracks is 6) and ($time is 1399))>> <i>夜间电台,频道 1,线路 7</i> <br> <<elseif (($tanktracks is 1) and ($time is 1100)) or (($tanktracks is 2) and ($time is 1160)) or (($tanktracks is 3) and ($time is 1220)) or (($tanktracks is 4) and ($time is 1280)) or (($tanktracks is 5) and ($time is 1340)) or (($tanktracks is 6) and ($time is 1400))>> <i>夜间电台,频道 1,线路 8</i> <br> <<elseif (($tanktracks is 1) and ($time is 1101)) or (($tanktracks is 2) and ($time is 1161)) or (($tanktracks is 3) and ($time is 1221)) or (($tanktracks is 4) and ($time is 1281)) or (($tanktracks is 5) and ($time is 1341)) or (($tanktracks is 6) and ($time is 1401))>> <i>夜间电台,频道 1,线路 9</i> <br> <<elseif (($tanktracks is 1) and ($time is 1102)) or (($tanktracks is 2) and ($time is 1162)) or (($tanktracks is 3) and ($time is 1222)) or (($tanktracks is 4) and ($time is 1282)) or (($tanktracks is 5) and ($time is 1342)) or (($tanktracks is 6) and ($time is 1402))>> <i>夜间电台,频道 1,线路 10</i> <br> <<elseif (($tanktracks is 1) and ($time is 1103)) or (($tanktracks is 2) and ($time is 1163)) or (($tanktracks is 3) and ($time is 1223)) or (($tanktracks is 4) and ($time is 1283)) or (($tanktracks is 5) and ($time is 1343)) or (($tanktracks is 6) and ($time is 1403))>> <i>夜间电台,频道 1,线路 11</i> <br> <<elseif (($tanktracks is 1) and ($time is 1104)) or (($tanktracks is 2) and ($time is 1164)) or (($tanktracks is 3) and ($time is 1224)) or (($tanktracks is 4) and ($time is 1284)) or (($tanktracks is 5) and ($time is 1344)) or (($tanktracks is 6) and ($time is 1404))>> <i>夜间电台,频道 1,线路 12</i> <br> <<elseif (($tanktracks is 1) and ($time is 1105)) or (($tanktracks is 2) and ($time is 1165)) or (($tanktracks is 3) and ($time is 1225)) or (($tanktracks is 4) and ($time is 1285)) or (($tanktracks is 5) and ($time is 1345)) or (($tanktracks is 6) and ($time is 1405))>> <i>夜间电台,频道 1,线路 13</i> <br> <<elseif (($tanktracks is 1) and ($time is 1106)) or (($tanktracks is 2) and ($time is 1166)) or (($tanktracks is 3) and ($time is 1226)) or (($tanktracks is 4) and ($time is 1286)) or (($tanktracks is 5) and ($time is 1346)) or (($tanktracks is 6) and ($time is 1406))>> <i>夜间电台,频道 1,线路 14</i> <br> <<elseif (($tanktracks is 1) and ($time is 1107)) or (($tanktracks is 2) and ($time is 1167)) or (($tanktracks is 3) and ($time is 1227)) or (($tanktracks is 4) and ($time is 1287)) or (($tanktracks is 5) and ($time is 1347)) or (($tanktracks is 6) and ($time is 1407))>> <i>夜间电台,频道 1,线路 15</i> <br> <<elseif (($tanktracks is 1) and ($time is 1108)) or (($tanktracks is 2) and ($time is 1168)) or (($tanktracks is 3) and ($time is 1228)) or (($tanktracks is 4) and ($time is 1288)) or (($tanktracks is 5) and ($time is 1348)) or (($tanktracks is 6) and ($time is 1408))>> <i>夜间电台,频道 1,线路 16</i> <br> <<elseif (($tanktracks is 1) and ($time is 1109)) or (($tanktracks is 2) and ($time is 1169)) or (($tanktracks is 3) and ($time is 1229)) or (($tanktracks is 4) and ($time is 1289)) or (($tanktracks is 5) and ($time is 1349)) or (($tanktracks is 6) and ($time is 1409))>> <i>夜间电台,频道 1,线路 17</i> <br> <<elseif (($tanktracks is 1) and ($time is 1110)) or (($tanktracks is 2) and ($time is 1170)) or (($tanktracks is 3) and ($time is 1230)) or (($tanktracks is 4) and ($time is 1290)) or (($tanktracks is 5) and ($time is 1350)) or (($tanktracks is 6) and ($time is 1410))>> <i>夜间电台,频道 1,线路 18</i> <br> <<elseif (($tanktracks is 1) and ($time is 1111)) or (($tanktracks is 2) and ($time is 1171)) or (($tanktracks is 3) and ($time is 1231)) or (($tanktracks is 4) and ($time is 1291)) or (($tanktracks is 5) and ($time is 1351)) or (($tanktracks is 6) and ($time is 1411))>> <i>夜间电台,频道 1,线路 19</i> <br> <<elseif (($tanktracks is 1) and ($time is 1112)) or (($tanktracks is 2) and ($time is 1172)) or (($tanktracks is 3) and ($time is 1232)) or (($tanktracks is 4) and ($time is 1292)) or (($tanktracks is 5) and ($time is 1352)) or (($tanktracks is 6) and ($time is 1412))>> <i>夜间电台,频道 1,线路 20</i> <br> <<elseif (($tanktracks is 1) and ($time is 1113)) or (($tanktracks is 2) and ($time is 1173)) or (($tanktracks is 3) and ($time is 1233)) or (($tanktracks is 4) and ($time is 1293)) or (($tanktracks is 5) and ($time is 1353)) or (($tanktracks is 6) and ($time is 1413))>> <i>夜间电台,频道 1,线路 21</i> <br> <<elseif (($tanktracks is 1) and ($time is 1114)) or (($tanktracks is 2) and ($time is 1174)) or (($tanktracks is 3) and ($time is 1234)) or (($tanktracks is 4) and ($time is 1294)) or (($tanktracks is 5) and ($time is 1354)) or (($tanktracks is 6) and ($time is 1414))>> <i>夜间电台,频道 1,线路 22</i> <br> <<elseif (($tanktracks is 1) and ($time is 1115)) or (($tanktracks is 2) and ($time is 1175)) or (($tanktracks is 3) and ($time is 1235)) or (($tanktracks is 4) and ($time is 1295)) or (($tanktracks is 5) and ($time is 1355)) or (($tanktracks is 6) and ($time is 1415))>> <i>夜间电台,频道 1,线路 23</i> <br> <<elseif (($tanktracks is 1) and ($time is 1116)) or (($tanktracks is 2) and ($time is 1176)) or (($tanktracks is 3) and ($time is 1236)) or (($tanktracks is 4) and ($time is 1296)) or (($tanktracks is 5) and ($time is 1356)) or (($tanktracks is 6) and ($time is 1416))>> <i>夜间电台,频道 1,线路 24</i> <br> <<elseif (($tanktracks is 1) and ($time is 1117)) or (($tanktracks is 2) and ($time is 1177)) or (($tanktracks is 3) and ($time is 1237)) or (($tanktracks is 4) and ($time is 1297)) or (($tanktracks is 5) and ($time is 1357)) or (($tanktracks is 6) and ($time is 1417))>> <i>夜间电台,频道 1,线路 25</i> <br> <<elseif (($tanktracks is 1) and ($time is 1118)) or (($tanktracks is 2) and ($time is 1178)) or (($tanktracks is 3) and ($time is 1238)) or (($tanktracks is 4) and ($time is 1298)) or (($tanktracks is 5) and ($time is 1358)) or (($tanktracks is 6) and ($time is 1418))>> <i>夜间电台,频道 1,线路 26</i> <br> <<elseif (($tanktracks is 1) and ($time is 1119)) or (($tanktracks is 2) and ($time is 1179)) or (($tanktracks is 3) and ($time is 1239)) or (($tanktracks is 4) and ($time is 1299)) or (($tanktracks is 5) and ($time is 1359)) or (($tanktracks is 6) and ($time is 1419))>> <i>夜间电台,频道 1,线路 27</i> <br> <<elseif (($tanktracks is 1) and ($time is 1120)) or (($tanktracks is 2) and ($time is 1180)) or (($tanktracks is 3) and ($time is 1240)) or (($tanktracks is 4) and ($time is 1300)) or (($tanktracks is 5) and ($time is 1360)) or (($tanktracks is 6) and ($time is 1420))>> <i>夜间电台,频道 1,线路 28</i> <br> <<elseif (($tanktracks is 1) and ($time is 1121)) or (($tanktracks is 2) and ($time is 1181)) or (($tanktracks is 3) and ($time is 1241)) or (($tanktracks is 4) and ($time is 1301)) or (($tanktracks is 5) and ($time is 1361)) or (($tanktracks is 6) and ($time is 1421))>> <i>夜间电台,频道 1,线路 29</i> <br> <<elseif (($tanktracks is 1) and ($time is 1122)) or (($tanktracks is 2) and ($time is 1182)) or (($tanktracks is 3) and ($time is 1242)) or (($tanktracks is 4) and ($time is 1302)) or (($tanktracks is 5) and ($time is 1362)) or (($tanktracks is 6) and ($time is 1422))>> <i>夜间电台,频道 1,线路 30</i> <br> <<elseif (($tanktracks is 1) and ($time is 1123)) or (($tanktracks is 2) and ($time is 1183)) or (($tanktracks is 3) and ($time is 1243)) or (($tanktracks is 4) and ($time is 1303)) or (($tanktracks is 5) and ($time is 1363)) or (($tanktracks is 6) and ($time is 1423))>> <i>夜间电台,频道 1,线路 31</i> <br> <<elseif (($tanktracks is 1) and ($time is 1124)) or (($tanktracks is 2) and ($time is 1184)) or (($tanktracks is 3) and ($time is 1244)) or (($tanktracks is 4) and ($time is 1304)) or (($tanktracks is 5) and ($time is 1364)) or (($tanktracks is 6) and ($time is 1424))>> <i>夜间电台,频道 1,线路 32</i> <br> <<elseif (($tanktracks is 1) and ($time is 1125)) or (($tanktracks is 2) and ($time is 1185)) or (($tanktracks is 3) and ($time is 1245)) or (($tanktracks is 4) and ($time is 1305)) or (($tanktracks is 5) and ($time is 1365)) or (($tanktracks is 6) and ($time is 1425))>> <i>夜间电台,频道 1,线路 33</i> <br> <<elseif (($tanktracks is 1) and ($time is 1126)) or (($tanktracks is 2) and ($time is 1186)) or (($tanktracks is 3) and ($time is 1246)) or (($tanktracks is 4) and ($time is 1306)) or (($tanktracks is 5) and ($time is 1366)) or (($tanktracks is 6) and ($time is 1426))>> <i>夜间电台,频道 1,线路 34</i> <br> <<elseif (($tanktracks is 1) and ($time is 1127)) or (($tanktracks is 2) and ($time is 1187)) or (($tanktracks is 3) and ($time is 1247)) or (($tanktracks is 4) and ($time is 1307)) or (($tanktracks is 5) and ($time is 1367)) or (($tanktracks is 6) and ($time is 1427))>> <i>夜间电台,频道 1,线路 35</i> <br> <<elseif (($tanktracks is 1) and ($time is 1128)) or (($tanktracks is 2) and ($time is 1188)) or (($tanktracks is 3) and ($time is 1248)) or (($tanktracks is 4) and ($time is 1308)) or (($tanktracks is 5) and ($time is 1368)) or (($tanktracks is 6) and ($time is 1428))>> <i>夜间电台,频道 1,线路 36</i> <br> <<elseif (($tanktracks is 1) and ($time is 1129)) or (($tanktracks is 2) and ($time is 1189)) or (($tanktracks is 3) and ($time is 1249)) or (($tanktracks is 4) and ($time is 1309)) or (($tanktracks is 5) and ($time is 1369)) or (($tanktracks is 6) and ($time is 1429))>> <i>夜间电台,频道 1,线路 37</i> <br> <<elseif (($tanktracks is 1) and ($time is 1130)) or (($tanktracks is 2) and ($time is 1190)) or (($tanktracks is 3) and ($time is 1250)) or (($tanktracks is 4) and ($time is 1310)) or (($tanktracks is 5) and ($time is 1370)) or (($tanktracks is 6) and ($time is 1430))>> <i>夜间电台,频道 1,线路 38</i> <br> <<elseif (($tanktracks is 1) and ($time is 1131)) or (($tanktracks is 2) and ($time is 1191)) or (($tanktracks is 3) and ($time is 1251)) or (($tanktracks is 4) and ($time is 1311)) or (($tanktracks is 5) and ($time is 1371)) or (($tanktracks is 6) and ($time is 1431))>> <i>夜间电台,频道 1,线路 39</i> <br> <<elseif (($tanktracks is 1) and ($time is 1132)) or (($tanktracks is 2) and ($time is 1192)) or (($tanktracks is 3) and ($time is 1252)) or (($tanktracks is 4) and ($time is 1312)) or (($tanktracks is 5) and ($time is 1372)) or (($tanktracks is 6) and ($time is 1432))>> <i>夜间电台,频道 1,线路 40</i> <br> <<elseif (($tanktracks is 1) and ($time is 1133)) or (($tanktracks is 2) and ($time is 1193)) or (($tanktracks is 3) and ($time is 1253)) or (($tanktracks is 4) and ($time is 1313)) or (($tanktracks is 5) and ($time is 1373)) or (($tanktracks is 6) and ($time is 1433))>> <i>夜间电台,频道 1,线路 41</i> <br> <<elseif (($tanktracks is 1) and ($time is 1134)) or (($tanktracks is 2) and ($time is 1194)) or (($tanktracks is 3) and ($time is 1254)) or (($tanktracks is 4) and ($time is 1314)) or (($tanktracks is 5) and ($time is 1374)) or (($tanktracks is 6) and ($time is 1434))>> <i>夜间电台,频道 1,线路 42</i> <br> <<elseif (($tanktracks is 1) and ($time is 1135)) or (($tanktracks is 2) and ($time is 1195)) or (($tanktracks is 3) and ($time is 1255)) or (($tanktracks is 4) and ($time is 1315)) or (($tanktracks is 4) and ($time is 1375)) or (($tanktracks is 6) and ($time is 1435))>> <i>夜间电台,频道 1,线路 43</i> <br> <<elseif (($tanktracks is 1) and ($time is 1136)) or (($tanktracks is 2) and ($time is 1196)) or (($tanktracks is 3) and ($time is 1256)) or (($tanktracks is 4) and ($time is 1316)) or (($tanktracks is 5) and ($time is 1376)) or (($tanktracks is 6) and ($time is 1436))>> <i>夜间电台,频道 1,线路 44</i> <br> <<elseif (($tanktracks is 1) and ($time is 1137)) or (($tanktracks is 2) and ($time is 1197)) or (($tanktracks is 3) and ($time is 1257)) or (($tanktracks is 4) and ($time is 1317)) or (($tanktracks is 5) and ($time is 1377)) or (($tanktracks is 6) and ($time is 1437))>> <i>夜间电台,频道 1,线路 45</i> <br> <<elseif (($tanktracks is 1) and ($time is 1138)) or (($tanktracks is 2) and ($time is 1198)) or (($tanktracks is 3) and ($time is 1258)) or (($tanktracks is 4) and ($time is 1318)) or (($tanktracks is 5) and ($time is 1378)) or (($tanktracks is 6) and ($time is 1438))>> <i>夜间电台,频道 1,线路 46</i> <br> <<elseif (($tanktracks is 1) and ($time is 1139)) or (($tanktracks is 2) and ($time is 1199)) or (($tanktracks is 3) and ($time is 1259)) or (($tanktracks is 4) and ($time is 1319)) or (($tanktracks is 5) and ($time is 1379)) or (($tanktracks is 6) and ($time is 1439))>> <i>夜间电台,频道 1,线路 47</i> <br> <<elseif (($tanktracks is 2) and ($time is 1093)) or (($tanktracks is 3) and ($time is 1153)) or (($tanktracks is 4) and ($time is 1213)) or (($tanktracks is 5) and ($time is 1273)) or (($tanktracks is 6) and ($time is 1333)) or (($tanktracks is 1) and ($time is 1393))>> <i>夜间电台,频道 2,线路 1</i> <br> <<elseif (($tanktracks is 2) and ($time is 1094)) or (($tanktracks is 3) and ($time is 1154)) or (($tanktracks is 4) and ($time is 1214)) or (($tanktracks is 5) and ($time is 1274)) or (($tanktracks is 6) and ($time is 1334)) or (($tanktracks is 1) and ($time is 1394))>> <i>夜间电台,频道 2,线路 2</i> <br> <<elseif (($tanktracks is 2) and ($time is 1095)) or (($tanktracks is 3) and ($time is 1155)) or (($tanktracks is 4) and ($time is 1215)) or (($tanktracks is 5) and ($time is 1275)) or (($tanktracks is 6) and ($time is 1335)) or (($tanktracks is 1) and ($time is 1395))>> <i>夜间电台,频道 2,线路 3</i> <br> <<elseif (($tanktracks is 2) and ($time is 1096)) or (($tanktracks is 3) and ($time is 1156)) or (($tanktracks is 4) and ($time is 1216)) or (($tanktracks is 5) and ($time is 1276)) or (($tanktracks is 6) and ($time is 1336)) or (($tanktracks is 1) and ($time is 1396))>> <i>夜间电台,频道 2,线路 4</i> <br> <<elseif (($tanktracks is 2) and ($time is 1097)) or (($tanktracks is 3) and ($time is 1157)) or (($tanktracks is 4) and ($time is 1217)) or (($tanktracks is 5) and ($time is 1277)) or (($tanktracks is 6) and ($time is 1337)) or (($tanktracks is 1) and ($time is 1397))>> <i>夜间电台,频道2,线路 5</i> <br> <<elseif (($tanktracks is 2) and ($time is 1098)) or (($tanktracks is 3) and ($time is 1158)) or (($tanktracks is 4) and ($time is 1218)) or (($tanktracks is 5) and ($time is 1278)) or (($tanktracks is 6) and ($time is 1338)) or (($tanktracks is 1) and ($time is 1398))>> <i>夜间电台,频道 2,线路 6</i> <br> <<elseif (($tanktracks is 2) and ($time is 1099)) or (($tanktracks is 3) and ($time is 1159)) or (($tanktracks is 4) and ($time is 1219)) or (($tanktracks is 5) and ($time is 1279)) or (($tanktracks is 6) and ($time is 1339)) or (($tanktracks is 1) and ($time is 1399))>> <i>夜间电台,频道 2,线路 7</i> <br> <<elseif (($tanktracks is 2) and ($time is 1100)) or (($tanktracks is 3) and ($time is 1160)) or (($tanktracks is 4) and ($time is 1220)) or (($tanktracks is 5) and ($time is 1280)) or (($tanktracks is 6) and ($time is 1340)) or (($tanktracks is 1) and ($time is 1400))>> <i>夜间电台,频道 2,线路 8</i> <br> <<elseif (($tanktracks is 2) and ($time is 1101)) or (($tanktracks is 3) and ($time is 1161)) or (($tanktracks is 4) and ($time is 1221)) or (($tanktracks is 5) and ($time is 1281)) or (($tanktracks is 6) and ($time is 1341)) or (($tanktracks is 1) and ($time is 1401))>> <i>夜间电台,频道 2,线路 9</i> <br> <<elseif (($tanktracks is 2) and ($time is 1102)) or (($tanktracks is 3) and ($time is 1162)) or (($tanktracks is 4) and ($time is 1222)) or (($tanktracks is 5) and ($time is 1282)) or (($tanktracks is 6) and ($time is 1342)) or (($tanktracks is 1) and ($time is 1402))>> <i>夜间电台,频道 2,线路 10</i> <br> <<elseif (($tanktracks is 2) and ($time is 1103)) or (($tanktracks is 3) and ($time is 1163)) or (($tanktracks is 4) and ($time is 1223)) or (($tanktracks is 5) and ($time is 1283)) or (($tanktracks is 6) and ($time is 1343)) or (($tanktracks is 1) and ($time is 1403))>> <i>夜间电台,频道 2,线路 11</i> <br> <<elseif (($tanktracks is 2) and ($time is 1104)) or (($tanktracks is 3) and ($time is 1164)) or (($tanktracks is 4) and ($time is 1224)) or (($tanktracks is 5) and ($time is 1284)) or (($tanktracks is 6) and ($time is 1344)) or (($tanktracks is 1) and ($time is 1404))>> <i>夜间电台,频道 2,线路 12</i> <br> <<elseif (($tanktracks is 2) and ($time is 1105)) or (($tanktracks is 3) and ($time is 1165)) or (($tanktracks is 4) and ($time is 1225)) or (($tanktracks is 5) and ($time is 1285)) or (($tanktracks is 6) and ($time is 1345)) or (($tanktracks is 1) and ($time is 1405))>> <i>夜间电台,频道 2,线路 13</i> <br> <<elseif (($tanktracks is 2) and ($time is 1106)) or (($tanktracks is 3) and ($time is 1166)) or (($tanktracks is 4) and ($time is 1226)) or (($tanktracks is 5) and ($time is 1286)) or (($tanktracks is 6) and ($time is 1346)) or (($tanktracks is 1) and ($time is 1406))>> <i>夜间电台,频道 2,线路 14</i> <br> <<elseif (($tanktracks is 2) and ($time is 1107)) or (($tanktracks is 3) and ($time is 1167)) or (($tanktracks is 4) and ($time is 1227)) or (($tanktracks is 5) and ($time is 1287)) or (($tanktracks is 6) and ($time is 1347)) or (($tanktracks is 1) and ($time is 1407))>> <i>夜间电台,频道 2,线路 15</i> <br> <<elseif (($tanktracks is 2) and ($time is 1108)) or (($tanktracks is 3) and ($time is 1168)) or (($tanktracks is 4) and ($time is 1228)) or (($tanktracks is 5) and ($time is 1288)) or (($tanktracks is 6) and ($time is 1348)) or (($tanktracks is 1) and ($time is 1408))>> <i>夜间电台,频道 2,线路 16</i> <br> <<elseif (($tanktracks is 2) and ($time is 1109)) or (($tanktracks is 3) and ($time is 1169)) or (($tanktracks is 4) and ($time is 1229)) or (($tanktracks is 5) and ($time is 1289)) or (($tanktracks is 6) and ($time is 1349)) or (($tanktracks is 1) and ($time is 1409))>> <i>夜间电台,频道 2,线路 17</i> <br> <<elseif (($tanktracks is 2) and ($time is 1110)) or (($tanktracks is 3) and ($time is 1170)) or (($tanktracks is 4) and ($time is 1230)) or (($tanktracks is 5) and ($time is 1290)) or (($tanktracks is 6) and ($time is 1350)) or (($tanktracks is 1) and ($time is 1410))>> <i>夜间电台,频道 2,线路 18</i> <br> <<elseif (($tanktracks is 2) and ($time is 1111)) or (($tanktracks is 3) and ($time is 1171)) or (($tanktracks is 4) and ($time is 1231)) or (($tanktracks is 5) and ($time is 1291)) or (($tanktracks is 6) and ($time is 1351)) or (($tanktracks is 1) and ($time is 1411))>> <i>夜间电台,频道 2,线路 19</i> <br> <<elseif (($tanktracks is 2) and ($time is 1112)) or (($tanktracks is 3) and ($time is 1172)) or (($tanktracks is 4) and ($time is 1232)) or (($tanktracks is 5) and ($time is 1292)) or (($tanktracks is 6) and ($time is 1352)) or (($tanktracks is 1) and ($time is 1412))>> <i>夜间电台,频道 2,线路 20</i> <br> <<elseif (($tanktracks is 2) and ($time is 1113)) or (($tanktracks is 3) and ($time is 1173)) or (($tanktracks is 4) and ($time is 1233)) or (($tanktracks is 5) and ($time is 1293)) or (($tanktracks is 6) and ($time is 1353)) or (($tanktracks is 1) and ($time is 1413))>> <i>夜间电台,频道 2,线路 21</i> <br> <<elseif (($tanktracks is 2) and ($time is 1114)) or (($tanktracks is 3) and ($time is 1174)) or (($tanktracks is 4) and ($time is 1234)) or (($tanktracks is 5) and ($time is 1294)) or (($tanktracks is 6) and ($time is 1354)) or (($tanktracks is 1) and ($time is 1414))>> <i>夜间电台,频道 2,线路 22</i> <br> <<elseif (($tanktracks is 2) and ($time is 1115)) or (($tanktracks is 3) and ($time is 1175)) or (($tanktracks is 4) and ($time is 1235)) or (($tanktracks is 5) and ($time is 1295)) or (($tanktracks is 6) and ($time is 1355)) or (($tanktracks is 1) and ($time is 1415))>> <i>夜间电台,频道 2,线路 23</i> <br> <<elseif (($tanktracks is 2) and ($time is 1116)) or (($tanktracks is 3) and ($time is 1176)) or (($tanktracks is 4) and ($time is 1236)) or (($tanktracks is 5) and ($time is 1296)) or (($tanktracks is 6) and ($time is 1356)) or (($tanktracks is 1) and ($time is 1416))>> <i>夜间电台,频道 2,线路 24</i> <br> <<elseif (($tanktracks is 2) and ($time is 1117)) or (($tanktracks is 3) and ($time is 1177)) or (($tanktracks is 4) and ($time is 1237)) or (($tanktracks is 5) and ($time is 1297)) or (($tanktracks is 6) and ($time is 1357)) or (($tanktracks is 1) and ($time is 1417))>> <i>夜间电台,频道 2,线路 25</i> <br> <<elseif (($tanktracks is 2) and ($time is 1118)) or (($tanktracks is 3) and ($time is 1178)) or (($tanktracks is 4) and ($time is 1238)) or (($tanktracks is 5) and ($time is 1298)) or (($tanktracks is 6) and ($time is 1358)) or (($tanktracks is 1) and ($time is 1418))>> <i>夜间电台,频道 2,线路 26</i> <br> <<elseif (($tanktracks is 2) and ($time is 1119)) or (($tanktracks is 3) and ($time is 1179)) or (($tanktracks is 4) and ($time is 1239)) or (($tanktracks is 5) and ($time is 1299)) or (($tanktracks is 6) and ($time is 1359)) or (($tanktracks is 1) and ($time is 1419))>> <i>夜间电台,频道 2,线路 27</i> <br> <<elseif (($tanktracks is 2) and ($time is 1120)) or (($tanktracks is 3) and ($time is 1180)) or (($tanktracks is 4) and ($time is 1240)) or (($tanktracks is 5) and ($time is 1300)) or (($tanktracks is 6) and ($time is 1360)) or (($tanktracks is 1) and ($time is 1420))>> <i>夜间电台,频道 2,线路 28</i> <br> <<elseif (($tanktracks is 2) and ($time is 1121)) or (($tanktracks is 3) and ($time is 1181)) or (($tanktracks is 4) and ($time is 1241)) or (($tanktracks is 5) and ($time is 1301)) or (($tanktracks is 6) and ($time is 1361)) or (($tanktracks is 1) and ($time is 1421))>> <i>夜间电台,频道 2,线路 29</i> <br> <<elseif (($tanktracks is 2) and ($time is 1122)) or (($tanktracks is 3) and ($time is 1182)) or (($tanktracks is 4) and ($time is 1242)) or (($tanktracks is 5) and ($time is 1302)) or (($tanktracks is 6) and ($time is 1362)) or (($tanktracks is 1) and ($time is 1422))>> <i>夜间电台,频道 2,线路 30</i> <br> <<elseif (($tanktracks is 2) and ($time is 1123)) or (($tanktracks is 3) and ($time is 1183)) or (($tanktracks is 4) and ($time is 1243)) or (($tanktracks is 5) and ($time is 1303)) or (($tanktracks is 6) and ($time is 1363)) or (($tanktracks is 1) and ($time is 1423))>> <i>夜间电台,频道 2,线路 31</i> <br> <<elseif (($tanktracks is 2) and ($time is 1124)) or (($tanktracks is 3) and ($time is 1184)) or (($tanktracks is 4) and ($time is 1244)) or (($tanktracks is 5) and ($time is 1304)) or (($tanktracks is 6) and ($time is 1364)) or (($tanktracks is 1) and ($time is 1424))>> <i>夜间电台,频道 2,线路 32</i> <br> <<elseif (($tanktracks is 2) and ($time is 1125)) or (($tanktracks is 3) and ($time is 1185)) or (($tanktracks is 4) and ($time is 1245)) or (($tanktracks is 5) and ($time is 1305)) or (($tanktracks is 6) and ($time is 1365)) or (($tanktracks is 1) and ($time is 1425))>> <i>夜间电台,频道 2,线路 33</i> <br> <<elseif (($tanktracks is 2) and ($time is 1126)) or (($tanktracks is 3) and ($time is 1186)) or (($tanktracks is 4) and ($time is 1246)) or (($tanktracks is 5) and ($time is 1306)) or (($tanktracks is 6) and ($time is 1366)) or (($tanktracks is 1) and ($time is 1426))>> <i>夜间电台,频道 2,线路 34</i> <br> <<elseif (($tanktracks is 2) and ($time is 1127)) or (($tanktracks is 3) and ($time is 1187)) or (($tanktracks is 4) and ($time is 1247)) or (($tanktracks is 5) and ($time is 1307)) or (($tanktracks is 6) and ($time is 1367)) or (($tanktracks is 1) and ($time is 1427))>> <i>夜间电台,频道 2,线路 35</i> <br> <<elseif (($tanktracks is 2) and ($time is 1128)) or (($tanktracks is 3) and ($time is 1188)) or (($tanktracks is 4) and ($time is 1248)) or (($tanktracks is 5) and ($time is 1308)) or (($tanktracks is 6) and ($time is 1368)) or (($tanktracks is 1) and ($time is 1428))>> <i>夜间电台,频道 2,线路 36</i> <br> <<elseif (($tanktracks is 2) and ($time is 1129)) or (($tanktracks is 3) and ($time is 1189)) or (($tanktracks is 4) and ($time is 1249)) or (($tanktracks is 5) and ($time is 1309)) or (($tanktracks is 6) and ($time is 1369)) or (($tanktracks is 1) and ($time is 1429))>> <i>夜间电台,频道 2,线路 37</i> <br> <<elseif (($tanktracks is 2) and ($time is 1130)) or (($tanktracks is 3) and ($time is 1190)) or (($tanktracks is 4) and ($time is 1250)) or (($tanktracks is 5) and ($time is 1310)) or (($tanktracks is 6) and ($time is 1370)) or (($tanktracks is 1) and ($time is 1430))>> <i>夜间电台,频道 2,线路 38</i> <br> <<elseif (($tanktracks is 2) and ($time is 1131)) or (($tanktracks is 3) and ($time is 1191)) or (($tanktracks is 4) and ($time is 1251)) or (($tanktracks is 5) and ($time is 1311)) or (($tanktracks is 6) and ($time is 1371)) or (($tanktracks is 1) and ($time is 1431))>> <i>夜间电台,频道 2,线路 38</i> <br> <<elseif (($tanktracks is 2) and ($time is 1132)) or (($tanktracks is 3) and ($time is 1192)) or (($tanktracks is 4) and ($time is 1252)) or (($tanktracks is 5) and ($time is 1312)) or (($tanktracks is 6) and ($time is 1372)) or (($tanktracks is 1) and ($time is 1432))>> <i>夜间电台,频道 2,线路 40</i> <br> <<elseif (($tanktracks is 2) and ($time is 1133)) or (($tanktracks is 3) and ($time is 1193)) or (($tanktracks is 4) and ($time is 1253)) or (($tanktracks is 5) and ($time is 1313)) or (($tanktracks is 6) and ($time is 1373)) or (($tanktracks is 1) and ($time is 1433))>> <i>夜间电台,频道 2,线路 41</i> <br> <<elseif (($tanktracks is 2) and ($time is 1134)) or (($tanktracks is 3) and ($time is 1194)) or (($tanktracks is 4) and ($time is 1254)) or (($tanktracks is 5) and ($time is 1314)) or (($tanktracks is 6) and ($time is 1374)) or (($tanktracks is 1) and ($time is 1434))>> <i>夜间电台,频道 2,线路 42</i> <br> <<elseif (($tanktracks is 2) and ($time is 1135)) or (($tanktracks is 3) and ($time is 1195)) or (($tanktracks is 4) and ($time is 1255)) or (($tanktracks is 5) and ($time is 1315)) or (($tanktracks is 6) and ($time is 1375)) or (($tanktracks is 1) and ($time is 1435))>> <i>夜间电台,频道 2,线路 43</i> <br> <<elseif (($tanktracks is 2) and ($time is 1136)) or (($tanktracks is 3) and ($time is 1196)) or (($tanktracks is 4) and ($time is 1256)) or (($tanktracks is 5) and ($time is 1316)) or (($tanktracks is 6) and ($time is 1376)) or (($tanktracks is 1) and ($time is 1436))>> <i>夜间电台,频道 2,线路 44</i> <br> <<elseif (($tanktracks is 2) and ($time is 1137)) or (($tanktracks is 3) and ($time is 1197)) or (($tanktracks is 4) and ($time is 1257)) or (($tanktracks is 5) and ($time is 1317)) or (($tanktracks is 6) and ($time is 1377)) or (($tanktracks is 1) and ($time is 1437))>> <i>夜间电台,频道 2,线路 45</i> <br> <<elseif (($tanktracks is 2) and ($time is 1138)) or (($tanktracks is 3) and ($time is 1198)) or (($tanktracks is 4) and ($time is 1258)) or (($tanktracks is 5) and ($time is 1318)) or (($tanktracks is 6) and ($time is 1378)) or (($tanktracks is 1) and ($time is 1438))>> <i>夜间电台,频道 2,线路 46</i> <br> <<elseif (($tanktracks is 2) and ($time is 1139)) or (($tanktracks is 3) and ($time is 1199)) or (($tanktracks is 4) and ($time is 1259)) or (($tanktracks is 5) and ($time is 1319)) or (($tanktracks is 6) and ($time is 1379)) or (($tanktracks is 1) and ($time is 1439))>> <i>夜间电台,频道 2,线路 47</i> <br> <<elseif (($tanktracks is 3) and ($time is 1093)) or (($tanktracks is 4) and ($time is 1153)) or (($tanktracks is 5) and ($time is 1213)) or (($tanktracks is 6) and ($time is 1273)) or (($tanktracks is 1) and ($time is 1333)) or (($tanktracks is 2) and ($time is 1393))>> <i>夜间电台,频道 3,线路 1</i> <br> <<elseif (($tanktracks is 3) and ($time is 1094)) or (($tanktracks is 4) and ($time is 1154)) or (($tanktracks is 5) and ($time is 1214)) or (($tanktracks is 6) and ($time is 1274)) or (($tanktracks is 1) and ($time is 1334)) or (($tanktracks is 2) and ($time is 1394))>> <i>夜间电台,频道 3,线路 2</i> <br> <<elseif (($tanktracks is 3) and ($time is 1095)) or (($tanktracks is 4) and ($time is 1155)) or (($tanktracks is 5) and ($time is 1215)) or (($tanktracks is 6) and ($time is 1275)) or (($tanktracks is 1) and ($time is 1335)) or (($tanktracks is 2) and ($time is 1395))>> <i>夜间电台,频道 3,线路 3</i> <br> <<elseif (($tanktracks is 3) and ($time is 1096)) or (($tanktracks is 4) and ($time is 1156)) or (($tanktracks is 5) and ($time is 1216)) or (($tanktracks is 6) and ($time is 1276)) or (($tanktracks is 1) and ($time is 1336)) or (($tanktracks is 2) and ($time is 1396))>> <i>夜间电台,频道3,线路4</i> <br> <<elseif (($tanktracks is 3) and ($time is 1097)) or (($tanktracks is 4) and ($time is 1157)) or (($tanktracks is 5) and ($time is 1217)) or (($tanktracks is 6) and ($time is 1277)) or (($tanktracks is 1) and ($time is 1337)) or (($tanktracks is 2) and ($time is 1397))>> <i>夜间电台,频道3,线路5</i> <br> <<elseif (($tanktracks is 3) and ($time is 1098)) or (($tanktracks is 4) and ($time is 1158)) or (($tanktracks is 5) and ($time is 1218)) or (($tanktracks is 6) and ($time is 1278)) or (($tanktracks is 1) and ($time is 1338)) or (($tanktracks is 2) and ($time is 1398))>> <i>夜间电台,频道3,线路6</i> <br> <<elseif (($tanktracks is 3) and ($time is 1099)) or (($tanktracks is 4) and ($time is 1159)) or (($tanktracks is 5) and ($time is 1219)) or (($tanktracks is 6) and ($time is 1279)) or (($tanktracks is 1) and ($time is 1339)) or (($tanktracks is 2) and ($time is 1399))>> <i>夜间电台,频道3,线路7</i> <br> <<elseif (($tanktracks is 3) and ($time is 1100)) or (($tanktracks is 4) and ($time is 1160)) or (($tanktracks is 5) and ($time is 1220)) or (($tanktracks is 6) and ($time is 1280)) or (($tanktracks is 1) and ($time is 1340)) or (($tanktracks is 2) and ($time is 1400))>> <i>夜间电台,频道3,线路8</i> <br> <<elseif (($tanktracks is 3) and ($time is 1101)) or (($tanktracks is 4) and ($time is 1161)) or (($tanktracks is 5) and ($time is 1221)) or (($tanktracks is 6) and ($time is 1281)) or (($tanktracks is 1) and ($time is 1341)) or (($tanktracks is 2) and ($time is 1401))>> <i>夜间电台,频道3,线路9</i> <br> <<elseif (($tanktracks is 3) and ($time is 1102)) or (($tanktracks is 4) and ($time is 1162)) or (($tanktracks is 5) and ($time is 1222)) or (($tanktracks is 6) and ($time is 1282)) or (($tanktracks is 1) and ($time is 1342)) or (($tanktracks is 2) and ($time is 1402))>> <i>夜间电台,频道3,线路10</i> <br> <<elseif (($tanktracks is 3) and ($time is 1103)) or (($tanktracks is 4) and ($time is 1163)) or (($tanktracks is 5) and ($time is 1223)) or (($tanktracks is 6) and ($time is 1283)) or (($tanktracks is 1) and ($time is 1343)) or (($tanktracks is 2) and ($time is 1403))>> <i>夜间电台,频道3,线路11</i> <br> <<elseif (($tanktracks is 3) and ($time is 1104)) or (($tanktracks is 4) and ($time is 1164)) or (($tanktracks is 5) and ($time is 1224)) or (($tanktracks is 6) and ($time is 1284)) or (($tanktracks is 1) and ($time is 1344)) or (($tanktracks is 2) and ($time is 1404))>> <i>夜间电台,频道3,线路12</i> <br> <<elseif (($tanktracks is 3) and ($time is 1105)) or (($tanktracks is 4) and ($time is 1165)) or (($tanktracks is 5) and ($time is 1225)) or (($tanktracks is 6) and ($time is 1285)) or (($tanktracks is 1) and ($time is 1345)) or (($tanktracks is 2) and ($time is 1405))>> <i>夜间电台,频道3,线路13</i> <br> <<elseif (($tanktracks is 3) and ($time is 1106)) or (($tanktracks is 4) and ($time is 1166)) or (($tanktracks is 5) and ($time is 1226)) or (($tanktracks is 6) and ($time is 1286)) or (($tanktracks is 1) and ($time is 1346)) or (($tanktracks is 2) and ($time is 1406))>> <i>夜间电台,频道3,线路14</i> <br> <<elseif (($tanktracks is 3) and ($time is 1107)) or (($tanktracks is 4) and ($time is 1167)) or (($tanktracks is 5) and ($time is 1227)) or (($tanktracks is 6) and ($time is 1287)) or (($tanktracks is 1) and ($time is 1347)) or (($tanktracks is 2) and ($time is 1407))>> <i>夜间电台,频道3,线路15</i> <br> <<elseif (($tanktracks is 3) and ($time is 1108)) or (($tanktracks is 4) and ($time is 1168)) or (($tanktracks is 5) and ($time is 1228)) or (($tanktracks is 6) and ($time is 1288)) or (($tanktracks is 1) and ($time is 1348)) or (($tanktracks is 2) and ($time is 1408))>> <i>夜间电台,频道3,线路16</i> <br> <<elseif (($tanktracks is 3) and ($time is 1109)) or (($tanktracks is 4) and ($time is 1169)) or (($tanktracks is 5) and ($time is 1229)) or (($tanktracks is 6) and ($time is 1289)) or (($tanktracks is 1) and ($time is 1349)) or (($tanktracks is 2) and ($time is 1409))>> <i>夜间电台,频道3,线路17</i> <br> <<elseif (($tanktracks is 3) and ($time is 1110)) or (($tanktracks is 4) and ($time is 1170)) or (($tanktracks is 5) and ($time is 1230)) or (($tanktracks is 6) and ($time is 1290)) or (($tanktracks is 1) and ($time is 1350)) or (($tanktracks is 2) and ($time is 1410))>> <i>夜间电台,频道3,线路18</i> <br> <<elseif (($tanktracks is 3) and ($time is 1111)) or (($tanktracks is 4) and ($time is 1171)) or (($tanktracks is 5) and ($time is 1231)) or (($tanktracks is 6) and ($time is 1291)) or (($tanktracks is 1) and ($time is 1351)) or (($tanktracks is 2) and ($time is 1411))>> <i>夜间电台,频道3,线路19</i> <br> <<elseif (($tanktracks is 3) and ($time is 1112)) or (($tanktracks is 4) and ($time is 1172)) or (($tanktracks is 5) and ($time is 1232)) or (($tanktracks is 6) and ($time is 1292)) or (($tanktracks is 1) and ($time is 1352)) or (($tanktracks is 2) and ($time is 1412))>> <i>夜间电台,频道3,线路20</i> <br> <<elseif (($tanktracks is 3) and ($time is 1113)) or (($tanktracks is 4) and ($time is 1173)) or (($tanktracks is 5) and ($time is 1233)) or (($tanktracks is 6) and ($time is 1293)) or (($tanktracks is 1) and ($time is 1353)) or (($tanktracks is 2) and ($time is 1413))>> <i>夜间电台,频道3,线路21</i> <br> <<elseif (($tanktracks is 3) and ($time is 1114)) or (($tanktracks is 4) and ($time is 1174)) or (($tanktracks is 5) and ($time is 1234)) or (($tanktracks is 6) and ($time is 1294)) or (($tanktracks is 1) and ($time is 1354)) or (($tanktracks is 2) and ($time is 1414))>> <i>夜间电台,频道3,线路22</i> <br> <<elseif (($tanktracks is 3) and ($time is 1115)) or (($tanktracks is 4) and ($time is 1175)) or (($tanktracks is 5) and ($time is 1235)) or (($tanktracks is 6) and ($time is 1295)) or (($tanktracks is 1) and ($time is 1355)) or (($tanktracks is 2) and ($time is 1415))>> <i>夜间电台,频道3,线路23</i> <br> <<elseif (($tanktracks is 3) and ($time is 1116)) or (($tanktracks is 4) and ($time is 1176)) or (($tanktracks is 5) and ($time is 1236)) or (($tanktracks is 6) and ($time is 1296)) or (($tanktracks is 1) and ($time is 1356)) or (($tanktracks is 2) and ($time is 1416))>> <i>夜间电台,频道3,线路24</i> <br> <<elseif (($tanktracks is 3) and ($time is 1117)) or (($tanktracks is 4) and ($time is 1177)) or (($tanktracks is 5) and ($time is 1237)) or (($tanktracks is 6) and ($time is 1297)) or (($tanktracks is 1) and ($time is 1357)) or (($tanktracks is 2) and ($time is 1417))>> <i>夜间电台,频道3,线路25</i> <br> <<elseif (($tanktracks is 3) and ($time is 1118)) or (($tanktracks is 4) and ($time is 1178)) or (($tanktracks is 5) and ($time is 1238)) or (($tanktracks is 6) and ($time is 1298)) or (($tanktracks is 1) and ($time is 1358)) or (($tanktracks is 2) and ($time is 1418))>> <i>夜间电台,频道3,线路26</i> <br> <<elseif (($tanktracks is 3) and ($time is 1119)) or (($tanktracks is 4) and ($time is 1179)) or (($tanktracks is 5) and ($time is 1239)) or (($tanktracks is 6) and ($time is 1299)) or (($tanktracks is 1) and ($time is 1359)) or (($tanktracks is 2) and ($time is 1419))>> <i>夜间电台,频道3,线路27</i> <br> <<elseif (($tanktracks is 3) and ($time is 1120)) or (($tanktracks is 4) and ($time is 1180)) or (($tanktracks is 5) and ($time is 1240)) or (($tanktracks is 6) and ($time is 1300)) or (($tanktracks is 1) and ($time is 1360)) or (($tanktracks is 2) and ($time is 1420))>> <i>夜间电台,频道3,线路28</i> <br> <<elseif (($tanktracks is 3) and ($time is 1121)) or (($tanktracks is 4) and ($time is 1181)) or (($tanktracks is 5) and ($time is 1241)) or (($tanktracks is 6) and ($time is 1301)) or (($tanktracks is 1) and ($time is 1361)) or (($tanktracks is 2) and ($time is 1421))>> <i>夜间电台,频道3,线路29</i> <br> <<elseif (($tanktracks is 3) and ($time is 1122)) or (($tanktracks is 4) and ($time is 1182)) or (($tanktracks is 5) and ($time is 1242)) or (($tanktracks is 6) and ($time is 1302)) or (($tanktracks is 1) and ($time is 1362)) or (($tanktracks is 2) and ($time is 1422))>> <i>夜间电台,频道3,线路30</i> <br> <<elseif (($tanktracks is 3) and ($time is 1123)) or (($tanktracks is 4) and ($time is 1183)) or (($tanktracks is 5) and ($time is 1243)) or (($tanktracks is 6) and ($time is 1303)) or (($tanktracks is 1) and ($time is 1363)) or (($tanktracks is 2) and ($time is 1423))>> <i>夜间电台,频道3,线路31</i> <br> <<elseif (($tanktracks is 3) and ($time is 1124)) or (($tanktracks is 4) and ($time is 1184)) or (($tanktracks is 5) and ($time is 1244)) or (($tanktracks is 6) and ($time is 1304)) or (($tanktracks is 1) and ($time is 1364)) or (($tanktracks is 2) and ($time is 1424))>> <i>夜间电台,频道3,线路32</i> <br> <<elseif (($tanktracks is 3) and ($time is 1125)) or (($tanktracks is 4) and ($time is 1185)) or (($tanktracks is 5) and ($time is 1245)) or (($tanktracks is 6) and ($time is 1305)) or (($tanktracks is 1) and ($time is 1365)) or (($tanktracks is 2) and ($time is 1425))>> <i>夜间电台,频道3,线路33</i> <br> <<elseif (($tanktracks is 3) and ($time is 1126)) or (($tanktracks is 4) and ($time is 1186)) or (($tanktracks is 5) and ($time is 1246)) or (($tanktracks is 6) and ($time is 1306)) or (($tanktracks is 1) and ($time is 1366)) or (($tanktracks is 2) and ($time is 1426))>> <i>夜间电台,频道3,线路34</i> <br> <<elseif (($tanktracks is 3) and ($time is 1127)) or (($tanktracks is 4) and ($time is 1187)) or (($tanktracks is 5) and ($time is 1247)) or (($tanktracks is 6) and ($time is 1307)) or (($tanktracks is 1) and ($time is 1367)) or (($tanktracks is 2) and ($time is 1427))>> <i>夜间电台,频道3,线路35</i> <br> <<elseif (($tanktracks is 3) and ($time is 1128)) or (($tanktracks is 4) and ($time is 1188)) or (($tanktracks is 5) and ($time is 1248)) or (($tanktracks is 6) and ($time is 1308)) or (($tanktracks is 1) and ($time is 1368)) or (($tanktracks is 2) and ($time is 1428))>> <i>夜间电台,频道3,线路36</i> <br> <<elseif (($tanktracks is 3) and ($time is 1129)) or (($tanktracks is 4) and ($time is 1189)) or (($tanktracks is 5) and ($time is 1249)) or (($tanktracks is 6) and ($time is 1309)) or (($tanktracks is 1) and ($time is 1369)) or (($tanktracks is 2) and ($time is 1429))>> <i>夜间电台,频道3,线路37</i> <br> <<elseif (($tanktracks is 3) and ($time is 1130)) or (($tanktracks is 4) and ($time is 1190)) or (($tanktracks is 5) and ($time is 1250)) or (($tanktracks is 6) and ($time is 1310)) or (($tanktracks is 1) and ($time is 1370)) or (($tanktracks is 2) and ($time is 1430))>> <i>夜间电台,频道3,线路38</i> <br> <<elseif (($tanktracks is 3) and ($time is 1131)) or (($tanktracks is 4) and ($time is 1191)) or (($tanktracks is 5) and ($time is 1251)) or (($tanktracks is 6) and ($time is 1311)) or (($tanktracks is 1) and ($time is 1371)) or (($tanktracks is 2) and ($time is 1431))>> <i>夜间电台,频道3,线路39</i> <br> <<elseif (($tanktracks is 3) and ($time is 1132)) or (($tanktracks is 4) and ($time is 1192)) or (($tanktracks is 5) and ($time is 1252)) or (($tanktracks is 6) and ($time is 1312)) or (($tanktracks is 1) and ($time is 1372)) or (($tanktracks is 2) and ($time is 1432))>> <i>夜间电台,频道3,线路40</i> <br> <<elseif (($tanktracks is 3) and ($time is 1133)) or (($tanktracks is 4) and ($time is 1193)) or (($tanktracks is 5) and ($time is 1253)) or (($tanktracks is 6) and ($time is 1313)) or (($tanktracks is 1) and ($time is 1373)) or (($tanktracks is 2) and ($time is 1433))>> <i>夜间电台,频道3,线路41</i> <br> <<elseif (($tanktracks is 3) and ($time is 1134)) or (($tanktracks is 4) and ($time is 1194)) or (($tanktracks is 5) and ($time is 1254)) or (($tanktracks is 6) and ($time is 1314)) or (($tanktracks is 1) and ($time is 1374)) or (($tanktracks is 2) and ($time is 1434))>> <i>夜间电台,频道3,线路42</i> <br> <<elseif (($tanktracks is 3) and ($time is 1135)) or (($tanktracks is 4) and ($time is 1195)) or (($tanktracks is 5) and ($time is 1255)) or (($tanktracks is 6) and ($time is 1315)) or (($tanktracks is 1) and ($time is 1375)) or (($tanktracks is 2) and ($time is 1435))>> <i>夜间电台,频道3,线路43</i> <br> <<elseif (($tanktracks is 3) and ($time is 1136)) or (($tanktracks is 4) and ($time is 1196)) or (($tanktracks is 5) and ($time is 1256)) or (($tanktracks is 6) and ($time is 1316)) or (($tanktracks is 1) and ($time is 1376)) or (($tanktracks is 2) and ($time is 1436))>> <i>夜间电台,频道3,线路44</i> <br> <<elseif (($tanktracks is 3) and ($time is 1137)) or (($tanktracks is 4) and ($time is 1197)) or (($tanktracks is 5) and ($time is 1257)) or (($tanktracks is 6) and ($time is 1317)) or (($tanktracks is 1) and ($time is 1377)) or (($tanktracks is 2) and ($time is 1437))>> <i>夜间电台,频道3,线路45</i> <br> <<elseif (($tanktracks is 3) and ($time is 1138)) or (($tanktracks is 4) and ($time is 1198)) or (($tanktracks is 5) and ($time is 1258)) or (($tanktracks is 6) and ($time is 1318)) or (($tanktracks is 1) and ($time is 1378)) or (($tanktracks is 2) and ($time is 1438))>> <i>夜间电台,频道3,线路46</i> <br> <<elseif (($tanktracks is 3) and ($time is 1139)) or (($tanktracks is 4) and ($time is 1199)) or (($tanktracks is 5) and ($time is 1259)) or (($tanktracks is 6) and ($time is 1319)) or (($tanktracks is 1) and ($time is 1379)) or (($tanktracks is 2) and ($time is 1439))>> <i>夜间电台,频道3,线路47</i> <br> <<elseif (($tanktracks is 4) and ($time is 1093)) or (($tanktracks is 5) and ($time is 1153)) or (($tanktracks is 6) and ($time is 1213)) or (($tanktracks is 1) and ($time is 1273)) or (($tanktracks is 2) and ($time is 1333)) or (($tanktracks is 3) and ($time is 1393))>> <i>夜间电台,频道4,线路1</i> <br> <<elseif (($tanktracks is 4) and ($time is 1094)) or (($tanktracks is 5) and ($time is 1154)) or (($tanktracks is 6) and ($time is 1214)) or (($tanktracks is 1) and ($time is 1274)) or (($tanktracks is 2) and ($time is 1334)) or (($tanktracks is 3) and ($time is 1394))>> <i>夜间电台,频道4,线路2</i> <br> <<elseif (($tanktracks is 4) and ($time is 1095)) or (($tanktracks is 5) and ($time is 1155)) or (($tanktracks is 6) and ($time is 1215)) or (($tanktracks is 1) and ($time is 1275)) or (($tanktracks is 2) and ($time is 1335)) or (($tanktracks is 3) and ($time is 1395))>> <i>夜间电台,频道4,线路3</i> <br> <<elseif (($tanktracks is 4) and ($time is 1096)) or (($tanktracks is 5) and ($time is 1156)) or (($tanktracks is 6) and ($time is 1216)) or (($tanktracks is 1) and ($time is 1276)) or (($tanktracks is 2) and ($time is 1336)) or (($tanktracks is 3) and ($time is 1396))>> <i>夜间电台,频道4,线路4</i> <br> <<elseif (($tanktracks is 4) and ($time is 1097)) or (($tanktracks is 5) and ($time is 1157)) or (($tanktracks is 6) and ($time is 1217)) or (($tanktracks is 1) and ($time is 1277)) or (($tanktracks is 2) and ($time is 1337)) or (($tanktracks is 3) and ($time is 1397))>> <i>夜间电台,频道4,线路5</i> <br> <<elseif (($tanktracks is 4) and ($time is 1098)) or (($tanktracks is 5) and ($time is 1158)) or (($tanktracks is 6) and ($time is 1218)) or (($tanktracks is 1) and ($time is 1278)) or (($tanktracks is 2) and ($time is 1338)) or (($tanktracks is 3) and ($time is 1398))>> <i>夜间电台,频道4,线路6</i> <br> <<elseif (($tanktracks is 4) and ($time is 1099)) or (($tanktracks is 5) and ($time is 1159)) or (($tanktracks is 6) and ($time is 1219)) or (($tanktracks is 1) and ($time is 1279)) or (($tanktracks is 2) and ($time is 1339)) or (($tanktracks is 3) and ($time is 1399))>> <i>夜间电台,频道4,线路7</i> <br> <<elseif (($tanktracks is 4) and ($time is 1100)) or (($tanktracks is 5) and ($time is 1160)) or (($tanktracks is 6) and ($time is 1220)) or (($tanktracks is 1) and ($time is 1280)) or (($tanktracks is 2) and ($time is 1340)) or (($tanktracks is 3) and ($time is 1400))>> <i>夜间电台,频道4,线路8</i> <br> <<elseif (($tanktracks is 4) and ($time is 1101)) or (($tanktracks is 5) and ($time is 1161)) or (($tanktracks is 6) and ($time is 1221)) or (($tanktracks is 1) and ($time is 1281)) or (($tanktracks is 2) and ($time is 1341)) or (($tanktracks is 3) and ($time is 1401))>> <i>夜间电台,频道4,线路9</i> <br> <<elseif (($tanktracks is 4) and ($time is 1102)) or (($tanktracks is 5) and ($time is 1162)) or (($tanktracks is 6) and ($time is 1222)) or (($tanktracks is 1) and ($time is 1282)) or (($tanktracks is 2) and ($time is 1342)) or (($tanktracks is 3) and ($time is 1402))>> <i>夜间电台,频道4,线路10</i> <br> <<elseif (($tanktracks is 4) and ($time is 1103)) or (($tanktracks is 5) and ($time is 1163)) or (($tanktracks is 6) and ($time is 1223)) or (($tanktracks is 1) and ($time is 1283)) or (($tanktracks is 2) and ($time is 1343)) or (($tanktracks is 3) and ($time is 1403))>> <i>夜间电台,频道4,线路11</i> <br> <<elseif (($tanktracks is 4) and ($time is 1104)) or (($tanktracks is 5) and ($time is 1164)) or (($tanktracks is 6) and ($time is 1224)) or (($tanktracks is 1) and ($time is 1284)) or (($tanktracks is 2) and ($time is 1344)) or (($tanktracks is 3) and ($time is 1404))>> <i>夜间电台,频道4,线路12</i> <br> <<elseif (($tanktracks is 4) and ($time is 1105)) or (($tanktracks is 5) and ($time is 1165)) or (($tanktracks is 6) and ($time is 1225)) or (($tanktracks is 1) and ($time is 1285)) or (($tanktracks is 2) and ($time is 1345)) or (($tanktracks is 3) and ($time is 1405))>> <i>夜间电台,频道4,线路13</i> <br> <<elseif (($tanktracks is 4) and ($time is 1106)) or (($tanktracks is 5) and ($time is 1166)) or (($tanktracks is 6) and ($time is 1226)) or (($tanktracks is 1) and ($time is 1286)) or (($tanktracks is 2) and ($time is 1346)) or (($tanktracks is 3) and ($time is 1406))>> <i>夜间电台,频道4,线路14</i> <br> <<elseif (($tanktracks is 4) and ($time is 1107)) or (($tanktracks is 5) and ($time is 1167)) or (($tanktracks is 6) and ($time is 1227)) or (($tanktracks is 1) and ($time is 1287)) or (($tanktracks is 2) and ($time is 1347)) or (($tanktracks is 3) and ($time is 1407))>> <i>夜间电台,频道4,线路15</i> <br> <<elseif (($tanktracks is 4) and ($time is 1108)) or (($tanktracks is 5) and ($time is 1168)) or (($tanktracks is 6) and ($time is 1228)) or (($tanktracks is 1) and ($time is 1288)) or (($tanktracks is 2) and ($time is 1348)) or (($tanktracks is 3) and ($time is 1408))>> <i>夜间电台,频道4,线路16</i> <br> <<elseif (($tanktracks is 4) and ($time is 1109)) or (($tanktracks is 5) and ($time is 1169)) or (($tanktracks is 6) and ($time is 1229)) or (($tanktracks is 1) and ($time is 1289)) or (($tanktracks is 2) and ($time is 1349)) or (($tanktracks is 3) and ($time is 1409))>> <i>夜间电台,频道4,线路17</i> <br> <<elseif (($tanktracks is 4) and ($time is 1110)) or (($tanktracks is 5) and ($time is 1170)) or (($tanktracks is 6) and ($time is 1230)) or (($tanktracks is 1) and ($time is 1290)) or (($tanktracks is 2) and ($time is 1350)) or (($tanktracks is 3) and ($time is 1410))>> <i>夜间电台,频道4,线路18</i> <br> <<elseif (($tanktracks is 4) and ($time is 1111)) or (($tanktracks is 5) and ($time is 1171)) or (($tanktracks is 6) and ($time is 1231)) or (($tanktracks is 1) and ($time is 1291)) or (($tanktracks is 2) and ($time is 1351)) or (($tanktracks is 3) and ($time is 1411))>> <i>夜间电台,频道4,线路19</i> <br> <<elseif (($tanktracks is 4) and ($time is 1112)) or (($tanktracks is 5) and ($time is 1172)) or (($tanktracks is 6) and ($time is 1232)) or (($tanktracks is 1) and ($time is 1292)) or (($tanktracks is 2) and ($time is 1352)) or (($tanktracks is 3) and ($time is 1412))>> <i>夜间电台,频道4,线路20</i> <br> <<elseif (($tanktracks is 4) and ($time is 1113)) or (($tanktracks is 5) and ($time is 1173)) or (($tanktracks is 6) and ($time is 1233)) or (($tanktracks is 1) and ($time is 1293)) or (($tanktracks is 2) and ($time is 1353)) or (($tanktracks is 3) and ($time is 1413))>> <i>夜间电台,频道4,线路21</i> <br> <<elseif (($tanktracks is 4) and ($time is 1114)) or (($tanktracks is 5) and ($time is 1174)) or (($tanktracks is 6) and ($time is 1234)) or (($tanktracks is 1) and ($time is 1294)) or (($tanktracks is 2) and ($time is 1354)) or (($tanktracks is 3) and ($time is 1414))>> <i>夜间电台,频道4,线路22</i> <br> <<elseif (($tanktracks is 4) and ($time is 1115)) or (($tanktracks is 5) and ($time is 1175)) or (($tanktracks is 6) and ($time is 1235)) or (($tanktracks is 1) and ($time is 1295)) or (($tanktracks is 2) and ($time is 1355)) or (($tanktracks is 3) and ($time is 1415))>> <i>夜间电台,频道4,线路23</i> <br> <<elseif (($tanktracks is 4) and ($time is 1116)) or (($tanktracks is 5) and ($time is 1176)) or (($tanktracks is 6) and ($time is 1236)) or (($tanktracks is 1) and ($time is 1296)) or (($tanktracks is 2) and ($time is 1356)) or (($tanktracks is 3) and ($time is 1416))>> <i>夜间电台,频道4,线路24</i> <br> <<elseif (($tanktracks is 4) and ($time is 1117)) or (($tanktracks is 5) and ($time is 1177)) or (($tanktracks is 6) and ($time is 1237)) or (($tanktracks is 1) and ($time is 1297)) or (($tanktracks is 2) and ($time is 1357)) or (($tanktracks is 3) and ($time is 1417))>> <i>夜间电台,频道4,线路25</i> <br> <<elseif (($tanktracks is 4) and ($time is 1118)) or (($tanktracks is 5) and ($time is 1178)) or (($tanktracks is 6) and ($time is 1238)) or (($tanktracks is 1) and ($time is 1298)) or (($tanktracks is 2) and ($time is 1358)) or (($tanktracks is 3) and ($time is 1418))>> <i>夜间电台,频道4,线路26</i> <br> <<elseif (($tanktracks is 4) and ($time is 1119)) or (($tanktracks is 5) and ($time is 1179)) or (($tanktracks is 6) and ($time is 1239)) or (($tanktracks is 1) and ($time is 1299)) or (($tanktracks is 2) and ($time is 1359)) or (($tanktracks is 3) and ($time is 1419))>> <i>夜间电台,频道4,线路27</i> <br> <<elseif (($tanktracks is 4) and ($time is 1120)) or (($tanktracks is 5) and ($time is 1180)) or (($tanktracks is 6) and ($time is 1240)) or (($tanktracks is 1) and ($time is 1300)) or (($tanktracks is 2) and ($time is 1360)) or (($tanktracks is 3) and ($time is 1420))>> <i>夜间电台,频道4,线路28</i> <br> <<elseif (($tanktracks is 4) and ($time is 1121)) or (($tanktracks is 5) and ($time is 1181)) or (($tanktracks is 6) and ($time is 1241)) or (($tanktracks is 1) and ($time is 1301)) or (($tanktracks is 2) and ($time is 1361)) or (($tanktracks is 3) and ($time is 1421))>> <i>夜间电台,频道4,线路29</i> <br> <<elseif (($tanktracks is 4) and ($time is 1122)) or (($tanktracks is 5) and ($time is 1182)) or (($tanktracks is 6) and ($time is 1242)) or (($tanktracks is 1) and ($time is 1302)) or (($tanktracks is 2) and ($time is 1362)) or (($tanktracks is 3) and ($time is 1422))>> <i>夜间电台,频道4,线路30</i> <br> <<elseif (($tanktracks is 4) and ($time is 1123)) or (($tanktracks is 5) and ($time is 1183)) or (($tanktracks is 6) and ($time is 1243)) or (($tanktracks is 1) and ($time is 1303)) or (($tanktracks is 2) and ($time is 1363)) or (($tanktracks is 3) and ($time is 1423))>> <i>夜间电台,频道4,线路31</i> <br> <<elseif (($tanktracks is 4) and ($time is 1124)) or (($tanktracks is 5) and ($time is 1184)) or (($tanktracks is 6) and ($time is 1244)) or (($tanktracks is 1) and ($time is 1304)) or (($tanktracks is 2) and ($time is 1364)) or (($tanktracks is 3) and ($time is 1424))>> <i>夜间电台,频道4,线路32</i> <br> <<elseif (($tanktracks is 4) and ($time is 1125)) or (($tanktracks is 5) and ($time is 1185)) or (($tanktracks is 6) and ($time is 1245)) or (($tanktracks is 1) and ($time is 1305)) or (($tanktracks is 2) and ($time is 1365)) or (($tanktracks is 3) and ($time is 1425))>> <i>夜间电台,频道4,线路33</i> <br> <<elseif (($tanktracks is 4) and ($time is 1126)) or (($tanktracks is 5) and ($time is 1186)) or (($tanktracks is 6) and ($time is 1246)) or (($tanktracks is 1) and ($time is 1306)) or (($tanktracks is 2) and ($time is 1366)) or (($tanktracks is 3) and ($time is 1426))>> <i>夜间电台,频道4,线路34</i> <br> <<elseif (($tanktracks is 4) and ($time is 1127)) or (($tanktracks is 5) and ($time is 1187)) or (($tanktracks is 6) and ($time is 1247)) or (($tanktracks is 1) and ($time is 1307)) or (($tanktracks is 2) and ($time is 1367)) or (($tanktracks is 3) and ($time is 1427))>> <i>夜间电台,频道4,线路35</i> <br> <<elseif (($tanktracks is 4) and ($time is 1128)) or (($tanktracks is 5) and ($time is 1188)) or (($tanktracks is 6) and ($time is 1248)) or (($tanktracks is 1) and ($time is 1308)) or (($tanktracks is 2) and ($time is 1368)) or (($tanktracks is 3) and ($time is 1428))>> <i>夜间电台,频道4,线路36</i> <br> <<elseif (($tanktracks is 4) and ($time is 1129)) or (($tanktracks is 5) and ($time is 1189)) or (($tanktracks is 6) and ($time is 1249)) or (($tanktracks is 1) and ($time is 1309)) or (($tanktracks is 2) and ($time is 1369)) or (($tanktracks is 3) and ($time is 1429))>> <i>夜间电台,频道4,线路37</i> <br> <<elseif (($tanktracks is 4) and ($time is 1130)) or (($tanktracks is 5) and ($time is 1190)) or (($tanktracks is 6) and ($time is 1250)) or (($tanktracks is 1) and ($time is 1310)) or (($tanktracks is 2) and ($time is 1370)) or (($tanktracks is 3) and ($time is 1430))>> <i>夜间电台,频道4,线路38</i> <br> <<elseif (($tanktracks is 4) and ($time is 1131)) or (($tanktracks is 5) and ($time is 1191)) or (($tanktracks is 6) and ($time is 1251)) or (($tanktracks is 1) and ($time is 1311)) or (($tanktracks is 2) and ($time is 1371)) or (($tanktracks is 3) and ($time is 1431))>> <i>夜间电台,频道4,线路39</i> <br> <<elseif (($tanktracks is 4) and ($time is 1132)) or (($tanktracks is 5) and ($time is 1192)) or (($tanktracks is 6) and ($time is 1252)) or (($tanktracks is 1) and ($time is 1312)) or (($tanktracks is 2) and ($time is 1372)) or (($tanktracks is 3) and ($time is 1432))>> <i>夜间电台,频道4,线路40</i> <br> <<elseif (($tanktracks is 4) and ($time is 1133)) or (($tanktracks is 5) and ($time is 1193)) or (($tanktracks is 6) and ($time is 1253)) or (($tanktracks is 1) and ($time is 1313)) or (($tanktracks is 2) and ($time is 1373)) or (($tanktracks is 3) and ($time is 1433))>> <i>夜间电台,频道4,线路41</i> <br> <<elseif (($tanktracks is 4) and ($time is 1134)) or (($tanktracks is 5) and ($time is 1194)) or (($tanktracks is 6) and ($time is 1254)) or (($tanktracks is 1) and ($time is 1314)) or (($tanktracks is 2) and ($time is 1374)) or (($tanktracks is 3) and ($time is 1434))>> <i>夜间电台,频道4,线路42</i> <br> <<elseif (($tanktracks is 4) and ($time is 1135)) or (($tanktracks is 5) and ($time is 1195)) or (($tanktracks is 6) and ($time is 1255)) or (($tanktracks is 1) and ($time is 1315)) or (($tanktracks is 2) and ($time is 1375)) or (($tanktracks is 3) and ($time is 1435))>> <i>夜间电台,频道4,线路43</i> <br> <<elseif (($tanktracks is 4) and ($time is 1136)) or (($tanktracks is 5) and ($time is 1196)) or (($tanktracks is 6) and ($time is 1256)) or (($tanktracks is 1) and ($time is 1316)) or (($tanktracks is 2) and ($time is 1376)) or (($tanktracks is 3) and ($time is 1436))>> <i>夜间电台,频道4,线路44</i> <br> <<elseif (($tanktracks is 4) and ($time is 1137)) or (($tanktracks is 5) and ($time is 1197)) or (($tanktracks is 6) and ($time is 1257)) or (($tanktracks is 1) and ($time is 1317)) or (($tanktracks is 2) and ($time is 1377)) or (($tanktracks is 3) and ($time is 1437))>> <i>夜间电台,频道4,线路45</i> <br> <<elseif (($tanktracks is 4) and ($time is 1138)) or (($tanktracks is 5) and ($time is 1198)) or (($tanktracks is 6) and ($time is 1258)) or (($tanktracks is 1) and ($time is 1318)) or (($tanktracks is 2) and ($time is 1378)) or (($tanktracks is 3) and ($time is 1438))>> <i>夜间电台,频道4,线路46</i> <br> <<elseif (($tanktracks is 4) and ($time is 1139)) or (($tanktracks is 5) and ($time is 1199)) or (($tanktracks is 6) and ($time is 1259)) or (($tanktracks is 1) and ($time is 1319)) or (($tanktracks is 2) and ($time is 1379)) or (($tanktracks is 3) and ($time is 1439))>> <i>夜间电台,频道4,线路47</i> <br> <<elseif (($tanktracks is 5) and ($time is 1093)) or (($tanktracks is 6) and ($time is 1153)) or (($tanktracks is 1) and ($time is 1213)) or (($tanktracks is 2) and ($time is 1273)) or (($tanktracks is 3) and ($time is 1333)) or (($tanktracks is 4) and ($time is 1393))>> <i>夜间电台,频道5,线路1</i> <br> <<elseif (($tanktracks is 5) and ($time is 1094)) or (($tanktracks is 6) and ($time is 1154)) or (($tanktracks is 1) and ($time is 1214)) or (($tanktracks is 2) and ($time is 1274)) or (($tanktracks is 3) and ($time is 1334)) or (($tanktracks is 4) and ($time is 1394))>> <i>夜间电台,频道5,线路2</i> <br> <<elseif (($tanktracks is 5) and ($time is 1095)) or (($tanktracks is 6) and ($time is 1155)) or (($tanktracks is 1) and ($time is 1215)) or (($tanktracks is 2) and ($time is 1275)) or (($tanktracks is 3) and ($time is 1335)) or (($tanktracks is 4) and ($time is 1395))>> <i>夜间电台,频道5,线路3</i> <br> <<elseif (($tanktracks is 5) and ($time is 1096)) or (($tanktracks is 6) and ($time is 1156)) or (($tanktracks is 1) and ($time is 1216)) or (($tanktracks is 2) and ($time is 1276)) or (($tanktracks is 3) and ($time is 1336)) or (($tanktracks is 4) and ($time is 1396))>> <i>夜间电台,频道5,线路4</i> <br> <<elseif (($tanktracks is 5) and ($time is 1097)) or (($tanktracks is 6) and ($time is 1157)) or (($tanktracks is 1) and ($time is 1217)) or (($tanktracks is 2) and ($time is 1277)) or (($tanktracks is 3) and ($time is 1337)) or (($tanktracks is 4) and ($time is 1397))>> <i>夜间电台,频道5,线路5</i> <br> <<elseif (($tanktracks is 5) and ($time is 1098)) or (($tanktracks is 6) and ($time is 1158)) or (($tanktracks is 1) and ($time is 1218)) or (($tanktracks is 2) and ($time is 1278)) or (($tanktracks is 3) and ($time is 1338)) or (($tanktracks is 4) and ($time is 1398))>> <i>夜间电台,频道5,线路6</i> <br> <<elseif (($tanktracks is 5) and ($time is 1099)) or (($tanktracks is 6) and ($time is 1159)) or (($tanktracks is 1) and ($time is 1219)) or (($tanktracks is 2) and ($time is 1279)) or (($tanktracks is 3) and ($time is 1339)) or (($tanktracks is 4) and ($time is 1399))>> <i>夜间电台,频道5,线路7</i> <br> <<elseif (($tanktracks is 5) and ($time is 1100)) or (($tanktracks is 6) and ($time is 1160)) or (($tanktracks is 1) and ($time is 1220)) or (($tanktracks is 2) and ($time is 1280)) or (($tanktracks is 3) and ($time is 1340)) or (($tanktracks is 4) and ($time is 1400))>> <i>夜间电台,频道5,线路8</i> <br> <<elseif (($tanktracks is 5) and ($time is 1101)) or (($tanktracks is 6) and ($time is 1161)) or (($tanktracks is 1) and ($time is 1221)) or (($tanktracks is 2) and ($time is 1281)) or (($tanktracks is 3) and ($time is 1341)) or (($tanktracks is 4) and ($time is 1401))>> <i>夜间电台,频道5,线路9</i> <br> <<elseif (($tanktracks is 5) and ($time is 1102)) or (($tanktracks is 6) and ($time is 1162)) or (($tanktracks is 1) and ($time is 1222)) or (($tanktracks is 2) and ($time is 1282)) or (($tanktracks is 3) and ($time is 1342)) or (($tanktracks is 4) and ($time is 1402))>> <i>夜间电台,频道5,线路10</i> <br> <<elseif (($tanktracks is 5) and ($time is 1103)) or (($tanktracks is 6) and ($time is 1163)) or (($tanktracks is 1) and ($time is 1223)) or (($tanktracks is 2) and ($time is 1283)) or (($tanktracks is 3) and ($time is 1343)) or (($tanktracks is 4) and ($time is 1403))>> <i>夜间电台,频道5,线路11</i> <br> <<elseif (($tanktracks is 5) and ($time is 1104)) or (($tanktracks is 6) and ($time is 1164)) or (($tanktracks is 1) and ($time is 1224)) or (($tanktracks is 2) and ($time is 1284)) or (($tanktracks is 3) and ($time is 1344)) or (($tanktracks is 4) and ($time is 1404))>> <i>夜间电台,频道5,线路12</i> <br> <<elseif (($tanktracks is 5) and ($time is 1105)) or (($tanktracks is 6) and ($time is 1165)) or (($tanktracks is 1) and ($time is 1225)) or (($tanktracks is 2) and ($time is 1285)) or (($tanktracks is 3) and ($time is 1345)) or (($tanktracks is 4) and ($time is 1405))>> <i>夜间电台,频道5,线路13</i> <br> <<elseif (($tanktracks is 5) and ($time is 1106)) or (($tanktracks is 6) and ($time is 1166)) or (($tanktracks is 1) and ($time is 1226)) or (($tanktracks is 2) and ($time is 1286)) or (($tanktracks is 3) and ($time is 1346)) or (($tanktracks is 4) and ($time is 1406))>> <i>夜间电台,频道5,线路14</i> <br> <<elseif (($tanktracks is 5) and ($time is 1107)) or (($tanktracks is 6) and ($time is 1167)) or (($tanktracks is 1) and ($time is 1227)) or (($tanktracks is 2) and ($time is 1287)) or (($tanktracks is 3) and ($time is 1347)) or (($tanktracks is 4) and ($time is 1407))>> <i>夜间电台,频道5,线路15</i> <br> <<elseif (($tanktracks is 5) and ($time is 1108)) or (($tanktracks is 6) and ($time is 1168)) or (($tanktracks is 1) and ($time is 1228)) or (($tanktracks is 2) and ($time is 1288)) or (($tanktracks is 3) and ($time is 1348)) or (($tanktracks is 4) and ($time is 1408))>> <i>夜间电台,频道5,线路16</i> <br> <<elseif (($tanktracks is 5) and ($time is 1109)) or (($tanktracks is 6) and ($time is 1169)) or (($tanktracks is 1) and ($time is 1229)) or (($tanktracks is 2) and ($time is 1289)) or (($tanktracks is 3) and ($time is 1349)) or (($tanktracks is 4) and ($time is 1409))>> <i>夜间电台,频道5,线路17</i> <br> <<elseif (($tanktracks is 5) and ($time is 1110)) or (($tanktracks is 6) and ($time is 1170)) or (($tanktracks is 1) and ($time is 1230)) or (($tanktracks is 2) and ($time is 1290)) or (($tanktracks is 3) and ($time is 1350)) or (($tanktracks is 4) and ($time is 1410))>> <i>夜间电台,频道5,线路18</i> <br> <<elseif (($tanktracks is 5) and ($time is 1111)) or (($tanktracks is 6) and ($time is 1171)) or (($tanktracks is 1) and ($time is 1231)) or (($tanktracks is 2) and ($time is 1291)) or (($tanktracks is 3) and ($time is 1351)) or (($tanktracks is 4) and ($time is 1411))>> <i>夜间电台,频道5,线路19</i> <br> <<elseif (($tanktracks is 5) and ($time is 1112)) or (($tanktracks is 6) and ($time is 1172)) or (($tanktracks is 1) and ($time is 1232)) or (($tanktracks is 2) and ($time is 1292)) or (($tanktracks is 3) and ($time is 1352)) or (($tanktracks is 4) and ($time is 1412))>> <i>夜间电台,频道5,线路20</i> <br> <<elseif (($tanktracks is 5) and ($time is 1113)) or (($tanktracks is 6) and ($time is 1173)) or (($tanktracks is 1) and ($time is 1233)) or (($tanktracks is 2) and ($time is 1293)) or (($tanktracks is 3) and ($time is 1353)) or (($tanktracks is 4) and ($time is 1413))>> <i>夜间电台,频道5,线路21</i> <br> <<elseif (($tanktracks is 5) and ($time is 1114)) or (($tanktracks is 6) and ($time is 1174)) or (($tanktracks is 1) and ($time is 1234)) or (($tanktracks is 2) and ($time is 1294)) or (($tanktracks is 3) and ($time is 1354)) or (($tanktracks is 4) and ($time is 1414))>> <i>夜间电台,频道5,线路22</i> <br> <<elseif (($tanktracks is 5) and ($time is 1115)) or (($tanktracks is 6) and ($time is 1175)) or (($tanktracks is 1) and ($time is 1235)) or (($tanktracks is 2) and ($time is 1295)) or (($tanktracks is 3) and ($time is 1355)) or (($tanktracks is 4) and ($time is 1415))>> <i>夜间电台,频道5,线路23</i> <br> <<elseif (($tanktracks is 5) and ($time is 1116)) or (($tanktracks is 6) and ($time is 1176)) or (($tanktracks is 1) and ($time is 1236)) or (($tanktracks is 2) and ($time is 1296)) or (($tanktracks is 3) and ($time is 1356)) or (($tanktracks is 4) and ($time is 1416))>> <i>夜间电台,频道5,线路24</i> <br> <<elseif (($tanktracks is 5) and ($time is 1117)) or (($tanktracks is 6) and ($time is 1177)) or (($tanktracks is 1) and ($time is 1237)) or (($tanktracks is 2) and ($time is 1297)) or (($tanktracks is 3) and ($time is 1357)) or (($tanktracks is 4) and ($time is 1417))>> <i>夜间电台,频道5,线路25</i> <br> <<elseif (($tanktracks is 5) and ($time is 1118)) or (($tanktracks is 6) and ($time is 1178)) or (($tanktracks is 1) and ($time is 1238)) or (($tanktracks is 2) and ($time is 1298)) or (($tanktracks is 3) and ($time is 1358)) or (($tanktracks is 4) and ($time is 1418))>> <i>夜间电台,频道5,线路26</i> <br> <<elseif (($tanktracks is 5) and ($time is 1119)) or (($tanktracks is 6) and ($time is 1179)) or (($tanktracks is 1) and ($time is 1239)) or (($tanktracks is 2) and ($time is 1299)) or (($tanktracks is 3) and ($time is 1359)) or (($tanktracks is 4) and ($time is 1419))>> <i>夜间电台,频道5,线路27</i> <br> <<elseif (($tanktracks is 5) and ($time is 1120)) or (($tanktracks is 6) and ($time is 1180)) or (($tanktracks is 1) and ($time is 1240)) or (($tanktracks is 2) and ($time is 1300)) or (($tanktracks is 3) and ($time is 1360)) or (($tanktracks is 4) and ($time is 1420))>> <i>夜间电台,频道5,线路28</i> <br> <<elseif (($tanktracks is 5) and ($time is 1121)) or (($tanktracks is 6) and ($time is 1181)) or (($tanktracks is 1) and ($time is 1241)) or (($tanktracks is 2) and ($time is 1301)) or (($tanktracks is 3) and ($time is 1361)) or (($tanktracks is 4) and ($time is 1421))>> <i>夜间电台,频道5,线路29</i> <br> <<elseif (($tanktracks is 5) and ($time is 1122)) or (($tanktracks is 6) and ($time is 1182)) or (($tanktracks is 1) and ($time is 1242)) or (($tanktracks is 2) and ($time is 1302)) or (($tanktracks is 3) and ($time is 1362)) or (($tanktracks is 4) and ($time is 1422))>> <i>夜间电台,频道5,线路30</i> <br> <<elseif (($tanktracks is 5) and ($time is 1123)) or (($tanktracks is 6) and ($time is 1183)) or (($tanktracks is 1) and ($time is 1243)) or (($tanktracks is 2) and ($time is 1303)) or (($tanktracks is 3) and ($time is 1363)) or (($tanktracks is 4) and ($time is 1423))>> <i>夜间电台,频道5,线路31</i> <br> <<elseif (($tanktracks is 5) and ($time is 1124)) or (($tanktracks is 6) and ($time is 1184)) or (($tanktracks is 1) and ($time is 1244)) or (($tanktracks is 2) and ($time is 1304)) or (($tanktracks is 3) and ($time is 1364)) or (($tanktracks is 4) and ($time is 1424))>> <i>夜间电台,频道5,线路32</i> <br> <<elseif (($tanktracks is 5) and ($time is 1125)) or (($tanktracks is 6) and ($time is 1185)) or (($tanktracks is 1) and ($time is 1245)) or (($tanktracks is 2) and ($time is 1305)) or (($tanktracks is 3) and ($time is 1365)) or (($tanktracks is 4) and ($time is 1425))>> <i>夜间电台,频道5,线路33</i> <br> <<elseif (($tanktracks is 5) and ($time is 1126)) or (($tanktracks is 6) and ($time is 1186)) or (($tanktracks is 1) and ($time is 1246)) or (($tanktracks is 2) and ($time is 1306)) or (($tanktracks is 3) and ($time is 1366)) or (($tanktracks is 4) and ($time is 1426))>> <i>夜间电台,频道5,线路34</i> <br> <<elseif (($tanktracks is 5) and ($time is 1127)) or (($tanktracks is 6) and ($time is 1187)) or (($tanktracks is 1) and ($time is 1247)) or (($tanktracks is 2) and ($time is 1307)) or (($tanktracks is 3) and ($time is 1367)) or (($tanktracks is 4) and ($time is 1427))>> <i>夜间电台,频道5,线路35</i> <br> <<elseif (($tanktracks is 5) and ($time is 1128)) or (($tanktracks is 6) and ($time is 1188)) or (($tanktracks is 1) and ($time is 1248)) or (($tanktracks is 2) and ($time is 1308)) or (($tanktracks is 3) and ($time is 1368)) or (($tanktracks is 4) and ($time is 1428))>> <i>夜间电台,频道5,线路36</i> <br> <<elseif (($tanktracks is 5) and ($time is 1129)) or (($tanktracks is 6) and ($time is 1189)) or (($tanktracks is 1) and ($time is 1249)) or (($tanktracks is 2) and ($time is 1309)) or (($tanktracks is 3) and ($time is 1369)) or (($tanktracks is 4) and ($time is 1429))>> <i>夜间电台,频道5,线路37</i> <br> <<elseif (($tanktracks is 5) and ($time is 1130)) or (($tanktracks is 6) and ($time is 1190)) or (($tanktracks is 1) and ($time is 1250)) or (($tanktracks is 2) and ($time is 1310)) or (($tanktracks is 3) and ($time is 1370)) or (($tanktracks is 4) and ($time is 1430))>> <i>夜间电台,频道5,线路38</i> <br> <<elseif (($tanktracks is 5) and ($time is 1131)) or (($tanktracks is 6) and ($time is 1191)) or (($tanktracks is 1) and ($time is 1251)) or (($tanktracks is 2) and ($time is 1311)) or (($tanktracks is 3) and ($time is 1371)) or (($tanktracks is 4) and ($time is 1431))>> <i>夜间电台,频道5,线路39</i> <br> <<elseif (($tanktracks is 5) and ($time is 1132)) or (($tanktracks is 6) and ($time is 1192)) or (($tanktracks is 1) and ($time is 1252)) or (($tanktracks is 2) and ($time is 1312)) or (($tanktracks is 3) and ($time is 1372)) or (($tanktracks is 4) and ($time is 1432))>> <i>夜间电台,频道5,线路40</i> <br> <<elseif (($tanktracks is 5) and ($time is 1133)) or (($tanktracks is 6) and ($time is 1193)) or (($tanktracks is 1) and ($time is 1253)) or (($tanktracks is 2) and ($time is 1313)) or (($tanktracks is 3) and ($time is 1373)) or (($tanktracks is 4) and ($time is 1433))>> <i>夜间电台,频道5,线路41</i> <br> <<elseif (($tanktracks is 5) and ($time is 1134)) or (($tanktracks is 6) and ($time is 1194)) or (($tanktracks is 1) and ($time is 1254)) or (($tanktracks is 2) and ($time is 1314)) or (($tanktracks is 3) and ($time is 1374)) or (($tanktracks is 4) and ($time is 1434))>> <i>夜间电台,频道5,线路42</i> <br> <<elseif (($tanktracks is 5) and ($time is 1135)) or (($tanktracks is 6) and ($time is 1195)) or (($tanktracks is 1) and ($time is 1255)) or (($tanktracks is 2) and ($time is 1315)) or (($tanktracks is 3) and ($time is 1375)) or (($tanktracks is 4) and ($time is 1435))>> <i>夜间电台,频道5,线路43</i> <br> <<elseif (($tanktracks is 5) and ($time is 1136)) or (($tanktracks is 6) and ($time is 1196)) or (($tanktracks is 1) and ($time is 1256)) or (($tanktracks is 2) and ($time is 1316)) or (($tanktracks is 3) and ($time is 1376)) or (($tanktracks is 4) and ($time is 1436))>> <i>夜间电台,频道5,线路44</i> <br> <<elseif (($tanktracks is 5) and ($time is 1137)) or (($tanktracks is 6) and ($time is 1197)) or (($tanktracks is 1) and ($time is 1257)) or (($tanktracks is 2) and ($time is 1317)) or (($tanktracks is 3) and ($time is 1377)) or (($tanktracks is 4) and ($time is 1437))>> <i>夜间电台,频道5,线路45</i> <br> <<elseif (($tanktracks is 5) and ($time is 1138)) or (($tanktracks is 6) and ($time is 1198)) or (($tanktracks is 1) and ($time is 1258)) or (($tanktracks is 2) and ($time is 1318)) or (($tanktracks is 3) and ($time is 1378)) or (($tanktracks is 4) and ($time is 1438))>> <i>晚间电台,频道5,线路46</i> <br> <<elseif (($tanktracks is 5) and ($time is 1139)) or (($tanktracks is 6) and ($time is 1199)) or (($tanktracks is 1) and ($time is 1259)) or (($tanktracks is 2) and ($time is 1319)) or (($tanktracks is 3) and ($time is 1379)) or (($tanktracks is 4) and ($time is 1439))>> <i>晚间电台,频道5,线路47</i> <br> <<elseif (($tanktracks is 6) and ($time is 1093)) or (($tanktracks is 1) and ($time is 1153)) or (($tanktracks is 2) and ($time is 1213)) or (($tanktracks is 3) and ($time is 1273)) or (($tanktracks is 4) and ($time is 1333)) or (($tanktracks is 5) and ($time is 1393))>> <i>晚间电台,频道6,线路1</i> <br> <<elseif (($tanktracks is 6) and ($time is 1094)) or (($tanktracks is 1) and ($time is 1154)) or (($tanktracks is 2) and ($time is 1214)) or (($tanktracks is 3) and ($time is 1274)) or (($tanktracks is 4) and ($time is 1334)) or (($tanktracks is 5) and ($time is 1394))>> <i>晚间电台,频道6,线路2</i> <br> <<elseif (($tanktracks is 6) and ($time is 1095)) or (($tanktracks is 1) and ($time is 1155)) or (($tanktracks is 2) and ($time is 1215)) or (($tanktracks is 3) and ($time is 1275)) or (($tanktracks is 4) and ($time is 1335)) or (($tanktracks is 5) and ($time is 1395))>> <i>晚间电台,频道6,线路3</i> <br> <<elseif (($tanktracks is 6) and ($time is 1096)) or (($tanktracks is 1) and ($time is 1156)) or (($tanktracks is 2) and ($time is 1216)) or (($tanktracks is 3) and ($time is 1276)) or (($tanktracks is 4) and ($time is 1336)) or (($tanktracks is 5) and ($time is 1396))>> <i>晚间电台,频道6,线路4</i> <br> <<elseif (($tanktracks is 6) and ($time is 1097)) or (($tanktracks is 1) and ($time is 1157)) or (($tanktracks is 2) and ($time is 1217)) or (($tanktracks is 3) and ($time is 1277)) or (($tanktracks is 4) and ($time is 1337)) or (($tanktracks is 5) and ($time is 1397))>> <i>晚间电台,频道6,线路5</i> <br> <<elseif (($tanktracks is 6) and ($time is 1098)) or (($tanktracks is 1) and ($time is 1158)) or (($tanktracks is 2) and ($time is 1218)) or (($tanktracks is 3) and ($time is 1278)) or (($tanktracks is 4) and ($time is 1338)) or (($tanktracks is 5) and ($time is 1398))>> <i>晚间电台,频道6,线路6</i> <br> <<elseif (($tanktracks is 6) and ($time is 1099)) or (($tanktracks is 1) and ($time is 1159)) or (($tanktracks is 2) and ($time is 1219)) or (($tanktracks is 3) and ($time is 1279)) or (($tanktracks is 4) and ($time is 1339)) or (($tanktracks is 5) and ($time is 1399))>> <i>晚间电台,频道6,线路7</i> <br> <<elseif (($tanktracks is 6) and ($time is 1100)) or (($tanktracks is 1) and ($time is 1160)) or (($tanktracks is 2) and ($time is 1220)) or (($tanktracks is 3) and ($time is 1280)) or (($tanktracks is 4) and ($time is 1340)) or (($tanktracks is 5) and ($time is 1400))>> <i>晚间电台,频道6,线路8</i> <br> <<elseif (($tanktracks is 6) and ($time is 1101)) or (($tanktracks is 1) and ($time is 1161)) or (($tanktracks is 2) and ($time is 1221)) or (($tanktracks is 3) and ($time is 1281)) or (($tanktracks is 4) and ($time is 1341)) or (($tanktracks is 5) and ($time is 1401))>> <i>晚间电台,频道6,线路9</i> <br> <<elseif (($tanktracks is 6) and ($time is 1102)) or (($tanktracks is 1) and ($time is 1162)) or (($tanktracks is 2) and ($time is 1222)) or (($tanktracks is 3) and ($time is 1282)) or (($tanktracks is 4) and ($time is 1342)) or (($tanktracks is 5) and ($time is 1402))>> <i>晚间电台,频道6,线路10</i> <br> <<elseif (($tanktracks is 6) and ($time is 1103)) or (($tanktracks is 1) and ($time is 1163)) or (($tanktracks is 2) and ($time is 1223)) or (($tanktracks is 3) and ($time is 1283)) or (($tanktracks is 4) and ($time is 1343)) or (($tanktracks is 5) and ($time is 1403))>> <i>晚间电台,频道6,线路11</i> <br> <<elseif (($tanktracks is 6) and ($time is 1104)) or (($tanktracks is 1) and ($time is 1164)) or (($tanktracks is 2) and ($time is 1224)) or (($tanktracks is 3) and ($time is 1284)) or (($tanktracks is 4) and ($time is 1344)) or (($tanktracks is 5) and ($time is 1404))>> <i>晚间电台,频道6,线路12</i> <br> <<elseif (($tanktracks is 6) and ($time is 1105)) or (($tanktracks is 1) and ($time is 1165)) or (($tanktracks is 2) and ($time is 1225)) or (($tanktracks is 3) and ($time is 1285)) or (($tanktracks is 4) and ($time is 1345)) or (($tanktracks is 5) and ($time is 1405))>> <i>晚间电台,频道6,线路13</i> <br> <<elseif (($tanktracks is 6) and ($time is 1106)) or (($tanktracks is 1) and ($time is 1166)) or (($tanktracks is 2) and ($time is 1226)) or (($tanktracks is 3) and ($time is 1286)) or (($tanktracks is 4) and ($time is 1346)) or (($tanktracks is 5) and ($time is 1406))>> <i>晚间电台,频道6,线路14</i> <br> <<elseif (($tanktracks is 6) and ($time is 1107)) or (($tanktracks is 1) and ($time is 1167)) or (($tanktracks is 2) and ($time is 1227)) or (($tanktracks is 3) and ($time is 1287)) or (($tanktracks is 4) and ($time is 1347)) or (($tanktracks is 5) and ($time is 1407))>> <i>晚间电台,频道6,线路15</i> <br> <<elseif (($tanktracks is 6) and ($time is 1108)) or (($tanktracks is 1) and ($time is 1168)) or (($tanktracks is 2) and ($time is 1228)) or (($tanktracks is 3) and ($time is 1288)) or (($tanktracks is 4) and ($time is 1348)) or (($tanktracks is 5) and ($time is 1408))>> <i>晚间电台,频道6,线路16</i> <br> <<elseif (($tanktracks is 6) and ($time is 1109)) or (($tanktracks is 1) and ($time is 1169)) or (($tanktracks is 2) and ($time is 1229)) or (($tanktracks is 3) and ($time is 1289)) or (($tanktracks is 4) and ($time is 1349)) or (($tanktracks is 5) and ($time is 1409))>> <i>晚间电台,频道6,线路17</i> <br> <<elseif (($tanktracks is 6) and ($time is 1110)) or (($tanktracks is 1) and ($time is 1170)) or (($tanktracks is 2) and ($time is 1230)) or (($tanktracks is 3) and ($time is 1290)) or (($tanktracks is 4) and ($time is 1350)) or (($tanktracks is 5) and ($time is 1410))>> <i>晚间电台,频道6,线路18</i> <br> <<elseif (($tanktracks is 6) and ($time is 1111)) or (($tanktracks is 1) and ($time is 1171)) or (($tanktracks is 2) and ($time is 1231)) or (($tanktracks is 3) and ($time is 1291)) or (($tanktracks is 4) and ($time is 1351)) or (($tanktracks is 5) and ($time is 1411))>> <i>晚间电台,频道6,线路19</i> <br> <<elseif (($tanktracks is 6) and ($time is 1112)) or (($tanktracks is 1) and ($time is 1172)) or (($tanktracks is 2) and ($time is 1232)) or (($tanktracks is 3) and ($time is 1292)) or (($tanktracks is 4) and ($time is 1352)) or (($tanktracks is 5) and ($time is 1412))>> <i>晚间电台,频道6,线路20</i> <br> <<elseif (($tanktracks is 6) and ($time is 1113)) or (($tanktracks is 1) and ($time is 1173)) or (($tanktracks is 2) and ($time is 1233)) or (($tanktracks is 3) and ($time is 1293)) or (($tanktracks is 4) and ($time is 1353)) or (($tanktracks is 5) and ($time is 1413))>> <i>晚间电台,频道6,线路21</i> <br> <<elseif (($tanktracks is 6) and ($time is 1114)) or (($tanktracks is 1) and ($time is 1174)) or (($tanktracks is 2) and ($time is 1234)) or (($tanktracks is 3) and ($time is 1294)) or (($tanktracks is 4) and ($time is 1354)) or (($tanktracks is 5) and ($time is 1414))>> <i>晚间电台,频道6,线路22</i> <br> <<elseif (($tanktracks is 6) and ($time is 1115)) or (($tanktracks is 1) and ($time is 1175)) or (($tanktracks is 2) and ($time is 1235)) or (($tanktracks is 3) and ($time is 1295)) or (($tanktracks is 4) and ($time is 1355)) or (($tanktracks is 5) and ($time is 1415))>> <i>晚间电台,频道6,线路23</i> <br> <<elseif (($tanktracks is 6) and ($time is 1116)) or (($tanktracks is 1) and ($time is 1176)) or (($tanktracks is 2) and ($time is 1236)) or (($tanktracks is 3) and ($time is 1296)) or (($tanktracks is 4) and ($time is 1356)) or (($tanktracks is 5) and ($time is 1416))>> <i>晚间电台,频道6,线路24</i> <br> <<elseif (($tanktracks is 6) and ($time is 1117)) or (($tanktracks is 1) and ($time is 1177)) or (($tanktracks is 2) and ($time is 1237)) or (($tanktracks is 3) and ($time is 1297)) or (($tanktracks is 4) and ($time is 1357)) or (($tanktracks is 5) and ($time is 1417))>> <i>晚间电台,频道6,线路25</i> <br> <<elseif (($tanktracks is 6) and ($time is 1118)) or (($tanktracks is 1) and ($time is 1178)) or (($tanktracks is 2) and ($time is 1238)) or (($tanktracks is 3) and ($time is 1298)) or (($tanktracks is 4) and ($time is 1358)) or (($tanktracks is 5) and ($time is 1418))>> <i>晚间电台,频道6,线路26</i> <br> <<elseif (($tanktracks is 6) and ($time is 1119)) or (($tanktracks is 1) and ($time is 1179)) or (($tanktracks is 2) and ($time is 1239)) or (($tanktracks is 3) and ($time is 1299)) or (($tanktracks is 4) and ($time is 1359)) or (($tanktracks is 5) and ($time is 1419))>> <i>晚间电台,频道6,线路27</i> <br> <<elseif (($tanktracks is 6) and ($time is 1120)) or (($tanktracks is 1) and ($time is 1180)) or (($tanktracks is 2) and ($time is 1240)) or (($tanktracks is 3) and ($time is 1300)) or (($tanktracks is 4) and ($time is 1360)) or (($tanktracks is 5) and ($time is 1420))>> <i>晚间电台,频道6,线路28</i> <br> <<elseif (($tanktracks is 6) and ($time is 1121)) or (($tanktracks is 1) and ($time is 1181)) or (($tanktracks is 2) and ($time is 1241)) or (($tanktracks is 3) and ($time is 1301)) or (($tanktracks is 4) and ($time is 1361)) or (($tanktracks is 5) and ($time is 1421))>> <i>晚间电台,频道6,线路29</i> <br> <<elseif (($tanktracks is 6) and ($time is 1122)) or (($tanktracks is 1) and ($time is 1182)) or (($tanktracks is 2) and ($time is 1242)) or (($tanktracks is 3) and ($time is 1302)) or (($tanktracks is 4) and ($time is 1362)) or (($tanktracks is 5) and ($time is 1422))>> <i>晚间电台,频道6,线路30</i> <br> <<elseif (($tanktracks is 6) and ($time is 1123)) or (($tanktracks is 1) and ($time is 1183)) or (($tanktracks is 2) and ($time is 1243)) or (($tanktracks is 3) and ($time is 1303)) or (($tanktracks is 4) and ($time is 1363)) or (($tanktracks is 5) and ($time is 1423))>> <i>晚间电台,频道6,线路31</i> <br> <<elseif (($tanktracks is 6) and ($time is 1124)) or (($tanktracks is 1) and ($time is 1184)) or (($tanktracks is 2) and ($time is 1244)) or (($tanktracks is 3) and ($time is 1304)) or (($tanktracks is 4) and ($time is 1364)) or (($tanktracks is 5) and ($time is 1424))>> <i>晚间电台,频道6,线路32</i> <br> <<elseif (($tanktracks is 6) and ($time is 1125)) or (($tanktracks is 1) and ($time is 1185)) or (($tanktracks is 2) and ($time is 1245)) or (($tanktracks is 3) and ($time is 1305)) or (($tanktracks is 4) and ($time is 1365)) or (($tanktracks is 5) and ($time is 1425))>> <i>晚间电台,频道6,线路33</i> <br> <<elseif (($tanktracks is 6) and ($time is 1126)) or (($tanktracks is 1) and ($time is 1186)) or (($tanktracks is 2) and ($time is 1246)) or (($tanktracks is 3) and ($time is 1306)) or (($tanktracks is 4) and ($time is 1366)) or (($tanktracks is 5) and ($time is 1426))>> <i>晚间电台,频道6,线路34</i> <br> <<elseif (($tanktracks is 6) and ($time is 1127)) or (($tanktracks is 1) and ($time is 1187)) or (($tanktracks is 2) and ($time is 1247)) or (($tanktracks is 3) and ($time is 1307)) or (($tanktracks is 4) and ($time is 1367)) or (($tanktracks is 5) and ($time is 1427))>> <i>晚间电台,频道6,线路35</i> <br> <<elseif (($tanktracks is 6) and ($time is 1128)) or (($tanktracks is 1) and ($time is 1188)) or (($tanktracks is 2) and ($time is 1248)) or (($tanktracks is 3) and ($time is 1308)) or (($tanktracks is 4) and ($time is 1368)) or (($tanktracks is 5) and ($time is 1428))>> <i>晚间电台,频道6,线路36</i> <br> <<elseif (($tanktracks is 6) and ($time is 1129)) or (($tanktracks is 1) and ($time is 1189)) or (($tanktracks is 2) and ($time is 1249)) or (($tanktracks is 3) and ($time is 1309)) or (($tanktracks is 4) and ($time is 1369)) or (($tanktracks is 5) and ($time is 1429))>> <i>晚间电台,频道6,线路37</i> <br> <<elseif (($tanktracks is 6) and ($time is 1130)) or (($tanktracks is 1) and ($time is 1190)) or (($tanktracks is 2) and ($time is 1250)) or (($tanktracks is 3) and ($time is 1310)) or (($tanktracks is 4) and ($time is 1370)) or (($tanktracks is 5) and ($time is 1430))>> <i>晚间电台,频道6,线路38</i> <br> <<elseif (($tanktracks is 6) and ($time is 1131)) or (($tanktracks is 1) and ($time is 1191)) or (($tanktracks is 2) and ($time is 1251)) or (($tanktracks is 3) and ($time is 1311)) or (($tanktracks is 4) and ($time is 1371)) or (($tanktracks is 5) and ($time is 1431))>> <i>晚间电台,频道6,线路39</i> <br> <<elseif (($tanktracks is 6) and ($time is 1132)) or (($tanktracks is 1) and ($time is 1192)) or (($tanktracks is 2) and ($time is 1252)) or (($tanktracks is 3) and ($time is 1312)) or (($tanktracks is 4) and ($time is 1372)) or (($tanktracks is 5) and ($time is 1432))>> <i>晚间电台,频道6,线路40</i> <br> <<elseif (($tanktracks is 6) and ($time is 1133)) or (($tanktracks is 1) and ($time is 1193)) or (($tanktracks is 2) and ($time is 1253)) or (($tanktracks is 3) and ($time is 1313)) or (($tanktracks is 4) and ($time is 1373)) or (($tanktracks is 5) and ($time is 1433))>> <i>晚间电台,频道6,线路41</i> <br> <<elseif (($tanktracks is 6) and ($time is 1134)) or (($tanktracks is 1) and ($time is 1194)) or (($tanktracks is 2) and ($time is 1254)) or (($tanktracks is 3) and ($time is 1314)) or (($tanktracks is 4) and ($time is 1374)) or (($tanktracks is 5) and ($time is 1434))>> <i>晚间电台,频道6,线路42</i> <br> <<elseif (($tanktracks is 6) and ($time is 1135)) or (($tanktracks is 1) and ($time is 1195)) or (($tanktracks is 2) and ($time is 1255)) or (($tanktracks is 3) and ($time is 1315)) or (($tanktracks is 4) and ($time is 1375)) or (($tanktracks is 5) and ($time is 1435))>> <i>晚间电台,频道6,线路43</i> <br> <<elseif (($tanktracks is 6) and ($time is 1136)) or (($tanktracks is 1) and ($time is 1196)) or (($tanktracks is 2) and ($time is 1256)) or (($tanktracks is 3) and ($time is 1316)) or (($tanktracks is 4) and ($time is 1376)) or (($tanktracks is 5) and ($time is 1436))>> <i>晚间电台,频道6,线路44</i> <br> <<elseif (($tanktracks is 6) and ($time is 1137)) or (($tanktracks is 1) and ($time is 1197)) or (($tanktracks is 2) and ($time is 1257)) or (($tanktracks is 3) and ($time is 1317)) or (($tanktracks is 4) and ($time is 1377)) or (($tanktracks is 5) and ($time is 1437))>> <i>晚间电台,频道6,线路45</i> <br> <<elseif (($tanktracks is 6) and ($time is 1138)) or (($tanktracks is 1) and ($time is 1198)) or (($tanktracks is 2) and ($time is 1258)) or (($tanktracks is 3) and ($time is 1318)) or (($tanktracks is 4) and ($time is 1378)) or (($tanktracks is 5) and ($time is 1438))>> <i>晚间电台,频道6,线路46</i> <br> <<elseif (($tanktracks is 6) and ($time is 1139)) or (($tanktracks is 1) and ($time is 1199)) or (($tanktracks is 2) and ($time is 1259)) or (($tanktracks is 3) and ($time is 1319)) or (($tanktracks is 4) and ($time is 1379)) or (($tanktracks is 5) and ($time is 1439))>> <i>晚间电台,频道6,线路47</i> <br> <</if>> <</if>> /*emit news*/ <<if ($time is 0) or ($time is 60) or ($time is 120) or ($time is 180) or ($time is 240) or ($time is 300)>> <i><span class="gold">*新闻播报*</span> <br> <b>[杰弗里]</b>: <br> "由杰弗里·哈尔为您播报,现在是<<print Time.month>>月<<print ordinalSuffixOf(Time.monthDay)>>,<<print Time.weekDayName>>的<<ampm>>。让我们收听下一则新闻。"</i> <br> <<elseif ($time is 1) or ($time is 61) or ($time is 121) or ($time is 181) or ($time is 241) or ($time is 301)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[杰弗里]</b>: <br> "$news1_line1"</i> <br> <<elseif ($time is 2) or ($time is 62) or ($time is 122) or ($time is 182) or ($time is 242) or ($time is 302)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[杰弗里]</b>: <br> "$news1_line2"</i> <br> <<elseif ($time is 3) or ($time is 63) or ($time is 123) or ($time is 183) or ($time is 243) or ($time is 303)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[杰弗里]</b>: <br> "$news1_line3"</i> <br> <<elseif ($time is 4) or ($time is 64) or ($time is 124) or ($time is 184) or ($time is 244) or ($time is 304)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[杰弗里]</b>: <br> "$news1_line4"</i> <br> <<elseif ($time is 5) or ($time is 65) or ($time is 125) or ($time is 185) or ($time is 245) or ($time is 305)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[杰弗里]</b>: <br> "$news1_line5"</i> <br> <<elseif ($time is 6) or ($time is 66) or ($time is 126) or ($time is 186) or ($time is 246) or ($time is 306)>> <i><span class="gold">*新闻播报*</span> <br> <b>[杰弗里]</b>: <br> "让我们切换下一个话题。"</i> <br> <<elseif ($time is 7) or ($time is 67) or ($time is 127) or ($time is 187) or ($time is 247) or ($time is 307)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[杰弗里]</b>: <br> "$news2_line1"</i> <br> <<elseif ($time is 8) or ($time is 68) or ($time is 128) or ($time is 188) or ($time is 248) or ($time is 308)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[杰弗里]</b>: <br> "$news2_line2"</i> <br> <<elseif ($time is 9) or ($time is 69) or ($time is 129) or ($time is 189) or ($time is 249) or ($time is 309)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[杰弗里]</b>: <br> "$news2_line3"</i> <br> <<elseif ($time is 10) or ($time is 70) or ($time is 130) or ($time is 190) or ($time is 250) or ($time is 310)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[杰弗里]</b>: <br> "$news2_line4"</i> <br> <<elseif ($time is 11) or ($time is 71) or ($time is 131) or ($time is 191) or ($time is 251) or ($time is 311)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[杰弗里]</b>: <br> "$news2_line5"</i> <br> <<elseif ($time is 12) or ($time is 72) or ($time is 132) or ($time is 192) or ($time is 252) or ($time is 312)>> <i><span class="gold">*新闻播报*</span> <br> <b>[杰弗里]</b>: <br> "今天就到这里,祝您有个愉快的夜晚。"</i> <br> <<elseif ($time is 360) or ($time is 420) or ($time is 480) or ($time is 540) or ($time is 600) or ($time is 660)>> <i><span class="gold">*新闻播报*</span> <br> <b>[伊芙琳]</b>: <br> "各位早上好!现在是<<ampm>>,由伊芙琳·沃尔什为您播报。今天是<<print Time.month>>月<<print ordinalSuffixOf(Time.monthDay)>>接下来让我们收听早间新闻。"</i> <br> <<elseif ($time is 361) or ($time is 421) or ($time is 481) or ($time is 541) or ($time is 601) or ($time is 661)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[伊芙琳]</b>: <br> "$news1_line1"</i> <br> <<elseif ($time is 362) or ($time is 422) or ($time is 482) or ($time is 542) or ($time is 602) or ($time is 662)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[伊芙琳]</b>: <br> "$news1_line2"</i> <br> <<elseif ($time is 363) or ($time is 423) or ($time is 483) or ($time is 543) or ($time is 603) or ($time is 663)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[伊芙琳]</b>: <br> "$news1_line3"</i> <br> <<elseif ($time is 364) or ($time is 424) or ($time is 484) or ($time is 544) or ($time is 604) or ($time is 664)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[伊芙琳]</b>: <br> "$news1_line4"</i> <br> <<elseif ($time is 365) or ($time is 425) or ($time is 485) or ($time is 545) or ($time is 605) or ($time is 665)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[伊芙琳]</b>: <br> "$news1_line5"</i> <br> <<elseif ($time is 366) or ($time is 426) or ($time is 486) or ($time is 546) or ($time is 606) or ($time is 666)>> <i><span class="gold">*新闻播报*</span> <br> <b>[伊芙琳]</b>: <br> "现在让我们关注其他消息。"</i> <br> <<elseif ($time is 367) or ($time is 427) or ($time is 487) or ($time is 547) or ($time is 607) or ($time is 667)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[伊芙琳]</b>: <br> "$news2_line1"</i> <br> <<elseif ($time is 368) or ($time is 428) or ($time is 488) or ($time is 548) or ($time is 608) or ($time is 668)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[伊芙琳]</b>: <br> "$news2_line2"</i> <br> <<elseif ($time is 369) or ($time is 429) or ($time is 489) or ($time is 549) or ($time is 609) or ($time is 669)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[伊芙琳]</b>: <br> "$news2_line3"</i> <br> <<elseif ($time is 370) or ($time is 430) or ($time is 490) or ($time is 550) or ($time is 610) or ($time is 670)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[伊芙琳]</b>: <br> "$news2_line4"</i> <br> <<elseif ($time is 371) or ($time is 431) or ($time is 491) or ($time is 551) or ($time is 611) or ($time is 671)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[伊芙琳]</b>: <br> "$news2_line5"</i> <br> <<elseif ($time is 372) or ($time is 432) or ($time is 492) or ($time is 552) or ($time is 612) or ($time is 672)>> <i><span class="gold">*新闻播报*</span> <br> <b>[伊芙琳]</b>: <br> "今天的新闻就到此结束了。$radioname祝您有一个美好的<<print Time.weekDayName>>!"</i> <br> <<elseif ($time is 720) or ($time is 780) or ($time is 840) or ($time is 900) or ($time is 960) or ($time is 1020)>> <i><span class="gold">*新闻播报*</span> <br> <b>[凯瑟琳]</b>: <br> "愿您有美好的一天,由凯瑟琳·雷诺兹为您播报。" <br> <b>[雅各布]</b>: <br> "还有雅各布·罗斯。现在是<<print Time.month>>月<<print ordinalSuffixOf(Time.monthDay)>>,<<print Time.weekDayName>>的<<ampm>>,您正在收听的是$radioname新闻。"</i> <br> <<elseif ($time is 721) or ($time is 781) or ($time is 841) or ($time is 901) or ($time is 961) or ($time is 1021)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[凯瑟琳]</b>: <br> "$news1_line1"</i> <br> <<elseif ($time is 722) or ($time is 782) or ($time is 842) or ($time is 902) or ($time is 962) or ($time is 1022)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[凯瑟琳]</b>: <br> "$news1_line2"</i> <br> <<elseif ($time is 723) or ($time is 783) or ($time is 843) or ($time is 903) or ($time is 963) or ($time is 1023)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[凯瑟琳]</b>: <br> "$news1_line3"</i> <br> <<elseif ($time is 724) or ($time is 784) or ($time is 844) or ($time is 904) or ($time is 964) or ($time is 1024)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[凯瑟琳]</b>: <br> "$news1_line4"</i> <br> <<elseif ($time is 725) or ($time is 785) or ($time is 845) or ($time is 905) or ($time is 965) or ($time is 1025)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[凯瑟琳]</b>: <br> "$news1_line5"</i> <br> <<elseif ($time is 726) or ($time is 786) or ($time is 846) or ($time is 906) or ($time is 966) or ($time is 1026)>> <i><span class="gold">*新闻播报*</span> <br> <b>[雅各布]</b>: <br> "谢谢你,凯瑟琳,现在让我们收听下一则新闻。"</i> <br> <<elseif ($time is 727) or ($time is 787) or ($time is 847) or ($time is 907) or ($time is 967) or ($time is 1027)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[雅各布]</b>: <br> "$news2_line1"</i> <br> <<elseif ($time is 728) or ($time is 788) or ($time is 848) or ($time is 908) or ($time is 968) or ($time is 1028)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[雅各布]</b>: <br> "$news2_line2"</i> <br> <<elseif ($time is 729) or ($time is 789) or ($time is 849) or ($time is 909) or ($time is 969) or ($time is 1029)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[雅各布]</b>: <br> "$news2_line3"</i> <br> <<elseif ($time is 730) or ($time is 790) or ($time is 850) or ($time is 910) or ($time is 970) or ($time is 1030)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[雅各布]</b>: <br> "$news2_line4"</i> <br> <<elseif ($time is 731) or ($time is 791) or ($time is 851) or ($time is 911) or ($time is 971) or ($time is 1031)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[雅各布]</b>: <br> "$news2_line5"</i> <br> <<elseif ($time is 732) or ($time is 792) or ($time is 852) or ($time is 912) or ($time is 972) or ($time is 1032)>> <i><span class="gold">*新闻播报*</span> <br> <b>[雅各布]</b>: <br> "这就是本次播报的全部内容,我们将在一个小时之后与您再次相会,请您继续收听$radioname!" <br> <b>[凯瑟琳]</b>: <br> "$radioname - $radioslogan!"</i> <br> <<elseif ($time is 1080) or ($time is 1140) or ($time is 1200) or ($time is 1260) or ($time is 1320) or ($time is 1380)>> <i><span class="gold">*新闻播报*</span> <br> <b>[艾玛]</b>: <br> "我是艾玛·李。今天是<<print Time.month>>月<<print ordinalSuffixOf(Time.monthDay)>><<print Time.weekDayName>>。现在是<<print Time.hour>>点,$radioname的晚间新闻开始了。"</i> <br> <<elseif ($time is 1081) or ($time is 1141) or ($time is 1201) or ($time is 1261) or ($time is 1321) or ($time is 1381)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[艾玛]</b>: <br> "$news1_line1"</i> <br> <<elseif ($time is 1082) or ($time is 1142) or ($time is 1202) or ($time is 1262) or ($time is 1322) or ($time is 1382)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[艾玛]</b>: <br> "$news1_line2"</i> <br> <<elseif ($time is 1083) or ($time is 1143) or ($time is 1203) or ($time is 1263) or ($time is 1323) or ($time is 1383)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[艾玛]</b>: <br> "$news1_line3"</i> <br> <<elseif ($time is 1084) or ($time is 1144) or ($time is 1204) or ($time is 1264) or ($time is 1324) or ($time is 1384)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[艾玛]</b>: <br> "$news1_line4"</i> <br> <<elseif ($time is 1085) or ($time is 1145) or ($time is 1205) or ($time is 1265) or ($time is 1325) or ($time is 1385)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[艾玛]</b>: <br> "$news1_line5"</i> <br> <<elseif ($time is 1086) or ($time is 1146) or ($time is 1206) or ($time is 1266) or ($time is 1326) or ($time is 1386)>> <i><span class="gold">*新闻播报*</span> <br> <b>[艾玛]</b>: <br> "但我们还有其他消息爆料!"</i> <br> <<elseif ($time is 1087) or ($time is 1147) or ($time is 1207) or ($time is 1267) or ($time is 1327) or ($time is 1387)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[艾玛]</b>: <br> "$news2_line1"</i> <br> <<elseif ($time is 1088) or ($time is 1148) or ($time is 1208) or ($time is 1268) or ($time is 1328) or ($time is 1388)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[艾玛]</b>: <br> "$news2_line2"</i> <br> <<elseif ($time is 1089) or ($time is 1149) or ($time is 1209) or ($time is 1269) or ($time is 1329) or ($time is 1389)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[艾玛]</b>: <br> "$news2_line3"</i> <br> <<elseif ($time is 1090) or ($time is 1150) or ($time is 1210) or ($time is 1270) or ($time is 1330) or ($time is 1390)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[艾玛]</b>: <br> "$news2_line4"</i> <br> <<elseif ($time is 1091) or ($time is 1151) or ($time is 1211) or ($time is 1271) or ($time is 1331) or ($time is 1391)>> <i><span class="black">*新闻音乐背景音*</span> <br> <b>[艾玛]</b>: <br> "$news2_line5"</i> <br> <<elseif ($time is 1092) or ($time is 1152) or ($time is 1212) or ($time is 1272) or ($time is 1332) or ($time is 1392)>> <i><span class="gold">*新闻播报*</span> <br> <b>[艾玛]</b>: <br> "我们将会继续跟踪报道进一步的消息,请关注<<= $radioname>>,我是艾玛·李,与您不见不散。"</i> <br> <</if>> <br> /*this part is for debugging only*/ /* <span class="green"> Debug mode: <br> First news are "$news1" with importance $news1_importance. <br> Witnesses may report that they have seen young $news1_gen with $news1_hairl $news1_hairc hair. <br> Second news are "$news2" with importance $news2_importance. <br> Witnesses may report that they have seen young $news2_gen with $news2_hairl $news2_hairc hair. <br> Tank track value is: $tanktracks. <br><br> </span> */ <</widget>>
<<widget "initsettings">> <<set $player.gender to "f">> <<set $player.sex to "f">> <<set $player.gender_body to "a">> <<set $player.ballsExist to false>> <<set $player.freckles to false>> <<set $player.breastsize to 0>> <<set $player.penissize to 1>> <<set $bodysize to 2>> <<set $mouthsensitivity to 1>> <<set $breastsensitivity to 1>> <<set $bottomsensitivity to 1>> <<set $genitalsensitivity to 1>> <<set $eyeselect to "purple">> <<set $hairselect to "red">> <<set $hairlength to 200>> <<set $awareselect to "innocent">> <<set $background to "waif">> <<set $startingseason to "autumn">> <<set $gamemode to "normal">> <<set $blackchance to 10>> <<set $bestialitydisable to "f">> <<set $swarmdisable to "f">> <<set $spiderdisable to "f">> <<set $slugdisable to "f">> <<set $waspdisable to "f">> <<set $beedisable to "f">> <<set $lurkerdisable to "f">> <<set $horsedisable to "f">> <<set $bodywritingLvl to 3>> <<set $parasitedisable to "f">> <<set $ruinedorgasmdisable to "f">> <<set $bestialitydisable to "f">> <<set $slimedisable to "f">> <<set $voredisable to "f">> <<set $tentacledisable to "f">> <<set $plantdisable to "f">> <<set $analdisable to "f">> <<set $analdoubledisable to "f">> <<set $analingusdisablegiving to "f">> <<set $analingusdisablereceiving to "f">> <<set $vaginaldoubledisable to "f">> <<set $transformdisable to "f">> <<set $transformdisabledivine to "f">> /*<<set $hirsutedisable to "t">>*/ <<set $breastfeedingdisable to "f">> <<set $parasitepregdisable to "f">> <<set $asphyxiaLvl to 3>> <<set $NudeGenderDC to 1>> <<set $npcVirginityChance to 50>> <<set $npcVirginityChanceAdult to 10>> <<set $footdisable to "f">> <<set $toywhipdisable to "f">> <<set $toydildodisable to "f">> <<set $toymultiplepenetration to "f">> <<set $pregnancyspeechdisable to "f">> <<set $hypnosisdisable to "f">> <<set $statdisable to "f">> <<set $cheatdisable to "t">> <<set $watersportsdisable to "t">> <<set $facesitdisable to "f">> <<set $ruffledisable to "f">> <<set $forcedcrossdressingdisable to "f">> <<set $saveName to "">> <<set $checkstyle to "words">> <<set $blackwolfmonster to 1>> <<set $greathawkmonster to 1>> <<set $reducedLineHeight to false>> <<set $clothesPrice to 1>> <<set $clothesPriceUnderwear to 1>> <<set $clothesPriceSchool to 1>> <<set $clothesPriceLewd to 1>> <<set $furniturePriceFactor to 1>> <<set $basePlayerPregnancyChance to 80>> <<set $baseNpcPregnancyChance to 8>> <<set $humanPregnancyMonths to 3>> <<set $wolfPregnancyWeeks to 4>> <<set $playerPregnancyHumanDisable to "f">> <<set $playerPregnancyBeastDisable to "f">> <<set $npcPregnancyDisable to "f">> <<set $incompletePregnancyDisable to "t">> <<set $cycledisable to "f">> <<set $pregnancytype to "realistic">> <<set $rentmod to 1>> <<set $condomLvl to 3>> <<set $condomChance to 60>> <<set $condomUseChanceRape to 33>> <<set $condomUseChanceCon to 83>> <<set $multipleWardrobes to "isolated">> <<set $tending_yield_factor to 5>> <<set $notifyUpdate = true>> <<startingPlayerImageReset>> <</widget>> <<widget "displaySettings">> <<if _args[0]>> <<set $currentSettings to _args[0]>> <</if>> <<if $passage isnot "Start" and ["characterSettings", "featSettings"].includes($currentSettings)>> <<set $currentSettings to "gameSettings">> <</if>> <<switch $currentSettings>> <<case "quickStart" "tweak">><<replace #settingsDiv>><<quickStart>><</replace>> <<case "presetConfirmDetails">><<replace #settingsDiv>><<presetConfirmDetails>><</replace>> <<case "characterSettings" "character">> <<replace #settingsDiv>><<characterSettings>><</replace>> <<if StartConfig.enableImages and $passage is "Start">><<startingPlayerImageUpdate>><<removeclass #startingPlayerImage "hidden">><</if>> <<case "featSettings" "feat">><<replace #settingsDiv>><<featSettings>><</replace>> <<case "gameSettings" "game">><<replace #settingsDiv>><<gameSettings>><</replace>> <<case "sizeLimitsSettings" "size">><<replace #settingsDiv>><<sizeLimitsSettings>><</replace>> <<case "npcSettings" "npc">><<replace #settingsDiv>><<npcSettings>><</replace>> <<case "exportsettings" "export">><<replace #settingsDiv>><<exportsettings>><</replace>> <<case "gallerySettings" "gallery">><<replace #settingsDiv>><<gallerySettings>><</replace>> <<case "importConfirmDetails">><<replace #settingsDiv>><<importConfirmDetails>><</replace>> <<case "startDescriptions">><<startDescriptions>> <<default>><<replace #settingsDiv>><<gameSettings>><</replace>> <</switch>> <<if $currentSettings isnot "importConfirmDetails">> <<unset $importString>> <</if>> <<run settingsDisableElement()>> <</widget>> <<widget "displaySubsection">> <<if _args[0]>> <<set $currentSubsection to _args[0]>> <</if>> <<switch $currentSubsection>> <<case "humanSettings">><<set _subsection to "human">><<replace #subsectionDiv>><<humanSettings>><</replace>> <<case "npcSettings">><<set _subsection to "npc">><<replace #subsectionDiv>><<npcSettings>><</replace>> <<case "beastSettings">><<set _subsection to "beast">><<replace #subsectionDiv>><<beastSettings>><</replace>> <<case "fetishSettings">><<set _subsection to "fetish">><<replace #subsectionDiv>><<fetishSettings>><</replace>> <<case "priceSettings">><<set _subsection to "price">><<replace #subsectionDiv>><<priceSettings>><</replace>> <<case "pregnancySettings">><<set _subsection to "pregnancy">><<replace #subsectionDiv>><<pregnancySettings>><</replace>> <<case "sizeLimitsSettings">><<set _subsection to "sizeLimits">><<replace #subsectionDiv>><div class="solidBorderContainer settings-container"><<sizeLimitsSettings>></div><</replace>> <<default>><<set _subsection to "human">><<replace #subsectionDiv>><<humanSettings>><</replace>> <</switch>> <<run settingsDisableElement()>> <</widget>> <<widget "fa-icon">><span @class="'fa-icon fa-' + $args.raw" alt="' + $args.raw + '"></span><</widget>> <<widget "startOptionsComplexityButton">> <div @class="_selectedStart is _args[1] ? 'gold buttonStartSelected' : 'buttonStart'" > <<button _args[0]>> <<set _selectedStart to _args[1]>> <<set _settingsTab to "startDescriptions">> <<replace #startOptions>><<startOptions>><</replace>> <<replace #settingsExit>><<settingsExit>><</replace>> <</button>> </div> <</widget>> <<widget "settingsTabButton">> <div @class="_settingsTab is _args[1] ? 'gold buttonSettingsSelected' : 'buttonSettings'" > <<button _args[0]>> <<set _settingsTab to _settingsTab is _args[1] ? "startDescriptions" : _args[1]>> <<if _args[1] is "game">><<set _subsection to "human">><</if>> <<replace #startOptions>><<startOptions>><</replace>> <<displaySettings _settingsTab>> <</button>> </div> <</widget>> <<widget "startOptions">> <div class="containerStart"> <div id="startSelectionDefault"> <<startOptionsComplexityButton "基础" "default">> </div> <div id="startSelectionAdjusted"> <<startOptionsComplexityButton "中等" "adjusted">> </div> <div id="startSelectionCustom"> <<startOptionsComplexityButton "进阶" "custom">> </div> <div id="startSelectionRandom"> <<startOptionsComplexityButton "随机" "random">> </div> </div> <hr> <<set _featTabName to "成就加成<span class='red'> *</span>"+ ($options.images is 1 ? " <img class='imgButton' src='img/ui/GoldCoin.gif'/>" : "")>> <<switch _selectedStart>> /*Basic Start is selected */ <<case "default">> <div class="containerStart"> /*Character Creation*/ <<settingsTabButton "角色创建<span class='red'> *</span>" "character">> /*Feat Boosts */ <<settingsTabButton _featTabName "feat">> /*Gallery*/ <<settingsTabButton "画廊" "gallery">> </div> /*Moderate Start is Selected */ <<case "adjusted">> <div class="containerStart"> /*Character Creation*/ <<settingsTabButton "角色创建<span class='red'> *</span>" "character">> /*Tweak Preferences, formerly Quick Start*/ <<settingsTabButton "调增偏好" "tweak">> /*Feat Boosts */ <<settingsTabButton _featTabName "feat">> /*Gallery*/ <<settingsTabButton "画廊" "gallery">> </div> /*Custom Start is Selected */ <<case "custom">> <div class="containerStart"> /*Character Creation*/ <<settingsTabButton "角色创建<span class='red'> *</span>" "character">> /*Game Settings*/ <<settingsTabButton "游戏设置" "game">> /*Feat Boosts*/ <<settingsTabButton _featTabName "feat">> /*Gallery*/ <<settingsTabButton "画廊" "gallery">> /*Export/Import Settings*/ <<settingsTabButton "导出/导入设置" "export">> </div> /*Random Start is Selected */ <<case "random">> <div class="containerStart"> /*Feat Boosts*/ <<settingsTabButton _featTabName "feat">> /*Gallery*/ <<settingsTabButton "画廊" "gallery">> </div> <</switch>> /*Container for different tabs*/ <div id="settingsDiv"> <<startDescriptions _selectedStart>> </div> <</widget>> <<widget "settingsStart">> <<updatehistorycontrols>><!-- hides controls on going back in history after enabling that option --> <<set $cheatdisabletoggle to $cheatdisable>> <<if _selectedStart is undefined>> <<set _selectedStart to "default">> <</if>> 请选择游戏模式: <br> <div id="startOptions" class="no-numberify"> <<startOptions>> </div> <br> <div id="settingsExit"> <<settingsExit>> </div> <</widget>> <<widget "settingsOptions">> <<if _selectedSettings is undefined>><<set _selectedSettings to "quick">><</if>> <div class="containerStart"> <div @class="_selectedSettings is 'quick' ? 'gold buttonStartSelected' : 'buttonStart'" > <<button "快速编辑">> <<set _selectedSettings to "quick">> <<replace #settingsOptions>><<settingsOptions>><</replace>> <<replace #settingsExit>><<settingsExit>><</replace>> <<displaySettings "quickStart">> <</button>> </div> <div @class="_selectedSettings is 'game' ? 'gold buttonStartSelected' : 'buttonStart'" > <<button "游戏设置">> <<set _selectedSettings to "game">> <<set _subsection to "human">> <<replace #settingsOptions>><<settingsOptions>><</replace>> <<replace #settingsExit>><<settingsExit>><</replace>> <<displaySettings "gameSettings">> /* Resets Quick edit temporary values, to make them reflect current settings as closely as they can */ <<unset _malechance>> <<unset _beastmalechance>> <<unset _maleChanceSplit>> <<unset _beastMaleChanceSplit>> <<unset _pregnancytype>> <<unset _cycledisable>> <<unset _incompletePregnancyDisable>> <</button>> </div> <div @class="_selectedSettings is 'gallery' ? 'gold buttonStartSelected' : 'buttonStart'" > <<button "画廊">> <<set _selectedSettings to "gallery">> <<replace #settingsOptions>><<settingsOptions>><</replace>> <<replace #settingsExit>><<settingsExit>><</replace>> <<displaySettings "gallerySettings">> <</button>> </div> <div @class="_selectedSettings is 'export' ? 'gold buttonStartSelected' : 'buttonStart'" > <<button "导出/导入设置">> <<set _selectedSettings to "export">> <<replace #settingsOptions>><<settingsOptions>><</replace>> <<replace #settingsExit>><<settingsExit>><</replace>> <<displaySettings "exportsettings">> <</button>> </div> </div> <</widget>> <<widget "settings">> <<updatehistorycontrols>><!-- hides controls on going back in history after enabling that option --> <<set $cheatdisabletoggle to $cheatdisable>> <div id="settingsOptions" class="no-numberify"> <<settingsOptions>> </div> <div id="settingsDiv" class="no-numberify"> <<quickStart>><<set $currentSettings to "quickStart">> </div> <br> <div id="settingsExit"> <<settingsExit>> </div> <</widget>> <<widget "settingsExit">> <<saveNameSection>> <div class="no-numberify" style="margin-top:15px"> <<if $passage is "Start">> <<switch _selectedStart>> <<case "default">> <div><span class="gold bold">当前设置: </span> <i style="color:var(--000);">默认</i></div> <<button "开始游戏!">> /*If player changed any settings in Moderate/Advanced settings but then decided to just do Basic settings, resets settings back to default*/ <<set $gamemode to "normal">> <<set $blackchance to 10>> <<set $bestialitydisable to "f">> <<set $swarmdisable to "f">> <<set $spiderdisable to "f">> <<set $slugdisable to "f">> <<set $waspdisable to "f">> <<set $beedisable to "f">> <<set $lurkerdisable to "f">> <<set $horsedisable to "f">> <<set $bodywritingLvl to 3>> <<set $parasitedisable to "f">> <<set $bestialitydisable to "f">> <<set $slimedisable to "f">> <<set $voredisable to "f">> <<set $tentacledisable to "f">> <<set $plantdisable to "f">> <<set $analdisable to "f">> <<set $analdoubledisable to "f">> <<set $analingusdisablegiving to "f">> <<set $analingusdisablereceiving to "f">> <<set $vaginaldoubledisable to "f">> <<set $transformdisable to "f">> <<set $transformdisabledivine to "f">> <<set $breastfeedingdisable to "f">> <<set $parasitepregdisable to "f">> <<set $asphyxiaLvl to 3>> <<set $NudeGenderDC to 1>> <<set $npcVirginityChance to 50>> <<set $npcVirginityChanceAdult to 10>> <<set $footdisable to "f">> <<set $toywhipdisable to "f">> <<set $toydildodisable to "f">> <<set $toymultiplepenetration to "f">> <<set $pregnancyspeechdisable to "f">> <<set $hypnosisdisable to "f">> <<set $statdisable to "f">> <<set $cheatdisable to "t">> <<set $watersportsdisable to "t">> <<set $facesitdisable to "f">> <<set $ruffledisable to "f">> <<set $forcedcrossdressingdisable to "f">> <<set $checkstyle to "words">> <<set $blackwolfmonster to 1>> <<set $greathawkmonster to 1>> <<set $reducedLineHeight to false>> <<set $clothesPrice to 1>> <<set $clothesPriceUnderwear to 1>> <<set $clothesPriceSchool to 1>> <<set $clothesPriceLewd to 1>> <<set $furniturePriceFactor to 1>> <<set $basePlayerPregnancyChance to 80>> <<set $baseNpcPregnancyChance to 8>> <<set $humanPregnancyMonths to 3>> <<set $wolfPregnancyWeeks to 4>> <<set $playerPregnancyHumanDisable to "f">> <<set $playerPregnancyBeastDisable to "f">> <<set $npcPregnancyDisable to "f">> <<set $incompletePregnancyDisable to "t">> <<set $cycledisable to "f">> <<set $pregnancytype to "realistic">> <<set $rentmod to 1>> <<set $condomLvl to 3>> <<set $condomChance to 60>> <<set $condomUseChanceRape to 33>> <<set $condomUseChanceCon to 83>> <<set $multipleWardrobes to "isolated">> <<set $tending_yield_factor to 5>> <<settingsExitFunction>> <</button>> <<case "adjusted">> <div><span class="gold bold">当前设置:</span> <i style="color:var(--000);">可调整</i></div> <<button "开始游戏!">> <<presets _kinkPreset "save">> <<presets _namedNpcPreset "save">> <<presets _monstersPreset "save">> <<set $malechance to _malechance is undefined ? $malechance : _malechance>> <<set $beastmalechance to _beastmalechance is undefined ? $beastmalechance : _beastmalechance>> <<set $maleChanceSplit to _maleChanceSplit or "f">> <<set $beastMaleChanceSplit to _beastMaleChanceSplit or "f">> <<if _maleChanceSplit is "t">> <<switch _malechance>> <<case 100>> /* All opposite sex */ <<set $maleChanceMale to 0>> <<set $maleChanceFemale to 100>> <<case 75>> /* 75% opposite sex */ <<set $maleChanceMale to 25>> <<set $maleChanceFemale to 75>> <<case 25>> /* 75% same sex */ <<set $maleChanceMale to 75>> <<set $maleChanceFemale to 25>> <<case 0>> /* All same sex */ <<set $maleChanceMale to 100>> <<set $maleChanceFemale to 0>> <<default>> /* Random sex */ <<set $maleChanceMale to random(1, 99)>> <<set $maleChanceFemale to random(1, 99)>> <</switch>> <</if>> <<if _beastMaleChanceSplit is "t">> <<switch _beastmalechance>> <<case 100>> /* All opposite sex */ <<set $beastMaleChanceMale to 0>> <<set $beastMaleChanceFemale to 100>> <<case 75>> /* 75% opposite sex */ <<set $beastMaleChanceMale to 25>> <<set $beastMaleChanceFemale to 75>> <<case 25>> /* 75% same sex */ <<set $beastMaleChanceMale to 75>> <<set $beastMaleChanceFemale to 25>> <<case 0>> /* All same sex */ <<set $beastMaleChanceMale to 100>> <<set $beastMaleChanceFemale to 0>> <<default>> /* Random sex */ <<set $beastMaleChanceMale to random(1, 99)>> <<set $beastMaleChanceFemale to random(1, 99)>> <</switch>> <</if>> <<if _pregnancytype is "disabled">> <<set $playerPregnancyHumanDisable to "t">> <<set $playerPregnancyBeastDisable to "t">> <<set $npcPregnancyDisable to "t">> <<else>> <<set $pregnancytype to _pregnancytype or "f">> <<set $playerPregnancyHumanDisable to "f">> <<set $playerPregnancyBeastDisable to "f">> <<set $npcPregnancyDisable to "f">> <</if>> <<set $cycledisable to _cycledisable>> <<if _incompletePregnancyDisable is "t" or (_incompletePregnancyDisable is "f" and !_foundPregnancy)>> <<set $incompletePregnancyDisable to _incompletePregnancyDisable>> <<npcPregnancyUpdater>> <</if>> <<if ($feats.locked or ($cheatdisabletoggle is "t" and $rentmod gte 1)) and ($feats.soft or ($gamemode isnot "soft" and $alluremod gte 1)) and ($feats.pregnancyLocked or ($humanPregnancyMonths gte 3 and $wolfPregnancyWeeks gte 4)) and ($feats.pregnancySillyLocked or $pregnancytype isnot "silly")>> <<settingsExitFunction>> <<else>><!-- confirm cheats --> <<replace #settingsExit>><<settingsExitConfirm>><</replace>> <</if>> <</button>> <div><span class="red small-description">在<span class="gold">进阶开局</span>时修改的性癖开关将被当前选择的设置覆盖。</span></div> <<case "custom">> <div><span class="gold bold">当前设置:</span> <i style="color:var(--000);">自定义</i></div> <<button "开始游戏!">> <<if ($feats.locked or ($cheatdisabletoggle is "t" and $rentmod gte 1)) and ($feats.soft or ($gamemode isnot "soft" and $alluremod gte 1)) and ($feats.pregnancyLocked or ($humanPregnancyMonths gte 3 and $wolfPregnancyWeeks gte 4)) and ($feats.pregnancySillyLocked or $pregnancytype isnot "silly")>> <<settingsExitFunction>> <<else>><!-- confirm cheats --> <<replace #settingsExit>><<settingsExitConfirm>><</replace>> <</if>> <</button>> <<case "random">> <div><span class="gold bold">当前设置:</span> <i style="color:var(--000);">随机</i></div> <<button "开始游戏!">> /*Rerolls all settings*/ <<presets "randomize" "characterSettings" `randomizeSettings()`>> <<if ($feats.locked or ($cheatdisabletoggle is "t" and $rentmod gte 1)) and ($feats.soft or ($gamemode isnot "soft" and $alluremod gte 1)) and ($feats.pregnancyLocked or ($humanPregnancyMonths gte 3 and $wolfPregnancyWeeks gte 4)) and ($feats.pregnancySillyLocked or $pregnancytype isnot "silly")>> <<settingsExitFunction>> <<else>><!-- confirm cheats --> <<replace #startOptions>><<startOptions>><</replace>> <<replace #settingsExit>><<settingsExitConfirm>><</replace>> <</if>> <</button>> <</switch>> <<else>> <<button "保存设置">> <<if ($feats.locked or ($cheatdisabletoggle is "t" and $rentmod gte 1)) and ($feats.soft or ($gamemode isnot "soft" and $alluremod gte 1)) and ($feats.pregnancyLocked or ($humanPregnancyMonths gte 3 and $wolfPregnancyWeeks gte 4)) and ($feats.pregnancySillyLocked or $pregnancytype isnot "silly")>> <<settingsExitFunction>> <<else>><!-- confirm cheats --> <<replace #settingsExit>><<settingsExitConfirm>><</replace>> <</if>> <</button>> <</if>> </div> <</widget>> <<widget "settingsExitConfirm">> <<if _selectedStart is "random">> <span class="red">由于随机生成的设置,某些成就已被禁用。</span> <ul> <<if $cheatdisabletoggle is "f">><li>作弊开启: 禁止全部成就获取。</li><</if>> <<if $rentmod lt 1>><li>降低租金: 禁用所有成就。</li><</if>> <<if !$feats.soft and $gamemode is "soft">><li>软核模式: 禁用一些成就。</li><</if>> <<if !$feats.soft and $alluremod lt 1>><li>降低诱惑: 禁用部分成就。</li><</if>> <<if !$feats.pregnancyLocked and $humanPregnancyMonths lt 3>><li>人类的怀孕期定在3个月以下: 禁用部分怀孕成就。</li><</if>> <<if !$feats.pregnancyLocked and $wolfPregnancyWeeks lt 4>><li>狼的怀孕期设定为4周以下: 禁用部分怀孕成就。</li><</if>> <<if !$feats.pregnancySillyLocked and $pregnancytype is "silly">><li>怀孕模式设置为"童话怀孕":禁止部分怀孕成就。</li><</if>> </ul> 您想保留这些设置变化吗? <br> <<button "否">> <<set $cheatdisabletoggle to "t">> <<if $gamemode is "soft">> <<set $gamemode to "normal">> <</if>> <<if $alluremod lt 1>> <<set $alluremod to 1>> <</if>> <<if $rentmod lt 1>> <<set $rentmod to 1>> <</if>> <<if !$feats.pregnancyLocked and $humanPregnancyMonths lt 3>> <<set $humanPregnancyMonths to 3>> <</if>> <<if !$feats.pregnancyLocked and $wolfPregnancyWeeks lt 4>> <<set $wolfPregnancyWeeks to 4>> <</if>> <<if !$feats.pregnancySillyLocked and $pregnancytype is "silly">> <<set $pregnancytype to "realistic">> <</if>> <<displaySettings "startDescriptions">> <<replace #settingsExit>><<settingsExit>><</replace>> <</button>> <br> <span class="gold small-description">(撤销一些修改,允许您重置设置)</span> <br><br> <<button "是">> <<settingsExitFunction>> <</button>> <br> <span class="red small-description">(这个存档将禁用成就。)</span> <<else>> <span class="red">由于您选择的某些设置,无法获得成就。</span> <ul> <<if $cheatdisabletoggle is "f">><li>作弊开启: 禁止全部成就获取。</li><</if>> <<if $rentmod lt 1>><li>降低租金: 禁用所有成就。</li><</if>> <<if !$feats.soft and $gamemode is "soft">><li>软核模式: 禁用一些成就。</li><</if>> <<if !$feats.soft and $alluremod lt 1>><li>降低诱惑: 禁止部分成就</li><</if>> <<if !$feats.pregnancyLocked and $humanPregnancyMonths lt 3>><li>人类的怀孕期定在3个月以下: 禁用部分怀孕成就。</li><</if>> <<if !$feats.pregnancyLocked and $wolfPregnancyWeeks lt 4>><li>狼的怀孕期设定为4周以下: 禁用部分怀孕成就。</li><</if>> <<if !$feats.pregnancySillyLocked and $pregnancytype is "silly">><li>怀孕模式设置为"童话怀孕":禁止部分怀孕成就。</li><</if>> </ul> 您想保留这些设置变化吗? <br> <<button "否">> <<set $cheatdisabletoggle to "t">> <<if $gamemode is "soft">> <<set $gamemode to "normal">> <</if>> <<if $alluremod lt 1>> <<set $alluremod to 1>> <</if>> <<if $rentmod lt 1>> <<set $rentmod to 1>> <</if>> <<if !$feats.pregnancyLocked and $humanPregnancyMonths lt 3>> <<set $humanPregnancyMonths to 3>> <</if>> <<if !$feats.pregnancyLocked and $wolfPregnancyWeeks lt 4>> <<set $wolfPregnancyWeeks to 4>> <</if>> <<if !$feats.pregnancySillyLocked and $pregnancytype is "silly">> <<set $pregnancytype to "realistic">> <</if>> <<if _settingsTab is 'tweak'>> <<replace #gameModeQuick>><<gameMode>><</replace>> <<elseif _settingsTab is 'game'>> <<replace #gameMode>><<gameMode>><</replace>> <</if>> <<replace #settingsExit>><<settingsExit>><</replace>> <</button>> <br> <span class="gold small-description">(撤销一些修改,允许您重置设置)</span> <br><br> <<button "是">> <<settingsExitFunction>> <</button>> <br> <span class="red small-description">(这个存档将禁用成就。)</span> <</if>> <</widget>> <<widget "settingsExitConfirmHistory">> <span class="red"><b>警告!您的历史记录深度设定值过高!</b><br> 数值超过5会导致您存档时出现错误!请确保您在继续之前知道您在做什么,或者把它调低! </span> <br> <<link "禁用特性">> <<set $options.maxStates to 1>> <<replace #settingsExit>><<settingsExit>><</replace>> <<displaySettings>> <</link>> <br> <<link "降低至安全值">> <<set $options.maxStates to 5>> <<replace #settingsExit>><<settingsExit>><</replace>> <<displaySettings>> <</link>> <br><br><br> <<link "我就喜欢搬起石头砸自己的脚">> <<settingsExitFunction>> <</link>> <</widget>> <<widget "settingsExitFunction">> <<if $settingsExitPassage is "Start2">> <<setSkinColorBase>> <</if>> <<if !$ironmanmode>> <<set $cheatdisable to $cheatdisabletoggle>> <</if>> <<if $cheatdisable is "f" or $rentmod lt 1>> <</if>> <<unset $cheatdisabletoggle>> <<if $gamemode is "soft" or $alluremod lt 1>> <<set $feats.soft to true>> <</if>> <<if $humanPregnancyMonths lt 3 or $wolfPregnancyWeeks lt 4>> <<set $feats.pregnancyLocked to true>> <</if>> <<if $pregnancytype is "silly">> <<set $feats.pregnancySillyLocked to true>> <</if>> <<updatehistorycontrols>> <<initnpcgender>> <<updatePersistentNPCs>> <<hirsuteHideCheck>> <<generateTipsList>> <<tanned 0 "ignoreCoverage">> <<if $player.freckles is "random">> <<set $player.freckles to (random(1, 5) is 1)>> <</if>> /* Updates the npc's in case $incompletePregnancyDisable has been changed by the player */ <<npcPregnancyUpdater>> /* this never worked as intended <!-- check if specified face style is installed --> <img id="testImage" class="hidden" @scr="'img/face/' + $facestyle + '/base.png'"> <<if $facestyle is "" or isImageOk("#testImage")>> <<set $facestyle = "default">> <</if>> */ <!-- Init shop mannequin gender --> <<if $mannequinHasPenis is undefined>> <<set $mannequinHasPenis to $player.penisExist>> <<set $mannequinBreastsSize to ($mannequinHasPenis ? 0 : 3)>> <</if>> <<if $clothesPriceLewd lt Math.ceil(10 / $clothesPrice) * 0.1>> <<set $clothesPriceLewd to parseFloat((Math.ceil(10 / $clothesPrice) * 0.1).toFixed(1))>> <</if>> <<set _settingsExitPassage to clone($settingsExitPassage)>> <<unset $settingsExitPassage>> <<run State.display(_settingsExitPassage)>> <<set $saveName to $saveName.replace(/[^a-zA-Z\u4e00-\u9fa5 0-9]+/g,"")>> <<unset $importString>> <</widget>> /*complete:{"Vrelnir (Default)":"vrelDefault","Lollipop Scythe":"lollipopScythe","PurityGuy":"purityGuy","Fangi":"fangi"},*/ <<widget "quickStartOptions">> <<if _quickStartOptions is undefined>> <<set _quickStartOptions to { player:{"孤儿(女性)":"femaleWaif","孤儿(男性)":"maleWaif", "孤儿(双性)":"hermaphroditeWaif", "Vrelnir PC":"vrel", "异装者":"crossdresser","硬汉":"toughGuy"}, genericNpc:{ "Default Genders":"genericNpcDefaultGender", "All Male":"genericNpcAllMaleGender", "75% Male":"genericNpc75MaleGender", "All Female":"genericNpcAllFemaleGender", "75% Female":"genericNpc75FemaleGender", "All Opposite Gender":"genericNpcAllOppositeGenders", "90% Opposite Gender":"genericNpc90OppositeGenders", "75% Opposite Gender":"genericNpc75OppositeGenders", "All Same Gender":"genericNpcAllSameGenders", "90% Same Gender":"genericNpc90SameGenders", "75% Same Gender":"genericNpc75SameGenders", }, namedNpc:{"默认性别":"namedNpcDefaultGender", "全为男性":"namedNpcAllMaleGender", "全为女性":"namedNpcAllFemaleGender"}, beasts:{ "Default Genders":"beastDefaultGenders", "All Male":"beastMaleGenders", "75% Male":"beast75MaleGenders", "All Female":"beastFemaleGenders", "75% Female":"beast75FemaleGenders", "All Opposite Gender":"beastOppositeGenders", "90% Opposite Gender":"beast90OppositeGenders", "75% Opposite Gender":"beast75OppositeGenders", "All Same Gender":"beastSameGenders", "90% Same Gender":"beast90SameGenders", "75% Same Gender":"beast75SameGenders", }, monsters:{"出现幻觉时":"monstersDefault", "无怪物":"monstersNone", "全部怪物":"monstersAll"}, kink:{"合理的":"kinkDefault", "原汁原味":"kinkVanilla", "没有野兽":"kinkNoBeasts", "全都给我":"kinkEverything"}, game:{ "正常 ":"gameNormal","轻松(无成就)":"gameSoft","困难":"gameHard","困难(铁人)":"gameHardIronman","受虐狂":"gameMasochist","轻松且开启作弊 (无成就)":"gameSoftCheats","正常且开启作弊 (无成就)":"gameNormalCheats","困难且开启作弊 (无成就)":"gameHardCheats","受虐狂且开启作弊 (无成就)":"gameMasochistCheats" }, images:{"默认":"imagesdefault","高质量":"imagesHigh","低质量":"imagesLow","性能模式":"imagesPerformance","禁用图片":"imagesDisable"}, settings:{"电脑,有小贴士":"settingPCTip","电脑,无小贴士":"settingPCNoTip","移动设备,有小贴士":"settingMobileTips","移动设备,无小贴士":"settingMobileNoTips"} }>> <</if>> <</widget>> <<widget "quickStart">> <div class="solidBorderContainer settings-container"> <<quickStartOptions>> <div class="settingsToggleIndent"> <<if $passage is "Start">> <i>对游戏进行比较宽泛地设置。如果您想要进行更加精细的设置,请选择<span class="gold">进阶开局</span>。</i> <<else>> <i>快速修改游戏设置。进一步细致修改设置请见<span class="gold">游戏设置</span>选项。</i> <</if>> </div> <div class="settingsGrid"> <div id="gameModeQuick" class="settingsToggleItem"> <<gameMode>> </div> <<if $passage is "Start">> <div class="settingsToggleItem"> <span class="gold">性癖设置</span> <br> <<if _kinkPreset is undefined>><<set _kinkPreset to "kinkDefault">><</if>> <label><mouse class="tooltip" style="border-bottom: 2px dotted var(--link)">适当放纵<span>默认设置。所有的倾向都会启用,除了水相关性事。</span></mouse> <<radiobutton "_kinkPreset" "kinkDefault" autocheck>></label> | <label><mouse class="tooltip" style="border-bottom: 2px dotted var(--link)">经典<span>所有野兽相关内容将被禁用,同时也包括植物、触手、史莱姆、哺乳、颜面骑乘、双龙入穴和催眠。</span></mouse> <<radiobutton "_kinkPreset" "kinkVanilla" autocheck>></label> | <label><mouse class="tooltip" style="border-bottom: 2px dotted var(--link)">无兽交<span>所有野兽相关设置将被禁用,包括兽交、种群、吞入、寄生、蜘蛛、蛞蝓、黄蜂、潜伏者、蜜蜂和马。</span></mouse> <<radiobutton "_kinkPreset" "kinkNoBeasts" autocheck>></label> | <label><mouse class="tooltip" style="border-bottom: 2px dotted var(--link)">来者不拒<span>所有倾向都会启用,包括水相关性事。</span></mouse> <<radiobutton "_kinkPreset" "kinkEverything" autocheck>></label> </div> <</if>> <div class="settingsToggleItem"> <<set _foundPregnancy to !!Object.values($NPCName).find(npc => npc.pregnancy && npc.pregnancy.enabled && npc.pregnancy.type && !setup.pregnancy.canBePregnant.includes(npc.fullDescription))>> <label> <span class="gold">怀孕模式</span> <br> <<if $passage is "Start">> <label><<radiobutton "_pregnancytype" "realistic" `_pregnancytype ? "autocheck" : ($pregnancytype is "realistic" ? "checked": "")`>> <mouse class="tooltip green">真实<span>怀孕不会立刻发生,而且怀孕时您也不会立刻知晓。您需要先进行验孕,父亲是谁也无法预先知道。即使外射也可能使您怀孕,除非在接下来几个小时内清洗干净。</span></mouse></label> | <label><<radiobutton "_pregnancytype" "fetish" `_pregnancytype ? "autocheck" : ($pregnancytype is "fetish" ? "checked": "")`>> <mouse class="tooltip pink">另类怀孕<span>精液进入您的便会立刻使你怀孕。此时您也会知晓,并且清楚父亲是谁。</span></mouse></label> | <label><<radiobutton "_pregnancytype" "silly" `_pregnancytype ? "autocheck" : ($pregnancytype is "silly" ? "checked": "")`>> <mouse class="tooltip gold">童话怀孕<span>只要您牵手或者亲吻就有可能怀孕,尤其对象是您的恋人时。<i class="red none">有部分故事内容与该模式有关。该模式下部分成就会被禁止。</i></span></mouse></label> | <label><<radiobutton "_pregnancytype" "disabled" autocheck>> <mouse class="tooltip red">禁用<span>怀孕将被禁用。不会影响已经存在的怀孕状态,也不会禁止您与您的孩子们进行互动。</span></mouse></label> <<else>> <<pregnancyType>> <</if>> </label> <br> <label> <<fertilityCycles>> </label> <br> <label data-disabledif="T.foundPregnancy&&V.incompletePregnancyDisable==='f'"> <<incompletePregnancy>> </label> </div> <div class="settingsToggleItem"> <<if $passage is "Start">> <span class="gold">一般NPC性别</span> <<numberslider "_malechance" `_malechance is undefined ? $malechance : _malechance` 0 100 25>> <<run settingsNpcGenders()>> <span id="humanSplitBy"><<humanSplitBy>></span> <<else>> <<npcAttractionSettings>> <</if>> </div> <div class="settingsToggleItem"> <<if $passage is "Start">> <span class="gold">野兽性别</span> <<numberslider "_beastmalechance" `_beastmalechance is undefined ? $beastmalechance : _beastmalechance` 0 100 25>> <<run settingsBeastGenders()>> <span id="beastSplitBy"><<beastSplitBy>></span> <<else>> <<beastAttractionSettings>> <</if>> </div> <div class="settingsToggleItem"> <span class="gold">已命名NPC性别</span> <br> <<if _namedNpcPreset is undefined>><<set _namedNpcPreset to "namedNpcDefaultGender">><</if>> <label>全为男性<<radiobutton "_namedNpcPreset" "namedNpcAllMaleGender" autocheck>></label> | <label><<print $passage is "Start" ? "随机性别" : "当前性别">> <<radiobutton "_namedNpcPreset" "namedNpcDefaultGender" autocheck>></label> | <label>全为女性<<radiobutton "_namedNpcPreset" "namedNpcAllFemaleGender" autocheck>></label> </div> <div class="settingsToggleItem"> <<if $passage is "Start">> <<if _monstersPreset is undefined>><<set _monstersPreset to "monstersDefault">><</if>> <span class="gold">用怪物男孩和女孩来取代野兽</span> <br> <label>全天<<radiobutton "_monstersPreset" "monstersAll" autocheck>></label> | <label>只有在产生幻觉的时候<<radiobutton "_monstersPreset" "monstersDefault" autocheck>></label> | <label>从不<<radiobutton "_monstersPreset" "monstersNone" autocheck>></label> <<else>> <<monsterSettings>> <</if>> </div> </div> </div> <</widget>> <<widget "humanSplitByFull">> <<link `$maleChanceSplit is "t" ? "忽略性取向" : "设置性取向"`>> <<set $maleChanceSplit to $maleChanceSplit is "t" ? "f" : "t">> <<toggleclass "#simpleGenders" "hidden">> <<replace "#splitGenders">><<maleChanceSplitControls>><</replace>> <<toggleclass "#splitGenders" "hidden">> <<replace "#humanSplitByFull">><<humanSplitByFull>><</replace>> <</link>> <</widget>> <<widget "beastSplitByFull">> <<link `$beastMaleChanceSplit is "t" ? "忽略性取向" : "设置性取向"`>> <<set $beastMaleChanceSplit to $beastMaleChanceSplit is "t" ? "f" : "t">> <<toggleclass "#simpleBeastGenders" "hidden">> <<replace "#splitBeastGenders">><<beastMaleChanceSplitControls>><</replace>> <<toggleclass "#splitBeastGenders" "hidden">> <<replace "#beastSplitByFull">><<beastSplitByFull>><</replace>> <</link>> <</widget>> <<widget "humanSplitBy">> <<link `_maleChanceSplit is "t" ? "默认" : "采定性取向"`>> <<set _maleChanceSplit to _maleChanceSplit is "t" ? "f" : "t">> <<replace "#humanSplitBy">><<humanSplitBy>><</replace>> <<run settingsNpcGenders(true)>> <</link>> <</widget>> <<widget "beastSplitBy">> <<link `_beastMaleChanceSplit is "t" ? "默认" : "采定性取向"`>> <<set _beastMaleChanceSplit to _beastMaleChanceSplit is "t" ? "f" : "t">> <<replace "#beastSplitBy">><<beastSplitBy>><</replace>> <<run settingsBeastGenders(true)>> <</link>> <</widget>> <<widget "characterSettings">> <div class="solidBorderContainer settings-container"> <div class="settingsGrid"> <div class="settingsToggleItem"> <span class="gold">随机化: </span><br> <<link "角色外观">><<presets "randomize" "characterSettings" `randomizeSettings('characterAppearance')`>><</link>> <mouse class="tooltip linkBlue">(?)<span>随机化玩家的角色外观,包括发型,眼睛,肤色,性别和身体部位大小。开始游戏后,身体大小、体型、生殖器和基本皮肤颜色不能改变。</span></mouse> <br> </div> <div class="settingsToggleItem"> <<if StartConfig.enableImages is true>> <span class="gold">角色侧栏预览: </span><br> <label>隐藏服装 <<checkbox "_showClothes" true false autocheck>></label> <label>隐藏内衣 <<checkbox "_showUnderwear" true false autocheck>></label> <mouse class="tooltip linkBlue">(?)<span>玩家和NPC肤色的视觉表现需要在选项菜单的性能选项中启用,之后才能在正常游戏中显示皮肤颜色。</span></mouse> <br> <<if $debug is 1>> <span class="gold">图像</span> <label><div class="settingsToggleBig"><div style="display: inline-flex;"> Face style <div style="margin-left: 1em;"><<textbox "$facestyle" $facestyle>></div></div> <div class="description">只有在安装了默认样式以外的外观样式时,此设置才有效。</div> <<script>>jQuery(document).ready(() => { jQuery('#textbox-facestyle').css('width', '100%').css('min-width', 'unset').css('height', '0.75em'); });<</script>> </div></label> <br> <</if>> <</if>> </div> </div> <hr> <div class="settingsGrid"> <div class="settingsHeader"> 身体 </div> <div class="settingsToggleItem"> <span class="gold">体型大小: </span><br> <label>娇小<<radiobutton "$bodysize" 0 autocheck>></label> | <label>小巧<<radiobutton "$bodysize" 1 autocheck>></label> | <label>中等<<radiobutton "$bodysize" 2 autocheck>></label> | <label>高大<<radiobutton "$bodysize" 3 autocheck>></label> <mouse class="tooltip linkBlue">(?)<span>较小的身体使你在战斗中造成的伤害较小,且使反抗更难。</span></mouse> </div> <div class="settingsToggleItem"> <div class="playergender"> <span class="gold">性别: </span><br> <label>男性<<radiobutton "$player.gender" "m" autocheck>></label> | <label>女性<<radiobutton "$player.gender" "f" autocheck>></label> | <label>双性<<radiobutton "$player.gender" "h" autocheck>></label> </div> </div> <div class="settingsToggleItem"> <span class="gold">体型: </span><br> <label>男性化<<radiobutton "$player.gender_body" "m" autocheck>></label> | <label>女性化<<radiobutton "$player.gender_body" "f" autocheck>></label> | <label>双性化<<radiobutton "$player.gender_body" "a" autocheck>></label> </div> <<if $debug is 1>> <div class="settingsToggleItem"> <span class="gold">性别: </span><br> <label>阴茎<<radiobutton "$player.sex" "m" autocheck>></label> | <label>小穴<<radiobutton "$player.sex" "f" autocheck>></label> </div> <</if>> <div class="settingsToggleItem"> <span data-target="player.gender" data-disabledif="V.player.gender==='f'"> <span class="gold">阴茎大小——如果适用:</span><br> <label>有待发育<<radiobutton "$player.penissize" 0 autocheck>></label> | <label>偏小<<radiobutton "$player.penissize" 1 autocheck>></label> | <label>普通<<radiobutton "$player.penissize" 2 autocheck>></label> </span> </div> <div class="settingsToggleItem"> <span class="gold">乳房大小: </span><br> <label>平坦<<radiobutton "$player.breastsize" 0 autocheck>></label> | <label>微隆<<radiobutton "$player.breastsize" 1 autocheck>></label> | <label>小巧<<radiobutton "$player.breastsize" 2 autocheck>></label> | <label>偏小<<radiobutton "$player.breastsize" 3 autocheck>></label> | <label>坚挺<<radiobutton "$player.breastsize" 4 autocheck>></label> </div> <div class="settingsToggleItem"> <span class="gold">屁股大小: </span><br> <label>纤巧<<radiobutton "$player.bottomsize" 0 autocheck>></label> | <label>苗条<<radiobutton "$player.bottomsize" 1 autocheck>></label> | <label>适中<<radiobutton "$player.bottomsize" 2 autocheck>></label> | <label>软弹<<radiobutton "$player.bottomsize" 3 autocheck>></label> </div> <div class="settingsToggleItem"> <span data-target="player.gender" data-disabledif="V.player.gender!=='h'"> <span class="gold">睾丸——仅适用于雌雄同体的情况: </span><br> <label>有<<radiobutton "$player.ballsExist" true autocheck>></label> | <label>否<<radiobutton "$player.ballsExist" false autocheck>></label> </span> </div> </div> <hr> <<sizeLimitsSettings>> <hr> <div class="settingsGrid"> <div class="settingsHeader"> 皮肤颜色 <mouse class="tooltip linkBlue">(?)<span style="font-size:16px;">玩家和NPC的皮肤颜色的视觉表现和晒黑的变化必须通过选项菜单的性能选项来启用,随后才能发挥作用,由于某些设备的性能问题,它们在默认情况下是禁用的。</span></mouse> </div> <div class="settingsToggleItem"> <span class="gold">偏红: </span><br> <label>浅<<radiobutton "$skinColor.natural" "light" autocheck>></label> | <label>中<<radiobutton "$skinColor.natural" "medium" autocheck>></label> | <label>深<<radiobutton "$skinColor.natural" "dark" autocheck>></label> | <label>辣妹肤色<<radiobutton "$skinColor.natural" "gyaru" autocheck>></label> </div> <div class="settingsToggleItem"> <span class="gold">偏黄: </span><br> <label>浅<<radiobutton "$skinColor.natural" "ylight" autocheck>></label> | <label>中等<<radiobutton "$skinColor.natural" "ymedium" autocheck>></label> | <label>深色<<radiobutton "$skinColor.natural" "ydark" autocheck>></label> | <label>辣妹肤色<<radiobutton "$skinColor.natural" "ygyaru" autocheck>></label> </div> <div class="settingsToggleItemWide"> <div class="numberslider-inline"> <label><span class="gold">初始日晒值: </span><<numberslider "$skinColor.range" $skinColor.range 0 100 1>></label> </div> <<if StartConfig.enableImages is true>> <<link "测试颜色">> <<replace #test>> <<print '<div style="height: 30px; width: 50px; background-color: red; filter: ' +skinColor(true, $skinColor.range, setup.skinColor[$skinColor.natural])+';"></div>'>> <</replace>> <</link>>(预览) <div id="test">/*<<print '<div style="height: 30px; width: 50px; background-color: red; filter: '+skinColor($options.tanImgEnabled, $skinColor.range,setup.skinColor[$skinColor.natural])+';"></div>'>>*/</div> <</if>> </div> </div> <hr> <div class="settingsGrid"> <div class="settingsHeader"> 颜色 </div> <div class="settingsToggleItemWide"> <span class="gold">瞳孔颜色: </span><br> <label><span class="purple">紫色</span> <<radiobutton "$eyeselect" "purple" autocheck>></label> | <label><span class="blue">深蓝色</span> <<radiobutton "$eyeselect" "dark blue" autocheck>></label> | <label><span class="lblue">浅蓝色</span> <<radiobutton "$eyeselect" "light blue" autocheck>></label> | <label><span class="tangerine">琥珀色</span> <<radiobutton "$eyeselect" "amber" autocheck>></label> | <label><span class="brown">榛子色</span> <<radiobutton "$eyeselect" "hazel" autocheck>></label> | <label><span class="green">橄榄绿</span> <<radiobutton "$eyeselect" "green" autocheck>></label> | <label><span class="lime-green">柠檬绿</span> <<radiobutton "$eyeselect" "lime green" autocheck>></label> | <label><span class="red">红色</span> <<radiobutton "$eyeselect" "red" autocheck>></label> | <label><span class="pink">粉色</span> <<radiobutton "$eyeselect" "pink" autocheck>></label> | <label><span class="grey">灰色</span> <<radiobutton "$eyeselect" "grey" autocheck>></label> | <label><span class="light-grey">淡灰色</span> <<radiobutton "$eyeselect" "light grey" autocheck>></label> | <label><span>随机</span> <<radiobutton "$eyeselect" "random" autocheck>></label> </div> <div class="settingsToggleItemWide"> <span class="gold">头发颜色: </span><br> <label><span class="red">红色</span> <<radiobutton "$hairselect" "red" autocheck>></label> | <label><span class="black">乌黑色</span> <<radiobutton "$hairselect" "jetblack" autocheck>></label> | <label><span class="black">黑色</span> <<radiobutton "$hairselect" "black" autocheck>></label> | <label><span class="brown">棕色</span> <<radiobutton "$hairselect" "brown" autocheck>></label> | <label><span class="softbrown">浅褐色</span> <<radiobutton "$hairselect" "softbrown" autocheck>></label> | <label><span class="lightbrown">浅棕色</span> <<radiobutton "$hairselect" "lightbrown" autocheck>></label> | <label><span class="burntorange">焦橙色</span> <<radiobutton "$hairselect" "burntorange" autocheck>></label> | <label><span class="gold">金色</span> <<radiobutton "$hairselect" "blond" autocheck>></label> | <label><span class="softblond">浅金色</span> <<radiobutton "$hairselect" "softblond" autocheck>></label> | <label><span class="platinum">淡金色</span> <<radiobutton "$hairselect" "platinumblond" autocheck>></label> | <label><span class="ashy">灰金色</span> <<radiobutton "$hairselect" "ashyblond" autocheck>></label> | <label><span class="strawberry">草莓金</span> <<radiobutton "$hairselect" "strawberryblond" autocheck>></label> | <label><span class="tangerine">姜黄色</span> <<radiobutton "$hairselect" "ginger" autocheck>></label> | <label><span>随机</span> <<radiobutton "$hairselect" "random" autocheck>></label> </div> <div class="settingsToggleItem"> <span class="gold">头发长度: </span><br> <label>到耳朵<<radiobutton "$hairlength" 0 autocheck>></label> | <label>到脖子<<radiobutton "$hairlength" 200 autocheck>></label> | <label>到胸部<<radiobutton "$hairlength" 400 autocheck>></label> </div> <div class="settingsToggleItem"> <span class="gold">雀斑: </span><br> <label>有<<radiobutton "$player.freckles" true autocheck>></label> | <label>无<<radiobutton "$player.freckles" false autocheck>></label> | <label>随机<<radiobutton "$player.freckles" "random" autocheck>></label> </div> </div> <hr> <div class="settingsGrid"> <div class="settingsHeader"> 敏感度 </div> <div class="settingsToggleItem"> <span class="gold">口腔敏感度: </span><br> <label>普通<<radiobutton "$mouthsensitivity" 1 autocheck>></label> | <label><span class="pink">敏感</span> <<radiobutton "$mouthsensitivity" 2 autocheck>></label> | <label><span class="red">非常敏感</span> <<radiobutton "$mouthsensitivity" 3 autocheck>></label> </div> <div class="settingsToggleItem"> <span class="gold">胸部敏感度: </span><br> <label>普通<<radiobutton "$breastsensitivity" 1 autocheck>></label> | <label><span class="pink">敏感</span> <<radiobutton "$breastsensitivity" 2 autocheck>></label> | <label><span class="red">非常敏感</span> <<radiobutton "$breastsensitivity" 3 autocheck>></label> </div> <div class="settingsToggleItem"> <span class="gold">屁股敏感度: </span><br> <label>普通<<radiobutton "$bottomsensitivity" 1 autocheck>></label> | <label><span class="pink">敏感</span> <<radiobutton "$bottomsensitivity" 2 autocheck>></label> | <label><span class="red">非常敏感</span> <<radiobutton "$bottomsensitivity" 3 autocheck>></label> </div> <div class="settingsToggleItem"> <span class="gold">生殖器敏感度: </span><br> <label>普通<<radiobutton "$genitalsensitivity" 1 autocheck>></label> | <label><span class="pink">敏感</span> <<radiobutton "$genitalsensitivity" 2 autocheck>></label> | <label><span class="red">非常敏感</span> <<radiobutton "$genitalsensitivity" 3 autocheck>></label> </div> </div> <hr> <div class="settingsGrid"> <div class="settingsHeader"> 性格 </div> <div class="settingsToggleItemWide"> <span class="gold">随机化: </span> <br> <<link "角色特质">><<presets "randomize" "characterSettings" `randomizeSettings('characterTrait')`>><</link>> <mouse class="tooltip linkBlue">(?)<span>随机化玩家角色的特质,包括背景、性知识和敏感度,这些特质在开始游戏后是不能改变的。</span></mouse> <br> </div> <div class="settingsToggleItemWide"> <span class="gold">性知识: </span> <mouse class="tooltip linkBlue">(?)<span>尽管你的角色缺乏实战经验,但这会设定你的角色是否知道关于性的知识。</span></mouse> <br> <label>一无所知<<radiobutton "$awareselect" "innocent" autocheck>></label> | <label>有所耳闻<<radiobutton "$awareselect" "knowledgeable" autocheck>></label> </div> <div class="settingsToggleItemWide"> <span class="gold">角色背景: </span><br> <label><span class="green">流浪儿</span> <<radiobutton "$background" "waif" autocheck>> - 没有特别的优势或劣势,<i>新手推荐。</i></label> <br> <label><span class="teal">书呆子</span> <<radiobutton "$background" "nerd" autocheck>> - 在学校表现优秀,但被人挑剔。<span class="red">(这将阻止获得 "不合群的飞蛾 "特质)</span></label> <br> <label><span class="teal">体育生</span> <<radiobutton "$background" "athlete" autocheck>> - 你的运动细胞会更好,但是在学习这方面就会有些不尽人意。</label> <br> <label><span class="teal">坏学生</span> <<radiobutton "$background" "delinquent" autocheck>> - 你的行为使你在其他学生中饱受欢迎,但老师们可能就不那么喜欢了。</label> <br> <label><span class="blue">背德者</span> <<radiobutton "$background" "promiscuous" autocheck>> - 相比于同龄人而言,你的经验可比那些家伙丰富多了。</label> <br> <label><span class="blue">暴露狂</span> <<radiobutton "$background" "exhibitionist" autocheck>> - 你很喜欢在公共场合向别人展现自己的身体。</label> <br> <label><span class="blue">恋兽狂</span> <<radiobutton "$background" "deviant" autocheck>> - 你<i>真的</i>很喜欢动物……是你想的那种喜欢。</label> <br> <label><span class="lewd">俏佳人</span> <<radiobutton "$background" "beautiful" autocheck>> - 你非常好看,这会吸引来更多的目光。<i>不建议新手使用。</i></label> <br> <label data-target="player.gender" data-disabledif="V.player.gender==='h'"><span class="lewd">异装癖</span> <<radiobutton "$background" "crossdresser" autocheck>> - 你喜欢穿异性的服装,这会给你带来额外的效果,但对双性人无效。</label> <br> <label><span class="lewd">小色鬼</span> <<radiobutton "$background" "lustful" autocheck>> - 性奋会随着时间的推移而增加,这需要加以管理。</label> /*<br> <label>Green Thumb <<radiobutton "$background" "greenthumb" autocheck>> - More bountiful crops and no decay when using fertiliser. Start with ne unit of fertiliser.</label>*/ <br> <label><mouse class="tooltip"><span class="lewd">恋树狂</span> <<radiobutton "$background" "plantlover" autocheck>> - 植物就是你的一切,<span class="green">你对花蜜上瘾,你更容易受到催情剂和酒精的影响。植物人和来自植物的触手不再需要幻觉才能遇到。随着你的创伤的增加,你会得到护理技能的奖励。</span></mouse> </label> /*<br> Keep last, in 'widget "variablesStart2"' be sure to add any new traits to the array after if '$background is "random"' Commenting out due to be ing redundant with the randomise character traits link <label>Random <<radiobutton "$background" "random" autocheck>></label> <br>*/ </div> </div> <hr> <div class="settingsGrid"> <div class="settingsHeader"> 开局季节<mouse class="tooltip linkBlue">(?)<span style="font-size:16px;">游戏将在所选季节的第一个星期天开始。</span></mouse> </div> <div class="settingsToggleItemWide"> <label><mouse class="tooltip tangerine">秋<<radiobutton "$startingseason" "autumn" autocheck>><span class="green"><i>新手推荐。</i></span></mouse></label> | <label><span class="teal">冬</span> <<radiobutton "$startingseason" "winter" autocheck>></label> | <label><span class="lime-green">春</span> <<radiobutton "$startingseason" "spring" autocheck>></label> | <label><span class="red">夏</span> <<radiobutton "$startingseason" "summer" autocheck>></label> | <label>随机<<radiobutton "$startingseason" "random" autocheck>></label> </div> </div> </div> <br> <<link "回到顶部">> <<script>> document.body.scrollTop = 0; document.documentElement.scrollTop = 0; <</script>> <</link>> <</widget>> <<widget "featExplanation">> <<link "隐藏说明……">> <<replace #featExplanation>><</replace>> <<toggleclass '#explain' 'hidden'>> <</link>><br> 只有在您<span class="gold">最近的一次存档</span>中获得的成就才会继承到下一次游玩中——这意味着如果您有多个不同的存档,您只能将其中一个存档成就集合保留到下一次游戏中。如果您打算实现全成就收集,请您务必牢记这一点! <br><br> <span class="green">花费Vrel硬币在成就加成上时并不会永久消耗它们,而且从成就中获得的Vrel硬币不能第二次获得。</span>任何花费过的Vrel硬币可以保留到你的下一周目,并可以在开局再次使用。 <br><br> <span class="red">改变某些设置可能会阻止您在当前游戏中获得一些成就和Vrel硬币。</span>在任何时候启用作弊都会阻止您在当前游戏的剩余时间内获得成就,当您改变某些阻止获取成就的设置时,您会收到警告。 <br><br> 大多数成就将在午夜、特定场景或特定文本显示时获得,少数成就将随着游戏时间的推移而解锁。祝您'淫'的愉快! <</widget>> <<widget "featSettings">> <div class="solidBorderContainer settings-container"> <div class="settingsToggleIndent"> 在游玩Degrees of Lewdity时,通过完成不同的挑战,您可以解锁不同的<span class="gold">成就</span>。随着您成就的解锁,您可以赚取相应的<span class="gold">Vrel币</span>。这些硬币将会保留,并在您开始新游戏时提供<span class="gold">可选的奖励</span>。 <br><br> 成就只能在单次游戏中逐渐积累,如果您加载了更早的存档,或切换到了不同的游玩中,<span class="red">您将会失去成就和Vrel币。</span>要完成所有成就,您需要进行多周目游玩。 <span id="explain"> <<link "阅读更多内容……">> <<replace #featExplanation>><<featExplanation>><</replace>> <<toggleclass '#explain' 'hidden'>> <</link>> </span> <span id="featExplanation"></span> </div> <<if $feats.allSaves.points isnot undefined or $feats.allSaves.points isnot 0>> <div class="settingsToggleIndent"> <<link "重置全部特质:">> <<set $feats to { "locked":false, "soft":false, "allSaves":{}, "currentSave":{}, "filter":"All" }>> <<script>> localStorage.removeItem("dolFeats"); <</script>> <<setupFeats true>> <<displaySettings "featSettings">> <</link>> <span class="red">这将清除您迄今为止所获得的所有成就,这意味着您将不得不重新收集它们。</span> </div> <</if>> <hr> <<set _upgradeNames to Object.keys($featsBoosts.upgrades)>> <<set _visibleUpgradeNames to []>> <<set _visibleUpgradeIDs to []>> <<for _i to 0; _i lt _upgradeNames.length; _i++>> <<if $featsBoosts.upgradeDetails[_upgradeNames[_i]].count gte $featsBoosts.upgradeDetails[_upgradeNames[_i]].minCount>> <<set _visibleUpgradeNames.push($featsBoosts.name[_upgradeNames[_i]])>> <<set _visibleUpgradeIDs.push(clone(_i))>> <<else>> <<set _visibleUpgradeNames.push("?????")>> <<set _visibleUpgradeIDs.push(clone(_i))>> <</if>> <</for>> <div id="featsPointsMenu"> <<featsPointsMenu>> </div> <<featsPointsMenuReset>> </div> <</widget>> <<widget "gameMode">> <span class="gold">游戏模式</span> <br> <label><mouse class="tooltip green">普通模式<span>生存在一个危险的世界。</span></mouse> <<if ($ironmanmode is true and $gamemode is "hard") and $passage != "Start">> <input id="radiobutton-gamemode-8" name="radiobutton-gamemode" type="radio" tabindex="0" class="macro-radiobutton" disabled> <<else>> <<radiobutton "$gamemode" "normal" autocheck>> <</if>> </label> <<ind>> <label><mouse class = "tooltip blue">软核模式<span>对于那些喜欢较为轻松的冒险的人来说比较合适,尽管游戏在某些地方仍然存在黑暗。<br><i class="red normal">这是一个实验性功能,包含可能破坏游戏的bug,将来会更改或删除。软核模式下你不能获得成就,直到将其设置为普通模式,同时该模式将永久性地阻止一些成就的获得。</i></span></mouse> <<if ($ironmanmode is true and ["hard","normal"].includes($gamemode) is true) and $passage != "Start">> <input id="radiobutton-gamemode-8" name="radiobutton-gamemode" type="radio" tabindex="0" class="macro-radiobutton" disabled> <<else>> <<radiobutton "$gamemode" "soft" autocheck>> <</if>> </label> <<ind>> <<if $intro is 1 or $gamemode is "hard">> <label><mouse class = "tooltip purple">困难模式<span>移除淫荡属性的衰减可能(淫乱、暴露、异种癖),使创伤和控制越来越难以管理。只能在游戏开始时选择,被关进精神病院会让你进入普通模式。<br><i class="red normal">这是一个实验性功能,将来会作出改变或删除。</i></span></mouse> <<if $ironmanmode is true and $passage != "Start">> <input id="radiobutton-gamemode-8" name="radiobutton-gamemode" type="radio" tabindex="0" class="macro-radiobutton" disabled> <<else>> <<radiobutton "$gamemode" "hard" autocheck>> <</if>> </label> <</if>> <br> <<if $ironmanmode>> <span class="red">铁人模式下无法作弊。</span> <<else>> <<if $passage is "Start">> <label data-target="cheatdisabletoggle" data-disabledif="V.cheatdisabletoggle==='f'"> <input id="checkbox-ironmanmode" onclick="IronMan.UI.checkBox()" name="checkbox-ironmanmode" type="checkbox" tabindex="0" class="macro-checkbox"> <mouse class="tooltip white">铁人模式<span>禁用S/L或其他类似行为<br><br>该模式下可以存档,随后将会返回开始菜单。您可以加载该存档,但之后该存档便会被删除。<br><br>此外游戏内每4-8天都会进行一次额外存档,避免存档丢失。</span></mouse> <i class="ironman-clarify">(游戏开始后无法被取消)</i> <<run IronMan.UI.checkBox(`init`)>> </label> <br> <</if>> <label data-target="ironmanmode" data-disabledif="V.ironmanmode===true"> <<checkbox "$cheatdisabletoggle" "t" "f" autocheck>> <mouse class="tooltip red">作弊模式<span>启用作弊模式将使你无法在保存中获得成就。</span></mouse> <i class="ironman-clarify">(作弊按钮显示在侧边栏)</i> </label> <</if>> <</widget>> <<widget "gameSettings">> <div class="solidBorderContainer settings-container"> <div class="settingsGrid"> <div id="gameMode" class="settingsToggleItem"> <<gameMode>> </div> <div class="settingsToggleItem"> <span class="gold">遇敌概率</span> <div class="small-description">默认值为1.0,增大该值会增加诱惑值对邂逅遇敌的概率的影响,反之则会减少。</div> <div class="small-description"><span class="red">将该值设置为1以下将阻止您在此存档中获得某些成就,直到其被设置为1或以上时恢复。</span></div> <div id="sliderAllureMode"> <<numberslider "$alluremod" $alluremod 0.2 2 0.1 $ironmanmode>> </div> </div> <div class="settingsToggleItem"> <span class="gold">多重衣柜</span> <mouse class="tooltip linkBlue">(?)<span class="red">这是一个实验性功能,将来会作出更改或删除。虽然您可以在游戏过程中更改,但不建议这样做,禁用将无法接触到衣服,启用即可能会让您只能选择穿戴毛巾。</span></mouse> <br> <label><<radiobutton "$multipleWardrobes" false autocheck>>所有衣柜互相连通</label> | <label><<radiobutton "$multipleWardrobes" "isolated" autocheck>>特殊地点将有自己的衣柜</label> <br> <<if $debug is 1>> <!--This setting will not be ready on initial release--> <label><<radiobutton "$multipleWardrobes" "all" autocheck>>启用所有衣柜</label> <br> <</if>> </div> <div class="settingsToggleItem"> <span class="gold">技能显示</span> <mouse class = "tooltip linkBlue">(?)<span>当您在游戏时,一些行动只有在技能高于某个数值的情况下才会成功,您可以选择在采取某项行动之前看看需要什么技能,以及您在该行动中成功的机会。</span></mouse> <br> <label>显示准确的成功几率<<radiobutton "$checkstyle" "percentage" autocheck>></label> | <label>显示成功的大概几率<<radiobutton "$checkstyle" "words" autocheck>></label> | <label>仅显示所需技能名称<<radiobutton "$checkstyle" "skillname" autocheck>></label> <br> <label> <<checkbox "$statdisable" "f" "t" autocheck>> <mouse class = "tooltip linkBlue">启用状态不可见模式<span>启用状态不可见模式则意味着当您的状态发生变化时,您不会收到任何指示,或者在某些事件中需要什么技能才能成功,全部都只能靠您的直觉生存。<i class="red normal"><br>不建议新手使用,这是一个实验性的功能,将来可能被改变或删除。</i></span></mouse> </label> </div> <div class="settingsToggleItemWide"> <span class="gold">随机化: </span><br> <<link "游戏玩法">><<presets "randomize" "gameSettings" `randomizeSettings('gameplay')`>><</link>> <mouse class="tooltip linkBlue">(?)<span>随机化所有与一般游戏相关的设置,包括遭遇率、服装价格、作物产量和贝利的租金。</span></mouse> | <<link "邂逅遇敌">><<presets "randomize" "gameSettings" `randomizeSettings('encounter')`>><</link>> <mouse class="tooltip linkBlue">(?)<span>随机化所有一般NPC相关设置。</span></mouse> <br> </div> </div> </div> <hr> <div id="startTabSettings"> <<allSettings>> </div> <div id="subsectionDiv"> <<humanSettings>> </div> <br> <<link "回到顶部">> <<script>> document.body.scrollTop = 0; document.documentElement.scrollTop = 0; <</script>> <</link>> <div style="clear:both;">/*Keep at end of toggles*/</div> <</widget>> <<widget "subsectionSettingsTabButton">> <div @class="_subsection is _args[1] ? 'gold buttonSettingsSelected' : 'buttonSettings'" > <<button _args[0]>> <<if _subsection isnot _args[1]>> <<set _subsection to _args[1]>> <<displaySubsection `_args[1] + "Settings"`>> <<replace #startTabSettings>><<allSettings>><</replace>> <</if>> <</button>> </div> <</widget>> <<widget "allSettings">> <<if _subsection is undefined>><<set _subsection to "human">><</if>> <div id="containerStart" class="containerWrap"> <div id="settingsHuman"> <<subsectionSettingsTabButton "一般NPC设置" "human">> </div> <div id="settingsNPC"> <<subsectionSettingsTabButton "命名NPC设置" "npc">> </div> <div id="settingsBeast"> <<subsectionSettingsTabButton "野兽设置" "beast">> </div> <div id="settingsFetish"> <<subsectionSettingsTabButton "性癖设置" "fetish">> </div> <div id="settingsPrice"> <<subsectionSettingsTabButton "成本收益设置" "price">> </div> <div id="settingsPregnancy"> <<subsectionSettingsTabButton "怀孕设置" "pregnancy">> </div> <<if $passage isnot "Start">> <div id="settingsSizeLimits"> <<subsectionSettingsTabButton "身体尺寸限制" "sizeLimits">> </div> <</if>> </div> <</widget>> <<widget "genericGenders">> <div class="numberslider-inline maleChance"> <<numberslider "$malechance" $malechance 0 100 1>> <<run settingsGenericGenders("NPCs")>> </div> <</widget>> <<widget "beastGenders">> <div class="numberslider-inline beastmalechance"> <<numberslider "$beastmalechance" $beastmalechance 0 100 1>> <<run settingsGenericGenders("beasts")>> </div> <</widget>> <<widget "monsterSettings">> <div class="numberslider-inline"> <span class="gold">怪物人形</span> <<numberslider "$monsterchance" $monsterchance 0 100 1>> <<run settingsMonsterChance()>> </div> <label> <<checkbox "$monsterhallucinations" "f" "t" autocheck>>仅在致幻时才会出现怪物人形 </label> <</widget>> <<widget "npcAttractionSettings">> <div id="simpleGenders" @class="(V.maleChanceSplit === 't' ? ' hidden' : '')"> <span class="gold">一般NPC性别</span> <<genericGenders>> </div> <div id="splitGenders" @class="(V.maleChanceSplit === 'f' ? ' hidden' : '')"> <<maleChanceSplitControls>> </div> <span id="humanSplitByFull"><<humanSplitByFull>></span> <</widget>> <<widget "beastAttractionSettings">> <div id="simpleBeastGenders" @class="(V.beastMaleChanceSplit === 't' ? ' hidden' : '')"> <span class="gold">野兽性别</span> <<beastGenders>> </div> <div id="splitBeastGenders" @class="(V.beastMaleChanceSplit === 'f' ? ' hidden' : '')"> <<beastMaleChanceSplitControls>> </div> <span id="beastSplitByFull"><<beastSplitByFull>></span> <</widget>> <<widget "humanSettings">> <div class="solidBorderContainer settings-container"> <div class="settingsGrid"> <div class="settingsHeader"> NPC性别 </div> <div class="settingsToggleItem"> <<npcAttractionSettings>> </div> <div class="settingsToggleItem"> <div class="numberslider-inline malevictimchance"> <span class="gold">其它受害者 <mouse class="tooltip linkBlue">(?)<span>调整您遇到的胁迫或暴力事件中,受害者的性别。</span></mouse> </span> <<numberslider "$malevictimchance" $malevictimchance 0 100 1>> <<run settingsGenericGenders("other victims you encounter")>> </div> </div> </div> <hr> <div class="settingsGrid"> <div class="settingsHeader"> NPC身体部位 </div> <div class="settingsToggleItem numberslider-inline"> <span class="gold">女性乳房的平均大小 <mouse class="tooltip linkBlue">(?)<span>数字越大意味着世界上女性的乳房越大。设定为12时,每个人都会有宏伟的乳房。设定为-12时,每个人都是平胸。默认值为0,这将导致各种大小的乳量都可能出现。</span></mouse> </span> <<numberslider "$breast_mod" $breast_mod -12 12 1>> </div> <div class="settingsToggleItem numberslider-inline"> <span class="gold">NPC阴茎的平均尺寸 <mouse class="tooltip linkBlue">(?)<span>一个更大的数字意味着世界将存在更多更大的阴茎。当设定为8时,每个人都会有宏伟的阴茎。设定为-8时,每个人都会有个小巧的阴茎。我们的值默认为0,这将导致出现各种大小的阴茎。</span></mouse> </span> <<numberslider "$penis_mod" $penis_mod -8 8 1>> </div> <div class="settingsToggleItem numberslider-inline"> <span class="gold">拥有阴茎的女性比例</span> <<numberslider "$dgchance" $dgchance 0 100 1>> </div> <div class="settingsToggleItem numberslider-inline"> <span class="gold">拥有阴道的男性比例</span> <<numberslider "$cbchance" $cbchance 0 100 1>> </div> <div class="settingsToggleItemWide numberslider-inline"> <span class="gold">拥有穿戴式假阳具的女性比例 <mouse class="tooltip linkBlue">(?)<span>“玩家和NPC皮肤颜色的视觉表现”需要在选项菜单的“性能”选项中启用,以便对穿戴式阳具的颜色进行修改。</span></mouse> </span> <<numberslider "$straponchance" $straponchance 0 100 1>> </div> </div> <hr> <div class="settingsGrid"> <div class="settingsHeader"> NPC属性 </div> <div class="settingsToggleItem numberslider-inline"> <span class="gold">学生中依旧保持童贞的比例 <mouse class="tooltip linkBlue">(?)<span>这并不影响命名NPC,每个命名NPC的贞操都是个别设定,这意味着你可以进行不同地组合。</span></mouse> </span> <<numberslider "$npcVirginityChance" $npcVirginityChance 0 100 1>> </div> <div class="settingsToggleItem numberslider-inline"> <span class="gold">成年人中依旧保持童贞的比例 <mouse class="tooltip linkBlue">(?)<span>这并不影响命名NPC,每个命名NPC的贞操都是个别设定,这意味着你可以进行不同地组合。</span></mouse> </span> <<numberslider "$npcVirginityChanceAdult" $npcVirginityChanceAdult 0 100 1>> </div> <div class="settingsToggleItemWide numberslider-inline"> <span class="gold">路人拥有深色皮肤的可能性 <mouse class="tooltip linkBlue">(?)<span>“玩家和NPC皮肤颜色的视觉表现”需要在选项菜单的“性能”选项中启用。</span></mouse> </span> <<numberslider "$blackchance" $blackchance 0 100 1>> </div> </div> </div> <</widget>> <<widget "maleChanceSplitControls">> <div class="numberslider-inline maleChanceMale"> <span class="gold">被男性吸引的一般NPC<mouse class="tooltip linkBlue">(?)<span>影响在城镇周围看到的男性/男同情侣的数量。<i class="blue none">如果你看起来是男性,被你吸引的NPC则将遵循这个模式。</i></span></mouse></span> <div class="numberSliderCompare"> <<numberslider "$maleChanceMale" $maleChanceMale 0 100 1>> <<run settingsGenericGenders("mlm")>> </div> </div> <div class="numberslider-inline maleChanceFemale"> <span class="gold">被女性吸引的一般NPC<mouse class="tooltip linkBlue">(?)<span>影响在城镇周围看到的女性/女同情侣的数量。<i class="blue none">如果你看起来是女性,被你吸引的NPC则将遵循这个模式。</i></span></mouse></span> <div class="numberSliderCompare"> <<numberslider "$maleChanceFemale" $maleChanceFemale 0 100 1>> <<run settingsGenericGenders("wlw")>> </div> </div> <</widget>> <<widget "beastSettings">> <div class="solidBorderContainer settings-container"> <div class="settingsGrid"> <div class="settingsHeader"> 野兽偏好 </div> <div class="settingsToggleItem"> <<beastAttractionSettings>> </div> <div class="settingsToggleItem"> <<monsterSettings>> </div> </div> <hr> <div class="settingsToggleIndent"> <span class="red">禁用兽交仍然会允许与怪物女孩和男孩的淫乱事件。</span> </div> <div class="settingsGrid"> <div class="settingsHeader"> 野兽开关 </div> <div class="settingsToggleButton" class="link-internal macro-button"> <<run beastTogglesCheck()>> <<button `(_anyBeastOn ? "禁用" : "启用") + " 所有野兽的开关"`>> <<script>> let val = T.anyBeastOn ? 't' : 'f'; T.beastVars.forEach(x => V[x] = val); <</script>> <<displaySubsection "beastSettings">> <</button>> </div> <div class="settingsToggleItem"> <label> <<checkbox "$bestialitydisable" "t" "f" autocheck>>启用兽交 </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$swarmdisable" "t" "f" autocheck>>启用种群(比如鳗鱼等) </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$parasitedisable" "t" "f" autocheck>>启用寄生 </label> <<if $earSlimeTest>> <label> <<checkbox "$ruinedorgasmdisable" "t" "f" autocheck>>启用寸止 </label> <</if>> </div> <div class="settingsToggleItem"> <label> <<checkbox "$tentacledisable" "t" "f" autocheck>>启用触手 </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$slimedisable" "t" "f" autocheck>>启用史莱姆 </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$voredisable" "t" "f" autocheck>>启用软体怪物吞食 </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$spiderdisable" "t" "f" autocheck>>启用蜘蛛 </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$slugdisable" "t" "f" autocheck>>启用蛞蝓 </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$waspdisable" "t" "f" autocheck>>启用黄蜂 </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$beedisable" "t" "f" autocheck>>启用蜜蜂 </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$lurkerdisable" "t" "f" autocheck>>启用潜伏者 </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$horsedisable" "t" "f" autocheck>>启用马和半人马 </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$plantdisable" "t" "f" autocheck>>启用植物人 </label> </div> </div> <div style="clear:both;">/*Keep at end of toggles*/</div> </div> <</widget>> <<widget "beastMaleChanceSplitControls">> <div class="numberslider-inline beastMaleChanceMale"> <span class="gold">被男性吸引的野兽: <mouse class="tooltip linkBlue">(?)<span>影响看到的雄性/男同野兽情侣的数量。<i class="blue none">如果你看起来是男性,被你吸引的NPC则将遵循这个模式。</i></span></mouse></span> <div class="numberSliderCompare"> <<numberslider "$beastMaleChanceMale" $beastMaleChanceMale 0 100 1>> <<run settingsGenericGenders("blm")>> </div> </div> <div class="numberslider-inline beastMaleChanceFemale"> <span class="gold">被女性吸引的野兽: <mouse class="tooltip linkBlue">(?)<span>影响看到的雌性/女同野兽情侣的数量。<i class="blue none">如果你看起来是女性,被你吸引的NPC则将遵循这个模式。</i></span></mouse></span> <div class="numberSliderCompare"> <span class="control"><<numberslider "$beastMaleChanceFemale" $beastMaleChanceFemale 0 100 1>></span> <<run settingsGenericGenders("blw")>> </div> </div> <</widget>> <<widget "fetishSettings">> <div class="solidBorderContainer settings-container"> <div class="settingsGrid"> <div class="settingsToggleItem"> <label> <<checkbox "$analdisable" "t" "f" autocheck>>启用肛交 </label> </div> <div class="settingsToggleItem" role="group" aria-labelledby="settingsAnalingusHead"> <span id="settingsAnalingusHead">舐肛: </span> <label> <<checkbox "$analingusdisablegiving" "t" "f" autocheck>>给予 </label> <label> <<checkbox "$analingusdisablereceiving" "t" "f" autocheck>>被动 </label> </div> <div class="settingsToggleItem" role="group" aria-labelledby="settingsDoubleHead"> <span id="settingsAnalingusHead">双重插入: </span> <label> <<checkbox "$vaginaldoubledisable" "t" "f" autocheck>>小穴 </label> <label data-target="analdisable" data-disabledif="V.analdisable==='t'"> <<checkbox "$analdoubledisable" "t" "f" autocheck>>肛门 </label> <mouse class="tooltip linkBlue">(?)<span>注意,肛门双插需要启用肛交。 <br>"这里的 "双重插入 "是指在玩家的同一个洞中有两根阳具。</span></mouse> </div> <div class="settingsToggleItem"> <label> <<checkbox "$pbdisable" "t" "f" autocheck>>启用阴毛生长 </label> </div> <div class="settingsToggleItem" role="group"> 转化: <label><<checkbox "$transformdisable" "t" "f" autocheck>>动物</label> <label><<checkbox "$transformdisabledivine" "t" "f" autocheck>>神性</label> <mouse class="tooltip linkBlue">(?)<span>你可以同时拥有一种神性转化和一种动物转化。</span></mouse> </div> /*<label><div class="settingsToggleItem"> <<checkbox "$" "t" "f" autocheck>> Extra hirsute/hairy wolf transformation </div></label>*/ <div class="settingsToggleItem"> <label> <<checkbox "$breastfeedingdisable" "t" "f" autocheck>>启用哺乳 </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$watersportsdisable" "t" "f" autocheck>>启用水相关性事 <mouse class="tooltip linkBlue">(?)<span>水相关性事指的是涉及排尿的性活动。</span></mouse> </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$footdisable" "t" "f" autocheck>>启用足交 <mouse class="tooltip linkBlue">(?)<span>不能移除玩家的脚。</span></mouse> </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$facesitdisable" "t" "f" autocheck>>启用颜面骑乘 <mouse class="tooltip linkBlue">(?)<span>不能防止舔阴。</span></mouse> </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$hypnosisdisable" "t" "f" autocheck>>启用催眠 </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$forcedcrossdressingdisable" "t" "f" autocheck>>启用强制异装 </label> </div> <div class="settingsToggleItem" role="group" aria-labelledby="settingsToysHead"> <span id="settingsSexToysHead">性玩具: </span> <label> <<checkbox "$toydildodisable" "t" "f" autocheck>>假阳具 </label> <label> <<checkbox "$toywhipdisable" "t" "f" autocheck>>鞭子 </label> <label> <<checkbox "$toymultiplepenetration" "t" "f" autocheck>>多重插入 </label> /*<label> <<checkbox "$toyvirginitydisable" "t" "f" autocheck>> Take virginity </label>*/ <mouse class="tooltip linkBlue">(?)<span>"假阳具 "是指插入式装置,如自慰器,肛门拉珠和类似装置。不会阻止你使用绑带一类的东西。<br>"鞭子"包括马鞭和其他鞭类,并没有把它们从打屁股的场景中删除。<br>"多重插入" 允许玩具在其他性交时出现,比如假阳具和肉棒同时插入阴道。</span></mouse> </div> <div class="settingsToggleItem"> 身体涂鸦: <<numberslider "$bodywritingLvl" $bodywritingLvl 0 3 1>> <<run settingsBodywriting()>> </div> <div class="settingsToggleItem"> 窒息: <<numberslider "$asphyxiaLvl" $asphyxiaLvl 0 4 1>> <<run settingsAsphyxiation()>> </div> <div class="settingsToggleItemWide"> 性别判断: <<numberslider "$NudeGenderDC" $NudeGenderDC -1 2 1>> <<run settingsNudeGenderAppearance()>> </div> </div> </div> <</widget>> <<widget "priceSettings">> <div class="solidBorderContainer clothes-price-container"> <div class="settingsGrid"> <div class="settingsHeader"> 贝利的租金: </div> <div class="settingsToggleItemWide"> <div class="small-description"> 调整贝利每周索取的金额。默认为100%。<br> <span class="red">低于100%将阻止在本存档中获得某些成就。</span> </div> <div class="ironman-slider" id="sliderRentMode"> <<numberslider "$rentmod" $rentmod 0.1 3 0.1 $ironmanmode>> </div> </div> </div> <hr> <div class="settingsGrid"> <div class="settingsHeader"> 商品价格 </div> <div class="settingsToggleItem"> <div> <span class="gold">服装价格</span> <div class="small-description">修改服装项目的成本,这包括购买,自动重新购买和修理的费用,不过毛巾仍然是免费的。</div> </div> <hr style="border-top:1px solid var(--700)"> <div> <span class="gold">服装价格(所有)</span> <div class="small-description">对于困难模式,建议提升至200%。</div> <<numberslider "$clothesPrice" $clothesPrice 1 10 0.5>> </div> </div> <div> <div class="settingsToggleItem"> <span class="gold">内衣价格</span> <<numberslider "$clothesPriceUnderwear" $clothesPriceUnderwear 1 2 0.1>> </div> <div class="settingsToggleItem"> <span class="gold">校服价格</span> <<numberslider "$clothesPriceSchool" $clothesPriceSchool 1 2 0.1>> </div> <div class="settingsToggleItem"> <span class="gold">情趣服饰价格</span> <<numberslider "$clothesPriceLewd" $clothesPriceLewd 0.1 2 0.1>> </div> </div> <div class="settingsToggleItemWide"> <span class="gold">家具价格</span> <div class="small-description">调整家具的价格。</div> <div class="ironman-slider" id="slider-furniture-price-factor"> <<numberslider "$furniturePriceFactor" $furniturePriceFactor 0.6 5 0.2 $ironmanmode>> </div> </div> </div> <hr> <div class="settingsGrid"> <div class="settingsHeader"> 农田 </div> <div class="settingsToggleItemWide"> <div class="small-description">调整收获的作物量。默认为500%。100%为(经典)困难模式。</div> <div class="ironman-slider" id="sliderTendingYieldFactor"> <<numberslider "$tending_yield_factor" $tending_yield_factor 1 10 1 $ironmanmode>> </div> </div> </div> </div> <!-- Make it show % instead of fractions and add some colour --> <<run $(() => { $('.clothes-price-container input').on('input change', e => { let valSpan = $(e.currentTarget).siblings().first(); let value = valSpan.text(); valSpan.text((i, value) => Math.round(value * 100) + '%'); if (value > 1) valSpan.css('color', 'gold'); else if (value < 1) valSpan.css('color', 'green'); else valSpan.css('color', 'unset'); }).trigger('change') })>> <!-- Set the initial minimum --> <<run $(() => { let newmin = parseFloat((Math.ceil(10 / $('#numberslider-input-clothesprice').val()) * 0.1).toFixed(1)); let oldval = V.clothesPriceLewd; $('#numberslider-input-clothespricelewd').attr('min', newmin).val(oldval).trigger('change'); })>> <!-- Limit lewd slider so that all coef * lewd coef >= 100% --> <<run $(() => { $('#numberslider-input-clothesprice').on('input change', e => { let newmin = parseFloat((Math.ceil(10 / $(e.currentTarget).val()) * 0.1).toFixed(1)); let oldval = V.clothesPriceLewd; $('#numberslider-input-clothespricelewd').attr('min', newmin).val(oldval).trigger('change'); }) })>> <</widget>> <<widget "incompletePregnancy">> <<checkbox "$incompletePregnancyDisable" "t" "f" autocheck>>启用实验性的怀孕内容 <<if _foundPregnancy>> <mouse class="tooltip linkBlue">(!!!)<span>命名NPC在怀孕中时不能被禁用。</span></mouse> <<else>> <mouse class="tooltip linkBlue">(?)<span> <div>在开启后,玩家将能够使所有可以怀孕的命名NPC受孕和被其授精怀孕,这包括那些没有怀孕剧情的NPC。</div> <div class="red">警告: 这将导致命名NPC对玩家的怀孕或自己的怀孕没有反应,而且可能会在之后的更新中跳过一些相关剧情。</div> </span></mouse> <</if>> <</widget>> <<widget "fertilityCycles">> <<checkbox "$cycledisable" "t" "f" autocheck>>启用生理周期 <mouse class="tooltip linkBlue">(?)<span> <div>在开启后,玩家何时可以怀孕将由玩家的月经周期来决定。</div> <div>当禁用时,怀孕几率将被随机化。此外,当怀孕类型被设置为 "真实怀孕"时,玩家体内的精子将不会残留那么久。</div> </span></mouse> <</widget>> <<widget "pregnancyType">> <label><<radiobutton "$pregnancytype" "realistic" autocheck>> <mouse class="tooltip green">真实怀孕<span>怀孕不会立刻发生,而且怀孕时您也不会立刻知晓。您需要先进行验孕,父亲是谁也无法预先知道。即使外射也可能使您怀孕,除非在接下来几个小时内将其清洗干净。</span></mouse></label> | <label><<radiobutton "$pregnancytype" "fetish" autocheck>> <mouse class="tooltip pink">另类怀孕<span>只要精液进入你的体内,你就有可能怀孕。当成功怀孕时,你会立即知晓孩子的父亲。</span></mouse></label> | <label><<radiobutton "$pregnancytype" "silly" autocheck>> <mouse class="tooltip gold">童话怀孕<span>只要您牵手或接吻,就可能会怀孕,特别是与您的恋人这样做的时候。<i class="red none">这种模式可能会出现与故事内容有关的问题。所以在这种模式下,一些功能将被禁用。</i></span></mouse></label> <</widget>> <<widget "pregnancySettings">> <div class="solidBorderContainer settings-container"> <div class="settingsGrid"> <div class="settingsHeader"> 怀孕概率 </div> <div class="settingsToggleItemWide"> <div class="numberslider-inline basePlayerPregnancyChance-container"> <span class="gold">玩家怀孕几率</span> <<numberslider "$basePlayerPregnancyChance" $basePlayerPregnancyChance 0 96 4>> <div class="small-description">在正确的时间授精就会有机会怀孕。有些事件可能会让你得到许多不同可以受孕的精液,其他的某些影响可能会修改基本怀孕机会,以此来增加和减少怀孕的概率。</div> </div> </div> <<run $(() => { $('.basePlayerPregnancyChance-container input').on('input change', e => { let valSpan = $(e.currentTarget).siblings().first(); let value = valSpan.text(); valSpan.text((i, value) => (100 - value) + "分之一"); }).trigger('change') })>> <div class="settingsToggleItemWide numberslider-inline basenpcpregnancychance-container"> <span class="gold">NPC怀孕几率</span> <<numberslider "$baseNpcPregnancyChance" $baseNpcPregnancyChance 0 16 4>> <div class="small-description">NPC在排卵期时受孕的几率。</div> </div> <<run $(() => { $('.basenpcpregnancychance-container input').on('input change', e => { let valSpan = $(e.currentTarget).siblings().first(); let value = valSpan.text(); valSpan.text((i, value) => (20 - value) + "分之一"); }).trigger('change') })>> </div> <hr> <div class="settingsGrid"> <div class="settingsHeader"> 孕期时长 </div> <<if playerPregnancyProgress() gte 0.9>> <span class="red">您目前不能改变怀孕时长的设置,因为您已经接近临盆了!</span> <</if>> <div class="settingsToggleItem numberslider-inline humanPregnancyMonths-container" data-target="humanPregnancyMonths" @data-disabledif="playerPregnancyProgress() gte 0.9"> <span class="gold">人类孕期时长</span> <<numberslider "$humanPregnancyMonths" $humanPregnancyMonths 1 9 1>> </div> <div class="settingsToggleItem numberslider-inline wolfPregnancyWeeks-container" data-target="wolfPregnancyWeeks" @data-disabledif="playerPregnancyProgress() gte 0.9"> <span class="gold">野狼孕期时长</span> <<numberslider "$wolfPregnancyWeeks" $wolfPregnancyWeeks 2 12 1>> </div> <<run $(() => { $('.humanPregnancyMonths-container input, .wolfPregnancyWeeks-container input').on('input change', e => { if(V.feats.pregnancyLocked){ $('#pregnancyFeatsDisabled').text("一些怀孕相关的成就将被禁用。"); $('#pregnancyFeatsDisabled').css('display', 'block'); } else if(V.humanPregnancyMonths < 3 || V.wolfPregnancyWeeks < 4){ $('#pregnancyFeatsDisabled').text("一些怀孕相关的成就将被禁用。"); $('#pregnancyFeatsDisabled').css('display', 'block'); } else{ $('#pregnancyFeatsDisabled').text(""); $('#pregnancyFeatsDisabled').css('display', 'none'); } }).trigger('change') })>> <div id="pregnancyFeatsDisabled" class="red"></div> </div> <hr> <div class="settingsGrid"> <div class="settingsHeader"> 怀孕开关 </div> <div class="settingsToggleItem"> <span class="red">改变这些开关不会停止现有的怀孕,也不会阻止您与您的孩子们进行互动。</span> </div> <div class="settingsToggleItem"> 避孕套 <<numberslider "$condomLvl" $condomLvl 0 3 1>> <<run settingsCondoms()>> </div> <div class="settingsToggleItem"> <label> <<checkbox "$playerPregnancyHumanDisable" "t" "f" autocheck>>启用玩家人类怀孕 </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$playerPregnancyBeastDisable" "t" "f" autocheck>>启用玩家怀上非人的孩子 </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$npcPregnancyDisable" "t" "f" autocheck>>启用NPC怀孕功能 </label> </div> <<set _foundPregnancy to !!Object.values($NPCName).find(npc => npc.pregnancy && npc.pregnancy.enabled && npc.pregnancy.type && !setup.pregnancy.canBePregnant.includes(npc.fullDescription))>> <span data-target="incompletePregnancyDisable" data-disabledif="T.foundPregnancy&&V.incompletePregnancyDisable==='f'"> <div class="settingsToggleItem humanPregnancyMonths-container"> <label> <<incompletePregnancy>> </label> </div> </span> <div class="settingsToggleItem"> <label> <<checkbox "$parasitepregdisable" "t" "f" autocheck>>启用怀孕(寄生物) </label> </div> <div class="settingsToggleItem"> <label> <<fertilityCycles>> </label> </div> <div class="settingsToggleItem"> <label> 怀孕类型: <<pregnancyType>> </label> </div> <div class="settingsToggleItem"> <label> <<checkbox "$pregnancyspeechdisable" "t" "f" autocheck>>启用生育率参考 <mouse class="tooltip linkBlue">(?)<span>允许玩家受孕,或使他人受孕。禁用并不能阻止所有的怀孕,特别是在启用其他怀孕设置的情况下。</span></mouse> </label> </div> <<if $debug is 1>> <div style="clear:both;">/*Keep at end of toggles*/</div> DEBUG: <br> <span class="gold">NPC使用避孕套的概率</span> <br> <<numberslider "$condomChance" $condomChance 0 100 1>> <br><br> <span class="gold">NPC在没有被要求的情况下使用避孕套的可能性……</span> <br> ……在强奸中 <<numberslider "$condomUseChanceRape" $condomUseChanceRape 0 100 1>> <br> ……在自愿的性行为中 <<numberslider "$condomUseChanceCon" $condomUseChanceCon 0 100 1>> <br> <</if>> </div> <div style="clear:both;">/*Keep at end of toggles*/</div> </div> <</widget>> <<widget "sizeLimitsSettings">> <div class="settingsGrid"> <div class="settingsHeader"> 身体部位尺寸限制<mouse class="tooltip linkBlue">(?)<span style="font-size:16px;">当您参与或者被动参与猥亵行为时,您的对应身体部位可能会生长或收缩,手术、药物和寄生物会影响生长,其他的一些情况也会对此产生影响。</span></mouse> </div> <div class="settingsToggleItem"> <span class="gold">最小胸部尺寸:</span> <mouse class="tooltip linkBlue">(?)<span>原先小于该值的胸部不会自动变大。</span></mouse> <br> <<set _name to ["平坦", "微微隆起", "含苞欲放", "小巧玲珑", "只手可握"]>> <<for _i to 0; _i lt _name.length; _i++>> <span data-target="breastsizemax" @data-disabledif="_i + ' > V.breastsizemax'"> <label><<print _name[_i]>><<radiobutton "$breastsizemin" _i autocheck>></label> <<if _i lt _name.length - 1>>|<</if>> </span> <</for>> </div> <div class="settingsToggleItem"> <span class="gold">最大胸部尺寸:</span> <mouse class="tooltip linkBlue">(?)<span>原先大于该值的胸部不会自动变小。</span></mouse> <br> <<set _name to ["平坦的", "微隆的", "小巧的", "偏小的", " 坚挺的", "适中的", "饱满的", "硕大的", "丰腴的", "高耸的", "巨大的", "庞大的", "宏伟的"]>> <<for _i to 0; _i lt _name.length; _i++>> <span data-target="breastsizemin" @data-disabledif="'V.breastsizemin > ' + _i"> <label><<print _name[_i]>><<radiobutton "$breastsizemax" `_i` autocheck>></label> <<if _i lt _name.length - 1>>|<</if>> </span> <</for>> </div> <div class="settingsToggleItem"> <span class="gold">最小臀部尺寸:</span> <mouse class="tooltip linkBlue">(?)<span>原先小于该值的臀部不会自动变大。</span></mouse> <br> <<set _name to ["纤巧", "苗条", "适中", "软弹"]>> <<for _i to 0; _i lt _name.length; _i++>> <span data-target="bottomsizemax" @data-disabledif="_i + ' > V.bottomsizemax'"> <label><<print _name[_i]>><<radiobutton "$bottomsizemin" _i autocheck>></label> <<if _i lt _name.length - 1>>|<</if>> </span> <</for>> </div> <div class="settingsToggleItem"> <span class="gold">最大臀部尺寸:</span> <mouse class="tooltip linkBlue">(?)<span>原先大于该值的臀部不会自动变小。</span></mouse> <br> <<set _name to ["纤巧的", "苗条的", "适中的", "软弹的", "柔软的", "圆润的", "丰满的", "硕大的", "巨大的"]>> <<for _i to 0; _i lt _name.length; _i++>> <span data-target="bottomsizemin" @data-disabledif="'V.bottomsizemin > ' + _i"> <label><<print _name[_i]>><<radiobutton "$bottomsizemax" _i autocheck>></label> <<if _i lt _name.length - 1>>|<</if>> </span> <</for>> </div> <<if $passage is "Start" or $player.penisExist>> <div class="settingsToggleItem"> <span class="gold" data-target="player.gender" data-disabledif="V.player.gender==='f'">最小阴茎尺寸——如果适用:</span> <mouse class="tooltip linkBlue">(?)<span>原先小于该值的阴茎不会自动变大。</span></mouse> <br> <<set _name to ["微小的","迷你的", "小巧的"]>> <<for _i to 0; _i lt _name.length; _i++>> <span data-target="penissizemax" @data-disabledif="_i - 2 + ' > V.penissizemax'"> <label data-target="player.gender" data-disabledif="V.player.gender==='f'"><<print _name[_i]>><<radiobutton "$penissizemin" `(_i - 2)` autocheck>></label> <<if _i lt _name.length - 1>>|<</if>> </span> <</for>> </div> <div class="settingsToggleItem"> <span class="gold" data-target="player.gender" data-disabledif="V.player.gender==='f'">最大阴茎尺寸——如果适用:</span> <mouse class="tooltip linkBlue">(?)<span>原先大于该值的阴茎不会自动变小。</span></mouse> <br> <<set _name to ["微小的","迷你的", "小巧的", "偏小的", "普通的", "粗大的", "宏伟的"]>> <<for _i to 0; _i lt _name.length; _i++>> <span data-target='["penissizemin", "player.gender"]' @data-disabledif="_i - 2 + ' < V.penissizemin'||V.player.gender==='f'"> <label data-target="player.gender" data-disabledif="V.player.gender==='f'"><<print _name[_i]>><<radiobutton "$penissizemax" `(_i - 2)` autocheck>></label> <<if _i lt _name.length - 1>>|<</if>> </span> <</for>> </div> <</if>> </div> <</widget>> <<widget "sizeLimitsSettingsOld">> <div class="solidBorderContainer settings-container"> <div class="settingsToggleWide"> <span class="gold">玩家最大胸部尺寸</span><mouse class="tooltip linkBlue">(?)<span>超过这个尺寸的胸部不会自动缩小。无论何种性别,你的胸部都会发育。男性和高纯洁的人胸部发育较慢。手术、药物和寄生物都对发育有双向影响。胸部被玩弄和被寄生都会促进发育。</span></mouse> <br> <<set _name to ["平坦的", "微隆的", "小巧的", "偏小的", " 坚挺的", "适中的", "饱满的", "硕大的", "丰腴的", "高耸的", "巨大的", "庞大的", "宏伟的"]>> <<for _i to 0; _i lt _name.length; _i++>> <span data-target="breastsizemin" @data-disabledif="'V.breastsizemin > ' + _i"> <label><<print _name[_i]>><<radiobutton "$breastsizemax" `_i` autocheck>></label> </span> | <</for>> </div> <div class="settingsToggleWide"> <span class="gold">玩家最小胸部尺寸</span> <mouse class="tooltip linkBlue">(?)<span>低于这个尺寸的胸部不会自动成长。</span></mouse> <br> <<for _i to 0; _i lt 5; _i++>> <span data-target="breastsizemax" @data-disabledif="_i + ' > V.breastsizemax'"> <label><<print _name[_i]>><<radiobutton "$breastsizemin" _i autocheck>></label> | </span> <</for>> </div> <div class="settingsToggleWide"> <span class="gold">玩家最大臀部尺寸</span> <mouse class="tooltip linkBlue">(?)<span>超过这个尺寸的臀部不会自动缩小。</span></mouse> <br> <<set _name to ["纤巧的", "苗条的", "适中的", "软弹的", "柔软的", "圆润的", "丰满的", "硕大的", "巨大的"]>> <<for _i to 0; _i lt _name.length; _i++>> <label><<print _name[_i]>><<radiobutton "$bottomsizemax" _i autocheck>></label> | <</for>> </div> <div class="settingsToggleWide"> <span class="gold">玩家最大阴茎尺寸</span><mouse class="tooltip linkBlue">(?)<span>超过这个尺寸的阴茎不会自动缩小。手术、药物和寄生物都对发育有双向影响。</span></mouse> <br> <<set _name to ["微小的","迷你的", "小巧的", "偏小的", "普通的", "粗大的", "宏伟的"]>> <<for _i to 0; _i lt _name.length; _i++>> <span data-target="penissizemin" @data-disabledif="_i - 2 + ' < V.penissizemin'"> <label><<print _name[_i]>><<radiobutton "$penissizemax" `(_i - 2)` autocheck>></label> | </span> <</for>> </div> <div class="settingsToggleWide"> <span class="gold">玩家最小阴茎尺寸</span> <mouse class="tooltip linkBlue">(?)<span>低于这个尺寸的阴茎不会自动成长。较小的尺寸缩小/成长有额外的要求。</span></mouse> <br> <<set _name to ["微小的","迷你的", "小巧的"]>> <<for _i to 0; _i lt _name.length; _i++>> <span data-target="penissizemax" @data-disabledif="_i - 2 + ' > V.penissizemax'"> <label><<print _name[_i]>><<radiobutton "$penissizemin" `(_i - 2)` autocheck>></label> | </span> <</for>> </div> <div style="clear:both;"></div> </div> <</widget>> <<widget "gallerySettings">> <div class="solidBorderContainer settings-container"> <div class="settings-intro"> 画廊选项不会以任何方式影响您的存档。 <hr> <<if version.major gt 2 or version.minor gt 29>> <span class="bold"> <<link [[角色造型(换衣系统)|Clothes Testing]]>> <<set $lastPassage to $passage>> <<set $gameTanImgSetting to clone($options.tanImgEnabled)>> <</link>> </span> - 捏一个小人。 <br> <</if>> <br> <<if $passage isnot "Start">> <span class="bold"> <<link [[场景查看器|Scene Viewer]]>> <<set $lastPassage to $passage>> <<seenPassageChecks>> <</link>> </span> - 允许你重放你已解锁的场景。 <br> <<else>> <span class=" red bold">场景查看器</span> -无法在初始页面访问,当您进行游戏时,您将解锁特殊场景。这些场景可以在画廊的场景查看器中重新播放,在房间里的<span class="gold">设置按钮</span>,打开之后可以通过画廊的场景查看器再查看已激活的场景。 <br> <</if>> /*<br> <span class="bold"> <<link [[Test Renderer|Renderer Test Page]]>> <<set $lastPassage to $passage>> <</link>> </span> - This will check your browser's capabilities required for new renderer. <br>*/ <br> <span class="bold"> <<link [[提示一览|Tips]]>> <<set $lastPassage to $passage>> <</link>> </span> - 查看本游戏可用的提示和技巧的完整列表。在游玩过程中,这些提示将会随机出现在侧边栏,除非你通过<span class="gold">选项</span>按钮将其禁用。 </div> </div> <</widget>> <<widget "npcSettings">> <div class="solidBorderContainer settings-container"> <div class="settingsToggleIndent"> <span class="gold">为已命名NPC随机设置:</span> <mouse class="tooltip linkBlue">(?)<span>会根据一般NPC设置生成设置。</span></mouse> <br> <<link "性别">> <<initnpcgender "genders">> <<updatePersistentNPCs "genders">> <<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>> <</link>> | <<link "阴茎大小">> <<initnpcgender "penis">> <<updatePersistentNPCs "penis">> <<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>> <</link>> | <<link "胸部尺寸">> <<initnpcgender "breasts">> <<updatePersistentNPCs "breasts">> <<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>> <</link>> | <<link "肤色">> <<initnpcskin "skincolour">> <<updatePersistentNPCs "skincolour">> <<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>> <</link>> <<if $debug is 1>> | <<link "重设头发和眼睛的颜色(只影响NPC的默认颜色)">> <<generateNPCNameHairAndEyeColors "default">> <<displaySettings>> <</link>> <</if>> </div> <hr> <<if _npcId is undefined>> <<set _npcId to 0>> <<set _breastDescription to ["Flat","Small","Pert","Modest","Full","Large"]>> <<set _breastDescriptionNPC to ["乳头","偏小的胸部","坚挺的胸部","适中的胸部","饱满的胸部","硕大的胸部"]>> <<set _breastsDescriptionNPC to ["乳头","偏小的胸部","坚挺的胸部","适中的胸部","饱满的胸部","硕大的胸部"]>> <<set _hairColorNPC to ["Red","Black","Brown","Light Brown","Blond","Platinum blond","Strawberry blond","Ginger", "Mousy"]>> <<set _hairColorNPCData to ["red","black","brown","lightbrown","blond","platinumblond","strawberryblond","ginger", "mousy"]>> <<set _hairColorNPCText to ["red","black","brown","lightbrown","gold","platinum","strawberry","tangerine", "mousy"]>> <<set _eyeColorNPC to ["Purple","Dark Blue","Light Blue","Amber","Hazel","Green","Lime Green","Red","Pink","Grey","Light Grey"]>> <<set _eyeColorNPCData to ["purple","dark blue","light blue","amber","hazel","green", "lime green","red","pink","grey", "light grey"]>> <<set _eyeColorNPCText to ["purple","blue","lblue","tangerine","brown","green","lime-green","red","pink","grey", "light-grey"]>> <</if>> <<if _npcList is undefined>> <<set _npcList to {}>> <<for $_i to 0; $_i lt $NPCNameList.length; $_i++>> <<set _npcList[clone($NPCNameList[$_i]).replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")] to clone($_i)>> <</for>> <<if $passage is "Start" or !$wraithIntro>> <<run delete _npcList["象牙幽灵"]>> <</if>> <</if>> /* Updates the npc's in case $incompletePregnancyDisable has been changed by the player */ <<npcPregnancyUpdater>> <div id="npcSettingsMenu"> <<npcSettingsMenu>> </div> <<if $passage isnot "start" and $per_npc and Object.keys($per_npc).length gt 0>> <<run if (!T.perNPCLock) { $(".passage").on('change', '#perNPCSettingsMenu .macro-listbox', function (e) { new Wikifier(null, '<<replace #perNPCSettingsMenu>><<perNPCSettingsMenu>><</replace>>'); }); T.keys = {}; T.keyNames = []; const allowed_npcs = ["steed", "guard", "inmate", "panty_thief", "school_nurse", "tower_creature", "pinch", "black_dog", "hacker"]; Object.keys(V.per_npc).forEach(k => { for (const j of allowed_npcs){ if (k.includes(j)){ T.keyNames.push(k); T.keys[k.replace("panty_thief","内裤小偷").replace("school_nurse","学校护工").replace("tower_creature","塔楼生物").replace("steed","坐骑").replace("pinch","林奇").replace("black_dog","黑狗").replace("nurse","护士").replace("waitress","服务员").replace("waiter","服务员").replace("scientist","科学家").replace("inmate","犯人").replace("guard","守卫").replace("hacker","黑客").replace("woman","女人").replace("man","男人").replace("islander","岛民").replace("pirate","海盗")] = k; break } } }); T.perNPCLock = true; } >> <<if T.keyNames and T.keyNames.length>> <hr> <div id="perNPCSettingsMenu"> <<perNPCSettingsMenu>> </div> <</if>> <</if>> <<if _listActive isnot true>> <<NPCSettingsReset>> <<set _listActive to true>> <</if>> </div> <</widget>> <<widget "exportsettings">> <div class="solidBorderContainer settings-container"> <div class="settings-intro"> <span class="yellow">同时也会导入/导出【存档】和【选项】弹窗中的设置。</span> <hr> <h4 class="gold">导入/导出文件设置</h4> <<if SugarCube.Browser.isMobile.any() is true>> 注意,从文件保存和加载的功能目前在Android上无效。 <<else>> 从文件加载: <input id="saveImport" type="file" value="Load from file" onchange="importSettings(this.files, 'file')"> <br><br> <<if $ironmanmode is true>> <input type="button" value="保存到文件" disabled> <<else>> <input type="button" value="保存到文件" onclick="exportSettings(null,'file')"> <</if>> <</if>> <hr> <h4 class="gold">导入/导出文本设置</h4> <ul> <li>要保存当前设置,请点击【设置数据】,然后将存档码复制并粘贴到所需位置。</li> <li>要加载当前设置,请粘贴设置数据,然后点击【加载设置数据】</li> <li>你可以使用电子邮件或者PasteBin等服务将你的存档码在安卓和其他系统间交换。<h3 class="red">请确保你的数据准确且没有遗漏,以免出现问题。</h3></li> <li>点击【复制文本区域】复制当前内容。如果您的设备或浏览器不支持,按钮名称将更改为【复制错误】</li> </ul> <textarea id="settingsDataInput" rows="4" cols="40" onClick="if(V.disableAutoSelect == false)this.select();" onfocus="V.tempDisable = true;" onblur="V.tempDisable = false;"></textarea> <br> <input type="button" value="清除文本框" onclick="clearTextBox('settingsDataInput')"/> <input type="button" value="文本框顶部" onclick="topTextArea('settingsDataInput')"/> <input type="button" value="文本框底部" onclick="bottomTextArea('settingsDataInput')"/> <input type="button" value="获得设置数据" onclick="exportSettings(null,'text')"/> <input type="button" value="加载设置数据" onclick="importSettings(null,'text')"/> <input id="CopyTextArea" type="button" value="复制文本区域" onclick="copySavedata('settingsDataInput')"> <input id="LoadExternalExportFile" type="button" value="加载外部导出文件" onclick="loadExternalExportFile()"> <br><br> <label> <<checkbox "$disableAutoSelect" false true autocheck>> 禁用自动选择。 </label> </div> </div> <</widget>> <<widget "startDescriptions">> <div class="solidBorderContainer settings-container"> <div class="settings-intro"> <<switch _args[0]>> <<case "default">><span class="gold bold">基础开局: </span>性癖开关和难度设置将会采取<span class="teal">默认</span>设置。NPC将<span class="teal">随机</span> 生成。<i class="teal">推荐新手游玩。</i> <<case "adjusted">><span class="gold bold">中等开局: </span>您可以<span class="teal">更改变化</span> 难度,预设,NPC性别。NPC将根据这些设置<span class="teal">随机的</span>生成。 <<case "custom">><span class="gold bold">高级开局: </span>您可以调整<span class="teal">所有设置</span>,包括性癖开关、难度设置和NPC性别,以创造一个适合您的游戏体验。 <<case "random">><span class="gold bold">随机化开局:</span>在<span class="teal">全部设置</span>随机的情况下开局,包括角色外表、角色特质和游戏难度。玩家角色和 NPC 的这些设置都会<span class="teal">完全随机化</span>。<i><span class="teal">如果只想随机化特定的某些设置,请见</span> <span class="gold">进阶开局</span><span class="teal">。</span></i> <</switch>> <br> <div class="small-description">大多数的设置可以在游戏内的房间里进行更改。<span class="red">在游戏开始后,角色性器的大小和成就加成将无法更改。</span></div> </div> </div> <</widget>> <<widget "npcSettingsMenu">> <div class="settingsToggleIndent"> <span class="gold">跳转至某具体NPC: </span> <<listbox "_npcId" autoselect>> <<optionsfrom _npcList>> <</listbox>> </div> <div class="settingsGrid"> <div class="settingsHeader"> <<print $NPCName[_npcId].nam.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>——<span style="text-transform: capitalize;"><<print $NPCName[_npcId].title.replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>></span> <span style="font-size:80%"> <br> <<link "上一个">> <<if _npcId is 0>> <<set _npcId to $NPCNameList.length - 1>> <<else>> <<set _npcId-->> <</if>> <<if _npcList[$NPCName[_npcId].nam.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")] is undefined>> <<set _npcId-->> <</if>> <<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>> <</link>> <span style="color:white">|</span> <<link "下一个">> <<if _npcId is $NPCNameList.length - 1>> <<set _npcId to 0>> <<else>> <<set _npcId++>> <</if>> <<if _npcList[$NPCName[_npcId].nam.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")] is undefined>> <<set _npcId++>> <</if>> <<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>> <</link>> </span> </div> <<if V.NPCName[T.npcId].pregnancy.type>> <div class="settingsToggleItem"> <br><br> 该NPC正处于怀孕状态,您无法更改部分设置。 </div> <</if>> <div class="settingsToggleItem"> <span class="gold">性别: </span> <br> <span data-target="npcname-npcidpronoun" data-disabledif="V.NPCName[T.npcId].pronoun==='i'"> <label><<radiobutton "$NPCName[_npcId].pronoun" "f" autocheck>>女性</label> | <label><<radiobutton "$NPCName[_npcId].pronoun" "m" autocheck>>男性</label> </span> </div> <div class="settingsToggleItem"> <span class="gold">生殖器: </span> <br> <span data-target="npcname-pregnancy" data-disabledif="V.NPCName[T.npcId].pregnancy.type"> <label><<radiobutton "$NPCName[_npcId].gender" "f" autocheck>>阴道</label> | <label><<radiobutton "$NPCName[_npcId].gender" "m" autocheck>>阴茎</label> <<if $debug is 1>>| <label><<radiobutton "$NPCName[_npcId].gender" "h" autocheck>>皆有</label><</if>> </span> </div> <div class="settingsToggleItem"> <span class="gold">阴茎大小——如果适用:</span> <br> <<set _penisNames to ["", "小巧", "平均", "粗大", "巨大"]>> /* the empty first element is necessary because _j starts at 1 */ <span data-target="npcname-npcidgender" data-disabledif="V.NPCName[T.npcId].gender==='f'"> <<for _j to 1; _j lt _penisNames.length; _j++>> <label> <<radiobutton "$NPCName[_npcId].penissize" _j autocheck>> <<print _penisNames[_j]>> </label> <<if _j isnot _penisNames.length -1>>|<</if>> <</for>> </span> </div> <div class="settingsToggleItem"> <span data-target="npcname-pregnancy" data-disabledif="setup.pregnancy.infertile.includes(V.NPCName[T.npcId].nam)||V.NPCName[T.npcId].pregnancy.enabled===undefined||V.NPCName[T.npcId].pregnancy.type||!setup.pregnancy.typesEnabled.includes(V.NPCName[T.npcId].type)"> <span class="gold">启用NPC怀孕——如果可用:</span> <mouse class="tooltip linkBlue">(?)<span>需要启用【NPC怀孕】,可能还需要启用【实验性的怀孕内容】</span></mouse> <br> <label><<radiobutton "$NPCName[_npcId].pregnancy.enabled" true autocheck>> 开启</label> | <label><<radiobutton "$NPCName[_npcId].pregnancy.enabled" false autocheck>> 禁用</label> </span> </div> <div class="settingsToggleItem"> <span class="gold">胸部尺寸: </span> <br> <<numberslider "$NPCName[_npcId].breastsize" $NPCName[_npcId].breastsize 0 12 1>> <<run settingsNamedNpcBreastSize(Util.slugify('$NPCName[_npcId].breastsize'), false)>> </div> <div class="settingsToggleItem"> <span class="gold">肤色: </span> <br> <<if $NPCName[_npcId].nam is "Black Wolf">>/*disable skin colour toggle when player has BW set to 'always a beast'*/ <span data-target="blackwolfmonster" data-disabledif="V.blackwolfmonster===0"> <label><<radiobutton "$NPCName[_npcId].skincolour" "white" autocheck>> 苍白</label> | <label><<radiobutton "$NPCName[_npcId].skincolour" "black" autocheck>>深色肤色</label> </span> <<elseif $NPCName[_npcId].nam is "Great Hawk">>/*disable skin colour toggle when player has BW set to 'always a beast'*/ <span data-target="greathawkmonster" data-disabledif="V.greathawkmonster===0"> <label><<radiobutton "$NPCName[_npcId].skincolour" "white" autocheck>> 苍白</label> | <label><<radiobutton "$NPCName[_npcId].skincolour" "black" autocheck>>深色肤色</label> </span> <<else>> <span data-target="npcname-npcidskincolour" data-disabledif="V.NPCName[T.npcId].skincolour==='ghost'"> <label><<radiobutton "$NPCName[_npcId].skincolour" "white" autocheck>> 苍白</label> | <label><<radiobutton "$NPCName[_npcId].skincolour" "black" autocheck>>深色肤色</label> </span> <</if>> </div> <<if $NPCName[_npcId].nam is "Black Wolf">> <div class="settingsToggleItemWide"> <span class="gold">野兽类型: </span> <br> <label><<radiobutton "$blackwolfmonster" 0 autocheck>>总是野兽</label> | <label><<radiobutton "$blackwolfmonster" 1 autocheck>>满足怪物女孩或怪物男孩出现条件时</label> | <label><<radiobutton "$blackwolfmonster" 2 autocheck>>总是怪物女孩或男孩</label> </div> <<elseif $NPCName[_npcId].nam is "Great Hawk">> <div class="settingsToggleItemWide"> <span class="gold">野兽类型: </span> <br> <label><<radiobutton "$greathawkmonster" 0 autocheck>>总是野兽</label> | <label><<radiobutton "$greathawkmonster" 1 autocheck>>满足怪物女孩或男孩要求时</label> | <label><<radiobutton "$greathawkmonster" 2 autocheck>>总是怪物女孩或男孩</label> </div> <</if>> </div> <div style="clear:both;"></div> <<if $debug is 1>> DEBUG: <br> <div class="settingsToggleItemWide"> <span class="gold">发色: </span> <br> <<for _j to 0; _j lt _hairColorNPC.length; _j++>> <label> <<print '<<radiobutton "$NPCName['+_npcId+'].hairColour" "'+_hairColorNPCData[_j]+'" ' + ($NPCName[_npcId].hairColour is _hairColorNPCData[_j] ? "checked" : "") + '>>'>> <span @class="_hairColorNPCText[_j]">_hairColorNPC[_j]</span> </label> | <</for>> </div> <div class="settingsToggleItemWide"> <span class="gold">瞳色: </span> <br> <<for _j to 0; _j lt _eyeColorNPC.length; _j++>> <label> <<print '<<radiobutton "$NPCName['+_npcId+'].eyeColour" "'+_eyeColorNPCData[_j]+'" ' + ($NPCName[_npcId].eyeColour is _eyeColorNPCData[_j] ? "checked" : "") + '>>'>> <span @class="_eyeColorNPCText[_j]">_eyeColorNPC[_j]</span> </label> | <</for>> </div> <div style="clear:both;"></div> <</if>> <<run settingsDisableElement()>> <</widget>> <<widget "perNPCSettingsMenu">> <span class="gold">保持不变的NPC: </span> <br> <<listbox "_pNPCId" autoselect>> <<optionsfrom _keys>> <</listbox>> <<switch _pNPCId>> <<case "scarred_inmate">> <<if $per_npc[_pNPCId].description isnot "scarred">> <<generate_scarred_inmate 0>> <<clearsinglenpc 0>> <</if>> <<case "veteran_guard">> <<if $per_npc[_pNPCId].description isnot "veteran">> <<generate_veteran_guard 0>> <<clearsinglenpc 0>> <</if>> <</switch>> <<set _index to _keyNames.indexOf(_pNPCId)>> | <<link "上一个">> <<set _index to (_index is 0 ? _keyNames.length - 1 : --_index)>> <<set _pNPCId to _keyNames[_index]>> <<replace #perNPCSettingsMenu>><<perNPCSettingsMenu>><</replace>> <</link>> | <<link "下一个">> <<set _index++>> <<set _pNPCId to _keyNames[_index]>> <<replace #perNPCSettingsMenu>><<perNPCSettingsMenu>><</replace>> <</link>> <br><br> <<if $per_npc[_pNPCId] eq null>> <<error { message : `The given ID for pNPCs failed to match any available pNPC: ${_pNPCId}.`, source : _pNPCId }>> <<else>> <<if $per_npc[_pNPCId].name_known>> <span class="gold">$per_npc[_pNPCId].name the <<print _pNPCId.replace("panty_thief","内裤小偷").replace("school_nurse","学校护工").replace("tower_creature","塔楼生物").replace("steed","坐骑").replace("pinch","林奇").replace("black_dog","黑狗").replace("nurse","护士").replace("waitress","服务员").replace("waiter","服务员").replace("scientist","科学家").replace("inmate","犯人").replace("guard","守卫").replace("hacker","黑客").replace("woman","女人").replace("man","男人").replace("islander","岛民").replace("pirate","海盗")>></span> <<elseif _pNPCId is "tower_creature">> <span class="gold">夜魔</span> <<elseif _pNPCId is "hacker">> <span class="gold">黑客‘米奇’</span> <<else>> <span class="gold"><<print _pNPCId.replace("panty_thief","内裤小偷").replace("school_nurse","学校护工").replace("tower_creature","塔楼生物").replace("steed","坐骑").replace("pinch","林奇").replace("black_dog","黑狗").replace("nurse","护士").replace("waitress","服务员").replace("waiter","服务员").replace("scientist","科学家").replace("inmate","犯人").replace("guard","守卫").replace("hacker","黑客").replace("woman","女人").replace("man","男人").replace("islander","岛民").replace("pirate","海盗")>></span> <</if>> <<if $per_npc[_pNPCId].name_known and $debug is 1>> | <<link "Rename">> <<if $per_npc[_pNPCId].pronoun is "f">> <<set $per_npc[_pNPCId].name to $NPC_names_f.random()>> <<else>> <<set $per_npc[_pNPCId].name to $NPC_names_m.random()>> <</if>> <<replace #perNPCSettingsMenu>><<perNPCSettingsMenu>><</replace>> <</link>> <</if>> <br> <div class="settingsToggle"> <span data-target="pernpc-npcidpronoun" data-disabledif="V.per_npc[T.pNPCId].pronoun==='i'||V.per_npc[T.pNPCId].pronoun==='t'"> <label><<radiobutton "$per_npc[_pNPCId].pronoun" "f" autocheck>>女性</label> | <label><<radiobutton "$per_npc[_pNPCId].pronoun" "m" autocheck>>男性</label> </span> </div> <div class="settingsToggle"> <label><<radiobutton "$per_npc[_pNPCId].gender" "f" autocheck>>阴道</label> | <label><<radiobutton "$per_npc[_pNPCId].gender" "m" autocheck>>阴茎</label> </div> <div class="settingsToggle"> 阴茎大小——如果适用: <br> <<set _penisNames to ["", "小巧", "平均", "粗大", "巨大"]>> /* the empty first element is necessary because _j starts at 1 */ <span data-target="pernpc-npcidgender" data-disabledif="V.per_npc[T.pNPCId].gender==='f'"> <<for _j to 1; _j lt _penisNames.length; _j++>> <label> <<radiobutton "$per_npc[_pNPCId].penissize" _j autocheck>> <<print _penisNames[_j]>> </label> <<if _j isnot _penisNames.length -1>>|<</if>> <</for>> </span> </div> <div class="settingsToggle" style="display: inline-flex;"> 胸部尺寸: <<numberslider "$per_npc[_pNPCId].breastsize" $per_npc[_pNPCId].breastsize 0 12 1>> <<run settingsNamedNpcBreastSize(Util.slugify('$per_npc[_pNPCId].breastsize'), true)>> </div> <div class="settingsToggle"> 肤色: <br> <label><<radiobutton "$per_npc[_pNPCId].skincolour" "white" autocheck>> 苍白</label> | <label><<radiobutton "$per_npc[_pNPCId].skincolour" "black" autocheck>>深色肤色</label> </div> <</if>> <div style="clear:both;"></div> <<run settingsDisableElement()>> <</widget>> <<widget "saveNameSection">> <span class="gold bold">存档名: </span><i>(可选)</i> <br> <<textbox "$saveName" $saveName>> /* <div class="description">Shows in the save menu in place of the save id.</div> <div class="description"><span class="red">Only 10 characters at most will show in the save menu, leave empty to show the save ID.</span></div> */ <br> <</widget>>
<<settings>>
<<attitudes>> <<set $attitudesControl.showGoldLink to "false">> <br><br> <<link [[确认|$attitudesExitPassage]]>> <<unset $attitudesExitPassage>> <<run DefaultActions.save(T.defaultActions)>> <<if $LIChanged>> <<unset $LIChanged>> <<set $stress += 2000>><<set $trauma += 600>> <</if>> <</link>> <br>
<<widget "chestdifficulty">> <<if $checkstyle is "skillname" or $statdisable is "t">> <<elseif (990 - ($enemytrust * 10) - currentSkillValue("chestskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="green"> (易如反掌) </span> <<elseif (800 - ($enemytrust * 10) - currentSkillValue("chestskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="teal"> (简单) </span> <<elseif (600 - ($enemytrust * 10) - currentSkillValue("chestskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="lblue"> (中等) </span> <<elseif (400 - ($enemytrust * 10) - currentSkillValue("chestskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="blue"> (挑战) </span> <<elseif (200 - ($enemytrust * 10) - currentSkillValue("chestskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="purple"> (困难) </span> <<elseif (1 - ($enemytrust * 10) - currentSkillValue("chestskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="pink"> (极难) </span> <<else>> <span class="red"> (不可能) </span> <</if>> <</widget>> <<widget "seductiondifficulty">><<silently>> <<if $statdisable is "t">> <<set _text_output to "">> <<elseif $combat is 1>> <<if $checkstyle is "skillname">> <<set _text_output to "">> <<elseif _args[0] is true>> <<if (990 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <<set _text_output to ' (易如反掌) '>> <<elseif (800 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <<set _text_output to ' (简单) '>> <<elseif (600 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <<set _text_output to ' (中等) '>> <<elseif (400 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <<set _text_output to ' (挑战) '>> <<elseif (200 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <<set _text_output to ' (困难) '>> <<elseif (1 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <<set _text_output to ' (极难) '>> <<else>> <<set _text_output to ' (不可能) '>> <</if>> <<else>> <<if (990 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <<set _text_output to '<span class="green"> (易如反掌) </span>'>> <<elseif (800 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <<set _text_output to '<span class="teal"> (简单) </span>'>> <<elseif (600 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <<set _text_output to '<span class="lblue"> (中等) </span>'>> <<elseif (400 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <<set _text_output to '<span class="blue"> (挑战) </span>'>> <<elseif (200 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <<set _text_output to '<span class="purple"> (困难) </span>'>> <<elseif (1 - ($enemytrust * 10) - currentSkillValue("seductionskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <<set _text_output to '<span class="pink"> (极难) </span>'>> <<else>> <<set _text_output to '<span class="red"> (不可能) </span>'>> <</if>> <</if>> <<else>> <<if $checkstyle is "skillname">> <<set _text_output to ` | <span class="lewd">魅惑</span>`>> <<else>> <<set _text_output to ` | <span class="lewd">魅惑</span>:`>> <<if 990 - currentSkillValue("seductionskill") - ($attractiveness / 10) lte -100>> <<set _text_output += '<span class="green"> (易如反掌) </span>'>> <<elseif 800 - currentSkillValue("seductionskill") - ($attractiveness / 10) lte -100>> <<set _text_output += '<span class="teal"> (简单) </span>'>> <<elseif 600 - currentSkillValue("seductionskill") - ($attractiveness / 10) lte -100>> <<set _text_output += '<span class="lblue"> (中等) </span>'>> <<elseif 400 - currentSkillValue("seductionskill") - ($attractiveness / 10) lte -100>> <<set _text_output += '<span class="blue"> (挑战) </span>'>> <<elseif 200 - currentSkillValue("seductionskill") - ($attractiveness / 10) lte -100>> <<set _text_output += '<span class="purple"> (困难) </span>'>> <<elseif 1 - currentSkillValue("seductionskill") - ($attractiveness / 10) lte -100>> <<set _text_output += '<span class="pink"> (极难) </span>'>> <<else>> <<set _text_output += '<span class="red"> (不可能) </span>'>> <</if>> <</if>> <</if>> <</silently>><<if _text_output and _args[0] isnot true>><<print _text_output>><</if>> <</widget>> <<widget "oraldifficulty">> <<if $checkstyle is "skillname" or $statdisable is "t">> <<elseif (990 - ($enemytrust * 10) - currentSkillValue("oralskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="green"> (易如反掌) </span> <<elseif (800 - ($enemytrust * 10) - currentSkillValue("oralskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="teal"> (简单) </span> <<elseif (600 - ($enemytrust * 10) - currentSkillValue("oralskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="lblue"> (中等) </span> <<elseif (400 - ($enemytrust * 10) - currentSkillValue("oralskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="blue"> (挑战) </span> <<elseif (200 - ($enemytrust * 10) - currentSkillValue("oralskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="purple"> (困难) </span> <<elseif (1 - ($enemytrust * 10) - currentSkillValue("oralskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="pink"> (极难) </span> <<else>> <span class="red"> (不可能) </span> <</if>> <</widget>> <<widget "vaginaldifficulty">> <<if $checkstyle is "skillname" or $statdisable is "t">> <<elseif (990 - ($enemytrust * 10) - currentSkillValue("vaginalskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="green"> (易如反掌) </span> <<elseif (800 - ($enemytrust * 10) - currentSkillValue("vaginalskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="teal"> (简单) </span> <<elseif (600 - ($enemytrust * 10) - currentSkillValue("vaginalskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="lblue"> (中等) </span> <<elseif (400 - ($enemytrust * 10) - currentSkillValue("vaginalskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="blue"> (挑战) </span> <<elseif (200 - ($enemytrust * 10) - currentSkillValue("vaginalskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="purple"> (困难) </span> <<elseif (1 - ($enemytrust * 10) - currentSkillValue("vaginalskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="pink"> (极难) </span> <<else>> <span class="red"> (不可能) </span> <</if>> <</widget>> <<widget "analdifficulty">> <<if $checkstyle is "skillname" or $statdisable is "t">> <<elseif (990 - ($enemytrust * 10) - currentSkillValue("analskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="green"> (易如反掌) </span> <<elseif (800 - ($enemytrust * 10) - currentSkillValue("analskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="teal"> (简单) </span> <<elseif (600 - ($enemytrust * 10) - currentSkillValue("analskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="lblue"> (中等) </span> <<elseif (400 - ($enemytrust * 10) - currentSkillValue("analskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="blue"> (挑战) </span> <<elseif (200 - ($enemytrust * 10) - currentSkillValue("analskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="purple"> (困难) </span> <<elseif (1 - ($enemytrust * 10) - currentSkillValue("analskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="pink"> (极难) </span> <<else>> <span class="red"> (不可能) </span> <</if>> <</widget>> <<widget "handdifficulty">> <<if $checkstyle is "skillname" or $statdisable is "t">> <<elseif (990 - ($enemytrust * 10) - currentSkillValue("handskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="green"> (易如反掌) </span> <<elseif (800 - ($enemytrust * 10) - currentSkillValue("handskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="teal"> (简单) </span> <<elseif (600 - ($enemytrust * 10) - currentSkillValue("handskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="lblue"> (中等) </span> <<elseif (400 - ($enemytrust * 10) - currentSkillValue("handskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="blue"> (挑战) </span> <<elseif (200 - ($enemytrust * 10) - currentSkillValue("handskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="purple"> (困难) </span> <<elseif (1 - ($enemytrust * 10) - currentSkillValue("handskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="pink"> (极难) </span> <<else>> <span class="red"> (不可能) </span> <</if>> <</widget>> <<widget "feetdifficulty">> <<if $checkstyle is "skillname" or $statdisable is "t">> <<elseif (990 - ($enemytrust * 10) - currentSkillValue("feetskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="green"> (易如反掌) </span> <<elseif (800 - ($enemytrust * 10) - currentSkillValue("feetskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="teal"> (简单) </span> <<elseif (600 - ($enemytrust * 10) - currentSkillValue("feetskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="lblue"> (中等) </span> <<elseif (400 - ($enemytrust * 10) - currentSkillValue("feetskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="blue"> (挑战) </span> <<elseif (200 - ($enemytrust * 10) - currentSkillValue("feetskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="purple"> (困难) </span> <<elseif (1 - ($enemytrust * 10) - currentSkillValue("feetskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="pink"> (极难) </span> <<else>> <span class="red"> (不可能) </span> <</if>> <</widget>> <<widget "bottomdifficulty">> <<if $checkstyle is "skillname" or $statdisable is "t">> <<elseif (990 - ($enemytrust * 10) - currentSkillValue("bottomskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="green"> (易如反掌) </span> <<elseif (800 - ($enemytrust * 10) - currentSkillValue("bottomskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="teal"> (简单) </span> <<elseif (600 - ($enemytrust * 10) - currentSkillValue("bottomskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="lblue"> (中等) </span> <<elseif (400 - ($enemytrust * 10) - currentSkillValue("bottomskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="blue"> (挑战) </span> <<elseif (200 - ($enemytrust * 10) - currentSkillValue("bottomskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="purple"> (困难) </span> <<elseif (1 - ($enemytrust * 10) - currentSkillValue("bottomskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="pink"> (极难) </span> <<else>> <span class="red"> (不可能) </span> <</if>> <</widget>> <<widget "thighdifficulty">> <<if $checkstyle is "skillname" or $statdisable is "t">> <<elseif (990 - ($enemytrust * 10) - currentSkillValue("thighskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="green"> (易如反掌) </span> <<elseif (800 - ($enemytrust * 10) - currentSkillValue("thighskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="teal"> (简单) </span> <<elseif (600 - ($enemytrust * 10) - currentSkillValue("thighskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="lblue"> (中等) </span> <<elseif (400 - ($enemytrust * 10) - currentSkillValue("thighskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="blue"> (挑战) </span> <<elseif (200 - ($enemytrust * 10) - currentSkillValue("thighskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="purple"> (困难) </span> <<elseif (1 - ($enemytrust * 10) - currentSkillValue("thighskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="pink"> (极难) </span> <<else>> <span class="red"> (不可能) </span> <</if>> <</widget>> <<widget "peniledifficulty">> <<if $checkstyle is "skillname" or $statdisable is "t">> <<elseif (990 - ($enemytrust * 10) - currentSkillValue("penileskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="green"> (易如反掌) </span> <<elseif (800 - ($enemytrust * 10) - currentSkillValue("penileskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="teal"> (简单) </span> <<elseif (600 - ($enemytrust * 10) - currentSkillValue("penileskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="lblue"> (中等) </span> <<elseif (400 - ($enemytrust * 10) - currentSkillValue("penileskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="blue"> (挑战) </span> <<elseif (200 - ($enemytrust * 10) - currentSkillValue("penileskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="purple"> (困难) </span> <<elseif (1 - ($enemytrust * 10) - currentSkillValue("penileskill") + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>> <span class="pink"> (极难) </span> <<else>> <span class="red"> (不可能) </span> <</if>> <</widget>> <<widget "skulduggerycheck">> <<set $skulduggeryroll to random(1, 1000)>> <<set _skulduggery to currentSkillValue('skulduggery')>> <<set $skulduggerysuccess to 0>> <<if _skulduggery gte $skulduggerydifficulty>> <<set $skulduggerysuccess to 1>> <<elseif (_skulduggery + 100) gte $skulduggerydifficulty and $skulduggeryroll gte 100>> <<set $skulduggerysuccess to 1>> <<elseif (_skulduggery + 200) gte $skulduggerydifficulty and $skulduggeryroll gte 300>> <<set $skulduggerysuccess to 1>> <<elseif (_skulduggery + 300) gte $skulduggerydifficulty and $skulduggeryroll gte 500>> <<set $skulduggerysuccess to 1>> <<elseif (_skulduggery + 400) gte $skulduggerydifficulty and $skulduggeryroll gte 700>> <<set $skulduggerysuccess to 1>> <<elseif (_skulduggery + 500) gte $skulduggerydifficulty and $skulduggeryroll gte 900>> <<set $skulduggerysuccess to 1>> <</if>> <<if _args[0] isnot "silent">> <<if $skulduggerysuccess is 1>> <span class="green">你成功了。</span> <<else>> <span class="red">你没能成功。</span> <</if>> <</if>> <</widget>> <<widget "skulduggerydifficulty">> <<if $statdisable is "f">> <<if $checkstyle is "skillname">> | <span class="orange">诡术</span> <<else>> <<set _skulduggery to currentSkillValue('skulduggery')>> | <span class="orange">诡术</span>: <<if _skulduggery gte $skulduggerydifficulty>> <span class="green">易如反掌</span> <<elseif (_skulduggery + 100) gte $skulduggerydifficulty>> <span class="teal">简单</span> <<elseif (_skulduggery + 200) gte $skulduggerydifficulty>> <span class="lblue">中等</span> <<elseif (_skulduggery + 300) gte $skulduggerydifficulty>> <span class="blue">挑战</span> <<elseif (_skulduggery + 400) gte $skulduggerydifficulty>> <span class="purple">困难</span> <<elseif (_skulduggery + 500) gte $skulduggerydifficulty>> <span class="pink">极难</span> <<else>> <span class="red">不可能</span> <</if>> <</if>> <</if>> <</widget>> <<widget "skulduggeryrequired">> <<if $statdisable is "f">> 需要诡术等级: <<if $lock lte 0>> <span class="red">无</span> <<elseif $lock lt 100>> <span class="pink">F</span> <<elseif $lock lt 200>> <span class="pink">F+</span> <<elseif $lock lt 300>> <span class="purple">D</span> <<elseif $lock lt 400>> <span class="purple">D+</span> <<elseif $lock lt 500>> <span class="blue">C</span> <<elseif $lock lt 600>> <span class="blue">C+</span> <<elseif $lock lt 700>> <span class="lblue">B</span> <<elseif $lock lt 800>> <span class="lblue">B+</span> <<elseif $lock lt 900>> <span class="teal">A</span> <<elseif $lock lt 1000>> <span class="teal">A+</span> <<elseif $lock gte 1000>> <span class="green">S</span> <</if>> <</if>> <</widget>> <<widget "seductioncheck">> <<if $statdisable is "f">> 吸引力等级: <<if $attractiveness gte 5000>> <span class="green">S</span> <<elseif $attractiveness gte 4000>> <span class="teal">A</span> <<elseif $attractiveness gte 3000>> <span class="lblue">B</span> <<elseif $attractiveness gte 2000>> <span class="blue">C</span> <<elseif $attractiveness gte 1000>> <span class="purple">D</span> <<else>> <span class="pink">F</span> <</if>> <br> 魅惑技巧: <<if currentSkillValue("seductionskill") lte 0>> <span class="red">无</span> <<elseif currentSkillValue("seductionskill") gte 1 and currentSkillValue("seductionskill") lt 200>> <span class="pink">F</span> <<elseif currentSkillValue("seductionskill") gte 200 and currentSkillValue("seductionskill") lt 400>> <span class="purple">D</span> <<elseif currentSkillValue("seductionskill") gte 400 and currentSkillValue("seductionskill") lt 600>> <span class="blue">C</span> <<elseif currentSkillValue("seductionskill") gte 600 and currentSkillValue("seductionskill") lt 800>> <span class="lblue">B</span> <<elseif currentSkillValue("seductionskill") gte 800 and currentSkillValue("seductionskill") lt 1000>> <span class="teal">A</span> <<elseif currentSkillValue("seductionskill") gte 1000>> <span class="green">S</span> <</if>> <br> 综合等级: <<if $attractiveness + (currentSkillValue("seductionskill") * 5) gte 10000>> <span class="green">S</span> <<set $seductionrating to 6>> <<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 8000>> <span class="teal">A</span> <<set $seductionrating to 5>> <<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 6000>> <span class="lblue">B</span> <<set $seductionrating to 4>> <<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 4000>> <span class="blue">C</span> <<set $seductionrating to 3>> <<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 2000>> <span class="purple">D</span> <<set $seductionrating to 2>> <<else>> <span class="pink">F</span> <<set $seductionrating to 1>> <</if>> <br> 所需等级: <<if $seductiondifficulty gte 10000>> <span class="green">S</span> <<set $seductionrequired to 6>> <<elseif $seductiondifficulty gte 8000>> <span class="teal">A</span> <<set $seductionrequired to 5>> <<elseif $seductiondifficulty gte 6000>> <span class="lblue">B</span> <<set $seductionrequired to 4>> <<elseif $seductiondifficulty gte 4000>> <span class="blue">C</span> <<set $seductionrequired to 3>> <<elseif $seductiondifficulty gte 2000>> <span class="purple">D</span> <<set $seductionrequired to 2>> <<else>> <span class="pink">F</span> <<set $seductionrequired to 1>> <</if>> <<else>> <!-- Hidden stat checks --> <<if $attractiveness + (currentSkillValue("seductionskill") * 5) gte 10000>> <<set $seductionrating to 6>> <<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 8000>> <<set $seductionrating to 5>> <<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 6000>> <<set $seductionrating to 4>> <<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 4000>> <<set $seductionrating to 3>> <<elseif $attractiveness + (currentSkillValue("seductionskill") * 5) gte 2000>> <<set $seductionrating to 2>> <<else>> <<set $seductionrating to 1>> <</if>> <br> <<if $seductiondifficulty gte 10000>> <<set $seductionrequired to 6>> <<elseif $seductiondifficulty gte 8000>> <<set $seductionrequired to 5>> <<elseif $seductiondifficulty gte 6000>> <<set $seductionrequired to 4>> <<elseif $seductiondifficulty gte 4000>> <<set $seductionrequired to 3>> <<elseif $seductiondifficulty gte 2000>> <<set $seductionrequired to 2>> <<else>> <<set $seductionrequired to 1>> <</if>> <</if>> <</widget>> <<widget "physiquedifficulty">> <<set _physiquedifficultymin to (_args[0] ? _args[0] : 1)>> <<set _physiquedifficultymax to (_args[1] ? _args[1] : $physiquemax)>> <<if _physiquedifficultymin gte _physiquedifficultymax>> <<set _physiquedifficultymax to _physiquedifficultymin + 1>> <</if>> <<set _physique to currentSkillValue('physique')>> <<if _args[2] is undefined and $statdisable is "f">> <<if $checkstyle is "skillname">> | <span class="orange">体能</span> <<else>> | <span class="orange">体能</span>: <<set _difficulty to Math.round(Math.clamp(_physique - _physiquedifficultymin, 0, _physiquedifficultymax) / (_physiquedifficultymax - _physiquedifficultymin) * 100)>> <<if _difficulty gt 100>> <<set _difficulty to 100>> <</if>> <<skillDifficultyText _difficulty>> <</if>> <</if>> <<if _physique gte random(_physiquedifficultymin, _physiquedifficultymax)>> <<set $physiqueSuccess to 1>> <<else>> <<set $physiqueSuccess to 0>> <</if>> <</widget>> <<widget "dancedifficulty">> <<set _dancedifficultymin to (_args[0] ? _args[0] : 1)>> <<set _dancedifficultymax to (_args[1] ? _args[1] : 1000)>> <<if _dancedifficultymin gte _dancedifficultymax>> <<set _dancedifficultymax to _dancedifficultymin + 1>> <</if>> <<set _danceskill to currentSkillValue('danceskill')>> <<if _args[2] is undefined and $statdisable is "f">> <<if $checkstyle is "skillname">> | <span class="orange">舞蹈</span> <<else>> | <span class="orange">舞蹈</span>: <<set _difficulty to Math.round(Math.clamp(_danceskill - _dancedifficultymin, 0, _dancedifficultymax) / (_dancedifficultymax - _dancedifficultymin) * 100)>> <<if _difficulty gt 100>> <<set _difficulty to 100>> <</if>> <<skillDifficultyText _difficulty>> <</if>> <</if>> <<if _danceskill gte random(_dancedifficultymin, _dancedifficultymax)>> <<set $danceSuccess to 1>> <<else>> <<set $danceSuccess to 0>> <</if>> <</widget>> <<widget "swimmingdifficulty">> <<set _swimmingdifficultymin to (_args[0] ? _args[0] : 1)>> <<set _swimmingdifficultymax to (_args[1] ? _args[1] : 1000)>> <<if _swimmingdifficultymin gte _swimmingdifficultymax>> <<set _swimmingdifficultymax to _swimmingdifficultymin + 1>> <</if>> <<set _swimmingskill to currentSkillValue('swimmingskill')>> <<if _args[2] is undefined and $statdisable is "f">> <<if $checkstyle is "skillname">> | <span class="orange">游泳</span> <<else>> | <span class="orange">游泳</span>: <<set _difficulty to Math.round(Math.clamp(_swimmingskill - _swimmingdifficultymin, 0, _swimmingdifficultymax) / (_swimmingdifficultymax - _swimmingdifficultymin) * 100)>> <<if _difficulty gt 100>> <<set _difficulty to 100>> <</if>> <<skillDifficultyText _difficulty>> <</if>> <</if>> <<if _swimmingskill gte random(_swimmingdifficultymin, _swimmingdifficultymax)>> <<set $swimmingSuccess to 1>> <<else>> <<set $swimmingSuccess to 0>> <</if>> <</widget>> <<widget "athleticsdifficulty">> <<set _athleticsdifficultymin to (_args[0] ? _args[0] : 1)>> <<set _athleticsdifficultymax to (_args[1] ? _args[1] : 1000)>> <<if _athleticsdifficultymin gte _athleticsdifficultymax>> <<set _athleticsdifficultymax to _athleticsdifficultymin + 1>> <</if>> <<set _athletics to currentSkillValue('athletics')>> <<if _args[2] is undefined and $statdisable is "f">> <<if $checkstyle is "skillname">> | <span class="orange">运动</span> <<else>> | <span class="orange">运动</span>: <<set _difficulty to Math.round(Math.clamp(_athletics - _athleticsdifficultymin, 0, _athleticsdifficultymax) / (_athleticsdifficultymax - _athleticsdifficultymin) * 100)>> <<if _difficulty gt 100>> <<set _difficulty to 100>> <</if>> <<skillDifficultyText _difficulty>> <</if>> <</if>> <<if _athletics gte random(_athleticsdifficultymin, _athleticsdifficultymax)>> <<set $athleticsSuccess to 1>> <<else>> <<set $athleticsSuccess to 0>> <</if>> <</widget>> <<widget "willpowerdifficulty">> <<set _willpowerdifficultymin to (_args[0] ? _args[0] : 1)>> <<set _willpowerdifficultymax to (_args[1] ? _args[1] : $willpowermax)>> <<if _willpowerdifficultymin gte _willpowerdifficultymax>> <<set _willpowerdifficultymax to _willpowerdifficultymin + 1>> <</if>> <<set _willpower to currentSkillValue('willpower')>> <<if $statdisable is "f">> <<if _args[2] is undefined>> <<if $checkstyle is "skillname">> | <span class="orange">意志</span> <<else>> | <span class="orange">意志</span>: <<set _difficulty to Math.round(Math.clamp(_willpower - _willpowerdifficultymin, 0, _willpowerdifficultymax) / (_willpowerdifficultymax - _willpowerdifficultymin) * 100)>> <<if _difficulty gt 100>> <<set _difficulty to 100>> <</if>> <<skillDifficultyText _difficulty>> <</if>> <<elseif _args[2] is "combat">> <<if $checkstyle is "skillname">> <<elseif _difficulty gte 100>> <span class="green"> (易如反掌) </span> <<elseif _difficulty gte 80>> <span class="teal"> (简单) </span> <<elseif _difficulty gte 60>> <span class="lblue"> (中等) </span> <<elseif _difficulty gte 40>> <span class="blue"> (挑战) </span> <<elseif _difficulty gte 20>> <span class="purple"> (困难) </span> <<elseif _difficulty gte 1>> <span class="pink"> (极难) </span> <<else>> <span class="red"> (不可能) </span> <</if>> <</if>> <</if>> <<if _willpower gte random(_willpowerdifficultymin, _willpowerdifficultymax)>> <<set $willpowerSuccess to 1>> <<else>> <<set $willpowerSuccess to 0>> <</if>> <</widget>> <<widget "tendingdifficulty">> <<set _tendingdifficultymin to (_args[0] ? _args[0] : 1)>> <<set _tendingdifficultymax to (_args[1] ? _args[1] : 1000)>> <<if _tendingdifficultymin gte _tendingdifficultymax>> <<set _tendingdifficultymax to _tendingdifficultymin + 1>> <</if>> <<set _tending to currentSkillValue('tending')>> <<if _args[2] is undefined and $statdisable is "f">> <<if $checkstyle is "skillname">> | <span class="orange">护理</span> <<else>> | <span class="orange">护理</span>: <<set _difficulty to Math.round(Math.clamp(_tending - _tendingdifficultymin, 0, _tendingdifficultymax) / (_tendingdifficultymax - _tendingdifficultymin) * 100)>> <<if _difficulty gt 100>> <<set _difficulty to 100>> <</if>> <<skillDifficultyText _difficulty>> <</if>> <</if>> <<if _tending gte random(_tendingdifficultymin, _tendingdifficultymax)>> <<set $tendingSuccess to 1>> <<else>> <<set $tendingSuccess to 0>> <</if>> <</widget>> <<widget "housekeepingdifficulty">> <<set _housekeepingdifficultymin to (_args[0] ? _args[0] : 1)>> <<set _housekeepingdifficultymax to (_args[1] ? _args[1] : 1000)>> <<if _housekeepingdifficultymin gte _housekeepingdifficultymax>> <<set _housekeepingdifficultymax to _housekeepingdifficultymin + 1>> <</if>> <<set _housekeeping to currentSkillValue('housekeeping')>> <<if _args[2] is undefined and $statdisable is "f">> <<if $checkstyle is "skillname">> | <span class="orange">家务</span> <<else>> | <span class="orange">家务</span>: <<set _difficulty to Math.round(Math.clamp(_housekeeping - _housekeepingdifficultymin, 0, _housekeepingdifficultymax) / (_housekeepingdifficultymax - _housekeepingdifficultymin) * 100)>> <<if _difficulty gt 100>> <<set _difficulty to 100>> <</if>> <<skillDifficultyText _difficulty>> <</if>> <</if>> <<if _housekeeping gte random(_housekeepingdifficultymin, _housekeepingdifficultymax)>> <<set $housekeepingSuccess to 1>> <<else>> <<set $housekeepingSuccess to 0>> <</if>> <</widget>> <<widget "difficulty">> <<if _args[0] and $statdisable is "f">> | 成功概率: <<if _args[0] gte 100>> <span class="green"><<print _args[0]>>%</span> <<elseif _args[0] gte 80>> <span class="teal"><<print _args[0]>>%</span> <<elseif _args[0] gte 60>> <span class="lblue"><<print _args[0]>>%</span> <<elseif _args[0] gte 40>> <span class="blue"><<print _args[0]>>%</span> <<elseif _args[0] gte 20>> <span class="purple"><<print _args[0]>>%</span> <<elseif _args[0] gte 1>> <span class="pink"><<print _args[0]>>%</span> <<else>> <span class="red"><<print _args[0]>>%</span> <</if>> <</if>> <</widget>> <<widget "englishdifficulty">> <<set _englishdifficultymin to (_args[0] ? _args[0] : 1)>> <<set _englishdifficultymax to (_args[1] ? _args[1] : 1000)>> <<if _englishdifficultymin gte _englishdifficultymax>> <<set _englishdifficultymax to _englishdifficultymin + 1>> <</if>> <<set _english to currentSkillValue('english')>> <<if _args[2] is undefined and $statdisable is "f">> <<if $checkstyle is "skillname">> | <span class="orange">语文</span> <<else>> | <span class="orange">语文</span>: <<set _difficulty to Math.round(Math.clamp(_english - _englishdifficultymin, 0, _englishdifficultymax) / (_englishdifficultymax - _englishdifficultymin) * 100)>> <<if _difficulty gt 100>> <<set _difficulty to 100>> <</if>> <<skillDifficultyText _difficulty>> <</if>> <</if>> <<if _english gte random(_englishdifficultymin, _englishdifficultymax)>> <<set $englishSuccess to 1>> <<else>> <<set $englishSuccess to 0>> <</if>> <</widget>> <!-- args[0]: skill to be checked. args[1]: skill name to display. args[2]: skill required to have a chance. args[3]: skill required for 100% success rate args[4]: hide the skill text. --> <<widget "skill_difficulty">> <<set $_skill to _args[0]>> <<if typeof $_skill is "number">> <!-- Now we know $_skill is a valid number, we can perform our calculations safely. --> <<set _skilldifficultymin to (_args[2] ? _args[2] : 1)>> <<set _skilldifficultymax to (_args[3] ? _args[3] : 1000)>> <<if _skilldifficultymin gte _skilldifficultymax>> <<set _skilldifficultymax to _skilldifficultymin + 1>> <</if>> /* Note: willpower uses a different default value for skilldifficultymax */ <<if _args[4] is undefined and $statdisable is "f">> <<if $checkstyle is "skillname">> | <span class="orange"><<print _args[1]>></span> <<else>> | <span class="orange"><<print _args[1]>></span>: <<set _difficulty to Math.round(Math.clamp($_skill - _skilldifficultymin, 0, _skilldifficultymax) / (_skilldifficultymax - _skilldifficultymin) * 100)>> <<if _difficulty gt 100>> <<set _difficulty to 100>> <</if>> <<skillDifficultyText _difficulty>> <</if>> <</if>> <<else>> <<error { message: '<<skill_difficulty>> widget was given an invalid skill name: Not a number.', source: `Skill value: ${_args[0]}, skill display: ${_args[1]}, minimum: ${_args[2]}, max: ${_args[3]}, hide: ${_args[4]}` }>> <</if>> <</widget>> <<widget "historyrequired">> /* args[0] = historyTrait required */ <<if $statdisable is "f">> 需要历史水平: <<if _args[0] gte 1 and _args[0] lt 2>> <span class="blue">C</span> <<elseif _args[0] gte 2 and _args[0] lt 3>> <span class="lblue">B</span> <<elseif _args[0] gte 3 and _args[0] lt 4>> <span class="teal">A</span> <<elseif _args[0] gte 4>> <span class="green">A+</span> <</if>> <</if>> <</widget>> <<widget "skillDifficultyText">> <<set $_difficulty to _args[0]>> <<if $statdisable is "f">> <<if $_difficulty gte 100>> <span class="green">易如反掌<<if $checkstyle is "percentage">>$_difficulty%<</if>></span> <<elseif $_difficulty gte 80>> <span class="teal">简单<<if $checkstyle is "percentage">>$_difficulty%<</if>></span> <<elseif $_difficulty gte 60>> <span class="lblue">普通<<if $checkstyle is "percentage">>$_difficulty%<</if>></span> <<elseif $_difficulty gte 40>> <span class="blue">挑战<<if $checkstyle is "percentage">>$_difficulty%<</if>></span> <<elseif $_difficulty gte 20>> <span class="purple">困难<<if $checkstyle is "percentage">>$_difficulty%<</if>></span> <<elseif $_difficulty gte 1>> <span class="pink">极难 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span> <<else>> <span class="red">不可能<<if $checkstyle is "percentage">>$_difficulty%<</if>></span> <</if>> <</if>> <</widget>>
<<widget "sleep">> <<if $earSlime.corruption is 100 and $earSlime.growth gte 50 and $earSlime.focus is "none" and !$statFreeze and !$args[0] and $earSlimeTest>> /* Doing events this way, means that npc's may still be loaded, so endevent or loading new npc's should not be done */ <<earSlimeFocusChoice>> <<set _dreaming to true>> <<else>> <<sleephour>> <<ruffleHairFromSleep>> <</if>> <</widget>> <<widget "sleephour">> <<if random(1, 2500) is 1>> <<set _toast to 1>> <</if>> <<set $sleepHoursTotal to 0>> <<set $_bonusFatigueLoss to 10>> <!-- wearing sleep clothes --> <<if $worn.upper.type.includes("sleep") or $worn.lower.type.includes("sleep")>> <<set $_bonusFatigueLoss += 5>> <</if>> <!-- sleeping with others --> <<if $bedGuest or $wolfbed is 1>> <<set $_bonusFatigueLoss += 5>> <</if>> <!-- bonus for sleeping with Love Interests with the Mate For Life trait --> <<if $bedGuest and $transformationParts.traits.mateForLife isnot "disabled" and isLoveInterest($bedGuest) and !$sleepWraith>> <<set $_bonusFatigueLoss += 3>><<set $stress -= 10>><<set $trauma -= 1>><<set $arousal += 10>> <</if>> <!-- wearing any non-sleep clothing disables the sleep bonus (except under_upper and under_upper and anything else not listed here) --> <<if !["over_upper", "over_lower", "upper", "lower", "over_head", "head", "face", "neck", "hands", "legs", "feet"].every(slot => $worn[slot].type.includes("naked") || $worn[slot].type.includes("sleep") || $worn[slot].type.includes("eerie"))>> <<set $_bonusFatigueLoss to 0>> <</if>> <!-- sleeping in a poor/regular/comfy bed at home provides a -10/0/+10 bonus regardless of clothing --> <<if $location is "home">> <<set $_bed to Furniture.get('bed')>> <<if $_bed.type.includes('comfy')>> <<set $_bonusFatigueLoss += 10>> <<elseif $_bed.type.includes('starter')>> <<set $_bonusFatigueLoss -= 10>> <</if>> <</if>> <!-- note: every hour of sleep gives a standard 250 fatigue reduction, so this bonus may not be all that much. --> <!-- sleephour repeats this until you have slept for the selected number of hours --> <!-- if you select "just sleep", then you wake up when tiredness hits 0, or after 10 hours. --> <<for $sleephour gte 1 or $sleephour lte -1>> <<set $sleephour -= 1>> <<switch $location>> <<case "home">> <<set _robin to statusCheck("Robin")>> <<set _kylar to statusCheck("Kylar")>> <<if $sleepWraith>> <!-- Do nothing. Wraith mimicking Robin guarantees an uninterrupted sleep --> <<elseif $kylarenglish is 1 and _kylarStatus.includes("Love") and _kylarStatus.includes("Lust") and Time.dayState is "night" and $kylarbed is undefined and $robinbed is undefined and $rng gte 96 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> <<set _sleepinterrupt to 1>> <<set _kylarWake to 1>> <<set $kylarSleepEvent to 1>> <<elseif ($kylarenglish isnot 1 or $syndromekylar isnot 1) and !playerIsPregnant() and C.npc.Kylar.love lte 49 and C.npc.Kylar.rage gte 70 and Time.dayState is "night" and $kylarbed is undefined and $robinbed is undefined and $rng gte 96 and $weekly.kylarCreep isnot 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> <<set $weekly.kylarCreep to 1>> <<set _sleepinterrupt to 1>> <<set _kylarWake to 2>> <<elseif (($robinromance is 1 and _robin.lust gte 20) or (_robin.trauma gte 50 and $rng gte 51)) and !$robinbed and $robinwakeday isnot 1 and $kylarbed isnot 1 and $robinmissing is 0 /*and !$robin_kicked_out*/>> <!-- Robin climbs into bed with you --> <<if Time.hour gte 18 or Time.hour lte 6>> <<set _sleepinterrupt to 1>> <<set _robin.lovewake to 1>> <<set $robinwakeday to 1>> <</if>> <<elseif _robin.love gte 100 and $robinbed is undefined and $robindebtknown isnot 1 and $kylarbed isnot 1 and $robinmissing is 0>> <<if Time.hour gte 18 or Time.hour lte 6>> <<set _sleepinterrupt to 1>> <<set $robindebtwake to 1>> <</if>> <<elseif wraithSleepEventCheck()>> <<wraithEvent>> <<elseif $baileydefeatedchain gte 1 and ($rng * 100) gte (9900 - ($allure / 5))>> <<set _sleepinterrupt to 1>> <<set $baileyrapewake to 1>> <<elseif $christmas is 1 and Time.monthDay is 25 and Time.hour lte 6 and $christmas_kylar is undefined and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> <<set _sleepinterrupt to 1>> <<set $christmas_kylar to 1>> <<elseif Time.schoolDay and Time.hour is 7 and !$daily.baileyWake>> <<set _sleepinterrupt to 1>> <<set $daily.baileyWake to true>> <<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 20) and random(0,100) lt 3 and Time.dayState is "night" and $earSlime.eventTimer is 0 and $kylarbed isnot 1>> <<set $slimeWake to 1>> <<break>> <<elseif !$bedGuest and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte 150 and random(0,100) lt 3>> <<set _slimeWakeMasturbation to 1>> <<break>> <</if>> <<case "asylum">> <<asylumeffects>> <<if Time.hour is 6 or ($asylumstate is "firsttreatment" and $daily.asylumTreatment1 isnot 1) or ($asylumstate is "secondtreatment" and $daily.asylumTreatment2 isnot 1) or ($asylumstate is "assessment" and $daily.asylumAssessment isnot 1)>> <<set _sleepinterrupt to 1>> <<elseif Time.hour is 6 and $location is "asylum" or $asylumstate is "firsttreatment" and $daily.asylumTreatment1 isnot 1 and $location is "asylum" or $asylumstate is "secondtreatment" and $daily.asylumTreatment2 isnot 1 and $location is "asylum" or $asylumstate is "assessment" and $daily.asylumAssessment isnot 1 and $location is "asylum">> <<set _sleepinterrupt to 1>> <<elseif $suspicion gte 80 and random(1, 10) gte 10>> <<set _sleepinterrupt to 1>> <<set $rapewake to 1>> <<elseif !$bedGuest and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte 150 and random(0,100) lt 3>> <<set _slimeWakeMasturbation to 1>> <<break>> <</if>> <<case "prison">> <<if Time.hour is 6>> <<set _sleepinterrupt to 1>> <<set $daily.prison.wake to true>> <</if>> <<case "alex_cottage">> <<if wraithSleepEventCheck()>> <<wraithEvent>> <<elseif (Time.hour gte 21 or Time.hour lte 5) and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10 and $alexwake isnot 1>> <<set $alexwake to 1>> <<set _sleepinterrupt to 1>> <<elseif $farm_attack_timer is 0 and Time.hour gte 21>> <<set $remywake to 1>> <<set _sleepinterrupt to 1>> <<elseif !$bedGuest and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte 150 and random(0,100) lt 3>> <<set _slimeWakeMasturbation to 1>> <<break>> <</if>> <<case "cabin">> <<if wraithSleepEventCheck()>> <<wraithEvent>> <<elseif Time.hour lte 6 and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $edenwake isnot 1>> <<set $edenwake to 1>> <<set _sleepinterrupt to 1>> <</if>> <<case "forest">> <<if $location is "forest" and $wolfpackferocity gte 10 and $wolfwake isnot 1>> <<set _sleepinterrupt to 1>> <<set $wolfwake to 1>> <<elseif !$bedGuest and !$wolfbed and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte 150 and random(0,100) lt 3>> <<set _slimeWakeMasturbation to 1>> <<break>> <</if>> <<case "tower">> <<if wraithSleepEventCheck() and $bird and $bird.mirror is 1>> <<wraithEvent>> <<elseif $bird.state is "hunting" and $bird.timer lte 0>> <<set _sleepinterrupt to 1>> <<elseif $bird.state is "home" and !$bird.satisfied and random(1, 10) is 10>> <<set _sleepinterrupt to 1>> <</if>> <<case "wolf_cave">> <<if wraithSleepEventCheck()>> <<wraithEvent>> <<elseif $wolfpackferocity gte 10 and $wolfwake isnot 1 and random(1,10) is 10>> <<set _sleepinterrupt to 1>> <<set $wolfwake to 1>> <<elseif !$bedGuest and !$wolfbed and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte 150 and random(0,100) lt 3>> <<set _slimeWakeMasturbation to 1>> <<break>> <</if>> <<case "pound">> <<if Time.hour is 6 or Time.hour is 12 or Time.hour is 18>> <<set _sleepinterrupt to 1>> <<elseif !$bedGuest and !$wolfbed and $exposed is 2 and $sleepHoursTotal gte 3 and !$weekly.slimeWakeMasturbation and $earSlime.growth gte 150 and random(0,100) lt 3>> <<set _slimeWakeMasturbation to 1>> <<break>> <</if>> <<case "island">> <<if $island[$island.home].camouflage is "simple">> <<set _rng to random(1, 160)>> <<elseif $island[$island.home].camouflage is "basic">> <<set _rng to random(1, 140)>> <<elseif $island[$island.home].camouflage is "advanced">> <<set _rng to random(1, 120)>> <<else>> <<set _rng to random(1, 100)>> <</if>> <<if $island.home is "rocky_hillock">> <<if _rng lte 5 and _sleepinterrupt isnot 1>> <<set $island_wake_1 to 1>> <<set _sleepinterrupt to 1>> <</if>> <<elseif $island.home is "waterfall">> <<if _rng lte 5 and _sleepinterrupt isnot 1>> <<set $island_wake_1 to 1>> <<set _sleepinterrupt to 1>> <<elseif _rng lte 10 and _sleepinterrupt isnot 1>> <<set $island_wake_2 to 1>> <<set _sleepinterrupt to 1>> <</if>> <<elseif $island.home is "gulch">> <<if _rng lte 5 and _sleepinterrupt isnot 1>> <<set $island_wake_1 to 1>> <<set _sleepinterrupt to 1>> <<elseif _rng lte 10 and _sleepinterrupt isnot 1>> <<set $island_wake_2 to 1>> <<set _sleepinterrupt to 1>> <<elseif _rng lte 15 and _sleepinterrupt isnot 1>> <<set $island_wake_3 to 1>> <<set _sleepinterrupt to 1>> <</if>> <</if>> <</switch>> <!-- this will stop sleep from happening, meaning no fatigue reduction or time passing --> <<if _sleepinterrupt>> <<break>> <</if>> <<if _wraithinterrupt is 1>> <<set _sleepinterrupt to 1>> <<break>> <</if>> <!-- Keep events above this comment --> <<set $sleepHoursTotal += 1>><<set $sleepStat++>> <!-- for "just sleep" option, if sleep is no longer required OR the player has slept for 10 hours, interrupt it. --> <<if $sleephour lte -1 and ($tiredness lte 0 or $sleephour lte -11)>> <<break>> <</if>> <!-- fatigue is lowered by 200 for every hour slept, and another 50 more if the player has no trauma. --> <<set $tiredness -= 200>> <<if !($sleeptrouble is 1 and $controlled is 0)>> <<set $tiredness -= 50>> <</if>> <<if $location is "island">> <<if $island[$island.home].curtains is "simple">> <<set $tiredness -= 15>> <<elseif $island[$island.home].curtains is "basic">> <<set $tiredness -= 30>> <<elseif $island[$island.home].curtains is "advanced">> <<set $tiredness -= 45>> <</if>> <</if>> <<set $tiredness -= $_bonusFatigueLoss>> <<if $location is "tower">> <<bird_pass 60>> <<else>> <<pass 1 hours>> <</if>> <<if $nightmares gte 1 and $controlled is 0>> <<stress 6>> <</if>> <<sleep_clamp>>/*Prevents bugged out values affecting events in anyway, -2000 fatigue and -360 stress arnt helpful*/ <</for>> <</widget>> <<widget "sleepeffects">> <<if $stress gte $stressmax>> <<set $stress -= 2000>> <<trauma 10>> <span class="red">你的压力水平在你睡觉的时候达到了顶峰,此后有所缓解,但代价是你的心理健康。</span> <<lstress>><<gtrauma>> <<ruffleHair>> <<saveTempHairStyle>> <br><br> <</if>> <<if !$sleepWraith and $bedGuest and $transformationParts.traits.mateForLife isnot "disabled" and isLoveInterest($bedGuest)>> <span class="green">与你选择的伴侣上床,让你满足了一种本能的欲望。</span> <<lstress>><<ltrauma>><<garousal>> <br><br> <</if>> <<if $scienceproject is "ongoing" and $sciencephallusknown isnot 1 and $promiscuity gte 35>> <<set $sciencephallusknown to 1>> 当你醒来时,一个淫乱的想法出现在你的脑海: <span class="gold">你构想了"本地性器调查"科学项目。</span>查看你的日记以了解详细信息。 <br><br> <</if>> <<unset $bedGuest>> <</widget>> <<widget "bedclotheson">> <<switch _args[0]>> <<case "bed" "Bed">> <<set $_storeLocation to "bed">> <<set $wardrobe_location to "wardrobe">> <<case "Farm Bed">> <<set $_storeLocation to "Farm Bed">> <<set $wardrobe_location to "alexFarm">> <<case "prison bed">> <<set $_storeLocation to "prison bed">> <<set $wardrobe_location to "prison">> <<default>> "bedclotheson" widget 出了问题,请报告此bug <<run console.log('Something went wrong with the "bedclotheson" widget, please report')>> <</switch>> <<wardrobeSelection true>> <<updateWornClothingLocation $wardrobe_location>> <<if $wear_outfit is "clotheson">> /*Was causing some wierdness when getting out of bed*/ /*<<undress $wardrobe_location>>*/ <<loadTempHairStyle>> <<storeon $_storeLocation>> <<elseif $wear_outfit isnot "none">> <<storeon $_storeLocation>> <<undress $wardrobe_location>> <<wearoutfit>> <</if>> <<updateWornClothingLocation $wardrobe_location>> <<set $wear_outfit to "none">> <</widget>> <<widget "slimeNoSleep">> <<set $earSlime.eventTimer to 4>> <<set _eventsList to ["go commando"]>> <<if $earSlime.corruption gte 80>> <<run _eventsList.push("have sex with someone or something")>> <<if $earSlime.alwaysSleepNaked is false>> <<run _eventsList.push("only sleep naked from now on")>> <</if>> <<else>> <<run _eventsList.push("have sex with someone")>> <</if>> <<if ["home"].includes($location) and Time.dayState is "night" and between(Time.hour, 20, 24)>> <<run _eventsList.push("go running or swimming for an hour")>> <<if currentSkillValue("skulduggery") gt 200>> <<set _eventsList.push("steal something")>> <</if>> <<if $exhibitionism gt 35>> <<set _eventsList.push("go running or swimming naked for an hour")>> <<set _eventsList.push("go running or swimming naked for two hours")>> <<set _eventsList.push("study at the school library while naked for an hour")>> <<set _eventsList.push("study at the school library while naked for two hours")>> <</if>> <</if>> <<if $earSlime.growth gt 50>> <<if $earSlime.focus is "pregnancy" and $forcedcrossdressingdisable is "f" and !$earSlime.forcedDressing>> <<set _eventsList.push("only wear feminine clothes for a while")>> <<if playerIsPregnant() and playerBellySize(true) gte 5>> <<set _eventsList.push("only wear feminine clothes for a while")>> <<set _eventsList.push("only wear feminine clothes for a while")>> <</if>> <</if>> <<if $earSlime.focus is "impregnation" and $forcedcrossdressingdisable is "f" and !$earSlime.forcedDressing>> <<set _eventsList.push("only wear masculine clothes for a while")>> <<if !playerIsPregnant()>> <<set _eventsList.push("only wear masculine clothes for a while")>> <<set _eventsList.push("only wear masculine clothes for a while")>> <</if>> <</if>> <<if ["pregnancy", "mixed"].includes($earSlime.focus) and ($player.vaginaExist or $analdisable is "f") and !playerIsPregnant()>> <<if maleChance() gt 0 or beastMaleChance() gt 0>> <<set _task to `get sperm into your ${$player.vaginaExist ? "vagina" : "anus"}`>> <<run _eventsList.push(_task)>> <<run _eventsList.push(_task)>> <<if random(0,100) gte 50>> <<run _eventsList.push(_task)>> <<run _eventsList.push(_task)>> <<run _eventsList.push(_task)>> <</if>> <</if>> <<if $player.penisExist and $player.penissize gte 0 and $semen_volume gte 300 and !$earSlime.defyCooldown and $awareness gte 200>> <<set _task to `get your own sperm into your ${$player.vaginaExist ? "vagina" : "anus"}`>> <<run _eventsList.push(_task)>> <<run _eventsList.push(_task)>> <<if random(0,100) gte 50>> <<run _eventsList.push(_task)>> <<run _eventsList.push(_task)>> <<run _eventsList.push(_task)>> <</if>> <</if>> <</if>> <<if ["impregnation", "mixed"].includes($earSlime.focus)>> <<if maleChance() lt 100 or beastMaleChance() lt 100>> <<run _eventsList.push("ejaculate into someones vagina")>> <<run _eventsList.push("ejaculate into someones vagina")>> <<if random(0,100) gte 50>> <<run _eventsList.push("ejaculate into someones vagina")>> <<run _eventsList.push("ejaculate into someones vagina")>> <<run _eventsList.push("ejaculate into someones vagina")>> <</if>> <</if>> <</if>> <</if>> <<if $earSlime.growth gte 100 and $earSlime.defyCooldown gte 24>> <<set $earSlime.event to "masturbate and orgasm at least ten times">> <<elseif $earSlime.growth gte 100 and $earSlime.defyCooldown gte random(16, 30)>> <<set $earSlime.event to "masturbate and orgasm at least five times">> <<else>> <<set _maxEvents to _eventsList.length - 1>> <<set $earSlime.event to _eventsList[random(0,_maxEvents)]>> <</if>> <<set _tempEventHide to true>> <<set _noSleep to $earSlime.event.includes("go running or swimming") or $earSlime.event.includes("study at the school") or $earSlime.event.includes("masturbate")>> <span class="lewd">你感觉到脑内的史莱姆命令你在睡觉之前<<print $earSlime.event.replace("go commando","裸奔").replace("have sex with someone or something","与某人或者某物做爱").replace("only sleep naked from now on","现在开始裸睡").replace("have sex with someone","与某人做爱").replace("go running or swimming naked","裸跑或者裸泳").replace("steal something","偷东西").replace("go running or swimming","跑步或者游泳").replace("study at the school library while naked","在学校图书馆裸体学习").replace("for an hour","一个小时").replace("for two hours","两个小时").replace("only wear","穿一会").replace("feminine","女装").replace("masculine","男装").replace("clothes for a while","").replace("ejaculate into someones vagina","在某人小穴里射精").replace("masturbate and orgasm at least","自慰并且高潮至少").replace("ten times","十次").replace("five times","五次").replace("get sperm into your" ,"用精液填满你的").replace("vagina","小穴").replace("anus","菊穴").replace(" ","")>><<if _noSleep>>,然后它才会允许你入睡<</if>>。</span>它承诺如果你遵守的话,就给予你奖励,否则会承担相应的后果。 <br><br> <<link [[服从|SleepSlimeEventObey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[违抗|SleepSlimeEventDefy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<sub 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <</widget>> <<widget "slimeEventResult">> <<if !$slimeBedExit>> <<set $slimeBedExit to "Bed">> <<set $slimeBedroomExit to "Bedroom">> <</if>> <<if $earSlime.event.includes("two hours")>> <<set $earSlime.eventLength to 4>> <<elseif $earSlime.event.includes("an hour")>> <<set $earSlime.eventLength to 2>> <</if>> <<if $earSlime.event.includes("masturbate and orgasm at least")>> /* Gets set to 0 on it being completed */ <<set $earSlime.defyCooldown += 82>> <</if>> <<if $earSlime.event.includes("go running or swimming") or $earSlime.event.includes("study at the school") or $earSlime.event.includes("masturbate")>> <<set $earSlime.noSleep to true>> <</if>> <<if $earSlime.event is "only wear feminine clothes for a while">> <<set $earSlime.event to "">> <<if playerIsPregnant() and playerBellySize(true) gte 5>> <<set $earSlime.forcedDressing to {type: "f", days: random(31, 62)}>> <<else>> <<set $earSlime.forcedDressing to {type: "f", days: random(3, 31)}>> <</if>> <<elseif $earSlime.event is "only wear masculine clothes for a while">> <<set $earSlime.event to "">> <<set $earSlime.forcedDressing to {type: "m", days: random(3, 31)}>> <</if>> <<if $earSlime.event is "only sleep naked from now on">> <<strip>> <<set $earSlime.alwaysSleepNaked to true>> <<set $earSlime.event to "">> 你在上床前脱掉衣物。 <br><br> <<link [[Next|$slimeBedExit]]>><<unset $slimeBedExit>><<unset $slimeBedroomExit>><</link>> <<elseif $earSlime.event is "go commando">> <<if !playerHasStrapon() and !$worn.under_lower.outfitSecondary and $worn.under_lower.name isnot "naked">> <<underlowerstrip>> 你在睡觉之前脱下了$worn.under_lower.cn_name_cap。 <<else>> 你躺倒在了床上。 <</if>> <br><br> <<link [[Next|$slimeBedExit]]>><<unset $slimeBedExit>><<unset $slimeBedroomExit>><</link>> <<elseif !$earSlime.noSleep>> 你躺倒在了床上。 <br><br> <<link [[Next|$slimeBedExit]]>><<unset $slimeBedExit>><<unset $slimeBedroomExit>><</link>> <<else>> 你走下床去完成交给你的任务。 <br><br> <<link [[Next|$slimeBedroomExit]]>><<unset $slimeBedExit>><<unset $slimeBedroomExit>><</link>> <</if>> <</widget>> <<widget "slimeEventEnd">> <<if _args[0]>> <<if $earSlime.event.includes(_args[0]) and (!$earSlime.event.includes("naked") or $exposed is 2)>> <<set $earSlime.eventLength -= 1>> <<if $earSlime.eventLength lte 0>> <<set $earSlime.event to "">> <<set $earSlime.eventLength to 0>> <<set $earSlime.noSleep to false>> <</if>> <</if>> <</if>> <</widget>> <<widget "wraithEvent">> <!-- this is because this event wakes the player up AFTER they have slept for an hour. --> <<unset _sleepinterrupt>> <<set _wraithinterrupt to 1>> <<set $wraith.nightmare to 2>> <<set $wraith.hunt to 0>> <<set $foresthunt to 0>> <</widget>> <<widget "ruffleHairFromSleep">> <!-- Roll a chance to wake up with ruffled hair --> <!-- Chance is based on number of hours slept, with Trauma and Stress adding "calculated" hours --> <!-- Trauma adds max 4.5, Stress 2 --> <!-- Chances are ~5% at 8 hours, ~13% at 10 hours, 99% at 16.5 calculated hours --> <!-- Math below uses rng of 1000, and calculates 75 instead of 750, for more granular probability --> <!-- Use the below graph to calculate and demo --> <!-- New Graph: https://www.desmos.com/calculator/xd73rdkx1v --> <<if $ruffledisable is "f">> <<set $_calcTrauma to ($trauma - $traumamax / 10) / 1000>> <<if $_calcTrauma gte 0>> <<set $_calcStress to $stress / 5000>> <<set $_calcTotal to $_calcTrauma + $_calcStress + $sleepHoursTotal>> <<set $_chance to $_calcTotal ** 4 / 75>> <<rng 1000>> <<if $_chance gt $rng>> <span class="yellow">你的头发乱糟糟的。</span> <<ruffleHair>> <<saveTempHairStyle>> <</if>> <</if>> <</if>> <</widget>> <<widget "ruffleHair">> <!-- Find a style group of current hair (loose, braid, etc.) and pick a random one from a list of corresponding 'ruffled' styles. If none found then keep current hair --> <<if $ruffledisable is "f">> <<set $_hair to setup.hair.hairtype.find(x => x.list.includes($hairtype))>> <<set $_fringe to setup.hair.fringetype.find(x => x.list.includes($fringetype))>> <<if $_hair>> <<set $_rndhair to $_hair.devolve.random()>> <</if>> <<if $_fringe>> <<set $_rndfringe to $_fringe.devolve.random()>> <</if>> <<set $hairtype to $_rndhair || $hairtype>> <<set $fringetype to $_rndfringe || $fringetype>> <</if>> <</widget>> <<widget "earSlimeFocusChoice">> /* This event cannot run endevent or make changes to loaded npc's in anyway */ <<set _prevLocation to $location>> <<set $location to "tentworld">> <<set _pregnancyEnabled to $playerPregnancyHumanDisable is "f" or $playerPregnancyBeastDisable is "f">> <<if $earSlime.dreamRejected>> 啊,又是关于触手平原的梦,你本以为自己做梦之后什么都不会记得。 <<if $earSlime.dreamRejected gte 5>> 拒绝还是有效果的。在你的不断违抗之下,这些命令变得越来越微弱。 <</if>> <br><br> 再一次,你的面前出现了三个模糊的影像。<span class="sub">看来你不得不做出选择了</span>,<span class="lewd">伸手去触碰其中的一个幻影</span>,找到真正的自我。 <<if $earSlime.dreamRejected gte 10>> 命令的声音似乎变得愈发绝望起来。 <</if>> <<else>> 你似乎在触手平原上醒来,但你知道眼前皆是幻景,你也不会记得。 <br><br> 突然,你的面前出现了三个模糊的影像。有什么东西在告诉你,<span class="sub">你不得不做出选择了</span>,你要<span class="lewd">伸手去触碰其中的一个幻影</span>,找到真正的自我。 <</if>> <br><br> 你先是看到左边的幻影, <<if _pregnancyEnabled>> 它孕肚高高隆起。 <<if !$player.vaginaExist and !(playerIsPregnant() and playerAwareTheyArePregnant()) and Object.values($children).find(child => child.mother === "pc")>> 你疑惑自己为何能选择它,毕竟你没有阴道。 <</if>> <<else>> 它婀娜阴柔。 <</if>> <<if $player.vaginaExist>> <span class="lewd">它的小穴正滴下液体。</span> <</if>> <<if $breastsizemax gte 1>> 一对<<print setup.breastsizes[$breastsizemax]>>乳房挂在胸前<<if $breastfeedingdisable is "f">>,并未被触碰,但仍在<span class="lewd">滴下乳汁</span><</if>>。 <</if>> <<if $player.penisExist>> 你看向它腿间,一个透明小球裹住了它的阴茎。那个声音告诉你,虽然它变得无用且封闭,<span class="lewd">但它仍能源源不断给你带来快乐。</span> <</if>> <br><br> 你转头看向右边,幻影 <<if $player.penisExist>> 阴茎雄伟,正<span class="lewd">不断滴下前液。</span> <<else>> 阴茎状的寄生物无比雄伟,腿间<span class="lewd">滴下如同前液的液体。</span> <</if>> 它胸前一马平川,<<if _pregnancyEnabled>>而且不像另外两者,它并未怀孕<</if>>。 <<if $npcPregnancyDisable is "f">> 那个声音告诉你,<span class="lewd">你会如你所愿,永不受孕。</span> <<else>> 那个声音告诉你,<span class="lewd">你会和别人一起享尽鱼水之欢,如你所愿一般。</span> <</if>> <br><br> 中间的幻影似乎是混合体<<if _pregnancyEnabled>>,但仍挺着孕肚<</if>>,身下 <<if $player.penisExist>> 阴茎已然勃起。 <<else>> 阴茎状的寄生物已然勃起。 <</if>> 它的<<chest>>和你一般大,<<if $breastfeedingdisable is "f">>却并不产生乳汁<</if>>。那个声音告诉你,没有专精,你不会获得另外二者的益处,也不会<span class="lewd">那般被取悦</span>。 <br><br> <<link [[选择左侧|$passage]]>><<set $location to _prevLocation>><<set $earSlime.focus to "pregnancy">><<set $earSlime.growth++>><</link>><<if $player.gender is "m" and $analdisable is "t" and _pregnancyEnabled>><<note "因为肛门生殖被禁用,你不会怀孕" "italic">><</if>> <br> <<link [[选择中间|$passage]]>><<set $location to _prevLocation>><<set $earSlime.focus to "mixed">><<set $earSlime.growth++>><</link>> <br> <<link [[选择右侧|$passage]]>><<set $location to _prevLocation>><<set $earSlime.focus to "impregnation">><<set $earSlime.growth++>><</link>> <br> <<link [[什么也不做|$passage]]>><<set $location to _prevLocation>><<set $earSlime.growth -= 5 + Math.clamp($earSlime.dreamRejected, 0, 20)>><<set $earSlime.dreamRejected++>><</link>> <</widget>>
<<effects>> 你遵从了史莱姆的要求。 <<slimeEventResult>>
<<effects>> <<if !$slimeBedExit>> <<set $slimeBedExit to "Bed">> <<set $slimeBedroomExit to "Bedroom">> <</if>> <<if $earSlime.defyCooldown>> <<if $earSlime.growth gte 100>> <<set $earSlime.defyCooldown += 2>> 你违抗了史莱姆的要求,不再听从它的指令而是直接上床。<span class="red">它没有阻止你,因为它知道可以用其他方式来惩罚你。</span> <<else>> 你试图反抗史莱姆的要求,不再听从它的指令而是直接上床。<span class="teal">它因之前卖力控制你而疲惫不堪,</span>它试图重新掌握主权,<span class="green">但它失败了,强迫不了你走向相反的方向。</span> <</if>> <<set $earSlime.event to "">> <br><br> <<link [[Next|$slimeBedExit]]>><<unset $slimeBedExit>><<unset $slimeBedroomExit>><</link>> <<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> 史莱姆会强迫你服从它的要求。 <<slimeEventResult>> <<else>> 你可以无视史莱姆的要求,不听它的话上床睡觉。 <<set $earSlime.event to "">><<set $earSlime.defyCooldown += 4>> <br><br> <<link [[Next|$slimeBedExit]]>><<unset $slimeBedExit>><<unset $slimeBedroomExit>><</link>> <</if>>
<<widget "trauma">> <<if _args[0] or _args[1]>> <<if _args[0] gte 0>> <<set _trauma_mod to 1>> <<if $rapetrait gte 1>> <<set _trauma_mod *= 0.7>> <</if>> <<if $bestialitytrait gte 1 and $enemytype is "beast">> <<set _trauma_mod *= 0.7>> <</if>> <<if $tentacletrait gte 1 and $enemytype is "tentacles">> <<set _trauma_mod *= 0.7>> <</if>> <<set $trauma += Math.trunc(((_args[0] * 3) - ((_args[0] * 1.5) * ($control / $controlmax))) * _trauma_mod)>> <<else>> <<set $trauma += Math.trunc((_args[0] * 3) + ((_args[0] * 1.5) * ($control / $controlmax)))>> <</if>> <</if>> <<if $trauma gte 1>> <<set $sleeptrouble to 1>> <<else>> <<set $sleeptrouble to 0>> <</if>> <<if $trauma gte ($traumamax / 10) * 1>> <<set $nightmares to 1>> <<else>> <<set $nightmares to 0>> <</if>> <<if $trauma gte ($traumamax / 10) * 7>> <<set $anxiety to 2>> <<elseif $trauma gte ($traumamax / 10) * 2>> <<set $anxiety to 1>> <<else>> <<set $anxiety to 0>> <</if>> <<if $trauma gte ($traumamax / 10) * 8>> <<set $flashbacks to 1>> <<else>> <<set $flashbacks to 0>> <</if>> <<if $trauma gte ($traumamax / 10) * 6>> <<set $panicattacks to 2>> <<elseif $trauma gte ($traumamax / 10) * 4>> <<set $panicattacks to 1>> <<else>> <<set $panicattacks to 0>> <</if>> <<updateHallucinations>> <<if $trauma gte $traumamax>> <<set $dissociation to 2>> <<elseif $trauma gte ($traumamax / 10) * 9>> <<set $dissociation to 1>> <<else>> <<set $dissociation to 0>> <</if>> <<traumaclamp>> <</widget>> <<widget "combattrauma">> <<if _args[0]>> <<if _args[0] gte 0>> <<set _trauma_mod to 1>> <<if $rapetrait gte 1>> <<set _trauma_mod *= 0.7>> <</if>> <<if $bestialitytrait gte 1 and $enemytype is "beast">> <<set _trauma_mod *= 0.7>> <</if>> <<if $tentacletrait gte 1 and $enemytype is "tentacles">> <<set _trauma_mod *= 0.7>> <</if>> <<set $trauma += Math.trunc(((_args[0] * 1) - ((_args[0] * 0.5) * ($control / $controlmax))) * _trauma_mod)>> <<else>> <<set $trauma += Math.trunc((_args[0] * 1) + ((_args[0] * 0.5) * ($control / $controlmax)))>> <</if>> <<traumaclamp>> <</if>> <</widget>> <<widget "straighttrauma">> <<if _args[0]>> <<set $trauma += (_args[0] * 1)>> <<traumaclamp>> <</if>> <</widget>> <<widget "updateHallucinations">> <<if $trauma gte ($traumamax / 10) * 5 or $awareness gte 400 or $hallucinogen gt 0 or isBloodmoon() or $worn.face.type.includes("esoteric")>> <<set $hallucinations to 2>> <<elseif $trauma gte ($traumamax / 10) * 3 or $awareness gte 300>> <<set $hallucinations to 1>> <<else>> <<set $hallucinations to 0>> <</if>> <</widget>> <<widget "control">> <<if _args[0]>> <<set $control += (_args[0] * 10)>> <!-- <<if _args[0] gte 1>> <<set $controlstart += (_args[0] * 10)>> <</if>> --> <<if $control gte ($controlmax / 5) * 2>> <<set $controlled to 1>> <<else>> <<set $controlled to 0>> <</if>> <</if>> <<if $gamemode is "soft">> <<set $control = Math.clamp($control, 1000, $controlmax)>> <<else>> <<set $control = Math.clamp($control, 0, $controlmax)>> <</if>> <</widget>> <<widget "combatcontrol">> <<if _args[0]>> <<set $control += (_args[0] * 10)>> <<if $control gte $controlstart>> <<set $control to $controlstart>> <</if>> <<if $control gte ($controlmax / 5) * 2>> <<set $controlled to 1>> <<else>> <<set $controlled to 0>> <</if>> <</if>> <<if $gamemode is "soft">> <<set $control = Math.clamp($control, 1000, $controlmax)>> <<else>> <<set $control = Math.clamp($control, 0, $controlmax)>> <</if>> <</widget>> <<widget "corruption">> <<if _args[0]>> <<set $earSlime.corruption += _args[0]>> <<if _args[0] gt 0 and $earSlime.growth gt 50>> <<sub 1>> <</if>> <<set $earSlime.corruption = Math.clamp($earSlime.corruption, 0, 100)>> <</if>> <</widget>> <<widget "semenvolume">> <<if isNaN(_args[0])>> <<run throw new Error("The semenvolume widget was passed a non-numeric argument (or none at all)!")>> <<elseif $player.penisExist>> <<set $_volume_increase to _args[0] * 3>> <<if $cow gte 6>> <<set $_volume_increase *= 2>> <</if>> /*Prevents those who can only have "female climax" increase their cum volume*/ <<if $player.penissize gt -2 or $_volume_increase <= 0>> <<set $semen_volume += $_volume_increase>> <</if>> <<set $semen_volume to Math.clamp($semen_volume, 0, $semen_max)>> <</if>> <</widget>> <<widget "semen_amount">> <<if _args[0]>> <<set $semen_amount += _args[0]>> <<set $semen_amount = Math.clamp($semen_amount, 0, $semen_volume)>> <</if>> <</widget>> <<widget "milkvolume">> <<if isNaN(_args[0])>> <<run throw new Error("The milkvolume widget was passed a non-numeric argument (or none at all)!")>> <<else>> <<if _args[0] gt 0>> <<if $cow gte 6>> <<lactation_pressure 2>> <<else>> <<lactation_pressure 1>> <</if>> <</if>> <<if $lactating is 1>> <<set $_volume_increase to (_args[0] * 2)>> <<if $cow gte 6>> <<set $_volume_increase *= 2>> <</if>> <<set $milk_volume += $_volume_increase>> <<set $milk_volume to Math.clamp($milk_volume, 24, $milk_max)>> <</if>> <</if>> <</widget>> <<widget "milk_amount">> <<if _args[0]>> <<set $milk_amount += _args[0]>> <<set $milk_amount = Math.clamp($milk_amount, 0, $milk_volume)>> <</if>> <<if !$milkFullPain>> <<elseif $milkFullPain and between($milk_amount / $milk_volume, 0, 0.8)>> <<set $milkFullPain to 0>> <<elseif $milkFullPain gt 225 and between($milk_amount / $milk_volume, 0.85, 0.9)>> <<set $milkFullPain to 225>> <<elseif $milkFullPain gt 250 and between($milk_amount / $milk_volume, 0.9, 0.95)>> <<set $milkFullPain to 250>> <<elseif $milkFullPain gt 275 and between($milk_amount / $milk_volume, 0.95, 0.98)>> <<set $milkFullPain to 275>> <</if>> <</widget>> <<widget "lactation_pressure">> <<if _args[0]>> <<set $lactation_pressure += _args[0]>> <<set $lactation_pressure = Math.clamp($lactation_pressure, 0, 100)>> <</if>> <</widget>> <<widget "stress">> <!-- args[0] is the "base" amount of stress, and is required. must be a non-zero number. --> <!-- args[1] is optional, use it you want to override the calculated stress multiplier --> <<if _args[0] and typeof _args[0] is "number">> <<if _args[1] and typeof _args[1] is "number">> <<set $stress += (_args[0] * _args[1])>> <<elseif _args[0] lte 0>> <!-- if stress is being lowered, and a custom multiplier was not provided, multiply it by 80 --> <<set $stress += (_args[0] * 80)>> <<else>> <<if $drunk lte 0>> <<set _stress_mod to 40>> <<else>> <<set _drunk_mod to Math.clamp(Math.floor($drunk / 120), 0, 4)>> <<set _stress_mod to 30 - _drunk_mod * 5>> <</if>> <<if $body_temperature is "cold">> <<set _stress_mod *= 3.0>> <<elseif $body_temperature is "chilly">> <<set _stress_mod *= 1.5>> <</if>> <<set $stress += (_args[0] * _stress_mod)>> <</if>> <</if>> <</widget>> <<widget "arousal">> <!-- args[0] must be a number indicating the base increase or decrease of the arousal. --> <!-- args[1] indicates the source of the stimulus. --> <!-- first check to protect against strings and nans --> <<if Number.isFinite(_args[0])>> <<set _gain to _args[0]>> <<set _mod to 1>> <!-- Trait checks & effects below --> <<if $orgasmtrait gte 1 and _gain gt 0>> <<set _mod *= 0.6>> <</if>> <<if $choketrait gte 1>> <!-- adds up to +1 to the arousal modifier when suffocating --> <<set _mod += ($oxygenmax - $oxygen) / $oxygenmax>> <</if>> <<if $drugged gt 0>> <!-- Multiplies the modifier by up to 2x at full bar --> <!-- Comment Akoz: I chose to make it multiply, rather than add to the modifier --> <!-- so that the aphrodisiacs become quite threatening during nonconsensual use, --> <!-- and more thrilling when used intentionally --> <<set _mod *= 1 + ($drugged / 1000)>> <</if>> <!-- Apply effect according to args[1] --> <<set _noSens to _mod>> <<switch _args[1]>> <<case undefined "masturbation">> <!-- No modifier. The usual behaviour for this widget --> <<case "mouth" "oral" "lips" "masturbationMouth" "masturbationOral">> <<set $_arousalPart to $mouthsensitivity>> <<case "breast" "breasts" "chest" "nipple" "nipples" "masturbationBreasts" "masturbationNipples">> <<set $_arousalPart to $breastsensitivity>> <<if playerIsPregnant()>> <<set $_arousalPart += 0.5>> <</if>> <<case "bottom" "anus" "anal" "ass" "butt" "masturbationAnal" "masturbationAss">> <<set $_arousalPart to $bottomsensitivity>> <<case "genital" "genitals" "penis" "penile" "pussy" "vaginal" "vagina" "masturbationGenital" "masturbationPenis" "masturbationVagina">> <<set $_arousalPart to $genitalsensitivity>> <<if playerIsPregnant()>> <<set $_arousalPart += 0.5>> <</if>> <<case "maso">> <<set $arousalmasochism += _gain * _mod>> <<case "time">> <<set _arousal to Math.clamp($arousal + _gain * _mod, 0, $arousalmax)>> <<if $trackedArousal.length gt 4>> <<run $trackedArousal.deleteAt(0)>> <!--add current arousal level to previous hour, low arousal level matters less--> <<set $trackedArousal[$trackedArousal.length - 1] += (_arousal * _arousal / ($arousalmax * 0.8))>> <</if>> <<run $trackedArousal.push(0)>> <<default>> <!-- Unexpected modifier was received. Throw error/exception --> <<error { message : `Unexpected value \"${_args[1]}\" for second parameter`, source : "Called from " + Utils.GetStack() }>> <</switch>> <<if _args[1] and _args[1].includes('masturbation')>> <<set $_masturbationReduction to 1 - (Math.clamp(playerHeatMinArousal() + playerRutMinArousal(),0,4000) / 5000)>> <</if>> <!-- Adjusts modifier for body part sensitivity, if applicable --> <<if $_arousalPart gte 2>> <<set _mod += (($_arousalPart - 1) * 0.5)>> <<elseif $_arousalPart>> <<set _mod += ($_arousalPart - 1)>> <</if>> <!-- do not apply sensitivity boosts during chef job --> <!-- todo: rebalance chef job better --> <<if $masturbation_bowl is 1>> <<set _mod to _noSens>> <</if>> <!-- Now we apply the arousal gain --> <<set $arousal to $arousal + _gain * _mod * ($_masturbationReduction or 1)>> <!-- Now we apply the arousal clamp --> <<arousalclamp>> <!-- And add the increase to the tracker --> <<if _args[0] gte 0>> <!-- Adds the current increase to the latest tracked hour --> <<set $trackedArousal[$trackedArousal.length - 1] += _gain * _mod * ($_masturbationReduction or 1)>> <<if _args[0] gt 0>> <<set $timeSinceArousal to 0>> <</if>> <</if>> <<else>> <<error { message : `Unexpected value ${_args[0]} for first parameter`, source : "Called from " + Utils.GetStack() }>> <</if>> <</widget>> <<widget "arousalError">> <<if $arousalError is undefined>> <<set $arousalError to [[_args[0], _args[1]]]>> <<elseif $arousalError.length gte 50>> <<set $arousalError to [[_args[0], _args[1]]]>> <<else>> <<set $arousalError.push([_args[0], _args[1]])>> <</if>> <</widget>> <<widget "breastarousal">> <<arousal _args[0] "breasts">> <</widget>> <<widget "genitalarousal">> <<arousal _args[0] "genitals">> <</widget>> <<widget "tiredness">> <<set _tiredness_mod to 1>> <<if $body_temperature is "hot">> <<set _tiredness_mod += 2>> <<elseif $body_temperature is "warm">> <<set _tiredness_mod += 0.5>> <</if>> <<if _args[0]>> <<if _args[1] is "pass">> <<set $tiredness += (_args[0] * _tiredness_mod)>> <<else>> <<if _args[0] gt 0>> <<set $tiredness += (_args[0] * 15 * _tiredness_mod)>> <<else>> <<set $tiredness += (_args[0] * 20 * _tiredness_mod)>> <</if>> <</if>> <</if>> <</widget>> <<widget "pain">> <!-- _args[0] is value, _args[1] is optional modifier, default 4 --> <<if _args[0] and typeof _args[0] is "number">> <<set $_pain to _args[0]>> <<set $_mod to 4>> <<if _args[1] and typeof _args[1] is "number">> <<set $_mod to _args[1]>> <</if>> <<set _pain to $_pain * $_mod>> <!-- apply science reduction --> <<if _pain gte 0>> <<set _pain *= 1 - ($sciencetrait / 10)>> <!-- Including masochism effect for all pain NG v2.7 --> <<if $masochism gte 100>> <<set _pain *= 1 - $masochism / 1200>> <<set _arousal to _args[0] * $masochism / 6>> <<if _arousal gte 0>> <<arousal _arousal "maso">> <</if>> <</if>> <</if>> <<set $pain += _pain>> <</if>> <<painclamp>> <</widget>> <<widget "masopain">> <<if _args[0]>> <<set $pain += ((_args[0] * (1 - ($masochism / 1200))) * 4)>> <<set _arousal to ((_args[0] * (0 + ($masochism / 18))) * 4)>> <<arousal _arousal>> <<painclamp>> <</if>> <</widget>> <<widget "detention">> <<if _args[0] and $statFreeze isnot true>> <<if _args[0] gt 0>> <<set $detention += (_args[0] * 10)>> <</if>> <<set $delinquency += (_args[0] * 4)>> <<set $delinquency to Math.clamp($delinquency, 0, 1000)>> <</if>> <</widget>> <<widget "delinquency">> <<if _args[0] and $statFreeze isnot true>> <<set $delinquency += (_args[0] * 4)>> <<set $delinquency to Math.clamp($delinquency, 0, 1000)>> <</if>> <</widget>> <<widget "status">> <<if _args[0] and $statFreeze isnot true>> <<if _args[0] gt 0>> <<set $cool += (_args[0] * 1)>> <!-- find how many visible clothes have "cool" in their type (if they have type), and add 1 --> <<set $_mult to getVisibleClothesList().reduce((mult, slot) => mult + (slot.type && slot.type.includes("cool")), 1)>> <<set $cool += (_args[0] * $_mult)>> <<elseif _args[0] lt 0>> <<set $cool *= (1 + (_args[0] / 100))>> <<set $cool -= 1>> <</if>> <<set $cool to Math.clamp($cool, 0, $coolmax)>> <</if>> <</widget>> <<widget "spray">> <<if _args[0]>> <<if _args[0] gte 0>> <<set $spray += _args[0]>> <<set $spray to Math.clamp($spray, 0, $spraymax)>> <<else>> <<if $infinitespray is 1>> <<else>> <<if $prof.spray gte random(1, 5000)>> <<set $effectsmessage to 1>> <<set $prof_spray_message to 1>> <<else>> <<set $spray += _args[0]>> <<set $spray to Math.clamp($spray, 0, $spraymax)>> <<prof spray `((_args[0] * -1) * 5)`>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "awareness">> <<if _args[0] and $statFreeze isnot true>> <<set $awareness += (_args[0])>> <<for _active_clothes range Object.keys($worn)>> <<if $worn[_active_clothes].type.includes("dark")>> <<set $awareness += (_args[0])>> <</if>> <</for>> <<set $awareness = Math.clamp($awareness, -200, 1000)>> <</if>> <</widget>> <<widget "purity">> <<if _args[0] and $statFreeze isnot true>> <<set $purity += (_args[0])>> <<for _active_clothes range Object.keys($worn)>> <<if $worn[_active_clothes].type.includes("holy")>> <<set $purity += (_args[0])>> <</if>> <</for>> <<if $virginityProtected is true>> <<set $purity = Math.clamp($purity, 0, 1000)>> <<elseif $player.virginity.vaginal is true and $player.virginity.penile is true>> <<set $purity = Math.clamp($purity, 0, 1000)>> <<else>> <<set $purity = Math.clamp($purity, 0, 999)>> <</if>> <</if>> <</widget>> <<widget "suspicion">> <<if _args[0] and $statFreeze isnot true>> <<set $suspicion += (_args[0])>> <</if>> <</widget>> <<widget "asylumstatus">> <<if _args[0] and $statFreeze isnot true>> <<set $asylumstatus += (_args[0] * 1)>> <</if>> <</widget>> <<widget "humiliation10">> <<set $stress += 40>> <<trauma 1>> <</widget>> <<widget "wolfpacktrust">> <<set $wolfpacktrust += 1>> <<if $statdisable is "f">> <span class="green">狼群现在对你更加信任。</span> <</if>> <</widget>> <<widget "wolfpackfear">> <<set $wolfpackfear += 1>> <<if $statdisable is "f">> <span class="green">狼群现在对你更加恐惧。</span> <</if>> <</widget>> <<widget "gferocity">> <<set $wolfpackferocity += 1>> <<if $statdisable is "f">> | <span class="blue">+ 残暴</span> <</if>> <</widget>> <<widget "gharmony">> <<set $wolfpackharmony += 1>> <<if $statdisable is "f">> | <span class="lblue">+ 和谐</span> <</if>> <</widget>> <<widget "lferocity">> <<set $wolfpackferocity -= 1>> <<if $statdisable is "f">> | <span class="purple">- 残暴</span> <</if>> <</widget>> <<widget "lharmony">> <<set $wolfpackharmony -= 1>> <<if $statdisable is "f">> | <span class="pink">- 和谐</span> <</if>> <</widget>> <<widget "sub">> <<if _args[0] and $statFreeze isnot true>> <<set $submissive += (_args[0] * 4)>> <<set $submissive = Math.clamp($submissive, 0, 2000)>> <<sub_check>> <</if>> <</widget>> <<widget "def">> <<if _args[0] and $statFreeze isnot true>> <<set $submissive -= (_args[0] * 4)>> <<set $submissive = Math.clamp($submissive, 0, 2000)>> <<sub_check>> <</if>> <</widget>> <<widget "sub_check">> <<if $submissive gte 1150 and $speech_attitude is "bratty">> <<set $speech_attitude to "neutral">> <<set $effectsmessage to 1>> <<set $speech_attitude_bratty_message to 1>> <</if>> <<if $submissive lte 850 and $speech_attitude is "meek">> <<set $speech_attitude to "neutral">> <<set $effectsmessage to 1>> <<set $speech_attitude_meek_message to 1>> <</if>> <</widget>> <<widget "incgpenisinsecurity">> <<set _n to 10>> <<if _args[0] and typeof(_args[0]) is "number">> <<set _n to _args[0]>> <</if>> <<switch $player.penissize>> <<case 4>> <<insecurity "penis_big" _n>><<ginsecurity "penis_big">> <<case 1>> <<insecurity "penis_small" _n>><<ginsecurity "penis_small">> <<case 0 -1 -2>> <<insecurity "penis_tiny" _n>><<ginsecurity "penis_tiny">> <</switch>> <</widget>> <<widget "incggpenisinsecurity">> <<incgpenisinsecurity 20>> <</widget>> <<widget "insecurity">> <<if _args[0] and _args[1] and !$statFreeze and ["penis_tiny", "penis_small", "penis_big", "breasts_tiny", "breasts_small", "breasts_big", "pregnancy"].includes(_args[0])>> <<set _type to _args[0]; _change to _args[1]; _acceptance = V["acceptance_" + _type]; _insecurity = V["insecurity_" + _type]; _stat_gain to _change * 10; _insecurity_possible = { "penis_tiny": $player.penisExist and $player.penissize lte 0, "penis_small": $player.penisExist and $player.penissize is 1, "penis_big": $player.penisExist and $player.penissize gte 4, "breasts_tiny": $gender isnot "m", "breasts_small": true, "breasts_big": true, "pregnancy": playerBellySize() gte 8, }[_type]; >> <<if _acceptance lt 1000 and _insecurity_possible>> <<set _insecurity += _stat_gain>> <<set _insecurity = Math.clamp(_insecurity, 0, 1000)>> <<if _insecurity gte 1000>> <<stress 3>><<control -3>> <<elseif _insecurity gte 800>> <<stress 3>><<control -2>> <<elseif _insecurity gte 600>> <<stress 2>><<control -2>> <<elseif _insecurity gte 400>> <<stress 2>><<control -1>> <<elseif _insecurity gte 200>> <<stress 1>><<control -1>> <<else>> <<stress 1>> <</if>> <<set V["insecurity_" + _args[0]] to _insecurity>> /* reduce acceptance by matching amount */ <<if _stat_gain gt 0>> <<set _acceptance -= _stat_gain>> <<set _acceptance = Math.clamp(_acceptance, 0, 1000)>> <<set V["acceptance_" + _args[0]] to _acceptance>> <</if>> <</if>> <<elseif !$statFreeze>> <br><span class="red">IMPROPER INSECURITY CALL! args: <<print _args>></span><br> <</if>> <</widget>> <<widget "acceptance">> /* args[0]: insecurity type args[1]: amount to increase by */ <<if _args[0] and _args[1] and $statFreeze isnot true>> /* note: this does not check if a player is capable of gaining acceptance, so don't use this widget without checking. */ <<if ["penis_tiny", "penis_small", "penis_big", "breasts_tiny", "breasts_small", "breasts_big", "pregnancy"].includes(_args[0])>> <<set V["acceptance_"+_args[0]] += (_args[1] * 6)>> <<set V["acceptance_"+_args[0]] = Math.clamp(V["acceptance_"+_args[0]], 0, 1000)>> <<else>> <span class="red">指定的接纳类型无效: <<print "acceptance_"+_args[0]>></span> <</if>> <</if>> <</widget>> <<widget "gpenisacceptance">> <<if _args[0] isnot undefined and _args[0] gt 0>> <<switch Math.clamp($player.penissize, 0, 4)>> <<case 0>><<set $_type to "penis_tiny">> <<case 1>><<set $_type to "penis_small">> <<case 2 3>> <!-- nothing should happen --> <<case 4>><<set $_type to "penis_big">> <</switch>> <<if $_type and V["insecurity_"+$_type] gt 0 and V["acceptance_"+$_type] lt 1000>> <<acceptance $_type _args[0]>><<gacceptance>> <<if V["acceptance_"+$_type] gte 1000>> <<set _acceptanceAchieved to $_type>> <</if>> <</if>> <<else>> <<run throw new Error("gpenisacceptance called with no argument or an invalid argument")>> <</if>> <</widget>> <<widget "willpower">> <<if _args[0] and $statFreeze isnot true>> <<set $willpower += (_args[0] * 2)>> <</if>> <<set $willpower = Math.clamp($willpower, 0, $willpowermax)>> <</widget>> <<widget "hope">> <<if _args[0] and $statFreeze isnot true>> <<set $orphan_hope += (_args[0] * 2)>> <<set $orphan_hope = Math.clamp($orphan_hope, -50, 50)>> <</if>> <</widget>> <<widget "reb">> <<if _args[0] and $statFreeze isnot true>> <<set $orphan_reb += (_args[0] * 2)>> <<set $orphan_reb = Math.clamp($orphan_reb, -50, 50)>> <</if>> <</widget>> <<widget "grace">>/*Optional second variable is the rank of the NPC giving the order. Grace changes won't apply if the player's rank equals or exceeds the NPC's.*/ <<if _args[0] and $statFreeze isnot true>> <<if _args[1] is "monk">> <<if $temple_rank is "initiate">> <<set $grace += _args[0]>> <<set $grace = Math.clamp($grace, -100, 100)>> <<else>> <</if>> <<elseif _args[1] is "priest">> <<if $temple_rank is "initiate" or $temple_rank is "monk">> <<set $grace += _args[0]>> <<set $grace = Math.clamp($grace, -100, 100)>> <<else>> <</if>> <<elseif _args[1] is "bishop">> <<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> <<set $grace += _args[0]>> <<set $grace = Math.clamp($grace, -100, 100)>> <<else>> <</if>> <<else>> <<set $grace += _args[0]>> <<set $grace = Math.clamp($grace, -100, 100)>> <</if>> <</if>> <</widget>> <<widget "livestock_obey">> <<if _args[0] and $statFreeze isnot true>> <<set $livestock_obey += _args[0]>> <<set $livestock_obey = Math.clamp($livestock_obey, 0, 100)>> <</if>> <</widget>> <<widget "shame">> <<if _args[0] and $statFreeze isnot true>> <<set $shame += _args[0]>> <<set $shame = Math.clamp($shame, 0, 100)>> <</if>> <</widget>> <<widget "farm_yield">> <<if $farm_yield is undefined>> <<set $farm_yield to 0>> <</if>> <<if _args[0] and $statFreeze isnot true>> <<set $farm_yield += _args[0]>> <</if>> <</widget>> <<widget "oralskill">> <<if _args[0] and $statFreeze isnot true>> <<set $oralskill += _args[0]>> <<set $oralskill = Math.clamp($oralskill, 0, 1000)>> <</if>> <</widget>> <<widget "vaginalskill">> <<if _args[0] and $statFreeze isnot true>> <<set $vaginalskill += _args[0]>> <<set $vaginalskill = Math.clamp($vaginalskill, 0, 1000)>> <</if>> <</widget>> <<widget "penileskill">> <<if _args[0] and ($player.penisExist or playerHasStrapon()) and $statFreeze isnot true>> <<set $penileskill += _args[0]>> <<set $penileskill = Math.clamp($penileskill, 0, 1000)>> <</if>> <</widget>> <<widget "handskill">> <<if _args[0] and $statFreeze isnot true>> <<set $handskill += _args[0]>> <<set $handskill = Math.clamp($handskill, 0, 1000)>> <</if>> <</widget>> <<widget "analskill">> <<if _args[0] and $statFreeze isnot true>> <<set $analskill += _args[0]>> <<set $analskill = Math.clamp($analskill, 0, 1000)>> <</if>> <</widget>> <<widget "feetskill">> <<if _args[0] and $statFreeze isnot true>> <<set $feetskill += _args[0]>> <<set $feetskill = Math.clamp($feetskill, 0, 1000)>> <</if>> <</widget>> <<widget "bottomskill">> <<if _args[0] and $statFreeze isnot true>> <<set $bottomskill += _args[0]>> <<set $bottomskill = Math.clamp($bottomskill, 0, 1000)>> <</if>> <</widget>> <<widget "thighskill">> <<if _args[0] and $statFreeze isnot true>> <<set $thighskill += _args[0]>> <<set $thighskill = Math.clamp($thighskill, 0, 1000)>> <</if>> <</widget>> <<widget "chestskill">> <<if _args[0] and $statFreeze isnot true>> <<set $chestskill += _args[0]>> <<set $chestskill = Math.clamp($chestskill, 0, 1000)>> <</if>> <</widget>> <<widget "beauty">> <<if _args[0]>> <<set $beauty += _args[0]>> <<set $beauty = Math.clamp($beauty, 0, $beautymax)>> <</if>> <</widget>> <<widget "seductionskill">> <<if _args[0]>> <<set $seductionskill += _args[0]>> <<set $seductionskill = Math.clamp($seductionskill, 0, 1000)>> <</if>> <</widget>> <<widget "skulduggery">> <<if _args[0]>> <<set $skulduggery += _args[0]>> <<set $skulduggery to Math.clamp($skulduggery, 0, 1000)>> <</if>> <</widget>> <<widget "prof">> <<if _args[0] and _args[1]>> <<set $prof[_args[0]] += (_args[1] * 5)>> <<set $prof[_args[0]] to Math.clamp($prof[_args[0]], 0, 1000)>> <</if>> <</widget>> <<widget "locker_suspicion">> <<if _args[0]>> <<set $locker_suspicion += _args[0]>> <</if>> <</widget>> <<widget "alcohol">> <<if _args[0] and $statFreeze isnot true>> <<if $backgroundTraits.includes("plantlover") and _args[0] gt 0>> <<set _drunk_mod to 1.5>> <<else>> <<set _drunk_mod to 1>> <</if>> <<set $drunk += Math.floor(_args[0] * _drunk_mod)>> <<set $drunk to Math.clamp($drunk, 0, 1000)>> <</if>> <</widget>> <<widget "drugs">> <<if _args[0] and $statFreeze isnot true>> <<if $backgroundTraits.includes("plantlover") and _args[0] gt 0>> <<set _drugged_mod to 1.5>> <<else>> <<set _drugged_mod to 1>> <</if>> <<set $drugged += Math.floor(_args[0] * _drugged_mod)>> <<set $drugged to Math.clamp($drugged, 0, 1000)>> <</if>> <</widget>> <<widget "hallucinogen">> <<if _args[0] and $statFreeze isnot true>> <<set $hallucinogen += _args[0]>> <<set $hallucinogen to Math.clamp($hallucinogen, 0, 1000)>> <</if>> <</widget>> <<widget "upperwet">> <<if _args[0]>> <<set $upperwet += _args[0]>> <<set $upperwet = Math.clamp($upperwet, 0, 200)>> <</if>> <</widget>> <<widget "lowerwet">> <<if _args[0]>> <<set $lowerwet += _args[0]>> <<set $lowerwet = Math.clamp($lowerwet, 0, 200)>> <</if>> <</widget>> <<widget "underupperwet">> <<if _args[0]>> <<set $underupperwet += _args[0]>> <<set $underupperwet = Math.clamp($underupperwet, 0, 200)>> <</if>> <</widget>> <<widget "underlowerwet">> <<if _args[0]>> <<set $underlowerwet += _args[0]>> <<set $underlowerwet = Math.clamp($underlowerwet, 0, 200)>> <</if>> <</widget>> <<widget "world_corruption">> <<if _args[0] and _args[1] and $statFreeze isnot true>> <<set $_cor to _args[1]>> <<if _args[0] is "hard">> <<set $world_corruption_hard += $_cor>> <<set $world_corruption_hard = Math.clamp($world_corruption_hard, 0, 30)>> <<elseif _args[0] is "soft">> <<set $world_corruption_soft += $_cor>> <<if $world_corruption_soft lt 0>> <<set $_overflowC to $world_corruption_soft>> <</if>> <!-- Unclamp or adjust upper limit once world corruption effects are added --> <<set $world_corruption_soft = Math.clamp($world_corruption_soft, 0, 100)>> <<if $_cor lt 0>> <<if $_overflowC>> <<set $_cor -= $_overflowC>> <</if>> <<set $world_corruption_reduced -= $_cor>> <</if>> <</if>> <</if>> <</widget>>
<<widget "plots_init">> /* * First argument: location. * Second argument: number of plots. * Third argument: ground type (earth, water). * Fourth argument: plot quality * Fifth argument: plot size */ /* Note: if you plan to add a new plot size, make sure to update all the places where plot size is hardcoded. */ <<set $_plotsInLocation to []>> <<for _i to 0; _i lt _args[1]; _i++>> <<set $_plotsInLocation[_i] to clone(setup.tending.plot_base)>> <<set $_plotsInLocation[_i].bed to _args[2]>> <<set $_plotsInLocation[_i].quality to _args[3]>> <<set $_plotsInLocation[_i].size to _args[4]>> <</for>> <<set $plots[_args[0]] to $_plotsInLocation>> <</widget>> <<widget "add_plot">> /*Adds a plot to an existing location. Arguments are as in the plots_init widget, but the second argument and beyond are shifted down one.*/ <<set $_plotsInLocation to $plots[_args[0]]>> <<set $_last to $_plotsInLocation.length>> <<set $_plotsInLocation.push(clone(setup.tending.plot_base))>> <<set $_plotsInLocation[$_last].bed to _args[1]>> <<set $_plotsInLocation[$_last].quality to _args[2]>> <<set $_plotsInLocation[$_last].size to _args[3]>> <</widget>> <<widget "clear_plot">> /*Returns a plot to its default state. First argument: location. Second argument: index of plot to be reset. OR First argument: the plot to operate on. */ <<if _args[1] isnot undefined>> <<set $_plot to $plots[_args[0]][_args[1]]>> <<else>> <<set $_plot to _args[0]>> <</if>> <<if $_plot.baseQuality isnot undefined and !$backgroundTraits.includes("greenthumb")>> <<if $_plot.fertiliserDecay gt 0>> <<set $_plot.fertiliserDecay-->> <</if>> <<if $_plot.fertiliserDecay is 0 and $_plot.quality gt $_plot.baseQuality>> <<set $_plot.quality-->> <<set $tendingvars.plotDecay to 2>> <<if $_plot.quality gt $_plot.baseQuality>> <<set $_plot.fertiliserDecay to 2>> <<if $_plot.size isnot "large">> <<set $_plot.fertiliserDecay to 3>> <</if>> <<set $tendingvars.plotDecay to 1>> <</if>> <</if>> <</if>> <<set $_plot.water to 0>> <<set $_plot.days to 0>> <<set $_plot.plant to "none">> <<set $_plot.till to 0>> <<set $_plot.stage to 0>> <</widget>> <<widget "display_quality">><<silently>> <<set $_plot to _args[0]>> <<switch $_plot.bed>> <<case "water">><<set _bedType to "池子">> <<case "earth">><<set _bedType to "土壤">> <<default>><<set _bedType to clone($_plot.bed)>> <</switch>> <<switch Math.clamp($_plot.quality, 0, 4)>> <<case 1>> <<set $_result to `<span class="blue">贫瘠的`+_bedType+`</span>`>> <<case 2>> <<set $_result to `<span class="lblue">普通的`+_bedType+`</span>`>> <<case 3>> <<set $_result to `<span class="teal">肥沃的`+_bedType+`</span>`>> <<case 4>><<set $_result to `<span class="green">沃腴的`+_bedType+`</span>`>> <<default>> <<set $_result to `<span class="red">错误</span>`>> <</switch>> <</silently>><<print $_result>><</widget>> <<widget "display_plot">>/*Argument is the plot location you want to display.*/ <<set _location to _args[0]>> <<set $_plotsHere to $plots[_location]>> <<set _water_needed to 0>> 这里有<<number $_plotsHere.length>>块可种植的 <<switch $_plotsHere[0].size>> <<case "small">><span class="lblue">苗圃</span> <<case "medium">><span class="teal">种植圃</span> <<default>><span class="green">田地</span> <</switch>> 。 <<if $fertiliser.current + $fertiliser.used gt 0>> 你现在有<<number $fertiliser.current>>袋肥料。 <</if>> 耕作的时间会随着你护理技能的升高而减少。 <br><br> <<set $_i to 0>> <<for _plantbed range $_plotsHere>> <<capture _plantbed>> <span class="gold"><<wordify_i $_i cap>>号圃(<<display_quality _plantbed>>):</span> <<if _plantbed.stage gte 1>> <<set $_plantedPlant to setup.plants[_plantbed.plant]>> <<if $weather is "rain">> <<set _plantbed.water to 1>> <</if>> <</if>> <<if _plantbed.stage gte 5>> <span class="green"><<print $_plantedPlant.plural>>正在开花,马上就可以采摘了。</span> <br> <<switch _plantbed.size>> <<case "small">> <<set $_timeStr to "0:05">><<set _pass to 5>> <<case "medium">> <<set $_timeStr to "0:15">><<set _pass to 15>> <<default>> <<set $_timeStr to "1:00">><<set _pass to 60>> <</switch>> <<if $leftarm is "bound" and $rightarm is "bound">> <span class="red">你的手臂被捆绑住了,你无法进行采摘。</span> <<else>> <<if $options.images is 1 and $_plantedPlant.icon>> <img class="tending_icon" @src="`img/misc/icon/tending/` + $_plantedPlant.icon"> <</if>> <<link "摘取 ($_timeStr)" $passage>><<pass _pass>><<tending_harvest _plantbed>><<clear_plot _plantbed>><</link>> <</if>> <br> <<elseif _plantbed.stage is 4>> <span class="teal"><<print $_plantedPlant.plural>>正在萌芽。</span> <<elseif _plantbed.stage is 3>> <span class="lblue"><<print $_plantedPlant.plural>>已长成幼苗。</span> <<elseif _plantbed.stage is 2>> <span class="blue">细细的<<print $_plantedPlant.plural>>从土壤中萌发。</span> <<elseif _plantbed.stage is 1>> <span class="blue">你在这里播下了<<print $_plantedPlant.plural>>的种子。</span> <<else>> <<if _plantbed.till gte 1>> 土壤已准备好种植。 <<tendingPlantSeedsOptions _location _plantbed>> <<else>> 土壤已准备好耕种。 <br> <<tendingTillOptions _plantbed>> <</if>> <</if>> <<if _plantbed.stage gte 1 and _plantbed.stage lt 5>> <<if _plantbed.bed is "water">> <br> <<elseif _plantbed.water is 1>> <span class="green"><<print (_plantbed.bed is "large" ? "这块田" : "这块种植圃")>>已经浇完水了。</span> <br> <<else>> <span class="purple"><<print (_plantbed.bed is "large" ? "田地" : "种植圃")>>目前很干燥。</span> <br> <<tendingWaterPlot _plantbed>> <br> <</if>> <</if>> <br> <</capture>> <<set $_i++>> <</for>> <<if _water_needed gte 1>> <<set _plotsToWater to $_plotsHere.filter(plot => plot.stage >= 1 && plot.stage < 5 && plot.bed !== "water" && plot.water === 0)>> <<set _totalTimeToWater to 0>> <<run _plotsToWater.forEach(plot => _totalTimeToWater += setup.tending.wateringTimes[plot.size])>> <<set $_time to getTimeString(_totalTimeToWater)>> <<if $farm_attack_timer is 0>> <<set $_hoursUntilAttack to (24 - Time.hour)>> <</if>> <<if $location is "alex_farm" and _plotsToWater.length gte $_hoursUntilAttack>> <span class="pink">在雷米到来之前,你没有足够的时间浇灌所有的田地。</span> <<else>> <<if !($leftarm is "bound" and $rightarm is "bound")>> <<ind>> <<link "给所有旱地浇水 ($_time)" $passage>> <<tendingWaterAllDryBeds _plotsToWater>><<tiredness _water_needed>><<physique _water_needed>><<tending _water_needed>> <</link>><<gtiredness>><<gtending>> <</if>> <</if>> <br> <</if>> <<if $debug is 1 and $_plotsHere.filter(plot => plot.stage > 0 && plot.stage < 5).length gte 1>> <br> <<link "DEBUG: Instagrow all plants here" $passage>><<run tendingInstaGrow(_location)>><</link>> <br> <</if>> <</widget>> <<widget "tendingWaterPlot">> <<set _plantbed to _args[0]>> <<set _water_needed += 1>> <<switch _plantbed.size>> <<case "small">><<set _tStatup to 1>><<set _tPass to 5>> <<case "medium">><<set _tStatup to 2>><<set _tPass to 15>> <<default>><<set _tStatup to 6>><<set _tPass to 60>> <</switch>> <<set $_time to getTimeString(_tPass)>> <<if $leftarm is "bound" and $rightarm is "bound">> <span class="red">你的手臂被捆绑住了,你无法为土地浇水。</span> <<else>> <<ind>> <<link "浇水 ($_time)" $passage>> <<tending _tStatup>><<pass _tPass>><<set _plantbed.water to 1>><<set $tendingvars.plot_watered to true>> <<tiredness _tStatup>><<physique _tStatup>><<event_trigger>> <</link>><<gtiredness>><<gtending>> <</if>> <</widget>> <<widget "tendingWaterAllDryBeds">> <<set $_plotsToWater to _args[0]>> <<for $_plot range $_plotsToWater>> <<set $_plot.water to 1>> <<set _waterTime to setup.tending.wateringTimes[$_plot.size]>> <<pass _waterTime>><<event_trigger>> <</for>> <<set $tendingvars.all_plots_watered to true>> <</widget>> <<widget "tendingPlantSeedsOptions">> <<set _location to _args[0]>> <<set _plantbed to _args[1]>> <<if $plants_known.length is 0>> 在野外寻找种子种植。 <</if>> <<switch _location>> <<case "farm">> <<set _irrigation to ($farm.irrigation ? $farm.irrigation : 0)>> <<default>> <<set _irrigation to 0>> <</switch>> <<for _plantType range $plants_known>> <br> <<set $_plant to setup.plants[_plantType]>> <<if $_plant.season.includes(Time.season) or (_location is "garden" and $alex_greenhouse gte 3)>> /* comparing soil types; check if target bed is compatible with the seed's soil type */ <<if $_plant.bed is _plantbed.bed>> <<switch _plantbed.size>> <<case "small">><<set _passTime to 30>> <<case "medium">><<set _passTime to 90>> <<default>><<set _passTime to 180>> <</switch>> <<set $_timeString to getTimeString(_passTime)>> <<capture _passTime _plantbed _plantType>> <<if $options.images is 1 and $_plant.icon>> <img class="tending_icon" @src="`img/misc/icon/tending/` + $_plant.icon"> <</if>> <<link "种植$_plant.plural ($_timeString)" $passage>><<pass _passTime>><<run plantSeedsInPlot(_plantbed, _plantType)>><</link>> <</capture>> <<if $statdisable is "f">> <span class="orange">(<<print $_plant.days>>天)</span> <</if>> <<else>> <span class="blue"><<print $_plant.plural>>仅能种植于<<print $_plant.bed.replace("earth","土地里").replace("water","水池中")>>。</span> <</if>> <<else>> <<tending_season_notice $_plant>> <</if>> <</for>> <br> <</widget>> <<widget "tendingTillOptions">> <<set _plantbed to _args[0]>> <<if currentSkillValue('tending') gte 1500>> <<set _baseTime to 3>> <<set _baseTiredness to 1>> <<else>> <<set $_ti to Math.clamp(Math.floor(currentSkillValue('tending') / 200), 0, 6)>> <<set _baseTime to [30,25,20,15,10,5,4][$_ti]>> <<set _baseTiredness to [6,5,4,3,2,1,1][$_ti]>> <</if>> <<if _plantbed.size is "medium">> <<set _baseTime *= 3>> <<set _baseTiredness *= 2>> <<elseif _plantbed.size is "large">> <<set _baseTime *= 12>> <<set _baseTiredness *= 6>> <</if>> <<set _timeString to getTimeString(_baseTime)>> <<if $farm_attack_timer is 0>> <<set $_timeUntilAttack to ((23 - Time.hour) * 60) + (60 - Time.minute)>> <</if>> <<if $leftarm is "bound" and $rightarm is "bound">> <span class="red">你的手臂被捆绑住了,你无法进耕种。</span> <br> <<else>> <<if $location is "alex_farm" and _baseTime gte $_timeUntilAttack>> <span class="pink">在雷米到来之前,你没有足够的时间耕地。</span> <<else>> <<capture _baseTiredness _baseTime _plantbed>> <<gardenicon "till">> <<link "耕种 (_timeString)" $passage>> <<set $tendingvars.plot_tilled to true>> <<tiredness _baseTiredness>><<physique _baseTiredness>> <<pass _baseTime>> <<if $location is "farm">> <<farm_count _baseTime>> <</if>> <<set _plantbed.till to 1>> <</link>><<gtiredness>> <</capture>> <</if>> <br> <<if $fertiliser.current gte 1 and _plantbed.quality lt 4 and currentSkillValue('tending') gte 400>> <<set _baseTimeFert to Math.floor(_baseTime * 1.5)>> <<set _timeString to getTimeString(_baseTimeFert)>> <<set _fertTiredness to Math.floor(_baseTiredness * 1.5)>> <<capture _baseTimeFert _fertTiredness _plantbed>> <<gardenicon "fertiliser">> <<link "耕种和施肥 (_timeString)" $passage>> /* Till */ <<set $tendingvars.plot_tilled_fertiliser to true>> <<tiredness _fertTiredness>><<physique _fertTiredness>> <<pass _baseTimeFert>> <<if $location is "farm">> <<farm_count _baseTimeFert>> <</if>> <<set _plantbed.till to 1>> /* Fertilise */ <<set $fertiliser.current-->><<set $fertiliser.used++>> <<set _plantbed.quality++>> <<if !$backgroundTraits.includes("greenthumb")>> <<if _plantbed.baseQuality is undefined>> <<set _plantbed.baseQuality to clone(_plantbed.quality - 1)>> <</if>> <<set _plantbed.fertiliserDecay to 2>> <<if _plantbed.size isnot "large">> <<set _plantbed.fertiliserDecay++>> <</if>> <</if>> <</link>><<gtiredness>> <</capture>> <br> <</if>> <</if>> <</widget>> <<widget "plot_effects">> <<if $tendingvars.plot_watered>> 你给种植圃浇水,<span class="gold">你得到了良好的锻炼。</span> <br> <<elseif $tendingvars.all_plots_watered>> 你给种植圃浇水,<span class="gold">你得到了良好的锻炼。</span> <br> <</if>> <<if $tendingvars.harvest>> 你收获了<<number $tendingvars.harvest_amount>><<print $tendingvars.harvest_name>>。 <<if $tendingvars.plotDecay>> 肥料的效果已经<<if $tendingvars.plotDecay is 2>>完全<</if>>消失了。 <</if>> <br> <</if>> <<if $tendingvars.plot_tilled>> 你开始清除杂草,耕耘土地。这确实很辛苦,但当你完成之后你就可以进行种植了。 <span class="gold">你得到了良好的锻炼。</span> <br> <</if>> <<if $tendingvars.plot_tilled_fertiliser>> 你开始清除杂草,耕耘土地,同时混入一些肥料。这确实很辛苦,但当你完成之后就可以进行种植了。 <span class="gold">你得到了良好的锻炼。</span> <</if>> <<if $tendingvars.plot_planted>> 你把种子种在适温的土壤里。 <br> <</if>> <<if $weather is "rain">> <span class="green">雨水淋湿了土地。</span> <br> <</if>> <<run unsetTendingVars()>> <</widget>> <<widget "tending_day">> <<for _location range Object.keys($plots)>> <<switch _location>> <<case "farm">> <<set _irrigation to ($farm.irrigation ? $farm.irrigation : 0)>> <<default>> <<set _irrigation to 0>> <</switch>> <<for $_plot range $plots[_location]>> /* growth check */ <<if $_plot.stage gte 1 and ($_plot.water is 1 or $_plot.bed is "water")>> <<set $_plot.days += 1>> <<if $_plot.days gte setup.plants[$_plot.plant].days * (($_plot.stage+1) / 5)>> <<set $_plot.stage += 1>> <</if>> <</if>> /* should this check really happen AFTER the growth check? */ <<if $weather is "rain">> <<set $_plot.water to 1>> <<elseif _irrigation gte 1>> <<set $_plot.water to 1>> <<set _irrigation-->> <<else>> <<set $_plot.water to 0>> <</if>> <</for>> <</for>> <</widget>> <<widget "tending_harvest">> /* Argument is the plot you want to harvest */ <<set $_plot to _args[0]>> <<set $_type to $_plot.plant>> <<if $plants[$_type] is undefined>> <<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": 0}>> <<elseif $plants[$_type].name is undefined>> <<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": $plants[$_type].amount}>> <</if>> <<switch $_plot.size>> <<case "small">> <<set _tending_amount to random(10, (currentSkillValue('tending') / 20) + 10)>> <<case "medium">> <<set _tending_amount to random(10, (currentSkillValue('tending') / 10) + 20)>> <<default>> <<set _tending_amount to random(10, (currentSkillValue('tending') / 2) + 50)>> <</switch>> <<set _tending_amount *= setup.plants[$_type].multiplier>> <<switch Math.clamp($_plot.quality, 1, 4)>> <<case 4>> <<set _tending_amount *= 1.6>> <<case 3>> <<set _tending_amount *= 1.4>> <<case 2>> <<set _tending_amount *= 1.2>> <</switch>> <<if !$backgroundTraits.includes("greenthumb") and $tending is 1000 and $plants_known.length gte 16 and ($fertiliser.used gte 40 or ($fertiliser.used gte 25 and $farm_stage gte 6))>> <<run $backgroundTraits.pushUnique("greenthumb")>> <span class="gold">花大量的时间在土地上劳作会让你成为园艺大师。</span> <br> <</if>> <<if $backgroundTraits.includes("greenthumb")>> <<set _tending_amount *= 1.2>> <</if>> <<set _tending_amount *= $tending_yield_factor>> <<set _tending_amount to Math.trunc(_tending_amount)>> <<set $plants[$_type].amount += _tending_amount>> <<set $tendingvars.harvest to true>> <<set $tendingvars.harvest_amount to _tending_amount>> <<set $tendingvars.harvest_name to setup.plants[$_type].plural>> <</widget>> <<widget "tending_pick">> /* * First argument: plant type. * Second argument: minimum number picked. * Third argument: maximum number picked. */ <<set $_type to _args[0]>> <<if $plants[$_type] is undefined>> <<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": 0}>> <<elseif $plants[$_type].name is undefined>> <<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": $plants[$_type].amount}>> <</if>> <<if _args[2] gte 1>> <<set _tending_amount to random(_args[1], _args[2])>> <<else>> <<set _tending_amount to random(1, 5)>> <</if>> <<if !setup.plants[$_type].special.includes("large") and setup.plants[$_type].bed isnot "bird_nest">> <<set _tending_amount *= (1 + (currentSkillValue('tending') / 1000))>> <</if>> <<if $backgroundTraits.includes("greenthumb")>> <<set _tending_amount *= 1.2>> <</if>> <<set _tending_amount to Math.trunc(_tending_amount)>> <<set $plants[$_type].amount += _tending_amount>> <<set $wild_plant_stat += _tending_amount>> 你拿起 <<if $_type is "bird_egg">> 了 <</if>> <<if _tending_amount is 1>> <<if (["a","e","i","o","u","A","E","I","O","U"].some(letter => $_type.startsWith(letter)))>> 一个 <<else>> 一个 <</if>> <<if $options.images is 1 and setup.plants[$_type].icon>> <img class="tending_icon" @src="`img/misc/icon/tending/` + setup.plants[$_type].icon"> <</if>> <<print setup.plants[$_type].plural>>。 <<else>> <<if $options.images is 1 and setup.plants[$_type].icon>> <img class="tending_icon" @src="`img/misc/icon/tending/` + setup.plants[$_type].icon"> <</if>> <<number _tending_amount>>个<<print setup.plants[$_type].plural>>。 <</if>> <</widget>> <<widget "tending_give">> <<if _args[0]>> <<set $_type to _args[0]>> <<if $plants[$_type] is undefined>> <<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": 0}>> <<elseif $plants[$_type].name is undefined>> <<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": $plants[$_type].amount}>> <</if>> <<set $plants[$_type].amount += (_args[1] ? _args[1] : 1)>> <</if>> <</widget>> <<widget "tending_season_notice">> <<set $_plant to _args[0]>> <span class="blue"> <<set $_seasons to formatList($_plant.season)>> <<print $_plant.plural>>只能在<<print $_seasons.replace("autumn", "秋天").replace("winter", "冬天").replace("spring", "春天").replace("summer", "夏天").replace("and", "和")>>进行种植。 </span> <</widget>>
<<widget "setLocalPronouns">> <<run App.Utils.setLocalPronouns(_args[0], _args[1])>> <</widget>> <<widget "capitalise">><<silently>> <<set _text_output to (_args[0]? _args[0] + "你的" : "") + _text_output>> <</silently>>_text_output<</widget>> <<widget "catcall">> "<<print either("嘿,美人!", "嘿,小美人儿~", "挺棒的嘛,美人。", "不错嘛,美人。", "你看起来真丰满,<<girl>>。", "你看起来很迷人,<<girl>>。", "你看起来真是漂亮极了,<<girl>>。", "你看起来棒极了,<<girl>>。", "嘿<<girl>>,要来和我玩玩吗?", "屁股真翘。", "真想尝尝你的味道。")>>" <</widget>> <<widget "lewdcatcall">> "<<print either("看来有人想被草了啊。", "不知羞耻的婊子。", "他妈的婊子!", "你怎么穿成这样?", "你还真会吸引眼球。", "穿成这样就算被日也怪不了别人哦。", "色、色死我了!")>>" <</widget>> <<widget "schoolcatcall">> "<<print either("嘿~性感美人儿。", "嘿,<<girl>>。", "挺棒的嘛,美人。", "不错嘛,美人。", "你看起来真可爱,<<girl>>。", "你看起来很迷人,<<girl>>。", "你看起来真是漂亮极了,<<girl>>。", "你看起来棒极了,<<girl>>。", "嘿<<girl>>,要来和我玩玩吗?", "屁股真翘。", "你看上去真性感。")>>" <</widget>> <<widget "anticatcall">> "<<print either("你在家也这样说话吗?", "你有毛病吧?", "就这?", "至少咱俩没全在犯傻逼。", "离我远点,你个死变态。", "傻逼,别再和我这样说话。", "滚开。", "你这话真的有用过吗?", "你真可怜。")>>" <</widget>> <<widget "hairmapcolourtext">> <<if _args[0] in setup.colours.hair_map>> <<print setup.colours.hair_map[_args[0]].name_cap>> <<elseif _args[0] and !_colour>> <<print _args[0].replace("gray","灰色").replace("tan","浅褐色").replace("dark brown","深棕色").replace("粗糙的","棕色")>> <<else>> <<print _colour.replace("gray","灰色").replace("tan","浅褐色").replace("dark brown","深棕色")>> <</if>> <</widget>> <<widget "haircolourtext">> <<if $hairColourStyle == "gradient">> <<print "双色">> <<else>> <<hairmapcolourtext $haircolour>> <</if>> <</widget>> <<widget "hairfringecolourtext">> <<if $hairFringeColourStyle == "gradient">> <<print "双色">> <<else>> <<hairmapcolourtext $hairfringecolour>> <</if>> <</widget>> <<widget "charles">><<silently>> <<if $wraith.mimic is "Morgan" and $wraith.state is "haunt" and random(1,3) is 1>> <<set _text_output to "盗墓贼">> <<else>> <<set _text_output to ($player.gender_appearance is "m" ? "查尔斯" : "夏琳")>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "npcexposetext">><<silently>> <<person>><<set _person to _text_output>> <<his>><<set _his to _text_output>> <<if $pronoun is "m">> <<set _text_output to _person + "拉开" + _his + "的裤裆拉链,">> <<else>> <<set _text_output to _person + "掀起" + _his + "的裙摆,">> <</if>> <<if $NPCList[0].penis isnot "none">> <<set _text_output to _text_output + "露出" + _his + "勃起的阴茎。">> <<else>> <<set _text_output to _text_output + "露出" + _his + "湿润的小穴。">> <</if>> <</silently>>_text_output<</widget>> <!-- Commented out for deprecation. Use: ?bodypart See 03-JavaScript/Templates/.. <<widget "bodyparts">> <<print either("hands", "feet", "thighs", "legs", "tummy", "cheek", "bottom", "chest", "face", "arms", "shoulder", "back")>> <</widget>> --> <!-- Commented out for deprecation. Use: ?lowerbodypart See 03-JavaScript/Templates/.. <<widget "lowerbodyparts">> <<print either("hands", "feet", "thighs", "bottom")>> <</widget>> --> <<widget "word">><<silently>> /* usage example: <<word "upper">> */ <<set _text_output to "">> <<if _args[0]>> <<set $_result to setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].word>> <<set _text_output to ($_result isnot "n" ? "一个" : "一副")>> <</if>> <</silently>>_text_output<</widget>> <<widget "genitalsword">><<word "genitals">><</widget>> <<widget "plural">><<silently>> <<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>> <<set _text_output to "">> <<else>> <<set _text_output to "">> <</if>> <</silently>>_text_output<</widget>> <<widget "overupperplural">> <<plural "over_upper">> <</widget>> <<widget "overlowerplural">> <<plural "over_lower">> <</widget>> <<widget "upperplural">> <<plural "upper">> <</widget>> <<widget "lowerplural">> <<plural "lower">> <</widget>> <<widget "underupperplural">> <<plural "under_upper">> <</widget>> <<widget "underlowerplural">> <<plural "under_lower">> <</widget>> <<widget "genitalsplural">> <<plural "genitals">> <</widget>> <<widget "itis">><<silently>> <<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>> <<set _text_output to "它们">> <<else>> <<set _text_output to "它">> <</if>> <</silently>>_text_output<</widget>> <<widget "overupperitis">> <<itis "over_upper">> <</widget>> <<widget "overloweritis">> <<itis "over_lower">> <</widget>> <<widget "upperitis">> <<itis "upper">> <</widget>> <<widget "loweritis">> <<itis "lower">> <</widget>> <<widget "underupperitis">> <<itis "under_upper">> <</widget>> <<widget "underloweritis">> <<itis "under_lower">> <</widget>> <<widget "it">><<silently>> <<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>> <<set _text_output to ($pronoun is "t" ? "他们" : "它们")>> <<else>> <<set _text_output to "它">> <</if>> <</silently>>_text_output<</widget>> <<widget "overupperit">> <<it "over_upper">> <</widget>> <<widget "overlowerit">> <<it "over_lower">> <</widget>> <<widget "upperit">> <<it "upper">> <</widget>> <<widget "lowerit">> <<it "lower">> <</widget>> <<widget "underupperit">> <<it "under_upper">> <</widget>> <<widget "underlowerit">> <<it "under_lower">> <</widget>> <<widget "feetit">> <<it "feet">> <</widget>> <<widget "legsit">> <<it "legs">> <</widget>> <<widget "handsit">> <<it "hands">> <</widget>> <<widget "has">><<silently>> <<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>> <<set _text_output to "">> <<else>> <<set _text_output to "">> <</if>> <</silently>>_text_output<</widget>> <<widget "overupperhas">> <<has "over_upper">> <</widget>> <<widget "overlowerhas">> <<has "over_lower">> <</widget>> <<widget "upperhas">> <<has "upper">> <</widget>> <<widget "lowerhas">> <<has "lower">> <</widget>> <<widget "underupperhas">> <<has "under_upper">> <</widget>> <<widget "underlowerhas">> <<has "under_lower">> <</widget>> <<widget "that">><<silently>> <<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>> <<set _text_output to "那个">> <<else>> <<set _text_output to "那个">> <</if>> <</silently>>_text_output<</widget>> <<widget "overupperthat">> <<that "over_upper">> <</widget>> <<widget "overlowerthat">> <<that "over_lower">> <</widget>> <<widget "upperthat">> <<that "upper">> <</widget>> <<widget "lowerthat">> <<that "lower">> <</widget>> <<widget "underupperthat">> <<that "under_upper">> <</widget>> <<widget "underlowerthat">> <<that "under_lower">> <</widget>> <<widget "genitalsthat">> <<that "genitals">> <</widget>> <<widget "feetthat">> <<that "feet">> <</widget>> <<widget "legsthat">> <<that "legs">> <</widget>> <<widget "handsthat">> <<that "hands">> <</widget>> <<widget "generatePronouns">> <<if _args[0]>> <<set _args[0].pronouns to {}>> <<switch _args[0].pronoun>> <<case "m">> <<set _args[0].pronouns.he = "他">> <<set _args[0].pronouns.his = "他">> <<set _args[0].pronouns.hers = "他">> <<set _args[0].pronouns.him = "他">> <<set _args[0].pronouns.himself = "他自己">> <<set _args[0].pronouns.man = "男人">> <<set _args[0].pronouns.boy = "男孩">> <<set _args[0].pronouns.men = "男人们">> <<case "f">> <<set _args[0].pronouns.he = "她">> <<set _args[0].pronouns.his = "她">> <<set _args[0].pronouns.hers = "她">> <<set _args[0].pronouns.him = "她">> <<set _args[0].pronouns.himself = "她自己">> <<set _args[0].pronouns.man = "女人">> <<set _args[0].pronouns.boy = "女孩">> <<set _args[0].pronouns.men = "女人们">> <<case "i">> <<set _args[0].pronouns.he = "它">> <<set _args[0].pronouns.his = "它">> <<set _args[0].pronouns.hers = "它">> <<set _args[0].pronouns.him = "它">> <<set _args[0].pronouns.himself = "它自己">> <<set _args[0].pronouns.man = "男人">> <<set _args[0].pronouns.boy = "男孩">> <<set _args[0].pronouns.men = "男人们">> <<case "n">> <<set _args[0].pronouns.he = "一个">> <<set _args[0].pronouns.his = "那">> <<set _args[0].pronouns.hers = "它">> <<set _args[0].pronouns.him = "他们">> <<set _args[0].pronouns.himself = "他们自己">> <<set _args[0].pronouns.man = "男人">> <<set _args[0].pronouns.boy = "男孩">> <<set _args[0].pronouns.men = "男人们">> <<case "t">> <<set _args[0].pronouns.he = "他们">> <<set _args[0].pronouns.his = "他们">> <<set _args[0].pronouns.hers = "他们">> <<set _args[0].pronouns.him = "他们">> <<set _args[0].pronouns.himself = "他们自己">> <<set _args[0].pronouns.man = "男人">> <<set _args[0].pronouns.boy = "男孩">> <<set _args[0].pronouns.men = "男人们">> <</switch>> <</if>> <</widget>> <<widget "clearPronouns">> <<if _args[0]>> <<set _args[0].pronouns.he = 0>> <<set _args[0].pronouns.his = 0>> <<set _args[0].pronouns.hers = 0>> <<set _args[0].pronouns.him = 0>> <<set _args[0].pronouns.himself = 0>> <<set _args[0].pronouns.man = 0>> <<set _args[0].pronouns.boy = 0>> <<set _args[0].pronouns.men = 0>> <</if>> <</widget>> <!-- [0] - string prints string [0] prepended with an indefinite article based on the [0]'s first character --> <<widget "a">><<silently>> <<if ["a","e","i","o","u","A","E","I","O","U"].includes(_args[0][0])>> <<set _text_output to "一个 " + _args[0]>> <<else>> <<set _text_output to "一个" + _args[0]>> <</if>> <</silently>>_text_output<</widget>> <<widget "theowner">><<silently>> <<if $enemyno gte 2 and $enemytype is "man">> <<set _text_output to "那个人">> <<else>> <<he>> <</if>> <</silently>>_text_output<</widget>> <<widget "someones">> <<if _args[0] is "two">> 他们 <<elseif _args[0] isnot undefined>> <<set $_target to _args[0]>> <<hisselect $_target>> <<else>> <<his>> <</if>> <</widget>> <<widget "someone">><<silently>> <<if _args[0] isnot undefined>> <<set $_target to _args[0]>> <<personselect $_target>><<him>> <<else>> <<him>> <</if>> <</silently>>_text_output<</widget>> <<widget "their">> <<if _args[0] isnot undefined>> <<set $_target to _args[0]>> <<hisselect $_target>> <<elseif $enemyno gte 2 and $enemytype is "man">> 他们 <<else>> <<his>> <</if>> <</widget>> <<widget "ohe">><<silently>> <<if $enemytype is "beast">> <<bhe>> <<else>> <<he>> <</if>> <</silently>>_text_output<</widget>> <<widget "he">><<silently>> <!-- Add the option to call for named NPCs individually --> <<if _args[0]>> <<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <</if>> <<if $pronoun is "m">> <<set _text_output to "他">> <<elseif $pronoun is "f">> <<set _text_output to "她">> <<elseif $pronoun is "i">> <<set _text_output to "它">> <<elseif $pronoun is "n">> <<set _text_output to "其中一个">> <<elseif $pronoun is "t">> <<set _text_output to "他们">> <</if>> <</silently>>_text_output<</widget>> <<widget "bHe">><<silently>> <<if typeof _args[0] is "number">> <<set _na to _args[0]>> <<elseif $enemyno gte 0>> <<set _na to $enemyno-1>> <<else>> <<set _na to 0>> <</if>> <<if $NPCList[_na].monster is "monster">> <<set _text_output to ($NPCList[_na].pronoun is "m" ? "他" : "她")>> <<else>> <<set _text_output to "它">> <</if>> <</silently>>_text_output<</widget>> <<widget "bhe">><<silently>> <<if typeof _args[0] is "number">> <<set _na to _args[0]>> <<elseif $enemyno gte 0>> <<set _na to $enemyno-1>> <<else>> <<set _na to 0>> <</if>> <<if $NPCList[_na].monster is "monster">> <<set _text_output to ($NPCList[_na].pronoun is "m" ? "他" : "她")>> <<else>> <<set _text_output to "它">> <</if>> <</silently>>_text_output<</widget>> <<widget "bHis">><<silently>> <<if typeof _args[0] is "number">> <<set _na to _args[0]>> <<elseif $enemyno gte 0>> <<set _na to $enemyno-1>> <<else>> <<set _na to 0>> <</if>> <<if $NPCList[_na].monster is "monster">> <<set _text_output to ($NPCList[_na].pronoun is "m" ? "他" : "她")>> <<else>> <<set _text_output to "它">> <</if>> <</silently>>_text_output<</widget>> <<widget "bhis">><<silently>> <<if typeof _args[0] is "number">> <<set _na to _args[0]>> <<elseif $enemyno gte 0>> <<set _na to $enemyno-1>> <<else>> <<set _na to 0>> <</if>> <<if $NPCList[_na].monster is "monster">> <<set _text_output to ($NPCList[_na].pronoun is "m" ? "他" : "她")>> <<else>> <<set _text_output to "它">> <</if>> <</silently>>_text_output<</widget>> <<widget "bhers">><<silently>> <<if typeof _args[0] is "number">> <<set _na to _args[0]>> <<elseif $enemyno gte 0>> <<set _na to $enemyno-1>> <<else>> <<set _na to 0>> <</if>> <<if $NPCList[_na].monster is "monster">> <<set _text_output to ($NPCList[_na].pronoun is "m" ? "他" : "她")>> <<else>> <<set _text_output to "它">> <</if>> <</silently>>_text_output<</widget>> <<widget "bHim">><<silently>> <<if typeof _args[0] is "number">> <<set _na to _args[0]>> <<elseif $enemyno gte 0>> <<set _na to $enemyno-1>> <<else>> <<set _na to 0>> <</if>> <<if $NPCList[_na].monster is "monster">> <<set _text_output to ($NPCList[_na].pronoun is "m" ? "他" : "她")>> <<else>> <<set _text_output to "它">> <</if>> <</silently>>_text_output<</widget>> <<widget "bhim">><<silently>> <<if typeof _args[0] is "number">> <<set _na to _args[0]>> <<elseif $enemyno gte 0>> <<set _na to $enemyno-1>> <<else>> <<set _na to 0>> <</if>> <<if $NPCList[_na].monster is "monster">> <<set _text_output to ($NPCList[_na].pronoun is "m" ? "他" : "她")>> <<else>> <<set _text_output to "它">> <</if>> <</silently>>_text_output<</widget>> <<widget "bhimself">><<silently>> <<if typeof _args[0] is "number">> <<set _na to _args[0]>> <<elseif $enemyno gte 0>> <<set _na to $enemyno-1>> <<else>> <<set _na to 0>> <</if>> <<if $NPCList[_na].monster is "monster">> <<set _text_output to ($NPCList[_na].pronoun is "m" ? "他" : "她")>> <<else>> <<set _text_output to "它自己">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "bHimself">><<silently>> <<if typeof _args[0] is "number">> <<bhimself _args[0]>> <<else>> <<bhimself>> <</if>> <<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "bhes">><<silently>> <<if typeof _args[0] is "number">> <<set _na to _args[0]>> <<elseif $enemyno gte 0>> <<set _na to $enemyno-1>> <<else>> <<set _na to 0>> <</if>> <<if $NPCList[_na].monster is "monster">> <<set _text_output to ($NPCList[_na].pronoun is "m" ? "他" : "她")>> <<else>> <<set _text_output to "它">> <</if>> <</silently>>_text_output<</widget>> <<widget "bHes">><<silently>> <<if typeof _args[0] is "number">> <<bhes _args[0]>> <<else>> <<bhes>> <</if>> <<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "hes">><<silently>> <!-- Add the option to call for named NPCs individually --> <<if _args[0]>> <<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <</if>> <<if $pronoun is "m">> <<set _text_output to "他">> <<elseif $pronoun is "f">> <<set _text_output to "她">> <<elseif $pronoun is "i">> <<set _text_output to "它">> <<elseif $pronoun is "n">> <<set _text_output to "其中一个">> <<elseif $pronoun is "t">> <<set _text_output to "它们">> <</if>> <</silently>>_text_output<</widget>> <<widget "his">><<silently>> <!-- Add the option to call for named NPCs individually --> <<if _args[0]>> <<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <</if>> <<if $pronoun is "m">> <<set _text_output to "他">> <<elseif $pronoun is "f">> <<set _text_output to "她">> <<elseif $pronoun is "i">> <<set _text_output to "它">> <<elseif $pronoun is "n">> <<set _text_output to "">> <<elseif $pronoun is "t">> <<set _text_output to "他们">> <</if>> <</silently>>_text_output<</widget>> <<widget "hers">><<silently>> <!-- Add the option to call for named NPCs individually --> <<if _args[0]>> <<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <</if>> <<if $pronoun is "m">> <<set _text_output to "他">> <<elseif $pronoun is "f">> <<set _text_output to "她">> <<elseif $pronoun is "i">> <<set _text_output to "它">> <<elseif $pronoun is "n">> <<set _text_output to "">> <<elseif $pronoun is "t">> <<set _text_output to "他们">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "He">><<silently>> <<if _args[0]>> <!-- Add the option to call for a named NPC's name --> <<if $NPCNameList.includes(_args[0])>> <<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <<else>> <<if Number.isInteger(_args[0]) and between(_args[0],0,5)>> <<personselect _args[0]>> <</if>> <</if>> <</if>> <<if $NPCList[$index].intro is 1>> <<set $NPCList[$index].intro to 0>> <<if $npcrow.includes($index)>> <<if $npc.includes("Black Wolf") or $npc.includes("Great Hawk")>> <<set _text_output to $npc[$npcrow.indexOf($index)].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<elseif $npc.includes("Ivory Wraith")>> <<set _text_output to "苍白的身影">> <<else>> <<set _text_output to $npc[$npcrow.indexOf($index)].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <</if>> <<else>> <<if $enemytype is "beast">> <<beasttype>><<set _text_output to _text_output>> <<elseif $NPCList[$index].name_known is 1>> <<set _text_output to $NPCList[$index].name>> <<elseif $NPCList[$index].role is "normal">> <<person>><<set _text_output to _text_output>> <<else>> <<set _text_output to $NPCList[$index].description.replace("relaxed","松懈的").replace("anxious","焦虑的").replace("veteran","老练的").replace("methodical","守纪的").replace("scarred","有疤痕的") + $NPCList[$index].role.replace("panty_thief","内裤小偷").replace("school_nurse","学校护工").replace("tower_creature","塔楼生物").replace("steed","坐骑").replace("pinch","林奇").replace("black_dog","黑狗").replace("nurse","护士").replace("waitress","服务员").replace("waiter","服务员").replace("scientist","科学家").replace("inmate","犯人").replace("guard","守卫").replace("hacker","黑客").replace("woman","女人").replace("man","男人").replace("islander","岛民").replace("pirate","海盗")>> <</if>> <</if>> <<else>> <<if $pronoun>> <<he>><<capitalise>> <<else>> <<set _text_output to `<span class="red">[错误:未能定义代词到"他" ]</span>`>> <</if>> <</if>> <</silently>>_text_output<</widget>> <!-- Use when you want to force just the pronoun "He" and skip the .intro nonsense.--> <<widget "He_Short">><<silently>> <<if $pronoun>> <<he>><<capitalise>> <<else>> <<set _text_output to `<span class="red">[错误: 未定义代词 "He_Short"]</span>`>> <</if>> <</silently>>_text_output<</widget>> <<widget "His">><<silently>> <!-- Add the option to call for named NPCs individually --> <<if _args[0]>> <<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <</if>> <<if $pronoun is "m">> <<set _text_output to "他">> <<elseif $pronoun is "f">> <<set _text_output to "她">> <<elseif $pronoun is "i">> <<set _text_output to "它">> <<elseif $pronoun is "n">> <<set _text_output to "">> <<elseif $pronoun is "t">> <<set _text_output to "他们">> <</if>> <</silently>>_text_output<</widget>> <<widget "Hers">><<silently>> <!-- Add the option to call for named NPCs individually --> <<if _args[0]>> <<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <</if>> <<if $pronoun is "m">> <<set _text_output to "他">> <<elseif $pronoun is "f">> <<set _text_output to "她">> <<elseif $pronoun is "i">> <<set _text_output to "它">> <<elseif $pronoun is "n">> <<set _text_output to "">> <<elseif $pronoun is "t">> <<set _text_output to "他们的">> <</if>> <</silently>>_text_output<</widget>> <<widget "Hes">><<silently>> <!-- Add the option to call for named NPCs individually --> <<if _args[0]>> <<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <</if>> <<if $pronoun is "m">> <<set _text_output to "他">> <<elseif $pronoun is "f">> <<set _text_output to "她">> <<elseif $pronoun is "i">> <<set _text_output to "它">> <<elseif $pronoun is "n">> <<set _text_output to "其中一个">> <<elseif $pronoun is "t">> <<set _text_output to "他们">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "him">><<silently>> <!-- Add the option to call for named NPCs individually --> <<if _args[0]>> <<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <</if>> <<if $pronoun is "m">> <<set _text_output to "他">> <<elseif $pronoun is "f">> <<set _text_output to "她">> <<elseif $pronoun is "i">> <<set _text_output to "它">> <<elseif $pronoun is "n">> <<set _text_output to ($pronoun is "t" ? "他们" : "它们")>> <<elseif $pronoun is "t">> <<set _text_output to ($pronoun is "t" ? "他们" : "它们")>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "Him">><<silently>> <<him>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "hisselect">> <!-- Note calls range from 0-5 corresponding to NPCs 1-6. This was done to simplify FOR loops --> <<set _n to _args[0]>> <<if $enemytype is "man" and $enemyno gte 2>> <<personselect _n>> <!-- NPC's name will only appear if they are selected --> <<if $NPCList[_n].intro is 1>> <<if $npcrow.includes(_n)>> <<print $npc[$npcrow.indexOf(_n)]>> <<else>> <<persons>> <</if>> <<set $NPCList[_n].intro to 0>> <<else>> <<his>> <</if>> <<elseif $enemytype is "beast">> <<bhis>> <<else>> <<his>> <</if>> <</widget>> <!-- Keeping his1-6 for legacy support as of v2.3 --> <<widget "his1">> <<person1>><<his>> <</widget>> <<widget "his2">> <<person2>><<his>> <</widget>> <<widget "his3">> <<person3>><<his>> <</widget>> <<widget "his4">> <<person4>><<his>> <</widget>> <<widget "his5">> <<person5>><<his>> <</widget>> <<widget "his6">> <<person6>><<his>> <</widget>> <<widget "himself">><<silently>> <!-- Add the option to call for named NPCs individually --> <<if _args[0]>> <<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <</if>> <<if $pronoun is "m">> <<set _text_output to "他自己">> <<elseif $pronoun is "i">> <<set _text_output to "它自己">> <<else>> <<set _text_output to "她自己">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "people">><<silently>> <<if maleChance() is 100>> <<set _text_output to "男人们">> <<elseif maleChance() is 0>> <<set _text_output to "女人们">> <<else>> <<set _text_output to "男人和女人们">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "peopley">><<silently>> <<if maleChance() is 100>> <<set _text_output to "男孩子们">> <<elseif maleChance() is 0>> <<set _text_output to "女孩子们">> <<else>> <<set _text_output to "男孩和女孩们">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "persony">><<silently>> <<rng>> <<set _text_output to ($rng lte maleChance()? "男孩" : "女孩")>> <</silently>><<print _text_output>><</widget>> <<widget "group">><<silently>> <<if $enemyno gte 3 or ($combat is 1 and $enemynomax gte 3)>> <<for _g to 0; _g lt $NPCList.length; _g++>> <<if $NPCList[_g].pronoun is "m">> <<set $_group_man to true>> <<elseif $NPCList[_g].pronoun is "f">> <<set $_group_woman to true>> <</if>> <</for>> <<if $_group_man and $_group_woman>> <<set _text_output to ($NPCList[0].teen is 1? "男孩和女孩们" : "男人和女人们")>> <<elseif $_group_man and !$_group_woman>> <<set _text_output to ($NPCList[0].teen is 1? "男生们" : "男人们")>> <<elseif !$_group_man and $_group_woman>> <<set _text_output to ($NPCList[0].teen is 1? "女孩子们" : "女人们")>> <</if>> <<elseif $enemyno is 2 or ($combat is 1 and $enemynomax is 2)>> <<if $NPCList[0].pronoun isnot $NPCList[1].pronoun>> <<set _text_output to ($NPCList[0].teen is 1? "男孩和女孩" : "男人和女人")>> <<elseif $NPCList[0].pronoun is "m">> <<set _text_output to ($NPCList[0].teen is 1? "男生们" : "男人们")>> <<elseif $NPCList[0].pronoun is "f">> <<set _text_output to ($NPCList[0].teen is 1? "女孩子们" : "女人们")>> <</if>> <<else>> <<person>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "fullGroup">><<silently>> <<set $_person to []>> <<for _fg to 0; _fg lt $enemyno; _fg++>> <<personselect _fg>><<person>> <<set $_person.push(_text_output)>> <</for>> <<set _text_output to formatList($_person, "和", true,"、")>> <<if _args[0] is "cap">><<set _text_output to _text_output>><</if>> <</silently>><<print _text_output>><</widget>> <<widget "enumeratedGroup">><<silently>> <<set $_menCount to $NPCList.countWith(npc => npc.pronoun is "m")>> <<set $_womenCount to $NPCList.countWith(npc => npc.pronoun is "f")>> <<silently>> <<number $_menCount>><<set $_men to _text_output + "" + ($_menCount is 1 ? "男人" : "男人们")>> <<number $_womenCount>><<set $_women to _text_output + "" + ($_womenCount is 1 ? "女人" : "女人们")>> <</silently>> <<set [$_first, $_second, $_secondCount] to ($_menCount gte $_womenCount ? [$_men, $_women, $_womenCount] : [$_women, $_men, $_menCount])>> <<set _text_output to $_first>> <<if $_secondCount gt 0>> <<set _text_output += "和" + $_second>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "EnumeratedGroup">><<silently>> <<enumeratedGroup>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "gendercheck">> <<if !["m", "f"].includes($player.gender_appearance)>><<set _text_output to "<span class=\"red\">ERROR: Unexpected $$player.gender_appearance: [$player.gender_appearance]</span>">><</if>> <</widget>> <<widget "pshe">><<silently>> <<set _text_output to ($player.gender_appearance is "m"? "他" : "她")>><<gendercheck>> <</silently>>_text_output<</widget>> <<widget "pShe">><<silently>> <<pshe>><<capitalise>> <</silently>>_text_output<</widget>> <<widget "pshes">><<silently>> <<set _text_output to ($player.gender_appearance is "m"? "他" : "她")>><<gendercheck>> <</silently>>_text_output<</widget>> <<widget "pShes">><<silently>> <<pshes>><<capitalise>> <</silently>>_text_output<</widget>> <<widget "pher">><<silently>> <<set _text_output to ($player.gender_appearance is "m"? "他" : "她")>><<gendercheck>> <</silently>>_text_output<</widget>> <<widget "phers">><<silently>> <<set _text_output to ($player.gender_appearance is "m"? "他" : "她")>><<gendercheck>> <</silently>>_text_output<</widget>> <<widget "pHer">><<silently>> <<pher>><<capitalise>> <</silently>>_text_output<</widget>> <<widget "phim">><<silently>> <<set _text_output to ($player.gender_appearance is "m"? "他" : "她")>><<gendercheck>> <</silently>>_text_output<</widget>> <<widget "pHim">><<silently>> <<phim>><<capitalise>> <</silently>>_text_output<</widget>> <<widget "pherself">><<silently>> <<set _text_output to ($player.gender_appearance is "m"? "他自己" : "她自己")>><<gendercheck>> <</silently>>_text_output<</widget>> <<widget "pHerself">><<silently>> <<pherself>><<capitalise>> <</silently>>_text_output<</widget>> <<widget "psir">><<silently>> <<set _text_output to ($player.gender_appearance is "m"? "先生" : "女士")>><<gendercheck>> <</silently>>_text_output<</widget>> <<widget "pSir">><<silently>> <<psir>><<capitalise>> <</silently>>_text_output<</widget>> <<widget "pmother">><<silently>> <<set _text_output to ($player.gender_appearance is "m"? "父亲" : "母亲")>><<gendercheck>> <</silently>>_text_output<</widget>> <<widget "pMother">><<silently>> <<set _text_output to ($player.gender_appearance is "m"? "父亲" : "母亲")>><<gendercheck>> <</silently>>_text_output<</widget>> <!-- Commented out for deprecation. Use: ?animals See 03-JavaScript/Templates/.. <<widget "animals">> <<print either("bees", "elephants", "bunnies", "octopi", "chimps", "squid", "molluscs", "monkeys", "wasps", "baboons", "wolves", "bears", "elk", "seals", "dolphins", "whales", "jellyfish", "cats", "lions", "tigers", "cheetahs", "wild dogs", "panthers", "moles", "badgers", "honey badgers", "ducks", "geese", "sparrows", "robins", "perch", "pike", "salmon", "sturgeon", "frogs", "newts", "crocodiles", "toads", "hawks", "eagles", "cuttlefish", "pythons", "anacondas", "adders", "cobras", "sturgeon", "trout", "salmon", "tuna", "deer", "robins")>> <</widget>> --> <!-- Commented out for deprecation. Use: ?garden See 03-JavaScript/Templates/.. <<widget "garden">> <<print either("prune flowers", "prune trees", "prune bushes", "water flowers", "remove weeds")>> <</widget>> --> <!--_args[0] - uses "pc", the named npc's name, or a number--> <!--_args[1] - forces the pregnancy description--> <<widget "bellyDescription">><<silently>> <<if !isNaN(_args[0])>> <<set $_size to _args[0]>> <<elseif _args[0] is "pc">> <<set $_size to $bellySizeDebug || playerBellySize()>> <<set $_pregnant to ($bellySizeDebug isnot undefined) || playerIsPregnant()>> <<elseif C.npc[_args[0]]>> <<set $_size to npcBellySize(_args[0])>> <<set $_pregnant to npcIsPregnant(_args[0])>> <</if>> <<if $_pregnant or _args[1]>> <<switch $_size>> <<case 7 8 9 10 11>><<set $_text_output to "平滑的肚子">> <<case 12 13 14>><<set $_text_output to "轻微隆起的肚子">> <<case 15 16 17 18>><<set $_text_output to "隆起的肚子">> <<case 19 20 21 22 23 24>><<set $_text_output to "明显隆起的肚子">> <<default>><<set $_text_output to "腹部">> <</switch>> <<else>> <<switch $_size>> <<case 7 8 9 10 11>><<set $_text_output to "平滑的腹部">> <<case 12 13 14>><<set $_text_output to "撑大的肚子">> <<case 15 16 17 18>><<set $_text_output to "大肚子">> <<case 19 20 21 22 23 24>><<set $_text_output to "隆起的肚子">> <<default>><<set $_text_output to "腹部">> <</switch>> <</if>> <</silently>><<if $_text_output>>$_text_output<</if>><</widget>> <<widget "semen">><<silently>> <<if $player.penisExist>> <<set _text_output to "精液">> <<else>> <<set _text_output to "淫液">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "mouthsensitivity">><<silently>> <<if $mouthsensitivity > 3.5>> <<set _text_output2 to "敏感的">> <<elseif $mouthsensitivity >= 2.5>> <<set _text_output2 to "娇嫩的">> <<elseif $mouthsensitivity >= 1.5>> <<set _text_output2 to "躁动的">> <<else>> <<set _text_output2 to "">> <</if>> <</silently>><<print _text_output2>><</widget>> <<widget "breastsensitivity">><<silently>> <<if $breastsensitivity > 3.5>> <<set _text_output2 to "敏感的">> <<elseif $breastsensitivity >= 2.5>> <<set _text_output2 to "娇嫩的">> <<elseif $breastsensitivity >= 1.5>> <<set _text_output2 to "躁动的">> <<else>> <<set _text_output2 to "">> <</if>> <</silently>><<print _text_output2>><</widget>> <<widget "bottomsensitivity">><<silently>> <<if $bottomsensitivity > 3.5>> <<set _text_output2 to "敏感的">> <<elseif $bottomsensitivity >= 2.5>> <<set _text_output2 to "娇嫩的">> <<elseif $bottomsensitivity >= 1.5>> <<set _text_output2 to "躁动的">> <<else>> <<set _text_output2 to "">> <</if>> <</silently>><<print _text_output2>><</widget>> <<widget "nipple">> <<breastsensitivity>><<print "乳头">> <</widget>> <<widget "nipples">> <<nipple>> <</widget>> <<widget "breastsizedesc">><<silently>> <<set $_breastsize to (_args[0] isnot undefined ? _args[0] : $player.breastsize)>> <<if Number.isInteger($_breastsize)>> <<set _text_output to setup.breastsizes[$_breastsize]>> <<elseif $options.debugdisable is "f">> <<set _text_output to "<span class='red'>ERROR - breastsizedesc is not a number: _args[0]</span>">> <</if>> <</silently>>_text_output<</widget>> <<widget "breasts">><<silently>> <<if Number.isInteger($player.breastsize)>> <<if $player.breastsize lte 0>> <<set _text_output to "乳头">> <<else>> <<set _text_output to setup.breastsizes[$player.breastsize] + "胸部">> <</if>> <<elseif $options.debugdisable is "f">> <<set _text_output to "ERROR - $$player.breastsize is not a number: $player.breastsize">> <</if>> <</silently>><<breastsensitivity>><<print _text_output>><</widget>> <<widget "breastssimple">><<silently>> <<if Number.isInteger($player.breastsize)>> <<if $player.breastsize lte 0>> <<set _text_output to "乳头">> <<else>> <<set _text_output to "乳房">> <</if>> <<elseif $options.debugdisable is "f">> <<set _text_output to "ERROR - $$player.breastsize is not a number: $player.breastsize">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "chest">><<silently>> <<if Number.isInteger($player.breastsize)>> <<if $player.breastsize lte 0>> <<set _text_output to "胸口">> <<else>> <<set _text_output to setup.breastsizes[$player.breastsize] + "胸部">> <</if>> <<elseif $options.debugdisable is "f">> <<set _text_output to "ERROR - $$player.breastsize is not a number: $player.breastsize">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "chestsimple">><<silently>> <<if Number.isInteger($player.breastsize)>> <<if $player.breastsize lte 0>> <<set _text_output to "胸口">> <<else>> <<set _text_output to "乳房">> <</if>> <<elseif $options.debugdisable is "f">> <<set _text_output to "ERROR - $$player.breastsize is not a number: $player.breastsize">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "mouth">><<silently>> <<set _text_output to "嘴唇">> <</silently>><<mouthsensitivity>><<print _text_output>><</widget>> <<widget "undertop">><<silently>> <<if $worn.under_upper.exposed lte 0>> <<set _text_output to $worn.under_upper.cn_name_cap>> <<else>> <<breasts>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "underoutfit">><<silently>> <<outfitChecks>> <<undies>><<set $_secondhalf to _text_output>> <<undertop>> <!-- _text_output now has top (either worn under_upper name, or breasts desc) --> <<if !_underOutfit>> <!-- Two separate items, not an outfit --> <<set _text_output += "和" + $_secondhalf>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "genitalstate">><<silently>> <<set _text_output to "">> <<if $args[0] is "penis" and $player.gender is "f" and $parasite.clit.name is "parasite">> <<set _text_output to "寄生的">> <<elseif $args[0] is "penis" and $earSlime.focus is "impregnation" and $earSlime.growth gte 100>> <<set _text_output to "滴落的">> <<elseif $args[0] is "pussy" and $earSlime.focus is "pregnancy" and $earSlime.growth gte 100>> <<set _text_output to "滴落的">> <<elseif $orgasmcount gte 23>> <<if $orgasmdown gte 1>> <<set _text_output to "饱受折磨的">> <<else>> <<set _text_output to "筋疲力尽的">> <</if>> <<elseif $orgasmcount gte 9>> <<if $orgasmdown gte 1>> <<set _text_output to "痉挛的">> <<else>> <<set _text_output to "疲惫的">> <</if>> <<else>> <<if $orgasmdown gte 1>> <<set _text_output to "痉挛的">> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<set _text_output to "抽搐的">> <<elseif $arousal gte ($arousalmax / 5) * 3>> <<set _text_output to "">> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<set _text_output to "">> <<elseif $arousal gte $arousalmax / 5>> <<set _text_output to "">> <<else>> <<set _text_output to "">> <</if>> /* ^^^ placeholders for later if people want to fill them out */ <</if>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "bottom">><<silently>> <<set _text_output to ["纤巧的", "苗条的", "适中的", "软弹的", "柔软的", "圆润的", " 丰满的", "硕大的", "巨大的"][Math.clamp(0, 8, $player.bottomsize)]>> /* _args[0] is a flag to prevent .pluck() from altering state random when calling from overlays */ <<set _text_output to _text_output + ["屁股", "臀部", "臀部"].pluck(_args[0])>> <</silently>><<bottomsensitivity>><<print _text_output>><</widget>> <!-- Too small and too big outputs are intended as error messages so that it's more obvious what's wrong when people report bugs --> <<widget "penissize">><<silently>> <<set $_size to $combat or $playerHasStraponOverride ? playerPenisSize() : $player.penissize>> <<switch $_size>> <<case -2>><<set _text_output to "微小的">> <<case -1>><<set _text_output to "迷你的">> <<case 0>><<set _text_output to "细小的">> <<case 1>><<set _text_output to "小">> <<case 2>><<set _text_output to "">> <<case 3>><<set _text_output to "大">> <<case 4>><<set _text_output to "宏伟的">> <<default>><<set _text_output to "[Widget 'penissize' - Invalid Penis Value of - " + $_size + ($playerHasStraponOverride ? " - $playerHasStraponOverride is set" : "") + "]">> <</switch>> <</silently>><<print _text_output>><</widget>> <!-- [0] - if truthy, genital sensitivity is omitted --> <<widget "pussy">><<silently>> <<genitalstate "pussy">><<set _genital_state_text to _text_output>> <<set _text_output to "">> <<if !_args[0]>> <<genitalsensitivity>> <</if>> /* _args[1] is a flag to prevent .pluck() from altering state random when calling from overlays */ <<set _text_output += _genital_state_text + ["小穴","小穴","小穴","淫穴"].pluck(_args[1])>> <</silently>><<print _text_output>><</widget>> <!-- [0] - if truthy, genital sensitivity is omitted --> <<widget "clit">><<silently>> <<if $player.penisExist>> <<penis>> <<else>> <<set _text_output to "">> <<if !_args[0]>> <<genitalsensitivity>> <</if>> <<set _text_output += "阴蒂">> <</if>> <</silently>><<print _text_output>><</widget>> <!-- [0] - if truthy, genital sensitivity is omitted --> <<widget "penis">><<silently>> <<penissize>><<set _penissize_text to _text_output>> <<if _penissize_text isnot "">> <<set _penissize_text to _penissize_text + " ">> <</if>> <<genitalstate "penis">><<set _genital_state_text to _text_output>> <<set _text_output to "">> <<if !_args[0]>> <<genitalsensitivity>> <</if>> <<set _text_output += _penissize_text + _genital_state_text + "肉棒">> <<if playerHasStrapon()>> <<if _args[0] isnot undefined and _args[0] is "strap-on" and $player.penisExist>> <!-- Do nothing. This is an override for wacky cases such as player masturbation --> <<else>> <<set _text_output to _penissize_text + "假阳具">> <</if>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "reveal">> <<if _args[0]>> <<if _args[0] gte 900>> <span class="red">色情</span> <<elseif _args[0] gte 700>> <span class="pink">有伤风化</span> <<elseif _args[0] gte 500>> <span class="purple">诱人</span> <<elseif _args[0] gte 300>> <span class="blue">令人舒适</span> <<elseif _args[0] gte 200>> <span class="lblue">有品位</span> <<elseif _args[0] gte 100>> <span class="teal">时髦</span> <<else>> <span class="green">朴素</span> <</if>> <</if>> <</widget>> <<widget "integrity">> <<if _args[0]>> <<if _args[1] is "cap">> <<if _args[0] gte 900>> <span class="green">坚固</span> <<elseif _args[0] gte 500>> <span class="teal">结实</span> <<elseif _args[0] gte 200>> <span class="lblue">牢固</span> <<elseif _args[0] gte 100>> <span class="blue">精美</span> <<elseif _args[0] gte 50>> <span class="purple">精致</span> <<elseif _args[0] gte 20>> <span class="pink">脆弱</span> <<else>> <span class="red">轻薄</span> <</if>> <<else>> <<if _args[0] gte 900>> <span class="green">坚固</span> <<elseif _args[0] gte 500>> <span class="teal">结实</span> <<elseif _args[0] gte 200>> <span class="lblue">牢固</span> <<elseif _args[0] gte 100>> <span class="blue">精美</span> <<elseif _args[0] gte 50>> <span class="purple">精致</span> <<elseif _args[0] gte 20>> <span class="pink">脆弱</span> <<else>> <span class="red">轻薄</span> <</if>> <</if>> <</if>> <</widget>> <<widget "warmth">> <<if _args[0] gte 75>> 非常温暖。 <<elseif _args[0] gte 50>> 温暖又舒适。 <<elseif _args[0] gte 25>> 应该有助于防寒。 <<elseif _args[0] gte 10>> 应该有助于防寒。 <<elseif _args[0] gte 1>> 轻盈且凉爽。 <<else>> 起不到保暖作用。 <</if>> <<if $options.images is 1>> (<span class="cold-resist-icon">_args[0]</span>) <<else>> (Warmth rating: _args[0]) <</if>> <</widget>> <<widget "strokes">> <<if $enemyanger gte ($enemyangermax / 5) * 4>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 粗暴地玩弄着 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 狠狠地玩弄着 <<else>> 野蛮地揉搓着 <</if>> <<elseif $enemyanger gte ($enemyangermax / 5) * 2>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> 粗暴地揉搓着 <<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>> 有力而温柔地抚摸着 <<else>> 热情地抚摸着 <</if>> <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> 卖力地抚摸着 <<else>> 温柔地爱抚着 <</if>> <</if>> <</widget>> <<widget "male">><<silently>> <<set _text_output to ($pronoun is "m" ? "男" : "女")>> <</silently>><<print _text_output>><</widget>> <<widget "personsimple">><<silently>> <<set _text_output to (!$NPCList[$index].type or $NPCList[$index].type is "human" or _args[0] is "normal" ? "" : $NPCList[$index].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ",""))>> <<if $role and $role isnot "normal" and _args[0] isnot "normal">> <<set _text_output += $role.replace("panty_thief","内裤小偷").replace("school_nurse","学校护工").replace("tower_creature","塔楼生物").replace("steed","坐骑").replace("pinch","林奇").replace("black_dog","黑狗").replace("nurse","护士").replace("waitress","服务员").replace("waiter","服务员").replace("scientist","科学家").replace("inmate","犯人").replace("guard","守卫").replace("hacker","黑客").replace("woman","女人").replace("man","男人").replace("islander","岛民").replace("pirate","海盗")>> <<elseif $npcadult is 1>> <<set _text_output += ($pronoun is "m" ? "男人" : "女人")>> <<else>> <<set _text_output += ($pronoun is "m" ? "男孩" : "女孩")>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "personname">><<silently>> <<set _text_output to $NPCList[$index].name>> <</silently>><<print _text_output>><</widget>> <<widget "person">><<silently>> <<set _text_output to $description>> <<if ($NPCList[$index].type and $NPCList[$index].type isnot "human") and _args[0] isnot "normal">> <<set _text_output += $NPCList[$index].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>> <</if>> <<if $npc_named is 1>> <<set _text_output to $description.replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>> <<elseif $role and $role isnot "normal">> <<set _text_output += $role.replace("panty_thief","内裤小偷").replace("school_nurse","学校护工").replace("tower_creature","塔楼生物").replace("steed","坐骑").replace("pinch","林奇").replace("black_dog","黑狗").replace("nurse","护士").replace("waitress","服务员").replace("waiter","服务员").replace("scientist","科学家").replace("inmate","犯人").replace("guard","守卫").replace("hacker","黑客").replace("woman","女人").replace("man","男人").replace("islander","岛民").replace("pirate","海盗")>> <<elseif $pronoun is "m">> <<set _text_output += ($npcadult is 1 ? "男人" : "男孩")>> <<elseif $pronoun is "f">> <<set _text_output += ($npcadult is 1 ? "女人" : "女孩")>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "persons">><<silently>> <<person _args[0]>> <<set _text_output to _text_output + "">> <</silently>><<print _text_output>><</widget>> <<widget "combatperson">><<silently>> <<if $npc_named is 1 and $description isnot "pale figure">> <<set _text_output to $NPCList[$index].fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<elseif $NPCList[$index].name_known is 1>> <<set _text_output to $NPCList[$index].name>> <<elseif $enemytype is "beast">> <<set _text_output to "" + $NPCList[$index].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>> <<elseif $role and $role isnot "normal">> <<set _text_output to "" + $description + $role.replace("panty_thief","内裤小偷").replace("school_nurse","学校护工").replace("tower_creature","塔楼生物").replace("steed","坐骑").replace("pinch","林奇").replace("black_dog","黑狗").replace("nurse","护士").replace("waitress","服务员").replace("waiter","服务员").replace("scientist","科学家").replace("inmate","犯人").replace("guard","守卫").replace("hacker","黑客").replace("woman","女人").replace("man","男人").replace("islander","岛民").replace("pirate","海盗")>> <<elseif $npcadult is 1>> <<if $pronoun is "m">> <<set _text_output to "" + $description + "男人">> <<elseif $pronoun is "f">> <<set _text_output to "" + $description + "女人">> <<else>> <<set _text_output to $description>> <</if>> <<else>> <<set _text_output to $NPCList[$index].fullDescription>> <</if>><</silently>><<print _text_output>><</widget>> <<widget "combatpersons">><<silently>> <<combatperson>> <<set _text_output to _text_output + "">> <</silently>><<print _text_output>><</widget>> <<widget "combatPerson">><<silently>> <<combatperson>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "genderswapPlayer">> <!-- Note: You'll want to call this again when you're done, because its effects are visible on the sidebar caption if you leave it swapped, and we don't want that. --> <!-- Note 2: gender_appearance is recalculated at the start of each passage, so don't expect the effects to stick around. --> <<set $player.gender_appearance to ($player.gender_appearance is "f" ? "m" : "f")>> <</widget>> <<widget "genderswap">> <!-- Changes the current pronoun, without modifying the NPC it's referencing. Useful for crossdressing NPC dialogue. --> <!-- Usage: <<person1>><<genderswap>><<he>> --> <!-- Cannot use genderswap when pronoun is anything other than "m" or "f". --> <<switch $pronoun>> <<case "m">> <<set $pronoun to "f">> <<case "f">> <<set $pronoun to "m">> <<default>> <<print `<span class="red">[ERROR: invalid pronoun in genderswap, `+ $pronoun +`]</span>`>> <</switch>> <</widget>> <<widget "personselect">> <!-- This replaces calls person1 person2 etc. Used for NPC object calls --> <!-- Note calls are 0-5 corresponding to NPCs 1-6 --> <<set _n to _args[0]>> <<set $index to _n>> <<if !$NPCList[_n] or !$NPCList[_n].pronoun>> <<error { message: "Undefined NPC in personselect " + _n + ".", source: Utils.GetStack(), depth: 0, exportable: false, }>> <!-- <<print `<span class="red">[ERROR: undefined NPC in personselect `+ _n +`]</span>`>> --> <<else>> <<set $npcadult to $NPCList[_n].adult>> <<set $pronoun to $NPCList[_n].pronoun>> <<if $npcrow.includes(_n)>> <<set $description to $NPCName[$npcnum[$npcrow.indexOf(_n)]].title.replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>> <<set $role to "normal">> <<set $npc_named to 1>> <<if $NPCName[$npcnum[$npcrow.indexOf(_n)]].nam is "Ivory Wraith">> <<set $description to "苍白身影">> <</if>> <<else>> <<set $description to $NPCList[_n].description.replace("shadowed","黑影").replace("tattooed","纹身的").replace("long-haired","长发").replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<set $role to $NPCList[_n].role>> <<set $npc_named to 0>> <</if>> <</if>> <</widget>> <!-- Leaving person1-6 in place for legacy support as of v2.3--> <<widget "person1">> <<personselect 0>> <</widget>> <<widget "person2">> <<personselect 1>> <</widget>> <<widget "person3">> <<personselect 2>> <</widget>> <<widget "person4">> <<personselect 3>> <</widget>> <<widget "person5">> <<personselect 4>> <</widget>> <<widget "person6">> <<personselect 5>> <</widget>> <<widget "personpenis">><<silently>> <<if $NPCList[0].penis isnot "none">> <<set _text_output to "阴茎">> <<else>> <<set _text_output to "阴蒂">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "spouse">><<silently>> <<if maleChance($pronoun) gte random(1,100)>> <<set _text_output to ($pronoun is "m" ? "丈夫" : "妻子")>> <<else>> <<set _text_output to ($pronoun is "m" ? "妻子" : "丈夫")>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "father">><<silently>> <<set _text_output to ($pronoun is "m" ? "父亲" : "母亲")>> <</silently>><<print _text_output>><</widget>> <<widget "Father">><<silently>> <<father>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "mummy">><<silently>> <<set _text_output to ($pronoun is "m" ? "爸爸" : "妈妈")>> <</silently>><<print _text_output>><</widget>> <<widget "Mummy">><<silently>> <<mummy>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "actor">><<silently>> <<set _text_output to ($pronoun is "m" ? "男演员" : "女演员")>> <</silently>><<print _text_output>><</widget>> <<widget "actorAroused">><<silently>> <<set $_npcGen to (_args[0] ? _args[0] : $index)>> <<if $NPCList[$_npcGen].penis isnot "none">> <<set _text_output to "非常明显的勃起了。">> <<else>> <<set _text_output to "很明显开始性奋了。">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "girl">><<silently>> <<set _text_output to ($player.gender_appearance is "m"? "男孩" : "女孩")>> <</silently>><<print _text_output>><</widget>> <<widget "girlfriend">><<silently>> <<set _text_output to ($player.gender_appearance is "m"? "男" : "女") + "朋友">> <</silently>><<print _text_output>><</widget>> <<widget "girls">><<silently>> <<girl>><<set _text_output to _text_output + "们">> <</silently>><<print _text_output>><</widget>> <<widget "wife">><<silently>> <<set _text_output to ($player.gender_appearance is "m"? "丈夫" : "妻子")>> <</silently>><<print _text_output>><</widget>> <<widget "Wife">><<silently>> <<wife>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "sister">><<silently>> <<set _text_output to ($player.gender_appearance is "m" ? "兄弟" : "姐妹")>> <</silently>><<print _text_output>><</widget>> <<widget "Sister">><<silently>> <<sister>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "victimgirl">> <<if $malevictimchance is 0>> <<set _text_output to "女孩">> <<elseif $malevictimchance is 100>> <<set _text_output to "男孩">> <<elseif $player.gender_appearance is "m">> <<set _text_output to "男孩">> <<else>> <<set _text_output to "女孩">> <</if>> <<print _text_output>> <</widget>> <<widget "victimgirls">> <<if $malevictimchance is 0>> <<set _text_output to "女孩子们">> <<elseif $malevictimchance is 100>> <<set _text_output to "男孩子们">> <<elseif $player.gender_appearance is "m">> <<set _text_output to "男孩子们">> <<else>> <<set _text_output to "女孩子们">> <</if>> <<print _text_output>> <</widget>> <<widget "lass">><<silently>> <<set _text_output to ($player.gender_appearance is "m"? "小伙子" : "小姑娘")>> <</silently>><<print _text_output>><</widget>> <<widget "gender">><<silently>> <<switch $player.gender>> <<case "f">><<set _text_output to "女孩">> <<case "m">><<set _text_output to "男孩">> <<case "h">><<set _text_output to "扶她">> <</switch>> <</silently>><<print _text_output>><</widget>> <<widget "gender_posture">><<silently>> <<switch $player.gender_posture>> <<case "f">><<set _text_output to "女孩">> <<case "m">><<set _text_output to "男孩">> <<default>><<set _text_output to "孤儿">> <</switch>> <</silently>><<print _text_output>><</widget>> <<widget "genitals_are">><<silently>> <<if _args[0] is undefined>> <<genitals>> <<else>> <<genitals 1>> <</if>> <<if $player.penisExist and $player.vaginaExist and (!playerChastity() or _args[0] isnot undefined)>> <<set _text_output += "是">> <<else>> <<set _text_output += "是">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "genitalsensitivity">><<silently>> <<if $genitalsensitivity > 3.5>> <<set _text_output to "敏感的">> <<elseif $genitalsensitivity >= 2.5>> <<set _text_output to "娇嫩的">> <<elseif $genitalsensitivity >= 1.5>> <<set _text_output to "敏感的">> <<else>> <<set _text_output to "">> <</if>> <</silently>><<print _text_output>><</widget>> <!-- Optional parameter [0] possible values: 0 or omitted or null - display chastity and virginity 1 - omit chastity, display virginity 2 - omit chastity, omit virginity --> <<widget "genitals">><<silently>> <<if playerChastity("hidden") and !_args[0] and _chastityBreak isnot 1>> <<set _text_output to $worn.genitals.cn_name_cap>> <<else>> <<genitalsensitivity>> <<if $player.penisExist>> <<if $worn.genitals.name is "chastity parasite">> <<set _text_output += "被锁的">> <<elseif playerChastity("cage")>> <<set _text_output += "笼中">> <</if>> <<if $player.virginity.penile is true and _args[0] isnot 2>> <<set _text_output += "童贞">> <</if>> <<if $player.gender is "f" and $parasite.clit.name is "parasite" and _args[0] isnot 2>> <<set _text_output += "被寄生的">> <</if>> <<set _text_output += "阴茎">> <</if>> <<if $player.vaginaExist>> <<if $player.penisExist>> <<set _text_output += "及">> <</if>> <<if $player.virginity.vaginal is true and _args[0] isnot 2>> <<set _text_output += "童贞">> <</if>> <<if $vaginaWetness gte 75 and $pbdisable is "f" and $pblevel gte 8>> <<set _text_output += "明显性奋且多毛的">> <<elseif $vaginaWetness gte 75>> <<set _text_output += "明显性奋的">> <<elseif $pbdisable is "f" and $pblevel gte 8>> <<set _text_output += "多毛的">> <</if>> /* _args[0] is a flag to prevent .pluck() from altering state random when calling from overlays */ <<set _text_output += ["小穴", "小穴", "小穴", "淫穴"].pluck(_args[0])>> <</if>> <</if>> <</silently>><<print _text_output>><</widget>> <!-- optionally takes 2 parameters: what to add after the text for singular/plural --> <<widget "genitalsandbreasts">> <<genitals>><<if $player.breastsize gte 1>>和<<breasts>><</if>> <<if _args[0] isnot undefined and _args[1] isnot undefined>> <<if ($player.penisExist and $player.vaginaExist) or $player.breastsize gte 1>> _args[1] <<else>> _args[0] <</if>> <</if>> <</widget>> <<widget "lcorruption">> <<if $statdisable is "f">> | <span class="teal">- 堕落</span> <</if>> <</widget>> <<widget "llcorruption">> <<if $statdisable is "f">> | <span class="teal">- - 堕落</span> <</if>> <</widget>> <<widget "lllcorruption">> <<if $statdisable is "f">> | <span class="teal">- - - 堕落</span> <</if>> <</widget>> <<widget "gcorruption">> <<if $statdisable is "f">> | <span class="pink">+ 堕落</span> <</if>> <</widget>> <<widget "ggcorruption">> <<if $statdisable is "f">> | <span class="pink">+ + 堕落</span> <</if>> <</widget>> <<widget "gggcorruption">> <<if $statdisable is "f">> | <span class="pink">+ + + 堕落</span> <</if>> <</widget>> <<widget "lstress">> <<if $statdisable is "f">> | <span class="green">- 压力</span> <</if>> <</widget>> <<widget "llstress">> <<if $statdisable is "f">> | <span class="green">- - 压力</span> <</if>> <</widget>> <<widget "lllstress">> <<if $statdisable is "f">> | <span class="green">- - - 压力</span> <</if>> <</widget>> <<widget "gstress">> <<if $statdisable is "f">> | <span class="red">+ 压力</span> <</if>> <</widget>> <<widget "ggstress">> <<if $statdisable is "f">> | <span class="red">+ + 压力</span> <</if>> <</widget>> <<widget "gggstress">> <<if $statdisable is "f">> | <span class="red">+ + + 压力</span> <</if>> <</widget>> <<widget "ltiredness">> <<if $statdisable is "f">> | <span class="green">- 疲劳</span> <</if>> <</widget>> <<widget "lltiredness">> <<if $statdisable is "f">> | <span class="green">- - 疲劳</span> <</if>> <</widget>> <<widget "llltiredness">> <<if $statdisable is "f">> | <span class="green">- - - 疲劳</span> <</if>> <</widget>> <<widget "gtiredness">> <<if $statdisable is "f">> | <span class="red">+ 疲劳</span> <</if>> <</widget>> <<widget "ggtiredness">> <<if $statdisable is "f">> | <span class="red">+ + 疲劳</span> <</if>> <</widget>> <<widget "gggtiredness">> <<if $statdisable is "f">> | <span class="red">+ + + 疲劳</span> <</if>> <</widget>> <<widget "larousal">> <<if $statdisable is "f">> | <span class="green">- 性奋</span> <</if>> <</widget>> <<widget "llarousal">> <<if $statdisable is "f">> | <span class="green">- - 性奋</span> <</if>> <</widget>> <<widget "lllarousal">> <<if $statdisable is "f">> | <span class="green">- - - 性奋</span> <</if>> <</widget>> <<widget "garousal">> <<if $statdisable is "f">> | <span class="red">+ 性奋</span> <</if>> <</widget>> <<widget "ggarousal">> <<if $statdisable is "f">> | <span class="red">+ + 性奋</span> <</if>> <</widget>> <<widget "gggarousal">> <<if $statdisable is "f">> | <span class="red">+ + + 性奋</span> <</if>> <</widget>> <<widget "ltrauma">> <<if $statdisable is "f">> | <span class="green">- 创伤</span> <</if>> <</widget>> <<widget "lltrauma">> <<if $statdisable is "f">> | <span class="green">- - 创伤</span> <</if>> <</widget>> <<widget "llltrauma">> <<if $statdisable is "f">> | <span class="green">- - - 创伤</span> <</if>> <</widget>> <<widget "gtrauma">> <<if $statdisable is "f">> | <span class="red">+ 创伤</span> <</if>> <</widget>> <<widget "ggtrauma">> <<if $statdisable is "f">> | <span class="red">+ + 创伤</span> <</if>> <</widget>> <<widget "gggtrauma">> <<if $statdisable is "f">> | <span class="red">+ + + 创伤</span> <</if>> <</widget>> <<widget "gmystery">> <<if $statdisable is "f">> | <span class="red">+ ????</span> <</if>> <</widget>> <<widget "lrtrauma">> <<if $statdisable is "f" and ($NPCName[$NPCNameList.indexOf("Robin")].trauma gt 0 or _args[0] is true)>> | <span class="green">- 罗宾的创伤</span> <</if>> <</widget>> <<widget "llrtrauma">> <<if $statdisable is "f" and ($NPCName[$NPCNameList.indexOf("Robin")].trauma gt 0 or _args[0] is true)>> | <span class="green">- - 罗宾的创伤</span> <</if>> <</widget>> <<widget "lllrtrauma">> <<if $statdisable is "f" and ($NPCName[$NPCNameList.indexOf("Robin")].trauma gt 0 or _args[0] is true)>> | <span class="green">- - - 罗宾的创伤</span> <</if>> <</widget>> <<widget "grtrauma">> <<if $statdisable is "f" and ($NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 or _args[0] is true)>> | <span class="red">+ 罗宾的创伤</span> <</if>> <</widget>> <<widget "ggrtrauma">> <<if $statdisable is "f" and ($NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 or _args[0] is true)>> | <span class="red">+ + 罗宾的创伤</span> <</if>> <</widget>> <<widget "gggrtrauma">> <<if $statdisable is "f" and ($NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 or _args[0] is true)>> | <span class="red">+ + + 罗宾的创伤</span> <</if>> <</widget>> <<widget "glewdity">> <<if $statdisable is "f">> | <span class="lewd">+ 淫秽</span> <</if>> <</widget>> <<widget "gglewdity">> <<if $statdisable is "f">> | <span class="lewd">+ + 淫秽</span> <</if>> <</widget>> <<widget "ggglewdity">> <<if $statdisable is "f">> | <span class="lewd">+ + + 淫秽</span> <</if>> <</widget>> <<widget "llewdity">> <<if $statdisable is "f">> | <span class="lewd">- 淫秽</span> <</if>> <</widget>> <<widget "lllewdity">> <<if $statdisable is "f">> | <span class="lewd">- - 淫秽</span> <</if>> <</widget>> <<widget "llllewdity">> <<if $statdisable is "f">> | <span class="lewd">- - - 淫秽</span> <</if>> <</widget>> <<widget "gattention">> <<if (_args[0] is "prison" and !$daily.prison.attentionDay) and $statdisable is "f">> | <span class="lewd">+ 关注度</span> <</if>> <</widget>> <<widget "ggattention">> <<if (_args[0] is "prison" and !$daily.prison.attentionDay) and $statdisable is "f">> | <span class="lewd">+ + 关注度</span> <</if>> <</widget>> <<widget "gggattention">> <<if (_args[0] is "prison" and !$daily.prison.attentionDay) and $statdisable is "f">> | <span class="lewd">+ + + 关注度</span> <</if>> <</widget>> <<widget "lattention">> <<if $statdisable is "f">> | <span class="lewd">- 关注度</span> <</if>> <</widget>> <<widget "llattention">> <<if $statdisable is "f">> | <span class="lewd">- 关注度</span> <</if>> <</widget>> <<widget "lllattention">> <<if $statdisable is "f">> | <span class="lewd">- 关注度</span> <</if>> <</widget>> <<widget "lcontrol">> <<if $statdisable is "f">> | <span class="red">- 自控</span> <</if>> <</widget>> <<widget "llcontrol">> <<if $statdisable is "f">> | <span class="red">- - 自控</span> <</if>> <</widget>> <<widget "lllcontrol">> <<if $statdisable is "f">> | <span class="red">- - - 自控</span> <</if>> <</widget>> <<widget "gcontrol">> <<if $statdisable is "f">> | <span class="green">+ 自控</span> <</if>> <</widget>> <<widget "ggcontrol">> <<if $statdisable is "f">> | <span class="green">+ + 自控</span> <</if>> <</widget>> <<widget "gggcontrol">> <<if $statdisable is "f">> | <span class="green">+ + + 自控</span> <</if>> <</widget>> <<widget "lcombatcontrol">> <<if $statdisable is "f">> | <span class="red">- 自控</span> | <</if>> <</widget>> <<widget "llcombatcontrol">> <<if $statdisable is "f">> | <span class="red">- - 自控</span> | <</if>> <</widget>> <<widget "lllcombatcontrol">> <<if $statdisable is "f">> | <span class="red">- - - 自控</span> | <</if>> <</widget>> <<widget "gcombatcontrol">> <<if $control lt $controlstart and $statdisable is "f">> | <span class="green">+ 自控</span> | <</if>> <</widget>> <<widget "ggcombatcontrol">> <<if $control lt $controlstart and $statdisable is "f">> | <span class="green">+ + 自控</span> | <</if>> <</widget>> <<widget "gggcombatcontrol">> <<if $control lt $controlstart and $statdisable is "f">> | <span class="green">+ + + 自控</span> | <</if>> <</widget>> <<widget "lpain">> <<if $statdisable is "f">> | <span class="green">- 疼痛</span> <</if>> <</widget>> <<widget "llpain">> <<if $statdisable is "f">> | <span class="green">- - 疼痛</span> <</if>> <</widget>> <<widget "lllpain">> <<if $statdisable is "f">> | <span class="green">- - - 疼痛</span> <</if>> <</widget>> <<widget "gpain">> <<if $statdisable is "f">> | <span class="red">+ 疼痛</span> <</if>> <</widget>> <<widget "ggpain">> <<if $statdisable is "f">> | <span class="red">+ + 疼痛</span> <</if>> <</widget>> <<widget "gggpain">> <<if $statdisable is "f">> | <span class="red">+ + + 疼痛</span> <</if>> <</widget>> <<widget "loxygen">> <<if $statdisable is "f">> | <span class="blue">- 氧气</span> <</if>> <</widget>> <<widget "goxygen">> <<if $statdisable is "f">> | <span class="teal">+ 氧气</span> <</if>> <</widget>> <<widget "lawareness">> <<if $statdisable is "f">> | <<if $innocencestate is 1>> <span class="blue">+ 纯真</span> <<else>> <span class="blue">- 意识</span> <</if>> <</if>> <</widget>> <<widget "llawareness">> <<if $statdisable is "f">> | <<if $innocencestate is 1>> <span class="blue">+ + 纯真</span> <<else>> <span class="blue">- - 意识</span> <</if>> <</if>> <</widget>> <<widget "lllawareness">> <<if $statdisable is "f">> | <<if $innocencestate is 1>> <span class="blue">+ + + 纯真</span> <<else>> <span class="blue">- - - 意识</span> <</if>> <</if>> <</widget>> <<widget "gawareness">> <<if $statdisable is "f">> | <<if $innocencestate is 1>> <span class="blue">- 纯真</span> <<else>> <span class="lblue">+ 意识</span> <</if>> <</if>> <</widget>> <<widget "ggawareness">> <<if $statdisable is "f">> | <<if $innocencestate is 1>> <span class="blue">- - 纯真</span> <<else>> <span class="lblue">+ + 意识</span> <</if>> <</if>> <</widget>> <<widget "gggawareness">> <<if $statdisable is "f">> | <<if $innocencestate is 1>> <span class="blue">- - - 纯真</span> <<else>> <span class="lblue">+ + + 意识</span> <</if>> <</if>> <</widget>> <<widget "gpurity">> <<if $statdisable is "f">> | <span class="green">+ 纯洁</span> <</if>> <</widget>> <<widget "ggpurity">> <<if $statdisable is "f">> | <span class="green">+ + 纯洁</span> <</if>> <</widget>> <<widget "gggpurity">> <<if $statdisable is "f">> | <span class="green">+ + + 纯洁</span> <</if>> <</widget>> <<widget "lpurity">> <<if $statdisable is "f">> | <span class="red">- 纯洁</span> <</if>> <</widget>> <<widget "llpurity">> <<if $statdisable is "f">> | <span class="red">- - 纯洁</span> <</if>> <</widget>> <<widget "lllpurity">> <<if $statdisable is "f">> | <span class="red">- - - 纯洁</span> <</if>> <</widget>> <<widget "gspurity">> <<if $statdisable is "f">> | <<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1>> <span class="teal">+ 悉尼的纯洁</span> <<else>> <span class="teal">- 悉尼的堕落</span> <</if>> <</if>> <<set _warnstate to 1>> <</widget>> <<widget "ggspurity">> <<if $statdisable is "f">> | <<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1>> <span class="teal">+ + 悉尼的纯洁</span> <<else>> <span class="teal">- - 悉尼的堕落</span> <</if>> <</if>> <<set _warnstate to 2>> <</widget>> <<widget "gggspurity">> <<if $statdisable is "f">> | <<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1>> <span class="teal">+ + + 悉尼的纯洁</span> <<else>> <span class="teal">- - - 悉尼的堕落</span> <</if>> <</if>> <<set _warnstate to 3>> <</widget>> <<widget "lspurity">> <<if $statdisable is "f">> | <<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1>> <span class="purple">- 悉尼的纯洁</span> <<else>> <span class="purple">+ 悉尼的堕落</span> <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].purity lte 50 and _lustincrdisplay isnot 1>> <<glust>> <</if>> <</if>> <<set _warnstate to -1>> <</widget>> <<widget "llspurity">> <<if $statdisable is "f">> | <<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1>> <span class="purple">- - 悉尼的纯洁</span> <<else>> <span class="purple">+ + 悉尼的堕落</span> <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].purity lte 50 and _lustincrdisplay isnot 1>> <<glust>> <</if>> <</if>> <<set _warnstate to -2>> <</widget>> <<widget "lllspurity">> <<if $statdisable is "f">> | <<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1>> <span class="purple">- - - 悉尼的纯洁</span> <<else>> <span class="purple">+ + + 悉尼的堕落</span> <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].purity lte 50 and _lustincrdisplay isnot 1>> <<glust>> <</if>> <</if>> <<set _warnstate to -3>> <</widget>> <<widget "gslust">> <<if $statdisable is "f">> | <span class="lewd">+ 悉尼的欲望</span> <</if>> <<set _lustincrdisplay to 1>> <</widget>> <<widget "ggslust">> <<if $statdisable is "f">> | <span class="lewd">+ + 悉尼的欲望</span> <</if>> <<set _lustincrdisplay to 1>> <</widget>> <<widget "gggslust">> <<if $statdisable is "f">> | <span class="lewd">+ + + 悉尼的欲望</span> <</if>> <<set _lustincrdisplay to 1>> <</widget>> <<widget "lslust">> <<if $statdisable is "f">> | <span class="teal">- 性欲</span> <</if>> <<set _lustincrdisplay to 1>> <</widget>> <<widget "llslust">> <<if $statdisable is "f">> | <span class="teal">- - 性欲</span> <</if>> <<set _lustincrdisplay to 1>> <</widget>> <<widget "lllslust">> <<if $statdisable is "f">> | <span class="teal">- - - 性欲</span> <</if>> <<set _lustincrdisplay to 1>> <</widget>> <<widget "sydneyWarning">> <<if $statdisable is "f">> <<if _args[0] is "corrupt" and $corruptionEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].corruption is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].purity - 10) lt 0>> |<span class="purple">这一行动可能会使悉尼堕落</span> <<elseif _args[0] is "purify" and $purityEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].purity is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].corruption - 10) lt 0>> |<span class="teal">这一行动可能会使悉尼变得纯洁</span> <<else>> <<switch _warnstate>> <<case 1>> <<if $purityEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].purity is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].corruption - 2) lt 0>> | <span class="teal">这项行动会使悉尼变得纯洁</span> <</if>> <<case 2>> <<if $purityEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].purity is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].corruption - 5) lt 0>> | <span class="teal">这项行动会使悉尼变得纯洁</span> <</if>> <<case 3>> <<if $purityEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].purity is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].corruption - 10) lt 0>> | <span class="teal">这项行动会使悉尼变得纯洁</span> <</if>> <<case -1>> <<if $corruptionEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].corruption is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].purity - 2) lt 0>> | <span class="purple">这项行动会使悉尼变得堕落</span> <</if>> <<case -2>> <<if $corruptionEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].corruption is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].purity - 5) lt 0>> | <span class="purple">这项行动会使悉尼变得堕落</span> <</if>> <<case -3>> <<if $corruptionEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].corruption is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].purity - 10) lt 0>> | <span class="purple">这项行动会使悉尼变得堕落</span> <</if>> <</switch>> <</if>> <</if>> <</widget>> <<widget "gsydneytoy">> <<if $sydney_toy is undefined>> |<span class="purple">悉尼将保留<<print _args[0].replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>以备将来使用</span> <<elseif $sydney_toy isnot _args[0]>> |<span class="purple">悉尼将保留<<print _args[0].replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>将来使用,以替换现有的<<print $sydney_toy.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>></span> <</if>> <</widget>> <<widget "lscience">> <<if $statdisable is "f">> | <span class="red">- 科学</span> <</if>> <</widget>> <<widget "gscience">> <<if $statdisable is "f">> | <span class="green">+ 科学</span> <</if>> <<g_science_star>> <</widget>> <<widget "ggscience">> <<if $statdisable is "f">> | <span class="green">+ + 科学</span> <</if>> <<g_science_star>> <</widget>> <<widget "gggscience">> <<if $statdisable is "f">> | <span class="green">+ + + 科学</span> <</if>> <<g_science_star>> <</widget>> <<widget "lmaths">> <<if $statdisable is "f">> | <span class="red">- 数学</span> <</if>> <</widget>> <<widget "gmaths">> <<if $statdisable is "f">> | <span class="green">+ 数学</span> <</if>> <<g_maths_star>> <</widget>> <<widget "ggmaths">> <<if $statdisable is "f">> | <span class="green">+ + 数学</span> <</if>> <<g_maths_star>> <</widget>> <<widget "gggmaths">> <<if $statdisable is "f">> | <span class="green">+ + + 数学</span> <</if>> <<g_maths_star>> <</widget>> <<widget "lenglish">> <<if $statdisable is "f">> | <span class="red">- 语文</span> <</if>> <</widget>> <<widget "genglish">> <<if $statdisable is "f">> | <span class="green">+ 语文</span> <</if>> <<g_english_star>> <</widget>> <<widget "ggenglish">> <<if $statdisable is "f">> | <span class="green">+ + 语文</span> <</if>> <<g_english_star>> <</widget>> <<widget "gggenglish">> <<if $statdisable is "f">> | <span class="green">+ + + 语文</span> <</if>> <<g_english_star>> <</widget>> <<widget "lhistory">> <<if $statdisable is "f">> | <span class="red">- 历史</span> <</if>> <</widget>> <<widget "ghistory">> <<if $statdisable is "f">> | <span class="green">+ 历史</span> <</if>> <<g_history_star>> <</widget>> <<widget "gghistory">> <<if $statdisable is "f">> | <span class="green">+ + 历史</span> <</if>> <<g_history_star>> <</widget>> <<widget "ggghistory">> <<if $statdisable is "f">> | <span class="green">+ + + 历史</span> <</if>> <<g_history_star>> <</widget>> <<widget "gschool">> <<if $statdisable is "f">> | <span class="green">+ 成绩</span> <</if>> <</widget>> <<widget "gswimming">> <<if $statdisable is "f">> | <span class="green">+ 游泳</span> <</if>> <</widget>> <<widget "ggswimming">> <<if $statdisable is "f">> | <span class="green">+ + 游泳</span> <</if>> <</widget>> <<widget "gggswimming">> <<if $statdisable is "f">> | <span class="green">+ + + 游泳</span> <</if>> <</widget>> <<widget "gathletics">> <<if $statdisable is "f">> | <span class="green">+ 运动</span> <</if>> <</widget>> <<widget "ggathletics">> <<if $statdisable is "f">> | <span class="green">+ + 运动</span> <</if>> <</widget>> <<widget "gggathletics">> <<if $statdisable is "f">> | <span class="green">+ + + 运动</span> <</if>> <</widget>> <<widget "gtending">> <<if $statdisable is "f">> | <span class="green">+ 护理</span> <</if>> <</widget>> <<widget "ggtending">> <<if $statdisable is "f">> | <span class="green">+ + 护理</span> <</if>> <</widget>> <<widget "gggtending">> <<if $statdisable is "f">> | <span class="green">+ + + 护理</span> <</if>> <</widget>> <<widget "ghousekeeping">> <<if _args[0] is undefined or $housekeeping lt _args[0]>> <<if $statdisable is "f">> | <span class="green">+ 家务</span> <</if>> <<elseif $housekeeping gte _args[0]>> <<if $statdisable is "f">> <span class="blue">你已经完全掌握了技巧,你的家务水平不会再有突破了。</span> <</if>> <</if>> <</widget>> <<widget "gghousekeeping">> <<if _args[0] is undefined or $housekeeping lt _args[0]>> <<if $statdisable is "f">> | <span class="green">+ + 家务</span> <</if>> <</if>> <</widget>> <<widget "ggghousekeeping">> <<if _args[0] is undefined or $housekeeping lt _args[0]>> <<if $statdisable is "f">> | <span class="green">+ + + 家务</span> <</if>> <</if>> <</widget>> <<widget "gdanceskill">> <<if $statdisable is "f">> | <span class="green">+ 舞蹈</span> <</if>> <</widget>> <<widget "ggdanceskill">> <<if $statdisable is "f">> | <span class="green">+ + 舞蹈</span> <</if>> <</widget>> <<widget "gggdanceskill">> <<if $statdisable is "f">> | <span class="green">+ + + 舞蹈</span> <</if>> <</widget>> <<widget "lharass">> <<if $statdisable is "f">> | <span class="teal">减少被骚扰的几率</span> <</if>> <</widget>> <<widget "gharass">> <<if $statdisable is "f">> | <span class="pink">增加被骚扰的几率</span> <</if>> <</widget>> <<widget "noharass">> <<if $statdisable is "f">> | <span class="green">不会受到骚扰</span> <</if>> <</widget>> <<widget "ltreasure">> <<if $statdisable is "f">> | <span class="purple">减少找到宝藏的几率</span> <</if>> <</widget>> <<widget "gtreasure">> <<if $statdisable is "f">> | <span class="green">增加找到宝藏的几率</span> <</if>> <</widget>> <<widget "gdelinquency">> <<if $statdisable is "f">> | <span class="red">+ 违规行为</span> <</if>> <</widget>> <<widget "ggdelinquency">> <<if $statdisable is "f">> | <span class="red">+ + 违规行为</span> <</if>> <</widget>> <<widget "gggdelinquency">> <<if $statdisable is "f">> | <span class="red">+ + + 违规行为</span> <</if>> <</widget>> <<widget "ldelinquency">> <<if $statdisable is "f">> | <span class="green">- 违规行为</span> <</if>> <</widget>> <<widget "lldelinquency">> <<if $statdisable is "f">> | <span class="green">- - 违规行为</span> <</if>> <</widget>> <<widget "llldelinquency">> <<if $statdisable is "f">> | <span class="green">- - - 违规行为</span> <</if>> <</widget>> <<widget "gcool">> <<if $statdisable is "f">> | <span class="green"> + 声望</span> <</if>> <</widget>> <<widget "ggcool">> <<if $statdisable is "f">> | <span class="green">+ + 声望</span> <</if>> <</widget>> <<widget "gggcool">> <<if $statdisable is "f">> | <span class="green">+ + + 声望</span> <</if>> <</widget>> <<widget "lcool">> <<if $statdisable is "f">> | <span class="red">- 声望</span> <</if>> <</widget>> <<widget "llcool">> <<if $statdisable is "f">> | <span class="red">- - 声望</span> <</if>> <</widget>> <<widget "lllcool">> <<if $statdisable is "f">> | <span class="red">- - - 声望</span> <</if>> <</widget>> <<widget "gsaltiness">> <<if $statdisable is "f">> | <span class="green">+ 咸味</span> <</if>> <</widget>> <<widget "ggsaltiness">> <<if $statdisable is "f">> | <span class="green">+ + 咸味</span> <</if>> <</widget>> <<widget "gggsaltiness">> <<if $statdisable is "f">> | <span class="green">+ + + 咸味</span> <</if>> <</widget>> <<widget "lsaltiness">> <<if $statdisable is "f">> | <span class="red">- 咸味</span> <</if>> <</widget>> <<widget "llsaltiness">> <<if $statdisable is "f">> | <span class="red">- - 咸味</span> <</if>> <</widget>> <<widget "lllsaltiness">> <<if $statdisable is "f">> | <span class="red">- - - 咸味</span> <</if>> <</widget>> <<widget "gchaos">> <<if $statdisable is "f">> | <span class="green">+ 混乱</span> <</if>> <</widget>> <<widget "ggchaos">> <<if $statdisable is "f">> | <span class="green">+ + 混乱</span> <</if>> <</widget>> <<widget "gggchaos">> <<if $statdisable is "f">> | <span class="green">+ + + 混乱</span> <</if>> <</widget>> <<widget "lchaos">> <<if $statdisable is "f">> | <span class="red">- 混乱</span> <</if>> <</widget>> <<widget "llchaos">> <<if $statdisable is "f">> | <span class="red">- - 混乱</span> <</if>> <</widget>> <<widget "lllchaos">> <<if $statdisable is "f">> | <span class="red">- - - 混乱</span> <</if>> <</widget>> <<widget "gtrust">> <<if $statdisable is "f">> | <span class="green">+ 信任</span> <</if>> <</widget>> <<widget "ggtrust">> <<if $statdisable is "f">> | <span class="green">+ + 信任</span> <</if>> <</widget>> <<widget "gggtrust">> <<if $statdisable is "f">> | <span class="green">+ + + 信任</span> <</if>> <</widget>> <<widget "ltrust">> <<if $statdisable is "f">> | <span class="red">- 信任</span> <</if>> <</widget>> <<widget "lltrust">> <<if $statdisable is "f">> | <span class="red">- - 信任</span> <</if>> <</widget>> <<widget "llltrust">> <<if $statdisable is "f">> | <span class="red">- - - 信任</span> <</if>> <</widget>> <<widget "glove">> <<if $statdisable is "f">> | <<if _args[0]>> <span class="green">+ <<print _args[0].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>的好感</span> <<else>> <span class="green">+ 好感</span> <</if>> <</if>> <</widget>> <<widget "gglove">> <<if $statdisable is "f">> | <<if _args[0]>> <span class="green">+ + <<print _args[0].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>的好感</span> <<else>> <span class="green">+ + 好感</span> <</if>> <</if>> <</widget>> <<widget "ggglove">> <<if $statdisable is "f">> | <<if _args[0]>> <span class="green">+ + + <<print _args[0].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>的好感</span> <<else>> <span class="green">+ + + 好感</span> <</if>> <</if>> <</widget>> <<widget "llove">> <<if $statdisable is "f">> | <<if _args[0]>> <span class="red">- <<print _args[0].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>的好感</span> <<else>> <span class="red">- 好感</span> <</if>> <</if>> <</widget>> <<widget "lllove">> <<if $statdisable is "f">> | <<if _args[0]>> <span class="red">- - <<print _args[0].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>的好感</span> <<else>> <span class="red">- - 好感</span> <</if>> <</if>> <</widget>> <<widget "llllove">> <<if $statdisable is "f">> | <<if _args[0]>> <span class="red">- - - <<print _args[0].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>的好感</span> <<else>> <span class="red">- - - 好感</span> <</if>> <</if>> <</widget>> <<widget "glust">> <<if $statdisable is "f">> | <<if _args[0]>> <span class="lewd">+<<print _args[0].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>的性欲</span> <<else>> <span class="lewd">+ 性欲</span> <</if>> <</if>> <</widget>> <<widget "gglust">> <<if $statdisable is "f">> | <<if _args[0]>> <span class="lewd">+ + <<print _args[0].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>的性欲</span> <<else>> <span class="lewd">+ + 性欲</span> <</if>> <</if>> <</widget>> <<widget "ggglust">> <<if $statdisable is "f">> | <<if _args[0]>> <span class="lewd">+ + + <<print _args[0].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>的性欲</span> <<else>> <span class="lewd">+ + + 性欲</span> <</if>> <</if>> <</widget>> <<widget "llust">> <<if $statdisable is "f">> | <<if _args[0]>> <span class="teal">- <<print _args[0].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>的性欲</span> <<else>> <span class="teal">- 性欲</span> <</if>> <</if>> <</widget>> <<widget "lllust">> <<if $statdisable is "f">> | <<if _args[0]>> <span class="teal">- - <<print _args[0].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>的性欲</span> <<else>> <span class="teal">- - 性欲</span> <</if>> <</if>> <</widget>> <<widget "llllust">> <<if $statdisable is "f">> | <<if _args[0]>> <span class="teal">- - - <<print _args[0].replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>的性欲</span> <<else>> <span class="teal">- - - 性欲</span> <</if>> <</if>> <</widget>> <<widget "gdom">> <<if $statdisable is "f">> | <<if ($npc.includes("Robin") and _args[0] is undefined) or _args[0] is "Robin">> <span class="purple">+ 罗宾的自信</span> <<elseif _args[0] isnot undefined>> <span class="purple">+ <<print _args[0].replace("Mason","梅森").replace("Kylar","凯拉尔").replace("Winter","温特").replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Great Hawk","巨鹰").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Zephyr","泽菲尔")>>的支配性</span> <<elseif $npc.length isnot 0>> <span class="purple">+ <<print $npc[0].replace("Mason","梅森").replace("Kylar","凯拉尔").replace("Winter","温特").replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Great Hawk","巨鹰").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Zephyr","泽菲尔")>>的支配性</span> <<else>> <span class="purple">+ NPC的支配性</span> <</if>> <</if>> <</widget>> <<widget "ggdom">> <<if $statdisable is "f">> | <<if ($npc.includes("Robin") and _args[0] is undefined) or _args[0] is "Robin">> <span class="purple">+ + 罗宾的自信</span> <<elseif _args[0] isnot undefined>> <span class="purple">+ + <<print _args[0].replace("Mason","梅森").replace("Kylar","凯拉尔").replace("Winter","温特").replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Great Hawk","巨鹰").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Zephyr","泽菲尔")>>的支配性</span> <<elseif $npc.length isnot 0>> <span class="purple">+ + <<print $npc[0].replace("Mason","梅森").replace("Kylar","凯拉尔").replace("Winter","温特").replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Great Hawk","巨鹰").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Zephyr","泽菲尔")>>的支配性</span> <<else>> <span class="purple">+ + NPC的支配性</span> <</if>> <</if>> <</widget>> <<widget "gggdom">> <<if $statdisable is "f">> | <<if ($npc.includes("Robin") and _args[0] is undefined) or _args[0] is "Robin">> <span class="purple">+ + + 罗宾的自信</span> <<elseif _args[0] isnot undefined>> <span class="purple">+ + + <<print _args[0].replace("Mason","梅森").replace("Kylar","凯拉尔").replace("Winter","温特").replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Great Hawk","巨鹰").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Zephyr","泽菲尔")>>的支配性</span> <<elseif $npc.length isnot 0>> <span class="purple">+ + + <<print $npc[0].replace("Mason","梅森").replace("Kylar","凯拉尔").replace("Winter","温特").replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Great Hawk","巨鹰").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Zephyr","泽菲尔")>>的支配性</span> <<else>> <span class="purple">+ + + NPC的支配性</span> <</if>> <</if>> <</widget>> <<widget "ldom">> <<if $statdisable is "f">> | <<if ($npc.includes("Robin") and _args[0] is undefined) or _args[0] is "Robin">> <span class="lblue">- 罗宾的自信</span> <<elseif _args[0] isnot undefined>> <span class="lblue">- <<print _args[0].replace("Mason","梅森").replace("Kylar","凯拉尔").replace("Winter","温特").replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Great Hawk","巨鹰").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Zephyr","泽菲尔")>>的支配性</span> <<elseif $npc.length isnot 0>> <span class="lblue">- <<print $npc[0].replace("Mason","梅森").replace("Kylar","凯拉尔").replace("Winter","温特").replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Great Hawk","巨鹰").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Zephyr","泽菲尔")>>的支配性</span> <<else>> <span class="lblue">- NPC的支配性</span> <</if>> <</if>> <</widget>> <<widget "lldom">> <<if $statdisable is "f">> | <<if ($npc.includes("Robin") and _args[0] is undefined) or _args[0] is "Robin">> <span class="lblue">- - 罗宾的自信</span> <<elseif _args[0] isnot undefined>> <span class="lblue">- - <<print _args[0].replace("Mason","梅森").replace("Kylar","凯拉尔").replace("Winter","温特").replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Great Hawk","巨鹰").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Zephyr","泽菲尔")>>的支配性</span> <<elseif $npc.length isnot 0>> <span class="lblue">- - <<print $npc[0].replace("Mason","梅森").replace("Kylar","凯拉尔").replace("Winter","温特").replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Great Hawk","巨鹰").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Zephyr","泽菲尔")>>的支配性</span> <<else>> <span class="lblue">- - NPC的支配性</span> <</if>> <</if>> <</widget>> <<widget "llldom">> <<if $statdisable is "f">> | <<if ($npc.includes("Robin") and _args[0] is undefined) or _args[0] is "Robin">> <span class="lblue">- - - 罗宾的自信</span> <<elseif _args[0] isnot undefined>> <span class="lblue">- - - <<print _args[0].replace("Mason","梅森").replace("Kylar","凯拉尔").replace("Winter","温特").replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Great Hawk","巨鹰").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Zephyr","泽菲尔")>>的支配性</span> <<elseif $npc.length isnot 0>> <span class="lblue">- - - <<print $npc[0].replace("Mason","梅森").replace("Kylar","凯拉尔").replace("Winter","温特").replace("Whitney","惠特尼").replace("Eden","伊甸").replace("Great Hawk","巨鹰").replace("Alex","艾利克斯").replace("Zephyr","泽菲尔")>>的支配性</span> <<else>> <span class="lblue">- - - NPC的支配性</span> <</if>> <</if>> <</widget>> <<widget "grespect">> <<if $statdisable is "f">> | <span class="green">+ 尊敬</span> <</if>> <</widget>> <<widget "ggrespect">> <<if $statdisable is "f">> | <span class="green">+ + 尊敬</span> <</if>> <</widget>> <<widget "gggrespect">> <<if $statdisable is "f">> | <span class="green">+ + + 尊敬</span> <</if>> <</widget>> <<widget "lrespect">> <<if $statdisable is "f">> | <span class="red">- 尊敬</span> <</if>> <</widget>> <<widget "llrespect">> <<if $statdisable is "f">> | <span class="red">- - 尊敬</span> <</if>> <</widget>> <<widget "lllrespect">> <<if $statdisable is "f">> | <span class="red">- - - 尊敬</span> <</if>> <</widget>> <<widget "gadeviancy">> <<if $statdisable is "f">> | <span class="red">+ 异种癖</span> <</if>> <</widget>> <<widget "ggadeviancy">> <<if $statdisable is "f">> | <span class="red">+ + 异种癖</span> <</if>> <</widget>> <<widget "gggadeviancy">> <<if $statdisable is "f">> | <span class="red">+ + + 异种癖</span> <</if>> <</widget>> <<widget "ladeviancy">> <<if $statdisable is "f">> | <span class="green">- 异种癖</span> <</if>> <</widget>> <<widget "lladeviancy">> <<if $statdisable is "f">> | <span class="green">- - 异种癖</span> <</if>> <</widget>> <<widget "llladeviancy">> <<if $statdisable is "f">> | <span class="green">- - - 异种癖</span> <</if>> <</widget>> <<widget "gaggro">> <<if $statdisable is "f">> | <span class="red">+ 雷米的渗透</span> <</if>> <</widget>> <<widget "ggaggro">> <<if $statdisable is "f">> | <span class="red">+ + 雷米的渗透</span> <</if>> <</widget>> <<widget "gggaggro">> <<if $statdisable is "f">> | <span class="red">+ + + 雷米的渗透</span> <</if>> <</widget>> <<widget "laggro">> <<if $statdisable is "f">> | <span class="green">- 雷米的渗透</span> <</if>> <</widget>> <<widget "llaggro">> <<if $statdisable is "f">> | <span class="green">- - 雷米的渗透</span> <</if>> <</widget>> <<widget "lllaggro">> <<if $statdisable is "f">> | <span class="green">- - - 雷米的渗透</span> <</if>> <</widget>> <<widget "gksuspicion">> <<if $statdisable is "f">> | <span class="red">+ 嫉妒</span> <</if>> <</widget>> <<widget "ggksuspicion">> <<if $statdisable is "f">> | <span class="red">+ + 嫉妒</span> <</if>> <</widget>> <<widget "gggksuspicion">> <<if $statdisable is "f">> | <span class="red">+ + + 嫉妒</span> <</if>> <</widget>> <<widget "lksuspicion">> <<if $statdisable is "f">> | <span class="green">- 嫉妒</span> <</if>> <</widget>> <<widget "llksuspicion">> <<if $statdisable is "f">> | <span class="green">- - 嫉妒</span> <</if>> <</widget>> <<widget "lllksuspicion">> <<if $statdisable is "f">> | <span class="green">- - - 嫉妒</span> <</if>> <</widget>> <<widget "gsuspicion">> <<if $statdisable is "f">> | <span class="red">+ 怀疑</span> <</if>> <</widget>> <<widget "ggsuspicion">> <<if $statdisable is "f">> | <span class="red">+ + 怀疑</span> <</if>> <</widget>> <<widget "gggsuspicion">> <<if $statdisable is "f">> | <span class="red">+ + + 怀疑</span> <</if>> <</widget>> <<widget "lsuspicion">> <<if $statdisable is "f">> | <span class="green">- 怀疑</span> <</if>> <</widget>> <<widget "llsuspicion">> <<if $statdisable is "f">> | <span class="green">- - 怀疑</span> <</if>> <</widget>> <<widget "lllsuspicion">> <<if $statdisable is "f">> | <span class="green">- - - 怀疑</span> <</if>> <</widget>> <<widget "garage">> <<if $averyragerevealed is 1 and $statdisable is "f">> | <span class="red">+ 愤怒</span> <</if>> <</widget>> <<widget "ggarage">> <<if $averyragerevealed is 1 and $statdisable is "f">> | <span class="red">+ + 愤怒</span> <</if>> <</widget>> <<widget "gggarage">> <<if $averyragerevealed is 1 and $statdisable is "f">> | <span class="red">+ + + 愤怒</span> <</if>> <</widget>> <<widget "larage">> <<if $averyragerevealed is 1 and $statdisable is "f">> | <span class="green">- 愤怒</span> <</if>> <</widget>> <<widget "llarage">> <<if $averyragerevealed is 1 and $statdisable is "f">> | <span class="green">- - 愤怒</span> <</if>> <</widget>> <<widget "lllarage">> <<if $averyragerevealed is 1 and $statdisable is "f">> | <span class="green">- - - 愤怒</span> <</if>> <</widget>> <<widget "gendear">> <<if $statdisable is "f">> | <span class="teal">+ 亲密</span> <</if>> <</widget>> <<widget "ggendear">> <<if $statdisable is "f">> | <span class="teal">+ + 亲密</span> <</if>> <</widget>> <<widget "gggendear">> <<if $statdisable is "f">> | <span class="teal">+ + + 亲密</span> <</if>> <</widget>> <<widget "lendear">> <<if $statdisable is "f">> | <span class="pink">- 亲密</span> <</if>> <</widget>> <<widget "llendear">> <<if $statdisable is "f">> | <span class="pink">- - 亲密</span> <</if>> <</widget>> <<widget "lllendear">> <<if $statdisable is "f">> | <span class="pink">- - - 亲密</span> <</if>> <</widget>> <<widget "ghope">> <<if $statdisable is "f">> | <span class="teal">+ 希望</span> <</if>> <</widget>> <<widget "gghope">> <<if $statdisable is "f">> | <span class="teal">+ + 希望</span> <</if>> <</widget>> <<widget "ggghope">> <<if $statdisable is "f">> | <span class="teal">+ + + 希望</span> <</if>> <</widget>> <<widget "lhope">> <<if $statdisable is "f">> | <span class="pink">- 希望</span> <</if>> <</widget>> <<widget "llhope">> <<if $statdisable is "f">> | <span class="pink">- - 希望</span> <</if>> <</widget>> <<widget "lllhope">> <<if $statdisable is "f">> | <span class="pink">- - - 希望</span> <</if>> <</widget>> <<widget "greb">> <<if $statdisable is "f">> | <span class="def">+ 叛逆</span> <</if>> <</widget>> <<widget "ggreb">> <<if $statdisable is "f">> | <span class="def">+ + 叛逆</span> <</if>> <</widget>> <<widget "gggreb">> <<if $statdisable is "f">> | <span class="def">+ + + 叛逆</span> <</if>> <</widget>> <<widget "lreb">> <<if $statdisable is "f">> | <span class="blue">- 叛逆</span> <</if>> <</widget>> <<widget "llreb">> <<if $statdisable is "f">> | <span class="blue">- - 叛逆</span> <</if>> <</widget>> <<widget "lllreb">> <<if $statdisable is "f">> | <span class="blue">- - - 叛逆</span> <</if>> <</widget>> <<widget "ghandskill">> <<if $statdisable is "f">> | <span class="green">+ 手部技巧</span> <</if>> <</widget>> <<widget "goralskill">> <<if $statdisable is "f">> | <span class="green">+ 口部技巧</span> <</if>> <</widget>> <<widget "gthighskill">> <<if $statdisable is "f">> | <span class="green">+ 腿部技巧</span> <</if>> <</widget>> <<widget "gbottomskill">> <<if $statdisable is "f">> | <span class="green">+ 臀部技巧</span> <</if>> <</widget>> <<widget "gvaginalskill">> <<if $statdisable is "f">> | <span class="green">+ 小穴技巧</span> <</if>> <</widget>> <<widget "gpenileskill">> <<if $statdisable is "f">> | <span class="green">+ 阴茎技巧</span> <</if>> <</widget>> <<widget "ganalskill">> <<if $statdisable is "f">> | <span class="green">+ 后庭技巧</span> <</if>> <</widget>> <<widget "gfeetskill">> <<if $statdisable is "f">> | <span class="green">+ 足部技巧</span> <</if>> <</widget>> <<widget "gchestskill">> <<if $statdisable is "f">> | <span class="green">+ 胸部技巧</span> <</if>> <</widget>> <<widget "gstockholm">> <<if $statdisable is "f">> | <span class="blue">+ 斯德哥尔摩综合征</span> <</if>> <</widget>> <<widget "ggstockholm">> <<if $statdisable is "f">> | <span class="blue">+ + 斯德哥尔摩综合征</span> <</if>> <</widget>> <<widget "gggstockholm">> <<if $statdisable is "f">> | <span class="blue">+ + + 斯德哥尔摩综合征</span> <</if>> <</widget>> <<widget "lstockholm">> <<if $statdisable is "f">> | <span class="lblue">- 斯德哥尔摩综合征</span> <</if>> <</widget>> <<widget "llstockholm">> <<if $statdisable is "f">> | <span class="lblue">- - 斯德哥尔摩综合征</span> <</if>> <</widget>> <<widget "lllstockholm">> <<if $statdisable is "f">> | <span class="lblue">- - - 斯德哥尔摩综合征</span> <</if>> <</widget>> <<widget "gshame">> <<if $statdisable is "f">> | <span class="red">+ 羞耻</span> <</if>> <</widget>> <<widget "ggshame">> <<if $statdisable is "f">> | <span class="red">+ + 羞耻</span> <</if>> <</widget>> <<widget "gggshame">> <<if $statdisable is "f">> | <span class="red">+ + + 羞耻</span> <</if>> <</widget>> <<widget "lshame">> <<if $statdisable is "f">> | <span class="green">- 羞耻</span> <</if>> <</widget>> <<widget "llshame">> <<if $statdisable is "f">> | <span class="green">- - 羞耻</span> <</if>> <</widget>> <<widget "lllshame">> <<if $statdisable is "f">> | <span class="green">- - - 羞耻</span> <</if>> <</widget>> <<widget "gfarm">> <<if $statdisable is "f">> | <span class="green">+ 农场产量</span> <</if>> <</widget>> <<widget "ggfarm">> <<if $statdisable is "f">> | <span class="green">+ + 农场产量</span> <</if>> <</widget>> <<widget "gggfarm">> <<if $statdisable is "f">> | <span class="green">+ + + 农场产量</span> <</if>> <</widget>> <<widget "lfarm">> <<if $statdisable is "f">> | <span class="red">- 农场产量</span> <</if>> <</widget>> <<widget "llfarm">> <<if $statdisable is "f">> | <span class="red">- - 农场产量</span> <</if>> <</widget>> <<widget "lllfarm">> <<if $statdisable is "f">> | <span class="red">- - - 农场产量</span> <</if>> <</widget>> <<widget "gnet">> <<if $statdisable is "f">> | <span class="green">+ 网捕能力</span> <</if>> <</widget>> <<widget "gsecurity">> <<if $statdisable is "f">> | <span class="red">+ 安保</span> <</if>> <</widget>> <<widget "ggsecurity">> <<if $statdisable is "f">> | <span class="red">+ + 安保</span> <</if>> <</widget>> <<widget "gggsecurity">> <<if $statdisable is "f">> | <span class="red">+ + + 安保</span> <</if>> <</widget>> <<widget "lsecurity">> <<if $statdisable is "f">> | <span class="green">- 安保</span> <</if>> <</widget>> <<widget "llsecurity">> <<if $statdisable is "f">> | <span class="green">- - 安保</span> <</if>> <</widget>> <<widget "lllsecurity">> <<if $statdisable is "f">> | <span class="green">- - - 安保</span> <</if>> <</widget>> <<widget "gimpatience">> <<if $statdisable is "f">> | <span class="red">+ 不耐烦</span> <</if>> <</widget>> <<widget "ggimpatience">> <<if $statdisable is "f">> | <span class="red">+ + 不耐烦</span> <</if>> <</widget>> <<widget "gggimpatience">> <<if $statdisable is "f">> | <span class="red">+ + + 不耐烦</span> <</if>> <</widget>> <<widget "limpatience">> <<if $statdisable is "f">> | <span class="red">- 不耐烦</span> <</if>> <</widget>> <<widget "llimpatience">> <<if $statdisable is "f">> | <span class="red">- - 不耐烦</span> <</if>> <</widget>> <<widget "lllimpatience">> <<if $statdisable is "f">> | <span class="red">- - - 不耐烦</span> <</if>> <</widget>> <<widget "ginterest">> <<if $statdisable is "f">> | <span class="green">+ 兴趣</span> <</if>> <</widget>> <<widget "gginterest">> <<if $statdisable is "f">> | <span class="green">+ + 兴趣</span> <</if>> <</widget>> <<widget "ggginterest">> <<if $statdisable is "f">> | <span class="green">+ + + 兴趣</span> <</if>> <</widget>> <<widget "linterest">> <<if $statdisable is "f">> | <span class="red">- 兴趣</span> <</if>> <</widget>> <<widget "llinterest">> <<if $statdisable is "f">> | <span class="red">- - 兴趣</span> <</if>> <</widget>> <<widget "lllinterest">> <<if $statdisable is "f">> | <span class="red">- - - 兴趣</span> <</if>> <</widget>> <<widget "gdaring">> <<if $statdisable is "f">> | <span class="green">+ 大胆</span> <</if>> <</widget>> <<widget "ggdaring">> <<if $statdisable is "f">> | <span class="green">+ + 大胆</span> <</if>> <</widget>> <<widget "gggdaring">> <<if $statdisable is "f">> | <span class="green">+ + + 大胆</span> <</if>> <</widget>> <<widget "ldaring">> <<if $statdisable is "f">> | <span class="red">- 大胆</span> <</if>> <</widget>> <<widget "lldaring">> <<if $statdisable is "f">> | <span class="red">- - 大胆</span> <</if>> <</widget>> <<widget "llldaring">> <<if $statdisable is "f">> | <span class="red">- - - 大胆</span> <</if>> <</widget>> <<widget "gknowledge">> <<if $statdisable is "f">> | <span class="green">+ 知识</span> <</if>> <</widget>> <<widget "gbodywriting">> <<if $statdisable is "f">> | <span class="purple">+ 身体涂鸦</span> <</if>> <</widget>> <<widget "ggbodywriting">> <<if $statdisable is "f">> | <span class="purple">+ + 身体涂鸦</span> <</if>> <</widget>> <<widget "gggbodywriting">> <<if $statdisable is "f">> | <span class="purple">+ + + 身体涂鸦</span> <</if>> <</widget>> <<widget "ghallucinogens">> <<if $statdisable is "f">> | <span class="lewd">+ 致幻</span> <</if>> <</widget>> <<widget "gghallucinogens">> <<if $statdisable is "f">> | <span class="lewd">+ + 致幻</span> <</if>> <</widget>> <<widget "ggghallucinogens">> <<if $statdisable is "f">> | <span class="lewd">+ + + 致幻</span> <</if>> <</widget>> <<widget "flight_text">> <<if $statdisable is "f">> | <<if $harpy gte 6 and $birdFly gte 1>> <span class="gold">强健的翅膀</span> <<elseif $angel gte 6 or $demon gte 6 or $fallenangel gte 2 or $harpy gte 6>> <span class="gold">翅膀</span> <</if>> <</if>> <</widget>> <<widget "ginsecurity">> <<if $statdisable is "f">> <<if _args[0] is "penis_tiny">> <<if $acceptance_penis_tiny lte 999>> | <span class="red">+ 不安感</span> <</if>> <<elseif _args[0] is "penis_small">> <<if $acceptance_penis_small lte 999>> | <span class="red">+ 不安感</span> <</if>> <<elseif _args[0] is "penis_big">> <<if $acceptance_penis_big lte 999>> | <span class="red">+ 不安感</span> <</if>> <<elseif _args[0] is "breasts_tiny">> <<if $acceptance_breasts_tiny lte 999 and $player.gender is "f">> | <span class="red">+ 不安感</span> <</if>> <<elseif _args[0] is "breasts_small">> <<if $acceptance_breasts_small lte 999>> | <span class="red">+ 不安感</span> <</if>> <<elseif _args[0] is "breasts_big">> <<if $acceptance_breasts_big lte 999>> | <span class="red">+ 不安感</span> <</if>> <<elseif _args[0] is "pregnancy">> <<if $acceptance_pregnancy lte 999>> | <span class="red">+ 不安感</span> <</if>> <</if>> <</if>> <</widget>> <<widget "lgrace">> <<if $statdisable is "f">> <<if _args[0] is "monk">> <<if $temple_rank is "initiate">> | <span class="red">- 恩典</span> <<else>> <</if>> <<elseif _args[0] is "priest">> <<if $temple_rank is "initiate" or $temple_rank is "monk">> | <span class="red">- 恩典</span> <<else>> <</if>> <<elseif _args[0] is "bishop">> <<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> | <span class="red">- 恩典</span> <<else>> <</if>> <<else>> | <span class="red">- 恩典</span> <</if>> <</if>> <</widget>> <<widget "llgrace">> <<if $statdisable is "f">> <<if _args[0] is "monk">> <<if $temple_rank is "initiate">> | <span class="red">- - 恩典</span> <<else>> <</if>> <<elseif _args[0] is "priest">> <<if $temple_rank is "initiate" or $temple_rank is "monk">> | <span class="red">- - 恩典</span> <<else>> <</if>> <<elseif _args[0] is "bishop">> <<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> | <span class="red">- - 恩典</span> <<else>> <</if>> <<else>> | <span class="red">- - 恩典</span> <</if>> <</if>> <</widget>> <<widget "lllgrace">> <<if $statdisable is "f">> <<if _args[0] is "monk">> <<if $temple_rank is "initiate">> | <span class="red">- - - 恩典</span> <<else>> <</if>> <<elseif _args[0] is "priest">> <<if $temple_rank is "initiate" or $temple_rank is "monk">> | <span class="red">- - - 恩典</span> <<else>> <</if>> <<elseif _args[0] is "bishop">> <<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> | <span class="red">- - - 恩典</span> <<else>> <</if>> <<else>> | <span class="red">- - - 恩典</span> <</if>> <</if>> <</widget>> <<widget "ggrace">> <<if $statdisable is "f">> <<if _args[0] is "monk">> <<if $temple_rank is "initiate">> | <span class="green">+ 恩典</span> <<else>> <</if>> <<elseif _args[0] is "priest">> <<if $temple_rank is "initiate" or $temple_rank is "monk">> | <span class="green">+ 恩典</span> <<else>> <</if>> <<elseif _args[0] is "bishop">> <<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> | <span class="green">+ 恩典</span> <<else>> <</if>> <<else>> | <span class="green">+ 恩典</span> <</if>> <</if>> <</widget>> <<widget "gggrace">> <<if $statdisable is "f">> <<if _args[0] is "monk">> <<if $temple_rank is "initiate">> | <span class="green">+ + 恩典</span> <<else>> <</if>> <<elseif _args[0] is "priest">> <<if $temple_rank is "initiate" or $temple_rank is "monk">> | <span class="green">+ + 恩典</span> <<else>> <</if>> <<elseif _args[0] is "bishop">> <<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> | <span class="green">+ + 恩典</span> <<else>> <</if>> <<else>> | <span class="green">+ + 恩典</span> <</if>> <</if>> <</widget>> <<widget "ggggrace">> <<if $statdisable is "f">> <<if _args[0] is "monk">> <<if $temple_rank is "initiate">> | <span class="green">+ + + 恩典</span> <<else>> <</if>> <<elseif _args[0] is "priest">> <<if $temple_rank is "initiate" or $temple_rank is "monk">> | <span class="green">+ + + 恩典</span> <<else>> <</if>> <<elseif _args[0] is "bishop">> <<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> | <span class="green">+ + + 恩典</span> <<else>> <</if>> <<else>> | <span class="green">+ + + 恩典</span> <</if>> <</if>> <</widget>> <<widget "lobey">> <<if $statdisable is "f">> | <span class="red">- 服从</span> <</if>> <</widget>> <<widget "llobey">> <<if $statdisable is "f">> | <span class="red">- - 服从</span> <</if>> <</widget>> <<widget "lllobey">> <<if $statdisable is "f">> | <span class="red">- - - 服从</span> <</if>> <</widget>> <<widget "gobey">> <<if $statdisable is "f">> | <span class="pink">+ 服从</span> <</if>> <</widget>> <<widget "ggobey">> <<if $statdisable is "f">> | <span class="pink">+ + 服从</span> <</if>> <</widget>> <<widget "gggobey">> <<if $statdisable is "f">> | <span class="pink">+ + + 服从</span> <</if>> <</widget>> <<widget "lhunger">> <<if $statdisable is "f">> | <span class="green">- 饥饿</span> <</if>> <</widget>> <<widget "llhunger">> <<if $statdisable is "f">> | <span class="green">- - 饥饿</span> <</if>> <</widget>> <<widget "lllhunger">> <<if $statdisable is "f">> | <span class="green">- - - 饥饿</span> <</if>> <</widget>> <<widget "ghunger">> <<if $statdisable is "f">> | <span class="red">+ 饥饿</span> <</if>> <</widget>> <<widget "gghunger">> <<if $statdisable is "f">> | <span class="red">+ + 饥饿</span> <</if>> <</widget>> <<widget "ggghunger">> <<if $statdisable is "f">> | <span class="red">+ + + 饥饿</span> <</if>> <</widget>> <<widget "gacceptance">> <<if $statdisable is "f">> | <span class="green">+ 接受</span> <</if>> <</widget>> <<widget "gwillpower">> <<if $statdisable is "f">> | <span class="green">+ 意志</span> <</if>> <</widget>> <<widget "ggwillpower">> <<if $statdisable is "f">> | <span class="green">+ + 意志</span> <</if>> <</widget>> <<widget "gggwillpower">> <<if $statdisable is "f">> | <span class="green">+ + + 意志</span> <</if>> <</widget>> <<widget "gphysique">> <<if $statdisable is "f">> | <span class="green">+ 体能</span> <</if>> <</widget>> <<widget "ggphysique">> <<if $statdisable is "f">> | <span class="green">+ + 体能</span> <</if>> <</widget>> <<widget "gggphysique">> <<if $statdisable is "f">> | <span class="green">+ + + 体能</span> <</if>> <</widget>> <<widget "lphysique">> <<if $statdisable is "f">> | <span class="red">- 体能</span> <</if>> <</widget>> <<widget "llphysique">> <<if $statdisable is "f">> | <span class="red">- - 体能</span> <</if>> <</widget>> <<widget "lllphysique">> <<if $statdisable is "f">> | <span class="red">- - - 体能</span> <</if>> <</widget>> <!-- Awareness --> <<widget "combataware">> <<if $statdisable is "f">> <<set _color to ["","teal","lblue","blue","purple","pink"][_args[0]]>> <span @class="_color">性知识 _args[0]</span> <</if>> <</widget>> <!-- Exhibitionism --> <<widget "exhibitionist">> <<if $statdisable is "f">> | <<set _color to ["","teal","lblue","blue","purple","pink","red"][_args[0]]>> <span @class="_color">露出癖_args[0]</span> <</if>> <</widget>> <<widget "exhibitionist1">> <<if $statdisable is "f">> | <span class="teal">露出癖 1级</span> <</if>> <</widget>> <<widget "exhibitionist2">> <<if $statdisable is "f">> | <span class="lblue">露出癖 2级</span> <</if>> <</widget>> <<widget "exhibitionist3">> <<if $statdisable is "f">> | <span class="blue">露出癖 3级</span> <</if>> <</widget>> <<widget "exhibitionist4">> <<if $statdisable is "f">> | <span class="purple">露出癖 4级</span> <</if>> <</widget>> <<widget "exhibitionist5">> <<if $statdisable is "f">> | <span class="pink">露出癖 5级</span> <</if>> <</widget>> <<widget "exhibitionist6">> <<if $statdisable is "f">> | <span class="red">!露出癖 6级!</span> <</if>> <</widget>> <<widget "combatexhibitionist">> <<if $statdisable is "f">> <<set _color to ["","teal","lblue","blue","purple","pink","red"][_args[0]]>> <span @class="_color">露出癖_args[0]</span> <</if>> <</widget>> <<widget "combatexhibitionist1">> <<if $statdisable is "f">> <span class="teal">露出癖 1级</span> <</if>> <</widget>> <<widget "combatexhibitionist2">> <<if $statdisable is "f">> <span class="lblue">露出癖 2级</span> <</if>> <</widget>> <<widget "combatexhibitionist3">> <<if $statdisable is "f">> <span class="blue">露出癖 3级</span> <</if>> <</widget>> <<widget "combatexhibitionist4">> <<if $statdisable is "f">> <span class="purple">露出癖 4级</span> <</if>> <</widget>> <<widget "combatexhibitionist5">> <<if $statdisable is "f">> <span class="pink">露出癖 5级</span> <</if>> <</widget>> <<widget "combatexhibitionist6">> <<if $statdisable is "f">> <span class="red">!露出癖 6级!</span> <</if>> <</widget>> <!-- Promiscuity --> <<widget "promiscuous">> <<if $statdisable is "f">> | <<set _color to ["","teal","lblue","blue","purple","pink","red"][_args[0]]>> <span @class="_color">淫乱 _args[0]</span> <</if>> <</widget>> <<widget "promiscuous1">> <<if $statdisable is "f">> | <span class="teal">淫乱 1级</span> <</if>> <</widget>> <<widget "promiscuous2">> <<if $statdisable is "f">> | <span class="lblue">淫乱 2级</span> <</if>> <</widget>> <<widget "promiscuous3">> <<if $statdisable is "f">> | <span class="blue">淫乱 3级</span> <</if>> <</widget>> <<widget "promiscuous4">> <<if $statdisable is "f">> | <span class="purple">淫乱 4级</span> <</if>> <</widget>> <<widget "promiscuous5">> <<if $statdisable is "f">> | <span class="pink">淫乱 5级</span> <</if>> <</widget>> <<widget "promiscuous6">> <<if $statdisable is "f">> | <span class="red">!淫乱 6级!</span> <</if>> <</widget>> <<widget "combatpromiscuous">> <<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">> <<set _color to ["","teal","lblue","blue","purple","pink","red"][_args[0]]>> <span @class="_color"><<print ($enemytype is "man" ? "- 淫乱" : "- 异种癖")>> _args[0]级</span> <</if>> <</widget>> <<widget "combatpromiscuous1">> <<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">> <span class="teal"><<print ($enemytype is "man" ? "- 淫乱" : "- 异种癖")>> 1级</span> <</if>> <</widget>> <<widget "combatpromiscuous2">> <<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">> <span class="lblue"><<print ($enemytype is "man" ? "- 淫乱" : "- 异种癖")>> 2级</span> <</if>> <</widget>> <<widget "combatpromiscuous3">> <<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">> <span class="blue"><<print ($enemytype is "man" ? "- 淫乱" : "- 异种癖")>> 3级</span> <</if>> <</widget>> <<widget "combatpromiscuous4">> <<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">> <span class="purple"><<print ($enemytype is "man" ? "- 淫乱" : "- 异种癖")>> 4级</span> <</if>> <</widget>> <<widget "combatpromiscuous5">> <<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">> <span class="pink"><<print ($enemytype is "man" ? "- 淫乱" : "- 异种癖")>> 5级</span> <</if>> <</widget>> <<widget "combatpromiscuous6">> <<if !$promiscuityIgnore and $statdisable is "f">> <span class="red">!<<print ($enemytype is "man" ? "淫乱" : "异种癖")>> 6级!</span> <</if>> <</widget>> <!-- Deviancy --> <<widget "deviant">> | <<if $statdisable is "f">> | <<set _color to ["","teal","lblue","blue","purple","pink","red"][_args[0]]>> <span @class="_color">异种癖 _args[0]</span> <</if>> <</widget>> <<widget "deviant1">> <<if $statdisable is "f">> | <span class="teal">异种癖 1级</span> <</if>> <</widget>> <<widget "deviant2">> <<if $statdisable is "f">> | <span class="lblue">异种癖 2级</span> <</if>> <</widget>> <<widget "deviant3">> <<if $statdisable is "f">> | <span class="blue">异种癖 3级</span> <</if>> <</widget>> <<widget "deviant4">> <<if $statdisable is "f">> | <span class="purple">异种癖 4级</span> <</if>> <</widget>> <<widget "deviant5">> <<if $statdisable is "f">> | <span class="pink">异种癖 5级</span> <</if>> <</widget>> <<widget "deviant6">> <<if $statdisable is "f">> | <span class="red">异种癖 6级</span> <</if>> <</widget>> <<widget "combatdeviant">> <<if $consensual is 1 and $statdisable is "f">> <<set _color to ["","teal","lblue","blue","purple","pink","red"][_args[0]]>> <span @class="_color">异种癖 _args[0]</span> <</if>> <</widget>> <<widget "combatdeviant1">> <<if $consensual is 1 and $statdisable is "f">> <span class="teal">异种癖 1级</span> <</if>> <</widget>> <<widget "combatdeviant2">> <<if $consensual is 1 and $statdisable is "f">> <span class="lblue">异种癖 2级</span> <</if>> <</widget>> <<widget "combatdeviant3">> <<if $consensual is 1 and $statdisable is "f">> <span class="blue">异种癖 3级</span> <</if>> <</widget>> <<widget "combatdeviant4">> <<if $consensual is 1 and $statdisable is "f">> <span class="purple">异种癖 4级</span> <</if>> <</widget>> <<widget "combatdeviant5">> <<if $consensual is 1 and $statdisable is "f">> <span class="pink">异种癖 5级</span> <</if>> <</widget>> <<widget "combatdeviant6">> <<if $consensual is 1 and $statdisable is "f">> <span class="red">异种癖 6级</span> <</if>> <</widget>> <!-- Commented out for deprecation. Use: ?admires See 03-JavaScript/Templates/.. <<widget "admires">> <<print either("leers at", "admires", "ogles", "eyes up")>> <</widget>> --> <<widget "crime">> <<if $statdisable is "f">> | <span class="red">犯罪</span> <<if _args[0]>> <<crimeType _args[0]>> <</if>> <</if>> <</widget>> <<widget "crimes">> <<if $statdisable is "f">> | <span class="red">犯罪</span> <<if _args[0]>> <<set $_crimeTypes to _args>> <<set $_crimeDisplay to []>> <<for $_crimeKey range $_crimeTypes>> <<if !setup.crimeNames[$_crimeKey]>> <<run Errors.report("Extra-Illegal crimes displayed; " + $_crimeKey)>> <<else>> <<set $_crimeDisplay.push(toTitleCase(setup.crimeNames[$_crimeKey]))>> <</if>> <</for>> <span class="red">(<<print formatList($_crimeDisplay, "和", true,"、")>>)</span> <</if>> <</if>> <</widget>> <<widget "combatcrime">> <<if $statdisable is "f">> <span class="red">犯罪</span> <<if _args[0]>> <<crimeType _args[0]>> <</if>> <</if>> <</widget>> <<widget "gcrime">> <<if $statdisable is "f">> | <span class="red">+ 犯罪</span> <<if _args[0]>> <<crimeType _args[0]>> <</if>> <</if>> <</widget>> <<widget "ggcrime">> <<if $statdisable is "f">> | <span class="red">+ + 犯罪</span> <<if _args[0]>> <<crimeType _args[0]>> <</if>> <</if>> <</widget>> <<widget "gggcrime">> <<if $statdisable is "f">> | <span class="red">+ + + 犯罪</span> <<if _args[0]>> <<crimeType _args[0]>> <</if>> <</if>> <</widget>> <<widget "crimeType">> <<if _args[0]>> <<set $_crimeType to _args[0]>> <<if !setup.crimeNames[$_crimeType] and $_crimeType isnot "???">> <<run Errors.report("Extra-Illegal crime displayed; " + $_crimeType)>> <<else>> <<if $_crimeType isnot "???">> <<set $_crimeType to setup.crimeNames[$_crimeType].toUpperFirst()>> <</if>> <span class="red">($_crimeType)</span> <</if>> <</if>> <</widget>> <<widget "gspray">> <<if $statdisable is "f">> | <span class="green">+ 1 防狼喷雾</span> <</if>> <</widget>> <<widget "gspraymax">> <<if $statdisable is "f">> | <span class="gold">+ 1 防狼喷雾瓶</span> <</if>> <</widget>> <<widget "gcondoms">> <<set $_condomGain to (_args[0] ? _args[0] : 1)>> <<if $condoms eq undefined>><<set $condoms to 0>><</if>> <<set $condoms += $_condomGain>> <<if $statdisable is "f">> | <span class="pink">+ $_condomGain避孕套</span> <</if>> <</widget>> <<widget "defianttext">> <<if $statdisable is "f">> | <span class="def">反抗</span> <</if>> <</widget>> <<widget "submissivetext">> <<if $statdisable is "f">> | <span class="sub">顺从</span> <</if>> <</widget>> <<widget "gdef">> <<if $statdisable is "f">> | <span class="def">+ 反抗</span> <</if>> <</widget>> <<widget "ggdef">> <<if $statdisable is "f">> | <span class="def">+ + 反抗</span> <</if>> <</widget>> <<widget "gggdef">> <<if $statdisable is "f">> | <span class="def">+ + + 反抗</span> <</if>> <</widget>> <<widget "ldef">> <<if $statdisable is "f">> | <span class="sub">- 反抗</span> <</if>> <</widget>> <<widget "lldef">> <<if $statdisable is "f">> | <span class="sub">- - 反抗</span> <</if>> <</widget>> <<widget "llldef">> <<if $statdisable is "f">> | <span class="sub">- - 反抗</span> <</if>> <</widget>> <<widget "heat">> | <span class="pink">发情期</span> <</widget>> <<widget "rut">> | <span class="blue">发情期</span> <</widget>> <<widget "openinghours">> 牌子上写着"营业时间:<<ampm 8 00>>至<<ampm 21 00>>" <br> <</widget>> <<widget "exposedupper">><<silently>> <<if $worn.over_upper.exposed is 0>> <<set _text_output to $worn.over_upper.cn_name_cap>> <<elseif $worn.upper.exposed is 0>> <<set _text_output to $worn.upper.cn_name_cap>> <<elseif $worn.under_upper.exposed is 0>> <<set _text_output to $worn.under_upper.cn_name_cap>> <<else>> <<breasts>> <</if>> <</silently>>_text_output<</widget>> <<widget "exposedlower">><<silently>> <<if $worn.over_lower.exposed is 0>> <<set _text_output to $worn.over_lower.cn_name_cap>> <<elseif $worn.lower.exposed is 0>> <<set _text_output to $worn.lower.cn_name_cap>> <<elseif $worn.under_lower.exposed is 0>> <<set _text_output to $worn.under_lower.cn_name_cap>> <<else>> <<genitals>> <</if>> <</silently>>_text_output<</widget>> <<widget "groin">><<silently>> <<genitals>> <<if !$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>> <<set _text_output to "隔着" + $worn.lower.cn_name_cap + _args[0] + "你的" + _text_output>> <<elseif !$worn.under_lower.type.includes("naked")>> <<set _text_output to "隔着" + $worn.under_lower.cn_name_cap + _args[0] + "你的" + _text_output>> <<else>> <<set _text_output to (_args[0]? _args[0] + "你的" : "") + _text_output>> <</if>> <</silently>>_text_output<</widget>> <<widget "crotch">><<silently>> <<if !$worn.over_lower.type.includes("naked")>> <<set _text_output to $worn.over_lower.cn_name_cap>> <<elseif !$worn.lower.type.includes("naked")>> <<set _text_output to $worn.lower.cn_name_cap>> <<elseif !$worn.under_lower.type.includes("naked")>> <<set _text_output to $worn.under_lower.cn_name_cap>> <<else>> <<genitals>> <</if>> <</silently>>_text_output<</widget>> <<widget "undies">><<silently>> <<if !$worn.under_lower.type.includes("naked")>> <<set _text_output to $worn.under_lower.cn_name_cap>> <<elseif !$worn.genitals.type.includes("naked")>> <<set _text_output to $worn.genitals.cn_name_cap>> <<else>> <<genitals>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "bottoms">><<silently>> <<outfitChecks>> <<set _text_output to (_middleOutfit ? $worn.upper.cn_name_cap: $worn.lower.cn_name_cap)>> <</silently>>_text_output<</widget>> <<widget "underbottoms">><<silently>> <<outfitChecks>> <<set _text_output to (_underOutfit ? $worn.under_upper.cn_name_cap: $worn.under_lower.cn_name_cap)>> <</silently>>_text_output<</widget>> <<widget "allTops">> <<if $worn.over_upper.name isnot "naked">> $worn.over_upper.cn_name_cap\ <</if>> <<if $worn.upper.name isnot "naked">> <<if $worn.over_upper.name isnot "naked">> 和 <</if>> $worn.upper.cn_name_cap\ <</if>> <</widget>> <<widget "allBottoms">> <<if $worn.over_lower.name isnot "naked">> $worn.over_lower.cn_name_cap\ <</if>> <<if $worn.lower.name isnot "naked">> <<if $worn.over_lower.name isnot "naked">> 和 <</if>> $worn.lower.cn_name_cap\ <</if>> <</widget>> <<widget "allTopsUnderwear">><<silently>> <<set _tops to []>> <<if $worn.over_upper.name isnot "naked">> <<set _tops.push($worn.over_upper.cn_name_cap)>> <</if>> <<if $worn.upper.name isnot "naked">> <<set _tops.push($worn.upper.cn_name_cap)>> <</if>> <<if $worn.under_upper.name isnot "naked">> <<set _tops.push($worn.under_upper.cn_name_cap)>> <</if>> <<if _tops.length is 1>><<set _text_output to _tops[0]>><</if>> <<if _tops.length is 2>><<set _text_output to _tops[0] + "和" + _tops[1]>><</if>> <<if _tops.length is 3>><<set _text_output to _tops[0] + "、" + _tops[1] + "和" + _tops[2]>><</if>> <</silently>>_text_output<</widget>> <<widget "allBottomsUnderwear">><<silently>> <<set _bottoms to []>> <<if $worn.over_lower.name isnot "naked">> <<set _bottoms.push($worn.over_lower.cn_name_cap)>> <</if>> <<if $worn.lower.name isnot "naked">> <<set _bottoms.push($worn.lower.cn_name_cap)>> <</if>> <<if $worn.under_lower.name isnot "naked">> <<set _bottoms.push($worn.under_lower.cn_name_cap)>> <</if>> <<if _bottoms.length is 1>><<set _text_output to _bottoms[0]>><</if>> <<if _bottoms.length is 2>><<set _text_output to _bottoms[0] + "和" + _bottoms[1]>><</if>> <<if _bottoms.length is 3>><<set _text_output to _bottoms[0] + "、" + _bottoms[1] + "和" + _bottoms[2]>><</if>> <</silently>>_text_output<</widget>> <<widget "top">><<silently>> <<if !$worn.upper.type.includes("naked")>> <<set _text_output to $worn.upper.cn_name_cap>> <<elseif !$worn.under_upper.type.includes("naked")>> <<set _text_output to $worn.under_upper.cn_name_cap>> <<else>> <<set _text_output to "上衣">> <</if>> <</silently>>_text_output<</widget>> <<widget "topaside">><<silently>> <<if $worn.upper.exposed lte 1>> <<set _text_output to $worn.upper.cn_name_cap>> <<elseif $worn.under_upper.exposed is 0>> <<set _text_output to $worn.under_upper.cn_name_cap>> <<else>> <<set _text_output to "上衣">> <</if>> <</silently>>_text_output<</widget>> <<widget "breastsaside">><<silently>> <<if $worn.upper.exposed lte 1>> <<set _text_output to $worn.upper.cn_name_cap>> <<elseif $worn.under_upper.exposed is 0>> <<set _text_output to $worn.under_upper.cn_name_cap>> <<else>> <<breasts>> <</if>> <</silently>>_text_output<</widget>> <<widget "bottomaside">><<silently>> <<if $worn.over_lower.exposed lte 1>> <<set _text_output to $worn.over_lower.cn_name_cap>> <<elseif $worn.lower.exposed lte 1>> <<set _text_output to $worn.lower.cn_name_cap>> <<elseif $worn.under_lower.exposed is 0>> <<set _text_output to $worn.under_lower.cn_name_cap>> <<else>> <<set _text_output to "屁股">> <</if>> <</silently>>_text_output<</widget>> <<widget "outfit">><<silently>> <<outfitChecks>> <<if _middleOutfit>> <<set _text_output to $worn.upper.cn_name_cap>> <<set $stripset to 1>> <<else>> <<set $_clothes to [$worn.upper.cn_name_cap, $worn.lower.cn_name_cap].filter(a => a !== "赤裸")>> <<set _text_output to $_clothes.formatList({"conjunction":"和","useOxfordComma":true,"separator":"、"})>> <<set $stripset to 0>> <</if>> <</silently>>_text_output<</widget>> <<widget "nudity">><<silently>><<exposure>> <<genitals>> <<set _genitals to _text_output>> <<breasts>> <<set _breasts to _text_output>> <<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>> <<if !$worn.upper.type.includes("naked")>> <<set _text_output to "<span class=\"lewd\">裸露的" + _genitals + "</span>。遮盖胸部会让你裸露的下半身更显眼">> <<elseif !$worn.under_upper.type.includes("naked")>> <<undertop>> <<set _undertop to _text_output>> <<set _text_output to "<span class=\"lewd\">裸露的" + _genitals + "和" + _undertop + "</span>。略遮胸部会让你裸露的下半身感觉更显眼">> <<else>> <<set _text_output to "<span class=\"lewd\">裸露的</span> ">> <<if $player.breastsize gte 3>> <<if $player.gender is "m">> <<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + "和" + _breasts + "</span>">> <<else>> <<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + "和" + _breasts + "</span>">> <</if>> <<else>> <<if $player.gender is "m">> <<if $player.gender_appearance is "f">> <<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + "和" + _breasts + "在你的女性姿态下显得更色情了</span>">> <<else>> <<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + "</span>">> <</if>> <<else>> <<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + "和" + _breasts + "</span>">> <</if>> <</if>> <</if>> <<elseif $worn.upper.type.includes("naked") and $player.gender_appearance is "f">> <<outfitChecks>> <<if $worn.under_upper.type.includes("naked")>> <<set _text_output to "<span class=\"lewd\">裸露的" + _breasts + "</span>">> <<if $worn.lower.type.includes("naked") and _underOutfit is false>> <<set $_give to ($worn.under_lower.plural is 0 ? "gives" : "give")>> <<set _text_output to _text_output + "。只剩你的" + $worn.under_lower.cn_name_cap + "给你最后一丝颜面">> <</if>> <<else>> <<undertop>> <<set _undertop to _text_output>> <<if $worn.lower.type.includes("naked") and _underOutfit is false>> <<undies>> <<set _undies to _text_output>> <<set _text_output to "<span class=\"lewd\">裸露的" + _undies + "和" + _undertop + "</span>">> <<else>> <<set _text_output to "<span class=\"lewd\">裸露的" + _undertop + "</span>">> <</if>> <</if>> <<elseif $worn.lower.type.includes("naked")>> <<set _text_output to "<span class=\"lewd\">裸露的" + $worn.under_lower.cn_name_cap+ "</span>">> <<else>> <<set _text_output to "<span class=\"lewd\">色情服装</span>">> <<if $worn.lower.type.includes("naked") and _underOutfit is false>> <<set $_give to ($worn.under_lower.plural is 0 ? "gives" : "give")>> <<set _text_output to _text_output + "。只剩你的" + $worn.under_lower.cn_name_cap + "给你最后一丝颜面">> <</if>> <</if>> <<if $leftarm is "bound" and $rightarm is "bound" and $position isnot "wall">> <<set _text_output to _text_output + "。你的手臂被绑着,甚至无法遮挡自己。这让你感觉到无助">> <</if>> <</silently>>_text_output<</widget>> <<widget "boundBodyParts">><<silently>> <<set _boundparts to ($rightarm is "bound" or $leftarm is "bound" ? "arm" : "")>> <<set _boundparts += ($rightarm is "bound" and $leftarm is "bound" ? "s" : "")>> <<set _boundparts += ($feetuse is "bound" ? (_boundparts isnot "" ? " and legs" : "legs") : "")>> <<set _text_output to _boundparts>> <</silently>>_text_output<</widget>> <<widget "stripobject">> <<set $worn.upper.integrity -= $stripintegrity>><<set $worn.lower.integrity -= $stripintegrity>><<set $worn.under_lower.integrity -= $stripintegrity>> <<if !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>> <span class="lewd">你的衣服被<<print $stripobject.replace("broken brick","碎石").replace("steel wire","钢丝").replace("tree branch","树枝").replace("jutting rock","礁石")>>勾住,从你的身上撕裂开来。现在你赤身露体!</span> <<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0>> <span class="lewd">你的<<outfit>><<if $stripset is 1>>被<<print $stripobject.replace("broken brick","碎石").replace("steel wire","钢丝").replace("tree branch","树枝").replace("jutting rock","礁石")>>勾住,从你身上扯了下来。<<else>>被<<print $stripobject.replace("broken brick","碎石").replace("steel wire","钢丝").replace("tree branch","树枝").replace("jutting rock","礁石")>>勾住,从你身上撕裂开来。<</if>></span> <<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>> <span class="lewd">你的$worn.upper.cn_name_cap和$worn.under_lower.cn_name_cap被一个<<print $stripobject.replace("broken brick","碎石").replace("steel wire","钢丝").replace("tree branch","树枝").replace("jutting rock","礁石")>>勾住,从你身上撕裂开来。</span> <<elseif !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>> <span class="lewd">你的$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap被<<print $stripobject.replace("broken brick","碎石").replace("steel wire","钢丝").replace("tree branch","树枝").replace("jutting rock","礁石")>>勾住,从你身上撕裂开来。</span> <<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0>> <span class="lewd">你的$worn.upper.cn_name_cap被<<print $stripobject.replace("broken brick","碎石").replace("steel wire","钢丝").replace("tree branch","树枝").replace("jutting rock","礁石")>>勾住,从你身上撕裂开来。</span> <<elseif !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0>> <span class="lewd">你的$worn.lower.cn_name_cap被<<print $stripobject.replace("broken brick","碎石").replace("steel wire","钢丝").replace("tree branch","树枝").replace("jutting rock","礁石")>>勾住,从你身上撕裂开来。</span> <<elseif !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>> <span class="lewd">你的$worn.under_lower.cn_name_cap被<<print $stripobject.replace("broken brick","碎石").replace("steel wire","钢丝").replace("tree branch","树枝").replace("jutting rock","礁石")>>勾住,从你身上撕裂开来。</span> <</if>> <<if $worn.upper.name isnot "naked">> <<if $worn.upper.integrity lte 0>><<upperruined>><<clothesruinstat>><<set $upperoff to 0>> <</if>> <</if>> <<if $worn.lower.name isnot "naked">> <<if $worn.lower.integrity lte 0>><<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> <</if>> <</if>> <<if $worn.under_lower.name isnot "naked">> <<if $worn.under_lower.integrity lte 0>> <<set $worn.under_lower.type.push("broken")>> <<underlowerruined>><<clothesruinstat>><<set $underloweroff to 0>> <</if>> <</if>> <<if $worn.under_upper.name isnot "naked">> <<if $worn.under_upper.integrity lte 0>><<underupperruined>><<clothesruinstat>><<set $underupperoff to 0>> <</if>> <</if>> <<exposure>> <<if $exposed gte 1>> 你无法不去在意你<<nudity>>。 <</if>> <</widget>> <<widget "seductiontext">><<silently>> <<set $_skillText to currentSkillValue("seductionskill")>> <<if $_skillText lt 200>><<set _text_output to '<span class="pink">笨拙地</span>'>> <<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">小心地</span>'>> <<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">有节奏地</span>'>> <<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">顺畅地</span>'>> <<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">有技巧地</span>'>> <<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">娴熟地</span>'>> <<else>><<set _text_output to '<span class="gold">轻松地</span>'>> <</if>> <</silently>>_text_output<</widget>> <<widget "oraltext">><<silently>> <<set $_skillText to currentSkillValue("oralskill")>> <<if $_skillText lt 200>><<set _text_output to '<span class="pink">笨拙地</span>'>> <<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">小心地</span>'>> <<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">有节奏地</span>'>> <<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">顺畅地</span>'>> <<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">有技巧地</span>'>> <<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">娴熟地</span>'>> <<else>><<set _text_output to '<span class="gold">轻松地</span>'>> <</if>> <</silently>>_text_output<</widget>> <<widget "vaginaltext">><<silently>> <<set $_skillText to currentSkillValue("vaginalskill")>> <<if $_skillText lt 200>><<set _text_output to '<span class="pink">笨拙地</span>'>> <<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">小心地</span>'>> <<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">有节奏地</span>'>> <<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">顺畅地</span>'>> <<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">有技巧地</span>'>> <<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">娴熟地</span>'>> <<else>><<set _text_output to '<span class="gold">轻松地</span>'>> <</if>> <</silently>>_text_output<</widget>> <<widget "peniletext">><<silently>> <<set $_skillText to currentSkillValue("penileskill")>> <<if $_skillText lt 200>><<set _text_output to '<span class="pink">笨拙地</span>'>> <<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">小心地</span>'>> <<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">有节奏地</span>'>> <<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">顺畅地</span>'>> <<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">有技巧地</span>'>> <<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">娴熟地</span>'>> <<else>><<set _text_output to '<span class="gold">轻松地</span>'>> <</if>> <</silently>>_text_output<</widget>> <<widget "analtext">><<silently>> <<set $_skillText to currentSkillValue("analskill")>> <<if $_skillText lt 200>><<set _text_output to '<span class="pink">笨拙地</span>'>> <<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">小心地</span>'>> <<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">有节奏地</span>'>> <<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">顺畅地</span>'>> <<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">有技巧地</span>'>> <<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">娴熟地</span>'>> <<else>><<set _text_output to '<span class="gold">轻松地</span>'>> <</if>> <</silently>>_text_output<</widget>> <<widget "handtext">><<silently>> <<set $_skillText to currentSkillValue("handskill")>> <<if $_skillText lt 200>><<set _text_output to '<span class="pink">笨拙地</span>'>> <<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">小心地</span>'>> <<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">有节奏地</span>'>> <<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">顺畅地</span>'>> <<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">有技巧地</span>'>> <<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">娴熟地</span>'>> <<else>><<set _text_output to '<span class="gold">轻松地</span>'>> <</if>> <</silently>>_text_output<</widget>> <<widget "feettext">><<silently>> <<set $_skillText to currentSkillValue("feetskill")>> <<if $_skillText lt 200>><<set _text_output to '<span class="pink">笨拙地</span>'>> <<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">小心地</span>'>> <<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">有节奏地</span>'>> <<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">顺畅地</span>'>> <<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">有技巧地</span>'>> <<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">娴熟地</span>'>> <<else>><<set _text_output to '<span class="gold">轻松地</span>'>> <</if>> <</silently>>_text_output<</widget>> <<widget "bottomtext">><<silently>> <<set $_skillText to currentSkillValue("bottomskill")>> <<if $_skillText lt 200>><<set _text_output to '<span class="pink">笨拙地</span>'>> <<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">小心地</span>'>> <<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">有节奏地</span>'>> <<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">顺畅地</span>'>> <<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">有技巧地</span>'>> <<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">娴熟地</span>'>> <<else>><<set _text_output to '<span class="gold">轻松地</span>'>> <</if>> <</silently>>_text_output<</widget>> <<widget "thightext">><<silently>> <<set $_skillText to currentSkillValue("thighskill")>> <<if $_skillText lt 200>><<set _text_output to '<span class="pink">笨拙地</span>'>> <<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">小心地</span>'>> <<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">有节奏地</span>'>> <<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">顺畅地</span>'>> <<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">有技巧地</span>'>> <<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">娴熟地</span>'>> <<else>><<set _text_output to '<span class="gold">轻松地</span>'>> <</if>> <</silently>>_text_output<</widget>> <<widget "chesttext">><<silently>> <<set $_skillText to currentSkillValue("chestskill")>> <<if $_skillText lt 200>><<set _text_output to '<span class="pink">笨拙地</span>'>> <<elseif $_skillText lt 400>><<set _text_output to '<span class="purple">小心地</span>'>> <<elseif $_skillText lt 600>><<set _text_output to '<span class="blue">有节奏地</span>'>> <<elseif $_skillText lt 800>><<set _text_output to '<span class="lblue">顺畅地</span>'>> <<elseif $_skillText lt 1000>><<set _text_output to '<span class="teal">有技巧地</span>'>> <<elseif $_skillText lt 1200>><<set _text_output to '<span class="green">娴熟地</span>'>> <<else>><<set _text_output to '<span class="gold">轻松地</span>'>> <</if>> <</silently>>_text_output<</widget>> <<widget "swimmingtext">> <<set $_swimmingskillText to currentSkillValue('swimmingskill')>> <<if $_swimmingskillText lt 200>><span class="pink">慌乱地</span> <<elseif $_swimmingskillText lt 400>><span class="purple">笨拙地</span> <<elseif $_swimmingskillText lt 600>><span class="blue">熟练地</span> <<elseif $_swimmingskillText lt 800>><span class="lblue">顺畅地</span> <<elseif $_swimmingskillText lt 1000>><span class="teal">有技巧地</span> <<elseif $_swimmingskillText lt 1200>><span class="green">娴熟地</span> <<else>><span class="gold">轻松地</span> <</if>> <</widget>> <<widget "tendingtext">> <<set $_tendingText to currentSkillValue('tending')>> <<if $_tendingText lt 200>><span class="pink">笨拙地</span> <<elseif $_tendingText lt 400>><span class="purple">小心地</span> <<elseif $_tendingText lt 600>><span class="blue">有节奏地</span> <<elseif $_tendingText lt 800>><span class="lblue">顺畅地</span> <<elseif $_tendingText lt 1000>><span class="teal">有技巧地</span> <<elseif $_tendingText lt 1200>><span class="green">娴熟地</span> <<else>><span class="gold">轻松地</span><</if>> <</widget>> <<widget "dancetext">> <<set $_danceskillText to currentSkillValue('danceskill')>> <<if $_danceskillText lt 200>><span class="pink">笨拙地</span> <<elseif $_danceskillText lt 400>><span class="purple">小心地</span> <<elseif $_danceskillText lt 600>><span class="blue">有节奏地</span> <<elseif $_danceskillText lt 800>><span class="lblue">流畅地</span> <<elseif $_danceskillText lt 1000>><span class="teal">有技巧地</span> <<elseif $_danceskillText lt 1200>><span class="green">专业地</span> <<else>><span class="gold">轻松地</span><</if>> <</widget>> <<widget "housekeepingtext">> <<set $_housekeepingText to currentSkillValue('housekeeping')>> <<if $_housekeepingText lt 200>><span class="pink">笨拙地</span> <<elseif $_housekeepingText lt 400>><span class="purple">小心地</span> <<elseif $_housekeepingText lt 600>><span class="blue">有节奏地</span> <<elseif $_housekeepingText lt 800>><span class="lblue">顺畅地</span> <<elseif $_housekeepingText lt 1000>><span class="teal">有技巧地</span> <<elseif $_housekeepingText lt 1200>><span class="green">娴熟地</span> <<else>><span class="gold">轻松地</span><</if>> <</widget>> <<widget "nervously">><<silently>> <<if $exhibitionism lte 15>> <<set _text_output to "紧张地">> <<elseif $exhibitionism lte 35>> <<set _text_output to "羞怯地">> <<elseif $exhibitionism lte 55>> <<set _text_output to "害羞地">> <<elseif $exhibitionism lte 75>> <<set _text_output to "从容不迫地">> <<elseif $exhibitionism lte 95>> <<set _text_output to "热切地">> <<else>> <<set _text_output to "气喘吁吁地">> <</if>> <</silently>>_text_output<</widget>> <<widget "schoolday">> <<if $location isnot "prison" and $location isnot "asylum">> <<if !Time.schoolDay && Time.isSchoolDay(Time.tomorrow)>> 你明天要上学。 <<elseif Time.schoolDay>> 今天要去上学。 <<else>> 明天不用上学。 <</if>> <br> <</if>> <</widget>> <<widget "sir">><<silently>> <<if $pronoun is "m">> <<set _text_output to "先生">> <<else>> <<set _text_output to "女士">> <</if>> <</silently>>_text_output<</widget>> <<widget "lewdness">><<silently>> <<exposure>> <<genitals>> <<set _genitals to _text_output>> <<undertop>> <<set _undertop to _text_output>> <<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>> <<set _text_output to '<span class="lewd">裸露的_genitals</span>'>> <<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>> <<set _text_output to '<span class="lewd">裸露的$worn.under_lower.cn_name_cap</span>'>> <<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.gender_appearance is "m" and $player.gender is "m">> <<set _text_output to '<span class="lewd">淫荡装扮</span>'>> <<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>> <<set _text_output to '<span class="lewd">裸露的_undertop</span>'>> <<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.gender_appearance is "m" and $player.gender is "m">> <<set _text_output to '<span class="lewd">裸露的$worn.under_lower.cn_name_cap</span>'>> <<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>> <<set _text_output to '<span class="lewd">裸露的_undertop和$worn.under_lower.cn_name_cap</span>'>> <<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.gender_appearance is "m" and $player.gender is "m">> <<set _text_output to '<span class="lewd">裸露的_genitals</span>'>> <<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>> <<if $player.penisExist and $player.vaginaExist>> <<set _text_output to '<span class="lewd">裸露的_undertop,<<= _genitals>></span>'>> <<else>> <<set _text_output to '<span class="lewd">裸露的_undertop和_genitals</span>'>> <</if>> <<else>> <<set _text_output to '<span class="lewd">淫荡装扮</span>'>> <</if>> <</silently>>_text_output<</widget>> <<widget "flaunting">> <<exposure>>/*Makes sure your clothing state is up to date*/ <<if $uncomfortable.nude is false>> <<if $trauma gte (($traumamax / 5) * 4)>> <<if $stress gte (($stressmax / 5) * 4)>> <<if $arousal gte (($arousalmax / 5) * 4)>> 黑色的触手威胁着你裸露的身体, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 黑色的触手抚摸着你裸露的身体, <<else>> 感觉被无数双眼睛注视着, <</if>> <<elseif $stress gte (($stressmax / 5) * 1)>> <<if $arousal gte (($arousalmax / 5) * 4)>> 害怕着你会当场达到高潮, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 感觉被无数双眼睛注视着, <<else>> 感到危险却又兴奋, <</if>> <<else>> <<if $arousal gte (($arousalmax / 5) * 4)>> 你那病态的一面希望你的观众能随意享用你的身体, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 感到脆弱和被包围着, <<else>> 希望人们喜欢他们所看到的, <</if>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 1)>> <<if $stress gte (($stressmax / 5) * 4)>> <<if $arousal gte (($arousalmax / 5) * 4)>> 感觉就像砧板上的一块肉, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 感到暴露又脆弱, <<else>> 也许裸露自己能让你免受伤害, <</if>> <<elseif $stress gte (($stressmax / 5) * 1)>> <<if $arousal gte (($arousalmax / 5) * 4)>> 你的身体颤抖着, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 惊恐却又兴奋, <<else>> 渴望被关注, <</if>> <<else>> <<if $arousal gte (($arousalmax / 5) * 4)>> 因兴奋而发抖, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 心脏悸动着, <<else>> 你希望人们喜欢他们所看到的, <</if>> <</if>> <<else>> <<if $stress gte (($stressmax / 5) * 4)>> <<if $arousal gte (($arousalmax / 5) * 4)>> 紧张且亢奋, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 紧张却又兴奋, <<else>> 享受着这一时刻, <</if>> <<elseif $stress gte (($stressmax / 5) * 1)>> <<if $arousal gte (($arousalmax / 5) * 4)>> 感觉十分的刺激, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 你享受注视你的眼神, <<else>> 你享受着肾上腺素飙升的感觉, <</if>> <<else>> <<if $arousal gte (($arousalmax / 5) * 4)>> 被裸露的身体所刺激着, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 带着纯粹的喜悦, <<else>> 自信且无拘, <</if>> <</if>> <</if>> <<else>> <<if $trauma gte (($traumamax / 5) * 4)>> <<if $stress gte (($stressmax / 5) * 4)>> <<if $arousal gte (($arousalmax / 5) * 4)>> 黑色的触手威胁着你裸露的身体, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 黑色的触手抚摸着你裸露的身体, <<else>> 感觉被无数双眼睛注视着, <</if>> <<elseif $stress gte (($stressmax / 5) * 1)>> <<if $arousal gte (($arousalmax / 5) * 4)>> 害怕着你会当场达到高潮, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 感觉被无数双眼睛注视着, <<else>> 感到威胁还有羞耻, <</if>> <<else>> <<if $arousal gte (($arousalmax / 5) * 4)>> 你那病态的一面希望你的观众能随意享用你的身体, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 感到脆弱和被包围着, <<else>> 希望人们喜欢他们所看到的, <</if>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 1)>> <<if $stress gte (($stressmax / 5) * 4)>> <<if $arousal gte (($arousalmax / 5) * 4)>> 感觉就像砧板上的一块肉, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 感到暴露又脆弱, <<else>> 也许裸露自己能让你免受伤害, <</if>> <<elseif $stress gte (($stressmax / 5) * 1)>> <<if $arousal gte (($arousalmax / 5) * 4)>> 你的身体颤抖着, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 羞耻与恐惧着, <<else>> 渴望被关注, <</if>> <<else>> <<if $arousal gte (($arousalmax / 5) * 4)>> 因兴奋而发抖, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 心脏悸动着, <<else>> 你希望人们喜欢他们所看到的, <</if>> <</if>> <<else>> <<if $stress gte (($stressmax / 5) * 4)>> <<if $arousal gte (($arousalmax / 5) * 4)>> 紧张且亢奋, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 紧张却又兴奋, <<else>> 享受着这一时刻, <</if>> <<elseif $stress gte (($stressmax / 5) * 1)>> <<if $arousal gte (($arousalmax / 5) * 4)>> 感觉十分的刺激, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 你享受注视你的眼神, <<else>> 你享受着肾上腺素飙升的感觉, <</if>> <<else>> <<if $arousal gte (($arousalmax / 5) * 4)>> 被裸露的身体所刺激着, <<elseif $arousal gte (($arousalmax / 5) * 1)>> 带着纯粹的喜悦, <<else>> 脸红着, <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "embarrassment">> <<if $arousal gte (($arousalmax / 10) * 9)>> 羞耻支配着你的思想,威胁着把你推向崩溃的边缘。 <<elseif $arousal gte (($arousalmax / 10) * 8)>> 尽管你是如此的尴尬难堪,但淫乱的战栗仍在你的身体里荡漾着。 <<elseif $arousal gte (($arousalmax / 10) * 7)>> 羞耻感让你头晕目眩。 <<elseif $arousal gte (($arousalmax / 10) * 6)>> 羞耻感压得你喘不过气来。 <<elseif $arousal gte (($arousalmax / 10) * 5)>> 羞耻感让你的心脏猛烈地跳动着。 <<elseif $arousal gte (($arousalmax / 10) * 4)>> 尽管感到尴尬,但仍有一股暖流充斥着你的躯体。 <<elseif $arousal gte (($arousalmax / 10) * 3)>> 羞耻感让你的心跳漏了一拍。 <<elseif $arousal gte (($arousalmax / 10) * 2)>> 你因羞耻而颤抖着。 <<elseif $arousal gte (($arousalmax / 10) * 1)>> 你感到一阵惊慌,羞耻感让你的血液飙升。 <<else>> 你的脸因为害羞而涨得通红。 <</if>> <</widget>> <<widget "covered">> <<exposure>> <<if $exposed gt 0>> /* calculating section */ <<silently>> <<genitals>><<set _genitals_text to _text_output>> <<breasts>><<set _breasts_text to _text_output>> <</silently>> <<set _parts to "">> <<if $worn.upper.exposed gte 2>> <<if $player.gender_appearance is "m" and $player.gender is "m" and $worn.lower.exposed lte 0>> <<set _parts += "胸部">> <<else>> <<set _parts += ($worn.under_upper.exposed gte 1 ? _breasts_text : $worn.under_upper.cn_name_cap)>> <</if>> <</if>> <<if $worn.lower.exposed gte 2>> <<if _parts isnot "">> <<set _parts += "和">> <</if>> <<set _parts += ($worn.under_lower.exposed gte 1 ? _genitals_text : $worn.under_lower.cn_name_cap)>> <</if>> /* text output section */ <<if $leftarm is "bound" and $rightarm is "bound" and $exposed gte 1>> 你的手臂被绑住了,只能眼睁睁地看着你<<lewdness>>暴露在外。 <<if !$uncomfortable.nude and $exposed gte 2 and $exhibitionism gte 95>> 你兴奋得发抖。 <<elseif !$uncomfortable.nude and $exposed is 1 and $exhibitionism gte 55>> 你兴奋得发抖。 <</if>> <<elseif ($exposed gte 2 and ($exhibitionism lt 95 or $uncomfortable.nude)) or ($exposed is 1 and ($exhibitionism lt 55 or $uncomfortable.nude))>> <<if _parts isnot "">> 你用手遮住你<span class="lewd">裸露的部分</span>。 <<else>> 你用手遮住衣服上<span class="lewd">裸露</span>的部分。 <</if>> <<else>> <<if _parts isnot "">> 你因<span class="lewd">身体暴露在外</span>而兴奋得发抖。 <<else>> 你衣服上<span class="lewd">暴露</span>的部分让你兴奋得发抖。 <</if>> <</if>> <<embarrassment>> <</if>> <</widget>> <<widget "passagestrip">> <<if $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_upper.exposed gte 1 and $worn.under_lower.exposed gte 1>> <<else>> <<outfitChecks>> <<set _clothing_strip_sequence to 0>> <<if $worn.upper.exposed lte 1>> <<if _middleOutfit is true>> <<flaunting>>你笨拙地脱掉$worn.upper.cn_name_cap,露出你的<<undertop>>和<<undies>>。 <<else>> <<flaunting>>你脱下你的$worn.upper.cn_name_cap,露出<<undertop>>。 <</if>> <<set _clothing_strip_sequence += 1>><<upperstrip>><<exposure>> <</if>> <<if $worn.lower.exposed lte 1>> <<if _clothing_strip_sequence is 0>> <<flaunting>>你脱下$worn.lower.cn_name_cap,露出你的<<undies>>。 <<else>> 然后是$worn.lower.cn_name_cap,露出你的<<undies>>。 <</if>> <<set _clothing_strip_sequence += 1>><<lowerstrip>><<exposure>> <</if>> <<if $worn.under_upper.exposed lte 0>> <<if _underOutfit is true>> <<if _clothing_strip_sequence is 0>> <<flaunting>>你笨拙地脱掉$worn.under_upper.cn_name_cap,露出你的<<breasts>>和<<genitals>>。 <<elseif _clothing_strip_sequence is 1>> 然后是$worn.under_upper.cn_name_cap,露出你的<<breasts>>和<<genitals>>。 <<else>> 最后,你脱下$worn.under_upper.cn_name_cap,露出你的<<breasts>>和<<genitals>>。 <</if>> <<else>> <<if _clothing_strip_sequence is 0>> <<flaunting>>你脱下$worn.under_upper.cn_name_cap,露出你的<<breasts>>。 <<elseif _clothing_strip_sequence is 1>> 紧接着是$worn.under_upper.cn_name_cap,你<<breasts>>就这样暴露了出来。 <<else>> <<if $worn.under_lower.exposed lte 0>> 接下来则是$worn.under_upper.cn_name_cap,露出你的<<breasts>>。 <<else>> 最后,你脱下$worn.under_upper.cn_name_cap,露出你的<<breasts>>。 <</if>> <</if>> <</if>> <<set _clothing_strip_sequence += 1>><<underupperstrip>><<exposure>> <</if>> <<if $worn.under_lower.exposed lte 0>> <<if _clothing_strip_sequence is 0>> <<flaunting>>你脱下$worn.under_lower.cn_name_cap,露出你的<<genitals>>。 <<elseif _clothing_strip_sequence is 1>> 然后则是$worn.under_lower.cn_name_cap,你的<<genitals>>一览无遗。 <<else>> 最后,你脱下$worn.under_lower.cn_name_cap,你的<<genitals>>一览无遗。 <</if>> <<set _clothing_strip_sequence += 1>><<underlowerstrip>><<exposure>> <</if>> <</if>> <<if !$worn.legs.type.includes("naked")>> 尽管你穿着了$worn.legs.cn_name_cap,但在某种程度上让你感觉更加的暴露。 <<else>> <</if>> <</widget>> <<widget "strippedtext">> <!-- Unused widget --> <<if $control gte (($controlmax / 5) * 4)>> <<if $trauma gte (($traumamax / 5) * 4)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 3)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 2)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 1)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<else>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <</if>> <<elseif $control gte (($controlmax / 5) * 3)>> <<if $trauma gte (($traumamax / 5) * 4)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 3)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 2)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 1)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<else>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <</if>> <<elseif $control gte (($controlmax / 5) * 2)>> <<if $trauma gte (($traumamax / 5) * 4)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 3)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 2)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 1)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<else>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <</if>> <<elseif $control gte (($controlmax / 5) * 1)>> <<if $trauma gte (($traumamax / 5) * 4)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 3)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 2)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 1)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<else>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <</if>> <<else>> <<if $trauma gte (($traumamax / 5) * 4)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 3)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 2)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 1)>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <<else>> <<if $stress gte (($stressmax / 5) * 4)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<elseif $stress gte (($stressmax / 5) * 3)>> <<else>> <</if>> <</if>> <</if>> <</widget>> <<widget "prostate">><<silently>> <<if $player.vaginaExist>> <<set _text_output to "子宫">> <<else>> <<set _text_output to "前列腺">> <</if>> <</silently>>_text_output<</widget>> <<widget "bitch">><<silently>> <<if $player.gender_appearance is "m">> <<set _text_output to "婊子">> <<else>> <<set _text_output to "婊子">> <</if>> <</silently>>_text_output<</widget>> <<widget "bitch_pirate">><<silently>> <<if $player.gender_appearance is "m">> <<set _text_output to "狗">> <<else>> <<set _text_output to "婊子">> <</if>> <</silently>>_text_output<</widget>> <<widget "bastard">><<silently>> <<if $player.gender_appearance is "m">> <<set _text_output to "杂种">> <<else>> <<set _text_output to "妓女">> <</if>> <</silently>>_text_output<</widget>> <<widget "tearful">> <<if $trauma gte $traumamax>> 你目光呆滞,双眼空洞。 <<elseif $trauma gte ($traumamax / 5) * 4>> <<if $stress gte ($stressmax / 5) * 4>> <<if $arousal gte ($arousalmax /5) * 4>> <<if $pain gte 100>> 黑暗的触手在你的皮肤上蠕动着抽打着你, <<elseif $pain gte 40>> 黑暗的触手在你的皮肤上蠕动着, <<else>> 一股奇怪的雾气笼罩着你,摸索着你最敏感的部位。 <</if>> <<elseif $arousal gte $arousalmax / 5>> <<if $pain gte 100>> 影子跟随着你,抽打拍击着你的屁股。 <<elseif $pain gte 40>> 幻影的声音呜咽着,嘲弄着你。 <<else>> 暗影似乎在向你靠近, <</if>> <<else>> <<if $pain gte 100>> 黑暗的触手鞭笞着你的皮肤,在你的身上割出一道道的印记。 <<elseif $pain gte 40>> 黑暗的触手刺向你, <<else>> 阴影中有一双眼睛。它在看着你。 <</if>> <</if>> <<elseif $stress gte $stressmax / 5>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 100>> 你饱受折磨的身心渴望着更多的惩罚, <<elseif $pain gte 40>> 幻想着暴力的性侵, <<else>> 你饱受折磨的心灵渴望着更多的惩罚, <</if>> <<elseif $arousal gte $arousalmax / 5>> <<if $pain gte 100>> 惊讶于没有人试图伤害你, <<elseif $pain gte 40>> 惊讶于没有人试图强奸你, <<else>> 惊讶于没有人试图干你, <</if>> <<else>> <<if $pain gte 100>> 也许你真的活该被虐待, <<elseif $pain gte 40>> 你想象有人在跟踪你, <<else>> 你感觉自己好像被监视了, <</if>> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 100>> 被性虐的想法充斥着你的脑海, <<elseif $pain gte 40>> 被捆绑和鞭打的想法充斥着你的脑海, <<else>> 沦为性奴的想法充斥着你的脑海, <</if>> <<elseif $arousal gte $arousalmax / 5>> <<if $pain gte 100>> 被暴力强奸的想法充斥着你的脑海, <<elseif $pain gte 40>> 被残暴奸淫的想法充斥着你的脑海, <<else>> 被强奸的想法充斥着你的脑海, <</if>> <<else>> <<if $pain gte 100>> 也许你所经历的痛苦完全是咎由自取, <<elseif $pain gte 40>> 尽管身心都饱受着折磨, <<else>> 你觉得自己毫无价值, <</if>> <</if>> <</if>> <<elseif $trauma gte ($traumamax / 5) * 2>> <<if $stress gte ($stressmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 100>> 你甚至开始享受起了这种痛苦, <<elseif $pain gte 40>> 眼泪流淌着,你的理智已经达到了崩溃的边缘。 <<else>> 尽管担心着失去理智, <</if>> <<elseif $arousal gte $arousalmax / 5>> <<if $pain gte 100>> 尽管害怕会被突然地袭击, <<elseif $pain gte 40>> 尽管害怕有什么东西会跳到你的身上, <<else>> 你正处于恐慌的边缘, <</if>> <<else>> <<if $pain gte 100>> 尽管受伤而脆弱, <<elseif $pain gte 40>> 你因脸上的泪水而感到难堪, <<else>> 每一个意想不到的动作都会吓你一跳, <</if>> <</if>> <<elseif $stress gte $stressmax / 5>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 100>> 痛苦且羞愧, <<elseif $pain gte 40>> 尽管你痛苦异常,但一种原始的渴望在你的内心膨胀着。 <<else>> 可耻的想法充斥着你的脑海, <</if>> <<elseif $arousal gte $arousalmax / 5>> <<if $pain gte 100>> 你希望没有人试图攻击你, <<elseif $pain gte 40>> 虽然害怕被人跟踪, <<else>> 你害怕有人在跟踪你, <</if>> <<else>> <<if $pain gte 100>> 你觉得自己既脆弱又容易受伤, <<elseif $pain gte 40>> 你啜泣着, <<else>> 你试着保持冷静, <</if>> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 100>> 感到羞愧和痛苦, <<elseif $pain gte 40>> 你感到羞愧,泪水从你的脸上滑落, <<else>> 你羞愧于你内心喷涌的情感, <</if>> <<elseif $arousal gte $arousalmax / 5>> <<if $pain gte 100>> 你的身体受伤了,可耻地因快感而抽搐着, <<elseif $pain gte 40>> 你为这不公的一切而哭泣, <<else>> <<genitals 1>>不住地抽搐着, <</if>> <<else>> <<if $pain gte 100>> 感到痛苦与迷茫, <<elseif $pain gte 40>> 你努力忍住泪水,然而它还是滑落在了你的脸上, <<else>> 身体不住地颤抖着, <</if>> <</if>> <</if>> <<else>> <<if $stress gte ($stressmax / 5) * 4>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 100>> 你的情绪正处于崩溃的边缘, <<elseif $pain gte 40>> 感受到身心的治愈, <<else>> 虽然害怕你的身体会背叛你, <</if>> <<elseif $arousal gte $arousalmax / 5>> <<if $pain gte 100>> 痛苦且恐惧着, <<elseif $pain gte 40>> 你挣扎着去压抑自己复杂的情感, <<else>> 强烈的眩晕扰乱着你的神志, <</if>> <<else>> <<if $pain gte 100>> 你知道你现在看起来一定十分的狼狈, <<elseif $pain gte 40>> 你想知道你做了什么,才会有这样的结果, <<else>> 尽管你无计可施, <</if>> <</if>> <<elseif $stress gte $stressmax / 5>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 100>> 你感到一种原始的欲望压抑在你的痛苦之下, <<elseif $pain gte 40>> 尽管你因身体的性奋迹象而感到羞辱, <<else>> 尽管你因身体的性奋迹象而感到羞耻, <</if>> <<elseif $arousal gte $arousalmax / 5>> <<if $pain gte 100>> 痛苦地颤抖着, <<elseif $pain gte 40>> 你的身体刺痛着, <<else>> 你为自己内心的淫荡暖意而感到自责, <</if>> <<else>> <<if $pain gte 100>> 泪水顺着你的脸颊流淌, <<elseif $pain gte 40>> 尽管饱受打击,你仍然能够保持住坚强的精神, <<else>> 你保持住了坚强的精神, <</if>> <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $pain gte 100>> 你饱受折磨的身体因性奋而颤抖, <<elseif $pain gte 40>> 泪水顺着你泛红的脸颊流下, <<else>> 你的身体因性奋而颤抖着, <</if>> <<elseif $arousal gte $arousalmax / 5>> <<if $pain gte 100>> 你的身体又痛又痒, <<elseif $pain gte 40>> 你的身体有了感觉, <<else>> 内心因兴奋躁动着, <</if>> <<else>> <<if $pain gte 100>> 你的整个身体因疼痛而颤抖着, <<elseif $pain gte 40>> 你擦去眼泪, <<else>> 不浪费任何的时间, <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "slithers">> <<rng>> <<if $rng gte 95>> 滑动 <<elseif $rng gte 90>> 摩擦 <<elseif $rng gte 85>> 蠕动 <<elseif $rng gte 80>> 摆动 <<elseif $rng gte 75>> 攀爬 <<elseif $rng gte 70>> 抽插 <<elseif $rng gte 65>> 溜走 <<elseif $rng gte 60>> 舔 <<elseif $rng gte 55>> 溜走 <<elseif $rng gte 50>> 扭动 <<elseif $rng gte 45>> 蠕动 <<elseif $rng gte 40>> 转动 <<elseif $rng gte 35>> 抽搐 <<elseif $rng gte 30>> 颤抖 <<elseif $rng gte 25>> 颤抖 <<elseif $rng gte 20>> 抽动 <<elseif $rng gte 15>> 攀爬 <<elseif $rng gte 10>> 摆动 <<elseif $rng gte 5>> 徘徊 <<elseif $rng gte 0>> 溜走 <</if>> <</widget>> <<widget "slithering">> <<rng>> <<if $rng gte 95>> 爬动 <<elseif $rng gte 90>> 扭动 <<elseif $rng gte 85>> 蠕动 <<elseif $rng gte 80>> 摆动 <<elseif $rng gte 75>> 爬动着 <<elseif $rng gte 70>> 滑动 <<elseif $rng gte 65>> 溜过 <<elseif $rng gte 60>> 滑过 <<elseif $rng gte 55>> 滑动着 <<elseif $rng gte 50>> 蜿蜒蠕动 <<elseif $rng gte 45>> 爬行 <<elseif $rng gte 40>> 卷曲 <<elseif $rng gte 35>> 抽搐 <<elseif $rng gte 30>> 颤栗 <<elseif $rng gte 25>> 颤抖 <<elseif $rng gte 20>> 抽搐着 <<elseif $rng gte 15>> 爬动着 <<elseif $rng gte 10>> 摆动着 <<elseif $rng gte 5>> 扭曲着 <<elseif $rng gte 0>> 滑动着 <</if>> <</widget>> <<widget "wallet">><<silently>> <<set _text_output to ($pronoun is "m" ? "钱包" : "钱包")>> <</silently>><<print _text_output>><</widget>> <<widget "pullupall">> <<outfitChecks>> <<if _middleOutfit>> <<if _underOutfit>> 你拉下$worn.upper.cn_name_cap和$worn.under_upper.cn_name_cap,<span class="lewd">露出你的<<breasts>>。</span> <<elseif !$worn.under_upper.type.includes("naked")>> 你拉下$worn.upper.cn_name_cap,并且拉起$worn.under_upper.cn_name_cap,<span class="lewd">把你的<<breasts>>暴露在外。</span> <<else>> 你拉下$worn.upper.cn_name_cap,<span class="lewd">露出你的<<breasts>>。</span> <</if>> <<elseif !$worn.upper.type.includes("naked")>> <<if _underOutfit>> 你拉起$worn.upper.cn_name_cap,并且拉下$worn.under_upper.cn_name_cap,<span class="lewd">把你的<<breasts>>暴露在外。</span> <<elseif !$worn.under_upper.type.includes("naked")>> 你拉起$worn.upper.cn_name_cap和$worn.under_upper.cn_name_cap,<span class="lewd">露出你的<<breasts>>。</span> <<else>> 你拉起$worn.upper.cn_name_cap,<span class="lewd">露出你的<<breasts>>。</span> <</if>> <<else>> <<if _underOutfit>> 你拉下$worn.under_upper.cn_name_cap,<span class="lewd">露出你的<<breasts>>。</span> <<elseif !$worn.under_upper.type.includes("naked")>> 你拉起$worn.under_upper.cn_name_cap,<span class="lewd">露出你的<<breasts>>。</span> <<else>> <span class="lewd">你露出你的<<breasts>>。</span> <</if>> <</if>> <</widget>> <<widget "pulldownall">> <<outfitChecks>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>> 你掀起$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap的下摆,<span class="lewd">露出你的<<genitals>>。</span> <<elseif _underOutfit>> 你掀起$worn.lower.cn_name_cap的下摆,把你的$worn.under_lower.cn_name_cap拉到一边,<span class="lewd">露出你的<<genitals>>。</span> <<elseif !$worn.under_lower.type.includes("naked")>> 你掀起$worn.lower.cn_name_cap的下摆,拉下你的$worn.under_lower.cn_name_cap,<span class="lewd">把<<genitals>>暴露在外。</span> <<else>> 你掀起$worn.lower.cn_name_cap的下摆,<span class="lewd">露出你的<<genitals>>。</span> <</if>> <<elseif _middleOutfit>> <<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>> 你把$worn.lower.cn_name_cap拉到一边,掀起$worn.under_lower.cn_name_cap的下摆,<span class="lewd">露出你的<<genitals>>。</span> <<elseif _underOutfit>> 你把$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap拉到一边,<span class="lewd">露出你的<<genitals>>。</span> <<elseif !$worn.under_lower.type.includes("naked")>> 你把$worn.lower.cn_name_cap拉到一边,拉下$worn.under_lower.cn_name_cap,<span class="lewd">露出你的<<genitals>>。</span> <<else>> 你把$worn.lower.cn_name_cap拉到一边,<span class="lewd">露出你的<<genitals>>。</span> <</if>> <<elseif !$worn.lower.type.includes("naked")>> <<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>> 你拽下$worn.lower.cn_name_cap,然后掀起$worn.under_lower.cn_name_cap的下摆,<span class="lewd">把你的<<genitals>>暴露在外。</span> <<elseif _middleOutfit>> 你拽下$worn.lower.cn_name_cap,把你的$worn.under_lower.cn_name_cap拉到一边,<span class="lewd">露出你的<<genitals>>。</span> <<elseif !$worn.under_lower.type.includes("naked")>> 你拽下$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap,<span class="lewd">露出你的<<genitals>>。</span> <<else>> 你拽下$worn.lower.cn_name_cap,<span class="lewd">露出你的<<genitals>>。</span> <</if>> <<else>> <<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>> 你掀起你的$worn.under_lower.cn_name_cap下摆,<span class="lewd">把<<genitals>>暴露在外。</span> <<elseif _underOutfit>> 你扯开$worn.under_lower.cn_name_cap,<span class="lewd">袒露你的<<genitals>>。</span> <<elseif !$worn.under_lower.type.includes("naked")>> 你拽下$worn.under_lower.cn_name_cap,<span class="lewd">露出你的<<genitals>>。</span> <<else>> <span class="lewd">你露出你的<<genitals>>。</span> <</if>> <</if>> <</widget>> <<widget "pullup">> <<outfitChecks>> <<if _middleOutfit>> 拉下 <<elseif !$worn.upper.type.includes("naked")>> 拉起 <<else>> 露出 <</if>> <</widget>> <<widget "pulldown">> <<outfitChecks>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 掀起 <<elseif _middleOutfit is false>> 拉下 <<else>> 露出 <</if>> <</widget>> <<widget "pullsup">> <<outfitChecks>> <<if _middleOutfit>> 拉下 <<elseif !$worn.upper.type.includes("naked")>> 拉起 <<else>> 露出 <</if>> <</widget>> <<widget "pullsdown">> <<outfitChecks>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 掀起 <<elseif _middleOutfit is false>> 拉下 <<else>> 露出 <</if>> <</widget>> <<widget "overpullup">> <<outfitChecks>> <<if _overOutfit>> 拉下 <<elseif !$worn.over_upper.type.includes("naked")>> 拉起 <<else>> 露出 <</if>> <</widget>> <<widget "overpulldown">> <<outfitChecks>> <<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>> 掀起 <<elseif _overOutfit is false>> 拉下 <<else>> 露出 <</if>> <</widget>> <<widget "overpullsup">> <<outfitChecks>> <<if _overOutfit>> 拉下 <<elseif !$worn.over_upper.type.includes("naked")>> 拉起 <<else>> 露出 <</if>> <</widget>> <<widget "overpullsdown">> <<outfitChecks>> <<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>> 掀起 <<elseif _overOutfit is false>> 拉下 <<else>> 露出 <</if>> <</widget>> <<widget "glans">><<silently>> <<if $penisuse is 0>> <<set _text_output to "龟头">> <<else>> <<set _text_output to "顶端">> <</if>> <<if playerHasStrapon()>> <<set _text_output to "穿戴式假阳具">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "testicle">><<silently>> <<if _args[0] is "clinical">> <<set $_pool to ["睾丸"]>> <<else>> <<set $_pool to ["蛋蛋", "囊袋", "睾丸"]>> <</if>> <<set _text_output to $_pool.pluck()>> <</silently>><<print _text_output>><</widget>> <<widget "testicles">><<silently>> <<if _args[0] is "clinical">> <<set $_pool to ["阴囊", "睾丸"]>> <<else>> <<set $_pool to ["蛋蛋", "囊袋", "睾丸", "阴囊"]>> <</if>> <<set _text_output to $_pool.pluck()>> <</silently>><<print _text_output>><</widget>> <<widget "ballsize">><<silently>> <<switch $ballssize>> <<case -2>><<set _text_output to ["看不见的"].pluck()>> <<case -1>><<set _text_output to ["细小的", "普通大小的", "豌豆大小的"].pluck()>> <<case 0>><<set _text_output to ["细小的", "普通大小的"].pluck()>> <<case 1>><<set _text_output to ["小小的"].pluck()>> <<case 2>> <<set _text_output to [""].pluck()>> <<case 3>><<set _text_output to ["大的", "沉重的", "厚重的", "硕大的"].pluck()>> <<case 4>><<set _text_output to ["巨大的", "沉重的", "厚重的", "庞大的", "笨重的"].pluck()>> <<default>><<set _text_output to "Error: $ballssize is [" + $ballssize + "]">> <</switch>> <</silently>><<print _text_output>><</widget>> <<widget "swimmingdifficultytext0">> <<if $statdisable is "f">> | <span class="green">这片水域看起来很安全</span> <</if>> <</widget>> <<widget "nexttext">> <!-- Unused widget, sort of --> <</widget>> <<widget "monk">><<silently>> <<set _text_output to ($pronoun is "m" ? "修士" : "修女")>> <</silently>><<print _text_output>><</widget>> <<widget "monks">><<silently>> <<set _text_output to ($pronoun is "m" ? "修士" : "修女")>> <</silently>><<print _text_output>><</widget>> <<widget "monks_and_nuns">><<silently>> <<if maleChance() is 100>> <<set _text_output to "修士">> <<elseif maleChance() is 0>> <<set _text_output to "修女">> <<else>> <<set _text_output to "修士和修女们">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "monkapo">><<silently>> <<set _text_output to ($pronoun is "m" ? "修士" : "修女")>> <</silently>><<print _text_output>><</widget>> <<widget "priest">><<silently>> <<set _text_output to ($pronoun is "m" ? "男司祭" : "女司祭")>> <</silently>><<print _text_output>><</widget>> <<widget "priests">><<silently>> <<set _text_output to ($pronoun is "m" ? "男司祭" : "女司祭")>> <</silently>><<print _text_output>><</widget>> <<widget "priestapo">><<silently>> <<set _text_output to ($pronoun is "m" ? "男司祭" : "女司祭")>> <</silently>><<print _text_output>><</widget>> <<widget "vaginalvirginitywarning">> <<if $player.virginity.vaginal is true and $statdisable is "f">> <<if !$combat>> | <</if>> <span class="red">这项行动会让你被夺去贞操。</span> <</if>> <</widget>> <<widget "penilevirginitywarning">> <<if playerHasStrapon()>> <!-- do nothing --> <<elseif $player.virginity.penile is true and $statdisable is "f">> <<if !$combat>> | <</if>> <span class="red">这项行动会让你被夺去贞操。</span> <</if>> <</widget>> <<widget "analvirginitywarning">> <<if $player.virginity.anal is true and $statdisable is "f">> <<if !$combat>> | <</if>> <span class="red">这项行动会夺走你的菊穴童贞。</span> <</if>> <</widget>> <<widget "oralvirginitywarning">> <<if $player.virginity.oral is true and $statdisable is "f">> <<if !$combat>> | <</if>> <span class="red">这项行动会夺走你的口腔童贞。</span> <</if>> <</widget>> <<widget "handholdingvirginitywarning">> <<if $player.virginity.handholding is true and $statdisable is "f">> <<if !$combat>> | <</if>> <span class="red">这个动作会夺去你的首次牵手。</span> <</if>> <</widget>> <<widget "kissvirginitywarning">> <<if $player.virginity.kiss is true and $statdisable is "f">> <<if !$combat>> | <</if>> <span class="red">这项行动会夺走你的初吻。</span> <</if>> <</widget>> /* Argument 0 is the npc, argument 1 is their virginity. */ <<widget "NPCvirginitywarning">> <<if $NPCNameList.indexOf(_args[0]) >= 0 and $NPCName[$NPCNameList.indexOf(_args[0])].virginity[_args[1]] is true and $statdisable is "f">> <<if $options.combatControls.includes("ists")>> <br> <</if>> <<switch _args[1]>> <<case "vaginal">> <span class="red">这项行动会让<<him>>被夺去贞操。</span> <<case "penile">> <<if !npcHasStrapon(V.NPCList.findIndex(npc => npc.fullDescription === _args[0]))>> <span class="red">这项行动会让<<him>>被夺去贞操。</span> <</if>> <<case "anal">> <span class="red">这项行动会夺走<<his>>的菊穴童贞。</span> <<case "oral">> <span class="red">这项行动会夺走<<his>>的口腔童贞。</span> <<case "kiss">> <span class="red">这项行动会夺走<<his>>的初吻。</span> <<case "handholding">> <span class="red">这项行动会夺走<<his>>的初次牵手。</span> <<default>> <</switch>> <</if>> <</widget>> <<widget "wolfgirl">> <<if $statdisable is "f">> | <span class="blue"><<print ($player.gender_appearance is "m" ? "狼人" : "狼女")>></span> <</if>> <</widget>> <<widget "cat">> <<if $statdisable is "f">> | <span class="blue">猫</span> <</if>> <</widget>> <<widget "cow">> <<if $statdisable is "f">> | <span class="blue">奶牛</span> <</if>> <</widget>> <<widget "harpy">> <<if $statdisable is "f">> | <<if $hallucinations gte 2 or $bestialitydisable is "t">> <span class="gold">哈比</span> <<else>> <span class="gold">鸟</span> <</if>> <</if>> <</widget>> <<widget "fox">> <<if $statdisable is "f">> | <span class="orange"><<print ($player.gender_appearance is "m" ? "狐狸男孩" : "狐狸女孩")>></span> <</if>> <</widget>> <<widget "angel">> <<if $statdisable is "f">> | <span class="gold">天使</span> <</if>> <</widget>> <<widget "fallenangel">> <<if $statdisable is "f">> | <span class="black">堕天使</span> <</if>> <</widget>> <<widget "demon">> <<if $statdisable is "f">> | <span class="red">恶魔</span> <</if>> <</widget>> <<widget "sharp_eyes">> <<if $statdisable is "f">> | <span class="gold">敏锐的眼睛</span> <</if>> <</widget>> <<widget "laughs">><<silently>> <<rng>> <<if $npcadult isnot 1>> <<set _text_output to either("傻笑着", "大笑着")>> <<elseif $pronoun is "f">> <!-- female adult --> <<set _text_output to either("傻笑着", "轻笑着", "大笑着")>> <<else>> <!-- male adult --> <<set _text_output to either("轻声地笑着", "大笑着")>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "cursedtext">> <<if (_args[0] or _args[1]) is "collar">> <span class="blue">也许警察能提供帮助。</span> <<elseif (_args[0] or _args[1]) is "chastity belt">> <span class="blue">也许神殿能提供帮助。</span> <</if>> <</widget>> <<widget "randomteacher">><<silently>> <<set $_teacherNames to ["Sirris","River","Doren","Winter","Mason"].filter(name => $NPCName[$NPCNameList.indexOf(name)].init is 1)>> <<set _temptext to ($_teacherNames.length gte 1 ? $_teacherNames.random() : "一个老师")>><<set _text_output to _temptext.replace("Sirris","西里斯").replace("River","瑞沃").replace("Winter","温特").replace("Doren","多伦").replace("Mason","梅森")>> <</silently>><<print _text_output>><</widget>> <<widget "skincolourtext">> <<switch $skinColor.natural>> <<case "light" "ylight">> 浅色 <<case "medium" "ymedium">> 不深不浅的 <<case "dark" "ydark">> 深色 <<case "gyaru" "ygyaru">> <<set _textOverride to true>> <</switch>> <<if _textOverride is true>> <<if $skinColor.tanValues[0] gte 66>> 深色 <<elseif $skinColor.tanValues[0] gte 33>> 不深不浅的 <<else>> 浅色 <</if>> 皮肤颜色。 <<elseif $skinColor.tanValues[0] gte 80>>的皮肤,上面有深深的晒痕。 <<elseif $skinColor.tanValues[0] gte 60>>的皮肤,上面有中等程度的晒痕。 <<elseif $skinColor.tanValues[0] gte 30>>的皮肤,上面有着晒痕。 <<elseif $skinColor.tanValues[0] gte 10>>的皮肤,上面有轻微的晒痕。 <<else>>的皮肤。 <</if>> <</widget>> <<widget "gtanned">> <<if $statdisable is "f">> | <span class="green">+ 日晒</span> <</if>> <</widget>> <<widget "ggtanned">> <<if $statdisable is "f">> | <span class="green">+ + 日晒</span> <</if>> <</widget>> <<widget "gggtanned">> <<if $statdisable is "f">> | <span class="green">+ + + 日晒</span> <</if>> <</widget>> <<widget "beasttype">><<silently>> <<if typeof _args[0] is "number">> <<set _na to _args[0]>> <<else>> <<set _na to 0>> <</if>> <<set _text_output to $NPCList[_na].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>> <</silently>><<print _text_output>><</widget>> <<widget "beasttypes">> <<beasttype>><</widget>> <<widget "beastsplural">><<silently>> <<if typeof _args[0] is "number">> <<set _na to _args[0]>> <<else>> <<set _na to 0>> <</if>> <<if $NPCList[_na].type is "wolf" and $monster isnot 1>> <<set _text_output to "狼们">> <<elseif $NPCList[_na].type is "fox" and $monster isnot 1>> <<set _text_output to "狐狸们">> <<elseif $NPCList[_na].type is "harpy">> <<set _text_output to "哈比们">> <<elseif $monster isnot 1 or $NPCList[_na].type is "centaur">> <<set _text_output to "<<beasttype _na>>">> <<else>> <<for _i = 0; _i < $NPCList.length; _i++>> <<if $NPCList[_i].pronoun is "m">> <<set _malespresent to true>> <</if>> <<if $NPCList[_i].pronoun is "f">> <<set _femalespresent to true>> <</if>> <</for>> <<if (_malespresent isnot true or _femalespresent isnot true)>> <<set _text_output to "<<beasttype>>">> <<elseif !$NPCList[2].pronoun>> <<set _text_output to $NPCList[0].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace(" ","") + "和" + $NPCList[1].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>> <<else>> <<switch $NPCList[_na].type>> <<case "lizardgirl" "lizardboy">><<set _text_output to "蜥蜴女孩和蜥蜴男孩们">> <<case "wolfgirl" "wolfboy">><<set _text_output to "狼女孩和狼男孩们">> <<case "doggirl" "dogboy">><<set _text_output to "狗女孩和狗男孩们">> <<case "dolphingirl" "dolphinboy">><<set _text_output to "海豚女孩和海豚男孩们">> <<case "beargirl" "bearboy">><<set _text_output to "熊女孩和熊男孩们">> <<case "catgirl" "catboy">><<set _text_output to "猫女孩和猫男孩们">> <<case "piggirl" "pigboy">><<set _text_output to "猪女孩和猪男孩们">> <<case "boargirl" "boarboy">><<set _text_output to "野猪女孩和野猪男孩们">> <<case "cowgirl" "bullboy">><<set _text_output to "牛女孩和牛男孩们">> <<case "foxgirl" "foxboy">><<set _text_output to "狐狸女孩和狐狸男孩们">> <<case "spidergirl" "spiderboy">><<set _text_output to "蜘蛛女孩和蜘蛛男孩">> <<default>><<set _text_output to "生物">> <</switch>> <</if>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "slut">><<silently>> <<set _text_output to ($player.gender_appearance is "m" ? "变态" : " 骚货")>> <</silently>><<print _text_output>><</widget>> <<widget "tending_text">> <<set $_tendingText to currentSkillValue('tending')>> <<if $_tendingText gte 1200>> <span class="gold">你的技术早已炉火纯青。</span> <<elseif $_tendingText gte 800>> <span class="green">你的此项技术已登堂入室。</span> <<elseif $_tendingText gte 600>> <span class="teal">你对此颇有心得。</span> <<elseif $_tendingText gte 400>> <span class="lblue">你这方面的能力还算不错。</span> <<elseif $_tendingText gte 200>> <span class="blue">你对此小有心得。</span> <<else>> <span class="purple">你水平不怎么样。</span> <</if>> <</widget>> <<widget "housekeeping_text">> <<set $_housekeepingText to currentSkillValue('housekeeping')>> <<if $_housekeepingText gte 1200>> <span class="gold">你的技术早已炉火纯青。</span> <<elseif $_housekeepingText gte 800>> <span class="green">你的此项技术已登堂入室。</span> <<elseif $_housekeepingText gte 600>> <span class="teal">你对此颇有心得。</span> <<elseif $_housekeepingText gte 400>> <span class="lblue">你这方面的能力还算不错。</span> <<elseif $_housekeepingText gte 200>> <span class="blue">你对此小有心得。</span> <<else>> <span class="purple">你水平不怎么样。</span> <</if>> <</widget>> <<widget "wordify_i">> <<switch _args[0]>> <<case 0>> <<set _text_output to "1">> <<case 1>> <<set _text_output to "2">> <<case 2>> <<set _text_output to "3">> <<case 3>> <<set _text_output to "4">> <<case 4>> <<set _text_output to "5">> <<case 5>> <<set _text_output to "6">> <<case 6>> <<set _text_output to "7">> <<case 7>> <<set _text_output to "8">> <<case 8>> <<set _text_output to "9">> <<case 9>> <<set _text_output to "10">> <</switch>> <<if _text_output is undefined>> <<set _text_output to "11">> <</if>> <<if _args[1]>> <<capitalise>> <<else>> <<print _text_output>> <</if>> <</widget>> <<widget "threaten">> <<rng>> <<if $NPCList[_n].pronoun is "m">> <<if $NPCList[_n].penis isnot "none">> <<if $player.gender_appearance is "m">> <<if $rng gte 81>> "我要狠狠地操你的屁股,操到你只会大喊大叫。" <<elseif $rng gte 61>> "我要你他妈的成为我的婊子," <<elseif $rng gte 41>> "跟我做完后,你会迷恋上我的大屌的。" <<elseif $rng gte 21>> "我要让你成为我的专属飞机杯。" <<else>> "我要填满你的屁股。" <</if>> <<else>> <<if $rng gte 81>> "我要狠狠地操你的逼,操到你只会大喊大叫。" <<elseif $rng gte 61>> "我要你他妈的成为我的婊子," <<elseif $rng gte 41>> "跟我做完后,你会迷恋上我的大屌的。" <<elseif $rng gte 21>> "我要操你身上的每一个洞。" <<else>> "我要让你成为我的专属飞机杯。" <</if>> <</if>> <<else>> <<if $player.gender_appearance is "m">> <<if $rng gte 81>> "我要骑着你,然后把你操晕过去。" <<elseif $rng gte 61>> "我要让你的鸡巴屈服于我。" <<elseif $rng gte 41>> "我要把你榨干。" <<elseif $rng gte 21>> "等我完事了,就看你鸡巴痛不痛吧。" <<else>> "你得完全按我的要求服侍我的小穴。" <</if>> <<else>> <<if $rng gte 81>> "我要操你操到你只会大喊大叫。" <<elseif $rng gte 61>> "我要让你的小穴屈服。" <<elseif $rng gte 41>> "你得按我的任何要求服侍我的小穴。" <<elseif $rng gte 21>> "不管你怎样搞,让我爽就对了。" <<else>> "你的全身根本没有力量反抗我。" <</if>> <</if>> <</if>> <<else>> <<if $NPCList[_n].penis isnot "none">> <<if $player.gender_appearance is "m">> <<if $rng gte 81>> "我要狠狠地操你的屁股,操到你只会大喊大叫。" <<elseif $rng gte 61>> "我要你他妈的成为我的婊子," <<elseif $rng gte 41>> "跟我做完后,你会迷恋上我的大屌的。" <<elseif $rng gte 21>> "我要让你成为我的专属飞机杯。" <<else>> "我要填满你的屁股。" <</if>> <<else>> <<if $rng gte 81>> "我要狠狠地操你的逼,操到你只会大喊大叫。" <<elseif $rng gte 61>> "我要你他妈的成为我的婊子," <<elseif $rng gte 41>> "跟我做完后,你会迷恋上我的大屌的。" <<elseif $rng gte 21>> "我要操你身上的每一个洞。" <<else>> "我要让你成为我的专属飞机杯。" <</if>> <</if>> <<else>> <<if $player.gender_appearance is "m">> <<if $rng gte 81>> "我要骑着你,然后把你操晕过去。" <<elseif $rng gte 61>> "我要让你的鸡巴屈服于我。" <<elseif $rng gte 41>> "我要把你榨干。" <<elseif $rng gte 21>> "等我完事了,就看你鸡巴痛不痛吧。" <<else>> "我需要你的淫液,全部。" <</if>> <<else>> <<if $rng gte 81>> "我要操你操到你只会大喊大叫。" <<elseif $rng gte 61>> "我要让你的小穴屈服。" <<elseif $rng gte 41>> "你得按我的任何要求服侍我的小穴。" <<elseif $rng gte 21>> "不管你怎样搞,让我爽就对了。" <<else>> "你的全身根本没有力量反抗我。" <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "voice">> <<switch _args[0]>> <<case "plead">> <<if $pain lte 60>> <<if $rng lte 33>> <<set _text_output to "恳求着">> <<elseif $rng lte 66>> <<set _text_output to "乞求着">> <<elseif $wolfgirl gte 4>> <<set _text_output to "汪呜着">> <<elseif $cat gte 4>> <<set _text_output to "喵呜着">> <<elseif $cow gte 4>> <<set _text_output to "哞哞叫着">> <<elseif $harpy gte 4>> <<set _text_output to "啾啾叫着">> <<elseif $fox gte 4>> <<set _text_output to "汪呜着">> <<else>> <<set _text_output to "恳求着">> <</if>> <<else>> <<if $rng lte 50>> <<set _text_output to "哭泣着恳求">> <<else>> <<set _text_output to "流泪恳求着">> <</if>> <</if>> <<case "moan">> <<if $rng lte 25>> <<if $arousal lte ($arousalmax / 5) * 3>> <<set _text_output to "呻吟着">> <<else>> <<set _text_output to "喘息呻吟着">> <</if>> <<elseif $rng lte 50>> <<set _text_output to "低吟着">> <<elseif $rng lte 75>> <<if $arousal lte ($arousalmax / 5) * 3>> <<set _text_output to "咯咯笑着">> <<else>> <<set _text_output to "边喘息边咯咯笑着">> <</if>> <<elseif $wolfgirl gte 4>> <<set _text_output to "吐舌喘息着">> <<elseif $cat gte 4>> <<set _text_output to "舒服地咕噜着">> <<elseif $cow gte 4>> <<set _text_output to "哞哞叫着">> <<elseif $harpy gte 4>> <<set _text_output to "啾啾叫着">> <<elseif $fox gte 4>> <<set _text_output to "尖声吠叫着">> <<else>> <<set _text_output to "呻吟着">> <</if>> <<case "demand">> <<if $arousal lte ($arousalmax / 5) * 3>> <<if $rng lte 33>> <<set _text_output to "说">> <<elseif $rng lte 66>> <<set _text_output to "叫喊着">> <<elseif $wolfgirl gte 4>> <<set _text_output to "吠叫着">> <<elseif $cat gte 4>> <<set _text_output to "嘶嘶着">> <<elseif $cow gte 4>> <<set _text_output to "威胁地呼气">> <<elseif $harpy gte 4>> <<set _text_output to "尖啸着">> <<elseif $fox gte 4>> <<set _text_output to "尖叫着">> <<else>> <<set _text_output to "啐了一口唾沫">> <</if>> <<elseif $rng lte 50>> <<set _text_output to "喘息着">> <<else>> <<set _text_output to "低声咆哮着">> <</if>> <<default>> <<set _text_output to "你试着说话,但却打了个嗝。这是一个bug,请向Vrelnir报告" + (_args[0] isnot undefined ? _args[0] : "未定义的")>> <</switch>> <<print _text_output>> <</widget>> <<widget "vagina_lube_amount">> <<if _vagina_lube_amount gte 12>> <span class="red">巨量的</span> <<elseif _vagina_lube_amount gte 8>> <span class="pink">大量的</span> <<elseif _vagina_lube_amount gte 5>> <span class="pink">足量的</span> <<elseif _vagina_lube_amount gte 3>> <span class="purple">适量的</span> <<elseif _vagina_lube_amount gte 2>> <span class="purple">少量的</span> <<else>> <span class="purple">微量的</span> <</if>> <</widget>> <<widget "anus_lube_amount">> <<if _anus_lube_amount gte 12>> <span class="red">巨量的</span> <<elseif _anus_lube_amount gte 8>> <span class="pink">大量的</span> <<elseif _anus_lube_amount gte 5>> <span class="pink">足量的</span> <<elseif _anus_lube_amount gte 3>> <span class="purple">适量的</span> <<elseif _anus_lube_amount gte 2>> <span class="purple">少量的</span> <<else>> <span class="purple">微量的</span> <</if>> <</widget>> <<widget "penis_lube_amount">> <<if _penis_lube_amount gte 10>> <span class="red">巨量的</span> <<elseif _penis_lube_amount gte 6>> <span class="pink">大量的</span> <<elseif _penis_lube_amount gte 4>> <span class="pink">足量的</span> <<elseif _penis_lube_amount gte 3>> <span class="purple">适量的</span> <<elseif _penis_lube_amount gte 2>> <span class="purple">少量的</span> <<else>> <span class="purple">微量的</span> <</if>> <</widget>> <<widget "vagina_lube_text">> <<set _vagina_lube_amount to setup.bodyliquid.combined("vagina") + setup.bodyliquid.combined("vaginaoutside") + Math.max(0, $vaginaArousalWetness - 60) / 5>> <<if _vagina_lube_amount lte 0>> 尽管你体内还很干燥, <<else>> 在<<vagina_lube_amount>>润滑液的帮助下, <</if>> <</widget>> <<widget "anus_lube_text">> <<set _anus_lube_amount to setup.bodyliquid.combined("anus") + setup.bodyliquid.combined("bottom")>> <<if _anus_lube_amount lte 0>> 尽管缺乏润滑, <<else>> 在<<anus_lube_amount>>润滑液的帮助下, <</if>> <</widget>> <<widget "penis_lube_text">> <<set _penis_lube_amount to setup.bodyliquid.combined("penis")>> <<if _penis_lube_amount lte 0>> 尽管缺乏润滑, <<else>> 在<<penis_lube_amount>>润滑液的帮助下, <</if>> <</widget>> <<widget "small_text">> <<if $statdisable is "f">> | <<if $physiquesize lte 6000>> <span class="teal">娇小体型</span> <<elseif $physiquesize lte 10000>> <span class="teal">小巧体型</span> <<elseif $physiquesize lte 12000>> <span class="teal">不算太大的体型</span> <<else>> <span class="teal">不算太大的体型</span> <</if>> <</if>> <</widget>> <<widget "large_text">> <<if $statdisable is "f">> | <<if $physiquesize gte 16000>> <span class="teal">高大体型</span> <<elseif $physiquesize gte 12000>> <span class="teal">普通体型</span> <<elseif $physiquesize gte 10000>> <span class="teal">不算太小的体型</span> <<else>> <span class="teal">不算太小的体型</span> <</if>> <</if>> <</widget>> <<widget "body_size_text">> <<switch $physiquesize>> <<case lte 6000>> <<set _text_output to either("微小的", "小巧的", "娇小的", "迷你的", "小巧玲珑的") + "">> <<case lte 10000>> <<set _text_output to either("短的", "小巧的", "精小的", "短小的") + "">> <<case lte 12000>> <<set _text_output to either("平均的", "普通的", "正常的") + "">> <<case lte 16000>> <<set _text_output to either("高个儿的", "强壮的", "力气很大的", "高大的") + "">> <<default>> <</switch>> <<set _text_output to _text_output + either("身体","身材","身体", "身躯")>> <<print _text_output>> <</widget>> <<widget "monster_passage">> <!-- Unused widget --> <<if _monster_passage is undefined>> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> <<if maleChance() gte 100>> <<set _monster_passage to "m">> <<elseif maleChance() lte 0>> <<set _monster_passage to "f">> <<else>> <<set _monster_passage to "b">> <</if>> <<else>> <<set _monster_passage to "n">> <</if>> <</if>> <</widget>> <<widget "farm_text_many">> <<set $_bgender to $farm_work[_args[0]].gender_plural>> <<set $_bperson to ($farm_work[_args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f"))>> <<if _args[0] is "horse">> <<if $_bperson>> <<set _text_output to "半人马">> <<else>> <<set _text_output to "马">> <</if>> <<elseif _args[0] is "pig">> <<if $_bperson>> <<if $_bgender is "m">> <<set _text_output to "猪男孩">> <<elseif $_bgender is "f">> <<set _text_output to "猪女孩">> <<else>> <<set _text_output to "猪女孩和猪男孩">> <</if>> <<else>> <<set _text_output to "猪">> <</if>> <<elseif _args[0] is "dog">> <<if $_bperson>> <<if $_bgender is "m">> <<set _text_output to "狗男孩们">> <<elseif $_bgender is "f">> <<set _text_output to "狗女孩">> <<else>> <<set _text_output to "狗女孩和狗男孩们">> <</if>> <<else>> <<set _text_output to "狗">> <</if>> <<else>> <<if $_bperson>> <<if $_bgender is "m">> <<set _text_output to "牛男孩">> <<elseif $_bgender is "f">> <<set _text_output to "牛女孩">> <<else>> <<set _text_output to "牛女孩和牛男孩们">> <</if>> <<else>> <<set _text_output to "牛">> <</if>> <</if>> <<print _text_output>> <</widget>> <<widget "farm_text">> <<set $_bgender to $farm_work[_args[0]].gender>> <<set $_bperson to ($farm_work[_args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f"))>> <<if _args[0] is "horse">> <<if $_bperson>> <<set _text_output to "半人马">> <<else>> <<set _text_output to "马">> <</if>> <<elseif _args[0] is "pig">> <<if $_bperson>> <<set _text_output to ($_bgender is "m" ? "猪男孩" : "猪女孩")>> <<else>> <<set _text_output to "猪">> <</if>> <<elseif _args[0] is "dog">> <<if $_bperson>> <<set _text_output to ($_bgender is "m" ? "狗男孩" : "狗女孩")>> <<else>> <<set _text_output to "狗">> <</if>> <<else>> <<if $_bperson>> <<set _text_output to ($_bgender is "m" ? "牛男孩" : "牛女孩")>> <<else>> <<set _text_output to ($_bgender is "m" ? "牛" : "奶牛")>> <</if>> <</if>> <<print _text_output>> <</widget>> <<widget "farm_he">> <<if $farm_work[_args[0]].monster>> <<if $farm_work[_args[0]].gender is "m">> <<set _text_output to "他">> <<else>> <<set _text_output to "她">> <</if>> <<else>> <<set _text_output to "它">> <</if>> <<print _text_output>> <</widget>> <<widget "farm_He">> <<if $farm_work[_args[0]].monster>> <<if $farm_work[_args[0]].gender is "m">> <<set _text_output to "他">> <<else>> <<set _text_output to "她">> <</if>> <<else>> <<set _text_output to "它">> <</if>> <<print _text_output>> <</widget>> <<widget "farm_him">> <<if $farm_work[_args[0]].monster>> <<if $farm_work[_args[0]].gender is "m">> <<set _text_output to "他">> <<else>> <<set _text_output to "她">> <</if>> <<else>> <<set _text_output to "它">> <</if>> <<print _text_output>> <</widget>> <<widget "farm_his">> <<if $farm_work[_args[0]].monster>> <<if $farm_work[_args[0]].gender is "m">> <<set _text_output to "他">> <<else>> <<set _text_output to "她">> <</if>> <<else>> <<set _text_output to "它">> <</if>> <<print _text_output>> <</widget>> <<widget "farm_His">> <<if $farm_work[_args[0]].monster>> <<if $farm_work[_args[0]].gender is "m">> <<set _text_output to "他">> <<else>> <<set _text_output to "她">> <</if>> <<else>> <<set _text_output to "它">> <</if>> <<print _text_output>> <</widget>> <<widget "master">><<silently>> <<set _text_output to ($pronoun is "m" ? "男主人" : "女主人")>> <</silently>>_text_output<</widget>> <<widget "Master">><<silently>> <<master>><<capitalise>> <</silently>>_text_output<</widget>> <<widget "daughter">><<silently>> <<set _text_output to ($pronoun is "m" ? "儿子" : "女儿")>> <</silently>>_text_output<</widget>> <!-- Proper usage example: <<nnpc_he "Robin">> would return "he" or "she" based on Robin's pronoun. --> <!-- Useful for needing to call a named NPC's pronoun in a scene that doesn't directly include them, or for more efficient usage in scenes with multiple named NPCs. --> <<widget "nnpc_he">><<silently>> <<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <<set _text_output to (_npcPronoun is "m" ? "他" : "她")>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_He">><<silently>> <<nnpc_he _args[0]>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_him">><<silently>> <<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <<set _text_output to (_npcPronoun is "m" ? "他" : "她")>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_Him">><<silently>> <<nnpc_him _args[0]>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_his">><<silently>> <<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <<set _text_output to (_npcPronoun is "m" ? "他" : "她")>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_His">><<silently>> <<nnpc_his _args[0]>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_hers">><<silently>> <<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <<set _text_output to (_npcPronoun is "m" ? "他" : "她")>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_hes">><<silently>> <<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <<set _text_output to (_npcPronoun is "m" ? "他" : "她")>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_Hes">><<silently>> <<nnpc_hes _args[0]>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_himself">><<silently>> <<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <<set _text_output to (_npcPronoun is "m" ? "他自己" : "她自己")>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_wife">><<silently>> <<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <<set _text_output to (_npcPronoun is "m" ? "丈夫" : "妻子")>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_lass">><<silently>> <<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <<set _text_output to (_npcPronoun is "m" ? "小伙子" : "小姑娘")>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_gender">><<silently>> <<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <<set _text_output to (_npcPronoun is "m" ? "男人" : "女人")>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_gendery">><<silently>> <<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <<set _text_output to (_npcPronoun is "m" ? "男孩" : "女孩")>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_genitals">><<silently>> <<set _npcGender to $NPCName[$NPCNameList.indexOf(_args[0])].gender>> <<set _text_output to (_npcGender is "m" ? "肉棒" : "小穴")>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_girlfriend">><<silently>> <<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <<set _text_output to (_npcPronoun is "m" ? "男朋友" : "女朋友")>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_brother">><<silently>> <<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>> <<set _text_output to (_npcPronoun is "m" ? "兄弟" : "姐妹")>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_Brother">><<silently>> <<nnpc_brother _args[0]>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_title">><<silently>> <<set _text_output to $NPCName[$NPCNameList.indexOf(_args[0])].title.replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>> <</silently>><<print _text_output>><</widget>> <<widget "nnpc_Title">><<silently>> <<nnpc_title _args[0]>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "daylight">> <<if Time.dayState is "day">> <<set _text_output to "白天">> <<elseif Time.dayState is "dawn">> <<set _text_output to "黎明的曙光">> <<elseif Time.dayState is "dusk">> <<set _text_output to "渐暗的天色">> <<else>> <<if Time.hour is 9 or Time.season is "summer">> <<set _text_output to "暮色">> <<else>> <<set _text_output to "晚风">> <</if>> <</if>> <<print _text_output>> <</widget>> <<widget "printTo">> 向 <</widget>> <<widget "printAnd">> 和 <</widget>> <<widget "printChastity">> $worn.genitals.cn_name_cap <</widget>> /* Replaced with js macro (timeMacros.js) <<widget "timeAfterXHours">><<silently>> <<if _args[0]>> <<if $options.timestyle is "military">> <<set $_hour to (Time.hour + _args[0]) % 24>> <<print $_hour>>:<<print $minute + ($minute lt 10? "0":"")>> <<set _text_output to ($_hour lt 10 ? "0":"") + $_hour + ":" + ($minute lt 10 ? "0":"") + $minute>> <<else>> <<set $_hour to (Time.hour + _args[0]) % 24>> <<if $_hour gte 13>> <<set _text_output to ($_hour - 12) + ":" + ($minute lt 10 ? "0":"") + $minute + "pm">> <<else>> <<set _text_output to ($_hour is 0 ? "12" : $_hour) + ":" + ($minute lt 10 ? "0":"") + $minute + ($_hour is 12? "pm": "am")>> <</if>> <</if>> <</if>> <</silently>><<print _text_output>><</widget>> */ <<widget "beast_jaws_text">> <<if $NPCList[_n].type is "hawk">> <<set _text_output to "鸟喙">> <<else>> <<set _text_output to "下颚">> <</if>> <<print _text_output>> <</widget>> <<widget "beast_Jaws_text">> <<if $NPCList[_n].type is "hawk">> <<set _text_output to "喙">> <<else>> <<set _text_output to "下颚">> <</if>> <<print _text_output>> <</widget>> <<widget "beast_teeth_text">> <<if $NPCList[_n].type is "hawk">> <<set _text_output to "鸟喙">> <<else>> <<set _text_output to "牙齿">> <</if>> <<print _text_output>> <</widget>> <<widget "beast_claws_text">> <<if $NPCList[_n].type is "hawk">> <<set _text_output to "爪子">> <<else>> <<set _text_output to $NPCList[_n].claws.replace("claws","爪子").replace("talons","利爪").replace("hooves","蹄子").replace("flippers","鱼鳍")>> <!-- <<set _text_output to "claws">> --> <</if>> <<print _text_output>> <</widget>> <<widget "beast_growls_text">> <<if $NPCList[_n].type is "hawk">> <<set _text_output to "咕咯叫着">> <<elseif $NPCList[_n].type is "pig">> <<set _text_output to "哼哼叫着">> <<elseif $NPCList[_n].type is "dolphin">> <<set _text_output to "尖声叫了起来">> <<elseif $NPCList[_n].type is "spider">> <<set _text_output to "嘶鸣着">> <<else>> <<set _text_output to "低吼着">> <</if>> <<print _text_output>> <</widget>> <<widget "beast_growling_text">> <<if $NPCList[_n].type is "hawk">> <<set _text_output to "咕咯叫着">> <<elseif $NPCList[_n].type is "pig">> <<set _text_output to "哼哼叫着">> <<elseif $NPCList[_n].type is "dolphin">> <<set _text_output to "尖声惊叫着">> <<else>> <<set _text_output to "低吼着">> <</if>> <<print _text_output>> <</widget>> <<widget "dress">> <<if $worn.upper.set is $worn.lower.set>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<set _text_output to "裙子">> <<else>> <<set _text_output to "衣服">> <</if>> <<else>> <<set _text_output to "上衣">> <</if>> <<print _text_output>> <</widget>> <<widget "skirt">> <<if $worn.upper.set is $worn.lower.set>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<set _text_output to "裙子">> <<else>> <<set _text_output to "衣服">> <</if>> <<else>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<set _text_output to "下裙">> <<else>> <<set _text_output to "下装">> <</if>> <</if>> <<print _text_output>> <</widget>> <<widget "panties">> <<if $worn.under_upper.set is $worn.under_lower.set>> <<set _text_output to "内衣">> <<else>> <<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>> <<set _text_output to "下裙">> <<else>> <<if $worn.under_lower.gender is "f">> <<if random(1, 2) is 2>> <<set _text_output to "内裤">> <<else>> <<set _text_output to "短裤">> <</if>> <<else>> <<set _text_output to "内衣">> <</if>> <</if>> <</if>> <<print _text_output>> <</widget>> <<widget "bra">> <<if $worn.under_upper.set is $worn.under_lower.set>> <<set _text_output to "内衣">> <<else>> <<if $worn.under_upper.gender is "f" and setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base is "midriff">> <<set _text_output to "胸罩">> <<else>> <<set _text_output to "上衣">> <</if>> <</if>> <<print _text_output>> <</widget>> <<widget "npcPenis">><<silently>> <<set $_npcGen to (_args[0] ? _args[0] : $index)>> <<if !$NPCList[$_npcGen]>> <<set _text_output to `<span class="red">error-npcPenis-${$_npcGen}</span>`>> <<elseif $NPCList[$_npcGen].chastity.penis is "chastity cage">> <<set _text_output to "锁住的阴茎">> <<elseif $NPCList[$_npcGen].chastity.penis.includes("chastity")>> <<set _text_output to $NPCList[$_npcGen].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>> <<else>> <<set _text_output to $NPCList[$_npcGen].penisdesc>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "npcPenisSimple">><<silently>> <<if $enemynomax is 1>> <<set _args[0] to 0>> <</if>> <<set $_npcGen to (_args[0] ? _args[0] : $index)>> <<if !$NPCList[$_npcGen]>> <<set _text_output to `<span class="red">error-npcPenisSimple-${$_npcGen}</span>`>> <<elseif $NPCList[$_npcGen].chastity.penis is "chastity cage">> <<set _text_output to "锁住的阴茎">> <<elseif $NPCList[$_npcGen].chastity.penis.includes("chastity")>> <<set _text_output to $NPCList[$_npcGen].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>> <<elseif npcHasStrapon($_npcGen)>> <<set _text_output to either("穿戴式假阳具","穿戴式假阴茎")>> <<else>> <<set _text_output to either("肉棒","阴茎","鸡巴","柱身")>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "npcPenisColored">> <<set $_npcGen to (_args[0] ? _args[0] : $index)>> <<set $_ppcolor to "tan">> <<if !$NPCList[$_npcGen]>> <<set _text_output to `<span class="red">error-npcPenisColored-${$_npcGen}</span>`>> <<elseif $NPCList[$_npcGen].chastity.penis.includes("chastity")>> <<set $_ppcolor to "gray">> <<set _text_output to $NPCList[$_npcGen].chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>> <<elseif npcHasStrapon($_npcGen)>> /*<<set $_straponcolor to $NPCList[$_npcGen].penisdesc.split(" ")>> <<set $_ppcolor to $_straponcolor[1]>>*/ <<set $_ppcolor to $NPCList[$_npcGen].strapon.color>> <<if $_ppcolor is "fleshy">><<set $_ppcolor to "tan">><</if>> <<set _text_output to $NPCList[$_npcGen].penisdesc>> <<else>> <<set _text_output to $NPCList[$_npcGen].penisdesc>> <</if>> <span @class=$_ppcolor><b><<print _text_output>></b></span> <</widget>> <<widget "npcVagina">><<silently>> <<if !_args[0]>> <<set _npcGen to $index>> <<else>> <<set _npcGen to _args[0]>> <</if>> <<if !$NPCList[_npcGen]>> <<set _text_output to `<span class="red">error-npcVagina-${_npcGen}</span>`>> <<elseif $NPCList[_npcGen].chastity.vagina.includes("chastity")>> <<set _text_output to $NPCList[_npcGen].chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>> <<else>> <<set _text_output to "小穴">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "npcAnus">> <<if !_args[0]>> <<set _npcGen to $index>> <<else>> <<set _npcGen to _args[0]>> <</if>> <<if !$NPCList[_npcGen]>> <<set _text_output to `<span class="red">error-npcAnus-${_npcGen}</span>`>> <<elseif $NPCList[_npcGen].chastity.anus.includes("shield")>> <<set _text_output to $NPCList[_npcGen].chastity.anus.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>> <<else>> <<set _text_output to "屁股">> <</if>> <<print _text_output>> <</widget>> <<widget "npcGenitals">><<silently>> <<if !_args[0]>> <<set _npcGen to $index>> <<else>> <<set _npcGen to _args[0]>> <</if>> <<if !$NPCList[_npcGen]>> <<set _text_output to `<span class="red">error-npcGenitals-${_npcGen}</span>`>> <<elseif $NPCList[_npcGen].penis isnot "none" and $NPCList[_npcGen].vagina isnot "none">> <<if _args[1] is "simple">> <<set $_text_output to "<<npcPenisSimple _npcGen>>和<<npcVagina _npcGen>>">> <<else>> <<set $_text_output to "<<npcPenis _npcGen>>和<<npcVagina _npcGen>>">> <</if>> <<elseif $NPCList[_npcGen].penis isnot "none">> <<if _args[1] is "simple">> <<set $_text_output to "<<npcPenisSimple _npcGen>>">> <<else>> <<set $_text_output to "<<npcPenis _npcGen>>">> <</if>> <<else>> <<set $_text_output to "<<npcVagina _npcGen>>">> <</if>> <</silently>><<print $_text_output>><</widget>> <<widget "npcChest">><<silently>> <<if !_args[0]>> <<set _npcGen to $index>> <<else>> <<set _npcGen to _args[0]>> <</if>> <<if !$NPCList[_npcGen]>> <<set _text_output to `<span class="red">error-npcChest-${_npcGen}</span>`>> <<elseif $NPCList[_npcGen].pronoun is "m" or $NPCList[_npcGen].breastsize is 0>> <<set _text_output to "胸口">> <<else>> <<set _text_output to $NPCList[_npcGen].breastsdesc>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "npcHairColour">><<silently>> <<if _args[0]>> <<switch $NPCName[$NPCNameList.indexOf(_args[0])].hairColour>> <<case "strawberryblond">> <<set _text_output to "草莓金">> <<case "platinumblond">> <<set _text_output to "淡金色">> <<case "lightbrown">> <<set _text_output to "浅棕色">> <<default>> <<set _text_output to setup.colourName($NPCName[$NPCNameList.indexOf(_args[0])].hairColour)>> <</switch>> <<else>> <<set _text_output to "幽灵色,因为有人忘记为NPC定义npcHairColour小部件,请通知Vrelnir">> <</if>> <</silently>><<print _text_output>><</widget>> <!-- Argument 0 is the appropriate NPCName or NPCList object. Argument 1 should be "upper", "lower", or "both" Argument 2, where appropriate, determines whether it's the player undressing the NPC or the NPC undressing themselves--> <<widget "npcClothesText">><<silently>> <<if _args[0]>> <<set $_npc to _args[0]>> <<set $_part to (_args[1] ? _args[1] : "both")>> <<switch $_part>> <<case "both">> <<set _text_output to setup.npcClothesSets.find(item => item.name === $_npc.clothes.set).desc>> <<case "upper">> <<set _text_output to setup.npcClothesSets.find(item => item.name === $_npc.clothes.set).clothes.upper.desc>> <<case "lower">> <<set _text_output to setup.npcClothesSets.find(item => item.name === $_npc.clothes.set).clothes.lower.desc>> <<default>> <<set _text_output to '<span class="red">错误:NPC 服装盒无效。(NPC: $_npc.fullDescription, part called: $_part)请告知PurityGuy</span>'>> <</switch>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "npcUndressText">><<silently>> <<if _args[0]>> <<set $_npc to _args[0]>> <<set $_part to (_args[1] ? _args[1] : "both")>> <<set $_self to (_args[2] ? true : false)>> <<set $_his to ($combat is 1 ? "<<hisselect $index>>" : "<<his>>")>> <<set _text_output to "">> <<if !$_npc.clothes>> <<set _text_output += '<span class="red">ERROR: NPC ($_npc.fullDescription) clothes are undefined! Please inform PurityGuy</span>'>> <<elseif $_part is "both">> <<set _text_output += ($_self ? "脱下" : "脱下")>> <<set _text_output += "$_his的" + "setup.npcClothesSets.find(item => item.name === $_npc.clothes.set).desc">> <<else>> <<set $_clothesAction to setup.npcClothesSets.find(item => item.name === $_npc.clothes.set).clothes[$_part].action>> <<switch $_clothesAction>> <<case "lift">><<set _actionText to "掀开">> <<case "pull">><<set _actionText to "扯开">> <<case "unbutton">><<set _actionText to "解开">> <<case "unzip">><<set _actionText to "解开">> <<case "aside">><<set _actionText to "拉开">> <<case "open">><<set _actionText to "打开">> <<case "undo">><<set _actionText to "松开">> <<case "unwrap">><<set _actionText to "打开">> <<default>><<set _actionText to '<span class="red">ERROR: Invalid NPC clothing action. (NPC: $_npc.fullDescription, part called: $_part, action: $_clothesAction) Please inform PurityGuy</span>'>> <</switch>> <<set _text_output += _actionText + "$_his的" + setup.npcClothesSets.find(item => item.name === $_npc.clothes.set).clothes[$_part].desc>> <</if>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "npcRevealText">><<silently>> <<set $_npc to _args[0]>> <<set $_part to _args[1]>> /* can be "upper" or "lower" */ <<set $_mod to _args[2]>> <<set _text_output to "露出">> <<if $_mod is "name">> <<if $NPCNameList.includes($_npc.fullDescription)>> <<set _text_output += "$_npc.fullDescription.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")的">> <<elseif $_npc.name_known is 1>> <<set _text_output += "$_npc.name的">> <<else>> <<set _text_output += "那$_npc.fullDescription的">> <</if>> <<elseif $_mod is "desc">> <<if $NPCNameList.includes($_npc.fullDescription)>> <<set _text_output += "那$_npc.description的">> <<else>> <<set _text_output += "那$_npc.fullDescription的">> <</if>> <<else>> <<set _text_output += "<<his>>的">> <</if>> <<if $_part is "both">> <<set $_chest to ($_npc.pronoun is "m" || $_npc.breastsize is 0 ? "胸脯" : $_npc.breastsdesc)>> <<set _text_output += "$_chest和">> <</if>> <<if ["both","lower"].includes($_part)>> <<if $_npc.penis isnot "none" and $_npc.vagina isnot "none">> <<set _text_output += "$_npc.penisdesc,和<<his>>的">> <<set _text_output += $enemyarousal gte 40 ? "湿润的小穴" : "小穴">> <<if $_npc.chastity.penis.includes("chastity")>> <<set _npcchastity to $_npc.chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><<set _text_output += ",锁在_npcchastity里">> <</if>> <<elseif $_npc.penis isnot "none">> <<set _text_output += $_npc.penisdesc>> <<if $_npc.penisdesc.includes("穿戴式")>> <!-- placeholder --> <<else>> <<if $_npc.chastity.penis.includes("chastity")>> <<set _npcchastity to $_npc.chastity.penis.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><<set _text_output += ",锁在_npcchastity里">> <<else>> <<set _text_output += ",已经完全勃起">> <</if>> <</if>> <<elseif $_npc.vagina isnot "none">> <<set _text_output += $enemyarousal gte 40 ? "湿润的小穴" : "小穴">> <<if $_npc.chastity.vagina.includes("chastity")>> <<set _npcchastity to $_npc.chastity.vagina.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><<set _text_output += ",在_npcchastity之后">> <</if>> <</if>> <<else>> <<set $_chest to ($_npc.pronoun is "m" || $_npc.breastsize is 0 ? "胸脯" : $_npc.breastsdesc)>> <<set _text_output += "$_chest">> <</if>> <!-- intentionally omitting a period, for flexibility; do not forget to add one after you use this widget --> <</silently>>_text_output<</widget>> <<widget "npcGenitalReaction">> <<set $_npc to _args[0]>> <<if $_npc.penis isnot "none">> <<switch $_npc.penissize>> <<case 4>> <span class="red"><<print setup.npcPenisRemarks["big"].random()>></span> <<case 1>> <span class="green"><<print setup.npcPenisRemarks["small"].random()>></span> <<default>> <</switch>> <</if>> <<if $_npc.vagina isnot "none">> <!-- Placeholder --> <</if>> <</widget>> <<widget "gbeauty">> <<if $statdisable is "f">> | <span class="green">+ 容貌</span> <</if>> <</widget>> <<widget "ggbeauty">> <<if $statdisable is "f">> | <span class="green">+ + 容貌</span> <</if>> <</widget>> <<widget "gggbeauty">> <<if $statdisable is "f">> | <span class="green">+ + + 容貌</span> <</if>> <</widget>> <<widget "gseduction">> <<if $statdisable is "f">> | <span class="green">+ 魅惑</span> <</if>> <</widget>> <<widget "ggseduction">> <<if $statdisable is "f">> | <span class="green">+ + 魅惑</span> <</if>> <</widget>> <<widget "gggseduction">> <<if $statdisable is "f">> | <span class="green">+ + + 魅惑</span> <</if>> <</widget>> <<widget "gskulduggery">> <<if $statdisable is "f">> | <span class="green">+ 诡术</span> <</if>> <</widget>> <<widget "ggskulduggery">> <<if $statdisable is "f">> | <span class="green">+ + 诡术</span> <</if>> <</widget>> <<widget "gggskulduggery">> <<if $statdisable is "f">> | <span class="green">+ + + 诡术</span> <</if>> <</widget>> /* Replaced with js macro <<widget "ampm">><!-- [hour] [minute] --> /* displays time in accordance with player-set time format *//* <<if ndef _args[0]>> /* when called without arguments, display current time *//* <<set _hour to Time.hour>> <<set _minute to $minute>> <<elseif typeof(_args[0]) is "string">> /* if string, assume format H:mm or hh:mm *//* <<set _numberstring to _args[0].replace(":", ".")>> <<set _hour to Math.trunc(_numberstring)>> <<set _minute to _numberstring * 100 % 100>> <<else>> /* assume first numeric argument is hour *//* <<set _hour to _args[0]>> <<if ndef _args[1]>> /* without a second argument, assume 00 */ /* <<set _minute to 0>> <<else>> <<set _minute to _args[1]>> <</if>> <</if>> <<if $options.timestyle is "ampm">> <<if _hour gte 13>> <<set _text_output to (_hour - 12) +":"+ _minute.toString().padStart(2, "0") + " pm">> <<else>> <<set _text_output to (_hour is 0 ? "12" : _hour) +":"+ _minute.toString().padStart(2, "0") + (_hour is 12 ? " pm" : " am")>> <</if>> <<else>> <<set _text_output to _hour.toString().padStart(2,"0") +":"+ _minute.toString().padStart(2, "0")>> <</if>> <<print _text_output>> <</widget>> */ <!-- usage <<number -69>> -> "negative sixty-nine" <<number 69 silent>> -> _text_output = "sixty-nine" --> <<widget "number">><<silently>> <<set $_x to _args[0]>> <<if $_x lte -100 or $_x gte 100 or Math.floor($_x) isnot $_x>> <<set _text_output to ""+$_x>> <<else>> <<if $_x lt 0>> <<set _text_output to "-">> <<set $_x to -$_x>> <<else>> <<set _text_output to "">> <</if>> <<if $_x is 0>> <<set _text_output to "0">> <<elseif $_x gte 10 and $_x lte 20>> <<set _text_output to ["10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20"][$_x-10]>> <<else>> <<set $_ones to ($_x % 10)>> <<set $_tens to ($_x - $_ones)/10>> <<set $_tenword to ["", "", "twenty", "thirty", "forty", "fifty", "sixty", "seventy", "eighty", "ninety"][$_tens]>> <<set $_oneword to ["", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine"][$_ones]>> <<if $_tenword and $_oneword>> <<set _text_output to $_x>> <<else>> <<set _text_output to $_x>> <</if>> <</if>> <</if>> <</silently>><<if _args[1] isnot "silent">><<print _text_output>><</if>><</widget>> <<widget "Number">><<number _args[0] silent>><<capitalise>><</widget>> <<widget "location_text">> <<switch $location>> <<case alley>> <<set _text_output to "小巷">> <<case forest lake>> <<set _text_output to "森林">> <<case moor>> <<set _text_output to "荒原">> <<default>> <<set _text_output to "街道">> <</switch>> <<print _text_output>> <</widget>> <<widget "nude_text">> <<if $worn.under_upper.exposed gte 1 and $worn.upper.exposed gte 2 and $worn.over_upper.exposed gte 2>> <<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 2>> <<set _text_output to "裸露的">> <<else>> <<set _text_output to "赤裸上身的">> <</if>> <<else>> <<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 2>> <<set _text_output to "赤裸下身的">> <<else>> <<set _text_output to "只穿内衣的">> <</if>> <</if>> <<print _text_output>> <</widget>> <<widget "cast_aside_clothes">> <<if $combatgoal is "strip">> <span class="purple"><<He>>把衣服夹在胳膊下。</span> <<else>> <span class="purple"><<He>>把衣物扔到了一边。</span> <</if>> <</widget>> <<widget "plant_details">><<silently>> <<if ($location is "moor" and _args[0] isnot "forest") or _args[0] is "moor">> <<switch Time.season>> <<case "spring">> <<set _text_output to "黄色柳叶">> <<case "summer">> <<set _text_output to "紫色小花">> <<case "autumn">> <<set _text_output to "巨大的琥珀色花朵">> <<case "winter">> <<set _text_output to "浅金色芦苇">> <</switch>> <<else>> <<switch Time.season>> <<case "spring">> <<set _text_output to "粉色花朵">> <<case "summer">> <<set _text_output to "树叶和花朵">> <<case "autumn">> <<set _text_output to "橙红色叶子">> <<case "winter">> <<set _text_output to "红色小浆果">> <</switch>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "Plant_details">><<silently>> <<plant_details _args[0]>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "tower_creature_text">> <<silently>> <<if $NPCList[0].monster is "monster">> <<set _text_output to "长角的" + ($NPCList[0].gender is "m" ? "男孩" : "女孩")>> <<else>> <<set _text_output to either("生物","怪物","野兽")>> <</if>> <</silently>> <<print _text_output>> <</widget>> <!-- Jimmy: Commented out for deprecation. Use: ?vulva See 03-JavaScript/Templates/.. <<widget "vulva">> <<print either("vulva","vulva","quim","flange","pussy")>> <</widget>> --> <<widget "penisSimple">><<silently>> <<set _text_output to (playerHasStrapon() ? "穿戴式假阳具": "肉棒")>> <</silently>><<print _text_output>><</widget>> <<widget "gfabric">> <<if $statdisable is "f">> <span class="green">+ 布料</span> <</if>> <</widget>> <<widget "passPercent">> <<if $statdisable is "f">> | <<if _args[0] gt 0>> <span class="green">+ _args[0]%通过率</span> <<else>> <span class="red">- _args[0]%通过率</span> <</if>> <</if>> <</widget>> <<widget "galcohol">> <<if $statdisable is "f">> | <span class="purple">+ 醉酒</span> <</if>> <</widget>> <<widget "ggalcohol">> <<if $statdisable is "f">> | <span class="purple">+ + 醉酒</span> <</if>> <</widget>> <<widget "gggalcohol">> <<if $statdisable is "f">> | <span class="purple">+ + + 醉酒</span> <</if>> <</widget>> <<widget "gdrugged">> <<if $statdisable is "f">> | <span class="pink">+ 春药</span> <</if>> <</widget>> <<widget "ggdrugged">> <<if $statdisable is "f">> | <span class="pink">+ + 春药</span> <</if>> <</widget>> <<widget "gggdrugged">> <<if $statdisable is "f">> | <span class="pink">+ + + 春药</span> <</if>> <</widget>> <<widget "cute">><<silently>> <<if $player.gender_appearance is "f">> <<set _text_output to (random(1) is 0 ? "可爱" : "漂亮")>> <<else>> <<set _text_output to (random(1) is 0 ? "可爱" : "帅气")>> <</if>> <</silently>>_text_output<</widget>> <<widget "a_role">><<silently>> <<if $role and $role isnot "normal">> <<if ["A","E","I","O","U"].some(role => $role.startsWith(role))>> <<set _text_output to "" + $role.replace("panty_thief","内裤小偷").replace("school_nurse","学校护工").replace("tower_creature","塔楼生物").replace("steed","坐骑").replace("pinch","林奇").replace("black_dog","黑狗").replace("nurse","护士").replace("waitress","服务员").replace("waiter","服务员").replace("scientist","科学家").replace("inmate","犯人").replace("guard","守卫").replace("hacker","黑客").replace("woman","女人").replace("man","男人").replace("islander","岛民").replace("pirate","海盗")>> <<else>> <<set _text_output to "" + $role.replace("panty_thief","内裤小偷").replace("school_nurse","学校护工").replace("tower_creature","塔楼生物").replace("steed","坐骑").replace("pinch","林奇").replace("black_dog","黑狗").replace("nurse","护士").replace("waitress","服务员").replace("waiter","服务员").replace("scientist","科学家").replace("inmate","犯人").replace("guard","守卫").replace("hacker","黑客").replace("woman","女人").replace("man","男人").replace("islander","岛民").replace("pirate","海盗")>> <</if>> <<else>> <<personsimple "normal">> <<set _text_output to "" + _text_output>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "A_role">><<silently>> <<a_role>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "bred">> <<if $pregnancyspeechdisable is "f">> <<if random(1, 10000) is 10000>> <<set _text_output to "伯仲">> <<else>> <<set _text_output to "播种">> <</if>> <<else>> <<set _text_output to "操">> <</if>> <<print _text_output>> <</widget>> <<widget "dangerousText">> <<if $statdisable is "f">> | <span class="red">危险的</span> <</if>> <</widget>> <<widget "orgasmTrait">> <<if $statdisable is "f">> | <<if $submissive lte 850>> <span class="lewd">享乐主义</span> <<else>> <span class="lewd">高潮上瘾</span> <</if>> <</if>> <</widget>> <<widget "chokeTrait">> <<if $statdisable is "f">> | <span class="lewd">窒息上瘾</span> <</if>> <</widget>> <<widget "ejacTrait">> <<if $statdisable is "f">> | <<if $submissive lte 850>> <span class="lewd">粘液专家</span> <<else>> <span class="lewd">储精罐</span> <</if>> <</if>> <</widget>> <<widget "molestTrait">> <<if $statdisable is "f">> | <<if $submissive lte 850>> <span class="lewd">优雅</span> <<else>> <span class="lewd">消遣玩物</span> <</if>> <</if>> <</widget>> <<widget "rapeTrait">> <<if $statdisable is "f">> | <<if $submissive lte 850>> <span class="lewd">幸存者</span> <<else>> <span class="lewd">性玩具</span> <</if>> <</if>> <</widget>> <<widget "bestialityTrait">> <<if $statdisable is "f">> | <<if $submissive lte 850>> <span class="lewd">驯兽师</span> <<else>> <span class="lewd">母狗</span> <</if>> <</if>> <</widget>> <<widget "tentacleTrait">> <<if $statdisable is "f">> | <<if $submissive lte 850>> <span class="lewd">女巫</span> <<else>> <span class="lewd">猎物</span> <</if>> <</if>> <</widget>> <<widget "voreTrait">> <<if $statdisable is "f">> | <<if $submissive lte 850>> <span class="lewd">冒险者</span> <<else>> <span class="lewd">美味可口</span> <</if>> <</if>> <</widget>> <<widget "milkTrait">> <<if $statdisable is "f">> | <<if $submissive lte 850>> <span class="lewd">牛奶发烧友</span> <<else>> <span class="lewd">牛奶瘾君子</span> <</if>> <</if>> <</widget>> <<widget "stockholmTrait">> <<if $statdisable is "f">> | <span class="gold">斯德哥尔摩综合征<<if _args[0]>>: <<print _args[0]>><</if>></span> <</if>> <</widget>> <<widget "note">> <<if $statdisable is "f" and _args[0]>> | <span @class="_args[1]"><<print _args[0]>></span> <</if>> <</widget>> <<widget "furnitureWarning">> <<switch _args[0]>> <<case "decoration">> <<set $_furniture to Furniture.get('decoration')>> <<case "windowsill">> <<set $_furniture to Furniture.get('windowsill')>> <<case "wallpaper">> <<set $_furniture to $furniture.bedroom.wallpaper>> <<case "poster">> <<set $_furniture to $furniture.bedroom.poster>> <</switch>> <<if $statdisable is "f" and $_furniture>> | <span class="blue">这将替换掉你<<if _args[0] is "wallpaper" or _args[0] is "poster">>现在穿着的<<print _args[0]>><<else>><<print $_furniture.name>><</if>></span> <</if>> <</widget>>
<<widget "init_tips">> <<if !setup.tips>> <<set setup.tips to {}>> <!-- General tips --> <<set setup.tips.general to [ "你的性奋度随着猥亵行为的发生而增加,随着时间流逝或高潮而衰减。", "疲劳会随着时间的流逝逐渐增加。过高的疲劳会导致压力和创伤,你可以通过睡觉来消除它们。", "当你遭遇袭击时,压力会增长。", "压力过高会导致昏迷,这会使得你更易受伤。", "压力通常会随着时间的推移而减少,有趣或放松的活动也能降低压力——当然,性高潮也能达到同样的效果。", "当你受到攻击、骚扰或羞辱时就会增加创伤。而创伤会随着时间流逝而慢慢减少。", "过高的创伤往往会引发精神问题,但这也会开放一些新的行动选项。", "放纵的下流行为会让你的自控力恢复,这可以减轻创伤对你带来的影响。", "当你被暴力侵犯的时候,你的自控力会减弱。", "经常进行某种程度的下流行为会让你逐渐习惯它们。这会为你解锁更多的选择和行动,但你也只能通过更加放纵的行为才能获得自控力。", "下流的行为分为三类:淫荡行为、暴露行为,以及兽交行为。", "更高的淫荡值可以让你在双方自愿的遭遇中主动发起色情行动。", "较高的露出癖允许在跳舞时进行下流行为。", "过度的淫荡行为、暴露行为和兽交行为都可能会让你处于危险之中,请小心行事。", "您可以在商业街的购物中心购买新衣服。", "你需要穿校服上学。如果你忘记了,你可以从某个地方借一套备用的,或者从服装店买一套。", "如果您的衣服被毁坏或被盗,您将不得不购买更多衣服。你也可以把自己裹在毛巾里,但这可能会引起注意。", "尽量在天黑前回家。周围总是会有一些讨厌的家伙。", "你可以在狼街的神殿里买到贞操带。他们也会免费送给处子。", "森林很危险,有些人前往森林后再也没回来。", "不管事情看起来多么糟糕,总有一条出路。", "如果你需要一些钱,峭壁街上的咖啡馆总是在招人,而且那里相当安全。", "你需要一件上学的泳衣。你可能不想借一个。", "如果你没有得到足够的锻炼,你的体质会变差。", "在岸边游泳很容易。但在游得更远之前,您应该先在安全的环境中练习。", "不穿内衣会让你更容易被侵犯,尤其是在你穿着裙子的时候。", "较低的纯洁可以加速乳房和阴茎的生长。", "袒露上身的平胸女生有时会被当作男生。", "如果你的手臂被束缚,你应该能在安全的地方挣脱束缚。", "如果情况看起来很危险,它可能确实很危险。", "贞操带是保护童贞的好方法。", "康努达塔斯街上有一家以色情舞者为特色的俱乐部。他们总是在招聘舞者。", "传言说镇上某处有地下妓院。", "如果你想学跳舞,可以去倒钩街的舞蹈室。", "下水道允许快速、秘密地在城镇间穿行。关于那里有巨蜥的传闻肯定是无稽之谈。", "走小巷可以节约时间,但也可能碰到潜伏的坏人。", "如果你在森林里感到有什么东西在追捕你,尽快离开——在为时已晚之前。", "学生们会展现出其邪恶的一面,尤其是对那些社交声望低的人。", "你很难在学生中受欢迎的同时又受到老师的喜爱,你有时候必须做出牺牲。", "如果你被认定为坏学生,那么老师将不再回应你的求助呼声。", "失去童贞带来的影响是永久性的,你的纯洁值将永远无法回到最初的状态。", "如果你达到高潮,你会暂时无法控制自己。", "短时间内太多的性高潮可能对一个人的精神状态造成伤害。", "当胜率不高时,战斗会使事情变得更糟糕。", "适当的反抗有时会起到很大的作用。", "有一些心理问题是无法完全受控的。", "你的体质越高,保持和继续加强它就越发困难。", "较高的体能可以让你的<span class=\"def\">反抗</span>行动造成更多伤害。", "合理使用<span class=\"brat\">抗拒</span>动作能有效帮助你摆脱逆境。", "道歉只有第一次有效,多次的道歉没有任何意义。", "穿着异性服装时请小心,一些人对此怀有偏见。", "精液和其他淫秽液体会一直留在你的身上,直到你清洗身体。", "浑身挂满淫液走来走去会引起不必要的注意。", "生殖器不是唯一可以夺走你童贞的东西。", "如果对方正怒不可遏或欲火攻心,那你能成功影响他的几率将微乎其微。", "<span class=\"sub\">顺从</span>和<span class=\"meek\">温顺</span>的行为会让别人更信任你,这将使他们更容易受到你的影响。", "大多数的遭遇都可以在通过<span class=\"def\">反抗</span> 行动造成足量的疼痛后结束。", "被激怒的攻击者将愤怒发泄到你身上后,会变得不那么敌对。", "如果你承受了太多的疼痛,那么你就会受创而变得无法行动,直到你恢复为止。", "如果你的身材过于矮小或着过于走形的话,那么你将会有一个非常糟糕的战斗体验。", "如果袭击者因为贞操带而袭击失败,那么他会变得更加愤怒。", "如果攻击者对你有足够的信任,那么他可能会停止拘束性的行为。", "提升在学校的地位要比失去它困难得多。", "你跳舞所获得的经验取决于观众的规模、他们的性奋程度、以及他们对你的印象分。", "大量兴奋的观众可能会让你的处境变得更加危险。", "取决于你的游戏风格,你可能会想在一个更加安全的地方跳舞。", "一个熟练的舞者更容易勾起观众的兴趣。", "即使是不熟练的舞者也可以引起人们的注意——当他们脱下衣服时。", "即使你觉得能够自控,过多的猥亵或淫乱行为也会让你逐渐对其产生依赖。", "如果您在游戏内容方面遇到问题,或图像无法正确加载,请尝试在设置中禁用图像或动画。", "始终选择<span class=\"sub\">顺从</span>或<span class=\"def\">挑衅</span>可以改变你的个性并提供新的选项。", "遭遇战中的一回合相当于十秒。", "任何违规行为都会导致你被留堂惩罚。", "你的诡术能力决定了你偷窃水平,其中包括欺骗他人和撬锁。", "你可以在丰收街的酒吧出售赃物。", "犯罪行为可能会引发很多麻烦(不受帮助或者被通缉)。", "如果人们在你的不雅行为中拍到你的照片,关于你的桃色消息会很快传播开来。", "当陌生人对你拍照时,可以通过遮住脸防止他人从照片上认出你。", "即使没有确凿的证据,关于你淫荡行为的流言也会慢慢散播出去。", "高诱惑度会提高小费所得。", "<span class=\"def\">反抗</span>行为可以减轻压力和创伤。", "<span class=\"brat\">抗拒</span>行为可以减少创伤,但会增加压力。", "<span class=\"sub\">顺从</span>的行为可以减少创伤,但会增加压力。", "<span class=\"meek\">温顺</span>的行为既不影响压力也不影响创伤。", "除了回车,还可以按 z 或 n 键来结束一回合的行动。", "被强奸会比被骚扰更加的痛苦。", "当你被内射或者你内射别人时,你的纯洁度会下降。", "如果你有足够高的意识,你可以在手淫期间拥有更多的行动选择。", "容貌会随着时间的推移而增加,但会因为过度的创伤下降。", "在警局可以取下项圈。", "无论贝利的要求多么苛刻,总有方法能让你还上债务。", "较高的异种癖允许你在与<<if $bestialitydisable is \"t\">>兽化人<<else>>野兽<</if>>的自愿遭遇中主动发起更下流的行动。", "如果你足够下流的话,夜晚时可以在公园里做裸体运动。", "裸体运动可以更快地提高体能。", "下雨时的下水道会更加的危险。", "旧下水道里是很黑的,在这里被骚扰的几率并不由诱惑力决定。", "在遭遇战中使用双手偷窃会更快,不过也更容易被发现。", "受控制状态并不会阻止幻觉的产生。", "醉酒可以抵抗压力,但会增加疲劳。", "违纪将导致你被留堂。", "面具可以隐藏你的身份,阻止名声的上升——但它无法阻止产生犯罪证据。", "学校是会放假的。", "较低的纯洁度会提高爱液的存量和产量。", "你可以从镜子中看到影响吸引力的因素。", "更高的吸引力和诱惑力可以说服人们为你花更多的钱。", "有些变化只在午夜显现。", "尝试单击侧栏中 \"金钱/时间/日期\"的统计信息。", "在更新之后看看\"存档/设置\"菜单,有可能添加新的选项。", "别忘了在\"存档/设置\"菜单中导出来备份你的存档。现在也可以在安卓版上完成。", "粘液和精液是强大的润滑剂。", "离开小镇唯一的道路在丰收街。", "多瑙河街上有一个水疗中心,在那里工作可以让镇上的精英认识你。", "有些宝藏每周都可以搜取一次。", "舞蹈技巧还可以提高身体协调能力。", "不要忘记保暖和御寒。", "夜晚会很冷。", "如果你觉得太热,请试着穿得清凉些。", "晴朗的天空意味着更暖和的早晨和更凉爽的夜晚。", "地面上的淡水在冬季会凝结成冰。", "如果您在游戏内容方面遇到问题,或图像无法正确加载,请尝试在设置中禁用图像或动画。", "获取食物通常不是难事,但是饥饿会削弱你的体能。", "田地的耕耘时间取决于护理技能等级,低护理等级将耗费更长时间。", "随着<span class=\"lewd\">欲望</span>的增加,一些NPC会变得更加自信。", "裸睡或只穿内衣、睡衣或怪异的配饰都能帮助你睡得更好。", "绑腿会使跳舞和游泳以及其他体育运动变得异常困难。", "你可以从学校图书馆租一本教科书,这将随着时间推移提高你对应科目的成绩。", "学校图书馆的书店以高价提供适合在学校穿的衣服。", "据说血月会引发异象与幻觉——这将在每个月的最后一天发生。", "在血月里睡觉是很危险的。", "在湿滑的舞台上表演将会十分危险。", "如果你觉得自己太出名了,也许酒吧的某一个人可以帮你。", "短时间内多次犯下同一罪行会加快警察侦捕你的速度。", "如果技能足够,轻微犯罪便不会被察觉。", "自首能减轻处罚。", ]>> <!-- Tentacle tips --> <<set setup.tips.tentacles to [ "触手可以射出大量精液,但它们很快就会疲惫。", "当一个怪物的一半或更多的触手疲软了,他们就会撤退。", "单独的触手很容易对付。", "如果你能熟练使用你的身体,那么触手将更容易地射精。", ]>> <!-- Animal TF tips --> <<set setup.tips.animalTFs to [ "摄入<<if $bestialitydisable is \"t\">>类<</if>>狼<<if $bestialitydisable is \"t\">>人<</if>>或<<if $bestialitydisable is \"t\">>类<</if>>狐<<if $bestialitydisable is \"t\">>人<</if>>的精液可能会让身体产生奇怪的反应。", "去做力所能及的事,不要班门弄斧,比如试图压制狐狸<<if $bestialitydisable is \"t\">>或者狐娘/狐男<</if>>的尖叫。", ]>> <!-- Lactation tips --> <<set setup.tips.lactation to [ "饮用母乳会降低纯洁。", "让你的乳头被舔、吮吸或被玩弄会促进乳汁的分泌。", ]>> <!-- Bodywriting tips --> <<set setup.tips.bodywriting to [ "耐久性记号笔迹无法被水洗掉,但会随着时间的推移而褪去。", ]>> <!-- Parasite tips --> <<set setup.tips.parasite to [ "南丁格尔街的医院有处理大型寄生物的设施。", "海胆寄生物会增加它们附着的任何部位的大小。", "史莱姆寄生物会减小它们附着的任何部位的大小。", "寄生蛆会随着时间的推移增加你的性奋,但它们可以被水洗掉。", "南丁格尔街的医院会出售一种可以抵御寄生物的产品。", ]>> <!-- Slime tips --> <<set setup.tips.slime to [ "据说奇怪的史莱姆生活在下水道下方的废弃下水道中。", ]>> <!-- Plantpeople tips --> <<set setup.tips.plantpeople to [ "有传言说森林和荒原里的人即是人类又是植物。据说,它们的花蜜是一种强力的催情剂。", "众所周知,一些野生植物的花蜜很容易使人上瘾。" ]>> <!-- Struggle tips --> <<set setup.tips.struggle to [ "增加足部技巧能让你站得更稳。", "用力抓一个生物会加大你拉开它的几率。", "一个强壮的身体不需要依靠技巧或姿势就能抓紧生物。" ]>> <!-- Hair tips --> <<set setup.tips.hairRuffle to [ "如果你一觉睡得太久,醒来时你的头发会变得十分糟糕。所以建议睡7-8个小时,减少风险并获得足够的休息。", "你可以将发型与套装绑定来同时切换服装并改变发型。", ]>> <!-- Pregnancy tips --> <<set setup.tips.pregnancy to [ "使用保护措施或服用避孕药来避免怀孕。", "你可以在医院的药房买到验孕棒,以及排卵促发剂和排卵阻断剂。", ]>> <</if>> <<generateTipsList>> <</widget>> <<widget "tips">> <<print setup.tipsList.random()>> <</widget>> <<widget "generateTipsList">> <<set setup.tipsList to setup.tips.general>> <<if $tentacledisable is "f">> <<set setup.tipsList to setup.tipsList.concat(setup.tips.tentacles)>> <</if>> <<if $transformdisable is "f">> <<set setup.tipsList to setup.tipsList.concat(setup.tips.animalTFs)>> <</if>> <<if $breastfeedingdisable is "f">> <<set setup.tipsList to setup.tipsList.concat(setup.tips.lactation)>> <</if>> <<if $bodywritingLvl gte 1>> <<set setup.tipsList to setup.tipsList.concat(setup.tips.bodywriting)>> <</if>> <<if $parasitedisable is "f">> <<set setup.tipsList to setup.tipsList.concat(setup.tips.parasite)>> <</if>> <<if $slimedisable is "f">> <<set setup.tipsList to setup.tipsList.concat(setup.tips.slime)>> <</if>> <<if $plantdisable is "f">> <<set setup.tipsList to setup.tipsList.concat(setup.tips.plantpeople)>> <</if>> <<if [$bestialitydisable, $plantdisable, $slimedisable, $lurkerdisable, $beedisable, $waspdisable, $slugdisable].includes("f")>> <<set setup.tipsList to setup.tipsList.concat(setup.tips.struggle)>> <</if>> <<if $ruffledisable is "f">> <<set setup.tipsList to setup.tipsList.concat(setup.tips.hairRuffle)>> <</if>> <<if ($playerPregnancyHumanDisable is "f" or $playerPregnancyBeastDisable is "f") and ($player.vaginaExist or canBeMPregnant())>> <<set setup.tipsList to setup.tipsList.concat(setup.tips.pregnancy)>> <</if>> <</widget>> <<widget "printTipsList">> <<set _tipListOutput to "">> <<run setup.tipsList.forEach((tip, index) => { T.tipListOutput += `${(index+1)}. ${tip} <br>` })>> <<print _tipListOutput>> <</widget>>
<!-- the return link is placed at both the top and bottom of page for player convenience. --> <<link [[Return|$lastPassage]]>><<unset $lastPassage>><<tanned 0 "ignoreCoverage">><</link>> <br><br> <h3>所有提示</h3> <<generateTipsList>> <<printTipsList>> <br> <<link [[Return|$lastPassage]]>><<unset $lastPassage>><<tanned 0 "ignoreCoverage">><</link>> <<unset _maxTipCount>>
/** * Renders the given widget (arg0), and registers it as a dynamic widget, which will be re-rendered dynamically * @param 0: the name of the widget to be rendered * @param 1: (optional) the specific `id` value to be used for this widget container (useful for CSS). Must be unique. * @param 2+: (optional) arguments to be passed to the given widget */ <<widget "dynamic">> <div @id="Dynamic.bind('<<' + _args[0] + ' ' + _args.slice(2).map(a => '\'' + a + '\'').join(' ') + '>>', _args[1])"> </div> <</widget>>
<<widget "setupTransformationPiecesObject">> <<if $transformationParts is undefined>> <<set $transformationParts to { traits: {fangs:"disabled", sharpEyes:"disabled", mateForLife:"disabled", flaunting:"disabled"}, angel: {halo:"disabled", wings:"disabled"}, fallenAngel: {halo:"disabled", wings:"disabled"}, demon: {horns:"disabled", wings:"disabled", tail: "disabled"}, cat: {ears:"disabled", tail:"disabled", heterochromia:"disabled"}, cow: {horns:"disabled", ears:"disabled", tail:"disabled"}, wolf: {ears:"disabled", tail:"disabled", pubes:"disabled", pits:"disabled"}, bird: {tail:"disabled", wings:"disabled", eyes:"disabled", malar:"disabled", plumage:"disabled", pubes:"disabled"}, fox: {ears:"disabled", tail:"disabled", cheeks:"disabled"}, }>> <<if $specialTransform is 1>> <<if $angel gte 4>> <<set $transformationParts.angel.halo to "default">> <</if>> <<if $angel gte 6>> <<set $transformationParts.angel.wings to "default">> <</if>> <<if $fallenangel gte 2>> <<set $transformationParts.fallenAngel.halo to "default">> <<set $transformationParts.fallenAngel.wings to "default">> <</if>> <<if $demon gte 2>> <<set $transformationParts.demon.horns to "default">> <</if>> <<if $demon gte 4>> <<set $transformationParts.demon.tail to "default">> <</if>> <<if $demon gte 6>> <<set $transformationParts.demon.wings to "default">> <</if>> <</if>> <<if $physicalTransform is 1>> <<if $wolfgirl gte 2>> <<set $transformationParts.traits.fangs to "default">> <</if>> <<if $wolfgirl gte 4>> <<set $transformationParts.wolf.ears to "default">> <<set $transformationParts.wolf.pubes to "default">> <<set $transformationParts.wolf.pits to "default">> <</if>> <<if $wolfgirl gte 6>> <<set $transformationParts.wolf.tail to "default">> <</if>> <<if $cat gte 2>> <<set $transformationParts.traits.fangs to "default">> <</if>> <<if $cat gte 4>> <<set $transformationParts.cat.ears to "default">> <</if>> <<if $cat gte 6>> <<set $transformationParts.cat.tail to "default">> <</if>> <<if $cat gte 7>> <<set $transformationParts.cat.heterochromia to "default">> <</if>> <<if $cow gte 2>> <<set $transformationParts.cow.horns to "default">> <</if>> <<if $cow gte 4>> <<set $transformationParts.cow.ears to "default">> <</if>> <<if $cow gte 6>> <<set $transformationParts.cow.tail to "default">> <</if>> <</if>> <</if>> <<if $transformationParts.fallenAngel.halo is 1>> <<set $transformationParts.fallenAngel.halo to "default">> <<set $transformationParts.fallenAngel.wings to "default">> <</if>> <<if $transformationParts.demon.horns is 1>> <<set $transformationParts.demon.horns to "default">> <<set $transformationParts.demon.tail to "default">> <<set $transformationParts.demon.wings to "default">> <</if>> <<if $angel lt 4>> <<set $transformationParts.angel.halo to "disabled">> <</if>> <<if $angel lt 6>> <<set $transformationParts.angel.wings to "disabled">> <</if>> <<if $fallenangel is 1>> <<set $transformationParts.fallenAngel.halo to "disabled">> <<set $transformationParts.fallenAngel.wings to "disabled">> <</if>> <<if $transformationParts.wolf.cheeks is undefined>> <<if $wolfgirl gte 6>> <<set $transformationParts.wolf.cheeks to "hidden">> <<else>> <<set $transformationParts.wolf.cheeks to "disabled">> <</if>> <</if>> <<if $transformationParts.bird is undefined>> <<set $transformationParts.bird to {tail:"disabled", wings:"disabled", eyes:"disabled", malar:"disabled", plumage:"disabled"}>> <</if>> <<if $transformationParts.bird.pubes is undefined>> <<if $harpy gte 6>> <<set $transformationParts.bird.pubes to "hidden">> <<else>> <<set $transformationParts.bird.pubes to "disabled">> <</if>> <</if>> <<if $transformationParts.fox is undefined>> <<set $transformationParts.fox to {ears:"disabled", tail:"disabled", cheeks:"disabled"}>> <</if>> <<if $transformationParts.traits is undefined>> <<set $transformationParts.traits to {fangs:"disabled", sharpEyes:"disabled", mateForLife:"disabled", flaunting:"disabled"}>> <<if $wolfgirl gte 2 or $cat gte 2 or $fox gte 2>> <<set $transformationParts.traits.fangs to "default">> <</if>> <<if $cat gte 2 or $harpy gte 2 or $fox gte 2>> <<set $transformationParts.traits.sharpEyes to "default">> <</if>> <</if>> /* Setup chimera's config */ <<set _defaultChimeraConfig to { demoncat: { tail: true }, demoncow: { horns: true }, demonharpy: { wings: true }, }>> /* Convert chimera obj back to an object if it was something else. Necessary for object.assign next. */ <<if typeof $chimera !== 'object'>> <<set $chimera to {}>> <</if>> /* Takes default object, and transposes chimera config ontop of it, assigning the result to chimera config. */ <<set $chimera to Object.assign(_defaultChimeraConfig, $chimera || {})>> <</widget>> <<widget "transform">>/*First arg is transformation, second is the intensity of change.*/ <<if _args[1]>> <<switch _args[0]>> <<case "wolf">> <<set $wolfbuild = Math.clamp($wolfbuild + _args[1], 0, 100)>> <<case "cat">> <<set $catbuild = Math.clamp($catbuild + _args[1], 0, 100)>> <<case "cow">> <<set $cowbuild = Math.clamp($cowbuild + _args[1], 0, 100)>> <<case "bird">> <<set $birdbuild = Math.clamp($birdbuild + _args[1], 0, 100)>> <<case "fox">> <<set $foxbuild = Math.clamp($foxbuild + _args[1], 0, 100)>> <<case "angel">> <<set $angelbuild = Math.clamp($angelbuild + _args[1], 0, 100)>> <<case "fallen">> <<set $fallenbuild = Math.clamp($fallenbuild + _args[1], 0, 100)>> <<case "demon">> <<set $demonbuild = Math.clamp($demonbuild + _args[1], 0, 100)>> <</switch>> <</if>> <<if _args[0] isnot "angel" and _args[0] isnot "demon" and _args[1] gte 1>> <<if _args[0] isnot "wolf" and $worn.neck.name isnot "spiked collar" and $worn.neck.name isnot "spiked collar with leash">> <<set $wolfbuild = Math.clamp($wolfbuild - _args[1], 0, 100)>> <</if>> <<if _args[0] isnot "cat" and $worn.neck.name isnot "cat bell collar">> <<set $catbuild = Math.clamp($catbuild - _args[1], 0, 100)>> <</if>> <<if _args[0] isnot "cow" and $worn.neck.name isnot "cow bell">> <<set $cowbuild = Math.clamp($cowbuild - _args[1], 0, 100)>> <</if>> <<if _args[0] isnot "bird" and $worn.head.name isnot "feathered hair clip">> <<set $birdbuild = Math.clamp($birdbuild - _args[1], 0, 100)>> <</if>> <<if _args[0] isnot "fox" and $worn.head.name isnot "spirit mask">> <<set $foxbuild = Math.clamp($foxbuild - _args[1], 0, 100)>> <</if>> <</if>> <</widget>> <<widget "transformationStateUpdate">> <<if $wolfbuild gte 1 and $worn.neck.name isnot "spiked collar" and $worn.neck.name isnot "spiked collar with leash" and playerNormalPregnancyType() isnot "wolf">> <<transform wolf -1>> <</if>> <<if $catbuild gte 1 and $worn.neck.name isnot "cat bell collar" and playerNormalPregnancyType() isnot "cat">> <<transform cat -1>> <</if>> <<if $cowbuild gte 1 and $worn.neck.name isnot "cow bell" and playerNormalPregnancyType() isnot "cow">> <<transform cow -1>> <</if>> <<if $birdbuild gte 1 and $worn.head.name isnot "feathered hair clip" and playerNormalPregnancyType() isnot "bird">> <<transform bird -1>> <</if>> <<if $foxbuild gte 1 and $worn.head.name isnot "spirit mask" and playerNormalPregnancyType() isnot "fox">> <<transform fox -1>> <</if>> <<if $wolfgirl gte 6>> <<def 5>> <</if>> <<transformationAlteration>> <<if $cat gt 0 or $wolfgirl gt 0 or $cow gt 0 or $harpy gt 0 or $fox gt 0>> <<set $physicalTransform to 1>> <<else>> <<set $physicalTransform to 0>> <</if>> <<if $physicalTransform is 1 or $specialTransform is 1>> <<if $harpy gte 6 and ($angel gte 6 or $fallenangel gte 2 or $demon gte 6)>> <<if $transformationParts.bird.wings is "hidden" and ($transformationParts.demon.wings is "hidden" or $transformationParts.angel.wings is "hidden" or $transformationParts.fallenAngel.wings is "hidden")>> <<else>> <<set _excludeWings to true>> <</if>> <</if>> <<set _keys to Object.keys($transformationParts)>> <<if $panicattacks gte 2>> <<for _i to 0; _i lt _keys.length; _i++>> <<set _key to _keys[_i]>> <<for _label, _value range $transformationParts[_key]>> <<if _value is "hidden" and !["pubes", "pits", "cheeks", "flaunting"].includes(_label) and !(_label is "wings" and _excludeWings is true)>> <<set $transformationParts[clone(_key)][clone(_label)] to "default">> <<set _hidingFailed to true>> <</if>> <</for>> <</for>> <<if _hidingFailed>> <span class="red">你的精神状态太脆弱了,你无法继续隐藏自己的内在人格。</span> <</if>> <<else>> <<for _i to 0; _i lt _keys.length; _i++>> <<set _key to _keys[_i]>> <<for _label, _value range $transformationParts[_key]>> <<if _value is "hidden" and !["pubes", "pits", "cheeks", "flaunting"].includes(_label) and !(_label is "wings" and _excludeWings is true)>> <<trauma 15>> <<set _hiddenTrauma to true>> <</if>> <</for>> <</for>> <<if _hiddenTrauma is true>> <span class="red">隐藏自己的内在人格使你的精神状态受到了影响。</span> <</if>> <</if>> <</if>> <</widget>> <<widget "transformationAlteration">> <<if $transformdisabledivine is "f">> <<if ($demonbuild gte 5 and $specialTransform isnot 1) or ($demon gte 1 and $specialTransform is 1)>> <<demonTransform $demon>> <<elseif ($angelbuild gte 5 and $specialTransform isnot 1) or ($angel gte 1 and $specialTransform is 1)>> <<angelTransform $angel>> <<elseif $fallenangel gte 2>> <<fallenButNotOut $fallenangel>> <</if>> <</if>> <<if $transformdisable is "f">> <<if ($wolfbuild gte 5 and $physicalTransform isnot 1) or ($wolfgirl gte 1 and $physicalTransform is 1)>> <<wolfTransform $wolfgirl>> <<elseif ($catbuild gte 5 and $physicalTransform isnot 1) or ($cat gte 1 and $physicalTransform is 1)>> <<catTransform $cat>> <<elseif ($cowbuild gte 5 and $physicalTransform isnot 1) or ($cow gte 1 and $physicalTransform is 1)>> <<cowTransform $cow>> <<elseif ($birdbuild gte 5 and $physicalTransform isnot 1) or ($harpy gte 1 and $physicalTransform is 1)>> <<harpyTransform $harpy>> <<elseif ($foxbuild gte 5 and $physicalTransform isnot 1) or ($fox gte 1 and $physicalTransform is 1)>> <<foxTransform $fox>> <</if>> <</if>> <</widget>> <<widget "hirsuteHideCheck">> <<if $pbdisable is "t" and !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>> <<set $transformationParts.wolf.pubes to "hidden">> <</if>> <<if $pbdisable is "t" and !["hidden", "disabled"].includes($transformationParts.wolf.pits)>> <<set $transformationParts.wolf.pits to "hidden">> <</if>> <<if $pbdisable is "t" and !["hidden", "disabled"].includes($transformationParts.bird.pubes)>> <<set $transformationParts.bird.pubes to "hidden">> <</if>> <</widget>> /* Used to temporarily hide all transformation parts, such as when needing to turn the player into Janet. showTransformations will bring back all parts this widget hid. */ <<widget "hideTransformations">> <<set $saveTransformtaions to clone($transformationParts)>> <<for _transformation, _parts range $transformationParts>> <<for _part, _value range _parts>> <<if _value isnot "disabled" and _value isnot "hidden">> <<set $transformationParts[_transformation][_part] to "hidden">> <</if>> <</for>> <</for>> <</widget>> <<widget "showTransformations">> <<if $saveTransformtaions isnot undefined>> <<set $transformationParts to clone($saveTransformtaions)>> <<unset $saveTransformtaions>> <</if>> <</widget>> <<widget "fallenTransform">> <<if $angel gte 6>> <span class="red">你的光环支离破碎,你的羽翼散落,褪为黑色。令人绝望的失落感笼罩了你。</span> <<set $trauma to $traumamax>> <<set $fallenangel to 2>> <<set $transformationParts.fallenAngel.halo to ($transformationParts.angel.halo is "hidden" ? "default" : $transformationParts.angel.halo)>> <<set $transformationParts.fallenAngel.wings to "default">> <<earnFeat "Fallen Angel">> <<elseif $angel gte 4>> <span class="red">你的光环支离破碎,消逝在了空中。</span> <</if>> <<if $angel gt 0>> <<angelTransform 99>> <</if>> <<if $fallenangel is 2>> <<set $specialTransform to 1>> <</if>> <</widget>> <<widget "fallenButNotOut">> <<if _args[0] gte 0>> <<switch _args[0]>> <<case 2>> <<if $fallenbuild gte 20>> <<set $fallenangel to 3>> <span class="gold">你的翅膀上新生了一些羽毛。</span> <</if>> <<case 3>> <<if $fallenbuild gte 30>> <<set $fallenangel to 4>> <span class="gold">柔软羽毛的熟悉感受使你充满了希望。</span> <<set $transformationParts.fallenAngel.wings to "fallenplus">> <<if $transformationParts.bird.wings is "default">> <<set $transformationParts.fallenAngel.wings to "hidden">> <</if>> <</if>> <<case 99>> <<set $specialTransform to 0>> <<set $fallenangel to 0>> <<set $transformationParts.fallenAngel.halo to "disabled">> <<set $transformationParts.fallenAngel.wings to "disabled">> <</switch>> <</if>> <</widget>> <<widget "fallenDescend">> <<set $demonbuild to 30>> <<set $demon to 6>> <<set $fallenangel to 1>> <<set $specialTransform to 1>> <span class="gold">你灰色的羽翼变得更加黑暗。破碎的光环消失了,变成了恶魔的坚硬犄角和尾巴。你不再感到失落,取而代之的是对复仇的无尽渴望。</span> <<set $transformationParts.fallenAngel.halo to "disabled">> <<set $transformationParts.fallenAngel.wings to "disabled">> <<set $transformationParts.demon.horns to "default">> <<set $transformationParts.demon.tail to "default">> <<set $transformationParts.demon.wings to "default">> <<earnFeat "Demon">> <<garousal>><<arousal 600>> <</widget>> /* <<angelTransform step>> If neither is provided, force full transformation */ <<widget "angelTransform">> <<if _args[0] gte 0>> <<switch _args[0]>> <<case 0>> <<if $angelbuild gte 25>> <<set $angel to 1>> <<set $specialTransform to 1>> <span class="gold">尽管经历了这么多,你依旧是如此地纯洁无瑕。你感到非常欣慰。</span> <br><br> <</if>> <<case 1>> <<if $angelbuild gte 30>> <<set $angel to 2>> <span class="gold">你是纯洁的,你决定继续保持下去。</span> <br><br> <<elseif $angelbuild lt 25>> <<set $angel to 0>><<set $specialTransform to 0>> <span class="gold">你感到被玷污了。</span> <br><br> <</if>> <<case 2>> <<if $angelbuild gte 35>> <<set $angel to 3>> <span class="gold">你感到自己的肩膀变得无比地轻盈。</span> <br><br> <<elseif $angelbuild lt 30>> <<set $angel to 1>> <span class="gold">你感到被亵渎了。</span> <br><br> <</if>> <<case 3>> <<if $angelbuild gte 40>> <<set $angel to 4>> <span class="gold">金色的光芒在你头顶闪耀。</span> <<set $transformationParts.angel.halo to "default">> <br><br> <<elseif $angelbuild lt 35>> <<set $angel to 2>> <span class="gold">你感到某种存在压在了你的肩膀上。</span> <br><br> <</if>> <<case 4>> <<if $angelbuild gte 45 and $transformdisabledivine is "f">> <<set $angel to 5>> <span class="gold">一股令人舒适的温暖感涌上你的后背。</span> <br><br> <<elseif $angelbuild lt 40>> <<set $angel to 3>> <span class="gold">你头顶的光芒消散了。</span> <<set $transformationParts.angel.halo to "disabled">> <br><br> <</if>> <<case 5>> <<if $angelbuild gte 50 and $transformdisabledivine is "f">> <<set $angel to 6>> <span class="gold">你感到轻盈无比。你新生的羽翼轻轻拍打着你的脸颊。</span> <<set $transformationParts.angel.wings to "default">> <<if $transformationParts.bird.wings is "default">> <<set $transformationParts.angel.wings to "hidden">> <</if>> <<earnFeat "Angel">> <br><br> <<elseif $angelbuild lt 45>> <<set $angel to 4>> <span class="gold">你背上的暖意消失了。</span> <br><br> <</if>> <<case 6>> <<if $angelbuild lt 50>> <span class="gold">你的翅膀褪去了。</span> <<set $angel to 5>> <<set $transformationParts.angel.wings to "disabled">> <br><br> <</if>> <<case 99>> <<set $specialTransform to 0>> <<set $angel to 0>> <<set $angelbuild to 0>> <<set $transformationParts.angel.halo to "disabled">> <<set $transformationParts.angel.wings to "disabled">> <</switch>> <<else>> <<clearDivineTransformations>> <<set $specialTransform to 1>> <<set $angel to 6>> <<set $angelbuild to 50>> <<set $transformationParts.angel.halo to "default">> <<set $transformationParts.angel.wings to "default">> <<if $transformationParts.bird.wings is "default">> <<set $transformationParts.angel.wings to "hidden">> <</if>> <</if>> <</widget>> /* <<demonTransform step>> If neither is provided, force full transformation */ <<widget "demonTransform">> <<if _args[0] gte 0>> <<switch _args[0]>> <<case 0>> <<if $demonbuild gte 5 and $transformdisabledivine is "f" and $specialTransform isnot 1>> <<set $demon to 1>><<set $specialTransform to 1>> <span class="gold">你的头皮发痒。</span> <<garousal>><<arousal 600>> <br><br> <</if>> <<case 1>> <<if $demonbuild gte 10 and $transformdisabledivine is "f">> <<set $demon to 2>> <span class="gold">坚硬的犄角从你头上长出。</span> <<garousal>><<arousal 600>> <<set $transformationParts.demon.horns to "default">> <br><br> <<elseif $demonbuild lt 5>> <<set $demon to 0>><<set $specialTransform to 0>> <span class="gold">你感觉一道无形的光驱散了你所有的不洁。</span> <<if $demonFeat is true>> <<unset $demonFeat>> <<earnFeat "The Path to Redemption">> <</if>> <br><br> <</if>> <<case 2>> <<if $demonbuild gte 15 and $transformdisabledivine is "f">> <<set $demon to 3>> <span class="gold">你的屁股发痒。</span> <br><br> <<elseif $demonbuild lt 10>> <<set $demon to 1>> <<set $transformationParts.demon.horns to "disabled">> <span class="gold">你的犄角褪去了。</span> <br><br> <</if>> <<case 3>> <<if $demonbuild gte 20 and $transformdisabledivine is "f">> <<set $demon to 4>> <span class="gold">一条尾巴从你的后背伸展而出。</span> <<set $transformationParts.demon.tail to "default">> <br><br> <<elseif $demonbuild lt 15>> <<set $demon to 2>> <span class="gold">你屁股上的瘙痒感停止了。</span> <br><br> <</if>> <<case 4>> <<if $demonbuild gte 25 and $transformdisabledivine is "f">> <<set $demon to 5>> <span class="gold">你感到后背在灼烧着。</span> <<garousal>><<arousal 600>> <br><br> <<elseif $demonbuild lt 20>> <<set $demon to 3>> <span class="gold">你的尾巴消失了。</span> <<set $transformationParts.demon.tail to "disabled">> <<set $transformationParts.traits.flaunting to "disabled">> <br><br> <</if>> <<case 5>> <<if $demonbuild gte 30 and $transformdisabledivine is "f">> <<set $demon to 6>><<set $demonFeat to true>> <span class="gold">你感到轻盈无比。你新生的羽翼轻轻拍打着你的脸颊。</span> <<garousal>><<arousal 600>> <<set $transformationParts.demon.wings to "default">> <<if $transformationParts.bird.wings is "default">> <<set $transformationParts.demon.wings to "hidden">> <</if>> <<earnFeat "Demon">> <br><br> <<elseif $demonbuild lt 25>> <<set $demon to 4>> <span class="gold">你后背的灼烧感停止了。</span> <br><br> <</if>> <<case 6>> <<if $demonbuild lt 30>> <span class="gold">你的翅膀消失了。</span> <<set $demon to 5>> <<set $transformationParts.demon.wings to "disabled">> <br><br> <<else>> <<set $demonFeat to true>> <</if>> <<case 99>> <<set $specialTransform to 0>> <<set $demon to 0>> <<set $demonbuild to 0>> <<set $transformationParts.demon.horns to "disabled">> <<set $transformationParts.demon.tail to "disabled">> <<set $transformationParts.demon.wings to "disabled">> <<set $transformationParts.traits.flaunting to "disabled">> <</switch>> <<else>> <<clearDivineTransformations>> <<set $specialTransform to 1>> <<set $demon to 6>> <<set $demonbuild to 30>> <<set $transformationParts.demon.horns to "default">> <<set $transformationParts.demon.tail to "default">> <<set $transformationParts.demon.wings to "default">> <<if $transformationParts.bird.wings is "default">> <<set $transformationParts.demon.wings to "hidden">> <</if>> <</if>> <</widget>> /* <<wolfTransform step>> If neither is provided, force full transformation */ <<widget "wolfTransform">> <<if _args[0] gte 0>> <<switch _args[0]>> <<case 0>> <<if $wolfbuild gte 5>> <<set $wolfgirl to 1>> <<set $physicalTransform to 1>> <span class="gold">你的牙齿隐隐作痛。</span> <br><br> <</if>> <<case 1>> <<if $wolfbuild gte 10>> <<set $wolfgirl to 2>> <span class="gold">你的嘴内发生了变化。新生的獠牙划过你的舌尖,你不禁打了个寒颤。</span> <<set $transformationParts.traits.fangs to "default">> <<set $transformationParts.wolf.cheeks to "hidden">> <br><br> <<elseif $wolfbuild lt 5>> <<set $wolfgirl to 0>> <<set $physicalTransform to 0>> <span class="gold">你的牙痛停止了。</span> <br><br> <</if>> <<case 2>> <<if $wolfbuild gte 15>> <<set $wolfgirl to 3>> <span class="gold">你的头皮<<print ($pbdisable is "f" ? "和阴部开始发痒" : "开始发痒")>>。</span> <br><br> <<elseif $wolfbuild lt 10>> <<set $wolfgirl to 1>> <span class="gold">你的獠牙变回了普通牙齿。</span> <<set $transformationParts.traits.fangs to "disabled">> <<set $transformationParts.wolf.cheeks to "disabled">> <br><br> <</if>> <<case 3>> <<if $wolfbuild gte 20>> <<set $wolfgirl to 4>> <span class="gold">你感觉头上似乎有什么东西。你伸手想要扯掉,但随即感到一阵疼痛。 你现在有了一对狼耳。 <<print ($pbdisable is "f" ? "你还注意到自己的阴部长出了又长又蓬松的毛发。":"")>></span> <<set $transformationParts.wolf.ears to "default">> <<set $transformationParts.wolf.pubes to ($pbdisable is "f"? "default" : "hidden")>> <<set $transformationParts.wolf.pits to ($pbdisable is "f"? "default" : "hidden")>> <br><br> <<elseif $wolfbuild lt 15>> <<set $wolfgirl to 2>> <span class="gold">你的头皮<<print ($pbdisable is "f" ? "和下体不再发痒" : "不再发痒")>>。</span> <br><br> <</if>> <<case 4>> <<if $wolfbuild gte 25>> <<set $wolfgirl to 5>> <span class="gold">你的背部下方开始发痒。</span> <br><br> <<elseif $wolfbuild lt 20>> <<set $wolfgirl to 3>> <span class="gold">你的狼耳 <<print ($pbdisable is "f" ? "和身上多出来的毛发都":"")>>已经消失不见。</span> <<set $transformationParts.wolf.ears to "disabled">> <<set $transformationParts.wolf.pubes to "disabled">> <<set $transformationParts.wolf.pits to "disabled">> <br><br> <</if>> <<case 5>> <<if $wolfbuild gte 30>> <<set $wolfgirl to 6>> <span class="gold">你感觉尾椎骨上似乎有什么重物。你把手伸到身后,摸到了一条狼尾巴。</span> <<set $transformationParts.wolf.tail to "default">> <<earnFeat "Wolf">> <br><br> <<elseif $wolfbuild lt 25>> <<set $wolfgirl to 4>> <span class="gold">你背部下方的瘙痒感停止了。</span> <br><br> <</if>> <<case 6>> <<if $wolfbuild lt 30>> <span class="gold">你感到身体的重心改变了。你的狼尾消失了。</span> <<set $wolfgirl to 5>> <<set $transformationParts.wolf.tail to "disabled">> <br><br> <</if>> <<case 99>> <<set $physicalTransform to 0>> <<set $wolfgirl to 0>> <<set $wolfbuild to 0>> <<set $transformationParts.traits.fangs to "disabled">> <<set $transformationParts.wolf.cheeks to "disabled">> <<set $transformationParts.wolf.ears to "disabled">> <<set $transformationParts.wolf.pubes to "disabled">> <<set $transformationParts.wolf.pits to "disabled">> <<set $transformationParts.wolf.tail to "disabled">> <</switch>> <<else>> <<clearAnimalTransformations>> <<set $physicalTransform to 1>> <<set $wolfgirl to 6>> <<set $wolfbuild to 100>> <<set $transformationParts.traits.fangs to "default">> <<set $transformationParts.wolf.cheeks to "hidden">> <<set $transformationParts.wolf.ears to "default">> <<set $transformationParts.wolf.pubes to ($pbdisable is "f"? "default" : "hidden")>> <<set $transformationParts.wolf.pits to ($pbdisable is "f"? "default" : "hidden")>> <<set $transformationParts.wolf.tail to "default">> <</if>> <</widget>> /* <<catTransform step>> If neither is provided, force full transformation */ <<widget "catTransform">> <<if _args[0] gte 0>> <<switch _args[0]>> <<case 0>> <<if $catbuild gte 25>> <<set $cat to 1>> <<set $physicalTransform to 1>> <span class="gold">你的牙痛得很奇怪。当一只甲虫从你的面前爬过时,你有一种扑上去的冲动。</span> <br><br> <</if>> <<case 1>> <<if $catbuild gte 30 and $transformdisable is "f">> <<set $cat to 2>> <span class="gold">你的嘴内发生了变化。新生的獠牙划过你的舌尖,你不禁打了个寒颤。</span> <<set $transformationParts.traits.fangs to "default">> <<set $transformationParts.traits.sharpEyes to "default">> <br><br> <<elseif $catbuild lt 25>> <<set $cat to 0>><<set $physicalTransform to 0>> <span class="gold">你的牙痛停止了。</span> <br><br> <</if>> <<case 2>> <<if $catbuild gte 35 and $transformdisable is "f">> <<set $cat to 3>> <span class="gold">你的头皮发痒。</span> <br><br> <<elseif $catbuild lt 30>> <<set $cat to 1>> <span class="gold">你的獠牙变回了普通牙齿。</span> <<set $transformationParts.traits.fangs to "disabled">> <<set $transformationParts.traits.sharpEyes to "disabled">> <br><br> <</if>> <<case 3>> <<if $catbuild gte 40 and $transformdisable is "f">> <<set $cat to 4>> <span class="gold">你感到头上有什么东西抽动了一下。你伸出手去摸了摸,是一对猫耳。</span> <<set $transformationParts.cat.ears to "default">> <br><br> <<elseif $catbuild lt 35>> <<set $cat to 2>> <span class="gold">你的头皮不再发痒。</span> <br><br> <</if>> <<case 4>> <<if $catbuild gte 45 and $transformdisable is "f">> <<set $cat to 5>> <span class="gold">你的背部下方开始发痒。</span> <br><br> <<elseif $catbuild lt 40>> <<set $cat to 3>> <span class="gold">你的猫耳消失了。</span> <<set $transformationParts.cat.ears to "disabled">> <br><br> <</if>> <<case 5>> <<if $catbuild gte 50 and $transformdisable is "f">> <<set $cat to 6>> <span class="gold">你感觉尾椎骨上有什么重物,它似乎带给了你完美的平衡感。你把手伸到后面,摸到了你新长出来的猫猫尾巴。</span> <<set $transformationParts.cat.tail to "default">> <<earnFeat "Neko">> <br><br> <<elseif $catbuild lt 45>> <<set $cat to 4>> <span class="gold">背部的瘙痒停止了。</span> <br><br> <</if>> <<case 6>> <<if $catbuild gte 55>> <<set $cat to 7>> <<run window.determineCatEyeStages()>> <<set $original_colour = [$leftEyeColour, $rightEyeColour]>> <<set $transformationParts.cat.heterochromia to "default">> <<catHeterochromiaTF 0>> <span class="gold">你的眼睛发痒。</span> <br><br> <<elseif $catbuild lt 50>> <<set $cat to 5>> <span class="gold">你的猫猫尾巴消失了。</span> <<set $transformationParts.cat.tail to "disabled">> <<set $transformationParts.cat.heterochromia to "disabled">> <br><br> <</if>> <<case 7>> <<if $catbuild gte 60>> <<set $cat to 8>> <<catHeterochromiaTF 1>> <span class="gold">你的眼睛因瞳孔周围的灼烧感而流泪。</span> <br><br> <<elseif $catbuild lt 55>> <<set $leftEyeColour to $original_colour[0]>> <<set $rightEyeColour to $original_colour[1]>> <span class="gold">你的眼睛不再发痒;你感觉自己之前多半是眼部过敏了。</span> <br><br> <<set $cat to 6>> <</if>> <<case 8>> <<if $catbuild gte 65>> <<set $cat to 9>> <<catHeterochromiaTF 2>> <span class="gold">你的眼部传来灼烧般的痛楚,疼得你几乎无法睁眼。你猜测也许是某种过敏源进入了眼部。</span> <br><br> <<elseif $catbuild lt 60>> <<catHeterochromiaTF 0>> <span class="gold">你的眼睛完全看不清周围的事物。</span> <<set $cat to 7>> <</if>> <<case 9>> <<if $catbuild gte 70>> <<set $cat to 10>> <<catHeterochromiaTF 3>> <span class="gold">你的眼部不再感到灼烧感。尽管清晨周围一片漆黑,但你仍能捕捉到四周物体的每一个细节。</span> <br><br> <<elseif $catbuild lt 65>> <<catHeterochromiaTF 1>> <<set $cat to 8>> <</if>> <<case 10>> <<if $catbuild lt 70>> <<catHeterochromiaTF 2>> <span class="gold">在你的眼中,周围看起来比以前要更暗一些。</span> <<set $cat to 9>> <</if>> <<case 99>> <<set $physicalTransform to 0>> <<set $cat to 0>> <<set $catbuild to 0>> <<set $transformationParts.traits.fangs to "disabled">> <<set $transformationParts.traits.sharpEyes to "disabled">> <<set $transformationParts.cat.ears to "disabled">> <<set $transformationParts.cat.tail to "disabled">> <</switch>> <<else>> <<clearAnimalTransformations>> <<set $physicalTransform to 1>> <<set $cat to 6>> <<set $catbuild to 100>> <<set $transformationParts.traits.fangs to "default">> <<set $transformationParts.traits.sharpEyes to "default">> <<set $transformationParts.cat.ears to "default">> <<set $transformationParts.cat.tail to "default">> <</if>> <</widget>> <<widget "catHeterochromiaTF">> <<if _args[0] gte 0 or _args[0] == "hide">> <<if $transformationParts.cat.heterochromia isnot "hidden" and _args[0] isnot "hide">> <<set $leftEyeColour to "cat_tf_stage_" + _args[0] + "_left">> <<set $rightEyeColour to "cat_tf_stage_" + _args[0] + "_right">> <<if _args[0] >= 3>> <<set $heterochromia to 1>> <<else>> <<set $heterochromia to 0>> <</if>> <<else>> <<if V.original_colour isnot undefined>> <<set $leftEyeColour to $original_colour[0]>> <<set $rightEyeColour to $original_colour[1]>> <</if>> <<set $heterochromia to 0>> <</if>> <</if>> <</widget>> <<widget "cowTransform">> <<if _args[0] gte 0>> <<switch _args[0]>> <<case 0>> <<if $cowbuild gte 5>> <<set $cow to 1>> <<set $physicalTransform to 1>> <span class="gold">你有一种想吃草的奇怪冲动。</span> <br><br> <</if>> <<case 1>> <<if $cowbuild gte 10>> <<set $cow to 2>> <<set $transformationParts.cow.horns to "default">> <span class="gold">你的头皮发痒。你伸手摸了摸,发现一对小角长了出来。</span> <br><br> <<elseif $cowbuild lt 5>> <<set $cow to 0>><<set $physicalTransform to 0>> <span class="gold">你觉得草看起来不再那么好吃了。</span> <br><br> <</if>> <<case 2>> <<if $cowbuild gte 15>> <<set $cow to 3>> <span class="gold">你的耳朵有些发麻。</span> <br><br> <<elseif $cowbuild lt 10>> <<set $cow to 1>> <<set $transformationParts.cow.horns to "disabled">> <span class="gold">你的小角不见了。</span> <br><br> <</if>> <<case 3>> <<if $cowbuild gte 20>> <<set $cow to 4>> <<set $transformationParts.cow.ears to "default">> <span class="gold">你的耳朵有些痒。你伸手去挠了挠,发现它们比你印象中的耳朵要大多了。你长出了一双牛耳朵。</span> <br><br> <<elseif $cowbuild lt 15>> <<set $cow to 2>> <span class="gold">你的耳朵不再发痒。</span> <br><br> <</if>> <<case 4>> <<if $cowbuild gte 25>> <<set $cow to 5>> <span class="gold">你的下背部有些发麻。</span> <br><br> <<elseif $cowbuild lt 20>> <<set $cow to 3>> <<set $transformationParts.cow.ears to "disabled">> <span class="gold">你的牛耳朵消失了。</span> <br><br> <</if>> <<case 5>> <<if $cowbuild gte 30>> <<set $cow to 6>> <<set $semen_max to 6000>> <<set $milk_max to 6000>> <<set $transformationParts.cow.tail to "default">> <<earnFeat "Cattle">> <span class="gold">你感觉尾椎骨上似乎有什么重物。你把手伸到身后,摸到了一条牛尾巴,你突然有种想要哞哞叫的冲动,但你忍住了。</span> <br><br> <<elseif $cowbuild lt 25>> <<set $cow to 4>> <span class="gold">你的背部的刺痒感停止了。</span> <br><br> <</if>> <<case 6>> <<if $cowbuild lt 30>> <<set $semen_max to 3000>> <<set $milk_max to 3000>> <span class="gold">你感到身体的重心改变了。你的牛尾消失了。</span> <<set $cow to 5>> <<set $transformationParts.cow.tail to "disabled">> <br><br> <</if>> <<case 99>> <<set $physicalTransform to 0>> <<set $cow to 0>> <<set $cowbuild to 0>> <<set $semen_max to 3000>> <<set $milk_max to 3000>> <<set $transformationParts.cow.tail to "disabled">> <<set $transformationParts.cow.ears to "disabled">> <<set $transformationParts.cow.horns to "disabled">> <</switch>> <<else>> <<clearAnimalTransformations>> <<set $physicalTransform to 1>> <<set $cow to 6>> <<set $cowbuild to 100>> <<set $semen_max to 6000>> <<set $milk_max to 6000>> <<set $transformationParts.cow.horns to "default">> <<set $transformationParts.cow.ears to "default">> <<set $transformationParts.cow.tail to "default">> <</if>> <<semenvolume 0>> <<milkvolume 0>> <</widget>> /* <<harpyTransform step>> If neither is provided, force full transformation */ <<widget "harpyTransform">> <<if _args[0] gte 0>> <<switch _args[0]>> <<case 0>> <<if $birdbuild gte 5 and $physicalTransform isnot 1>> <<set $harpy to 1>> <<set $physicalTransform to 1>> <span class="gold">你的视野更清晰了。</span><br><br> <</if>> <<case 1>> <<if $birdbuild gte 10>> <<set $harpy to 2>> <span class="gold">你感觉眼睛有些奇怪。你的视力提高了。</span> <<set $transformationParts.bird.eyes to "default">> <<set $transformationParts.bird.malar to "default">> <<set $transformationParts.traits.sharpEyes to "default">> <br><br> <<elseif $birdbuild lt 5>> <<set $harpy to 0>><<set $physicalTransform to 0>> <span class="gold">你的视力已恢复正常。</span> <br><br> <</if>> <<case 2>> <<if $birdbuild gte 15>> <<set $harpy to 3>> <span class="gold">你的腰部和脖子痒痒的。 <<if $loveInterest.primary isnot "None">> 你想起了 <<if $loveInterest.primary is "Black Wolf" or $loveInterest.primary is "Great Hawk">> $loveInterest.primary, <<else>> $loveInterest.primary, <</if>> 同时产生了一股原始、近乎兽性的冲动,想要与<<print C.npc[$loveInterest.primary].pronouns.him>>在一起。 <<else>> 你忽然渴望寻得一位真心的伴侣。 <</if>> </span> <<set $transformationParts.traits.mateForLife to "default">> <br><br> <<elseif $birdbuild lt 10>> <<set $harpy to 1>> <span class="gold">你的视力不再那么敏锐了。</span> <<set $transformationParts.bird.eyes to "disabled">> <<set $transformationParts.bird.malar to "disabled">> <<set $transformationParts.traits.sharpEyes to "disabled">> <br><br> <</if>> <<case 3>> <<if $birdbuild gte 20>> <<set $harpy to 4>> <span class="gold">你感觉自己变得轻盈了。你把手伸到身后,摸到了一条长着羽毛的尾巴。你的脖子也被一层短小的羽毛保护着。</span> <<set $transformationParts.bird.tail to "default">> <<set $transformationParts.bird.plumage to "default">> <br><br> <<elseif $birdbuild lt 15>> <<set $harpy to 2>> <span class="gold">你下背部和脖子的瘙痒感停止了,同时你不再疯狂地渴求伴侣。</span> <<set $transformationParts.traits.mateForLife to "disabled">> <br><br> <</if>> <<case 4>> <<if $birdbuild gte 25>> <<set $harpy to 5>> <span class="gold">你的背部<<print ($pbdisable is "f" ? "和阴部都感到一阵阵瘙痒" : "感到一阵阵瘙痒")>><span class="gold">。</span> <br><br> <<elseif $birdbuild lt 20>> <<set $harpy to 3>> <span class="gold">你的羽毛尾巴和脖子上的羽毛一起消失了。</span> <<set $transformationParts.bird.tail to "disabled">> <<set $transformationParts.bird.plumage to "disabled">> <br><br> <</if>> <<case 5>> <<if $birdbuild gte 30>> <<set $harpy to 6>> <span class="gold">你感觉自己轻如鸿燕,翅膀垂下,刚好能触碰到自己的脸。 <<print ($pbdisable is "f" ? " 你还注意到,自己的阴部长出了短小如羽毛状的东西。":"")>></span> <<earnFeat "Harpy">> <<set $transformationParts.bird.wings to "default">> <<if $transformationParts.angel.wings is "default">> <<set $transformationParts.angel.wings to "hidden">> <<elseif $transformationParts.fallenAngel.wings is "default">> <<set $transformationParts.fallenAngel.wings to "hidden">> <<elseif $transformationParts.demon.wings is "default">> <<set $transformationParts.demon.wings to "hidden">> <</if>> <<if $pbdisable is "f">> <<set $transformationParts.bird.pubes to "default">> <<else>> <<set $transformationParts.bird.pubes to "hidden">> <</if>> <br><br> <<elseif $birdbuild lt 25>> <<set $harpy to 4>> <span class="gold">你感觉自己变得笨重了<<print ($pbdisable is "f" ? ", 阴部也不再那么痒" : "")>>。</span> <br><br> <</if>> <<case 6>> <<if $birdbuild lt 30>> <span class="gold">你感觉更重了。你的羽翼<<print ($pbdisable is "f" ? "和羽毛状的毛发一同":"")>>消失了。</span> <<set $harpy to 5>> <<set $transformationParts.bird.wings to "disabled">> <<set $transformationParts.bird.pubes to "disabled">> <<if $angel gte 6>> <<set $transformationParts.angel.wings to "default">> <</if>> <<if $demon gte 6>> <<set $transformationParts.demon.wings to "default">> <</if>> <<if $fallenangel gte 2>> <<set $transformationParts.fallenAngel.wings to "default">> <</if>> <br><br> <</if>> <<case 99>> <<set $physicalTransform to 0>> <<set $harpy to 0>> <<set $birdbuild to 0>> <<set $transformationParts.bird.eyes to "disabled">> <<set $transformationParts.bird.malar to "disabled">> <<set $transformationParts.bird.tail to "disabled">> <<set $transformationParts.bird.plumage to "disabled">> <<set $transformationParts.bird.wings to "disabled">> <<set $transformationParts.bird.pubes to "disabled">> <<set $transformationParts.traits.sharpEyes to "disabled">> <<set $transformationParts.traits.mateForLife to "disabled">> <<if $angel gte 6>> <<set $transformationParts.angel.wings to "default">> <</if>> <<if $demon gte 6>> <<set $transformationParts.demon.wings to "default">> <</if>> <<if $fallenangel gte 2>> <<set $transformationParts.fallenAngel.wings to "default">> <</if>> <</switch>> <<else>> <<clearAnimalTransformations>> <<set $physicalTransform to 1>> <<set $harpy to 6>> <<set $birdbuild to 100>> <<set $transformationParts.bird.eyes to "default">> <<set $transformationParts.bird.malar to "default">> <<set $transformationParts.bird.tail to "default">> <<set $transformationParts.bird.plumage to "default">> <<set $transformationParts.bird.wings to "default">> <<set $transformationParts.traits.sharpEyes to "default">> <<set $transformationParts.traits.mateForLife to "default">> <<if $transformationParts.angel.wings is "default">> <<set $transformationParts.angel.wings to "hidden">> <<elseif $transformationParts.fallenAngel.wings is "default">> <<set $transformationParts.fallenAngel.wings to "hidden">> <<elseif $transformationParts.demon.wings is "default">> <<set $transformationParts.demon.wings to "hidden">> <</if>> <<if $pbdisable is "f">> <<set $transformationParts.bird.pubes to "default">> <<else>> <<set $transformationParts.bird.pubes to "hidden">> <</if>> <</if>> <</widget>> /* <<foxTransform step>> If neither is provided, force full transformation */ <<widget "foxTransform">> <<if _args[0] gte 0>> <<switch _args[0]>> <<case 0>> <<if $foxbuild gte 5>> <<set $fox to 1>> <<set $physicalTransform to 1>> <span class="gold">你感觉牙痛,又感觉视力变好了点。你有股想偷什么东西的冲动。</span> <br><br> <</if>> <<case 1>> <<if $foxbuild gte 10>> <<set $fox to 2>> <span class="gold">你的嘴巴和眼睛变得有些不一样了。你仔细检查了一下嘴巴,当舌头抵在那颗前所未有的獠牙上的时候,你忍不住嚎叫了一声。</span> <<set $transformationParts.traits.fangs to "default">> <<set $transformationParts.traits.sharpEyes to "default">> <br><br> <<elseif $foxbuild lt 5>> <<set $fox to 0>> <<set $physicalTransform to 0>> <span class="gold">你的牙痛停止了。</span> <br><br> <</if>> <<case 2>> <<if $foxbuild gte 15>> <<set $fox to 3>> <span class="gold">你的头皮发痒。 <<if $loveInterest.primary isnot "None">> 你想起了 <<if $loveInterest.primary is "Black Wolf" or $loveInterest.primary is "Great Hawk">> $loveInterest.primary, <<else>> $loveInterest.primary, <</if>> 同时产生了一股原始、近乎兽性的冲动,想要与<<print C.npc[$loveInterest.primary].pronouns.him>>在一起。 <<else>> 你忽然渴望寻得一位真心的伴侣。 <</if>> </span> <<set $transformationParts.traits.mateForLife to "default">> <br><br> <<elseif $foxbuild lt 10>> <<set $fox to 1>> <span class="gold">你的獠牙变回了普通的牙齿,视力也不再那般清晰。</span> <<set $transformationParts.traits.fangs to "disabled">> <<set $transformationParts.traits.sharpEyes to "disabled">> <br><br> <</if>> <<case 3>> <<if $foxbuild gte 20>> <<set $fox to 4>> <span class="gold">你感觉头上长了什么东西。你伸手一摸,便碰到了一对狐狸耳朵,那对耳朵抽动了一下,回应着你的触摸。</span> <<set $transformationParts.fox.ears to "default">> <br><br> <<elseif $foxbuild lt 15>> <<set $fox to 2>> <span class="gold">你的头皮不再发痒,同时你不再疯狂地渴求伴侣。</span> <<set $transformationParts.traits.mateForLife to "disabled">> <br><br> <</if>> <<case 4>> <<if $foxbuild gte 25>> <<set $fox to 5>> <span class="gold">你的腰部痒痒的。你急切地想要别人帮你挠一下。此时你还注意到视野四周的景物似乎褪色了。</span> <<set $transformationParts.fox.cheeks to "default">> <br><br> <<elseif $foxbuild lt 20>> <<set $fox to 3>> <span class="gold">你的狐狸耳朵消失了。</span> <<set $transformationParts.fox.ears to "disabled">> <br><br> <</if>> <<case 5>> <<if $foxbuild gte 30>> <<set $fox to 6>> <span class="gold">你感觉尾椎骨上似乎有什么重物。你让它晃动了一下,是一条狐狸尾巴。摸起来舒服得很。</span> <<set $transformationParts.fox.tail to "default">> <<earnFeat "Fox">> <br><br> <<elseif $foxbuild lt 25>> <<set $fox to 4>> <span class="gold">你的腰部不再瘙痒,同时视野四周的颜色也重归鲜艳。</span> <<set $transformationParts.fox.cheeks to "disabled">> <br><br> <</if>> <<case 6>> <<if $foxbuild lt 30>> <span class="gold">你感到身体的重心改变了。你的狐尾消失了。</span> <<set $fox to 5>> <<set $transformationParts.fox.tail to "disabled">> <br><br> <</if>> <<case 99>> <<set $physicalTransform to 0>> <<set $fox to 0>> <<set $foxbuild to 0>> <<set $transformationParts.traits.fangs to "disabled">> <<set $transformationParts.traits.sharpEyes to "disabled">> <<set $transformationParts.traits.mateForLife to "disabled">> <<set $transformationParts.fox.cheeks to "disabled">> <<set $transformationParts.fox.ears to "disabled">> <<set $transformationParts.fox.tail to "disabled">> <</switch>> <<else>> <<clearAnimalTransformations>> <<set $physicalTransform to 1>> <<set $fox to 6>> <<set $foxbuild to 100>> <<set $transformationParts.traits.fangs to "default">> <<set $transformationParts.traits.sharpEyes to "default">> <<set $transformationParts.traits.mateForLife to "default">> <<set $transformationParts.fox.cheeks to "default">> <<set $transformationParts.fox.ears to "default">> <<set $transformationParts.fox.tail to "default">> <</if>> <</widget>> <<widget "clearAnimalTransformations">> <<harpyTransform 99>> <<cowTransform 99>> <<catTransform 99>> <<wolfTransform 99>> <<foxTransform 99>> <</widget>> <<widget "clearDivineTransformations">> <<demonTransform 99>> <<angelTransform 99>> <<fallenButNotOut 99>> <</widget>>
<<widget "weather_select">> <<if Time.monthName is "November" and Time.monthDay is 29>> <<set _weatherOptions to ["snow"]>> <<elseif Time.season is "winter">> <<set _weatherOptions to ["clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "snow", "snow"]>> <<else>> <<set _weatherOptions to ["clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"]>> <</if>> <<if $nextWeather is undefined>> <<set $nextWeather to [either(_weatherOptions),either(_weatherOptions),either(_weatherOptions)]>> <<else>> <<run $nextWeather.push(either(_weatherOptions))>> <</if>> <<set $weather to $nextWeather[0]>> <<run $nextWeather.deleteAt(0)>> <<set $chill_day to 0>> <<switch Time.season>> <<case "spring">> <<set $chill_day += 50>> <<case "summer">> <<case "autumn">> <<set $chill_day += 60>> <<case "winter">> <<set $chill_day += 150>> <</switch>> <<if $weather is "snow">> <<set $chill_day += 50>> <</if>> <<set $chill to $chill_day>> <</widget>> <!--Sets the number of days that a rainy streak will last. Pass it $weather.rainstreak and the day the streak starts as arguments. If true, sets up the streak.--> <<widget "rainstreak">> <<if _args[0] is true and _args[1] isnot undefined>> <<set _rainydaysmax to random(2,7)>> <<if _rainydaysmax gte $weather.lastrainmax>> <<set _rainydaysmax to $weather.lastrainmax - 1>> <<set $weather.lastrainmax to 0>> <<else>> <<set $weather.lastrainmax to _rainydaysmax>> <</if>> <<set _rainycooldown to random( Math.floor(_rainydaysmax/2) + 1,9)>> <<for _e to _args[1]-1; _e lte _args[1] + _rainydaysmax + _rainycooldown; _e++>> <<if _e lte _args[1] + _rainydaysmax and $weather.rainydays[_e] isnot -1>> <<set $weather.rainydays[_e] to 1>> <<set $weather.sevendayforcast[_e] to "rain">> <<set $weather.chance[_e] to 100>> <<else>> <<set $weather.rainydays[_e] to -1>> <</if>> <</for>> <<else>> Error in rain streak widget. It was not passed an argument that was true and the current day or was passed no arguments. <</if>> <</widget>> <!--Initialises the weather.--> <<widget "weatherinit">> <<set _weatherOptions to ["clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"]>> <<set $weather.current to either(_weatherOptions)>> <<for _e to 0; _e lt 7; _e++>> <<if _e is 0>> <<run $weather.sevendayforcast.push(either(_weatherOptions))>> <<run $weather.chance.push(100)>> <<elseif _e lte 1>> <<run $weather.sevendayforcast.push(either(_weatherOptions))>> <<run $weather.chance.push(100)>> <<else>> <<rng 40 74>> <<run $weather.sevendayforcast.push(either(_weatherOptions))>> <<run $weather.chance.push($rng)>> <</if>> <<set $weather.rainydays[_e] to 0>> <</for>> <<run $weather.weekdaylist.push("Sunday")>> <<run $weather.weekdaylist.push("Monday")>> <<run $weather.weekdaylist.push("Tuesday")>> <<run $weather.weekdaylist.push("Wednesday")>> <<run $weather.weekdaylist.push("Thursday")>> <<run $weather.weekdaylist.push("Friday")>> <<run $weather.weekdaylist.push("Saturday")>> <</widget>>
<<widget "toggledebug">> <<if $debug>> <<set $debug to 1>> <<else>> <<set $debug to 0>> <</if>> <</widget>> <<widget "statbar">> <div @class="(_args[2] is true ? 'rightMeter' : 'meter')"> <<if _args[0] is 0>> <<else>> <<set _percent=Math.floor((_args[0]/_args[1])*100)>> <<switch Math.floor(_percent/10)>> <<case 8 9>><<set _statColor to "pinkbar">> <<case 6 7>><<set _statColor to "purplebar">> <<case 4 5>><<set _statColor to "bluebar">> <<case 2 3>><<set _statColor to "lbluebar">> <<case 0 1>><<set _statColor to "tealbar">> <<default>><<set _statColor to "redbar">> <</switch>> <div @class="_statColor" @style="'width:' + _percent + '%'"></div> <</if>> </div> <</widget>> <<widget "statbarinverted">> <<set _now to _args[0]>><<set _max to _args[1]>> <div @class="(_args[2] is true ? 'rightMeter' : 'meter')"> <<if _args[0] is 0>> <<else>> <<set _percent=Math.floor((_args[0]/_args[1])*100)>> <<switch Math.floor(_percent/10)>> <<case 8 9>><<set _statColor to "tealbar">> <<case 6 7>><<set _statColor to "lbluebar">> <<case 4 5>><<set _statColor to "bluebar">> <<case 2 3>><<set _statColor to "purplebar">> <<case 0 1>><<set _statColor to "pinkbar">> <<default>><<set _statColor to "greenbar">> <</switch>> <div @class="_statColor" @style="'width:' + _percent + '%'"></div> <</if>> </div> <</widget>> <<widget "wateraction">> <<if currentSkillValue('swimmingskill') lt 100>> <<pass 18 sec>> <<set $oxygen -= 180>> <<if $lake_ice_broken gte 1>> <<if random(1, 120) lte 18>> <<unset $lake_ice_broken>> <</if>> <</if>> <<elseif currentSkillValue('swimmingskill') lt 200>> <<pass 15 sec>> <<set $oxygen -= 150>> <<if $lake_ice_broken gte 1>> <<if random(1, 120) lte 15>> <<unset $lake_ice_broken>> <</if>> <</if>> <<elseif currentSkillValue('swimmingskill') lt 300>> <<pass 12 sec>> <<set $oxygen -= 120>> <<if $lake_ice_broken gte 1>> <<if random(1, 120) lte 12>> <<unset $lake_ice_broken>> <</if>> <</if>> <<elseif currentSkillValue('swimmingskill') lt 400>> <<pass 10 sec>> <<set $oxygen -= 100>> <<if $lake_ice_broken gte 1>> <<if random(1, 120) lte 10>> <<unset $lake_ice_broken>> <</if>> <</if>> <<elseif currentSkillValue('swimmingskill') lt 500>> <<pass 8 sec>> <<set $oxygen -= 80>> <<if $lake_ice_broken gte 1>> <<if random(1, 120) lte 8>> <<unset $lake_ice_broken>> <</if>> <</if>> <<elseif currentSkillValue('swimmingskill') lt 600>> <<pass 8 sec>> <<set $oxygen -= 80>> <<if $lake_ice_broken gte 1>> <<if random(1, 120) lte 8>> <<unset $lake_ice_broken>> <</if>> <</if>> <<elseif currentSkillValue('swimmingskill') lt 700>> <<pass 7 sec>> <<set $oxygen -= 70>> <<if $lake_ice_broken gte 1>> <<if random(1, 120) lte 7>> <<unset $lake_ice_broken>> <</if>> <</if>> <<elseif currentSkillValue('swimmingskill') lt 800>> <<pass 7 sec>> <<set $oxygen -= 70>> <<if $lake_ice_broken gte 1>> <<if random(1, 120) lte 7>> <<unset $lake_ice_broken>> <</if>> <</if>> <<elseif currentSkillValue('swimmingskill') lt 900>> <<pass 6 sec>> <<set $oxygen -= 60>> <<if $lake_ice_broken gte 1>> <<if random(1, 120) lte 6>> <<unset $lake_ice_broken>> <</if>> <</if>> <<elseif currentSkillValue('swimmingskill') lt 1000>> <<pass 6 sec>> <<set $oxygen -= 60>> <<if $lake_ice_broken gte 1>> <<if random(1, 120) lte 6>> <<unset $lake_ice_broken>> <</if>> <</if>> <<elseif currentSkillValue('swimmingskill') lt 1100>> <<pass 5 sec>> <<set $oxygen -= 50>> <<if $lake_ice_broken gte 1>> <<if random(1, 120) lte 5>> <<unset $lake_ice_broken>> <</if>> <</if>> <<elseif currentSkillValue('swimmingskill') lt 1200>> <<pass 4 sec>> <<set $oxygen -= 40>> <<if $lake_ice_broken gte 1>> <<if random(1, 120) lte 4>> <<unset $lake_ice_broken>> <</if>> <</if>> <<else>> <<pass 3 sec>> <<set $oxygen -= 30>> <<if $lake_ice_broken gte 1>> <<if random(1, 120) lte 3>> <<unset $lake_ice_broken>> <</if>> <</if>> <</if>> <</widget>> <<widget "underwater">> <<water>><<set $underwater to 1>><<set $underwatercheck to 1>> <<if $combat isnot 1>> <<if $oxygen lt 0 and $nooxygen is 1>> <<set $stress += 1000>> <<elseif $oxygen lt 0 and $nooxygen isnot 1>> <<set $nooxygen to 1>> <<else>> <<set $nooxygen to 0>> <</if>> <span class="lblue">氧气:</span> <<if $oxygen lt 0>> <span class="red">你窒息了!你的压力将会持续增长。在没有新鲜空气的情况下,你很快就会昏倒。</span> <</if>> <<oxygencaption>> <<if $underwaterintro isnot 1 and $combat isnot 1 and !$possessed>> <<set $underwaterintro to 1>> <i>你不可能永远屏住呼吸,你的游泳技能越高,每次行动经过的时间就越短,消耗的氧气也会更少。</i> <br><br> <</if>> <</if>> <</widget>> <<widget "oxygenrefresh">> <<set $oxygen to $oxygenmax>> <</widget>> <<widget "oxygen">> <<if _args[0]>> <<set $oxygen += _args[0]>> <</if>> <<if _args[0] lt 0>> <<set _strangle to 1>> <</if>> <<set $oxygen = Math.clamp($oxygen, 0, $oxygenmax)>> <</widget>> <<widget "virginitylosttext">> <<if $templePromised is _args[0]>> <span class="lblue">但你的纯洁之证依旧完好如初。</span> <<else>> <span class="red">永久地夺走了你的贞操。</span> <</if>> <</widget>> <<widget "neutral">> <!-- This widget's names ('neutral') is awful. Maybe 'molest' might better describe its use? --> <!-- args[1] now modifies the arousal applied to the PC --> <!-- Consult the 'arousal' widget to see how --> <<if _args[0] and (typeof _args[0]) is "number">> <<if $consensual isnot 1>> <<if $drunk gt 0>> <<set $_drunk_level to Math.clamp(Math.floor($drunk / 120), 0, 4)>> <<set $_stress_multiplier to [9,8,6,4,3][$_drunk_level]>> <<else>> <<set $_stress_multiplier to 10>> <</if>> <<stress _args[0] $_stress_multiplier>> <<combattrauma _args[0]>> <</if>> <<set _arousal to 20 * _args[0]>> <<if _args[1] and _args[2] and (typeof _args[1]) is "string" and (typeof _args[2]) is "number">> <<arousal _arousal _args[1]>> <<enemyarousal _args[0] _args[2]>> <<elseif _args[1] and (typeof _args[1]) is "string">> <<arousal _arousal _args[1]>> <<enemyarousal _args[0]>> <<elseif _args[1] and (typeof _args[1]) is "number">> <<arousal _arousal>> <<enemyarousal _args[0] _args[1]>> <</if>> <</if>> <</widget>> <<widget "neutralbreast">> <<neutral _args[0] "breasts">> <</widget>> <<widget "neutralgenitals">> <<neutral _args[0] "genitals">> <</widget>> <<widget "enemyarousal">> <<set $enemyarousal += _args[0]>> <</widget>> <<widget "sex">> <!-- args[1] - indicates target: "genitals" if penile or vaginal, "anus" if anal, "mouth" if oral --> <!-- Comment Akoz: args[2] was used at some places to show double penetration and at others --> <!-- to pass which enemy NPC is doing the fucking. I'd leave it to mean the later, but --> <!-- I didn't want to make a decision about a system I'm not working on. --> <!-- So I chose to leave args[2] unused --> <!-- Comment Purity: args[2] is now used to check which NPC is causing it. --> <!-- For double penetration, the widget is now called twice. Once for each NPC. --> <<if _args[0] and (typeof _args[0]) is "number">> <<if $consensual isnot 1>> <<if $drunk gt 0>> <<set $_drunk_level to Math.clamp(Math.floor($drunk / 120), 0, 4)>> <<set $_stress_multiplier to [9,8,6,4,3][$_drunk_level]>> <<else>> <<set $_stress_multiplier to 10>> <</if>> <<stress _args[0] $_stress_multiplier>> <<combattrauma _args[0]>> <<else>> <<stress _args[0] -10>> <</if>> <<set _arousal to 20 * _args[0]>> <<set _enemyarousal to 2 * _args[0]>> <<if _args[1] is undefined>> <<error { message : `Expected a second parameter, but none was provided.`, source : "Called from " + Utils.GetStack() }>> <<elseif _args[2] and (typeof _args[2]) is "number">> <<if wearingCondom(_args[2]) and ["genital","genitals","anal"].includes(_args[1])>> <<switch $NPCList[_args[2]].condom.type>> <<case "plain">> <<set _arousal to Math.floor(_arousal * 0.9)>> <<set _enemyarousal to Math.floor(_enemyarousal * 0.9)>> <<default>> <</switch>> <</if>> <<if wearingCondom("player") and ["genital","genitals"].includes(_args[1])>> <<switch $player.condom.type>> <<case "plain">> <<set _arousal to Math.floor(_arousal * 0.9)>> <<set _enemyarousal to Math.floor(_enemyarousal * 0.9)>> <<default>> <</switch>> <</if>> <</if>> <<arousal _arousal _args[1]>> <<enemyarousal _enemyarousal>> <</if>> <</widget>> <!--_args[0] is the base value, _args[1] is the skill--> <<widget "sexControl">> <<if _args[0] and _args[1] gte 800>> <<set _loss to _args[1] / 180 * _args[0]>> <<if _args[1] gte 1200>> <<set _loss += 1>> <</if>> <<if $enemyarousal gte $enemyarousalmax * 0.7>> <<set _loss *= 2>> <</if>> <<if $enemyarousal gte $enemyarousalmax * 0.9>> <<set _loss *= 2>> <</if>> <<set _loss *= $enemyArousalLossReduction>> <<if $enemyArousalLossReduction gt 0.2>> <<set $enemyArousalLossReduction -= (_args[1] gte 1200 ? 0.03 : 0.04)>> <</if>> <<set $enemyarousal to Math.clamp($enemyarousal - Math.round(_loss), Math.min($enemyarousal, $enemyarousalmax / 5), $enemyarousalmax)>> <</if>> <</widget>> <<widget "violence">> <!-- NG tuning v2.7 $arousal from $masochism/50 to /7. PC now orgasms at least once during spanking encounter at 50% masocism level and twice at 100% masoohism. /10 at max is required to orgasm once at 100% masochism. --> <!-- NG added stress reduction for masochists. Trauma left same --> <<if _args.length gte 1>> <<set _violence = _args[0]>> <<set _stressMod = _args[1] || 1>> <<set _traumaMod = _args[2] || 1>> <<set _painMod = _args[3] || 1>> <!-- args[4] - indicates NPC id (but is currently unused) --> <<if _violence gt 0 or _violence lt 0>> <<if $drunk gt 0>> <<set $_drunk_level to Math.clamp(Math.floor($drunk / 120), 0, 4)>> <<set _drunkMod to [9,8,6,4,3][$_drunk_level]>> <<else>> <<set _drunkMod to 10>> <</if>> <<if $possessed is true and _violence gte 0>> <<set $_controlMod to (10 * $enemyno)>> <<control `_violence / $_controlMod`>> <<set $wraith.will -= _violence>> <<set _possessMod to 3>> <<else>> <<set _possessMod to 1>> <</if>> <<set $stress += (_violence * _drunkMod * _stressMod) * (1 - ($masochism / 1200))>> <<combattrauma _violence * _traumaMod>> <<set $pain += (_violence * _painMod * (1 - ($masochism / 1200)) * (1 - ($sciencetrait / 10)) / _possessMod)>> <<set _arousal to (_violence * (0 + ($masochism / 18)))>> <<arousal _arousal/_possessMod "maso">> <<if $orgasmdown gte 1>> <<if $masochism gte 800>> <<masochism `(_violence / 20)`>> <<elseif $masochism gte 500>> <<masochism `(_violence / 10)`>> <<elseif $masochism gte 300>> <<masochism `(_violence / 6)`>> <<elseif $masochism gte 100>> <<masochism `(_violence / 2)`>> <<else>> <<masochism _violence>> <</if>> <</if>> <<if _violence gte 6>> <<set $enemyanger -= 5>> <<else>> <<set $enemyanger -= _violence>> <</if>> <<set $enemyarousal += 1>> <<painclamp>> <</if>> <</if>> <</widget>> <<widget "violence_noncombat">> <<if _args.length gte 1>> <<set _violence = _args[0]>> <<set _stressMod = _args[1] || 1>> <<set _traumaMod = _args[2] || 1>> <<set _painMod = _args[3] || 1>> <<set _arousalMod = _args[4] || 1>> <<if _violence gt 0 or _violence lt 0>> <<if $drunk gt 0>> <<set $_drunk_level to Math.clamp(Math.floor($drunk / 120), 0, 4)>> <<set _drunkMod to [9,8,6,4,3][$_drunk_level]>> <<else>> <<set _drunkMod to 10>> <</if>> <<set $stress += (_violence * _drunkMod * _stressMod) * (1 - ($masochism / 1200))>> <<trauma _violence * _traumaMod>> <<set $pain += (_violence * _painMod * (1 - ($masochism / 1200)) * (1 - ($sciencetrait / 10)))>> <<set _arousal to (_violence * _arousalMod * (0 + ($masochism / 18)))>> <<arousal _arousal "maso">> <<set $arousalmasochism += (_violence * (0 + ($masochism / 7)))>> <<if $orgasmdown gte 1>> <<if $masochism gte 800>> <<masochism `(_violence / 20)`>> <<elseif $masochism gte 500>> <<masochism `(_violence / 10)`>> <<elseif $masochism gte 300>> <<masochism `(_violence / 6)`>> <<elseif $masochism gte 100>> <<masochism `(_violence / 2)`>> <<else>> <<masochism _violence>> <</if>> <</if>> <<painclamp>> <</if>> <</if>> <</widget>> <<widget "submission">> <!-- Comment Akoz: this won't use sensitivities as I reckon this arousal source is --> <!-- entirely psychological. --> <!-- args[0] - the submission value --> <!-- args[1] - the NPC to whom PC is submitting (currently unused) --> <<if _args[0]>> <<if $consensual isnot 1>> <<if $drunk gt 0>> <<set $_drunk_level to Math.clamp(Math.floor($drunk / 120), 0, 4)>> <<set $_stress_multiplier to [9,8,6,4,3][$_drunk_level]>> <<else>> <<set $_stress_multiplier to 10>> <</if>> <<stress _args[0] $_stress_multiplier>> <<sub `_args[0] / 4`>> <<else>> <<set $stress -= 10 * _args[0]>> <<set $assertive += 1>> <</if>> <<set _arousal to 20 * _args[0]>> <<arousal _arousal>> <<set $enemyarousal += 3 * _args[0]>> <<set $enemytrust += 2>> <</if>> <</widget>> <<widget "defiance">> <<if _args[0]>> <<set _defiance to (_args[0] * (1 + ($sadism / 1000)))>> <<set $stress -= 10 * _defiance>> <<combattrauma `-_defiance`>> <<set $enemyanger += 5 * _defiance>> <<def `_args[0] / 4`>> <<set $enemytrust -= 4>> <<set _defiance_arousal to (_defiance * ($sadism / 40))>> <<arousal _defiance_arousal>> <<if $arousal gte ($arousalmax * 0.8)>> <<sadism _args[0]>> <</if>> <<set _thedamage to (2 * _defiance * ($physique / 4000))>> <<if $enemyno gte 2>> <<npcdamage _args[1]>> <</if>> <<set $enemyhealth -= _thedamage>> <</if>> <</widget>> <<widget "brat">> <<if _args[0]>> <<if $drunk gt 0>> <<set $_drunk_level to Math.clamp(Math.floor($drunk / 120), 0, 4)>> <<set $_stress_multiplier to [9,8,6,4,3][$_drunk_level]>> <<else>> <<set $_stress_multiplier to 10>> <</if>> <<stress _args[0] $_stress_multiplier>> <<combattrauma `-1 * _args[0]`>> <<if _args[1] is "demanding">> <<set $enemyanger += 20 * _args[0]>> <<elseif $NPCList[0].legs isnot "walk">> <<set $enemyanger += 5 * _args[0]>> <</if>> <<def `_args[0] / 4`>> <<set $enemytrust -= 2>> <<set $NPCList[0].bold to ($NPCList[0].bold gte _args[0] * 10 ? $NPCList[0].bold - _args[0] * 10 : 0)>> <</if>> <</widget>> <<widget "meek">> <!-- Comment Akoz: this won't use sensitivities as I reckon this arousal source is --> <!-- entirely psychological. --> <!-- args[0] - the meek value --> <!-- args[1] - the NPC for whom PC is acting meekly (currently unused) --> <<if _args[0]>> <<if $consensual isnot 1>> <<sub `_args[0] / 4`>> <<else>> <<set $assertive += 1>> <</if>> <<set _arousal to 20 * _args[0]>> <<arousal _arousal>> <<set $enemyarousal += _args[0]>> <<set $enemytrust += 1>> <<set $enemyanger -= _args[0]>> <</if>> <</widget>> <<widget "crimeUp">><<silently>> <<if $statFreeze isnot true>> <<if _args[0] eq null>> <<set _crimeError to `No input found for crimeUp widget!`>> <<elseif isNaN(_args[0])>> <<set _crimeError to `NaN input found for crimeUp widget: '${_args[0]}'`>> <<elseif _args[0] lt 0>> <<set _crimeError to `Negative input found for crimeUp widget: '${_args[0]}'`>> <<elseif _args[0] gt 0>> <<set _crimeType to _args[1] || "thievery">> <<if !setup.crimeNames[_crimeType]>> <<run Errors.report("Extra-Illegal crime committed of type; " + _crimeType + " defaulted to thievery")>> <<set _crimeType to "thievery">> <</if>> <<set $_crimemod to Number(_args[0])>> <<set $_crimeMult to 1>> <<if !["coercion", "resisting"].includes(_crimeType)>> <!-- ignore stealth (or concealed identity) for crimes where it is irrelevant; --> <!-- resisting arrest where the player's identity is explicitly known, and coercion where the player's force of personality is needed --> /* The following commented code contains experimental factors for calculating stealth */ /* <<set $_crime1 to Math.clamp($crime, C.crime.min, C.crime.max / 10)>> <<set $_crime2 to $crime - $_crime1>> <<set $_crime2 to Math.clamp($crime - $_crime1, C.crime.min, C.crime.max / 10)>> <!-- crime1 = first 5k of crime, crime2 = next 5k of crime --> <<set $_normCrime1 to normalise($_crime1, C.crime.max / 10)>> <<set $_normCrime2 to normalise($_crime2, C.crime.max / 10)>> <!-- Both normalized to percentage of max/10 (currently 5k) --> <<set $_stealthReduce1 to expCurve($_normcrime1, 3.0)>> <!-- First 5k of crime at a curve to 5000 --> */ <<set $_stealthfactor to ( 0.15 * ( 1 - normalise($crime[_crimeType].current, C.crime.max / 5 ) ) )>> <!-- Stealth gives 15%, but reduced by existing crime stat down to 0 at C.crime.max / 5 --> <!-- At 10k crime of the current type, stealthy equipment is effectively useless - too much evidence --> <!-- Filter to all items with type "stealthy" and count them --> <<set $_stealthMult to Object.values($worn).filter(item => item.type.includes("stealthy")).length>> <<set $_crimeMult -= $_stealthfactor * $_stealthMult>> <!-- Filter to all items with type "unstealthy" and count them --> <<set $_unstealthMult to Object.values($worn).filter(item => item.type.includes("unstealthy")).length>> <<set $_crimeMult += 0.15 * $_unstealthMult>> <<if ["thievery", "petty", "trespassing"].includes(_crimeType)>> <!-- For stealthy crimes, player skulduggery skill gives further reduction up to another 15%. 1000 is max skulduggery clamp, replace as needed --> <<set $_skillMult to ( 0.15 * normalise($skulduggery, 1000) )>> <<set $_crimeMult -= $_skillMult>> <</if>> <<set $_crimemod to Math.ceil($_crimemod * $_crimeMult)>> <<if ["petty"].includes(_crimeType) and $skulduggery gte 500>> <!-- Petty thievery has extra flat reduction if skulduggery skill above 500 (C+), possibly negating the crime gain entirely --> <<set $_crimemod -= Math.floor($skulduggery / 10)>> <</if>> <</if>> <<set $_crimemod to Math.clamp($_crimemod, 0, C.crime.max)>> <<if $_crimemod gt 0>> <!-- If crime gain is still greater than 0, add to crime daily, history, count, and Avery crimetracker--> <!-- crimemod lte 0 represents a crime the player completely got away with, so nothing is recorded--> <<set C.crime[_crimeType] += $_crimemod>> <<set C.crime[_crimeType + "History"] += $_crimemod>> <<set C.crime[_crimeType + "Daily"] += $_crimemod>> <<set C.crime[_crimeType + "Count"] += 1>> <<set C.crime[_crimeType + "CountHistory"] += 1>> <<if $averyCrimeTracker neq null>> <<set $averyCrimeTracker += $_crimemod>> <</if>> <<if ["thievery", "petty"].includes(_crimeType) and $foxbuild gte 1 and Math.max($wolfbuild, $catbuild, $cowbuild, $birdbuild, $foxbuild) is $foxbuild>> <!-- If the player steals enough, and fox is their highest beast TF (and above 0), apply fox TF pressure --> <<if !$foxCrimeProgress>> <!-- Resets daily at 6AM, in dawnCheck, time.js --> <<set $foxCrimeProgress to 0>> <</if>> <<set $foxCrimeProgress += $_crimemod>> <<set $_foxCrimeRequired = Math.floor(50 * (1 + $foxbuild))>> <<if $foxCrimeProgress gte $_foxCrimeRequired>> <<transform fox 1>> <<set $foxCrimeMessage to true>> <<set $foxCrimeProgress to Math.clamp($foxCrimeProgress, 0, ($foxCrimeProgress - $_foxCrimeRequired))>> <</if>> <</if>> <<if _args[2]>> <!-- Optional argument to record more specific crimes with description. Does not work yet, unused.--> <<set _description to _args[2]>> <<if !setup.crimeDescs[_description]>> <<run Errors.report("Extra-Illegal crime committed of description; " + _description + " crime event not logged")>> <<else>> <<run C.crime.logEvent($_crimemod, _crimeType, _description)>> <</if>> <</if>> <</if>> <<if $earSlime.event is "steal something" and ["thievery", "petty"].includes(_crimeType)>> <<set $earSlime.event to "">><<set $earSlime.noSleep to false>> <</if>> <</if>> <</if>> <</silently>><<if _crimeError>><<error {message:T.crimeError}>><</if>><</widget>> <<widget "crimeUpFlat">><<silently>> <!-- stripped down widget with no extra effects, modifiers, or optional arguments, ideally used for cheats and debugging --> <<if $statFreeze isnot true>> <<if _args[0] eq null>> <<set _crimeError to `No input found for crimeUpFlat widget!`>> <<elseif isNaN(_args[0])>> <<set _crimeError to `NaN input found for crimeUpFlat widget: '${_args[0]}'`>> <<elseif _args[0] lt 0>> <<set _crimeError to `Negative input found for crimeUpFlat widget: '${_args[0]}'`>> <<elseif _args[0] gt 0>> <<set _crimeType to _args[1] || "thievery">> <<if !setup.crimeNames[_crimeType]>> <<run Errors.report("Extra-Illegal crime (flat) committed of type; " + _crimeType + " defaulted to thievery")>> <<set _crimeType to "thievery">> <</if>> <<set $_crimemod to Number(_args[0])>> <<if _args[0] gt 0>> <<set C.crime[_crimeType] += $_crimemod>> <<set C.crime[_crimeType + "History"] += $_crimemod>> <<set C.crime[_crimeType + "Daily"] += $_crimemod>> <<set C.crime[_crimeType + "Count"] += 1>> <<set C.crime[_crimeType + "CountHistory"] += 1>> <</if>> <</if>> <</if>> <</silently>><<if _crimeError>><<error {message:T.crimeError}>><</if>><</widget>> <<widget "crimeDown">><<silently>> <<if $statFreeze isnot true>> <<if _args[0] eq null>> <<set _crimeError to `No input found for crimeDown widget!`>> <<elseif isNaN(_args[0])>> <<set _crimeError to `NaN input found for crimeDown widget: '${_args[0]}'`>> <<elseif _args[0] lt 0>> <<set _crimeError to `Negative input found for crimeDown widget: '${_args[0]}'`>> <<elseif _args[0] gt 0>> <<set _crimeDown to _args[0]>> <<if _args[1] and _args[1] isnot "all">> <<set _crimeType to _args[1]>> <<if !setup.crimeNames[_crimeType]>> <<run Errors.report("Extra-Illegal crime reduced of type; " + _crimeType + " defaulted to thievery")>> <<set _crimeType to "thievery">> <</if>> <<if C.crime[_crimeType] gt 0>> <<if _crimeDown lte 1>> <!-- Reduce crime by percent --> <<set C.crime[_crimeType] to Math.ceil(C.crime[_crimeType] * _crimeDown)>> <<set C.crime[_crimeType + "Daily"] to Math.ceil(C.crime[_crimeType + "Daily"] * _crimeDown)>> <<set C.crime[_crimeType + "Count"] to Math.ceil(C.crime[_crimeType + "Count"] * _crimeDown)>> <<else>> <!-- Reduce crime by value --> <<set $_crimeDiv to normalise(C.crime[_crimeType] - _crimeDown, C.crime[_crimeType], C.crime.min)>> <<set C.crime[_crimeType] -= _crimeDown>> <<set C.crime[_crimeType + "Daily"] -= _crimeDown>> <!-- Reduce crime type count by same percentile as total crime loss--> <<set C.crime[_crimeType + "Count"] to Math.ceil(C.crime[_crimeType + "Count"] * $_crimeDiv)>> <</if>> <</if>> <<else>> <!-- If no crime type specified, apply to all --> <<for _crimeType range Object.keys(setup.crimeNames)>> <<if C.crime[_crimeType] gt 0>> <<if _crimeDown lte 1>> <!-- Reduce crime by percent --> <<set C.crime[_crimeType] to Math.ceil(C.crime[_crimeType] * _crimeDown)>> <<set C.crime[_crimeType + "Daily"] to Math.ceil(C.crime[_crimeType + "Daily"] * _crimeDown)>> <<set C.crime[_crimeType + "Count"] to Math.ceil(C.crime[_crimeType + "Count"] * _crimeDown)>> <<else>> <<set $_crimeDiv to normalise(C.crime[_crimeType] - _crimeDown, C.crime[_crimeType], C.crime.min)>> <<set C.crime[_crimeType] -= _crimeDown>> <<set C.crime[_crimeType + "Daily"] -= _crimeDown>> <<set C.crime[_crimeType + "Count"] to Math.ceil(C.crime[_crimeType + "Count"] * $_crimeDiv)>> <<unset $_crimeDiv>> <</if>> <</if>> <</for>> <</if>> <</if>> <</if>> <</silently>><<if _crimeError>><<error {message:T.crimeError}>><</if>><</widget>> <<widget "crimeClear">> <<if $statFreeze isnot true>> <<if _args[0] and _args[0] isnot "all">> <<set _crimeClearType to _args[0]>> <<if !setup.crimeNames[_crimeClearType]>> <<run Errors.report("Extra-Illegal crime cleared of type; " + _crimeClearType)>> <<else>> <<set C.crime[_crimeClearType] = 0>> <<set C.crime[_crimeClearType + "Count"] = 0>> <<set C.crime[_crimeClearType + "Daily"] = 0>> <<run C.crime.clearEvents(_crimeClearType)>> <</if>> <<else>> <!-- If no crime type specified, zero all categories --> <<for _crimeClearType range Object.keys(setup.crimeNames)>> <<set C.crime[_crimeClearType] = 0>> <<set C.crime[_crimeClearType + "Count"] = 0>> <<set C.crime[_crimeClearType + "Daily"] = 0>> <<run C.crime.clearEvents()>> <</for>> <</if>> <</if>> <</widget>> <<widget "crimeClearEvent">> <<if $statFreeze isnot true>> <<if _args[0] and _args[0] isnot "all">> <<set _crimeClearEvent to _args[0]>> <<if !setup.crimeDescs[_crimeClearEvent]>> <<run Errors.report("Extra-Illegal crime event cleared of description; " + _crimeClearEvent)>> <<else>> <<run C.crime.clearEvents(null, _crimeClearEvent)>> <</if>> <<else>> <<run C.crime.clearEvents()>> <</if>> <</if>> <</widget>> <<widget "listCrimeCheats">> <<if Object.keys(V.crime.events).length isnot 0>> <<for $_ce range Object.keys(V.crime.events)>> <<print $_ce.replace("default","通常").replace("legacy","遗留问题").replace("escape","越狱").replace("cake","蛋糕案").replace("kylarPrison","凯拉尔越狱") + ":" + setup.crimeDescs[$_ce] + "" + $crime.events[$_ce].length + "次">> <br> <</for>> <<else>> <span class="red">没有特殊的犯罪事件</span> <br> <</if>> <</widget>> <<widget "crimeParade">> <<for $_crimeType range Object.keys(setup.crimeNames)>> <<if C.crime[$_crimeType + "Count"] gte 1>> <<set $_crimes_output to "">> <<number `C.crime[$_crimeType + "Count"]` "silent">> <<set $_crimes_output += "- " + _text_output + "次">> <<if C.crime[$_crimeType + "Count"] isnot 1>> <<set $_crimes_output += "">> <</if>> <<set $_crimes_output += "" + toTitleCase(setup.crimeNames[$_crimeType])>> <<unset _text_output>> <<set $_crimes_event_list to []>> <<for $_ce range Object.keys($crime.events)>> <<set $_crDescLen to $crime.events[$_ce].filter(e => e.type is $_crimeType).length>> <<if $_crDescLen gte 1>> <<number $_crDescLen "silent">> <<set $_crDescStr to _text_output + "次">> <<if $_crDescLen gt 1>> <<set $_crDescStr += "">> <</if>> <<set $_crDescStr += "" + setup.crimeDescs[$_ce]>> <<unset _text_output>> <<set $_crimes_event_list.push($_crDescStr)>> <</if>> <</for>> <<if $_crimes_event_list.length isnot 0>> <<set $_crimes_output += ",包括">> <<set $_crimes_output += formatList($_crimes_event_list, "和", true,"、")>> <</if>> <<set $_crimes_output += "。">><span class="red"><<print $_crimes_output>></span> <br> <</if>> <</for>> <</widget>> <<widget "seductionskilluse">> <<set $enemyarousal += (currentSkillValue("seductionskill") / 100)>><<seductionskill 5>> <</widget>> <<widget "seductionskilluptext">> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <</widget>> <<widget "seductionskillusecombat">> <<set $enemyarousal += (currentSkillValue("seductionskill") / 100)>><<seductionskill 5>><<set $seductionskillup to 1>> <</widget>> <<widget "oralskilluse">> <<set $enemyarousal += (currentSkillValue("oralskill") / 100)>><<oralskill 5>><<set $oralskillup to 1>> <</widget>> <<widget "vaginalskilluse">> <<set $enemyarousal += (currentSkillValue("vaginalskill") / 100)>><<vaginalskill 5>><<set $vaginalskillup to 1>> <</widget>> <<widget "analskilluse">> <<set $enemyarousal += (currentSkillValue("analskill") / 100)>><<analskill 5>><<set $analskillup to 1>> <</widget>> <<widget "handskilluse">> <<set $enemyarousal += (currentSkillValue("handskill") / 100)>><<handskill 5>><<set $handskillup to 1>> <</widget>> <<widget "feetskilluse">> <<set $enemyarousal += (currentSkillValue("feetskill") / 100)>><<feetskill 5>><<set $feetskillup to 1>> <</widget>> <<widget "bottomskilluse">> <<set $enemyarousal += (currentSkillValue("bottomskill") / 100)>><<bottomskill 5>><<set $bottomskillup to 1>> <</widget>> <<widget "thighskilluse">> <<set $enemyarousal += (currentSkillValue("thighskill") / 100)>><<thighskill 5>><<set $thighskillup to 1>> <</widget>> <<widget "chestskilluse">> <<set $enemyarousal += (currentSkillValue("chestskill") / 100)>><<chestskill 5>><<set $chestskillup to 1>> <</widget>> <<widget "penileskilluse">> <<set $enemyarousal += (currentSkillValue("penileskill") / 100)>><<penileskill 5>><<set $penileskillup to 1>> <</widget>> <<widget "skulduggeryskilluse">> <<if $statFreeze isnot true>> <<set $skulduggery += 3>> <<if $skulduggery lt 1000>> <span class="gold"> 你学到了一些诡术上的技巧。</span> <</if>> <</if>> <br><br> <</widget>> <<widget "combatskulduggeryskilluse">> <<if $statFreeze isnot true>> <<set $skulduggery += 3>> <<set $skulduggery to Math.clamp($skulduggery, 0, 1000)>> <<if $skulduggery lt 1000>> <span class="gold"> 你学到了一些诡术上的技巧。</span> <</if>> <</if>> <</widget>> <<widget "swimmingskilluse">> <<if $statFreeze isnot true>> <<set $swimmingskill += 9>> <<if $swimmingskill lt 1000>> <span class="gold">你对自己的泳技更加自信。</span> <</if>> <<set $swimmingskill to Math.clamp($swimmingskill, 0, 1000)>> <</if>> <</widget>> <<widget "danceskilluse">> <<if $statFreeze isnot true>> <<danceskill 1>> <<if $danceskill lt 1000>> <span class="gold">你对自己的舞技更加自信。</span> <</if>> <</if>> <</widget>> <<widget "schoolskillgeneral">> <<if $statFreeze isnot true>> <<set $_subject to _args[0]>> <<set $_gain to _args[1] || 1>> <<set _skill_mod to [2.4, 1.2, 0.6, 0.3][Math.clamp(V[$_subject + "trait"], 0, 3)]>> <<if _args[2] isnot "no_star">> <<if V[$_subject + "_star"] lt 3>> <<set V[$_subject + "_star"] += 1>> <</if>> <<if $worn.face.type.includes("glasses")>> <<set _skill_mod *= 1.2>> <</if>> <<if $exposed gte 1>> <<set _skill_mod *= 1.2>> <</if>> <</if>> <<set V[$_subject + "_exam"] to Math.clamp(V[$_subject + "_exam"] + ($_gain * _skill_mod), -107, 200)>> <</if>> <</widget>> <<widget "scienceskill">> <<schoolskillgeneral "science" _args[0] _args[1]>> <</widget>> <<widget "mathsskill">> <<schoolskillgeneral "maths" _args[0] _args[1]>> <</widget>> <<widget "englishskill">> <<schoolskillgeneral "english" _args[0] _args[1]>> <</widget>> <<widget "historyskill">> <<schoolskillgeneral "history" _args[0] _args[1]>> <</widget>> <<widget "passiveStudy">> <<if $statFreeze isnot true>> <<switch $studyBooks.rented>> <<case "science">> <<scienceskill 6 "no_star">> <<case "maths">> <<mathsskill 6 "no_star">> <<case "English">> <<englishskill 6 "no_star">> <<case "history">> <<historyskill 6 "no_star">> <<default>> <</switch>> <<switch $studyBooks.stolen>> <<case "science">> <<scienceskill 6 "no_star">> <<case "maths">> <<mathsskill 6 "no_star">> <<case "English">> <<englishskill 6 "no_star">> <<case "history">> <<historyskill 6 "no_star">> <<default>> <</switch>> <</if>> <</widget>> <<widget "schoolskill">> <<if _args[0]>> <<historyskill _args[0]>> <<mathsskill _args[0]>> <<scienceskill _args[0]>> <<englishskill _args[0]>> <<else>> <<historyskill>> <<mathsskill>> <<scienceskill>> <<englishskill>> <</if>> <</widget>> <<widget "athletics">> <<if _args[0] and $statFreeze isnot true>> <<set _temp to _args[0]>> <<if $exposed gte 2>> <<set $athletics += 2>> <<elseif $exposed is 1>> <<set $athletics += 1>> <</if>> <<set $athletics += Math.trunc(_temp * 1.4)>> <<set $athletics to Math.clamp($athletics, 0, 1000)>> <<set $tending to Math.clamp($tending, 0, 1000)>> <</if>> <</widget>> <<widget "tending">> <<if _args[0] and $statFreeze isnot true>> <<set $tending += (_args[0] * 2)>> <<set $tending to Math.clamp($tending, 0, 1000)>> <</if>> <</widget>> <<widget "housekeeping">> <<if _args[0] and $statFreeze isnot true and $housekeeping lt _args[1]>> <<set $housekeeping += (_args[0] * 2)>> <<set $housekeeping to Math.clamp($housekeeping, 0, 1000)>> <</if>> <</widget>> <<widget "danceskill">> <<if _args[0] and $statFreeze isnot true>> <<set $danceskill += _args[0]>> <<set $danceskill to Math.clamp($danceskill, 0, 1000)>> <</if>> <</widget>> <<widget "physique">> <<if $statFreeze isnot true>> <<if _args[0]>><<set _temp to _args[0]>><<set $workouts += _args[0]>><<else>><<set _temp to 1>><<set $workouts += 1>><</if>> <<if $exposed gte 2>> <<set _temp *= 1.2>> <<elseif $exposed is 1>> <<set _temp *= 1.1>> <</if>> <<set $physique += 10 * _temp>><<set $physiqueuse += _temp>> <<if _args[1]>> <<if _args[1] isnot "noMessage">> <<if ($combat is 1 and _args[1] isnot "workout") or _args[1] is "invig">> <span class="gold"> 你感到活力十足。</span> <<else>> <span class="gold"> 你得到了锻炼。</span> <</if>> <</if>> <<elseif $combat is 1>> <span class="gold"> 你感到活力十足。</span> <<else>> <span class="gold"> 你得到了锻炼。</span> <</if>> <<set $physique = Math.clamp($physique, 0, $physiquesize)>> <</if>> <</widget>> <<widget "physique_loss">> <<if _args[0] and $statFreeze isnot true>> <<set $physique -= 10 * _args[0]>> <</if>> <</widget>> <<widget "bruise">> <<if _args[0] and $statFreeze isnot true>> <<switch _args[0]>> <<case "face">> <<set $facebruise += 1>> <<set $facebruise to Math.clamp($facebruise, 0, 100)>> <<case "neck">> <<set $neckbruise += 1>> <<set $neckbruise to Math.clamp($neckbruise, 0, 100)>> <<case "chest">> <<set $chestbruise += 1>> <<set $chestbruise to Math.clamp($chestbruise, 0, 100)>> <<case "rightarm">> <<set $rightarmbruise += 1>> <<set $rightarmbruise to Math.clamp($rightarmbruise, 0, 100)>> <<case "leftarm">> <<set $leftarmbruise += 1>> <<set $leftarmbruise to Math.clamp($leftarmbruise, 0, 100)>> <<case "tummy">> <<set $tummybruise += 1>> <<set $tummybruise to Math.clamp($tummybruise, 0, 100)>> <<case "bottom">> <<set $bottombruise += 1>> <<set $bottombruise to Math.clamp($bottombruise, 0, 100)>> <<case "thigh">> <<set $thighbruise += 1>> <<set $thighbruise to Math.clamp($thighbruise, 0, 100)>> <<case "anus">> <<set $anusbruise += 1>> <<set $anusbruise to Math.clamp($anusbruise, 0, 100)>> <<case "vagina">> <<set $vaginabruise += 1>> <<set $vaginabruise to Math.clamp($vaginabruise, 0, 100)>> <<case "penis">> <<set $penisbruise += 1>> <<set $penisbruise to Math.clamp($penisbruise, 0, 100)>> <<case "full">> <<set $facebruise += 1>> <<set $neckbruise += 1>> <<set $chestbruise += 1>> <<set $rightarmbruise += 1>> <<set $leftarmbruise += 1>> <<set $tummybruise += 1>> <<set $bottombruise += 1>> <<set $thighbruise += 1>> <<set $facebruise to Math.clamp($facebruise, 0, 100)>> <<set $chestbruise to Math.clamp($chestbruise, 0, 100)>> <<set $tummybruise to Math.clamp($tummybruise, 0, 100)>> <<set $vaginabruise to Math.clamp($vaginabruise, 0, 100)>> <<set $penisbruise to Math.clamp($penisbruise, 0, 100)>> <<set $anusbruise to Math.clamp($anusbruise, 0, 100)>> <<set $bottombruise to Math.clamp($bottombruise, 0, 100)>> <<set $thighbruise to Math.clamp($thighbruise, 0, 100)>> <<set $leftarmbruise to Math.clamp($leftarmbruise, 0, 100)>> <<set $rightarmbruise to Math.clamp($rightarmbruise, 0, 100)>> <<set $neckbruise to Math.clamp($neckbruise, 0, 100)>> <</switch>> <</if>> <</widget>> <<widget "rapestat">><<if $statFreeze isnot true>><<set $rapestat += 1>><</if>><</widget>> <<widget "moleststat">><<if $statFreeze isnot true>><<set $moleststat += 1>><</if>><</widget>> <<widget "vaginalstat">><<if $statFreeze isnot true>><<set $vaginalstat += 1>><</if>><</widget>> <<widget "vaginalejacstat">><<if $statFreeze isnot true>><<set $vaginalejacstat += 1>><<purity -1>><<internalejac>><<fertiliseParasites "vagina">><<creampie "self" "vagina">><</if>><</widget>> <<widget "analstat">><<if $statFreeze isnot true>><<set $analstat += 1>><</if>><</widget>> <<widget "analejacstat">><<if $statFreeze isnot true>><<set $analejacstat += 1>><<purity -1>><<internalejac>><<fertiliseParasites>><<creampie "self" "anus">><</if>><</widget>> <<widget "oralstat">><<if $statFreeze isnot true>><<set $oralstat += 1>><</if>><</widget>> <<widget "oralejacstat">><<if $statFreeze isnot true>><<set $oralejacstat += 1>><<purity -1>><<internalejac>><<creampie "self" "mouth">><</if>><</widget>> <<widget "handstat">><<if $statFreeze isnot true>><<set $handstat += 1>><</if>><</widget>> <<widget "handejacstat">><<if $statFreeze isnot true>><<set $handejacstat += 1>><</if>><</widget>> <<widget "feetstat">><<if $statFreeze isnot true>><<set $feetstat += 1>><</if>><</widget>> <<widget "feetejacstat">><<if $statFreeze isnot true>><<set $feetejacstat += 1>><</if>><</widget>> <<widget "thighstat">><<if $statFreeze isnot true>><<set $thighstat += 1>><</if>><</widget>> <<widget "thighejacstat">><<if $statFreeze isnot true>><<set $thighejacstat += 1>><</if>><</widget>> <<widget "cheststat">><<if $statFreeze isnot true>><<set $cheststat += 1>><</if>><</widget>> <<widget "chestejacstat">><<if $statFreeze isnot true>><<set $chestejacstat += 1>><</if>><</widget>> <<widget "bottomstat">><<if $statFreeze isnot true>><<set $bottomstat += 1>><</if>><</widget>> <<widget "bottomejacstat">><<if $statFreeze isnot true>><<set $bottomejacstat += 1>><</if>><</widget>> <<widget "penilestat">><<if $statFreeze isnot true>><<set $penilestat += 1>><</if>><</widget>> <<widget "penileejacstat">><<if $statFreeze isnot true>><<set $penileejacstat += 1>><</if>><</widget>> <<widget "clothesstripstat">><<if $statFreeze isnot true>><<set $clothesstripstat += 1>><</if>><</widget>> <<widget "clothesruinstat">><<if $statFreeze isnot true>><<set $clothesruinstat += 1>><</if>><</widget>> <<widget "orgasmstat">><<if $statFreeze isnot true>><<set $orgasmstat += 1>><</if>><</widget>> <<widget "ejacstat">><<if $statFreeze isnot true>><<set $ejacstat += 1>><</if>><</widget>> <<widget "hitstat">><<if $statFreeze isnot true>><<set $hitstat += 1>><</if>><</widget>> <<widget "attackstat">><<if $statFreeze isnot true>><<set $attackstat += 1>><</if>><</widget>> <<widget "vaginalentranceejacstat">><<if $statFreeze isnot true>><<set $vaginalentranceejacstat += 1>><</if>><</widget>> <<widget "faceejacstat">><<if $statFreeze isnot true>><<set $faceejacstat += 1>><</if>><</widget>> <<widget "hairejacstat">><<if $statFreeze isnot true>><<set $hairejacstat += 1>><</if>><</widget>> <<widget "tummyejacstat">><<if $statFreeze isnot true>><<set $tummyejacstat += 1>><</if>><</widget>> <<widget "neckejacstat">><<if $statFreeze isnot true>><<set $neckejacstat += 1>><</if>><</widget>> <<widget "dancestat">><<if $statFreeze isnot true>><<set $dancestat += 1>><</if>><</widget>> <<widget "analdoublestat">><<if $statFreeze isnot true>><<set $analdoublestat += 1>><</if>><</widget>> <<widget "vaginaldoublestat">><<if $statFreeze isnot true>><<set $vaginaldoublestat += 1>><</if>><</widget>> <<widget "sextoystat">><<if $statFreeze isnot true>><<set $sextoystat += 1>><</if>><</widget>> <<widget "urinestat">><<if $statFreeze isnot true>><<if _args[0]>><<set $urinestat += _args[0]>><<else>><<set $urinestat += 1>><</if>><</if>><</widget>> <<widget "distinction_stat">> <<if $statFreeze isnot true>> <<set $distinction_stat += 1>> <<if $distinction_stat gte 15>> <<earnFeat "Distinguished">> <<elseif $distinction_stat gte 5>> <<earnFeat "Distinctive">> <<else>> <<earnFeat "Distinction">> <</if>> <</if>> <</widget>> <<widget "knot_stat">> <<if $statFreeze isnot true>> <<if $knot_stat is undefined>> <<set $knot_stat to 0>> <</if>> <<set $knot_stat += 1>> <</if>> <</widget>> <<widget "hunger">> <<if _args[0] and $statFreeze isnot true>> <<set $hunger += _args[0]>> <<set $hunger = Math.clamp($hunger, 0, 2000)>> <</if>> <</widget>> <<widget "hunger_description">> <<if $hunger gte 2000>><span class="red">你正在挨饿!</span> <<elseif $hunger gte 1600>><span class="pink">你饥肠辘辘。</span> <<elseif $hunger gte 1200>><span class="purple">你非常饥饿。</span> <<elseif $hunger gte 800>><span class="blue">你觉得饿了。</span> <<elseif $hunger gte 400>><span class="lblue">你不是很饿。</span> <<elseif $hunger gte 1>><span class="teal">你完全饱了。</span> <<else>><span class="green">你吃得很撑。</span> <</if>> <</widget>> <<widget "thirst">> <<if $thirst gte 2000>><span class="red">你完全脱水了!</span> <<elseif $thirst gte 1600>><span class="pink">你口干舌燥。</span> <<elseif $thirst gte 1200>><span class="purple">你感觉很渴。</span> <<elseif $thirst gte 800>><span class="blue">你喉咙发干。</span> <<elseif $thirst gte 400>><span class="lblue">你不是很渴。</span> <<elseif $thirst gte 1>><span class="teal">你并不口渴。</span> <<elseif $thirst lte 0>><span class="green">你完全不渴。</span> <</if>> <</widget>> <<widget "tirednesscaption">> <<if Number.isFinite($tiredness)>> <div id="tirednesscaption" @title="'疲劳: ' + $tiredness.toFixed(2)"> <div @class="($options.showCaptionText is true ? '' : 'rightMeterText')"> 疲劳: <<if $options.showCaptionText is true>> <<if $tiredness gte C.tiredness.max>> <span class="red">你已经筋疲力竭。</span> <<elseif $tiredness gte (C.tiredness.max / 5) * 4>> <span class="pink">你非常的疲倦。</span> <<elseif $tiredness gte (C.tiredness.max / 5) * 3>> <span class="purple">你感到疲惫。</span> <<elseif $tiredness gte (C.tiredness.max / 5) * 2>> <span class="blue">你有点累了。</span> <<elseif $tiredness gte C.tiredness.max / 5>> <span class="lblue">你十分清醒。</span> <<elseif $tiredness gte 1>> <span class="teal">你的精力充沛。</span> <<else>> <span class="green">你感觉精神饱满。</span> <</if>> <</if>> </div> <<if $tiredness gte C.tiredness.max>> <<set $stress += (($tiredness - C.tiredness.max) * 16)>><<set $trauma += (($tiredness - C.tiredness.max) / 3)>> <</if>> <<set $tiredness = Math.clamp($tiredness, 0, C.tiredness.max)>> <<set _showCaptionText to !$options.showCaptionText>> <<statbar $tiredness `C.tiredness.max` _showCaptionText>> <div style="clear:both;"></div> </div> <</if>> <</widget>> <<widget "hygiene">> <<if $hygiene gte 2000>> <span class="red">你的身上满是污秽。</span> <<elseif $hygiene gte 1600>> <span class="pink">你被弄脏了。</span> <<elseif $hygiene gte 1200>> <span class="purple">你很臭。</span> <<elseif $hygiene gte 800>> <span class="blue">你很邋遢。</span> <<elseif $hygiene gte 400>> <span class="lblue">你很整洁。</span> <<elseif $hygiene gte 1>> <span class="teal">你很干净。</span> <<elseif $hygiene lte 0>> <span class="green">你干净的无可挑剔。</span> <</if>> <</widget>> <<widget "stresscaption">> <<if Number.isFinite($stress)>> <div id="stresscaption" @title="'压力: ' + $stress.toFixed(2)"> <div @class="($options.showCaptionText is true ? '' : 'rightMeterText')"> 压力: <<if $options.showCaptionText is true>> <<if $stress gte $stressmax>> <span class="red">巨大的压力击垮了你!</span> <<elseif $stress gte ($stressmax / 5) * 4>> <span class="pink">你的精神接近崩溃。</span> <<elseif $stress gte ($stressmax / 5) * 3>> <span class="purple">焦虑使你几乎无法呼吸。</span> <<elseif $stress gte ($stressmax / 5) * 2>> <span class="blue">你的内心紧绷。</span> <<elseif $stress gte $stressmax / 5>> <span class="lblue">你勉强保持镇定。</span> <<elseif $stress gte 1>> <span class="teal">你很平静。</span> <<else>> <span class="green">你心如止水。</span> <</if>> <</if>> </div> <<set $stress = Math.clamp($stress, 0, $stressmax)>> <<set _showCaptionText to !$options.showCaptionText>> <<statbar $stress $stressmax _showCaptionText>> <div style="clear:both;"></div> </div> <</if>> <</widget>> <<widget "traumacaption">> <<if Number.isFinite($trauma)>> <div id="traumacaption" @title="'创伤: ' + $trauma.toFixed(2)"> <div @class="($options.showCaptionText is true ? '' : 'rightMeterText')"> 创伤: <<if $options.showCaptionText is true>> <<if $trauma gte $traumamax>> <span class="red">无尽的痛楚使你麻木不仁。</span> <<elseif $trauma gte ($traumamax / 5) * 4>> <span class="pink">过去的阴影折磨着你。</span> <<elseif $trauma gte ($traumamax / 5) * 3>> <span class="purple">你十分的焦躁。</span> <<elseif $trauma gte ($traumamax / 5) * 2>> <span class="blue">你感到焦虑。</span> <<elseif $trauma gte ($traumamax / 5) * 1>> <span class="lblue">你感到心神不宁。</span> <<elseif $trauma gte 1>> <span class="teal">你有些紧张。</span> <<else>> <span class="green">你的精神十分健康。</span> <</if>> <</if>> </div> <<set _showCaptionText to !$options.showCaptionText>> <<statbar $trauma $traumamax _showCaptionText>> <div style="clear:both;"></div> </div> <</if>> <</widget>> <<widget "innocencecaption">> <div id="innocencecaption"> <div @class="($options.showCaptionText is true ? '' : 'rightMeterText')"> 纯真: <<if $options.showCaptionText is true>> <<if $awareness gte 0>> <span class="red">你已不再天真。</span> <<elseif $awareness gt -40>> <span class="pink">你无所适从。</span> <<elseif $awareness gt -80>> <span class="purple">你困惑不解。</span> <<elseif $awareness gt -120>> <span class="blue">你开始感到好奇。</span> <<elseif $awareness gt -160>> <span class="lblue">你轻信别人的话语。</span> <<elseif $awareness gt -200>> <span class="teal">你天真无邪。</span> <<else>> <span class="green">你懵懂无知。</span> <</if>> <</if>> </div> <<set _showCaptionText to !$options.showCaptionText>> <<statbarinverted $awareness -200 _showCaptionText>> <div style="clear:both;"></div> </div> <</widget>> <<widget "controlcaption">> <<if Number.isFinite($control)>> <div id="controlcaption" @title="'自控: ' + $control.toFixed(2)"> <div @class="($options.showCaptionText is true ? '' : 'rightMeterText')"> 自控: <<if $options.showCaptionText is true>> <<if $possessed>> <<if $control gte $controlmax>> <span class="green">你全盘掌控着自己。</span> <<elseif $control gte ($controlmax / 5) * 4>> <span class="teal">你几乎完全掌控着自己。</span> <<elseif $control gte ($controlmax / 5) * 3>> <span class="lblue">你的控制力正在动摇。</span> <<elseif $control gte ($controlmax / 5) * 2>> <span class="blue">你的身体沉重而空洞。</span> <<elseif $control gte ($controlmax / 5) * 1>> <span class="purple">你的意识逐渐麻木。</span> <<elseif $control gte 1>> <span class="pink">你正在被操纵。</span> <<else>> <span class="red">你已经无力反抗。</span> <</if>> <<else>> <<if $control gte $controlmax>> <span class="green">你充满自信。</span> <<elseif $control gte ($controlmax / 5) * 4>> <span class="teal">你感到不安。</span> <<elseif $control gte ($controlmax / 5) * 3>> <span class="lblue">你开始忧虑。</span> <<elseif $control gte ($controlmax / 5) * 2>> <span class="blue">你很焦虑。</span> <<elseif $control gte ($controlmax / 5) * 1>> <span class="purple">你感到害怕。</span> <<elseif $control gte 1>> <span class="pink">你有些惊恐。</span> <<else>> <span class="red">你极度恐慌。</span> <</if>> <</if>> <</if>> </div> <<set _showCaptionText to !$options.showCaptionText>> <<statbarinverted $control $controlmax _showCaptionText>> <div style="clear:both;"></div> </div> <</if>> <</widget>> <<widget "arousalcaption">> <<if Number.isFinite($arousal)>> <div id="arousalcaption" @title="'性奋: ' + $arousal.toFixed(2)"> <div @class="($options.showCaptionText is true ? '' : 'rightMeterText')"> 性奋: <<if $options.showCaptionText is true>> <<if $arousal gte $arousalmax>> <span class="red">你颤栗着达到了高潮。</span> <<elseif $arousal gte ($arousalmax / 5) * 4>> <span class="pink">触电般热浪于小腹聚集。</span> <<elseif $arousal gte ($arousalmax / 5) * 3>> <span class="purple">你身体轻颤着索求更多。</span> <<elseif $arousal gte ($arousalmax / 5) * 2>> <span class="blue">你的身体因欲望而抽痛。</span> <<elseif $arousal gte $arousalmax / 5>> <span class="lblue">情欲在你的体内积累。</span> <<elseif $arousal gte 1>> <span class="teal">你的身体微微发烫。</span> <<else>> <span class="green">你很冷静。</span> <</if>> <</if>> </div> <<set _showCaptionText to !$options.showCaptionText>> <<statbar $arousal $arousalmax _showCaptionText>> <div style="clear:both;"></div> </div> <</if>> <</widget>> <<widget "allurecaption">> <<if Number.isFinite($allure)>> <div id="allurecaption" @title="'诱惑: ' + $allure.toFixed(2)"> <div @class="($options.showCaptionText is true ? '' : 'rightMeterText')"> 诱惑: <<if $options.showCaptionText is true>> <<if $allure gte (6000 * $alluremod)>><span class="red">你看起来需要被蹂躏。</span> <<elseif $allure gte (4000 * $alluremod)>><span class="pink">你看起来很有伤风化。</span> <<elseif $allure gte (3000 * $alluremod)>><span class="purple">你看起来非常色情。</span> <<elseif $allure gte (2000 * $alluremod)>><span class="blue">你在人群中十分显眼。</span> <<elseif $allure gte (1500 * $alluremod)>><span class="lblue">你引人注目。</span> <<elseif $allure gte (1000 * $alluremod)>><span class="teal">偶尔有人偷偷看你几眼。</span> <<else>><span class="green">你看起来平平无奇。</span> <</if>> <</if>> </div> <div @class="($options.showCaptionText is true ? 'meter' : 'rightMeter')"> <<set $percent=Math.floor(($allure/(8000 * $alluremod))*100)>> <<if $allure gte (6000 * $alluremod)>> <<print '<div class="redbar" style="width:' + $percent + '%"></div>'>> <<elseif $allure gte (4000 * $alluremod)>> <<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>> <<elseif $allure gte (3000 * $alluremod)>> <<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>> <<elseif $allure gte (2000 * $alluremod)>> <<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>> <<elseif $allure gte (1500 * $alluremod)>> <<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>> <<elseif $allure gte (1000 * $alluremod)>> <<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>> <<else>> <<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>> <</if>> </div> <<if $allure gte 8000 * $alluremod>><<set $allure to 8000 * $alluremod>><</if>> <<if $alluretest is 1>> <<set $allure += 100000>> <<elseif $alluretest is 2>> <<set $allure -= 100000>> <</if>> <div style="clear:both;"></div> </div> <</if>> <</widget>> <<widget "updateallure">> <<run new Wikifier(null, '<<calculateallure>>')>> <<run $('#allurecaption').replaceWith(new Wikifier(null, '<<allurecaption>>').output)>> <</widget>> <<widget "oxygencaption">> <div id="oxygencaption"> <<if _args[0] is true>> <div @class="($options.showCaptionText is true ? '' : 'rightMeterText')"> 空气: </div> <<set _showCaptionText to !$options.showCaptionText>> <<else>> <<unset _showCaptionText>> <</if>> <<statbarinverted $oxygen $oxygenmax _showCaptionText>> <div style="clear:both;"></div> </div> <</widget>> <<widget "flashbacktown">> <span class="red">远方传来了车鸣声。你惊慌失措,幽灵般的触手探入你的身体,束缚了你的四肢……一个无言的声音在嘲笑、贬低着你。尽管只持续了一会儿,但压抑与恐惧依旧让你胆战心惊。</span> <<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 12>><<trauma 6>> <br><br> <</widget>> <<widget "flashbackhome">> <span class="red">远方传来了车驰声。你惊慌失措,幽灵般的触手探入你的身体,束缚了你的四肢……一个无言的声音在嘲笑、贬低着你。尽管只持续了一会儿,但压抑与恐惧依旧让你胆战心惊。</span> <<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>> <br><br> <</widget>> <<widget "flashbackbeach">> <span class="red">远方有海鸥在叫。你惊慌失措,幽灵般的触手探入你的身体,限束缚了你的四肢……一个无言的声音在嘲笑、贬低着你。尽管只持续了一会儿,但压抑与恐惧依旧让你胆战心惊。</span> <<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>> <br><br> <</widget>> <<widget "flashbackunderground">> <span class="red">你感到大地在颤抖。你惊慌失措,幽灵般的触手探入你的身体,束缚了你的四肢……一个无言的声音在嘲笑、贬低着你。尽管只持续了一会儿,但压抑与恐惧依旧让你胆战心惊。</span> <<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>> <br><br> <</widget>> <<widget "flashbackschool">> <span class="red">你回想起你在学校是怎样被人嘲笑与欺侮的。你开始惊慌,幽灵般的触手探入你的身体,束缚了你的四肢……一个无言的声音在嘲笑、贬低着你。尽管只持续了一会儿,但压抑与恐惧依旧让你胆战心惊。</span> <<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>> <br><br> <</widget>> <<widget "drunkcaption">> <<if $drunk gt 0>> <<set $_colour to getColourClassFromPercentage($drunk * (100 / 480))>> <<set $_barColour to $_colour + "bar">> <<set $_percent to Math.floor(($drunk/1000)*100)>> <<set $_barWidth to `width:${$_percent}%`>> <div id="drunkcaption"> <div @class="($options.showCaptionText is true ? '' : 'rightMeterText')"> <<if $options.showCaptionText is true>> <<set $_drunk_level to Math.clamp(Math.floor($drunk / 120), 0, 4) * 120>> <<switch $_drunk_level>> <<case 0>><span @class="$_colour">你有些头晕。</span> <<case 120>><span @class="$_colour">你略有醉意。</span> <<case 240>><span @class="$_colour">你喝醉了。</span> <<case 360>><span @class="$_colour">你烂醉如泥。</span> <<case 480>><span @class="$_colour">你醉得不省人事。</span> <</switch>> <<else>> 醉意: <</if>> </div> <div @class="($options.showCaptionText is true ? 'meter' : 'rightMeter')"> <div @class="$_barColour" @style="$_barWidth"></div> </div> <div style="clear:both;"></div> </div> <</if>> <</widget>> <<widget "druggedcaption">> <<if $drugged gt 0>> <<set $_colour to getColourClassFromPercentage($drugged / 5)>> <<set $_barColour to $_colour + "bar">> <<set $_percent to Math.floor(($drugged/1000)*100)>> <<set $_barWidth to `width:${$_percent}%`>> <div id="druggedcaption"> <div @class="($options.showCaptionText is true ? '' : 'rightMeterText')"> <<if $options.showCaptionText is true>> <span class="pink">一股淫荡暖意充斥了你。</span> <<else>> 药物: <</if>> </div> <div @class="($options.showCaptionText is true ? 'meter' : 'rightMeter')"> <div @class="$_barColour" @style="$_barWidth"></div> </div> <div style="clear:both;"></div> </div> <</if>> <</widget>> <<widget "hallucinogencaption">> <<if $hallucinogen gt 0>> <<set $_colour to getColourClassFromPercentage($hallucinogen / 5)>> <<set $_barColour to $_colour + "bar">> <<set $_percent to Math.floor(($hallucinogen/1000)*100)>> <<set $_barWidth to `width:${$_percent}%`>> <div id="hallucinogencaption"> <div @class="($options.showCaptionText is true ? '' : 'rightMeterText')"> <<if $options.showCaptionText is true>> <span class="purple">你的感知发生了变化</span> <<else>> 致幻: <</if>> </div> <div @class="($options.showCaptionText is true ? 'meter' : 'rightMeter')"> <div @class="$_barColour" @style="$_barWidth"></div> </div> <div style="clear:both;"></div> </div> <</if>> <</widget>> <<widget "paincaption">> <<if Number.isFinite($pain)>> <div id="paincaption" @title="'疼痛: ' + $pain.toFixed(2)"> <div @class="($options.showCaptionText is true ? '' : 'rightMeterText')"> 疼痛: <<if $options.showCaptionText is true>> <<if $pain gte 100 and $willpowerpain is 0>><span class="red">你无法控制地啜泣起来。</span> <<elseif $pain gte 80>><span class="pink">疼痛使你大哭不止。</span> <<elseif $pain gte 60>><span class="purple">你抽泣不止。</span> <<elseif $pain gte 40>><span class="blue">眼泪从你的脸颊上流下。</span> <<elseif $pain gte 20>><span class="lblue">泪花在你眼中打转。</span> <<elseif $pain gte 1>><span class="teal">你有些难受。</span> <<else>><span class="green">你感觉良好。</span> <</if>> <</if>> </div> <div @class="($options.showCaptionText is true ? 'meter' : 'rightMeter')"> <<set $percent=Math.floor(($pain/100)*100)>> <<if $pain gte 100 and $willpowerpain is 0>> <<print '<div class="redbar" style="width:' + $percent + '%"></div>'>> <<elseif $pain gte 80>> <<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>> <<elseif $pain gte 60>> <<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>> <<elseif $pain gte 40>> <<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>> <<elseif $pain gte 20>> <<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>> <<elseif $pain gte 1>> <<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>> <<else>> <<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>> <</if>> </div> <div style="clear:both;"></div> </div> <</if>> <</widget>> <<widget "raped">> <<if $rapeavoid is 1 and $consensual is 0 and $gamemode isnot "soft">> <<set $rapeavoid to 0>><<rapestat>> <<if $enemytype is "man" and !($npc.length is 1 and $npc[0] is "Eden")>> <<famerape $enemynomax>> <</if>> <<if $awareness lte 200>> <<awareness 5>> <<elseif $awareness lte 400>> <<awareness 1>> <</if>> <<if $enemytype is "beast" or $enemytype is "struggle">> <<set $beastrapestat += 1>> <<if $awareness lte 300>> <<awareness 1>> <</if>> <</if>> <<if $enemytype is "tentacles">> <<set $tentaclerapestat += 1>> <</if>> <<if $enemytype is "tentacles" or $enemytype is "struggle">> <<if $awareness lte 400>> <<awareness 1>> <</if>> <</if>> <<controlloss>> <<elseif $sexavoid is 1 and $consensual is 1>> <<set $sexavoid to 0>> <<if $enemytype is "man" and !($npc.length is 1 and $npc[0] is "Eden")>> <<famesex $enemynomax>> <</if>> <<controlloss>> <</if>> <</widget>> <<widget "molested">> <<if $gamemode is "soft">> <<set $consensual to 1>> <<elseif $molestavoid is 1 and $consensual is 0>> <<set $molestavoid to 0>> <<moleststat>> <<if $flashbacks gte 1>> <<switch $location>> <<case "town">><<if $flashbacktown is 0>><<set $flashbacktown to 14>><</if>> <<case "home">><<if $flashbackhome is 0>><<set $flashbackhome to 14>><</if>> <<case "beach">><<if $flashbackbeach is 0>><<set $flashbackbeach to 14>><</if>> <<case "school">><<if $flashbackschool is 0>><<set $flashbackschool to 14>><</if>> <<case "underground">><<if $flashbackunderground is 0>><<set $flashbackunderground to 14>><</if>> <</switch>> <</if>> <<if $awareness lte 200>> <<awareness 5>> <<elseif $awareness lte 400>> <<awareness 1>> <</if>> <<if $enemytype is "beast" or $enemytype is "struggle">> <<if $awareness lte 300>> <<awareness 1>> <</if>> <</if>> <<if $enemytype is "tentacles" or $enemytype is "struggle">> <<if $awareness lte 400>> <<awareness 1>> <</if>> <</if>> <</if>> <</widget>> <<widget "consensual">> <<if $awareness lte 200>> <<awareness 5>> <<elseif $awareness lte 400>> <<awareness 1>> <</if>> <<if $enemytype is "beast" or $enemytype is "struggle">> <<if $awareness lte 300>> <<awareness 1>> <</if>> <</if>> <<if $enemytype is "tentacles">> <<if $awareness lte 400>> <<awareness 1>> <</if>> <</if>> <<set $trueconsensual to 1>> <<if $npc.length is 1 and ($npc[0] is "Robin" and $NPCName[$NPCNameList.indexOf("Robin")].dom lte 10 and $debug is 1) or ($npc[0] is "Sydney" and $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 50)>> <<npc_submissive>> <</if>> <</widget>> <<widget "controlloss">> <<if $gamemode is "soft">> <<elseif $consensual is 0>> <<set $pullaway to 0>> <<set $novaginal to 0>> <<set $noanal to 0>> <<set $nopenile to 0>> <<if $control gt 1>> <<if $molesttrait gte 1 and $rapeavoid is 1>> <<else>> <<set $controlstart to $control>><<control -25>> <<if $control gte ($controlmax * 0.74)>> <span class="purple">你的控制感动摇了。</span> <<elseif $control gte ($controlmax * 0.49)>> <span class="purple">你的控制感下降了。</span> <<elseif $control gte ($controlmax * 0.24)>> <span class="pink">你的控制感破碎了。</span> <<elseif $control gte 1>> <span class="pink">你的控制感崩溃了。</span> <<else>> <span class="red">你完全失去了对自己的控制。</span> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "beastescape">> <<trauma 12>><<pain 6>><<stress 12>> <<set $worn.over_lower.integrity -= 20>> <<set $worn.over_upper.integrity -= 20>> <<set $worn.lower.integrity -= 20>> <<set $worn.upper.integrity -= 20>> <<set $worn.under_lower.integrity -= 20>> <<set $worn.under_upper.integrity -= 20>> <<bruise full>> <<gtrauma>><<gpain>><<gstress>> <</widget>> <<widget "weatherdisplay">> <<if Time.season is "winter">> <<set _weather_display to "winter">> <<else>> <<set _weather_display to "normal">> <</if>> <<if $options.images is 1>> <<if Time.dayState is "day">> <<if $location is "tentworld">> <img id="daystate" src="img/misc/tentskyday.png"> <<else>> <img id="daystate" src="img/misc/day.png"> <</if>> <<if $location is "tentworld">> <img id="weather" src="img/misc/tentskyday.png"> <<else>> <<switch $weather>> <<case "clear">> <img id="weather" src="img/misc/clearday.png"> <<case "overcast">> <img id="weather" @src="'img/misc/' + _weather_display + '/overcastday.png'"> <<case "rain">> <img id="weather" src="img/misc/rainday.gif"> <<case "snow">> <img id="weather" src="img/misc/winter/snowday.gif"> <</switch>> <</if>> <<switch $location>> <<case "beach">> <img id="location" @src="'img/misc/' + _weather_display + '/beachday.gif'"> <<case "chalets">> <img id="location" @src="'img/misc/' + _weather_display + '/beachday.gif'"> <<case "sea">> <img id="location" @src="'img/misc/' + _weather_display + '/ocean_day.gif'"> <<case "home">> <img id="location" @src="'img/misc/' + _weather_display + '/home_day.gif'"> <<case "town">> <img id="location" @src="'img/misc/' + _weather_display + '/town_day.gif'"> <<case "docks">> <img id="location" @src="'img/misc/' + _weather_display + '/docks_day.png'"> <<case "pub">> <img id="location" @src="'img/misc/' + _weather_display + '/pubday.png'"> <<case "forest">> <img id="location" @src="'img/misc/' + _weather_display + '/forestday.gif'"> <<case "churchyard">> <img id="location" @src="'img/misc/' + _weather_display + '/churchyard_day.png'"> <<case "sepulchre">> <img id="location" @src="'img/misc/' + _weather_display + '/sepulchre_day.png'"> <<case "lake">> <img id="location" @src="'img/misc/' + _weather_display + '/lakeday.gif'"> <<case "asylum">> <<if $hallucinations gte 1>> <img id="location" @src="'img/misc/' + _weather_display + '/asylumdayvfast.gif'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/asylumdayslow.gif'"> <</if>> <<case "tentworld">> <img id="location" @src="'img/misc/' + _weather_display + '/tentacles_day.gif'"> <<case "underground">> <img id="location" @src="'img/misc/' + _weather_display + '/undergroundday.png'"> <<case "sewers">> <img id="location" @src="'img/misc/' + _weather_display + '/sewersday.gif'"> <<case "school">> <img id="location" @src="'img/misc/' + _weather_display + '/schoolday.png'"> <<case "cabin">> <<if Time.season is "winter">> <img id="location" @src="'img/misc/' + _weather_display + '/cabinday.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/cabinday.gif'"> <</if>> <<case "pool">> <img id="location" @src="'img/misc/' + _weather_display + '/poolday.gif'"> <<case "landfill">> <img id="location" @src="'img/misc/' + _weather_display + '/landfillday.png'"> <<case "dilapidated_shop">> <img id="location" @src="'img/misc/' + _weather_display + '/dilapidated_shop_day.png'"> <<case "adult_shop">> <<getadultshopstate>> <<if $adultshopstate is "closed">> <img id="location" @src="'img/misc/' + _weather_display + '/sex_shop_day.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/sex_shop_day_open.gif'"> <</if>> <<case "temple">> <<if Time.year is 361>> <img id="location" @src="'img/misc/' + _weather_display + '/templeday_old.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/templeday.png'"> <</if>> <<case "strip_club">> <img id="location" @src="'img/misc/' + _weather_display + '/strip_club_day.png'"> <<case "shopping_centre">> <img id="location" @src="'img/misc/' + _weather_display + '/shopping_centre_day.png'"> <<case "police_station">> <img id="location" @src="'img/misc/' + _weather_display + '/police_station_day.png'"> <<case "park">> <<if Time.season is "winter">> <img id="location" src="img/misc/winter/park_day.png"> <<else>> <img id="location" src="img/misc/normal/park_day.gif"> <</if>> <<case "museum">> <img id="location" @src="'img/misc/' + _weather_display + '/museum_day.png'"> <<case "hospital">> <img id="location" @src="'img/misc/' + _weather_display + '/hospital_day.png'"> <<case "dance_studio">> <img id="location" @src="'img/misc/' + _weather_display + '/dance_studio_day.png'"> <<case "compound">> <img id="location" @src="'img/misc/' + _weather_display + '/compound_day.gif'"> <<case "brothel">> <img id="location" @src="'img/misc/' + _weather_display + '/brothel_day.png'"> <<case "cafe">> <<if $chef_state gte 9>> <img id="location" @src="'img/misc/' + _weather_display + '/cafe_renovated_day.png'"> <<elseif $chef_state gte 7>> <img id="location" @src="'img/misc/' + _weather_display + '/cafe_construction_day.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/cafe_day.png'"> <</if>> <<case "arcade">> <img id="location" @src="'img/misc/' + _weather_display + '/arcade_day.png'"> <<case "meadow">> <img id="location" @src="'img/misc/' + _weather_display + '/meadow_day.gif'"> <<case "farm">> <img id="location" @src="'img/misc/' + _weather_display + '/farm_day.png'"> <<case "alex_farm">> <<if $bus is "woodland">> <img id="location" @src="'img/misc/' + _weather_display + '/forestday.gif'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/alex_farm_day.png'"> <</if>> <<case "alex_cottage">> <img id="location" @src="'img/misc/' + _weather_display + '/alex_cottage_day.png'"> <<case "riding_school">> <img id="location" @src="'img/misc/' + _weather_display + '/riding_school_day.gif'"> <<case "estate">> <img id="location" @src="'img/misc/' + _weather_display + '/remy_farm_day.png'"> <<case "wolf_cave">> <img id="location" @src="'img/misc/' + _weather_display + '/wolf_cave_day.png'"> <<case "forest_shop">> <img id="location" @src="'img/misc/' + _weather_display + '/forest_shop_day.png'"> <<case "lake_ruin">> <img id="location" @src="'img/misc/' + _weather_display + '/ruins_day.gif'"> <<case "moor">> <img id="location" @src="'img/misc/' + _weather_display + '/moor_day.gif'"> <<case "tower">> <img id="location" @src="'img/misc/' + _weather_display + '/tower_day.gif'"> <<case "castle">> <img id="location" @src="'img/misc/' + _weather_display + '/tower_day.gif'"> <<case "night_monster_lair">> <img id="location" @src="'img/misc/' + _weather_display + '/night_monster_lair_day.gif'"> <<case "alley">> <<if $bus is "industrial">> <img id="location" @src="'img/misc/' + _weather_display + '/indust_alley_day.gif'"> <<elseif $bus is "residential">> <img id="location" @src="'img/misc/' + _weather_display + '/resi_alley_day.gif'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/alley_day.gif'"> <</if>> <<case "drain">> <img id="location" @src="'img/misc/' + _weather_display + '/drain.gif'"> <<case "spa">> <img id="location" @src="'img/misc/' + _weather_display + '/spa_day.gif'"> <<case "prison">> <img id="location" @src="'img/misc/' + _weather_display + '/prison_day.gif'"> <<case "promenade">> <img id="location" @src="'img/misc/' + _weather_display + '/promenade_beach_day.gif'"> <<case "factory">> <img id="location" @src="'img/misc/' + _weather_display + '/factory_day.gif'"> <<case "pound">> <img id="location" @src="'img/misc/' + _weather_display + '/dog_pound_day.gif'"> <<case "office_building">> <img id="location" @src="'img/misc/' + _weather_display + '/office_day.png'"> <<case "kylar_manor">> <img id="location" @src="'img/misc/' + _weather_display + '/kylar_manor_day.png'"> <<case "flats">> <img id="location" @src="'img/misc/' + _weather_display + '/flats_day.png'"> <<case "canal">> <img id="location" @src="'img/misc/' + _weather_display + '/canal_day.gif'"> <<case "mines">> <img id="location" @src="'img/misc/' + _weather_display + '/undergroundday.png'"> <<case "seapirates">> <img id="location" @src="'img/misc/' + _weather_display + '/boat_day.gif'"> <<case "island">> <img id="location" @src="'img/misc/' + _weather_display + '/island_day.gif'"> <</switch>> <<elseif Time.dayState is "night">> <!-- if bloodmoon --> <<set _bloodmoon to (isBloodmoon() or $forcedBloodmoon)>> <<if $location is "tentworld">> <img id="daystate" src="img/misc/tentskynight.png"> <<else>> <img id="daystate" @src="'img/misc' + (_bloodmoon ? '/fullnight.png' : '/night.png')"> <</if>> <<if $location is "tentworld">> <img id="weather" src="img/misc/tentskynight.png"> <<else>> <<switch $weather>> <<case "clear">> <img id="weather" src="img/misc/clearnight.png"> <<case "overcast">> <img id="weather" @src="'img/misc/' + _weather_display + '/overcastnight.png'"> <<case "rain">> <img id="weather" src="img/misc/rainnight.gif"> <<case "snow">> <img id="weather" src="img/misc/winter/snownight.gif"> <</switch>> <</if>> <<switch $location>> <<case "beach">> <img id="location" @src="'img/misc/' + _weather_display + '/beachnight.gif'"> <<case "chalets">> <img id="location" @src="'img/misc/' + _weather_display + '/beachnight.gif'"> <<case "sea">> <img id="location" @src="'img/misc/' + _weather_display + '/ocean_night.gif'"> <<case "home">> <img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/home_night_blood.gif' : '/home_night.gif')"> <<case "town">> <img id="location" @src="'img/misc/' + _weather_display + '/town_night.gif'"> <<case "docks">> <img id="location" @src="'img/misc/' + _weather_display + '/docks_night.png'"> <<case "pub">> <img id="location" @src="'img/misc/' + _weather_display + '/pubnight.png'"> <<case "forest">> <img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/forestbloodmoon.gif' : '/forestnight.png')"> <<case "churchyard">> <img id="location" @src="'img/misc/' + _weather_display + '/churchyard_night.png'"> <<case "sepulchre">> <img id="location" @src="'img/misc/' + _weather_display + '/sepulchre_night.png'"> <<case "lake">> <img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/lakebloodmoon.gif' : '/lakenight.gif')"> <<case "asylum">> <<if $hallucinations gte 1>> <img id="location" @src="'img/misc/' + _weather_display + '/asylumnightvfast.gif'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/asylumnightslow.gif'"> <</if>> <<case "tentworld">> <img id="location" @src="'img/misc/' + _weather_display + '/tentacles_night.gif'"> <<case "underground">> <img id="location" @src="'img/misc/' + _weather_display + '/undergroundnight.png'"> <<case "sewers">> <img id="location" @src="'img/misc/' + _weather_display + '/sewersnight.gif'"> <<case "school">> <img id="location" @src="'img/misc/' + _weather_display + '/schoolnight.png'"> <<case "cabin">> <<if Time.season is "winter">> <img id="location" @src="'img/misc/' + _weather_display + '/cabinnight.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/cabinnight.gif'"> <</if>> <<case "pool">> <img id="location" @src="'img/misc/' + _weather_display + '/poolnight.gif'"> <<case "dilapidated_shop">> <img id="location" @src="'img/misc/' + _weather_display + '/dilapidated_shop_night.png'"> <<case adult_shop>> <img id="location" @src="'img/misc/' + _weather_display + '/sex_shop_night.gif'"> <<case "landfill">> <img id="location" @src="'img/misc/' + _weather_display + '/landfillnight.png'"> <<case "temple">> <<if Time.year is 361>> <img id="location" @src="'img/misc/' + _weather_display + '/templenight_old.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/templenight.png'"> <</if>> <<case "strip_club">> <img id="location" @src="'img/misc/' + _weather_display + '/strip_club_night.png'"> <<case "shopping_centre">> <img id="location" @src="'img/misc/' + _weather_display + '/shopping_centre_night.png'"> <<case "police_station">> <img id="location" @src="'img/misc/' + _weather_display + '/police_station_night.png'"> <<case "park">> <<if Time.season is "winter">> <img id="location" src="img/misc/winter/park_night.png"> <<else>> <img id="location" src="img/misc/normal/park_night.gif"> <</if>> <<case "museum">> <img id="location" @src="'img/misc/' + _weather_display + '/museum_night.png'"> <<case "hospital">> <img id="location" @src="'img/misc/' + _weather_display + '/hospital_night.png'"> <<case "dance_studio">> <img id="location" @src="'img/misc/' + _weather_display + '/dance_studio_night.png'"> <<case "compound">> <img id="location" @src="'img/misc/' + _weather_display + '/compound_night.gif'"> <<case "brothel">> <img id="location" @src="'img/misc/' + _weather_display + '/brothel_night.png'"> <<case "cafe">> <<if $chef_state gte 9>> <img id="location" @src="'img/misc/' + _weather_display + '/cafe_renovated_night.png'"> <<elseif $chef_state gte 7>> <img id="location" @src="'img/misc/' + _weather_display + '/cafe_construction_night.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/cafe_night.png'"> <</if>> <<case "arcade">> <img id="location" @src="'img/misc/' + _weather_display + '/arcade_night.png'"> <<case "meadow">> <img id="location" @src="'img/misc/' + _weather_display + '/meadow_night.gif'"> <<case "farm">> <img id="location" @src="'img/misc/' + _weather_display + '/farm_night.png'"> <<case "alex_farm">> <<if $bus is "woodland">> <img id="location" @src="'img/misc/' + _weather_display + '/forestnight.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/alex_farm_night.png'"> <</if>> <<case "alex_cottage">> <img id="location" @src="'img/misc/' + _weather_display + '/alex_cottage_night.png'"> <<case "riding_school">> <img id="location" @src="'img/misc/' + _weather_display + '/riding_school_night.gif'"> <<case "estate">> <img id="location" @src="'img/misc/' + _weather_display + '/remy_farm_night.png'"> <<case "wolf_cave">> <img id="location" @src="'img/misc/' + _weather_display + '/wolf_cave_night.png'"> <<case "forest_shop">> <img id="location" @src="'img/misc/' + _weather_display + '/forest_shop_night.png'"> <<case "lake_ruin">> <img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/ruins_blood_moon.gif' : '/ruins_night.gif')"> <<case "moor">> <img id="location" @src="'img/misc/' + _weather_display + '/moor_night.gif'"> <<case "tower">> <img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/tower_blood.gif' : '/tower_night.gif')"> <<case "castle">> <img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/tower_blood.gif' : '/tower_night.gif')"> <<case "night_monster_lair">> <img id="location" @src="'img/misc/' + _weather_display + '/night_monster_lair_night.gif'"> <<case "alley">> <<if $bus is "industrial">> <img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/indust_alley_blood.gif' : '/indust_alley_night.gif')"> <<elseif $bus is "residential">> <img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/resi_alley_blood.gif' : '/resi_alley_night.gif')"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/alley_blood.gif' : '/alley_night.gif')"> <</if>> <<case "drain">> <img id="location" @src="'img/misc/' + _weather_display + '/drain.gif'"> <<case "spa">> <img id="location" @src="'img/misc/' + _weather_display + '/spa_night.gif'"> <<case "prison">> <img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/prison_blood_moon.gif' : '/prison_night.gif')"> <<case "promenade">> <img id="location" @src="'img/misc/' + _weather_display + '/promenade_beach_night.gif'"> <<case "factory">> <img id="location" @src="'img/misc/' + _weather_display + '/factory_night.png'"> <<case "pound">> <img id="location" @src="'img/misc/' + _weather_display + '/dog_pound_night.png'"> <<case "office_building">> <img id="location" @src="'img/misc/' + _weather_display + '/office_night.png'"> <<case "kylar_manor">> <img id="location" @src="'img/misc/' + _weather_display + '/kylar_manor_night.png'"> <<case "flats">> <img id="location" @src="'img/misc/' + _weather_display + '/flats_night.png'"> <<case "canal">> <img id="location" @src="'img/misc/' + _weather_display + '/canal_night.gif'"> <<case "mines">> <img id="location" @src="'img/misc/' + _weather_display + '/undergroundnight.png'"> <<case "seapirates">> <img id="location" @src="'img/misc/' + _weather_display + '/boat_night.gif'"> <<case "island">> <img id="location" @src="'img/misc/' + _weather_display + '/island_night.gif'"> <</switch>> <<elseif Time.dayState is "dawn">> <<if $location is "tentworld">> <img id="daystate" src="img/misc/tentskydawn.png"> <<else>> <img id="daystate" src="img/misc/dawn.png"> <</if>> <<if $location is "tentworld">> <img id="weather" src="img/misc/tentskydawn.png"> <<else>> <<switch $weather>> <<case "clear">> <img id="weather" src="img/misc/cleardawn.png"> <<case "overcast">> <img id="weather" @src="'img/misc/' + _weather_display + '/overcastdawn.png'"> <<case "rain">> <img id="weather" src="img/misc/raindawn.gif"> <<case "snow">> <img id="weather" src="img/misc/winter/snowdawn.gif"> <</switch>> <</if>> <<switch $location>> <<case "beach">> <img id="location" @src="'img/misc/' + _weather_display + '/beachdawn.gif'"> <<case "chalets">> <img id="location" @src="'img/misc/' + _weather_display + '/beachdawn.gif'"> <<case "sea">> <img id="location" @src="'img/misc/' + _weather_display + '/ocean_dawn.gif'"> <<case "home">> <img id="location" @src="'img/misc/' + _weather_display + '/home_dawn.gif'"> <<case "town">> <img id="location" @src="'img/misc/' + _weather_display + '/town_dawn.gif'"> <<case "docks">> <img id="location" @src="'img/misc/' + _weather_display + '/docks_dawn.png'"> <<case "pub">> <img id="location" @src="'img/misc/' + _weather_display + '/pubdawn.png'"> <<case "forest">> <img id="location" @src="'img/misc/' + _weather_display + '/forestdawn.png'"> <<case "churchyard">> <img id="location" @src="'img/misc/' + _weather_display + '/churchyard_dawn.png'"> <<case "sepulchre">> <img id="location" @src="'img/misc/' + _weather_display + '/sepulchre_dawn.png'"> <<case "lake">> <img id="location" @src="'img/misc/' + _weather_display + '/lakedawn.gif'"> <<case "asylum">> <<if $hallucinations gte 1>> <img id="location" @src="'img/misc/' + _weather_display + '/asylumdawnvfast.gif'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/asylumdawnslow.gif'"> <</if>> <<case "tentworld">> <img id="location" @src="'img/misc/' + _weather_display + '/tentacles_dawn.gif'"> <<case "underground">> <img id="location" @src="'img/misc/' + _weather_display + '/undergrounddawn.png'"> <<case "sewers">> <img id="location" @src="'img/misc/' + _weather_display + '/sewersdawn.gif'"> <<case "school">> <img id="location" @src="'img/misc/' + _weather_display + '/schooldawn.png'"> <<case "cabin">> <<if Time.season is "winter">> <img id="location" @src="'img/misc/' + _weather_display + '/cabindawn.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/cabindawn.gif'"> <</if>> <<case "pool">> <img id="location" @src="'img/misc/' + _weather_display + '/pooldawn.gif'"> <<case "landfill">> <img id="location" @src="'img/misc/' + _weather_display + '/landfilldawn.png'"> <<case "dilapidated_shop">> <img id="location" @src="'img/misc/' + _weather_display + '/dilapidated_shop_dawn.png'"> <<case "adult_shop">> <img id="location" @src="'img/misc/' + _weather_display + '/sex_shop_dawn.png'"> <<case "temple">> <<if Time.year is 361>> <img id="location" @src="'img/misc/' + _weather_display + '/templedawn_old.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/templedawn.png'"> <</if>> <<case "strip_club">> <img id="location" @src="'img/misc/' + _weather_display + '/strip_club_dawn.png'"> <<case "shopping_centre">> <img id="location" @src="'img/misc/' + _weather_display + '/shopping_centre_dawn.png'"> <<case "police_station">> <img id="location" @src="'img/misc/' + _weather_display + '/police_station_dawn.png'"> <<case "park">> <img id="location" @src="'img/misc/' + _weather_display + '/park_dawn.gif'"> <<case "museum">> <img id="location" @src="'img/misc/' + _weather_display + '/museum_dawn.png'"> <<case "hospital">> <img id="location" @src="'img/misc/' + _weather_display + '/hospital_dawn.png'"> <<case "dance_studio">> <img id="location" @src="'img/misc/' + _weather_display + '/dance_studio_dawn.png'"> <<case "compound">> <img id="location" @src="'img/misc/' + _weather_display + '/compound_dawn.gif'"> <<case "brothel">> <img id="location" @src="'img/misc/' + _weather_display + '/brothel_dawn.png'"> <<case "cafe">> <<if $chef_state gte 9>> <img id="location" @src="'img/misc/' + _weather_display + '/cafe_renovated_dawn.png'"> <<elseif $chef_state gte 7>> <img id="location" @src="'img/misc/' + _weather_display + '/cafe_construction_dawn.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/cafe_dawn.png'"> <</if>> <<case "arcade">> <img id="location" @src="'img/misc/' + _weather_display + '/arcade_dawn.png'"> <<case "meadow">> <img id="location" @src="'img/misc/' + _weather_display + '/meadow_dawn.gif'"> <<case "farm">> <img id="location" @src="'img/misc/' + _weather_display + '/farm_dawn.png'"> <<case "alex_farm">> <<if $bus is "woodland">> <img id="location" @src="'img/misc/' + _weather_display + '/forestdawn.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/alex_farm_dawn.png'"> <</if>> <<case "alex_cottage">> <img id="location" @src="'img/misc/' + _weather_display + '/alex_cottage_dawn.png'"> <<case "riding_school">> <img id="location" @src="'img/misc/' + _weather_display + '/riding_school_dawn.gif'"> <<case "estate">> <img id="location" @src="'img/misc/' + _weather_display + '/remy_farm_dawn.png'"> <<case "wolf_cave">> <img id="location" @src="'img/misc/' + _weather_display + '/wolf_cave_dawn.png'"> <<case "forest_shop">> <img id="location" @src="'img/misc/' + _weather_display + '/forest_shop_dawn.png'"> <<case "lake_ruin">> <img id="location" @src="'img/misc/' + _weather_display + '/ruins_dawn.gif'"> <<case "moor">> <img id="location" @src="'img/misc/' + _weather_display + '/moor_dawn.gif'"> <<case "tower">> <img id="location" @src="'img/misc/' + _weather_display + '/tower_dawn.gif'"> <<case "castle">> <img id="location" @src="'img/misc/' + _weather_display + '/tower_dawn.gif'"> <<case "night_monster_lair">> <img id="location" @src="'img/misc/' + _weather_display + '/night_monster_lair_dawn.gif'"> <<case "alley">> <<if $bus is "industrial">> <img id="location" @src="'img/misc/' + _weather_display + '/indust_alley_dawn.gif'"> <<elseif $bus is "residential">> <img id="location" @src="'img/misc/' + _weather_display + '/resi_alley_dawn.gif'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/alley_dawn.gif'"> <</if>> <<case "drain">> <img id="location" @src="'img/misc/' + _weather_display + '/drain.gif'"> <<case "spa">> <img id="location" @src="'img/misc/' + _weather_display + '/spa_dawn.gif'"> <<case "prison">> <img id="location" @src="'img/misc/' + _weather_display + '/prison_dawn.gif'"> <<case "promenade">> <img id="location" @src="'img/misc/' + _weather_display + '/promenade_beach_dawn.gif'"> <<case "factory">> <img id="location" @src="'img/misc/' + _weather_display + '/factory_dawn.gif'"> <<case "pound">> <img id="location" @src="'img/misc/' + _weather_display + '/dog_pound_dawn.gif'"> <<case "office_building">> <img id="location" @src="'img/misc/' + _weather_display + '/office_dawn.png'"> <<case "kylar_manor">> <img id="location" @src="'img/misc/' + _weather_display + '/kylar_manor_dawn.png'"> <<case "flats">> <img id="location" @src="'img/misc/' + _weather_display + '/flats_dawn.png'"> <<case "canal">> <img id="location" @src="'img/misc/' + _weather_display + '/canal_dawn.gif'"> <<case "mines">> <img id="location" @src="'img/misc/' + _weather_display + '/undergrounddawn.png'"> <<case "seapirates">> <img id="location" @src="'img/misc/' + _weather_display + '/boat_dawn.gif'"> <<case "island">> <img id="location" @src="'img/misc/' + _weather_display + '/island_dawn.gif'"> <</switch>> <<elseif Time.dayState is "dusk">> <<if $location is "tentworld">> <img id="daystate" src="img/misc/tentskydusk.png"> <<else>> <img id="daystate" src="img/misc/dusk.png"> <</if>> <<if $location is "tentworld">> <img id="weather" src="img/misc/tentskydusk.png"> <<else>> <<switch $weather>> <<case "clear">> <img id="weather" src="img/misc/cleardusk.png"> <<case "overcast">> <img id="weather" @src="'img/misc/' + _weather_display + '/overcastdusk.png'"> <<case "rain">> <img id="weather" src="img/misc/raindusk.gif"> <<case "snow">> <img id="weather" src="img/misc/winter/snowdusk.gif"> <</switch>> <</if>> <<switch $location>> <<case "beach">> <img id="location" @src="'img/misc/' + _weather_display + '/beachdusk.gif'"> <<case "chalets">> <img id="location" @src="'img/misc/' + _weather_display + '/beachdusk.gif'"> <<case "sea">> <img id="location" @src="'img/misc/' + _weather_display + '/ocean_dusk.gif'"> <<case "home">> <img id="location" @src="'img/misc/' + _weather_display + '/home_dusk.gif'"> <<case "town">> <img id="location" @src="'img/misc/' + _weather_display + '/town_dusk.png'"> <<case "docks">> <img id="location" @src="'img/misc/' + _weather_display + '/docks_dusk.png'"> <<case "pub">> <img id="location" @src="'img/misc/' + _weather_display + '/pubdusk.png'"> <<case "forest">> <img id="location" @src="'img/misc/' + _weather_display + '/forestdusk.gif'"> <<case "churchyard">> <img id="location" @src="'img/misc/' + _weather_display + '/churchyard_dusk.png'"> <<case "sepulchre">> <img id="location" @src="'img/misc/' + _weather_display + '/sepulchre_dusk.png'"> <<case "lake">> <img id="location" @src="'img/misc/' + _weather_display + '/lakedusk.gif'"> <<case "asylum">> <<if $hallucinations gte 1>> <img id="location" @src="'img/misc/' + _weather_display + '/asylumduskvfast.gif'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/asylumduskslow.gif'"> <</if>> <<case "tentworld">> <img id="location" @src="'img/misc/' + _weather_display + '/tentacles_dusk.gif'"> <<case "underground">> <img id="location" @src="'img/misc/' + _weather_display + '/undergrounddusk.png'"> <<case "sewers">> <img id="location" @src="'img/misc/' + _weather_display + '/sewersdusk.gif'"> <<case "school">> <img id="location" @src="'img/misc/' + _weather_display + '/schooldusk.png'"> <<case "cabin">> <<if Time.season is "winter">> <img id="location" @src="'img/misc/' + _weather_display + '/cabindusk.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/cabindusk.gif'"> <</if>> <<case "pool">> <img id="location" @src="'img/misc/' + _weather_display + '/pooldusk.gif'"> <<case "landfill">> <img id="location" @src="'img/misc/' + _weather_display + '/landfilldusk.png'"> <<case "dilapidated_shop">> <img id="location" @src="'img/misc/' + _weather_display + '/dilapidated_shop_dusk.png'"> <<case "adult_shop">> <img id="location" @src="'img/misc/' + _weather_display + '/sex_shop_dusk.gif'"> <<case "temple">> <<if Time.year is 361>> <img id="location" @src="'img/misc/' + _weather_display + '/templedusk_old.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/templedusk.png'"> <</if>> <<case "strip_club">> <img id="location" @src="'img/misc/' + _weather_display + '/strip_club_dusk.png'"> <<case "shopping_centre">> <img id="location" @src="'img/misc/' + _weather_display + '/shopping_centre_dusk.png'"> <<case "police_station">> <img id="location" @src="'img/misc/' + _weather_display + '/police_station_dusk.png'"> <<case "park">> <<if Time.season is "winter">> <img id="location" src="img/misc/winter/park_dusk.png"> <<else>> <img id="location" src="img/misc/normal/park_dusk.gif"> <</if>> <<case "museum">> <img id="location" @src="'img/misc/' + _weather_display + '/museum_dusk.png'"> <<case "hospital">> <img id="location" @src="'img/misc/' + _weather_display + '/hospital_dusk.png'"> <<case "dance_studio">> <img id="location" @src="'img/misc/' + _weather_display + '/dance_studio_dusk.png'"> <<case "compound">> <img id="location" @src="'img/misc/' + _weather_display + '/compound_dusk.gif'"> <<case "brothel">> <img id="location" @src="'img/misc/' + _weather_display + '/brothel_dusk.png'"> <<case "cafe">> <<if $chef_state gte 9>> <img id="location" @src="'img/misc/' + _weather_display + '/cafe_renovated_dusk.png'"> <<elseif $chef_state gte 7>> <img id="location" @src="'img/misc/' + _weather_display + '/cafe_construction_dusk.png'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/cafe_dusk.png'"> <</if>> <<case "arcade">> <img id="location" @src="'img/misc/' + _weather_display + '/arcade_dusk.png'"> <<case "meadow">> <img id="location" @src="'img/misc/' + _weather_display + '/meadow_dusk.gif'"> <<case "farm">> <img id="location" @src="'img/misc/' + _weather_display + '/farm_dusk.png'"> <<case "alex_farm">> <<if $bus is "woodland">> <img id="location" @src="'img/misc/' + _weather_display + '/forestdusk.gif'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/alex_farm_dusk.png'"> <</if>> <<case "alex_cottage">> <img id="location" @src="'img/misc/' + _weather_display + '/alex_cottage_dusk.png'"> <<case "riding_school">> <img id="location" @src="'img/misc/' + _weather_display + '/riding_school_dusk.gif'"> <<case "estate">> <img id="location" @src="'img/misc/' + _weather_display + '/remy_farm_dusk.png'"> <<case "wolf_cave">> <img id="location" @src="'img/misc/' + _weather_display + '/wolf_cave_dusk.png'"> <<case "forest_shop">> <img id="location" @src="'img/misc/' + _weather_display + '/forest_shop_dusk.png'"> <<case "lake_ruin">> <img id="location" @src="'img/misc/' + _weather_display + '/ruins_dusk.gif'"> <<case "moor">> <img id="location" @src="'img/misc/' + _weather_display + '/moor_dusk.gif'"> <<case "tower">> <img id="location" @src="'img/misc/' + _weather_display + '/tower_dusk.gif'"> <<case "castle">> <img id="location" @src="'img/misc/' + _weather_display + '/tower_dusk.gif'"> <<case "night_monster_lair">> <img id="location" @src="'img/misc/' + _weather_display + '/night_monster_lair_dusk.gif'"> <<case "alley">> <<if $bus is "industrial">> <img id="location" @src="'img/misc/' + _weather_display + '/indust_alley_dusk.gif'"> <<elseif $bus is "residential">> <img id="location" @src="'img/misc/' + _weather_display + '/resi_alley_dusk.gif'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/alley_dusk.gif'"> <</if>> <<case "drain">> <img id="location" @src="'img/misc/' + _weather_display + '/drain.gif'"> <<case "spa">> <img id="location" @src="'img/misc/' + _weather_display + '/spa_dusk.gif'"> <<case "prison">> <img id="location" @src="'img/misc/' + _weather_display + '/prison_dusk.gif'"> <<case "promenade">> <img id="location" @src="'img/misc/' + _weather_display + '/promenade_beach_dusk.gif'"> <<case "factory">> <img id="location" @src="'img/misc/' + _weather_display + '/factory_dusk.gif'"> <<case "pound">> <img id="location" @src="'img/misc/' + _weather_display + '/dog_pound_dusk.gif'"> <<case "office_building">> <img id="location" @src="'img/misc/' + _weather_display + '/office_dusk.png'"> <<case "kylar_manor">> <img id="location" @src="'img/misc/' + _weather_display + '/kylar_manor_dusk.png'"> <<case "flats">> <img id="location" @src="'img/misc/' + _weather_display + '/flats_dusk.png'"> <<case "canal">> <img id="location" @src="'img/misc/' + _weather_display + '/canal_dusk.gif'"> <<case "mines">> <img id="location" @src="'img/misc/' + _weather_display + '/undergrounddusk.png'"> <<case "seapirates">> <img id="location" @src="'img/misc/' + _weather_display + '/boat_dusk.gif'"> <<case "island">> <img id="location" @src="'img/misc/' + _weather_display + '/island_dusk.gif'"> <</switch>> <</if>> <<else>> <<switch Time.dayState>> <<case "day">> <<switch $weather>> <<case "clear">>外面阳光明媚。 <<case "rain">>外面正在下雨。 <<case "overcast">>乌云遮住了日光。 <<case "snow">>雪花从空中飘落。 <</switch>> <<case "night">> <<switch $weather>> <<case "clear">>星星在夜光下闪烁。 <<case "rain">>外面正在下雨。 <<case "overcast">>漫天的乌云遮蔽了星光。 <<case "snow">>雪花安静地从空中飘落。 <</switch>> <<case "dawn">> <<switch $weather>> <<case "clear">>太阳正从地平线上缓缓升起。 <<case "rain">>外面正在下雨。 <<case "overcast">>外面乌云密布。 <<case "snow">>雪花从空中飘落。 <</switch>> <<case "dusk">> <<switch $weather>> <<case "clear">>落日的余晖在地平线上闪烁。 <<case "rain">>外面正在下雨。 <<case "overcast">>外面乌云密布。 <<case "snow">>雪花在夕阳下飘落。 <</switch>> <</switch>> <br> <</if>> <</widget>> <<widget "wearandtear">> <<if _args[0] is "dance">> <<if !$worn.over_upper.type.includes("dance")>> <<set $worn.over_upper.integrity -= 1>> <</if>> <<if !$worn.over_lower.type.includes("dance")>> <<set $worn.over_lower.integrity -= 1>> <</if>> <<if !$worn.upper.type.includes("dance")>> <<set $worn.upper.integrity -= 1>> <</if>> <<if !$worn.lower.type.includes("dance")>> <<set $worn.lower.integrity -= 1>> <</if>> <<if !$worn.under_lower.type.includes("dance")>> <<set $worn.under_lower.integrity -= 1>> <</if>> <<if !$worn.under_upper.type.includes("dance")>> <<set $worn.under_upper.integrity -= 1>> <</if>> <<else>> <<set $worn.over_upper.integrity -= 1>><<set $worn.over_lower.integrity -= 1>><<set $worn.upper.integrity -= 1>><<set $worn.lower.integrity -= 1>><<set $worn.under_lower.integrity -= 1>><<set $worn.under_upper.integrity -= 1>> <</if>> <</widget>> <<widget "dry_towel">> <<dry_full>> <<exposure>> <<if $exposed gte 1>> <<towelup>> <</if>> <</widget>> <<widget "towelup">> <<if $exposed gte 1>> <<if $upperwetstage gte 3>> <<upperwear 3>> <</if>> <<if $lowerwetstage gte 3>> <<lowerwear 3>> <</if>> <<if $worn.upper.exposed gte 1>> <<upperwear 14>> <<elseif $worn.lower.exposed gte 1>> <<lowerwear 3>> <</if>> <</if>> <</widget>> <<widget "towelupm">> <<if $exposed gte 1>> <<if $lowerwetstage gte 3>> <<lowerwear 3>> <</if>> <<if $worn.lower.exposed gte 1>> <<lowerwear 3>> <</if>> <</if>> <</widget>> <<widget "ragup">> <<if $worn.upper.exposed gte 2>> <<upperwear 79>> <</if>> <<if $worn.lower.exposed gte 2>> <<lowerwear 71>> <</if>> <</widget>> <<widget "plantupper">> <<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $worn.upper.exposed gte 2 and $underupperwetstage gte 3 or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3 or _args[0] is "force">> <<upperwear 6>> <</if>> <</widget>> <<widget "plantlower">> <<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 or _args[0] is "force">> <<lowerwear 8>> <</if>> <</widget>> <<widget "plantup">> <<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>> <<upperwear 6>> <</if>> <<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1>> <<lowerwear 8>> <</if>> <</widget>> <<widget "schoolspareclothes">> <<if !$worn.upper.type.includes("school") or !$worn.lower.type.includes("school") and $worn.upper.set is $worn.lower.set>> <<upperwear 5>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.upper.integrity /= 2>> <</if>> <<if !$worn.lower.type.includes("school")>> <<if $clothingselector is "m">> <<lowerwear 6>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.lower.integrity /= 2>> <<else>> <<lowerwear 7>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.lower.integrity /= 2>> <</if>> <</if>> <</widget>> <<widget "spareschoolswimsuit">> <<underupperwear 2>><<set $worn.under_upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.under_upper.integrity /= 2>> <<set $worn.under_lower.colour to clone($worn.under_upper.colour)>><<set $worn.under_lower.integrity /= 2>> <</widget>> <<widget "spareschoolswimshorts">> <<underlowerwear 7>><<set $worn.under_lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.under_lower.integrity /= 2>> <</widget>> <<widget "exposure">> <<if !["beach","pool","sea","lake","lake_ruin"].includes($location)>> <<set $libertine to 0>> <<else>> <<set $libertine to 1>> <</if>> <<if $location is "dance_studio" and $worn.under_lower.type.includes("dance") and $worn.under_upper.type.includes("dance")>> <<set $libertine to 1>> <</if>> <<set $worn.over_upper.exposedcarry to $worn.over_upper.exposed>> <<set $worn.over_lower.exposedcarry to $worn.over_lower.exposed>> <<set $worn.upper.exposedcarry to $worn.upper.exposed>> <<set $worn.lower.exposedcarry to $worn.lower.exposed>> <<set $worn.under_lower.exposedcarry to $worn.under_lower.exposed>> <<set $worn.under_upper.exposedcarry to $worn.under_upper.exposed>> <<if $upperwetstage gte 3>> <<set $worn.upper.exposed to 2>> <</if>> <<if $lowerwetstage gte 3>> <<set $worn.lower.exposed to 2>> <</if>> <<if $underlowerwetstage gte 3>> <<set $worn.under_lower.exposed to 1>> <</if>> <<if $underupperwetstage gte 3>> <<set $worn.under_upper.exposed to 1>> <</if>> <<exposedcheck>> <<set $exposed to 0>> <<if $worn.upper.exposed gte 1 and $worn.over_upper.exposed gte 1>> <<if $player.gender_appearance is "m">> <<elseif $libertine gte 1 or $possessed or ["plaid school pinafore","school pinafore"].includes($worn.lower.name)>> <<else>> <<set $exposed to 1>> <</if>> <</if>> <<if $worn.upper.exposed gte 2 and $worn.over_upper.exposed gte 2 and $player.gender_appearance isnot "m">> <<if $possessed>> <<elseif ["plaid school pinafore","school pinafore"].includes($worn.lower.name)>> <<elseif $libertine is 1>> <<set $topless to 1>> <<else>> <<set $exposed to 1>> <</if>> <<else>> <<set $topless to 0>> <</if>> <<if $worn.lower.exposed gte 1 and $worn.over_lower.exposed gte 1>> <<if $libertine gte 1 or $possessed>> <<else>> <<set $exposed to 1>> <</if>> <</if>> <<if $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 2>> <<if $possessed>> <<elseif $worn.under_lower.exposed gte 1>> <<set $exposed to 2>> <<elseif $libertine gte 1>> <<else>> <<set $exposed to 1>> <</if>> <</if>> <<set $worn.over_upper.exposed to $worn.over_upper.exposedcarry>> <<set $worn.over_lower.exposed to $worn.over_lower.exposedcarry>> <<set $worn.upper.exposed to $worn.upper.exposedcarry>> <<set $worn.lower.exposed to $worn.lower.exposedcarry>> <<set $worn.under_lower.exposed to $worn.under_lower.exposedcarry>> <<set $worn.under_upper.exposed to $worn.under_upper.exposedcarry>> <</widget>> <<widget "integritycheck">> <<if $worn.over_upper.name isnot "naked">> <<if $worn.over_upper.integrity lte 0>> <<set $worn.over_upper.type.push("broken")>> <<if _args[0] isnot "no_text">> <span class="lewd">你的$worn.over_upper.cn_name_cap<<upperplural>>被撕成了碎片<<if $worn.upper.exposed gte 2>>,使你<<breasts>>暴露在了空气之中<</if>>。</span> <br> <</if>> <<overupperruined>><<clothesruinstat>><<if $worn.upper.exposed gte 2>><<set $upperoff to 0>><</if>> <</if>> <</if>> <<if $worn.over_lower.name isnot "naked">> <<if $worn.over_lower.integrity lte 0>> <<set $worn.over_lower.type.push("broken")>> <<if _args[0] isnot "no_text">> <span class="lewd">你的$worn.over_lower.cn_name_cap<<upperplural>>被撕成了碎片<<if $worn.lower.exposed gte 2>>,使你<<undies>>暴露在了空气之中<</if>>。</span> <br> <</if>> <<overlowerruined>><<clothesruinstat>><<if $worn.lower.exposed gte 2>><<set $upperoff to 0>><</if>> <</if>> <</if>> <<if $worn.upper.name isnot "naked">> <<if $worn.upper.integrity lte 0>> <<set $worn.upper.type.push("broken")>> <<if _args[0] isnot "no_text">> <span class="lewd">你的$worn.upper.cn_name_cap<<upperplural>>被撕成了碎片,使你<<breasts>>暴露在了空气之中。</span> <br> <</if>> <<upperruined>><<clothesruinstat>><<set $upperoff to 0>> <</if>> <</if>> <<if $worn.lower.name isnot "naked">> <<if $worn.lower.integrity lte 0>> <<set $worn.lower.type.push("broken")>> <<if _args[0] isnot "no_text">> <span class="lewd">你的$worn.lower.cn_name_cap<<lowerplural>>被撕成了碎片,使你<<undies>>暴露在了空气之中。</span> <br> <</if>> <<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> <</if>> <</if>> <<if $worn.under_upper.name isnot "naked">> <<if $worn.under_upper.integrity lte 0>> <<set $worn.under_upper.type.push("broken")>> <<if _args[0] isnot "no_text">> <span class="lewd">你的$worn.under_upper.cn_name_cap<<underupperplural>>被撕成了碎片,使你<<breasts>>暴露在了空气之中。</span> <br> <</if>> <<underupperruined>><<clothesruinstat>><<set $underupperoff to 0>> <</if>> <</if>> <<if $worn.under_lower.name isnot "naked">> <<if $worn.under_lower.integrity lte 0>> <<set $worn.under_lower.type.push("broken")>> <<if _args[0] isnot "no_text">> <span class="lewd">你的$worn.under_lower.cn_name_cap<<underlowerplural>>被撕成了碎片,使你<<if $worn.genitals.name isnot "naked">>$worn.genitals.cn_name_cap暴露在了空气之中。<<else>><<genitals>>暴露在了空气之中。<</if>></span> <br> <</if>> <<underlowerruined>><<clothesruinstat>><<set $underloweroff to 0>> <</if>> <</if>> <<if $worn.genitals.name isnot "naked">> <<if $worn.genitals.integrity lte 0>> <<set _chastityBreak to 1>> <<if _args[0] isnot "no_text">> <span class="lewd">你的$worn.genitals.cn_name_cap破裂了,使你<<genitals>>暴露在了空气之中。</span> <br> <</if>> <<if playerChastity()>> <<set $worn.genitals.type.push("broken")>> <<if $vaginalchastityparasite isnot 0>> <span class="pink">随着<<print $worn.genitals.cn_name_cap>>的耐久耗尽,那个<<= $vaginalchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>也从你的阴道里掉了出来。</span> <br> <<set $vaginalchastityparasite to 0>> <</if>> <<if $penilechastityparasite isnot 0>> <span class="pink">随着<<print $worn.genitals.cn_name_cap>>的耐久耗尽,那个<<= $penilechastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>也从你的肉棒上掉了下来。</span> <br> <<set $penilechastityparasite to 0>> <</if>> <<if $analchastityparasite isnot 0>> <span class="pink">随着<<print $worn.genitals.cn_name_cap>>的耐久耗尽,那个<<= $analchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>也从你的菊穴掉落下来。</span> <br> <<set $analchastityparasite to 0>> <</if>> <<if playerChastity("anus")>> <<set $worn.genitals.anal_shield to 0>> <</if>> <</if>> <<genitalsruined>><<clothesruinstat>> <</if>> <</if>> <</widget>> <<widget "arm_unbind">> <<set $rightboundcarry to 0>> <<set $leftboundcarry to 0>> <<set $leftarm to 0>> <<set $rightarm to 0>> <<if $worn.upper.type.includes("binding")>> <<set _unbind_check to 1>> <<if $worn.upper.set is $worn.lower.set>> <<set $worn.lower.type.push("broken")>> <<lowerruined>> <</if>> <<set $worn.upper.type.push("broken")>> <<upperruined>> <</if>> <</widget>> <<widget "unbind">> <<set $rightboundcarry to 0>> <<set $leftboundcarry to 0>> <<set $leftarm to 0>> <<set $rightarm to 0>> <<remove_shackle>> <<leg_unbind>> <<if $head is "bound">> <<set $head to 0>> <</if>> <<if $worn.upper.type.includes("binding")>> <<set _unbind_check to 1>> <<if $worn.upper.set is $worn.lower.set>> <<set $worn.lower.type.push("broken")>> <<lowerruined>> <</if>> <<set $worn.upper.type.push("broken")>> <<upperruined>> <</if>> <</widget>> <<widget "bind">> <<set $leftarm to "bound">> <<set $rightarm to "bound">> <</widget>> <<widget "legbind">> <<set $leftleg to "bound">> <<set $rightleg to "bound">> <<set $feetuse to "bound">> <</widget>> <<widget "leg_unbind">> <<set $leftleg to 0>> <<set $rightleg to 0>> <<set $feetuse to 0>> <</widget>> <<widget "remove_shackle">> <<if $worn.feet.type.includes("shackle")>> <<set $worn.feet.type.push("broken")>> <<feetruined>> <<leg_unbind>> <</if>> <</widget>> <<widget "shackle_feet">> <<feetwear 3>> <<legbind>> <</widget>> <<widget "headbind">> <<set $head to "bound">> <</widget>> <<widget "bindings">> <<if $leftarm is "bound" and $position isnot "wall">><<set $leftboundcarry to 1>><</if>> <<if $rightarm is "bound" and $position isnot "wall">><<set $rightboundcarry to 1>><</if>> <<if $rightboundcarry is 1 and $rightarm isnot "bound">> <<set $rightarm to "bound">> <</if>> <<if $leftboundcarry is 1 and $leftarm isnot "bound">> <<set $leftarm to "bound">> <</if>> <</widget>> <<widget "water">> <<if !waterproofCheck($worn.upper) and !$worn.upper.type.includes("naked") and _args[0] isnot "waist">> <<set $upperwet to 200>> <</if>> <<if !waterproofCheck($worn.lower) and !$worn.lower.type.includes("naked")>> <<set $lowerwet to 200>> <</if>> <<if !waterproofCheck($worn.upper) and !waterproofCheck($worn.under_upper) and !$worn.under_upper.type.includes("naked") and _args[0] isnot "waist">> <<set $underupperwet to 200>> <</if>> <<if !waterproofCheck($worn.lower) and !waterproofCheck($worn.under_lower) and !$worn.under_lower.type.includes("naked")>> <<set $underlowerwet to 200>> <</if>> <<waterwash>> <<set $inwater to 1>> <<set _water_warmth to 0>> <<if $location isnot "sea" and $outside is 1 and Time.season is "winter">> <<if $worn.upper.type.includes("diving") or $worn.under_upper.type.includes("diving")>> <<set _water_warmth += 1>> <</if>> <<if $worn.lower.type.includes("diving") or $worn.under_lower.type.includes("diving")>> <<set _water_warmth += 1>> <</if>> <<else>> <<set _water_warmth to 2>> <</if>> <</widget>> <<widget "wet_all">> <<wet_upper>> <<wet_lower>> <</widget>> <<widget "wet_upper">> <<for _slot range ["over_upper", "upper", "under_upper"]>> <<if waterproofCheck($worn[_slot])>> /* if the clothing is waterproof, protect it and layers below from getting wet */ <<break>> <<elseif !$worn[_slot].type.includes("naked")>> /* skin wetness system is not implemented... yet? */ <<set V[_slot + "wet"] to 200>> <<set V[_slot + "wetstage"] to 3>> <</if>> <</for>> <</widget>> <<widget "wet_lower">> <<for _slot range ["over_lower", "lower", "under_lower"]>> <<if waterproofCheck($worn[_slot])>> <<break>> <<elseif !$worn[_slot].type.includes("naked")>> <<set V[_slot + "wet"] to 200>> <<set V[_slot + "wetstage"] to 3>> <</if>> <</for>> <</widget>> <<widget "storecleanup">> <<unset $action_unclad_over_outfit>> <<unset $action_unclad_over_upper>> <<unset $action_unclad_over_lower>> <<unset $action_unclad_outfit>> <<unset $action_unclad_upper>> <<unset $action_unclad_lower>> <<unset $action_unclad_under_outfit>> <<unset $action_unclad_under_lower>> <<unset $action_unclad_under_upper>> <<unset $action_unclad_legs>> <<unset $action_unclad_feet>> <<unset $action_unclad_neck>> <<unset $action_unclad_head>> <<unset $action_unclad_face>> <<unset $action_unclad_hands>> <</widget>> <<widget "undiestrauma">> <<if !$worn.under_lower.type.includes("naked")>> <<gtrauma>><<gstress>><<trauma 1>><<stress 1>> <<else>> <<gtrauma>><<gstress>><<trauma 3>><<stress 3>> <</if>> <</widget>> <<widget "goo">> <<goocount>> <<if $liquidoutsidecount gte 1>> <!-- Variables constructed: $semenoutsidecount, $goooutsidecount, $nectaroutsidecount --> <<set _liquid to formatList( ["semen", "goo", "nectar"].filter(stuff => V[stuff + "outsidecount"] gte 1) ).replace("semen", "精液").replace("goo", "粘液").replace("nectar", "花蜜").replace(" and ", "和").replace(",", "、") >> <<if $liquidoutsidecount gte 100>> <span class="red">你全身上下都浸润在淫秽的液体之中。</span> <br> <<elseif $liquidoutsidecount gte 25>> <span class="pink">大量的<<switch _liquid>><<case "semen">>精液<<case "goo">>粘液<<case "nectar">>花蜜<<default>>_liquid<</switch>>浸透了你。</span> <br> <<elseif $liquidoutsidecount gte 20>> <span class="purple">你身上沾满了<<switch _liquid>><<case "semen">>精液<<case "goo">>粘液<<case "nectar">>花蜜<<default>>_liquid<</switch>>。</span> <br> <<elseif $liquidoutsidecount gte 15>> <span class="purple">你的皮肤被<<switch _liquid>><<case "semen">>精液<<case "goo">>粘液<<case "nectar">>花蜜<<default>>_liquid<</switch>>湿润了。</span> <br> <<elseif $liquidoutsidecount gte 10>> <span class="purple">你被<<switch _liquid>><<case "semen">>精液<<case "goo">>粘液<<case "nectar">>花蜜<<default>>_liquid<</switch>>弄湿了。</span> <br> <<elseif $liquidoutsidecount gte 5>> <span class="purple">你的皮肤被<<switch _liquid>><<case "semen">>精液<<case "goo">>粘液<<case "nectar">>花蜜<<default>>_liquid<</switch>>湿润了。</span> <br> <<elseif $liquidoutsidecount gte 1>> <span class="blue">一些<<switch _liquid>><<case "semen">>精液<<case "goo">>粘液<<case "nectar">>花蜜<<default>>_liquid<</switch>>粘在你的皮肤上。</span> <br> <</if>> <</if>> <<if $player.bodyliquid.vagina.goo gte 1 or $player.bodyliquid.vagina.semen gte 1 or $player.bodyliquid.vagina.nectar>> <!-- Variables constructed: $player.bodyliquid.vagina.semen, $player.bodyliquid.vagina.goo, $player.bodyliquid.vagina.nectar --> <<set _liquid to formatList( ["semen", "goo", "nectar"].filter(stuff => V.player.bodyliquid.vagina[stuff] gte 1) ).replace("semen", "精液").replace("goo", "粘液").replace("nectar", "花蜜").replace(" and ", "和").replace(",", "、") >> <<set _liquidUpper to _liquid.toUpperFirst()>> <<if _liquid.includes(" ")>> <<set _s to "">> <<else>> <<set _s to "s">> <</if>> <<switch Math.clamp(setup.bodyliquid.combined("vagina"), 1, 5)>> <<case 5>> <span class="red">无法容下的<<switch _liquid>><<case "semen">>精液<<case "goo">>粘液<<case "nectar">>花蜜<<default>>_liquid<</switch>>一股股从你胀满的子宫中溢出。</span> <br> <<case 4>> <span class="pink"><<switch _liquid>><<case "semen">>精液<<case "goo">>粘液<<case "nectar">>花蜜<<default>>_liquid<</switch>>从你<<pussy>>满溢而出。</span> <br> <<case 3>> <span class="pink"><<switch _liquidUpper>><<case "Semen">>精液<<case "Goo">>粘液<<case "Nectar">>花蜜<<default>>_liquidUpper<</switch>>从你<<pussy>>中顺着大腿缓缓淌下。</span> <br> <<case 2>> <span class="pink"><<switch _liquidUpper>><<case "Semen">>精液<<case "Goo">>粘液<<case "Nectar">>花蜜<<default>>_liquidUpper<</switch>>在地面与你<<pussy>>间拉出一条细丝。</span> <br> <<case 1>> <span class="pink"><<switch _liquidUpper>><<case "Semen">>精液<<case "Goo">>粘液<<case "Nectar">>花蜜<<default>>_liquidUpper<</switch>>从你<<pussy>>中滴落。</span> <br> <</switch>> <</if>> <<if $player.bodyliquid.anus.goo gte 1 or $player.bodyliquid.anus.semen gte 1 or $player.bodyliquid.anus.nectar>> <!-- Variables constructed: $player.bodyliquid.anus.semen, $player.bodyliquid.anus.goo, $player.bodyliquid.anus.nectar --> <<set _liquid to formatList( ["semen", "goo", "nectar"].filter(stuff => V.player.bodyliquid.anus[stuff] gte 1) ).replace("semen", "精液").replace("goo", "粘液").replace("nectar", "花蜜").replace(" and ", "和").replace(",", "、") >> <<set _liquidUpper to _liquid.toUpperFirst()>> <<if _liquid.includes(" ")>> <<set _s to "">> <<else>> <<set _s to "s">> <</if>> <<switch Math.clamp(setup.bodyliquid.combined("anus"), 1, 5)>> <<case 5>> <span class="red">你的肠中充满了_liquid。</span> <br> <<case 4>> <span class="pink"><<switch _liquid>><<case "semen">>精液<<case "goo">>粘液<<case "nectar">>花蜜<<default>>_liquid<</switch>>从你<<bottom>>中满溢而出。</span> <br> <<case 3>> <span class="pink"><<switch _liquidUpper>><<case "Semen">>精液<<case "Goo">>粘液<<case "Nectar">>花蜜<<default>>_liquidUpper<</switch>>顺着你<<bottom>>缓缓淌下。</span> <br> <<case 2>> <span class="pink"><<switch _liquidUpper>><<case "Semen">>精液<<case "Goo">>粘液<<case "Nectar">>花蜜<<default>>_liquidUpper<</switch>>在地面与你<<bottom>>间拉出一条细丝。</span> <br> <<case 1>> <span class="pink"><<switch _liquidUpper>><<case "Semen">>精液<<case "Goo">>粘液<<case "Nectar">>花蜜<<default>>_liquidUpper<</switch>>从你的股间滴落。</span> <br> <</switch>> <</if>> <<if $player.bodyliquid.mouth.goo gte 1 or $player.bodyliquid.mouth.semen gte 1 or $player.bodyliquid.mouth.nectar>> <!-- Variables constructed: $player.bodyliquid.mouth.semen, $player.bodyliquid.mouth.goo, $player.bodyliquid.mouth.nectar --> <<set _liquid to formatList( ["semen", "goo", "nectar"].filter(stuff => V.player.bodyliquid.mouth[stuff] gte 1) ).replace("semen", "精液").replace("goo", "粘液").replace("nectar", "花蜜").replace(" and ", "和").replace(",", "、") >> <<set _liquidUpper to _liquid.toUpperFirst()>> <<if _liquid.includes(" ")>> <<set _s to "">> <<else>> <<set _s to "s">> <</if>> <<set _liquidUpper to _liquid.toUpperFirst()>> <<switch Math.clamp(setup.bodyliquid.combined("mouth"), 1, 5)>> <<case 5>> <span class="red">你不断地咳出<<switch _liquid>><<case "semen">>精液<<case "goo">>粘液<<case "nectar">>花蜜<<default>>_liquid<</switch>>。</span> <br> <<case 4>> <span class="pink">满溢的<<switch _liquidUpper>><<case "Semen">>精液<<case "Goo">>粘液<<case "Nectar">>花蜜<<default>>_liquidUpper<</switch>>正汇成丝线从你的唇缝中淌下。</span> <br> <<case 3>> <span class="pink"><<switch _liquidUpper>><<case "Semen">>精液<<case "Goo">>粘液<<case "Nectar">>花蜜<<default>>_liquidUpper<</switch>>从你的唇缝间滴落。</span> <br> <<case 2>> <span class="pink"><<switch _liquidUpper>><<case "Semen">>精液<<case "Goo">>粘液<<case "Nectar">>花蜜<<default>>_liquidUpper<</switch>>在你的唇间拉出一道细线。</span> <br> <<case 1>> <span class="pink">残存<<switch _liquid>><<case "semen">>精液<<case "goo">>粘液<<case "nectar">>花蜜<<default>>_liquid<</switch>>味在你嘴中扩散。</span> <br> <</switch>> <</if>> <</widget>> <<widget "clampgoo">> <<for _bodypart range setup.bodyliquid.bodyparts>> <<set $player.bodyliquid[_bodypart]["goo"] to Math.clamp($player.bodyliquid[_bodypart]["goo"], 0, 5)>> <<set $player.bodyliquid[_bodypart]["semen"] to Math.clamp($player.bodyliquid[_bodypart]["semen"], 0, 5)>> <<set $player.bodyliquid[_bodypart]["nectar"] to Math.clamp($player.bodyliquid[_bodypart]["nectar"], 0, 5)>> <</for>> <</widget>> <<widget "goocount">> <<clampgoo>> <<set $goocount to $player.bodyliquid.neck.goo + $player.bodyliquid.rightarm.goo + $player.bodyliquid.leftarm.goo + $player.bodyliquid.thigh.goo + $player.bodyliquid.bottom.goo + $player.bodyliquid.tummy.goo + $player.bodyliquid.chest.goo + $player.bodyliquid.face.goo + $player.bodyliquid.hair.goo + $player.bodyliquid.feet.goo + $player.bodyliquid.vaginaoutside.goo + ($player.bodyliquid.vagina.goo * 3) + ($player.bodyliquid.penis.goo * 3) + ($player.bodyliquid.anus.goo * 3) + ($player.bodyliquid.mouth.goo * 3)>> <<set $semencount to $player.bodyliquid.neck.semen + $player.bodyliquid.rightarm.semen + $player.bodyliquid.leftarm.semen + $player.bodyliquid.thigh.semen + $player.bodyliquid.bottom.semen + $player.bodyliquid.tummy.semen + $player.bodyliquid.chest.semen + $player.bodyliquid.face.semen + $player.bodyliquid.hair.semen + $player.bodyliquid.feet.semen + $player.bodyliquid.vaginaoutside.semen + ($player.bodyliquid.vagina.semen * 3) + ($player.bodyliquid.penis.semen * 3) + ($player.bodyliquid.anus.semen * 3) + ($player.bodyliquid.mouth.semen * 3)>> <<set $nectarcount to $player.bodyliquid.neck.nectar + $player.bodyliquid.rightarm.nectar + $player.bodyliquid.leftarm.nectar + $player.bodyliquid.thigh.nectar + $player.bodyliquid.bottom.nectar + $player.bodyliquid.tummy.nectar + $player.bodyliquid.chest.nectar + $player.bodyliquid.face.nectar + $player.bodyliquid.hair.nectar + $player.bodyliquid.feet.nectar + $player.bodyliquid.vaginaoutside.nectar + ($player.bodyliquid.vagina.nectar * 3) + ($player.bodyliquid.penis.nectar * 3) + ($player.bodyliquid.anus.nectar * 3) + ($player.bodyliquid.mouth.nectar * 3)>> <<set $liquidcount to $goocount + $semencount + $nectarcount>> <<set $goooutsidecount to $player.bodyliquid.neck.goo + $player.bodyliquid.rightarm.goo + $player.bodyliquid.leftarm.goo + $player.bodyliquid.thigh.goo + $player.bodyliquid.bottom.goo + $player.bodyliquid.tummy.goo + $player.bodyliquid.chest.goo + $player.bodyliquid.face.goo + $player.bodyliquid.hair.goo + $player.bodyliquid.feet.goo + $player.bodyliquid.vaginaoutside.goo + ($player.bodyliquid.penis.goo * 3)>> <<set $semenoutsidecount to $player.bodyliquid.neck.semen + $player.bodyliquid.rightarm.semen + $player.bodyliquid.leftarm.semen + $player.bodyliquid.thigh.semen + $player.bodyliquid.bottom.semen + $player.bodyliquid.tummy.semen + $player.bodyliquid.chest.semen + $player.bodyliquid.face.semen + $player.bodyliquid.hair.semen + $player.bodyliquid.feet.semen + $player.bodyliquid.vaginaoutside.semen + ($player.bodyliquid.penis.semen * 3)>> <<set $nectaroutsidecount to $player.bodyliquid.neck.nectar + $player.bodyliquid.rightarm.nectar + $player.bodyliquid.leftarm.nectar + $player.bodyliquid.thigh.nectar + $player.bodyliquid.bottom.nectar + $player.bodyliquid.tummy.nectar + $player.bodyliquid.chest.nectar + $player.bodyliquid.face.nectar + $player.bodyliquid.hair.nectar + $player.bodyliquid.feet.nectar + $player.bodyliquid.vaginaoutside.nectar + ($player.bodyliquid.penis.nectar * 3)>> <<set $liquidoutsidecount to $goooutsidecount + $semenoutsidecount + $nectaroutsidecount>> <<set $goobodycount to $player.bodyliquid.thigh.goo + $player.bodyliquid.bottom.goo + $player.bodyliquid.tummy.goo + $player.bodyliquid.chest.goo + $player.bodyliquid.vaginaoutside.goo + ($player.bodyliquid.vagina.goo * 3) + ($player.bodyliquid.penis.goo * 3) + ($player.bodyliquid.anus.goo * 3)>> <<set $semenbodycount to $player.bodyliquid.thigh.semen + $player.bodyliquid.bottom.semen + $player.bodyliquid.tummy.semen + $player.bodyliquid.chest.semen + $player.bodyliquid.vaginaoutside.semen + ($player.bodyliquid.vagina.semen * 3) + ($player.bodyliquid.penis.semen * 3) + ($player.bodyliquid.anus.semen * 3)>> <<set $nectarbodycount to $player.bodyliquid.thigh.nectar + $player.bodyliquid.bottom.nectar + $player.bodyliquid.tummy.nectar + $player.bodyliquid.chest.nectar + $player.bodyliquid.vaginaoutside.nectar + ($player.bodyliquid.vagina.nectar * 3) + ($player.bodyliquid.penis.nectar * 3) + ($player.bodyliquid.anus.nectar * 3)>> <<set $liquidbodycount to $goobodycount + $semenbodycount + $nectarbodycount>> <</widget>> <<widget "outergoo">> <<bodyliquid "neck" "goo">> <<bodyliquid "rightarm" "goo">> <<bodyliquid "leftarm" "goo">> <<bodyliquid "thigh" "goo">> <<bodyliquid "bottom" "goo">> <<bodyliquid "tummy" "goo">> <<bodyliquid "chest" "goo">> <<bodyliquid "face" "goo">> <<bodyliquid "hair" "goo">> <<bodyliquid "feet" "goo">> <</widget>> <<widget "waist_goo">> <<bodyliquid "feet" "goo" 5>> <<bodyliquid "bottom" "goo" 5>> <<bodyliquid "thigh" "goo" 5>> <<if $player.penisExist>> <<bodyliquid "penis" "goo" 5>> <</if>> <<if $player.vaginaExist>> <<bodyliquid "vaginaoutside" "goo" 5>> <</if>> <</widget>> <<widget "random_goo">> <<set $_rng to random (0, 9)>> <!-- 1-10 but 0 indexed --> <<set $_part_text to [ "neck", "right arm", "left arm", "thigh", "bottom", "tummy", "chest", "face", "hair", "feet" ].select($_rng)>> <<set $_part to $_part_text.replace(" ","")>> <<set $player.bodyliquid[$_part].goo += 1>> <<print either("飞溅到你的", "涂抹到你的", "落在了你的", "溅到了你的")>><<set $_part_text to $_part_text.replace("neck","脖子上").replace("right arm","右臂上").replace("left arm","左臂上").replace("thigh","大腿上").replace("bottom","屁股上").replace("tummy","小腹上").replace("chest","胸部上").replace("face","脸上").replace("hair","头发上").replace("feet","脚上")>> <span class="purple">$_part_text。</span> <</widget>> <<widget "random_semen">> <<set $_rng to random (0, 9)>> <!-- 1-10 but 0 indexed --> <<set $_part_text to [ "neck", "right arm", "left arm", "thigh", "bottom", "tummy", "chest", "face", "hair", "feet" ].select($_rng)>> <<set $_part to $_part_text.replace(" ","")>> <<set $player.bodyliquid[$_part].semen += 1>> <<print either("飞溅到你的", "涂抹到你的", "落在了你的", "溅到了你的")>><<set $_part_text to $_part_text.replace("neck","脖子上").replace("right arm","右臂上").replace("left arm","左臂上").replace("thigh","大腿上").replace("bottom","屁股上").replace("tummy","小腹上").replace("chest","胸部上").replace("face","脸上").replace("hair","头发上").replace("feet","脚上")>> <span class="purple">$_part_text。</span> <</widget>> <<widget "random_goo_head">> <<set $_rng to random (0, 3)>> <!-- 1-10 but 0 indexed --> <<set $_part_text to [ "neck", "chest", "face", "hair" ].select($_rng)>> <<set $_part to $_part_text.replace(" ","")>> <<set $player.bodyliquid[$_part].goo += 1>> <<print either("飞溅到你的", "涂抹到你的", "落在了你的", "溅到了你的")>><<set $_part_text to $_part_text.replace("neck","脖子上").replace("right arm","右臂上").replace("left arm","左臂上").replace("thigh","大腿上").replace("bottom","屁股上").replace("tummy","小腹上").replace("chest","胸部上").replace("face","脸上").replace("hair","头发上").replace("feet","脚上")>> <span class="purple">$_part_text。</span> <</widget>> <<widget "random_semen_head">> <<set $_rng to random (0, 3)>> <!-- 1-10 but 0 indexed --> <<set $_part_text to [ "neck", "chest", "face", "hair" ].select($_rng)>> <<set $_part to $_part_text.replace(" ","")>> <<set $player.bodyliquid[$_part].semen += 1>> <<print either("飞溅到你的", "涂抹到你的", "落在了你的", "溅到了你的")>><<set $_part_text to $_part_text.replace("neck","脖子上").replace("right arm","右臂上").replace("left arm","左臂上").replace("thigh","大腿上").replace("bottom","屁股上").replace("tummy","小腹上").replace("chest","胸部上").replace("face","脸上").replace("hair","头发上").replace("feet","脚上")>> <span class="purple">$_part_text。</span> <</widget>> <<widget "washmakeup">> <<if $makeup.lipstick != 0 or $makeup.eyeshadow != 0 or ($makeup.mascara != 0 and !$makeup.mascara.includes('waterproof')) or $makeup.concealer != 0>> <<set $makeupWashed = 1>> <<set $makeup.lipstick = 0>> <<set $makeup.eyeshadow = 0>> <<if $makeup.mascara and !$makeup.mascara.includes('waterproof')>> <<set $makeup.mascara = 0>> <<set $makeup.mascara_running = 0>> <</if>> <<set $makeup.concealer = 0>> <</if>> <</widget>> <<widget "waterwash">> <<if $combat isnot 1>> <<for _bodypart range setup.bodyliquid.bodyparts>> <<if $player.bodyliquid[_bodypart]["goo"] gte 1>><<set $waterwash += 1>><<set $allure += 500>><<bodyliquid _bodypart "goo" -1>><</if>> <<if $player.bodyliquid[_bodypart]["semen"] gte 1>><<set $waterwash += 1>><<set $allure += 500>><<bodyliquid _bodypart "semen" -1>><</if>> <<if $player.bodyliquid[_bodypart]["nectar"] gte 1>><<set $waterwash += 1>><<set $allure += 500>><<bodyliquid _bodypart "nectar" -1>><</if>> <</for>> <<washRecordedSperm "vagina" "pc">> <<washRecordedSperm "anus" "pc">> <</if>> <<if $waterwash gte 10>> <span class="lewd">大量淫液被冲入水中。你希望这不会引起注意。</span><br> <<elseif $waterwash gte 5>> <span class="lewd">很多淫液被冲入水中。你希望这不会引起注意。</span><br> <<elseif $waterwash gte 2>> <span class="lewd">淫液被冲入水中。你希望这不会引起注意。</span><br> <<elseif $waterwash is 1>> <span class="lewd">一些淫液被冲入水中。你希望这不会引起注意。</span><br> <</if>> <<set $waterwash to 0>> <<washmakeup>> <</widget>> <<widget "wash">> <<washRecordedSperm "vagina" "pc">> <<washRecordedSperm "anus" "pc">> <<bodyliquid "clear">> <<if $parasite.right_thigh.name is "maggot">> <<removeparasite right_thigh>> <</if>> <<if $parasite.left_thigh.name is "maggot">> <<removeparasite left_thigh>> <</if>> <<if $parasite.right_arm.name is "maggot">> <<removeparasite right_arm>> <</if>> <<if $parasite.left_arm.name is "maggot">> <<removeparasite left_arm>> <</if>> <<if $parasite.tummy.name is "maggot">> <<removeparasite tummy>> <</if>> <<if $parasite.bottom.name is "maggot">> <<removeparasite bottom>> <</if>> <<for _active_bodypart range setup.bodyparts>> <<if $skin[_active_bodypart].pen is "pen" or $skin[_active_bodypart].pen is "lipstick" or $skin[_active_bodypart].pen is "mud">> <<bodywriting_clear _active_bodypart>> <</if>> <</for>> <<washmakeup>> <</widget>> <<widget "wash_face">> <<bodyliquid "face" "semen" -5>> <<bodyliquid "face" "goo" -5>> <<bodyliquid "face" "nectar" -5>> <<if $skin.left_cheek.pen is "pen" or $skin.left_cheek.pen is "lipstick" or $skin.left_cheek.pen is "mud">> <<bodywriting_clear left_cheek>> <</if>> <<if $skin.right_cheek.pen is "pen" or $skin.right_cheek.pen is "lipstick" or $skin.right_cheek.pen is "mud">> <<bodywriting_clear right_cheek>> <</if>> <<if $skin.forehead.pen is "pen" or $skin.forehead.pen is "lipstick" or $skin.forehead.pen is "mud">> <<bodywriting_clear forehead>> <</if>> <<washmakeup>> <</widget>> <<widget "wash_mouth">> <<bodyliquid "mouth" "semen" -5>> <<bodyliquid "mouth" "goo" -5>> <<bodyliquid "mouth" "nectar" -5>> <</widget>> <<widget "tipset">> <<set $tip to random(1000, 3000)>> <<if $tip lte 2000>> <<set $tipreaction to "low">> <<else>> <<set $tipreaction to "mid">> <</if>> <<if _args[0] is "serving">> <!-- +20% for every visible clothing item with 'serving' tag --> <<set $_servingClothesCount to getVisibleClothesList().countWith(item => item.type.includes("serving"))>> <<set $tip += $tip * 0.2 * $_servingClothesCount>> <</if>> <<set $tip to $tipmod * $tip>> <<set $tip *= (1 + ($attractiveness / 10000))>> <<if $mathstrait gte 1>> <<set $tip *= (1 + ($mathstrait / 4))>> <</if>> <<set $tip to Math.trunc($tip)>> <<if $tip lt $tip_add>> <<set $tip to $tip_add>> <</if>> <<if $tip gte 10000 and _args[0] isnot "body">> <<set $tip to 2000 * Math.round( $tip / 2000.0 )>> <<elseif $tip gte 1000>> <<set $tip to 500 * Math.round( $tip / 500.0 )>> <<else>> <<set $tip to 50 * Math.round( $tip / 50.0 )>> <</if>> <<set $tip to Math.max( $tip, 50 )>> <</widget>> <<widget "tipreceive">> <span class="gold"><<if random(1, 10000) is 10000>>你得到了一笔小费<<else>>你赚到了<</if>><<printmoney $tip>>。</span> <<set $money += $tip>> <<if $tip gte 50000>> <<earnFeat "Negotiator">> <</if>> <<set $tip to 0>> <</widget>> <<widget "tip_neg">> 经过协商,报酬被定为<<printmoney $tip>>, <<if $tipreaction is "low">> 这低于你的期望。 <<else>> 听起来十分公道。 <</if>> <</widget>> <<widget "tip_up">> <<He>>加价至<<printmoney $tip>>。 <</widget>> <<widget "passout">> <<set $stress -= 5000>> <<set $passoutstat += 1>> <<ruffleHair>> <</widget>> <<widget "vaginaraped">> <<if $NPCList[$vaginatarget] isnot undefined>> <<if $templePromised isnot $NPCList[$vaginatarget].fullDescription>> <<fallenTransform>> /*transformations.twee*/ <</if>> <<else>> <<fallenTransform>> <</if>> <<set $vaginafucked to 1>> <</widget>> <<widget "penisraped">> <<if $NPCList[$penistarget] isnot undefined>> <<if $templePromised isnot $NPCList[$penistarget].fullDescription>> <<fallenTransform>> /*transformations.twee*/ <</if>> <<else>> <<fallenTransform>> <</if>> <<set $penisfucked to 1>> <</widget>> <<widget "anusraped">> <<set $anusfucked to 1>> <</widget>> <<widget "internalejac">> <<if $demon gte 6>> <<set $demonabsorb += 1>> <</if>> <</widget>> <<widget "sexcheck">>/*Sets variable to 1 if the PC is penetrated, penetrating, or similar.*/ <<if $vaginastate is "penetrated" or $anusstate is "penetrated" or $mouthstate is "penetrated" or $penisstate is "otheranus" or $penisstate is "penetrated" or $anusstate is "othermouth" or $vaginastate is "othermouth" or $penisstate is "othermouth" or $penisstate is "tentacle" or $penisstate is "tentacledeep" or $vaginastate is "tentacle" or $vaginastate is "tentacledeep" or $anusstate is "tentacle" or $anusstate is "tentacledeep" or $mouthstate is "tentacle" or $mouthstate is "tentacledeep">> <<set $current_sex to 1>> <<else>> <<set $current_sex to 0>> <</if>> <</widget>> <<widget "textmap">> <<if $options.mapMovement is true and !$possessed>> __Map__<br> |.....<a class="no-numberify mapmove" onclick="mapMove('Barb Street')" title="Barb Street">倒</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Cliff Street')" title="Cliff Street">峭</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Starfish Street')" title="Starfish Street">海</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Mer Street')" title="Mer Street">梅</a><br> |..╱ ╲ ╱ ╲ ╱ ╲ ╱ ╲<br> |<a class="no⚊numberify mapmove" onclick="mapMove('Domus Street')" title="Domus Street">宅</a> <a class="no⚊numberify mapmove" onclick="mapMove('Residential alleyways')" title="ResidentialAlley">⚊</a> <a class="no⚊numberify mapmove" onclick="mapMove('Connudatus Street')" title="Connudatus Street">康</a> <a class="no⚊numberify mapmove" onclick="mapMove('Commercial alleyways')" title="CommercialAlley">⚊ </a><a class="no⚊numberify mapmove" onclick="mapMove('High Street')" title="High Street">商</a> <a class="no⚊numberify mapmove" onclick="mapMove('Park')" title="Park">⚊</a> <a class="no⚊numberify mapmove" onclick="mapMove('Oxford Street')" title="Oxford Street">牛</a> <a class="no⚊numberify mapmove" onclick="mapMove('Industrial alleyways')" title="IndustrialAlley">⚊</a> <a class="no⚊numberify mapmove" onclick="mapMove('Harvest Street')" title="Harvest Street">丰</a><br> |..╲ ╱ ╲ ╱ ╲ ╱ ╲ ╱<br> |.....<a class="no⚊numberify mapmove" onclick="mapMove('Danube Street')" title="Danube Street">多</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Wolf Street')" title="Wolf Street">狼</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Nightingale Street')" title="Nightingale Street">南</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Elk Street')" title="Elk Street">麋</a><br> <<else>> __Map__<br> |.....倒 ⚊ 峭 ⚊ 海 ⚊ 梅<br> |..╱ ╲ ╱ ╲ ╱ ╲ ╱ ╲<br> |宅 ⚊ 康 ⚊ 商 ⚊ 牛 ⚊ 丰<br> |..╲ ╱ ╲ ╱ ╲ ╱ ╲ ╱<br> |.....多 ⚊ 狼 ⚊ 南 ⚊ 麋<br> <</if>> <br> <</widget>> <<widget "map">> <<set $map.location to _args[0]>> <<if $options.images is 1 and $options.mapMovement is true and $options.mapLegacy isnot true and !$possessed>> <<set _boxLocations to [ { x: 1, y: 46}, /*Domus */ { x: 38, y: 9}, /*Barb */ { x: 38, y: 83}, /*Danube */ { x: 63, y: 46}, /*Connudatus */ { x: 88, y: 9}, /*Cliff */ { x: 88, y: 83}, /*Wolf */ { x: 114, y: 46}, /*High */ { x: 146, y: 9}, /*Starfish */ { x: 146, y: 83}, /*Nightingale */ { x: 176, y: 46}, /*Oxford */ { x: 204, y: 9}, /*Mer */ { x: 204, y: 83}, /*Elk */ { x: 230, y: 46}, /*Harvest */ { x: 38, y: 46}, /*Residential Alley */ { x: 88, y: 46}, /*Commercial Alley */ { x: 146, y: 46}, /*Park */ { x: 204, y: 46} /*Industrial Alley */ ]>> /*This version of sugarcube doesn't perform any processing inside of SVG elements, so we need to perform those actions ourselves inside a custom macro */ <<svg 260 130>> <image x="2" xlink:href="img/misc/map.png"> </image> <image x="2" @xlink:href="'img/misc/maparrow' + $map.location + '.png'"> </image> <<for _i to 0; _i lt $map.arrayList.length; _i++>> <<set _canMoveTo = $debug || $map.available[$passage].includes($map.arrayList[_i])>> <<set _showMarker = $debug || ($options.mapMarkers && (_canMoveTo || $passage is $map.arrayList[_i]))>> <a class="mapmove" @onclick="'mapMove(V.map.arrayList[' + _i + ']);'" @alt="$map.arrayList[_i] + (_canMoveTo ? ' (0:05)' : '')" @title="$map.arrayList[_i] + (_canMoveTo ? ' (0:05)' : '')"> <rect @x="_boxLocations[_i].x" @y="_boxLocations[_i].y" height="34" width="30" @style="'stroke:cyan;fill-opacity:0;stroke-opacity:' + (_showMarker ? '0.6' : '0') + ';'"> </rect> </a> <</for>> <</svg>> <<elseif $options.images is 1 and $options.mapLegacy isnot true>> <svg width="260" height="130"> <image x="2" xlink:href="img/misc/map.png"/> <image x="2" @xlink:href="'img/misc/maparrow'+$map.location+'.png'"/> </svg> <<elseif $options.images is 1>> <<if $options.mapMovement is true and !$possessed>> <!-- Image Map Generated by http://www.image-map.net/ --> <map id="town-image-map" name="town-image-map"> <area class="no-numberify" alt="倒钩街" title="倒钩街" coords="62,20,39,42" shape="rect" onclick="mapMove('Barb Street')"> <area class="no-numberify" alt="宅邸街" title="宅邸街" coords="2,75,26,49" shape="rect" onclick="mapMove('Domus Street')"> <area class="no-numberify" alt="多瑙河街" title="多瑙河街" coords="33,110,70,84" shape="rect" onclick="mapMove('Danube Street')"> <area class="no-numberify" alt="狼街" title="狼街" coords="86,117,114,86" shape="rect" onclick="mapMove('Wolf Street')"> <area class="no-numberify" alt="商业街" title="商业街" coords="116,77,139,46" shape="rect" onclick="mapMove('High Street')"> <area class="no-numberify" alt="康努达塔斯街" title="康努达塔斯街" coords="64,77,88,49" shape="rect" onclick="mapMove('Connudatus Street')"> <area class="no-numberify" alt="峭壁街" title="峭壁街" coords="88,40,117,-1" shape="rect" onclick="mapMove('Cliff Street')"> <area class="no-numberify" alt="海星街" title="海星街" coords="147,41,172,12" shape="rect" onclick="mapMove('Starfish Street')"> <area class="no-numberify" alt="南丁格尔街" title="南丁格尔街" coords="143,115,170,82" shape="rect" onclick="mapMove('Nightingale Street')"> <area class="no-numberify" alt="牛津街" title="牛津街" coords="170,73,203,45" shape="rect" onclick="mapMove('Oxford Street')"> <area class="no-numberify" alt="梅尔街" title="梅尔街" coords="202,42,229,14" shape="rect" onclick="mapMove('Mer Street')"> <area class="no-numberify" alt="麋鹿街" title="麋鹿街 coords="197,111,238,77" shape="rect" onclick="mapMove('Elk Street')"> <area class="no-numberify" alt="丰收街" title="丰收街" coords="252,46,228,76" shape="rect" onclick="mapMove('Harvest Street')"> <area class="no-numberify" alt="工业区小巷" title="工业区小巷" coords="225,73,209,53" shape="rect" onclick="mapMove('Industrial alleyways')"> <area class="no-numberify" alt="公园" title="公园" coords="154,65,170,52" shape="rect" onclick="mapMove('Park')"> <area class="no-numberify" alt="商业街小巷" title="商业街小巷" coords="94,69,110,56" shape="rect" onclick="mapMove('Commercial alleyways')"> <area class="no-numberify" alt="住宅小巷" title="住宅小巷" coords="38,70,57,56" shape="rect" onclick="mapMove('Residential alleyways')"> </map> <</if>> <div id="divmap"><img id="map" src="img/misc/map.png"><img id="maparrow" usemap="#town-image-map" @src="'img/misc/maparrow' + _args[0] + '.png'"></div> <<else>> <<textmap>> <</if>> <</widget>> <<widget "rentday">> <<set $_text_output to ["周日","周一","周二","周三","周四","周五","周六"][$rentday-1]>> <<print $_text_output>> <</widget>> <<widget "tearup">> <<if $pain lte 20>> <<set $pain to 20>> <</if>> <</widget>> <<widget "roomoptions">> <<if $sexStats.pills.boughtOnce is true or $sexStats.pills["pills"]["Dr Harper\'s prescription"].owned gte 1 or $sexStats.pills["pills"]["asylum\'s prescription"].owned gte 1>> <<icon "pill collection.png">><<link [[检查你的药物|PillCollection]]>><<set $pillsExitPassage to $passage>><<endevent>><</link>> <br> <</if>> <</widget>> <<widget "christmas_options">> <<if $christmas_wrap is 1>> <<switch $christmas_gift_robin>> <<case "shirt_unwrapped">> <<gifticon "shirt">><<link [[包好罗宾的衬衫和短裤 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "shirt">><<set $christmas_gift_robin_wrapped to 1>><</link>> <br> <<case "sundress_unwrapped">> <<gifticon "sundress">><<link [[包好罗宾的连衣裙 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "sundress">><<set $christmas_gift_robin_wrapped to 1>><</link>> <br> <<case "kimono_unwrapped">> <<gifticon "kimono">><<link [[包好罗宾的和服 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "kimono">><<set $christmas_gift_robin_wrapped to 1>><</link>> <br> <<case "tuxedo_set_unwrapped">> <<gifticon "tuxedo">><<link [[包好罗宾的燕尾服 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "tuxedo">><<set $christmas_gift_robin_wrapped to 1>><</link>> <br> <<case "gothic_gown_unwrapped">> <<gifticon "gothic">><<link [[包好罗宾的哥特长裙 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "gothic gown">><<set $christmas_gift_robin_wrapped to 1>><</link>> <br> <<case "christmas_unwrapped">> <<gifticon "christmas hat">><<link [[包好罗宾的圣诞套装 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "christmas">><<set $christmas_gift_robin_wrapped to 1>><</link>> <br> <</switch>> <<if $christmas_gift is "clothes_unwrapped">> <<gifticon "christmas">><<link [[包好孤儿们的礼物 (3:00)|Bedroom Orphans Clothes Wrap]]>><<pass 180>><<set $christmas_gift to "clothes">><</link>> <br> <</if>> <</if>> <<if $christmas is 1 and !$christmas_wraith>> <<rngWraith 1>> <</if>> <</widget>> <<widget "encountersteal">> <<rng>> <<if isPubfameTaskAccepted("morgan") and $npc.includes("Morgan")>> <<pubfameComplete "morgan" "steal">> <<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>> <<elseif isPubfameTaskAccepted("hospital") and $pubfame.hospital.active is 1>> <<pubfameComplete "hospital" "steal">> <<crimeUp 20 "petty">><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>> <<elseif $location is "prison">> <<set _teeth to random(3,10)>> 你抓走了一把白色半透明的宝石。 <<prison_teeth _teeth>> <<prison_teeth_text _teeth>> <<elseif $rng gte 96 and $spray lt $spraymax>> <<spray 1>> <span class="green">你补充了一份防狼喷雾。</span> <<crimeUp 50 "petty">><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>> <<elseif $rng gte 90 and !$compoundcard>> <<set $compoundcard to 1>> 你偷到了一张奇怪的卡片。上面有一行小字,讲的是<span class="gold">麋鹿街</span>上的一处位置。 <<else>> <<rng 5 100>> 你偷到了<<moneyGain $rng>>。 <<crimeUp $rng "petty">><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>> <</if>> <</widget>> <<widget "statbaricons">> <<if $options.images is 1 and _args[0]>> <<if _args[1] gte 1>> <img id="statbar" @src="'img/ui/' + _args[0] + '.png'"> <<elseif _args[2] gte 1>> <img id="statbar" src="img/ui/point.png"> <</if>> <<if _args[1] gte 2>> <img id="statbar" @src="'img/ui/' + _args[0] + '.png'"> <<elseif _args[2] gte 2>> <img id="statbar" src="img/ui/point.png"> <</if>> <<if _args[1] gte 3>> <img id="statbar" @src="'img/ui/' + _args[0] + '.png'"> <<elseif _args[2] gte 3>> <img id="statbar" src="img/ui/point.png"> <</if>> <<if _args[1] gte 4>> <img id="statbar" @src="'img/ui/' + _args[0] + '.png'"> <<elseif _args[2] gte 4>> <img id="statbar" src="img/ui/point.png"> <</if>> <<if _args[1] gte 5>> <img id="statbar" @src="'img/ui/' + _args[0] + '.png'"> <<elseif _args[2] gte 5>> <img id="statbar" src="img/ui/point.png"> <</if>> <<if _args[1] gte 6>> <img id="statbar" @src="'img/ui/' + _args[0] + '.png'"> <<elseif _args[2] gte 6>> <img id="statbar" src="img/ui/point.png"> <</if>> <<if _args[1] gte 7>> <img id="statbar" @src="'img/ui/' + _args[0] + '.png'"> <<elseif _args[2] gte 7>> <img id="statbar" src="img/ui/point.png"> <</if>> <<if _args[1] gte 8>> <img id="statbar" @src="'img/ui/' + _args[0] + '.png'"> <<elseif _args[2] gte 8>> <img id="statbar" src="img/ui/point.png"> <</if>> <<if _args[1] gte 9>> <img id="statbar" @src="'img/ui/' + _args[0] + '.png'"> <<elseif _args[2] gte 9>> <img id="statbar" src="img/ui/point.png"> <</if>> <<if _args[1] gte 10>> <img id="statbar" @src="'img/ui/' + _args[0] + '.png'"> <<elseif _args[2] gte 10>> <img id="statbar" src="img/ui/point.png"> <</if>> <</if>> <</widget>> <<widget "characteristic-text">> <<set _config = _args[0]>> <<if _config.states and _config.states.length gt 0>> <<set _config.currentLevel = 0>> /* Loop through the provided states to find the one we are currently at*/ <<for _i to 0; _i lt _config.states.length; _i++>> <<if _config.currentValue gte _config.states[_i].requiredValue>> <<set _config.currentLevel = _i>> <</if>> <</for>> /* Set the details to show from the current state */ <<set _config.preText = _config.states[_config.currentLevel].preText || _config.preText>> <<set _config.description = _config.states[_config.currentLevel].description>> <<set _config.postText = _config.states[_config.currentLevel].postText || _config.postText>> <<set _config.color = _config.states[_config.currentLevel].color>> <</if>> <<if _config.preText>> _config.preText <</if>> <span @class="_config.color">_config.description</span> <<if _config.postText>> _config.postText <</if>> <</widget>> <<widget "characteristic-box">> <<set _config = _args[0]>> <<if _config.states and _config.states.length gt 0>> <<set _config.currentLevel = 0>> /* Loop through the provided states to find the one we are currently at*/ <<for _i to 0; _i lt _config.states.length; _i++>> <<if _config.currentValue gte _config.states[_i].requiredValue>> <<set _config.currentLevel = _i>> <</if>> <</for>> /* Set the details to show from the current state */ <<set _config.level = _config.states[_config.currentLevel].level>> <<set _config.description = _config.states[_config.currentLevel].description>> <<set _config.color = _config.states[_config.currentLevel].color>> /* Determine the colour of the bottom bar based on a few types, default is to match the level colour */ <<if _config.meterColorType eq 'next'>> <<if _config.currentLevel lt _config.states.length - 1>> <<set _config.meterColor = _config.states[_config.currentLevel + 1].color>> <<else>> <<set _config.meterColor = _config.states[_config.currentLevel].color>> <</if>> <<elseif _config.meterColorType eq 'prev'>> <<if _config.currentLevel gt 0>> <<set _config.meterColor = _config.states[_config.currentLevel - 1].color>> <<else>> <<set _config.meterColor = _config.states[_config.currentLevel].color>> <</if>> <<elseif _config.meterColorType eq 'max'>> <<if _config.currentLevel eq _config.states.length - 1>> <<set _config.meterColor = _config.states[_config.currentLevel].color>> <</if>> <<else>> <<if _config.meterColor eq undefined>> <<set _config.meterColor = _config.states[_config.currentLevel].color>> <</if>> <</if>> /* Calculate the percent to the next level based on the gap between the nearest two states */ <<if _config.percent isnot undefined>> <<set _config.percent = Math.floor(_config.percent)>> <<else>> <<if _config.currentLevel eq (_config.states.length - 1)>> /* Calculate percentage above highest state if max value is specified */ <<if _config.maxValue>> <<set _config.percent = Math.floor(100*(_config.currentValue - _config.states[_config.currentLevel].requiredValue) / (_config.maxValue - _config.states[_config.currentLevel].requiredValue))>> <<else>> <<set _config.percent = 100>> <</if>> <<else>> <<set _config.percent = Math.floor(100*(_config.currentValue - _config.states[_config.currentLevel].requiredValue) / (_config.states[_config.currentLevel + 1].requiredValue - _config.states[_config.currentLevel].requiredValue))>> <</if>> <</if>> <<else>> <<set _config.percent= Math.floor(_config.currentValue)>> <</if>> <<set _config.barWidth = Math.clamp(_config.percent, 0, 100)>> <div class="characteristic-box"> <div class="characteristic-top-line"> <<if $options.images is 1 and _config.icon>> <img class="characteristic-icon" @src="'img/' + _config.icon + '.png'" /> <</if>> <span class="characteristic-title">_config.name<<characteristic-box-modifier `clone(_config.modifier)` `clone(_config.modTypes)` `clone(_config.name)`>></span> <<if _config.states>> <<if _config.displayType eq "level">> <span @class="'characteristic-level ' + _config.color"> <big>_config.level</big><small>/<<print (_config.states.length - 1)>></small> </span> <<elseif _config.displayType eq "grade">> <span class="characteristic-level"> <span @class="_config.color">_config.level</span> <<if _config.level neq 'None'>><small class="grade-percent black">_config.percent%</small><</if>> </span> <</if>> <</if>> </div> <<if _config.description>> <span @class="'characteristic-description ' + _config.color">_config.description</span> <</if>> <<if _config.showStars>> <span class="characteristic-description grade-progress">每日进度</span> <div class="progress-stars"> <img class="icon" @src="'img/ui/' + (_config.starLevel > 0 ? 'bronze_star' : 'empty_star') + '.png'" /> <img class="icon" @src="'img/ui/' + (_config.starLevel > 1 ? 'silver_star' : 'empty_star') + '.png'" /> <img class="icon" @src="'img/ui/' + (_config.starLevel > 2 ? 'gold_star' : 'empty_star') + '.png'" /> </div> <</if>> <div class="meter"> <div @class="(_config.meterColor ? _config.meterColor + 'bar' : 'goldbar')" @style="'width:' + _config.barWidth + '%'"></div> </div> </div> <</widget>> <<widget "characteristic-box-modifier">><<silently>> <<if _args[0] isnot undefined or _args[0] isnot 100>> <<set $_modifier to _args[0] - 100>> <<if $_modifier gt 0>> <<set $_result to " <small class='green characteristic-modifier'>(+"+$_modifier+"%)</small>">> <<elseif $_modifier lt 0>> <<set $_result to " <small class='red characteristic-modifier'>("+$_modifier+"%)</small>">> <</if>> <</if>> <</silently>> <<if $_result>> <<set $_good to _args[1].good>> <<set $_bad to _args[1].bad>> <<set $_stat to _args[2].toLowerCase()>> <span @class="$_modifier gt 0 ? 'green' : 'red'"><mouse class = "tooltip-small"> $_result <<if $_good.length gt 0 and $_bad.length gt 0>> <span class="green">有助你$_stat技术的物品: <<print $_good>> <span class="red">有碍你$_stat技术的物品: <<print $_bad>></span></span> <<elseif $_good.length gt 0>> <span class="green">有助你$_stat技术的物品: <<print $_good>></span> <<elseif $_bad.length gt 0>> <span class="red">有碍你$_stat技术的物品: <<print $_bad>></span> <</if>> </mouse></span> <</if>> <</widget>> <<widget "relation-text">> <<set _config = _args[0]>> <<if _config.states and _config.states.length gt 0>> <<set _config.currentLevel = _config.states[0]>> <<if _config.currentLevel.secondaryStates>> <<set _config.currentLevel = _config.currentLevel.secondaryStates[0]>> <</if>> /* Loop through the provided states to find the one we are currently at*/ <<script>> for(let i = 0; i < T.config.states.length; i++) { if(T.config.currentValue >= T.config.states[i].requiredValue) { if(T.config.states[i].secondaryStates) { for(let j = 0; j < T.config.states[i].secondaryStates.length; j++) { if(T.config.secondaryValue >= T.config.states[i].secondaryStates[j].requiredValue) { T.config.currentLevel = T.config.states[i].secondaryStates[j]; } } } else { T.config.currentLevel = T.config.states[i]; } } } <</script>> /* Set the details to show from the current state */ <<set _config.preText = _config.currentLevel.preText || _config.preText>> <<set _config.description = _config.currentLevel.description>> <<set _config.postText = _config.currentLevel.postText || _config.postText>> <<set _config.color = _config.currentLevel.color>> <</if>> <<if _config.preText>> _config.preText <</if>> <span @class="_config.color">_config.description</span> <<if _config.postText>> _config.postText <</if>> <</widget>> <<widget "relation-box-simple">> <<set _boxConfig = _args[0]>> <div class="relation-box" @style="(_boxConfig.style || '')"> <<if _boxConfig.name>> <div class="relation-top-line"> <<if $options.images and _boxConfig.icon>> <img class="relation-icon" @src="_boxConfig.icon" /> <</if>> <span class="relation-name">_boxConfig.name</span> </div> <</if>> <div class="relation-description"> _boxConfig.description </div> </div> <</widget>> <<widget "relation-box-wolves">> <<if $wolfpackfear gte 1 || $wolfpacktrust gte 1 || $syndromewolves gte 1 || $wolfpackleader gte 1>> <div class="relation-box" @style="(_boxConfig.style || '')"> <div class="relation-top-line"> <<if $options.images>> <img class="relation-icon" src="img/misc/icon/wolfpup.png" /> <</if>> <span class="relation-name">狼群</span> </div> <div class="relation-description"> 狼群 <<if $wolfpackleader gte 1>>把你视作<span class="green">狼群首领。</span> <<elseif $syndromewolves gte 1>>把你视作<span class="green">它们的<<ppackbrother>>。</span> <<elseif $wolfpacktrust gte 12>><span class="green">信任你</span> <<elseif $wolfpacktrust gte 6>><span class="teal">开始接纳你。</span> <<elseif $wolfpackfear gte 12>><span class="red">恐惧你。</span> <<elseif $wolfpackfear gte 6>><span class="purple">开始恐惧你。</span> <<else>><span class="pink">把你视作猎物。</span> <</if>> </div> </div> <</if>> <</widget>> <<widget "relation-box">> <<silently>> <<set _npcData = _args[0]>> <<set _npcOverrides = _args[1] || {}>> <<script>> /* Returns true/false based on whether the requirements to display a stat are met, automatically true if no requirement specified */ T.checkRequirements = function (stat) { let statOverrides = T.npcOverrides[stat]; if(statOverrides) return !statOverrides.hasOwnProperty("requirements") || statOverrides.requirements; else return true; }; T.importantNpcStats = ["love", "lust", "dom", "trauma", "rage", "purity", "corruption", "harmony", "ferocity"]; T.otherNpcStats = ["love", "lust"]; let statDefaults = { "love" : { name : "好感", value : T.npcData.love, activeIcon : 'img/ui/heart.png', inactiveIcon: 'img/ui/emptyheart.png', color: 'red' }, "lust" : { name : "性欲", value : T.npcData.lust, iconOrientation : 'vertical', activeIcon : 'img/ui/vial.png', inactiveIcon : 'img/ui/emptyvial.png', color: 'pink' }, "dom" : { name : "支配度", value : T.npcData.dom, activeIcon : "img/ui/collar.png", color: 'purple' }, "trauma" : { name : "创伤", value : T.npcData.trauma, activeIcon : "img/ui/redbolt.png", color: 'teal' }, "rage" : { name : "愤怒", value : T.npcData.rage, activeIcon : "img/ui/rage.png", color: 'gold' }, "purity" : { name: "纯洁", value: T.npcData.purity, activeIcon: (T.npcData.virginity.vaginal == false || T.npcData.virginity.penile == false ? "img/ui/sym_fallen_purity.png" : "img/ui/sym_purity.png"), color: 'white' }, "corruption" : { name: "堕落", value: T.npcData.corruption, iconOrientation : 'horizontal-inverted', activeIcon: "img/ui/sym_demon_purity.png", color: 'purple' }, "harmony" : { name: "和谐", value: V.wolfpackharmony, iconOrientation : 'vertical', activeIcon: "img/ui/wolfharmony.png", color: 'purple' }, "ferocity" : { name: "残暴", value: V.wolfpackferocity, iconOrientation : 'vertical', activeIcon: "img/ui/wolfferocity.png", color: 'purple' } }; T.getStatConfig = function(stat) { let baseConfig = statDefaults[stat] || {}; return Object.assign({}, baseConfig, T.npcOverrides[stat]); }; if(V.loveInterest){ /* Check if this is a main love interest */ if (V.loveInterest.primary == T.npcData.nam) { T.loveInterest = true; } else if (V.loveInterest.secondary == T.npcData.nam) { T.loveInterest = true; } else if (V.loveInterest.tertiary == T.npcData.nam) { T.loveInterest = true; } else { T.loveInterest = false; } } <</script>> <</silently>> <<if _npcData and _npcData.init is 1>> <<if (_npcData.nam is ("Ivory Wraith") or ($wraith.mimic is _npcData.nam and $wraith.revealed))>> <<rngWraithSocial>> <<if _npcData.nam is ("Ivory Wraith") and ($wraith.mimic is "" and (_wraithEventSocial or $wraith.type)) and $wraithIntro>> <div class="relation-box"> <div class="relation-top-line"> <span class="relation-name"> <<print _npcData.nam.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <small class="relation-title black"><i>_wraithTitle</i></small> </span> <div class="quick-stats"> <<for _j = 0; _j lt _otherNpcStats.length; _j++>> <<if _npcData[_otherNpcStats[_j]] gt 0 and _checkRequirements(_otherNpcStats[_j])>> <<relation-box-stat _getStatConfig(_otherNpcStats[_j])>> <</if>> <</for>> </div> </div> <div class="relation-description"> <<if $options.images is 1 and (_rngWraithFace is 1 or $possessed)>> <img id="wraith" @src="'img/misc/icon/wraith' + V.wraith.state + '.png'"> <<else>> <<npcrelationship _npcData.nam>> <</if>> </div> </div> <<elseif $wraithIntro and $wraith.mimic is _npcData.nam and $wraith.revealed and _npcOverrides and _npcOverrides.important>> <div class="relation-box"> <div class="relation-top-line"> <span class="relation-name"> <<print _npcData.nam.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>>? <small class="relation-title black"><i>_wraithTitle</i></small> </span> <<if _loveInterest>> <img class="love-interest-icon" src="img/ui/love_interest.png" alt="Love Interest" title="Love Interest"/> <</if>> </div> <div class="relation-description"> <<set _rngWraithLineChance to 1>> <<npcrelationship "Ivory Wraith">> </div> <div @class="'relation-stat-list' + ($options.images ? '' : ' no-images')"> <<for _j = 0; _j lt _importantNpcStats.length-2; _j++>> <<if _npcData[_importantNpcStats[_j]] gt 0 and _checkRequirements(_importantNpcStats[_j])>> <<relation-box-stat _getStatConfig(_importantNpcStats[_j]) true>> <</if>> <</for>> </div> </div> <<else>> /* Do not display anything */ <</if>> <<elseif _npcOverrides and _npcOverrides.important>> <div class="relation-box"> <div class="relation-top-line"> <span class="relation-name"> <<print _npcData.nam.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <small class="relation-title black"><i><<print _npcData.title.replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>></i></small> </span> <<if _loveInterest>> <img class="love-interest-icon" src="img/ui/love_interest.png" alt="Love Interest" title="Love Interest"/> <</if>> </div> <div class="relation-description"> <<npcrelationship _npcData.nam>> </div> <div @class="'relation-stat-list' + ($options.images ? '' : ' no-images')"> <<if _importantNPCs[_k].nam is "Black Wolf">><<set _npcStats to _importantNpcStats.length>> <<else>><<set _npcStats to _importantNpcStats.length-2>> <</if>> <<for _j = 0; _j lt _npcStats; _j++>> <<if _npcData[_importantNpcStats[_j]] gt 0 and _checkRequirements(_importantNpcStats[_j])>> <<relation-box-stat _getStatConfig(_importantNpcStats[_j]) true>> <</if>> <</for>> </div> </div> <<else>> <div class="relation-box"> <div class="relation-top-line"> <span class="relation-name"> <<print _npcData.nam.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <small class="relation-title black"><i><<print _npcData.title.replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>></i></small> </span> <div class="quick-stats"> <<for _j = 0; _j lt _otherNpcStats.length; _j++>> <<if _npcData[_otherNpcStats[_j]] gt 0 and _checkRequirements(_otherNpcStats[_j])>> <<relation-box-stat _getStatConfig(_importantNpcStats[_j])>> <</if>> <</for>> </div> </div> <div class="relation-description"> <<npcrelationship _npcData.nam>> </div> </div> <</if>> <</if>> <</widget>> <<widget "relation-box-stat">> <<silently>> <<set _config = _args[0]>> <<set _important = _args[1]>> <<set _config.progress = Math.floor(Math.clamp(100*((_config.value - (_config.minValue || 0)) / (_config.maxValue || 100)), 0, 100))>> <</silently>> <div class="relation-stat-block" @style="'--progress: ' + _config.progress + '%;'"> <<if _important>> <label><<print _config.name.replace("Love", "好感").replace("Lust", "性欲").replace("Dominance", "支配欲").replace("Trauma", "创伤").replace("Rage", "愤怒").replace("Purity", "纯洁").replace("Corruption", "堕落").replace("Wolf Pack Harmony", "狼窝的和谐").replace("Wolf Pack Ferocity", "狼窝的凶猛").replace("Confidence", "自信").replace("Jealousy", "嫉妒")>></label> <</if>> <<if $options.images>> <div class="relation-stat"> <span @class="'relation-stat-icon ' + (_config.iconOrientation || 'horizontal')"> <img class="active-icon-img" @src="_config.activeIcon"> <<if _config.inactiveIcon>> <img class="inactive-icon-img" @src="_config.inactiveIcon"> <<else>> <img class="inactive-icon-img outlined" @src="_config.activeIcon"> <</if>> </span> <span class="relation-stat-percent black">_config.progress<small>%</small></span> </div> <<else>> <<if _important>> <span class="relation-stat-percent black"> _config.progress<small>%</small></span> <div @class="'progress-bar ' + _config.color + 'bar'"></div> <</if>> <</if>> </div> <</widget>> <<widget "connector-box">> <div @class="'connector-box ' + (_args[3] ? 'invert' : '')" @style="'--connector-height: ' + _args[0] + 'px; --center-offset: ' + (_args[1] || 50) + '%; --end-offset: ' + (_args[2] || 0) + 'px;'"> <div class="connector-box-top"></div> <div class="connector-box-bottom"></div> </div> <</widget>> <<widget "oralpassage">> <<takeVirginity _args[0] "oral">><<oralstat>><<oralejacstat>><<ejacstat>><<cumswallow 'human'>> <</widget>> <<widget "relationshipclamp">> <<set _i to $NPCNameList.indexOf("Robin")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>> <<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>> <<set $NPCName[_i].trauma = Math.clamp($NPCName[_i].trauma, 0, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 100)>> <<set _i to $NPCNameList.indexOf("Whitney")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 30)>> <<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 20)>> <<set _i to $NPCNameList.indexOf("Eden")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 200)>> <<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 150)>> <<set _i to $NPCNameList.indexOf("Kylar")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>> <<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>> <<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>> <<set _i to $NPCNameList.indexOf("Avery")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>> <<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>> <<set _i to $NPCNameList.indexOf("Great Hawk")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 100)>> <<alexclamp>> <<set _i to $NPCNameList.indexOf("Sydney")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 150)>> <<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>> <<set $NPCName[_i].purity = Math.clamp($NPCName[_i].purity, 0, 100)>> <<set $NPCName[_i].corruption = Math.clamp($NPCName[_i].corruption, 0, 50)>> <<set _i to $NPCNameList.indexOf("Black Wolf")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 150)>> <<set $NPCName[_i].harmony = Math.clamp($wolfpackharmony || 0, 0, 100)>> <<set $NPCName[_i].ferocity = Math.clamp($wolfpackferocity || 0, 0, 100)>> <<set _i to $NPCNameList.indexOf("Darryl")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -50, 50)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("River")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -50, 50)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Mason")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -50, 50)>> <<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, -50, 50)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Sam")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -50, 50)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Wren")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Charlie")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Bailey")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Briar")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Doren")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Gwylan")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Harper")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Jordan")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Landry")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Leighton")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Morgan")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Winter")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Niki")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Quinn")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Remy")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Zephyr")>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, -100, 100)>> <<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, -50, 50)>> <<set _i to $NPCNameList.indexOf("Ivory Wraith")>> <<if $wraith.state is "haunt">> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 10)>> <<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 10, 20)>> <<else>> <<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 20)>> <<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 20)>> <</if>> <</widget>> <<widget "fringecheck">> <<if $fringetype is "default">> <<set $fringetype to "messy">> <</if>> <</widget>> <<widget "haircheck">> <<if $hairtype is "default">> <<set $hairtype to "messy">> <</if>> <</widget>> <<widget "fringedescription">> <<if $haircolour isnot $hairfringecolour>> <<if $hairFringeColourStyle is "gradient">> <<set _colour to "双色">> <<else>> <<run Object.values(setup.colours.hair_map).forEach(colour => {if (V.hairfringecolour== colour.variable) V.hairfringecolourCN = colour.name_cap;})>><<set _colour to $hairfringecolourCN>> <</if>> <<set $_fringe to _colour + "刘海">> <<else>> <<set $_fringe to "刘海">> <</if>> <<if $fringelength gte 980>> 并且拥有非常长的<<print $_fringe>>。 <<elseif $fringelength gte 800>> 并且拥有很长的<<print $_fringe>>。 <<elseif $fringelength gte 600>> 并且拥有有些长的<<print $_fringe>>。 <<elseif $fringelength gte 400>> 并且拥有长度普通的<<print $_fringe>>。 <<elseif $fringelength gte 200>> 并且拥有有些短的<<print $_fringe>>。 <<else>> 并且拥有特别短的<<print $_fringe>>。 <</if>> <</widget>> <<widget "willpowerpain">> <<if $pain gte 100 and $willpowerpain is undefined and _willpowerpainchecked isnot true>> <<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>> <span class="green">压倒性的疼痛朝你袭来,但你撑了过去。</span> <<gwillpower>><<willpower 1>> <br> <<else>> <span class="red">压倒性的疼痛夺去了你反抗的力气。</span> <<if $position is "stalk">> 你膝盖一软,瘫了下去。 <</if>> <<ggwillpower>><<willpower 5>><<set $willpowerpain to 0>> <br> <</if>> <<set _willpowerpainchecked to true>> <</if>> <</widget>> <<widget "willpowerorgasm">> <<if $orgasmdown gte 1 and _willpowerorgasmchecked isnot true>> <<if (currentSkillValue('willpower') / 10) gte (($orgasmdown * 30) + random(1, 80))>> <span class="green">高潮如同电流一般击穿了你战栗的身体,你强忍着不被快感所击溃。</span> <<gwillpower>><<willpower 1>><<set $orgasmdown to 0>> <br> <<else>> <span class="red">高潮如同电流一般击穿了你痉挛的身体,你的大脑因快乐而一片空白。</span> <<if $position is "stalk">> 你膝盖一软,瘫了下去。 <</if>> <<gwillpower>><<willpower 1>> <br> <</if>> <<set _willpowerorgasmchecked to true>> <</if>> <</widget>> <<widget "clothescolour">><<silently>> <<set _slot to _args[0]>> <<if $worn[_slot].colour isnot 0 and $worn[_slot].colour isnot undefined>> <<if $worn[_slot].colour.substring(0, 3) is "wet">> <<set _text_output to $worn[_slot].colour.substring(3)>> <<elseif $worn[_slot].colour_sidebar is 1>> <<if $worn[_slot].colour == "custom">> <<set _text_output to getCustomColourName($worn[_slot].colourCustom)>> <<else>> <<set _text_output to $worn[_slot].colour>> <</if>> <</if>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "nounderwearcheck">> /*Checks if the PC is pantiless, but otherwise decent. Results in low level exhibitionism increases.*/ <<if !$worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $exposed lte 0 and $exhibitionism lt 19>> <<set $no_underwear += 1>> <</if>> <<if $no_underwear gte 8>> <<set $no_underwear to 0>> <<set $effectsmessage to 1>> <<set $exhibitionism_message to 1>> <</if>> <</widget>> <<widget "breastfed">> <<set $milk_drank_stat += random(1, 5)>> <<if random(1, 100) gte 70>> <<if $NPCList[0].type and $NPCList[0].type is "wolfgirl">> <<transform wolf 1>> <<elseif $NPCList[0].type and $NPCList[0].type is "foxgirl">> <<transform fox 1>> <<else>> <<transform cat 1>> <</if>> <</if>> <<if $milkdranktrait is 1>><<physique 1>><</if>> <<purity -1>> <<set $hunger -= 200>><<set $thirst -= 200>> <</widget>> <<widget "nectarfed">> <<set _nectarGain to 0>> <<set _nectarGain += (Math.ceil(_args[0] / 10) + random(0,2))>> <<set $nectar_drank_stat += _nectarGain>> <<set $nectar_addiction += _nectarGain>> <<if _args[0] gte 11>> <<purity -1>> <</if>> <<set $hunger -= (_args[0] * 5)>><<set $thirst -= (_args[0] * 5)>> <<drugs _args[0]>><<set $arousal += _args[0]>> <<if $ejaculating is 1>> <<alcohol `(_args[0] * 3)`>> <<bodyliquid "mouth" "nectar">> <</if>> <<if $backgroundTraits.includes("plantlover")>> <<if $nectar_timer lte 14>> <span class="green">你感到一股如释重负的解脱感。</span> <<stress -12>><<llstress>><<pain -4>><<lpain>> <<else>> <<set _nectarStress to (-1 * _nectarGain)>> <<physique 1 "invig">><<stress _nectarStress>><<lstress>> <</if>> <<set $nectar_timer to 21>> <</if>> <<set $nectar_addiction = Math.clamp($nectar_addiction, 0, 200)>> <</widget>> <<widget "setup_pillory">> <<set $pillory_tenant to {person : clone($baseNPC), exists : 0, duration : 0, served : 0, startday: 0, starthour : 0, endday : 0, endhour : 0, crowd : 0, wet : 0, upperexposed : 0 , lowerexposed : 0, fruit : 0, fruitstock: 0, face : 0, ass : 0, genital : 0, broken : 0, lastviewed : { day : 0, hour: 0}, special : {name : "", desc : ""}}>> <</widget>> <<widget "new_npc_pillory">> <<if not _args[0]>> <<if $rng gte 20>><<generate1>><<else>><<generatec1>><</if>> <<set _already_served to random(0,2)>> <<else>> <<set _already_served to 0>> <</if>> <<set $pillory_tenant.exists to 1>> <<set $pillory_tenant.person to clone($NPCList[0])>> <<set $pillory_tenant.duration to random(4,27)>> <<set $pillory_tenant.startday to Time.days>> <<set $pillory_tenant.starthour to (Time.hour - _already_served)>> <<set _endhour to ($pillory_tenant.starthour + $pillory_tenant.duration)>> <<set $pillory_tenant.endday to Time.days>> <<if _endhour gte 24>><<set $pillory_tenant.endday += 1>><<set _endhour -= 24>><</if>> /*Repeat incase $duration is gte 24hrs and starting time gte 21. E.g. worst case: Time.hour = 23 and duration=27hrs, end time should be 0200 @ +2days. So 23 + 27 = 50; add 1 to end-day and minus 24hrs gives 26; add 1 to end-day and minus 24 gives hr 2.*/ <<if _endhour gte 24>><<set $pillory_tenant.endday += 1>><<set _endhour -= 24>><</if>> <<set $pillory_tenant.endhour to _endhour>> <<set $pillory_tenant.crowd to 1>> <<set $pillory_tenant.wet to 0>> <<set $pillory_tenant.upperexposed to 0>> <<set $pillory_tenant.lowerexposed to 0>> <<set $pillory_tenant.fruit to 0>> <<set $pillory_tenant.fruitstock to 3>> <<set $pillory_tenant.spank to 0>> <<set $pillory_tenant.face to 0>> <<set $pillory_tenant.ass to 0>> <<set $pillory_tenant.genital to 0>> <<set $pillory_tenant.broken to 0>> <<set $pillory_tenant.lastviewed.day to Time.days>> <<set $pillory_tenant.lastviewed.hour to Time.hour>> <<person1>> <<if $pillory_tenant.special.name is "">> 一个<<person>><<if _already_served is 0>>正被锁在颈手枷上。<<else>>在不久前刚被锁到颈手枷上<</if>> <<endevent>> <<npc_pillory_release_schedule>> <br><br> <<else>> 流言称<<he>>将被锁到颈手枷上。 <br> <<endevent>> <</if>> <</widget>> <<widget "imprison_whitney">> <<clear_pillory>> <<npc Whitney>> <<set C.npc.Whitney.state to "pillory">> <<set $pillory_tenant.special.name to "Whitney">> <<set $pillory_tenant.special.desc to C.npc.Whitney.title>> <<new_npc_pillory $NPCList[0]>> <<endevent>> <<set $framed to 0>> <</widget>> <<widget "imprison_leighton">> <<clear_pillory>> <<npc Leighton>> <<set $pillory_tenant.special.name to "Leighton">> <<set $pillory_tenant.special.desc to C.npc.Leighton.title>> <<new_npc_pillory $NPCList[0]>> <<endevent>> <<set $framed to 0>> <</widget>> <<widget "imprison_npc">> /* number as argument to select npc 0-5. Only use at end of scene. */ <<clear_pillory>> <<if not _args[0]>> <<set _id to 0>> <<else>> <<set _id to _args[0]>> <</if>> <<if _args[1]>> <<set $pillory_tenant.special.desc to _args[1]>> <</if>> <<new_npc_pillory $NPCList[_id]>> <<endevent>> <</widget>> <<widget "get_pillory_npc">> <<set $NPCList[0] to clone($pillory_tenant.person)>><<person1>> <</widget>> <<widget "A_pillory_person">> /* Can't simplify to <<pillory_person>> because: 'a thin man', but not 'a Whitney') */ <<silently>><<set _out to "">> <<get_pillory_npc>> <<if $pillory_tenant.special.name is "">> <<set _out += "一个<<person>>">> <<else>> <<set _out += $pillory_tenant.special.name.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <</if>> <</silently>><<print _out>> <</widget>> <<widget "The_pillory_person">> <<silently>><<set _out to "">> <<get_pillory_npc>> <<if $pillory_tenant.special.name is "">> <<set _out += "那<<person>>">> <<else>> <<set _out += $pillory_tenant.special.name.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <</if>> <</silently>><<print _out>> <</widget>> <<widget "a_pillory_person">> <<silently>><<set _out to "">> <<get_pillory_npc>> <<if $pillory_tenant.special.name is "">> <<set _out += "一个<<person>>">> <<else>> <<set _out += $pillory_tenant.special.name.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <</if>> <</silently>><<print _out>> <</widget>> <<widget "the_pillory_person">> <<silently>><<set _out to "">> <<get_pillory_npc>> <<if $pillory_tenant.special.name is "">> <<set _out += "那<<person>>">> <<else>> <<set _out += $pillory_tenant.special.name.replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <</if>> <</silently>><<print _out>> <</widget>> <<widget "pillory_type">> <<silently>><<set _out to "">> <<get_pillory_npc>> <<if $pillory_tenant.special.name is "">> <<set _out += "<<person>>">> <<else>> <<set _out += $pillory_tenant.special.desc.replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>> <</if>> <</silently>><<print _out>> <</widget>> <<widget "npc_pillory">> <<A_pillory_person>>被锁在小镇的颈手枷上。 <<npc_pillory_release_schedule>> <br><br> <<endevent>> <</widget>> <<widget "npc_pillory_detail">> <<get_pillory_npc>> <<A_pillory_person>>被锁在小镇的颈手枷上。 <<npc_pillory_appearance>> <<npc_pillory_abuse>> <<npc_pillory_release_schedule>> <br><br> <<endevent>> <</widget>> <<widget "npc_pillory_appearance">> <<update_npc_pillory_appearance>> /*Desc*/ <<if Time.dayState is "night">> <<if $pillory_tenant.crowd gte 10>>一大群醉醺醺的暴徒围上了 <<elseif $pillory_tenant.crowd gte 6>>一大群人吵吵嚷嚷地围着,争着看 <<elseif $pillory_tenant.crowd gte 4>>一群不怀好意的人在附近徘徊,盯着 <<else>>一群人数不多但险恶的团体潜伏在周围 <</if>> <<else>> <<if $pillory_tenant.crowd gte 10>>一群兴奋的人嘲笑着围上了 <<elseif $pillory_tenant.crowd gte 6>>一大群人挤来挤去,争着看 <<elseif $pillory_tenant.crowd gte 4>>一群好奇的人在附近徘徊,时不时瞟两眼 <<else>>一小群人在看着 <</if>> <</if>>那个被锁在颈手枷上的<<pillory_type>>。 <<if $pillory_tenant.broken gte 32>><<He>>看起来精神受创,也许因为已经遭受的虐待而永远地崩溃了。 <<elseif $pillory_tenant.broken gte 16>><<He>>正因所遭受的虐待而哭泣着。 <<elseif $pillory_tenant.broken gte 8>><<He>>正因那些欺压而哭泣着。 <<elseif $pillory_tenant.broken gte 4>><<He>>虽然很不安,但努力掩饰着。 <<else>><<He>>目中无人,一脸不屑。 <</if>> <br> /*describe exposure*/ <<if $pillory_tenant.upperexposed gte 3>> <<His>>的$pillory_tenant.person.breastsdesc完全暴露在人群中。 <<if $pillory_tenant.spank gte 8>><<His>>的乳头通红,看起来被捏、拍打、吸吮、咬和拉扯过。 <<elseif $pillory_tenant.spank gte 4>><<His>>的乳头看起来因虐待而疼痛。 <</if>> <<elseif $pillory_tenant.upperexposed gte 2>> <<if $pronoun is "f">> <<His>>赤裸着上身,仅剩一副可怜的胸罩将<<his>>的$pillory_tenant.person.breastsdesc挡住。 <<else>> <<His>>赤裸着上身,把那$pillory_tenant.person.breastsdesc完全暴露了在人群之中。 <<if $pillory_tenant.spank gte 8>><<His>>乳头通红,看起来被捏,拍打,咬和拉扯过。 <<elseif $pillory_tenant.spank gte 4>><<His>>的乳头看起来因虐待而疼痛。 <</if>> <</if>> <<elseif $pillory_tenant.upperexposed gte 1>><<His>>上衣被撕破,把<<his>>的<<if $pronoun is "f">>胸罩<<else>>$pillory_tenant.person.breastsdesc<</if>>暴露在了人群之中。 <</if>> <<if $pillory_tenant.lowerexposed gte 2>><<His>>的屁股<<if $pillory_tenant.upperexposed gte 1>>也<</if>>暴露出来,使得 <<if $pillory_tenant.person.gender is "f">><<his>>的小穴 <<else>><<his>> $pillory_tenant.person.penisdesc <</if>>人人都能看到。 <<if $pillory_tenant.spank gte 5>><<His>>屁股有被粗暴对待过的迹象 <<if $pillory_tenant.fruit gte 5>>被拍打着,并且<<his>>那<<if $pillory_tenant.face gte 2>>被精液<<if $pillory_tenant.face gte 4>>涂满的<<else>>粘到的<</if>><</if>>脸上尽是淤青和烂水果。 <<else>>被拍打着。 <</if>> <<elseif $pillory_tenant.fruit gte 6>><<His>><<if $pillory_tenant.face gte 2>><<if $pillory_tenant.face gte 4>>沾满<<else>>沾有<</if>>精液<</if>>的脸上满是淤青和碎水果。 <<elseif $pillory_tenant.fruit gte 2>><<His>><<if $pillory_tenant.face gte 2>><<if $pillory_tenant.face gte 4>>沾满<<else>>沾有<</if>>精液<</if>>的脸上满是伤痕和碎水果。 <</if>> <<if $pillory_tenant.ass gte 2>><<His>>屁股被强奸的次数不止 <<if $pillory_tenant.genital gte 2>>一次, <<if $pillory_tenant.person.gender is "m">>黏液覆盖着<<his>><<print either("暴露的","被虐待的","可怜的")>>肉棒。 <<else>>精液从<<his>><<print either("袒露","红肿","被残虐")>>的小穴中<<if $pillory_tenant.genital gte 4>>流出<<else>>滴落<</if>>。 <</if>> <<else>>一次。 <</if>> <<elseif $pillory_tenant.genital gte 5>><<His>>的<<if $pillory_tenant.person.gender is "m">>肉棒<<else>>小穴<</if>>正被人残暴的凌辱着。 <<elseif $pillory_tenant.genital gte 2>><<He>>看上去被侵犯了不止一次。 <</if>> <<elseif $pillory_tenant.lowerexposed gte 1>> <<His>><<if $pronoun is "f">>衣服被拉起越过腰部,<<else>>裤子被拉下,<</if>> 把<<his>>的内衣暴露在了人群之中。 <<elseif $pillory_tenant.wet is 2>><<His>>的衣服被雨淋湿了。 <<elseif $pillory_tenant.wet is 1>><<His>>透明的衣服在慢慢地变干。 <</if>> <<if $pillory_tenant.upperexposed is 0 and $pillory_tenant.lowerexposed is 0 and $pillory_tenant.face is 0 and $pillory_tenant.fruit gte 1>> <<if $pillory_tenant.fruit gte 6>><<His>>脸上满是伤痕和烂水果。 <<elseif $pillory_tenant.fruit gte 2>><<His>>的脸上满是瘀伤和碎水果。 <</if>> <</if>> <</widget>> <<widget "update_npc_pillory_appearance">> <<if ($pillory_tenant.lastviewed.day isnot Time.days) or (Time.hour gte $pillory_tenant.lastviewed.hour + 2)>> /* last viewed time tracked to avoid this firing on every viewing */ <<set $pillory_tenant.lastviewed.day to Time.days>> <<set $pillory_tenant.lastviewed.hour to Time.hour>> /*Weather effects*/ <<if $weather is "rain">><<set $pillory_tenant.wet to 2>> <<elseif $pillory_tenant.wet is 2>><<set $pillory_tenant.wet to 1>> <<else>><<set $pillory_tenant.wet to 0>> <</if>> /*Chance of abuse based on crowd and time passed*/ <<if Time.days - $pillory_tenant.startday is 2>><<set _chance to 24>> <<elseif Time.days - $pillory_tenant.startday is 1>><<set _chance to 12>> <<else>><<set _chance to (Time.hour - $pillory_tenant.starthour)>> <</if>> <<set _chance *= $pillory_tenant.crowd>> /*increased by spectacle*/ <<set _factor to ($pillory_tenant.upperexposed + $pillory_tenant.lowerexposed + $pillory_tenant.fruit + $pillory_tenant.spank + $pillory_tenant.face + $pillory_tenant.ass + $pillory_tenant.genital)>> <<if Time.dayState is "night">><<set _factor += 3>><</if>> <<if $pillory_tenant.wet is 2>><<set _factor += 4>><</if>> <<set _prob to (_chance * _factor)>> /*Out of sight changes to tenant */ <<rng>> <<if $rng gte (40 - _prob)>><<set $pillory_tenant.fruit += 1>><</if>> <<rng>> <<if $rng gte (60 - _prob)>><<set $pillory_tenant.crowd += 2>><</if>> <<rng>> <<if $rng gte (60 - _prob)>><<set $pillory_tenant.upperexposed += 1>><</if>> <<rng>> <<if $rng gte (80 - _prob)>><<set $pillory_tenant.lowerexposed += 1>><</if>> <<rng>> <<if $rng gte (100 - _prob)>><<set $pillory_tenant.crowd += 2>><</if>> <<rng>> <<if $rng gte (100 - _prob)>><<set $pillory_tenant.fruit += 2>><<set $pillory_tenant.face += 1>><</if>> <<rng>> <<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.spank += 2>><<else>><<set $pillory_tenant.spank += 1>><</if>> <<rng>> <<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.genital += 1>><</if>> <<rng>> <<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.ass += 1>><</if>> /*lock down exposure and replenish fruit */ <<if $pillory_tenant.upperexposed gte 3>><<if $pillory_tenant.person.gender is "f" or $pillory_tenant.person.pronoun is "f">><<set $pillory_tenant.upperexposed to 3>><<else>><<set $pillory_tenant.upperexposed to 2>><</if>><</if>> <<if $pillory_tenant.lowerexposed gt 2>><<set $pillory_tenant.lowerexposed to 2>><</if>> <<set $pillory_tenant.fruitstock to 3>> <<set $pillory_tenant.broken += ($pillory_tenant.ass + $pillory_tenant.genital + $pillory_tenant.face + $pillory_tenant.fruit + $pillory_tenant.spank)>> <</if>> <</widget>> <<widget "npc_pillory_abuse">> <br> <<if ($pillory_tenant.lastviewed.day isnot Time.days) or (Time.hour gte $pillory_tenant.lastviewed.hour + 1)>> <<set $pillory_tenant.lastviewed.hour to Time.hour>> <<rng>><<generate2>><<person2>> <<set _ly to either("violently","openly","angrily","furiously","cheekily","repeatedly","clumsily","roughly","theatrically","dutifully","merrily","gleefully","drunkenly","ineptly")>> <<if Time.dayState isnot "night">> <<if $rng gte 56>> /* 45% chance of jeer and shout only, 55% chance of something active */ 一个<<person>>起了头,一群人开始对犯人大声地嘲笑和辱骂。 <<elseif $rng gte 41>> /* 15% */ <<rng>> <<if $pillory_tenant.person.pronoun is "f" and $rng gte 40>> /* 60% if upper-exposed F */ 一个穿着粗糙的农民服装的<<person>>拿着铁桶向着颈手枷走去。 在把水桶放在<<pillory_type>>的胸部下面后,<<person2>><<he>> <<if $pillory_tenant.upperexposed lte 1>>褪下了囚犯的上衣,<</if>> <<if $pillory_tenant.upperexposed lte 2>><<set $pillory_tenant.upperexposed to 3>>摘下了她的胸罩,<</if>> 抓住<<pillory_type>>的$pillory_tenant.person.breastsdesc,并开始尝试将奶水挤进桶里。 <br><br> <<if $rng % 3 is 0>> <<if $rng % 2>> 乳汁从她的胸部喷涌而出。农夫微笑着很快掌握了节奏,熟练地开始用手挤着双乳。 <br> "好姑娘,"那个农夫揉了揉<<the_pillory_person>>的头发,然后带着几乎满满的水桶离开了。 <<else>><<set $pillory_tenant.spank += 1>> 乳汁从<<pillory_type>>的乳房中滴落下来,在持续不断地挤压和拉扯后,农夫终于 挤出了相当多的乳汁,只留她的$pillory_tenant.person.breastsdesc看起来红肿不堪。 <br> 农夫拍了拍囚犯的头,然后带着 <<person2>><<his>>那半满的铁桶离开了。 <</if>> <<else>><<set $pillory_tenant.spank += 1>> 尽管拉动与挤压变得愈发的粗暴,但乳汁还是没有出来。 <<if $rng % 2>> <<person2>><<person>>了口气,然后拍了拍她的头。"可怜的女孩,你都干涸了。" <br> <<He>>走到<<pillory_type>>的后面,然后 <<if $pillory_tenant.lowerexposed lte 1>>脱掉了<<his>>的<<print either("丝绸内裤","单色内裤","破损内裤","男式短裤")>>, <<else>>将<<his>>的臀瓣分开,<</if>><<if $pillory_tenant.person.gender is "f">>把<<his>>的小穴<<else>>把<<his>>的屁股<</if>>暴露在了所有人的面前。 <br> "这头牛没奶了,"<<person2>><<he>>向人群呼喊,<<if $pillory_tenant.person.gender is "f">>"来个人给她添个牛犊。"<<else>>"来个人填满她。"<</if>> <br> <<He>>拿着空桶走了。 <<set $pillory_tenant.lowerexposed to 2>> <<else>> 在得知什么也挤不出来之后,农夫叹了口气,失望地带着空桶离开了。 <</if>> <br> <</if>> <<elseif $pillory_tenant.person.gender is "m" and $rng gte 40>> 一个穿着粗糙的农民服装的<<person>>拿着透明玻璃杯向着颈手枷靠近。 <br> <<person2>><<he>>把一个玻璃罐放在了<<pillory_type>>的乳房下方,随后 <<if $pillory_tenant.lowerexposed lte 0>><<if $pillory_tenant.person.pronoun is "m">>拉下囚犯的裤子,<<else>>撩起囚犯的裙子,<</if>><</if>> <<if $pillory_tenant.lowerexposed lte 1>><<set $pillory_tenant.lowerexposed to 2>><<if $pillory_tenant.person.pronoun is "m">>脱掉底裤,<<else>>脱掉内裤,<</if>><</if>> 抓住囚犯的$pillory_tenant.person.penisdesc,并开始摩擦。 囚犯看起来被震惊住了——之后是愤怒,最后又成了矛盾。<<person1>><<he>>最终在嘲笑声中射了出来,填满了靠近的透明玻璃杯,重又回归到了震惊之中。 <<person2>> <<if $rng % 3>> 农夫朝玻璃杯里瞥了一眼,又开始磨蹭那个囚犯的下体……手法非常的娴熟,甚至一手玩着手机, ,另一只手还能让那个<<pillory_type>>来到高潮。 <br> 十分钟后,农夫端着一杯精液走开了,而<<the_pillory_person>>仍被挂在颈手枷上,脸上的表情 在震惊、羞愧、痛苦和满足之间徘徊。 <<else>><<set $pillory_tenant.spank += 1>> 那个农夫一手拿着<<his>>的手机,另一只手则在试图让<<pillory_type>>重新达到高潮。 <br> 大概过了一分钟左右,那个农夫困惑地抬起头,然后对那个<<the_pillory_person>>的不回应感到恼火。 那个<<person2>><<person>>从<<his>>的口袋里掏出一个装置,然后将装置的一端夹在那个<<pillory_type>>的阴茎根部, 并将另一端深深地插入了囚犯的菊穴里。 <br> 农夫按下一个按钮。伴随着一声响亮的电子噼啪声,<<the_pillory_person>>不停地叫喊、抽搐着,身体开始持续不断地高潮。 <br> 浏览手机约20秒后,<<person2>><<person>>关掉设备,看了一眼玻璃杯,满意地点了点头。 <br> 人群全神贯注地看着农夫重复着过程,一遍又一遍,直到精液填满了杯子,农夫才欣然离开。 <<the_pillory_person>>瘫软地挂在颈手枷上,<<his>>的脸因痛苦、羞耻和一种奇怪的满足而抽搐扭曲着。 <</if>> <br> <<elseif $pillory_tenant.person.gender is "f" and $rng gte 20>> 一个穿着粗糙的农民服装的<<person>>拿着玻璃杯向颈手枷靠近。 <br> 把烧杯放在<<pillory_type>>腹股沟下,随后<<person2>><<he>> <<if $pillory_tenant.lowerexposed lte 0>><<if $pillory_tenant.person.pronoun is "f">>拉起犯人的裙子,<<else>>拉下犯人的裤子,<</if>><</if>> <<if $pillory_tenant.lowerexposed lte 1>><<set $pillory_tenant.lowerexposed to 2>><<if $pillory_tenant.person.pronoun is "f">>脱下她的内裤,<<else>>脱掉他的内裤,<</if>><</if>> 贴近囚犯的小穴开始摩擦了起来。 片刻的震惊之后,<<the_pillory_person>>抿着嘴,让自己屈服于这种堕落,任由冰冷的金属塞进 <<his>>的小穴。不过片刻之后,<<he>>脸上的表情就变为了惊恐——有什么东西夹住了<<he>>的阴蒂。强烈的电流顿时袭来,<<he>>尖叫着扭动着身躯。 <br> 人群全神贯注地看着<<the_pillory_person>>在高潮中颤抖着扭动。农夫则一脸淡定,拿着 用烧杯接着<<the_pillory_person>>体内流出的液体的同时浏览着<<person2>><<his>>的手机。 最后,农夫关掉并取走了<<his>>的机器。<<Hes>>耸了耸肩,看着手机拿着 装满液体的烧杯满意地离开了。 <br> <<The_pillory_person>>看起来羞愧异常,脸上的表情在震惊、羞耻和性疲惫之间来回转换着。 <<else>> <<if Time.month > 4 && Time.month < 9 and $rng % 4>> <<set _bug to either("蜜蜂","黄蜂","大黄蜂")>> 一只_bug围着<<The_pillory_person>>转来转去。<<him>>害怕地大喊大叫,无助地扭动拍打着。 <br> <<if $rng % 3 is 0>> 一位好心的旁观者挥手将_bug赶走。 <<elseif $rng % 3 is 1>> 人群哄堂大笑,最终_bug失去了兴趣,慢悠悠地飞走了。 <<else>> <<if $pillory_tenant.lowerexposed is 2 and $rng % 2>> <<if $pronoun is "m">><<set _part to either("屁股","大腿上部","腿内侧","肉棒","睾丸","臀部")>> <<else>><<set _part to either("屁股","大腿","腿内侧","小穴","臀部")>> <</if>> <<elseif $pillory_tenant.upperexposed gte 3 and $pronoun is "f">> <<set _part to either("胸部","乳头","腋窝","肋骨","膈部","背部")>> <<elseif $pillory_tenant.upperexposed gte 2>> <<set _part to either("胸部","腋窝","肋骨","肚子","背部")>> <<else>> <<set _part to either("手臂","肩膀","脸颊","腿部","腰部","手腕","肘部")>> <</if>> <<He>><<print either("大叫着","尖叫着","抱怨着","哭叫着")>>祈求虫子的离开,_part传来阵阵刺痛。 <</if>> <<else>> 一个愤怒的<<monk>>从神殿责骂人群的道德沦丧。 许多人看起来很惭愧,有些人离开了。 <<set $pillory_tenant.crowd -= 1>> <<if $pillory_tenant.upperexposed + $pillory_tenant.lowerexposed gte 1>> <<set $pillory_tenant.upperexposed to 0>><<set $pillory_tenant.lowerexposed to 0>> 那个<<monk>>最终通过更换<<pillory_type>>的衣服来恢复<<his>>的尊严。 <</if>> <</if>> <</if>> <<elseif $rng gte 36>> /* 5% */ 一个<<person>>朝那个<<pillory_type>>扔水果,由于无法移动或抵御,水果直接击中了<<him>>的脸。 这看起来很痛,尤其是在<<he>>无法擦掉眼睛里的汁液时。 <<set $pillory_tenant.fruit += 1>> <<elseif $rng gte 26>> /* 10% */ 一个<<person>>把水果扔向<<pillory_type>>,但却没有丢中。 <<elseif $rng gte 16>> /* 10% */ 一个<<person>>走到颈手枷前,轻轻地抚摸起<<pillory_type>>的<<if $pronoun is "f">>乳房。<<else>>蛋蛋。<</if>> <<elseif $rng gte 11 and $pillory_tenant.upperexposed lt 3>>/* 5% */ 一个<<person>>走到那个<<pillory_type>>面前,然后 <<if $pillory_tenant.upperexposed is 2>> <<if $pronoun is "f">> _ly脱掉<<his>>的胸罩,把$pillory_tenant.person.breastsdesc直直地暴露在了嘲笑的人群面前。 <<else>> _ly扭着<<his>>的乳头。 <<set $pillory_tenant.spank += 1>> <</if>> <<elseif $pillory_tenant.upperexposed is 1>> <<if $pronoun is "f">> 脱掉了<<his>>的上衣,只留下可怜的胸罩暴露在嘲笑的人群面前。 <<else>> 脱掉了<<his>>的上衣,就这样把$pillory_tenant.person.breastsdesc暴露在了嘲笑的人群面前。 <</if>> <<else>> <<if $pronoun is "f">> 在嘲笑声中掀起<<his>>的上衣,让胸罩在人群面前一闪而过。 <<else>> 掀起<<his>>的上衣,把大半块胸部暴露在了嘲笑的人群面前。 <</if>> <</if>><<set $pillory_tenant.upperexposed += 1>> <<elseif $rng gte 6 and $pillory_tenant.lowerexposed lt 2>>/* 5% */ 一个<<person>>走到<<the_pillory_person>>前,并 <<if $pillory_tenant.lowerexposed is 1>> <<if $pillory_tenant.person.gender is "f">>脱掉<<pillory_type>>的内衣,将<<his>>的屁股和阴部完全暴露在嘲笑的人群面前。 <<else>>完全脱下<<pillory_type>>的内衣,将<<his>>的屁股和<<his>>的$pillory_tenant.person.penisdesc暴露在正在嘲笑的人群面前。 <</if>> <<else>> <<if $pronoun is "f">>掀起了<<pillory_type>>的裙子,<<else>>脱下了<<his>>的裤子,<</if>>把<<his>>的内衣暴露给了正在嘲笑的观众。 <</if>><<set $pillory_tenant.lowerexposed += 1>> <<else>><<set $pillory_tenant.spank += 1>>/* 5% */ 一个<<person>>走到<<pillory_type>>前,并狠狠地拍打<<him>>的屁股。啪啪的声音回荡在整个街道上。 <</if>> <<else>> /*night*/ <<if $rng gte 86>> /* 15% chance of jeer and shout only, 85% chance of something active */ 一群人在一个<<person>>的带领下对犯人放肆嘲笑着。 <<elseif $rng gte 81>> /* 5% */ 一个<<person>>把水果扔向<<pillory_type>>,因为无法防御和闪躲,水果直接打在了<<the_pillory_person>>的脸上,这引起了一片欢呼声。 这看起来很痛,尤其是在<<he>>无法擦掉眼睛里的汁液时。 <<set $pillory_tenant.fruit += 1>> <<elseif $rng gte 76>> /* 5% */ 一个<<person>>把水果扔向<<pillory_type>>,但却没有丢中。 <<elseif $pillory_tenant.person.pronoun is "f" and $pillory_tenant.upperexposed lt 3>> <<set $pillory_tenant.upperexposed to 3>> 一个<<person>>走到那个无助的<<pillory_type>>面前,然后脱掉了<<his>>所有的上衣,把<<his>>的<<if $pronoun is "f">>$pillory_tenant.person.breastsdesc<<else>>胸部<</if>>暴露在人群前。 <<elseif $pillory_tenant.person.pronoun is "m" and $pillory_tenant.upperexposed lt 2>> <<set $pillory_tenant.upperexposed to 2>> 一个<<person>>走到那个无助的<<pillory_type>>面前,然后脱掉了<<his>>所有的上衣,把<<his>>的<<if $pronoun is "f">>$pillory_tenant.person.breastsdesc<<else>>胸部<</if>>暴露在人群前。 <<elseif $pillory_tenant.lowerexposed lt 2>> <<set $pillory_tenant.lowerexposed to 2>> 一个<<person>>走到无助的<<pillory_type>>前,脱掉了<<his>>下身所有的衣服,把<<his>>的<<if $pillory_tenant.person.gender is "f">>小穴<<else>>$pillory_tenant.person.penisdesc<</if>>就这样直直地暴露在人群的面前。口哨声顿时响起,一片欢呼雀跃。 <<elseif $rng gte 66>> /* 10% */ 一个<<person>>试图煽动附近的狗爬到犯人赤裸的屁股上。它 <<if $rng % 2>>对着<<the_pillory_person>>的屁股试探地闻了几下,但 <</if>>不感兴趣。 <<elseif $rng gte 58>> /* 8% */ <<set $pillory_tenant.spank += 1>> 一个<<person>>偷偷溜到颈手枷后,然后_ly打向<<pillory_type>>那裸露的<<if $pillory_tenant.person.gender is "f">>小穴。<<else>>蛋蛋。<</if>>当<<he>>发出痛苦的嚎叫声时,人群无情嘲笑了起来。 <<elseif $rng gte 51>> /* 7% */ <<set $pillory_tenant.spank += 2>><br> 某个你在学校附近见过但从未上过课的老师正醉醺醺地走向颈手枷。 <<if $pillory_tenant.special.name is "Whitney">> <br><<set $pillory_tenant.spank += 1>> "嘿,你好啊,惠特尼!<<print either("很高兴在这里见到你!","看看这是谁啊!","你被困在那里了吗?多么不幸啊!","真是风水轮流转啊!","在这里看到你真是个惊喜!")>>"<<he>>边说边笑道。 "<<print either("我们都知道,这是你应得的。","我们都知道你是有资格获得这个待遇的。","而今天的课程将是关于后果的问题。","还记得你给我起的那个刻薄绰号吗?","还记得你那天在我的课上做了什么吗?")>>" <<elseif $pillory_tenant.special.name is "Leighton">> <br><<set $pillory_tenant.spank += 1>> "嗯,你好,是你吗,老板?"<<he>>说着的同时躲在颈手枷后面尽量不让人发现。 "<<print either("我想现在是时候进行一些'匿名员工反馈'了。","还记得你说过的'残忍是为了仁慈'吗?'","所以我想现在轮到你来做一些'坦率和诚实的反馈'了?","那么,这是表达员工不满的'正确论坛'吗?")>>" <<else>><br> "喂,你好,"<<he>>咧嘴笑着说道。 "<<print either("看起来你很调皮。","纪律是很重要的。","这不是一个可爱的夜晚吗?你不觉得吗?看看那轮圆月!")>>" <</if>><br> <<He>>开始打<<pillory_type>>的屁股,直到<<person2>><<his>>的手臂打到发软为止。当<<person1>><<person>>因痛苦而嚎叫时,人群爆发出一阵一阵的嘲笑声。 <<elseif $rng gte 41>> /* 10% */ <<set $pillory_tenant.face += 1>> 一个<<person>>走到颈手枷前,_ly在<<pillory_type>>面前自慰。 <<person2>><<if $pronoun is "m">>的精液很快就溅到了<<the_pillory_person>>的脸上。 <<else>><<He>>用<<his>>的下体摩擦着<<the_pillory_person>><<person2>>的脸,直到达到高潮为止。 <</if>>人群欢呼雀跃,笑声不断。 <<elseif $rng gte 31>> /* 10% */ <<set $pillory_tenant.ass += 1>> 一个<<person>>走到颈手枷后,_ly<<if $pronoun is "m">>强暴着<<else>>指奸着<</if>><<pillory_type>>的菊穴。而人群则为<<person2>><<him>>欢呼了起来。 <<elseif $rng gte 21>> /* 10% */ <<set $pillory_tenant.genital += 1>> 一个<<person>>走到颈手枷后,_ly<<if $pronoun is "m">>强暴着<<the_pillory_person>><<else>>用穿戴式假阳具强暴着<<the_pillory_person>><</if>>。而人群则为<<person2>><<him>>拍照欢呼。 <<elseif $rng gte 11>> /* 10% */ <<set $pillory_tenant.genital += 1>><<set $pillory_tenant.ass += 1>> 人群围观並拍下流浪狗强暴<<the_pillory_person>>的照片。一个<<person2>><<person>><<print either("用饼干","拍拍它的头","用甜食","用奶油面包")>>奖励这只狗狗。 <br> 众人享受着这样的变态的景象,颈项伸得很长,仿佛许多鸭,被无形的手捏住了似的,向上提着。 <<elseif $rng gte 6 and maleChance() gt 0 and (maleChance() lt 100 or $pillory_tenant.person.gender isnot "m")>> /* 5% - with men allowed */ <<set $pillory_tenant.ass += 1>><<set $pillory_tenant.face += 1>> <<if $rng % 3 is 0>>一对下班的警察走了过来。他们一边给<<person>>做笔录,一边开始<<else>>两个男人靠了过来,他们一块<</if>> <<if $pillory_tenant.person.gender is "m">>对着菊穴<<else>>_ly <</if>>和<<the_pillory_person>>做起了3P。人们享受这精彩的表演。 <<elseif $rng gte 6 and maleChance() lt 100 and (maleChance() gt 0 or $pillory_tenant.person.gender isnot "f")>> /* 5% - with women allowed */ <<set $pillory_tenant.ass += 1>><<set $pillory_tenant.face += 1>> <<if $rng % 3 is 0>>一对下班的警察走了过来。她们一边给<<person>>做笔录,一边开始<<else>>两个女人靠了过来,她们一块<</if>> <<if $pillory_tenant.person.gender is "m">>对着菊穴<<else>>_ly <</if>>和<<the_pillory_person>>用穿戴式假阳具做起了3P。人们享受这精彩的表演。 <<else>> /* 5% */ <<set $pillory_tenant.spank += 1>> 一个<<person>>走到<<pillory_type>>前,并狠狠地拍打<<him>>的屁股。啪啪的声音回荡在整个街道上。 <</if>> <</if>> <<else>>/* already abused this hour - no action, don't want spamming this scene to accelerate things ridiculously */ 周围的人都在<<print either("嘲笑着","取笑着","指指点点着","大声辱骂着","奚落着","嘲弄着","嘲讽着")>> <<if Time.schoolDay and ((Time.hour gte 7 and Time.hour lte 8) or Time.hour is 15) and $rng lte 34>> <<pillory_type>>。附近学校的一群学生在路过时目瞪口呆的看着 <<if $pillory_tenant.lowerexposed gte 2 or $pillory_tenant.upperexposed gte 3>>那个裸露得很淫荡的犯人。 <<if $rng % 3 is 0>> 一个愤怒的旁观者跑到颈手枷上,把<<pillory_type>>的衣服换了下来。 <<set $pillory_tenant.lowerexposed to 0>><<set $pillory_tenant.upperexposed to 0>><</if>> <<else>>囚犯。 <</if>> <<elseif Time.dayState isnot "night">> <<if $rng lte 80>> 那个<<pillory_type>>,<<print either("窃窃私语着。","拍照。","嘲笑了起来。")>> <<elseif $rng lte 93>> 那个<<pillory_type>>,其中一部分人厌倦地离开了。 <<set $pillory_tenant.crowd -= 1>> <<else>> 那个<<pillory_type>>。一辆公交车在附近停下,其中一些人下车并加入了围观颈手枷的人群中。 <<set $pillory_tenant.crowd += 1>> <</if>> <<else>> <<if $rng lte 67>> <<if $pillory_tenant.lowerexposed gte 2 and $rng % 4 is 0>>那个<<pillory_type>>并在<<his>>那裸露的屁股旁边摆着姿势自拍。 <<else>><<pillory_type>>,同时还对其<<print either("小声低估。","喝着酒。","投掷酒瓶。","言语恐吓。","合影。","说着荤段子。")>> <</if>> <<elseif $rng lte 85>> 那个<<pillory_type>>。有些人在觉得累了之后便离开了。 <<set $pillory_tenant.crowd -= 1>> <<else>> 那个<<pillory_type>>。一些路过的人加入了围观颈手枷的人群中。 <<set $pillory_tenant.crowd += 1>> <</if>> <</if>> <</if>> <<if $pillory_tenant.upperexposed gte 3>><<if $pillory_tenant.person.gender is "f" or $pillory_tenant.person.pronoun is "f">><<set $pillory_tenant.upperexposed to 3>><<else>><<set $pillory_tenant.upperexposed to 2>><</if>><</if>> <<if $pillory_tenant.lowerexposed gt 2>><<set $pillory_tenant.lowerexposed to 2>><</if>> <</widget>> <<widget "npc_pillory_release_schedule">> <<get_pillory_npc>> <br> <<if Time.days is $pillory_tenant.endday>> <<set _a_few to ($pillory_tenant.endhour - Time.hour)>> <<He>> <<if _a_few gt 0>>将在_a_few小时后被释放。 <<else>>的释放时间快到了。 <</if>> <<else>> <<set _days_left to ($pillory_tenant.endday - Time.days)>> <<He>>预定要被释放于<<if _days_left is 1>>明天<<else>>两天后<</if>>的 <<switch $pillory_tenant.endhour>> <<case 0>>午夜时。 <<case 12>>中午时。 <<default>><<ampm $pillory_tenant.endhour>>。 <</switch>> <</if>> <<endevent>> <</widget>> <<widget "end_npc_pillory">> <<get_pillory_npc>> <<if Time.minute lte 15>> 一个警察<<print either("正在释放","刚刚释放","正在努力释放","即将释放")>> 颈手枷上的<<the_pillory_person>>。<<if $weather is "rain">><<His>>的衣服被淋湿得能够看透。<<elseif $weather is "snow">><<He>>冻得发抖。<</if>> <<elseif Time.minute lte 30>> <<The_pillory_person>>跌跌撞撞地离开了颈手枷,眼睛<<print either("里含着泪水","里流露出蔑视","里满是痛苦","里带着愤怒")>>。 <<if $weather is "rain">><<His>>的衣服被雨淋透了。<</if>> <<else>> <<The_pillory_person>>终于被释放了。几个职员正在清理颈手枷上的污痕。 <</if>> <<set $rng += $pillory_tenant.duration>> <<if $rng gte 67 or $rng gte 33 and $weather is "rain">>一大批人群发出嘲笑和叫喊声。<</if>> <br><br> <<clear_pillory>> <<endevent>> <</widget>> <<widget "clear_pillory">> <<if $pillory_tenant and $pillory_tenant.special.name is "Whitney">> <<set C.npc.Whitney.state to "active">> <</if>> <<setup_pillory>> <</widget>> <<widget "drench">> <!-- Drench PC in lewd liquid(s). First arguments set filth type: semen(default), goo, nectar or multiple. Last argument sets level 1-5 (default 1). Body interiors will be ignored if "outside" is specified as any of the arguments. --> <!-- valid examples: <<drench>> <<drench goo nectar 3 outside>><<drench outside 2>> --> <!-- invalid example: <<drench 3 semen>> --> <<set $_outside to _args.includes("outside") ? "outside" : "all">> <!-- "outside" can appear as the last argument, if so - delete it so the $_amount will be properly detected --> <<run _args.delete("outside")>> <<set $_amount to Number.isInteger(_args.last()) ? Math.clamp(_args.last(), 1, 5) : 1>> <<set $_goo to _args.includesAny("goo", "slime", "liquid") ? "goo" : "">> <<set $_nectar to _args.includes("nectar") ? "nectar" : "">> <<set $_semen to (_args.includesAny("semen","cum") || ($_goo + $_nectar).length === 0) ? "semen" : "">> <<set $hygiene to 3000>> <<bodyliquid $_outside $_semen $_goo $_nectar $_amount>> <</widget>> <<widget "awarenessup">> <<set _awareness to _args[1]>> <<if $awareness gte _args[0]>> <span class="pink">没有什么是你不知道的。</span> <<else>> <<gawareness>><<awareness _awareness>> <</if>> <</widget>> <<widget "linkradiogroup">> <<set _receiver_name to _args[0]>> <<set _options to _args[1]>> <<set _set_value to State.getVar(_receiver_name)>> <span class="no-numberify"> <<for _label, _value range _options>> <<capture _receiver_name, _value>> <span @class="(_set_value is _value ? 'goldLink' : '')"> <<link _label>> <<run State.setVar(_receiver_name, _value)>> <<run Engine.show()>> <!-- refresh the page without leaving it --> <</link>> </span> <</capture>> | <</for>> </span> <</widget>> <<widget "deskText">> <<if $studyBooks is undefined>> <<set $studyBooks to {}>> <<set $studyBooks.rented to "none">> <<set $studyBooks.stolen to "none">> <</if>> <<set _desk to Furniture.get('desk')>> <<set _chair to Furniture.get('chair')>> <<set _projectOptions to [$scienceproject, $mathsproject].includes("ongoing")>> <<set _bookOptions to ($studyBooks.stolen is 'Raul and Janet' or $studyBooks.rented is 'Raul and Janet' or $studyBooks.stolen is 'Pinch' or $studyBooks.rented is 'Pinch')>> <<set _wardrobe to Furniture.get('wardrobe')>> <<set _playOptions to ($englishPlay is 'ongoing' and $englishPlayRoles.Player isnot 'none')>> <<if _projectOptions || _playOptions || _bookOptions || ($christmas_wrap is 1 && $christmas_gift_robin_wrapped isnot 1) || ($christmas_wrap is 1 && $christmas_gift is "clothes_unwrapped")>> <<if _args[0] is "noicon">> 你的_desk.nameCap和<<if _chair.name isnot "chair">>一张<</if>>_chair.nameCap占据着你衣柜旁那狭小的空间。 <br> <<projectoptions>> <<homeStudyOptions>> <<christmas_options>> <br> <</if>> <<else>> <<if _args[0] is "icon">> <br> <<deskchairicon>>你的_desk.nameCap和<<if _chair.name isnot "chair">>一张<</if>>_chair.nameCap占据着你衣柜旁那狭小的空间。 <</if>> <</if>> <</widget>> <<widget "tableText">> <<set _table to Furniture.get('table')>> <<set _chair to Furniture.get('chair')>> <<if $pregnancyStats.parasiteDoctorEvents gte 2>> <<if _args[0] is "noicon">> <<if _table>> <br> 你的_table.nameCap<<if _chair and _chair.name isnot "chair">>和你的一把_chair.nameCap<<else>><</if>>位于墙边。 <br> <<elseif _chair and _chair.name isnot "chair">> <br> 你的一张_chair.nameCap紧靠着墙。 <br> <<else>> <br> 你的鱼缸放在地板上。 <br> <</if>> <<fishtankicon>><<containersLink>> <</if>> <<else>> <<if _args[0] is "icon">> <<if _table>> <br> <<bedroomtablechairicon>>你的_table.nameCap<<if _chair and _chair.name isnot "chair">>和另一张_chair.nameCap<<else>><</if>>紧挨在墙壁边上。 <<elseif _chair and _chair.name isnot "chair">> <br> <<bedroomtablechairicon>>另有一张_chair.nameCap紧挨在墙壁边上。 <</if>> <</if>> <</if>> <</widget>> <<widget "radiogroup">> <<set _receiver_name to _args[0]>> <<set _possible_values_by_label to _args[1]>> <<set _set_value to State.getVar(_receiver_name)>> <<for _label, _value range _possible_values_by_label>> <label> <<if _set_value is _value>> <<radiobutton _receiver_name _value checked>> <<else>> <<radiobutton _receiver_name _value>> <</if>> _label </label> <</for>> <</widget>> <<widget "settextcolorfromfemininity">> <<if _args[0] gt 0>> <<set _text_color to "pink">> <<elseif _args[0] lt 0>> <<set _text_color to "lblue">> <<else>> <<set _text_color to "">> <</if>> <</widget>> <<widget "settextcolorfromgender">> <<if _args[0] is "f">> <<set _text_color to "pink">> <<elseif _args[0] is "m">> <<set _text_color to "lblue">> <<else>> <<set _text_color to "">> <</if>> <</widget>> <<widget "cheatStart">> <<set $cheatdisable to "f">><<set $money to 500000>> <<set $rentmoney to 10000>><<rentmod>> <<set $renttime to 7>><<set $rentday to Time.weekDay>> <<set $rentstage to 1>> <</widget>> <<widget "swim_check">> <<if ($worn.upper.type.includes("naked") or $worn.upper.type.includes("swim")) and ($worn.lower.type.includes("naked") or $worn.lower.type.includes("swim")) and ($worn.under_upper.type.includes("naked") or $worn.under_upper.type.includes("swim")) and ($worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("swim"))>> <<set _swim_check to 1>> <</if>> <</widget>> <<widget "skulduggeryuse">> <<if _args[0] is true>> <!-- This argument lets us use skulduggery without adding extra linebreaks that make formatting things a nightmare. --> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<combatskulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <</if>> <<else>> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <</if>> <</widget>> <<widget "wetness_init">> <<if $objectVersion.vaginaWetness lt 3 or $objectVersion.vaginaWetness is undefined>> <<set $vaginaWetness to 0>> <<set $trackedArousal to [0]>> <<set $masturbation_vaginaFluid to 0>> <<set $vaginaArousalWetness to 0>> <<set $timeSinceArousal to 0>> <<set $objectVersion.vaginaWetness to 3>> <</if>> <</widget>> <<widget "hand_gag">>/*First arg the NPC index. Second arg the hand used.*/ <<if !$worn.face.type.includes("gag") and _args[0] isnot undefined>> <<if _args[1] is "left">> <<set $mouthuse to "lefthand">><<set $NPCList[_args[0]].lefthand to "mouth">> <<else>> <<set $mouthuse to "righthand">><<set $NPCList[_args[0]].righthand to "mouth">> <</if>> <</if>> <</widget>> <<widget "prop">> <<for _i = 0; _i < _args.length; _i++>> <<set $prop.push(_args[_i])>> <</for>> <</widget>> <<widget "schoolrep">> <<if _args[0] and _args[1] and (!$worn.face.type.includes("mask") or _args[1] lt 0)>> <<if $schoolrep[_args[0]] lt 5 or _args[1] lt 0>> <<if _args[0] is "crossdress" and ($daily.school.crossdress is undefined or _args[1] lt 0)>> <<set $daily.school.crossdress to 1>> <<set $schoolrep[_args[0]] += _args[1]>> <<if $schoolrep.crossdress gte 5>> <<set $genderknown.pushUnique("Kylar")>> <<set $genderknown.pushUnique("Whitney")>> <<set $genderknown.pushUnique("Sydney")>> <<set $genderknown.pushUnique("Sirris")>> <<set $genderknown.pushUnique("River")>> <<set $genderknown.pushUnique("Doren")>> <<set $genderknown.pushUnique("Winter")>> <<set $genderknown.pushUnique("Mason")>> <<set $genderknown.pushUnique("Leighton")>> <<set $school_crossdress_message to 5>> <<elseif $schoolrep.crossdress gte 1 and _args[1] gte 1>> <<set $school_crossdress_message to $schoolrep.crossdress>> <</if>> <<set $schoolrep.crossdress to Math.clamp($schoolrep.crossdress, 0, 5)>> <<if _args[1] gt 0>><<set $weekly.crossdressingFameReduction to true>><</if>> <<set $schoolrep.herm to 0>> /* Reset for females that lose a "penis" */ <<elseif _args[0] is "herm" and ($daily.school.herm is undefined or _args[1] lt 0)>> <<set $daily.school.herm to 1>> <<set $schoolrep[_args[0]] += _args[1]>> <<if $schoolrep.herm gte 5>> <<set $genderknown.pushUnique("Kylar")>> <<set $genderknown.pushUnique("Whitney")>> <<set $genderknown.pushUnique("Sydney")>> <<set $genderknown.pushUnique("Sirris")>> <<set $genderknown.pushUnique("River")>> <<set $genderknown.pushUnique("Doren")>> <<set $genderknown.pushUnique("Winter")>> <<set $genderknown.pushUnique("Mason")>> <<set $genderknown.pushUnique("Leighton")>> <<set $school_herm_message to 5>> <<elseif $schoolrep.herm gte 1 and _args[1] gte 1>> <<set $school_herm_message to $schoolrep.herm>> <</if>> <<set $schoolrep.herm to Math.clamp($schoolrep.herm, 0, 5)>> <<set $schoolrep.crossdress to 0>> /* Reset for females that gain a "penis" */ <</if>> <</if>> <</if>> <</widget>> <<widget "schoolrep_naked">> <<if !playerChastity("hidden")>> <<if $player.penisExist and $player.vaginaExist>> <<schoolrep herm 1>> <<elseif $player.gender isnot $player.gender_appearance>> <<schoolrep crossdress 1>> <<elseif $player.gender is $player.gender_appearance and $schoolrep.crossdress gt 0 and !$daily.crossdressingFameReduction and !$weekly.crossdressingFameReduction and random(0,100) gte 100 - ($schoolrep.crossdress * 3)>> <<schoolrep crossdress -1>> <<set $daily.crossdressingFameReduction to true>> <</if>> <</if>> <</widget>> <<widget "event_trigger">> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<set $event_trigger to 1>> <</if>> <</widget>> <<widget "combat_lewdity_text">> <<combat_promiscuity_text>> <<combat_deviancy_text>> <</widget>> <<widget "adjust_school_traits">> <<if $science gte 1000>> <<set $sciencetrait to 4>> <<elseif $science gte 700>> <<set $sciencetrait to 3>> <<elseif $science gte 400>> <<set $sciencetrait to 2>> <<elseif $science gte 200>> <<set $sciencetrait to 1>> <<else>> <<set $sciencetrait to 0>> <</if>> <<if $maths gte 1000>> <<set $mathstrait to 4>> <<elseif $maths gte 700>> <<set $mathstrait to 3>> <<elseif $maths gte 400>> <<set $mathstrait to 2>> <<elseif $maths gte 200>> <<set $mathstrait to 1>> <<else>> <<set $mathstrait to 0>> <</if>> <<if $english gte 1000>> <<set $englishtrait to 4>> <<elseif $english gte 700>> <<set $englishtrait to 3>> <<elseif $english gte 400>> <<set $englishtrait to 2>> <<elseif $english gte 200>> <<set $englishtrait to 1>> <<else>> <<set $englishtrait to 0>> <</if>> <<if $history gte 1000>> <<set $historytrait to 4>> <<elseif $history gte 700>> <<set $historytrait to 3>> <<elseif $history gte 400>> <<set $historytrait to 2>> <<elseif $history gte 200>> <<set $historytrait to 1>> <<else>> <<set $historytrait to 0>> <</if>> <<set $english to Math.clamp($english, 0, 1000)>> <<set $maths to Math.clamp($maths, 0, 1000)>> <<set $science to Math.clamp($science, 0, 1000)>> <<set $history to Math.clamp($history, 0, 1000)>> <</widget>> /* Argument 1 is base amount. You can also use decimals. Argument 2 is variation. Argument 3 is crime. <<moneyGain 1>> will give £1.00 which is not stolen. <<moneyGain 1 false false>> will give £1.00 which is not stolen. <<moneyGain 1 true>> will give between £0.80 and £1.20 which is not stolen. <<moneyGain 1 true true>> will give between £0.80 and £1.20 which is stolen, and can scale further with skulduggery. <<moneyGain 1 false true>> will give £1.00 which is stolen, and can scale with skulduggery. */ <<widget "moneyGain">><<silently>> <<if _args[0]>> <<set _base_amount to _args[0] * 100>> <<else>> <<set _base_amount to 100>> <</if>> <<if _args[1]>> <<set _variation to Math.floor(random(Math.floor(_base_amount / 5 * -1), Math.floor(_base_amount / 5)))>> <<else>> <<set _variation to 0>> <</if>> <<if _args[2]>> <<set _skulduggeryMulti to (1 + (currentSkillValue('skulduggery') / 2000))>> <<else>> <<set _skulduggeryMulti to 1>> <</if>> <<set _money_gain to Math.floor((_base_amount + _variation) * _skulduggeryMulti)>> <<if _args[2]>> <<crimeUp `_money_gain / 100` "thievery">> <</if>> <<set $money += _money_gain>> <</silently>><<printmoney _money_gain>><</widget>> /* Used like above, but only shows the money amount, doesn't add money or crime. Use <<crimeUp `_money_gain / 100`>> and <<set $money += _money_gain>> where necessary in links, etc. */ <<widget "moneyGainDisplay">><<silently>> <<if _args[0]>> <<set _base_amount to _args[0] * 100>> <<else>> <<set _base_amount to 100>> <</if>> <<if _args[1]>> <<set _variation to Math.floor(random(Math.floor(_base_amount / 5 * -1), Math.floor(_base_amount / 5)))>> <<else>> <<set _variation to 0>> <</if>> <<if _args[2]>> <<set _skulduggeryMulti to (1 + (currentSkillValue('skulduggery') / 2000))>> <<else>> <<set _skulduggeryMulti to 1>> <</if>> <<set _money_gain to Math.floor((_base_amount + _variation) * _skulduggeryMulti)>> <</silently>><<printmoney _money_gain>><</widget>> <<widget "formatmoney">> <<set _printargs to Math.floor(Math.abs(_args[0]/100)).toLocaleString("en-GB")>> <<set _printargs to _printargs + (_args[0] % 100 ? "." + ("0" + Math.floor(Math.abs(_args[0] % 100))).slice(-2) : "")>> <<set _printmoney to (_args[0] gte 0 ? "" : "-") + "£" + _printargs>> <</widget>> <<widget "printmoney">><<silently>><!-- (amount in pennies, highlight toggle) --> <<if _args.length gt 2 or typeof(_args[0]) isnot "number">><!-- sanity checks --> <<set _printmoney to '<span class="red">printmoney error: invalid arguments: _args</span>'>> <<else>> <<formatmoney _args[0]>> <</if>> <<set _text_output to `<span @class='_args[1]?_args[1]:"gold"'>` + _printmoney + '</span>'>> <</silently>><<print _text_output>><</widget>> <<widget "sadism">> <<if _args[0]>> <<set $sadism += _args[0]>> <<set $sadism to Math.clamp($sadism, 0, 1000)>> <</if>> <</widget>> <<widget "masochism">> <<if _args[0]>> <<set $masochism += _args[0]>> <<set $masochism to Math.clamp($masochism, 0, 1000)>> <</if>> <</widget>> <<widget "enable_rescue">> <<set $rescue to 1>> <</widget>> <<widget "hypnotised">> <<if _args[0]>> <<set $hypnotised += _args[0]>> <</if>> <</widget>> <<widget "giftSexToys">> <!-- _args[0] is the named NPC. --> <!-- Currently only works for strap-ons. Will need a refactor when other toy scenes are written. --> <<run window.handSextoysGiftToNPC(_args[0])>> <<set _strapons to checkIfNPCHasCategorySextoy(_args[0],"strap-on")>> <<if _strapons.length > 0>> <<for _i = 0; _i lt _strapons.length; _i++>> <<if _strapons[_i].shape is undefined>> <<set _strapons[_i].shape to "dildo">> <</if>> <<if _strapons[_i].prefixdescriptor is undefined>> <<set _strapons[_i].prefixdescriptor to "">> <</if>> <<generateNewStrapon _strapons[_i].size _strapons[_i].colour _strapons[_i].shape>> <<giveNNPCnewstrapon _args[0]>> <</for>> <</if>> <</widget>> <<widget "bodyliquid">><<silently>> <!-- first argument is either bodypart, all, outside, inside, or clear (required) --> <!-- second and later arguments are liquid types (semen, goo, nectar, or all; at least one required) --> <!-- last argument is optional and if numeric - specifies the amount (default: 1) --> <!-- process first argument and delete it so <<bodyliquid all all>> will work as expected --> <<set $_bodypart to _args[0]>> <<run _args.deleteAt(0)>> <<set $_clear to $_bodypart is "clear">> <<switch $_bodypart>> <<case "all" "clear">> <!-- use clone() to make sure we're not modifying setup --> <<set $_bodypart to clone(setup.bodyliquid.bodyparts)>> <<case "outside">> <<set $_bodypart to clone(setup.bodyliquid.bodyparts)>> <<run $_bodypart.delete(setup.bodyliquid.innerbodyparts)>> <<case "inside">> <<set $_bodypart to clone(setup.bodyliquid.innerbodyparts)>> <<default>> <<if setup.bodyliquid.bodyparts.includes($_bodypart)>> <<set $_bodypart to [$_bodypart]>> <<else>> <<set $_fail to true>> <</if>> <!--/case --> <</switch>> <<if !$_fail>> <<if !V.player.penisExist>> <<run $_bodypart.delete("penis")>> <</if>> <<if !V.player.vaginaExist>> <<run $_bodypart.delete("vagina", "vaginaoutside")>> <</if>> <<if $_bodypart.length is 0 and $options.debugdisable is "f">> <<run console.log(Utils.GetStack(), "- attempt to slap bodyliquid on nonexistent genitals failed successfully")>> <</if>> <</if>> <!-- select which liquids to modify, fail if none --> <<if $_clear or _args.includes("all")>> <<set $_liquids to clone(setup.bodyliquid.liquidtype)>> <<else>> <<set $_liquids to []>> <<if _args.includesAny("goo", "slime", "fluid")>> <!-- "slime" alternative because slime is a common descriptor --> <!-- "fluid" alternative for <<tentacleadv>> --> <<set $_liquids.push("goo")>> <</if>> <<if _args.includes("nectar")>> <<set $_liquids.push("nectar")>> <</if>> <</if>> <<if _args.includesAny("cum", "semen")>> <!-- "cum" alternative because cum is a common descriptor --> <<set $_liquids.push("semen")>> <</if>> <<if $_liquids.length is 0>> <<set $_fail to true>> <</if>> <!-- process The Final Argument, if integer - assume amount, else default to 1 --> <<if $_clear>> <<set $_amount to -10>> <<elseif Number.isInteger(_args.last())>> <<set $_amount to _args.last()>> <<else>> <<set $_amount to 1>> <</if>> <<if $_fail is true>> <<else>> <<for $_part range $_bodypart>> <<for $_type range $_liquids>> <<set $player.bodyliquid[$_part][$_type] to Math.clamp($player.bodyliquid[$_part][$_type] + $_amount, 0, 5)>> <</for>> <</for>> <</if>> <</silently>> <<if $options.debugdisable is "f" and $_fail is true>> <<error { message : `bodyliquid widget on ${Utils.GetStack()} failed, please report`, source : `Arguments: ${$_bodypart} | ${_args[0]} | ${_args[1]} | ${_args[2]} | ${_args[3]}.` }>> <</if>> <</widget>> <<widget "semenswallowedstat">> <<if $statFreeze isnot true and $args[0] isnot undefined>> <<set $semenswallowedstat += $args[0]>> <</if>> <</widget>> <<widget "animalsemenswallowedstat">> <<if $statFreeze isnot true and $args[0] isnot undefined>> <<set $animalsemenswallowedstat += $args[0]>> <</if>> <</widget>>
/* This is special passage to avoid false positive error in sanityCheck build script. Do not uncomment anything! $dancestudioanger $wolfpackrob $torturesurvivor $winterlakeknown $robinrescued $sleeptransform $diagnosis $passage $tags $NPCName[$NPCNameList.indexOf("Avery")].lust $hairtest $initnpccompatibility $averydom $futureupdate */
/* We have lists of remarks separated based on contextual relevance to let the user determine what's needed and offer variety without repeating ourselves. * It also allows us to separate our data depending on what would and wouldn't make sense to hear in a given situation, there's no sense in rejecting someone * for their penis size if the actual agent is about to sit on their dick. */ <<widget "bodycommentsetdata">> /* * penis size * I've grouped things into categories to make them easier to fit to specific uses, questioning and asserting that a penis is useless is inappropriate * in some cases but in other cases affection is inappropriate * * the current groupings I've chosen for what I've come up with are as follows: * affection: all comments expressing affection towards the persons size * size_remarks: plain descriptions of lack of size * surprise: all comments expressing surprise or incredulity at their size or lack of size (think comments with "how" in them) * insult: all derisive comments intended to hurt the persons feelings * question_use: all questions suggesting the penis is unfit for purpose * assert_useless: flat out assert the penis is useless */ /* * sod it, ugly messy shit with 0 regard for scope it is, because twine hates us all * this is how were going to output text, were going to modify this thing wherever we like * may god have mercy upon my soul */ <<set _output_line to "">> /* big pp */ <<set _big_penis_affection to [ "搞起来吧,马儿,", "跟他妈马一样大,", "你太大了,这可能会弄痛我的,", "你的真大,", "我打赌大的尝起来更好," ]>> <<set _big_penis_size_remarks to [ "我见过比这还小的,", "这太大了,", "这可太大了,", "这个好大," ]>> <<set _big_penis_surprise to [ "你怎么这么有魅力呢?", "哦我的上帝呀,这可真够大的,", "我一生中从没见过这么大的肉棒,", "哇哦,它可真大,", "我的天啊,那可真大,", "哇,你那下面就和马一样大,", "真是太大了!" ]>> <<set _big_penis_question_use to [ "真的有人能容得下这么大的东西么?", "你这东西到底是怎么长的啊?", "有这么大的肉棒,你勃起时真不会脑缺氧么?" ]>> /* normal pp */ <<set _normal_penis_size_remarks to [ "我还是比较喜欢大一些的,", "这还不算我见过最大的,", "还好它不算太小,", "它和我的嘴很契合呢,", "真是完美的大小," ]>> <<set _normal_penis_affection to [ "这肉棒简直是完美的存在,", "我想要给那个肉棒拍一张照片,", "那个肉棒可真是可爱,", "那个肉棒看起来很好吃,", "我从未见过如此可爱的肉棒," ]>> /* smol pp */ <<set _small_penis_affection to [ "多可爱的小肉棒,", "多可爱的小弟弟啊,", "这个肉棒小小的,真可爱,", "它又小又可爱,", "多么可爱的小棒棒," ]>> <<set _small_penis_size_remarks to [ "真小,", "它比我的手指还小呢,", "这也太小了,", "我见过的U盘都比它大,", "我见过的电池都比这大," ]>> <<set _small_penis_surprise to [ "你这玩意怎么这么小啊?", "我本以为<<pher>>的阴茎会更大的,", "我的天啊,这也太小了,", "天哪,它比我的手指还小,", "<<pShes>>这么小!" ]>> <<set _small_penis_insult to [ "多么可悲的虾米般的小棒棒,", "好个几把,煞笔," ]>> <<set _small_penis_question_use to [ "你的那里发育得不太好,是吗?", "你打算用那个小东西和谁做?" ]>> <<set _small_penis_assert_useless to [ "这么小的肉棒值得拥有贞操,反正你也没机会失去它了,", "哦,我的上帝,那小东西就应该被贞操锁锁起来," ]>> /* micro pp */ <<set _micropenis_size_remarks to [ "那看起来更像是个肿大的阴蒂而不是肉棒,", "我见过的硬币都比这个大,", "又小又可爱," ]>> <<set _micropenis_surprise to [ "你怎么这么小啊?", "这也太小了!", "真是太小了!", "哦,我的天啊,它就像个橡果一样,", "我不敢相信它居然这么小," ]>> <<set _micropenis_insult to [ "说再多也改变不了它这模样,", "你有一个可爱的小肉棒,你恐怕没法用它‘伤害’到任何人哦,", "我从未见过小到如此令人可怜的阴茎," ]>> <<set _micropenis_question_use to [ "你这小鸡巴能塞得到女人阴道里面吗?" ]>> <<set _micropenis_assert_useless to [ "这么小的鸡巴可没法能取悦任何人,", "天哪,我觉得没人敢把自己这事告诉别人," ]>> <<set _big_penis_all to []>> <<set _big_penis_all to _big_penis_all.concat(_big_penis_affection)>> <<set _big_penis_all to _big_penis_all.concat(_big_penis_size_remarks)>> <<set _big_penis_all to _big_penis_all.concat(_big_penis_surprise)>> <<set _big_penis_all to _big_penis_all.concat(_big_penis_question_use)>> <<set _normal_penis_all to []>> <<set _normal_penis_all to _normal_penis_all.concat(_normal_penis_size_remarks)>> <<set _normal_penis_all to _normal_penis_all.concat(_normal_penis_affection)>> <<set _small_penis_all to []>> <<set _small_penis_all to _small_penis_all.concat(_small_penis_affection)>> <<set _small_penis_all to _small_penis_all.concat(_small_penis_size_remarks)>> <<set _small_penis_all to _small_penis_all.concat(_small_penis_surprise)>> <<set _small_penis_all to _small_penis_all.concat(_small_penis_insult)>> <<set _small_penis_all to _small_penis_all.concat(_small_penis_question_use)>> <<set _small_penis_all to _small_penis_all.concat(_small_penis_assert_useless)>> <<set _micropenis_all to []>> <<set _micropenis_all to _micropenis_all.concat(_micropenis_size_remarks)>> <<set _micropenis_all to _micropenis_all.concat(_micropenis_surprise)>> <<set _micropenis_all to _micropenis_all.concat(_micropenis_insult)>> <<set _micropenis_all to _micropenis_all.concat(_micropenis_question_use)>> <<set _micropenis_all to _micropenis_all.concat(_micropenis_assert_useless)>> <</widget>> <<widget "generatepenisremark">> /* if we haven't set our data yet */ <<if !_big_penis_all or !_small_penis_all or !_micropenis_all or !_normal_penis_all>> <<bodycommentsetdata>> <</if>> <<set _output_line to "">> <<set _possibilities to []>> /* do we have anything notable downstairs */ <<if $player.penissize is 4>> /* big pp */ <<set _possibilities to _big_penis_all>> <<set _output_line to _possibilities.pluck()>> <<elseif $player.penissize <=1 and $player.penissize > -1>> /* smol pp */ <<set _possibilities to _small_penis_all>> <<set _output_line to _possibilities.pluck()>> <<if _args[0] is "capitalise">> <<set _output_line to _output_line + "">> <</if>> <<elseif $player.penissize lte -1>> /* micro pp */ <<set _possibilities to _micropenis_all>> <<set _output_line to _possibilities.pluck()>> <<else>> /* normal pp */ <<set _possibilities to _normal_penis_all>> <<set _output_line to _possibilities.pluck()>> <</if>> <</widget>> /* modifier widgets because boy do i love bad practises */ <<widget "bodyremarkcapitalise">> <<set _output_line to _output_line + "">> <</widget>> <<widget "bodyremarkcomma">> <<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>> <<set _output_line to _output_line + ",">> <</if>> <</widget>> <<widget "bodyremarkstop">> <<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>> <<set _output_line to _output_line + "。">> <</if>> <</widget>> /* hellish mess of output widget defitions */ <<widget "penisremark">> <<generatepenisremark>> <<print _output_line>> <</widget>> <<widget "Penisremark">> <<generatepenisremark>> <<bodyremarkcapitalise>> <<print _output_line>> <</widget>> <<widget "penisremarkquote">> <<generatepenisremark>> "<<print _output_line>>" <</widget>> <<widget "Penisremarkquote">> <<generatepenisremark>> <<bodyremarkcapitalise>> "<<print _output_line>>" <</widget>> <<widget "penisremarkstop">> <<generatepenisremark>> <<bodyremarkstop>> <<print _output_line>> <</widget>> <<widget "Penisremarkstop">> <<generatepenisremark>> <<bodyremarkcapitalise>> <<bodyremarkstop>> <<print _output_line>> <</widget>> <<widget "penisremarkstopquote">> <<generatepenisremark>> <<bodyremarkstop>> "<<print _output_line>>" <</widget>> <<widget "Penisremarkstopquote">> <<generatepenisremark>> <<bodyremarkcapitalise>> <<bodyremarkstop>> "<<print _output_line>>" <</widget>> <<widget "penisremarkcomma">> <<generatepenisremark>> <<bodyremarkcomma>> <<print _output_line>> <</widget>> <<widget "Penisremarkcomma">> <<generatepenisremark>> <<bodyremarkcapitalise>> <<bodyremarkcomma>> <<print _output_line>> <</widget>> <<widget "penisremarkcommaquote">> <<generatepenisremark>> <<bodyremarkcomma>> "<<print _output_line>>" <</widget>> <<widget "Penisremarkcommaquote">> <<generatepenisremark>> <<bodyremarkcapitalise>> <<bodyremarkcomma>> "<<print _output_line>>" <</widget>> <<widget "pillorypeniscomment">> <<Penisremarkquote>>人群中有人大喊。 <<trauma 5>><<gtrauma>> <<incgpenisinsecurity>> <</widget>>
<<widget "exhibitionismsetdata">> <<set _output_line to "">> /* big pp */ <<set _seatedflashcrotchunderskirtlines to [ "你将小腿伸展出来,把它们举到空中慢慢摇晃。这样一来,你暴露的机会就更多了", "你伸展身体,让双脚贴近,膝部却稍稍向外分开,扩大了双腿间的空隙", "你一边伸展身体,一边把双脚也抬了起来,然后靠在座位上稍微向后摇晃。当摆动双脚的时候,你 \"一不小心\" 分开了自己的双腿", "你将一只脚稍稍移开,手稍稍向下探,装作自己正准备去挠腿上的某个并上不存在的痒处。而后假装稳定身体重心,趁机把你的另一条腿分得更开", "你表现出好像被碎石硌住了脚的样子,将脚底高高抬起,假装寻找脚上那个并不存在的碎石" ]>> <<set _exhibitionismdata_isinit to 1>> <</widget>> /* generic output modification */ <<widget "exhibitionismoutputlinecapitalise">> <<set _output_line to _output_line[0].toUpperCase() + _output_line.substring(1)>> <</widget>> <<widget "exhibitionismoutputlinecomma">> <<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>> <<set _output_line to _output_line + ",">> <</if>> <</widget>> <<widget "exhibitionismoutputlinestop">> <<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>> <<set _output_line to _output_line + "。">> <</if>> <</widget>> /* seated crotch flash under skirt */ <<widget "seatedflashcrotchunderskirtline">> <<if ndef _exhibitionismdata_isinit>> <<exhibitionismsetdata>> <</if>> <<set _output_line to _seatedflashcrotchunderskirtlines.pluck()>> <</widget>> <<widget "seatedflashcrotchunderskirt">> <<seatedflashcrotchunderskirtline>> <<print _output_line>> <</widget>> <<widget "Seatedflashcrotchunderskirt">> <<seatedflashcrotchunderskirtline>> <<exhibitionismoutputlinecapitalise>> <<print _output_line>> <</widget>> <<widget "seatedflashcrotchunderskirtcomma">> <<seatedflashcrotchunderskirtline>> <<exhibitionismoutputlinecomma>> <<print _output_line>> <</widget>> <<widget "Seatedflashcrotchunderskirtcomma">> <<seatedflashcrotchunderskirtline>> <<exhibitionismoutputlinecapitalise>> <<exhibitionismoutputlinecomma>> <<print _output_line>> <</widget>> <<widget "seatedflashcrotchunderskirtstop">> <<seatedflashcrotchunderskirtline>> <<exhibitionismoutputlinestop>> <<print _output_line>> <</widget>> <<widget "Seatedflashcrotchunderskirtstop">> <<seatedflashcrotchunderskirtline>> <<exhibitionismoutputlinecapitalise>> <<exhibitionismoutputlinestop>> <<print _output_line>> <</widget>>
<<widget "EZdisgusting">> <<set _possibilities to [ "令人厌恶", "肮脏", "令人反感", "讨厌", "恶心", "卑劣", "令人恶心", "令人反感", "腐烂的" ]>> <<print _possibilities.pluck()>> <</widget>> <<widget "EZsmall">> <<set _possibilities to [ "袖珍", "微小", "小号", "迷你型", "迷你" ]>> <<print _possibilities.pluck()>> <</widget>> <<widget "EZbig">> <<set _possibilities to [ "大", "很大", "巨大", "超大" ]>> <<print _possibilities.pluck()>> <</widget>> <<widget "EZpenis">> <<set _possibilities to [ "阴茎", "肉棒", "阴茎", "小鸡鸡" ]>> <<print _possibilities.pluck()>> <</widget>>
/* Bite-sized events based on the current season and weather. Made to be easily expandable, and using the new event pool system. * These are all treated as their own event passages, except for the lake, where they happen in addition to any other event. Other locations can be made to follow this behaviour in the future. * Exit passage depends on location. Town uses destinationeventend, forest uses the normal forest passage, etc. Called separately from the eventAmbient widget. Further control may be needed in the future, should any of these scenes expand into player choices. * Winter events and Snow events are not mutually exclusive. Rain, however, overrides other seasonal event pools. In the future, every season and weather combination could have a unique pool. * Future-proofed for snow outside of the Winter season. * -Puri */ <<widget "eventAmbient">> <<cleareventpool>> <<switch (Time.season + $weather)>> <<case "wintersnow" "winterrain" "winterovercast" "winterclear" "autumnsnow" "summersnow" "springsnow">> <<if Time.season is "winter">> <<addinlineevent "winter_anywhere_1">> 一阵冷风呼啸而过,你抱紧双臂取暖,直到它渐渐停歇为止。<<stress 3>><<gstress>> <</addinlineevent>> <<addinlineevent "winter_anywhere_2" 0.5>> <<dancedifficulty 1 1000 true>> 你踏进一些比你想象中更深的雪里, <<if $danceSuccess>> <span class="green">但你设法稳住了脚步。</span> <<else>> <span class="red">然后你脚下一滑。</span> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> 你一屁股坐倒在地,松软冰冷的厚雪吸收了你倒地时的冲击力。你站起身子,庆幸着多亏又雪地缓冲,才没有伤到你的<<bellyDescription "pc">>。 <<else>> 你一屁股坐在冰冷的雪地上,过了一会儿才爬起来。 <</if>> <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<lowerwet 75>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>><<underlowerwet 75>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>> <br><br> <<covered>> <</if>> <</addinlineevent>> <<if Time.hour gte 6 and Time.hour lt 21>> <<addinlineevent "winter_anywhere_3">> 有那么一瞬间,你感觉自己沐浴在温暖的阳光之下,但这种感觉转瞬即逝。<<stress -3>><<lstress>> <</addinlineevent>> <</if>> <<if ["town", "park"].includes($location) and Time.hour gte 7 and Time.hour lt 21 and playerIsPregnant() and playerAwareTheyArePregnant()>> <<addinlineevent "winter_pregnant_watch">> 你看到一群小孩子在玩耍。他们用雪堆起了一个堡垒,正在打雪仗。 你抚摸着你的<<bellyDescription "pc">>,幻想着你的<<pregnancyBabyText "pc">>是否也能像他们一样活蹦乱跳。<<stress -3>><<lstress>> <</addinlineevent>> <</if>> <<switch $location>> <<case "town">> <<addinlineevent "winter_anystreet_1" 0.5>> <<athleticsdifficulty 0 800 true>> 一辆汽车匆匆驶过,溅起的泥水都洒落在了人行道上。 <<if $athleticsSuccess>> <span class="green">幸运的是,你在泥水溅到你身上之前及时跳开了。</span> <<else>> <span class="red">不幸的是,在你能做出反应之前,冰冷的泥水已经泼到了你的身上。</span> <<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>> <<set $upperwet to 200>> <</if>> <<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>> <<set $underupperwet to 200>> <</if>> <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>> <<set $lowerwet to 200>> <</if>> <<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>> <<set $underlowerwet to 200>> <</if>> <<effectswater>> <<covered>> <</if>> <</addinlineevent>> <<addinlineevent "winter_anystreet_2">> <<beastNEWinit 1 dog>> 一只<<beasttype>>兴奋地在雪地上来回跳跃着,打了好几个滚,似乎在和雪游戏搏斗。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <<if Time.hour gte 6 and Time.hour lt 21>> <<addinlineevent "winter_anystreet_3">> 一辆扫雪机隆隆驶过,司机向你鸣笛并挥手致意。<<stress -3>><<lstress>> <</addinlineevent>> <</if>> <<case "alley">> <<addinlineevent "winter_anyalley_1">> 你发现有个废弃的垃圾桶里面被点着了,你花了点时间让自己暖和了起来。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "winter_anyalley_2">> <<beastNEWinit 3 cat>> 你看见路旁一些流浪者<<beastsplural>>在雪地里玩耍。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <<addinlineevent "winter_anyalley_3" 0.5>> <<athleticsdifficulty 0 1000 true>> 当穿过小巷时,你听到上方传来一声尖锐的爆裂声。一大堆雪从上面的窗台上掉落下来, <<if $athleticsSuccess>> <span class="green">但你及时跳开了。</span> <<else>> <span class="red">坠落在你身上。</span><<upperwet 75>><<stress 6>><<pain 4>><<gstress>><<gpain>> <br><br> <<covered>> <</if>> <</addinlineevent>> <<case "park">> <<addinlineevent "winter_park_1">> <<if Time.hour gte 6 and Time.hour lt 21>> 你看见路旁的人们在雪地里堆砌雪天使,这些人们看起来无忧无虑。<<stress -3>><<lstress>> <<else>> 你路过一个雪天使。 <<if $angel gte 6>> 你揉着翅膀微笑。 <<elseif $fallenangel gte 2>> 你愤怒地在上面踢雪,压抑着痛苦的记忆。 <<elseif $demon gte 6>> 你用你的脚给它添上长角和尾巴,让它对自己咯咯地笑。 <</if>> <<stress -3>><<lstress>> <</if>> <</addinlineevent>> <<if Time.hour gte 6 and Time.hour lt 21>> <<addinlineevent "winter_park_2">> 你看到一些孤儿笑着一起堆雪人。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "winter_park_3" 0.33>> 你突然被一个湿湿的雪球砸了。你转身看去, <<if isInPark("whitney")>> 是惠特尼,<<nnpc_his "Whitney">>快速地擦着手上的雪。<<if isLoveInterest("Whitney")>><<stress -3>><<lstress>><<else>><<stress 12>><<ggstress>><</if>> <<else>> 那些人嘲笑着你。<<stress 12>><<ggstress>> <</if>> <</addinlineevent>> <</if>> <<case "forest">> <<addinlineevent "winter_forest_1" 0.33>> 你听到附近有雷鸣般的轰鸣声,你转过身来,正好看到一棵枯树倒在地上,它的碎片散得到处都是。<<stress 12>><<ggstress>> <</addinlineevent>> <<addinlineevent "winter_forest_2">> 你在雪地里发现狼的踪迹。<<if $wolfgirl gte 3>><<garousal>><<arousal 600>><<else>><<gstress>><<stress 1>><</if>> <</addinlineevent>> <<addinlineevent "winter_forest_3">> 你发现一个堆得很好的雪人靠在树上,漂亮得令人印象深刻。肯定是有人花了很多时间堆出来的。<<stress -3>><<lstress>> <</addinlineevent>> <<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<addinlineevent "winter_forest_4" 0.5>> <<generatePlant1>><<person1>> 你看到一个<<personsimple>>在雪中行走。<<He>>向你侧身挥手致意,却没看路,一头撞到了树上。在把<<Plant_details>>从<<his>>的头上晃掉后,<<he>>生气地噘起了嘴。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <</if>> <<case "moor">> <<addinlineevent "winter_moor_1" 0.33>> 你发现一个可怕的雪人待在一圈冰柱子里。<<if $hallucinations gte 2>>你刚转身要走,身后就传来一声巨响。你回头看,它已经消失了。<<stress 24>><<gggstress>><<else>><<stress 6>><<gstress>><</if>> <</addinlineevent>> <<addinlineevent "winter_moor_2" 0.5>> 你走过一个结冰的池塘,低头看着你的倒影。 <<if $hallucinations gte 2>> <span class="red">一些非人的东西从下面刮向冰面</span>你慌忙跑开,差点滑倒。<<stress 24>><<gggstress>> <<elseif $hallucinations gte 1>> 表面像没有结冰一样翻腾和扭曲,你几乎可以确定反射不是你的。<<stress 12>><<ggstress>> <<elseif $hallucinogen gt 0>> 你的到来令水面泛起涟漪,一个似曾相识的<<girl>>透过冰面凝视着你。这一瞬的惊诧令你忘记了呼吸,直到你移开目光时,你的身体才反应过来,大口地喘息着。<<stress 12>><<ggstress>> <<elseif $trauma gte $traumamax>> 一个目光呆滞的<<girl>>凝视着你。 <<elseif $pain gte 100>> 一个哭泣的<<girl>>正在凝视着你。 <<elseif $pain gte 40>> 一个泪流满面的<<girl>>正凝视着你。 <<elseif $pain gte 1>> 一个皱着眉的<<girl>>正凝视着你。 <<else>> 一个开朗的<<girl>>正凝视着你。<<stress -3>><<lstress>> <</if>> <</addinlineevent>> <<if Time.hour gte 6 and Time.hour lt 21>> <<addinlineevent "winter_moor_3">> 你看到一些候鸟正在为了过冬往南飞。<<stress -3>><<lstress>> <</addinlineevent>> <</if>> <<default>> <</switch>> <</if>> <<if $weather is "snow">> <<addinlineevent "snow_anywhere_1">> 一片雪花轻轻地落在你的鼻尖上。你停下来惊奇地看了一会儿。<<stress -1>><<lstress>> <</addinlineevent>> <<addinlineevent "snow_anywhere_2">> 一阵狂风把雪吹到你的脸上。<<stress 3>><<gstress>> <</addinlineevent>> <<addinlineevent "snow_anywhere_3">> 狂风夹杂雪花着向你涌来,将你包裹其中。此时你感觉自己就像是站在暴雪的中心,在风雪停息之前,你的内心终于得到了片刻的安宁。<<stress -6>><<lstress>> <</addinlineevent>> <<switch $location>> <<case "town">> <<addinlineevent "snow_anystreet_1">> <<beastNEWinit 1 dog>> 一头<<beasttype>>对着飘落的雪吠叫。在雪花落在<<bhis>>的鼻子上时,<<bHe>>打了个喷嚏。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <<addinlineevent "snow_anystreet_2">> <<generate1>><<person1>>一个拿着雨伞的<<person>>邀请你跟<<him>>一起走。<<He>>跟你聊了一路的天。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <<if ($bus is "domus" or $bus is "danube" or $bus is "barb") and Time.hour gte 6 and Time.hour lt 21>> <<addinlineevent "snow_residentialstreet_1">> 你看到孤儿院的人在大雪中快乐地玩耍。<<stress -3>><<lstress>> <</addinlineevent>> <</if>> <<case "alley">> <<addinlineevent "snow_anyalley_1">> <<beastNEWinit 1 cat>> 一头流浪的<<beasttype>>在小巷里追逐雪花飘落。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <<addinlineevent "snow_anyalley_2">> <<beastNEWinit 1 dog>> <<generate2>><<person2>> 一个无家可归的<<personsimple>>和一个丑陋的<<person1>><<beasttype>>挤在一个纸箱里,寻求雪的庇护。在你经过时,<<person2>><<He>>给了你一个温暖的微笑。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <<addinlineevent "snow_anyalley_3">> 当你穿过小巷时,风突然刮起来,朝你吹下一大片雪花。湿冷的雪花袭击着你,你用衣服紧紧裹着自己来抵御。风终于平息后,潮湿的衣服冻得你浑身冰冷。 <<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>> <<upperwet 75>> <</if>> <<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>> <<underupperwet 75>> <</if>> <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>> <<lowerwet 75>> <</if>> <<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>> <<underlowerwet 75>> <</if>> <</addinlineevent>> <<case "park">> <<addinlineevent "snow_park_1" 0.5>> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> 你在一块被踩实了的冰面上滑了一跤。在你摔坐在地上之前,下意识地用手保护住了你的<<bellyDescription "pc">>。你借助身旁的长椅小心翼翼地站了起来,防止再次滑倒。你的下半身现在湿漉漉、凉飕飕的。 <<else>> 你在一块被踩实了的冰面上滑了一跤,摔倒在地。你在冰面上滑了一会儿,弄湿了衣服,下半身也变得冷飕飕的。 <</if>> <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<lowerwet 75>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>><<underlowerwet 75>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>> <</addinlineevent>> <<if Time.hour gte 6 and Time.hour lt 21>> <<addinlineevent "snow_park_2">> 年轻人在公园玩耍时欢呼并庆祝下雪。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "snow_park_3">> 一些在附近玩耍的人正在用鹅卵石铺雪,形成雪球,然后互相投掷。<<stress -3>><<lstress>> <</addinlineevent>> <</if>> <<case "forest">> <<addinlineevent "snow_forest_1">> 你注意到前方一段距离有一头鹿正紧紧地挤在它的幼崽身边,为了在雪中让幼崽也能保持温暖。为了不打扰他们,你决定绕道走。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "snow_forest_2">> 树枝为落雪提供了一些保护。<<stress -1>><<lstress>> <</addinlineevent>> <<addinlineevent "snow_forest_wolfmeet">> <<beastNEWinit 1 wolf>> <<if $syndromewolves is 1>> 当一只<<beasttype>>从你面前的雪堆中跑出来时,你吓了一跳。在发现它是你的一员后,你放松了下来。 <<if $monster is 1>> "始终保持警惕,<<ppackbrother>>,"<<bhe>>在抖雪时说道。"很快就要回家了。有了狼群,寒冷的日子更暖和了。"<<bHe>>朝着狼洞走去。 <<else>> <<bHe>>走近你,用鼻子抚摸你,然后抖掉毛茸茸的皮毛上的雪,朝着狼洞跳去。 <</if>> <<stress -6>><<llstress>> <<else>> 你看到<<beasttype>>在你面前,从雪堆里凝视时,你一动也不敢动。 <<if $monster is 1>> <<bHe>>慢慢出现,用严肃的眼神看着你。 <br><br> "寒冷的日子,不适合人类。回家吧,"<<bhe>>在抖雪时说道。<<bHe>>在跳到树上之前,顽皮地向你露出獠牙。 <<else>> <<bHe>>停下来,向你点点头,然后抖掉毛茸茸的外套上的雪,跳到树上。 <</if>> <<stress -3>><<lstress>> <</if>> <<endevent>> <</addinlineevent>> <<case "moor">> <<addinlineevent "snow_moor_1">> 当你听到周围奇怪的声音时,飘落的雪花模糊了你的视线。<<stress 3>><<gstress>> <</addinlineevent>> <<addinlineevent "snow_moor_2">> 不一会儿,雪逐渐停了,你看到了一缕温暖的阳光。虽然这份温暖不会持续很长时间,但你感觉好多了。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "snow_moor_3">> <<if Time.hour gte 6 and Time.hour lt 21>> 雪使荒原上危险的地形变得更加危险。你很难找到稳定的立足点,有时会滑倒。 <<else>> 降雪使沼地的黑夜变得更加黑暗。你几乎看不到你要去哪里。<<stress 6>><<gstress>> <</if>> <</addinlineevent>> <<default>> <</switch>> <</if>> <<case "autumnrain" "summerrain" "springrain">> <<addinlineevent "rain_anywhere_1">> 远处雷声隆隆。<<stress 1>><<gstress>> <</addinlineevent>> <<addinlineevent "rain_anywhere_2">> <<if $trauma gte ($traumamax / 5) * 4>> 雨水无情的折磨和嘲笑你。<<stress 6>><<gstress>> <<else>> 温柔的雨声抚慰你。<<stress -3>><<lstress>> <</if>> <</addinlineevent>> <<addinlineevent "rain_anywhere_3" 0.33>> 雨势忽然间转为冰雹。你在短短几分钟内遭到了狂风暴雨般的袭击。<<pain 4>><<stress 6>><<gpain>><<gstress>> <</addinlineevent>> <<switch $location>> <<case "town">> <<addinlineevent "rain_anystreet_1" 0.33>> <<athleticsdifficulty 0 500 true>> 一辆汽车疾驰而过,路面上喷洒着水花。 <<if $athleticsSuccess>> <span class="green">你设法及时让开。</span> <<else>> <span class="red">在你反应之前,它完全淋湿了你。</span> <<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>> <<set $upperwet to 200>> <</if>> <<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>> <<set $underupperwet to 200>> <</if>> <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>> <<set $lowerwet to 200>> <</if>> <<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>> <<set $underlowerwet to 200>> <</if>> <<effectswater>> <<covered>> <</if>> <</addinlineevent>> <<addinlineevent "rain_anystreet_2" 0.33>> <<dancedifficulty 1 500 true>> 湿滑的人行道让你差点儿滑倒, <<if $danceSuccess>> <span class="green">但你设法维持了站立,没有倒在地上。</span> <<else>> <span class="red">然后你脚下一滑。</span>你一屁股坐在地上,刚好坐进了一个大水洼。<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<set $lowerwet to 200>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>><<set $underlowerwet to 200>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>> <br><br> <<covered>> <</if>> <</addinlineevent>> <<addinlineevent "rain_anystreet_3">> <<generate1>><<person1>>一个拿着雨伞的<<person>>邀请你跟<<him>>一起走。<<He>>跟你聊了一路的天。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <<if Time.hour gte 7 and Time.hour lt 21 and playerIsPregnant() and playerAwareTheyArePregnant()>> <<addinlineevent "rain_pregnant_talk" 0.8>> <<generate1>><<person1>> 雨水渐渐变成了冰雹,你赶紧找了个附近的遮篷躲避。那里已经有个推着婴儿车的<<personsimple>>了,轻声安抚着<<his>>吵闹的婴儿。<<He>>微笑着对着你的<<bellyDescription "pc">>点了点头。"预产期是什么时候?"<<he>>问道。在等待冰雹停下的时候,你们两个闲聊了起来。 <br><br> 等到冰雹终于平息后,那位<<father>>提了一句,<<he>>就住在<<print either("宅邸街", "多瑙河街")>>,并且邀请在你的孩子出生后带孩子一起来玩。当<<he>>问及你的住处时,你坦白道自己是孤儿院的孤儿。<<persons>>一下子转过脸来,露出怜悯又厌恶的复杂神情。<<he>>迅速嘟哝着道别,立刻快步冲进了雨里。你望着婴儿车渐渐消失在远方,只觉得格外失落。<<trauma 6>><<gtrauma>> <<endevent>> <</addinlineevent>> <</if>> <<case "alley">> <<addinlineevent "rain_anyalley_1">> <<beastNEWinit 1 dog>> 一只<<beasttype>>蜷缩在垃圾桶旁躲避大雨。你和它产生了共鸣。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <<addinlineevent "rain_anyalley_2" 0.33>> 你走在一个堵塞的排水沟下面,突然一股雨水将它疏通,你被浇了个透。 <<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>> <<upperwet 75>> <</if>> <<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>> <<underupperwet 75>> <</if>> <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>> <<lowerwet 75>> <</if>> <<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>> <<underlowerwet 75>> <</if>> <</addinlineevent>> <<addinlineevent "rain_anyalley_3">> 一群年轻人正在小巷里玩耍。他们跳跃着,水坑里的水随着他们的动作飞溅,他们咯咯笑着。<<stress -3>><<lstress>> <</addinlineevent>> <<case "park">> <<addinlineevent "rain_park_1">> <<beastNEWinit 1 dog>> <<generate2>><<person2>>一个<<person>>正在满公园追着一只逃跑的<<beasttype>>,嘴里不断咒骂着,雨水已经把<<him>>淋成了落汤鸡。你偷偷地笑了起来。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <<addinlineevent "rain_park_2">> 你看到一对情侣在雨中接吻。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "rain_park_3" 0.5>> 你脚下一滑,跌倒在一片湿草地上。 <<if playerIsPregnant() and playerAwareTheyArePregnant()>> 在你摔坐在地上之前,你下意识地用手保护住了你的<<bellyDescription "pc">>。你借助身旁的长椅小心翼翼地站了起来,防止再次滑倒。 <</if>> 你的下半身又酸又痛,湿了一大片。<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<lowerwet 75>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>><<underlowerwet 75>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>> <</addinlineevent>> <<case "forest">> <<addinlineevent "rain_forest_1">> 雨水穿过树林,弥漫着宁静的气息和声音。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "rain_forest_2" 0.33>> 闪电劈中了附近的一棵树,劈出了四散的碎片。树一下子栽倒在地上。闷烧的木头很快就被雨水浇灭了,但这件事仍然让你感到不安。<<stress 24>><<gggstress>> <</addinlineevent>> <<addinlineevent "rain_forest_3">> 你看到一只鹿正庇护它的孩子躲避雨水。<<stress -3>><<lstress>> <</addinlineevent>> <<case "moor">> <<addinlineevent "rain_moor_1">> 雨水模糊了你的视线,你听到周围奇怪的声音。<<stress 3>><<gstress>> <</addinlineevent>> <<addinlineevent "rain_moor_2">> 一道闪电照亮了远处移动的黑色物体。<<stress 3>><<gstress>> <</addinlineevent>> <<addinlineevent "rain_moor_3">> 你听到附近草丛里有声响,吓得停住了。当一只湿漉漉的兔子从灌木中蹦跳出来,寻找更好的避雨处时,你松了一口气。<<stress -3>><<lstress>> <</addinlineevent>> <<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<addinlineevent "rain_moor_4" 0.5>> <<generatePlant1>><<person1>> 你看到一个<<personsimple>>在雨中旋转,<<his>>伸直双臂。<<He>>几乎滑倒,失去平衡好几次,但<<he>>一直保持微笑。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <</if>> <<default>> <</switch>> <<case "autumnclear" "autumnovercast">> <<addinlineevent "autumn_anywhere_1">> 一阵狂风吹过,叶子被风浪卷起,将你围绕其中。你仿佛站在台风的风眼之中,叶浪组成了一道护身的障壁。在风浪止息之前,你的内心得到片刻宁静。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "autumn_anywhere_2">> 大风把几片叶子刮到了你的脸上<<if !$worn.face.type.includes("covered")>>,发出噼里啪啦的声响<</if>>。<<stress 1>><<gstress>> <</addinlineevent>> <<addinlineevent "autumn_anywhere_3" 0.33>> <<dancedifficulty 1 500 true>> 你绊倒在一根倒下的树枝上, <<if $danceSuccess>> <span class="green">但你设法稳住了脚步。</span> <br><br> <<covered>> <<else>> <span class="red">然后倒在了一堆潮湿的叶子里。</span> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> 你的手下意识地护住了你的<<bellyDescription "pc">>。你庆幸多亏叶堆做了缓冲。你立刻站起来,拍落身上的叶子,揉了揉有些酸痛、还湿漉漉的下半身。 <<else>> 你立刻站起来,拍落身上的叶子,揉了揉有些酸痛、还湿漉漉的下半身。 <</if>> <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<lowerwet 75>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>><<underlowerwet 75>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>> <br><br> <<covered>> <</if>> <</addinlineevent>> <<if ["town", "park"].includes($location) and Time.hour gte 7 and Time.hour lt 21 and playerIsPregnant() and playerAwareTheyArePregnant()>> <<addinlineevent "autumn_pregnant_watch">> <<generatey1>><<person1>> 你看到一群小孩子在玩耍。一个小<<personsimple>>躲在一堆树叶里,然后猛地跳出来吓唬<<his>>的朋友。另一个孩子立刻被吓哭了。 你抚摸着你的<<bellyDescription "pc">>,幻想着你的<<pregnancyBabyText "pc">>是否也像他们一样调皮捣蛋。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <</if>> <<switch $location>> <<case "town">> <<addinlineevent "autumn_anystreet_1">> <<beastNEWinit 1 dog>> 一只<<beasttype>>在风吹得叶子到处飘摆时啃咬着叶子。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <<if Time.hour gte 6 and Time.hour lte 21>> <<addinlineevent "autumn_anystreet_2">> <<generate1>><<person1>>一个<<person>>清理着人行道上的落叶,归拢到一堆。<<he>>才刚刚完成了工作,一阵怪风便把枯叶再次吹地满地都是,<<him>>见状顿时大骂。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <<addinlineevent "autumn_anystreet_3">> <<generate1>><<person1>>一个<<person>>站在人行道上,用吹叶机清理着落叶。你走到<<him>>身边时,<<he>>忽然转过身,一阵强风一下子把你的衣服吹得乱七八糟,让附近的人都看了个光。你把衣服整理好之后快步离开了,那个<<person>>却笑个不停。<<stress 3>><<arousal 10>><<gstress>><<garousal>> <<endevent>> <</addinlineevent>> <</if>> <<case "alley">> <<addinlineevent "autumn_anyalley_1">> <<beastNEWinit 1 cat>> 一只流浪的<<beasttype>>在小巷里追逐一片落叶。你停下来观察了一会儿。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <<addinlineevent "autumn_anyalley_2">> 当你穿过小巷时,风势加大,将附近的树叶漩涡般地吹向你。你尽力保护自己,那些又湿又脏的树叶在一瞬间经过。<<stress 1>><<gstress>> <</addinlineevent>> <<if Time.hour gte 21 or Time.hour lt 6>> <<addinlineevent "autumn_anyalley_3" 0.33>> 小巷里堆着几堆大叶子。浣熊在叶子堆间奔跑嬉戏。<<if currentSkillValue('science') gte 500>>你想知道为什么这里会有浣熊,它们显然不是当地的动物。<</if>><<stress -3>><<lstress>> <</addinlineevent>> <</if>> <<case "park">> <<addinlineevent "autumn_park_1">> 你俯瞰公园,惊叹于秋天的各种颜色。<<stress -3>><<lstress>> <</addinlineevent>> <<if Time.hour gte 6 and Time.hour lt 21>> <<addinlineevent "autumn_park_2">> 你看着两个人轮流跳进叶堆里。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "autumn_park_3">> <<generate1>><<person1>> 你不小心走过了一堆落叶。附近一个正在耙叶子的<<person>>看到了你,对你喊叫。你匆忙离开。<<stress 3>><<gstress>> <<endevent>> <</addinlineevent>> <</if>> <<case "forest">> <<addinlineevent "autumn_forest_1">> 一只松鼠跑过,叼着它打算存储到冬天的坚果。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "autumn_forest_2">> 你走过森林,不禁欣赏穿过林冠的各种橙色、棕色和黄色。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "autumn_forest_3" 0.33>> 你停下脚步,听到野性的低吼声。低头一看,你看到一只獾在附近一棵树的脚下。它周围散落着泥土。你似乎打扰了它挖冬季巢穴。你慢慢地后退,直到它回到挖掘工作中。<<stress 3>><<gstress>> <</addinlineevent>> <<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<addinlineevent "autumn_forest_4" 0.5>> <<generatePlant1>><<person1>> 一个<<personsimple>>揉着头发。<<He>>拾起枯叶,用手捏碎后扔掉。 <<endevent>> <</addinlineevent>> <</if>> <<case "moor">> <<addinlineevent "autumn_moor_1">> 腐烂的植物气息弥漫在荒原上,散发着刺鼻的恶臭。<<stress 3>><<gstress>> <</addinlineevent>> <<addinlineevent "autumn_moor_2">> 你看到一群鸟从头顶上飞过,它们正在南飞过冬。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "autumn_moor_3" 0.33>> 你停在一个奇怪的空地上。你注意到一些由树枝构成的像雕像一样的东西。当你凝视时,你发现越来越多的地方出现了问题。它的眼睛里有熄灭的蜡烛。周围的岩石构造不自然,显然是某种石堆。黑暗的根须从地上延伸出来,抓住了这个雕像。你从这种不自然的恍惚中清醒过来,努力尽快离开。<<stress 12>><<ggstress>> <</addinlineevent>> <<default>> <</switch>> <<case "summerclear" "summerovercast">> <<addinlineevent "summer_anywhere_1">> <<if Time.hour gte 6 and Time.hour lt 21>> 夏季的残酷热浪压在你身上。<<stress 3>><<gstress>> <<else>> 凉爽的夜空使你暂时摆脱了灼热的白天。<<stress -3>><<lstress>> <</if>> <</addinlineevent>> <<addinlineevent "summer_anywhere_2">> 一阵凉风吹过,使你重新振作精神。<<stress -1>><<lstress>> <</addinlineevent>> <<addinlineevent "summer_anywhere_3" 0.5>> 一阵热浪袭来。你花了一会儿擦拭头上的汗水。<<stress 1>><<gstress>> <</addinlineevent>> <<if ["town", "park"].includes($location) and Time.hour gte 7 and Time.hour lt 21 and playerIsPregnant() and playerAwareTheyArePregnant()>> <<addinlineevent "summer_pregnant_watch">> 你看到一群小孩子在玩耍。很多孩子都边跑边叫,用水枪互相喷水,也有几个孩子只是懒散地躺在草地上。有时候他们的朋友还会用水枪帮他们清凉一下,却只是引发一阵欢笑。 你抚摸着你的<<bellyDescription "pc">>,幻想着你的<<pregnancyBabyText "pc">>是否也像他们一样恬淡随和。<<stress -3>><<lstress>> <</addinlineevent>> <</if>> <<switch $location>> <<case "town">> <<if Time.hour gte 6 and Time.hour lt 21>> <<addinlineevent "summer_anystreet_1" 0.5>> <<generate1>><<person1>> 你看到一个<<person>>用<<himself>>的衣服扇风以应对炎热。<<He>>突然抬起衣服给你看了<<his>>的裸体。<<arousal 5>><<garousal>> <<endevent>> <</addinlineevent>> <<addinlineevent "summer_anystreet_2" 0.5>> 一辆冰激凌车驶过,一群孤儿在追逐它。它播放的曲调欢快而动听。<<stress -3>><<lstress>> <</addinlineevent>> <<if ($bus is "domus" or $bus is "danube" or $bus is "barb")>> <<addinlineevent "summer_residentialstreet_1" 0.5>> <<generate1>><<person1>> 当你经过一个正在给草坪浇水的<<person>>时,<<he>>不小心用水枪把你喷了一下。冰冷的水很清爽,但湿透了你的衣服。 <<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>> <<upperwet 75>> <</if>> <<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>> <<underupperwet 75>> <</if>> <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>> <<lowerwet 75>> <</if>> <<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>> <<underlowerwet 75>> <</if>> <<stress -6>><<arousal 5>><<lstress>><<garousal>> <<endevent>> <</addinlineevent>> <</if>> <</if>> <<case "alley">> <<if Time.hour gte 6 and Time.hour lt 21>> <<addinlineevent "summer_anyalley_1">> 两个学生手持水枪在小巷中穿越,彼此射击着。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "summer_anyalley_2">> <<beastNEWinit 1 dog>> 当你穿过小巷时,你看到一只<<beasttype>>蜷缩在纸箱里,试图逃避炎热。你忍不住同情。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <<else>> <<addinlineevent "summer_anyalley_3">> <<generate1>><<person1>> 一个<<person>>坐在阳台上,抽着香烟,享受凉爽的夏夜空气。<<He>>注意到你时向你挥手打了个招呼。<<stress -3>><<lstress>> <</addinlineevent>> <</if>> <<case "park">> <<addinlineevent "summer_park_1">> 你注意到几个年轻人在附近互相扔水球。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "summer_park_2">> 尽管炎热,你注意到许多人在这里玩耍和放松。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "summer_park_3">> 你走过公园时,被几个水球差点击中。你循着笑声的方向去看,是几个正在逃跑的不良少年。<<stress 3>><<gstress>> <</addinlineevent>> <<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<addinlineevent "summer_park_4" 0.5>> <<generatePlant1>><<person1>> 一个梳着<<plant_details "forest">>头发的<<personsimple "normal">>从灌木丛中探出头来。<<He>>看起来很紧张。当<<he>>发现你时,<<he>>立刻又钻回了灌木丛中。 <<endevent>> <</addinlineevent>> <</if>> <<case "forest">> <<addinlineevent "summer_forest_1">> 森林里的炎热让人感到难受,树木阻挡了微风。<<stress 3>><<gstress>> <</addinlineevent>> <<addinlineevent "summer_forest_2">> 当你穿过森林时,你注意到一个家庭正在拆卸露营用品。他们注意到你并挥手示意。<<stress -3>><<lstress>> <</addinlineevent>> <<if Time.hour lt 6 or Time.hour gte 21>> <<addinlineevent "summer_forest_3">> 你开始听到附近的蟋蟀鸣叫,很快整个昼夜的虫鸣充斥在你周围的空气中。<<stress -3>><<lstress>> <</addinlineevent>> <</if>> <<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<addinlineevent "summer_forest_4" 0.5>> <<generatePlant1>><<person1>> 一个<<personsimple>>手里拿着树枝,站得一动不动。<<Hes>>假装是一棵树,但<<he>>无法保持平衡,无法欺骗任何人。 <<endevent>> <</addinlineevent>> <</if>> <<case "moor">> <<if Time.hour gte 6 and Time.hour lt 21>> <<addinlineevent "summer_moor_1">> 酷热的天气在地平线上制造出无法定义的形状。<<stress 3>><<gstress>> <</addinlineevent>> <<else>> <<addinlineevent "summer_moor_2">> 你感觉到有什么东西在你的脚上爬过。谁知道在烈日下漫游的是什么样的生物?你加快了步伐。<<stress 3>><<gstress>> <</addinlineevent>> <<addinlineevent "summer_moor_3" 0.33>> 你突然停下来,看到前方有一束光闪烁。在一圈石堆中间,有一个由树枝构成的人形物,它的眼睛里点燃着蜡烛。你心中不安,快步走开了。 <br><br> 你注意到那个人形物体转过身来看着你经过。你毫不犹豫地狂奔而去。<<stress 24>><<awareness 10>><<gggstress>><<gawareness>> <</addinlineevent>> <</if>> <<default>> <</switch>> <<case "springclear" "springovercast">> <<addinlineevent "spring_anywhere_1">> 一阵温和的春风拂过你的脸。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "spring_anywhere_2">> 一只<<if Time.dayState is "day" or Time.dayState is "dawn">>蝴蝶<<else>>蛾子<</if>>停落在你的鼻尖,理了理自己的触角,便又飞走了。<<stress -3>><<lstress>> <</addinlineevent>> <<if Time.hour gte 6 and Time.hour lt 21>> <<addinlineevent "spring_anywhere_3">> 鸟儿在头顶上啁啾着,它们从冬季迁徙回来了。<<stress -3>><<lstress>> <</addinlineevent>> <</if>> <<if ["town", "park"].includes($location) and Time.hour gte 7 and Time.hour lt 21 and playerIsPregnant() and playerAwareTheyArePregnant()>> <<addinlineevent "spring_pregnant_watch">> <<generatey1>><<person1>> 你看到一群小孩子在玩耍。一个<<personsimple>>坐在远离其他人的地方,串着一串雏菊。其他孩子叫<<him>>帮他们用泥巴做蛋糕,但<<he>>安静地摇头拒绝。 你抚摸着你的<<bellyDescription "pc">>,幻想着你的<<pregnancyBabyText "pc">>是否也像<<he>>一样胆小羞涩。<<stress -3>><<lstress>> <<endevent>> <</addinlineevent>> <</if>> <<switch $location>> <<case "town">> <<addinlineevent "spring_anystreet_1">> 一位卖花的街头小贩在你经过时递给你一朵免费的花。<<stress -3>><<lstress>> <</addinlineevent>> <<if ($bus is "domus" or $bus is "danube" or $bus is "barb") and Time.hour gte 6 and Time.hour lt 21>> <<addinlineevent "spring_residentialstreet_1">> <<generate1>><<person1>> 你看到一个<<person>>在跪在地上修剪花园。当你经过时,<<he>>向后撞你,把<<his>>的臀部在你的腿上磨蹭,然后扭头看着你说道,"对不起。"你走开时感到有些慌张。<<stress 1>><<arousal 5>><<gstress>><<garousal>> <<endevent>> <</addinlineevent>> <</if>> <<if ($bus is "connudatus" or $bus is "cliff" or $bus is "wolf" or $bus is "high")>> <<addinlineevent "spring_commercialstreet_1">> 这里有一个小的花市。你停下来闻花香,然后继续走。<<stress -3>><<lstress>> <</addinlineevent>> <</if>> <<case "alley">> <<addinlineevent "spring_anyalley_1">> 你注意到有人在这里建了一个花园,花朵已经开始生长了。<<stress -3>><<lstress>> <</addinlineevent>> <<if Time.hour lt 6 or Time.hour gte 21>> <<addinlineevent "spring_anyalley_2">> <<beastNEWinit 3 cat>> 你听到<<beastsplural>>因争夺配偶而嚎叫和嘶吼。<<if $cat gte 6>><<arousal 10>><<garousal>><</if>> <<endevent>> <</addinlineevent>> <<if $hallucinogen gt 0>> <<addinlineevent "spring_anyalley_3" 0.1>> <<beastNEWinit 2 dog>> 你看到一对<<if $monster is 1>>狗人<<else>>狗<</if>>一起在垃圾桶旁边吃意大利面条。附近的建筑里传来浪漫的意大利音乐。你摇了摇头离开了。<<stress -24>><<lllstress>> <<endevent>> <</addinlineevent>> <</if>> <</if>> <<case "park">> <<addinlineevent "spring_park_1">> 你注意到公园里的花朵又开始盛开了。<<stress -3>><<lstress>> <</addinlineevent>> <<if Time.hour gte 6 and Time.hour lt 21>> <<addinlineevent "spring_park_2">> 一只蜂鸟飞快地飞过来,停在一朵花上喝花蜜,然后飞走了。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "spring_park_3" 0.5>> <<generate1>><<generatep2>><<person1>> 你看到一个<<person>>摘下一朵新开的花,交给一个<<person2>><<person>>,然后他们拥抱并亲吻。<<stress -3>><<lstress>> <</addinlineevent>> <</if>> <<case "forest">> <<addinlineevent "spring_forest_1" 0.5>> 你听到上方传来一声巨响。一根大树枝从一棵大树上掉落,离你只有几英寸远。<<stress 12>><<ggstress>> <</addinlineevent>> <<addinlineevent "spring_forest_2">> 你看到一对兔子在追逐和打闹。<<stress -3>><<lstress>> <</addinlineevent>> <<if Time.hour gte 6 and Time.hour lt 21>> <<addinlineevent "spring_forest_3">> 鸟儿在互相唱歌,建造巢穴和寻找配偶。<<if $syndromebird is 1>>你渴望回到荒原与自己的配偶在一起。<</if>><<stress -6>><<lstress>> <</addinlineevent>> <</if>> <<case "moor">> <<addinlineevent "spring_moor_1">> 你停下来四处看了看。即使在这个季节,荒原也依然充满生机。<<stress -3>><<lstress>> <</addinlineevent>> <<addinlineevent "spring_moor_2">> 你发现一个池塘,在黑暗的水中有更黑暗的形状在游动。<<stress 6>><<gstress>> <</addinlineevent>> <<addinlineevent "spring_moor_3">> 你来到一个奇怪的明亮区域,其中包含一圈石头和中心的烧焦痕迹。你突然感到被注视着,毫不犹豫地离开了。<<stress 12>><<ggstress>> <</addinlineevent>> <<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<addinlineevent "spring_moor_4" 0.5>> <<generatePlant1>><<person1>> 一个<<personsimple>>稳稳地举着自己的藤蔓,一只蜂鸟停在上面。 <<if $rng gte 51>> 它飞到了<<his>>的藤蔓上,落了下来。<<personsimple>>发出了愉悦的喘息声。<<stress -3>><<lstress>> <<else>> 它在<<his>>的藤蔓附近盘旋了一会儿,然后飞走了。<<personsimple>>叹了口气。 <</if>> <<endevent>> <</addinlineevent>> <</if>> <<default>> <</switch>> <<default>> <span class="red">错误:你不知何故超越了时间和天气的概念。请告知Vrelnir,除非你使用了作弊。</span> <</switch>> <<runeventpool>> <br><br> <</widget>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你醒来时被绑在椅子上。房内空无一物,只有一面覆盖了几乎一整面墙的落地窗孤零零地耸立在那儿。 <<if $player.penisExist>> 你感到自己的阴茎上有个奇怪的东西。 <<else>> 你感到自己的阴户上有个奇怪的东西。 <</if>> 它振动了起来,直接挑逗着你的<<genitals>>。 <<garousal>> <br><br> 在你高潮前一瞬间,它停下了,却又马上振动起来。 <br><br> <<set $arousal to 10000>><<orgasm>> <br><br> 你努力试图挣脱,但绑得太紧了。你无法阻止它。 <br><br> <<set $arousal to 10000>><<orgasm>> <br> <<set $arousal to 10000>><<orgasm>> <br> <<set $arousal to 10000>><<orgasm>> <br><br> 震动停止,绑带松动,你躺在椅子上大口喘着气。<<tearful>>你挣扎着站起来,穿过出口。 <br><br> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $phase is 0>> <<set $phase to 1>> 你按下按钮。<<person2>><<person>>扭动起来。你注意到<<his>>的手臂被绑在椅子的两侧。"谢谢你,"哈珀医生说道," <<if $NPCList[1].penis isnot "none">> 我们在<<his>>的阴茎上安装了一个装置, <<else>> 我们在<<his>>的阴道中插入了一个装置, <</if>> 来帮助<<his>>治疗。"你发现地板上有一根电线,一直连接到<<persons>>的衣服里。 <br><br> "再按一次,"医生说道。 <br><br> <<person1>> <<link [[按下按钮|Asylum Button Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>> <br> <<link [[拒绝|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>> <br> <<elseif $phase is 1>> <<set $phase to 2>> <<person2>> 你按下按钮。这次<<person>>扭动得更厉害了。<<He>>用力挣脱束缚。你能透过玻璃听到嗡嗡声。"很好,"医生说道,"马上就好了。" <br><br> 话刚出口,<<person>>便痉挛了一下,然后瘫倒在椅子上。嗡嗡声停止了。"<<He>>会喜欢上的,"医生说道,"再按一次。" <br><br> <<person1>> <<link [[按下|Asylum Button Press]]>><<awareness -10>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<llawareness>><<gstress>><<garousal>> <br> <<link [[拒绝|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>> <br> <<else>> <<person2>> 嗡嗡声再次响起,这次动静更大。<<persons>>睁大了眼睛,摇着头,身体来回摇晃,似乎想把椅子打翻。没过多久,<<he>>再次痉挛了起来,一次又一次重复着。甚至你面前的柜台也在震动。 <br><br> <<person1>>哈珀在<<his>>的本子上记录着,脸上挂着微笑。"谢谢你,"<<he>>说道,"你帮了我很大的忙。这次就到此为止吧。保重。"<<person2>>当哈珀说完话,嗡嗡声便停了下来,<<person>>也随之瘫软下来。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你拒绝按下按钮。"这是为了<<person2>><<his>>好,<<person1>>也是为了你好,"<<he>>皱着眉头,"快按。" <br><br> <<if $phase is 0>> <<link [[按下|Asylum Button Press]]>><</link>> <br> <<else>> <<link [[按下按钮|Asylum Button Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>> <br> <</if>> <<link [[拒绝|Asylum Button Refuse 2]]>><<def 1>><<suspicion 5>><</link>><<ggsuspicion>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 哈珀摇了摇<<his>>的头。"我很失望,你可以走了。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $phase is 0>> <<set $phase to 1>> 你按下按钮。长发女孩仰面躺着,扭动着身体。你注意到她的脚踝和手腕都被绑住了。 她的手腕被莫名其妙地绑在脸部两侧的地板上,而她的脚踝则被绑在一根金属柱上。 她穿着两件式的泳装。 <br> "这就对了,"哈珀医生说道,"谢谢,这是为她好。我们在她的阴道里和阴蒂上各放了一个装置, 另外还有两个放在她的乳头上。这些都有助于她的治疗。" <br> 你发现在地板上有很多电线,都连在她的泳衣里面。 <br><br> "我指你的时候就按按钮,"医生指示道。 <br> 哈珀指着你。 <br><br> <<link [[按下按钮|Asylum Button Long Hair Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>> <br> <<link [[拒绝|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>> <br> <<elseif $phase is 1>> <<set $phase to 2>> 你按下按钮。这次女孩扭动得更厉害了,她的嘴唇发出了声音,不断挣扎着反抗。 <br> 医生点了点头,"很好。" <br><br> 哈珀的声音变得低沉,<<person1>>用催眠一般的声音对着这个长发女孩说道。 <br> "你当时在海滩上为他们跳舞,"<<he>>说道。"你身上穿着泳装,你非常享受其他人的目光,但仅仅是目光还不够。 你想要更多。" <br> 哈珀剪掉了她的泳装,先是露出了她的胸部,然后又露出了她的小穴。 <br><br> "他们没有动手脱你的泳衣,是你自己做的。你当着所有人的面脱光了泳衣。他们盯着你最私密的部位,而你喜欢这种刺激的感觉。就像是现在一样。" <br> 哈珀指着你。 <br><br> <<link [[按下按钮|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>> <br> <<link [[拒绝|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>> <br> <<elseif $phase is 2>> <<set $phase to 3>> 你按下按钮。女孩尖叫着扭动身体。她的挣扎弱了几分。 <br><br> "你喜欢别人对你充满欲望的眼神。"哈珀低沉地说道。"你想让他们抚摸你,渴望被接触。你就那样赤身裸体的一直在跳舞,直到他们真的开始动手。" <br><br> 女孩无力地挣扎着。哈珀慢慢地将<<his>>的指尖顺着她的肚子往下移,拂过她的阴毛。 <br> "那次事件是你引起的。是你推动的。是你故意让他们这么做的,因为你内心深处想要这样做。" <br><br> 哈珀指着你。 <br><br> <<link [[按下按钮|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>> <br> <<link [[拒绝|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>> <br> <<elseif $phase is 3>> <<set $phase to 4>> 你按下按钮。女孩扭动着身体发出呻吟,她快要达到高潮了。 <br><br> "你喜欢这样,"哈珀说道。"你想要让他们进入你的身体。你想要他们所有人都参与,让你感觉到现在这样的快感。不是强奸,是你自愿的。 你只是觉醒了,发现了自己真实的想法罢了。你会不安,实际是因为你羞于享受这份快感。" <br><br> 女孩完全不动了。哈珀看起来很困惑,耸了耸肩然后指着你。 <br><br> <<link [[按下按钮|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>> <br> <<link [[拒绝|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>> <br> <<elseif $phase is 4>> <<set $phase to 5>> 你按下按钮。女孩开始嚎叫,疯狂地反抗她身上的束缚。 <br><br> "不过……"哈珀说道。"就算是你主动引诱他们的也没关系,你喜欢这种感觉也没关系。这并不是什么坏事。 这是很自然的想法,每个人心中都有这样的一面。只有和你自己和解你才能更好。" <br><br> 哈珀再次指向你,"按住。" <br><br> <<link [[按住按钮|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>> <br> <<link [[拒绝|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>> <br> <<else>> 你按住按钮。女孩扭动着身体,但她强忍着不愿意高潮。 哈珀医生看起来很沮丧。 <br> "行了,停下。" <br><br> 你松开按钮。女孩的扭动平息了下来。 <br><br> 哈珀医生在<<his>>的本子上书写,<<his>>的脸上露出了一丝悲伤的微笑。 <br> "谢谢你,"<<he>>笑着对你说,"你帮了我大忙。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你拒绝按下按钮。 <br> "这是为了她好,<<person1>>也是为了你,"<<he>>皱着眉头。"按。" <br><br> <<if $phase is 0>> <<link [[按下|Asylum Button Long Hair Press]]>><</link>> <br> <<else>> <<link [[按下按钮|Asylum Button Long Hair Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>> <br> <</if>> <<link [[拒绝|Asylum Button Long Hair Refuse 2]]>><<def 1>><<suspicion 5>><</link>><<ggsuspicion>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 哈珀摇了摇<<his>>的头。"我很失望,你可以走了。" <br><br> 你离开时,长发女孩的视线似乎在跟随着你。<<if $o_long_and_beautiful lt 9>><<set $o_long_and_beautiful += 1>><</if>> <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你坐在桌子上,哈珀对你皱着眉头。"那样坐着太没礼貌了。房间里有椅子,我们坐一起吧。" <br><br> <<link [[坐在哈珀的腿上|Asylum Sit Lap]]>><<suspicion -1>><</link>><<promiscuous1>><<lsuspicion>><<lawareness -1>> <br> <<link [[拒绝|Asylum Sit Stand]]>><<suspicion 1>><</link>><<gsuspicion>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你坐到医生的腿上。<<He>>用一只手搂着你的腰。 <<promiscuity1>> "今天我想谈谈接吻的事情,"<<he>>说道。"这是一种正常健康的行为。随时随地和任何人接吻都没有关系。"<<he>>靠近了。"亲我一下。" <br><br> <<link [[亲吻脸颊|Asylum Sit Kiss]]>><<suspicion -1>><<awareness -1>><</link>><<promiscuous1>><<lsuspicion>><<lawareness>> <br> <<if $promiscuity gte 15>> <<link [[亲吻嘴|Asylum Sit Kiss Mouth]]>><<suspicion -5>><<awareness -10>><<npcincr Harper love 1>><</link>><<promiscuous2>><<llsuspicion>><<llawareness>> <br> <<set $skulduggerydifficulty to (700 + ($suspicion * 6))>> <<if $leftarm is "bound" and $rightarm is "bound">> <<elseif $asylumkeycard isnot 1>> <<link [[偷钥匙卡|Asylum Sit Steal]]>><</link>><<promiscuous2>><<skulduggerydifficulty>> <<note "该动作在低嫌疑时会更容易" "italic">> <br> <</if>> <</if>> <<link [[拒绝|Asylum Sit Refuse]]>><<suspicion 1>><<stress 3>><</link>><<gsuspicion>><<gstress>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你拒绝配合,站在办公室的中央。医生摇了摇<<his>>的头。"如果你不配合,我们就帮不了你,"<<he>>说道。"你可以走了。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 医生摇了摇<<his>>的头。"令人失望,但总有下次。你可以走了。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你亲吻<<him>>,将舌头伸进<<He>>的嘴里。<<His>>瞪大了眼睛,但随后又闭上了,回吻着你。 <<promiscuity2>> <<takeKissVirginity "Harper" "consensual">> <<if $arousal gte ($arousalmax / 5) * 4>> 你的手在<<his>>的身上游走,浑身的血液似乎都沸腾了。<<He>>灼热的气息吹进你的嘴里,抓住你的手腕并拉开。<<his>>的脸上闪过犹豫,但被<<his>>一贯平静的微笑所取代。 <br><br> "看、看来你也很想要啊?"<<He>>清了清<<his>>的嗓子,稳住<<his>>的声音。"我只让你吻我一下哦。你这么积极,看来是想更进一步了?" <br><br> 你试着集中注意力,但被<<his>>在你衣服下抚摸的手摸得难以集中。<<His>>手停留在你的胸部,手指灵巧地搓捏逗弄你的乳头,使你不由得扭动身体。你的嘴里传出小声的惊叫和柔弱的抗议声。在医生面前发出这样的声音让你觉得很不好意思。<<stress 2>><<gstress>> <br><br> <<He>>收回手。"正如你所见,触摸别人是自然的。这样做会让双方都很舒服。来和我一起练习吧。" <br><br> <<if $promiscuity gte 15>> <<link [[主动配合|Asylum Sit Kiss Aroused]]>><<set $phase to 2>><<suspicion -1>><</link>><<promiscuous2>><<lsuspicion>> <br> <</if>> <<link [[被动服从|Asylum Sit Kiss Aroused]]>><<set $phase to 1>><<suspicion -1>><</link>><<promiscuous1>><<lsuspicion>> <br> <<link [[拒绝|Asylum Sit Kiss Aroused]]>><<set $phase to 0>><<suspicion 1>><</link>><<gsuspicion>> <br> <<else>> "非、非常好,"<<he>>说,从你身边抽离。"你今天做得很好,保重。" <br><br> 你从<<his>>的腿上爬下来,走到门口。 <<lsuspicion>><<suspicion -5>> <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $phase gte 1>> 你点点头,把你的手放回到<<his>>的身体上。 <<promiscuity2>> <<if currentSkillValue("handskill") gte 400>> 这不是你第一次用手这样做了。你从<<his>>的腹部开始抚摸,然后慢慢地向上摸到<<his>>的胸部。你<<if $NPCList[0].breastsize gt 1>>揉捏<<his>>$NPCList[0].breastdesc<<else>>抚摸<<his>>的乳头<</if>>,<<His>>逐渐开始喘不过气。 <<else>> 虽然你没有经验,但你还是尽力去满足<<him>>。你紧张而细腻地用手抚摸<<his>>的身体两侧和腹部。<<him>>似乎有所反应,在你的抚摸下微微颤抖。 <</if>> <<handskilluse>> <br><br> <<if $phase is 2>> 你的手一边抚摸着,一边向下游走着,直到碰到医生的胯部。<<He>>深深地吸了一口气,把一只手放在你的手上。"天呀。我没想到你已经准备好做了,真是出乎意料。"<<He>>全神贯注地盯着你,眼睛里闪烁着难以克制的情欲。"我们继续吧?" <br><br> <<if $promiscuity gte 35>> <<link [[更进一步|Asylum Sit Kiss Further]]>><<set $phase to 2>><<suspicion -5>><</link>><<promiscuous3>><<llsuspicion>> <<else>> <span class="blue">你不够淫乱,无法更进一步。</span> <</if>> <br> <<link [[推开|Asylum Sit Kiss Further]]>><<set $phase to 0>><<suspicion 5>><</link>><<ggsuspicion>> <br> <<else>> "够、够了。你做得很好。"<<He>>从外套里掏出一副橡胶手套,熟练的戴上。"我觉得你有一个小毛病。"<<He>>把一只戴着手套的手放在你的大腿上。"可以吗?" <br><br> <<if $promiscuity gte 15>> <<link [[允许|Asylum Sit Kiss Further]]>><<set $phase to 1>><<suspicion -1>><</link>><<promiscuous2>><<lsuspicion>> <<else>> <span class="blue">你不够淫乱,无法更进一步。</span> <</if>> <br> <<link [[拒绝|Asylum Sit Kiss Further]]>><<set $phase to 0>><<suspicion 1>><</link>><<gsuspicion>> <br> <</if>> <<else>> 你的身体因兴奋而颤抖,但你还是摇了摇头。哈珀医生皱起了眉头。"那就只好以后再说了。" <br><br> 你整理好衣服,从桌子还有哈珀的大腿上爬起来。"保重,"<<he>>在你身后叫道。当门关上时,你听到<<him>>的叹息。 <br><br> <<link [[继续|Asylum]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $phase is 2>> 你用更大的力道搓弄着。哈珀完全确认了你的心意。 <<promiscuity3>> "很好。"<<His>>的唇角向上弯成一个低调的笑容。"起来吧。" <br><br> 你按<<he>>说的从<<his>>腿上爬下来。<<He>>趁你站起时,顺势把你仰面推倒在<<his>>的桌子上。 <br><br> 医生向你俯下身,手指沿着你的手臂抚摸着。"该亲自观察下你的进展了。" <br><br> <<link [["握住" + $NPCList[0].pronouns.his + "的手"|Asylum Sit Kiss Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<handholdingvirginitywarning>> <br> <<link [[保持不动|Asylum Sit Kiss Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>> <br> <<elseif $phase is 1>> 你点头,渴望着想要释放欲火。 <<switch $player.gender>> <<case "f">> <<His>>的手伸进你的衣服里。<span class="lewd">你感觉到手指在抚摸你的下阴,</span>使你兴奋得颤抖。<<his>>探寻的手指插入了你的身体,迅速被你的汁液沾满。<<he>>取悦你的手法十分娴熟,又插入了一根手指,开始进进出出,同时又用拇指压在你的阴蒂上搓弄。 <<arousal 10000 "genitals">> <<orgasm>> <<He>>用一只手扶着你的臀部稳住你,好让你从高潮中回过神来。"舒服吗?"<<he>>气喘吁吁地问道:"你喜欢被人这样摸,是吗?" <br><br> <<he>>把<手指拔了出来,你不由得颤抖了一下。"你今天进步很大。"<<He>>微笑着带领你走出办公室。"保重。" <<case "m">> <<He>>挪开你的衣服,<span class="lewd">露出了你的<<penis>></span>。凉爽的空气让你发热的身体稍微凉下一点。<<He>>微笑着用拇指摩擦你的顶端,你不由得颤抖了起来。<<He>>把手套沾上你渗出的先走汁,然后用手指包住你的阴茎,稳稳地上下圈套着。 <<arousal 10000 "genitals">> <<orgasm>> <<He>>握紧了手,放慢了动作,把你最后几滴精液挤出。"舒服吗?"<<he>>气喘吁吁地问道:"你喜欢被人这样抚摸,是吗?" <br><br> <<he>>把<手指拔了出来,你不由得颤抖了一下。"你今天进步很大。"<<He>>微笑着带领你走出办公室。"保重。" <<case "h">> <<He>>挪开你的衣服,<span class="lewd">露出了你的<<genitals>></span>。眼前这一幕让<<His>>扬起了眉毛。"你的身体真迷人。我很少看到像你这样的人。" <br><br> <<He>>把两只手都用上了,左手握住你的阴茎,拇指搓揉着龟头,同时使用精前液作为润滑剂上下撸动着;右手精确地抚摸你的阴唇,两根手指伸到里面,摩擦着你的内壁。双重的快感很快就把你淹没了。 <<arousal 10000 "genitals">> <<orgasm>> <<He>>把手移开,然后把手套扔进附近的垃圾桶。"我想知道,如果同时刺激两个部位,你会感受到两倍的快感吗?"<<He>>眯起眼睛沉思。"算了,以后再试吧。"<<He>>微笑着带领你走出办公室。"你今天进步很大。保重。" <<default>> <<His>>的手伸到你的衣服下面,但当<<he>>摸上你的性器时,皱起了眉头。<<he>>什么也没摸到。 <br><br> "这……很不寻常。"<<He>>收回手,在写字板上做了个笔记。"我需要打几个电话。我们暂时结束。"<<He>>匆匆忙忙地把你推出门外。"保重。" <</switch>> <br><br> <<link [[继续|Asylum]]>><<endevent>><</link>> <br> <<else>> 你从情欲的朦胧中挣脱出来,抽回了手。哈珀医生露出了嫌弃的表情,清了清喉咙。"看来你进展不如预期呢。" <br><br> <<He>>叹了口气,从桌子上爬下来。"抗拒治疗只会伤害你自己,"<<he>>边说边带你走出办公室。"保重。" <br><br> <<link [[继续|Asylum]]>><<endevent>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $phase is 1>> 你伸出手,两人的手指交缠在一起。 <<takeHandholdingVirginity "Harper">> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Asylum Sit Kiss Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Asylum Sit Kiss Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 哈珀满足地叹了口气,从你身边离开。"太好了。你这么快就接受了治疗,我为你自豪。"<<suspicion -10>><<lllsuspicion>> <br><br> <<He>>站起身来,整了整衣服。"你现在可以走了,"<<he>>说道。"保重。" <<elseif $enemyhealth lte 0>> 你把哈珀推到桌子上,匆匆缩进房间的一个角落。<<He>>伸手去摸<<his>>桌子上的按钮,但又改变了主意。<<suspicion 5>><<ggsuspicion>> <br><br> "抗拒治疗只会伤害你自己。"<<He>>坐在<<his>>的桌子旁。"你现在可以走了,"<<he>>叹息道。"保重。" <<elseif $finish is 1>> 哈珀摇着头,把自己从桌前推开。"治疗是为了你好。你越早明白,我们就能越早帮助你。"<<suspicion 1>><<gsuspicion>> <br><br> <<He>>在办公桌前坐下来。"你可以走了,"<<he>>叹息道。"保重。" <<else>> 你听到外面有声音。是个护工,想要看看发生了什么。哈珀从桌子上跳下来,赶紧把<<his>>的衣服拉直。"没、没事,"<<he>>喊道。"一切正常。" <br><br> 护工认可了这个回答走开了,留下你们两人独处。哈珀警惕地看向你。<<suspicion 5>><<ggsuspicion>> <br><br> "抗拒治疗只会伤害你自己。"<<He>>坐在<<his>>的桌子旁。"你现在可以走了,"<<he>>叹息道。"保重。" <</if>> <<tearful>>你离开了这个房间。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Asylum]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你在医生的脸颊上轻轻一吻。<<He>>在写字板上写着些什么。"我很满意,"<<he>>说道。"你可以走了。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你亲吻<<him>>,将舌头伸进<<He>>的嘴里。<<His>>瞪大了眼睛,但随后又闭上了,回吻着你。 <<promiscuity2>> 你用手抚摸<<his>>的胸部,然后把手伸进<<his>>的口袋。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">你掏出一张钥匙卡,并把它藏起来。</span> <<set $asylumkeycard to 1>> <br><br> <<skulduggeryuse>> "非、非常好,"<<he>>说,从你身边抽离。"你今天做得很好,保重。" <br><br> 你从<<his>>的腿上爬下来,走到门口。你忍不住笑了起来。 <<lsuspicion>><<suspicion -5>><<npcincr Harper love 1>> <br><br> <<pubfameComplete "hospital" "asylum">> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br> <<else>> <span class="red"><<He>>抓住了你的手腕。</span> <<gggsuspicion>><<suspicion 20>> <br><br> <<skulduggeryuse>> "我对你非常失望,"<<he>>说着,把手伸到桌子下面,门随即打开,几个护工走了进来。 <br><br> <<asylumpunish2>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $hallucinations gte 1 and $tentacledisable is "f">> 你发现了一道微弱的紫光。你伸出手去,摸到了虚掩着的门。 <br><br> <<link [[打开门|Tentacle World Intro]]>><<endevent>><<arousal 600>><</link>><<garousal>> <br> <<link [[远离|Asylum Room 2]]>><<stress 3>><<awareness -10>><</link>><<llawareness>><<gstress>> <br> <<else>> <<pass 180>> 几个小时过去了,什么都没有发生,你不由得胡思乱想。当哈珀医生终于打开门时,你才松了一口气。 <br><br> <<He>>对你微笑。"我很抱歉,"<<he>>说道。"这是为了你好。 <<if $asylumstate is "sleep">> 我带你到床上去吧。你需要睡眠。" <br><br> 在护工们的护送下,哈珀医生把你带回了你的房间。他们锁上了门,传来咔哒一声。 <br><br> <<endevent>> <<link [[继续|Asylum Cell]]>><</link>> <br> <<else>> 我带你回到你的病友身边吧。他们很想你。" <br><br> 在护工们的护送下,哈珀医生带你回到精神病院正常使用的区域。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br> <</if>> <</if>>
<<pass 180>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 几个小时过去了,什么都没有发生,你不由得胡思乱想。当哈珀医生终于打开门时,你才松了一口气。 <<llawareness>><<gstress>><<stress 3>><<awareness -10>> <br><br> <<He>>对你微笑。"我很抱歉,"<<he>>说道。"这是为了你好。 <<if $asylumstate is "sleep">> 我带你回到床上去吧。你需要睡眠。" <br><br> 在护工们的护送下,哈珀医生把你带回了你的房间。他们锁上了门,传来咔哒一声。 <br><br> <<endevent>> <<link [[继续|Asylum Cell]]>><</link>> <br> <<else>> 我带你回到你的病友身边吧。他们很想你。" <br><br> 在护工们的护送下,哈珀医生带你回到精神病院正常使用的区域。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<strip>> "我自己脱吧,"你说道。护工上前帮忙,但没有必要。你<<nervously>>脱下衣服,走到窗前。你开始敲窗,一直敲到每个人都看着你为止。你透过玻璃听到一声吹口哨声。<<covered>><<flaunting>>你转了一圈,让每个人都看了个清楚。 <<exhibitionism5>> "非常好,"哈珀医生笑着说道。<<person2>><<person>>张大了嘴。"你可以穿衣服了。这一课你应该已经学会了。" <br><br> <<clotheson>> 穿好衣服后,你快步离开了房间。哈珀把<<person2>><<person>>留下来进一步指导。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<strip>> "我自己脱吧,"你说道。你<<nervously>>脱下衣服,但护工们觉得不够快,上前帮你一起脱,急得差点把你的衣服撕下来。<<person>>移开了视线。<<covered>>"非常好,"哈珀说道。"现在,到窗户前。让每个人都看到。" <br><br> 你走到窗前。一个护工敲着窗,直到外面的人都在看着你。<<covered>>你透过玻璃听到一声吹口哨声。 <br><br> "是不是很令人兴奋?"医生说道。"所有人都死死盯着你呢。已经可以了。穿上衣服。" <br><br> <<clotheson>> 穿好衣服后,你快步离开了房间。哈珀把<<person2>><<person>>留下来进一步指导。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> "求你了,"<<person>>抽泣着说道。护工们毫不在意地扯下<<his>>的衣服,把<<him>>推到窗前。其中一人敲着窗,直到外面的人都在看着。你透过玻璃听到一声吹口哨声。 <br><br> "<<He>>没必要这么痛苦的,"医生低声对你说道。"都是<<He>>自找的。<<Hes>>不会有任何危险。而你已经完成了你的任务。你可以走了。" <br><br> 你离开了这个房间。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>><<npcoral>> <<set $enemytrust += 100>> 你蹲在<<person>>面前。<<npcexposetext>>哈珀医生俯身向前,仔细观察。 <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Asylum Hypnosis Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Asylum Hypnosis Oral]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "很好,"医生说道。"你们两个。我扔下这支笔,你们就会醒过来。"<<nnpc_He "Harper">>扔下了笔。 <br><br> <<person>>眨了眨眼,然后脸红着遮住<<his>>的性器。"你可以走了,"医生说道。"保重。" <br><br> <<tearful>>你离开了办公室。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<person>>从恍惚中惊醒,红着脸遮住性器。"你还有很长的路要走,"医生说道。"你可以走了,保重。" <br><br> <<tearful>>你离开了办公室。 <br><br> <<clotheson>> <<endcombat>> <<elseif $finish is 1>> <<person>>从恍惚中惊醒,红着脸遮住性器。"你还有很长的路要走,"医生说道。"你可以走了,保重。" <br><br> <<tearful>>你离开了办公室。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你摆脱了这种影响。<<endevent>><<npc Harper>><<person1>>医生摇了摇头。"今天到此为止。记住,不要害怕放松。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<underlowerstrip>><<underupperstrip>><<lowerstrip>><<upperstrip>> <<fameexhibitionism 10>> 你机械地脱掉衣服。医生笑了。"很好,"<<he>>站着说道。"我们去散散步吧。" <br><br> 你离开办公室,来到外面的走廊。一个路过的护士注视着你,并给哈珀一个了解的眼神。"在公共场所暴露自己会让你感到兴奋,"医生说道。<<Hes>>是正确的。"你想向所有人展示你的身体。"你点头。你们一起走向娱乐室。 <br><br> 当你到达时,所有人都转过头看着赤身裸体的你。哈珀医生跟在你身后。"给你。"<<He>>递给你一个鸡毛掸子。"这个房间很脏,用这个来打扫干净。" <br><br> 你开始打扫。房间里满是灰尘。你把桌子上的灰尘扫干净,弯腰掸椅子上的灰尘,跪着扫除地板上的灰尘。医生待在你身边,每当有人对你动手动脚时就会出手阻止。"没让你们这样,"<<he>>说道。"眼看手勿动。" <br><br> <<pass 30>> 你继续打扫房间,不去理会别人对你<<lewdness>>的关注。"够了,"过了一会儿哈珀宣布。"房间打扫干净了。"<<He>>从你手里拿走了鸡毛掸子。病人们恳求哈珀让你继续,但<<he>>没有理会他们。 <br><br> "你今天做得很好,"医生回到<<his>>的办公室说道。"穿上衣服。" <br><br> <<clotheson>> "我扔下这支笔,你就会醒过来。"<<He>>扔下笔,你眨眼间摆脱了朦胧。"我们已经取得了很好的进展。你应该感到自豪。保重。"你离开<<his>>的办公室。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>><<rngWraith 2>> 舱门砰的一声关上了。尽管你看不到光源,昏暗的灯光仍充满了室内。"你在里面舒服吗?"哈珀低沉的声音问道。"我要把它打开。"光线变得更加强烈。在舱里的顶部和两侧都有小孔。一股粉红色的薄雾飘了出来。闻起来很香。你感到温暖。 <br><br> <<drugs 180>> 接下来出现了几十条触手。它们在你的身体上爬行,在你的皮肤上蠕动着, <<if $worn.upper.name isnot "naked">> 伸进了你的$worn.upper.cn_name_cap, <</if>> 紧贴着你<<breasts>>。 <<if $worn.under_lower.name isnot "naked">> 即使是你的$worn.under_lower.cn_name_cap也拦不住。 <</if>> 他们毫不留情地挑逗着你的<<genitals>>。 <br><br> <<pass 5>> 就这样持续了几分钟。粉红色的薄雾继续喷出,还出现了更多的触手。你的呼吸变得更沉重,心跳越来越快。 <br><br> <<if $wraith.state is "haunt" and _wraithEvent>> <<arousal 5000>> <<endevent>> <<generateWraith 1 true>><<rainWraith>> 突然,灯光啪的一声熄灭了,你陷入了一片漆黑之中。你听到机器外面传来杂音,接着是慌乱的脚步声。感觉好像有什么东西压在你身上。脚步声越来越大,大到仿佛大雨正拍打着机器。 <br><br> 一道微弱的红光开始在你周围闪耀,在你上方<span class="red">映出一张<<if $wraith.seen gte 3>>熟悉的<</if>>苍白面孔。</span>你试着尖叫,但有东西堵住了你的嘴。 <<if $wraith.seen gte 1>> <<person>>微笑着。"<span class="wraith">我们又见面了,<<pcpetname "Wraith">>。</span>" <<else>> "<span class="wraith">小偷。把它还给我。</span>" <</if>> <br><br> <<initWraith "abomination">> <<if $wraith.gen is "abomination">> 苍白的触手蜂拥而至,将你压住。 <<else>> 几只虚幻的手臂从墙上冒出来,把你按住。 <</if>> 哈珀的声音几乎听不见。"机器出问题了!"把<<phim>>弄出来!" <br><br> <<link [[继续|Asylum Machine Wraith]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<arousal 10000>> <<orgasm>> 你可以听到机器外面传来的掌声。你发出的声音也传得出去吗?"非常好,"哈珀说道。 "应该可以了。应该是这个按钮吧。"触手收回,洞口闭合。厢门打开了,好几个人把你扶起来。"你今天做得很好,"医生说道。"我希望你好好放松了一下。保重。" <br><br> 你离开了房间,仍然在发抖。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 哈珀看向你身后,点头示意。 <<if currentSkillValue('athletics') gte random(1, 1000)>> <span class="green">你成功地躲开了</span>试图从后面抓住你的护工。哈珀摇摇头。"如果你不配合,我们就帮不了你,"<<he>>说道。"你可以走了。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br> <<else>> <span class="red">你没能躲开</span>从后面攻击你的护工。他们把你抬起来,强行把你塞进机器里。 <<stress 6>><<gstress>> <br><br> <<link [[继续|Asylum Machine]]>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> 你倒在地上,摆出交配的姿势。哈珀医生做着笔记。 <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Asylum Hypnosis Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Asylum Hypnosis Dog]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 护工把<<beasttype>>从你身上拉下来。 <br><br> "你今天做得很好,"哈珀说道。"穿上衣服。" <br><br> <<clotheson>> <<endcombat>> <<npc Harper>><<person1>> "我扔下这支笔,你就会醒过来。"<<He>>扔下笔,你眨眼间摆脱了朦胧。"我们进步很大。你应该感到自豪。保重。"你离开<<his>>的办公室。护工们看着自己的手机,露出了微笑。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <<elseif $enemyhealth lte 0>> <<beasttype>>呜咽着躲在护工身后。 <br><br> 哈珀叹了口气。"穿上衣服。" <br><br> <<clotheson>> <<endcombat>> <<npc Harper>><<person1>> "我扔下这支笔,你就会醒过来。"<<He>>扔掉笔,你眨眼间摆脱了朦胧。"今天就到这里吧。保重。"你离开<<his>>的办公室。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <<else>> <<beasttype>>呜咽着从你身边退开。 <br><br> 哈珀叹了口气。"穿上衣服。" <br><br> <<clotheson>> <<endcombat>> <<npc Harper>><<person1>> "我扔下这支笔,你就会醒过来。"<<He>>扔掉笔,你眨眼间摆脱了朦胧。"今天就到这里吧。保重。"你离开<<his>>的办公室。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你摆脱了这种影响。医生摇了摇头。"今天到此为止。记住,不要害怕放松。保重。" <br><br> 你在离开时抚摸了一下<<beasttype>>。 <<endevent>> <<lstress>><<stress -12>> <br><br> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $phase is 1>> <<person>>把你推到椅子上,绑住你的四肢。"好了,"<<he>>说道。"施用药剂。" <<else>> 你坐了下来。哈珀把你的胳膊和腿捆住。"这只是预防措施,"<<he>>向你保证。 <</if>> <br><br> <<person1>> 哈珀戴上了口罩,打开了保险箱。其他人也跟着<<his>>带上了口罩。<<He>>拿出一个罐子,把它拿到你面前打开。紫色的烟雾从里面升起,闻起来很香甜。 <br><br> <<pass 5>> <<if $wraith.state and $rng gte 50>> 你坐了几分钟。你头上的灯短暂地闪烁,但似乎没有人注意到。 <<if $weather isnot "rain" and $weather isnot "snow">> 你感觉听到了雨滴打在窗户上的声音,你看向窗户,上面却并没有雨滴。 <<else>> 你听到远处传来微弱的雷声,你的眼睛条件反射地望向窗户。 <</if>> 医生们看着你,记录着你的视线方向。 <br><br> <<if ["haunt", "despair"].includes($wraith.state)>> 你回头看去,<<if $wraith.seen gte 1>>身体里的血仿佛被冻住了。一个熟悉的苍白身影从房间的角落里凝视着你,发光的<<wraithEyes>>眼睛露出笑意。<<stress 24>><<gggstress>><<trauma 6>><<gtrauma>><<else>>突然感到喘不过气。你看到一个苍白的身影在房间的角落里闪动,用明亮的<<wraithEyes>>眼睛直盯着你。<<stress 12>><<ggstress>><</if>> <<else>> 你回头看去,房间角落里的一盏灯又闪烁了一下,随后有什么东西消失了。你开始耳鸣。你肯定看到了有东西……有人……在那里。祂看起来高大而苍白,戴着一条镶有深蓝色宝石的象牙项链。你觉得祂在向你招手,或者是在示意你靠近点。<<stress 12>><<ggstress>> <</if>> <br><br> 哈珀注意到了你的不适。"怎么了?你是不是看到了什么奇怪的东西?"<<he>>一开口,一切就迅速恢复了正常。 <br><br> <<link [[告知|Asylum Pill Tell]]>><<awareness -5>><<stress -3>><</link>><<lawareness>><<lstress>> <br> <<link [[保持沉默|Asylum Pill Quiet]]>><<suspicion 1>><<awareness 5>><<stress 3>><</link>><<gsuspicion>><<gawareness>><<stress 3>> <br> <<else>> 你坐了几分钟。医生看着你,好像在期待什么事情发生。"怎么样?"<<person2>><<person>>说道。"你看到什么奇怪的东西了吗?"你摇了摇头。 <br><br> "密切关注<<phim>>,"哈珀说道。"我去叫下一个病人来。"<<He>>解开椅子上的带子。"谢谢你的合作。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br> <</if>>
你将自己所见告诉他们,但发现自己已经记不起细节了。<<He>>解开椅子上的带子,其他医生在低声地说些什么。 <br><br> "太棒了。谢谢你的合作。你可以走了,"<<he>>说道。"保重。" <<endevent>> <br><br> <<link [[继续|Asylum]]>><</link>> <br>
你摇了摇头。他们似乎都怀疑着你,但哈珀耐心地给了你一个微笑。 <br><br> "密切关注<<phim>>,"哈珀说道。"我去叫下一个病人来。"<<He>>解开椅子上的带子。"谢谢你的合作。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> "真可惜,"哈珀叹了口气。"但也没办法。保——" <br><br> "我觉得不该让这个疯子自己选,"<<person2>><<person>>打断了哈珀,站起来抓住你的胳膊,试图把你拉到椅子上。 <br><br> <<link [[顺其自然|Asylum Pill Sit]]>><<awareness -10>><<suspicion -5>><<set $phase to 1>><<hallucinogen 180>><</link>><<llsuspicion>><<llawareness>> <br> <<link [[扇耳光|Asylum Pill Slap]]>><<suspicion 5>><<trauma -6>><<stress -6>><</link>><<ggsuspicion>><<ltrauma>><<lstress>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你给了<<persons>>一耳光。<<He>>震惊地退开了。"放肆!"<<he>>说道。哈珀走上前去,抓住<<his>>的胳膊。 <br><br> <<person1>>"够了,"<<he>>说道。"这是我的病人,我说了算。"<<person2>><<person>>冷笑一声,但没有再强求。一旁看戏的<<person3>><<person>>露出了微笑。 <br><br> "你可以走了,"哈珀医生说道。"保重。" <<endevent>> <br><br> <<link [[继续|Asylum]]>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> 你翻过桌子,扑向哈珀。<<He>>按下警报,但没有人过来。他们成功引开护工了。 <<set $asylumdistracted to 0>><<set $enemyhealth *= 0.6>><<set $enemyhealthmax *= 0.6>> <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Asylum Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Asylum Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>瘫坐在座位上,闭上了眼睛。你轻易地从<<his>>的口袋里偷走了钥匙卡。<<tearful>>你离开了办公室。护工在门外等着你,却不知道你已经偷到了钥匙卡。 <<set $asylumkeycard to 1>> <br><br> <<clotheson>> <<endcombat>> <<pubfameComplete "hospital" "asylum">> <<asylumpunish2>> <<elseif $enemyhealth lte 0>> 哈珀畏缩了,试图逃离房间,但你抓住了<<his>>的外套。<<He>>挣脱了外套逃走了。外套口袋里有一张钥匙卡。<<tearful>>你离开了办公室。护工在外面等你。 <<set $asylumkeycard to 1>> <br><br> <<clotheson>> <<endcombat>> <<pubfameComplete "hospital" "asylum">> <<asylumpunish2>> <<else>> <<tearful>>你倒在了地上。哈珀喘着气。"所以才要把你关在这里,"<<he>>说道。"你无法控制自己的情绪。"护工到达了现场。 <br><br> <<clotheson>> <<endcombat>> <<asylumpunish2>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你从桌子上扑过去,想抓住哈珀。<<He>>往后一站,把椅子打翻了。几个护工冲进房间,把你扑倒在地。 <br><br> <<asylumpunish2>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你把手伸到桌子对面,用双手抓住<<his>>的外套。"你错了,"你喊道。你把手伸进<<his>>的口袋。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">你掏出一张钥匙卡,并把它藏起来。</span> <<set $asylumkeycard to 1>> <<skulduggeryuse>> <<He>>把你推回椅子上,这时几个护工走了进来。 <br><br> <<pubfameComplete "hospital" "asylum">> <<asylumpunish2>> <<else>> <span class="red"><<He>>抓住了你的手腕。</span> <<gggsuspicion>><<suspicion 20>> <br><br> <<skulduggeryuse>> "我对你非常失望,"<<he>>说着,把手伸到桌子下面,门随即打开,几个护工走了进来。 <br><br> <<asylumpunish2>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> "你错了,"你说道。"都是他们强上的。" <br><br> <<He>>摇摇头,在写字板上写了些什么。"没关系,"<<he>>说道。"等你准备好承认的时候再来找我吧。"<<He>>瞥了一眼时钟。"今天就到这里吧。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> "这……都是我自己的问题?"你问道。"都是我的错?" <br><br> <<He>>摇摇头。"大家都没错,"<<he>>说道。"但是你应该知道,其他人是被你勾引而来的。你的穿着和举止不是所有人都学得来的。"<<He>>瞥了一眼时钟。"今天就到这里吧。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> "不是的,"你说道。"一直有人在强迫我露出。" <br><br> <<He>>摇摇头,在写字板上写了些什么。"没关系,"<<he>>说道。"但你总有一天得承认自己的淫欲。"<<He>>瞥了一眼时钟。"今天就到这里吧。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> "暴露在众人面前,"你说道。"真、真的很刺激。" <br><br> <<He>>点了点头。"很好,"<<he>>说道。"有这么多人想看你,你应该高兴才对。"<<He>>瞥了一眼时钟。"今天就到这里吧。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> "我不是那样的人,"你说道。"我不会做这样的事。" <br><br> <<He>>摇摇头,在写字板上写了些什么。"接受自己的异种癖肯定不容易,"<<he>>说道。"但你必须接受才能疗愈你的心伤。"<<He>>瞥了一眼时钟。"今天就到这里吧。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> "这是我的错?"你说道。"是我自己让动物攻击我的?" <br><br> <<He>>摇摇头。"是你在攻击它们,"<<he>>说道。"但你的思路是对的。"<<He>>瞥了一眼时钟。"今天就到这里吧。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> "触手是真的,"你说道。"我浑身上下都能感觉到它们。它们留下了印记和粘液……" <br><br> "它们并不存在,"<<he>>打断道。"你在编造幻想来证明你的淫乱行为是正当的。粘液到底是哪来的,你自己都清楚。"<<He>>瞥了一眼时钟。"今天就到这里吧。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> "它们不是真的?"你问道。"但为什么它们能让我那么舒服呢?" <br><br> "你要么和别人上床了,要么自慰了,"<<he>>说道。"很可能是前者。"<<He>>瞥了一眼时钟。"今天就到这里吧。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> "不,"你说道。"这不是我自己干的,是别人干的。" <br><br> <<He>>摇摇头。"这是你潜意识里在求助。"<<he>>说道。"还好你已经在这里了。我们不会再让你伤害自己了。"<<He>>瞥了一眼时钟。"今天就到这里吧。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> "这都是我自残造成的?"你问道。"为什么会这样?" <br><br> "是的,"<<he>>说道。"这都是你因为内疚自残造成的。"<<He>>看了一眼时钟。"今天就到这儿。保重。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $gamemode is "hard" and $asylumintro is 0>> <<set $asylumintro to 1>> <<if $ironmanmode isnot true>><<set $gamemode to "normal">><</if>> <span class="gold">你存活了<<print Time.days>>天。<<if $ironmanmode isnot true>>困难模式已禁用。<</if>></span> <<set $hardmodedays to Time.days>> <br><br> <</if>> <<if $asylumescaped is 1>> <<set $asylumescaped to 0>> <<set $suspicion to 80>><<set $asylumstatus to 40>><<set $asylumbound to 3>> <<else>> <<set $suspicion to 20>><<set $asylumstatus to 0>><<set $asylumbound to 1>> <</if>> <<set $asylumkeycard to 0>> <<set $asylumdistracted to 0>> <<wash>> <<set $wardrobe_location to "asylum">> <<wardrobeSelection true>> <<if $asylumintro is 1>> <<npc Harper>><<person1>> <<bind>><<upperwear 35>> 你在一个纯白的房间的床上醒来。房间的墙壁和地板上都铺着软垫。哈珀医生站在你身边。 "你醒了,"<<he>>说。<<He>>在<<his>>的记录板上记下了什么东西。"欢迎回来。"你的胳膊被绑住了,"很遗憾上次让你失望了,没有下次了。" <br><br> <<He>>回头看了看<<his>>的笔记本。“你还记得日程安排吗?在<<ampm 22>>睡觉。在<<ampm 6>>吃早饭。你每天有两次治疗安排,分别在<<ampm 10>>和<<ampm 15>>。每天的<<ampm 20>>会对你进行评估。不要担心如果忘记了怎么办,有人会提醒你的。" <br><br> <<He>>站起身来,向出口走去。"你可以在白天自由探索这栋楼。不要进入任何标记为工作人员专用的门,一定要跟着指示。这都是为了你自己好。 <<if $asylumstate is "sleep">> 现在,你应该在你的房间里呆到天亮。”门关上了,锁发出咔哒一声。 <<else>> "<<He>>走了,门开着。 <</if>> <br><br> <<endevent>> <<link [[继续|Asylum Cell]]>><</link>> <br> <<else>> <<set $asylumintro to 1>> <<npc Harper>><<person1>> <<bind>><<upperwear 35>> 你在一个纯白的房间的床上醒来。房间的墙壁和地板上都铺着软垫。哈珀医生站在你身边。 <br><br> "你醒了,"<<He>>在身后写字板上记下了什么东西,"不要紧张,在这里你会好起来的。"<<He>>在你身边蹲下并继续说道:"我们在森林里的另一家医院里。"你发现自己的手臂被紧紧地绑在你的身前,这让你动弹不得。"这是为了你自己的安全考虑,如果你表现好,我们这两天就会给你松绑。" <br><br> <<He>>回头看了看<<his>>的笔记本。"来了这里就要遵守日程安排。<<ampm 22>>睡觉,在<<ampm 6>>吃早饭。你每天有两个疗程,分别在<<ampm 10>>和<<ampm 15>>。每天的<<ampm 20>>会对你进行评估。如果忘记了会有人提醒你的。" <br><br> <<He>>站起身来,向出口走去。"你可以在白天自由探索这栋楼。不要进入任何标记为工作人员专用的门,一定要跟着指示。这都是为了你自己好。 <<if $asylumstate is "sleep">> 现在,你应该在你的房间里呆到天亮。”门关上了,锁发出咔哒一声。 <<else>> "<<He>>走了,门开着。 <</if>> <br><br> <<endevent>> <i>当你的创伤或意识降到一定程度时你就能出院,但也有其他方法可以逃离这里。</i> <br><br> <<link [[继续|Asylum Cell]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "asylum">> <<elseif $daily.eden.distract gte 1 and Time.hour is 21 and $daily.eden.distract isnot 4>> <<npc Eden>><<person1>> 一声刺耳的巨响从远处划破天空,病人们顿时陷入恐慌,保安们也赶忙去调查爆炸。 <br><br> 你趁机赶紧爬上旁边的栅栏。爬到一半的时候,你瞥了一眼自己的肩膀。 <<if $daily.eden.distract is 2>> 保安已经清空了空地的这一部分,<span class="green">警卫塔的探照灯似乎也坏了。</span>你翻过栅栏,不一会儿就碰到了伊甸。<<He>>抓住你的胳膊,带你回到了<<He>>的小屋。 <br><br> <<link [[继续|Eden Asylum Rescue]]>><</link>> <<else>> 保安已经清空了空地的这一部分,<span class="red">但警卫塔的探照灯还亮着。</span>一束强光打在你身上,你本能地用手挡住了脸。你听到一声哨响,随后你的肩膀传来一阵剧痛。在掉下来之前,你就失去意识昏了过去。 <br><br> <<link [[继续|Eden Asylum Fail]]>><<pass 30>><</link>> <</if>> <<elseif $asylumstate is "sleep">> 门是锁着的,现在是你的睡觉时间。 <br><br> <<roomoptions>> <<if Time.hour isnot 6>> <<asylumicon "bed">><<link [[床|Asylum Bed]]>><</link>> <br><br> <<else>> 铃声响彻房间,你睡不着。 <br><br> <</if>> <<if $eden_asylum_window is 1 and Time.hour gte 22>> 伊甸应该在看。你可以把毛巾扔到你的窗户上以示你的位置。 <br> <<towelicon>><<link [[扔出毛巾|Eden Towel Throw]]>><</link>> <br> <</if>> <<if $leftarm is "bound" and $rightarm is "bound">> 从墙上突出一个装有你衣服的柜子,但你的手臂被捆绑着,无法够到它。 <br> <<else>> 从墙上突出一个装有你衣服的柜子。 <br> <<asylumicon "wardrobe">><<link [[打开|Asylum Wardrobe]]>><</link>> <br> <</if>> <br> <<if $asylumstate isnot "sleep">> <<getouticon>><<link [[离开|Asylum]]>><</link>> <br> <</if>> <br> <<link [[设置|Asylum Settings]]>><</link>> <br> <<attitudesControlCheck>> <<if $attitudesControl.showGoldLink is true>> <span class="goldLink"><<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span> <<else>> <<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> <</if>> <br><br> <<elseif Time.hour is 6>> 建筑里响起了警报声。 <br><br> <<roomoptions>> <<if Time.hour isnot 6>> <<asylumicon "bed">><<link [[床|Asylum Bed]]>><</link>> <br><br> <<else>> 铃声响彻房间,你睡不着。 <br><br> <</if>> <<if $eden_asylum_window is 1 and Time.hour gte 22>> 伊甸应该在看。你可以把毛巾扔到你的窗户上以示你的位置。 <br> <<towelicon>><<link [[扔出毛巾|Eden Towel Throw]]>><</link>> <br> <</if>> <<if $leftarm is "bound" and $rightarm is "bound">> 从墙上突出一个装有你衣服的柜子,但你的手臂被捆绑着,无法够到它。 <br> <<else>> 从墙上突出一个装有你衣服的柜子。 <br> <<asylumicon "wardrobe">><<link [[打开|Asylum Wardrobe]]>><</link>> <br> <</if>> <br> <<if $asylumstate isnot "sleep">> <<getouticon>><<link [[离开|Asylum]]>><</link>> <br> <</if>> <br> <<link [[设置|Asylum Settings]]>><</link>> <br> <<attitudesControlCheck>> <<if $attitudesControl.showGoldLink is true>> <span class="goldLink"><<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span> <<else>> <<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> <</if>> <br><br> <<else>> 你在精神病院的病房里,病房的墙壁和地板铺有垫子,高处有一扇窗户。 <br><br> <<roomoptions>> <<if Time.hour isnot 6>> <<asylumicon "bed">><<link [[床|Asylum Bed]]>><</link>> <br><br> <<else>> 铃声响彻房间,你睡不着。 <br><br> <</if>> <<if $eden_asylum_window is 1 and Time.hour gte 22>> 伊甸应该在看。你可以把毛巾扔到你的窗户上以示你的位置。 <br> <<towelicon>><<link [[扔出毛巾|Eden Towel Throw]]>><</link>> <br> <</if>> <<if $leftarm is "bound" and $rightarm is "bound">> 从墙上突出一个装有你衣服的柜子,但你的手臂被捆绑着,无法够到它。 <br> <<else>> 从墙上突出一个装有你衣服的柜子。 <br> <<asylumicon "wardrobe">><<link [[打开|Asylum Wardrobe]]>><</link>> <br> <</if>> <br> <<if $asylumstate isnot "sleep">> <<getouticon>><<link [[离开|Asylum]]>><</link>> <br> <</if>> <br> <<link [[设置|Asylum Settings]]>><</link>> <br> <<attitudesControlCheck>> <<if $attitudesControl.showGoldLink is true>> <span class="goldLink"><<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span> <<else>> <<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> <</if>> <br><br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<npc Eden>><<person1>> <<set $eden_asylum_window to 2>> 你从衣柜里拿出一条毛巾,然后拼命地把它扔到铁窗户上,让毛巾在夜风中摇晃着。 <br><br> 你等了一会儿,突然一根绳子从铁栅栏之间飞穿过来。你把绳子的一端系在门把手上拽了拽。绳子绷紧了,一定是伊甸在往上爬了。 <br><br> 伊甸担心的脸出现在栏杆后。<<He>>盯着你看了一会,然后从挂在身边的包里拿出一把锯子,抵在金属栅栏上。 <br><br> <<if $daily.eden.asylumDisarm is 2>> <<unset $eden_asylum_window>> <span class="green">警报没有响起。</span>伊甸锯开了铁栅栏,然后爬了下去。你解开门上的绳子,用它爬出窗户,跳进了伊甸张开的怀抱。<<He>>收起绳子和锯子,带你回到<<He>>的小屋里。 <br><br> <<link [[继续|Eden Asylum Rescue]]>><</link>> <<else>> <<set $eden_asylum_window to 2>> <span class="red">房间里红光大作,</span>警报声响起。金属闸门在铁栅栏前哐当落下,把绳子割开了。 <br><br> <<link [[继续|Eden Towel Throw 2]]>><<endevent>><</link>> <</if>> <br>
<<effects>> <<npc Harper>><<generate2>><<person2>> <<bind>><<upperwear 35>> 你听到外面的脚步声,保安咣一声把门踹开。<<person>>把你推到床上,另一个人去检查绳子了。 <br><br> 哈珀医生进来了。"没事的,"<<person1>><<he>>坐在你身边的床上说道。<<person2>><<person>>继续按住你。<<person1>>说:"有人想把你带走,但你现在安全了。"<<He>>看向门口,点了点头。 <br><br> 越来越多的保安来到这里,给你套上了一件拘束紧身衣。"这只是为了确保你的安全。" 哈珀说道。警报停止,灯光也变回了白色。你听到有狗叫声从下面的空地传来。 <br><br> 哈珀和保安把你单独留在房间里,金属闸门依旧关着。 <br><br> <<link [[继续|Asylum Cell]]>><<endevent>><</link>>
<<effects>> 你缩进被窝里。 <br><br> <<if $sleeptrouble is 1 and $controlled is 0>> <<link [[睡10个小时|Asylum Sleep]]>><<set $sleephour to 10>><<incrementautosave>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>> <br> <<link [[睡9个小时|Asylum Sleep]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>> <br> <</if>> <<link [[睡8个小时|Asylum Sleep]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>> <br> <<link [[睡7个小时|Asylum Sleep]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>> <br> <<link [[睡6个小时|Asylum Sleep]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>> <br> <<link [[睡5个小时|Asylum Sleep]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>> <br> <<link [[睡4个小时|Asylum Sleep]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>> <br> <<link [[睡3个小时|Asylum Sleep]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>> <br> <<link [[睡2个小时|Asylum Sleep]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>> <br> <<link [[睡1个小时|Asylum Sleep]]>><<set $sleephour to 1>><<incrementautosave>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>> <br> <<link [[睡到自然醒|Asylum Sleep]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>> <br><br> <<link [[爬下床|Asylum Cell]]>><<loadTempHairStyle>><</link>> <br><br>
<<set _autosavehere to true>> <<sleep>> <<if _dreaming>> /* <<earSlimeFocusChoice>> or similar widgets are running */ <<else>> <<effects>> <<if _slimeWakeMasturbation is 1>> <<set _masturbationExit to "Asylum Sleep">> <<slimeWakeMasturbation>> <<else>> <<wakingEffects $sleepHoursTotal>> <<if ["dryheaving","nausea"].includes(_wakingEffect)>> 你睡得很安稳,但你现在有些许不舒服。 <br><br> <<elseif $nightmares gte 1 and $controlled is 0>> 你<<if _wakingEffect>>梦见了<<else>>梦到自己被<</if>>一个<<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>苍白<<else>>黑暗<</if>>而可怕的东西追杀。 <<else>> <<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>> 你的睡眠被淫秽的梦境<<if _wakingEffect>>打断<<else>>所困扰<</if>>。 <<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>> <<arousal `100 * $sleepHoursTotal`>> <<if $arousal gte $arousalmax>> 它们把你推向了高潮的顶点。 <<orgasm>> <<else>> <br><br> <</if>> <<elseif !_wakingEffect>> 你睡得很香甜。 <br><br> <<else>> <br><br> <</if>> <</if>> <<sleepeffects>> <<if isPlayerNonparasitePregnancyEnding()>> <<asylumeffects>> <<pregnancyWatersBrokenPassout "asylum">> <<elseif _sleepinterrupt>> <<asylumeffects>> <<if $rapewake is 1>> <<set $rapewake to 0>> <<generate1>><<generate2>><<person1>> <<if _wakingEffect is "dryheaving">> 一个<<person>>揉着你的背。"感觉好点了吗?"<<he>>说道,"我和我的朋友为了保护你们这些疯子可是非常努力在工作啊,给我们点回报如何?"<<He>>摸了你一把。 <<else>> 一个<<person>>把你摇醒。"醒醒,醒醒,"<<he>>说道,"我和我的朋友为了保护你们这些疯子可是非常努力在工作啊,给我们点回报如何?"<<He>>摸了你一把。 <</if>> <br><br> <<link [[继续|Asylum Cell Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $asylumstate is "firsttreatment" and $daily.asylumTreatment1 isnot 1>> <<set $daily.asylumTreatment1 to 1>> <<generate1>><<person1>> <<if _wakingEffect is "dryheaving">> 一个<<person>>为你揉背,<<Hes>>是个护士。 <br><br> <<else>> 一个<<person>>把你摇醒,<<Hes>>是个护士。 <br><br> <</if>> <<asylumoptions>> "医生说该给你治疗了,"<<he>>说道。"跟我来吧。" <br><br> <<endevent>> <<asylumtreatments>> <<elseif $asylumstate is "secondtreatment" and $daily.asylumTreatment2 isnot 1>> <<set $daily.asylumTreatment2 to 1>> <<generate1>><<person1>> <<if _wakingEffect is "dryheaving">> 一个<<person>>为你揉背,<<Hes>>是个护士。 <br><br> <<else>> 一个<<person>>把你摇醒,<<Hes>>是个护士。 <br><br> <</if>> <<asylumoptions>> "医生说该给你治疗了,"<<he>>说道。"跟我来吧。" <br><br> <<endevent>> <<asylumtreatments>> <<elseif $asylumstate is "assessment" and $daily.asylumAssessment isnot 1>> <<set $daily.asylumAssessment to 1>> <<generate1>><<person1>> <<if _wakingEffect is "dryheaving">> 一个<<person>>为你揉背,<<Hes>>是个护士。 <br><br> <<else>> 一个<<person>>把你摇醒,<<Hes>>是个护士。 <br><br> <</if>> <<asylumoptions>> "医生说该给你评估了,"<<he>>说道。"跟我来吧。" <br><br> <<endevent>> <<asylumassessment>> <<else>> <<if _wakingEffect is "dryheaving">> 响亮的嗡嗡声已经响了一会了。 <br><br> <<else>> 一阵响亮的嗡嗡声把你吵醒了。 <br><br> <</if>> <br><br> <<getouticon>><<link [[起床|Asylum Cell]]>><</link>> <br><br> <</if>> <<else>> <br><br> <<getouticon>><<link [[起床|Asylum Cell]]>><</link>> <br><br> <</if>> <<set $phase to 0>> <</if>> <</if>>
<<set $settingsExitPassage to "Asylum Cell">> <<settings>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你在森林的深处的精神病院里。这座建筑已经有一百多岁了,还保留着当年的模样。保安在建筑物和围墙之间的空地巡逻。 <<if $asylumstate is "sleep">> 你应该在你的监房里待着。 <br><br> <<else>> 其他病人要么在娱乐室里放松,要么在外面锻炼。大部分人都独来独往。 <<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7 and $rng % 4 == 0>> 一个长发凌乱的苗条女孩<<print either("沿着走廊离去,", "进入了一个私人房间,", "进入了病房,", "走进了花园里,")>>,从视野里消失了。 <</if>> <br><br> <<asylumstats>> <</if>> <<if $stress gte $stressmax>> <<passoutasylum>> <<elseif $daily.eden.distract gte 1 and Time.hour gte 21 and $daily.eden.distract isnot 4>> 一声刺耳的巨响从远处划破天空,病人们顿时陷入恐慌,保安们也赶忙去调查爆炸。 <br><br> 你趁机赶紧爬上旁边的栅栏。爬到一半的时候,你瞥了一眼自己的肩膀。 <<if $daily.eden.distract is 2>> <<npc Eden>><<person1>> <<unset $eden_asylum_fence>> 保安已经清空了空地的这一部分,<span class="green">警卫塔的探照灯似乎也坏了。</span>你翻过栅栏,不一会儿就碰到了伊甸。<<He>>抓住你的胳膊,带你回到了<<He>>的小屋。 <br><br> <<link [[继续|Eden Asylum Rescue]]>><<pass 10>><</link>> <<else>> 保安已经清空了空地的这一部分,<span class="red">但警卫塔的探照灯还亮着。</span>一束强光打在你身上,你本能地用手挡住了脸。你听到一声哨响,随后你的肩膀传来一阵剧痛。在掉下来之前,你就失去意识昏了过去。 <br><br> <<link [[继续|Eden Asylum Fail]]>><<pass 30>><</link>> <</if>> <<elseif $asylumstate is "firsttreatment" and $daily.asylumTreatment1 isnot 1>> <<set $daily.asylumTreatment1 to 1>> <<generateDoctor 1>><<person1>><<person>>接近了你。<<Hes>>是个护士。 <br><br> <<asylumoptions>> "医生说该给你治疗了,"<<he>>说道。"跟我来吧。" <br><br> <<endevent>> <<asylumtreatments>> <<elseif $asylumstate is "secondtreatment" and $daily.asylumTreatment2 isnot 1>> <<set $daily.asylumTreatment2 to 1>> <<generateDoctor 1>><<person1>><<person>>接近了你。<<Hes>>是个护士。 <br><br> <<asylumoptions>> "医生说该给你治疗了,"<<he>>说道。"跟我来吧。" <br><br> <<endevent>> <<asylumtreatments>> <<elseif $asylumstate is "assessment" and $daily.asylumAssessment isnot 1>> <<set $daily.asylumAssessment to 1>> <<generateDoctor 1>><<person1>><<person>>接近了你。<<Hes>>是个护士。 <br><br> <<asylumoptions>> "医生说该给你评估了,"<<he>>说道。"跟我来吧。" <br><br> <<endevent>> <<asylumassessment>> <<elseif $asylumstate is "exercise" and $daily.asylumExcercise isnot 1>> <<set $daily.asylumExcercise to 1>> <<generateDoctor 1>><<person1>><<person>>接近了你。<<Hes>>是一名护工。 <br><br> <<asylumoptions>> "该锻炼了,"<<he>>说道,"医生在等你。" <br><br> <<endevent>> <<npc Harper>><<person1>> 医生正在外面等着。其他病人在<<him>>身旁排队。<<Hes>>拿着一个哨子。"你们的每日锻炼时间到了,我吹第一下口哨时,你们就要绕着空地跑圈,我没吹第二下就不许停。" <br><br> <<He>>吹响了口哨,你便开始跑。步伐并不是很快,但护工一直跟在最后,斥责那些掉队的人。 <<gathletics>><<athletics 3>><<physique 3>><<pass 30>> <br><br> <<He>>又吹了一声,队伍停了下来。有几个人坐在了地上。"还没完呢,"<<he>>接着说道。 <br><br> <<link [[继续|Asylum Shower]]>><</link>> <br> <<elseif Time.hour is 22>> <<generateDoctor 1>><<person1>>"到睡觉时间了," 一个护士大声宣布: "所有人,回到你们的监房。" <br><br> <<asylumicon "cell">><<link [[去病房 (0:02)|Asylum Cell]]>><<pass 2>><<endevent>><</link>> <br> <<refuseicon>><<link [[躲藏 (1:00)|Asylum Hide]]>><<pass 60>><</link>> <br> <<elseif $asylumstate is "sleep">> <<asylumicon "door">><<link [[职工专用门|Asylum Staff]]>><</link>> <br> <<asylumicon "cell">><<link [[病房|Asylum Cell]]>><</link>> <br> <<else>> <<if $exposed gte 1>> <<dressasyouwereicon>><<link [[索要衣物|Asylum Towels]]>><<trauma 6>><<stress 3>><<suspicion 1>><</link>><<gsuspicion>><<gtrauma>><<gstress>> <br> <</if>> <<if $daily.eden.distract is 1>> <<investigateicon>><<link [[寻找配电室|Asylum Breaker]]>><</link>> <br> <</if>> <<if $daily.eden.asylumDisarm is 1>> <<investigateicon>><<link [[寻找警报系统|Asylum Alarm]]>><</link>> <br> <</if>> <<if $exposed gte 2 and $exhibitionism gte 75>> <<if Time.hour is 6>> <<foodicon "pancakes">><<link [[吃早饭 (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<exhibitionist5>><<gcool>><<llawareness>><<ltrauma>><<lstress>> <br> <</if>> <<exerciseicon>><<link [[去外面锻炼 (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<exhibitionist5>><<gtiredness>><<lstress>><<gathletics>> <br> <<socialiseicon>><<link [[社交 (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<exhibitionist5>><<gcool>><<ltrauma>><<lstress>> <br> <<libraryicon>><<link [[学习 (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<exhibitionist5>><<gschool>> <br> <<gardenicon>><<link [[花园 (0:02)|Asylum Garden]]>><<pass 2>><</link>> <br> <<elseif $exposed gte 1 and $exhibitionism gte 35>> <<if Time.hour is 6>> <<foodicon "pancakes">><<link [[吃早饭 (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<exhibitionist3>><<gcool>><<llawareness>><<ltrauma>><<lstress>> <br> <</if>> <<exerciseicon>><<link [[去外面锻炼 (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<exhibitionist3>><<gtiredness>><<lstress>><<gathletics>> <br> <<socialiseicon>><<link [[社交 (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<exhibitionist3>><<gcool>><<ltrauma>><<lstress>> <br> <<libraryicon>><<link [[学习 (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<exhibitionist3>><<gschool>> <br> <<gardenicon>><<link [[花园 (0:02)|Asylum Garden]]>><<pass 2>><</link>> <br> <<elseif $exposed is 0>> <<if Time.hour is 6>> <<foodicon "pancakes">><<link [[吃早饭 (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<gcool>><<llawareness>><<ltrauma>><<lstress>> <br> <</if>> <<exerciseicon>><<link [[去外面锻炼 (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<gtiredness>><<lstress>><<gathletics>> <br> <<socialiseicon>><<link [[社交 (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<gcool>><<ltrauma>><<lstress>> <br> <<libraryicon>><<link [[学习 (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<gschool>> <br> <<gardenicon>><<link [[花园 (0:02)|Asylum Garden]]>><<pass 2>><</link>> <br> <</if>> <<if $asylumstatus gte 80 and $asylumdistracted isnot 1>> <<askicon>><<link [[让病人分散护工的注意力|Asylum Distract]]>><<set $asylumdistracted to 1>><<asylumstatus -30>><</link>><<lllcool>> <br> <</if>> <br> <<asylumicon "cell">><<link [[病房 (0:02)|Asylum Cell]]>><<pass 2>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你在精神病院里徘徊着,寻找配电室。你很走运,在一个不起眼的角落里找到了一间。 <br><br> 你用伊甸给你的开锁器进入配电室,然后锁上门,打开了控制面板。 <br><br> <<link [[尝试切断探照灯的电源 (0:30)|Asylum Disable]]>><<pass 30>><</link>> <<note "科学技能等级越高越有可能成功" "italic">> <br> <<link [[离开|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if random(1, 200) lte (currentSkillValue('science') + 100)>> <<set $daily.eden.distract to 2>> 你成功地切断了警卫塔探照灯的电源。希望这能为你争取逃跑的时间。 <br><br> <<link [[继续|Asylum]]>><</link>> <<else>> 你不小心碰到了为娱乐区提供电源的开关。你赶紧把开关再扳回来,趁人没发现偷偷溜走了。看来你需要再试一次。 <br><br> <<link [[继续|Asylum]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 在精神病院里逛了一会后,你发现在一个偏僻的地方有安装在墙上的无线警报器。你用从食堂拿的黄油刀拧开了主面板。有些电线似乎连接着电源和警报系统。 <br><br> <<link [[尝试断开警报器 (0:30)|Asylum Disconnect]]>><<pass 30>><</link>> <<note "科学技能等级越高越有可能成功" "italic">> <br> <<link [[离开|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if random(1, 200) lte (currentSkillValue('science') + 100)>> <<set $daily.eden.asylumDisarm to 2>> 你成功地切断了警报的电源。希望这没有惊动任何人。 <br><br> <<link [[继续|Asylum]]>><</link>> <<else>> 你听到脚步声从远处走来。你赶紧迅速合上盖板,趁还没被抓赶紧跑了。看来你需要再试一次。 <br><br> <<link [[继续|Asylum]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你请人帮助你转移护工的注意力。找了半天,没人愿意帮忙。最后你找到了一名<<generate1>><<person1>><<person>>。<<He>>看了看<<his>>朋友,又回过头来看了看你。"好吧,"<<he>>说道:"我们会让你和那个好医生能好好单独会会的。"<i>下一次攻击哈珀时不会有护工前来。</i> <br><br> <<link [[继续|Asylum]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<generateDoctor 1>><<person1>><<set _towel to random(0,4)>> 你偷偷地走到一个护士面前。"打扰一下,"你说道。 <<if $worn.upper.name is "straightjacket" or $worn.lower.name is "straightjacket bottom">> <<He>>转过身来,看到你破烂的夹克, <<if ($beauty gte ($beautymax / 3) * 2) and _towel lte 1>> 坏笑了起来。<<covered>>"请给我几件衣服好吗?" <br><br> "不可以,你很性感。"<<He>>掏出一个手机。"我想看你去问别人。" <<fameexhibitionism 2 "pic">> <<else>> 皱起眉头。<<covered>>"请给我几件衣服好吗?" <br><br> "你是怎么做到的?不,别说了,我不想知道。"<<He>>在写字板上做了个记录。"我得通知医生了。"<<set $suspicion += 1>><<gsuspicion>> <br><br> <<He>>脱下你的束缚衣<<if $leftarm is "bound" and $rightarm is "bound">>,让你的双手脱离了束缚<</if>>。这种自由并没有持续太久,<<he>>马上就给你穿了一件新的。 <<bind>><<upperwear 35>><<lowerwear 38>><<fameexhibitionism 1>> <</if>> <<elseif ($beauty gte ($beautymax / 3) * 2) and _towel lte 3>> /* 1 in 5 to skip beauty*/ <<if _towel is 0>> /*1 in 4 chance*/ <<He>>转过身来,当<<he>>看到你的时候露出了饱含欲望的张扬笑容。<<covered>>"请给我几件衣服好吗?" <br><br> "不可以,你很性感。"<<He>>掏出一个手机。"我想看你去问别人。" <<fameexhibitionism 2 "pic">> <<else>> <<He>>转过身来,当<<he>>看到你的时候露出了饱含欲望的张扬笑容。<<covered>>"请给我几件衣服好吗?" <br><br> "感觉有点可惜呢,不过行吧,"<<he>>点了点头,给你穿上了衣服。 <<unbind>><<upperwear 87>><<fameexhibitionism 1>> <</if>> <<elseif $player.penissize gte 3>> <<He>>转过身,当<<he>>看到你时露出了微笑。<<covered>>"请给我几件衣服好吗?" <br><br> "稍等,"<<he>>吹着口哨,掏出一部手机,抓拍了一张你的<<genitals>>的照片。 <<He>>对着屏幕点了点头,然后扔给你一件衣服。"这么好的风景,遮起来真是可惜。" <<unbind>><<upperwear 87>><<fameexhibitionism 2 "pic">> <<elseif $player.breastsize gte 7>> <<He>>转过身,当<<he>>看到你时露出了微笑。<<covered>>"请给我几件衣服好吗?" <br><br> "等一下,"<<he>>说着拿出手机,迅速对着你的<<breasts>>拍下照片。 <<He>>看着屏幕点点头,之后向你扔来一件衣服:"这么好的风景,遮起来真是可惜。" <<unbind>><<upperwear 87>><<fameexhibitionism 2 "pic">> <<elseif _towel gte 2>> <<He>>转过身来,看到你这样子,却似乎完全不为所动。<<covered>>"能给我些衣服么?" <br><br> <<He>>点了点头,给了你一件病号服。 <<unbind>><<upperwear 87>><<fameexhibitionism 1>> <<else>> <<He>>转过身看到了你,把手放到嘴边掩饰着笑意。<<covered>>"请给我几件衣服好吗?" <br><br> <<He>>点了点头,给了你一件病号服。 <<unbind>><<upperwear 87>><<fameexhibitionism 1>> <</if>><br><br><<unset _towel>> <<link [[继续|Asylum]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "asylumOutside">> <<elseif $NPCName[$NPCNameList.indexOf("Eden")].love gte 100 and ($edenfreedom is 1 and $edendays gte 2 and !$daily.eden.asylumRescue and $eden_asylum_fence isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound" and $trauma lte $traumamax / 2) or ($edenfreedom gte 2 and $edendays gte 8 and !$daily.eden.asylumRescue and $eden_asylum_fence isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound" and $trauma lte $traumamax / 2)>> <<set $eden_asylum_fence to 1>> <<set $daily.eden.asylumRescue to 1>> 你看到树林中有动静,有一个潜伏的身影。它越来越近。<span class="green">原来是伊甸。</span> <br><br> <<npc Eden>><<person1>> 你慢跑到栅栏边,倚着它喘息着。伊甸看到你的身影,顿时变得激动了起来,从草丛里冲了出来,来到你面前。 <br><br> <<He>>伸手穿过铁栅栏,握住了你的手。"我要分散他们的注意力,"<<he>>说道,"几分钟后,你就会听到大楼另一侧的爆炸声,趁这时候爬过栅栏,我就带你一起回小屋,明白了吗?"<<takeHandholdingVirginity "Eden" "romantic">> <br><br> <<getinicon>><<link [[同意|Eden Distraction Plan]]>><</link>> <br> <<refuseicon>><<link [[拒绝|Eden Distraction Refuse]]>><</link>> <br> <<elseif $exposed is 2>> <<flaunting>>你在精神病院空地上跑步。保安人员一直紧盯着你,并在你跑得太近时警告你。 <<athletics 3>><<physique 3>> <br><br> 你展现出的<<lewdness>>使你成了人们的焦点。 <<exhibitionism5>> <<asylumevents>> <<elseif $exposed is 1>> <<flaunting>>你在精神病院空地上跑步。保安人员一直紧盯着你,并在你跑得太近时警告你。 <<athletics 3>><<physique 3>> <br><br> 你展现出的<<lewdness>>使你成了人们的焦点。 <<exhibitionism3>> <<asylumevents>> <<else>> <<if $leftarm is "bound" and $rightarm is "bound" and $worn.upper.name is "straightjacket">> 尽管穿着病人拘束服,你还是坚持在精神病院空地上跑来跑去。 <<if currentSkillValue('danceskill') + currentSkillValue('athletics') gte 1600>> 凭借你敏捷的运动能力,你利用这个机会好好训练了一下。 <<athletics 2>><<physique 5>> <<elseif currentSkillValue('danceskill') + currentSkillValue('athletics') gte 1100>> 凭借你熟练的动作,你还是能够达到训练效果。 <<athletics 2>><<physique 4>> <<elseif currentSkillValue('danceskill') + currentSkillValue('athletics') gte 650>> 这非常难,但多亏了你那还尚可的敏捷性和运动能力,你仍然能够获得些许锻炼。 <<athletics 2>><<physique 2>> <<else>> 你<<print either("马上就","很快就")>> <<if random(0,1)>>被树根绊倒,最后在地上摔个四脚朝天。 <<else>>被一块石头绊到,失去平衡,头狠狠地撞在了树上。你被撞得眼冒金星,倒在了地上。 <</if>> 有几个人拍手叫好。<<gpain>><<pain 6>><br> 最终有人把你扶了起来。你根本没锻炼到什么。 <<athletics 3>> <</if>><br><br> 保安像看猴一样戏谑地看着你,但当你离围栏太近时,他们还是会警告你。 <br><br> <<asylumevents>> <<else>> 你在精神病院空地上跑步。保安紧盯着你,并且当你跑到围栏附近的时候会警告你。 <<athletics 3>><<physique 3>> <br><br> <<asylumevents>> <</if>> <br><br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你决定无视人影,专心于你的锻炼。 <br><br> <<link [[继续|Asylum Exercise]]>><</link>>
<<effects>> 你摇了摇头说:"这太危险了。" <br><br> "我不会让他们一直关着你的!"伊甸怒吼着,"不过你想的话,我可以找个安全点的办法。"<<He>>捏了捏你的手,然后转身大步走进了森林。 <br><br> 你继续锻炼。 <br><br> <<link [[继续|Asylum Exercise]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<set $daily.eden.distract to 1>> <<npc Eden>><<person1>> 你刚要同意伊甸的计划,但突然意识到了什么。"警戒塔,"你说,"他们会看到我翻过围栏的。" <br><br> 意识到这点,伊甸的脸沉了下来。"那我就等到<<ampm 21>>再引开他们,"<<he>>说道,"这样他们就看不到你了。" <br><br> "那探照灯怎么办?"你问道。 <br><br> "肯定有一个提供电源的配电室。在爆炸之前关掉电源,逃出来之后去森林见我。"<<he>>说着,给了你一个撬锁器,然后溜走了。 <br><br> <<link [[继续|Asylum Exercise]]>><</link>> <br>
<<effects>> <<set $daily.eden.distract to 4>> <<npc Harper>><<generate2>><<person2>> <<bind>><<upperwear 35>> 你醒来时发现自己被绑在床上。刺眼的白光照进你眼睛。灯光暗了下来,让你看清了眼前的一名身着白袍的年老<<person>>。医生哈珀就站在<<him>>旁边。 <br><br> "这不会造成持续性的影响,"这位<<person>>说道,退开一步。 <br> "很好,"哈珀说,"你居然想翻栏杆逃跑。你知道外面的森林有多危险吗?我们把你关在这里是为了你好,是为了你自己的安全着想。" <br><br> 你试图站起来,但是你的胳膊却动不了。"我们给你穿了一件拘束衣,直到你的状态好一些之前都不能脱下。"<<he>>继续说道,用双手扶着你的肩膀,把你扶了起来。你发现自己正处在一个小黑屋里。 <br><br> <<He>>带着你走向出口,穿过好几扇门之后,你来到了病人们的公共区域。 <br><br> "保重,"哈珀对你说道,关上了你眼前的门。 <br><br> <<link [[继续|Asylum]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你同其他病人们聊天。 <<if $exposed is 2>> 你展现出的<<lewdness>>使你成了人们的焦点。 <<exhibitionism5>> <<elseif $exposed is 1>> 你展现出的<<lewdness>>使你成了人们的焦点。 <<exhibitionism3>> <<else>> <</if>> <<if $asylumstatus gte 80>> 他们很乐意接你的话。 <<elseif $asylumstatus gte 20>> <<else>> 这里大多数人躲着你,可是有一小部分愿意理你。 <</if>> <<generate1>><<person1>><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100 and ($edenfreedom is 1 and $edendays gte 2 and !$daily.eden.asylumRescue and !$eden_asylum_window and $leftarm isnot "bound" and $rightarm isnot "bound" and $trauma lte $traumamax / 2) or ($edenfreedom gte 2 and $edendays gte 8 and !$daily.eden.asylumRescue and !$eden_asylum_window and $leftarm isnot "bound" and $rightarm isnot "bound" and $trauma lte $traumamax / 2)>> <<set $daily.eden.asylumRescue to 1>> <<set $eden_asylum_window to 1>> <<set $daily.eden.asylumDisarm to 1>> <br> 你凝视着窗外,在篱笆外的树林里。你的眼睛捕捉到异样,一个身影穿梭在黑暗中。<span class="green">它让你想到了伊甸。</span> <br><br> <<endevent>> <<npc Eden>><<person1>> 你打开窗户,想看得更清楚一些。你听到右侧传来砰的一声。一根弩箭插在墙上,箭身上包着纸。 <br><br> 你下意识向身后看去,确认有没有人在看你。其他人似乎都在忙自己的事情。你将弩箭拔出来,展开纸张,上面的字迹有些潦草,但清晰可辨。 <br><br> <i>"我来救你了。在<<ampm 22>>的时候用毛巾给你窗户做个标记。——伊甸"</i> <br><br> 你再次看向森林,但是身影已经消失不见了。 <br><br> <<link [[继续|Asylum Eden Towel]]>><<endevent>><</link>> <<elseif $rng gte 95>> <<if $rng % 2>> "最好少惹麻烦,"一个<<person>>说道,"假如让工作人员盯上你,就很难再搞小动作了。" <<else>> "温馨提示,我们和他们是对抗关系,"一个<<person>>笑着摇了摇头,"如果你去当那群人渣警卫,护士和医生的舔狗的话, 就别指望我们再来帮你了。" <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 90>> 今天的精神病院格外嘈杂,一位备受欢迎的病人将要治愈出院了。病人们簇拥在窗户旁 向一名<<person>>挥手,<<he>>则微笑着和哈珀医生一同站在车道旁等待。 <br><br> 不一会,大门被打开了,一辆车驶了进来,在那位展颜微笑的痊愈病人身旁停了下来。 <<if $rng % 2>> 令人疑惑的是,这辆车既不像出租车也不像小客车,看起来倒更像运送动物的货车。司机从车里出来迎接他们。 <<if $fluid_forced_stat gte 100>>你意识到你好像在哪儿见过这司机。<</if>> 随着最后一阵窃窃私语,这个<<person>>被装进车辆的后部。<<his>>的表情中闪过一丝疑惑。 <<he>>的身影消失在关闭的车门后。 <br> 司机把车门闩好,上了一个挂锁。 <<if $fluid_forced_stat gte 100>> 就在司机与哈珀交流的空隙,你忽然想起来<<him>>是雷米农场里的一名工人。 你还没来得及开口, <<else>> 在与哈珀医生进行简短的交流后, <</if>> 司机就爬进车内,驾车离开了。 <<else>> <<person>>乘上了出租车,隔着窗户挥着手回应着。随着逐渐高昂的引擎声,<<person>> 乘着车向镇子出发了。 <</if>> <br><br> "保重,"你听到哈珀医生在驶离的汽车后喊道。 <br> 围观的人群散开了。 <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 85>><<generate2>><<generate3>> <br> "当心,朋友!"<<person>>看着你的眼睛。"小心那扇半掩着的门!" <br> "你在说什么?"<<person2>><<person>>看向那个<<person1>><<him>>说道: "你是不是傻,怎么有人会去腌门啊?" <br> "什么会不会……?它确实就虚掩着啊。他们故意不关好的,好像就是想让好奇心重的人去——" <br> "完全没错,伙计!" 附近的一个<<person3>><<person>>打断道。"门当然可以被腌着,就像一条鱼。一条超大的鱼。就,嗯,我还没 这么想过,但整个建筑,就,是个鱼罐头。里面都是腌鱼,也就是这些门。门真的是被腌了。 而我们是……试图逃出鱼肚子去镇上的细菌,大概就是这样的……比喻? 就,没错- 这门被腌着- 我懂了,我完全理解了。"<<He>>听起来相当自信。 /*Disabled due to feedback The <<person1>><<person>> squints between them, confused. Looking back at you restores <<his>> train of thought. <br> "Aye, beware that door, friend. Beware its inviting amaranthine glow; beware its seductive fragrance; beware the mellifluous winds that whisper of freedom beyond. For if you pass that door, you'll find that freedom merely a mirage - a phantasm in those endless, shifting plains without." <br> The <<person2>><<person>> and the <<person3>><<person>> both gaze raptly at the <<person1>><<person>>. <br> "Without what?" <br> "There is no map," <<he>> goes on. "There is no 'right way' that you can learn. There is only Hunger. The endless, voracious hunger of those creatures. Those creatures out there. And if you pass that way, <<if $player.gender_appearance is "f">>girl,<<else>>boy,<</if>> they will have you. This much I know." <br><br> <<He>> looks between <<his>> listeners. <br> "Most souls who pass that door, wake up back here, broken and abused. Missing a piece. A few never show up. Where do they go? Rumour would have it they escape. Ha! No. No. Know what I think? I think they're Them now. I think, lost in the plains, they eventually surrender to that rapacious hunger and it transforms them. Changes their very beings into those seeping, tentacles of lust. I think they wander the plains still, only now, they search for you."*/ <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 80>> "他们在晚上向我们的房间里灌了某种气体,我发誓,"<<person>>嚷嚷道,"让我们容易接受暗示。" <<if $rng % 2>> <br> "<<print either("催眠你还用得着气?","每天放那么多屁,你确定他们还灌得进去?")>>"一个声音冷冷地嘟囔着。 <br> <<person>>对着他们骂脏话。 <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 75>> <<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7>><<set $o_long_and_beautiful += 1>> 一个头发又长又乱,还打着结的瘦弱女孩站在窗边,凝视着花园对面的树木。 <br> 你站在她旁边,试图和她搭话,但她根本没有反应。她又长又乱的头发 盖在脸上,很难分辨她听没听见你说话。 <br><br> 透过窗户,你注意到一架小型飞机低空飞过森林,可能也飞过了远处的城镇。 <br> 当你再次看向身边的时候,长发女孩已经消失了。 <<else>> <<person>>站在窗边,俯瞰着花园和远处的森林。<<He>>指着一架飞机。 <br> "这么多飞机飞过那里,"<<he>>开口道,"每天都有。" <br><br> 不出所料,你注意到窗外有一架小飞机以极低的高度飞越森林。 <br> "你怎么看?是飞去森林还是去镇上?" <br> <<if currentSkillValue('science') gte 400 and currentSkillValue('maths') gte 600>> 你左左右右走了几步;脑子里做了个大概的估计。 <br> "目测估计,可能是去镇上,"你说。 <<else>> 你耸耸肩。 <br> <</if>> <br> <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 70>> <<if $rng %2>> "我不是病人,知道吗?我是一个医生。"一个<<person>>说道。"我告诉你,我的确,的确研究过—— 研究过——研究过很多东西、非常多的东西。但是没有人再相信我了。我来这儿是当医生的,但现在—— 现在,即使是其他医生,也、也觉得我是病人。他们不肯听我说话。没有人听我说话。我……" <<He>>抓住了你的手臂,"我 不 是 疯 子。" <<else>> "我不知道我为什么在这儿。"一个<<person>>说道,"我记得我坐了一辆长途汽车进城。我到了车站。我记得当时我没 零钱打的或坐公交回家。我住在多瑙河街的神殿附近,所以并不远。我在公园散了好一会步,但我……没有走这么远。 我记得我从车站出来,去了麋鹿街……然后…… <<print either("","那里有一个声音,然后……","有东西……越过了围栏,然后……","穿着制服的警卫在追赶什么,然后……")>> 我就在这醒了过来。他们说我做了可怕的事情。" <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 65>> "我曾经在学校工作,"<<person>>说道。 <<if $rng %2>> "我听到了些令人厌恶的谣言,全跟那个校长有关。 <<print either("那些不可能是真的。可能只是学生想捣乱。","无风不起浪。","我觉得应该查一下。")>>" <<else>> "你真该看看那个历史老师放在<<nnpc_his "Winter">>柜子里的恶心东西。有一次,一个学生被丢在——嗯,只能说,如果人们知道真相,<<nnpc_he "Winter">>就要被和我们关在一起了。" <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 60>> <<if $rng % 2>> "安保很严密,"<<person>>说道,"你不可能从他们身边溜走,除非你有让他们分心的方法。" <<else>> "有时他们会给我穿上拘束服,"<<person>>说道,"穿上之后我就完全无法反抗,只能任人宰割了。" <br> <<He>>向你露出笑容。 <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 55>> <<if $rng % 2>> "去年,病人们组织了抗议,要求增设游戏机,"<<person>>说。 "<<print either("那有什么用?还好医生们没有答应。","医生们说这可能会造成骚乱,但我们在这实在是没事干。")>>" <<else>> "有时候,"一个<<person>>嘀咕着,像是在和你说话,又像在自言自语。"我真觉得这个镇上的警察没怎么在保护人民的利益。" <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 50>> "你没有病,"<<person>>对你轻声地说,"我们都没有病。有病的人是他们。是他们。 <<if $rng % 2>> 他们说我们病了,这样就能用我们做人体药物测试。而且没人能阻止他们。这是个大制药公司,它的利益链一直延伸到高层。" <<else>> 他们把我们这种人关起来,是因为我们是正常理智的人。我们威胁到了他们的权力。" <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 45>> <<if $rng % 2>> "这里的某些疯子会告诉你,工作人员都是一心想统治世界的蜥蜴人。" <<person>>摇了摇<<his>>的头。"一派胡言,他们明明就是外星人。" <<else>> "这里的一些疯子会告诉你,工作人员都是外星人,准备让我们加入银河系联邦。" <<person>>翻了个白眼,"胡说八道:他们明明是蜥蜴人。" <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 40>> <<if $rng % 2>> "这里很糟糕,"<<person>>说,"但外面的世界更糟。" <<else>> <<generate2>><<generate3>> 一名<<person1>><<person>>,一名<<person2>><<person>>和一名<<person3>><<person>>正密谋着逃跑计划。 <br><br> "怎么说?"<<person>>问道,"你打算怎么逃出去?" <br> <<person1>><<person>>迅速环顾四周。"用那个!"<<he>>指着 <<print either("咖啡小摊。", "一台神秘的机器。", "饮水机。", "一个沉重的木桌。")>> "我他妈的要把它从窗户扔出去!这就是我的逃跑计划!" <br> "你想把它举起来,然后从窗户扔出去?" <br> "真他妈对,我就这么干!"<<person>>说道。 <br> "就凭你?"<<person2>><<person>>问。"扔那个?" <br> "我不是说了我行吗?" <br> "不可能。" <br> "胡扯,"那个<<person3>><<person>>不屑地说道,"我敢打赌你肯定做不到,赌输了给你口一次!" <br> "什么?" <br> "好啊!" <br> "什么?" <br> "简单。如果你做到了,我就让<<person1>><<person>>在这儿<<if $NPCList[0].penis isnot "none">>口你<<else>>舔你<</if>>一发,"那个<<person3>><<person>>说道。 "没问题。如果没做到,就换你给我<<if $NPCList[2].penis isnot 'none'>>口<<else>>舔<</if>>一发。" <br> "好,"那个<<person1>><<person>>答道,"我们赌定了。" <br> "我也来,"那个<<person2>><<person>>跟着说,"算我一个!" <br> <<person1>><<person>>说:"人越他妈多越好。希望你们这些小婊子准备好迎接我茂密森林下的<<if $NPCList[0].penis isnot "none">>鸡巴<<else>>鲍鱼<</if>>了!" <br><br> 附近的几个守卫饶有兴趣地看着。 <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 35>> <<if $rng % 2>> "你好,"<<person>>凑过来,"听着:如果你看到某些病人,讲话总是满腹经纶并且警告你一些事, 那就帮我狠狠揍他们一顿。我今天早上太忙了,没有时间。" <<else>> "全都<<print either("无所谓,","不存在,","没区别,")>>"<<person>>有些激动,"我们都只是 <<print either("生活在某个未来超级计算机的人工现实中", "其他人游戏中的NPC", "书中的角色", "不知道自己已经死去的鬼魂", "经历过死亡和重生的灵魂")>> ——但没有人意识到真相。" <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $o_long_and_beautiful gte 8 and $o_long_and_beautiful lte 9 and $hy_sibling and $hy_parent>> /* approx. 1/3 chance once right stage is reached. */ <<generate2>><<set $NPCList[0] to clone($hy_sibling)>><<set $NPCList[1] to clone($hy_parent)>><<person1>> 今天大家好像都没什么精神。没有人讲话。你颓废地坐在椅子上,正考虑接下来该做什么时, 你身后有个声音开始唱起大约一年前的流行过的欢快小调。<span class="teal">它听起来很熟悉。</span> 你转过身,看见<<person>>在向你微笑。 <br><br> "我就知道是你,"<<he>>说道。 <<if $hairlength gte 500>> "我认出了你那头美丽的长发。" <<else>> "你之前的头发又长又漂亮漂亮,为什么要剪掉它?" <</if>> <br> 过了一会儿,你认出了<<him>>,是之前在宅邸街给你编辫子的那个非常害羞的<<person>>。 你听到附近传来的高声呼喊。 <br> "所以你一直躲在这儿?"<<he>>问道。 <<if $chef_state gte 7 and ($chef_rework is undefined or $chef_rework is 0)>> <<if $NPCName[$NPCNameList.indexOf("Sam")].gender>>"那个男人,<<else>>"那位女士,<</if>> 海风咖啡馆的老板萨姆给孤儿们钱,让他们去找你。 顾客们对奶油面包的停售很愤怒。 <<elseif $orphan_hope gte 25>> "那些孤儿一直在找你,他们沿着沙滩组成搜索队。 <<elseif $orphan_hope lte -10>> "我不怪你。现在的孤儿都过得很惨。 <<elseif $NPCName[$NPCNameList.indexOf("Kylar")].love gte 30 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> "那个之前和你一起玩的<<nnpc_gendery "Kylar">>每天都混进街上的人群里找你。 <<elseif $fame.exhibitionism gte 500>> "我看镇上的变态们也都很想你,有些开着车的变态付钱让我脱衣服! <<else>> 我就说怎么这么久没见到你。 <</if>> 你见过我姐姐吗?她也住在这里。她纤细苗条,留着一头长发。我告诉过你她的事。她在海滩派对上被袭击了。 从那以后他就一直在这。以前她的长发多漂亮,现在没人——" <br> 身后的嘈杂声突然响亮了起来。一名<<person2>><<person>>正在和护工争吵。 <br><br> "那是<<if $NPCList[0].pronoun is "m">>我爸爸。他希望<<else>>我妈妈。她希望<</if>>他们能更好地照顾我姐姐。" 她的病情似乎又开始恶化了。她很自责,认为这个下场是她'自找的',有个医生也一直给她 灌输这种思想,搞得她非常难过。她现在不愿意和人说话,甚至不愿意再见我们了。她的头发也变得乱糟糟的。 他们甚至不愿意给她梳头,我想帮她梳理,但她不愿意见我。我真的非常——" <br><br> "该回家了。"一只手抓住了<<person1>><<persons>>的肩膀,"真是群没用的——"<<person2>><<person>>看了你一眼,听话地跟在<<he>>身后。 "怎么是你?我记得你,你是以前那个敲我们的门找工作的长发孩子,那次真是帮了我们大忙。你怎么会在精神病院里?! 虽然不知道你经历了些什么,但是我希望你没事,我也希望这些……人会对你好。不过我们得走了,再见。" <br> <<He>>拖着还在挥手的<<person1>><<person>>朝出口走去。 <br><br> 你目视着他们离去的身影。等回过神时,你注意到了另一个人一直在看着你们,是一个身材苗条、头发凌乱的女孩。她就那样安静地站在治疗室的门口,不知道已经看了多久。 随着一声响亮的嗡嗡声,<<fullGroup>>被从安全门中放了出来。 当你回头看向治疗室时,那个长发女孩已不知所踪。 <br><br> <span class="teal">这就是那个姐姐吗?</span><<set $o_long_and_beautiful to 10>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 30>> <<if $rng % 2>> "不要靠近大楼没人的区域,"一个<<person>>说道:"有人曾经去过那里,然后消失了。" <<else>> 一个<<person>>上下打量着你。 <br> "如果有人袭击你,告诉我一声,"<<he>>微笑着说道,"我想看。" <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 25>> <<if $chef_state gte 3>> <<if $chef_state gte 7 and $rng gte 27>> 一个<<person>>张着嘴看着你。 <br> "你是萨姆那海风咖啡馆的新厨师,对吗?"<<he>>问道,"天哪,我无法相信你也在这里。 我怀念那些面包!你可以在这里做一些吗?可以吗?" <<lstress>><<stress -2>><<asylumstatus 2>><<gcool>> <<else>> "呆在这里会让你想念各种奇怪的东西,"一个<<person>>告诉你。"我想念峭壁街的海风咖啡馆。 萨姆刚刚聘请了一位新的厨师,他做的奶油面包嘎嘎好吃。" <</if>> <<else>> "我真的好想念,"一个<<person>>告诉你。"坐在海滩上看游泳的人的感觉。 那里有一家叫"海风"的咖啡馆。如果你有机会,一定要去看看。顺便找一个叫萨姆的人,他们家的奶油面包超好吃。" <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 20>> <<if $rng % 2>> "不要告诉任何人,"一个<<person>>倾诉道。"我没有病……至少不完全是。我假装生病是因为我喜欢这里。这里很好,想出去外面才是真疯了。" <<else>> "我知道这儿的每个人都说自己没疯,"一个<<person>>说道:"但实际上我真没疯,我是警局的一名 <<print either("警探", "警探督察", "首席督察", "警官")>> 。在苏格兰场时,我是个大人物,破了几个大案子,甚至还上过报纸,后来被调到这里来给案子善后。" <br> <<He>>苦笑着说。 <br> "你相信吗?千真万确!我们听说了关于这个地方的各种流言,净是些龌龊事。所以我被派到这里来当光芒闪耀的 白衣骑士,把那些坏蛋都抓起来。可他们却反而抓走了我。说我有什么'创伤后应激障碍'。" <br> <<He>>久久不言。 <br><br> "嘿!"<<he>>在你离开前补充道,"听我一句劝。如果你能离开这儿,永远别相信镇上的警察。虽然有些好人, 但大多数人与罪犯同流合污——当你真切的感受到的时候就晚了,不要重蹈我的覆辙。有些医生也和他们同流合污。 到处都有人失踪。" <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 15>> <<if $rng % 2>> "医生好久没找我了,"一个<<person>>抱怨道,"我已经好几个星期没有做治疗了。 <<if $beauty gte ($beautymax / 3) * 2>> 我永远好不了了,因为医生们总是绕着像你这样的漂亮小东西团团转。" <<gstress>><<stress 1>> <<else>> 我们应该投诉!医生应该帮助我们所有人,而不仅仅是长得好看的人。" <</if>> <<else>> "那个年轻医生那天下午一身牛粪味,"一个<<person>>低声说道,"<<nnpc_he "Harper">>是住在农场吗!?" <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 10>> <<if $rng % 2>>/*11 13*/ "医生让我做了好淫荡的事情,"一个<<person>>说道:"我之前还很抗拒,但现在我已经等不及接受下一次治疗了。" <<else>> 每个人现在都在忙自己的。 <br><br> 当你站在窗边时,哈珀医生领着一个赤身裸体的<<personsimple>>进入娱乐区。 浑身赤裸着, <<if $rng gte 14>>/*14*/ 这个<<person>>似乎自以为是一名医生。哈珀有条不紊地带着<<him>>在房间里穿梭, 向<<him>>征求医疗建议。<<person>>一边指着想象中的写字板,一边 <<if currentSkillValue('science') gte 500>> 一本正经地对这些病人进行毫无意义的医疗'诊断'。 <<else>> 为每个病人提供医疗诊断。 <</if>> <br> 无论<<he>>说了什么,哈珀都点头同意,嘴里念着"我明白了,谢谢医生。"然后带着<<him>>去看另一个病人。 <br><br> 在看了七八个病人之后,两人一起离开了。 <<else>>/*10 12*/ 只有脖子上戴着一个项圈,系着一根狗绳牵在哈珀手里。那个<<person>>四肢着地爬行,好像 认为自己是一只狗。哈珀带着<<him>>穿过房间,<<he>>则试图爬到桌子底下,对病人的 腿嗅来嗅去。 <br><br> 哈珀在房间中央解开了<<persons>>项圈上的牵引绳,让<<him>>自由行动,而哈珀则停下来 与一个护工交谈。当哈珀聊天时,那个<<person>>爬到病人之间,求他们摸头, 闻闻他们的私处,或翻过身来让他们摸肚子。 <br> 在 <<if $NPCList[0].penis isnot "none">>突然,<<he>>抬起了<<his>>的腿,开始尿在 <<else>>突然,<<he>>蹲下身,尿在了 <</if>> 一张桌子旁。哈珀飞快地跑过去抓住了<<his>>的项圈。"够了。" <br> 哈珀迅速把<<him>>带离了房间。 <</if>> <br><br> 看到这一幕,很多人感到好笑,有些人感到欲火中烧,还有少数人感到尴尬。 <br> 却完全没人人感到惊讶。 <</if>> <br><br> <<endevent>> <<asylumevents>> <<elseif $rng gte 5>> <<if $rng % 2>> "哈珀不是医生,"一个<<person>>嘟囔道。"当我第一次来这里的时候,哈珀和我们其他人一样是病人。 但突然间哈珀成了我们的医生。所有人都配合着演呢,每个可能记得这事的人都恰好忘记了。或者消失了。" <br> <<He>>猛地看向四周。 <<else>> 一个<<person>>对你微笑着。你坐在<<him>>的旁边,注意到<<his>>的一只手在衣服下面有节奏地 <<if $NPCList[0].penis isnot "none">>摩擦着<<his>>的阴茎。<<else>>摩擦着<<his>>的下体。<</if>> <br><br> "待在那儿别动。"<<he>>喘着气说道。 <<if $beauty gte ($beautymax / 3) * 2 and $rng % 3>>"看着你对我很有帮助。" <<elseif $player.perceived_breastsize gte 6>><<He>>盯着你的<<breasts>>,手动得越来越快。 <<elseif $physique gte ($physiquesize / 7) * 6>>"用你强健的肌肉狠狠支配我吧,把我当成是个小<<if $NPCList[0].penis isnot "none">>婊子<<else>>母狗<</if>>就好。" <<elseif $purity lte 400 or $awareness gte 500>>"对我说点下流话吧。你好像懂很多。" <<elseif $beauty lte ($beautymax / 3)>>"你丑陋的脸可以让我爽久一点。" <<else>>动作越来越快了。 <</if>> <</if>> <br><br> <<endevent>> <<asylumevents>> <<else>> "他们把我们的手臂绑得好紧,"一个<<person>>说道。 <<if $rng % 2>> "根本什么都做不了。甚至连自己的橱柜都打不开。" <<else>> "甚至无法自慰。有时我不得不叫守卫来帮我过个瘾。" <</if>> <br><br> <<endevent>> <<asylumevents>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你想起房间上方的窗户。铁栅栏看起来普普通通,但肯定连着警报系统。 <br><br> 看来如果这个计划想要成功,你就得找到并关闭它。 <br><br> <<link [[继续|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你在满是灰尘的图书馆里读旧教科书。大部分知识应该都还没过期。 <<if $leftarm is "bound" and $rightarm is "bound">> 你的手臂被绑住了,只能 <<if $asylumstatus gte 60>> 旁边的一个病人主动帮你翻页。 <<else>> 只好用鼻子翻页。 <</if>> <<elseif $asylumstatus gte 80>> 其他病人向你打招呼,在自己的桌上腾出空间让给你。 <<elseif $asylumstatus gte 60>> 几个附近的病人微笑或点头致意。 <</if>> <br><br> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "asylumLibrary">> <<else>> <<if $exposed is 2>> 你展现出的<<lewdness>>使你成了人们的焦点。 <<exhibitionism5>> <<elseif $exposed is 1>> 你展现出的<<lewdness>>使你成了人们的焦点。 <<exhibitionism3>> <<else>> <</if>> <<if $rng gte 81>> <<generateDoctor 1>><<person1>>一个身穿护工服的<<person>>停在你身边。"需要帮助吗?"<<he>>问道。 <br><br> <<link [[接受|Asylum Study Help]]>><<schoolskill>><</link>><<gschool>> <br> <<link [[拒绝|Asylum]]>><<endevent>><</link>> <br> <<else>> <<asylumevents>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你点了点头。那个护工拉过一把椅子坐下来。 <br><br> <<He>>帮你理解材料。<<Hes>>可以说是知识渊博了。 <br><br> <<link [[感谢|Asylum Study Thank]]>><<set $suspicion -= 1>><</link>><<lsuspicion>> <br> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<link [[将手放在对方的大腿上|Asylum Study Thigh]]>><</link>><<promiscuous1>> <</if>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $speech_attitude is "meek">> "谢谢你的帮助,"你说道。"没有你我肯定搞不懂。" <<elseif $speech_attitude is "bratty">> "谢谢帮忙,"你说道。 <<else>> "谢谢,"你说道。"你能帮忙真是太好了。" <</if>> <br><br> <<person>>微笑着说,"乐意效劳。"<<he>>说道:"我需要回去工作了,记得照顾好自己。" <br><br> <<link [[继续|Asylum]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你趁对方向你解释某个问题时,把手放在对方大腿上。声音颤抖了一下,但你无视了向你投来的目光,专注地看着在你面前的书本,仿佛什么事情都没有发生。 <<promiscuity1>> <<link [[感谢|Asylum Study Thank]]>><</link>> <br> <<if $promiscuity gte 35>> <<if $NPCList[0].penis isnot "none">> <<link [[拉开裤链|Asylum Study Hand]]>><<set $phase to 0>><</link>><<promiscuous3>> <br> <<else>> <<link [[撩起裙子|Asylum Study Hand]]>><<set $phase to 1>><</link>><<promiscuous3>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<famesex 1>> <<if $phase is 0>> 你拉开了<<his>>的拉链。 <<else>> 你掀起了<<his>>的裙子。 <</if>> <<if $NPCList[0].penis isnot "none">> <<bodyliquid "rightarm" "semen">> <<Hes>>已经勃起了。你沿着<<his>>的阴茎轻轻抚摸,感受着<<him>>在你的触摸下颤抖。<<He>>偷偷地环顾图书馆,没有病人或工作人员注意到你们。 <br><br> 你的手指到达了<<his>>的龟头,<<his>>的嘴里不由得发出一阵舒爽的呻吟,赶忙用手捂住自己的嘴。在快感的冲击下,<<He>>没有坚持很长时间就痉挛了起来,射在了你的手上。 <br><br> <<else>> <<Hes>>已经湿润了。你沿着<<his>>的阴道口轻轻抚摸,感受着<<him>>在你的触摸下颤抖。<<He>>偷偷地环顾图书馆,但没有病人或工作人员注意到你们。 <br><br> 你的手指到达了<<his>>的阴蒂,<<his>>的嘴里不由得发出一阵舒爽的呻吟,赶忙用手捂住自己的嘴。在快感的冲击下,<<He>>没有坚持很长时间就痉挛了起来,淫水喷在了你的手上。 <br><br> <</if>> <<if $phase is 0>> 你给<<his>>拉好了拉链,收回了手。 <<else>> 你把<<his>>的裙子放了下来,收回了手。 <</if>> <<if $speech_attitude is "meek">> "你对我很好,"你低声说道。"我也要好好回报你。" <<elseif $speech_attitude is "bratty">> "谢谢帮忙,"你低声说道。 <<else>> "感谢帮忙,"你低声说道。"我希望这份谢礼足够了。" <</if>> <br><br> <<He>>点了点头,脸上仍然有些红晕。"我……我需要回去工作了,"说完,<<he>>跌跌撞撞地走出了房间。 <br><br> <<link [[继续|Asylum]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你和其他病人一起享用早餐。 <<if $leftarm is "bound" and $rightarm is "bound">> 你的手臂被绑住了,只能 <<if $asylumstatus gte 66>> 附近的病人帮助你吃饭。 <br> "在这种地方就该互相帮助。" <br> <<elseif $asylumstatus gte 33>> 你发现自己把脸贴在盘子上。 <<else>> 你发现自己把脸贴在盘子上。 附近的一个人<<print either("抓住你的头,把你的脸按到食物上。","做着鬼脸模仿你的吃相。","指着你笑。","对你吃香肠的样子开着黄腔。")>> 其他人哈哈大笑。 <</if>> <</if>> 饭菜很好吃,让你感到温暖和快乐。不仅仅是你,其他病人似乎也活跃交流了起来。 <br><br> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "asylumCafe">> <<elseif $exposed is 2>> 你展现出的<<lewdness>>使你成了人们的焦点。 <<exhibitionism5>> <<elseif $exposed is 1>> 你展现出的<<lewdness>>使你成了人们的焦点。 <<exhibitionism3>> <<elseif $asylumstatus gte 80>> 其他病人似乎很愿意和你聊天。 <<elseif $asylumstatus gte 60>> 附近几个病人和你一起边吃早餐边聊天。 <<elseif $asylumstatus gte 40>> 离你最近的病人不情不愿地和你交谈。 <<else>> 然而,你试图搭话时,得到的只有无情的沉默。 <</if>> <br> <<asylumevents>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你走近一个带有门禁卡锁的员工用门。 <<if $asylumkeycard is 1>> <<if $leftarm is "bound" and $rightarm is "bound">> 你有门禁卡,但你的手被绑着,无法使用它。 <<else>> 如果你愿意,可以用门禁卡打开它。 <</if>> <<else>> <<if $leftarm is "bound" and $rightarm is "bound">> 你的被绑着,就算有门禁卡也用不了。 <<else>> 只有得到门禁卡才可以打开它。 <</if>> <</if>> <br><br> <<if $asylumkeycard is 1>> <<if $leftarm is "bound" and $rightarm is "bound">> <<else>> <<link [[打开|Asylum Open]]>><</link>> <br> <</if>> <</if>> <<link [[返回|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你打开门并偷偷观察。 <<if $asylumstate is "sleep">> 门后的走廊又黑又空。你小心翼翼地走过去。 <br><br> 你一边躲避着不时的巡逻保安,一边探索着精神病院的员工区域。你来到了一个满是屏幕的房间,屏幕上显示着每个病房内的情况。有几个病人在自慰。 <br><br> 一个屏幕上写着"<span class="red">催情剂施用量:3%</span>",下面有许多没有标记的按钮和表盘。 <br><br> <<link [[尝试把它调高 (1:00)|Asylum Cameras]]>><<pass 60>><</link>> <<note "科学技能等级越高越有可能成功。成功将会触发逃离剧情。" "italic">> <br> <<link [[离开|Asylum]]>><</link>> <br> <<else>> 门后的走廊里人来人往,都是正在工作的员工。再留下来你就会被发现了。也许晚上这里就没人了。 <br><br> <<link [[继续|Asylum]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if random(1, 1000) lte (currentSkillValue('science') + 100)>> <<if currentSkillValue('science') gte 400>> 你试图研究操作这台机器的方法。你发现了运作规律,并通过反复尝试,掌握了加大催情剂剂量的操作。突然间,一声警报响起。屏幕上现在显示着"<span class="red">警告!催情剂施用量: 2000%</span>",你听到外面有人在大喊大叫。 <br><br> <<else>> 你试图研究如何操作这台机器。你胡乱按着按钮,表盘随之摆动着。突然间,一声警报响起。屏幕上现在显示着"<span class="red">警告!催情剂施用量: 2000%</span>",你听到外面有人在大喊大叫。 <br><br> <</if>> <<link [[继续|Asylum Escape]]>><</link>> <br> <<else>> 你试图操作这台机器,但它没有反应。 <br><br> <<if $asylumstate is "sleep">> <<link [[再次尝试 (1:00)|Asylum Cameras]]>><<pass 60>><</link>> <br> <<link [[停止|Asylum]]>><</link>> <br> <<else>> 你听到门外有声音。幸好他们走开了,但如果你再呆下去就该被发现了。你偷偷溜了出去。 <br><br> <<link [[继续|Asylum]]>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你前往病人区域,路上躲开了好几波焦急的警卫。当你到达时,整个区域都陷入了一片混乱。病房的门敞开着,病人们都跑了出来。一些安保人员已经倒下,制服也被剥去,每个倒下的安保人员都正被好几个病人侵袭着。他们的同事试图营救,但在众多的发情病人面前,只有警棍的他们根本无能为力。许多病人正用倒下的安保人员泄欲,其他人则在桌子、椅子或地板上互相做爱。 <br><br> 你朝窗外望去。塔楼无人值守,巡逻队也不在,所有人都赶来镇压病人。哈珀医生在安保人员的簇拥下正从对面进门。时机一片大好。 <br><br> 你跑过前门,穿过空地,没有受到任何阻拦。你翻过围墙,逃进了森林。 <br><br> <<endevent>> <<asylumescape>> <<link [[继续|Forest]]>><<set $forest to 100>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你挤进娱乐室的椅子下面等待。灯灭了,你独自一人躲藏在黑暗中。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $rng gte 71>> 哈珀带领你和其他病人进了室内,到了淋浴间。"水应该已经开了,"<<he>>说道。"卫生很重要。我想看到每个人都洗澡。" <br><br> 其他病人脱衣服时,哈珀的手搭在了你的肩上。"正如我所说,卫生很重要。让我来给你好好处理一下个人卫生,你没意见吧?" <br><br> <<link [[接受|Asylum Shower Accept]]>><<strip>><<wash>><<stress 6>><<arousal 1800>><<set $suspicion -= 1>><<npcincr Harper love 1>><</link>><<exhibitionist1>><<gstress>><<garousal>><<lsuspicion>> <br> <<link [[拒绝|Asylum Shower Refuse]]>><<set $suspicion += 1>><<npcincr Harper love -1>><</link>><<gsuspicion>> <br> <<else>> 哈珀带领你和其他病人进了室内,到了淋浴间。"水应该已经开了,"<<he>>说道。"卫生很重要。我想看到每个人都洗澡。" <br><br> 大多数病人已经习惯了,毫不犹豫地脱下衣服。少数犹豫着的病人被哈珀派出的护工剥去了衣服。 <br><br> <<link [[脱掉衣服,找个隐蔽的地方|Asylum Shower Secluded]]>><<strip>><<wash>><</link>><<exhibitionist1>> <br> <<if $exhibitionism gte 15>> <<link [[脱光衣服,在别人身边清洗|Asylum Shower Wash]]>><<strip>><<wash>><</link>><<exhibitionist2>> <br> <</if>> <<link [[悄悄离开|Asylum]]>><<endevent>><<suspicion 5>><</link>><<ggsuspicion>> <br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你摇了摇头。哈珀皱了皱眉,但也没有继续逼迫你。<<He>>注意到有些病人脱衣服有些犹豫,派出了护工剥下他们的衣服。 <br><br> <<link [[脱掉衣服,找个隐蔽的地方|Asylum Shower Secluded]]>><<strip>><<wash>><</link>><<exhibitionist1>> <br> <<if $exhibitionism gte 15>> <<link [[脱光衣服,在别人身边清洗|Asylum Shower Wash]]>><<strip>><<wash>><</link>><<exhibitionist2>> <br> <</if>> <<link [[悄悄离开|Asylum]]>><<endevent>><<suspicion 5>><</link>><<ggsuspicion>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你点了点头。哈珀微笑着开始脱你的衣服,精确的一举一动中透露着医生的素养。走进淋浴间,<<covered>><<He>>把你的衣服整齐地叠好,拿起海绵,你则走到了喷头下。 <<exhibitionism1>> 你站在原地,让<<he>>从头到脚给你擦洗身体,先是你的脖子、胳膊、躯干、肚子、背部、腿部,然后到臀部。<<He>>轻轻地擦洗着,你则试图保持气息平静。 <br><br> <<He>>把海绵按在你的<<genitals>>上。你忍住了想要尖叫的感觉。<<He>>站在你的身后,确保没有其他人能看到正在发生的事情。<<he>>用海绵轻抚着按摩你,快感的浪潮冲刷着你的身体。 <br><br> 有那么一瞬间,你没能忍住发出了呻吟。<<He>>用两根手指抵住了你的嘴唇,示意你保持安静。 <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> 你在<<his>>的手中弓起了背,忍住呻吟声,一边高潮一边被<<he>>继续轻柔地按摩着。 <br><br> <</if>> 当<<he>>停止的时候,你早已双腿发软。<<He>>在你的脸颊上亲了一下。洗澡时间结束了。 <br><br> <<link [[继续|Asylum]]>><<clotheson>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你在不至于引起护工注意的前提下,尽量慢地脱着衣服。当你的<<lewdness>>暴露出来时,其他病人早已开始洗澡了。你跟随着其他病人,找了一个偏僻的,没人看得到的角落。你迅速洗完了澡,在其他病人洗完前穿好了衣服。 <<exhibitionism1>> <<endevent>> <<link [[继续|Asylum]]>><<clotheson>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<generate2>><<generate3>> <<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7 and $rng % 3 == 0>><<set $o_long_and_beautiful += 1>> 你脱衣服的时候,两名护工,一个<<person2>><<person>>和一个<<person3>><<person>>,走向了坐在你旁边的长发凌乱、头发打结的瘦女孩。 <br> "给我脱。赶紧。"<<person>>喊道。 <br> 女孩没有动。<<person2>><<person>>抓住了她的肩膀,开始拉扯她的上衣,女孩则尖叫起来,用手挠<<persons>>的脸。 <<person3>><<person>>迅速抓住女孩的头发,用力向后拉,把她拖倒在地。那个长发女孩重重地摔倒, 在地上疯狂地挣扎着,不断地尖叫和抓挠,护工们费劲全力才压住了她。 <br> 你看了一眼哈珀医生,哈珀目光落在别处,对此毫不理睬。 <br> 女孩被压住后,护工开始脱她的衣服。女孩突然安静了下来,身体也瘫软了, 眼泪从她的眼睛中流淌出来。 <br> 哈珀医生仍然在专注地看别处。 <br> "为什么每次都要这么闹?"<<person2>><<person>>骂骂咧咧地脱掉了女孩身上最后一条内裤,"我们还能让你逃掉不成?" <br> "还有,赶紧TM把你头发洗了。"<<person3>><<person>>补充道。两人摇了摇头。 <br> 女孩浑身赤裸,一动不动的躺在地上,空洞无神的眼睛不断地流着泪。 <br><br> <<person2>><<person>>怒视着你说:"看什么看?你也想要我们搭把手是吧?" <br> <<if $speech_attitude is "meek">> "对不起,"你说着,赶紧把衣服脱了。你跑到哈珀面前。"医生,我、我可以留下来帮她吗?我、我好像认识她。" <br> 哈珀医生困惑地看着你。"……好,别耽误你洗澡就行。卫生很重要。" <<elseif $speech_attitude is "bratty">> "哈珀医生,"你大声喊道,哈珀转过身。"你的这两个天才护工好像 <<if currentSkillValue('science') gte 600>> 连什么会触发PTSD都不知道。 <<else>> 只会帮倒忙。 <</if>> 能让我留下照顾我的朋友吗?" <br> 哈珀疑惑地看着你。"……好,别耽误你洗澡就行。卫生很重要。" <<else>> 你迅速脱光衣服,跑到哈珀那里。 <br> "医生,求求你,那个女孩太惨了。 <<if currentSkillValue('science') gte 600>>这看起来像是一种创伤后诱发的反应,而且<</if>>我认为这两个人只会让情况变得更糟。 我留下来帮她可以吗?我——我以前好像认识她。" <br> 哈珀好奇地看了你一会儿。"好的。别耽误你洗澡就行。卫生很重要。" <</if>> <br> 哈珀示意护工不用管你。 <<exhibitionism2>> <<endevent>> <<link [[继续|Asylum Shower Wash Hair]]>><</link>> <<else>> 你脱光衣服,走进淋浴间。你站在一个大房间的中央,和其他病人一起洗澡。 你注意到一个<<person2>><<person>>和一个<<person3>><<person>>正在打量你,但大多数人并没有注意你。 你回到你的衣服那里,擦干身体并穿上衣服。 <<exhibitionism2>> <<endevent>> <<link [[继续|Asylum]]>><<clotheson>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<pass 25>> 你和那个瘦瘦的长发女孩一起赤身裸体坐了一会儿。你没有碰她,只是和她安静地聊天。 <<if currentSkillValue('english') gte 500>> 过了一会儿,你注意到她正在看着你。你的话语似乎起了作用。 <<if $o_long_and_beautiful lt 9>> <<set $o_long_and_beautiful += 1>> <</if>> <<else>> 过了一会,她似乎想通了。 <</if>> <br><br> 终于,她小声答应了你。你们一起走进了淋浴间,开始洗澡。其他人早就洗完了,淋浴间里只有你们两人。长发女孩 <<if $o_long_and_beautiful gte 6>> 在洗澡时跟你聊了一些在精神病院的生活。 <<elseif $o_long_and_beautiful gte 4>> 认真洗着澡。有几个瞬间,你感到她似乎在朝你微笑。 <<else>> 开始无视你,迅速的洗着澡。 <</if>> 你回到你的衣服那里,擦干身体并穿上衣服。 <br><br> <<link [[继续|Asylum]]>><<clotheson>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<promiscuity1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Asylum Harper Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Asylum Harper Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $enemyhealth lte 0>> 你推开<<him>>,<<He>>虽然看起来很生气,但很快恢复了镇静。"你的情绪管理还有些问题,"<<he>>说道:"但并不影响你出院。以后还是每周五来医院找我。回城的车已经安排好了,保重。" <br><br> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>大口喘着气,压在你身上休息了一会。随后<<He>>站起身,整理好衣服。"回城的车已经安排好了。以后还是每周五来医院找我。保重。" <<else>> <<He>>看起来很生气,但很快恢复了镇静。"要是能等你的疗程结束再让你出院就好了。"<<he>>叹了口气。"回城的车已经安排好了。以后还是每周五来医院找我。保重。" <</if>> <br><br> <<clothesontowel>> <<endcombat>> <<if $suspicion gte 80>> 一群护工把你从哈珀的办公室带走,穿过精神病院的主区域。 <<elseif $suspicion gte 20>> 一对护工带着你离开哈珀的办公室,穿过精神病院的主要区域。 <<else>> 一名护士带着你离开哈珀的办公室,穿过精神病院的主要区域。 <</if>> <<if $asylumstatus gte 80>> 其他病人向你挥手道别。 <<elseif $asylumstatus gte 20>> 其他病人忽略了你。 <<else>> 其他病人冷笑着看着你。 <</if>> 你穿过一扇员工门,然后穿过一扇更大的双开门,登上了一辆等待的汽车。 <br><br> 你穿过一扇员工门,然后穿过一扇更大的双门,进入一辆等待的汽车。 <br><br> <<pass 60>> 你们驶出了镇子远方的森林,但道路并没有通往镇子,而是蜿蜒穿过荒原和农田向北延伸。你们走上了另一条路,很快便回到了镇子,丰收节喧闹的烟火气息扑面而来。你们继续前行,来到了孤儿院前。 <br><br> <<asylumend>> <<endevent>> <<link [[继续|Asylum Return]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你推开医生,<<He>>看起来有些生气,但很快恢复了镇静。"你的情绪管理还是有问题。"<<he>>说道,"但并不影响你出院。以后还是每周五来医院找我。回城的车已经安排好了,保重。" <br><br> <<if $suspicion gte 80>> 一群护工把你从哈珀的办公室带走,穿过精神病院的主区域。 <<elseif $suspicion gte 20>> 一对护工带着你离开哈珀的办公室,穿过精神病院的主要区域。 <<else>> 一名护士带着你离开哈珀的办公室,穿过精神病院的主要区域。 <</if>> <<if $asylumstatus gte 80>> 其他病人向你挥手道别。 <<elseif $asylumstatus gte 20>> 其他病人忽略了你。 <<else>> 其他病人冷笑着看着你。 <</if>> 你穿过一扇双开门,登上了一辆等待的汽车。 <br><br> 你穿过一扇员工门,然后穿过一扇更大的双门,进入一辆等待的汽车。 <br><br> <<pass 60>> 你们驶出了镇子远方的森林,但道路并没有通往镇子,而是蜿蜒穿过荒原和农田向北延伸。你们走上了另一条路,很快便回到了镇子,丰收节喧闹的烟火气息扑面而来。你们继续前行,来到了孤儿院前。 <br><br> <<asylumend>> <<endevent>> <<link [[继续|Asylum Return]]>><</link>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinmissing is 0>> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>> 你走进孤儿院,进入了自己的房间,路上没有遇到任何人。窗台上有一块小蛋糕,附有一张便条。 <br><br> "欢迎回家! <br> ——罗宾" <br><br> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>> 你走进孤儿院,进入了自己的房间,发现<<npc Robin>><<person1>>罗宾正在等你。<<He>>一看见你,便立刻跳起来抱住了你。"贝利说医院打电话来了,说你要回来了。"<<He>>放开你,笑着说道:"医院都不让我去探病的。啊,我有东西要给你。"<<He>>弯下身子,从你床底下拿出一个小蛋糕。 <br><br> "我偷偷给你准备的。"<<He>>再次抱住你。"欢迎回家,我好想你。" <br><br> 你和<<him>>聊了一会儿。<<He>>问你住的地方,你的房间是什么样子的,食物好不好,人们友善吗。你不确定应该告诉<<him>>多少。"我得走了,"<<he>>过了一会儿说道。"贝利给了我任务。"<<He>>告别挥手离开。 <<ltrauma>><<lstress>><<trauma -12>><<stress -12>> <br><br> <<else>> 你接近孤儿院时,看见窗户里有个人正向外张望着。是罗宾。你一进门<<npc Robin>><<person1>><<He>>就朝你冲了过来,一把抱住了你,差点把你撞倒。"贝利说医院打电话来了,说你要回来了。"<<He>>放开了你,笑着说道:"医院都不让我去探病,所以我为你准备了点东西,快跟我来吧。"<<He>>拉着你的手向你的房间走去。 <br><br> 到了你的房间,<<He>>趴在地上,从你床底下拿出一个小蛋糕。"我偷偷给你准备的。"<<He>>再次抱住你。"欢迎回家,我好想你。" <br><br> 你和<<him>>聊了一会儿。<<He>>问你住的地方,你的房间是什么样子的,食物好不好,人们友善吗。你不确定应该告诉<<him>>多少。"我得走了,"<<he>>过了一会儿说道。"贝利给了我任务。"<<He>>告别挥手离开。 <<ltrauma>><<lstress>><<trauma -12>><<stress -12>> <br><br> <</if>> <<else>> 你走进孤儿院,进入了自己的房间,路上没有遇到任何人。 <br><br> <</if>> <<endevent>> <<link [[继续|Bedroom]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你指出了<<persons>>的藏身之处。<<person2>><<person>>走了过去,蹲在旁边,伸手进去拽住了<<person1>><<person>>的胳膊,把还在挣扎的<<he>>拖了出来。"哈珀医生说你不能走,"<<person2>><<he>><<person1>>说着,把<<him>>拖走了。"这都是为了你好。" <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<person2>><<person>>皱了皱眉,但没有继续追问。护工走后,<<person1>><<person>>走了出来,向你鞠了一躬以示感谢。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你把<<person1>><<persons>>乱摸的手从<<person2>><<person>>身上拽开。他们俩都吃了一惊。"<<person1>><<person>>大声说:"别碰我,你算老几啊?"<<person2>><<person>>则对你露出了感激的微笑。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你对那个<<person>>也回以微笑。<<He>>走了过来,你们愉快地聊了一会儿。 <<promiscuity1>> <<link [[告别|Asylum]]>><<endevent>><</link>> <br> <<if $promiscuity gte 15>> <<link [[诱惑|Asylum Seduce]]>><</link>><<promiscuous2>> <br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> 你凑近那个<<person>>。"这里有很多没人的地方,"你低声说道。"干什么都不会有人知道哦。" <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> <<He>>环顾四周,牵起你的手,把你带到一个空房间里,然后转过身抱住了你。 <br><br> <<link [[继续|Asylum Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> "呃,我突然想起来有急事。"<<he>>说完,然后赶紧走开了。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Asylum Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Asylum Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "asylum">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<he>>说:"医生告诉我要更多的接受别人的亲近,我一直错过了很多东西。" <br><br> <<He>>亲吻了你的脸颊,然后拉开了些距离。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你将<<person>>推开,逃进了走廊。 <br><br> <<clotheson>> <<endcombat>> <<elseif $finish is 1>> <<he>>说:"医生告诉我要更多的接受别人的亲近,我一直错过了很多东西。" <br><br> <<He>>亲吻了你的脸颊,然后拉开了些距离。 <br><br> <<clotheson>> <<endcombat>> <</if>> <br><br> <<link [[继续|Asylum]]>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Asylum Cell Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Asylum Cell Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>说:"别去向别人抱怨,他们不会相信你的。"两人一边笑一边锁上了病房的门。<<tearful>>你躺在床上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Asylum Cell]]>><</link>> <<else>> <<group>>退缩了。"<<person2>><<person>>说:"走吧,还有比这更容易的<<girls>>。"病房的门锁上了。<<tearful>>你躺在床上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Asylum Cell]]>><</link>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "好、好吧,"你说道。"你可以给我看看。" <<elseif $speech_attitude is "bratty">> "当然,"你说道。"我来看看。" <<else>> "好的,"你说道。"你可以给我看看。" <</if>> <br><br> <<person>>犹豫了一下,然后展开了<<his>>的袍子,露出了<<his>>的 <<if $pronoun is "m">> <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].penisdesc>>。 <<else>> 小穴。 <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].breastsdesc>>和<<print $NPCList[0].penisdesc>>。 <<else>> <<print $NPCList[0].breastsdesc>>。 <</if>> <</if>> <<He>>闭上眼睛站在原地,双手抱住<<his>>的腰,低声数数。 <br><br> <<he>>急忙弯下身,拾起<<his>>的长袍,然后快速缠绕在了<<him>>身上,<<he>>磕磕巴巴地说:"谢,谢谢你。"然后匆匆而去。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<effects>> 你摇了摇头。<<person>>看起来松了一口气,但是<<his>>的任务还没有结束。<<He>>离开去找其他人展示<<himself>>的身体了。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "好、好吧,"你说,声音大得工作人员都听到了。"你可以给我看看。" <<elseif $speech_attitude is "bratty">> "当然,"你说,声音大的工作人员都听到了。"我来看看。" <<else>> "好的,"你说,声音大的工作人员都听到了。"你可以给我看看。" <</if>> 你闭上眼睛。 <br><br> 你听到<<persons>>的长袍在地上沙沙作响。<<He>>开始低声数数。<<He>>数到十,然后你听到另一个沙沙声。 <br><br> <<He>>说:"谢谢你!"你睁开眼睛。<<person>>微笑着,看起来感到宽慰。"再次感谢!"<<He>>匆匆离开了。 <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "好、好吧,"你说道。"你可以给我看看。" <<elseif $speech_attitude is "bratty">> "当然,"你说道。"我来看看。" <<else>> "好的,"你说道。"你可以给我看看。" <</if>> 你假装闭上眼睛,但实际上你留了一条缝隙。 <br><br> <<person>>犹豫了一下,然后展开了<<his>>的袍子,露出了<<his>>的 <<if $pronoun is "m">> <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].penisdesc>>。 <<else>> 小穴。 <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].breastsdesc>>和<<print $NPCList[0].penisdesc>>。 <<else>> <<print $NPCList[0].breastsdesc>>。 <</if>> <</if>> <<He>>闭上眼睛站在原地,双手抱住<<his>>的腰,低声数数。 <br><br> <<He>>叹了口气,然后弯下身拾起了<<his>>的长袍,快速缠绕在了<<him>>身上,<<He>>说:"谢谢!" 你假装睁开眼睛。<<person>>笑了笑,看起来松了一口气。"再次感谢。"<<He>>匆匆离开。" <br><br> <<link [[继续|Asylum]]>><<endevent>><</link>> <br>
<<effects>> 每个病人都有一块可以随心所欲地使用土地。许多苗圃都没有人照料,但有些苗圃上则种有一些小而美丽的植物。 <br><br> <<plot_effects>> <<if $asylum_plot_intro is 1>><<unset $asylum_plot_intro>> <<plots_init asylum 1 earth 3 small>> <</if>> <<display_plot asylum>> <<if !$plants_known.includes("poppy")>> <<icon "tending/poppy.png">> <<link [[寻找种子 (0:30)|Asylum Garden Seeds]]>><<set $plants_known.push("poppy")>><<pass 30>><</link>> <br> <<elseif $rng % 4 == 0 and $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7>>/*1 in 4 chance if in right stage*/ <<if $o_long_and_beautiful lt 9>><<set $o_long_and_beautiful += 1>><</if>> <br> 一个头发又长又乱的女孩似乎正在附近的种植圃上观察。 <<if currentSkillValue('tending') gte 600>>她可能会对你的护理技能印象深刻,但事情还是很难说。<<if $o_long_and_beautiful lt 9>><<set $o_long_and_beautiful += 1>><</if>><</if>> <</if>> <br> <<link [[离开|Asylum]]>><</link>> <br> <<unset $event_trigger>>
<<effects>> 许多土地没有人照料,从外围围栏到建筑物都长着野生的罂粟花。你收集了一些种子。 <br><br> <span class="gold">你现在可以种植<<icon "tending/poppy.png">>罂粟了。</span> <br><br> <<link [[继续|Asylum Garden]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<set $phase to 0>> 你同意跟他们走。两人把你带到一扇标着"仅限工作人员"的门前,那里有更多护工在等待。 <br> 他们打开门,带你进入一个明亮但空荡的病房。一面大镜子覆盖着一面墙。 <br><br> <<link [[继续|Asylum Fake Treatment]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<set $phase to 1>> 你拒绝跟他们走,想要离开。 <<if $physiqueSuccess>> <<person2>><<person>>试图抓住你,<span class="green">但你将<<him>>推开,逃进一群病人中。</span> <br><br> 护工们似乎不愿在其他 <<if $asylumstatus gte 20>> <<if $asylumstatus gte 75>> 患者面前闹事。其他患者聚集在你周围形成一个保护屏障。<<suspicion 2>>护工 <<else>> 悄悄地走了。患者<<suspicion 1>> <</if>> 们皱眉走开了。<<gsuspicion>> <br><br> <<link [[继续|Asylum]]>><</link>> <<else>> 患者面前闹事。<span class="red">但是其他患者都离开了你。</span> <<if $speech_attitude is "bratty">> 当你试图跟随人群移动时,另一个病人将你绊倒,让你四脚朝天地摔在地上。 <</if>> <<person2>><<person>>和<<person1>><<person>>一起抓住你,把你带到标有"仅限工作人员"的门口 那里有更多的护工在等待。 <br> 他们打开门,带你进入一个明亮但空荡的病房。一面大镜子覆盖着一面墙。 <br><br> <<link [[继续|Asylum Fake Treatment]]>><</link>> <</if>> <br> <<elseif $asylumstatus gte 75>> <span class="red"><<person2>><<person>>抓住你,将你扑倒在地。</span> 当<<person>>把你压在地上,将你的手臂锁住时,<span class="green">突然一声喊,<<he>>被掀起来,被扔到房间的另一边。</span> 你看到<<person1>><<person>>也在后退,一些病人聚集在你周围。 <br> 过了一会儿,<<person>>皱起眉头看着你,然后离开了。<<suspicion 2>><<gsuspicion>> <br><br> 其他病人点头微笑,拍拍你的肩膀,然后回到他们原本在做的事情上。 <br><br> <<link [[继续|Asylum]]>><</link>> <br> <<else>> <span class="red"><<person2>><<person>>抓住你,将你扑倒在地。</span> 你还没来得及反应,<<he>>已经用力地锁住了你的手臂,然后他们一起把你带到了一个标着"仅限工作人员"的门口。 那里有更多的护工在等待。<<gpain>><<pain 2>> <br> 他们打开门,带你进入一个明亮但空荡的病房。一面大镜子覆盖着一面墙。 <br><br> <<link [[继续|Asylum Fake Treatment]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<person1>><<person>>指着镜子说,"哈珀医生就在单向镜后面," "观察并完整记录这里发生的一切。哈珀医生强调过了, 这是你评估的一个重要部分,所以你需要保持最佳状态。 <<if $phase is 1>>特别是在你刚才的表现之后。<</if>>明白了吗?" <br> <<if $speech_attitude is "meek">> "我明白了,<<sir>>,"你说道。 <<elseif $speech_attitude is "bratty">> 你瞪着他们,什么也没说。 <<else>> 你点点头。 <</if>> <br><br> <<set $ft_count to 5>> <<if $rng gte 66 and $lactating gte 1 and $breastfeedingdisable is "f" and $milk_amount gte 500>> <<set $ft_event to "milk">><<person2>> <<if $worn.upper.name isnot "straightjacket">> <<bind>><<upperwear 35>> <<person>>给你穿上了一件医用拘束衣,束缚住了你的手臂。 <</if>> <br><br> 他们把你带到了镜子对面的墙壁——你注意到墙上有许多不同高度的钢链环嵌入其中。 <<person1>><<person>>把你转过身,使你面对着房间。大量的护工聚集在门口。 <<person>>把你推到墙上,而<<person2>><<person>>则将你的背心拴在墙上的链环上 一次绑在腰部,一次绑在脖子上,这束缚让你无法移动。<<person>>解开你拘束衣侧面的扣子, <<person1>><<person>>在前面拉扯着,一部分被拉开,你的手臂被束缚住了,但你的 <<if !$worn.under_upper.type.includes("naked")>> <<undertop>>暴露了出来。<<person>>抓住你穿着的$worn.under_upper.cn_name_cap,将其拉了起来,完全暴露了你的<<breasts>>。 <<else>> <<breasts>>完全暴露了出来。 <</if>> <<He>>挤了一下你的乳房,一股奶水喷了出来。 <br><br> "我们的一些病人患有进食障碍,"<<person>>说道,"作为他们和你的治疗的一部分, 在接下来的几分钟里,他们将被引导进这个房间,从你的身体中得到营养。哈珀医生说过,你要放松下来, 想想你如何帮助滋养和支持他人。这个面罩会遮住你的脸,以保护自尊。" <br><br> 面罩被戴在你的头上,让你陷入黑暗之中。 <br> 几乎立刻,有嘴唇贴在了你的<<nipples>>上。 <br><br> <<link [[继续|Asylum Fake Treatment Milked]]>><<set $ft_count to 8>><</link>> <<elseif $rng gte 33 and !playerChastity()>> <<set $ft_event to "masturbation">> <<person2>><<person>> <<if $worn.upper.name isnot "straightjacket">> <<bind>><<upperwear 35>> 给你穿上一个医用绷带衣束缚你的手臂, <<else>> 检查你的绷带衣, <</if>> <<if $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("naked")>> 然后 <<else>> <<if !$worn.under_lower.type.includes("naked")>> <<set _undies to $worn.under_lower.name>> <<elseif !$worn.genitals.type.includes("naked")>> <<set _undies to $worn.genitals.name>> <</if>> <<underlowerstrip>>脱掉了你的_undies,接着 <</if>> 领你来到镜子前。一把椅子放在你身后。 <br> "请坐下,"<<person1>><<person>>说着,用手把你按在椅子上。<<person2>><<person>>将你的绷带衣系在椅子上, 同时<<person1>><<person>>将你的小腿和脚踝绑在椅子腿上,强迫你的膝盖分开。 <br><br> <<generate3>><<generate4>><<generate5>> <<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7>><<set $o_long_and_beautiful += 1>> /*Modifies person 4 enough */ <<set $NPCList[3].description to "long-haired">><<set $NPCList[3].adult to 0>><<set $NPCList[3].gender = "f">><<set $NPCList[3].pronoun = "f">> <</if>> 片刻之后,一个<<person4>><<person>>被带进来,被放置在你旁边。最后, 一个<<person5>><<person>>也被放置在<<person4>><<him>>的旁边。 <br><br> <<person1>>"这是一次信任练习。尽管你明显很脆弱,但你需要学会,世界并不想伤害你。 大多数时候,它只想让你感觉良好。你们都认为自己是受害者。相反,你需要学会接受这些接触……作为机会。" <br> 你旁边的<<person4>><<person>>挣扎着反抗束缚。 <br> 一个<<person3>><<person>>走到被束缚的<<person5>><<person>>椅子后面。<<person2>><<person>>移动到你旁边的 被束缚的<<person4>><<person>>椅子后面。最后,<<person1>><<person>>移动到了你的后面。 <br><br> "开始。" <br><br> <<link [[继续|Asylum Fake Treatment Masturbation]]>><<set $ft_count to 20>><<set $ft_five to random(11,15)>><<set $ft_four to random(5,10)>><</link>> <<else>> <<set $ft_event to "bukkake">> <<if $worn.upper.name isnot "straightjacket">> <<bind>><<upperwear 35>> <<person>>给你穿上了一件医用拘束衣,束缚住了你的手臂。 <</if>> 他们把你带到了镜子对面的墙壁——你注意到墙上有许多不同高度的钢链环嵌入其中。 <<person>>将你转过身,让你面对着房间。大量的护工已经聚集在门口。 <<person>>将你推倒到跪姿,靠着墙,同时<<person2>><<person>>将你的绷带衣后背夹在链环上, 并绑住你的脚,固定住了你。 <br><br> "医生们认为,对性体液的不合理恐惧是导致你的情况的原因,"<<person1>><<person>>告诉你。 "我们的员工已经同意用暴露疗法来帮助你。" <br> <<if maleChance() gte 1 and $cbchance lt 100 or maleChance() lt 100 and $dgchance gte 1>> 你回头看到一些护工已经把他们的阴茎拿了出来。 <</if>> <br><br> <<person>><<if $NPCList[0].penis isnot "none">>解开拉链,掏出<<his>>勃起的阴茎,<<else>>拉下<<his>>的护工服,露出<<his>>已经湿润的阴道,<</if>> "我们开始吧。" <br><br> <<link [[继续|Asylum Fake Treatment Bukkake]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<pass 5>> <<set _they_drink to either("Anonymous mouths continue to hungrily suck milk from you.","Hungry mouths lap at your nipples.","Mouths suck and massage milk from your teats.","Mouths clamp to your breasts as unseen people drink from you.","They suck milk from you insatiably.")>> <<if $ft_count is 8>> 他们饥渴地吸吮着你的乳房。一段时间后,<<print either("左侧","右侧")>>的嘴巴停了下来。 另一个嘴巴迅速代替他们。一分钟左右后,另一边也是如此。 <<garousal>><<arousal 200 "breasts">> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> <br><br> <<milk_amount -200>> <<link [[继续|Asylum Fake Treatment Milked]]>><<set $ft_count -= 1>><</link>> <<elseif $ft_count gte 1>> <<if $milk_amount gte 300>> _they_drink <<garousal>><<arousal 250 "breasts">> <<set _rand to random(1,10)>> <br> <<if _rand is 1>> 一只不知道是谁的手<<print either("绅士地","粗鲁地","有规律地","持续地","轻柔地")>><<print either("抚摸","揉搓","挑逗")>>你的<<genitals>>。 <<garousal>><<arousal 200 "genitals">> <<elseif _rand is 2>> 其中一个人咬了你的<<nipple>>。 <<ggpain>><<pain 8>> <<elseif _rand is 3>> 一条舌头在吸吮之间玩耍并戏弄着你的<<nipple>>。 <<ggarousal>><<arousal 400 "breasts">> <<elseif _rand is 4>> 有人弹了一下你的<<nipple>>。 <<gpain>><<pain 3>> <<elseif _rand is 5>> 你左右的人似乎在配合着,他们的嘴巴在完美的节奏中吮吸和挤压着你的<<nipples>>。 <<ggarousal>><<arousal 400 "breasts">> <<elseif _rand is 6>> 一个嘴巴几乎不喝,更喜欢吹然后舔你的<<nipple>>。 <<ggarousal>><<arousal 500 "breasts">> <<elseif _rand is 7>> 一只手用力地拍打你的乳房。 <<ggpain>><<pain 8>> <br> "嘿!轻点,"一个声音说道。 <br> "对不起。" <br> <<elseif _rand is 8>> <<set _random_milk to random(50, 100)>> 当一个人吸吮时,他们用手挤压你的<<breasts>>以迫使更多的乳汁流出。<<milk_amount `-_random_milk`>> <</if>> <br> <<if $arousal gte $arousalmax>> <<orgasm>> 当你高潮时,你的<<nipples>>上全部都是口水。 <</if>> <br> <<set _random_milk to random(200,300)>> <<link [[继续|Asylum Fake Treatment Milked]]>><<milk_amount `-_random_milk`>><<set $ft_count -= 1>><</link>> <<elseif $milk_amount gte 50>> 当另一个贪婪的嘴巴试图<<print either("吮吸","吮吸和挤压")>>你的乳房时, 你的乳汁很快被吸干,两边的乳房愈发干燥。使得他们的手和嘴巴更加努力地挤压和吮吸你的乳汁。 <<ggarousal>><<arousal 400 "breasts">><<gpain>><<pain 3>> <br> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> <br><br> <<set _random_milk to random(200,300)>> <<link [[继续|Asylum Fake Treatment Milked]]>><<milk_amount `-_random_milk`>><<set $ft_count -= 1>><</link>> <<else>> 即使你的奶水几乎流尽了,口渴的嘴巴还是坚持<<print either("吮吸","拉扯","试图吮吸")>>你的<<breasts>>。 当他们吸干你的最后一点乳汁时,你的乳头感觉一阵剧烈的疼痛。 <<ggarousal>><<arousal 500 "breasts">><<gpain>><<pain 8>> <br> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> <br><br> <<link [[继续|Asylum Fake Treatment Milked]]>><<set $milk_amount to 0>><<set $ft_count to 0>><</link>> <</if>> <<else>> <<if $milk_amount gt 0>>最终,一张嘴离开了,没有其他嘴来替换它。另一侧的嘴则在继续吮吸了大约一分钟后,也离开了。 <<ggarousal>><<arousal 400 "breasts">> <<else>> 没人再凑过来了。 <</if>> <br> <<if $arousal gte $arousalmax>> <<orgasm>> <<elseif $arousal gte ($arousalmax / 5) * 4>> 你的乳头裸露在空气中,被空气刺激的微微发痒。 <br> <<if $speech_attitude is "meek">> "还要,"你喃喃自语。"我还想再要的多一点。" <br> <</if>> <</if>> 你的乳房感觉轻了很多。<<llstress>><<stress 18>> <br><br> "呃……好的,"<<person>>大声说道。"把这些病人带出去。" <br> 门开了,<<if currentSkillValue('science') gte 600 or currentSkillValue('skulduggery') gte 600>>可疑地迅速关上了。<<else>>关上了。<</if>> <br><br> 你把兜帽翻扣在你的头上,拉上拘束服的拉链,盖住你的<<breasts>>。 当<<person2>><<person>>解开你的拘束服固定时,<<person1>><<person>>对你说话了。 <br><br><br> <<link [[继续|Asylum Fake Treatment Finish]]>><<unset $ft_count>><</link>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<pass 5>> <<set _respond to either("grunt","gasp","groan","inhale sharply","pant","moan")>> <<set _ly to either("busily","energetically","frantically","resolutely","fanatically","quickly","furiously","relentlessly")>> <<set _ly2 to either("busily","energetically","frantically","resolutely","fanatically","quickly","furiously","relentlessly")>> <<set _stimulates_him to either("挤着<<his>>肉棒","揉搓着<<his>>肉棒","抚摸<<his>>的阴茎","玩弄<<his>>的肉棒","挤着<<his>>的阴茎")>> <<set _stimulates_her to either("用手指戳弄着<<his>>的小穴","抚慰着<<his>>的入口","揉搓着<<his>>的肉穴","用手指戳弄着<<his>>的阴蒂","用手指进出着<<his>>的肉穴")>> <<set _is_done to either("whimpers gently.","continues to pant.","is still breathing heavily.","sofly whimpers.")>> <<if $ft_count lte ($ft_four - 2)>><<set _crowd = "一些护工仍在看着。其他人正在公开下注。一小部分人直接离开了。">> <<elseif $ft_count lt $ft_four>><<set _crowd="一些护工在欢呼。他们又在相互兑钱了。他们是在这赌博吗?">> <<elseif $ft_count is $ft_four>><<set _crowd="许多护工难以置信地对<<person4>><<person>>大喊大叫。另一部分人高声欢呼起来。">> <<elseif $ft_count lt ($ft_five - 2)>><<set _crowd="一部分护工为你欢呼喝彩,另一部分则大声叱骂<<person4>><<person>>。">> <<elseif $ft_count lt $ft_five>><<set _crowd="一些护工看起来很失望,另一些则似乎很开心。你觉得你看见了钱在经手流转。">> <<elseif $ft_count is $ft_five>><<set _crowd="一小部分护工失望地叹气或怒骂。更多的则是发出欢呼和笑声。">> <<elseif $ft_count gt 18>><<set _crowd="一群护工向你呼喊鼓励,是<<person4>><<person>>和<<person5>><<person>>。<br>'坚持住!'<br>'你做得到的。'<br>">> <<elseif $ft_count is 0>> 当<<person1>><<person>>离开你时,不知道为什么你心里有些失落。 <<elseif $ft_count%2>><<set _crowd = either("一大群护工们围观一团。","一大群护工们争相观看。","一大群护工们加油喝彩。")>> <<else>><<set _crowd = "">> <</if>> <br> <<if $ft_count is 20>> <<person1>><<person>>抓住你,一只手揉着你的胸部,另一只手伸向你的<<genitals>>。<<arousal 100 "breasts">><<arousal 100 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>> <<set $ft_count to -10>> <</if>> <br> _crowd <br><br> <<link [[让自己享受其中|Asylum Fake Treatment Masturbation]]>><<arousal 200>><<set $ft_count -=1>><</link>><<garousal>> <br> <<link [[反抗|Asylum Fake Treatment Masturbation]]>><<arousal -100>><<set $ft_count -=1>><</link>> <br> <<elseif $ft_count gte 1>> <<if $ft_count is 19>> <<person1>><<person>>把手伸进紧身衣底下戏弄你的<<nipple>>,另一只手握住你的<<genitals>>。<<arousal 200 "breasts">><<arousal 100 "genitals">> <<elseif $ft_count gt $ft_five>> <<if $rng>> 你听到<<person4>><<person>>的 _respond,在<<person2>><<person>> <<person4>><<if $NPCList[0].penis isnot "none">>_stimulates_him.<<else>>_stimulates_her.<</if>> <<else>> 你听到<<person5>><<person>>的_respond,在<<person3>><<person>> <<person5>><<if $NPCList[0].penis isnot "none">>_stimulates_him.<<else>>_stimulates_her.<</if>> <</if>> <<person1>><<persons>>的手继续在你的<<genitals>>和<<breasts>>上活动着。<<arousal 200 "breasts">><<arousal 200 "genitals">> <<elseif $ft_count is $ft_five>> 你听到<<person5>><<person>>在大声呻吟,<<if $NPCList[0].penis isnot "none">>然后看到了一大股精液飞向镜子,<<else>>看到小穴的淫液喷射在地板上。<</if>> <br> 一些护工们欢呼着,你看到他们兴奋地把钱在人群中传来传去。 <br> <<person2>><<person>>把两只手放在你的<<genitals>>上,继续以更强烈的力度活动。<<arousal 600 "genitals">> <<elseif $ft_count gt $ft_four>> <<if $rng>> 你听到<<person4>><<person>>的 _respond,在<<person2>><<person>> <<person4>>_ly <<if $NPCList[0].penis isnot "none">>_stimulates_him.<<else>>_stimulates_her.<</if>> <</if>> <<person1>><<persons>>的手继续在你的<<genitals>>上活动着。<<arousal 600 "genitals">> <<elseif $ft_count is $ft_four>> 旁边的<<person4>><<person>>开始颤抖,默默地迎来了高潮。 <<if $NPCList[0].penis isnot "none">>一大股精液喷射向了镜面 <<else>>淫液喷涌而出, <</if>>弄脏了<<him>>面前的地板。 <br> 更多的护工们发出欢呼,你看到他们兴奋地传递着金钱。 <br> 最终,<<person1>><<person>>放松了对你的<<genitals>>的抚摸。<<arousal 300 "genitals">> <<else>>/*last one standing*/ <<person1>><<person>>继续用双手抚摸着你的<<genitals>>。 <<set $ft_count to -20>> <<if $arousal gte $arousalmax>><<set $arousal to 9900>><</if>> <</if>> <<if $arousal gte $arousalmax>> <<orgasm>> <<set $ft_count to -10>> <</if>> <br> _crowd <br><br> <<if $ft_count gte 0 or $ft_count is -20>> <<link [[让自己享受其中|Asylum Fake Treatment Masturbation]]>><<arousal 200>><<set $ft_count -=1>><</link>><<garousal>> <br> <<link [[反抗|Asylum Fake Treatment Masturbation]]>><<arousal -100>><<set $ft_count -=1>><</link>> <br> <<else>> <<link [[冷静下来|Asylum Fake Treatment Masturbation]]>><</link>> <br> <</if>> <<else>> <<if $ft_count is 0>> <<person1>><<person>>最终放弃了。 <br> "我做不到,"<<he>>说道。"<<pShe>>不会高潮。" <<elseif $ft_count lte -20>> /* you won */ <<person1>><<person>>最终放弃了。 <br> "我做不到,"<<he>>说道。"<<pShe>>不会高潮。" <<elseif $ft_count lte -10>> /*someone else won*/ 你的高潮消退,你听到欢呼声。你注意到那些护工似乎在交换些什么。 <br> <<person1>><<person>>走进护工群中,他们递给<<him>>一些东西。<<He>>冲你微笑。 几秒钟后,你旁边的<<person4>><<person>>开始颤抖, <<if $NPCList[0].penis isnot "none">>一大股精液喷射向了镜面<<else>>猛烈喷撒<</if>> 默默地射精,弄脏了地板。 <br> 更多的护工发出欢呼。你看到他们兴奋地互相传递东西。 <</if>> <br><br> 最终,你从椅子上被放了出来。<<person1>><<person>>开始讲话。 <br><br> <<link [[聆听|Asylum Fake Treatment Finish]]>><<unset $ft_count>><<unset $ft_five>><<unset $ft_four>><</link>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<pass 5>> <<if $ft_count is 5>> <<fullGroup>>在你面前自慰。 很快,<<person>>射精了,把<<if $NPCList[0].penis isnot "none">><<bodyliquid "face" "semen">>精液<<else>><<bodyliquid "face" "goo">>淫液<</if>>射在了你的脸上。 另一个护工代替<<his>>,当<<person1>><<person>>达到高潮时,<<person>>盯着你的眼睛 然后射了出来,<<his>>的液体溅在了你的脸颊上,顺着裹在身上的拘束服流下来。 <br> 又有两个护工代替了<<his>>。<<if $NPCList[0].penis isnot "none">><<bodyliquid "neck" "semen">><<else>><<bodyliquid "neck" "goo">><</if>> <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> <br><br> <<link [[继续|Asylum Fake Treatment Bukkake]]>><<set $ft_count -= 1>><</link>> <<elseif $ft_count gte 1>> <<if $NPCList[0].penis isnot "none">> <<print either("他们不断凑来,向你射精。","你试图保持沉默,但是通过鼻子呼吸意味着你必然会闻到它的味道。","你被咕哝声和耸动着的生殖器包围着。","你闭上眼,以免精液会弄到眼睛里。")>> <<set _goo to "semen">> <<else>> <<print either("他们不断凑来,向你射精。","你试图闭上嘴巴,但味道还是从唇间渗了进来。","你被咕哝声和耸动着的生殖器包围着。","你闭上眼,免得精液弄到眼睛里。")>> <<set _goo to "goo">> <</if>> <br> <<set _rand to random(1,9)>> <<if _rand lte 6>> <<if _rand is 1>> 两个护工同时在你脸上高潮了。 <<faceejacstat>><<ejacstat>><<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" _goo>> <<elseif _rand is 2>> 一个护工粗暴地伸手揉捏你的<<genitals>>。 <<arousal 200 "genitals">><<pain 5>> <<elseif _rand is 3>> <<if $NPCList[0].penis isnot "none">> 一个护工把你的头推向墙,用<<his>>的阴茎在你的脸上摩擦,直到<<he>>射精在你身上。 <<else>> 一个护工把你的头推向墙,把<<his>>的阴道擦在你的脸上,直到<<his>>的液体流在你身上。 <</if>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" _goo>> <<elseif _rand is 4>> 两个护工在你两侧手淫到高潮, <<hairejacstat>><<ejacstat>><<bodyliquid "hair" _goo>><<neckejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "neck" _goo>> <<elseif _rand is 5>> 一个护工抓住你的头发,<<if $NPCList[0].penis isnot "none">>射<<else>>射<</if>>在你直接裹身上的拘束服上, <<pain 5>><<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "chest" _goo>> <<else>> 一个护工故意在你的眼睛上<<if $NPCList[0].penis isnot "none">>射出<<his>>的精液<<else>>喷出<<his>>的体液<</if>>,然后 <<pain 5>><<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" _goo>> <</if>> <<if _rand % 3 ==2>> 当你试图呼吸时,你却不小心吸入了另一个人的体液。 <<oralejacstat>><<ejacstat>><<if $NPCList[0].penis isnot "none">><<cumswallow "human">><</if>> <<elseif _rand % 3 == 1>> 你听到一声呻吟,体液从你的脖子上喷溅了下来。 <<neckejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "neck" _goo>> <<else>> 一会儿之后,你感觉到热乎乎的体液浸透了你的头发。 <<hairejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "hair" _goo>> <</if>> <<elseif _rand is 7 and (maleChance() gte 1 and $cbchance lt 100 or maleChance() lt 100 and $dgchance gte 1)>> 一个护工试图把阴茎塞进你的嘴里。但是被另一个人拉开了。 <br> "我想提醒大家,任何形式的侵犯意图都会导致撤职。"<<lstress>><<stress -2>> <br> <</if>><<unset _rand>> <br> <<if $speech_attitude is "meek">> <span class="sub">这样被贬低让你感到非常兴奋。</span><<ggarousal>><<arousal 666>> <<elseif $speech_attitude is "bratty">> <span class="brat">你觉得这种"治疗"很丢脸。</span><<garousal>><<arousal 200>><<gstress>><<stress 2>> <<else>> <<garousal>><<arousal 200>> <</if>> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> <br><br> <<link [[继续|Asylum Fake Treatment Bukkake]]>><<set $ft_count -= 1>><</link>> <<else>> 最后,一切终于结束了。 <br> <<if $arousal gte $arousalmax>> <<orgasm>> <<elseif $arousal gte ($arousalmax / 4) * 3 and $submissive gte 1150>> "再来一会,求你了。"你哀求道。 <br> <</if>> 你感觉全身都被体液湿透了。 <br><br> <<link [[继续|Asylum Fake Treatment Finish]]>><<unset $ft_count>><</link>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> "非常好。哈珀医生对你的治疗进度非常满意,还要我告诉你,不要向任何人提及这种治疗。 这对你的治疗非常重要。如果你向任何人提及……即使是对哈珀医生<<nnpc_himself "Harper">>本人……<<nnpc_he "Harper">> 都会非常生气,这会拖累你的进展。治疗应该保密。明白吗?" <br> <<if $speech_attitude is "meek">> 你顺从地点了点头。 <<elseif $speech_attitude is "bratty">> 你等待着<<him>>点明重点。 <<else>> 你点了一下头。 <</if>> <br><br> <<if $phase is 1 and ($ft_event is "bukkake" or $ft_event is "milk" or $ft_event is "masturbation")>> "我可以把这个脱掉吗?"<<person2>><<person>>拉了一下你的拘束衣。 <br> <<if $ft_event is "bukkake">> "<<pshe>>刚来这里时闹的动静那么大,还是不要脱下来为好。"<<person1>><<he>>摇了摇头。 "要让<<phim>>明白<<pher>>自己现在的处境,所以接下来的一段时间里都必须继续穿这样的衣服。" <br> <<person2>><<person>>笑了。 <<else>> "<<pshe>>刚来这里时闹的动静那么大,必须得先学会服从。"<<person1>><<he>>摇了摇头。 <</if>> <<else>> <<person2>><<person>>解开了拘束衣。 <<unbind>><<exposure>><<upperwear 87>> <</if>> <br><br> <<if $NPCList[3].description is "long-haired">> <<person4>><<person>>经过你时,你感觉你们的目光交汇了,但是因为她的长发凌乱遮住了脸,所以很难确定。 <</if>> <<if $ft_event is "milk">> 当你走出去时,你注意到很多护工的嘴唇或下巴周围有白色的东西。 <br><br> <<elseif $ft_event is "masturbation">> 当你走出去时,你注意到许多护工聚在一起交换钱币,有些人看起来很高兴,有些人不太高兴。 <<print either("有一个人","有几个人","有一个人")>><<print either("责备地","生气地","高兴地","充满欲望地","饥渴地")>>看着你。 <br><br> <</if>> <<endevent>><<unset $ft_event>> <<link [[离开|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<set $first_birth to !$pregnancyStats.humanToysUnlocked>> <<npc "Harper">><<person1>> <<setKnowsAboutPregnancy "pc" "Harper">> 你在医院床上醒来,周围有几个模糊的身影在移动。其中一个身影靠近了一些,<<his>>的特征逐渐凝聚成哈珀医生的面容。"请不要惊慌,但你已经破水了。你还在精神病院里。" <br><br> <<if $exposed lt 2>> "请脱衣服,"医生说道。 <<else>> "请深呼吸,"医生说道。 <</if>> <<if playerChastity("hidden")>> <<He>>注意到了你的<<print $worn.genitals.cn_name_cap>>,随后打开一个高柜,拿出一个形状像钳子但更大的工具。"我们需要移除那个装置。这不会痛的。" <br><br> <<He>>用钳子夹住你的<<print $worn.genitals.cn_name_cap>>,并按下手柄上的按钮。你听到工具内部发出嗡嗡声,<span class="pink">然后他们将金属夹子断开了。</span> <<set $worn.genitals.type.push("broken")>> <</if>> <br><br> <<wash>><<undress "asylum_birth">><<upperwear 87 "pink">> <<link [[继续|Pregnancy Birth Asylum 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 接着,助产士给你戴上一个面罩。你感到意识逐渐模糊。几个其他身影出现在你周围,他们的形状模糊不清。 <br><br> <<set _pregnancy to getPregnancyObject()>> <<if _pregnancy.totalBirthEvents gte 5>> <<set _min to 15>> <<set _max to 60>> <<elseif _pregnancy.totalBirthEvents gte 3>> <<set _min to 30>> <<set _max to 120>> <<else>> <<set _min to 60>> <<set _max to 180>> <</if>> <<set _max to Math.floor(_max * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>> <<set _min to Math.floor(_min * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>> <<set _timeCalc to random(_min, _max)>> <<set _hours to Math.floor(_timeCalc / 60)>> <<set _minutes to _timeCalc % 60>> <<switch playerNormalPregnancyType()>> <<case "human">> 哈珀的声音穿透了迷雾。"普通的人类<<if !$player.vaginaExist>>,异常的生产方式<</if>>,但保持其他人通讯顺畅,以防万一……" <br><br> 时间似乎快速加速和减速,疼痛加剧。你听到"呼吸"和"用力"这些词很多次,尽力配合着做。 <br><br> <<link [["继续 ("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Asylum 3]]>><<endevent>><<pass _timeCalc>><<playerPrebirth>><</link>> <<case "wolf">> 哈珀的声音从雾中传来。"不是人类。这将是一次不寻常的分娩。严格按照我的指示行事……" <br><br> 时间似乎快速加速和减速,疼痛加剧。你听到"呼吸"和"用力"这些词很多次,尽力配合着做。 <br><br> <<link [["继续 ("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Asylum Wolf]]>><<endevent>><<pass _timeCalc>><<playerPrebirth>><</link>> <</switch>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<endevent>> <<generate1>><<person1>> <<set $litter_size to getPregnancyObject().fetus.length>> 你在另一个房间醒来,一个助产士正微笑着站在你的床边, <<if $litter_size is 1>> <<his>>怀抱着一个包裹着的婴儿。 <br><br> "妈咪醒了,看起来。"<<he>>说着把婴儿递给了你。婴儿坐在你的怀里,眼睛闭着,胸部轻轻地起伏着,呼吸平稳。 <br><br> 助产士说:"我们已经做了全套检查,你们都很健康。你想好孩子的名字了吗?" <br><br> <<elseif $litter_size is 2>> <<his>>怀抱着两个包裹着的婴儿。 <br><br> "妈咪醒了,看起来。"<<he>>说着,先递给你一个,然后递给你另一个。一个坐在你的左臂,另一个坐在你的右臂,他们的眼睛都闭着,胸部轻轻地起伏着,呼吸平稳。 <br><br> 助产士说:"我们已经做了全套检查,你们都很健康。你想好孩子们的名字了吗?" <br><br> <<else>> <<his>>怀抱着三个包裹着的婴儿。 <br><br> "看来妈妈醒了。”<<he>>在说着的同时将孩子们依次递给了你,在你用胳膊抱住两个之后,助产士把第三个孩子放在了你的胸前。他们紧闭着眼睛,胸膛也随着温柔的呼吸起伏着。 <br><br> 助产士说:"我们已经做了全套检查,你们都很健康。你想好孩子们的名字了吗?" <br><br> <</if>> <<set $bornChildrenIds to []>> <<run getPregnancyObject().fetus.forEach(child => $bornChildrenIds.push(child.childId))>> <<set $recentBirthId to getPregnancyObject().fetus[0].birthId>> <<birthUi "pc" "asylum" "home" "Pregnancy Birth Asylum 4" 120>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<getChildrenIds>><<childSelect _childrenIds.last()>> <<set _pregFame to ($litter_size * 5)>> <<famepregnancy _pregFame>> <<if $litter_size is 1>> 你抱着婴儿,享受着<<childhis>>微小的呼吸和动作。<<childhis>>大部分时间都在睡觉,但偶尔会睁开眼睛,凝视着你的眼睛。你还抱着<<childHe>>,享受这个美妙的时刻。 <br><br> 助产士回来了。 <<if $first_birth>> <<He>>教你如何更换<<childname>>的尿布,以及如何给<<childhim>>洗澡。 <<else>> <<He>>帮助你更换<<childname>>的尿布,和给<<childhim>>洗澡。 <</if>> "当你感到困倦的时候告诉我,"<<he>>说道。"你也需要休息,我们可以在此期间照顾你的宝宝。" <br><br> 你什么都不想做,只想抱着<<childname>>,但你还是不自觉地打了个盹。 <br><br> <<elseif $litter_size is 2>> 你抱着婴儿,享受着他们微小的呼吸和动作。他们大部分时间都在睡觉,但偶尔会睁开眼睛,凝视着你的眼睛。你还抱着他们,享受这个美妙的时刻。 <br><br> 助产士回来了。 <<if $first_birth>> <<He>>教你如何更换他们的尿布,以及如何给他们洗澡。 <<else>> <<He>>帮助你更换他们的尿布,以及给他们洗澡。 <</if>> "当你感到困倦的时候告诉我,"<<he>>说道。"你也需要休息,我们可以在此期间照顾你的宝宝。" <br><br> 你最想做的就是抱着双胞胎,但你发现自己还是打起了盹儿。 <br><br> <<elseif $litter_size is 3>> 你抱着婴儿,享受着他们微小的呼吸和动作。他们大部分时间都在睡觉,但偶尔会睁开眼睛,凝视着你的眼睛。你还抱着他们,享受这个美妙的时刻。 <br><br> 助产士回来了。 <<if $first_birth>> <<He>>教你如何更换他们的尿布,以及如何给他们洗澡。 <<else>> <<He>>帮助你更换他们的尿布,以及给他们洗澡。 <</if>> "当你感到困倦的时候告诉我,"<<he>>说道。"你也需要休息,我们可以在此期间照顾你的宝宝。" <br><br> 你最想做的就是抱着三胞胎,但你发现自己还是打起了盹儿。 <br><br> <</if>> <<link [[继续|Pregnancy Birth Asylum 5]]>><<storeon "asylum_birth">><<pass 24 hour>><<stress -40>><</link>> <br><br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $litter_size gte 2>><<childrenNames $bornChildrenIds>>躺在<<else>><<childname>>躺在<</if>>摇篮里,助产士协助你站起身。 <<if $first_birth or playerNormalPregnancyTotal() is 0>> 当你站起来时,你感到自己的内脏在下降,但是<<he>>向你保证这是正常的。 <br><br> 尽管有疼痛,但你感觉走路比分娩前舒服多了。你已经忘记了在没有怀孕的时候,移动是多么的容易了。 <br><br> 助产士帮你穿好衣服。 <<elseif between(playerNormalPregnancyTotal(), 1, 2)>> 当你站起来时,你感到自己的内脏在下垂。你记得上次分娩时也有这种感觉,知道这是正常的。 <br><br> 尽管有疼痛,但你感觉走路比分娩前舒服多了。你已经忘记了在没有怀孕的时候,移动是多么的容易了。 <br><br> 助产士帮你穿好衣服。 <<elseif between(playerNormalPregnancyTotal(), 3, 7)>> 当你站起来时,你感到自己的内脏在下垂。你还不习惯这种感觉。 <br><br> 你很容易就开始走路了。虽然有些笨拙,但是这个转变并没有以前那么糟糕。没有另一个人在你身体里面的时候,移动还是更容易的。 <br><br> 助产士还是坚持帮你穿好衣服。 <<elseif between(playerNormalPregnancyTotal(), 8, 49)>> 你毫不费力地站了起来。现在几乎没有什么不同的感觉了,虽然你感觉自己更加灵活了。 <br><br> <<He>>对你的灵活性感到印象深刻,只是为了保持稳定,才把一只手臂搭在你身上。"我很少看到有人能这么快就站起来。你一定很强壮!" <br><br> 助产士还是坚持帮你穿好衣服。 <<elseif playerNormalPregnancyTotal() gte 50>> 你没有任何帮助就站了起来,感觉内心空虚。你已经开始怀念怀孕的感觉了。 <br><br> 当你没有任何帮助地走路时,<<He>>目瞪口呆地看着你。你很快穿好衣服。 <br><br> "你、你应该已经可以走了,"<<he>>说道。 <</if>> <<if $innocencestate is 1 or $trauma lte $traumamax / 10>> "哈珀医生已经办好了你的出院手续,你可以离开了。外面有人在等你,我想是你的<<if $NPCName[$NPCNameList.indexOf("Bailey")].pronoun is "f">>妈妈<<else>>爸爸<</if>>。" <br><br> <<removeBabyIntro "pc" "Bailey" $recentBirthId>> <<link [[继续|Pregnancy Birth Asylum End]]>><<endevent>><<unset $recentBirthId>><</link>> <<else>> "你的孩子将被送到孤儿院暂时照顾,直到你出院为止。在你被认为已经恢复了心理健康后,他们将归还给你的监护。" <br><br> <<setBabyIntro "pc" "Bailey" $recentBirthId>> <<link [[继续|Pregnancy Birth Asylum 6]]>><<endevent>><<unset $recentBirthId>><</link>> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> 你回到自己的病房。你已经错过了与<<childrenNames $bornChildrenIds>>的拥抱。你重拾了离开这里的决心。<<stress -10>><<llstress>><<trauma -10>><<lltrauma>> <br><br> <<link [[继续|Asylum Cell]]>><<unset $litter_size>><<unset $first_birth>><<endevent>><<unset $bornChildrenIds>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<effects>> <<asylumend>> <<npc "Bailey">><<person1>> <<getChildrenIds>><<childSelect _childrenIds.last()>> 在精神病院前,贝利在等你。当<<He>>看到你时,<<he>>微笑着,那个笑容似乎带着几分真诚。"我们已经准备好了一个地方,"<<he>>说道。 <<if $litter_size is 1>> <<elseif $litter_size is 2>> "为他们两个。" <<else>> "他们三个都是。" <</if>> <<He>>带着你走到外面,车已经等在那里了。<<He>>为你打开了副驾驶门,然后自己坐在了另一侧的位置。 <br><br> 引擎启动了。 <!-- Bailey may not know about all your pregnancies --> <<set _knownPregnancyCount to knowsAboutPregnancyTotal("pc","Bailey","home")>> <<if _knownPregnancyCount is 1>> "你要负责自己照顾好你的后代,"<<he>>说道。"如果要我帮忙的话,每周都要额外再收<span class="red">£100的抚养费</span>。<<if $litter_size gte 2>>而且你下的每一只狗崽子都要给£100。<</if>>" <br><br> "它们永远不会离开育婴室,"<<he>>说着,把车开出了精神病院停车场,进入了森林。"永远不会。" <<elseif _knownPregnancyCount lte 4>> "记住你要自己负起责任照顾好你的后代,"<<he>>说道。"如果要我帮忙的话,每周都要额外再收<span class="red">£100的抚养费</span>。<<if $litter_size gte 2>>而且你下的每只狗崽子都要给£100。<</if>>" <br><br> <<else>> <<he>>说:"你是一个不负责任的荡妇,记住,如果我必须干预照顾你的后代,你将需要额外支付每周<span class="red">£100</span>的费用。每个婴儿都是<<if $litter_size gte 2>>如此。<</if>>" <</if>> <<if $baileydefeatedchain gte 3>> 你看到<<him>>嗤笑了一下,但只维持了很短的一瞬间。<<him>>说:"我不想让别人照顾你的孩子,但如果你继续做个难缠的小东西,别想再见到他们了。" <</if>> <br><br> <<if $litter_size is 1>> <<link [[告诉贝利你宝宝的名字|Pregnancy Birth Hospital 7]]>><<set $phase to 1>><</link>> <br> <<link [[紧紧地抱着孩子|Pregnancy Birth Hospital 7]]>><</link>> <br> <<else>> <<link [[告诉贝利你宝宝的名字|Pregnancy Birth Hospital 7]]>><<set $phase to 1>><</link>> <br> <<link [[紧紧地抱着孩子|Pregnancy Birth Hospital 7]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<endevent>> <<generate1>><<person1>> <<set $litter_size to getPregnancyObject().fetus.length>> <<set _baby_type to getPregnancyObject().fetus[0].type>> 你在另一个房间醒来,微弱的哭声传到耳边,一个助产士正微笑着站在你的床边。 <<if $litter_size is 1>> <<his>>抱着一个裹着布的 _baby_type 孩子在怀里。 <br><br> <<he>>说:"看起来妈妈醒了,"然后把孩子递给你。孩子在你的怀里,闭着眼睛,胸部轻微地起伏着呼吸。 <br><br> 助产士说:"我们已经做了全套检查,你们都很健康。你想好孩子的名字了吗?" <br><br> <<else>> 助产士推着一个装着<<number $litter_size>>_baby_type小孩的婴儿床。 <br><br> <<he>>说:"看起来妈妈醒了,"然后把孩子递给你。孩子窝在你怀里,闭着眼睛,胸部轻微地起伏着呼吸。 <br><br> 助产士说:"我们已经做了全套检查,你们都很健康。你想好孩子们的名字了吗?" <br><br> <</if>> <<set $bornChildrenIds to []>> <<run getPregnancyObject().fetus.forEach(child => $bornChildrenIds.push(child.childId))>> <<birthUi "pc" "asylum" "wolf_cave" "Pregnancy Birth Asylum Wolf 2" 180>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<getChildrenIds>><<childSelect _childrenIds.last()>> <<famebestiality $litter_size>> <<if $litter_size is 1>> 你再抱着<<childtype>>一会儿,享受<<childhis>>微小的呼吸和动作。<<childHe>>大部分时间都在睡觉,但偶尔会睁开眼睛,注视着你的眼睛。 <br><br> 助产士回来了。 <<he>>说:"如果你感到困倦,请告诉我。你也需要休息,我们可以在此期间照顾你的孩子。" <br><br> 你什么都不想做,只想抱着<<childname>>,但你还是不自觉地打了个盹。 <br><br> <<else>> 你抱着你的小狗,享受着他们微小的呼吸和动作。他们大部分时间都在睡觉,但偶尔会睁开眼睛,凝视着你的眼睛。你还抱着他们,享受这个美妙的时刻。 <br><br> 助产士回来了。 "你困了的时候就叫我一声,"<<he>>说道。"你也需要休息,我们可以在此期间照顾你的小狗。" <br><br> 你最想做的就是抱着小狗,但你发现自己还是打起了盹儿。 <br><br> <</if>> <<link [[继续|Pregnancy Birth Asylum Wolf 3]]>><<storeon "asylum_birth">><<pass 24 hour>><<stress -40>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<if $litter_size gte 2>><<childrenNames $bornChildrenIds>>躺在<<else>><<childname>>躺在<</if>>摇篮里,助产士协助你站起身。 <<if $first_birth or playerNormalPregnancyTotal() is 0>> 当你站起来时,你感到自己的内脏在下降,但是<<he>>向你保证这是正常的。 <br><br> 尽管有疼痛,但你感觉走路比分娩前舒服多了。你已经忘记了没有怀上狼胎的时候,走路是多么容易了。 <br><br> 助产士帮你穿好衣服。 <<elseif between(playerNormalPregnancyTotal(), 1, 2)>> 当你站起来时,你感到自己的内脏在下垂。你记得上次分娩时也有这种感觉,知道这是正常的。 <br><br> 尽管有疼痛,但你感觉走路比分娩前舒服多了。你已经忘记了没有怀上狼胎的时候,走路是多么容易了。 <br><br> 助产士帮你穿好衣服。 <<elseif between(playerNormalPregnancyTotal(), 3, 7)>> 当你站起来时,你感到自己的内脏在下垂。你还不习惯这种感觉。 <br><br> 你很容易就开始走路了。虽然有些笨拙,但是这个转变并没有以前那么糟糕。没有一窝狼崽子在你身体里面的时候,移动还是很容易的。 <br><br> 助产士还是坚持帮你穿好衣服。 <<elseif between(playerNormalPregnancyTotal(), 8, 49)>> 你毫不费力地站了起来。现在几乎没有什么不同的感觉了,虽然你感觉自己更加灵活了。 <br><br> <<He>>对你的灵活性感到印象深刻,只是为了保持稳定,才把一只手臂搭在你身上。"我很少看到有人能这么快就站起来。你一定很强壮!" <br><br> 助产士还是坚持帮你穿好衣服。 <<elseif playerNormalPregnancyTotal() gte 50>> 你没有任何帮助就站了起来,感觉内心空虚。你已经开始怀念怀孕的感觉了。 <br><br> 当你没有任何帮助地走路时,<<He>>目瞪口呆地看着你。你很快穿好衣服。 <br><br> "你、你应该已经可以走了,"<<he>>说道。 <</if>> "一旦幼崽能自食其力,就会被放归森林。" <br><br> <<link [[继续|Pregnancy Birth Asylum 6]]>><<endevent>><</link>> <br>
<<widget "asylumeffects">> <<if Time.hour lte 5>> <<set $asylumstate to "sleep">> <<elseif Time.hour lte 8>> <<set $asylumstate to "free">> <<elseif Time.hour is 9>> <<set $asylumstate to "exercise">> <<elseif Time.hour is 10>> <<set $asylumstate to "firsttreatment">> <<elseif Time.hour lte 14>> <<set $asylumstate to "free">> <<elseif Time.hour is 15>> <<set $asylumstate to "secondtreatment">> <<elseif Time.hour lte 19>> <<set $asylumstate to "free">> <<elseif Time.hour is 20>> <<set $asylumstate to "assessment">> <<elseif Time.hour is 21>> <<set $asylumstate to "free">> <<else>> <<set $asylumstate to "sleep">> <</if>> <<set $suspicion = Math.clamp($suspicion, 0, 100)>> <<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>> <</widget>> <<widget "asylumstats">> <<if $suspicion gte 80>> <span class="red">保安积极地监视着你。就连护士也警惕地看着你。</span> <<elseif $suspicion gte 20>> <span class="blue">你发现偶尔有保安在监视你。</span> <<else>> <span class="green">工作人员无视你。</span> <</if>> <br> <<if $asylumstatus gte 80>> <span class="green">其他病人看到你都会微笑。</span> <<elseif $asylumstatus gte 20>> <span class="blue">其他病人无视你。</span> <<else>> <span class="red">其他病人对你避而远之。</span> <</if>> <br><br> <</widget>> <<widget "asylumtreatments">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "asylumHarper">> <<else>> <<cleareventpool>> <<addinlineevent "asylum_treatment_1" 1>> <<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7 and $rng % 2 and maleChance() lt 100>> <<set $phase to 0>><<set $o_long_and_beautiful += 1>> <<npc Harper>><<person1>> 你被带进了一个狭小的房间。窗帘排列在一边。 <br> "你好,"哈珀医生说道。"我很高兴你能来。请站在那里。" <<He>>按下门边墙上的一个按钮,窗帘拉开,露出了房间的另一半。一个病人躺在地板上。 <br> 她的脸大部分都被长长的、乱蓬蓬的头发遮住了,看不出她有什么反应。 <br><br> <<person1>>"这种疗法不适合你,"医生说道。"这是给你的同伴的,我只需要一个助手。" <<He>>指着你旁边桌子上的按钮。"我说的时候你要按下那个按钮。我会忙着帮助这个病人。现在按吧。" <br><br> <<link [[按下|Asylum Button Long Hair Press]]>><</link>> <br> <<link [[拒绝|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>> <br> <<else>> <<set $phase to 0>> <<npc Harper>><<person1>><<generate2>> 你被带进一个狭小的房间。百叶窗排列在一边。"你好,"哈珀医生说道。"我很高兴你能来。请坐。"<<He>>按下旁边柜台上的按钮。百叶窗打开,露出一扇玻璃窗。另一个病人坐在房间的另一边。<<person2>><<He>>看起来很紧张,但对这边没有反应。 <br><br> <<person1>>"这种疗法不适合你,"医生说道。"这是给你的同伴的,我只需要一个助手。"<<He>>指着你面前的一个按钮。"我说的时候你要按下那个按钮。我会忙于做记录。现在按吧。" <br><br> <<link [[按下|Asylum Button Press]]>><</link>> <br> <<link [[拒绝|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>> <br> <</if>> <</addinlineevent>> <<addinlineevent "asylum_treatment_2" 1>> <<npc Harper>><<person1>>你被带到哈珀医生的办公室。<<He>>在<<his>>的办公桌后面等你。"请坐,"<<he>>说道。然而这里没有其他的椅子了。 <br><br> <<link [[坐在办公桌上|Asylum Sit Desk]]>><</link>> <br> <<link [[坐在腿上|Asylum Sit Lap]]>><</link>><<promiscuous1>><<lsuspicion>><<lawareness -1>> <br> <<link [[站在原地|Asylum Sit Stand]]>><<suspicion 1>><</link>><<gsuspicion>> <br> <</addinlineevent>> <<addinlineevent "asylum_treatment_3" 1>> <<npc Harper>><<person1>><<generate2>>你被带进一个房间,房间里有一扇落地大窗户,远处是森林。哈珀医生在等你,站在一位<<person2>><<person>>旁边。一个病人。几个护工在墙边等待。 <br><br> "谢谢你们俩的到来,"医生说道。"今天我想谈谈羞怯心。裸露在外不应该感觉不好。感觉应该很好。我要你们中的一个脱光衣服。"<<person>>看起来被这个想法吓坏了。"站在窗户前面。" <br><br> 你可以看到许多病人在外面训练,还有工作人员在照看他们。<<persons>>的恐惧变成了恐慌。"拜、拜托,"<<he>>说道:"别逼我。" <br><br> <<person1>>哈珀看着你。"你可以决定你们中的哪一个人脱衣服,"<<he>>说道。那个<<person2>><<person>>用欲哭无泪的眼神看向你。 <br><br> <<if $exhibitionism gte 75>> <<link [[脱光卖弄|Asylum You Flaunt]]>><<suspicion -5>><<asylumstatus 5>><<awareness -10>><<fameexhibitionism 10>><</link>><<exhibitionist5>><<llawareness>><<llsuspicion>><<ggcool>> <br> <<else>> <<link [[勉强脱衣|Asylum You Strip]]>><<suspicion -5>><<asylumstatus 5>><<awareness -10>><<stress 3>><<fameexhibitionism 10>><</link>><<llawareness>><<llsuspicion>><<ggcool>><<gstress>> <br> <</if>> <<link [[让对方脱衣|Asylum They Strip]]>><<suspicion 5>><<asylumstatus -5>><</link>><<ggsuspicion>><<llcool>> <br> <</addinlineevent>> <<if $hypnosisdisable is "f">> <<addinlineevent "asylum_treatment_4" 1>> <<npc Harper>><<person1>> 你被带进哈珀的办公室。<<He>>在里面等你。<<endevent>><<generate1>>一位<<person1>><<person>>坐在对面。又是一位病人。"谢谢你加入我们,"医生说道。"请坐。" <br><br> 你坐在<<person>>旁边。哈珀拿起桌子上的一支笔。"我希望你们两个专注于这支笔,深呼吸。宇宙中除了这支笔,我的声音和你自己的呼吸之外,什么都没有。" <br><br> <<pass 5>> 这持续了几分钟。不知为何,每次你走神的时候哈珀都会发现,然后提醒你集中注意力。当你出神时,意识中好像产生了什么变化。 <br><br> "很好,"医生看着你说道。"我要你跪下来,用嘴舔<<his>>的私处。<<He>>会喜欢的。明白了吗?" <br><br> "是的,"<<person>>说道。"我会很享受的。" <br><br> <<link [[服从|Asylum Hypnosis Oral]]>><<hypnotised 1>><<set $sexstart to 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>> <br> <<link [[反抗|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>> <br> <</addinlineevent>> <</if>> <<if $hypnosisdisable is "f">> <<addinlineevent "asylum_treatment_5" 2>> <<npc Harper>><<person1>> 你被带到哈珀的办公室。<<He>>在里面等着你,坐在<<his>>的办公桌前。"谢谢你能来,"<<he>>说道。"请坐。" <br><br> 一坐下,哈珀就在<<his>>的桌子上拿起一支笔。"我要你把注意力集中在这支笔上,深呼吸。宇宙中除了这支笔,我的声音和你自己的呼吸之外,什么都没有。" <br><br> <<pass 5>> 这持续了几分钟。不知为何,每次你走神的时候哈珀都会发现,然后提醒你集中注意力。当你出神时,意识中好像产生了什么变化。 <br><br> "很好,"医生说道。"我要你把衣服脱了。我们要去散步。" <br><br> <<link [[服从|Asylum Hypnosis Exhibitionism]]>><<hypnotised 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>> <br> <<link [[反抗|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>> <br> <</addinlineevent>> <</if>> <<addinlineevent "asylum_treatment_6" 1.5>> <<npc Harper>><<person1>> 你被带进一个没有窗户的房间。哈珀医生在一台大型机器旁等候。"谢谢你来,"<<he>>说道:<<He>>按下了一个按钮。舱门打开了,里头的空间大到足以容下你。"请躺在里面。" <br><br> <<getinicon>><<link [[进入|Asylum Machine]]>><<awareness -10>><<suspicion -5>><</link>><<llsuspicion>><<llawareness>> <br> <<refuseicon>><<link [[拒绝|Asylum Machine Refuse]]>><<suspicion 5>><</link>><<athleticsdifficulty 1 1000>><<ggsuspicion>><<ggstress>> <br> <</addinlineevent>> <<if $hypnosisdisable is "f">> <<addinlineevent "asylum_treatment_7" 1.5>> <<npc Harper>><<person1>> 你被带到哈珀的办公室。<<He>>在里面等着你,坐在<<his>>的办公桌前。"谢谢你能来,"<<he>>说道。"请坐。" <br><br> 一坐下,哈珀就在<<his>>的桌子上拿起一支笔。"我要你把注意力集中在这支笔上,深呼吸。宇宙中除了这支笔,我的声音和你自己的呼吸之外,什么都没有。" <br><br> <<pass 5>> <<endevent>> 这持续了几分钟。不知为何,每次你走神的时候哈珀都会发现,然后提醒你集中注意力。当你出神时,意识中好像产生了什么变化。 <br><br> <<beastNEWinit 1 dog>> <<if $monster is 1 or $bestialitydisable is "f">> <<if $monster is 1>> "很好,"医生说道,"把<<bhim>>带进来。"一群护工进来了。其中一人用皮带牵着一只看起来气喘吁吁的<<beasttype>>,<<bHis>>就完全这样保持着赤身裸体。你注意到<<bHe>>拼命想接近你,哈珀转向你说道:"我们在那些农场附近发现了<<bhim>>,<<bHe>>一直在捣蛋,可能需要一些个'人'关注。具体来说,这是一只发情的母狗,你迫不及待地想与之<<bred>>。"你现在有一种想吼叫的冲动。 <br><br> <<else>> "很好,"医生说道。"把它带进来。"一群护工进来了。其中一人牵着一条狗。它拼命地向你靠近。哈珀转向你。"你是一只发情的母狗。你迫不及待地想与之<<bred>>。"你有一种想吼叫的冲动。 <br><br> <</if>> <<link [[展示自己|Asylum Hypnosis Dog]]>><<hypnotised 1>><<set $sexstart to 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>> <br> <<link [[反抗|Asylum Hypnosis Dog Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>> <br> <<else>> <<endevent>> <<npc Harper>><<person1>> "很好,"医生说道。"我要你把衣服脱了。我们要去散步。" <br><br> <<link [[服从|Asylum Hypnosis Exhibitionism]]>><<hypnotised 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>> <br> <<link [[反抗|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>> <br> <</if>> <</addinlineevent>> <</if>> <<addinlineevent "asylum_treatment_8" 1>> <<npc Harper>><<person1>><<generate2>><<generate3>> 你来到哈珀医生的办公室。<<He>>坐在办公桌后面。一位<<person2>><<person>>和<<person3>><<person>>坐在<<him>>前面,两人都穿着白大褂。他们转而看着你。 <br><br> "谢谢你来,"哈珀说道。"今天我有一个特别的东西给你们。一种新药。我的同事们想要观察它的效果。来吧。"<<person1>><<He>>站起来,从附近的椅子上拿起一张床单。胳膊和腿上有带子。"请坐。" <<person3>> <br><br> <<link [[坐|Asylum Pill Sit]]>><<awareness -10>><<suspicion -5>><<hallucinogen 80>><</link>><<llsuspicion>><<llawareness>> <br> <<link [[拒绝|Asylum Pill Refuse]]>><<suspicion 5>><</link>><<ggsuspicion>><<ggstress>> <br> <</addinlineevent>> <<runeventpool>> <</if>> <</widget>> <<widget "asylumassessment">> 你走进医生的办公室。<<npc Harper>><<person1>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "asylumHarper">> <<elseif $innocencestate is 1>> <<npcincr Harper love 5>><<npcincr Harper dom 5>><<set $asyluminnocence to 1>> <<He>>放下写字板,笑了。"你的治疗结束了,"<<he>>说道:"你已经准备好成为社会的一员了。我会让人把特殊的药丸送到你家里。" <<set $sexStats.pills["pills"]["asylum\'s prescription"].owned to 14>><<set $asylummedicated to 0>> <<He>>站起身来,拉上窗帘。"站起来。" <br><br> 站起来后,<<he>>把你推到桌子上。 <<if $NPCList[0].penis isnot "none">> <<He>>走到你的双腿之间,身体前倾, <<else>> <<He>>爬到你身上跨坐, <</if>> 颤抖的手指摸索着你的衣服,试图脱掉。<<he>>身上的职业气质已经不复存在。<<He>>笑了,真诚笑着。"我、我应该是第一个体验我的作品的人。这才是公平的。" <br><br> <<link [[继续|Asylum Harper Sex]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $trauma lte $traumamax / 10>> <<set $asylumtrauma to 1>> /* unused */ <<He>>放下写字板,皱起眉头。"你的治疗还没有结束,"<<he>>说道:"但不管怎样,你似乎已经康复了。我没有理由让你留在这里。"<<He>>站起身来,拉上窗帘。 <br><br> "现在你好多了,"<<he>>绕着桌子走了几步。"这可能是我们最后一次见面了。"<<He>>摸了摸你的衣服。<<He>>身上的职业气质已经不复存在。<<he>>笑着想吻你。 <br><br> <<link [[顺其自然|Asylum Harper Sex]]>><<npcincr Harper love 5>><<set $sexstart to 1>><</link>><<promiscuous1>> <br> <<link [[推开|Asylum Harper Shove]]>><<npcincr Harper love -1>><</link>> <br> <<elseif $asylumassessmentprogress lte 0>> <<set $asylumassessmentprogress += 1>> 哈珀隔着桌子盯着你看。"让我们谈谈你的暴露癖,"<<he>>说道:"你一直以不恰当的方式展示自己的身体,然后声称别人扒光了你的衣服。你为自己的感情感到羞愧。" <br><br> <<if $asylumdistracted is 1>> <<link [[攻击|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>> <br> <<else>> <<link [[攻击|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>> <br> <</if>> <<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $skulduggerydifficulty to 900 + (20 * $suspicion)>> <<link [[偷门禁卡|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <<note "该动作在低嫌疑时会更容易" "italic">> <br> <</if>> <<link [[坚持认为那不是真的|Asylum Exhibit Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>> <br> <<link [[说你不确定|Asylum Exhibit Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>> <br> <<elseif $asylumassessmentprogress lte 1 and $tentaclerapestat gte 1>> <<set $asylumassessmentprogress += 1>> 哈珀隔着桌子盯着你看。"你在睡梦中说到被有触手的怪物攻击,"<<he>>说道,"这样的生物是不存在的。如果有人声称自己被一个看不见的生物猥亵了,你会相信他们吗?" <br><br> <<if $asylumdistracted is 1>> <<link [[攻击|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>> <br> <<else>> <<link [[攻击|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>> <br> <</if>> <<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $skulduggerydifficulty to 900 + (20 * $suspicion)>> <<link [[偷门禁卡|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <<note "该动作在低嫌疑时会更容易" "italic">> <br> <</if>> <<link [[坚持他们是真实的|Asylum Tentacles Meek]]>><<awareness 1>><<stress 3>><</link>><<gawareness>><<gstress>> <br> <<link [[说你不确定|Asylum Tentacles Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>> <br> <<elseif $asylumassessmentprogress lte 2 and $beastrapestat gte 1>> <<set $asylumassessmentprogress += 1>> <!-- Modified for monster people --> 哈珀隔着桌子盯着你看。 <<if $bestialitydisable is "f">> "你说你在梦里被动物侵犯,"<<he>>说道:"性侵犯,动物不会有这样的行为,你一直在虐待无辜的小动物,是不是?" <<else>> "你说你在梦中被人型怪物侵犯,"<<he>>说道:"性侵犯。但这些类型的生物并不存在,是你让自己相信他们拥有人类的特征。实际上,你一直在虐待无辜的动物以并从中获取快感,我说对了吗?" <</if>> <br><br> <<if $asylumdistracted is 1>> <<link [[攻击|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>> <br> <<else>> <<link [[攻击|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>> <br> <</if>> <<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $skulduggerydifficulty to 900 + (20 * $suspicion)>> <<link [[偷门禁卡|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <<note "该动作在低嫌疑时会更容易" "italic">> <br> <</if>> <<link [[坚持认为这不是真的|Asylum Beast Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>> <br> <<link [[说你不确定|Asylum Beast Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>> <br> <<elseif $asylumassessmentprogress lte 3>> <<set $asylumassessmentprogress += 1>> 哈珀隔着桌子盯着你看。"你身上有伤痕,"<<he>>说道。"这是你自己弄伤的,不是吗?" <br><br> <<if $asylumdistracted is 1>> <<link [[攻击|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>> <br> <<else>> <<link [[攻击|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>> <br> <</if>> <<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $skulduggerydifficulty to 900 + (20 * $suspicion)>> <<link [[偷门禁卡|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <<note "该动作在低嫌疑时会更容易" "italic">> <br> <</if>> <<link [[坚持认为这不是真的|Asylum Hurt Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>> <br> <<link [[说你不确定|Asylum Hurt Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>> <br> <<else>> <<set $asylumassessmentprogress to 0>> 哈珀隔着桌子盯着你看。"你在睡梦中说到自己被强奸和性骚扰。但事实并非如此,不是吗?"<<he>>说,"你心甘情愿地接近和引诱别人。你会说是强奸只是因为你感到羞耻。" <br><br> <<if $asylumdistracted is 1>> <<link [[攻击|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>> <br> <<else>> <<link [[攻击|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>> <br> <</if>> <<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $skulduggerydifficulty to 900 + (20 * $suspicion)>> <<link [[偷门禁卡|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <<note "该动作在低嫌疑时会更容易" "italic">> <br> <</if>> <<link [[坚持认为这不是真的|Asylum Rape Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>> <br> <<link [[说你不确定|Asylum Rape Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>> <br> <</if>> <</widget>> <<widget "asylumend">> <<set $asylum to 0>> <</widget>> <<widget "asylumpunish">> <<endevent>><<npc Harper>><<person1>><<set $asylumbound to 2>> <<if $leftarm is "bound" and $rightarm is "bound">> "把<<phim>>带到房间里去,"哈珀说道。"一定要把<<pher>>的胳膊绑紧。" <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> 他们把你推到精神病院的一个空厢房,穿过其中一扇标有"工作人员专用"的门。 <<else>> 他们强迫你穿上外套,把你推到精神病院的一个空厢房。 <<bind>><<upperwear 35>> <</if>> 这里的大多数灯都不亮,而那些还亮着的灯则以一种奇怪的节奏闪烁着。 <br><br> 你们来到一扇高大的金属门前。他们打开门,里头是一片漆黑的房间。他们把你推了进去,然后在你身后砰的一声关上门。 <br><br> 刚好有足够的空间坐下来。你静静地等待着。 <br><br> <<link [[等待(1:00)|Asylum Room]]>><<pass 60>><</link>> <br> <<else>> <<bind>><<upperwear 35>> "捆住<<pher>>的胳膊,"哈珀说道。"紧紧的。" <br><br> 他们把你的手臂强行放在你身前,并把包得紧紧的。医生微笑着说道。" <<if $asylumstate is "sleep">> 把<<phim>>带到<<pher>>的房间去。<<pShe>>需要更多的睡眠。" <br><br> 在护工的护送下,你被带到你的病房。门咔哒一声锁上了。 <br><br> <<endevent>> <<link [[继续|Asylum Cell]]>><</link>> <br> <<else>> 带着<<phim>>参观一下,让其他人也看看。" <br><br> 你被领着穿过精神病院被占领的部分。大多数病人对你视而不见,但有些人嘲笑你。他们把你留在你的房间附近。 <<gstress>><<stress 3>> <br><br> <<endevent>> <<link [[继续|Asylum]]>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "asylumpunish2">> <<endevent>><<npc Harper>><<person1>><<set $asylumbound to 2>> "把<<phim>>带到房间里去,"哈珀说道。"一定要把<<pher>>的胳膊绑紧。" <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> 他们把你推到精神病院的一个空厢房,穿过其中一扇标有"工作人员专用"的门。 <<else>> 他们强迫你穿上外套,把你推到精神病院的一个空厢房。 <<bind>><<upperwear 35>> <</if>> 这里的大多数灯都不亮,而那些还亮着的灯则以一种奇怪的节奏闪烁着。 <br><br> 你们来到一扇高大的金属门前。他们打开门,里头是一片漆黑的房间。他们把你推了进去,然后在你身后砰的一声关上门。 <br><br> 房间很小。刚好有足够的空间坐下来。你静静地等待着。 <br><br> <<link [[等待(1:00)|Asylum Room]]>><<pass 60>><</link>> <br> <</widget>> <<widget "asylumoptions">> <<if ($leftarm is "bound" or $rightarm is "bound") and $asylumbound lte 0>> <<He>>看着你的捆绑物。"我认为你应该得到一个解脱,"<<he>>一边说,一边蹲下来解开它们,然后完全解开。<<unbind>><<exposure>><<He>>用长袍盖住你。 <<unbind>><<upperwear 87>><<exposure>> <br><br> <</if>> <<if $exposed gte 1>> <<He>>退后一步看着你。<<covered>>"你不能穿成那样去看医生,"<<he>>说道。<<He>>用一件长袍盖住你。 <<unbind>><<upperwear 87>><<exposure>> <br><br> <</if>> <</widget>> <<widget "asylumevents">> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<if $rng gte 91>> <<generate1>><<person1>> "打扰一下,"一个声音在你身边说道。是一个穿着病人长袍的<<person>>。"哈伯医生给了我一个任务。我需要完成,"<<he>>看向别处。"在下一次评估之前,我需要在十几个人面前暴露自己。我是说我的身体。我、我能给你看吗?"<<He>>看起来不高兴。 <br><br> <<link [[接受|Asylum Exposure Accept]]>><<arousal 600>><</link>><<garousal>> <br> <<link [[接受但闭上眼睛|Asylum Exposure Shut]]>><<famegood 1>><</link>> <br> <<link [[接受并假装闭上眼睛|Asylum Exposure Peek]]>><<arousal 600>><<famegood 1>><</link>><<garousal>> <br> <<link [[拒绝|Asylum Exposure Refuse]]>><</link>> <br> <<elseif $rng gte 81 and (random(1,100) lte $suspicion)>> <<generateDoctor 1>><<generate2>><<person1>> 一个护工装扮的<<person>>向你走来。 "你好,医生今天有多余的时间,想让你来接受额外的治疗,"<<he>>说道。"请跟我来。"<br> 一个<<person2>><<person>>站在你身后。 <br><br> <<link [[跟他们走|Asylum Fake Treatment Accept]]>><</link>> <br> <<link [[拒绝去|Asylum Fake Treatment Refuse]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <<elseif $rng gte 61>> <<generate1>><<person1>><<npcClothesType $NPCList[0] "patient">>你看见一个病人,一个<<person>>正在笑着看向你。 <br><br> <<link [[调情 (0:02)|Asylum Flirt]]>><<asylumstatus 1>><<pass 2>><</link>><<promiscuous1>><<gcool>> <br> <<link [[无视|Asylum]]>><<endevent>><</link>> <br> <<elseif $rng gte 21>> <<generate1>><<generatev2>><<person1>>其中一个病人,一个<<person>>,对一个护士动手动脚。一个<<person2>><<person>>。护士没有反抗。<<He>>看起来无可奈何。 <br><br> <<link [[干涉 (0:02)|Asylum Intervene]]>><<pass 2>><<suspicion -5>><<asylumstatus -5>><</link>><<llsuspicion>><<llcool>> <br> <<link [[无视|Asylum]]>><<endevent>><</link>> <br> <<else>> <<generate1>><<person1>><<generate2>>一个<<person>>,一个病人,从你身边跑过躲藏起来,就在这时,一个<<person2>><<person>>转过了墙角。<<Hes>>是一名护士。<<He>>环顾四周,然后看着你。"你有没有碰巧见到一个<<person1>><<person>>?" <br><br> <<link [[诚实回答|Asylum Truth]]>><<suspicion -5>><<asylumstatus -5>><</link>><<llsuspicion>><<llcool>> <br> <<link [[说谎|Asylum Lie]]>><<suspicion 5>><<asylumstatus 5>><</link>><<ggsuspicion>><<ggcool>> <br> <</if>> <<else>> <<link [[继续|Asylum]]>><</link>> <br> <</if>> <</widget>> <<widget "passoutasylum">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "asylum">> <<else>> <<passout>> <<link [[你眼前一黑……->Passout Asylum]]>><</link>> <</if>> <</widget>> <<widget "asylumescape">> <<set $asylumescaped to 1>> <<if $location is "tentworld">> <<set $asylumtentacleescape to 1>> /* unused */ <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1>> <<set $robinReunionScene to "asylum">> <</if>> <</widget>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 小屋周围盖上了一层细雪,放眼望去,一片洁白。冬季特有的寒冷渗透到你的身体中,让你不禁打起了寒颤。当你找到伊甸时,<<hes>>像往常一样忙碌着。 你把<<him>>叫了过来,将准备好的狩猎夹克递给了<<him>>,"圣诞快乐!"你对<<him>>说道。 <br><br> 伊甸看起来有些惊讶."今天就圣诞节了?"<<he>>拿起了狩猎夹克,翻看了一下,拿着夹克走到了镜子面前试穿。看来你买的尺码刚好合适。 <br><br> "谢谢!"<<he>>说道,"没想到还能收到礼物。" <br> <<if $speech_attitude is "meek">> "嗯,你……你确实说过,你不知道今天是圣诞节,"你说。 <<elseif $speech_attitude is "bratty">> "确实呢,你都不知道今天是圣诞节。"你说道。 <<else>> "啊……你确实不知道今天是圣诞节啊。"你说道。 <</if>> <br><br> 伊甸瞅了你一眼,但却无法反驳你的观点,只好说道: "我没给你准备礼物。" 你正要告诉<<him>>没必要,却被<<he>>打断了: "等一下。" <br><br> <<if Time.hour lte 17>> "我有个主意,<span class="green">你今天晚上六点来这里吃晚饭吧。</span>到那时候我会为你准备好惊喜的。" <br><br> <<link [[继续|Eden Cabin]]>><<set $edenmeal to 1>><<endevent>><</link>> <<else>> "我有个主意。"<<He>>在说完后走向了烤箱。 <br><br> <<link [[继续|Eden Christmas Meal]]>><<endevent>><</link>> <</if>>
<<effects>> <<npc Eden>><<person1>>伊甸正忙于收集食材,进行着做饭的准备。而你则在小屋里四处晃荡,想看看<<his>>在做什么,希望能至少帮<<him>>一把,然而<<he>>始终坚持自己来处理今晚的一切。<<he>>开始做饭的时候,令人垂涎欲滴的香味瞬间就填满了整间小屋,这更增添了你的期待。 <br><br> 在漫长的等待之后,<<He>>将你叫到了桌旁。桌上摆着两人份的美食,色香俱全。你转头看向伊甸,<<he>>虽然看起来有些疲惫,但脸上充满着自豪的神情。你觉得这是伊甸做饭做得最卖力的一次。 <br><br> <<link [[继续|Eden Christmas Meal 2]]>><<pass 20>><</link>>
<<effects>><<set $eden_christmas_dinner to 1>><<set $daily.eden.dinner to 1>> 你和伊甸在桌前坐下。你尝了一口食物,鲜美的味道瞬间就充满了口腔,而当你正准备再吃一口的时候,你看见伊甸并没有动嘴。于是你也将手上的餐具放了下来。<<he>>只是在你和食物之间来回扫视,脸上露出紧张的神情。 <br><br> <<him>>的紧张完全是多余的。为了让<<him>>安心,你微笑着称赞了<<his>>的厨艺。<<He>>松了口气,然后才开始吃饭。不过<<He>>似乎还是有些怀疑自己。 <br><br> 你和伊甸一起用餐,你尝试和<<he>>聊天,试图让气氛轻松起来。<<Hes>>像往常一样沉默,但今天似乎更投入一些。吃到一半,<<he>>突然抬起头,好像想起了什么。<<he>>走到附近的柜子边,拿出了一瓶看起来很高档的波旁威士忌。你不知道为什么从未在小屋里见过这瓶酒。 <br><br> <<He>>回到桌边,拿出了两个杯子。"要来点么?"<<he>>问道。 <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[接受|Eden Christmas Meal 3]]>><<set $phase to 1>><</link>> <</if>> <br> <<link [[拒绝|Eden Christmas Meal 3]]>><<set $phase to 2>><</link>>
<<effects>> <<if $phase is 1>> 你点了点头,于是<<he>>为你倒了一杯。美酒的柔滑口感与食物形成了完美搭配。 <<alcohol 120>> <<elseif $phase is 2>> 你摇了摇头,<<he>>只好耸耸肩。"你不喝我喝。"<<he>>说着,给自己满上一杯。 <</if>> <br><br> 饭后,<<he>>收拾好餐具,拉着你坐在壁炉旁。在这寒冷的冬季,火焰似乎比平时更加温暖。 <<if $phase is 1>> 不过也可能是喝了酒感到浑身发热。 <</if>> 你转头看向伊甸,发现<<he>>正微笑着望向你,手指在你的侧身轻轻拂过。<<He>>伸出手,稍稍抬起你的下巴,将自己的脸贴向了你的面庞。 <br><br> <<link [[和伊甸接吻|Eden Christmas Sex]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $sexstart to 1>><</link>> <br> <<link [[扭开头|Eden Christmas Turn]]>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<promiscuity1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Christmas Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Christmas Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 你扭开了头。<<He>>愣了一下,但是并没有强行继续,而是回到了搂抱着的姿势。 <br><br> <<link [[继续|Eden Christmas Meal 4]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> 伊甸抱住你,将你拉进<<his>>的怀抱。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> "真的?今天你还来这套?"<<he>>问道,语气里充满了恼怒。<<He>>缩了缩身子。"我为你做了这么多,总该回报我一下吧?" <br><br> <<He>>抛下你一人在壁炉旁。 <br><br> <<clotheson>> <<endcombat>> <<elseif $finish is 1>> "好吧。"<<he>>说道,并没有强行继续,而是回到了搂抱着的姿势。 <br><br> <<clotheson>> <<endcombat>> <</if>> <br><br> <<link [[继续|Eden Christmas Meal 4]]>><</link>>
<<effects>> <<npc Eden>><<person1>> 你们二人沐浴在宁静的夜色中。在火焰的光辉中,伊甸的模样简直如梦似幻。你就这样入迷地看着<<him>>,直到<<he>>打破这份沉默。"我平常都一个人过圣诞节,"<<he>>说道,"能有你陪我也不错。" 你微笑着回应<<he>>,<<he>>用手轻轻地抚弄你的头发,两人深情地凝视着对方。 <br><br> "这辈子最幸运的事就是能遇见你,"<<he>>低声说道,亲吻着你的额头。雪覆盖着小屋周围的地面,但你不再感到刺骨的寒冷。你贴在伊甸的胸口,任由<<his>>温暖的爱包裹着你。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $daily.eden.breakfastLust isnot 1 and $phase lte 2>><<set $daily.eden.breakfastLust to 1>> <<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>> 在厨房里收集食材的时候,你感到一只手顺着你的<<genitals>>滑了下来。伊甸在你的脖子上亲吻着,把嘴唇贴到你的耳边。 "我改变主意了,"<<he>>说。"我想要的是你。" <<else>> 当你在厨房里收集食材时,你感到有一双手滑到你的腰上。伊甸把<<his>>的嘴唇靠近你的耳边。"我改变主意了,"<<he>>说。 "我想要的是你。" <</if>> <br><br> <<link [[拥抱伊甸|Eden Breakfast Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> <br> <<link [[推开伊甸|Eden Breakfast Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>> <br> <<elseif $phase is 0>> 你按伊甸喜欢的方式给<<he>>烹饪了蛋。<<He>>坐在桌边,你把食物放在<<him>>面前。 <<if Time.monthName is "November" and !$edenprepare>> <<set $edenprepare to 1>> <<set $edenwall to 0>> <<set $edenchimney to 0>> <<set $edenroof to 0>> 当<<he>>拿起盘子时,<<he>>转向你。"我计划开始为冬天准备小屋。"也许你可以帮忙。<<glove>><<npcincr Eden love 1>> <<else>> <<if $housekeepingSuccess>> <span class="green"><<He>>一言不发地吃着东西。</span><<glove>><<npcincr Eden love 1>> <<else>> <<He>>第一口咬下去时<span class="red">皱了皱眉头</span>,但还是一言不发地吃下去了。<<ghousekeeping 100>><<housekeeping 1 100>> <</if>> <</if>> <br><br> <<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>> 当你和伊甸坐在一起时,你想起情人节马上就要到了。也许你可以给伊甸买点东西来庆祝。 <br><br> <<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>> 你从小屋的窗户望出去,盯着秋天的景色。似乎万圣节马上就要到了。也许你可以给伊甸买些糖果来庆祝。 <br><br> <</if>> <<link [[要求对方说声谢谢|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>> <br> <<link [[聊天|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> <br> <<link [[安静地坐着|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> <br> <<if $promiscuity gte 55>> <<link [[滑到桌子底下|Eden Table Seduction]]>><</link>><<promiscuous4>> <br> <</if>> <<elseif $phase is 1>> <<if $rng gte 81>> 你没有按照<<he>>喜欢的方式烹饪蛋,而是稍微改变了一下手法,希望这种变化能带来点乐趣。 <<elseif $rng gte 61>> 你找到了一些肉干,也许可以用来和浆果一起做些甜点。 <<elseif $rng gte 41>> 你煮了一些美味的根茎类蔬菜。 <<elseif $rng gte 21>> 你找到了一些蘑菇,决定做一个煎蛋卷。 <<else>> 你觉得早餐吃浆果应该不错。 <</if>> <<He>>坐在桌边,你把食物端到<<him>>面前。 <<if Time.monthName is "November" and !$edenprepare>> <<set $edenprepare to 1>> <<set $edenwall to 0>> <<set $edenchimney to 0>> <<set $edenroof to 0>> 当<<he>>伸手去拿盘子时,<<he>>转向你。"我正打算开始准备小屋过冬的事。"也许你能帮忙。 <<else>> "我更喜欢每天都吃一样的,"<<he>>说,但<<he>>还是吃了。 <</if>> <br><br> <<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>> 当你和伊甸坐在一起时,你想起情人节马上就要到了。也许你可以给伊甸买点东西来庆祝。 <br><br> <<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>> 你从小屋的窗户望出去,盯着秋天的景色。似乎万圣节马上就要到了。也许你可以给伊甸买些糖果来庆祝。 <br><br> <</if>> <<link [[要求对方说声谢谢|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>> <br> <<link [[聊天|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> <br> <<link [[安静地坐着|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> <br> <<if $promiscuity gte 55>> <<link [[滑到桌子底下|Eden Table Seduction]]>><</link>><<promiscuous4>> <br> <</if>> <<elseif $phase is 2>> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 1>> "很好,"<<he>>说道,"那我就饿着吧。饿死了就怪你。" <<if Time.monthName is "November" and !$edenprepare>> <<set $edenprepare to 1>> <<set $edenwall to 0>> <<set $edenchimney to 0>> <<set $edenroof to 0>> <<He>>转头看向你。"顺便,我要开始准备小屋过冬的事了。"也许你能帮忙。 <<else>> <<He>>继续咕哝着抱怨了一会儿。 <</if>> <br><br> <<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>> 你突然想起情人节马上就要到了。也许你可以给伊甸买点东西来庆祝。 <br><br> <<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>> 你从小屋的窗户望出去,盯着秋天的景色。似乎万圣节马上就要到了。也许你可以给伊甸买些糖果来庆祝。 <br><br> <</if>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <<else>> "这可不是在跟你商量,"<<he>>说着,起身向你走来,"看来得提醒一下你的地位了。"<<He>>抓住你,把你按在<<his>>的膝盖上。 <br><br> <<link [[继续|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<elseif $phase is 3>> 花园里杂草已经清干净了,你得以收获了一些看起来很美味的蔬菜。<<He>>坐在桌边,你把食物放在<<him>>面前。 <<if Time.monthName is "November" and !$edenprepare>> <<set $edenprepare to 1>> <<set $edenwall to 0>> <<set $edenchimney to 0>> <<set $edenroof to 0>> 当<<he>>伸手去拿盘子时,<<he>>转向你。"我正打算开始准备小屋过冬的事。"也许你能帮忙。 <<else>> <<He>>咬了一口,眼睛睁大。"这太好吃了!"<<he>>说道,"这些是从花园里摘来的?我没想到那片杂草丛生的地居然这么肥沃。" <</if>> <br><br> <<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>> 当你和伊甸坐在一起时,你想起情人节马上就要到了。也许你可以给伊甸买点东西来庆祝。 <br><br> <<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>> 你从小屋的窗户望出去,盯着秋天的景色。似乎万圣节马上就要到了。也许你可以给伊甸买些糖果来庆祝。 <br><br> <</if>> <<link [[要求对方说声谢谢|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>> <br> <<link [[聊天|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> <br> <<link [[安静地坐着|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> <br> <<if $promiscuity gte 55>> <<link [[滑到桌子底下|Eden Table Seduction]]>><</link>><<promiscuous4>> <br> <</if>> <<elseif $phase is 4>> 囤了这么多蘑菇,你觉得早餐吃点也不错。你把蘑菇加到煎蛋卷中。<<He>>坐在桌边,你把食物端到<<him>>面前。 <<if Time.monthName is "November" and !$edenprepare>> <<set $edenprepare to 1>> <<set $edenwall to 0>> <<set $edenchimney to 0>> <<set $edenroof to 0>> 当<<he>>伸手去拿盘子时,<<he>>转向你。"我正打算开始准备小屋过冬的事。"也许你能帮忙。 <<else>> "我更喜欢每天都吃一样的,"<<he>>说,但<<he>>还是吃了。 <</if>> <br><br> 过了一会儿,<span class="lewd"><<his>>的脸开始发红。</span>"选蘑菇做菜要仔细,"<<he>>说道,"有些蘑菇有奇怪的效果。倒不是你做错了,味道还是不错的。" <br><br> <<if $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>> 你从小屋的窗户望出去,盯着秋天的景色。似乎万圣节马上就要到了。也许你可以给伊甸买些糖果来庆祝。 <br><br> <</if>> <<link [[要求对方说声谢谢|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>> <br> <<link [[聊天|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> <br> <<link [[安静地坐着|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> <br> <<if $promiscuity gte 55>> <<link [[滑到桌子底下|Eden Table Seduction]]>><</link>><<promiscuous4>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $phase is 1>> 你假装咳嗽。<<He>>看着你,困惑了一会儿,然后才意识到你在暗示什么。"哦。谢谢。"<<He>>继续吃东西。 <br><br> <<link [[要求摸头|Eden Breakfast 2]]>><<npcincr Eden love 1>><<set $phase to 4>><<trauma -6>><<stress -12>><</link>><<glove>><<ltrauma>><<lstress>> <br> <<link [[聊天|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> <br> <<link [[安静地坐着|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> <br> <<if $promiscuity gte 55>> <<link [[滑到桌子底下|Eden Table Seduction]]>><</link>><<promiscuous4>> <br> <</if>> <<elseif $phase is 2>> 你试着和伊甸聊天。<<he>>只是埋头吃饭,但你能看出<<hes>>在听。"你可以吃剩下的,"<<he>>边说边把盘子推向你,"我需要去做其他准备了。" <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <<elseif $phase is 3>> 伊甸吃东西时,你静静地坐着。<<He>>似乎很专注,直到<<he>>看了你一眼。"你可以吃剩下的,"<<he>>边说边把盘子推向你,"我需要去做其他准备了。" <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <<else>> 你把头靠在<<his>>的肩膀上。<<He>>领会了你的示意,伸手抚摸起你的头发。 <<if $wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden">> <<His>>的手指拂过你的狼耳,你的嘴唇漏出一声轻微的叫声。被你的弱点吸引,<<he>>开始抓挠你的耳后。一波又一波的快感冲击着你的头皮,沿着你的脖子,穿过你的脊柱。你的腿抽搐着。"你喜欢那里,不是吗?" <<garousal>><<lstress>><<arousal 600>><<stress -12>><<arousal 1000>> <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> 痉挛消退,但也让你疲惫不堪,像一只小狗一样虚弱。"我的错,"<<he>>出神地说道,"我可能对你太粗暴了。"<<He>>亲吻你的前额,紧紧地抱住了你。 <br><br> <<else>> 就在你觉得自己承受不了的时候,<<he>>停了下来。<<He>>用手臂搂着你,抱了你好一会儿。 <</if>> <</if>> "我需要去做其他准备了,"过了一会儿<<he>>说道,"你可以把食物吃完。" <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $NPCName[$NPCNameList.indexOf("Eden")].love - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 2) gte 1>> 你把伊甸从你身边推开。<<He>>皱起眉头,但还是叹着气离开了,没有继续打扰你。 <br><br> <<link [[继续|Eden Breakfast]]>><</link>> <<else>> 你把伊甸从你身边推开。<<He>>抓住你的胳膊,把你拉近。 <br><br> <<link [[继续|Eden Breakfast Sex]]>><<set $molestationstart to 1>><</link>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<promiscuity1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Breakfast Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Breakfast Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> 伊甸用<<his>>的手拨弄你的头发,微笑着表示感谢。<<lllust>> <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该把你赶出去,把你丢到狼群里!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<He>>把你一个人留在炉子旁。 <<elseif $finish is 1>> <<He>>皱起眉头,但还是叹着气离开了,没有继续打扰你。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<foodicon "pancakes">><<link [[做平常的早餐 (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><</link>><<glove>><<gdom>> <br> <<foodicon>><<link [[做创新的早餐 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>> <br> <<if $edengarden gte 3>> <<tendingicon "carrots">><<link [[用种植圃里的蔬菜 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 3>><<npcincr Eden love 3>><</link>><<gglove>> <br> <</if>> <<if $edenshrooms gte 3>> <<tendingicon "mushrooms">><<link [[用木桶里的蘑菇 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 4>><<npcincr Eden lust 30>><</link>><<ggglust>> <br> <</if>> <<refuseicon>><<link [[拒绝|Eden Breakfast]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<ldom>><<llove>> <br>
<<effects>> <<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><br><br><</if>><<seductionskilluse>> <<if $pronoun is "f">> 你把胳膊放在<<his>>的膝盖上,掀起<<his>>的裙子,观察着<<his>>的性器。 <<promiscuity4>> <<else>> 你把胳膊放在<<his>>的膝盖上,打开<<his>>的拉链,观察着<<his>>的性器。 <<promiscuity4>> <</if>> <<if $seductionrating gte $seductionrequired>> "我喜欢你思考的方式,"<<he>>说着,将一只手按在你的后脑勺上,把你推得更近。 <br><br> <<link [[继续|Eden Table Oral]]>><<set $sexstart to 1>><</link>> <br> <<else>> "你在下面干什么?"<<he>>问,"现在不是时候,你这个色<<girl>>,我需要做好准备。"你爬回座位上,"你可以吃完剩下的,我需要去做其他准备了。"<<He>>把盘子推向你。 <br><br> <i>没有性生活的时间越长,<<He>>就会越有活力,也更容易被诱惑。</i> <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>><<npcoral>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Table Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Table Oral]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>> "我就知道我留下你是有好处的,"<<he>>喘着气说道。<<glove>><<lllust>> <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该把你赶出去,把你丢到狼群里!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<tearful>>你从桌子底下爬出来。 <<elseif $finish is 1>> "你这个小淘气,"<<he>>说道。"如果你不打算做完全套,就别引诱我。" <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Eden Cabin]]>><</link>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> /* eden is already generated on passages that lead here <<npc Eden>><<person1>>*/ 你决定为伊甸做一些午餐,你准备了 <<if $rng gte 81>> 一份点缀着浆果的水果沙拉。 <<elseif $rng gte 61>> 一块煎蛋饼。 <<elseif $rng gte 41>> 一些烧兔肉,配上浆果。 <<elseif $rng gte 21>> 一块鹿肉排。 <<else>> 一些烤胡萝卜。 <</if>> <br><br> 你走到外面,看到伊甸正在给猎物剥皮。<<He>>似乎非常全神贯注,直到你轻拍了<<his>>的肩膀,把食物递给<<him>>。 <br><br> <<He>>看起来很惊讶,但马上微笑着对你表示感谢,并亲吻了你的额头。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $speech_attitude is "meek">> "我、我能加入吗?"你问。 <<elseif $speech_attitude is "bratty">> "介意我加入吗?"你问。 <<else>> "我能加入吗?"你问。 <</if>> 面对你态度的转变,伊甸扬起了眉毛,但还是移动身体给你让出了点位置。 <br><br> <<link [[继续|Eden Bath]]>><<set $phase to 0>><<strip>><<set $edenClothes to true>><</link>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $phase is 0>> <<if $edenClothes>> <<if $edenjoin is 1>> 你脱下了自己的衣服,伊甸进入浴缸放松了下来。 <<else>> 你脱掉衣服,爬了进去。 <</if>> <<unset $edenClothes>> <</if>> <<if $exhibitionism gte 55>> 你对你的裸体相当自在,你和<<him>>一起爬了进去。 <<else>> <<covered>>你和<<him>>一起爬了进去。你没能抓住两侧,差点滑倒。 <</if>> <br><br> <<He>>斜靠在你对面,享受着温暖,同时审视着你的身体。 <<wash>> <br><br> <<link [[回看伊甸|Eden Bath 2]]>><<set $phase to 0>><</link>> <br> <<link [[清洗伊甸|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>> <br> <<link [[休息|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>> <br> <<if $promiscuity gte 15>> <<link [[诱惑|Eden Bath Seduction]]>><</link>><<promiscuous2>> <br> <</if>> <<elseif $phase is 1>> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 1>> "随你便,"<<he>>一边说,一边把<<himself>>浸到水里。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <<else>> "我叫你进来,"<<he>>说着,向你走来,"我觉得你需要再上一课。"<<He>>抓起你拉到<<his>>膝盖上。 <br><br> <<link [[继续|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $phase is 0>> 你观察着伊甸的身体,<<His>>的肌肉线条分明看起来非常结实。<<He>>察觉到你的注目。"如果像我这样生活的话,无可避免地会拥有这样的身体。"<<he>>的语气听起来有点难为情。 <br><br> <<link [[安抚|Eden Bath 2]]>><<set $phase to 3>><<npcincr Eden love 1>><<npcincr Eden dom -1>><</link>><<ldom>><<glove>> <br> <<link [[把目光移开,拿起海绵|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>> <br> <<link [[看向别处,放松|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>> <br> <<elseif $phase is 1>> <<if $soap gte 1>> <<set $soap -= 1>> 你拿起海绵和肥皂摆摆手。伊甸背向了你,你开始替<<his>>擦洗。 <<else>> 你拿起海绵摆摆手。伊甸背向了你,你开始替<<his>>擦洗。 <</if>> <<if $exhibitionism lt 55>> 在你裸体状态下,让<<his>>背对着你让你感到更自在。 <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 150>> <<if $soap gte 1>> 正当你准备把海绵和肥皂放在一边时,伊甸坚定而温柔地抓住了你的手腕。 <<else>> 正当你准备把海绵放在一边时,伊甸坚定而温柔地抓住了你的手腕。 <</if>> "你要我也给你洗吗?"<<he>>问道。 <br><br> <<if !$edenbathintro>> <<link [[同意|Eden Bath Wash Intro]]>><<set $edenbathintro to 1>><</link>> <<else>> <<link [[同意|Eden Bath Wash]]>><</link>> <</if>> <br> <<link [[婉拒|Eden Bath Wash No]]>><</link>> <<else>> 过了一会儿水开始变冷了。"你现在可以出去了,反正我也想伸展一下身体。"你觉得也没有理由抱怨。 <br><br> <<link [[继续|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>> <</if>> <<elseif $phase is 2>> 你向后靠去,放松下来,让温暖渗入你的肌肉。 <br><br> 过了一会儿水开始变冷了。"你现在可以出去了,反正我也想伸展一下身体。"你觉得也没有理由抱怨。 <br><br> <<link [[继续|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>> <<elseif $phase is 3>> <<if $speech_attitude is "meek">> "你看起来棒极了,"你说道。 <<elseif $speech_attitude is "bratty">> "别傻了,"你说道,"人们会为你这样的身材而杀人的。" <<else>> "你看起来不错,"你说道。 <</if>> <br><br> <<He>>露出微笑,"谢谢。" <br><br> <<link [[清洗伊甸|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>> <br> <<link [[休息|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>> <br> <</if>>
<<effects>> 你对伊甸的突然提议略感惊讶地眨了眨眼,但还是点了点头,把 <<if $soap gte 1>> 海绵和肥皂 <<else>> 海绵 <</if>> 交给了<<him>>。 <br><br> 转过身来,当<<he>>在你的皮肤上擦洗时,你漏出了一声喘息。<<his>>结实的手在你的肌肉上滑动的感觉出人意料地令人放松, 你不知不觉闭上双眼,沉在<<his>>的怀里。 <br><br> 向后靠在<<him>>身上,当伊甸用海绵擦过你的身体时,你感觉到自己渐渐变得飘飘然起来。<<His>>的手从你的背部游荡到你的胸部,再到你的腿。 <br><br> 每一次划过,你都感觉到一天的压力从<<his>>的触摸中渐渐融化,你无意识地发出了呻吟声作为回应。伊甸听到后轻轻地笑了笑,<<he>>目光温柔地注视着你的身体。 <<stress -1>><<lstress>> <br><br> <<link [[继续|Eden Bath Wash Intro 2]]>><<pass 30>><</link>>
<<effects>> 过了一段时间,你醒了过来,头靠在伊甸的胸前。水变得冷了许多,你不禁想知道为什么<<he>>还没有离开浴缸。 话虽如此,由于有<<his>>温暖的双臂环抱着你,你并不太介意。 <br><br> 感觉到你轻微的动作,伊甸低头看着你,慢慢地抚摸着你的大腿。"我想我应该让你睡一觉,"<<he>>说道。就像<<he>>读懂了你的心思。 <br><br> 即使天色变暗,你还是情不自禁地沉在<<his>>的怀抱里,你们俩都还不想离开对方。你紧靠着<<him>>的胸口,耳边只有伊甸那怦怦的心跳, 还有潺潺流水偶尔相伴。 <br><br> "谢谢,"你一边说,一边让自己更靠近伊甸。你的声音清晰地回荡在宁静的室内。 <<Hes>>沉默了,但你感觉到<<his>>的手从你的大腿上滑落,直到<<his>>的手指与你的手指缠绕在一起。过了一会儿,<<he>>轻轻地捏了一下你的手。 你的耳朵贴在<<his>>的胸口,你发誓能听到<<his>>心跳加快,然后你笑了。尽管不说话,<<hes>>刚刚也告诉了你千言万语。 <br><br> <<link [[继续|Eden Bath Wash Intro 3]]>><</link>>
<<effects>> 尽管你们两个人都满足于此刻,但今天还没有结束。拉开距离,伊甸协助你从水里爬出来,当你摇摇晃晃的双脚碰到地板时,你花了一点时间来稳定自己。 拿起毛巾后,<<he>>帮你擦干,在去厨房前快速地啄了一下你的额头。 <br><br> <span class = "gold">伊甸现在将可以满含爱意地为你洗浴。</span> <br><br> <<link [[继续|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>>
<<effects>> 你背对着伊甸,递给<<him>> <<if $soap gte 1>> 海绵和肥皂。 <<else>> 海绵。 <</if>> <<if $rng gte 81>> 当伊甸坚实的双手滑过你的身体时,你发出了一声叹息。 <<elseif $rng gte 61>> 当<<his>>的手拂过发痒的地方时,你抑制不住地咯咯笑了起来。你不确定,但你觉得<<hes>>也在笑。 <<elseif $rng gte 41>> 当你沉浸在<<his>>的触摸中时,世界上其他的一切都消失了。 <<elseif $rng gte 21>> 你短暂地闭上眼睛,专注于<<his>>的擦洗带来的的感觉。 <<else>> 水的温暖和伊甸的手的感觉几乎让你开始打瞌睡了。 <</if>> <<stress -1>><<lstress>> <br><br> 过了一会儿水开始变冷了。"你现在可以出去了,反正我也想伸展一下身体。"你觉得也没有理由抱怨。 <br><br> <<link [[继续|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>>
<<effects>> 你摇了摇头,伊甸松开了<<his>>的手。 <br><br> 过了一会儿水开始变冷了。"你现在可以出去了,反正我也想伸展一下身体。"你觉得也没有理由抱怨。 <br><br> <<link [[继续|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>>
<<effects>> <<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><br><br><</if>><<seductionskilluse>> 你朝<<him>>踢了点水,差点露出你的<<genitals>>。 <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> <<He>>领会了暗示,抓住你的腿,把你拉得更近。 <br><br> <<link [[继续|Eden Bath Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> "现在不行,"<<he>>说道,"我只想休息一下。" <br><br> <i>没有性生活的时间越长,<<He>>就会越有活力,也更容易被诱惑。</i> <br><br> <<link [[清洗伊甸|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>> <br> <<link [[休息|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<npcexpose>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<if $NPCList[0].penis is "clothed">> <<set $NPCList[0].penis to 0>> <</if>> <<if $NPCList[0].vagina is "clothed">> <<set $NPCList[0].vagina to 0>> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Bath Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Bath Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>> "色情的<<girl>>,我喜欢,"<<he>>说道。<<glove>><<lllust>> <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该把你赶出去,让狼把你吃了!"<<He>>痛得皱起眉,抱着自己的身体。"也许温水会有所帮助。" <br><br> <<tearful>>你躺在浴缸里。伊甸没有再打扰你,<<he>>也没有再多说什么。 <<elseif $finish is 1>> "你这个小淘气,"<<he>>说道。"如果你不打算做完全套,就别引诱我。" <</if>> <br><br> <<wash>> 过了一会儿水开始变冷了。"你现在可以出去了,反正我也想伸展一下身体。"你觉得也没有理由抱怨。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Eden Cabin]]>><<unset $edenjoin>><</link>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $phase is 1>> 你走到餐桌前。看起来你们今晚要吃 <<if $rng gte 81>> 栗子鹿排 <<elseif $rng gte 61>> 兔肉馅饼 <<elseif $rng gte 41>> 烤根茎蔬菜 <<elseif $rng gte 21>> 大蒜炒蘑菇 <<else>> 兔肉炖菜 <</if>> 了。 <br><br> 你在伊甸旁边坐下来,对<<him>>微笑表示感谢。 <br><br> <<He>>回以微笑,似乎很感激有人陪伴。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <<elseif $phase is 2>> 你跟伊甸说过会儿再吃。<<He>>看起来很失望,但并没有强迫你,而是继续独自吃饭。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> /* eden is already generated on passages that lead here <<npc Eden>><<person1>> */ <<if $trauma gte 4500 and $edentraumaintro isnot 1>> <<set $edentraumaintro to 1>> 壁炉里的余烬噼啪作响,在伊甸身上投下橙色的光芒。当你走近<<him>>时,木地板咯吱作响,<<he>>满怀期待地向你伸出手臂。 你依偎进<<his>>的怀里,<<he>>转向你,紧张起来。<<He>>短暂地把目光移开,似乎在组织语言想说些什么。 没过一会儿,<<he>>面向你。 <br><br> "你还好吗?"<<he>>问道。 <br><br> <<link [[点头|Eden Cuddle Trauma Nod]]>><</link>> <br> <<link [[诚实回答|Eden Cuddle Trauma Honest]]>><<set $edentraumaagree to 1>><<npcincr Eden dom 3>><</link>><<ggdom>> <<else>> <<if $edencushions is 2 and $edenloveseat is 9>> 你和伊甸依偎在双人沙发上,看着火光。 <<trauma -5>><<stress -6>><<lltrauma>><<llstress>> <<elseif $edenpillow is 2>> 你和伊甸依偎在枕头上,看着火光。 <<trauma -3>><<stress -3>><<ltrauma>><<lstress>> <<else>> 你依偎着伊甸,<<he>>紧紧地抱着你。你们一起看着火光。 <</if>> <br><br> <<if Time.hour isnot 0>> <<if $trauma gte 500 and $edentraumaagree is 1>> <<socialiseicon>><<link [[谈谈你的创伤 (0:30)|Eden Cuddle Trauma Talk]]>><<trauma -6>><<stress -6>><<pass 30>><<npcincr Eden dom 1>><</link>><<ltrauma>><<lstress>><<gdom>> <br> <</if>> <<socialiseicon>><<link [[和伊甸交谈|Eden Cuddle Talk]]>><<npcincr Eden love 1>><</link>> <br> <<couchicon>><<link [[继续拥抱 (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>> <br> <<if Time.days % 2 is 0>> <<if $eden_shoot gte 1>> <<edenicon "target">><<link [[练习射击 (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>> <br> <<else>> <<edenicon "target">><<link [[说你想学习射击 (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>> <br> <</if>> <<else>> <<libraryicon>><<link [[让伊甸念给你听 (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>> <br> <</if>> <<getouticon>><<link [[站起来|Cabin Eden Actions]]>><</link>> <br> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> /* eden is already generated on passages that lead here <<npc Eden>><<person1>>*/ 你告诉伊甸你所遭遇过的创伤性事件。<<He>>一直把你抱在<<his>>的怀里。 <br><br> <<if Time.hour isnot 0>> <<if $trauma gte 500 and $edentraumaagree is 1>> <<ind>><<link [[继续诉说你的创伤 (0:30)|Eden Cuddle Trauma Talk]]>><<trauma -6>><<stress -6>><<pass 30>><<npcincr Eden dom 1>><</link>><<ltrauma>><<lstress>> <br> <</if>> <<ind>><<link [[和伊甸聊天|Eden Cuddle Talk]]>><<npcincr Eden love 1>><</link>> <br> <<ind>><<link [[依偎 (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>> <br> <<if Time.days % 2 is 0>> <<if $eden_shoot gte 1>> <<edenicon "target">><<link [[练习射击 (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>> <br> <<else>> <<edenicon "target">><<link [[说你想学习射击 (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>> <br> <</if>> <<else>> <<libraryicon>><<link [[让伊甸念给你听 (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>> <br> <</if>> <<getouticon>><<link [[站起来|Cabin Eden Actions]]>><</link>> <br> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 你轻轻点了点头。伊甸看起来很担心,但并没有进一步追问你。<<His>>似乎比平时抱得更紧了。 <br><br> <<link [[保持拥抱 (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 你向伊甸倾诉了你的不满。一开始只是小事,你先是描述你一直被人骚扰的遭遇。但不知怎么的,在接下来的几分钟里,你开始逐渐详细描述起自己所遭遇过的各种痛苦。 你倾诉了自己对这些遭遇感到多么的崩溃。恍惚中你意识到自己开始哭了。 <br><br> 伊甸的触摸将你带回现实。<<He>>用拇指轻轻擦过你的脸颊,试图擦干眼泪。你抽泣着抬头看着<<him>>。虽然被泪水模糊了,但<<his>>的脸仍然清晰可见。<<his>>的眼里涌动着感情的风暴。 当你的哭声减弱时,<<He>>把你拉到<<his>>的胸前。你呼吸着<<his>>的气味。这种气味令你感到安心。 <br><br> <<link [[继续|Eden Cuddle Trauma Honest 2]]>><<npcincr Eden dom 1>><</link>><<gdom>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 你和伊甸在火边蜷缩了一段时间。寂静中只有余烬的爆裂声和你抽泣的声音偶尔响起。终于,伊甸尝试着开口了。<<He>>结结巴巴的,几次想说什么但没能说出口。 经过几次尝试之后,<<he>>终于说出了完整的句子。 <br><br> "我不知道该说些什么。"<<His>>的声音听起来充满怀疑、悲伤和愤怒。你不确定<<his>>的愤怒是针对攻击你的人,还是针对<<him>>自己。"我本该在你身边的,"<<he>>一边说着,一边把你抱得更紧了。"我本应该保护你的。"更紧了。 "我本该开枪杀了任何想碰你的人的。"<<His>>的拥抱几乎让你感觉痛苦,"我本该——"<<his>>拥抱的力度让你忍不住畏缩了一下。伊甸立刻放松了一些,再次安静下来。 <br><br> 这需要一点时间,但你最终鼓起勇气开口了。你低声告诉<<him>>,没关系。<<he>>不需要为你所经历的一切而责备自己。听到你的话,伊甸露出了纠结的表情。"我不知道该怎么帮你,"<<he>>说道。 "要是我那个时候能为你做些什么就好了。任何事情。"<<He>>开始再次抱紧你,但又停止了自己的动作。可能是你的幻觉,但你感觉<<his>>的手臂在颤抖。 <br><br> <<if $speech_attitude is "meek">> "你现在……在跟我说话,"你说道,"这就足够了。" <<elseif $speech_attitude is "bratty">> "你现在在跟我说话,"你说道,"这就很足够了。" <<else>> "至少你现在在和我说话,"你说道。 <</if>> <br><br> 伊甸笑了。<<He>>听起来很受挫。 <br><br> <<link [[继续|Eden Cuddle Trauma Honest 3]]>><<npcincr Eden dom 1>><</link>><<gdom>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> "我不希望你再离开,"<<he>>说道。你抬头看着<<him>>。"太危险了。"你对<<his>>的话皱眉头。 <br><br> <<if $speech_attitude is "meek">> "我……做不到,"你说道。 <<elseif $speech_attitude is "bratty">> "你知道我做不到,"你说道。 <<else>> "我做不到,"你说道。 <</if>> <br> "为什么不?"<<he>>问。"这里有你需要的一切。" <br> <<if $speech_attitude is "meek">> "我、我有债务。"你避开<<his>>的凝视,"你太自私了。" <<elseif $speech_attitude is "bratty">> "我在镇上有债务。把我留在这儿太自私了。" <<else>> "我有债务。让我留下来太自私了。" <</if>> <br> "我太自私了?"<<He>>听起来很恼火,"我是在保护你!" <br> <<if $speech_attitude is "meek">> "我……我知道,"你低声说道,"但是,我最终还是要回去的。" <<elseif $speech_attitude is "bratty">> "我知道,但这改变不了什么。我最终还是要回去的。" <<else>> "我知道,但我最终还是要回去的。" <</if>> <br><br> 伊甸试图反驳,但还是目光移开,叹了口气。"好吧,"<<he>>说道,"我不会阻止你的。"你对<<him>>微微一笑,把脸埋在<<his>>的胸膛里。<<He>>抚摸你的头发作为回应。 有那么一会儿,你们两个都保持着沉默,满足于彼此的怀抱。宁静被伊甸的声音打破。"如果你需要我,我就在这里,"<<he>>说道。 你点点头。你们两个人看着余烬在夜里噼啪作响。 <br><br> <i>你现在可以在创伤太高的时候同伊甸交谈了。</i> <br><br> <<link [[继续|Eden Cuddle]]>><<npcincr Eden dom 1>><</link>><<gdom>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> /* eden is already generated on passages that lead here <<npc Eden>><<person1>>*/ <<if $rng gte 95>> 你向伊甸询问对小镇的看法。<<He>>紧张起来。"那个地方很危险。我是认真的。"<<He>>把你拉近到身边。"离远点。" <<elseif $rng gte 90>> 你向伊甸询问对森林的看法。"这里很好,"<<he>>说,"只是很容易感到孤独。"你告诉伊甸你现在正在这里陪着<<him>>。<<He>>露出一个微笑。 <<elseif $rng gte 85>> 你和伊甸谈起了火。你们说话的时候,<<He>>一边给余烬添着火。"森林里的夜晚可能很冷,"<<he>>说道,"所以足够的柴火是必要的。" <<elseif $rng gte 80>> 你询问伊甸关于<<his>>的家庭。"没什么好说的。"<<He>>避开了你的目光。 <<elseif $rng gte 75>> 你问伊甸<<he>>从哪里得到<<his>>的旧钓鱼杂志的。"一个老朋友,"<<he>>说道。 <br><br> <<if $speech_attitude is "meek">> "是……谁?"你问。 <<elseif $speech_attitude is "bratty">> "谁是你的朋友?"你问。 <<else>> "那人是谁?"你问。 <</if>> <br><br> 伊甸什么也没说,只是轻笑着把你拉近。 <<elseif $rng gte 70>> 你问起伊甸关于<<his>>名字的事。"是天堂的意思,"<<he>>说,把你抱得更近。<span class="green">在<<his>>的怀抱中,你感到一种安全感和安宁。</span><<trauma -1>><<stress -1>><<lstress>><<ltrauma>> <<elseif $rng gte 65>> 你问起伊甸<<his>>小屋的事情。"虽然有点空荡荡,但还是我的家,"<<he>>说道。 <<elseif $rng gte 60>> 你询问伊甸关于<<his>>的农作物的事。"照顾起来并不容易,"<<he>>承认,"但能以自己的努力得到回报。" <<elseif $rng gte 55>> 你问伊甸关于蘑菇的事。"很高兴不用为找蘑菇而走太远,"<<he>>说道。 <<elseif $rng gte 50>> 你告诉伊甸<<him>>给猎物剥皮时的气味让你觉得很恶心。<<He>>咯咯地笑,"过一段时间你就会习惯的。" <<elseif $rng gte 45>> 你问伊甸关于森林里的动物的事。"野生动物是危险的。"<<He>>把你拉近,"待在小屋附近别乱跑。" <<elseif $rng gte 40>> 你问伊甸关于阅读的事。"可以用来打发时间,"<<he>>说道。 <<elseif $rng gte 35>> 你问伊甸<<hes>>在森林里生活了多长时间。"一段时间,"<<he>>说道。<<He>>没有详细解释。 <<elseif $rng gte 30>> 你问伊甸学校的事。<<He>>耸耸肩,"我一直都更倾向于在实践中学习。" <<elseif $rng gte 25>> 你问伊甸关于<<his>>的枪的话题。"它已经陪了我有一段时间了,"<<he>>说道。 <<elseif $rng gte 20>> 你问伊甸打猎的事。"在这里生活,打猎是必须的,"<<he>>说道。 <<elseif $rng gte 15>> <<if $edenradiointro is 2>> 你问伊甸关于收音机的事。"在那之前我从没想过自己还能当个舞者,"<<he>>笑着说道。 <<else>> 你询问伊甸跳舞的事。<<He>>对你的问题皱了皱眉头,"我没有什么经验,"<<he>>说道。 <</if>> <<elseif $rng gte 10>> 你问到了<<his>>多余的种植圃。"从没用过,"<<he>>说道,"你想的话可以随便用。" <<elseif $rng gte 5>> 你问伊甸泉水的事。"它很难维护,所以我从不费心。"<<he>>说道。 <<else>> 你问伊甸关于物资采购的事,而<<He>>叹了口气。"如果可以我尽量不会去做。" <</if>> <br><br> <<if Time.hour isnot 0>> <<couchicon>><<link [[继续拥抱 (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>> <br> <<if Time.days % 2 is 0>> <<if $eden_shoot gte 1>> <<edenicon "target">><<link [[练习射击 (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>> <br> <<else>> <<edenicon "target">><<link [[说你想学习射击 (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>> <br> <</if>> <<else>> <<libraryicon>><<link [[让伊甸念给你听 (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>> <br> <</if>> <<getouticon>><<link [[站起来|Cabin Eden Actions]]>><</link>> <br> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<set $edenBook to 1>> /* eden is already generated on passages that lead here <<npc Eden>><<person1>>*/ <<if $phase is 0>> 你依偎着伊甸。<<he>>在火光中紧紧地拥着你,一边为你朗读 <<else>> 伊甸在火光中为你读着 <</if>> <<if $rng gte 81>> 一本关于森林的旧书。它描述了古代废墟中未完成的仪式。<<ghistory>><<historyskill>><<genglish>><<englishskill>> <<elseif $rng gte 61>> <<set _eden_romance_novel to true>> 一本言情小说。你注意到<<he>>跳过了黄色的段落,而且<<he>>是脸红了吗?<<genglish>><<englishskill>><<glust>><<npcincr Eden lust 1>> <<elseif $rng gte 41>> 一本关于荒野求生的书——<<He>>在讲的过程中不断插入自己的真实经历,其中有一些确实十分有趣。<<genglish>><<englishskill>><<gscience>><<scienceskill>> <<elseif $rng gte 21>> 一本旧的钓鱼杂志。你想知道<<he>>是从哪里得到的。 <<else>> 一部维多利亚时代的小说。有点拖沓,不过伊甸好像挺喜欢的。你打起了瞌睡。<<genglish>><<englishskill>><<ltiredness>><<tiredness -3>> <</if>> <br><br> <<if Time.hour isnot 0>> <<if _eden_romance_novel is true>> <<link [[挑逗|Eden Read Tease]]>><<npcincr Eden lust 1>><<npcincr Eden love 1>><</link>><<glust>><<glove>> <br> <<link [[坚持让伊甸读完 (0:30)|Eden Read Insist]]>><<pass 30>><<def 1>><<npcincr Eden lust 5>><</link>><<gglust>> <br> <<link [[继续听 (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><<set $phase to 1>><</link>><<glove>><<ltrauma>> <br> <<else>> <<link [[继续听 (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><<set $phase to 1>><</link>><<glove>><<ltrauma>> <br> <</if>> <<link [[站起来|Cabin Eden Actions]]>><</link>> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>> <br>
<<effects>> 你挑逗了伊甸,然后收获了<<his>>害羞可爱的表情。 <br><br> "我只是没发现这里混着一些色情的书,"<<he>>抗议道。 <br><br> <<if Time.hour isnot 0>> <<link [[继续听 (0:30)|Eden Read]]>><<pass 30>><<set $phase to 1>><</link>><<glove>><<ltrauma>> <br> <<link [[站起来|Cabin Eden Actions]]>><</link>> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $awareness gte 1>> <<if $speech_attitude is "meek">> "你不必为了我而害羞,"你说道,"你可以全部读完。" <<elseif $speech_attitude is "bratty">> "你总是跳过一些不错的部分,"你说道,"念出来让我们听听吧。" <<else>> "你不需要跳过一些片段,"你说道,"我想听听。" <</if>> <<else>> "你为什么要漏掉一些段落?"你问,"感觉说不定很精彩呢。让我听听吧。" <</if>> <br><br> 伊甸同意了,但每到一段黄色段落前都会犹豫一下,似乎是为了确保这些段落不会太淫秽。又或许,<<hes>>是在鼓起勇气。<<he>>读着读着脸红得更厉害了。 <br><br> <<if Time.hour isnot 0>> <<link [[继续听 (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><<set $phase to 1>><</link>><<glove>><<ltrauma>> <br> <<link [[站起来|Cabin Eden Actions]]>><</link>> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<set $outside to 0>><<set $location to "cabin">><<effects>> /* eden is already generated on passages that lead here <<npc Eden>><<person1>>*/ <<if $phase is 0>> 你走到收音机前,转动转盘,寻找信号。当音乐开始播放时,你把伊甸拉到你身边,和<<him>>跳起舞来。 <<else>> 当你们凝视对方的眼睛时,时间似乎过得飞快。 <</if>> <<if $rng gte 81>> <<He>>托着你的腰把你举起来在空中旋转,然后把你放回了地上。 <<elseif $rng gte 61>> 你靠在伊甸的胸口,<<he>>把你拉得更近。<span class="green">在<<his>>坚实可靠的怀抱中,你感到非常安全。</span><<stress -1>><<trauma -1>><<lstress>><<ltrauma>> <<elseif $rng gte 41>> <<He>>有几次差点踩到你的脚,自言自语地骂了几句。你对<<him>>微笑以示鼓励,<<he>>也以微笑回应。 <<elseif $rng gte 21>> 在一个大胆的舞步中,<<he>>对你做了一个下沉步动作。你震惊地盯着<<him>>看了一会儿,然后<<he>>把你拉起来,继续跳舞,就像什么都没发生一样。 <<else>> 当<<he>>把你绕着转的时候,你咯咯地笑了起来。虽然有点笨手笨脚,但<<he>>脸上带着微笑。 <</if>> <br><br> <<if Time.hour isnot 0>> <<edenicon "radio">><<link [[继续跳舞 (0:30)|Eden Dance]]>><<trauma -3>><<stress -3>><<danceskill 5>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><<set $phase to 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>><<gdanceskill>> <br> <<ind>><<link [[诱惑伊甸|Eden Dance Seduce]]>><<npcincr Eden lust 5>><<arousal 600>><</link>><<glust>><<garousal>> <br> <<if Time.days % 2 is 0>> <<if $eden_shoot gte 1>> <<edenicon "target">><<link [[练习射击 (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>> <br> <<else>> <<edenicon "target">><<link [[说你想学习射击 (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>> <br> <</if>> <<else>> <<libraryicon>><<link [[让伊甸念给你听 (0:30)|Eden Read]]>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>> <br> <</if>> <<getouticon>><<link [[停止跳舞|Cabin Eden Actions]]>><</link>> <br> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你把你的身体更贴近伊甸,你的手滑向<<his>>的腹部。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 20>> <<His>>的眼神瞬间沉下来,抓住你的手,把你拉到了地上。 <br><br> <<link [[继续|Eden Dance Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> "现在不行,"<<he>>轻笑着,抓住你的胳膊移开并绕到了<<his>>的脖子上。 <br><br> <i>没有性生活的时间越长,<<He>>就会越有活力,也更容易被诱惑。</i> <br><br> <<link [[继续|Eden Dance]]>><<trauma -3>><<stress -3>><<danceskill 5>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><<set $phase to 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>><<gdanceskill>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<promiscuity1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Dance Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Dance Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>> 伊甸亲吻了你的额头,然后帮你站了起来。<<glove>><<lllust>> <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该把你赶出去,把你丢到狼群里!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<He>>走开了,把你留在收音机旁。 <<elseif $finish is 1>> <<he>>沮丧地皱着眉头,从你身上退开,扶着你站了起来。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br>
<<effects>> <<set $outside to 0>><<set $location to "cabin">><<effects>> /* eden is already generated on passages that lead here <<npc Eden>><<person1>>*/ <<if !$daily.eden.salveUse and $salve gte 1 and Time.hour isnot 0>> <<set $daily.eden.salveUse to 1>> <<set $salve -= 1>> 你把一罐药膏带到壁炉前,在你的手上抹了一些。 <</if>> <<switch $daily.eden.massage>> <<case 0>> 你的注意力集中在伊甸的小腿上。小腿因劳累而绷紧着,你努力帮忙按摩,以释放肌肉的紧张。 <<case 1>> 伊甸的肩膀紧绷着,你决定把注意力集中在那里。 <<case 2>> 你慢慢往下按摩,你注意到<<his>>的肩胛骨和<<his>>的肩膀一样紧绷。你小心翼翼地按摩纾解肌肉的僵硬死结。 <<case 3>> 你用手推拿着伊甸粗壮的手臂上紧绷的肌肉。当你替<<his>>缓解每日积攒的压力时,你感到<<his>>的肌肉放松了下来。 <<case 4>> 沿着伊甸强壮的手臂向后移动,你来到<<his>>的上背部。在这里,你开始用指关节沿着粗糙的肌肉勤奋而坚定地进行按摩动作。 <<case 5>> 最后,你到达了伊甸下背部的核心部位。<<his>>的大部分举重力量来自这里,你简单又温柔地摸索了一下这个区域,发现正如预料的那样,<<his>>的众多肌肉都紧张得打结了。 <<his>>皮肤下的肌肉和<<he>>一样顽固,你发现为了解开它们,自己正在进行一场激烈的战斗。 你的手指深深地挖着,揉着,直到<<his>>的肌肉轻轻地松开,你听到伊甸在满足中发出一声低沉又放松的呻吟。 <<default>> /* something went wrong, probably the var got unset in the middle of event, happens at midnight */ 在结束之前,<<if currentSkillValue("handskill") gte 800>>即使你拥有惊人的技术,<</if>>你仍然感觉双手很疲劳。<<tiredness 12>><<gtiredness>> <<set $daily.eden.massage to 5>> <</switch>> <br><br> <<if Time.hour isnot 0>> <<if $daily.eden.massage isnot 5>> <<edenicon "salve">><<link [[继续按摩 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $daily.eden.massage += 1>><</link>><<glove>><<gglust>> <</if>> <br> <<if Time.days % 2 is 0>> <<if $eden_shoot gte 1>> <<edenicon "target">><<link [[练习射击 (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>> <br> <<else>> <<edenicon "target">><<link [[说你想学习射击 (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>> <br> <</if>> <<else>> <<libraryicon>><<link [[让伊甸念给你听 (0:30)|Eden Read]]>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>> <br> <</if>> <<getouticon>><<link [[停止按摩|Cabin Eden Actions]]>><</link>> <br> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<promiscuity1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Firewood Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Firewood Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<if $NPCName[$NPCNameList.indexOf("Eden")].love - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 2) gte 1>> 你转过身去,清楚地表明你的拒绝。"我工作这么努力,"<<he>>说道,"你可以表现得更周到一点。" <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br> <<else>> 你转过身去,清楚地表明你的拒绝。<<He>>抓住你的脖子,把你的头转向<<him>>。"我工作这么努力,"<<he>>说道,"你至少应该表示一下感激吧。" <br><br> <<link [[继续|Eden Firewood Sex]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<npc Eden>><<person1>> <<effects>> <<if Time.hour gte 0 and Time.hour lte 6>> 你在餐桌旁坐下,看着伊甸在被子里打鼾。即将熄灭的炉火余烬在<<his>>身上投下了遥远的光芒。 <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>> <<elseif Time.hour lte 8>> 你在餐桌旁坐下,看着伊甸为一天做准备。<<He>>花了一些时间在水槽边洗漱。 <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>> <<elseif Time.hour lte 16>> 你在餐桌旁坐下来,凝视着窗外。森林里的树木在空地上轻轻摇曳。 <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>> <<elseif Time.hour lte 17>> <<if $daily.eden.bath isnot 1>> 你在餐桌旁坐下,看着伊甸从前门进来。<<He>>走向浴室,准备洗澡。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <<else>> 你在餐桌旁坐下,看向浴室的方向。伊甸在浴缸里伸了个懒腰,在水中放松。 <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>> <</if>> <<elseif Time.hour lte 18 and $daily.eden.dinner isnot 1 and $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>> 你在窗边休息,看着伊甸准备晚餐。弄完后,<<he>>把食物端到餐桌上。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <<else>> <<if Time.days % 2 is 0>> 你坐在餐桌旁,看着伊甸在炉火旁清洁<<his>>的枪。场面出奇的平静。<<stress -1>><<lstress>> <<else>> 你坐在餐桌旁,看着伊甸在炉火旁读书。场面出奇的平静。<<stress -1>><<lstress>> <</if>> <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>> <</if>>
<<effects>> <<if Time.hour gte 9 and Time.hour lte 10>> 你在门廊下休息,看着伊甸照料庄稼。偶尔,你看到<<him>>伸手梳理脸上几缕散乱的头发。 <<elseif Time.hour is 15>> 你在伊甸剥猎物的皮时,在<<his>>身边坐下。离近之后,气味就更浓了,你把注意力转移到伊甸身上,以分散气味对你的影响。 <<elseif Time.hour is 16>> 你在门廊下休息,看着伊甸劈柴。汗珠从<<his>>健壮的身体上不断滴下。 <<else>> 你在门廊下休息,听着森林的温柔声音。这让人感到平静。<<stress -1>><<lstress>> <</if>> <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> "我很高兴有你在身边,"<<he>>说道。<<He>>拿起斧头,继续劈柴。<<lllust>> <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该把你赶出去,把你丢到狼群里!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<tearful>>你躲在了树的后面。 <<elseif $finish is 1>> "我想我确实需要回去干活了,"<<he>>说道。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Eden Clearing]]>><</link>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> 你跪在地上,开始拔除杂草。有些草的根扎的很深。 <<physique 6>><<set $edengarden += 1>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<if $rng gte 51 and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> 你周围的藤蔓生机勃勃。你试着站起来,但它们缠住了你的手腕,你不得不保持跪姿。 <br><br> <<link [[挣扎|Clearing Weeding Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<link [[安抚|Clearing Weeding Soothe]]>><</link>><<tendingdifficulty 1 1200>> <br> <<elseif (Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14>> <!-- eden is already generated on passages that lead here <<npc Eden>><<person1>> -->伊甸从背后突然抓住了你,吓了你一跳。<<He>>把身子压在你的背上,不让你站起来。"你为什么不能就待在这呢?"<<he>>向你发问,抱住你并<<groin "轻抚">>。 <br><br> <<link [[让伊甸继续|Clearing Fondle]]>><<npcincr Eden love 1>><<sub 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>><<garousal>> <br> <<link [[推开伊甸|Clearing Shove]]>><<npcincr Eden love -3>><<def 1>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>> <br> <<else>> 干活了几小时。你退后一步欣赏结果。现在看起来比你刚开始的时候好多了。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br> <</if>> <<else>> 干活了几小时。你退后一步欣赏结果。现在看起来比你刚开始的时候好多了。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你哼着轻柔的曲子。 <<if $tendingSuccess>> <span class="green">藤蔓的触手松开了,</span>它们在松开了你的四肢后便消失在了土壤之中。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br> <<else>> <span class="red">没有效果。</span>藤蔓的触手开始在你身上收紧。 <br><br> <<link [[继续|Clearing Weeding Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "cabin">> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 4 15 "vine" "vine" true>> <<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $lefttarget to "tentacles">> <<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $righttarget to "tentacles">> <<set $timer to 50>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Clearing Weeding Tentacles Finish]]>><</link>></span><<nexttext>> <<elseif $timer lte 0>> <span id="next"><<link [[继续|Clearing Weeding Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Clearing Weeding Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 触根对你失去了兴趣,然后消失在了土壤之中。<<tearful>>你从周围的植物和藤蔓中解脱出来。 <<clotheson>> <<endcombat>> 你退后一步查看成果。至少,种植圃的状态好多了。 <br><br> <<link [[继续|Eden Clearing]]>><</link>> <br>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<if !$worn.lower.type.includes("naked")>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if playerChastity()>> <<He>>把手伸到你的$worn.lower.cn_name_cap底下,开始摸索你的$worn.genitals.cn_name_cap。"你真是个小骚货,我敢打赌,即使你戴着这玩意儿,我也能让你爽起来。" <<else>> <<He>>伸手钻进你的$worn.lower.cn_name_cap,直接摸到了你的下体。 <</if>> <<else>> <<if playerChastity()>> <<He>>把手伸到你的$worn.lower.cn_name_cap底下,开始摸索你的$worn.genitals.cn_name_cap。"你真是个小骚货,我敢打赌,即使你戴着这玩意儿,我也能让你爽起来。" <<else>> <<He>>伸手钻进你的$worn.lower.cn_name_cap,直接摸到了你的下体。 <</if>> <</if>> <<elseif !$worn.under_lower.type.includes("naked") and !playerChastity()>> <<He>>伸手钻进你的$worn.genitals.cn_name_cap,直接摸到了你的下体。 <<elseif playerChastity()>> <<He>>开始摸索你的$worn.genitals.cn_name_cap。"你真是个小骚货,我敢打赌,即使你戴着这玩意儿,我也能让你爽起来。" <<else>> <<He>>继续轻抚搓弄你的<<genitals>>。 <</if>> <br><br> "我听说性液对植物有益处,"<<he>>说道,"反正我也很喜欢这个主意,我们来试一下吧。 <<if $arousal gte ($arousalmax / 5) * 4>> 你已经湿了,所以不会花很长时间。" <<else>> 放轻松,让我来弄吧。" <</if>> <br><br> <<if $player.penisExist>> <<He>>把你的<<penis>>握在手掌中,同时<<his>>的拇指在柱体上上下移动。<<He>>有时会交替用快速的画圆动作揉搓顶部。 <<if $player.virginity.penile is true>> "我要把你的童贞肉棒留到特殊场合。"<<He>>同时玩弄着你的包皮,"但我了解自己,在那之前我就会忍不住的。你看起来这么好吃,这不是我的错。" <</if>> <</if>> <<if $player.vaginaExist>> <<He>>一根手指挤入你的<<pussy>>,但没有插得很深。<<His>>用拇指揉搓你的<<clit>>,在上面快速划着圈。 <<if $player.virginity.vaginal is true>> "我要把你的处女留到特殊场合。" <<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>> <<He>>戳向你处女膜的位置,用怪异的眼神看着你。 <<else>> <<He>>戳弄着你的处女膜,"但我了解自己,在那之前我就会忍不住的。这不是我的错,是你太诱人了。" <</if>> <</if>> <</if>> <br><br> <<arousal 10000>> <<orgasm>> "乖<<girl>>,给这些植物来点好喝的吧,"<<he>>轻声说道,你的身体开始抽搐。随后<<He>>将你牢牢地固定在适当的位置,确保你的淫液落在土壤上。<<He>>在你高潮消退时亲吻你的脸颊。"没那么糟吧对吧?"<<tearful>>你挣扎着站起来,伊甸已经离开了。 <br><br> 至少,这一小块种植圃看起来更整洁了。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "cabin">><<effects>> 你把伊甸推开,站了起来。"怎么了?"<<he>>笑了笑,"我只是在为你在这里所做的工作奖励你。"<<He>>拍拍你的头。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<switch $edenwall>> <<case 0>> 你封住了一些裂缝,但墙壁还远远没有修好。 <<case 1>> 又一个裂缝被封堵了,墙壁变得更加坚固,但你还有很长的路要走。 <<case 2>> 你继续处理墙上的裂缝,墙壁看起来已经很坚固了,但仍然存在一些裂缝。 <<case 3>> 你继续处理墙上的裂缝。墙壁几乎已经完全修复好了。 <<default>> 你封住了最后的几道裂缝。你敲了几下墙来测试它的坚固性。 <</switch>> <<physique 3>> <br><br> <<set $edenwall += 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> 你后退一步欣赏自己的作品,突然你感觉到一双手抓住了你的肩膀,你被转了个身,压到了墙上。 伊甸将<<him>>自己压在你的大腿之间,顺着你的脖子开始亲吻你。 <br><br> <<link [[亲吻伊甸|Eden Wall Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>> <br> <<link [[推开伊甸|Eden Wall Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>> <<else>> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <</if>> <br>
<<effects>> 你把伊甸从你身边推开。<<His>>的眼神因沮丧而变得冷酷,但<<he>>依旧让你一个人待着。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<promiscuity1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Wall Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Wall Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> 伊甸把<<his>>的头埋在你的脖子上,快速地吻了一下。"谢谢,"<<he>>说,然后走了。 <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该把你赶出去,把你丢到狼群里!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<He>>走开了,把你留在小屋的墙壁旁。 <<elseif $finish is 1>> <<He>>从你身边抽离,帮你站起来。"如果你需要帮助就来找我,"<<he>>说完离开了。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<switch $edenchimney>> <<case 0>> 你擦洗着烟囱,烟灰一波一波地往下掉。你一直努力干活,直到自己累得无法继续。你查看起自己的成果。 烟囱仍然很脏,但看起来比以前好多了。 <<case 1>> 你擦洗烟囱的砖块,洗去几个月积攒下来的烟灰。 你每隔几分钟就让自己休息一下,呼吸新鲜空气。一轮工作下来,烟囱仍然很脏。 <<case 2>> 你继续擦洗烟囱。虽然这是一项艰巨的工作,但你至少取得了明显的进展。 <<case 3>> 你继续擦洗烟囱。它基本上已经干净了,但仍有一些烟灰残留。 <<default>> 你继续努力了一段时间,直到烟囱完全清洁干净。 <</switch>> <<physique 3>> <br><br> <<set $edenchimney += 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> 在试图从烟囱里挤出来的时候,你的胳膊被夹在了你的身体两侧,把你卡住了。在恐慌中,你开始大喊着向伊甸呼救。 你听到脚步声走近,然后一双强有力的手抓住你的腰部并开始拉动。在挣扎中,你不可避免地与伊甸互相摩擦了好几次, <<if $NPCList[0].penis isnot "none">> 渐渐地,你感到<<his>>的<<print $NPCList[0].penisdesc>>硬了起来。 <<else>> 你听到<<his>>的呼吸逐渐加快。 <</if>> 当你终于自由时,你们两个人都倒在了地上,伊甸立刻抓住机会把你压倒了。 <br><br> <<link [[亲吻伊甸|Eden Chimney Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>> <br> <<link [[推开伊甸|Eden Chimney Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <</if>> <br>
<<effects>> 你把伊甸从你身边推开。<<His>>的眼神因沮丧而变得冷酷,但<<he>>依旧让你一个人待着。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<promiscuity1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Chimney Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Chimney Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> 伊甸把<<his>>的头埋在你的脖子上,快速地吻了一下。"谢谢,"<<he>>说,然后走了。 <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该把你赶出去,把你丢到狼群里!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<He>>走开了,让你独自呆在烟囱旁。 <<elseif $finish is 1>> <<He>>从你身边抽离,帮你站起来。"如果你需要帮助就来找我,"<<he>>说完离开了。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<switch $edenroof>> <<case 0>> 小屋的屋顶无人打理,有不少腐烂或损坏的瓦片,需要全部更换。 你看了看伊甸带来的梯子,准备爬上去。到了屋顶后,你拔出一些松动的瓦片扔到地上。 <<case 1>> 你把更多松动的瓦片拔了出来,用新的瓦片替换。虽然显得有些突兀,但它们至少可以挡住雨雪。接下来还有其它工作。 <<case 2>> 你拿起一把羊角锤。这里有一片被大树枝倒下后压坏的碎瓦。你把锤子敲进去,开始用锤角把凹陷的碎瓦翘出。 最终,你翘掉了最后的碎瓦,自豪地欣赏着自己的成果。 <<case 3>> 你开始修补屋顶上因瓦片凹陷而留下的洞。这相对是个简单的工作,但很费时间。 <<default>> 你在修补过的屋顶上铺上新的瓦片,一点一点的,你的工作终于完成了。你看着屋顶,惊讶于自己完成了这一切。 <</switch>> <<physique 3>> <br><br> <<set $edenroof += 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> 当你开始往下爬时,你感觉到梯子稍微晃了晃。往下看,你注意到伊甸正抓着梯子,帮忙稳住它。<<He>>向你点点头,看着你往下爬。 当你终于爬下来后,伊甸用胳膊搂住了你的腰,把你拉到<<his>>的胸前。"休息一下怎么样?"<<he>>问。 <br><br> <<link [[亲吻伊甸|Eden Roof Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>> <br> <<link [[推开伊甸|Eden Roof Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>> <<else>> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <</if>> <br>
<<effects>> 你把伊甸从你身边推开。<<His>>的眼神因沮丧而变得冷酷,但<<he>>依旧让你一个人待着。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<promiscuity1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Roof Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Roof Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> 伊甸把<<his>>的头埋在你的脖子上,快速地吻了一下。"谢谢,"<<he>>说,然后走了。 <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该把你赶出去,把你丢到狼群里!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<He>>走开了,把你留在梯子旁。 <<elseif $finish is 1>> <<He>>从你身边抽离,帮你站起来。"如果你需要帮助就来找我,"<<he>>说完离开了。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "cabin">><<effects>> 虽然你确信在森林里会更容易找到蘑菇,但空地上也有很多适合蘑菇生长的区域。你在树桩的底部和空地边缘生长的大树上搜寻。 <br><br> <<set $edenshrooms += 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<if $rng gte 81>> <<transform wolf 3>> 一个小时后,你意识到自己已经收集了相当不少的蘑菇。伊甸应该会很高兴,但是你却不知为何莫名的感到愤怒。你希望你收集的所有蘑菇都是安全的。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br> <<elseif $rng gte 41>> <<drugs 120>> 一个小时后,你发现自己收获颇丰。伊甸应该会很高兴,但你却感到有些头晕目眩。希望你收集的蘑菇都是安全的。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br> <<else>> <<alcohol 120>> 一个小时后,你发现自己收获颇丰。伊甸应该会很高兴,但你却感到一种异样的温暖。希望你收集的蘑菇都是安全的。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br> <</if>> <<else>> 一个小时后,你发现自己收获颇丰。伊甸应该会很高兴。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<if $edenspring is 0>> 你拿起一旁的一张网,这张网应该是专门用来清理泉水的。你开始捕捞泉水中的杂物。这里太乱了,你不知道从哪里开始,但你离开泉水时,发现它比你初次看到时更为干净了。 <<elseif $edenspring is 1>> 你拖出沉入泉水底部的大树枝。 <<elseif $edenspring is 2>> 你用网把漂浮的树枝引导到泉水边缘,在那里你可以轻松地把它们捞走。 <<else>> 你开始用网打捞泉水里的小树枝。完成后,泉水终于变得清澈见底了。 <</if>> <<physique 3>> <br><br> <<set $edenspring += 1>> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<strip>> <<if $phase lte 0>> 崖壁环绕着泉水池,为你提供了小小的隐私。你脱掉衣服,溜进清凉的水中,仰躺下来,闭上眼睛,放松着自己的身心。 <<else>> 仰躺下来,闭上眼睛,放松着自己的身心。 <</if>> <<wash>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> <<npc Eden>><<person1>> 你被一阵口哨声惊扰了。你警觉地睁开眼睛,看见伊甸站在泉水的边缘。<<covered>>"我一直懒得清理这里,"<<he>>边脱衣服边说,"太费功夫了,但我很高兴你跟我的想法不一样。"<<He>>跳了进来,溅了你一身水花。 <<npcexpose>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>> <<He>>出现在你身后,把你拉进<<his>>的怀里。"你还可以为我做点别的事。"<<He>>一只手向下,开始逗弄你的<<genitals>>。 <<else>> <<He>>出现在你身后,把你拉进<<his>>的怀里。"你还可以为我做点别的事。"<<He>>开始舔弄你的脸颊。 <</if>> <br><br> <<link [[推开|Clearing Spring Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>> <br> <<link [[让伊甸拥有你|Clearing Spring Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>><<gdom>><<glove>> <br> <<else>> <<ind>><<link [[留在泉水 (0:30)|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>> <br> <<ind>><<link [[自慰|Clearing Spring Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <<getouticon>><<link [[出去|Eden Clearing]]>><<endevent>><<clotheson>><</link>> <</if>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> 你用手按住<<his>>的脸,把<<him>>推开。 <<if $NPCName[$NPCNameList.indexOf("Eden")].love - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 2) gte 1>> "你什么意思?"<<he>>说道,"随便了。但别忘了是谁在照顾你。你应该表现出更多的尊重。"<<He>>游到岸边,爬了出来。<<He>>连衣服都懒得穿,直接走回了小屋。 <br><br> <<ind>><<link [[留在泉水 (0:30)|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>> <br> <<getouticon>><<link [[出去|Eden Clearing]]>><<endevent>><<clotheson>><</link>> <<else>> <<He>>猛地挥开你的手臂,强行把你拉进<<him>>怀里。 <br><br> <<link [[继续|Clearing Spring Sex]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<promiscuity1>> <<if $NPCList[0].penis is "clothed">> <<set $NPCList[0].penis to 0>> <</if>> <<if $NPCList[0].vagina is "clothed">> <<set $NPCList[0].vagina to 0>> <</if>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Clearing Spring Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Clearing Spring Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> "你现在特别湿,"<<he>>笑着说道。<<He>>游到岸边,爬了出来。<<He>>连衣服都懒得穿,直接走回了小屋。<<lllust>> <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该他妈的把你淹死!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<He>>游到岸边,爬了出来。在走回小屋之前,<<He>>都懒得穿衣服。 <<elseif $finish is 1>> "我打扰你洗澡了吗?"<<he>>说道,"你真可爱。"<<He>>游到岸边,爬了出来。<<He>>连衣服都懒得穿,直接走回了小屋。 <</if>> <br><br> <<endcombat>> <<wash>> <<ind>><<link [[留在泉水 (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>> <br> <<getouticon>><<link [[出去|Eden Clearing]]>><<endevent>><<clotheson>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<promiscuity1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Clearing Spring Masturbation Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Clearing Spring Masturbation Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> "希望这比你自己动手好,"伊甸一边用鼻子蹭你的脖子,一边喃喃低语着。 <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该他妈的把你淹死!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<He>>把你一个人留在泉水里,跌跌撞撞地回到了小屋。 <<elseif $finish is 1>> 伊甸从你身边拉开距离,然后扬起眉毛,向你投来难以置信的眼神。<<He>>把你一个人留在泉水,自己走回木屋。 <</if>> <br><br> <<endcombat>> <<ind>><<link [[留在泉水 (0:30)|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>> <br> <<getouticon>><<link [[出去|Eden Clearing]]>><<endevent>><<clotheson>><</link>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<strip>> 阳光在水面上闪烁,树叶漂落下来,轻轻地浮在水面上。走到泉边,你脱掉衣服,把衣服放在一边,准备溜进清凉的水中。 <br><br> 身后传来的声音引起了你的注意。转过身来,你的目光被伊甸所吸引。<<Hes>> <<if Time.hour gte 9 and Time.hour lte 10>> 在照看庄稼, <<elseif Time.hour is 15>> 在剥猎物的皮, <<elseif Time.hour is 16>> 正在砍柴, <</if>> <<his>>的脖子上有一层汗水。虽然<<he>>看起来很专注,但你不禁注意到,<<he>>今天似乎有点累。也许短暂的休息会有所帮助? <br><br> <<link [[邀请伊甸加入你|Eden Spring Intro 2]]>><<set $edenspringintro to 1>><</link>> <br> <<link [[让伊甸继续干活|Clearing Spring]]>><<endevent>><<set $phase to 1>><</link>>
<<effects>> <<wash>> 你挥挥手,呼唤伊甸。<<He>>转过头来看着你,眼睛里流露出疑问的神情。你远远地问<<he>>是否愿意一起泡泉水。 一瞬间,<<his>>的目光扫视了一下身前 <<if Time.hour gte 9 and Time.hour lte 10>> 的庄稼, <<elseif Time.hour is 15>> 的猎物, <<elseif Time.hour is 16>> 的斧头, <</if>> 但疲惫胜过了这些杂念,<<he>>走了过来。 <br><br> 在<<he>>脱下衣服后,你们两个人都沉入泉水中。清凉的水和你的皮肤接触,让你感觉十分舒爽,你舒出一口气。 伊甸也做了同样的事情,躺在泉池边,闭上眼睛放松。 <br><br> <<link [[拥抱|Eden Spring Intro Cuddle]]>><<npcincr Eden love 1>><</link>><<glove>> <br> <<link [[向伊甸泼水|Eden Spring Splash]]>><</link>>
<<effects>> 你游上前,依偎到伊甸身边,躺在<<his>>的胸前。<<he>>领会了这个暗示,用双臂搂住你,让你坐在<<his>>的大腿上。 你们两个一起沐浴在森林的宁静中,周围只有鸟鸣和微风。 <br><br> <<link [[诱惑伊甸|Eden Spring Intro Seduce]]>><</link>> <br> <<link [[拥抱就够了|Eden Spring Intro Cuddle 2]]>><</link>>
<<effects>> 你们两人在水中呆了一段时间,蜷缩在对方的怀抱中。过了一会儿,伊甸拉开了距离,看起来没有刚才那么累了。 尽管很明显<<he>>想继续和你待在一起,但<<he>>还是回头看了看空地。"我该回去干活了,"<<he>>说着目光看向 <<if Time.hour gte 9 and Time.hour lte 10>> 庄稼。 <<elseif Time.hour is 15>> <<his>>的猎物。 <<elseif Time.hour is 16>> <<his>>的斧头。 <</if>> <<He>>快速亲吻你的额头,然后爬出水面。 <br><br> <span class = "gold">你现在可以邀请伊甸来一起泡泉水。</span> <br><br> <<link [[继续|Clearing Spring]]>><<pass 30>><<set $daily.eden.springJoin>><<endevent>><<set $phase to 1>><</link>>
<<effects>> 慢慢地,你的手顺着伊甸的胸膛往下游走。感觉到你突然的动作,<<he>>睁开眼睛,笑着把你拉进一个吻。 <br><br> <<link [[继续|Eden Spring Intro Sex]]>><<set $sexstart to 1>><</link>>
<<effects>> 趁伊甸不注意的时候,你向<<hes>>泼了一些水,当泉水命中<<him>>的脸时,你笑了。<<he>>吓了一跳,坐了起来,眼睛里露出玩味的危险神情。 你还没来得及游走,<<he>>就抓住你的胳膊,把你拉进<<him>>的怀里,压到了泉水边上。 <br><br> <<link [[继续|Eden Spring Intro Sex]]>><<set $sexstart to 1>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<promiscuity1>> <<if $NPCList[0].penis is "clothed">> <<set $NPCList[0].penis to 0>> <</if>> <<if $NPCList[0].vagina is "clothed">> <<set $NPCList[0].vagina to 0>> <</if>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Spring Intro Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Spring Intro Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> 伊甸紧抱着你,用<<his>>的手指穿过你湿漉漉的头发。<<lllust>> <br><br> <<endcombat>> <<link [[继续|Eden Spring Intro 3]]>><</link>> <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该他妈的把你淹死!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<He>>游到岸边,爬了出来。在走回小屋之前,<<He>>都懒得穿衣服。 <br><br> <<endcombat>> <<link [[继续|Clearing Spring]]>><<set $phase to 1>><</link>> <<elseif $finish is 1>> 伊甸把你从身边拉开,<<he>>紧紧地抱着你,在泉水边上放松。 <br><br> <<endcombat>> <<link [[只是拥抱 (0:30)|Eden Spring Cuddle 2]]>><<pass 30>><</link>> <</if>> <br><br>
<<effects>> <<npc Eden>><<person1>> <<wash>> 你们俩花了些时间整理呼吸,你们的喘息声回荡在周围。过了一会儿,伊甸拉开了距离,看起来没有刚才那么累了。 尽管很明显<<he>>想继续和你待在一起,但<<he>>还是回头看了看空地。"我该回去干活了,"<<he>>说着目光看向 <<if Time.hour gte 9 and Time.hour lte 10>> 庄稼。 <<elseif Time.hour is 15>> <<his>>的猎物。 <<elseif Time.hour is 16>> <<his>>的斧头。 <</if>> <<He>>快速亲吻你的额头,然后爬出水面。 <br><br> <span class = "gold">你现在可以邀请伊甸来一起泡泉水。</span> <br><br> <<link [[继续|Clearing Spring]]>><<pass 30>><<endevent>><<set $daily.eden.springJoin to 1>><<set $phase to 1>><</link>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<strip>> <<wash>> 你和伊甸走到泉水边,脱去衣服,进入清凉的水中。你们躺下放松,<<He>>紧紧地抱着你。在你身边, <<if $rng gte 61>> 树叶在风中起舞,落在水面后轻轻地聚集在泉池边。 <<elseif $rng gte 31>> 鸟鸣声在空地上回响。 <<else>> 阳光透过树木,在水面上闪闪发光。 <</if>> <br><br> <<link [[诱惑伊甸|Eden Spring Seduce]]>><</link>> <br> <<link [[只是拥抱(0:30)|Eden Spring 2]]>><<pass 30>><</link>>
<<effects>> <<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><br><br><</if>><<seductionskilluse>> 你的手顺着伊甸的腹部向下游走,你的嘴唇贴向<<his>>的脖子。 <<if $seductionrating gte $seductionrequired>> <<he>>把一只手放在你的脸颊上,把你拉进一个吻中。 <br><br> <<link [[继续|Eden Spring Sex]]>><<set $sexstart to 1>><</link>> <<else>> <<he>>轻轻地把你的头拉开,用一只手搂着你的腰。 <br><br> <i>没有性生活的时间越长,<<He>>就会越有活力,也更容易被诱惑。</i> <br><br> <<link [[继续|Eden Spring 2]]>><</link>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<promiscuity1>> <<if $NPCList[0].penis is "clothed">> <<set $NPCList[0].penis to 0>> <</if>> <<if $NPCList[0].vagina is "clothed">> <<set $NPCList[0].vagina to 0>> <</if>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Spring Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Spring Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> 伊甸紧抱着你,用<<his>>的手指穿过你湿漉漉的头发。<<lllust>> <br><br> <<endcombat>> <<link [[继续|Eden Spring 2]]>><</link>> <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该他妈的把你淹死!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<He>>游到岸边,爬了出来。在走回小屋之前,<<He>>都懒得穿衣服。 <br><br> <<endcombat>> <<link [[继续|Clearing Spring]]>><<set $phase to 1>><</link>> <<elseif $finish is 1>> 伊甸把你从身边拉开,<<he>>紧紧地抱着你,在泉水边上放松。 <br><br> <<endcombat>> <<link [[只是拥抱(0:30)|Eden Spring 2]]>><<pass 30>><</link>> <</if>>
<<effects>> 过了一会儿,伊甸拉开了距离,轻轻地吻了你的额头,然后爬出了水面。 <br><br> <<link [[继续|Clearing Spring]]>><<set $phase to 1>><</link>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> 你在泉水里洗伊甸的衣服,确保将每一丝污垢和灰尘都清洗干净。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> /* eden is already generated on passages that lead here <<npc Eden>><<person1>>*/你感觉到一双手臂从后面环抱着你。伊甸把<<his>>的头埋在你的脖子上,亲吻你的锁骨。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>> "你真是个好<<wife>>,为我做这些,"<<he>>说道,"让我给你一点回报吧。"你感到<<his>>的手滑向你的<<genitals>>,<<him>>把自己压到了你身上。 <<else>> "你真是个好<<wife>>,为我做这些,"<<he>>说道,"也许有个办法我可以报答你的好意。"你感觉<<his>>的手滑到了你的大腿上。 <</if>> <br><br> <<link [[推开|Wash Spring Push]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>> <br> <<link [[拥抱伊甸|Wash Spring Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>> <br> <<else>> 虽然花了一些时间,但衣服相比之前的看起来更干净了。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <</if>> <br>
<<set $outside to 1>><<set $location to "cabin">><<effects>> 你推开了伊甸。"好吧,"<<he>>举起双手投降,"如果你还需要什么就叫我。"<<He>>在离开前亲吻你的额头表示感谢。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<promiscuity1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wash Spring Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wash Spring Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> 伊甸紧紧地抱着你,吻了你的额头。"谢谢,"<<he>>说,然后穿好衣服离开了。 <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该他妈的把你淹死!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<He>>离开了,把你一个人留在泉水边。 <<elseif $finish is 1>> "好吧,"<<he>>举起双手投降,"如果你还需要什么就叫我。"<<He>>在离开前亲吻你的额头表示感谢。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br>
<<effects>> /* eden is already generated on passages that lead here <<npc Eden>><<person1>>*/ <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $eden_shoot is 1>> <<set $eden_shoot to 2>> 伊甸点上油灯,带你走出小屋。<<he>>示意你在门廊下等<<he>>,然后消失在小屋后面。几分钟后,<<He>>再次出现,带着一个鹿形靶子,把它安置在几十步外的一块荒地上。 <br><br> 在让你碰枪之前,<<He>>先告诉了你如何操作枪。你大致已经掌握了要点。<<He>>把它交给你,你对准目标。"不是那样的,"<<he>>说着,悄悄地靠近你的身后。<<He>>双臂绕过你的肩膀,握住你的双手以更好地演示。"像这样拿着。" <br><br> <<edenicon "target">><<link [[集中|Eden Shoot First Focus]]>><</link>> <br> <<ind>><<link [[用你的屁股磨蹭伊甸的胯部|Eden Shoot Rub]]>><<npcincr Eden lust 5>><<arousal 600 "bottom">><</link>><<glust>><<garousal>> <br> <<elseif $danger gte (9900 - $allure) and $eventskip is 0>> 在伊甸的指导下,你在室外练习射击。<<He>>通过实操来进行教学。"不是那样的,"<<he>>一边说一边悄悄地靠近你的身后。<<his>>的双臂绕过你的肩膀,握住你的双手以更好地演示。"像这样拿着。" <br><br> <<edenicon "target">><<link [[集中|Eden Shoot Focus]]>><</link>> <br> <<ind>><<link [[用你的屁股磨蹭伊甸的胯部|Eden Shoot Rub]]>><<npcincr Eden lust 5>><<arousal 600 "bottom">><</link>><<glust>><<garousal>> <br> <<else>> <<set $stat_shoot += random(20, 40)>> 在伊甸的指导下,你在室外练习射击。在你结束射击之前,鹿形的靶子上添了好几个弹孔。 <br><br> <<if Time.hour isnot 0>> <<edenicon "target">><<link [[继续练习 (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>> <br> <</if>> <<getouticon>><<link [[进去|Eden Cabin]]>><<endevent>><</link>> <</if>>
<<effects>> <<set $stat_shoot += random(15, 25)>> 你集中注意射出子弹,子弹砰的一声射进目标。"很好,"伊甸说着放开了你的手臂,让你独自尝试,"再来一次。"你再次开枪,但这一次子弹呼啸着进入了黑暗。 <br><br> 你一边接受伊甸的指导,一边继续练习。你学到了很多,很快就发现自己命中得更频繁了。 <br><br> <<if Time.hour isnot 0>> <<edenicon "target">><<link [[继续练习 (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>> <br> <</if>> <<getouticon>><<link [[进去|Eden Cabin]]>><<endevent>><</link>>
<<effects>> <<set $stat_shoot += random(20, 40)>> 你集中注意射出子弹,子弹砰的一声射进目标。"很好,"伊甸说着放开了你的手臂,让你独自尝试,"再来一次。"你再次开枪。 <br><br> 你继续练习,伊甸在一旁看着你。你认为<<he>>是认可的。 <br><br> <<if Time.hour isnot 0>> <<edenicon "target">><<link [[继续练习 (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>> <br> <</if>> <<getouticon>><<link [[进去|Eden Cabin]]>><<endevent>><</link>>
<<effects>> <<set $stat_shoot += random(5, 15)>> 你的<<bottom>>蹭着伊甸。<<He>>的话开始变得结结巴巴,但还是尽量保持着镇静。你回头看着<<him>>,装出一副无辜的表情。 <<if $NPCList[0].penis isnot "none">> 你感觉<<his>>的<<print $NPCList[0].penisdesc>>在布料下变硬了。 <<else>> <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 20>> <<He>>把你手中的枪扔到草地上,然后把你扑倒在地。 <br><br> <<if $promiscuity gte 15>> <<ind>><<link [[如君所愿|Eden Shoot Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><</link>><<promiscuous2>><<glove>> <br> <</if>> <<refuseicon>><<link [[拒绝|Eden Shoot Sex Refuse]]>><<npcincr Eden love -3>><</link>><<lllove>> <br> <<else>> <<He>>没有做任何事情来阻止你,只是继续上课,就好像什么都没发生一样。但<<Hes>>开始变得有些心不在焉,尽管<<he>>假装并非如此。 <br><br> <<if Time.hour isnot 0>> <<edenicon "target">><<link [[继续练习 (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>> <br> <</if>> <<getouticon>><<link [[进去|Eden Cabin]]>><<endevent>><</link>> <</if>>
<<effects>> 你把伊甸从你身边推开。<<He>>一开始还不愿放弃,继续对你动手动脚,但你的坚持很快就把<<him>>挡开了。 <br><br> <<He>>跺着脚回了小屋。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> 伊甸的手开始变得更具有侵略性。 <<promiscuity2>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Shoot Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Shoot Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 伊甸站起身,拿起了枪,然后走进小屋。 <<npcincr Eden lust -20>><<lllust>> <br><br> <<tearful>>你也跟着<<him>>进去了。 <<elseif $enemyhealth lte 0>> 伊甸离你远点给你点空间。当<<he>>取回<<his>>的枪时,<<He>>愤怒地看着你。<<He>>进了小屋。 <br><br> <<tearful>>你照做。 <<else>> 伊甸离你远点给你点空间。当<<he>>取回<<his>>的枪时,<<He>>愤怒地看着你。<<He>>进了小屋。 <br><br> <<tearful>>你照做。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Eden Cabin]]>><</link>>
/* eden is already generated on passages that lead here <<npc Eden>><<person1>>*/ <<effects>> <<if $speech_attitude is "meek">> "我,我能学射击吗?"你问道。 <<elseif $speech_attitude is "bratty">> "我想学着射点什么。"你说。 <<else>> "你能教我怎么射击吗?"你问道。 <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 60>> <<set $eden_shoot to 1>> <<He>>先是摇摇头,但你眼中的某种东西动摇了<<him>>。"如果这能让你高兴,"<<he>>说,"那我可以教你。" <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <<else>> <<He>>摇摇头。"枪不适合像你这样的<<girls>>,"<<he>>说道,"你不需要枪,有我保护你。" <br><br> <i>如果<<he>>更喜欢你的话,<<he>>可能会满足你的要求。</i> <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>>
<<location "forest">><<effects>> /* eden is already generated on passages that lead here <<npc Eden>><<person1>>*/ 你和伊甸穿过森林寻找着有价值的东西。 <br><br> <<rng>> <<if $rng gte 71>> 你们在一段腐朽的树根上发现了些能吃的蘑菇。 <br><br> "狼人……"伊甸沉默了,"我不会大老远跑来只为这些,但既然我们已经来了。" <br><br> <span class="green">伊甸帮助你采摘了一些<<icon "tending/wolfshroom.png">>狼菇。</span> <<tending_pick wolfshroom>> <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <<elseif $rng gte 51>> 你走进一片空地。伊甸突然伸出手臂挡在你身前。片刻之后,一只鹿从树上冲了出来。 <br><br> 伊甸拿出步枪,但野兽已经走了。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <<elseif $rng gte 31>> 你们两个听到前面有轻微的嗡嗡声。一个大蜂巢挂在树上,蜜蜂们在周围飞来飞去。蜂蜜会很值钱的。 <br><br> 你伸手去想摘蜂巢,伊甸阻止了你。 <br><br> "别。"<<he>>说,"让我来。" <br><br> 伊甸爬上树,掰下了一大块<<icon "tending/wild_honeycomb.png">>野生蜂巢。<span class="green">得益于<<his>>熟练的双手,蜜蜂没有做出反应。</span><<He>>爬了下来。 <<silently>><<tending_pick wild_honeycomb 1 1>><</silently>> <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <<else>> 你们俩来到一片空地上。微风吹拂着你的脸,柔软的植物压在你的脚下。 <br><br> 柠檬长在矮树上。 <br><br> <<if isBloodmoon()>> 伊甸在矮树丛中搜寻<<icon "tending/blood_lemon.gif">>柠檬。<span class="green"><<He>>找到了一簇,它们的黄皮上交错着红色的血管。</span> <<tending_pick blood_lemon 6 18>> <br><br> <<if $edenbloodmoon isnot 1>> <<link [[继续|Eden Blood Moon]]>><<set $edenbloodmoon to 1>><</link>> <<else>> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <</if>> <<else>> 伊甸在矮树丛中搜寻<<icon "tending/lemon.png">>柠檬。<span class="green"><<He>>找到了一簇,它们的黄皮看起来很漂亮。</span> <<tending_pick lemon 6 18>> <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <</if>> <</if>>
<<location "forest">><<effects>> <<if $speech_attitude is "meek">> "红,红色的柠檬?"当<<he>>把它们递给你时,你惊讶地问。 <<elseif $speech_attitude is "bratty">> "看起来很奇怪的柠檬,"当<<he>>把它们递给你时,你说道。 <<else>> "这些柠檬看起来很奇怪,"当<<he>>把它们递给你时,你说道。 <</if>> "血柠,"<<he>>回答,然后用手指着天空。你抬头看,一轮血红的月亮不祥地悬挂在上空。 <br><br> <<if $speech_attitude is "meek">> "为,为什么月亮是红色的?"你问道。 <<elseif $speech_attitude is "bratty">> "月亮是怎么了?"你问道。 <<else>> "为什么月亮是红色的?"你问道。 <</if>> <br> "这是一种自然现象,"<<he>>说,这时你们俩都开始往小屋走。 <br> <<if $speech_attitude is "meek">> "你,你是什么意思?" <<elseif $speech_attitude is "bratty">> "想让我详细说明一下吗?" <<else>> "那是?" <</if>> <br> "似乎会引起人们的冲动,狼也是。"<<he>>说道。"不过,他们反应过度了。只是以此为借口放纵自己的本能冲动。" <br><br> 沉默了几分钟,直到伊甸开口说话。 <br><br> "我见过有些人在这样的夜晚进入森林,他们总是成群结队。"<<He>>拉着你的手臂,走着<<he>>把你拉得更近。"但它们很容易避开。" <br><br> 当小屋进入视野时,伊甸陷入了沉默。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>>
<<set $outside to 1>><<set $location to "lake">><<effects>> 到达湖边后,你们两个在岸边花了几分钟时间为小艇充气。一旦充好了气,你们就把小艇放到水里,坐在对面的位置上。 把气泵放在船上,伊甸抓住桨,开始划桨。 <br><br> <<link [[继续|Eden Raft Intro 2]]>><</link>>
<<set $outside to 1>><<effects>> <<if Time.season is "autumn">> 当船在湖面上漂浮时,你花些时间欣赏风景。轻轻流水的声音让你放松,秋叶飘落,你被包围着。 环顾四周,一片树叶落在你的头发上。你笑着把它拂掉。 <<elseif Time.hour gte 6 and Time.hour lte 8>> 当船在湖面上漂浮时,你花些时间欣赏风景。柔和的流水声让你放松,橘色的阳光令人着迷。 环顾四周,你看到附近有几只天鹅在游泳。走近一看,你注意到一对天鹅面对面,形成了一个心形。你一看到这情景就笑了。 <<else>> 当船在湖面上漂浮时,你花些时间欣赏风景。轻轻流水的声音让你安心,天空的景色令人陶醉。 环顾四周,一只蝴蝶飞过来落在你的鼻子上。你因为怕痒咯咯地笑,然后把它拂开。 <</if>> <br><br> <<link [[继续|Eden Raft Intro 3]]>><</link>>
<<set $outside to 1>><<effects>> 突然间,你注意到曾经遥远的闲聊声消失了。环顾四周,你看到的只是树,推断出伊甸一定把你们两个带到了湖中相对私密的地方。 你转向<<him>>,意识到此刻除了你、伊甸和美丽的<<if Time.season is "autumn">>落叶<<elseif Time.hour gte 6 and Time.hour lte 8>>日落<<else>>天空<</if>>,其他的一切都已经被忘却了。 <br><br> <<link [[亲吻伊甸|Eden Raft Intro Kiss]]>><<npcincr Eden love 1>><</link>><<glove>> <br> <<link [[欣赏风景|Eden Raft Intro Admire]]>><</link>>
<<set $outside to 1>><<effects>> 慢慢地,你靠近伊甸。<<He>>看起来很困惑,直到你让<<him>>大吃一惊,在一个甜蜜的吻中捕捉到<<his>>的嘴唇。有那么一瞬间,<<he>>的全身都变得僵硬,对你的大胆举动感到震惊,然后<<he>>同样用力地回吻你。 当你们分开时,<<he>>笑了起来,摇了摇头,转向<<if Time.season is "autumn">>落叶<<elseif Time.hour gte 6 and Time.hour lte 8>>日落<<else>>天空<</if>>看去。这真是一幅美丽的画面,你想伊甸也同意这一点。 <br><br> <<link [[继续|Eden Raft Intro 4]]>><</link>>
<<set $outside to 1>><<effects>> 你把目光转回到<<if Time.season is "autumn">>落叶<<elseif Time.hour gte 6 and Time.hour lte 8>>日落<<else>>天空<</if>>,惊叹于它的美丽。你偷偷瞥了一眼伊甸,你认为<<he>>也同意这一点。 <br><br> <<link [[继续|Eden Raft Intro 4]]>><</link>>
<<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">><<set $edenraftintro to 2>> 在水上度过一段时间后,你和伊甸划回岸边,给船放了气后一起走回了小屋。在你帮<<him>>将船晾干时,你忍不住笑了,为你们能够一起分享那一刻而感到高兴。 <br><br> <i>你现在可以和伊甸一起在游览湖泊时使用充气船了。</i> <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>>
<<set $outside to 1>><<set $location to "lake">><<effects>> 你们两个走到湖边,欣赏着宁静的风景和森林的声音。 <br><br> 你看着伊甸的手,只要稍微靠近一点点就能握住它。 <br><br> <<link [[抓住伊甸的手|Eden Forest Lake 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>><<handholdingvirginitywarning>><<NPCvirginitywarning "Eden" "handholding">> <br> <<link [[继续走|Eden Forest Lake 2]]>><</link>> <br>
<<set $outside to 1>><<effects>> <<if $phase is 1>> 你紧握着伊甸的手,用你的手指勾住<<his>>。在<<he>>拂开你的手并拉近你的脸之前,你发现了<<he>>脸上的红晕。 <<takeHandholdingVirginity "Eden" "romantic">> <br><br> <</if>> 很快,你们就到了湖边。<<if Time.dayState is "night">>月光<<else>>阳光<</if>>在<<if Time.season is "winter">>冰面<<else>>湖水<</if>>上闪烁。 <br><br> <<link [[绕着湖走|Eden Lake Walk]]>><</link>> <br> <<link [[欣赏风景|Eden View]]>><</link>> <br> <<if $edenraftintro is 2 and Time.season isnot "winter">> <<link [[使用小船|Eden Lake Raft]]>><</link>> <</if>>
<<set $outside to 1>><<effects>><<rngWraith 1>> 你和伊甸给船充气然后把它推到水面上。你把时间花在沐浴湖上宁静的景色上。<<stress -6>><<lstress>> <br><br> <<if _wraithEvent>> 你看到有人站在湖中央。银发在祂的身后随风飘动,<<if ["haunt", "despair"].includes($wraith.state)>>一双红眼睛凝视着你<<else>>脖子上挂着一条奢华的象牙项链<</if>>。当祂慢慢转向你时,你的耳朵开始嗡嗡作响。 <br><br> 你转向伊甸,但<<nnpc_he "Eden">>没有反应。你再看过去,那个人不见了。<<stress 12>><<ggstress>><<trauma 4>><<gtrauma>> <br><br> <</if>> <<link [[回到小屋|Eden Clearing]]>><<endevent>><</link>>
<<set $outside to 1>><<effects>> 你和伊甸一起坐在湖边。<<He>>紧紧地搂着你,你们一起欣赏美景。这让你感到平静,特别是因为<<hes>>现在陪在你身边。<<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> 过了一会儿,<<he>>站起来,向你伸出<<his>>的手。"我觉得今天的时间已经足够了,"<<he>>说道。 <br><br> <<link [[握住伊甸的手|Eden Take Hand]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<handholdingvirginitywarning>><<NPCvirginitywarning "Eden" "handholding">> <br> <<link [[就这么站起身|Eden Stand]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>><br> <br>
<<set $outside to 1>><<effects>> 你握住伊甸的手,<<he>>帮助你站起身来。你们一起走回小屋。<<takeHandholdingVirginity "Eden" "romantic">> <br><br> <<link [[回到小屋|Eden Clearing]]>><<endevent>><</link>>
<<set $outside to 1>><<effects>> 你无视伊甸的手站了起来。<<He>>看起来有点受伤,但什么都没说。你们一起走回小屋。 <br><br> <<link [[回到小屋|Eden Clearing]]>><<endevent>><</link>>
<<set $outside to 1>><<effects>> <<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>> 你和伊甸绕着湖走了几圈,直到<<he>>突然把你按在一棵树上。"现在只有我们俩了,"<<he>>低语着,磨蹭着你,<<His>>的呼吸挑逗地靠近你的嘴唇。 <<else>> 你和伊甸绕着湖走了几圈,突然<<he>>把你拉到树林里,手放在你的腰上。"现在只有我们俩了。"<<he>>凑近你耳边,轻声说道。 <</if>> <br><br> <<link [[亲吻伊甸|Eden Lake Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>> <br> <<link [[推开伊甸|Eden Lake Push]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<promiscuity1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Lake Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Lake Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "lake">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> "我们应该常来这里,"<<he>>笑着说道。<<He>>把你拉近然后你们一起回到小屋。 <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该把你淹死在湖里!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<He>>猛拉你的手臂把你拉回小屋。 <<elseif $finish is 1>> "怕有人抓到我们?"<<He>>得意地笑着说道。<<He>>紧紧地抱着你,你们两人一起回到了小屋。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[回到小屋|Eden Clearing]]>><</link>>
<<set $outside to 1>><<effects>> 你把你的手放在<<his>>的胸前,把<<him>>推开。 <<if $NPCName[$NPCNameList.indexOf("Eden")].love - $NPCName[$NPCNameList.indexOf("Eden")].lust gte 1>> 伊甸失望地叹了口气,但心软了。 <br><br> 过了一会儿,你们一起回小屋。 <br><br> <<link [[回到小屋|Eden Clearing]]>><<endevent>><</link>> <<else>> <<He>>抓着你的手臂,把你拉近。 <br><br> <<link [[继续|Eden Lake Sex]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 你点点头,看着<<he>>进入小屋。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $speech_attitude is "meek">> "请让我帮忙。你今天已经够累了,"你恳求道。 <<elseif $speech_attitude is "bratty">> "我会照顾你的伤口的,快进去。" <<else>> "如果你愿意,我可以帮你照顾你的伤口。" <</if>> <br> 听到你的话,伊甸的神情变得很温柔。<<He>>匆匆瞥了一眼森林,然后跟着你进了小屋。 <br><br> <<if $speech_attitude is "meek">> 你走到餐桌前,拉出一把椅子,示意<<him>>坐下。 <<elseif $speech_attitude is "bratty">> 你小心地抓住<<his>>的手臂,把伊甸领到餐桌旁,拉出一把椅子,示意<<him>>坐下。 <<else>> 你走到餐桌前,拉出一把椅子,等着<<him>>坐下。 <</if>> <br> <<He>>发出一声精疲力尽的呻吟声然后安定下来卧着,显然是由于<<he>>刚刚的工作还有<<his>>和狼的搏斗而疲惫不堪。你焦急地在小屋里翻找,拿了一块毛巾和一卷绷带。 <br><br> 你小心地把伊甸的衬衫掀开,剥去潮湿的布料。<<his>>的身上粘满了污垢和汗水。你用潮湿的毛巾轻轻地擦拭<<his>>的皮肤。 经过仔细观察,<<his>>的伤口非常浅。尽管如此,你的手依旧因为紧张而颤抖。 你把毛巾放在一边,伸手去拿桌子上的绷带。就在你的手悬停在它们身上时,伊甸抓住你的手臂阻止了你。<<his>>握得很紧,但很温柔。 <br><br> "我自己能做到。" <br><br> <<link [[坚持|Eden Wounds Insist]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> <br> <<link [[心软|Eden Wounds Relent]]>><</link>>
<<effects>> <<if $speech_attitude is "meek">> "哦,好吧,"你说着垂下头。"只要你不会有事就好。" <<elseif $speech_attitude is "bratty">> "好吧,"你说着把手往后缩,"但是如果你需要什么尽管告诉我。" <<else>> "好吧,"你说着把手缩回来。 <</if>> <br><br> 伊甸给你一个温柔的微笑,并快速包扎着<<his>>的伤口。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<effects>> <<if $speech_attitude is "meek">> "拜托了,让我来照顾你,"你恳求着,看着<<his>>的眼睛。 <<elseif $speech_attitude is "bratty">> "不。"你将手腕从<<his>>的抓握中抽出。"你受伤了,肯定很累。我会照顾你的。" <<else>> "请让我帮忙。" <</if>> <br><br> 伊甸似乎被你的固执逗乐了,咯咯地笑了一下。 "如果你坚持的话。"<<He>>向后靠,让你继续。 <br><br> <<if $salve gte 1>> <<link [[使用药膏|Eden Wounds Salve]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> <br> <</if>> <<link [[完事|Eden Wounds Finish]]>><</link>>
<<effects>> <<if currentSkillValue('tending') gte 150>> 你巧妙地包扎了<<his>>的伤口。伊甸看起来对你的手艺印象深刻。 <<else>> 你小心翼翼地包扎着<<his>>的伤口,但是绷带有些地方松了,有些地方又太紧了。伊甸似乎不管怎么说都很感激你的努力。 <</if>> <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<effects>> <<set $salve -= 1>> 在包扎伤口的过程中,你的思绪又回到了自己做的药膏上。你迅速解开绷带,伊甸一脸困惑地看着你。 <br><br> <<if $speech_attitude is "meek">> "我、我刚想起来。我做了药膏。" <<elseif $speech_attitude is "bratty">> "等等,我刚想起来我做的药膏。" <<else>> "我刚想起来我做了一些药膏。" <</if>> <br><br> 你跑向附近的橱柜,抓起一个罐子,回到伊甸身边。你用手指粘了一些出来,小心地将药膏涂抹在<<his>>更深的伤口上。伊甸因为疼痛吸了一口冷气,但是并没有阻止你。 得到了伊甸的默许,你继续涂抹起药膏,动作尽可能地轻柔。随着时间的推移,伊甸开始在你轻柔的抚摸下放松下来。事实上,当你做完的时候,<<hes>>都在打瞌睡了。 <br><br> <<link [[亲吻伊甸的伤口|Eden Wounds Kiss]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> <br> <<link [[不亲吻|Eden Wounds No Kiss]]>><</link>>
<<effects>> 在伊甸几乎没有意识的情况下,你俯下身,在<<his>>胸前的绷带上快速地吻了一下。伊甸睁开眼睛看着你。 <br><br> "有必要吗?"<<he>>问道。 <br> "是的,"你微笑。 <br> 看到你高兴的表情,<<he>>回了你一个淡淡的微笑。<<He>>向后靠在椅子上,再次闭上<<his>>的眼睛。<<He>>一定累坏了。 <br><br> <<link [[继续|Eden Wounds No Kiss]]>><</link>>
<<effects>> 从厨房拿了一杯水,你走到伊甸身边,轻轻地摇醒<<him>>。<<He>>有点吃惊,但在看到你后<<he>>放松了下来。你递给<<him>>杯子,看着<<he>>喝下去。 <br><br> <<if $speech_attitude is "meek">> "我,我觉得你今天应该多休息,"你一边说,一边看着<<he>>把杯子放在桌上。 <<elseif $speech_attitude is "bratty">> "今天你应该休息一会儿,"你一边说,一边看着<<he>>把杯子放在桌上。 <<else>> "我认为你今天不应该强迫自己,"你一边说,一边看着<<he>>把杯子放在桌子上。 <</if>> <br> <<he>>站起来回答说:"不能保证。"在<<he>>从你身边走过时,<<he>>把你拉近,在你的额头上快速地吻了一下。"谢谢,"<<he>>说完就走开了,把你留在餐桌旁。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 橙色的秋叶点缀着森林中的树木,覆盖在地面上,当你走向伊甸时,在你的脚下发出咯吱咯吱的声音。你手里拿着一个装着糖果的篮子,走近伊甸时,<<He>>瞥了你一眼,停下手中的工作,但当<<he>>注意到你手中拿着的东西时,就停住了。 <br><br> <<if $speech_attitude is "meek">> "万、万圣节快乐,"你说着,把篮子递给<<him>>。 <<elseif $speech_attitude is "bratty">> "万圣节快乐,"你说着,把篮子塞到<<his>>的手里。 <<else>> "万圣节快乐,”你说着,把篮子递给<<him>>。 <</if>> <br><br> "糖果?”<<he>>惊讶地看着你的礼物。“真意外。" <br> <<if $speech_attitude is "meek">> "你不愿意去参加‘不给糖就捣蛋’,但不能阻止我主动把糖果带给你,"你说道。 <<elseif $speech_attitude is "bratty">> "即使你不去‘不给糖就捣蛋’,也没有理由不吃糖果,"你说道。 <<else>> "我只是觉得你不去‘不给糖就捣蛋’,所以我想你会欣赏的,"你说道。 <</if>> <br><br> 伊甸再次看了看篮子,眼里充满了不确定但感激的神情。"谢谢,"<<his>>说道。"这很好,虽然我本来也不怎么吃糖。" <<he>>走到厨房里把篮子收起来,你注意到餐桌上有一把刀和几个南瓜,它们鲜艳的橙色让你想起了季节性的叶子。 <br><br> 伊甸注意到你的目光,停下来把篮子放下。"我正打算做南瓜派,"<<he>>说着,注视着桌子上的东西。 <br><br> <<link [[要求雕刻南瓜|Eden Carve]]>><</link>> <br> <<link [[点头|Eden Nod]]>><</link>>
<<effects>> 你点了点头。伊甸打开了附近的柜子收起了糖果,但突然改变了心意,看向了你。 <br><br> "为什么不和我一起分享呢?"<<he>>问道。 <br><br> <<link [[接受|Eden Sweets]]>><</link>> <br> <<link [[拒绝|Eden Sweets Refuse]]>><</link>>
<<effects>> 你摇了摇头。 <<if $speech_attitude is "meek">> "我,我是为你买的这些糖果。" <<elseif $speech_attitude is "bratty">> "我为你买了这些糖果。这是你的。" <<else>> "我买了这些糖果给你。" <</if>> <br><br> 伊甸耸了耸肩,把篮子放在柜子里。<<He>>走到你身边,在你额头上亲了一口。 <br> "再次感谢,"<<he>>说着,然后走开了。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<effects>> "我们可以雕刻南瓜吗?"你问道。 <br><br> "什么?"<<he>>质疑地问道,露出惊讶的表情,"我本来是准备做南瓜派的,不是雕刻的。" <br> <<if $speech_attitude is "meek">> "拜托了?"你说道。 <<elseif $speech_attitude is "bratty">> "噢,来吧,这是万圣节!"你说道。 <<else>> "但是这是万圣节啊,"你说道。 <</if>> <br><br> 伊甸叹了口气,看了一会儿,然后又看回了你。"好吧,"<<he>>说道。"但只能用两个南瓜。" <br><br> 你感激地微笑着走过去。 <br><br> <<link [[继续|Eden Carve 2]]>><<pass 20>><</link>>
<<effects>> 你和伊甸手握刀子,坐在餐桌的两端。你决定开始雕刻。 <br><br> <<link [[吓人的东西|Eden Carve 3]]>><<set $phase to 0>><</link>> <br> <<link [[可爱的东西|Eden Carve 3]]>><<set $phase to 1>><</link>> <br> <<link [[伊甸|Eden Carve 3]]>><<set $phase to 2>><</link>>
<<effects>> 你用刀子切削南瓜的表面。 <<if currentSkillValue('tending') gte 150>> <<if $phase is 0>> 虽然花了一段时间,但最终结果看起来相当可怕。 <<elseif $phase is 1>> 虽然花了一段时间,但最终结果看起来相当可爱。 <<elseif $phase is 2>> 虽然花了一段时间,但最终结果看起来与伊甸相似。 <</if>> <<else>> <<if $phase is 0>> 你尽力了,但雕刻的样子并不是很吓人。 <<elseif $phase is 1>> 你尽力了,但雕刻的样子并不是很可爱。 <<elseif $phase is 2>> 你尽力了,但雕刻的样子并不是很像伊甸。 <</if>> <</if>> <br><br> 你从工作中停下来,走到伊甸那里看着<<his>>的作品。<<hes>>好像在南瓜上雕刻了一只鹿的形象。看起来非常熟练,毫无疑问是因为<<he>>有丰富的手工经验。 <br><br> <<if $speech_attitude is "meek">> "你、你的南瓜看起来很可爱,"你说道。 <<elseif $speech_attitude is "bratty">> "那是个可爱的南瓜,"你说道。 <<else>> "那个南瓜看起来很可爱,"你说道。 <</if>> <br><br> 伊甸转过头来看着你。"如果南瓜很可爱,也许我应该开始叫你南瓜,"<<he>>笑着,玩味地拍了拍你的屁股。 <br><br> <<link [[继续|Eden Carve 4]]>><</link>>
<<effects>> 过了一会儿,伊甸放下刀子走到你身边,评估你的雕刻品。 <br><br> <<if currentSkillValue('tending') gte 150>> <<if $phase is 0>> "哇,真吓人,"<<he>>说道。<<He>>看起来很印象深刻。 <<elseif $phase is 1>> "哇,真可爱,"<<he>>说道。<<He>>看起来很印象深刻。 <<elseif $phase is 2>> <<He>>用一丝惊讶的表情凝视着你的作品,似乎不敢相信自己看到的。 "那是我吗?"<<he>>问着,转向你。 <br> <<if $speech_attitude is "meek">> 你点了点头。 <<elseif $speech_attitude is "bratty">> "是的," 你说道。 <<else>> "是的," 你说道。 <</if>> <br><br> "很好,"<<he>>点点头说道。 <</if>> <<else>> <<He>>盯着它看了一会儿,试图弄清它应该是什么。 <br> <<if $phase is 0>> "它应该很吓人,"你说道。 <<elseif $phase is 1>> "它应该很可爱,"你说道。 <<elseif $phase is 2>> "它应该是你,"你说道。 <</if>> <br><br> 伊甸冲你露出一丝咧嘴笑。"你做得很好,"<<he>>说着,拍了拍你的头。 <</if>> <br><br> <<link [[继续|Eden Carve 5]]>><</link>>
<<effects>> 经过短暂的商量,你们决定用自己的作品装饰小屋。伊甸打开木门,你感觉到凉爽的秋天空气吹在了脸上。 <br><br> <<He>>把南瓜放在入口附近。它们为小屋的严肃氛围增添了一丝节日气息。 <br><br> 当你欣赏完自己的作品后,你和伊甸走回屋里。再次看向桌子,你的目光被甜食的篮子吸引了过去。 <br><br> <<if $speech_attitude is "meek">> "你- 你还没试试甜点呢,"你提醒道。 <<elseif $speech_attitude is "bratty">> "嘿,你还没有尝试过甜食呢,"你喊道。 <<else>> "你还没有尝过甜食呢,"你提醒道。 <</if>> <br><br> 伊甸看着桌子,似乎在考虑什么。"为什么不跟我分享呢?"<<he>>问道。 <br><br> <<link [[接受|Eden Sweets]]>><</link>> <br> <<link [[拒绝|Eden Sweets Refuse]]>><</link>>
<<effects>> 你接受了伊甸的提议,走到桌子旁。伸手拿起一把刀子,<<he>>切开了礼篮的保护塑料,拿出了一个藏在中心的小盒子。 <br><br> 打开后,你们发现里面装满了奶油巧克力。它诱人的香气扑鼻而来,引起了你的口水。 <br><br> 伊甸拿起一块巧克力送到<<his>>嘴边。 <br><br> <<link [[从伊甸那抢来|Eden Sweets 2]]>><<set $phase2 to 1>><</link>> <br> <<link [[让伊甸吃下|Eden Sweets 2]]>><</link>>
<<effects>> <<if $phase2 is 1>> 就在巧克力快要进入<<his>>的嘴里时,你从伊甸手中抢走并吃掉了它。 <br><br> "嘿!"伊甸转过头来大叫。 <br> <<if $speech_attitude is "meek">> "是、是你告诉我要分享的。"你挑逗地说道。 <<elseif $speech_attitude is "bratty">> "什么?你确实告诉过我要分享。"你挑逗地说道。 <<else>> "你告诉过我要分享的。"你挑逗地说道。 <</if>> <br><br> 伊甸张开嘴想要反驳,但是停住了。<<His>>的眼睛闪闪发光,一丝淘气的微笑在<<his>>的脸上蔓延开来。"好吧,我们一起分享。"<<he>>慢慢地把手指划过巧克力上,令人心痒难耐。 <br><br> <<He>>将巧克力沾满手指,拿到你的嘴边,用热情的眼神看着你。 <br><br> "来吧,"<<he>>说道。"我知道你想。" <<else>> 你观察着伊甸吃巧克力,<<He>>似乎很享受它的甜味。 <br><br> "好久没吃巧克力了。"<<he>>说道。转向你,<<he>>递给你盒子。"要吃一块吗?" <br><br> 你正准备回答,伊甸突然兴奋起来。<<His>>的眼睛闪闪发光,一丝淘气的微笑在<<his>>的脸上蔓延开来。"我觉得我可以让这更有趣一些。"<<he>>慢慢地把手指划过巧克力上,令人心痒难耐。 <br><br> <<He>>将巧克力沾满手指,拿到你的嘴边,用热情的眼神看着你。 <br><br> "来吧,"<<he>>说道。"我知道你想。" <</if>> <br><br> <<link [[舔舐伊甸的手指|Eden Sweets Lick]]>><</link>> <br> <<link [[拒绝|Eden Sweets Lick Refuse]]>><</link>>
<<effects>> 你转过脸去。伊甸对你咯咯笑,然后舔掉手指上的巧克力,在你的额头上亲了一口。 <br><br> "谢谢你的零食,"<<he>>说道。<<he>>拿起礼篮,存放在附近的橱柜里,走开了。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<effects>> 你慢慢地闭上嘴巴,含住了伊甸的手指。用舌头舔和吸掉巧克力。伊甸饥渴地盯着你,一直保持着你的目光。 <br><br> "乖<<girl>>,"<<he>>说着,将<<his>>的手指从你的舌头上滑下来,然后将它从你的嘴里取出来。<<He>>伸手拿起盒子。 <br><br> "既然你做得那么好,"<<he>>说,拿起一块巧克力,夹在<<his>>的牙齿之间。<<He>>拉着你走近。 <br><br> <<link [[亲吻伊甸|Eden Sweets Sex]]>><<set $sexstart to 1>><</link>> <br> <<link [[推开|Eden Sweets Pull Away]]>><</link>>
<<effects>> 你从伊甸的怀抱中挣脱出来。<<He>>对你咯咯笑,然后吃完了巧克力,在你的额头上亲了一口。 <br><br> "谢谢你的零食,"<<he>>说道。<<he>>拿起礼篮,存放在附近的橱柜里,走开了。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<set $enemyhealth to 600>> <<set $enemyhealthmax to 600>> <<takeKissVirginity "Eden" "romantic">> 你回吻着伊甸。你们舌尖相遇,巧克力的味道弥漫在你的口中。<<He>>从你身上分开,喘着气,将你放在小屋的地板上。 <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <span id="next"> <<if _combatend>> <<link [[继续|Eden Sweets Sex Finish]]>><</link>> <<else>> <<link [[继续|Eden Sweets Sex]]>><</link>> <</if>> </span>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<npcincr Eden lust -20>><<npcincr Eden love 1>> "你比巧克力更甜。"伊甸低语着,将你紧紧地搂在<<his>>的胸前,抚摸着你的头发。<<glove>><<llust>> <<elseif $enemyhealth lte 0>> "你本可以说不的。"伊甸说着,从你身边退开了。 <<llove>><<npcincr Eden love -1>> <<elseif $finish is 1 or $phase is 1>> 伊甸挣脱开来。<<his>>的脸上带着一丝挫败的表情,但<<he>>没有推开你。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<link [[继续|Eden Sweets 6]]>><</link>>
<<effects>> 小屋里一片寂静,除了伊甸脚步声在地板上拖动的声音。<<He>>向你伸出手,帮助你站起来。<<He>>让你坐在附近的一张椅子上,轻轻地抬起你的下巴,在你的嘴唇上轻吻了一下。 <br><br> "谢谢你的糖果,"<<he>>说着,抓起桌子上的篮子。"还有,谢谢你和我一起庆祝万圣节。" <br><br> <<He>>把糖果放进附近的柜子里,然后走开了,留下你仍能感受到<<He>>的触摸和舌尖上淡淡的巧克力味道。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<if $phase is 0 and $exposed gte 1 and !$daily.eden.exposed>> <<His>>目光停留在你的<<lewdness>>上。"我不想让你独自一人这样。" <br><br> <<link [[走进去|Eden Cabin]]>><<endevent>><</link>> <br> <<link [[待在外面|Eden Clearing]]>><<endevent>><<set $daily.eden.exposed to 1>><</link>> <<elseif $phase is 0>> <<He>>消失在树林之间。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br> <<elseif $phase is 1 and $exposed gte 1 and !$daily.eden.exposed>> <<He>>点了点头,但是<<his>>的目光停留在你的<<lewdness>>上。“我不想让你一个人呆在那里。" <br><br> <<link [[走进去|Eden Cabin]]>><<endevent>><</link>> <br> <<link [[待在外面|Eden Clearing]]>><<endevent>><<set $daily.eden.exposed to 1>><</link>> <<elseif $phase is 1>> <<He>>对你点了点头,然后消失在树林之间。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br> <<elseif $phase is 2>> "别傻了,"<<he>>说道。"掠食者已经学会远离小屋了。你在这里会很安全的。" <br><br> <<if $speech_attitude is "meek">> 你说:"只有和你在一起我才有安全感。" <<elseif $speech_attitude is "bratty">> "也许如果你把枪留在这里,我就会觉得安全,"你说道。 <<else>> "你确定我在这里独处是安全的吗?"你问道。 <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 50>> "好吧。"<<he>>说道。"但是要安静,靠近我。带个篮子,你可以留意一下有没有浆果。" <br><br> <<if $exposed gte 1>> 当你走过去加入<<him>>时,伊甸扫视着你的身体,凝视着你的裸露,然后说:"下次你应该穿上衣服。"<<he>>拉着你靠近。 <br><br> <</if>> <<link [[继续|Eden Hunt]]>><</link>> <<else>> "我不能同时狩猎和照顾你,"<<he>>说道。"这是最后的决定。" <br><br> <i>如果<<he>>更喜欢你,<<he>>可能会更愿意接受你的请求。</i> <br><br> <<link [[继续|Eden Hunting]]>><<set $phase to 0>><</link>> <br> <</if>> <</if>>
<<location "forest">><<effects>> 你跟在伊甸身后,走进森林。 <<if $worn.neck.collared is 1>> <<He>>握住你的绳子,拉着你走。 <<if $speech_attitude is "meek">> "你勒着我的脖子,"你轻声说道。"我保证乖乖的。" <<elseif $speech_attitude is "bratty">> "如果你这样拉着我,我就找不到浆果了,"你轻声说道。 <<else>> "你可以放掉我的绳子。我保证会离你很近,"你轻声说道。 <</if>> <<He>>看着你想了一会儿,然后放开了绳子。 <</if>> <br><br> <<He>>似乎知道自己往哪里走,但你很快就迷失了方向。 <<pass 1 hour>> <<He>>停下来检查小型陷阱。大多数都是空的,但其中一个装着一只死兔子,<<he>>把它绑在了<<his>>的腰带上。 <br><br> <<pass 1 hour>>更多的时间过去了,直到<<he>>突然停下来。"我找到你了,"<<he>>低声说道,<<his>>的步伐变慢了。<<He>>瞥了你一眼。"在这里等着,别乱走。"<<He>>消失在树林中。你四处张望,但没有看到任何让<<him>>兴奋的东西。然而,你看到了一丛满是成熟浆果的灌木。伊甸没有注意到它们。 <br><br> <<icon "tending/blackberry.png">><<link [[拿取浆果|Eden Hunt 2]]>><<set $phase to 0>><<endevent>><</link>> <br> <<refuseicon>><<link [[留在伊甸身边|Eden Hunt 2]]>><<set $phase to 1>><</link>> <br>
<<location "forest">><<effects>> <<if $phase is 0>> 你悄悄地走到灌木丛旁,小心翼翼地不打扰一根树枝。一旦到达那里,你就采摘水果并把篮子装满。满意之后,你开始悄悄地回到伊甸身边。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - ($allure))>> <<set $daily.eden.huntCaught to 1>> <<if $rng gte 81 and $bestialitydisable is "f" and $voredisable is "f">> 你绕过一棵树,眼前突然出现一双眼睛,离你的脸只有几英寸远。你因恐惧而力量全失,摔倒在地。随后,蛇缓缓地滑到林地上。 <<set $trance to 1>> <br><br> <<link [[继续|Eden Hunt Snake]]>><<set $molestationstart to 1>><</link>> <br> <!-- Modified for monster people --> <<elseif $rng gte 41>> <<beastNEWinit 1 wolf>> <<if $monster is 1 or $bestialitydisable is "f">> 一只<<beasttype>>从树林中走了出来,露出了它的利齿。 <<if $monster is 1>> <<bHis>>的目光与你相遇。"嘶嘶,猎物。猎人不会救你。" <</if>> 伊甸会从这里听到你的尖叫声,但不会对你感到高兴。 <br><br> <<link [[继续|Eden Hunt Wolf]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<endevent>> <<generate1>><<generate2>>有东西顶在你的背后。"看我发现了什么?"<<person1>><<person>>说着,<<Hes>>的枪口顶在你的背上。 <br><br> <<person2>><<person>>在你的肩膀上轻轻拍了一下,"转过身来,<<girl>>。现在,像你这样一个小家伙独自一人在森林里做什么?" <br><br> <<person1>>"这里很危险,"<<person>>插话道,"但没关系,我们可以保护你。"<<He>>抓住了你的<<bottom>>,将你拉得更近了。 <br><br> 伊甸会从这里听到你的尖叫声,但不会对你感到高兴。 <br><br> <<link [[继续|Eden Hunt Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<generate1>><<generate2>>有东西顶在你的背后。"看我发现了什么?"<<person1>><<person>>说着,<<Hes>>的枪口顶在你的背上。 <br><br> <<person2>><<person>>在你的肩膀上轻轻拍了一下,"转过身来,<<girl>>。现在,像你这样一个小家伙独自一人在森林里做什么?" <br><br> <<person1>>"这里很危险,"<<person>>插话道,"但没关系,我们可以保护你。"<<He>>抓住了你的<<bottom>>,将你拉得更近了。 <br><br> 伊甸会从这里听到你的尖叫声,但不会对你感到高兴。 <br><br> <<link [[继续|Eden Hunt Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<npc Eden>><<person1>> <<link [[继续|Eden Hunt 3]]>><<set $phase to 0>><</link>> <br> <</if>> <<elseif $phase is 1>> 你被告知要保持静止,所以你就这样待着。几分钟后,一声枪响穿过森林。 <br><br> <<link [[继续|Eden Hunt 3]]>><<set $phase to 2>><</link>> <br> <</if>>
<<location "forest">><<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<molested>> <<controlloss>> <<set $enemytype to "vore">> <<set $vorestage to 1>> <<set $vorecreature to "snake">> <<set $vorestrength to 1>><<set $position to "doggy">> <<set $timer to 15>> <<resetLastOptions>> <<getCombatDefaultsType>> <</if>> <<if $timer is 12>> <<set $trance to 0>> 你从眩晕状态中挣脱出来,意识到蛇正在试图吞噬你! <</if>> <<voreeffects>> <<vore>> <<voreactions>> <<if $timer lte 0 or $vorestomach gte 5>> <span id="next"><<link [[继续|Eden Hunt Snake Finish]]>><</link>></span><<nexttext>> <<elseif $vorestage lte 0>> <span id="next"><<link [[继续|Eden Hunt Snake Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Hunt Snake]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<set $trance to 0>> <<if $timer lte 0 or $vorestomach gte 5>> <<if $vorestage gte 5>> 蛇的内壁被撕裂开了。伊甸站在那里,手中拿着刀,切开巨兽,直到你被释放。 <<else>> 蛇发出嘶嘶声,把你吐了出来。它在丛林中逃跑,留下一路鲜血。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>>伊甸把刀插在地上,抓住你的胳膊。 <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>> <<He>>把你按在树上。"该死的蛇触碰了我的东西。" <<else>> <<He>>把你摁在<<his>>的膝盖上。"我差点就要抓住那只鹿了,"<<he>>说,"你他妈毁了这次狩猎。"<<llove>><<npcincr Eden love -1>> <</if>> <br><br> <<link [[继续|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>> <<else>> <<tearful>>你从<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴里爬了出来。它认为你不适合作为它的一顿午餐,整条蛇很快消失在了丛林中。 <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<link [[继续|Eden Hunt 3]]>><<set $phase to 0>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|Eden Hunt Punishment Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Hunt Punishment]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $phase is 0>> <<if $rng gte 91>> 你发现伊甸背上扛着一只鹿。<<his>>看到你手里的水果篮并笑了笑。"今天我们表现得很好,也许你是好运。"<<gglove>> <<else>> 你发现伊甸蹲在那里皱眉。"我让它逃走了,"<<he>>说道。<<He>>看到你手里的水果篮并笑了笑。"至少我们有点收获。"<<gglove>> <</if>> <<npcincr Eden love 5>> <<elseif $phase is 1>> 你拿起水果篮。"至少我们有点收获,"伊甸说道。 <<elseif $phase is 2>> <<if $rng gte 91>> 伊甸出现在树林之间,背上扛着一只鹿。"我就知道我能抓到它。也许你是我的好运符。" <br><br> <<if $speech_attitude is "meek">> "我找到了一些浆果,但现在已经看不到了,"你说道:"我很抱歉。" <<elseif $speech_attitude is "bratty">> "这附近有棵灌木,长满了浆果,"你说道。 <<else>> "我之前看见了一丛灌木,上面满是浆果,"你说道:"但我现在看不到它了。" <</if>> <br><br> <<He>>耸了耸肩。"我并不擅长寻找水果。况且,我们今天的收获也不少。" <<else>> 伊甸出现在树林之间,眉头紧锁。"我把它放跑了,"<<he>>悻悻地说道。 <br><br> <<if $speech_attitude is "meek">> "我找到了一些浆果,但现在已经看不到了,"你说道:"我很抱歉。" <<elseif $speech_attitude is "bratty">> "这附近有棵灌木,长满了浆果,"你说道。 <<else>> "我之前看见了一丛灌木,上面满是浆果,"你说道:"但我现在看不到它了。" <</if>> <br><br> <<He>>耸了耸肩。"我并不擅长寻找水果。而且我们今天也算有点收获。"<<He>>拍了拍挂在皮带上的兔子。 <</if>> <</if>> <br><br> <<pass 2 hours>>你跟着伊甸穿过森林,回到了<<his>>安全的小屋。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> <<He>>在疲惫中喘着气。"我希望你已经学到了教训。" <br><br> <<tearful>>你避开<<his>>的目光。 <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道。"我就该把你赶出去,把你丢到狼群里!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<tearful>>你振作了起来。 <<else>> <<He>>看起来感到满意,松开了你。"我希望你已经学到了教训。" <br><br> <<tearful>>你避开<<his>>的目光。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<link [[继续|Eden Hunt 3]]>><<set $phase to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 40>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Hunt Wolf Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Hunt Wolf]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype>>满意地咕哝着,让你躺在树林中。 <br><br> <<tearful>>你继续回到伊甸那里。 <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<link [[继续|Eden Hunt 3]]>><<set $phase to 0>><</link>> <<elseif $enemyhealth lte 0>> 那只<<beasttype>>尖叫着逃进了森林里。 <br><br> <<tearful>>你继续回到伊甸那里。 <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<link [[继续|Eden Hunt 3]]>><<set $phase to 0>><</link>> <<else>> 枪声响起,吓得<<beasttype>>逃走了。伊甸走向你。 <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>> <<He>>抓住你的手臂,把你按在一棵树上。"该死的动物居然把爪子伸向了我的东西。" <<else>> <<He>>抓住你的手臂,把你弯曲在<<his>>的膝盖上。"愚蠢的<<bitch>>,我离抓住那只鹿就差一步之遥了。" <</if>> <br><br> <<link [[继续|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Hunt Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Hunt Molestation]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 完成了他们的事情,他们把你推倒在地上。"再见了,荡妇。" <br><br> <<tearful>>你挣扎着站起来,继续回到伊甸那里。 <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<link [[继续|Eden Hunt 3]]>><<set $phase to 0>><</link>> <br> <<elseif $enemyhealth lte 0>> "这个<<bitch>>疯了。"<<person1>><<person>>抱着<<his>>的胳膊说道。"我觉得我需要看看这个伤口。" <br><br> 另一个人点头表示同意,"<<pShe>>不值得这么做。" 他们支吾着走进了森林。 <br><br> <<tearful>>你继续回到伊甸那里。 <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<link [[继续|Eden Hunt 3]]>><<set $phase to 0>><</link>> <br> <<else>> 一声枪响,一颗子弹撞击在附近的一棵树上,吓得他们赶紧拔出自己的枪。他们凝视着树林。"谁在那里?"<<person1>><<person>>喊道。<<Hes>>听到了另一声枪响,这次子弹更接近地面了。他们的眼睛四处扫视,但是找不到开枪的人。又是一声枪响,这次子弹直接击中了<<person2>><<persons>>的脚边。"该死!他妈的,"<<he>>说着退后了几步,表情扭曲。"我们赶紧离开这里,这<<girl>>不值得我们冒这个险。" <br><br> 当伊甸走出来的时候,他们消失在树林中,伊甸走向你。 <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>> <<He>>抓住你的手臂,把你按在一棵树上。"该死的白痴居然把手伸向了我的东西。" <<else>> <<He>>抓住你的手臂,把你弯曲在<<his>>的膝盖上。"愚蠢的<<bitch>>,我离抓住那只鹿就差一步之遥了。" <</if>> <br><br> <<link [[继续|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<if $edenPrey is undefined>> 你点头表示赞同,尽管你一脸懵逼。 <br><br> <</if>> "很好,"<<he>>说道,在<<if $phase is 0>>把你推出门去<<else>>引导着你前进<</if>>。 <<if $edenPrey gte 1>> <<He>>带着你走到空地的边缘。 <br><br> "你知道规矩," <<else>> 你回头看到伊甸正在伸手拿枪。恐惧充斥着你的身体,让你抵制着<<his>>的推搡。 <br> "放轻松,"伊甸安慰你道。"我不会伤害你。"你警惕地允许<<him>>带领你走到空地的边缘。 <br><br> "你是猎物," <</if>> <<he>>开始说道。"当我开枪的时候,我希望你像生命取决于此一样逃跑。如果你被抓住了……"<<He>>停了一下,笑着说道。"我就会和你玩得开心。"你回头看着<<him>>,<<Hes>>藏着什么东西在<<his>>的背后。 <br> "转过身来,"<<he>>命令道。 <br><br> 你按照指示转过身去。一声巨响在你身后响起,打破了森林的宁静,提示你开始奔跑。 <br><br> <<if !$edenPrey>><<set $edenPrey to 1>><</if>> <<link [[跑!|Eden Prey Chase]]>><<set $phase to 0>><</link>><<athleticsdifficulty 200 1200>> <br> <<link [[故意被抓|Eden Prey Chase]]>><<set $phase to 1>><<control 25>><<npcincr Eden lust 1>><<npcincr Eden dom 5>><</link>><<ggcontrol>><<glust>><<ggdom>> <br>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<if $speech_attitude is "meek">> "我……我不知道……"你喃喃自语,避开了伊甸的目光。"也许以后再说吧?" <<elseif $speech_attitude is "bratty">> "绝对不行。"你告诉<<him>>,双臂交叉在胸前。"我可不是一个性玩具。" <<else>> "我现在不想这样做,"你说道。 <</if>> <br><br> <<if ($NPCName[$NPCNameList.indexOf("Eden")].lust + $NPCName[$NPCNameList.indexOf("Eden")].dom) gte random(70, 170)>> <<set $edenPreyForced to true>> 伊甸握紧拳头,摇了摇头。"胡说,你会喜欢的。"<<his>>用手推着你<<if $phase is 0>>走出门<<else>>离开小屋<</if>>,<<his>>的手放在你的背上,强迫你前进。你回头看到伊甸正在伸手拿枪。恐惧充斥着你的身体,你试图挣脱开伊甸的手。 <br> 伊甸沮丧地叹了口气,用<<his>>的靴子踩在你的<<bottom>>上,猛地一脚把你踢得摇摇晃晃<<if $phase is 0>>走出门<<else>>跪在地上<</if>>。"走,"<<he>>命令道,枪口顶在你的背上。你按照<<his>>的命令行动,走到了空地的边缘停下来。 <br><br> "<<if !$edenPrey>>你是猎物<<else>>你知道规矩<</if>>,"<<he>>开始说道。"当我开枪的时候,我希望你像生命取决于此一样逃跑。如果你被抓住了……"<<He>>停了一下,笑着说道。"我就会和你玩得开心。"你回头看着<<him>>,<<Hes>>藏着什么东西在<<his>>的背后。 <br> "转过身来,"<<he>>命令道。 <br><br> 你按照指示转过身去。一声巨响在你身后响起,打破了森林的宁静,提示你开始奔跑。 <br><br> <<if !$edenPrey>><<set $edenPrey to 1>><</if>> <<link [[跑!|Eden Prey Chase]]>><<set $phase to 0>><</link>><<athleticsdifficulty 200 1200>> <br> <<link [[故意被抓|Eden Prey Chase]]>><<set $phase to 1>><<control 25>><<npcincr Eden lust 1>><<npcincr Eden dom 5>><</link>><<ggcontrol>><<glust>><<ggdom>> <br> <<else>> 伊甸握紧了拳头,但还是妥协了。"好吧,"<<he>>说道。"我会<<if $player.virginity.penile is true and $player.virginity.vaginal is true>>占有我的东西<<else>>利用你<</if>>,不管怎样。记住是谁在这里照顾你的。" <br> <<He>>离开了你,<<if $phase is 1>>生气地狠狠踩着脚步走进森林里<<else>>冲出屋子,狠狠地关上门<<him>>的身后<</if>>。 <br><br> <<if $phase is 0>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <<else>> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <</if>> <br> <</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>> <<if $phase is 1>> 当伊甸开始追赶你时,你迅速跑入灌木丛中并躲了起来。脚步声就徘徊在不远的地方,你用叶子遮掩着自己,开始思考起怎样结束这场闹剧。你四处张望着,前方有一个巨大的树根。你灵机一动,故意将脚卡入其中的缝隙,挨着树根栽倒在了地上。伊甸立刻发现了你的动静,匆匆赶了过来。 <br><br> 你感觉到自己的手腕被绳子反绑在背部。你的眼睛四处乱看,<span class="meek">直到一个闪闪发光的红色球形口塞被塞进你的嘴里。</span>你发出一声<<if $speech_attitude is "meek">>呜咽<<elseif $speech_attitude is "bratty">>咆哮<<else>>喘息<</if>>作为回应。一块布缠住了你的眼睛,绑在你的头上,遮蔽了你的视野。伊甸把你按在地上,你只能无助地扭动着身体。 <<bind>><<facewear 6>> <br><br> "嗯,嗯,看来我找到了一个无助的猎物,"伊甸嘲弄着你。"把你留在这里是不够的。"<<He>>把你扛起来,背在了<<his>>肩上。 <br> 被捆绑起来,丧失了感官的你只能等待和预测伊甸对你会做些什么。 <br><br> <<link [[继续|Eden Prey Caught]]>><</link>> <br> <<else>> <<if $athleticsSuccess>> 在伊甸追逐你的时候,你疾步进入了灌木丛中。森林中的曲折转弯让你有自由去躲避<<him>>。尽管<<nnpc_title "Eden">>拥有惊人的追踪技巧,<span class="green">但你敏捷的脚步和坚持不懈的精神保持着<<his>>的紧张。</span>你可以感觉到伊甸试图伸手触摸你,但<<his>>的手指只是轻轻擦过你的皮肤。<<stress 2>><<gstress>> <br><br> 经过漫长的时间,你终于甩掉了<<him>>。你的肌肉因为努力而燃烧起来。<<physique 2>><<tiredness 12>><<npcincr Eden dom -5>><<gtiredness>><<lldom>> <br><br> <<set $forest to random(50, 100)>> <<set $edenPreyEscaped to true>> <<unset $edenPreyForced>> <<link [[继续|Forest]]>><<endevent>><</link>> <<else>> 当伊甸追逐你时,你疾步进入了灌木丛中。森林中的曲折转弯让你有自由去躲避<<him>>。然而,<span class="red">你无法摆脱<<nnpc_title "Eden">>的追击。</span>尽管你尽力逃跑,但你听到<<his>>沉重的呼吸声就在你身后。当你的最后一丝力气耗尽时,你被扑倒在地。<<pain 1>><<tiredness 12>><<npcincr Eden dom 5>><<gpain>><<gtiredness>><<ggdom>> <br><br> 你感觉到自己的手腕被绳子反绑在背部。你的眼睛四处乱看,<span class="meek">直到一个闪闪发光的红色球形口塞被塞进你的嘴里。</span>你发出一声<<if $speech_attitude is "meek">>呜咽<<elseif $speech_attitude is "bratty">>咆哮<<else>>喘息<</if>>作为回应。一块布缠住了你的眼睛,绑在你的头上,遮蔽了你的视野。伊甸把你按在地上,你只能无助地扭动着身体。 <<bind>><<facewear 6>> <br><br> "嗯,嗯,看来我找到了一些无助的猎物,"伊甸嘲弄着你。"把你留在这里是不够的。"<<He>>把你扛起来,背在了<<his>>肩上。 <br> 被捆绑起来,丧失了感官的你只能等待和预测伊甸对你会做些什么。 <br><br> <<link [[继续|Eden Prey Caught]]>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<pass 10>> 你被伊甸急速地带着穿过森林,无法在<<his>>的掌控下移动。很快,你听到门被打开的声音。你猜想是那个小屋。 <br> 突然间,你被扔在了床上。强有力的手臂将你压住,防止你的移动。你感觉到伊甸的热气在你的脸颊上喷出。 <br><br> "抓到你了,"<<he>>用迷人的语气低声说道。一只手轻抚着你的头发,另一只手滑向你的<<breasts>>,在你的胸口上拍打着<<his>>的手指。"那么,一个<<nnpc_title "Eden">>应该如何处理<<his>>无助的猎物呢……?" <br><br> <<His>>的手向下滑动,到达了你的<<genitals>>。 <br><br> <<link [[继续|Eden Prey Sex]]>><<if $edenPreyForced>><<set $molestationstart to 1>><<else>><<set $sexstart to 1>><</if>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Prey Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Prey Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> <<if ($player.penisExist and $player.virginity.penile is true and ($NPCList[0].vagina isnot "none" or $analdisable is "f")) and ($player.vaginaExist and $player.virginity.vaginal is true and $NPCList[0].penis isnot "none")>> 你感觉到一记轻轻的耳光扇在了你的脸上。 <br> "下一次我们做这件事,我们要好好地做爱,"伊甸说着,<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 70>>舔<<else>>吻<</if>>着你的脸颊。 <br><br> <</if>> <<if $orgasmcurrent is 0>> 你喘着气,感到<<genitals>>中一种沮丧的渴望。然而,伊甸似乎对你感到怜悯,你很快就感觉到<<his>>的手滑向你的裆部。 <br><br> <<if $player.penisExist and $player.vaginaExist>> <<He>>细心地用手指沿着你的<<penis>>轻轻地摩擦,而<<his>>的拇指则轻轻揉搓着你的<<pussy>>。"现在,我该玩哪一个呢?" <<set _edenHermChoice to random(0, 1)>> <br> <</if>> <<if _edenHermChoice is 1 or !$player.vaginaExist>> <<His>>粗糙的手轻轻地握住你的阴茎,开始上下推动。你的龟头被刺激,导致你的臀部抽搐。同时,伊甸将你按住,防止你的动作。 <br> "保持不动,"<<he>>低声说道。"很快就会结束了。" <br> 令人难以置信的感觉让你达到了高潮。你对着口球尖叫。 <<set $arousal to 10000>> <<if $arousal gte $arousalmax>><<orgasm>><</if>> <<else>> <<His>>粗糙的手在你外面的墙壁上游走,直到伊甸突然将<<his>>的手指插进了你的<<pussy>>。你的呼吸变得更加沉重。受到你兴奋的迹象的鼓舞,<<he>>开始揉搓你的阴蒂。这种感觉导致你的腿抽搐。你忍不住开始挣扎。伊甸将你按住,防止你的动作。 <br> "保持不动,"<<he>>低声说道。"很快就会结束了。" <br> 令人难以置信的感觉让你达到了高潮。你对着口球尖叫。 <<set $arousal to 10000>> <<if $arousal gte $arousalmax>><<orgasm>><</if>> <</if>> 当你的高潮消退时,你听到一声满意的笑声。 <br><br> <</if>> 伊甸吻了吻你的额头,用手抚过你的面颊。床吱嘎作响着,<<he>>翻身起来,留你一人束缚在床上。 <br><br> <<link [[继续|Eden Prey End]]>><<set $phase to 0>><</link>> <br> <<elseif $enemyhealth lte 0>> <<npcincr Eden love -1>><<npcincr Eden dom -1>> 尽管你处于无助的状态,但你踢开了伊甸。你听到<<him>>从床上摔下来的声音。 <br> "混蛋!"伊甸喊道。"这不会留瘀伤吧。"<<llove>><<ldom>> <br><br> 在愤怒的冲动下,<<he>>离开了。你独自一人,被束缚、蒙眼和口袋。 <br><br> <<link [[继续|Eden Prey End]]>><<set $phase to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 你感到筋疲力尽,很难移动。但你没有被留在那里太久。伊甸让你坐起来,解开了你的口袋。一个杯子被递到你的嘴边。 <br> "是水,"伊甸说道。<<He>>把杯子靠近你嘴边。"喝吧。" <br><br> 你毫不犹豫地喝下几口,感到非常舒适。伊甸让你喘口气,然后再次把杯子递到你的嘴边。 <br> <<He>>把杯子拿走,然后把你的身体转过来。你的眼罩被取下,然后你的绑缚也被解开了。 <<set $worn.face.type.push("broken")>> <<faceruined>> <<unbind>> <br><br> <<if $phase is 0>> "你表现得非常好,<<girl>>,"伊甸再次吻了你的额头。"好好休息一下。" <<else>> "今天好像很有斗志,是吗?"伊甸笑了笑。<<He>>似乎已经冷静下来了。"好好休息一下。" <</if>> <br><br> <<He>>让你躺在床上。<<tearful>>你站起来, <<if $edenPreyForced>><<unset $edenPreyForced>> 对于刚刚发生的事情,你感到不安。 <<else>> 仍然感到有点气喘吁吁。 <</if>> <br><br> <<endcombat>> <<clotheson>> <<link [[继续|Eden Cabin]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<He>>微笑道:"很好。直到你被驯服为止,我都不会解开你的皮带。"<<He>>将皮带的一端系在木梁上。"不过,这个长度应该够让你在整个小屋里逛逛。" <br><br> <<link [[继续|Forest Cabin]]>><<set $forestleashed to 1>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> "你不是故意的,"<<he>>说道。"这比都是为了你好。"<<He>>抓住你,让你趴在<<his>>腿上。"但我不能让你这么无礼地逃脱惩罚。" <br><br> <<link [[继续|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>> <<if $phase is 1>> <<npcoral>> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Hunter Punishment]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>在疲惫中喘着气。"我希望你已经学到了教训。" <br><br> <<tearful>>你避开<<his>>的目光。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest Cabin]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道:"我就该把你赶出去,把你丢到狼群里!"<<He>>抽了抽鼻子,抱着自己的身体。"我得做点什么才行。" <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest Cabin]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyanger lte 0>> <<He>>看起来感到满意,松开了你。"我希望你已经学到了教训。" <br><br> <<tearful>>你避开<<his>>的目光。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest Cabin]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<npc Eden>><<person1>> <<if $exposed gte 1>> <<towelup>> <</if>> <<if $forestleashed is 1>> <<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 200>> <span class="green">伊甸从木梁上解下了绳索。</span>"你表现得很好,<<girl>>,所以我会给你更多的自由。但你可别敢对我逃走。只待在小屋和外面的空地上。" <<set $forestleashed to 0>> <<else>> 你被牢牢地绑在一根木梁上,无法逃脱。 <</if>> <br><br> <<else>> <<if $NPCName[$NPCNameList.indexOf("Eden")].trust lt 100>> <span class="red">伊甸把你的绳索绑在了一根木梁上。</span>"你表现得很糟糕,<<girl>>,所以我要确保你不会离开这里。" <br><br> <<set $forestleashed to 1>> <</if>> <</if>> <<if $forestleashed isnot 1>> <<if $syndromeeden is undefined>> <<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><<set $wardrobes.edensCabin.unlocked to true>> <span class="red"><i>伊甸并不是那么糟糕,<<hes>>只是孤独而已。在这片森林里独自生活肯定很难。</i> <br> 你获得了"斯德哥尔摩综合症:伊甸"特质。</span> <br><br> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Eden">> <span class = "gold">伊甸现在是你的爱人!危险的感觉消失了,在这里你感到无与伦比的安全。</span> <<else>> <span class = "gold">你现在可以将伊甸称作是你的爱人了!危险的感觉消失了,在这里你感到无与伦比的安全。<br>你可以在"态度"菜单中改变你的爱情对象。</span> <</if>> <br><br> <</if>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <<else>> <<if Time.hour lte 6>> 伊甸把你抱到床上。 <<if $forestleashed is 1>> <<He>>将你的皮带缠绕在床头板的横杆上,将你固定到位。 <</if>> <<He>>斜眼看着你,<<his>>眼里流露出贪婪的神情。"你太火辣了。我会好好享用的。" <br><br> <<link [[继续|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif Time.hour lte 8>> 伊甸向你介绍该如何准备<<his>>的早餐。 <br><br> <<link [[按照指示准备食物(2:00)|Forest Cabin Food]]>><<npcincr Eden trust 10>><<sub 1>><<pass 2 hours>><</link>><<gtrust>><<gstockholm>> <br> <<link [[在鸡蛋里吐口水 (2:00)|Forest Cabin Spit]]>><<npcincr Eden trust -10>><<def 1>><<pass 2 hours>><</link>><<ltrust>><<lstockholm>> <br> <<elseif Time.hour lte 16>> 伊甸带领你走出去,做<<his>>的日常事务。 <<if $forestleashed is 1>> <<He>>把你一直带在身边,当<<He>>需要用双手时,再把你的皮带系在树上。 <<else>> <<He>>让你时刻保持亲密。 <</if>> <br><br> <<if $forestleashed is 1>> <<link [[削弱束缚|Forest Cabin Weaken]]>><<def 1>><</link>> <br> <</if>> <<link [[乖乖的|Forest Cabin Good]]>><<sub 1>><</link>> <br> <<elseif Time.hour lte 18>> 伊甸泡在一个澡盆里。<<He>>慢慢地把身体放进水里,然后看着你。"你还在等什么?脱光衣服,进来给我洗澡。" <br><br> <<link [[清洗 (2:00)|Cabin Bath]]>><<pass 2 hours>><<npcincr Eden trust 10>><<sub 1>><</link>><<gtrust>><<gstockholm>> <br> <<link [[拒绝 (2:00)|Cabin Bath Refuse]]>><<pass 2 hours>><<npcincr Eden trust -10>><<def 1>><</link>><<ltrust>><<lstockholm>> <br> <<elseif Time.hour lte 22>> 伊甸安坐下来读书,还给火炉添了些柴火。 <br><br> <<link [[拥抱 (4:00)|Cabin Cuddle]]>><<sub 1>><<npcincr Eden trust 20>><<npcincr Eden love 1>><<pass 4 hours>><</link>><<glove>><<gtrust>><<ggstockholm>> <br> <<link [[睡一觉 (4:00)|Forest Cabin]]>><<def 1>><<tiredness -12>><<tiredness -12>><<pass 4 hours>><<endevent>><</link>><<ltiredness>> <br> <<else>> 伊甸把你抱到床上。 <<if $forestleashed is 1>> <<He>>将你的皮带缠绕在床头板的横杆上,将你固定到位。 <</if>> <<He>>斜眼看着你,<<his>>眼里流露出贪婪的神情。"你太火辣了。我会好好享用的。" <br><br> <<link [[继续|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Cabin Night Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Cabin Night Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 伊甸叹了口气,翻了个身背对你。你很快就听到了<<his>>的鼾声。 <<elseif $enemyhealth lte 0>> 伊甸听懂了你的意思,转身面向远离你的一侧。你很快就听到<<his>>的鼾声。 <</if>> <br><br> <<tearful>>你不知道该怎么办。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Cabin Night]]>><</link>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $forestleashed is 1>> 伊甸睡着了,但你的脖子紧紧地系在床上,你不能走很远。 <br><br> <<link [[睡觉|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>> <br> <<link [[削弱束缚|Cabin Night Leash]]>><<cabintime>><</link>> <br> <<else>> 伊甸睡着了。如果你愿意,你可以逃跑。 <br><br> <<link [[睡觉|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>> <br> <<link [[逃脱|Cabin Night Escape]]>><<set $stress -= 2000>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<npc Eden>><<person1>> 你静下心来试着入睡。 <br><br> 过了一会儿,你被伊甸亲吻你的脸颊吵醒了。"早上好。"<<He>>打哈欠,伸懒腰。"该吃早餐了。" <br><br> <<link [[继续|Forest Cabin]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $forestleashedwear gte 1>> <<set $forestleashedwear += 1>> <<else>> <<set $forestleashedwear to 1>> <</if>> 你试图用绳索摩擦床头的木板,希望能够磨薄它。你似乎感觉到绳索变得越来越细了。 <br><br> <<if $forestleashedwear gte 3>> 当绳子断裂时,阳光抚摸着你的脸,让你自由了。伊甸还在沉睡,没有什么能阻止你逃离。 <<detach_leash>> <<set $forestleashed to 0>><<set $forestleashedwear to 0>> <br><br> <<link [[留在原地|Cabin Leash Broken]]>><</link>><<gtrust>><<gggstockholm>> <br> <<link [[逃脱|Cabin Night Escape]]>><<set $stress -= 2000>><</link>><<lllstockholm>> <br> <<else>> <<npc Eden>><<person1>> 过了一会儿,你听到伊甸动了一下。<<He>>翻了个身,亲了亲你的脸颊。"早上好。"<<He>>打了个哈欠,伸了个懒腰。"是时候吃早餐了。" <br><br> <<link [[继续|Forest Cabin]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 你悄悄朝小屋入口靠近,试了试门把手。门开了,你逃进了森林。 <br><br> <<link [[继续|Forest]]>><<npcincr Eden trust -200>><<set $forest to 80>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<npc Eden>><<person1>> 过了一会儿,你听到伊甸动了一下。<<He>>翻了个身,亲了亲你的脸颊。"早上好。"<<He>>打了个哈欠,伸了个懒腰。"是时候吃早餐了。"<<He>>注意到你的狗绳断了。"哦,亲爱的,我还以为这些东西更结实。你真是个好<<girl>>,没有逃跑。"<<He>>俯身亲吻了你的额头,然后若有所思地看着断裂的狗绳。 <<npcincr Eden trust 200>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>> "我认为再也没有必要把你拴着了。只要不要从我这里逃走就行了。呆在小屋和外面的空地上,那里很安全。" <<if $syndromeeden is undefined>> <<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><<set $wardrobes.edensCabin.unlocked to true>> <br><br> <span class="red"><i>伊甸并不是那么糟糕,<<hes>>只是孤独而已。在这片森林里独自生活肯定很难。</i> <br> 你获得了"斯德哥尔摩综合症:伊甸"特质。</span> <br><br> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Eden">> <span class = "gold">伊甸现在是你的爱人!危险的感觉消失了,在这里你感到无与伦比的安全。</span> <<else>> <span class = "gold">你现在可以将伊甸称作是你的爱人了!危险的感觉消失了,在这里你感到无与伦比的安全。<br>你可以在"态度"菜单中改变你的爱情对象。</span> <</if>> <</if>> <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Forest Cabin]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 你准备了食物,把它放在<<him>>面前的桌子上。<<him>>咬了一口,然后微笑着拍了拍你的头。<<He>>分给你一些一起吃。伊甸讲了很多在这生活发生的琐事,时不时停顿等你的回应。你每次都点头,这似乎足以让<<him>>感到满足。 <br><br> <<His>>的盘子空了,<<he>>站起来朝窗外看。 <<if $weather is "clear">> "今天天气真好!我们能做很多工作。" <<elseif $weather is "rain">> "我们今天有很多工作要做。一点雨也不会阻止我们。" <<elseif $weather is "overcast">> "云层在咕哝着。希望它们不会在我们完成今天的工作之前下雨。" <<elseif $weather is "snow">> "今天很冷。最好保持活跃。" <</if>> <br><br> <<link [[继续|Forest Cabin]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 你准备好食物,放在<<him>>面前的桌子上。<<He>>咬了一口。"你对这个做了什么,是吗?"你试图忍住不让自己露出挑衅的微笑,但是嘴角的抽搐暴露了你。<<He>>抓住你,让你弯在<<his>>的大腿上。 <br><br> <<link [[继续|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 你依偎在伊甸身边。<<He>>有些吃惊,但很快<<his>>的脸变得柔和,<<he>>环抱着你。 <br><br> <<link [[继续|Forest Cabin]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 你脱掉衣服,进入浴缸。你用海绵洗<<his>>的背。<<He>>转向你。"你真是个温柔的人。现在给我清洗胸部。"你继续洗涮,尽管当你看到<<his>>的脸时感觉更加尴尬。 <<wash>><<garousal>><<arousal 1000>> <br><br> <<link [[继续|Forest Cabin]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<He>>一把拉住你的狗绳,把你拖进浴缸,然后把你拉到<<his>>的大腿上。 <br><br> <<link [[继续|Forest Hunter Punishment]]>><<set $molestationstart to 1>><<npcexpose>><<set $phase to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 你把狗绳磨擦在树上,小心不被注意到。你感觉狗绳变得更细了。 <br><br> 过了一会儿,伊甸喘着气,伸了个懒腰,看着落日。"我需要洗个澡。走吧,回家。" <<if $forestleashedwear gte 1>> <<set $forestleashedwear += 1>> <<else>> <<set $forestleashedwear to 1>> <</if>> <br><br> <<link [[继续|Forest Cabin]]>><<pass 8 hours>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 过了一会儿,伊甸喘着气,伸了个懒腰,看着落日。"我需要洗个澡。走吧,回家。" <br><br> <<link [[继续|Forest Cabin]]>><<pass 8 hours>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>><<set $bus to "edencabin">><<getTarget true>> /* make sure that all links that lead here have <<endevent>> */ <<npc Eden>><<person1>> 你在伊甸的小屋里。 <<if $edenpillow is 2>> 壁炉旁铺着地毯,上面摆着一些枕头。 <</if>> <<if $edencushions is 2 and $edenloveseat is 9>> 旁边放着一张双人沙发。 <</if>> <<if $edencurtains is 2>> 柔软的窗帘从窗户上垂下来。 <</if>> <<if $edencoat is 2>> 衣帽架立在角落里。 <<if $edencoatjacket is 1 and $edenscarf is 1 and !(Time.hour gte 11 and Time.hour lte 14 and $daily.eden.hunting is 1)>> 上面挂着一件狩猎服和一条围巾。 <<elseif ($edenscarf is 1 and !(Time.hour gte 11 and Time.hour lte 14 and Time.season is "winter" and $daily.eden.hunting is 1))>> 上面挂着一条围巾。 <<elseif $edencoatjacket is 1 and !(Time.hour gte 11 and Time.hour lte 14 and $daily.eden.hunting is 1)>> 上面挂着一件狩猎服。 <</if>> <</if>> <<if isPlayerNonparasitePregnancyEnding() and !$possessed>> <<pregnancyWatersBrokenPassout "edencabin">> <<elseif $stress gte $stressmax and !$possessed>> <br><br> <<link [[你眼前一黑……|Eden Cabin Passout]]>><</link>> <<elseif $edenCagedEscape and Time.hour gte 0 and Time.hour lte 6 and !$possessed>> 你迈入小屋的门,走进室内,期待地屏住了呼吸。伊甸立刻从床上爬了起来,愤怒地一把掀开被子。"你终于爬回来了,是吗?真他妈及时啊。" <br><br> <<He>>在你开口说话之前抓住了你。然后,你看到了角落里的笼子。 <br><br> <<link [[继续|Eden Caged Intro]]>><<set $phase to 2>><</link>> <br> <<elseif ($edenfreedom is 2 and $edendays gte 8 and Time.hour gte 0 and Time.hour lte 6) or ($edenfreedom is 1 and $edendays gte 2 and Time.hour gte 0 and Time.hour lte 6) and !$possessed>> <<set $edendays to 0>> <<npcincr Eden love -2>> 你进去时发现伊甸已经睡着了。被开门的声音吵醒,<<he>>迅速从床上坐了起来,但当<<he>>看到你时,<<he>>稍稍放松下来。 掀开被子,<<he>>冲向你。 <<if $edenPreyEscaped>><<unset $edenPreyEscaped>> "别以为我忘了我们的游戏。你不应该从我这里逃掉的,"<<he>>抱怨道,"你也不应该离开那么久。你他妈到底上哪儿去了?" <<else>> "你上哪儿去了?"<<he>>抓住你的肩膀,"我真的很担心你。" <</if>> <br><br> <<link [[道歉|Eden Return Apologize]]>><<npcincr Eden love 1>><<set $phase to 0>><</link>> <br> <<link [[解释|Eden Return Apologize]]>><<set $phase to 1>><</link>> <<elseif $edenPreyEscaped and Time.hour gte 0 and Time.hour lte 6 and !$possessed>><<unset $edenPreyEscaped>> 你进去时发现伊甸已经睡着了。被开门的声音吵醒,<<he>>迅速从床上坐了起来,迷糊地揉着<<his>>的眼睛。当<<he>>看到你时,<<his>>的表情变成了怒视。 <br><br> "你不应该从我这里逃走,"<<he>>上下打量着你,"如果有必要,我会狠狠地操你。下次,你就会是我的。" <br> <<if $worn.neck.collared isnot 1 and $edenaskcollar isnot 1>> <<He>>打了个哈欠,打算继续睡觉。但突然,<<his>>的眼睛睁开了,好像意识到了什么。 <br> "你的项圈呢?"<<he>>声音里的担心越来越明显。<<He>>一把掀开被子,踏着重重的脚步向你走来。 <br><br> <<if $edencollarremove is 1>> <<link [[撒谎并再要一个|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> <<else>> <<link [[解释并再要一个|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> <</if>> <br> <<link [[说你把它移走了|Eden Collar Remove]]>><</link>> <br> <<else>> <<He>>走开了,打了个哈欠,然后翻了个身。<<his>>的鼾声很快充满了整个小屋。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>> <<elseif $worn.neck.collared isnot 1 and $edenaskcollar isnot 1 and Time.hour gte 0 and Time.hour lte 6 and !$possessed>> 你进去时发现伊甸已经睡着了。被开门的声音吵醒,<<he>>迅速从床上坐了起来,但当<<he>>看到你时,<<he>>稍稍放松下来。 <<He>>转身躺下,但当<<his>>的眼睛瞄到你的脖子时,<<He>>停了下来。 <br><br> "你的项圈呢?"<<he>>问道,下了床朝你走来。 <br><br> <<if $edencollarremove is 1>> <<link [[撒谎并再要一个|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> <<else>> <<link [[解释并再要一个|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> <</if>> <br> <<link [[说你把它移走了|Eden Collar Remove]]>><</link>> <br> <<elseif ($exposed gte 2 and $exhibitionism lte 74 or $exposed gte 1 and $exhibitionism lte 54) and !isLoveInterest("Eden")>> 你不想让别人看到你这个样子!你冲到衣柜前。 <br><br> <<link [[继续|Eden Wardrobe]]>><<endevent>><</link>> <br><br> <<else>> <<if $exposed is 1 and $exhibitionism gte 55 or $exposed is 2 and $exhibitionism gte 75>> <span class="lewd">当你的<<lewdness>>展示出来时,你感到了一种来自原始本能的快感。</span> <<elseif $exposed is 1 or $exposed is 2>> <span class="lewd">你<<lewdness>>让你很尴尬,虽然除了伊甸没人能看到你。</span> <</if>> <<if Time.dayState is "night">> 炉膛里燃烧着余烬。 <<elseif Time.dayState is "dawn">> <<elseif Time.dayState is "dusk">> <<else>> <</if>> <<if $weather is "clear">> <<elseif $weather is "overcast">> <<elseif $weather is "rain">> <<if $edenroof gte 5>> 雨水倾泻在小屋的屋顶上,发出令人舒服的声音。 <<else>> 雨水滴穿木制天花板,啪嗒啪嗒地落在地上。 <</if>> <<elseif $weather is "snow">> 雪落在窗台上。 <</if>> <br><br> <<if ($edenfreedom is 2 and $edendays lt 8) or ($edenfreedom is 1 and $edendays lt 2)>> <<set $edendays to 0>> <</if>> <<if $possessed>> <<if $nextPassageCheck is "Eden Clearing" and $worn.neck.collared is 1>> 你被项圈的链子拉紧了。你凝视着伊甸沉睡的身影,露出一丝嘲讽的笑。 <br><br> 你抓住项圈,开始拉动它。你感觉不到自己的手臂或手,但你知道你知道自己正用不可思议的力量拉扯着它。 <br><br> 又有几只手抓住了项圈,从四面八方拉扯着。过了一会儿,项圈终于撑不住了。在掉落的金属碎片落地之前,手接住了它们,把它们堆在伊甸的旁边。你得意地笑着。 <<set $forestleashed to 0>><<set $forestleashedwear to 0>><<set $worn.neck.cursed to 0>><<neckruined>> <<else>> 伊甸睡得很熟。 <</if>> <br><br> <<if Time.monthName is "November" and $edenprepare is 1>> <<edenicon "fix">><<link [[修理小屋|Cabin Eden Prepare]]>><</link>> <br><br> <</if>> <<investigateicon>><<link [[看看小屋周围|Cabin House Actions]]>><</link>> <br><br> <<if $nextPassageCheck is "Cabin Actions">> <<bedicon "eden">><span class="nextLink"><<link [[查看睡觉的地方|Cabin Actions]]>><</link>></span> <<else>> <<bedicon "eden">><<link [[查看睡觉的地方|Cabin Actions]]>><</link>> <</if>> <br><br> <<cabinothers>> <<elseif Time.hour gte 0 and Time.hour lte 6>> <<if $edenbed isnot 1 and Time.hour lte 2>><<set $edenbed to 1>> 伊甸离开你身边的同时伸展着身体。"已经很晚了,"<<he>>说着走向床铺,眼怀期待地看着你。 <br><br> <<bedicon "eden">><<link [[跟伊甸走|Eden Cabin Bed]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> <br> <<wardrobeicon>><<link [[换上睡衣|Eden Night Wardrobe]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> <br> <<refuseicon>><<link [[留下|Eden Cabin]]>><<endevent>><</link>> <br> <<else>> <<set $edenbed to 1>> 伊甸睡得很熟。 <br><br> <<if Time.monthName is "November" and $edenprepare is 1>> <<edenicon "fix">><<link [[修理小屋|Cabin Eden Prepare]]>><</link>> <br><br> <</if>> <<investigateicon>><<link [[看看小屋周围|Cabin House Actions]]>><</link>> <br><br> <<bedicon "eden">><<link [[查看睡觉的地方|Cabin Actions]]>><</link>> <br><br> <<cabinothers>> <</if>> <<elseif Time.hour lte 8>> <<if $valentines is 1 and Time.monthDay is 14 and $daily.eden.breakfast isnot 1>> <<if $daily.eden.breakfast isnot 1>> <<set $daily.eden.breakfast to 1>> <</if>> <<set $valentines_eden_breakfast to 1>> 厨房用具的声音在小屋里叮当响起,把你从睡梦中唤醒。睁开眼睛,你看到缕缕晨光透过窗户射进来。你盯着眼前的光景发了一会儿呆,然后被食物的香气吸引了。 你很困惑,转过身想要向伊甸询问,但发现<<hes>>不在床上。你坐起来时正好看到<<him>>在摆桌子准备吃早饭。听到你的动静,<<he>>转过头来看着你。 <br><br> "早上好,"<<he>>打招呼。<<Hes>>手里拿着两盘鸡蛋。 <br> 你掀开被子,摇摇晃晃地走过去,向<<him>>投去疑惑的一瞥。伊甸对你凌乱的状态笑了笑。 <br> "今天是情人节,"<<he>>解释说,"所以我想我应该帮忙。" <br><br> 你把目光转向食物。不需要给<<him>>做早餐已经很奇怪了,不需要分享一个盘子里的食物更让你觉得奇怪。但你还是觉得这个举动很甜蜜。你对<<him>>微笑以表示感激,然后坐到了桌子旁。 当你们两人吃东西的时候,你试图和<<him>>聊天。<<Hes>>大多数时候都很安静,但会在<<he>>能回答时尽量回应你。 <br><br> <<if $valentines_eden_bought isnot 1>> 你想着是否有办法报答<<him>>。 <<elseif $valentines_eden_bought is 1>> 你想到你在购物中心给伊甸买的礼物。也许你晚些时候可以报答<<him>>。 <</if>> <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <<elseif $daily.eden.breakfast isnot 1>> <<if $daily.eden.breakfast isnot 1>> <<set $daily.eden.breakfast to 1>> <</if>> 伊甸躺在床上。"给我做早餐,"<<he>>说道。 <br><br> <<foodicon "pancakes">><<link [[做平常的早餐 (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><<housekeeping 1 100>><</link>><<housekeepingdifficulty 1 100>><<gdom>> <br> <<if $housekeeping gte 100>> <<foodicon>><<link [[做创新的早餐 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>> <br> <<if $edengarden gte 3>> <<tendingicon "carrots">><<link [[用种植圃里的蔬菜 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 3>><<npcincr Eden love 3>><</link>><<gglove>> <br> <</if>> <<if $edenshrooms gte 3>> <<tendingicon "mushrooms">><<link [[用木桶里的蘑菇 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 4>><<npcincr Eden lust 30>><</link>><<ggglust>> <br> <</if>> <<refuseicon>><<link [[拒绝|Eden Breakfast]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<ldom>><<llove>> <br> <<else>> <span class="blue">你还不是一个熟练的管家,做不出更有创意的东西。</span> <</if>> <<else>> 伊甸正在为这一天做准备。 <br><br> <<edenlust>> <<if Time.monthName is "November" and $edenprepare is 1>> <<edenicon "fix">><<link [[修理小屋|Cabin Eden Prepare]]>><</link>> <br><br> <</if>> <<getinicon>><<link [[靠近伊甸|Cabin Eden Actions]]>><</link>> <br><br> <<investigateicon>><<link [[看看小屋周围|Cabin House Actions]]>><</link>> <br><br> <<bedicon "eden">><<link [[查看睡觉的地方|Cabin Actions]]>><</link>> <br><br> <<cabinothers>> <</if>> <<elseif Time.hour lte 16>> 伊甸正在外面努力工作。 <br><br> <<if Time.hour is 15 and $daily.eden.lunch isnot 1>> <<if $housekeeping gte 100>> 伊甸在外狩猎了那么久,一定饿了。也许<<he>>会想要吃午饭。 <br> <<foodicon>><<link [[给伊甸做午饭 (0:30)|Eden Lunch]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $daily.eden.lunch to 1>><</link>> <<else>> 伊甸狩猎了那么久,一定饿了。你想给<<him>>做午餐,<span class="blue">但缺乏做家务的信心。</span> <</if>> <br><br> <</if>> <<if Time.monthName is "November" and $edenprepare is 1>> <<edenicon "fix">><<link [[修理小屋|Cabin Eden Prepare]]>><</link>> <br><br> <</if>> <<investigateicon>><<link [[看看小屋周围|Cabin House Actions]]>><</link>> <br><br> <<bedicon "eden">><<link [[查看睡觉的地方|Cabin Actions]]>><</link>> <br><br> <<cabinothers>> <<elseif Time.hour lte 17>> <<if $valentines is 1 and Time.monthDay is 14 and $valentines_eden_bought is 1 and $daily.eden.bath isnot 1 and $valentines_eden_bath isnot 1>> 伊甸还在外面忙碌。现在你可以为<<him>>准备洗澡。 <br><br> <<link [[放水洗澡|Eden Valentines Bath]]>><</link>> <br> <<link [[不放水洗澡|Eden Cabin]]>><<endevent>><<set $valentines_eden_bath to 1>><</link>> <<elseif ($valentines isnot 1 and $daily.eden.bath isnot 1) or ($valentines is 1 and Time.monthDay isnot 14 and $daily.eden.bath isnot 1) or ($valentines is 1 and Time.monthDay is 14 and !$valentines_eden_bought and $daily.eden.bath isnot 1) or ($valentines is 1 and Time.monthDay is 14 and $valentines_eden_bath is 1 and $daily.eden.bath isnot 1)>> <<if $daily.eden.bath isnot 1>> <<set $daily.eden.bath to 1>> <</if>> 伊甸放完洗澡水,开始脱衣服。"洗澡时间到了,"<<he>>说道,"来吧,趁水还热,赶紧进去。" <br><br> <<noClothingCheck>> <<if _nude is false>> <<getinicon>><<link [[脱衣服并进去 (0:30)|Eden Bath]]>><<pass 30>><<npcincr Eden dom 1>><<npcincr Eden love 1>><<set $phase to 0>><<strip>><<set $edenClothes to true>><</link>><<gdom>><<glove>> <<else>> <<getinicon>><<link [[进去洗澡 (0:30)|Eden Bath]]>><<pass 30>><<npcincr Eden dom 1>><<npcincr Eden love 1>><<set $phase to 0>><<strip>><</link>><<gdom>><<glove>> <</if>> <br> <<refuseicon>><<link [[拒绝|Eden Bath]]>><<npcincr Eden dom -1>><<npcincr Eden love -1>><<set $phase to 1>><<set $edenjoin to 1>><</link>><<llove>><<ldom>> <br> <<else>> 伊甸正在浴缸里放松。 <br><br> <<edenlust>> <<if Time.monthName is "November" and $edenprepare is 1>> <<edenicon "fix">><<link [[修理小屋|Cabin Eden Prepare]]>><</link>> <br><br> <</if>> <<getinicon>><<link [[靠近伊甸|Cabin Eden Actions]]>><</link>> <br><br> <<investigateicon>><<link [[看看小屋周围|Cabin House Actions]]>><</link>> <br><br> <<bedicon "eden">><<link [[查看睡觉的地方|Cabin Actions]]>><</link>> <br><br> <<cabinothers>> <</if>> <<elseif Time.hour lte 18 and Time.monthDay is 25 and $christmas_gift_eden_given is 1 and $eden_christmas_dinner isnot 1>> 伊甸正忙于收集食材,进行着做饭的准备。而你则在小屋里四处晃荡,时刻注意着<<his>>在做什么,希望能至少帮<<him>>一把。不过你的努力是徒劳的,因为<<he>>始终坚持由<<him>>自己来处理今晚的一切。而当<<he>>开始做饭的时候,那令人垂涎欲滴的香味瞬间就填满了整间小屋,这更增添了你对接下来的期待。 <br><br> 在漫长的等待之后,<<He>>将你喊到了桌旁。桌上摆着的两人份的美食,无论从视觉还是味觉上来说,都是一种享受。你转头看向伊甸,<<he>>虽然看起来有些疲惫,但脸上充满着自豪的神情。你相信这是伊甸长久以来在烹饪上最下功夫的一次。 <br><br> <<link [[继续|Eden Christmas Meal 2]]>><<pass 20>><</link>> <<elseif Time.hour lte 18 and $daily.eden.dinner isnot 1 and $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>> <<set $daily.eden.dinner to 1>> 伊甸做好饭后,开始摆桌子准备吃饭。"毕竟我要求你每天做早餐,"<<he>>说,"所以我帮忙做晚餐是公平的。" <br><br> <<link [[与伊甸共进晚餐 (0:20)|Eden Dinner]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 1>><</link>><<glove>><<gdom>> <br> <<link [[不跟伊甸一起|Eden Dinner]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<llove>><<ldom>> <br> <<else>> <<if Time.days % 2 is 0>> 伊甸正在火炉旁擦枪。<span class="blue"><<He>>看起来有点孤单。</span> <br><br> <<edenlust>> <<if Time.monthName is "November" and $edenprepare is 1>> <<edenicon "fix">><<link [[修理小屋|Cabin Eden Prepare]]>><</link>> <br><br> <</if>> <<getinicon>><<link [[靠近伊甸|Cabin Eden Actions]]>><</link>> <br><br> <<if checkSextoysGift("Eden") and $NPCName[$NPCNameList.indexOf("Eden")].penis is "none" and checkIfNPCHasCategorySextoy("Eden","strap-on").length <= 5>> <<sextoysicon "strap-on">><<link [[送给伊甸一个假阳具|Eden Gift Strap-on]]>><</link>> <br><br> <</if>> <<investigateicon>><<link [[看看小屋周围|Cabin House Actions]]>><</link>> <br><br> <<bedicon "eden">><<link [[查看睡觉的地方|Cabin Actions]]>><</link>> <br><br> <<cabinothers>> <<else>> 伊甸正在火旁看书。<span class="blue"><<He>>看起来有点孤单。</span> <br><br> <<edenlust>> <<if Time.monthName is "November" and $edenprepare is 1>> <<edenicon "fix">><<link [[修理小屋|Cabin Eden Prepare]]>><</link>> <br><br> <</if>> <<getinicon>><<link [[靠近伊甸|Cabin Eden Actions]]>><</link>> <br><br> <<if checkSextoysGift("Eden") and $NPCName[$NPCNameList.indexOf("Eden")].penis is "none" and checkIfNPCHasCategorySextoy("Eden","strap-on").length <= 5>> <<sextoysicon "strap-on">><<link [[送给伊甸一个假阳具|Eden Gift Strap-on]]>><</link>> <br><br> <</if>> <<investigateicon>><<link [[看看小屋周围|Cabin House Actions]]>><</link>> <br><br> <<bedicon "eden">><<link [[查看睡觉的地方|Cabin Actions]]>><</link>> <br><br> <<cabinothers>> <</if>> <</if>> <</if>>
<<effects>> <<if Time.hour lte 20>>/* if hour >= 21 and it's the last day of october, passing 3h will make it november, which unsets the variables, making nans */ <<if $edenwall lt 5>> <<edenicon "fix">><<link [[修补墙壁的裂缝 (3:00)|Eden Wall]]>><<pass 3 hours>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<housekeeping 1 1000>><</link>><<glove>><<gdom "Eden">><<ghousekeeping 1000>> <<else>> <span class="green">墙壁已完全修复。</span> <</if>> <br> <<if $edenchimney lt 5>> <<edenicon "broom">><<link [[清理烟囱 (3:00)|Eden Chimney]]>><<pass 3 hours>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<housekeeping 1 1000>><</link>><<glove>><<gdom "Eden">><<ghousekeeping 1000>> <<else>> <span class="green">烟囱很干净。</span> <</if>> <br> <<if $edenroof lt 5>> <<edenicon "fix">><<link [[修理屋顶 (3:00)|Eden Roof]]>><<pass 3 hours>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<housekeeping 1 1000>><</link>><<glove>><<gdom "Eden">><<ghousekeeping 1000>> <<else>> <span class="green">屋顶已经修好了。</span> <</if>> <br> <<else>> 现在太晚了,没办法修理。 <br> <</if>> <br> <<getouticon>><<link [[回去|Eden Clearing]]>><<endevent>><</link>>
<<effects>> 伊甸瞥了你一眼。 <br><br> <<if Time.hour gte 18 and Time.hour lte 23>> <<if $edencushions is 2 and $edenloveseat is 9>> <<couchicon>><<link [[依偎在双人沙发上 (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -3>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>> <br> <<else>> <<couchicon>><<link [[依偎 (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -3>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>> <br> <</if>> <<if Time.days % 2 is 0>> <<if $eden_shoot gte 1>> <<edenicon "target">><<link [[练习射击 (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>> <br> <<else>> <<edenicon "target">><<link [[说你想学习射击 (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>> <br> <</if>> <<else>> <<libraryicon>><<link [[让伊甸念给你听 (0:30)|Eden Read]]>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><<set $phase to 0>><</link>><<glove>><<ltrauma>> <br> <</if>> <<if $edenradiointro is 2>> <<edenicon "radio">><<link [[邀请伊甸跳舞 (0:30)|Eden Dance]]>><<trauma -3>><<stress -3>><<danceskill 5>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><<set $phase to 0>><</link>><<glove>><<glust>><<ltrauma>><<lstress>><<gdanceskill>> <br> <</if>> <<if $edenpillow is 2 and !$daily.eden.massage>> <<edenicon "salve">><<link [[用药膏给伊甸按摩 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $daily.eden.massage to 1>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> <br> <</if>> <<if $edenpillow is 2 and $daily.eden.massage is 1>> <<edenicon "salve">><<link [[用药膏给伊甸按摩 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $daily.eden.massage to 2>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> <br> <</if>> <<if $edenpillow is 2 and $daily.eden.massage is 2>> <<edenicon "salve">><<link [[用药膏给伊甸按摩 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $daily.eden.massage to 3>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> <br> <</if>> <<if $edenpillow is 2 and $daily.eden.massage is 3>> <<edenicon "salve">><<link [[用药膏给伊甸按摩 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $daily.eden.massage to 4>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> <br> <</if>> <<if $edenpillow is 2 and $daily.eden.massage is 4>> <<edenicon "salve">><<link [[用药膏给伊甸按摩 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $daily.eden.massage to 5>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> <br> <</if>> <br> <</if>> <<if !$edenfurniture>> <<edenicon "rug">><<link [[问问伊甸你能不能买地毯和枕头|Eden Pillows]]>><</link>> <br> <<elseif $edenfurniture is 1 and $edenpillow is 2>> <<edenicon "curtains">><<link [[问问你能不能买窗帘和衣帽架|Eden Curtains]]>><</link>> <br> <<elseif $edenfurniture gte 2 and !$edencoat and $edencurtains is 2>> <<edenicon "coat stand">><<link [[要求制作大衣架 (3:00)|Eden Coat Stand]]>><<set $edencoat to 1>><<pass 3 hours>><</link>> <br> <<elseif $edenfurniture is 2 and $edencurtains is 2 and $edencoat>> <<couchicon>><<link [[请求制作双人沙发|Eden Loveseat]]>><</link>> <br> <<elseif $edenfurniture is 3 and $edenloveseat lt 7>> <<couchicon>><<link [[制作双人沙发 (3:00)|Eden Loveseat Work]]>><<pass 3 hours>><</link>> <br> <</if>> <<if Time.hour is 17 and $edenjoin is 1>> <<bathroomicon>><<link [[请求和伊甸一起洗澡 (0:30)|Eden Bath Join]]>><<npcincr Eden love 1>><<pass 30>><</link>><<glove>> <br> <</if>> <<if $worn.neck.collared isnot 1 and $NPCName[$NPCNameList.indexOf("Eden")].dom gte 100>> <<edenicon "collar">><<link [[向伊甸要个项圈|Eden Collar]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> <br> <</if>> <<if $daily.eden.walk isnot 1>> <<lakeicon>><<link [[让伊甸陪你去湖边|Eden Lake]]>><</link>> <br> <</if>> <<if $daily.eden.search is undefined or $daily.eden.search lt ($NPCName[$NPCNameList.indexOf("Eden")].love / 40)>> <<foresticon>><<link [[让伊甸帮忙搜寻森林 (0:30)|Eden Search]]>><<if $daily.eden.search is undefined>><<set $daily.eden.search to 1>><<else>><<set $daily.eden.search += 1>><</if>><</link>> <br> <</if>> <<if Time.monthDay is 31 and $halloween_eden is 1 and $halloween_eden_bought is 1 and !$halloween_eden_candy_given>> <<sweetsicon>><<link [[把篮子给伊甸|Eden Halloween]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $halloween_eden_candy_given to 1>><</link>> <br> <</if>> <<if Time.monthDay is 25 and $christmas_gift_eden is 1 and $christmas_gift_eden_given isnot 1>> <<gifticon "hunting">><<link [[把狩猎夹克给伊甸|Eden Jacket]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $christmas_gift_eden_given to 1>><<set $edencoatjacket to 1>><</link>> <br> <</if>> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<undobindingsicon>><<link [[请求伊甸解开束缚 (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><</link>> <br> <</if>> <<if $edenfreedom is undefined>> <<askicon>><<link [[要求回镇子的自由|Eden Freedom]]>><</link>> <br> <</if>> <<if $edenfreedom is 1>> <<askicon>><<link [[要求留在镇子的自由|Eden Freedom 3]]>><</link>> <br> <</if>> <<if $edenshopping is 1>> <<edenicon "supplies">><<link [[把补给品给伊甸|Eden Supplied]]>><</link>> <br> <</if>> <<if $edenradiointro is 1>> <<edenicon "radio">><<link [[把收音机给伊甸|Eden Radio Intro]]>><</link>> <br> <</if>> <br> <<getouticon>><<link [[回去|Eden Cabin]]>><<endevent>><</link>>
<<effects>> 你环顾一下小屋。 <<if $daily.eden.salve is 1 and $daily.eden.soap is 1>> 几罐药膏和一些肥皂正摆在厨房操作台上。 <<elseif $daily.eden.salve is 1>> 几罐药膏正摆在厨房操作台上。 <<elseif $daily.eden.soap is 1>> 一些肥皂正摆在厨房操作台上。 <</if>> <<if $daily.eden.sweep is 1>> 地板很干净。 <</if>> <br><br> <<if $edenpillow is 1>> <<edenicon "rug">><<link [[铺好地毯和枕头|Eden Pillow Set]]>><<set $edenpillow to 2>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">> <br><br> <</if>> <<if $edencurtains is 1>> <<edenicon "curtains">><<link [[装好窗帘|Eden Curtains Set]]>><<set $edencurtains to 2>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">> <br><br> <</if>> <<if $daily.eden.sew isnot 1 or $edencushions is 1 or $edendesign lt 9 or (Time.season is "winter" and !$edenscarf and $edencoat is 2)>> 橱柜顶上放着一个针线包。 <br> <</if>> <<if $daily.eden.sew isnot 1>> <<tailoricon>><<link [[缝补伊甸的衣服 (0:30)|Eden Fix]]>><<pass 30>><<npcincr Eden love 1>><<set $daily.eden.sew to 1>><<endevent>><</link>><<glove>> <br> <</if>> <<if $edencushions is 1>> <<tailoricon>><<link [[制作软垫 (3:00)|Eden Loveseat Work]]>><<pass 3 hours>><<set $edencushions to 2>><</link>> <br> <<elseif $edenloveseat is 7>> <i>你可以去购物中心为你们的双人沙发购买一些制作软垫的材料</i> <br> <</if>> <<if $edencushions is 2 and $edenloveseat is 9 and $edenblanket is 0>> <<tailoricon>><<link [[缝制毛皮毯子 (0:30)|Eden Blanket One]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 1>><</link>><<glove>><<gdom "Eden">> <br> <</if>> <<if $edencushions is 2 and $edenloveseat is 9 and $edenblanket is 1>> <<tailoricon>><<link [[缝制毛皮毯子 (0:30)|Eden Blanket Two]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 2>><</link>><<glove>><<gdom "Eden">> <br> <</if>> <<if $edencushions is 2 and $edenloveseat is 9 and $edenblanket is 2>> <<tailoricon>><<link [[缝制毛皮毯子 (0:30)|Eden Blanket Three]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 3>><</link>><<glove>><<gdom "Eden">> <br> <</if>> <<if $edenpillow is 2 and $edendesign lt 9>> <<if !$edendesign>><<set $edendesign to 0>><</if>> <<tailoricon>><<link [[在枕头上缝制图案 (0:30)|Eden Design]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edendesign += 1>><</link>><<glove>><<gdom "Eden">> <br> <</if>> <<if Time.season is "winter" and !$edenscarf and $edencoat is 2>> <<edenicon "scarf">><<link [[给伊甸做个围巾 (0:30)|Eden Scarf]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenscarf to 1>><</link>><<glove>><<gdom "Eden">> <br> <</if>> <<if $daily.eden.supplies isnot 1>> 伊甸的补给物资被保存在一个储藏柜里。 <br> <<edenicon "supplies">><<link [[清点伊甸的物资 (0:30)|Eden Stock]]>><<pass 30>><<npcincr Eden love 1>><<set $daily.eden.supplies to 1>><</link>><<glove>> <br> <</if>> <<if $daily.eden.sweep isnot 1>> 一把扫帚和簸箕躺在角落里。 <br> <<edenicon "broom">><<link [[扫地 (0:30)|Eden Sweep]]>><<pass 30>><<npcincr Eden love 1>><<set $daily.eden.sweep to 1>><</link>><<glove>> <br> <</if>> <<if $daily.eden.salve isnot 1 or $daily.eden.soap isnot 1>> 厨房里有一个炉子。 <br> <</if>> <<if $daily.eden.salve isnot 1>> <<edenicon "salve">><<link [[制作药膏 (0:30)|Eden Salve]]>><<pass 30>><<if !$salve>><<set $salve to 1>><<else>><<set $salve += 1>><</if>><<npcincr Eden love 1>><<set $daily.eden.salve to 1>><</link>><<glove>> <br> <</if>> <<if $daily.eden.soap isnot 1>> <<edenicon "soap">><<link [[制造肥皂 (0:30)|Eden Soap]]>><<pass 30>><<if !$soap>><<set $soap to 1>><<else>><<set $soap += 1>><</if>><<npcincr Eden love 1>><<set $daily.eden.soap to 1>><</link>><<glove>> <br> <</if>> <br> <<furnitureicon "chair.png">><<link [[放松 (0:15)|Eden Table]]>><<stress -2>><<endevent>><<pass 15>><</link>><<lstress>> <br><br> <<getouticon>><<link [[回去|Eden Cabin]]>><<endevent>><</link>> <br><br>
<<effects>><<getTarget true>> 前面摆着一张大垫子,上面铺着动物皮。 <<if Time.hour gte 0 and Time.hour lte 6>> 伊甸正睡在被窝里。 <</if>> <br> <<if $nextPassageCheck is "Eden Cabin Bed">> <span class="nextLink"><<bedicon "eden">><<link [[伊甸|Eden Cabin Bed]]>><<endevent>><</link>></span> <<else>> <<bedicon "eden">><<link [[睡觉|Eden Cabin Bed]]>><<endevent>><</link>> <</if>> <br> <<roomoptions>> <<pregnancyTest "Eden Cabin">> <br> 你的衣服正放在角落里。 <br> <<wardrobeicon>><<link [[衣柜|Eden Wardrobe]]>><<endevent>><</link>> <br> <<if playerHasSexToys()>> <<sextoysicon>><<link [[性玩具|Sextoys Inventory]]>><<set $sextoyInvReturnLink to $passage>><</link>> <br> <</if>> <<if $nextPassageCheck is "Eden Mirror">> <span class="nextLink"><<mirroricon>><<link [[镜子|Eden Mirror]]>><<preMirror>><<endevent>><</link>></span> <<else>> <<mirroricon>><<link [[镜子|Eden Mirror]]>><<preMirror>><<endevent>><</link>> <</if>> <br><br> <<if $nextPassageCheck is "Eden Cabin">> <<getouticon>><span class="nextLink"><<link [[回去|Eden Cabin]]>><<endevent>><</link>></span> <<else>> <<getouticon>><<link [[回去|Eden Cabin]]>><<endevent>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|Eden Cabin Punishment Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Cabin Punishment]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> <<He>>在疲惫中喘着气。"我希望你已经学到了教训。"<<lllust>> <br><br> <<tearful>>你避开<<his>>的凝视。 <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道,"我就该把你赶出去,让狼把你吃了!"<<He>>痛得皱起眉,抱着自己的身体,"我得把伤口处理一下才行。" <br><br> <<tearful>>你振作了起来。 <<elseif $enemyanger lte 0>> <<He>>看起来冷静了一些,松开了你。"我希望你已经学到了教训。" <br><br> <<tearful>>你避开<<his>>的凝视。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Eden Cabin]]>><</link>>
<<endevent>> <<effects>> <<if Time.hour gte 0 and Time.hour lte 6>> 你依偎在伊甸身边。<<set $bedGuest to "Eden">> <<else>> 你偎在被窝里。 <</if>> <<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>> 你感到焦虑,你的目光向镜子移去。 <</if>> <br><br> <<nightmareCheck "Cabin Sleep">> <<if $sleeptrouble is 1 and $controlled is 0>> <<link [[睡10个小时|Cabin Sleep]]>><<set $sleephour to 10>><<incrementautosave>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>> <br> <<link [[睡9个小时|Cabin Sleep]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>> <br> <</if>> <<link [[睡8个小时|Cabin Sleep]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>> <br> <<link [[睡7个小时|Cabin Sleep]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>> <br> <<link [[睡6个小时|Cabin Sleep]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>> <br> <<link [[睡5个小时|Cabin Sleep]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>> <br> <<link [[睡4个小时|Cabin Sleep]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>> <br> <<link [[睡3个小时|Cabin Sleep]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>> <br> <<link [[睡2个小时|Cabin Sleep]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>> <br> <<link [[睡1个小时|Cabin Sleep]]>><<set $sleephour to 1>><<incrementautosave>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>> <br> <<link [[睡到自然醒|Cabin Sleep]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>> <br><br> <<link [[下床|Eden Cabin]]>><<unset $bedGuest>><<endevent>><<loadTempHairStyle>><</link>> <br><br>
<<set _autosavehere to true>> <<sleep>> <<if _dreaming>> /* <<earSlimeFocusChoice>> or similar widgets are running */ <<else>> <<effects>> <<if $wraith.nightmare is 2 and isBloodmoon()>> <<sleepeffects>> 你梦见一个美丽的身影。祂披着白色的外衣,站在红色的月亮之下。祂向你张开双臂,做出欢迎的姿态。当你走近时,你能感受到祂的目光正穿过你的大脑。 <br><br> 祂被树木环绕,所有的树木都向内弯曲,漂浮在湖面上。周围的一切突然开始移动,你发现自己正浮在湖底的一个巨大的废墟上。你感到难以呼吸。 <br><br> 你慢慢睁开眼睛,慵懒地从床上站起来,尽量避免吵醒伊甸。你的耳朵在嗡嗡作响。 <br><br> <<wraithPossess "cabin">> <span class="nextLink"><<link [[散步|Eden Cabin]]>><<rainWraith>><</link>></span> <br> <<else>> <<wakingEffects $sleepHoursTotal>> <<if ["dryheaving","nausea"].includes(_wakingEffect)>> 你睡得很安稳,但你现在有些许不舒服。 <br><br> <<elseif $nightmares gte 1 and $controlled is 0>> 你<<if _wakingEffect>>梦见了<<else>>梦到自己被<</if>>一个<<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>苍白<<else>>黑暗<</if>>而可怕的东西追杀。 <<else>> <<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>> 你的睡眠被淫秽的梦境<<if _wakingEffect>>打断<<else>>所困扰<</if>>。 <<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>> <<arousal `100 * $sleepHoursTotal`>> <<if $arousal gte $arousalmax>> 它们把你推向了高潮的顶点。 <<orgasm>><<set _orgasm to true>> <<else>> <br><br> <</if>> <<elseif !_wakingEffect>> 你睡得很香。 <br><br> <<else>> <br><br> <</if>> <</if>> <<sleepeffects>> <<if _dryheaving is true>> "希望你没有生病。你应该呆在床上,"伊甸带着担忧的表情看向你,"我来处理早餐。"<<set $daily.eden.breakfast to 1>> <br><br> <<getouticon>><<link [[起床|Eden Cabin]]>><</link>> <<elseif _sleepinterrupt>> <<npc Eden>><<person1>> <<if _orgasm is true>> 伊甸开始摸索你的身体。<<He>>感觉到了你胯部周围开始变得湿润。"是我太疏于照顾你了,"<<he>>笑了笑,用身子蹭着你。 <<else>> 你在伊甸的摸索中醒来,<<He>>用身子蹭着你。 <</if>> <br><br> <<ind>><<link [[顺其自然|Eden Sleep Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>> <br> <<ind>><<link [[推开|Eden Sleep Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>> <br> <<else>> <br><br> <<getouticon>><<link [[起床|Eden Cabin]]>><<endevent>><</link>> <br><br> <</if>> <</if>> <<set $phase to 0>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <<promiscuity1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Sleep Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Sleep Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 你把<<him>>从你身边推开。 <<if $NPCName[$NPCNameList.indexOf("Eden")].love - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 2) gte 1>> <<He>>不满地嘟囔着什么,翻了个身。不一会儿<<Hes>>就睡着了。 <br><br> <<link [[继续睡|Eden Cabin Bed]]>><</link>> <br> <<link [[起来|Eden Cabin]]>><<endevent>><</link>> <br> <<else>> <<He>>开始用更大的力量摸索。 <br><br> <<link [[继续|Eden Sleep Sex]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> <<He>>在你的脖子上落下一吻,翻了个身,很快就进入了梦乡。<<lllust>> <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道,"我就该把你赶出去,让狼把你吃了!"<<He>>痛得皱起眉,抱着自己的身体,"我得把伤口处理一下才行。" <br><br> <<tearful>>你躲在被子下面。 <<elseif $finish is 1>> <<He>>翻过身去。过了一会儿,你听到了<<him>>的鼾声。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Eden Cabin Bed]]>><</link>>
<<effects>> 你翻遍了伊甸的衣柜。 <br><br> <<set $wardrobe_location to "edensCabin">> <<wardrobeSelection>> <<wardrobewear>> <div id="wardrobeExits"><<wardrobeExits>></div> <<wardrobe>>
<<effects>> 你伸手去开门,但伊甸的声音阻止了你的脚步。 <br><br> "等等,"<<nnpc_he "Eden">>说道,"你不应该就那样出去。" <br><br> <<link [[待在里面|Eden Cabin]]>><<endevent>><</link>> <br> <<link [[离开|Eden Clearing]]>><<set $daily.eden.exposed to 1>><</link>>
<<effects>> <<if $speech_attitude is "meek">> "如果……如果不麻烦的话,你能把我解开吗?"你问。 <<elseif $speech_attitude is "bratty">> "你可能没注意到,但我被绑住了。你能帮忙吗?"你问。 <<else>> "你能给我松绑吗?" <</if>> 伊甸二话没说,拿起一把刀,割断了你的绑带。 <br><br> <<if $bus is "edenclearing">> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你把新地毯铺在壁炉旁,把枕头放在它周围。当你完成后,你退后了一步,欣赏自己的工作成果。 布置看起来相当舒适,你充满了成就感。伊甸肯定会对你的选择感到满意的。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<effects>> 你花了些时间把旧窗帘拆下来,再把新的窗帘装上去。完成后,你后退一步,欣赏自己努力的成果。 它们无疑为小屋增添了一丝魅力,你对着自己的成果露出微笑。 <br><br> 剩下唯一要做的就是和伊甸一起完成衣帽架的制作了。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<effects>> <<if $bus is "edenclearing">> 伊甸带来了一些大小不一的木杆。 <<else>> 伊甸带你来到外面,拿来一些大小不一的木杆。 <</if>> "这些需要打磨,"<<he>>说着,递给你一些砂纸。你在门廊旁坐下,拿起一根木杆,你留意到这根木杆的质地非常粗糙。 <br><br> 这无疑是一项体力劳动,但你们最终都顺利地打磨完了所有木杆。完成后,你帮助伊甸搭好了衣帽架的其余部分,先是它的底座,然后再在其顶部钻孔以安装它的挂枝。 <br><br> 最后,伊甸给支架上了漆,把它晾了一晚上等待漆干。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> /* eden is already generated <<npc Eden>><<person1>>*/ <<if $speech_attitude is "meek">> "你能跟我去湖边吗?"你问。 <<elseif $speech_attitude is "bratty">> "我想走到湖边去。你要来吗?" <<else>> "想和我一起去湖边散步吗?"你问。 <</if>> <<if $exposed gte 1>> 伊甸的眼睛扫过你裸露的身躯。"我不会让你就这样离开的。穿上衣服。" <br><br> <<if $bus is "edenclearing">> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>> <<else>> <<set $daily.eden.walk to 1>> 伊甸想了一会儿,耸了耸肩。"反正我也没有其他更好的打算。" <br><br> <<if $edenraftintro is 1>> <<if $speech_attitude is "meek">> "等、等等。我刚想起来,"你说道。 <<elseif $speech_attitude is "bratty">> "哦,差点忘了,"你说道。 <<else>> "等等,我刚想起一件事,"你说道。 <</if>> <br> 你把在购物中心买的充气筏递给伊甸。 <br> <<He>>看着它,阅读盒子上的说明书。"充气筏?"<<he>>疑惑不解。 <br><br> <<if $speech_attitude is "meek">> "嗯……是的。我们可以在湖里用它。<<if Time.season is "autumn">>飘落的秋叶<<elseif Time.hour gte 6 and Time.hour lte 8>>日落<<else>>天空<</if>>在水面上看起来一定很美。" <<elseif $speech_attitude is "bratty">> "是的。我们可以在湖里用它。此外,我们可以顺便欣赏<<if Time.season is "autumn">>飘落的秋叶<<elseif Time.hour gte 6 and Time.hour lte 8>>日落<<else>>天空<</if>>在水上的景色。" <<else>> "是的。我想我们可以在湖里用它。此外,我们可以顺便欣赏<<if Time.season is "autumn">>飘落的秋叶<<elseif Time.hour gte 6 and Time.hour lte 8>>日落<<else>>天空<</if>>在水上的景色。" <</if>> <<He>>朝盒子里看了几秒钟,然后点头回应。你感激地对<<him>>微笑,然后开始向湖边走去。 <br><br> <</if>> <<if $edenraftintro is 1>> <<link [[森林湖畔 (0:30)|Eden Raft Intro]]>><<pass 30>><<set $edenlake to 1>><</link>> <<else>> <<link [[森林湖畔 (0:30)|Eden Forest Lake]]>><<pass 30>><<set $edenlake to 1>><</link>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> /* eden is already generated <<npc Eden>><<person1>>*/ <<if $speech_attitude is "meek">> "你能帮我搜索森林吗?"你问。 <<elseif $speech_attitude is "bratty">> "我想搜索森林。想加入吗?"你问。 <<else>> "想帮我搜索森林吗?"你问。 <</if>> <br><br> 伊甸想了一会儿,然后点了点头。"如果你一定要去,我陪你去。" <br><br> <<link [[搜索森林 (0:30)|Eden Forest Search]]>><<pass 30>><</link>> <br><br>
<<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">> <<npc Eden>><<person1>> 你在伊甸小屋外的空地上。周围的树木非常高大,你必须伸长脖子才能看到天空。空地上有一小块种植圃,伊甸会在上面种蔬菜。小屋后面是一处位于悬崖底部的泉水。 <br><br> <<if $foresthunt gte 1>> <span class="lblue">你在伊甸的小屋很安全。不管是什么在追捕你,最终都会无功而返。</span> <br><br> <<set $foresthunt to 0>> <</if>> <<if $edenCagedEscape and Time.hour gte 7>> 当你走近小屋时,伊甸抬起了头。注意到是你时,<<He>>愣了一会儿。"你在这儿!"<<he>>喊道,迅速地向你走来,"你麻烦大了,你这个不听话的婊子!" <br><br> 你还没来得及抗议,伊甸就把你抓进了屋里。角落里正摆着一只不祥的笼子。 <br><br> <<link [[继续|Eden Caged Intro]]>><<set $phase to 2>><</link>> <br> <<elseif ($edenfreedom is 2 and $edendays gte 8 and Time.hour gte 6) or ($edenfreedom is 1 and $edendays gte 2 and Time.hour gte 6)>> <<set $edendays to 0>> <<npcincr Eden love -1>> 当你走近小屋时,伊甸抬起了头。注意到是你时,<<He>>停下了正在做的事,向你冲过来。 <<if $edenPreyEscaped>><<unset $edenPreyEscaped>> "别以为我忘了我们的游戏。你不应该从我这里逃掉的,"<<he>>抱怨道,"你也不应该离开那么久。你他妈到底上哪儿去了?" <<else>> "你上哪儿去了?"<<he>>抓住你的肩膀问道,"我很担心你。" <</if>> <br><br> <<link [[道歉|Eden Return Apologize]]>><<npcincr Eden love 1>><<set $phase to 0>><</link>> <br> <<link [[解释|Eden Return Apologize]]>><<set $phase to 1>><</link>> <<elseif $edenPreyEscaped and Time.hour gte 6>><<unset $edenPreyEscaped>> 你看到伊甸在擦<<his>>的枪。看见你后<<him>>投来了一个愤怒的眼神。 <br> "你不应该从我这里逃走,"<<he>>上下打量着你,"如果有必要,我会狠狠地操你。下次,你就会是我的。" <br> <<if $worn.neck.collared isnot 1 and $edenaskcollar isnot 1>> <<He>>低声咕哝着什么,然后开始继续<<his>>的工作。但是<<his>>眉头突然紧锁起来,好像刚刚意识到了什么。 <br> "你的项圈呢?"<<he>>问道,<<his>>的声音越来越担心。<<He>>放下枪向你走来。 <br><br> <<if $edencollarremove is 1>> <<link [[撒谎并再要一个|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> <<else>> <<link [[解释并再要一个|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> <</if>> <br> <<link [[说你把它移走了|Eden Collar Remove]]>><</link>> <br> <<else>> <<He>>盯着你看了一会儿,然后又回到了自己的事情上。 <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br> <</if>> <<elseif $worn.neck.collared isnot 1 and $edenaskcollar isnot 1 and Time.hour gte 6>> 当你走过伊甸时,<<he>>暂时停止了手头的工作,转过头看向你。<<His>>的眼睛盯着你的脖子。 <br><br> "你的项圈呢?"<<he>>问道。 <br><br> <<if $edencollarremove is 1>> <<link [[撒谎并再要一个|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> <<else>> <<link [[解释并再要一个|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> <</if>> <br> <<link [[说你把它移走了|Eden Collar Remove]]>><</link>> <<elseif $stress gte $stressmax>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "edencabin">> <<else>> <<link [[你眼前一黑……|Eden Cabin Passout]]>><</link>> <</if>> <<elseif Time.hour is 17 and $exposed gte 1 and !$daily.eden.exposed>> 伊甸走到小屋门口,就在<<he>>进门前,<<He>>突然回过头看向你。<<He>>看了一会你<<lewdness>>。"你应该进屋。" <br><br> <<link [[跟随伊甸|Eden Cabin]]>><<endevent>><</link>> <br> <<link [[待在外面|Eden Clearing]]>><<set $daily.eden.exposed to 1>><<endevent>><</link>> <<elseif ($exposed gte 2 and $exhibitionism lte 74 or $exposed gte 1 and $exhibitionism lte 54) and isLoveInterest("Eden") and (Time.hour lte 8 or $daily.eden.hunting is 1 or Time.hour gte 17)>> 当伊甸不在的时候,你不想让别人看到你这样!你冲到衣柜前。 <br><br> <<link [[继续|Eden Wardrobe]]>><<endevent>><</link>> <<else>> <<if $exposed is 1 and $exhibitionism gte 55 or $exposed is 2 and $exhibitionism gte 75>> <span class="lewd">你<<lewdness>>被展示出来时,你情不自禁地感到一种原始的兴奋。</span> <br><br> <<elseif $exposed gte 1>> <span class="lewd">你<<lewdness>>让你很尴尬,但没关系,毕竟只有 <<if Time.hour lte 10 or (Time.hour gte 11 and Time.hour lte 14 and $daily.eden.hunting isnot 1) or Time.hour gte 15>> 伊甸在这里。 <<else>> 你一个人。 <</if>> </span> <br><br> <</if>> <<if $weather is "rain">> 雨水从上面的树枝上滴下来。 <br><br> <<elseif $weather is "snow">> 雪压弯了上面的树枝。 <br><br> <</if>> <<if ($edenfreedom is 2 and $edendays lt 8) or ($edenfreedom is 1 and $edendays lt 2)>> <<set $edendays to 0>> <</if>> <<if Time.hour gte 9 and Time.hour lte 10>> 伊甸正在照料庄稼。 <br><br> <<edenlust>> <<if Time.monthName is "November" and $edenprepare is 1>> <<edenicon "fix">><<link [[修理小屋|Cabin Eden Prepare]]>><</link>> <br><br> <</if>> <<getinicon>><<link [[接近伊甸|Clearing Eden Actions]]>><</link>> <br><br> <<clearingactions>> <<elseif Time.hour gte 11 and Time.hour lte 14>> <<if $daily.eden.hunting isnot 1>><<set $daily.eden.hunting to 1>> <<edenpreystart>> <<if _edenPreyEvent>> 伊甸走近你。 <<if $edenPrey gte 1>> "来吧,"<<he>>说道,"我们要进行另一次‘狩猎’之旅。"<<His>>暗示的语气暴露了<<he>>真实的想法。 <<if _virginityPresent>> <br><br> 为了更清楚地表达自己的意思,伊甸将<<his>>空闲的手顺着你的腰向下摸索,抓住了你的胯部。"这一次,"<<he>>用嘶哑的声音说,"我要吃掉你。"<<arousal 100>><<garousal>> <</if>> <<else>> <<He>>上下打量你<<if _virginityPresent>>,专注于你的胯部<</if>>。沉默的氛围配合<<his>>好色的凝视让你感到不安。 <br> <<if _virginityPresent>> "我想是时候对你的童贞做点什么了,"<<he>>说道,"我有个特别的计划。怎么样?" <<else>> "我想我们是时候放松一下了,"<<he>>说道,"我有一个关于我们俩的好主意。怎么样?" <</if>> <</if>> <br> 未等你回应,<<He>>就把手放在你的背上,试图把你推出小屋。 <br><br> <<link [[顺其自然|Eden Prey Yes]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>> <br> <<link [[反抗|Eden Prey No]]>><<set $phase to 1>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>><<llove>><<ldom>> <br> <<else>> <<if Time.season is "winter" and $edenscarf is 1>> 伊甸走出小屋,脖子上围着围巾,手里拿着枪。"我要去打猎。我不在的时候,你待在木屋附近。" <<else>> 伊甸手里拿着枪走出了小屋。"我要去打猎。我不在的时候,你待在木屋附近。" <</if>> <br><br> <<link [[点头|Eden Hunting]]>><<set $phase to 0>><</link>> <br> <<link [[告诉伊甸注意安全|Eden Hunting]]>><<set $phase to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> <br> <<link [[要求一起去|Eden Hunting]]>><<set $phase to 2>><</link>> <br> <</if>> <<else>> 伊甸出去打猎了。 <br><br> <<if Time.monthName is "November" and $edenprepare is 1>> <<edenicon "fix">><<link [[修理小屋|Cabin Eden Prepare]]>><</link>> <br><br> <</if>> <<clearingactions>> <</if>> <<elseif Time.hour is 15>> <<if $rng gte 91 and !$edenhurt>> <<set $edenhurt to 1>> <<person1>> 一声树枝折断的声音传来,把你的注意力吸引到了林地交界处上。伊甸从森林走了出来,<<his>>的衣服好几处都破破烂烂的。 <<His>>通常挂在的肩膀上的步枪,正被<<his>>紧紧地握在手里。当你看到<<hes>>的状态时,你倒吸了一口冷气,你注意到覆盖<<his>>手臂和胸部上的爪痕,你感到畏惧。 <br><br> <<if $speech_attitude is "meek">> "你受伤了!发生了什么?"你冲过去检查<<his>>的伤口,泪水夺眶而出。 <<elseif $speech_attitude is "bratty">> "你受伤了!你怎么能这么鲁莽呢?"你大步跑过去检查<<his>>的伤口。 <<else>> "你受伤了!"你喊道,冲过去检查<<his>>的伤口。 <</if>> <br><br> 伊甸挥了挥手,不以为意地打消了你的担忧。"我没事,"<<he>>说道,"我遇到了一些狼,但是我把它们吓跑了。" <<He>>擦去脸上的汗水,又掸掉了裤子上的几块污垢。"我要去把自己收拾干净。"<<he>>向小屋走去,就在<<he>>伸手去拉门把手的时候,<<he>>停了一下。 <<he>>转身面对你,给了你一个警惕的眼神。"你最好也进来。我不想让你也受到伤害。" <br><br> <<link [[主动提出包扎伤口 (0:20)|Eden Wounds]]>><<pass 20>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> <br> <<link [[点头|Eden Wounds Nod]]>><</link>> <<else>> 伊甸正在剥猎物的皮。这种气味让你感到恶心。 <br><br> <<edenlust>> <<if Time.hour is 15 and $daily.eden.lunch isnot 1>> <<if $housekeeping gte 100>> 伊甸在外狩猎了那么久,一定饿了。也许<<he>>会想要吃午饭。 <br> <<foodicon>><<link [[给伊甸做午饭 (0:30)|Eden Lunch]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $daily.eden.lunch to 1>><</link>> <br><br> <<else>> 伊甸狩猎了那么久,一定饿了。你想给<<him>>做午餐,<span class="blue">但缺乏做家务的信心。</span> <br><br> <</if>> <</if>> <<if Time.monthName is "November" and $edenprepare is 1>> <<edenicon "fix">><<link [[修理小屋|Cabin Eden Prepare]]>><</link>> <br><br> <</if>> <<getinicon>><<link [[接近伊甸|Clearing Eden Actions]]>><</link>> <br><br> <<clearingactions>> <</if>> <<elseif Time.hour is 16>> <<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $daily.eden.chopLust isnot 1>><<set $daily.eden.chopLust to 1>> <!-- <<npc Eden>><<person1>> -->伊甸正在劈柴。<<He>>伸了伸懒腰,发现你在看着<<him>>。"我也休息一会儿好了,"<<he>>对你说着,朝你走来,满头大汗的同时手里还握着那把斧子。<<He>>没有意识到这样看起来有多么吓人。 <<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>> <<He>>放下斧头,拉着你深情一吻。<<takeKissVirginity "Eden" `($syndromeeden gte 1?"loveInterest":"romantic")`>> <<else>> <<He>>放下斧头,试图把你拉向<<him>>。 <</if>> <br><br> <<link [[允许|Eden Firewood Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>> <br> <<link [[拒绝|Eden Firewood Refuse]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>> <br> <<else>> 伊甸在劈柴。 <br><br> <<edenlust>> <<if Time.monthName is "November" and $edenprepare is 1>> <<edenicon "fix">><<link [[修理小屋|Cabin Eden Prepare]]>><</link>> <br><br> <</if>> <<getinicon>><<link [[接近伊甸|Clearing Eden Actions]]>><</link>> <br><br> <<clearingactions>> <</if>> <<else>> 伊甸在室内。 <br><br> <<if Time.monthName is "November" and $edenprepare is 1>> <<edenicon "fix">><<link [[修理小屋|Cabin Eden Prepare]]>><</link>> <br><br> <</if>> <<clearingactions>> <</if>> <</if>>
<<effects>> <<clearingedenactions>>
<<effects>> <<if $phase is 0>> <<if $speech_attitude is "meek">> "对、对不起,"你说道,"我有点忙。" <<elseif $speech_attitude is "bratty">> "我很忙,"你说道,"我不是故意让你担心的。" <<else>> "对不起,"你说道,"我很忙。" <</if>> <<elseif $phase is 1>> <<if $speech_attitude is "meek">> "我、我有点忙,"你说道。 <<elseif $speech_attitude is "bratty">> "别害怕,"你说道,"我只是有点忙。" <<else>> "我很忙,"你说道。 <</if>> <</if>> <br><br> 伊甸叹了口气,把你抱在怀里。<<He>>抱了你好一会儿,然后才放开你。"我需要你,"<<he>>说,"所以下次不要迟到。" <br><br> 你点了点头,<<he>>最后看了你一眼,然后走开了。 <br><br> <<if $bus is "edencabin">> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <<elseif $bus is "edenclearing">> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <</if>>
<<effects>> <!-- <<npc Eden>><<person1>> -->"你为什么要离开呢?"<<he>>向你发问,"你想要的一切我都能给你。" <br><br> <<if $speech_attitude is "meek">> "但、但如果我离开镇子太久,"你说道,"人们会来这里找我的。" <<elseif $speech_attitude is "bratty">> "你以为没人会注意到我不在了吗?"你说,"他们会来这里找我的。" <<else>> "如果我一直不去上学,"你说道,"人们会开始找我的。" <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 20>><<set $edenfreedom to 1>><<set $edenshopping to 0>><<set $edendays to 0>> <<He>>看起来很矛盾。"希望你一直待在这里可能确实有些要求太高了。好吧,你可以回城里去。不过一定要让你的小屁股回到这里。<span class="gold">如果你离开超过一天,我会很担心的。</span>这样我就不得不去找你了。 <br><br> <<link [[拥抱|Eden Freedom 2]]>><<set $phase to 0>><<npcincr Eden love 1>><</link>><<glove>> <br> <<link [[点头|Eden Freedom 2]]>><<set $phase to 1>><</link>> <br> <<else>> <<He>>摇了摇头。"他们不会找到我们的。我熟悉这片树林,必要时我会保护我的东西。" <br><br> <i>如果<<he>>更喜欢你的话,<<he>>可能会更愿意满足你的要求。</i> <br><br> <<if $bus is "edenclearing">> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $phase is 0>> 你拥抱了伊甸,让<<him>>大吃一惊,差点把<<him>>撞倒。 <br><br> <<if $speech_attitude is "meek">> "谢谢你,"你说着,把脸贴在<<him>>身上。 <<elseif $speech_attitude is "bratty">> "我其实并不需要你的允许,"你说道,"只是这样会更轻松。" <<else>> "谢谢,"你说道。 <</if>> <br><br> <<He>>也抱紧了你。"还有一件事。我每周都会到镇上去买必需品。可以的话你就替我去采购吧。我讨厌那个地方。好了,你现在可以放手了。" <<elseif $phase is 1>> "还有一件事,"<<he>>说道,"我每周都要跑到镇上去买必需品。如果你无论如何都要去,那就替我去吧。我讨厌那个地方。" <<else>> 你拥抱了伊甸。<<He>>顺势也抱住了你。 <<if $speech_attitude is "meek">> "谢谢你,"你说着,把脸贴在<<him>>身上。 <<elseif $speech_attitude is "bratty">> "我其实并不需要你的允许,"你说道,"只是这样会更轻松。" <<else>> "谢谢,"你说道。 <</if>> <<He>>紧紧抱住了你。 <</if>> <br><br> <<if $bus is "edenclearing">> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <</if>>
<<location "forest">><<effects>> 你走到空地的边缘,凝视着森林的黑暗。你确定你想逃跑吗? <br><br> <<link [[是|Forest]]>><<endevent>><</link>> <br> <<link [[不|Eden Clearing]]>><<endevent>><</link>> <br>
<<effects>> <!-- <<npc Eden>><<person1>> -->"我已经给了你一整天的时间,"<<he>>对你说,"你是想去睡到别人的床上,对吗?" <br><br> <<if $speech_attitude is "meek">> "不,不,"你说道,"你知道我只属于你一个人。" <<elseif $speech_attitude is "bratty">> "我不是个荡妇,"你说道,"只是有时我需要离开更长时间。" <<else>> "不是的!"你说道,"只是,每天为了上学都得穿过树林实在太冒险了。" <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>><<set $edenfreedom to 2>><<set $edendays to 0>> <<He>>看起来想要争论,但还是无奈地叹了口气。"行吧。反正我也习惯了一个人。<span class="gold">你最多可以离开一个星期。</span>如果你离开得更久,我就会去把你抓回来。 <br><br> <<link [[拥抱|Eden Freedom 2]]>><<set $phase to 2>><<npcincr Eden love 1>><</link>><<glove>> <br> <<if $bus is "edenclearing">> <<link [[点头|Eden Clearing]]>><<endevent>><</link>> <<else>> <<link [[点头|Eden Cabin]]>><<endevent>><</link>> <</if>> <<else>> <<He>>摇摇头。"那个城镇很危险。你在那里待的时间越少越好。" <br><br> <i>如果<<he>>更喜欢你的话,<<he>>可能会更愿意满足你的要求。</i> <br><br> <<if $bus is "edenclearing">> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <</if>> <</if>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<npc Eden>><<person1>> 伊甸带你回到安全的小屋。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我在想我们能不能弄块地毯。也许还需要一些枕头,"你问。 <<elseif $speech_attitude is "bratty">> "这地方有点太简陋了,买块地毯和几个枕头怎么样?"你问。 <<else>> "我们可以在小屋里铺条地毯,放几个枕头吗?"你问。 <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 60>><<set $edenfurniture to 1>> /* eden is already generated <<npc Eden>><<person1>> */ 伊甸对你的问题皱起了眉毛。"我不进城,"<<he>>说罢,转身离开你。 <br> "但是你不必去。我来买就行,"你说道。 <br><br> <<He>>听了你的话叹了口气,考虑着看向别处。"好吧,"<<he>>说,"但不要太过火了。" <br> 你对<<him>>微笑表示感谢,然后走开了。 <br><br> <<else>> /* eden is already generated <<npc Eden>><<person1>>*/ 伊甸眯起眼睛,看起来很生气。"我的小屋没有问题。" <br><br> <<He>>转身离开,表示谈话结束。 <br><br> <i>如果<<he>>更喜欢你的话,<<he>>可能会更愿意满足你的要求。</i> <br><br> <</if>> <<if $bus is "edenclearing">> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我、我在想我们能不能换新窗帘,再买个一个衣帽架,"你问。 <<elseif $speech_attitude is "bratty">> "小屋看起来还是空荡荡的。买些新窗帘和衣帽架怎么样?"你问。 <<else>> "我们能买些新窗帘和衣帽架吗?"你问。 <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 120>><<set $edenfurniture to 2>> /* eden is already generated <<npc Eden>><<person1>>*/ 伊甸叹了一口气。"你已经去购物过了。" <br> "但这是为了另外两件事,"你说道。 <br><br> 伊甸的目光在小屋窗户上的破旧窗帘上稍作逗留,然后又回到了你的身上。 "好吧,"<<he>>说,虽然比上次更不情愿,"不过衣帽架我们要自己制作。" <br> 你对<<him>>微笑表示感谢,然后走开了。 <br><br> <<else>> <!-- <<npc Eden>><<person1>> --> 伊甸摇了摇头,转身离开了你。"我们有足够的家具。" <br><br> 看来谈话结束了。 <br><br> <i>如果<<he>>更喜欢你的话,<<he>>可能会更愿意满足你的要求。</i> <br><br> <</if>> <<if $bus is "edenclearing">> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我、我在想我们能不能做一张双人沙发。"你问。 <<elseif $speech_attitude is "bratty">> "这个地方需要最后的点缀。我们来做一张双人沙发怎么样?"你问道。 <<else>> "我们能不能在小屋里做个双人沙发?"你问道。 <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 180>><<set $edenfurniture to 3>><<set $edenloveseat to 1>> /* eden is already generated <<npc Eden>><<person1>>*/ 伊甸沉默了一会儿。"这很费工夫的,"<<he>>提醒道。 <br> <<if $speech_attitude is "meek">> "我、我不介意,"你说道。 <<elseif $speech_attitude is "bratty">> "那又怎样?"你问。 <<else>> "无所谓,"你说道。 <</if>> <br><br> "很好,"<<he>>说道,"告诉我你想什么时候开始。" <br> 你对<<him>>微笑以示感激。 <br><br> <i>双人沙发需要一些时间来完成。</i> <br><br> <<else>> /* eden is already generated <<npc Eden>><<person1>>*/ 伊甸摇了摇头,转身离开了你。"我们有足够的家具。" <br><br> 看来谈话结束了。 <br><br> <i>如果<<he>>更喜欢你的话,<<he>>可能会更愿意满足你的要求。</i> <br><br> <</if>> <<if $bus is "edenclearing">> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <</if>>
<<effects>> <<switch $edenloveseat>> <<case 1>> 你和伊甸收集了一些剩余的木料,开始切割出沙发侧扶手。你们在木料上钻洞,用螺丝把它们固定在一起。接下来,你们切割出了扶手的基础框架,然后做出了椅子的前后靠背。 <br> 完成后,你将扶手固定在框架上,完成项目的第一部分。 <<case 2>> 这一次,你们俩切割出了沙发座椅的框架,在内部挖出小槽。接下来,你切出座位的板条,并开始把板条组装进刻出的凹槽。 <br> 为了完成它,你们用一些强力胶和一些螺钉连接好外部框架。 <<case 3>> 然后,你和伊甸把内部支撑板摆好,使用一排螺丝把它们固定住。 <br> 你用同样的方法把板条插入凹槽。双人沙发的基础工作完成了一半。 <<case 4>> 你和伊甸继续开始制作双人沙发的直立靠背。 <br> 谢天谢地,这是一个类似的过程,切出凹槽,把支撑板条放在里面。 <<case 5>> 双人沙发的基础已经完成了大部分,你和伊甸花了些时间在空地打磨木头。 <br> 虽然这个过程并不容易,但你知道,在组装好基础之前先进行打磨,从长远来看会节省很多时间。 <<case 6>> 基础部件已经打磨好了,你和伊甸开始把它们组装起来。你把座板摆好,在角落处拧上螺丝来把它固定住。 <br> 接下来,你继续开始安装直立的靠背,再次用螺丝固定它们。你和伊甸退后一步,观察着你们的作品。现在唯一缺少的就是软垫了。 <br><br> <i>你可以在购物中心买所需的材料。</i> <<case 7>> 你以泡沫垫为模板,剪下一些棉絮,用强力胶把它们粘在泡沫垫上。在这之后,你裁剪好布料,开始缝制软垫套。 <br> 完成后,你为垫芯套上软垫套,完成了你的垫子。 <<case 8>> 最后一步,你把软垫放在框架上,完成了你的双人沙发。你知道这一切完成得十分不容易,因此当你看着你的杰作时,你充满了自豪感。 <br> 你又环视了一下小屋。添置了这些新东西后,小屋看起来比以前更好了,你对自己满意地笑了笑,很开心圆满完成了一个工作。 <</switch>> <br><br> <<if $edenloveseat isnot 7>> <<link [[继续|Eden Cabin]]>><<endevent>><<set $edenloveseat += 1>><</link>> <<else>> <<link [[完成双人沙发|Eden Loveseat Work]]>><<set $edenloveseat += 1>><</link>> <</if>>
<<effects>> 你收集了一些动物皮毛,开始缝纫。这是一项缓慢的工作,但你还是缝好了一截毯子。 <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>>
<<effects>> 你收集了更多的毛皮,把它们缝在一起。毯子越来越大了。 <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>>
<<effects>> /* eden is already generated <<npc Eden>><<person1>>*/ 你将剩下的毛皮缝入毯子,检查起自己最终的成品。你用手顺着毯子抚摸过它柔软的皮毛表面,想着把它放在哪里。 环顾小屋四周,你的目光被吸引到那张双人沙发上。你把它铺在上面,后退一步,对自己的工作满意地点点头。伊甸看到这个会很高兴的。 <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>>
<<effects>> <<switch $edendesign>> <<case 1>> 你拿起其中一个枕头,开始在枕套上缝制图案。 你构思了一幅湖上日落的景象,然后开始着手从一个橙色太阳的形象开始缝起。 <<case 2>> 你抓起枕头,这次你把注意力集中在水的图案上,你为它缝上微弱的橙色色调。你还加上了一些天鹅,给画面添加了更多细节。 <<case 3>> 再次拿起枕头,你把注意力转向天空。你交替使用黄色和橙色的线,直到最后完成你的作品。 伊甸看到这个会很高兴的。 <<case 4>> 你拿起另一个枕头,想着这次你要做什么设计。最终,你决定缝上森林里的树。 你选取了一些棕色的线,开始缝上树干,确保它们紧紧地靠在一起。 <<case 5>> 你再次拿起枕头,用一些绿线开始缝树叶。你交替使用不同的色调,让设计更加细化。 <<case 6>> 你拿起枕头,缝上了地面的图案,最终完成了整幅风景。缝好后,你把它放在之前做过的另一个枕头旁边。 看着自己的作品完美收工,你感到十分满足。伊甸看到这个会很高兴的。 <<case 7>> 你拿起另一个枕头,花了些时间构思下一个设计。环顾四周,灵感迸发。你决定绣上小屋。 你拿了一些线,花了一些时间缝上小屋,努力添加上了所有的小细节。 <<case 8>> 你再次抓起枕头,开始缝纫种植圃和泉水。你意识到自己正不时地向窗外张望,以寻求参考。 <<case 9>> 你拿着枕头,最后以天空的图案收尾。这花了你不少时间,但你最后还是完成了,把枕头和之前做好的其它枕头放在了一起。 你看着它们,充满了成就感,伊甸肯定也会感到开心的。 <</switch>> <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>>
<<effects>> 你拿来一些羊毛布,把它们对折,然后缝在一起。这是一项缓慢的工作,但你一点一点地将它缝好,直到最后完成。 你把完成后的围巾挂在了衣帽架上,你知道伊甸会看到它的。 <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 伊甸抓住你的手臂,把你推到<<him>>面前。<<He>>推着你穿过森林,回到<<his>>的小屋。一进到屋内,<<he>>就把你推到了地板上。 <br><br> "我信任了你,"<<he>>说道,"所以当你不按我说的做时,我会很受伤。" <br><br> <<link [[诱惑|Eden Recaptured Seduction]]>><</link>><<promiscuous1>> <br> <<link [[道歉|Eden Recaptured Apologise]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>> <br> <<link [[什么都不做|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 50))>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><br><br><</if>><<seductionskilluse>> 你跪了下来。 <<if $speech_attitude is "meek">> "我可以补偿你!"你说道。 <<elseif $speech_attitude is "bratty">> "我想我知道你需要什么,"你说道。 <<else>> "让我补偿你吧,"你说道。 <</if>> 你<<npcUndressText $NPCName[$NPCNameList.indexOf("Eden")] "lower">>。 <<if $seductionrating gte $seductionrequired>> "这是一个很好的补偿我的方式,"<<he>>说着,用一只手压在你的后脑勺上,把你推得更近。 <br><br> <<link [[继续|Eden Recaptured Oral]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<He>>把你推到地上。"这可不行,不可能让你这么简单就被原谅。" <br><br> <<link [[继续|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 你跪下来,抬头看着<<him>>。 <<if $speech_attitude is "meek">> "我很抱歉,"你说道,"我知道我表现得很不乖。"你低下头。 <<elseif $speech_attitude is "bratty">> "我不是故意让你担心的,"你说道。 <<else>> "对不起,我知道我表现得很不乖,"你说道。 <</if>> <br><br> "我还是要惩罚你,"伊甸说道,"不然你会忘记教训的。" <br><br> <<link [[继续|Eden Recaptured Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>> <<if $phase is 1>> <<set $enemyanger -= 75>> <</if>> <<He>>把你弯到<<his>>的膝盖上。 <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|Eden Recaptured Spank Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Recaptured Spank]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> <<He>>在疲惫中喘着气。"我希望你已经学到了教训,别再不听我的话了。"<<lllust>> <br><br> <<tearful>>你避开<<his>>的凝视。 <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道,"我就该把你赶出去,让狼把你吃了!"<<He>>痛得皱起眉,抱着自己的身体,"我得把伤口处理一下才行。" <br><br> <<tearful>>你振作了起来。 <<elseif $enemyanger lte 0>> <<He>>看起来平静了很多,然后释放了你。"我希望你已经吸取了教训。不要再不听我的话了。" <br><br> <<tearful>>你避开<<his>>的凝视。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Eden Cabin]]>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>><<npcoral>> <<set $enemytrust -= 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 80>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Recaptured Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Recaptured Oral]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>> "我做不到一直生你的气,"<<he>>喘着气说道,"但是你不准再跑了。"<<lllust>><<glove>> <<elseif $enemyhealth lte 0>> "你这个忘恩负义的贱人,"<<he>>说道,"我就该把你赶出去,让狼把你吃了!"<<He>>痛得皱起眉,抱着自己的身体,"我得把伤口处理一下才行。" <br><br> <<tearful>>你从桌子底下爬出来。 <<elseif $finish is 1>> "记住,"<<he>>说道,"我会盯着你的。" <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Eden Cabin]]>><</link>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<set $edendays to 0>><<asylumescape>> 当你进入小屋后,伊甸关上身后的门,给了你一个大大的拥抱。<<he>>在颤抖吗? <br><br> "我非常、非常担心,"<<he>>说道。你感觉到有泪水滴在了你的肩膀上,但是伊甸很快控制住了自己,没有让你继续发问。 <br><br> <<if $pain gte 10>> 伊甸紧握的手刺激着你的伤口,你轻拍<<his>>的肩膀提醒<<him>>。 <br> "你受伤了,"<<he>>留意到后,拉开了距离,上下打量着你。 <br><br> 伊甸带你坐到餐桌前,拿出急救箱,尽<<he>>所能地为你处理伤口。当<<he>>照顾你的时候,你注意到<<his>>脸上带着内疚的表情,简直就像是在为你的伤自责一样。 完成处理后,<<he>>给你拿来了一杯水和一些止痛药,你一口气将其服下。然后,<<He>>在你面前拉了一把椅子坐下。 <<lllpain>><<lltrauma>><<llstress>><<trauma -20>><<pain -200>><<stress -20>> <br><br> <</if>> "发生了什么?"<<he>>神情严肃的再一次问道。你告诉<<him>>你所遭受的创伤,以及你是如何被迫进入精神病院接受"治疗"并且不被允许离开的。你还详细说明了哈珀、工作人员和其他病人在那里对你的所作所为。 <br><br> 在你叙述自己遭遇的过程中,伊甸的脸逐渐在愤怒、内疚和恐惧中扭曲。当你说完后,<<he>>把拳头一下砸到了桌子上。 <br><br> "一群该死的混蛋,"<<he>>说道,"真希望现在就能掏枪把他们全打死!" <br> 你把手放在<<his>>的肩膀上让<<him>>冷静下来。"我现在安全了,"你说道,"这才是最重要的。" <br> <<He>>抓住你的手,把你拉进一个更温柔的拥抱。"你说得对,"<<he>>说道,"你现在安全了。" <br><br> 过了一会儿,你试着离开<<him>>的怀抱,但<<he>>坚持继续抱了你一会儿。"下次请多加小心。我不想让你再处于危险之中,"<<he>>恳求道。 <br><br> 你告诉<<him>>你不能承诺任何事情,但你以后会尽量保证自己的安全。伊甸点了点头,向你投来了一个关切又温柔的眼神,然后站起了身。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<set $edendays to 0>> 来到树荫下后,你感到了一阵安全感,但在到达小屋之前你没有停下脚步。你一进去,伊甸就拥抱了你。 <br><br> "我找遍了整个城镇,"<<he>>说道,"但是都找不到你。我太担心了。" <br><br> <<if $worn.face.type.includes("gag")>> <<He>>把手伸到你的头后面,帮你解开$worn.face.cn_name_cap。 <<set $worn.face.type.push("broken")>> <<faceruined>> <</if>> <<if $pain gte 10 or $edenwhip is 1>> 当伊甸碰到伤口时,你畏缩了一下。"你受伤了,"<<he>>意识到后,拉开距离观察着你。 <br><br> <<if $edenwhip is 1>> <<He>>被鞭子的痕迹吓到了。 <</if>> <<if $skin.left_bottom.special is "cattle">> <<he>>看着你的牛烙印皱起眉头。 <</if>> <<He>>把你领到餐桌前,让你躺下。<<He>>在照顾你伤口的时候,看起来很内疚。<<He>>似乎因为你的伤感到很自责。 <<if $skin.left_bottom.special is "cattle">> <<He>>将一种奇怪的液体涂到你的牛烙印上,墨水从你的皮肤上流了下来。 <<bodywriting_clear left_bottom>> <</if>> 在完成这些之后,<<he>>给你拿来了一杯水和一些止痛药,你一口气将其服下。<<He>>拉了一把椅子在你面前坐下。 <<lllpain>><<lltrauma>><<llstress>><<trauma -20>><<pain -200>><<stress -20>> <br><br> <</if>> <<if $skin.left_bottom.special is "cattle">> 伊甸看到你的牛烙印后皱起了眉头。<<His>>让你坐在餐桌旁,然后涂上一种奇怪的液体。墨水从你的皮肤上流了下来。 <<bodywriting_clear left_bottom>> <</if>> <<if ($edenwhip is 1 or $skin.left_bottom.special is "cattle")>> "这是谁干的?"伊甸问道。 <br> "雷米,"你说。 <<if $edenshoutrescue is 1>> "那个被你往脸上揍了一拳的人。" <br> "那家伙?"<<he>>问道,"真该多给那家伙几下。" <</if>> <<else>> "发生什么事了?"<<he>>问你。 <</if>> <br><br> 你告诉<<him>>你是如何被带到雷米的农场的,并谈论你被迫忍受的羞辱。 <<if ($edenwhip is 1)>> 你还详细说明当你拒绝服从命令的时候,雷米是如何虐待你的。 <</if>> 在你叙述自己遭遇的过程中,伊甸的脸逐渐在愤怒、内疚和恐惧中扭曲。当你说完后,<<he>>把拳头一下砸到了桌子上。 <br><br> "混蛋,"<<he>>喊道,"我需要更多的子弹。" <br> 你把手放在<<his>>的肩膀上让<<him>>冷静下来。"我现在安全了,"你说道,"这才是最重要的。" <br> <<He>>抓住你的手,把你拉进一个更温柔的拥抱。"你说得对,"<<he>>说道,"你现在安全了。" <br><br> 你试着离开<<him>>,但是<<he>>紧紧地抱着你。"下次请多加小心。我不想让你再处于危险之中了。" <br><br> 你告诉<<him>>你不能承诺任何事情,但你以后会尽量保证自己的安全。伊甸点了点头,站起身,看上去有些疲惫。 <br><br> <<if $edenshoutrescue is 1>> "等等,"你说道。你把离开牛棚前偷到的帽子拿出来给了伊甸。<<He>>看起来震惊了一会儿,然后笑了。 <br> "看来我给你的奖励还不够。你帮我省了一趟购物之旅!"<<He>>亲吻你的脸颊表示感谢,然后离开了桌子。 <</if>> <<set $edenshoutrescue to 0>> <<set $edenwhip to 0>> <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<effects>> <<set $edenshopping to 1>> 你需要采购那些伊甸不能制造或不能没有的物品,主要包括工具和医药补给。 <br><br> <<if !$edenradio and $money gte 2500>> 当你购物时,你的眼睛落在了一台简单的台式收音机上。它让你想起伊甸。在小木屋里没什么事可做,也许<<nnpc_he "Eden">>会很需要这个。 <br><br> <<edenicon "radio">><<link [[购买 (£25)|Eden Radio Buy]]>><<set $money -= 2500>><</link>> <br> <<refuseicon>><<link [[不买|Eden Radio Don't Buy]]>><</link>> <<elseif $edenradio isnot 0 and !$edenraft and $money gte 4000>> 当你购物时,你的目光落在了一个充气筏上。它让你想起伊甸。也许你们可以在湖里一起用它。 <br><br> <<ind>><<link [[购买 (£40)|Eden Raft Buy]]>><<set $money -= 4000>><</link>> <br> <<refuseicon>><<link [[不买|Eden Raft Don't Buy]]>><</link>> <<else>> <<link [[继续|Shopping Centre]]>><</link>> <</if>> <br>
<<effects>> <<set $edenraft to 1>> <<set $edenraftintro to 1>> 你决定买充气筏。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> 你决定不买充气筏。也许下次吧。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> <<set $edenradio to 1>> <<set $edenradiointro to 1>> 你决定试一试,买下了收音机。谁知道呢?也许伊甸会喜欢的。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> 你决定不买那台收音机。也许下次吧。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> <!-- <<npc Eden>><<person1>> --> <<set $edenradiointro to 2>><<npcincr Eden love 10>> 你把收音机放在桌子上,然后叫伊甸过来看。 <br><br> "一个收音机吗?"<<He>>挠了挠头,"不是我不欣赏你的想法,但是你为什么突然要买这个?" <br><br> <<if $speech_attitude is "meek">> "我、我只是觉得你会喜欢,"你说道。 <<elseif $speech_attitude is "bratty">> "这个嘛,一时开心就买了。"你说道,"你以前没有冲动购物过吗?" <<else>> "我想你会喜欢放点背景音乐,"你说道。 <</if>> <br><br> 你拨动收音机的旋钮,试图找到信号。几次尝试后,你听到了音乐。好像是一首情歌。 <br><br> <<link [[看向伊甸|Eden Radio Intro 2]]>><</link>> <br>
<<effects>> 当你转向伊甸时,<<he>>脸红了,避开了你的目光。你很惊讶像<<him>>这样粗糙的人会表现得如此害羞,但你能感觉到小屋里逐渐升起的紧张空气。 <br><br> 情歌继续播放,你们俩都不知道该做什么。伊甸瞥了一眼你的腰,想鼓起勇气做点什么。<<He>>看起来有些沮丧。 <br><br> 你主动抓住伊甸的手,把<<his>>的手拉到你的腰上。<<He>>犹豫了一下,然后用手臂搂住了你。你把自己的手臂绕在<<his>>的脖子上。 <br><br> <<link [[继续|Eden Radio Intro 3]]>><<npcincr Eden love 1>><</link>> <br>
<<effects>> 你们俩随着音乐慢慢跳起了华尔兹。你凝视着伊甸的眼睛,感到一种平静的温暖在你心中扎根。 <br><br> 伊甸似乎很难与你对视,但仍然紧紧地抱着你。你可以从<<his>>的肩膀上感受到紧张的情绪,导致<<his>>的肩膀在你的触摸下显得十分僵硬。 事实上,这一刻的脆弱似乎已经暴露出了<<him>>的某一部分——那些<<him>>极力想要从这世上任何人面前隐藏起来的东西。 <br><br> 你很高兴<<hes>>向你展示了这样的一面,即使是通过现在不确定和尴尬的动作。也许,这就是它的特别之处。 <br><br> <<Hes>>不擅长跳舞,绊了好几次,但是仍然在努力想跟随你。你突然意识到,即使和伊甸一起的生活并不完美,<<he>>也在为你努力。 <br><br> 就像<<hes>>现在正在尝试的一样。 <br><br> <<link [[继续|Eden Radio Intro 4]]>><<npcincr Eden love 1>><</link>> <br>
<<effects>> 很快,这首歌就结束了。伊甸似乎很失望,但没有动。你等着看<<he>>是否想做什么,但<<he>>只是把目光从你身上移开,做出一种矛盾的表情。 你感到失望,想要挣脱开来,但是在你这样做之前,<<he>>阻止了你。 <br><br> "等等,"<<he>>说道。你转身问<<he>>怎么了,但被一个吻打断了。这个吻似乎同平时的不一样。 里面充满了伊甸对你的感觉。它是原始的,真实的。 <br><br> "谢谢你的收音机,"<<he>>说着,把你拉进一个拥抱。 <br><br> <span class = "gold">你现在可以在晚上用收音机和伊甸在小木屋里跳舞了!</span> <br><br> <<link [[继续|Eden Cabin]]>><<npcincr Eden love 1>><<endevent>><</link>> <br>
<<effects>> <<set $edenshopping to 2>><<npcincr Eden love 5>> <<if $speech_attitude is "meek">> "我给你买了这些,"你说着,把补给品放在桌子上。 <<elseif $speech_attitude is "bratty">> "我按你说的帮你跑了趟腿,"你说,把补给品放在桌子上。 <<else>> "我从城里给你买了些补给品,"你说着,把补给品放在桌上。 <</if>> <br><br> "干得好,"伊甸说道,"多少钱?我给你钱。" <br><br> <<link [[我不需要钱|Eden Supplied 2]]>><<set $phase to 0>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>> <br> <<link [[£50|Eden Supplied 2]]>><<set $phase to 1>><</link>> <br> <<set $skulduggerydifficulty to 200>> <<link [[£200|Eden Supplied 2]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>> <br>
<<effects>> <!-- <<npc Eden>><<person1>> --> <<if $phase is 0>> "反正你的就是我的,"伊甸说道,"谢谢。" <br><br> <<if $bus is "edenclearing">> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <</if>> <<elseif $phase is 1>> "听起来不错,"<<he>>把手伸进<<his>>的口袋里,"给你。" <br><br> 你获得了<<moneyGain 50>>。 <br><br> <<if $bus is "edenclearing">> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <</if>> <<else>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> "£200?"伊甸看起来很生气,"你被宰了。"<<He>>把手伸进<<his>>的口袋里。"不过只要不用我去,还是值的,给你。" <br><br> 你获得了<<moneyGain 200>>。 <br><br> <<skulduggeryuse>> <<if $bus is "edenclearing">> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <</if>> <<else>> "我不会上当的,"伊甸说道,"你可以自掏腰包。" <br><br> <<skulduggeryuse>> <<if $bus is "edenclearing">> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <<else>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <</if>> <</if>> <</if>>
<<set $settingsExitPassage to "Eden Cabin">> <<settings>>
<<effects>> <<npc Eden>><<person1>> 你缝补了伊甸的衣服,<<his>>的衣服上满是出猎时留下的撕口和裂痕。 <<if Time.hour lte 6>> 你决定把它们放在桌子上,以免打扰<<his>>的休息。 <<elseif Time.hour gte 11 and Time.hour lte 14 and $daily.eden.hunting is 1>> 你决定在<<he>>回来前,把它们留在桌子上, <<else>> 当你把它们还给<<him>>时,<<He>>似乎很感激。 <</if>> <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>>
<<effects>> <!-- <<npc Eden>><<person1>> --> 你用扫帚和簸箕把小屋的地板打扫干净。 <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>>
<<effects>> <!-- <<npc Eden>><<person1>> --> 你收集了制作药膏的原料,把混合物放在炉子上融化。完成后,将药膏放在桌子上冷却干燥。 <br><br> <<if $salve is 1>> 你有1罐药膏。 <<elseif $salve gte 2>> 你有$salve罐药膏。 <</if>> <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>>
<<effects>> <!-- <<npc Eden>><<person1>> --> 你收集肥皂的原料,把混合物放在炉子上融化。完成后,你把肥皂放在桌子上冷却定型。 <br><br> <<if $soap is 1>> 你有1块肥皂。 <<elseif $soap gte 2>> 你有$soap块肥皂。 <</if>> <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>>
<<effects>> <!-- <<npc Eden>><<person1>> --> 你清点伊甸的物资,记下需要补充的物品和需要花费的费用。<<gmaths>><<mathsskill>> <br><br> <<link [[继续|Cabin House Actions]]>><<endevent>><</link>>
<<effects>> <<link [[离开|Eden Cabin]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>> <br> <<mirror>> <br><br>
<<effects>> <<plot_effects>> <<if $eden_plot_intro is 1>><<unset $eden_plot_intro>> <<plots_init eden 3 earth 2 medium>> <</if>> <<display_plot eden>> <<if !$plants_known.includes("poppy")>> <<icon "tending/poppy.png">> <<link [[寻找种子 (0:30)|Eden Plots Seeds]]>><<set $plants_known.push("poppy")>><<pass 30>><</link>> <br> <</if>> <br> <<link [[离开|Eden Clearing]]>><<endevent>><</link>> <br> <<unset $event_trigger>>
<<effects>> 你在空地上寻找野花,在草丛中发现了许多罂粟花。你收集了一些种子。 <br><br> <span class="gold">你现在可以种植<<icon "tending/poppy.png">>罂粟了。</span> <br><br> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <br>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyhealth to 600>> <<set $enemyhealthmax to 600>> <<set $enemyanger += 200>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1>> <<gwylanRescueFail "hunter">> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Recaptured Resist Normal Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Recaptured Resist Normal]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>> <<ejaculation "short">> 伊甸摔在附近的一棵树上。 <<elseif $enemyhealth lte 0>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>> 伊甸倒在附近的一棵树上。 <</if>> <<tearful>>你抓住了机会,逃进了树林。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<<effects>> <<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<set $NPCList[0].righthand to "throat">><<set $NPCList[0].lefthand to "throat">><<set $neckuse to "hand">> "我并不想这么做,"伊甸一边说,一边用手掐住你的喉咙。<span class="red">你快要被勒死了!</span> <br><br> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1>> <<gwylanRescueFail "hunter">> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Eden Recaptured Resist Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Recaptured Resist]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>> <<ejaculation "short">> 伊甸摔在附近的一棵树上。 <br><br> <<tearful>>你抓住了机会,逃进了树林。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>> 伊甸倒在附近的一棵树上。 <br><br> <<tearful>>你抓住了机会,逃进了树林。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 伊甸死死掐住你,直到你失去了意识。 <br><br> <<endcombat>> <<link [[继续|Eden Recaptured 2]]>><<clotheson>><</link>> <br> <</if>>
<<effects>> <<npc Eden>><<person1>> <<if $rng gte 51>> 你醒来,发现自己被扛在伊甸的肩膀上。你们正在<<his>>小屋外的空地上。<<He>>一进屋就把你扔到了地上。 <br><br> "我信任了你,"<<he>>说道,"所以当你不按我说的做时,我会很受伤。" <br><br> <<else>> 伊甸用<<his>>的靴子轻推你,你从地板上惊醒过来。 <br><br> "我信任了你,"<<he>>说道。"所以当你不按我说的做时,我真的很受伤。" <br><br> <</if>> <<link [[诱惑|Eden Recaptured Seduction]]>><</link>><<promiscuous1>> <br> <<link [[道歉|Eden Recaptured Apologise]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>> <br> <<link [[什么都不做|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> /* eden is not actually generated on passages that lead here */ <<set $edendays to 0>> <<npc Eden>><<person1>> 你时而昏迷时而清醒。你感觉到有什么东西在托着你,同时听到森林中的声音。 <br><br> 过了一段时间,你在床上醒来。感觉很熟悉。你环顾四周,意识到你在森林的小木屋里。伊甸坐在你旁边,正用杯子喝水。<<He>>看了你一眼,然后放下杯子。 <br><br> "你醒了。"我很担心,"<<he>>说着,看起来松了一口气,同时向你伸出了手,紧紧抱住了你。你也拥抱了<<him>>,虽然你仍然很虚弱。 <br><br> <<if $speech_attitude is "meek">> "谢谢你!"你说道,"我不知道如果你没有救我,我会怎么样。" <<elseif $speech_attitude is "bratty">> "谢谢你的帮助,"你说道,"我欠你一个人情。" <<else>> "谢谢你!"你说道,"我很感激你把我带回来。" <</if>> <br><br> "你现在很安全。你回家了,没事了。"伊甸又抱了你好一会儿,然后放开你并打量了一下,"没有受伤。你会活得好好的。"<<He>>一边站起来一边伸了个懒腰,微笑着说道。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<set $stress -= 2000>> /* eden is already generated on passages that lead here <<npc Eden>><<person1>> */ 你在小屋的床上醒来。你扭头看向一边,发现伊甸正坐在你旁边。<<He>>也注意到了你的动作。 <br><br> "你终于醒了。我很担心,"<<he>>说道。<<His>>的声音听起来如释重负。 <br><br> <<if $pain gte 10>> 似乎<<hes>>在你不在的时候治好了你的伤。<<He>>扶你站起来,走之前最后看了你一眼。 <<lllpain>><<pain -200>> <<else>> "我没有发现任何外伤。你一定是压力太大昏过去了。"<<He>>把你扶起来,走之前最后看了你一眼。 <</if>> <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<effects>> <<set $edendays to 0>> 你感到自己被举了起来,有人用一只胳膊搂住了你的腰。 <br><br> 你把脸埋在救你的人的胸膛里。闻起来很熟悉,很舒服。 <br><br> 你又晕过去了。 <br><br> <<link [[继续|Eden Cabin Rescued]]>><<pass 30>><</link>>
<<set $outside to 1>><<set $location to "cabin">><<effects>><<set $edenaskcollar to 1>> /* eden is already generated on passages that lead here <<npc Eden>><<person1>> */ <<if $speech_attitude is "meek">> "我、我把它拿掉了,"你说道。 <<elseif $speech_attitude is "bratty">> "我把它摘下来了,"你说道。 <<else>> "我把它拿掉了,"你说道。 <</if>> <br><br> "什么?为什么?"<<he>>似乎被打击到了,沮丧地问道。 <br> <<if $speech_attitude is "meek">> "如果你不在场,人们可能会利用它来占我的便宜。" <<elseif $speech_attitude is "bratty">> "它会给我带来危险,"你说道,"人们可能会利用它来占我的便宜。" <<else>> "它会带来麻烦,"你说道,"人们可能会利用它来占我的便宜。" <</if>> <br><br> <<He>>把目光移开,思考起你的话,最终放弃似的叹了口气。"好吧,"<<he>>说着,转过身去。<<He>>没有进一步追问这个话题。 <br><br> <<if $bus is "edencabin">> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <<elseif $bus is "edenclearing">> <<link [[继续|Eden Clearing]]>><<endevent>><</link>> <</if>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> <<if $speech_attitude is "meek">> "你、你能再给我一个项圈吗?"你脸红了,转过脸去。 <<elseif $speech_attitude is "bratty">> "我能再要一个项圈吗?"你试着在说话时保持眼神交流,但还是感到脸颊泛起了红晕。 <<else>> "你能再给我一个项圈吗?"你觉得你的脸随着你的话烧了起来。 <</if>> <br><br> <<if $bus is "edenclearing">> 听到你的问题,伊甸抬起了眉毛。"改变主意了?"<<he>>笑看着你通红的脸。你感觉你的心跳也跟着加速了。"过来,"<<he>>拉着你的手说,然后把你带进了小屋。 <br><br> <<else>> 听到你的问题,伊甸抬起了眉毛。"改变主意了?"<<he>>笑看着你通红的脸。你感觉你的心跳也跟着加速了。"过来,"<<he>>拉着你的手说道。 <br><br> <</if>> <<link [[继续|Eden Collar Ask 2]]>><</link>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> /* eden is already generated on passages that lead here <<npc Eden>><<person1>> */ <<if $speech_attitude is "meek">> "有人……把它拿走了,"你说道。 <<elseif $speech_attitude is "bratty">> "有人把它取下来了,"你说道。 <<else>> "有人把它从我这里取掉了,"你说道。 <</if>> <br> "什么?"<<He>>听起来很生气。 <br> <<if $speech_attitude is "meek">> "对、对不起,"你说道,"但你生气也于事无补。" <<elseif $speech_attitude is "bratty">> "我说有人拿走了。你生气也不会有任何用处。" <<else>> "我说有人取掉了。你就算生气也没用。" <</if>> <br><br> <<He>>张开嘴想要回应,但最终叹了口气,看向别处。"很好,"<<he>>说着,转过身去。 <br><br> <<if $speech_attitude is "meek">> 你看着地面,紧张地摆弄你的手,一步都不敢挪动。过了一会儿,伊甸抬头看向你。 <<elseif $speech_attitude is "bratty">> "等等,"你说道。伊甸抬头看向你。 <<else>> 你在原地站了一会儿,然后鼓起勇气,朝着伊甸走去,拍了拍<<him>>的肩膀。<<He>>抬头看向你。 <</if>> <br> <<if $speech_attitude is "meek">> "你、你能再给我一个吗?"你脸红了,转过脸去。 <<elseif $speech_attitude is "bratty">> "我能再要一个吗?"你试着在说话时保持眼神交流,但还是感到脸颊泛起了红晕。 <<else>> "你能再给我一个吗?"你觉得你的脸随着你的话烧了起来。 <</if>> <br><br> <<if $bus is "edenclearing">> 听到你的问题,伊甸扬起了眉毛。<<He>>看着你通红的脸,然后笑了。"过来,"<<he>>说着,牵起你的手,把你带进小屋。 <<else>> 听到你的问题,伊甸抬起了眉毛。<<He>>看着你通红的脸,然后笑了。"过来,"<<he>>拉着你的手说道。 <</if>> <br><br> <<link [[继续|Eden Collar Ask 2]]>><</link>>
<<leash 21>> <<set $outside to 1>><<set $location to "cabin">><<effects>> <<He>>拉着你到附近的一个抽屉前。打开它,<<he>>拿出了一个项圈。一条长长的金属链条挂在上面,在灯光下闪闪发光。 <<He>>歪了歪头,示意你接近。 <br><br> 你艰难地吸了口气,走过去,停在<<him>>面前。 <<if $hairlength gte 200>> "撩起你的头发,"<<he>>说道。你照办了,把手伸到脑后,把头发拨开。 <</if>> <br><br> <<if $speech_attitude is "meek">> 你低着头,脸颊在<<his>>强烈的凝视下仍然燃烧着。 <<elseif $speech_attitude is "bratty">> 不管你怎么努力,你都无法让自己直视<<him>>的眼睛。在<<him>>强烈的凝视下,你的脸颊烧得通红,令人尴尬。 <<else>> 你的眼睛盯着地面,脸颊在<<his>>强烈的凝视下仍在燃烧。 <</if>> <br><br> <<he>>缓慢将项圈绕在你的脖子上,手轻轻地划过你的皮肤。你不由自主地屏住呼吸,伊甸发出了笑声。 一声独特的咔哒声从你脑后响起,回荡在小屋里。 <br><br> 伊甸退后一步,上下打量着你。你勇敢地看着<<his>>的脸。<<His>>的目光又深邃又饥渴。<<npcincr Eden lust 5>><<gglust>> <br><br> <<link [[继续|Eden Collar Ask 3]]>><</link>>
<<set $outside to 1>><<set $location to "cabin">><<effects>> 伊甸抓住你的链子,引导你到小屋的镜子前,让你抬起头。项圈围在你的脖子上,紧紧地包裹着它。 <<He>>站在你身后,把<<his>>的双手放在你的肩膀上,低着头凑到你耳边。 <br><br> "你觉得怎么样?"<<He>>低声说道。<<his>>呼出的热气让人抓狂。 <br><br> <<if $speech_attitude is "meek">> "我、我……"你结结巴巴地想要回答,然后放弃了,用双手捂住了通红的脸。伊甸笑了。 <<elseif $speech_attitude is "bratty">> "很……很好,"你回答道,一边看着自己的倒影,一边脸红了。伊甸笑了。 <<else>> "很……很好,"你回答道,红着脸避开镜子里的自己。伊甸笑了。 <</if>> <br><br> <<He>>把你拉进<<his>>的胸膛,用<<his>>的手指抚摸你的新项圈。"你看起来真好,"<<he>>说着,抓住你的下巴,轻啄你的嘴唇。 <<he>>松开你的链子,走开了,留下你盯着镜子。你的膝盖感到无力。 <<takeKissVirginity "Eden" "romantic">> <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<maninit>> <<stalk_init>> <<set $combatgoal to "confront">> <<set $NPCList[0].bold to 10000>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $stalk_end>> <span id="next"><<link [[继续|Street Stalk Eden Finish]]>><<if $feetaction is "confront">><<set $phase to 1>><<else>><<set $phase to 0>><</if>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Stalk Eden]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<person1>> <<if $stalk_end is "confront">> <<if $phase is 1>> 伊甸非常用力地拽住了你的胳膊,<<He>>看起来似乎很生气。 <<else>> <<if $stalk_assess>> 伊甸用力紧紧抓住你的手臂,把你转过来面对<<he>>。<<He>>看起来很生气。 <<else>> 你被转过身,来到一个高大的身影面前。那是伊甸。<<He>>看起来很生气。 <</if>> <</if>> <br><br> <<endcombat>> <<npc Eden>><<person1>> <<if $edenCagedEscape>> "我告诉过你,我会再找到你的,是吧?"<<he>>咆哮着,把你拉近。"看起来你还没有学会你的位置。走吧。" <<else>> "你他妈的去哪了?"<<he>>咆哮着,把你拉近。 <<if $allure gte (3000 * $alluremod)>> "我担心死了,而你却像个荡妇一样在城里到处晃荡!" <<else>> "我担心死了,而你就在城里到处晃荡!" <</if>> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 70>> <<set $NPCName[$NPCNameList.indexOf("Eden")].love to 70>> <<llllove>> <</if>> <br><br> 在你还来得及开口之前,伊甸开始把你拖走。"我也不想听你的借口。"<<He>>看起来很不舒服,走路时眼神不停地游移。<<his>>的嘴角因厌恶而扭曲。"你还让我出来找你。我们回家后事情不会好过的。" <</if>> <br><br> <<link [[反抗|Eden Caged Caught Resist]]>><<set $fightstart to 1>><<def 1>><</link>> <br> <<link [[试着拉开距离|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>> <br> <<link [[顺从 (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>> <br> <<elseif $stalk_end is "hide">> 你从藏身的地方出来。<<if $stalk_assess>>伊甸<<else>>跟踪你的那个人<</if>>已经不见了。<<tearful>>你继续走自己的路。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> 当你逃进<<if Time.dayState is "night">>黑暗的<<else>>人群<</if>>时,<<if $stalk_assess>>伊甸的<<else>>一把熟悉的<</if>>声音在你身后大喊,但你继续奔跑着。最终,声音逐渐消失。<<tearful>>你放慢了脚步,继续前行。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<effects>> 担心伊甸为你准备的事情,你用力拉扯。 <<if $physiqueSuccess>><<set $edenCagedEscape to true>> <<He>>抵抗着,用警告的眼神看着你。经过一番拉扯,<span class="green"><<his>>的抓握松了,你得以溜出去,并开始全速奔跑。</span>你的手臂有些疼痛,但你忽略了这种感觉。<<pain 2>><<gpain>> <br><br> 伊甸紧追不舍,在几分钟内紧紧跟在你的后面。当你拉开距离时,<<He>>向你喊叫,愤怒的情绪明显可见。 <br><br> 几分钟后,<<his>>的声音渐渐消失,直到完全消失。 <br><br> <<if $location is "forest">> 你已经脱离险境,但你知道伊甸已经在跟踪你了。<span class="red">有什么东西在追捕你。</span> <<set $foresthunt to 1>> <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<endevent>> <<destinationeventend>> <</if>> <<else>> <<His>>的抓握依旧紧紧地抓住你,几乎要折断你的骨头。<span class="red">你无法挣脱。</span>伊甸沉默地怒视着你,同时紧紧地抓住你的手臂。<<pain 4>><<gpain>> <br><br> <<link [[反抗|Eden Caged Caught Resist]]>><<set $fightstart to 1>><<def 1>><</link>> <br> <<link [[顺从 (0:30)|Eden Caged Caught]]>><<set $phase to 0>><<pass 30>><<stress 6>><<sub 1>><<npcincr Eden dom 1>><</link>><<gstress>><<gdom>> <br> <</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>> <<if $phase is 1>> 伊甸是对的。你离开太久了。你可能无法挣脱。 <br><br> <<He>>没有松开抓握,但当你们穿过森林的时候,<<he>>开始放松对你的控制。 <<else>> 担心伊甸为你准备的事情,你用力拉扯。 <<if $physiqueSuccess>> <<He>>抵抗着,用警告的眼神看着你。经过一番拉扯,<span class="green"><<his>>的抓握松了,你得以溜出去,并开始全速奔跑。</span>你的手臂有些疼痛,但你忽略了这种感觉。<<pain 2>><<gpain>> <br><br> 伊甸紧追不舍,在几分钟内紧紧跟在你的后面。当你拉开距离时,<<He>>向你喊叫,愤怒的情绪明显可见。 <br><br> 几分钟后,<<his>>的声音渐渐消失,直到完全消失。 <br> 你已经脱离险境,但你知道伊甸已经在跟踪你了。<span class="red">有什么东西在追捕你。</span> <<set $foresthunt to 1>> <<set $edenCagedEscape to true>> <<else>> <<His>>的抓握依旧紧紧地抓住你,几乎要折断你的骨头。<span class="red">你无法挣脱。</span>伊甸沉默地怒视着你,同时拉近你的距离。 <br><br> <<He>>把你拖向小屋,你呼喊求救,但没有人回应。<<trauma 3>><<gtrauma>> <<set $phase to 1>> <</if>> <</if>> <br><br> <<if $phase is 1>> <<set $outside to 0>><<set $location to "cabin">> 你被拉进小屋。伊甸在你身后砰地关上门。一切都和你离开的时候一样。除了睡觉区域附近的笼子。 <br><br> <<link [[挣扎|Eden Caged Intro]]>><<set $phase to 0>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>> <br> <<link [[顺从|Eden Caged Intro]]>><<set $phase to 1>><<sub 1>><<stress 6>><<npcincr Eden dom 1>><</link>><<gstress>><<gdom>> <br> <<else>> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<npcidlegenitals>> <<set $enemytrust -= 100>> <<set $enemyhealth to 600>> <<set $enemyhealthmax to 600>> <<set $enemyanger += 200>> <<if $asphyxiaLvl gte 3>> <<set $NPCList[0].righthand to "throat">><<set $NPCList[0].lefthand to "throat">><<set $neckuse to "hand">> "我不想这样做。"伊甸说着,同时用手勒住了你的喉咙。<span class="red">你被勒颈了!</span> <<else>> <span class="red">伊甸朝你脸上狠狠地一巴掌。</span>"你只会让事情变得更加困难。"<<he>>咆哮着。 <<violence 6>> <</if>> <br><br> <</if>> <<effects>> <<effectsman>> <<if $location is "forest">> <<if $alarm is 1 and $rescue is 0>> <<if $forest lte 20 and $gwylan_aborted isnot 1>> <<set $alarm to 0>> <<set $gwylan_aborted to 1>> 你看到<<if $forest_shop_intro is 1 or $gwylan_rescue is 1>>格威兰<<else>>一个<<nnpc_gendery "Gwylan">><</if>>被你的叫喊惊动,从树林里冲了出来。 <<nnpc_He "Gwylan">>看了一眼攻击者,<span class="red">然后转身跑开了。</span> <br><br> <<elseif $forest gt 20>> <<forestRescueFail "hunter">> <br><br> <</if>> <</if>> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $pain gte 100 and $willpowerpain is 0>> <span id="next"><<link [[继续|Eden Caged Caught Resist Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Caged Caught Resist]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>> <<ejaculation "short">> 伊甸倒在附近的<<if $location is "forest">>树<<else>>街灯<</if>>旁边。 <br><br> <<tearful>>你抓住机会,逃进<<if $location is "forest">>树林<<else>>街道<</if>>中。 <br><br> <<clotheson>> <<endcombat>> <<set $edenCagedEscape to true>> <<if $location is "forest">> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<destinationeventend>> <</if>> <<elseif $enemyhealth lte 0>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>> 伊甸倒在附近的<<if $location is "forest">>树<<else>>街灯<</if>>旁边。 <br><br> <<tearful>>你抓住机会,逃进<<if $location is "forest">>树林<<else>>街道<</if>>中。 <br><br> <<clotheson>> <<endcombat>> <<set $edenCagedEscape to true>> <<if $location is "forest">> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<destinationeventend>> <</if>> <<else>> 你摔倒在地上,伤得无法动弹。 <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<link [[继续|Eden Caged Caught]]>><<set $phase to 0>><<pass 30>><</link>> <</if>>
<<set $outside to 1>><<effects>> <<if $phase is 1>> 伊甸是对的。你离开太久了。你可能无法挣脱。 <br><br> <<if $location is "forest">> <<He>>没有松开抓握,但当你们穿过森林的时候,<<he>>开始放松对你的控制。 <<else>> <<He>>引导你走向森林。大多数人都没有注意到你。跟上<<his>>快速的步伐很困难。 <</if>> <br><br> 你被拉进小屋。伊甸在你身后砰地关上门。一切都和你离开的时候一样。除了睡觉区域附近的笼子。 <br><br> <<else>> <<if $location is "forest">> 伊甸粗暴地拉着你的手腕,迫使你跟在<<him>>身后跌跌撞撞地回家。 <<else>> 伊甸的抓握依旧紧紧地抓住你,引导你走向森林。人们看着你经过,但没有人干涉,尽管你呼救求助。<<trauma 3>><<gtrauma>> <br><br> 即使在你们走出城镇的郊区后,伊甸也没有放松,仍然紧紧地拉着你穿过树林。城镇的声音逐渐被大自然的死寂所取代。 <</if>> <br><br> 你眼前那熟悉和温馨的小屋似乎笼罩着一层不祥的阴影。你突然感觉胃一阵下沉,当看到角落里阴森森的铁笼时,恐惧感更加强烈了。 <</if>> <<set $outside to 0>><<set $location to "cabin">> <br><br> <<link [[挣扎|Eden Caged Intro]]>><<set $phase to 0>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>> <br> <<link [[顺从|Eden Caged Intro]]>><<set $phase to 1>><<sub 1>><<stress 6>><<npcincr Eden dom 1>><</link>><<gstress>><<gdom>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $phase is 1>> 伊甸是对的。你离开太久了。你可能无法挣脱。 <br><br> <<He>>引导你走向森林。大多数人都没有注意到你。跟上<<his>>快速的步伐很困难。 <<else>> 担心伊甸为你准备的事情,你用力拉扯。 <<if $physiqueSuccess>> 伊甸抵抗着,转身用警告的眼神看着你。经过一番拉扯,<span class="green"><<his>>的抓握松了,你得以溜出去,并开始全速奔跑。</span>你的手臂有些疼痛,但你忽略了这种感觉。<<pain 2>><<gpain>> <br><br> 伊甸紧追不舍,在几分钟内紧紧跟在你的后面。当你拉开距离时,<<He>>向你喊叫,愤怒的情绪明显可见。 <br><br> 几分钟后,<<his>>的声音渐渐消失,直到完全消失。你现在是安全的。但现在只是暂时的。 <br> <i><span class="red">和这么生气的伊甸回到小屋可能很危险。</span></i> <<set $edenCagedEscape to true>> <<else>> 伊甸的抓握依旧紧紧地抓住你,几乎要折断你的骨头。<span class="red">你无法挣脱。</span>伊甸沉默地怒视着你,同时拉近你的距离。 <br><br> <<He>>引导你走向森林,人们看着你经过,但没有人敢于干预,尽管你在呼喊着求救。<<trauma 3>><<gtrauma>> <br><br> 即使在你们走出城镇的郊区后,伊甸也没有放松,仍然紧紧地拉着你穿过树林。城镇的声音逐渐被大自然的死寂所取代。 <<set $phase to 1>> <</if>> <</if>> <br><br> <<if $phase is 1>> <<set $outside to 0>><<set $location to "cabin">> 你被拉进小屋。伊甸在你身后砰地关上门。一切都和你离开的时候一样。除了睡觉区域附近的笼子。 <br><br> <<link [[挣扎|Eden Caged Intro]]>><<set $phase to 0>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>> <br> <<link [[顺从|Eden Caged Intro]]>><<set $phase to 1>><<sub 1>><<stress 6>><<npcincr Eden dom 1>><</link>><<gstress>><<gdom>> <br> <<else>> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $phase is 1>> 即使接下来发生的事情明显是不愉快的,你也选择了屈服。 <br><br> "哦,所以你现在表现得很好?" 伊甸吐口水。"真是他妈的好时机,不是吗?当你知道你无法逃脱时,表现得很好。" <<elseif $phase is 0>> <<if $physiqueSuccess>> 知道即将展开的惩罚,你将脚后跟踩在地板上并后退。伊甸,现在你回到家后更加自信,好不容易挣开了<<his>>的束缚,你自由了。 <br><br> 在<<he>>可以转身冲刺之前,你冲向门口,几乎将它从铰链上扯下来,然后冲进了森林里。伊甸就在你身后,<<he>>追赶着沉重的脚步声。 <br><br> 在树林之间穿梭,你成功摆脱了伊甸对你的监视,几分钟后你完全甩掉了<<him>>。<<pass 10>> <br><br> "我总是会再抓住你的!我一直都是这样的!"伊甸从后面大喊着。你没有在意,一直跑到肺部灼热难忍,最终停了下来。<<stress 6>><<tiredness 3>><<gstress>><<gtiredness>> <br> 即使你独自一人,一股熟悉的寒意仍然沿着你的脊梁骨升起。<span class="red">有什么东西在追逐你。</span> <<set $edenCagedEscape to true>> <<set $edenforesthunt to 1>> <<set $foresthunt to 1>> <<else>> 意识到即将降临在自己身上的惩罚,你把脚根深深地插在地板里拼命挣扎。伊甸已经受够了你的抗拒,伊甸用手背打了你一巴掌。<<pain 4>><<gpain>> <br><br> "我受够了你像个小屁孩一样的表现。很明显你需要被提醒你的职责,"<<he>>咆哮着。 <<set $phase to 1>> <</if>> <</if>> <br><br> <<if $phase gte 1>> <<nnpc_title "Eden">>抓住你的脖子,剥掉你的衣服,然后把你强行关进笼子里。一把沉重的挂锁锁住了大门。 <<ruined>> <br><br> "好好表现,我会放你出去,"伊甸警告说道。<<He>>让你一个人呆着,然后 <<if Time.hour lte 6>>/* bedtime */ 走向床边。很快,<<Hes>>就像一盏熄灭的灯一样睡着了。 <<elseif Time.hour lte 8>>/* breakfast */ 跺着脚去厨房准备早餐。 <<elseif Time.hour lte 16>>/* out hunting */ 怒气冲冲地出去了。 <<elseif Time.hour lte 18>>/* bathtime */ 离开去洗澡。 <<elseif Time.hour lte 22>>/* dinnertime */ 跺着脚去厨房准备晚餐。 <<else>>/* bedtime */ 走向床边。很快,<<Hes>>就像一盏熄灭的灯一样睡着了。 <</if>> <<unset $edenCagedEscape>> <<set $NPCName[$NPCNameList.indexOf("Eden")].trust to 0>> <<set $edenCaged to {}>> <<set $edenCaged.escape to 0>> <<set $edenCaged.days to 0>> <br><br> <<link [[继续|Eden Caged]]>><<set $phase to 0>><</link>> <br> <<else>> <<set $forest to random(50, 75)>> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 你被锁在伊甸小屋的笼子里。它又小又狭窄,没办法保持站立的姿势。毛毯覆盖着地面。 <br><br> <<if Time.hour lte 6>>/* bedtime */ <<if $phase is 2>> 尽管姿势不舒服,你还是蜷缩在一堆毯子上闭上了眼睛。很快,你就进入了梦乡。 <<elseif $phase is 1>> 随着伊甸安静地打着呼噜,你准备好再次踢动。 <<if $edenCaged.escape gte 9>> 整个笼子在你周围晃动起来。<span class="green">你感觉到笼门在你不断的冲击下松动了。</span>伊甸在睡觉时突然抖了一下,你担心<<he>>会醒来。当你听到<<his>>的打鼾声时,你松了一口气。<<stress 2>><<gstress>> <br><br> <span class="blue">笼门已经松动了,再用力一踢就能逃脱。但你需要等到伊甸分心的时候。</span> <br><br> 你已经尽力了,现在躺在一边,尽力睡觉。 <<else>> 然而,一击之后,你就僵住了。它比你记得的要响亮得多。在毛床垫上,<<nnpc_title "Eden">>短暂地动了动,然后再次静止。 <br><br> 这太冒险了。当伊甸分心做其他事情时,你应该再试一次。 <br><br> 失望地叹了口气,你侧躺着尽力入睡。<<stress 6>><<gstress>> <</if>> <<else>> 独自一人,只有伊甸的鼾声陪伴着你,你在想该怎么办。 <</if>> <br><br> <<if $phase gte 1>> <<link [[睡觉|Eden Caged]]>><<set $phase to 1>><<cabintime>><<set $edenCaged.days += 1>><</link>><<ltiredness>> <br> <<else>> <<if $edenCaged.escape gte 9>> <span class="purple">门松了,但是伊甸太近了,你逃不了。</span>你必须等到<<hes>>心烦意乱的时候再试。 <br> <<else>> <<link [[尝试逃跑|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><</link>> <</if>> <br> <<link [[睡上一夜|Eden Caged]]>><<set $phase to 2>><</link>> <br> <</if>> <<elseif Time.hour lte 8>>/* breakfast */ <<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100 or $edenCaged.days gte 5>> 笼子吱吱作响的声音把你从睡梦中惊醒。伊甸蹲在门口看着你。"出来吧,惩罚结束了。" <br><br> 你爬出来的时候,<<He>>向一边移动,看着你站起来伸展身体。在你走远之前,<<nnpc_title "Eden">>抓住了你的下巴,使你看着<<him>>的眼睛。 <br><br> "以后你要乖一点,这次是我网开一面。"<<His>>的表情很严厉,放下了<<his>>的手,让你独自站着思考警告的话。 <br> <i><span class="gold">伊甸暂时原谅了你。</span> <<if $edenfreedom gte 1>> <<unset $edenfreedom>> 在<<hes>>愿意再次让你离开小屋之前,你可能需要重新获得<<his>>的信任。 <</if>> </i> <br><br> <<link [[继续|Eden Cabin]]>><<unset $edenCaged>><<endevent>><</link>> <br> <<else>> <<if $phase gte 1>> 早餐的香味唤醒了你。你坐了起来,揉着睡眼,周围的笼子格子发出嘎吱声。你看到伊甸坐在你的笼子前面,手上端着一盘鸡蛋。 <br> "早上好。说实话,我希望是你来做早饭。但我还不够信任你。" <<else>> 伊甸端着一盘鸡蛋和一把椅子从厨房回来。<<He>>在笼子前坐下。 <br> "说实话,我希望是你来做饭。但我还不够信任你。" <</if>> <br><br> <<He>>在吃东西时无视你,用缓慢、夸张的动作咀嚼。你盯着鸡蛋,下意识的学习<<he>>咀嚼的动作,你的肚子饿的咕咕作响。 <br><br> 当伊甸放下餐具时,食物还剩下一点点,<<he>>的视线终于落在了你的身上。"你饿了?" <br><br> <<He>>放下盘子,打开笼子。你伸手去拿食物,但<<he>>紧紧抓住你的手腕。"不行,只能用嘴。" <br><br> <<link [[照做|Eden Caged Breakfast]]>><<set $phase to 1>><<sub 1>><<npcincr Eden trust 5>><<npcincr Eden dom 1>><</link>><<gtrust>><<gdom>> <br> <<link [[绝食|Eden Caged Breakfast]]>><<set $phase to 0>><<def 1>><<npcincr Eden trust -5>><<npcincr Eden dom -1>><</link>><<ltrust>><<ldom>> <br> <</if>> <<elseif Time.hour lte 16>>/* out hunting */ 伊甸在外面,你一个人呆在笼子里。从你幽闭恐惧症的位置来看,你无法判断伊甸走了多远,或者<<hes>>其实还在小屋内。 <br><br> <<switch Time.hour>> <<case 9>> <<set _edenCagedPass to 8>> <<case 10>> <<set _edenCagedPass to 7>> <<case 11>> <<set _edenCagedPass to 6>> <<case 12>> <<set _edenCagedPass to 5>> <<case 13>> <<set _edenCagedPass to 4>> <<case 14>> <<set _edenCagedPass to 3>> <<case 15>> <<set _edenCagedPass to 2>> <<default>> <<set _edenCagedPass to 1>> <</switch>> <<capture _edenCagedPass>> <<if $edenCaged.escape gte 9>> <span class="purple">大门松动了,但是因为伊甸就在附近,你离开也不会有多远。</span>你必须等到<<hes>>分心的时候。 <br> <<else>> <<link [[尝试逃跑|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass _edenCagedPass hours>><</link>> <</if>> <br> <<link [[休息|Eden Caged]]>><<set $phase to 2>><<pass _edenCagedPass hours>><</link>> <br> <</capture>> <<elseif Time.hour lte 18>>/* bathtime */ <<if $phase is 2>> <<if random(1)>> 随着时间的流逝,你只剩下自己的想法作为陪伴和娱乐,躺下来做白日梦。 <<else>> 一天的压力让你疲惫不堪,你尽可能舒适地蜷缩起来,闭上眼睛。几分钟后,你陷入不安的睡眠。 <</if>> <<elseif $phase is 1>> 利用你独处的时间,你专注于踢腿的铰链。伊甸还没有进来。<<He>>暂时听不到你的声音。 <br><br> <<if $edenCaged.escape gte 9>> 整个笼子在你周围嘎嘎作响。<span class="green">你感觉到大门在你的反复破坏中坏掉了。</span>伊甸外面劈柴的声音突然停止了,有那么一刻你害怕<<he>>会过来查看。听到<<his>>的斧头挥下的声音,你松了一口气。<<stress 2>><<gstress>> <br><br> <span class="blue">笼门已经松动了,再用力一踢就能逃脱。但你需要等到伊甸分心的时候。</span> <<else>> 多次罢工后, <<if $edenCaged.escape gte 5>> 门松了,但在你的攻击下保持足够稳定。 <<else>> 你注意到它有点弯曲。 <</if>> 听到外面伊甸工作的声音,你犹豫要不要走得更远。 <</if>> <<else>> 你没有太多时间独处,很快伊甸就半裸着从浴室回来了。 <</if>> <br><br> <<if $edenCaged.days gte 1>> 伊甸回来了,用袖子擦拭额头上的汗水。<<He>>径直走向你的笼子。"是时候再次履行你的职责了。" <<else>> <<if $phase is 2>> 一段时间后,伊甸用解锁的声音和门的开启声将你叫醒了。 <<elseif $phase is 1>> 小屋的门敞开着。伊甸跺着脚走到笼子旁边,打开了它的锁。 <</if>> "你有职责要履行。" <<He>><<npcUndressText $NPCName[$NPCNameList.indexOf("Eden")] "lower" "self">>。 <</if>> <br><br> <<link [[反抗|Eden Caged Sex]]>><<set $molestationstart to 1>><<def 1>><<npcincr Eden trust -10>><<npcincr Eden dom -1>><</link>><<ltrust>><<ldom>> <br> <<link [[听话|Eden Caged Sex]]>><<set $sexstart to 1>><<sub 1>><<npcincr Eden trust 10>><<npcincr Eden dom 1>><</link>><<gtrust>><<gdom>> <br> <<elseif Time.hour lte 22>>/* dinnertime */ <<if $phase is 2>> 无事可做,你只好在笼子里蜷缩着睡觉。当你醒来时,由于不舒服的角度,你的身体一侧有些疼痛。 <br><br> 伊甸做晚饭的声音把你吵醒了。<<He>>没有给你任何东西,而是在之后的时间里忽略了你,专注于阅读。 <<elseif $phase is 1>> 你借着水声掩盖你的挣扎声,仰躺在笼子里,踢打着笼门。 <br><br> <<if $edenCaged.escape gte 9>> 整个笼子在你周围晃动起来。<span class="green">你感觉到笼门在你不断的冲击下松动了。</span>伊甸听到声音,从浴缸里跺着脚走出来调查,没有用毛巾遮盖<<himself>>。 <br> "那是什么声音?"<<he>>问道。你无辜地耸了耸肩。<<He>>仔细地审视了你一下,然后回到了<<his>>的浴缸里。你松了一口气。<<stress 2>><<gstress>> <br><br> <span class="blue">笼门已经松动了,再用力一踢就能逃脱。但你需要等到伊甸分心的时候。</span> <<elseif $edenCaged.escape gte 5>> 你对笼门造成了更多的损伤,但还不足以让你逃脱。你希望伊甸没有注意到。 <<else>> 你几乎没有造成任何损伤。你疼痛的腿让你在造成任何真正的破坏之前就停了下来。 <</if>> <br><br> 伊甸吃晚饭的时候保持沉默。<<he>>没有给你任何东西,而是在之后的时间里忽略了你,专注于阅读。 <<else>> 伊甸吃晚饭的时候保持沉默。<<He>>没有给你任何东西,而是在之后的时间里忽略了你,专注于阅读。 <</if>> <br><br> <<link [[要求外出|Eden Caged Evening]]>><<set $phase to 1>><</link>> <br> <<link [[保持沉默|Eden Caged Evening]]>><<npcincr Eden trust 5>><<set $phase to 0>><</link>><<gtrust>> <br> <<else>>/* bedtime */ <<if $phase is 2>> 尽管姿势不舒服,你还是蜷缩在一堆毯子上闭上了眼睛。很快,你就进入了梦乡。 <<elseif $phase is 1>> 当伊甸安静地打鼾时,你采取行动,使出全力踢了一脚。 <<if $edenCaged.escape gte 9>> 整个笼子在你周围晃动起来。<span class="green">你感觉到笼门在你不断的冲击下松动了。</span>伊甸在睡觉时突然抖了一下,你担心<<he>>会醒来。当你听到<<his>>的打鼾声时,你松了一口气。<<stress 2>><<gstress>> <br><br> <span class="blue">笼门已经松动了,再用力一踢就能逃脱。但你需要等到伊甸分心的时候。</span> <br><br> 你已经尽力了,现在躺在一边,尽力睡觉。 <<else>> 然而,一次反击后,你僵住了。声音比你预期的要大得多。在毛毯上,<<nnpc_title "Eden">>短暂地动了一下,然后再次休息。 <br><br> 这太冒险了。当伊甸分心做其他事情时,你应该再试一次。 <br><br> 失望地叹了口气,你侧躺着尽力入睡。<<stress 6>><<gstress>> <</if>> <<else>> 独自一人,只有伊甸的鼾声陪伴着你,你在想该怎么办。 <</if>> <br><br> <<if $phase gte 1>> <<link [[睡觉|Eden Caged]]>><<set $phase to 1>><<cabintime>><<set $edenCaged.days += 1>><</link>> <br> <<else>> <<if $edenCaged.escape gte 9>> <span class="purple">门松了,但是伊甸太近了,你逃不了。</span>你必须等到<<hes>>心烦意乱的时候再试。 <br> <<else>> <<link [[尝试逃跑|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><</link>> <</if>> <br> <<link [[睡上一夜|Eden Caged]]>><<set $phase to 2>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>> 当你试图离开时,伊甸的脸扭曲成了一副怒容。<<He>>抓住你的头发,将你往前拉。"按照我的要求做,"<<he>>咆哮道。 <<controlloss>> <br><br> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>> 伊甸露出了微笑,对你的不反抗很是满意。"乖<<girl>>,"<<he>>轻声说道,"你看吧,这并不难,是吧?" <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Caged Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Caged Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 满意了,伊甸退后拍了拍你的头。"我需要你为我做这个。这就是为什么我讨厌你离开那么长时间的原因。"<<npcincr Eden trust 10>><<gtrust>> <br><br> <<He>>把你推回笼子里,锁上了门,但是在离开去洗澡之前对你微笑了一下。 <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<tearful>>你坐在笼子里,想着该怎么办。 <br><br> <<if $edenCaged.escape gte 9>> <span class="teal">门松了。再猛踢一脚就可以逃脱了。</span> <br> <<link [[逃脱|Eden Caged Escape]]>><</link>> <<else>> <<link [[尝试逃跑 (2:00)|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 2 hours>><</link>> <</if>> <br> <<link [[休息 (2:00)|Eden Caged]]>><<set $phase to 2>><<pass 2 hours>><</link>> <br> <<elseif $enemyhealth lte 0>> "你这个该死的婊子!" 伊甸大喊着,揉着<<his>>的侧腹。<<He>>把你踢回笼子里,迅速地重新锁上了它。<<pain 10>><<npcincr Eden trust -10>><<ggpain>><<ltrust>> <br><br> "真奇怪,我怎么没有把你绑在一棵树上让其他人随便使用,"<<he>>威胁着说道,然后再次离开,把你一个人留在那里。 <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<tearful>>你坐在笼子里,想着该怎么办。 <br><br> <<if $edenCaged.escape gte 9>> <span class="teal">门松了。再猛踢一脚就可以逃脱了。</span> <br> <<link [[逃脱|Eden Caged Escape]]>><</link>> <<else>> <<link [[尝试逃跑 (2:00)|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 2 hours>><</link>> <</if>> <br> <<link [[休息 (2:00)|Eden Caged]]>><<set $phase to 2>><<pass 2 hours>><</link>> <br> <<else>> 伊甸带着你来到笼子前,但突然停了下来。<<He>>冷笑着把你拉了回来。 <br><br> "不行,"<<he>>咆哮道。"什么时候结束我说了算。" <<set $consensual to 0>><<molested>><<controlloss>> <<trauma 3>><<npcincr Eden trust -5>><<gtrauma>><<ltrust>> <br><br> <<link [[继续|Eden Caged Sex]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "伊、伊甸?"你喃喃。"我的腿疼,我能走动一下吗?" <<elseif $speech_attitude is "bratty">> "嘿,我这里很疼。"你喊道。"你能让我出去几分钟吗?" <<else>> "嘿,我的腿很疼。"你说道。"我能伸展一下吗?" <</if>> <br><br> 伊甸挑了挑眉毛,放下了<<his>>的书,走到了笼子旁。<<he>>蹲下来与你对视,咧嘴笑。"我能得到什么回报?" <br><br> <<link [["提供" + $NPCList[0].pronouns.him + "服务"|Eden Caged Evening 2]]>><<set $phase to 0>><<npcincr Eden trust 5>><<npcincr Eden dom 1>><</link>><<gtrust>><<gdom>> <br> <<link [[无所谓|Eden Caged Evening 2]]>><<set $phase to 1>><<npcincr Eden trust -5>><<npcincr Eden dom -1>><</link>><<ltrust>><<ldom>> <br> <<else>> 整个晚上都很安静,只能听到篝火的声音和伊甸翻书的声音。几个小时过去了,<<nnpc_title "Eden">>起床准备睡觉。 <br><br> "表现好一些,或许某天我会让你回到床上睡觉,"<<he>>说完后爬上毛毯,很快就睡着了。 <br><br> 独自一人,只有伊甸的鼾声陪伴着你,你在想该怎么办。 <br><br> <<if $edenCaged.escape gte 9>> <span class="purple">大门松动了,但是因为伊甸就在附近,你离开也不会有多远。</span>你必须等到<<hes>>分心的时候。 <br> <<else>> <<link [[尝试逃跑 (5:00)|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 5 hours>><</link>> <</if>> <br> <<link [[睡觉过夜 (5:00)|Eden Caged]]>><<set $phase to 2>><<pass 5 hours>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $phase is 1>> "实际上,我还好,"你坚持道。 <br><br> 这时,伊甸的表情一下子变得沉重,<<he>>咬紧了牙关。<<he>>打开锁,伸手抓住你的头发,把你从笼子里拖了出来,开始把你的双腿分开。 <br><br> "这样取笑我是不公平的,你知道吗?你应该知道更好的做法," <br><br> <<link [[继续|Eden Caged Evening Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if $speech_attitude is "meek">> "我,我可以履行我的‘配偶义务’,如果你想的话?"你眨了几次眼睛,希望这样能起到额外的效果。 <<elseif $speech_attitude is "bratty">> "为什么不把我放出来,亲自试试呢?"你向<<him>>眨了眨眼睛。 <<else>> "好的,我会这么做的。"你向<<him>>微笑,希望<<hes>>满意了。 <</if>> <br><br> 伊甸似乎非常渴望,<<he>>在摆弄着锁,你向前移动,<<he>>也伸手把你拉了出来。 <br><br> "你对我很听话,"<<he>>笑了笑,"也许我也会帮你解决问题?" <br><br> <<link [[继续|Eden Caged Evening Sex]]>><<set $sexstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Caged Evening Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Caged Evening Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $consensual is 1>> 有那么一瞬间,当伊甸抚摸着你的脸颊时,<<he>>似乎又变得温柔了起来。<<npcincr Eden trust 10>><<gtrust>> <br> <<he>>亲吻了你的额头,然后退后了一步。"来吧,你可以在外面待五分钟。" <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<link [[继续|Eden Caged Evening Stretch]]>><</link>> <br> <<else>> 伊甸的脸上的怒气消退了,眉毛舒展开来,<<he>>放开了你。<<npcincr Eden trust 10>><<gtrust>> <br> "好乖的宠物。可惜你改变了交易条件,否则我可能会让你在睡觉前戴上项圈,走动一会儿。" <br><br> 伊甸从你身上起身,整理了一下衣服,然后把你放回笼子里,重新锁紧。<<He>>回到火堆旁边的位置。 <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<link [[继续|Eden Caged Evening]]>><<set $phase to 0>><</link>> <br> <</if>> <<elseif $enemyhealth lte 0>> <<nnpc_title "Eden">>沮丧地咆哮着,把你推回了笼子里。你还没能重新站稳,笼子就被重新锁上了。 <br> "你真的在考验我的耐心,"<<he>>咕哝着。"我现在还算温柔,你会看到的。"<<npcincr Eden trust -10>><<ltrust>> <br><br> 伊甸从地上站起来,整理了一下衣服。然后,<<he>>拐着腿回到火堆旁边的位置。 <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<link [[继续|Eden Caged Evening]]>><<set $phase to 0>><</link>> <br> <<else>> 伊甸带着你来到笼子前,但突然停了下来。<<He>>冷笑着把你拉了回来。 <br><br> "不行,"<<he>>咆哮道。"什么时候结束我说了算。" <<set $consensual to 0>><<molested>><<controlloss>> <<trauma 3>><<npcincr Eden trust -5>><<gtrauma>><<ltrust>> <br><br> <<link [[继续|Eden Caged Evening Sex]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<tearful>>你从笼子里爬了出来。在站起来的过程中,身体逐渐放松了下来。 <br><br> <<if $worn.neck.collared isnot 1>> 当你站起身来伸展身体时,你感觉到一件冰冷的东西环绕着你的脖子,伴随着熟悉的哒哒声。那是一条新的项圈。 <<leash 21>> <</if>> "走吧。"伊甸拉着你的绳索,向门口走去。你跟着<<he>>走出去,呼吸着新鲜的空气。<<nnpc_title "Eden">>握着你的绳子,带着你在空地上走动,紧盯着你的每一个动作。<<stress -6>><<lstress>> <br><br> 几分钟后,<<he>>再次喊道,"够了,走吧,该睡觉了。" <br><br> 你被带回室内,重新回到了你现在称之为家的金属牢笼中。伊甸爬上床。 <br> "继续这样听话,我很快就会让你回到床上。" <br><br> 独自一人,只有伊甸的鼾声陪伴着你,你在想该怎么办。 <br><br> <<if $edenCaged.escape gte 9>> <span class="purple">大门松动了,但是因为伊甸就在附近,你离开也不会有多远。</span>你必须等到<<hes>>分心的时候。 <br> <<else>> <<link [[尝试逃跑 (5:00)|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 5 hours>><</link>> <</if>> <br> <<link [[睡觉过夜 (5:00)|Eden Caged]]>><<set $phase to 2>><<pass 5 hours>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> 被饥饿驱使,你热切地舔着盘子里的食物。看到这一幕,伊甸发出了小小的笑声。你红着脸,但并没有在意<<him>>。 <<elseif $speech_attitude is "bratty">> 尽管羞耻感让你脸颊发红,但饥饿的感觉刺痛着你的胃。你咽下自己的骄傲,啄食着伊甸剩下的食物。 <<else>> 这很丢人,但你太饿了,无暇顾及。你低下头,吃着伊甸剩下的早餐。 <</if>> <br><br> 很乱,食物弄得满脸都是。伊甸鼓励地轻轻拍拍你的头。当你完成后,<<he>>拿走盘子并拿回毛巾来清洁你的脸。当<<he>>催促你回到禁闭室时,<<his>>的眼中有一种炽热的神情。"我来带你去锻炼一下。休息一下。" <br><br> 伊甸离开去穿衣服,然后走到外面,把你一个人留在小屋里。你坐在你的笼子里,想知道该怎么做。 <br><br> <<if $edenCaged.escape gte 9>> <span class="purple">门松了,但从你幽闭恐惧症的位置来看,你无法判断伊甸已经走了多远。</span>你还不能冒险逃跑。 <br> <<else>> <<link [[尝试逃跑(10:00)|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 10 hours>><</link>> <</if>> <br> <<link [[休息 (10:00)|Eden Caged]]>><<set $phase to 2>><<pass 10 hours>><</link>> <br> <<else>> <<if $speech_attitude is "meek">> "我——我没那么饿,没关系,"你看着地板结结巴巴地说道。 <<elseif $speech_attitude is "bratty">> "其实我很好,"你咬牙切齿地说道。"我待会儿吃。" <<else>> "没关系,"你说,摇着头。"我不饿。" <</if>> <br><br> 伊甸拿起盘子放在水槽旁边,让你瞥见无人看守的门,但<<he>>在你逃跑之前回来了。<<he>>看起来很生气。 <br><br> "怎么,我做的菜还不够你吃吗?好吧,你可以吃点别的。" <br><br> <<link [[继续|Eden Caged Breakfast Oral]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<He>>将你的脸拉到<<his>>的胯部。 <<controlloss>> <br><br> <<npcoral>><<set $NPCList[0].lefthand to "hair">> <<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Eden Caged Breakfast Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eden Caged Breakfast Oral]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<nnpc_title "Eden">>喘了口气就松开了你。"味道好吗?我确实感觉很好,"<<he>>笑道。<<npcincr Eden trust 10>><<gtrust>> <br><br> <<He>>把你向后推,用力不大,但出乎意料的是你又跌回了笼子里。你又被关在里面了。"我晚点过来接你。"<<He>>假笑。"别走远。" <<else>> 愤怒的伊甸在将你送回禁闭室之前反手攻击了你。"你他妈的可以呆在里面想想你为什么这么混蛋。我希望你这次改变主意。"<<npcincr Eden trust -10>><<ltrust>> <br><br> <<He>>冲到隔断处准备出门。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<tearful>>你坐在笼子里,想着该怎么办。 <br><br> <<if $edenCaged.escape gte 9>> <span class="purple">门松了,但从你幽闭恐惧症的位置来看,你无法判断伊甸已经走了多远。</span>你还不能冒险逃跑。 <br> <<else>> <<link [[尝试逃跑(10:00)|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 10 hours>><</link>> <</if>> <br> <<link [[休息 (10:00)|Eden Caged]]>><<set $phase to 2>><<pass 10 hours>><</link>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> 流水声足以掩盖你再次踢门的声音。在铰链松动之前,你用尽所有的力量猛击——一次,两次,三次。 <br><br> 肾上腺素在你的血管中涌动。如果你想逃跑,现在是你的机会。 <br><br> <<link [[快跑吧|Eden Caged Freedom]]>><<set $phase to 1>><<set $stress -= 1000>><<npcincr Eden dom -1>><</link>><<llltrust>><<ldom>> <br> <<link [[留下|Eden Caged Freedom]]>><<set $phase to 0>><<npcincr Eden trust 200>><<npcincr Eden dom 1>><</link>><<gggtrust>><<gdom>> <br>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $phase is 1>> 决心获得自由,你从金属监狱里爬出来,站着的时候膝盖砰砰作响。你可以抓起一条毛巾裹在身上,然后爬到门口,每一步都让你心跳加速。但是伊甸没有注意到。 <<towelup>> <br><br> 滑过你在门上弄出的细缝,你的脚在你的大脑记录下这种感觉之前移动了。在全速冲刺中,你进入了森林,你越跑越远,小木屋在树后面消失了。 <br><br> 你知道,如果再次被找到,伊甸肯定会很生气。 <br><br> <<link [[继续|Forest]]>><<unset $edenCaged>><<set $edenCagedEscape to true>><<endevent>><<set $eventskip to 1>><<set $forest to 80>><</link>> <br> <<else>> 铰链脱落,笼门弹开了。一瞬间逃脱的希望在你的胸膛中绽放。然而,当你想起伊甸带你回家时受到的伤害,希望很快就被内疚所取代。 <br><br> 你咽了口口水,坐了下来将双腿抱在胸前。很快,伊甸从浴室里出来了,<<his>>用毛巾擦着<<his>>的头发。当<<he>>看到笼子的状态时,<<He>>停了下来。 <br><br> "你实在是受够了被关起来,是吧?"<<he>>说道,"好吧,这也难怪。来吧,现在你可以自由了。只是不要再惹我生气了。"当你爬出来时,伊甸向你伸出了手。 <br><br> 你看着<<he>>把笼子折叠起来放好。你希望你再也见不到它了。 <br> <i><span class="gold">伊甸暂时原谅了你。</span> <<if $edenfreedom gte 1>> <<unset $edenfreedom>> 在<<hes>>愿意再次让你离开小屋之前,你可能需要重新获得<<his>>的信任。 <</if>> </i> <br><br> <<link [[继续|Eden Cabin]]>><<unset $edenCaged>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cabin">><<effects>> <<noClothingCheck>> <<if _nude is false>> <<strip>><<set $edenClothes to true>> <<else>> <<strip>> <</if>> <<if $edenradiointro is 2>> 你环视四周,寻找一个合适的地方来藏起这本爱情小说,最后选定了一个附近的橱柜。在你去浴室的路上,你突然有了灵感,打开了收音机来营造气氛。 <<else>> 在你去浴室的路上,你环视四周来寻找一个合适的地方来藏起这本浪漫小说,后选定了一个附近的橱柜。 <</if>> 在里面,你放好了泡澡水,在浴缸装满水的过程中向水中加入沐浴油;宜人的香气随后弥漫在整个小屋的空气中。当你听到伊甸要进来的声音时,你脱光衣服,沉浸在令人舒缓的热水中。 <br><br> <<link [[继续|Eden Valentines Bath 2]]>><<npcincr Eden love 1>><<pass 30>><<wash>><</link>>
<<effects>> 伊甸的脚步声暂时停在门边,然后你听到脚步声试探性地走近浴室。当<<he>>进来,然后看到你赤身裸体地躺在<<his>>的浴缸里等待着<<him>>时,<<his>>的脸上满是惊讶的表情。 看到<<his>>的表情,你抛给<<him>>一个俏皮的微笑,招呼<<him>>过来。<<his>>脸上的惊讶很快融化成爱意,<<he>>轻笑着脱掉衣服,走到你身边。 <br><br> "这真是出乎意料,"<<he>>边说边爬进浴缸。 <br> <<if $valentines_eden_breakfast is 1>> <<if $speech_attitude is "meek">> "我、我想谢谢你的早餐,"你回答, <<elseif $speech_attitude is "bratty">> "我想我可以报答你的早餐,"你回答, <<else>> "我想我可以还你早餐的钱,"你回答, <</if>> <<else>> 你笑了, <</if>> 屈起你的腿给<<him>>让一些空间。 <br><br> <<if $valentines_eden_breakfast is 1>> 伊甸对你的话微微一笑,斜倚在水里。 <<else>> 伊甸对你的笑声微微一笑,斜倚在水里。 <</if>> <<if $edenradiointro is 2>> 音乐、暖意和精油的香味会让你们俩都放松下来。 <<else>> 暖意和精油的香味会让你们俩都放松下来。 <</if>> <br><br> <<link [[帮伊甸洗澡(0:30)|Eden Valentines Wash]]>><<npcincr Eden love 1>><<pass 30>><</link>><<glove>> <br> <<link [[放松(0:30)|Eden Valentines Relax]]>><<stress -12>><<pass 30>><</link>><<lstress>>
<<effects>> 你和伊甸在浴缸里放松。你感到<<his>>的目光顺着你的身体滑过,直到<<he>>与你的双眼相视。你对<<him>>微笑,<<he>>也轻轻地回以微笑。 <br><br> 你们俩继续带着温柔的渴望凝视着对方,当<<he>>注视着你时,<<his>>的表情异常温柔。 <br><br> <<link [[继续|Eden Valentines Bath 3]]>><<clotheson>><</link>>
<<effects>> 你拿起海绵,举起来。伊甸把<<his>>的背转向你,你开始擦洗。吃完后,你试着把海绵放下,但伊甸阻止了你。 <br><br> "你也要我帮你洗吗?"<<he>>问道。 <br><br> <<link [[点头|Eden Valentines Wash Nod]]>><<npcincr Eden dom 1>><</link>><<gdom>> <br> <<link [[拒绝|Eden Valentines Bath 3]]>><<clotheson>><</link>>
<<effects>> 你背对着伊甸,然后<<he>>开始擦洗你的全身。洗到一半,<<he>>碰到了一个特别痒的地方。你把手举到嘴边,勉强忍住咯咯的笑,但伊甸还是注意到了。 <br><br> <<He>>在你的笑声中微笑,在你的脖子上温柔地吻了一下,然后继续。 <br><br> <<link [[继续|Eden Valentines Bath 3]]>><<clotheson>><</link>>
<<effects>> 过了一会儿,水开始变冷。伊甸慢慢地坐了起来。 <br><br> "我想我们现在应该起来了,"<<he>>说,从水里出来。 <br> <<if $speech_attitude is "meek">> "我,我以为你通常会待得更久,"你说,看着<<he>>走出浴缸。 <<elseif $speech_attitude is "bratty">> "你不是经常呆得更久吗?"当<<him>>走出浴缸时,你向<<he>>投去疑问的目光。 <<else>> "我以为你通常会多待一会儿,"你说,看着<<he>>走出浴缸。 <</if>> <br> 伊甸把目光从你身上移开,脸上微微泛红。"我想我们可以多花点时间在一起。"你忍不住对<<his>>罕见的害羞的表现微笑。 <br><br> <<He>>帮你从浴缸里出来,你们俩在离开浴室之前手拉手擦干。 <<takeHandholdingVirginity "Eden" "romantic">> <br><br> <<if $edenradiointro is 2>> <<link [[继续|Eden Valentines Dance]]>><</link>> <<else>> <<link [[继续|Eden Valentines Book]]>><</link>> <</if>>
<<effects>> 当你走进小屋的生活区时,收音机里播放的旋律吸引了你的注意力。这听起来很熟悉。然后它击中了你。是那首歌。你和伊甸跳舞的第一首歌。 <br><br> 你瞥了一眼伊甸。从<<his>>脸上的表情来看,似乎<<hes>>和你有同样的认识。<<his>>的眼睛里闪烁着决心的目光,然后转向你。这一次他不再犹豫。<<he>>先采取行动,双手环住你的腰把你拉向<<he>>。你也环在<<his>>的脖子,然后,再一次在小屋里开始你们缓慢的华尔兹。 <br><br> <<link [[继续|Eden Valentines Dance 2]]>><<npcincr Eden love 1>><</link>>
<<effects>> 当伊甸把你抱在怀里时,世界上的其他东西似乎都消失了。虽然你以前跳过舞,但这一刻似乎不一样。这是一种熟悉的温柔和怀旧的脆弱的混合体。伊甸似乎也感觉到了这一点,虽然<<hes>>有所改善,但一种可识别但同样可爱的笨拙流露在<<his>>的动作中。事实上,<<his>>的淡淡红晕和尴尬的失误让你回想起在你分享的第一支舞中<<he>>向你敞开心扉的方式。 <br><br> 你回顾记忆,意识到这就是让伊甸成为<<he>>的原因。从<<his>>外表的傲慢到内心深处的温柔,你看到伊甸为你做了多少努力,结果,你们走到了一起。 它让你意识到,即使<<he>>可能不知道如何表达,但正是通过这样的时刻,笨拙的笑声和充满静电的情歌的时刻,属于你们两个人的时刻,才真正显示出<<his>>真正的爱的深度。 <br><br> <<link [[继续|Eden Valentines Dance 3]]>><<npcincr Eden love 1>><</link>>
<<effects>> 歌声结束了,有那么一刻,你和伊甸静止不动。时间停止了,你们在那一刻一起分享了永恒的私人片段。它在短短的几秒钟内流逝,但对你们两个来说,它是永恒的,它结束得太快了。 当世界赶回来,伊甸抓住你的嘴唇在一个甜蜜的吻。它和你记忆中的一样真诚,但它仍然温暖你的心。 <br><br> <<link [[继续|Eden Valentines Book]]>><</link>>
<<effects>> 离开伊甸,你走到你藏爱情书的柜子前,把它拿出来。当你把它递给<<him>>时,<<He>>扬起<<his>>的眉毛。"哇,"<<he>>咯咯地笑着,把书翻在<<his>>的手里。 "你今天充满了惊喜。"<<He>>停顿了一秒钟,似乎在思考什么。 <br><br> "晚饭前我们还有时间。现在想读这篇文章吗?"<<he>>问,看了你一眼。 <br><br> <<link [[把它读给伊甸听 (0:20)|Eden Valentines Read]]>><<pass 20>><</link>> <br> <<link [[点头(0:20)|Eden Valentines Book 2]]>><<pass 20>><</link>> <br> <<link [[拒绝|Eden Valentines Book Refuse]]>><</link>>
<<effects>> 你摇了摇头。伊甸耸了耸肩,然后走到你面前吻了吻你的额头。"今天谢谢你,"<<he>>说道,然后把书收起来,走向厨房开始准备晚饭。 <br><br> <<link [[继续|Eden Cabin]]>><</link>>
<<effects>> <<if $speech_attitude is "meek">> "这、这次能我读吗?"你问。 <<elseif $speech_attitude is "bratty">> "这次我来读书怎么样?"你问。 <<else>> "这次我能读给你听吗?"你问。 <</if>> 伊甸疑惑地看着你,但耸了耸肩。"当然,"<<he>>边说边把书递给你。你陪伊甸来到壁炉前,<<he>>把书放下,开始生火。火焰烧得很高,<<he>>坐下来抓住文献,示意你加入地板上的<<him>>。 <br><br> 你舒适地依偎在<<his>>的怀中,打开书开始阅读。 <br><br> 读到第一章的一半,你感觉伊甸吻了你的脖子。你停下来,试着面对<<him>>,但<<he>>并没有停下来。伊甸把<<his>>的嘴唇靠近你的耳朵。"继续,"当<<he>>把手放在你的肚子上时,<<he>>小声说道。 <br><br> 伊甸在分散你的注意力,越来越看不清了。 <br><br> <<link [[拥抱伊甸|Eden Valentines Sex]]>><<set $sexstart to 1>><</link>> <br> <<link [[推开伊甸|Eden Valentines Push]]>><</link>> <br>
<<effects>> 你陪伊甸来到壁炉前,<<he>>把书放下,开始生火。火焰烧得很高,<<he>>坐下来抓住文献,示意你加入地板上的<<him>>。 <br><br> 当你看着<<him>>打开第一页开始阅读时,你依偎在<<his>>的胸前,深呼吸,吸收<<him>>独特的气味。 <br><br> <<link [[使伊甸转移注意力|Eden Valentines Distract]]>><</link>> <br> <<link [[倾听|Eden Valentines Listen]]>><</link>>
<<effects>> 伊甸读了一会儿书给你听,一会儿后<<he>>停下来看向窗外。你也把目光落到外面的风景上,外面天色越来越黑了。"我要开始准备晚餐了,"<<he>>注意到。 <br><br> 在离开你之前,伊甸轻轻地吻了一下你的额头。"今天真是太谢谢你了,"<<he>>说,"情人节快乐。" <br><br> 当<<he>>把书收好,走到厨房时,你们俩微笑对视。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<effects>> 在第一章读到一半的时候,你转向伊甸,在<<his>>的脖子上轻轻地吻了一下。<<He>>突然停止阅读,向你瞥了一眼。 决定更进一步,你亲吻<<his>>的脖子,把你的手滑到<<his>>的衬衫下面,挑逗地在<<his>>小腹上滑动。 伊甸的呼吸开始变得急促。 <br><br> 将<<his>>的注意力转移到你身上,<<he>>将书本放在一边,并将你轻轻引导到小屋地板上。 <br><br> <<link [[拥抱伊甸|Eden Valentines Sex]]>><<set $sexstart to 1>><</link>> <br> <<link [[推开伊甸|Eden Valentines Distract Push]]>><</link>>
<<effects>> 你把伊甸从你身边推开。<<He>>看起来很沮丧,握着你的手有点用力,但最终还是缓和下来离开了,走到厨房开始准备晚饭。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<effects>> 你把伊甸从你身边推开。<<He>>笑着把<<his>>的头埋进你的脖子里,落下最后一吻。在你起床做晚饭之前,你给伊甸读了一会儿书。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<set $enemyhealth to 600>> <<set $enemyhealthmax to 600>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <span id="next"> <<if _combatend>> <<link [[继续|Eden Valentines Sex Finish]]>><</link>> <<else>> <<link [[继续|Eden Valentines Sex]]>><</link>> <</if>> </span>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<npcincr Eden lust -20>><<npcincr Eden love 1>> 伊甸抱着你靠近<<his>>的胸膛抚摸你的头发。<<glove>><<llust>> <<elseif $enemyhealth lte 0>> "在情人节?"伊甸恼怒地问。<<He>>拉开了距离,表情看起来很失望。"我需要买点药。" <<llove>><<npcincr Eden love -1>> <br><br> <<He>>把你留在壁炉旁。 <<elseif $finish is 1 or $phase is 1>> "好吧,"<<he>>说,从你身边抽离。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<link [[继续|Eden Valentines Book 3]]>><</link>>
<<effects>> 你们两个躺在小屋的地板上,浪漫的故事早已被遗忘。过了一会儿,伊甸把<<him>>从你身上起来,扶着你坐了起来。你们俩一起蜷缩在壁炉旁多呆一会儿。凝视着火焰,你感到有些沮丧, 希望这样的时刻能永远持续下去。看到伊甸的目光移向慢慢变暗的天空,你可以看出<<he>>也有同样的感觉。 <br><br> <<if $edenradiointro is 2>> 过了一会儿,伊甸打破了沉默。"谢谢,"<<he>>说,"情人节快乐。"<<he>>的吻轻轻落在你的额头上,你有了一种新的领悟。像这样的时刻是特别的,因为有了伊甸的爱。 因为它是<<he>>赋予你的,它意味着与<<him>>在一起的每一刻都是特别的,从笨拙地尝试跳舞到现在<<hes>>抱着你的方式。当伊甸轻声对你说出那三个特别的词时,你几乎听不见, 你微笑,因为你知道只要你们在一起,像这样的时刻永远不会真正结束。 <<else>> 过了一会儿,伊甸打破了沉默。"谢谢,"<<he>>说,"情人节快乐。"当<<he>>轻轻亲吻你的额头时,你意识到,像这样的时刻是特别的,因为这充满了伊甸的爱。 因为它是<<he>>赋予你的,它意味着与<<him>>在一起的每一刻都是特别的,从一起洗澡到现在抱着你的方式。当伊甸轻声对你说出那三个特别的词时,你几乎听不见, 你微笑,因为你知道只要你们在一起,像这样的时刻永远不会真正结束。 <</if>> <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<widget "cabinothers">> <<if $nextPassageCheck is "Eden Clearing">> <<getouticon>><span class="nextLink"><<link [[出去|Eden Clearing]]>><</link>></span> <<elseif ($exposed gte 1 and !$daily.eden.exposed and Time.hour is 7) or ($exposed gte 1 and !$daily.eden.exposed and Time.hour is 8)>> <<getouticon>><<link [[出去|Eden Exposed]]>><<endevent>><</link>> <<elseif $exposed gte 1 and !$daily.eden.exposed and Time.hour gte 17>> <<getouticon>><<link [[出去|Eden Exposed]]>><<endevent>><</link>> <<else>> <<getouticon>><<link [[出去|Eden Clearing]]>><<endevent>><</link>> <</if>> <br><br> <<link [[设置|Cabin Settings]]>><<endevent>><</link>> <br> <<attitudesControlCheck>> <<if $attitudesControl.showGoldLink is true>> <span class="goldLink"><<link [[态度|Attitudes]]>><<endevent>><<set $attitudesExitPassage to $passage>><</link>></span><span class="red">!!</span> <<else>> <<link [[态度|Attitudes]]>><<endevent>><<set $attitudesExitPassage to $passage>><</link>> <</if>> <br> <</widget>> <<widget "edenlust">> <<if $exposed gte 1>> <span class="lewd">伊甸一直在偷偷看你。</span><<glust>> <<npcincr Eden lust 1>> <br><br> <</if>> <</widget>> <<widget "clearingactions">> <<edenicon>><<link [[进入小屋|Eden Cabin]]>><<endevent>><</link>> <br><br> <<furnitureicon "chair.png">><<link [[在门廊下休息 (0:15)|Eden Porch]]>><<stress -2>><<pass 15>><</link>><<lstress>> <br><br> <<if $edengarden is 0>> <span class="purple">伊甸的庄稼被杂草扼杀了。</span> <br> <<gardenicon "strangled">><<link [[清除杂草 (3:00)|Clearing Weeding]]>><<tending 1>><<pass 3 hours>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>><<gtending>> <br><br> <<elseif $edengarden is 1>> <span class="blue">伊甸的庄稼被杂草缠住了。</span> <br> <<gardenicon "tangled">><<link [[清除杂草 (3:00)|Clearing Weeding]]>><<tending 1>><<pass 3 hours>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>><<gtending>> <br><br> <<elseif $edengarden is 2>> <span class="lblue">伊甸的种植圃里杂草和蔬菜一样多。</span> <br> <<gardenicon "tangled">><<link [[清除杂草 (3:00)|Clearing Weeding]]>><<tending 1>><<pass 3 hours>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>><<gtending>> <br><br> <<elseif $edengarden is 3>> <span class="teal">伊甸的庄稼田里几乎没有杂草,但还能变得更好一些。</span> <br> <<gardenicon "weeds">><<link [[清除杂草 (3:00)|Clearing Weeding]]>><<tending 1>><<pass 3 hours>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>><<gtending>> <br><br> <<elseif $edengarden is 4>> <span class="green">伊甸的庄稼没有杂草。</span> <br><br> <</if>> 还有一些没有被伊甸利用的光秃秃的种植圃。 <br> <<gardenicon "plot">><<link [[检查|Eden Plots]]>><</link>> <br><br> <<if $edenshrooms is 0>> <span class="purple">伊甸的蘑菇桶几乎空了。</span> <br> <<tendingicon "mushrooms">><<link [[寻找蘑菇 (1:00)|Clearing Mushrooms]]>><<pass 1 hour>><<npcincr Eden love 1>><</link>><<glove>> <br><br> <<elseif $edenshrooms is 1>> <span class="blue">伊甸的蘑菇桶几乎空了。</span> <br> <<tendingicon "mushrooms">><<link [[寻找蘑菇 (1:00)|Clearing Mushrooms]]>><<pass 1 hour>><<npcincr Eden love 1>><</link>><<glove>> <br><br> <<elseif $edenshrooms is 2>> <span class="lblue">伊甸的蘑菇桶半满了。</span> <br> <<tendingicon "mushrooms">><<link [[寻找蘑菇 (1:00)|Clearing Mushrooms]]>><<pass 1 hour>><<npcincr Eden love 1>><</link>><<glove>> <br><br> <<elseif $edenshrooms is 3>> <span class="teal">伊甸的蘑菇桶快满了。</span> <br> <<tendingicon "mushrooms">><<link [[寻找蘑菇 (1:00)|Clearing Mushrooms]]>><<pass 1 hour>><<npcincr Eden love 1>><</link>><<glove>> <br><br> <<elseif $edenshrooms is 4>> <span class="green">伊甸的蘑菇桶里装满了真菌。</span> <br><br> <</if>> <<if $edenspring is 0>> <span class="purple">泉水里满是断枝和浮木。</span> <br> <<lakeicon "pond">><<link [[清除碎片 (0:30)|Clearing Debris]]>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>> <br><br> <<elseif $edenspring is 1>> <span class="blue">泉底还是有一些沉底的枝条。</span> <br> <<lakeicon "pond">><<link [[清除碎片 (0:30)|Clearing Debris]]>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>> <br><br> <<elseif $edenspring is 2>> <span class="lblue">透过水面浮着的枝条你已经可以看到泉底了。</span> <br> <<lakeicon "pond">><<link [[清除碎片 (0:30)|Clearing Debris]]>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>> <br><br> <<elseif $edenspring is 3>> <span class="teal">小树枝浮在泉水表面。</span> <br> <<lakeicon "pond">><<link [[清除碎片 (0:30)|Clearing Debris]]>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>> <br><br> <<elseif $edenspring is 4>> <span class="green">春光明媚。</span> <br> <<if !$edenspringintro and ((Time.hour gte 9 and Time.hour lte 10) or (Time.hour is 15) or (Time.hour is 16))>> <<lakeicon "pond">><<link [[在泉水中放松 (0:30)|Eden Spring Intro]]>><</link>><<lstress>> <<else>> <<lakeicon "pond">><<link [[在泉水中放松 (0:30)|Clearing Spring]]>><<unset $edenpush>><<endevent>><<pass 30>><<stress -6>><</link>><<lstress>> <</if>> <br> <<if $daily.eden.wash is undefined>> <<lakeicon "pond">><<link [["在泉水中洗伊甸的衣服 (0:30)"|Wash Spring]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $daily.eden.wash to 1>><</link>> <br> <</if>> <br> <</if>> <<if $edenfreedom gte 1>> <<foresticon>><<link [[进入森林 (0:10)|Forest]]>><<endevent>><<pass 10>><<set $forest to 60>><</link>> <br> <<else>> <<foresticon>><<link [[逃离|Eden Cabin Escape]]>><<set $forest to 80>><</link>> <br> <</if>> <br> <</widget>> <<widget "clearingedenactions">> 伊甸瞥了你一眼。 <br><br> <<if !$edenfurniture>> <<edenicon "rug">><<link [[问问伊甸你能不能买地毯和枕头|Eden Pillows]]>><</link>> <br> <<elseif $edenfurniture is 1 and $edenpillow is 2>> <<edenicon "curtains">><<link [[问问你能不能弄到窗帘和衣帽架|Eden Curtains]]>><</link>> <br> <<elseif $edenfurniture gte 2 and !$edencoat and $edencurtains is 2>> <<edenicon "coat stand">><<link [[要求制作大衣架 (3:00)|Eden Coat Stand]]>><<set $edencoat to 1>><<pass 3 hours>><</link>> <br> <<elseif $edenfurniture is 2 and $edencurtains is 2 and $edencoat>> <<couchicon>><<link [[请求制作双人椅|Eden Loveseat]]>><</link>> <br> <<elseif $edenfurniture is 3 and $edenloveseat lt 7>> <<couchicon>><<link [[制作双人椅 (3:00)|Eden Loveseat Work]]>><<pass 3 hours>><</link>> <br> <</if>> <<if $worn.neck.collared isnot 1 and $NPCName[$NPCNameList.indexOf("Eden")].dom gte 100>> <<edenicon "collar">><<link [[向伊甸要个项圈|Eden Collar]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> <br> <</if>> <<if $edenspringintro is 1 and $daily.eden.springJoin isnot 1 and $edenspring is 4>> <<lakeicon "pond">><<link [[让伊甸和你一起泡泉水|Eden Spring]]>><<set $daily.eden.springJoin to 1>><<stress -6>><<npcincr Eden love 1>><</link>><<lstress>><<glove>> <br> <</if>> <<if $daily.eden.walk isnot 1>> <<lakeicon>><<link [[让伊甸陪你去湖边|Eden Lake]]>><</link>> <br> <</if>> <<if !$daily.eden.search or $daily.eden.search lt C.npc.Eden.love / 40>> <<foresticon>><<link [[让伊甸帮忙搜寻森林 (0:30)|Eden Search]]>><<set $daily.eden.search to ($daily.eden.search || 0) + 1>><</link>> <br> <</if>> <br> <<if Time.monthDay is 31 and $halloween_eden is 1 and $halloween_eden_bought is 1 and !$halloween_eden_candy_given>> <<sweetsicon>><<link [[把篮子给伊甸|Eden Halloween]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $halloween_eden_candy_given to 1>><</link>> <br> <</if>> <<if Time.monthDay is 25 and $christmas_gift_eden is 1 and $christmas_gift_eden_given isnot 1>> <<gifticon "christmas">><<link [[把狩猎夹克给伊甸|Eden Jacket]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $christmas_gift_eden_given to 1>><<set $edencoatjacket to 1>><</link>> <br><br> <</if>> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<undobindingsicon>><<link [[请求伊甸解开束缚 (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><</link>> <br><br> <</if>> <<if $edenfreedom is undefined>> <<askicon>><<link [[要求回镇子的自由|Eden Freedom]]>><</link>> <br> <</if>> <<if $edenfreedom is 1>> <<askicon>><<link [[要求留在镇子的自由|Eden Freedom 3]]>><</link>> <br> <</if>> <<if $edenshopping is 1>> <<edenicon "supplies">><<link [[给伊甸补给|Eden Supplied]]>><</link>> <br> <</if>> <<if $edenradiointro is 1>> <<ind>><<link [[给伊甸收音机|Eden Radio Intro]]>><</link>> <br> <</if>> <<getouticon>><<link [[回去|Eden Clearing]]>><<endevent>><</link>> <br><br> <</widget>> <<widget "edenpreystart">> <<if $weekly.edenPrey or random(1, 3) gte 2>> /* do nothing */ <<else>> /* Checks to see if the player has one of the main virginities intact, and if Eden can take it */ <<if ($player.penisExist and $player.virginity.penile is true and ($NPCList[0].vagina isnot "none" or $analdisable is "f")) or ($player.vaginaExist and $player.virginity.vaginal is true and $NPCList[0].penis isnot "none")>> <<set _virginityPresent to true>> <</if>> /* Lowers amount of love and lust required if player is not a virgin or hasnt seen the event before */ <<if $edenPrey gte 1 and _virginityPresent>> <<set _edenPreyPhase to 3>> <<elseif $edenPrey gte 1>> <<set _edenPreyPhase to 2>> <<elseif _virginityPresent>> <<set _edenPreyPhase to 1>> <<else>> <<set _edenPreyPhase to 0>> <</if>> <<switch _edenPreyPhase>> <<case 0>> /* no virginity, first time */ <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 85 and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 50>> <<set _edenPreyEvent to true>> <</if>> <<case 1>> /* virginity intact, first time */ <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 75 and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 40>> <<set _edenPreyEvent to true>> <</if>> <<case 2>> /* non-virgin, repeat event */ <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 125 and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 70>> <<set _edenPreyEvent to true>> <</if>> <<case 3>> /* virgin, repeat event */ <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100 and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 60>> <<set _edenPreyEvent to true>> <</if>> <</switch>> <<if _edenPreyEvent>> <<set $weekly.edenPrey to true>> <</if>> <</if>> <</widget>> <<widget "edenCagedSave">> <<npc Eden>><<person1>> 在你有机会回忆之前,你感觉到一只手搭在你的肩膀上。你转过身来,与伊甸面对面,<<his>>的眼睛充满了愤怒。 <br><br> "你胆子真大,"<<he>>咆哮道,"抛弃我,像个小屁孩一样,还指望我来救你这无助的小屁孩。" <br><br> <<He>>紧紧抓住你的手腕,开始把你带进树林。"来吧。你早该受到惩罚了。" <br><br> <<link [[反抗|Forest Eden Rage]]>><<set $phase to 0>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>> <br> <<link [[顺从 (0:30)|Forest Eden Rage]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>> <br> <</widget>> <<widget "edenCagedCoopSave">> <<npc Eden>><<person1>> <<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>> 灰褐色的<<nnpc_gendery "Gwylan">> <<else>> 格威岚 <</if>> 从树林里冲出来,跑到你身边。"嘿!你还好——" <br><br> <<if $gwylan_eden_coop gte 4>> 当有人抓住<<nnpc_He "Gwylan">>的手臂并将<<nnpc_him "Gwylan">>拉到一边时,<<nnpc_him "Gwylan">>被打断了。<span class="red">是伊甸。</span><<He>>看起来不太高兴见到你。 <br> "你胆子真大,"伊甸咆哮道,"抛弃我,像个小屁孩一样,还指望我来救你这无助的小屁孩。" <br><br> 格威岚紧张地咽了一口唾沫,一只手搭在伊甸的肩膀上。"嘿,别紧张。让我们——" <br><br> 伊甸转身一拳打在格威岚的下巴上。<<nnpc_He "Gwylan">>痛苦地大叫,摇摇晃晃地倒在泥土里。<<trauma 12>><<ggtrauma>> <br> "别碰我,"伊甸吐唾沫说道。"我不需要你的帮助。<<pshe>>也不用。"<<He>>怒视着你。"<<pshe>>现在最需要的是知道谁是老大。" <br><br> <<He>>抓住你的手腕,开始把你拖进树林,留下格威岚。 <<elseif $gwylan_eden_coop gte 1>> <<nnpc_He "Gwylan">>被伊甸推到一边,眼睛里充满了愤怒。<<nnpc_him "Gwylan">>大叫着,格威岚倒在地上。 <br> "你胆子真大,"伊甸咆哮道,"抛弃我,像个小屁孩一样,还指望我来救你这无助的小屁孩。" <br><br> 格威岚看着,张着嘴。伊甸怒视着<<nnpc_him "Gwylan">>。"去。这是我和<<phim>>之间的事。" <br> 格威岚看了你们俩一眼,表情混杂着担心和恐惧,然后慌忙站起来,匆匆走开了。<<trauma 6>><<gtrauma>> <br><br> 伊甸转向你。"我告诉过你我会再找到你的,"<<he>>吐唾沫。"没有人能挡我的路。"<<He>>开始把你拖进树林。 <<else>> <<nnpc_He "Gwylan">>被一只手抓住了,并把<<nnpc_him "Gwylan">>扔进了附近的灌木丛中。 <br><br> <span class="red">是伊甸。</span>"我告诉过你我会再找到你的。"<<he>>咆哮着说,"没有人能挡我的路。" <br><br> <<He>>开始把你拖进树林,只留下身后晕头转向的 <<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>> <<nnpc_gendery "Gwylan">> <<else>> 店主 <</if>> 痛苦地呻吟。 <</if>> <<set $gwylan_aborted to 1>> <br><br> <<link [[反抗|Eden Caged Caught Resist]]>><<set $fightstart to 1>><<def 1>><</link>> <br> <<link [[试着拉开距离|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>> <br> <<link [[顺从 (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>> <br> <</widget>>
<<location "catacombs">><<set $bus to "catacombs">><<set $outside to 0>><<effects>> 你在森林下面的地下墓穴里。一段楼梯向上通向教堂墓地。一个六臂天使的雕像朝你微笑,用最低的手抱着一个点燃的火盆。 <br><br> <<if $museumAntiques.antiques.antiqueivorystatuette isnot "found" and $museumAntiques.antiques.antiqueivorystatuette isnot "talk" and $museumAntiques.antiques.antiqueivorystatuette isnot "museum">> 雕像的肩膀上有一个小雕像。你可以够到它。 <br><br> <</if>> <<if $worn.face.type.includes("blindfold")>> 一阵暖风拂过你的脸,<span class="green">你的眼罩脱落了,</span>变成了一条破布。很难想象它刚才还很结实。 <<set $worn.face.type.push("broken")>> <<faceruined>> <br><br> <</if>> <<if $worn.upper.name is "cocoon" or $worn.lower.name is "cocoon bottom">> 雕像的眼睛闪烁着。缠在你身上的网松弛了,<span class="green">散成了碎片。</span> <br><br> <<if $worn.upper.name is "cocoon">> <<upperruined>> <</if>> <<if $worn.lower.name is "cocoon bottom">> <<lowerruined>> <</if>> <</if>> <<catacombs_torch_text>> <br><br> <i>当火炬熄灭时,避开陷阱和其他肮脏的东西会变得更加困难。</i> <br><br> <<set $eventskip to 1>> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs normal>> <<else>> <<if $museumAntiques.antiques.antiqueivorystatuette isnot "found" and $museumAntiques.antiques.antiqueivorystatuette isnot "talk" and $museumAntiques.antiques.antiqueivorystatuette isnot "museum">> <<ind>><<link [[拿走雕像|Catacombs Statuette]]>><</link>><<crime "thievery">> <br> <</if>> <<if $leftarm is "bound" or $rightarm is "bound">> <<undobindingsicon>><<link [[烧断束缚|Catacombs Unbind]]>><<pain 1>><</link>><<gpain>> <br> <</if>> <<if $catacombs_torch lt 100>> <<caveicon "torch">><<link [[点燃火把|Catacombs Light]]>><</link>><<gtorch>> <br> <</if>> <<caveicon "east">><<link [[向东走 (0:10)|Catacombs Sarcophagi]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> <br> <<caveicon "west">><<link [[向西走 (0:10)|Catacombs Prison]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> <br><br> <<getouticon>><<link [[离去|Churchyard]]>><<catacombs_end>><</link>> <br> <</if>> <<set $eventskip to 0>>
<<effects>> 你背对着雕像,把绑带靠近火焰。你感到手上越来越热,随即是一阵刺痛。在你快忍受不住的时候,绑带终于松动了些。你扯断了绑带。 <<unbind>> <br><br> <<link [[继续|Catacombs]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<catacombs_torch 100>> 你点着了火盆。火苗闪烁着雀跃的光辉。有那么一会儿,雕像的眼睛也反射出火焰的光芒。 <br><br> <<link [[继续|Catacombs]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你爬上六臂神像,站在它的手臂上,扶着它的翅膀。好在雕像很坚固,你稳住自己,面对着它的脸。它是另一尊更大天使像的微缩版,不过手臂和头都向上抬起,似在祈求,脸上还带着些许微笑。 <br><br> 你从大天使手中取下了小天使像,然后爬了下来。它应该被放在博物馆里。 <br><br> <<set $antiquemoney += 500>><<museumAntiqueStatus "antiqueivorystatuette" "found">><<crimeUp 500 "thievery">> <<link [[继续|Catacombs]]>><<set $eventskip to 1>><</link>> <br>
<<effects>><<set $bus to "sarcophagi">> 你在森林地下的墓穴里。石棺以夸张的角度从墙上伸出来,好像被一股巨大的力量从原来的位置上挤了出来。 <br><br> <<catacombs_torch_text>> <br><br> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs normal>> <<else>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这里埋藏着财富。</span> <br> <<crimeicon "plunder">><<link [[掠夺 (0:30)|Catacombs Normal Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>> <br> <<else>> <span class="red">你缺乏在这里嗅出财富的技能。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<caveicon "east">><<link [[向东走 (0:10)|Catacombs Chasm]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> <br> <<caveicon "west">><<link [[向西走 (0:10)|Catacombs]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>> <br> <</if>> <<set $eventskip to 0>>
<<effects>><<set $bus to "prison">> 你在森林地下的墓穴里。千疮百孔的墙壁和地板被生锈的铁栅栏隔开。 <br><br> <<catacombs_torch_text>> <br><br> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs normal>> <<else>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这里埋藏着财富。</span> <br> <<crimeicon "plunder">><<link [[掠夺 (0:30)|Catacombs Normal Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>> <br> <<else>> <span class="red">你缺乏在这里嗅出财富的技能。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<caveicon "east">><<link [[向东走 (0:10)|Catacombs]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>> <br> <<caveicon "west">><<link [[向西走 (0:10)|Catacombs Ridge]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> <br> <</if>> <<set $eventskip to 0>>
<<effects>><<set $bus to "chasm">> 你在森林地下的墓穴里。有一堵墙被撕开了,好像是什么猛兽干的,露出了一个黑色的大裂口。 巨大的钟乳石从天花板悬挂而下。 <<if $spiderdisable is "f">> <span class="blue">黑暗中传出来一阵动静。</span>有东西正在盯着你。 <<else>> <span class="blue">你看到一阵微弱的闪光。</span>那里有什么东西。 <</if>> <br><br> <<catacombs_torch_text>> <br><br> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs normal>> <<else>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这里埋藏着财富。</span> <br> <<crimeicon "plunder">><<link [[掠夺 (0:30)|Catacombs Normal Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>> <br> <<else>> <span class="red">你缺乏在这里嗅出财富的技能。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<if $tending gte 500>> <<askicon>><<link [[劝说|Catacombs Chasm Coax]]>><</link>><<note "护理" "green">> <br> <<else>> <span class="blue">你的护理技巧太低了,没法把那东西哄出来。</span> <br> <</if>> <<caveicon "west">><<link [[向西走 (0:10)|Catacombs Sarcophagi]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>> <br> <</if>> <<set $eventskip to 0>>
<<effects>> 你对着钟乳石轻轻叫了几声。起初,只有微弱的回声传来, <<beastNEWinit 1 spider>> <<if $spiderdisable is "t">> 但随后,一个光球缓缓降落。它在你面前停留了一会儿,然后沿着峡谷的边缘漂浮。 <br><br> 它来到墙上,照亮了一条狭窄的通道,在那里盘旋了一会儿,好像在招手。然后浮在里面。它看起来像一个隐藏的通道,围绕着裂口。 <<elseif $monster is 1>> 但接着一个头伸了出来,后面跟着八条腿。这是一个<<beasttype>>,但<<bhis>>并没有显示出什么威胁。<<bHe>>从钟乳石上爬下来,然后沿着一根丝线滑行,最后落在你面前。 <br><br> "这个地方对你来说太危险了,"<<bhe>>说。"如果你愿意,我可以背你过峡谷。我比看起来强壮得多。" <<else>> 但随后,你看见八条腿朝你爬过来。这是一个巨大的<<beasttype>>,但<<bhis>>它并没有显示出什么威胁。<<bHe>>从钟乳石上爬下来,然后沿着一根丝线滑行,最后落在你面前。 <br><br> <<bHe>>转身向峡谷走去,放下<<bhis>>的腹部。<<bHe>>想带你过去。 <</if>> <br><br> <<link [[穿越峡谷 (0:10)|Catacombs Chasm Coax 2]]>><<pass 10>><</link>> <br> <<link [[留下|Catacombs Chasm]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $spiderdisable is "t">> 你跟着光球前行。它引导你穿过石头间迷宫似的狭窄走廊,直到你进入地下墓穴的另一部分,即峡谷的另一边。墙上和地板上都布满了奇怪的洞。你身后的通道在黑暗中消失了。 <br><br> 带着一种俏皮的闪光,光线射向天花板,并消失在了一个小孔中。 <<elseif $monster is 1>> <<beasttype>>在你周围打转。在你做出反应之前,<<bhe>>已经在你的腰上缠了几股线。<<bHe>>爬上<<bhe>>降落的线,把你从你的脚上拉到空中。"抱你最好的方式,"<<bhe>>带着歉意的微笑说。 <br><br> <<bHe>>爬到天花板上,冲过裂缝。你在<<bhim>>下摇摆,意识到下面的深渊,直到你到达另一边。<<bHe>>轻轻地放下你,然后<<bhimself>>自己又下来,扯掉你腰上的带子。 <br><br> "看到了吗?"<<bHe>>咧嘴一笑。"我很强壮!"<<bhe>>一跃而起,爬上了墙,再次消失在黑暗中。你现在正在地下墓穴的另一个区域,奇怪的孔洞遍布墙壁和地板。 <<else>> 你爬到<<beasttype>>的腹部,当<<bhis>>开始运动时,你的手臂环绕在<<bhe>>的腹柄上。<<bHe>>爬上丝线,爬上了一张你从下面看不见的水平网。<<bHe>>跑过一个几乎看不见的网络挂在裂缝上。你紧紧抓住,意识到脚下就是深渊。 <br><br> <<bHe>>到达了另一边,沿着另一条蛛丝滑下。你爬了下来。蜘蛛立刻跳到垂下的蛛丝上,随即消失在黑暗中。你已经来到了地下墓穴的另一部分。墙壁和地板上布满了奇怪的钻孔。 <</if>> <br><br> <<link [[继续|Catacombs Bores]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>><<set $bus to "ridge">> 你在森林下面的地下墓穴里。有一堵被撕裂的墙,好像是什么猛兽干的,露出了一个黑暗的裂口。落差很陡,但还不是垂直。如果你小心点的话,你也能爬下来。 <br><br> <<catacombs_torch_text>> <br><br> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs normal>> <<else>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这里埋藏着财富。</span> <br> <<crimeicon "plunder">><<link [[掠夺 (0:30)|Catacombs Normal Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>> <br> <<else>> <span class="red">你缺乏在这里嗅出财富的技能。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<caveicon "south">><<link [[爬下去 (0:01)|Catacombs Mud Climb]]>><<pass 1>><</link>> <br> <<caveicon "east">><<link [[向东走 (0:10)|Catacombs Prison]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>> <br> <</if>> <<set $eventskip to 0>>
<<effects>> 一步一步地,你把自己放低到深渊中,在投入之前测试每一步。破碎的砖石和天然石头被证明是坚固的,到达底部并不困难。 <br><br> 黑暗包围着你。你听到远处的水声。 <br><br> <<link [[继续|Catacombs Mud]]>><</link>> <br>
<<effects>><<set $bus to "mud">> 你在森林下面的地下墓穴里。石头上刻着巨大的沟,通向一片无边无际的泥土,一直延伸到黑暗中。 <br><br> <<catacombs_torch_text>> <br><br> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs barrow>> <<else>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这里埋藏着财富。</span> <br> <<crimeicon "plunder">><<link [[掠夺 (0:30)|Catacombs Barrow Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>> <br> <<else>> <span class="red">你缺乏在这里嗅出财富的技能。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<caveicon "east">><<link [[向东走 (0:10)|Catacombs Masonry]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> <br> <<caveicon "north">><<link [[往上爬 (0:01)|Catacombs Ridge Climb]]>><<pass 1>><</link>><<catacombs_exit_indicator>> <br> <</if>> <<set $eventskip to 0>>
<<effects>> 你沿着斜坡匍匐前进——与其说在爬山,不如说是在爬行上山。你谨慎地迈出脚,寻找能承受你重量的坚硬岩石。功夫不负有心人,在一番努力后,你终于到达了山顶,地下墓穴就在你的眼前。 <br><br> <<link [[继续|Catacombs Ridge]]>><</link>> <br>
<<effects>><<set $bus to "masonry">> 你正处于森林下方的地下墓穴。石头上蚀刻着巨大的沟纹,切割出形态各异的砖石组块。 <br><br> <<catacombs_torch_text>> <br><br> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs barrow>> <<else>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这里埋藏着财富。</span> <br> <<crimeicon "plunder">><<link [[掠夺 (0:30)|Catacombs Barrow Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>> <br> <<else>> <span class="red">你缺乏在这里嗅出财富的技能。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<caveicon "east">><<link [[向东走 (0:10)|Catacombs Barrow]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> <br> <<caveicon "west">><<link [[向西走 (0:10)|Catacombs Mud]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>> <br> <</if>> <<set $eventskip to 0>>
<<effects>><<set $bus to "barrow">> 你在森林下的地下墓穴里。石头上刻出了道道大沟。一座巨大的土丘耸立在他们的上方。 <br><br> <<if $museumAntiques.antiques.antiquesilvercrown isnot "found" and $museumAntiques.antiques.antiquesilvercrown isnot "talk" and $museumAntiques.antiques.antiquesilvercrown isnot "museum">> 有一个小隧道,通向土丘。 <br><br> <</if>> <<catacombs_torch_text>> <br><br> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs barrow>> <<else>> <<if $museumAntiques.antiques.antiquesilvercrown isnot "found" and $museumAntiques.antiques.antiquesilvercrown isnot "talk" and $museumAntiques.antiques.antiquesilvercrown isnot "museum">> <<link [[进入土堆|Catacombs Crown]]>><</link>> <br> <</if>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这里埋藏着财富。</span> <br> <<crimeicon "plunder">><<link [[掠夺 (0:30)|Catacombs Barrow Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>> <br> <<else>> <span class="red">你缺乏在这里嗅出财富的技能。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<caveicon "east">><<link [[向东走 (0:10)|Catacombs Stream]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> <br> <<caveicon "west">><<link [[向西走 (0:10)|Catacombs Masonry]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>> <br> <</if>> <<set $eventskip to 0>>
<<effects>> 你走进了隧道。天花板低得让你只能蹲伏下来,但你很快就踏入一个圆形的房间里。一座石堆坐落在中间一块隆起的地面上。有块石板耸立于前方的土地,石板上静静地躺着一顶银质王冠。 <br><br> <<link [[带走|Catacombs Crown 2]]>><</link>><<crime "thievery">> <br> <<link [[离开|Catacombs Barrow]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你拿下王冠。大地震动,几乎把你震倒。一堆堆的泥土从天花板上掉下来。你冲进隧道,在被雪崩掩埋之前成功逃脱。 <br><br> 你检查王冠。正面的插孔曾经被填满过,金属被时间腐蚀了,但其他方面都完好无损。它应该放在博物馆里。 <br><br> <<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquesilvercrown" "found">><<crimeUp 1200 "thievery">> <<link [[继续|Catacombs Barrow]]>><<set $eventskip to 1>><</link>> <br>
<<effects>><<set $bus to "stream">> 你在森林下面的地下墓穴里。小溪沿着石头上的大沟流淌。 <br><br> <<catacombs_torch_text>> <br><br> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs barrow>> <<else>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这里埋藏着财富。</span> <br> <<crimeicon "plunder">><<link [[掠夺 (0:30)|Catacombs Barrow Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>> <br> <<else>> <span class="red">你缺乏在这里嗅出财富的技能。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<caveicon "east">><<link [[向东走 (0:10)|Catacombs Stalagmites]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> <br> <<caveicon "west">><<link [[向西走 (0:10)|Catacombs Barrow]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>> <br> <</if>> <<set $eventskip to 0>>
<<effects>><<set $bus to "stalagmites">> 你在森林下面的地下墓穴里。一大片岩石牙齿挡住了东面的通道,但北面有一个陡峭的斜坡。你也许能爬上去。 <br><br> <<catacombs_torch_text>> <br><br> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs barrow>> <<else>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这里埋藏着财富。</span> <br> <<crimeicon "plunder">><<link [[掠夺 (0:30)|Catacombs Barrow Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>> <br> <<else>> <span class="red">你缺乏在这里嗅出财富的技能。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<caveicon "north">><<link [[往上爬 (0:01)|Catacombs Bores Climb]]>><<pass 1>><</link>> <br> <<caveicon "west">><<link [[向西走 (0:10)|Catacombs Stream]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>> <br> <</if>> <<set $eventskip to 0>>
<<effects>> 你爬上石坡。奇怪的钻孔提供了捕捉的好地方,尤其是靠近顶部的地方。 <br><br> 你出现在一个华丽大厅的废墟中。破碎的陶器和陶器散落在地上,在脚下嘎吱作响。 <br><br> <<link [[继续|Catacombs Bores]]>><</link>> <br>
<<effects>><<set $bus to "bores">> 你在森林下面的地下墓穴里。管道和电缆在头顶纵横交错,穿过奇怪的钻孔。 <<if $spiderdisable is "f">> <span class="blue">黑暗中传出来一阵动静。</span>有东西正在盯着你。 <<else>> <span class="blue">你看到一阵微弱的闪光。</span>那里有什么东西。 <</if>> <br><br> <<catacombs_torch_text>> <br><br> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs compound>> <<else>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这里埋藏着财富。</span> <br> <<crimeicon "plunder">><<link [[掠夺 (0:30)|Catacombs Compound Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>> <br> <<else>> <span class="red">你缺乏在这里嗅出财富的技能。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<if $tending gte 500>> <<askicon>><<link [[劝说|Catacombs Bores Coax]]>><</link>><<note "护理" "green">> <br> <<else>> <span class="blue">你的护理技巧太低了,没法把那东西哄出来。</span> <br> <</if>> <<caveicon "north">><<link [[向北走 (0:10)|Catacombs Engravings]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> <br> <<caveicon "south">><<link [[爬下去 (0:01)|Catacombs Stalagmites Climb]]>><<pass 1>><</link>><<catacombs_exit_indicator>> <br> <</if>> <<set $eventskip to 0>>
<<effects>> 你在洞边咕咕叫,声音很柔和。起初只有微弱的回声回应, <<beastNEWinit 1 spider>> <<if $spiderdisable is "f">> 但接下来,一个圆滚滚的光球就从洞口钻了出来。它在你面前盘旋了一会儿,然后沿着深渊边缘飘起,似乎寻找着什么。 <br><br> 它来到墙上,照亮了一条狭窄的通道,在那里盘旋了一会儿,好像在招手。然后浮在里面。它看起来像一个隐藏的通道,围绕着裂口。 <<elseif $monster is 1>> 但接着一个头伸了出来,后面跟着八个四肢。这是一个<<beasttype>>,但在<<bhis>>的举止中没有任何威胁。在一根丝线的帮助下,<<bHe>>从洞里爬出来,沿着墙爬下去,落在你面前。 <br><br> "不和其他人类交朋友吗?"<<bhe>>问道,"我可以背你穿过峡谷,如果你愿意的话。离出口更近。我比看起来要强壮,强多了。" <<else>> 然后八条腿爬进了视野。这是一个巨大的<<beasttype>>,但在<<bhis>>的举止中没有威胁。在一根丝线的帮助下,<<bHe>>从洞里爬出来,沿着墙爬下去,落在你面前。 <br><br> <<bHe>>转身向峡谷走去,放下<<bhis>>的腹部。<<bHe>>想带你过去。 <</if>> <br><br> <<link [[穿越峡谷 (0:10)|Catacombs Bores Coax 2]]>><<pass 10>><</link>> <br> <<link [[留下|Catacombs Bores]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $spiderdisable is "f">> 你跟着光走。它会引导你穿过石头中狭窄走廊的迷宫,直到你出现在地下墓穴的另一部分,在峡谷的另一边。钟乳石悬挂在黑暗中。你身后的通道已经消失在阴影里了。 <br><br> 带着俏皮的闪光,光线射向天花板,在钟乳石之间隐蔽。 <<elseif $monster is 1>> <<beasttype>>在你周围打转。在你做出反应之前,<<bhe>>已经在你的腰上缠了几股线。<<bHe>>爬上<<bhe>>降落的线,把你从你的脚上拉到空中。"抱你最好的方式,"<<bhe>>带着歉意的微笑说。 <br><br> <<bHe>>爬到天花板上,冲过裂缝。你在<<bhim>>下摇摆,意识到下面的深渊,直到你到达另一边。<<bHe>>轻轻地放下你,然后<<bhimself>>自己又下来,扯掉你腰上的带子。 <br><br> "看到了吗?"<<bHe>>笑了,"我很强!"<<bhe>>跳上墙,再次消失在黑暗中。你在地下墓穴的另一部分。钟乳石悬挂在黑暗中。 <<else>> 你爬到<<beasttype>>的腹部,当<<bhis>>开始运动时,你的手臂环绕在<<bhe>>的腹柄上。<<bHe>>爬上丝线,爬上了一张你从下面看不见的水平网。<<bHe>>跑过一个几乎看不见的网络挂在裂缝上。你紧紧抓住,意识到脚下就是深渊。 <br><br> <<bHe>>到达了另一边,沿着另一条线迅猎而下。你爬下来,蜘蛛立刻爬到挂着的绳子上,消失在黑暗中。你在地下墓穴的另一部分。钟乳石悬挂在黑暗中。 <</if>> <br><br> <<link [[继续|Catacombs Chasm]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你把自己陷进深渊。钻孔是抓鱼的好地方,而且到达海底并不难。 <br><br> 黑暗包围着你。水从你的脚边流过。 <br><br> <<link [[继续|Catacombs Stalagmites]]>><</link>> <br>
<<effects>><<set $bus to "engravings">> 你在森林下面的地下墓穴里。管道和电缆在头顶纵横交错。墙壁上装饰着骨骼雕刻。 <br><br> <<catacombs_torch_text>> <br><br> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs compound>> <<else>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这里埋藏着财富。</span> <br> <<crimeicon "plunder">><<link [[掠夺 (0:30)|Catacombs Compound Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>> <br> <<else>> <span class="red">你缺乏在这里嗅出财富的技能。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<caveicon "north">><<link [[向北走 (0:10)|Catacombs Museum]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> <br> <<caveicon "south">><<link [[向南走 (0:10)|Catacombs Bores]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>> <br> <</if>> <<set $eventskip to 0>>
<<effects>><<set $bus to "museum">> 你在森林下面的地下墓穴里。管道和电缆在头顶纵横交错。碎玻璃散落一地。 <br><br> <<catacombs_torch_text>> <br><br> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs compound>> <<else>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这里埋藏着财富。</span> <br> <<crimeicon "plunder">><<link [[掠夺 (0:30)|Catacombs Compound Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>> <br> <<else>> <span class="red">你缺乏在这里嗅出财富的技能。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<caveicon "north">><<link [[向北走 (0:10)|Catacombs Statues]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> <br> <<caveicon "south">><<link [[向南走 (0:10)|Catacombs Engravings]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>> <br> <</if>> <<set $eventskip to 0>>
<<effects>><<set $bus to "statues">> 你在森林下面的地下墓穴里。管道和电缆在头顶纵横交错。年久失修的雕像守卫着毁坏的门户。 <br><br> <<catacombs_torch_text>> <br><br> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs compound>> <<else>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这里埋藏着财富。</span> <br> <<crimeicon "plunder">><<link [[掠夺 (0:30)|Catacombs Compound Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>> <br> <<else>> <span class="red">你缺乏在这里嗅出财富的技能。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<caveicon "north">><<link [[向北走 (0:10)|Catacombs Compound]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> <br> <<caveicon "south">><<link [[向南走 (0:10)|Catacombs Museum]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>> <br> <</if>> <<set $eventskip to 0>>
<<effects>><<set $bus to "compound">> 你在森林下面的地下墓穴里。管道和电缆在头顶上振动,绕着半毁的柱子蜿蜒而行。 <<if $museumAntiques.antiques.antiquewhitecrystal isnot "found" and $museumAntiques.antiques.antiquewhitecrystal isnot "talk" and $museumAntiques.antiques.antiquewhitecrystal isnot "museum">> 他们都朝同一个方向跑去,朝着一台嗡嗡作响的机器跑去。它的中心悬挂着一块发光的白色水晶。昏暗的光线投下长长的影子。 <</if>> <br><br> <<catacombs_torch_text>> <br><br> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<elseif $eventskip isnot 1>> <<events_catacombs compound>> <<else>> <<if $museumAntiques.antiques.antiquewhitecrystal isnot "found" and $museumAntiques.antiques.antiquewhitecrystal isnot "talk" and $museumAntiques.antiques.antiquewhitecrystal isnot "museum">> <<link [[接近水晶|Catacombs Crystal]]>><</link>> <br> <</if>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这里埋藏着财富。</span> <br> <<crimeicon "plunder">><<link [[掠夺 (0:30)|Catacombs Compound Plunder]]>><<pass 30>><<catacombs_torch -5>><</link>><<crime "thievery">><<ltorch>> <br> <<else>> <span class="red">你缺乏在这里嗅出财富的技能。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<caveicon "south">><<link [[向南走 (0:10)|Catacombs Statues]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>><<catacombs_exit_indicator>> <br> <</if>> <<set $eventskip to 0>>
<<effects>> 你走近机器。当你靠近时,你感觉到地面在震动,并看到金属尖头将水晶固定在适当的位置。不管它是什么,它都很重要,可能值一大笔钱。 <br><br> <<antiqueicon "white crystal">><<link [[拿走|Catacombs Crystal 2]]>><</link>><<gcrime "thievery">> <br> <<getouticon>><<link [[离开|Catacombs Compound]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<earnFeat "Dark Delvings">> 你把水晶拿掉。尖头无阻力地释放它。你以为你看到了一幅雕刻,不知怎么地刻在了里面。 <br><br> 在你进一步检查之前,<span class="red">警报器就响了。</span>你转身跑开,穿过柱子,穿过一条蜿蜒的通道。你听到身后的脚步声,但很快就在迷宫中消失了。 <br><br> <<set $antiquemoney += 2000>><<museumAntiqueStatus "antiquewhitecrystal" "found">><<crimeUp 1000 "destruction">><<crimeUp 1000 "thievery">> <<link [[继续|Catacombs Compound]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你把手臂伸进缺口,四处摸索,直到找到可以抓住的东西,然后把自己拉进去。 <br><br> <<if $physiquesize lte random(6000, 16000)>> 这需要一点扭动,<span class="green">但你设法把自己拉出来,</span>从瓦砾的另一边爬下来。<<small_text>> <<else>> <span class="red">差距没有你想象的那么大。</span>你设法到达另一边, <<if $worn.upper.name isnot "naked">> <<set $worn.upper.integrity -= 20>> <<set _clothes_torn to true>> <</if>> <<if $worn.lower.name isnot "naked">> <<set $worn.lower.integrity -= 20>> <<set _clothes_torn to true>> <</if>> <<if $worn.under_upper.name isnot "naked">> <<set $worn.under_upper.integrity -= 20>> <<set _clothes_torn to true>> <</if>> <<if $worn.under_lower.name isnot "naked">> <<set $worn.under_lower.integrity -= 20>> <<set _clothes_torn to true>> <</if>> <<if _clothes_torn is true>> 你听见了衣服撕裂的声音。 <<integritycheck>> <<exposure>> <<else>> 但受了几处擦伤。<<gpain>><<pain 6>><<gstress>><<stress 6>> <</if>> <</if>> <br><br> <<destination_catacombs skip>>
<<effects>> 你从来时的路走回去,试着走一条岔路。隧道蜿蜒曲折,直到你出现在瓦砾堆的另一边。 <br><br> <<destination_catacombs skip>>
<<effects>> <<if $physiqueSuccess>> <span class="green">你把蜘蛛网从你身上扯下来。</span>有几根会粘在你身上,但不会有问题。 <<else>> 你试图把蜘蛛网从你身上扯下来,但你越挣扎,<span class="red">它就越粘得紧,</span>直到你的手臂完全不能动。你不能在这里把它取出来。至少你的腿是自由的。 <<bind>> <</if>> <br><br> <<destination_catacombs skip>>
<<effects>> 你稳住你的呼吸。你不可能从这里把网取下来,但你不会马上有危险。 <br><br> <<bind>> <<destination_catacombs skip>>
<<effects>> 你在地下墓穴里寻找战利品,在角落和缝隙里寻找,踢开保险箱,在尘土飞扬的内部翻找。 <<if $rng gte 81>> 你运气不好,虽然你找到了一些破布碎片。 <<if $worn.face.type.includes("blindfold")>> 它们可以用来给火炬加料,<span class="pink">但是你看不见。</span> <<else>> 你把它们加进了火炬里。<<gtorch>><<catacombs_torch 10>> <</if>> <<elseif $rng gte 61>> 你没有运气,直到你遇到一个保险箱,它的锁仍然完好无损。你把原始的设计做得很快。里面是一把失去光泽的银刃。不管它的刀柄是什么,它早就腐烂了。它也许值点钱。 <<set $antiquemoney += 60>><<museumAntiqueStatus "antiquesilverblade" "found">><<crimeUp 60 "thievery">> <<else>> 你发现了一枚铜币,它的表面受到腐蚀,上面的文字已经无法辨认。即便如此,博物馆馆长仍可能会买下它。 <<set $antiquemoney += 10>><<museumAntiqueStatus "antiquecoppercoin" "found">><<crimeUp 10 "thievery">> <</if>> <br><br> <<if $skulduggery lte 600>> <<skulduggeryskilluse>> <</if>> <<destination_catacombs>>
<<effects>> 你在废墟中寻找着有价值的东西,跪着在破碎的保险箱留下的碎片中翻找。 <<if $rng gte 81>> 你运气不好,虽然你找到了一些破布碎片。 <<if $worn.face.type.includes("blindfold")>> 它们可以用来给火炬加料,<span class="pink">但是你看不见。</span> <<else>> 你把它们加进了火炬里。<<gtorch>><<catacombs_torch 10>> <</if>> <<elseif $rng gte 61>> 你的手指摸到一些又冷又硬的东西。你把它从土里拽出来。腐蚀的银制高脚杯表面布满了线条,这是一幅复杂的雕刻作品。对于一个收藏家来说,它可能是有价值的。 <<set $antiquemoney += 60>><<museumAntiqueStatus "antiquesilvergoblet" "found">><<crimeUp 60 "thievery">> <<else>> 你感觉到一种橡胶般的质地,接着便从泥里拔出了一尊古怪的神像。非人的手臂从一具衰朽的骨架上垂落下来。即便如此,对博物馆馆长而言它仍然有着它的价值。 <<set $antiquemoney += 15>><<museumAntiqueStatus "antiquestrangefetish" "found">><<crimeUp 15 "thievery">> <</if>> <br><br> <<if $skulduggery lte 600>> <<skulduggeryskilluse>> <</if>> <<destination_catacombs>>
<<effects>> 你打开旧的保险箱,避开由此产生的尘埃云。 <<if $rng gte 81>> <<if $worn.face.type.includes("blindfold")>> 它们可以用来给火炬加料,<span class="pink">但是你看不见。</span> <<else>> 然而,你运气不好,尽管你确实找到了一些旧破布。你把它们加进了火炬里。<<gtorch>><<catacombs_torch 10>> <</if>> <<elseif $rng gte 61>> 保险箱一个个的全都空无一物,直到你瞥见一道的黄色金属的闪光。那是一枚金币,虽然被时间腐蚀了,但毫无疑问仍然贵重。一位久逝君主的脸庞正凝视着你。 <<set $antiquemoney += 100>><<museumAntiqueStatus "antiquegoldcoin" "found">><<crimeUp 100 "thievery">> <<else>> 你发现一枚银币,埋在被毁坏的碎片下面。 <<set $antiquemoney += 20>><<museumAntiqueStatus "antiquesilvercoin" "found">><<crimeUp 20 "thievery">> <</if>> <br><br> <<if $skulduggery lte 600>> <<skulduggeryskilluse>> <</if>> <<destination_catacombs>>
<<effects>> 你在黑暗中巡视,你的火把照亮道路,并没有发现什么危险。这都是你的幻觉,但你的脉搏并没有减慢。 <br><br> <<destination_catacombs skip>>
<<effects>> 你无视不断上升的恐惧,继续前行,提醒自己这一切都是想象出来的。这些声音不是真的。 <br><br> <<if $willpowerSuccess>> <span class="green">你的焦虑减轻了,</span>你松了一口气。 <<else>> 你听到啪的一声,就在你身后,<span class="red">发现你的腿在全速奔跑。</span>你感觉到有什么东西,一个可怕的东西,就在你身后,和你的步伐一致。 <br><br> 你在黑暗中绊了一跤,跌倒在地上。在本能的驱使下,你尽可能地蜷缩起来。但是什么也没发生。追你的东西不见了。<<gpain>><<gtrauma>><<gstress>><<ltorch>><<pain 4>><<trauma 6>><<stress 6>><<catacombs_torch -5>> <</if>> <br><br> <<destination_catacombs skip>>
<<effects>> 你闭上眼睛,在隧道里蹒跚而行,直到你撞上一堵墙,差点摔倒在地,石棺至少离你很远。 <br><br> <<destination_catacombs skip>>
<<effects>> 你折回去,找一条更长的路,不要有可怕的石棺。 <<if $catacombs_torch gte 1>> 你的火炬在闪烁。 <<else>> 黑暗向你袭来。 <</if>> <br><br> <<destination_catacombs skip>>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "lurker">> <<struggle_creatures 3 2>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<unset $struggle_start>> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Catacombs Struggle End]]>><</link>></span> <<else>> <span id="next"><<link [[继续|Catacombs Struggle]]>><</link>></span> <</if>>
<<effects>> 生物们逃进了黑暗的深处。 <br><br> <<clotheson>> <<endcombat>> <<destination_catacombs skip>>
<<effects>> 你从来时的路转回去,寻找另一条路。你最终会找到一个。阴影在逼近。 <br><br> <<destination_catacombs skip>>
<<effects>> 你把一只脚伸进白色的泥里。它不透明、厚重、粘稠,比周围的空气更温暖。地面下沉得很深,你往下走,一直到你的腰部。 <br><br> 你淌过池塘,在对岸浮出水面。黏糊糊的丝线粘在你身上,在你身后留下了痕迹。 <<waist_goo>> <br><br> <<destination_catacombs skip>>
<<effects>> <<if $athleticsSuccess>> 你跑进黑暗中,左转,再右转,再右转。<span class="green">你很快就在黑暗的隧道中看不见他们了。</span> <br><br> <<endevent>> <<destination_catacombs skip>> <<else>> 你跑进黑暗中,先向左转,再向右转,然后又向右转,<span class="red">结果撞进了那个<<persons>>的怀里。</span> <br><br> "你以为你能把我们甩掉呢?"<<he>>啧啧,"现在最好乖乖的。" <br><br> <<link [[战斗|Catacombs Caught Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[保持不动|Catacombs Caught Still]]>><</link>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Catacombs Caught Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Catacombs Caught Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 这两个人躺在地上,因高潮而筋疲力尽。你抓住了机会。<<tearful>>你逃进黑暗。在这个阴暗的迷宫里,他们是无法追踪到你的。 <br><br> <<clotheson>> <<endcombat>> <<destination_catacombs skip>> <<elseif $enemyhealth lte 0>> 两人倒在地上,护理受伤。你抓住了机会。<<tearful>>你逃进黑暗。在这个阴暗的迷宫里,他们是无法追踪到你的。 <br><br> <<clotheson>> <<endcombat>> <<destination_catacombs skip>> <<else>> <<tearful>>你倒在地上,伤得无法动弹。 <br><br> <<link [[继续|Catacombs Caught Still]]>><</link>> <</if>>
<<effects>> <<if $worn.face.type.includes("blindfold")>> "戴着眼罩到处跑,"<<person2>><<person>>喃喃自语,"这可不是明智之举吧?" <br><br> "我们可以把<<phim>>变成——" <br><br> "不。你能想象那些文书工作吗——" <br><br> 这是你听到的最后一句话。你感到一块破布压在你的脸上,一切都变黑了。 <br><br> <<endevent>> <<passoutcatacombs>> <br> <<else>> "别动<<phim>>,"那个<<person>>说着,从口袋里抽出一段布料。<<He>>把它绑在你的头上,挡住了你的视线。 <br><br> "现在不会有太大威胁了,"<<person1>><<person>>笑着说,"你说是吧?"一双手臂把你转了几个圈,然后把你向前推。你差点晕头转向跌下去。 <br><br> 你不顾方向地走着,它们的笑声紧随着你。 <br><br> <<facewear 5>> <<clotheson>><<endcombat>> <<destination_catacombs skip>> <</if>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 5 12 "tendril" "metal">> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Catacombs Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Catacombs Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 金属卷须失去活力,红灯闪烁。 <br><br> <<tearful>>你继续穿过迷宫。 <br><br> <<clotheson>> <<endcombat>> <<destination_catacombs skip>>
<<effects>> <<beastNEWinit 1 spider>> <<if $spiderdisable is "f">> 你醒来时头朝下,被一根粗丝线吊在天花板上。你扭动着,挣扎着。 <<if $monster is 1 or $bestialitydisable is "f">> <<if $monster is 1>> "好吧,好吧,"一个声音从黑暗中低吟而出。<span class="red">一只<<beasttype>>跳入眼帘,用饥渴的眼睛审视着你的身体。</span> <br><br> "我没有多少访客。"<<bHe>>跟在后面,咯咯地笑着说。"我好饿。"<<bHe>>熟练地爬上蜘蛛网,并<<bHe>>停在你上面。<<bHe>>向前倾,用<<bhis>>的舌头在你的脸颊上留下舔痕。<<ggstress>><<stress 12>> <br><br> "别那么害怕,"<<bhe>>说,"我现在想的不是那种饭。但首先,让我们确保你不会挣扎。" <<else>> <span class="red">你听到黑暗中传来的啾啾声,看到了八只眼睛。</span>一只巨大的蜘蛛爬过石头,爬上墙,轻轻地爬到网上。<<ggstress>><<stress 12>> <</if>> <br><br> <<link [[继续|Catacombs Passout 2]]>><</link>> <br> <<else>> <<bind>> <<upperwear 104>> <<facewear 5>> <span class="red">你听到黑暗中有窃窃私语。</span> <br><br> <<endevent>> 你在疯狂的恐慌中连枷。蜘蛛网一圈又一圈地旋转,直到把你从头到脚都包裹起来,最后绳子断了。你逃进了黑暗中。<<beastescape>> <br><br> <<link [[继续|Catacombs Ridge]]>><<endevent>><</link>> <br> <</if>> <<else>> <<bind>> <<upperwear 104>> <<facewear 5>> 你醒来时发现自己头朝下,脚踝被一根粗绳子吊在天花板上。你扭动着,挣扎着,把网弄松了,最后终于落了下去。<<pass 20>><<beastescape>> <br><br> <<endevent>> <<destination_catacombs skip>> <</if>>
<<effects>> <<bind>> <<upperwear 104>> <<facewear 5>> <<beasttype>>让你转了一圈又一圈,给你的腿涂上了一层网。<<bHe>>作用于你的身体,使丝绸从你的骨盆、腰部一直到你的肩膀。它会让你头晕。 <br><br> <<if $monster is 1>> "还有一件事,"<<bhe>>说,最后一根丝线喷到你的眼睛上。"你应该保持。但首先——"<<bHe>>撕破一张网,露出你的<<genitals>>。 <br><br> <<if playerChastity()>> <<set $worn.genitals.integrity -= 100>> <<if $worn.genitals.integrity lte 0>> <<bHe>>抓住金属,扭曲它,<span class="pink">然后撕开它。</span>"现在是盛宴时间,"<<bhe>>舔<<bhis>>的嘴唇。 <<genitalsruined>> <br><br> <<link [[继续|Catacombs Passout 3]]>><</link>> <br> <<else>> <<bHe>>用爪子抓金属。"太强硬了,"<<bhe>>承认。"现在。" <br><br> <<link [[继续|Catacombs Passout End]]>><</link>> <br> <</if>> <<else>> <<link [[继续|Catacombs Passout 3]]>><</link>> <br> <</if>> <<else>> <<bHe>>在你的眼睛上喷出最后一缕丝线。 <br><br> <<link [[继续|Catacombs Passout End]]>><</link>> <br> <</if>> <br><br>
<<effects>> 你能感觉到那个<<beasttype>>的呼吸在你的<<genitals>>上,然后是长长的、温暖的舌头。 <<if $player.penisExist>> 它环绕着你的长度,轻轻抽吸,而尖端轻弹你的龟头。 <<else>> 它环绕着你的阴蒂,轻轻地压迫它,而尖端在你的嘴唇之间放松。 <</if>> <br><br> 当<<bhe>>折磨你时,<<bHis>>的呼吸变得更加急促,<<bhe>>在期待中听起来几乎喘不过气来。这种感觉让你的头发竖起来,直到它变得难以忍受。 <br><br> <<orgasm>> "美味。"<<bHe>>笑了。回声在你周围回响。"我把主菜留到以后再吃。" <br><br> <<link [[继续|Catacombs Passout End]]>><</link>> <br>
<<effects>> 你听到<<bhim>>匆匆离去,然后一片寂静。 <br><br> 你用你的重量拉下悬挂在你身上的绳子,绳子被<<beasttype>>的编织松了。它稍微动一下,然后啪的一声,把你摔在地板上。 <br><br> <<link [[继续|Catacombs Ridge]]>><<endevent>><</link>> <br>
<<effects>> <<if $rng gte 71>> 你在网里扭来扭去,<span class="green">设法把自己拉出来,</span>摔倒在地上,堆成一堆。绳子仍然粘在你身上,但你可以把自己从地板上拉起来。 <br><br> <<destination_catacombs skip>> <<else>> <<if $stress gte $stressmax>> <<passoutcatacombs>> <<else>> 你在网上扭来扭去,<span class="red">但没用。</span>黑暗降临了。 <br><br> <<link [[斗争|Catacombs Struggle Web]]>><<pass 5>><<tiredness 1>><<stress 20>><<catacombs_torch -5>><</link>><<difficulty 30>><<gtiredness>><<gggstress>><<ltorch>> <br> <</if>> <</if>>
<<effects>> <<if $willpowerSuccess>> 你转过身来,看到一只大蜘蛛坐在你的肩膀上。它大约和你的拳头一样大。<span class="green">保持冷静,</span>你用拇指和食指抓住它,把它扔了。 <<else>> 你转过身。<span class="red">你的身体在恐慌中痉挛,</span>然后意识到那个八条腿的生物正坐在那里。你跳了起来,打了个寒战,差点摔倒。<<lcontrol>><<control -10>><<ggstress>><<stress 12>> <br><br> 当你再敢看的时候,那生物已经不见了。 <</if>> <br><br> <<destination_catacombs skip>>
<<effects>> 你拍了拍肩膀,感觉到一种令人作呕的重量。它重重地掉在了离你有些距离的地面上。你听到了它自己的腿发出的噼里啪啦的声音,它在继续爬行。 <br><br> <<destination_catacombs skip>>
<<location "churchyard">><<set $outside to 1>><<effects>> 你正待在老教堂的院子里,在附近的山丘上有一座隐约可见的破旧庄园,而在这周围全都是石头废墟和墓穴。 <<if Time.dayState is "night">> <<if isBloodmoon()>> 坟墓在红色的月光下投影出令人不安的阴影。 <<else>> <<if $weather is "clear">> 月光投下的影子似乎在移动。 <<elseif $weather is "rain">> 雨点打在石头上的声音淹没了其他的一切。 <<elseif $weather is "snow">> 雪落在墓碑上。 <<else>> 你小心注意着不被绊倒。 <</if>> <</if>> <<elseif Time.dayState is "day">> 鸟儿们在雕像和墓穴入口处的拱门上筑起了巢。 <<elseif Time.dayState is "dawn">> 清晨的阳光从树梢上飘然而下。 <<else>> 在夕阳的余晖下,树木的阴影被无限延伸。 <</if>> <br><br> <<foresticon "churchyard">><<link [[墓穴|Churchyard Catacombs Lock]]>><</link>> <br> <<foresticon>><<link [[进入森林|Forest]]>><<endevent>><<set $forest to 10>><</link>> <br>
<<location "sepulchre">><<set $outside to 0>><<effects>> 你走向墓穴,两座石像鬼的雕像正守卫着入口,不知为什么,你有一种被其盯着的感觉。而入口则被一个颇为现代化的锁锁住,这个锁与周围陈旧斑驳的石头显的有些格格不入。 <br><br> <<set $lock to 500>> <<if currentSkillValue('skulduggery') gte $lock>> <<if $leftarm is "bound" and $rightarm is "bound">> 你认为你可以打开这个锁,<span class="blue">前提是你的双手没有被绑住。</span> <br><br> <<else>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Churchyard Catacombs Sneak]]>><<pass 10>><<crimeUp 1 "trespassing">><</link>><<crime "trespassing">> <br> <</if>> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Churchyard]]>><</link>> <br>
<<effects>> <<if $crypt_intro is 1>> 你进入墓穴,在墙壁上还有一根火把正在燃烧着,你拿着它下到了地下墓穴。 <br><br> <<link [[继续|Catacombs]]>><<catacombs_init>><<set $eventskip to 1>><</link>> <br> <<else>> 即使门上的锁已经没有了,但其中的一扇石门依旧十分牢固,不过另外一扇依旧可以被推开,你可以趁机从中间的缝隙处钻出去。 <br><br> 这里有一根燃烧着的火把正在照明,不过光线并不能照到房间里较远的地方。 <br><br> 你从烛台上墙壁上取下火把,以此来让它照亮你的前路,你环视了一圈四周,这个房间除了一个打开的石棺外空无一物。 <br><br> <<link [[谨慎地看向棺材里面|Churchyard Catacombs Peer Slow]]>><<set $crypt_intro to 1>><</link>> <br> <<link [[快速查看棺材里的情况|Churchyard Catacombs Peer Quick]]>><<set $crypt_intro to 1>><</link>> <br> <<link [[离开|Churchyard Catacombs Leave]]>><<stress 6>><</link>><<gstress>> <br> <</if>>
<<effects>> 你向内看去,并试着用火把一点点地照亮石棺内部,因为这样的话,如果你发现了你不想看到的东西,你随时就可以随时跑开了。幸运的是,你并没有发现什么奇怪的东西,除了一处向下延伸的台阶外。 <br><br> <<link [[下去|Churchyard Catacombs Intro]]>><</link>> <br>
<<effects>> 你把火把伸进棺材里,将整个石棺的内部都映照了出来。你发现了一个向下延伸的台阶。 <br><br> <<link [[下去|Churchyard Catacombs Intro]]>><</link>> <br>
<<effects>> 台阶地下面是一条狭窄的通道,你顺着通道前进,直到你的火把照亮了一处六臂天使的头雕,那是一座镶嵌在墙壁上的雕像,在其周围皆是石制的头骨。 <br><br> 还一条小路通向更远的地方,你试着用火把看得更远一些,你隐约看见前面貌似有着两条分叉路。 <br><br> <<link [[继续|Catacombs]]>><<catacombs_init>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你转身向入口处走去,顺手把火把放回了原处,在你到达门口之前,你加快了你的脚步。 <br><br> <<link [[继续|Churchyard]]>><</link>> <br>
<<widget "catacombs_init">> <<set $catacombs_torch to 100>> <</widget>> <<widget "catacombs_end">> <<unset $catacombs_torch>> <</widget>> <<widget "catacombs_torch_text">> <<if $catacombs_torch gte 100>> 你的火把现在<span class="green">十分明亮。</span> <<elseif $catacombs_torch gte 80>> 你的火把正<span class="teal">普通地燃烧着。</span> <<elseif $catacombs_torch gte 60>> 你火把现在有些<span class="lblue">黯淡了。</span> <<elseif $catacombs_torch gte 40>> 你的火把现在<span class="blue">已经燃烧过大半了。</span> <<elseif $catacombs_torch gte 20>> 你的火把现在<span class="purple">马上就要燃干净了。</span> <<elseif $catacombs_torch gte 1>> 你的火把现在已经<span class="pink">就剩一点火星了。</span> <<else>> 你的火把已经<span class="black">燃烧殆尽了。</span> <</if>> <</widget>> <<widget "gtorch">> <<if $statdisable is "f">> | <span class="green">+火把亮度</span> <</if>> <</widget>> <<widget "ltorch">> <<if $catacombs_torch gte 1 and $statdisable is "f">> | <span class="red">-火把亮度</span> <</if>> <</widget>> <<widget "catacombs_torch">> <<if _args[0]>> <<set $catacombs_torch += _args[0]>> <</if>> <<set $catacombs_torch to Math.clamp($catacombs_torch, 0, 100)>> <</widget>> <<widget "events_catacombs">> <<cleareventpool>> <<if _args[0] is "normal">> <<addinlineevent "catacombs_normal_1" 1>> <<if $catacombs_torch gte random(1, 100)>> 前面有一根大约横在膝盖位置的绳子。<span class="green">你直接跨过了它。</span> <br><br> <<destination_catacombs skip>> <<else>> 你感到有什么东西擦过你的膝盖。门砰的一声打开,一只飞镖从黑暗中飞了出来。<span class="red">它击中了你的胳膊。</span>你立刻把它拿开,<span class="lewd">但一种温暖感却从撞击点蔓延开来。</span> <br><br> 你检查飞镖。 <<if currentSkillValue("history") gte 1000 and ($leftarm isnot "bound" or $rightarm isnot "bound")>> 它看起来像中世纪的,直到你更仔细地观察顶部。它是钢做的。摇一摇。里面有液体。这里没什么线索,但对有犯罪背景的人来说可能有点价值。<<set $blackmoney += 10>> <<else>> 它看起来很旧。 <</if>> <br><br> <<destination_catacombs skip>> <</if>> <</addinlineevent>> <<addinlineevent "catacombs_normal_2" 1>> <<if $catacombs_torch gte random(1, 100)>> 前面的一块石板比其他的都高。<span class="green">你跨过它。</span> <br><br> <<destination_catacombs skip>> <<else>> <<if random(1, 4) is 4 and !$worn.feet.type.includes("shackle")>> 你感到脚下的一块石板塌陷了。地面在颤抖,<span class="red">一副铁手铐夹住了你的脚踝。</span>它们由一条链子连接到地面上,但金属生锈太严重了,稍加用力就碎掉了。连接它们的链条更加坚固。 <<feetwear 3>> <br><br> <<destination_catacombs skip>> <<else>> 你感到脚下的一块石板塌陷了。灰尘如雨点般落在你身上,一只桨从天花板的凹处荡下来,<span class="red">拍打着你的<<bottom>>。</span><<gpain>><<pain 4>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>> <br><br> <<destination_catacombs skip>> <</if>> <</if>> <</addinlineevent>> <</if>> <<if _args[0] is "barrow">> <<addinlineevent "catacombs_barrow_1" 1>> 你听到黑暗中有动静。前面有东西,越来越近了。你身后也有东西。到一边去。一切都越来越近了。 <br><br> <<if $catacombs_torch gte random(1, 100)>> 你旋转着,向这些生物挥舞着你的火炬。<span class="green">它的光和热使它们无法靠近。</span>他们逃到深处。 <br><br> <<destination_catacombs skip>> <<else>> <<if $lurkerdisable is "f">> <<link [[继续|Catacombs Struggle]]>><<set $struggle_start to 1>><</link>> <br> <<else>> 你在黑暗中奔跑,不止一次绊倒,直到你把那些生物远远甩在后面。你逃脱了,但不是毫发无损。<<beastescape>> <br><br> <<destination_catacombs skip>> <</if>> <</if>> <</addinlineevent>> <<addinlineevent "catacombs_barrow_2" 1>> 你来到一滩白色的液体。它挡住了通道,找到另一条路可能会很困难。 <br><br> <<if $catacombs_torch gte random(1, 100)>> 你伸出火把,<span class="green">看到了从液体中伸出来的几块砖石。</span>你爬上最近的,用它们穿过水池,小心不要摔倒。 <br><br> <<destination_catacombs skip>> <<else>> 你看了看,<span class="red">但是看不到任何可以帮助你的东西。</span> <br><br> <<link [[寻找另一条路|Catacombs Goop Find]]>><<catacombs_torch -5>><<pass 10>><</link>><<ltorch>> <br> <<link [[涉水而过|Catacombs Goop Wade]]>><</link>><<note "粘稠" "pink">> <br> <</if>> <</addinlineevent>> <<addinlineevent "catacombs_barrow_3" 1>> <<if $catacombs_torch gte random(1, 100)>> 在洞穴的天花板上,宝石闪闪发光。这些光帮你适应了环境。<<lstress>><<stress -6>> <<else>> 你周围的墙壁一直延伸到上面的洞穴。 <</if>> <br><br> <<destination_catacombs skip>> <</addinlineevent>> <</if>> <<if _args[0] is "compound">> <<addinlineevent "catacombs_compound_1" 1>> <<generate1>><<generate2>> <<person1>> 你听到前面有两个声音。 <br><br> <<rng 5>> <<if $rng is 5>> "我已经要求调职,"一个<<person>>说。 <br> "这里太吓人了,是吗?"<<person2>><<person>>笑着说。 <br> "我的天!是蜘蛛。我从来都不喜欢他们。" <<elseif $rng is 4>> "在你后面!"一个<<person>>喊道。 <br> "操!"一个<<person2>><<person>>震惊地喊道,吓了一跳,转过身来。 <br> "让你看看。"<<person1>><<Hes>>得到了一记重击。 <<elseif $rng is 3>> "他们要这些电缆干什么?"一个<<person>>问。 <br> "不知道,也不在乎,"一个<<person2>><<person>>的回答。 <br> "我想我们知道的越少越好。" <<elseif $rng is 2>> "你觉得下面有什么值钱的东西吗?"一个<<person>>问。 <br> "不,"一个<<person2>><<person>>回答。"除了我们放进去的东西。我们不会侥幸得逞的。" <br> "可能早就被洗劫一空了。" <<else>> "不要到处闲逛,"一个<<person>>说。 <br> "为什么不呢?"一个<<person2>><<person>>反问道,"黑暗吓不倒我。" <br> "这不是黑暗。重要的是里面有什么。" <</if>> <br><br> <<if $catacombs_torch gte 1>> 他们穿着制服,但在黑暗中你看不清细节。 <br><br> <</if>> <<if $catacombs_torch gte random(1, 100)>> 他们没有注意到你。<span class="green">你溜了。</span> <br><br> <<endevent>> <<destination_catacombs skip>> <<else>> 他们没有注意到你,但随着你的下一步<span class="red">你嘎吱嘎吱地踩碎了的陶器。</span>他们的头朝你的方向转。 <br><br> "给我们找了一个活的,"<<person1>><<person>>说。他们走近了。"别动,<<girl>>。" <br><br> <<link [[跑|Catacombs Caught Run]]>><</link>><<athleticsdifficulty 1 800>> <br> <<link [[战斗|Catacombs Caught Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[保持不动|Catacombs Caught Still]]>><</link>> <br> <</if>> <</addinlineevent>> <<addinlineevent "catacombs_compound_2" 0.5>> <<if $catacombs_torch gte random(1, 100)>> <span class="green">你发现前方有一个摄像头,</span>在黑暗中几乎看不见。你本要走进它的视野。你不知道它是干什么用的,但你避开了它的视线。 <br><br> <<destination_catacombs skip>> <<else>> 一盏红灯一闪而过。它是相机的一部分,<span class="red">正对着你。</span> <<if $tentacledisable is "f">> 金属卷须从黑暗中升起,盘绕着你。 <br><br> <<link [[继续|Catacombs Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 光线增强了,隧道里充满了呼啸的轰鸣声。你设法逃脱,但在匆忙中绊倒了几次。<<beastescape>> <br><br> <<destination_catacombs skip>> <</if>> <</if>> <</addinlineevent>> <</if>> <<addinlineevent "catacombs_1" 1>> <<if $worn.face.type.includes("blindfold")>> 你走着,每一步都很谨慎,小心翼翼,不让自己绊倒或撞上任何东西。你仍然会碰到奇怪的硬角。破碎的陶器在你脚下进一步破碎。<<gpain>><<pain 4>><<gstress>><<stress 6>> <br><br> <<destination_catacombs skip>> <<else>> 你发现路中间有一个一个直立的,打开的石棺。内部被黑暗笼罩,但你认为你看到一个人在里面。 <br><br> <<if $catacombs_torch gte random(1, 100)>> 你吸了一口气,用你的火炬照亮内部。<span class="green">里面没有尸骸。</span> <<if random(1, 4) is 4>> 不过,你确实发现了一些破烂的布屑。你把它们加进了火炬里。<<gtorch>><<catacombs_torch 15>> <</if>> <br><br> <<destination_catacombs skip>> <<else>> <<link [[闭上眼睛走过去|Catacombs Sarcophagus Close]]>><<trauma 6>><<pain 4>><</link>><<gpain>><<gtrauma>> <br> <<link [[另寻出路|Catacombs Sarcophagus Find]]>><<pass 5>><<catacombs_torch -5>><</link>><<ltorch>> <br> <</if>> <</if>> <</addinlineevent>> <<addinlineevent "catacombs_2" 1>> 你在黑暗中听到低语。他们在呼唤你。你感到呼吸急促。 <br><br> <<if $catacombs_torch gte 1>> 你可以调查一下,证明没什么好怕的。 <br><br> <<link [[调查|Catacombs Whispers Investigate]]>><<trauma -6>><<catacombs_torch -5>><</link>><<ltorch>><<gtrauma>> <br> <</if>> <<link [[忽略|Catacombs Whispers Ignore]]>><</link>><<willpowerdifficulty 1 1000>> <br> <</addinlineevent>> <<addinlineevent "catacombs_3" 1>> <<if $catacombs_torch gte random(1, 100)>> 你看到一个大蜘蛛网,完全覆盖了通道。你举起火炬,<span class="green">把它烧掉。</span> <br><br> <<destination_catacombs skip>> <<elseif $leftarm is "bound" and $rightarm is "bound">> 你直接走进了蜘蛛网。它会粘在你已经被束缚的手臂上。你试着用你唯一能做的方式去挣脱,用你的整个身体去拉网。网变得越来越紧,直到猛烈地弹回来。弹性把你拉到网上,<span class="red">让你悬在空中,无助。</span> <br><br> <<link [[争夺|Catacombs Struggle Web]]>><<pass 5>><<tiredness 1>><<stress 20>><<catacombs_torch -5>><</link>><<difficulty 30>><<gtiredness>><<gggstress>><<ltorch>> <br> <<else>> <span class="red">你正好走进了蜘蛛网。</span>你把它从脸上撕下来,但现在它粘在你的手上,然后是另一只手,然后你发现你的腿也被遮住了。那一定是一只大蜘蛛。 <br><br> <<link [[扯断|Catacombs Tear]]>><</link>><<physiquedifficulty 1 20000>> <br> <<link [[节省体力|Catacombs Save]]>><<stress -6>><</link>><<lstress>> <</if>> <</addinlineevent>> <<addinlineevent "catacombs_4" 1>> 你来到一堆瓦砾,石头砌成的砖石,没有一点土壤。这里的隧道坍塌了,但仍有裂缝。 <br><br> <<if $catacombs_torch gte random(1, 100)>> 你用火把探了探这些洞的内部,找定了一个最宽敞的。<span class="green">你有能钻进去的自信。</span> <br><br> 这需要一点扭动,<span class="green">但你设法把自己拉出来,</span>从瓦砾的另一边爬下来。 <br><br> <<destination_catacombs skip>> <<else>> 你在周围寻找一个足够宽的缺口,让你通过。你认为你找到了最宽的,<span class="red">但是你不能确定。</span> <br><br> <<link [[挤过缝隙|Catacombs Squeeze]]>><</link>> <br> <<link [[绕道而行(0:10)|Catacombs Detour]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> <br> <</if>> <</addinlineevent>> <<if $spiderdisable is "f">> <<addinlineevent "catacombs_5" 1>> <<if $catacombs_torch gte random(1, 100)>> 有什么东西在头顶的阴影中移动。你举起火炬。不管它是什么,<span class="green">它怕光。</span> <br><br> <<destination_catacombs skip>> <<else>> 有什么<span class="red">东西落在你的肩膀上。</span> <br><br> <<link [[看|Catacombs Spider Look]]>><</link>><<willpowerdifficulty 1 1000>> <br> <<link [[拂去|Catacombs Spider Brush]]>><<stress 12>><</link>><<ggstress>> <br> <</if>> <</addinlineevent>> <</if>> <<addinlineevent "catacombs_6" 1>> <<if $catacombs_torch gte random(1, 100)>> <span class="green">你的火炬照亮了倒下的柱子。</span>你站起来跨过它。 <<else>> 你的膝盖撞上了黑暗中的坚硬的石头。是倒下的柱子挡住了你的去路,你站起来越过它。<<gpain>><<pain 4>> <</if>> <br><br> <<destination_catacombs skip>> <</addinlineevent>> <<addinlineevent "catacombs_7" 1>> <<if $worn.feet.type.includes("naked")>> <<if $catacombs_torch gte random(1, 100)>> <span class="green">你的火炬</span>照亮了前方的陶器碎片。你绕过他们。 <<else>> 你踩到碎陶器的碎片,<span class="red">在黑暗中看不见。</span><<gpain>><<gstress>><<pain 4>><<stress 6>> <</if>> <<else>> 破碎的陶器<span class="green">在脚下嘎吱作响</span>。 <</if>> <br><br> <<destination_catacombs skip>> <</addinlineevent>> <<runeventpool>> <</widget>> <<widget "catacombs_skip">> <<if _args[0] is "skip">> <<set $eventskip to 1>> <</if>> <</widget>> <<widget "destination_catacombs">> <<switch $bus>> <<case "sarcophagi">> <<link [[继续|Catacombs Sarcophagi]]>><<catacombs_skip _args[0]>><</link>> <<case "chasm">> <<link [[继续|Catacombs Chasm]]>><<catacombs_skip _args[0]>><</link>> <<case "prison">> <<link [[继续|Catacombs Prison]]>><<catacombs_skip _args[0]>><</link>> <<case "ridge">> <<link [[继续|Catacombs Ridge]]>><<catacombs_skip _args[0]>><</link>> <<case "mud">> <<link [[继续|Catacombs Mud]]>><<catacombs_skip _args[0]>><</link>> <<case "masonry">> <<link [[继续|Catacombs Masonry]]>><<catacombs_skip _args[0]>><</link>> <<case "barrow">> <<link [[继续|Catacombs Barrow]]>><<catacombs_skip _args[0]>><</link>> <<case "stream">> <<link [[继续|Catacombs Stream]]>><<catacombs_skip _args[0]>><</link>> <<case "stalagmites">> <<link [[继续|Catacombs Stalagmites]]>><<catacombs_skip _args[0]>><</link>> <<case "bores">> <<link [[继续|Catacombs Bores]]>><<catacombs_skip _args[0]>><</link>> <<case "engravings">> <<link [[继续|Catacombs Engravings]]>><<catacombs_skip _args[0]>><</link>> <<case "museum">> <<link [[继续|Catacombs Museum]]>><<catacombs_skip _args[0]>><</link>> <<case "statues">> <<link [[继续|Catacombs Statues]]>><<catacombs_skip _args[0]>><</link>> <<case "compound">> <<link [[继续|Catacombs Compound]]>><<catacombs_skip _args[0]>><</link>> <<default>> <<link [[继续|Catacombs]]>><<catacombs_skip _args[0]>><</link>> <</switch>> <</widget>> <<widget "catacombs_exit_indicator">> <<if $statdisable is "f">> | <span class="teal">离出口更近</span> <</if>> <</widget>> <<widget "passoutcatacombs">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "catacombs">> <<if $worn.face.type.includes("blindfold")>> <<set $worn.face.type.push("broken")>> <<faceruined>> <</if>> <<if $worn.upper.name is "cocoon">> <<upperruined>> <</if>> <<if $worn.lower.name is "cocoon bottom">> <<lowerruined>> <</if>> <<catacombs_end>> <<elseif $worn.upper.name is "cocoon" or $worn.lower.name is "cocoon bottom">> <<if $worn.face.type.includes("blindfold")>> <<set $worn.face.type.push("broken")>> <<faceruined>> <</if>> <<if $worn.upper.name is "cocoon">> <<upperruined>> <</if>> <<if $worn.lower.name is "cocoon bottom">> <<lowerruined>> <</if>> <<catacombs_end>> <<ambulance>> <<else>> <<passout>> <<pass 60>> 你把自己逼得太紧了。 <br><br> <<link [[继续|Catacombs Passout]]>><</link>> <br> <</if>> <</widget>>
<<location "forest">><<effects>> <!-- Make sure $phase is non-zero when you write a link here --> <<if $foresthunt gte 1>> <<set $foresthunt += 1>> <</if>> 你正在寻找足够长且坚固的植物来制作一件临时的衣服。你找到了一些合适的植物,在将它们绑在一起后,你把它围在了你的 <<if $phase is 1>> 胸部。 <<plantupper>> <<elseif $phase is 2>> 腰部。 <<plantlower>> <</if>> 这件衣服非常脆弱且暴露,你觉得不可能脱下来而不破坏它,但总比没有强。 <br><br> <<set $phase to 0>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<location "forest">><<effects>> 你吃了其中一个蘑菇。它尝起来很苦,但不知怎的让人精神一振。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>>
<<location "forest">><<effects>> 你吃了一个蘑菇,它很甜。你感觉更放松了,而且异常的热。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你跪下来,在腐烂的树根下寻找。 <<if $tendingSuccess>> <span class="green">你发现了一些美味的蘑菇<<icon "tending/mushroom.png">>,它们在市场上应该可以卖个好价钱。</span> <<tending_pick mushroom>> <<else>> <span class="red"> 这些蘑菇都不好看。</span><<gtending>><<tending 2>> <</if>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你跪下来,在腐烂的树根下寻找。 <<if $tendingSuccess>> <span class="green">你找到一些肥美<<icon "tending/wolfshroom.png">>的蘑菇,应该能卖个好价钱。</span> <<tending_pick wolfshroom>> <<else>> <span class="red"> 这些蘑菇都不好看。</span><<gtending>><<tending 2>> <</if>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1>> <<gwylanRescueFail "wolf">> <</if>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Wolf Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Wolf Molestation]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $syndromewolves gte 1>> <<if $monster is 1>> <<bHe>>毫不费力就抓住你的颈背,在把你扛在了肩上。当你被带走的时候,你感觉自己像一只无助的小狗。 <<else>> <<bHe>>抓住你的颈背,就像抓住是一只迷路的小狗。 <</if>> <br><br> <<link [[顺其自然|Wolf Cave Returned]]>><<endcombat>><</link>> <br> <<link [[挣扎|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>> <br> <<else>> 黑狼似乎很满意,但它还没有结束。 <<if $monster is 1>> "你。跟我,"<<bhe>>说道。你不确定你还有没有选择。很快就被展示了武力,<<bhe>>拖着你的肩膀。 <<else>> <<bHe>>抓住你的颈背。 <</if>> <<bHe>>想带你去个地方。 <br><br> <<link [[顺其自然|Forest Wolf Cave Intro]]>><<endcombat>><</link>> <br> <<link [[挣扎|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>> <br> <</if>> <<elseif $enemyhealth lte 0>><<set $foresthunt to 0>> <<if $monster is 1>> 尽管<<bhis>>展示了强大的力量,你还是成功地克服了它。你挣脱了黑狼的控制。<<bhe>>喉咙里发出低吼。"不是容易的猎物。"<<bHe>>夹着尾巴逃进了森林。你感到自豪,意识到打败比你体型大近两倍的东西并不容易。 <<else>> 尽管<<bhis>>很强大,你还是成功地打败了黑狼。<<bHe>>夹着尾巴逃进了森林。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<tearful>>你振作了起来。 <br><br> <<link [[继续|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<npc "Black Wolf">> <<if $monster is 1>> <<bHe>>轻松地在森林中奔跑,不久就来到了一个洞穴。"我家。族群接受,也是你家。"<<bHe>>走进洞穴,把你放在一堆茅草上,然后退后了。 <<else>> 狼轻松地跃过森林,不久就来到了一个洞穴,没有放慢脚步就走了进去。<<bHe>>把你扔在了冰冷的石头上。 <</if>> 六双眼睛透过昏暗的光线盯着你。狼群向你逼近。 <br><br> <<endevent>> <<beastNEWinit 6 wolf>> <<link [[继续|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1>> <<gwylanRescueFail "hunter">> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Hunter Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Hunter Molestation]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $hunterintro is 1>> 伊甸<<if $enemyanger gte ($enemyangermax / 5) * 2>>怒视着你,低吼道,<<else>>对你嘲笑着说,<</if>>"我知道我能再次捉住你。来吧,我带你回家。" <<else>> <<if $enemyanger gte 20>> 猎人咧嘴一笑。"你真有劲头,我喜欢这样的。" <<else>> 猎人笑了。"你是个温和的人,不是吗?我最好带上你,把你一个人留在这里是不行的。" <</if>> <</if>> <<He>>从<<his>>的袋子中拿出了一段绳子。你会被绑起来的! <br><br> <<link [[不要挣扎|Forest Hunter Intro]]>><<clotheson>><<endcombat>><</link>> <br> <<link [[反抗|Forest Hunter Resist Molestation]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><</link>> <br> <<elseif $enemyhealth lte 0>><<set $foresthunt to 0>> 尽管<<his>>的力量很强,但你还是设法挣脱开了束缚。你找到机会,<<tearful>>你逃进了森林。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>> <br> <</if>>
<<leash 21>> <<location "cabin">><<effects>> <<clothesruined>> <<npc Eden>><<initnpc Eden>><<person1>> <<if $hunterintro is 1>>伊甸<<else>>猎人<</if>>熟练地将你的胳膊和腿绑在一起,然后把你扛在<<his>>的肩膀上,将你带进森林。 <br><br> <<if $hunterintro is 1>> 你们很快就到了小屋,伊甸带你进去。 <<else>> 你们很快就到了一座小木屋。里面是一间简陋的单间。 <</if>> <<He>>把你摔倒在坚硬的地板上,在你的脖子上套上一个项圈。它咔嗒一声关上。<<He>>站在你身边,把皮带系在你的项圈上。然后<<He>>解开绳子,解放了你的胳膊和腿。 <br><br> <<if $hunterintro isnot 1>> <<set $hunterintro to 1>> "你很幸运我找到了你,"<<he>>说道。"树林很危险,你会受伤的。我叫伊甸。"<<He>>停顿了一下,好像对什么事情不确定。<<He>>似乎与<<he>>抓住你时不同,态度更柔和,尽管你现在被束缚在<<his>>的腿边。 <br><br> <<He>>继续说道。"我在这里已经自给自足了。但有时会很孤独。如果我保护和供养你,你会给我安慰和陪伴吗?"你不知道你是否真的有选择。 <br><br> <<link [[点头|Forest Hunter Nod]]>><</link>> <br> <<link [[拒绝|Forest Hunter Refuse]]>><</link>> <br> <<else>> "欢迎回家。现在是惩罚你的时候了。"<<He>>让你弯下腰。 <br><br> <<link [[继续|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $enemyarousal to 0>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1>> <<gwylanRescueFail "hunter">> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Forest Hunter Resist Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Hunter Resist Molestation]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 猎人深吸一口气,显然没想到自己会这么快又高潮。这似乎超出了<<he>>的能力,给了你可乘之机。<<tearful>>你逃进了森林。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<set $foresthunt to 0>> 尽管<<his>>的力量很强,但你还是设法挣脱开了束缚。你找到机会,<<tearful>>你逃进了森林。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>> <br> <<else>> 你被<<his>>的袭击弄得遍体鳞伤,当<<he>>从地上取回<<his>>的绳子时,你很无助。 <br><br> <<link [[继续|Forest Hunter Intro]]>><<clotheson>><<endcombat>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<npc "Black Wolf">> <<beastCombatInit>> /*<<beastNNPCinit>>*/<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>><<set $enemyanger += 200>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1>> <<gwylanRescueFail "wolf">> <</if>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Forest Wolf Molestation Resist Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Wolf Molestation Resist]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 第二次对<<bhim>>来说太多了,<<bhe>>睡着了。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<set $foresthunt to 0>> 尽管<<bhis>>的力量很强大,你还是成功击败了黑狼。<<bHe>>逃进了森林。 <<if $monster is 1>> "麻烦,"<<bhe>>咆哮。"这不是一个容易的猎物。" <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>> <br> <<else>> 被黑狼的袭击弄得遍体鳞伤,你只能呜咽着,没有任何办法反抗, <<if $monster is 1>> 任由<<bhe>>把你扔到<<bhis>>的肩膀上,然后跑进森林深处。 <<else>> 任由<<bhe>>抓住你的脖子,跳进森林。 <</if>> <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<if $syndromewolves gte 1>> <<link [[继续|Wolf Cave Returned]]>><<endcombat>><</link>> <br> <<else>> <<link [[继续|Forest Wolf Cave Intro]]>><<endcombat>><</link>> <br> <</if>> <</if>>
<<location "forest">><<effects>> <<if $phase is 0>> 你离开小路,走进茂密的森林。你避开了这两人,但你的旅程有些慢。 <br><br> <<elseif $phase is 1>> <<generate1>><<generate2>>一个<<fullGroup>>进入你的视野,这二人在经过你身边时一直盯着你看。 <<gstress>><<stress 1>> <br><br> <<endevent>> <<elseif $phase is 2>> <<generate1>><<generate2>>一个<<fullGroup>>进入你的视野,这几人在经过你抬头看向你的身后,很显然是想欣赏这的风景。 <<exhibitionism3>> <<endevent>> <<elseif $phase is 3>> <<generate1>><<generate2>>一队<<fullGroup>>出现在眼前。当他们走过时,他们抬头看着你,看到森林中央有一个裸体的<<girl>>,他们显然感到震惊,但没有抱怨。当你经过时,<<flaunting>>你向他们眨了眨眼。 <<exhibitionism5>> <<endevent>> <</if>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<generate2>><<maninit>> 一个<<fullGroup>>进入视野,<<person1>>当他们从你身边经过时,突然伸出手来抓住你! <br><br> <<forestRescueSetup>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <<forestRescueFail>> <br><br> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 2>> <span id="next"><<link [[继续|Forest Coop Rescue]]>><<set $phase to 0>><</link>></span><<nexttext>> <<elseif _combatend>> <span id="next"><<link [[继续|Forest Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Molestation]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们毫不客气地把被打得遍体鳞伤的你扔到沟里。 <br><br> <<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<tearful>>你设法从他们的魔爪中解脱出来,逃到森林里。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rescue is 1 and $forest lte 20>> <<gwylanForestRescue "man">> <<elseif $rescue is 1 and $forest gte 21>> 你听到附近传来一声枪响,一颗子弹落在两人的脚边。他们惊恐地后退并逃进了森林里。 <br><br> <<if $edenCagedEscape>> <<clotheson>> <<endcombat>> <<edenCagedSave>> <<else>> 伊甸走过来帮你整理一下,"该死的远足者,"<<nnpc_he "Eden">>嘟囔道。"你还好吗?" <br><br> <<clotheson>> <<endcombat>> <<if $gwylan_eden_coop gte 1>> 伊甸环顾四周片刻。"我们可能已经涉险过深,超出了那个店主的能力范围,"<<nnpc_he "Eden">>说道。 <br><br> <</if>> <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> 伊甸拍了拍你的肩膀。"我能救你是因为碰巧在这个区域,"<<nnpc_he "Eden">>说,"<span class="gold">我可能不会一直在你身边,但我应该能在森林的任何地方救你。</span>如果你有麻烦,请大声呼喊我。" <br><br> <</if>> <<forestCabinReturnLinks>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<forestRescueSetup>> <<set $enemytrust -= 40>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <<forestRescueFail>> <br><br> <</if>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 2>> <span id="next"><<link [[继续|Forest Coop Rescue]]>><<set $phase to 1>><</link>></span><<nexttext>> <<elseif _combatend>> <span id="next"><<link [[继续|Forest Wolf Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Wolf]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>><<set $enemytrust -= 40>> <<if isLoveInterest("Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <<forestRescueFail>> <br><br> <</if>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Wolf2 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Wolf2]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 那只<<beasttype>>满意地咕噜一声,然后离开,让你躺在树林之间。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 那只<<beasttype>>尖叫着逃进了森林里。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rescue is 1 and $forest lte 20>> <<gwylanForestRescue "beast">> <<elseif $rescue is 1 and $forest gte 21>> 你听到附近传来一声枪响,一颗子弹落在<<beasttype>>附近。<<bHe>>惊恐地后退并逃进了森林里。 <br><br> <<if $edenCagedEscape>> <<clotheson>> <<endcombat>> <<edenCagedSave>> <<else>> 伊甸出现了,帮助你整理自己。"该死的狼,"<<nnpc_he "Eden">>嘟囔道。"你还好吗?" <br><br> <<clotheson>> <<endcombat>> <<if $gwylan_eden_coop gte 1>> 伊甸环顾四周片刻。"我们可能已经涉险过深,超出了那个店主的能力范围,"<<nnpc_he "Eden">>说道。 <br><br> <</if>> <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> 伊甸拍了拍你的肩膀。"我能救你是因为碰巧在这个区域,"<<nnpc_he "Eden">>说,"<span class="gold">我可能不会一直在你身边,但我应该能在森林的任何地方救你。</span>如果你有麻烦,请大声呼喊我。" <br><br> <</if>> <<forestCabinReturnLinks>> <</if>> <<else>> 那只<<beasttype>>尖叫着逃进了森林里。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>吃痛退开,但另一个家伙正跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Forest Wolf2]]>><</link>> <<else>> <<beasttype>>吃痛退开,畏惧着。 <<combatTrainAdvance>> <br><br> <<link [[继续|Forest Wolf2 Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 心满意足之后,<<beasttype>>离开了,轮到了<<print $combatTrain.beastTypes[1].replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>。 <<wolfpacktrust>> <<combatTrainAdvance>> <br><br> <<link [[继续|Forest Wolf2]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<wolfpacktrust>> <<combatTrainAdvance>> <br><br> <<link [[继续|Forest Wolf2 Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $rescue is 1 and $alarm is 1>> 你听到附近传来一声枪响,一颗子弹落在<<beasttype>>附近。<<bHe>>惊恐地后退并逃进了森林里,另一只紧跟在身后。 <br><br> <<if $edenCagedEscape>> <<clotheson>> <<endcombat>> <<edenCagedSave>> <<else>> 伊甸出现了,帮助你整理自己。"该死的狼,"<<nnpc_he "Eden">>嘟囔道。"你还好吗?" <br><br> <<clotheson>> <<endcombat>> <<if $gwylan_eden_coop gte 1>> 伊甸环顾四周片刻。"我们可能已经涉险过深,超出了那个店主的能力范围,"<<nnpc_he "Eden">>说道。 <br><br> <</if>> <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> 伊甸拍了拍你的肩膀。"我能救你是因为碰巧在这个区域,"<<nnpc_he "Eden">>说,"<span class="gold">我可能不会一直在你身边,但我应该能在森林的任何地方救你。</span>如果你有麻烦,请大声呼喊我。" <br><br> <</if>> <<forestCabinReturnLinks>> <</if>> <<elseif $finish is 1>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<beasttype>>呜咽着逃进了树林的阴影中。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> <<beasttype>>离开了你躺着草坪上。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> 感觉你带来的麻烦大于好处,<<beastsplural>>在树林间逃走了。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> <<beastsplural>>让你筋疲力尽,并在草地上颤抖不已。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> <<beastsplural>>让你筋疲力尽,并在草地上颤抖不已。 <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<location "forest">><<water>><<effects>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - ($allure * $forestmod)) and $eventskip is 0>> <!-- Modified for monster people --> <<beastNEWinit 1 lizard>> <<if $monster is 1 or $bestialitydisable is "f">> 一只巨大的<<beasttype>>从水中翘起! <br><br> <<link [[继续|Forest Swim Molestation]]>><<set $molestationstart to 1>><</link>> <<else>> 一只巨大的蜥蜴从水中翘起,嘴里抓住了你!你设法挣脱出来,但并没有毫发无损。<<beastescape>> <br><br> <<link [[继续|Forest Swim]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <<swimmingdifficulty 1 600 true>> <<if $swimmingSuccess>> 急流撕扯着你。 <<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>> 尽管如此,你还是<span class="green">成功地</span>游了过去。 <br><br> <<rng>> <<if $wraith.hunt and isBloodmoon() and $danger gte (7900 - ($allure * $forestmod))>> 当你爬上岸时,感觉到你的脚卡在了什么东西上。 <<if $slimedisable is "f">> 你低头看到有一只苍白的史莱姆黏在你身上,而且还有更多的史莱姆从河里冒出来了。<<rainWraith true>> <br><br> 河流的远处,你看到一个穿着苍白长袍的人物走近。那个人举起手,史莱姆们扑向你! <br><br> <<link [[继续|Forest Pale Slime Struggle]]>><<set $struggle_start to 1>><<set $phase to 1>><</link>> <<else>> 它猛烈地拉着你的腿,试图把你拉回到河里!你勉强设法脱身。你回头看到一个苍白的身影消失在一棵树后面。<<trauma 12>><<pain 6>><<stress 12>><<gtrauma>><<gpain>><<gstress>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <</if>> <<else>> <<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>> <<if $worn.lower.type.includes("naked") or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 当你爬上岸时,你感到屁股上有一种刺痛感。你摸了一下<<bottom>>,发现有一种奇怪的柔软生物黏在那里。它吸着你的一块皮肤,让那里很暖和。 <<garousal>><<arousal 600 "bottom">> <br><br> 你使劲拉它,但它却不动。你需要帮助才能把它拿掉。 <<parasite bottom urchin>> <br><br> <</if>> <</if>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <</if>> <br> <<else>> 急流撕扯着你。 <<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>> 水流太猛烈了,你<span class="red">未能成功</span>游过河流,而是被冲走,被带得越来越深入森林。 <br><br> <<rng>> <<if $wraith.hunt and isBloodmoon()>> 当你爬上岸时,感觉到你的脚卡在了什么东西上。 <<if $slimedisable is "f">> 你低头看到有一只苍白的史莱姆黏在你身上,而且还有更多的史莱姆从河里冒出来了。<<rainWraith true>> <br><br> 河流的远处,你看到一个穿着苍白长袍的人物走近。那个人举起手,史莱姆们扑向你! <br><br> <<link [[继续|Forest Pale Slime Struggle]]>><<set $forest += 20>><<set $struggle_start to 1>><<set $phase to 2>><</link>> <<else>> 它猛烈地拉着你的腿,试图把你拉回到河里!你勉强设法脱身。你回头看到一个苍白的身影消失在一棵树后面。<<trauma 12>><<pain 6>><<stress 12>><<gtrauma>><<gpain>><<gstress>> <br><br> <<link [[继续|Forest]]>><<set $forest += 20>><</link>> <</if>> <<else>> <<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>> <<if $worn.lower.type.includes("naked") or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 当你爬上岸时,你感到屁股上有一种刺痛感。你摸了一下<<bottom>>,发现有一种奇怪的柔软生物黏在那里。它吸着你的一块皮肤,让那里很暖和。 <<garousal>><<arousal 600 "bottom">> <br><br> 你使劲拉它,但它却不动。你需要帮助才能把它拿掉。 <<parasite bottom urchin>> <br><br> <</if>> <</if>> <<link [[继续|Forest]]>><<set $forest += 20>><</link>> <</if>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<forestRescueSetup>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <<forestRescueFail>> <br><br> <</if>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 2>> <span id="next"><<link [[继续|Forest Coop Rescue]]>><<set $phase to 4>><</link>></span><<nexttext>> <<elseif _combatend>> <span id="next"><<link [[继续|Forest Swim Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Swim Molestation]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype>>嘶嘶满意地叫着,然后又潜回到翻腾的水中。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest Swim]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<beasttype>>痛苦地嘶嘶叫着,然后潜回到翻腾的水中。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest Swim]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rescue is 1 and $forest lte 20>> <<gwylanForestRescue "river">> <<elseif $rescue is 1 and $forest gte 21>> 你听到附近传来一声枪响,一颗子弹落在<<beasttype>>附近。<<bHe>>惊恐地后退并逃进了森林里。 <br><br> <<if $edenCagedEscape>> <<clotheson>> <<endcombat>> <<edenCagedSave>> <<else>> 伊甸出现了,把你从水里拉了出来。"该死的蜥蜴,"<<nnpc_he "Eden">>嘟囔道。"你还好吗?" <br><br> <<clotheson>> <<endcombat>> <<if $gwylan_eden_coop gte 1>> 伊甸环顾四周片刻。"我们可能已经涉险过深,超出了那个店主的能力范围,"<<nnpc_he "Eden">>说道。 <br><br> <</if>> <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> 伊甸拍了拍你的肩膀。"我能救你是因为碰巧在这个区域,"<<nnpc_he "Eden">>说,"<span class="gold">我可能不会一直在你身边,但我应该能在森林的任何地方救你。</span>如果你有麻烦,请大声呼喊我。" <br><br> <</if>> <<forestCabinReturnLinks>> <</if>> <</if>>
<<location "forest">> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 10 15 "root" "vine" true>> <<elseif $molestationstart is 2>><<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<consensual>> <<set $consensual to 1>> 你轻轻晃动一下,邀请他们走近。 <<deviancy5>> <<set _randomtentacles to 6+random(1, 10)>> <<tentaclestart _randomtentacles 15 "root" "vine" true>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Forest Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 触根对你失去了兴趣,然后消失在了土壤之中。<<tearful>>你从周围的植物和藤蔓中解脱出来。 <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<location "forest">><<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<molested>> <<controlloss>> <<set $enemytype to "vore">> <<set $vorestage to 1>> <<set $vorecreature to "snake">> <<set $vorestrength to 1>><<set $position to "doggy">> <<set $timer to 4>> <<resetLastOptions>> <<getCombatDefaultsType>> <</if>> <<if $timer is 1>> <<set $trance to 0>> 你从眩晕状态中挣脱出来,意识到蛇正在试图吞噬你! <</if>> <<voreeffects>> <<vore>> <<voreactions>> <<if $vorestage gte 7>> <span id="next"><<link [[继续|Forest Snake Finish]]>><</link>></span><<nexttext>> <<elseif $vorestage lte 0>> <span id="next"><<link [[继续|Forest Snake Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Snake]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<set $trance to 0>> <<if $vorestage gte 7>> <<tearful>>你在蛇开始移动时挣扎。它行进了几分钟,便把你从食道里挤出来,再一次把你吐了出去。 <br><br> <<endcombat>> <<if $swarmdisable is "f">> 你落入了一个有成千上万条小蛇的坑里。 <br><br> <<link [[继续|Forest Snake Swarm]]>><<pass 10>><<set $molestationstart to 1>><</link>> <<else>> 蛇滑走了。它带你深入森林。 <br><br> <<clotheson>> <<link [[继续|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest += 20>><</link>> <br> <</if>> <<else>> <<tearful>>你从蛇的嘴里逃了出来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<location "forest">><<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<set $enemytype to "swarm">> <<swarminit "snakes" "蛇" "蜿蜒前进" "滑行着" "阻止" 10 0>> <<set $timer to 20>> <</if>> <<swarmeffects>> <<swarm>> <<swarmactions>> <<if $timer lte 0>> <span id="next"><<link [[继续|Forest Snake Swarm Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Snake Swarm]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> 蛇从你身上滑落下来,穿过坑里各处的裂缝和缝隙逃走了。 <br><br> <<endcombat>> <<clotheson>> <<link [[继续|Forest]]>><<set $stress -= 500>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>> 你继续沿着路走。没走多远,就听到身后传来一声吼叫。 <<if $monster is 1>> "嘎嘣脆的小点心!" <</if>> <br><br> <<if isLoveInterest("Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <<forestRescueFail>> <br><br> <</if>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Bear Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Bear Molestation]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 满意了,<<beasttype>>回到了它的巢穴。 <<if $monster is 1>> "下次我可能会把你带上,软绵绵的小家伙,"<<bhe>>轻声说道。 <</if>> <br><br> <<tearful>>你继续前行。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 你吓退了那只强壮的<<beasttype>>。<<bHe>>逃进森林深处。 <<if $monster is 1>> "你根本不是小点心!也不是软绵绵的!"<<bhe>>大叫着,边跑边喊。 <</if>> <br><br> <<tearful>>你继续前行。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rescue is 1 and $alarm is 1>> 你听到附近传来一声枪响,一颗子弹落在<<beasttype>>附近。<<bHe>>惊恐地后退并逃进了森林里。 <br><br> <<if $edenCagedEscape>> <<clotheson>> <<endcombat>> <<edenCagedSave>> <<else>> 伊甸出现并帮助你收拾自己。<<nnpc_he "Eden">>咕哝道:"该死的野猪。你还好吗?" <br><br> <<clotheson>> <<endcombat>> <<if $gwylan_eden_coop gte 1>> 伊甸环顾四周片刻。"我们可能已经涉险过深,超出了那个店主的能力范围,"<<nnpc_he "Eden">>说道。 <br><br> <</if>> <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> 伊甸拍了拍你的肩膀。"我能救你是因为碰巧在这个区域,"<<nnpc_he "Eden">>说,"<span class="gold">我可能不会一直在你身边,但我应该能在森林的任何地方救你。</span>如果你有麻烦,请大声呼喊我。" <br><br> <</if>> <<forestCabinReturnLinks>> <</if>> <</if>>
<<location "forest">><<effects>> 你倒在地上,摆出交配姿势。 <<deviancy2>> <<beasttype>>朝你走来并嗅了嗅。 <<if $monster is 1>> "好奇怪。好香。" <</if>> <<bHe>>利用你的姿势,爬上了你。 <br><br> <<link [[继续|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>> <br>
<<location "forest">><<effects>> 你倒在地上,摆出交配姿势。 <<deviancy3>> <<beastsplural>>朝你走来并嗅了嗅。 <<if $monster is 1>> <br><br> "新鲜的猎物。我先!"<br> "不!我先!"<br> "我先看见的!"<br> "我先闻到的!"<br><br> <</if>> 它们互相咆哮着。经过短暂的搏斗,伴随着许多抓痕和咬伤,胜利者利用你的姿势,爬上了你。 <br><br> <<link [[继续|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>> <br>
<<location "forest">><<effects>> <<if $syndromewolves gte 1>> 你抬起头,朝树冠嚎叫。<<if $phase is 1>><<beastNEWinit 2 wolf>><<beastsplural>>加入了<<else>><<beastNEWinit 1 wolf>><<beasttype>>加入了<</if>>你的合唱,其他动物在远处回应了你。几分钟后,嚎叫声逐渐减弱,<<if $phase is 1>><<beastsplural>>走了出来。<<else>><<beasttype>>走了出来。<</if>> <br><br> <<if $monster is 1>> "<<pPackbrother>>,很高兴看到你。" <br><br> <</if>> <<if $monster is 1 or $bestialitydisable is "f">> <<if $phase is 1>> <<if $deviancy gte 35>> <<link [[交尾|Forest Wolf Sex2]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant3>> <br> <</if>> <<else>> <<if $deviancy gte 15>> <<link [[交尾|Forest Wolf Sex]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant2>> <br> <</if>> <</if>> <</if>> <<link [[轻拍并离开|Forest Pat]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>> <br> <<else>> 你抬起头,朝树冠嚎叫。<<if $phase is 1>><<beastNEWinit 2 wolf>><<beastsplural>>加入了<<else>><<beastNEWinit 1 wolf>><<beasttype>>加入了<</if>>你的合唱,其他动物在远处回应了你。几分钟后,嚎叫声逐渐减弱。<<if $phase is 1>><<beastsplural>>离开了。<<else>><<beasttype>>离开了。<</if>> <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<beastTrainGenerate>> <<if $monster is 1 and $phase is 2>> "<<pPackbrother>>在<<pheat>>吗?我会帮忙!" <</if>> <<set $NPCList[0].stance to "top">><<set $enemytrust -= 20>><<deviancy3>> <<if isLoveInterest("Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <<forestRescueFail>> <br><br> <</if>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Wolf Sex2]]>><</link>></span><<nexttext>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<forestRescueSetup>> <<if $monster is 1 and $phase is 2>> "<<pPackbrother>>在<<pheat>>吗?我会帮忙!" <</if>> <<set $NPCList[0].stance to "top">><<set $enemytrust -= 20>><<deviancy2>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <<forestRescueFail>> <br><br> <</if>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 2>> <span id="next"><<link [[继续|Forest Coop Rescue]]>><<set $phase to 1>><</link>></span><<nexttext>> <<elseif _combatend>> <span id="next"><<link [[继续|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Wolf Sex]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $phase is 1>> 你轻拍着<<beastsplural>>的头,抚摸着它们。它们擦着你的手,但并没有停留很久。 <br><br> <<if $monster is 1>> "保重,<<ppackbrother>>。" <br><br> <</if>> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你轻拍着<<beasttype>>的头,抚摸着它。<<bHe>>擦着你的手,但并没有停留很久。 <br><br> <<if $monster is 1>> "保重,<<ppackbrother>>。" <br><br> <</if>> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype>>舔了舔你的<<undies>>,然后在树林间悄然离去。 <<if $monster is 1>> "好吃。" <</if>> <<wolfpacktrust>> <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<beasttype>>哀鸣着在树间逃窜。 <<if $monster is 1>> "太强大了!" <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rescue is 1 and $forest lte 20>> <<gwylanForestRescue "beast">> <<elseif $rescue is 1 and $forest gte 21>> 你听到附近传来一声枪响,一颗子弹落在<<beasttype>>附近。<<bHe>>惊恐地后退并逃进了森林里。 <br><br> <<if $edenCagedEscape>> <<clotheson>> <<endcombat>> <<edenCagedSave>> <<else>> 伊甸出现了,帮助你整理自己。"该死的狼,"<<nnpc_he "Eden">>嘟囔道。"你还好吗?" <br><br> <<clotheson>> <<endcombat>> <<if $gwylan_eden_coop gte 1>> 伊甸环顾四周片刻。"我们可能已经涉险过深,超出了那个店主的能力范围,"<<nnpc_he "Eden">>说道。 <br><br> <</if>> <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> 伊甸拍了拍你的肩膀。"我能救你是因为碰巧在这个区域,"<<nnpc_he "Eden">>说,"<span class="gold">我可能不会一直在你身边,但我应该能在森林的任何地方救你。</span>如果你有麻烦,请大声呼喊我。" <br><br> <</if>> <<forestCabinReturnLinks>> <</if>> <<else>> <<beasttype>>从你身边转过身来,在树木之间悄悄溜走。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>吃痛退开,但另一个家伙正跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Forest Wolf Sex2]]>><</link>> <<else>> <<beasttype>>吃痛退开,畏惧着。 <<combatTrainAdvance>> <br><br> <<link [[继续|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 心满意足之后,<<beasttype>>离开了,轮到了<<print $combatTrain.beastTypes[1].replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>。 <<wolfpacktrust>> <<combatTrainAdvance>> <br><br> <<link [[继续|Forest Wolf Sex2]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<wolfpacktrust>> <<combatTrainAdvance>> <br><br> <<link [[继续|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $rescue is 1 and $alarm is 1>> 你听到附近传来一声枪响,一颗子弹落在<<beasttype>>附近。<<bHe>>惊恐地后退并逃进了森林里,另一只紧跟在身后。 <br><br> <<if $edenCagedEscape>> <<clotheson>> <<endcombat>> <<edenCagedSave>> <<else>> 伊甸出现了,帮助你整理自己。"该死的狼,"<<nnpc_he "Eden">>嘟囔道。"你还好吗?" <br><br> <<clotheson>> <<endcombat>> <<if $gwylan_eden_coop gte 1>> 伊甸环顾四周片刻。"我们可能已经涉险过深,超出了那个店主的能力范围,"<<nnpc_he "Eden">>说道。 <br><br> <</if>> <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> 伊甸拍了拍你的肩膀。"我能救你是因为碰巧在这个区域,"<<nnpc_he "Eden">>说,"<span class="gold">我可能不会一直在你身边,但我应该能在森林的任何地方救你。</span>如果你有麻烦,请大声呼喊我。" <br><br> <</if>> <<forestCabinReturnLinks>> <</if>> <<elseif $finish is 1>> <<if $consensual is 1>> <<beastsplural>>在树林间悄然离去。 <<else>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<beasttype>>呜咽着逃进了树林的阴影中。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> <<beasttype>>离开了你躺着草坪上。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> 感觉你带来的麻烦大于好处,<<beastsplural>>在树林间逃走了。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> <<beastsplural>>让你筋疲力尽,并在草地上颤抖不已。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> <<beastsplural>>让你筋疲力尽,并在草地上颤抖不已。 <</if>> <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<location "forest">><<effects>> <<flaunting>>你离开藏身之处,向<<person>>走去,自豪地展示着你的<<lewdness>>。当<<person>>看到你时,<<he>>放下斧头,张大了嘴巴,然后揉了揉眼睛。"我吃了太多蘑菇了吧,"<<he>>嘀咕道。 <<if $exposed gte 2>> <<exhibitionism5>> <<else>> <<exhibitionism3>> <</if>> <br><br> <<link [[炫耀|Forest Cutter Flaunt]]>><<arousal 600>><<trauma -6>><<stress -12>><</link>><<garousal>><<ltrauma>><<lstress>> <br> <<if $promiscuity gte 15>> <<link [[诱惑|Forest Cutter Seduce]]>><</link>><<promiscuous2>> <br> <</if>>
<<location "forest">><<effects>> <<person>>将斧头嵌入树中,靠在树上。"你出来这里有什么事?"<<he>>问道。 <br><br> <<link [[闲聊 (0:30)|Forest Cutter Chat]]>><<stress -6>><<trauma -3>><<pass 30>><</link>><<ltrauma>><<lstress>> <br> <<if $promiscuity gte 15>> <<link [[诱惑|Forest Cutter Seduce]]>><</link>><<promiscuous2>> <br> <</if>>
<<location "forest">><<effects>> 你和<<person>>聊天。<<he>>似乎很高兴有人陪伴着自己。 <br><br> <<if $pain gte 40>> <<He>>没有提及你的眼泪,但是<<he>>给了你一张纸巾。你擤了擤鼻子。 <<lpain>><<pain -5>> <br><br> <</if>> <<if $rng gte 81>> "如果你看到任何奇怪的家伙,"<<he>>说道。"要远离他们。罪犯有时会通过这些树林进行交易,把一些不应该出现在城里的东西运进去。" <<elseif $rng gte 61>> "有时神殿里的人会来这里举行仪式,"<<he>>说道。"我避开他们,很阴森的家伙。" <<elseif $rng gte 41>> "这里的一些动物会猎杀人类,"<<he>>说道。"我总能把它们吓走,但你可能会遇到更多麻烦。要小心。" <<elseif $rng gte 21>> "据说这里的蛇能让人进入恍惚状态,"<<he>>说道。"听起来很牵强。反正我不知道为什么有人会冒险到这么深的地方去。" <<else>> "这片树林深处有个疯子,"<<he>>说道。"可能是这里最危险的东西了,这可不是开玩笑。他住的地方比任何明智的人都要深。" <</if>> <br><br> 过了一会儿,<<he>>看了看天空。"我得回去工作了,"<<he>>说着,拿起了斧头。"很高兴能见到你,小心点。" <br><br> <<endevent>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<location "forest">><<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><br><br><</if>><<seductionskilluse>> 你坐在草地上,抬头看着<<him>>。“我只是想找个伴儿,”你说着,拍了拍旁边的草地。 <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> <<He>>有些犹豫。你伸手抓住<<his>>的胳膊,轻轻地将<<him>>拉到你身上。 <br><br> <<link [[继续|Forest Cutter Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<He>>犹豫了一下。你伸手去拉<<his>>的胳膊,但<<he>>挣脱了。"不,我真的需要回去工作了,"<<he>>说道。"保重。" <br><br> <<endevent>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<location "forest">><<effects>> 你向<<him>>走去,同时缓慢地转了个圈,让<<him>>从其他角度看到你。<<He>>别开了脸,脸上泛起红晕。"别害羞,"你嗲声嗲气地说,"你可以看个够。"你现在离<<him>>很近,近得<<he>>不得不抬头避免看到你。<<He>>转身走开了。 "你、你应该拿这些来遮盖一下,"<<he>>从摆放在树桩上的袋子里拿出几条毛巾说道。"你这样穿可能会吸引到一些不好的人。"<<He>>看了看树林,仍背对着你,"请让我继续工作吧。如果我们被发现了,人们会误会的。" <br><br> <<endevent>> <<link [[拿上毛巾|Forest]]>><<set $eventskip to 1>><<towelup>><</link>> <br> <<link [[只管离开|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<if isLoveInterest("Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>> <<enable_rescue>> <</if>> <<maninit>> <<set $enemytrust += 50>> <br><br> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <<forestRescueFail>> <br><br> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Cutter Sex]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>在草地上睡着了。<<tearful>>你站起身来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <<elseif $enemyhealth lte 0>> 你将<<person>>推了回去。<<He>>绊倒在了树桩上。<<tearful>>你逃进了树林。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <<elseif $rescue is 1 and $alarm is 1>> 你听到一声近在咫尺的枪响,一颗子弹落在<<person>>附近。"疯子,"<<he>>小声说着。<<He>>惊恐地后退着,逃进了树林。 <br><br> <<if $edenCagedEscape>> <<clotheson>> <<endcombat>> <<edenCagedSave>> <<else>> 伊甸走了出来,帮助你恢复镇静。"可恶的混蛋,"<<nnpc_he "Eden">>嘟囔道。"你还好吗?" <br><br> <<clotheson>> <<endcombat>> <<if $gwylan_eden_coop gte 1>> 伊甸环顾四周片刻。"我们可能已经涉险过深,超出了那个店主的能力范围,"<<nnpc_he "Eden">>说道。 <br><br> <</if>> <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> 伊甸拍了拍你的肩膀。"我能救你是因为碰巧在这个区域,"<<nnpc_he "Eden">>说,"<span class="gold">我可能不会一直在你身边,但我应该能在森林的任何地方救你。</span>如果你有麻烦,请大声呼喊我。" <br><br> <</if>> <<forestCabinReturnLinks>> <</if>> <<else>> <<He>>站起身来。"我应该回去工作了,"<<he>>说道。"如果有人看到我们,他们会误会的。" <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <</if>>
<<location "forest">><<effects>> <<if $rng gte 51>> 你悄悄地向前走。那只鹿还是静静地站着。你走到它能够伸手触及的距离,然后伸出手。它闻了闻你的手,然后又开始吃草了。 <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你悄悄地向前走。不幸的是,那只鹿转身朝着另一个方向奔跑。它消失在了树林中。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<location "forest">><<effects>> <<generate1>><<generate2>> 你停在小路中央等待,一些<<fullGroup>>走进了视野。当他们看到你这个陌生的<<girl>>站在那里,盯着他们看时,他们放慢了脚步。 <br><br> "你迷路了吗?"<<person1>><<person>>问道。 <br><br> "我需要你们陪伴我,"你说道。 <<if $worn.lower.name isnot "naked">> <<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>> <<if $worn.under_lower.name is "naked">> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>> 你拉起身上的$worn.lower.cn_name_cap,<span class="lewd">露出你的<<undies>>。</span> <<else>><<set $worn.lower.state to "thighs">> 你拉下你的$worn.lower.cn_name_cap,<span class="lewd">露出你的<<undies>>。</span> <</if>> <</if>> <</if>> <<if $worn.under_lower.name isnot "naked">> <<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>> <<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>> <<if $worn.lower.name is "naked">> 你拉下你的$worn.under_lower.cn_name_cap,<span class="lewd">露出你的<<genitals>>。</span> <<else>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>> 你拉起身上的$worn.lower.cn_name_cap,一只手放低$worn.under_lower.cn_name_cap,另一只手<span class="lewd">露出<<genitals>>。</span> <<else>><<set $worn.lower.state to "thighs">> 你拉下你的$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap,<span class="lewd">露出你的<<genitals>>。</span> <</if>> <</if>> <</if>> <<promiscuity4>> 那对人面面相觑,露出了一个坏笑。"我们很乐意效劳,"<<he>>说着,向你走近了一步。 <br><br> <<link [[继续|Forest Slime Rape]]>><<set $sexstart to 1>><</link>> <br>
<<location "forest">><<effects>> <<generate1>><<generate2>> 你停在小路中央等待,一些<<fullGroup>>走进了视野。当他们看到你这个陌生的<<girl>>站在那里,盯着他们看时,他们放慢了脚步。 <br><br> "你迷路了吗?"<<person1>><<person>>问道。 <br><br> "我,我需要,"你说道。"我需要你们陪伴我。" <br><br> 那对人面面相觑,露出了一个坏笑。"我们很乐意效劳,"<<he>>说着,向你走近了一步。 <br><br> <<link [[继续|Forest Slime Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<location "forest">><<effects>> <<if $earSlime.defyCooldown>> <<if $earSlime.growth gte 100>> <<set $earSlime.defyCooldown += 2>> 你转身向树林里跑去,确保远离那两人,不让史莱姆得逞。你感到一阵剧痛,这是史莱姆对你反抗的教训。然而<span class="red">它并未阻止你,毕竟还有其它的惩罚正等着你。</span> <<else>> 你转身向树林里跑去,确保远离那两人,不让史莱姆得逞。你感到一阵剧痛,这是史莱姆对你反抗的教训。不过,<span class="teal">它仍然因为之前强制控制你而筋疲力尽。</span>你感觉它试图让你向相反的方向走,<span class="green">但却失败了。</span> <</if>> <br><br> <<endevent>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> <<if $promiscuity gte 55 and $earSlime.growth lt 100>> <<set $earSlime.defyCooldown += 4>> <<else>> <<set $earSlime.defyCooldown += 8>> <</if>> <<generate1>><<generate2>> 你转身跑进森林,确保你远离那两人,不让史莱姆得逞。你感到一阵剧痛,这是史莱姆对你反抗的教训。它试图迫使你的腿朝另一个方向移动,<span class="red">并支配了你的意志。</span> <<ggwillpower>><<willpower 3>> <br><br> 你停在小路中央等待,一些<<fullGroup>>走进了视野。当他们看到你这个陌生的<<girl>>站在那里,盯着他们看时,他们放慢了脚步。 <br><br> "你迷路了吗?"<<person1>><<person>>问道。 <br><br> "我,我需要,"你说道。"我需要你们陪伴我。" <br><br> 那对人面面相觑,露出了一个坏笑。"我们很乐意效劳,"<<he>>说着,向你走近了一步。 <br><br> <<link [[继续|Forest Slime Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你转身向树林里跑去,确保远离那两人,不让史莱姆得逞。你感到一阵剧痛,这是史莱姆对你反抗的教训。它试图让你向相反的方向走,<span class="green">但是失败了。</span> <<gwillpower>><<willpower 1>> <br><br> <<endevent>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $noFinish to 1>> <<maninit>> <<forestRescueSetup>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<set $noFinish to 1>> <<maninit>> <<forestRescueSetup>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <<forestRescueFail>> <br><br> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 2>> <span id="next"><<link [[继续|Forest Coop Rescue]]>><<set $phase to 2>><</link>></span><<nexttext>> <<elseif _combatend>> <span id="next"><<link [[继续|Forest Slime Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Slime Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们笑着离开了你的身边。"他们说这片森林里住着仙女,"<<person1>><<person>>说道。"倒没想到他们会这么骚。"说着,他们笑着继续着他们的旅程。 <br><br> 随着史莱姆的控制逐渐消失,你的膝盖开始发软。<<tearful>>你稳住了自己。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <<elseif $rescue is 1 and $forest lte 20>> <<gwylanForestRescue "man" "slime">> <<elseif $rescue is 1 and $forest gte 21>> 你听到附近传来一声枪响,一颗子弹落在两人的脚边。他们惊恐地后退并逃进了森林里。 <br><br> <<if $edenCagedEscape>> <<clotheson>> <<endcombat>> <<slimePunishmentForest>> <br><br> <<edenCagedSave>> <<else>> 伊甸走过来帮你整理一下,"该死的远足者,"<<nnpc_he "Eden">>嘟囔道。"你还好吗?" <br><br> <<clotheson>> <<endcombat>> <<slimePunishmentForest>> <br><br> <<if $gwylan_eden_coop gte 1>> 伊甸环顾四周片刻。"我们可能已经涉险过深,超出了那个店主的能力范围,"<<nnpc_he "Eden">>说道。 <br><br> <</if>> <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> 伊甸拍了拍你的肩膀。"我能救你是因为碰巧在这个区域,"<<nnpc_he "Eden">>说,"<span class="gold">我可能不会一直在你身边,但我应该能在森林的任何地方救你。</span>如果你有麻烦,请大声呼喊我。" <br><br> <</if>> <<forestCabinReturnLinks>> <</if>> <<else>> 你将那对人推开。<<tearful>>你跑了起来。 <br><br> 你感到一阵剧痛,这是史莱姆对你反抗的教训。它试图控制你的腿,但失败了。 <<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <</if>>
<<location "forest">><<effects>> 在一个动作中,你转身,双手和膝盖着地。你挑衅地扭动着,咕噜着。 <<deviancy4>> 一只<<beasttype>>从森林中走出来,嗅了嗅你,然后骑了上来。 <br><br> <<link [[继续|Forest Slime Wolf Rape]]>><<set $sexstart to 1>><</link>> <br>
<<location "forest">><<effects>> 在一个动作中,你转身,双手和膝盖着地。你挑衅地扭动着,咕噜着。 <br><br> 一只<<beasttype>>从森林中走出来,嗅了嗅你,然后骑了上来。 <br><br> <<link [[继续|Forest Slime Wolf Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<location "forest">><<effects>> <<if $earSlime.defyCooldown>> <<if $earSlime.growth gte 100>> <<set $earSlime.defyCooldown += 2>> 你转身向树林里跑去。你感到一阵剧痛,这是史莱姆对你反抗的教训。然而<span class="red">它并未阻止你,毕竟还有其它的惩罚正等着你。</span> <<else>> 你转身向树林里跑去。史莱姆试图控制你的意志,你感到一阵疼痛,史莱姆因你的违抗而惩罚了你。不过,<span class="teal">它仍然因为之前强制控制你而筋疲力尽。</span>你感觉它试图驱使你回去,<span class="green">但它失败了</span>。 <</if>> <br><br> <<endevent>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> <<if $deviancy gte 55 and $earSlime.growth lt 100>> <<set $earSlime.defyCooldown += 4>> <<else>> <<set $earSlime.defyCooldown += 8>> <</if>> 你试图跑进森林,<span class="red">但史莱姆压倒了你的意志。</span>它迫使你转身,然后双手和膝盖着地。你挑衅地扭动着,咕噜着。 <<ggwillpower>><<willpower 3>> <br><br> 一只<<beasttype>>从森林中走出来,嗅了嗅你,然后骑了上来。 <br><br> <<link [[继续|Forest Slime Wolf Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你转身向树林里跑去。史莱姆试图控制你的意志,<span class="green">但你成功地抵制了它的影响。</span>野兽没有追来。 <<gwillpower>><<willpower 1>> <br><br> 史莱姆还之以一阵剧痛。 <br><br> <<endevent>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $noFinish to 1>> <<forestRescueSetup>> <<set $NPCList[0].stance to "top">> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<set $noFinish to 1>> <<forestRescueSetup>> <<set $NPCList[0].stance to "top">> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <<forestRescueFail>> <br><br> <</if>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 2>> <span id="next"><<link [[继续|Forest Coop Rescue]]>><<set $phase to 3>><</link>></span><<nexttext>> <<elseif _combatend>> <span id="next"><<link [[继续|Forest Slime Wolf Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Slime Wolf Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 那只<<beasttype>>从你身上爬了下来,然后消失在树林里。 <br><br> 随着史莱姆的控制逐渐消失,你的膝盖开始发软。<<tearful>>你稳住了自己。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <<elseif $rescue is 1 and $forest lte 20>> <<gwylanForestRescue "beast" "slime">> <<elseif $rescue is 1 and $forest gte 21>> 你听到附近传来一声枪响,一颗子弹落在两人的脚边。他们惊恐地后退并逃进了森林里。 <br><br> <<if $edenCagedEscape>> <<clotheson>> <<endcombat>> <<slimePunishmentForest>> <br><br> <<edenCagedSave>> <<else>> 伊甸出现了,帮助你整理自己。"该死的狼,"<<nnpc_he "Eden">>嘟囔道。"你还好吗?" <br><br> <<clotheson>> <<endcombat>> <<slimePunishmentForest>> <br><br> <<if $gwylan_eden_coop gte 1>> 伊甸环顾四周片刻。"我们可能已经涉险过深,超出了那个店主的能力范围,"<<nnpc_he "Eden">>说道。 <br><br> <</if>> <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> 伊甸拍了拍你的肩膀。"我能救你是因为碰巧在这个区域,"<<nnpc_he "Eden">>说,"<span class="gold">我可能不会一直在你身边,但我应该能在森林的任何地方救你。</span>如果你有麻烦,请大声呼喊我。" <br><br> <</if>> <<forestCabinReturnLinks>> <</if>> <<else>> 那只<<beasttype>>呜咽着逃进了森林里。 <br><br> <<tearful>>你试图站起来,但一阵疼痛让你倒地,这是史莱姆对你反抗的教训。 <<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <</if>>
<<effects>> 你在空地边缘的树木中寻找兰花种子。你发现几个藏在树枝下面。 <br><br> <span class="gold">现在你可以种植<<icon "tending/orchid.png">>兰花了。</span> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你在古老的树木周围搜索,寻找开花的<<icon "tending/orchid.png">>兰花。 <<if $tendingSuccess>> <span class="green">你在一棵巨大的橡树底部发现了一些兰花。</span> <<tending_pick orchid>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">你没有发现可以在市场上销售的花。</span><<gtending>><<tending 2>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你伸手进玫瑰丛里,想摘下开花的花朵。你尽可能避开刺,但有几个刺还是扯破了你的皮肤。 <br><br> <span class="gold">现在你可以种植<<icon "tending/red_rose.png">>红玫瑰了。</span> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你在玫瑰丛中搜寻正在开放的花朵,小心避开刺。 <<if $tendingSuccess>> <span class="green">有一株玫瑰丛开着<<icon "tending/red_rose.png">>红玫瑰。</span> <<tending_pick red_rose>> <<else>> <span class="red">没有一朵花看起来适合在市场上销售。</span><<gtending>><<tending 2>> <</if>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>>
<<effects>> 你跌跌撞撞地爬在草地上,搜索着较大植物的阴影中寻找开花的百合花。 <br><br> <span class="gold">现在你可以种植<<icon "tending/lily.png">>百合花了。</span> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你跌跌撞撞地爬在草地上,搜索着开花的<<icon "tending/lily.png">>百合花。 <<if $tendingSuccess>> <span class="green">你在一片蕨类植物下面找到了一些可供出售的花卉。</span> <<else>> <span class="red">你没有发现可以在市场上销售的花。</span><<gtending>><<tending 2>> <</if>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>>
<<effects>> 你靠在树上,直到微风改变方向,雾霾消散。你开始感到更加稳定,很快就有信心继续前进。 <br><br> <<if $foresthunt gte 1>><<set $foresthunt += 1.5>><</if>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $willpowerSuccess>> 你继续前行。你被害怕自己走错路的担忧所困扰。天空被树冠遮住,很难判断方向。<span class="green">但是你专注于自己的道路,</span>很快就发现雾霾变薄了。头晕的感觉也消失了。<<willpower 1>><<gwillpower>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你继续前行,但是头晕的感觉没有消失。你被害怕自己走错路的担忧所困扰。天空被树冠遮住,很难判断方向。你<span class="red">改变了方向</span>,希望能逃离雾霾,但这并没有帮助。你不停地转弯,头晕的感觉变得更加强烈,让你越来越难以思考。你迷失了方向。<<ggwillpower>><<willpower 3>> <br><br> 你继续走着,雾霾变得更加浓郁,甚至可以在空气中品尝到它的味道。 <br><br> 你走到了一棵比你还要高且更加粗壮的大型植物前。它周围生长着藤蔓和花朵。从它顶部的一个开口处,不断冒出白色的尘埃。 <br><br> <<link [[继续|Forest Pitcher]]>><</link>> <br> <</if>>
<<location "forest">><<effects>> <<if $earSlime.defyCooldown>> <<if $earSlime.growth gte 100>> <<set $earSlime.defyCooldown++>> 你继续前行,违抗了史莱姆的指令。你感到一阵剧痛,这是史莱姆对你反抗的教训。然而<span class="red">它并未阻止你,毕竟还有其它的惩罚正等着你。</span> <<else>> 你继续前行,违抗了史莱姆的指令。你感到一阵剧痛,这是史莱姆对你反抗的教训。然而,<span class="teal">它仍然因为之前强行压迫而疲惫不堪。</span>你被害怕自己走错路的担忧所困扰。天空被树冠遮住,很难判断方向。<span class="green">但是你专注于自己的道路,</span>很快就发现雾霾变薄了。头晕的感觉也消失了。<<willpower 1>><<gwillpower>> <</if>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 11)>><<set $earSlime.defyCooldown += 4>> 你试图违抗史莱姆的指示,<span class = "red">但它压倒了你的意志</span>,头晕的感觉没有消失。你被害怕自己走错路的担忧所困扰。天空被树冠遮住,很难判断方向。头晕的感觉变得更加强烈,让你越来越难以思考。<<willpower 3>><<gwillpower>> <br><br> 你继续走着,雾霾变得更加浓郁,甚至可以在空气中品尝到它的味道。 <br><br> 你走到了一棵比你还要高且更加粗壮的大型植物前。它周围生长着藤蔓和花朵。从它顶部的一个开口处,不断冒出白色的尘埃。 <br><br> <<link [[继续|Forest Pitcher]]>><</link>> <<else>> 你继续前行,违抗了史莱姆的指示。你被害怕自己走错路的担忧所困扰。天空被树冠遮住,很难判断方向。<span class="green">但是你专注于自己的道路,</span>很快就发现雾霾变薄了。头晕的感觉也消失了。<<willpower 1>><<gwillpower>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<location "forest">><<effects>> 你听从史莱姆的指示,头晕的感觉没有消失。天空被树冠遮住,很难判断史莱姆带着你走向何处。头晕的感觉变得更加强烈,让你越来越难以思考。 <br><br> 你继续走着,雾霾变得更加浓郁,甚至可以在空气中品尝到它的味道。 <br><br> 你走到了一棵比你还要高且更加粗壮的大型植物前。它周围生长着藤蔓和花朵。从它顶部的一个开口处,不断冒出白色的尘埃。 <br><br> <<link [[继续|Forest Pitcher]]>><</link>> <br>
<<effects>> 头晕的感觉变得太过强烈。世界开始旋转,你倒下了。当你落在藤蔓上时,它们突然活了起来,缠绕着你的四肢,将你提起。你无力地悬挂在空中,它们将你提到了这棵植物的嘴边,然后将你吞了进去。<<if $slimeObey isnot true>><<gtrauma>><<ggstress>><<trauma 6>><<stress 12>><</if>> <br><br> 摔倒的冲击使你清醒了过来。你落在了一层粘稠的黏液中,它粘在你的皮肤上,让你感到刺痛。 <<bodyliquid "feet" "nectar">> <<bodyliquid "thigh" "nectar">> <<bodyliquid "bottom" "nectar">> <br><br> <<if $parasite.left_ear.name isnot "slime" and $parasite.right_ear.name isnot "slime">> <<link [[尝试逃跑|Forest Pitcher Struggle Start]]>><</link>><<willpowerdifficulty 1 700>> <br> <</if>> <<link [[忍耐|Forest Pitcher Endure]]>><</link>><<gggarousal>> <br>
<<effects>> <<if $willpowerSuccess>> 你感到奇怪的头晕感再次降临,但是<span class="green">你摆脱了它的影响。</span>你陷入了麻烦之中,需要采取行动。<<gwillpower>><<willpower 1>> <br><br> 你挣脱了粘稠的黏液,站起身来。它仍然到达了你的膝盖,但你认为自己能够将自己解救出来。你环顾四周。植物的壁看起来不是很厚。你也可能能够到达上面的开口处。 <br><br> <<link [[撕开|Forest Pitcher Break]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <<link [[爬出|Forest Pitcher Climb]]>><</link>><<athleticsdifficulty 1 1000>> <br> <<else>> 你感到奇怪的头晕感再次降临,<span class="red">在一阵忧虑的想法掠过时,你打了个喷嚏。</span>你滑回到温暖、令人放松的液体中。<<gggarousal>><<ggwillpower>><<willpower 3>> <br><br> <<link [[继续|Forest Pitcher Endure]]>><</link>> <br> <</if>>
<<effects>> <<bodyliquid "thigh" "nectar">> <<bodyliquid "feet" "nectar">> <<bodyliquid "chest" "nectar">> <<bodyliquid "bottom" "nectar">> <<bodyliquid "tummy" "nectar">> <<if $physiqueSuccess>> 你摸索着找到一个稳固的立足之地,然后猛击这棵植物的壁。<span class="green">你感觉到它有所松动。</span>你再次猛击,然后又猛击。从上面滴落下更多的黏液,但你仍然继续攻击。 <br><br> <<if !$worn.over_upper.type.includes("naked") or !$worn.over_lower.type.includes("naked") or!$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>> <span class="pink">黏液溶解了你的衣服,让它感觉变得更加宽松。</span> <<set $worn.over_upper.integrity -= 50>> <<set $worn.over_lower.integrity -= 50>> <<set $worn.upper.integrity -= 50>> <<set $worn.lower.integrity -= 50>> <<set $worn.under_upper.integrity -= 50>> <<set $worn.under_lower.integrity -= 50>> <<integritycheck>><<exposure>> <br><br> <</if>> 就在你的拳头破开植物壁的时候,一些东西缠住了你的脚踝。你挣脱了它,撕开了足以让你通过的缺口。更多的藤蔓开始活动,但是它们太慢了。你逃到了树林中。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你猛击这棵植物的壁,<span class="red">但它毫不让步。</span>你再次尝试,希望找到一些薄弱的地方,但是一根粗壮的藤蔓从黏液中升起,抓住了你的腰,将你拉回到液体中。 <br><br> <<link [[继续|Forest Pitcher Resist]]>><</link>> <br> <</if>>
<<effects>> <<bodyliquid "thigh" "nectar">> <<bodyliquid "feet" "nectar">> <<if $athleticsSuccess>> 你跳起来,<span class="green">你的手在植物的边缘上找到了支撑。</span>你用力将自己拉了出来,跌落到覆盖着藤蔓的地面上,然后逃进树林,避免了尘埃再次影响你的情况。<<lstress>><<stress -6>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <<else>> 你跳向植物的边缘,<span class="red">但是你的手指滑了下去。</span>你尝试了几次,直到感觉到一些东西缠绕着你的腿。它用力拉扯着你,你最终掉回到了黏液中。 <br><br> <<link [[继续|Forest Pitcher Resist]]>><</link>> <</if>>
<<effects>> <<drench "nectar" 2 "outside">><<drugs 180>> 当你躺在黏液中,头晕眼花时,多根触手缠绕着你的手腕和脚踝。你挣扎着,但是由于你被举起到空中,所以你无法进行有效的反击。 <br><br> <<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>> 从上面滴下更多的黏液,<span class="pink">覆盖并溶解你的衣服。</span> <<upperruined>><<lowerruined>><<underruined>><<underupperruined>> <<exposure>> <br><br> <</if>> 更多的藤蔓出现了,它们的尖端滴着更多甜美的液体。它们在你的裸露皮肤上滑动,爬过你的<<breasts>>和<<genitals>>。<<ggtrauma>><<gggstress>><<trauma 12>><<stress 48>><<gggarousal>><<arousal 10000>> <br><br> 你皮肤的刺痛感变得难以忍受。 <<orgasm>> 你无力地悬挂在空中,但藤蔓并没有停止它们的攻击。 <<if $player.breastsize gte 3>> 两根藤蔓缠绕在你的<<breasts>>上,挤压着它们,而两根较细的藤蔓的尖端张开。它们附着在你的乳头上,并吸吮着。 <<else>> 两根较细的藤蔓的尖端张开。它们附着在你的<<nipples>>上,并吸吮着。 <</if>> <<if $milk_amount gte 1 and $breastfeedingdisable is "f" and $lactating gte 1>> 你感觉到你的胸部对这种感觉有反应,奶汁从你的乳头中流出。你仍然无助地悬挂着,被这棵植物吸吮着。 <<breastfeed 5>> <<elseif $breastfeedingdisable is "f">> <<milkvolume 5>> <</if>> <<arousal 10000>> <<orgasm>> <<link [[继续|Forest Pitcher Resist 2]]>><</link>> <br>
<<effects>> 植物的壁逐渐闭合,将你挤压着。你被压力推向上方。最终你从植物上滑落下来,落在了藤蔓的床上,发出了一声吱吱的声响。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>>
<<effects>> <<drench "nectar" 2 "outside">><<drugs 180>> 当温暖的黏液包裹着你时,任何关于危险的念头都消失了。 <<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>> <span class="pink">你几乎没有注意到它正在溶解你的衣服。</span> <<upperruined>><<lowerruined>><<underruined>><<underupperruined>> <<exposure>> <</if>> <br><br> 你感觉到黏滑的藤蔓缠绕着你的肢体和腰部,将你无力的身体提起到空中。更多的藤蔓出现了,热液体从它们的尖端滴落。它们在你的裸露皮肤上滑动,爬过你的<<breasts>>和<<genitals>>。 <<if $slimeObey is true>> 黏液进一步奖励你,因为你按照指示做了。<<ltrauma>><<lstress>><<trauma -6>><<stress -24>><<unset $slimeObey>> <<else>> <<ggtrauma>><<gggstress>><<trauma 12>><<stress 48>> <</if>> <<gggarousal>><<arousal 10000>> <br><br> 你皮肤的刺痛感变得难以忍受。 <<orgasm>> 你无力地悬挂在空中,但藤蔓并没有停止它们的攻击。 <<if $player.breastsize gte 3>> 两根藤蔓缠绕在你的<<breasts>>上,挤压着它们,而两根较细的藤蔓的尖端张开。它们附着在你的乳头上,并吸吮着。 <<else>> 两根较细的藤蔓的尖端张开。它们附着在你的<<nipples>>上,并吸吮着。 <</if>> <<if $milk_amount gte 1 and $breastfeedingdisable is "f" and $lactating gte 1>> 你感觉到你的胸部对这种感觉有反应,奶汁从你的乳头中流出。你仍然无助地悬挂着,被这棵植物吸吮着。 <<breastfeed 5>> <<elseif $breastfeedingdisable is "f">> <<milkvolume 5>> <</if>> <<arousal 10000>> <<orgasm>> <<link [[继续|Forest Pitcher Endure 2]]>><</link>>
<<effects>> 植物的壁逐渐闭合,将你挤压着。你被压力推向上方。最终你从植物上滑落下来,落在了藤蔓的床上,发出了一声吱吱的声响。 <br><br> 你赤裸地躺在地上,身上沾满了黏液,身体因为兴奋而颤抖着。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<clothesstrip>> 当你脱掉衣服时,黄蜂们<<if $analdisable is "f">>,包括附着在你屁股上的那只,<</if>>围绕着你转,似乎享受这个表演。<<deviancy4>> 当你完成脱衣后,它们以更加放松的步伐向你靠近。 <br><br> <<link [[继续|Forest Wasps]]>><<set $struggle_start to 2>><</link>>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "wasp">> <<struggle_creatures 2 2>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<if $analdisable is "f">> <<set $struggle.anus.creature to "wasp">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">> <</if>> <<unset $struggle_start>> <<elseif $struggle_start is 2>> <<struggle_init>> <<set $struggle.creature to "wasp">> <<struggle_creatures 2 2>> <<set $combat to 1>> <<neutral 1>> <<consensual>> <<set $consensual to 1>> <<if $analdisable is "f">> <<set $struggle.anus.creature to "wasp">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">> <</if>> <<unset $struggle_start>> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Forest Wasps End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Forest Wasps]]>><</link>></span> <br> <</if>>
<<effects>> 黄蜂的嗡嗡声渐渐消失在树林中。<<tearful>>你继续穿过森林。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你摇晃着<<icon "tending/apple.png">>苹果树,希望能摇下一些水果。 <<if $tendingSuccess>> <span class="green">你摘到了一些闪亮的苹果。</span> <<tending_pick apple 6 18>> <<else>> <span class="red">没有一个掉落。</span>地上的那些苹果都太烂了。<<gtending>><<tending 2>> <</if>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>>
<<effects>> 你踮起脚尖,摸了摸<<icon "tending/pear.png">>梨子。 <<if $tendingSuccess>> <span class="green">你找到了一些熟透的梨子。</span> <<tending_pick pear 6 18>> <<else>> <span class="red">你能摘到的所有梨子都太软了。</span><<gtending>><<tending 2>> <</if>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>>
<<effects>> 你在矮树上搜索可出售的<<icon "tending/lemon.png">>柠檬。 <<if $tendingSuccess>> <br><span class="green">你找到了一堆,它们看起来金灿灿的,一定能卖个好价钱。</span> <<tending_pick lemon 6 18>> <<else>> <span class="red">它们都太青了。</span><<gtending>><<tending 2>> <</if>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>>
<<effects>> 你在矮树上搜索可出售的<<icon "tending/blood_lemon.gif">>血橙。 <<if $tendingSuccess>> <span class="green">你找到了一堆,它们的黄色外皮上交错着红色的条纹。</span> <<tending_pick blood_lemon 6 18>> <<earnFeat "In Red Light">> <br><br> 你感到一种奇怪的热情。<<drugs 60>><<arousal 600>><<garousal>> <<else>> <span class="red">它们都太青了。</span><<gtending>><<tending 2>> <</if>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>>
<<effects>> 你爬上树,直到和蜂巢平齐。你伸手去拿<<icon "tending/wild_honeycomb.png">>野生蜂巢,折下一大块。 <<silently>><<tending_pick wild_honeycomb 1 1>><</silently>> <<earnFeat "Oh Bother">> <<if $tendingSuccess>> <span class="green">蜜蜂没有反应。</span> <br><br> 你不想冒险,于是拿着战利品,从树上爬下来。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">嗡嗡声加剧了。</span> <br><br> 你手里拿着战利品,从树上爬下来。四只巨大的蜜蜂从蜂巢中出现,并朝你追去。 <br><br> <<link [[继续|Forest Honey Struggle]]>><<set $struggle_start to 1>><</link>> <br> <</if>>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "bee">>/*Creature species*/ <<struggle_creatures 4 2>>/*How many creatures will be involved, and their health.*/ <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<unset $struggle_start>> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Forest Honey Struggle End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Forest Honey Struggle]]>><</link>></span> <br> <</if>>
<<effects>> 你逃进了森林。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<effects>><<set $rescued++>> <<if $phase is 0 or $phase is 2>> 你听到一声枪响,子弹落在了这两个人的脚边。与此同时,一只?gwylanItem撞上了<<person1>><<persons>>的脸。他们惊恐地后退并逃进了森林。 <<elseif $phase is 1 or $phase is 3>> 你听到一声枪响,子弹落在了这只<<beasttype>>附近。与此同时,一只?gwylanItem撞上了<<beasttype>>的身体。<<bHe>>惊恐地后退并逃进了森林。 <<else>> 你听到一声枪响,子弹擦过了这只<<beasttype>>。与此同时,一只?gwylanItem撞上了<<beasttype>>的身体。<<bHe>>惊恐地后退并逃进了水中。 <</if>> <br><br> <<if $edenCagedEscape>> <<clotheson>> <<endcombat>> <<edenCagedCoopSave>> <<elseif $gwylan_eden_coop gte 4>> <<set $gwylan_eden_coop++>> 当<<nnpc_he "Eden">>从森林中走出来时,"好枪法,"伊甸说道。 <br><br> "但我不这么认为,"格威岚回答道,从另一侧的树林里走了出来。"除非你的目标是<<if $phase is 4>>水<<else>>泥土<</if>>。"伊甸哼了一声,差点笑了出来。 <br><br> <<if $gwylan_eden_coop is 5>> 你微笑了一下。以前伊甸总是对格威岚持怀疑态度,而格威岚则总是害怕伊甸。看到他们相处得很好,这感觉真是太好了。 <<trauma -12>><<ltrauma>> <br><br> <</if>> <<if $gwylan_aborted is 1>> <<set $gwylan_aborted to 0>> 格威岚皱了皱眉头。"嘿,你为什么要攻击<<phim>>?你们闹矛盾了吗?" <br><br> 伊甸叹了口气,交叉着<<nnpc_his "Eden">>的手臂。"<<pShe>>需要学会服从我。"格威岚似乎对这个答案不太满意,但没有再深究。 <br><br> <<elseif $gwylan_aborted is 2>> <<set $gwylan_aborted to 0>> <<nnpc_He "Gwylan">>无法与你对视。"抱歉之前没有救你,但我不想惹毛那个alpha。我不想让整个狼群来敲我的门。" <br><br> "等等,你被那个头狼攻击了?那只黑色的?"伊甸怒吼。"如果那东西再敢动你一根脚趾头,我就要狩猎自己一个漂亮的黑色地毯了。" <br><br> <</if>> "好了,再见了,"格威岚说着,<<if $phase isnot 4>>收拾好<<nnpc_his "Gwylan">>的物品<</if>>,向<<nnpc_his "Gwylan">>的商店所在方向走去。伊甸留下来,检查一下你是否安好。 <<if $phase is 2 or $phase is 3>> <br> <<slimePunishmentForest>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<forestCabinReturnLinks>> <<elseif $gwylan_eden_coop gte 1>> <<set $gwylan_eden_coop++>> 伊甸和格威岚从森林小路的两侧走出来。伊甸怀疑地盯着格威岚,但<<nnpc_he "Eden">>认为<<nnpc_him "Gwylan">>并不构成威胁。 <br><br> "我们两个都在附近真是太好了,"格威岚说着,左右踱步。伊甸没有回应。 <<if $gwylan_aborted is 1>> <<set $gwylan_aborted to 0>> 格威岚皱了皱眉头。"嘿,你为什么要攻击<<phim>>?你们闹矛盾了吗?" <br><br> 伊甸叹了口气,交叉着<<nnpc_his "Eden">>的手臂。"<<pShe>>需要学会服从我。"格威岚似乎对这个答案不太满意,但没有再深究。 <<elseif $gwylan_aborted is 2>> <<set $gwylan_aborted to 0>> <<nnpc_He "Gwylan">>转向你,揉了揉<<nnpc_his "Gwylan">>的脖子。"抱歉之前没有救你,但我不想惹毛那个头狼。我不想让整个狼群来敲我的门。" <br><br> "等等,你被那个头狼攻击了?那只黑色的?"伊甸怒吼。"如果那东西再敢动你一根脚趾头,我就要狩猎自己一个漂亮的黑色地毯了。" <</if>> <br><br> 沉默了一会儿后,格威岚<<if $phase isnot 4>>收拾好<<nnpc_his "Gwylan">>的物品,然后<</if>>默默地向<<nnpc_his "Gwylan">>的商店方向走去。伊甸留下来,确认你是否安好。 <<if $phase is 2 or $phase is 3>> <br> <<slimePunishmentForest>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<forestCabinReturnLinks>> <<else>> <<set $gwylan_aborted to 0>><<set $gwylan_eden_coop to 1>><<silently>><<nnpc_gendery "Gwylan">><</silently>> <<set _Gwylan to ($forest_shop_intro is 1 or $gwylan_rescue is 1 ? "Gwylan" : "这" + _text_output)>> 伊甸从树林里走出来。"你没事吧?"<<nnpc_he "Eden">>问道。"还好我能在这——" <br><br> <<if _Gwylan is "Gwylan">> <<nnpc_Hes "Eden">>被突然从树林冲出来的格威岚打断了。 <<else>> <<nnpc_Hes "Eden">>的话被一个从树林中冲出来的灰褐色头发的<<nnpc_gendery "Gwylan">>打断了。 <</if>> 伊甸放下<<nnpc_his "Eden">>的步枪,指着<<nnpc_him "Gwylan">>。 <br><br> "等等!"<<= _Gwylan is "Gwylan" ? "格威岚" : _Gwylan>>举起<<nnpc_his "Gwylan">>的双手,放下<<nnpc_he "Gwylan">>手里的?gwylanItem。"我是你们的盟友!我是来救<<phim>>的!" <br><br> 伊甸没有放下<<nnpc_his "Eden">>的枪。"我为什么要相信你?"<<nnpc_He "Eden">>将手指放在扳机上。 <<stress 3>><<gstress>> <br><br> "真的,我说的是真的!"<<= _Gwylan is "Gwylan" ? "格威岚" : _Gwylan>>朝你那边瞥了一眼,然后又看向伊甸。"我在城镇入口处经营一家商店,当我听到<<phim>>尖叫时,我正在盘点货物。 <<if $gwylan_rescue is 1>>我以前救过<<phim>>,<<pshes>>是我的朋友。<<else>><<if $forest_shop_intro is 1>><<pShes>>是我以前的客人。<</if>>我想救<<phim>>。<</if>>" <br><br> <<if _Gwylan is "Gwylan">> 伊甸看向你,确认了一下。你点了点头,<span class="green"><<nnpc_he "Eden">>放下了<<nnpc_his "Eden">>的枪</span>。"好吧。但是别想耍什么花招。" <br><br> "我不会的,"格威岚说道。"我得回商店了,现在我知道<<pshes>>安全了。" <<else>> 伊甸皱了皱眉头,然后<span class="green">放下了<<nnpc_his "Eden">>的枪</span>。 "好吧。但是别想耍什么花招。" <br><br> <<= _Gwylan is "Gwylan" ? "格威岚" : _Gwylan>>松了一口气,也放下了<<nnpc_his "Gwylan">>的手。<<nnpc_He "Gwylan">>转向你。<<nnpc_He "Gwylan">>看起来和你差不多年龄,有着灰褐色的头发和雀斑。"我比看起来年龄要大,"<<nnpc_he "Gwylan">>好像在读你的心思一样说道。"我叫格威岚,很高兴认识你!" <br><br> "我在森林外围有一家商店,你不会错过的,"<<nnpc_he "Gwylan">>说道。"我卖——"<<nnpc_he "Gwylan">>停了一下。"我祖<<print ($pronoun is "m" ? "父" : "母")>>卖——"又停了一下。"我卖些小玩意儿。那些你在普通商店里找不到的东西。我自己也不知道库存里有什么!"<<nnpc_He "Gwylan">>听起来很自豪。伊甸哼了一声。 <</if>> <br><br> <<if $gwylan_rescue isnot 1>> <<set $gwylan_rescue to 1>> <<nnpc_He "Gwylan">>开始走开,但停下来转身。"顺便说一下,"<<nnpc_he "Gwylan">>说道。"我能听到你们是因为你们离我的商店够近。<span class="gold">如果你们走得比湖的起点还远,我就听不到你们了。</span>记住这一点。" <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> <br><br> "至于我,"伊甸说道,"我碰巧在附近。<span class="gold">我可能并不总是在你身边,但我应该能在森林的任何地方救你。</span>如果你遇到危险,喊一声。即使在湖的那边。" <</if>> <<elseif $eden_rescue isnot 1>> <<set $eden_rescue to 1>> 当格威岚转身离开时,伊甸拍了拍你的肩膀。"我之所以能听到你们,是因为我碰巧在附近,"<<nnpc_he "Eden">>说道。"<span class="gold">我可能并不总是在你身边,但我应该能在森林的任何地方救你。</span>如果你遇到麻烦,喊一声。" <br><br> <</if>> 说完这些,格威岚朝<<nnpc_his "Gwylan">>商店的方向走去,抛下了被丢弃的货物。伊甸留下来,确认你是否安好。 <<if $phase is 2 or $phase is 3>> <br> <<slimePunishmentForest>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<forestCabinReturnLinks>> <</if>>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "pale slime">> <<if $wraith.state is "haunt">> <<struggle_creatures 3 2>> <<else>> <<struggle_creatures 2 1>> <</if>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<unset $struggle_start>> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Forest Pale Slime Struggle End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Forest Pale Slime Struggle]]>><</link>></span> <br> <</if>>
<<effects>> 史莱姆们消失在河流中。<<tearful>>你担心地四处张望。 <<if $phase is 1>> 苍白的身影不见了踪影。你松了口气,但不浪费时间继续前进。<<endRainWraith true>> <<set $wraith.hunt -= 3>> <<if $wraith.hunt lte 0>> 你认为你已经摆脱了它,但你保持警惕。 <<set $wraith.hunt to 0>><<set $wraith.timer += 5>> <<else>> 它很可能还在追你,但你已经与它拉开了足够的距离。 <</if>> <<else>> 苍白的身影不见了踪影。你正要松口气,但突然听到树林中传来一阵笑声。你开始奔跑。<<endRainWraith>> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<if $sexstart is 1 or $molestationstart is 1>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>><<set $consensual to 1>> <<neutral 1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <</if>> <<if isLoveInterest("Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>> <<enable_rescue>> <</if>> <<maninit "plant">><<npcexpose>> <<set $enemyarousalmax to 800>> <<if $phase is 2>> <<set _randomtentacles to random(10, 12)>> <<else>> <<set _randomtentacles to random(6, 10)>> <</if>> <<makeAbomination _randomtentacles 8 "vine" "vine" true>> <<if $phase is 1>> <<if $player.penisExist>> <<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>> <<else>> <<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>> <</if>> <<set $NPCList[0].location.head to "genitals">> <<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">> <<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $leftarmstate to 0>><<set $righttarget to "tentacles">> <<elseif $phase is 0 and !$consensual>> <<npckiss>> <</if>> <</if>> <<effects>> <<effectsabomination>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <<forestRescueFail>> <br><br> <</if>> <<abomination>> <<stateabomination>> <br><br> <<actionsabomination>> <<if _combatend>> <span id="next"><<link [[继续|Forest Plant Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Plant Sex]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<if $phase is 1>> <<ejaculation "short">> <<else>> <<ejaculation>> <</if>> "这很有趣!"<<person>>得意洋洋地说道。"我希望更多的人类像你一样。" <br><br> <<He>>从地上爬起来,拍掉了藤蔓上的灰尘。"如果你再来这个区域,记得联系我!我很想再来一次!"<<He>>离开了,<<his>>的藤蔓在身后晃动着。 <br><br> <<tearful>>你振作了起来。 <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <<elseif $enemyhealth lte 0>> <<person>>向后退了一步,警惕地看着你。"哎呀,这有点过分了,你不觉得吗?我只是想让我们感觉好一些。"<<His>>的所有藤蔓都从你身边缩了回去。 <br><br> <<He>>揉了揉自己的藤蔓,皱起了眉头。"好吧,如果你再来这个区域,记得联系我。如果你情绪好起来,也许我们可以继续之前的事!"<<He>>离开了,<<his>>的藤蔓跟着软弱地晃动着。 <br><br> <<tearful>>你振作了起来。 <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <<elseif $alarm is 1 and $rescue is 1>> 你听到了一声近在咫尺的枪响,一颗子弹落在了<<persons>>的脚边。"该死,"<<he>>嘶声力竭地说道。"是<<nnpc_title "Eden">>。该死。该死的。唔嗯!"<<He>>抓住你的脸,在你的脸颊上亲了一下,然后从你身边飞快地离开。"再见!我走了!" <<bodyliquid "face" "goo">> <br><br> <<if $edenCagedEscape>> <<clotheson>> <<endcombat>> <<edenCagedSave>> <<else>> 就在<<person>>缩回藤蔓,消失在森林中的时候,伊甸出现了。<<nnpc_He "Eden">>帮助你重新恢复自己。"该死的远足者,"<<nnpc_he "Eden">>嘟囔着。"你没事吧?" <br><br> <<clotheson>> <<endcombat>> <<if $gwylan_eden_coop gte 1>> 伊甸环顾四周片刻。"我们可能已经涉险过深,超出了那个店主的能力范围,"<<nnpc_he "Eden">>说道。 <br><br> <</if>> <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> 伊甸拍了拍你的肩膀。"我能救你是因为碰巧在这个区域,"<<nnpc_he "Eden">>说,"<span class="gold">我可能不会一直在你身边,但我应该能在森林的任何地方救你。</span>如果你有麻烦,请大声呼喊我。" <br><br> <</if>> <<forestCabinReturnLinks>> <</if>> <</if>>
<<location "forest">><<effects>> <<if $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>> 你几乎是蹒跚向前,用自己的嘴唇亲吻<<persons>>的嘴唇。<<He>>对着你倒吸一口,你把舌头伸进<<his>>的嘴里,放弃了所有的自制力。 <span class="green">甜蜜的花蜜充满你的口腔。</span> <<nectarfed 10>><<takeKissVirginity $NPCList[0] "addiction">> <<promiscuity1>> <<person>>回到<<his>>的感官,并将<<his>>的藤蔓缠绕在你周围。用一个温柔的、几乎是挑逗性的推,<<he>>把你送到森林的地板上,然后<<himself>>躺在你身上。 "如果我知道你这么喜欢,"<<he>>轻声说道,"我早就应该给你比一个吻更多的东西了。远远多于一个。" <br><br> <<link [[继续|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>> <<else>> 你向<<person "normal">>靠近,吻了上去,<<he>>在你的嘴唇上微笑。<span class="lewd"><<His>>的嘴唇有些粘,尝起来非常甜。</span> <<takeKissVirginity $NPCList[0] "consensual">><<promiscuity1>> <<if $rng gte 81>> <<He>>突然将<<his>>的舌头伸进了你的嘴里。一些液体滴入你的口中,你的味蕾立刻感受到了一种令人头晕的甜味。 <<nectarfed 10>> <br> 你的头脑变得混沌,几乎没有注意到<<him>>将你推倒在地。<span class="purple"><<him>>身后的藤蔓开始活动,扭动着向后延伸。</span> <br><br> "谢谢你,"<<person>>轻声说道,然后俯下身来躺在你身上。"现在我想我会得到比一个吻更多的东西。" <br><br> <<link [[继续|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>> <<else>> <<He>>吻了你很久,在分开之时轻轻地咬了一口你的上唇,拉出一条银线。你用舌尖舔了舔,浓稠的甜液你的口中挥之不去。 <br><br> 在<<him>>身后,<span class="purple">藤蔓在欣喜中翻滚着</span>。"你觉得怎么样?"<<person>>眨眼问道,"是不是很棒的吻?我是这么想的。" <br><br> <<He>>转身离开。"好了,希望这会给你带来好运!再见,<<girl>>!" <br><br> <<if $deviancy gte 35 or $backgroundTraits.includes("plantlover")>> <<link [[诱惑|Forest Plant Seduce]]>><</link>><<deviant3>> <br> <<link [[告别|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <</if>> <</if>>
<<location "forest">><<effects>> "这么快就要走了?"你眨眨眼睛问道。<<person>>转过身来。"我可以给你比一个吻更多的东西。<<if $tentacledisable is "f">>让我看看这些藤蔓能做什么吧。<<else>>来吧,抓住我。<</if>>" <br><br> <<set $seductiondifficulty to 0>> <<seductioncheck>> <br><br> <<His>>的眼睛亮了起来。"哦,当然!"<<He>>向你扑来,抱住你,将你扑倒在森林地面上。<<His>>的藤蔓缠绕在你的身边。"我喜欢遇到喜欢大自然的人类。" <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了……尽管你怀疑<<he>>无论如何都会答应。</span><br><br><</if>><<seductionskilluse>> <<link [[继续|Forest Plant Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>
<<location "forest">><<effects>> "啊?"<<persons "normal">>的脸皱起来。"但为什么不呢?" <br><br> <<He>>思考了几秒钟, <<if $rng gte 51>> 然后喘息起来:"哦,我明白了!你只是想跳过前戏!我喜欢你的风格。" <<stress 6>><<gstress>> <br><br> <span class="purple">在<<him>>身后,藤蔓在欣喜中翻滚着,蠕动着。</span><<person>>舔了舔嘴唇。"别担心。我不会让你等太久的。" <br><br> <<link [[继续|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>> <<else>> 然后耸了耸肩。"好吧,随便。我相信这片森林里肯定有人愿意亲吻一个可爱的<<personsimple>>。"<span class="purple">在<<him>>身后,藤蔓在欣喜中翻滚着,蠕动着。</span>"待会儿见!" <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>>
<<effects>><<location "forest">> <<set $forest += random(-3,3)*5>><<set $forest = Math.clamp($forest, 21, 100)>> <<generatePlant1>><<person1>> <<orgasm>> 你醒来时突然感到一阵快感,<<genitals 1>>上有一种潮湿的感觉。你试图坐起来,却发现<span class="red">藤蔓将你的手臂绑在地上</span>。你挣扎了一会儿,但它们卷得更紧了。 <br><br> "哦,你好!"你转动脖子,看到一位<<person>>坐在你的双腿之间,<<his>>的头发中编着<<plant_details>>。 <<if $exposed lte 1>> 你的$worn.lower.cn_name_cap<<lowerhas>>被<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>掀起<<else>>拉下<</if>>,<<if !$worn.under_lower.type.includes("naked")>>你的$worn.under_lower.cn_name_cap<<underlowerhas>>被拉到一边,<</if>><span class="pink">暴露了你的<<genitals>>。</span> <</if>> <<He>>舔了舔嘴唇。"我在森林里发现你昏迷了,所以我把你带到了一个安全的地方,然后就自己享用了。" <<if playerChastity()>> <<He>>戳了戳你的$worn.genitals.cn_name_cap。"至少,尽我所能地穿过这个东西。谁给你戴上这个的?太残忍了。 <<else>> <<He>>咧嘴笑道。"只是尝了一口,我想等你醒来后再真正开始。 <</if>> 我是不是把你的胳膊搂得太紧了?对不起。" <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>><<else>><<set $worn.lower.state to "thighs">><</if>> <<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>> <<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $worn.under_lower.state to "thighs">> <br><br> 你再次试图坐起来,但是藤蔓将你拉了回去。<<person>>责备道:"啊不不,就让我来照顾你吧。现在,我正在哪里呢……?"<<He>>的嘴又移到了你的<<genitals>>上。 <br><br> <<link [[继续|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<<effects>> <<if $phase is 0>> 你无视这个声音,继续前行。你听到了灌木丛中有一个<<personsimple>>在你走开时哀叫。 <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> 你深吸一口气,故意把脚踩入了陷阱。它瞬间激活,把你撂倒在了地上。你的双腿被勒住了,缓慢地叉了开来。 <br><br> 一位头发里编着<<plant_details>>、<span class="purple">身后缠绕着蠕动的藤蔓</span>的<<person "normal">>从灌木丛中跑向你。"抓到一个了!"<<person>>高兴地喊道。"我只等了六个小时。我几乎是一个陷阱专家了。"<<He>>舔了舔嘴唇,向你走来,猥亵地晃动着手指。 <br><br> <<link [[继续|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $leftleg to "bound">><<set $rightleg to "bound">><</link>> <</if>>
<<effects>> 你站稳了脚,做好了准备。<<beasttype>>在最后一刻转向,感到惊讶,然后转身面对着你。 <br><br> <<link [[继续|Forest Boar Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 在最后一刻,你跳到了一旁,躲开了<<beasttype>>的攻击, <<if $danceSuccess>> <span class="green">优雅地着陆。</span> <<if $monster is 1>> "这是个警告!"<<bhe>>大喊着,消失在树林间。"下次,我会攻击你。" <<else>> <<beasttype>>没有减速,继续发出一声哼鸣,消失在树林中。 <</if>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> <span class="red">但在落地时跌倒了。</span><<beasttype>>转向,再次面对你,慢慢地减速,等待<<bhe>>的靠近。 <<if $monster is 1>> "让你看看会发生什么,"<<bhe>>哼了一声,"对于入侵者。" <<else>> <<bHe>>喷着气。 <</if>> <<gpain>><<pain 4>> <br><br> <<link [[继续|Forest Boar Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Boar Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Boar Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype>>跺着脚进入森林。 <br><br> <<tearful>>你站了起来。 <<else>> <<beasttype>>转身奔跑,为了逃脱而急匆匆地跑到了一棵树上。 <br><br> <<tearful>>你振作了起来。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你开始攀爬这棵树,向巢穴的方向攀升。你爬到了一半的高度,然后差点滑下来。 <<if $athleticsSuccess>> <<unset $athleticsSuccess>> <span class="green">你设法稳住了自己。</span> <br><br> 你继续攀爬,爬到了巢穴所在的大树枝上,保持平衡。 <<if currentSkillValue('tending') gte 150>> 通过快速计数,你看到<span class="blue"><<number $forest_nest.eggs>></span>个活鸟蛋<<if $forest_nest.eggs gt 1>><</if>>,但是你需要单独计算它们才能确定准确的数量。 <br><br> <<link [[爬下去挑选蛋|Forest Nest Search Eggs]]>><</link>><<tendingdifficulty 100 500>> <br> <<link [[爬下去并试图引诱狐狸 (0:05)|Forest Nest Bait]]>><<set $forest_nest.eggs -= 3>><<pass 5>><</link>><<note "蛋减少" "red">> <br> <<else>> <span class="blue">你需要更高的护理技能来识别哪些蛋可以出售。在那之前,你可以试着引诱狐狸为你做这件事,如果你认为你可以把蛋拿回来的话……</span> <br><br> <<link [[爬下去并试图引诱狐狸 (0:05)|Forest Nest Bait]]>><<set $forest_nest.eggs -= 3>><<pass 5>><</link>><<note "蛋减少" "red">> <br> <</if>> <<link [[爬下去直接离开|Forest]]>><<endevent>><<unset $forest_nest>><</link>> <br> <<else>> <<if $rng gte 50>> <<set $forest_nest.eggs -= 4>> 你设法稳住了自己,但是在这个过程中引起了很大的骚动。树摇晃了起来,<span class="red">巢穴掉了下来</span>,蛋清从枝条间流淌出来。 <br><br> 你爬下树来,检查巢穴。 <<if $forest_nest.eggs lte 0>> <span class="red">你遇到的是一滩浆糊。</span>看来你不够小心。 <br><br> <<if $forest_nest.fox isnot 3>> 现在这个味道一定会吸引狐狸。 <br><br> <</if>> <<if $forest_nest.fox is 2 and !$NPCList[0].traits.includesAny("cowardly","clumsy")>> <<link [[等待狐狸|Forest Nest Ambushed]]>><</link>> <br> <<else>> <<link [[等待狐狸|Forest Nest Hide]]>><<set $phase to 1>><</link>> <br> <</if>> <<elseif currentSkillValue('tending') gte 150>> 通过快速计数,你看到<span class="blue"><<number $forest_nest.eggs>></span>个活鸟蛋<<if $forest_nest.eggs gt 1>><</if>>,但是你需要单独计算它们才能确定准确的数量。 <br><br> <<link [[捡蛋|Forest Nest Search Eggs]]>><</link>><<tendingdifficulty 100 500>> <br> <<link [[尝试引诱狐狸 (0:05)|Forest Nest Bait]]>><<set $forest_nest.eggs -= 3>><<pass 5>><</link>><<note "蛋减少" "red">> <br> <<else>> <span class="blue">你需要更高的护理技能来识别哪些蛋可以出售。在那之前,你可以试着引诱狐狸为你做这件事,如果你认为你可以把蛋拿回来的话……</span> <br><br> <<link [[尝试引诱狐狸 (0:05)|Forest Nest Bait]]>><<set $forest_nest.eggs -= 3>><<pass 5>><</link>><<note "蛋减少" "red">> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <<else>> 一根树枝在你的重压下断裂,你跌倒了<span class="red"></span>。 <<if $forest_nest.fox is 2 and $NPCList[0].traits.includes("friendly")>> <<if $monster is 1>> 你准备好与地面碰撞,但你的着陆比你想象的要软得多。你睁开眼睛。 <br><br> 你在一个<<beasttype>>怀里。<<bHe>>抓住了你,然后<<bhe>>笑了。 <br><br> "太危险了,你该这样做。"<<bHe>>轻轻地把你放下,然后毫不费力地爬上了树。<<bHe>>抓住了整个鸟巢,然后跳了下来。 <br><br> "你看!想和我分享吗?"<<bHis>>的尾巴在摇。 <<else>> 大地并不仁慈。<<gstress>><<stress 6>><<gpain>><<pain 8>> <br><br> 当你慢慢睁开眼睛时,你感觉到一股温暖的气息吹在你的脸上。有一个<<beasttype>>坐在你上面。<<bHe>>好奇地歪着<<bhis>>的头。 <br><br> 过了一会儿,<<bhe>>跳上树,嘴里叼着一枚蛋,然后跳下来,把它放在你旁边。 <<if $forest_nest.eggs gt 1>> <<bHe>>重复了几次,很快就放了一堆。 <</if>> <br><br> <<bHe>>用头撞了撞你,坐在蛋堆旁边,期待地看着你。 <</if>> <br><br> <<if $fox gte 6>> <<link [[吃一个|Forest Nest Share]]>><<transform fox 1>><<stress -4>><</link>><<lstress>> <br> <<else>> <<link [[吃一个|Forest Nest Share]]>><<transform fox 1>><<stress 2>><</link>><<gstress>> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <<else>> 你在下来的路上撞到了几根树枝,地面并不友好。<<gstress>><<stress 6>><<gpain>><<pain 8>> <br><br> 这么多树枝断了,你无法再尝试攀登了。 <br><br> <<link [[把巢拆掉|Forest Nest Throw]]>><<set $forest_nest.eggs -= 4>><<set $forest_nest.type to 3>><</link>><<note "蛋减少" "red">> <br> <<if $forest_nest.fox is 3>> <<link [[藏起来等待 (0:05)|Forest Nest Hide]]>><<unset $athleticsSuccess>><<set $forest_nest.eggs -= 2>><<pass 5>><</link>><<note "蛋减少" "red">> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>> <</if>>
<<effects>> 你抓起一块石头,朝鸟巢扔去。它被撞松了,掉下来成了一堆乱七八糟的东西。你看到汁液和蛋黄从树枝里渗出来。 <<if $harpy gte 6>><<stress 6>><<ggstress>><</if>> <br><br> <<if $forest_nest.fox isnot 3>> 如果你等得太久,肯定会引来狐狸。 <br><br> <</if>> <<link [[搜索巢|Forest Nest Search]]>><</link>> <br> <<if $forest_nest.fox is 2 and !$NPCList[0].traits.includesAny("cowardly","clumsy")>> <<link [[等待狐狸 (0:20)|Forest Nest Ambushed]]>><</link>><<note "蛋减少" "red">> <<else>> <<link [[等待狐狸 (0:20)|Forest Nest Hide]]>><<set $phase to 1>><<set $forest_nest.eggs -= 2>><<pass 20>><</link>><<note "蛋减少" "red">> <</if>> <br>
<<effects>> 你走近鸟巢,往里面看。 <<if $forest_nest.eggs lte 0>> <span class="red">你遇到的是一滩浆糊。</span>看来你不够小心。 <br><br> <<if $forest_nest.fox is 2 and !$NPCList[0].traits.includesAny("cowardly","clumsy")>> <<link [[等待狐狸|Forest Nest Ambushed]]>><</link>> <br> <<else>> <<link [[等待狐狸|Forest Nest Hide]]>><<set $phase to 1>><</link>> <br> <</if>> <<elseif currentSkillValue('tending') gte 150>> 通过快速计数,你看到<span class="blue"><<number $forest_nest.eggs>></span>个活鸟蛋<<if $forest_nest.eggs gt 1>><</if>>,但是你需要单独计算它们才能确定准确的数量。 <br><br> <<link [[捡蛋|Forest Nest Search Eggs]]>><</link>><<tendingdifficulty 100 500>> <br> <<link [[尝试引诱狐狸 (0:05)|Forest Nest Bait]]>><<set $forest_nest.eggs -= 3>><<pass 5>><</link>><<note "蛋减少" "red">> <br> <<else>> <span class="blue">你需要更高的护理技能来识别哪些蛋可以出售。在那之前,你可以试着引诱狐狸为你做这件事,如果你认为你可以把蛋拿回来的话……</span> <br><br> <<link [[尝试引诱狐狸 (0:05)|Forest Nest Bait]]>><<set $forest_nest.eggs -= 3>><<pass 5>><</link>><<note "蛋减少" "red">> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $tendingSuccess>> <span class="green">你找到了一些可存活的卵。</span><<tending_bird_eggs $forest_nest.eggs>> <br><br> <<if $forest.fox gte 2 and $NPCList[0].traits.includesAny("territorial","clever","clumsy")>> 当你抬头时,听到身后有沙沙声传来。一个<<beasttype>>从树林里出现。 <<if $monster is 1>> <<if $NPCList[0].traits.includes("territorial")>> "这是我的地盘。你会为此付出代价的。" <<else>> "我先看到的!" <</if>> <<bHe>>想跟你抢蛋! <</if>> <br><br> <<link [[继续|Forest Fox Nest Rape]]>><<set $phase2 to 1>><<set $molestationstart to 1>><</link>> <br> <<elseif $forest.fox gte 2>> 当你抬头时,听到身后有沙沙声传来。一个<<beasttype>>从树林里探出头来。 <<bHe>>看起来很温顺,似乎不想和你抢蛋。 <br><br> <<link [[交出一个蛋|Forest Nest Search Offer]]>><<set $plants.bird_egg.amount -= 1>><</link>><<note "- 蛋" "red">> <br> <<link [[离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[埋一个|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 蛋" "red">> <br> <<link [[离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <span class="red">这些蛋看起来都不适合交易。</span><<gtending>><<tending 2>> <br><br> <<link [[离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你拿出一个蛋给<<beasttype>>。<<bHe>>犹豫地走近,然后 <<if $monster is 1>> 接过了它,迅速把它放进嘴里。 <<else>> 一口叼走了它。 <</if>> <<bHe>>迅速向后退了几步,但并没有逃跑。 <br><br> <<link [[抚摸|Forest Fox Nest Pet]]>><<set $tendingSuccess to true>><<set $phase2 to 1>><</link>><<llstress>> <br> <<link [[离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $fox gte 2>> 你把一个鸟蛋放在嘴里,开始挖一个洞。你感到有些奇妙的兴奋。 <br><br> 挖得够深后,你把鸟蛋从嘴里吐出让它掉进洞里。你匆忙地埋起来,并且拍了拍土。你感到原始的满足感。 <<else>> 你开始用手挖一个洞。你不确定为什么要这样做。 <br><br> 挖得够深后,你轻轻地把鸟蛋放进去。然后,你把小土堆推回去,把它拍平。你感到有些奇妙的满足感。 <</if>> <br><br> <<link [[离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你迅速接近巢穴,找到了一个已经裂开的蛋,用你的拇指打开它。 <br><br> 如果你等待一下,这肯定会吸引狐狸的注意。 <br><br> <<if $forest_nest.fox is 2 and !$NPCList[0].traits.includesAny("cowardly","clumsy")>> <<link [[等待狐狸|Forest Nest Ambushed]]>><</link>><<note "蛋减少" "red">> <<else>> <<link [[等待狐狸|Forest Nest Hide]]>><</link>><<note "蛋减少" "red">> <</if>>
<<effects>> 你等了好像很长时间,但没有看到任何接近的动静。 <br><br> 直到你听到身后传来急促的脚步声。你及时转过身来,但 <<if $monster is 1>> 被一只裸体的<<beasttype>>扑倒了。 <<else>> 被一团橙色的毛茸茸撞得摇摇欲坠。 <</if>> <span class="red">一定已经有一只<<beasttype>>在附近了</span>,而你的行为暴露了你的位置! <br><br> <<if $NPCList[0].traits.includesAny("territorial","clever")>> <<if $monster is 1 or $bestialitydisable is "f">> <<if $monster is 1>> <<bHe>>得意地跨坐在你身上,双臂交叉。"真是笨拙。你太容易暴露了,<<foxnickname>>。" <br><br> <<bHe>>舒展身体,毫不掩饰地展示着自己的身材。"你需要学习一下如何保持低调。" <<else>> <<bHe>>对你嗖嗖作响,把你压在下面。 <</if>> <br><br> <<link [[继续|Forest Fox Nest Rape]]>><<set $molestationstart to 1>><<set $position to "missionary">><<set $NPCList[0].stance to "top">><</link>> <br> <<else>> 你从<<bhim>>的身下挣扎着逃脱了。<<beastescape>> <br><br> <<link [[继续|Forest]]>><<endevent>><<unset $forest_nest>><</link>> <br> <</if>> <<else>> <<if $monster is 1>> <<bHe>>闻了一下你,然后咯咯笑了起来,<span class="green">轻抚了一下你的头</span>。"你在尝试什么?你真是个有趣的家伙。" <br><br> <<bHe>>从你身上下来,走到巢穴旁边,仔细检查了一下。 <<if $forest_nest.eggs lte 0>> "它们都坏了。没办法留下来。想要分享吗?"<<bHe>>拍了拍<<bhim>>旁边的地面。 <<else>> "还剩下一些。想要分享吗?"<<bHe>>把一个放进<<bhis>>的嘴里,拍了拍<<bhim>>旁边的地面。 <</if>> <<else>> <<bHe>>闻了一下你,然后<span class="green">舔了一下你的脸</span>。<<bHis>>的舌头让你感到有些痒痒的。 <br><br> <<bHe>>从你身上下来,优雅地走到巢穴旁边。<<bHe>>仔细检查了一下巢穴,然后抬头回看, <<if $forest_nest.eggs lte 0>> 鼻子上蹭了一些蛋黄。 <<else>> 嘴里叼着一个鸟蛋。 <</if>> <<bHe>>似乎想和你分享。 <</if>> <br><br> <<if $fox gte 6>> <<link [[吃一个|Forest Nest Share]]>><<transform fox 1>><<stress -4>><</link>><<lstress>> <br> <<else>> <<link [[吃一个|Forest Nest Share]]>><<transform fox 1>><<stress 2>><</link>><<gstress>> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $forest_nest.eggs lte 0>> 你拿起一个破碎的鸟蛋,<<if $fox gte 6>>急切地舔起蛋黄<<else>>犹豫地把蛋清和蛋黄倒进嘴里。情况没有你想象的那么糟<</if>>。 <<else>> 你拿起一个鸟蛋,<<if $fox gte 6>>急切地把它掰开倒进嘴里<<else>>犹豫地把它掰开倒进嘴里。情况没有你想象的那么糟<</if>>。 <</if>> <br><br> <<if $monster is 1>> 你花了一些时间与<<beasttype>>交谈,对方似乎很高兴终于有一个友好的人可以说说话。 <<else>> 你花了一些时间抚摸<<beasttype>>,它似乎很喜欢被关注。 <</if>> <br><br> <<if $forest_nest.eggs gte 2>> <<set $forest_nest.eggs to Math.floor($forest_nest.eggs / 2)>> <<bHe>>让你拿走剩下的鸡蛋的一半。<<tending_bird_eggs $forest_nest.eggs>> <<else>> 没有蛋可以带走了。 <</if>> 你告别了它。 <br><br> <<link [[离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你隐藏起来等待,专注地观察巢穴。 <<if $forest_nest.fox is 3>> <<if $fox gte 6>> 味道越来越近了。不久之后,你听到了一些沙沙声。 <<else>> 不久之后,沙沙声继续响起。 <</if>> <<else>> <<if $forest_nest.fox is 1>> <<beastNEWinit 1 fox>> <</if>> 很快,你开始听到附近传来的沙沙声。 <</if>> <<if $forest_nest.type lte 3>> <<if $forest_nest.type lte 2>> 一道明亮的橙白色闪光窜上了树桩,是一只<<beasttype>>。 <br><br> <<bHe>>在树顶上停留了一会儿,然后靠近了巢穴。<<bHe>>接近了一步,开始挖掘。不久之后,<<bhe>>探出头, <<if $monster is 1>> 手里拿着几颗鸟蛋。<<bHe>>熟练地从树上跳了下来。 <<else>> 嘴里叼着一颗鸟蛋。<<bHe>>跳下树来,把收获堆了起来。 <</if>> <<else>> 一只<<beasttype>>出现在视野中,专注地盯着巢穴。 <br><br> <<bHe>>犹豫地向前迈了一步,四处张望。然后<<bHe>>向前猛冲,开始挖掘巢穴。 <<if $phase is 1>> <<set $phase to 0>> <<if $monster is 1>> <<bHe>>先是贪婪地舔掉手指上的鸟蛋残余, <<else>> <<bHe>>先是贪婪地舔掉了鸟蛋碎片, <</if>> 然后吃起了完整的鸟蛋。 <<if $forest_nest.eggs lte 0>><span class="purple">好像没剩多少了</span>。<</if>> <<else>> <<if $monster is 1>> <<bHe>>抓了一把鸟蛋,嘴里放了一个,然后跳了几米远,把收获堆了起来。 <<else>> <<bHe>>嘴里叼着一个鸟蛋,跳了几米远,把收获堆了起来。 <</if>> <</if>> <</if>> <<if $forest_nest.eggs gt 0>> <<if $NPCList[0].type.includes("clever")>> <<set $forest_nest.eggs += 2>><span class="green"><<bHe>>看起来找到了相当多的鸟蛋,相对于巢穴的大小来说道。</span> <<elseif $NPCList[0].type.includes("clumsy")>> <<set $forest_nest.eggs -= 1>><span class="purple"><<bHe>>笨拙地掉落了一个鸟蛋,然后踩在了上面,</span>接着<<bhimself>>摔倒了。 <</if>> <</if>> <<set $_athlDiffMin to ($NPCList[0].traits.includesAny("terrirorial","cowardly") ? 200 : 1)>> <<set $skulduggerydifficulty to $NPCList[0].skills.security>> <br><br> <<link [[只是看着(0:05)|Forest Fox Nest Watch]]>><<pass 5>><<stress -3>><</link>><<lstress>> <br> <<if $harpy gte 6>> <<link [[争夺|Forest Fox Nest Challenge]]>><</link>><<harpy>> <br> <<else>> <<link [[争夺|Forest Fox Nest Challenge]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <</if>> <<link [[偷偷溜过去|Forest Fox Nest Sneak]]>><</link>><<skulduggerydifficulty>> <br> <<if $fox gte 6>> <<link [[追赶!|Forest Fox Nest Chase]]>><<set $phase2 to 1>><<stress -6>><<transform fox 1>><</link>><<llstress>><<fox>><<note "无蛋" "red">> <br> <<else>> <<link [[追赶|Forest Fox Nest Chase]]>><<set $phase2 to 1>><<tiredness 6>><</link>><<gtiredness>><<athleticsdifficulty $_athlDiffMin $NPCList[0].skills.athletics>><<note "无蛋" "green">> <br> <</if>> <<else>> 一只<<beasttype>>出现在视野中,专注地盯着巢穴。 <br><br> <<bHe>>犹豫地向前迈了一步,四处张望。然后<<bHe>>向前猛冲,开始挖掘巢穴。 <br><br> 你听到了一声滑动和嘶嘶声。<<bHe>>也听到了。<<if currentSkillValue('tending') lt 800>><span class="red">这不是鸟巢。</span><</if>> <br><br> 一条巨大的蛇从灌木丛中爬出来,直视着<<beasttype>>。 <<if $NPCList[0].traits.includesAny("cowardly","clever")>> <<bHe>>立刻往回跑,迅速离开了那个区域。 <br><br> 你也离开了,不想惹怒那条蛇。 <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <<else>> <<if $NPCList[0].traits.includes("territorial")>> <<bHis>>的尾巴蓬起,背部弯曲,摆出攻击的姿势。蛇向前扑去。<<beasttype>>侧步反击,但被蛇的尾巴绊倒了。 <<bHe>>迅速恢复,翻了个身,然后 <<if $monster is 1>> 用双手抓住了蛇的尾巴。 <<else>> 咬住了蛇的尾巴。 <</if>> <br><br> <<bHes>>的力量不够。<<bHes>>挣扎着进行着艰苦的战斗,但蛇很快就缠住了<<bhim>>。 <<else>> <<bHe>>看起来完全陷入了迷惑和冻结的状态。<<bHe>>只能弱弱地拍打蛇的攻击,很快就被制服了。 <</if>> <<if $voredisable is "f">> <span class="red">蛇的下颚张开了。</span> <</if>> <br><br> <<link [[继续观察|Forest Nest Snake Watch]]>><<trauma 12>><<if $voretrait gte 1>><<arousal 20>><</if>><</link>><<ggtrauma>><<if $voretrait gte 1>><<garousal>><</if>> <br> <<link [[干涉!|Forest Nest Snake Intervene]]>><<stress 12>><</link>><<ggstress>><<physiquedifficulty 1 $physiquemax>> <br> <</if>> <</if>>
<<effects>> <<beasttype>>跳到了灌木丛后面,开始挖洞,然后把鸟蛋放进去,最后把它们埋起来。 <<if $monster is 1>> "留到以后用。"<<bhe>>自言自语地说道,然后满意地呼出一口气,再轻轻拍了拍土地,以示完成。 <<else>> <<bHe>>满意地呼出一口气,再轻轻拍了拍土地,以示完成。 <</if>> <<bHe>>跳跃着离开了这个地方。 <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br>
<<effects>> <<beasttype>>跳到了灌木丛后面,开始挖洞。你慢慢地走出来,从后面向<<bhim>>靠近。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<if $NPCList[0].traits.includes("friendly")>> <<set _tendingMin to 1>><<set _tendingMax to 300>> <<elseif $NPCList[0].traits.includes("territorial")>> <<set _tendingMin to 200>><<set _tendingMax to 700>> <<else>> <<set _tendingMin to 100>><<set _tendingMax to 600>> <</if>> 你小心翼翼地避开任何松散的石头或树枝,<span class="green">悄无声息地走到了<<bhim>>身后。</span> <<skulduggeryuse>> <<link [[抚摸|Forest Fox Nest Pet]]>><</link>><<tendingdifficulty _tendingMin _tendingMax>><<llstress>> <br> <<link [[恐吓|Forest Fox Nest Scare]]>><<trauma -10>><</link>><<lltrauma>> <br> <<else>> 你走了一半的路程,<span class="red">然后踩到了一个树枝上,发出了巨大的声响。</span> <br><br> <<if $NPCList[0].traits.includes("cowardly")>> <<beasttypes>>的尾巴猛地竖了起来,膨胀了起来,<<bhe>>突然转向你,在这个过程中掉落了鸟蛋。 <<if $monster is 1>> <<bHe>>向后摇晃了一下,然后恢复了平衡,迅速逃离。从越来越远的距离,<<bhe>>向你大喊:"你抓不到我!" <<else>> <<bHe>>向后发出几声尖叫,然后摇晃着向后倒退一步,然后恢复平衡,迅速逃离。 <</if>> <br><br> 有几个鸟蛋被打碎了。<<set $forest_nest.eggs -= 2>><<tending_bird_eggs $forest_nest.eggs>> <br><br> <<if $forest_nest.eggs gte 1>> <<link [[埋一个|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 蛋" "red">> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <<elseif $NPCList[0].traits.includes("territorial")>> <<beasttypes>>的耳朵动了一下。<<bHe>>静止了一会儿。然后,在一个迅速的动作中,<<bhe>>跳了起来,向你猛扑! <br><br> 尽管<<bHe>>相对较小,但<<bhis>>轻松地将你撞倒了。 <<if $monster is 1 or $bestialitydisable is "f">> <<if $monster is 1>> <<bHe>>按住你的双臂。 <<if $fox gte 6>> "这是干什么?想找个轻松的伴侣吗,小狐狸?" <<elseif $cat gte 6>> <<if $NPCList[0].pronoun is "f" and $NPCList[0].breastsize gte 4 and $NPCList[0].lactation is 1>> "想要得到一些奶水吗,小猫咪?"<<bHe>>把<<bhis>>的$NPCList[0].breastsdesc压在你身上,<<bhis>>的脸离你只有几英寸远。 <<else>> "你离家还有点远吧,小猫?" <</if>> <<elseif $wolf gte 6>> "寻找容易的猎物,小狼崽?你在这里不是捕食者。" <<else>> "以为你可以悄悄接近我,肥肉?" <</if>> <<bHe>>伸展着身体,将<<bhis>>的后部抬起到空中。"你真幸运。我现在心情相当好。" <<else>> <<bHe>>朝你发出了一声尖叫,将你按在地上。 <</if>> <br><br> <<link [[继续|Forest Fox Nest Rape]]>><<set $molestationstart to 1>><<set $position to "missionary">><<set $NPCList[0].stance to "top">><</link>> <br> <<else>> 你向后推了一下自己,然后逃跑了。<<beastescape>> <br><br> <<link [[继续|Forest]]>><<endevent>><<unset $forest_nest>><</link>> <br> <</if>> <<elseif $NPCList[0].traits.includes("clever")>> <<beasttypes>>的耳朵动了一下。<<bHe>>静止了一会儿,没有动弹。 <<if $monster is 1>> 然后,在一个迅速的动作中,<<bhe>>转身向你扔了鸟蛋! <br><br> 它直接打在你脸上,蛋黄溅得到处都是。<<bHe>>嘲笑你,在地上滚了几下才跑开。<<bodyliquid "face" "goo">><<stress 6>><<pain 2>><<gstress>><<gpain>> <<else>> 然后,在一个快速的动作中,<<bhe>>跳跃起来并猛扑过去! <br><br> 尽管<<bhis>>的尺寸相对较小,但仍能轻松将你击倒。<<bHe>>在你正上方快速地吃着鸟蛋,蛋黄溅得你浑身都是。<<bHe>>发出了几声听起来有点像笑声的高声吠叫,在地上翻滚了几圈,跑开了。<<bodyliquid "face" "goo">><<stress 6>><<pain 2>><<gstress>><<gpain>> <</if>> <br><br> <<set $forest_nest.eggs -= 3>><<tending_bird_eggs $forest_nest.eggs>> <br><br> <<if $forest_nest.eggs gte 1>> <<link [[埋一个|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 蛋" "red">> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <<elseif $NPCList[0].traits.includes("clumsy")>> 当<<bhe>>迅速转向你时,<<beasttypes>>的尾巴竖立起来并膨胀起来。 <<if $monster is 1>> <<bHe>>向后踉跄,<span class="red">正好踩在鸟蛋上</span>。<<bHe>>迅速调整回警惕姿势。"你吓到我了!别再这么干了!"<<bhe>>喊道,看起来很生气,但很快转而开始舔自己尾巴上沾到的蛋液。<<bHe>>似乎很快就忘了你的存在。 <<else>> <<bHe>>翻过身,<span class="red">压碎了鸟蛋</span>。<<bHe>>立刻展现出警惕姿势,盯向你。过了一会儿,<<bhe>>终于放松了下来,开始舔自己毛上沾到的蛋液。<<bHe>>似乎很快就忘了你的存在。 <</if>> <<set $forest_nest.eggs to 0>> <br><br> <<link [[抚摸|Forest Fox Nest Pet]]>><<set $phase2 to 1>><</link>><<tendingdifficulty 1 200>><<llstress>> <br> <<if $fox gte 6 and $monster is 1>> <<link [["把" + $NPCList[0].pronouns.him + "舔干净"|Forest Fox Nest Lick]]>><<set $phase2 to 1>><</link>><<deviant1>><<fox>> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <<else>> <<beasttypes>>的尾巴炸开了花,直直立起。<<bHe>>毫不犹豫地冲了出去,路上打碎了一个鸟蛋。<<bHe>>跑开一定距离后,停下来看了看你,然后头也不回地跑了。 <<set $forest_nest.eggs -= 2>><<tending_bird_eggs $forest_nest.eggs>> <br><br> <<if $forest_nest.eggs gte 1>> <<link [[埋一个|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 蛋" "red">> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <</if>> <</if>>
<<effects>> <<beasttype>>跳到灌木丛后面,开始挖洞。你抓住机会向前冲。 <br><br> <<bHe>>不会注意到你,直到你靠近。<<bHe>>开始跑。 <<if $fox gte 6 or $athleticsSuccess>> <<if $athleticsSuccess>> <span class="green">但是你太快了。</span>你俯冲,抓住<<bhim>>,翻滚,直到<<bhes>>被你压在下面。 <<else>> 你跟在<<bhim>>后面蹦蹦跳跳,在树间飞奔<<bHe>>似乎很享受。最终你设法拉近了距离,扑向<<bhim>>,把<<bhim>>按在你的身下。 <</if>> <br><br> <<if $NPCList[0].traits.includes("cowardly")>> <<set _tendingMin to 1>> <<set _tendingMax to 500>> <<if $monster is 1>> <<bHe>>在你身下,呼吸沉重。"你……你想要什么?" <<else>> <<bHe>>在你身下喘息。<<bHe>>看起来很害怕。 <</if>> <<elseif $NPCList[0].traits.includes("territorial")>> <<set _tendingMin to 100>> <<set _tendingMax to 600>> <<if $monster is 1>> <<bHe>>对你噘嘴,发出低沉的咆哮。"快……快点,做你想做的事吧。" <<else>> <<bHe>>发出低沉的咆哮。 <</if>> <<elseif $NPCList[0].traits.includes("friendly")>> <<set _tendingMin to 1>> <<set _tendingMax to 2>> <<if $monster is 1>> <<bHes>>在你下面笑。"真有趣!谢谢你的练习。" <<else>> <<bHe>>发出许多尖锐的吠叫,听起来几乎像笑声。 <</if>> <<else>> <<set _tendingMin to 1>> <<set _tendingMax to 300>> <<if $monster is 1>> <<bHe>>在你下面呼吸沉重。"你快点儿。" <<else>> <<bHe>>在你身下喘息。 <</if>> <</if>> <br><br> <<link [[抚摸|Forest Fox Chase Pet]]>><</link>><<tendingdifficulty _tendingMin _tendingMax>><<llstress>> <br> <<if $deviancy gte 15 and ($bestialitydisable is "f" or $monster is 1)>> <<link [[采用交配姿势|Forest Fox Nest Mate]]>><<set $phase to 1>><</link>><<deviant2>> <br> <<else>> <span class="blue">你还不够变态,没办法进一步做出行动。</span> <br> <</if>> <<link [["让"+ $NPCList[0].pronouns.him +"走"|Forest Fox Let Go]]>><</link>> <br> <<else>> 你设法拉近了你们之间的距离,<span class="red">但是<<bhes>>太灵活了。</span> <br><br> <<if $NPCList[0].traits.includes("territorial")>> 你在一大片灌木丛中看不到<<bhim>>。你环顾四周,听到了急促的脚步声。你转过身来,正好看到一道橙色的闪光将你撞倒。 <br><br> 同样的<<beasttype>>现在在你上面。 <<if $monster is 1 or $bestialitydisable is "f">> <<if $monster is 1>> <<bHe>>按住你的双臂。 <<if $fox gte 6>> "这是干什么?想找个轻松的伴侣吗,小狐狸?" <<elseif $cat gte 6>> <<if $NPCList[0].pronoun is "f" and $NPCList[0].breastsize gte 4 and $NPCList[0].lactation is 1>> "想要得到一些奶水吗,小猫咪?"<<bHe>>把<<bhis>>的$NPCList[0].breastsdesc压在你身上,<<bhis>>的脸离你只有几英寸远。 <<else>> "你离家还有点远吧,小猫?" <</if>> <<elseif $wolf gte 6>> "寻找容易的猎物,小狼崽?你在这里不是捕食者。" <<else>> "你以为你能抓住我吗,肥羊?" <</if>> <<bHe>>伸展着身体,将<<bhis>>的后部抬起到空中。"你真幸运。我现在心情相当好。" <<else>> <<bHe>>朝你发出了一声尖叫,将你按在地上。 <</if>> <br><br> <<link [[继续|Forest Fox Nest Rape]]>><<set $molestationstart to 1>><<set $position to "missionary">><<set $NPCList[0].stance to "top">><</link>> <br> <<else>> 你把自己从<<bhim>>下面推出去,然后逃跑。<<beastescape>> <br><br> <<link [[继续|Forest]]>><<endevent>><<unset $forest_nest>><</link>> <br> <</if>> <<elseif $NPCList[0].traits.includes("clever")>> 你暂时看不见<<bhim>>,但在转了几个弯后,发现<<bhim>>正坐在灌木丛之间。你开始靠近,然后<<bhe>>慢慢后退。 <br><br> 你一直向前走,直到踩到一根树枝。你猝不及防,一根绳子缠住了你的右腿,把你吊到空中。它把你翻转过来,让你在附近的一棵树上晃来晃去。<<gstress>><<stress 6>> <br><br> <<if $monster is 1>> <<beasttype>>嘲笑你,在地上打了个滚。"好好享受和猎人在一起的时光吧!"<<bHe>>跳开了。 <<else>> <<beasttype>>对你发出一些嘲弄的吠叫。<<bHe>>跳开了。 <</if>> <<endevent>> <br><br> <<link [[继续|Forest Fox Chase Eden]]>><<unset $forest_nest>><</link>> <br> <<else>> <<set $forest += 15>><<set $forest = Math.clamp($forest, 21, 100)>> 你在一大片灌木丛中看不到<<bhim>>。没有任何<<bhim>>的迹象,你现在比你记忆中的更深入森林。 <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <</if>> <</if>>
<<effects>> <<npc Eden>><<person1>> 你就这样被挂了一段时间。任何解放自己的尝试都会遭遇不同程度的失败。很快,你听到有人走近。 <br><br> 毫无征兆地,绳子松开,把你抛回地面。你摇摇晃晃地站着。 <<if $edenCagedEscape>> 一只手抓住你的后颈。"我告诉过你我会再找到你的,不是吗?"是伊甸。 <br><br> <<He>>把你压在一棵树上,愤怒的情绪在<<his>>的眼中一闪而过。 <br><br> <<link [[反抗|Eden Caged Caught Resist]]>><<set $fightstart to 1>><</link>> <br> <<link [[试着逃离|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>> <br> <<link [[屈服(0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<npcincr Eden dom 1>><</link>><<gdom>> <br> <<elseif $syndromeeden is 1 and (($edenfreedom isnot 2 and $edendays gte 7) or ($edenfreedom gte 2 and $edendays gte 21))>> 一只手抓住你的后颈。"你他妈的去哪儿了?"一个<<personsimple>>咆哮道。是伊甸。"我担心死了!" <br><br> 在你说话之前,伊甸开始把你拖走。"我也不想听你的辩解。"<<He>>轻蔑地朝城镇方向瞥了一眼。"不管怎样,我都能知道你在干什么。我们回家后情况不会很好。" <br><br> <<link [[反抗|Eden Caged Caught Resist]]>><<set $fightstart to 1>><</link>> <br> <<link [[试着逃离|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>> <br> <<link [[屈服 (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>> <br> <<elseif $edenfreedom gte 2 and $edendays gte 8>> 一只手臂从后面搂住你的脖子,一只手压在你的后脑勺上。你听到了一个<<personsimple>>的声音。"我一直在到处找你。"是伊甸。"来吧,我们回家吧。" <br><br> <<if $asphyxiaLvl gte 3>> <<link [[抵抗|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>> <<else>> <<link [[抵抗|Eden Recaptured Resist Normal]]>><<set $molestationstart to 1>><</link>> <</if>> <br> <<link [[去小屋 (0:30)|Eden Recaptured]]>><<pass 30>><</link>> <br> <<elseif $edenfreedom is 1 and $edendays gte 2>> 一只手臂从后面搂住你的脖子,一只手压在你的后脑勺上。你听到了一个<<personsimple>>的声音。"我一直在到处找你。"是伊甸。"来吧,我们回家吧。" <br><br> <<link [[抵抗|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>> <br> <<link [[去小屋 (0:30)|Eden Recaptured]]>><<pass 30>><</link>> <br> <<elseif $edenfreedom gte 1>> <<rng>> <<if Time.dayState isnot "night">> "那些陷阱是为动物准备的,"你听到一个声音说道。是伊甸。"我以为你是那只该死的狐狸。你应该看路。" <<else>> <<if $rng gte 51>> 一道亮光射进你的眼睛,模糊了你的视线。你把胳膊举到面前。"这里什么都看不见,"一个声音说道。是伊甸。<<He>>把火炬对准你。"你这个时候在外面干什么?" <<else>> 一只手臂从后面搂住你的脖子,一只手压在你的后脑勺上。你挣扎,行凶者释放了你。"对不起,"一个声音说道。是伊甸。"我以为是狐狸绊倒了陷阱,有人偷走了它。" <</if>> <</if>> <br><br> <<forestCabinReturnLinks>> <<else>> 一颗子弹呼啸而过,击中了你面前的一棵树。你用胳膊挡住脸,摇摇晃晃地向后走。你听到了一个<<personsimple>>的声音。"我现在抓到你了,你这该死的狐狸——"<<he>>看到你停顿了一下。 <br><br> "看来我抓住了更好的东西。不要动。"一个又冷又硬的东西压在你的背上。 <br><br> <<link [[继续|Forest Hunter Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $harpy gte 6>> 你发出一声刺耳的尖叫,张开你的翅膀。 <<else>> 你为了引起注意,对着<<beasttype>>大吼大叫起来。 <</if>> <br><br> <<if $NPCList[0].traits.includes("clumsy")>> 然而,在你能坚持下去之前,<<bhe>>在震惊中笨拙地踉跄着回来,<span class="red">压碎了剩下的鸟蛋。</span>这个特殊的<<beasttype>>似乎太笨拙了,无法有效地进行挑战。 <br><br> <<if $monster is 1>> <<bHe>>迅速调整好<<bhimself>>的位置。"你吓到我了!别这样!"<<bhe>>喊道。<<bhis>>看起来很生气,但很快开始试图舔掉<<bhis>>尾巴上被毁的蛋。<<bHe>>好像马上就忘了你在那里。 <<else>> <<bHe>>以猛扑的姿势结束,盯着你看。过了一会儿,<<bhe>>放松了下来,开始试图舔掉毛皮上被破坏的蛋。<<bHe>>好像马上就忘了你在那里。 <</if>> <<set $forest_nest.eggs to 0>> <br><br> <<link [[抚摸|Forest Fox Nest Pet]]>><<set $phase2 to 1>><</link>><<tendingdifficulty 1 200>><<llstress>> <br> <<if $fox gte 6 and $monster is 1>> <<link [["把" + $NPCList[0].pronouns.him + "舔干净"|Forest Fox Nest Lick]]>><<set $phase2 to 1>><</link>><<deviant1>><<fox>> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <<elseif $NPCList[0].traits.includes("cowardly")>> 然而,在你能跟上之前,<<bhis>>蓬起尾巴逃走了,顺带还带走了一些蛋。看来这只<<beasttype>>特别胆小。 <<set $forest_nest.eggs -= 2>> <br><br> <<tending_bird_eggs $forest_nest.eggs>> <br><br> <<if $forest_nest.eggs gte 1>> <<link [[埋一个|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 蛋" "red">> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <<else>> 你尽量让自己显得高大, <<if $physiqueSuccess or $harpy gte 6>> <span class="green">和<<bhis>>的尾巴鼓起来。</span> <<if $NPCList[0].traits.includes("territorial")>> <<if $monster is 1>> "该死的!好吧,蛋都归你了!"<<bHe>>仓惶转身跑了。 <<else>> <<bHe>>在沮丧中咆哮,但匆忙后退。 <</if>> <<else>> <<bHe>>大叫一声,头也不回地逃走了。 <</if>> <br><br> <<tending_bird_eggs $forest_nest.eggs>> <br><br> <<if $forest_nest.eggs gte 1>> <<link [[埋一个|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 蛋" "red">> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <<else>> <<if $NPCList[0].traits.includes("territorial")>> 但是<<bhe>><span class="red">只是看着你</span>。 <<if $monster is 1>> "在我的地盘上挑战我?"<<bHe>>嘲笑道,"你需要得到教训。" <</if>> <<beasttype>>向你冲来! <br><br> <<link [[继续|Forest Fox Nest Rape]]>><<set $molestationstart to 1>><<set $position to "missionary">><<set $NPCList[0].stance to "top">><</link>> <br> <<elseif $NPCList[0].traits.includes("clever")>> 但是<<bhis>><span class="red">只是动了动耳朵</span>。 <<if $monster is 1>> 然后,在一个快速的动作中,<<bhe>>捡起并向你扔了一个鸟蛋! <br><br> 它直接打在你脸上,蛋黄溅得到处都是。<<bHe>>嘲笑你,在地上滚了几下才跑开。<<bodyliquid "face" "goo">><<stress 6>><<pain 2>><<gstress>><<gpain>> <<else>> 然后,在一个快速的动作中,<<bhe>>跳跃起来并猛扑过去! <br><br> 尽管<<bhis>>的尺寸相对较小,但仍能轻松将你击倒。<<bHe>>在你正上方快速地吃着鸟蛋,蛋黄溅得你浑身都是。<<bHe>>发出了几声听起来有点像笑声的高声吠叫,在地上翻滚了几圈,跑开了。<<bodyliquid "face" "goo">><<stress 6>><<pain 2>><<gstress>><<gpain>> <</if>> <br><br> <<set $forest_nest.eggs -= 3>><<tending_bird_eggs $forest_nest.eggs>> <br><br> <<if $forest_nest.eggs gte 1>> <<link [[埋一个|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 蛋" "red">> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <<elseif $NPCList[0].traits.includes("friendly")>> 但是<<bhe>><span class="red">只是朝你歪了歪头</span>。<<bhe>>毫不动摇地走近,嗅了嗅你。 <<if $monster is 1>> <<bHe>>在抚摸你的头之前<span class="green">咯咯地笑。</span>"你是想吓唬我吗?你太可爱了。" <br><br> <<bHe>>回到蛋堆坐了下来。 <<if $forest_nest.eggs lte 0>> "它们都坏了。没办法留下来。想要分享吗?"<<bHe>>拍了拍<<bhim>>旁边的地面。 <<else>> "还剩下一些。想要分享吗?"<<bHe>>把一个放进<<bhis>>的嘴里,拍了拍<<bhim>>旁边的地面。 <</if>> <<else>> 过了一会儿,<span class="green">它舔了舔你的腿。</span><<bHis>>的舌头让你很痒。 <br><br> <<bHe>>回到蛋堆坐了下来,埋头就吃,然后扭头回看, <<if $forest_nest.eggs lte 0>> 鼻子上蹭了一些蛋黄。 <<else>> 嘴里叼着个鸟蛋。 <</if>> <<bHe>>似乎想和你分享。 <</if>> <br><br> <<if $fox gte 6>> <<link [[吃一个|Forest Nest Share]]>><<transform fox 1>><<stress -4>><</link>><<lstress>> <br> <<else>> <<link [[吃一个|Forest Nest Share]]>><<transform fox 1>><<stress 2>><</link>><<gstress>> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>> <</if>>
<<effects>> 你轻轻地触摸<<beasttypes>>的尾巴。它非常柔软。你开始抚摸它。<<stress -8>><<llstress>> <br><br> <<if $tendingSuccess>> <<if $NPCList[0].traits.includes("territorial")>> <<set $phase to 2>> <<bHe>>愣了一会儿,<span class="green">才无奈地翻了个身,肚皮朝天</span>。 <<if $monster is 1>> "你在干什么?马上停止!啊——"<<bhe>>看起来很生气,但是当你继续揉<<bhis>>的肚子时,<<bhis>>苏醒的欲望背叛了<<bhim>>。 <<else>> <<bHe>>试图咆哮,但当你揉<<bhis>>的肚子时,很快就变成了低沉的咕噜声。 <</if>> <br><br> <<bHis>>的腿心满意足地踢着。 <<if $monster is 1>> "该死的……不要……你……敢……停止……" <</if>> <<elseif $NPCList[0].traits.includes("friendly")>> <span class="green"><<bHe>>立即翻身</span>,露出<<bhis>>的肚子。 <<if $monster is 1>> <<bHe>>停顿了一会儿,盯着你看。"对,对不起。没办法。请继续前进。" <<else>> <<bHe>>发出一声低低的吱吱声,好像要你继续。 <</if>> 你给<<bhis>>的肚子揉了揉,<<bhis>>的尾巴高兴地摇了摇。 <<elseif $NPCList[0].traits.includes("clumsy")>> <<set $phase to 2>> <<bHe>>退缩了,以一种防御的姿态转向你。<<bHe>>试图猛扑过来,<span class="green">但最终被绊倒翻滚起飞而后四脚朝天落下</span>。 <br><br> <<if $monster is 1>> "不!不!" <<else>> <<bHe>>绝望地哭了。 <</if>> 你趁机揉了揉<<bhis>>的肚子。<<bHe>>立即放松下来,并且<<bhis>>的腿开始踢动。 <<else>> <<bHe>>退缩了,<span class="green">但在你的触摸下迅速放松</span>。 <<if $monster is 1>> <<bHe>>脸红。"你在干什么?" <<else>> <<bHe>>用好奇的眼神看着你。 <</if>> 你给<<bhis>>的尾巴更多的关注,轻轻地抚摸它,抚平它。<<bHe>>翻了个身。 <<if $monster is 1>> "嘿,别闹了!"<<bHe>>看起来有些心烦意乱,但还是保持着微笑。 <<else>> 你的注意力让<<bhim>>发出呼噜声。 <</if>> <</if>> <br><br> <<if $phase isnot 1 and $phase2 isnot 1>> 当<<bhes>>分心时,你移动从洞中取出蛋。<<tending_bird_eggs $forest_nest.eggs>><<set $phase2 to 1>> <br><br> <</if>> <<if $deviancy gte 15 and ($bestialitydisable is "f" or $monster is 1)>> <<link [[采用交配姿势|Forest Fox Nest Mate]]>><<set $phase to 2>><</link>><<deviant2>> <br> <<else>> <span class="blue">你还不够变态,没办法进一步做出行动。</span> <br> <</if>> <<link [["让"+ $NPCList[0].pronouns.him +"走"|Forest Fox Let Go]]>><</link>> <br> <<else>> <<if $NPCList[0].traits.includes("territorial")>> <<bHe>>愣了一会儿,<span class="red">然后转身咆哮</span>。 <<bHe>>马上扑向你,把你按在地上。 <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<if $monster is 1>> <<bHe>>得意地跨在你身上,双臂交叉在<<bhis>>裸着的<<print $NPCList[0].breastsdesc>>前。 <<if $fox gte 6>> "这是我的地盘,小狐狸。我不会分享的。"<<bHe>>压低身子,你的脸几乎碰到<<bhis>>的胸口。"当然……如果你是我的伴侣,事情就会不同。" <<elseif $cat gte 6>> "傲慢的小猫咪。我应该给你一个教训。" <<elseif $wolf gte 6>> "这是我的地盘,无礼的小狼崽。这是对你们族群的警告。" <<else>> "这是我的地盘。但是……你很可爱。" <</if>> <<bHe>>低头伸展,后臀朝天。"我感觉很慷慨。" <br><br> <</if>> <<link [[继续|Forest Fox Nest Rape]]>><<set $molestationstart to 1>><<set $position to "missionary">><<set $NPCList[0].stance to "top">><</link>> <br> <<else>> 你把自己从<<bhim>>下面推出去,然后逃跑。<<beastescape>> <br><br> <<link [[继续|Forest]]>><<endevent>><<unset $forest_nest>><</link>> <br> <</if>> <<elseif $NPCList[0].traits.includes("friendly")>> <<bHe>>立即摔倒,<span class="red">采取防御姿态</span>。 <<if $monster is 1>> <<bHe>>停顿了一会儿,盯着你看。"你吓到我了。请走开。换做别的狐狸,就不会这么好心了。" <<else>> <<bHe>>发出一声咆哮,虽然不是很吓人。 <</if>> <<bHe>>继续在鸟蛋上踢土,但不打断你的目光接触。 <br><br> 你决定不碰运气。 <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <<elseif $NPCList[0].traits.includes("clumsy")>> <<bHe>>退缩了,<span class="red">以防御姿态转向你</span>。 <br><br> <<if $monster is 1>> "别碰!"<<bHe>>威胁地吠叫。 <<else>> <<bHe>>威胁地吠叫。 <</if>> <<if $phase2 is 1>> 然而,<<bhe>>似乎又一次忘记了你的存在。<<bHe>>继续舔<<bhis>>黄色的尾巴。 <</if>> <br><br> 你决定不碰运气。 <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <<else>> <span class="red"><<beasttypes>>尾巴直立并鼓起</span>。<<bHe>>采取防御姿态并对你咆哮。 <br><br> <<if $monster is 1>> "这些是我的。这是对你唯一的警告。走开。" <<else>> <<bHe>>慢慢靠近,发出威胁的吠叫。 <</if>> 你慢慢地后退。很明显<<bhe>>只想一个人待着,你答应了,回到了小路上。 <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <</if>> <</if>>
<<effects>> 你轻轻地触摸<<beasttypes>><<if $monster is 1>>毛发<<else>>皮毛<</if>>。它非常柔软。你开始抚摸<<bhim>>。<<stress -8>><<llstress>> <br><br> <<if $tendingSuccess>> <<if $NPCList[0].traits.includes("territorial")>> <<set $phase to 2>> <<bHe>>僵住了,但过了一会儿,<span class="green"><<bhis>>的腿开始乱踢</span>。 <<if $monster is 1>> <<bHe>>开始呜咽。"这……这太丢脸了……请……"<<bhis>>尾巴摇得很快。你开始宠爱它。<<bHe>>高兴地呻吟着,再也抑制不住了。 <<else>> <<bHe>>开始呜咽,但<<bhis>>的尾巴也开始摇摆。 <</if>> <<if $monster is 1>> <br><br> "该死的……不要……你……敢……停止……" <</if>> <<elseif $NPCList[0].traits.includes("friendly")>> <<set $phase to 2>> <span class="green"><<bHe>>立即开始呜呜叫</span>。 <<if $monster is 1>> <<bHe>>停顿了一会儿,盯着你看。"你不错。我喜欢你。" <<else>> <<bHe>>发出一声低低的吱吱声,好像要你继续。 <</if>> 你给<<bhis>>的肚子揉了揉,<<bhis>>的尾巴高兴地摇了摇。 <<elseif $NPCList[0].traits.includes("clumsy")>> <<set $phase to 2>> <<bHe>>退缩了,<span class="green">但也开始呜呜叫</span>。 <br><br> <<if $monster is 1>> "你……真的只是想摸摸我吗?" <<else>> <<bHe>>心满意足地叫了一声。 <</if>> 你趁机揉了揉<<bhis>>的肚子。<<bHe>>立即放松下来,并且<<bhis>>的腿开始踢动。 <<else>> <<bHe>>退缩了,<span class="green">但在你的触摸下迅速放松</span>。 <<if $monster is 1>> <<bHe>>脸红。"这就是你想要的吗?我……不介意……" <<else>> <<bHe>>用好奇的眼神看着你。 <</if>> 你给<<bhis>>的尾巴更多的关注,轻轻地抚摸它,抚平它。 <<if $monster is 1>> "嘿,别闹了!"<<bHe>>看起来有些心烦意乱,但还是保持着微笑。 <<else>> 你的注意力让<<bhim>>发出呼噜声。 <</if>> <</if>> <br><br> <<if $deviancy gte 15 and ($bestialitydisable is "f" or $monster is 1)>> <<link [[采用交配姿势|Forest Fox Nest Mate]]>><<set $phase to 3>><</link>><<deviant2>> <br> <<else>> <span class="blue">你还不够变态,没办法进一步做出行动。</span> <br> <</if>> <<link [["让"+ $NPCList[0].pronouns.him +"走"|Forest Fox Let Go]]>><</link>> <br> <<else>> <<if $NPCList[0].traits.includes("territorial")>> <<bHe>>愣了一会儿,<span class="red">才咬了你的胳膊</span>。你把胳膊抽了出来。<<stress 8>><<pain 8>><<ggstress>><<ggpain>> <br><br> 当你后退时,<<bHe>>将<<bhimself>>从你的掌控中解放出来,然后<<bhe>>跳开了。 <<if $monster is 1>> "我还想要更多的,你真无聊,"<<bhe>>在<<bhe>>逃跑时嘲笑道。 <</if>> <<else>> <span class="red"><<beasttypes>>蓬起尾巴</span>,咆哮起来。<<stress 4>><<gstress>> <br><br> 你释放了<<bhim>>,不想被咬。<<bHe>>没有浪费时间翻身飞奔而去。 <</if>> <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <</if>>
<<effects>> 你爬到<<beasttype>>身边,轻轻地舔了一下<<bhim>>。<<bHe>>停下来盯着你看。 <br><br> 你的舌头顺着<<bhis>>d的手臂往上滑,品尝<<bhis>>皮肤的味道。你到达了<<bhis>>的脖子,<<bHe>>发出一声柔和的呻吟。你不会停下来。 你用手轻轻地捧住<<bhis>>的脸颊,舔<<bhis>>的脸和<<bhis>>嘴唇的边缘。 <<deviancy1>> 当你完成的时候,<<bhes>>已经气喘吁吁了。 <br><br> <<if $deviancy gte 15>> <<link [[采用交配姿势|Forest Fox Nest Mate]]>><<set $phase to 1>><</link>><<deviant2>> <br> <<else>> <span class="blue">你还不够变态,没办法进一步做出行动。</span>你让<<bhim>>在空地上喘气。 <br> <</if>> <<link [["让"+ $NPCList[0].pronouns.him +"走"|Forest Fox Let Go]]>><</link>> <br>
<<effects>> 你让<<beasttype>>离开。 <<if $NPCList[0].traits.includes("territorial")>> <<if $phase is 2>> <<if $monster is 1>> <<bHe>>待在原地没动。<<bHes>>在盯着你……是因为渴望吗? <br><br> 你还没反应过来,<<bhe>>就扑向你了。你们两个都摔倒了,直到<<bhes>>压到你身上,双腿横跨在你身侧。"你以为你可以……让我兴奋起来……"<<bhis>>将<<bhis>>的手放在你的胸前揉捏了起来。 <br><br> "……而不坚持到底?" <br><br> <<link [[继续|Forest Fox Nest Rape]]>><<set $molestationstart to 1>><<set $position to "missionary">><<set $NPCList[0].stance to "top">><</link>> <br> <<elseif $bestialitydisable is "f">> <span class="red"><<bHe>>抓住机会向你猛扑过去</span>。看来你已经把<<bhim>>的欲望挑起来了。<<bHe>>把你推倒,把你按在地上。 <br><br> <<link [[继续|Forest Fox Nest Rape]]>><<set $molestationstart to 1>><<set $position to "missionary">><<set $NPCList[0].stance to "top">><</link>> <br> <<else>> <span class="red"><<bHe>>抓住机会向你扑来</span>。你勉强避开了<<bhis>>的啃咬,你成功逃脱了。<<beastescape>> <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <</if>> <<else>> <<if $monster is 1>> <<bHe>>困惑地盯着你看了一会儿,然后匆匆逃离了你。<<bhe>>对你大吼:"我还期待更多呢。" <<else>> <<bHe>>从你身边逃离,头也不回。 <</if>> <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <</if>> <<elseif $NPCList[0].traits.includes("friendly")>> <<bHis>>的耳朵愉快地晃动着。 <<if $monster is 1>> "谢谢你<<if $phase is 2>>陪我玩和<</if>>抚摸我,"<<bhe>>说道。"我希望所有的人都像你一样。" <</if>> <<bHe>>用鼻子蹭了蹭你,然后逃进森林。<<stress -3>><<lstress>> <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <<elseif $NPCList[0].traits.includes("clumsy")>> <<bHe>>笨拙地跪在地上。 <br><br> <<if $monster is 1>> "你真……<<if $phase is 2>>好<<else>>奇怪<</if>>。" <</if>> <<if $phase is 2>> <<bHe>>用鼻子蹭了蹭你,然后逃进森林。<<stress -3>><<lstress>> <<else>> <<bHe>>跑到森林里去了。 <</if>> <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <<else>> <<bHe>>犹豫地站起来,然后迅速逃离你。 <<bHe>>在一段距离外停下来,回头看了看你,然后继续跑。 <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <</if>>
<<effects>> 你把你的头靠在<<beasttype>>旁边。 <br><br> <<if $fox gte 6>> 你发出一声高分贝的尖叫,然后<<bhe>>跳起来,发出一声类似的尖叫作为回应。你们俩都盯着对方,尖叫着,然后<<bhe>>爬开了。 <<elseif $harpy gte 6>> 你发出一声刺耳的尖叫声,然后<<bhe>>跳起来尖叫作为回应。你们俩都盯着对方,尖叫着,然后<<bhe>>爬开了。 <<elseif $wolf gte 6>> "汪。"<<bHe>>跳了起来,尾巴鼓了起来,发出一声尖厉的尖叫,然后慌忙走开了。 <<elseif $cat gte 6>> "喵。"<<bHe>>跳了起来,尾巴鼓了起来,发出一声尖厉的尖叫,然后慌忙走开了。 <<elseif $cow gte 6>> "哞。"<<bHe>>跳了起来,尾巴鼓了起来,发出一声尖厉的尖叫,然后慌忙走开了。 <<else>> "抓住你了。"<<bHe>>跳了起来,尾巴鼓了起来,发出一声尖厉的尖叫,然后慌忙走开了。 <</if>> <<if $NPCList[0].traits.includes("clumsy")>> <<bHe>>跌跌撞撞的后退,踩碎了一些鸟蛋。<<set $forest_nest.eggs -= 2>> <</if>> <br><br> <<if $NPCList[0].traits.includesAny("territorial", "clever")>> <<bHe>>在离你不远的地方停了下来,然后转身坐下。<<bHe>>的好心情看起来完全消失了。 <<if $foresthunt gte 1>> <<set $foresthunt += 3>> <<bHe>>挺起胸膛,然后向空中发出一声更大的尖叫。 <br><br> <span class="red">你感觉追捕你的生物越靠越近。</span> <<if $monster is 1>> <<bHe>>对你得意地笑了笑,然后飞奔而去。 <<else>> <<bHe>>朝你汪汪叫了几声,然后飞奔而去。 <</if>> <<else>> <<saveNPC 0 "fox_grudge">> <<set $fox_grudge to 1>> <<if $monster is 1>> "肉棒,"<<bhe>>叫道。"<span class="red">我会记住的</span>。" <<else>> <span class="red">小狐狸,愤怒了</span>! <</if>> <</if>> <br><br> 你决定不再逗留。<<tending_bird_eggs $forest_nest.eggs>> <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <<else>> <<bHe>>停下来回头看了你一眼,然后继续逃跑。<<tending_bird_eggs $forest_nest.eggs>> <br><br> <<if $forest_nest.eggs gte 1>> <<link [[埋一个|Forest Nest Bury]]>><<trauma -3>><<transform fox 1>><<set $plants.bird_egg.amount -= 1>><</link>><<ltrauma>><<note "- 蛋" "red">> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <</if>>
<<location "forest">><<effects>> <<if $phase is 1>> 你碰到了<<beasttype>>。如果<<bHe>>想摆脱你,<<bhe>>就无法摆脱,但你认为<<bHe>>不再想了。 <<elseif $phase is 2>> 你开始往下摸。<<beasttype>>向你倾斜。 <<elseif $phase is 3>> 你开始往下摸,向<<beasttype>>倾斜。<<bHe>>突然显得很急切。 <<else>> 你趴在地上表达你的感激之情。 <</if>> <<if $monster is 1>> <<if $NPCList[0].traits.includes("territorial")>> <<if $phase is 3>> <<bHe>>抱着你,已经气喘吁吁了。你一定是挑起了<<bhim>>的欲望了。 <<else>> 尽管<<bhis>>之前拒绝过,似乎<<bhe>>也想要这个。 <</if>> <<else>> "我没有伴侣,所以……这应该没问题……" <</if>> <<else>> 大多数狐狸都终生交配。<<bHe>>一定没有经历过。 <</if>> <<deviancy2>> <<link [[继续|Forest Fox Nest Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <</if>> <<effects>> <<effectsman>> <<alarmstate '<span class="red"><<bHe>>对着你尖叫,盖过了你的尖叫声。</span>'>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Fox Nest Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Fox Nest Sex]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $NPCList[0].traits.includes("territorial")>> <<if $monster is 1>> <<if $phase is 3>> <<bHe>>边喘气边抱着你。<<bHe>>长长地呼了一口气,闭上眼睛,用鼻子吸进你的身体。过了一会儿,<<bhe>>似乎意识到<<bhe>>在做什么,并迅速站起来。"……谢谢。" <<else>> <<bHe>>站起来,得意地看着你。"就当这是礼物吧。" <</if>> <<else>> <<bHe>>得意洋洋。 <</if>> <<elseif $NPCList[0].traits.includes("friendly")>> <<if $monster is 1>> <<bHe>>用鼻子蹭你。"真好玩!" <<else>> <<bHe>>用鼻子蹭你的脸。 <</if>> <<stress -3>><<lstress>><br> <<else>> <<if $monster is 1>> <<bHe>>跪在地上。"谢谢。也许我现在可以找到一个真正的伴侣了。" <<else>> <<bHe>>舔你的脸。 <</if>> <</if>> <<bHe>>在树之间溜走了。 <br><br> <<tearful>>你站了起来。<<if $phase2 isnot 1>><<tending_bird_eggs $forest_nest.eggs>><</if>> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<if $NPCList[0].traits.includes("territorial")>> <<if $monster is 1>> <<if $phase is 3>> <<bHe>>踉跄着离开你,颤抖着。"你……你会后悔的。" <<else>> <<bHe>>退缩了,对着你露出牙齿。"你会后悔的。" <</if>> <<else>> <<bHe>>从你身边滚开,沮丧地咆哮。 <</if>> <<elseif $NPCList[0].traits.includes("friendly")>> <<if $monster is 1>> "哇哦!停下!" <<else>> <<bHe>>从你身边滚开了。 <</if>> <<else>> <<if $monster is 1>> <<bHe>>躲着你。"也许我根本配不上一个伴侣……" <<else>> <<bHe>>从你身边滚开了。 <</if>> <</if>> <<beasttype>>哀鸣着在树间逃窜。 <br><br> <<tearful>>你振作起来。<<if $phase2 isnot 1>><<tending_bird_eggs $forest_nest.eggs>><</if>> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <<else>> <<beasttype>>从你身边转过身来,在树木之间悄悄溜走。<<if $phase2 isnot 1>><<tending_bird_eggs $forest_nest.eggs>><</if>> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">><<set $enemytrust -= 40>> <</if>> <<effects>> <<effectsman>> <<alarmstate '<span class="red"><<bHe>>对着你尖叫,盖过了你的尖叫声。</span>'>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Fox Nest Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Fox Nest Rape]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $NPCList[0].traits.includes("territorial")>> <<if $monster is 1>> <<if $phase is 3>> <<bHe>>边喘气边抱着你。<<bHe>>长长地呼了一口气,闭上眼睛,用鼻子吸进你的身体。过了一会儿,<<bhe>>似乎意识到<<bhe>>在做什么,并迅速站起来。"把它当作一个教训吧!" <<else>> <<bHe>>站起来,得意地看着你。"记住你的位置。" <</if>> <<else>> <<bHe>>得意洋洋。 <</if>> <<else>> <<if $monster is 1>> <<bHe>>跪在地上。"谢谢。也许我现在可以找到一个真正的伴侣了。" <<else>> <<bHe>>舔你的脸。 <</if>> <</if>> <<bHe>>从树丛间溜走了,看起来很满意。 <br><br> <<tearful>>你站了起来。<<if $phase2 isnot 1>><<tending_bird_eggs $forest_nest.eggs>><</if>> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<if $NPCList[0].traits.includes("territorial")>> <<if $monster is 1>> <<if $phase is 3>> <<bHe>>踉跄着离开你,颤抖着。"你……你会后悔的,<<foxnickname>>。" <<else>> <<bHe>>退缩,对着你露出牙齿。"还不错,<<foxnickname>>。" <</if>> <<else>> <<bHe>>从你身边滚开,沮丧地咆哮。 <</if>> <<elseif $NPCList[0].traits.includes("friendly")>> <<if $monster is 1>> "哇哦!停下!" <<else>> <<bHe>>从你身边滚开了。 <</if>> <<else>> <<if $monster is 1>> <<bHe>>躲着你。"没有鸟蛋。必须再找一个巢穴。" <<else>> <<bHe>>从你身边滚开了。 <</if>> <</if>> <<beasttype>>在树间逃窜。 <br><br> <<tearful>>你振作起来。<<if $phase2 isnot 1>><<tending_bird_eggs $forest_nest.eggs>><</if>> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <<else>> <<beasttype>>从你身边转过身来,在树木之间悄悄溜走。<<if $phase2 isnot 1>><<tending_bird_eggs $forest_nest.eggs>><</if>> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $forest_nest.fox gte 2 and $NPCList[0].traits.includes("friendly")>> 你开始靠近鸟巢, <<if $monster is 1>> 但你突然停了下来,因为有什么东西抓住了你的手臂。你吓得跳了起来,但还没来得及反击就被拉了回去。 <br><br> 你最终倒在地上,回到灌木丛中。一个赤裸的<<beasttype>>坐在你身边,喘着粗气。 <br><br> "你在干什么?!那是<span class="red">蛇窝</span>!看起来像一个用作诱饵的鸟巢!"<<bHe>>开始为你担忧,似乎不介意<<bhis>>自己的裸体。"鲁莽的<<foxnickname>>……" <br><br> 你让<<bhim>>帮你站起来。"小心点。<<if $voredisable is "f">>这里的蛇会把你整个吃掉。<</if>>" <br><br> 你问<<bhe>>为什么帮助你。<<bHe>>对你眨眼。"为什么不呢?" <br><br> <<if $deviancy gte 15>> <<link [[表达你的感激|Forest Fox Nest Sex]]>><<set $sexstart to 1>><<set $phase2 to 1>><</link>><<deviant2>> <br> <<else>> <span class="blue">你还不够变态,不足以表达你的感激之情。</span> <br> <</if>> <<link [[道谢然后离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><<stress -3>><</link>><<lstress>> <br> <<else>> 但是你突然觉得你的<<if $worn.lower.type.includes("naked")>>腿<<else>>$worn.lower.cn_name_cap<</if>>被拽了一下。你低头看到一只<<beasttype>>,正用嘴拽住你,想把你拉过去。 <br><br> 你怀疑它想要蛋,但你在<<bhis>>的眼睛里看到了原始的绝望。<<bHe>>发出几声低沉的吠叫。你让<<bhim>>把你拉开了。 <br><br> 你回到灌木丛中,听到了微弱的嘶嘶声。回头看巢穴,你看到一条<span class="red">巨大的蛇</span>在调查这个区域。那根本不是鸟巢,这个<<beasttype>>救了你。<<bHe>>在转身离开之前对你说了一声。 <br><br> <<if $bestialitydisable is "f" and $deviancy gte 15>> <<link [[表达你的感激|Forest Fox Nest Sex]]>><<set $sexstart to 1>><<set $phase2 to 1>><</link>><<deviant2>> <br> <<else>> <span class="blue">你还不够变态,不足以表达你的感激之情。</span> <br> <</if>> <<link [[离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><<stress -3>><</link>><<lstress>> <br> <</if>> <<else>> 你走近鸟巢,四处寻找蛋。你找到的那些看起来一点也不像你以前吃过的鸟蛋。 <br><br> 你听到滑行声和嘶嘶声。你的头发都竖起来了。<span class="red">这不是鸟巢</span>。 <br><br> 你感到腿上有气息。 <br><br> <<if $voredisable is "f">> <<link [[继续|Forest Nest Snake Vore 2]]>><<endevent>><<unset $forest_nest>><<set $molestationstart to 1>><</link>> <<else>> 你站起来,尽可能快地跑。<<beastescape>> <br><br> <<link [[继续|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <</if>> <br> <</if>>
<<effects>> 你躺在窝里,完全不动。你不用等太久。你先听到滑动的声音,很快就感觉到呼吸在你的腿上。 <<deviancy4>> <<link [[继续|Forest Nest Snake Vore 2]]>><<endevent>><<unset $forest_nest>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你觉得干预太危险了。 <br><br> <<if $voredisable is "f">> <<if $monster is 1>> <<if $NPCList[0].traits.includes("territorial")>> <<beasttype>>惊恐地抬起头来。<<bHe>>试图把蛇的嘴张开,但是没有用。你看着蛇再次猛冲,而<<beasttype>>被整个吞下。 <br><br> ……然后立即猛烈地反刍。<<beasttype>>呆了一会儿,然后站起来,一瘸一拐地走进森林,看起来受到了创伤。蛇回到了它的巢穴。 <<else>> <<beasttype>>惊恐地抬起头来。<<bHe>>用<<bhis>>的手臂和肩膀遮住<<bhis>>的脸。你看着蛇再次猛冲,而<<beasttype>>被整个吞下。 <br><br> ……然后立即猛烈地反刍。<<beasttype>>呆了一会儿,然后站起来,一瘸一拐地走进森林,看起来受到了创伤。蛇回到了它的巢穴。 <</if>> <<else>> <<beasttype>>收缩并卷起来。你看着蛇再次猛冲,而<<beasttype>>被整个吞下。 <br><br> ……然后立即猛烈地反刍。在一瘸一拐地走进森林之前,<<beasttype>>愣了一会儿。蛇回到了它的巢穴。 <</if>> <<else>> <<beasttype>>收缩并试图蜷缩起来防御。这条蛇看起来要最后一次猛扑过去了。 <br><br> 然而,它却在<<bhim>>周围慢慢卷曲起来。<<bHe>>不敢动,但过了一段时间,几乎看起来像蛇……下降的睡眠? <br><br> <<beasttype>>非常缓慢而小心地从蛇的手中挣脱出来,溜进了树林里,看起来一直很困惑。 <</if>> <br><br> 现在是离开的好时机。 <br><br> <<link [[继续|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你没有浪费时间,直接从灌木丛中冲出。蛇转向你这个更有吸引力的目标,然后猛扑过去。 <br><br> <<if $physiqueSuccess>> <span class="green">你用手抓住它的下巴,不让它在你周围合拢。</span>你设法向前迈出一步,把它往后推,因为它开始自我折叠。 <br><br> 你感觉到它想要离开你。你跟着它移动,把它扔离轨道很远。它很快意识到你带来的麻烦超过了你的价值,然后退回到灌木丛中。 <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<if $monster is 1>> 你感到有什么东西抓住了你的手臂。它是<<beasttype>>,并且<<bhe>>用鼻子蹭你,脸红。 <<if $NPCList[0].traits.includes("territorial")>> "谢……谢。你,嗯……"<<bHe>>在原地移动了一会儿,"好吧,我就开门见山了。<span class="lewd">你太火辣了。请疯狂操我吧。就现在。</span>" <<else>> "你救了我!"<<bHe>>把你拉得更近。"你勇敢。还很漂亮。你会是个好伴侣的。" <</if>> <<else>> 你感到有什么东西拂过你,用鼻子蹭你。是<<beasttype>>。它似乎很感激。如此感激,以至于<<bhe>>采取了交配的姿势。 <</if>> <br><br> <<link [[接受|Forest Nest Snake Fox Sex]]>><<unset $forest_nest>><<set $sexstart to 1>><</link>><<deviant1>> <br> <<link [[拒绝|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <<else>> 没有<<beasttype>>的身影。<<bHe>>在骚乱中明智地逃走了。 <br><br> <<link [[继续|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <span class="red">你试着撑住它的嘴巴,但是你不够强壮。</span>它们猛烈地合在一起,你的动作足够快,避免被吞下,而不是被撞倒在地。<<gpain>><<pain 4>> <br><br> <<if $NPCList[0].traits.includes("territorial")>> 它慢慢地滑向你,嘶嘶作响。它想向你扑过来,但又停了下来。你看后面,看到<<beasttype>> <<if $monster is 1>> 用双臂抓住蛇尾巴,用尽<<bhis>>的全身力气拉。 <<else>> 咬住蛇的尾巴,用<<bhis>>所有的力气拉。 <</if>> <<bHe>>最后用力一拉,把蛇扔到一边。它退回到灌木丛中。 <br><br> <<if $monster is 1>> <<beasttype>>凝视着你,双臂交叉。"这太愚蠢了。那东西会把你整个吞下去的。"<<bHis>>的姿态软化了。"但是……谢谢。"<<bHe>> <<else>> <<beasttype>> <</if>> 感激地看了你一眼,然后沿着来路离开了。 <br><br> <<link [[继续|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <<else>> 你看到<<beasttype>>飞奔进了森林。你至少为它争取了逃跑的时间。 <<if $voredisable is "f">> 这条蛇似乎对丢了它的食物很生气,它再次张大嘴巴向你的嘴边爬去。 <br><br> <<link [[继续|Forest Nest Snake Vore 2]]>><<endevent>><<unset $forest_nest>><<set $molestationstart to 1>><</link>> <br> <<else>> 你站起来,尽可能快地跑。<<beastescape>> <br><br> <<link [[继续|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>> <</if>>
<<location "forest">><<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<molested>> <<controlloss>> <<set $enemytype to "vore">> <<set $vorestage to 1>> <<set $vorecreature to "snake">> <<set $vorestrength to 1>><<set $position to "doggy">> <<resetLastOptions>> <<getCombatDefaultsType>> <</if>> <<voreeffects>> <<vore>> <<voreactions>> <<if $vorestage gte 7>> <span id="next"><<link [[继续|Forest Nest Snake Vore Finish]]>><</link>></span><<nexttext>> <<elseif $vorestage lte 0>> <span id="next"><<link [[继续|Forest Nest Snake Vore Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Nest Snake Vore 2]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $vorestage gte 7>> <<tearful>>你在蛇开始移动时挣扎。它行进了几分钟,便把你从食道里挤出来,再一次把你吐了出去。 <br><br> <<endcombat>> 蛇滑走了。它带你深入森林。 <br><br> <<clotheson>> <<link [[继续|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest += 20>><<set $forest = Math.clamp($forest, 21, 100)>><</link>> <br> <<else>> <<tearful>>你从蛇的嘴里逃了出来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <</if>> <<effects>> <<effectsman>> <<alarmstate '<span class="red"><<bHe>>对着你尖叫,盖过了你的尖叫声。</span>'>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Nest Snake Fox Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Nest Snake Fox Sex]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $NPCList[0].traits.includes("territorial")>> <<if $monster is 1>> <<bHe>>边喘气边抱着你。<<bHe>>长长地呼了一口气,闭上眼睛,用鼻子吸进你的身体。过了一会儿,<<bhe>>似乎意识到<<bhe>>在做什么,并迅速站起来。"……谢谢。" <<else>> <<bHe>>得意洋洋。 <</if>> <<elseif $NPCList[0].traits.includes("friendly")>> <<if $monster is 1>> <<bHe>>用鼻子蹭你。"真好玩!" <<else>> <<bHe>>用鼻子蹭你的脸。 <</if>> <<stress -3>><<lstress>><br> <<else>> <<if $monster is 1>> <<bHe>>跪在地上。"谢谢。也许我现在可以找到一个真正的伴侣了。" <<else>> <<bHe>>舔你的脸。 <</if>> <</if>> <<bHe>>在树之间溜走了。 <br><br> <<tearful>>你站了起来。 <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<if $NPCList[0].traits.includes("territorial")>> <<if $monster is 1>> <<bHe>>退缩了,对着你露出牙齿。"你会后悔的。" <<else>> <<bHe>>从你身边滚开,沮丧地咆哮。 <</if>> <<elseif $NPCList[0].traits.includes("friendly")>> <<if $monster is 1>> "哇哦!停下!" <<else>> <<bHe>>从你身边滚开了。 <</if>> <<else>> <<if $monster is 1>> <<bHe>>躲着你。"也许我根本配不上一个伴侣……" <<else>> <<bHe>>从你身边滚开了。 <</if>> <</if>> <<beasttype>>哀鸣着在树间逃窜。 <br><br> <<tearful>>你振作了起来。 <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <<else>> <<beasttype>>从你身边转过身来,在树木之间悄悄溜走。 <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>><<set $enemytrust -= 40>> <</if>> <<effects>> <<effectsman>> <<alarmstate '<span class="red"><<bHe>>对着你尖叫,盖过了你的尖叫声。</span>'>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Fox Revenge Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Fox Revenge]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>吃痛退开,但另一个家伙正跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Forest Fox Revenge]]>><</link>> <<else>> <<beasttype>>吃痛退开,畏惧着。 <<combatTrainAdvance>> <br><br> <<link [[继续|Forest Fox Revenge Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 心满意足之后,<<beasttype>>离开了,轮到了<<print $combatTrain.beastTypes[1].replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>。 <<combatTrainAdvance>> <br><br> <<link [[继续|Forest Fox Revenge]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Forest Fox Revenge Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $finish is 1>> <<if $enemywounded gte 1 and $enemyejaculated is 0>> <<beastsplural>>逃进了树木之间。他们不会再打扰你了。 <<elseif $enemywounded is 0 and $enemyejaculated gte 1>> 你躺在草地上。 <<if $monster is 1>> 领头的<<beasttype>>向你靠近,在你耳边低语。"别忘了这一点。"<<bhis>>抱着你一段时间,然后似乎变得无聊,和<<bhis>>得同伴一起离开。 <</if>> <<else>> <<beastsplural>>包围着你,喘着气。 <<if $monster is 1>> 领头的人向前走了一步。"你打得很好。考虑我们……甚至,"<<bhe>>在呼吸之间说道。 <</if>> 他们一个接一个地离开,觉得你比你的价值更麻烦。 <</if>> <br><br> <<tearful>>你振作了起来。 <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<generatey1>><<person1>> <<if $cool gte 240>> 你从那些同学身边走过,他们注意到了你,并兴奋地和你聊天搭话。几分钟后他们离开了,你继续之前的行动。<<stress -5>><<trauma -2>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><<endevent>><</link>> <<else>> 你沿着小路走过,试图忽略他们。领头的<<person>>走过来挡在了你面前。"急什么?你应该在这儿多呆一会儿!"<<he>>威胁地咧嘴一笑。 <br><br> <<if $worn.under_lower.integrity gte 1>> 有几个学生走到你身后把你按倒在地。你奋力挣扎着,但胳膊被死死地压住了。你以为他们会把你剥光,甚至更糟,但两双手<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>摸上了你的裙子<<else>>解开了你的腰带<</if>>,在$worn.under_lower.cn_name_cap的两侧夹上了金属的不知道什么东西,随后便把你给放走了。 <br><br> 你重新站起来,但还没来得及反应,一些学生就开始拉绳子,这些绳子被绕在你上方的树枝上,连接到了你的$worn.under_lower.cn_name_cap上的金属夹上。同学们把你从地面上抬起一米时,布料开始轻微撕裂,紧紧地穿过你的屁股和你的<<genitals>>。很疼,但也让你有些兴奋。<<ggstress>><<stress 12>><<garousal>><<arousal 100>><<gpain>><<pain 10>> <br><br> <<if $worn.lower.name isnot 'naked'>> 少年们围成一圈,欣赏他们的作品。"我觉得缺了什么东西,"<<person>>走近你。 <br><br> <<if $speech_attitude is "bratty">> <<link [[踢|Forest Bully Kick]]>><</link>><<physiquedifficulty 1 16650>> <<elseif $submissive gte 1150>> <<link [[祈求|Forest Bully Beg]]>><</link>><<englishdifficulty 1 1055>> <</if>> <br> <<link [[原地不动|Forest Bully Still]]>><</link>> <<else>> <<link [[继续|Forest Bully Skip Lower]]>><</link>> <</if>> <<else>> 几个学生从身后把你按倒在地,其他人抓住你的手臂。你以为他们会把你剥光,或者做更恶劣的事,但却只感到两双手<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>伸到你的裙子里<<else>>伸进你的裤腰<</if>>摸了几下。"呃,<<pshe>>没穿内裤。"有个人说道。 <br><br> "真的吗?"<<person>>难以置信地问道,然后命令道:"好吧,让<<phim>>走,我们去等下一个路过的垃圾。" <br><br> <<he>>转向你说,"这次你很幸运,趁我还没改变主意,赶快离开这里。" <br><br> 你抓紧时间继续赶路。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><<endevent>><</link>> <</if>> <</if>>
他们后退几步,得意洋洋地欣赏自己的杰作,其他学生边笑边给你拍照。<<fameexhibitionism 50>> <br><br> "好好享受吧,垃圾!"<<person>>喊道,然后跟着其他人一起走了。<<ggstress>><<stress 25>> <<forestBullyLeaves>>
<<if $physiqueSuccess>> 你等待合适的时机,冲你靠近的恶霸猛踢一脚。<<he>>屁股着地,围观的群众都乐了。"闭上你们的臭嘴!"<<he>>气急败坏地站起来大喊,"没劲,走了!让这个垃圾自己待着吧!" <<else>> 你逮到一个合适的时机,用尽全身力气踢了出去,<<person>>趔趄着向后退了几步,眼中满是怒火。"行啊,你这婊子打算这么玩儿?你们两个,过来抓住<<him>>,那我就跟你好好玩玩。" <br><br> 你被抓得死死的,只能眼睁睁看着<<person>>一件件撕扯开你的衣服,直到你浑身上下只剩那件把你挂起来的$worn.under_lower.cn_name_cap。他们后退几步,得意洋洋地欣赏自己的杰作,其他学生边笑边给你拍照。<<fameexhibitionism 50>> <br><br> "好好享受吧,垃圾!"<<person>>喊道,然后跟着其他人一起走了。<<overheadruined>> <<overupperruined>> <<overlowerruined>> <<upperruined>> <<lowerruined>> <<underupperruined>> <<headruined>> <<faceruined>> <<legsruined>> <<feetruined>> <<handsruined>> <<ggstress>><<stress 50>> <</if>> <<forestBullyLeaves>>
"请、请停下,你们做得还不够吗?"你哀求道。 <br><br> <<if $englishSuccess>> <<he>>继续向你靠近,却被另一个学生打断了,"够了,我想我们已经玩的够尽兴了,对吧?"一些更有同情心的学生点头表示同意,他们离开了。 <br><br> "好好享受吧,垃圾!"<<person>>喊道,沮丧地跑着追上其他人。 <<else>> <<he>>无动于衷,继续欺负你。"啊呀,我们是不是让你难受了?你今天是不是玩得不开心?"<<he>>嘲讽道,"那就闭上你的贱嘴,因为现在是我在找乐子!" <br><br> <<person>>开始一件件地撕扯你的衣服,直到你浑身上下只剩那把你挂起来的$worn.under_lower.cn_name_cap。<<He>>后退几步,得意洋洋地欣赏自己的杰作,其他学生边笑边给你拍照。<<fameexhibitionism 50>> <br><br> "好好享受吧,垃圾!"<<person>>喊道,走了。<<overheadruined>> <<overupperruined>> <<overlowerruined>> <<upperruined>> <<lowerruined>> <<underupperruined>> <<headruined>> <<faceruined>> <<legsruined>> <<feetruined>> <<handsruined>> <<ggstress>><<stress 50>> <</if>> <<forestBullyLeaves>>
你还是一动不动,<<person>>又扒掉你的$worn.lower.cn_name_cap,你现在露的更多了。<<He>>后退几步,得意洋洋地欣赏自己的杰作,其他学生边笑边给你拍照。<<fameexhibitionism 50>> <br><br> "好好享受吧,垃圾!"<<person>>喊道,然后跟着其他人一起走了。<<lowerruined>> <<ggstress>><<stress 25>> <<forestBullyLeaves>>
你用尽全力抓住两根绳子,把自己拉上上面的树枝。随着一阵突然的释放,你全身的重量不再压在你的胯下。 <br><br> <<if $athleticsSuccess>> 你不顾手臂酸痛咬着牙把自己拉上了树冠,整个人都摊在了树枝上。终于,你得以把自己从你同学们的陷阱里释放出来。你抓紧时间爬下去,回到小路上。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><<endevent>><</link>> <<elseif $worn.under_lower.integrity gte 21>> 你开始向上爬,但刚爬到半路,你的手臂就开始颤抖。你掌心一松,掉下去一小段距离,但很快就被$worn.under_lower.cn_name_cap挂住。你的<<print ($player.ballsExist ? "睾丸" : "阴唇")>>被$worn.under_lower.cn_name_cap勒得更紧了,让你愈发痛苦。<<gpain>><<ggstress>><<pain 25>><<stress 50>> <br><br> 当抽插停止的时候,你听到布料的啪啪爆裂声,这说明你的内衣被磨损得更糟。<<set $worn.under_lower.integrity -= 20>> <br><br> 仍然被困在空中,你需要再试一次或者呼救。 <br><br> <<link [[爬|Forest Bully Climb]]>><</link>> <br> <<link [[呼救|Forest Bully Help]]>><</link>> <<else>> 你开始向上爬,但刚爬到半路,你的手臂就开始颤抖。你掌心一松,掉下去一小段距离,但很快就被$worn.under_lower.cn_name_cap挂住。你的<<print ($player.ballsExist ? "睾丸" : "阴唇")>>被$worn.under_lower.cn_name_cap勒得更紧了,让你愈发痛苦。<<gpain>><<ggstress>><<pain 25>><<stress 50>> <br><br> 一阵布料撕扯绷裂的声音过后,你总算跌到了小路上。过了一会儿,你站起身来继续前进,绳子上还绑着你$worn.under_lower.cn_name_cap的残片。<<underlowerruined>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><<endevent>><</link>> <</if>>
你拼命呼救,希望得到最好的结果。除了一些受惊的鸟外,森林似乎一片寂静。<br><br> <<rng>> <<if $rng lte 20 >> 等了几分钟后,你看到一个学生悄悄地溜到你身边,走到绳子固定的地方,轻轻地把你放回地面,然后跑回树林里赶上了朋友们。双脚踏地的那刻,你长舒一口气,胯间的压迫感也消失了。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><<endevent>><</link>> <<elseif $rng lte 40 >> <<generate2>><<person2>> 等了几分钟后,<<person>>被刚刚的骚动所吸引,一路慢悠悠地跑过来。<<he>>看到你的处境后马上把你放了下来。双脚踏地的那刻,你长舒一口气,胯间的压迫感也消失了。<<He>>确认你没事后才走开。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><<endevent>><</link>> <<elseif $rng lte 60>> <<generate2>><<person2>> 等了几分钟后,一个<<person>>被刚刚的骚动所吸引,一路慢悠悠地跑过来。看到你的模样,<<his>>的脸上露出邪恶的笑容。<<He>>抓住你的脚踝,用力向下拉。这股力量猛拉着你的$worn.under_lower.cn_name_cap,<<print ($player.ballsExist ? " 紧紧地挤着你的睾丸" : "紧紧地夹住你的阴唇")>>,使你痛苦万分,直到你的下衣终于从身上撕裂下来。<<gpain>><<ggstress>><<pain 25>><<stress 50>><<set $worn.under_lower.integrity to 0>> <br><br> 你倒在地上,痛苦地抓着裆部,而<<he>>却大笑着走开了。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><<endevent>><</link>> <<elseif $rng lte 80 and $bestialitydisable is "f">> 等了几分钟后,你看到一只独狼受到噪声的吸引,从树丛中走出来。它咆哮着,然后咬住了你的脚踝!这股重量猛拉着你的$worn.under_lower.cn_name_cap,<<print ($player.ballsExist ? "紧紧地挤着你的睾丸" : "紧紧地夹住你的阴唇")>>,使你疼痛万分,直到你的下衣被撕扯了下来。<<gpain>><<ggstress>><<pain 25>><<stress 50>><<set $worn.under_lower.integrity to 0>>. <br><br> 你痛苦地捂住裆部,跌倒在地。狼看见你暴露出弱点,一跃跳到了你的身上! <br><br><<beastNEWinit 1 wolf>> <<link [[继续|Forest Wolf]]>><<set $molestationstart to 1>><</link>> <<else>> 你等了几分钟,但没有人来。微风吹动着你,让你轻轻地来回摇晃,迫使你不时地转移重心,这增加了你的不适感。 <br><br> <<if $worn.under_lower.integrity gte 11>> 寂静只被偶尔从你的$worn.under_lower.cn_name_cap传来的撕裂声打破,看来你的<<underlowerplural>>已经破烂不堪。<<set $worn.under_lower.integrity -= 10>> <br><br> 仍然被困在空中,你需要再试一次或者呼救。 <br><br> <<link [[爬|Forest Bully Climb]]>><</link>> <br> <<link [[呼救|Forest Bully Help]]>><</link>> <<else>> 寂静只被偶尔从你的$worn.under_lower.cn_name_cap传来的撕裂声打破。最终,布料坚持不住了,把你掉在了地上。 <br><br> 过了一会儿,你站起身来继续前进,绳子上还绑着你$worn.under_lower.cn_name_cap的残片。<<set $worn.under_lower.integrity -= 10>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><<endevent>><</link>> <</if>> <</if>>
<<location "forest">><<effects>><<wPersist "forest">><<getTarget true>> <<if $foresthunt gte 1>> <<if $edenforesthunt is 1>> <<print either( `<span class="red">你正在被追捕。你看到子弹壳散落在地上。</span>`, `<span class="red">你正在被追捕。你看到地上有靴子的脚印。</span>`, `<span class="red">你正在被追捕。你听到远处传来枪声。</span>` )>> <<elseif $blackwolfhunt is 1>> <<print either( `<span class="red">你正在被追杀,你留意到树枝上挂着一撮狼毛。</span>`, `<span class="red">你正在被追杀,你看到地上有狼活动的痕迹。</span>`, `<span class="red">你正在被追捕。你听到远处传来一声咆哮。</span>` )>> <<elseif $wraith.hunt>> <<if $moonstate is "morning" and Time.hour gte 6>> 随着太阳的升起,你感到如释重负,恐惧的黑夜终于过去了。<span class="blue"><i>你安全了——至少在下一个血月之前。</i></span> <<clearWraith>> <<else>> <<print either( `<span class="red">你正在被追杀。红色的月光在你周围投下可怕的阴影。</span><<stress 6>><<gstress>>`, `<span class="red">你正在被追杀,你听到远处传来笑声。</span><<trauma 6>><<gtrauma>>`, `<span class="red">你正在被追杀,你感觉你的呼吸正变得越来越困难。</span><<stress 6>><<gstress>><<trauma 6>><<gtrauma>>` )>> <</if>> <<else>> <!-- generic text for when a hunt is happening but we haven't written a more specific version of the text. --> <span class="red">你正在被猎杀。</span> <</if>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmforest>> <</if>> <<if $forest lte 0>> <<set $forest to 0>> <<forestmove>> <<if $stress gte $stressmax and !$possessed>> <<passoutforest>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $eventskip is 0>> <<rng>> <<if $rng gte 81 or ($forest_search is true and $rng gte 61)>> <<eventforestitem>> <<elseif $danger gte (9900 - ($allure * $forestmod))>> <<eventforestoutskirts>> <<else>> <<eventforestsafe>> <</if>> <<elseif $town_projects.road is 1>> <<set $town_projects.road to 2>> 你在森林郊区。你从树木的缝隙间依稀辨认出前方的镇子。 <br><br> 你差点被一块磨损的砖头绊倒。这引起了你对其他砖头的注意。这里曾经有一条道路,连接着城镇和湖泊。<span class="teal">一个想法突然涌上心头。</span>如果这条路得以修复,学生们的旅程将会更加安全。 <br><br> <i>你可以在市政厅了解这条路的情况。</i> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $town_projects.road is 3>> <<set $town_projects.road to 4>> 你在森林郊区。你从树木的缝隙间依稀辨认出前方的镇子。 <br><br> 市长办公室很快就采取了行动,一条笔直地道路伸展进森林里,它一直向前直到在一个转弯后才消失在视野中。<span class="green">现在往返湖泊将会更加容易了。</span> <br><br> <<earnFeat "Safe Trail">> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $eventskip gte 1>> 你在森林郊区。你从树木的缝隙间依稀辨认出前方的镇子。 <br><br> <<if $exposed lte 1>> <<if $forest_shop_intro is 1>> <<forestshopicon>><<link [[森林商店|Forest Shop]]>><</link>> <br><br> <<else>> <<forestshopicon>><<link [[奇怪的商店|Forest Shop]]>><</link>> <br><br> <</if>> <</if>> <<forestdeeper>> <br><br> <<forestsearch>> <br><br> 离开森林 <br> <<danubeicon>><<link [[多瑙河街 (0:10)|Danube Street]]>><<pass 10>><<set $foresthunt to 0>><</link>> <br> <<wolficon>><<link [[狼街 (0:10)|Wolf Street]]>><<pass 10>><<set $foresthunt to 0>><</link>> <br> <<nightingaleicon>><<link [[南丁格尔街 (0:10)|Nightingale Street]]>><<pass 10>><<set $foresthunt to 0>><</link>> <br> <<if $temple_rank isnot undefined and $temple_rank isnot "prospective">> <<wolficon>><<link [[神殿 (0:10)|Temple Garden]]>><<pass 10>><<set $foresthunt to 0>><</link>> <br> <</if>> <br><br> <<if $historytrait gte 2 and $thicket_tunnel_intro is 1>> <<link [[走秘密隧道到住宅区的小巷(0:05)|Residential Thicket]]>><<pass 5>><</link>> <br> <</if>> <<if $historytrait gte 3>> <<secretpathicon>> <<link [[沿着森林深处的秘道前进 (0:10)|Forest]]>> <<set $forestmod to 1.5>><<set $forest += 50>><<set $forestmove to "secretin">><<pass 10>> <<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>> <</link>> <br> <</if>> <</if>> <</if>> <<elseif $forest lte 20>> <<forestmove>> <<if $stress gte $stressmax and !$possessed>> <<passoutforest>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $eventskip is 0>> <<rng>> <<if $rng gte 81 or ($forest_search is true and $rng gte 61)>> <<eventforestitem>> <<elseif $danger gte (9900 - ($allure * $forestmod))>> <<eventforestoutskirts>> <<else>> <<eventforestsafe>> <</if>> <<elseif $eventskip gte 1>> 你在森林里。树木很稀疏,你离城镇尚不太远。 <br><br> <<if $forest gte 10 and $forest lte 14>> <<foresticon "churchyard">><<link [[老教堂墓地|Churchyard]]>><</link>> <br><br> <</if>> <<if $smuggler_location is "forest" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18>> <span class="gold">你看到树林中闪烁着光芒。像是一团火焰。</span> <br><br> <</if>> <<if $smuggler_location is "forest" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18>> <<link [[接近火焰|Smuggler Forest]]>><</link>> <br><br> <</if>> <<forestdeeper>> <br><br> <<forestsearch>> <br><br> <<forestlessdeep>> <</if>> <</if>> <<elseif $forest lte 50>> <<forestmove>> <<if $stress gte $stressmax and !$possessed>> <<passoutforest>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $eventskip is 0>> <<rng>> <<if $rng gte 81 or ($forest_search is true and $rng gte 61)>> <<eventforestitem>> <<elseif $danger gte (9900 - ($allure * $forestmod))>> <<eventforest>> <<else>> <<eventforestsafe>> <</if>> <<elseif $eventskip gte 1>> 你在森林里,感到自己正被大自然包围。 <br><br> <<if $forest lte 30>> <<if $nextPassageCheck is "Lake Shore">> <span class="nextLink"><<lakeicon>><<link [[湖泊|Lake Shore]]>><<pass 10>><</link>></span> <<else>> <<lakeicon>><<link [[湖泊 (0:10)|Lake Shore]]>><<pass 10>><</link>> <</if>> <<elseif $forest lte 40>> <<lakeicon>><<link [[湖泊 (0:10)|Lake Waterfall]]>><<pass 10>><</link>> <<else>> <<if $nextPassageCheck is "Lake Fishing Rock">> <span class="nextLink"><<lakeicon>><<link [[湖泊|Lake Fishing Rock]]>><<pass 10>><</link>></span> <<else>> <<lakeicon>><<link [[湖泊 (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>> <</if>> <</if>> <br><br> <<forestdeeper>> <br><br> <<forestsearch>> <br><br> <<forestlessdeep>> <br><br> <<if $historytrait gte 3>> <<secretpathicon>> <<link [[走出森林秘道 (0:10)|Forest]]>> <<set $forestmod to 1.5>><<set $forest -= 50>><<set $forestmove to "secretout">><<pass 10>> <<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>> <</link>> <br> <</if>> <</if>> <</if>> <<elseif $forest lte 99>> <<forestmove>> <<if $stress gte $stressmax and !$possessed>> <<passoutforest>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $eventskip is 0>> <<rng>> <<if $rng gte 81 or ($forest_search is true and $rng gte 61)>> <<eventforestitem>> <<elseif $danger gte (9900 - ($allure * $forestmod))>> <<eventforestdeep>> <<else>> <<eventforestsafe>> <</if>> <<elseif $eventskip gte 1>> 你在森林深处。树木十分高大,树枝缠绕在一起形成树冠遮住了阳光,显得有些昏暗。 <br><br> <<if $edenfreedom gte 1>> <<edenicon>><<link [[伊甸的小屋 (0:10)|Eden Clearing]]>><<pass 10>><</link>> <br> <<elseif $syndromeeden gte 1>> <<edenicon>><<link [[伊甸的小屋 (0:10)|Eden Clearing]]>><<pass 10>><</link>> <br> <</if>> <<if $syndromewolves gte 1 and $caveHumanPregnancyDiscovered isnot 1>> <<wolfcaveicon>><<link [[狼穴 (0:10)|Wolf Cave Clearing]]>><<pass 10>><</link>> <br> <<elseif $syndromewolves gte 1 and $caveHumanPregnancyDiscovered is 1>> <span class="blue">你觉得狼群不会允许你在怀孕结束前回来。</span> <br> <</if>> <<if $pubtask is "forest" and $pubtask2 isnot 1>> <<rng>> <!-- Modified for Monster People --> <<if $pubtasksetting is "bear" and $bestialitydisable is "f">> <<crimeicon "black box">><<link [[寻找兰德里的黑匣子|Forest Bear Box]]>><</link>> <<elseif $pubtasksetting is "pair">> <<crimeicon "black box">><<link [[寻找兰德里的黑匣子|Forest Box]]>><</link>> <<elseif $rng gte 51 and $bestialitydisable is "f">> <<crimeicon "black box">><<link [[寻找兰德里的黑匣子|Forest Bear Box]]>><</link>> <<else>> <<crimeicon "black box">><<link [[寻找兰德里的黑匣子|Forest Box]]>><</link>> <</if>> <br> <</if>> <br> <<forestdeeper>> <br><br> <<forestsearch>> <br><br> <<forestlessdeep>> <</if>> <</if>> <<elseif $forest gte 100>> <<set $forest to 100>> <<forestmove>> <<if $stress gte $stressmax and !$possessed>> <<passoutforest>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $eventskip is 0>> <<rng>> <<if $rng gte 81 or ($forest_search is true and $rng gte 61)>> <<eventforestitem>> <<elseif $danger gte (9900 - ($allure * $forestmod))>> <<eventforestdeep>> <<else>> <<eventforestsafe>> <</if>> <<elseif $eventskip gte 1>> 你在森林深处。你可以透过树枝辨认出精神病院。 <br><br> <<forestsearch>> <br><br> <<forestlessdeep>> <</if>> <</if>> <</if>> <<unset $forest_search>> <<set $eventskip to 0>>
<<location "forest">><<effects>> <<if $pubtasksetting is "bear">> 你回到找到兰德里的黑匣子的洞穴中。你听到里面有什么生物正在发出粗重的呼吸声。 <<else>> <<set $pubtasksetting to "bear">> 你来到一个山洞前,兰德里曾说过黑匣子就在那里面。它一定就在里面。 <br><br> 你刚走没两步,就听见一声低沉的咆哮传来。看来真的有个大家伙在里面。 <</if>> <br><br> <<link [[进入|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<link [[离开|Forest]]>><</link>>
<<location "forest">><<effects>> <<if $pubtasksetting is "pair">> <<generate1>><<generate2>> 你回到有破旧小屋的空地。<<fullGroup>>还在那里。 "改变主意了?"<<person1>><<person>>说,"让我们和你玩玩,我们就把黑匣子给你。" <<else>> <<set $pubtasksetting to "pair">> <<generate1>><<generate2>> 你来到据称有黑匣子所在的空地。那块空地中间有一间破旧的木屋。 一群<<fullGroup>>坐在外面的火边。当你走近时,他们会抬头。 "真是意外,"<<person1>><<person>>说道,"什么风把你吹来了?" <br><br> 你告诉他们你在找一个小黑盒子。"哦,"<<he>>回道,"你是说这个?"<<He>>站起来,从<<his>>口袋里掏出一个黑盒子。 "也许我们可以把它给你……不过我们想要一些回报。"<<He>>走近你。 "你可真是个可爱的小东西,兰德里还真会挑人。如果你让我们操你,我们就把那个盒子给你。"<<person2>><<person>>咧嘴一笑。 <</if>> <br><br> <<if $promiscuity gte 15>> <<link [[接受|Forest Box Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous2>> <br> <</if>> <<if $submissive lte 500>> <<link [[攻击他们|Forest Box Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>> <br> <</if>> <<link [[拒绝|Forest Box Refuse]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 bear>> <<beastCombatInit>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>> 你偷偷溜进了山洞。在黑暗中摸索了一会儿之后,你看到光亮照在什么东西上。是那个黑盒子。 拿着盒子,你转身正要离开山洞,但突然,有什么东西从黑暗中浮现。你刚转过身,<<bhe>>就下落到你身上。 <<set $pubtask2 to 1>> <br><br> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Bear Box Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Bear Box Molestation]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 心满意足后,那个<<beasttype>>退回到<<bhis>>的窝里。 <<if $monster is 1>> <<bHe>>打了个哈欠,在进入<<bhis>>的梦乡之前,在<<bhis>>毛茸茸的胸部前最后抓了一下。 <</if>> <<elseif $enemyhealth lte 0>> <<if $monster is 1>> <<beasttype>>吃痛退缩,转身就要逃离。<<bHe>>用手捂住手腕,朝处深的老巢逃去。 <<else>> 那个<<beasttype>>转身离开你,逃到更深的地方。 <</if>> <</if>> <br><br> <<tearful>>你离开洞穴。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $phase is 1>> <<set $enemytrust -= 40>> <<elseif $phase is 2>> <<set $enemyanger += 40>><<set $enemytrust -= 100>><<set $enemyhealth -= 100>> 你站在原地,等待他们靠近。 趁他们不注意,你一脚踩在<<person2>><<persons>>的脚上,然后猛得抽打<<his>>的脸,把<<him>>一巴掌打倒在地。 <<person1>>那个<<person>>不觉得有趣。"愚蠢的贱人。你会为此付出代价的。" <br><br> <</if>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 40>> <<promiscuity2>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Box Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Box Molestation]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> "我认为你还不明白自己的处境,"<<person1>><<person>>贴在你耳边说,"是我们得到了胜利。" <br><br> <<link [[继续|Forest Box Molestation]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $finish is 1>> "别以为那么容易就能逃走,"那个<<person1>><<person>>说道。 <br><br> <<controlloss>><<set $consensual to 0>><<molested>><<set $finish to 0>> <<link [[继续|Forest Box Molestation]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "给你,"<<person1>><<person>>说,把盒子扔到你面前。"代我们向兰德里问好。"<<tearful>>你拿起盒子然后离开了空地。 <<set $pubtask2 to 1>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><</link>> <<elseif $enemyhealth lte 0>> 两人吃痛后退,盒子掉在了草地上。<<tearful>>你一把抄起盒子就逃离了空地,留下他们在原地愤怒的叫喊声。 <<set $pubtask2 to 1>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><</link>> <</if>>
<<location "forest">><<effects>> <<if $scienceshroomknown isnot 1>> <<set $scienceshroomknown to 1>> <span class="gold">你发现了一个新的科学项目。</span> <br><br> <</if>> <<if $phase is 0>> <<set $scienceshroomheart += 1>> 你跪下来采集蘑菇。它们闻起来有一股清香味。 <<ltiredness>><<tiredness -6>> <br><br> <span class="gold">你可以在卧室或学校图书馆中,将找到的蘑菇添加到科学项目中。</span> <br><br> <<else>> <<set $scienceshroomwolf += 1>> 你跪下来采蘑菇。它们闻起来有股甜味。 <<garousal>><<arousal 600>> <br><br> <span class="gold">你可以在卧室或学校图书馆中,将找到的蘑菇添加到科学项目中。</span> <br><br> <</if>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br>
<<widget "forestmove">> <<if $possessed>> 你步履蹒跚地穿过森林。你知道你要去哪里。 <<elseif $forestmove is "quickly">> 在崎岖的林地间,你尽你所能地快速前进。细枝和掉落的枝桠在你脚下弯曲、折断。 <<elseif $forestmove is "normally">> 你走在树丛当中,温和的声音与气味使这次旅程更让人心生愉悦。 <<elseif $forestmove is "carefully">> 你小心翼翼地穿过灌木丛,尽可能地不发出任何声响。 <<elseif $forestmove is "hobble">> 你步履蹒跚地穿过丛林,并时刻小心注意着不被绊倒。 <<elseif $forestmove is "secretin">> 如果你不注意根本都看不到这条路。树木包围着你。你在森林的深处。 <<elseif $forestmove is "secretout">> 如果你不注意根本都看不到这条路。你很快就听到前方城镇的声音。你在森林的边缘。 <<elseif $forestmove is "quick_search">> 你尽可能快地在崎岖和树木繁茂的地形上搜索,扯掉地上掉落的树枝,观察下面的情况。 <<elseif $forestmove is "normal_search">> 你在树木间寻找着有价值的东西。 <<elseif $forestmove is "careful_search">> <<if $forest gte 50>> 你小心翼翼地穿过灌木丛,在茂密的蕨类植物中寻找着有价值的东西。 <<else>> 你小心翼翼地穿过灌木丛,并在其中寻找着有价值的东西。 <</if>> <<elseif $forestmove is "road">> 你沿着平坦的道路行走,远离了荒野的危险。 <</if>> <<if $weather is "rain">> 厚厚的雨点落在你的周围,被树冠聚集。 <</if>> <<if $forestmove or $possessed>> <br><br> <</if>> <<set $forestmove to 0>> <</widget>> <<widget "forestdeeper">> 深入森林 <br> <<if $worn.feet.type.includes("heels") and !$possessed>> <<heelsicon "hobble">><<link [[穿着高跟鞋蹒跚而行 (0:30)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 30>><<set $forestmove to "hobble">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<gharass>> <<if $town_projects.road gte 4 and $forest lte 24>> <br> <<forestroaddeepicon>><<link [[沿路走(0:10)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<set $forestmove to "road">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>><<noharass>> <</if>> <<else>> <<if !$worn.feet.type.includes("shackle")>> <<runicon>><<link [[快速前进 (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>> <br> <</if>> <<if $nextPassageCheck is "Forest Blood Deeper">> <span class="nextLink"><<walkicon>><<link [[森林湖|Forest Blood Deeper]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><</link>></span> <<else>> <<walkicon>><<link [[正常前进 (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>> <</if>> <br> <<sneakicon>><<link [[谨慎前进 (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>> <<if $town_projects.road gte 4 and $forest lte 24>> <br> <<forestroaddeepicon>><<link [[沿着路走 (0:05)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<set $forestmove to "road">><<pass 5>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>><<noharass>> <</if>> <</if>> <</widget>> <<widget "forestsearch">> 搜索这片区域<<gtreasure>> <br> <<if !$worn.feet.type.includes("shackle")>> <<runicon>><<link [[快速搜索 (0:05)|Forest]]>><<set $forest_search to true>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quick_search">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>> <br> <</if>> <<walkicon>><<link [[常规搜索 (0:10)|Forest]]>><<set $forest_search to true>><<set $forestmod to 1.5>><<set $forestmove to "normal_search">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>> <br> <<sneakicon>><<link [[谨慎搜索 (0:30)|Forest]]>><<set $forest_search to true>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "careful_search">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>> <</widget>> <<widget "forestlessdeep">> 往城里走 <br> <<if $worn.feet.type.includes("heels") and !$possessed>> <<heelsicon "hobble">><<link [[穿着高跟鞋蹒跚而行 (0:30)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 30>><<set $forestmove to "hobble">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<gharass>> <<if $town_projects.road gte 4 and $forest lte 25 and $forest gte 1>> <br> <<forestroadtownicon>><<link [[沿路走(0:10)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<set $forestmove to "road">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>><<noharass>> <</if>> <<else>> <<if !$worn.feet.type.includes("shackle")>> <<runicon>><<link [[快速前进 (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>> <br> <</if>> <<if $nextPassageCheck is "Forest Blood Less Deep">> <span class="nextLink"><<walkicon>><<link [[森林湖|Forest Blood Less Deep]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><</link>></span> <<else>> <<walkicon>><<link [[正常前进 (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>> <</if>> <br> <<sneakicon>><<link [[谨慎前进 (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>> <<if $town_projects.road gte 4 and $forest lte 25 and $forest gte 1>> <br> <<forestroadtownicon>><<link [[沿着路走 (0:05)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<set $forestmove to "road">><<pass 5>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>><<noharass>> <</if>> <</if>> <</widget>> <<widget "eventforestoutskirts">> <<cleareventpool>> <<addinlineevent "forestoutskirts_hikers">> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> 在前面的必经之路上传来两个人的说话声。 <br><br> <span class="lewd">你感觉到你脑袋里的史莱姆在命令你献身于那两个家伙。</span>它承诺如果你遵守的话,就给予你奖励,如果你不遵守的话,就要承担相应的后果。 <br><br> <<if $promiscuity gte 55 and $submissive gte 1900>> <<link [[自愿服从|Forest Slime Pair Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>> <br> <</if>> <<link [[服从|Forest Slime Pair Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[拒绝|Forest Slime Pair Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<else>> <<if $exposed is 1>> 在前面的必经之路上传来两个人的说话声。 <<if $exhibitionism gte 35>> 你低头看着自己的<<lewdness>>,一种淫荡的快感涌上心头,即便那两个人看到了你,也许也没那么糟糕。 <br><br> <<rng>> <<if $rng gte 61>> <<link [[坚持走小道|Forest Molestation]]>><<set $molestationstart to 1>><</link>><<exhibitionist3>> <br> <<else>> <<link [[坚持走小道|Forest Avoid]]>><<set $phase to 2>><</link>><<exhibitionist3>> <br> <</if>> <<link [[绕道而行 (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>> <<else>> 你低头看了看自己的<<lewdness>>,一股焦虑感涌上心头,你必须离开这条小路,否则就会被人看到的。 <br><br> <<link [[绕道而行 (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>> <</if>> <<elseif $exposed gte 2>> 在前面的必经之路上传来两个人的说话声。 <<rng>> <<if $exhibitionism gte 75>> 你低头看着自己的<<lewdness>>,一种淫荡的快感涌上心头,即便那两个人看到了你,也许也没那么糟糕。 <br><br> <<if $rng gte 41>> <<link [[坚持走小道|Forest Molestation]]>><<set $molestationstart to 1>><</link>><<exhibitionist5>> <br> <<else>> <<link [[坚持走小道|Forest Avoid]]>><<set $phase to 3>><</link>><<exhibitionist5>> <br> <</if>> <<link [[绕道而行 (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>> <<else>> 你低头看了看自己的<<lewdness>>,一股焦虑感涌上心头,你必须离开这条小路,否则就会被人看到的。 <br><br> <<link [[绕道而行 (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>> <</if>> <<else>> 在前面的必经之路上传来两个人的说话声,这两人的一些行为让你感到紧张。 <br><br> <<link [[绕道而行 (0:20)|Forest Avoid]]>><<set $phase to 0>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>> <br> <<rng>> <<if $rng gte 81>> <<link [[坚持走小道|Forest Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<link [[坚持走小道|Forest Avoid]]>><<set $phase to 1>><</link>> <br> <</if>> <</if>> <</if>> <</addinlineevent>> <<addevent "forestwolfspy">> <<addinlineevent "forest_wolf" 0.33>> <<beastNEWinit 1 wolf>> <!-- Modified for monster people --> 一只孤独的<<beasttype>>呲着牙从树林间钻了出来。 <<if $monster is 1>> "找到你了,"<<bhe>>吼道,"是我的。" <</if>> <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[继续|Forest Wolf]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 它在树林中追赶着你。而你不停地跑着,直到再也不能听见身后有传来它的动静。你不确定究竟是你跑赢了它,还是它感到无聊了。 <<beastescape>><<gtiredness>><<tiredness 4>><<gathletics>><<athletics 2>><<physique 2>> <br><br> <<link [[继续(0:20)|Forest]]>><<pass 20>><<set $eventskip to 1>><<endevent>><</link>> <</if>> <</addinlineevent>> <<addinlineevent "forestoutskirts_safeperson">> <<if Time.dayState is "night">> <<generate1>><<person1>> 你看到一个<<person>>穿过树林,然后靠在一棵树上抽起了烟。 <<if $exposed gte 1>> 你选择绕道而行,毕竟你也不想让人看到你的<<lewdness>>。 <<gstress>><<stress 6>> <<else>> <<He>>在你经过时瞥了你一眼,但什么都没有说。 <</if>> <br><br> <<endevent>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <<else>> <<generate1>><<person1>> 你看到一个<<person>>穿过树林,然后用一只手在荆棘丛里翻找了起来,你这才注意到<<his>>的另一只手上正拿着一个装满浆果的竹篮。 <<if $exposed gte 1>> 你沿着一条更深的道路前进,毕竟你也不想让人看到你的<<lewdness>>。 <<gstress>><<stress 6>> <<else>> 当<<He>>看到你时,<<he>>向你挥手致意,你也挥手回应。 <<ltrauma>><<trauma -6>> <</if>> <br><br> <<endevent>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</addinlineevent>> <<addevent "forestrock" 0.33>> <<addinlineevent>> 你挤过一片灌木丛。 <<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <</addinlineevent>> <<runeventpool>> <</widget>> <<widget "eventforest">> <<if $foresthunt lte 0 and wraithCanHunt() and $wraith.state and ($wraith.hunt or $wraith.timer gte random(0, 40))>> <<wHunt "forest">> <<else>> <<cleareventpool>> <<outfitChecks>> <<if $foresthunt lte 0>> <<addinlineevent "forest_hunted" 0.5>> 一股寒意涌上你的脊背,这是来自某种原始本能的警告。<span class="red">有东西正在追你。</span> <<npc "Black Wolf">> <<set $rng2 to random(1, 2)>> <<if $rng2 is 1 or ($bestialitydisable is "t" and $monster isnot 1)>> <<set $edenforesthunt to 1>> <<set $blackwolfhunt to 0>> <<elseif $rng2 is 2>> <<set $edenforesthunt to 0>> <<set $blackwolfhunt to 1>> <</if>> <<set $foresthunt to 1>> <<endevent>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <</addinlineevent>> <</if>> <<addevent "forestwolfspy" 0.25>> <<addevent "forestboar" 0.20>> <<if _bottomless is false>> <<addevent "ForestBullies" 0.20>> <</if>> <<addinlineevent "forest_wolf" 0.33>> <<beastNEWinit 1 wolf>> <!-- Modified for monster people --> 一只孤独的<<beasttype>>呲着牙从树林间钻了出来。 <<if $monster is 1>> "猎物,不要做无谓的挣扎。" <</if>> <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[继续|Forest Wolf]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 它在树林中追赶着你。而你不停地跑着,直到再也不能听见身后有传来它的动静。你不确定究竟是你跑赢了它,还是它感到无聊了。 <<beastescape>><<gtiredness>><<tiredness 4>><<gathletics>><<athletics 2>><<physique 2>> <br><br> <<link [[继续(0:20)|Forest]]>><<endevent>><<pass 20>><<set $eventskip to 1>><</link>> <</if>> <</addinlineevent>> <<addevent "forestbear" 0.15>> <<addevent "forestrock" 0.25>> <<addinlineevent "forest_clothingdamage">> 你挤过一片灌木丛。 <<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <</addinlineevent>> <<addevent "forestcutter" 0.15>> <<set _forestNestUnsafe to true>> <<addevent "forest_nest" 0.15>> <<if $fox_grudge>> <<addevent "fox_grudge" 0.33>> <</if>> <<runeventpool>> <</if>> <</widget>> <<widget "eventforestdeep">> <<if $foresthunt lte 0 and wraithCanHunt() and $wraith.state and ($wraith.hunt or $wraith.timer gte random(0, 20))>> <<wHunt "forest">> <<else>> <<cleareventpool>> <<if $foresthunt lte 0>> <<addinlineevent "deepforest_hunted">> 一股寒意涌上你的脊背,这是来自某种原始本能的警告。<span class="red">有东西正在追你。</span> <<npc "Black Wolf">> <<set $rng2 to random(1, 2)>> <<if $rng2 is 1 or ($bestialitydisable is "t" and $monster isnot 1)>> <<set $edenforesthunt to 1>> <<set $blackwolfhunt to 0>> <<elseif $rng2 is 2>> <<set $edenforesthunt to 0>> <<set $blackwolfhunt to 1>> <</if>> <<set $foresthunt to 1>> <<endevent>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <</addinlineevent>> <</if>> <<addevent "forestwolfspy2">> <<addinlineevent "deepforest_wolf2">> <<beastNEWinit 2 wolf>> 一对 <<if ($monster isnot 1) or ($NPCList[0].pronoun is "m" and $NPCList[1].pronoun is "m") or ($NPCList[0].pronoun is "f" and $NPCList[1].pronoun is "f")>> <<beastsplural>> <<else>> 狼人 <</if>> 呲着牙从树丛里走了出来。 <<if $monster is 1>> "找到你了,"其中一只吼道,"二对一,你现在是我们的了。" <</if>> <br><br> <!-- Modified for monster people --> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[继续|Forest Wolf2]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 它们在树林中追赶着你。而你不停地跑着,直到再也不能听见身后有传来它们的动静。你不确定究竟是你跑赢了它们,还是因为它们感到无聊了。 <<beastescape>><<gtiredness>><<tiredness 8>><<gathletics>><<athletics 4>><<physique 4>> <br><br> <<link [[继续(0:40)|Forest]]>><<pass 40>><<set $eventskip to 1>><</link>> <</if>> <</addinlineevent>> <<if $voredisable is "f" and $bestialitydisable is "f">> <<addevent "forestsnake" 0.33>> <</if>> <<addevent "forestbear">> <<if $tentacledisable is "f" and $voredisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<addinlineevent "deepforest_slimecontrol">> 你走过一片茂密的树丛,空气中弥漫着花粉,但你没有看到任何花朵。刹那间,你开始感到头晕目眩,于是你靠在树干上稳住自己,你注意到空气中萦绕着白色的雾气。 <br><br> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <span class="lewd">你感觉到你脑袋里的史莱姆命令你往一个特定的方向前进。</span>它承诺如果你遵守的话,就给予你奖励,如果你不遵守的话,就要承担相应的后果。 <br><br> <<link [[服从|Forest Pitcher Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><<set $slimeObey to true>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[拒绝|Forest Pitcher Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<else>> <<link [[稳住心神,直到这种感觉消退 (0:30)|Forest Pitcher Wait]]>><<pass 30>><<arousal 1200>><<drugs 30>><</link>><<ggarousal>> <br> <<link [[继续|Forest Pitcher Ignore]]>><</link>><<willpowerdifficulty 1 $willpowermax>> <br> <</if>> <</addinlineevent>> <</if>> <<if $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<addinlineevent>> 有东西抓住了你的脚踝并导致你绊倒,你回头一看,看到一条树根正缠绕在你腿上,还有几根在树丛中蜿蜒盘绕。 <br><br> <<link [[挣扎|Forest Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<if $deviancy gte 75>> <<link [[允许它们缠绕在你身上|Forest Tentacles]]>><<set $molestationstart to 2>><</link>><<deviant5>> <</if>> <</addinlineevent>> <</if>> <<addevent "forestrock">> <<if $bestialitydisable is "f" and $waspdisable is "f">> <<addevent "forestwasps">> <</if>> <<addinlineevent "deepforest_clothingdamage">> 你挤过一片灌木丛。 <<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <</addinlineevent>> <<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<addevent "forestplant_kiss">> <<addevent "forestplant_snare">> <</if>> <<addevent "forestrock">> <<if $bestialitydisable is "f" and $waspdisable is "f">> <<addevent "forestwasps">> <</if>> <<addinlineevent "deepforest_clothingdamage">> 你挤过一片灌木丛。 <<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <</addinlineevent>> <<set _forestNestUnsafe to true>> <<addevent "forest_nest">> <<if $fox_grudge>> <<addevent "fox_grudge" 0.33>> <</if>> <<runeventpool>> <</if>> <</widget>> <<widget "eventforestsafe">> <<cleareventpool>> <<if playerRutMinArousal()>> <<addinlineevent "safeforest_wolfhowl_rut">> 你听到远处传来狼的嚎叫。声音深沉而隆隆。 <<if $wolfgirl gte 3>> 它激发了你体内的原始兽性。你渴望回应这呼唤。 <<garousal>><<arousal 1000>> <<elseif $sciencetrait gte 3 and $awareness gte 100>> 你想起在西里斯那儿学到的当地物种的发情期和动情期。最好不要逗留。 <<gstress>><<stress 10>> <<else>> 你不知道为什么今晚的狼嚎有些变化。 <<gstress>><<stress 1>> <</if>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <<else>> <<addinlineevent "safeforest_wolfhowl">> 你听到了远处传来的狼嚎声。 <<if $wolfgirl gte 3>> <<garousal>><<arousal 600>> <<else>> <<gstress>><<stress 1>> <</if>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <</if>> <<addinlineevent "safeforest_easytrail" 0.33>> 你找到了一条小路,这让你走得更轻松一些。 <<lstress>><<stress -2>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <<addinlineevent "event_ambient">> <<eventAmbient>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <<if $forest lte 50>> <<addevent "forestriver" 0.33>> <<else>> <<addinlineevent "safeforest_deer" 0.33>> 当你进入一片空地时,微风轻抚过你的面庞,在空地中间有一只鹿,当它注意到你时,它停止了进食,但没有逃跑。 <br><br> <<link [[接近|Forest Deer]]>><</link>> <br> <<link [[无视|Forest]]>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <</if>> <<if $halloween is 1 and Time.monthDay is 31 and !$halloween_lake>> <<addevent "halloween_lake_invite" 1000>> <</if>> <<runeventpool>> <</widget>> <<widget "eventforestitem">> <<cleareventpool>> <<addevent "forestgather">> <<addevent "mushroompick" 0.33>> <<addevent "forest_nest" 0.25>> <<if $forest lte 20>> <<addevent "forestarrow" 0.5>> <<elseif $forest lte 50>> <<addevent "forestdagger" 0.5>> <<else>> <<addevent "forestgem" 0.5>> <<if $beedisable is "f">> <<addinlineevent>> 你听到前面传来轻微的嗡嗡声,在靠近之后,你看见一个大蜂巢挂在树上。公蜂们正飞进飞出着寻找花粉,蜂蜜是很有价值的商品。 <br><br> <<if currentSkillValue('tending') gte 800>> <<link [[收割蜂巢 (0:20)|Forest Honey Pick]]>><<pass 20>><</link>><<tendingdifficulty 800 1100>> <br> <<else>> <span class="blue">你需要更高的护理技能才能收获野生蜂巢。</span> <br> <</if>> <<link [[离开|Forest]]>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <</if>> <</if>> <<runeventpool>> <</widget>> <<widget "forestwolfspy">> 在蕨类植物下方的阴影里,一双眼睛正盯着外面看。 <<gstress>><<stress 6>> <br><br> <<beastNEWinit 1 wolf>> <!-- Modified for monster people --> <<if ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and ($bestialitydisable is "f" or $monster is 1)>> <span class="lewd">你感觉到你脑袋里的史莱姆在命令你四肢着地。</span>它承诺如果你遵守的话,就给予你奖励,如果你不遵守的话,就要承担相应的后果。 <br><br> <<if $deviancy gte 55 and $submissive gte 1900>> <<link [[自愿服从|Forest Slime Wolf Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<deviant4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>> <br> <</if>> <<link [[服从|Forest Slime Wolf Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[拒绝|Forest Slime Wolf Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<else>> <<if $deviancy gte 15 and ($bestialitydisable is "f" or $monster is 1)>> <<link [[摆出交配的姿势|Forest Wolf Mate]]>><</link>><<deviant2>> <br> <</if>> <<if $wolfgirl gte 6>> <<link [[嗥叫|Forest Howl]]>><<endevent>><<stress -12>><<trauma -6>><<set $phase to 0>><</link>><<ltrauma>><<lstress>><<wolfgirl>> <br> <</if>> <<link [[继续|Forest]]>><<endevent>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "forestwolfspy2">> 在树木之间的阴影里,两双眼睛正盯着外面看。 <<gstress>><<stress 6>> <br><br> <<beastNEWinit 2 wolf>> <<if $deviancy gte 35 and ($bestialitydisable is "f" or $monster is 1)>> <<link [[摆出交配的姿势|Forest Wolf Mate2]]>><</link>><<deviant3>> <br> <</if>> <<if $wolfgirl gte 6>> <<link [[嗥叫|Forest Howl]]>><<endevent>><<stress -12>><<trauma -6>><<set $phase to 1>><</link>><<ltrauma>><<lstress>><<wolfgirl>> <br> <</if>> <<link [[继续|Forest]]>><<endevent>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>> <br> <</widget>> <<widget "forestcutter">> <<generate1>><<person1>> 你听到前面传来持续的咔嚓声,你走进查看,一个<<person>>正在砍树。 <<if $exposed gte 1>> 你蹲在了灌木丛的后面,以此来遮掩你<<nudity>>。 <br><br> <<if $exposed gte 2>> <<if $exhibitionism gte 75>> <<link [[暴露在那些家伙的视线里|Forest Cutter Exhibitionism]]>><<set $phase to 2>><</link>><<exhibitionist5>> <br> <</if>> <<else>> <<if $exhibitionism gte 35>> <<link [[暴露在那些家伙的视线里|Forest Cutter Exhibitionism]]>><<set $phase to 1>><</link>><<exhibitionist3>> <br> <</if>> <</if>> <<link [[偷偷摸摸地离开|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<He>>向你挥手致意。 <br><br> <<link [[接近|Forest Cutter]]>><</link>> <br> <<link [[挥手回应并继续前进|Forest]]>><<stress -12>><<set $eventskip to 1>><<endevent>><</link>><<lstress>> <br> <</if>> <</widget>> <<widget "forestsnake">> 你绕过一棵树,眼前突然出现一双眼睛,离你的脸只有几英寸远。你因恐惧而力量全失,摔倒在地。随后,蛇缓缓地滑到林地上。 <<set $trance to 1>> <br><br> <<link [[继续|Forest Snake]]>><<set $molestationstart to 1>><</link>> <br> <</widget>> <<widget "ForestBullies">> 你看到一群同学躲在你前面的小路上,他们看起来不怀好意。 <br><br> <<link [[绕过去(0:20)|Forest]]>><<pass 20>><<set $eventskip to 1>><</link>> <br> <<link [[从他们身边走过|Forest Bully Walk]]>><</link>> <br> <</widget>> <<widget "forestboar">> <<beastNEWinit 1 boar>><<person1>> 你聆听到枝叶的轻微嘎吱声,随后是树叶的沙沙作响,再接着是微弱的鼻息声,那正是一只<<beasttype>>快速逼近的迹象。 <br><br> <<if $monster is 1>> <<bHe>>闯过一片蕨类植物,而且没有减速。"我的地盘,"<<bhe>>咕哝着,改变了轨道,加速前进。"侵入者!"<<bHe>>向你冲过来! <<else>> <<bHe>>闯过一片蕨类植物,而且没有减速。<<bHe>>改变轨迹并加速,向你冲过来! <</if>> <br><br> <<if $bestialitydisable is "f" or $monster is 1>> <<link [[抵挡|Forest Boar Brace]]>><</link>> <br> <<link [[躲闪|Forest Boar Dodge]]>><</link>><<dancedifficulty 1 600>> <br> <<else>> 你从怪物的路径上跳下来,躲开它,但落在了荆棘丛生的灌木丛中。这个生物冲进了森林,根本不关心你。<<beastescape>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "forestbear">> 你在泥土上看到了新鲜的熊掌印。 <br><br> <<beastNEWinit 1 bear>> <<if $foresthunt gte 1>> 你感觉追捕你的生物越靠越近。 <br><br> <</if>> <<link [[绕道而行 (0:30)|Forest]]>><<endevent>><<pass 30>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><<set $eventskip to 1>><</link>> <br> <!-- Modified for Monster People --> <<if random(1, 5) is 5 and ($bestialitydisable is "f" or $monster is 1)>> <<link [[无视那些家伙|Forest Bear Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<link [[无视那些家伙|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "forestspider">> 当你走到山丘顶部时,地面突然塌陷,你感到胃一阵翻腾,然后不由自主地滚下了斜坡。 <<if $rng gte 71 and $spiderdisable is "f">> 你突然停了下来。你需要花点时间来确定你的位置,因为你感觉自己好像悬在空中。你试着移动却失败了。你扫视着四周,意识到你现在<span class="red"> 被粘在了一张巨大的蛛网上。</span> <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> 你感觉到蛛网的其他地方有动静。在你的头顶。你抬头看去,许多眼睛回望着你。一只多眼巨大蜘蛛正悄然接近。 <br><br> <<else>> 你在下面休息着,并没有受伤,如果过程不是那么吓人的话,那可能会很有趣。 <<gstress>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "forestrock">> <<if $worn.feet.type.includes("naked")>> 你裸足踩在了一块坚硬的锯齿状石头上。虽然你并没有感到有多疼,但你被它给绊了一跤,狼狈地摔倒在一片蕨类植物之中。 <<gstress>><<gpain>><<stress 6>><<pain 6>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<else>> 这里的地面被坚硬且参差不齐的石头所覆盖着,很难在草丛中用肉眼去发现它们,幸而你的$worn.feet.cn_name_cap还能支撑住。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "forestwasps">> 你听到周围的树木中发出嗡嗡的声音。 <<if $analdisable is "f">> 你身后的嗡嗡声是最大的,但在你转身查看之前,一个黑影从树冠上窜出,并落在了你的<<bottom>>上。 <<else>> 两个模糊的影子从树冠上落下并向你飞来。 <</if>> <br><br> <<if $deviancy gte 55 and $exposed lt 2>> <<link [[脱掉衣服|Forest Wasps Strip]]>><</link>><<deviant4>> <br> <</if>> <<link [[保持一动不动|Forest Wasps]]>><<set $struggle_start to 1>><</link>> <br> <</widget>> <<widget "forestplant_kiss">> <<generatePlant1>><<person1>> "你好啊!"从旁边突然传来一个声音,一个<<person "normal">>正赤身裸体地站在一丛纠缠在一起的藤蔓旁向你欢快地挥手,你注意到<<He>>的头发上散落着<<plant_details>>。 <<arousal 600>><<garousal>> <br><br> "像你这样的小可爱通常不会到这么远的森林深处,"<<he>>说道:"这么深的地方是很危险的。 <<if $liquidoutsidecount gte 25>> 我本想问你过得好不好,可是……"<<He>>打量着你身体上溢出流下的淫液。"是啊,你玩得很开心。" <<else>> 希望你没有遇到任何麻烦。那太可怕了。" <</if>> <br><br> 那个<<person "normal">>想了一会儿,然后笑了。"嘿,在你走之前,吻一下怎么样?你知道的,为了好运。"<<He>>闭上<<his>>的眼睛,身体前倾,用手指轻轻点了点自己的嘴唇。 <br><br> <<if $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>> <span class="pink">你知道<<hes>>一个<<personsimple>>。你可以闻到<<his>>嘴唇上花蜜般的香气。</span>你心跳加速,几乎无法思考。你需要<<his>>的花蜜。你需要更多甜蜜、令人陶醉的花蜜。 <br><br> <<link [["亲吻" + $NPCList[0].pronouns.him|Forest Plant Kiss]]>><</link>><<promiscuous1>><<kissvirginitywarning>> <br> <<link [[拒绝|Forest Plant Kiss Refuse]]>><<stress 12>><</link>><<ggstress>> <<else>> <<link [["亲吻" + $NPCList[0].pronouns.him|Forest Plant Kiss]]>><</link>><<promiscuous1>><<kissvirginitywarning>> <br> <<link [[拒绝|Forest Plant Kiss Refuse]]>><</link>> <</if>> <</widget>> <<widget "forestplant_snare">> <<generatePlant1>><<person1>> <<if currentSkillValue('skulduggery') gte random(200,700)>> 你<span class="green">留意着视线角落里的东西</span>,然后往下看。一个用藤蔓做成的圈套藏在地下。一条藤蔓穿过地面,通向附近的灌木丛。 <br><br> <<link [[跨过它|Forest Plant Snare]]>><<set $phase to 0>><</link>> <br> <<link [[故意踩上去|Forest Plant Snare]]>><<set $phase to 1>><<control 10>><</link>><<gcontrol>> <<else>> 当<span class="red">一个圈套绑在你的腿上时,你正在穿过森林</span>。它收紧并将你拉到地上,然后将你的双腿分开。它看起来像是用藤蔓做成的。 <br><br> 一个头上戴着<<plant_details>>的<<person "normal">>拖着<span class="purple">藤蔓</span>从灌木丛中冲了出来。"抓到了!"<<person>>笑了。"我只等了六个小时。我肯定是一个陷阱高手。"<<He>>舔着<<his>>的嘴唇,向你移动,猥亵地扭动着<<his>>的手指。 <br><br> <<link [[继续|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $leftleg to "bound">><<set $rightleg to "bound">><</link>> <</if>> <</widget>> <<widget "forestdagger">> 你踩到了什么坚硬的东西。你在跪下之后将它从森林的碎石中拔了出来。这是一把古老的匕首,磨损到了无法再用的地步。博物馆馆长可能会愿意收购这东西。 <br><br> <<set $antiquemoney += 40>><<museumAntiqueStatus "antiqueforestdagger" "found">> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</widget>> <<widget "forestgem">> 树桩底部有东西在闪闪发光。你把它拿走,这一刻不知道为什么你突然感觉很平静。 <<lstress>><<stress -3>> <br><br> 这是一颗半透明的绿色宝石。博物馆馆长可能会愿意收购这东西。 <br><br> <<set $antiquemoney += 100>><<museumAntiqueStatus "antiqueforestgem" "found">> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</widget>> <<widget "forestarrow">> 你在脚下的树皮中发现了一块腐烂的金属碎片。是一个箭头。博物馆馆长可能会愿意收购这东西。 <br><br> <<set $antiquemoney += 20>><<museumAntiqueStatus "antiqueforestarrow" "found">> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</widget>> <<widget "foresthunt">> <<set $foresthunt to 0>> <<if $wraith.hunt>> <<set $wraith.hunt to 0>> <<if $location is "forest">> <<set $wraith.exit to "forest">> <<elseif $location is "lake_ruin">> <<set $wraith.exit to "lake_ruin">> <<else>> <<set $wraith.exit to "lake">> <</if>> <<wraithCaught>> <<elseif $blackwolfhunt is 1>> <!-- Modified for monster people --> <<npc "Black Wolf">>/*<<beastNNPCinit>>*/ <<if playerNormalPregnancyType() isnot "wolf" and isPlayerNonparasitePregnancyEnding()>> 黑狼向你奔来!<<bHe>>观察了你一会儿, <<if $monster is 1>> 然后嚎叫。“这不是人类分娩的好地方,”<<bhe>>说,<<bhis>>的声音中带着恐惧。“来,抓着我的皮毛,我带你去。" <<else>> 然后嗥叫。它转过身面对着森林,但<<bhis>>的眼睛一直注视着你。 <</if>> <br><br> <<link [[继续|Pregnancy Birth Black Wolf Hospital 1]]>><</link>> <br> <<elseif $syndromewolves is 1 and $CaveHumanPregnancyDiscovered is 1>> <<if $wolfpackharmony gte 12>> 黑狼向你扑来!你被<<bhis>>扑倒。<<bhe>>跳到你身上,用舌头舔你的脸,然后转身走了几步路。<<bHe>>回头看着你。 <br><br> <<if $monster is 1>> "很高兴见到你,”<<bhe>>说。<<bHe>>看着你的肚子,“但是<<ppackbrother>>不能怀着人类幼崽在这里生活,”<<bhe>>失望地说。"我们会想你。" <<else>> <<bHe>>看着你的肚子呜咽着。你不能怀着人类幼崽回到洞穴。 <</if>> <<else>> 黑狼向你扑来! <<if $monster is 1>> "<<pPackbrother>>还怀着人类幼崽!"<<bhe>>吠叫道:“马上离开!" <<else>> <<bHe>>对你咆哮。你认为<<bhe>>是想让你离开<<bhis>>的领地。 <</if>> <</if>> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <<elseif $syndromewolves is 1 and $wolfpacktrust gte 24 and ($monster is 1 or $bestialitydisable is "f")>> 黑狼向你扑来!你被<<bhis>>扑倒。<<bhe>>跳到你身上,用舌头舔你的脸,然后转身走了几步路。<<bHe>>回头看着你。 <<if $monster is 1>> "很高兴见到你,"<<bhe>>说道。"这里不安全。又冷又黑。回家吧。" <</if>> <br><br> <<link [[返回狼穴 (0:30)|Wolf Cave Clearing]]>><<endevent>><<pass 30>><</link>> <br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $syndromewolves is 1 and ($monster is 1 or $bestialitydisable is "f")>> 黑狼向你扑来! <<if $monster is 1>> "逃跑,没有好处,"<<bhe>>说道。 <</if>> <br><br> <<link [[继续|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>> <<elseif $monster is 1 or $bestialitydisable is "f">> 你听到附近有沙沙声。一双发光的黄色眼睛正在树上看着你。 <<if $monster is 1>> 浓密的黑色毛发从头到脚覆盖了全裸且高大的身躯。伴随着原始的咆哮,<<bhe>>向你扑来! <<else>> 一头可怕的黑狼向你扑来! <</if>> <br><br> <<link [[继续|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>> <<else>> 你听到附近有沙沙声。一双发光的黄色眼睛正在树上看着你。一头可怕的黑狼向你扑来!你在恐惧中吓得后退,并设法逃脱。<<beastescape>> <br><br> <<link [[继续|Forest]]>><<endevent>><</link>> <br> <</if>> <<else>> <<rngWraith 2 "night">> <<if _wraithEvent and (["haunt", "despair"].includes($wraith.state) or $wraith.offspring is "dead") and $syndromeeden is 1>> <<set $wraith.mimic to "Eden">><<npc Eden>><<person1>>有东西呼啸而过,撞到了你面前的一棵树上。你用手臂遮住脸,向后摇晃。有东西压在你的背上,你听到一个<<personsimple>>的声音。"我抓住你了,别反抗。" <br><br> <<link [[继续|Wraith Mimic Fight]]>><<set $wraith.exit to "forest">><<set $molestationstart to 1>><</link>> <br> <<elseif $edenCagedEscape>> <<npc Eden>><<person1>> 当你往森林里四处看时,一只手抓住你的后颈。"我告诉过你我会再找到你的,不是吗?"是伊甸。 <br><br> <<He>>把你压在一棵树上,愤怒的情绪在<<his>>的眼中一闪而过。 <br><br> <<link [[战斗|Eden Caged Caught Resist]]>><<set $fightstart to 1>><</link>> <br> <<link [[试着拉开距离|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>> <br> <<link [[顺从 (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<npcincr Eden dom 1>><</link>><<gdom>> <br> <<elseif $syndromeeden is 1 and (($edenfreedom isnot 2 and $edendays gte 7) or ($edenfreedom gte 2 and $edendays gte 21))>> <<npc Eden>><<person1>> 当你往森林里四处看时,一只手抓住你的脖子后颈。"你他妈的去哪儿了?"一个<<personsimple>>对你吼道。是伊甸。"我一直很担心!" <br><br> 在你说话之前,伊甸开始把你拖走。"我也不想听你的辩解。"<<He>>轻蔑地朝城镇方向瞥了一眼。"不管怎样,我都能知道你在干什么。我们回家后情况不会很好。" <br><br> <<link [[战斗|Eden Caged Caught Resist]]>><<set $fightstart to 1>><</link>> <br> <<link [[试着拉开距离|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>> <br> <<link [[顺从 (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>> <br> <<elseif $edenfreedom gte 2 and $edendays gte 8>> <<npc Eden>><<person1>>一只手臂从后面环绕着你的脖子,另一只手压在你的后脑勺上。你听到了一个<<personsimple>>的声音。"我一直在到处找你。"是伊甸。"来吧,我们回家吧。" <br><br> <<if $asphyxiaLvl gte 3>> <<link [[反抗|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>> <<else>> <<link [[反抗|Eden Recaptured Resist Normal]]>><<set $molestationstart to 1>><</link>> <</if>> <br> <<link [[去小屋 (0:30)|Eden Recaptured]]>><<pass 30>><</link>> <br> <<elseif $edenfreedom is 1 and $edendays gte 2>> <<npc Eden>><<person1>>一只手臂从后面环绕着你的脖子,另一只手压在你的后脑勺上。你听到了一个<<personsimple>>的声音。"我一直在到处找你。"是伊甸。"来吧,我们回家吧。" <br><br> <<link [[反抗|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>> <br> <<link [[去小屋 (0:30)|Eden Recaptured]]>><<pass 30>><</link>> <br> <<elseif $edenfreedom gte 1>> <<rng>> <<if Time.dayState isnot "night">> <<if $rng gte 51>> <<if currentSkillValue("feetskill") gte 800>> <<npc Eden>><<person1>> 你踩在树枝上。当一根绳子开始缠绕在你的腿上时,你几乎措手不及。<span class="green">你跳开了。</span>再过半秒,你就会被吊在树上。 <br><br> "太近了,"一个声音喊道。是伊甸。"那些陷阱是用来捕动物的。你应该看路。" <<else>> <<npc Eden>><<person1>> 你踩在树枝上。你猝不及防,一根绳子缠住了你的右腿,把你吊到空中。它把你翻转过来,让你在附近的一棵树上晃来晃去。<<gstress>><<stress 6>> <br><br> 你伸手想给自己松绑,却发现有人在看着你。是伊甸。 <br><br> "那些陷阱是为动物准备的,"<<he>>说道。"你应该看路。"<<He>>把你的体重放在<<his>>的手臂上,同时<<he>>解开你,然后把你轻松地放在地上。 <</if>> <<else>> <<npc Eden>><<person1>> 你听到树叶沙沙作响。一只鹿从附近的灌木丛中跃起,伊甸紧随其后。当<<his>>发现你时,<<he>>站在原地不动了。 <br><br> "我差点没看见你,"<<he>>说道。"你应该回小屋去。安全的地方。" <</if>> <<else>> <<if $rng gte 51>> <<npc Eden>><<person1>> 一道亮光射进你的眼睛,模糊了你的视线。你把胳膊举到面前。"这里什么都看不见,"一个声音说道。是伊甸。<<He>>把火炬对准你。"你这个时候在外面干什么?" <<else>> <<npc Eden>><<person1>>一只手臂从后面搂住你的脖子,一只手压在你的后脑勺上。你挣扎,行凶者释放了你。"对不起,"一个声音说道。是伊甸。"我只是想看看你怎么样。你为什么看起来很害怕?" <</if>> <</if>> <br><br> <<forestCabinReturnLinks>> <<else>> <<npc Eden>><<person1>>一颗子弹呼啸而过,击中了你面前的一棵树。你用胳膊挡住脸,摇摇晃晃地向后走。一个冰冷坚硬的物体压在你的背上,你听到一个<<personsimple>>的声音。"我现在抓住你了。不要抗拒。" <br><br> <<link [[继续|Forest Hunter Molestation]]>><<set $molestationstart to 1>><</link>> <</if>> <</if>> <</widget>> <<widget "eventwolfcave">> <<if $wolfpacktrust gte 12>> <<npc "Black Wolf">>/*<<beastNNPCinit>>*/ 黑狼向你走来,然后它<<if $monster is 1>>跪了下来,<<else>>转身,<</if>>直到<<bhis>><<if $NPCName[$NPCNameList.indexOf("Black Wolf")].gender is "m">>勃起的阴茎<<else>>湿润的阴部<</if>>离你只有几英寸远。<<bHe>>待在原地。另一个<<wolf_cave_plural>>在旁边看着。 <<if $monster is 1>> "接受,成为<<ppackbrother>>。" <</if>> <br><br> <<link [[把它拿在手中|Wolf Cave Hand]]>><<set $sexstart to 1>><</link>><<deviant1>> <br> <<link [[拒绝|Wolf Cave Hand Refuse]]>><</link>> <br> <<else>> <<if $rng gte 81>> 大部分狼群都去打猎了,只有一对留下来保护你。现在可能是你逃跑的机会。 <br><br> <<link [[尝试逃跑|Forest Wolf Cave Pair]]>><</link>> <br> <<link [[留在原地 (0:30)|Forest Wolf Cave Hunt]]>><<pass 30>><</link>><<gstockholm>> <br> <<else>> <<beastNEWinit 1 wolf>> 其中一个<<beastsplural>>走近你。 <br><br> <<link [[继续|Forest Wolf Cave Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "cabintime">> <<switch Time.hour>> <<case 6>> <<pass 1 hour>><<tiredness -12>> <<case 5>> <<pass 2 hours>><<tiredness -24>> <<case 4>> <<pass 3 hours>><<tiredness -36>> <<case 3>> <<pass 4 hours>><<tiredness -48>> <<case 2>> <<pass 5 hours>><<tiredness -60>> <<case 1>> <<pass 6 hours>><<tiredness -72>> <<case 0>> <<pass 7 hours>><<tiredness -84>> <<case 23>> <<pass 8 hours>><<tiredness -96>> <</switch>> <</widget>> <<widget "passoutforest">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "forest">> <<else>> 你把自己逼得太紧了。 <br><br> <<passout>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<if $rng gte 71 and $forest gte 21 and $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<link [[你眼前一黑……|Forest Plant Passout]]>><</link>> <<else>> <<foresthunt>> <</if>> <<else>> <<set $foresthunt to 0>> <<ambulance>> <</if>> <</if>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>> <</widget>> <<widget "forestriver">> 你来到一条湍急的河边。 <<if $foresthunt gte 1>> 你也许可以用它来打断你的踪迹,逃离你的追捕者,但它看起来很危险。 <</if>> <br><br> <<link [[游过|Forest Swim]]>><<set $foresthunt to 0>><</link>><<swimmingdifficulty 1 600>> <br> <<link [[忽略它|Forest]]>><<set $eventskip to 1>><</link>> <br> <</widget>> <<widget "mushroompick">> <<if $forest lte 50>> <<set _forest_shrooms to 1>> <<else>> <<set _forest_shrooms to 2>> <</if>> 你发现在一棵<<if _forest_shrooms is 2>>腐烂的<</if>>树的底部生长着一簇可食用的蘑菇。 <br><br> <<if _forest_shrooms is 2>> <<if currentSkillValue('science') gte 200>> 你还记得在学校里,它们被称为<<tendingicon "wolfshrooms">>狼菇,在古代是战士们的战利品。 <br><br> <</if>> <</if>> <<if _forest_shrooms is 1>> <<if $scienceshroomheart lt 5>> <<tendingicon "mushrooms">><<link [[加入科学项目 (0:02)|Forest Science Shroom]]>><<pass 2>><<set $phase to 0>><</link>> <br> <</if>> <<tendingicon "mushrooms">><<link [[搜索可卖标本的材料 (0:20)|Forest Mushrooms Pick]]>><<pass 20>><</link>><<tendingdifficulty 1 300>> <br> <<tendingicon "mushrooms">><<link [[吃一个 (0:01)|Forest Mushrooms]]>><<stress 3>><<pass 1>><<tiredness -6>><</link>><<gstress>><<ltiredness>> <<else>> <<if $scienceshroomwolf lt 5>> <<tendingicon "wolfshrooms">><<link [[加入科学项目 (0:02)|Forest Science Shroom]]>><<pass 2>><<set $phase to 1>><</link>> <br> <</if>> <<if currentSkillValue('tending') gte 300>> <<tendingicon "wolfshrooms">><<link [[搜索可卖标本的材料 (0:20)|Forest Mushrooms2 Pick]]>><<pass 20>><</link>><<tendingdifficulty 300 600>> <br> <<else>> <span class="blue">你需要更高的护理技能来采摘可销售的蘑菇。</span> <br> <</if>> <<tendingicon "wolfshrooms">><<link [[吃一个 (0:01)|Forest Mushrooms2]]>><<pass 1>><<alcohol 60>><<arousal 3000>><<trauma -3>><<transform wolf 3>><</link>><<garousal>><<ltrauma>> <br> <</if>> <br> <<getouticon>><<link [[最好别管它们|Forest]]>><<set $eventskip to 1>><</link>> <br> <</widget>> <<widget "forest_nest">> <<if !$forest_nest_intro>> <<set $forest_nest_intro to true>> <<set $forest_nest to {type: 2, fox: 3, eggs: 7}>> <<beastNEWinit 1 fox>> 你听到前面的树上有沙沙声。<<if $anxiety gte 1>>你本能地躲在最近的树后面。<<else>>你小心翼翼地走近看一看。<</if>> <br><br> 你看到一条毛茸茸的橙色尾巴从树冠上的一丛树枝中探出来。一个<<beasttype>>突然抬起头来,嘴里叼着一个鸟蛋。 <br><br> <<bHe>>简短地环顾四周,然后开始大声地嚼碎鸟蛋。一些蛋黄顺着<<bhis>>的下巴滴下来。<<bHe>>伸手到巢里想拿走更多, <<if $monster is 1>> 抓了一把,然后灵巧地从树上跳下来。<<bHe>>把它们堆在地上。 <<else>> 在从树上跳下来之前,把一个放进<<bhis>>的嘴里。<<bHe>>开始把它们堆在地上。 <</if>> <br><br> <i><span class="blue">如果你能像那样突袭一个鸟巢,你可能就能卖掉你找到的任何未受精的<<icon "tending/bird_egg.png">>鸟蛋。</span></i> <br><br> <<link [[只是看着(0:05)|Forest Fox Nest Watch]]>><<pass 5>><<stress -3>><</link>><<lstress>> <br> <<if $harpy gte 6>> <<link [[争夺|Forest Fox Nest Challenge]]>><</link>><<harpy>> <br> <<else>> <<link [[争夺|Forest Fox Nest Challenge]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <</if>> <<set $skulduggerydifficulty to 300>> <<link [[偷偷溜过去|Forest Fox Nest Sneak]]>><</link>><<skulduggerydifficulty>> <br> <<if $fox gte 6>> <<link [[追赶!|Forest Fox Nest Chase]]>><<set $phase2 to 1>><<stress -6>><<transform fox 1>><</link>><<llstress>><<fox>><<note "无蛋" "red">> <br> <<else>> <<link [[追赶|Forest Fox Nest Chase]]>><<set $phase2 to 1>><<tiredness 6>><</link>><<gtiredness>><<athleticsdifficulty 1 300>><<note "无蛋" "red">> <br> <</if>> <<else>> <<set $forest_nest to {type: 0, fox: 0, bird: 0, eggs: 0}>> <!-- 1 = abandoned nest, 2 = active nest, 3 = fallen nest, 4 = snake nest --> <<rng 4>><<set $forest_nest.type to ($forest lte 50 ? Math.clamp($rng, 1, 3) : Math.clamp($rng, 2, 4))>> <!-- 1 = no fox, 2 = fox, 3 = player aware of fox --> <<if _forestNestUnsafe>> <<set $forest_nest.fox to 2>> <<else>> <<rng 2>><<set $forest_nest.fox to $rng>> <</if>> <<rng>> <<switch $forest_nest.type>> <<case 1>> <<set $forest_nest.eggs to random(1, 3)>> 你在附近的一棵树上发现了一个<span class="purple">废弃的</span>鸟巢。 <<case 2>> <<set $forest_nest.eggs to ($forest gte 50 ? random(7, 14) : random(5, 10))>> <span class="teal">你在附近的一棵树上发现了一个维护良好的</span>鸟巢。<<if $forest gt 50>>它突出在腐朽的树枝上。<</if>> <<case 3>> <<set $forest_nest.eggs to random(3, 8)>> 你看到一大片<<if $forest gt 50>>泥土<<else>>树枝<</if>>和地上的树叶。它看起来像一个<span class="teal">坠落的鸟巢</span>。 <<case 4>> <<set $forest_nest.eggs to 0>> 你看到一大片<<if $forest gt 50>>泥土<<else>>树枝<</if>>和地上的树叶。它看起来像一个<span class="teal">坠落的鸟巢</span>。 <<if currentSkillValue('tending') gte 800>> <<set _snakeKnown to true>> 然而,多亏了你的护理技能,你发现了附近的痕迹和地面上的洞。你意识到<span class="red">这是一个蛇窝</span>。 <</if>> <</switch>> <br> <<if $forest_nest.fox is 2>> <<beastNEWinit 1 fox>> <<if $fox gte 6>> <<set $forest_nest.fox to 3>> <span class="orange">你闻到了附近<<beasttype>>的气味</span>。你可以辨别出<<bhes>> <<if $NPCList[0].traits.includes("cowardly")>><span class="teal">很懦弱</span>。 <<elseif $NPCList[0].traits.includes("territorial")>><span class="red">有领土意识</span>。 <<elseif $NPCList[0].traits.includes("clever")>><span class="purple">很聪明</span>。 <<elseif $NPCList[0].traits.includes("friendly")>><span class="green">很友好</span>。 <<elseif $NPCList[0].traits.includes("clumsy")>><span class="blue">很笨手笨脚</span>。 <</if>> <br> <<elseif currentSkillValue('skulduggery') gte $NPCList[0].skills.security>> <<set $forest_nest.fox to 3>> <span class="blue">你听到附近有沙沙声。</span>别的东西也在觊觎着这个巢。 <br> <</if>> <</if>> <br> <<if $forest_nest.type lte 2>> <<link [[爬到巢上去|Forest Nest Climb]]>><</link>><<athleticsdifficulty 0 800>> <br> <<link [[把巢拆掉|Forest Nest Throw]]>><<set $forest_nest.eggs -= 4>><<set $forest_nest.type to 3>><</link>><<note "蛋减少" "red">> <br> <<elseif $forest_nest.type is 3>> <<link [[搜索巢穴|Forest Nest Search]]>><</link>> <br> <<elseif !_snakeKnown>> <<link [[搜索巢穴|Forest Nest Snake]]>><</link>> <br> <<elseif _snakeKnown and $deviancy gte 55 and $voredisable is "f">> <<link [[把自己当作食物|Forest Nest Snake Vore 1]]>><</link>><<deviant4>> <br> <</if>> <<if $forest_nest.fox is 3>> <<link [[藏起来等待 (0:05)|Forest Nest Hide]]>><<unset $athleticsSuccess>><<set $forest_nest.eggs -= 2>><<pass 5>><</link>><<note "蛋减少" "red">> <br> <</if>> <</if>> <<link [[离开|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <</widget>> <<widget "fox_grudge">> <<loadNPC 0 "fox_grudge">> <<loadNPC 1 "fox_grudge">> <<loadNPC 2 "fox_grudge">> <<clearNPC "fox_grudge">> <<unset $fox_grudge>> 一个<<beasttype>>从树间出现。另一个出现在你身后,最后一个更大的出现在你面前。<span class="red">你认识<<bhim>></span>。<<bHes>>就是被你从窝里吓跑的那个。 <<if $monster is 1>> "别动,<<foxnickname>>。我们会很享受的。" <</if>> <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[继续|Forest Fox Revenge]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 他们在树林里追你。你一直跑,直到再也听不见他们的声音。你不确定是你跑掉了,还是它厌倦了。 <<beastescape>><<gtiredness>><<tiredness 4>><<gathletics>><<athletics 2>><<physique 2>> <br><br> <<link [[继续(0:20)|Forest]]>><<endevent>><<pass 20>><<set $eventskip to 1>><</link>> <</if>> <</widget>> <<widget "forestgather">> <<set _forest_item to random(1, 2)>> 你来到一片空地。微风吹拂着你的脸,小而柔软的植物压在你的脚下。 <<if $forest lte 20>> <<if _forest_item is 1>> 百合花生长在草丛中,在较高植物的阴影下。 <<else>> 成熟的苹果挂在树枝上。 <</if>> <<elseif $forest lte 50>> <<if _forest_item is 1>> 野生红玫瑰丛点缀着这一地区。 <<else>> 野梨从树上长出来。 <</if>> <<else>> <<if _forest_item is 1>> 你可以在古树的底部看到兰花。 <<else>> <<if isBloodmoon()>> <span class="red">红脉</span>柠檬生长在一簇小树上。 <<else>> 柠檬长在一簇小树上。 <</if>> <</if>> <</if>> <<lstress>><<stress -2>> <br><br> <<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $worn.upper.exposed gte 2 and $underupperwetstage gte 3 or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>> <<foresticon "bush">><<link [[用枝叶做上衣 (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>> <br> <</if>> <<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3>> <<foresticon "bush">><<link [[用枝叶做裙子 (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>> <br> <</if>> <<if $forest lte 20>> <<if _forest_item is 1>> <<if !$plants_known.includes("lily")>> <<if $sciencetrait gte 1>> <<icon "tending/lily.png">> <<link [[寻找种子 (0:30)|Forest Lily]]>><<pass 30>><<tending 6>><<set $plants_known.push("lily")>><</link>><<gtending>> <br> <<else>> <span class="blue">更高的科学技能可以让你收获百合种子。</span> <br> <</if>> <</if>> <<if currentSkillValue('tending') gte 100>> <<icon "tending/lily.png">> <<link [[摘取百合 (0:20)|Forest Lily Pick]]>><<pass 20>><</link>><<tendingdifficulty 100 400>> <br> <<else>> <span class="blue">你需要更高的护理技能来挑选可出售的标本。</span> <br> <</if>> <<else>> <<icon "tending/apple.png">> <<link [[摘取苹果 (0:20)|Forest Apple Pick]]>><<pass 20>><</link>><<tendingdifficulty 1 300>> <br> <</if>> <<elseif $forest lte 50>> <<if _forest_item is 1>> <<if !$plants_known.includes("red_rose")>> <<if $sciencetrait gte 2>> <<icon "tending/red_rose.png">> <<link [[寻找种子 (0:30)|Forest Red Rose]]>><<pass 30>><<tending 6>><<set $plants_known.push("red_rose")>><<pain 6>><</link>><<gpain>><<gtending>> <br> <<else>> <span class="blue">更高的科学技能可以让你收获红玫瑰种子。</span> <br> <</if>> <</if>> <<if currentSkillValue('tending') gte 200>> <<icon "tending/red_rose.png">> <<link [[摘取红玫瑰 (0:20)|Forest Red Rose Pick]]>><<pass 20>><</link>><<tendingdifficulty 200 500>> <br> <<else>> <span class="blue">你需要更高的护理技能来挑选可出售的标本。</span> <br> <</if>> <br> <<else>> <<if currentSkillValue('tending') gte 100>> <<icon "tending/pear.png">> <<link [[摘取梨子 (0:20)|Forest Pear Pick]]>><<pass 20>><</link>><<tendingdifficulty 100 400>> <br> <<else>> <span class="blue">你需要更高的护理技能来挑选可出售的标本。</span> <br> <</if>> <</if>> <<else>> <<if _forest_item is 1>> <<if !$plants_known.includes("orchid")>> <<if $sciencetrait gte 3>> <<icon "tending/orchid.png">> <<link [[寻找种子 (0:30)|Forest Orchid]]>><<pass 30>><<tending 6>><<set $plants_known.push("orchid")>><</link>><<gtending>> <br> <<else>> <span class="blue">更高的科学技能可以让你收获兰花种子。</span> <br> <</if>> <</if>> <<if currentSkillValue('tending') gte 300>> <<icon "tending/orchid.png">> <<link [[摘取兰花 (0:20)|Forest Orchid Pick]]>><<pass 20>><</link>><<tendingdifficulty 300 600>> <br> <<else>> <span class="blue">你需要更高的护理技能来挑选可出售的标本。</span> <br> <</if>> <<else>> <<if currentSkillValue('tending') gte 200>> <<if isBloodmoon()>> <<icon "tending/lemon.png">> <<link [[摘取柠檬 (0:20)|Forest Blood Lemon Pick]]>><<pass 20>><</link>><<tendingdifficulty 200 500>> <br> <<else>> <<icon "tending/lemon.png">> <<link [[摘取柠檬 (0:20)|Forest Lemon Pick]]>><<pass 20>><</link>><<tendingdifficulty 200 500>> <br> <</if>> <<else>> <span class="blue">你需要更高的护理技能来挑选可出售的标本。</span> <br> <</if>> <</if>> <</if>> <<foresticon>><<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <</widget>> <<widget "gwylanitem">> <<print either("奖杯","棒球","棒球棍","雪球","8号球","乒乓球拍","国际象棋","存钱罐","杯子","饼干罐","煎锅","后刮器","铅笔盒","午餐盒","熔岩灯","闪光灯","布谷鸟钟","魔方","地球仪","水枪","字典","手掌大小的镜子","有趣的相机","装满贝壳的袋子","微型折叠梯","用途不明的小摆设")>> <</widget>> <<widget "slimePunishmentForest">> 你感到一阵剧痛,这是史莱姆对你反抗的教训。 <<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <</widget>> <<widget "forestRescueSetup">> <<set $_eden_available to (isLoveInterest("Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1))>> <<if $_eden_available or $forest lte 20>> <<if $_eden_available and $forest lte 20>> <<set $rescue to 2>> <<else>> <<enable_rescue>> <</if>> <</if>> <</widget>> <<widget "forestRescueFail">> <<if $gwylan_rescue is 1>> <span class="red">你太深入森林了,格威岚听不到你的声音<<if _args[0] isnot "hunter" and isLoveInterest("Eden")>>,伊甸一定不在这个区域<</if>>。</span> <<else>> <span class="red">你离城镇太远了,不会有人听到你的声音<<if _args[0] isnot "hunter" and isLoveInterest("Eden")>>,而且伊甸不在这一带<</if>>。</span> <</if>> <</widget>> <<widget "gwylanRescueFail">> <!-- Note: This widget was initially designed to expect ONE argument which is ONLY either "wolf" or "hunter"; If you want to use it for other animals, you will need to edit this widget. --> <<set $_gwylan_abort_value to (_args[0] is "wolf" ? 2 : 1)>> <<if $forest lte 20 and $gwylan_aborted isnot $_gwylan_abort_value>> <<set $gwylan_aborted to $_gwylan_abort_value>> <<set $rescue to 0>> <<set $_assailant to (_args[0] is "wolf" ? "狼" : "袭击者")>> <!-- If you want to use this widget for other animals, change this --> 你看到<<if $forest_shop_intro is 1 or $gwylan_rescue is 1>>格威岚<<else>>灰褐色头发的<<nnpc_gendery "Gwylan">><</if>>被你的喊叫惊动,冲出了树林。 <<nnpc_He "Gwylan">>看了一眼$_assailant,<span class="red">然后转身逃跑。</span> <br><br> <<elseif $forest gt 20>> <<forestRescueFail _args[0]>> <br><br> <</if>> <</widget>> <<widget "gwylanRescueApology">> <<if $gwylan_aborted is 3>> <<nnpc_He "Gwylan">>关切地打量着你。"你感觉还好吗?你脸色有点苍白,那天晚上我好像听到你在尖叫……" <<else>> <<nnpc_He "Gwylan">>没办法和你对视。<<gwylanRescueApologySpeech>> <</if>> <</widget>> <<widget "gwylanRescueApologyShop">> <<if $gwylan_aborted is 3>> <<if _args[0] is "Intro">> <<nnpc_He "Gwylan">>关切地打量着你。 <<else>> "嘿,"你走进来时,格威岚说道。<<nnpc_He "Gwylan">>看起来很担心。 <</if>> "你感觉还好吗?你脸色有点苍白,那天晚上我好像听到你在尖叫……" <<else>> <<if _args[0] is "Robin">> <<nnpc_He "Gwylan">>带着歉意的微笑转向你。<<gwylanRescueApologySpeech "btw">> <<elseif _args[0] is "Intro">> <<nnpc_He "Gwylan">>摩擦<<nnpc_his "Gwylan">>的后颈。<<gwylanRescueApologySpeech "btw">> <<else>> "嘿,"你走进来时,格威岚说道。<<gwylanRescueApologySpeech>> <</if>> <</if>> <<if _args[0] is "Robin">> 罗宾眨了眨眼睛,但没有质疑。 <</if>> <</widget>> <<widget "gwylanRescueApologySpeech">> <<if _args[0] is "btw">> "顺便说一句,很抱歉之前没有救你,但我不想惹怒 <<else>> "抱歉之前没能救你,但我不想惹怒 <</if>> <<if $gwylan_aborted is 1 and $gwylan_eden_coop gte 1>> 伊甸。<<nnpc_He "Eden">>仍然让我害怕。 <<elseif $gwylan_aborted is 1>> <<nnpc_title "Eden">>。<<nnpc_Hes "Eden">>是这个森林里最恐怖的存在。" <<elseif $gwylan_aborted is 2>> 头狼。我可不想让整个狼群把我的门撞开。" <</if>> <</widget>> <<widget "gwylanForestRescue">> <<set _gwylanKnown to ($forest_shop_intro is 1 or $gwylan_rescue is 1)>> <<switch _args[0]>> <<case "beast">><<beasttype>>咆哮着,却被一个飞来的?gwylanItem击中了脸。<<bHe>>大叫着,惊恐地环顾四周。<<if $monster is 1>>"来自人类的攻击!人类在哪里?!"<</if>> <<case "river">><<beasttype>>发出嘶嘶声,但被飞行的?gwylanItem击中脸部。<<bHe>>环顾四周,惊慌失措。 <<case "man">>那个<<person1>><<person>>正责备你,突然一个?gwylanItem飞到<<him>>的脸上打断了<<him>>的话。<<person2>><<person>>看过去,结果一个?gwylanItem也飞到了<<his>>的脸上。 <</switch>> <br><br> "嘿!"<<if _gwylanKnown>>格威岚<<else>>一个<<nnpc_gendery "Gwylan">><</if>>从树林那边大喊。 <<set $_theboy to (_gwylanKnown ? "格威岚" : "" + _text_output)>> <!-- This _text_output comes from the nnpc_gendery call one line above. Do not move this line without accounting for that. --> <<switch _args[0]>> <<case "beast">> "咻!"<<nnpc_He "Gwylan">>抛出一个?gwylanItem,击中侧面的<<beasttype>>。<<bHe>>匆匆走开,<<bhis>>的尾巴夹在<<bhis>>的两腿之间。 <<case "river">> "咻!"<<nnpc_He "Gwylan">>抛出一个?gwylanItem,击中侧面的<<beasttype>>。<<bHe>>跳入翻腾的水中。 <<case "man">> "离<<phim>>远点。我还有更多。"好像是为了证明,<<nnpc_he "Gwylan">>又抛出了一个?gwylanItem,再次击中了<<person1>><<person>>的脸。两人互相看了一眼,然后转身跑开了。 <</switch>> <br><br> <<set $pronoun to $NPCName[$NPCNameList.indexOf("Gwylan")].pronoun>> <<switch _args[0]>> <<case "beast">>"我发誓他们一天比一天更凶猛,"$_theboy嘟囔道。 <<case "river">>"河流越来越危险了,"$_theboy喃喃自语。 <<case "man">>"我希望他们不是顾客,"$_theboy喃喃自语。"算了,反正我也不要他们的钱。" <</switch>> <<He>>踏出树林,朝你走过来。"你还好吗?还好我当时在那里。" <<if _args[0] is "river">><<He>>抓住你的手臂把你从水里拉出来。<</if>> <<if !_gwylanKnown>> <br><br> <<He>>看起来和你差不多大,有着灰褐色的头发和雀斑。"我比我看起来老多了,"<<he>>说,好像读懂了你的心思。"我叫格威岚。很高兴见到你。" <br><br> "我在森林的边缘有一家商店,"<<he>>说道。"你不会错过的。我卖——"<<he>>停顿了一下。"我的祖<<print ($pronoun is "m" ? "父" : "母")>>卖——"又停顿了一下。"我在那儿卖小摆设。你在普通商店里找不到的东西。连我都不知道我有什么存货!"<<He>>听起来很骄傲。 <<elseif $gwylan_aborted gte 1>> <<gwylanRescueApology>> <</if>> <br><br> <<if $gwylan_eden_coop gte 1 and $gwylan_aborted is 0>> <<He>>环顾四周,好像在等待什么。"奇怪,"<<he>>自言自语。"我以为<<nnpc_title "Eden">>会在这里。一定很忙吧。" <br><br> <</if>> <<if $gwylan_rescue isnot 1>> <<set $gwylan_rescue to 1>> <<He>>准备走开,突然又转过身来。"顺便说一下,"<<he>>说道。"我之所以能救你,是因为你离我的店很近。<span class="gold">如果你走超过了湖头,我就听不到你了。</span>请记住这点。" <br><br> <</if>> <<He>>收拾好<<his>>的物品,然后朝<<his>>商店的方向走去。 <br><br> <<clotheson>><<set $gwylan_aborted to 0>> <<endcombat>> <<if _args[1] is "slime">> <<slimePunishmentForest>> <br><br> <</if>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <</widget>> <<widget "forestCabinReturnLinks">> <<link [[回小屋去 (0:30)|Forest Cabin Return]]>><<pass 30>><<endevent>><</link>> <br> <<link [[告别|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</widget>> <!-- Argument one is minimum --> <<widget "tending_bird_eggs">> <<if _args[0] gt 0>> <<set $_min to _args[0]>> <<if _args[1]>> <<set $_max to _args[0]>> <<else>> <<if $forest_nest and $forest_nest.type>> <<switch $forest_nest.type>> <<case 1>><<set $_max to (_args[0] + 2)>> <<case 2>><<set $_max to (_args[0] + 7)>> <<case 3>><<set $_max to (_args[0] + 4)>> <</switch>> <<else>> <<set $_max to (_args[0] + 4)>> <</if>> <</if>> <span class="green"><<tending_pick bird_egg $_min $_max>></span> <<else>> <span class="red">没有完整的鸟蛋了。</span> <</if>> <</widget>> <<widget "forestBullyLeaves">> <br><br> 他们走后,你开始想办法逃跑。你可以试着爬绳子到树枝上,但树冠很高。没有人帮助你,似乎没有其他出路,但吸引别人的注意力可能让情况变得更糟。 <br><br> <<link[[爬|Forest Bully Climb]]>><</link>><<athleticsdifficulty 0 1055>> <br> <<link[[呼救|Forest Bully Help]]>><</link>> <</widget>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<set $forest to 40>><<set $bus to "lakewaterfall">> <<if $phase is 1>> <<set $phase to 0>> 你在湖边漫步。 <<if $weather is "rain">> 雨打在湖面上,水波荡漾。 <<else>> 水很平静。 <</if>> <<if $laketeenspresent is 1>> 你听到学生在瀑布边玩耍,他们坐在上面的池塘里。 <<elseif Time.dayState is "night">> 月光照亮了你周围的区域,把落下的水变成了银色的幕布。 <<else>> 一阵轻柔的风吹拂着你。 <</if>> <br> 你想着最近发生的所有事情,周围的宁静助你细细回味。 <br><br> 你感到焕然一新。 <<set $eventskip to 0>> <br><br> <<link [[返回|Lake Shore]]>><<clotheson>><</link>> <<elseif $phase is 2>> <<flaunting>>你在湖边漫步。到处都是人,但你不认为他们能说出你有多暴露。 <<exhibitionism5>> <<if $player.bodyliquid.vagina.semen gte 2>>精液从你的<<pussy>>滴到地上。<</if>> <<if $beauty gte (($beautymax / 7) * 3)>> <<generate1>>当你走得更远时,你注意到一个<<person1>><<person>>躺在<<his>>的毯子上,试图偷看你的<<genitals>>。你面对<<him>>挥手。<<He>>脸红了,转过头去。 <br><br> 你对<<his>>的反应感到有趣,继续散步。 <br><br> <<endevent>> <</if>> <<if $rng gte 70 and $lakestealgold is 0>> 你发现一对情侣一起游泳。其中一个指向岸边,然后他们一起下去潜水。 <br> 你朝他们指的地方看去,看到了树林间的一个小营地。 <br><br> <<link [[检查一下 |Lake CampGold]]>><<set $phase to 1>><</link>> <br> <<link [[继续走 |Lake CampGold]]>><<set $phase to 2>><</link>> <br> <<else>> 你完成了散步。你感到焕然一新。 <br><br> <<endevent>> <<set $eventskip to 0>> <<link [[返回|Lake Shore]]>><<clotheson>><</link>> <</if>> <<elseif $phase is 3>> <<flaunting>>你沿着湖边走来走去。你周围看不到人,但是如此暴露让人兴奋。 <<exhibitionism4>> <<if $player.bodyliquid.vagina.semen gte 2>> 步伐间,一些精液从你的<<pussy>>滴落到地上。 <</if>> <<if $rng gte 80 and $deviancy gte 15 and $player.vaginaExist and $swarmdisable is "f">> 几分钟后,你找到了一个不错的空地。轻柔的风吹拂着你,感觉很舒服。你决定躺下来。 <br><br> 你闭上眼睛,听着森林的声音。 <br><br> 你的下体有些瘙痒。你低头看了看, <<if $arousal gte ($arousalmax / 5) * 2>> 几只小虫和昆虫在你的<<genitals>>上爬来爬去,它们被渗出的液体迷住了。 <<else>> 几只小虫和昆虫在你的<<genitals>>上爬来爬去。 <</if>> <br><br> <<if $deviancy gte 35>> <<link [[任由它们探索|Lake Insect]]>><<set $phase to 1>><</link>><<deviant3>> <br> <</if>> <<if $deviancy gte 55>> <<link [[自慰|Lake Insect]]>><<set $phase to 2>><</link>><<deviant4>> <br> <</if>> <br> <<link [[拂掉它们|Lake Insect]]>><<set $phase to 3>><</link>> <br> <<else>> 你完成了散步。你感到焕然一新。 <br><br> <<endevent>> <<set $eventskip to 0>> <<link [[返回|Lake Shore]]>><<clotheson>><</link>> <</if>> <</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<set $forest to 40>><<set $bus to "lakewaterfall">> <<if $phase is 1>> 你躺下来,任由昆虫探索你的身体。 <<deviancy3>> <<if $arousal gte ($arousalmax / 5) * 2>> 虫子和昆虫四处寻找美味的‘蜜源’。 <<else>> 虫子和昆虫探索你的每一寸肌肤。 <</if>> 你感到刺痛。一股温暖的感觉从你的<<genitals>>传遍全身。 <br><br> 几分钟后,你把它们从身上拂掉。你站起身来,继续散步。你觉得精神焕发。 <br><br> <<endevent>> <<set $eventskip to 0>> <<link [[返回|Lake Shore]]>><<clotheson>><</link>> <<elseif $phase is 2>> 你躺下来,任由昆虫探索你的身体。 <<deviancy3>> <<if $arousal gte ($arousalmax / 5) * 2>> 虫子和昆虫四处寻找美味的‘蜜源’。 <<else>> 虫子和昆虫探索你的每一寸肌肤。 <</if>> 你感到私处刺痒。一股温暖的感觉从你的<<genitals>>传遍全身。你开始用手碰触自己,感受着它们在你身体中爬行。 <<deviancy4>> <<link [[继续|Lake Masturbation]]>><<set $bugsinside to 1>><<set $masturbationstart to 1>><</link>> <<elseif $phase is 3>> 你把它们从身上拂掉,继续散步,直到回到起点。你觉得精神焕发。 <br><br> <<endevent>> <<set $eventskip to 0>> <<link [[返回|Lake Shore]]>><<clotheson>><</link>> <</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<set $forest to 40>><<set $bus to "lakewaterfall">> <<if $phase is 1>> 你走向营地四处看。有什么闪闪发光的东西吸引了你的注意。 <br><br> 那是一小块金条。这对情侣一定在潜水时发了财。你听到他们从水中重新出现,正在游回来。 <br><br> <<link [[偷|Lake StealGold]]>><<crimeUp 30 "thievery">><<set $phase to 3>><<arousal 1500>><</link>><<gcrime "thievery">><<garousal>><<deviant3>> <br> <<link [[不偷|Lake StealGold]]>><<endevent>><<set $phase to 4>><</link>> <<else>> <br> 你已经玩得够了,决定返回。你继续散步,感到精神焕发。 <br><br> <<set $eventskip to 0>> <<link [[返回|Lake Shore]]>><<clotheson>><</link>> <</if>>
<<if $phase is 3>> <br> 你迅速想出一个主意,因为你全身赤裸,如果手里拿着东西,情侣们马上就会发现。 <br><br> 一个非常猥琐和疯狂的想法在你脑海中浮现。 <br> 你有一个可用的‘口袋’,一个天然的口袋。你的<<print ($player.vaginaExist ? "阴道" : "肛门")>>! <br> 你没有浪费时间,直接拿起一块金条。你的心跳声越来越响亮。 <<if $arousal gte ($arousalmax / 5) * 3>> <<if $player.vaginaExist>> <br><br> 你感到非常兴奋,你的<<pussy>>已经湿透。金条的尖端几乎不费吹灰之力就插进了你的阴道里。 <br> 你开始用力推进。你的阴道因轻松地吞下金条而被拉伸。 <br> <<if $player.bodyliquid.vagina.semen gte 3>>从子宫里漏出来的精液也可以起到润滑剂的作用,这样就更容易插入金条了。<</if>> <br> 你感到金条轻轻碰触到了你的子宫颈,最后一次用力推动,整个金条就被插进了你的身体。 <<else>> <br><br> 你非常兴奋,几乎不费吹灰之力就把金条的尖端插进了你的菊穴。 <br> 你开始用力推进。你的菊穴因吞下金条而被拉伸开来。 <br> 在短暂的时间内,整个金条就被插进了你的身体。 <</if>> <<elseif $arousal gte ($arousalmax / 10) * 3>> <<if $player.vaginaExist>> <br><br> 你感到兴奋,你的<<pussy>>有点湿润。几乎不费力气就把金条的尖端进了你的阴道里。 <br> 你开始用力推进。你的阴道因接受金条而被拉伸开来。有点疼,但你还是做到了。 <br> <<if $player.bodyliquid.vagina.semen gte 3>>从子宫里漏出来的精液也可以起到润滑剂的作用,使它更容易插入金条。<</if>> <br> 你感到金条轻轻碰触到了你的子宫颈,最后一次用力推动,整个金条就被插进了你的身体。 <<else>> <br><br> 你很兴奋,但是插入金条的尖端还是需要一点点努力。 <br> 你开始用力推进。你的菊穴因接受金条而被拉伸开来。有点疼,但你还是做到了。 <br> 在短暂的时间内,整个金条就被插进了你的身体。 <</if>> <<elseif $arousal gte $arousalmax / 10>> <<if $player.vaginaExist>> <br><br> 你的<<pussy>>并没有很湿润。需要很大的努力才能插入金条的尖端。 <br> 你开始用力推进。你的阴道因试图接受金条而痛苦地被拉伸开来。很疼,但你勉强做到了。 <br> <<if $player.bodyliquid.vagina.semen gte 3>>从子宫里漏出来的精液起到润滑剂的作用,使它更容易插入金条。<</if>> <br> 你感到金条轻轻碰触到了你的子宫颈,最后一次用力推动,整个金条就被插进了你的身体。 <<else>> <br><br> 你并不是很兴奋,插入金条的尖端需要很大的努力。 <br> 你开始用力推进。你的菊穴因试图接受金条而痛苦地被拉伸开来。很疼,但你勉强做到了。 <br> 在短暂的时间内,整个金条就被插进了你的身体。 <</if>> <</if>> <br><br> <<link [[继续|Lake GoldCheck]]>><</link>> <<else>> 你的思绪在脑海中不断回荡,但最终你决定不去偷它。你尽快离开并拿回你的衣服。 <br> 这次冒险已经足够了。 <<endevent>> <<set $eventskip to 0>> <br><br> <<link [[返回|Lake Shore]]>><<clotheson>><</link>> <</if>>
你来得正好,这对情侣正在游泳到岸边,他们没有看到你的淫乱行为。你迅速用手掩盖住暴露的<<genitals>>。 <br> 现在跑开会引起怀疑,所以你一动不动,试图让人明白你没有"做任何事情"。 <br> 情侣们很快就到了,女人的眼睛四处张望,寻找任何变化。 <br><br> "你在这里干什么,为什么一丝不挂?!"女人问道,而男人则在盯着你。 <br> "我,我刚到这里,我只是散步。"你撒谎,试图假装对你掩盖的<<genitals>>感到害羞。 <br> 你举起空着的手证明,但这只让你更加兴奋。 <br> <<arousal 1000>> <<if $arousal gte ($arousalmax / 5) * 3>> <br> 情侣们很难不看向你<<if $player.penisExist>>完全勃起的阴茎<<else>>湿漉漉的小穴,你的汁液正像蜂蜜一样不断地流出<</if>>。 <br> 在很长一段时间后,他们看着你的手。 <br> <<else>> <br> 情侣们检查了你的<<genitals>>。片刻后,他们看着你的手。 <br> <</if>> <br> "我没看到<<pher>>手中有什么,<<pshe>>显然只是个变态。"男人说道。 <br> "我,我没拿什么。你们能让我走吗?" <br> 情侣们相互看了一眼,然后又看向了你。 <br><br> "走吧。"女人说,"别再回来这里了。这是我们的战利品!" <br> 你点点头,开始走回你的衣服,金条就在你的身体里,你的心跳像从未有过的那样快。 <br><br> 你从未想过这会起作用。你可以以相当高的价格出售这个金条……当然,在你清洗它之后。 <br><br> <<endevent>> <<set $lakestealgold to 1>> <<set $eventskip to 0>> <<set $antiquemoney += 1500>> <<link [[返回|Lake Shore]]>><<clotheson>><</link>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<generatec1>><<person1>> 你醒来时无法移动。你的脖子深埋在沙子里。 <br><br> "你醒了,"一个<<person>>说道。<<Hes>>不是单独一个人,"你在沙滩上睡觉时看起来那么平静,所以我们决定把你变成一个美人鱼。我们就快完成了,我们只想要一张照片。"他们退后一步,欣赏他们的手艺。<<person>>抬起头,恐惧笼罩了<<his>>的脸,<<He>>和<<his>>的朋友们逃跑了。 <br><br> <<endevent>><<generatey1>><<generatey2>><<generatey3>>几秒钟后,你的身上投下了一个影子。是一群<<fullGroup>>。你认出他们是学校里的人。"我们这里有什么?"<<person1>><<person>>说道。<<He>>跪在你面前。 <br><br> <<if $speech_attitude is "meek">> "请,请不要,"你恳求道。 <<elseif $speech_attitude is "bratty">> "别以为我无害,"你说道。"如果你靠近,我会撕碎你。" <<else>> "你敢试试,"你说道。 <</if>> <br><br> "别担心,"<<he>>说道。"我们不会碰你,但是,"<<he>>对<<his>>的朋友们咧嘴一笑。"我觉得这个美人鱼需要一次改造。"<<His>>的朋友们跪在<<him>>旁边。 <br><br> <<if isLoveInterest("Eden")>> <<link [[尖叫着呼唤伊甸|Lake Mermaid Eden]]>><</link>> <br> <<link [[不喊叫|Lake Mermaid 2]]>><</link>> <<else>> <<link [[继续|Lake Mermaid 2]]>><</link>> <</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> 你听到林子里传来一声枪响。一颗子弹落在你附近,学生们惊恐地四散逃开。"那是什么?"其中一个人用犹豫的声音问道。 <br><br> 第二枪响彻空中。这次子弹落得更近,使他们跳起来。第三枪随之而来,让他们惊慌失措地逃跑了。 <br><br> 岸边的其他人也听到枪声,纷纷逃离现场,留下你被困在沙滩上。突然,你听到脚步声靠近了你。 <br><br> <<endevent>><<npc Eden>> "这里有什么?"一个熟悉的声音说道。是伊甸。 <<if $edenCagedEscape>> "我告诉过你我会再次抓住你的。"<<He>>把你挖了出来,紧紧抓住你的手腕。在你站起来的一刻,<<he>>就开始把你拖进树林里。 <br><br> "你总是让我失望,还依赖我来救你的屁股。"<<He>>转过身来瞪着你,眼睛眯成一条缝。"你已经拖欠了惩罚。" <<set $location to "forest">> <br><br> <<link [[反抗|Eden Caged Caught Resist]]>><<set $fightstart to 1>><<def 1>><</link>> <br> <<link [[试着拉开(0:01)|Eden Caged Caught Pull]]>><<pass 1>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>> <br> <<link [[顺从 (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>> <br> <<elseif ($edenfreedom gte 2 and $edendays lt 8) or ($edenfreedom is 1 and $edendays lt 2)>> "我就知道你会变成这样。这里很危险。"<<he>>说着,把你挖出来,然后扶你起来。"我们回家吧。" <br><br> <<He>>把你带回<<his>>的小屋。 <br><br> <<link [[继续(0:30)|Eden Cabin]]>><<endevent>><<pass 30>><</link>> <br> <<else>> "我信任你。"<<he>>说道。"如果你不听从我,就会发生这种事情。这是为了你的安全。"<<He>>把你挖出来,拉着你站起来。"我们回家吧。" <br><br> <<link [[继续(0:30)|Eden Recaptured]]>><<pass 30>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<if $NPCList[0].penis isnot "none">> 他们掏出阴茎,就在你的脸前玩弄着。你挣扎着,但动不了。第一个<<person>>射了出来,射在了你的前额上,流淌到了你的眼睛周围。其他人也跟着射出来,很快你就被从脖子到头都涂满了。 <<bodyliquid "face" "semen" 5>> <<else>> 她们露出小穴,就在你的脸上摩擦玩弄着。你挣扎着,但动不了。第一个<<person>>先潮吹了,喷在了你的前额上。其他人也跟着喷出来,很快你就从脖子到头都沾满了她们的淫水。 <<bodyliquid "face" "goo" 5>> <</if>> <br><br> "我们很好,不是吗?"那个<<person>>说道。他们站起来离开,但不忘拍照。岸边的其他人也看到了。 <<gtrauma>><<trauma 6>><<famerape 30>><<status -30>><<llcool>> <br><br> <<endevent>> <<link [[挣扎 (0:30)|Lake Mershame]]>><<pass 30>><</link>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<generatey1>> 你继续挣扎着。有几个人走过来看个究竟,有些人笑了,有些人拍照。直到一个<<person1>><<person>>跪在你旁边,<<He>>把你挖了出来。<<his>>至少压制住了笑声。 <br><br> <<endevent>> <<link [[继续|Lake Shore]]>><<set $eventskip to 1>><</link>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<set $daily.lakeCouple to 1>> <<generate1>><<generatep2>> 你走进火光之中。你现在更仔细地看着他们,这是一个<<fullGroup>>。"嘿,"一个<<person1>><<person>>说道。"你独自一人在这里干什么?来加入我们吧。" <br><br> <<link [[加入他们 (0:10)|Lake Couple 2]]>><<pass 10>><</link>> <br> <<link [[拒绝并继续前进|Lake Campsite]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> 你坐在他们旁边。"我们正在享受远离城镇的时光,"其中一个<<person2>><<person>>说,而另一个<<person1>><<persons>>则把头靠在<<person2>><<his>>的肩膀上。你告诉他们一些关于自己的事情。 <<lstress>><<stress -2>> <br><br> 聊了一会儿后,<<person1>><<person>>颤抖了起来。" "今晚有点冷,"<<he>>说道。<<He>>拍了拍<<his>>的腿,"来吧,我们会互相取暖的。" <br><br> <<link [[坐在腿上 (0:10)|Lake Couple 3]]>><<pass 10>><</link>> <br> <<link [[拒绝并继续前进|Lake Campsite]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> 你坐在<<person1>><<persons>>的膝上。你听到情侣们亲吻。你们坐在一起,听火在燃烧,水面轻轻涟漪了几分钟。 <<stress -2>><<trauma -1>><<lstress>><<ltrauma>> <br><br> <<person2>><<person>>俯身亲吻了你的脸颊。<<He>>看着<<person1>><<person>>,仿佛在征求同意。然后<<person>>也亲了你。 <br><br> <<link [[回吻|Lake Couple 4]]>><</link>><<promiscuous1>> <br> <<link [[推开并掉头就走|Lake Campsite]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> 你回吻他们,一个接一个。其中一个人亲吻了你的脸颊,有时他们也会互相亲吻对方。<<takeKissVirginity "Lake couple" "romantic" "human">> <<promiscuity1>> "对不起,"<<person2>><<person>>气喘吁吁地说道。"我应该先问问的。"你不确定<<hes>>在跟谁说话。 <br><br> <<person1>>"天已经晚了,"<<person>>说道。"帐篷在等着我们。" <br><br> <<if $promiscuity gte 15>> <<link [[加入他们|Lake Couple 5]]>><</link>><<promiscuous2>> <br> <</if>> <<if $exhibitionism gte 35>> <<link [[脱掉衣服,加入他们|Lake Couple 5]]>><<strip>><<set $phase to 1>><</link>><<exhibitionist3>> <br> <</if>> <<link [[分道扬镳|Lake Campsite]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<person1>><<person>>在你们接近帐篷时握住了你的手。<<takeHandholdingVirginity "Lake couple" "romantic" "human">><<He>>领着你走了进去,<<person2>><<person>>跟在<<person1>><<him>>身后。 <<if $phase is 1>> 你脱下衣服,跟在他们后面进去。你在两个陌生人之间赤身裸体地躺着。 <<exhibitionism3>> <<else>> 你跟在他们后面进去,躺在两个陌生人之间,裹着被子。 <<promiscuity2>> <</if>> <<link [[拥抱 (0:30)|Lake Couple Cuddle]]>><<trauma -3>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<if $promiscuity gte 35>> <<link [[拥抱并亲吻|Lake Couple Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>> <br> <</if>> <<link [[走出去,上路|Lake Campsite]]>><<clotheson>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> 你依偎在他们身边,他们也回应着你的拥抱。你躺在那里一会儿,感受到他们温暖的身体紧贴着你的身体。这很舒适,但很快在小帐篷里就变得闷热了。你离开了,让他们继续睡觉。 <br><br> <<link [[继续|Lake Campsite]]>><<clotheson>><<endevent>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 200>> 你翻身拥抱<<person1>><<person>>。你吻了<<him>>。你感觉到<<person2>><<person>>在你身后移动得更近了。<<person1>> <<promiscuity3>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Lake Couple Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Couple Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 你与他们一起躺了一会儿,感受到他们的身体温暖贴在你身上。这很舒适,但很快在小帐篷里就变得闷热了。你离开了,让他们继续睡觉。 <<elseif $enemyhealth lte 0>> 你把他们从你身边推开,离开了帐篷。 <<elseif $finish is 1>> 他们停止触碰你,让你离开了帐篷。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Lake Campsite]]>><</link>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<if $cool gte 160>> 他们很愿意让你一起。他们围着你转,争取你的注意。每个人都知道森林很危险,但在一群人中应该是安全的。 <<status 1>><<gcool>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<lakejourney>> <<else>> 你们平安无事地到达了湖边。 <br><br> <<link [[继续|Lake Shore]]>><</link>> <br> <</if>> <<elseif $cool gte 40>> 这些人很高兴你能一起来,你一边旅行一边聊天,以此来确保和每个人都有所接触。每个人都知道森林很危险,但在一群人中应该是安全的。 <<status 1>><<gcool>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<lakejourney>> <<else>> 你们平安无事地到达了湖边。 <br><br> <<link [[继续|Lake Shore]]>><</link>> <br> <</if>> <<else>> 他们相互看着对方,对你的请求咧着嘴笑了起来,但他们没有拒绝你。每个人都知道森林很危险,但在一群人中应该是安全的。 <<status 1>><<gcool>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<lakejourney>> <<else>> 当你接近湖边时,有人从后面推了你一下。你摔倒在地。大伙儿笑了,把你单独留在了森林里。 <<gtrauma>><<gstress>><<trauma 3>><<stress 3>> <br><br> <<link [[继续|Forest]]>><<set $forest to 30>><</link>> <br> <</if>> <</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<if $cool gte 160>> 他们渴望让你加入。他们围绕着你并竞相吸引你的注意力。你沿着道路前进,远离森林的危险。 <<status 1>><<gcool>> <br><br> 你们平安无事地到达了湖边。 <br><br> <<link [[和他们走一条冒险的小路|Lake Journey Road Dare]]>><<status 1>><</link>><<gcool>> <br> <<link [[继续走原来的路|Lake Shore]]>><</link>> <br> <<elseif $cool gte 40>> 他们很高兴让你加入。你一边聊天一边前行,确保保持在他们身边。你沿着道路前进,远离森林的危险。 <<status 1>><<gcool>> <br><br> <<link [[和他们走一条冒险的小路|Lake Journey Road Dare]]>><<status 1>><</link>><<gcool>> <br> <<link [[继续走原来的路|Lake Shore]]>><</link>> <br> <<else>> 他们相互看了看,咧嘴一笑,但并没有拒绝你的请求。你沿着道路前进,远离森林的危险。 <<status 1>><<gcool>> <br><br> 当你接近湖边时,有人从后面推了你一下。你摔倒在地。大伙儿笑了,把你单独留在了森林里。 <<gtrauma>><<gstress>><<trauma 3>><<stress 3>> <br><br> <<link [[继续|Forest]]>><<set $forest to 15>><</link>> <br> <</if>>
<<effects>> 你煽动学生们离开安全的道路。这很容易做到,毕竟没有人想被视为懦夫。 <br><br> <<lakejourney>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> 你与其他人一起奔跑到湖边。你不知道<<beasttype>>是否追来,但你们都平安到达了。 <br><br> <<link [[湖泊|Lake Shore]]>><<endevent>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> 你向<<beasttype>>走去。"你们走吧,"你对其他人说道。"这里不安全。我来对付它。"他们一定认为你疯了。你摆出夸张的战斗姿势。"走吧!"你重复道。他们向湖边跑去。确定他们走后,你趴在地上,做好准备。 <<deviancy2>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Lake Wolf Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Wolf Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 满意了,<<beasttype>>向森林深处漫步。 <br><br> <<tearful>>你继续前往湖边。 <<elseif $enemyhealth lte 0>> <<tearful>>你看着<<beasttype>>逃向森林深处。 <<else>> <<beasttype>>向森林深处漫步。 <br><br> <<tearful>>你继续前往湖边。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Lake Shore]]>><</link>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<if $rng gte 81>> 你和其他人一起在湖面上玩打水漂,有的人一口气打了六次。 <<elseif $rng gte 61>> 你帮忙建了一个沙堡,直到它因自身重量而倒塌。不过你还是度过了愉快的时光。 <<elseif $rng gte 41>> 你和别人一起玩飞盘接球。 <<gathletics>><<athletics 3>><<physique 3>> <<elseif $rng gte 21>> <<if $cool gte 160>> 你和一些你在课堂上认识的同学聊天。一位<<generates1>><<person1>><<person>>试图通过独自进入森林来给你留下印象。没走多远,<<he>>就被奇怪的声音吓了回来。 <<ltrauma>><<trauma -3>><<endevent>> <<elseif $cool gte 40>> 你和一些你在课堂上认识的同学聊天。 <<else>> 你试图和一些你在课堂上认识的同学聊天,但大部分人都不理你。 <<gtrauma>><<trauma 3>> <</if>> <<else>> 一场追逐游戏突然开始了, <<if currentSkillValue('athletics') gte 800>> 没有人能追到你。 <<gcool>><<status 1>><<gathletics>><<athletics 3>><<physique 3>> <<elseif currentSkillValue('athletics') gte 400>> 你尽全力奔跑着。 <<gathletics>><<athletics 3>><<physique 3>> <<else>> 轮到你当"鬼"的时候,你很难抓到其他人。 <<lcool>><<status -10>><<gathletics>><<athletics 3>><<physique 3>> <</if>> <</if>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if Time.hour is 20>> 天色渐晚,森林的影子变长了。人们准备回到城镇,毕竟没有人想独自在夜间的森林里行走。 <br><br> <<if $exposed lte 0>> <<link [[和他们一起去 (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>> <br> <</if>> <<link [[留下|Lake Shore]]>><</link>> <br> <<elseif $danger gte (9900 - $allure)>> <<if $cool gte 160>> 一个<<generates1>><<person1>><<person>>走过来。"嗨,嗨,"<<he>>说道。"唔,我,我能问你件事吗?"<<He>>深深地吸了口气。"你可以吻我吗?他们说如果我能从你这里得到一个吻,他们会离我远点。"<<He>>低下头,脸已通红。<<He>>提到的那些学生们就在不远处的岩石上看着。你曾见过他们欺负<<person>>。 <br><br> <<link [[亲吻|Lake Kiss]]>><<status -10>><</link>><<promiscuous1>><<lcool>> <br> <<link [[拒绝|Lake Refuse]]>><</link>> <br> <<link [[笑|Lake Laugh]]>><<status 1>><</link>><<gcool>> <br> <<else>> 一位<<generatey1>><<person1>><<person>>在岩石后面抓住你并摸你。 <br><br> <<if $promiscuity gte 15>> <<link [[摸回来|Lake Hang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>> <br> <</if>> <<link [[推开|Lake Hang Shove]]>><</link>> <br> <</if>> <<else>> <<link [[闲晃 (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>> <br> <<link [[停止|Lake Shore]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> 你抓住<<his>>的领子把<<him>>拉近过来。<<His>>的双眼先是惊讶地睁大了,紧接着便阖上了眼皮。你能感觉到<<him>>在颤抖。岩石上的那些恶霸们就这么看着,目瞪口呆。有人嫌恶地把一个空瓶子摔到了地上。然后这些恶霸们就跳下岩石离开了这里。 <<promiscuity1>><<takeKissVirginity `($pronoun is "m"?"shy boy":"shy girl")` "consensual">> 你放开这个<<person>>,<<Hes>>用带着泪痕的双眼看向你,随后满脸通红地说道:"谢,谢谢你。"<<He>>在说完之后便转身跑开了。 <<famegood 20>> <br><br> <<endevent>> <<link [[闲晃 (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>> <br> <<link [[停止|Lake Shore]]>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> 你摇了摇头。<<He>>笑了。"我知道,我提这个要求是不公平的。不过还是谢谢你。"<<He>>走开了。岩石上的恶霸们嘲笑和嘲讽着<<him>>。 <br><br> <<endevent>> <<link [[闲晃 (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>> <br> <<link [[停止|Lake Shore]]>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> 你大笑起来。岩石上的恶霸们也跟着笑。<<person>>低头跑进了森林。 <br><br> <<endevent>> <<link [[闲晃 (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>> <br> <<link [[停止|Lake Shore]]>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<if $rng gte 81>> 你把<<him>>推开。<<He>>咆哮着重新爬上来,用手捂住你的嘴。"别再试了,<<bitch>>,"<<he>>说道。"这就是要发生的事情。" <br><br> <<link [[继续|Lake Hang Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你把<<him>>推开,<<He>>耸耸肩,离开去找下一个捉弄对象了。 <br><br> <<endevent>> <<link [[闲晃 (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>> <br> <<link [[停止|Lake Shore]]>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<promiscuity2>> <</if>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $consensual to 0>> <<neutral 1>> <<controlloss>> <<molested>> <<maninit>> <<hand_gag 0 left>> <<if isLoveInterest("Eden") and !$edenCagedEscape and $location is "lake" and random(1,2) is 2>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Lake Hang Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Hang Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<if $enemyhealth lte 0>> <<He>>痛苦地退缩。<<tearful>>你跑到了开阔地,<<he>>再也无法对你做出那样的尝试了。 <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>仰卧着喘气。<<tearful>>你爬起来。 <<elseif $rescue is 1 and $alarm is 1>> 你听到林子里有枪声响,一颗子弹落在了<<person>>的脚边。<<He>>惊恐地后退并逃跑了。 <br><br> <<endevent>><<npc Eden>> 你望向树林里寻找你的救助者,但看不到<<him>>。<<tearful>>你爬起来。 <<else>> <<He>>犹豫了一下,但最终爬起来。<<tearful>>你挣扎着站起来,看着<<he>>走开。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Lake Shore]]>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> 你加入离开的人群,一起走进渐渐暗下来的森林当中。人们路上一直保持着沉默,直到你们在树木地间隙中看到城镇的灯光为止。 <br><br> <<link [[继续|Wolf Street]]>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>><<rngWraith 1>> 你向<<person>>挥手。<<He>>回了一下手。<<Hes>>离你有些远,但你觉得<<hes>>在微笑。 <br><br> <<if _wraithEvent>> <<if ["haunt", "despair"].includes($wraith.state)>> <<His>>的头向一边歪着,<<his>>笑靥如花。有那么一瞬间,你看到<<him>>紧紧抓住了自己的脖子,还向你伸出手来。你一眨眼,<<hes>>就消失了。<<trauma 6>><<gtrauma>> <<else>> 仔细一看,你发现<<his>>脖子上缠着一条象牙项链。你眨了眨眼,<<hes>>突然消失了。<<trauma 3>><<gtrauma>> <</if>> <br><br> <</if>> <<link [[继续|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<if $worn.upper.exposed gte 2>> 你在水面上露出<<breasts>>并挥手。<<person>>对你吹口哨。 <<else>> 你<<pullup>>你的$worn.upper.cn_name_cap,为<<breasts>>露出<<person>>。<<He>>对你吹口哨。 <</if>> <<exhibitionism3>> <<link [[继续|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<molested>> <<controlloss>> <<set $enemytype to "vore">> <<set $vorestage to 1>> <<set $vorecreature to "frog">> <<set $vorestrength to 1>><<set $position to "doggy">> <<resetLastOptions>> <<getCombatDefaultsType>> <</if>> <<water>><<effects>><<voreeffects>> <<vore>> <<voreactions>> <<if $stress gte $stressmax>> <span id="next"><<link [[继续|Lake Vore Finish]]>><</link>></span><<nexttext>> <<elseif $vorestage lte 0>> <span id="next"><<link [[继续|Lake Vore Finish]]>><</link>></span><<nexttext>> <<elseif $vorestomach gte 5>> <span id="next"><<link [[继续|Lake Vore Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Vore]]>><</link>></span><<nexttext>> <</if>>
<<water>><<effects>> <<if $stress gte $stressmax or $vorestomach gte 5>> 你再也承受不住了,你昏倒了。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<endcombat>> <<passoutlake>> <<else>> <<tearful>>你从<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>> 的口中挣扎着爬出来。它又消失在深处了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Lake Depths]]>><</link>> <br> <</if>>
<<location "forest">><<effects>> <<set $forest to 10>> <<set $leftarm to "bound">><<set $rightarm to "bound">> <<upperruined>><<lowerruined>><<underruined>> <<generate1>><<person1>> <<if $pronoun is "m">> <<generatem2>><<generatem3>><<generatem4>><<generatem5>><<generatem6>> <<else>> <<generatef2>><<generatef3>><<generatef4>><<generatef5>><<generatef6>> <</if>> <<for _i = 0; _i < $NPCList.length; _i++>> <<npcClothesType $NPCList[_i] "temple">> <</for>> 你赤裸裸地躺在一块石板上,双手被绑住。周围站着一群穿着仪式服的<<monks>>。他们用一种你听不懂的语言唱着歌。他们突然安静下来,然后伸手向你靠近。 <br><br> <<link [[继续|Lake Ritual Molestation]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $consensual to 0>> <<neutral 1>> <<controlloss>> <<molested>> <<maninit>> <<npcidlegenitals>> <<set $enemyarousalmax /= 2>> <<set $enemyarousal /= 2>> <<if isLoveInterest("Eden") and !$edenCagedEscape and (random(1, 2) is 2 or $eden_rescue isnot 1)>> <<enable_rescue>> <<set $phase2 to 1>> <<elseif $wraith.state and $wraithIntro and $hallucinations gte 2>> <<enable_rescue>> <<set $phase2 to 2>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Lake Ritual Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Ritual Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> 他们退后,不想成为下一个被攻击的人。他们彼此耳语片刻,然后消失在森林里。 <br><br> 你挣扎着摆脱束缚。你感觉到它们变得松动,很快就断了。 <br><br> <<clotheson>> <<endcombat>> <<pass 20>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <<elseif $rescue is 1 and $alarm is 1>> <<if $phase2 is 2>> <<set $wraith.seen++>> 你听到自己的尖叫声在树林中回荡。那群人退后,寻找声源。他们都安静了下来。片刻后,你看到黑暗中闪现出<<wraithEyes>>。<<rainWraith true>> <br><br> 其中一位<<person1>><<monks>>被看不见的力量向后推出,撞到一棵树上。屑片随着<<his>>跌落在地。其余的人都捂着头,试图堵住耳朵。你什么也听不到。 <br><br> 另一位<<monk>>试图逃跑。你看到一条长长的半透明的肢体缠绕着<<his>>的腿,将<<him>>无助地抬起到空中。幽灵般的形状在空中舞动,逐渐变成了苍白的人形。 <br><br> "<span class="wraith">沉默的怜悯已经离开了你。</span>" <br><br> 当那个人张开嘴巴时,一声刺耳的尖叫声充斥了你的耳朵。由于你被束缚住,无法阻止它。<<stress 24>><<trauma 24>><<gggstress>><<gggtrauma>> <br><br> <<link [[继续|Lake Ritual Molestation Finish 2]]>><</link>> <<else>> 你听到一声枪响,一颗子弹落在那群人的脚边。他们退后,彼此耳语片刻,然后消失在森林里。 <br><br> <<clotheson>> <<unbind>> <<endcombat>> 伊甸出现了,砍断了你的绑缚,帮助你恢复自己。"<<nnpc_he "Eden">>咒骂道,"该死,你还好吗?" <br><br> <<if $gwylan_eden_coop gte 1>> 伊甸环顾四周。"<<nnpc_he "Eden">>说:"我们一定陷得太深了。" <br><br> <</if>> <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> 伊甸拍了拍你的肩膀。"我能救你是因为碰巧在这个区域,"<<nnpc_he "Eden">>说,"<span class="gold">我可能不会一直在你身边,但我应该能在森林的任何地方救你。</span>如果你有麻烦,请大声呼喊我。" <br><br> <</if>> <<link [[回到小屋 (0:30)|Forest Cabin Return]]>><<pass 30>><</link>> <br> <<link [[告别|Lake Shore]]>><<endevent>><</link>> <</if>> <<else>> <<ejaculation>> <<person1>><<person>>结结巴巴地说:"仪式完成了,我们可以回到神殿了。"他们消失在森林中,没有解开你的束缚。 <br><br> 你挣扎着摆脱束缚。你感觉到它们变得松动,很快就断了。 <br><br> <<clotheson>> <<endcombat>> <<pass 20>> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <</if>> <br> <<set $stress -= 1000>>
<<effects>> <<monk>>被抬到空中,然后猛地摔到地上。你想<<hes>>正在尖叫,但声音太大了听不见。撞击产生的灰尘和石块四散飞溅。另外两个<<monks>>被透明的肢体抓住。剩下的<<monks>>逃跑了,你趁机跟着他们。 你挣扎着摆脱束缚。你感觉到它们变得松动,很快就断了。来得正是时候。 <br><br> <<if C.npc["Ivory Wraith"].lust gte 10>> 你尽可能快地逃跑,但感觉好像没有走远。你跑过树木时看到它们,但那个苍白的身影并没有离你更远。祂慢慢地靠近你,无论你往哪里看,祂总是在你的视线角落。祂的嘴巴是闭着的,但尖叫声仍在持续。 <br><br> 你短暂地跌倒,那个身影发出安静的笑声消散了,尖叫声中还能听到。"<span class="wraith">忘记你没有去处的事实。逃离你的罪过。</span>" <<stress 12>><<ggstress>> <<else>> 你尽可能快地逃走,直到尖叫声变得遥远。几分钟后,你又听到它再次说话。 <br><br> "<span class="wraith">终于……安静了……</span>" <</if>> <br><br> 你加快了脚步。 <br><br> <<clotheson>> <<endcombat>> <<pass 20>> <<link [[继续|Forest]]>><<endRainWraith>><<set $eventskip to 1>><</link>>
<<set $outside to 1>><<effects>><<lakeeffects>> 你站在原地。<<beasttype>>没有考虑太久就向你冲过来。 <<if $rng gte 51>> <<if Time.season is "winter">> 在<<bhe>>跑到你跟前之前,<<bhe>>又转了个半圆形奔跑着返回森林。你听到了你身后湖面冰裂的声音,但当你转过身查看时,什么也没有。 <<else>> 在<<bhe>>跑到你跟前之前,<<bhe>>又转了个半圆形奔跑着返回森林。你听到了你身后湖面溅水的声音,但当你转过身查看时,什么也没有。 <</if>> <br><br> <<endevent>> <<set $eventskip to 1>> <<destinationlake>> <<else>> <<bHe>>用第一次冲刺将你撞倒在地,然后用第二次跳跃着你。 <br><br> <<link [[继续|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<effects>><<lakeeffects>> 你疾步远离<<beasttype>>。你听到<<bhis>>脚爪在你身后踏碎土地的声音。 <<if $athleticsSuccess>> <span class="green">你跑得够快,<<beasttype>>放弃了。</span>你转身看到<<bhim>>回到树旁的窝里。 <br><br> <<endevent>> <<set $eventskip to 1>> <<destinationlake>> <<else>> <span class="red">你不够快。</span><<beasttype>>将你撞倒在地上,然后跳到你身上。 <br><br> <<link [[继续|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <<if isLoveInterest("Eden") and !$edenCagedEscape and (random(1, 2) is 2 or $eden_rescue isnot 1)>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Lake Boar Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Boar Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 满意后,<<beasttype>>返回到树旁的窝里。 <br><br> <<tearful>>你爬起来。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationlake>> <<elseif $enemyhealth lte 0>> <<beasttype>>尖叫着逃进树林。 <br><br> <<tearful>>你爬起来。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationlake>> <<elseif $rescue is 1 and $alarm is 1>> 你听到附近响起枪声,一颗子弹落在<<beasttype>>的脚下。它惊恐地后退并逃进树林。 <br><br> 伊甸出现并帮助你收拾自己。<<nnpc_he "Eden">>咕哝道:"该死的野猪。你还好吗?" <br><br> <<clotheson>> <<endcombat>> <<if $gwylan_eden_coop gte 1>> 伊甸环顾四周。"<<nnpc_he "Eden">>说:"我们一定陷得太深了。" <br><br> <</if>> <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> 伊甸拍了拍你的肩膀。"我能救你是因为碰巧在这个区域,"<<nnpc_he "Eden">>说,"<span class="gold">我可能不会一直在你身边,但我应该能在森林的任何地方救你。</span>如果你有麻烦,请大声呼喊我。" <br><br> <</if>> <<link [[回到小屋 (0:30)|Forest Cabin Return]]>><<pass 30>><</link>> <br> <<link [[告别|Lake Shore]]>><<endevent>><</link>> <</if>>
<<effects>><<set _enableSexToys to true>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls>>
<<effects>> <<endmasturbation>> <<endcombat>> 你站起来,你的<<genitals>>仍然有刺痛感。 <br><br> 你走回你的衣服,穿上它们。那是一次相当长的漫步。 <<unset $bugsinside>> <<set $eventskip to 0>> <br><br> <<link [[继续|Lake Shore]]>><<clotheson>><</link>> <br>
<<effects>> 你不想看, <<if $willpowerSuccess>> <span class="green">所以你没有看。</span>恐惧消失得很快。<<lstress>><<stress -6>> <br><br> <<destination_lake_ice>> <<else>> 你害怕,<span class="red">但你无法控制自己。</span>你看向冰下。 <br><br> <<if $rng gte 95>> 一个巨大的眼睛盯着你。星星在你的视野中闪烁。 <br><br> 你躺在冰上。<<ggtrauma>><<gstress>><<gpain>><<gawareness>><<trauma 18>><<stress 6>><<pain 4>><<awareness 1>> <br><br> <<destination_lake_ice>> <<else>> 那里什么都没有。当然没有。<<gstress>><<stress 6>><<gwillpower>><<willpower 1>> <br><br> <<destination_lake_ice>> <</if>> <</if>>
<<effects>> <<if $rng gte 95>> 一个巨大的眼睛盯着你。星星在你的视野中闪烁。 <br><br> 你躺在冰上。<<ggtrauma>><<gstress>><<gpain>><<gawareness>><<trauma 18>><<stress 6>><<pain 4>><<awareness 1>> <br><br> <<destination_lake_ice>> <<else>> 那里什么都没有。当然没有。<<gstress>><<stress 6>> <br><br> <<destination_lake_ice>> <</if>>
<<effects>> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> 鉴于你的<<bellyDescription "pc">>,你尽力平躺在地上,分散你的重量。你滑行到湖的一个更安全的区域。 <<else>> 你趴在冰上,分散你的重量。你向更安全的湖面移动。 <</if>> <br><br> <<destination_lake_ice>>
<<effects>> <<if $rng gte 91>> 你继续走,直到呻吟声停止。 <br><br> <<destination_lake_ice>> <<else>> 你继续走。冰感觉不错,<span class="red">直到突然破裂。</span>你陷入冰水中。<<ggstress>><<stress 18>> <br><br> <<link [[继续|Lake Underwater]]>><</link>> <br> <</if>>
<<effects>> 你倾斜身体,伸出双臂来自救。你避免了最糟糕的情况。 <br><br> <<if $laketeenspresent is 1 and $bus is "lakeshallows">> 你听到笑声。其他人觉得你的摔倒很有趣。 <br><br> <</if>> <<tearful>>你爬起来。 <br><br> <<destination_lake_ice>>
<<effects>> 你转移重心,旋转, <<if $danceSuccess>> <span class="green">并设法保持直立。</span>危险过去了,真是太酷了!<<lstress>><<stress -6>> <<else>> <span class="red">并跌倒在地,双腿朝天。</span><<ggstress>><<gpain>><<stress 6>><<pain 4>> <<if $laketeenspresent is 1 and $bus is "lakeshallows">> <br><br> 你听到笑声。其他人觉得你的摔倒很有趣。<<lcool>><<status -10>> <</if>> <</if>> <br><br> <<destination_lake_ice>>
<<effects>> <<if $struggle_start is 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<if $player.penisExist>> <<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">> <<else>> <<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">> <</if>> <<unset $struggle_start>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemytype to $wraith.type>> <</if>> <<underwater>><<effectsWraith>> <<switch $wraith.type>> <<case "man">> <<if _combatend>> <span id="next"><<link [[继续|Wraith Underwater Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Underwater Rape]]>><</link>></span><<nexttext>> <</if>> <<case "tentacles">> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Wraith Underwater Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Underwater Rape]]>><</link>></span><<nexttext>> <</if>> <<case "slime">> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Wraith Underwater Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Underwater Rape]]>><</link>></span><<nexttext>> <</if>> <</switch>>
<<underwater>><<effects>> <<if $enemyhealth lte 0 and $wraith.type is "man">> 当<<he>>踉踉跄跄地后退时,那个人震惊地低头看着你。 <<if $wraith.gen is "abomination">> 触须毫无生气地落回黑暗中,升华成粉红色的薄雾。 <<elseif $wraith.gen is "arms">> <<His>>额外的触手折回来。 <</if>> <<His>>骤然别过头去,然后消散在虚无之中,只在你脑中留下一声简短刺耳的啸叫。湖水涌流回填,封堵了水下的空间,你在湍流中挣扎着。你的耳边嗡嗡作响,似有哂笑回荡。"<span class="wraith">你无处可逃,<<pcpetname "Wraith">>。</span>" <br><br> <<tearful>>你努力整肃以待。 <<set $wraith.defeated++>> <<else>> <<ejacW>> 伴随着一阵炫目的闪光,<<he>>消失了,笑声在你耳旁回绕着,你感到水中仍充盈着淫猥的能量。"<span class="wraith">毋须担忧,你我即将再会。</span> <br><br> <<tearful>>你努力整肃以待。 <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Lake Ruin]]>><<endWraith>><</link>> <br>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemytype to $wraith.type>> <<set $timer to 15>> <</if>> <<effectsWraith>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Asylum Machine Wraith Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Asylum Machine Wraith]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> 你借上双脚,用力踢踩,机器的盖子一下子便打开了。 <<set $wraith.defeated++>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejacW>> 霎时,一阵光线涌入机器,笑声在你的耳畔回荡。"<span class="wraith">待会儿见。</span>" <br><br> <<else>> <<person>>温柔地抚摸着你的脸。"<span class="wraith">时间很快就会过去,就像沙子从指缝中滑过……待会儿见。</span>"<<kissWraith>> <br><br> 一阵光线涌进了机器。 <</if>> 你的身体似乎被一双手给拉了出来。朦胧中你听见了很多声音,你猛地抬头,却发现身边站着几个戴面罩的勤务员——没有任何<<person>>的迹象。 <br><br> 有人朝你冲了过来。是哈珀,也戴着防毒面具。"谢天谢地,机器突然发生了故障,我们又打不开它。总之,非常抱歉。"<<suspicion -10>><<lllsuspicion>> <<tearful>>他们把你检视了一番,然后将你扶了起来。 <<clotheson>> "你今天做得很好," 医生说道。"希望你没有太不舒服。保重。" <<if C.npc["Ivory Wraith"].lust gte 16>> <<He>>看起来很苍白。你希望只是光线的问题。 <<stress 6>><<gstress>> <</if>> <br><br> 你颤颤巍巍地离开了房间,身子仍然在颤抖着。 <br><br> <<endcombat>> <<link [[继续|Asylum]]>><<endWraith>><</link>> <br>
<<location "forest">><<effects>> 你吞下药丸。一阵眩晕袭来,反常的暖意在你的身躯里扩散。一切都在旋转,周围的事物在拉伸变形。你的嘴里残留着奇怪的味道……等等,你刚刚吞下去的到底是什么? <br><br> 你转向<<him>>,<<His>>的皮肤已经变成了赤裸裸的白色,惨白,没有生机。 <<if $wraith.seen gte 3>> 你马上就能认出那是一直跟着你的苍白生物。 <<elseif $wraith.seen gte 1>> <<His>>苍白的脸庞看起来十分的眼熟。你本来应该感到恐慌的,可你没有,一种奇怪的感觉取代了恐惧。 <</if>> <<He>>笑了,"<span class="wraith">我能感觉到你急促的心跳,放弃吧。</span>" <<endevent>><<generateWraith 1 true>> <<initWraith>><<rainWraith true>> <br><br> <<switch $wraith.gen>> <<case "man">> <<He>>朝天举起<<his>>的手,然后一股看不见的力量把你推到地上。 <<case "tentacles" "abomination" "slimetentacles">> 你觉得有东西顺着你的腿往上滑。你低头一看,一团苍白的触手包围着你! <<case "slime">> <<He>>朝天举起了<<his>>的手,然后一团闪闪发光的紫色物出现在你的上方。一群苍白起伏的泥状物跳了出来! <<case "arms">> 狂躁的笑容掠过<<his>>的脸庞,另外几对手臂从<<his>>的背后伸出,每一对手臂都以奇怪的方式做着手势。 <</switch>> <br><br> <<if isBloodmoon()>> <<link [[继续|Wraith Caught]]>><<set $wraith.exit to "forest">><</link>> <<else>> <<link [[继续|Pub Wraith Mimic Attack]]>><</link>> <</if>> <br>
<<location "forest">><<effects>> 你猛烈地摇着头。<<He>>以一种诡异的姿势僵在了原地,嘴角扭曲成一个渗人的微笑。你的心跳加快了,<<His>>的皮肤越来越苍白,就在你的眼前。 <br><br> <<if isBloodmoon()>> "<span class="wraith"><<pcPetname "Wraith">>,你从来没有选择。</span>" <<if $wraith.seen gte 3>> 你马上就能认出那是一直跟着你的苍白生物。 <<elseif $wraith.seen gte 1>> <<His>>苍白的脸看起来十分的眼熟。 <</if>> <<He>>笑了,"<span class="wraith">我能感觉到你急促的心跳,放弃吧。</span>" <<endevent>><<generateWraith 1 true>> <<initWraith>><<rainWraith true>> <br><br> <<switch $wraith.gen>> <<case "man">> <<He>>朝天举起<<his>>的手,然后一股看不见的力量把你推到地上。 <<case "tentacles" "abomination" "slimetentacles">> 你觉得有东西顺着你的腿往上滑。你低头一看,一团苍白的触手包围着你! <<case "slime">> <<He>>朝天举起了<<his>>的手,然后一团闪闪发光的紫色物出现在你的上方。一群苍白起伏的泥状物跳了出来! <<case "arms">> 狂躁的笑容掠过<<his>>的脸庞,另外几对手臂从<<his>>的背后伸出,每一对手臂都以奇怪的方式做着手势。 <</switch>> <br><br> <<link [[继续|Wraith Caught]]>><<set $wraith.exit to "forest">><</link>> <br> <<else>> "<span class="wraith">聪明。</span>"声音好像是从你的周围传来的。你的双眼开始变得模糊。当视线再一次聚焦之时,<<hes>>消失了。你惶恐地环顾四周,但什么也没有。<<stress 6>><<gstress>><<trauma 12>><<ggtrauma>> <br><br> 现在,任何轻微的动静都会使你汗毛竖起。你的呼吸变得愈发的急促,你的血液在上身,腿不住地颤抖着——你跑了起来,远离那个让你不安的地方。 <br><br> <<link [[继续|Forest]]>><<set $forest to 0>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $struggle_start is 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<unset $struggle_start>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemytype to $wraith.type>> <</if>> <<set $rescue to 0>> <<effectsWraith>> <<switch $wraith.type>> <<case "man">> <<if _combatend>> <span id="next"><<link [[继续|Pub Wraith Mimic Attack Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pub Wraith Mimic Attack]]>><</link>></span><<nexttext>> <</if>> <<case "tentacles">> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Pub Wraith Mimic Attack Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pub Wraith Mimic Attack]]>><</link>></span><<nexttext>> <</if>> <<case "slime">> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Pub Wraith Mimic Attack Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pub Wraith Mimic Attack]]>><</link>></span><<nexttext>> <</if>> <</switch>> <br>
<<set $outside to 0>><<effects>> <<if $enemyhealth lte 0 and $wraith.type is "man">> <<person>>边后退边震惊地低头看着你。 <<if $wraith.gen is "abomination">> 触手毫无生气地落在地上,消散了,变成了粉红色的薄雾。 <<elseif $wraith.gen is "arms">> <<His>>额外的触手折回来。 <</if>> <<His>>的脑袋猛地一缩,随着你脑海中回荡的一声短暂的尖叫<<he>>消散在虚无之中。你的大脑嗡嗡作响,你听到了诡异的笑声。"<span class="wraith">我无处不在。你永远逃不出我的手心。</span>" <br><br> <<tearful>>你跑得飞快,根本不敢回头。 <<set $wraith.defeated++>> <<else>> <<ejacW>> <<kissWraith>> <br><br> <<he>>停下来向你行了一个贵族式的鞠躬礼,然后慢慢地消逝在了水流之中。笑声依旧回荡在你的耳际。"<span class="wraith">我是一切,一切也是我……再会。</span>" <br><br> <<tearful>>你环顾四周,试图确定<<hes>>是不是真的离开了。 <</if>> <<endRainWraith true>> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $forest to 0>><<endWraith>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $struggle_start is 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<unset $struggle_start>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemytype to $wraith.type>> <</if>> <<set $rescue to 0>> <<effectsWraith>> <<switch $wraith.type>> <<case "man">> <<if _combatend>> <span id="next"><<link [[继续|Wraith Moor Ring Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Moor Ring]]>><</link>></span><<nexttext>> <</if>> <<case "tentacles">> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Wraith Moor Ring Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Moor Ring]]>><</link>></span><<nexttext>> <</if>> <<case "slime">> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Wraith Moor Ring Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Moor Ring]]>><</link>></span><<nexttext>> <</if>> <</switch>> <br>
<<set $outside to 0>><<effects>> <<if $enemyhealth lte 0 and $wraith.type is "man">> <<person>>边后退边震惊地低头看着你。 <<if $wraith.gen is "abomination">> 触手毫无生气地落在地上,消散了,变成了粉红色的薄雾。 <<elseif $wraith.gen is "arms">> <<His>>额外的触手折回来。 <</if>> <<His>>的脑袋猛地一缩,随着你脑海中回荡的一声短暂的尖叫<<he>>消散在虚无之中。你的大脑嗡嗡作响,你听到了诡异的笑声。"<span class="wraith">我无处不在。你永远逃不出我的手心。</span>" <br><br> <<tearful>>你在发光的海岸上奔跑,不敢回头。 <<set $wraith.defeated++>> <<else>> <<ejacW>> <<kissWraith>> <br><br> <<he>>停下来向你行了一个贵族式的鞠躬礼,然后慢慢地消逝在了水流之中。笑声依旧回荡在你的耳际。"<span class="wraith">让死者安息吧,盗墓贼。</span>" <br><br> <<tearful>>你环顾四周,试图确定<<hes>>是不是真的离开了。 <</if>> <<endRainWraith true>> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<endWraith>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<set $wraith.exit to "town">> <<if $speech_attitude is "meek">> 你把目光从凯拉尔身上移开。"对,对不起,"你别开了视线,"今天不行。" <<elseif $speech_attitude is "bratty">> "在一条令人毛骨悚然的小巷里,"你冷笑了一声,手扶着腰。"真的吗? 才不要。" <<else>> 你摇了摇头。 <</if>> <br><br> 凯拉尔盯着地面点了点头。<<He>>转过身,似乎准备离开,但突然一个向前猛地扑向了你,用手把你推到了墙上。 <br><br> ……不,那不是一只手。许多长长的半透明的肢体把你死死地钉在了墙上。 <br><br> 你看到<<his>>的皮肤出现波纹不断变化,就像是融化的蜡油滴落在水面上。<<His>>的手臂也呈现出一种不自然的象牙色苍白。<<endevent>><<generateWraith 1 true>><<initWraith "abomination">> <br><br> 不是凯拉尔。<<trauma 12>><<ggtrauma>><<set $wraith.revealed to true>> <br><br> <<if $wraith.offspring is "dead">> "<span class="wraith">这样救不了他们,</span>"<<he>>嘶嘶地低吼着,"<span class="wraith">是你害死了他们。</span>"半透明的肢体缠绕着你,逼迫着你抬头。 <<elseif $wraith.offspring is "sold">> "<span class="wraith">这个人无法拯救他们,</span>"<<he>>嘶声低语着说:"<span class="wraith">你把他们丢掉了。</span>"半透明的手臂向你聚拢过来。 <<elseif $wraith.state is "despair">> "<span class="wraith">在哪里?你看到了吗?我的项链……</span>"<<he>>恳求地说,半透明的手臂向你聚拢过来。 <<else>> "<span class="wraith">你从我这里偷走了它,</span>"<<he>>嘶嘶地低吼着,"<span class="wraith">还给我。</span>"半透明的肢体缠绕着你,逼迫着你抬头。 <</if>> <br><br> <<if isBloodmoon()>> <<link [[继续|Wraith Caught]]>><</link>> <<else>> <<link [[继续|Wraith Mimic Fight]]>><</link>> <</if>> <br>
<<effects>> 你拥抱着罗宾,但是<<his>>的手却继续徘徊和摸索。<<He>>把你拉近。 <br><br> <<link [[坚持拥抱|Wraith Mimic Robin Bed]]>><<trauma -6>><<stress -12>><</link>><<llove>><<ldom>><<ltrauma>><<lstress>> <br> <<link [[放手|Wraith Mimic Fight]]>><<set $sexstart to 1>><</link>><<gdom>> <br>
<<effects>><<set $sleepWraith to true>> <<wearoutfit>> 你和罗宾一起蜷缩在被子里。 <br><br> <<if $sleeptrouble is 1 and $controlled is 0>> <<link [[睡10个小时|Sleep]]>><<set $sleephour to 10>><<incrementautosave>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>> <br> <<link [[睡9个小时|Sleep]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>> <br> <</if>> <<link [[睡8个小时|Sleep]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>> <br> <<link [[睡7个小时|Sleep]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>> <br> <<link [[睡6个小时|Sleep]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>> <br> <<link [[睡5个小时|Sleep]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>> <br> <<link [[睡4个小时|Sleep]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>> <br> <<link [[睡3个小时|Sleep]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>> <br> <<link [[睡2个小时|Sleep]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>> <br> <<link [[睡1个小时|Sleep]]>><<set $sleephour to 1>><<incrementautosave>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>> <br> <<link [[睡到自然醒|Sleep]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>> <br><br> <<link [[爬下床|Wraith Mimic Robin Refuse]]>><<storeon "bed">><<set $wardrobe_location to "wardrobe">><<loadTempHairStyle>><<unset $sleepWraith>><</link>>
<<effects>><<unset $robinbed>> 你试图从床上爬起来,但是一只手抓住了你。罗宾用一只手将你拉回床上,另一只手按住你。<<He>>用第三只手抚摸着你的脸颊。 <br><br> 然而那并不是一只手。许多长而半透明的手臂将你按在床上。 <br><br> 你看到<<his>>的皮肤出现波纹不断变化,就像是融化的蜡油滴落在水面上。<<His>>的手臂也呈现出一种不自然的象牙色苍白。<<endevent>><<generateWraith 1 true>><<initWraith "abomination">> <br><br> 这不是罗宾。<<trauma 12>><<ggtrauma>><<set $wraith.revealed to true>> <br><br> "<span class="wraith">你自己造了自己的牢笼,现在就躺在里面吧,</span>"<<he>>嘶嘶地说道。"<span class="wraith">躺着直到你忘记真相。</span>"半透明的手臂向你聚拢过来。 <br><br> <<link [[继续|Wraith Mimic Fight]]>><</link>> <br>
<<effects>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $wraith.type to "man">><<set $wraith.gen to "man">> <<switch $wraith.mimic>> <<case "Kylar">> <<He>>把你拉进小巷,转到另一个角落,远离窥探的目光。这里不知道什么时候放了一张床垫。凯拉尔倒在上面,把你拉到<<him>>身上。 <<case "Robin">> <<npckiss>><<unset $robinbed>> <</switch>> <<set $speechdisable to 1>> <<elseif $struggle_start is 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<if $player.penisExist>> <<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">> <<else>> <<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">> <</if>> <<unset $struggle_start>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<if $wraith.revealed>> <<set $enemytype to $wraith.type>> <<else>> <<set $wraith.type to "man">><<set $wraith.gen to "man">> <<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <</if>> <<set $speechdisable to 1>> <</if>> <<effectsWraith>> <<if $wraith.revealed>> <<switch $wraith.type>> <<case "man">> <<if _combatend>> <span id="next"><<link [[继续|Wraith Mimic Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Mimic Fight]]>><</link>></span><<nexttext>> <</if>> <<case "tentacles">> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Wraith Mimic Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Mimic Fight]]>><</link>></span><<nexttext>> <</if>> <<case "slime">> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Wraith Mimic Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Mimic Fight]]>><</link>></span><<nexttext>> <</if>> <</switch>> <<else>> <<if $enemyhealth lte ($enemyhealthmax / 2)>> <span id="next"><<link [[继续|Wraith Mimic Fight Revealed]]>><<set $phase to 1>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Wraith Mimic Fight Revealed]]>><<set $phase to 2>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Mimic Fight]]>><</link>></span><<nexttext>> <</if>> <br> <</if>>
<<effects>> <<if $phase is 1>> <<His>>的头以一个不自然的角度扭曲着。你吓了一跳,身子开始退缩。<<His>>的手臂软软的垂下,就好像面条一样。 <br><br> 你惊恐地看着<<he>>。<<His>>的皮肤愈发的苍白,愈发的透明。慢慢地,<<him>>的脖子开始诡异地增长,嘴角拧出渗人的笑容。 <<else>> <<hes>>快要高潮了。突然的笑声如电流般刺过你的脑神经——诡异,恐怖,不是<<he>>的声音。 <<if $wraith.seen gte 3>> 你的脸唰的一下变得苍白,本能地拉开了你们间的距离。 <<else>> 你感到惊恐。 <</if>> <br><br> <<His>>的皮肤开始变白。<<His>>的眼睛闪烁着明亮的<<wraithEyes>>,一道邪恶的白光包围着<<him>>。<<rainWraith true>> <</if>> <br><br> 这不是<<print $wraith.mimic.replace("Robin","罗宾").replace("Kylar","凯拉尔").replace("Eden","伊甸").replace("Whitney","惠特尼").replace("Avery","艾弗里").replace("Leighton","礼顿").replace("Alex","艾利克斯").replace("Great Hawk","巨鹰").replace("Wren","伦恩").replace("Black Wolf","黑狼").replace("Harper","哈珀").replace("Morgan","摩根").replace("Zephyr","泽菲尔")>>。<<trauma 24>><<gggtrauma>><<set $wraith.revealed to true>> <br><br> <<silently>><<endcombat>><</silently>> <<generateWraith 1 true>><<initWraith "abomination">> <<if $phase is 1>> <<set $enemyhealth -= 200>> <<else>> <<set $enemyarousal += 200>> <</if>> <<if $wraith.state is "haunt">> <<if $wraith.mimic is "Eden">> "<span class="wraith">秃鹫。</span>" <<elseif $wraith.mimic is "Robin">> "<span class="wraith">我们都有需要保护的东西。</span>" <<else>> "<span class="wraith">还给我。</span>" <</if>> <<elseif $wraith.state is "despair">> <<if C.npc["Ivory Wraith"].lust gte 12>> "<span class="wraith"><<pcPetname "Wraith">>,没有它真的很冷……请让我暖和一下。</span>" <<else>> "<span class="wraith">在哪里?你看到了吗?我的项链……</span>" <</if>> <<elseif $wraith.offspring is "dead" and $tentacledisable is "f">> "<span class="wraith">是你害死了他们,我们不会停下的。</span>" <<elseif $wraith.offspring is "sold" and $tentacledisable is "f">> "<span class="wraith">你把他们丢掉了。我们可以再造更多。</span>" <<else>> "<span class="wraith">肉欲,激情,美丽,<<pcPetname "Wraith">>。</span>" <</if>> <br><br> <<startWraith>> <br><br> <<if isBloodmoon()>> <<link [[继续|Wraith Caught]]>><</link>> <<else>> <<link [[继续|Wraith Mimic Fight]]>><</link>> <</if>> <br>
<<effects>> <<if $wraith.type is "man" and $enemyhealth lte 0>> <<person>>边后退边震惊地低头看着你。 <<if $wraith.gen is "abomination">> 触手毫无生气地落在地上,消散了,变成了粉红色的薄雾。 <<elseif $wraith.gen is "arms">> <<His>>额外的触手折回来。 <</if>> <<His>>的脑袋猛地一缩,随着你脑海中回荡的一声短暂的尖叫,<<he>>便消散在了虚无之中。你的大脑嗡嗡作响,诡异的笑声徘徊在你的耳侧。"<span class="wraith">我可以是一切,你永远都不要想摆脱我,<<pcpetname "Wraith">>。</span>" <br><br> <<tearful>>你环顾四周,试图确定<<hes>>是不是真的离开了。 <<set $wraith.defeated++>> <<else>> <<ejacW>> <<kissWraith>> <br><br> <<he>>停下来向你行了一个贵族式的鞠躬礼,然后慢慢地消逝在了水流之中。笑声依旧回荡在你的耳际。"<span class="wraith">如此深不见底的欲望,也许我会去拜访<<nnpc_him $wraith.mimic>>。</span>" <br><br> <<tearful>>你环顾四周,试图确定<<hes>>是不是真的离开了。 <</if>> <<clotheson>> <<endcombat>> <<exitWraith>>
<<effects>> 毫不犹豫的,你<<if $phase is 1>>跳了出来。<</if>>血液在上涌,你疯了似的开始狂奔。你身后传来了恐怖的尖叫,而且离你,越来越接近。 <br><br> 你听到一声刺耳的抽打。一条苍白的触手从排水格栅中伸出来,目标明确是你的双腿。 <<if $athleticsSuccess>> <span class="green">还好你反应过来躲过了这次突袭。</span>你头也不回地继续奔跑,尖叫声渐渐消失了。 <br><br> 你奋力跑向一个街角,开始大口地喘气……祂很可能不会那么容易放弃。 <br><br> <<set $wraith.hunt -= 2>> <<exitWraith>> <<else>> 你试图跳过去,<span class="red">但你失败了。</span>你被缠住吊了起来,胃里翻涌着恶心的晕眩感。 <br><br> 一张苍白的脸出现在了你的面前。 <<generateWraith>><<initWraith "abomination">> <<startWraith>> <br><br> <<link [[继续|Wraith Caught]]>><<set $wraith.exit to "town">><</link>> <br> <</if>>
<<effects>> 祂还没看到你。你疯狂地寻找藏身之处,最终把目光落在了<<if $location is "park">>一片大灌木丛<<else>>一个空垃圾箱<</if>>上。 <br><br> 你尽可能安静地藏进去。<<print $weather.replace("rain","雨").replace("snow","雪")>>开始越下越大了。你坐着等着,每隔几分钟就向外偷看一眼。 <br><br> 你的耳朵开始嗡嗡作响。透过那小小的缝隙,一件长长的白袍拖在了地上。 <br><br> <<if $rng gte 51 or $slimedisable is "t">> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <span class="red">你感觉到脑子里的史莱姆发出了奇怪的声音,就好像它们在呼唤着什么。</span> <br><br> <</if>> <<link [[屏住呼吸保持冷静|Wraith Hide Hold]]>><</link>><<willpowerdifficulty 1 $willpowermax>> <br> <<else>> 有东西在戳你的屁股。你屏气回头,尽量保持安静。一小块苍白的史莱姆在你的身上缓慢地爬行。 <br><br> <<link [[保持安静|Wraith Hide Struggle]]>><<set $struggle_start to 1>><</link>> <br> <</if>> <<link [[跳出来逃走|Wraith Run]]>><<set $phase to 1>><</link>><<athleticsdifficulty 800 1500>> <br>
<<effects>> 你慢慢地深呼吸,然后开始屏气。希望祂听不到你。 <<if $willpowerSuccess>> 白色的长袍飘过了<<if $location is "park">>灌木丛<<else>>垃圾箱<</if>>。没有任何声响,几乎是一瞬而过。 <br><br> 很长一段时间你都不敢动。你在等,但你不知道等多久。最后,你冒险看了一眼。 <br><br> <<if $rng lte 15>> <span class="red">一对发光的<<wraithEyes>>眼睛直直地盯着你,近在咫尺。</span> 你被猛烈地拉了出来,就这样摔在地上。<<pain 4>><<gpain>> <br><br> <<generateWraith 1 true>><<initWraith "abomination">> <<startWraith>> <br><br> <<link [[继续|Wraith Caught]]>><</link>> <br> <<else>> <span class="green">你没看到任何人。</span>你溜了出去,张望着看了最后一眼。你很安全,至少对现在而言。<<stress -3>><<lstress>> <<set $wraith.hunt -= 2>> <br><br> <<exitWraith>> <</if>> <<else>> 你试着不去想祂会怎样找到你。 <span class="red">一个<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>微笑<<else>>幻像<</if>>一样的东西突然浮现在了你的脑海。</span> 你的呼吸越来越重,你开始变得愈发的恐慌。<<stress 6>><<gstress>> <br><br> 四周在变得模糊。你泪流满面,强忍住啜泣,呼吸声充斥着你的双耳。你愈发的不安,愈发的变得恐慌。<<stress 12>><<ggstress>> <br><br> 就算你用手捂着嘴,声音还是那么大。你用力吸气,保持住。 <br><br> 你仍然能听到沉重的呼吸声。声音很低,听起来几乎像咯咯的笑声。就在你旁边。 <br><br> 你的全身因恐惧而麻木。你勉强转过头来,面对着一个苍白的面孔。你没有机会尖叫。 <br><br> 你被粗暴地扔出去。祂跟着你飘出去。 <<generateWraith 1 true>><<initWraith "abomination">> <<startWraith>> <br><br> <<link [[继续|Wraith Caught]]>><</link>> <br> <</if>>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "pale slime">> <<struggle_creatures 1 2>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<if $analdisable is "f">> <<set $struggle.anus.creature to "pale slime">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">> <</if>> <<unset $struggle_start>> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Wraith Hide Struggle End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Wraith Hide Struggle]]>><</link>></span> <br> <</if>>
<<effects>> 史莱姆无声无息地溜走了。<<tearful>>你向外张望。 <br><br> 你没有看到任何人。你很安全,哪怕只有这一瞬间。<<stress -3>><<lstress>> <<set $wraith.hunt -= 2>> <br><br> <<clotheson>> <<endcombat>> <<exitWraith>>
<<effects>> <<physiquedifficulty 5000 16000 true>> 你抓住触手试着让它平静下来。<<deviancy1>> <<if $physiqueSuccess>> 它冲向你,<span class="green">速度不快,</span>在你意识到它在做什么之前,它把粘液喷到了你的手上。 <<bodyliquid "leftarm" "goo">><<bodyliquid "rightarm" "goo">> <br><br> <<if $location is "sewers">> <<water>> 当那苍白的触须疲惫不堪时,它缩了回去,这时又有几只触须从水渠里钻出来,缠住你的四肢和腰部,把你拉入水中。它们很容易承受你的重量。 <<else>> 筋疲力尽的苍白触须缩回去,同时又有几只触须从检修井里钻出来,缠绕着你的四肢和腰部,把你拖到地下。它们很容易承受你的重量。 <</if>> <br><br> <<link [[继续|Wraith Tentacle Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你失败了,<span class="red">它钻到了你的腿下,把你绊倒了。</span> <<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>> <br><br> 恐惧感越来越强烈,你无法摆脱这样的想法:无论什么东西在追捕你,祂都知道你现在在哪里。 <<set $wraith.hunt++>> <<exitWraith>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<controlloss>> <<molested>> <<tentaclestart 8 20 "tentacle" "pale">> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Wraith Tentacle Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Tentacle Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $location is "sewers">> 苍白的触须从你身边退缩,消失在运河里。<<tearful>>你爬出水面。 <<else>> 苍白的触须从你身边退缩,消失在下水道里。 <</if>> 你不知道为什么,但你觉得追捕你的东西似乎失去了一些进展。 <<set $wraith.hunt -= 2>> <<clotheson>> <<endcombat>> <<exitWraith>>
<<effects>> 你从苍白的触手处抽离,希望能甩掉它。<span class="red">没有用。</span> <br><br> 你脑海中那个苍白的身影越来越强烈,你感到一种温暖在积聚。触须喷出粘液,溅满你的腿,然后迅速后退。黏液闻起来很奇怪。<<ghallucinogens>> <br><br> 恐惧不断加深,你无法摆脱这样的想法:无论什么东西在追杀你,祂都知道你现在在哪里。 <<set $wraith.hunt++>> <br><br> <<exitWraith>>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "pale slime">> <<struggle_creatures 1 2>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<unset $struggle_start>> <<set $timer to 7>> <</if>> <<if $timer is 1>> <<struggle_add 2 1>> <span class="pink">又有两个史莱姆从天花板上掉了下来!</span> <br><br> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Wraith Sewers Struggle End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Wraith Sewers Struggle]]>><</link>></span> <br> <</if>>
<<effects>> 史莱姆无声无息地溜走了。<<tearful>>你四处张望。 <br><br> 你没有看到任何人。你很安全,哪怕只有这一瞬间。<<stress -3>><<lstress>> <<set $wraith.hunt -= 2>> <br><br> <<clotheson>> <<endcombat>> <<exitWraith>>
<<effects>> 祂以诡异的动作移动,在空中留下虚影。一股温暖的力量在你的头脑中积聚。你毫无抵抗地跪倒在地。 <br><br> <<generateWraith 1 true>> <<initWraith "arms" "abomination">> <<if $wraith.state is "haunt" or $wraith.offspring is "dead">> 一双苍白的手抓住你的头。 <<if $wraith.gen is "arms">> 接着是更多的手。你抬起头,看到<<his>>的背后出现了好几条手臂。 <<else>> 有东西在你的腿和胳膊上滑来滑去。 <</if>> "<span class="wraith">和我一起溺死吧。</span>" <<else>> 一只苍白的手抬起你的下巴。当你看着<<his>>的双眼时,你的大脑一片空白。 <<if $wraith.gen is "arms">> 许多支手臂从<<his>>的背后伸出。 <<else>> 有东西在你的腿和胳膊上滑来滑去。 <</if>> "<span class="wraith">就像一个提线木偶。</span>" <</if>> <br><br> <<if $wraith.state is "haunt" or $wraith.offspring is "dead">> <<set $enemyanger -= 20>> <<link [[继续|Wraith Caught]]>><</link>> <<else>> 人影从下往上开始迅速消散为白雾。你的嘴惊讶地张着。你什么都感觉不到。 <br><br> 雾流进你的嘴里,你的整个身体都感到非常的寒冷和僵硬。人影消失了。 <<if $location is "lake_ruin">> 你沉进水里,你感觉不到自己的手臂。 <<else>> 你站了起来,但感觉不到你的腿。 <</if>> <br><br> <<link [[继续|Wraith Snatched Intro]]>><<endcombat>><<endWraith>><<wraithPossess>><</link>> <</if>> <br>
<<effects>> <<if $willpowerSuccess is 1>> 你试着把目光从苍白的身影上移开,费了很大的力气你转过身去。<span class="green">铃声停止了,你的双腿恢复了感觉。</span>即使背对着祂,你仍然能感觉到祂就在你身后。 <br><br> 当你再回头的时候祂不见了。笑声在你的耳边回响。 <<switch $location>> <<case "town" "park" "alley">> 街上仍然空无一人,昏沉的红灯照射在你身上,你还没有完全清醒过来。 <br><br> <<case "forest" "lake">> 森林变得安静。你可以清楚的看到树木的影子,红色的月亮把一切都覆盖在一片红光中。你还没有完全清醒过来。 <<case "sewers">> 下水道还是空的,空气冷得让人不舒服。你还没有清醒过来。 <</switch>> <br><br> <<set $wraith.hunt to 6>> <<set $wraith.evaded++>> <<exitWraith>> <<else>> 即使你闭着眼睛,<span class="red">你也还是可以看到祂。</span>祂的手臂以诡异的动作移动,在空中留下残影。你的整个身体都麻木了。<<willpower 3>><<gwillpower>> <br><br> <<generateWraith 1 true>> <<initWraith "abomination">> <<if $wraith.state is "haunt" or $wraith.offspring is "dead">> 一双苍白的手抓住你的头。 <<if $wraith.gen is "arms">> 接着是更多的手。你抬起头,看到<<his>>的背后出现了好几条手臂。 <<else>> 有东西在你的腿和胳膊上滑来滑去。 <</if>> "<span class="wraith">这样扭动下去,你只会淹死得更快。</span>" <br><br> <<link [[继续|Wraith Caught]]>><</link>> <br> <<else>> 一只苍白的手抬起你的下巴。当你看着<<his>>的双眼时,你的大脑一片空白。 <<if $wraith.gen is "arms">> 许多支手臂从<<his>>的背后伸出。 <<else>> 有东西在你的腿和胳膊上滑来滑去。苍白的触手已经完全包围了你。 <</if>> "<span class="wraith">你会学会的。</span>" <br><br> <<link [[继续|Wraith Caught]]>><</link>> <br> <</if>> <</if>>
<<effects>> 你闭上眼睛低声祈祷。<span class="red">即使闭着眼睛,祂的样子依旧清晰的浮现在你的脑海中。</span> <br><br> 祂皱眉,"<span class="wraith">没有人会回应你,只有沉默。</span>" <br><br> 你的眼睛突然睁开。那个身影消失了,但你能听到笑声在你的脑海里回响。 <<switch $location>> <<case "town" "park" "alley">> 街上仍然空无一人,昏沉的红灯照射在你身上,你还没有完全清醒过来。 <<case "forest" "lake">> 森林变得安静。你可以清楚的看到树木的影子,红色的月亮把一切都覆盖在一片红光中。你还没有完全清醒过来。 <<case "sewers">> 下水道还是空的,空气冷得让人不舒服。你还没有清醒过来。 <</switch>> <br><br> <<set $wraith.hunt to 8>> <<set $wraith.evaded++>> <<exitWraith>>
<<effects>> <<if $struggle_start is 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<if $player.penisExist>> <<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">> <<else>> <<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">> <</if>> <<unset $struggle_start>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemytype to $wraith.type>> <</if>> <<set $rescue to 0>> <<if $location is "lake_ruin">> <<underwater>> <</if>> <<effectsWraith>> <<switch $wraith.type>> <<case "man">> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Wraith Caught Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Caught]]>><</link>></span><<nexttext>> <</if>> <<case "tentacles">> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Wraith Caught Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Caught]]>><</link>></span><<nexttext>> <</if>> <<case "slime">> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Wraith Caught Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Caught]]>><</link>></span><<nexttext>> <</if>> <</switch>> <br>
<<effects>> <<if !$wraithCount>> <<if C.npc["Ivory Wraith"].lust lte 10>> <<set $wraithCount to 1>><<set $wraithMax to 1>> <<else>> <<set $wraithCount to 0>> <<set $wraithMax to 3>> <<if $wraith.offspring is "dead">> <<set $wraithMax++>> <</if>> <<if $tentacledisable is "t">> <<set $wraithMax -->> <</if>> <</if>> <</if>> <<if $wraith.type is "man" and $enemyhealth lte 0>> <<if $location is "lake_ruin">> 当<<he>>踉踉跄跄地后退时,那个人震惊地低头看着你。 <<if $wraith.gen is "abomination">> 触手毫无生气地掉进黑暗的水中。 <<elseif $wraith.gen is "arms">> <<His>>额外的触手折回来。 <</if>> <<His>>骤然别过头去,然后消散在虚无之中,只在你脑中留下一声简短刺耳的啸叫。湖水涌流回填,封堵了水下的空间,你在湍流中挣扎着。你的耳边嗡嗡作响,似有哂笑回荡。<span class="wraith">最后的呼吸了。</span>" <br><br> <<tearful>>你努力整肃以待。 <<else>> <<person>>边后退边震惊地低头看着你。 <<if $wraith.gen is "abomination">> 触手毫无生气地落在地上,消散了,变成了粉红色的薄雾。 <<elseif $wraith.gen is "arms">> <<His>>额外的触手折回来。 <</if>> <<His>>的脑袋猛地一缩,随着你脑海中回荡的一声短暂的尖叫<<he>>消散在虚无之中。你的大脑嗡嗡作响,你听到了诡异的笑声。"<span class="wraith">我无处不在。你永远逃不出我的手心。</span>" <br><br> <<tearful>>你环顾四周,试图确定<<hes>>是不是真的离开了。 <</if>> <<set $wraith.defeated++>> <<set $wraith.timer to -30>> <<set $wraith.hunt to 0>> <<clotheson>> <<endcombat>> <<exitWraith>> <<elseif $enemyarousal gte $enemyarousalmax or $pain gte 100 and $willpowerpain is 0 or ($wraith.type is "tentacles" and $tentacles.active lte ($tentacles.max / 2)) or ($wraith.type is "slime" and $struggle.done gte $struggle.number)>> <<set $wraithCount++>> <<ejacW>> <<if $wraithCount gte $wraithMax>> <<kissWraith "stress">> <br><br> <<if $moonstate is "morning" and Time.hour gte 6>> <<He>>从你身边飘走,冷笑着看着太阳升起的天空。"<span class="wraith">唉,时光飞逝。别担心,<<pcpetname "Wraith">>,我们很快就将再会。</span>" <br><br> <<His>>四散的光辉渐渐地暗淡,最后融化在了奔涌不息的水流里。 恐惧慢慢地过去了。<span class="blue"><i>你安全了——至少在下一个血月之前。</i></span> <br><br> <<tearful>>你站起身,希望是真的结束了。 <<set $wraith.hunt to 0>> <<clotheson>> <<endcombat>> <<exitWraith>> <<clearWraith>> <<elseif $pain gte 100 or $stress gte $stressmax>> <<set $wraith.hunt to 0>> <<if $pain gte 100>> <span class="red">你伤痕累累而无法反抗。</span> <<else>> 一切太过沉重,你的精神再也无法承受。 <</if>> 人影从下往上开始迅速消散为白雾。你的嘴惊讶地张着。你什么都感觉不到。 <br><br> 雾流进你的嘴里,你的整个身体都感到非常的寒冷和僵硬。人影消失了。 <<if $location is "lake_ruin">> 你沉进水里,你感觉不到自己的手臂。 <<else>> 你站了起来,但感觉不到你的腿。 <</if>> <br><br> <<link [[继续|Wraith Snatched Intro]]>><<endWraith>><<clotheson>><<endcombat>><<wraithPossess>><</link>> <br> <<elseif $wraith.state is "haunt" or $wraith.offspring is "dead">> "<span class="wraith">你的意志力很强大,但你早晚会向我屈服,或者迎来崩溃。</span>" <br><br> <<if $location is "lake_ruin">> 随着一阵炫目的闪光,<<he>>消失了。你感到水中仍充盈着淫猥的能量,<<his>>笑声在你的耳边回荡。 <br><br> <<tearful>>你努力整肃以待。 <<else>> 当<<He>>消失在水流中时,<<he>>停下来向你行了一个贵族式的鞠躬礼,<<his>>的笑声回荡在你的耳际。 <br><br> <<tearful>>你环顾四周,试图确定<<hes>>是不是真的离开了。 <</if>> <<set $wraith.timer -= 20>> <<set $wraith.hunt to 0>> <<clotheson>> <<endcombat>> <<exitWraith>> <<else>> <<if $location is "lake_ruin">> 随着一阵炫目的闪光,<<he>>消失了。你感到水中仍充盈着淫猥的能量,<<his>>笑声在你的耳边回荡。"<span class="wraith">如此深不见底的欲望,我很喜欢你。</span>" <br><br> <<tearful>>你努力整肃以待。 <<else>> 当<<He>>消失在水流中时,<<he>>停下来向你行了一个贵族式的鞠躬礼,<<his>>的笑声回荡在你的耳际。"<span class="wraith">如此深不见底的欲望,我很喜欢你。</span>" <br><br> <<tearful>>你环顾四周,试图确定<<hes>>是不是真的离开了。 <</if>> <<set $wraith.timer -= 20>> <<set $wraith.hunt to 0>> <<clotheson>> <<endcombat>> <<exitWraith>> <</if>> <<else>> <<continueWraith>> <br><br> <<link [[继续|Wraith Caught]]>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你走到镜子前,凝视着它的深处。它不再映照,而是发出一种奇异的光。它是明亮的白色,像雪一样白。 <br><br> 光线不断变化,一只苍白的手从另一边轻轻地按在镜面上。一个苍白的身影微笑着凝视着你,祂的<<wraithEyes>>眼睛注视着你。 <<if $wraith.seen gte 3 or $wraithPrison>> <span class="blue">你意识到了。</span>你本来应该害怕的,但你却没有。 <<else>> 你觉得你应该害怕,但你没有。 <</if>> <br><br> <<link [[伸出手|Christmas Mirror Reach]]>><</link>><<handholdingvirginitywarning>> <br> <<link [[观察|Christmas Mirror Watch]]>><</link>> <br> <<link [[离开|Christmas Mirror Leave]]>><</link>> <br>
你远离镜子。再眨眼的时候它就恢复正常了。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br>
你的眼睛一直盯着祂的手,祂的手指慢慢地爬过表面,露出粗糙的爪子,小心翼翼地抓住镜框。 <br><br> 祂后面的形状闪烁。爪子消失了,取而代之的是柔软的皮肤。你抬起头,看到那个身影还在热情地对你微笑。祂沉默地向你伸出另一只手。 <br><br> <<link [[握住手|Christmas Mirror Reach]]>><</link>><<handholdingvirginitywarning>> <br> <<link [[离开|Christmas Mirror Leave]]>><</link>> <br>
<<effects>> <<generateWraith 1 true>><<rainWraith>><<set $pronoun to C.npc["Ivory Wraith"].gender>> 你向前伸出手,握住了祂。<<takeHandholdingVirginity "Ivory Wraith" "consensual">> <br><br> 皮肤像融化的蜡一般,在可怕的苍白和正常的色调之间不断变化。 <br><br> <span class="teal"><<He>>哼着熟悉的曲调。</span> <br><br> <<Hes>>披着白袍,站在红月下。<<He>>向你伸出手表示欢迎。当你向前跨出一步时,你感到了深深的平静。 <br><br> <<link [[进去 (0:05)|Christmas Mirror 2]]>><<pass 5>><<set $christmas_wraith to true>><</link>> <br>
<<effects>><<set $location to "temple">><<set $outside to 0>> 你四周都是树,它们都被雪覆盖着。你往下看,看到脚下有一层煤。红色的月亮消失了。你的双脚燃烧着。你向前倒下,投入到<<his>>的怀抱里。 <<He>>拥抱你。<<Hes>>笑着祝贺你。你哭了。 <br><br> "你做到了!我就知道你可以!"<<He>>说着你从未了解过的语言,但你不知道为什么能够听懂。还在你思考的时候,下一句话在你耳旁响起。 <br><br> "<span class="wraith">我们都不知道明天会不会更糟糕,我们只能满怀希望。</span>" <br><br> 苍白的身影紧紧地搂着你。 <<if ["haunt", "despair"].includes($wraith.state)>> <<His>>的眼睛闪过短暂的红光,然后又恢复成了平静的蓝色。 <<else>> <<His>>深蓝色的眼睛让你的内心平静了下来。 <</if>> "<span class="wraith">没有人应该死在笼子里。</span>" <br><br> 你周围的世界开始改变。 <br><br> <<link [[继续|Christmas Mirror 3]]>><<pass 5>><</link>> <br>
<<effects>> 你在一座大教堂的中央。桌子已经装点好了,看起来即将举行一场盛大的宴会。 所有人都围绕在你身边,你 <<if $wraithPrison and $wraithPrison.vision is true>> 依稀 <<else>> 不 <</if>> 认得他们的面庞,他们微笑着,欢声笑语。 他们都被苍白的光包围着。你看得越久,他们的身影就越透明。 <br><br> "<span class="wraith">但现在,我们又完整了。好好享受吧,即使只有这一瞬间。</span>" <br><br> 你发现自己回到了拥抱。你不想放手。温暖开始消退,周围的面孔变得面目全非。它们开始扭曲成不自然的形状。你心中充满了恐慌。苍白的身影向后退,你够不着祂。 <br><br> 墙上的挂毯消失了,这些人倒在地上,他们蜷缩着身子,表情痛苦地用手捂着耳朵,双眼却是空洞的。钟声敲响了。 <br><br> <<His>>的皮肤再次变成大理石般的白色,<<he>>开始褪色。<<his>>的眼中微弱的<<wraithEyes>>的光在迅速扩大的黑暗中闪烁。 <br><br> "<span class="wraith">要记得我们,<<pcpetname "Wraith" "nice">>,不是我们现在的样子,而是我们的过去。</span>" <br><br> 当光线渐远时,你开始坠落。你不断往下坠,没有风,但是你知道你在下坠。雪花和玻璃碎片经过你的身边,迅速地混合溶解。 <br><br> <<link [[伸出手|Christmas Mirror 4]]>><</link>> <br> <<link [[下坠|Christmas Mirror Fall]]>><</link>>
<<effects>> 你伸出手。你不知道你是想要寻找些什么,但你能感受到一股吸引力。祂没有主动召唤你,但也不会把你推开。 <br><br> <<if $wraithPrison and $wraithPrison.vision is true>> <<link [[道歉|Christmas Mirror 5]]>><<set $phase to 1>><</link>> <<else>> <<link [[询问|Christmas Mirror 5]]>><</link>> <</if>> <br> <<link [[下坠|Christmas Mirror Fall]]>><<set $phase to 1>><</link>> <br>
<<effects>> 你张开嘴。 <<if $phase is 1>> 你想要道歉。为祂所经历的一切,为祂还活着时的遭遇,为祂承受过的所有痛苦。为你所做的一切。 <<else>> 你想问为什么。为什么祂要跟着你,为什么祂要折磨你。为什么祂只针对你一个人,为什么把你带到这里。 <</if>> <br><br> 你的话语断断续续的,但还是有了回应。 <br><br> "<span class="wraith">我无法回答,</span>"<<he>>喃喃道,<<He>>沉默良久。"<span class="wraith">是我的错。</span>"<<lobsession 2>> <br><br> <<link [[下坠|Christmas Mirror Fall]]>><<set $phase to 1>><</link>> <br>
<<effects>> <<if $phase is 1>> 你的手臂垂了下来。 <</if>> 你一次又一次地跌倒,就算到未来你的磨难也依旧不会消失。你不确定自己还会跌倒几次。你也不知道终点在何处。 <br><br> 不过你每次站起来的样子都很美。 <br><br> <<link [[醒来|Christmas Mirror End]]>><</link>> <br>
<<set $location to "home">><<set $outside to 0>><<effects>> 你趴倒在床上开始放声大哭,在哭了一会后,你开始转为小声的抽噎,你注意到你的身体早已被汗水所淋透。 <br><br> 你擦去眼中的倦意,瞥了一眼镜子里脸色苍白的自己。<<trauma 4>><<gtrauma>> <br><br> <<link [[继续|Bedroom]]>><<endevent>><<endWraith>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<maninit>> <<stalk_init>> <<set $combatgoal to "confront">> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $stalk_end>> <span id="next"><<link [[继续|Wraith Stalk Finish]]>><<if $feetaction is "confront">><<set $phase to 1>><<else>><<set $phase to 0>><</if>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Stalk]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $stalk_end is "escaped">> 你放慢了脚步。你听到周围有微弱的笑声,但是附近没有人。<<tearful>>随后你继续你的旅程。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $stalk_end is "passed">> 薄雾慢慢消失在视野中。<<tearful>>你继续你的旅程。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $stalk_end is "hide">> 薄雾慢慢消失在视野中。<<covered>><<tearful>>你离开藏身之处并继续自己的行程。 <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<destinationeventend>> <br> <<elseif $stalk_end is "confront">> <<silently>><<endcombat>><</silently>> <<generateWraith 1 true>><<person1>> <<initWraith>><<set $wraith.exit to "town">> 苍白的身影发出嘲笑声,身体以不自然的角度向前倾斜。<<rainWraith true>> <<switch $wraith.gen>> <<case "man">> <<He>>朝天举起<<his>>的手,然后一股看不见的力量把你推到地上。 <<case "tentacles" "abomination" "slimetentacles">> 你觉得有东西顺着你的腿往上滑。你低头一看,一团苍白的触手包围着你! <<case "slime">> <<He>>朝天举起了<<his>>的手,然后一团闪闪发光的紫色物出现在你的上方。一群苍白起伏的泥状物跳了出来! <<case "arms">> 狂躁的笑容掠过<<his>>的脸庞,另外几对手臂从<<his>>的背后伸出,每一对手臂都以奇怪的方式做着手势。 <</switch>> <br><br> <<if isBloodmoon()>> <<link [[继续|Wraith Caught]]>><</link>> <<else>> <<link [[继续|Wraith Stalk Attack]]>><</link>> <</if>> <br> <</if>>
<<effects>> <<if $struggle_start is 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<unset $struggle_start>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemytype to $wraith.type>> <</if>> <<set $rescue to 0>> <<effectsWraith>> <<switch $wraith.type>> <<case "man">> <<if _combatend>> <span id="next"><<link [[继续|Wraith Stalk Attack Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Stalk Attack]]>><</link>></span><<nexttext>> <</if>> <<case "tentacles">> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Wraith Stalk Attack Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Stalk Attack]]>><</link>></span><<nexttext>> <</if>> <<case "slime">> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Wraith Stalk Attack Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wraith Stalk Attack]]>><</link>></span><<nexttext>> <</if>> <</switch>> <br>
<<set $outside to 0>><<effects>> <<if $enemyhealth lte 0 and $wraith.type is "man">> <<person>>边后退边震惊地低头看着你。 <<if $wraith.gen is "abomination">> 触手毫无生气地落在地上,消散了,变成了粉红色的薄雾。 <<elseif $wraith.gen is "arms">> <<His>>额外的触手折回来。 <</if>> <<His>>的头向后倾斜,发出一声尖叫,然后消失得无影无踪。你的耳朵嗡嗡作响,你觉得你听到了笑声。"<span class="wraith">你很快就会见到我,我也会更快地见到你。</span>"<<he>>的声音在你的脑海中回荡着。 <br><br> <<tearful>>你快速奔跑,不敢回头。 <<set $wraith.defeated++>> <<else>> <<ejacW>> <<kissWraith>> <br><br> 当<<He>>消失在水流中时,<<he>>停下来向你行了一个贵族式的鞠躬礼,<<his>>的笑声回荡在你的耳际。"<span class="wraith">我们会再见的。我们会再见的。我们会再见。</span>" <br><br> <<tearful>>你环顾四周,试图确定<<hes>>是不是真的离开了。 <</if>> <<endRainWraith true>> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $forest to 0>><<endWraith>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<schismStart>> 你拨弄着缚在一起的脚镣,这是今晚你度过大部分时间的方式。你怎么可能入睡呢?你简陋的床铺毫无舒适感,你的思绪一直停留在其他人身上。 <br><br> 你可以听到其他地方的人说话。房间很大,太黑了,你什么都看不见。但无论多黑,你仍能听到声音。鞭打的声音,嘲笑的声音。<<gtrauma>><<trauma 6>> <br><br> 你现在能做的只有等待,还有祈祷。 <br><br> <<link [[等待 (?:??)|Schism 2]]>><<set $phase to 1>><<trauma 18>><</link>><<gtrauma>> <br> <<link [[祈祷 (?:??)|Schism 2]]>><<set $phase to 2>><<control 10>><<stress 18>><</link>><<gcontrol>><<gstress>> <br>
<<effects>> <<set $phaseWraith to 0>> <<set Time.setTime(5, 22)>> <<if $phase is 1>> 你坐着等待,继续拨弄你的脚镣。你又弄断了一根指甲,然后换下一根手指。 <br><br> 你试着回忆,记忆糊作一团。你只记得你为一场仪式做准备,然后大声尖叫,还有穿着黑袍的<<people>>。 <br><br> 最终,你决定不去想那么多。你紧握着你的项链。 <<else>> 你跪在牢房里。牢房很宽敞,你想知道为什么他们不在每个牢房里多关几个人。 <br><br> 你双手合十,为其他人祈祷。运气好的话只有你和另外几个人被抓了。你紧握着你的项链。 <</if>> <br><br> 你很高兴它没有在挣扎中丢失。你抚摸着最大的蓝宝石,发现自己平静下来了。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> <<generatev1>><<generatev2>><<person1>> 当你把拇指移开时,你捕捉到了其中光线的反射。你看向光源。有人拿着火把进了房间。他们看起来像是从一个大楼梯上来的,后面跟着许多穿黑袍的人影。你记得你头上套着一个袋子被他们的人领着往上走过。那一定是入口。或者,如果你幸运的话,是出口。 <br><br> 那个人影开始点亮烛台,烛光顺着墙壁一个个亮起,照亮了整个房间。你抓住笼子的栏杆,站起来。你又环顾了一下房间。你可以在其他的笼子里看到一些你认识的人。当你认出他们中的一些人是见习修士时,你感到了一丝恐惧。你本希望他们只针对更高级的成员。 <br><br> 你看到红衣主教在一个很远的笼子里,和你一样四处张望。你还记得<<he>>为保护其他成员付出了多大的努力。你很惊讶<<he>>还能站起来。 在<<him>>旁边的是一个你非常熟悉的见习修士。你记得<<person2>><<his>>的第一次纯洁试炼。你记得<<he>>在通过的时候是多么高兴,以及<<he>>跑过来拥抱你的姿态。 <br><br> <<link [[呼唤红衣主教|Schism 3]]>><<set $phase to 1>><</link>> <br> <<link [[呼唤见习修士|Schism 3]]>><<set $phase to 2>><</link>> <br>
<<effects>> <<pass 30>><<pain 3>> <<if $phase is 1>> 你呼唤红衣主教。<<person1>><<He>>立即与你对视,并给了你一个疲惫的微笑。<<He>>向你保证<<hes>>没事。<<He>>大声安慰其他被关在笼子里的<<people>>,向他们下达指示,但一个身穿黑袍的人用火把猛击铁栏,<<He>>的声音被打断了。 <br><br> 那个人用一种你听不懂的语言大喊大叫,然后打开笼子冲了进去。隔壁笼子里的见习修士尖叫着,却无能为力,只能眼睁睁看着红衣主教被殴打,甚至更凄惨。<<stress 18>><<trauma 12>><<ggstress>><<gtrauma>> <br><br> <<Hes>>被拖出来,双手被绑,衣服撕裂,身上也添了新的瘀伤。<<He>>最后一次转头看向你,嘴里说着"仪式"这个词,然后被带下楼梯。 <<else>> 你呼唤那个见习修士。<<person2>><<His>>看到了你,<<he>>的眼睛亮了起来。<<He>>呼喊着你的名字,你看到<<his>>眼中的泪水。你从房间的另一头大声安慰着<<him>>,把手掌贴在笼子的栏杆上。<<He>>也一样。 <br><br> 其中一个穿着黑袍的人拿着火把猛击笼子的铁栏。<<He>>立即跌跌撞撞地往回走。那个人用一种你听不懂的语言大叫着,然后打开笼子冲了进去。隔壁笼子里的红衣主教冲着他尖叫着,吐口水威胁他,并试图穿过铁栏。<<person1>><<he>>也无能为力。 <br><br> 你更加大声地尖叫着。你恳求那个身影带走你,让你代替主教。但是你的请求没有得到回应。<<pain 10>><<stress 40>><<trauma 24>><<gggstress>><<ggtrauma>> <br><br> <<person2>><<Hes>>被拖出来,双手被绑,衣服撕裂,身上也添了新的瘀伤。<<His>>眼神空洞。你喊着<<his>>的名字,但<<hes>>没有反应。当<<hes>>被带下楼梯时,你砰的一声用手敲上栏杆。 <br><br> 眼泪很快从你的眼中溢出,但当红衣主教呼唤你的名字时,你强忍住了情绪。在歇斯底里中,你听到了"仪式"这个词。 <</if>> <br><br> 仪式。 <br><br> 你铭记。 <br><br> 你抚摸着你的项链。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> <<link [[回想|Schism 4]]>><<endevent>><</link>> <br>
<<effects>> <<generate1>><<person1>> 事发时,你正在协助一个仪式。更确切地说,这是一个邪教仪式。教团中的一个分支叛变了,企图通过他们自己的一种仪式来亵渎神灵。某种召唤仪式。那赞美诗的曲调在你心中回响了起来。 <br><br> 你希望仪式是在你不在的时候完成的。如果这些异教徒完成他们自己的仪式…… <br><br> 你又回来了。一个戴面具的人用大棍猛击你的笼子。你不知道过了多长时间,但现在很多笼子都空了。<<stress 6>><<trauma 12>><<awareness 5>><<gstress>><<gtrauma>><<gawareness>> <br><br> <<He>>扔进来一把奇怪的紫色植物,你立刻就认出来了。这是一种神药,会致幻。<<He>>对你大喊大叫,要求你吃掉它。 <br><br> <<link [[吃|Schism Lichen Eat]]>><<pain 2>><<hallucinogen 120>><<trauma 50>><</link>><<ggtrauma>><<gghallucinogens>> <br> <<link [[拒绝|Schism Lichen Refuse]]>><<pain 4>><</link>> <br>
<<effects>> <<set Time.setTime(11, 11)>> 你慢慢地吃掉植物。这个人高兴地哼声,然后走到下一个笼子,重复这个过程。 <br><br> 你看着其他人做同样的事情,在房间里到处都是。你听到一声叫喊,看着一个穿黑袍的人跳到一个拒绝吃药草的见习修士身上。<<stress 24>><<trauma 24>><<ggstress>><<ggtrauma>> <br><br> 你做了一个祷告,然后抚摸你的项链。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> <<link [[休息|Schism 5]]>><<endevent>><</link>> <br>
<<effects>> <<set Time.setTime(21, 43)>> 那个人又开始喊叫,匆忙打开了你的笼子。你后退靠在地板上,喃喃自语地祈祷,紧握着你的项链。 <br><br> <<He>>掀起你的长袍,露出你的<span class="lewd">黄金贞操带</span>。<<He>>咒骂了几句,但你看到<<He>>面具下生出笑容。你还没反应过来就被棍子击中了。 <br><br> <<link [[你眼前一黑……|Schism Lichen Refuse 2]]>><<trauma 60>><<stress 60>><</link>> <br>
<<effects>> <<pain 6>> 你醒来时双臂悬在空中。你抬眼看,却看到了地板。 <br><br> 你被脚镣倒吊着。你立刻拍向自己的脖子,感到一阵恐惧。 <br><br> ……不,它还在那里。 <br><br> 你紧握着你的项链。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> 几个戴面具的人进入你的牢房。你这才注意到你的长袍向下垂到了你的腹部,完全暴露了你的腰部以下。或者,在这种情况下,是腰部以上。 <br><br> 你赶紧把自己盖起来。前面的人笑了。<<He>>试图抓住你的项链,你不顾自身暴露,本能地抓住它。<<He>>向其他人点点头。 <br><br> <<link [[继续|Schism Lichen Refuse 3]]>><</link>> <br>
<<effects>> 其中一个人把火把举到你的腹股沟,注意不点着你的长袍。你惊恐地抬起头。 <br><br> <span class="red">你的黄金贞操带很快开始升温。</span> <br><br> 你求他们住手,他们都嘲笑你。你开始抽泣。它现在只是很暖和,但你知道这样撑不了多久。 <br><br> 你大喊大叫,乞求大哭。最后,前面的人半跪在你面前。<<He>>捏住你的脸颊使你的嘴张开,并塞进去了一团紫色的草药。在咀嚼时,你可以感觉到<<his>>透过面罩正凝视着你。<<trauma 50>><<gggtrauma>><<hallucinogen 180>><<gghallucinogens>> <br><br> 你突然掉下来,落在了地板上。他们又一次大笑,离开了你的笼子。你把长袍整理好,咳嗽起来。 <br><br> 当你躺下休息时,你紧握着你的项链。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> <<link [[休息|Schism 5]]>><<endevent>><</link>> <br>
<<effects>> <<set Time.setDate(new DateTime(Time.year, Time.month, 29, 6, 56))>> <<pass 1 hour>><<pain 1>> <<generate1>><<person1>> 你很快就打起瞌睡来,但又被撞在笼子上的砰一声惊醒了。另一个戴面具的人盯着你看,一只胳膊靠在笼子上,一只手放在下巴上。你能感觉到从<<him>>身上散发出的纯粹的恶意。 <br><br> <<He>>向你索要你的金手镯和脚链。你甚至没有意识到你还戴着它们,以为它们早被偷了。你往下看。它们闪耀着光芒。它们是已故主教送给你的礼物,标志着你现在达到的地位。 <br><br> <<link [[给他们|Schism Gold Give]]>><</link>> <br> <<link [[拒绝|Schism Gold Refuse]]>><</link>> <br>
<<effects>><<handsruined>><<legsruined>> 你颤抖着先把脚链取下来,挣扎着把脚链绕过脚镣。这个人耐心地看着。 <br><br> 你取下你的手镯,把它们滑到笼子的边缘。<<He>>拿走了它们,然后用过于礼貌的语气感谢你,离开了。 <br><br> 你紧握着你的项链。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> <<link [[休息|Schism 6]]>><<endevent>><</link>> <br>
<<effects>><<handsruined>><<legsruined>> <<generatev2>> 你摇了摇头,说它们对你来说太重要了。这个人点头表示理解,然后走出视线,走向下一个笼子。 <br><br> 你慢慢地向前爬,怀疑<<person1>><<hes>>是不是真的走了。你听到隔壁牢房的一声大叫,还有砰的一声关门的声音。这个人回到了你的视野中,手里抓着一个挣扎的见习修士。<<he>>拿出一把邪恶的带刃凶器,举到<<person2>><<his>>的喉咙上,见习修士立即噤若寒蝉。<<stress 50>><<trauma 50>><<gggstress>><<ggtrauma>> <br><br> <<He>>用恳求的眼神看着你。 你迅速取下你的金手镯和脚链,把它们扔过栏杆。人影立刻释放了见习修士,<<him>>马上跑走了。其他黑袍人前去追赶<<him>>,而你面前的人则漫不经心地检查起<<person1>><<his>>的战利品。 <br><br> 你看到那个见习修士从楼梯下消失了。你为<<his>>的安全祈祷,然后抚摸你的项链。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> <<link [[休息|Schism 6]]>><<endevent>><</link>> <br>
<<effects>> <<set Time.setDate(new DateTime(Time.year, Time.month, 30, 18, 46))>> <<pass 30>><<pain 1>> <<generateCultist 1>><<person1>> 笼子已经开始空了。你不记得你在这里多久了。一定有好几天了。现在只剩下你和六个人了,其余的人都一个接一个地被带下了黑暗的楼梯。 <br><br> 一层粉红色的细雾开始弥漫监狱。你不确定来源,但闻起来很香。<<hallucinogen 80>><<ghallucinogens>> <br><br> 看来要不了多久你就是下一个了。一个人拿着一套破布走近,要你交出长袍。 <br><br> <<link [[交出你的长袍|Schism Robes Accept]]>><<stress 24>><<trauma 24>><</link>><<gstress>><<gtrauma>> <br> <<link [[拒绝|Schism Robes Refuse]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<upperruined>><<lowerruined>> <<upperwear 79>> <<lowerwear 71>> 你颤抖地脱掉衣服。你能感觉到房间里到处都是饥渴的目光。你哽咽抽泣着走向门口,用长袍盖住自己,直到不得不把它递出去。 <br><br> <<He>>越过栏杆,抓住你的手臂把你拉进去。当<<he>>把你抱住时,你大叫起来。<<he>>威胁说,如果你不听话,<<he>>就会把你带到那里。<<He>>冷酷地放开你,扔来两块破布让你蔽体,因为<<he>>夺走了你的长袍。 <br><br> 你匆忙地用破布把自己盖上。你坐在角落里,长吁一口气。 <br><br> 你紧握着你的项链。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> <<link [[休息|Schism 7]]>><<endevent>><</link>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcstrip>><<npcidlegenitals>> 你虚弱地摇了摇头。<<He>>砰的一声关上了门闩,然后冲了进来。<<stress 24>><<ggstress>> <br><br> <<set $speechdisable to 1>> <</if>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked"))>> <span id="next"><<link [[继续|Schism Robes Refuse Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Schism Robes Refuse]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<He>>向后撞向栏杆,摔倒在地板上。其他人进入牢房,把<<him>>拉了出去。房间里只剩下了你一个人,在离开前他们还警告地看了你一眼。你对这个小小的报复很满意。<<stress -24>><<trauma -24>><<control 15>><<lstress>><<ltrauma>><<ggcontrol>> <br><br> <<tearful>>你站起来,紧握你的项链。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <<else>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <</if>> <<He>>带着你的衣服离开了,留下了几块破布。你匆忙地用它们遮住自己。 <<stealclothes>> <br><br> <<tearful>>你站起来,紧握你的项链。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> <<upperwear 79>> <<lowerwear 71>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[休息|Schism 7]]>><</link>>
<<effects>> <<set Time.setDate(new DateTime(Time.year, Time.month, 31, 21, 40))>> <<pass 1 hour>> <<pain 10>> <<set $moonstate to "evening">> <<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> 你醒来,看见一块陌生的牢房天花板。这间牢房要小得多,但有一个有栏杆的窗户。 <br><br> 你凝视着窗外,栏杆外是一轮圆月。今晚的月亮是红色的。 <br><br> 你听到身后的门开了。终于是时候了。四个<<monks>>进入你的笼子,抓住你。你任由他们把你带出去。 <br><br> 其中一位<<monks>>抓住你的项链,说明了它明显的价值。你立即从第一个<<monk>>中挣脱出来,抓住冒犯者的手用牙咬它。十分用力。 <br><br> <<He>>尖叫着,其他<<monks>>迅速制服你。其中那个戴面具的人责骂<<him>>,称<<him>>为小偷,并说<<him>>应该向第一次把你带到这里时抓住你的<<monk>>学习。 <br><br> 那个<<monk>>搓着<<his>>的手,嘴里咕哝着什么,然后你被带下黑暗的楼梯。他们把你抬起来,分别举着你的四肢,走下楼梯。 <br><br> <<link [[继续|Schism 8]]>><</link>> <br>
<<effects>> 火把昏暗地照亮了楼梯。你可以在楼梯的尽头看到一块发光的符文,在很远的地方。 <br><br> 领头的<<monk>>把一只手放在符文上,墙打开了。 <<if $tentacledisable is "t">> 你们进入了…… <br><br> ……一座神殿?一切看起来都不对劲。香炉凭空漂浮着,窗户打开,外面是无尽的白色。你感到有什么可怕的东西在你脑中徘徊。 <br><br> 你往下看,看到你的皮肤起了鸡皮疙瘩。眼前的画面开始瓦解。 <br><br> 你看到长长的、无骨的四肢和卷曲的紫色触手。<span class="red">你被它们吓坏了,</span>开始反抗你的意识,试图强迫自己醒来。然而,在短暂的清醒时刻,<span class="lewd">你想知道如果你敞开心扉,会发生什么。</span> <br><br> <<link [[试着继续这个幻象|Schism Continue]]>><</link>><<willpowerdifficulty 1 1>> | <span class="pink">这将启动触手内容。</span> <!-- Appears even with blind stats enabled. Intentional --> <br> <<link [[醒来|Schism Failure]]>><<endevent>><</link>> <br> <<else>> 你进入神殿。大部分的圣像都被污损了。看到它们在这种状态,你感到恶心。 <br><br> 你被领到神殿深处。你的心跳开始加速。你感觉到他们把你带到了那个有基座的房间。 <br><br> 你的四肢感觉好像变弱了。你对<<monks>>的挣扎几乎没有被注意到。 <br><br> 不久,你到达了一扇华丽的门。戴面具的<<monk>>拿出一把青铜钥匙,另外两个人在<<him>>前面打开门。 <br><br> <<link [[继续|Schism 9]]>><</link>> <br> <</if>>
<<effects>> <<set $tentacledisable to "f">> <span class="green">你强自镇定,集中注意力于那幻象。</span>它开始逆转,神殿逐渐映入眼帘。 <br><br> <i><span class="lewd">触手现已启用</span></i> <br><br> <<link [[继续|Schism 8]]>><</link>> <br>
<<effects>> 紫色的烟雾伴随嘶嘶声穿过门,其余的<<monks>>也戴上了面具。你被抬了进去。薄雾袭击了你的大脑,你开始看到影子在移动,扭动,它们正对着你。<<hallucinogen 400>><<ggghallucinogens>> <br><br> 你祈祷。 <br><br> 你紧握着你的项链。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> 你被正面朝上放置在一个大型基座上。天花板向上延伸,变成了一片虚无,地板上散发出淡淡的红光,你可以听到周围的低语。你看不出哪些是穿黑袍的人。 <br><br> 你想用双手抚摸胸前的项链。然而,一只无形的手抽取了你四肢的力量。蜡烛在你周围点燃。 <br><br> 你听着那些人声越来越响,你目不转睛地盯着一片漆黑的天空,无法移开视线。你几乎不能保持清醒。泪水开始从你的眼中涌出。你祈祷着,祈祷着其他人能够逃脱,不要遇到和你一样的命运。 <br><br> <<link [[祈祷|Schism 10]]>><</link>> <br>
<<effects>><<rainWraith>> 你唯一能感觉到的就是双手夹着项链的垂坠。你紧紧抓住它,恐惧地颤抖着。你看到它在你头顶上开始成形。 <br><br> 你不能把目光移开,即使闭上眼睛也没有用,它在你的眼皮之下的黑暗里逐渐成型。你的头脑变得麻木,但它无法赐予你抑制恐惧的怜悯。<<set $pain to 0>> <br><br> 紫色的雾气旋成一个漩涡,随着人们庆祝胜利般地举起双手,变得越来越大。扭曲的紫色触手慢慢地从漩涡中浮现出来,从虚空中进入了这个世界。 你数不清到底有多少人。空气在空气中噼啪作响。雷声响起,它停止了。 <br><br> <<unbind>> 领头的<<monk>>命令献祭。你的腿上的束缚被松开。它看见你了。触手从上面飞下来。 几条触手蠕动着缠绕在你的腿上,甚至钻进了你的衣服里。 它们滑入你的黄金贞操带,开始拉扯它。 它们在闪亮的金属上移动,给你带来了巨大的痛苦。你听到嘶嘶的声音,这个过程似乎也在伤害它们。<<pain 6>><<gpain>> <br><br> 最后一次拉扯,金属断裂,碎片溅射,你的贞操带屈服了,在明亮的闪光中粉碎,碎片掉落在地上。人影恢复吟唱,你的衣服也遭遇了同样的命运。 <<set $worn.genitals.type.push("broken")>><<genitalsruined>><<upperruined>><<lowerruined>><<underupperruined>> <br><br> 你完成你的祈祷,紧握着你的项链。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> <<link [[继续|Schism Awakening]]>><<endevent>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<controlloss>> <<molested>> <<tentaclestart 18 15>> <<set $timer to 30>> <</if>> 紫雾在室内盘旋。<<hallucinogen 10>><<ghallucinogens>> <br> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2) or $timer lte 0>> <span id="next"><<link [[继续|Schism Awake]]>><</link>></span><<nexttext>> <<elseif $pain gte 100 and $willpowerpain is 0 or $stress gte $stressmax or $trauma gte $traumamax>> <span id="next"><<link [[继续|Schism Failure]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Schism Awakening]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $timer lte 0>> 你无助地躺在那里,触手继续摆布着你。 <<else>> 你最终把最后一条触手推开了,其他的触手也停了下来。 <</if>> 上方的漩涡开始扩大。这个生物在从你的身体中获取力量,继续将自己拉入这个世界。你的耳朵开始嗡嗡作响,你的视线中开始出现噪点。 <br><br> 你感觉自己仿佛看到它慢慢睁开了双眸。你的脑海中,那双眼眸完全睁开,正死死地盯着你。<<legbind>>你不敢再想。其中一个人影把你束缚在基座上,让你保持着直立的姿势。你的手还拿着你的项链。你不肯停止紧握它,于是你的手臂被向前捆绑。<<legbind>> <br><br> 更多的触手向你袭来。 <br><br> <<link [[祈祷|Schism Battle]]>><<clotheson>><<endcombat>><</link>> <br>
<<effects>> 一道明亮的闪光照亮了房间,向你飞来的触手被一团强光划破,消失在雾霭中。 <br><br> 穿着黑袍的人开始惊慌地喊叫,他们的目光被吸引到大门口。你用尽全力,设法抬头去看。一道灿烂的金色光芒涌进。一双大手抓住大门,接着一只,一只又一只。 <br><br> 一个大脑袋探进头来,它被发光的头发覆盖着,闭着眼睛,身后是好几对翅膀。它其中两只手抓着一支巨大的长矛。它试图从门里钻出,抬头看向触手生物。 <br><br> 有那么一瞬间,你认为你的祈祷得到了回应,天使要来拯救你脱离邪恶了。然后,你想起了这个仪式。肯定是成功了。 <br><br> 你的嘴角挤出了一个虚弱的微笑。你很可能已经疯了,所以才看见了幻觉。即便意识到这点,你还是决定让幻觉带走你……至少不用再挣扎,不用再承受过多的痛苦。 <br><br> 至少那些异教徒们此刻也陷入恐慌,他们一定也看到了什么东西。你随波逐流地享受着他们的绝望。 <br><br> <<link [[观察|Schism Battle 2]]>><</link>> <br>
<<effects>> 这个形似天使的生物已经完全从门里出来。它起码有四个人高。你能辨认出它有六只胳膊,却数不清它有多少翅膀。它的身体赤裸,几乎没有任何性别特征,但是你在它的腿上看到了许多睁开的眼睛。每当穿黑袍的人与那些眼睛对视的时候,他们都会有一个人精神崩溃。 <br><br> 你低声祈祷。你听到了回答。 <br><br> 紫色的触手猛烈地攻击着天使。大部分都被长矛砍掉了,天使的动作快得无法追踪。零星的触手绕过防御刺穿了天使。天使跪倒在地,但很快又发起反击。它拍打着翅膀,翱翔到上方的无垠中。 <br><br> 你的视线变模糊了。你发现自己在嘲笑这一切的荒谬。但是,你的一部分想要相信你所看到的是真实的。毕竟,你一生都被教导信仰就是力量。 <br><br> 异教徒们开始恢复意识,开始说些关于沉没的话。恐慌袭来。 <br><br> 上面的战斗变成了闪烁着金光和紫光的奇观。部分地基被击碎,碎片浮到空中,断掉的紫色触手散落,洁白无瑕的羽毛飘落如雪。一片羽毛落在你的胸口,你甚至让你感到寒冷。你紧紧抓住自己的项链。 <br><br> 房间开始摇晃,隆隆作响。你听到一种类似瀑布的声音。 <br><br> 他们都逃离了房间,把被绑住的你留在了基座上。 <br><br> <<link [[继续|Schism Battle 3]]>><</link>> <br>
<<effects>> 天使猛冲下来,差点砸到你身上。地面裂开,水从裂隙中冒出来。 <br><br> 它支起长矛,向上瞄准。它说的话让你感到头昏脑胀。它用四只空闲的手做着奇怪的手势,然后再次起飞。它击中目标,消失在紫色的漩涡中。传送门在它身后关闭,发出噼啪声。 <br><br> 一股水柱从石砖之间喷涌而出。你挣扎着想挣脱束缚,但没有用。当水涨到脚踝时,你的心跳加速。 <br><br> <<link [[挣扎|Schism Struggle]]>><</link>> <br>
<<effects>> <<if !$schismStruggle>> <<set $schismStruggle to 0>> <</if>> <<switch $schismStruggle>> <<case 0>> 你与束缚作斗争。 <br><br> <span class="red">水涨到你的膝盖。</span> <<case 1>> 你与束缚作斗争。 <br><br> <span class="red">水涨到你的腹股沟。</span> <<case 2>> 你奋力挣扎,虚弱地尖叫着寻求帮助。 <br><br> <span class="red">水涨到你的腹部。</span> <<case 3>> <<water>> 你拼命挣扎,哽咽着呜咽。 <br><br> <span class="red">水涨到你的胸口。</span> <<case 4>> <<water>> 你紧握着你的项链。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> <span class="red">水涨到你的脖子。</span> <</switch>> <br><br> <<if $schismStruggle lt 4>> <<link [[挣扎!|Schism Struggle]]>><<stress 24>><</link>><<gggstress>> <br> <</if>> <<set $schismStruggle ++>> <<link [[闭上你的眼睛|Schism Drown]]>><</link>> <br>
<<effects>> <<silently>><<water>><</silently>> <<if $schismStruggle gte 2>> 你的挣扎毫无意义。 <</if>> <<unset $schismStruggle>> 你闭上眼睛,你的心率变慢了。你可以听到自己心跳的声音,但它正逐渐消失。 <br><br> 你深呼吸着,你专注于水的声音。你让它把你催眠了。 <br><br> 你最后一次祈祷。 <br><br> 水到了你的下巴。 <br><br> 你吐出最后一口气。 <br><br> 你抚摸着你的项链。 <br><br> 最后一次。 <br><br> <<link [[沉睡|Schism Drowned]]>><<set $wraithSkin to 1>><</link>> <br>
<<silently>><<dry>><</silently>><<effects>><<set $location to "lake_ruin">><<set $possessed to true>><<set $wraith.state to "active">><<canvas-model-override "blink" false>> <<neckruined>><<upperruined>><<lowerruined>><<underupperruined>><<unbind>><<set $arousal to 0>> <<upperwear 7 "white">><<upperruined>><<upperwear 79 "white">><<handswear 7>><<legswear 10>> <<if $trauma lte ($traumamax / 5) and $stress lte $stressmax / 5>> <<set $pain to 0>> <<else>> <<set $pain to 5>> <</if>> <<set Time.setTime(11, 0)>> <<set $moonstate to 0>> 你睁开眼。 <br><br> 你在水下。你不能呼吸,但没关系。你觉得你不再需要了。 <br><br> 你什么都能看到。你可以透过墙看到周围的一切。淹没的地方有一种静谧的美。 <br><br> 你握住你的…… <br><br> ... <br><br> 哪里去了? <br><br> 你在空旷的废墟中漂流。你能感觉到它在拉扯你。你看到了它。它还在基座上。 <br><br> <<link [[进入|Schism Necklace]]>><</link>> <br>
<<effects>> 不行,你进不去。这个房间只有墙,没有门。不过没关系,你只需要看看。 <br><br> 你把手掌靠在墙上。你感觉到它绕着你的脖子。你拿着你的项链。 <br><br> 它就是你的一切,没有任何人能够到达这里。它是属于你的,没人能夺走。 <br><br> <<link [[观察|Schism Ghost]]>><</link>> <br>
<<effects>> <<set Time.setDate(new DateTime(Time.year, 10, 24, 21, 3))>> <<set $weather to "clear">><<canvas-model-override "mouth" "smile">> <<neckwear 23>> 你看着月亮。你看着周围的事物崩溃,而你却保持着永恒的美丽。只要你还有它。 <br><br> 你看着那些你认识的人重建新生活。他们建造了一个美丽的礼拜堂,继续他们的信仰。他们不记得你,但这没关系。只要你还有它。 <br><br> 你看着时间流逝。你看着季节变换。你看着住在附近的年轻人们用你的湖游泳。但没关系。只要他们还在上面就好。 <br><br> 有时,你试着在他们面前出现。有时,你也和他们一起玩。怎样都可以。只要他们不要到湖里来就好。 <br><br> 你四处看。 <br><br> 你大笑。 <br><br> 你哭泣。 <br><br> 你抚摸着你的项链。 <br><br> <<link [[抓住|Schism Wraith]]>><</link>> <br>
<<effects>><<canvas-model-override "mouth" "neutral">> 有人下来了。 <<if $necklaceThief is "player">> 是一个<<if $real_playergender is "m">>男孩<<else>>女孩<</if>>,<<= $real_playergender is "m" ? "他" : "她">>有着 <<set _colour to $real_haircolour>> <<if $real_hairColourStyle == "gradient">> 双色的 <<elseif _colour in setup.colours.hair_map>> <<print setup.colours.hair_map[_colour].name_cap>>的 <<else>> _colour的 <</if>> 头发和 <<if $real_lefteyecolour isnot $real_righteyecolour>> 异瞳的 <<elseif $real_lefteyecolour>> <<= setup.colourName($real_lefteyecolour)>>的 <<else>> <<= setup.colourName($real_eyecolour)>>的 <</if>> <<if $real_angel gte 4>> 眼睛,头上还有一个光环。 <<elseif $real_fallenangel gte 2>> 眼睛,头上还有一个破碎的光环。 <<elseif $real_demon gte 2>> 眼睛,头上还长着两只突出的角。 <<else>> 眼睛。 <</if>> 你尝试制止<<if $real_playergender is "m">>他<<else>>她<</if>>,但你失败了。 <br><br> 你大喊大叫。你尖叫。你哭泣。 <br><br> <<if $real_playergender is "m">>他<<else>>她<</if>>进入基座室,你跟不上。你哀嚎,你抓挠墙壁,你搅动波涛。 <br><br> <<if $real_playergender is "m">>他<<else>>她<</if>>拿走它。它从你脖子上消失了。 <<else>> 一个人形的、没有特征的光滑物体,背上和脸上绑着一块沉重的金属。它在寻找着要偷窃的东西。 你试图阻止,但你做不到。 <br><br> 你大喊大叫。你尖叫。你哭泣。 <br><br> 它进入基座室,你跟不上。你哀嚎,你抓挠墙壁,你搅动波涛。 <br><br> 它拿走了项链。项链从你的脖子上消失了。 <</if>> <br><br> <<link [[怨恨|Schism Wraith 2]]>><</link>> <br>
<<effects>><<set $moonstate to "evening">><<set $wraith.state to "haunt">><<canvas-model-override "mouth" "cry">> <<set Time.setTime(22, 0)>> <<set $weather to "rain">> <<neckruined>><<set $pain to 80>> 你哭泣。 <br><br> 你尖叫。 <br><br> 你无法休止你的徘徊,你抓挠你裸露的脖子,你心中充斥着痛苦、愤怒和渴望。 <br><br> <<if $necklaceThief is "player">> 你厌恶<<if $real_playergender is "m">>他<<else>>她<</if>>。<<if $real_playergender is "m">>他<<else>>她<</if>>拿走了你最后的东西。 <br><br> 但是没关系。 <br><br> 只要你把一切从<<if $real_playergender is "m">>他<<else>>她<</if>>手中再夺回来就行了。 <<else>> 你恨他们所有人,他们拿走了你所拥有的最后一样东西。 <br><br> 但是没关系。 <br><br> 只要你从他们那里拿走一切,就好了。 <</if>> <br><br> <<link [[醒来|Schism End]]>><<unset $wraithSkin>><</link>> <br>
<<schismEnd>><<effects>> <<earnFeat "Schism">> <<set $pain to 30>> 你喘着粗气,猛地站直身子。你立刻转过头,开始干呕,咳出酸水来。 <br><br> 你感到恶心、头晕目眩。那可能是你做过的最恐怖的噩梦了。你环顾四周,但那个苍白的身影似乎不见了。你寻找着出路。 <br><br> 你的视线很模糊。你擦掉了眼泪,却不记得是什么时候开始哭的,也不记得是为什么哭。<span class="blue"><i>你安全了——至少在下一个血月之前。</i></span> <<if $wraithPrison>> <<set $wraithPrison.state to "gone">> <<if !$wraithPrison.vision>> <<set $wraithPrison.vision to true>><<lobsession 5>> <</if>> <</if>> <<endWraith>> <<clearWraith>> <br><br> <<link [[继续|Lake Ruin Prison]]>><</link>> <br>
<<schismEnd>><<effects>> <span class="red">幻觉从你脑海中缓缓褪去,视野慢慢变得清晰起来。</span> <br><br> 你喘着粗气,发现自己又回到了水下监狱。你疯狂地环顾四周,但苍白的身影却不见踪影。 <br><br> 恐惧的感觉很快就消失了。<span class="blue"><i>你安全了——至少在下一个血月之前。</i></span> <<endcombat>> <<clotheson>> <<if $wraithPrison>> <<set $wraithPrison.state to "gone">> <</if>> <<unset _wraithEvent>> <<endWraith>> <<clearWraith>> <<if $wraithPrison and !$wraithPrison.vision>> <span class="blue">你想知道如果你没有醒来,接下来会发生什么。</span> <br><br> <</if>> <<link [[继续|Lake Ruin Prison]]>><</link>> <br>
<<widget "schismStart">> /*Store player stats*/ <<if !$frozenValues>> <<freezePlayerStats>> <</if>> <<set $real_playersex to $player.sex>> <<set $real_playergender to $player.gender>> <<set $real_penisexist to $player.penisExist>> <<set $real_vaginaexist to $player.vaginaExist>> <<set $real_ballsexist to $player.ballsExist>> <<set $real_lefteyecolour to $leftEyeColour>> <<set $real_righteyecolour to $rightEyeColour>> <<set $real_haircolour to $haircolour>> <<set $real_hairfringecolour to $hairfringecolour>> <<set $real_hairColourStyle to $hairColourStyle>> <<set $real_hairColourGradient to $hairColourGradient>> <<set $real_hairFringeColourStyle to $hairFringeColourStyle>> <<set $real_hairFringeColourGradient to $hairFringeColourGradient>> <<set $real_hairlength to $hairlength>> <<set $real_hairtype to $hairtype>> <<set $real_hairlenghthstage to $hairlengthstage>> <<set $real_fringelength to $fringelength>> <<set $real_fringetype to $fringetype>> <<set $real_fringelengthstage to $fringelengthstage>> <<set $real_breastsize to $player.breastsize>> <<set $real_bodyliquid to clone($player.bodyliquid)>> <<set $real_virginity to clone($player.virginity)>> <<set $real_parasite to clone($parasite)>> <<set $real_pain to $pain>> <<set $real_arousal to $arousal>> <<set $real_tiredness to $tiredness>> <<set $real_stress to $stress>> <<set $real_trauma to $trauma>> <<set $real_control to $control>> <<set $real_angel to $angel>> <<set $real_angelbuild to $angelbuild>> <<set $real_fallenangel to $fallenangel>> <<set $real_demon to $demon>> <<set $real_wolfgirl to $wolfgirl>> <<set $real_cat to $cat>> <<set $real_cow to $cow>> <<set $real_harpy to $harpy>> <<set $real_fox to $fox>> <<set $real_fame to $fame>> <<set $real_sexStats to clone($sexStats)>> <<set $real_skulduggery to $skulduggery>> <<set $real_purity to $purity>> <<set $real_submissive to $submissive>> <<set $real_awareness to $awareness>> <<set $real_awarelevel to $awarelevel>> <<set $real_spray to $spray>> <<set $real_spraymax to $spraymax>> <<set $real_skin to clone($skin)>> <<set $real_skinColor to clone($skinColor)>> <<set $real_moonstate to $moonstate>> <<set $real_wraithState to $wraith.state>> /*store player clothing*/ <<set $real_rebuy to $clothingrebuy>> <<undress "wraith">> <<if $worn.genitals.name isnot "naked">> <<set $real_wornGenitals to clone($worn.genitals)>> <<set $worn.genitals to clone(setup.clothes.genitals[0])>> <</if>> /*store time and date*/ <<set $real_timeStamp to $timeStamp>> /*morph player into Clánha*/ <<set $player.gender to C.npc["Ivory Wraith"].gender>> <<set $player.sex to C.npc["Ivory Wraith"].gender>> <<if $player.sex is "f">> <<set $vaginastate to 0>> <<set $vaginause to 0>> <<set $penisstate to "none">> <<set $penisuse to "none">> <<set $player.vaginaExist to true>> <<set $player.penisExist to false>> <<set $player.ballsExist to false>> <<elseif $player.sex is "m">> <<set $penisstate to 0>> <<set $penisusue to 0>> <<set $vaginastate to "none">> <<set $vaginause to "none">> <<set $player.vaginaExist to false>> <<set $player.penisExist to true>> <<set $player.ballsExist to true>> <<else>> <<set $vaginastate to 0>> <<set $vaginause to 0>> <<set $penisstate to 0>> <<set $penisuse to 0>> <<set $player.vaginaExist to true>> <<set $player.penisExist to true>> <<set $player.ballsExist to false>> <</if>> <<bodyliquid "clear">> <<for _bodypart range $parasite.bodyparts>> <<set $parasite[_bodypart] to {}>> <</for>> <<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>> <<set $rightEyeColour to "dark blue">> <<set $leftEyeColour to "dark blue">> <<set $haircolour to "white">> <<set $hairColourStyle to "simple">> <<set $hairfringecolour to "white">> <<set $hairFringeColourStyle to "simple">> <<set $hairlength to 800>> <<set $hairlengthstage to "thighs">> <<set $hairtype to "defined curl">> <<set $fringelength to 200>> <<set $fringelengthstage to "shoulder">> <<set $fringetype to "loose">> <<set $player.breastsize to C.npc["Ivory Wraith"].breastsize>> <<bodywriting_init>> <<set $pain to 10>> <<set $arousal to 0>> <<set $tiredness to 1000>> <<set $stress to 500>> <<set $trauma to 200>> <<set $control to 500>> <<set $angel to 3>> <<set $angelbuild to 100>> <<set $demon to 0>> <<set $wolfgirl to 0>> <<set $cat to 0>> <<set $cow to 0>> <<set $harpy to 0>> <<set $fox to 0>> <<hideTransformations>> <<set $skulduggery to 0>> <<set $submissive to 1000>> <<set $awareness to 200>> <<set $awarelevel to 1>> <<set $spray to 0>> <<set $spraymax to 0>> <<for _i to 0; _i lt $skinColor.tanValues.length; _i++>> <<set $skinColor.tanValues[_i] to 0>> <</for>> /*change location and time*/ <<set $moonstate to 0>> <<set Time.setDate(new DateTime(361, 1, 28, 5, 16))>> <<location "temple">> /*give player clothes*/ <<set $clothingrebuy to 0>> <<feetwear 3>> <<upperwear 32>> <<underupperwear 17>> <<handswear 7>> <<legswear 10>> <<genitalswear 3>> <<headwear 1>> <<neckwear 23>> <</widget>> <<widget "schismEnd">> <<unset $possessed>><<canvas-model-override "clear">> /*restore clothes integrity and undress*/ <<silently>><<clotheson>><</silently>> <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<ruined>><<unbind>> <<set $clothingrebuy to $real_rebuy>> /*restore real clothes*/ <<storeon "wraith">> <<if $real_wornGenitals isnot undefined>> <<set $worn.genitals to clone($real_wornGenitals)>> <<unset $real_wornGenitals>> <</if>> /*restore players stats*/ <<set $player.sex to $real_playersex>> <<set $player.gender to $real_playergender>> <<set $player.penisExist to $real_penisexist>> <<set $player.vaginaExist to $real_vaginaexist>> <<set $player.ballsExist to $real_ballsexist>> <<if !$player.vaginaExist>> <<set $vaginastate to "none">> <<set $vaginause to "none">> <</if>> <<if !$player.penisExist>> <<set $penisstate to "none">> <<set $penisuse to "none">> <</if>> <<set $wraith.state to $real_wraithState>> <<unset $statFreeze>> <<if $real_lefteyecolour>> <<set $leftEyeColour to $real_lefteyecolour>> <<set $rightEyeColour to $real_righteyecolour>> <<else>> <<set $leftEyeColour to $real_eyecolour>> <<set $rightEyeColour to $real_eyecolour>> <</if>> <<set $haircolour to $real_haircolour>> <<set $hairfringecolour to $real_hairfringecolour>> <<set $hairColourStyle to $real_hairColourStyle>> <<set $hairColourGradient to $real_hairColourGradient>> <<set $hairFringeColourStyle to $real_hairFringeColourStyle>> <<set $hairFringeColourGradient to $real_hairFringeColourGradient>> <<set $hairlength to $real_hairlength>> <<set $hairtype to $real_hairtype>> <<set $hairlengthstage to $real_hairlenghthstage>> <<set $fringelength to $real_fringelength>> <<set $fringetype to $real_fringetype>> <<set $fringelengthstage to $real_fringelengthstage>> <<set $player.breastsize to $real_breastsize>> <<set $player.bodyliquid to clone($real_bodyliquid)>><<goocount>> <<set $parasite to clone($real_parasite)>> <<set $player.virginity to clone($real_virginity)>> <<if $frozenValues>> <<set $arousal to $real_arousal>> <<set $tiredness to $real_tiredness>> <<set $trauma to $real_trauma>> <<else>> <<set $arousal to ($arousal + $real_arousal)>> <<set $tiredness to ($tiredness + $real_tiredness)>> <<set $trauma to ($trauma + $real_trauma)>> <</if>> <<set $stress to $real_stress>> <<set $control to $real_control>> <<set $angel to $real_angel>> <<set $angelbuild to $real_angelbuild>> <<set $demon to $real_demon>> <<set $wolfgirl to $real_wolfgirl>> <<set $cat to $real_cat>> <<set $cow to $real_cow>> <<set $harpy to $real_harpy>> <<set $fox to $real_fox>> <<showTransformations>> <<set $fame to $real_fame>> <<set $sexStats to clone($real_sexStats)>> <<set $skulduggery to $real_skulduggery>> <<set $purity to $real_purity>> <<set $submissive to $real_submissive>> <<set $awareness to $real_awareness>> <<set $awarelevel to $real_awarelevel>> <<set $spray to $real_spray>> <<set $spraymax to $real_spraymax>> <<set $skin to clone($real_skin)>> <<set $skinColor to clone($real_skinColor)>> <<set $real_skinColor to clone($skinColor)>> /*restore location and time*/ <<set $location to "lake_ruin">> <<set $moonstate to $real_moonstate>> <<set $timeStamp to $real_timeStamp>> <<run Time.set()>> <<if !$replayScene>> <<unfreezePlayerStats>> <<switch Time.hour>> <<case 21>> <<pass 9 hours>> <<case 22>> <<pass 8 hours>> <<case 23>> <<pass 7 hours>> <<case 0>> <<pass 6 hours>> <<case 1>> <<pass 5 hours>> <<case 2>> <<pass 4 hours>> <<case 3>> <<pass 3 hours>> <<case 4>> <<pass 2 hours>> <<case 5>> <<pass 1 hour>> <</switch>> <</if>> <<unset $schism>> <<set $wraith.init to 1>> <</widget>>
<<effects>> 你摇摇晃晃地走到你的镜子前,一个苍白的<<girl>>正在用<<wraithEyes>>眼眸凝视着你。 <br><br> <<link [[离开 (0:01)|Wraith Snatched Home Mirror 2]]>><<pass 1>><</link>> <br> <span class="nextLink"><<link [[盯着 (0:01)|Wraith Snatched Home Mirror 2]]>><<pass 1>><</link>></span> <br>
<<effects>> 你控制着手指来回晃动,似乎是为了测试它们。 <br><br> 你把你的手放在了镜子上。 <<if Time.hour is 3 and $hallucinations gte 2 and $daily.mirrorTentacles isnot 1 and $tentacledisable is "f">> 镜子的表面闪烁着可怕的红色,你看到另一边仿佛有一个开放的空间,但它很快就消失了。 <<else>> 你感觉不到表面。 <</if>> <br><br> 你的头迅速向一边倾斜,并且产生犹如锤击般的痛感。你的双手也由张开转变为紧握着。 <br><br> <<set $wraithWillMessage to true>> <i><span class="red">完全恢复</span><span class="green">控制,</span><span class="red">以此来夺回身体的控制权。</span></i> <br><br> <span class="nextLink"><<link [[离开(0:01)|Bedroom]]>><<pass 1>><<set $phase2 to 1>><</link>></span> <br>
<<pass 10>><<effects>><<getTarget>> 你靠墙稳住自己,并让自己缓慢来到窗前。 <br><br> <<if Time.hour gte 6 and $moonstate is "morning">> 太阳已经开始出来了,你盯着地平线看了一段时间。你感觉到你的思想正在开始集中,你试着移动一下你的手臂,<span class="green">它抽动了一下。</span> <br><br> 你叹了口气,从玻璃的反光中看了看自己,你看起来不再那么苍白了,你开心地笑了起来。 <br><br> <span class="nextLink">再见了,</span>" 倒影里的你说道。<<trauma 50>><<gggtrauma>> <br><br> 你摇摇晃晃地爬回了你的床上。你慢慢地感觉到自己的身体正在归位,从你的皮肤开始,一直到你的手和你的腿,最后直到你自己。<<control 50>><<ggcontrol>> <br><br> <span class="blue"><i>在下一次血月到来之前,你是安全的。</i></span> <br><br> <<endWraith>> <<clearWraith>> <<link [[分开|Sleep]]>><<set $sleephour to 1>><<incrementautosave>><<unset $possessed>><<canvas-model-override "clear">><</link>><<ltiredness>> <br> <<else>> <<set $nextPassage to "Wraith Snatched Home Leave">> <<set $nextPassageCheck to "Wraith Snatched Home Leave">> 血红的月光使你的身上充满了可怕的寒意,半透明的苍白胳膊悄悄地打开窗户,你将你的手放在了窗框上。 <br><br> <span class="nextLink"><<link [[下去|Wraith Snatched Home Leave]]>><</link>></span> <br> <<link [[抓住窗框|Bedroom]]>><</link>> <br> <</if>>
<<pass 10>><<effects>><<getTarget>><<rainWraith>> 你把身子探出窗外,进入夜晚的空气中。 <br><br> 地面离你越来越近,你没有撞上去。 <br><br> 在此之前,你要在半空中减速,让自己恢复正常姿态。你的脚尖轻轻地接触地面,没有任何干扰或噪音。你没有感觉到你皮肤上的<<print $weather.replace("rain","雨").replace("snow","雪")>>。 <br><br> 一条长长的半透明的肢体爬上孤儿院的一边,关上了你的窗户。 <br><br> <span class="nextLink"><<link [[散步|Domus Street]]>><<set $location to "town">><<set $wraith.exit to "town">><<set $bus to "domus">><<set $phase2 to 1>><<set $phaseWraith to 0>><</link>></span> <br>
<<effects>> 你摇摇摆摆地走到镜子前。一个有着<<wraithEyes>>眼睛的脸色苍白的<<girl>>盯着你。 <br><br> <<link [[离开 (0:01)|Wraith Snatched Cabin Mirror 2]]>><<pass 1>><</link>> <br> <span class="nextLink"><<link [[盯着 (0:01)|Wraith Snatched Cabin Mirror 2]]>><<pass 1>><</link>></span> <br>
<<effects>> 你控制着手指来回晃动,似乎是为了测试它们。 <br><br> 你把你的手放在了镜子上。 你感觉不到表面。 <br><br> 你的头迅速向一边倾斜,并且产生犹如锤击般的痛感。你的双手也由张开转变为紧握着。 <br><br> <<set $wraithWillMessage to true>> <i><span class="red">完全恢复</span><span class="green">控制,</span><span class="red">以此来夺回身体的控制权。</span></i> <br><br> <span class="nextLink"><<link [[离开(0:01)|Cabin Actions]]>><<pass 1>><<set $phase2 to 1>><</link>></span> <br>
<<effects>><<getTarget>><<rainWraith>> 你的目光最后一次掠过伊甸。你打开门,走进<<print $weather.replace("rain","雨").replace("snow","雪")>>里,逃进森林。 <br><br> <span class="nextLink"><<link [[散步|Forest]]>><<endevent>><<set $location to "forest">><<set $wraith.exit to "forest">><<set $forest to 90>><<set $phase2 to 1>><<set $phaseWraith to 0>><</link>></span>
<<effects>> 你靠近小溪。你把手伸进去,表面完全静止了。 <br><br> 你看着自己的倒影。一个长着<<wraithEyes>>眼镜的肤色苍白的<<girl>>正凝视着你。 <br><br> <<link [[离开 (0:01)|Wraith Snatched Cave Reflection 2]]>><<pass 1>><</link>> <br> <span class="nextLink"><<link [[盯着 (0:01)|Wraith Snatched Cave Reflection 2]]>><<pass 1>><</link>></span> <br>
<<effects>> 你控制着手指来回晃动,似乎是为了测试它们。 <br><br> 你的头猛地向一边倾斜,发出诡异的咔嚓声。你的双手时张时合。<<wolf_cave_plural>>开始对你狂吠和嚎叫,它们尾巴上的毛都炸开了。 <br><br> <<set $wraithWillMessage to true>> <i><span class="red">完全恢复</span><span class="green">控制,</span><span class="red">以此来夺回身体的控制权。</span></i> <br><br> <span class="nextLink"><<link [[离开(0:01)|Wolf Cave Clearing]]>><<pass 1>><<set $phase2 to 1>><</link>></span> <br>
<<pass 10>><<effects>><<getTarget>> 你伸出手指,一个半透明的肢体出现,并击中了一只<<beastNEWinit 1 wolf>><<beasttype>>,它发出惨叫,然后摇摇晃晃地走开了。<<endevent>> <br><br> 剩下的几只在畏缩中后退。你走进森林,但你明白它们中的几只正试图跟着你。 <br><br> <span class="nextLink"><<link [[散步|Forest]]>><<set $location to "forest">><<set $wraith.exit to "forest">><<set $forest to 90>><<set $phase2 to 1>><<set $phaseWraith to 0>><</link>></span>
<<effects>><<endevent>> 你摇摇摆摆地走到镜子前。一个有着<<wraithEyes>>眼睛的脸色苍白的<<girl>>盯着你。 <br><br> <<link [[离开 (0:01)|Wraith Snatched Far Mirror 2]]>><<pass 1>><</link>> <br> <span class="nextLink"><<link [[盯着 (0:01)|Wraith Snatched Far Mirror 2]]>><<pass 1>><</link>></span> <br>
<<effects>> 你控制着手指来回晃动,似乎是为了测试它们。 <br><br> 你把手放在镜子上,直接穿了进去。镜子表面闪着可怕的红光。 <br><br> 你的头迅速向一边倾斜,并且产生犹如锤击般的痛感。你的双手也由张开转变为紧握着。 <br><br> <span class="nextLink"><<link [[走近 (0:01)|Wraith Snatched Far Mirror 3]]>><<pass 1>><</link>></span> <br>
<<effects>><<set $location to "tentworld">> 你踏步进入,腿穿过了镜子。你把另一只手也放进去。 <br><br> 你跌入了镜子里,一切都变成了灿烂的紫色。你看到扭曲的不可名状物体遮住了天空,还有一望无际的触手。但是这一切没有持续很久。 <br><br> 你穿过一个旋转的紫色光圈,出现在了灌木丛中。这里看起来像是镇外的森林。你看向身后,是疯人院。 <br><br> 你的头再次迅速转动,更多痛苦迎来,你再也感觉不到任何东西了。 <br><br> <<set $wraithWillMessage to true>> <i><span class="red">完全恢复</span><span class="green">控制,</span><span class="red">以此来夺回身体的控制权。</span></i> <br><br> <span class="nextLink"><<link [[散步|Forest]]>><<set $location to "forest">><<set $wraith.exit to "forest">><<set $forest to 90>><<set $phase2 to 1>><<set $phaseWraith to 0>><</link>></span> <br>
<<pass 10>><<effects>><<getTarget>> <<set $nextPassage to "Wraith Snatched Guest 2">> <<if $location is "home">> <<if $robinbed is "yours" or $robinbed is "theirs">> <<set _bedGuest to "Robin">> <<else>> <<set _bedGuest to "Kylar">> <</if>> <<elseif $location is "cabin">> <<set _bedGuest to "Eden">> <</if>> 你悄悄地靠近床。你盯着<<- _bedGuest.replace("Robin","罗宾").replace("Kylar","凯拉尔").replace("Eden","伊甸")>>,一动不动。 <br><br> 你仍然只专注于<<nnpc_him _bedGuest>>。你向<<nnpc_him _bedGuest>>伸出手。 <br><br> <<link [[试着喊叫|Bedroom]]>><</link>> <br> <<if C.npc["Ivory Wraith"].lust gte random(12, 16) or !$wraithIntro>> <span class="nextLink"><<link [[抓|Wraith Snatched Guest 2]]>><</link>></span> <<else>> <<set $wraithBedSpeech to true>> <span class="nextLink"><<link [[触碰|Wraith Snatched Guest 2]]>><</link>></span> <</if>> <br>
<<pass 5>><<effects>><<getTarget>><<set $phase2 to 1>> <<if $willpowerSuccess>> <span class="green">你努力挤出一口短呼气。</span> <br><br> <</if>> <<if $location is "home">> <<if $robinbed is "yours" or $robinbed is "theirs">> <<set _bedGuest to "Robin">> <<else>> <<set _bedGuest to "Kylar">> <</if>> <<elseif $location is "cabin">> <<set _bedGuest to "Eden">> <</if>> 你把手放在<<nnpc_his _bedGuest>>的脸颊上,但你无法感受到它。你轻轻地抚摸着。 <br><br> <<if $wraithBedSpeech>> <<silently>><<speechWraith _bedGuest>><</silently>> 你用低沉的声音说道:"<span class="wraith">_line1<<if $rng lte 10>>_line2<</if>></span>" <br><br> 你慢慢地转身离开。 <<else>> <<if $tentacledisable is "f" and random(0, 1)>> 你听到一声微弱的声响。毯子在移动。你可以看到苍白的触手爬进你的视野,它们开始爬上床,爬到<<nnpc_him _bedGuest>>身上。 <br><br> <<nnpc_He _bedGuest>>轻轻一动,所有触手都啪的一声消失了,无声无息。 <<else>> 另一只手轻轻触摸<<nnpc_him _bedGuest>>。然后另一只放到了<<nnpc_his _bedGuest>>的胸前。另一个开始抚摸<<nnpc_his _bedGuest>>的腹部。 <br><br> <<nnpc_He _bedGuest>>轻轻一动,所有的手臂都啪的一声消失了,无声无息地消失在视线之外。 <</if>> <br><br> <<nnpc_He _bedGuest>>继续,你感觉不到自己的呼吸。 <</if>> <br><br> <<switch $wraith.exit>> <<case "home">> <span class="nextLink"><<link [[离开|Bedroom]]>><</link>></span> <<case "cabin">> <span class="nextLink"><<link [[离开|Cabin Actions]]>><</link>></span> <</switch>> <br>
<<control 20>><<effects>><<getTarget>> 你摇摇晃晃地走到 $container[$location].name。 <<set $outside to 0>> <<set _container to $container[$location]>> <<set $checkboxResult to {}>><<set _paleCount to 0>> <<for _i to 0; _i lt Object.keys(_container.creatures).length; _i++>> <<if _container.creatures[_i] isnot null and _container.creatures[_i].creature.includes("Pale")>> <<set _paleCount ++>> <</if>> <</for>> 你焦急地查看你那<<if _paleCount isnot 1>>些<</if>>苍白的孩子,把<<if _paleCount isnot 1>>它们<<else>>它<</if>>抱了出来,并把<<if _paleCount isnot 1>>它们<<else>>它<</if>>搂在怀里。 <br> <<creatureVisit>> <br><br> 你紧紧抱着<<if _paleCount isnot 1>>它们<<else>>它<</if>>。你感到一股奇怪的温暖在你的内心滋长,你的视野开始变得模糊。 <br><br> 你哭了。<<set $pain to 100>><<set $phase2 to 2>> <br><br> 你不知道你在那里坐了多久。你几乎感觉不到任何东西。你的表情冷淡。<<set _palePass to (45 + (15 * _paleCount))>><<pass _palePass>><<ggcontrol>> <br><br> 最终,你的目光转向<<if $wraith.exit is "home" and ($robinbed is "yours" or $robinbed is "theirs" or $kylarbed is 1)>><<if $robinbed is "yours" or $robinbed is "theirs">>罗宾。<<else>>凯拉尔。<</if>><<else>>湖水。<</if>> <br><br> <<switch $wraith.exit>> <<case "home">> <<set $nextPassage to "Bedroom">> <<set $nextPassageCheck to "Bedroom">> <span class="nextLink"><<link [[离开|Bedroom]]>><</link>></span> <br> <<link [[试着保持静止|Containers]]>><</link>> <<case "lake">> <<set $nextPassage to "Lake Waterfall">> <<set $nextPassageCheck to "Lake Waterfall">> <span class="nextLink"><<link [[湖泊|Lake Waterfall]]>><</link>></span> <br> <<link [[试着保持静止|Containers]]>><</link>> <<case "alex_farm">> <<set $nextPassage to "Bedroom">> <span class="nextLink"><<link [[离开|Bedroom]]>><</link>></span> <br> <<link [[试着保持静止|Containers]]>><</link>> <</switch>> <br>
<<effects>> <<set $wraithWillMessage to true>> <<if $location is "park">> 你摇摇摆摆地走向喷泉, <<elseif $location is "forest" or $location is "moor">> 你蹒跚着走到一池<<if Time.season is "winter">>冰封的<</if>>水旁, <<elseif $bus is "lakeshore">> 你摇摇晃晃地走到湖边, <<elseif $location is "lake_ruin">> 你飘到墙上的反光处, <<elseif $location is "drain">> 你从走道的边缘偷看, <<elseif $location is "sewers">> 你蹒跚地走到附近的碎玻璃旁, <<else>> 你蹒跚地走到窗前, <</if>> 你看着自己的倒影。一个长着<<wraithEyes>>双眼的肤色苍白的<<girl>>正凝视着你。 <br><br> 你控制着手指来回晃动,似乎是为了测试它们。 <br><br> 你的头迅速向一边倾斜,并且产生犹如锤击般的痛感。你的双手也由张开转变为紧握着。 <br><br> <i><span class="red">完全恢复</span><span class="green">控制,</span><span class="red">以此来夺回身体的控制权。</span></i> <br><br> <span class="nextLink"><<exitWraith true>></span><<rainWraith>><<set $phase2 to 1>> <br>
<<effects>> <<if Time.hour gte 6 and $moonstate is "morning">> 当第一缕阳光越过地平线时,你的身体开始变得沉重。你试图移动你的手臂。<span class="green">它因为发麻而抽搐着。</span> <br><br> 你跪倒在地,视线变得模糊。你看到一对苍白、半透明的手臂从你自己的手臂中浮现出来。你的身体变得僵硬,你开始向后倾斜。 <br><br> <<if $wraithIntro>> 苍白的身影离开了你的身体,盯着你看。 <<if $wraith.state is "haunt">> 祂看着你,嘲讽地抓着自己那有疤痕的脖子。 <br><br> "<span class="wraith">你属于我,小偷。</span>" <<elseif $wraith.state is "despair">> 祂悲痛地抓着自己那有疤痕的光秃秃的脖子,盯着你。 <br><br> "<span class="wraith">请……帮我找到它……</span>" <<else>> 祂玩味地用手指拨弄着一条用象牙制成的项链。 <br><br> "<span class="wraith">你属于我。</span>" <</if>> <<trauma 50>><<gggtrauma>> <br><br> <<else>> 一个美丽的苍白身影从你的身体中漂浮出来,高高地矗立在你面前。 <<if $wraith.state is "haunt">> 祂气愤地抓着自己的脖子,盯着你。祂用手抬起你的下巴。 <br><br> "<span class="wraith">这次就结束吧。下次再见,<<pcpetname "Wraith">>。</span>" <<elseif $wraith.state is "despair">> 祂悲痛地抓着自己那有疤痕的光秃秃的脖子,盯着你。 <br><br> "<span class="wraith">你见过我的项链吗?我……</span>" <<else>> 祂一丝不挂,除了颈上一条华丽的象牙项链。祂将一只手放在你的下巴下方。 <br><br> "<span class="wraith">这次就结束吧。下次再见,<<pcpetname "Wraith">>。</span>" <</if>> <<trauma 50>><<gggtrauma>> <br><br> <</if>> 祂消失在激水流中。你慢慢恢复了身体的知觉,试着站起来。这需要几次尝试,但最终,你爬了起来。 <br><br> <<tearful>>你试着搞清楚发生在你身上的事。 <br><br> <<else>> <span class="gold">你停了下来。</span> <br><br> 你能感觉到祂在控制你迈出另一步,祂与你发生冲突,压迫你的思想和身体,试图确立祂的主导地位。你现在占上风,祂却不肯放手。 <br><br> 你痛苦地弯下身来。祂把自己从你身体里抽出来,知道祂已经被打败了。你看到一对苍白的半透明的手臂从你的胸膛中伸出。经过很大的努力,祂把自己从你身体里挤出。 <br><br> <<if $wraithIntro>> 苍白的身影在你面前漂浮着,盯着你看。 <<if $wraith.state is "haunt">> 祂看着你,嘲讽地抓着自己那有疤痕的脖子。 <br><br> "<span class="wraith">你属于我。你不会永远对我怀有敌意,小偷。</span>" <<elseif $wraith.state is "despair">> 祂悲痛地抓着自己那有疤痕的光秃秃的脖子,盯着你。 <br><br> "<span class="wraith">请……帮我找到它……</span>" <<else>> 祂玩味地用手指拨弄着一条用象牙制成的项链。 <br><br> "<span class="wraith">你属于我。你不会永远对我怀有敌意。</span>" <</if>> <<trauma 50>><<gggtrauma>> <br><br> <<else>> 一个美丽的苍白身影在你面前漂浮着。 <<if $wraith.state is "haunt">> 祂气愤地抓着自己的脖子,盯着你。祂用手抬起你的下巴。 <br><br> "<span class="wraith">我会得到你,盗墓贼,不会很久。</span>" <<elseif $wraith.state is "despair">> 祂悲痛地抓着自己那有疤痕的光秃秃的脖子,盯着你。 <br><br> "<span class="wraith">你见过我的项链吗?我……</span>" <<else>> 祂一丝不挂,除了颈上一条华丽的象牙项链。祂将一只手放在你的下巴下方。 <br><br> "<span class="wraith">你的意志很坚强。我喜欢你。</span>" <</if>> <<trauma 50>><<gggtrauma>> <br><br> <</if>> 一股巨大的水流从下面冲上来,完全淹没了祂。你只能看到透过水流发光的祂的<<wraithEyes>>眼睛。当水流散去的时候,这道身影消失了。<<tearful>>你试着理解你刚刚经历的一切。<br><br> <br><br> <</if>> <<exposure>> <<clotheson>> <<exitWraith>> <<clearWraith>>
<<effects>> <<if Time.hour gte 6 and $moonstate is "morning">> 当天色渐渐变暗的时候,你的身体开始变得沉重。你试着移动你的手臂。<span class="green">它因为发麻而抽搐着。</span> <br><br> 你漫无目的地漂浮在水中,你的视线变得模糊。你看到一对苍白、半透明的手臂从你自己的手臂中浮现出来。你的身体变得僵硬,你开始向后倾斜。 <br><br> <<if $wraithIntro>> 苍白的身影离开了你的身体,盯着你看。 <<if $wraith.state is "haunt">> 祂看着你,嘲讽地抓着自己那有疤痕的脖子。 <br><br> "<span class="wraith">你属于我,小偷。</span>" <<elseif $wraith.state is "despair">> 祂恳求地抓着自己有疤痕的脖子,盯着你看。 <br><br> "<span class="wraith">东西在哪?</span>" <<else>> 祂玩味地用手指拨弄着一条用象牙制成的项链。 <br><br> "<span class="wraith">你属于我。</span>" <</if>> <<trauma 50>><<gggtrauma>> <br><br> <<else>> 一个美丽的苍白身影从你的身体中漂浮出来,高高地矗立在你面前。 <<if $wraith.state is "haunt">> 祂气愤地抓着自己的脖子,盯着你。祂用手抬起你的下巴。 <br><br> "<span class="wraith">这次就结束吧。下次再见,<<pcpetname "Wraith">>。</span>" <<elseif $wraith.state is "despair">> 祂悲痛地抓着自己那有疤痕的脖子,盯着你看。 <br><br> "<span class="wraith">你见过我的项链吗?我……</span>" <<else>> 祂一丝不挂,除了颈上一条华丽的象牙项链。祂将一只手放在你的下巴下方。 <br><br> "<span class="wraith">这次就结束吧。下次再见,<<pcpetname "Wraith">>。</span>" <</if>> <<trauma 50>><<gggtrauma>> <br><br> <</if>> 那道身影消失了。你慢慢地恢复了身体的知觉,并尝试游泳。这需要一些时间,但你可以再次移动自己。 <br><br> <<tearful>>你试着搞清楚发生在你身上的事。 <<else>> <span class="gold">你停了下来。</span> <br><br> 你能感觉到祂在控制你迈出另一步,祂与你发生冲突,压迫你的思想和身体,试图确立祂的主导地位。你现在占上风,祂却不肯放手。 <br><br> 你痛苦地弯下身来。祂把自己从你身体里抽出来,知道祂已经被打败了。你看到一对苍白的半透明的手臂从你的胸膛中伸出。经过很大的努力,祂把自己从你身体里挤出。 <br><br> <<if $wraithIntro>> 苍白的身影在你面前漂浮着,盯着你看。 <<if $wraith.state is "haunt">> 祂看着你,嘲讽地抓着自己那有疤痕的脖子。 <br><br> "<span class="wraith">你属于我。你不会永远对我怀有敌意,小偷。</span>" <<elseif $wraith.state is "despair">> 祂悲痛地抓着自己那有疤痕的光秃秃的脖子,盯着你。 <br><br> "<span class="wraith">请……帮我找到它……</span>" <<else>> 祂玩味地用手指拨弄着一条用象牙制成的项链。 <br><br> "<span class="wraith">你属于我。你不会永远对我怀有敌意。</span>" <</if>> <<trauma 50>><<gggtrauma>> <br><br> <<else>> 一个美丽的苍白身影在你面前漂浮着。 <<if $wraith.state is "haunt">> 祂气愤地抓着自己的脖子,盯着你。祂用手抬起你的下巴。 <br><br> "<span class="wraith">我会得到你,盗墓贼,不会很久。</span>" <<elseif $wraith.state is "despair">> 祂悲痛地抓着自己那有疤痕的光秃秃的脖子,盯着你。 <br><br> "<span class="wraith">你见过我的项链吗?我……</span>" <<else>> 祂一丝不挂,除了颈上一条华丽的象牙项链。祂将一只手放在你的下巴下方。 <br><br> "<span class="wraith">你的意志很坚强。我喜欢你。</span>" <</if>> <<trauma 50>><<gggtrauma>> <br><br> <</if>> 一道耀眼的光闪过,你的眼睛因为刺激流出生理性泪水,当光消失的时候,那个人影消失了。<<tearful>>你试着理解你刚刚经历的一切。 <</if>> <<exposure>> <<clotheson>> <<exitWraith>> <<clearWraith>>
<<effects>> 调试通道。应该无法访问。 <br><br> <<link [[做爱|Bedroom]]>><<endevent>><</link>>
<<effects>> 调试通道。应该无法访问。 <br><br> <<link [[做爱|Bedroom]]>><<endevent>><</link>>
<<effects>><<getTarget>> 你往下看。你在冰面上看到了自己的倒影。一个有着<<wraithEyes>>眼睛的苍白的<<girl>>盯着你。 <br><br> 你发现自己在冰面上沉了下去,但过程中却没有任何阻碍。 <br><br> <span class="nextLink"><<link [[向下|Lake Underwater]]>><<set $phase2 to 1>><</link>></span> <br>
<<widget "getTarget">> <<if $possessed>> <<set $eventskip to 1>> <<if _args[0]>> <<switch $passage>> <<case "Bedroom">> <<pass 1>> <<set $wraith.exit to "home">> <<if !$nextPassageCheck>> <<set $phaseWraith to 0>> <<set $nextPassageCheck to "Mirror">> <<set $nextPassage to "Wraith Snatched Home Mirror">> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<set $unbind to 1>> <</if>> <<else>> <<if $phaseWraith lt 1 and $container and $container.home and $container.home.count gte 1 and !$wraithPaleVisit>> <<for _i to 0; _i lt Object.keys($container.home.creatures).length; _i++>> <<if $container.home.creatures[_i] isnot null and $container.home.creatures[_i].creature.includes("Pale")>> <<set $wraithPaleVisit to "home">> <</if>> <</for>> <<set $phaseWraith to 1>> <</if>> <<if $phaseWraith lt 2 and $wraithPaleVisit and $wraithPaleVisit is "home">> <<set $nextPassageCheck to "Containers">> <<set $nextPassage to "Wraith Snatched Offspring">> <<set $phaseWraith to 2>> <<elseif $phaseWraith lt 3 and ($robinbed is "yours" or $robinbed is "theirs" or $kylarbed is 1)>> <<set $nextPassageCheck to "Bed">> <<set $nextPassage to "Wraith Snatched Guest">> <<set $phaseWraith to 3>> <<else>> <<set $nextPassageCheck to "Bedroom">> <<set $nextPassage to "Wraith Snatched Home Window">> <<set $phaseWraith to 4>> <</if>> <</if>> <<case "Eden Cabin">> <<pass 1>> <<set $wraith.exit to "cabin">> <<if !$nextPassageCheck>> <<set $nextPassageCheck to "Cabin Actions">> <<set $nextPassage to "Cabin Actions">> <<set $phaseWraith to 0>> <<else>> <<set $phaseWraith to 4>> <<set $nextPassageCheck to "Eden Clearing">> <<set $nextPassage to "Wraith Snatched Cabin Leave">> <</if>> <<case "Cabin Actions">> <<pass 1>> <<if $phaseWraith is 0>> <<set $phaseWraith to 1>> <<set $nextPassageCheck to "Eden Mirror">> <<set $nextPassage to "Wraith Snatched Cabin Mirror">> <<elseif $phaseWraith lt 2>> <<set $nextPassageCheck to "Eden Cabin Bed">> <<set $nextPassage to "Wraith Snatched Guest">> <<set $phaseWraith to 2>> <<elseif $phaseWraith lt 3>> <<set $nextPassageCheck to "Eden Cabin">> <<set $nextPassage to "Eden Cabin">> <<set $phaseWraith to 3>> <<endevent>> <<set $phase2 to 1>> <</if>> <<case "Wolf Cave">> <<pass 1>> <<if !$nextPassageCheck>> <<set $nextPassageCheck to "Wolf Cave Clearing">> <<set $nextPassage to "Wolf Cave Clearing">> <<set $phaseWraith to 0>> <</if>> <<case "Wolf Cave Clearing">> <<pass 5>> <<if $phaseWraith is 0>> <<set $nextPassageCheck to "Wolf Cave Wash">> <<set $nextPassage to "Wraith Snatched Cave Reflection">> <<set $phaseWraith to 1>> <<else>> <<set $nextPassageCheck to "Forest">> <<set $nextPassage to "Wraith Snatched Cave Leave">> <</if>> <<case "Bird Tower">> <<set $nextPassageCheck to "Bird Tower Mirror">> <<set $nextPassage to "Wraith Snatched Far Mirror">> <<case "Farm Alex Bedroom">> <<set $nextPassageCheck to "Farm Bedroom">> <<set $nextPassage to "Farm Bedroom">> <<case "Farm Bedroom">> <<set $nextPassageCheck to "Farm Mirror">> <<set $nextPassage to "Wraith Snatched Far Mirror">> <<case "Domus Street" "Barb Street" "Danube Street" "Residential Drain">> <<pass 5>> <<set $nextPassageCheck to "Residential alleyways">> <<set $nextPassage to "Residential alleyways">> <<case "Residential alleyways">> <<pass 5>> <<set $nextPassageCheck to "Connudatus Street">> <<set $nextPassage to "Connudatus Street">> <<case "Connudatus Street" "Cliff Street" "Wolf Street" "Commercial Drain">> <<pass 5>> <<set $nextPassageCheck to "Commercial alleyways">> <<set $nextPassage to "Commercial alleyways">> <<case "Commercial alleyways">> <<pass 5>> <<set $nextPassageCheck to "High Street">> <<set $nextPassage to "High Street">> <<case "Drain Exit">> <<pass 5>> <<set $nextPassageCheck to "Industrial Drain">> <<set $nextPassage to "Industrial Drain">> <<case "Sewers Residential" "Sewers Commercial" "Sewers Industrial">> <<set $nextPassageCheck to "Sewers Possessed">> <<set $nextPassage to "Sewers Possessed">> <<case "Sewers Scrap" "Sewers Wood">> <<set $nextPassageCheck to "Sewers Residential">> <<set $nextPassage to "Sewers Residential">> <<case "Sewers Mud" "Sewers Ruins">> <<set $nextPassageCheck to "Sewers Commercial">> <<set $nextPassage to "Sewers Commercial">> <<case "Sewers Waterfall" "Sewers Algae" "Sewers Rubble">> <<set $nextPassageCheck to "Sewers Industrial">> <<set $nextPassage to "Sewers Industrial">> <<case "Sewers Lake">> <<set $nextPassageCheck to "Sewers Waterfall">> <<set $nextPassage to "Sewers Waterfall">> <<case "Sewers Webs">> <<set $nextPassageCheck to "Sewers Wood">> <<set $nextPassage to "Sewers Wood">> <<case "Sewers Shrooms">> <<set $nextPassageCheck to "Sewers Mud">> <<set $nextPassage to "Sewers Mud">> <<case "Sewers Hole">> <<set $nextPassageCheck to "Sewers Ruins">> <<set $nextPassage to "Sewers Ruins">> <<case "Sewers Workshop">> <<set $nextPassageCheck to "Sewers Scrap">> <<set $nextPassage to "Sewers Scrap">> <<case "Harvest Street" "Mer Street" "Industrial Drain">> <<pass 5>> <<set $nextPassageCheck to "Industrial alleyways">> <<set $nextPassage to "Industrial alleyways">> <<case "Industrial alleyways">> <<pass 5>> <<set $nextPassageCheck to "Oxford Street">> <<set $nextPassage to "Oxford Street">> <<case "Oxford Street" "Starfish Street" "High Street">> <<pass 5>> <<set $nextPassageCheck to "Park">> <<set $nextPassage to "Park">> <<case "Park" "Elk Street">> <<pass 5>> <<set $nextPassageCheck to "Nightingale Street">> <<set $nextPassage to "Nightingale Street">> <<case "Nightingale Street">> <<pass 5>> <<set $nextPassageCheck to "Forest">> <<set $nextPassage to "Forest">> <<set $forest to 0>> <<set $wraith.exit to "forest">> <<case "Forest">> <<pass 8>> <<if $forest lte 20>> <<set $nextPassageCheck to "Forest Blood Deeper">> <<set $nextPassage to "Forest">> <<if $phaseWraith isnot 5>> <<set $phaseWraith to 5>> <<else>> <<set $forestmod to 1.5>><<set $forest += 5>> <</if>> <<elseif $forest gt 40 and $forest lte 50>> <<set $nextPassageCheck to "Lake Fishing Rock">> <<set $nextPassage to "Lake Fishing Rock">> <<set $wraith.exit to "lake">> <<elseif $forest gt 30>> <<set $nextPassageCheck to "Forest Blood Less Deep">> <<set $nextPassage to "Forest">> <<if $phaseWraith isnot 5>> <<set $phaseWraith to 5>> <<else>> <<set $forestmod to 1.5>><<set $forest -= 5>> <<if $forest is 50>> <<set _nextPassageCheckTemp to "Lake Fishing Rock">> <<set _nextPassageTemp to "Lake Fishing Rock">> <</if>> <</if>> <<else>> <<set $nextPassageCheck to "Lake Shore">> <<set $nextPassage to "Lake Shore">> <<set $wraith.exit to "lake">> <</if>> <<case "Lake Campsite">> <<pass 5>> <<set $nextPassageCheck to "Lake Fishing Rock">> <<set $nextPassage to "Lake Fishing Rock">> <<set $wraith.exit to "lake">> <<case "Lake Fishing Rock">> <<pass 5>> <<set $nextPassageCheck to "Lake Waterfall">> <<set $nextPassage to "Lake Waterfall">> <<set $wraith.exit to "lake">> <<case "Lake Firepit">> <<pass 5>> <<set $nextPassageCheck to "Lake Shore">> <<set $nextPassage to "Lake Shore">> <<set $wraith.exit to "lake">> <<case "Lake Waterfall">> <<pass 5>> <<if $phaseWraith lt 1 and $container and $container.lake and $container.lake.count gte 1 and !$wraithPaleVisit>> <<for _i to 0; _i lt Object.keys($container.lake.creatures).length; _i++>> <<if $container.lake.creatures[_i] isnot null and $container.lake.creatures[_i].creature.includes("Pale")>> <<set $wraithPaleVisit to "lake">> <</if>> <</for>> <<set $phaseWraith to 1>> <</if>> <<if $wraithPaleVisit and $wraithPaleVisit is "lake" and $phaseWraith lt 3>> <<set $nextPassageCheck to "Containers">> <<set $nextPassage to "Wraith Snatched Offspring">> <<set $phaseWraith to 3>> <<else>> <<set $nextPassageCheck to "Lake Shore">> <<set $nextPassage to "Lake Shore">> <<set $wraith.exit to "lake">> <</if>> <<case "Lake Shore">> <<pass 5>> <<if $phaseWraith lt 1 and $container and $container.lake and $container.lake.count gte 1 and !$wraithPaleVisit>> <<for _i to 0; _i lt $container.lake.count; _i++>> <<if $container.lake.creatures[_i].creature.includes("Pale")>> <<set $wraithPaleVisit to "lake">> <</if>> <</for>> <<set $phaseWraith to 1>> <</if>> <<if $phaseWraith lt 2 and $wraithPaleVisit and $wraithPaleVisit is "lake">> <<set $nextPassageCheck to "Lake Waterfall">> <<set $nextPassage to "Lake Waterfall">> <<set $phaseWraith to 2>> <<else>> <<if Time.season is "winter">> <<set $nextPassageCheck to "Lake Shallows Ice">> <<set $nextPassage to "Lake Shallows Ice">> <<else>> <<set $nextPassageCheck to "Lake Shallows">> <<set $nextPassage to "Lake Shallows">> <</if>> <</if>> <<case "Lake Shallows">> <<pass 5>> <<set $nextPassageCheck to "Lake Depths">> <<set $nextPassage to "Lake Depths">> <<case "Lake Shallows Ice">> <<pass 5>> <<set $nextPassageCheck to "Lake Depths Ice">> <<set $nextPassage to "Lake Depths Ice">> <<case "Lake Depths">> <<pass 5>> <<set $nextPassageCheck to "Lake Underwater">> <<set $nextPassage to "Lake Underwater">> <<case "Lake Depths Ice">> <<pass 5>> <<set $nextPassageCheck to "Lake Depths Ice Break">> <<set $nextPassage to "Lake Depths Ice Break">> <<case "Lake Underwater" "Lake Ruin Deep">> <<pass 5>> <<set $nextPassageCheck to "Lake Ruin">> <<set $nextPassage to "Lake Ruin">> <<case "Lake Ruin">> <<pass 2>> <<set $nextPassageCheck to "Lake Ruin Prison Intro">> <<set $nextPassage to "Lake Ruin Prison Intro">> <</switch>> <</if>> <<if !$wraith.will>> <<if $wraith.state is "haunt">> <<set $wraith.will to random(1300, 1700)>> <<else>> <<set $wraith.will to random(1100, 1500)>> <</if>> <</if>> <<set _wraithWill to Math.floor(1 + $wraith.will)>> <<if $wraith.possessCount is undefined>> <<if $location is "forest" or $location is "lake">> <<set _wraithWill /= 3>> <<else>> <<set _wraithWill /= 2>> <</if>> <</if>> <<if $wraithWillMessage and !$combat>> <<if $phase2 is 1>> <<set $phase2 to 0>> <<controlcaption>> <br> <<elseif $passage isnot "Forest" and $passage is $nextPassageIntended or $nextPassageCheck is $nextPassageIntended>> <<controlcaption>> <<set $willpowerSuccess to 0>> <br> <span class="pink">你让祂控制着你。</span> <<pain -2>><<stress -12>><<sub 2>><<lpain>><<llstress>><<set $wraith.will += 30>> <br><br> <<else>> <<set $willpowerSuccess to 0>> <<willpowerdifficulty 1 _wraithWill true>> <<if $willpowerSuccess>> <<control `Math.floor(currentSkillValue('willpower') / 80)`>> <<controlcaption>> <br> <span class="green">你为身体的控制权而战,你感觉到祂开始慢了下来。</span> <<pass 4>><<pain 4>><<stress 12>><<trauma 12>><<def 2>><<gpain>><<ggtrauma>><<ggstress>><<gcontrol>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 8)>> <br><br> <<else>> <<controlcaption>> <br> <span class="red">你的身体不受控制。</span> <<stress 6>><<trauma 6>><<willpower 1>><<def 1>><<gtrauma>><<gstress>><<gwillpower>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 10)>> <br><br> <</if>> <</if>> <</if>> <<if _nextPassageCheckTemp>> <<set $nextPassage to _nextPassageTemp>> <<set $nextPassageCheck to _nextPassageCheckTemp>> <</if>> <<if $phase2 is 2>> <<set $phase2 to 0>><<set $pain to 0>> <</if>> <<if _args[0]>> <<if $bus isnot "lake_ruin_prison" and (Time.hour gte 6 and $moonstate is "morning" and $wraith.exit isnot "home" or $control gte $controlmax)>> <<if $location is "lake_ruin">> <<set $nextPassage to "Wraith Resisted Lake">> <<else>> <<set $nextPassage to "Wraith Resisted">> <</if>> <</if>> <</if>> <</if>> <</widget>>
<<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<underwater>><<effects>> 你将一只手放在符文上,用另一只手在它周围划出一个符号,它随即散发出红色的光芒,焕发出生命的活力。 <br><br> 墙壁隆隆作响。当石头之间出现裂缝时,紫色的蒸汽发出嘶嘶声。一大堆地衣碎裂,漂走了。 符文周围的墙开始向后收缩,然后落到地板上。你游进缺口。 <br><br> 在你面前是通往黑暗的楼梯。小块地衣照亮了墙壁的各个部分。在顶部,你可以看到微弱的光晕。你笨手笨脚地沿着墙往上走。 <br><br> <span class="nextLink"><<link [[往上游(0:02)|Lake Ruin Prison Intro 2]]>><<pass 2>><</link>></span> <br>
<<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<effects>> 你听到身后石头的刮擦声。经过一段时间,你向前倒下,用手着地。<span class="blue">你离开了水中。</span>这里有一个大气囊,空气中弥漫着紫色的雾气。你爬上最后一段楼梯。 <br><br> <<if $wraithPrison>> 你回到了水下监狱。 <<else>> 当你到达顶部时,你看到了光芒的源头。你处于一个巨大的石头房间中,被巨大的发光紫色地衣覆盖着。它沿着墙壁蜿蜒而行,偶尔跟随着错综复杂的雕刻图案。 你周围都是一组组大笼子,其中许多已经生锈了。你在其中一个笼子里发现了一套镣铐。另一个笼子似乎是地衣群的中心,大部分都被覆盖了。 <br><br> <</if>> 你因疼痛而弯曲身体。一条苍白、半透明的手臂从你的胸部伸出,接着又出现了另一条。它强行让你向后倾斜,离开了你。<<pain 10>><<ggpain>> <br><br> <<endWraith>> <<generateWraith 1 true>> 你倒在冰冷的石头地板上,感觉渐渐恢复。你呕吐,咳嗽着水。你深呼吸,尝到空气中令人作呕的甜味。<<hallucinogen 40>><<gghallucinogens>> <br><br> <<if !$wraithIntro>> <<set $wraithIntro to true>> 你面前飘浮着一个美丽的苍白色身影。 <<if $wraith.state is "haunt">> 祂的眼睛带着愤怒的红色,祂紧紧地抓住自己布着伤痕的脖子。 <br><br> "<span class="wraith">永远被封印。就像一个小偷应该的那样。</span>" <br><br> 祂抓住你的脖子,并轻易地将你推倒在地。祂飘落下来,压在你身上,开始对你的脖子施加压力。<span class="red">你不能呼吸了!</span> <<elseif $wraith.state is "despair">> 祂用疲惫、悲惨的红色眼睛注视着你,同时抓住自己遍布伤痕的、裸露的脖子。 <br><br> "<span class="wraith">你看到我的项链了吗……?</span>" <br><br> 祂轻轻地把手放在你的脖子上,将你压住。祂飘落下来,停在你身上。 <<else>> 祂赤裸着,脖子上戴着一条象牙项链,上面镶着巨大的蓝宝石。祂用好奇的蓝色眼睛看着你,用手托起你的下巴。你感觉很冷。 <br><br> "<span class="wraith">沐浴在无暇之中,我们将变得美丽。</span>" <br><br> 祂轻轻地把手放在你的脖子上,将你压住。祂飘落下来,停在你身上。 <</if>> <<else>> 苍白的身影飘在你面前。 <<if $wraith.state is "haunt">> <<if $wraithPrison and $wraithPrison.vision>> 幽灵将祂的爪子放在了你的胸口上。你可以感受到一股苦涩的寒意从整个身体传来,你感到整个房间在旋转,最终你倒在了地上。 <br><br> "<span class="wraith">你明白了吗,小偷?不要让我再说一遍。</span>" <<else>> 幽灵先是抓住了自己受伤的脖子,然后轻松地将你推倒在地。祂漂浮下来,骑在你的身上,用手抓住了你的脖子。<span class="red">你不能呼吸了!</span> <br><br> "<span class="wraith">想从死人那里偷东西,那你就得付出死亡的代价。</span>" <</if>> <<elseif $wraith.state is "despair">> <<if $wraithPrison and $wraithPrison.vision>> 幽灵将祂的爪子放在了你的胸口上。你可以感受到一股苦涩的寒意从整个身体传来,你感到整个房间在旋转,最终你倒在了地上。 <br><br> "<span class="wraith">我找不到它了。没有项链真的太冷了。你能让我温暖起来吗,<<pcpetname "Wraith">>?</span>" <<else>> 幽灵先是抓住了自己裸露的脖子,然后轻轻地把你推倒在地。祂漂浮下来,骑在你的身上,然后静止下来。 <br><br> "<span class="wraith">没有项链真的太冷了。你能让我温暖起来吗,<<pcpetname "Wraith">>?</span>" <</if>> <<else>> 祂的手指勾着项链,然后把你推着躺在地上。祂飘落下来,停在你身上。 <br><br> "<span class="wraith">欢迎回家,<<pcpetname "Wraith">>。</span>" <</if>> <</if>> 祂紧盯着你的身体,让你的身体虚弱无力,无法反应。 <<if C.npc["Ivory Wraith"].lust gte 12 and $wraith.state is "haunt">> 祂的脸上出现了一个残忍、嗜虐的微笑。 <<else>> 祂犹豫了一会儿,考虑着自己的下一步行动。 <</if>> <<if !$wraithPrison>> <br><br> <<link [[恳求|Lake Prison Intro 3]]>><<set $phase to 1>><<sub 1>><</link>> <br> <<link [[挣扎|Lake Prison Intro 3]]>><<set $phase to 2>><<def 1>><</link>> <br> <<else>> <<if $parasitedisable is "f" and ($parasite.left_ear.name is undefined or $parasite.right_ear.name is undefined) and $slimedisable is "f" and !$noEarSlime>> 祂举起一侧的手臂,一个漩涡状的紫色圆盘在空中出现。祂伸手进去,拿出一团扭动的红色物质。一个活的史莱姆。祂将它放到你的耳边。 <br><br> <<link [[挣扎|Lake Prison Slime Resist]]>><</link>> <br> <<link [[保持不动|Lake Prison Slime]]>><</link>> <<else>> <<initWraith "abomination">> <<startWraith>> <br><br> <<link [[继续|Lake Prison Intro Fight]]>><</link>> <</if>> <</if>> <br> <<if !$wraithPrison>> <<set $wraithPrison to {timer: 0, timePassed: 0, search: 0, state: "present", possession: false, masturbation: false}>> <<else>> <<set $wraithPrison.timer to 0>> <<set $wraithPrison.timePassed to 0>> <<set $wraithPrison.search to 0>> <<set $wraithPrison.state to "present">> <<set $wraithPrison.possession to false>> <<set $wraithPrison.masturbation to false>> <</if>>
<<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "请,请不要伤害我,"你说道。 <<elseif $speech_attitude is "bratty">> "不管你是谁,请离我远点!"你说道。 <<else>> "求求你,我错了,别伤害我!"你说道。 <</if>> <br><br> <<if $wraith.state is "haunt">> "<span class="wraith">一个小偷不配得到怜悯。"</span>祂更用力地掐住你的脖子,无视你的恳求。<<pain 8>><<gpain>> <<elseif $wraith.state is "despair">> "<span class="wraith">你拿走了它? 你这个,小偷……</span>" 祂沉痛的皱眉,接着掐住了你的脖子。<<pain 4>><<gpain>> <<else>> "<span class="wraith">我保证能让你得到无尽的快乐,这还不够吗?</span>"祂咯咯笑着,然后掐住了你的脖子。<<pain 4>><<gpain>> <</if>> <<else>> 你试图把祂的手从你身上扯开,但无济于事。祂望着你微笑。 <<if $wraith.state is "haunt">> "<span class="wraith">挣扎吧,这只会让你更快地沉没。</span>" <<elseif $wraith.state is "despair">> "<span class="wraith">你拿走了它? 你这个,小偷……</span>" <<else>> "<span class="wraith">省省你的力气吧。你会需要它的。</span>" <</if>> <</if>> <br><br> <<if $parasitedisable is "f" and ($parasite.left_ear.name is undefined or $parasite.right_ear.name is undefined) and $slimedisable is "f" and !$noEarSlime>> 祂举起一侧的手臂,一个漩涡状的紫色圆盘在空中出现。祂伸手进去,拿出一团扭动的红色物质。一个活的史莱姆。祂将它放到你的耳边。 <br><br> <<link [[挣扎|Lake Prison Slime Resist]]>><</link>> <br> <<link [[保持不动|Lake Prison Slime]]>><</link>> <<else>> <<initWraith "abomination">> <<startWraith>> <br><br> <<link [[继续|Lake Prison Intro Fight]]>><</link>> <</if>> <br>
<<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<effects>> 用最后的意志力,你不停地晃动头部,防止史莱姆进入。 <br><br> 祂低头看着你,轻声说道:"<span class="wraith">向我屈服。除非你想就此崩溃。</span>" <<initWraith "abomination">> <<startWraith>> <br><br> <<link [[继续|Lake Prison Intro Fight]]>><</link>> <br>
<<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<effects>> <<set $wraithParasite to true>> 祂把史莱姆放到你的 <<if $parasite.left_ear.name is undefined>> 左耳里,<span class="lewd">它在里面扭动着。</span> <<parasite left_ear slime>> <<elseif $parasite.right_ear.name is undefined>> 右耳里,<span class="lewd">它在里面扭动着。</span> <<parasite right_ear slime>> <</if>> <br><br> 你在祂的掌控中颤抖,感受到一种异样的兴奋感,尤其是当祂像这样骑在你身上的时候。一开始还只是一种小小的感觉,但那种诡异的兴奋感逐渐增长,直到<span class="lewd">一股压倒性的淫欲吞噬了你</span>。祂看起来很高兴。<<lobsession>> <br><br> <<if !$earSlime.corruption>> <i>在"属性"选项栏中出现了一个新的堕落条。</i> <br><br> <</if>> 祂对你的控制松开了。<<if $wraith.state is "haunt">>你喘不过气来,<</if>>你听到周围的耳语。<span class="lewd">内部的某些东西迫使你把自己献给苍白的人影。</span>你以某种方式知道顺从这种冲动会感觉更好,而违抗会很痛苦。 <<initWraith "abomination">> <<startWraith>> <br><br> <<if $promiscuity gte 55 and $submissive gte 1900>> <<link [[顺从|Lake Prison Intro Fight]]>><<set $sexstart to 1>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>> <br> <</if>> <<link [[服从|Lake Prison Intro Fight]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[违抗|Lake Prison Intro Fight]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br>
<<effects>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<set $enemytype to $wraith.type>> <<elseif $struggle_start is 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<if $player.penisExist>> <<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">> <<else>> <<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">> <</if>> <<unset $struggle_start>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemytype to $wraith.type>> <</if>> <<effectsWraith>> <<switch $wraith.type>> <<case "man">> <<if _combatend>> <span id="next"><<link [[继续|Lake Prison Intro Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Prison Intro Fight]]>><</link>></span><<nexttext>> <</if>> <<case "tentacles">> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Lake Prison Intro Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Prison Intro Fight]]>><</link>></span><<nexttext>> <</if>> <<case "slime">> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Lake Prison Intro Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Prison Intro Fight]]>><</link>></span><<nexttext>> <</if>> <</switch>> <br>
<<effects>> <<if !$wraithCount>> <<set $wraithCount to 0>> <</if>> <<if !$wraithMax>> <<set $wraithCount to 0>> <<set $wraithMax to 2>> <<if C.npc["Ivory Wraith"].lust gt 10>> <<set $wraithMax++>> <</if>> <<if $tentacledisable is "t">> <<set $wraithMax -->> <</if>> <</if>> <<if $wraith.type is "man" and $enemyhealth lte 0>> 当<<he>>踉踉跄跄地后退时,<<person>>震惊地低头看着你。 <<if $wraith.gen is "abomination">> 那些触手无力地掉落在地上,化为一股粉色的雾气。 <<elseif $wraith.gen is "arms">> <<His>>多余的手臂向后折叠。 <</if>> 一声可怕的尖叫划破空气,让你跪下。祂掐住你的脖子,将你提了起来。 <<if $worn.neck.cursed is 1>> 一道光芒闪出,伴随着深沉的呻吟声,你的$worn.neck.cn_name_cap消失了。 <<set $worn.neck.type.push("broken")>> <<neckruined>> <</if>> <br><br> 你被拖着推入了菌群中心旁边的笼子里。那个笼子没有门。身影变得更加透明,并开始消失。"<span class="wraith">我要先恢复一下,你等着吧。</span>"祂在一道光中消失了。 <br><br> <<tearful>>你环顾四周,试图确定祂是不是真的离开了。 <<set $wraith.defeated++>> <<set $wraithPrison.timer to 120>> <<set $wraithPrison.state to "recovering">> <<clotheson>> <<endcombat>> <<endWraith>> <br><br> <<link [[继续|Lake Ruin Prison]]>><<unset $wraithParasite>><</link>> <br> <<elseif $enemyarousal gte $enemyarousalmax or ($wraith.type is "tentacles" and $tentacles.active lte ($tentacles.max / 2)) or ($wraith.type is "slime" and $struggle.done gte $struggle.number)>> <<set $wraithCount++>> <<ejacW>> <<if $wraithCount gte $wraithMax or $wraithCount gte 5>> <<kissWraith>> <br><br> <<if $parasitedisable is "f" and ($parasite.left_ear.name is undefined or $parasite.right_ear.name is undefined) and $slimedisable is "f" and !$wraithParasite and !$noEarSlime>> <<set $wraithParasite to true>> 祂把史莱姆放到你的 <<if $parasite.left_ear.name is undefined>> 左耳里,<span class="lewd">它在里面扭动着。</span> <<parasite left_ear slime>> <<elseif $parasite.right_ear.name is undefined>> 右耳里,<span class="lewd">它在里面扭动着。</span> <<parasite right_ear slime>> <</if>> <br><br> 你在人影的控制下浑身颤抖。你感到异常兴奋,特别是祂像这样压在你身上。起初只是一点点的感觉。然后它越来越强烈,直到<span class="lewd">一种压倒性的情欲笼罩了你。</span> <br><br> <<if !$earSlime.corruption>> <i>在"属性"选项栏中出现了一个新的堕落条。</i> <br><br> <</if>> 祂对你的控制松开了。<<if $wraith.state is "haunt">>你喘不过气来,<</if>>你听到周围的耳语。<span class="lewd">内部的某些东西迫使你把自己献给苍白的人影。</span>你以某种方式知道顺从这种冲动会感觉更好,而违抗会很痛苦。 <br><br> <</if>> 祂突然把你提了起来,开始带着你走。你无力抗拒。 你被关进了一个破旧的笼子里,就在菌群中心的旁边。那个笼子没有门。 <<if $wraith.state is "haunt">> <<if !$wraithPrison.vision>> "<span class="wraith">我将打开你的思想,然后我会向你展示。然后你会。归还。它。回来。</span>" <<else>> "<span class="wraith">再次开始崩溃了,难道不是很美好吗?</span>" <</if>> <<elseif $wraith.state is "despair">> <<if !$wraithPrison.vision>> "<span class="wraith">帮我找到它。看看我所看到的。留下来。</span>" <<else>> "<span class="wraith">再次。再次。崩溃。堕落到何方?</span>" <</if>> <</if>> <<if $worn.neck.cursed is 1>> 祂把手放在你的$worn.neck.cn_name_cap上。一道光芒闪过,随着深沉的呻吟声,金属消失了。 <<set $worn.neck.type.push("broken")>> <<neckruined>> <</if>> 祂从牢房里飘出去,不见了。<<tearful>>你环顾四周,试图想出一种逃脱的方法。人影已经不在这里了。 <<set $wraithPrison.timer to 60>> <<set $wraithPrison.state to "recovering">> <<clotheson>> <<endcombat>> <<endWraith>> <br><br> <<link [[继续|Lake Ruin Prison]]>><<unset $wraithParasite>><</link>> <br> <<else>> <<continueWraith>> <br><br> <<link [[继续|Lake Prison Intro Fight]]>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "lake_ruin">><<set $wraith.exit to "lake_ruin">><<set $bus to "lake_ruin_prison">><<effects>> 你被困在一个水下监狱中。粉色的雾气在空气中旋转。<<ghallucinogens>> <br><br> <<if $wraithPrison.state is "present">> <<set _wraithEvent to true>> <</if>> <<if isPlayerNonparasitePregnancyEnding() and !$possessed>> <<set $wraithPrison.state to "gone">> <<endWraith>> <<clearWraith>> <<pregnancyWatersBrokenPassout "wraith">> <<elseif $moonstate is "morning" and Time.hour gte 6 and $wraithPrison.timePassed gte 120 and $wraithPrison.state isnot "gone">> 你看到那个身影靠近通往下面楼梯的地方。祂的身影忽明忽暗。 <br><br> <<if $wraith.state is "haunt">> <<if !$wraithPrison.vision>> 祂用着纯粹的愤怒和仇恨盯着你。祂尖叫着,开始在空中盘旋,抓着自己的赤裸脖子尖叫着。 <br><br> 祂突然消失了,然后在下一秒又出现在了你面前。祂用长长的爪子抓住了你的脖子,很快地将你拖到楼梯前,然后将你的头浸入水中。<<stress 24>><<pain 10>><<gpain>><<gstress>> <br><br> 你再次被控制住了,祂愤恨地喊道:"<span class="wraith">我会向你展示你的恶行。我会再次找到你,小偷。你的惩罚还没有受够。你还没有准备好!</span>"<<gobsession>> <br><br> 祂的身影消失了,你将头从水中抬起,咳嗽着。<<tearful>>你站起来。楼梯底部的符文再次闪亮起来。 <<elseif C.npc["Ivory Wraith"].lust gte 12>> 祂愤怒地盯着你。祂咆哮着开始绕圈漂浮,祂用手抓住自己的脖子。 <br><br> 祂的身影忽隐忽现,很快又出现在了你面前。祂掐住你的脖子,祂的手又长又硬。你被压在墙上了。<<stress 12>><<pain 5>><<gpain>><<gstress>> <br><br> 你在和祂斗争。祂发出低语,"<span class="wraith">你已经看到了。你寻求忏悔吗?更多。首先是更多的痛苦。</span>" <br><br> 祂的身影消散,你从墙上滑了下来。<<tearful>>你站了起来,楼梯底部的符文再次发光。<<lobsession>> <<else>> 祂忧心忡忡地盯着你,然后直接出现在你面前。祂抬起一只爪子,好像要打你,你本能地捂住脸。 <br><br> 但是祂没有伤害你,正好相反,你感觉到一种温柔的爱抚落在了你的脸颊上。你慢慢睁开眼睛,<span class="green">利爪不见了,取而代之的是苍白柔软的皮肤。你可以从祂的脸上看到一丝熟悉。</span> <br><br> "<span class="wraith">我们还在坠落,远未到达底部。但或许我们不需要到达底部。</span>"<<lobsession>> <</if>> <<elseif $wraith.state is "despair">> <<if !$wraithPrison.vision>> 祂带着悔恨的表情看着你。祂尖叫着,开始绕着圈漂浮,祂抓着自己裸露空无一物的脖子哭泣。 <br><br> 祂突然消失了,但很快又在你的面前出现。祂伸手抓住了你的脖子,手指又长又尖。但祂突然停了下来,开始哭泣,并在你面前倒下。 <br><br> "<span class="wraith">对不起。你还没有准备好。我们必须承受更多的痛苦。</span>"<<gobsession>> <br><br> 祂突然向后消失,离开了你。楼梯底部的符文再次发出光芒。 <<elseif C.npc["Ivory Wraith"].lust gte 12>> 祂带着愤怒和懊悔的目光盯着你。祂咆哮着,开始绕着圈在空中漂浮,祂抓着自己光秃秃的脖子。 <br><br> 祂的身影忽隐忽现,很快又出现在了你面前。祂掐住你的脖子,祂的手又长又硬。你被压在墙上了。<<stress 12>><<pain 5>><<gpain>><<gstress>> <br><br> 你挣扎着反抗祂。祂立刻放开你,祂的脸上露出了惊恐的表情。"<span class="wraith">对不起。不是你的错。不是你的错……</span>"<<lobsession>> <br><br> 祂向后漂浮着离开了。你沿着墙滑落下来。<<tearful>>你站起来了。楼梯底部的符文再次发出光芒。 <<else>> 祂带着懊悔的表情看着你。祂突然消失不见,但很快又在你的面前出现。 <br><br> "<span class="wraith">你看到了它。你看到了吗?你会帮助我吗?你会帮助我的。</span>"<<lobsession>> <br><br> 祂突然向后漂浮,离开了你。楼梯底部的符文再次发出光芒。 <</if>> <<else>> "<span class="wraith">我的时间已经结束了,但是下个血月你会再次回到这里。</span>" <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> 祂咯咯笑着,你感受到脑内的史莱姆在蠕动着。"<span class="wraith">毕竟,这是唯一一处你可以摆脱寄生之苦的地方。</span>" <</if>> <</if>> <br><br> 一股水流从楼梯里喷出,那个身影消失了。<span class="blue"><i>在下一个血月之前,你是安全的。</i></span> <br><br> <<set $wraithPrison.state to "gone">> <<unset _wraithEvent>> <<endWraith>> <<clearWraith>> <</if>> <<if _wraithEvent is true>> <<if ["haunt", "despair"].includes($wraith.state) and $trauma gte ($traumamax / 10) * 4 and $wraithPrison.timePassed gte 140>> 苍白的身影从地下出现。你感觉到自己的力气已经被吸干了。你被不可见的力量推到了一个牢房里,并被推到了鲜血苔藓的床上。 <br><br> <<if $wraith.state is "haunt">> 祂用冷漠的目光打量着你,并用有爪子的手抓住了你的脸颊。 <<if !$wraithPrison.vision>> "<span class="wraith">你渴望真知,所以你从死者那里偷走了知识。我要让你体会与这座神殿的残骸一同下沉的绝望。当海浪啃噬你的骨头时,也许你的好奇心就能得到满足了。<<pcPetname "Wraith">>。<<pcPetname "Wraith">>。</span>" <<else>> "<span class="wraith">我们再次下去。<<pcPetname "Wraith">>。</span>" <</if>> <<else>> 祂用绝望的目光打量着你,并用有爪子的手抓住了你的脸颊。 <<if !$wraithPrison.vision>> "<span class="wraith">你必须看到。你必须理解。你必须帮助我。它在哪里?<<pcPetname "Wraith">>。</span>" <<else>> "<span class="wraith">帮帮我,到哪里去了?<<pcPetname "Wraith">>。</span>" <</if>> <</if>> <br><br> 祂抓了一把地衣,并将你的头扭向后。祂开始把碾碎的地衣放进你的嘴里。 <<if $wraithPrison.vision>> 你知道最好不要试图抵抗。 <<else>> 你试图吐出它,但你的身体不听使唤。 <</if>> 你的嘴里被塞满了开花的地衣,祂吻了你一下。 你绷紧身体,但很快,你感到一种奇怪的宽慰。<<takeKissVirginity "Ivory Wraith" "rape">> <<stress -200>><<lllstress>><<trauma 36>><<gggtrauma>><<purity -50>><<lllpurity>><<physique_loss 16>><<llphysique>><<pain -15>><<llpain>> <br><br> 一切在你周围旋转,只留下你和一个苍白的面孔在一片旋涡中。你的思维被燃烧着,心灵尖叫着想要释放。<<ggghallucinogens>> <br><br> 你的视野变得扭曲,出现了你从未见过的变形。你的皮肤起波纹,像蜡烛融化一样。你从上方看着自己,被发光的地衣背光。你看着自己的手臂,发现它们异常苍白。 <br><br> <span class="nextLink"><<link [[醒来|Schism]]>><</link>></span> <br> <<else>> <<generateWraith 1>> 一个苍白的身影从地下冒出来。你被一股无形的力量拉向祂,祂打量了你一下。 <br><br> <<if $wraith.state is "haunt">> "<span class="wraith"><<print either( "睁眼。", "<<pcPetname \"Wraith\">>。", "沉睡吧,为了真正的清醒。", "你必须打开你的心灵,只有这样你才能面对惩罚。", "你还没有准备好看到,小偷。我会让你准备好。", "我会从你身上夺走一切,只有这样你才会明白。" )>></span>" <<elseif $wraith.state is "despair">> "<span class="wraith"><<print either( "好冷。", "对不起。", "你看到它了吗?", "我们必须一起承受。", "<<pcPetname \"Wraith\">>。", "你是我拥有的一切。" )>></span>" <<else>> "<span class="wraith"><<print either( "不要抗拒。", "你不愿意屈服吗?", "和我一起沉没,永远。", "<<pcPetname \"Wraith\">>。", "我已经在你的内心深处。", "这就是你所拥有的一切。" )>></span>" <</if>> <br><br> <<if $rng gte 90>> 祂抓了一把粉红色的地衣,用另一只手抓住了你的脸,强迫你张开嘴。地衣在祂手中破碎,片片落入你的嘴中。 <br><br> <<set $skulduggerydifficulty to 600>> <<link [[接受|Lake Ruin Lichen Eat]]>><<trauma 100>><<stress -50>><<set $phaseWraith to 1>><<hallucinogen 220>><</link>><<gggtrauma>><<lllstress>><<gghallucinogens>> <br> <<link [[假装吃东西|Lake Ruin Lichen Eat]]>><<set $phaseWraith to 2>><</link>><<skulduggerydifficulty>> <br> <<link [[吐出来|Lake Ruin Lichen Eat]]>><<set $phaseWraith to 3>><</link>> <br> <<elseif $rng gte 70 and $wraithPrison.possession is false>> <<if !$wraith.will>> <<set $wraith.will to random(1300, 1700)>> <</if>> <<set _wraithWill to Math.floor(1 + $wraith.will)>> 你感到祂试图进入你的身体。 <br><br> <<link [[屈服|Lake Ruin Prison Possession]]>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><</if>><<sub 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>> <br> <<link [[反抗|Lake Ruin Prison Possession Resist]]>><<set $phase to 1>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><</if>><<def 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>><</if>><<willpowerdifficulty 1 _wraithWill>> <br> <<elseif $rng gte 50 and !$wraithPrison.masturbation>> <<if !$wraith.will>> <<set $wraith.will to random(1300, 1700)>> <</if>> <<set _wraithWill to Math.floor(1 + $wraith.will)>> 你感到祂试图进入你的身体。 <br><br> <<link [[屈服|Lake Ruin Prison Masturbation Start]]>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><</if>><<sub 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>> <br> <<link [[反抗|Lake Ruin Prison Masturbation Resist]]>><<set $phase to 1>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><</if>><<def 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>><</if>><<willpowerdifficulty 1 _wraithWill>> <br> <<else>> <<initWraith>> <<startWraith>> <br><br> <<link [[继续|Lake Ruin Prison Rape]]>><</link>> <br> <</if>> <</if>> <<elseif $wraithPrison.state is "gone">> <<link [[进入水中|Lake Ruin Prison Leave]]>><<wraith_pass 2>><</link>> <br> <<elseif !$wraithPrison.search>> <<link [[寻找出路 (0:30)|Lake Ruin Prison Search]]>><<wraith_pass 30>><</link>> <br> <<else>> <<if $wraithPrison.search is 1>> <<link [[检查笼子 (0:15)|Lake Ruin Prison Search]]>><<wraith_pass 15>><</link>> <br> <<elseif $wraithPrison.search is 2>> <<link [[继续搜索 (0:30)|Lake Ruin Prison Search]]>><<wraith_pass 30>><</link>> <br> <<elseif $wraithPrison.search is 3>> <<link [[游下楼梯|Lake Ruin Prison Search]]>><<wraith_pass 2>><</link>> <br> <</if>> <<if $wraithPrison.search gte 2>> <<link [[休息 (1:00)|Lake Ruin Prison Rest]]>><<wraith_pass 60>><<set $tiredness -= 500>><<trauma 50>><</link>><<ltiredness>><<ggtrauma>> <</if>> <</if>>
<<effects>> <<if !$wraithPrison.search>> <<set $wraithPrison.search to 1>> 你环顾了一下宽敞的房间。发光地衣藻群体状物让你惊叹不已,你想知道它是如何存活下来的。当你沉思时,你意识到这个房间应该像废墟的其他地方一样被淹没了。 <br><br> 你看到墙上有褪色的痕迹,下面是生锈的镣铐的残留物。这些笼子已经无法再容纳任何东西了,但你注意到每个笼子的同一个角落都有一大块衣藻。 <<elseif $wraithPrison.search is 1>> <<set $wraithPrison.search to 2>> 你检查了一下笼子。发光的衣藻已经在某些地方完全覆盖了铁栏杆。你用手碰了一下,有些杆子完全崩塌了。 <br><br> 当你思考为什么每个牢房的右后角都开始生长衣藻时,你变得不安。你仔细地看了一眼,开始清理一些衣藻。 <br><br> 你发现了一大块布,在下面的衣藻生长中被撕成了无数个地方。<<if $historytrait gte 4>>它看起来像是一张古老的床垫残骸。<</if>> <<elseif $wraithPrison.search is 2>> <<set $wraithPrison.search to 3>> 你在房间的远端发现了一座被粉碎的小雕像。它已经毫无价值,但你认为你可以看出它的形状是手臂和翅膀。 <br><br> 你走向向下的楼梯。黑暗的水向无尽的深处延伸。你在尽头看到了微弱的光芒。 <<elseif $wraithPrison.search is 3>> <<set $wraithPrison.search to 4>> 你深呼吸,潜下水去。这是一段漫长的距离。<<loxygen>> <br><br> <<water>><<effectswater>> 当你最终到达尽头时,你看到了同样的发光符文。你把手放在上面,但什么也没有发生。 你试着推,但是毫无希望。你游回水面。 <br><br> <span class="red">没有出路。</span> <</if>> <br><br> <<link [[继续|Lake Ruin Prison]]>><</link>> <br>
<<effects>> 你在其中一个牢房里清理了一些衣藻,躺在破烂的布上。你闭上眼睛,但感觉好像仍然能看到整个房间。 <br><br> 你不知道过了多久。你的身体感觉到了恢复,但你的思维感觉非常疲惫。 <br><br> <<link [[继续|Lake Ruin Prison]]>><</link>> <br>
<<effects>> <<if $struggle_start is 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<if $player.penisExist>> <<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">> <<else>> <<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">> <</if>> <<unset $struggle_start>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemytype to $wraith.type>> <</if>> <<effectsWraith>> <<switch $wraith.type>> <<case "man">> <<if _combatend>> <span id="next"><<link [[继续|Lake Ruin Prison Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Ruin Prison Rape]]>><</link>></span><<nexttext>> <</if>> <<case "tentacles">> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Lake Ruin Prison Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Ruin Prison Rape]]>><</link>></span><<nexttext>> <</if>> <<case "slime">> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Lake Ruin Prison Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Ruin Prison Rape]]>><</link>></span><<nexttext>> <</if>> <</switch>> <br>
<<effects>> <<if !$wraithCount>> <<set $wraithCount to 0>> <</if>> <<if !$wraithMax>> <<set $wraithCount to 0>> <<set $wraithMax to 1>> <<if C.npc["Ivory Wraith"].lust gt 10>> <<set $wraithMax++>> <</if>> <<if $tentacledisable is "t">> <<set $wraithMax -->> <</if>> <</if>> <<if $wraith.type is "man" and $enemyhealth lte 0>> 当<<he>>踉踉跄跄地后退时,<<person>>震惊地低头看着你。 <<if $wraith.gen is "abomination">> 那些触手无力地掉落在地上,化为一股粉色的雾气。 <<elseif $wraith.gen is "arms">> <<His>>多余的手臂向后折叠。 <</if>> <<His>>的头向后倾斜,伴随着一声短暂的尖叫消失了。你的耳朵嗡嗡作响,祂的声音在你周围回荡。"<span class="wraith">很好,继续挣扎吧。</span>" <br><br> <<tearful>>你环顾四周,试图确定<<hes>>是不是真的离开了。 <<set $wraith.defeated++>> <<set $wraithPrison.timer to 120>> <<set $wraithPrison.state to "recovering">> <<clotheson>> <<endcombat>> <<endWraith>> <br><br> <<link [[继续|Lake Ruin Prison]]>><</link>> <br> <<elseif $enemyarousal gte $enemyarousalmax or ($wraith.type is "tentacles" and $tentacles.active lte ($tentacles.max / 2)) or ($wraith.type is "slime" and $struggle.done gte $struggle.number)>> <<set $wraithCount++>> <<ejacW>> <<if $wraithCount gte $wraithMax>> <<kissWraith>> <br><br> <<He>>停了下来,沉入地面中。<<His>>的笑声回荡在你周围。 <br><br> <<tearful>>你环顾四周,想知道下一个攻击什么时候会来。 <<set $wraithPrison.timer to 60>> <<set $wraithPrison.state to "recovering">> <<clotheson>> <<endcombat>> <<endWraith>> <br><br> <<link [[继续|Lake Ruin Prison]]>><</link>> <br> <<else>> <<continueWraith>> <br><br> <<link [[继续|Lake Ruin Prison Rape]]>><</link>> <br> <</if>> <</if>>
<<effects>> 你尽可能把祂往后推,对祂的意志做出了激烈的反抗。 <br><br> <<if $willpowerSuccess>> 祂被推了回去,<span class="green">被你的身体拒绝了。</span> <<if $wraith.state is "haunt">> 祂咆哮着,抓住了你的脖子。 <br><br> "<span class="wraith">好吧。那我们就来硬的。</span>" <<elseif $wraith.state is "despair">> 祂皱起眉头,抓住了你的脖子。 <br><br> "<span class="wraith">我们会分享一切。包括快乐和痛苦。</span>" <<else>> 祂笑了起来,把手放在你的肩膀上。 <br><br> "<span class="wraith">然而,这不是一个请求。</span>" <</if>> <br><br> <<initWraith>> <<startWraith>> <br><br> <<link [[继续|Lake Ruin Prison Rape]]>><</link>> <br> <<else>> <<set $possessed to true>><<canvas-model-override "blink" false>> 祂减缓了一会儿,<span class="red">但仍然进入了你的身体。</span>你的肢体抽搐,你感受到你的意识被推回并覆盖。 <br><br> <<link [[继续|Lake Ruin Prison Possession]]>><</link>> <br> <</if>>
<<effects>><<set $possessed to true>><<canvas-model-override "blink" false>><<set $wraithPrison.possession to true>> <<if $phase is 1>> 祂开始消散成白色的雾气。你完全没有抵抗,让祂完全占据了你。所有的感觉和意识都消失了。你的肢体抽搐,你感到你的意识被推回并覆盖。 <br> <</if>> 祂站在你的身体里,靠在笼子的栏杆上。祂握紧你的手,扭动你的脖子。祂微笑着。 <br><br> "你是我的,"祂用你的声音说道。 <br><br> <<if $tentacledisable is "f" and $rng gte 25>> 祂坐在墙边,分开你的双腿。许多苍白的触手进入你的视线。 <<if $worn.lower.name isnot "naked">> 你的$worn.lower.cn_name_cap<<lowerplural>>瞬间被撕成了碎片。<<lowerruined>> <</if>> 祂接近你的下体,用厚厚的粘液覆盖着你的<<genitals>>。你感觉粘液触及到的每个地方都有了感觉。<<garousal>><<gpain>><<pain 6>> <<if $player.vaginaExist>><<bodyliquid "vaginaoutside" "goo" 2>><</if>><<if $player.penisExist>><<bodyliquid "penis" "goo" 2>><</if>><<bodyliquid "thigh" "goo" 3>> <br><br> 一道喘息从你嘴中溢出。你不确定是不是自己发出的。你的大脑被欲望的烈焰所笼罩。你感觉自己快要高潮了,但却无法达到。<<ggarousal>><<set $arousal to $arousalmax - 1>> <br><br> 触手沿着你的身体蔓延,留下一条条愉悦的痕迹。你感觉自己被困在一堆肉体中,试图挣脱。这是一种扭曲的痛苦、欲望和空虚的结合。<<gggarousal>> <<bodyliquid "chest" "goo" 2>><<bodyliquid "rightarm" "goo" 2>><<bodyliquid "leftarm" "goo" 2>> <<else>> 祂坐下来,分开你的双腿。在你的身下,你的影子涟漪着,凝聚成了躯体,不止一具。 <<if $worn.lower.name isnot "naked" or $worn.upper.name isnot "naked">> 湿漉漉的手从四面八方扑来,撕扯着你的衣服。在你身上仅存的只有它们触碰留下的湿滑痕迹。 <<upperruined>><<lowerruined>> <<else>> 湿漉漉的手从四面八方抚摸着你,留下了粘稠的印记。 <</if>> 每一次触碰都令你的皮肤感到灼热。<<garousal>><<gpain>><<pain 6>> <br><br> 它们的触摸充斥着淫色与狂乱。轻柔的抚摸转成拖拽肌肤的抓挠,温柔的舔舐转成刺痛的啃咬,婉转的呻吟转成刺耳的尖叫。它们在玩弄你——将你推向高潮的边际,随后将你从快感的巅峰扯回。<<ggarousal>><<set $arousal to $arousalmax - 1>> <br><br> 一具躯体将你拉近,然后又将你推向了另一具躯体,一遍又一遍。在你不被肉体淹没的短暂时刻里,你的呻吟死死地堵在喉中。这是痛苦、欲望和空虚的扭曲结合。<<gggarousal>> <<if $player.vaginaExist>><<bodyliquid "vaginaoutside" "goo" 2>><</if>><<if $player.penisExist>><<bodyliquid "penis" "goo" 2>><</if>><<bodyliquid "thigh" "goo" 3>> <<bodyliquid "chest" "goo" 2>><<bodyliquid "rightarm" "goo" 2>><<bodyliquid "leftarm" "goo" 2>> <</if>> <br><br> <<if $wraith.state is "haunt">> 但是解脱从未到来,你坐在那里,被自己的身体困住,感觉像是度过了一世纪那么长。它用你的声音嘲笑,显然享受着对你造成的痛苦。房间微小的光线开始消失,你晕了过去。 <br><br> <<link [[继续|Lake Ruin Prison Possession 2]]>><</link>> <br> <<else>> 祂的上半身离开了你的身体,双手抚摸着你的脸。当祂离开你时,你感到自己被温暖淹没。你不确定自己是否能抵抗即将到来的事情。你也不确定自己是否想要抵抗。 <br><br> <<initWraith "man">> <<link [[继续|Lake Ruin Prison Rape]]>><<wraithExorcise true false>><</link>> <br> <</if>>
<<effects>> 接着祂立刻让你清醒过来。祂控制着你的意识,不让你得到任何解脱。祂用你的声音歇斯底里地笑。祂颤抖着站起来,再次握紧你的手。 <br><br> <<if C.npc["Ivory Wraith"].lust gte 14 and !playerIsPregnant()>> <span class="red">祂用你无法承受的力量重重打了你一拳。</span>正在这时,你的整个身体恢复了控制权。你倒在地上,祂离开了你。你喘不过气来,几乎要呕吐。<<gggpain>><<pain 18>> <br><br> 祂的脚猛地踩在你的背上。一阵剧痛穿透你的整个身体,你完全躺下了。你<<genitals 2>>碰到石头的微小刺激足以将你最终推入了一个极其痛苦的高潮。<<orgasm>> 祂继续笑着,将脚深入你的背中,让你发出痛苦的呻吟。祂的身体上覆盖着史莱姆,似乎还能放大疼痛。 <br><br> 你勉强抬起头。祂在你面前跪下,面带无辜的微笑。祂看起来很像人类,但你知道只是像而已。祂的微笑很快被嘲笑的表情所取代,祂抓住了你破碎的身体,并开始扼住你的喉咙。 <<else>> 然而,在继续使用你的身体对你进行攻击之前,<span class="green">祂犹豫了。</span> 你的手松开了。你们都长出了一口气。 <br><br> 你靠着墙边坐下,双腿蜷缩在胸前。你们两个都坐在那里,一动不动。"为什么?" <br><br> 你不确定是你们中的哪个问出了这个问题。你也不知道答案。当苍白的身影开始从你的身体中离开时,你感到自己颤抖的手慢慢移向自己的脖子。 <</if>> <br><br> <<initWraith "man">><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">> <<link [[继续|Lake Ruin Prison Rape]]>><<wraithExorcise true false>><</link>> <br>
<<effects>> <<if $phaseWraith is 1>> 你闭上眼,任由这一切发生。祂的味道很奇怪。你立刻感到一股压力在你的脑海中积聚。 <br><br> 这个身影飘近你。祂的<<wraithEyes>>眼中开始旋转着形状。你感觉身体开始放松。 <br><br> 一段时间后,祂离开了。祂点了点头,然后沉入地下。 <<endevent>> <<set $wraithPrison.timer to 30>> <<set $wraithPrison.state to "recovering">> <br><br> <<link [[继续|Lake Ruin Prison]]>><</link>> <br> <<elseif $phaseWraith is 2>> 你将它吐出来,闭上嘴,尽力假装吞咽了一口。它的味道很奇怪,你一定要确保没有真的吞下去。 <br><br> 这个身影飘近你。祂的<<wraithEyes>>眼中开始旋转着形状。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">你意识到祂试图做什么。</span>你让手臂放松下来,强迫自己盯着它看。这并不难。事实上,很难移开目光。 <br><br> 过了一会儿,祂就离开了。祂点点头,然后沉入地下。你等了一会儿,把苔藓吐了出来。 <<skulduggeryuse>> <<endevent>> <<set $wraithPrison.timer to 30>> <<set $wraithPrison.state to "recovering">> <br><br> <<link [[继续|Lake Ruin Prison]]>><</link>> <br> <<else>> 你退后,闭上眼睛。 <br><br> <<if C.npc["Ivory Wraith"].lust gte 12 and !playerIsPregnant()>> <span class="red">你的肚子被踢了一脚。</span>你立刻把苔藓吐出来,开始咳嗽。<<pain 10>><<trauma 12>><<gtrauma>><<ggpain>> <<else>> 你立刻感觉到自己被推回到了墙上。你睁开眼睛,吐出口中的地衣。祂看着你,复杂的表情中混合着愤怒与悔恨。 <br><br> "<span class="wraith">你宁可受苦吗?很好。</span>" <</if>> <br><br> 你感觉祂掐住了你的脖子。 <br><br> <<skulduggeryuse>> <<initWraith "man">><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">> <<link [[继续|Lake Ruin Prison Rape]]>><</link>> <br> <</if>> <<else>> 祂松开你的时候,你把嘴里的地衣吐了出来。你立刻被掐住了脖子。 <br><br> <<initWraith "abomination">><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">> <<link [[继续|Lake Ruin Prison Rape]]>><</link>> <br> <</if>>
<<effects>> 你尽可能把祂往后推,对祂的意志做出了激烈的反抗。 <br><br> <<if $willpowerSuccess>> 祂被推了回去,<span class="green">被你的身体拒绝了。</span> 祂咕哝着,抓住了你的胳膊。 <br><br> "<span class="wraith">你会学着享受这种快乐的。</span>" <br><br> <<initWraith>> <<startWraith>> <br><br> <<link [[继续|Lake Ruin Prison Rape]]>><</link>> <br> <<else>> <<set $possessed to true>><<canvas-model-override "blink" false>> 祂减缓了一会儿,<span class="red">但仍然进入了你的身体。</span>你的肢体抽搐,你感受到你的意识被推回并覆盖。 <br><br> <<link [[继续|Lake Ruin Prison Masturbation Start]]>><</link>> <br> <</if>>
<<effects>><<set $wraithPrison.masturbation to true>> <<wraithPossess>> <<if $phase is 1>> 祂开始消散成白色的雾。你完全没有抵抗,让祂完全控制了你。即使祂接管了你的身体,你仍然能感觉到自己的身体。你的四肢抽搐,你感觉意识被推回并被覆盖。 <br> <</if>> 祂站在你的身体里,靠在笼子的栏杆上。祂握紧你的手,扭动你的脖子。祂微笑着。 <br><br> 祂呼吸着,让你的肺充满了空气。当祂呼气时,你的身体感觉更凉爽了。 <<set $arousal to 0>><<lllarousal>> <br><br> "<span class="wraith">你永远不会忘记这种快乐。没有了我,你将永远都无法再次享受它了。</span>" <br> 祂坐在墙边,张开你的双腿。 <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">> 一条苍白的触手进入了你的视野,并缠绕在你的衣服上。祂用出乎意料的温柔方式帮你脱下衣服。 <<chastityBreakWraith>> <<undress "wraith masturbation">> <</if>> <br><br> <<if $player.penisExist and ($lactating and $breastfeedingdisable is "f")>> <<set $phase to "penisbreast">> <<if $worn.genitals.name is "chastity parasite">> 它用一根手指摩擦你的贞操锁寄生虫 <<else>> 它用一根手指戳你的<<penis>> <</if>> <<if $player.penisExist and $player.vaginaExist>>,全然无视你的<<pussy>><</if>>。它用其他的手围着你的乳头打圈。 <<elseif $player.penisExist>> <<set $phase to "penis">> <<if $worn.genitals.name is "chastity parasite">> 它用一根手指摩擦你的贞操锁寄生虫<<if $player.penisExist and $player.vaginaExist>>,全然无视你的<<pussy>><</if>>。它轻轻地挤压着它,咯咯地笑着。 <<else>> 它用一根手指戳你的<<penis>><<if $player.penisExist and $player.vaginaExist>>,全然无视你的<<pussy>><</if>>。它沿着你的肉棒戳着,咯咯地笑着。 <</if>> <<elseif $lactating and $breastfeedingdisable is "f">> <<set $phase to "breast">> 祂用一根手指围着你的乳头打圈,然后捏了一下。乳汁从尖端流了出来。 <<else>> <<set $phase to "vagina">> 祂用两根手指沿着你的<<pussy>>向上滑动,然后在你的阴蒂处汇合,轻轻地捏住它。 <</if>> 你原本以为你的手会很冷,但它们却温暖舒适。一种淫荡的感觉在你身上逐渐蔓延。你无法控制自己的身体,但你能像平常一样感受到一切。 <br><br> 祂开始抚摸你的身体,一丝邪恶的笑容浮现在祂的脸上,你的腹部突然变得很重。 <br> <span class="red">在这里高潮可能很危险。</span> <br><br> <<link [[继续|Lake Ruin Prison Masturbation]]>><<set $masturbationstart to 1>><</link>>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <<set $leftarm to "possessed">><<set $rightarm to "possessed">><<set $mouth to "none">> <<if $phase.includes("breast")>> <<set $leftactiondefault to "mbreaststopW">> <<elseif $phase is "penis">> <<set $leftactiondefault to "mpenisstopW">> <<else>> <<set $leftactiondefault to "mvaginastopW">> <</if>> <<if $phase.includes("penis")>> <<set $rightactiondefault to "mpenisstopW">> <<elseif $phase is "breast">> <<set $rightactiondefault to "mbreaststopW">> <<else>> <<set $rightactiondefault to "mvaginastopW">> <</if>> <</if>> <<masturbationeffects>> 你的身体异常炽热。<<arousal 600>><<garousal>> <br><br> <<masturbationactions>> <div id="masturbationButtons"> <<if $arousal gte $arousalmax or $control gte $controlmax>> <div id="next" class="nextWraith"><<link [[继续|Lake Ruin Prison Masturbation Finish]]>><</link>><<nexttext>></div> <<else>> <div id="next" class="nextWraith"><<link [[继续|Lake Ruin Prison Masturbation]]>><</link>><<nexttext>></div> <</if>> </div> <br><br><br><br><br>
<<effects>> <<if $control gte $controlmax>> <span class="gold">你停了下来。</span> <br><br> 你感觉祂在推动你继续下去。祂对你的思想施加了一股压倒性的力量,几乎让你的手臂无法承受。但你已经重新控制了自己的身体,你不会放弃。 <br><br> 最终,祂从你的眼睛里出来。一条半透明的手臂从你的口中挤出来,推着你的脸,迅速地从你的身体中逃离。<<tearful>>你流着泪重新穿上衣服。 <br><br> <<storeon "wraith masturbation">> <<endmasturbation>> <<endcombat>><<generateWraith 1>> <<wraithExorcise true true>> <<if $wraith.state is "haunt" or $wraith.offspring is "dead">> 苍白的身影俯视着你,笑了笑。"<span class="wraith">聪明人害怕自己的欲望,但知识只能在一定程度上阻止火势的蔓延。</span>" <br><br> <<initWraith>> <<startWraith>> <br><br> <<link [[继续|Lake Ruin Prison Rape]]>><</link>> <<elseif $wraith.state is "despair">> 那个苍白的身影俯视着你,皱起了眉头。"<span class="wraith">对不起,无辜者能悔过吗?</span>" <br><br> 盯了你一会儿之后,祂离开了。祂沉入地面之中。 <<endevent>> <<set $wraithPrison.timer to 30>> <<set $wraithPrison.state to "recovering">> <br><br> <<link [[继续|Lake Ruin Prison]]>><</link>> <<else>> 苍白的身影俯视着你,皱了皱眉。"<span class="wraith">难以想象的快感,超越你迄今为止所经历过的一切……这不是你所渴望的吗?</span>" 祂似乎有些失望。 <br><br> 盯了你一会儿之后,祂离开了。祂沉入地面之中。 <<endevent>> <<set $wraithPrison.timer to 30>> <<set $wraithPrison.state to "recovering">> <br><br> <<link [[继续|Lake Ruin Prison]]>><</link>> <</if>> <<else>> <<switch $phase>> <<case "penisbreast">><<set _genitals to "<<penis>>和<<breasts>>">> <<case "breast">><<set _genitals to "<<breasts>>">> <<case "vagina">><<set _genitals to "<<pussy>>">> <<case "penis">><<set _genitals to "<<penis>>">> <<default>><<set _genitals to "genitals">> <</switch>> <<set $masturbationorgasmstat += 1>><<set $masturbationorgasm += 1>> <<pass 5>> 你试图克制自己,但快感却在你体内涌起。你体内某样东西仿佛正挣扎着要冲出身体,你的_genitals向你的大脑发送着一波波的快感。 <br><br> 你达到了高潮,但却没有射出任何东西。一瞬间,一切都很平静。 <br><br> "屈服。"祂用你的声音低语。 <<orgasm>> <<if $phase.includes("penis") and !$femaleclimax>> <<if $worn.genitals.name isnot "chastity parasite">> 精液从<<penis>>射出到你的贞操锁寄生虫上,暂时把它放大了不少。 <<else>> 精液像喷泉一样从你的<<penis>>中喷出,一股股的,速度不减。 <</if>> <<else>> 你的<<penis>>痉挛,尽管已经无弹可射。 <</if>> <<if $phase.includes("breast")>> 奶水不自然地从你的<<breasts>>中流出,你的身体痉挛着。 <</if>> <<if $phase is "vagina">> 你体内积压的温热感在<<pussy>>中爆发成为全身的烈焰,最终以尖叫的形式释放出来。 <</if>> <br><br> 这是你从未经历过的感觉。你整个身体,从脸到脚尖,都像是被火烧一样,_genitals的快感散布到整个身体。 这不是一个接一个的高潮,而是一个不断持续的高潮。像电流一样永不停歇的渗透着你的皮肤,威胁着你身体中的每一根快感神经,但从未实施这个威胁。 <br><br> 这高潮持续了一分钟。然后两分钟。三分钟。你无法计算时间有多长,但你勉强能感觉到它仿佛会持续到<span class="lewd">永远</span>。 <br><br> <<link [[继续|Lake Ruin Prison Masturbation Finish 2]]>><</link>> <</if>> <br>
<<effects>> <<set _semenLoss to ($semen_volume / 30 + 20) * -1>><<set _milkLoss to ($milk_volume / 30 + 20) * -1>> 最终结束时,你像被割断了线的木偶一样倒在地上,舌头无助地垂在嘴边。苍白的身影退出了你的身体,微笑着看着你。 <br><br> <<if $phase isnot "vagina">> 你感到完全而彻底的空虚,不止一种方式。那次高潮的强度已经 <span class="red">完全耗尽了你的 <<if $player.penisExist and ($lactating and $breastfeedingdisable is "f") and !$femaleclimax>> 精液和乳汁, <<set $fluid_forced_stat += $semen_amount + $milk_amount>> <<set $breastsensitivity += 0.5>><<set $genitalsensitivity += 0.5>> <<semenvolume _semenLoss>><<milkvolume _milkLoss>><<set $semen_amount to 0>><<set $milk_amount to 0>> <<elseif $player.penisExist and !$femaleclimax>> 精液, <<set $fluid_forced_stat += $semen_amount>> <<set $genitalsensitivity += 0.5>> <<semenvolume _semenLoss>><<set $semen_amount to 0>> <<else>> 乳汁, <<set $fluid_forced_stat += $milk_amount>> <<set $breastsensitivity += 0.5>> <<milkvolume _milkLoss>><<set $milk_amount to 0>> <</if>> <<if $player.penisExist and $femaleclimax>> /* Try to lower the semen volume anyway */ <<semenvolume _semenLoss>> <</if>> 并降低了你的最大容量。</span> <<else>> 就像一块被拧干的抹布,你感觉到自己的精神正在一点一点地流失。 <<set $genitalsensitivity += 0.5>> <</if>> <span class="purple">你几乎无法思考,感觉比以前更敏感。</span> <<tiredness 20>><<purity -20>><<trauma 24>><<drugs 1000>><<ggtrauma>><<gtiredness>><<llpurity>><<gggdrugged>> <br> <<if $orgasmtrait is 1>> 你勉强能露出一个傻笑。那是你生命中最好的高潮。 <<stress -20>><<llstress>> <br> <</if>> <br> <<pass 5>> <<silently>><<storeactions "wraith masturbation">><</silently>> <<if _temp_clothes_present is 1>> <<tearful>>你在祂的注视下穿好衣服。 <<storeon "wraith masturbation">> <</if>> <<endmasturbation>> <<endcombat>><<generateWraith 1>> <<wraithExorcise true true>> <<if C.npc["Ivory Wraith"].lust gte 14>> 苍白的身影看着你微笑。"<span class="wraith">你已经消耗了自己,而剩下的也会由我索取。</span>" <br><br> <<initWraith>> <<startWraith>> <br><br> <<link [[继续|Lake Ruin Prison Rape]]>><</link>> <<else>> 苍白的身影玩笑地笑了笑。"<span class="wraith">一百万次、两百万次、三百万次,更多更多。你会学会飞,学会摔倒。</span>"祂沉入地下。 <<endevent>> <<set $wraithPrison.timer to 30>> <<set $wraithPrison.state to "recovering">> <br><br> <<link [[继续|Lake Ruin Prison]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<underwater>><<effects>><<set $oxygen -= 260>> 你游下去。这是一段漫长的路程,需要相当大的努力。你成功了。<<loxygen>> <br><br> 你在楼梯的底部找到了发光的符文。当你走近它时,它闪耀着明亮的红色,石头的刮擦声充满了水声,门随即降下。 <br><br> 你迅速离开,不回头看。 <<if ["haunt", "despair"].includes($wraith.state) and !$wraithPrison.vision>> <<if $wraithPrison.timePassed lt 180>> <span class="blue">你想知道祂如果让你"准备好"的话会向你展示什么。你感到祂没有更多时间折磨你,感到宽慰。</span> <<else>> <span class="blue">你想知道祂如果让你"准备好"的话会向你展示什么。你感到你的心智没有更多的弱点。</span> <</if>> <</if>> <br><br> <<link [[继续|Lake Ruin]]>><</link>> <br>
<<widget "generateWraith">> <<if _args[0] is undefined>> <<set _w to 1>> <<else>> <<set _w to _args[0]>> <</if>> <<set _n to (_w -1)>> <<if $NPCName[$NPCNameList.indexOf("Ivory Wraith")].init isnot 1>> <<set _strapIgnore to true>><<set _condomIgnore to true>> <<generateNPC _w a n n 20>> <<set $NPCList[_n].skincolour to "ghost">> <<saveNPC _n "temp_wraith">> <<clearsinglenpc _n>> <<initnpc "Ivory Wraith">> <<run ["gender", "pregnancyAvoidance", "vagina", "penis", "chest", "skincolour", "breastsize", "breastsdesc", "breastdesc", "penisdesc", "penissize", "trust", "type"].forEach(s => C.npc["Ivory Wraith"][s] = clone($per_npc.temp_wraith[s]))>> <<npc "Ivory Wraith">> <<clearNPC "temp_wraith">> <<else>> <<npc "Ivory Wraith">> <</if>> <<checkWraith>> <<if _args[1]>> <<set $wraith.seen++>> <</if>> <<personselect _n>> <</widget>> <!-- Recursive. With no argument, picks one at random. If option is disabled, runs as another argument. Can not infinite loop. --> <<widget "initWraith">> <<if _args[0]>> <<set $wraith.gen to _args.random()>> <<set $pronoun to "i">> <<statsWraith>> <<switch $wraith.gen>> <<case "man">> <<set $molestationstart to 1>> <<set $wraith.type to "man">> <<set _genderknownbeforehand to true>> <<set $noBodyWriting to true>> <<set $stealtarget to "012345">> <<maninit>> <<set $enemyhealthmax to _wraithHP>> <<set $enemyhealth to _wraithHP>> <<set $enemyarousalmax to 700>> <<set $enemyanger += ($NPCName[$NPCNameList.indexOf("Ivory Wraith")].lust * 5)>> <<set $enemytrust -= ($NPCName[$NPCNameList.indexOf("Ivory Wraith")].lust * 2)>> <<npcexpose>> <<case "slimetentacles">> <<if $debug is 1>> /* Unreachable until swarms are un-fucked */ <<if $slimedisable is "f" and $tentacledisable is "f">> <<set $molestationstart to 1>> <<set $wraith.type to "tentacles">> <<swarminit "slimes" "史莱姆" "向你移动" "包围着你" "击退" _wraithSlimes 0>> <<tentaclestart _wraithTentacles 18 "tentacle" "pale">> <<else>> <<initWraith "tentacles">> <</if>> <<else>> <<initWraith "tentacles">> <</if>> <<case "slime">> <<if $slimedisable is "f">> <<set $struggle_start to 1>> <<set $wraith.type to "slime">> <<struggle_init>> <<set $struggle.creature to "pale slime">> <<if $wraith.state is "haunt">> <<struggle_creatures 4 2>> <<else>> <<struggle_creatures 3 1>> <</if>> <<else>> <<initWraith "tentacles">> <</if>> <<case "tentacles">> <<if $tentacledisable is "f">> <<set $molestationstart to 1>> <<set $wraith.type to "tentacles">> <<tentaclestart _wraithTentacles 18 "tentacle" "pale">> <<else>> <<initWraith "arms">> <</if>> <<case "abomination">> <<if $tentacledisable is "f">> <<set $molestationstart to 1>> <<set $wraith.type to "man">> <<set $abomination to 1>> <<set _genderknownbeforehand to true>> <<set $noBodyWriting to true>> <<maninit>> <<npcexpose>> <<set $enemyhealthmax to _wraithHP>> <<set $enemyhealth to _wraithHP>> <<set $enemyarousalmax to 1300>> <<set $enemyanger += ($NPCName[$NPCNameList.indexOf("Ivory Wraith")].lust * 5)>> <<set $enemytrust -= ($NPCName[$NPCNameList.indexOf("Ivory Wraith")].lust * 2)>> <<tentaclestart _wraithTentaclesAbomination 15 "tentacle" "pale">> /* This felt a bit too powerful, partially disabled for now. */ <<for _i to 0; _i lt $tentacles.active; _i++>> /*<<set $enemyhealthmax += $tentacles[_i].tentaclehealth>>*/ /*<<set $enemyhealth += $tentacles[_i].tentaclehealth>>*/ <<set $enemyarousalmax += $tentacles[_i].tentaclehealth>> <</for>> <<else>> <<initWraith "arms">> <</if>> <<case "arms">> <<set $molestationstart to 1>> <<set $breakIgnore to true>> <<set $wraith.type to "man">> <<set _genderknownbeforehand to true>> <<set $noBodyWriting to true>> <<set $stealtarget to "012345">> <<maninit>> <<for _iw to 1; _iw lt 4; _iw++>> <<npc "Ivory Wraith" -1>> <<set $NPCList[_iw].lefthand to 0>> <<set $NPCList[_iw].righthand to 0>> <<set $NPCList[_iw].mouth to "none">> <<set $NPCList[_iw].penis to "none">> <<set $NPCList[_iw].vagina to "none">> <<set $NPCList[_iw].active to "active">> <</for>> <<set $enemyhealth to _wraithHP>> <<set $enemyhealthmax to _wraithHP>> <<npcexpose>> <<set $enemyarousalmax to 700>> <<set $enemyanger += ($NPCName[$NPCNameList.indexOf("Ivory Wraith")].lust * 5)>> <<set $enemytrust -= ($NPCName[$NPCNameList.indexOf("Ivory Wraith")].lust * 2)>> <<default>> <<initWraith "man">> <</switch>> <<if $wraithHealth>> <<set $enemyhealth to $wraithHealth>> <</if>> <<else>> <<switch random(1, 6)>> <<case 1>> <<if $wraith.state is "haunt" or isBloodmoon()>> <<initWraith "abomination">> <<else>> <<initWraith "man">> <</if>> <<case 2>> <<initWraith "tentacles">> <<case 3>> <<initWraith "slimetentacles">> <<case 4>> <<initWraith "slime">> <<case 5>> <<initWraith "abomination">> <<case 6>> <<initWraith "arms">> <</switch>> <</if>> <<set $speechdisable to 1>><<set $enemynomax to 1>> <</widget>> <<widget "statsWraith">> <<set _wraithMod to (1 + (Math.floor($NPCName[$NPCNameList.indexOf("Ivory Wraith")].lust / 3)))>> <<set _wraithHP to 600 + (50 * _wraithMod)>> <<set _wraithSlimes to (1 + _wraithMod)>> <<set _wraithTentacles to Math.clamp((4 + _wraithMod), 6, 10)>> <<set _wraithTentaclesAbomination to Math.clamp(Math.floor(1 + _wraithMod), 4, 7)>> <</widget>> <<widget "startWraith">> <<switch $wraith.gen>> <<case "man">> <<He>>举起了手,你不受控制地跪倒在了地上。 <<case "abomination">> 许多触手从<<him>>背后出现,把你给拉了进去。 <<case "arms">> 许多手臂从<<his>>的后背伸出。 <<case "tentacles" "slimetentacles">> <<He>>举起双手。你周围突然出现了漩涡般的紫色光圈,触手在里面蠕动着,伸出来想要抓住你。<<He>>静静地坐在半空中,笑着看着眼前发生的一切。 <<case "slime">> <<He>>用手臂做着奇怪的动作,空中出现了一个旋转的紫色光圈。几个巨大的白色史莱姆从里面跳了出来。<<He>>坐在半空中,对你露出了微笑。 <</switch>> <</widget>> <<widget "continueWraith">> <<if !$wraithOptions>> <<if $consensual is 1>> <<set $wraithOptions to ["人", "触手", "厌恶", "手臂"]>> <<else>> <<set $wraithOptions to ["人", "触手", "厌恶", "史莱姆", "手臂"]>> <</if>> <</if>> <<set _wraithLast to $wraith.gen>> <<set _wraithSelect to $wraithOptions.pluck()>> <<set $wraithHealth to $enemyhealth>> <<endcombat>> <<generateWraith 1>> <<initWraith _wraithSelect>> <<set $NPCList[0].intro to 0>> <<set $enemyhealth to $wraithHealth>> <<if $pain gte 50 and $bus isnot "lake_ruin_prison">> <<kissWraith>> <</if>> <<if _wraithLast is $wraith.gen>> 祂带着微笑看着你。"<span class="wraith">再来一次。</span>" <<else>> <<switch $wraith.gen>> <<case "man">> <<He>>抬起手,一股无形的力量将你拉回。"<span class="wraith">永远。</span>" <<case "abomination">> 许多触手从<<him>>背后出现,把你拽了进去。"<span class="wraith">拥抱它,感受它。</span>" <<case "arms">> 许多条手臂从<<his>>的后背伸出。"<span class="wraith">你永远也无法获得解脱。</span>" <<case "tentacles" "slimetentacles">> <<He>>举起双手,你周围出现了旋转的紫色光圈。触手从里面中出来抓住了你!<<He>>坐在半空中,对你露出了微笑。"<span class="wraith">"继续挣扎吧。</span>" <<case "slime">> <<He>>用手臂做着奇怪的动作,空中出现了一个旋转的紫色光圈。几个巨大的白色史莱姆从里面跳了出来。<<He>>坐在半空中,对你露出了微笑。"<span class="wraith">吞噬,然后侵蚀。</span>" <</switch>> <</if>> <</widget>> <<widget "endWraith">> <<if $enemyhealth gt 0>> <<set $wraithHealth to $enemyhealth + 50>> <<else>> <<unset $wraithHealth>> <</if>> <<endevent>> <<run delete $wraith.type>> <<run delete $wraith.select>> <<run delete $wraith.gen>> <<unset $wraithOptions>> <<set $wraith.mimic to "">> <<unset $wraithCount>> <<unset $wraithMax>> <<set $wraith.revealed to false>> <<if $real_weather>> <<set $weather to $real_weather>> <<unset $real_weather>> <</if>> <<if $controlSaved>> <<set $control to $controlSaved>> <<unset $controlSaved>> <</if>> <<if $wraith.nightmare is 2>> <<set $wraith.nightmare to 0>> <</if>> <<if $possessed>> <<if $wraith.possessCount is undefined>> <<set $wraith.possessCount to 1>> <<else>> <<set $wraith.possessCount++>> <</if>> <<unset $possessed>><<canvas-model-override "clear">> <</if>> <<unset $nextPassage>> <<unset $nextPassageIntended>> <<unset $nextPassageCheck>> <<unset $phaseWraith>> <<unset $wraithBedSpeech>> <</widget>> <<widget "rainWraith">> <<if $weather isnot "rain" and $weather isnot "snow">> <<set $real_weather to $weather>> <<if Time.season is "winter">> <<set $weather to "snow">> <<else>> <<set $weather to "rain">> <</if>> <<if _args[0]>> <<if $outside is 1>> <<if $weather is "snow">> <<print either( "你不记得什么时候开始下起了雪,现在已经很难看清了。", "风刮了起来,视野越发的模糊……然后是暴风雪。", "你的皮肤粘上了雪花。" )>> <<else>> <<print either( "你不记得雨是什么时候开始下的。", "风越来越大,云团凝聚成雨点。", "雨点落在你的皮肤上,缓缓地流淌着。" )>> <</if>> <<else>> <<print either( "你不记得雾是什么时候卷来的,现在已经很难看清了。", "莫名的风吹起,雾气开始弥漫。", "雾笼罩着你的周围。" )>> <</if>> <</if>> <</if>> <</widget>> <<widget "endRainWraith">> <<if $real_weather>> <<if _args[0]>> <<if $outside is 1>> <<if $weather is "rain">> <<print either( "天空开始放晴了。", "雨突然停了。", "雨停了。" )>> <<else>> <<print either( "天空开始放晴了。", "雪突然停了。", "雪停了。" )>> <</if>> <<else>> <<print either( "周围开始变得清晰了。", "雾突然消散了。", "雾散了。" )>> <</if>> <</if>> <<set $weather to $real_weather>> <<unset $real_weather>> <</if>> <</widget>> <<widget "checkWraith">> <<if !$wraith.init>> <<set $wraith to {init: 1, seen: 0, days: 0, defeated: 0, evaded: 0, nightmare: 0, timer: 0, hunt: 0, state: "", mimic: "", revealed: false, offspring: "", exit: ""}>> <</if>> <<if Time.days gte 32 and Time.monthName isnot "October" and !$wraithSkip>> <<if $museumAntiques.antiques.antiqueivorynecklace isnot "notFound">> <<if $necklaceThief is "player">> <<set $wraith.state to "haunt">> <<else>> <<set $wraith.state to "despair">> <</if>> <<else>> <<set $wraith.state to "active">> <</if>> <</if>> <<if _args[0]>> <<if $wraith.state isnot "" and !$wraithCheck and $wraith.nightmare is 0 and (random(0,2) is 2 or $wraith.state is "haunt" or $wraith.offspring is "dead")>> <<set $wraith.nightmare to 1>> <<set $wraithCheck to true>> <</if>> <<if $moonstate isnot "morning" and $wraith.state isnot "" and $wraith.timer lte 0>> <<set $wraith.timer to C.npc["Ivory Wraith"].lust>> <</if>> <</if>> <</widget>> <<widget "clearWraith">> <<if $wraith>> <<if $foresthunt gte 1 and $blackwolfhunt is 0 and $edenforesthunt is 0>> <<set $foresthunt to 0>> <</if>> <<set $wraith.mimic to "">> <<set $wraith.exit to "">> <<set $wraith.nightmare to 0>> <<set $wraith.hunt to 0>> <<set $wraith.timer to 0>> <<set $wraith.evaded to 0>> <<unset $wraithCheck>> <<unset $wPersist>> <<unset $wraithSkip>> <<run delete $wraith.type>> <<run delete $wraith.select>> <<run delete $wraith.gen>> <<run delete $wraith.will>> <<unset $wraithOptions>> <<unset $wraithCount>> <<unset $wraithMax>> <<unset $wraithHealth>> <<if $possessed>> <<if $wraith.possessCount is undefined>> <<set $wraith.possessCount to 1>> <<else>> <<set $wraith.possessCount++>> <</if>> <<unset $possessed>><<canvas-model-override "clear">> <</if>> <<set $wraith.revealed to false>> <<if $real_weather>> <<set $weather to $real_weather>> <<unset $real_weather>> <</if>> <<unset $wraithWillMessage>> <<unset $nextPassage>> <<unset $nextPassageIntended>> <<unset $nextPassageCheck>> <<unset $phaseWraith>> <<unset $wraithPaleVisit>> <<unset $wraithApologise>> <<unset $wraithApologiseCooldown>> <</if>> <</widget>> <<widget "wraithEyes">><<silently>> <<set _text_output to (["haunt", "despair"].includes($wraith.state) ? "红" : "蓝")>> <</silently>><<print _text_output>><</widget>> <<widget "wraithShamble">><<silently>> <<if $compoundWraith>> <<set _text_output to ($compoundWraith is "willing" ? "行走着" : "缓慢前进")>> <<else>> <<set _text_output to "缓慢前进">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "speechWraith">><<silently>> <<if $possessed and _args[0] isnot "lines">> <<set $_npcWraith to _args[0] || "none">> <<set _speakPool to ["沙哑着嗓音","低喃着","咯咯地笑了起来","低语着","冷笑着","笑了起来","嘶吼着","吐了口唾沫","的语调诡异的平静"]>> <<if $wolfgirl gte 4>> <<run _speakPool.pushUnique( "汪汪叫","咆哮着","嗥叫着" )>> <</if>> <<if $cat gte 4>> <<run _speakPool.pushUnique( "喵喵叫","发出咕噜声","发出嘶嘶声" )>> <</if>> <<if $cow gte 4>> <<run _speakPool.pushUnique( "哞哞叫","哼哼叫","怒吼着" )>> <</if>> <<if $harpy gte 4>> <<run _speakPool.pushUnique( "唧唧叫","尖叫着","歌唱着" )>> <</if>> <<if $fox gte 4>> <<run _speakPool.pushUnique( "吠叫着","发出狐狸叫","尖叫着" )>> <</if>> <<set _linePool to ($_npcWraith is "none" ? [ "我。", "留下。", "屈服。", "还没有。", "放弃吧。", "冒牌货。", "向我俯首。", "我们也是。", "弄清你的地位。", "无聊的长篇大论。", "尸体不会说话。", "为什么我们不去试一试呢?", "继续堕落吧。", "琴弦抚慰了我。", "我们的天堂,树林环绕。", "再也见不到明天的月亮了。", "不要踏足,自行毁灭。", "尸体应该待在棺材里。", "不要数次重复,不要再次踏足。", "我们从没来过这里,所以我们才会离开。", "就像沙子从指缝里滑过一样短暂。", "即便需要我亲自把你拖曳。", "跑吧,忘掉你无路可逃的事实,继续挣扎吧。", "欢迎来到我的网中,蜘蛛对苍蝇说。", "精神总是奴役着躯体。", "随意挣扎吧,再坚固的武器都会有生锈腐化的一天。", "可悲的灵魂被淹没在历史的长河。没有任何人记得,只留下了一堆无用的枯骨。", "屈服,消失,淹没。我们如影随形,你永远无法摆脱。", "磨难的终点是疯狂。", "把。我们。名字。刻进。你的。灵魂。净化。夺走。全部。" ] : [])>> <<if $npc.includes("Sydney")>> <<run statusCheck("Sydney")>> <<run _linePool.pushUnique( "骗子。", "再来一次。", "悉尼? ", "最终孤独一人。", "我已经彻底迷失了我们。", "让我们就此沉睡,直到时间的永恒。", "无辜者能悔过吗?", "你知道我们为什么来这里。", "我很抱歉你曾经的信任。", "多么的可笑,为什么你们的脸上没有笑意?", "一切都回归于平静,悉尼。我又回到了从前。", "继续抗拒我吧,即使永远也无法摆脱。", "你还记得你的<<sydneyOtherParent>>吗? ", "他们永远不会停止,因为他们从未有过开始。", "光明会慢慢地,痛苦地吞噬你。", "我们很高兴再次见到你,我们都很思念你。", "你还记得吗?你当然记得一切,你当然什么都不记得。", "多么糟糕的旋律,但你不是那位乐者。", "<<nnpc_He \"Harper\">>是如此的确信。", "纯洁与堕落都是尽头,但尽头的本身并无差别。", "两个碎片将从一个整体分裂,一个整体将从两个碎片浮现,再次的,<span class=\"tentacle\">合二为一</span>。" )>> <<if $templePromised is "Sydney">> <<run _linePool.pushUnique("灾祸戒指。")>> <</if>> <<if _sydneyStatus.includes("pure")>> <<run _linePool.pushUnique( "只有当你长出羽翼,你才会明白。", "用羊水来洗净你全部的罪孽。", "每个人都有罪,每个罪人都曾活过。" )>> <<elseif _sydneyStatus.includes("neutral")>> <<run _linePool.pushUnique( "虚无的尽头,永恒的顶点。", "只要它于真切,它就永不磨灭。", "抉择,犹豫,恐惧……还有其它的什么东西。" )>> <<elseif _sydneyStatus.includes("corrupt")>> <<run _linePool.pushUnique( "没有人会回应你。", "你越恐惧什么,你就会成为什么。", "真的值得吗?当然值得。" )>> <</if>> <<else>> <<run _linePool.pushUnique( "你永远不是碎片。我们永远不会碎裂。", "我们才是<span class=\"tentacle\">一体的</span>,你无法插足。" )>> <</if>> <<if $npc.includes("Robin") or $_npcWraith is "Robin">> <<run _linePool.pushUnique( "蝼蚁。", "剪翼的人更容易窒息。", "你能坚持多久?你以为你又能跑多远?", "你已自建囚笼了,知更鸟。就乖乖躺在里面吧。" )>> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>> <<run _linePool.pushUnique("多么可悲,你信任着<<phim>>。")>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].cdquest gte 7>> <<run _linePool.pushUnique("改头换面,怙恶不悛。")>> <</if>> <</if>> <<if $npc.includes("Whitney") or $_npcWraith is "Whitney">> <<run _linePool.pushUnique( "罪人。", "沉没在烟雾中,沉没于火焰中。", "有很多人在意你的安危,可惜他们现在不在这里。" )>> <<if $whitneyrescued>> <<run _linePool.pushUnique("被最意想不到的人所背叛。你爱着<<phim>>么?")>> <</if>> <</if>> <<if $npc.includes("Kylar") or $_npcWraith is "Kylar">> <<run _linePool.pushUnique( "怪物的孩子。", "你也看见了。", "只是一道影子,但是同样的不忠实。", "你握得更紧了。", "耀眼的翡翠绿,耀眼的世界,这就是你最深的嫉妒。" )>> <<if ["dead","sold"].includes($wraith.offspring)>> <<run _linePool.pushUnique("你辜负了对方,也辜负了我等。")>> <</if>> <<if $syndromekylar is 1>> <<run _linePool.pushUnique("渴望,占有。")>> <</if>> <</if>> <<if $npc.includes("Eden") or $_npcWraith is "Eden">> <<run _linePool.pushUnique( "伊甸……", "还有很多话没说呢。", "如果你能带我一起去……", "你就不该停止逃跑。", "就像一个你永远不认识的失散多年的朋友。", "你就算再怎么逃跑也不够远,它也永远不会离开。" )>> <<if $syndromeeden is 1>> <<run _linePool.pushUnique("你找到了一个家,充满了镣铐和锁链。")>> <</if>> <</if>> <<if $npc.includes("Avery") or $_npcWraith is "Avery">> <<run _linePool.pushUnique( "不是所有的污渍都能洗掉。", "金钱。物质。无意义的噪音。", "你还是承担不起。" )>> <<if $averyragerevealed is 1>> <<run _linePool.pushUnique("酒逃出碎瓶,与血相拥。")>> <</if>> <</if>> <<if $npc.includes("Alex") or $_npcWraith is "Alex">> <<run _linePool.pushUnique( "你什么也不是。", "十三位门徒,难以分辨。", "洗净自己的灵魂,直到摧毁你所爱的一切。" )>> <<if $farm.aggro gte 60>> <<run _linePool.pushUnique("蝗虫会找到新的餐宴。")>> <</if>> <</if>> <<if $npc.includes("Black Wolf") or $_npcWraith is "Black Wolf">> <<run _linePool.pushUnique( "等待着时机。", "嚎叫,也,流淌着血液。", "敢于狩猎,被驯服。" )>> <<if $wolfpackleader is 1>> <<run _linePool.pushUnique("忘恩负义,恩将仇报。")>> <</if>> <</if>> <<if $npc.includes("Great Hawk") or $_npcWraith is "Great Hawk">> <<run _linePool.pushUnique( "害怕你的倒影是明智的。", "无人照料的蛋是孵不出的。", "要么飞向太阳要么沉入泥沼。", "这首歌永远不会停止,它又是从何时开始的?" )>> <<if $birdFly is 1>> <<run _linePool.pushUnique("数一数那无数的羽毛。")>> <</if>> <</if>> <!-- Ideally, this part would be a for loop. I can't figure out how to generate a new temporary variable for each loop iteration, and if I use the same temp variable for each loop, only the last named NPC's name and title will be added to the pool. Temp arrays don't work either. --> <<if $npc[0]>> <<set _npc0 to clone($npc[0]).replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<set _title0 to $NPCName[$NPCNameList.indexOf($npc[0])].title.split(" ").pop().replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>> <<run _linePool.pushUnique( "_npc0 _npc0 _npc0 _npc0 _npc0 _npc0 _npc0 _npc0。", "走开,_title0是我的,走开。" )>> <</if>> <<if $npc[1]>> <<set _npc1 to clone($npc[1]).replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<set _title1 to $NPCName[$NPCNameList.indexOf($npc[1])].title.split(" ").pop().replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>> <<run _linePool.pushUnique( "_npc1 _npc1 _npc1 _npc1 _npc1 _npc1 _npc1 _npc1。", "走开,_title1是我的,走开。" )>> <</if>> <<if $npc[2]>> <<set _npc2 to clone($npc[2]).replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<set _title2 to $NPCName[$NPCNameList.indexOf($npc[2])].title.split(" ").pop().replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>> <<run _linePool.pushUnique( "_npc2 _npc2 _npc2 _npc2 _npc2 _npc2 _npc2 _npc2。", "走开,_title2是我的,走开。" )>> <</if>> <<if $npc[3]>> <<set _npc3 to clone($npc[3]).replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<set _title3 to $NPCName[$NPCNameList.indexOf($npc[3])].title.split(" ").pop().replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>> <<run _linePool.pushUnique( "_npc3 _npc3 _npc3 _npc3 _npc3 _npc3 _npc3 _npc3。", "走开,_title3是我的,走开。" )>> <</if>> <<if $npc[4]>> <<set _npc4 to clone($npc[4]).replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<set _title4 to $NPCName[$NPCNameList.indexOf($npc[4])].title.split(" ").pop().replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>> <<run _linePool.pushUnique( "_npc4 _npc4 _npc4 _npc4 _npc4 _npc4 _npc4 _npc4。", "走开,_title4是我的,走开。" )>> <</if>> <<if $npc[5]>> <<set _npc5 to clone($npc[5]).replace("Avery","艾弗里").replace("Bailey","贝利").replace("Briar","布莱尔").replace("Charlie","查里").replace("Darryl","达里尔").replace("Doren","多伦").replace("Eden","伊甸").replace("Gwylan","格威岚").replace("Harper","哈珀").replace("Jordan","约旦").replace("Kylar","凯拉尔").replace("Landry","兰德里").replace("Leighton","礼顿").replace("Mason","梅森").replace("Morgan","摩根").replace("River","瑞沃").replace("Robin","罗宾").replace("Sam","萨姆").replace("Sirris","西里斯").replace("Whitney","惠特尼").replace("Winter","温特").replace("Niki","尼奇").replace("Quinn","奎因").replace("Remy","雷米").replace("Alex","艾利克斯").replace("Wren","伦恩").replace("Sydney","悉尼").replace("Taylor","泰勒").replace("Casey","凯西").replace("Ivory Wraith","象牙幽灵").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰").replace("Zephyr","泽菲尔")>> <<set _title5 to $NPCName[$NPCNameList.indexOf($npc[5])].title.split(" ").pop().replace("businessperson", "商人").replace("businessman", "商人").replace("businesswoman", "商人").replace("caretaker", "监护人").replace("brothel owner", "妓院老板").replace("dance coach", "舞蹈教练").replace("club owner", "俱乐部老板").replace("English teacher", "语文老师").replace("huntress", "猎人").replace("hunter", "猎人").replace("shopkeeper", "商店店主").replace("doctor", "医生").replace("pious", "敬虔者").replace("nun", "修女").replace("monk", "修士").replace("loner", "不合群者").replace("criminal", "罪犯").replace("headteacher", "校长").replace("headmaster", "校长").replace("headmistress", "校长").replace("swimming teacher", "游泳老师").replace("sewer dweller", "下水道居民").replace("maths teacher", "数学老师").replace("orphan", "孤儿").replace("cafe owner", "咖啡店主").replace("science teacher", "科学老师").replace("bully", "霸凌者").replace("history teacher", "历史老师").replace("alpha", "头狼").replace("photographer", "摄影师").replace("mayor", "市长").replace("farmer", "农场主").replace("farmhand", "农工").replace("terror", "恐怖者").replace("smuggler", "走私者").replace("faithful", "虔信者").replace("fallen", "堕落者").replace("reflection", "映像").replace("explorer", "探险家").replace("delinquent", "违法者").replace("captain","船长").replace("pirate","海盗")>> <<run _linePool.pushUnique( "_npc5 _npc5 _npc5 _npc5 _npc5 _npc5 _npc5 _npc5。", "走开,_title5是我的,走开。" )>> <</if>> <<set _speak to _speakPool.pluck()>> <<set _line1 to "<span class=\"wraith\">" + _linePool.pluck() + "</span>">> <<set _line2 to "<span class=\"wraith\">" + _linePool.pluck() + "</span>">> <<if random(0,2)>> <<set _speechWraith to "你_speak。\"_line1 _line2\"">> <<else>> <<set _speechWraith to "你_speak。\"_line1\"">> <</if>> <<elseif $wraith.state is "" and _args[0] isnot "lines">> <<set _speechWraith to ["那个<<person>>紧握着<<his>>的项链。", "那个<<person>>低声胡言乱语。","那个<<person>>无言地笑了起来。","那个<<person>>在说一种你不懂的语言。","那个<<person>>张嘴,你便开始了耳鸣。","那个<<person>>说了些什么,但你没有记住。","那个<<person>>一言不语。"].pluck()>> <<elseif $wraith.mimic isnot "" and $wraith.revealed is false and _args[0] isnot "lines">> <<switch $wraith.mimic>> <<case "Sydney">> <<set _speechWraith to either( "<<He>>说,\"神,神殿一定会惩罚我的……但我不在乎了!\"", "<<He>>狂躁地笑了起来\"能有如此美妙的感觉,神殿对我施下任何惩罚都无所畏惧。\"", "<<He>>满脸都是陶醉的表情。\"我们现在都是罪人了,很美好不是吗? \"", "<<He>>轻轻地笑了起来。\"这种感觉……不对劲……但是……呵呵……\"", "<<He>>笑了起来,表情有一丝不对劲。\"你在我……体内的感觉真好。\"", "<<He>>满意地看着你。\"我们仍然纯洁无瑕,不是吗? 如此地纯净。\"", "<<He>>有些不确定地看着你,\"你……确定你很舒服吗? \"", "<<He>>一脸陶醉地看向你。\"你在下面看起来真可爱。\"", "<<He>>几乎说不出话来。\"如……如果你……我要……\"", "<<He>>的笑声很诡异。\"我喜欢和你……呵呵……紧紧地贴在一起。\"", "<<He>>静静地看着你。\"我开始适应这种感觉了。\"", "<<He>>笑了,\"来,继续吧……但是请温柔点儿。\"", "<<He>>呻吟着。\"来吧!玷污我吧!把我变成你的东西吧! \"", "<<He>>紧张地笑了,\"太危险了……\"", "<<He>>笑了,\"无论如何,我们必须要保持纯洁! \"", "<<He>>笑了,\"我喜欢你粗暴的样子!\"", "<<He>>故意打了个哈欠。\"前戏就让我感到无聊了。\"", "<<He>>咯咯地笑了起来,\"我不会喜欢其他人这样碰我的。\"", "<<He>>笑了起来,声音有些不对劲。\"放松,宝贝。让我来主导。\"", "<<He>>咯咯地笑了起来。\"我不知道这个地方会让人感觉这么好!\"", "<<He>>笑了起来。\"你一直在盯着我看。至少让我也看看你的……\"", "<<He>>静静地看着你。\"我一直被教育说这是罪恶的,但是……\"", "<<He>>深吸一口气,\"我们……需要保持安静……\"", "<<He>>笑了起来,\"我罪孽深重……这是对我的惩罚吗? \"", "<<He>>笑了,\"我……我们在神圣的神殿里做出了这种玷污神明的事,却没有人来阻止我们……\"", "<<He>>僵住了,\"谁……是谁? 有人吗?! \"" )>> <<default>> <</switch>> <<elseif $wraith.state is "active" and $rng lte 8 and _args[0] isnot "lines">> <<set _speechWraith to "<<He>>紧紧地握住了胸前的项链。">> <<else>> <<if _args[0] isnot "lines">> <<set _speaks to [ "<<He>>咆哮了起来", "<<He>>咆哮了起来", "<<He>>发出诡异的咯咯声", "<<He>>发出了奇怪的咕噜咕噜的水声——就像是溺水了一般", "<<He>>嘶嘶地低吼着", "<<He>>的声音是碎裂的", "<<He>>诡异地笑了起来", "<<He>>发出咕噜声", "<<He>>笑了", "<<He>>压低了声音", "<<He>>的声音诡异的平静", "<<His>>的声音空洞抽离,从你的身后而来" ].pluck()>> <</if>> <<if $alarm is 1>> <<set $alarm to 0>> <<set _speaks to "用你自己的声音,以嘲弄的口吻重复着你的呼救。">> <</if>> <<set _linePool to [ "你。", "屈服。", "向我俯首。", "所有的一切。", "你也如此。", "理想早已夭折。", "嘀嗒,嘀嗒。", "无穷无尽,于此苍穹。", "继续堕落吧。", "我知道你来的目的。", "无情的,骗子。", "这是你心目中的天堂吗?", "别让我重复。", "我能感觉到你急促的心跳。", "这是属于你的噩梦。", "但我们都知道,不是吗?", "和我一起吧,为什么要拒绝呢?你的抗拒不会很久的。", "就像沙子从指缝里滑过。", "重要的是当下的快乐。", "一百万次,两百万次,三百万次,四……", "肉体总是屈服于灵魂。", "能再见到你我很高兴,我很想念你,你知道吗?", "他们为什么离开?因为他们从来没有存在过。", "这个世界上只剩下我们彼此了。你还能听到其他人的声音吗?不,你听不到。", "这场磨难的终点会是什么呢?只有疯狂一条归宿吧。", "只有彼此,我们两个人,<span class=\"tentacle\">合二为一</span>。", "良善之人早亡,污秽之人如羔羊般被宰割。", "深渊的底部,唯有黑暗。而黑暗将会是你的一切。", "<<pcPetname \"Wraith\">>。","<<pcPetname \"Wraith\">>。","<<pcPetname \"Wraith\">>。", "<<pcPetname \"Wraith\">>,<<pcpetname \"Wraith\">>。", "<<pcPetname \"Wraith\">>,<<pcpetname \"Wraith\">>。" ]>> <<if $wraith.state is "haunt">> <<run _linePool.pushUnique( "小偷。", "秃鹫。", "盗墓贼。", "还给我。", "永远沉睡。", "把你切割于至善。", "暴怒,暴怒,?sin,?sin,?sin,?sin,?sin,暴怒。", "用水淡化你的羞耻,直到湖水干涸。", "群星陨落,使你坠落燃烧。", "直到什么都不剩下,仅剩雕琢过的白骨,和午夜的靛蓝。" )>> <<else>> <<run _linePool.pushUnique( "就一次,他们不能留下吗?", "你做到了,我就知道你能做到。", "色欲,色欲,?sin,?sin,?sin,?sin,?sin,色欲。", "你不该信任我。", "我能假装你是自愿回来的吗,哪怕只是一会儿?" )>> <</if>> <<if $wraith.state is "despair">> <<run _linePool.pushUnique( "哪里去了?", "你很温暖。", "不要离开我。", "我找不到了。", "好冷。", "好冷。", "无辜者能悔过吗?", "你去哪里了?回来吧。", "再也见不到明天的月亮了。", "我能看见,我能看见你的本质。", "即使我早已阖上双眼,也能感受到你刺目的灼热。", "看到过我的项链吗?", "看到过我的项链吗?" )>> <</if>> <<if C.npc["Ivory Wraith"].lust gte 10>> <<run _linePool.pushUnique( "安全,爱,多么美丽的谎言。", "只管刻下你的名字,我会将它洗刷殆尽。", "即便需要我亲自把你拖曳。", "你不会满足,你永远无法满足。", "让我们看看你像一条小狗一样顺从的样子,如何?", "你为什么不脱掉你那令人生厌的伪装?" )>> <</if>> <<if $templePromised is "Sydney">> <<run _linePool.pushUnique( "让毁灭永随。" )>> <</if>> <<if playerIsPregnant()>> <<run _linePool.pushUnique( "残酷的洗礼。", "转瞬之间,误入歧途。" )>> <</if>> <<if $wraithPrison and $wraithPrison.vision is true>> <<run _linePool.pushUnique( "不同的地方,同样的耻辱。", "知道我们有这个共同点真让人欣慰。", "从过去开始,沉浸在现在,并且永远不会结束。" )>> <</if>> <<if $wraith.offspring is "dead">> <<run _linePool.pushUnique( "加入他们。", "永远抛弃。", "他们为你流泪,在他们生命的最后一刻。" )>> <<if $wraith.state is "haunt">> <<run _linePool.pushUnique("你从我身上偷走的东西还不够多吗? ")>> <</if>> <</if>> <<if $wraith.mimic isnot "">> <<run _linePool.pushUnique( "冒牌货。", "$wraith.mimic $wraith.mimic $wraith.mimic $wraith.mimic $wraith.mimic $wraith.mimic $wraith.mimic $wraith.mimic。" )>> <<else>> <<run _linePool.pushUnique("唯有一人。孤独。荒凉。消失。溺毙。")>> <</if>> <<if $wraith.mimic is "Sydney" or ($wraith.mimic is "" and isLoveInterest("Sydney"))>> <<run _linePool.pushUnique( "我是<<nnpc_his \"Sydney\">>唯一的朋友,在林地的中途,黑暗的远处。", "你觉得你能信任<<nnpc_him \"Sydney\">>,真是可笑,真是悲凉。", "闭上你的眼睛,然后进入永眠。只有脱离现实,才会看清世界……这是我从<<nnpc_him \"Sydney\">>那里学到的。" )>> <</if>> <<if $museumAntiques.antiques.antiquebell isnot "notFound">> <<run _linePool.pushUnique("冰冷的铁铃再次响起。")>> <</if>> <<if $town_projects and $town_projects.road gte 3>> <<run _linePool.pushUnique( "让道路继续被掩埋。", "入侵者,入侵者,是你对吧?", "咳嗽声,噼啪声……咳嗽声,噼啪声……这声音还会停吗?" )>> <</if>> <<if $hookah_state gte 2>> <<run _linePool.pushUnique( "为了这一切?", "来了,它又来了。" )>> <</if>> <<if $awareness gte 400>> <<run _linePool.pushUnique( "明明只是一头鹿,却误以为自己是食肉动物吗?", "忽略掉你眼中看到的一切吧,你会怀念你的无知。", "远在你诞生以前,时光之箭就已将此地钉在漫漫长夜中了。" )>> <</if>> <<if $awareness gte 600>> <<run _linePool.pushUnique( "破碎的躺在蓝色的边缘下。", "受缚者被缚于无数的锁链,锁链束缚无数的受缚者。", "在血色的月光下,在异常的阳光下。随着我的节拍起舞,于此处<span class=\"tentacle\">合为一体</span>。" )>> <</if>> <<if $awareness gte 900>> <<run _linePool.pushUnique( "如两者,如一体。而第三者,仍未发现。", "伸出手吧,带着你的六个预言梦。", "在天空中留下一条轨迹。", "坏事总是接踵而至。", "直到金沙干涸。", )>> <</if>> <<if $angel gte 6>> <<run _linePool.pushUnique( "不会是最后一次,你永远无法迎来终结。", "你的挣扎很美。", "与我一同飞翔吧,罪人,直到最后坠落。", "在这一切之后,你只是个囚犯。" )>> <<elseif $fallenangel gte 2>> <<run _linePool.pushUnique( "坠落,坠落,坠落。", "就像在照镜子一样。", "值得吗?不要回答,你给出的肯定是错误答案。", "睁开你的双眼,看看你被涂黑的翅膀以及变得冰冷的心。" )>> <<elseif $demon gte 6>> <<run _linePool.pushUnique( "蓝宝石和硫磺。", "整个世界都被污染了。", "你戴上了面具,脸却融入其中。", "你以为迎来了结束,可惜你还没有真正的开始。" )>> <<if $spear_vessel is "held">> <<run _linePool.pushUnique("你跟自己过不去。")>> <<elseif $spear_vessel is "Zephyr">> <<run _linePool.pushUnique("角分裂开来,野蛮生长。一百万,两百万……")>> <</if>> <</if>> <<if $spear_vessel>> <<if $spear_vessel is "held">> <<run _linePool.pushUnique( "迷宫,着火了。", "很明亮,很温暖。" )>> <<elseif $spear_vessel is "sea">> <<run _linePool.pushUnique( "象牙细于水,荒诞浓于血。", "就像数之不尽的沙子。而刀刃碎了。" )>> <<elseif $spear_vessel is "Zephyr">> <<run _linePool.pushUnique( "光明黯淡,火把熄灭。", "你放弃了救赎。去拿回来吧。", )>> <</if>> <</if>> <<set _line1 to "<span class=\"wraith\">" + _linePool.pluck() + "</span>">> <<set _line2 to "<span class=\"wraith\">" + _linePool.pluck() + "</span>">> <<if random(0,2)>> <<set _speechWraith to "_speaks。\"_line1<<= _line2>>\"">> <<else>> <<set _speechWraith to "_speaks。\"_line1\"">> <</if>> <</if>> <</silently>><<print _speechWraith>><</widget>> <<widget "effectsWraith">> <<switch $wraith.gen>> <<case "man">> <<effectsman>> <<if $wraithApologise>> <<apologyWraith>> <<else>> <<man>> <</if>> <<rescueWraith>> <<stateman>> <br><br> <<actionsman>> <<case "arms">> <<set $enemynomax to 4>> <<effectsman>> <<for _iw to 1; _iw lt 4; _iw++>> <<set $NPCList[_iw].intro to -1>> <</for>> <<if $wraithApologise>> <<apologyWraith>> <<else>> <<man>> <</if>> <<rescueWraith>> <<set $enemyno to 1>> <<stateman>> <br><br> <<actionsman>> <<case "tentacles">> <<chastityBreakWraith>> <<set $NPCList[0].intro to 1>> <<effectstentacles>><<speechWraith>><<tentacles>> <<statetentacles>> <br><br> <<actionstentacles>> <<case "slimetentacles">> <<chastityBreakWraith>> <<set $NPCList[0].intro to 1>> <<swarmeffects>><<effectstentacles>><<speechWraith>> <<swarm>><<tentacles>> <<statetentacles>> <br><br> <<actionsOmni>> <<case "slime">> <<set $NPCList[0].intro to 1>> <<speechWraith>><<struggle>> <<case "abomination">> <<chastityBreakWraith>> <<effectsabomination>> <<if $wraithApologise>> <<apologyWraith>> <<else>> <<abomination>> <</if>> <<rescueWraith>> <<stateabomination>> <br><br> <<actionsabomination>> <</switch>> <</widget>> <<widget "chastityBreakWraith">> <<if $worn.genitals.name is "chastity parasite">> /* Do Nothing */ <<elseif $possessed>> <<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and playerChastity()>> 几条触手蠕动着缠绕在你的腿上。 它们滑入你的$worn.genitals.cn_name_cap,你想摆脱它们,但是动作看起来更像是在指引。它缠上你的手,以一种无法反抗的力量拉扯着你, <<if $worn.genitals.name.includes("gold")>> 它们沿着闪光的金属爬行,给你带来了无穷的痛苦。嘶嘶的声音响起,它们也在被烧灼着。<<pain 6>><<gpain>> <br><br> 随着最后一次拉扯,金属断裂,碎片溅射,你的$worn.genitals.cn_name_cap在明亮的闪光中粉碎,碎片掉落在地上。不知道是不是你的错觉,人影和触手似乎都虚弱了很多。 <<if !$wraith.will>> <<set $wraith.will to random(1300,1700)>> <</if>> <<set $wraith.will -= 100>> <<else>> 你的$worn.genitals.cn_name_cap断裂成了碎片。 <</if>> <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<if $vaginalchastityparasite isnot 0 or $analchastityparasite isnot 0 or $penilechastityparasite isnot 0>> <<set $vaginalchastityparasite to 0>><<set $analchastityparasite to 0>><<set $penilechastityparasite to 0>> <span class="lblue">你体内的寄生物从里面钻了出来。 <<if $underwater is 1>> 渐渐隐没在黑暗中 <<else>> 倒在地上 <</if>> ,嘶嘶作响。</span> <</if>> <</if>> <<else>> <<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and playerChastity()>> 几条触手蠕动着缠绕在你的腿上。 它们被操控着滑进你的$worn.genitals.cn_name_cap。苍白的身影握紧了拳头,触手随即以一种可怕的力量拉扯了起来, <<if $worn.genitals.name.includes("gold")>> 它们沿着闪光的金属爬行,给你带来了无穷的痛苦。嘶嘶的声音响起,它们也在被烧灼着。<<pain 6>><<gpain>> <br><br> 随着最后一次拉扯,金属断裂,碎片溅射,你的$worn.genitals.cn_name_cap在明亮的闪光中粉碎,碎片掉落在地上。不知道是不是你的错觉,人影和触手似乎都虚弱了很多。 <<if $abomination is 1>> <<set $enemyhealth -= 150>><<set $enemyarousal += 150>> <</if>> <<set _tentDefeated to 0>> <<for _i to 0; _i lt $tentacles.active; _i++>> <<if _tentDefeated gte 3>> <<break>> <</if>> <<if $tentacles[_i].tentaclehealth gt 0>> <<set $tentacles[_i].tentaclehealth -= 20>> <<set _tentDefeated++>> <</if>> <</for>> <<else>> 你的$worn.genitals.cn_name_cap断裂成了碎片。 <</if>> <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<if $vaginalchastityparasite isnot 0 or $analchastityparasite isnot 0 or $penilechastityparasite isnot 0>> <<set $vaginalchastityparasite to 0>><<set $analchastityparasite to 0>><<set $penilechastityparasite to 0>> <span class="lblue">你体内的寄生物从里面钻了出来。 <<if $underwater is 1>> 渐渐隐没在黑暗中 <<else>> 倒在地上 <</if>> ,嘶嘶作响。</span> <</if>> <</if>> <</if>> <</widget>> <<widget "apologyWraith">> <<unset $wraithApologise>> <br> <<He>>僵住了,身影渐渐开始消散,一张熟悉的面庞浮现在了雾中。<<He>>以一种难以理解的表情看着你,随后微微抬起了一只手。<<He>>迅速退开,让雾气重又裹挟着自己。<span class="green"><<He>>似乎无法行动。</span> <br><br> <</widget>> <<widget "rescueWraith">> <<if $location is "forest">> <<if $alarm is 1 and $forest lte 20 and $gwylan_aborted isnot 3>> <<set $gwylan_aborted to 3>> <<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>> 一个灰褐色头发的<<nnpc_gendery "Gwylan">>被你的叫喊惊动,从树林里冲了出来。 <<else>> 格威岚被你的叫喊声惊动,从树林里冲了过来。 <</if>> <<nnpc_He "Gwylan">>疑惑地四处张望着,目光完全略过了你,就好像你根本不存在一样。<span class="red">过了一会儿,格威岚转身离开了。</span> <br><br> <<elseif $alarm is 1 and $forest gte 21>> <<forestRescueFail>> <br><br> <</if>> <</if>> <</widget>> <<widget "ejacW">> <<if $wraith.gen is "slime">> <<person>>举起了<<his>>的手。无形的能量从史莱姆飞回<<him>>那里。脱离,在<<person>>身边重组。<<He>>捡起一只,抚摸了起来。 <<else>> <<ejaculation>> <</if>> <</widget>> <<widget "ejaculation-wraith">> <<if !_ejacRepeatFix>> <<switch $wraith.gen>> <<case "man">> <<He>>发出耀眼的白光。 <<case "abomination">> <<He>>发出耀眼的白光,并开始大笑。<<His>>在光辉中伸出苍白触手。 <<case "tentacles" "slimetentacles">> <<He>>收回<<his>>的手,<<his>>的眼睛闪过<<wraithEyes>>。触手从你身边撤回到了<<his>>身边。<<if $wraith.gen is "slimetentacles">>史莱姆也跟着回去了。<</if>> <<case "arms">> <<set $enemyno to 1>> <<He>>发出耀眼的白光,并开始大笑。<<set $NPCList[0].intro to 0>><<He>>开始用多出的手做出奇怪的手势。 <<set _ejacRepeatFix to true>> <<default>> <</switch>> <!-- Temporary until Wraith has its own bodyliquid --> <<for _nn to 0;_nn lt $enemynomax; _nn++>> <<if $NPCList[_nn].penis is "vagina">> <<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "vagina" "semen">> <<recordVaginalSperm "pc" $NPCList[_nn] `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>> <</if>> <</for>> <<if $pain gte 100>> <<He>>似乎陶醉于你的痛苦。 <<elseif C.npc["Ivory Wraith"].lust gte random(10,30) and $wraith.state is "haunt" and !playerIsPregnant()>> <<His>>的身子一抖,<span class="red">有什么东西击中了你的肚子</span>。你弯下腰,<<he>><<if ["abomination","arms"].includes($wraith.gen)>>笑得更大声了<<else>>大笑起来<</if>>。 <<gstress>><<gtrauma>><<gpain>><<violence 10>> <</if>> <br><br> <</if>> <</widget>> <<widget "kissWraith">> <<if _args[0] is "stress" and $stress gte $stressmax>> <<set $_wraithStress to true>> <</if>> <<He>>靠近你, <<if $wraith.type is "tentacles" or $wraith.gen is "abomination">> 将一些触手推到一旁。 <<if $tentacleMouth>> <<set $_outof to (["tentacle", "tentacledeep"].includes($mouthstate) ? "出" : "离")>> <<He>><span class="lblue">把$tentacleMouth拽$_outof你的嘴。</span> <</if>> <<else>> <<if C.npc["Ivory Wraith"].lust gte 16>> 用<<if $wraith.gen is "arms">>两只<<else>>以上的<</if>>手抓住你的头发,使你深感痛苦。 <<trauma 12>><<stress 6>><<arousal 1000>> <<elseif C.npc["Ivory Wraith"].lust gte 11>> 单手托住你的后颈。 <<trauma 6>><<arousal 500>> <<else>> 以令人惊讶的温柔轻抚你的脸颊。 <</if>> <</if>> <<He>>亲吻了你,你的耳朵立即开始嗡嗡鸣响。你的手指和脚趾变得冰冷,但脸却变得火热异常。 直到祂同样变得冰冷。你感觉自己的某一部分被剥夺了。 <<takeKissVirginity "Ivory Wraith" "rape">> <<arousal 2000 "mouth">><<gggarousal>> <<trauma 30>><<gggtrauma>><<purity -50>><<lllpurity>><<physique_loss 16>><<llphysique>> <<if $pain lt 100>> <<pain -15>><<llpain>> <</if>> <<if $arousal gte $arousalmax>> <br><br> <<orgasm>> 你在<<him>>的身体上扭动着,这时的高潮对你来说煎熬且痛苦。<<His>>进攻愈加剧烈。你感到虚弱。 <<trauma 30>><<gggtrauma>><<purity -25>><<llpurity>><<physique_loss 8>><<lphysique>><<awareness -20>><<lllawareness>><<gobsession>> <<if $_wraithStress>> <<set $stress to $stressmax>> <</if>> <</if>> <</widget>> <<widget "wHunt">> <<if !$possessed>> <<switch _args[0]>> <<case "town">> <<if wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte (random(0, 50))>> <br><br> <<set $wraith.hunt to 1>> 眩晕和混乱席卷了你。每次眨眼你都会看到模糊的图像。 <br> 你闭上眼睛,祂开始清晰起来。你看到一个身穿长袍的高大身影,祂沐浴在红色的月光下,皮肤白得像象牙一样。你看着祂,你明白祂也发现了你。<<stress 6>><<gstress>><<trauma 6>><<gtrauma>> <br> <<if $wraith.state is "haunt">> <span class="red">你正在被猎杀。</span> <<else>> <span class="red">畏怖在空气中徘徊。</span> <</if>> <<elseif $wraith.hunt>> <<if $moonstate is "morning" and Time.hour gte 6>> <br><br> 随着太阳的升起,你如释重负。恐惧感消失了。<span class="blue"><i>在下一次血月来临之前,你是安全的。</i></span> <<clearWraith>> <<elseif $wPersist is 1>> <<set $wPersist to 2>> <br><br> 恐惧感依然存在。有什么不对劲。<span class="red">追猎你的东西依然正在袭来。</span><<stress 3>><<gstress>> <<elseif $wraith.state is "haunt">> <span class="red">有可怕的东西在追杀你。</span> <<set $wraith.hunt += (0.5 + (C.npc["Ivory Wraith"].lust / 40))>> <<if $wraith.hunt gte ($rng / 10)>> <<set $eventforced to true>> <</if>> <<else>> <span class="red">某种超然之物在街道上游荡。</span> <<set $wraith.hunt += (0.5 + (C.npc["Ivory Wraith"].lust / 40))>> <<if $wraith.hunt gte ($rng / 10)>> <<set $eventforced to true>> <</if>> <</if>> <</if>> <<case "forest">> <<if $wraith.hunt is 0>> <<set $rng2 to random(1, 3)>> <<if $rng2 is 1 and $edenfreedom gte 1>> 一股寒意窜上你的脊背,这是某种原始本能在对你发出警告。<span class="red">有东西在追猎你。</span> <<set $edenforesthunt to 1>> <<set $blackwolfhunt to 0>> <<else>> 眩晕和混乱席卷了你。每次眨眼你都会看到模糊的图像。 <br> 你闭上眼睛,祂开始清晰起来。你看到一个身穿长袍的高大身影,祂沐浴在红色的月光下,皮肤白得像象牙一样。你看着祂,你明白祂也发现了你。<<stress 6>><<gstress>><<trauma 6>><<gtrauma>> <br> <span class="red">有什么正在追猎你。</span> <<set $edenforesthunt to 0>> <<set $blackwolfhunt to 0>> <</if>> <<set $wraith.hunt to 1>> <<else>> 你开始在周围的空气中看到奇怪的形状。一股寒意窜上你的脊背。<span class="red">仍有什么正在追猎你。</span> <<set $edenforesthunt to 0>> <<set $blackwolfhunt to 0>> <</if>> <<set $foresthunt to $wraith.hunt>> <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <<case "drain">> <<if wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte (random(0, 60))>> <<set $wraith.hunt to 1>> <br><br> 眩晕和混乱席卷了你。每次眨眼你都会看到模糊的图像。 <br> 你闭上眼睛,祂开始清晰起来。你看到一个身穿长袍的高大身影,祂沐浴在红色的月光下,皮肤白得像象牙一样。你看着祂,你明白祂也发现了你。<<stress 6>><<gstress>><<trauma 6>><<gtrauma>> <br> <<if $wraith.state is "haunt">> <span class="red">你正在被猎杀。</span> <<else>> <span class="red">畏怖在空气中徘徊。</span> <</if>> <<elseif $wraith.hunt>> <<if $moonstate is "morning" and Time.hour gte 6>> <br><br> 当第一缕阳光洒入下水道敞开的检修井和排水格栅时,你感到一阵宽慰。恐惧消失了。<span class="blue"><i>自即日起到下次血月来临之前,你安全了。</i></span> <<clearWraith>> <<elseif $wraith.state is "haunt">> <span class="red">有可怕的东西在追杀你。</span> <<set $wraith.hunt += (0.5 + (C.npc["Ivory Wraith"].lust / 40))>> <<if $wraith.hunt gte ($rng / 10)>> <<set $eventforced to true>> <</if>> <<else>> <span class="red">某种超然之物在上方的街道上游荡。</span> <<set $wraith.hunt += (0.5 + (C.npc["Ivory Wraith"].lust / 40))>> <<if $wraith.hunt gte ($rng / 10)>> <<set $eventforced to true>> <</if>> <</if>> <</if>> <<case "sewers">> <<if wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte (random(0, 60))>> <<set $wraith.hunt to 1>> <br><br> 眩晕和混乱席卷了你。每次眨眼你都会看到模糊的图像。 <br> 你闭上眼睛,祂开始清晰起来。你看到一个身穿长袍的高大身影,祂沐浴在红色的月光下,皮肤白得像象牙一样。你看着祂,你明白祂也发现了你。<<stress 6>><<gstress>><<trauma 6>><<gtrauma>> <br> <<if $wraith.state is "haunt">> <span class="red">你正在被猎杀。</span> <<else>> <span class="red">畏怖在空气中徘徊。</span> <</if>> <<elseif $wraith.hunt>> <<if $moonstate is "morning" and Time.hour gte 6>> <br><br> 你感到如释重负,本能地知道太阳已经升起,恐惧过去了。<span class="blue"><i>在下一个血月到来之前你都是安全的。</i></span> <<clearWraith>> <<elseif $wraith.state is "haunt">> <span class="red">有可怕的东西在追杀你。</span> <<set $wraith.hunt += (0.5 + (C.npc["Ivory Wraith"].lust / 40))>> <<if $wraith.hunt gte ($rng / 10)>> <<set $eventforced to true>> <</if>> <<else>> <span class="red">某种超然之物在下水道里游荡。</span> <<set $wraith.hunt += 0.5>> <<if $wraith.hunt gte ($rng / 10)>> <<set $eventforced to true>> <</if>> <</if>> <</if>> <<case "lake">> 你的耳朵开始嗡嗡作响,你感觉自己被监视了。出于本能,你转过身来。 <br><br> <<if $bus is "lakeshore" or $bus is "lakeshallows" or $bus is "lakedepths">> 一个美丽苍白的身影在湖心上空漂浮着,祂的银色头发在风中飘动。你一看过去祂的身影就消失了。<<stress 6>><<gstress>> <br><br> <<elseif $location is "lake_ruin">> 一个美丽而苍白的身影漂浮在水面上。长长的银发随水流飘动着。你看到祂的一瞬间,祂就消失了。<<stress 6>><<gstress>> <br><br> <<else>> 有那么一瞬间,你觉得自己在树丛间看到了一张苍白的脸。<<stress 6>><<gstress>> <br><br> <</if>> <span class="red">你正在擅自闯入。有什么正在追猎你。</span> <<set $edenforesthunt to 0>> <<set $blackwolfhunt to 0>> <<set $wraith.hunt to 1>> <<set $foresthunt to $wraith.hunt>> <br><br> <<set $eventskip to 1>> <<if $location is "lake_ruin">> <<destinationlakeruin>> <<else>> <<if Time.season is "winter" and ($bus is "lakeshallows" or $bus is "lakedepths")>> <<destination_lake_ice>> <<else>> <<destinationlake>> <</if>> <</if>> <</switch>> <</if>> <</widget>> <<widget "wPersist">> <<if $wraith.state and !$possessed>> <<if $wraith.hunt and wraithCanHunt()>> <<if _args[0] is "forest">> <<if $foresthunt gte 1>> <<set $wraith.hunt to $foresthunt>> <<if !$wPersist>> <<set $wPersist to 1>> <</if>> <<else>> <<set $foresthunt to $wraith.hunt>> 你进入了树林之中,<span class="red">但依然没法摆脱有什么正袭向你的感觉。</span> <</if>> <<if ($location is "lake" or $location is "lake_ruin") and !$possessed>> <<set $wraith.hunt += 1.5>> <<set $foresthunt += 1.5>> <<if $moonstate is "morning" and Time.hour gte 6>> 随着太阳的升起,你如释重负。恐惧感消失了。<span class="blue"><i>在下一次血月来临之前,你是安全的。</i></span> <<clearWraith>> <br><br> <<else>> <<rng 60>> <<if $rng lte 20>> <span class="red">你正在被追猎。猩红的月光倒映在水面之上。</span><<stress 6>><<gstress>> <br><br> <<elseif $rng lte 40>> <span class="red">你正在被追猎。你听见远处传来了笑声。</span> <<trauma 6>><<gtrauma>> <br><br> <<else>> <span class="red">你正在被追猎。你感觉自己被压力包覆。</span><<stress 6>><<gstress>><<trauma 6>><<gtrauma>> <br><br> <</if>> <</if>> <</if>> <</if>> <<elseif wraithCanHunt() and !$possessed>> <<wTimerProgress>> <</if>> <</if>> <</widget>> <<widget "wTimerProgress">> <<if $wraith.state and $wraith.hunt is 0 and isBloodmoon()>> <<set $wraith.timer++>> <<set $wraith.timer += Math.floor(C.npc["Ivory Wraith"].lust / 10)>> <<if $rng gte 60 and ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime")>> 你耳朵里的史莱姆发出了不寻常的声音,<span class="red">好像在呼唤什么。</span> <<set $wraith.timer++>> <</if>> <</if>> <</widget>> <<widget "exitWraith">> <<switch $wraith.exit>> <<case "home">> <<link [[继续|Bedroom]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "sleep">> <<set $wardrobe_location to "wardrobe">> <<wardrobeSelection true>> <<radiooutfits>> <br><br> <<link [[继续|Bedroom]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "cabin">> <<link [[继续|Eden Cabin]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "alex_cottage">> <<link [[继续|Farm Cottage]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "tower">> <<link [[继续|Bird Tower]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "town">> <<destinationeventend>> <<endevent>> <<case "forest">> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "lake_ruin">> <<destinationlakeruin>> <<endevent>><<set $eventskip to 1>> <<case "lake">> <<if Time.season is "winter" and ($bus is "lakedepths" or $bus is "lakeshallows")>> <<destination_lake_ice>> <<else>> <<destinationlake>> <</if>> <<endevent>><<set $eventskip to 1>> <<case "wolf_cave">> <<link [[继续|Wolf Cave]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "moor">> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "farm_assault">> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <<case "sewers">> <<destinationsewers>> <<endevent>><<set $eventskip to 1>> <<default>> <span class="red">有什么出错了。因幽灵代码失效所以无法安置你。请通知PurityGuy。</span> <br><br> Offending event: $passage | Location: $location ($bus) | Exit: $wraith.exit <br><br> <<endWraith>> <<clearWraith>> <<link [[通往卧室|Bedroom]]>><<endevent>><<set $eventskip to 1>><<hallucinogen 180>><</link>><<gghallucinogens>> <br> <</switch>> <<if !_args[0]>> <<endWraith>> <</if>> <</widget>> <<widget "rngWraith">> <<if $wraith.state>> <<if _args[1] is "night" and Time.dayState isnot "night" or _args[1] is "noBlood" and isBloodmoon()>> <<set _wraithEvent to false>> <<else>> <<set _rngWraith to 2 + (Math.floor(C.npc["Ivory Wraith"].lust / 10))>> <<if Time.dayState is "night">> <<set _rngWraith += 2>> <</if>> <<set _wraithHallucinations to (_args[0] is 1 or _args[0] is 2 ? _args[0] : 0)>> <<if ($hallucinations gte _wraithHallucinations and _rngWraith gte random(1,100)) or isBloodmoon()>> <<set _wraithEvent to true>> <</if>> <</if>> <</if>> <</widget>> <<widget "rngWraithSocial">> <<if $wraith.state and !_rngWraithSocialCheck>> <<set _rngWraithSocialCheck to true>> <<set _rngWraithFace to ($wraith.type ? Math.ceil(Math.random() * 10) : Math.ceil(Math.random() * 30))>> <<set _rngWraithLineChance to Math.ceil(Math.random() * 15)>> <<set _rngWraithSocial to 2 + (Math.floor(C.npc["Ivory Wraith"].lust / 10))>> <<if Time.dayState is "night">> <<set _rngWraithSocial += 2>> <</if>> <<if ($hallucinations gte 1 and _rngWraithSocial gte Math.ceil(Math.random() * 100)) or isBloodmoon()>> <<set _wraithEventSocial to true>> <</if>> <<if $wraith.mimic isnot "" and $wraith.revealed>> <<set _wraithTitle to "伪装者">> <<else>> <<switch $wraith.type>> <<case "tentacles">><<set _wraithTitle to "扭曲者">> <<case "abomination">><<set _wraithTitle to "亵渎者">> <<case "arms">><<set _wraithTitle to "枉死者">> <<default>><<set _wraithTitle to (["haunt", "despair"].includes($wraith.state) ? "绝望孤魂" : "徘徊倒影")>> <</switch>> <</if>> <</if>> <</widget>> <<widget "wraithEventStreet">> <<set $wraith.exit to "town">> <<if $wraith.hunt gte 10>> <<if !$wraithIntro>> <<wraithIntro>> <<else>> <<wraithCaught>> <</if>> <<else>> <<cleareventpool>> <<if $wraith.hunt gte 5>> <<if !$wraithIntro>> <<addevent "wraithIntro" 0.1>> <<else>> <<addinlineevent "wraithClose1" 0.1>> 在你行走的过程中,你感觉脚步越来越轻快。你呼吸困难<<if $exposed lte 0>>,觉得衣服很沉重<</if>>。<<rainWraith true>> <br><br> 你的耳朵开始嗡嗡作响,你感觉有什么在<<print $weather.replace("rain","雨").replace("snow","雪")>>中逐渐成型。 一个美丽苍白的身影漂浮在地面上,祂身着半透明的白色长袍,随风飘动着。当祂看到你时,眼睛闪烁着明亮的<<wraithEyes>>。当你看到在空中和祂的双眼之后舞动的形状时,你的头脑一片混沌。 <br><br> 你还没来得及转过头去,祂就做出了一个催眠的手势。 <<if $wraith.state is "haunt">> 祂把一只手放在脖子上,似乎想抓住不存在的东西。祂的手紧紧地握着。 <br><br> "<span class="wraith">小偷,你和自由从此无缘了。</span>" <br><br> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <span class="lewd">你能感觉到耳朵里的史莱姆在命令你,逼迫你</span><span class="red">物归原主。</span> <br><br> <</if>> <<elseif $wraith.state is "despair">> 祂把一只手放在脖子上,似乎想抓住不存在的东西。祂的手紧紧地握着。 <br><br> "<span class="wraith">好冷,但是你很温暖。</span>" <br><br> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <span class="lewd">你感受到脑海中的史莱姆命令你</span><span class="red">跪下。</span> <br><br> <</if>> <<else>> 祂将一只手抬到了胸前,抚摸着祂的象牙项链。镶嵌其中的蓝色宝石映照着祂眼中那灼灼的辉光。 <br><br> "<span class="wraith">跪下。</span>" <br><br> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <span class="lewd">你感受到脑海中的史莱姆命令你跪下。</span> <br><br> <</if>> <</if>> <<link [[屈服|Wraith Caught Obey]]>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><</if>><<sub 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>> <br> <<link [[尝试移开目光|Wraith Caught Resist]]>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><</if>><<def 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>><</if>><<willpowerdifficulty 1 $willpowermax>> <br> <</addinlineevent>> <<addinlineevent "wraithClose2" 0.1>> 有人在你耳边低语着你的名字。你向旁边看去,但那里什么都没有。 <<if $loveInterest.primary isnot "None" and $loveInterest.primary isnot "Black Wolf" and $loveInterest.primary isnot "Great Hawk">> 你认为它听起来像是$loveInterest.primary的声音。<<if $wraith.seen gte 5>>不过,你知道不是这么回事。<</if>> <</if>> <br><br> 当你转过身时,你觉得全身血液都凝固了。苍白的身影<<if $location is "park">>漂浮在喷泉之上<<else>>伫立在街道的尽头<</if>>。<<rainWraith>> <br><br> <<link [[逃跑|Wraith Run]]>><</link>><<athleticsdifficulty 800 1500>> <br> <<link [[躲藏 (0:10)|Wraith Hide]]>><<pass 10>><</link>> <br> <</addinlineevent>> <<addinlineevent "wraithClose3" 0.1>> <<if $tentacledisable is "f">> 一团模糊的白色从你的眼角闪过,你感觉有什么东西碰到了你的大腿。你低头一看,只见一条苍白的触手从一个打开的检修井里伸了出来。<span class="red">你感觉到追猎你的东西正在逼近。</span> <br><br> <<link [[抓住触手|Wraith Tentacle Grab]]>><</link>><<physiquedifficulty 6000 16000>><<deviant1>> <br> <<if $deviancy gte 75>> <<link [[献上自己|Wraith Tentacle Rape]]>><<set $molestationstart to 1>><</link>><<deviant5>> <br> <</if>> <<link [[尝试逃跑|Wraith Tentacle Run]]>><<stress 3>><<trauma 3>><</link>><<gtrauma>><<gstress>> <br> <<else>> 你从眼角处看到了一片模糊的白色,感觉有东西抓住了你的脚踝。你想挣脱开,但是它抓得更紧了,你整个人被绊倒了。<<pain 2>><<gpain>> <br><br> 你往下看,看到一只苍白的手正缩进雨水渠里。<<stress 6>><<gstress>> <br><br> 你爬起来继续走。 <br><br> <<set $wraith.hunt++>> <<destinationeventend>> <</if>> <</addinlineevent>> <<addinlineevent "wraithClose4" 0.2>> 你周围的一切都沐浴在红光中。你行走着,你注意到很长一段时间,周围似乎都没有其他人出现。 <br><br> 你不确定这是缓刑,还是更糟糕的征兆。 <br><br> <<destinationeventend>> <</addinlineevent>> <<addinlineevent "wraithClose5" 0.1>> 你听到你下面传来了强烈的隆隆声。听起来像是从下水道里传来的。你看到一个巨大的水柱从一个敞开的检修井里喷涌而出,将水喷向高空。 <br><br> 轰隆声变得更重了。一个离你近得多的排水栅喷出水来。你往下看,发现自己正站在一个栅顶上。 <br><br> <<if (currentSkillValue('danceskill') + $rng) gte 800>> 你的动作很灵敏,<span class="green">当另一股水柱喷涌而出时,你本能地转动,成功避开了。</span> <<else>> 你试图避开,但<span class="red">你太慢了。</span>你被水柱浸湿了。 <<water>><<effectswater>><<exposure>><<covered>> <</if>> <br><br> 最后一道水柱从你身后远处的另一个孔里喷出。你看到一个幽灵般苍白的人站在上面,祂的周围环绕着半透明的水状触手。<<stress 12>><<ggstress>> <br><br> 你往相反的方向跑。 <<set $wraith.hunt++>> <br><br> <<exitWraith>> <</addinlineevent>> <</if>> <</if>> <<addinlineevent "wraith1" 0.2>> 你在眼角处瞥见一张苍白的脸正在看着你,祂在 <<if $location is "park">> 树后。 <<else>> 一扇大窗后。 <</if>> 眨眼间,祂就不见了踪影。<<stress 6>><<gstress>> <br><br> <<destinationeventend>> <</addinlineevent>> <<addinlineevent "wraith2" 0.1>> 你听到有人在叫你的名字。但是你周围一个人都没有看见。<<stress 6>><<gstress>> <br><br> <<destinationeventend>> <</addinlineevent>> <<addinlineevent "wraith3" 0.1>> <<generate1>><<person1>>一个<<person>>在跑过你身边时差点把你撞倒,<<Hes>>在站稳之后满脸惊恐地看向你身后。 <br><br> 你顺着<<hes>>的视线转身看去,但你身后只有 <<if $location is "park">> 空荡荡的公园。 <<else>> 空荡荡的街道。 <</if>> <br><br> <<endevent>> <<destinationeventend>> <</addinlineevent>> <<addinlineevent "wraith4" 0.2>> 红色的月光映照着远处的窗户和停靠着的汽车。虽然气氛有些阴森恐怖,但不可否认的是,它也相当美丽。<<stress -3>><<lstress>> <br><br> <<destinationeventend>> <</addinlineevent>> <<addinlineevent "wraith5" 0.1>> 当你经过一个铁栅栏时,你听到下面传来了微弱的隆隆声。你驻足听了一会儿,声音变得越来越大了。 <br><br> 你决定不再逗留。 <br><br> <<destinationeventend>> <</addinlineevent>> <<addinlineevent "wraithEventSkip" 0.3>> <<set _wraithEventSkipped to true>> <<eventsstreet>> <</addinlineevent>> <<runeventpool>> <</if>> <</widget>> <<widget "wraithEventSewers">> <<set $wraith.exit to "sewers">> <<if $wraith.hunt gte 10>> <<if !$wraithIntro>> <<wraithIntro>> <<else>> <<wraithCaught>> <</if>> <<else>> <<cleareventpool>> <<if $wraith.hunt gte 5>> <<if !$wraithIntro>> <<addevent "wraithIntro" 0.1>> <<else>> <<addinlineevent "wraithClose1" 0.1>> 在你行走的过程中,你感觉脚步越来越轻快。你呼吸困难<<if $exposed lte 0>>,觉得衣服很沉重<</if>>。<<rainWraith true>> <br><br> 你的耳朵开始嗡嗡作响,你看到雾中有什么东西正在成形。 一个美丽苍白的身影漂浮在地面上,祂身着半透明的白色长袍,随风飘动着。当祂看到你时,眼睛闪烁着明亮的<<wraithEyes>>。当你看到在空中和祂的双眼之后舞动的形状时,你的头脑一片混沌。 <br><br> 你还没来得及转过头去,祂就做出了一个催眠的手势。 <<if $wraith.state is "haunt">> 祂把一只手放在脖子上,似乎想抓住不存在的东西。祂的手紧紧地握着。 <br><br> "<span class="wraith">小偷,你和自由从此无缘了。</span>" <br><br> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <span class="lewd">你能感觉到耳朵里的史莱姆在命令你,逼迫你</span><span class="red">物归原主。</span> <br><br> <</if>> <<elseif $wraith.state is "despair">> 祂把一只手放在脖子上,似乎想抓住不存在的东西。祂的手紧紧地握着。 <br><br> "<span class="wraith">好冷,但是你很温暖。</span>" <br><br> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <span class="lewd">你感受到脑海中的史莱姆命令你</span><span class="red">跪下。</span> <br><br> <</if>> <<else>> 祂将一只手抬到了胸前,抚摸着祂的象牙项链。镶嵌其中的蓝色宝石映照着祂眼中那灼灼的辉光。 <br><br> "<span class="wraith">跪下。</span>" <br><br> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <span class="lewd">你感受到脑海中的史莱姆命令你跪下。</span> <br><br> <</if>> <</if>> <<link [[屈服|Wraith Caught Obey]]>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><</if>><<sub 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>> <br> <<link [[尝试移开目光|Wraith Caught Resist]]>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><</if>><<def 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>><</if>><<willpowerdifficulty 1 $willpowermax>> <br> <</addinlineevent>> <<addinlineevent "wraithClose2" 0.1>> <<if $tentacledisable is "f">> 你从眼角处看到了一片模糊的白色,还感觉到有东西碰到了你的大腿。你往下看,看到一只苍白的触手从运河里伸出来。<span class="red">你感觉到有什么东西在追着你靠近。</span> <br><br> <<link [[抓住触手|Wraith Tentacle Grab]]>><</link>><<physiquedifficulty 6000 16000>><<deviant1>> <br> <<if $deviancy gte 75>> <<link [[献上自己|Wraith Tentacle Rape]]>><<set $molestationstart to 1>><</link>><<deviant5>> <br> <</if>> <<link [[尝试逃跑|Wraith Tentacle Run]]>><<stress 3>><<trauma 3>><</link>><<gtrauma>><<gstress>> <br> <<else>> 你从眼角处看到了一片模糊的白色,感觉有东西抓住了你的脚踝。你想挣脱开,但是它抓得更紧了,你整个人被绊倒了。<<pain 2>><<gpain>> <br><br> 你往下看,看到一只苍白的手正缩进雨水渠里。<<stress 6>><<gstress>> <br><br> 你爬起来继续走。 <br><br> <<set $wraith.hunt++>> <<destinationsewers>> <</if>> <</addinlineevent>> <<addinlineevent "wraithClose3" 0.1>> 你注意到天花板在闪闪发光。 <<if $slimedisable is "f">> 一种黏糊糊的东西啪嗒啪嗒地掉到地板上。又厚又粘又苍白。它慢慢地向你靠近,更多和它一样的东西从雾中出现。 <br><br> <<link [[继续|Wraith Sewers Struggle]]>><<set $struggle_start to 1>><</link>> <<else>> 当一团苍白的史莱姆掉落到地面上发出啪嗒声时,你迅速向一侧跨步。你在它开始追击之前就逃走了,但你感觉追杀你的东西离你正越来越近。<<stress 6>><<gstress>> <br><br> <<set $wraith.hunt++>> <<destinationsewers>> <</if>> <</addinlineevent>> <</if>> <</if>> <<addinlineevent "wraith1" 0.2>> 从眼角的余光中,你瞥见一张苍白的脸正从阴影中看着你。当你眨眼时,它消失了。<<stress 6>><<gstress>> <br><br> <<destinationsewers>> <</addinlineevent>> <<addinlineevent "wraith2" 0.1>> 你听到有人在叫你的名字。但是你周围一个人都没有看见。<<stress 6>><<gstress>> <br><br> <<destinationsewers>> <</addinlineevent>> <<addinlineevent "wraith3" 0.1>> 水不自然地翻腾着,然后扑向你!你往后跳躲避,但水停在了半空中。它慢慢地退回到了河里,好像改变了主意。<<stress 6>><<gstress>> <br><br> <<destinationsewers>> <</addinlineevent>> <<addinlineevent "wraithEventSkip" 0.1>> <<set _wraithEventSkipped to true>> <<eventssewers>> <</addinlineevent>> <<runeventpool>> <</if>> <</widget>> <<widget "wraithIntro">> <<set $wraithIntro to true>> 在你走路时,你的脚步变得轻盈。你呼吸困难<<if $exposed lte 0>>,衣服感觉也很沉重<</if>>。 <br><br> <<if $location is "forest" or $location is "lake">> 你气喘吁吁地靠在树上站稳。你环顾四周,注意到一切都变得安静了。 <<switch $weather>> <<case "snow">> 一阵冷风伴随着落下的雪花。你回头看,发现你的脚印已经被遮住了。你迷失了方向。 <<case "rain">> 一片寂静,除了雨声一无所有。 <<default>> <<if Time.season is "winter">> 雪缓缓落下。你不记得什么时候开始下雪了。<<rainWraith>> <<else>> 一片寂静,除了雨声。你不记得什么时候开始下雨了。<<rainWraith>> <</if>> <</switch>> 你的耳朵开始嗡嗡作响。 <br><br> <<print $weather.replace("rain","雨").replace("snow","雪")>>中的人影变得越来越清晰,你紧张得心跳加快。 <<elseif $location is "sewers">> <<rainWraith>> 周围的空气让人感觉非常寒冷。你发誓你感觉到了皮肤上有<<print $weather.replace("rain","雨").replace("snow","雪")>>,但下水道里没有<<print $weather.replace("rain","雨").replace("snow","雪")>>,只有迅速弥漫开的雾。 <br><br> 你的耳朵开始嗡嗡作响。雾中的人影越来越清晰,你紧张得心跳加快。 <<else>> 你环顾四周。这地方一个人都没有,你需要冷静一下。穿长袍的身影慢慢从你的脑海中消失。<<rainWraith true>> <br><br> 你的耳朵开始嗡嗡作响。在<<print $weather.replace("rain","雨").replace("snow","雪")>>中人影变得越来越清晰,你紧张得心跳加快。 <</if>> 你想转身逃跑,但你的腿动不了,你无法控制的想要继续看下去。 一个美丽苍白的身影飘浮在地面上,祂身穿半透明的白袍,衣袍随风飘动。当祂看到你的时候,祂的眼睛闪烁着明亮的<<wraithEyes>>。 <<if $wraith.state is "haunt">> 祂举起一只手抚摸着伤痕累累的脖子,似乎想抓住不存在的东西。 <br><br> "<span class="wraith">小偷,还给我,否则你会被<<if $weather is "snow">>暴风雪淹没<<else>>洪水淹没<</if>>。</span>" <br><br> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <span class="lewd">你能感觉到耳朵里的史莱姆在命令你,逼迫你</span><span class="red">物归原主。</span> <br><br> <</if>> <<elseif $wraith.state is "despair">> 祂把一只手放在脖子上,似乎想抓住不存在的东西。祂的手紧紧地握着。 <br><br> "<span class="wraith">你……看到过我的项链吗?</span>" <br><br> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <span class="lewd">你感受到脑海中的史莱姆命令你</span><span class="red">跪下。</span> <br><br> <</if>> <<else>> 祂将一只手抬到了胸前,抚摸着祂的象牙项链。镶嵌其中的蓝色宝石映照着祂眼中那灼灼的辉光。 <br><br> "<span class="wraith">一个可悲,孤独的灵魂。来吧,到我身边来,让我来让你变得美丽灿烂。</span>" <br><br> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <span class="lewd">你感受到脑海中的史莱姆命令你跪下。</span> <br><br> <</if>> <</if>> <<link [[屈服|Wraith Caught Obey]]>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><</if>><<sub 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>> <br> <<link [[尝试不再与祂对视|Wraith Caught Resist]]>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><</if>><<def 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>><</if>><<willpowerdifficulty 250 $willpowermax>> <br> <<if $angel gte 6>> <<link [[祈祷|Wraith Intro Pray]]>><</link>><<angel>> <br> <</if>> <</widget>> <<widget "wraithCaught">> <<rainWraith>> <<if $passage is "Lake Meditate">> 你突然从冥想中惊醒。你的手臂<<if $exposed lte 0>>和衣服<</if>>变得沉重,你感觉自己漂浮在空中。 <br><br> 当你回头看时,你感觉到有什么东西猛地抓住了你的脖子,把你从地上提了起来。 <br><br> <<if $wraithIntro>> 一个苍白的身影站在你面前。 <<if $wraith.state is "haunt">> 祂把一只手放在脖子上,向你笑着露出了牙齿。 <br><br> "<span class="wraith">堕落吧。</span>" <<elseif $wraith.state is "despair">> 祂把一只手放在脖子上,对你皱眉。 <br><br> "<span class="wraith">在哪里?好冷。</span>" <<else>> 祂的项链闪烁着蓝色的光芒,与血月的红完全不同。 <br><br> "<span class="wraith">你属于我。</span>" <</if>> <<else>> <<set $wraithIntro to true>> 一个美丽苍白的身影站在你面前。在把你拉近之前,祂一直都紧紧盯着你。你很难移开视线。 <br><br> <<if $wraith.state is "haunt">> 祂把一只手放在自己伤痕累累的脖子上,向你威胁的露出牙齿。 <br><br> "<span class="wraith">小偷,快还给我。</span>" <<elseif $wraith.state is "despair">> 祂把一只手放在脖子上,对你皱眉。 <br><br> "<span class="wraith">你……看到过我的项链吗?</span>" <<else>> 祂的项链闪烁着蓝色的光芒,与血月的红完全不同。 <br><br> "<span class="wraith">不要抗拒,让我们一起变得美丽。</span>" <</if>> <</if>> <<elseif $location is "lake_ruin" or $bus is "lakedepths" or $bus is "lakeshallows">> <<if $bus is "lakeshallows" or $bus is "lakedepths">> <<set $location to "lake_ruin">> <<if Time.season is "winter">> 你跌跌撞撞地向前走,感觉脚碰到了冰冷的水。你没有听到冰裂的声音。 <br><br> 你回头看,看到一只苍白的手从冰上伸了出来,但是冰面没有任何裂口。<span class="red">你被它拉扯着穿过冰面。</span>你没有东西可抓,无助地被拉到水下。 <<else>> 你感觉到腿被拽了一下。毫无预兆的,<span class="red">你被猛地拉到了水下。</span> <</if>> <br><br> <<else>> 你突然感觉到一股向下的拉力。你在水里挣扎,但这只是徒劳。你环顾四周,看到许多细长的半透明的手臂徘徊在你身边。 <br><br> <</if>> <<if $wraithIntro>> 一个苍白的人影浮在你面前的水面上。 <<if $wraith.state is "haunt" or $wraith.offspring is "dead">> 祂把一只手放在脖子上,向你笑着露出了牙齿。 <br><br> "<span class="wraith">堕落吧。</span>" <<elseif $wraith.state is "despair">> 祂把一只手放在脖子上,对你微笑。 <br><br> "<span class="wraith"><<pcPetname "Wraith">>,你回来了,你看到过我的项链吗?</span>" <<else>> 祂的项链闪烁着醒目的蓝色,在你周围的水中反射着光芒。 <br><br> "<span class="wraith">你回来了。</span>" <</if>> <<else>> <<set $wraithIntro to true>> 一个美丽的苍白身影环绕着你。长长的银色头发在祂身后的水中流动。祂好像在观察你。 <br><br> <<if $wraith.state is "haunt">> 祂抓着自己裸露的脖子,用红色的眼睛看着你。 <br><br> "<span class="wraith">小偷,你回来了。快点还给我。</span>" <<elseif $wraith.state is "despair">> 祂把一只手放在脖子上,对你皱眉。 <br><br> "<span class="wraith">你……看到过我的项链吗?</span>" <<else>> 祂把一只手放在象牙项链上,好像要保护它不受你的伤害。 <br><br> "<span class="wraith">盗墓贼,你这是想偷死人的东西?</span>" <</if>> <</if>> <<else>> 你突然觉得自己在齐腰高的水中行走。你的手臂<<if $exposed lte 0>>和衣服<</if>>变得沉重,你的脚似乎已经不再站在地面上了。 <br><br> 当你回头看时,你感觉到有什么东西猛地抓住了你的脖子,把你从地上提了起来。一个苍白的身影站在你面前。 <<if ["haunt", "despair"].includes($wraith.state)>> 祂把一只手按在自己裸露的脖子上,用可怕的红色眼睛注视着你。 <<else>> 祂银色的头发在微风中飘动,祂把另一只空闲的手放在项链上。 <</if>> <br><br> <<if $wraith.state is "haunt" or $wraith.offspring is "dead">> "<span class="wraith">堕落吧。</span>" <<elseif $wraith.state is "despair">> "<span class="wraith">好冷,这是哪儿?</span>" <<else>> "<span class="wraith">你属于我。</span>" <</if>> <</if>> <br><br> <<generateWraith 1 true>> <<initWraith "abomination">> <<if $wraith.gen is "abomination">> 苍白的触手让你悬空。 <<else>> 许多半透明的手臂在祂身后旋转。 <</if>> <br><br> <<link [[继续|Wraith Caught]]>><</link>> <br> <</widget>> <<widget "wraith_pass">> <<if _args[0]>> <<pass _args[0]>> <<set $wraithPrison.timer -= _args[0]>> <<if $wraithPrison.timer lte 0 and $wraithPrison.state isnot "gone">> <<set $wraithPrison.state to "present">> <<elseif $wraithPrison.state isnot "gone">> <<set $wraithPrison.state to "recovering">> <</if>> <<set $wraithPrison.timePassed += _args[0]>> <<hallucinogen `(_args[0] * 3)`>> <<set $arousal += (_args[0] * 3)>> <</if>> <</widget>> <<widget "wraithPossess">> <<set $possessed to true>><<canvas-model-override "blink" false>> <<set $controlSaved to $control>><<set $control to 0>> <<set $wraith.hunt to 0>> <<if _args[0]>> <<set $wraith.exit to _args[0]>> <</if>> <</widget>> <<widget "wraithExorcise">> <<unset $possessed>><<canvas-model-override "clear">> <<if _args[0]>> <<if $wraith.possessCount is undefined>> <<set $wraith.possessCount to 1>> <<else>> <<set $wraith.possessCount++>> <</if>> <</if>> <<if _args[1] and $controlSaved isnot undefined>> <<set $control to $controlSaved>><<unset $controlSaved>> <</if>> <</widget>> <<widget "gobsession">> <<if !$wraith.init>> <span class="red">错误:幽灵未初始化。</span> <br><br> Offending event: $passage | Location: $location ($bus) <<else>> <<set $_change to (_args[0] ? _args[0] : 1)>> <<set C.npc["Ivory Wraith"].lust += $_change>> <<if $statdisable is "f">> | <<switch $_change>> <<case 1 2>> <span class="red">+ 痴迷</span> <<case 3 4>> <span class="red">+ + 痴迷</span> <<case 5 6 7 8 9 10>> <span class="red">+ + + 痴迷</span> <<default>> <</switch>> <</if>> <</if>> <<relationshipclamp>> <</widget>> <<widget "lobsession">> <<if !$wraith.init>> <span class="red">错误:幽灵未初始化。</span> <br><br> Offending event: $passage | Location: $location ($bus) <<else>> <<set $_change to (_args[0] ? _args[0] : 1)>> <<set C.npc["Ivory Wraith"].lust -= $_change>> <<if $wraith.state is "haunt" and C.npc["Ivory Wraith"].lust lt 10>> <<set $_change -= (10 - C.npc["Ivory Wraith"].lust)>> <</if>> <<if $statdisable is "f">> | <<switch $_change>> <<case 1 2>> <span class="blue">- 痴迷</span> <<case 3 4>> <span class="blue">- - 痴迷</span> <<case 5 6 7 8 9 10>> <span class="blue">- - - 痴迷</span> <<default>> <</switch>> <</if>> <</if>> <<relationshipclamp>> <</widget>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<set $forest to 30>><<set $bus to "lakeshore">><<wearoutfit>> <<if Time.season is "winter">> <<if $laketeenspresent is 1>> 你正在待在上冻的森林湖岸边,学生们在附近闲逛着,一些其他人则在练习滑冰。 <<elseif Time.dayState is "night">> <<if Time.isWeekEnd()>> 你正待在冰冻湖的岸边,你可以看到湖对岸营地的篝火散发着微弱的光芒。 <<else>> 你正待在冰冻湖的岸边,阴暗的湖水在下方沉寂着,你根本看不清它们下面的样子。 <</if>> <<elseif Time.dayState is "dusk" or Time.dayState is "dawn">> 你正在上冻的森林湖岸边,阳光照在冰面上反射出耀眼的光芒。 <<else>> 你正待在冰冻湖的岸边,你在冰面上看见你的倒影,如果你愿意的话,你可以走到泊船的那个地方。 <</if>> <<if $weather is "snow">> 雪花飘落在水面上。 <<else>> 冰面显得非常寂静。 <</if>> <<else>> <<if Time.hour gte 15 and $halloween is 1 and Time.monthDay is 31 and $halloween_lake is 1>> 你待在湖边,有几个人正在这里度过万圣节派对。 <<elseif $laketeenspresent is 1>> 你正待在湖边,有几个人在水里玩耍,你可以看到湖边上有着几个学生。 <<elseif Time.dayState is "night">> <<if Time.isWeekEnd()>> 你正待在湖边,你可以看到湖对岸营地的篝火散发着微弱的光芒。 <<else>> 你正待在湖边,阴暗的湖水在下方沉寂着,你根本看不清它们下面的样子。 <</if>> <<elseif Time.dayState is "dusk" or Time.dayState is "dawn">> 你正待在湖边,起伏的波浪拍打着沙子和岩石,对岸有一只熊正在吃鱼。 <<else>> 你正待在湖边,你可以看到你的倒影在湖面上,泊船的平台就静静地躺在那里。 <</if>> <<if $weather is "rain">> 雨打在湖面上,水波荡漾。 <<else>> 水面显得非常平静。 <</if>> <</if>> <br><br> <<if $exposed gte 1 and $laketeenspresent is 1>> 为了隐藏你的<<lewdness>>,你借着树木低姿前进。 <br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>> <<eventlake>> <<elseif $town_projects.diving is 1 and $exposed lte 0>> <<set $town_projects.diving to 2>> <<npc Winter>><<person1>> <<if $weather is "rain">> 你看到温特站在岸边,黑色伞下风吹着<<his>>灰色的头发。 <<else>> 你看到温特站在岸边,风吹着<<his>>灰色的头发。 <</if>> <<He>>朝你这边瞥了一眼。 <<if Time.dayState is "night">> "没想到这个时候还有人来,"<<he>>说道。 <<elseif Time.schoolDay and Time.hour gte 9 and Time.hour lt 15>> "你不应该在学校里吗?"<<he>>问道,然后笑了笑。"我想你也可以问同样的问题。" <<elseif Time.schoolDay>> "我没想到会有人来,"<<he>>说道。 <<elseif Time.weekDay is 7 or Time.weekDay is 1>> "别担心,"<<he>>说道。"我离博物馆不会太久的。" <<else>> "我没想到会有人来,"<<he>>说道。 <</if>> <br><br> <<He>>看向湖面。 <<if $winterlakeknown is 1>> "你还记得我提到过水下的古老建筑吗?" <<else>> "水下有古老的建筑。 <</if>> 古老的。有着丰富的文化遗产。我曾经为在这里建立一个工作站而写了计划,以便我可以进行调查。但是我的请求被无视了。" <br><br> <<He>>转向树林,朝城镇的方向。"不好意思,我说了很多废话。你要注意安全。" <br><br> <i>你可以在市政厅询问有关田野办公室的事情。</i> <br><br> <<link [[继续|Lake Shore]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $town_projects.diving is 3 and $exposed lte 0>> <<set $town_projects.diving to 4>> <<npc Winter>><<person1>> 你听到前方传来声音。几个人正在帐篷周围钉木钉。温特离他们有一段距离。<<He>>注意到了你,跑了过来。 <br><br> "非常感谢,"<<he>>说着,握着你的手。"市长亲自打电话来了。说某个人为我的田野办公室提供了资金。" <br><br> <<earnFeat "Field Work">> <<link [[继续|Lake Shore Diving]]>><</link>> <br> <<else>> <<eventlakesafe>> <<lakereturnjourney>> <<if clothingInStorage("lakeshore").length lt 1>> 你可以在一个岩石凹处存放你的衣服。 <br> <</if>> <<lakeclothes>> 湖面闪耀着你的倒影, <<if isBloodmoon()>> 你淹没在血月的绯红中。 <<elseif Time.dayState is 'dawn'>> 黎明的余晖给你披上了一层琥铂色的光环。 <<elseif Time.dayState is 'day'>> 画面一尘不染,完美无瑕。 <<elseif Time.dayState is 'dusk'>> 夕阳的余晖给你披上了一层琥铂色的光环。 <<else>> 月光照亮了水面。 <</if>> <br> <<mirroricon>><<link [[检查你的倒影|Lake Shore Mirror]]>><<preMirror>><</link>> <br><br> <<if Time.hour gte 18 and $halloween is 1 and Time.monthDay is 31 and $halloween_lake is 1>> <<partyicon>><<link [[加入派对 (0:10)|Lake Halloween Party]]>><<pass 10>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>> <br> <<elseif $laketeenspresent is 1 and $exposed lte 0 and Time.hour isnot 20 and Time.season isnot "winter">> <<socialiseicon>><<link [[与同学闲晃 (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>> <br> <</if>> <<if Time.season is "winter">> <<if $nextPassageCheck is "Lake Shallows Ice">> <span class="nextLink"><<lakeicon>><<link [[走|Lake Shallows Ice]]>><<pass 2>><</link>></span> <<else>> <<lakeicon>><<link [[走到冰上 (0:02)|Lake Shallows Ice]]>><<pass 2>><</link>> <</if>> <br> <<else>> <<if $nextPassageCheck is "Lake Shallows">> <span class="nextLink"><<swimicon>><<link [[游泳|Lake Shallows]]>><<pass 2>><</link>></span> <<else>> <<swimicon>><<link [[游泳 (0:02)|Lake Shallows]]>><<pass 2>><</link>> <</if>> <br> <</if>> <<if $town_projects.diving gte 4>> <<lakeicon "field office">><<link [[考古现场办公室 (0:02)|Lake Office]]>><<pass 2>><</link>> <br> <</if>> <<if Time.season isnot "winter" and !isBloodmoon()>> <<if $exposed gte 2>> <<if $exhibitionism gte 75 and $laketeenspresent is 1>> <<walkicon>><<link [[散步 (1:00)|Lake Stroll]]>><<pass 60>><<stress -6>><<arousal 1000>><<rng>><<set $phase to 2>><</link>><<exhibitionist5>><<garousal>><<lstress>> <br> <<elseif $exhibitionism gte 55 and $laketeenspresent isnot 1>> <<walkicon>><<link [[散步(1:00)|Lake Stroll]]>><<pass 60>><<stress -6>><<arousal 1000>><<rng>><<set $phase to 3>><</link>><<exhibitionist4>><<garousal>><<lstress>> <br> <</if>> <<else>> <<walkicon>><<link [[散步 (1:00)|Lake Stroll]]>><<pass 60>><<stress -6>><<set $phase to 1>><</link>><<lstress>> <br> <</if>> <</if>> <<if $debug is 1>> <<ind>><<link [[向北走去消防坑(0:10)|Lake Firepit]]>><<pass 10>><</link>> <br> <</if>> <<if $town_projects.road gte 4>> <<busicon>><<link [[向北走去公交站|Lake Bus]]>><</link>> <br> <</if>> <<if $nextPassageCheck is "Lake Waterfall">> <span class="nextLink"><<lakeicon "waterfall">><<link [[南下去瀑布 (0:10)|Lake Waterfall]]>><<pass 10>><</link>></span> <<else>> <<lakeicon "waterfall">><<link [[南下去瀑布 (0:10)|Lake Waterfall]]>><<pass 10>><</link>> <</if>> <br><br> <<foresticon>><<link [[森林 (0:10)|Forest]]>><<pass 10>><</link>> <br> <<set $eventskip to 0>> <</if>>
<<effects>> "这看起来可能不怎么起眼,"温特说道。"但它足以让我这身老骨头保持温暖。让我展示给你。" <br><br> 温特带你走进帐篷。里面宽敞明亮,一张长桌沿着帐篷的长度摆放着,一些潜水服挂在帘子隔开的区域的衣架上,它们明显是湿的,可能最近刚被使用过。 <br><br> "他们在铺设电缆,"<<he>>说道。<span class="green">"你平时放学后可以在这里找到我。"</span> <br><br> <<if Time.dayState is "night">> "我迫不及待地想开始了,但现在有点晚了。再次感谢。我等不及要开始了!" <<elseif Time.weekDay gte 1 and Time.weekDay lte 5>> <<if Time.schoolDay and Time.hour gte 9 and Time.hour lt 15>> "我迫不及待地想开始了,但我不能忽略我的学生。再次感谢。我等不及要开始了!" <<else>> "我迫不及待地想开始了,但现在有点晚了。再次感谢。我等不及要开始了!" <</if>> <<else>> <<He>>把一个包放在桌子上,开始取出东西。"再次感谢。我迫不及待要开始了!" <</if>> <br><br> <<link [[继续|Lake Office]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<effects>> 你在湖边的考古办公室。绿色的帐篷墙环绕着宽敞的室内。 <<if Time.schoolDay and Time.hour gte 16 and Time.hour lte 20 or !Time.schoolDay and Time.hour gte 6 and Time.hour lte 20>> <<npc Winter>><<person1>> 温特坐在桌前专心研究着。 <</if>> <br><br> <<link [[离开|Lake Shore]]>><<endevent>><</link>> <br>
<<effects>> <<link [[离开|Lake Shore]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>> <br> <<mirror "倒影">> <br><br>
<<set $outside to 1>><<set $location to "lake">><<set $bus to "lakebus">><<effects>><<lakeeffects>> 你在湖边的公交车站。从城镇通往这里的路在这里结束,形成了一个铺着石头的圆形。湖的真正面貌在山脊上清晰可见。 <br><br> <<if $exposed lte 0>> <<busicon>><<link [[等待公交车(0:02)|Bus]]>><<pass 2>><</link>><br> <</if>> <<lakeicon>><<link [[南下去岸边|Lake Shore]]>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<set $forest to 40>><<set $bus to "lakewaterfall">> <<if Time.season is "winter">> <<if Time.dayState is "night">> 你在瀑布处。月光下,水幕如同一道银帘。 <<else>> 你在瀑布处。它通过冰面的狭缝向湖中注入水流。 <</if>> <<if $weather is "snow">> 雪花飘落在水面上。 <<else>> 冰面显得非常寂静。 <</if>> <<else>> <<if $laketeenspresent is 1>> 你在瀑布这里。一些学生在瀑布中玩耍,其他人则坐在上方的池塘里。 <<elseif Time.dayState is "night">> 你在瀑布处。月光下,水幕如同一道银帘。 <<else>> 你在瀑布处。水从岩石上的池塘中流下,带来了一股清新的雾气。 <</if>> <<if $weather is "rain">> 雨打在湖面上,水波荡漾。 <<else>> 水面显得非常平静。 <</if>> <</if>> <br><br> <<if $exposed gte 1 and $laketeenspresent is 1>> <<if $exhibitionism gte 75>> 你低下身子,躲在树丛中。你真的很想展示你的<<lewdness>>,但你克制自己没有这么做。 <<else>> 你低下身子,躲在树丛中,以免被看到你的<<lewdness>>。 <</if>> <br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>> <<eventlake>> <<else>> <<eventlakesafe>> <<lakereturnjourney>> <<if $pregnancyStats.parasiteDoctorEvents gte 2>> <<investigateicon>><<containersLink>> <</if>> <<if $mason_count gte 2 and Time.season isnot "winter">> <<lakeicon "pond">><<link [[梅森的池塘 (0:05)|Mason Pond]]>><<pass 5>><</link>> <br> <</if>> <<if $nextPassageCheck is "Lake Shore">> <<lakeicon>><span class="nextLink"><<link [[湖边|Lake Shore]]>><<pass 10>><</link>></span> <<else>> <<lakeicon>><<link [[北上到岸边 (0:10)|Lake Shore]]>><<pass 10>><</link>> <</if>> <br> <<lakeicon "fishing">><<link [[南至钓鱼岩 (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>> <br><br> <<foresticon>><<link [[森林 (0:10)|Forest]]>><<pass 10>><</link>> <br> <<set $eventskip to 0>> <</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<set $forest to 50>><<set $bus to "lakefishingrock">> <<if Time.season is "winter">> <<if $laketeenspresent is 1>> 你在钓鱼岩上。在湖的另一边,你看到一些人。 <<elseif Time.dayState is "night">> 你在钓鱼岩上。黑暗的水在冰下涟漪。 <<elseif Time.dayState is "dusk" or Time.dayState is "dawn">> 你在钓鱼岩上。虽然附近的树林让人有不详的预感,但这里很平静。 <<else>> 你在垂钓岩上。从这里可以清楚地看到整个湖泊。 <</if>> <<if $weather is "snow">> 雪沉积在冰上。 <<else>> 冰面显得非常寂静。 <</if>> <<else>> <<if $laketeenspresent is 1>> 你在钓鱼岩上。你可以看到湖的另一边有人。鱼儿溅起水花以捕食昆虫。虽然附近的树林让人有不详的预感,但这里很平静。 <<elseif Time.dayState is "night">> 你在钓鱼岩上。看不见的黑水潺潺。 <<elseif Time.dayState is "dusk" or Time.dayState is "dawn">> 你在钓鱼岩上。鱼儿溅起水花以捕食昆虫。虽然附近的树林让人有不详的预感,但这里很平静。 <<else>> 你在钓鱼岩上。从这里你可以清楚地看到整个湖泊。你可以看到鱼在水中游泳。 <</if>> <<if $weather is "rain">> 雨打在湖面上,水波荡漾。 <<else>> 水面显得非常平静。 <</if>> <</if>> <br><br> <<if $exposed gte 1 and $laketeenspresent is 1>> <<if $exhibitionism gte 75>> 你低下身子,躲在树丛中。你真的很想展示你的<<lewdness>>,但你克制自己没有这么做。 <<else>> 你低下身子,躲在树丛中,以免被看到你的<<lewdness>>。 <</if>> <br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>> <<eventlake>> <<else>> <<eventlakesafe>> <<lakereturnjourney>> <<lakeicon "meditate">><<link [[冥想|Lake Meditate]]>><<set $phase to 1>><</link>> <br> <<if $nextPassageCheck is "Lake Waterfall">> <<lakeicon>><span class="nextLink"><<link [[湖边|Lake Waterfall]]>><<pass 10>><</link>></span> <<else>> <<lakeicon "waterfall">><<link [[北上到瀑布 (0:10)|Lake Waterfall]]>><<pass 10>><</link>> <</if>> <br> <<lakeicon "campfire">><<link [[南下到营地 (0:20)|Lake Campsite]]>><<pass 20>><</link>> <br><br> <<foresticon>><<link [[森林 (0:10)|Forest]]>><<pass 10>><</link>> <br> <<set $eventskip to 0>> <</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<set $forest to 30>><<set $bus to "lakefirepit">> <<if Time.season is "winter">> <<if $laketeenspresent is 1>> 你在篝火坑旁。几个学生坐在一圈石凳上。其他人试图在附近的冰上滑冰。 <<elseif Time.dayState is "night">> <<if $laketeensfire is 1>> 你在篝火坑旁。人们围着篝火坐着,聊天喝饮料。火光在湖面上的倒影几乎是迷人的。 <<else>> 你在篝火坑旁。黑暗的水面下面涟漪荡漾。 <</if>> <<elseif Time.dayState is "dusk" or Time.dayState is "dawn">> 你在篝火坑旁。坑周围有石凳。 <<else>> 你在篝火坑旁。坑周围有石凳。 <</if>> <<if $weather is "snow">> 雪花落在冰面上。 <<else>> 冰面显得非常寂静。 <</if>> <<else>> <<if $laketeenspresent is 1>> 你在篝火坑旁。几个学生坐在一圈石凳上。你可以看到几个人在岸边的水中戏水。 <<elseif Time.dayState is "night">> <<if $laketeensfire is 1>> 你在篝火坑旁。人们围着篝火坐着,聊天喝饮料。火光在湖面上的倒影几乎是迷人的。 <<else>> 你在篝火坑旁。看不见的黑水潺潺。 <</if>> <<elseif Time.dayState is "dusk" or Time.dayState is "dawn">> 你在篝火坑旁。坑周围有石凳。 <<else>> 你在篝火坑旁。坑周围有石凳。 <</if>> <<if $weather is "rain">> 雨打在湖面上,水波荡漾。 <<else>> 水面显得非常平静。 <</if>> <</if>> <br><br> <<if $exposed gte 1 and $laketeenspresent is 1 or $laketeensfire is 1>> <<if $exhibitionism gte 75>> 你低下身子,躲在树丛中。你真的很想展示你的<<lewdness>>,但你克制自己没有这么做。 <<else>> 你低下身子,躲在树丛中,以免被看到你的<<lewdness>>。 <</if>> <br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>> <<eventlake>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "lake" `$laketeenspresent isnot 1`>> <</if>> <<eventlakesafe>> <<lakereturnjourney>> <<link [[南下去岸边 (0:10)|Lake Shore]]>><<pass 10>><</link>> <br><br> <<foresticon>><<link [[森林 (0:10)|Forest]]>><<pass 10>><</link>> <br> <<set $eventskip to 0>> <</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<set $forest to 50>><<set $bus to "lakecampsite">> <<if Time.season is "winter">> <<if Time.dayState is "night">> <<if $weather isnot "rain" and $weather isnot "snow" and Time.hour gte 18 and $daily.lakeCouple isnot 1>> 你在营地。一对情侣蜷缩在小火堆旁。附近有一顶帐篷。 <<elseif $weather isnot "snow" and Time.hour lte 18>> 你在营地。营火余烬还在燃烧,帐篷就在附近。 <<else>> 你在营地。中央有一个未点燃的火炉。雪可能已经赶走了露营者。 <</if>> <<elseif Time.dayState is "dawn">> 你在营地。它看起来最近被使用过。 <<else>> 你在营地。中央有一个未点燃的火炉。 <</if>> <<else>> <<if Time.dayState is "night">> <<if $weather isnot "rain" and $weather isnot "snow" and Time.hour gte 18 and $daily.lakeCouple isnot 1>> 你在营地。一对情侣蜷缩在小火堆旁。附近有一顶帐篷。 <<elseif $weather isnot "rain" and Time.hour lte 18>> 你在营地。营火余烬还在燃烧,帐篷就在附近。 <<else>> 你在营地。中央有一个未点燃的火炉。雨可能把露营者赶走了。 <</if>> <<elseif Time.dayState is "dawn">> 你在营地。它看起来最近被使用过。 <<else>> 你在营地。中央有一个未点燃的火炉。 <</if>> <</if>> <br><br> <<if $weather isnot "rain" and $weather isnot "snow" and Time.hour gte 18 and $exposed gte 1 and $daily.lakeCouple isnot 1>> <<if $exhibitionism gte 75>> 你低下身子,躲在树丛中。你真的很想展示你的<<lewdness>>,但你克制自己没有这么做。 <<else>> 你低下身子,躲在树丛中,以免被看到你的<<lewdness>>。 <</if>> <br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>> <<eventlake>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "campsite">> <</if>> <<eventlakesafe>> <<lakereturnjourney>> <<if $weather isnot "rain" and $weather isnot "snow" and Time.hour gte 18 and $exposed lte 0 and $daily.lakeCouple isnot 1>> <<ind>><<link [[接近这对情侣|Lake Couple]]>><</link>> <br> <</if>> <<if $nextPassageCheck is "Lake Fishing Rock">> <<lakeicon>><span class="nextLink"><<link [[湖边|Lake Fishing Rock]]>><</link>></span> <<else>> <<lakeicon "fishing">><<link [[北至钓鱼岩 (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>> <</if>> <br><br> <<foresticon>><<link [[森林 (0:10)|Forest]]>><<pass 10>><</link>> <br> <<set $eventskip to 0>> <</if>>
<<set $outside to 1>><<set $location to "lake">><<set $bus to "lakeshallows">><<water>><<effects>><<lakeeffects>> <<if $laketeenspresent is 1>> 你正在湖里靠近岸边的地方游泳,岸边一副生气勃勃的样子,人们在沙滩和水里玩耍。 <<else>> <<if $weather is "rain">> 你在湖里游泳,靠近岸边。雨水淹没了森林的声音。 <<else>> 你在湖里游泳,靠近岸边。今天湖畔上没有人,森林的声音弥漫在空气中。 <</if>> <</if>> <<if !Time.schoolDay and $weather is "rain" and Time.dayState is "day">> 有人在码头外游泳。 <</if>> <<if $sciencetrait gte 2 and !$plants_known.includes("lotus")>> 荷花在你身边漂浮。 <</if>> <br><br> <<if $laketeenspresent is 1 and $exposed gte 1>> <<if $exhibitionism gte 75>> 你在水下保持低调。你真的很想表现出你的<<lewdness>>,但你克制自己不这样做,可能应该找点东西来掩饰自己。 <<else>> 你在水下保持低调,以免被人看到你的<<lewdness>>。你需要找点东西来掩饰。 <</if>> <br><br> <</if>> <<if $lakeswim is 1>> <<set $lakeswim to 0>> 你在湖里练习游泳。 <<if Time.dayState is "night">> <<if $weather is "rain">> 黑暗的水面在雨中舞动,令人兴奋但也有些恐惧。 <<else>> 黑色的水很温柔。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 雨让凉爽的水面变得激动起来。 <<else>> 太阳落在树上,水面映出它的影子。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 雨让凉爽的水面变得激动起来。 <<else>> 早晨太阳升起,水面映出它的影子。 <</if>> <<else>> <<if $weather is "rain">> 雨让温暖的水面变得激动起来。 <<else>> 水很温暖,也很温柔。 <</if>> <</if>> <<physique 3>><<swimmingskilluse>> <br><br> <</if>> <<if $phase is 1>> <<set $phase to 0>> 你收集芦苇和百合做成了一件衣服,系在胸前。它很脆弱、暴露,你觉得如果不小心就会破掉,但总比什么都没有强。 <<plantupper>> <br><br> <<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">> 你的满足感被一种刺痛的感觉打断,它在<<nipples>>上。震惊之下,你拉下衣服找到了罪魁祸首。两个小而柔软的无脊椎动物附着在你的胸前,像试图哺乳一样按摩和吸吮着你的乳头。它们一点也不疼,但这种感觉让你感到性冲动。你试图拉开它们,以解除它们对你的骚扰,但它们抓得太紧了。而且,用任何力量触摸它们都会使它们更紧地吸吮。你需要帮助才能将它们拿掉。 <<parasite nipples urchin>><<garousal>><<arousal 600 "breasts">> <br><br> <</if>> <<exposure>> <</if>> <<if $phase is 2>> <<set $phase to 0>> 你收集芦苇和百合做成了一件衣服,系在腰间。它很脆弱、暴露,你觉得如果不小心就会破掉,但总比什么都没有强。 <<plantlower>> <br><br> <<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">> /* Prevents the 2 types of parasites from interacting */ <<elseif $rng gte 91 and $parasite.penis.name is undefined and $player.penisExist and $parasitedisable is "f" and !playerChastity("penis")>> 你的满足感被一种刺痛的感觉打断,它在<<penis>>上。震惊之下,你举起裙子找到了罪魁祸首。一只小而柔软的无脊椎动物附着在你的身上,像试图哺乳一样按摩和吸吮着你的阴部。它一点也不疼,但这种感觉让你感到羞耻和兴奋。你试图拉开它,以解除它对你的骚扰,但它抓得太紧了。而且,用任何力量触摸它都会使它更紧地吸吮。你需要帮助才能将它拿掉。 <<parasite penis urchin>><<garousal>><<arousal 600 "genitals">> <br><br> <<elseif $rng gte 91 and $parasite.clit.name is undefined and $player.vaginaExist and $parasitedisable is "f" and !playerChastity("hidden") and !$player.penisExist>> 你的满足感被一种刺痛的感觉打断,它在<<pussy>>上。震惊之下,你举起裙子找到了罪魁祸首。一只小而柔软的无脊椎动物附着在你的阴蒂上,像试图哺乳一样按摩和吸吮着你。它一点也不疼,但这种感觉让你感到羞耻和兴奋。你试图拉开它,以解除它对你的骚扰,但它抓得太紧了。而且,用任何力量触摸它都会使它更紧地吸吮。你需要帮助才能将它拿掉。 <<parasite clit urchin>><<garousal>><<arousal 600 "genitals">> <br><br> <</if>> <<exposure>> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>> <<eventlakewater>> <<else>> <<swimicon "back">><<link [[练习游泳 (0:30)|Lake Shallows]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $lakeswim to 1>><<slimeEventEnd "swimming">><</link>><<gswimming>><<lstress>><<gtiredness>> <br> <<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $worn.upper.exposed gte 2 and $underupperwetstage gte 3 or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>> <<beachicon "seaweed">><<link [[用植物做上衣 (0:20)|Lake Shallows]]>><<pass 20>><<set $phase to 1>><</link>> <br> <</if>> <<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3>> <<beachicon "seaweed">><<link [[用植物做裙子 (0:20)|Lake Shallows]]>><<pass 20>><<set $phase to 2>><</link>> <br> <</if>> <<if $sciencetrait gte 2 and !$plants_known.includes("lotus")>> <<icon "tending/lotus.png">> <<link [[寻找种子 (0:30)|Lake Lotus]]>><<set $plants_known.push("lotus")>><<pass 30>><<tending 6>><</link>><<gtending>> <br> <</if>> <<if $exposed gte 1 and $laketeenspresent is 1>> <br> <<elseif $debug is 1>> <<docksicon>><<link [[游向码头 (0:10)|Lake Dock]]>><<pass 10>><</link>> <br> <</if>> <<if $nextPassageCheck is "Lake Depths">> <span class="nextLink"><<link [[更进一步|Lake Depths]]>><<pass 12>><</link>></span> <<else>> <<swimicon>><<link [[游得更远 (0:12)|Lake Depths]]>><<pass 12>><</link>> <</if>> <br> <<if $exposed gte 1 and $laketeenspresent is 1>> <<if $exposed gte 2 and $exhibitionism gte 75>> <<lakeicon>><<link [[光着离开水面 (0:02)|Lake Shore Exposed]]>><<set $phase to 0>><<pass 2>><</link>><<exhibitionist5>> <<elseif $exposed gte 1 and $exhibitionism gte 55>> <<lakeicon>><<link [[光着离开水面 (0:02)|Lake Shore Exposed]]>><<set $phase to 1>><<pass 2>><</link>><<exhibitionist4>> <</if>> <<else>> <<lakeicon>><<link [[岸边 (0:02)|Lake Shore]]>><<pass 2>><</link>> <br> <</if>> <<set $eventskip to 0>> <</if>>
<<effects>> <<fameschoolex 5>> <<generatey1>><<generatey2>> <<if ($phase is 0 and ($uncomfortable.nude is false) or ($phase is 1 and $uncomfortable.underwear is false))>> 在一个大胆的瞬间,尽管你的<<lewdness>>,<<flaunting>>你轻松地从湖中走出来,炫耀般地从一群学生面前走过。 过了一会儿,有一个<<person1>><<person>>惊呼并指着你,引起了更多人的注意。 <br><br> 你走向岩洞,有些人因为尴尬而避开了你的目光,但更多的人的目光紧盯着你。 一个<<person2>><<person>>对你特别感兴趣,但似乎犹豫不决。你决定加快脚步。 <br><br> 你坐在岩洞旁,刚好躲开了视线。你想知道还有多少人在盯着你。 <<else>> 在一个大胆的瞬间,尽管你的<<lewdness>>,你跑过了一群学生,试图用任何方法遮盖自己。 一个<<person1>><<person>>指着你笑,引起了更多人的注意。<<status -10>><<lcool>> <br><br> 你走向岩洞,有些人因为尴尬而避开了你的目光,但更多的人的目光紧盯着你。 一个<<person2>><<person>>对你特别感兴趣,有一瞬间,你以为<<hes>>会追你。你加快了步伐。 <br><br> 你坐在岩洞旁,刚好躲开了视线。你想知道还有多少人在盯着你。 <</if>> <<if $phase is 0>> <<exhibitionism5>> <<else>> <<exhibitionism4>> <</if>> <<link [[继续|Lake Shore]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<set $outside to 1>><<set $location to "lake">><<set $bus to "lakeshallows">><<effects>><<lakeeffects>> <<if $laketeenspresent is 1>> 你站在上冻的森林湖上,附近的学生们正在练习滑冰。 <<else>> <<if $weather is "snow">> 你站在靠近岸边的冰湖上。雪覆盖着冰面,减轻了你的脚步声。 <<else>> 你独自站在靠近岸边的冰湖上。森林中充满了声音。 <</if>> <</if>> <<if $sciencetrait gte 2 and !$plants_known.includes("lotus")>> 你看到荷花被困在冰中。 <</if>> <br><br> <<if $laketeenspresent is 1 and $exposed gte 1>> 没有地方可以躲藏。<<covered>> <br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>> <<eventlakeice>> <<else>> <<eventlakesafe>> <<lakereturnjourney>> <<lakeicon "skate">><<link [[滑冰 (0:30)|Lake Skate]]>><<pass 30>><<tiredness 5>><<danceskill 5>><</link>><<gtiredness>><<gdanceskill>> <br> <<if $sciencetrait gte 2 and !$plants_known.includes("lotus")>> <<icon "tending/lotus.png">> <<link [[寻找种子 (0:30)|Lake Lotus Ice]]>><<set $plants_known.push("lotus")>><<pass 30>><<tending 6>><</link>><<gtending>> <br> <</if>> <<if $nextPassageCheck is "Lake Depths Ice">> <<ind>><span class="nextLink"><<link [[更远 (0:12)|Lake Depths Ice]]>><<pass 12>><</link>></span> <<else>> <<getinicon>><<link [[走得更远 (0:12)|Lake Depths Ice]]>><<pass 12>><</link>> <</if>> <br> <<lakeicon>><<link [[岸边 (0:02)|Lake Shore]]>><<pass 2>><</link>> <br> <<set $eventskip to 0>> <</if>>
<<effects>> 你遨游在莲花丛中,收集种子。<span class="gold">你现在可以种植<<icon "tending/lotus.png">>莲花了。</span><i>莲花很有价值,但需要特殊的环境才能生长。</i> <br><br> <<link [[继续|Lake Shallows]]>><</link>> <br>
<<effects>> 你在冰面上解救了被冰封的莲花,收集种子。<span class="gold">你现在可以种植<<icon "tending/daisy.png">>莲花了。</span><i>莲花很有价值,但需要特殊的环境才能生长。</i> <br><br> <<link [[继续|Lake Shallows Ice]]>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<set $bus to "lakedepths">><<water>><<effects>><<lakeeffects>> <<if $laketeenspresent is 1>> 你正在森林附近的湖中游泳,你看到几个学生在岸边周围闲逛。 <<else>> <<if $weather is "rain">> 你在湖边游泳,雨太大了,你看不见岸边。一片无尽的倾盆大雨包围着你。 <<else>> 你在森林附近的湖中游泳。 <</if>> <</if>> <<if !Time.schoolDay and $weather is "rain" and Time.dayState is "day">> <span class="lblue">梅森在附近游泳。</span> <</if>> <br><br> <<if $laketeenspresent is 1 and $exposed gte 1>> <<if $exhibitionism gte 75>> 你在水下保持低调。你真的很想表现出你的<<lewdness>>,但你克制自己不这样做,可能应该找点东西来掩饰自己。 <<else>> 你在水下保持低调,以免被人看到你的<<lewdness>>。你需要找点东西来掩饰。 <</if>> <br><br> <</if>> <<if $lakeswim is 1>> <<set $lakeswim to 0>> 你在湖里练习游泳。 <<if Time.dayState is "night">> <<if $weather is "rain">> 黑暗的水面在雨中舞动,令人兴奋但也有些恐惧。 <<else>> 黑色的水很温柔。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 雨让凉爽的水面变得激动起来。 <<else>> 夕阳落在树上,把自己的倒影投在水中。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 雨让凉爽的水面变得激动起来。 <<else>> 早晨太阳升起,水面映出它的影子。 <</if>> <<else>> <<if $weather is "rain">> 雨让温暖的水面变得激动起来。 <<else>> 水很温暖,也很温柔。 <</if>> <</if>> <<physique 3>><<swimmingskilluse>> <br><br> <</if>> <<if $phase is 1>> <<set $phase to 0>> 你收集芦苇和百合做成了一件衣服,系在胸前。它很脆弱、暴露,你觉得如果不小心就会破掉,但总比什么都没有强。 <<plantupper>> <br><br> <<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">> 你的满足感被一种刺痛的感觉打断,它在<<nipples>>上。震惊之下,你拉下衣服找到了罪魁祸首。两个小而柔软的无脊椎动物附着在你的胸前,像试图哺乳一样按摩和吸吮着你的乳头。它们一点也不疼,但这种感觉让你感到性冲动。你试图拉开它们,以解除它们对你的骚扰,但它们抓得太紧了。而且,用任何力量触摸它们都会使它们更紧地吸吮。你需要帮助才能将它们拿掉。 <<parasite nipples urchin>><<garousal>><<arousal 600 "breasts">> <br><br> <</if>> <</if>> <<if $phase is 2>> <<set $phase to 0>> 你收集芦苇和百合做成了一件衣服,系在腰间。它很脆弱、暴露,你觉得如果不小心就会破掉,但总比什么都没有强。 <<plantlower>> <br><br> <<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">> /* Prevents the 2 types of parasites from interacting */ <<elseif $rng gte 91 and $parasite.penis.name is undefined and $player.penisExist and $parasitedisable is "f" and !playerChastity("penis")>> 你的满足感被一种刺痛的感觉打断,它在<<penis>>上。震惊之下,你举起裙子找到了罪魁祸首。一只小而柔软的无脊椎动物附着在你的身上,像试图哺乳一样按摩和吸吮着你的阴部。它一点也不疼,但这种感觉让你感到羞耻和兴奋。你试图拉开它,以解除它对你的骚扰,但它抓得太紧了。而且,用任何力量触摸它都会使它更紧地吸吮。你需要帮助才能将它拿掉。 <<parasite penis urchin>><<garousal>><<arousal 600 "genitals">> <br><br> <<elseif $rng gte 91 and $parasite.clit.name is undefined and $player.vaginaExist and $parasitedisable is "f" and !playerChastity("hidden")>> 你的满足感被一种刺痛的感觉打断,它在<<pussy>>上。震惊之下,你举起裙子找到了罪魁祸首。一只小而柔软的无脊椎动物附着在你的阴蒂上,像试图哺乳一样按摩和吸吮着你。它一点也不疼,但这种感觉让你感到羞耻和兴奋。你试图拉开它,以解除它对你的骚扰,但它抓得太紧了。而且,用任何力量触摸它都会使它更紧地吸吮。你需要帮助才能将它拿掉。 <<parasite clit urchin>><<garousal>><<arousal 600 "genitals">> <br><br> <</if>> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif $danger gte (9900 - ($allure + 1000)) and $eventskip is 0 and $lakesurface is 1>> <span class="purple">有什么东西跟着你从深处来了。</span><<eventlakewater>> <<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>> <<eventlakewater>> <<else>> <<swimicon>><<link [[练习游泳 (0:30)|Lake Depths]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $lakeswim to 1>><<slimeEventEnd "swimming">><</link>><<gswimming>><<lstress>><<gtiredness>> <br> <<if !Time.schoolDay and $weather is "rain" and Time.dayState is "day" and $daily.masonSpoken isnot 1 and !$possessed>> <<if $mason_count gte 1>> <<swimicon>><<link [[游向梅森 (0:05)|Lake Mason]]>><<pass 5>><<set $daily.masonSpoken to 1>><</link>> <br> <<else>> <<swimicon>><<link [[游向梅森 (0:05)|Lake Mason Intro]]>><<pass 5>><</link>> <br> <</if>> <</if>> <<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $worn.upper.exposed gte 2 and $underupperwetstage gte 3 or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>> <<beachicon "seaweed">><<link [[用植物做上衣 (0:20)|Lake Depths]]>><<pass 20>><<set $phase to 1>><</link>> <br> <</if>> <<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3>> <<beachicon "seaweed">><<link [[用植物做裙子 (0:20)|Lake Depths]]>><<pass 20>><<set $phase to 2>><</link>> <br> <</if>> <<if $nextPassageCheck is "Lake Underwater">> <<swimicon "down">><span class="nextLink"><<link [[向下|Lake Underwater]]>><<pass 1>><</link>></span> <<else>> <<swimicon "dive">><<link [[潜水 (0:01)|Lake Underwater]]>><<pass 1>><</link>> <</if>> <br> <<swimicon "back">><<link [[游向岸边 (0:12)|Lake Shallows]]>><<pass 12>><</link>> <br><br> <<if $exposed gte 1 and $laketeenspresent is 1>> <<elseif $debug is 1>> <<docksicon>><<link [[游向码头 (0:02)|Lake Dock]]>><<pass 2>><</link>> <br> <</if>> <<set $eventskip to 0>> <</if>> <<set $lakesurface to 0>>
<<set $outside to 1>><<set $location to "lake">><<set $bus to "lakedepths">><<effects>><<lakeeffects>> <<if $laketeenspresent is 1>> 你在冰冻的湖中央,靠近游泳码头。 <<else>> <<if $weather is "snow">> 你在冰冻的湖中央,靠近游泳码头。浓密的雪使周围的森林难以看清。 <<else>> 你在冰冻的湖中央,靠近游泳码头。 <</if>> <</if>> <br><br> <<if !Time.schoolDay and $weather is "snow" and Time.dayState is "day">> 有人在游泳码头旁挖了一个穿过冰面的洞。 <<else>> <<if $lake_ice_broken is undefined>> 有人在游泳码头上留下了一些装备,包括一把铲子。这里的冰很薄,你可以用一些力气打破它。 <<else>> 冰面上有一个洞,可以进入下面的水中。 <</if>> <</if>> <br><br> <<if $exposed gte 1>> <<covered>>这里没有地方可以藏身。 <br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif $danger gte (9900 - ($allure + 1000)) and $eventskip is 0 and $lakesurface is 1>> <span class="purple">有什么东西跟着你从深处来了。</span><<eventlakewater>> <<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>> <<eventlakeice>> <<else>> <<if !Time.schoolDay and $weather is "snow" and Time.dayState is "day">> <<set $lake_ice_broken to 1>> <</if>> <<if $nextPassageCheck is "Lake Depths Ice Break">> <<swimicon "down">><span class="nextLink"><<link [[向下|Lake Depths Ice Break]]>><<pass 12>><</link>></span> <br> <<elseif $lake_ice_broken is undefined>> <<swimicon "break">><<link [[破冰 (0:30)|Lake Ice Break]]>><<pass 30>><<set $lake_ice_broken to 2>><<tiredness 3>><</link>><<gtiredness>> <br> <<else>> <<swimicon "dive">><<link [[潜水 (0:01)|Lake Underwater]]>><<pass 1>><</link>> <br> <</if>> <<lakeicon>><<link [[走向岸边 (0:12)|Lake Shallows Ice]]>><<pass 12>><</link>> <br><br> <<set $eventskip to 0>> <</if>> <<set $lakesurface to 0>>
<<effects>> 你举起铲子,将其插入冰中。这很费力,但你成功地挖出了一个相当大的洞。 <br><br> <<link [[继续|Lake Depths Ice]]>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<if $laketeenspresent is 1>> 你在游泳码头上,几个学生和你在一起。边上有一件比基尼,似乎没有主人。 <<elseif $weather is "rain">> 你在游泳码头上。雨打在你周围的水面上的声音几乎让人听不清。<<if $hallucinations gte 1>>你看不远,但感觉有什么东西在注视着你。<</if>> <<elseif Time.dayState is "day">> 你在游泳码头上。湖水看起来平静无波。你感觉自己是整个世界上唯一的人。 <<elseif Time.dayState is "night">> <<if $laketeensfire is 1>> 你在游泳码头上。你能看到远处聚会的篝火。星星点缀着水面,让你感觉自己像是漂浮在它们之间。 <<else>> 你在游泳码头上。星星点缀着水面,让你感觉自己像是漂浮在它们之间。<<if $hallucinations gte 1>>你感觉自己被注视着。<</if>> <</if>> <<else>> 你在游泳码头上。你听到的唯一声音是波浪拍打码头的声音。 <</if>> <br><br> <<link [[去游泳|Lake Depths]]>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<if $phase is 1>> <<set $phase to 0>> 你坐在岩石上,望着湖面。 <<if Time.season isnot "winter">> <<if Time.dayState is "night">> <<if $weather is "rain">> 在你面前,黑暗翻滚着,充满了暴力的气息。 <<else>> 黑暗一片,无边无际地延伸在你面前。 <</if>> <<else>> <<if $weather is "rain">> 水面上的雨点跳跃着,舞动着。 <<else>> 水面近乎静止,几乎是完美的平静。 <</if>> <</if>> <<else>> <<if Time.dayState is "night">> <<if $weather is "snow">> 寂静的雪在黑暗中落下。 <<else>> 黑暗一片,无边无际地延伸在你面前。 <</if>> <<else>> <<if $weather is "snow">> 雪覆盖了冰面。 <<else>> 冰面反射出世界的景象。 <</if>> <</if>> <</if>> <i>冥想的效果取决于意志力。</i> <<elseif $phase is 2>> <<set $phase to 0>> 你努力让自己的思维平静下来,直到它们变得安静。 <br><br> 一个小时过去了,你感觉轻松了一些。 <<elseif $phase is 3>> <<set $phase to 0>> 你将自己与思维分离开来。你见证着它们来来去去,仿佛被召唤出来一样。 <<if $awareness gte 400>> <br><br> <<if Time.season is "winter">>水面<<else>>冰层<</if>>骤然分开,露出一个巨大的深渊。恐惧从你的脊柱上蔓延开来,打破了你的冥想。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <</if>> <<elseif $phase is 4>> <<set $phase to 0>> 你的思绪转到了你的<<penis>>上,回想起人们是如何嘲笑、羞辱着你。痛苦再次涌上心头,你努力保持冷静。 <br><br> 一个小时过去了,这一刻你感觉负担减轻了一些。 <<if $acceptance_penis_tiny gte 1000>> <br><br> 你看向了你的裤裆,你悟了。你的<<penis>>简直精致而富有美感,小小的也很可爱!所以你为什么要在意他人的闲言碎语?你获得了<span class="green">已接受: 小巧的阴茎</span>特质。 <</if>> <<elseif $phase is 5>> <<set $phase to 0>> 你的思绪转到了你的<<penis>>上,回想起人们是如何嘲笑、羞辱着你。痛苦再次涌上心头,你努力保持冷静。 <br><br> 一个小时过去了,这一刻你感觉负担减轻了一些。 <<if $acceptance_penis_small gte 1000>> <br><br> 你看向了你的裤裆,你悟了。你的<<penis>>简直精巧而造型独特,你为什么要在意他人的闲言碎语?你获得了<span class="green">已接受: 偏小的阴茎</span>特质。 <</if>> <<elseif $phase is 6>> <<set $phase to 0>> 你的思绪转到了你的<<penis>>上,回想起人们是如何嘲笑、羞辱着你。痛苦再次涌上心头,你努力保持冷静。 <br><br> 一个小时过去了,这一刻你感觉负担减轻了一些。 <<if $acceptance_penis_big gte 1000>> <br><br> 你看向你的裆部,你悟了,你的<<penis>>简直称得上是精彩绝伦,你为什么要在乎他人的闲言碎语?你获得了<span class="green">已接受: 粗壮的阴茎</span>特质。 <</if>> <<elseif $phase is 7>> <<set $phase to 0>> 你想起了自己扁平的胸部,以及人们嘲笑的眼神。痛苦再次袭来。你努力保持冷静。 <br><br> 一个小时过去了,这一刻你感觉负担减轻了一些。 <<if $acceptance_breasts_tiny gte 1000>> <br><br> 你低头看了看自己的胸部,你悟了。你的胸简直精致而小巧,你为什么要在意别人的闲言碎语?你<span class="green">已接受: 平坦的胸部</span>特质。 <</if>> <<elseif $phase is 8>> <<set $phase to 0>> 你的思绪转到了你的<<breasts>>上,回想起人们是如何嘲笑、羞辱着你。痛苦再次涌上心头,你努力保持冷静。 <br><br> 一个小时过去了,这一刻你感觉负担减轻了一些。 <<if $acceptance_breasts_small gte 1000>> <br><br> 你低头看了看自己的胸部,你悟了。你的胸简直小巧而别致,你为什么要在意别人的闲言碎语?你获得了<span class="green">已接受: 小巧玲珑的乳房</span>特质。 <</if>> <<elseif $phase is 9>> <<set $phase to 0>> 你的思绪转到了你的<<breasts>>上,回想起人们是如何嘲笑、羞辱着你。痛苦再次涌上心头,你努力保持冷静。 <br><br> 一个小时过去了,这一刻你感觉负担减轻了一些。 <<if $acceptance_breasts_big gte 1000>> <br><br> 你看向你的胸部,你悟了。你的<<breasts>>简直是精妙绝伦。你为什么要在乎他人的闲言碎语?你获得了<span class="green">已接受: 偏大的乳房</span>特质。 <</if>> <<elseif $phase is 10>> <<set $phase to 0>> 你想起了自己的<<print playerAwareTheyArePregnant() ? "孕肚" : "像是怀孕的肚子">>,以及人们嘲笑的眼神。痛苦重新袭来,但你试图保持冷静。 <br><br> 一个小时过去了,这一刻你感觉负担减轻了一些。 <<if $acceptance_pregnancy gte 1000>> <br><br> 当你向后倚靠时,你突然看开了。你突然发觉你的肚子很好看。为什么要在乎别人说什么呢? 你获得了<span class="green"><<print playerAwareTheyArePregnant() ? "已接受: 孕肚" : "已接受: 像是孕肚">></span>特质。 <</if>> <</if>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<else>> <<meditateoptions>> <</if>> <<set $eventskip to 0>>
<<effects>> 你靠近这两人。 <<if $speech_attitude is "meek">> "派对?"你问道。"我可以来吗?" <<elseif $speech_attitude is "bratty">> "不管你们在干什么,"你说道。"我要加入。" <<else>> "这个派对是怎么回事?"你问道。"听起来很有趣。" <</if>> <br><br> <<if $cool gte 240>> 这个<<person1>><<person>>在你走过来时振奋起来。"我们在湖边开派对,"<<he>>说道。"在万圣节晚上,所有人都被邀请了。" <br><br> <<His>>的朋友兴奋地抓住你的胳膊。"你应该来!"<<person2>><<he>>说,然后因为害羞而退缩。"呃,如果你想来的话。" <br><br> 他们向后挥手,继续走向<<if $location is "school">>走廊<<else>>树林<</if>>。 <<elseif $cool gte 120>> 这个<<person2>><<person>>看了一眼,将手机放在一边。"在湖边会有一个万圣节派对,"<<he>>说道。 <br><br> <<His>>的朋友点了点头。"是公开邀请的。"<<person1>><<He>>停顿了一下,目光在你的身上扫了一圈。"你应该来。" <br><br> 他们向你告别,继续<<if $location is "school">>沿着走廊走<<else>>进入树林里<</if>>。 <<else>> 这个<<person1>><<person>>用嘲笑的眼神看着你。"湖边派对,"<<he>>说道。"在万圣节。" <br><br> "别想着闯进去,"<<person2>><<person>>插嘴。"像你这样的怪物会吓跑所有人的。" <br><br> 他们的嘲笑声在他们<<if $location is "school">>绕过一个拐角<<else>>消失在树林<</if>>后逐渐消失。 <</if>> <br><br> <<if $location is "school">> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你路过了这两人。 <<if $cool gte 240>> <<person1>><<person>>给了你一个微笑,但没有停下来和你聊天。 <<elseif $cool gte 120>> 他们太专注于他们的谈话了,忽略了你。 <<else>> <<person1>><<person>>朝你吐了口口水,但没有再继续骚扰你。<<trauma 2>><<gtrauma>> <</if>> <br><br> 当你经过时,你无意中听到了<<person2>><<person>>的话。"别怕,"<<he>>笑着说道,"我们不会经过湖边的。晚上要去不给糖就捣蛋吗?" <br><br> 这两个人<<if $location is "school">>绕过一个拐角<<else>>消失在树林<</if>>后,你无法继续听到接下来的话。 <br><br> <<if $location is "school">> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>> <<if $phase is 0>> 你坐到了篝火旁边,被吵闹的年轻人包围着。 <<if $cool gte 240>> 他们欢呼着欢迎了你,醉醺醺地跌跌撞撞着为你让出了一个座位。 <<elseif $cool gte 120>> 他们热情地欢迎了你。你怀疑这多少是因为酒精的关系。 <<else>> 没有人理你,甚至没人来找你麻烦。也许他们在昏暗的灯光下没有认出你。或者他们只是喝得太醉了。 <</if>> <br><br> <</if>> <<if playerAwareTheyArePregnant()>> 你坐下来和其他人在月光下聊天,但你拒绝了任何饮料。 <<else>> 你坐下来,和其他人在月光下聊天、喝酒。 <</if>> 其他人试图用鬼故事来娱乐自己。 <<generatey1>><<person1>> <<switch random(1, 5)>> <<case 5>>这些鬼故事并不是很吓人,但一个<<person>>在结束时依旧害怕地颤抖着。 <<case 4>>一个<<person>>声称湖本身就是闹鬼的。其他人不屑地嘲笑了<<him>>。 <<case 3>>这些鬼故事并不是很吓人。大多数乐趣来自于其他人对讲故事者的调侃。 <<case 2>>一个<<persons>>的故事让整个派对爆发出巨大的笑声。<<He>>喝下一整杯啤酒以掩饰尴尬。 <<case 1>>其中一个人为了逗乐,弄哭了一个<<person>>。<<He>>抽泣着退到树林里,引来身后更多笑声。 <</switch>> <<endevent>> <br><br> <<if $syndromewolves is 1 and !$halloweenWolves>><<set $halloweenWolves to 1>> 派对突然被树林里的一声尖叫所打断。一声嚎叫,紧接着是咒骂,然后是痛苦的哀嚎声。 <br><br> <<link [[调查|Lake Halloween Wolves Investigate]]>><</link>> <br> <<link [[原地不动|Lake Halloween Wolves Ignore]]>><</link>> <br> <<elseif Time.monthDay isnot 31>> 天色渐晚,森林的阴影拉得越来越长。人们开始准备返回城镇。没有人想被留下独自上路。 <br><br> <<if $exposed lte 0>> <<link [[和他们一起走 (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>> <br> <</if>> <<link [[留下|Lake Shore]]>><</link>> <br> <<else>> <<if playerAwareTheyArePregnant()>> <<link [[继续派对 (0:10)|Lake Halloween Party]]>><<set $phase to 1>><<stress -4>><<status 1>><<pass 10>><</link>><<lstress>><<gcool>> <<else>> <<link [[继续派对 (0:10)|Lake Halloween Party]]>><<set $phase to 1>><<stress -4>><<alcohol 20>><<status 1>><<pass 10>><</link>><<lstress>><<gcool>><<galcohol>> <</if>> <br> <<link [[离开|Lake Shore]]>><<set $phase to 0>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>> <<beastNEWinit 1 wolf>><<generatey2>> 你透过树林往里面望去,发现一只<<beasttype 0>>正被一群不良少年们追逐。<<bhis 0>> <<if $monster is 1>> 头发凌乱,浑身淤青。 <<else>> 皮毛参差,姿态憔悴。 <</if>> 显然,这是一场必输的战斗。 <br><br> "滚开,杂种。"一个<<person2>><<person>>嘟囔着。<<He>>朝<<beasttype 0>>扔了一块石头,正中<<bhim 0>>的<<if $monster is 1>>脸部<<else>>鼻子<</if>>。<<bHe 0>>痛苦地嚎叫着,旁观者们欢呼起来。<<stress 6>><<gstress>> <br><br> 当你看着那只<<beasttype 0>>瘸着脚走进灌木丛,往山洞的方向返回时,内心涌上一股愧疚感。<span class="blue">你应该去看看它是否需要帮助。</span> <br><br> <<endevent>> <<link [[继续|Lake Shore]]>><</link>> <br>
<<set $outside to 1>><<set $location to "lake">><<effects>> <<beastNEWinit 1 wolf>><<generatey2>> 你身后传来树叶的沙沙声。你转身,恰好看到一只<<beasttype 0>>飞快地跑过。<<bHis 0>>的眼中充满了恐惧,没有停下来看你一眼。 <br><br> 其他人惊恐地尖叫着四处逃窜,直到一个<<person2>><<person>>手持一根重重的树枝冲了出来。<<He>>挥动着它,直接击中了<<beasttype 0>>的胸膛。<<bHe 0>>痛苦地嚎叫着,旁观者们欢呼起来。<<stress 6>><<gstress>> <br><br> 当你看着那只<<beasttype>>瘸着脚走进灌木丛,往山洞的方向返回时,内心涌上一股愧疚感。<span class="blue">你应该去看看它是否需要帮助。</span> <br><br> <<endevent>> <<link [[继续派对 (0:10)|Lake Halloween Party]]>><<set $phase to 1>><<pass 10>><<status 1>><</link>><<gcool>> <br> <<link [[离开|Lake Shore]]>><</link>> <br>
<<effects>> <<npc Mason>><<person1>> 你游到湖中央。梅森正在那里绕着一个大圈游泳。<<He>>注意到你的靠近,停下来踩着水转向你。 <br><br> "很高兴在这里见到你,"<<he>>说道,"不过,要是没特别的事,我想继续我的圈数。"<<He>>在你靠近之前游走了。 <br><br> <<link [[试着跟上 (0:05)|Lake Mason Swim]]>><<tiredness 1>><</link>><<swimmingdifficulty 1 300>><<gtiredness>> <br> <<link [[离开|Lake Depths]]>><<endevent>><</link>> <br>
<<effects>> <<if $swimmingskill gte 1000>> <<set $mason_count to 1>> 你跟在<<him>>后面游了上去,<span class="green">设法拉近距离。</span><<He>>回头看了你一眼,游得更快了,但你还是跟上了。就在你快要碰上<<him>>时,<<he>>停了下来,转过身。 <br><br> "看、看来你在课堂上确实学得不错,"<<he>>说着,一边以一种奇怪的方式将<<his>>的手臂放在水下,贴近自己的身体。"要是班上其他人也这么厉害就好了,这样我们就能有自己的游泳队了。" <br><br> 你往下看去,透过雨中破碎的水面,看到了<<his>>怪异行为的原因。<span class="lewd"><<Hes>>赤身裸体。</span>你的表情立刻出卖了你,<<his>>的脸也变成了深红色。 <br><br> "我、我……"<<he>>开口想说什么,但声音颤抖着,"我喜欢这样游泳,因为比较有趣。" <br><br> <<link [[假装没看到|Lake Mason Pretend]]>><<npcincr Mason love 1>><</link>><<glove>> <br> <<link [[挑逗|Lake Mason Tease]]>><<npcincr Mason love -1>><<npcincr Mason lust 1>><<ldom>><<npcincr Mason dom -1>><</link>><<llove>><<glust>><<promiscuous1>> <br> <<link [[表现得若无其事|Lake Mason Nonchalant]]>><</link>> <br> <<elseif currentSkillValue('swimmingskill') gte random(1, 300)>> <<set $mason_count to 1>> 你跟着<<him>>游上前,但是<<hes>>太快了。你需要非常熟练才能跟上<<him>>的速度,更不用说追上前了。 <br><br> 你试图拦下<<him>>,但<<he>>游向了意想不到的方向,就好像在避开你一样。 <br><br> <span class="green">你有了一个主意。</span>你待在梅森的必经之路上,潜入水下并屏住呼吸。看到<<his>>闪闪发光的身影出现在黑暗中后,你立刻从水中浮出,差点与<<He>>相撞。 <br><br> "我、我没想到会在这里见到自己的学生,"你擦了擦自己眼睛上的水,<<he>>似乎一边说话一边以一种奇怪的方式将<<his>>的手臂放在水下,贴近自己的身体。"不过我很高兴看到你在课外自主练习。" <br><br> 你往下看去,透过雨中破碎的水面,看到了<<his>>怪异行为的原因。<span class="lewd"><<Hes>>赤身裸体。</span>你的表情立刻出卖了你,<<his>>的脸也变成了深红色。 <br><br> "我、我……"<<he>>开口想说什么,但声音颤抖着,"我喜欢这样游泳,因为比较有趣。" <br><br> <<link [[假装没看到|Lake Mason Pretend]]>><<npcincr Mason love 1>><</link>><<glove>> <br> <<link [[挑逗|Lake Mason Tease]]>><<npcincr Mason love -1>><<npcincr Mason lust 1>><<ldom>><<npcincr Mason dom -1>><</link>><<llove>><<glust>><<promiscuous1>> <br> <<link [[表现得若无其事|Lake Mason Nonchalant]]>><</link>> <br> <<else>> 你跟在<<him>>后面游了上去,<span class="red">但是<<hes>>太快了。</span>你需要非常熟练才能跟上<<him>>的速度,更不用说追上前了。 <br><br> 你试图拦下<<him>>,但<<he>>游向了意想不到的方向,就好像在避开你一样。 <br><br> <<link [[继续|Lake Depths]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你对<<him>>微笑,并试图表现得很困惑。 <<if $speech_attitude is "meek">> "在雨中?"你说道,"我也喜欢这种。" <<elseif $speech_attitude is "bratty">> "在雨中游泳并不奇怪,"你说,"我也喜欢,感觉很舒服。" <<else>> "别担心,"你说道。"我也喜欢在雨中游泳。" <</if>> <br><br> <<He>>一时间看起来很困惑。"谢、谢谢你的理解,"<<he>>说,仍然在水下遮掩着自己,"我需要继续练习了,你很有前途,要继续加油。" <br><br> <<link [[继续|Lake Depths]]>><<endevent>><</link>> <br>
<<effects>> <<if $exposed gte 2>> <<if $speech_attitude is "meek">> "请不要感到尴尬,"你咯咯笑起来,"我也光着身子。" <<elseif $speech_attitude is "bratty">> "没什么可害羞的,"你说道,"我也没穿。" <<else>> "别害羞,"你说道,"你不是唯一一个裸泳的人。" <</if>> <<promiscuity1>> 和你想的不一样,<<his>>的脸红加深了。<<He>>移开视线,张开嘴想说些什么,但最后,<<he>>转身游走了,你欣赏着<<his>>背影下浮出水面的健美屁股。 <<else>> <<if $speech_attitude is "meek">> "请不要感到尴尬,"你说道,"这说明你很懂游泳。" <<elseif $speech_attitude is "bratty">> "没什么可害羞的,"你说,"如果我有那样的身材,我也会好好炫耀的。" <<else>> "别害羞,"你说,"你看起来挺好的。" <</if>> <<promiscuity1>> 和你想的不一样,<<his>>的脸红加深了。"我、我得继续练习了,"<<he>>说着,转身游走了,你欣赏着<<his>>背影下浮出水面的健美屁股。 <</if>> <br><br> <<link [[继续|Lake Depths]]>><<endevent>><</link>> <br>
<<effects>> 你忽略了<<his>>害羞的样子。 <<if $exposed gte 2>> <<if $speech_attitude is "meek">> "我也是,"你说道,"我现在也光着身子呢。" <<elseif $speech_attitude is "bratty">> "我知道,"你说,"所以我也光着身子。" <<else>> "我知道你的意思,"你说道,"我也光着身子。" <</if>> 和你想的不一样,<<his>>的脸红加深了。"我、我得继续练习了,"<<he>>说着,转身游走了,你欣赏着<<his>>背影下浮出水面的健美屁股。 <<else>> <<if $speech_attitude is "meek">> "我、我不介意,"你说,"很多人都这样做。" <<elseif $speech_attitude is "bratty">> "没关系,"你说道,"反正没人会发现。除了我,但我觉得挺好的。" <<else>> "别担心,"你说道,"这没什么奇怪的。" <</if>> <<He>>似乎因你的话而松了一口气,但<<his>>的手臂依旧没有移开。"我、我得继续练习了,"<<he>>说着,转身游走了,你欣赏着<<his>>背影下浮出水面的健美屁股。 <</if>> <br><br> <<link [[继续|Lake Depths]]>><<endevent>><</link>> <br>
<<effects>> <<npc Mason>><<person1>> 你游向梅森。<<He>>并没有试图游走,而是在你靠近时原地踩水。<<He>>在水下盖住了自己健美的身体。 <br><br> "有、有什么能帮到你吗?"<<he>>问道,急切地希望回到自己的练习中。 <br><br> <<link [[简单地打个招呼|Lake Mason Greet]]>><<stress -6>><</link>><<lstress>> <br> <<if $mason_count lte 1>> <<link [[想要聊天|Lake Mason Ask]]>><<npcincr Mason love 1>><</link>><<glove>> <br> <</if>> <<if $promiscuity gte 15>> <<link [[想要看看|Lake Mason Flirt]]>><<npcincr Mason love -1>><<npcincr Mason lust 1>><<ldom>><<npcincr Mason dom -1>><</link>><<promiscuous2>><<llove>><<glust>> <br> <</if>>
<<effects>> <<set $mason_count to 2>> 你问梅森<<hes>>是否有空说话。<<He>>瞥了一眼水下。"不……现在不行,"<<he>>说,"但附近有一个地方,我晚上游完泳后会去放松一下。如果你想聊聊,可以去那儿找我。" <br><br> <span class="gold"><<He>>告诉你如何前往<<his>>瀑布附近的秘密地点。<<He>>会在下雨的非上学日的晚上出现。</span> <br><br> <<link [[继续|Lake Depths]]>><<endevent>><</link>> <br>
<<effects>> 你们尴尬地寒暄。<<He>>一直脸红地遮着自己的身体,直到<<his>>回到自己的练习中。<<he>>转身游走的时候,你欣赏着<<his>>背影下浮出水面的健美屁股。 <br><br> <<link [[继续|Lake Depths]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我不是故意打扰的,"你说,"但我能看看吗?没有人会知道。" <<elseif $speech_attitude is "bratty">> "不用害羞,"你说,"你就是想让别人看看不是吗,毕竟你身材很好,自然要炫耀一下。给我看看吧。" <<else>> "让我看看,"你说,"没有人会知道的。" <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Mason")].lust gte 10>> <<earnFeat "Mason's Secret">> <<He>>脸红了。"好、好吧,"<<he>>说着,声音因恼怒和尴尬而颤抖,"如果这样就能让你不再打扰我的话。" <br><br> <<his>>虽然答应了,但还是很犹豫,最后终于慢慢地将<<his>>的手臂移到一边。你潜入水下,以便更好地观察<<his>>光滑健美的身体。 <<if $pronoun is "f">> <<if $NPCList[0].penis isnot "none">> 你的眼睛被<<his>><span class="lewd"><<print $NPCList[0].breastsdesc>>和<<print $NPCList[0].penisdesc>>吸引了。</span>你已经隔着紧身泳衣看过很多次它们的轮廓了,但看到它们暴露在水中是另一回事。 <<else>> 你的眼睛被<<his>><span class="lewd"><<print $NPCList[0].breastsdesc>>吸引了。</span>你已经隔着紧身泳衣看过很多次它们的轮廓了,但看到它们暴露在水中是另一回事。 <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> 你的眼睛被<<his>><span class="lewd"><<print $NPCList[0].penisdesc>>吸引了。</span>你已经隔着紧身泳衣看过很多次它的轮廓了,但看到它暴露在水中是另一回事。 <<else>> 你的眼睛被<<his>><span class="lewd">小穴吸引。</span>你已经隔着紧身泳衣看过很多次它的轮廓了,但看到它暴露在水中是另一回事。 <</if>> <</if>> <br><br> 你浮出水面透气,<<He>>再次盖住了自己。"这、这下你满意了吧,"<<he>>说,"现在让我安静地完成我的练习。"<<He>>转身游走了。 <br><br> <<link [[继续|Lake Depths]]>><<endevent>><</link>> <br> <<else>> <<He>>脸红了。"这、这可不是该向老师提出的要求!"<<he>>说道。"现在,请让我回到我的练习上。"<<he>>转身游走的时候,你欣赏着<<his>>背影下浮出水面的健美屁股。 <br><br> <<link [[继续|Lake Depths]]>><<endevent>><</link>> <br> <</if>>
<<set $location to "lake">><<set $outside to 1>><<effects>> 你沿着一条蜿蜒汇入湖泊的溪流,来到梅森喜欢来此放松的池塘。气泡从池底的泉涌不断冒出。 <br><br> <<if !Time.schoolDay and $weather is "rain" and Time.dayState is "dusk">> <<npc Mason>><<person1>>梅森坐在里面,穿着泳衣。<<His>>的手臂搁在岩石岸边,<<his>>的眼睛紧闭。 <br><br> <<if $exposed gte 2>> <<if $exhibitionism gte 75>> <<link [[坐在池塘里|Mason In Pond Naked]]>><</link>><<if $daily.ex.mason isnot 1>><<exhibitionist5>><</if>> <br> <<link [[坐在池塘边|Mason Beside Pond Naked]]>><</link>><<if $daily.ex.mason isnot 1>><<exhibitionist5>><</if>> <br> <<else>> <<covered>>你不能像这样提醒梅森你的存在! <br><br> <</if>> <<elseif $exposed gte 1>> <<if $exhibitionism gte 35>> <<link [[坐在池塘里|Mason In Pond Naked]]>><</link>><<if $daily.ex.mason isnot 1>><<exhibitionist3>><</if>> <br> <<link [[坐在池塘边|Mason Beside Pond Naked]]>><</link>><<if $daily.ex.mason isnot 1>><<exhibitionist3>><</if>> <br> <<else>> <<covered>>你不能像这样提醒梅森你的存在! <br><br> <</if>> <<else>> <<link [[坐在池塘里|Mason In Pond]]>><</link>> <br> <<link [[坐在池塘边|Mason Beside Pond]]>><</link>> <br> <</if>> <<link [[离开|Lake Waterfall]]>><<endevent>><</link>> <br> <<else>> 池塘是空的。梅森喜欢在周末和学校假期的雨夜,在湖里游泳后来这里。 <br><br> <<link [[离开|Lake Waterfall]]>><</link>> <br> <</if>>
<<effects>> <<if $mason_count gte 3>> 你坐在池塘边。当<<he>>听到你的声音时,梅森睁开了<<his>>的眼睛。 <br><br> <<mason_greet>> <br><br> <<mason_actions>> <<else>><<set $mason_count to 3>> <<swim_check>> 你坐在池塘边。当<<he>>听到你的声音时,梅森睁开了<<his>>的眼睛。 <br><br> <<if _swim_check is 1>> "我很高兴你找到了我,"<<he>>说道。"你喜欢就进来吧。" <<else>> "我很高兴你找到了我,"<<he>>说道。"你想进去就进去。如果你需要找个地方放衣服,湖边有个小洞可以藏起来。" <</if>> <br><br> <<mason_actions>> <</if>>
<<effects>><<water>> <<if $mason_count gte 3>> 你溜进了梅森对面的池塘。当<<he>>听到飞溅声时,<<His>>的眼睛睁开了。 <br><br> <<mason_greet>> <br><br> <<mason_actions>> <<else>><<set $mason_count to 3>> <<swim_check>> 你溜进了梅森对面的池塘。当<<he>>听到飞溅声时,<<His>>的眼睛睁开了。 <br><br> <<if _swim_check is 1>> "我很高兴你找到了我,"<<he>>说道。"这里的水很可爱,而且很幽静。" <<else>> "我很高兴你找到了我,"<<he>>说道。"这里的水很可爱,而且很幽静。"<<He>>看着你的衣服。"你衣服都湿了!湖边有个小洞,以后要找地方藏起来。" <</if>> <br><br> <<mason_actions>> <</if>>
<<effects>> <<flaunting>>你坐在池边。当<<he>>听到你的声音时,梅森睁开了<<his>>的眼睛,但当<<he>>看到你的<<lewdness>>时又闭上眼睛。 <<if !C.npc.Mason.chastityKeyCarried and playerChastity() and $worn.genitals.origin is "Winter" and (C.npc.Mason.love gte 5 or C.npc.Mason.lust gte 10) and getVisibleClothesList().find(o => o === V.worn.genitals)>> 过了一会儿,<<he>>又一次张开了眼睛,盯着你的$worn.genitals.cn_name_cap。 <<He>>盯得那么认真,你都有点不好意思了,<<he>>这才回过神来,红着脸移开了目光。 <<set C.npc.Mason.chastityKeyCarried to 1>><<set $daily.masonChastityRemovalDeclined to 1>> <</if>> <<if $exposed gte 2>> <<if $daily.ex.mason isnot 1>> <<exhibitionism5>> <<set $daily.ex.mason to 1>> <<else>> <br><br> <</if>> <<else>> <<if $daily.ex.mason isnot 1>> <<exhibitionism3>> <<set $daily.ex.mason to 1>> <<else>> <br><br> <</if>> <</if>> <<if $mason_count gte 3>> <<mason_greet_lust>> <br><br> <<mason_actions>> <<else>><<set $mason_count to 3>> "我,我很高兴你在这里找到我,"<<he>>说道。"但是你能穿上衣服吗?" <br><br> <<mason_actions>> <</if>>
<<effects>><<water>> <<flaunting>>你溜进池塘。梅森在听到溅水声时睁开了<<his>>的眼睛,但在<<he>>看到你的<<lewdness>>时再次闭上眼睛。 <<if !C.npc.Mason.chastityKeyCarried and playerChastity() and $worn.genitals.origin is "Winter" and (C.npc.Mason.love gte 5 or C.npc.Mason.lust gte 10) and getVisibleClothesList().find(o => o === V.worn.genitals)>> 过了一会儿,<<he>>又一次张开了眼睛,盯着你的$worn.genitals.cn_name_cap。 <<He>>盯得那么认真,你都有点不好意思了,<<he>>这才回过神来,红着脸移开了目光。 <<set C.npc.Mason.chastityKeyCarried to 1>><<set $daily.masonChastityRemovalDeclined to 1>> <</if>> <<if $exposed gte 2>> <<if $daily.ex.mason isnot 1>> <<exhibitionism5>> <<set $daily.ex.mason to 1>> <<else>> <br><br> <</if>> <<else>> <<if $daily.ex.mason isnot 1>> <<exhibitionism3>> <<set $daily.ex.mason to 1>> <<else>> <br><br> <</if>> <</if>> <<if $mason_count gte 3>> <<mason_greet_lust>> <br><br> <<mason_actions>> <<else>><<set $mason_count to 3>> "我,我很高兴你在这里找到我,"<<he>>说道。"但是你能穿上衣服吗?" <br><br> <<mason_actions>> <</if>>
<<effects>> 你和梅森聊天。 <<if $rng gte 81>> <<He>>讲的是湖和湖边的森林。看来它们是<<he>>搬到这里的一个重要原因。 <<elseif $rng gte 61>> <<He>>询问学校情况,并向你询问其他学生对<<him>>的看法。 <<elseif $rng gte 41>> <<He>>谈到了<<his>>在竞技游泳方面的成功。 <<elseif $rng gte 21>> <<He>>说起了<<hes>>最近玩的电脑游戏。 <<else>> <<He>>聊起了其他老师。<<Hes>>小心使用着措辞,努力不侮辱到他们中的任何一个。 <</if>> <br><br> <<if $swimmingskill lte 999 and random(1, 3) is 3>> <<He>>向你介绍了一些<<his>>的游泳技巧。<<swimmingskilluse>> <br><br> <</if>> <<mason_actions>>
<<effects>> <<if $exposed gte 1>> 你和梅森聊天,并引起人们对你裸露身体的注意。<<He>>尽量不去看,但偶尔会瞥一眼。<<He>>似乎有些不舒服。 <<else>> 你和梅森聊天,并不断评论<<his>>的身材看起来有多好。<<He>>看起来很不舒服,用<<his>>的双手盖住<<his>>的泳衣。明明穿着衣服,但是不知道为什么<<he>>感觉在你面前像光着身子一样难受。 <</if>> <<promiscuity1>> <<mason_actions>>
<<effects>> <<dry>><<towelup>><<set $foresthunt to 0>> 梅森给你一些毛巾让你擦干,然后用一条毛巾把<<himself>>包起来。你们一起走 <<if $masonDressed is true>> 到了你藏衣服的地方,然后穿好衣服,继续穿 <<unset $masonDressed>> <</if>> 过黑暗的森林,朝着城镇的方向前进。 <br><br> 你顺利到达多瑙河街。梅森坚持要先送你去孤儿院,然后再跟你挥手告别。 <br><br> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我不想成为麻烦,"你说道。"我会没事的。" <<elseif $speech_attitude is "bratty">> "我看起来像是怕黑吗?" 你问。"我会没事儿的。" <<else>> "没关系,"你说道。"我知道我在森林里的路。" <</if>> <br><br> 梅森似乎不确定,但还是点了点头。"如果你确定。小心点。" 当<<He>>走进森林时,<<he>>用毛巾擦干了<<himself>>。 <br><br> <<link [[继续|Lake Waterfall]]>><<endevent>><</link>> <br>
<<widget "mason_actions">> <<if $mason_pond is undefined and $NPCName[$NPCNameList.indexOf("Mason")].love gte 30>> <<set $mason_pond to 1>> "这里地下有很多水,"梅森说道。"事实上,宅邸街下面有一条小溪。我一直想在那里拥有一个家。我可以自己造泉水。" <br><br> <<He>>扑通一声坐下,看着你。"你住在宅邸街,对吧?"<<he>>问道。<<He>>坐在水中。"这会很昂贵。而且你需要得到看守人的许可。不过想想也很有趣。" <br><br> <</if>> <<if Time.dayState is "night">> 最后一缕阳光在树叶间消逝。梅森站起来。"如果我们在这里待得太久,我们会着凉的,"<<he>>说道。"天黑后森林会很危险。让我送你回家。" <br><br> <<for _active_clothes range Object.keys($store)>> <<for _i to 0; _i lt $store[_active_clothes].length; _i++>> <<if $store[_active_clothes][_i].location is "lakeshore">> <<set _temp_clothes_present to 1>> <<break>> <</if>> <</for>> <</for>> <<if _temp_clothes_present is 1>> <<link [[换好衣服,然后和梅森一起回家 (0:40)|Mason Walk]]>><<pass 40>><<storeon "lakeshore">><<set $masonDressed to true>><</link>> <br> <</if>> <<link [[和梅森一起走回家 (0:30)|Mason Walk]]>><<pass 30>><</link>> <br> <<link [[说你自己能行|Mason Walk Refuse]]>><</link>> <br> <<elseif playerChastity() and $worn.genitals.origin is "Winter" and C.npc.Mason.chastityKeyCarried and !$daily.masonChastityRemovalDeclined and getVisibleClothesList().find(o => o === V.worn.genitals) and (C.npc.Mason.love gte 10 or C.npc.Mason.lust gte 15)>> <<include "Mason Chastity Prompt">> <<else>> <<link [[聊天(0:30)|Mason Pond Chat]]>><<npcincr Mason love 1>><<pass 30>><<stress -6>><</link>><<glove>><<lstress>> <br> <<link [[调情(0:30)|Mason Pond Flirt]]>><<pass 30>><<npcincr Mason love -1>><<npcincr Mason lust 1>><</link>><<promiscuous1>><<llove>><<glust>> <br> <<link [[离开|Lake Waterfall]]>><<endevent>><</link>> <br> <</if>> <</widget>> <<widget "mason_greet">> <<if $NPCName[$NPCNameList.indexOf("Mason")].love gte 30>> "很高兴见到你,"<<he>>笑着说道。"我喜欢有人陪伴。" <<elseif $NPCName[$NPCNameList.indexOf("Mason")].love gte 10>> "我希望能见到你,"<<he>>说道。 <<elseif $NPCName[$NPCNameList.indexOf("Mason")].love gte -10>> "嘿,"<<he>>说。 <<elseif $NPCName[$NPCNameList.indexOf("Mason")].love gte -30>> "你想要什么?"<<he>>问道。 <<else>> "请不要打扰我,"<<he>>说道。 <</if>> <</widget>> <<widget "mason_greet_lust">> <<if $NPCName[$NPCNameList.indexOf("Mason")].lust gte 30>> "请,请穿上衣服,"<<he>>说,移动着好像要隐藏什么。 <<elseif $NPCName[$NPCNameList.indexOf("Mason")].lust gte 10>> "你应该穿上一些衣服,"<<he>>说道。"如果他们抓住我们,人们可能会产生错误的想法。" <<elseif $NPCName[$NPCNameList.indexOf("Mason")].lust gte -10>> "你应该穿上一些衣服,"<<he>>说道。 <<elseif $NPCName[$NPCNameList.indexOf("Mason")].lust gte -30>> "那不是向你的老师展示你自己的方式,"<<he>>说道。 <<else>> <<He>>无奈地叹了口气。 <</if>> <</widget>>
<<effects>> <<if $speech_attitude is "meek">> "别,别担心,"你说道。"我会小心的。" <<elseif $speech_attitude is "bratty">> "我可以自己照顾自己,"你说道。"在下面比在这里暖和。" <<else>> "别担心我,"你说道。"我会小心的。" <</if>> <br><br> <<if $swimmingSuccess>> <<set $mason_ice_lake to 2>> 梅森看了你一会儿,<span class="green">然后无奈地叹了口气。</span> <<if $worn.upper.type.includes("diving") and $worn.lower.type.includes("diving")>> "至少你穿好了,"<<he>>说道。"小心一点好吗?" <<else>> "至少要穿得体,"<<he>>说道。"他们在城里卖潜水装备。" <</if>> <<He>>在冰洞上方摆动<<his>>的腿,然后跳到冰洞下面。<<glove>><<npcincr Mason love 1>> <br><br> <<link [[继续|Lake Depths Ice]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> Mason 看了你一会儿,<span class="red">然后摇了摇<<his>>的头。</span> <<if $worn.upper.type.includes("diving") and $worn.lower.type.includes("diving")>> "你可能有穿得暖和,"<<he>>说道。"但冰很危险。" <<else>> "你连合适的潜水装备都没有,"<<he>>说道。"你会冻死的。" <</if>> <<He>>在冰洞上方摆动<<his>>的腿,然后跳到冰洞下面。<<llove>><<npcincr Mason love -1>> <br><br> <<link [[继续|Lake Depths Ice]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> 你感谢梅森,避免目光接触。 <<elseif $speech_attitude is "bratty">> 你感谢梅森。 <<else>> 你感谢梅森。 <</if>> <<He>>微笑。"没问题,"<<he>>说,在冰洞上方摆动<<his>>的腿。"去暖暖身子。"<<He>>消失在水中。 <br><br> <<link [[继续|Lake Depths Ice]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我是故意的,"你说道。 <<elseif $speech_attitude is "bratty">> "别干涉我的事,"你说道。 <<else>> "我是故意的,"你说道。 <</if>> <br><br> 梅森摇摇<<his>>的头。"我不能放任不管,"<<he>>说道。"我不在乎你是否不欣赏这一点。继续在课堂上努力学习,总有一天你会成为一名足够有成就的潜水员。"<<He>>在冰洞上方摆动<<his>>的腿,然后消失在水下。 <br><br> <<link [[继续|Lake Depths Ice]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<!-- no effects, this is an alternative passage ending --> <<if $location is "pool">> 你步步紧逼,<<he>>只得红着脸指着你的$worn.genitals.cn_name_cap, <<else>> <<he>>红着脸指着你的$worn.genitals.cn_name_cap,说道: <</if>> <<if !C.npc.Mason.chastityRemovalDeclined>> <<switch C.npc.Mason.chastityRemoved>> <<case 0 undefined null>> "你、你知道的,我有办法处理那个。" 说完又急忙补充道:"当然,如果你愿意的话。" <<case 1>> "你又干什么惹老温生气了?又戴上了这个。嗯,我应该还是可以移除它。" 停顿一下,<<He>>又急忙补充道:"当然,如果你愿意的话。" <<default>> "我搞不懂,你一天天都干了什么,才会次次被装上那个啊?老温只会在我……" <br><br> 梅森的脸变得更红了,你没想到世上还有人的脸能红到这种地步。随后<<he>>转移了话题:"没、没什么。重点是,如果你想要的话,我应该可以帮你移除。" <</switch>> <<else>> <<print [ '"你、你知道的,我有办法处理那个。需要的话告诉我,"', '"我、我说的话还是算数的。如果你想弄掉那个,我可以帮忙。"', '"如果你改变那个东西的主意了,就告诉我,"', ].random()>>梅森指着你的$worn.genitals.cn_name_cap说。 <</if>> <br><br> <<link [[谢绝|Mason Chastity Decline]]>><<set C.npc.Mason.chastityRemovalDeclined to 1>><<set $daily.masonChastityRemovalDeclined to 1>><<set $weekly.masonChastityRemovalDeclined to 1>><</link>> <br> <<if C.npc.Mason.chastityKeyCarried is 1 or $exhibitionism lt 75>> <<link [[提问|Mason Chastity Ask]]>><</link>> <<elseif $exhibitionism gte 75>> <<link [[接受|Mason Chastity Accept]]>> <<arousal 600>><<exhibitionism5>><<set C.npc.Mason.chastityRemovalDeclined to 0>><<run delete $daily.masonChastityRemovalDeclined>><<run delete $weekly.masonChastityRemovalDeclined>> <</link>><<garousal>><<exhibitionist5>> <<else>> <span class="purple">你还不够淫荡,没法让梅森脱你的衣服。</span> <</if>> <br>
<<effects>> "不用了,谢谢,"你说着转过去,稍微掩了掩你的$worn.genitals.cn_name_cap。 <br><br> "我知道了,"梅森的脸刷的一下红了,"我只是说我可以帮忙。"<<He>>忍不住又瞥了一眼你的$worn.genitals.cn_name_cap才回头。<<npcincr Mason lust 1>><<glust>> <br><br> <<if $location is "pool">> /* Exit to Pool */ <<link [[回到课堂|Swimming Lesson]]>><<endevent>><</link>> <<else>> /* Exit to Mason Pond */ <<mason_actions>> <</if>> <br>
<<effects>><<set C.npc.Mason.chastityKeyCarried to 2>> "怎么弄?"你问。 <br><br> 梅森拿出了一把小钥匙。"你是惹到了老温吧,我觉得这个可能有用。你、你介意我试试吗?" <br><br> <<link [[谢绝|Mason Chastity Decline]]>><<set C.npc.Mason.chastityRemovalDeclined to 1>><<set $daily.masonChastityRemovalDeclined to 1>><<set $weekly.masonChastityRemovalDeclined to 1>><</link>> <br> <<if $exhibitionism gte 75>> <<link [[接受|Mason Chastity Accept]]>> <<arousal 600>><<exhibitionism5>><<set C.npc.Mason.chastityRemovalDeclined to 0>><<run delete $daily.masonChastityRemovalDeclined>><<run delete $weekly.masonChastityRemovalDeclined>> <</link>><<garousal>><<exhibitionist5>> <<else>> <br><span class="purple">你还不够淫荡,没法让梅森脱你的衣服。</span> <</if>> <br>
<<effects>> <<if C.npc.Mason.chastityRemoved is undefined>><<set C.npc.Mason.chastityRemoved to 0>><</if>> /* Player */ <<switch C.npc.Mason.chastityRemoved>> <<case 0>> <<if $speech_attitude is "meek">> "除、除非你得觉得它有用,"你说着红透了脸,移开你的目光。 <<elseif $speech_attitude is "bratty">> "它绝对有用,"你笑着说道,暗示地斜过头。 <<else>> "你觉得它有用吗?"你问道,来回打量着钥匙和梅森。 <</if>> <<case 1>> <<if $speech_attitude is "meek">> "你、你确定你不是想再偷看我?"你说着红透了脸,移开你的目光。 <<elseif $speech_attitude is "bratty">> "你绝对只是想再偷看我,"你笑着说道,暗示地斜过头。 <<else>> "我不介意你再看一眼,"你说道,来回打量着钥匙和梅森。 <</if>> <<default>> <<if $speech_attitude is "meek">> "你、你可以再看我一次。如、如果你想的话,还能摸一摸,"你说着红透了脸,移开你的目光。 <<elseif $speech_attitude is "bratty">> "你绝对只是想再偷看我。哦,或许你还想上手,我都可以的。"你笑着说道,暗示地斜过头。 <<else>> "当然了,你可以再看我一次,如果你想要的话,也能摸一摸。"你笑着说。 <</if>> <</switch>> <br><br> /* Action */ <<He>>试图无视你的发言,但不自觉舔了舔嘴唇。<<He>> <<if $location is "pool">> 把你拉到泳池边缘,让你有一点隐私, <</if>> 然后颤抖着手指把钥匙放到你的$worn.genitals.cn_name_cap边。 <<if $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>> <<switch random(0,1)>> <<case 0>> 你把屁股往前扭去,让梅森能完全接触你的$worn.genitals.cn_name_cap。 <<default>> 你张开双腿,让梅森能完全接触你的$worn.genitals.cn_name_cap。 <</switch>> <<else>> <<set _worn to [$worn.over_lower, $worn.lower, $worn.under_lower].filter(w => w.name !== "naked").map(w => w.cn_name_cap).formatList({"conjunction":"和","useOxfordComma":true,"separator":"、"})>> 你拉下你<<print $underlowerwetstage gte 3 or $overlowerwetstage gte 3 or $lowerwetstage gte 3 ? "湿透" : "">>的_worn,让梅森能完全接触你的$worn.genitals.cn_name_cap。 <</if>> 钥匙完美地契合了,随着响亮的咔哒一声,$worn.genitals.cn_name_cap脱落下来,露出了你的<<genitals 1>>。 <<set $worn.genitals.type.push("broken")>><<genitalsruined>> <br><br> /* Reaction */ <<switch C.npc.Mason.chastityRemoved>> <<case 0>> 梅森呆呆地盯着你的<<genitals 2>>,好一段时间,<<he>>才意识到这点,闭上眼睛赶紧转过身去。 "嗯,这钥匙确实有用,所以,不用谢。这不是我第一次碰到这种东西了。" <<npcincr Mason lust 5>><<gglust>><<npcincr Mason love 1>><<glove>> <<case 1>> 梅森呆呆地盯着你的<<genitals 2>>,伸出手来,就在马上要碰到你时,<<he>>突然意识到这点,赶紧收回手,闭着眼睛转过身去。 "不用谢,不过你得小心点。温特……有些独特的兴趣爱好。" <<npcincr Mason lust 5>><<gglust>><<npcincr Mason love 1>><<glove>> <<default>> 梅森呆呆地盯着你的<<genitals 2>>,不知不觉地抬起手来。 <</switch>> <<set C.npc.Mason.chastityRemoved += 1>> <br><br> /* Options */ <<if C.npc.Mason.chastityRemoved gte 3>> <<if $promiscuity lt 35>> <span class="blue">你不够淫乱,无法让事情更进一步发展。</span> <<else>> <<link [[抓住梅森的手|Mason Chastity Grab]]>><</link>><<handholdingvirginitywarning>><<NPCvirginitywarning "Mason" "handholding">> <</if>> <br> <<if $location is "pool">> /* Exit to Pool */ <<link [[什么也不做|Mason Chastity Escape]]>><<endevent>><</link>> <<else>> /* Exit to Mason Pond */ <<mason_actions>> <</if>> <<else>> <<if $location is "pool">> <<link [[回到课堂|Swimming Lesson]]>><<endevent>><</link>> <<else>> <<mason_actions>> <</if>> <</if>> <br>
<<effects>> 意识到自己在做什么后,梅森赶紧收回手,闭着眼睛转过身去。 "不用谢,不过你得小心点。温特……有些独特的兴趣爱好。" <<npcincr Mason lust 5>><<gglust>><<npcincr Mason love 1>><<glove>> <br><br> <<if $location is "pool">> <<link [[回到课堂|Swimming Lesson]]>><<endevent>><</link>> <<else>> <<mason_actions>> <</if>>
<<effects>> 趁梅森还没失去勇气,你抓住<<his>>的手拉到你的<<genitals>>上。<<takeHandholdingVirginity "Mason">> <br><br> <<if C.npc.Mason.love gte 20 or C.npc.Mason.lust gte 25>> <<set _part to $player.penisExist and $player.vaginaExist ? ["penis","pussy"].random() : $player.penisExist ? "penis" : "pussy">> <<He>>恐慌起来,想把手抽回去,但你抓得太紧了。 当<<his>>的手指碰到你的<<genitals 2>>时,<<his>>挣扎着想停下,但手却不自觉地动摇着。 你温柔地把<<his>>颤抖的手指引到你<<if _part is "pussy">>小穴<<else>>肉棒<</if>>上。梅森瞪大了眼睛,察觉<<he>>正 <<if _part is "pussy">>探索你的小穴。 <<else>>抓着你的肉棒。<</if>> <<he>>怯生生地移动手指,缓慢地开始 <<if _part is "pussy">>摩擦你的小穴。 <<else>>抚摸你的肉棒。<</if>> <<npcincr Mason lust 5>><<gglust>><<npcincr Mason love -2>><<llove>><<npcincr Mason dom -1>><<arousal 1800 _part>><<ggarousal>> <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> 一股快乐的浪潮席卷了你的身体,你颤抖起来<<if !$femaleclimax and !_deniedOrgasm>>,淫液射到了梅森手上<</if>>。 然而,<<He>>并没有立刻移开手,而是继续给予你一段时间的快乐才离开。 <br><br> 梅森看着手掌,然后对上了你的眼神。<<He>>立刻转过身去。"我们不应该那么做的。" <<else>> 梅森继续 <<if _part is "pussy">>摩擦你的小穴 <<else>>抚摸你的肉棒<</if>> 一段时间,才最终抽开手。<<He>>对上了你的眼神,然后立刻转过身去。"我们不应该那么做的。" <</if>> <<else>> <<He>>慌张起来,把手从你的抓握中抽回去。你张嘴正打算抗议,却看见梅森怒视着你,但<<his>>想了想,又红着脸转过身去了。<<npcincr Mason lust 1>><<glust>><<npcincr Mason love -1>><<llove>><<gdom>><<npcincr Mason dom 1>> <</if>> <br><br> <<if $location is "pool">> <<link [[回到课堂|Swimming Lesson]]>><<endevent>><</link>> <<else>> <<mason_actions>> <</if>>
<<effects>> 你穿上一双溜冰鞋,然后站在冰面上。 <<if currentSkillValue('danceskill') gte 1000>> 你优雅地滑过、跳跃和旋转。 <<if $laketeenspresent is 1 and $rng gte 51>> <span class="green">学生们看着,对你的技能感到敬畏。</span><<ltrauma>><<gcool>><<trauma -6>><<status 1>> <</if>> <<elseif currentSkillValue('danceskill') gte 800>> 你以良好的速度滑行,并练习更高级的技巧。 <<if $laketeenspresent is 1 and $rng gte 81>> <span class="green">学生们看着,对你的技能感到敬畏。</span><<ltrauma>><<gcool>><<trauma -6>><<status 1>> <</if>> <<elseif currentSkillValue('danceskill') gte 600>> 你以良好的速度滑过。 <<elseif currentSkillValue('danceskill') gte 400>> 你的步伐很好,很少摇晃。 <<elseif currentSkillValue('danceskill') gte 200>> 你有点摇摇晃晃,但设法将一只脚放在另一只脚前面而不会摔倒。 <<elseif currentSkillValue('danceskill') gte 100>> 你可以保持直立,但仅此而已。 <<else>> 你甚至很难保持直立。<<gpain>><<pain 4>> <br><br> <<if $laketeenspresent is 1>> <<if $cool gte random(1, 400)>> <<generatey1>><<person1>> 其他学生咯咯地笑,但很同情。你远不是唯一一个挣扎的人。一个<<person1>><<person>>伸出一只手臂来稳定你。<<gdanceskill>> <<elseif random(1, 400) gte $cool>> 其他学生嘲笑你。<<gtrauma>><<gstress>><<lcool>><<status -10>><<trauma 6>><<stress 6>> <<else>> 其他学生咯咯地笑,但很同情。你远不是唯一一个挣扎的人。 <</if>> <</if>> <</if>> <br><br> <<endevent>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $laketeenspresent is 1>> <<if $rng gte 81>> <<generatey1>><<person1>> 一个<<person>>滑过,<<He>>在<<he>>经过时旋转并眨眼。看起来<<Hes>>似乎试图在炫耀自己的技术。 <br><br> <<link [[挑战 (0:05)|Lake Skate Challenge]]>><<pass 5>><</link>><<dancedifficulty 200 1000>> <br> <<link [[无视|Lake Shallows Ice]]>><<endevent>><</link>> <br> <<elseif $rng gte 61>> 你在岸上钓到一个欣赏你的<<generatey1>><<person1>><<person>>。当你的目光与<<hers>>相遇时,<<He>>移开视线。 <br><br> <<link [[带到冰上 (0:05)|Lake Skate Flirt]]>><<pass 5>><</link>><<promiscuous1>> <br> <<link [[无视|Lake Shallows Ice]]>><<endevent>><</link>> <br> <<elseif $rng gte 41>> <<generatey1>><<person1>> 一个<<person>>滑向你,并从背后用<<his>>的手臂环住你。<<He>>舔你的耳朵。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[推开|Lake Skate Shove]]>><<ltrauma>><<def 1>><</link>> <br> <<link [[忍耐|Lake Skate Endure]]>><<stress 6>><<arousal 600>><</link>><<gstress>><<garousal>> <br> <<elseif $rng gte 21>> <<generatey1>><<person1>> <<dancedifficulty 400 1000 true>> <<if $danceSuccess>> 当<<he>>滑向你时,<<person>>摇摇晃晃。"你、你能教我像你一样滑冰吗?" <br><br> <<link [[教(0:20)|Lake Skate Teach]]>><<trauma -6>><<pass 20>><</link>><<ltrauma>> <br> <<link [[拒绝|Lake Skate Refuse]]>><</link>> <br> <<else>> 一个<<person>>滑行停在你面前。"需要帮助吗?"<<he>>问道。"我可以给你一些指点。" <br><br> <<link [[接受(0:20)|Lake Skate Learn]]>><<trauma -6>><<pass 20>><<danceskill 6>><</link>><<gdanceskill>> <br> <<link [[拒绝|Lake Skate Learn Refuse]]>><</link>> <br> <</if>> <<else>> <<generatey1>><<person1>><<generatey2>><<generatey3>><<generatey4>> 几个小混混围着一个<<person>>。他们将<<him>>推离其他学生,试图孤立<<him>>。 <br><br> <<link [[干涉 (0:05)|Lake Skate Intervene]]>><<def 1>><<famegood 4>><<pass 5>><</link>> <br> <<link [[无视|Lake Shallows Ice]]>><<endevent>><</link>> <br> <</if>> <<else>> <<link [[继续|Lake Shallows Ice]]>><</link>> <br> <</if>>
<<effects>> 你 <<if currentSkillValue('danceskill') gte 200>> 滑 <<else>> 跌跌撞撞地滑 <</if>> 向<<person>>和那些小混混。 <<if $speech_attitude is "meek">> "离、离<<him>>远点,"你说道。 <<elseif $speech_attitude is "bratty">> "一群傻逼,"你说道。"别欺负<<him>>。" <<else>> "别欺负<<him>>,"你说道。 <</if>> <br><br> <<person2>> 混混们放弃了他们的猎物,向你的方向滑行。"听起来有人想挨打,"一个<<person>>最先开口。 <br><br> <<if $rng gte 71>> 你还没来得及回应,另一名不良少年<<person3>><<person>>就倒在了冰上。<<person1>><<person>>躺在<<person3>><<his>>的后面,双臂环绕着<<persons>>的腿。 <br><br> 其他两个不良少年在旋转时差点滑倒,被<<person1>><<persons>>的大胆震惊了。 <br><br> <<link [[冲刺|Lake Skate Charge]]>><</link>><<dancedifficulty 1 600>> <br> <<link [[嘲笑|Lake Skate Mock]]>><</link>><<englishdifficulty 1 1000>> <br> <<else>> <<link [[冲刺|Lake Skate Charge 2]]>><</link>><<dancedifficulty 1 1000>> <br> <<link [[减轻冲击|Lake Skate Brace]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <</if>>
<<effects>> 你滑向那些被分散了注意力的小混混,然后与<<person2>><<person>>相撞。 <<if $danceSuccess>> <span class="green">你设法保持直立</span><<he>>跌倒在地,抓住<<his>>朋友的手臂并将<<person4>><<him>>带倒。 <br><br> 你帮助那个<<person1>><<person>>站起来,在混混们反应过来之前溜回岸边。 <br><br> <<else>> <<He>>抓住<<his>>朋友的手臂,还有你的,当<<he>>跌倒时,<span class="red">将你和<<him>>一起拖走。</span><<gstress>><<gpain>><<stress 6>><<pain 4>> <br><br> 一双手抓住你的手腕。是<<person1>><<person>>。<<He>>帮助你站起来,和你一起滑回岸边,以免混混们恢复过来。 <br><br> <</if>> "我不知道他们会对我做什么,"<<he>>说道。"我不想去想它,但现在没关系了,毕竟你救了我,谢谢你。"<<ltrauma>><<trauma -6>> <br><br> <<link [[继续|Lake Shallows Ice]]>><<endevent>><</link>> <br>
<<effects>> <<if $englishSuccess>> <<if $speech_attitude is "meek">> "小、小心点,"你说道,"冰可能很滑。" <<elseif $speech_attitude is "bratty">> "继续这样滑动,"你说道。"我是认真的。这很有趣。" <<else>> "你需要更加小心,"你说道。"冰可能很滑。" <</if>> <br><br> <<person2>><<person>>转身面对你,<span class="green">失去了立足点。</span><<He>>滑到地上,拖着<<He>>与<<his>>剩下的朋友。 <br><br> 你帮助那个<<person1>><<person>>站起来,在混混们反应过来之前溜回岸边。 <br><br> <<else>> <<if $speech_attitude is "meek">> "傻瓜,"你说道。 <<elseif $speech_attitude is "bratty">> "猪脑子,"你说道。 <<else>> "愚蠢的恶霸,"你说道。 <</if>> <span class="red">在你的脑海中听起来更聪明。</span> <br><br> <<person2>><<person>>在你面前摇摇晃晃地停了下来。<<He>>试图出拳,但失去了平衡。<<He>>抓住<<his>>的朋友的手臂,还有你的,你们一起跌倒在冰上。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> 一双手抓住你的手腕。是<<person1>><<person>>。<<He>>帮助你站起来,和你一起滑回岸边,以免混混们恢复过来。 <br><br> <</if>> "我不知道他们会对我做什么,"<<he>>说道。"我不想去想它,但现在没关系了,毕竟你救了我,谢谢你。"<<ltrauma>><<trauma -6>> <br><br> <<link [[继续|Lake Shallows Ice]]>><<endevent>><</link>> <br>
<<if $danceSuccess>> 你尽可能快地滑向混混们,<span class="green">这些家伙对你的胆量感到惊讶</span>,他们举起双臂做出防御反应。你把那个<<person2>><<person>>推向<<his>>的朋友,好让他们乱成一团。<<person4>><<his>>匆忙逃走,剩下的几个混混们差点被绊倒。 <br><br> 你抓住<<person1>><<persons>>的手,一起滑回岸边。"我不知道他们会对我做什么,"<<he>>说道。"我不想去想它。没关系。你救了我。谢谢你。"<<ltrauma>><<trauma -6>> <br><br> <<link [[继续|Lake Shallows Ice]]>><<endevent>><</link>> <br> <<else>> 你以最快的速度滑向混混们,<span class="red">但失去了平衡。</span>你在他们面前摔了个狗啃泥。<<ggpain>><<gstress>><<pain 8>><<stress 6>> <br><br> 混混们哈哈大笑,笑得差点滑倒。<<person2>><<person>>抓住你的手臂,开始拖着你穿过冰面。 <br><br> <<link [[继续|Lake Skate Drag]]>><</link>> <br> <</if>>
<<effects>> 你做好准备迎接冲击。<<person2>><<person>>首先攻击, <<if $physiqueSuccess>> 向你撞来。<span class="green">你设法站稳脚跟。</span>接下来是<<person3>><<person>>。当<<his>>的身体与你相撞时,你抓住<<his>>的手臂,转了一圈,把<<his>>冲力反转,送回原处——那里正是<<person4>><<person>>。 <br><br> 他们相撞,跌落到冰上。<<person2>><<person>>嘲笑<<his>>朋友的不幸,但似乎并不热衷于再次接近你。 <br><br> 你抓住<<person1>><<persons>>的手,一起滑回岸边。"我不知道他们会对我做什么,"<<he>>说道。"我不想去想它。没关系。你救了我。谢谢你。"<<ltrauma>><<trauma -6>> <br><br> <<link [[继续|Lake Shallows Ice]]>><<endevent>><</link>> <br> <<else>> 向你撞来。<span class="red">你被冲击得滑到地上。</span><<ggpain>><<gstress>><<pain 8>><<stress 6>> <br><br> 混混们哈哈大笑,笑得差点滑倒。<<person2>><<person>>抓住你的手臂,开始拖着你穿过冰面。 <br><br> <<link [[继续|Lake Skate Drag]]>><</link>> <br> <</if>>
<<effects>> <<set $rescued += 1>> 混混们将你拖离岸边更远的地方,讨论如何处理你,并威胁说如果你不配合就用他们的溜冰鞋踢你。 <<if playerIsPregnant() and playerAwareTheyArePregnant()>> 你绝望地希望这只是一个空洞的威胁,因为他们抓住你的手臂阻止你保护你的<<pregnancyBabyText "pc">>免受任何打击。你试图自由地蠕动,但无济于事。 <</if>> <<gtrauma>><<trauma 6>> <br><br> <<if $syndromeeden gte 1 and $rng gte 75>> 你听到一声枪响,遥远但清晰地穿过开阔的湖面。你听到子弹在空中发出哨声,然后<span class="red">砰的一声撞入附近的冰层</span>。 <br><br> 三人停下了脚步。"那是枪吗?"<<person3>><<person>>问。 <br><br> 第二声枪响回答。<span class="red">子弹落得更近了。</span>这次冰块爆炸了,碎片飞向空中。 <br><br> "去他妈的,"<<person4>><<person>>呜咽道。<<He>>转身滑向<<he>>来时的方向。其他人紧随其后。 <br><br> <<tearful>>你站起来。你朝子弹射来的方向望去,但看不到救你的人。他们可能潜伏在那条林线的任何地方。 <br><br> <<endevent>> <<link [[继续|Lake Depths Ice]]>><</link>> <br> <!-- Modified for Monster People --> <<elseif $syndromewolves gte 1 and $rng gte 50 and $wolfpacktrust gte 24>> <<person3>> "那是什么?"<<person>>说,指着冰面上的一个黑色形状。 <br><br> <<person2>><<person>>凝视着它。"越来越近了,"<<he>>说,声音中流露出担忧。 <br><br> 第三个不良少年<<person4>><<person>>向后退了一步。<span class="red">"它,它是一只狼,"</span><<he>>结结巴巴地说道。三个人一动不动地站了一会儿,然后不止一次地滑倒,转身溜走。你一个人留在冰上。 <br><br> <<endevent>><<npc "Black Wolf">> 你听到急促的脚步声,然后温暖的舌头舔了舔你的脸。是黑狼。<<lstress>><<stress -6>> <br><br> <<if $monster is 1>> "人类。太粗鲁了。你属于狼。"<<bHe>>看着混混们逃跑的背影,然后转身走开了。<<bHe>>越过<<bhis>>的肩膀看着你。 <<else>> <<bHe>>似乎对追逐小混混不感兴趣,而是原路返回。它停下来回头看。 <</if>> <br><br> <<endevent>> <<link [[去狼巢 (0:30)|Wolf Cave Clearing]]>><<pass 30>><</link>> <br> <<link [[留在湖边|Lake Depths Ice]]>><</link>> <br> <<else>> <span class="green">他们被一声喊叫打断了。</span>是<<person1>><<person>>,跟着穿过冰面。<<Hes>>并不孤单。 <br><br> 混混辱骂追捕者,但人多势众。他们溜走了,让你躺在冰上。 <br><br> <<generatey5>> <<tearful>>你站起来。<<person1>><<person>>和<<his>>的朋友来到你身边。他们都比<<him>>年长一些。说话的是<<person5>><<person>>。 <br><br> "听说你救了我的<<person1>><<if $pronoun is "m">>弟弟<<else>>妹妹<</if>>,"<<person5>><<he>>说道。"你真是个好人,不好意思害你受了这些伤。"<<He>>继续去追混混们,其他朋友紧随其后。<<person1>><<person>>留在后面,给你一个害羞的微笑。一起回岸。<<gcool>><<status 1>> <br><br> <<link [[继续|Lake Shallows Ice]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 没有什么可以替代练习,但是你的存在对<<persons>>的信心非常重要。你给<<him>>指点,并在<<he>>需要时伸出手臂。<<He>>到最后似乎并不那么摇摆不定。 <br><br> <<link [[继续|Lake Shallows Ice]]>><<endevent>><</link>> <br>
<<effects>> "还是谢谢你,"<<person>>失望地说道。<<He>>摇摇晃晃地走了。 <br><br> <<link [[继续|Lake Shallows Ice]]>><<endevent>><</link>> <br>
<<effects>> <<if currentSkillValue('danceskill') gte 800>> 你在<<person>>面前表演了一些技巧。<<He>>在旁边看着,然后指出你技术中的缺陷。 <<elseif currentSkillValue('danceskill') gte 400>> 你在<<person>>前面滑行。<<He>>观看着,然后提供有关如何提高速度和平衡的技巧。 <<elseif currentSkillValue('danceskill') gte 100>> 你在<<person>>面前溜冰。<<He>>观看着,然后提供了一些有关改善平衡的技巧。 <<else>> <<person>>在你滑冰时握住你的手臂,并给你指点。你可以比平时更冒险地滑冰,知道你不会在那么丢人地摔倒了。 <</if>> 你学到了很多。 <br><br> <<link [[继续|Lake Shallows Ice]]>><<endevent>><</link>> <br>
<<effects>> <<person>>耸了耸肩。"适合你自己,"<<he>>说道。"祝你好运。"<<He>>溜走了。 <br><br> <<link [[继续|Lake Shallows Ice]]>><<endevent>><</link>> <br>
<<effects>> 你把<<person>>推开。<<He>>失去了<<his>>的立足点,倒在了地上。你听到来自几个方向的笑声。 <br><br> <<if $rng gte 81>> 被激怒的<<person>>站起来,然后向你扑来。 <br><br> <<link [[继续|Lake Skate Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <br> <<else>> 被伤了自尊,<<person>>站起身溜走了。 <br><br> <<link [[继续|Lake Shallows Ice]]>><</link>> <br> <</if>>
<<effects>> <<if $rng gte 61>> <<person>>抚摸着你,然后用<<his>>的手捂住你的嘴。 <br><br> <<link [[继续|Lake Skate Rape]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>> <br> <<else>> <<person>>摸索和抚摸了你一会儿,然后溜走去找其他人骚扰。 <br><br> <<link [[继续|Lake Shallows Ice]]>><</link>> <br> <</if>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $phase is 1>> <<set $enemyanger += 150>> <<else>> <<hand_gag 0 left>> <</if>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Lake Skate Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Skate Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>将你推向前方,然后溜走去找其他人骚扰。 <br><br> <<tearful>>你稳住了身形。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Lake Shallows Ice]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把<<person>>推倒在地。<<tearful>>你溜走了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Lake Shallows Ice]]>><</link>> <br> <<else>> <<set $rescued += 1>> 哭声引起了人们的注意。<<person>>环顾四周,很紧张。<<He>>将你推向前方并溜走。 <br><br> <<tearful>>你稳住了身形。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Lake Shallows Ice]]>><</link>> <br> <</if>>
<<effects>> 你追赶<<person>>。当<<he>>注意到你跟在后面时,<<He>>开始加速。 <<if $danceSuccess>> <<if currentSkillValue('danceskill') gte 600>> 你轻松跟上并<span class="green">超过了<<him>>。</span>你在超过去之后转身对其眨了眨眼。 <<else>> 在对胜利的渴望的驱使下,你设法跟上,<span class="green">甚至超越<<him>></span> 你旋转并眨眼。 <</if>> <<gcool>><<status 1>> <br><br> <<link [[继续|Lake Shallows Ice]]>><<endevent>><</link>> <br> <<else>> <<if currentSkillValue('danceskill') gte 800>> <<Hes>>很快,<span class="red">太快了。</span> 意识到你追不上了,你慢慢停下来。<<lcool>><<status -10>> <<else>> 在你急于追赶的过程中,<span class="red">你失去了平衡。</span>你四肢摊开在冰面上。<<gpain>><<gstress>><<lcool>><<pain 4>><<stress 6>><<status -1>> <</if>> <br><br> <<link [[继续|Lake Shallows Ice]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if currentSkillValue('danceskill') gte 200>> 你滑过去。 <<else>> 你设法摇摇晃晃地过去了。 <</if>> <<Hes>>脸红了。 <br><br> <<if $speech_attitude is "meek">> "害、害羞也没关系,"你说道。"但我看到你一直在看着我。" <<elseif $speech_attitude is "bratty">> "我看见你在看着我,"你说道。"没必要害羞。" <<else>> "没有必要害羞,"你说道。 <</if>> <<Hes>>已经穿着溜冰鞋了。你伸出你的手。 <<promiscuity1>> <<if currentSkillValue('danceskill') gte 200>> 你帮助<<him>>穿过冰面。当<<he>>滑倒时,你必须不止一次地扶稳<<him>>。<<He>>尴尬地笑了起来,但<<his>>的紧张感减轻了。 <br><br> <<else>> 你并不比<<him>>更有经验,最终不可避免地会四肢摊开在冰面上。<<He>>笑了,<<his>>的紧张感减轻了。 <br><br> <</if>> 你平稳地走上冰面,远离其他学生。 <br><br> <<if $promiscuity gte 15>> <<link [[诱惑|Lake Skate Seduce]]>><</link>><<promiscuous2>> <br> <</if>> <<link [[帮助他们回到岸边|Lake Skate Shore]]>><</link>> <br>
<<effects>> <<set $seductiondifficulty to 4000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<if currentSkillValue('danceskill') gte 200>> 你将身体压在<<persons>>身上,然后在<<his>>的脖子上呼气。 <<else>> 你翻到<<person>>的身上,然后在<<his>>脖子上呼气。 <</if>> <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> <<He>>颤抖着,<span class="green">把你拉近了。</span> <br><br> <<link [[继续|Lake Skate Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<He>>颤抖着,<span class="red">但是<<his>>紧张又回来了,</span><<he>>移开了视线。 <br><br> <<if currentSkillValue('danceskill') gte 200>> 你帮助<<him>>回到岸边。 <<else>> 你帮助<<him>>站起来,然后回到岸上。 <</if>> <<He>>看起来想说什么,但找不到词。 <br><br> <<link [[继续|Lake Shallows Ice]]>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Lake Skate Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Skate Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>在冰上喘息。 <br><br> <<clotheson>> <<tearful>>你帮<<him>>上岸。<<He>>在你的脸颊上轻轻一吻。 <br><br> <<endcombat>> <<link [[继续|Lake Shallows Ice]]>><</link>> <<elseif $enemyhealth lte 0>> 你远离<<person>>。<<He>>试图跟上,但在冰上滑倒了。 <br><br> <<tearful>>你把距离拉远了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Lake Shallows Ice]]>><</link>> <<else>> <<clotheson>> 你帮助<<person>>回到岸边。<<He>>看起来想说什么,但找不到词。 <br><br> <<tearful>>你滑回冰上。 <br><br> <<endcombat>> <<link [[继续|Lake Shallows Ice]]>><</link>> <</if>>
<<effects>> <<if currentSkillValue('danceskill') gte 200>> 你帮助<<person>>回到岸边。<<He>>在你们分开前亲吻你的脸颊。<<ltrauma>><<trauma -6>> <br><br> <<else>> 你们互相搀扶着回到岸边。<<person>>还在傻笑。<<He>>在你们分开前亲吻你的脸颊。<<ltrauma>><<trauma -6>> <br><br> <</if>> <<link [[继续|Lake Shallows Ice]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lakeunderwater">><<underwater>><<effects>><<lakeeffects>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte random(0, 10) and !$possessed>> <<wHunt "lake">> <<else>> <<if Time.season is "winter">> 你在湖底。你在水晶天花板下游泳,在高大的杂草之间。 <<if Time.dayState is "night">> <<if $weather is "snow">> 冰面上漆黑一片。 <<elseif $weather is "clear">> 苍白的月光洒落了下来。 <<else>> 冰是黑色的。 <</if>> <<else>> <<if $weather is "snow">> 冰是白色的。 <<elseif $weather is "clear">> 阳光穿透而下。 <<else>> 冰面被黯淡的灰色所笼罩着。 <</if>> <</if>> <<else>> 你正处于湖的正下方,在那如水晶般的湖面下的高大水草间游着泳。 <<if Time.dayState is "night">> <<if $weather is "rain">> 你正处于湖的正下方,在那黑暗淤泥上的高大水草间游着泳。 <<elseif $weather is "clear">> 植物在月光下闪烁着光芒。 <<else>> 水是黑色的。 <</if>> <<else>> <<if $weather is "rain">> 水面上漆黑一片,这使落在其中的雨滴更显黯淡。 <<elseif $weather is "clear">> 阳光刺破了阴霾。 <<else>> 水很暗。 <</if>> <</if>> <</if>> <<if !Time.schoolDay and $weather is "snow" and Time.dayState is "day" and $mason_ice_lake gte 1>> 透过那些植物,你看见了梅森的身影。 <</if>> <br><br> <<if !Time.schoolDay and $weather is "snow" and Time.dayState is "day" and $mason_ice_lake is undefined>> <<set $mason_ice_lake to 1>> <<npc Mason>><<person1>> 黑暗中隐约出现一个轮廓,一条强壮的手臂突然紧紧地抓住了你,在与结实肌肉紧贴了一会之后,你回到了光明当中。 <br><br> 在你被推到冰面上后,那个身影也接着爬了上来。是梅森,正穿着潜水服的梅森。 <<if $exposed gte 1>> <<He>>从岸边的一个袋子里拿出一条毛巾,然后把它裹在了你的身上。 <<towelup>> <</if>> 虽然<<He>>在那里直打冷颤,但<<He>>看起来似乎更关心你有没有问题。 <br><br> "你不该在每年的这个时候潜水,"<<he>>说道:"这是很危险的。" <br><br> <<link [[安慰|Lake Mason Reassure]]>><</link>><<swimmingdifficulty 600 1000>> <br> <<link [[感谢|Lake Mason Thank]]>><<npcincr Mason love 1>><</link>><<glove>> <br> <<link [[生气|Lake Mason Angry]]>><<def 1>><<npcincr Mason love -1>><</link>><<llove>> <br> <<elseif !Time.schoolDay and $weather is "snow" and Time.dayState is "day" and $mason_ice_lake is 1 and random(1, 5) is 5>> <<npc Mason>><<person1>> 梅森发现了你,并朝你的方向加速而来。<<He>>抱起你朝着光亮的地方踢去,你被带回了冰面上。 <br><br> <<if $exposed gte 1>> <<He>>从岸边的一个袋子里拿出一条毛巾,然后把它裹在了你的身上。 <<towelup>> <</if>> 虽然<<He>>在那里直打冷颤,但<<He>>看起来似乎更关心你有没有问题。 <br><br> "我欣赏你急切的心情,"<<he>>说道,"但我说的是真的,这确实很危险,我不能让学生单独去那里。" <br><br> <<link [[安慰|Lake Mason Reassure]]>><</link>><<swimmingdifficulty 600 1000>> <br> <<link [[感谢|Lake Mason Thank]]>><</link>> <br> <<link [[生气|Lake Mason Angry]]>><</link>> <br> <<else>> <<if $nextPassageCheck is "Lake Ruin">> <<swimicon>><span class="nextLink"><<link [[在废墟中游泳|Lake Ruin]]>><<wateraction>><</link>><<loxygen>></span> <<else>> <<swimicon>><<link [[在废墟中游泳|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> <</if>> <br><br> <<if !Time.schoolDay and $weather is "snow" and Time.dayState is "day">> <<set $lake_ice_broken to 1>> <</if>> <<if Time.season is "winter">> <<if $lake_ice_broken is undefined>> <<swimicon "up">><<link [[游向水面|Lake Underwater Ice]]>><</link>> <br> <<else>> <<swimicon "up">><<link [[游向水面|Lake Depths Ice]]>><</link>> <br> <</if>> <<else>> <<swimicon "up">><<link [[游向水面|Lake Depths]]>><<set $lakesurface to 1>><</link>> <br> <</if>> <</if>> <</if>>
<<underwater>><<effects>> 你游到了水面下,<span class="red">但你找不到冰面上的洞了!</span>它被冻上了!<<ggstress>><<stress 18>> <br><br> <<link [[砸开|Lake Underwater Ice Smash]]>><<wateraction>><<pain 4>><</link>><<physiquedifficulty 1 $physiquemax>><<loxygen>><<gpain>> <br> <<link [[保持镇静,寻找洞口|Lake Underwater Ice Calm]]>><<wateraction>><</link>><<willpowerdifficulty 1 $willpowermax>><<loxygen>> <br> <<link [[向下游|Lake Underwater]]>><<wateraction>><</link>><<loxygen>> <br>
<<underwater>><<effects>> <<if $physiqueSuccess>> 你用你的<<if $leftarm is "bound" and $rightarm is "bound">>脚<<else>>拳头<</if>>用力砸向冰面。<span class="green">你听到了冰面开始裂开的声音。</span>你不断地敲打,你的力量也因缺氧的恐慌而增强,你成功设法敲开了一个足够大的洞,以便于你爬出去。 <br><br> <<earnFeat "Under the Ice">> 你成功将自己挪到了湖面上。 <br><br> <<set $location to "lake">> <<set $lake_ice_broken to 2>> <<link [[继续|Lake Depths Ice]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你用你的<<if $leftarm is "bound" and $rightarm is "bound">>脚<<else>>拳头<</if>>用力砸向冰面。<span class="red">但它并没有要裂开的迹象</span>。 <br><br> <<link [[继续尝试|Lake Underwater Ice Smash]]>><<wateraction>><<pain 4>><</link>><<physiquedifficulty 1 $physiquemax>><<loxygen>><<gpain>> <br> <<link [[保持镇静,寻找洞口|Lake Underwater Ice Calm]]>><<wateraction>><</link>><<willpowerdifficulty 1 $willpowermax>><<loxygen>> <br> <<link [[向下游|Lake Underwater]]>><<wateraction>><</link>><<loxygen>> <br> <</if>>
<<underwater>><<effects>> <<if $willpowerSuccess>> 你无法通过呼吸来集中自己的注意力,但你可以感觉到周围的水流。冰不会永远是固体的,快没有时间了。 <br><br> 在冷静下来之后,你看到了出口,就在离你不远的地方。你游过去,推着冻住的冰盖。<span class="green">你轻轻地碰了它一下,它就碎掉了。</span> <br><br> <<earnFeat "Under the Ice">> 你成功将自己挪到了湖面上。 <br><br> <<set $location to "lake">> <<set $lake_ice_broken to 2>> <<link [[继续|Lake Depths Ice]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你通常会通过深呼吸来保持平静,但你现在甚至都无法那么做。<span class="red">在这种疯狂的状态下,</span>你将自己贴到了冰面上,<span class="red">几乎溺于恍惚与绝望。</span><<gtrauma>><<trauma 6>><<ggwillpower>><<willpower 3>> <br><br> <<link [[砸开|Lake Underwater Ice Smash]]>><<wateraction>><<pain 4>><</link>><<physiquedifficulty 1 $physiquemax>><<loxygen>><<gpain>> <br> <<link [[继续尝试|Lake Underwater Ice Calm]]>><<wateraction>><</link>><<willpowerdifficulty 1 $willpowermax>><<loxygen>> <br> <<link [[向下游|Lake Underwater]]>><<wateraction>><</link>><<loxygen>> <br> <</if>>
<<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin">><<underwater>><<effects>><<lakeeffects>> 你正待在湖底的水下废墟中,荧光的紫色地衣覆盖在古老的墙壁上。 <<if $wraithPrison or $sciencelichenlake is 1 or $scienceproject is "won" or $scienceproject is "done">> 在一处较为平坦的墙壁处,一个奇怪的符文正在闪烁着光芒。 <</if>> <br><br> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte random(0, 10) and !$possessed>> <<wHunt "lake">> <<else>> <<if $sciencelichenknown is 1 and $sciencelichenlake isnot 1 and $scienceproject is "ongoing">> <<scienceicon "purple lichen">><<link [[把地衣加到科学项目中|Lake Lichen]]>><<set $sciencelichenlake to 1>><<wateraction>><</link>><<loxygen>> <br> <</if>> <<if $nextPassageCheck is "Lake Ruin Prison Intro">> <<investigateicon>><span class="nextLink"><<link [[视察符文|Lake Ruin Prison Intro]]>><<wateraction>><</link>><<loxygen>></span> <br> <<elseif $wraithPrison or $sciencelichenlake is 1 or $scienceproject is "won" or $scienceproject is "done">> <<investigateicon>><<link [[视察符文|Lake Ruin Symbol]]>><<wateraction>><</link>><<loxygen>> <br> <</if>> <<swimicon "down">><<link [[游向深处|Lake Ruin Deep]]>><<wateraction>><</link>><<loxygen>> <br> <<swimicon "up">><<link [[游向水面|Lake Underwater]]>><<wateraction>><</link>><<loxygen>> <br> <</if>>
<<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin">><<underwater>><<effects>><<lakeeffects>> 你用手摸索了一下那个符文,但什么也没有发生。 <br><br> <<if $wraithPrison>> 你颤抖着,因为你知道了另一边是什么东西。 <br><br> <</if>> <<link [[继续|Lake Ruin]]>><</link>> <br>
<<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_deep">><<underwater>><<effects>><<lakeeffects>> 你正待在湖下废墟深处,大小不一的罐子摆满了整个房间,而在入口的对面有一扇古老的门矗立在那里。 <<if $lakeruinkey isnot 2>> 它已经关闭了。 <<else>> 打开了。 <</if>> <br><br> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte random(0, 10) and !$possessed>> <<wHunt "lake">> <<else>> <<if $lakeruinkey is 1>> <<lakeicon "key">><<link [[使用青铜钥匙|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>> <br> <</if>> <<lakeicon "pots">><<link [[搜索罐子|Lake Pots]]>><<wateraction>><</link>><<loxygen>> <br> <<if $lakeruinkey is 2>> <<swimicon>><<link [[游向基座室|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>> <br> <</if>> <br> <<if $nextPassageCheck is "Lake Ruin">> <<swimicon "up">><span class="nextLink"><<link [[游向出口|Lake Ruin]]>><<wateraction>><</link>><<loxygen>></span> <<else>> <<swimicon "up">><<link [[游向出口|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> <</if>> <br> <</if>>
<<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>> <<set $lakeruinkey to 2>> 你听到古老齿轮的运转声,随后门呻吟着打开了。门后是一个基座,它就孤零零地立在一个布满碎石的房间里。一条象牙项链被放在基座顶部,蓝色的宝石镶嵌其上。 <br><br> <<swimicon>><<link [[游进去|Lake Ruin Plinth]]>><</link>> <br>
<<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>> 你抓住矮柱,把你的<<bottom>>紧贴着它。你一触摸,一盏红灯亮起,照亮了房间。之前未曾见过的雕像从上面凝视着你。 <br><br> <<if !(!$player.vaginaExist and playerIsPregnant())>> 你猛地后退,痉挛着。房间摇晃颤动,地板上出现了一道裂缝。它变宽了,更多的红光透了进来。 <<if $parasite.left_ear.name is "slime" and $parasite.right_ear.name is "slime">> 你感觉到史莱姆从你的耳朵里蠕动着。它们消失在了裂缝里。 <<world_corruption "soft" 20>> <<else>> 你感觉到史莱姆从你的耳朵里蠕动着。它消失在了裂缝里。 <<world_corruption "soft" 10>> <</if>> <br><br> <<set $earSlime.corruption to 1>> <<if $slime_tf is 1>> <<set $slime_tf to 0>> <<set $physicalTransform to 0>> <</if>> <<if $parasite.left_ear.name is "slime">> <<removeparasite left_ear>> <</if>> <<if $parasite.right_ear.name is "slime">> <<removeparasite right_ear>> <</if>> <<set $noEarSlime to true>> <<if $tentacledisable is "f">> 光线消失了,一切都变得安静了。但你感觉到了一个存在。有东西留了下来。 <br><br> 十几根触手沿着矮柱蜷曲而上,形成了一个囚笼把你围住。 <br><br> <<link [[继续|Lake Ruin Sit Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<link [[继续|Lake Ruin Plinth]]>><</link>> <br> <</if>> <<else>> 不过几秒,和来时一样突然,周围又恢复了原状。似乎有什么东西在抑制着自己。<<if playerAwareTheyArePregnant()>>你觉得可能和你的怀孕有关。<</if>> <br><br> <<link [[继续|Lake Ruin Plinth]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<controlloss>> <<molested>> <<tentaclestart 16 16>> <</if>> <<statetentacles>> <<underwater>><<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Lake Ruin Sit Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Ruin Sit Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<underwater>><<effects>> 生物从你那里缩回,消失在黑暗中。<<tearful>>你四处张望,但没有看到其他威胁。 <<clotheson>> <<endcombat>> <<link [[继续|Lake Ruin Plinth]]>><<set $phase to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>> 你深入了湖泊废墟,身处一个小房间里,有一个矮柱。 <<if $museumAntiques.antiques.antiqueivorynecklace is "notFound">> 一条象牙项链放在上面。项链上镶有蓝色的宝石。 <</if>> <<set _leave to 1>> <<set _bmoon to isBloodmoon()>> <<set _parasite to ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime")>> <<if _bmoon>> /* Display these on every blood moon entry */ <<if $wraith.hunt>> 你感觉到追踪你的存在停了下来。<span class="blue">祂无法进入这里。</span> <<set $wraith.hunt to 0>><<set $foresthunt to 0>><<set $wraith.timer += 5>> <</if>> 红月光从天花板的裂缝中过滤下来。虽然不多,但光线照在矮柱上,看起来很耀眼。 <<if $moonEvent and !_parasite and $worn.genitals.name is "gold chastity belt">> /* Moon event if no parasites and has gold cb */ <<unset $moonEvent>><<set $worn.genitals.integrity *= 0.5>><<control 50>> 你被矮柱吸引了,感觉到一种奇怪的平静。 <<gggcontrol>><br><br> <<set $phase to 1>> <</if>> <</if>> <<if _bmoon and _parasite>> /* Clear the possibility of the other moon event, but this event can be revisited if it is skipped */ <<unset $moonEvent>> 你感觉到祂在拉扯你。 <br><br> <<link [[坐在矮柱上|Lake Ruin Sit]]>><</link>> <br> <<elseif $tentacledisable is "f" and $hallucinations gte 2 and !_bmoon>> 你环顾空荡荡的房间。除了底座<<if $museumAntiques.antiques.antiqueivorynecklace is "notFound">>和项链<</if>>之外,你什么都看不到,但你听到了微弱的滑行声。<span class="blue">有东西在看着你。</span> <br><br> <<link [[摸索|Lake Ruin Deep Offer]]>><<loxygen>><</link>> <br> <<elseif $tentacledisable is "f" and _bmoon and $phase isnot 1 and $museumAntiques.antiques.antiqueivorynecklace isnot "notFound">> <<set _leave to 0>> <br><br> 你感觉到水在你周围激动不安地翻腾着,当你四处张望时,水变得越来越不安。在暗处,被红色月光微弱照亮的地方,触手突然挥动着。<span class="red">其中两根缠绕在你的脚踝上,开始将你拉往房间深处!</span> <br><br> <<link [[顺从|Lake Ruin Deep NonConsentacles]]>><<set $molestationstart to 1>><</link>> <br> <<link [[逃脱|Lake Ruin Deep Consentacles Leave]]>><<loxygen>><</link>><<swimmingdifficulty 600 1200>> <br> <<elseif _bmoon>> 你周围的水异常安静,死一般的寂静,房间只有微弱的红色光芒照亮。 <br><br> <<else>> 在黑暗的房间里,水随着你的动作摇摆。 <br><br> <</if>> <<if _leave>> <<if $museumAntiques.antiques.antiqueivorynecklace is "notFound">> <<link [[拿走项链|Lake Ruin Ivory]]>><<set $antiquemoney += 2000>><<museumAntiqueStatus "antiqueivorynecklace" "found">><<set $necklaceThief to "player">><</link>> <br> <</if>> <<link [[离开|Lake Ruin Deep]]>><<set $phase to 0>><</link>> <br> <</if>>
<<effects>> 你把项链从底座上拿起来,它看起来工艺相当精湛,你能感觉到它对某个人非常重要。 <br><br> <<if C.npc["Ivory Wraith"].init is 1>> <<set C.npc["Ivory Wraith"].lust to 20>> <</if>> <<if isBloodmoon()>> 你突然听到周围墙壁的撞击声。<<if $wraith.seen gte 1>>一个熟悉的<<else>>一个陌生的<</if>>声音在叫喊,感觉好像有什么东西在抓住你的胳膊和腿。你本能地连枷并将自己向后推入水中。<<trauma 12>><<ggtrauma>> <br><br> 几秒钟后,声音消失了,让你感到恐惧。 <<if $wraith.hunt>> 恐惧慢慢消退,你再也感觉不到追逐你的存在。<span class="blue"><i>在下一个血月之前,你是安全的。</i></span> <br><br> <</if>> <<if $wraith>> <<set $wraith.state to "">> <<clearWraith>> <<set $wraithSkip to true>> <</if>> <<tearful>>你离开房间。 <<elseif $wraith.state>> 当你看着蓝宝石中的反射时,你感到一阵恐惧。你的脸色苍白。<<stress 6>><<gstress>> <br><br> 你决定不再逗留,手持项链离开了房间。 <<else>> 你可以在蓝色宝石中看到自己的倒影。它会卖个好价钱的。 <</if>> <br><br> <<link [[继续|Lake Ruin Deep]]>><</link>> <br>
<<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>> 无论你面对哪个方向,它似乎都在你身后。你感觉到一种渴望。 <br><br> <<if $deviancy gte 55>> <<link [[献上自己|Lake Ruin Deep Offer 2]]>><<loxygen>><</link>><<deviant4>> <br> <</if>> <<link [[离开|Lake Ruin Deep]]>><</link>> <br>
<<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>> <<if $museumAntiques.antiques.antiqueivorynecklace is "notFound">> 你小心翼翼地将项链移到一边。 <</if>> <<if $exposed gte 2>> 你伸开手臂和腿,将身体呈现给房间中的事物。<<deviancy4>> <<else>> <<strip>> 你脱光衣服,做出媚态,试图挑逗它。 <<deviancy4>> <</if>> 片刻后,你感觉到几根触手从身后接近你。它们轻轻戳着、试探着你。尽管在水下,被它们触摸过的皮肤还是变得光滑起来。 <br><br> 几根触手开始探索你的身体,在一切所过之处留下粘液。你感觉到两根触手缠绕在你的脚踝上。每当它们接触你的皮肤时,你就感到疼痛刺激着你。当触手沿着你的大腿滑向你的<<genitals>>时,你被一种强烈的兴奋所填满。<<ggarousal>><<arousal 1500>> <br><br> <<link [[继续|Lake Ruin Deep Consentacles]]>><<loxygen>><<set $sexstart to 1>><</link>> <br> <<link [[逃脱|Lake Ruin Deep Consentacles Leave]]>><<loxygen>><</link>><<swimmingdifficulty 1 1000>>
感觉到即将来临的危险,你决定不冒任何风险,离开了房间。 <br><br> <<link [[继续|Lake Ruin Deep]]>><<loxygen>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<set $enemytype to "tentacles">> <<neutral 1>> <<set $enemytrust += 100>> <<tentaclestart 6 8>> <</if>> <<statetentacles>> <<underwater>><<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Ruin Deep Consentacles]]>><</link>></span><<nexttext>> <</if>>
决定你已经受够了,你试图解开自己,离开房间。 <br><br> <<if $swimmingSuccess>> <span class="green">你解开了脚踝,逃脱了。</span>触手越来越绝望地抓住你,你勉强躲过一个朝你腿部射来的触手,穿过门口。触手从房间中伸出来,在墙上摸索着,但它们拒绝再追你了。它们悄悄地离开了。 <br><br> <<link [[继续|Lake Ruin Deep]]>><<loxygen>><</link>> <br> <<else>> 你试图向门口游去,<span class="red">但你无法解脱自己。</span>缠绕着你脚踝的触手把你拖回到房间中央,而其他触手则从四面八方包围着你。 <br><br> <<link [[继续|Lake Ruin Deep NonConsentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<controlloss>> <<molested>> <<tentaclestart 6 8>> <</if>> <<statetentacles>> <<underwater>><<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Ruin Deep NonConsentacles]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_deep">><<underwater>><<effects>><<lakeeffects>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<else>> <<if $rng gte 81>> 你伸手进了一个罐子里,找到了一个小的象牙盒。它被一把青铜锁密封着。 <br><br> <<if $historytrait gte 4>> 盒子本身非常古老,一定很有价值。 <br><br> <<ind>><<link [[带走盒子|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<museumAntiqueStatus "antiquebox" "found">><</link>> <br> <</if>> <<set $skulduggerydifficulty to 300>> <<templeicon "chastity release">><<link [[打开|Lake Ruin Box]]>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>> <br> <<if $lakeruinkey is 1>> <<lakeicon "key">><<link [[使用青铜钥匙|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>> <br> <</if>> <<lakeicon "pots">><<link [[搜索罐子|Lake Pots]]>><<wateraction>><</link>><<loxygen>> <br> <<if $lakeruinkey is 2>> <<swimicon>><<link [[游向基座室|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>> <br> <</if>> <br> <<swimicon "back">><<link [[游向出口|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> <br> <<elseif $rng gte 78 and $swarmdisable is "f">> 你伸手进了一个罐子里,发现一群小鱼涌出来,围绕着你。 <br><br> <<link [[继续|Lake Swarm]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $rng gte 51>> 你伸手进了一个罐子里,底部有紫色的粉末。你的探索扰乱了它,它在你的手臂周围旋转。你浑身热了起来。 <<gstress>><<stress `$swarmdisable is "t" and $rng gte 78 ? 6 : 3`>><<garousal>><<arousal 600>> <br><br> <<if $lakeruinkey is 1>> <<lakeicon "key">><<link [[使用青铜钥匙|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>> <br> <</if>> <<lakeicon "pots">><<link [[搜索罐子|Lake Pots]]>><<wateraction>><</link>><<loxygen>> <br> <<if $lakeruinkey is 2>> <<swimicon>><<link [[游向基座室|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>> <br> <</if>> <br> <<swimicon "back">><<link [[游向出口|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> <br> <<elseif $rng gte 41 and $lakeruinkey is undefined>> 你伸手进一个罐子里,找到了一个腐烂的青铜钥匙。 <br><br> <<set $lakeruinkey to 1>> <<lakeicon "key">><<link [[用青铜钥匙打开门|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>> <br> <<lakeicon "pots">><<link [[搜索罐子|Lake Pots]]>><<wateraction>><</link>><<loxygen>> <br> <<if $lakeruinkey is 2>> <<swimicon>><<link [[游向基座室|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>> <br> <</if>> <br> <<swimicon "back">><<link [[游向出口|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> <br> <<else>> <<rng>> <<if $rng gte 81>> 你伸手进一个罐子里,发现里面全是破陶瓷。 <<elseif $rng gte 61>> 你伸手进一个罐子里,里面有东西突然咬住了你。你及时把手拿开了,但是危险很近。 <<gstress>><<stress 3>> <<elseif $rng gte 41>> 你伸手进一个罐子里,里面全是泥巴。 <<elseif $rng gte 21>> 你伸手进一个罐子里,里面全是小石子。 <<else>> 你伸手进一个罐子里,里面什么也没有。 <</if>> <br><br> <<if $lakeruinkey is 1>> <<lakeicon "key">><<link [[使用青铜钥匙|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>> <br> <</if>> <<lakeicon "pots">><<link [[搜索罐子|Lake Pots]]>><<wateraction>><</link>><<loxygen>> <br> <<if $lakeruinkey is 2>> <<swimicon>><<link [[游向基座室|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>> <br> <</if>> <br> <<swimicon "back">><<link [[游向出口|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<set $enemytype to "swarm">> <<swarminit "fish" "容器" "在摇晃" "破裂着" "稳定" 4 6>> <<set $swimdistance to 8>> <<set $water to 1>> <</if>> <<if $swimdistance gte 8>> 你被鱼群包围了。 <<elseif $swimdistance gte 2>> 你正在逃离鱼群。 <<else>> 你即将逃脱。 <</if>> <<underwater>><<effects>><<swarmeffects>> <<swarm>> <<swarmactions>> <<if $stress gte $stressmax>> <span id="next"><<link [[继续|Lake Swarm Finish]]>><</link>></span><<nexttext>> <<elseif $swimdistance lte 0>> <span id="next"><<link [[继续|Lake Swarm Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Swarm]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>> <<if $stress gte $stressmax>> 你再也承受不住了,你昏倒了。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<endcombat>> <<passoutlake>> <<else>> <<tearful>>你游离开了鱼群,它们留在了它们的罐子里。它们消失在罐子里。 <br><br> <<clotheson>> <<endcombat>> <<swimicon "back">><<link [[游向出口|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> <br> <<lakeicon "pots">><<link [[搜索罐子|Lake Pots]]>><<wateraction>><</link>><<loxygen>> <br> <</if>>
<<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<skulduggeryuse>> <<if $rng gte 95>> <<if random(0,100) gte 80>> 你发现了一个黄金做的贞操带。 <<set $antiquemoney += 2000>><<museumAntiqueStatus "antiquegoldchastitybelt" "found">> <<set _goldchastity to true>> <br><br> <<else>> 你发现了一条金项链。 <<set $antiquemoney += 500>><<museumAntiqueStatus "antiquegoldnecklace" "found">> <br><br> <</if>> <<else>> 你发现了一枚银戒指。 <<set $antiquemoney += 30>><<museumAntiqueStatus "antiquesilverring" "found">> <br><br> <</if>> <<if $historytrait gte 4>> 你也拿走了这个空盒子。它应该放在博物馆里。 <<set $antiquemoney += 20>><<museumAntiqueStatus "antiquebox" "found">> <br><br> <</if>> <<if $worn.genitals.name is "naked" and _goldchastity and playerBellySize() lte 7>> <<templeicon "chastity">><<link [[穿上|Lake Gold Chastity Belt]]>><<wateraction>><</link>><<loxygen>> <br> <</if>> <<lakeicon "pots">><<link [[搜索罐子|Lake Pots]]>> <<if _goldchastity>> <<set $gold_chastity_held to true>> <</if>> <<wateraction>><</link>><<loxygen>> <br> <<swimicon "back">><<link [[游向出口|Lake Ruin]]>> <<if _goldchastity>> <<set $gold_chastity_held to true>> <</if>> <<wateraction>><</link>><<loxygen>> <br> <<else>> 你没能打开锁。 <br><br> <<if $historytrait gte 4>> <<ind>><<link [[带走盒子|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<museumAntiqueStatus "antiquebox" "found">><</link>> <br> <</if>> <<ind>><<link [[再次尝试|Lake Ruin Box]]>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>> <br> <<swimicon "back">><<link [[游向出口|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> <br> <<lakeicon "pots">><<link [[搜索罐子|Lake Pots]]>><<wateraction>><</link>><<loxygen>> <br> <</if>>
<<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>> <<set $antiquemoney -= 2000>> 你手里拿着金质贞操带,感觉它散发出一丝微弱的光芒。你想象着拥有这么美丽的东西来保护你的<<genitals 1>>是什么感觉。 <br><br> 你感到一种试穿它的冲动。你将它缠绕在腰间,当它发出卡嗒声时,你想知道是否有一把钥匙。 <br><br> <<clothesstrip>> <<genitalswear 3>> <<earnFeat "Locked In Gold">> <<set $worn.genitals.origin to "Underwater Temple">> <<lakeicon "pots">><<link [[搜索罐子|Lake Pots]]>><<wateraction>><<clotheson>><</link>><<loxygen>> <br> <<swimicon "back">><<link [[游向出口|Lake Ruin]]>><<wateraction>><<clotheson>><</link>><<loxygen>> <br>
<<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>> <<hallucinogen 180>> 苔藓在你触摸时破碎了,但你收集了足够的用于科学项目。<<if !$wraithPrison>>在苔藓破碎的地方,你注意到墙上刻着一个符文。<</if>> <br><br> <span class="gold">你可以把你找到的苔藓加入到你的房间或学校图书馆的项目中。</span> <br><br> 一股温暖从你的手指传遍全身,你感到头晕目眩。 <br><br> <i>你被迷幻剂影响了。直到它消失,你将拥有幻觉和严重幻觉的特征。高创伤或意识也会导致幻觉。</i> <br><br> <<generateWraith 1 true>> <<if $wraith.state isnot "">> <<rainWraith>> 你突然感到自己被猛拉着,然后与一个美丽的苍白的人影面对面。 <<if $wraith.state is "haunt">> "<span class="wraith">小偷又回来偷窃了。</span>" <<else>> "<span class="wraith">闯入者……</span>" <</if>> <br><br> <<initWraith "abomination">> <<He>>的一只手紧紧地勒住你的脖子。 <<set $NPCList[0].lefthand to "throat">><<set $neckuse to "hand">> <<if $wraith.gen is "abomination">> <<He>>举起<<his>>的另一只手,一群苍白的触手从阴影中升起。 <<else>> 还有几双手臂在你周围蠕动。 <</if>> <br><br> <<if $wraith.state is "haunt" and isBloodmoon()>> <<link [[继续|Wraith Caught]]>><<set $wraith.exit to "lake_ruin">><</link>> <<else>> <<link [[继续|Wraith Underwater Rape]]>><<set $molestationstart to 1>><</link>> <</if>> <br> <<else>> <<initWraith "man">> 你听到低语声,转过头看到一个美丽的苍白人影漂浮在你面前。 <<if $museumAntiques.antiques.antiqueivorynecklace isnot "notFound">> <<Hes>>赤身裸体,手按在<<his>>的脖子上,愤怒地看着你。 <<else>> <<Hes>>赤身裸体,颈部系着一条象牙项链。 <</if>> <<if $tentacledisable is "f">> <<He>>举起<<his>>的手,一团触手从黑暗中升起。它向你飞奔而来。 <br><br> <<link [[继续|Lake Underwater Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>喊出一些听不懂的话,然后向你扑来。 <br><br> <<link [[继续|Lake Underwater Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<controlloss>> <<molested>> <<tentaclestart 6 8>> <</if>> <<statetentacles>> <<underwater>><<effects>><<speechWraith>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Lake Underwater Tentacles Finish]]>><<set $phase2 to 1>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Underwater Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<underwater>><<effects>> 生物从你身上脱离并消失在黑暗中。<<tearful>>你转向出口。当你回头看时,苍白人物已经消失了。 <<clotheson>> <<endcombat>> <<link [[继续|Lake Ruin]]>><<endWraith>><</link>> <br>
<<underwater>><<effects>> <<set _phase to $phase2>> <<if $bus is "lake_ruin_deep">> <<set _nextroom to "Lake Ruin Deep">> <<elseif $bus is "lake_ruin">> <<set _nextroom to "Lake Ruin">> <</if>> 这个生物从你身边退缩,消失在黑暗中。<<tearful>>你转向出口<<if _phase is 1>>当你回头看时,苍白的身影已经消失了。<</if>> <<clotheson>> <<endcombat>> <<if _phase is 1>><<endWraith>><</if>> <<link [[继续|_nextroom]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $consensual to 0>> <<neutral 1>> <<controlloss>> <<molested>> <<maninit>> <</if>> <<underwater>><<effects>> <<effectsman>><<man>><<speechWraith>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Lake Underwater Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Underwater Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>> <<if $enemyhealth lte 0>> <<He>>从你身上脱离并消失在黑暗中。<<tearful>>你转向出口。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<silently>><<ejaculation>><</silently>> <<He>>咯咯笑着消失在黑暗中。<<tearful>>你转向出口。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Lake Ruin]]>><<endWraith>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<set $enemytype to "swarm">> <<if $slimedisable is "f" and isBloodmoon()>> <<swarminit "pale slimes" "史莱姆" "向你移动" "包围着你" "击退" 8 0>> <<else>> <<swarminit "fish" "鱼" "向你移动" "包围着你" "击退" 1 7>> <</if>> <<set $swimdistance to 12>> <<set $water to 1>> <</if>> <<if $swimdistance gte 8>> 你被鱼群包围了。 <<elseif $swimdistance gte 2>> 你正在逃离鱼群。 <<else>> 你即将逃脱。 <</if>> <<water>><<effects>><<swarmeffects>> <<swarm>> <<swarmactions>> <<if $stress gte $stressmax>> <span id="next"><<link [[继续|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>> <<elseif $swimdistance lte 0>> <span id="next"><<link [[继续|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lake Depths Swarm]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $stress gte $stressmax>> 你再也承受不住了,你昏倒了。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<endcombat>> <<passoutlake>> <<else>> <<tearful>>你逃离了<<if $slimedisable is "f" and isBloodmoon()>>苍白史莱姆<<else>>鱼<</if>>群。它们没有追上来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Lake Depths]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<widget "lakeeffects">> <<if Time.schoolDay>> <<if Time.dayState is "day" or Time.dayState is "dusk">> <<if Time.hour gte 15 and $weather isnot "rain" and $weather isnot "snow">> <<set $laketeenspresent to 1>> <<else>> <<set $laketeenspresent to 0>> <</if>> <<else>> <<set $laketeenspresent to 0>> <</if>> <<else>> <<if Time.dayState is "day" or Time.dayState is "dusk">> <<if $weather isnot "rain" and $weather isnot "snow">> <<set $laketeenspresent to 1>> <<else>> <<set $laketeenspresent to 0>> <</if>> <<else>> <<set $laketeenspresent to 0>> <</if>> <</if>> <<if $weather isnot "rain" and $weather isnot "snow" and Time.hour gte 18>> <<set $laketeensfire to 1>> <<else>> <<set $laketeensfire to 0>> <</if>> <<wPersist "forest">><<getTarget true>> <</widget>> <<widget "destinationlake">> <<if $bus is "lakeshallows">> <<link [[继续|Lake Shallows]]>><</link>> <br> <<elseif $bus is "lakedepths">> <<link [[继续|Lake Depths]]>><</link>> <br> <<elseif $bus is "lakefirepit">> <<link [[继续|Lake Firepit]]>><</link>> <br> <<elseif $bus is "lakefishingrock">> <<link [[继续|Lake Fishing Rock]]>><</link>> <br> <<elseif $bus is "lakecampsite">> <<link [[继续|Lake Campsite]]>><</link>> <br> <<elseif $bus is "lakewaterfall">> <<link [[继续|Lake Waterfall]]>><</link>> <br> <<elseif $bus is "lakebus">> <<link [[继续|Lake Bus]]>><</link>> <br> <<else>> <<link [[继续|Lake Shore]]>><</link>> <br> <</if>> <</widget>> <<widget "passoutlake">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "lake">> <<else>> 你把自己逼得太紧了。 <br><br> <<passout>> <<set $danger to random(1, 10000)>> <<if $exposed gte 1 and $exhibitionism lte 54 and isLoveInterest("Eden") and random(1,2) is 2>> <<link [[继续|Eden Passout Lake Rescue]]>><</link>> <<elseif $danger gte (9900 - $allure)>> <<if $laketeenspresent is 1 and Time.season isnot "winter">> <<link [[继续|Lake Mermaid]]>><</link>> <br> <<else>> <<link [[继续|Lake Ritual]]>><</link>> <br> <</if>> <<else>> <<set $foresthunt to 0>> <<ambulance>> <</if>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>> <</if>> <</widget>> <<widget "lakejourney">> <<beastNEWinit 1 wolf>> 同行的人们尖叫着往后退去,你顺着看了过去,是一只<<beasttype>>。 <<if $monster is 1>> <<bhis>>的裸体给没有给人群留下了什么深刻印象,尽管<<bhis>>向人们充分地展示<<bhis>>的生殖器且毫不掩盖自己。一部分人在紧张地笑着,而另一些人则遮住了自己的眼睛。 <</if>> <<bHe>>站在远处看着。 <br><br> <!-- Modified for Monster People --> <<if $deviancy gte 15 and ($monster is 1 or $bestialitydisable is "f")>> <<link [[处理它|Lake Wolf Sex]]>><<set $sexstart to 1>><</link>><<deviant2>><<gcool>> <br> <</if>> <<link [[逃跑|Lake Wolf Run]]>><<stress 3>><</link>><<gstress>> <br> <</widget>> <<widget "lakereturnjourney">> <<if $laketeenspresent is 1 and Time.hour is 20>> 天色已晚,森林的影子也越来越长。人们正准备返回城镇。没有人愿意落单。 <br><br> <<if $exposed lte 0>> <<link [[和他们一起走 (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>> <br><br> <</if>> <</if>> <</widget>> <<widget "eventlakesafe">> <<if random(1, 20) is 1 and !$possessed>> <<eventAmbient>> <</if>> <</widget>> <<widget "eventlakewater">> <<if wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte random(0, 10)>> <<wHunt "lake">> <<elseif $bus is "lakeshallows">> <<if $laketeenspresent is 1>> <<generatey1>><<person1>>一个<<person>>在岸边看着你。 <br><br> <<link [[挥手 (0:01)|Lake Wave]]>><<stress -2>><<pass 1>><</link>><<lstress>> <br> <<link [[无视|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<if $player.gender_appearance is "f" and $exhibitionism gte 35>> <<link [[显摆露出|Lake Flash]]>><</link>><<exhibitionist3>> <br> <</if>> <<else>> 你的腿被杂草缠住了。解放自己需要几分钟的努力。 <<gtiredness>><<tiredness 2>> <br><br> <<pass 3>> <<link [[继续|Lake Shallows]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <<if $rng gte 91 and $weather is "rain" and $bestialitydisable is "f" and $voredisable is "f" and $hallucinations gte 2 and $controlled is 0>> 一些巨大的东西在你下面的水中涌动。一条张开的触手夹住你的大腿。 <br><br> <<link [[继续|Lake Vore]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $rng gte 81 and $swarmdisable is "f">> <<if $slimedisable is "f" and isBloodmoon()>> 水被搅动了。一簇簇苍白史莱姆包围着你。 <<else>> 水被搅动了。成群的小鱼包围着你。 <</if>> <br><br> <<link [[继续|Lake Depths Swarm]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if Time.dayState is "night" and $weather is "rain">> 有东西拂过你的腿,吓了你一跳。你看向黑暗而汹涌的水下,但什么也看不见。你觉得奇怪。 <<garousal>><<arousal 600>><<gstress>><<stress 6>> <br><br> <<else>> 有东西拂过你的腿,吓了你一跳。你往水下看,但什么也看不见。 <<garousal>><<arousal 600>><<gstress>><<stress 6>> <br><br> <</if>> <<link [[继续|Lake Depths]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "eventlakeice">> <<rng>> <<if wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte random(0, 10)>> <<wHunt "lake">> <<elseif $rng gte 81>> <<dancedifficulty 1 1000 true>> <<if $danceSuccess>> 风刮起来,差点把你撞倒,<span class="green">但你设法站稳了脚跟。</span> <<else>> 风越来越大,<span class="red">你失去立足点,</span>在冰上打滑。 <<if playerIsPregnant() and playerAwareTheyArePregnant()>> 你的手和膝盖因硬着陆而受伤,但至少你能够保护你的<<pregnancyBabyText "pc">>。<<gstress>><<gpain>><<stress 6>><<pain 4>> <</if>> <<gstress>><<gpain>><<stress 6>><<pain 4>> <</if>> <br><br> <<destination_lake_ice>> <<elseif $rng gte 61>> 你突然感到很恐怖,<span class="pink">就好像被谁监视了一样。</span> <<if $laketeenspresent is 1>> 学生们的声音逐渐消失,直到只有你一个人为止。 <</if>> <br><br> 下面有东西。 <br><br> <<link [[无视|Lake Ice Ignore]]>><<def 1>><</link>><<willpowerdifficulty 1 $willpowermax>> <br> <<link [[俯视|Lake Ice Look]]>><</link>> <br> <<elseif $rng gte 41>> 你听到了一声沉重的嘎吱声,接着又是一声,湖面上的冰层可能不那么安全。 <br><br> <<link [[小心一些(0:10)|Lake Ice Careful]]>><<pass 10>><</link>> <br> <<link [[正常地走过去|Lake Ice Normal]]>><</link>> <br> <<elseif $rng gte 21>> <<if $weather is "snow">> 雪下得很大,遮盖了湖周围的树木。 <<if currentSkillValue('history') gte random(1, 1000)>> <span class="green">很快它过去了。</span> <br><br> <<else>> 由于没有树木来帮助你辨认方向,<span class="red">你迷失了方向,</span>尽管暴雪很快就停了。<<gstress 6>> <br><br> <</if>> <<elseif $weather is "clear">> <<if Time.dayState is "night">> <<if isBloodmoon()>> 红色的月亮倒映在冰面上,一阵恐惧袭上心头,让你感到刺痛。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<else>> 月亮映照在冰面上,这景象既冷酷又美丽。<<lstress>><<stress 6>> <br><br> <</if>> <<else>> 太阳的强光反射在冰面上,你不得不捂住眼睛。 <br><br> <</if>> <<else>> <<if Time.dayState is "night">> 在黑暗中,周围的树木几乎看不见了。<<gstress>><<stress 6>> <br><br> <<else>> 你看到一只狐狸在湖边的泥土中翻找。它的耳朵竖起来,然后在树林间跳跃着消失了。 <br><br> <</if>> <</if>> <<destination_lake_ice>> <<else>> 你在冰上滑倒了!<<gstress>><<stress 6>> <br><br> <<link [[打起精神|Lake Ice Brace]]>><<status -10>><</link>><<if $laketeenspresent is 1 and $bus is "lakeshallows">><<lcool>><</if>><<gstress>> <br> <<link [[试着保持站立|Lake Ice Stay]]>><</link>><<dancedifficulty 1 600>> <br> <</if>> <</widget>> <<widget "destination_lake_ice">> <<if $bus is "lakedepths">> <<link [[继续|Lake Depths Ice]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|Lake Shallows Ice]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "eventlake">> <<if wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte random(0, 10)>> <<wHunt "lake">> <<elseif $rng gte 81>> <!-- Modified for Monster People --> <<beastNEWinit 1 boar>> 你看到一只<<beasttype>>正在一棵树的底部翻找垃圾。它发现了你。 <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[保持你的位置|Lake Boar Stand]]>><</link>> <br> <<link [[跑|Lake Boar Run]]>><</link>><<athleticsdifficulty>> <br> <<else>> 你转身跑进了森林,树枝撕扯着你,直到你绊倒在地,一头栽倒在地上。你认为自己逃掉了,但心脏仍在狂跳。<<beastescape>> <br><br> <<endevent>> <<set $eventskip to 1>> <<destinationlake>> <</if>> <<elseif $rng gte 51>> <<if $wraith.state or $hallucinations gte 1>> 你觉得听到有人叫你的名字,但周围没有人。 <<gtrauma>><<trauma 3>> <<else>> 风穿过树林时发出低沉的嚎叫声。<<if $awarelevel gte 1>>有一瞬间,似乎所有的树木都是从湖边往外吹的。<</if>> <<gstress>><<stress 1>> <</if>> <br><br> <<set $eventskip to 1>> <<destinationlake>> <<else>> 一双眼睛从树木间盯着你,然后消失了。 <<gstress>><<stress 6>> <br><br> <<set $eventskip to 1>> <<destinationlake>> <</if>> <</widget>> <<widget "meditateoptions">> <<link [[平息你的想法 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 2>><<willpower 1>> <<if $willpower gte (($willpowermax / 7) * 6)>> <<stress -6>><<awareness -2>><<arousal -1200>> <<elseif $willpower gte (($willpowermax / 7) * 5)>> <<stress -6>><<awareness -1>><<arousal -1000>> <<elseif $willpower gte (($willpowermax / 7) * 4)>> <<stress -5>><<awareness -1>><<arousal -800>> <<elseif $willpower gte (($willpowermax / 7) * 3)>> <<stress -4>><<awareness -1>><<arousal -600>> <<elseif $willpower gte (($willpowermax / 7) * 2)>> <<stress -3>><<awareness -1>><<arousal -500>> <<elseif $willpower gte (($willpowermax / 7) * 1)>> <<stress -2>><<awareness -1>><<arousal -400>> <<else>> <<stress -1>><<awareness -1>><<arousal -300>> <</if>> <</link>><<lawareness>><<gwillpower>><<lstress>><<larousal>> <br> <<if $insecurity_penis_tiny gte 1 and $player.penissize lte 0 and $acceptance_penis_tiny lte 999 and $daily.lakeMeditate isnot 1>> <<link [[想着你的阴茎(1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 4>><<willpower 1>><<set $daily.lakeMeditate to 1>> <<if $willpower gte (($willpowermax / 7) * 6)>> <<stress 5>><<acceptance "penis_tiny" 20>> <<elseif $willpower gte (($willpowermax / 7) * 5)>> <<stress 5>><<acceptance "penis_tiny" 18>> <<elseif $willpower gte (($willpowermax / 7) * 4)>> <<stress 6>><<acceptance "penis_tiny" 16>> <<elseif $willpower gte (($willpowermax / 7) * 3)>> <<stress 7>><<acceptance "penis_tiny" 14>> <<elseif $willpower gte (($willpowermax / 7) * 2)>> <<stress 8>><<acceptance "penis_tiny" 12>> <<elseif $willpower gte (($willpowermax / 7) * 1)>> <<stress 10>><<acceptance "penis_tiny" 10>> <<else>> <<stress 12>><<acceptance "penis_tiny" 8>> <</if>> <</link>><<gstress>><<gwillpower>><<gacceptance>> <br> <</if>> <<if $insecurity_penis_small gte 1 and $player.penissize is 1 and $acceptance_penis_small lte 999 and $daily.lakeMeditate isnot 1>> <<link [[想着你小小的阴茎(1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 5>><<willpower 1>><<set $daily.lakeMeditate to 1>> <<if $willpower gte (($willpowermax / 7) * 6)>> <<stress 5>><<acceptance "penis_small" 20>> <<elseif $willpower gte (($willpowermax / 7) * 5)>> <<stress 5>><<acceptance "penis_small" 18>> <<elseif $willpower gte (($willpowermax / 7) * 4)>> <<stress 6>><<acceptance "penis_small" 16>> <<elseif $willpower gte (($willpowermax / 7) * 3)>> <<stress 7>><<acceptance "penis_small" 14>> <<elseif $willpower gte (($willpowermax / 7) * 2)>> <<stress 8>><<acceptance "penis_small" 12>> <<elseif $willpower gte (($willpowermax / 7) * 1)>> <<stress 10>><<acceptance "penis_small" 10>> <<else>> <<stress 12>><<acceptance "penis_small" 8>> <</if>> <</link>><<gstress>><<gwillpower>><<gacceptance>> <br> <</if>> <<if $player.gender is "m">> <<if $insecurity_penis_big gte 1 and $player.penissize gte 4 and $acceptance_penis_big lte 999 and $daily.lakeMeditate isnot 1>> <<link [[想着你的大阴茎(1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 6>><<willpower 1>><<set $daily.lakeMeditate to 1>> <<if $willpower gte (($willpowermax / 7) * 6)>> <<stress 5>><<acceptance "penis_big" 20>> <<elseif $willpower gte (($willpowermax / 7) * 5)>> <<stress 5>><<acceptance "penis_big" 18>> <<elseif $willpower gte (($willpowermax / 7) * 4)>> <<stress 6>><<acceptance "penis_big" 16>> <<elseif $willpower gte (($willpowermax / 7) * 3)>> <<stress 7>><<acceptance "penis_big" 14>> <<elseif $willpower gte (($willpowermax / 7) * 2)>> <<stress 8>><<acceptance "penis_big" 12>> <<elseif $willpower gte (($willpowermax / 7) * 1)>> <<stress 10>><<acceptance "penis_big" 10>> <<else>> <<stress 12>><<acceptance "penis_big" 8>> <</if>> <</link>><<gstress>><<gwillpower>><<gacceptance>> <br> <</if>> <<else>> <<if $insecurity_penis_big gte 1 and $player.penissize gte 2 and $acceptance_penis_big lte 999 and $daily.lakeMeditate isnot 1>> <<link [[想着你的大阴茎(1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 6>><<willpower 1>><<set $daily.lakeMeditate to 1>> <<if $willpower gte (($willpowermax / 7) * 6)>> <<stress 5>><<acceptance "penis_big" 20>> <<elseif $willpower gte (($willpowermax / 7) * 5)>> <<stress 5>><<acceptance "penis_big" 18>> <<elseif $willpower gte (($willpowermax / 7) * 4)>> <<stress 6>><<acceptance "penis_big" 16>> <<elseif $willpower gte (($willpowermax / 7) * 3)>> <<stress 7>><<acceptance "penis_big" 14>> <<elseif $willpower gte (($willpowermax / 7) * 2)>> <<stress 8>><<acceptance "penis_big" 12>> <<elseif $willpower gte (($willpowermax / 7) * 1)>> <<stress 10>><<acceptance "penis_big" 10>> <<else>> <<stress 12>><<acceptance "penis_big" 8>> <</if>> <</link>><<gstress>><<gwillpower>><<gacceptance>> <br> <</if>> <</if>> <<if $insecurity_breasts_tiny gte 1 and $player.breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999 and $daily.lakeMeditate isnot 1>> <<link [[想着你的平胸(1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 7>><<willpower 1>><<set $daily.lakeMeditate to 1>> <<if $willpower gte (($willpowermax / 7) * 6)>> <<stress 5>><<acceptance "breasts_tiny" 20>> <<elseif $willpower gte (($willpowermax / 7) * 5)>> <<stress 5>><<acceptance "breasts_tiny" 18>> <<elseif $willpower gte (($willpowermax / 7) * 4)>> <<stress 6>><<acceptance "breasts_tiny" 16>> <<elseif $willpower gte (($willpowermax / 7) * 3)>> <<stress 7>><<acceptance "breasts_tiny" 14>> <<elseif $willpower gte (($willpowermax / 7) * 2)>> <<stress 8>><<acceptance "breasts_tiny" 12>> <<elseif $willpower gte (($willpowermax / 7) * 1)>> <<stress 10>><<acceptance "breasts_tiny" 10>> <<else>> <<stress 12>><<acceptance "breasts_tiny" 8>> <</if>> <</link>><<gstress>><<gwillpower>><<gacceptance>> <br> <</if>> <<if $insecurity_breasts_small gte 1 and $player.breastsize gte 1 and $player.breastsize lte 5 and $acceptance_breasts_small lte 999 and $daily.lakeMeditate isnot 1>> <<link [[想着你的小胸(1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 8>><<willpower 1>><<set $daily.lakeMeditate to 1>> <<if $willpower gte (($willpowermax / 7) * 6)>> <<stress 5>><<acceptance "breasts_small" 20>> <<elseif $willpower gte (($willpowermax / 7) * 5)>> <<stress 5>><<acceptance "breasts_small" 18>> <<elseif $willpower gte (($willpowermax / 7) * 4)>> <<stress 6>><<acceptance "breasts_small" 16>> <<elseif $willpower gte (($willpowermax / 7) * 3)>> <<stress 7>><<acceptance "breasts_small" 14>> <<elseif $willpower gte (($willpowermax / 7) * 2)>> <<stress 8>><<acceptance "breasts_small" 12>> <<elseif $willpower gte (($willpowermax / 7) * 1)>> <<stress 10>><<acceptance "breasts_small" 10>> <<else>> <<stress 12>><<acceptance "breasts_small" 8>> <</if>> <</link>><<gstress>><<gwillpower>><<gacceptance>> <br> <</if>> <<if $player.gender is "f">> <<if $insecurity_breasts_big gte 1 and $player.breastsize gte 8 and $acceptance_breasts_big lte 999 and $daily.lakeMeditate isnot 1>> <<link [[想着你的巨乳(1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 9>><<willpower 1>><<set $daily.lakeMeditate to 1>> <<if $willpower gte (($willpowermax / 7) * 6)>> <<stress 5>><<acceptance "breasts_big" 20>> <<elseif $willpower gte (($willpowermax / 7) * 5)>> <<stress 5>><<acceptance "breasts_big" 18>> <<elseif $willpower gte (($willpowermax / 7) * 4)>> <<stress 6>><<acceptance "breasts_big" 16>> <<elseif $willpower gte (($willpowermax / 7) * 3)>> <<stress 7>><<acceptance "breasts_big" 14>> <<elseif $willpower gte (($willpowermax / 7) * 2)>> <<stress 8>><<acceptance "breasts_big" 12>> <<elseif $willpower gte (($willpowermax / 7) * 1)>> <<stress 10>><<acceptance "breasts_big" 10>> <<else>> <<stress 12>><<acceptance "breasts_big" 8>> <</if>> <</link>><<gstress>><<gwillpower>><<gacceptance>> <br> <</if>> <<else>> <<if $insecurity_breasts_big gte 1 and $player.breastsize gte 6 and $acceptance_breasts_big lte 999 and $daily.lakeMeditate isnot 1>> <<link [[想着你的巨乳(1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 9>><<willpower 1>><<set $daily.lakeMeditate to 1>> <<if $willpower gte (($willpowermax / 7) * 6)>> <<stress 5>><<acceptance "breasts_big" 20>> <<elseif $willpower gte (($willpowermax / 7) * 5)>> <<stress 5>><<acceptance "breasts_big" 18>> <<elseif $willpower gte (($willpowermax / 7) * 4)>> <<stress 6>><<acceptance "breasts_big" 16>> <<elseif $willpower gte (($willpowermax / 7) * 3)>> <<stress 7>><<acceptance "breasts_big" 14>> <<elseif $willpower gte (($willpowermax / 7) * 2)>> <<stress 8>><<acceptance "breasts_big" 12>> <<elseif $willpower gte (($willpowermax / 7) * 1)>> <<stress 10>><<acceptance "breasts_big" 10>> <<else>> <<stress 12>><<acceptance "breasts_big" 8>> <</if>> <</link>><<gstress>><<gwillpower>><<gacceptance>> <br> <</if>> <</if>> <<if $insecurity_pregnancy gte 1 and $acceptance_pregnancy lte 999 and playerBellySize() gte 8 and $daily.lakeMeditate isnot 1>> <<set _pregnancyLink to (playerAwareTheyArePregnant() ? "为你的孕肚冥想 (1:00)" : "为你那像是怀孕的肚子冥想 (1:00)")>> <<link [[_pregnancyLink|Lake Meditate]]>><<pass 60>><<set $phase to 10>><<willpower 1>><<set $daily.lakeMeditate to 1>> <<if $willpower gte (($willpowermax / 7) * 6)>> <<stress 5>><<acceptance "pregnancy" 20>> <<elseif $willpower gte (($willpowermax / 7) * 5)>> <<stress 5>><<acceptance "pregnancy" 18>> <<elseif $willpower gte (($willpowermax / 7) * 4)>> <<stress 6>><<acceptance "pregnancy" 16>> <<elseif $willpower gte (($willpowermax / 7) * 3)>> <<stress 7>><<acceptance "pregnancy" 14>> <<elseif $willpower gte (($willpowermax / 7) * 2)>> <<stress 8>><<acceptance "pregnancy" 12>> <<elseif $willpower gte (($willpowermax / 7) * 1)>> <<stress 10>><<acceptance "pregnancy" 10>> <<else>> <<stress 12>><<acceptance "pregnancy" 8>> <</if>> <</link>><<gstress>><<gwillpower>><<gacceptance>> <br> <</if>> <<link [[观察你的思维(1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 3>><<willpower 1>> <<if $willpower gte (($willpowermax / 7) * 6)>> <<stress 5>><<awareness 2>> <<elseif $willpower gte (($willpowermax / 7) * 5)>> <<stress 5>><<awareness 1>> <<elseif $willpower gte (($willpowermax / 7) * 4)>> <<stress 6>><<awareness 1>> <<elseif $willpower gte (($willpowermax / 7) * 3)>> <<stress 7>><<awareness 1>> <<elseif $willpower gte (($willpowermax / 7) * 2)>> <<stress 8>><<awareness 1>> <<elseif $willpower gte (($willpowermax / 7) * 1)>> <<stress 10>><<awareness 1>> <<else>> <<stress 12>><<awareness 1>> <</if>> <</link>><<gawareness>><<gstress>><<gwillpower>> <br> <<link [[停止|Lake Fishing Rock]]>><</link>> <br> <</widget>> <<widget "lakeclothes">> <<if !$possessed>> <br> <<storeactions "lakeshore">> <<wardrobeSelection true>> <<set _store_location to "lakeshore">> <<storeon _store_location "check">> <<if _store_check is 1>> <<set _clothes to clothingInStorage(_store_location)>> <<if _clothes.length gt 0>> <<if _clothes.length gt 2>> 你的衣服散落在一块岩石后面的地上。 <br> <<elseif _clothes.length is 2>> 你的_clothes[0].cn_name_cap和你的_clothes[1].cn_name_cap散落在一块岩石后面的地上。 <br> <<else>> 你的_clothes[0].cn_name_cap散落在一块岩石后面的地上。 <br> <</if>> <<dressasyouwereicon>><<link [[穿上衣服|$passage]]>><<set $eventskip to 1>><<storeload _store_location>><</link>> <br><br> <</if>> <</if>> //游泳套装:// <br> <<listswimoutfits $wardrobe_location _store_location true>> <<temperature>> <br> <<unset $wearoutfittext>> <</if>> <</widget>> <<widget "destinationlakeruin">> <<switch $bus>> <<case "lakeunderwater">> <<link [[继续|Lake Underwater]]>><<endevent>><<set $eventskip to 1>><</link>> <<case "lake_ruin">> <<link [[继续|Lake Ruin]]>><<endevent>><<set $eventskip to 1>><</link>> <<case "lake_ruin_deep">> <<link [[继续|Lake Ruin Deep]]>><<endevent>><<set $eventskip to 1>><</link>> <<case "lake_ruin_prison">> <<link [[继续|Lake Ruin Prison]]>><<endevent>><<set $eventskip to 1>><</link>> <<default>> <<link [[继续|Lake Ruin Deep]]>><<endevent>><<set $eventskip to 1>><</link>> <</switch>> <br> <</widget>> <<widget "halloween_lake_invite">> <<generates1>><<generates2>> <<set $halloween_lake to 1>> 你经过<<person1>><<person>>身边, <<if $location is "school">> <<his>>的手臂下夹着一叠传单。 <<else>> <<his>>肩上扛着一个冷却器。 <</if>> 在<<his>>的旁边,<<person2>><<person>>正在打电话,专心致志。<<He>>提到了一个万圣节派对。 <br><br> <<link [[询问|Lake Halloween Invite Inquire]]>><</link>> <br> <<link [[忽视|Lake Halloween Invite Ignore]]>><</link>> <br> <</widget>>
<<effects>> <<set $tentacledisable to "f">> <span class="green">你坚定自己的思想,专注于传送门。</span>你内心的心理障碍很快就被打破了。 <br><br> <i><span class="lewd">触手现在已启用。</span></i> <br><br> <<link [[继续|Tentacle Forest Entrance]]>><<set $tentacleEntrance to "hookah">><<endevent>><</link>> <br>
<<location "tentworld">><<effects>> <<undress "hookah">> <<set $tentacle_forest_lurker to []>> <<set $tentacle_forest_time to 0>> 你在一片空地上醒来,周围环绕着巨大的触手。它们之间有路径,蜿蜒到看不见的地方。 <br><br> 暖风吹得你毛骨悚然。<span class="lewd">你的衣服不见了。</span> <br><br> <<if $arousal gte 6000>> <<set $arousal to 6000>> <</if>> <span class="red">在这里达到性高潮可能很危险。</span> <br><br> <<link [[继续|Tentacle Forest]]>><</link>> <br>
<<set $bus to "tentacle_forest_main">><<effects>> 你在触手森林里,在一片被巨大触手包围的空地上,紧紧地挤在一起。两条可行的道路通向前方,一条上升,一条下降。 <br><br> <<tentacle_forest_safe_orgasm>> <<tentacle_forest_time>> <br><br> <<if $tentacle_forest_time gte 60>> <<tentacle_forest_end_scene>> <<elseif $stress gte $stressmax>> <<tentacle_forest_stress_scene>> <<elseif $arousal gte 10000 and !$tentacle_forest_lurker.includes("defeated")>> <<tentacle_forest_orgasm_scene>> <<else>> <<link [[向上 (0:05)|Tentacle Forest Pool]]>><<tentacle_forest_pass 5>><</link>><<note "向森林深处移动" "lblue">> <br> <<link [[向下 (0:05)|Tentacle Forest Stream]]>><<tentacle_forest_pass 5>><</link>><<note "向森林深处移动" "lblue">> <br><br> <<link [[攀爬(0:05)|Tentacle Forest Climb]]>><<tentacle_forest_pass 5>><</link>><<willpowerdifficulty 1 1200>> <br><br> 稀疏的树枝上挂着奇怪的水果,触手可及。 <br> <<link [[吃 (0:15)|Tentacle Forest Hands]]>><<tentacle_forest_pass 15>><</link>><<note "+ 手部技能?" "blue">> <br><br> <<link [[苏醒|Tentacle Forest Wake]]>><</link>> <</if>>
<<effects>> 你回想水烟馆,你注意到你能感觉到两具身体。一个在触手森林里,另一个正躺在垫子上。 <br><br> <<tentacle_forest_end_scene>>
<<effects>> 你通过屋顶的裂缝进入森林下方的一个洞穴,然后降落在你的<<bottom>>浅浅的粉红色液体池中。 <br><br> <<if $tentacle_forest_lurker.includes("defeated")>> 你挣扎着站起来。<span class="green">没有生物出现迎接你。</span>你爬上墙壁,从天花板上的裂缝逃脱。 <br><br> <<link [[继续|Tentacle Forest]]>><</link>> <br> <<else>> 一个汽车大小的球状生物在天花板上蠕动。它没有眼睛,也没有任何其他外在特征,除了一个巨大的胃。伸出一条大舌头,品尝空气。该生物<span class="purple">向你的方向倾斜。</span> <br><br> <<if !$tentacle_forest_lurker.includes("hide")>> <<set $skulduggerydifficulty to 500>> <<link [[隐藏在流体下|Tentacle Forest Orgasm Hide]]>><<set $skulduggerydifficulty to 500>><</link>><<skulduggerydifficulty 500>> <br> <</if>> <<if !$tentacle_forest_lurker.includes("run")>> <<link [[跑|Tentacle Forest Orgasm Run]]>><</link>><<athleticsdifficulty 1 800>> <br> <</if>> <<if !$tentacle_forest_lurker.includes("scare")>> <<link [[恐吓|Tentacle Forest Orgasm Scare]]>><</link>><<willpowerdifficulty 1 800>> <br> <</if>> <<set $skulduggerydifficulty to 1000>> <<link [[埋伏|Tentacle Forest Orgasm Ambush]]>><<set $skulduggerydifficulty to 1000>><</link>><<skulduggerydifficulty>> <br> <</if>>
<<effects>> 你潜入液体之下,希望它能掩盖你的气味。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 该生物从天花板上掉落,落在浓稠的液体中并发出一股波浪将你托起,<span class="green">但你仍被淹没。</span> <br><br> 你听到生物蠕动离开的声音,但为了安全起见,屏住呼吸一会儿。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <i>该生物不会再被它愚弄了。另一个高潮可能是危险的。</i> <<set $tentacle_forest_lurker.pushUnique("hide")>> <br><br> 你从泥浆中出来,环顾四周。一个斜坡通向其中一堵石墙,通向天花板上的一条裂缝。你爬上去,然后出现在触手森林里。 <br><br> <<link [[继续|Tentacle Forest]]>><</link>> <br> <<else>> 该生物从天花板上掉落,落在粘稠的液体中并激起波浪,<span class="red">将你从粘液中掀飞。</span>该生物闻到你的气味,然后朝你的方向走。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Tentacle Forest Orgasm Defeat]]>><</link>> <br> <</if>>
<<effects>> 你在粘稠的液体允许的范围内尽可能快地转身奔跑,每一步都会踢出一团团东西。当这个生物掉到地板上时,洞穴会震动。你听到它在你身后蠕动,但不敢多看一眼。 <br><br> 前面的天花板上有一道裂缝。你应该可以够到附近的岩石并爬上去,但是你听到了那个生物侵袭地面的声音。它再次猛击地板,击打是那么近,地面也随之剧烈震动, <<if $athleticsSuccess>> <span class="green">但你设法站稳脚跟。</span> <br><br> 你爬上岩石,挤过裂缝,回到触手森林。它太紧了,生物无法跟随。 <br><br> <<set $tentacle_forest_lurker.pushUnique("run")>> <i>该生物了解了你的力量。跑第二次就不行了。另一个高潮可能是危险的。</i> <br><br> <<link [[继续|Tentacle Forest]]>><</link>> <br> <<else>> <span class="red">你跌倒了。</span> <br><br> <<link [[继续|Tentacle Forest Orgasm Defeat]]>><</link>> <br> <</if>>
<<effects>> <<if $willpowerSuccess>> 你冲向这个生物,在你前面踢出大量液体。<span class="green">你的攻击吓到了这个生物,</span>它吓得扭动着跑开了。 <br><br> <<set $tentacle_forest_lurker.pushUnique("scare")>> <i>这个生物对你的把戏已经习以为常了。再吓唬它就没有效果了。</i> <br><br> 你爬上洞穴的一侧,爬上天花板的裂缝,然后出现在触手森林中。 <br><br> <<link [[继续|Tentacle Forest]]>><</link>> <br> <<else>> 你冲向那个生物,<span class="red">但是粘稠的液体使你减速,</span>你失去了惊奇的元素。<<gwillpower>><<willpower 3>> <br><br> 它从距离你仅几英尺的天花板上掉落,发出一股液体冲击你的<<bottom>>。 <br><br> <<link [[继续|Tentacle Forest Orgasm Defeat]]>><</link>> <br> <</if>>
<<effects>> 你跳到液体下面,像受伤的动物一样挣扎。这个生物从天花板上掉下来,使地面震动,然后蠕动着靠近。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<earnFeat "Lurker Beyond">> 你等着,继续晃动并注意任何虚弱的迹象。<span class="green">然后你注意到它的运动有规律。</span>它不断地舔着空气,品尝着你,但只要它改变方向就会停止。它被混乱的蠕动所掩盖,但它不能同时移动和转动。 <br><br> 它的大嘴就在几英尺远的地方。你动了起来,奔跑着绕过它身边。它竭尽全力跟着你转,但对你来说太慢了。你成功站在了它的身后,在这里,它的身体逐渐变细成尾巴。 <br><br> 一个念头打动你。一个不可能的想法。但为什么不呢? <br><br> 你用一只手抓住尾巴,几乎不需要用力,就把这个生物扔过洞穴。它撞到墙上,爆炸,房间里洒满了更多的液体。 <br><br> 生物被打败了,没有什么能阻止你爬到天花板上的裂缝,然后返回森林。 <br><br> <span class="green"><i>如果你再次高潮,该生物不会再打扰你。</i></span> <br><br> <<set $tentacle_forest_lurker.pushUnique("defeated")>> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Tentacle Forest]]>><</link>> <br> <<else>> 你注意任何软弱的迹象。唯一可辨别的特征是花胶。这是一个弱点吗? <br><br> <span class="red">没时间做决定了,</span>已经在你身上了。你先用拳头冲向这个生物。你无力的打击被它橡胶般的外皮挡住了,然后有股力量击打你的<<bottom>>。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Tentacle Forest Orgasm Defeat]]>><</link>> <br> <</if>>
<<effects>> <<if $voredisable is "f">> 这个生物用它的大嘴先把你的脸抱起来,把你举到空中,让重力把你滑得更深。你撑着它大嘴的两端,阻止它把你吸得比你的腰更深。 <br><br> 微弱的粉红色光照亮了内部。该生物的舌头在你的脸上蠕动,然后是<<breasts>>。它在你的身体和它的嘴唇之间滑动,在你的<<genitals>>和你的大腿之间蠕动,直到它舔你的<<bottom>>。<<gggarousal>><<arousal 3000>> <br><br> 钩在你的大腿之间,舌头试图把你拉得更深。 <br><br> <<link [[继续|Tentacle Forest Orgasm Defeat 2]]>><</link>> <br> <<else>> 该生物向你猛扑过来,但随后停住了。<span class="blue">有东西正向你袭来。</span>你感觉到了。该生物也感觉到了,赶紧逃进了洞穴。 <br><br> 时间让新来者通过。它围绕着你旋转,揭开这个现实。 <br><br> <<link [[继续|Flats Hookah End]]>><<tentacleworldend>><</link>> <br> <</if>>
<<effects>> 当它把你拉得更深时,这个生物用它的嘴挤压你的臀部。你摸索着任何你能抓住的东西,但你找到的最好的东西只是一个悬挂在上方的肉质腭垂。 <br><br> 你举起的双臂让你的<<breasts>>暴露在外。两条触手从生物的深处冒出来,向你蜿蜒而去。 <br><br> <<link [[遮住你的胸部|Tentacle Forest Orgasm Defeat Cover]]>><</link>> <br> <<link [[紧贴着|Tentacle Forest Orgasm Defeat Cling]]>><</link>> <br>
<<effects>> 你盖住你的<<breasts>>,使它们免受触手的注意。然而,如果你不抓住悬雍垂,舌头会迫使你进入该生物的嘴巴,并沿着它的食道向下移动。 <br><br> 墙壁向内压,将你完全困住。它们以一种奇特的节奏挤压,将你推得更深。墙壁上的孔隙向你喷出一股甜甜的液体,而其他孔隙则产生摸索和蠕动的卷须,<span class="pink">让你更加敏感。</span><<set $genitalsensitivity += 0.5>> <br><br> 这对你来说太过分了。你昏倒了。 <br><br> <<link [[继续|Flats Hookah End]]>><<passout>><<tentacleworldend>><</link>> <br>
<<effects>> 你紧贴肉质腭垂,阻止生物将你拉得更深,但允许触手蛇行并抓住你的<<breasts>>。 <br><br> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> 当舌头抵住你的<<bottom>>时,它们会从你勃起的芽中挤压、吸吮牛奶。 <<set $milk_produced_stat += 800>> <<milk_amount -800>> <<else>> 当舌头顶着你的<<bottom>>时,他们挤压并揉捏你的肉体。 <</if>> <br><br> 这对你来说太过分了。你昏倒了。 <br><br> <<link [[继续|Flats Hookah End]]>><<passout>><<tentacleworldend>><</link>> <br>
<<effects>> 你仔细观察那只大触手,发现它表面有深深的铆钉和凸起,让你能够找到可以抓住的位置,然后攀爬上去。 <br><br> <<if $willpowerSuccess>> <span class="green">触须似乎会自行扭曲和弯曲,让你更容易通过。</span>在它们的帮助下,你爬到了森林地面之上。 <br><br> 触须在顶部附近逐渐变细,让你可以看到远处的风景。森林绵延很远,但空气中弥漫着淡淡的雾气,吞没了地平线。 <br><br> <<link [[继续|Tentacle Forest Climb 2]]>><</link>> <br> <<else>> 但是,<span class="red">触手抵抗着你的攀爬。</span>它们扭曲和旋转,让每一英寸的攀爬都成为一种折磨,直到你的手指滑脱,你摔到了地上。幸运的是你还没有爬得很高。<<gpain>><<pain 4>><<gwillpower>><<willpower 3>> <br><br> <<link [[继续|Tentacle Forest]]>><</link>> <br> <</if>>
<<effects>> 地面上呈上下起伏的斜坡。向上看,你能看到一个闪闪发光的池塘。池塘那边是另一个空地,上面长满了小小的带白色尖端的触手,再往前是一道巨大的门,即使从这里你也能看到巨大的锁。 <br><br> 相反的方向有一条溪流,向下流淌并转弯。水面上有小小的形状跃动。它流到一个开阔地,满是宽花瓣的花,它们动作不自然。 <br><br> 溪流继续往前流,消失在一条峡谷之中。从深处冒出一些触手,像你紧抱的巨人一样高,但更细。这里的雾似乎更浓。<<if $tentacle_forest_key isnot 1>>其中一个触手缠绕着一个金属物体。<</if>> <br><br> <<link [[继续|Tentacle Forest Climb 3]]>><</link>> <br>
<<effects>> 你爬到森林地面。当你靠近时触手弯曲得更低,然后你跳下来。 <br><br> <<link [[继续|Tentacle Forest]]>><</link>> <br>
<<set $bus to "tentacle_forest_stream">><<effects>> 你在触手森林里,在一条湍急的溪流旁边。你看不到底部,奇怪的、像鼻涕虫一样的生物从水面上跳下来。它冲下空地边缘的瀑布,然后消失了 <br><br> <<tentacle_forest_safe_orgasm>> <<tentacle_forest_time>> <br><br> <<if $tentacle_forest_time gte 60>> <<tentacle_forest_end_scene>> <<elseif $town_projects.bridge gte 5>> <<if $slugdisable is "f">> 桥等着你过。不过,跳跃的蛞蝓可能是个问题。 <br><br> <<if $tentacle_forest_time gte 60>> <<tentacle_forest_end_scene>> <<elseif $stress gte $stressmax>> <<tentacle_forest_stress_scene>> <<elseif $arousal gte 10000 and !$tentacle_forest_lurker.includes("defeated")>> <<tentacle_forest_orgasm_scene>> <<else>> <<if $tentacle_forest_stream is undefined>> <<set $tentacle_forest_stream to 5>> <</if>> <<switch $tentacle_forest_stream>> <<case 5>> <span class="pink">溪流中到处都是跳跃的蛞蝓。</span> <<case 4>> <span class="purple">溪流中仍然充满跳跃的蛞蝓。</span> <<case 3>> <span class="blue">你的努力减少了数量,但仍有许多蛞蝓从地表跃出。</span> <<case 2>> <span class="lblue">溪流比你发现它时明显空了很多,但仍有几条蛞蝓从水面四处喷涌而出。</span> <<case 1>> <span class="teal">溪流几乎清澈,除了偶尔出现的孤独蛞蝓。</span> <<default>> <span class="green">溪流中没有蛞蝓。</span> <</switch>> <br><br> <<if $tentacle_forest_stream gte 1>> <<link [[从岸边抓一些鼻涕虫,让走路更安全 (0:05)|Tentacle Forest Stream Catch]]>><<tentacle_forest_pass 5>><</link>><<tendingdifficulty 1 400>> <br> <</if>> <<set _stream_difficulty to 300 * $tentacle_forest_stream>> <<link [[尽可能快地穿过去 (0:05)|Tentacle Forest Stream Fast]]>><<tentacle_forest_pass 5>><</link>><<athleticsdifficulty 1 _stream_difficulty>><<note "向森林深处移动" "lblue">> <br> <<link [[缓慢行走,准备抵挡任何迎面而来的蛞蝓 (0:05)|Tentacle Forest Stream Slow]]>><<tentacle_forest_pass 5>><</link>><<willpowerdifficulty 1 _stream_difficulty>><<note "向森林深处移动" "lblue">> <br><br> <<if $footdisable is "f">> 一些较肥的蛞蝓被冲上岸,挣扎着回到溪流中。 <br> <<link [[踩在它们身上 (0:15)|Tentacle Forest Feet]]>><<tentacle_forest_pass 15>><</link>><<note "+ 脚部技能?" "blue">> <br><br> <</if>> <<link [[回到起点 (0:05)|Tentacle Forest]]>><<tentacle_forest_pass 5>><</link>> <br> <</if>> <<else>> 然而,你需要非常缓慢地前行,否则就可能被冲走。 <br><br> <<link [[通过|Tentacle Forest Stream Safe]]>><<tentacle_forest_pass 20>><<arousal 2000>><</link>><<ggarousal>> <br><br> <<if $footdisable is "f">> 一些较肥的蛞蝓被冲上岸,挣扎着回到溪流中。 <br> <<link [[踩在它们身上 (0:15)|Tentacle Forest Feet]]>><<tentacle_forest_pass 15>><</link>><<note "+ 脚部技能?" "blue">> <br><br> <</if>> <<link [[回到起点 (0:05)|Tentacle Forest]]>><<tentacle_forest_pass 5>><</link>> <br> <</if>> <<elseif $town_projects.bridge is 4>> <<set $town_projects.bridge to 5>> 一座桥出现在水下,连接着被毁坏的柱子。它建得很低,水冲过它,过桥仍然很困难,<span class="green">但现在可以了。</span> <br><br> <<link [[继续|Tentacle Forest Stream]]>><</link>> <br> <<else>> <<if $town_projects.bridge is undefined>> <<set $town_projects.bridge to 1>> <</if>> 两边的两根柱子表明这里曾经有一座桥,但现在已经不复存在了。你将一根松散的触手踢入翻腾的水中。它立即被拖入水中,并且不会重新浮出水面。<span class="blue">现在</span>不可能过去了。 <br><br> <<if $footdisable is "f">> 一些较肥的蛞蝓被冲上岸,挣扎着回到溪流中。 <br> <<link [[踩在它们身上 (0:15)|Tentacle Forest Feet]]>><<tentacle_forest_pass 15>><</link>><<note "+ 脚部技能?" "blue">> <br><br> <</if>> <<link [[回头|Tentacle Forest]]>><</link>> <br> <</if>>
<<effects>> 你跪在溪流旁,观察在水面下蠕动的蛞蝓。 <<if $tendingSuccess>> <span class="green">你从水中抓起一个。</span>这是一个又厚又重又蠕动的东西。你把它扔到你身后的巨大触手之间,然后再抓起另一个。 <br><br> 很快你就成功地大幅度减少了这些生物的数量。 <<set $tentacle_forest_stream -= 1>> <br><br> <<link [[继续|Tentacle Forest Stream]]>><</link>> <br> <<else>> 你从水中抓起一个,<span class="red">但它从你的手中蠕动并爬上你的手臂。</span>你试图抓住它,但它跳到你的乳房上,滑过你的<<genitals>>,然后跳回溪流中。<<garousal>><<arousal 1000>> <br><br> <<link [[继续|Tentacle Forest Stream]]>><</link>> <br> <</if>>
<<effects>> <<if $athleticsSuccess>> 你尽可能快地跑过河。蛞蝓向你扑过来,<span class="green">但你在它们之间穿梭</span>,然后到达对岸。 <br><br> <<link [[继续|Tentacle Forest Flowers]]>><</link>> <br> <<else>> 你尽可能快地跑过河。一只蛞蝓向你扑来,<span class="red">猛击你的腰部,使你失去平衡。</span>你绊了一跤,跌倒在河水中。 <br><br> 你避免被卷走,但更多的蛞蝓从水中跃出。 <br><br> <<link [[继续|Tentacle Forest Stream Struggle]]>><<set $struggle_start to 1>><</link>> <br> <</if>>
<<effects>> <<if $willpowerSuccess>> 你走过溪流,小心地观察水流。蛞蝓从水面跃出,直扑你,<span class="green">但你用拳头将它们拍开。</span> <br><br> 你到达了另一边,在你的身后留下了一条被打败的蛞蝓的踪迹。 <br><br> <<link [[继续|Tentacle Forest Flowers]]>><</link>> <br> <<else>> 你走过溪流,小心地观察水流。蛞蝓从水面跃起,直扑你。你试图用拳头将它们打到一边,<span class="red">但是太多了。</span> 你掉进了溪流。<<gwillpower>><<willpower 3>> <br><br> 你避免被卷走,但更多的蛞蝓从水中跃出。 <br><br> <<link [[继续|Tentacle Forest Stream Struggle]]>><<set $struggle_start to 1>><</link>> <br> <</if>>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "slug">> <<struggle_creatures 2 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<set $timer to 20>> <<unset $struggle_start>> <</if>> <<if $tentacle_forest_stream is 5 and $timer is 1 or $tentacle_forest_stream is 4 and $timer is 5 or $tentacle_forest_stream is 3 and $timer is 9 or $tentacle_forest_stream is 2 and $timer is 14 or $tentacle_forest_stream is 1 and $timer is 18>> <<struggle_add 1 1>>/*Adds more creatures, with a specific health.*/ <span class="pink">另一个生物发动了攻击!</span> <br><br> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Tentacle Forest Stream Struggle End]]>><</link>></span> <br> <<elseif $orgasmdown gte 1>> <span id="next"><<link [[继续|Tentacle Forest Stream Struggle End 2]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Tentacle Forest Stream Struggle]]>><</link>></span> <br> <</if>>
<<effects>> 随着最后一只蛞蝓被赶走,其他的似乎害怕得不敢靠近。你把它带到了河的另一边。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Tentacle Forest Flowers]]>><</link>> <br>
<<effects>> 性高潮折磨着你,让你被水冲走。然而,蛞蝓没有抓到你的破绽,而是逆流而上。 <br><br> 大地震动,破裂。触手破门而出,以一种暴力的、定向的方式移动。直指你。 <br><br> 他们在你高潮消退之前抓住你的四肢,把你拖到下面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Tentacle Forest Orgasm]]>><</link>> <br>
<<effects>> 你一步一步地前进,确保每步落地稳固再继续前行。河很宽,但你成功地到达了另一边,没有遇到任何问题。 <br><br> <<link [[继续|Tentacle Forest Flowers]]>><</link>> <br>
<<set $bus to "tentacle_forest_flowers">><<effects>> 你在触手森林里,在一片开满肉质花朵的空地上。花瓣总是面向你,紧随其后。如果你靠得太近,它们会喷出紫色的雾气。 <br><br> <<tentacle_forest_safe_orgasm>> <<tentacle_forest_time>> <br><br> <<if $tentacle_forest_time gte 60>> <<tentacle_forest_end_scene>> <<elseif $town_projects.road gte 5>> 一条路穿过空地,提供最安全的穿越路线。 <br><br> <<if $tentacle_forest_time gte 60>> <<tentacle_forest_end_scene>> <<elseif $stress gte $stressmax>> <<tentacle_forest_stress_scene>> <<elseif $arousal gte 10000 and !$tentacle_forest_lurker.includes("defeated")>> <<tentacle_forest_orgasm_scene>> <<else>> <<link [[跑 (0:05)|Tentacle Forest Flowers Run]]>><<tentacle_forest_pass 5>><</link>><<willpowerdifficulty 1 1000>><<note "向森林深处移动" "lblue">> <br> <<link [[边唱歌边穿过 (0:05)|Tentacle Forest Flowers Sing]]>><<tentacle_forest_pass 5>><</link>><<tendingdifficulty 1 1000>><<note "向森林深处移动" "lblue">> <br><br> 藤蔓挂在空地的边缘,滴下甜得令人作呕的花蜜。 <<if $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>> 你闻了闻,皱起了眉头。这不是你上瘾的花蜜,不能满足你的渴望。 <</if>> <br> <<link [[吮吸 (0:15)|Tentacle Forest Oral]]>><<tentacle_forest_pass 15>><</link>><<note "+ 口部技巧?" "blue">> <br><br> <<link [[回到起点 (0:05)|Tentacle Forest]]>><<tentacle_forest_pass 5>><</link>> <br> <</if>> <<elseif $town_projects.road gte 4>> <<set $town_projects.road to 5>> 出现了一条由厚厚的粉红色玻璃砖砌成的道路,将空地的一侧连接到另一侧。阴霾笼罩着它,<span class="green">但现在应该可以穿越了。</span> <br><br> <<link [[继续|Tentacle Forest Flowers]]>><</link>> <br> <<else>> 只是一丝芳香就让你头晕目眩,而且距离太远,无法屏住呼吸。<span class="blue">你需要找到另一个解决办法。</span> <<if $town_projects.road is undefined>> <<set $town_projects.road to 1>> <</if>> <br><br> 藤蔓挂在空地的边缘,滴下甜得令人作呕的花蜜。 <<if $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>> 你闻了闻,皱起了眉头。这不是你上瘾的花蜜,不能满足你的渴望。 <</if>> <br> <<link [[吮吸 (0:15)|Tentacle Forest Oral]]>><<tentacle_forest_pass 15>><</link>><<note "+ 口部技巧?" "blue">> <br><br> <<link [[回头|Tentacle Forest]]>><</link>> <br> <</if>>
<<effects>> 你在路上奔跑,绕过一片片散发着芬芳气息的花朵。它们的花粉侵袭着你的感官,即使在路边也挡不住。<<garousal>><<arousal 600>><<hallucinogen 120>> <br><br> <<if $willpowerSuccess>> 你感到头晕,<span class="green">但仍专注于你的任务,</span>并到达另一边。你继续穿过森林。 <br><br> <<link [[继续|Tentacle Forest Cliff]]>><</link>> <br> <<else>> 你感到头晕目眩,<span class="red">跌倒在地。</span>你试图爬完剩下的路,但触手蛇缠住了你。 <br><br> <<link [[继续|Tentacle Forest Flowers Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 你一边走一边哼着歌,抚慰着芬芳的花朵。它们的花粉会侵袭你的感官,即使在路边也挡不住。<<garousal>><<arousal 600>><<hallucinogen 120>> <br><br> <<if $tendingSuccess>> 温柔的旋律浮现在脑海中。<span class="green">花朵在听到它时合上花瓣</span>。你到达了空地的另一边。 <br><br> <<link [[继续|Tentacle Forest Cliff]]>><</link>> <br> <<else>> 花瓣因你的声音而垂落,<span class="red">阴霾不断加深</span>,让你更加头昏眼花,直到你跌倒。 <br><br> 触须蛇在你开始站立之前将你包裹起来。 <br><br> <<link [[继续|Tentacle Forest Flowers Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 8 16>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $orgasmdown gte 1>> <span id="next"><<link [[继续|Tentacle Forest Flowers Tentacles Finish 2]]>><</link>></span><<nexttext>> <<elseif $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Tentacle Forest Flowers Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Tentacle Forest Flowers Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 你从扭动的触须中挣脱出来,并通过空地完成剩下的路。 <br><br> <<tearful>>你走进了森林。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Tentacle Forest Cliff]]>><</link>> <br>
<<effects>> 性高潮折磨着你,让你任由触手摆布。地面震动,破裂。更多的触手破土而出,以暴力、定向的方式移动。直指你。 <br><br> 他们在你高潮消退之前抓住你的四肢,把你拖到下面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Tentacle Forest Orgasm]]>><</link>> <br>
<<set $bus to "tentacle_forest_cliff">><<effects>> 你在触手森林里,在大地裂缝的边缘。一堵由细触手组成的墙从深处升起。 在远处,一片广阔的平原一直延伸到你能看到的地方。你越靠近看,它似乎越延伸。 <br><br> <<if $tentacle_forest_time gte 60>> <<tentacle_forest_end_scene>> <<elseif $town_projects.diving gte 5>> 一条由岩石雕刻而成的楼梯,沿着边缘向下延伸。 <br><br> <<if $tentacle_forest_time gte 60>> <<tentacle_forest_end_scene>> <<elseif $stress gte $stressmax>> <<tentacle_forest_stress_scene>> <<elseif $arousal gte 10000 and !$tentacle_forest_lurker.includes("defeated")>> <<tentacle_forest_orgasm_scene>> <<else>> <<if $tentacle_forest_key isnot 1>> <<link [[取回这个物体(0:05)|Tentacle Forest Cliff Key]]>><<tentacle_forest_pass 5>><</link>> <br><br> <</if>> 有些触手在摇摆着挑衅你。 <br> <<link [[搏斗(0:15)|Tentacle Forest Chest]]>><<tentacle_forest_pass 15>><</link>><<note "+ 胸部技能?" "blue">> <br><br> <<link [[回到起点 (0:05)|Tentacle Forest]]>><<tentacle_forest_pass 5>><</link>> <br> <</if>> <<elseif $town_projects.diving gte 4>> <<set $town_projects.diving to 5>> 出现了一个楼梯,由岩石雕刻而成,<span class="green">从悬崖上下来。</span> <br><br> 你看到一道闪光。其中一条触手抓住了一个物体,在下方很远的地方。 <br><br> <<link [[继续|Tentacle Forest Cliff]]>><</link>> <br> <<else>> 你从边缘往下看,看到一丝闪光。其中一条触手抓住了一个物体,在下方很远的地方。但是,你不可能爬下这么陡峭的悬崖。<span class="blue">你需要找到另一个解决方案。</span> <<if $town_projects.diving is undefined>> <<set $town_projects.diving to 1>> <</if>> <br><br> 有些触手在摇摆着挑衅你。 <br> <<link [[搏斗(0:15)|Tentacle Forest Chest]]>><<tentacle_forest_pass 15>><</link>><<note "+ 胸部技能?" "blue">> <br><br> <<link [[回头|Tentacle Forest]]>><</link>> <br> <</if>>
<<effects>> <<set $tentacle_forest_key to 1>> 你走下台阶。你离那个物体足够近,可以看到它是一把粗钥匙,由银色金属制成。这里的颜色不合适。 <br><br> 你伸手越过一个小缺口。触手毫不费力地放弃了钥匙。 <br><br> <<link [[回到起点|Tentacle Forest]]>><</link>> <br>
<<set $bus to "tentacle_forest_pool">><<effects>> 你在触手林中,在波光粼粼的水池旁。涟漪反射出彩虹般的色彩。 <br><br> <<tentacle_forest_safe_orgasm>> <<tentacle_forest_time>> <br><br> <<if $tentacle_forest_time gte 60>> <<tentacle_forest_end_scene>> <<elseif $town_projects.thicket gte 5>> 水很平静,但无数双眼睛盯着你看。你得小心点。 <br><br> <<if $tentacle_forest_time gte 60>> <<tentacle_forest_end_scene>> <<elseif $stress gte $stressmax>> <<tentacle_forest_stress_scene>> <<elseif $arousal gte 10000 and !$tentacle_forest_lurker.includes("defeated")>> <<tentacle_forest_orgasm_scene>> <<else>> <<link [[划船 (0:05)|Tentacle Forest Pool Focus]]>><<tentacle_forest_pass 5>><</link>><<willpowerdifficulty 1 1000>><<note "向森林深处移动" "lblue">> <br> <<link [[游泳 (0:05)|Tentacle Forest Pool Swim]]>><<tentacle_forest_pass 5>><</link>><<swimmingdifficulty 1 1000>><<note "向森林深处移动" "lblue">> <br><br> 大片的睡莲叶漂浮在水池平静的边缘。它们似乎能够支撑你的体重。 <br> <<link [[坐 (0:15)|Tentacle Forest Bottom]]>><<tentacle_forest_pass 15>><</link>><<note "+ 臀部技巧?" "blue">> <br><br> <<link [[回到起点 (0:05)|Tentacle Forest]]>><<tentacle_forest_pass 5>><</link>> <br> <</if>> <<elseif $town_projects.thicket gte 4>> <<set $town_projects.thicket to 5>> 你凝视着游泳池。眼睛仍然在那里,但水是平静的,温柔的。<span class="green">现在应该可以通过了。</span> <br><br> <<link [[继续|Tentacle Forest Pool]]>><</link>> <br> <<else>> 对岸还有一条路,但不游泳是没法过的。你凝视着水面。无数双眼睛注视着你的目光,水流汹涌。<span class="blue">你需要找到另一个解决方案。</span> <<if $town_projects.thicket is undefined>> <<set $town_projects.thicket to 1>> <</if>> <br><br> 大片的睡莲叶漂浮在水池平静的边缘。它们似乎能够支撑你的体重。 <br> <<link [[坐 (0:15)|Tentacle Forest Bottom]]>><<tentacle_forest_pass 15>><</link>><<note "+ 臀部技巧?" "blue">> <br><br> <<link [[回头|Tentacle Forest]]>><</link>> <br> <</if>>
<<effects>> <<water>> 你划过游泳池。你感觉到下面的眼睛,斜视着你没有保护的裸体, <<if $willpowerSuccess>> <span class="green">但你设法忍住了往下看的冲动。</span>你到达了水池的另一边,继续深入森林。 <br><br> <<link [[继续|Tentacle Forest Plants]]>><</link>> <br> <<else>> <span class="red">忍不住往下看。</span>当他们的目光与你的目光相遇时,触手从深处涌出。 <br><br> <<link [[继续|Tentacle Forest Pool Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<water>> 你游过水池,扰乱了下面的眼睛。触手从深处涌出, <<if $swimmingSuccess>> 尾随在你身后,<span class="green">但你设法超过了他们。</span> <br><br> 你走到水池的另一边,继续深入森林。 <br><br> <<link [[继续|Tentacle Forest Plants]]>><</link>> <br> <<else>> 你很快就被追上了落后。<span class="red">一对触手缠绕在你的脚踝上把你固定在了原地,</span>越来越多触手赶了上来。 <br><br> <<link [[继续|Tentacle Forest Pool Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 8 16>> <</if>> <<water>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $orgasmdown gte 1>> <<link [[继续|Tentacle Forest Pool Tentacles Finish 2]]>><</link>> <br> <<elseif $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Tentacle Forest Pool Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Tentacle Forest Pool Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 你从扭动的触须中挣脱出来,并在剩下的路上穿过水池。 <br><br> <<tearful>>你走进了森林。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Tentacle Forest Plants]]>><</link>> <br>
<<effects>> 性高潮折磨着你,让你任由触手摆布。水在汹涌的漩涡中打旋,把你拖到下面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Tentacle Forest Orgasm]]>><</link>> <br>
<<set $bus to "tentacle_forest_plants">><<effects>> 你在触手森林里,在一片长满齐肩高触手的空地上。它们底部呈深紫色,向顶部逐渐变浅。它们给人一种长草的印象。 <br><br> <<tentacle_forest_safe_orgasm>> <<tentacle_forest_time>> <br><br> <<if $tentacle_forest_time gte 60>> <<tentacle_forest_end_scene>> <<elseif $town_projects.green gte 5>> 有些触手足够高可以攀爬,但你需要小心。 <br><br> <<if $tentacle_forest_time gte 60>> <<tentacle_forest_end_scene>> <<elseif $stress gte $stressmax>> <<tentacle_forest_stress_scene>> <<elseif $arousal gte 10000 and !$tentacle_forest_lurker.includes("defeated")>> <<tentacle_forest_orgasm_scene>> <<else>> <<link [[晃动 (0:05)|Tentacle Forest Plants Swing]]>><<tentacle_forest_pass 5>><</link>><<willpowerdifficulty 1 1000>><<note "向森林深处移动" "lblue">> <br> <<link [[攀爬 (0:05)|Tentacle Forest Plants Climb]]>><<tentacle_forest_pass 5>><</link>><<athleticsdifficulty 1 1000>><<note "向森林深处移动" "lblue">> <br><br> 类似的、更高的触手从你的两侧升起,足够高,可以在园地周围更粗的触手之间编织。它们低垂在地面上。 <br> <<link [[摇晃 (0:15)|Tentacle Forest Thighs]]>><<tentacle_forest_pass 15>><</link>><<note "+ 腿部技巧?" "blue">> <br><br> <<link [[回到起点 (0:05)|Tentacle Forest]]>><<tentacle_forest_pass 5>><</link>> <br> <</if>> <<elseif $town_projects.green gte 4>> <<set $town_projects.green to 5>> 一些触手已经长到惊人的尺寸。它们在自身重量的作用下弯曲,许多低到足以触及。<span class="green">现在应该可以穿越了。</span> <br><br> <<link [[继续|Tentacle Forest Plants]]>><</link>> <br> <<else>> 你试图在它们之间推挤,但它们比看起来更坚固,并向你推挤。它们形成了一个无法逾越的障碍。<span class="blue">你需要找到另一个解决方案。</span> <<if $town_projects.green is undefined>> <<set $town_projects.green to 1>> <</if>> <br><br> 类似的、更高的触手从你的两侧升起,足够高,可以在园地周围更粗的触手之间编织。它们低垂在地面上。 <br> <<link [[摇晃 (0:15)|Tentacle Forest Thighs]]>><<tentacle_forest_pass 15>><</link>><<note "+ 腿部技巧?" "blue">> <br><br> <<link [[回头|Tentacle Forest]]>><</link>> <br> <</if>>
<<effects>> 你飞跃了一大步,在空中飞驰并抓住了最近的悬垂触手。 <<if $willpowerSuccess>> 你利用动力,将自己投向下一个,然后是下一个,<span class="green">直到你穿过整个场地。</span>你继续深入森林。 <br><br> <<link [[继续|Tentacle Forest Door]]>><</link>> <br> <<else>> 你在犹豫,考虑下一步该怎么做,<span class="red">你的手指打滑了。</span> <br><br> 你掉到一张扭动的触手床上。 <br><br> <<link [[继续|Tentacle Forest Plants Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 你爬上最近的触手多节的树干。它向另一个弯曲。有一点缝隙, <<if $athleticsSuccess>> <span class="green">你设法跨越。</span>你从触手到触手穿过田野,直到到达另一边。 <br><br> <<link [[继续|Tentacle Forest Door]]>><</link>> <br> <<else>> <span class="red">然后你的手指滑落了。</span>你滑到了一张蠕动的触手床上。 <br><br> <<link [[继续|Tentacle Forest Plants Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 8 15>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $orgasmdown gte 1>> <span id="next"><<link [[继续|Tentacle Forest Plants Tentacles Finish 2]]>><</link>></span><<nexttext>> <<elseif $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Tentacle Forest Plants Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Tentacle Forest Plants Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 你从扭动的触手中挣脱出来,然后倒在地上。你已经穿过了田野。 <br><br> <<tearful>>你走进了森林。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Tentacle Forest Door]]>><</link>> <br>
<<effects>> 性高潮折磨着你,让你任由触手摆布。地面震动,破裂。更多的触手破土而出,以暴力、定向的方式移动。直指你。 <br><br> 他们在你高潮消退之前抓住你的四肢,把你拖到下面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Tentacle Forest Orgasm]]>><</link>> <br>
<<set $bus to "tentacle_forest_door">><<effects>> 你在触手森林里,站在一扇巨大的石门前。尽管门框很大,但钥匙孔很小,触手可及。 <br><br> <<if $tentacle_forest_time gte 60>> <<tentacle_forest_end_scene>> <<elseif $tentacle_forest_key is 1>> <<if $hookah_plot gte 1>> <<link [[进入|Tentacle Forest Prison]]>><</link>> <br> <<else>> <span class="green">你在峡谷下面找到的钥匙适合。</span> <br><br> <<link [[进入|Tentacle Forest Quinn]]>><</link>> <br> <</if>> <<link [[返回入口|Tentacle Forest]]>><</link>> <br> <<else>> <<link [[继续|Tentacle Forest]]>><</link>> <br> <</if>>
<<set $bus to "tentacle_forest_prison">><<effects>> 咔嗒一声,门开了锁。你把它拉开,并做好准备防止酸风把你吹倒。 <br><br> 你进入隧道,沐浴在紫色的光芒中。其他走廊从这条走廊引出,它们的墙壁上蚀刻着奇怪的符号。 <br><br> <<if $tentacle_forest_time gte 60>> <<tentacle_forest_end_scene>> <<elseif $stress gte $stressmax>> <<tentacle_forest_stress_scene>> <<elseif $arousal gte 10000 and !$tentacle_forest_lurker.includes("defeated")>> <<tentacle_forest_orgasm_scene>> <<else>> <<if $analdisable is "f">> <<link [[破译 (0:15)|Tentacle Forest Anal]]>><<tentacle_forest_pass 15>><</link>><<note "+ 后庭技巧?" "blue">> <br> <</if>> <<link [[回到起点|Tentacle Forest]]>><</link>> <br> <</if>>
<<effects>> 门发出一声咔嗒的声音解锁了。你拉开门,一股酸臭的风把门推开了,将你推倒在地。 <br><br> 里面是一条隧道,沐浴在昏暗的紫光中。你可以看到远处有动静,但太远了,看不清。 <br><br> 你进入了房间,路过通往主隧道的走廊,但远处的动静吸引着你继续前进。 <br><br> <<link [[继续|Tentacle Forest Quinn 2]]>><</link>> <br>
<<effects>> <<set $hookah_plot to 1>> <<set $hookah_state to 2>> <<hookah_init>> <<npc Quinn>><<person1>> 你靠得足够近,可以辨认出一团扭动的东西。中间有一个人影,无力地被触手悬吊着。人影的头上有一条触手,遮住了那人的眼睛。但你可以分辨出那个人的身份。<span class="pink">是奎因,市长。</span><<gggawareness>><<awareness 24>> <br><br> 你听到砰的一声,然后是玻璃破碎的声音。你无法确定源头。"侵入者,"一个无形的声音回响着。"你会付出代价的。"墙壁一砖一瓦地消失,声音在隧道里回荡。 <br><br> <span class="blue">你瞥见了墙后面的一片广阔空间。</span><span class="pink">你的大脑拒绝接受它,</span>现实开始崩溃以逃避它。 <br><br> <<link [[继续|Tentacle Forest Quinn 3]]>><<endevent>><<tentacleworldend>><</link>> <br>
<<location "flats">><<set $outside to 0>><<effects>> <<storeon "hookah">> <<loadNPC 0 "hookah">><<person1>> 你在水烟馆里醒来,周围一个人也没有。水烟机摆在一旁已经破碎成了几块。门已经被撞破了。 <br><br> 入口处放着一副小眼镜。眼镜腿上缠着一张纸。你展开它。上面有文字,写得很潦草。 <br><br> "我找了很久,<span class="green">现在眼镜和店铺都是你的了,</span>再次谢谢你。" <br><br> <<earnFeat "Hookah Master">> <<link [[环顾四周|Tentacle Forest Quinn 4]]>><<facesend 31 $wardrobe_location>><</link>> <br>
<<effects>> 即使在被洗劫一空的情况下,客厅看起来就像曾经是一个普通的公寓。有一个带工作冰箱的厨房。你打开它。里面有五个笼子。<span class="pink">有一个奇怪的生物在最低处扭动。</span> <br><br> 你看看客厅的其余部分,到处都没有床,打扫卫生很费工夫。 <br><br> <<link [[继续|Flats Hookah]]>><<endevent>><</link>> <br>
<<effects>> 你被一种奇怪的竞争所抓住,将其中一根触手摔倒在地。你来回折腾, <<set _rng to random(1, 2)>> <<if _rng is 1>> 直到你设法将它固定在你的体重之下。 <br><br> 你沉浸在胜利中。<<gchestskill>><<chestskill 1>> <br><br> <<destination_tentacle_forest>> <<else>> 直到它把你扔到一边。 <br><br> <<tentacle_forest_events>> <</if>>
<<effects>> 你坐在其中一个垫子上,将脚浸入水中。你发现可以通过前后移动体重来推动自己。 <<set _rng to random(1, 2)>> <<if _rng is 1>> 你不能走得很远,但绕着小圈走会让人放松。<<gbottomskill>><<bottomskill 1>> <br><br> <<destination_tentacle_forest>> <<else>> 你扑通一声掉进水里。你很高兴这里的水很浅。 <br><br> <<tentacle_forest_events>> <</if>>
<<effects>> 你爬上一根低垂的触手,随着你大腿之间的肉棒摆动。 <<set _rng to random(1, 2)>> <<if _rng is 1>> 它有点摇晃,但你设法抓住了。你在较大的触手之间穿行,然后绕回空地。<<gthighskill>><<thighskill 1>> <br><br> <<destination_tentacle_forest>> <<else>> 它左右摇摆。摇晃得太猛烈,你无法抓住,然后你跌倒在地上。 <br><br> <<tentacle_forest_events>> <</if>>
<<effects>> 你试图将其中一根藤蔓放入口中。 <<set _rng to random(1, 2)>> <<if _rng is 1>> 它似乎跟着你的头,毫不费力地进入了你的嘴里。你迫不及待地舔了舔花蜜。<<goralskill>><<oralskill 1>> <br><br> <<destination_tentacle_forest>> <<else>> 它从你身边晃开,当你试图坚持时,它轻轻拍打了一下你的脸颊。 <br><br> <<tentacle_forest_events>> <</if>>
<<effects>> 你伸手去拿水果。它们附着的触手'树枝'会像你一样举起,把水果拉到你抓不到的地方。 <<set _rng to random(1, 2)>> <<if _rng is 1>> 你跳起来抓住了一个。 <br><br> 尽管它的外表多汁,但它的味道比起水果更像猪肉。<<ghandskill>><<handskill 1>> <br><br> <<destination_tentacle_forest>> <<else>> 即使跳跃也会让触手跳开作为回应。 <br><br> <<tentacle_forest_events>> <</if>>
<<effects>> 你试图踩死其中一只蛞蝓,但这一威胁激发了它的能量,它以惊人的速度溜走了。 <<set _rng to random(1, 2)>> <<if _rng is 1>> 你在它进入溪流之前就抓住了它。白色液体从尖端喷出,将它放气并使其与其他鼻涕虫相似。现在它没有多余的体积,逃进了溪流中。<<gfeetskill>><<feetskill 1>> <br><br> <<destination_tentacle_forest>> <<else>> 你还没来得及抓住它就溜进了溪流里。 <br><br> <<tentacle_forest_events>> <</if>>
<<effects>> 你试着阅读蚀刻在墙上的文字。符号随着你的观察而变化,重新融入新的, <<set _rng to random(1, 2)>> <<if _rng is 1>> 奇怪的图案。意义充斥着你的脑海。你脸红了。<<ganalskill>><<analskill 1>> <br><br> <<destination_tentacle_forest>> <<else>> 令人不安的模式。意义充斥着你的脑海。你不寒而栗。 <<set _rng to random(1, 5)>> <<switch _rng>> <<case 1>> <<if $awareness lt 600>> <<gawareness>><<awareness 3>> <<else>> <<ggarousal>><<arousal 1800>> <</if>> <<case 2>> <<ggarousal>><<arousal 1800>> <<case 3>> <<gstress>><<stress 18>> <<case 4>> <<gtrauma>><<trauma 18>> <<case 5>> <<gwillpower>><<willpower 3>> <</switch>> <br><br> <<link [[继续|Tentacle Forest Prison]]>><</link>> <br> <</if>>
<<widget "passouttentacleworld">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "tentacleworld">> <<else>> <<passout>> <<link [[你眼前一黑……->Passout Tentacle World]]>><</link>> <</if>> <</widget>> <<widget "tentacleworldintro">> <<set $tentnorth to 0>> <<set $tenteast to 0>> <<if $rng gte 51>> <<set $tentportalnorth to either(-5, -4, 4, 5)>> <<set $tentportaleast to random(-5, 5)>> <<else>> <<set $tentportalnorth to random(-5, 5)>> <<set $tentportaleast to either(-5, -4, 4, 5)>> <</if>> <</widget>> <<widget "tentacleworldend">> <<unset $tentacleadmire>> <<unset $tentaclewolf>> <<unset $tentacleangel>> <<unset $tentaclefallenangel>> <<unset $tentacleEntrance>> <<unset $tentaclecat>> <<unset $tentaclecow>> <<unset $tentaclefox>> <<unset $tentacleorgasmignore>> <<unset $tentacle_forest_time>> <<unset $tentacle_forest_stream>> <<unset $tentacle_forest_lurker>> <</widget>> <<widget "tentacle_forest_safe_orgasm">> <<if $arousal gte 10000 and $tentacle_forest_lurker.includes("defeated")>> 当感觉变得难以忍受时,你跪倒在地。<<orgasm>> <br><br> 你挣扎着站起来。尽管处于脆弱状态,<span class="teal">没有什么可以攻击你。</span> <br><br> <</if>> <</widget>> <<widget "tentacle_forest_end_scene">> <span class="blue">有某种东西向你袭来。</span>你感到了它的存在。时间足够让它通过。它绕着你盘旋,宣告了自己的降临。 <br><br> <<set $bus to "barb">> <<link [[继续|Flats Hookah End]]>><<tentacleworldend>><</link>> <br> <</widget>> <<widget "tentacle_forest_orgasm_scene">> 当感觉变得难以忍受时,你跪倒在地。<<orgasm>> <br><br> 大地震动,破裂开来。触手突然冒出,以猛烈有力的姿态移动着,直指你。 <br><br> 他们在你的性高潮消退之前抓住你的四肢,把你拖到下面。 <br><br> <<link [[继续|Tentacle Forest Orgasm]]>><</link>> <br> <</widget>> <<widget "tentacle_forest_stress_scene">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "tentacleforest">> <<else>> 你把自己逼得太紧了,跪倒在地。 <br><br> <span class="red">你脚下的地面开裂,几条触手出现。</span>它们抓住你的四肢,把你虚弱的身体拖到地下。 <br><br> <<if $tentacle_forest_lurker.includes("defeated")>> 你落在森林下的洞穴里,坐在地上。<span class="red">奇怪的生物回来了</span>,蠕动着朝你靠近。 <<else>> 你坐在地上,周围是一滩浓稠的粉红色液体,周围是海绵状的墙壁。一个奇怪的生物向你蠕动。它没有明显的特征,除了一个巨大的胃。 <</if>> <br><br> <<link [[继续|Tentacle Forest Orgasm Defeat]]>><</link>> <br> <</if>> <</widget>> <<widget "tentaclewolf">> <<if $wolfgirl gte 6 and $syndromewolves gte 1>> <<if $tentaclewolf is undefined>> <<set $tentaclewolf to 0>> 你听到远处传来微弱的声音,十分熟悉,但你说不上来到底是什么。它突破了这里的迷雾,让你回想起了森林。 <<lstress>><<larousal>><<stress -6>><<arousal -6>> <br><br> <<elseif $tentaclewolf is 0>> <<set $tentaclewolf to 1>> 你又听到了那个声音。它从<<tentacledirection>>传来。 <<lstress>><<larousal>><<stress -6>><<arousal -6>> <br><br> <<elseif $tentaclewolf is 1>> <<set $tentaclewolf to 2>> 熟悉的声音越来越响了。听起来像是嚎叫。它来自<<tentacledirection>>。 <<lstress>><<larousal>><<stress -6>><<arousal -6>> <br><br> <</if>> <</if>> <</widget>> <<widget "tentacledirection">> <<if $tentportalnorth gt $tentnorth>> <<if $tentportaleast gt $tenteast>> 东北 <<elseif $tentportaleast lt $tenteast>> 西北 <<else>> 北方 <</if>> <<elseif $tentportalnorth lt $tentnorth>> <<if $tentportaleast gt $tenteast>> 东南 <<elseif $tentportaleast lt $tenteast>> 西南 <<else>> 南方 <</if>> <<else>> <<if $tentportaleast gt $tenteast>> 东方 <<elseif $tentportaleast lt $tenteast>> 西方 <<else>> 近在咫尺的地方 <</if>> <</if>> <</widget>> <<widget "tentacle_forest_pass">> <<if _args[0]>> <<pass _args[0]>> <<set $tentacle_forest_time += _args[0]>> <<set $tentacle_forest_time to Math.clamp($tentacle_forest_time, 0, 120)>> <</if>> <</widget>> <<widget "tentacle_forest_time">> 剩余的森林时间:<<print (60 - $tentacle_forest_time)>> <</widget>> <<widget "destination_tentacle_forest">> <<switch $bus>> <<case "tentacle_forest_main">> <<link [[继续|Tentacle Forest]]>><</link>> <br> <<case "tentacle_forest_stream">> <<link [[继续|Tentacle Forest Stream]]>><</link>> <br> <<case "tentacle_forest_flowers">> <<link [[继续|Tentacle Forest Flowers]]>><</link>> <br> <<case "tentacle_forest_cliff">> <<link [[继续|Tentacle Forest Cliff]]>><</link>> <br> <<case "tentacle_forest_pool">> <<link [[继续|Tentacle Forest Pool]]>><</link>> <br> <<case "tentacle_forest_plants">> <<link [[继续|Tentacle Forest Plants]]>><</link>> <br> <<case "tentacle_forest_door">> <<link [[继续|Tentacle Forest Door]]>><</link>> <br> <<case "tentacle_forest_prison">> <<link [[继续|Tentacle Forest Prison]]>><</link>> <br> <<default>> <<link [[继续|Tentacle Forest]]>><</link>> <br> <</switch>> <</widget>> <<widget "tentacle_forest_events">> <<cleareventpool>> <<addinlineevent "tentacle_forest_1" 1>> 一条藤蔓般的触手从上方的树冠中伸出,划破空气,猛烈打击你的<<bottom>>。<<gpain>><<ggarousal>><<pain 4>><<arousal 1800>> <br><br> 你突然被一股力量向前推进。 <<dancedifficulty 1 1000>> <<if $danceSuccess>> 你差点被另一根触手绊倒,<span class="green">但设法站稳了。</span> <br><br> <<destination_tentacle_forest>> <<else>> <span class="red">你绊倒在另一个触手上</span>,它横在地面上。它缠绕在你的腰上,使你无法动弹,第一个触手开始沿着你的大腿蠕动。 <br><br> <<if $player.penisExist>> 你感觉到你的<<genitals 1>>被轻弹了一下。触手在你的长度上上下滑动,以有节奏的方式挤压。 <<else>> 你感到阴唇被轻弹了一下。触手滑过你的皮肤,缠绕在你的阴蒂上,有节奏地挤压。 <</if>> 你把两条触手都拉开,让你站起来,但你无法阻止热量上升。<<gggarousal>><<arousal 3600>> <br><br> <<destination_tentacle_forest>> <</if>> <</addinlineevent>> <<addinlineevent "tentacle_forest_2" 1>> 其中一个较大的触手上的孔打开,喷出浓浓的粉红色雾气。它让你感到头晕目眩。<<ggarousal>><<arousal 1800>> <br><br> <<destination_tentacle_forest>> <</addinlineevent>> <<addinlineevent "tentacle_forest_3" 1>> 你感到脚下有一种黏糊糊的感觉。你移动着脚步,看到一只大眼睛正盯着你。它眨着眼睛。眼睑变成了一对嘴唇。一声低语,你发现自己仰面躺着,凝视着头顶摇曳的触手。 <br><br> 你不记得说了什么。 <<if $awarness lt 600>> <<gawareness>><<awareness 3>> <<else>> <<ggarousal>><<arousal 1800>> <</if>> <br><br> <<destination_tentacle_forest>> <</addinlineevent>> <<addinlineevent "tentacle_forest_4" 1>> 一团光滑的黏糊糊的东西从上面掉下来。 <<random_goo>> <br><br> <<destination_tentacle_forest>> <</addinlineevent>> <<addinlineevent "tentacle_forest_5" 1>> <<set _rng to random(1, 4)>> <<switch _rng>> <<case 1>> 你听到有人低声说出你的名字。 <<case 2>> 无数双眼睛睁开,四面八方到处都是凝视着你的眼睛。你眨眼,它们就不见了。 <<case 3>> 一阵颤抖震动了地面,一直传到巨大的触手上,把它们震得直到顶端。 <<default>> 你听到远处传来哀嚎声,诡异的声音此起彼伏。 <</switch>> <<ggstress>><<stress 18>> <br><br> <<destination_tentacle_forest>> <</addinlineevent>> <<runeventpool>> <</widget>>
<<location "tentworld">><<effects>><<set $phase to 0>> <<tentacleworldintro>> 你推开门,眼前是外星一般的诡异景色。触及天空的巨大触手在地平线上蠕动。<span class="red">在这里高潮可能会十分危险。</span> <br><br> <<link [[继续|Tentacle Plains]]>><<set $tentacleEntrance to "asylum">><</link>> <br>
<<location "tentworld">><<effects>> <<strip>> 你睁开眼睛,惊恐地意识到你正赤身裸体地被困在一群触手中。它们把你举到离地面几英尺高的地方, 触手温柔地爬上你的身体和四肢,力度很轻,但十分坚定。你挣扎着晃动,想要摆脱触手的控制,但已 于事无补。你的每一下动作都被它们毫不费力地击退。你的挣扎越来越弱,绝望感开始涌上心头。 <br><br> 但涌上来的不仅仅是绝望感而已。麝香味的空气涌入你的鼻腔。当无数的触须在你的手臂、臀部和小腿上 游走、挑逗时,你的身体先于大脑,做出了更诚实的反应。秘汁从你的下面渗出,身体变得滚烫,胸前的 <<nipples>>变得挺立。由于之前的高潮没有得到满足,你的身体正渴望着被抚摸,被玩弄,被蹂躏。 <br><br> 出乎意料的是,这些触手并没有靠近你的<<genitals_are 1>>和屁股。它们似乎更享受于束缚和观察猎物的 反应。你体内的欲望一波又一波的涌了上来,尽管你试着去想逃离的方法,但你滚烫的身体让你无法思考, 你绝望地闭上眼睛,充满情欲的呻吟声从你唇间漏出。 <br><br> 你的声音似乎刺激到了它们,一些触手开始移动,爬上了你的乳房、背部、大腿和小腹。它们刻意避开了 你最敏感的部位,但带来的快感足以将人逼疯。你的下体因肿胀而隐隐发痛,你的理智已然被欲望彻底击碎。 <br><br> 你没法再忍受了。尽管你的四肢仍然被牢牢地控制着,但或许正因如此,你感到酥麻的感觉开始在下半身聚集。 你抑制不住地呻吟着,因为触手提高了速度,爱液从你的下体喷出,触电般的快感缓慢地涌入其中。 一股高潮的暖流涌上你的胯间,你深吸了一口气。你真的没法再忍受了。 <br><br> 你呻吟着高潮了,在你的俘虏身上抽搐。它持续了很多秒,触手滑过你的肉体 随着快乐在你体内跳动。你僵硬的身体倒下,长长地吐出一口疲惫的气。 <<orgasmstat>><<orgasmcount 1>> <br><br> <<link [[继续|Passout Tentacle World 2]]>><</link>> <br>
<<location "tentworld">><<effects>> 但这还没有结束。在你回过神来之前,两条顽皮的触手找到了你的<<nipples>>,并开始用力摩擦它们。 你因这种快感的刺激而尖叫,当你低头看着你的胸部时,你的眼睛猛然瞪大。 这种新的攻击并没有让你的高潮消散,反而似乎在你的神经系统中创造了一个回音室,你惊恐地意识到 一个新的高潮正在你体内开始形成。 <br><br> 然而,在它达到顶峰之前,第三根触手从你的屁股之间滑过,并在你的洞口上猛烈地摩擦, <<nipples>>和菊穴的快感汇成海啸,向你袭来,你更大声地尖叫出来。 你的高潮向你加速,你张开嘴尖叫。 <br><br> 触手迫使你用力高潮时,你大声喊叫。你在你的束缚上挣扎扭动。你的眼睛震颤着睁开又闭上。 当你忍受高潮时,呻吟声从你的喉咙里逸出,时间随着你的高潮而变得模糊不清。 <<orgasmstat>><<orgasmcount 1>> <br><br> 最终,强烈的感情开始消退。尽管触手仍在挑逗你的身体,你仍能感受到的高潮的影响 在减小。你的思绪,在无休止的愉悦迷雾中浸泡了这么久,开始变得清晰起来。 <br><br> <<link [[继续|Passout Tentacle World 3]]>><</link>> <br>
<<location "tentworld">><<effects>> 然后触手轻弹你的<<print ($player.penisExist ? "肉棒" : "阴蒂")>>的尖端,你的大脑被快感冲击得一阵恍惚。 触手折磨着你的屁股和乳头,与此同时,触上了你还未曾被刺激过的最敏感的地方,瞬间使你的系统超载。 你突然高潮了,你的身体对无法阻挡的快感毫无准备。 这导致你的身体痉挛起来,你的手紧握,你的脚胡乱踢动。 <<orgasmstat>><<orgasmcount 1>> <br><br> 在这个最新的高潮能够完全消退之前,你的<<genitals_are 1>>又遭受了一次猛烈的打击,使你进入第四次高潮。 当刺痛打破你的精神障碍时,你尖叫起来。 <<orgasmstat>><<orgasmcount 1>> <br><br> 又一声巴掌声。 <<set $arousal to 10000>><<orgasm>> 又一次。 <<set $arousal to 10000>><<orgasm>> 它一直持续下去,你的身体已经分不清一个高潮与另一个高潮。你的喘息声无比急促, 你的身体在与强加给你的快感进行一场注定失败的战斗,你的思想开始崩溃。 <br><br> 被无休止的性高潮淹没,你最终陷入昏迷。 <br><br> <<link [[继续|Passout Tentacle World 4]]>><<clotheson>><</link>> <br>
<<set $outside to 0>><<effects>> <<if $tentacleEntrance is "mirror">><<set $location to "home">> 你在镜子旁边的地板上醒来。那真是一场噩梦。 <br><br> <<tentacleworldend>> <<link [[继续|Bedroom]]>><</link>> <<else>> <<set $location to "asylum">> 你在黑暗中醒来。你回到了精神病院的小房间里。<<endevent>><<npc Harper>><<person1>> <br><br> <<tentacleworldend>> <<link [[继续|Asylum Room 2]]>><</link>> <</if>> <br>
<<location "tentworld">><<effects>> <<if $tentacleorgasmignore is undefined>><<set $tentacleorgasmignore to 0>><</if>> 你在触手平原上。触手从地面伸直伸向你的<<genitals>>,抚摸着你的大腿和 他们可以到达的任何其他地方。空气是甜的。 <<drugs 10>><<ggarousal>><<arousal 1200>> <br><br> <<if $phase is 1>> 你向北走。 <br><br> <</if>> <<if $phase is 2>> 你向南走。 <br><br> <</if>> <<if $phase is 3>> 你向东走。 <br><br> <</if>> <<if $phase is 4>> 你向西走。 <br><br> <</if>> <<tentaclewolf>> <<set $phase to 0>> <<if $stress gte $stressmax>> <<passouttentacleworld>> <<elseif $arousal gte $arousalmax and $eventskip isnot 1 and $tentacleorgasmignore lte 0>> <<orgasm>> 充满活力,你周围的触手比平时飞得更高。他们缠住你的手臂,把你拖到地上。 <br><br> <<link [[继续|Tentacle Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if $arousal gte $arousalmax and $tentacleorgasmignore gte 1>> <<orgasm>><<set $tentacleorgasmignore -= 1>> 触手没有抓到你的破绽。 <br><br> <</if>> <<if $tentnorth is 0 and $tenteast is 0>> <<if $tentacleEntrance is "mirror">> 你站在镜子前。 <br> <<bloodmirroricon>><<link [[穿过|Tentacle Home Return]]>><</link>> <<else>> 精神病院的门就在附近。 <br> <<asylumicon "door">><<link [[返回精神病院|Tentacle Return]]>><</link>> <</if>> <br><br> <</if>> <<if $tentnorth is $tentportalnorth and $tenteast is $tentportaleast>> <<if $wolfgirl gte 6 and $syndromewolves gte 1>> 你在远处看到另一扇门,与带你到这里的那扇门相似,被触手包围。门敞开着,森林就在另一边,你看到了逃脱的希望。突然,一个黑影模糊地闪过,开始对其中一根触手撕咬咆哮。 <br><br> <<foresticon>><<link [[往门口跑|Tentacle Wolf Escape]]>><</link>> <br><br> <<else>> 一扇门在这里敞开着。那边是一片森林。 <br> <<foresticon>><<link [[进入|Tentacle Escape]]>><</link>> <br><br> <</if>> <</if>> <<if $tentnorth gte 5 or $tentnorth lte -5 or $tenteast gte 5 or $tenteast lte -5>> 平原一直延伸到地平线。你不想离开门太远。 <br><br> <</if>> <<if $tentnorth is 4 and $tenteast is 4 and $tentspray isnot 1>> 一道红光在齐胸高的空中盘旋,由细长的触手高高举起。 <br> <<peppersprayicon>><<link [[触碰|Tentacle Plains Spray]]>><<set $spraymax += 1>><<set $tentspray to 1>><<spray 5>><</link>><<gspraymax>> <br><br> <</if>> <<if $tentnorth lt 5>> <<tentacleicon "north">><<link [[向北 (0:10)|Tentacle Plains]]>><<pass 10>><<set $tentnorth += 1>><<set $phase to 1>><</link>> <br> <</if>> <<if $tentnorth gt -5>> <<tentacleicon "south">><<link [[向南 (0:10)|Tentacle Plains]]>><<pass 10>><<set $tentnorth -= 1>><<set $phase to 2>><</link>> <br> <</if>> <<if $tenteast lt 5>> <<tentacleicon "east">><<link [[向东 (0:10)|Tentacle Plains]]>><<pass 10>><<set $tenteast += 1>><<set $phase to 3>><</link>> <br> <</if>> <<if $tenteast gt -5>> <<tentacleicon "west">><<link [[向西 (0:10)|Tentacle Plains]]>><<pass 10>><<set $tenteast -= 1>><<set $phase to 4>><</link>> <br> <</if>> <<if $demon gte 6 and $tentacleadmire gte 1>> <<ind>><<link [[献上自己|Tentacle Plains Admire]]>><</link>><<demon>> <br> <<elseif $demon gte 6>> <<ind>><<link [[欣赏|Tentacle Plains Admire]]>><</link>><<demon>> <br> <</if>> <<if $tentaclewolf gte 2>> <<ind>><<link [[嚎叫|Tentacle Plains Howl]]>><<transform wolf 1>><</link>><<wolfgirl>> <br> <</if>> <<if $angel gte 6 and $tentacleangel gte 2>> <<ind>><<link [[抵抗|Tentacle Plains Resist]]>><</link>><<angel>> <br> <<elseif $angel gte 6>> <<ind>><<link [[集中|Tentacle Plains Resist]]>><</link>><<angel>> <br> <</if>> <<if $fallenangel gte 2>> <<ind>><<link [[绝望|Tentacle Plains Despair]]>><</link>><<fallenangel>> <br> <</if>> <<if $cat gte 6>> <<ind>><<link [[突袭|Tentacle Plains Cat]]>><<transform cat 1>><</link>><<cat>> <br> <</if>> <<if $cow gte 6 and $breastfeedingdisable is "f">> <<ind>><<link [[让触手榨乳|Tentacle Cow Breasts]]>><<transform cow 1>><</link>><<cow>> <br> <</if>> <<if $cow gte 6 and $player.penisExist and !playerChastity("penis")>> <<ind>><<link [[让触手榨精|Tentacle Cow Penis]]>><<transform cow 1>><</link>><<cow>> <br> <</if>> <<if $harpy gte 6>> <<ind>><<link [[从高处俯瞰|Tentacle Bird]]>><<transform bird 1>><</link>><<flight_text>> <br> <</if>> <<if $fox gte 6>> <<ind>><<link [[寻找能偷的东西|Tentacle Plains Fox]]>><<transform fox 1>><</link>><<fox>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $location to "home">><<set $outside to 0>><<effects>> 你穿过镜子,回到自己的房间。诡异的光芒渐渐消散,仿佛从未存在过。 <br><br> <<tentacleworldend>> <<link [[继续|Bedroom]]>><</link>> <br>
<<location "tentworld">><<effects>> <<if $tentaclefallenangel is undefined>> <<set $tentaclefallenangel to 0>> 你对这种情况的不公怒吼。过去几天的回忆在你的脑海中回荡,让你充满愤怒和恐惧。你到底做错了什么?世界夺走了你的纯洁,现在把你丢在这里。你对脚下的触手进行了恶毒的踢击。你已经堕落到这种地步了。你的愤怒分散了你内心淫荡的温暖。 <<gstress>><<larousal>><<stress 6>><<arousal -600>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<elseif $tentaclefallenangel is 0>> <<set $tentaclefallenangel to 1>> 愤怒不断积聚。对你们犯下的不公正都回来了。你所经历的痛苦的记忆全力浮现,撕裂了本应早已愈合的伤口。疼痛就像你第一次感受到它时一样真实,让你在痛苦中倒下。你周围的触手后退。 <<gpain>><<llarousal>><<pain 20>><<arousal -1200>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<elseif $tentaclefallenangel is 1>> <<set $tentaclefallenangel to 2>> 你记得所有冤枉你的人的脸。每个人都在你身边漂浮,嘲笑你的折磨,嘲笑你的软弱。他们齐声嘲笑令人作呕的甜蜜空气。每一个词都是你破烂存在的另一个伤疤。你倒在地上,痛苦地扭动着身体。泪水刺痛了你的脸。 <<gpain>><<lllarousal>><<pain 20>><<arousal -1800>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<elseif $tentaclefallenangel is 2>> <<set $tentaclefallenangel to 3>> 世界辜负了你。你被遗弃在异乡。当疼痛压倒你时,你的视力开始衰退。触手爬得更近了。 <br><br> "不。" 对自己的声音感到惊讶,你迅速恢复了全神贯注。你重新站起来。痛苦几乎无法承受。几乎。你把头向后仰,发出痛苦的尖叫。它承载着折磨你的一生的折磨。 <br><br> 触手退缩。这个世界认为它可以把你扔在这里被遗忘并被外星生物当作玩具使用。也许你应得的,但你不会让它发生。 <br><br> 无论这个世界是否真实,你都出于纯粹的恶意而决心让它回到你自己的世界。你会展示给他们看的。没有人见过你们最后一面,但他们会希望他们见过。 <<gpain>><<lltrauma>><<llstress>><<lllarousal>><<pain 30>><<trauma -18>><<stress -18>><<arousal -2400>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<else>> 每一段回忆都是更多的痛苦,你不缺。它驱使你继续前进,当你寻找出路时,刺痛会让你保持警觉。 <<gpain>><<llarousal>><<pain 10>><<arousal -1800>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <</if>>
<<location "tentworld">><<effects>> <<if $tentacleangel is undefined>> <<set $tentacleangel to 0>> 你跪下并反思将你带到这个地方的事件。你对周围的环境感到完全厌恶,但你找到了继续前进的意志力。这些恐怖不会阻止你。 <<llarousal>><<arousal -1200>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<elseif $tentacleangel is 0>> <<set $tentacleangel to 1>> 当你在贫瘠的平原上冥想时,你周围的地面似乎变得更加明亮。你对自己的处境感觉好多了。 <<lstress>><<stress -6>><<llarousal>><<arousal -1200>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<elseif $tentacleangel is 1>> <<set $tentacleangel to 2>> 在你的脑海深处,你听到远处的合唱团在唱一个音符。你头顶的光环越来越亮,你身上的淫荡暖意消散。<span class="gold">这个地方容不下你。</span> <<lllarousal>><<arousal -2400>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<elseif $tentacleangel is 2>> <<set $tentacleangel to 3>> 你是一盏明灯。抓住你脚的触手从你身边缩回。你在这片荒原之上,它不值得你光彩照人。你不断地对自己重复那句话。<span class="gold">这个地方容不下你。</span> <<lllarousal>><<arousal -2400>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<else>> 你的光环发出的光很刺眼。你在这个地方之上。你在这个地方之上。你大声重复咒语。地面离你越来越远。你看不到触手。来自你光环的光笼罩着一切。你感觉自己飞的越来越高,黑暗的天空对你的上升没有任何阻力。你越飞越高。 <br><br> <<if $tentacleEntrance is "asylum">> <<asylumescape>> <</if>> <<endevent>><<tentacleworldend>> <<set $forest to random(50, 100)>> <<link [[继续|Mirror]]>><<set $location to "home">><</link>> <br> <</if>>
<<location "tentworld">><<effects>> 你疯狂地冲向门,每一块肌肉都绷紧到极限。黑狼转过身来看见了你。它对着你的到来欢呼雀跃。触手把注意力转移到了你身上。一只单独的触手抓住你的腿,把你绊倒。 <br><br> 你扭过身去咬触手,用尖牙刺穿它。它后退。你站起来继续前进。 <br><br> 门在伸手可及的范围内。当一条触手追逐你时,你向前跳跃以完成最后一段距离。有几条触手缠绕住了你的腿,但黑狼<<npc "Black Wolf">><<if $monster isnot 1>>用它的嘴叼住了你的脖子,并把你拖过门槛<</if>>。 <br><br> 你向前倒下并踢掉剩下的触手。门在你身后砰的一声关上,然后消失了。你在森林深处。精神病院就在你面前。黑狼粗暴地舔你的脸。 <<if $monster is 1>> "听到声音,闻到味道。知道求救。坏土地。现在安全了。回家。"<<bHe>>将你抱起来,然后带着你前往洞穴。 <<else>> 狼让你爬到它的背上,然后你们一起进了洞穴。 <</if>> <<lstress>><<ltrauma>><<stress -6>><<trauma -6>> <br><br> <<if $tentacleEntrance is "asylum">> <<asylumescape>> <</if>> <<endevent>><<tentacleworldend>> <<set $forest to random(50, 100)>> <<link [[继续(0:30)|Wolf Cave Clearing]]>><<pass 30>><</link>> <br>
<<location "tentworld">><<effects>> 你把头向后仰,对着凄凉的天空嚎叫。<<tentacledirection>>发出更响亮、更有活力的嚎叫声。当你的狂野精神被点燃时,你可以感受到肾上腺素激增。你不知道如什么,但你觉得逃避就在眼前,这个想法驱使你继续下去。 <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br>
<<location "tentworld">><<effects>> <<if $tentaclecat is undefined>> <<set $tentaclecat to 1>> 你的眼睛聚焦。这里有很多扭动、滑溜溜的小东西。一只小触手在擦过你的脚时引起了你的注意。你碰了碰,它马上就往后缩了。 <<larousal>><<lstress>><<arousal -120>><<stress -6>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<elseif $tentaclecat is 1>> <<set $tentaclecat to 2>> 你扑向另一条触手。其他触手开始从你身边溜走。这个很有趣! <<larousal>><<llstress>><<arousal -120>><<stress -12>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<elseif $tentaclecat is 2>> <<set $tentaclecat to 3>> 你猛扑过去,抓住了一条小触手并狠狠咬了下去。你抓住一条又一条触手,将它们握成一束,然后用爪子胡乱拍打。 <<larousal>><<llstress>><<arousal -120>><<stress -12>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<else>> <<unset $tentaclecat>> 你猛扑过去,抓住一条更大的触手,咬住它并将它摔倒在地。它迅速从你身边撤退。 <<set $tentacleorgasmignore += 1>><span class = green>附近没有其他触手。你的下一次高潮可能不会那么危险。</span> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <</if>>
<<location "tentworld">><<effects>> <<if $tentaclefox is undefined>> <<set $tentaclefox to 1>> 你环顾四周。有很多动人的东西,但很少有闪亮的东西引起你的注意。一根特别光滑的触手,看着就够闪亮的。你抓住它,但它溜走了。 <<larousal>><<lstress>><<arousal -120>><<stress -6>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<elseif $tentaclefox is 1>> <<set $tentaclefox to 2>> 你趴在地上,跟踪另一条闪亮的触手。你在其长度的一半处看到一个肿块。你的瞳孔放大。 <br><br> 你猛扑过去,但没有击中,触手滑入地面。你不满地跳了起来,直接潜入同一个地方。你最终被埋到腰部,上半身卡在地上。 <br><br> 完全按照计划。你可以用右手抓住触手,然后迅速将自己从柔软的地面上挖出的新洞中推出。它蠕动无济于事。 <br><br> 你带着你的奖品出来了。 <<larousal>><<llstress>><<arousal -120>><<stress -12>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<elseif $tentaclefox is 2>> <<set $tentaclefox to 3>> 你突袭了另一个触手巢穴,找到了另一个块状触手。你挤压它们,挤出了两个小小的蛋形物体! <br><br> 你毫不犹豫地把它们都塞进嘴里。 <br><br> 你立即意识到这样做是多么愚蠢。<<drugs 70>><<ghallucinogens>> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<else>> <<unset $tentaclefox>> 你笨拙地东倒西歪,试图找到更多的触手来骚扰。 <<set $tentacleorgasmignore += 1>><span class = green>但他们似乎在避开你。你的下一次高潮可能不会那么危险。</span> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br> <</if>>
<<location "tentworld">><<effects>> <<if $tentaclecow is undefined>> <<set $tentaclecow to 1>> 你认为你知道满足触手的方法。 <<else>> 你准备满足触手的饥渴。 <</if>> 你四肢着地,他们开始爬上你的手臂。 <<if $worn.upper.name isnot "naked">> <<if $leftarm is "bound" or $rightarm is "bound">> 一对触手 <<else>> 你 <</if>> 脱掉了你的$worn.upper.cn_name_cap<<if $worn.under_upper.name isnot "naked">>和$worn.under_upper.cn_name_cap<<underupperstrip>><</if>>。<<upperstrip>> <<else>> <<if !$worn.under_upper.type.includes("naked")>> <<if $leftarm is "bound" or $rightarm is "bound">> 一对触手 <<else>> 你 <</if>> 脱掉了你的$worn.under_upper.cn_name_cap。<<underupperstrip>> <</if>> <</if>> 你在原地扭动,将注意力吸引到你的<<breasts>>。响应几乎是立即的。触手抓住你的胸部,开始吮吸。 <br><br> 乳汁从你的乳房中喷出,你浑身颤抖。触手咽下了你的乳汁。你保持着伏跪的姿势,两条触手紧贴着你的<<breasts>>。<<arousal 1000 "breasts">><<ggarousal>> <br><br> <<if $lactating is 1>> <<set _tentacles_milk to ($milk_amount / 2)>> <<milk_amount `-_tentacles_milk`>> <<set $milk_produced_stat += Math.trunc(_tentacles_milk)>> <<if _tentacles_milk gte 50>> <<set $tentacleorgasmignore += 1>> 触手完全释放你并散开。<span class = "green">他们似乎很满意。你的下一次高潮可能不会那么危险。</span> <<else>> 触手不停吸吮。<span class = "red">他们对你生产的牛奶量不满意。</span>最终,他们的吸吮变得痛苦,迫使你将他们拉下来。<<pain 10>><<gpain>> <</if>> <<else>> 你没有流出一滴奶。<span class = "red">触手不满意。</span> <</if>> <<purity -5>> <<clotheson>> <<endcombat>> <<link [[继续|Tentacle Plains]]>><<endevent>><</link>> <br>
<<location "tentworld">><<effects>> <<if $tentaclecow is undefined>> <<set $tentaclecow to 1>> 你认为你知道满足触手的方法。 <<else>> 你准备满足触手的饥渴。 <</if>> 你四肢着地,它们开始爬上你的腿。 <<if $worn.lower.name isnot "naked">> <<if $feetuse is "bound">> 一对触手 <<else>> 你 <</if>> 脱掉了你的$worn.lower.cn_name_cap<<if $worn.under_lower.name isnot "naked">>和$worn.under_lower.cn_name_cap<<underlowerstrip>><</if>>。<<lowerstrip>> <<else>> <<if $worn.under_lower.name isnot "naked">> <<if $feetuse is "bound">> 一对触手 <<else>> 你 <</if>> 脱掉了你的$worn.under_lower.cn_name_cap。<<underlowerstrip>> <</if>> <</if>> <<set $penisuse to "tentacle">><<set $tentaclePenis to "tentacle">> <<set _tentacles_semen to ($semen_amount / 2)>> 你摆动你的<<bottom>>,将注意力吸引到你的<<penis>>。响应几乎是立即的。一条触手抓住你,开始吸吮。 <br><br> 你为这种感觉倒吸一口冷气。触手在吸吮时膨胀和收缩。<<arousal 10000>><<ggarousal>> <<orgasm>> <br><br> 你的精液被吸走,触手松开你。在你做出反应之前,另一条触手取代了它。 <<orgasm>> <br><br> <<semen_amount `-_tentacles_semen`>> <<set $semen_produced_stat += _tentacles_semen>> <<if _tentacles_semen gte 100>> <<set $tentacleorgasmignore += 1>> 触手完全释放你并散开。<span class = "green">他们似乎很满意。你的下一次高潮可能不会那么危险。</span> <<else>> 触手不停吸吮。<span class = "red">它对你产生的精液量不满意。</span>最终,它的吸吮变得疼痛,迫使你把它拉下来。<<pain 10>><<gpain>> <</if>> <<purity -20>> <<clotheson>> <<endcombat>> <<link [[继续|Tentacle Plains]]>><<endevent>><</link>> <br>
<<location "tentworld">><<effects>> <<if $tentacleadmire is undefined>> <<set $tentacleadmire to 0>> 当你的眼睛扫视一望无际的地平线时,一切似乎都变慢了。触手的平稳摇摆对你来说几乎是催眠的。不久你也会原地摇摆。你脚下的触须让你发痒。 <<ltrauma>><<lstress>><<garousal>> <br><br> <<trauma -6>><<stress -6>><<arousal 600>> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<elseif $tentacleadmire is 0>> <<set $tentacleadmire to 1>> 当你专注于风景时,一切都开始融化。其他似乎都不重要。外面的世界没有意义。你唯一的想法就是这个领域可以为你提供的巨大乐趣。你的尾巴在幻影微风中移动,触手轻轻爬上你的腿。 <<ltrauma>><<lstress>><<garousal>> <br><br> <<trauma -6>><<stress -6>><<arousal 600>> <<link [[继续|Tentacle Plains]]>><</link>> <br> <<elseif $tentacleadmire is 1>> <<set $tentacleadmire to 2>> 当热量在你体内积聚时,你没有感到内疚或自我厌恶。每根触手似乎都在挑衅地示意你靠近一步。你再也忍不住了。你跪倒在地,向周围无数的触手展示自己。他们回应你的提议,并蛇行在你的胳膊、腿和尾巴上。 <<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>> <br><br> <<trauma -6>><<stress -6>><<arousal 1200>> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> 一对触手到达你的<<if $leftarm is "bound" or $rightarm is "bound">>手臂<</if>><<if ($leftarm is "bound" or $rightarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>腿<</if>>并在你的绳子上喷射粘性液体,慢慢溶解它们。<<unbind>> <br><br> <</if>> <<link [[继续|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>> <<else>> 只是想着将要发生的事情就让你发疯。你可以随时离开,但你却留在这里。你蹲在地上,每只手各拿一根触手。它们热切地回应你的触摸,很快一大群触手向你袭来。 <<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>> <br><br> <<trauma -6>><<stress -6>><<arousal 1200>> <<link [[继续|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>> <</if>>
<<location "tentworld">> <<if $sexstart is 1>><<set $sexstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<consensual>> <<set $consensual to 1>> <<tentaclestart 6 8>> <<set $tentacles[0].shaft to "waist">> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Tentacle Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Tentacle Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 当你的身体完全被温暖、扭动的团块覆盖时,你又看了一眼周围的土地。这个扭曲的世界是对一切正确事物的歪曲,是对你所知道的世界的卑鄙嘲弄。它是污秽的,它是腐败的,它是邪恶的。就像你一样。 <br><br> <<set $eventskip to 1>> <<clotheson>> <<endcombat>> <<link [[继续|Tentacle Plains]]>><</link>> <br>
<<location "tentworld">><<effects>> 你走进门。它在你身后关闭。你在森林里。 <br><br> <<if $tentacleEntrance is "asylum">> <<asylumescape>> <</if>> <<endevent>><<tentacleworldend>> <<set $forest to random(50, 100)>> <<link [[继续|Forest]]>><</link>> <br>
<<location "tentworld">><<effects>> 你穿过门回到精神病院。门在你身后关闭。 <br><br> <<endevent>><<npc Harper>><<person1>><<tentacleworldend>> <<link [[继续|Asylum Room 2]]>><</link>> <br>
<<location "tentworld">> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<controlloss>> <<molested>> <<tentaclestart 12 15>> <<set $tentacles[0].shaft to "waist">> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Tentacle Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Tentacle Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 触手暂时对你失去兴趣。<<tearful>>你挣扎着站起来。 <br><br> <<set $eventskip to 1>> <<clotheson>> <<endcombat>> <<arousal -1000>> <<link [[继续|Tentacle Plains]]>><</link>> <br>
<<location "tentworld">><<effects>> 光在你触摸时闪烁并消失。触手脱落。你的防狼喷雾感觉很温暖。 <br><br> <span class="gold">你获得了额外的防狼喷雾。</span> <br><br> <<link [[继续|Tentacle Plains]]>><</link>> <br>
<<effects>> 你腾空而起,将扭动的触手留在下方很远的地方。你的翅膀很快就疲倦了,但你可以获得良好的视野。 <br><br> <<set _tent_portal_north to $tentnorth - $tentportalnorth>> <<set _tent_portal_east to $tenteast - $tentportaleast>> <<set _tent_spray_north to $tentnorth - 4>> <<set _tent_spray_east to $tenteast - 4>> <<if _tent_portal_north lte 2 and _tent_portal_north gte -2 and _tent_portal_east lte 2 and _tent_portal_east gte -2>> <<set _tent_found to true>> 你看到一扇绿色的门。 <<if _tent_portal_north is 0>> <<elseif _tent_portal_north gte 1>> 向南<<Number _tent_portal_north*10>>分钟。 <<elseif _tent_portal_north lt 0>> 向北<<Number _tent_portal_north*-10>>分钟。 <</if>> <<if _tent_portal_east is 0>> <<elseif _tent_portal_east gte 1>> 向西<<Number _tent_portal_east*10>>分钟。 <<elseif _tent_portal_east lt 0>> 向东<<Number _tent_portal_east*-10>>分钟。 <</if>> <br> <</if>> <<if $tentnorth gte -2 and $tentnorth lte 2 and $tenteast gte -2 and $tenteast lte 2>> <<set _tent_found to true>> <<if $tentacleEntrance is "mirror">> 你看到你卧室的镜子。 <<else>> 你看到精神病院的门了。 <</if>> <<if $tentnorth is 0>> <<elseif $tentnorth gte 1>> 向南<<Number $tentnorth*10>>分钟。 <<elseif $tentnorth lt 0>> 向北<<Number $tentnorth*-10>>分钟。 <</if>> <<if $tenteast is 0>> <<elseif $tenteast gte 1>> 向西<<Number $tenteast*10>>分钟。 <<elseif $tenteast lt 0>> 向东<<Number $tenteast*-10>>分钟。 <</if>> <br> <</if>> <<if _tent_spray_north gte -2 and _tent_spray_north lte 2 and _tent_spray_east gte -2 and _tent_spray_east lte 2>> <<set _tent_found to true>> 你看到一个奇怪的物体。 <<if _tent_spray_north is 0>> <<elseif _tent_spray_north gte 1>> 向南<<Number _tent_spray_north*10>>分钟。 <<elseif _tent_spray_north lt 0>> 向北<<Number _tent_spray_north*-10>>分钟。 <</if>> <<if _tent_spray_east is 0>> <<elseif _tent_spray_east gte 1>> 向西<<Number _tent_spray_east*10>>分钟。 <<elseif _tent_spray_east lt 0>> 向东<<Number _tent_spray_east*-10>>分钟。 <</if>> <br> <</if>> <<if _tent_found isnot true>> 你看不到任何有趣的东西。 <br> <</if>> <br><br> <<link [[继续|Tentacle Plains]]>><<set $eventskip to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> 你稍微调整了下姿势,好让发情的<<beasttype>>更好‘办事’。 <<deviancy1>><<set $enemytrust -= 20>> <<if $wolfpackharmony gte 1>> <<enable_rescue>> <</if>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 40>> <<if $wolfpackharmony gte 1>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate '<span class="red">它们忙着做自己的事,无法帮助你。</span>'>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Cave Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $location to "wolf_cave">><<effects>> 你大声呼叫寻求帮助。 <<if $wolfpackharmony gte 1>> 其他的<<beastsplural>>朝着这家伙吼叫着,很有作用,这家伙灰溜溜地起开了。 <<lharmony>> <br><br> <<destinationwolfcave>> <<else>> 其他<<beastsplural>>不在乎。 <br><br> <<link [[继续|Wolf Cave Fight]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $location to "wolf_cave">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>><<wolfpacktrust>> <br> <<beasttype>>打哈欠,躺下了。 <br><br> <<tearful>>你爬起来,站住脚跟。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<beasttype>>一瘸一拐地离开你。<<if $monster is 1>>"只是玩玩而已……太粗暴了……"<</if>> <br><br> <<tearful>>你爬起来,站住脚跟。 <br><br> <<clotheson>> <<endcombat>> <<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>> 其他<<beastsplural>>朝着欺负你的<<beasttype>>吼叫着。<<bHe>>最开始还敢于吼回来,但之后就离开你,灰溜溜地跑掉了。 <<lharmony>> <br><br> <<tearful>>你爬起来,站住脚跟。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<beasttype>>打哈欠,躺下了。 <br><br> <<tearful>>你爬起来,站住脚跟。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<destinationwolfcave>>
<<set $location to "wolf_cave">><<effects>> <<if $phase is 0>> 你抚摸着这地位较低的<<beasttype 0>>,它的耳朵竖起来了。地位更高的<<beasttype 1>>发出低吼,但并没有进一步的举动。 <<gharmony>><<lferocity>><<deviancy1>> <<endevent>> <<loadNPC 0 wolf_rank_1>> <<clearNPC wolf_rank_1>> <<clearNPC wolf_rank_2>> <<link [[继续|Wolf Cave Fight]]>><<set $sexstart to 1>><</link>> <br> <<elseif $phase is 1>> 你抚摸着这地位更高的<<beasttype 1>>。地位较低的<<beasttype 0>>垂着尾巴溜走了。 <<lharmony>><<gferocity>><<deviancy1>> <<endevent>> <<loadNPC 0 wolf_rank_2>> <<clearNPC wolf_rank_1>> <<clearNPC wolf_rank_2>> <<link [[继续|Wolf Cave Fight]]>><<set $sexstart to 1>><</link>> <br> <<elseif $phase is 2>> 你一同抚摸他们两个。高地位的<<beasttype 1>>似乎有点不高兴,但没有惹事。它坚持要先占有你。 <<gharmony>><<gferocity>><<deviancy2>> <<clearNPC wolf_rank_1>> <<clearNPC wolf_rank_2>> <<link [[继续|Wolf Cave Fight Duo]]>><<set $sexstart to 1>><</link>> <br> <<else>> 你转身离开他们俩。地位更高的<<beasttype 1>>低吼着,但并未采取进一步行动。 <br><br> <<endevent>> <<destinationwolfcave>> <</if>>
<<set $location to "wolf_cave">><<effects>> <<if $phase is 0>> 你用身体挡住受伤的<<beasttype>>。另一个<<beasttype>>呲起牙来,但还是妥协了。 <<gharmony>><<lferocity>> <br><br> <<elseif $phase is 1>> 你抚摸着正流血的<<beasttype>>。<<bHe>>起初被你的碰触吓得跳了起来,以为你要攻击<<bhe>>,但意识到你在做什么后就继续让你抚摸了。 <<lharmony>><<gferocity>> <br><br> <<else>> 你无视了<<beastsplural>>。受伤的<<beasttype>>呜咽着,其他的狼停下来了。 <br><br> <</if>> <<destinationwolfcave>>
<<set $location to "wolf_cave">><<effects>> <<if $phase is 0>> 你走向黑狼,跪下来抚摸<<bhis>>的头部。<<bHe>>摇头把你甩开,然后向你展示了<<bhis>>的私处。 <<if $monster is 1>> "生气。帮忙。<<print ((playerHeatMinArousal() and (V.player.vaginaExist or canBeMPregnant()) and V.NPCList[0].penis !== "none") ? ' 你准备好了。' : '')>><<print ((playerRutMinArousal() and $NPCList[0].vagina isnot "none") ? " 我准备好了。" : '')>>" <</if>> <br><br> <<link [[用手|Wolf Cave Black Wolf]]>><<set $sexstart to 1>><</link>><<deviant1>> <br> <<if $deviancy gte 55>> <<link [[用嘴|Wolf Cave Black Wolf]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<deviant4>> <br> <</if>> <<if $wolfgirl gte 6 and $deviancy gte 75>> <<if playerAwareTheyAreInHeat() and $NPCList[0].penis isnot "none" and (($player.vaginaExist and !playerChastity("vagina")) or (canBeMPregnant() and !playerChastity("anus")))>> <<link [[展示你的背后|Wolf Cave Black Wolf]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant5>><<wolfgirl>><<heat>> <br> <</if>> <<if playerRutMinArousal() and $NPCList[0].vagina isnot "none" and !playerChastity("penis")>> <<link [[顽皮地咬一口|Wolf Cave Black Wolf]]>><<set $phase to 3>><<set $sexstart to 1>><</link>><<deviant5>><<wolfgirl>><<rut>> <br> <</if>> <</if>> <br> <<link [[拒绝|Wolf Cave Calm]]>><<set $phase to 1>><</link>> <br> <<elseif $phase is 1>> <<if $monster is 1>> "别试图挑战我。服从我!" <</if>> 黑狼继续骚扰其他<<wolf_cave_plural>>,其他狼都惊慌地避开<<bhim>>。<<bHe>>冷静下来了,但其他的狼都很紧张。 <<lharmony>> <br><br> <<destinationwolfcave>> <<else>> 你直视黑狼,呲起牙来。<<bHis>>怒气从<<bhis>>脸上消失了片刻,但很快又浮上来了。<<bHe>>咆哮着冲向你。 <<if $monster is 1>> "我是头狼。我要惩罚你。" <</if>> <br><br> <<link [[继续|Wolf Cave Challenge]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<if $phase is 0>> 你把手伸到<<beasttype>>底下,用手握住那大东西。 <<npchand>><<deviancy1>> <<elseif $phase is 2>> <<clothesstrip>><<deviancy5>> 你向前弯曲,双手和膝盖呈顺从的姿势,然后放下你的肩膀,把你的屁股翘起来,把你的<<print ($player.vaginaExist ? '<<pussy>>': 'anus')>>暴露在狼面前。<<bHe>>压在你身上,让你在它巨大的体型下保持稳定。 <<npc_attempt_sex>> <<set $position to "doggy">> <<set $position_lock to 1>> <<set $NPCList[0].location.head to "head">> <<set $NPCList[0].location.genitals to "genitals">> <<elseif $phase is 3>> <<clothesstrip>><<deviancy5>> 你靠近黑狼,把嘴靠近<<bhis>>的深色皮毛。你试图顽皮地咬<<bhim>>,但黑狼把<<bhis>>的爪子放在你身上,然后毫不费力地把你撞倒在地,<<bHis>>巨大的重量和体型让你无路可逃。 <<npc_attempt_sex>> <<set $position to "missionary">> <<set $position_lock to 1>> <<set $NPCList[0].location.head to "head">> <<set $NPCList[0].location.genitals to "genitals">> <<else>> 你靠在<<beasttype>>下面。 <<npcoral>><<deviancy4>> <</if>> <<blackwolfhealth>><<set $enemytrust -= 20>> <!--Prevents the mate event from occuring back to back with black wolf sex--> <<set $daily.blackWolfHeatEvent to Time.hour>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<blackwolfhealth>><<set $enemytrust -= 40>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Cave Black Wolf Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Cave Black Wolf]]>><</link>></span><<nexttext>> <</if>>
<<set $location to "wolf_cave">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<if $phase is 3 and $orgasmcurrent is 0 and $NPCList[0].vagina is "penis">> <<set _forcedOrgasm to true>> <<set $orgasmdown to 3>> <</if>> <<beastejaculation>><<wolfpacktrust>> <br> <<if _forcedOrgasm>> 尽管已经达到了高潮,但黑狼仍在继续取悦你的<<penis>>。 <<set $penisuse to "othervagina">> <<orgasm>> <</if>> <<clotheson>> <<endcombat>> <<beastNEWinit 2 wolf>> 黑狼冷静下来了。其他<<beastsplural>>看起来很感激,松了口气。 <<gharmony>> <br><br> <<endevent>> <<tearful>>你爬起来,站住脚跟。 <br><br> <<destinationwolfcave>> <<elseif $enemyhealth lte 0>> <<if $wolfpackleader is 1>> 黑狼一瘸一拐地离开你。族群看起来松了口气。 <<gharmony>> <br><br> <<else>> 整个狼群都在看着,看着黑狼翻起<<bhis>>后背,露出肚子表示臣服。 <br><br> <<tearful>>你嚎叫起来。其他<<wolf_cave_plural>>跟着你一同嚎叫着。 <<if $monster is 1>> 黑狼说道。"你……很强。比黑狼更强。我知道当时带着你是正确的。" <</if>> 黑狼一瘸一拐地离开去护理<<bhis>>的伤口了。<span class="gold">你现在便可以带领族群打猎了。</span> <<set $wolfpackleader to 1>><<earnFeat "Head of the Pack">> <br><br> <</if>> <<clotheson>> <<endcombat>> <<destinationwolfcave>> <<else>> 黑狼不再打扰你,但继续去冲着其他狼咬和嘶吼了。 <<lharmony>> <br><br> <<tearful>>你爬起来,站住脚跟。 <br><br> <<clotheson>> <<endcombat>> <<destinationwolfcave>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<blackwolfhealth>><<set $enemyanger += 200>><<set $enemytrust -= 40>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Wolf Cave Challenge Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Cave Challenge]]>><</link>></span><<nexttext>> <</if>>
<<set $location to "wolf_cave">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>><<wolfpacktrust>> <br> 黑狼冷静下来了。其他<<beastsplural>>看起来很感激,松了口气。 <<gharmony>> <br><br> <<tearful>>你爬起来,站住脚跟。 <br><br> <<clotheson>> <<endcombat>> <<destinationwolfcave>> <<elseif $enemyhealth lte 0>> 整个狼群都在看着,看着黑狼翻起<<bhis>>后背,露出肚子表示臣服。 <br><br> <<tearful>>你嚎叫起来。其他<<beastsplural>>跟着你一同嚎叫着。 <<if $monster is 1>> 黑狼说道。"你……很强。比黑狼更强。我知道当时带着你是正确的。" <</if>> 黑狼一瘸一拐地走开,去照顾它的伤势了。<span class="gold">现在你可以带领狼群狩猎了。</span> <<set $wolfpackleader to 1>><<earnFeat "Head of the Pack">> <br><br> <<clotheson>> <<endcombat>> <<destinationwolfcave>> <<else>> 你倒在地上,已经没法再战斗下去了。黑狼抓着你的脖子<<if $monster isnot 1>>用嘴叼住<</if>>,把你按在地上片刻,然后放开了你。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<if $wolfpackpoisoned isnot 1>> <i>黑狼非常强壮。但一定有什么办法可以让局面均势。</i> <br><br> <</if>> <<clotheson>> <<endcombat>> <<destinationwolfcave>> <</if>>
<<deviancy5>> <<if $phase is 1>> <<if $NPCList[0].monster>> 你靠近黑狼,把嘴靠近<<bhis>>的深色皮毛。你在<<bhim>>上咬了一口。你开始用头摩擦<<bhim>>,同时继续咬<<bhis>>的身体。"今天非常活泼,"<<bhe>>说道。"<<pPackbrother>>像往常一样。" <br><br> <<bHe>>允许你继续,但仅限于几分钟。过了一会儿,黑狼将<<bhis>>的手放在你的胸部,然后毫不费力地将你推倒在地。在你有机会回应之前,<<bhe>>的手向上移动,并将你固定在其巨大的尺寸下。"<<pPackbrother>>想要后代?会给你孩子的,"<<bhe>>带着一个大大的、充满欲望的微笑说道。 <<else>> 你靠近黑狼,把嘴靠近<<bhis>>的深色皮毛。你在<<bhim>>身上戏谑地咬了一口。你开始用头摩擦<<bhim>>,同时继续啃咬<<bhis>>。不久之后,<<bhe>>也温柔地咬了你一口,回应你的爱意。<<bHe>>用鼻子蹭你作为回报。 <br><br> 你的挑逗仍在继续,尽管时间很短。黑狼把<<bhis>>的爪子放在你身上,然后毫不费力地把你撞倒在地,<<bHe>>带着欲望看着你,<<bhis>>斜眼暗示着即将发生的事情。黑狼对你放松下来,一心只想着交配,<<bHis>>巨大的重量和体型让你无路可逃。 <</if>> <<else>> 你向前趴着,用手和膝盖摆出顺从的姿势,然后把肩膀放下,把屁股翘起来,让你的<<print ($player.vaginaExist ? '<<pussy>>' : '屁股')>>暴露在狼面前。你轻声呜咽,想要吸引黑狼的注意。 <<if $NPCList[0].monster>> <br><br> "首领必须准备好交配。"<<bHe>>说道。"很乐意帮忙。"<<bHe>>压在你身上,让你在它巨大的体型下站稳脚跟。 <<else>> <br><br> <<bHe>>注意到你的邀请,并走近嗅你的腹股沟。<<bHe>>似乎理解了你的意图,并压在你身上,让你在巨大的体型下站稳脚跟。 <</if>> <</if>> <br><br> <<link [[继续|Wolf Cave Black Wolf Mate]]>><<set $sexstart to 1>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<clothesstrip>> <<if $phase is 1>> <<set $position to "missionary">> <<set $position_lock to 1>> <<else>> <<set $position to "doggy">> <<set $position_lock to 1>> <</if>> <<npc_attempt_sex>> <<set $NPCList[0].location.head to "head">> <<set $NPCList[0].location.genitals to "genitals">> <<blackwolfhealth>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Cave Black Wolf Mate Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Cave Black Wolf Mate]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyarousal gte $enemyarousalmax and $phase is 1 and $NPCList[0].vagina is "penis">> <<if $orgasmcurrent is 0>> <<set _forcedOrgasm to true>> <<set $orgasmdown to 3>> <</if>> <<beastejaculation>> <br> <<if _forcedOrgasm>> 尽管已经达到了高潮,但黑狼仍在继续取悦你的<<penis>>。 <<set $penisuse to "othervagina">> <<orgasm>> <</if>> 黑狼满意地后退了一步,几乎没有流汗。 <<if $monster is 1>> "已经累了吗?"<<bHe>>嘲讽道。"我猜<<ppackbrother>>已经不想再来一次了。"<<bHe>>转过身来,最后安定下来开始休息。"感觉很好,"<<bhe>>转向你。"从来没有像和<<ppackbrother>>在一起那样好和特别过,希望能生下一些强壮的幼崽。" <<else>> 它转过身来,然后慢慢地压低身子,再次落在了<<bhis>>的岩石上。尽管<<bhis>>的态度有些散漫,但<<bhe>>似乎很满意,甚至为有你和<<bhim>>在一起而松了一口气。 <</if>> <br><br> <<elseif $enemyarousal gte $enemyarousalmax and $phase is 0 and (($player.vaginaExist and $NPCList[0].penis is "vagina") or (!$player.vaginaExist and $NPCList[0].penis is "anus"))>> <<beastejaculation>> <br> 黑狼满意地后退了一步,几乎没有流汗。 <<if $monster is 1>> "已经累了吗?"<<bHe>>嘲讽道。"我猜<<ppackbrother>>已经不想再来一次了。"<<bHe>>在原地转了一圈,最终又再次安静地躺下休息。"感觉非常好,"<<bhe>>转向你,"从来没有像和<<ppackbrother>>在一起那样好和特别过,希望你能生出一些强壮的幼崽。" <<else>> 它转过身来,然后慢慢地压低身子,再次落在了<<bhis>>的岩石上。尽管<<bhis>>的态度有些散漫,但<<bhe>>似乎很满意,甚至为有你和<<bhim>>在一起而松了一口气。 <</if>> <br><br> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <br> 黑狼看起来很困惑。 <<if $monster is 1>> "你不需要交配吗?" <<else>> <<bHe>>用<<bhis>>鼻子轻推你的肚子。 <</if>> <br><br> <<else>> 黑狼看起来很困惑。 <<if $monster is 1>> "你不需要交配吗?" <<else>> <<bHe>>用<<bhis>>鼻子轻推你的肚子。 <</if>> <br><br> <</if>> 你爬了起来。 <br> <<clotheson>> <<endcombat>> <<destinationwolfcave>>
<<set $location to "wolf_cave">><<effects>> <<if $phase is 0>> 你冲向年轻的<<beasttype>>,然后抚摸起<<bhis>>头。<<bHe>>站起身来舔你的脸。<<bHe>>没什么事,只是因为摔了一跤而有点沮丧。 <<gharmony>><<lferocity>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<destinationwolfcave>> <<else>> 你无视了年轻的<<beasttype>>。<<bHe>>很快又开始玩起来。<<bHe>>没什么事。 <<lharmony>><<gferocity>> <br><br> <<destinationwolfcave>> <</if>>
<<set $outside to 1>><<set $location to "wolf_cave">><<effects>> <<if $phase is 1>> <<set $phase to 0>> 你找了些足够长且坚固的植物来制作件临时"衣服"。你找到了些合适大小的植物并将它们绑在你的胸前。这显得你很暴露,而且也很不耐用,但总比赤裸着身体强些。 <<plantupper>> <br><br> <<elseif $phase is 2>><<set $phase to 0>> 你找了些足够长且坚固的植物来制作件临时衣服。你找到了些合适大小的植物并将它们绑在你的腰部。很不耐用,还很暴露,但总比没有好。 <<plantlower>> <br><br> <</if>> <<link [[继续|Wolf Cave Clearing]]>><</link>> <br>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 你和年轻的<<beasttype>>训练打架。<<bHe>>咬中了你的胳膊,并把你拖到地面上。但这突袭失败了,<<bhe>>紧接着咬中你的腿,想尝试从那里入手。看起来<<bHe>>不是很强壮。 <br><br> <<destinationwolfcave>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> 你大方的展露出姣好的身体,扭动屁股,摆出了一个准备交配的姿势,诱惑着<<beasttype>>。 <<deviancy2>><<set $enemytrust -= 20>> <<if $wolfpackharmony gte 1>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'><<beastsplural>>忙着考虑自己,而不是帮助你。</span>">> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Cave Lewd Play]]>><</link>></span><<nexttext>> <</if>>
<<set $location to "wolf_cave">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>><<wolfpacktrust>> <br> <<beasttype>>打哈欠,躺下了。 <br><br> <<tearful>>你爬起来,站住脚跟。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<beasttype>>一瘸一拐地离开了你。 <br><br> <<tearful>>你爬起来,站住脚跟。 <br><br> <<clotheson>> <<endcombat>> 1>><<set $rescued += 1>> 其他<<beastsplural>>朝着欺负你的<<beasttype>>吼叫着。<<bHe>>最开始还敢于吼回来,但之后就离开你,灰溜溜地跑掉了。 <<lharmony>> <br><br> <<tearful>>你爬起来,站住脚跟。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<beasttype>>打哈欠,躺下了。 <br><br> <<tearful>>你爬起来,站住脚跟。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<destinationwolfcave>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<beastTrainGenerate>> 你稍微调整了下姿势,好让发情的<<beasttype>>更好‘办事’。 <<deviancy1>><<set $enemytrust -= 20>> <<if $wolfpackharmony gte 1>> <<enable_rescue>> <</if>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 40>> <<if $wolfpackharmony gte 1>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'><<wolf_cave_plural>>忙着为自己考虑而无法帮助你。</span>">> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Cave Fight Duo]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>吃痛退开,但另一个家伙正跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Wolf Cave Fight Duo]]>><</link>> <<else>> <<beasttype>>吃痛退开。 <<combatTrainAdvance>> <br><br> <<link [[继续|Wolf Cave Fight Duo Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<wolfpacktrust>> <<combatTrainAdvance>> <br><br> <<link [[继续|Wolf Cave Fight Duo]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <<wolfpacktrust>> <br><br> <<link [[继续|Wolf Cave Fight Duo Finish]]>><<set $finish to 1>><</link>> <</if>> <<else>> <<if $consensual is 1>> 狼群互相为对方舔毛梳理。 <br><br> <<else>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<beasttype>>呜咽着逃进了树林的阴影中。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> <<beasttype>>离开了你躺着草坪上。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> 由于你的奋力抵抗,感到无趣的狼们离开进了树林中。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> 狼群留下了疲惫不堪,身体发软的你在草丛上。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> 狼群留下了疲惫不堪,身体发软的你在草丛上。 <</if>> <br><br> <</if>> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationwolfcave>> <</if>>
<<effects>> <<if $phase is 0>> 你坐在附近的一根原木上,看着<<wolf_cave_plural>>在清新的空气中欢快地嚎叫。 <<if $sciencetrait gte 3>> 你想起了你生物课上学过的东西。狼群的嚎叫有各种各样的原因,比如结合、交流位置或抵御入侵者。 <<else>> 你不确定为什么狼群会一起嚎叫,但你知道这一定是健康的、善于交际的群体标志,就心满意足了。 <</if>> <br><br> 看到族群团结一致,愿意一起参加这样的活动,给你带来满足感。 <<stress -6>><<trauma -3>><<lstress>><<ltrauma>> <<else>> 你在嘈杂的狼群中间占据一席之地。你深吸一口气,然后闭上眼睛,抬起头对着清新的森林空气嚎叫。 <br><br> <<if $wolfgirl gte 6>> 你让你更狂野、原始的感官接管着自己。<span class="green">你的嚎叫与你兄弟们的嚎叫完美而自然地融合在一起。</span>其它的<<wolf_cave_plural>>看起来接受了你作为它们的一员,满足于你的嚎叫,好像你只是群体中的另一头狼罢了。 <<stress -12>><<trauma -12>><<llstress>><<lltrauma>> <<elseif $fox gte 6>> 你加入了<<wolf_cave_plural>>,让你的直觉接管一切。你偶尔会发出一些高音的嘟嘟声和唧唧声,听起来不会太不合时宜。<<wolf_cave_plural>>似乎犹豫不决地接受了你。 <<stress -6>><<lstress>> <<elseif $harpy gte 6>> 你加入了剩余的<<wolf_cave_plural>>,或者你是这么认为的。你的本能接管了一切,你的嚎叫更让人联想到欢快的歌声。你的和声旋律与同伴们的嚎叫相冲突,让它们略带恼怒。 <<stress -3>><<lstress>> <<else>> 尽管尝试了最大努力,但你的<<if $cat gte 6>>喵喵叫声<<elseif $cow gte 6>>哞哞叫声<<else>>不成样子的叫声<</if>>似乎没能打动大部分<<wolf_cave_plural>>。大多数狼似乎并不在意,但也有些被你欠佳的尝试而感到被冒犯了。 <<stress -3>><<lstress>> <</if>> <</if>> <br><br> <<destinationwolfcave>>
<<effects>><<beastNEWinit 1 wolf>><<person1>> 你接近猎兽们休息的老地方,为即将到来的狩猎做准备。 <br><br> 你似乎感觉心中有所领悟,你四肢着地摆出野兽的姿势,露出你的<<if $transformationParts.traits.fangs isnot "disabled">>尖牙<<else>>牙齿<</if>>。 <br><br> 猎兽者中的一个,一个<<beasttype>>, <<if $wolfpackharmony gte 10 and $wolfpackferocity gte 10>> 回应了你的呼号,并准备好战斗。 <<if $monster is 1>> "<<pPackbrother>>永不后退!" <</if>> <<elseif $wolfpackharmony gte 10>> 打着哈欠爬起来回应你的挑衅。 <<if $monster is 1>> "糟糕的消磨时间方法。" <</if>> <<elseif $wolfpackferocity gte 10>> 凶恶地跳起来回应你的挑衅。 <<if $monster is 1>> "<<pPackbrother>>,你将倒下!" <</if>> <<elseif $wolfpackferocity gte 1>> 咆哮着走到你身边,回答你的决斗要求。 <<if $monster is 1>> "也不是不行。" <</if>> <<else>> 在躺下之前瞥了一眼你的方向。 <<if $monster is 1>> "<span class="red">不能浪费精力。毫无意义。</span>" <<else>> <span class="red"><<bHe>>没有用来决斗的体力。</span> <</if>> <<set _reject to 1>> <</if>> <br><br> <<if _reject>> <<link [[继续|Wolf Cave Clearing]]>><</link>> <<else>> <<pass 20>><<stress -6>> <<link [[迎头痛击|Wolf Cave Spar 2]]>><<set $phase to 0>><</link>><<physiquedifficulty 2000 $physiquemax>> <br> <<link [[以耐力取胜|Wolf Cave Spar 2]]>><<set $phase to 1>><</link>><<athleticsdifficulty 200 1000>> <br> <<link [["以智胜过" + $NPCList[0].pronouns.him|Wolf Cave Spar 2]]>><<set $phase to 2>><</link>><<dancedifficulty 200 1000>> <br> <</if>>
<<effects>> <<switch $phase>> <<case 0>> 你试着用一些强大的攻击来压倒<<beasttype>>,迅速而果断地结束战斗。<<beasttype>>在你的前两次猛击下躲闪,但是 <<if $physiqueSuccess>> <<set _victory to 1>> 第三下击中了<<bhim>>,接着第四下<span class="green">更是把<<bhim>>打倒在地。</span> <<else>> 你第三下打到了<<bhim>>。<span class="red"><<bHe>>差点就闪过去了。</span><<bHe>>用力<<if $monster is 1>>踢<<else>>冲击<</if>>你的膝盖,你一个踉跄跌倒在地。 <</if>> <<physique 4>> <<case 1>> 你尝试消耗<<beasttypes>>的体力,同时节约自己的精力。<<beasttype>>向前冲去攻击,而你后退。<<bHe>>接着冲锋,你闪到一边。 <<if $athleticsSuccess>> <<set _victory to 1>> <span class="green"><<bHe>>开始大口喘气,接着你挥出一击。<<bHes>>没来的及躲开。</span> <<else>> <span class="red">你的脚勾到了一个树根。</span>你摔倒在地,而<<bhes>>则冲向你,把<<if $monster is 1>>手<<else>>爪子<</if>>摁在你的脖子上。胜负已分。 <</if>> <<physique 2>><<athletics 2>> <<case 2>> 你尝试在<<bhim>>周围跳舞,一边攻击一边躲闪<<bhers>>的反击。 <<if $danceSuccess>> <<set _victory to 1>> <span class="green">你发现避开对手的攻击很容易。</span>你躲开了<<beasttype>>的猛扑,并给<<bhis>>的<<if $monster is 1>>的下巴<<else>>鼻子<</if>>致命一击。 <<else>> 你有些敏捷。<span class="red">但不像<<bhim>>那么敏捷。</span>无论你怎么努力,你甚至连一拳都打不到<<bhim>>。很明显<<bhes>>在戏弄你,你在疲惫和失败中跪倒在地。 <</if>> <<physique 2>><<danceskill 2>> <</switch>> <<gtiredness>><<tiredness 12>> <<if !_victory>> <<pain 6>><<gpain>> <</if>> <br><br> <<if _victory>> <<if $wolfpackharmony gte 10>> 那<<beasttype>>在痛苦中呻吟,退后了几步之后把<<bhis>>屁股朝向你。 <<if $monster is 1>> "<<pPackbrother>>可以取得<<pher>>的奖赏。" <</if>> <br><br> <<if $deviancy gte 35>> <<link [[接受邀请|Wolf Cave Spar Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<deviant3>> <<else>> <span class="blue">你的异种癖等级还不足以让你接受它。</span> <</if>> <br> <<link [[拒绝|Wolf Cave Clearing]]>><<endevent>><</link>> <<elseif $wolfpackferocity gte 10>> 那<<beasttype>>在痛苦中呻吟,咆哮着退后了几步。当你试图接近来检查<<bhe>>的伤势时,<<bHe>>露出了<<bhis>>的尖牙。 <<if $monster is 1>> "<<ppackbrother>>还想要什么? 你已经赢了。" <</if>> <br><br> <<link [[继续|Wolf Cave Clearing]]>><<endevent>><</link>> <<else>> 那<<beasttype>>在痛苦中呻吟,退后了几步之后便低下<<bhis>>的头回到了<<bhis>>的休息处。 <br><br> <<link [[继续|Wolf Cave Clearing]]>><<endevent>><</link>> <</if>> <<else>> <<if $wolfpackferocity gte 10>> 那<<beasttype>>露出<<bhis>>的尖牙把你按在地上。<<bHes>>不仅仅满足于在战斗中击败你。 <br><br> <<if $deviancy gte 35>> <<link [[顺从|Wolf Cave Spar Sex]]>><<set $sexstart to 1>><<set $phase to 1>><<sub 1>><</link>><<deviant3>> <br> <</if>> <<link [[挣扎|Wolf Cave Spar Sex]]>><<set $molestationstart to 1>><<def 1>><</link>> <<elseif $wolfpackharmony gte 10>> <<beasttype>>发出满意的咯咯声,用<<bhis>>的<<if $monster is 1>>手<<else>>鼻子<</if>>推了推你。<<bHis>>的尾巴不自觉地摇着。 <br><br> <<if $deviancy gte 35>> <<link [[奖励|Wolf Cave Spar Sex]]>><<set $sexstart to 1>><<set $phase to 2>><<sub 1>><</link>><<deviant3>> <br> <</if>> <<link [[喘口气 (0:05)|Wolf Cave Clearing]]>><<endevent>><<pass 5>><</link>> <<else>> <<beasttype>>发出满意的咯咯声,回到<<bhis>>的休息处。 <br><br> <<link [[喘口气 (0:05)|Wolf Cave Clearing]]>><<endevent>><<pass 5>><</link>> <</if>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<if $wolfpackharmony gte 1>> <<enable_rescue>> <</if>> <<if $phase is 1>> 你感觉挣扎只会让你受伤,所以你向<<beasttype>>表示你愿意配合。 <<set $enemytrust -= 20>><<set $enemyanger += 20>> <<elseif $phase is 2>> 你大方的展露出姣好的身体,扭动屁股,摆出了一个准备交配的姿势,诱惑着<<beasttype>>。 <<else>> 你接受了<<beasttype>>的邀请。 <</if>> <<deviancy3>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 40>> <<if $wolfpackharmony gte 1>> <<enable_rescue>> <</if>> 你不喜欢让<<beasttype>>以这种方式享用你,试图打断<<bhim>>。<<bHe>>咆哮了一声。 <<if $monster is 1>> "<<pPackbrother>>输了!现在<<ppackbrother>>已经投降了!" <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'><<beastsplural>>忙着考虑自己,而不是帮助你。</span>">> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Cave Spar Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Cave Spar Sex]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>><<wolfpacktrust>> <br> <<beasttype>>打哈欠,躺下了。 <<elseif $enemyhealth lte 0>> <<beasttype>>一瘸一拐地离开你身边。<<if $monster is 1>>"<<pPackbrother>>赢了……最终……"<</if>> <<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>> 其他<<beastsplural>>朝着欺负你的<<beasttype>>吼叫着。<<bHe>>最开始还敢于吼回来,但之后就离开你,灰溜溜地跑掉了。 <<lharmony>> <<else>> 那<<beasttype>>打了个哈欠回到了<<bhe>>之前休息的地方。 <</if>> <br><br> <<tearful>>你爬起来,站住脚跟。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Wolf Cave Clearing]]>><</link>>
<<effects>> 你爬到黑狼的岩石上,高到它能听到你说话。"你为什么不打个招呼呢?"你说道。 <br><br> <<if $monster is 1>> 狼一开始没有反应。你从岩石上下来。这时黑狼才动了起来,一跃跳到草地上。<<He>>走进森林。"你吓到幼崽了,"你听到它说,"这很有趣——" <<else>> 狼一开始没有反应。你从岩石上下来。这时黑狼才动了起来,一跃跳到草地上。<<He>>走进森林。 <</if>> <<gharmony>> <br><br> <<destinationwolfcave>>
<<effects>> 你留下他们大眼瞪小眼。 <<gferocity>> <br><br> <<destinationwolfcave>>
<<effects>><<beastNEWinit 2 wolf>> <<unset $halloween_lake>><<unset $halloweenWolves>> 你走近那群吵闹的狼群,它们聚集在一个烦躁和受伤的成员周围。那是你在湖边看到被学生攻击的<<beasttype 0>>。 <br><br> <<if $monster is 1>> 黑狼冲向现场,将其他人推到一边。“走开,退后!”<<nnpc_he "Black Wolf">>喊道。<<nnpc_His "Black Wolf">>在看到<<beasttype 0>>后,震惊地睁大了眼睛。黑狼带着一种担忧的表情,但<<nnpc_his "Black Wolf">>尽量隐藏了起来。“我们的同伴怎么了?" <br><br> "我饿了,去……湖边狩猎的。"<<bHe 0>>感到惭愧地承认,"人类看到了我并对我发起攻击。一些人追了过来,而我逃开了……"<<bhe>>说着,仍然因为那次遭遇而心有余悸。 <br><br> "狼群不应该踏足湖泊!"黑狼打断。"为什么兄弟姐妹要违抗命令?"<<nnpc_Hes "Black Wolf">>愤怒地吼道。"人类攻击兄弟姐妹,现在居然还闯进了狼群的领地,"<<nnpc_he "Black Wolf">>咆哮道。"必须教训他们!" <<else>> 黑狼冲向现场,把其他狼群推开。在看到那只<<beasttype 0>>后,<<bHis>>的眼睛震惊地睁大了。你看到黑狼的姿态似乎流露出一种关切的表情。<<nnpc_He "Black Wolf">>走近检查那只狼。 <br><br> 经过更近一步的观察,你发现那只<<beasttype 0>>的侧面受了一点轻伤,毫无疑问是在与学生的冲突中受的。淤青看起来不是很严重,所以这只动物可能只是受到惊吓而已。 <br><br> 黑狼凑近嗅着萦绕在<<beasttype 0>>身上的气味,被回以了愤怒地咆哮。<<nnpc_He "Black Wolf">>必须意识到这是人类的工作。黑狼站了起来,朝着湖的方向前进。 <</if>> <br><br> <<link [[继续|Wolf Halloween 2]]>><</link>>
<<effects>> <<if $monster is 1>> 在黑狼还没有离开的时候,一只年轻的<<beasttype 1>>挡住了黑狼的去路,抱住了<<bhim>>。"黑狼留下!"<<bhe>>恳求道。"你必须保护狼群!"黑狼停了一会儿,考虑了一下。<<nnpc_His "Black Wolf">>的态度发生了变化,<<nnpc_he "Black Wolf">>蹲下来安抚颤抖的<<beasttype 1>>。 <br><br> "我会去找那些人!"另一只<<beasttype 0>>宣布。"教育他们不要侵犯狼群领地!" <br><br> 黑狼点头回应,同时查看起了另一个成员的状态。<<nnpc_He "Black Wolf">>瞥了你一眼,但什么也没说。 <<else>> 在黑狼有机会离开之前,一只更年轻的<<beasttype 1>>挡住了去路,它依偎着<<nnpc_him "Black Wolf">>,用<<bhis 1>>的鼻子轻推<<nnpc_him "Black Wolf">>。这个年轻人一定很担心洞穴得不到保护。黑狼停下来思考了一会儿。<<nnpc_His "Black Wolf">>的举止发生了变化,<<nnpc_he "Black Wolf">>蹲下来安抚颤抖的<<beasttype 1>>。 <br><br> 另一只<<beasttype 0>>似乎有其他计划。一小群<<wolf_cave_plural>>围在它周围,打算追踪下那些负责攻击的人类。 <br><br> 黑狼似乎对这个提议感到满意。<<bHe>>留下来查看其他成员的状态,好奇地瞥了你一眼。 <</if>> <br><br> <<if $pound and $pound.progress gte 6>> <<link [[参加狩猎派对|Wolf Halloween Dog]]>><</link>> <<else>> <<link [[参加狩猎派对|Wolf Halloween 3]]>><<set $phase to 0>><</link>> <</if>> <br> <<link [[待在山洞里|Wolf Halloween Stay]]>><</link>>
<<effects>> 你摇摇头,然后离开它们。在跳跃奔跑并消失在夜色中之前,<<beasttype 0>>发出阵阵喘息声。其他一些<<wolf_cave_plural>>也紧随其后。 <br><br> <<destinationwolfcave>>
<<effects>><<loadNPC 2 "black_dog">> 你加入了那群<<wolf_cave_plural>>。 <<if $monster is 1>> "很高兴有<<ppackbrothers>>的帮助,"<<bhe>>说。 <<else>> 它们似乎很高兴有你在它们身边。 <</if>> <br><br> 当聚会准备结束的时候,你发现一个巨大的身影从灌木丛后面若隐若现。它是黑狗。 <<if $monster is 1>> "如果要追捕人类,应该让我跟着走,"<<bhe 2>>宣称,"曾经被它们救过,现在该回报了。"一丝担忧暴露了<<bhis 2>>看似坚定的态度。 <<else>> 你想知道这只狗是否会对你有一种奇怪的感激之情,因为你从马厩里救了<<bhim 2>>。在探险期间得到更多的帮助可能是有利的。 <</if>> <br><br> <<link [[同意|Wolf Halloween 3]]>><<set $phase to 1>><</link>> <br> <<link [[拒绝|Wolf Halloween 3]]>><<set $phase to 2>><</link>>
<<effects>> <<if $phase is 0>> <<endevent>><<beastNEWinit 3 wolf>> 你加入了那群<<wolf_cave_plural>>。 <<if $monster is 1>> "很高兴有<<ppackbrothers>>的帮助,"<<bhe>>说。 <<else>> 它们似乎很高兴有你在它们身边。 <</if>> <<elseif $phase is 1>> <<set $blackDog to true>> 你向黑狗点头,让<<bhim 2>>加入派对。"我以前和人类打过交道,知道他们会面对什么,"<<bhe 2>>评论道。 <<elseif $phase is 2>> 你向黑狗伸出手来,发出让<<bhim 2>>留下来的信号。这只狗忧心忡忡地看着你,但点头回应。你召集了<<wolf_cave_plural>>的其余部分并冒险外出。 <</if>> <br><br> <<generateyv4>><<generateyv5>><<generateyv6>> 你和<<if $blackDog>>黑狗和<</if>>其他的<<wolf_cave_plural>>一起穿过森林。一个经验更丰富的<<beasttype 0>>领头,供其他人跟随。 <br><br> 你们的队伍突然停了下来。尽管你在追踪技能上处于劣势,但你听到了欢笑声的回响,而空气中弥漫着啤酒的气味。那些湖边的学生们一定在附近。你悄悄地穿过灌木丛,看到了三个和你年龄相仿的人。他们相互嘻嘻哈哈地说着话,笑声高亢。 <br><br> "你真是个混蛋,你知道吗?"一个穿着稻草人服装的<<person4>><<person>>说道。 <br><br> "噢,闭上你的嘴,那只该死的杂种本来就要攻击我们。我是个血腥英雄!"另一个穿着机器人头盔的<<person5>><<person>>回答道。 <br><br> "它看起来就像我的狗,我想抚摸它!"一个穿着狮子连体衣的<<person6>><<person>>补充道。 <br><br> 他们之间的闲谈,完全没有意识到你的存在。 <br><br> <<link [[对抗|Wolf Halloween 4]]>><<set $phase to 0>><</link>> <br> <<link [[警告|Wolf Halloween 4]]>><<set $phase to 1>><</link>>
<<effects>> 你悄悄地绕过那些不知情的参加派对的人,走出灌木丛与他们面对面。 <<if $phase is 0>> <<if $speech_attitude is "meek">> "喂,你……!停下!" <<elseif $speech_attitude is "bratty">> "嘿,混蛋,听我说!" <<else>> "等一下,你们!" <</if>> 你大喊。 <br><br> 三人组吓了一跳,然后将目光投向你,轻松地笑了起来。"这个愚蠢的荡妇在这里做什么?"<<person5>><<person>>笑着说。 <br><br> "你是迷路了吗?"<<person4>><<person>>问道。"你这个可爱的小家伙。跟我们来,我们会陪你的。" <br><br> <<if $speech_attitude is "meek">> "你们三个……你们真卑鄙!"你说。"现在我们要给你一个教训!" <<elseif $speech_attitude is "bratty">> "你们这些混蛋不应该来这里,"你吐口水。"我们现在很生气,我们想要报复!" <<else>> "攻击一只手无寸铁的动物是一个巨大的错误,"你说。"我们是来报复的!" <</if>> <br><br> 他们困惑又愤怒地盯着你看。<<person5>><<person>>笑了,"我们中的<i>谁</i>,荡妇?" <<elseif $phase is 1>> <<if $speech_attitude is "meek">> "你们真的搞砸了……"你说。"它们现在太疯狂了。你们应该赶紧跑!" <<elseif $speech_attitude is "bratty">> "你们三个现在陷入危险了,"你说。"它们他妈的很生气,不确定我现在能不能帮你们……" <<else>> "你们真的做到了,"你说。"它们现在很生气。它们会教训你们的。" <</if>> <br><br> "它们?"<<person5>><<person>>问道。"你在威胁我们吗,荡妇?它们是谁?" <</if>> <br><br> <<link [[继续|Wolf Halloween 5]]>><</link>>
<<effects>> <<if $blackDog>> <<person4>><<person>>靠近,但立即被黑狗包围。<<beasttype 2>>毫不费力地将青年人撞倒在地。 <<else>> <<person4>><<person>>靠近,但立即被<<beasttype 1>>跳过。野兽出其不意地抓住了学生,并将<<person4>><<him>>撞倒在地。 <</if>> <br><br> 另外两个学生大喊大叫。<<person6>><<person>>伸手去够地里的一块石头。当<<his>>投掷时,<<his>>的手臂被一只从灌木丛中冒出的<<beasttype 0>>的肚子夹住。他们扭打了一会儿,然后<<beasttype 0>>设法将<<person6>><<him>>撞倒在地板上。 <br><br> "快打电话,去求援!"他们对着<<person5>><<person>>大喊。<<He>>回过神来,想要逃跑,但被另外两个狼群成员拦截了。<<person>>呆在原地,一动不动。 <br><br> 三人被围在一起。狼群围着他们,愤怒难以掩饰。 <br><br> <<link [[警告他们然后离开|Wolf Halloween 6]]>><<set $phase to 0>><</link>> <br> <<link [[挑逗他们|Wolf Halloween 6]]>><<set $phase to 1>><</link>>
<<effects>> <<if $phase is 0>> <<if $speech_attitude is "meek">> "我、我希望你们已经吸取了教训,你们三个!"你说。"坏人总会得到报应!" <<elseif $speech_attitude is "bratty">> "如果我们再看到你们三个混蛋在这里游荡……"你威胁道。"你们会变得更糟,而不仅仅是害怕。" <<else>> "我们会让你们安然无恙……这次,"你说。"你们真幸运,我的伙伴们今晚没饿!" <</if>> <br><br> 学生们点头回应。他们紧紧地抱在一起,害怕得发抖。 <<elseif $phase is 1>> <<if $speech_attitude is "meek">> "万圣节快乐!"你忍不住笑了起来。"天哪,我从来没有见过这么害怕的人!" <<elseif $speech_attitude is "bratty">> "万圣节快乐!"你对他们露出嘲弄的笑容。"别生气,今晚每个人都有好好拉屎的权利!" <<else>> "就像小狗一样,不是吗?"你笑了。"当你们寡不敌众的时候就不那么好笑了,不是吗?" <</if>> <br><br> 他们困惑地看着你。"他妈的是谁……"<<person4>><<person>>说道。 <</if>> <br><br> 对你的特技表演感到满意,你转身离开回到洞穴,却注意到<<wolf_cave_plural>>没有跟随。 <br><br> 它们被学生们迷住了,他们挤在一起,在恐惧中颤抖。一头<<beasttype 0>>带着毫不掩饰的欲望盯着<<person5>><<person>>,然后冲向<<him>>,让<<him>>尖叫。 <br><br> "别碰<<him>>!"<<person6>><<person>>大喊着,扇了那只<<beasttype 0>>一巴掌。<<beasttype 0>>愤怒地咆哮着。其他的<<wolf_cave_plural>>变得越来越大胆,向前靠进。 <br><br> 你大声喊道,让那些<<wolf_cave_plural>>离开那三个人。他们齐刷刷地转过身来,你看到了<span class="red">一群狂乱的<<if $monster is 1>>怪物<<else>>野兽<</if>>,它们沐浴在红色的月光中</span>,不同于你几个小时前所见到的那些狼群。 <br><br> <<if $wolfpackleader is 1>> <<set _winReason to "Alpha">> <<elseif $blackDog>> <<set _winReason to "Black Dog">> <</if>> <<link [[留在原地|Wolf Halloween 7]]>><<stress 6>><<set $phase to 0>><</link>><<gstress>><<note _winReason "gold">> <br> <<link [[后退|Wolf Halloween 7]]>><<set $phase to 1>><</link>>
<<effects>> <<if $phase is 0>> <<if $wolfpackleader is 1 or $blackDog>> <<famegood 10>> <<if $wolfpackleader is 1>> "我说够了!"你喊道。"我可是狼王,你们要听我的!" <br><br> <<wolf_cave_plural>>放松了它们的攻击,而是威胁性地向你踱步。一只<<beasttype 1>>咆哮着,然后把你推到一边,和其他狼一起愤怒地向洞穴行进。 <<else>> "我说停下来!"你喊道。"他们已经收到警告了!" <br><br> <<wolf_cave_plural>>放松了它们的攻击,而是威胁性地向你踱步。<<beasttype 1>>准备冲刺,但被黑狗拦住,黑狗走在你前面,在<<bhim 2>>后面保护你。<<beasttype 1>>咆哮,然后加入<<bhis 1>>的兄弟们返回洞穴的路上。 <</if>> <<if $monster is 1>>"<<pPackbrother>>不应该妨碍族群。"<</if>><<gferocity>> <br><br> <<if $blackDog>> <<if $monster is 1>> 当<<bhe 2>>离开时,黑狗向你微微一笑表示赞同。"很高兴,我的朋友今晚表现出了怜悯之心,"<<bhe 2>>说道。"永远不应该用更多的暴力来惩罚暴力。" <<else>> 黑狗高兴地摇着尾巴表示赞同。考虑到这些青年人毫无防御能力,<<bhe 2>>会同情他们吗? <</if>> <br><br> <</if>> 你走近哭泣的学生。<<person4>><<person>>对你的触摸感到害怕,但你设法帮助<<him>>站起来,拍下<<his>>服装上的污垢。 <<if $speech_attitude is "meek">> "我、我不应该做得这么过分,"你说。"求你了,只是……不要再把伙伴们弄得一团糟。" <<elseif $speech_attitude is "bratty">> "你知道吗?你们差点就完蛋了。"你说。"远离狼群,这样就不会再发生这种事了。" <<else>> "我失去了对局势的控制,"你说。"很抱歉让你们受到惊吓,但不要再攻击狼群了。" <</if>> <br><br> 学生们爬起来逃跑,消失在树后。你决定现在最好回到洞穴。 <br><br> <<unset $blackDog>> <<destinationwolfcave>> <<else>> "我说停下来!"你喊道。"他们已经收到警告了!" <br><br> <<wolf_cave_plural>>放松了它们的攻击,而是威胁性地向你踱步。<<beasttype 1>>咆哮。<<if $monster is 1>>"<<pPackbrother>>已经忘记了地方。我很乐意提醒!"<</if>> <br><br> <<saveNPC 3 "halloween_lake">> <<beastNEWinit 3 wolf>> <<link [[继续|Wolf Halloween Fight]]>><<set $molestationstart to 1>><</link>> <</if>> <<elseif $phase is 1>> 你离开<<wolf_cave_plural>>,看到它们扑向无助的三人组。当他们的服装被撕成碎片,身体暴露在野兽面前时,织物在空中飞舞。<<if $monster is 1>><<beasttype 0>>发出狂野的咆哮,不再纠缠于言语。<</if>> <br><br> <<if $blackDog>> 黑狗试图介入,但被一只<<beasttype 1>>挡住了去路。 <<if $monster is 1>> "退后,局外人!"<<bhe>>喊道。"幸运的是,我们甚至允许你跟随!" <<else>> 在这样的时刻激起它们的愤怒似乎并不明智。 <</if>> <br><br> <</if>> 你恐惧地目睹了狼群的残忍和无情,它们对那三个学生进行了残忍的性侵犯。他们被无情地强奸了数小时,直到最后一只<<wolf_cave_plural>>得到了满足。它们离开了横七竖八的猎物,踏着草地离开了。 <<trauma 6>> <br><br> 学生们艰难地站起身来,他们的服装已经被完全摧毁。他们无法自已地哭泣着,带着仅存的尊严艰难地离开了。 <br><br> <<if $blackDog>> 黑狗留在你的身边,没有离开。 <<if $monster is 1>> "对不起,人类,"<<bhe>>以沮丧的语气说道。"别怪我的朋友们,我从来没有想过会这样。"你 <<else>> <<bhe 2>>在看着学生们离开时低声发出叹息。你想知道,连黑狗也觉得它们的惩罚太过严厉了吗?你安慰地抚摸了一下<<bhim 2>>,然后 <</if>> 你和黑狗一起走回狼穴,回到相对安全的地方。 <<else>> 你无法帮助那些学生。你决定最好回到相对安全的狼穴过夜。 <</if>> <br><br> <<unset $blackDog>> <<destinationwolfcave>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>><<beastTrainGenerate>> <<set $enemytrust -= 40>><<set $enemyanger to 60>> <</if>> <<effects>> <<effectsman>> <<alarmstate "学生们惊恐地看着,但是<span class='red'>什么也没做。</span>">> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Halloween Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Halloween Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩,但另一只则渴望尝试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Wolf Halloween Fight]]>><</link>> <<else>> <<beasttype>>在痛苦和恐惧中退缩。 <<combatTrainAdvance>> <br><br> <<link [[继续|Wolf Halloween Fight Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<wolfpacktrust>> <<combatTrainAdvance>> <br><br> <<link [[继续|Wolf Halloween Fight]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <<wolfpacktrust>> <br><br> <<link [[继续|Wolf Halloween Fight Finish]]>><<set $finish to 1>><</link>> <</if>> <<else>> <<if $enemywounded gt $enemyejaculated>> <<famegood 10>> 你胜利地站在被击败的<<wolf_cave_plural>>之上。它们很快就康复了。它们保持距离,现在似乎不那么急于激怒你了。 <br><br> <<endevent>> <<loadNPC 0 "halloween_lake">> <<tearful>>你走向哭泣的学生们,他们眼中充满了泪水。<<person1>><<person>>在你的触碰下退缩,但你还是帮助<<him>>站起来,并帮<<his>>拍掉了身上的泥土。 <<if $speech_attitude is "meek">> "你们来这里真是太傻了!"你抗议道,"这里又恐怖又危险。下次呆在城里吧,好吗?" <<elseif $speech_attitude is "bratty">> "你们这群白痴!"你对他们怒视着,"别再做这种愚蠢的事情了,你们听明白了吗?下次我可不会在身边了。" <<else>> "去激怒狼群可不是个聪明的选择,对吧?"你问道,"现在走吧,离开这里。" <</if>> <br><br> 学生们爬起来逃跑,消失在树后。你决定现在最好回到洞穴。 <<elseif $enemywounded is 0>> <<wolf_cave_plural>>安定下来,它们欲望减弱了。它们把你丢在原地离开了,你在地上躺了好久,才回去了洞穴。 <br><br> <<tearful>>你站起身来四处张望,寻找那些学生的踪迹。他们一定在混乱中逃离了。你花了一些时间恢复自己的状态,然后返回了狼穴。 <</if>> <br><br> <<clotheson>> <<endcombat>><<clearNPC "halloween_lake">> <<destinationwolfcave>> <</if>>
<<set $location to "wolf_cave">><<effects>> <<if $wolfpacktrust gte 18 or $wolfpackleader gte 1>> <<if playerIsPregnant() and playerBellySize() gte 15>> <<set _pregnancy to getPregnancyObject()>> <<npc "Black Wolf">> 你试图跟随那些<<wolf_cave_plural>>,但黑狼转过身来,闻了闻你的肚子周围,似乎在寻找什么。 <<if $monster is 1>> "待在这里!看好孩子。保护好你的肚子。" <<if _pregnancy.type is "wolf" and _pregnancy.potentialFathers.find(father => father.source === "Black Wolf")>> <<bhe>>在骄傲地看着你的肚子。<<set $blackWolfPregnancyHunt to true>> <</if>> <<else>> <<bHe>> <<if _pregnancy.type is "wolf" and _pregnancy.potentialFathers.find(father => father.source === "Black Wolf")>> 看起来比一般人更贴心,而且很明显<<set $blackWolfPregnancyHunt to true>> <</if>> 希望你和年轻的<<wolf_cave_plural>>呆在一起,保护你和你日渐变大的肚子。 <</if>> <br><br> <<endevent>> 你看着它们穿过树林离开。 <br><br> <<destinationwolfcave>> <<elseif $blackWolfNotHunting>> <<npc "Black Wolf">> 黑狼坐在石头上,注视着一切,<<bhis>>鼓胀的肚子也呈现在你的视野中。 <<endevent>> <br><br> <<if $wolfpackleader gte 1>> 当成员们兴奋地互相咬来咬去时,狼群开始吠叫。但目前还没有人开始跑步。它们都在看着你。 <<else>> 狼群中的成员为谁来领导狩猎而咆哮和撕咬。 <</if>> <<set $outside to 1>> <br><br> <<link [[带头 (0:15)|Wolf Cave Hunt No Black Wolf Start]]>><<set $phase to 1>><<pass 15>><</link>> <br> <<link [[移开视线(0:30)|Wolf Cave Hunt No Black Wolf Start]]>><<pass 30>><</link>> <<else>> <<set $dateCount.BlackWolfHunts++>> 你跟随着那些<<wolf_cave_plural>>穿过树林离开。它们没有阻止你。 <br><br> <<set $outside to 1>> 离狼穴不远的地方,它们开始奔跑。它们移动得很快,很难跟上。 <<gathletics>><<athletics 6>><<physique 6>> <br><br> <<wolfhuntevents>> <</if>> <<else>> 你试图跟随<<wolf_cave_plural>>,但黑狼转身向你咆哮。 <<npc "Black Wolf">> <<if $monster is 1>> "留下来!看着年轻的孩子们。建立信任。" <<else>> <<bHe>>想让你留在这里照看年轻的<<wolf_cave_plural>>。 <</if>> <br><br> <<endevent>> 你看着它们穿过树林离开。 <br><br> <i>如果它们更信任你,它们可能会愿意让你加入。</i> <br><br> <<destinationwolfcave>> <</if>>
<<set $location to "wolf_cave">><<effects>> <<if $blackWolfNotHunting>> 狼群们在树林之间离开,留下你和黑狼,留下年轻的<<wolf_cave_plural>>。 <<if $wolfpackleader gte 1>> <<npc "Black Wolf">> <<if $monster is 1>> <br><br> "头狼应该领先。”当<<bhe>>注意到你在盯着自己看时,<<bhe>>喘气,似乎很失望。 <</if>> <<endevent>> <</if>> <<else>> 狼群们在树林之间离开,留下你和年轻的<<wolf_cave_plural>>。 <</if>> <br><br> <<destinationwolfcave>>
<<location "forest">><<effects>> 你和狼群一起沿着河边跑。你来到一片柔软的草地上。一些<<wolf_cave_plural>>躺下休息。 <br><br> <<if $wolfpackleader gte 1>> <<link [[休息(1:00)|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>> <br> <<link [[没时间休息|Wolf River Rouse]]>><</link>> <br> <<if $rng gte 51>> <<link [[让黑狼决定|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>> <br> <<else>> <<link [[让黑狼决定|Wolf River Rouse]]>><</link>> <br> <</if>> <<else>> <<npc "Black Wolf">> <<if $rng gte 51>> 黑狼也躺了下来,你和其他的<<wolf_cave_plural>>也跟着躺下了。 <<if $monster is 1>> "休息。节省体力。" <</if>> <br><br> <<link [[继续(1:00)|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>> <br> <<else>> <<if $monster is 1>> 黑狼叫了一声。"没时间休息了!有风的味道。快点。" <<else>> 黑狼对它们咆哮,它们又站了起来。 <</if>> <br><br> <<link [[继续|Wolf River Rouse]]>><</link>> <br> <</if>> <</if>> <<endevent>>
<<location "forest">><<effects>> 你来到悬崖底部一个腐烂的树桩前。树桩底部长着一堆蘑菇,有些是红色的,有些是粉红色的。 <<if currentSkillValue('science') gte 400>> 你认出了红色的是狼菇,这种蘑菇被认为是赋予力量的,在古代被战士们珍视。你也能认出粉红色的蘑菇。它们是一种催情剂,对许多动物有毒。包括<<wolf_cave_plural>>。 <<elseif currentSkillValue('science') gte 200>> 你认出了红色的是狼菇,这种蘑菇被认为是赋予力量的,在古代被战士们珍视。粉红色的你认不出来。 <<else>> 两种蘑菇你都认不出来。 <</if>> <br><br> <<tendingicon "wolfshrooms">><<link [[摘红蘑菇|Wolf Cliff2]]>><<set $wolfpackshroom to "red">><</link>> <br> <<tendingicon "aphrodisiac shrooms">><<link [[摘粉蘑菇|Wolf Cliff2]]>><<set $wolfpackshroom to "pink">><<arousal 600>><</link>><<garousal>> <br> <<refuseicon>><<link [[不管它们|Wolf Cliff2]]>><</link>> <br>
<<location "forest">><<effects>> 狼群休息了一会儿。你以为自己睡着了。 <<gharmony>><<lferocity>><<ltiredness>> <br><br> 很快,狩猎队伍又变得焦躁不安起来,狩猎继续了下去。 <<gathletics>><<athletics 6>><<physique 6>> <br><br> <<wolfhuntevents>>
<<location "forest">><<effects>> 狼群被唤醒,狩猎仍在继续。 <<gathletics>><<athletics 6>><<physique 6>> <br><br> <<wolfhuntevents>>
<<location "forest">><<effects>> 狼群又开始移动了,你跑过去跟上他们。 <<gathletics>><<athletics 6>><<physique 6>> <br><br> <<wolfhuntevents>>
<<npc "Black Wolf">> <<location "forest">><<effects>> 你顺着鹿的足迹走。它们抬起头的频率更高,好像能闻到你闻不到的东西。过了一段时间,它们开始冲刺。 <br><br> <<if $athleticsSuccess>> 它们不会阻碍你,<span class="green">但你能跟上。</span>你们很快就到了目的地。另一边站着一只孤独的鹿。它停止了觅食,一看到狼群就惊慌失措地跑了起来。 <br><br> <<if 20 + $wolfpackharmony + $wolfpackferocity gte $rng>> 它穿过森林,在树林之间穿梭,很快就看不见了。黑狼从狼群中跑出来,开始追赶它。你们跑到另一片空地,发现黑狼胜利地站在猎物面前。 <br><br> <<if random(1,5) is 1>> <<endevent>><<beastNEWinit 1 wolf>><<saveNPC 0 rival_wolf>> 狼群聚集在猎物周围,但在它们有机会大快朵颐之前,有什么东西阻止了它们。另一伙狼群出现在你们面前。它们露出牙齿,以威胁的姿态走近。 <br><br> <<if $wolfpackleader is 1>> 它们的领导者,一个体型较大的<<beasttype>>,<<bhis>>的眼睛紧盯着你。 <<if $monster is 1>> "你是领导者吗?"<<bhe>>咆哮道。"后退!猎物归我们了!" <<else>> <<bHe>>发出攻击性的咆哮,要求你将猎物交给<<bhim>>。 <</if>> <br><br> 一开始是一个小团体,你开始注意到更多的敌对团体成员从灌木丛后面走出来,包围着你的其他兄弟。它们的数量超过了你们。 <br><br> <<endevent>><<npc "Black Wolf">> 黑狼站在你身边。 <<if $monster is 1>> "下达命令吧,"<<bhe>>低声对你说道。"狼群会听从你的所有指令。" <</if>> <br><br> <<wolf_cave_plural>>在等待着你的信号。 <br><br> <<endevent>><<loadNPC 0 rival_wolf>> <<link [[和对面的首领战斗|Wolf Rival Challenge]]>><</link>> <br> <<if $deviancy gte 15>> <<link [[主动出击|Wolf Rival Offer]]>><</link>><<deviant2>> <br> <</if>> <<link [[撤退|Wolf Rival Retreat]]>><</link>> <<else>> 它们的首领,一个体型较大的<<beasttype>>,<<bhis>>的眼睛紧盯着黑狼。 <<if $monster is 1>> "你是领导者吗?"<<bhe>>咆哮道。"后退!猎物归我们了!" <<else>> <<bHe>>给了黑狼一个令人不寒而栗的眼神,要求狼群将猎物交给<<bhim>>。 <</if>> <br><br> <<endevent>><<npc "Black Wolf">> 黑狼咆哮着回来,<<bhis>>的耳朵压低了。你开始注意到更多的敌对成员从灌木丛后面走出来,包围着你的其他兄弟。它们的数量超过了你们。 <br><br> <<bHis>>因为突然的袭击失去了信心,黑狼似乎不确定如何应对。 <br><br> <<if $deviancy gte 15>> <<endevent>><<loadNPC 0 rival_wolf>> <<link [[主动出击|Wolf Rival Offer]]>><</link>><<deviant2>> <br> <</if>> <<link [[逃跑|Wolf Rival Flee]]>><</link>><<athleticsdifficulty 1 1000>> <</if>> <<else>> 黑狼选了自己的那部分,而你发现附近生长着一些更合你胃口的浆果。你坐在鹿旁边。 <<if $monster is 1>> <<bHe>>坐在你身旁,把手放在了你的头上。"狩猎很成功,要感谢<<ppackbrother>>。" <</if>> <<stress -12>><<lstress>> <br><br> 狼群慵懒地躺在那里,悠闲地享用食物。突然,一场小争斗爆发了,黑狼离开了<<bhis>>在鹿旁边的位置去平息争吵。 <br><br> <<endevent>> <<wolfpackhuntoptions>> <</if>> <<else>> 它穿过森林,在树林之间穿梭。狼群追着它跑,但以如此快的速度奔跑,它们很快就累坏了。鹿逃走了。 <br><br> <i>更高的和谐和凶猛增加了狩猎成功的机会。</i> <br><br> <<wolf_cave_plural>>沮丧但并没有放弃,它们试图捕捉到更容易的猎物气味。突然,它们闻到了某种气味,于是开始奔跑起来。 <<gathletics>><<athletics 6>><<physique 6>> <br><br> <<endevent>> <<set $bus to "wolfcaveclearing">> <<wolfhuntevents>> <</if>> <<else>> 它们不会阻碍你,<span class="red">你的速度跟不上</span>。你在森林里和它们失散了。 <br><br> <<link [[继续|Forest]]>><<endevent>><<set $forest to 60>><</link>> <br> <</if>>
<<location "forest">><<effects>> <<beastNEWinit 1 boar>> 你沿着小路走,到达一个长满草的小丘。它的顶部是一具鹿的尸体,正被一只<<beasttype>>咀嚼着。<<bHe>>发现了狼群,瞪了你们一眼。 <br><br> <<if $rng gte 51>> 在后面的<<wolf_cave_plural>>到达之前,<<beasttype>>跳过尸体,冲下山,直接向你扑来! <br><br> <<link [[站在原地|Wolf Carrion Stand]]>><</link>><<physiquedifficulty 2000 12000>> <br> <<link [[跑|Wolf Carrion Run]]>><</link>> <br> <<else>> 在后面的狼群到达之前,<<beasttype>>跳过尸体,冲下山,直接向黑狼扑去! <br><br> <<endevent>><<npc "Black Wolf">> <<if $wolfpackharmony + $wolfpackferocity + 20 gte $rng>> 黑狼站在地面上。攻击者转身逃跑,跑进了森林。 <br><br> 黑狼给自己留下了部分,而你在附近找到了一些浆果,它们对你来说更加美味。你坐在那头鹿旁边。 <<if $monster is 1>> <<bHe>>坐在你边上,摸了摸你的头。"精彩的狩猎,愿你永获猎物,<<ppackbrother>>。" <</if>> <<stress -12>><<lstress>> <br><br> 狼群慵懒地躺在那里,悠闲地享用食物。突然,一场小争斗爆发了,黑狼离开了<<bhis>>在鹿旁边的位置去平息争吵。 <br><br> <<endevent>> <<wolfpackhuntoptions>> <<else>> 黑狼站在地面上,攻击者的冲锋将<<bhim>>击倒。它在狼群中横冲直撞,它们惊慌失措,为了安全四处奔逃。 <br><br> <i>更高的和谐和凶猛增加了狩猎成功的机会。</i> <br><br> 你带着狼群跑进了森林,寻觅那些更容易猎取的动物。 <<gathletics>><<athletics 6>><<physique 6>> <br><br> <<endevent>> <<set $bus to "wolfcaveclearing">> <<wolfhuntevents>> <</if>> <</if>>
<<location "forest">><<effects>> <<beastNEWinit 1 bear>> 你来到一个小洞穴,看到一个巨大的形状以稳定的节奏起伏。这是一只<<beasttype>>,它闭着眼睛躺在一只新捕到的猎物旁边。它看起来像一只鹿。狼群越来越近。它们需要一些惊喜。 <br><br> <<set $skulduggerydifficulty to 300>> <<link [[分散注意|Wolf Bear Distract]]>><</link>><<skulduggerydifficulty>> <br> <<link [[攻击|Wolf Bear Attack]]>><</link>> <br>
<<location "forest">><<effects>> 狼群似乎感到不安,通常情况下,它们不会追踪人类,除非情况十分危急。不过,它们还是跟着你前进。它们的奔跑逐渐放缓,变成了潜行。不久之后,你听到前方传来笑声。你慢慢地靠近,发现三个猎人围着篝火坐着,地上放着一只鹿的尸体,每个人手里都拿着一支步枪。 <br><br> 进行正面攻击非常冒险。 <br><br> <<if $exposed gte 2>> <<if $exhibitionism gte 75>> 当你面对其他人时,你会更加在意自己的<<lewdness>>。像这样大步走到他们中间会很尴尬。但这可能对你有利。 <br><br> <<set $skulduggerydifficulty to 400>> <<link [[分散他们的注意|Wolf Hunters Distract]]>><<set $phase to 0>><</link>><<skulduggerydifficulty>><<exhibitionist5>> <br> <<else>> 当你面对其他人时,你会更加在意自己的<<lewdness>>。你不可能让他们看到你。 <br><br> <</if>> <<elseif $exposed gte 1>> <<if $exhibitionism gte 35>> 当你面对其他人时,你会更加在意自己的<<lewdness>>。像这样大步走到他们中间会很尴尬。但这可能对你有利。 <br><br> <<set $skulduggerydifficulty to 600>> <<link [[分散他们的注意|Wolf Hunters Distract]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>><<exhibitionist3>> <br> <<else>> 当你面对其他人时,你会更加在意自己的<<lewdness>>。你不可能让他们看到你。 <br><br> <</if>> <<else>> <<set $skulduggerydifficulty to 800>> <<link [[分散他们的注意|Wolf Hunters Distract]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>> <br> <</if>> <<link [[攻击|Wolf Hunters Attack]]>><</link>> <br> <<link [[离开|Wolf Hunter Leave]]>><</link>> <br>
<<location "forest">><<effects>> <<npc "Black Wolf">> <<if $phase is 0>><<set $wolfpackshroom to "none">> 你把红色的蘑菇撒在了黑狼的食物里。黑狼发现了你的行为,开始咆哮,但当<<bhe>>看到你没有带走任何东西后,就停止了抗议。<<bHe>>回到了自己的位置,继续享用食物。接下来的几个小时,<<bhe>>变得更加有领地意识,盯着其他靠近鹿的<<wolf_cave_plural>>,并对它们咆哮着。 <<gferocity>> <br><br> <<elseif $phase is 1>><<set $wolfpackshroom to "none">> 你把粉红色的蘑菇撒在黑狼的食物上。<<bHe>>发现了你的动作并发出咆哮,但看到你什么都没带走时,<<bhe>>软化了态度。<<bHe>>回到<<bhis>>的地方,继续吃东西。在接下来的几个小时里,<<bhe>>变得无精打采。另一只<<wolf_cave_plural>>注意到鹿的某些部位,并在它们通常不被允许的部位碰运气。 <<lferocity>><<set $wolfpackpoisoned to 1>> <br><br> <</if>> <<endevent>><<beastNEWinit 1 wolf>> 你躺在草地上,头靠在一个<<beasttype>>身上。一直跑步让你很累。你闭上眼睛睡觉。当你休息的<<beasttype>>站起来时,你被吵醒了。 <br><br> <<endevent>> <<set $huntstate to "success">> <<wolfhuntevents>>
<<location "forest">><<effects>> <<generate1>><<generate2>><<generate3>> 狼群在营地周围就位,然后从四面八方冲进来! <br><br> <<if $wolfpackharmony + $wolfpackferocity - 20 gte $rng>> 猎人反应很快,但速度不够快。一个<<person1>><<person>>伸手去拿<<his>>的枪,<<he>>把枪留在了<<he>>坐的地方,但为时已晚。黑狼猛扑过去,抓住<<his>>的手臂。 <br><br> 另一个<<wolf_cave_plural>>跟随黑狼的脚步。当它们背靠着猎人,把他们逼成一个紧密的圆圈时,你开始后退。 <br><br> "这、这太疯狂了,"<<person>>结结巴巴地说道。 <br><br> <<earnFeat "Top of the Food Chain">> <<link [[索要贵重物品|Wolf Hunters Valuables]]>><</link>><<crime "thievery">> <br> <<link [[让他们走|Wolf Hunters Go]]>><</link>> <br> <<else>> 猎人们迅速做出反应,他们拿起步枪向狼群开火。子弹呼啸着飞入树林。虽然没有受伤,但<<wolf_cave_plural>>仍然转身逃离,寻找安全之处。你跟着它们一起离开了那里。 <<lharmony>><<lferocity>> <br><br> <i>更高的和谐和凶猛增加了狩猎成功的机会。</i> <br><br> 你又一次跑进森林,后面紧跟着狼群。一定有更容易被捕食的猎物。 <<gathletics>><<athletics 6>><<physique 6>> <br><br> <<endevent>> <<set $bus to "wolfcaveclearing">> <<wolfhuntevents>> <</if>>
<<location "forest">><<effects>> <<generate1>><<generate2>><<generate3>> <<if $phase is 0>> <<flaunting>>你从安全的树上出来,一丝不挂。你听到你的一个队友在你身后某处呜咽,但你没有停下来。你现在可以更清楚地看到猎人,然后直接向他们中间行进。 <<exhibitionism5>> 他们目瞪口呆地看着你。和你距离最近的,一个<<person1>><<person>>最先开口。"为什么,如果不是林中精灵,为什么要来给我们保暖?"<<He>>站了起来,其他人也站了起来。 <br><br> <<elseif $phase is 1>> <<flaunting>>尽管暴露在外,你还是从安全的树上走了出来。你听到狼群在你身后某处呜咽,但你没有停下来。你现在可以更清楚地看到猎人,然后直接向他们中间行进。 <<exhibitionism3>> 他们目瞪口呆地看着你。和你距离最近的,一个<<person1>><<person>>最先开口。"看起来你忘了穿得体了。"<<He>>站起来,其他人也站起来了。 <br><br> <<else>> 你平安无事地从树林里出来。你听到你的一个队友在你身后某处呜咽,但你没有停下来。你现在可以更清楚地看到猎人,然后直接向他们中间行进。 <br><br> 他们一看到你就跳起来伸手去拿枪,但很快就平静下来了。和你距离最近的,一个<<person1>><<person>>最先开口。"你不应该穿成这样偷偷接近别人,"<<he>>说道。"你会很容易受伤的。"<<He>>站起来时斜眼看着你,其他人也一样。 <br><br> <</if>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<skulduggeryuse>> <<person2>><<person>>耸耸肩,好像在听,<span class="green">但什么也没听到。</span><<He>>对你咧嘴笑。"是一个人在树林里散步吗?别担心,我们会照顾你的。" <br><br> "没错,"<<person3>><<person>>说,然后<<he>>上下打量着你。"问题是,我们该怎么处理你?" <br><br> 他们被你迷住了,以至于没有注意到许多双眼睛在黑暗中发光,而且还在越来越近。<<person1>><<person>>从<<his>>朋友的肩膀上看过去,恐惧在<<his>>脸上蔓延。<<He>>伸手去拿<<his>>的枪,<<he>>把枪留在了<<He>>坐的地方,但为时已晚。黑狼猛扑过去,咬住<<his>>的手臂。 <br><br> 另一个<<wolf_cave_plural>>跟随黑狼的脚步。当它们背靠着猎人,把他们逼成一个紧密的圆圈时,你开始后退。 <br><br> "这、这太疯狂了,"<<person>>结结巴巴地说道。 <br><br> <<earnFeat "Top of the Food Chain">> <<link [[索要贵重物品|Wolf Hunters Valuables]]>><</link>><<crime "thievery">> <br> <<link [[让他们走|Wolf Hunters Go]]>><</link>> <br> <<else>> <<skulduggeryskilluse>> "<span class="red">我听到了</span>,"<<person2>><<person>>开口说道,并迅速捡起一块石头扔到营地周围的灌木丛中。你可以听到沙沙作响的脚步声。它逐渐消失。这群人非常紧张,足以吓得他们逃跑。 <br><br> "看起来你的朋友跑得很快啊,"<<person3>><<person>>说道。"真可怜。我打赌它们和你一样可爱。"<<He>>向你伸出手来。"现在来吧。" <br><br> <<link [[继续|Wolf Hunter Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<location "forest">><<effects>> 这太冒险了,不值得冒险。你转身就跑,<<wolf_cave_plural>>松了一口气,紧随其后。 <<gathletics>><<athletics 6>><<physique 6>> <br><br> <<set $bus to "wolfcaveclearing">> <<wolfhuntevents>>
<<location "forest">><<effects>> <<set $wolfpackrob to 1>> <<if $speech_attitude is "meek">> "把你们的钱和贵重物品都交出来,然后就离开,让我们安心地吃饭。"你说道。 <<elseif $speech_attitude is "bratty">> "你们的钱和贵重物品,"你说道。"在我把你喂给家人之前。" <<else>> "你们的钱和贵重物品,"你说道。"快点,我不能永远阻止它们。" <</if>> 狼群咆哮着。 <br><br> 他们从口袋里掏出钱,摘下珠宝。他们把所有东西都堆在脚下,然后被紧跟在他们后面的<<wolf_cave_plural>>从营地赶走。一旦人影消失了,它们就开始冲向鹿的尸体。 <br><br> <<if $rng gte 96>> 你发现了<<moneyGain 200 true true>>现金,以及你认为非常有价值的各种小玩意。 <<set $blackmoney += 800>><<crimeUp 800 "thievery">> <<elseif $rng gte 51>> 你发现了<<moneyGain 50 true true>>现金,以及你认为很有价值的各种小玩意。 <<set $blackmoney += 50>><<crimeUp 50 "thievery">> <<else>> 你发现了<<moneyGain 20 true true>>现金,以及你认为非常有价值的各种小玩意。 <<set $blackmoney += 30>><<crimeUp 30 "thievery">> <</if>> <<endevent>> <<npc "Black Wolf">> 黑狼留下了最好的部分给自己。你在猎人留下的袋子里翻找,找到一些更适合你的罐头食品。你坐在鹿旁边。 <<stress -12>><<lstress>> <br><br> <<if $wolfpackspray isnot 1>><<set $wolfpackspray to 1>> 你在他们的东西中发现一个奇怪的圆柱体。它看起来像是防狼喷雾,但底部有一个暴露的计算机芯片。你把它放进去了。 <<gspraymax>><<set $spraymax += 1>><<spray 5>> <br><br> <span class="gold">你获得了额外的防狼喷雾。</span> <br><br> <</if>> <<if $monster is 1>> 黑狼坐在你旁边,把手放在你的头上。"狩猎很成功。人类是顶级捕食者。有了你,我们可以做任何事情,<<ppackbrother>>。" <</if>> 狼群慵懒地躺在那里,悠闲地享用食物。突然,一场小争斗爆发了,黑狼离开了<<bhis>>在鹿旁边的位置去平息争吵。 <br><br> <<endevent>> <<wolfpackhuntoptions>>
<<location "forest">><<effects>> <<if $speech_attitude is "meek">> "离我们远点,"你说道。"我们只想和平地吃饭。" <<elseif $speech_attitude is "bratty">> "离开,"你说道。"在我改变主意,把你喂给我的家人之前。" <<else>> "离开,"你说道。"我不能永远阻止它们。" <</if>> 狼群咆哮着。 <br><br> 猎人们点头离开营地,身后紧跟着<<wolf_cave_plural>>。一旦人影消失了,它们就开始冲向鹿的尸体。 <br><br> <<endevent>> <<npc "Black Wolf">> 黑狼给自己留下了部分,你在猎人留下的袋子里翻找,找到一些更适合你的罐头食品。你坐在鹿旁边。 <<stress -12>><<lstress>> <br><br> <<if $wolfpackspray isnot 1>> <<set $wolfpackspray to 1>> 你在他们的东西中发现一个奇怪的圆柱体。它看起来像是防狼喷雾,但底部有一个暴露的计算机芯片。你把它放进去了。 <<gspraymax>><<set $spraymax += 1>><<spray 5>> <br><br> <span class="gold">你获得了额外的防狼喷雾。</span> <br><br> <</if>> <<if $monster is 1>> 黑狼坐在你旁边,把手放在你的头上。"狩猎很成功。人类是顶级捕食者。有了你,我们可以做任何事情,<<ppackbrother>>。" <</if>> 狼群慵懒地躺在那里,悠闲地享用食物。突然,一场小争斗爆发了,黑狼离开了<<bhis>>在鹿旁边的位置去平息争吵。 <br><br> <<endevent>> <<wolfpackhuntoptions>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Hunter Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Hunter Rape]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我说过这次旅行是值得的,"<<person1>><<person>>说道。"现在怎么办?" <br><br> <<person2>>"我知道,"<<person>>说道。<<He>>从篝火旁边的一个袋子里拿出一根绳子,将你的手臂绑在一起。"好了,祝你被狼吃得开心。"<<tearful>>你含着泪离开了营地。你走着,直到他们的笑声在身后渐渐消失。 <br><br> <<set $leftarm to "bound">><<set $rightarm to "bound">> <<clotheson>> <<endcombat>> <<else>> <<person1>><<person>>使劲向后一跌,踩进了篝火里。<<tearful>>你推开<<him>>,逃进了森林。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Forest]]>><<set $forest to 1>><</link>>
<<location "forest">><<effects>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你悄悄接近洞穴,听到了<<beasttype>>的鼾声。<span class="green">你从<<bhim>>身后悄悄接近。</span>其他的狼群也逐渐靠近。其中一只踩断了一根树枝,<<beasttypes>>的眼睛立刻睁开了。你朝<<bhim>>扔了一块石头,<<bhe>>转过身来面对你。<<bHe>>站起来咆哮,完全没有意识到身后的<<wolf_cave_plural>>正在向<<bhim>>发起攻击,咬着<<bhis>>的四肢,抓着<<bhis>>的背部。 <br><br> <<skulduggeryuse>> <<beasttype>>晕晕乎乎地被包围着,从洞穴里跌跌撞撞地跑出去了,鹿的尸体被留在了原地。<<if $monster is 1>>"贼狼……如果你们这么想要这只鹿的话,就拿走吧!"<</if>>黑狼留下了最美味的部分,而你在附近发现了一些浆果,对你来说更有用。你坐在鹿旁边。 <<stress -12>><<lstress>> <br><br> <<endevent>> <<npc "Black Wolf">> <<if $monster is 1>> 黑狼叫你过去。"熊并不是我们团队力量的对手。<<pPackbrother>>做得很好。" <</if>> 狼群慵懒地躺在那里,悠闲地享用食物。突然,一场小争斗爆发了,黑狼离开了<<bhis>>在鹿旁边的位置去平息争吵。 <br><br> <<endevent>> <<wolfpackhuntoptions>> <<else>> 你悄悄接近洞穴,听到了<<beasttype>>的鼾声。<span class="red">当你正走到它身边的时候,它突然睁开了眼睛,直勾勾地盯着你!</span><<wolf_cave_plural>>在夜色中逃走了,<<beasttype>>站在你面前。 <br><br> <<link [[继续|Wolf Bear Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<location "forest">><<effects>> 狼群悄悄地接近洞穴,<<beasttypes>>的眼睛睁开了,狼群向它扑去。 <br><br> <<if $wolfpackharmony + $wolfpackferocity + 20 gte $rng>> <<beasttype>>试图站起身来,但已经太晚了。几只狼的嘴巴紧紧咬住了它的身体。它痛苦地咆哮着,挥舞爪子攻击着攻击者,但它们跳开以躲避攻击。 <br><br> <<beasttype>>晕晕乎乎地受伤离开了洞穴,鹿的尸体被留在了原地。<<if $monster is 1>>"贼狼……如果你们这么想要这只鹿的话,就拿走吧!"<</if>>黑狼留下了最美味的部分,而你在附近发现了一些浆果,对你来说更有用。 <<stress -12>><<lstress>> <br><br> <<endevent>> <<npc "Black Wolf">> <<if $monster is 1>> 黑狼叫你过去。"熊并不是我们团队力量的对手。<<pPackbrother>>做得很好。" <</if>> 狼群慵懒地躺在那里,悠闲地享用食物。突然,一场小争斗爆发了,黑狼离开了<<bhis>>在鹿旁边的位置去平息争吵。 <br><br> <<endevent>> <<wolfpackhuntoptions>> <<else>> 黑狼扑过去,但<<beasttype>>的动作太快了。<<bHe>>一把把黑狼甩开,其他的<<wolf_cave_plural>>也转身逃跑。黑狼跟上去一起跑走了,除了<<nnpc_his "Black Wolf">>的尊严受到了伤害,没有一头狼受伤。 <br><br> <i>更高的和谐和凶猛增加了狩猎成功的机会。</i> <br><br> 你带着狼群跑进了森林,寻觅那些更容易猎取的动物。 <<gathletics>><<athletics 6>><<physique 6>> <br><br> <<endevent>> <<set $bus to "wolfcaveclearing">> <<wolfhuntevents>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Bear Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Bear Rape]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype>>满意地回去睡觉了。 <br><br> <<tearful>>你蹒跚地走出洞穴。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $forest to 60>><</link>> <br> <<elseif $enemyhealth lte 0>> 你吓到了那只肥壮的<<beasttype>>。<<bHe>>逃回了<<bhis>>的窝里。狼群在耻辱中撤退,留下了没有任何遮蔽的尸体。 <br><br> <<tearful>>你蹒跚地走出洞穴。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $forest to 60>><</link>> <br> <</if>>
<<location "forest">><<effects>> 你撑住双腿,稳稳站在原地。 <<if $physiqueSuccess>> <span class="green">那个<<beasttype>>从你们身边逃跑了</span>,逃进了森林里。 <br><br> 黑狼选了自己的那部分,而你发现附近生长着一些更合你胃口的浆果。你坐在鹿旁边。 <<endevent>><<npc "Black Wolf">> <<if $monster is 1>> <<bHe>>坐在你边上,摸了摸你的头。"精彩的狩猎,愿你永获猎物,<<ppackbrother>>。" <</if>> <<stress -12>><<lstress>> <br><br> 狼群慵懒地躺在那里,悠闲地享用食物。突然,一场小争斗爆发了,黑狼离开了<<bhis>>在鹿旁边的位置去平息争吵。 <br><br> <<endevent>> <<wolfpackhuntoptions>> <<else>> <span class="red">那头<<beasttype>>没有停下。</span><<bHe>>把你撞到一边,冲入狼群,将狼群冲散在森林中。而当你尝试爬起来的时候,<<beasttype>>压在了你身上。 <br><br> <<link [[继续|Wolf Carrion Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<location "forest">><<effects>> 你从<<beasttype>>身边逃开了。<<bHe>>在狼群中横冲直撞,它们惊慌失措四散而逃。 <br><br> 你带着狼群跑进了森林,寻觅那些更容易猎取的动物。 <<gathletics>><<athletics 6>><<physique 6>> <br><br> <<endevent>> <<set $bus to "wolfcaveclearing">> <<wolfhuntevents>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Carrion Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Carrion Rape]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 那头<<beasttype>>心满意足地爬回山丘上享受食物。 <br><br> <<tearful>>你走进树林中。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $forest to 60>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把<<beasttype>>从你身边吓跑了。<<bHe>>尖叫着逃走了。但遗憾的是,狼群已经逃走,没有任何东西能保护猎物。 <br><br> <<tearful>>你走进树林中。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $forest to 60>><</link>> <br> <</if>>
<<effects>> 你的族群不可能赢下这场战斗。你走向巨大的<<beasttype>>,想要一对一地解决问题。你一踏进范围,你的对手立刻咆哮着冲向了你。 <br><br> <<link [[继续|Wolf Rival Fight]]>><<set $fightstart to 1>><</link>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemyanger += 200>> <<set $enemyhealth to 300>><<set $enemyhealthmax to 300>> <</if>> <<set $enemyanger += 10>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Wolf Rival Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Rival Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<set _victory to 1>> <<beastejaculation>> <<beasttype>>的目光失去了焦点,<<bhe>>心事重重地离开了。敌对的狼群看起来很困惑,但还是跟在它们的首领后面,不情愿地离开了你和你的狼群。<<tearful>>你站了起来。 <<elseif $enemyhealth lte 0>> <<set _victory to 1>> <<tearful>>你带着胜利站在被击败的敌人面前。<<beasttype>>匆匆离开了你们,逃回了能给它们安全的领地。而你和你的族群得以享受它的猎物。 <<else>> <<set _victory to 0>> 你摔倒在地,无法继续战斗。那头<<beasttype>><<if $monster isnot 1>>用<<bhis>>的牙齿<</if>>扼住了你的喉咙,但最终还是放开了你。<<trauma 6>><<gtrauma>> <br><br> <<if $monster is 1>> "懦弱的头狼,"<<bhe>>嘲笑道。"你的族群肯定以你为耻。夹着尾巴滚回自己窝吧,弱者!" <br><br> <</if>> 敌对的狼群把尸体拖走了,留下你面对族群失望的表情。<<tearful>>你站起来,躲闪着他们的目光。<<lharmony>><<lferocity>> <</if>> <br> <<endcombat>><<clearNPC rival_wolf>><<npc "Black Wolf">> <<clotheson>> <<if _victory is 1>> 黑狼高声嚎叫,随后是你和族群的应和。森林里回响着你们凯旋的颂歌。<<stress -12>><<trauma -6>><<llstress>><<ltrauma>><<gharmony>><<gferocity>> <br><br> <<if $wolfpackharmony gte $wolfpackferocity>> 黑狼推了你一下。 <<if $monster is 1>> "优秀的首领身强力壮,"<<bhe>>说道。"伟大的首领强大无匹。能有<<ppackbrother>>是族群的福祉。" <<else>> <<bHe>>舔了舔你的手。 <</if>> <<else>> 黑狼朝另一群狼离开的方向狂吠了一声。 <<if $monster is 1>> "该结束这场无聊的斗争了,"<<bhe>>咆哮道。"族群无需再理会敌人的威胁。伟大的首领绝不手软!" <</if>> <</if>> <<else>> <<if $wolfpackharmony gte $wolfpackferocity>> 黑狼温柔地用鼻子蹭你。 <<if $monster is 1>> "首领战斗得很英勇,"<<bhe>>说道。"但族群崇尚力量。领袖必须足够强大才能获得族群的追随。" <<else>> <<bHe>>至少不会因为你的失败而鄙视你。 <</if>> <<else>> 黑狼走到你面前,对你低吼一声。 <<if $monster is 1>> "如果族群再在狩猎中依赖如此软弱的首领,族群将会饿死!"<<he>>龇牙低吼,"头狼要么下次继续获胜,要么就失去整个族群!" <</if>> <</if>> <</if>> <br><br> <<endevent>> <<wolfpackhuntoptions>>
<<effects>> 你开始走向敌对的狼群。那领导的<<beasttype>>在你靠近时朝你咆哮。你四肢着地向着<<beastsplural>>摆出交尾的姿势。 <br><br> <<if $monster is 1>> 那<<beasttype>>向你走来,把你的头按在地上,紧紧地踩着你。"拿走食物,"<<bhe>>朝黑狼说道。"我们找到了更美味的猎物……"<<beasttype>>其余的族群推开,允许你的族人们拿走原来的猎物。 <<else>> 它们的首领靠近了你,嗅了嗅你的气味,然后用牙齿咬住你的头发从你背后骑上你。狼群的其余成员被吸引得越来越近,扔下他们之前的猎物无人看管,让你的同伴们趁机带走。 <</if>> <br><br> 领导的<<beasttype>>第一个靠上来。 <br><br> <<for _wolfNum = 2; _wolfNum < 5; _wolfNum++>> <<generateBEAST _wolfNum "wolf">> <</for>> <<link [[继续|Wolf Rival Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Rival Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Rival Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 心满意足地,<<beasttype>>放开了你。另外一只接替了<<bhis>>的位置。 <<combatTrainAdvance>> <<wolfpacktrust>> <br><br> <<link [[继续|Wolf Rival Molestation]]>><</link>> <<else>> 心满意足的<<beasttype>>放开了你。 <<combatTrainAdvance>> <<wolfpacktrust>> <br><br> <<link [[继续|Wolf Rival Molestation End]]>><</link>> <</if>> <<elseif $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩,但另一个补上了<<bhis>>的位置。 <<combatTrainAdvance>> <br><br> <<link [[继续|Wolf Rival Molestation]]>><</link>> <<else>> <<beasttype>>吃痛退开,畏惧着。 <<combatTrainAdvance>> <br><br> <<link [[继续|Wolf Rival Molestation End]]>><</link>> <</if>> <</if>>
<<effects>> <<if $enemyejaculated is 0>> <<if $phase is 1>> 尽管它们人多势众,但你还是成功击退了贪婪的狼群,让它们夹着尾巴逃跑了。 <<else>> 感觉你带来的麻烦超过了你的价值,<<beasttype>>退缩了。 <</if>> <<else>> 它们心满意足地把你留在地上,让你恢复体力,然后飞奔而去,消失在黑夜中。 <</if>> <<tearful>>你站了起来。 <br><br> <<endcombat>><<clotheson>><<clearNPC rival_wolf>> 你爬起来,花了几分钟时间恢复。幸运的是,你发现了鹿群留下的脚印,你成功地跟着脚印回到了安全的洞穴。<<gharmony>><<lferocity>> <br><br> <<set $huntstate to "finished">> <<if $wolfstate is "hunt">> <<set $wolfstate to "cave">> <</if>> <<link [[继续|Wolf Cave Clearing]]>><</link>>
<<effects>> <<endevent>><<beastNEWinit 1 wolf>> 你不想参与随后的打斗,所以你密切关注着野兽,寻找逃跑的机会。战斗一爆发,你就转身逃跑。一个<<beasttype>>注意到你试图逃跑并开始追赶你。 <br><br> <<if $athleticsSuccess>> <<clearNPC rival_wolf>> 你尽你的腿能跑多快,<span class="green">和<<beasttype>>很快就看不见你了</span>。甩掉追赶你的人后,你花了几分钟来喘口气。 <br><br> <<link [[继续|Forest]]>><<endevent>><<set $forest to 60>><</link>> <<else>> 你的腿能跑多快就跑多快,<span class="red">但是你被<<beasttype>></span>超过了。<<bHe>>把你撞倒在地。 <br><br> <<if $monster is 1>> "胆小鬼想逃跑?"<<bHe>>咆哮,"要教训教训!" <br><br> <</if>> <<link [[继续|Wolf Rival Molestation]]>><<set $molestationstart to 1>><</link>> <</if>>
<<effects>> 你权衡了自己的选择,意识到最好避免这场争斗。你看着你的<<wolf_cave_plural>>,挥手让它们离开。 <br><br> 来自对方族群的<<beasttype>>接近想要攻击,但被其首领阻止。 <<if $monster is 1>> "让懦夫走吧,"<<bhe>>轻蔑地说道。"不值得战斗。我们要减少损失。" <</if>> <br><br> <<endevent>><<clearNPC rival_wolf>> 对手的狼群把尸体拖走了,留下你自己的<<wolf_cave_plural>>空手而归。它们一边走一边轻蔑地看着你。 <<npc "Black Wolf">> 黑狼停在你身边,悲伤地看着你。 <<if $monster is 1>> "首领以前很强壮,很凶猛,"<<bhe>>说道。"族群不会跟随软弱的领袖。" <</if>> <br><br> <<endevent>> <<wolfpackhuntoptions>>
<<effects>> <<if $phase is 1>> <<beastNEWinit 1 wolf>> 在跑进树林之前,你深吸一口气。族群成员追在你后面,有些人跟在后面,有些人试图取代你的领导。其中一个<<beasttype>>似乎有意接管狩猎。<<gathletics>><<athletics 6>><<physique 6>> <br><br> <<link [[出行(0:30)|Wolf Cave Hunt Outrun]]>><<set $phase to 1>><<pass 30>><</link>><<dancedifficulty 600 1200>> <br> <<link [[试着逃跑(0:30)|Wolf Cave Hunt Outrun]]>><<set $phase to 0>><<pass 30>><</link>><<athleticsdifficulty 600 1200>> <<else>> 不想领导,你低着头等着别人来接手。<<if $wolfpackleader gte 1>>你听到黑狼在你身后咆哮。<</if>> <br><br> 最终,一只更大的狼接管了,狩猎开始了。 <br><br> 其他几只狼仍在为奔跑时的领导权而战。<<gathletics>><<athletics 3>><<physique 3>> <br><br> <<link [[继续 (1:00)|Wolf Cave Hunt Not Taking the Lead]]>><<pass 60>><</link>> <</if>>
<<effects>> <<if $phase is 1>> <<if $danceSuccess>> 在你的腿开始拉伤之前,你保持了一段时间的领先。不想输,你腿一伸,<span class="green">绊倒了<<beasttype>></span>。当<<bhe>>倒下时,你听到<<bhe>>的呜呜声。<<gferocity>> <br><br> <<link [[继续 (0:15)|Wolf Cave Hunt Taking the Lead]]>><<pass 15>><</link>> <<else>> 在你的腿开始拉伤之前,你保持了一段时间的领先。不想输,你用脚猛击,但<<beasttype>>迅速闪避,你反而被绊倒了。 <<gdanceskill>><<danceskill 6>><<physique 6>> <br><br> <<link [[继续 (0:30)|Wolf Cave Hunt Not Taking the Lead]]>><<pass 30>><</link>> <</if>> <<clearsinglenpc 0>> <br> <<else>> <<if $athleticsSuccess>> 你努力在比赛中保持领先,你跑得时间太长,汗水从你的额头上滴下来。<span class="green">你保持领先</span>,你的挑战者最终从一个小池塘里挣脱出来喝水。 <br><br> 狼群一直在努力跟上,大多数成员都停下来喝水。<<gharmony>> <br><br> <<link [[继续 (0:15)|Wolf Cave Hunt Taking the Lead]]>><<pass 15>><</link>> <<else>> 你努力在比赛中保持领先,你跑得时间太长,汗水从你的额头上滴下来。你最终落在了后面,腿太痛了,无法忽视。 <<gathletics>><<athletics 6>><<physique 6>> <br><br> 其他成员也同样喘着粗气。看到一个小池塘,大家都可以休息一下,喝点水。 <br><br> <<link [[继续 (0:30)|Wolf Cave Hunt Not Taking the Lead]]>><<pass 30>><</link>> <</if>> <br> <</if>>
<<effects>> <<if $wolfgirl gte 6>> 你掌管一切,一股香味扑鼻而来。这很熟悉。是鹿。几个狼群成员也闻到了气味,它们看着你。 <<else>> 你掌管一切,你在泥里看到脚印。蹄子,很像鹿。狼群成员嗅了嗅,兴奋地摇着尾巴。 <</if>> <br><br> 你再次开始奔跑,这次心中有一个目标。 <br><br> <<link [[继续 (1:00)|Wolf Cave Hunt Taking the Lead 2]]>><<pass 60>><</link>>
<<effects>> 你试着让族群保持统一,你回忆着黑狼以前的领导方式。这很难,因为年长的成员试图接手,而年轻的成员则落后于他们。 <br><br> 狼群走得很近,可以看到空地上的鹿。它似乎处于高度戒备状态,经常抬头,吃得很少。谢天谢地,你们都在顺风处,被灌木丛遮住了。 <br><br> 想到必须抓住它,你心里很不放心。你选择了一个有经验的成员,它似乎渴望担任这个角色。 <br><br> 族群成员在出发前都已就位。小鹿惊慌失措地逃跑了,但狼群还在追赶。 <br><br> <<link [[继续 (0:30)|Wolf Cave Hunt No Black Wolf Deer]]>><<pass 30>><</link>>
<<effects>> 你刚开始屏住呼吸,兴奋的尖叫声和呜呜声就响起来了。找到了气味,正式的狩猎开始了。 <br><br> <<link [[继续 (1:00)|Wolf Cave Hunt Not Taking the Lead 2]]>><<pass 60>><</link>>
<<effects>> 随着越来越多的狼试图组织狼群,似乎会有进一步的权力斗争。有人撕咬,有人吠叫,有人撞击,以确保大家都在一起。 <br><br> 当狼群进入鹿的警戒范围时,一切声音都安静了下来。在顺风处,隐藏在灌木丛中,你可以看到一只<<wolf_cave_singular>>在指挥其他狼就位,准备跳出来扑向猎物。 <br><br> 领头的开始了,以缓慢的小跑开始。鹿逃跑了,追逐又开始了。 <br><br> <<link [[继续 (0:30)|Wolf Cave Hunt No Black Wolf Deer]]>><<pass 30>><</link>>
<<effects>> 你设法在鹿的左侧跟上它,比其他成员更接近它。 <br><br> 在树林间穿梭,你走在了猎物的前面。这只鹿正在慢慢被包围,越来越多的狼追上了它。 <br><br> 看来如果使出全身的力气,捕猎就会成功。当鹿差点逃脱他们的追捕时,锋利的牙齿紧追不舍。 <br><br> 在你身后,湍急的河水呼啸而过,一棵倒下的树就像一座桥。如果鹿逃了过去,狼群就会挨饿。 <br><br> 你爬到树干上。在你身后,狩猎的嘈杂声越来越大,鹿又一次勉强被抓住了。 <br><br> <<link [[推树干|Wolf Cave Hunt Push the trunk]]>><<tiredness 2>><</link>><<physiquedifficulty 5000 16000>><<gtiredness>> <br> <<link [[什么都不做|Wolf Cave Hunt Do nothing]]>><</link>>
<<effects>> <<if $physiqueSuccess>> 跑完全程后,你的四肢感到紧张和疼痛。尽管如此,你还是可以咬紧牙关,滚动圆木,直到它溅到水里。 <br><br> 刹那间,鹿从狼群中逃了出来,却在河岸上摔倒了。由于无处可逃,它试图跳过狼群跑回空地……<span class="green">当然这是不可能成功的</span>。 <br><br> 狼群兴奋地嚎叫起来。钓到的鱼很多,今晚肯定都吃饱了。 <br><br> 饥肠辘辘,你的目光四处游荡。最后落在一棵低矮的苹果树上,果实成熟可口。 <<endevent>> <<set $huntstate to "success">> <<wolfhuntevents>> <<else>> 跑完全程后,你的四肢感到紧张和疼痛。疼痛太剧烈了,你感觉很难受,抽筋开始蔓延到你的腿上。还没推完原木你就倒在了地上。 <br><br> 鹿做了最后一次逃跑的尝试,跳过你跳到木头上。一只<<wolf_cave_singular>>跟在后面,但是就在鹿跑到另一边的时候,倒下的树断成了两半。 <br><br> 狼群哀嚎着,失望着,饥饿着。它们很快就离开了你,你仍然渴望食物。你吃得很好,抓着小兔子给黑狼吃。 <br><br> <<set $huntstate to "failure">> <<wolfhuntevents>> <</if>>
<<effects>> 不想参与战斗,你去寻找更容易的食物。几米外有一棵苹果树,你可以吃到。你在觅食时发现一只兔子被猎人的陷阱夹住了。 <br><br> <<if $wolfpackharmony + $wolfpackferocity gte $rng>> 这只鹿做了最后的逃跑尝试,越过你朝一根原木跳去,<span class="green">,但在它能成功之前被一只<<wolf_cave_singular>>抓住了</span>。 <br><br> 狼群兴奋地嚎叫起来。钓到的鱼很多,今晚肯定都吃饱了。 <br><br> 饥肠辘辘,你的目光四处游荡。最后落在一棵低矮的苹果树上,果实成熟可口。 <<endevent>> <<set $huntstate to "success">> <<wolfhuntevents>> <<else>> 鹿做了最后一次逃跑的尝试,跳过你跳到木头上。一只<<wolf_cave_singular>>跟在后面,但是就在鹿跑到另一边的时候,倒下的树断成了两半。 <br><br> <<if $wolfpackleader gte 1>> 狼群开始攻击你,咆哮着撕咬你的皮肤。一些年长的<<wolf_cave_plural>>因为你站在那里什么都不做而惩罚你。 "<<print ["黑狼真的值得吗?", "它们很弱。"][random(0,1)]>>" <br><br> <</if>> 它们很快就离开了你,你仍然渴望食物。你吃得很好,抓着小兔子给黑狼吃。 <<endevent>> <<set $huntstate to "failure">> <<wolfhuntevents>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<if $phase is 1>> <<beastTrainGenerate>> <<set $enemyanger += 30>> <<else>> <<beastTrainGenerate>> <</if>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Wolf Cave Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Wolf Cave Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 心满意足的<<beasttype>>离开了你,然后紧随其后的另一只取代了它。 <<combatTrainAdvance>> <<wolfpacktrust>><<gstockholm>> <br><br> <<link [[继续|Forest Wolf Cave Rape]]>><</link>> <<else>> 心满意足的野兽们离开了你。 <<combatTrainAdvance>> <<wolfpacktrust>><<gstockholm>> <br><br> <<link [[继续|Forest Wolf Cave Rape End]]>><</link>> <</if>> <<elseif $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩,但另一个取代了它。 <<combatTrainAdvance>> <br><br> <<link [[继续|Forest Wolf Cave Rape]]>><</link>> <<else>> 这只野兽在恐惧和痛苦中退缩。 <<combatTrainAdvance>> <br><br> <<link [[继续|Forest Wolf Cave Rape End]]>><</link>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<if $enemywounded gte 2 and $enemyejaculated is 0>> 你显示出力量,抵挡住了狼群。<<tearful>>你逃脱了洞穴。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>> <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> 在完事之后,<<beastsplural>>离开了你。然而,剩下的家伙们依旧挡在你和洞口之间,可以轻松扼杀你逃脱的企图。<<tearful>>你只好在原处待着。 <br><br> <<if $phase is 1>> 另一个<<wolf_cave_plural>>不久后就从狩猎中回归。 <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>> <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> 在完事之后,<<beastsplural>>离开了你。然而,剩下的家伙们依旧挡在你和洞口之间,可以轻松扼杀你逃脱的企图。<<tearful>>你只好在原处待着。 <br><br> <<if $phase is 1>> 另一个<<wolf_cave_plural>>不久后就从狩猎中回归。 <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>> <</if>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<if $eventskip is 0>> <<eventwolfcave>> <<else>> <<wolf_cave_plural>>封锁着你离开洞穴的去路。你的身后吹过一阵气流。 <br><br> <<wolfcaveicon "sleep">><<link [[休息 (2:00)|Forest Wolf Cave Wait]]>><<set $tiredness -= 480>><<pass 2 hours>><</link>> <br> <<getouticon>><<link [[尝试逃跑|Forest Wolf Cave Escape]]>><</link>> <br> <<if $wolfcavedig gte 13>> <<getouticon "hole">><<link [[钻进洞里|Forest Wolf Cave Hole]]>><</link>> <br> <<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>> <<getouticon "hole">><<link [[钻进洞里|Forest Wolf Cave Hole]]>><</link>><<small_text>> <br> <<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>> <<getouticon "hole">><<link [[钻进洞里|Forest Wolf Cave Hole]]>><</link>><<small_text>> <br> <<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>> <<getouticon "hole">><<link [[钻进洞里|Forest Wolf Cave Hole]]>><</link>><<small_text>> <br> <<elseif $wolfcavedig gte 1>> <<getouticon "hole">><<link [[在洞的后面挖 (1:00)|Forest Wolf Cave Dig]]>><<pass 1 hour>><<set $wolfcavedig += 1>><</link>> <br> <<else>> <<investigateicon>><<link [[检查洞穴的后面|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</link>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 你蜷缩在洞穴的后面,狼群一时间不理会你。 <br><br> <<link [[继续|Forest Wolf Cave]]>><</link>> <br>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<if $wolfpacktrust gte 12>> 当你试图离开时,狼群看着你,但没有采取任何行动来阻止你。看来他们足够信任你,让你走。 <<lstress>> <br><br> <<link [[继续|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</link>> <br> <<elseif $wolfpackfear gte 12>> 当你试图离开时,狼群向你咆哮,但没有采取任何行动来阻止你。看来它们太害怕你了,不敢试图阻止你。 <<lstress>> <br><br> <<link [[继续|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</link>> <br> <<else>> 当你试图离开时狼群立刻炸了锅。它们挡住了你的去路。狼群盯着你,并咆哮着警告。 <<stress 6>><<gstress>> <br><br> <<link [[无论如何尝试逃跑|Forest Wolf Cave Rape]]>><<beastNEWinit 6 wolf>><<set $molestationstart to 1>><</link>> <br> <<link [[让步|Forest Wolf Cave]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 当你试图离开的时候,狼群立即骚动起来,它们挡住了你的去路。它们盯着你,咆哮着发出警告。 <<stress 3>><<gstress>> <br><br> <<link [[无论如何尝试逃跑|Forest Wolf Cave Rape]]>><<beastNEWinit 2 wolf>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <br> <<link [[让步(0:30)|Forest Wolf Cave Hunt]]>><<pass 30>><</link>> <br>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 你决定不冒这个险。你在洞穴后面等着。狼群很快就捕猎回来了。<<wolfpacktrust>> <br><br> <<link [[继续|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Forest Wolf Cave Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Forest Wolf Cave Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 这只<<beasttype>>满意地哼了一声,然后回到了狼群当中。 <<wolfpacktrust>> <br><br> <<tearful>>你让自己安定了下来。 <<gstockholm>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 这只<<beasttype>>痛苦地呜咽着,然后回到狼群当中。 <<wolfpackfear>> <br><br> <<tearful>>你让自己安定了下来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<if $wolfcavedig gte 13>> 你把挡道的石头移开,直到剩下的石头坍塌,露出地面上的一个洞。你听到了水流的声音。 <<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>> 你把挡道的石头移开,直到剩下的石头坍塌,露出地面上的一个洞。你听到了水流的声音。 <<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>> 你把挡道的石头移开,直到剩下的石头坍塌,露出地面上的一个洞。你听到了水流的声音。 <<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>> 你把挡道的石头移开,直到剩下的石头坍塌,露出地面上的一个洞。你听到了水流的声音。 <<elseif $wolfcavedig gte 9>> 当你把石头移开时,你觉得你听到了水流的声音。距离不远了。 <<elseif $wolfcavedig gte 6>> 你把挡道的石头挪开。气流变得更强了。 <<elseif $wolfcavedig gte 4>> 你把挡道的石头挪开。你觉得气流变得更强了。 <<else>> 你移走了路上的一些石头,但还有很多事情要做。 <</if>> <br><br> <<if $wolfcavedig gte 13>> <<link [[往下走|Forest Wolf Cave Hole]]>><</link>> <br> <<if $syndromewolves gte 1>> <<link [[暂时搁置|Wolf Cave]]>><</link>> <br> <<else>> <<link [[暂时搁置|Forest Wolf Cave]]>><</link>> <br> <</if>> <<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>> <<link [[往下走|Forest Wolf Cave Hole]]>><</link>><<small_text>> <br> <<if $syndromewolves gte 1>> <<link [[暂时搁置|Wolf Cave]]>><</link>> <br> <<else>> <<link [[暂时搁置|Forest Wolf Cave]]>><</link>> <br> <</if>> <<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>> <<link [[往下走|Forest Wolf Cave Hole]]>><</link>><<small_text>> <br> <<if $syndromewolves gte 1>> <<link [[暂时搁置|Wolf Cave]]>><</link>> <br> <<else>> <<link [[暂时搁置|Forest Wolf Cave]]>><</link>> <br> <</if>> <<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>> <<link [[往下走|Forest Wolf Cave Hole]]>><</link>><<small_text>> <br> <<if $syndromewolves gte 1>> <<link [[暂时搁置|Wolf Cave]]>><</link>> <br> <<else>> <<link [[暂时搁置|Forest Wolf Cave]]>><</link>> <br> <</if>> <<elseif $syndromewolves gte 1>> <<link [[继续|Wolf Cave]]>><</link>> <br> <<else>> <<link [[继续|Forest Wolf Cave]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 它们在洞穴后面的黑暗中摸索,寻找气流的来源。空气感觉像是从一堆松散的岩石后面吹来的。 <br><br> <<if $syndromewolves gte 1>> <<link [[继续|Wolf Cave]]>><</link>> <br> <<else>> <<link [[继续|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 你朝洞穴后面的洞里看了看,但什么也看不出来。你听到了水流的声音。你不认为你能以原来的方式回来。 <br><br> <<link [[下去|Wolf Cave Descent]]>><</link>> <br> <<if $syndromewolves gte 1>> <<link [[离开|Wolf Cave]]>><</link>> <br> <<else>> <<link [[离开|Forest Wolf Cave]]>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<blackwolfhand>> <<deviancy1>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Cave Hand Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Cave Hand]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 你拖着脚步离开黑狼,准备再次进攻。但是没有人来。<<bHe>>转身走开了。<<if $monster is 1>>"没关系。你会学到的。<</if>> <br><br> <<set $syndromewolves to 1>> <<set $wolfevent to 0>> <<set $wolfstate to "cave">> <<set $wolfpackferocity to 10>> <<set $wolfpackharmony to 10>> <<if $bestialitydisable is "f">> <span class="red"><i>这不是它们的错。它们只是可爱的动物。</i>你获得了"斯德哥尔摩综合症:狼群"特质。</span> <<else>> <span class="red"><i>这不是它们的错。它们只是可爱的怪物。</i>你获得了"斯德哥尔摩综合症:狼人"特质。</span> <</if>> <br><br> <<npc "Black Wolf">>/*<<beastNNPCinit>>*/ <<if $loveInterest.primary is "None" and $deviancy gte 35>> <<set $loveInterest.primary to "Black Wolf">> <span class="gold">黑狼现在是你的爱人了!<<bHe>>似乎很高兴找到了伴侣。</span> <<elseif $deviancy gte 35>> <span class="gold">你现在可以将黑狼称作是你的爱人了!<<bHe>>似乎很高兴找到了伴侣。 <br> 你可以在"态度"菜单中改变你的爱慕对象。</span> <<else>> <span class="blue">你不确定一个<<beasttype>>是否会成为一个好的爱情对象……</span> <</if>> <br><br> <<link [[继续|Wolf Cave]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "wolf_cave">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<tearful>>你看着黑狼打呵欠躺下。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<tearful>>你看着黑狼打呵欠躺下。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<tearful>>你看着黑狼打呵欠躺下。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<if $monster is 1>> "困了。做得很好……<<ppackbrother>>。" <</if>> <<set $syndromewolves to 1>> <<set $wolfevent to 0>> <<set $wolfstate to "cave">> <<set $wolfpackferocity to 10>> <<set $wolfpackharmony to 10>> <<if $bestialitydisable is "f">> <span class="red"><i>这不是它们的错。它们只是可爱的动物。</i>你获得了"斯德哥尔摩综合症:狼群"特质。</span> <<else>> <span class="red"><i>这不是它们的错。它们只是可爱的怪物。</i>你获得了"斯德哥尔摩综合症:狼人"特质。</span> <</if>> <br><br> <<npc "Black Wolf">>/*<<beastNNPCinit>>*/ <<if $loveInterest.primary is "None" and $deviancy gte 35>> <<set $loveInterest.primary to "Black Wolf">> <span class="gold">黑狼现在是你的爱人了!<<bHe>>似乎很高兴找到了伴侣。</span> <<elseif $deviancy gte 35>> <span class="gold">你现在可以将黑狼称作是你的爱人了!<<bHe>>似乎很高兴找到了伴侣。 <br> 你可以在"态度"菜单中改变你的爱慕对象。</span> <<else>> <span class="blue">你不确定一个<<beasttype>>是否会成为一个好的爱情对象……</span> <</if>> <br><br> <<link [[继续|Wolf Cave]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>><<getTarget true>> <<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 22)>> <<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 22)>><<set $bus to "wolfcave">> 你在狼洞里。洞顶垂得很低。从后面吹来一阵微风。 <<if $exposed gte 1>> <<wolf_cave_plural>>并不在意,但不管怎么说,裸体都是让人很尴尬的。 <</if>> <<storeon "wolfcave" "check">> <<if _store_check is 1>> 你的衣服藏在一块石头后面。 <</if>> <<if $wolfstate is "hunt">> 大部分狼都出去打猎了。 <<else>> <<if $weather is "rain">> 狼群躲着雨。 <<elseif $weather is "snow">> 狼群躲着雪。 <<else>> 狼群正在休息。 <</if>> <<wolfcavestate>> <</if>> <br><br> <<if isPlayerNonparasitePregnancyEnding() and !$possessed>> <<pregnancyBirthWolfCave>> <<elseif npcPregnancyEnding("Black Wolf") and !$possessed and $wolfstate is "cave">> <<pregnancyBirthBlackWolf>> <<elseif $wolfevent gte 1 and !$possessed>> <<set $wolfevent to 0>> <<wolfcaveselect>> <<else>> <<if !$possessed>> <<storeactions "wolfcave">> <<else>> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> 你低头盯着你的绑带。你一拉,它们就散架了,无法遮挡住你。 <br><br> <<unbind>> <</if>> <</if>> <<if $wolfcavedig gte 13>> <<getouticon "hole">><<link [[钻进洞里|Forest Wolf Cave Hole]]>><</link>> <<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>> <<getouticon "hole">><<link [[钻进洞里|Forest Wolf Cave Hole]]>><</link>><<small_text>> <<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>> <<getouticon "hole">><<link [[钻进洞里|Forest Wolf Cave Hole]]>><</link>><<small_text>> <<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>> <<getouticon "hole">><<link [[钻进洞里|Forest Wolf Cave Hole]]>><</link>><<small_text>> <<elseif $wolfcavedig gte 1>> <<getouticon "dig">><<link [[在洞的后面挖 (1:00)|Forest Wolf Cave Dig]]>><<pass 1 hour>><<set $wolfcavedig += 1>><</link>> <<else>> <<investigateicon>><<link [[检查洞穴的后面|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</link>> <</if>> <br> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<ind>><<link [[磨断身上的束缚|Wolf Cave Unbind]]>><</link>> <br> <</if>> <!-- Modified for monster people --> <<getChildrenIds $location>> <<if _childrenIds.length gt 0 or $knowsAboutDen is 1>> <<wolfcaveicon "pup">><<link [[幼崽窝|Pups Den]]>><</link>> <br> <</if>> <<wolfcaveicon "sleep">><<link [[睡觉|Wolf Cave Bed]]>><</link>> <br> <<if $nextPassageCheck is "Wolf Cave Clearing">> <span class="nextLink"><<link [[出去|Wolf Cave Clearing]]>><</link>></span> <<else>> <<getouticon>><<link [[出去|Wolf Cave Clearing]]>><</link>> <</if>> <br><br> <<link [[设置|Wolf Cave Settings]]>><</link>> <br> <<attitudesControlCheck>> <<if $attitudesControl.showGoldLink is true>> <span class="goldLink"><<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>></span><span class="red">!!</span> <<else>> <<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> <</if>> <br><br> <</if>> <<storecleanup>>
<<set $outside to 1>><<set $location to "wolf_cave">><<effects>><<getTarget true>> <<set _bwmother to Object.values($children).find(child => child.mother === "Black Wolf" && child.location === "wolf_cave")>> <<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 22)>> <<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 22)>><<set $bus to "wolfcaveclearing">> 你在狼洞外面的空地上,旁边流淌着一条小溪。 <<if $exposed gte 1>> <<wolf_cave_plural>>并不在意,但不管怎么说,裸体都是让人很尴尬的。 <</if>> <<if $nextPassageCheck is "Wolf Cave Wash">> 一只<<beastNEWinit 1 wolf>><<beasttype>><<endevent>>好奇地向你走来。其他一些狼则保持距离。 <<elseif $nextPassageCheck is "Forest">> <<wolf_cave_plural>>对着你吠叫,试图包围你。 <<elseif $wolfstate is "hunt">> 大部分狼都出去打猎了。 <<else>> <<if $weather is "rain">> 狼群躲着雨。 <<elseif $weather is "snow">> 狼群躲着雪。 <<else>> 狼群正在休息。 <</if>> <<wolfcavestate>> <</if>> <<if $pound and $pound.progress is 5>> <span class="blue">一个黑影潜伏在树丛中。</span> <br> <</if>> <br><br> <<if $foresthunt gte 1>> <span class="lblue">你在山洞里很安全。不管是什么在追捕你,最终都会无功而返。</span> <br><br> <<set $foresthunt to 0>> <</if>> <<if $wolfpatrolsent gte 3>> <<unset $wolfpatrolsent>><<npc "Black Wolf">> 黑狼向你走来。<<bhis>>身上没有伤口,<<bhis>>的下巴上也没有伤口。 <<if $monster is 1>> "没什么,"<<bhe>>咕哝着说道。"没有入侵者。" <<else>> 当你<<if $wolfpackleader is 1>>送<<bhim>><<else>>看着<<bhim>>离开<</if>>去调查的时候,一定什么都没有。 <</if>> <<bHe>>似乎很失望。 <br><br> <<endevent>> <</if>> <<if isPlayerNonparasitePregnancyEnding() and !$possessed>> <<pregnancyBirthWolfCave>> <<elseif $wolfevent gte 1 and !$possessed>><<set $wolfevent to 0>> <<wolfcaveselect>> <<else>> <<if $halloweenWolves and $wolfstate is "cave">> <span class="blue">你的注意力被吸引到洞穴外的一大群<<wolf_cave_plural>>身上。</span> <br> <<investigateicon>><<link [[调查|Wolf Halloween]]>><</link>> <br><br> <</if>> <<wolfcaveicon "harmony">><<link [[玩耍 (1:00)|Wolf Cave Play]]>><<stress -12>><<pass 1 hour>><</link>><<lstress>> <br> <<if $pound and $pound.progress is 5>> <<wolfcaveicon "black dog">><<link [[靠近黑影|Wolf Cave Dog Intro]]>><<set $pound.progress to 6>><<stress 6>><<trauma -6>><<control 25>><</link>><<gstress>><<ggcontrol>><<ltrauma>> <br> <<elseif $pound and $pound.progress is 6 and Time.dayState is "day" and $daily.wolfCaveDog is undefined>> <<wolfcaveicon "black dog">><<link [[靠近黑狗|Wolf Cave Dog]]>><</link>> <br> <</if>> <<if $nextPassageCheck is "Wolf Cave Wash">> <<wolfcaveicon "stream">><span class="nextLink"><<link [[水|Wolf Cave Wash]]>><</link>></span> <<else>> <<wolfcaveicon "stream">><<link [[在小溪里洗 (0:20)|Wolf Cave Wash]]>><<pass 20>><</link>> <</if>> <br> <<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $worn.upper.exposed gte 2 and $underupperwetstage gte 3 or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>> <<foresticon "bush">><<link [[用枝叶做上衣 (0:20)|Wolf Cave Plant]]>><<set $phase to 1>><<pass 20>><</link>> <br> <</if>> <<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3>> <<foresticon "bush">><<link [[用枝叶做裙子 (0:20)|Wolf Cave Plant]]>><<set $phase to 2>><<pass 20>><</link>> <br> <</if>> <br> 小溪随着你的倒影荡漾, <<if isBloodmoon()>> 你淹没在血月的绯红中。 <<elseif Time.dayState is 'dawn'>> 黎明的余晖给你披上了一层琥铂色的光环。 <<elseif Time.dayState is 'day'>> 画面一尘不染,完美无瑕。 <<elseif Time.dayState is 'dusk'>> 夕阳的余晖给你披上了一层琥铂色的光环。 <<else>> 月光照亮了水面。 <</if>> <br> <<mirroricon>><<link [[检查你的倒影|Wolf Cave Mirror]]>><<preMirror>><</link>> <br> <br> 小溪附近的土壤看起来不错,但几乎没有野生植物。 <br> <<gardenicon "plot">><<link [[检查|Wolf Cave Plots]]>><</link>> <br> <<pregnancyTest "Wolf Cave Clearing">> <br> <<if $wolfstate is "cave" and npcPregnancyEnding("Black Wolf")>> <<elseif _bwmother and ((Time.hour gte 8 and Time.hour lte 15) or (Time.hour gte 18 and Time.hour lte 21))>> 你看到黑狼在一块岩石旁休息,俯瞰着洞穴和周围的环境。 <br> <<wolfcaveicon "bw">><<link [[靠近|Wolf Relax]]>><<npc "Black Wolf">><<set $phase to 1>><</link>> <br><br> <<elseif !_bwmother and $wolfstate is "cave" and Time.dayState isnot "night">> 你看到黑狼在一块岩石旁休息,俯瞰着洞穴和周围的环境。 <br> <<wolfcaveicon "bw">><<link [[靠近|Wolf Relax]]>><<npc "Black Wolf">><<set $phase to 1>><</link>> <br><br> <<elseif $wolfstate is "cave" and $wolfcavepatrol is 1 and $wolfcavepatrolchance is 1 and Time.dayState is "night">> 黑狼在远离狼群的地方休息,视察着林地交界处,偶尔关注一下路过的成员。<span class="blue"><<nnpc_He "Black Wolf">>看起来有些躁动。</span> <br> <<wolfcaveicon "bw">><<link [[靠近|Wolf Patrol Intro]]>><<npc "Black Wolf">><</link>> <br><br> <</if>> <<if $wolfstate is "cave" and Time.dayState isnot "night" and !["rain","snow"].includes($weather)>> 一些更强壮的<<wolf_cave_plural>>躺在空地周围,等待狩猎。它们看起来很无聊。 <br> <<wolfcaveicon "bw">><<link [[挑战猎兽们 (0:20)|Wolf Cave Spar]]>><</link>><<gtiredness>><<gphysique>><<lstress>> <br><br> <</if>> <<getinicon>><<link [[进去|Wolf Cave]]>><</link>> <br><br> <<if $nextPassageCheck is "Forest">> <span class="nextLink"><<foresticon>><<link [[离开 (0:10)|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest to 60>><</link>></span> <<else>> <<foresticon>><<link [[走进森林 (0:10)|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest to 60>><</link>> <</if>> <br> <</if>>
<<effects>> <<loadNPC 0 "black_dog">> 黑影在你到达之前就消失了。你转身离开,迎面来了一双黄眼睛。这种生物跳到你身上,蹭了蹭你的背,在你脸上舔来舔去。<span class="green">是你从收容所救出来的那只黑色的<<beasttype>>。</span> <br><br> <<if $monster is 1>> "对不起,"<<bhe>>说,从你身上爬下来。<<bHe>>采取了<<bhis>>一贯的粗暴态度,但是<<bhis>>的眼睛里有一种以前没有的光芒。<<bHe>>看起来更健康了。"很高兴见到你。" <<else>> <<bHe>>从你身上爬下来,恢复了<<bhis>>一贯的粗暴态度,好像是清醒了过来,但是<<bhis>>的眼睛里有一种以前没有的光。<<bHe>>看起来更健康了。<<bHe>>调皮冲你叫了几声。 <</if>> <br><br> <<link [[继续|Wolf Cave Clearing]]>><<endevent>><</link>> <br>
<<effects>> <<loadNPC 0 "black_dog">> 那只黑狗潜伏在空地的外围。<<wolf_cave_plural>>容忍<<bhim>>,但保持距离。 <br><br> <<bHe>>躺在一棵大蕨类植物下面,看着你走近。 <br><br> <<link [[休息 (0:30)|Wolf Cave Dog Relax]]>><<set $daily.wolfCaveDog to 1>><<pass 30>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<link [[鼓励与小狼崽玩耍|Wolf Cave Dog Play]]>><<set $daily.wolfCaveDog to 1>><</link>> <br><br> <<link [[离开|Wolf Cave Clearing]]>><<endevent>><</link>> <br>
<<effects>> 你坐在<<beasttype>>旁边,开始聊天。 <<if $monster is 1>> <<if $rng gte 81>> "这里我<<if $NPCName[$NPCNameList.indexOf("Black Wolf")].pronoun is "f">>同父异母的姐姐的<<else>>同父异母的哥哥的<</if>>狼群,"<<bhe>>说道,"在这里不受欢迎。哪儿都不受欢迎。我没有别的地方可去。" <<elseif $rng gte 61>> "远离大的人类洞穴,"<<bhe>>说道。"危险。" <<elseif $rng gte 41>> "远离湖泊,"<<bhe>>说道。"比森林还危险。比城里更危险。" <<elseif $rng gte 21>> "小狼崽害怕我,"<<bhe>>说道,"我看起来一定很奇怪。" <<else>> "我不恨主人,"<<bhe>>说道。"但是要求太多了。" <</if>> <<else>> 你靠在<<beasttype>>身上,盯着上面的树冠,随着<<bhis>>的呼吸起起落落。这几乎足以让你入睡。 <</if>> <br><br> <<link [[继续|Wolf Cave Clearing]]>><<endevent>><</link>> <br>
<<effects>> <<beasttype>>怒吼着,从<<bhis>>隐藏的地方,向玩耍的小狼崽走去。 <<if $wolfstate is "cave">> 黑狼在洞顶上看着,很感兴趣,但并不担心。 <<elseif $wolfstate isnot "hunt">> 成年的<<wolf_cave_plural>>警惕地看着。 <<else>> 它们单独待着,但当一个巨大的身影从它们面前的灌木丛中出现时,它们吓得后退了。 <</if>> <br><br> <<if $rng gte 51>> <<bHe>>咆哮着跑向最近的地方。它们争先恐后地逃跑。你看着它们在空地上四处追逐,毫不费力地嗅出它们的藏身之处。<<bHe>>只是在玩,但你不确定小狗们知道这一点。<<gferocity>> <<else>> <<bHe>>躺了一会儿,直到一只更有冒险精神的小狼崽鼓起勇气靠近,并知道没有什么好害怕的。 <br><br> 你看着<<beasttype>>和幼崽玩耍。然而,它们比<<bhe>>有更多的能量,并且<<bhe>>很快回到树上休息。<<gharmony>> <</if>> <br><br> <<link [[继续|Wolf Cave Clearing]]>><<endevent>><</link>> <br>
<<effects>> <<plot_effects>> <<if $wolf_plot_intro is 1>><<unset $wolf_plot_intro>> <<plots_init wolf 3 earth 2 medium>> <</if>> <<display_plot wolf>> <br> <<link [[离开|Wolf Cave Clearing]]>><</link>> <br> <<unset $event_trigger>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<pass 30>> <<npc "Black Wolf">> 黑狼穿过森林,一路跑回山洞。<<bHe>>把你扔在后面,在转身离开之前发出警告咆哮。 <<if $monster is 1>> "留下来。你属于狼群。" <</if>> <br><br> <<link [[继续|Wolf Cave]]>><<clotheson>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 你在锋利的岩石上摩擦你的绑带,它很快就松动了。 <br><br> <<unbind>> <<link [[继续|Wolf Cave]]>><</link>> <br>
<<effects>> <<if $wolfpackharmony gte 10>> <<beastNEWinit 1 wolf>> <<if $rng gte 51>> <<if $wolfstate is "hunt">> 你找了个空地方躺下,闭上眼睛。当你躺在那里时,你感到温暖而毛茸茸的小身体在你周围移动。看起来小狼崽们看到你上床睡觉了,每当成狼离开,它们就会觉得和你在一起更安全。其中一只舔着你的脸,然后把<<bhis>>的头埋进你的头发里。 <br><br> 今晚你不会觉得冷,它们也不会孤单。<<lstress>><<ltrauma>><<stress -10>><<trauma -10>> <<else>> 你找了个空地方躺下,闭上眼睛。躺在那里时,你感到一堵毛皮墙在你周围移动。似乎是<<wolf_cave_plural>>看到你上床睡觉,自己也困了。其中一个用鼻子在你的胳膊下面蹭<<bhis>>的头。 <br><br> 今晚你不会冷的。<<lstress>><<ltrauma>><<stress -6>><<trauma -6>> <</if>> <<set $wolfbed to 1>> <<else>> 你依偎在<<beasttype>>的旁边取暖,闭上眼睛。 <</if>> <<endevent>> <<else>> 你找了个空地方躺下,闭上眼睛。 <</if>> <br><br> <<nightmareCheck "Wolf Cave Sleep">> <<if $sleeptrouble is 1 and $controlled is 0>> <<link [[睡10个小时|Wolf Cave Sleep]]>><<set $sleephour to 10>><<incrementautosave>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>> <br> <<link [[睡9个小时|Wolf Cave Sleep]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>> <br> <</if>> <<link [[睡8个小时|Wolf Cave Sleep]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>> <br> <<link [[睡7个小时|Wolf Cave Sleep]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>> <br> <<link [[睡6个小时|Wolf Cave Sleep]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>> <br> <<link [[睡5个小时|Wolf Cave Sleep]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>> <br> <<link [[睡4个小时|Wolf Cave Sleep]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>> <br> <<link [[睡3个小时|Wolf Cave Sleep]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>> <br> <<link [[睡2个小时|Wolf Cave Sleep]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>> <br> <<link [[睡1个小时|Wolf Cave Sleep]]>><<set $sleephour to 1>><<incrementautosave>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>> <br> <<link [[睡到自然醒|Wolf Cave Sleep]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>> <br><br> <<link [[爬下床|Wolf Cave]]>><<set $wolfbed to 0>><<loadTempHairStyle>><</link>> <br><br>
<<set $settingsExitPassage to "Wolf Cave">> <<settings>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 你坐在悬崖边上,想把自己放下去,但岩石松动了,你掉进了黑暗的水中。 <br><br> <<link [[继续|Underground Lake]]>><</link>> <br>
<<set _autosavehere to true>> <<sleep>> <<if _dreaming>> /* <<earSlimeFocusChoice>> or similar widgets are running */ <<else>> <<effects>> <<if $wraith.nightmare is 2 and isBloodmoon()>> <<sleepeffects>> 你梦见一个美丽的身影。祂披着白色的外衣,站在红色的月亮之下。祂向你张开双臂,做出欢迎的姿态。当你走近时,你能感受到祂的目光正穿过你的大脑。 <br><br> 祂被树木环绕,所有的树木都向内弯曲,漂浮在湖面上。周围的一切突然开始移动,你发现自己正浮在湖底的一个巨大的废墟上。你感到难以呼吸。 <br><br> 你慢慢睁开眼睛,慢吞吞地站着<<if $wolfbed is 1>>,从周围的<<wolf_cave_plural>>中抽离出来<</if>>。你的耳朵在响。 <br><br> <<wraithPossess "wolf_cave">> <span class="nextLink"><<link [[散步|Wolf Cave]]>><</link>></span> <br> <<elseif _slimeWakeMasturbation is 1>> <<set _masturbationExit to "Wolf Cave Sleep">> <<slimeWakeMasturbation>> <<else>> <<wakingEffects $sleepHoursTotal>> <<if ["dryheaving","nausea"].includes(_wakingEffect)>> 你睡得很安稳,但你现在有些许不舒服。 <br><br> <<elseif $nightmares gte 1 and $controlled is 0>> 你<<if _wakingEffect>>梦见了<<else>>梦到自己被<</if>>一个<<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>苍白<<else>>黑暗<</if>>而可怕的东西追杀。 <<else>> <<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>> 你的睡眠被淫秽的梦境<<if _wakingEffect>>打断<<else>>所困扰<</if>>。 <<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>> <<arousal `100 * $sleepHoursTotal`>> <<if $arousal gte $arousalmax>> 它们把你推向了高潮的顶点。 <<orgasm>> <<else>> <br><br> <</if>> <<elseif !_wakingEffect>> 你睡得很香。 <br><br> <<else>> <br><br> <</if>> <</if>> <<sleepeffects>> <<if _sleepinterrupt>> <<beastNEWinit 1 wolf>> 你醒来发现有什么东西在逼近你。 <br><br> <<link [[顺其自然|Wolf Cave Sleep Sex]]>><<set $sexstart to 1>><</link>><<deviant1>> <br> <<link [[推开|Wolf Cave Sleep Push]]>><</link>> <<elseif $wolfbed is 1>> <<if ($uncomfortable.nude is true or $uncomfortable.underwear is true) and $syndromewolves gte 1 and $exposed gte 2>> 和你一起睡觉的同伴比你醒得更早。它们皮毛在你的裸露皮肤上轻柔划过。 <span class="gold"> 你不再像以前那样担心裸露,感觉很自然。</span> <br><br> <<set $uncomfortable.underwear to false>> <<set $uncomfortable.nude to false>> <<else>> 你睡觉的同伴在你睡醒之前起床,继续一天的生活。你感觉不到它们在动,它们也不会吵醒你。 <br><br> <</if>> <<link [[起来|Wolf Cave]]>><</link>> <<else>> <br><br> <<link [[起来|Wolf Cave]]>><</link>> <</if>> <</if>> <<set $wolfbed to 0>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> 你改变姿势,为了更方便好色的<<beasttype>>。 <<deviancy1>><<set $enemytrust -= 20>> <<if $wolfpackharmony gte 1>> <<enable_rescue>> <</if>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 40>> <<if $wolfpackharmony gte 1>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'><<beastsplural>>忙着为自己着想而无法帮助你。</span>">> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Cave Sleep Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 你把<<beasttype>>从你身边推开。 <<lharmony>> <br><br> <<if $wolfpackferocity lte 19>> <<bHe>>离开了,你安心了下来。<<endevent>> <br><br> <<link [[继续睡|Wolf Cave Bed]]>><</link>> <br> <<link [[起来|Wolf Cave]]>><</link>> <br> <<else>> <<bHe>>咆哮并试图强行压在你身上! <br><br> <<link [[继续|Wolf Cave Sleep Sex]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "wolf_cave">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>><<wolfpacktrust>> <br> <<beasttype>>打了个哈欠,躺了下来。 <br><br> <<tearful>>你试着再找一个舒服的位置。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<beasttype>>一瘸一拐地离开了你。 <br><br> <<tearful>>你试着再找一个舒服的位置。 <br><br> <<clotheson>> <<endcombat>> <<elseif $rescue is 1 and $alarm is 1>> <<set $rescued += 1>> 其他<<beastsplural>>朝着欺负你的<<beasttype>>吼叫着。<<bHe>>最开始还敢于吼回来,但之后就离开你,灰溜溜地跑掉了。 <<lharmony>> <br><br> <<tearful>>你试着再找一个舒服的位置。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<beasttype>>打了个哈欠,躺了下来。 <br><br> <<tearful>>你试着再找一个舒服的位置。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Wolf Cave Bed]]>><</link>> <br>
<<beastNEWinit 1 wolf>> <<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<if !$weekly.watchingForest and $wolfpackharmony gte 20 and Time.dayState is "day" and $rng gte 80 and $wolfstate is "cave">> <<set $weekly.watchingForest to true>> <<npc "Black Wolf">> <<if $monster is 1>> 当你在和年轻的狼玩耍时,你感到有温暖的东西抚摸着你的下背部。你回头看,看到黑狼的手放在你的腰上。 <br><br> "需要你,"<<bhe>>说道。 <br><br> <<else>> 当你在和小狼玩的时候,你感觉到有什么东西湿润了你的背部。你向后看,看到黑狼在用鼻子戳你。 <br><br> <</if>> <<bHe>>不经常引起你的注意,所以你找借口走开,跟着黑狗。 <br><br> 黑狼一直朝森林的边缘走去,一边摇着尾巴,一边回头看着你,好像在邀请你一起走。 <br><br> <<link [[跟随黑狼|Watching the Forest Follow]]>><</link>> <br> <<link [[呆在洞穴里|Watching the Forest Stay]]>><</link>><<lharmony>> <<elseif $rng gte 51>> 你和一个年轻的<<beastsplural>>玩闹打斗。<<bHe>>跳起来用嘴咬住你的胳膊,但没有用力咬下去,直到<<bHe>>把你拉到地上。<<bHe>>闻你的腹股沟。 <br><br> <<link [[让它继续|Wolf Cave Play Sex]]>><<set $sexstart to 1>><</link>><<deviant1>> <br> <<link [[把它推开|Wolf Cave Clearing]]>><<endevent>><</link>> <br> <<else>> 你和年轻的<<beastsplural>>玩类似于捉迷藏的游戏。它们不愿离开洞穴太远,但附近有很多藏身之处。它们的嗅觉给了它们一个优势,它们每次都能很快找到你,但这很有趣。 <br><br> <<link [[继续|Wolf Cave Clearing]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 你在小溪里洗澡。水很冷,但很干净。 <br><br> <<wash>> <<link [[继续|Wolf Cave Clearing]]>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<beasttype>>变得更加大胆。 <<deviancy1>><<set $enemytrust -= 20>> <<if $wolfpackharmony gte 1>> <<enable_rescue>> <</if>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 40>> <<if $wolfpackharmony gte 1>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'><<beastsplural>>忙着为自己着想而无法帮助你。</span>">> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Cave Play Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "wolf_cave">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>><<wolfpacktrust>> <br> <<beasttype>>打了个哈欠,躺了下来。 <br><br> <<tearful>>你爬起来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<beasttype>>一瘸一拐地离开了你。 <br><br> <<tearful>>你爬起来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $rescue is 1 and $alarm is 1>> <<set $rescued += 1>> 另一个<<beastsplural>>对攻击你的狼咆哮。<<bhe>>一开始会咆哮,但后来会退缩,让你一个人呆着。 <<lharmony>> <br><br> <<tearful>>你爬起来。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<beasttype>>打了个哈欠,躺了下来。 <br><br> <<tearful>>你爬起来。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Wolf Cave Clearing]]>><</link>> <br>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<if $phase is 1>> 你也鼓励那些不那么自信的狼吃奶。 <<else>> <<if $worn.upper.exposed lte 0 or $worn.under_upper.exposed lte 0>> <<upperstrip>><<underupperstrip>>你露出你的<<breasts>>,鼓励狼崽吃奶。 <<else>> 你鼓励小狼吃奶。 <</if>> <</if>> <<pass 5>> <<if $milk_amount gte 1>> <<if $wolfcavebreast is undefined>> <<set $wolfcavebreast to 1>> <<else>> <<set $wolfcavebreast += 1>> <</if>> 小狼们闻着你的乳房。一只含住了一个乳头,用笨拙的舔来戏弄你。<<deviancy3>> <<if $wolfcavebreast is 3>> 最后的幼崽很满意。他们蜷缩起来打盹。 <<gharmony>> <<else>> 其他的狼都在争抢机会。 <</if>> <br><br> <<transform wolf 1>> <<breastfeed 5>> <<if $wolfcavebreast isnot 3>> <<link [[继续喂养(0:05)|Wolf Cave Breastfeed]]>><<set $phase to 1>><</link>><<deviant3>> <br> <</if>> <<link [[停止|Pups Den]]>><<clotheson>><<set $phase to 0>><</link>> <br> <<else>> 奶水不会从你的乳头流出。<span class="pink">你用完了。</span>狼在沮丧中继续咬着。 <<gpain>><<pain 6>><<milkvolume 1>> <br><br> <<link [[继续|Pups Den]]>><<clotheson>><<set $phase to 0>><</link>> <br> <</if>>
<<effects>> <<link [[离开|Wolf Cave Clearing]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>> <br> <<mirror "倒影">> <br><br>
<<widget "blackWolfPresentsPregnancyToPlayer">> <<endevent>><<npc "Black Wolf">> <<set C.npc["Black Wolf"].pregnancy.npcAwareOf to true>> <<set C.npc["Black Wolf"].pregnancy.pcAwareOf to true>> <<setKnowsAboutPregnancy "Black Wolf" "pc">> <<if $wolfpackferocity gte 20 and $wolfpackharmony gte 20>> <<if $monster is 1>> 黑狼来找你了。"我在找<<ppackbrother>>,"<<bhe>>微笑着看着你。"需要展示一些东西。"在没有任何警告的情况下,<<bhe>>用手臂抱住你,把你抱起来,让你被<<bhis>>紧紧抓住。 <br><br> <<bHe>>把你带到灌木丛后面的一个地方。黑狼把你放在地上,然后向你扑过来,温柔地用舌头舔你的脸。<<bHe>>停下了动作。“对了,有消息要告诉<<ppackbrother>>。”<<bHe>>放开了你,让你更清楚地看到<<bhis>>的肚子。它看起来又大又圆。“不敢相信,终于要生第一窝了。没有比<<ppackbrother>>更好的伴侣了。" <br><br> <<bHe>>站起来。"会生出强壮的幼崽,有史以来最强壮的一群。"<<bHe>>笑了笑,然后返回洞穴。 <<else>> 黑狼来找你了。<<bHe>>兴奋地跳跃着靠近你。在没有任何警告的情况下,<<bhe>>推着你向前。这种力量使你失去平衡。你本能地抓住黑狼,让它把你带走。 <br><br> <<bHe>>把你丢在树下,温柔地用舌头舔你的脸。你设法挣脱出来,正好看到了黑狼的肚子。它的形状又大又圆。黑狼再次靠近你,亲切地用鼻子蹭你。考虑到它对你的行为,你很快就意识到谁是幼崽的父母。 <br><br> 黑狼终于从你那里离开了,然后转身回了山洞。<<bHe>>回头看你,等待你的跟随。现在最好还是呆在洞里。 <</if>> <<elseif $wolfpackferocity gte 15>> <<if $monster is 1>> 黑狼来找你了。"我在找<<ppackbrother>>,"<<bhe>>微笑着看着你。"需要展示一些东西。"在没有任何警告的情况下,<<bhe>>用手臂抱住你,把你抱起来,让你被<<bhis>>紧紧抓住。 <br><br> <<bHe>>把你带到灌木丛后面的一个地方,把你压在一棵树上,<<bhe>>俯视着你。"<<ppackbrother>>有没有注意到什么不寻常的事情?"<<bhe>>笑了。黑狼抓住你的手,把它引向<<bhis>>的肚子。它比你记忆中的更大,更圆。"被<<ppackbrother>>允许我来养育,我应该为我的第一个孩子感到荣幸。"<<bhe>>说。 <br><br> "回洞穴吧。<<pPackbrother>>也应该,不想抛弃我和我的孩子吧?"<<bhe>>警告,在返回洞穴之前给你一个冰冷的目光。 <<else>> 黑狼来找你了。<<bHe>>兴奋地跳跃着靠近你。在没有任何警告的情况下,<<bhe>>推着你向前。这种力量使你失去平衡。你本能地抓住黑狼,让它把你带走。 <br><br> <<bHe>>把你带到灌木丛后面的一个地方,把你推到一棵树上,<<bhe>>俯视着你。黑狼躺在一侧,露出<<bhis>>的肚子。它的形状又大又圆。<<bHe>>把<<bhis>>的鼻子在<<bhis>>的肚子上蹭了蹭,让你感受它。你犹豫了一下,黑狼因为你的反应呲牙,发出一声愤怒地咆哮。你按照指示去做。<<bHis>>对你的暴躁脾气让你清楚地知道父母的另一方是谁。 <br><br> 黑狼再次站了起来,然后向洞穴走去。<<bHe>>在离开之前威胁地瞪了你一眼。现在留在洞里可能是个好主意。 <</if>> <<elseif $wolfpackharmony gte 15>> <<if $monster is 1>> 黑狼来找你了。"我在找<<ppackbrother>>,"<<bhe>>微笑着看着你。"需要展示一些东西。"在没有任何警告的情况下,<<bhe>>用手臂抱住你,把你抱起来,让你被<<bhis>>紧紧抓住。 <br><br> <<bHe>>把你带到灌木丛后面的一个地方,坐在一棵树旁边。黑狼赤裸着<<bhis>>的肚皮,奔跑过来让你摸摸它。<<bhe>>说:"第一次带着麻烦的累赘行动。我要感谢<<ppackbrother>>。"<<bHe>>说,然后伸出手把你紧紧地搂在怀里。 <br><br> 过了一会儿,黑狼站了起来。"迫不及待地想看到幼崽们和其他狼群一起玩耍,"当你们都回到洞穴时,<<bhe>>说。 <<else>> 黑狼来找你了。<<bHe>>兴奋地跳跃着靠近你。在没有任何警告的情况下,<<bhe>>推着你向前。这种力量使你失去平衡。你本能地抓住黑狼,让它把你带走。 <br><br> <<bHe>>把你带到灌木丛后面的一个地方,坐在一棵树旁边。黑狼向你露出肚皮,你注意到它异常大而圆鼓鼓的形状。黑狼顺从地呜咽,还高兴地摇了摇尾巴。你觉得这一定是你第一次让人怀孕,而你要为此负责。 <br><br> 过了一会儿,黑狼站了起来。<<bHe>>高兴地走回山洞。 <</if>> <<else>> <<if $monster is 1>> 黑狼来找你了。"我在找<<ppackbrother>>,"<<bhe>>微笑着看着你。"需要展示一些东西。"在没有任何警告的情况下,<<bhe>>用手臂抱住你,把你抱起来,让你被<<bhis>>紧紧抓住。 <br><br> <<bHe>>把你带到灌木丛后面的一个地方,坐在一棵树旁边,把你放在<<bhim>>旁边。"我们族群……正在经历困难时期,"<<bhe>>解释道。"形势黯淡,狼群正在失去希望,但是……"黑狼把<<bhis>>的手臂移到一边,露出<<bhis>>圆鼓鼓的肚子。"也许事情不像看上去那么糟。毕竟我就要和<<ppackbrother>>生第一窝宝宝了。 <br><br> <<bHis>>的尾巴高兴地摇了起来。黑狼给你足够的时间检查<<bhis>>的肚子。<<bHe>>返回了洞穴,但是期间一直都有些犹豫。"幼崽需要保护和指导。<<pPackbrother>>最好注意安全。"<<bHe>>在离开前说。 <<else>> 黑狼来找你了。<<bHe>>兴奋地跳跃着靠近你。在没有任何警告的情况下,<<bhe>>推着你向前。这种力量使你失去平衡。你本能地抓住黑狼,让它把你带走。 <br><br> <<bHe>>停在一棵树前,把你放下。<<bHe>>坐在你旁边。黑狼沮丧的神态消失了片刻。<<bhis>>躺在一侧,让你抚摸<<bhis>>的腹部。它看起来又大又圆。<<bHe>>把你的手靠近一点,往上摸。黑狼再次站起来舔你的脸。你很快就意识到了谁是幼崽的父母。有<<bhim>>在,好像任何让人心烦意乱的东西都不用在意了。 <br><br> 你试图站起来,但黑狼拒绝放手,仿佛在害怕你离开。如果你现在呆在山洞里,可能会让<<bhim>>放心。 <</if>> <</if>> <br><br> <<set $eventskip to 1>><<set $wolfevent to 0>> <<destinationwolfcave>> <</widget>> <<widget "pregnancyBirthBlackWolf">> <<npc "Black Wolf">> <<setKnowsAboutPregnancy "Black Wolf" "pc">> 你听到了洞穴里某处传来的呜咽声。你寻找它的来源,发现了一个隐藏良好的挖掘隧道。你跟着呜咽走进一间僻静的房间,在那里你看到一个巨大的身影躺在角落里。是黑狼。<<bHis>>的脸因痛苦而扭曲。<<bHe>>转身迎接你的目光。 <br><br> <<if $monster is 1>> "我在想,如果<<ppackbrother>>能帮忙——"<<bHe>>的话还没说完,就又是一声痛苦的呻吟。<<bHis>>全身疼痛。 <br><br> "幼崽很快就要出生了,"<<bhe>>喘着粗气说。"我现在想一个人待着。会没事的。"<<bhe>>在疼痛的波浪之间呜咽。 <<else>> 狼把鼻子埋在地上,痛苦地呜咽着,扭动着身子。从动作和动物的反应,你可以知道<<bhe>>要分娩了。 <</if>> <br><br> <<link [[留在黑狼身边|Pregnancy Birth Black Wolf 1]]>><</link>> <br> <<link [[离开|Pregnancy Birth Black Wolf 1]]>><<set $phase to 1>><</link>> <</widget>> <<widget "pregnancyBirthWolfCave">> 你觉得好像很快就要分娩了。 <br><br> <<if playerNormalPregnancyType() is "wolf">> <<npc "Black Wolf">> <<setKnowsAboutPregnancy "pc" "Black Wolf">> 你想找一个隐蔽的地方生孩子,因为主房间几乎没有隐私。你发现了一个隐藏良好的挖掘隧道,进入它后你发现了一个空的房间。你找了一个安全的角落躺下。你的身体随着每一次呼吸而扭曲,背部和腹部产生阵阵疼痛。 <br><br> <<if $wolfstate is "cave" and $syndromewolves is 1>> <<if $monster is 1>> 黑狼冲了进来,蹲下来看着你的眼睛。"<<ppackbrother>>还好吗?"<<bHe>>关切地问,"我会留在这里,在产房里。" <br><br> <<else>> 黑狼冲进洞穴,发出一声带着关切的嚎叫。<<bHe>>坐在你身边,用<<bhis>>的鼻子轻轻地戳你隆起的腹部。你感觉到<<bhe>>不愿意让你处于这种状态。 <br><br> <</if>> <<link [[让它们离开(0:10)|Pregnancy Birth Wolf Cave 1]]>><<pass 10>><<set $phase to 0>><<strip>><</link>> <br> <<link [[让它们留下来(0:10)|Pregnancy Birth Wolf Cave 1]]>><<pass 10>><<strip>><<set $phase to 1>><</link>> <<else>> <<if $wolfstate is "hunt">><<set $huntstate to "finished">><</if>> <<set $wolfstate to "cave">> 你独自一人,但感觉黑狼很快就会来。 <br><br> <<link [[继续 (0:10)|Pregnancy Birth Wolf Cave 1]]>><<pass 10>><<strip>><<set $phase to 2>><</link>> <</if>> <<else>> <<npc "Black Wolf">> 黑狼小声地进了洞穴。<<bHe>>观察了你一会儿, <<if $monster is 1>> 然后嚎叫。"人类不适合在这种地方生育,"<<bhe>>说,<<bhis>>的声音带着恐惧。"来。抓住我的毛。我带你出去。" <<else>> 然后嚎叫。它转身面对洞穴入口,但一直盯着你。 <</if>> <br><br> <<link [[继续|Pregnancy Birth Black Wolf Hospital 1]]>><</link>> <br> <</if>> <</widget>> <<widget "CaveHumanPregnancyDiscovered">> <<if $wolfpackferocity gte 20 and $wolfpackharmony gte 20>> <<if $monster is 1>> 你觉得累了,就在一个孤独的树桩旁坐下。一个<<beasttype>>向你走来,<<bhis>>眼中带着关切的神色。“希望<<ppackbrother>>能感觉放松……”<<bHe>>坐在你旁边。“真的需要谈谈。" <br><br> "<<pPackbrother>>现在是我们的一员,但是……族群知道,关于人类幼崽,"<<bHe>>用颤抖的声音说,拒绝眼神交流,"<<pPackbrother>>将永远受到欢迎,但这里不是人类的地盘。" <br><br> <<beasttype>>带你到外面的树林里。你们一起走到尽头,森林与城镇的边缘相接。透过树林可以看到南丁格尔街的医院。 <br><br> "就到这里,请注意安全,"你抚摸着<<beasttype>>,<<bhis>>乖乖垂下耳朵,舔了舔你的手,"我们永远都是一家人,愿<<ppackbrother>>永远不会忘记。"说完,<<bHe>>转身离开,消失在了树林里。 <br><br> <<else>> 你觉得累了,就在一个孤独的树桩旁坐下。一只<<beasttype>>向你走来,<<bhis>>的眼中带着关切的神色。<<bHe>>将<<his>>的头靠在你的大腿上。 <br><br> 你轻轻地用手抚摸<<beasttype>>的皮毛。<<bHe>>再次站起身。<<beasttype>>用头蹭你的肚子。你知道狼群清楚你怀孕了,你肚子里怀的是人类。狼洞不是能养育人类小孩的地方。你感觉到与<<wolf_cave_plural>>有一种深深的联系,并开始认为你和他们的想法是一样的。你站起来。 <br><br> 你和<<beasttype>>穿过森林,<<bhe>>一直陪伴在你身边。你们终于到达了小镇的边缘,在这儿能远远望见南丁格尔街的医院。你蹲下来,紧紧拥抱你的狼朋友,和他告别。<<bHe>>热情地回复你,似乎对你的决定表示感谢。毫无疑问,现在你已经是他们家庭的一员了。 <br><br> <</if>> <<elseif $wolfpackharmony gte 20>> <<if $monster is 1>> 感觉累了,你在一个孤零零的树桩旁找了个地方坐下。一只<<beasttype>>很快就走了过来。<<bHe>>躺在你身边。 <br><br> "<<pPackbrother>>也想打个盹儿吗?"<<bhe>>问道。<<beasttype>>试图放松,但似乎有什么东西困扰着<<bhim>>。"之前不想说,但族群好像很不安,"<<bhe>>说,"<<pPackbrother>>是我们中的一员,但是族群无法照顾人类的幼崽。"大多数<<wolf_cave_plural>>一定已经意识到你怀孕了,而且你即将生下的还不是一只小狼崽。 <br><br> "让人类幼崽留在这里是不安全的,人类和族群不能待在一起。"<<beasttype>>将你的手臂轻轻地含在<<bhis>>的口中。<<bHe>>带你走出洞穴,接着又走向城镇。<<bHe>>放开了你,看起来只是在为你引路。 <br><br> 片刻之后,你到达了森林的边缘,在那里城镇和森林交汇。透过树丛可以看到南丁格尔街的医院。“能走多远,就走多远,注意安全。”<<bHe>>转身离开了。"希望<<ppackbrother>>能够理解,"<<bhe>>在消失在森林中之前说。 <br><br> <<else>> 你觉得累了,就在一个孤独的树桩旁坐下。不久之后,一只<<beasttype>>过来了。<<bHe>>躺在你的旁边。<<beasttype>>就在你身边,但似乎有什么东西让<<bhim>>不太高兴。<<beasttype>>站起来轻轻地轻推你的腹部,<<bhe>>发出了呜呜的叫声。 <br><br> 狼群现在一定已经意识到你怀孕了,你怀着的不是它们期待的小狼崽。这里也不是适合养育孩子的地方。<<beasttype>>将你的手腕轻轻地含在<<bhis>>的口中,引导你离开洞穴。 <br><br> 你们一起穿过树林,一直走到小镇的边缘。树林的另一头可以看到南丁格尔街的医院。<<beasttype>>在医院的方向上轻推你,看着你进去后<<bhis>>才离开。 <br><br> <</if>> <<elseif $wolfpackferocity gte 15>> <<if $monster is 1>> 你觉得累了,就在一个孤独的树桩旁坐下。你看到一个愤怒地向你走来的<<beasttype>>。 <br><br> "<<ppackbrother>>是不是疯了?!"<<bhe>>咆哮道:"没有必要隐瞒。<<pPackbrother>>怀孕了,而且怀的还是一个人类!现在整个狼群都知道了!" <br><br> <<beasttype>>愤怒地咆哮着。<<bHe>>狠狠地咬着你的手腕,以惊人的力量把你从洞穴中拉了出来。你顺从着<<bhis>>的拉动以减轻一些疼痛。<<beasttype>>带你穿过森林进入森林与城镇交界的边缘,透过树林可以看到南丁格尔街的医院。<<bHe>>和你一起走。 <br><br> "<<pPackbrother>>应该感到羞愧,人类应该和人类待在一起!"<<beasttype>>放开你然后说道。"不管<<ppackbrother>>是不是黑狼最爱的人,我都不会允许<<ppackbrother>>危害狼群。"<<bHe>>在转身返回森林之前说。 <br><br> <<else>> 你觉得累了,就在一个孤独的树桩旁坐下。你看到一个愤怒地向你走来的<<beasttype>>。 <br><br> <<beasttype>>凶狠地咆哮着,<<bhis>>的眼睛盯着你的肚子。狼群现在肯定已经知道你的孩子与他们种族不同了。<<beasttype>>向前猛扑,但<<bhe>>却是冲向你的前臂。 <br><br> 野兽的大嘴紧紧地咬着你,拉扯着你的手臂。<<bHe>>用小心的力道把你拉离洞穴。你决定跟随动物的脚步以减轻手臂的疼痛。<<beasttype>>带你穿过森林,来到小镇的边缘,在树林的另一头就能看到南丁格尔街的医院。 <br><br> 最后<<beasttype>>释放了你,然后回了洞穴。你试图跟在<<bhim>>后面,但<<bhe>>转过身来向你露出<<bhis>>的牙齿。怀着人类孩子的你是不会被欢迎进洞穴的。 <br><br> <</if>> <<else>> <<if $monster is 1>> 感觉累了,你在一个孤独的树桩旁坐下。你坐在一个沮丧的<<beasttype>>旁边。“<<ppackbrother>>还没有对我们造成足够的疼痛吗?”<<bhe>>抱怨道。<<bHe>>不安地盯着你的肚子,知道你的身体正在等待一个人类婴儿的降生。 <br><br> "如果<<ppackbrother>>还在意狼群,就该马上离开。如果人类在这里出生,狼群可能会被毁掉。" <br><br> <<beasttype>>向你点头,示意你跟着<<bHe>>的脚步。<<bHe>>带你穿过森林来到小镇的边缘,透过树林可以看到南丁格尔街的医院。 <br><br> "<<pPackbrother>>仍然是族群的一部分,但人类的幼崽不能在狼群中降生。族群不能忍受再次发生这样的悲剧。"把<<bhis>>的观点说清楚后,<<beasttype>>转身离开回到森林里。 <br><br> <<else>> 感觉累了,你在一个孤独的树桩旁坐下。你坐在一个沮丧的<<beasttype>>旁边。<<bHe>>呜咽着凝视你的腹部。狼群现在一定已经知道你怀孕了,而且你怀的小孩不是狼崽。 <br><br> 尽管你和狼群关系没有那么亲近,但你意识到一个人类婴儿会让它们的生活变得更加困难和危险。<<beasttype>>站起来从后面轻推你,带你离开洞穴。 <br><br> 你们一起穿过树林,一直走到小镇的边缘。在远处可以看到南丁格尔街的医院。你转过身拍了拍<<beasttype>>的背想向<<bHe>>告别,但动物却后退了一步,害怕你的触碰。<<bHe>>飞奔而去,消失在灌木丛中。 <br><br> <</if>> <</if>> <<link [[继续|Forest]]>><<set $forest to 0>><<set $caveHumanPregnancyDiscovered to 1>><<endevent>><</link>> <</widget>>
<<effects>> 你走向黑狼。<<bhis>>的毛在你手里的感觉很舒服。<<bHe>>蹲着,邀请你爬到<<bhis>>的背上。 <br><br> <<pass 10>> 穿越森林的旅程模糊得令人振奋。树木、树叶、蕨类植物和溪流都为你的旅程增色。 <br><br> 当医院的房顶隐约出现在树梢上时,你的坐骑犹豫了。 <<if $monster is 1>> "不能靠的更近了,"<<bhe>>说。"很危险。我不懂他们的武器。我出现的话会浪费很多不必要的时间,但是他们会帮助你的。"<<bHe>>轻轻地把你放到森林的地面上。"不要害怕。你并不孤单,狼群和你同在。" <<else>> <<bHe>>发出低沉的吼声,并压低<<bhis>>的身体。你滑到森林的地面上。 <</if>> <br><br> <<bHe>>又嚎叫了一声,然后消失在树林里。剩下的路你步行走完,摇摇晃晃地走进医院的门厅。接待员抬起头来,猜测你的情况。 <br><br> <<link [[继续|Pregnancy Birth Hospital]]>><<endevent>><</link>> /* Black Wolf Pregnancy Scene */
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<if $phase is 0>> <<if $monster is 1>> 你靠近黑狼,握住<<bhis>>的手。"我会没事的,不像<<ppackbrother>>认为的那么弱,"<<bhe>>抗议道。<<bHe>>又痛得缩了一下。 <br><br> 你把手放在黑狼的头上,轻拍<<bhim>>。"如果<<ppackbrother>>真的想……"<<bHe>>一开始很不情愿,但慢慢地屈服在了你的触摸中。<<bhe>>的尾巴开始缓慢地摇晃,但<<bhe>>在它开始大弧度摇摆之前控制住了这个冲动。 <br><br> 你继续抚摸<<bhis>>的毛发,然后<<bhe>>把你的手拍开了。"够了,"<<bhe>>低吼。"我想一个人待着。"你站起来走出产房,给狼一些安宁。 <<else>> 你走近黑狼,伸手去摸<<bhim>>。<<bHe>>因为你对<<bhim>>的怜悯愤怒地往后退。 <br><br> 你把手放在黑狼的头上,轻拍<<bhim>>。<<bHe>>一开始很不情愿,但慢慢地屈服在了你的触摸中。你瞥见了<<bhis>>身后晃动的尾巴。 <br><br> 你继续抚摸<<bhis>>的毛发,然后<<bhe>>把你的手拍开了。<<bHe>>一定是受够了。你站起来走出产房,给狼一些安宁。 <</if>> <<else>> 不想违抗狼的命令,你站起来,走出产房。<<bHe>>在你离开前最后看了你一眼,让你放心。 <</if>> <br><br> <<link[[继续 (2:00)|Pregnancy Birth Black Wolf 2]]>><<pass 120>><</link>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 你坐在洞穴入口附近等待,只有呜咽的声音陪伴着你。时间流逝,等待变得难以忍受。最后,哀嚎声停止了,山洞里变得安静了。做好最坏的打算,你冲回产房。 <br><br> <<if $monster is 1>> 当你进去的时候,你看到了黑狼,它现在很放松,脸上露出了喜悦的笑容。你很快就意识到,双臂之间的幼崽们是<<bhis>>好心情的原因。"幼崽们很活跃,"<<bhe>>说。"它们一定很想见见<<ppackbrother>>" <br><br> 你伸出手想抱起一只幼崽。黑狼咆哮着,让小动物靠近<<bhimself>>自己,但小动物们还是靠着你。<<bHe>>终于让步了,让你看看你的小狼崽。 <br><br> 你抓住小狼,紧紧地抱在怀里。当它们沐浴在父亲保护性的怀抱中时,毛茸茸的小身体平息了呜咽,变得安静下来。 黑狼又把它们抓走了。"幼崽需要定期喂养。"<<bHe>>停下来想了一会儿。"<<pPackbrother>>可能也想给它们起个名字……" <br><br> "我要在这里休息一段时间,不会离开它们的身边。" <<else>> 当你进去的时候,你看到了黑狼,<<bhim>>现在很放松,心情也很好。你很快就意识到,围绕着<<bhim>>的一群幼崽是<<bhim>>情绪改善的原因。<<bHe>>似乎很想让你去看它们。 <br><br> 你伸出手想抱起一只幼崽。黑狼咆哮着,让小动物靠近<<bhimself>>自己,但小动物们还是靠着你。<<bHe>>终于让步了,让你看看你的小狼崽。 <br><br> 你抓住小狼,紧紧地抱在怀里。当它们沐浴在父亲保护性的怀抱中时,毛茸茸的小身体平息了呜咽,变得安静下来。 <br><br> 黑狼又把它们抓走了。你的幼崽需要定期喂养,给它们起个名字也是个好主意。 <br><br> 黑狼仍然呆在产房里,似乎满足于暂时的休息。 <</if>> <br><br> <<birthUi "Black Wolf" "wolf_cave" "wolf_cave" "Pregnancy Birth Black Wolf 3" 60>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 给孩子取名后,你把它们交还给黑狼。<<bHe>>对你选择的名字赞许地点点头。 <br><br> <<if $monster is 1>> <<if pregnancyCountBetweenParents("Black Wolf", "pc") gte 2 or $knowsAboutDen is 1>> "来吧,"<<bhe>>说。"现在去看看幼崽们的窝。"黑狼抱着一群幼崽,带着你穿过隧道来到幼崽的巢穴,在那里,新生的幼崽加入了狼群。"我要在这里休息一会儿。"黑狼说。"不会离开他们。" <br><br> <<else>> "来吧,"<<bhe>>说。"让<<ppackbrother>>看看幼崽们的巢穴。"黑狼抱着一群幼崽,带着你穿过隧道,来到另一个隐蔽的空间。这个洞穴似乎容纳了狼群中所有的幼崽和新生的幼崽,以及照顾它们的<<wolf_cave_plural>>。"我要在这里休息一会儿。"黑狼说。"不会离开他们。" <br><br> <span class="gold">你现在可以进入幼崽的巢穴了。</span> <br><br> <<set $knowsAboutDen to 1>> <</if>> <<else>> 给你的孩子起了名字,你想把它们交给黑狼,但是<<bhe>>对你低吼。<<bhe>>迈着沉重的步子走向隧道入口,在那里<<bhis>>巨大的头转过来注视着你。你一直都跟在<<bhim>>身后,小心翼翼地抱着一窝幼崽。 <br><br> <<if pregnancyCountBetweenParents("Black Wolf", "pc") gte 2 or $knowsAboutDen is 1>> 黑狼带你穿过隧道来到幼崽的巢穴,在那里,新生的幼崽将加入狼群的其他幼崽。黑狼再次躺下,抬头期待地看着你。你把小狼崽还给黑狼,它选择留在窝里,似乎满足于现在的休息。 <<else>> 黑狼带你穿过隧道来到另一个隐蔽的空间。洞穴的这一部分似乎住着狼群中所有的幼崽和新生的幼崽,以及照顾它们的<<wolf_cave_plural>>。黑狼再次躺下,抬头期待地看着你。你把小狼崽还给黑狼,它选择留在窝里,似乎满足于现在的休息。 <br><br> <span class="gold">你现在可以进入幼崽的巢穴了。</span> <br><br> <<set $knowsAboutDen to 1>> <</if>> <</if>> <<link [[继续|Wolf Cave]]>><<set $eventskip to 1>><<set $wolfevent to 0>><<endevent>><</link>> /* Player Wolf Cave Pregnancy */
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<set _pregnancy to getPregnancyObject()>> <<if _pregnancy.totalBirthEvents gte 5>> <<set _min to 15>> <<set _max to 60>> <<elseif _pregnancy.totalBirthEvents gte 3>> <<set _min to 30>> <<set _max to 120>> <<else>> <<set _min to 60>> <<set _max to 180>> <</if>> <<set _max to Math.floor(_max * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>> <<set _min to Math.floor(_min * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>> <<set _timeCalc to random(_min, _max)>> <<set _hours to Math.floor(_timeCalc / 60)>> <<set _minutes to _timeCalc % 60>> <<switch $phase>> <<case 0>> 你轻轻地推开黑狼。<<bHe>>对你咆哮,最后带着嘲笑离开了。 <br><br> 你躺在冰冷的地上,徒劳地试图在你的宫缩中找到一些安慰。随着时间的推移,你的呼吸变得越来越重,当你继续用力时,疼痛变得太过强烈,你无法忍受。视线变得一片漆黑。 <<set $phase to 1>> <<case 1>> 你辗转反侧,试图找到一个舒服的位置,但没有成功。黑狼注意到了,站起来向你靠近。<<bHe>>躺在你身后,让你背靠着<<bHe>>休息,减轻你的疼痛。<<bHe>>给了你令人安心的支持。 <br><br> 你的呼吸越来越重,你的宫缩越来越难以忍受。当你继续分娩的时候,疼痛变得太过剧烈,你无法忍受。视线变得一片漆黑。 <<set $phase to 0>> <<case 2 3>> <<set $phase to $phase is 2 ? 1 : 2>> 你辗转反侧,试图找到一个舒服的位置,但没有成功。 <br><br> 你的呼吸越来越重,你的宫缩越来越难以忍受。当你继续分娩的时候,疼痛变得太过剧烈,你无法忍受。视线变得一片漆黑。 <</switch>> <br><br> <<link [["继续(0"+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"|Pregnancy Birth Wolf Cave 2]]>><<playerPrebirth>><</link>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<earSlimePregnancy>> 当你恢复意识时,你感觉到附近有微弱的哭声。你睁开眼睛,环顾四周,发现黑狼抱着一小群毛茸茸的小狼崽,它们四处乱窜,互相咬着。你的孩子终于出生了。 <br><br> <<if $phase is 2>> <<npc "Black Wolf">> <<if $monster is 1>> 黑狼转过身来,向你展示了几只幼崽。"<<pPackbrother>>的分娩很艰难,"<<bhe>>说。 <<if $syndromewolves isnot 1>> "跑过来确保幼崽们都没事。<span class="gold">你是一个好母亲,欢迎来到狼群。</span>" <<else>> "很高兴你平安回来了。我跑过来看看幼崽们是否安然无恙。很高兴看到它们健康。" <</if>> <<bHe>>轻松地笑了。 <<else>> 黑狼转过身来,向你展示了几只幼崽。<<bHe>>一定是在注意到你难产后冲过来的。你认为狼一定以某种方式帮助了你分娩<<if $syndromewolves isnot 1>>,<span class="gold">尽管你不是狼群中的一员</span><</if>>。 <</if>> <<elseif $phase is 1>> <<if $monster is 1>> 黑狼转过身来,向你展示了几只幼崽。"<<pPackbrother>>的分娩很艰难,"<<bhe>>说。"我跑过来确保幼崽们都没事。 <<if $syndromewolves isnot 1>> <span class="gold">你是一个好母亲,欢迎来到狼群。</span>" <<else>> 很高兴看到它们健康。" <</if>> <<bHe>>轻松地笑了。 <<else>> 黑狼转过身来,向你展示了几只幼崽。<<bHe>>一定是在注意到你难产后冲过来的。你认为狼一定以某种方式帮助了你分娩<<if $syndromewolves isnot 1>>,<span class="gold">尽管你不是狼群中的一员</span><</if>>。 <</if>> <<else>> <<if $monster is 1>> 黑狼转过身来,向你展示了几只幼崽。"<<pPackbrother>>的分娩很艰难,"<<bhe>>说。"很高兴我在生产时决定留下来。必须确保孩子们在出生时没有问题。"<<bHe>>轻松地笑了。 <<else>> 黑狼转过身来,向你展示了几只幼崽。<<bHe>>一定在你分娩的过程中起到了一定的作用,在你醒来的时候也保证了幼崽的安全。 <</if>> <</if>> <br><br> 你伸出手想抱起一只幼崽,但黑狼躲开了。幼崽们呜咽哀鸣。黑狼又检查了一遍,最后把它们交给你。 <br><br> <<link [[继续|Pregnancy Birth Wolf Cave 3]]>><</link>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<set $wolfevent to 1>> 被压力、解脱和情感的洪流淹没,你泪流满面。你把你的幼崽聚集在一起,紧紧地抱着它们,确保它们在你的温暖中找到安慰。当它们沐浴在你的怀抱中时,它们的呜咽声平息了下来。你自己也在啜泣,但你满是泪水的脸上却无法掩饰一个大大的微笑。 <br><br> <<if getPregnancyObject().fetus[0].father is "Black Wolf">> <<if $monster is 1>> 黑狼一直在旁边,<<bHe>>的脸上带着骄傲的微笑。"一窝很可爱的幼崽。感谢<<ppackbrother>>,你帮我们<<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 2>>又一次<<else>><</if>>生下了孩子。"<<bHe>>深情地舔着你的脸颊。我们的幼崽都很健康。需要定期喂食,以保持强壮。它们一定会成为族群中最强壮的幼崽!"<<bHe>>停下来想了一会儿。"<<pPackbrother>>可能也想给它们起个名字……" <br><br> <<else>> 黑狼站在近旁,脸上挂着骄傲的微笑。<<bHe>>深情地舔着你的脸颊,似乎很感激你给了<<bhim>><<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 2>>又一窝可爱的幼崽<<else>><<bhis>>的第一窝幼崽<</if>>。你的幼崽们看起来焦躁不安,饥肠辘辘。你需要定期喂它们,它们也需要名字。 <br><br> <</if>> <<else>> <<if $monster is 1>> <<if isLoveInterest("Black Wolf")>> 黑狼站得很近。“我还是认为小狼崽应该是我的孩子,但它们也能让狼群更好,”<<bhe>>用鼻子蹭着你的头。“需要定期喂食,才能让孩子保持强壮。”<<bHe>>停下来想了想。"之前没想过,<<pPackbrother>>想不想给它们取名字……?" <br><br> <<else>> 黑狼站得很近,脸上带着骄傲的微笑。“新生的小狼能让狼群更加壮大,”<<bhe>>说。"需要定期喂食让它们保持强壮。"<<bHe>>停下来想了一会儿。"之前没想过,<<pPackbrother>>想不想给它们取名字……?" <br><br> <</if>> <<else>> <<if isLoveInterest("Black Wolf")>> 黑狼站在近旁,<<bHe>>把鼻子贴在你的头上。虽然幼崽可能不是<<bhis>>的,但<<bhis>>似乎并不介意。另一边,你的幼崽似乎感到了饥饿,开始焦躁不安。你应该定期喂它们,同时也需要给它们取个名字。 <br><br> <<else>> 黑狼站得很近,带着得意的笑容。你的幼崽似乎感到了饥饿,开始焦躁不安。你应该定期喂它们,同时也需要给它们取个名字。 <br><br> <</if>> <</if>> <</if>> <<birthUi "pc" "wolf_cave" "wolf_cave" "Pregnancy Birth Wolf Cave 4" 180>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> 给它们起了名字,你把孩子们召集起来。 <br><br> <<if $monster is 1>> <<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 2 or $knowsAboutDen is 1>> "来吧,"<<bhe>>说。"现在去看看小狼崽的窝。"当你把幼崽抱在怀里时,<<bhe>>就在你身边蹭,<<bhe>>带你穿过隧道来到幼崽的巢穴,在那里,新生的幼崽加入了狼群中其他幼崽的行列。 <br><br> <<else>> "来吧,"黑狼说。"我们去看看<<ppackbrother>>幼崽的巢穴。"当你把小狼崽抱在怀里时,<<bhe>>就在你身边蹭,<<bhe>>带你穿过隧道,来到另一个僻静的房间。这个洞穴似乎是狼群中所有幼崽和新生幼崽的家。你自己的孩子会被其他幼崽以及照顾他们的<<wolf_cave_plural>>所接纳。 <br><br> <span class="gold">你现在可以进入幼崽的巢穴了。</span> <br><br> <<set $knowsAboutDen to 1>> <</if>> <<else>> <<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 2 or $knowsAboutDen is 1>> 黑狼绕着你的身体转,把你赶到隧道入口。当你把幼崽抱在怀里时,<<bhe>>就在你身边蹭,带你穿过隧道来到幼崽的巢穴,在那里,新生的幼崽加入了狼群中其他幼崽的行列。 <<else>> 黑狼绕着你的身体转,把你赶到隧道入口。当你把小狼崽抱在怀里时,<<bhe>>就在你身边蹭,<<bhe>>带你穿过隧道,来到另一个僻静的房间。这个洞穴似乎是狼群中所有幼崽和新生幼崽的家。你自己的孩子会被其他幼崽以及照顾他们的<<wolf_cave_plural>>所接纳。 <br><br> <span class="gold">你现在可以进入幼崽的巢穴了。</span> <br><br> <<set $knowsAboutDen to 1>> <</if>> <</if>> <<if $syndromewolves isnot 1>> <<if $bestialitydisable is "f">> <span class="red"><i>当你生下自己的小狼崽后,你发现它们只是可爱的动物。</i>你获得了"斯德哥尔摩综合症:狼群"特质。</span> <br><br> <<else>> <span class="red"><i>生下自己的幼崽后,你发现它们只是可爱的小怪物。</i>你获得了"斯德哥尔摩综合症:狼人"特质。</span> <br><br> <</if>> <<if $loveInterest.primary is "None" and $deviancy gte 35>> <<set $loveInterest.primary to "Black Wolf">> <span class="gold">黑狼现在是你的爱人了!<<bHe>>似乎很高兴找到了伴侣。</span> <<elseif $deviancy gte 35>> <span class="gold">你现在可以将黑狼称作是你的爱人了!<<bHe>>似乎很高兴找到了伴侣。 <br> 你可以在"态度"菜单中改变你的爱情对象。</span> <<else>> <span class="blue">你不确定一个<<beasttype>>是否会成为一个好的爱情对象……</span> <</if>> <br><br> <<set $syndromewolves to 1>> <<set $wolfevent to 0>> <<set $wolfstate to "cave">> <<set $wolfpackferocity to 10>> <<set $wolfpackharmony to 10>> <</if>> <<link [[继续|Wolf Cave]]>><<clotheson>><<set $eventskip to 1>><<set $wolfevent to 0>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<set _pregnancy to getPregnancyObject()>> <<npc "Black Wolf">> <<setKnowsAboutPregnancy "pc" "Black Wolf">> 你向后靠,让黑狼看到你的肚子。<<bHe>>注意到了,站起来仔细看了看。 <br><br> <<if !_pregnancy or !_pregnancy.type or !_pregnancy.fetus or !_pregnancy.fetus.length>> 黑狼嗅着你不存在婴儿的肚子,想知道你怎么能在你不可能到达的时候到达这样的场景。显然发生了错误。 <<elseif _pregnancy.type isnot "wolf">> <<if $monster is 1>> "<<ppackbrother>>……"<<bHe>>靠近你的胯部嗅了嗅。<<bHis>>的耳朵垂下来作为回应。 <br><br> <<bHe>>从你身边离开。"孩子……但不是小狼崽吗?也许<<pPackbrother>>找到真正的伴侣会更好。" <<else>> <<bHe>>被吓了一跳。狼靠近你的胯部嗅了嗅。<<bhe>>的耳朵垂下作为回应,并从你身边走开。 <</if>> <<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 20>> <<if $monster is 1>> "<<ppackbrother>>……"<<bHe>>靠近你的胯部嗅了嗅。<<bHis>>的耳朵竖起来作为回应。"不敢相信,<<ppackbrother>><<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>又有一胎<<else>>我们要有第一胎<</if>>幼崽了,"<<bhe>>用鼻子蹭你的脖子,"狼群很幸运能拥有<<ppackbrother>>,但我是最幸运的。" <br><br> <<bHe>>从你身边离开。"<<pPackbrother>>必须和狼群呆在一起,和我在一起。"<<bhe>>说。"无论如何我都会保护好配偶和幼崽的。" <<else>> <<bHe>>被吓了一跳。狼靠近你的胯部嗅了嗅。<<bhe>>的耳朵竖起来作为回应。<<bHe>>用鼻子蹭你的脖子,用温柔的方式舔你的脸,只有两只狼伴侣会这样做。 <br><br> <<bHe>>从你身边离开,但似乎不愿让你走。如果你留在洞里,黑狼可能会放心。 <</if>> <<elseif $wolfpackferocity gte 15>> <<if $monster is 1>> "必须亲眼看看,"<<bhe>>笑着把你推倒,<<bHe>>抬起你的腿,然后去闻你的下体。"永远不会弄错自己的气味,"<<bhe>>自豪地说。<<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>"<<pPackbrother>>应该很荣幸为我再生一胎。"<<else>>"以前肚子里从未有过这种负担,<<ppackbrother>>应该受到尊重。"<</if>> <br><br> 黑狼再次坐下。"你身上终于有了我的标记,"<<bhe>>抱着你说。"<<pPackbrother>>属于我,我会亲自来养育。"你试图挣脱<<bhis>>的束缚,但<<bhe>>反而搂得更紧了。"<<pPackbrother>>最好还是留下来,"<<bhe>>咆哮道。"我不会让自己的幼崽冒险。" <<else>> 黑狼疑惑地歪着头。<<bHe>>把你推倒,试图嗅你的下体。你试图把<<bhe>>推开,但是<<bhe>>对你吼了一声,然后继续<<bhis>>的检查。黑狼抬起<<bhis>>的头,眼神中带着一种奇怪的骄傲。<<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>你想<<bhe>>一定很自豪能再拥有一窝幼崽。<<else>>你认为这一定是<<bhis>>第一次拥有自己的孩子。<</if>> <br><br> <<bHe>>把<<bhis>>的下巴放在你的脖子后面,用<<bhis>>的爪子把你身体的其余部分往下推。野兽让你在这个顺从的位置上停留了一会儿,声称自己的统治地位,并声称你是<<bhis>>的所有物。 <br><br> 最后,<<bhe>>放开了你。在黑狼再次平静下来时,你松了一口气。 <</if>> <<elseif $wolfpackharmony gte 15>> <<if $monster is 1>> "那是?!"<<bhe>>不相信地问。你把胳膊移到一边,以让<<bhim>>看得更清楚。黑狼走近你,闻了闻,然后兴奋地大笑。<<bHe>>把你推倒,爬到你身上,爱怜地舔着你的脸。"真不敢相信!"<<bhe>>惊喜道。"马上就有<<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>另一<<else>>第一<</if>>窝<<ppackbrother>>了!" <br><br> <<bHe>>清醒过来后从你身上爬了下来。"一时太激动了,"<<bHe>>把胳膊放在你身上。"很幸运能和<<ppackbrother>>一起产仔。为了我们的孩子们,现在应该呆在山洞里。" <<else>> <<bHe>>不敢相信地瞪大眼睛。你把胳膊移到一边,以让<<bhim>>看得更清楚。黑狼靠近来嗅了嗅你,然后兴奋地又振作起来。<<bHe>>把你推倒,爬到你身上,爱怜地舔着你的脸。<<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>你猜<<bhe>>一定很兴奋,因为你又一次怀上了<<bhis>>的幼崽。<<else>>通过<<bhis>>流露出来的激动,你猜这一定是<<bhis>>的第一窝幼崽。<</if>> <br><br> <<bHe>>清醒过来后从你身上爬了下来。<<bHe>>用鼻子蹭你的脸,好像在为<<bhis>>自己无法控制的兴奋感到羞愧。野兽给人一种无法解释的感激之情。靠近洞穴可能会让<<bhim>>保持放松。 <</if>> <<else>> <<if $monster is 1>> "<<ppackbrother>>……"<<bhe>>喃喃地说。<<bHe>>仔细看看你的肚子,又闻了闻。<<bHis>>的眼睛惊讶地睁大了。"<<ppackbrother>><<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>又要<<else>>要<</if>>生下我们的孩子了,"<<bhe>>笑着说,"也许事情并不像看上去那么可怕。"<<bhe>>把你紧紧地抱了一会儿。 <br><br> "<<pPackbrother>>应该留下来,"<<bhe>>说,<<bhis>>的语气突然紧张起来。"如果小狼崽发生了什么事,或许<<ppackbrother>>……" <<else>> 狼好奇地看着你。<<bHe>>仔细看看你的肚子,又闻了闻。<<bHis>>的耳朵惊讶地竖起来。<<bHis>>的举止很快就变了。曾经阴郁沮丧的黑狼现在看起来兴奋而充满希望。<<if pregnancyCountBetweenParents("pc", "Black Wolf") gte 1>>你认为<<bhe>>一定很期待再生育一窝幼崽。<<else>>你认为这一定是<<bhis>>第一次拥有自己的孩子。<</if>> <br><br> <<bHe>>温柔地用鼻子蹭着你,轻轻地呜咽着,好像担心你会离开。如果你留在洞里,黑狼可能会放心。 <</if>> <</if>> <br><br> <<set $eventskip to 1>><<set $wolfevent to 0>> <<destinationwolfcave>>
<<widget "wolfwetnurse">> <<if $monster is 1>> 你看到一个愤怒的狼女孩正向你走来,她牵着你的小狼崽。 <br><br> "<<pPackbrother>>终于回来了!"<<bhe>>抗议到。<<bHe>>提醒你让你注意看<<bhis>>的乳房。<<bHis>>的乳头看起来很肿。 <br><br> "黑狼叫我喂小狼!你生的这头野蛮的小狼咬得特别狠,把我的奶水都吸干了!"<<bHe>>在<<bhe>>离开时推了你一下。“下次找其它的狼族姐妹帮忙!" <br><br> 你的小狼崽看起来很想念你。你把他们抱在怀里,然后把他们带进去。 <br><br> <<else>> 你看到一只愤怒的母狼正向你走来,身边还跟着你的小狼崽。 <br><br> <<bHis>>的乳头看起来很肿。<<bHe>>刚刚一定是在喂养你的小狼崽,从现在的情况来看,它们看起来有些生气。 <br><br> 母狼在转身离开前对你咆哮。黑狼下次要找别的狼群姐妹帮忙了。 <br><br> 你的小狼崽看起来很想念你。你把他们抱在怀里,然后把他们带进去。 <br><br> <</if>> <<destinationwolfcave>> <</widget>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>> <<if ((Time.hour gte 8 and Time.hour lte 15) or (Time.hour gte 18))>> <<unset $breastfeedend>> <</if>> 你在狼洞里一个隐蔽的洞穴里。临时制作的咀嚼玩具散落一地。 <br><br> 你的一个旅伴守卫着小狼窝的入口。 <br><br> <<if Object.values($children).find(child => child.mother === "Black Wolf" && child.location === "wolf_cave") and ((Time.hour gte 6 and Time.hour lte 7) or (Time.hour gte 16 and Time.hour lte 17))>> 黑狼躺在洞穴的一角,周围围着一群小狼。 <br><br> <<if $breastfeedend isnot 1>> <<link [[靠近|BW Pups Breastfeed]]>><</link>> <br> <<else>> <<link [[靠近|BW Pups Breastfeed]]>><</link>> <br> <</if>> <</if>> <<if $bestialitydisable is "f" and $breastfeedingdisable is "f" and $lactating is 1 and $deviancy gte 35 and ($monsterchance lt 100 or ($monsterhallucinations is "t" and $hallucinations is 0))>> <<if $wolfcavebreast is 3>> <span class="blue">幼崽们都喝足了奶。</span> <br> <<else>> <<link [[母乳喂养一些幼崽(0:05)|Wolf Cave Breastfeed]]>><<set $phase to 0>><</link>><<deviant3>> <br> <</if>> <</if>> <<if Object.values($children).find(child => child.mother === "pc" && child.location === "wolf_cave") and ((Time.hour gte 6 and Time.hour lte 7) or (Time.hour gte 16 and Time.hour lte 17)) and $breastfeedend isnot 1>> <<link [[查看你的孩子们|PC Pups Breastfeed]]>><</link>> <br> <<else>> <<link [[查看你的孩子们|Childrens Home]]>><<set $exitPassage to $passage>><</link>> <br> <</if>> <<link [[离开|Wolf Cave]]>><</link>>
<<effects>><<npc "Black Wolf">> <<if $breastfeedend isnot 1>> 小狼们聚集在黑狼的乳房周围。他们互相推搡,想要喝奶。 <br><br> 黑狼仍然一动不动,心不在焉,只有当幼崽变得过于活跃时,才会偶尔发出咆哮声。 <br><br> <<if $monster is 1>> "小狼太没耐心了,”<<bhe>>生闷气。"需要比我想象中更多的耐心……" <br><br> <<else>> 你注意到了黑狼对幼狼的恼怒和缺乏耐心。 <br><br> <</if>> <<link [[试着喝点奶(0:30)|BW Pups Breastfeed Drink]]>><<pass 30>><</link>> <br> <<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>> <<link [[自己喂一些小狼 (0:30)|BW Pups Breastfeed Help]]>><<pass 30>><</link>> <br> <</if>> <<link [[离开|Pups Den]]>><</link>> <<else>> 小狼崽们围着黑狼围成一小堆。 <br><br> <<if $monster is 1>> "小狼们终于平静下来了,”<<bhe>>如释重负地说。 <br><br> <<else>> 小狼们终于平静下来,<<bHe>>似乎松了一口气。 <br><br> <</if>> <<link [[继续|Pups Den]]>><<endevent>><</link>> <</if>>
<<effects>> 你满怀期待地等着你的小狼吃完饭,吃饱后,它们就聚集在黑狼周围休息。你慢慢靠近黑狼的<<if $monster is 1>>胸口<<else>>乳头<</if>>。你轻轻舔了一下。<<garousal>><<arousal 600>> <br><br> <<if $monster is 1>> 黑狼把你推开。“住手,”<<bhe>>咆哮道。"<<pPackbrother>>不是幼崽。" <br><br> <<else>> 黑狼把你推开。似乎被你想像小狼一样吃东西的企图惹恼了。 <br><br> <</if>> <<link [[坚持|BW Pups Breastfeed Insist]]>><</link>> <br> <<link [[离开|Pups Den]]>><<set $breastfeedend to 1>><<endevent>><</link>>
<<effects>> 你不会让这阻止你。你无视黑狼的警告,再次靠近。 <<if $wolfpackharmony gte 15>> <<if $monster is 1>> <<bHe>>再次咆哮,不过这次声音比较柔和。黑狼将<<bhis>>的手臂移到一边,把<<bhis>>裸露的乳房露在了你够得着的地方。 <br><br> <<else>> <<bHe>>再次咆哮,不过这次声音比较柔和。黑狼把<<bhis>>的腿移到一边,留下<<bhis>>裸露的胸部在你够得着的地方。 <br><br> <</if>> 你不会浪费这个机会。你向前伸手,含住乳头开始吮吸。<span class="pink">甜美的奶油状乳汁开始流出。</span>你用手挤压<<bhis>>的乳房,确保在继续喂奶的过程中,挤出最后一滴。 <br><br> 尽管小狼们之前喝得狼吞虎咽,但似乎也够你喝的了。你移动到另一个乳房,重复这个过程。黑狼仍然保持不动,但是似乎有些后悔。 <br><br> 喝完后你站起来,擦掉嘴角的奶。黑狼看起来很惭愧。 <<if $monster is 1>> "希望<<ppackbrother>>这爱好不会成为习惯,”<<bhe>>看都没看你一眼就说,“如果狼群看到了,他们会怎么想?" <br><br> <<else>> 吃完后你站起来,擦掉嘴角的奶水。黑狼看起来很后悔。你的行为可能会对<<bhim>>有不好的影响,你想知道其他狼会不会觉得奇怪 <br><br> <</if>> <<else>> <span class="red"><<bHe>>抓住你的衣领把你压在地上。</span> <<if $monster is 1>> "现在没心情玩!"<<bHe>>抗议。 <br><br> 你决定不再做什么,让它们继续自己的事。 <br><br> <<else>> <<bHe>>这次咆哮声更大了。现在可能不是碰碰运气的好时机。 <br><br> <</if>> 你决定不再做什么,让它们继续自己的事。 <br><br> <</if>> <<link [[继续|Pups Den]]>><<set $breastfeedend to 1>><<endevent>><</link>>
<<effects>> <<set _pupsCount to Object.values($children).reduce((prev,curr) => curr.location === "wolf_cave" ? prev + 1: prev,0)>> 你露着胸躺在地上。你拍拍地面,招呼几只小狼过来。 <br><br> 它们中的一些注意到了你,并从群体中出来,开始聚积在你周围。幼崽们很快就开始狼吞虎咽地进食。 <br><br> 黑狼似乎有点困惑,但松了口气。 <<if $monster is 1>> "不知道奶水是否足够,虽然有我们两个……”<<bhe>>笑着说。 <</if>> <br><br> 幼崽们继续喝了一段时间奶,最后才安定下来。黑狼走过来,感谢地舔了一下你的脸,然后和小狼一起坐下来休息。 <br><br> <<set $milk_amount -=_pupsCount/2>> <<link [[继续|Pups Den]]>><<endevent>><</link>>
<<effects>> 你走近你的小狼,它们在你到来时哭泣呜咽。更多的小狼聚集在你周围,拼命地想要抓住你的胸部。 <br><br> <<link [[喂养 (0:30)|PC Pups Breastfeed Feed]]>><<pass 30>><</link>> <br> <<link [[离开|Pups Den]]>><<endevent>><</link>>
<<effects>> <<set _pupsCount to Object.values($children).reduce((prev,curr) => curr.location === "wolf_cave" ? prev + 1: prev,0)>> <<if $catbuild gte 50 or $wolfbuild gte 30>> 你脱下上衣,侧躺在地上。你让小狼们看见了你的乳房,它们没有浪费任何时间,立即就跳了过来。 <br><br> 这些小崽子互相推搡,挣扎着争夺一个位置,但你一次只能喂两只。小狼偶尔会咬一口,让你痛苦地皱起眉头。<<gpain>><<violence 3>> <br><br> 片刻之后,幼崽们安静下来,开始变得疲倦。 <<if _pupsCount lte 16>> 你很确定他们都得到了应得的那份。他们吃饱肚子,很快就进入了平静的睡眠状态。 <br><br> <<else>> 你无法喂养那些幼崽,导致它们去找了附近的<<if $monster is 1>>狼女孩<<else>>母狼<</if>>。 <br><br> <</if>> <<set $milk_amount -=_pupsCount>> <<elseif $cowbuild gte 40>> 你脱下上衣,趴在地上四肢着地。你的乳房悬挂在小狼们上方,它们没有浪费任何时间,立即跑到底下挤成了一堆。 <br><br> 小狼们互相推搡着想要喝奶,但是你一次只能喂两只。小狼们偶尔会咬到你,你的身体因为疼痛而颤抖。<<gpain>><<violence 3>> <br><br> 片刻之后,幼崽们安静下来,开始变得疲倦。 <<if _pupsCount lte 32>> 你很确定他们都得到了应得的那份。他们吃饱肚子,很快就进入了平静的睡眠状态。 <br><br> <<else>> 你无法喂养那些幼崽,导致它们去找了附近的<<if $monster is 1>>狼女孩<<else>>母狼<</if>>。 <br><br> <</if>> <<set $milk_amount -=_pupsCount>> <<else>> 你脱下上衣躺在地上,坐在狼群旁边。你试着把小狼抱起来,它们在你的怀里急切地扭动着。 <br><br> 这些小崽子互相推搡,不停地向你鸣叫乞求,迫不及待地等着喂食。很快你就感到不堪重负,毕竟一次只能喂两只小狼。<<gstress>><<stress 6>> <br><br> 小狼偶尔会咬一口,让你痛苦地皱起眉头。<<gpain>><<violence 3>> <br><br> 片刻之后,幼崽们安静下来,开始变得疲倦。 <<if _pupsCount lte 8>> 你很确定他们都得到了应得的那份。他们吃饱肚子,很快就进入了平静的睡眠状态。 <br><br> <<else>> 你无法喂养那些幼崽,导致它们去找了附近的<<if $monster is 1>>狼女孩<<else>>母狼<</if>>。 <br><br> <</if>> <<set $milk_amount -=_pupsCount>> <</if>> <<link [[继续|Pups Den]]>><<set $breastfeedend to 1>><<endevent>><</link>>
<<widget "wolfcaveevent">> <<beastNEWinit 1 wolf>> <<rng>> <<cleareventpool>> <<if $wolfstate isnot "cave">> <<childrenEvents "wolf_cave" $passage>> <<addinlineevent "wolf cave play fight">> 一只年轻的<<beastsplural>>走向你,看起来它想玩打架游戏。 <br><br> <<link [[玩 (0:20)|Wolf Cave Play Fight]]>><<pass 20>><<stress -4>><</link>><<lstress>> <br> <<if $deviancy gte 15>> <<link [[玩淫荡的游戏|Wolf Cave Lewd Play]]>><<set $sexstart to 1>><</link>><<deviant2>> <br> <</if>> <<if $bus is "wolfcave">> <<link [[无视|Wolf Cave]]>><<endevent>><</link>> <br> <<else>> <<link [[无视|Wolf Cave Clearing]]>><<endevent>><</link>> <br> <</if>> <</addinlineevent>> <<addinlineevent "anxious younger wolves" 2>> 小<<wolf_cave_plural>>盯着树林,焦急地等待狼群的归来。 <br><br> <<endevent>> <<destinationwolfcave>> <</addinlineevent>> <<addinlineevent "younger wolf rub" 2>> 其中一个年轻的<<beastsplural>>在走过的时候用头蹭你的腿。 <<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <<endevent>> <br><br> <<destinationwolfcave>> <</addinlineevent>> <<else>> <<childrenEvents "wolf_cave" $passage>> <<if npcIsPregnant("Black Wolf") and npcBellyVisible("Black Wolf") and !knowsAboutPregnancy("Black Wolf","pc")>> <<addevent "blackWolfPresentsPregnancyToPlayer" 5000>> <</if>> <<if playerNormalPregnancyType() isnot "wolf" and playerIsPregnant() and playerAwareTheyArePregnant() and playerBellyVisible()>> <<addevent "CaveHumanPregnancyDiscovered" 5000>> <</if>> <<if Object.values($children).find(child => child.mother === "pc" && child.location === "wolf_cave") and $lactating isnot 1 and Time.dayState is "day">> <<addevent "wolfwetnurse" 0.5>> <</if>> <<if $wolfpackferocity + random(1, 20) gte $wolfpackharmony + random(1, 20)>> <<addinlineevent "wolf cave fight">> 其中一只<<beastsplural>>向你走来,咆哮着。 <br><br> <<link [[反抗|Wolf Cave Fight]]>><<set $molestationstart to 1>><</link>> <br> <<link [[呼救|Wolf Cave Help]]>><</link>> <br> <<if $deviancy gte 35 and $submissive gte 1150>> <<link [[摆出交配姿势|Wolf Cave Spar Sex]]>> <<set $sexstart to 1>> <<set $phase to 1>> <<sub 1>> <</link>> <<deviant3>> <<submissivetext>> <br> <</if>> <</addinlineevent>> <<addinlineevent "wolf cave play fight" 2>> 打闹升级,直到有人流血。 <br><br> <<link [[干涉|Wolf Cave Intervene]]>><<set $phase to 0>><</link>> <br> <<link [[怂恿|Wolf Cave Intervene]]>><<set $phase to 1>><</link>> <br> <<link [[无视|Wolf Cave Intervene]]>><<set $phase to 2>><</link>> <br> <</addinlineevent>> <<addinlineevent "wolf cave blackwolf agitated" 2>> <<endevent>><<npc "Black Wolf">>/*<<beastNNPCinit>>*/ <<if $wolfpackleader is 1>> 黑狼很激动。<<bHe>>咬了其他狼,并对它们咆哮,这反而让它们也愤怒起来。 <br><br> <<link [[冷静下来|Wolf Cave Calm]]>><<set $phase to 0>><</link>> <br> <<link [[无视|Wolf Cave Calm]]>><<set $phase to 1>><</link>> <br> <<else>> 其中一个较大的<<beastsplural>>挑战黑狼。经过短暂的搏斗,黑狼赢了,但<<bhis>>的愤怒并没有平息。<<bHe>>咆哮并咬向另一个<<beastsplural>>,好像对方是想挑战<<bhim>>。 <br><br> <<if $wolfpackpoisoned is 1>> <span class="lblue">微微摇摆。毒蘑菇起作用了。它会比平时弱。</span> <br><br> <</if>> <<link [[安抚|Wolf Cave Calm]]>><<set $phase to 0>><</link>> <br> <<link [[忽略|Wolf Cave Calm]]>><<set $phase to 1>><</link>> <br> <<link [[挑战|Wolf Cave Calm]]>><<set $phase to 2>><</link>> <br> <</if>> <</addinlineevent>> <<else>> <<addinlineevent "wolf face lick" 2>> 一个<<beasttype>>向你冲过来。<<bHe>>站起来靠在你身上,差点把你撞倒。<<bHe>>舔你的脸。 <<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<destinationwolfcave>> <</addinlineevent>> <<addinlineevent "wolve mating rank">> <<endevent>> <<beastNEWinit 2 wolf>> 低等级的<<beasttype 0>>接近你希望交配。更占优势的<<beasttype 1>>试图吸引你的注意力。 <br><br> <<saveNPC 0 wolf_rank_1>> <<saveNPC 1 wolf_rank_2>> <<link [[偏爱低级的狼|Wolf Cave Rank]]>><<set $phase to 0>><</link>><<deviant1>> <br> <<link [[偏爱地位高的狼|Wolf Cave Rank]]>><<set $phase to 1>><</link>><<deviant1>> <br> <<if $deviancy gte 15>> <<link [[一起上|Wolf Cave Rank]]>><<set $phase to 2>><</link>><<deviant2>> <br> <</if>> <<link [[都不理会|Wolf Cave Rank]]>><<set $phase to 3>><</link>> <br> <</addinlineevent>> <<addinlineevent "young wolf rock climb" 2>> 一个年轻的<<beasttype>>试图爬上一块岩石。<<bhe>>脚打滑,摔倒在地。<<bhe>>站起来抱怨。 <br><br> <<link [[确保它没事(0:05)|Wolf Cave Young]]>><<set $phase to 0>><<pass 5>><</link>> <br> <<link [[无视|Wolf Cave Young]]>><<set $phase to 1>><</link>> <br> <</addinlineevent>> <<addinlineevent "wolf cave howl chorus">> <<endevent>><<npc "Black Wolf">> 在它们中,你注意到黑狼站在一块大石头上,周围是一群更大的<<wolf_cave_plural>>。<<bHe>>突然抬起<<bhis>>的头,开始大声嚎叫,很漂亮。第二只<<beasttype>>注意到了这一点,加入了<<bhis>>的兄弟姐妹的行列。 <br><br> 过了一会儿,一个规模不大的狼群跟随领头狼,开始发出和谐一致地高声嚎叫。 <br><br> <<link [[旁观|Wolf Cave Howl]]>><<set $phase to 0>><</link>> <br> <<link [[跟着一起叫|Wolf Cave Howl]]>><<set $phase to 1>><</link>> <br> <</addinlineevent>> <<if $pound and $pound.progress is 6>> <<addinlineevent "wolf cave black dog" 0.5>> <<endevent>><<npc "Black Wolf">><<person1>> 黑狼坐在一块大石头上,看着周围的森林。你看到一双眼睛盯向它,是那只黑狗。 <br><br> <<link [[鼓励它们见面|Wolf Cave Dog Meet]]>><</link>> <br> <<link [[留着这些家伙盯着彼此|Wolf Cave Dog Stare]]>><</link>> <br> <</addinlineevent>> <</if>> <</if>> <</if>> <<runeventpool>> <</widget>> <<widget "wolfcavestate">> <<if $wolfpackferocity gte 20 and $wolfpackharmony gte 20>> <span class="green">狼群在致命的目的上是统一的。</span> <<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 10>> <span class="purple"><<wolf_cave_plural>>踱步,互相咆哮,急切地想要狩猎。</span> <<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 1>> <span class="pink"><<wolf_cave_plural>>很激动,害怕失去自己的地位。</span> <<elseif $wolfpackferocity gte 20>> <span class="red"><<wolf_cave_plural>>之间保持很大的距离。任何越界行为都会招致严厉的惩罚。</span> <<elseif $wolfpackharmony gte 20 and $wolfpackferocity gte 10>> <span class="teal">游戏打架频繁。</span> <<elseif $wolfpackharmony gte 20 and $wolfpackferocity gte 1>> <span class="lblue"><<wolf_cave_plural>>躺在一起,互相梳理毛发。</span> <<elseif $wolfpackharmony gte 20>> <span class="blue"><<wolf_cave_plural>>躺在一起,蜷成一堆。</span> <<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 10>> <span class="lblue">一些<<wolf_cave_plural>>互相躺着梳洗,而另一些则在树林里踱步。</span> <<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 1>> <span class="purple"><<wolf_cave_plural>>紧张不安,互相怒吼,龇牙咧嘴。</span> <<elseif $wolfpackferocity gte 10>> <span class="pink"><<wolf_cave_plural>>小心翼翼地看着对方。</span> <<elseif $wolfpackharmony gte 10 and $wolfpackferocity gte 1>> <span class="blue">大多数<<wolf_cave_plural>>都闭着眼睛躺着,而另一些则互相梳洗。</span> <<elseif $wolfpackharmony gte 10>> <span class="purple"><<wolf_cave_plural>>梳理自己,偶尔也会互相梳理。</span> <<elseif $wolfpackferocity gte 1 and $wolfpackharmony gte 1>> <span class="purple"><<wolf_cave_plural>>梳理自己,互相视而不见。</span> <<elseif $wolfpackferocity gte 1>> <span class="pink">狼群懒散地四处游荡,几乎无法召集能量互相咆哮。</span> <<elseif $wolfpackharmony gte 1>> <span class="pink">这群人懒洋洋地聚在一起,只能召唤一点能量。</span> <<else>> <span class="red">一种压抑的不安洋溢在狼群中。</span> <</if>> <</widget>> <<widget "wolfcaveselect">> <<if $huntstate is "ongoing" and ["dawn", "day"].includes(Time.dayState)>> <<npc "Black Wolf">> <<if $wolfstate is "hunt">> <<set $wolfstate to "cave">> <<if $blackWolfPregnancyHunt and playerIsPregnant()>> 狼群狩猎归来。许多人带着肉块给留在山洞里的小<<wolf_cave_plural>>。黑狼在离开之前在你身边放了一些。这次狩猎很成功。 <<gharmony>><<gferocity>> <br><br> <<elseif $rng + $wolfpackferocity + $wolfpackharmony gte 80>> 狼群狩猎归来。一些狼带着肉块给留在山洞里的小<<wolf_cave_plural>>。这次狩猎很成功。 <<gharmony>><<lferocity>> <br><br> <<else>> 狼群狩猎归来。它们什么也没抓到。 <<gferocity>><<lharmony>> <br><br> <<if $blackWolfPregnancyHunt and playerIsPregnant()>> 黑狼向你走来。 <<if $monster is 1>> 现在<<bhe>>更近了,你可以看到<<bhis>>手里有什么东西。 <br><br> "<<pPackbrother>>能吃到植物很幸运。"黑狼递给你一些梨子。 <br><br> <<bHe>>看着你怀孕的肚子。"下次打猎应该尝尝肉。对幼崽有好处。" <br><br> <<else>> 一些梨叼在<<bhis>>的嘴里。<<bHe>>在摇<<bhis>>头之前把它们放在你面前。<<bHe>>似乎不喜欢那种味道。 <br><br> <<bHe>>闻了闻你怀孕的肚子,然后回头看森林。<<bHe>>似乎对<<bhimself>>自己很失望。 <br><br> <</if>> <</if>> <</if>> <<else>> <<if $rng + $wolfpackferocity + $wolfpackharmony gte 80>> 狼群狩猎归来。一些狼带着肉块给留在山洞里的小<<wolf_cave_plural>>。 <<if npcIsPregnant("Black Wolf")>> 有些被带去给黑狼。<<nnpc_He "Black Wolf">>迅速把它裹起来。 <</if>> 这次狩猎很成功。 <<gharmony>><<lferocity>> <br><br> <<else>> 狼群狩猎归来。它们什么也没抓到。 <<gferocity>><<lharmony>> <br><br> <<if npcIsPregnant("Black Wolf") and npcBellyVisible("Black Wolf") and knowsAboutPregnancy("Black Wolf","pc")>> <<if $monster is 1>> 你听到了抱怨。它似乎是从黑狼的肚子里发出来的。 <br><br> "需要更多的猎物。"<<bHe>>若有所思地望着森林。 <br><br> <<else>> 你听到了抱怨。它似乎是从黑狼怀孕的肚子里发出来的。 <br><br> <<bHe>>再次发出一声不满咕噜,不过这次是来自<<bhis>>的胃。黑狼通常不会抱怨饥饿。<<bHe>>一定很担心自己的小狼崽。 <br><br> <</if>> <</if>> <</if>> <</if>> <<unset $blackWolfNotHunting>> <<unset $blackWolfPregnancyHunt>> <<destinationwolfcave>> <<elseif $wolfstate is "cave" and !["finished","ongoing"].includes($huntstate) and ["dusk", "night"].includes(Time.dayState)>> <<set $huntstate to "ongoing">><<set $wolfpackpoisoned to 0>> <<npc "Black Wolf">> <<if npcBellySize("Black Wolf") lte 15>> <<set $wolfstate to "hunt">> 黑狼嚎叫了一声,其他狼也跟着叫了起来。 <<if $monster is 1>> "我们马上就去打猎。做好准备。" <<else>> 它们去狩猎了。 <</if>> <<else>> <<set $blackWolfNotHunting to true>> 狼群在树林中奔跑时开始嚎叫和咆哮。少了一个常规成员。转过身,你看到黑狼躺在<<bhis>>平常的岩石上,轻推<<bhis>>怀孕的肚子。 <<if $monster is 1>> <br><br> <<bHe>>叹了口气,躺下看着狼群。 <</if>> <</if>> <<endevent>> <br><br> <<link [[跟着它们走|Wolf Cave Hunt]]>><</link>> <br> <<link [[看着它们离开|Wolf Cave Hunt Leave]]>><</link>> <br> <<elseif $wolfstate is "cave" and $wolfpackleader is 1 and $wolfpackharmony lte random(0,10) and $wolfpackferocity gte random(11,20) and $wolfchallengetimer lte 0>> <<set $wolfchallengetimer to 14>><<npc "Black Wolf">> 你听到身后一声巨大的吠叫。你转过身来面对黑狼,<<bhis>>坚定地站在那里,对你露出了牙齿。 <<if $monster is 1>> "软弱的首领!"<<bhe>>咆哮道,"狼群需要力量和勇气。今天狼群将有新的首领。<<pPackbrothers>>作为头狼的时代结束了!" <<else>> <<bHis>>粗硬的毛发和<<bHis>>的尾巴笔直地竖在空中。<<bHe>>试图挑战你作为狼群首领的地位。 <</if>> <br><br> 一小群狼聚集在你周围。 <br><br> <<link [[反抗|Wolf Challenge Accept]]>><</link>> <br> <<link [[屈服|Wolf Challenge Surrender]]>><</link>> <br> <<if $wolfgirl gte 6>> <<link [[推理|Wolf Challenge Reason]]>><</link>><<wolfgirl>> <br> <</if>> <<else>> <<wolfcaveevent>> <</if>> <<if Time.dayState is "day" or Time.dayState is "dawn">> <<set $huntstate to "notStarted">> <</if>> <</widget>> <<widget "destinationwolfcave">> <<if $bus is "wolfcave">> <<link [[继续|Wolf Cave]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Wolf Cave Clearing]]>><<endevent>><</link>> <br> <</if>> <</widget>> <<widget "wolfhuntevents">> <<if $huntstate is "success">> <<set $huntstate to "finished">> <<if $wolfstate is "hunt">><<set $wolfstate to "cave">><</if>> 心满意足的狼群回到了洞穴。有些成员带了食物给小<<wolf_cave_plural>><<if $blackWolfNotHunting>>和黑狼。<<nnpc_He "Black Wolf">>迅速把食物吞了下去<</if>>。 <<lferocity>><<gharmony>> <br><br> <<link [[继续|Wolf Cave]]>><<unset $blackWolfNotHunting>><</link>> <br> <<elseif $huntstate is "ongoing" and (Time.dayState is "dawn" or Time.dayState is "day")>> <<set $huntstate to "finished">> <<if $wolfstate is "hunt">><<set $wolfstate to "cave">><</if>> 太阳从地平线升起,狼群返回洞穴。狩猎的失败使狼群感到愤怒。 <<gferocity>><<lharmony>> <br><br> <<link [[继续|Wolf Cave]]>><<unset $blackWolfNotHunting>><</link>> <br> <<elseif $huntstate is "failure">> <<set $huntstate to "finished">> <<if $wolfstate is "hunt">><<set $wolfstate to "cave">><</if>> <<gferocity>><<lharmony>> <<if $wolfstate is "hunt">><<set $wolfstate to "cave">><</if>> <br><br> <<link [[继续|Wolf Cave]]>><<unset $blackWolfNotHunting>><</link>> <br> <<else>> <<rng>> <<if $bus is "wolfpackriver">> 你面前是一个岔路口。一条路上有鹿的蹄印。另一条路上有一些人的鞋印。 <br><br> <<if $wolfpackleader is 1>> 狼群等着你的决定。 <br><br> <<link [[跟着鹿的足迹走(1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<athleticsdifficulty>><<gtiredness>> <br> <<link [[跟着鞋印走(1:00)|Wolf Hunters]]>><<pass 1 hour>><<set $bus to "wolfpackhunters">><<tiredness 12>><</link>><<gtiredness>> <br> <<link [[让黑狼来决定吧(1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<gtiredness>> <br> <<else>> 黑狼不假思索地跟着鹿的脚印。 <br><br> <<link [[继续 (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<athleticsdifficulty>><<gtiredness>> <br> <</if>> <<elseif $bus is "wolfpackcliff">> 你面前是一个岔路口。一条路上有鹿的蹄印,但是蹄印很杂乱。另一条路上有很大的爪印,爪子陷进了泥土里。 <<if $wolfpackleader is 1>> 狼群等着你的决定。 <br><br> <<link [[跟着鹿的脚印走(1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>> <br> <<link [[跟着大脚印走(1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>> <br> <<if $rng gte 51>> <<link [[让黑狼来决定吧(1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>> <br> <<else>> <<link [[让黑狼来决定吧(1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>> <br> <</if>> <<else>> <<if $rng gte 51>> 黑狼嗅了嗅空气,然后追踪鹿的脚印。 <br><br> <<link [[继续 (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>> <br> <<else>> 黑狼嗅了嗅空气,然后跟着大脚印走。 <br><br> <<link [[继续 (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>> <br> <</if>> <</if>> <<elseif $bus is "wolfpackbear">> <<elseif $bus is "wolfpackhunters">> <<elseif $bus is "wolfpackdeer">> <<elseif $bus is "wolfpackcarrion">> <<else>> 你来到一条从悬崖底部流出的河流。 <<if $wolfpackleader is 1>> 狼群等着你的决定。 <br><br> <<link [[顺河而行(1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>> <br> <<link [[沿着悬崖走(1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>> <br> <<if $rng gte 51>> <<link [[让黑狼来决定吧(1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>> <br> <<else>> <<link [[让黑狼来决定吧(1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>> <br> <</if>> <<else>> <<if $rng gte 51>> 黑狼嗅了嗅空气,然后沿河奔跑。 <br><br> <<link [[继续 (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>> <br> <<else>> 黑狼嗅了嗅空气,然后沿着悬崖跑去。 <br><br> <<link [[继续 (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>> <br> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "blackwolfhealth">> <<if $wolfpackpoisoned is 1>> <<set $enemyhealth to 200>><<set $enemyhealthmax to 200>> <<else>> <<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> <</if>> <</widget>> <<widget "wolfpackhuntoptions">> <<if $wolfpackshroom is "red">> <<link [[在黑狼的食物中加入红蘑菇(3:00)|Wolf Deer2]]>><<set $phase to 0>><<tiredness -12>><<pass 3 hours>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>> <br> <<elseif $wolfpackshroom is "pink">> <<link [[在黑狼的食物中加入粉色蘑菇(3:00)|Wolf Deer2]]>><<set $phase to 1>><<tiredness -12>><<pass 3 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>> <br> <</if>> <<link [[休息(3:00)|Wolf Deer2]]>><<set $phase to 2>><<tiredness -12>><<pass 3 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>> <br> <</widget>> <<widget "blackwolfhand">> <<if $NPCName[$NPCNameList.indexOf("Black Wolf")].gender is "m">> <<set $leftarm to "penis">> <<set $NPCList[0].penis to "leftarm">> 你把黑狼的阴茎拿在手里。 <<else>> <<set $leftarm to "othervagina">> <<set $NPCList[0].vagina to "leftarm">> 你用手抚摸黑狼的阴部。 <</if>> <</widget>> <<widget "ppackbrother">><<silently>> <<if $wolfpackleader gte 1>> <<set _text_output to "狼群首领">> <<elseif $player.gender_appearance is "m">> <<set _text_output to "狼群兄弟">> <<elseif $player.gender_appearance is "f">> <<set _text_output to "狼群姐妹">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "pPackbrother">><<silently>> <<ppackbrother>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "ppackbrothers">><<silently>> <<if $wolfpackleader gte 1>> <<set _text_output to "狼群首领的">> <<elseif $player.gender_appearance is "m">> <<set _text_output to "狼群兄弟的">> <<elseif $player.gender_appearance is "f">> <<set _text_output to "狼群姐妹的">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "pPackbrothers">><<silently>> <<ppackbrothers>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "pheat">><<silently>> <<if $player.gender_appearance is "m">> <<set _text_output to "发情">> <<elseif $player.gender_appearance is "f">> <<set _text_output to "愤怒">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "wolf_cave_update">> <<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($bestialitydisable is "t")>> <<set $wolfcave_monster_roll to true>> <<else>> <<set $wolfcave_monster_roll to false>> <</if>> <</widget>> <<widget "wolf_cave_plural">><<silently>> <<if beastMaleChance() gte 100>> <<set _wolves_plural to "m">> <<elseif beastMaleChance() gte 1>> <<set _wolves_plural to "b">> <<else>> <<set _wolves_plural to "f">> <</if>> <<if $bestialitydisable is "t" or $wolfcave_monster_roll is true or ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f"))>> <<if _wolves_plural is "m">> <<set _text_output to "狼男孩们">> <<elseif _wolves_plural is "f">> <<set _text_output to "狼女孩们">> <<else>> <<set _text_output to "狼女孩和狼男孩们">> <</if>> <<else>> <<set _text_output to "狼">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "wolf_cave_singular">><<silently>> <<if _args[0]>> <<set _wolves_singular to _args[0]>> <<elseif beastMaleChance() gte 100 or (beastMaleChance() gte 1 and beastMaleChance() gte random(0,100))>> <<set _wolves_singular to "m">> <<else>> <<set _wolves_singular to "f">> <</if>> <<if $bestialitydisable is "t" or $wolfcave_monster_roll is true or ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f"))>> <<if _wolves_singular is "m">> <<set _text_output to "狼男孩">> <<else>> <<set _text_output to "狼女孩">> <</if>> <<else>> <<set _text_output to "狼">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "bwpcinteraction">> <<set _pregnancy to C.npc["Black Wolf"].pregnancy>> <<set _pregnancyProgress to Math.clamp(_pregnancy.timer / _pregnancy.timerEnd, 0, 1)>> <<if playerIsPregnant() and playerAwareTheyArePregnant() and knowsAboutPregnancy("pc","Black Wolf")>> <<if $body_temperature is "chilly" or $body_temperature is "cold">> <<if $monster is 1>> 当你坐在<<bhim>>旁边时,黑狼慢慢靠近你。 <br><br> "<<pPackbrother>>应该保持温暖。幼崽会长得更好。"你靠在<<bhim>>上,感谢温暖。 <<else>> 当你坐在<<bhim>>旁边时,黑狼慢慢靠近你。<<bHe>>似乎想让你保持温暖。 <br><br> <<bHe>>用<<bhis>>的鼻子轻推你怀孕的肚子,然后再不理你。 <</if>> <<else>> <<if $monster is 1>> 黑狼嗅了嗅你的肚子,用鼻子蹭了蹭。 <br><br> "<<pPackbrother>>吃得好吗?应该在狩猎时吃肉。对幼崽有好处。" <br><br> 你一想到生肉就不寒而栗。 <<else>> 黑狼嗅了嗅你怀孕的肚子,然后用鼻子蹭它。 <br><br> <<bHe>>把<<bhis>>的耳朵贴在你的肚子上,听着什么。当你的肚子咕咕叫的时候,<<bhe>>抬起头来,关心地看着。 <br><br> "我去弄点吃的,别担心。"你的话似乎足够了,黑狼平静下来。 <</if>> <</if>> <<else>> <<if between(_pregnancyProgress, 0.7, 1)>> <<if $monster is 1>> 黑狼换了个姿势,低头看着<<bhis>>怀孕的肚子。你可以看到一个小<<if _pregnancy.fetus[0].monster>>脚<<else>>爪子<</if>>在踢它。 <br><br> "幼崽已经很强壮了。"你可以从<<bhis>>的声音中听到骄傲。 <<else>> 黑狼换了个姿势,低头看着<<bhis>>怀孕的肚子。你可以看到一只小爪子在踢它。 <br><br> 你看着<<bhe>>舔小狼崽踢的地方,当小爪子后退时,你笑了。 <</if>> <<elseif Time.hour gte 18 and Time.hour lte 6>> <<if $monster is 1>> "很快就不会再打猎了。"黑狼嘟囔着看着<<bhis>>的肚子。"对幼崽来说很危险。" <<else>> 黑狼用渴望的目光注视着狼群。你可以看到<<bhis>>怀孕的肚子,随着时间的推移,它越来越大。<<bHe>>很快就不能打猎了。 <</if>> <<elseif npcBellyVisible("Black Wolf")>> <<if $monster is 1>> 你听到一声短暂的鼾声,然后黑狼摇了摇头。<<bHe>>看向别处。 <br><br> "带小狼崽有时很累,"<<bhe>>抱怨道。 <br><br> 时不时地看向黑狼,你发现<<bhe>>继续抗拒睡眠。 <<else>> 黑狼换了个姿势,低头看着<<bhis>>怀孕的肚子。你可以看到一只小爪子在踢它。 <br><br> 你看着<<bhe>>舔小狼崽踢的地方,当小爪子后退时,你笑了。 <</if>> <</if>> <</if>> <</widget>>
<<effects>> 你不想走进树林深处。你转身背对黑狼,回到正要玩捉迷藏游戏的孩子们身边。 <br><br> <<beasttype>>看起来并不满足,但还是让你离开了。当你经过一对年长的狼时,你注意到它们的口鼻上满是淡淡的不满。 <br><br> <<if $monster is 1>> "如果你好奇的话,就跟着我吧,"你听到其中一个说道。 <br><br> <</if>> <<link [[继续|Wolf Cave Clearing]]>><<endevent>><</link>>
<<effects>> <<if $forestCliffKnown isnot 1>> 你跟着黑狼深入森林。与狩猎期间不同,你的同伴走得很慢,与你的速度保持一致。 <br><br> 这片森林看起来不太熟悉。然而,<<beasttype>>似乎知道你要去哪里。 <br><br> <<bhis>>口鼻上流露的自信让你感到很安心。 <br><br> 你感到很安心。没有人会试图攻击这么巨大而凶猛的<<beasttype>>。 <br><br> 你微笑着用手指抚摸着<<bhis>>的黑色皮毛。<<lstress>><<stress -6>> <br><br> <<else>> 你跟着黑狼深入森林。与狩猎期间不同,你的同伴走得很慢,与你的速度相匹配。 <br><br> 你已经和黑狼去过这片森林了。就像以前一样,<<bhe>>表现得很自信,你感到很安心。 <br><br> 你感到很安心。没有人敢攻击这么巨大而凶猛的<<beasttype>>。 <br><br> 你微笑着用手指抚摸着<<bhis>>的黑色皮毛。<<lstress>><<stress -6>> <br><br> <</if>> <<link [[继续|Watching the Forest Follow 2]]>><</link>>
<<effects>> <<if $forestCliffKnown isnot 1>> 很快,你们发现了一座高山,山上到处都是稀疏的树木。黑狼没有停下来,继续向山上走去,<<bhis>>用温柔的眼神鼓励你也这样做。 <br><br> <<if $monster is 1>> "艰难,但对腿有好处。去吧,"<<bhe>>说道。 <br><br> <</if>> 当你到达山顶时,不禁倒吸一口凉气。与你刚刚爬过的山的一侧不同,山的另一侧陡然下降,下面森林的壮观景色一览无余。你可以看到树梢在风中平静地摇曳,一条河流蜿蜒地流向地平线。<<lstress>><<stress -6>> <br><br> 黑狼<<if $monster is 1>>坐在<<else>>躺在<</if>>高高的草地上,并凝望着远处 <br><br> <<else>> 你来到了那座熟悉的山脚下,山丘上长着稀疏的树木。 <br><br> 黑狼开始上山,你毫不犹豫地跟着<<bhim>>来到了山顶。 <br><br> <<if $monster is 1>> "腿看起来更强壮了。很好,"<<bhe>>说道。 <br><br> <</if>> 到达山顶后,你看到下面同样令人心旷神怡的森林景色。 <br><br> 站在陡峭的边缘,你可以看到树梢在风中平静地摇曳,一条河流蜿蜒地流向地平线。<<lstress>><<stress -6>> <br><br> 黑狼<<if $monster is 1>>坐在<<else>>躺在<</if>>高高的草地上,并凝望着远处 <br><br> <</if>> <<link [[欣赏风景|Watching the Forest Sit]]>><<stress -12>><<trauma -6>><</link>><<lstress>><<ltrauma>> <br> <<link [[返回洞穴|Watching the Forest Return]]>><</link>>
<<effects>> 你坐在黑狼旁边,看着远处。 <br><br> 不久之后,你发现自己依偎在<<bhis>>柔软温暖的黑色皮毛上。 <br><br> 在这宁静的时刻,你的脑海里只有你自己、你同伴的温暖,还有延绵向天际的无尽森林。 <br><br> <<link [[小睡(3:00)|Watching the Forest Nap]]>><</link>><<ltiredness>> <br> <<link [[继续看|Watching the Forest Watch]]>><<stress -9>><<trauma -6>><</link>><<lstress>><<ltrauma>> <br> <<link [[返回洞穴|Watching the Forest Return]]>><</link>>
<<effects>> 你觉得你的眼皮变重了。因为无法抵抗睡意,你睡着了。 <br><br> <<link [[继续|Watching the Forest Nap 2]]>><<pass 180>><<tiredness -20>><</link>>
<<effects>> 你睁开眼睛发现自己仍然依偎在黑狼身边,它一直在上面监视着森林。你不知道在你睡着后过了多久。 <br><br> <<if $monster is 1>> 一旦黑狼意识到你醒了,<<bhe>>就站起来看着你的眼睛。 <br><br> "我一直守护着你,"<<bhe>>让人放心地说道。"现在我们回狼群吧。" <br><br> <<else>> 一旦黑狼意识到你醒了,<<bhe>>就站起来看着你的眼睛。你知道<<bhe>>是在提醒你回家。 <br><br> <</if>> 当你们回到洞穴时,狼群很高兴看到你们俩回来。 <br><br> <<link [[继续|Wolf Cave Clearing]]>><<set $forestCliffKnown to 1>><<endevent>><</link>>
<<effects>> 你继续从高处观察森林。 <br><br> 你感到担心和恐惧离开了你的头脑,哪怕只是片刻。 <br><br> <<if $monster is 1>> "宁静的地方,"<<bhe>>说道,"我很喜欢。" <br><br> <</if>> 你不知道在黑狼从这个舒适的地方站起来前,你们已经在山顶上待了多久。从<<bhis>>的眼神来判断,你觉得你们应该要回去了。 <br><br> 当你们回到洞穴时,狼群很高兴看到你们俩回来。 <br><br> <<link [[继续|Wolf Cave Clearing]]>><<set $forestCliffKnown to 1>><<endevent>><</link>>
<<effects>> <<if $forestCliffKnown isnot 1>> 你抚摸着黑狼的头,感谢<<bhe>>把你带到这样一个如此美妙的地方,但你建议在族群对你们的突然离开而感到担心之前回去。<<beasttype>>舔了舔你的手<<if $monster is 1>>,嘟囔了几声<</if>>然后站起来。 <br><br> 当你们回到洞穴时,狼群很高兴看到你们俩回来。 <br><br> <<else>> 你抚摸着黑狼的头,感谢<<it>>把你带到了这个美妙的地方,但又建议在族群对你们的突然离开感到担心之前回去。<<beasttype>>舔了舔你的手<<if $monster is 1>>,嘟囔了几声<</if>>然后站起来。 <br><br> 当你们回到洞穴时,狼群很高兴看到你们俩回来。 <br><br> <</if>> <<link [[继续|Wolf Cave Clearing]]>><<set $forestCliffKnown to 1>><<endevent>><</link>>
<<effects>> <<if $phase is 1>> <<set $phase to 0>> 你向黑狼走去。 <<if $wolfgirl gte 6 and $wolfpackferocity gte 15 and $wolfpackharmony gte 15 and Time.dayState isnot "night" and ($daily.blackWolfHeatEvent or 0) - Time.hour lte -3 and ((playerHeatMinArousal() and (V.player.vaginaExist or canBeMPregnant()) and $NPCName[$NPCNameList.indexOf("Black Wolf")].penis isnot "none") or (playerRutMinArousal() and $NPCName[$NPCNameList.indexOf("Black Wolf")].vagina isnot "none"))>> <<set $daily.blackWolfHeatEvent to Time.hour>> <<set _blackWolfHeatEvent to true>> <<bHe>>注意到你之后坐了起来,好奇地看着你。 <<if $monster is 1>> "你需要帮助吗,<<ppackbrother>>?"<<bHe>>笑了,然后朝你的方向嗅了嗅。"我很乐意帮忙。" <<else>> <<bHis>>朝你的方向嗅了嗅后,它的尾巴开始摇晃起来。 <</if>> <<elseif C.npc["Black Wolf"].pregnancy.pcAwareOf is true or (playerIsPregnant() and playerAwareTheyArePregnant()) and knowsAboutPregnancy("pc","Black Wolf")>> <<bwpcinteraction>> <<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 20>> 当<<bHe>>注意到你过去之后便坐了起来。<<bHis>>的尾巴开始左右摇晃起来。 <<if $monster is 1>> <<switch random(1,3)>> <<case 1>> "有什么能帮到<<ppackbrother>>的吗?" <<case 2>> "很高兴看到<<ppackbrother>>平安无事。" <<default>> "<<pPackbrother>>请做准备。今晚狩猎。" <</switch>> <</if>> <<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 10>> 当你接近时,<<bHe>>转过来看着你。 <<if $monster is 1>> <<switch random(1,3)>> <<case 1>> "<<pPackbrother>>,你还好吗?" <<case 2>> "我来这休息。安静。" <<default>> "族群曾经过得更好,族群也曾经过得更糟。" <</switch>> <<else>> <<bHe>>用<<bhis>>的鼻子轻推你的胳膊。 <</if>> <<elseif $wolfpackferocity gte 15>> <<bHe>>嚼着一块你无法辨认的大骨头,但这至少不是人类的。<<bHe>>对你低吼,但在嗅了你并认出你的气味后平静下来。 <<if $monster is 1>> <<switch random(1,3)>> <<case 1>> "<<ppackbrother>>想要什么?" <<case 2>> "<<pPackbrother>>应该在下面。和幼崽们玩。" <<default>> "现在不想被打扰。" <</switch>> <</if>> <<elseif $wolfpackharmony gte 15>> <<bHe>>正迷迷糊糊地打盹,但被你的突然到来唤醒。<<bHe>>打了个哈欠。 <<if $monster is 1>> <<switch random(1,3)>> <<case 1>> "族群安静了。现在可以睡觉了。" <<case 2>> "幼崽……可爱,且吵闹。" <<default>> "洞穴有时太吵。常来这边小憩。" <</switch>> <</if>> <<elseif $wolfpackferocity gte 1 and $wolfpackharmony gte 1>> 当你走近时,<<bHis>>的耳朵抖动了一下,但<<bhe>>并没有转头表示注意到你了。 <<if $monster is 1>> <<switch random(1,3)>> <<case 1>> "别带其他族群来这。" <<case 2>> "坐,<<ppackbrother>>。" <<default>> "族群向森林长嚎。有时森林也以长嚎回应。" <</switch>> <</if>> <<else>> <<bHe>>低头轻轻地呜咽着。<<bHe>>转了一下头,发现了你,但似乎并不在乎你的存在。 <<if $monster is 1>> <<switch random(1,3)>> <<case 1>> "别管我。" <<case 2>> "有时候想知道这会持续多久。" <<default>> "需要来这边。为了……独处。" <</switch>> <</if>> <</if>> <<if !_blackWolfHeatEvent>> <br><br> 你坐在<<bhim>>旁边。即使你们都坐着,<<if $monster is 1>>你的头也只够到<<bhis>>的胸部<<else>><<bhe>>也可以俯视你<</if>>。 <</if>> <<else>> 你坐在黑狼身边休息。 <<switch random(1,8)>> <<case 1>> 你听到下面某处有比较幼小的<<wolf_cave_plural>>的声音。黑狼慈爱地看着他们在河边打闹。 <<if $monster is 1>> "看到年轻的孩子们玩耍真让人心旷神怡,"<<bhe>>用一种令人惊讶的温柔声音说。<<if getPregnancyObject("Black Wolf").totalBirthEvents gte 1>>"很高兴现在有自己的窝了。"<<else>>"希望有一天能有自己的后代。"<</if>> <<else>> 你可以看到<<bhis>>的身体已经不那么紧张了。 <</if>> <<case 2>> <<bHe>>站得很高,俯瞰着洞穴和周围地区。之后<<bHe>>很快安定下来。 <<if $monster is 1>> "族群在这里很安全,"<<bhe>>说道。"外来者敬而远之。" <<else>> <<bHe>>发出一声满意的咕噜声,为洞穴的安全感到满足。 <</if>> <<case 3 4>> <<if $syndromeeden is 1 and $rng gte 51>> <<bHe>>眺望着伊甸的小屋所在的方向。<<bHis>>的耳朵紧贴着<<bhis>>的头。 <<if $monster is 1>> "前几天听到非常大的噪音,"<<bhe>>说道。"可怕的人类造物。" <<else>> 你考虑了一下枪响对狼来说有多大,不禁皱了皱眉。难怪<<bhe>>会担心。 <</if>> <<else>> 你伸手去摸<<bhis>>的皮毛,试图安抚<<bhim>>。 <<if $monster is 1>> "<<ppackbrother>>难道认为我是被驯化的吗?"<<bhe>>问道,躲开了你的触碰。 <<else>> <<bHe>>气呼呼地走开,就好像被冒犯了一样。 <</if>> <</if>> <<case 5>> <<if $monster is 1>> <<bHe>>摩挲着<<bhis>>腿上的一个部位。"<<pPackbrother>>应该避免独自狩猎,"<<bhe>>说道。"孤狼是孤独的傻瓜。脱离族群,最终受伤,甚至更糟。" <<else>> <<bHe>>在舔它腿上的伤口。这个伤口看起来相当老旧,但似乎不太困扰<<bhim>>。 <</if>> <<case 6>> 湖的方向有什么东西吸引了<<bhis>>的注意。<<bHe>>歪着<<bhis>>的脑袋一副困惑的样子。 <<if $monster is 1>> "<<pPackbrother>>如果要去湖边,一定要小心,"<<bhe>>警告。"族群无论如何都会避开这个地方。" <<else>> <<bHe>>似乎很紧张。 <</if>> <<case 7>> <<bHe>>开始嗅着你,把<<bhis>>的鼻子埋在你的头发里然后在上面吹气。 <<if $monster is 1>> "永远不会忘记<<ppackbrothers>>的气味,"<<bhe>>说道。"如果有必要,可以为了<<ppackbrothers>> 追踪整个森林。" <<else>> <<bHe>>现在可能已经记住了你的气味。 <</if>> <<case 8>> <<if $wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden">> <<if random(1,2) is 1>> <<bHe>>嗅了嗅你的脸,然后亲昵地蹭你的脖子。 <<if $monster is 1>> "<<pPackbrothers>>的皮毛今天看起来很漂亮,"<<bhe>>说道。 <<else>> <<bHe>>现在可能已经记住了你的气味。 <</if>> <<else>> <<bHe>>羡慕你的狼耳朵。<<bHe>>轻轻地咬着它们。 <<if $monster is 1>> "<<pPackbrother>>已经适应了和族群一起生活,"<<bhe>>说道。 <</if>> <</if>> <<elseif $cat gte 4 and $transformationParts.cat.ears isnot "hidden">> <<bHe>>瞪着你的猫耳朵。 <<if $monster is 1>> "<<pPackbrother>>迷失了<<pher>>的方向,"<<bhe>>摇着<<bhis>>的头说,"<<pPackbrother>>应该和狼群待一段时间。" <<else>> <<bHe>>对你咆哮着,但很快又阻止了<<bhimself>>停了下来。 <</if>> <<elseif $fox gte 4 and $transformationParts.fox.ears isnot "hidden">> <<bHe>>瞪着你的狐狸耳朵。 <<if $monster is 1>> "<<pPackbrother>>看起来很麻烦,"<<bhe>>摇着<<bhis>>的头说道,"应该和族群待上一段时间的。" <<else>> <<bHe>>对你咆哮着,但很快又阻止了<<bhimself>>停了下来。 <</if>> <<elseif $harpy gte 4 and $transformationParts.bird.plumage isnot "hidden">> <<bHe>>着迷地盯着你的羽毛。 <<if $monster is 1>> <<bHe>>靠近你,手沿着你的翅膀抚摸。"从没见过这种东西,"<<bhe>>说道,"至少在这片森林里。" <<else>> <<bHe>>靠近你,嗅着你的翅膀。<<bHe>>可能没有这么近地看过翅膀。 <</if>> <<elseif $cow gte 4 and $transformationParts.cow.ears isnot "hidden">> <<bHe>>盯着你的牛耳朵,歪着<<bhis>>的头。 <<if $monster is 1>> "<<pPackbrothers>>的耳朵不能竖起来,”<<bhe>>说道。“远距离听力差。希望<<pPackbrothers>>还能听到族群的嚎叫。" <<else>> <<bHe>>靠过去嗅它们, <<if $transformationParts.cow.horns isnot "hidden" or $demon gte 2 and $transformationParts.demon.horns isnot "hidden">> 但是<<bhis>>的鼻子碰到了你的角。<<bHe>>边恫吓着边后退。 <<else>> 骚痒的感觉让你咯咯发笑。 <</if>> <</if>> <<else>> <<if $monster is 1>> <<bHe>>用手抚摸你的头发。"<<ppackbrother>>是在战斗中失去了耳朵吗?我表示哀悼。"你咯咯地笑着轻拍脑袋的侧面,露出你的人类耳朵。<<bHe>>似乎搞不明白,气呼呼地看向别处。 <<else>> <<bHe>>靠过来闻你的脸。 <</if>> <</if>> <</switch>> <</if>> <br><br> <<if $wolfevent is 1 and ($wolfstate is "cave" and !["finished","ongoing"].includes($huntstate) and ["dusk", "night"].includes(Time.dayState))>> <<set $huntstate to "ongoing">><<set $wolfpackpoisoned to 0>> <<if npcBellySize("Black Wolf") lte 15>> <<set $wolfstate to "hunt">> 黑狼站起来嚎叫起来。狼群的其他成员也加入进来。 <<if $monster is 1>> "我们将要去狩猎。做好准备。" <<else>> 它们去狩猎了。 <</if>> <<else>> <<set $blackWolfNotHunting to true>> 族群在树林中奔跑时开始嚎叫和咆哮。你坐到黑狼边上的岩石上,看着<<bhe>>轻触着<<bhis>>怀孕的肚子。 <<if $monster is 1>> <br><br> <<bHe>>叹了口气,躺下看着族群。 <</if>> <</if>> <<endevent>> <br><br> <<link [[跟着一起去|Wolf Cave Hunt]]>><</link>> <br> <<link [[看它们离开|Wolf Cave Hunt Leave]]>><</link>> <br> <<elseif Time.dayState is "night">> 黑狼站了起来。 <<if $monster is 1>> "天黑了,"<<bhe>>说道,"该去睡了。"<<bHe>>走开了。 <<else>> <<bHe>>看着夜空,然后走开了。 <</if>> <br><br> <<link [[继续|Wolf Cave Clearing]]>><<endevent>><</link>> <<else>> <<if _blackWolfHeatEvent and $deviancy gte 75>> <<if playerAwareTheyAreInHeat() and $NPCList[0].penis isnot "none" and (($player.vaginaExist and !playerChastity("vagina")) or (canBeMPregnant() and !playerChastity("anus")))>> <<link [[展示你的背后|Wolf Cave Black Wolf Before Mate]]>><</link>><<deviant5>><<wolfgirl>><<heat>> <br> <</if>> <<if playerRutMinArousal() and $NPCList[0].vagina isnot "none" and !playerChastity("penis")>> <<link [[顽皮地咬|Wolf Cave Black Wolf Before Mate]]>><<set $phase to 1>><</link>><<deviant5>><<wolfgirl>><<rut>> <br> <</if>> <</if>> <<if playerIsPregnant() and playerAwareTheyArePregnant() and playerBellySize() gte 7 and !knowsAboutPregnancy("pc","Black Wolf")>> <<link [[露出你的肚子(0:10)|Player Presents Pregnancy To Black Wolf]]>><<pass 10>><</link>> <br> <</if>> <<link [[休息 (0:15)|Wolf Relax]]>><<pass 15>><<stress -3>><<tiredness -6>><<npcincr "Black Wolf" love 1>><<if $rng gte 71>><<transform wolf 1>><</if>><</link>><<lstress>><<ltiredness>> <br> <<link [[离开|Wolf Cave Clearing]]>><<endevent>><</link>> <br> <</if>>
<<effects>><<set $wolfchallengereason to 0>> 你试图摆出一个威胁的姿势,向黑狼亮出你的牙齿,表明你不会退缩。<<bHe>>立刻扑向你。 <<if $monster is 1>> "向我展示你配得上狼群!" <</if>> <br><br> <<link [[继续|Wolf Challenge Fight]]>><<set $fightstart to 1>><</link>>
<<effects>><<set $wolfpackleader to 0>><<set $wolfchallengereason to 0>> 你倒在地上,捂着头部和脖子,希望这只野兽会饶恕你。 <<if $speech_attitude is "meek">> "停、停!"你大叫道,"别伤害我,求你了!你是头狼了!" <<elseif $speech_attitude is "bratty">> "快走开!"你说道,"我不会再打扰你了!" <<else>> "离我远点!"你大喊,"这他妈的族群归你了!" <</if>> <br><br> <<if $monster is 1>> "可悲的<<ppackbrother>>,"<<bhe>>咕哝着,"弱者不配当头狼。跟随族群,去你该去的地方。" <<else>> 黑狼对你发出了一声短促的咕哝声,似乎是在嘲笑你可怜的表现。 <</if>> <<bHe>>嚎叫,族群其余的狼跟着<<bhim>>一起嚎叫。<<bHe>>转身走进洞穴。<<wolf_cave_plural>>跟随他们的新头狼的脚步。 <br><br> <span class="red">你不再能带领族群狩猎了。</span> <br><br> <<destinationwolfcave>>
<<effects>> 和其他族胞一样生活过后,你感到和他们有了更深的联系。"退下!"你说道。黑狼<<if $monster isnot 1>>似乎理解了你的命令,<</if>>后退一步。 "族群很愤怒,这我知道……"你尝试慢慢地说,以让<<if $bestialitydisable is "f">>野兽们<<else>>怪物们<</if>>理解你的意思。"精疲力竭,却收获甚微。但是为了变得强大,族群必须保持团结。族胞不可再攻击族胞。"你尝试让自己的声音更加坚定。 <br><br> <<if $wolfchallengereason is 1>> 黑狼听到你的话就咆哮。 <<if $monster is 1>> "<<pPackbrother>>上次说过了,"<<bhe>>怒斥道。"空谈可带不来猎物。<span class="red">族群只需要结果!</span>" <<else>> <<bHe>>不为所动,缓缓靠近。<span class="red"><<bHe>>想要的是结果,而不是空话</span> <</if>> <br><br> <<link [[反抗|Wolf Challenge Accept]]>><</link>> <br> <<link [[投降|Wolf Challenge Surrender]]>><</link>> <<else>> <<set $wolfchallengereason to 1>> <<if $monster is 1>> "首领说得不假,"黑狼勉强承认了你。<<bHis>>眼睛眯着。"但如果首领声称对族群忠诚,就应该证明这一点。" <<else>> 尽管你所处的困境很荒谬,但这个<<beasttype>>似乎理解你。 <</if>> 黑狼缓和了<<bhis>>的敌意并走开了,现在已经平静下来,似乎对你的回应感到满意。 <br><br> <<destinationwolfcave>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 40>><<set $enemyanger += 200>> <<blackwolfhealth>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Challenge Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Challenge Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $location to "wolf_cave">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 黑狼安静了下来。 <<if $monster is 1>> <<bHe>>说道。"首领……聪明。或许有一天首领会用智慧来帮助族群……"<<bHe>>轻笑着走开了。 <<else>> <<bHe>>给了你一个难以琢磨的表情,然后哼了一声走开了。 <</if>> <br><br> <<tearful>>你开始当空长嚎。其余的<<wolf_cave_plural>>也以长嚎应和。<span class="gold">你可以继续带领族群狩猎。</span> <<elseif $enemyhealth lte 0>> 黑狼退却了。被你所展示的力量震撼,<<bhe>>退回到洞穴里。 <<if $monster is 1>> "首领并不软弱,"<<bhe>>说道。"或许有一天首领会用力量来帮助族群……" <</if>> <br><br> <<tearful>>你开始当空长嚎。其余的<<wolf_cave_plural>>也以长嚎应和。<span class="gold">你可以继续带领族群狩猎。</span> <<else>> <<set $wolfpackleader to 0>> 你很快就被对手的强大力量和凶猛所压倒。黑狼尝试<<if $monster is 1>>抓住<<else>>咬住<</if>>你的脖子,但你在<<bHe>>牢牢地抓住前设法挣脱了。你踉跄后退,脸朝下摔在了地上。 <br><br> <<if $monster is 1>> "<<pPackbrother>>更适合跟从,而非带领,"黑狼说着,甩动<<bhis>>的脑袋。"当<<ppackbrother>>变得更强大以后,再来试试看吧。" <br><br> <</if>> <<bHe>>转过<<bhis>>的身子走进了洞穴。那些<<wolf_cave_plural>>也跟随着新首领的步伐进去了。 <br><br> <span class="red">你不再能带领族群狩猎了。</span> <<if $wolfpackpoisoned isnot 1>> <i>黑狼非常强壮。但一定有什么办法可以让局面均势。</i> <</if>> <</if>> <br> <<endcombat>><<clotheson>> <<destinationwolfcave>>
<<effects>> <<set $wolfcavepatrol to 0>> <<if $wolfpackleader is 1>> <<if $wolfpackharmony gte $wolfpackferocity>> <<if $monster is 1>> "头狼,"当你靠近时<<bhis>>的耳朵竖了起来,然后坐起来并伸展<<bhis>>的四肢。<<bhe>>抬头看了看月亮,嗅着空气,同时轻甩着<<bhis>>的尾巴。 <br><br> 黑狼眯起眼睛,耳朵紧贴着<<bhis>>的头。"有入侵者,"<<bhe>>低吼着站起来,回头看着你,征求前去的允许。 <<else>> 当你靠近时,<<bHis>>的耳朵竖了起来,然后坐起来并伸展<<bhis>>的四肢。<<bhis>>的头向后转动歪了歪头,嗅着空气,轻甩着<<bhis>>的尾巴。 <br><br> 黑狼发出一阵低吼,耳朵紧贴着<<bhis>>的头。<<bhe>>站起来,回头看着你,似乎在请求你允许<<bhe>>离开。 <</if>> <<else>> <<if $monster is 1>> 当你靠近时,黑狼从<<bhis>>平静的状态脱离出来,在你坐下的时候一直盯着你。最终,<<bhe>>顺从地避开了<<bhis>>的目光,但看起仍然保持着紧张状态。 <br><br> "头狼有什么需要吗?"<<bhe>>问道,但在你回应之前,其他事情吸引了<<bhis>>的注意。当<<bHe>>再次看过来时,<<bhe>>看起来很不安。 <br><br> "有东西在这,"<<bhe>>催促道,等待着你的指示。 <<else>> 当你靠近时,黑狼从<<bhis>>平静的状态脱离出来,在你坐下的时候一直盯着你。最终,<<bhe>>顺从地避开了<<bhis>>的目光,但看起仍然保持着紧张状态。 <br><br> <<bHe>>向你歪了歪<<bhis>>的头,但在你回应之前,有其他的什么事情吸引了<<bhis>>的注意。当<<bHe>>再次看过来时,<<bhe>>看起来很不安。 <br><br> 一声咆哮从黑狼的喉咙爆出,这头野兽站起身来怒视着树林深处。<<bHe>>没有动,只是静静地站着,等着你的指示。 <</if>> <</if>> <br><br> <<link [[独自前往|Wolf Patrol Alone]]>><</link>> <br> <<link [[一块前往 (1:00)|Wolf Patrol Follow]]>><<pass 1 hour>><</link>> <br> <<link [[不用理会|Wolf Patrol Ignore]]>><</link>> <<else>> <<if $wolfpackharmony gte $wolfpackferocity>> <<if $monster is 1>> "<<pPackbrother>>,"当你靠近时<<bhis>>的耳朵竖了起来,然后坐起来并伸展<<bhis>>的四肢。<<bhe>>抬头看了看月亮,嗅着空气,同时轻甩着<<bhis>>的尾巴。 <br><br> 黑狼眯起眼睛,耳朵紧贴着<<bhis>>的头。"有入侵者,"<<bhe>>咆哮着站起来,一头扎进了树林深处。 <<else>> 当你靠近时,<<bHis>>的耳朵竖了起来,然后坐起来并伸展<<bhis>>的四肢。<<bhis>>的头向后转动歪了歪头,嗅着空气,轻甩着<<bhis>>的尾巴。 <br><br> 黑狼发出一阵咆哮,双耳紧贴着<<bhis>>的头。<<bhe>>站起来,一头扎进了树林里。 <</if>> <<else>> <<if $monster is 1>> 当你靠近时,黑狼从<<bhis>>平静的状态脱离出来,在你坐下的时候一直盯着你。 <br><br> <<bHe>>保持谨慎,即使<<bhe>>嗅来嗅去,眼睛依旧在你和树林之间来回扫视。 <br><br> "那里有什么东西。"<<bhe>>低吼着,站起来然后冲了出去。你想知道这是否只是一个独处的借口。 <<else>> 当你靠近时,黑狼从<<bhis>>平静的状态脱离出来,在你坐下的时候一直盯着你。 <br><br> <<bHe>>保持谨慎,即使<<bhe>>嗅来嗅去,眼睛依旧在你和树林之间来回扫视。 <br><br> <<bHe>>咆哮着,站起来冲了出去。你在想这可能只是一个想独处的借口。 <</if>> <</if>> <br><br> <<link [[跟随 (1:00)|Wolf Patrol Follow]]>><<pass 1 hour>><</link>> <br> <<link [[无视|Wolf Patrol Alone]]>><</link>> <</if>>
<<effects>><<set $wolfpatrolsent to 1>> <<if $wolfpackleader is 1>> <<if $speech_attitude is "meek">> "去,去调查,"你告诉<<bhim>>。"保护族群。" <<elseif $speech_attitude is "bratty">> "好吧?去处理一下吧,"你告诉<<bhim>>,"保护好族群。" <<else>> "去调查一下,"你告诉<<bhim>>,"保护好族群。" <</if>> <br><br> <</if>> 你目送黑狼离开,直到<<bhis>>巨大的身躯消失在树林深处。 <br><br> <<endevent>><<destinationwolfcave>>
<<if $speech_attitude is "meek">> "我、我认为没有什么东西会敢靠近我们,"你说着,挤得更近了。"你应该留在这里,这样你就能保护大家。以防万一。" <br><br> <<if $wolfpackharmony gte $wolfpackferocity>> 黑狼呼气了一声,让你靠在<<bhis>>的身上。 <<else>> 当你试图倚靠在<<bhim>>身上时,黑狼将你推开。<<bHe>>显然不赞成你的决定。 <</if>> <<elseif $speech_attitude is "bratty">> "那里可能什么都没有,"你说着,后仰靠回在自己的胳膊肘上,"就留在这放松一下吧。<<if $weather is "rain" or $weather is "snow">>单独离开的话太冷了<<else>>难得这么好的晚上<</if>>。" <br><br> <<if $wolfpackharmony gte $wolfpackferocity>> 你紧紧地缩在<<bhis>>巨大的身体旁,而<<bhe>>也把<<bhis>>的头靠在你头上。 <<else>> 当你试图挨得更近一些时,<<bhe>>却躲开了你的触碰。<<bHe>>显然不赞成你的决定。 <</if>> <<else>> "我们更需要你在这而不是在外面,"你指出道。"那可能什么东西都没有。" <br><br> 黑狼似乎坐得更直了,对你的赞美感到自豪。 <<if $wolfpackharmony gte $wolfpackferocity>> <<bHe>>允许你把自己的头靠在<<bhis>>身上休息。 <<else>> 但<<bhe>>依然躲开了你的触摸。 <</if>> <</if>> <br><br> <<endevent>><<destinationwolfcave>>
<<location "forest">><<effects>> 你们一起走进森林,沿着洞穴周围的环形路线搜索,黑狼不断地嗅着。 <<if $wolfgirl gte 6 or $cat gte 6 or $fox gte 6>> 你尽你所能帮助,但只是闻到了族群的气味。 <</if>> <br><br> 完整巡视一圈后,什么也没发现。你们扩大范围再次巡查,但是黑狼先前嗅到的气味要么是虚幻的,要么已经不在附近了。 <<if $monster is 1>> <<bHe>>随着你们的进展而变得更加激动。"我确实闻到了的,我知道的!" <<else>> <<bHe>>低吼着,仔细地环顾四周。<<bHe>>似乎很激动。 <</if>> <br><br> <<link [[安抚|Wolf Patrol Follow 2]]>><<sub 1>><<set $phase to 1>><</link>> <br> <<link [[轻贬|Wolf Patrol Follow 2]]>><<def 1>><<set $phase to 2>><</link>> <br> <<link [[继续走|Wolf Patrol Follow 2]]>><<set $phase to 0>><</link>>
<<if $phase is 1>> <<if $speech_attitude is "meek">> "额,嘿,这没什么!"你说道。"与其忽略它而可能错过潜在的威胁,还不如确定一下安全,不是吗?"你温柔地把手放在<<bhis>>的肩膀上,在<<bhe>>继续走之前轻拍了两下。 <<elseif $speech_attitude is "bratty">> "毫无疑问,不管那是什么,反正现在肯定逃跑了吧,"你发出咯咯的笑声。"搞得好像它能把我们俩都放倒一样!" 你笑着拍了拍<<bhim>>的后背。黑狼继续向前,<<bhe>>好像站得更加笔直了。 <<else>> "你不过是在履行你的义务,这没什么不对的。" 你把手放在<<bhis>>的肩膀上安抚<<bhim>>。这似乎起作用了。 <</if>> <<gharmony>><<lferocity>><<npcincr "Black Wolf" love 1>> <<elseif $phase is 2>> <<if $speech_attitude is "meek">> "都、都怪你,我们浪费了这么多时间。"你嘀咕道,低着头不去看黑狼。然而你能感觉到<<bhim>>正瞪着你。<<bHe>>走近你,逼你退后抵在树上。 <<elseif $speech_attitude is "bratty">> "干得好,白痴。原本我现在可能正在打盹的!"你发出了一声恼怒的叹息,然后你被愤怒的<<beasttype>>逼退,背靠在树上。 <<else>> "我想我需要在睡觉前找点无聊东西来才能睡着了。"你扭动了下肩膀,想要减轻疼痛,结果黑狼向你扑来。 <</if>> <br><br> <<if $wolfpackleader is 1>> <<if $monster is 1>> "你的主意!"<<bhe>>咆哮着,然后又快速退开。<<bHe>>看起来有些羞愧。"抱歉,忘记了谁是头狼。"<<bHis>>耷拉着肩膀继续向前走。 <<else>> 正如<<bhe>>如何快地扑上来,黑狼紧接着又迅速地退开。<<bhe>>呜咽着,耳朵压在<<bhis>>的头上。你认为这是一个道歉。 <</if>> <<else>> <<if $monster is 1>> "记住谁才是头狼,"<<bhe>>低吼着,尖锐的牙齿就在你脸前。 <<else>> <<bHe>>对你咆哮,咬牙切齿。你应该记住这里谁说了算。 <</if>> <</if>> <<lharmony>><<gferocity>><<npcincr "Black Wolf" love -1>> <</if>> <br><br> <<if $phase is 1>>快乐的<<bhe>>似乎更有精神了<<else>>无视<<bhis>>的情绪<</if>>,你们继续向河边长满草的空地走去。这是最后一个需要检查的地方。 <br><br> 就像洞穴周围的树木一样,小山坡上的空地里除了几只田鼠外再无其他威胁。在头顶月光的照耀下,你约可见的几朵花看起来相当漂亮。 <br><br> 确认过不会有东西在你们睡觉的时候来攻击你们后,你转身准备回去。黑狼挡住了你的去路。 <<if $monster is 1>> "很少有独处的时间,"<<bhe>>咕哝道。当<<bhe>>靠过来蹭在你脖子上时,<<bHis>>的尾巴晃动得嗖嗖作响,<<bHis>>的手开始不老实地游走。 <<else>> <<bHis>>的头蹭着你的大腿。<<bHe>>似乎想要些什么。 <</if>> <br><br> <<link [[摆出交配的姿势|Wolf Patrol Sex]]>><<set $sexstart to 1>><</link>> <br> <<link [[推开|Wolf Patrol Push]]>><<def 1>><</link>>
<<effects>> <<if $wolfpackleader is 1>> "现在不是时候。" 你挤开过去,返回洞穴。 <<if $wolfpackharmony gte $wolfpackferocity>> 黑狼跟着你,耳朵耷拉着。 <<else>> 在回来的路上,你能感觉到<<bhis>>的眼睛在盯着你的后脑勺。 <</if>> <<npcincr "Black Wolf" love -1>> <<endevent>> <<link [[继续|Wolf Cave Clearing]]>><<set $wolfevent to 0>><</link>> <<else>> "现在不行。"你希望<<bhe>>能停下,<span class="red">但<<bhis>>的注视只是变得更加亲密。</span><<bHe>>低吼着,骑到了你身上。 <br><br> <<link [[继续|Wolf Patrol Sex]]>><<set $molestationstart to 1>><</link>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<blackwolfhealth>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<blackwolfhealth>><<set $enemytrust -= 40>><<set $enemyanger += 40>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Wolf Patrol Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Wolf Patrol Sex]]>><</link>></span><<nexttext>> <</if>>
<<if $finish is 1>> 黑狼站起来,离开了你。<<tearful>>你振作了起来。 <<endcombat>><<clotheson>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $consensual is 1 or $enemyanger lt 40>> <<if $monster is 1>> "伴侣闻起来很好。闻起来像我。" 黑狼又把<<bhis>>的鼻子埋进你脖子的一侧,紧紧抱住你,久久抱住你。 <<else>> 黑狼舔着你的脖子,似乎很满意。 <</if>> <<gharmony>><<lferocity>><<npcincr "Black Wolf" love 1>> <br><br> <<tearful>>你在那里躺了一会儿,然后振作起来。<<clotheson>> <<if $consensual is 1>> <<if $monster is 1>> <<bHe>>先站起来,向你伸出一只手让你抓住。当你抓牢时,<<bhe>>拉你起来,然后把你公主抱起来,让你笑了出来。 <br><br> "<<pPackbrother>>该休息了,我会好好照顾你的。" 黑狼咧嘴笑着,然后把你横抱回了洞穴。当你们到达时,<<bHe>>把你温柔地放在地上。 <<else>> <<bHe>>先站起来,把<<bhis>>的头伸到你的胳膊下边。<<bHe>>想让你靠在<<bhim>>身上。抚摸着<<bhis>>的毛发,你接受了这份好意一起回到了洞穴。 <</if>> <<stress -12>><<trauma -6>><<llstress>><<ltrauma>> <br><br> <<endcombat>> <<else>> 黑狼走开了一步,看了你一眼,于是你站了起来。你们俩一起走回洞穴里。 <br><br> <<endcombat>> <</if>> <<else>> 愤怒的黑狼咬了你的肩膀,让你痛苦地尖叫。<<pain 6>><<gpain>><<lharmony>><<gferocity>> <br><br> 当<<bhe>>站起来向洞穴走去的时候,<<bHe>>看起来仍然很沮丧。<<tearful>>你站起来跟着回去了。 <br><br> <<endcombat>><<clotheson>> <</if>> <<elseif $enemyhealth lte 0>> 当你把<<bhim>>从你身边踢开时,黑狼大叫了一声。 <<if $monster is 1>> "别告诉任何人,"<<bhe>>低吼道。<<bhe>>一面按着<<bhis>>的肋骨,身体佝偻着像是要躲起来。 <<else>> <<bHe>>低吼着,一瘸一拐地又走开了几米。 <</if>> <<lharmony>><<gferocity>><<npcincr "Black Wolf" love -1>> <br><br> 当<<bhe>>站起来向洞穴走去的时候,<<bHe>>看起来仍然很沮丧。<<tearful>>你站起来跟着回去了。 <br><br> <<endcombat>><<clotheson>> <</if>> <br><br> <<link [[继续|Wolf Cave Clearing]]>><<set $wolfevent to 0>><</link>>
<<effects>> 你呆在原地一动不动。<<beasttype>>张开爪子,抓住你的肩膀。<<if $monster is 1>>"抓住你了,"<<bhe>>背上的翅膀猛烈地拍打着。<</if>>你被远远带离了地面。 <br><br> <<set $moor_hunt to 0>> <<link [[继续|Bird Capture]]>><</link>> <br>
<<effects>> <<if $willpowerSuccess is 1>> 你从<<beasttype>>的凝视中挣脱出来,<span class="green">跳到一边。</span>鹰爪抓住了空气, <<if $rng gte 51>> 这个生物再次飞向天空。你现在没事了。 <br><br> <<set $moor_hunt to 5>> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<if $monster is 1>> 然后<<bhe>>落在地上,爪子嵌进地面。<<bHe>>慢慢地直起身,展开背部的翅膀。 <<else>> 然后<<bHe>>落在地上,爪子嵌进地面。<<bHe>><<if $monster is 1>>转过身<<else>>跳转过来<</if>>面对你,展开翅膀。 <</if>> <br><br> <<link [[继续|Moor Bird Fight]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <span class="red">你无法移开你的双眼。</span>当<<bhis>>的爪子抓住你的肩膀时,你依然站在原地。<<if $monster is 1>>"抓住你了,"<<bhe>>拍打着背上的翅膀说道。<</if>>你被远远带离了地面。<<willpower 3>><<gwillpower>> <br><br> <<set $moor_hunt to 0>> <<link [[继续|Bird Capture]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<set $enemyhealthmax to 600>> <<set $enemyhealth to 600>> <<if $monster isnot 1>> <<set $position to "doggy">> <<set $NPCList[0].stance to "top">> <</if>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Moor Bird Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Bird Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 感到疲倦,<<beasttype>>飞上了天空。<span class="red"><<bHe>>在你头顶上盘旋。</span> <br><br> <<set $moor_hunt to 5>> <<tearful>>你继续前进。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 你向后退,<<beasttype>>拍打着翅膀飞向空中。<<bHe>>俯冲到小丘后面,消失在你的视线之外。<span class="green">你现在没事了。</span>就目前而言。 <br><br> <<unset $moor_hunt>> <<tearful>>你继续前进。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你重伤倒地,无法继续战斗。 <br><br> <<beasttype>>的爪子抓住你的肩膀。<<if $monster is 1>>"很有战斗的精神,我很喜欢,"<<bhe>>边说,背上的翅膀疯狂地扇动。<</if>>你被远远带离了地面。 <br><br> <<clotheson>> <<endcombat>> <<npc "Great Hawk">> <<link [[继续|Bird Capture]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "tower">><<effects>> <<unset $moor_hunt>> <<beasttype>>越飞越高,你的胃感到阵阵抽搐,最后 <<if Time.dayState is "night">> 你看到地平线上的灯光。 <<else>> 你看到地平线上的小镇。 <</if>> 你无助地摇晃着,被带到了荒原更深处。<<if $monster is 1>>"别担心,我从不失手。"<</if>> <br><br> <<beasttype>>飞到城堡废墟上方,开始盘旋下降。一座石塔高耸于其他石塔之上。<<bHe>>穿过一堵破碎的墙,等到你的双脚站稳后,才松开你的肩膀。 <br><br> <<link [[继续|Bird Capture 2]]>><</link>> <br>
<<effects>> <<if $bird.state is undefined>> 你环顾四周的圆形房间。小骨头散落在地上。除了破碎的墙,没有出路。有一个巨大的水池,由破碎的砖石堆成,水池是露天的,里面充满了雨水。在房间的另一边,崖壁的旁边有一个巢,是用小木棍和小树枝做的。你看到房间后面有一扇很大的木制活板门,但它被生锈的铁锁封住了。 <br><br> <<bird_init>> <<set $hunger to 1800>> <<if $monster is 1>> 哈比站在你和出口之间。<<bHis>>巨大的翅膀从肩膀上伸展开来。<<bHe>>看着你。 <br><br> "我是巨鹰,"<<bhe>>说着,伸展开一边的翅膀。"我找到了自己的<<wife>>。" <br><br> <<else>> 巨鹰站在你和出口之间,<<bhis>>深色的眼睛注视着你。 <</if>> <<else>> 你回到了塔顶的圆形房间。小骨头仍然散落在地上。<<beasttype>>看着你。 <</if>> <br><br> <<if ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>> <<bHe>>好奇地看着你身上的束缚,突然向你猛地伸出爪子。你吓得缩成一团,但当你睁开眼低头看时,<span class="green">你脚上的绑带已经碎成布条了。</span> <<unbind>> <br><br> <</if>> <<set $bird.state to "hunting">> <<set $bird.timer to 20>> <<link [[求饶|Bird Capture Say]]>><<sub 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>> <br> <<if $leftarm isnot "bound" or $rightarm isnot "bound">> <<link [[击打|Bird Capture Punch]]>><<def 1>><<npcincr "Great Hawk" love -1>><<npcincr "Great Hawk" dom -1>><</link>><<ldom>><<llove>> <br> <</if>> <<link [[等待|Bird Capture Wait]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "放、放我走,"你说道。 <<elseif $speech_attitude is "bratty">> "让我离开这破塔,"你说道。"否则……" <<else>> "放我走。"你说道。 <</if>> <br><br> <<beasttype>>看了你一会儿,然后拍着<<bhis>>的翅膀从塔上跳了下去。<<bHe>>飞过整个废墟,消失在远处的泥潭尽头。你被独自留在了塔里。 <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 你向前一步,用拳头猛击<<beasttype>>的翅膀。<<bHe>>尖叫起来,<<if $monster is 1>>向后跳<<else>>向后跳<</if>>着退开,然后转身跳下塔楼。<<bHe>>飞过整个废墟,消失在远处的泥潭尽头。你被独自留在了塔里。 <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 你一言不发。<<beasttype>>又盯着你看了一会儿,然后拍动翅膀从塔上跳下。<<bHe>>飞过整个废墟,消失在远处的泥潭尽头。你被独自留在了塔里。 <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> <<if $syndromebird gte 1>> <<npc "Great Hawk">> 你在一间石头房里醒来,一片羽毛覆盖着你。是一张翅膀。 <<if $monster is 1>> <<beasttype>>在你身边鸣叫。 <<else>> "很高兴你没事,"<<beasttype>>说,"我看到你睡过去了,非常危险。你要小心,累了的话就来巢这边。" <</if>> <br><br> <<bHis>>的翅膀紧紧包围着你,一会后,才给予了你应有的自由空间。 <br><br> <<if ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>> <<bHe>>好奇地看着你身上的束缚,突然向你猛地伸出爪子。<span class="green">你身上的束缚碎成了布条。</span> <<unbind>> <br><br> <</if>> <<set $bird.timer to 60>> <<set $bird.state to "home">> <<link [[鹰塔|Bird Tower]]>><<endevent>><</link>> <br> <<else>> <<npc "Great Hawk">> 风在你身边呼呼吹过,你感觉自己漂浮着。有一双爪子抓着你的肩膀。你正身处高空中。你抬头一看,一只<<beasttype>>抓着你,<<bhis>>的翅膀正拍打着。 <br><br> <<link [[继续|Bird Capture]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "tower">><<effects>><<getTarget true>> <<if $bird.state is undefined>> <<bird_init>>/*Fixes rare broken save issue*/ <</if>> <<bird_schedule>> 你身处荒原深处的一座废墟里。 <<if $syndromebird isnot 1>><<hunger_description>><</if>> <br><br> <<npc "Great Hawk">> <<if $bird.state is "home">> <<switch $bird.activity>> <<case "sing">> <<beasttype>>在塔的边缘唱歌。 <<case "bathe">> <<beasttype>>正在雨水池里洗澡。 <<case "groom">> <<beasttype>>坐在<<bhis>>的栖木上,清理着<<bhis>>的羽毛。 <<case "build">> <<beasttype>>正在筑巢。 <<default>> <<beasttype>>栖息在<<bhis>>的巢中。 <<set $birdSleep to 1>> <</switch>> <<else>> <<beasttype>>出去打猎了。 <</if>> <<if $exposed gte 1>> <<if $syndromebird is 1>> <<if $arousal gte $arousalmax / 2 and $bird.state isnot "home">> 你发现自己非常渴望<<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>伙伴<</if>>的翅膀带来的温暖。 <</if>> <<else>> <<if $bird.state isnot "home">> 在暴露的状态下能有一些隐私让你感到宽慰。 <<else>> 在<<beasttype>>面前暴露自己让你感到尴尬。 <</if>> <</if>> <</if>> <<endevent>> <br><br> <<if isPlayerNonparasitePregnancyEnding() and !$possessed>> <<pregnancyWatersBrokenPassout "castle">> <<elseif $bird.state is "hunting" and $bird.timer lte 0 and !$possessed>> <<npc "Great Hawk">> 你听到了翅膀的拍打的声音,<<beasttype>>回来了。 <<bHe>>降落下来,<<if $monster is 1>>走<<else>>跳<</if>>到你身边。 <<bird_hunt_return>> <<elseif $bird.state is "home" and Time.dayState isnot "night" and $bird.timer lte 0 and !$possessed>> <<npc "Great Hawk">> <<if $monster is 1>> <<beasttype>>从 <<if $bird.activity is "build" or $bird.activity is "sleep">> <<bhis>>的巢里起身。 <<elseif $bird.activity is "bathe">> 雨水池里起身,<<bhis>>抖动着翅膀。 <<else>> <<bhis>>的栖木上起身。 <</if>> "<<print either( "我渴望狩猎。", "荒野在呼唤我。", "我的爪子渴望猎物。", "风在召唤我。", "我得伸展一下自己的翅膀了。" )>>我会带礼物回来的。"<<bHe>>展开翅膀,从塔上起飞。 <<else>> <<beasttype>>从 <<if $bird.activity is "build" or $bird.activity is "sleep">> <<bhis>>的巢里起身, <<elseif $bird.activity is "bathe">> 雨水池里起身, <<else>> <<bhis>>的栖木上起身, <</if>> <<bhis>>展开翅膀,从塔上飞了出去。 <</if>> <br><br> <<set $bird.timer to random(30, 60)>> <<set $bird.state to "hunting">> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br> <<elseif $bird.state is "home" and $bird.lock is 1 and $syndromebird is 1 and !$possessed>> <<npc "Great Hawk">> <<beasttype>><<if $monster is 1>>走<<else>>跳<</if>>进了房间。<<bHe>>停在活板门旁边,用自己的爪子抓住生锈的锁。锁一瞬间就被碾碎了,<<bHe>>抓住剩下的金属部分,然后把门打开。<<bHe>>从翻起的灰尘中跳开。 <br><br> <<if $monster is 1>> "这样我不在的时候,你就更容易离开了,"<<bhe>>说道,"去吧,但不要离开太久,<<wife>>。没有你的巢很冷。" <<else>> <<bHe>>朝洞点头,然后回到鸟巢,叽叽喳喳的叫了几声。 <</if>> <br><br> 你向其中望去,一段石阶盘旋延伸进黑暗中。 <br><br> <<set $bird.lock to undefined>> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br> <<elseif $bird.mirror is 1 and $bird.mirror_unknown is 1 and $bird.state is "home" and !$possessed>> <<set $bird.mirror_unknown to undefined>> <<npc "Great Hawk">> 你听到一声尖叫。<<beasttype>>在空中盘旋,爪子伸展着,<<bhis>>正在凝视着镜子里的自己的倒影。 <br><br> <<if $speech_attitude is "meek">> "我……这只是一面镜子,"你说道。"我希望我们家里能有一个。" <<elseif $speech_attitude is "bratty">> "别鬼叫了,"你说道。"这只是一面镜子。" <<else>> "怎么了?"你问。"这只是一面镜子。" <</if>> <br><br> <<if $monster gte 1>> <<beasttype>>落到地面上。"我很讨厌这东西,"<<bhe>>说道。<<bHis>>的爪子嵌进石头里。"感觉很危险。但如果你喜欢——"<<bHe>>露出纠结的表情。"不用的时候我们在上面盖块布吧。" <<else>> <<bHe>>唧唧叫,<<bhis>>的爪子嵌进石头里。<<bHe>>飞走了一会儿,回来时拿着一破旧的大布,把它扔在镜子上。 <</if>> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br> <<elseif $bird.syndrome gte 20 and $syndromebird isnot 1 and $bird.state is "home" and $bird.activity isnot "sleep" and !$possessed>> <<npc "Great Hawk">> 你看着凝视着荒原的<<beasttype>>,光线撒在<<bhis>>光滑美丽的羽毛上。<span class="red"><<bhis>>没有错,<<bHe>>只是想要一个伴侣而已。 <br> 你获得了斯德哥尔摩综合症: <<if $monster is 1>> 哈比 <<else>> 巨鹰 <</if>> 特质。</span> <br><br> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Great Hawk">> <span class = "gold">巨鹰现在是你的爱人了!这不是你所期望的找到配偶的方式,但你依然感到振奋。</span> <br><br> <<else>> <span class = "gold">你现在可以将巨鹰称作是你的爱人了!这不是你所期望的找到配偶的方式,但你依然感到振奋。<br>可以在"态度"菜单中改变你的爱情对象。</span> <br><br> <</if>> <<set $syndromebird to 1>> <<set $bird.syndrome to undefined>> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br> <<else>> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<if $possessed>> 你低头盯着你的绑带。你一拉,它们就散架了,再也没办法束缚你。 <br><br> <<unbind>> <<else>> <<undobindingsicon>><<link [[去掉你的绑带(0:10)|Bird Tower Unbind]]>><<bird_pass 10>><<unbind>><</link>> <br><br> <</if>> <</if>> <<mooricon "perch">><<link [[接近栖木|Bird Tower Perch]]>><</link>> <br> <<mooricon "rainwater">><<link [[坐在雨水池旁|Bird Tower Rainwater Pool]]>><</link>> <br> <<if $syndromebird isnot 1>> <<crimeicon "mark">><<link [[往塔外看(0:05)|Bird Tower Look]]>><<bird_pass 5>><</link>> <br> <</if>> <<if $bird.lock is 1>> <<investigateicon>><<link [[检查活板门 (0:05)|Bird Tower Door]]>><<bird_pass 5>><</link>> <br> <<else>> <<getouticon "hole">><<link [[进入活板门(0:05)|Bird Tower Base Descend]]>><<bird_pass 5>><</link>> <br> <</if>> <br> <<if $syndromebird isnot 1>> <<investigateicon>><<link [[寻找材料 (1:00)|Bird Tower Search]]>><<bird_pass 60>><</link>> <br> <</if>> <<if $estate_fence is "quest" and $syndromebird is 1 and $bird.state is "home" and $bird.activity isnot "sleep">> <<askicon>><<link [[请求帮助闯入雷米庄园|Bird Tower Estate]]>><</link>> <br> <</if>> <<mooricon "nest">><<link [[睡在巢里|Bird Tower Bed]]>><</link>> <br> <<bedicon "zzz">><<link [[睡在别的地方|Bird Tower Bed Alone]]>><<bird_stockholm -2>><</link>><<if $syndromebird isnot 1>><<lstockholm>><</if>> <<if $bird.mirror is 1>> <br> <<if $nextPassageCheck is "Bird Tower Mirror">> <span class="nextLink"><<mirroricon>><<link [[镜子|Bird Tower Mirror]]>><<preMirror>><</link>></span> <<else>> <<mirroricon>><<link [[镜子|Bird Tower Mirror]]>><<preMirror>><</link>> <</if>> <</if>> <br> <<if $syndromebird is 1>> <br> <<link [[设置|Settings]]>><<set $settingsExitPassage to "Bird Tower">><</link>> <br> <<attitudesControlCheck>> <<if $attitudesControl.showGoldLink is true>> <span class="goldLink"><<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>></span><span class="red">!!</span> <<else>> <<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> <</if>> <br><br> <</if>> <</if>>
<<effects>> <<npc "Great Hawk">> <<if $monster is 1>> 当<<bhe>>倾听时,<<beasttype>>的眼睛凝视着北方。"我一直避开那个地方,"<<bhe>>说。"很危险,地面上家伙们的头领盘踞在那里。但我会帮忙的。"<<bHe>>靠近过来,亲吻你的额头。 <br><br> <<bHis>>的翅膀张开。"我会在回来的路上给你找件礼物的。"<<bHe>>从栖木上飞走了。 <br><br> <<else>> <<beasttype>>凝视着北方,似乎是在倾听着你。<<bHis>>的翅膀张开,飞了出去。你不确定<<bhe>>是否能理解你的话。 <br><br> <</if>> <<set $bird.timer to random(120, 150)>> <<set $bird.state to "hunting">> <<set $estate_fence to "bird">> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 你在木头和碎石间来回搜索,寻找任何能帮助自己逃跑的东西。 <<if $rng gte 66>> 你发现一块破旧但很结实的布料。可以用来做绳子。<<set $bird.fabric += 1>><<gfabric>> <<else>> 你什么都没找到。 <</if>> <br><br> <<link [[继续|Bird Tower]]>><</link>> <br>
<<effects>> 你在黑暗中小心地行走。 <br><br> 你到了底部。墙上有一条裂缝,通向外面。你应该能挤过去,虽然外面有一点高低差。 <br><br> <<link [[继续|Bird Tower Base]]>><</link>> <br>
<<effects>> 你爬上石阶,保持双脚稳定,身体紧贴墙壁。 <br><br> 你从打开的活板门里出来。 <br><br> <<link [[继续|Bird Tower]]>><</link>> <br>
<<effects>> 你在废墟塔的底部,荒野的深处。墙上有一条通向外面的裂缝,还有一道通向更高处的阶梯。 <br><br> <<if $bird.mirror isnot 1>> <<if $bird.mirror_unknown is 1>> 房间中央立着一面镜子,上面盖着一张满是灰尘的床单。 <br><br> <<link [[把镜子搬上楼去 (0:15)|Bird Tower Base Carry]]>><<set $bird.mirror to 1>><<bird_pass 15>><<tiredness 3>><</link>> <br> <<else>> 房间中央立着一件很高的家具,上面盖着一张满是灰尘的床单。 <br><br> <<link [[检查家具|Bird Tower Base Mirror]]>><<set $bird.mirror_unknown to 1>><</link>> <br> <</if>> <</if>> <<stairsupicon>><<link [[走上楼梯 (0:05)|Bird Tower Base Climb]]>><<bird_pass 5>><</link>> <br> <<getouticon>><<link [[离开塔|Bird Tower Base Leave]]>><</link>> <br>
<<effects>> 你拉起被子,底下是一面立着的镜子。在微弱的光线下,你可以看到自己的倒影,完整无缺。 <br><br> <<link [[把它拿到楼上去 (0:15)|Bird Tower Base Carry]]>><<set $bird.mirror to 1>><<bird_pass 15>><<tiredness 3>><</link>> <br> <<link [[别管它|Bird Tower Base]]>><</link>> <br>
<<effects>> <<earnFeat "High Reflection">> 你小心翼翼地扛着镜子爬上了塔楼,每走一步都十分小心,时不时地放下来休息一下。虽然攀登路程非常陡峭,但你最终还是爬到了塔楼的顶端。 <br><br> 你在巢穴对面找到了一个不错的位置放置自己的新家具。 <br><br> <<link [[继续|Bird Tower]]>><</link>> <br>
<<effects>> 你挤过裂缝,跌落在了外面的地面上,你现在正在城堡的庭院里。 <br><br> <<link [[继续|Castle]]>><</link>> <br>
<<effects>> 你探头向下看,高空的风吹乱了你的头发。看来离下到地面还有很长的一段路要走。 <br><br> 你有<<number $bird.fabric>>块剩余的材料<<if $bird.fabric gt 1>><</if>>。 <<if $syndromebird isnot 1>> 你可以撕掉自己的衣服来获取更多的材料。 <</if>> <br> <<if $syndromebird isnot 1>> <<if $worn.upper.name isnot "naked" and $worn.upper.cursed isnot 1>> 你撕开了你的<<link [[$worn.upper.cn_name_cap|Bird Tower Rope Clothes]]>>,获得了一块额外的材料。<<set $bird.fabric += 1>><<upperruined>><</link>> <br> <</if>> <<if $worn.lower.name isnot "naked" and $worn.lower.cursed isnot 1>> 你撕开了你的<<link [[$worn.lower.cn_name_cap|Bird Tower Rope Clothes]]>>,获得了一块额外的材料。<<set $bird.fabric += 1>><<lowerruined>><</link>> <br> <</if>> <<if $worn.under_upper.name isnot "naked" and $worn.under_upper.cursed isnot 1>> 你撕开了你的<<link [[$worn.under_upper.cn_name_cap|Bird Tower Rope Clothes]]>>,获得了一块额外的材料。<<set $bird.fabric += 1>><<underupperruined>><</link>> <br> <</if>> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.cursed isnot 1>> 你撕开了你的<<link [[$worn.under_lower.cn_name_cap|Bird Tower Rope Clothes]]>>,获得了一块额外的材料。<<set $bird.fabric += 1>><<underlowerruined>><</link>> <br> <</if>> <<if $worn.over_upper.name isnot "naked" and $worn.over_upper.cursed isnot 1>> 你撕开了你的<<link [[$worn.over_upper.cn_name_cap|Bird Tower Rope Clothes]]>>,获得了一块额外的材料。<<set $bird.fabric += 1>><<overupperruined>><</link>> <br> <</if>> <<if $worn.over_lower.name isnot "naked" and $worn.over_lower.cursed isnot 1>> 你撕开了你的<<link [[$worn.over_lower.cn_name_cap|Bird Tower Rope Clothes]]>>,获得了一块额外的材料。<<set $bird.fabric += 1>><<overlowerruined>><</link>> <br> <</if>> <<if $worn.over_head.name isnot "naked" and $worn.over_head.cursed isnot 1>> 你撕开了你的<<link [[$worn.over_head.cn_name_cap|Bird Tower Rope Clothes]]>>,获得了一块额外的材料。<<set $bird.fabric += 1>><<overheadruined>><</link>> <br> <</if>> <<if $worn.head.name isnot "naked" and $worn.head.cursed isnot 1>> 你撕开了你的<<link [[$worn.head.cn_name_cap|Bird Tower Rope Clothes]]>>,获得了一块额外的材料。<<set $bird.fabric += 1>><<headruined>><</link>> <br> <</if>> <<if $worn.face.name isnot "naked" and $worn.face.cursed isnot 1>> 你撕开了你的<<link [[$worn.face.cn_name_cap|Bird Tower Rope Clothes]]>>,获得了一块额外的材料。<<set $bird.fabric += 1>><<faceruined>><</link>> <br> <</if>> <<if $worn.neck.name isnot "naked" and $worn.neck.cursed isnot 1>> 你撕开了你的<<link [[$worn.neck.cn_name_cap|Bird Tower Rope Clothes]]>>,获得了一块额外的材料。<<set $bird.fabric += 1>><<neckruined>><</link>> <br> <</if>> <<if $worn.hands.name isnot "naked" and $worn.hands.cursed isnot 1>> 你撕开了你的<<link [[$worn.hands.cn_name_cap|Bird Tower Rope Clothes]]>>,获得了一块额外的材料。<<set $bird.fabric += 1>><<handsruined>><</link>> <br> <</if>> <<if $worn.legs.name isnot "naked" and $worn.legs.cursed isnot 1>> 你撕开了你的<<link [[$worn.legs.cn_name_cap|Bird Tower Rope Clothes]]>>,获得了一块额外的材料。<<set $bird.fabric += 1>><<legsruined>><</link>> <br> <</if>> <<if $worn.feet.name isnot "naked" and $worn.feet.cursed isnot 1>> 你撕开了你的<<link [[$worn.feet.cn_name_cap|Bird Tower Rope Clothes]]>>,获得了一块额外的材料。<<set $bird.fabric += 1>><<feetruined>><</link>> <br> <</if>> <br> <</if>> <<if $harpy gte 6>> <!-- Redirects the player to the Perch, where flight can happen. Moved everything to widgets.twee in the "bird_fly_options" widget.--> 如果你有更好的起跳点,风就可以把你带到很远的地方。<span class="blue">这个栖木也许是个完美的起跳点。</span> <br><br> <<elseif $angel gte 6 or $demon gte 6 or $fallenangel gte 2>> <<if $pain gte 20>> 你的翅膀应该会让你安稳落地,<span class="purple">但你伤得实在是太重了,无法冒着风险就这么跃下。</span> <<else>> 如果你有更好的起跳点,你的翅膀就可以让你安稳落地。<span class="blue">这个栖木也许是个完美的起跳点。</span> <</if>> <</if>> <br> <<if $bird.rope lt 7>> <<if $bird.fabric gte 1>> <<if $bird.rope is 0>> <<link [[制作一条绳子 (0:30)|Bird Tower Rope]]>><<set $bird.fabric -= 1>><<set $bird.rope += 1>><<bird_pass 30>><</link>> <br> <<else>> <<link [[制作一条绳子 (0:30)|Bird Tower Rope Add]]>><<set $bird.fabric -= 1>><<bird_pass 30>><<set $bird.rope += 1>><</link>> <br> <</if>> <<else>> <span class="grey">需要更多的材料来制作绳子。</span> <br><br> <</if>> <<else>> <<link [[逃脱 (0:05)|Bird Tower Rope Escape]]>><<bird_pass 5>><</link>> <br> <</if>> <<link [[离开|Bird Tower]]>><</link>> <br>
<<effects>> 你撕下自己的衣服,使自己有更多的原材料可以使用。 <<if $exposed gte 1>> 你在微风中发抖。 <</if>> <<covered>> <br><br> <<link [[继续|Bird Tower Look]]>><</link>> <br>
<<effects>> 你撕开并将织物和其他材料绑在一起,制作出了绳索的开端。你需要更多的材料才能制作出足够长的绳索来安全降落。 <br><br> <<link [[继续|Bird Tower]]>><</link>> <br>
<<effects>> 你撕开并将织物和其他材料绑在一起,不断加长绳索。 <<if $bird.rope gte 7>> <span class="green">现在应该可以到达底部了。</span> <<elseif $bird.rope gte 6>> <span class="teal">它几乎够长了。</span> <<elseif $bird.rope gte 4>> <span class="lblue">它差不多到达了一半的高度。</span> <<else>> <span class="blue">还有很长的路要走。</span> <</if>> <br><br> <<link [[继续|Bird Tower]]>><</link>> <br>
<<effects>> 你将绳索的一端绑在一个向上撬的石头上,并将另一端抛向边缘。它差不多能够到达底部,这就够了。 <br><br> <<if $syndromebird isnot 1>> <<set $bird.rope to 1>> <</if>> <<if $bird.state is "home" and $syndromebird isnot 1>> <<npc "Great Hawk">> 你看了一眼<<beasttype>>,<<bHe>>没有注意到你。你用双手抓住绳索,转身,沿着塔壁缓慢地往下滑落。 <br><br> 你距离地面只有最后几英尺的距离,你松开绳子,落在了城堡庭院里。 <<if $bird.activity isnot "sleep">> <<set $moor_hunt to 9>> <span class="red">你听到了一声可怕的尖叫。</span><<beasttype>>没有多久就发现你逃走了。 <<elseif $bird.activity is "sleep" and $rng lte 70>> <<set $moor_hunt to 9>> <span class="red">你听到了一声可怕的尖叫。</span><<beasttype>>没有多久就发现你逃走了。 <</if>> <br><br> <<endevent>> <<else>> 你用双手抓住绳索,转身,沿着塔壁缓慢地往下滑落。你距离地面只有最后几英尺的距离,你松开绳子,落在了城堡庭院里。 <br><br> <</if>> <<link [[继续|Castle]]>><<set $moor to 100>><</link>> <br>
<<effects>> 你开始朝边缘走去,忍不住对这个高度的所看到的景象感到惊叹。 <<if $willpowerSuccess>> <<set $birdGlide to 1>> <span class="green">尽管你的胃开始阵阵抽搐,但你继续走向边缘。</span><<gwillpower>><<willpower 1>> <br><br> <<link [[滑翔到下面|Bird Tower Glide]]>><<endevent>><</link>><<flight_text>> <<else>> <<set $daily.glideScared to true>> <span class="red">你停下脚步,因为害怕而向后退缩,远离了边缘。</span>靠得太近可能不是一个好主意。 <br> <</if>> <br> <<link [[退回去|Bird Tower Perch]]>><<endevent>><</link>>
<<effects>> <<if $bird.activity is "sing" and $bird.state is "home">> <<npc "Great Hawk">> <<if $monster is 1>> 当你走近栖木的边缘时,<<bhe>>说道:"<<wife>>,请早去早回。我爱你。" <<else>> 当你走近栖木的边缘时,<<bHe>>向你发出了鸣叫声,示意你记得早点回来。 <</if>> <<endevent>> <</if>> 你跳了下去,坠落了一小段距离,忽然一阵轻柔的风把你接住,让你轻轻地飘落进了废弃的庭院里。 <br><br> <<if $bird.state is "home" and $syndromebird isnot 1>> <<npc "Great Hawk">> <span class="red">你听到了一声可怕的尖叫。</span><<beasttype>>没有多久就发现你飞走了。 <br><br> <<set $moor_hunt to 9>> <<endevent>> <</if>> <<link [[继续|Castle]]>><<set $moor to 100>><</link>> <br>
<<effects>> <<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">> <<npc "Great Hawk">> <<if $monster is 1>> <<if $weather is "rain">>"当心愤怒的天空<<else>>"请早去早回<</if>>,<<wife>>,"<<bhe>>在你靠近栖木边缘时对你说道,"我爱你。" <<else>> 当你走近栖木的边缘时,<<bHe>>向你发出了鸣叫声,示意你记得早点回来。 <</if>> <<endevent>> <</if>> 你从塔上跳下来,让风接住你。你俯冲降落到废弃的庭院里。 <br><br> <<link [[继续|Castle]]>><<set $moor to 100>><</link>> <br>
<<effects>><<flight_effects>> <<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">> <<npc "Great Hawk">> <<if $monster is 1>> <<if $weather is "rain">>"当心愤怒的天空<<else>>"请早去早回<</if>>,<<wife>>,"<<bhe>>在你靠近栖木边缘时对你说道,"我爱你。" <<else>> 当你走近栖木的边缘时,<<bHe>>向你发出了鸣叫声,示意你记得早点回来。 <</if>> <<endevent>> <</if>> 你从塔顶跳了下去,一股强大的气流把你捕获。你开始乘着风自由滑翔,风把你送出荒原,这段旅程需要一点时间,你在天空中翱翔时,默默沉浸在了自己的思绪中。 <br><br> 你一路跟从风的引导,但在到达农田时,你的翅膀依旧感到了疲惫。<<physique 3>><<athletics 3>> <br><br> <<unset $moor_hunt>> <<link [[继续|Farmland]]>><<set $moor to 0>><</link>> <br>
<<effects>><<flight_effects>> <<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">> <<npc "Great Hawk">> <<if $monster is 1>> <<if $weather is "rain">>"当心愤怒的天空<<else>>"请早去早回<</if>>,<<wife>>,"<<bhe>>在你靠近栖木边缘时对你说道,"我爱你。" <<else>> 当你走近栖木的边缘时,<<bHe>>向你发出了鸣叫声,示意你记得早点回来。 <</if>> <<endevent>> <</if>> 你从塔顶跳了下去,一股强大的气流把你捕获。你开始乘着风自由滑翔,风把你送出荒原,这段旅程需要一点时间,你在天空中翱翔时,默默沉浸在了自己的思绪中。 <br><br> 你一路跟从风的引导,但当你掠过一个个屋顶时,你的翅膀依旧感到了疲惫。你降落在公园里,应该没人看见你。<<physique 3>><<athletics 3>> <br><br> <<unset $moor_hunt>> <<link [[继续|Park]]>><<set $moor to 0>><</link>> <br>
<<effects>><<flight_effects>> <<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">> <<npc "Great Hawk">> <<if $monster is 1>> <<if $weather is "rain">>"当心愤怒的天空<<else>>"请早去早回<</if>>,<<wife>>,"<<bhe>>在你靠近栖木边缘时对你说道,"我爱你。" <<else>> 当你走近栖木的边缘时,<<bHe>>向你发出了鸣叫声,示意你记得早点回来。 <</if>> <<endevent>> <</if>> 你从塔顶跳了下去,一股强大的气流把你捕获。你开始乘着风自由滑翔,风把你送出荒原,这段旅程需要一点时间,你在天空中翱翔时,默默沉浸在了自己的思绪中。 <br><br> 你一路跟从风的引导,但当你掠过一排排树顶时,你的翅膀依旧感到了疲惫。你降落在一片空地上。<<physique 3>><<athletics 3>> <br><br> <<unset $moor_hunt>> <<link [[继续|Forest]]>><<set $forest to 50>><<set $forestmove to 0>><<set $moor to 0>><</link>> <br>
<<effects>> 你跪在活板门旁边。木材年代久远,但干燥且保存完好。你拉了拉门,可是锁却非常牢固。你从缝隙中往里面看,看到一堆生锈的东西。你无法辨认那是什么。 <br><br> <<link [[继续|Bird Tower]]>><</link>> <br>
<<effects>> <<if $syndromebird gte 1>> 你吞下潜伏者,用牙齿撕下一大块有嚼劲的部位。<<if $monster is 1>><<bHe>>对你微笑。<<else>><<beasttype>>看起来很满意。<</if>> <<else>> 你闭上眼睛,咬一口,假装你在吃更美味的东西。它很有嚼劲,但一点味道都没有。 <</if>> 它让你充满了一种奇怪的温暖。<<drugs 60>> <br><br> <i><<bHe>>将来更有可能给你带来潜伏者,而不是其他物品。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "这、这可能很不错,"你说,"但是我不能吃这个。" <<elseif $speech_attitude is "bratty">> "这种食物不适合我这种 <<if $player.gender_appearance is "m">> 绅士 <<else>> 淑女 <</if>> ,"你拿起潜伏者,把它扔到墙上。 <<else>> "我不能吃这个,"你提高了嗓门。一脚把潜伏者踢开。 <</if>> <br><br> <<if $monster is 1>> <<bHis>>翅膀低垂着,皱起眉头。"对不起,<<wife>>。下次打猎我会找到更好的肉。"<<bHe>>拿起潜伏者,带着它走开了。 <<else>> <<beasttype>>收紧了羽毛。<<bHe>>抓起潜伏者,带着它跳走了。 <</if>> <br><br> <i><<bHe>>将来<span class="blue">不太可能</span>会再给你带来潜伏者。<<bHe>>将带来其他物品。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 你没有任何反应。 <<if $monster is 1>> <<bHis>>收紧了羽毛,翅膀低垂着。"下次打猎时我会给你带来更好的食物。"<<bHe>>抓住潜伏者,带着它离开了。 <<else>> <<beasttype>>收紧了羽毛。<<bhe>>抓起潜伏者,带着它跳走了。 <</if>> <br><br> <i><<bHe>>将来不太可能再给你带来潜伏者。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "谢、谢谢你,"你说着捡起了垃圾。"这是一个宝物。" <<elseif $speech_attitude is "bratty">> "又漂亮又闪亮,"你一边说,一边捡起垃圾。"谢谢,小笨鸟。" <<else>> "谢谢你,"你说着捡起了垃圾。 <</if>> <br><br> <<beasttype>>膨起自己的羽毛,然后<<if $monster is 1>>走开了<<else>>跳开了<</if>>。 <br><br> <i><<bHe>>将来<span class="blue">更有可能</span>给你带来垃圾。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "它很漂亮,"你说道,"但下次你能给我带点有用的东西吗?" <<elseif $speech_attitude is "bratty">> "这东西我要拿来做什么?"你一边说,一边把垃圾从塔上扔了下去。"下次给我带点有用的东西来。" <<else>> "这就是垃圾,"你说道。"下次给我带点有用的东西来。" <</if>> <br><br> <<if $monster is 1>> <<bHis>>翅膀低垂着,皱起眉头。"我很抱歉。地面上饰品的价值很难理解。下次我会带来更闪亮的东西。" <<else>> <<beasttype>>收紧了羽毛,跳着离开了。 <</if>> <br><br> <i><<bHe>>将来<span class="blue">不太可能</span>再给你带来垃圾了。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> <<if $monster is 1>> <<bHis>>翅膀低垂着。"为了让你留下深刻印象,下次我会带来更闪亮的东西的。" <<else>> <<beasttype>>收紧了羽毛,跳着离开了。 <</if>> <br><br> <i><<bHe>>将来不太可能再给你带来垃圾了。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 你把手表举起来。 <<if $rng gte 81>> 贵金属本身看起来就很有价值。熟悉赃物的人可能会买。<<set $blackmoney += 200>> <<elseif $rng gte 61>> 看起来做工很好。熟悉赃物的人可能会买。<<set $blackmoney += 100>> <<elseif $rng gte 41>> 这是一家知名公司生产的。熟悉赃物的人可能会买。<<set $blackmoney += 50>> <<elseif $rng gte 21>> 它还能用,但看起来并不昂贵。它可能一文不值。 <<else>> 它又旧又破,可能一文不值。 <</if>> <br><br> <<if $monster is 1>> "它发出的声音令人愉悦,就像<<wife>>一样,"<<bhe>>温柔地说道。 <<else>> <<beasttype>>蓬开自己的羽毛,跳走了。 <</if>> <br><br> <i><<bHe>>将来<span class="blue">更有可能</span>为你偷东西。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 你把戒指举起来。 <<if $rng gte 81>> 它看起来像是金子制成的,对销赃人来说可能很有价值。<<set $blackmoney += 300>> <<elseif $rng gte 61>> 它看起来像是铂金制成的。对于销赃人来说可能有一定的价值。<<set $blackmoney += 200>> <<elseif $rng gte 41>> 它看起来是由一种金合金制成的,并镶嵌有宝石。对于销赃人来说可能有一定的价值。<<set $blackmoney += 150>> <<elseif $rng gte 21>> 它看起来是银制成的,对于销赃人来说可能有一定的价值。<<set $blackmoney += 50>> <<else>> 它看起来是钢制成的,你觉得它的价值不足以让销赃人感兴趣。 <</if>> <br><br> <<if $monster is 1>> "没有翅膀的家伙们会给配偶戴上戒指,对吗?我会找到所有的戒指,为你建造一个戒指巢。"<<bhe>>在亲吻你的脸颊之后走开了。 <<else>> <<beasttype>>蓬开自己的羽毛,跳走了。 <</if>> <br><br> <i><<bHe>>将来<span class="blue">更有可能</span>为你偷东西。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 你拿起了项链。 <<if $rng gte 81>> 它做工非常精美,而且是个高级牌子。对于销赃人来说可能有一定的价值。<<set $blackmoney += 300>> <<elseif $rng gte 61>> 它看起来是玫瑰金制成的,对于销赃人来说可能有一定的价值。<<set $blackmoney += 200>> <<elseif $rng gte 41>> 它看起来是银制成的,对于销赃人来说可能有一定的价值。<<set $blackmoney += 50>> <<elseif $rng gte 21>> 它镀了金,对于销赃人来说可能值一点点钱。<<set $blackmoney += 20>> <<else>> 它是铜制成的,价值可能不足以让销赃人感兴趣。 <</if>> <br><br> <<if $monster is 1>> "闪闪发光的东西很容易吸引眼球,就像<<wife>>一样。"<<bhe>>注视了你一会儿,然后走开了。 <<else>> <<beasttype>>蓬开自己的羽毛,跳走了。 <</if>> <br><br> <i><<bHe>>将来<span class="blue">更有可能</span>为你偷东西。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 你把它倒过来。 <<if $rng gte 81>> <<moneyGain 200 true false>>现金掉落在地上。 <<elseif $rng gte 61>> 一张信用卡掉落在地上,对于销赃人来说可能有一定的价值。<<set $blackmoney += 120>> <<elseif $rng gte 41>> <<moneyGain 80 true false>>现金掉落在地上。 <<elseif $rng gte 21>> <<moneyGain 40 true false>>现金掉落在地上。 <<else>> 里面是空的。 <</if>> <br><br> <<if $monster is 1>> "没有翅膀的家伙们总是喜欢用这些来打动别人,对吗?我希望<<wife>>会被我打动。"<<bhe>>蓬起自己的羽毛说道。 <<else>> <<beasttype>>蓬开自己的羽毛,跳走了。 <</if>> <br><br> <i><<bHe>>将来<span class="blue">更有可能</span>为你偷东西。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "这、这是不是偷来的?"你问道,"你不应该偷东西的!" <<elseif $speech_attitude is "bratty">> "我不接受赃物。"你说着,将其踢开,"给我带来一些实用的东西吧。" <<else>> "我不会接受赃物的。"你说道。 <</if>> <br><br> <<if $monster is 1>> "偷?我不知道偷是什么意思,但很抱歉我让<<wife>>不高兴了。"<<bHe>>有些羞愧地低下头,走开了。 <<else>> <<beasttype>>收紧了羽毛,跳着离开了。 <</if>> <br><br> <i><<bHe>>将来<span class="blue">不太可能</span>再给你带来赃物。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> <<if $monster is 1>> "<<Wife>>不想要陆地上的宝物吗?"<<bHe>>把脑袋歪向一边,走开了。 <<else>> 你没有任何反应。<<beasttype>>收紧了羽毛,<<bhe>>跳着离开了。 <</if>> <br><br> <i><<bHe>>将来不太可能再给你带来赃物了。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> <<switch $bird_food>> <<case "pasty">> 你狼吞虎咽地吃着馅饼,内心留下一丝温暖。 <<hunger -400>> <<case "donut">> 你狼吞虎咽地吃着甜甜圈,享受着这份甜蜜的美食。 <<hunger -300>> <<case "nuts">> 你撕开包装袋,开始大嚼坚果。很快就全部吃进了肚子。 <<hunger -600>> <<case "crisps">> 你撕开包装袋,把薯片塞进嘴里。很快就全部吃进了肚子。 <<hunger -200>> <<case "chocolate">> 你撕开包装纸,咬了一口巧克力。入口即化,你回味着这份甜蜜。 <<hunger -1000>> <<case "apple">> 你咬了新鲜的苹果一口,美味多汁。 <<hunger -100>> <<case "carrot">> 你咬了新鲜的胡萝卜一口,感觉脆脆的。 <<hunger -100>> <<case "beans">> 你把锡罐砸在墙上,然后用一根细尖的废砖石把它撬开。豆子如果能热一热就更美味了,但不管怎么样它至少能填饱肚子。 <<hunger -400>> <<case "tuna">> 你把锡罐砸在墙上,然后用一根细尖的废砖石把它撬开。金枪鱼虽然咸,但很好吃。 <<hunger -200>> <<default>> 你把锡罐砸在墙上,然后用一根细尖的废砖石把它撬开。光有蛋奶冻可能算不上一顿正餐,但你还是享用了这份甜蜜。 <<hunger -400>> <</switch>> <br><br> <<unset $bird_food>> <<if $monster is 1>> <<bHe>>看着你吃东西,对你微笑。 <<else>> <<beasttype>>看着你吃东西。<<bHe>>似乎很满意。 <</if>> <br><br> <i><<bHe>>将来<span class="blue">更有可能</span>给你带来人类的食物。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我不饿,"你说道。 <<elseif $speech_attitude is "bratty">> "我不饿,"你一边说,一边把食物踢开。 <<else>> "我不饿,"你说道。 <</if>> <br><br> <<unset $bird_food>> <<if $monster is 1>> <<bHe>>皱眉。"下次狩猎我会找到更好的食物。也许和我吃的东西一样?"<<bHe>>满怀希望地看着你,然后走开了。 <<else>> <<beasttype>>收紧了羽毛,跳着离开了。 <</if>> <br><br> <i><<bHe>>将来<span class="blue">不太可能</span>再给你带来普通食物了。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 你没有任何反应。 <<if $monster is 1>> "不饿吗?<<Wife>>应该吃点东西来保持强壮。"<<bHe>>笨拙地看着你,然后走开了。 <<else>> <<beasttype>>收紧了羽毛,跳着离开了。 <</if>> <br><br> <<unset $bird_food>> <i><<bHe>>将来不太可能再给你带来普通食物。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 你穿上了新衣服。 <<if $monster is 1>> "<<Wife>>总是这么让我喜欢。"<<bHe>>在离开之前在你的脸颊上啄了一下。 <<else>> <<beasttype>>蓬开自己的羽毛,跳走了。 <</if>> <br><br> <i><<bHe>>将来<span class="blue">更有可能</span>给你带来衣物和布料。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 你对<<beasttype>>表达了感谢。虽然你穿不上它,但作为素材它会派上用场。 <br><br> <<if $monster is 1>> "没有翅膀的家伙们身上的羽毛,摸起来好像很不错,希望能让你舒服起来,"<<bHe>>展开自己的翅膀,走开了。 <<else>> <<beasttype>>蓬开自己的羽毛,跳走了。 <</if>> <br><br> <i><<bHe>>将来<span class="blue">更有可能</span>给你带来衣物和布料。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "这、这不适合我,"你说道。 <<elseif $speech_attitude is "bratty">> "你根本没有时尚品味,"你一边说,一边把衣服踢开。 <<else>> "我不穿这个,"你说道。 <</if>> <<if $monster is 1>> "对不起,<<wife>>,我不知道你更喜欢自己的羽毛。"<<bHe>>灰溜溜地离开了。 <<else>> <<beasttype>>收紧了羽毛,跳着离开了。 <</if>> <br><br> <i><<bHe>>将来<span class="blue">不太可能</span>再给你带来衣物和布料了。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 你没有任何反应。 <<if $monster is 1>> "漂亮的东西打动不了<<wife>>吗?"<<bHe>>有些沮丧,然后走开了。 <<else>> <<beasttype>>收紧了羽毛,跳着离开了。 <</if>> <br><br> <<unset $bird_food>> <i><<bHe>>将来不太可能再给你带来衣物和布料了。</i> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> <<if $syndromebird is 1 or $harpy gte 6>> 你躺在鸟巢里<<if $bird.activity is "sleep" and $bird.state is "home">><<npc "Great Hawk">><<set $bedGuest to "Great Hawk">>,和<<beasttype>>在一起<</if>>。 <<else>> 你躺在巢里。很难适应。 <</if>> <<endevent>> <<if $wraith.state and $wraithPrison and $bird.mirror is 1 and ($moonstate is "evening" or $moonstate is _nightstate)>> 你感到焦虑,你的目光向镜子移去。 <</if>> <br><br> <<if $syndromebird is 1 and $bird.activity is "sleep" and $bird.state is "home" and !$bird.satisfied>> <<link [[淫荡地摩擦|Bird Tower Nest Rub]]>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom -1>><<set $phase to 1>><</link>><<glove>><<npc "Great Hawk">><<person1>><<ldom>><<endevent>><<deviant1>> <br> <<if $deviancy gte 55>> <<link [[为做爱而醒来|Bird Tower Nest Rub]]>><<transform bird 1>><<npcincr "Great Hawk" love 3>><<npcincr "Great Hawk" dom 1>><<set $phase to 2>><</link>><<gglove>><<gdom "Great Hawk">><<deviant4>> <br> <</if>> <br> <<endevent>> <</if>> <<nightmareCheck "Bird Tower Sleep">> <<if $sleeptrouble is 1 and $controlled is 0>> <<link [[睡10个小时|Bird Tower Sleep]]>><<set $sleephour to 10>><<incrementautosave>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>> <br> <<link [[睡9个小时|Bird Tower Sleep]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>> <br> <</if>> <<link [[睡8个小时|Bird Tower Sleep]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>> <br> <<link [[睡7个小时|Bird Tower Sleep]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>> <br> <<link [[睡6个小时|Bird Tower Sleep]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>> <br> <<link [[睡5个小时|Bird Tower Sleep]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>> <br> <<link [[睡4个小时|Bird Tower Sleep]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>> <br> <<link [[睡3个小时|Bird Tower Sleep]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>> <br> <<link [[睡2个小时|Bird Tower Sleep]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>> <br> <<link [[睡1个小时|Bird Tower Sleep]]>><<set $sleephour to 1>><<incrementautosave>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>> <br> <<link [[睡到自然醒|Bird Tower Sleep]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>> <br><br> <<link [[爬下床|Bird Tower]]>><<loadTempHairStyle>><<unset $bedGuest>><</link>> <br><br>
<<effects>> 你躺在塔的一个角落里。很难适应。 <<endevent>> <br><br> <<nightmareCheck "Bird Tower Sleep">> <<if $sleeptrouble is 1 and $controlled is 0>> <<link [[睡10个小时|Bird Tower Sleep Alone]]>><<set $sleephour to 10>><<incrementautosave>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>> <br> <<link [[睡9个小时|Bird Tower Sleep Alone]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>> <br> <</if>> <<link [[睡8个小时|Bird Tower Sleep Alone]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>> <br> <<link [[睡7个小时|Bird Tower Sleep Alone]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>> <br> <<link [[睡6个小时|Bird Tower Sleep Alone]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>> <br> <<link [[睡5个小时|Bird Tower Sleep Alone]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>> <br> <<link [[睡4个小时|Bird Tower Sleep Alone]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>> <br> <<link [[睡3个小时|Bird Tower Sleep Alone]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>> <br> <<link [[睡2个小时|Bird Tower Sleep Alone]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>> <br> <<link [[睡1个小时|Bird Tower Sleep Alone]]>><<set $sleephour to 1>><<incrementautosave>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>> <br> <<link [[睡到自然醒|Bird Tower Sleep Alone]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>> <br><br> <<link [[爬下床|Bird Tower]]>><<loadTempHairStyle>><</link>> <br><br>
<<effects>><<set $outside to 0>> 你坐在雨水池旁。 <<npc "Great Hawk">> <<if $bird.state is "home">> <<switch $bird.activity>> <<case "sing">> <<beasttype>>在塔的边缘唱歌。 <<case "bathe">> <<print either( "<<beasttype>>顽皮地向你泼水。", "<<beasttype>>呼唤着你加入<<bhim>>。", "<<beasttype>>继续洗澡。", "<<beasttype>>抖掉翅膀上的水,然后朝你的方向泼了一些水。", )>> <<case "groom">> <<beasttype>>坐在<<bhis>>的栖木上,清理着<<bhis>>的羽毛。 <<case "build">> <<beasttype>>正在筑巢。 <<default>> <<beasttype>>栖息在<<bhis>>的巢中。 <<set $birdSleep to 1>> <</switch>> <<else>> <<beasttype>>出去打猎了。 <</if>> <<if $syndromebird is 1>> <<storeon "birdtower" "check">> <<if _store_check is 1>> 你的衣服被放在一块石板上。 <<else>> 附近有一块巨大的石板,你可以把衣服放在上面。 <</if>> <br> <<storeactions "birdtower">> <<else>> <br><br> <</if>> <<endevent>> <<if $bird.activity is "bathe" and $bird.state is "home">> <<link [[洗澡 (0:30)|Bird Tower Bathe Bird]]>><<bird_pass 30>><</link>> <br> <<else>> <<link [[洗澡 (0:30)|Bird Tower Bathe]]>><<bird_pass 30>><</link>> <br> <</if>> <<link [[站起身|Bird Tower]]>><</link>>
<<set _autosavehere to true>> <<sleep>> <<if _dreaming>> /* <<earSlimeFocusChoice>> or similar widgets are running */ <<else>> <<effects>> <<if $wraith.nightmare is 2 and isBloodmoon()>> <<sleepeffects>> 你梦见一个美丽的身影。祂披着白色的外衣,站在红色的月亮之下。祂向你张开双臂,做出欢迎的姿态。当你走近时,你能感受到祂的目光正穿过你的大脑。 <br><br> 祂被树木环绕,所有的树木都向内弯曲,漂浮在湖面上。周围的一切突然开始移动,你发现自己正浮在湖底的一个巨大的废墟上。你感到难以呼吸。 <br><br> 你慢慢睁开眼睛,从床上缓慢地起身。<<if $bird.activity is "sleep">>你小心翼翼地不想吵醒巨鹰。<</if>>你的耳朵嗡嗡作响。 <br><br> <<wraithPossess "tower">> <span class="nextLink"><<link [[散步|Bird Tower]]>><<rainWraith>><</link>></span> <br> <<else>> <<wakingEffects $sleepHoursTotal>> <<if ["dryheaving","nausea"].includes(_wakingEffect)>> 你睡得很安稳,但你现在有些许不舒服。 <br><br> <<elseif $nightmares gte 1 and $controlled is 0>> 你<<if _wakingEffect>>梦见了<<else>>梦到自己被<</if>>一个<<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>苍白<<else>>黑暗<</if>>而可怕的东西追杀。 <<else>> <<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>> 你的睡眠被淫秽的梦境<<if _wakingEffect>>打断<<else>>所困扰<</if>>。 <<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>> <<arousal `100 * $sleepHoursTotal`>> <<if $arousal gte $arousalmax>> 它们把你推向了高潮的顶点。 <<orgasm>><<set _orgasm to true>> <<else>> <br><br> <</if>> <<elseif !_wakingEffect>> 你睡得很香甜。 <br><br> <<else>> <br><br> <</if>> <</if>> <<sleepeffects>> <<if $bird.syndrome gte 15 and $syndromebird isnot 1>> <<npc "Great Hawk">> 你醒来了,身体感到温暖而舒适。<<beasttype>>坐在你身旁,闭着眼睛,用<<bhis>>的翅膀保护着你免受周围一切的袭扰。 <br><br> <span class="red">这不是<<bhis>>的错。<<bHe>>只是想要一个伴侣。 <br> 你获得了斯德哥尔摩综合症: <<if $monster is 1>> 哈比 <<else>> 巨鹰 <</if>> 特质。</span> <br><br> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Great Hawk">> <span class = "gold">巨鹰现在是你的爱人了!这不是你所期望的找到配偶的方式,但你依然感到振奋。</span> <br><br> <<else>> <span class = "gold">你现在可以将巨鹰称作是你的爱人了!这不是你所期望的找到配偶的方式,但你依然感到振奋。<br>可以在"态度"菜单中改变你的爱情对象。</span> <br><br> <</if>> <<set $syndromebird to 1>> <<set $bird.syndrome to undefined>> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br> <<elseif _sleepinterrupt>> <<if $bird.state is "hunting">> <<npc "Great Hawk">> <<if $monster is 1>> 你慢慢地醒来,听到了哈比的声音。"<<Wife>>?" <br><br> <<else>> <<beasttype>>轻轻地推醒了你。 <</if>> <<bird_hunt_return>> <<else>> <<npc "Great Hawk">> <<if $monster is 1>> 你感受到一对巨大的温暖的翅膀环抱着你。是<<beasttype>>。 <<else>> <<beasttype>>拍打着翅膀,试图骑上你。 <</if>> <br><br> <<link [[顺其自然|Bird Tower Sleep Sex]]>><<set $sexstart to 1>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom 1>><<bird_stockholm 1>><</link>><<deviant1>><<gbirdstockholm>><<glove>><<gdom>> <br> <<link [[推开|Bird Tower Sleep Push]]>><<npcincr "Great Hawk" dom -1>><<def 1>><</link>><<ldom>> <br> <</if>> <<else>> <br><br> <<link [[从巢里爬出来|Bird Tower]]>><</link>> <br><br> <</if>> <</if>> <</if>>
<<set _autosavehere to true>> <<sleep>> <<if _dreaming>> /* <<earSlimeFocusChoice>> or similar widgets are running */ <<else>> <<effects>> <<if $wraith.nightmare is 2 and isBloodmoon()>> <<sleepeffects>> 你梦见一个美丽的身影。祂披着白色的外衣,站在红色的月亮之下。祂向你张开双臂,做出欢迎的姿态。当你走近时,你能感受到祂的目光正穿过你的大脑。 <br><br> 祂被树木环绕,所有的树木都向内弯曲,漂浮在湖面上。周围的一切突然开始移动,你发现自己正浮在湖底的一个巨大的废墟上。你感到难以呼吸。 <br><br> 你慢慢睁开眼睛,从床上缓慢地起身。<<if $bird.activity is "sleep">>你小心翼翼地不想吵醒巨鹰。<</if>>你的耳朵嗡嗡作响。 <br><br> <<wraithPossess "tower">> <span class="nextLink"><<link [[散步|Bird Tower]]>><<rainWraith>><</link>></span> <br> <<else>> <<if $nightmares gte 1 and $controlled is 0>> 你梦见自己被一个<<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>苍白<<else>>黑暗<</if>>而可怕的东西追杀。 <<else>> <<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>> 你的睡眠被淫秽的梦所困扰。 <<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>> <<arousal `100 * $sleepHoursTotal`>> <<if $arousal gte $arousalmax>> 它们把你推向了高潮的顶点。 <<orgasm>><<set _orgasm to true>> <<else>> <br><br> <</if>> <<else>> 你在石头地板上睡得很香。 <</if>> <</if>> <<sleepeffects>> <<if _sleepinterrupt>> <<if $bird.state is "hunting">> <<npc "Great Hawk">> <<if $monster is 1>> 你慢慢地醒来,听到了哈比的声音。"<<Wife>>?" <br><br> <<else>> <<beasttype>>轻轻地推醒了你。 <</if>> <<bird_hunt_return>> <<elseif random(1,4) is 1>> <<npc "Great Hawk">> <<if $monster is 1>> 你感到有一双巨大的翅膀在环抱住了你。是<<beasttype>>。 <<else>> <<beasttype>>拍打着翅膀,试图骑上你。 <</if>> <br><br> <<link [[顺其自然|Bird Tower Sleep Sex]]>><<set $sexstart to 1>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom 1>><<bird_stockholm 1>><</link>><<deviant1>><<gbirdstockholm>><<glove>><<gdom>> <br> <<link [[推开|Bird Tower Sleep Push]]>><<npcincr "Great Hawk" dom -1>><<def 1>><</link>><<ldom>> <br> <<else>> <br><br> <<link [[从巢里爬出来|Bird Tower]]>><</link>> <br><br> <</if>> <<else>> <br><br> <<link [[从巢里爬出来|Bird Tower]]>><</link>> <br><br> <</if>> <</if>> <</if>>
<<effects>><<npc "Great Hawk">> 你慢慢地把你的手沿着<<beasttypes>>的羽毛向下,伸向<<bhis>>的<<nnpc_genitals "Great Hawk">>。 你开始揉搓时,<<bHis>>的眼睛张开了。 <<if $phase is 1>> <<deviancy1>> <<if $monster is 1>>"<<Wife>>不需要为我这么做,"<<bhe>>揉着疲惫的眼睛说道。"但我也无法拒绝。"<</if>> <<else>> <<if $speech_attitude is "meek">> 你把你的<<bottom>>朝向<<bhim>>,一边磨蹭着,一边回过头用渴求的眼神看向<<bhim>>。 <<elseif $speech_attitude is "bratty">> 你把一条腿搭在<<bhim>>身上,让<<bhe>>无法拒绝。 <<else>> 你坐起来,分开双腿,一边展示自己的<<genitals>>一边微笑着。 <</if>> <<deviancy4>> <<if $monster is 1>> "<<Wife>>准备好交配了吗?"<<bHis>>的眼睛亮了起来,"愿意为你效劳。" <<else>> <<beasttype>>拍打着翅膀,试图骑上你。 <</if>> <</if>> <br><br> <<link [[继续|Bird Tower Sleep Sex]]>><<set $sexstart to 1>><<transform bird 1>><</link>><br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<set $enemytrust += 200>> <<set $enemyhealthmax to 600>> <<set $enemyhealth to 600>> <<if $monster isnot 1>> <<set $position to "doggy">> <<set $NPCList[0].stance to "top">> <</if>> <<if $phase is 1>> <<npchand>> <<elseif $phase is 2>> <<npc_attempt_sex>> <<else>> <<deviancy1>> <</if>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bird Tower Sleep Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bird Tower Sleep Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<set $bird.satisfied to true>> <<if $monster is 1>>"我会永远爱着我的<<wife>>。"<</if>><<beasttype>>膨起自己的羽毛,然后蜷缩起来。 <br><br> <<tearful>>你蜷缩起自己的身体。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bird Tower Bed]]>><</link>> <<elseif $enemyhealth lte 0>> <<beasttype>>边发出尖鸣边拍打<<bhis>>的翅膀,跳回了巢的另一边。<<if $monster is 1>>"<<Wife>>的战斗精神好可怕。"<</if>> <<bHe>>小心地看着你,蜷缩成了一团。 <<set $bird.satisfied to true>> <br><br> <<tearful>>你蜷缩起自己的身体。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bird Tower Bed]]>><</link>> <<else>> <<if $monster is 1>> "呜。好吧,你的舒适第一。"<<bHe>>蜷缩到了你旁边。 <<else>> <<beasttype>>从你身边跳开,蜷缩起来。 <</if>> <br><br> <<tearful>>你蜷缩起自己的身体。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bird Tower Bed]]>><</link>> <</if>>
<<effects>> <<if $monster is 1>> <<if $speech_attitude is "meek">> "不……不要,求你了," <<elseif $speech_attitude is "bratty">> "别闹了,笨鸟," <<else>> "我没心情," <</if>> 你边说边推开<<bhim>>。<<bHis>>的翅膀沮丧地拍打着,坚持紧紧抱了你一会儿,然后松开了。之后<<bHe>>没有再来打扰你,而是靠在你旁边蜷缩成了一团。 <<else>> 你把<<beasttype>>从自己身边推开。<<bHe>>沮丧地拍打着翅膀,然后蜷缩在了一旁,没有再来打扰你。 <</if>> <br><br> <<link [[继续|Bird Tower Bed]]>><<endevent>><</link>> <br>
<<effects>> <<link [[离开|Bird Tower]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>> <br> <<mirror>> <br><br>
<<effects>> <<strip>> <<wash>> <<noClothingCheck>> 你<<if _nude is false>>脱掉自己的衣服,<</if>>滑入水中。天气很冷,但你很快就习惯了。 <br><br> 你很快就变得一尘不染。 <br><br> <<link [[继续|Bird Tower]]>><<endevent>><<clotheson>><</link>> <br>
<<effects>> <<npc "Great Hawk">> <<if $monster is 1 and $phase is 1>> 你牵着<<beasttypes>>的手,<<bhe>>把你带到浴池。<<takeHandholdingVirginity "Great Hawk" "romantic">> <</if>> <<strip>> <<wash>> 你脱下衣服。<<beasttype>>游到水池的另一边,为你腾出空间。你滑入水中。天气很冷,但你很快就适应了。 <br><br> <<if $daily.birdWash is undefined>> <<set $daily.birdWash to 1>> <<if $monster is 1>> <<beasttype>>在空中盘旋了一圈,缓缓地降落在了你的身后。<<bhe>>轻轻地把爪子摁在了你的胸前,翅膀展开着。"你想让我帮你清洗吗?" <<else>> <<beasttype>>游了回来,用翅膀往你身上洒水。<<bHe>>在试着帮你洗澡。 <</if>> <br><br> <<link [[接受|Bird Tower Bathe Bird Accept]]>><<if $monster is 1>><<arousal 1800>><</if>><<transform bird 1>><</link>><<if $monster is 1>><<ggarousal>><<deviant1>><</if>> <br> <<link [[拒绝|Bird Tower Bathe Bird Refuse]]>><</link>> <br> <<else>> 你很快就变得一尘不染。 <br><br> <<link [[继续|Bird Tower]]>><<endevent>><<clotheson>><</link>> <br> <</if>>
<<effects>> <<if $monster is 1>> <<beasttype>>继续用一只手摸你的<<breasts>>,另一只手揉你的背。<<bHis>>的翅膀把更多的水洒到你身上。 <br><br> <<bHe>>集中于你的胸部,持续逗弄着。<<bHe>>表现得很单纯,但你可以感觉到<<bhe>>很享受自己对你造成的这些影响。<<deviancy1>> <<if $arousal gte $arousalmax>> 高潮来临时,你的膝盖突然失去力量。<<orgasm>> "健康的反应,"<<beasttype>>笑着说道。<<bHe>>听起来对<<bhimself>>自己很满意。 <br><br> <</if>> <<else>> <<beasttype>>往你身上泼水,用<<bhis>>的喙蹭你的背。 <br><br> <</if>> 你很快就变得一尘不染。 <br><br> <<link [[继续|Bird Tower]]>><<endevent>><<clotheson>><</link>> <br>
<<effects>> <<if $monster gte 1>> 你从<<beasttype>>身边移开。"不要吗?"<<bhe>>问道,"没关系。如果你需要我,我就在这里。" <<else>> 你从<<beasttype>>身边移开,而<<bhe>>默默接受了。 <</if>> <br><br> 你很快就变得一尘不染。 <br><br> <<link [[继续|Bird Tower]]>><<endevent>><<clotheson>><</link>> <br>
<<effects>> <<npc "Great Hawk">> <<if $speech_attitude is "meek">> "我、我可以帮忙,"你一边说,一边爬进巢内。 <<elseif $speech_attitude is "bratty">> "你弄的根本不对,"你说着,爬进了鸟巢,"让我来帮你。" <<else>> "让我来帮忙吧,"你一边说,一边爬进鸟巢。 <</if>> <br><br> <<beasttype>>抖动<<bhis>>的羽毛,让你替<<bhis>>梳理翅膀。
<<effects>><<npc "Great Hawk">> <<bird_schedule>> <<if $bird.activity is "bathe" and $bird.state is "home" and $birdPerch isnot undefined>> <<unset $birdPerch>> <<if $monster is 1>> <<beasttype>>站起身,向你伸出手。"是时候去洗干净了,来吧。" <<else>> <<beasttype>>抖动着<<bhis>>的翅膀,从栖木上往退下,向雨水池走去。 <</if>> <br><br> <<link [[跟上 (0:30)|Bird Tower Bathe Bird]]>><<bird_pass 30>><<endevent>><<set $phase to 1>><</link>><<if $monster is 1>><<handholdingvirginitywarning>><<NPCvirginitywarning "Great Hawk" "handholding">><</if>><br> <<link [[留下|Bird Tower Perch]]>><<endevent>><</link>><br> <<elseif ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">> <<if $birdPerch is undefined>> <<set $birdPerch to 1>> 你来到栖木上的<<beasttype>>旁边。 <<if $syndromebird isnot 1>> <<bird_greeting>> <<bHe>>张开翅膀,但你不确定<<bhe>>是什么意思。 <<if $bird.activity is "sing" and $bird.state is "home">> 过了一会儿,<<bhis>>收回翅膀,继续着自己的歌声。 <<else>> 过了一会儿,<<bhis>>收回翅膀,继续梳理自己的羽毛。 <</if>> <br><br> <<else>> <<bird_greeting>> <<if $monster is 1>> <<bHe>>展开翅膀,邀请你坐在<<bhis>>的大腿上。 <<else>> <<bHe>>展开翅膀,替你挡住高处的风。 <</if>> <br><br> <</if>> <<elseif $birdBask is 0>> <<unset $birdBask>> <<beasttype>>移开自己的翅膀,让你站起来。 <br><br> <<else>> 你在<<beasttypes>>的栖木上。<<bHe>>对着天空歌唱。荒原在你面前延展开来。 <br><br> <</if>> <<bird_perch_options>> <<else>> 你站在<<beasttypes>>的栖木上,荒原在你面前延展开来。 <br><br> <<bird_perch_options>> <</if>>
<!-- This passage is only accessible to a player that already has stockholm syndrome. --> <<effects>><<rng>> <<npc "Great Hawk">> <<if $birdBask is undefined>> <<set $birdBask to 1>> <<if $monster is 1>> 你坐在<<beasttype>>的大腿上,<<bhe>>收拢环绕着你的翅膀,保护你不受<<if Time.dayState is "dawn">>清晨寒意<<elseif Time.dayState is "dusk">>傍晚寒冷<<else>>风<</if>>的侵袭。 <<else>> 你坐在<<beasttype>>旁边,<<bhim>>就这样用<<bhis>>的翅膀环抱住你。 <</if>> <</if>> <<bird_schedule>> <<if $bird.activity is "bathe" and $bird.state is "home">> <<unset $birdBask>><<unset $birdPerch>> <<if $monster is 1>> <<beasttype>>站起身,向你伸出手。"是时候去洗干净了,来吧。" <<else>> <<beasttype>>抖动着<<bhis>>的翅膀,从栖木上往退下,向雨水池走去。 <</if>> <br><br> <<link [[跟上 (0:30)|Bird Tower Bathe Bird]]>><<bird_pass 30>><<endevent>><<set $phase to 1>><</link>><<if $monster is 1>><<handholdingvirginitywarning>><<NPCvirginitywarning "Great Hawk" "handholding">><</if>><br> <<link [[留下|Bird Tower Perch]]>><<endevent>><</link>><br> <<elseif $rng gte 91>> <<if $harpy gte 6>> <<beasttype>>稍微停下了<<bhis>>的歌曲,<<bhe>>开始轻轻地梳理你的翅膀。 <<if $monster is 1>> <<bHis>>的触碰温柔而熟练,<<bhis>>的手指在你的羽毛间穿梭,让你的身体感受到一阵阵的愉悦。<<arousal 1000>><<garousal>> <<else>> <<bHe>>轻轻地用喙穿过你的羽毛,让你的身体感受到一阵阵的愉悦。<<arousal 1000>><<garousal>> <</if>> <<transform bird 1>> <<if $arousal gte $arousalmax>> <<orgasm>> <<if $monster is 1>> 你稍微把背靠向<<bhis>>的手臂,向<<if Time.dayState is "dawn">>早晨的空气<<elseif Time.dayState is "dusk">>夜晚的空气<<else>>风<</if>>发出愉悦的呼喊。<<bHe>>紧紧地抱着你。"你的求偶之歌很好听。很快我们会一起清理干净的。" 你微微颤抖,然后<<bhe>>轻轻地对你嘀嘀咕咕。 <<else>> 你弓起背部,<<bhim>>将翅膀环抱住你,以防止你摔倒。<<bHe>>轻轻对你嘀嘀咕咕。 <</if>> <<npcincr "Great Hawk" dom 5>><<ggdom>> <br><br> <<if $bird.activity is "sing" or $bird.activity is "groom">> <<link [[奖励|Bird Tower Perch Sex]]>><<set $sexstart to 1>><<set $phase to 1>><<transform bird 1>><<npcincr "Great Hawk" love 1>><</link>><<deviant1>><<glove>><br> <</if>> <<bird_perch_options>> <<else>> <br><br> <<link [[好好享受 (0:05)|Bird Tower Bask Groom]]>><<bird_pass 5>><<stress -3>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom 1>><</link>><<lstress>><<glove>><<gdom>><br> <<link [[推开|Bird Tower Bask Groom Push]]>><<npcincr "Great Hawk" dom -1>><</link>><<ldom>><br> <</if>> <<elseif $angel gte 6 or $demon gte 6 or $fallenangel gte 2>> <<beasttype>>稍微停下了<<bhis>>的歌曲,观察着你的翅膀。 <<if $monster is 1>> "看起来有些奇怪,和我的不一样,但它们是你的东西,所以它们很漂亮。" <<else>> <<bHe>>笨拙地看着你背上的翅膀,偶尔戳它们一下。<<bHe>>很可能很好奇为什么它们看起来和<<bhis>>自己的不一样。 <</if>> 一段时间后,<<bHe>>重新回到自己的歌曲中。 <br><br> <<bird_perch_options>> <<else>> <<beasttype>>盯着你的背。<<bHe>>用自己的翅膀摩擦着它。 <<if $monster is 1>> "别担心。我相信你的很快就会长出来的。到时候我们就可以一起飞了。"<<if $NPCName[$NPCNameList.indexOf("Great Hawk")].love gte 50>>你转过头看着<<bhim>>。"我会很高兴的。没有你的天空是如此的空荡荡。"<</if>> <</if>> 一段时间后,<<bHe>>重新回到自己的歌曲中。 <br><br> <<bird_perch_options>> <</if>> <<elseif $rng gte 81>> <<switch $weather>> <<case "clear">> 太阳<<if Time.dayState is "dawn">>升起<<elseif Time.dayState is "dusk">>落下<</if>>,它的光线温暖了你的脸,你坐在<<beasttypes>>怀抱中。你感到很宁静。<<stress -12>><<trauma -3>><<lstress>><<ltrauma>> <<case "overcast">> 灰色的天空似乎在呼唤你,乞求你入加它们。<<stress -3>><<lstress>> <<case "rain">> 潮湿的草淡淡的气味,石头上雨滴的合唱,混合着<<beasttypes>>的歌曲,使得你短暂地入睡。<<tiredness -20>><<ltiredness>> <<case "snow">> 尽管空气寒冷,远方的积雪在阳光下闪闪发亮,你在<<beasttypes>>的怀抱中依然很温暖。<<stress -6>><<trauma -3>><<lstress>><<ltrauma>> <<default>> 你舒适地坐在<<beasttypes>>的怀抱中。 <</switch>> <br><br> <<bird_perch_options>> <<elseif $rng gte 71>> <<run statusCheck("Kylar")>> 你的思绪转向 <<if random(1,2) is 1>> <<switch $loveInterest.primary>> <<case "Robin">> 罗宾。 <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 50>> 你想起自己丢下了<<nnpc_him "Robin">>,感觉心情一沉。<<stress 12>><<ggstress>> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>> 不知道<<nnpc_he "Robin">>是不是会来找你。 <<else>> 不知道<<nnpc_he "Robin">>现在怎么样,你感到一阵内疚。 <</if>> <<case "Kylar">> 凯拉尔。 <<if _kylarStatus.includes("Rage")>> 不知道<<nnpc_he "Kylar">>会不会来找你。仔细考虑之后,你觉得"会不会"应该替换为"正在"。<<stress 3>><<gstress>> <<else>> 你希望自己不在的时候,<<nnpc_he "Kylar">>不会受到霸凌。 <</if>> <<case "Whitney">> 惠特尼。很难猜测<<nnpc_he "Whitney">>发现你做的事后会有什么反应。 <<case "Sydney">> 悉尼。 <<if Time.weekDay is 1>> <<nnpc_He "Sydney">>现在应该正在神殿里努力工作吧? <<else>> 一想到<<nnpc_his "Sydney">>的微笑,你就感到一阵温暖。 <</if>> <<case "Eden">> 伊甸。<<nnpc_He "Eden">>可能会猎杀巨鹰作为消遣,尤其是当<<nnpc_he "Eden">>发现你现在的处境后。 <<case "Avery">> 艾弗里。 <<if Time.weekDay is 7 and $averyseen isnot 1>> <<nnpc_He "Avery">>可能正在找你,想约你一起进行下次约会吧? <<elseif $averydate is 1>> 毕竟你们晚些时候有一场约会。 <<elseif $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20 and $averyragerevealed is 1>> 你很高兴能离开这么远,至少在<<nnpc_he "Avery">>平静下来之前。 <<else>> 你笑了,想象着<<nnpc_him "Avery">>试图挽回颜面时辩解的样子。 <</if>> <<case "Alex">> 艾利克斯,还有农场。 <<if $farm.aggro gte 60>> 你希望雷米没有给<<nnpc_him "Alex">>带来太多麻烦。 <<elseif $farm.tower_guard_unpaid gte 1>> $farm.tower_guard的工资还没付。你希望这不会影响你们的契约。 <<else>> 你希望收成能不错。 <</if>> <<case "Black Wolf">> 森林,还有你的族群。不知道它们是不是会想你。 <<default>> 你遭遇过的所有困苦,它们现在都伤害不到,乃至接触不到你了。此刻,你看了看那用翅膀裹着你的 <<if $monster is 1>> <<nnpc_wife "Great Hawk">> <<else>> 巨鹰, <</if>> ,心里充满勇气,无所畏惧。<<trauma -10>><<lltrauma>> <</switch>> <<elseif $loveInterest.secondary isnot "None">> <<switch $loveInterest.secondary>> <<case "Robin">> 罗宾。 <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 50>> 你想起自己丢下了<<nnpc_him "Robin">>,感觉心情一沉。<<stress 12>><<ggstress>> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>> 不知道<<nnpc_he "Robin">>是不是会来找你。 <<else>> 不知道<<nnpc_he "Robin">>现在怎么样,你感到一阵内疚。 <</if>> <<case "Kylar">> 凯拉尔。 <<if _kylarStatus.includes("Rage")>> 不知道<<nnpc_he "Kylar">>会不会来找你。仔细考虑之后,你觉得"会不会"应该替换为"正在"。<<stress 3>><<gstress>> <<else>> 你希望自己不在的时候,<<nnpc_he "Kylar">>不会受到霸凌。 <</if>> <<case "Whitney">> 惠特尼。很难猜测<<nnpc_he "Whitney">>发现你做的事后会有什么反应。 <<case "Sydney">> 悉尼。 <<if Time.weekDay is 1>> <<nnpc_He "Sydney">>现在应该正在神殿里努力工作吧? <<else>> 一想到<<nnpc_his "Sydney">>的微笑,你就感到一阵温暖。 <</if>> <<case "Eden">> 伊甸。<<nnpc_he "Eden">>可能会猎杀巨鹰作为消遣,尤其是当<<nnpc_he "Eden">>发现你现在的处境后。 <<case "Avery">> 艾弗里。 <<if Time.weekDay is 7 and $averyseen isnot 1>> <<nnpc_he "Avery">>可能正在找你,想约你一起进行下次约会吧? <<elseif $averydate is 1>> 毕竟你们晚些时候有一场约会。 <<elseif $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20 and $averyragerevealed is 1>> 你很高兴能离开这么远,至少在<<nnpc_he "Avery">>平静下来之前。 <<else>> 你笑了,想象着<<nnpc_him "Avery">>试图挽回颜面时辩解的样子。 <</if>> <<case "Alex">> 艾利克斯,还有农场。 <<if $farm.aggro gte 60>> 你希望雷米没有给<<nnpc_him "Alex">>带来太多麻烦。 <<elseif $farm.tower_guard_unpaid gte 1>> $farm.tower_guard的工资还没付。你希望这不会影响你们的契约。 <<else>> 你希望收成能不错。 <</if>> <<case "Black Wolf">> 森林,还有你的族群。不知道它们是不是会想你。 <<default>> 你遭遇过的所有困苦,它们现在都伤害不到,乃至接触不到你了。此刻,你看了看那用翅膀裹着你的 <<if $monster is 1>> <<nnpc_wife "Great Hawk">>, <<else>> 巨鹰, <</if>> ,心里充满勇气,无所畏惧。<<trauma -10>><<lltrauma>> <</switch>> <<else>> 你遭遇过的所有困苦,它们现在都伤害不到,乃至接触不到你了。此刻,你看了看那用翅膀裹着你的 <<if $monster is 1>> <<nnpc_wife "Great Hawk">>, <<else>> 巨鹰, <</if>> ,心里充满勇气,无所畏惧。<<trauma -10>><<lltrauma>> <</if>> <br><br> <<bird_perch_options>> <<elseif $rng gte 61>> <<beasttype>>突然停止歌唱,迅速转过头,凝视着荒原上的什么东西。 <<if $monster is 1>> "我看到有什么东西,在那边。"<<bHe>>指了指远处的某物。 <<else>> <<bHe>>一定看到了什么。 <</if>> <<if $transformationParts.traits.sharpEyes isnot "disabled">> 多亏了你超凡的视力,你也看到了。 <<switch random(1,6)>> <<case 1>> <<endevent>><<beastNEWinit 3 fox>> 三个<<beastsplural>>在小山顶上互相打闹滚作一团。 <<endevent>><<npc "Great Hawk">> <<if $monster is 1>> <<beasttype>>发出一声轻笑, <<else>> <<beasttype>>摇了摇头, <</if>> 然后又开始唱歌了。 <<case 2>> 地平线上隐约可见一大群人正朝着小镇的方向走去。 <<if $monster is 1>> "没有翅膀的家伙们喜欢集体行动,但我更喜欢只和<<wife>>待在一起,"<<bhe>>说道, <<else>> <<bhe>>亲昵地蹭了一下你的脸颊, <</if>> 然后又开始唱歌了。 <<case 3>> <<if $hallucinations gte 2 and $tentacledisable is "f">> 远处的地面上,一根小小的紫色触手滑了出来,然后像它出现的时候一样,迅速消失在地面上。 <<if $monster is 1>> "我不喜欢那些东西。它们会让我的视野变得模糊。" <<else>> <<beasttype>>发出了一声短促的尖叫。 <</if>> 过了几分钟,<<bhe>>再次开始唱歌。 <<else>> 至少,你觉得自己看到了什么,那里刚才肯定有什么,只是你刚好错过了。 <<if $monster is 1>> "你看到了吗?小小的、紫色的、黏糊糊的那些东西。我讨厌他们。"<<bHe>>稍微把你抱紧了一些, <<else>> <<beasttype>>发出了一声短促的尖叫, <</if>> 过了几分钟,再次开始唱歌。 <</if>> <<case 4>> 你看到一个穿着黑衣服、戴着兜帽的可疑人影潜伏在一座小丘后头。你眨了眨眼睛,那个人不知何时消失了。<<beasttype>>继续回到歌声中。 <<case 5>> 你看到远处闪烁着一个光点,好像是什么非常闪亮的东西。过了一会儿,你意识到那只是一块反光的垃圾。 <<if $monster is 1>> "有危险。" <<else>> <<beasttype>>可能看到了自己的倒影。 <</if>> <<endevent>><<beastNEWinit 1 fox>> 这时,一只路过的<<beasttype>>迅速将它拾起,然后跑出了视线。 <<endevent>><<npc "Great Hawk">> <<if $monster is 1>> "他们是故意的,这些小家伙总是用这种把戏来骚扰我。"<<bHe>>噘着嘴说道, <<else>> <<beasttype>>尖鸣了一声, <</if>> 但还是继续回到了自己的歌声中。 <<case 6>> 你看到远处有一个人,全身赤裸。 <<if $tentacledisable is "f" and $plantdisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<Plant_details>>散落在他们的头发中,蔓延的藤蔓缠绕在他们身上。起初,你以为他们正在被攻击,但之后却发现他们似乎操控着这些藤蔓。 <br><br> <<if $monster is 1>> "奇怪的生物,"<<beasttype>>说道,"它们和没有翅膀的生物一样在荒原上生存。也许数量更多。" <<else>> <<beasttype>>莫名其妙地摇了摇头。 <</if>> <<else>> 他们似乎不在意自己的暴露,也不在乎<<if $weather is "rain" or $weather is "snow">>的影响<</if>>。 <<if $monster is 1>> "奇怪的没有翅膀的家伙,"<<beasttype>>说道,"他们中的大多数不是应该更喜欢穿着衣服吗。" <<else>> <<beasttype>>莫名其妙地摇了摇头。 <</if>> <</if>> <<bHe>>的歌声暂停了几秒。 <<default>> <</switch>> <<else>> 你无法看清那是什么。一会儿之后,<<bhe>>平静下来,回到了自己的歌声中。 <</if>> <br><br> <<bird_perch_options>> <<elseif $rng gte 51>> <<beasttype>>继续唱歌,每隔几分钟就停顿一下。 <<if $rng is 51>> 某些时候,<<bhe>>在开始一首新的曲子前会有些犹豫。 <<if $monster is 1>> <<bHe>>稍微用咳嗽清了清嗓子,然后继续唱歌,歌声婉转又连贯。 <<else>> <<bHe>>突然左右晃动头部,然后从喉咙里吐出一小块骨头。之后<<bHe>>再次恢复歌声,没有遇到其他的困难。 <</if>> <</if>> <br><br> <<bird_perch_options>> <<elseif $rng gte 41>> <<beasttype>>停下了歌声,然后 <<if $monster is 1>> 用双臂搂住你。 "<<print either( "我爱你。", "谢谢你愿意陪伴着我。", "我曾是如此害怕独处,而现在我再也不用害怕了。", "你很完美。", "我亲爱的。" )>>" <br><br> <<if $bird.activity is "sing" or $bird.activity is "groom">> <<link [[亲吻|Bird Perch Monster Kiss]]>><<npcincr "Great Hawk" love 1>><</link>><<glove>><<kissvirginitywarning>><<NPCvirginitywarning "Great Hawk" "kiss">><br> <</if>> <<bird_perch_options>> <<else>> 将头靠在你的肩膀上。 <br><br> <<bird_perch_options>> <</if>> <<elseif $rng gte 31>> <<beasttype>>的声音响彻荒原,像是对荒原上所有居民一声热情的<<if Time.dayState is "dawn">>早上好<<elseif Time.dayState is "dusk">>晚上好<<else>>问候<</if>>。又或许这只是<<bhe>>在变相的炫耀你。 <br><br> <<bird_perch_options>> <<elseif $rng gte 21>> <<beasttype>>的歌声继续响彻荒原。从远处传来回应的歌声,两道声音相互应和,直到另一个声音最终停了下来。 <<if $monster is 1>> "<<print either( "我们分享了天空和云彩的知识,这些会很有用的。", "必须告诉他们,我已经不是单身了。", "我讲了有关我们最好一次狩猎的故事。", "他们讲了自己的故事,总是让我也很兴奋。", "他们正在寻找伴侣。我们应该小心。" )>>" <</if>> <br><br> <<bird_perch_options>> <<elseif $rng gte 11>> 荒原静默无声,只有<<beasttypes>>的歌声穿透寂静。 <br><br> <<bird_perch_options>> <<elseif $rng gte 1>> <<beasttype>>稍微休息了一下自己的嗓子。 <br><br> <<bird_perch_options>> <<else>> <span class="teal"><<beasttypes>>的旋律让你感到有些熟悉,</span>这些音节透过你的<<if $harpy gte 6>>翅膀<<else>>手指<</if>>流动,但你不能完全理解其中的意思。 <br><br> <<bird_perch_options>> <</if>>
<<effects>> <<npc "Great Hawk">> <<beasttype>>移开翅膀,让你起身。<<bHe>>继续唱着自己的歌。 <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 你放松紧绷的身体,顺从<<bhim>>的想法。<<bHe>>继续为你梳理羽毛。<<lstress>> <<if $monster is 1>> "你的翅膀……如此美丽。但是,即使没有它们,我也会爱<<wife>>的。" <</if>> 最后,<<bhe>>和你一起坐回原来的姿势。 <br><br> <<bird_perch_options>> <br>
<<effects>> 你把自己的翅膀伸到<<bhis>>的脸旁,<<bhe>>替你进行梳理。 <br><br> <<bird_perch_options>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<if $phase is 1>> 你快速转身, <<if $monster is 1>> 你把<<beasttype>>推倒,并在<<bhis>>嘴唇上吻了一下。<<takeKissVirginity "Great Hawk" `($syndromebird is 1?"loveInterest":"romantic")`>> <br><br> <<bHis>>的翅膀紧紧地包裹着你。 <<else>> 这突然的举动让<<beasttype>>措手不及。 <</if>> <<deviancy1>> <<else>> <<deviancy2>> <</if>> <<set $enemytrust += 200>> <<set $enemyhealthmax to 600>> <<set $enemyhealth to 600>> <<if $monster isnot 1>> <<set $position to "doggy">> <<set $NPCList[0].stance to "top">> <</if>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bird Tower Perch Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bird Tower Perch Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<set $bird.satisfied to true>> <<if $monster is 1>>"<<Wife>>今天<<if Time.dayState is "dawn">>早上<<elseif Time.dayState is "dusk">>晚上<<else>>一整天<</if>>好像有点兴奋呢……"<</if>><<beasttype>>亲昵地蹭着你的脸颊<<if $monster is 1>>,露出微笑<</if>>。 <br><br> <<tearful>>你回到<<bhis>>毛茸茸的怀抱中,从<<bhis>>的栖木上眺望荒原。 <br><br> <<clotheson>> <<endcombat>> <<bird_perch_options>> <<elseif $enemyhealth lte 0>> <<beasttype>>短促地尖鸣了一声,然后回到了之前的位置。<<if $monster is 1>>"下次可以先打个招呼嘛。"<</if>> <<set $bird.satisfied to true>> <br><br> <<tearful>>你退回到了栖巢中。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bird Tower]]>><</link>> <<else>> <<if $monster is 1>> "够了吗?"<<bhe>>说着,再次张开了<<bhis>>的翅膀。 <<else>> <<beasttype>>抖动着<<bhim>>的身子,然后回到<<bhis>>的栖木上。 <</if>> <br><br> <<tearful>>你回到<<bhis>>羽毛的怀抱中。 <br><br> <<clotheson>> <<endcombat>> <<bird_perch_options>> <</if>>
<<effects>> 你将<<bhis>>的头拉近,然后转过去亲吻了<<bhim>>。<<takeKissVirginity "Great Hawk" `($syndromebird is 1?"loveInterest":"romantic")`>> <br><br> 你们拥抱在一起的时候,忘记了时间。"陆地上的家伙们表达爱意的方式,真奇怪,"<<bhe>>突然说,"我只愿意接受<<wife>>对我这么做。"<<glove>> <br><br> <<bird_perch_options>>
<<effects>><<npc "Great Hawk">> <<bird_schedule>> <<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">> <<transform bird 1>><<npcincr "Great Hawk" love 1>> <<if $birdSingAbsent>> <span class="teal"><<beasttype>>走来和你一起待在栖木上。</span> <</if>> <<if $birdSingIntro isnot 1>> <<set $birdSingIntro to 1>> 你尽力模仿<<beasttypes>>的歌声。<<bHe>><<if $birdBask is 1>>低头<</if>>惊讶地看着你。 <<if $monster is 1>> "你想和我一起唱歌吗?"<<bHe>>看起来很高兴。"我们的声音将主宰天空。" <</if>> <</if>> <<switch random(1,3)>> <<case 1>> <<if $birdBask is 1>> 你加入了<<beasttypes>>,在<<bhis>>翅膀温柔的环抱下唱起歌。 <<else>> 你加入了<<beasttypes>>的歌声中。 <</if>> <<case 2>> <<if $birdBask is 1>> 你加入后,<<beasttype>>继续拥抱着你。 <<else>> 你仰起头,对着天空歌唱。 <</if>> <<default>> 你从<<bhe>>停止的地方接上了<<beasttypes>>的歌曲。 <</switch>> <<if $harpy gte 6 and $syndromebird is 1>> <span class="green"><<print either( "你们的声音合在一起,组成一首美妙的交响乐,响彻荒原。", "你们俩谱写了一首值得载入史册的诗篇。", "荒原周围的动物们都停下来欣赏你们美妙的歌声。", "就连风似乎也屈从于你们的声音。" )>></span><<trauma -6>><<ltrauma>> <<elseif $harpy gte 4>> <span class="blue"><<print either( "你们的二重唱使任何听到的生物都心生畏惧。", "你们两个用和谐的歌声向荒原问候。", "你们的合唱让猎物们害怕得到处乱跑。" )>></span> <<elseif $harpy gte 2>> <span class="pink"><<print either( "每当你走调的时候,<<bHe>>都会重新把你引导回去。", "你唱歌时,<<bHe>>给了你一个鼓励的和声。", "你唱得不算最好的,但也不是最差的。<<bHis>>响亮的声音盖过了你的声音。" )>></span> <<else>> <span class="red"><<print either( "尽管你们的嗓音碰撞到一起时略显不协调,<<bHe>>的歌声并没有受到影响。", "你的加入把<<bhis>>原本美妙的歌曲变成了不和谐的噪音。", "你完全跟不上<<bhis>>的歌曲。" )>></span> <<glove>> <</if>> <br><br> <<bird_perch_options>> <<else>> <<if $harpy gte 6>> <<if $syndromebird is 1 and $bird.state is "hunting">> <span class="green">你唱了一首渴求<<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>伴侣<</if>>的美丽歌曲。</span> <<elseif $syndromebird is 1>> <span class="green">你唱了一首无与伦比的歌曲。</span>你可以隐约听到<<beasttype>>回应着你。<<stress -3>><<lstress>> <<else>> <span class="green">你的声音是完美无暇的,</span>但没有伴侣的伴唱,它听起来略显空虚。 <</if>> <<elseif $harpy gte 4>> <<if $syndromebird is 1>> <span class="blue">你对着荒原唱歌,</span>渴望着伴侣的合唱。 <<else>> <span class="blue">你对着天空歌唱。</span>没有得到任何回应。 <</if>> <<elseif $harpy gte 2>> <<if $syndromebird is 1>> <span class="pink">你唱着歌,</span>意识到自己渴望着能有伴侣的协唱。 <<else>> <span class="pink">你唱着歌。</span>你希望没有人听到。 <</if>> <<else>> 你试着像鸟儿一样唱歌。<span class="red">你的歌一言难尽。</span> <</if>> <br><br> <<bird_perch_options>> <</if>>
<<effects>> 你坐在<<beasttype>>旁边。<<bHe>>停止了歌唱,用眼睛注视着你。 <<if $speech_attitude is "meek">> "能……请你……教我怎么飞吗?" <<elseif $speech_attitude is "bratty">> "我要你教我像你一样飞," <<else>> "我想学习飞翔," <</if>> 你说着,张开自己的翅膀。 <<if $monster is 1>> <<if $bird.lock isnot 1>> <<bHe>>转过身面对着你,看起来欣喜若狂。"当然可以,<<wife>>!有你和我一起,天空会更美的。" <br><br> <<link [[继续|Bird Tower Fly Intro 2]]>><</link>> <<else>> <<bHe>>转向你,看起来欣喜若狂,但很快就安静了下来。<<bHe>>看起来很矛盾。"我……我很想教你。但我担心<<wife>>学会飞以后就不会再回来了。"<<bHe>>摇摇头。 <br><br> <i><span class="blue">想要<<bhe>>教你,必须让<<bhe>>更信任你。</span></i> <br><br> <<bird_perch_options>> <</if>> <<else>> <<if $bird.lock isnot 1>> <<bHe>>转过身面对着你,看起来很兴奋。<<bHe>>跳了起来,轻轻推着你。 <br><br> <<link [[继续|Bird Tower Fly Intro 2]]>><</link>> <<else>> <<bHe>>转过身来面对你,看起来很兴奋,但很快就安静了下来。<<bHe>>看起来很矛盾。过了一会儿,<<bhe>>又坐回了原地。 <br><br> <i><span class="blue">想要<<bhe>>教你,必须让<<bhe>>更信任你。</span></i> <br><br> <<bird_perch_options>> <</if>> <</if>> <br>
<<set $birdFly to 1>><<bird_pass 10>><<set $outside to 1>> <<bHe>>花了一些时间帮你整理翅膀。 <<if $monster is 1>> <br><br> "照顾好自己的羽翼,这样才能更好地驾驭住风,"<<bhe>>说道。 <br> "你应该不会推我吧?"你问道。 <br> "如果你不想的话就不会,"<<bhe>>笑着回答。 <<stress 3>><<gstress>> <br><br> <<bHe>>走到你身后,用<<bhis>>的手轻轻地揉捏你的翅膀,抬起放下着仔细检查。 "没什么肌肉,很稚嫩。要飞起来可能有些困难,不过你应该可以平稳滑翔。" <<else>> 一开始,你担心<<bhe>>会推你。 <</if>> 但当<<bhe>><<if $monster is 1>>走向<<else>>跳到<</if>>栖木边缘时,你的担心消失了。 <<bHe>>开始伸展自己的翅膀,并点头示意你也这样做。你觉得你领会到了其中的要点。 <br><br> <<if $monster is 1>> "现在你准备好了,来吧。" <</if>> <<bHe>>示意你走向塔壁的高台。 随着你走近,你的胃开始收紧。你知道自己正身在高处,但为了学习飞行自己必须跳下去的想法不断在你脑内响起。 你的视线开始模糊,尽管你在向前走,但地面却越看越远。 <<if $monster is 1>> 你感到有一只手搭在你的肩膀上。"我相信你,<<wife>>。" <<else>> 你感觉到羽毛紧贴着你的皮肤。<<bHe>>在密切关注着你。 <</if>> <br><br> 然后,你被推了一下。 <br><br> <<link [[继续|Bird Tower Fly Intro 3]]>><</link>> <br>
<<bird_pass 10>> 呼啸而过的空气震耳欲聋。地面不断接近的时候,你涌起一股想尖叫的冲动,但它却卡在了喉咙里。 你的胳膊和腿开始感到麻木,你的视野开始变暗。很快,你唯一能感觉到的就只剩自己剧烈的心跳和扑腾着的翅膀。<<ggstress>> <br><br> 你甚至不知道自己的翅膀是什么时候开始扇动的,但至少现在它们确实在猛烈拍打着,交替着朝不同的方向胡乱挥动,在你身后的空中撒下片片羽毛。 从你被推下之后,时间仿佛过去了好几个小时。你设法向身后看去,只见巨鹰正迅速向你俯冲而来。随后一切黑了下去。<<stress 1000>><<gggstress>> <br><br> 你再次睁开眼睛,却发现自己没有离地面更近。或者说,它似乎离得越来越远了。 你的耳朵短促地鸣响着,但你仍能听见耳边呼啸的风声。同时,你的身体也感受着风的流动,它正引导着你。 <br><br> 你尽可能地张开翅膀,抓住风。 <br><br> <<link [[飞|Bird Tower Fly Intro 4]]>><</link>><br>
<<bird_pass 10>> 风把你推得越来越高。你努力把身体放平,调整翅膀的角度。 你一个失误,身体往下一坠,蔓延全身的恐惧令你差点吐出来,但你还是努力维持住平衡。当你意识到时,你已经在向前平稳滑行了。 <br><br> 震耳欲聋的风渐渐平静下来,你的四肢和头部开始恢复知觉。地面不再像是死亡的宣判。 你听到身后另一对翅膀的拍击声。 <br><br> <<if $monster is 1>> 巨鹰追上了你,双臂向两侧伸展,<<bhe>>调节着翅膀的速度来与你同步。 <<bHe>>靠近了你,你感到<<bhis>>的手环上了你的手。<<takeHandholdingVirginity "Great Hawk" "romantic">> <br><br> "我就知道你能行。" <<else>> 巨鹰追上了你,开始在高空绕着你转圈。<<bHe>>向天空发出一声骄傲的尖鸣,让世界见证你的胜利。 <</if>> <br><br> <<link [[飞|Bird Tower Fly Intro 5]]>><</link>><br>
<<bird_pass 10>><<set $outside to 0>> <<willpower 20>> 你们两个在天空中漂浮了很长一段距离,你几乎都看不见城堡了,为了配合你,<<bhe>>也肉眼可见的气喘吁吁。<<tiredness 60>><<gggtiredness>> <<if $monster is 1>> 你感觉到<<bhis>>的双手环抱着你的腰。"现在你可以放松了。我会把你安全带回家的。"你收起翅膀,<<bhe>>承担起你的重量。 <<else>> 你感觉到<<bhis>>的爪子轻轻地抓住你,引导着你朝另一个方向前进。过了一会儿,<<bhe>>开始带着你往上飞,慢慢回到了城堡顶部。 <</if>> 你能做的只有默默欣赏风景。 <br><br> 你们到达栖木后,你已经站不起来了。<<bhe>>一松开,你就往下瘫坐下去,但<<bhe>>立马托住了你。 <<if $monster is 1>> 你们两个在城堡顶端相拥。随后,<<bhe>>把你带回了巢内。"再也没有比你更好的<<wife>>了。"<<bhe>>在你脸上温柔地落下一吻,然后离开了。 <<else>> <<bHe>>把你带回巢中,在跳开之前充满爱意地磨蹭了你一会儿。 <</if>> <br><br> 你甚至怀疑起自己刚刚经历的一切是否是真实的。但是大脑的眩晕和加速的心跳告诉你这就是真的。<<gggwillpower>><<willpower 24>> <br><br> <<earnFeat "Catch the Wind">> <<link [[继续|Bird Tower Bed]]>><<endevent>><<unset $birdPerch>><</link>> <br>
<<effects>> <<if $monster is 1>> <<beasttype>>把你放在巢里,在你身边躺下。<<bHe>>把翅膀覆在你身上。 <<else>> 你躺在巢里。<<beasttype>>在你身边轻轻移动,用翅膀覆盖住你。 <</if>> <br><br> <<link [[继续|Bird Tower Bed]]>><<endevent>><</link>> <br>
<<effects>> <<if $bird.state is "home">> <<npc "Great Hawk">> 你开始摩擦束缚你的东西。<<beasttype>>听到了动静,转过头来。 <<if $monster is 1>> <<bHe>>停下正在做的事,朝你走来。"你的翅膀永远不会被束缚。"<<bHe>>毫不费力地破坏了绑住你的东西。 <<else>> <<bHe>>跳过来,突然向你猛地伸出爪子。你脚上的束缚不见了。 <</if>> <<else>> 你在一块棱角分明的石头上摩擦你的绑带。这需要费一些力,但最终束缚被磨掉了,你解放了自己的肢体。 <br><br> <</if>> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<widget "bird_init">> <<set $bird to {}>> <<set $bird.lock to 1>> <<set $bird.rope to 0>> <<set $bird.fabric to 0>> <<set $bird.loot to {}>> <<set $bird.loot.lurker to 100>> <<set $bird.loot.trash to 0>> <<set $bird.loot.valuables to 0>> <<set $bird.loot.food to 0>> <<set $bird.loot.clothes to 0>> <<set $bird.state to "hunting">> <<set $bird.timer to 20>> <<set $bird.syndrome to 0>> <</widget>> <<widget "bird_loot">> <<set $bird.loot[_args[0]] += _args[1]>> <<set $bird.loot[_args[0]] to Math.clamp($bird.loot[_args[0]], 90, 2)>> <<set _bird_keys to Object.keys($bird.loot)>> <<for _s to 0; _s lt _bird_keys.length; _s++>> <<if _bird_keys[_s] isnot _args[0]>> <<set $bird.loot[_bird_keys[_s]] -= (_args[1] / 4)>> <<if $bird.loot[_bird_keys[_s]] lt 0>> <<set $bird.loot[_bird_keys[_s]] to Math.clamp($bird.loot[_bird_keys[_s]], 90, 2.5)>> <</if>> <</if>> <</for>> <</widget>> <<widget "bird_pass">> <<if _args[0]>> <<pass _args[0]>> <<if $bird.timer>> <<set $bird.timer -= _args[0]>> <<if $syndromebird isnot 1>> <<hunger _args[0]>> <<if $hunger gte 2000>> <<trauma `_args[0] / 4`>> <<physique_loss `_args[0] / 10`>> <<willpower `_args[0] / 10`>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "bird_loot_select">> <<rng>> <<set _bird_loot_selector to 0>> <<set _bird_keys to Object.keys($bird.loot)>> <<for _s to 0; _s lt _bird_keys.length; _s++>> <<set _bird_loot_selector += $bird.loot[_bird_keys[_s]]>> <<if _bird_loot_selector gte $rng>> <<switch _s>> <<case 0>> <<set _bird_loot_select to "lurker">> <<case 1>> <<set _bird_loot_select to "trash">> <<case 2>> <<set _bird_loot_select to "valuables">> <<case 3>> <<set _bird_loot_select to "food">> <<case 4>> <<set _bird_loot_select to "clothes">> <<default>> <<bird_loot_random>> <</switch>> <<break>> <</if>> <</for>> <</widget>> <<widget "bird_loot_random">> <<set _rng to random(1, 5)>> <<switch _rng>> <<case 0>> <<set _bird_loot_select to "lurker">> <<case 1>> <<set _bird_loot_select to "trash">> <<case 2>> <<set _bird_loot_select to "valuables">> <<case 3>> <<set _bird_loot_select to "food">> <<default>> <<set _bird_loot_select to "clothes">> <</switch>> <</widget>> <<widget "select_random_clothes">>/*Selects random clothes from shops. Sets _random_clothes to the item name, and _random_index to its index. Ignores forest shop, and secondary parts of outfits. _random_clothes outputs "piece of fabric" when clothes are ignored this way.*/ <<set _random_slot to either(setup.clothingLayer.body)>> <<set _random_index to random(0, (setup.clothes[_random_slot].length - 1))>> <<if !setup.clothes[_random_slot][_random_index].shop.includes("forest") and setup.clothes[_random_slot][_random_index].shop.length gt 0 and !setup.clothes[_random_slot][_random_index].outfitSecondary and setup.clothes[_random_slot][_random_index].cursed isnot 1 and !setup.clothes[_random_slot][_random_index].type.includes("eerie") and !setup.clothes[_random_slot][_random_index].type.includes("naked")>> <<set _random_clothes to setup.clothes[_random_slot][_random_index].name>> <<else>> <<set _random_clothes to "piece of fabric">> <</if>> <</widget>> <<widget "bird_hunt_return">> <<bird_loot_select>> <<set $bird.timer to random(30, 90)>> <<set $bird.state to "home">> <<switch _bird_loot_select>> <<case "lurker">> <<bhis>><<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一个奇怪的,皮革般的多肢生物。<<bHe>>把它丢在你脚边,然后撕下一大块肉。 <<if $monster is 1>> <<bHe>>饥饿地用牙齿撕咬着肉。 "<<print either( "这是常见的猎物。它们的肉很甜。", "它不会咬人的。我保证。", "你可以自己吃,对吧?我不需要像喂雏鸟一样喂你吧?", "怪东西,但很有营养。", "你需要保持体力。", "它们是吃蛋的,不要为它们感到难过。", "给你的食物。", "巨鹰打猎很厉害。", "刚捕的猎物。应该很容易下咽。" )>>" <<else>> <<bHe>>向后仰起头,把整块肉吞下。 <</if>> <<bHe>>看着你,等待你的回应。 <br><br> <<if $syndromebird is 1>> <<link [[吃|Bird Tower Lurker]]>><<hunger -2000>><<bird_loot lurker 5>><<trauma -6>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<ltrauma>><<lllhunger>> <br> <<else>> <<link [[吃|Bird Tower Lurker]]>><<set $hunger to 1>><<bird_loot lurker 5>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<lllhunger>> <br> <</if>> <<link [[责骂|Bird Tower Lurker Scold]]>><<bird_loot lurker -20>><<transform bird 1>><<npcincr "Great Hawk" dom -1>><<def 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>> <br> <<link [[无动于衷|Bird Tower Lurker Nothing]]>><<bird_loot lurker -10>><<npcincr "Great Hawk" love -1>><</link>><<llove>> <br> <<case "trash">> <<bHe>> <<rng 10>> <<switch $rng>> <<case 1>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一包吃完的薯片 <<case 2>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一个空饮料罐 <<case 3>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一个空锡罐 <<case 4>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一张巧克力包装纸 <<case 5>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一个塑料袋 <<case 6>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>装了一半水的塑料瓶 <<case 7>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一个瓶盖 <<case 8>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一个塑料吸管 <<case 9>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一个塑料盖子 <<default>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一只破鞋 <</switch>> 。 <<if $monster is 1>> "<<print either( "人类的东西,", "没有翅膀的家伙们,太浪费了。", "地面上的家伙们很看重这些吗?", "小饰品吗?我喜欢收集这样的东西。", "这不是我最好的狩猎结果。" )>>" <</if>> <<bHe>>把它放在你脚边,然后看着你,等待你的反应。 <br><br> <<link [[感谢|Bird Tower Trash]]>><<bird_loot trash 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>> <br> <<link [[责骂|Bird Tower Trash Scold]]>><<bird_loot trash -20>><<npcincr "Great Hawk" dom -1>><<transform bird 1>><<def 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>> <br> <<link [[无动于衷|Bird Tower Trash Nothing]]>><<bird_loot trash -10>><<npcincr "Great Hawk" love -1>><</link>><<llove>> <br> <<case "valuables">> <<if $monster is 1>> "<<print either( "我发现了闪亮亮的东西。", "来自地面的宝藏。", "忍不住,太闪亮了。", "你喜欢吗?", "从没有翅膀的家伙手里抢来的。", "看起来很贵重,让我想起了你。", "给你的宝贝。" )>>" <</if>> <<bHe>> <<rng 5>> <<switch $rng>> <<case 1>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一块手表。可能是<<bHe>>偷来的。<<bHe>>把它放在你脚边,然后看着你,等待你的反应。 <br><br> <<link [[拿|Bird Tower Watch]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>> <br> <<case 2>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>里有一串项链。可能是<<bHe>>偷来的。<<bHe>>把它放在你脚边,然后看着你,等待你的反应。 <br><br> <<link [[拿|Bird Tower Necklace]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>> <br> <<case 3>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一枚结婚戒指。可能是<<bHe>>偷来的。<<bHe>>把它放在你脚边,然后看着你,等待你的反应。 <br><br> <<link [[拿|Bird Tower Ring]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>> <br> <<case 4>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一个钱包。可能是<<bHe>>偷来的,但里面可能有钱或其他贵重物品。<<bHe>>把它放在你脚边,然后看着你,等待你的反应。 <br><br> <<link [[拿|Bird Tower Wallet]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>> <br> <<default>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一个钱包。可能是<<bHe>>偷来的,但里面可能有钱或其他贵重物品。<<bHe>>把它放在你脚边,然后看着你,等待你的反应。 <br><br> <<link [[拿|Bird Tower Wallet]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>> <br> <</switch>> <<link [[责骂|Bird Tower Valuables Scold]]>><<bird_loot valuables -20>><<npcincr "Great Hawk" dom -1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>> <br> <<link [[无动于衷|Bird Tower Valuables Nothing]]>><<bird_loot valuables -10>><<npcincr "Great Hawk" love -1>><</link>><<llove>> <br> <<case "food">> <<bHe>> <<rng 10>> <<switch $rng>> <<case 1>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>吃了一半的馅饼<<set $bird_food to "pasty">> <<case 2>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一个甜甜圈<<set $bird_food to "donut">> <<case 3>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一袋坚果<<set $bird_food to "nuts">> <<case 4>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一包薯片<<set $bird_food to "crisps">> <<case 5>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一个大巧克力棒<<set $bird_food to "chocolate">> <<case 6>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一个苹果<<set $bird_food to "apple">> <<case 7>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一根胡萝卜<<set $bird_food to "carrot">> <<case 8>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一罐烤豆子<<set $bird_food to "beans">> <<case 9>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一罐金枪鱼<<set $bird_food to "tuna">> <<default>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>>一罐蛋奶冻<<set $bird_food to "custard">> <</switch>> 。 <<if $monster is 1>> "<<print either( "我看见没有翅膀的家伙在吃这些东西。", "也许更符合你的口味?", "给你的食物。", "不懂地上的家伙的口味,但这是给你带的……", "没有翅膀的家伙们毫无戒备地把食物放在一边,糟糕的策略。", "从很远的地方闻到的。很容易就拿到了。", "从地面上的家伙那里捡来的。今天没有猎物。" )>>" <</if>> <<bHe>>把它放在你脚边,然后看着你,等待你的反应。 <br><br> <<link [[吃|Bird Tower Food]]>><<bird_loot food 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<lhunger>> <br> <<link [[责骂|Bird Tower Food Scold]]>><<bird_loot food -20>><<npcincr "Great Hawk" dom -1>><<transform bird 1>><<def 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>> <br> <<link [[无动于衷|Bird Tower Food Nothing]]>><<bird_loot food -10>><<npcincr "Great Hawk" love -1>><</link>><<llove>> <br> <<default>> <<bHe>> <<select_random_clothes>> <<if setup.clothes[_random_slot][_random_index].plural isnot 1>> <<set _one to "一件">> <</if>> <<if $monster is 1>>爪子里抓着<<else>>嘴里叼着<</if>><<= _one and _random_clothes isnot "piece of fabric" ? _one : "">><<= _random_clothes.replace("piece of fabric","一块布")>>。 <<if $monster is 1>> "<<print either( "你看上去很冷。", "我不明白你是怎么穿上这些的,但是……给你。", "这是没翅膀的家伙们吸引配偶的方式,对吗?", "远处的色彩吸引了我的目光。", "你的羽毛很漂亮,它会起到作用的。", "地面上的家伙没有看好这个。我拿着它飞走时,那人对我大喊大叫。", "我喜欢它摸起来的感觉。你呢?", "希望在我不在的时候它能帮你保暖。这些……能帮你保暖,对吧?" )>>" <</if>> <<bHe>>把 <<if setup.clothes[_random_slot][_random_index].plural isnot 1>> 东西 <<else>> 东西 <</if>> 放在你脚边,然后看着你,等待你的回应。 <br><br> <<if $worn[_random_slot].name isnot "naked" and _random_clothes isnot "piece of fabric">> <<link [[穿|Bird Tower Clothes]]>><<generalWear _random_slot _random_index>><<bird_loot clothes 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<set $bird.fabric += 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>> <span class="blue">你的$worn[_random_slot].cn_name_cap将被替换。</span><<gfabric>> <<elseif _random_clothes isnot "piece of fabric">> <<link [[穿|Bird Tower Clothes]]>><<generalWear _random_slot _random_index>><<bird_loot clothes 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>> <</if>> <br> <<link [[感谢|Bird Tower Fabric]]>><<bird_loot clothes 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<set $bird.fabric += 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<gfabric>> <br> <<link [[责骂|Bird Tower Clothes Scold]]>><<bird_loot clothes -20>><<npcincr "Great Hawk" dom -1>><<transform bird 1>><<def 1>><<set $bird.fabric += 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>><<gfabric>> <br> <<link [[无动于衷|Bird Tower Clothes Nothing]]>><<bird_loot clothes -10>><<npcincr "Great Hawk" love -1>><<set $bird.fabric += 1>><</link>><<llove>><<gfabric>> <br> <</switch>> <</widget>> <<widget "bird_stockholm">> <<if _args[0] and $bird.syndrome isnot undefined>> <<set $bird.syndrome += _args[0]>> <</if>> <</widget>> <<widget "gbirdstockholm">> <<if $syndromebird isnot 1>> <<gstockholm>> <</if>> <</widget>> <<widget "bird_schedule">> <<if Time.hour gte 21 or Time.hour lte 5>> <<set $bird.activity to "sleep">> <<elseif Time.hour lte 9>> <<set $bird.activity to "sing">> <<elseif Time.hour lte 12>> <<set $bird.activity to "bathe">> <<elseif Time.hour lte 15>> <<set $bird.activity to "build">> <<elseif Time.hour lte 17>> <<set $bird.activity to "groom">> <<else>> <<set $bird.activity to "sing">> <</if>> <</widget>> <<widget "bird_perch_options">> <<if $bird.state is "hunting" and $bird.timer lte 0>> <<endevent>> <<npc "Great Hawk">> 你听到了翅膀的拍打的声音,<<beasttype>>回来了。 <<bHe>>降落下来,<<if $monster is 1>>走<<else>>跳<</if>>到你身边。 <<bird_hunt_return>> <<elseif $bird.state is "home" and $bird.activity isnot "sleep" and $bird.activity isnot "sing" and $bird.activity isnot "groom" and $bird.timer lte 0>> <<endevent>> <<npc "Great Hawk">> <<if $monster is 1>> <<beasttype>><<if $birdBask is 1>>小心翼翼地帮助你站起来,然后<</if>>走到栖木的边缘。 "<<print either( "我渴望狩猎。", "荒野在呼唤我。", "我的爪子渴望猎物。", "风在召唤我。", "我得伸展一下自己的翅膀了。" )>>我会带礼物回来的。"<<bHe>>展开翅膀,从塔上起飞。 <<else>> <<beasttype>>从巢中站起来,展开<<bhis>>的翅膀,飞离了高塔。 <</if>> <br><br> <<set $bird.timer to random(30, 60)>> <<set $bird.state to "hunting">> <<unset $birdPerch>><<unset $birdBask>> <<if $birdSingIntro is 1>> <<mooricon "sing">><<link [[唱歌 (0:30)|Bird Tower Sing]]>><<set $birdSingAbsent to 1>><<bird_pass 30>><<endevent>><</link>><br> <</if>> <<getouticon>><<link [[回里面去|Bird Tower]]>><<unset $birdPerch>><<endevent>><</link>><br> <br> <<elseif $bird.activity is "sleep" and $birdSleep is undefined and $bird.state is "home">> <<set $birdSleep to 1>><<unset $birdPerch>><<unset $birdBask>> <<endevent>> <<npc "Great Hawk">> <<if $monster gte 1>> <<beasttype>>把你抱在<<bhis>>的怀里。"到晚上了,"<<bhe>>说道,"让我带你到床上去吧。" <br><br> <<else>> <<beasttype>>从栖木跳向巢。<<bHe>>看了你一眼。 <br><br> <</if>> <<link [[前往巢|Bird Tower Perch Nest]]>><</link>> <br> <<link [[还不睡|Bird Tower]]>><<endevent>><</link>> <br> <<elseif $syndromebird is 1 and ($bird.activity is "sing" or $bird.activity is "groom") and $birdBask is undefined and $bird.state is "home">> <<baskicon>><<link [[晒太阳 (0:30)|Bird Tower Bask]]>><<bird_pass 30>><<stress -12>><<endevent>><</link>><<llstress>><br> <<mooricon "sing">><<link [[唱歌 (0:30)|Bird Tower Sing]]>><<transform bird 1>><<bird_pass 30>><<trauma -3>><<endevent>><</link>><<ltrauma>><br> <<getouticon>><<link [[回里面去|Bird Tower]]>><<unset $birdPerch>><<endevent>><</link>><br> <br> <<bird_fly_options>> <<elseif $birdBask is 1 and ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">> <<link [[继续晒太阳 (0:30)|Bird Tower Bask]]>><<bird_pass 30>><<stress -12>><<endevent>><</link>><<llstress>><br> <<link [[唱歌 (0:30)|Bird Tower Sing]]>><<transform bird 1>><<bird_pass 30>><<trauma -3>><<endevent>><</link>><<ltrauma>><br> <<link [[起来|Bird Tower Perch]]>><<set $birdBask to 0>><<endevent>><</link>><br> <<link [[离开|Bird Tower Bask Leave]]>><<unset $birdBask>><<unset $birdPerch>><<endevent>><</link>><br> <<else>> <<if $birdSingIntro is 1>> <<mooricon "sing">><<link [[唱歌 (0:30)|Bird Tower Sing]]>><<set $birdSingAbsent to 1>><<bird_pass 30>><<trauma -3>><<endevent>><</link>><<ltrauma>><br> <</if>> <<getouticon>><<link [[回里面去|Bird Tower]]>><<unset $birdPerch>><<endevent>><</link>><br> <br> <<bird_fly_options>> <</if>> <<unset $birdSingAbsent>> <</widget>> <<widget "bird_fly_options">> <<if $harpy gte 6>> 风可以把你带到很远的地方<<if $birdFly isnot 1>>,<span class="red">但你不知道要怎么飞行。</span>至少,你的翅膀可以让你安全降落<</if>>。 <<if $syndromebird isnot 1 and ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">> <span class="red">然而,在巨鹰的注视下,你走不远的。</span> <br><br> <<else>> <br> <<mooricon "tower">><<link [[滑翔到塔底(0:01)|Bird Tower Glide 2]]>><<unset $birdPerch>><<bird_pass 1>><<endevent>><</link>><<flight_text>><br> <</if>> <<if $birdFly isnot 1 and ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">> <<askicon>><<link [[请求巨鹰教你飞翔|Bird Tower Fly Intro]]>><</link>><<flight_text>><br> <<elseif $birdFly is 1>> <br> <<flight_time_check 60>> <<if $exposed gte 2 and $exhibitionism lt 55>> <span class="red">你还没有淫荡到可以这样暴露着飞向城镇或农田。</span> <br> <<else>> <<farmicon>><<print '<<link [[飞向农场('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|Bird Tower Farmlands]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<unset $birdPerch>><<bird_pass _flightTime>><<endevent>><</link>>'>><<flight_text>><<print _fatigueText>><<if $exposed gte 2>><<exhibitionist4>><</if>> <br> <<entertownicon>><<print '<<link [[飞向城镇('+_hoursPassedLong+':'+ (_minutesPassedLong lt 10 ? "0" : "") + _minutesPassedLong + ')|Bird Tower Town]]>><<set $fatigueMod to (_fatigueMod + 1)>><<set $flightTime to _flightTimeLong>><<unset $birdPerch>><<bird_pass _flightTimeLong>><<endevent>><</link>>'>><<flight_text>><<print _fatigueText>><<if $exposed gte 2>><<exhibitionist4>><</if>> <br> <</if>> <<foresticon>><<print '<<link [[飞向森林('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|Bird Tower Forest]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<unset $birdPerch>><<bird_pass 30>><<endevent>><</link>>'>><<flight_text>><<print _fatigueText>> <br> <</if>> <<elseif $angel gte 6 or $demon gte 6 or $fallenangel gte 2>> <<if $pain gte 20>> 你的翅膀可以让你安稳落地,<span class="purple">但你伤得实在是太重了,无法冒着风险就这么跃下。</span> <br><br> <<else>> 你的翅膀可以让你安稳落地。 <<if $syndromebird isnot 1 and ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">> <span class="red">然而,在巨鹰的注视下,你走不远的。</span> <br><br> <<elseif $birdFly is 1 or $birdGlide is 1>> <br><br> <<glideicon>><<link [[向下滑翔 (0:02)|Bird Tower Glide]]>><<unset $birdPerch>><<bird_pass 2>><<endevent>><</link>><<flight_text>> <<elseif currentSkillValue('willpower') lt 250>> <span class="red">但你没有意愿或勇气去尝试。</span> <<elseif $daily.glideScared>> <span class="red">你现在太害怕了,不敢再试一次。</span> <<else>> <br><br> <<glideicon>><<link [[尝试向下滑翔(0:02)|Bird Tower Glide Attempt]]>><<unset $birdPerch>><<bird_pass 2>><<endevent>><</link>><<flight_text>><<willpowerdifficulty 250 1100>> <</if>> <</if>> <</if>> <</widget>> <<widget "bird_greeting">> <<if $daily.birdGreeting isnot 1>> <<set $daily.birdGreeting to 1>> <<if $monster is 1>> <<if Time.hour lte 3 or Time.hour gte 18>> "晚上好, <<elseif Time.hour lte 12>> "早安, <<else>> "午安, <</if>> <<wife>>。" <<else>> <<bHe>>用几声低沉的唧唧声问候你。 <</if>> <</if>> <</widget>> <<widget "flight_time_check">> <<if _args[0]>> <<set _flightTimeBase to _args[0]>> <<else>> <<set _flightTimeBase to 60>> <</if>> <<set _flightTime to _flightTimeBase>> <<switch $weather>> <<case "overcast">> <<set _flightTime -= Math.floor(_flightTimeBase / 3)>> <<set _fatigueText to "<<gtiredness>>">> <<set _fatigueMod to 0.5>> <span class="gold">强风将使飞行变得容易又快速。</span> <<case "rain">> <<set _flightTime += 1>> <<for _active_clothes range Object.keys($worn)>> <<if !$worn[_active_clothes].type.includes("naked") and !$worn[_active_clothes].type.includes("swim")>> <<switch _active_clothes>> <<case "over_upper" "over_lower">> <<set _flightTime += Math.floor(_flightTimeBase / 6)>> <<case "upper" "lower">> <<set _flightTime += Math.floor(_flightTimeBase / 9)>> <<case "under_upper" "under_lower" "feet">> <<set _flightTime += Math.floor(_flightTimeBase / 18)>> <<default>> <</switch>> <</if>> <</for>> <<if _flightTime gte Math.floor(_flightTimeBase + (_flightTimeBase * 0.5))>> <<set _fatigueText to "<<gggtiredness>>">> <<set _fatigueMod to 3>> <span class="red">在雨中飞行会让你的衣服湿透,大大降低你的速度,暴露你的身体。</span> <<elseif _flightTime gte Math.floor(_flightTimeBase + (_flightTimeBase * 0.25))>> <<set _fatigueText to "<<gggtiredness>>">> <<set _fatigueMod to 3>> <span class="pink">在雨中飞行会让你的衣服湿透,让你慢下来,暴露你的身体。</span> <<elseif _flightTime gt _flightTimeBase>> <<set _fatigueText to "<<ggtiredness>>">> <<set _fatigueMod to 2>> <span class="blue">在雨中飞行会让你的衣服湿透,稍微降低你的速度,让你变得暴露。</span> <<else>> <<set _fatigueText to "<<ggtiredness>>">> <<set _fatigueMod to 2>> <span class="green">以你现在的穿着,在雨中飞行根本不会减慢你的速度。</span> <</if>> <<default>> <<set _fatigueText to "<<gtiredness>>">> <<set _fatigueMod to 1>> <span class="green">天气应该不会影响你的飞行。</span> <</switch>> <br> <<if currentSkillValue('athletics') gt 0>> <<set _flightTime -= Math.floor((_flightTime / 20) * (currentSkillValue('athletics') / 100))>> <</if>> <<if _flightTime lte 0>> <<set _flightTime to 1>> <</if>> <<set _hoursPassed to Math.floor(_flightTime / 60)>> <<set _minutesPassed to _flightTime % 60>> <<set _flightTimeLong to Math.floor(_flightTime + 15)>> <<set _hoursPassedLong to Math.floor(_flightTimeLong / 60)>> <<set _minutesPassedLong to _flightTimeLong % 60>> <<set _flightTimeSearch to Math.floor(_flightTime + 3)>> <<set _hoursPassedSearch to Math.floor(_flightTimeSearch / 60)>> <<set _minutesPassedSearch to _flightTimeSearch % 60>> <</widget>> <<widget "flight_effects">> <<if $weather is "rain">> <<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>> <<set $upperwet += Math.floor($flightTime * 4)>> <</if>> <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>> <<set $lowerwet += Math.floor($flightTime * 4)>> <</if>> <<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked")>> <<set $underlowerwet += Math.floor($flightTime * 4)>> <</if>> <<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked")>> <<set $underupperwet += Math.floor($flightTime * 4)>> <</if>> <</if>> <<set _tempTired to (Math.floor($flightTime / 4) + 1)>> <<tiredness _tempTired>> <<unset $flightTime>> <<unset $fatigueMod>> <</widget>>
<<set $outside to 1>><<effects>> 你走在码头附近一条隐蔽的小路上,这通向远离梅尔街的一处地方。而另一头则通向一个仓库,在其一侧是一条沙地小径,隐藏在一丛丛带刺的草中。它会把你带到小镇侧面的山丘上,就是那处面向着大海的悬崖顶上。 <br><br> 很少人知道这条小径的存在。 <br><br> <<link [[继续|Coast Path]]>><</link>> <br>
<<location "coastpath">><<effects>> 你位于镇子东边的沿海小径上,在一处面向大海的悬崖上方。 <<cliff_top_desc>> 没了风的侵扰,白玫瑰花丛在这里茁壮成长。 <br><br> <<if !$plants_known.includes("white_rose")>> <<icon "tending/white_rose.png">> <<link [[搜索种子 (0:30)|Coast Path White Rose]]>><<pass 30>><<pain 6>><<tending 6>><<set $plants_known.push("white_rose")>><</link>><<gpain>><<gtending>> <br> <</if>> <<if $historytrait gte 3>> <<walkicon>><<link [[沿海岸向东走 (2:00)|Coast Path East]]>><<pass 120>><</link>> <br> <<if currentSkillValue('athletics') gte 300 and ($weather is "clear" or $weather is "overcast") and !$worn.feet.type.includes("heels")>> <<runicon>><<link [[沿海岸向东慢跑 (1:30)|Coast Path East]]>><<pass 90>><<tiredness 2>><<set $speed to "jog">><</link>><<athleticsdifficulty 250 700>><<gtiredness>> <br> <<if currentSkillValue('athletics') gte 700>> <<runicon>><<link [[沿海岸向东奔跑 (1:00)|Coast Path East]]>><<pass 60>><<tiredness 5>><<set $speed to "run">><</link>><<athleticsdifficulty 650 1000>><<gtiredness>> <br> <</if>> <</if>> <<if $harpy gte 6 and $birdFly gte 1>> <br> <<flight_time_check 20>> <<glideicon>><<print '<<link [[往东翱翔 ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|Coast Path East]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<pass _flightTime>><<set $speed to "fly">><</link>>'>><<flight_text>><<gtiredness>> <br> <</if>> <</if>> <br> <<entertownicon>><<link [[进入小镇 (0:30)|Mer Street]]>><<pass 30>><</link>> <br>
<<effects>> 你在盛开的花丛中寻找能播种的种子。你小心翼翼地避开尖刺,但还是扎到了自己。 <br><br> <span class="gold">你现在可以种植<<icon "tending/white_rose.png">>白玫瑰了。</span> <br><br> <<link [[继续|Coast Path]]>><</link>> <br>
<<effects>> 你凑近看了看点缀在崖顶的多叶灌木丛,那是野生卷心菜。你收集了一些种子。 <br><br> <span class="gold">你现在可以种植<<icon "tending/cabbage.png">>卷心菜了。</span> <br><br> <<link [[继续|Coast Path Farmland]]>><</link>> <br>
<<set $outside to 1>><<effects>> 在草地的一个隐蔽角落里,有一条纤长的小径通向那依偎在两座山之间的灌木丛。它指引你向北走,好像是直通着面向大海的悬崖顶端。 <br><br> 很少人知道这条小径的存在。 <br><br> <<link [[继续|Coast Path Farmland]]>><</link>> <br>
<<location "coastpath">><<effects>> 你位于农田北边的沿海小径上,在一处面向大海的悬崖上方。 <<cliff_top_desc>> <br><br> <<walkicon "west">><<link [[沿海岸向西行走 (2:00)|Coast Path West]]>><<pass 120>><</link>> <br> <<if !$plants_known.includes("cabbage")>> <<icon "tending/cabbage.png">> <<link [[搜索种子 (0:30)|Coast Path Cabbage]]>><<pass 30>><<tending 6>><<set $plants_known.push("cabbage")>><</link>><<gtending>> <br> <</if>> <<if currentSkillValue('athletics') gte 300 and ($weather is "clear" or $weather is "overcast") and !$worn.feet.type.includes("heels")>> <<runicon "west">><<link [[沿海岸向西慢跑 (1:30)|Coast Path West]]>><<pass 90>><<tiredness 2>><<set $speed to "jog">><</link>><<athleticsdifficulty 250 700>><<gtiredness>> <br> <<if currentSkillValue('athletics') gte 700>> <<runicon "west">><<link [[沿海岸向西奔跑 (1:00)|Coast Path West]]>><<pass 60>><<tiredness 5>><<set $speed to "run">><</link>><<athleticsdifficulty 650 1000>><<gtiredness>> <br> <</if>> <</if>> <<if $harpy gte 6 and $birdFly gte 1>> <<flight_time_check 20>> <<glideicon "west">><<print '<<link [[往西翱翔 ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|Coast Path West]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<pass _flightTime>><<set $speed to "fly">><</link>>'>><<flight_text>><<gtiredness>> <br> <</if>> <br> <<meadowicon>><<link [[走向草地 (0:30)|Meadow]]>><<pass 30>><</link>> <br>
<<effects>> <<if $speed is "fly">> <<flight_effects>> 你跑跳着前进,让风推着你沿小路前行。<<physique 2>><<athletics 2>> <</if>> <br><br> 你沿着这条路向东走,它有时紧贴悬崖边缘,有时缓缓下斜,挤在一侧的岩壁和另一边的峭壁之间。 <<if $speed is "jog">> <br><br> <<athleticsdifficulty 250 700 true>> <<if $athleticsSuccess>> 你迎着风慢跑。<span class="green">海边的空气<<if $weather is "clear" and Time.dayState is "day">>和阳光<</if>>让人感到十分的清爽。</span> <<else>> 你逆着风慢跑。<span class="red">你感到有些吃力。</span><<gtiredness>><<tiredness 2>> <</if>> <<elseif $speed is "run">> <br><br> <<athleticsdifficulty 650 1000 true>> <<if $athleticsSuccess>> 你逆着风奔跑。<span class="green">海边的空气<<if $weather is "clear" and Time.dayState is "day">>和阳光<</if>>让你神清气爽。</span> <<else>> 你逆着风慢跑。<span class="red">你感到有些吃力。</span><<gtiredness>><<tiredness 5>> <</if>> <</if>> <<unset $speed>> <br><br> 你看到了远方的农田。 <br><br> <<link [[继续|Coast Path Farmland]]>><</link>> <br>
<<effects>> <<if $speed is "fly">> <<flight_effects>> 你又跑又跳。此时你的身后吹来一阵柔风,带着你沿小路前行。 <br><br> <<physique 2>><<athletics 2>> <br><br> <</if>> 你沿着这条路向西走。野草和其他植物经常会出现在路上,有的时候甚至会将路全部遮住,但找到路并不难,因为它总是紧贴着悬崖。 <br><br> <<if $speed is "jog">> <br><br> <<athleticsdifficulty 250 700 true>> <<if $athleticsSuccess>> 你迎着风慢跑。<span class="green">海边的空气<<if $weather is "clear" and Time.dayState is "day">>和阳光<</if>>让人感到十分的清爽。</span> <<else>> 你逆着风慢跑。<span class="red">你感到有些吃力。</span><<gtiredness>><<tiredness 2>> <</if>> <<elseif $speed is "run">> <br><br> <<athleticsdifficulty 650 1000 true>> <<if $athleticsSuccess>> 你逆着风奔跑。<span class="green">海边的空气<<if $weather is "clear" and Time.dayState is "day">>和阳光<</if>>让你神清气爽。</span> <<else>> 你逆着风慢跑。<span class="red">你感到有些吃力。</span><<gtiredness>><<tiredness 5>> <</if>> <</if>> <<unset $speed>> 你看到了远方的城镇。 <br><br> <<link [[继续|Coast Path]]>><</link>> <br>
<<widget "cliff_top_desc">> <<switch Time.dayState>> <<case "day">> <<switch $weather>> <<case "clear">>灰蓝相间的海水一直延伸向远方的地平线,海面也在阳光的照耀下闪闪发光。 <<case "rain">>你听见海浪与岩壁的碰撞声从下方传来,雨水在你身旁击打着土地。<span class="red">这条路有些泥泞,你应该小心行事。</span> <<case "overcast">>灰暗的海水一直延伸向远方的地平线,海面也在这阴沉的天气下略显灰暗。 <<case "snow">>冰冷的海水拍打着岩壁,你看见四周已经落满了雪。<span class="red">这条路结冰了,你应该小心一点。</span> <</switch>> <<case "night">> <<switch $weather>> <<case "clear">>星星在无尽的深渊中闪烁着。 <<case "rain">>雨水伴随着黑夜落在了你的身上,你还听见了海浪与岩壁碰撞的声音从下方传来。<span class="red">这条路有些泥泞,你应该小心一点。</span> <<case "overcast">>海面一片漆黑,就连那最微弱的星光都被薄云遮掩。 <<case "snow">>你听着下方海浪冲刷岩壁的声音,感受着寒冷的雪花刺痛着你的皮肤。<span class="red">这条路结冰了,你应该小心一点。</span> <</switch>> <<case "dawn">> <<switch $weather>> <<case "clear">>在曙光的照耀下,那酒红色的海水从海边一直延伸到远方的地平线处。 <<case "rain">>当太阳爬上地平线时,雨点在你周围呼啸而过。<span class="red">这条路有些泥泞,你应该小心行事。</span> <<case "overcast">>当日出的第一缕阳光穿过云层时,那珍珠般的海水闪闪发光。 <<case "snow">>当你看着那初升的太阳时,几块冰块正在海中漫无目的地漂移着。<span class="red">这条路结冰了,你应该小心一点。</span> <</switch>> <<case "dusk">> <<switch $weather>> <<case "clear">>落日的余光映亮了水面,泛出橙色的光辉。 <<case "rain">>当太阳沉入地平线时,雨点在你周围呼啸而过。<span class="red">这条路有些泥泞,你应该小心行事。</span> <<case "overcast">>沉闷的大海正静静地躺在阴暗的天幕下方。 <<case "snow">>当你凝视着渐渐昏暗下去的海洋时,脚下积雪的吱呀声也嘎然而止。<span class="red">这条路结冰了,你应该小心一点。</span> <</switch>> <</switch>> <</widget>>
<<effects>> <<npc "Wren">><<person1>> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> <<if $wren_intro is undefined>> <<if $wren_seen is "catsuit">> "你又溜到不该来的地方了?"一个年轻的<<if $pronoun is "m">>短发男人<<else>>留着齐肩长发的女人<</if>>说道。<span class="gold">是伦恩。</span>"就像我们在码头相遇时一样。"<<He>>看起来这次没带武器。 <br> "也许<<pshe>>想来一起玩牌?"一旁的<<person2>><<person>>建议道,眼睛同时盯着你的身体,"我还挺期待<<pShe>>输掉以后能给我找点乐子。" <br> "怎么样<<girl>>?"伦恩问道,"想玩二十一点吗?" <br><br> <i><span class="blue">你突然有了一个想法。</span>他们似乎没有敌意。现在。你可以扭转局势,使之对你有利,但要小心。</i> <br><br> <<elseif $wren_seen is "prison">> "你又溜到不该来的地方了?"一个年轻的<<if $pronoun is "m">>短发男人<<else>>留着齐肩长发的女人<</if>>说道。<span class="gold">是伦恩。</span>"希望你别再进监狱。" <br> "也许<<pshe>>想来一起玩牌?"一旁的<<person2>><<person>>建议道,眼睛同时盯着你的身体,"我还挺期待<<pShe>>输掉以后能给我找点乐子。" <br> "怎么样<<girl>>?"伦恩问道,"想玩二十一点吗?" <br><br> <i><span class="blue">你突然有了一个想法。</span>他们似乎没有敌意。现在。你可以扭转局势,使之对你有利,但要小心。</i> <br><br> <<else>> "你又溜到不该来的地方了?"一个年轻的<<if $pronoun is "m">>短发男人<<else>>留着齐肩长发的女人<</if>>说道,"淘气。" <br> "也许<<pshe>>想来一起玩牌?"一旁的<<person2>><<person>>建议道,眼睛同时盯着你的身体,"我还挺期待<<pShe>>输掉以后能给我找点乐子。" <br> "怎么样,<<girl>>?"开始那个<<person1>><<nnpc_gender "Wren">>问道。<<Hes>>看起来没比你大多少,"来玩二十一点吗?" <br><br> <<if $farm_stage lte 4 or $farm_stage is undefined>> <i><span class="blue">你恍然大悟。</span>这可能是米奇提到过的伦恩。</i> <<else>> <i><span class="blue">你突然有了一个想法。</span>他们似乎没有敌意。现在。你可以扭转局势,使之对你有利,但要小心。</i> <</if>> <br><br> <</if>> <<else>> <<if $estate_cards_end is "naked">> "看这是谁来了,"伦恩说,脸上露出得意的微笑,"上次我们扒光了你的衣服。希望你回家的路上没太冷。"<<His>>的朋友们大笑起来。 <<elseif $estate_cards_end is "left_early">> "看这是谁来了,"伦恩说道,"希望你这次能多待一会儿。" <<elseif $estate_cards_end is "wren_finished_early">> "看这是谁来了,"伦恩说道,"上次我<i>差这么一点儿</i>就赢过你了。" <<elseif $estate_cards_end is "chaos">> <!-- this check is currently always false --> "看这是谁来了,"伦恩说道,"上次你把我们这儿弄得一团糟,勉强原谅你吧。毕竟我一直想着再跟你玩一场。" <<elseif $estate_cards_end is "run">> "看是谁来了,"伦恩笑着说,"上次你逃跑了。这次可别这样。" <<elseif $estate_cards_end is "sex">> "看看是谁来了,"伦恩咧嘴笑道,"我说过你会再来的。"<<His>>的朋友们都笑了。 <<elseif $estate_cards_end is "sex_safe">> "看看是谁来了,"伦恩说道,"你肯定还戴着那根带子,搞得好像自己这样就安全了一样。" <<elseif $estate_cards_end is "oral" or $estate_cards_end is "pc_won_and_oral">> "看这是谁来了,"伦恩说道,"很高兴你在这儿。我的朋友们很喜欢你上次的表现。我保证会再把你赢趴下的。" <<elseif $wren_seen is "letter">> "看这是谁来了,"伦恩说道,"又有我的信呢,还是你准备好和我玩游戏了?" <<elseif $estate_cards_end is "cheat_run">> "看看是谁来了,"伦恩说道,"上次你可表现得非常不好,不仅作弊,还趁机逃跑了。准备好受罚了吗?" <<elseif $estate_cards_end is "cheat_moor">> "看这是谁来了,"伦恩说道,"你上次作弊了,真是个坏<<girl>>。希望你已经吸取了教训。" <<elseif $estate_cards_end is "pc_won">> "看是谁来了,"伦恩说道,"上次你把我们晾在一边,真是太不尽兴了。今天想来玩牌吗?" <<elseif $estate_cards_end is "cheat_remy">> <<if $NPCName[$NPCNameList.indexOf('Wren')].love gte 20>> "看是谁来了,"伦恩说道,"我知道你很快就会回来的——我赌赢了。" <<else>> "看是谁来了,"伦恩说道,"再次见到你并不意外。希望你没有给他们添太多麻烦。" <</if>> <<elseif $wren_seen is "catsuit">> "看这是谁来了,"伦恩说道,"在工作时遇到你真令人高兴。" <<else>> "看是谁来了,"伦恩说道,"想玩个游戏吗?" <</if>> <<unset $estate_cards_end>> <</if>> <br><br> <<cards_start_play_options>>
<<effects>> 你转身离开。 <<if $wren_intro is undefined>> "随你便,"年轻的<<personsimple>>说道,"有需要随时再过来。" <<else>> "随你便,"伦恩说道,"有需要的时候再来。" <</if>> <br><br> <<link [[继续|Estate]]>><<endevent>><</link>> <br>
<<effects>> 你走进小屋。一群<<people>>正围着桌子打牌。所有人都转向了你。<<covered>> <br><br> <<link [[继续|Estate Cards Intro]]>><</link>> <br>
<<effects>> <<set $estate.cards.suggestedRaisingStakesToday to true>> <<set $estatePersistent.suggestedRaisingStakes to true>> <<person1>> <<if $speech_attitude is "meek">> "对……对不起,嗯……我考虑了下规则,"你说道,"我……我觉得这不公平……" <<elseif $speech_attitude is "bratty">> "不,我就算了,"你说道,"我知道庄家总是赢,而这些规则让你们几乎不可能输。" <<else>> "我不确定我能不能接受这些规则,"你说道,"它们太不公平了。" <</if>> <br><br> <<person1>> 伦恩感兴趣地扬起了<<his>>的眉毛,一个坏笑在<<his>>的嘴唇上浮现。<br><br> "哦,真的吗?有什么问题吗?"<<he>>问道。 <br><br> <<if $speech_attitude is "meek">> "我……我买自己的衣服花了很多钱,"你说,"你……你却可以留着你的衣服,所以……我能不能在你输的时候,从你那里得到一些东西……" <br><br> <<elseif $speech_attitude is "bratty">> "你还用问吗?"你怒视着<<him>>,"你想在我输的时候拿走我辛苦挣来的衣服,然后你做一些愚蠢的大冒险作为回报?" <br><br> <<else>> "我觉得这些好处不足以补偿我失去的衣服。"你回答。 <br><br> <</if>> <<link [[继续|Estate Cards Suggest Betting Init 2]]>><</link>>
<<effects>> <<person1>> <<if $speech_attitude is "meek">> 伦恩饶有兴趣地看着你。"用游戏换取<i>'好处'</i>可是你自己的主意,"<<he>>说,"你知道,我已经冒了很大的风险了。" <br><br> "我、我很抱歉……如果我赢了,你能给我一些衣服的钱吗?"你问。 <<elseif $speech_attitude is "bratty">> "那些'愚蠢的'<i>好处</i>是你的主意,你知道吗?"伦恩说,<<his>>放松的表情没有一丝波动,"你知道其中一些对我来说有多危险吗?" <br><br> "但我可没有同意要交出自己的衣服,"你反驳,"至少你自己输的时候,应该也付点钱不是吗?" <<else>> "你要知道,这些好处全都是你自己提出的主意……"伦恩一边说,一边靠到了椅背上,"你居然还认为它们不公平,我这边可是承担了不小的风险。" <br><br> "我冒险光着屁股回家已经承担了风险了,凭什么啊?"你争辩道,"如果我能赢一些钱回来的话会更公平的,当然,如果我赢了的话。" <</if>> <br><br> 伦恩轻笑了一声,然后转向<<his>>的朋友们。你可以听到他们讨论了一小会儿,然后伦恩又转向你。 <br><br> <<if $NPCName[$NPCNameList.indexOf('Wren')].love gte 20>> <<set $phase to 1>> <<link [[继续|Estate Cards Suggest Betting Success]]>><</link>> <<else>> <<link [[继续|Estate Cards Suggest Betting Failure]]>><</link>> <</if>>
<<effects>> <<person1>> <<if $phase is 1>> 伦恩沉思了一小会儿。你张开嘴想说点什么,但伦恩打断了你。 <br><br> <span class="green">"好,你说得有道理,"</span>伦恩说道。 <<else>> 过了一小会儿,你刚想开口说话,伦恩却打断了你。<br><br> <span class="green">"唉,行吧行吧,"</span>伦恩说道。 <</if>> <br><br> "除了帮你做事和脱衣服,我们可以再加上点钱。我的朋友们也不介意为了一饱眼福而付出点钱,对吧?"伦恩说着,转身看向其他赌徒。 <br><br> 打手们上下打量你的身体,没有人发出反对的声音。 <br><br> <<link [[继续|Estate Cards Suggest Betting Success 2]]>><</link>>
<<effects>> <<person1>> "不过,"<<he>>继续开口,"很明显,你也需要拿出一些钱。我相信你不会以为我会白拿钱跟你对赌吧?"伦恩得意地笑着说道。 <br><br> "你赌多少,我就跟多少,我的朋友们还会额外加上一些。我们会在开局前下注,在发牌之前,每个人都要确认自己要跟多少,"伦恩说道。<br><br> "当然,你还是想要我给你帮忙,所以衣服的条件不会变。我们只是顺便再赌点钱。听起来不错吧?"伦恩问道。 <br><br> <<link [[同意|Estate Cards Accept Betting]]>><</link>> <br> <<link [[拒绝|Estate Cards Reject Betting]]>><</link>> <br>
<<effects>> <<set $estatePersistent.playerRejectedRaisingStakes to true>> <<person1>> <<if $speech_attitude is "meek">> "对、对不起,"你说,"我……我不想赌钱。" <br><br> "别告诉我你原本希望我们免费给你做慈善吧,"伦恩笑着说道,"反正不管怎样,我都没问题。那么,想像往常一样玩吗?" <<elseif $speech_attitude is "bratty">> "你刚才只是在介绍新的游戏规则,但不管怎样对我都不公平,"你说,"我不同意刚才的条件。" <br><br> "我都已经慷慨地让我的朋友们一起下注了,"伦恩摇着头说道,"好吧,不接受是你的损失,我反正无所谓。那要不要跟平常一样来玩?" <<else>> "对不起,我不能接受你的提议,它还是不够公平,"你说道。 <br><br> 伦恩耸了耸肩。"我都已经慷慨地让我的朋友们一起下注了,"伦恩说道,"好吧,反正我都可以。那你想像往常一样来玩吗?" <</if>> <br><br> <<cards_start_play_options>>
<<effects>> <<set $estatePersistent.playerRejectedRaisingStakes to false>> <<set $estatePersistent.stakesRaised to true>> <<person1>> <<if $speech_attitude is "meek">> 你温顺地点了点头。 <<elseif $speech_attitude is "bratty">> "当然。我差不多也是这么想的。这个条件我能接受。"你回答。 <<else>> "好吧,听起来很公平,"你说道。 <</if>> <br><br> 伦恩微笑。"好吧,就这么定了,"<<he>>说道,"那么,想玩吗?" <br><br> <<cards_start_play_options>>
<<effects>> <span class="red">"不。没门,"</span>伦恩说道,"这不是慈善。" <br><br> <i>如果<<he>>对你有更好的看法,也许<<he>>会更愿意考虑这件事。</i> <br><br> "那么,想玩吗?"伦恩问道。 <br><br> <<cards_start_play_options>>
<<effects>> <<set $estate.cards.suggestedRaisingStakesToday to true>> <<if $speech_attitude is "meek">> "抱、抱歉再提起这件事,但是……你有没有可能重新考虑我的提议,在我赢的时候给我一些钱?"你问。 <<elseif $speech_attitude is "bratty">> "你看起来是个通情达理的人,<<nnpc_gender "Wren">>,所以我相信你已经重新考虑了我的建议,"你说道,"准备好投些钱了吗?" <<else>> "关于我早些时候提出的建议,"你说,"我想让你用一些钱来赌我的衣服。你重新考虑过了吗?" <</if>> <br><br> "你是个坚持不懈的人,"伦恩说道。<<He>>转身看了看<<his>>的打手们,然后又转向你。 <br><br> <<if $NPCName[$NPCNameList.indexOf('Wren')].love gte 20>> "你还要问下去吗?"伦恩说道。 <br><br> <<set $phase to 2>> <<link [[继续|Estate Cards Suggest Betting Success]]>><</link>> <<else>> <span class="red">"你听不明白吗?我说了没门。"</span>伦恩说道,"我已经说了,这不是慈善。" <br><br> <i>如果<<he>>对你有更好的看法,也许<<he>>会更愿意考虑这件事。</i> <br><br> "那么,想玩吗?"伦恩问道。 <br><br> <<cards_start_play_options>> <</if>>
<<effects>> <<set $estatePersistent.playerRejectedRaisingStakes to false>> <<set $estatePersistent.stakesRaised to true>> <<person1>> <<if $speech_attitude is "meek">> "我、我接受你的提议,"你说道,"我是说赌博。" <br><br> "所以你改变主意了,"伦恩笑着说道,"我没问题。想玩吗?" <<elseif $speech_attitude is "bratty">> "我改变主意了,赌钱也没问题。"你说道,"不过别误会,我不打算投太多。" <br><br> 伦恩笑了出来。"很自信嘛?让我看看你是不是真的像你自己嘴硬的那样,"伦恩说道,"来一局?" <<else>> "我考虑过了,我接受你的提议,"你说道。 <br><br> "你是说<i>你的</i>提议吧,"伦恩笑着说道,"那么,来玩吗?" <</if>> <br><br> <<cards_start_play_options>>
<<effects>> <!-- estate ends 7 and 8 --> <<if $wren_intro isnot undefined>> <<set $estate_cards_end to "run">> <</if>> <<if $estate.cards.state is "ride">> <!-- note - this is an impossible if clause. the player isn't given this option in the ride state. --> <<if $estate.cards.position is "pc_lap" or $estate.cards.position is "penile">> 你把伦恩从腿上推下来,向门口跑去。 <<else>> 你从伦恩身上爬下来,在<<he>>抓住你之前跑向门口。 <</if>> <<else>> 你转身就跑。 <</if>> <<if $athleticsSuccess>> 你听到了追赶的脚步声,但你拼命冲出了小屋,<span class="green">甩开了他们。</span>你跳进一个低处的坑里躲了起来。 <br><br> <!-- estate end 7. currently still leads to the pot getting confiscated, we should add an extra option to try and run WITH the winnings for a higher chance of getting caught --> <<card_pot_confiscated>> <<estate_cards_finish>> <<link [[继续|Estate]]>><<endevent>><</link>> <br> <<else>> 你听见脚步声在追赶。你刚跑到外面,伦恩<span class="red">就把你扑倒在地。</span> "我们该怎么处理<<phim>>?"<<he>>问道,更多的手臂按住了你。 <br><br> <<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> "把<<phim>>丢进荒原里吧,"<<person2>><<person>>回答。 <<else>> <<clothesruined>><<exposure>> "还需要问吗,"<<person2>><<person>>回答道。手从各个方向伸过来,拉扯着你身上的布料,你的衣服被撕碎,身体完全暴露出来。<<covered>> <</if>> <<fameexhibitionism 7>> <br><br> 他们把你举起来,就这样把光着身子的你抬向出口。门卫看见你,边笑着边打开了大门。 <br><br> 他们把你扔了出去。你身后的大门哐当地关上了,你踉跄地爬起来,一边摇摇晃晃地离开一边忍受着身后的嘲笑声。 <br><br> <!-- estate end 8. --> <<card_pot_confiscated>> <<estate_cards_finish>> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><<estate_end>><</link>> <br> <</if>>
<<effects>> 你转身就跑。 <!-- estate ends 5 and 6 --> <<if $athleticsSuccess>> <<if $wren_intro isnot undefined>> <<set $estate_cards_end to "cheat_run">> <</if>> 你听到了追赶的脚步声,但你拼命冲出了小屋,<span class="green">甩开了他们。</span>你跳进一个低处的坑里躲了起来。 <br><br> <!-- estate end 5 --> <!-- currently leads to the pot getting confiscated, perhaps we should have an alternative option for a higher risk escape (for a chance to grab your winnings) --> <<card_pot_confiscated>> <<estate_cards_finish>> <<link [[继续|Estate]]>><<endevent>><</link>> <br> <<else>> 你听见追赶的脚步声。就在你快要跑出门的时候,伦恩<span class="red">把你推倒在地。</span> <br><br> "抓到你了,"伦恩压在你身上,"好了,别反抗了。你会得到很好的照顾的——<<nnpc_he "Remy">>会好好教育你的。" <br><br> <!-- estate end 6. <<estate_end>> and <<endevent>> called within --> <<blackjackCaughtCheatingSurrender>> <</if>>
<<effects>> <!-- <<if $estate.cards.state is "ride">> is omitted because in that state the apologise option isn't given --> <<if $speech_attitude is "meek">> "对不起,我作弊了,请原谅我!"你求饶道。 <<elseif $speech_attitude is "bratty">> "噢,操,我认输,"你说,"咱们可以一笔勾销吗?" <<else>> "我认输,"你说道,"对不起。" <</if>> <<set _plead_points to $estate._base_plead_points + random($estate._plead_rng_min, $estate._plead_rng_max)>> <<set _plead_success to (_plead_points gte $estate._plead_required_points)>> <<if not $estate.prev_apologised and _plead_success>> <<if $wren_intro isnot undefined>> <<set $estate_cards_end to "cheat_moor">> <</if>> <br><br> 伦恩叹了一口气。"我该拿你怎么办呢?"<<he>>说道。<br><br> <span class="green">你的请求似乎打动<<him>>了。</span> <br><br> "不能把这个人给<span class="pink"><<nnpc_him "Remy">></span>,这会给他们带来太多麻烦的,"伦恩说道。 <br> "我们该怎么处理<<phim>>?"<<he>>问<<his>>的朋友们,你被完全包围了起来。 <br><br> <<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> "把<<phim>>丢进荒原里吧,"<<person2>><<person>>回答。 <<else>> <<clothesruined>><<exposure>> "还需要问吗,"<<person2>><<person>>回答道。手从各个方向伸过来,拉扯着你身上的布料,你的衣服被撕碎,身体完全暴露出来。<<covered>> <</if>> <br><br> 他们把你举起来,就这样把光着身子的你抬向出口。门卫看见你,边笑着边打开了大门。 <br><br> 他们把你扔了出去。你身后的大门哐当地关上了,你踉跄地爬起来,一边摇摇晃晃地离开一边忍受着身后的嘲笑声。 <br><br> <!-- estate end 3 --> <<card_pot_confiscated>> <<estate_cards_finish>> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><<estate_end>><</link>> <br> <<else>> <<if $estate.prev_apologised>> <br><br> 伦恩用怀疑的眼神看了你一会儿,然后发出了嘲讽的笑声。 <br><br> "你真不知羞耻,你知道吗?"<<he>>说,<span class="red">"上次你就是这么跟我们说的。"</span> <<else>> <br><br> <span class="red">"对不起是没用的,<<lass>>,"</span>伦恩说,"得确保你吸取足够的教训才行。" <</if>> <br><br> "现在开始,做一个好<<girl>>,不要做傻事。"<<he>>笑着说道。 <br><br> <<blackjackCaughtControls 2>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "这、这是个误会,求你了!"你求饶道。<br><br> <<elseif $speech_attitude is "bratty">> "哦,得了吧,太扯了!"你喊道,"你自己就是个骗子。你连证据都没有!" <<else>> "我不知道你在说什么,"你说道,"你肯定搞错了。" <</if>> <br><br> 你的话没有得到回应。"我们都知道你做了什么,"伦恩说道,"必须确保你学到教训。" <br><br> "现在开始,做一个好<<girl>>,不要做傻事。"<<he>>笑着说道。 <br><br> <<blackjackCaughtControls 2>>
<<effects>> 你待在原地,伦恩的打手包围了你。 <br><br> <!-- estate end 4 --> <<blackjackCaughtCheatingSurrender>> <!-- basically same stuff as in run, but less forced -->
<<effects>> <<blackjackStart "Blackjack Finish">> <<person1>> <<set $wren_seen to "cards">> <<if $wren_intro is undefined>> <<set $wren_intro to true>> 你拉开一把椅子,坐在桌子旁边。"很好,"<<if $pronoun is "m">>金发男人<<else>>金发女人<</if>>说道。"<span class="gold">我叫伦恩。</span>现在,我们把这场游戏变得有趣点怎么样?" <br><br> <<if $speech_attitude is "meek">> "如果……如果我赢了,"你说道,"你得帮我个忙。" <<elseif $speech_attitude is "bratty">> "我不要你的钱,"你说道,"如果我赢了,你要帮我做件事。" <<else>> "不需要钱,"你说道,"如果我赢了,你得帮我做件事。" <</if>> <br><br> 伦恩笑了。"我接受。但如果我赢了。"<<He>>停顿了一下。 <<estate_cards_bet>> <<else>> 你拉开一把椅子,坐在桌子旁边。"很好,"伦恩说道,"你赢了,我帮你一个忙。如果我赢了。"<<He>>停顿了一下。 <<estate_cards_bet>> <<if $estatePersistent.stakesRaised>> <<if $estate.cards.bettingEnabled>> <br><br> "你也可以继续加注,我会投注跟你相同的金额,我的朋友们也会下注一些钱。"伦恩说。 <<else>> <br><br> "这次你没跟我们打赌,"伦恩说道,"钱都花光了?"伦恩微笑着问道。 <</if>> <</if>> <<if $estatePersistent.newDeckTimer is 0 and $estatePersistent.markedCards.size gt 0>> <br><br> "哦,顺便说一下,"伦恩说道,"<span class="blue">我们已经替换了上一局的牌组。</span>虽然我相信你已经注意到了,"<<he>>脸上带着狡黠的微笑。 <<set $estatePersistent.markedCards to new Set()>> <<set $estatePersistent.newDeckTimer to 3>> <</if>> <</if>> <br><br> <<cards_play_options>>
<<blackjackCalculate>> <<cards_exposure_text>> <<blackjackControls>>
<<effects>> <<switch $blackjack.cheatChoice>> <<case "mark">> <<blackjackGetCanMarkCount>> 你放下手中的牌,假装在思考策略。 <<if _can_mark_count gt 1>> 然后,你又用目光检查起自己的牌,你的眼珠慢慢扫过每张牌,似乎在沉思,而实际上你在牌上做了一个独特的标记。 <<else>> 然后,你又用目光扫视起自己的牌,似乎在沉思,而实际上,你在其中一张牌上做了一个独特的标记。 <</if>> <br><br> <<skulduggerycheck>> <!-- helping the player not make a guaranteed suicidal choice here, if they don't intend to --> <<if $skulduggerysuccess is 1>> <<set $blackjack.susRoseInThisRound to true>> <<blackjackSuspicion `8+_can_mark_count*2` "caughtmarkingcardsuccess">> <<if $estatePersistent.suspicion gte 100>> <<set $skulduggerysuccess to 0>> <</if>> <</if>> <<if $skulduggerysuccess is 1>> 人们注意到你在这回合花了很长时间,但似乎并没有人注意到你在牌上做了标记。 <<gsuspicion>> <br><br> <<skulduggeryuse>> <<link [[继续|Estate Blackjack]]>><</link>> <<else>> <<if $estatePersistent.suspicion lt 100>> <<blackjackSuspicion 10000 "caughtmarkingcardfail">> <</if>> <br><br> <<if $estate.cards.state is "ride">> 突然,发牌员走近伦恩,低声说了些什么。之后,你听到伦恩<span class="red">咯咯笑了出来。</span> <br> <<skulduggeryuse>> <br><br> <<He>>把背后那只手伸出来,从你手中捏出一张牌,向你展示了你做的标记。 <br> <<else>> 你一抬头,发现伦恩<span class="red">正盯着你的眼睛。</span> <br> <<skulduggeryuse>> <br><br> <<He>>拿走了你的牌,指着你刚刚做的标记。"幸好被我逮着了。" <br> <</if>> "想在牌上做手脚,哼?以为我们不会注意到?"<<he>>说道,"啧啧,这可行不通。" <br><br> <<if $speech_attitude is "meek">> "对、对不起,这是个意外!"你说道。 <<elseif $speech_attitude is "bratty">> "怪你的发牌人吧,牌又不是我弄坏的,"你说道。 <<else>> "我什么都没做。"你说道。 <</if>> <br><br> <<blackjackCheatingCaught>> <</if>> <br><br> <</switch>>
<<effects>> <<blackjackEnd "win">> <<blackjackStart "Blackjack Finish">> <<estate_chaos_bar>> <br><br> <<blackjackResultText true>> <<blackjackPostGameBettingResult true>> <<switch $estate.cards.daring>> <<case 0>> 伦恩摊开<<his>>的双手,"我是个守信用的<<personsimple>>,"<<he>>说道,"说你的要求吧。" <<case 1>> 伦恩用手指划过桌面。"别害羞,"<<he>>说道,"说说你想要什么好处。" <<case 2>> 伦恩不寻常地盯着你的牌看。"很好,"<<he>>说道,"说说你想要什么好处。" <<case 3>> 伦恩又瞥了一眼牌。"那你想提什么要求呢?"<<he>>问道,"说出来吧。" <<case 4>> 伦恩靠到了椅背上。"你又赢了一场,"<<he>>说道,"说说你想要什么好处。" <<case 5>> 伦恩抱着手臂。"还不错,"<<he>>说道,"说说你想要什么好处。" <<case 6>> 伦恩向前倾身。"不要犹豫,"<<he>>说道,"说说你想要什么好处。" <<case 7>> 伦恩嘴角露出一丝微笑。"愿赌服输,"<<he>>说道,"说你的要求。" <<case 8>> 伦恩笑了。"那么这次又会是什么呢?"<<he>>问道,"说你的要求。" <<case 9>> 伦恩笑了。"不知道<<pshe>>正在酝酿什么鬼点子,"<<he>>说道,"说你的要求。" <<case 10>> 伦恩笑了。"不用对我客气,"<<he>>说道,"说你的要求。" <<default>> 伦恩笑了。"那你想让谁死?"<<he>>问道,"只是开个玩笑,说你的要求吧。" <</switch>> <<ldom>><<npcincr Wren dom -1>> <br><br> <<if $estate.cards.daring is 0>> <i>尽管<<his>>同意为你做什么,你知道<<he>>不会愿意做出太过分的举动。至少在刚开始的时候不会。你需要从简单的要求开始。</i> <br><br> <</if>> <<switch $estate.cards.daring>> <<case 0>> <span class="red">伦恩对你得意地微笑。</span> <<case 1>> <span class="pink">伦恩看起来很谨慎。</span> <<case 2>> <span class="pink">伦恩看起来很警惕。</span> <<case 3>> <span class="purple">伦恩看起来很放松。</span> <<case 4>> <span class="purple">伦恩看起来很自在。</span> <<case 5>> <span class="blue">伦恩看起来很愉悦。</span> <<case 6>> <span class="blue">伦恩看起来很开心。</span> <<case 7>> <span class="lblue">伦恩看起来很有冒险精神。</span> <<case 8>> <span class="lblue">伦恩看起来很大胆。</span> <<case 9>> <span class="teal">伦恩看起来很勇敢。</span> <<case 10>> <span class="teal">伦恩看起来很无畏。</span> <<default>> <span class="green">伦恩无所畏惧。</span> <</switch>> <br><br> 你想要什么? <br><br> <<link [[喝一杯威士忌|Estate Cards Whisky]]>><<set $estate.cards.daring += 1>><</link>><<gdaring>> <br> <<set _favoursRemaining to 0>> <<if $estate.cards.kiss isnot 1>> <<set _favoursRemaining += 1>> <<if $estate.cards.daring gte 1>> <<link [[亲吻同伴|Estate Cards Kiss]]>><<set $estate.cards.daring += 2>><<set $estate.cards.kiss to 1>><<arousal 600 "mouth">><</link>><<ggdaring>><<garousal>> <br> <<else>> <span class="blue">亲吻同伴:需要更大的勇气。</span> <br> <</if>> <</if>> <<if $estate.cards.steeds isnot 1>> <<set _favoursRemaining += 1>> <<if $estate.cards.daring gte 3>> <<link [[惊动马群 (0:10)|Estate Cards Steeds]]>><<pass 10>><<farm_aggro -5>><<set $estate.cards.steeds to 1>><<set $estate.cards.daring -= 1>><</link>><<laggro>><<ldaring>> <br> <<else>> <span class="blue">惊动马群:需要更大的勇气。</span> <br> <</if>> <</if>> <<if $estate.cards.rumour isnot 1>> <<set _favoursRemaining += 1>> <<if $estate.cards.daring gte 3>> <<link [[散布谣言 (0:10)|Estate Cards Rumour]]>><<pass 10>><<estate_chaos 10>><<set $estate.cards.rumour to 1>><<set $estate.cards.daring -= 1>><</link>><<gchaos>><<ldaring>> <br> <<else>> <span class="blue">散布谣言:需要更大的勇气。</span> <br> <</if>> <</if>> <<if $estate.cards.wren_top is 1>> <<set _favoursRemaining += 1>> <<if $estate.cards.daring gte 3>> <<link [[脱光上衣|Estate Cards Top]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_top to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>> <br> <<else>> <span class="blue">脱光上衣:需要更大的勇气。</span> <br> <</if>> <</if>> <<if $estate.cards.weapons isnot 1>> <<set _favoursRemaining += 1>> <<if $estate.cards.daring gte 5>> <<link [[把雷米的武器藏起来 (0:10)|Estate Cards Weapons]]>><<pass 10>><<farm_aggro -5>><<set $estate.cards.weapons to 1>><<set $estate.cards.daring -= 1>><</link>><<laggro>><<ldaring>> <br> <<else>> <span class="blue">把雷米的武器藏起来:需要更大的勇气。</span> <br> <</if>> <</if>> <<if $estate.cards.wren_bottoms is 1>> <<set _favoursRemaining += 1>> <<if $estate.cards.daring gte 5>> <<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">> <<link [[脱掉裙子|Estate Cards Bottoms]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_bottoms to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>> <<else>> <<link [[脱掉裤子|Estate Cards Bottoms]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_bottoms to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>> <</if>> <br> <<else>> <<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">> <span class="blue">脱掉裙子:需要更大的勇气。</span> <<else>> <span class="blue">脱掉裤子:需要更大的勇气。</span> <</if>> <br> <</if>> <</if>> <<if $estate.cards.cars isnot 1>> <<set _favoursRemaining += 1>> <<if $estate.cards.daring gte 7>> <<link [[让雷米的车不能发动 (0:10)|Estate Cards Cars]]>><<pass 10>><<farm_aggro -15>><<set $estate.cards.cars to 1>><<set $estate.cards.daring -= 1>><</link>><<llaggro>><<ldaring>> <br> <<else>> <span class="blue">让雷米的车不能发动:需要更大的勇气。</span> <br> <</if>> <</if>> <<if $estate.cards.window isnot 1>> <<set _favoursRemaining += 1>> <<if $estate.cards.daring gte 7>> <<link [[砸破庄园的窗户 (0:10)|Estate Cards Window]]>><<pass 10>><<estate_chaos 20>><<set $estate.cards.window to 1>><<set $estate.cards.daring -= 1>><</link>><<ggchaos>><<ldaring>> <br> <<else>> <span class="blue">砸破庄园的窗户:需要更大的勇气。</span> <br> <</if>> <</if>> <<if $estate.cards.wren_top isnot 1 and $estate.cards.wren_under_top is 1>> <<set _favoursRemaining += 1>> <<if $estate.cards.daring gte 7>> <<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">> <<link [[脱掉胸罩|Estate Cards Under Top]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_under_top to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>> <<else>> <<link [[脱掉背心|Estate Cards Under Top]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_under_top to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>> <</if>> <br> <<else>> <<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">> <span class="blue">脱掉胸罩:需要更大的勇气。</span> <<else>> <span class="blue">脱掉背心:需要更大的勇气。</span> <</if>> <br> <</if>> <</if>> <<if $estate.cards.cattle isnot 1>> <<set _favoursRemaining += 1>> <<if $estate.cards.daring gte 9>> <<link [[把牛放出去 (0:10)|Estate Cards Cattle]]>><<pass 10>><<estate_chaos 20>><<set $estate.cards.cattle to 1>><<set $estate.cards.daring -= 1>><</link>><<ggchaos>><<ldaring>> <br> <<else>> <span class="blue">把牛放出去:需要更大的勇气。</span> <br> <</if>> <</if>> <<if $estate.cards.wren_bottoms isnot 1 and $estate.cards.wren_under_bottoms is 1>> <<set _favoursRemaining += 1>> <<if $estate.cards.daring gte 9>> <<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">> <<link [[脱下内裤|Estate Cards Under Bottoms]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_under_bottoms to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>> <<else>> <<link [[脱下三角裤|Estate Cards Under Bottoms]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_under_bottoms to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>> <</if>> <br> <<else>> <<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">> <span class="blue">脱下内裤:需要更多的勇气。</span> <<else>> <span class="blue">脱下三角裤:需要更大的勇气。</span> <</if>> <br> <</if>> <</if>> <<if $estate.cards.fire isnot 1>> <<set _favoursRemaining += 1>> <<if $estate.cards.daring gte 11>> <<link [[点火 (0:10)|Estate Cards Fire]]>><<pass 10>><<farm_aggro -30>><<estate_chaos 50>><<set $estate.cards.fire to 1>><</link>><<garousal>><<lllaggro>><<gggchaos>> <br> <<elseif _favoursRemaining is 1>> <!-- if this is the very last favour remaining, but daring is low - we let the player know about this option, so that they realize they've mismanaged the daring and need to increase it again so that they can get all favours we do not show this option if they haven't gotten all other favours first, though --> <span class="blue">点火:需要更大的勇气。</span> <br> <</if>> <</if>> <!-- we could allow the player to announce victory earlier, too, but it makes sense to require ALL dares to be completed --> <!-- we could also ignore the ones where we get Wren to get more daring with no actual benefit for us since PC doesn't particularly care about Wren's state of undress however, I figured I'll count them too since Wren being undressed definitely plays a role in them feeling defeated when the PC leaves --> <<if _favoursRemaining is 0>> <i>你意识到已经没有其它要求可提了,你可以通过宣布胜利来结束游戏。</i> <<if $estate.cards.confiscatedClothes and $estate.cards.confiscatedClothes.length gt 0>> <br> <span class="gold">伦恩可能会觉得很挫败,考虑把你的衣服还给你。</span> <</if>> <br> <<link [[宣布你的胜利|Estate Cards Player Victory]]>><<npcincr Wren dom -5>><</link>><<lldom>> <br> <<else>> <span class="blue">宣布你的胜利:需要先提出过其它所有要求。</span> <</if>>
<<effects>> <<person1>> <<if $speech_attitude is "meek">> "我、我已经提出了所有我能想到的要求,"你说道。 <<elseif $speech_attitude is "bratty">> "我已经从你那里得到了我想要的一切,"你得意地笑着说道,"你已经被榨干了,游戏结束。" <<else>> "我没有更多的要求了。游戏是不是可以结束了?"你说。 <</if>> <br><br> 伦恩惊讶地扬起眉毛。看起来你的话让<<him>>措手不及。 <br><br> <<card_pot_collected>> <<set $estate_cards_end to "pc_won">> <<if $estate.cards.confiscatedClothes and $estate.cards.confiscatedClothes.length gt 0>> <span class="gold">通常情况下,伦恩会很自信,甚至不会考虑退回你的衣服,但现在可能是你的机会。</span> <br><br> <<link [[说你想要回你的衣服|Estate Cards Rebuy Clothing]]>><</link>> <br> <<link [[留下你的衣服|Estate Cards Player Victory Leave]]>><</link>> <<else>> <<link [[离开|Estate Cards Player Victory Leave]]>><</link>> <</if>> <br>
<<effects>> "就这样吗?"伦恩说道。<<his>>脸上的惊讶已经消失了,取而代之的是<<his>>平常轻松的微笑。 <br><br> "好吧,你走吧,我们不会拦你的,"<<he>>说道,"要是想再玩的时候,你知道在哪里可以找到我们。" <br><br> 你走了出去,留下了被没收的衣服。 <<if $exposed gte 2>> 微风吹得你瑟瑟发抖。 <</if>> <<estate_cards_finish>> <br><br> <<link [[继续|Estate]]>><<endevent>><</link>>
<<effects>> 在<<he>>说什么之前,你继续开口道。 <br><br> <<if $speech_attitude is "meek">> "我有最后一个请求,你、你能把我的衣服还给我吗?"你问。 <<elseif $speech_attitude is "bratty">> "我还有最后一个要求——我的衣服,把它们还我,"你说道,"我已经赢了,这样才公平。" <<else>> "我还有最后一个请求可以提,请求的内容是要回我的衣服,"你说道。 <</if>> <br><br> <<card_clothes_rebuy_calculate>> <!-- calculates $estate.cards.clothesRebuyTerms --> <<set _s1 to $estate.cards.confiscatedClothes.length gt 1 ? "这块破布?" : "这些破布?">> <<set _s2 to $estate.cards.confiscatedClothes.length gt 1 ? "那堆衣服" : "那件衣服">> <<person1>> <<if $estate.cards.clothesRebuyTerms.price gt 0>> 伦恩懒洋洋地瞥了一眼躺在<<his>>手下旁边的_s2。 <br><br> <<else>> "_s1"伦恩说着,仔细看了看躺在<<his>>手下旁边的_s2。 <br><br> <</if>> <<His>>脸上露出了兴奋的神色,你可以看到一丝狡诈的光芒在<<his>>眼中闪现。经过一番思考后,<<he>>又看向了你。 <br><br> <<link [[继续|Estate Cards Rebuy Clothing 2]]>><</link>>
<<effects>> <<set _s1 to $estate.cards.confiscatedClothes.length gt 1 ? "souvenirs" : "souvenir">> <<if $estate.cards.clothesRebuyTerms.price gt 0>> <<set _s2 to $estate.cards.confiscatedClothes.length gt 1 ? "这些衣服" : "这件衣服">> "当然,我可以把我们的纪念品还给你,价格很低。<<printmoney $estate.cards.clothesRebuyTerms.price>>,"伦恩说道,"这比你重新买_s2要便宜得多,所以我算大方的了。" <br><br> "不过,好处是需要你自己争取的,"伦恩说,"我觉得我的朋友们应该想找点乐子。" <br><br> "用你的嘴让他们满意。"<<he>>继续说,"然后我就答应跟你做个好交易。" <br><br> <<else>> "当然,我可以把我们的纪念品还给你,"伦恩说道,"甚至,我根本不要你的钱。" <br><br> "不过,这样的好处是需要你努力争取的,"伦恩说道,"我觉得我的朋友们应该想找点乐子。" <br><br> "用你的嘴让他们满意,"<<he>>继续说道,"然后你就可以把东西拿回去。" <br><br> <</if>> <<cards_oral_options>>
<<effects>> <<blackjackEnd "loss">> <<blackjackStart "Blackjack Finish">> <<set $estate.cards.exposure to 3>> <<blackjackResultText false>> <<blackjackPostGameBettingResult false>> <<switch $estate.cards.desire>> <<case "over_upper">> <<set _cards_desire to "strip">> <<cards_strip_text>> <br><br> <<if $worn.over_upper.set is $worn.over_lower.set>> <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>> <<if $worn.under_upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>> <<set $estate.cards.exposure to 5>> <span class="pink">他们不知道你里面什么都没穿。</span> <<elseif $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>> <<set $estate.cards.exposure to 4>> <span class="purple">他们不知道你下面没穿内衣。</span> <<elseif $worn.under_lower.type.includes("naked")>> <<set $estate.cards.exposure to 5>> <span class="pink">他们不知道你没穿内衣裤。</span> <<else>> <</if>> <<elseif $worn.upper.type.includes("naked")>> <<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>> <<set $estate.cards.exposure to 4>> <span class="purple">他们不知道你下面没穿内衣。</span> <<else>> <<set $estate.cards.exposure to 3>> <span class="blue">他们不知道你下面只穿了内衣。</span> <</if>> <<elseif $worn.lower.type.includes("naked")>> <<if $worn.under_lower.type.includes("naked")>> <<set $estate.cards.exposure to 5>> <span class="pink">他们不知道你没穿内衣裤。</span> <<else>> <<set $estate.cards.exposure to 3>> <span class="blue">他们不知道你除了内衣什么都没穿。</span> <</if>> <<else>> <</if>> <<else>> <<if $worn.upper.type.includes("naked")>> <<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>> <<set $estate.cards.exposure to 4>> <span class="purple">他们不知道你下面没穿内衣。</span> <<elseif $player.gender is "f" or $player.gender_appearance is "f">> <<set $estate.cards.exposure to 3>> <span class="blue">他们不知道你下面只穿了内衣。</span> <</if>> <<else>> <</if>> <</if>> <<case "over_lower">> <<set _cards_desire to "strip">> <<cards_strip_text>> <br><br> <<if $worn.lower.type.includes("naked")>> <<if $worn.under_lower.type.includes("naked")>> <<set $estate.cards.exposure to 5>> <span class="pink">他们不知道你没穿内衣裤。</span> <<else>> <<set $estate.cards.exposure to 3>> <span class="blue">他们不知道你下面只穿了内衣。</span> <</if>> <<else>> <</if>> <<case "upper">> <<set _cards_desire to "strip">> <<cards_strip_text>> <br><br> <<if $worn.upper.set is $worn.lower.set>> <<if $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>> <<set $estate.cards.exposure to 5>> <span class="pink">他们不知道你里面什么都没穿。</span> <<elseif $worn.under_upper.type.includes("naked") and ($player.gender is "f" and $player.gender_appearance is "f")>> <<set $estate.cards.exposure to 4>> <span class="purple">他们不知道你下面没穿内衣。</span> <<elseif $worn.under_lower.type.includes("naked")>> <<set $estate.cards.exposure to 5>> <span class="pink">他们不知道你没穿内衣裤。</span> <<else>> <</if>> <<else>> <<if $worn.under_upper.type.includes("naked") and ($player.gender_appearance is "f" or $player.gender is "f")>> <<set $estate.cards.exposure to 4>> <span class="purple">他们不知道你下面没穿内衣。</span> <<else>> <</if>> <</if>> <<case "lower">> <<set _cards_desire to "strip">> <<cards_strip_text>> <br><br> <<if $worn.under_lower.type.includes("naked")>> <<set $estate.cards.exposure to 5>> <span class="pink">他们不知道你下面什么都没穿。</span> <<else>> <</if>> <<case "under_upper">> <<set _cards_desire to "strip">> <<cards_strip_text>> <<set $estate.cards.exposure to 5>> <br><br> <span class="pink">其他人屏息观望。</span> <<case "under_lower">> <<set _cards_desire to "strip">> <<set $estate.cards.exposure to 5>> <<cards_strip_text>> <span class="pink">其他人屏息观望。</span> <<case "legs">> <<set _cards_desire to "strip">> <<set $estate.cards.exposure to 0>> <<cards_strip_text>> <<case "hands">> <<set _cards_desire to "strip">> <<set $estate.cards.exposure to 0>> <<cards_strip_text>> <<case "feet">> <<set _cards_desire to "strip">> <<set $estate.cards.exposure to 0>> <<cards_strip_text>> <<case "twirl">> "站起身,原地旋转。不要用手遮住你精彩的部分。" <<set $estate.cards.exposure to 5>> <<case "bend">> "转过身来,露出屁股。" <<set $estate.cards.exposure to 5>> <<case "chest_grope">> <<set _cards_desire to "ride">> <<if $player.breastsize gte 5>> <<set _rng to random(1, 3)>> <<switch _rng>> <<case 1>> 伦恩捏住你的乳头,拉扯着你的<<breasts>>。"你的尺寸很不错,"<<he>>说道,"我敢打赌,经常有人盯着你看。" <<case 2>> 伦恩将<<his>>的指尖放在你的<<breasts>>上,轻抚着它们。"它们很敏感吗?"<<he>>问道,"你可以仅仅凭借这种挑逗就达到高潮吗?"<<He>>轻弹了一下你的乳头。 <<default>> 伦恩用<<his>>的手掌握住你的<<breasts>>。"你应该为这对乳房感到自豪,"<<he>>说着,揉捏着它们,用手指夹住了你的乳头。"不要让我们老板看到它们。否则<<nnpc_He "Remy">>不会让你离开庄园的。" <</switch>> <<elseif $player.breastsize lte 1>> <<set _rng to random(1, 3)>> <<switch _rng>> <<case 1>> 伦恩将<<his>>的手指放在你的<<nipples>>上,轻轻摩擦着。"这些小芽儿真可爱,"<<he>>说着,轻弹了一下,"我保证,我只靠玩它们就能让你达到高潮。" <<case 2>> 伦恩抓住了你的胸部,用拇指摩擦着你的<<nipples>>。"你喜欢这个,对吧?"<<he>>说道,"你难道是故意输掉的吗?" <<default>> 伦恩用大拇指和食指抓住了你的<<nipples>>,并轻轻地捏了一下。"我想知道你能坚持多久?"<<he>>说道。 <</switch>> <<else>> <<set _rng to random(1, 3)>> <<switch _rng>> <<case 1>> 伦恩捏住你的乳头,拉扯着你的<<breasts>>。"你很享受这个嘛,"<<he>>说道,"我能从你的脸上看出来。" <<case 2>> 伦恩将<<his>>的指尖放在你的<<breasts>>上,轻抚着它们。"它们很敏感吗?"<<he>>问道,"你可以仅仅凭借这种挑逗就达到高潮吗?"<<He>>轻弹了一下你的乳头。 <<default>> 伦恩用手掌推着你的<<breasts>>,轻揉着它们。"你难道是故意输掉的吗?"<<he>>问道,"我不会抱怨的。" <</switch>> <</if>> <<case "bottom_grope">> <<set _cards_desire to "ride">> <<if $player.bottomsize gte 6>> <<set _rng to random(1, 3)>> <<switch _rng>> <<case 1>> 伦恩抓住了你的<<bottom>>,用力揉捏着。"你在脸红,"<<he>>说,"不要害羞。这么大的屁股就应该被好好欺负。" <<case 2>> 伦恩将<<his>>的手掌放在你的<<bottom>>上,用力揉捏着。"我的手甚至不够大,"<<he>>说,"不足以应对这个庞然大物。" <<default>> 伦恩打了你的<<bottom>>一下。"大到可以供每个人分享,"<<he>>一边笑着,一边揉捏着你的屁股,"也许等我完事后,我的朋友们也会想要玩一下。" <</switch>> <<elseif $player.bottomsize gte 3>> <<set _rng to random(1, 3)>> <<switch _rng>> <<case 1>> 伦恩抓住了你的<<bottom>>,用力揉捏着。"我敢打赌,仅仅凭借这个就可以让你达到高潮,"<<he>>一边说着,一边揉动着你的臀部,"真是个荡妇。" <<case 2>> 伦恩将<<his>>的手掌放在你的<<bottom>>上,用力揉捏着。"很不错的尺寸,"<<he>>说着,轻轻打了一下。"也不会太软。" <<default>> 伦恩打了你的<<bottom>>一下。"你喜欢这样被欺负吗?"<<he>>问道,又打了你一下,"我敢打赌,你喜欢。" <</switch>> <<else>> <<set _rng to random(1, 3)>> <<switch _rng>> <<case 1>> 伦恩抓住了你的<<bottom>>,用力揉捏着。"你在脸红,"<<he>>说,"不要因为你的小屁股而感到尴尬,我觉得它很可爱。" <<case 2>> 伦恩将<<his>>的手掌放在你的<<bottom>>上,用力揉捏着。"真是个可爱的屁股,"<<he>>说道,"又翘又紧实。" <<default>> 伦恩打了你的<<bottom>>一下。"这样欺负你的屁股会让你达到高潮吗?"<<he>>问道,又打了你一下。"我很好奇。" <</switch>> <</if>> <<case "pussy_grope">> <<set _cards_desire to "ride">> <<set _rng to random(1, 3)>> <<switch _rng>> <<case 1>> 伦恩用手指轻抚着你的<<pussy>>。"你知道吗,这需要很大的自控力,"伦恩说着,揉弄着你,"这么可爱的<<girl>><<if $estate.cards.position is "pc_lap" or $estate.cards.position is "penile">>在我身下<<else>>坐在我的腿上<</if>>。不那么自制的<<personsimple>>肯定早就把你搞定了。" <<case 2>> 你发现伦恩盯着你的<<pussy>>看,<<his>>的手指戏弄着你的穴口,"我很快就会进入你的身体,"<<he>>说着,手指不停抚摸着你穴口的褶皱,"等着瞧吧。" <<default>> 伦恩用手指按住你的<<clit>>。"你就是想输给我,"伦恩边说,边不停地揉捏着,"别否认。你想被压在那张桌子上。" <</switch>> <<case "penis_grope">> <<set _cards_desire to "ride">> <<if $player.penissize gte 4>> <<set _rng to random(1, 3)>> <<switch _rng>> <<case 1>> 伦恩抚摸着你的<<penis>>。"你知道吗,这需要很大的自控力,"伦恩说着,摆弄着你,"坐在这么可爱、这么'天赋异禀'的<<girl>>的腿上。一个不那么自制的<<personsimple>>肯定早就把你搞定了。" <<case 2>> 伦恩盯着你的<<penis>>,脸上流露出狂热的表情,手指紧紧地握住它。"难以置信的尺寸,"<<he>>说着,"不知道能不能进去?" <<default>> 伦恩抓住你的<<penis>>,用自己的下体在你的肉棒上不断摩擦。"我不确定这样一条庞然大物能不能进来,"伦恩说着,"但我必须试一试。" <</switch>> <<elseif $player.penissize gte 3>> <<set _rng to random(1, 3)>> <<switch _rng>> <<case 1>> 伦恩抚摸着你的<<penis>>。"你知道吗,这需要很大的自控力,"伦恩说着,摆弄着你,"坐在这么可爱、这么'天赋异禀'的<<girl>>的腿上。一个不那么自制的<<personsimple>>肯定早就把你搞定了。" <<case 2>> 伦恩盯着你的<<penis>>,用手指将它圈起。"又好看,又大,"<<he>>说着,一边抚摸着你的柱身,"正是我喜欢的那种。" <<default>> 伦恩抓住你的<<penis>>,用自己的下体在你的肉棒上不断摩擦。"你真的很大,"<<he>>说着,"或许很难全部接受。" <</switch>> <<elseif $player.penissize gte 1>> <<set _rng to random(1, 3)>> <<switch _rng>> <<case 1>> 伦恩抚摸着你的<<penis>>。"你知道吗,这需要很大的自控力,"伦恩说着,摆弄着你,"坐在这么可爱的<<girl>>的腿上。一个不那么自制的<<personsimple>>肯定早就把你搞定了。" <<case 2>> 伦恩盯着你的<<penis>>,用手指将它圈起。"你就是想输给我,"<<he>>边说边抚摸着你的柱身,"你忍不住。" <<default>> 伦恩抓住你的<<penis>>,用自己的下体在你的肉棒上不断摩擦。"它很快就会进入我的身体,"<<he>>说着,"等着瞧吧。" <</switch>> <<else>> <<set _rng to random(1, 3)>> <<switch _rng>> <<case 1>> 伦恩抚摸着你的<<penis>>。"你知道吗,这需要很大的自控力,"伦恩说着,摆弄着你,"坐在这么可爱的<<girl>>的腿上。一个不那么自制的<<personsimple>>肯定早就把你搞定了。" <<case 2>> 伦恩用拇指和食指捏住你的<<penis>>盯着它看。"它真的很可爱,"<<he>>边说边抚摸着你的柱身,"你已经准备好射得我满身都是了,对不对?" <<default>> 伦恩用手指按住你的<<penis>>,用自己的下体在你的肉棒上不断摩擦。"你就是想输给我,"<<he>>咧嘴一笑,说道,"不要否认。" <</switch>> <</if>> <<case "kiss">> <<set _cards_desire to "kiss">> <<if $pronoun is "m">> <<He>>抱住你的腰,把你拉近到怀里。 <<else>> <<He>>抱住你的脖子,把你拉近到怀里。 <</if>> <<case "wren_lap">> "撅起你的屁股。" <br><br> <span class="pink"><<His>>的朋友们观察着,希望能够更清楚地看到你穿过房间时的样子。</span> <<case "pc_lap">> <<set _cards_desire to "still">> <<He>>从座位上站了起来,绕过桌子走了过来。 <<case "penile">> <<set _cards_desire to "still">> <<He>>从座位上站了起来,绕过桌子走了过来。 <<case "vaginal">> "撅起你的屁股。" <br><br> <span class="pink"><<His>>的朋友们观察着,希望能够更清楚地看到你穿过房间时的样子。</span> <<case "anal">> "撅起你的屁股。" <br><br> <span class="pink"><<His>>的朋友们观察着,希望能够更清楚地看到你穿过房间时的样子。</span> <</switch>> <<gdom>><<npcincr Wren dom 1>> <br><br> <<if _cards_desire is "strip">> <<link [[不情愿地脱衣服|Estate Cards Strip]]>><<set $phase to 0>><<stress 6>><<npcincr Wren love 1>><</link>><<glove>><<gstress>> <br> <<if $estate.cards.exposure is 5>> <<if $exhibitionism gte 75>> <<link [[炫耀地脱衣服|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "exhibitionism5">><</link>><<exhibitionist5>><<glove>> <br> <</if>> <<elseif $estate.cards.exposure is 4>> <<if $exhibitionism gte 55>> <<link [[炫耀地脱衣服|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "exhibitionism4">><</link>><<exhibitionist4>><<glove>> <br> <</if>> <<elseif $estate.cards.exposure is 3>> <<if $exhibitionism gte 35>> <<link [[炫耀地脱衣服|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "exhibitionism3">><</link>><<exhibitionist3>><<glove>> <br> <</if>> <<else>> <</if>> <<elseif _cards_desire is "still">> <<link [[保持不动|Estate Cards Strip]]>><<set $phase to 0>><<stress 6>><<npcincr Wren love 1>><</link>><<gstress>><<glove>> <br> <<if $promiscuity gte 15>> <<link [[调情|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "promiscuity2">><</link>><<promiscuous2>> <br> <</if>> <<elseif _cards_desire is "ride">> <<link [[忍耐|Estate Cards Strip]]>><</link>><<willpowerdifficulty 1 1000>><<cards_virginity_warning>> <br> <<elseif _cards_desire is "kiss">> <<link [[忍受|Estate Cards Strip]]>><<set $phase to 0>><</link>><<willpowerdifficulty 1 1000>><<note "失败将会增加性奋" "purple">><<cards_virginity_warning>> <br> <<link [[回吻|Estate Cards Strip]]>><<set $phase to 1>><<set $estate.cards.degree to "promiscuity1">><</link>><<promiscuous1>><<willpowerdifficulty 1 1000>><<skill_difficulty `currentSkillValue("oralskill")` "口部技巧" 400 1000>><<ggarousal>><<cards_virginity_warning>> <br> <<else>> <<link [[按要求做|Estate Cards Strip]]>><<set $phase to 0>><<stress 6>><<npcincr Wren love 1>><</link>><<gstress>><<glove>> <br> <<if $exhibitionism gte 75>> <<link [[炫耀|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "exhibitionism5">><</link>><<exhibitionist5>><<glove>> <br> <</if>> <</if>> <<if $estate.cards.state is "ride">> <<if $estate.cards.position is "pc_lap" or $estate.cards.position is "penile">> <span class="blue">伦恩的体重压在你身上,你无法逃跑。</span> <<else>> <span class="blue">即使伦恩允许你离开,你也无法及时爬下<<he>>的身体。</span> <</if>> <br> <<else>> <<link [[逃跑|Estate Cards Run]]>><<npcincr Wren love -5>><</link>><<athleticsdifficulty 1 600>><<lllove>> <br> <</if>>
<<effects>> <<switch $estate.cards.desire>> <<case "over_upper">> <<if $phase is 1>> <<flaunting>>你 <<else>> 你 <</if>> <<if $worn.over_upper.set is $worn.over_lower.set>> 张开你的$worn.over_upper.cn_name_cap, <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>> <<if $worn.under_upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>> <span class="pink">露出你的裸体。</span>伦恩和<<his>>的朋友们大吃一惊。一个<<person2>><<person>>吐出了<<his>>的饮料。<<person1>>有人吹了个口哨。 <br><br> <<cards_naked_cover>> 伦恩只是微笑着,欣赏着眼前的景象。 <br><br> <<elseif $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>> <span class="purple">暴露了你的<<breasts>>。</span>有人笑了起来。"你这个下流<<girl>>,"伦恩笑着说道。 <br><br> <<cards_top_cover>> <<elseif $worn.under_lower.type.includes("naked")>> <span class="pink">暴露了你的<<genitals>>和<<bottom>>。</span>一个<<person2>><<person>>吐出了<<his>>的饮料。<<person1>>"原来你是那种<<girl>>啊?"伦恩咧嘴一笑,"我就知道。" <br><br> <<cards_bottom_cover>> <<else>> <span class="blue">露出你的内衣。</span>房间里响起了欢呼声。 <br><br> <<cards_underwear_cover>> <</if>> <<elseif $worn.upper.type.includes("naked")>> 脱掉你的$worn.over_upper, <<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>> <<set $estate.cards.exposure to 4>> <span class="purple">暴露了你的<<breasts>>。</span>"我就知道,"一个<<person2>><<person>>说道,"这个荡妇已经半裸了。" <br><br> 伦恩只是咧嘴一笑,眼含欲望地看着你。 <br><br> <<cards_top_cover>> <<else>> <<set $estate.cards.exposure to 3>> <span class="blue">暴露了你穿着的$worn.under_upper.cn_name_cap。</span>"那个很快也会归我,"伦恩一边喝着饮料,一边说着。 <br><br> <<cards_bra_cover>> <</if>> <<elseif $worn.lower.type.includes("naked")>> <<if $worn.under_lower.type.includes("naked")>> <<set $estate.cards.exposure to 5>> <span class="pink">暴露了你的<<genitals>>和<<bottom>>。</span>房间里响起了惊讶的笑声。"像这样走来走去,"一个<<person2>><<person>>笑着说道,"这个荡妇简直就是在邀请强奸。" <br><br> <<person1>>伦恩眼含欲望地看着你,甚至忘了开口。 <br><br> <<cards_bottom_cover>> <<else>> <<set $estate.cards.exposure to 3>> <span class="blue">露出你的内衣。</span>房间里响起了惊讶的笑声,"别骗人了,"伦恩说道,"你就是想脱。" <br><br> <<cards_underwear_cover>> <</if>> <<else>> 把<<overupperit>>放在桌子上。 <</if>> 一个<<person6>><<person>>抓起你丢弃的衣服,将<<overupperit>>扔给了伦恩。<<person1>> <<card_clothes_lost "over_upper">> <<card_clothes_lost "over_lower">> <<else>> 脱掉你的$worn.over_upper.cn_name_cap, <<if $worn.upper.type.includes("naked")>> <<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>> <<set $estate.cards.exposure to 4>> <span class="purple">暴露了你的<<breasts>>。</span>他们看到你已经赤裸上身,欢呼声响起。伦恩眼含欲望地看着你。 <br><br> <<cards_top_cover>> <<elseif $player.gender is "f" or $player.gender_appearance is "f">> <<set $estate.cards.exposure to 3>> <span class="blue">露出你的$worn.under_upper.cn_name_cap。</span>"穿得不多嘛,"伦恩说道,"我当然没意见。" <br><br> <<cards_underwear_cover>> <</if>> <<else>> 把<<overupperit>>放在桌子上。 <</if>> 一个<<person6>><<person>>抓起你丢弃的衣服,将<<overupperit>>扔给了伦恩。<<person1>> <<card_clothes_lost "over_upper">> <</if>> <<case "over_lower">> <<if $phase is 1>> <<flaunting>>你 <<else>> 你 <</if>> 脱掉你的$worn.over_lower.cn_name_cap, <<if $worn.lower.type.includes("naked")>> <<if $worn.under_lower.type.includes("naked")>> <<set $estate.cards.exposure to 5>> <span class="pink">暴露了你的<<genitals>>和<<bottom>>。</span>房间里响起了惊讶的欢呼声。"真他妈的好看,"一个<<person3>><<person>>说道。伦恩靠在椅背上,带着放松的表情,眼含欲望地看着你。 <br><br> <<cards_bottom_cover>> <<else>> <<set $estate.cards.exposure to 3>> <span class="blue">暴露了你的内衣。</span>房间里响起了欢呼声,"希望你出去回到荒原的时候不会太冷,"伦恩咧嘴一笑地说道。 <br><br> <<cards_bottom_cover>> <</if>> <<else>> 把<<overlowerit>>放在桌子上。 <</if>> 一个<<person6>><<person>>抓起你脱掉的衣服,将<<overlowerit>>扔给了伦恩。<<person1>> <<card_clothes_lost "over_lower">> <<case "upper">> <<if $phase is 1>> <<flaunting>>你 <<else>> 你 <</if>> <<if $worn.upper.set is $worn.lower.set>> 脱掉你的$worn.upper.cn_name_cap, <<if $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>> <<set $estate.cards.exposure to 5>> <span class="pink">暴露了你的裸体。</span>一个<<person3>><<person>>吐出了<<his>>的饮料。有人吹了个口哨。伦恩咧嘴一笑。"没有内衣?"<<person1>><<He>>笑得很得意,"那也没关系。" <br><br> <<cards_naked_cover>> <<elseif $worn.under_upper.type.includes("naked") and ($player.gender is "f" and $player.gender_appearance is "f")>> <<set $estate.cards.exposure to 4>> <span class="purple">暴露了你的<<breasts>>。</span>房间里响起了欢呼声。伦恩向前倾身,更近距离地观察。"我就知道你不戴胸罩,"<<he>>说道。 <br><br> <<cards_top_cover>> <<elseif $worn.under_lower.type.includes("naked")>> <<set $estate.cards.exposure to 5>> <span class="pink">暴露了你的<<genitals>>和<<bottom>>。</span>一个<<person3>><<person>>惊讶得洒出了<<his>>的饮料,其他人则色眯眯地盯着你。"没有内衣?"伦恩问道,"你很大胆嘛。" <br><br> <<cards_bottom_cover>> <<else>> <span class="blue">暴露了你的内衣。</span>"不错,"伦恩把双臂抱在胸前,"你的内衣很快就会是我的。"<<His>>的朋友们表示赞同。 <br><br> <<cards_underwear_cover>> <</if>> 一个<<person5>><<person>>抓起你脱掉的<<dress>>,将<<upperit>>扔给了伦恩。<<person1>> <<card_clothes_lost "upper">><<card_clothes_lost "lower">> <<else>> 脱掉你的$worn.upper.cn_name_cap, <<if $worn.under_upper.type.includes("naked") and ($player.gender_appearance is "f" or $player.gender is "f")>> <<set $estate.cards.exposure to 4>> <span class="purple">暴露了你的<<breasts>>。</span>房间里响起了欢呼声。"没有穿胸罩?"伦恩沉思着,"早该猜到了。" <br><br> <<cards_top_cover>> <<else>> 然后把<<upperit>>放到桌子上。 <</if>> 一个<<person5>><<person>>抓起你脱掉的<<dress>>,将<<upperit>>扔给了伦恩。<<person1>> <<card_clothes_lost "upper">> <</if>> <<case "lower">> <<if $phase is 1>> <<flaunting>>你 <<else>> 你 <</if>> 拉下$worn.lower.cn_name_cap, <<if $worn.under_lower.name is "naked">> <<set $estate.cards.exposure to 5>> <span class="pink">暴露了你的<<genitals>>和<<bottom>>。</span>"没有<<if $player.gender_appearance is "f">>内裤<<else>>内裤<</if>>!"伦恩宣布道。<<His>>的朋友们欢呼着,靠上前更仔细地观察。 <br><br> <<cards_bottom_cover>> <<else>> 把它放在桌子上。 <</if>> 一个<<person4>><<person>>抓起你脱掉的<<skirt>>,将<<lowerit>>扔给了伦恩。<<person1>> <<card_clothes_lost "lower">> <<case "under_upper">> <<if $phase is 1>> <<flaunting>>你 <<else>> 你 <</if>> 脱掉你的$worn.under_upper.cn_name_cap, <<set $estate.cards.exposure to 5>> <span class="pink">露出你的<<breasts>>。</span> <<card_clothes_lost "under_upper">> <<exposure>> <<if $player.gender_appearance is "f" or $player.breastsize gte 5>> <</if>> 一个<<person6>><<person>>抢过你脱掉的<<bra>>,把<<underupperit>>扔给伦恩。<<person1>> <<card_clothes_lost "under_upper">> <<case "under_lower">> 伦恩期待地敲打桌子,<<his>>的朋友们也加入进来。"脱!!脱!!脱!!" <<if $phase is 1>> <<flaunting>>你 <<else>> 你 <</if>> <<set $estate.cards.exposure to 5>> <span class="pink">把$worn.under_lower.cn_name_cap顺着腿脱下去,露出了你的<<genitals>>和<<bottom>>。</span> <br><br> 欢呼声震撼了整个房间。你把剩下的衣服扔在桌子上。 一个<<person3>><<person>>抓起<<underlowerit>>,将<<underlowerit>>扔给了伦恩。<<person1>> <<card_clothes_lost "under_lower">> <<case "legs">> <<set $estate.cards.exposure to 0>> <<if $phase is 1>> <<flaunting>>你 <<else>> 你 <</if>> 在伦恩和<<his>>的朋友们的注视下,把你的$worn.legs.cn_name_cap从腿上扯下来。你把<<legsit>>放在桌子上。一个<<person4>><<person>>抢过<<legsit>>,把<<legsit>>扔给伦恩。<<person1>> <<card_clothes_lost "legs">> <<case "hands">> <<set $estate.cards.exposure to 0>> <<if $phase is 1>> <<flaunting>>你 <<else>> 你 <</if>> 脱掉$worn.hands.cn_name_cap,把<<handsit>>放在桌子上。一个<<person3>><<person>>抢过<<handsit>>,把<<handsit>>扔给伦恩。<<person1>> <<card_clothes_lost "hands">> <<case "feet">> <<set $estate.cards.exposure to 0>> <<if $phase is 1>> <<flaunting>>你 <<else>> 你 <</if>> 脱掉$worn.feet.cn_name_cap,并将<<feetit>>放在桌子上。一个<<person2>><<person>>抢过<<feetit>>,把<<feetit>>扔给伦恩。<<person1>> <<card_clothes_lost "feet">> <<case "twirl">> <<set $estate.cards.lust += 1>> <<if $phase is 1>> <<flaunting>>你把椅子从桌边推开,站起来。 <<if $hairlength gte 700>> 你撩起你的头发,原地旋转,让每个旁观者从各个角度看到你。 <<else>> 你在原地转圈,让每个旁观者从各个角度看到你。 <</if>> <<else>> 你把椅子从桌边推开,站起来。你将双臂贴在身侧,暴露出你的<<if $player.gender_appearance is "f">><<breasts>>和<</if>><<genitals>>。你在原地旋转,让每个旁观者从各个角度看到你。 <</if>> <br><br> 伦恩和<<his>>的朋友们在一旁大饱眼福。 <<case "bend">> <<set $estate.cards.lust += 1>> <<if $phase is 1>> <<flaunting>>你转身爬上椅子。你把<<bottom>>伸出,扭动着。你知道他们可以从这个角度看到你的<<genitals 1>>。 <<else>> 你转身爬上椅子。你因为撅起了<<bottom>>感到有些不自在。你紧闭双腿,但他们也许可以从这个角度看到你的<<genitals 1>>。 <</if>> 房间里的人围到了伦恩旁边,想要看得更清楚。 <<case "chest_grope">> <<set $estate.cards.lust += 1>> <<set _wren_action to "arouse">> 伦恩继续侵犯你的胸部,你的<<breasts>>任由<<his>>的手指摆布。 <<case "bottom_grope">> <<set $estate.cards.lust += 1>> <<set _wren_action to "arouse">> 伦恩继续侵犯你的<<bottom>>。 <<case "pussy_grope">> <<set $estate.cards.lust += 1>> <<set _wren_action to "arouse">> 伦恩继续侵犯你的<<pussy>>。 <<case "penis_grope">> <<set $estate.cards.lust += 1>> <<set _wren_action to "arouse">> 伦恩继续侵犯你的<<penis>>。 <<case "kiss">> <<set $estate.cards.lust += 1>> <<set _wren_action to "arouse">> <<if $phase is 1>> 你身体前倾,<<oraltext>>把舌头伸到伦恩的嘴唇之间。 <<if currentSkillValue("oralskill") gte random(400, 1000)>> <<set $estate.cards.lust += 2>> <span class="green">你出其不意地抓住了<<him>>,</span>卸下了<<his>>的防备。你感觉到<<him>>放松了下来,<<he>>似乎顺从了你的引导。 <<else>> <span class="red"><<He>>更用力地回吻你,</span>抓住你的脸颊,<<he>>侵入你的嘴作为回应。 <</if>> <<else>> 伦恩吻你,吮吸你的上唇,然后把舌头塞进你嘴里。 <</if>> <<takeKissVirginity "Wren" "consensual">> <<case "pc_lap">> <<set $estate.cards.position to $estate.cards.desire>> <<set $estate.cards.state to "ride">> <<he>>跨过你的身体,面朝你,一只胳膊搭在你的肩膀上。 <<if $phase is 1>> 你把手放在<<his>>的屁股上,把<<him>>拉到你的胯部。 <</if>> "这样我们就看不到对方的牌了。" <br><br> "我们会继续玩下去,"<<he>>继续说道,<span class="blue">"直到你高潮。</span>怎么样?" <<case "penile">> <<set $estate.cards.position to $estate.cards.desire>> <<set $estate.cards.state to "ride">> <<if $phase is 1>> <<if $speech_attitude is "meek">> "温、温柔点,"你说道。 <<elseif $speech_attitude is "bratty">> "我没有很多时间,"你说道,"给我滚过来。" <<else>> "我很乐意让一个可爱的<<nnpc_gendery "Wren">>做所有的工作,"你说道。 <</if>> <</if>> 伦恩跨过你的身体,面朝你,一只胳膊搭在你的肩膀上。"这样我们就看不到对方的牌了。" <br><br> <span class="purple"><<He>>用<<his>>的胯部摩擦你的<<penis>>。</span>"感觉到了吗?" <<cards_lap_clothes_intro>> <<He>>把你的肉棒握在<<his>>的手里,<span class="pink">并按在<<his>>的入口处。</span> <br><br> "别担心,"<<he>>说道,"我不会就这样插进去的。<span class="purple">我要让你先高潮。</span><span class="pink">然后再享用你的鸡巴。</span>我会收下每一滴精液,骑着你直到我满意为止。" <<case "wren_lap">> <<set $estate.cards.position to $estate.cards.desire>> <<set $estate.cards.state to "ride">> <<if $phase is 1>> 你忍受着伦恩和<<his>>朋友们热切的眼神,从座位上站了起来。你走过桌子,用手搂着伦恩的脖子,面对着<<him>>坐到了<<his>>大腿上。"好主意,"<<he>>说道,"这样我们就看不到对方的牌了。" <<else>> 你忍受着伦恩和<<his>>朋友们热切的眼神,从座位上站了起来。你走过了桌子,伦恩抓住了你的腰,把你按坐在<<his>>腿上说道,"这样我们就看不到对方的牌了。" <</if>> <br><br> "我们会继续玩下去,"<<he>>继续说道,<span class="blue">"直到你高潮。</span>怎么样?" <<case "vaginal">> <<set $estate.cards.position to $estate.cards.desire>> <<set $estate.cards.state to "ride">> <<if $phase is 1>> 你忍受着伦恩和<<his>>朋友们热切的眼神,从座位上站了起来。你走过桌子,用手搂着伦恩的脖子,面对着<<him>>坐到了<<his>>大腿上。"好主意,"<<he>>说道,"这样我们就看不到对方的牌了。" <<else>> 你忍受着伦恩和<<his>>朋友们热切的眼神,从座位上站了起来。你走过了桌子,伦恩抓住了你的腰,把你按坐在<<his>>腿上。"这样我们就看不到对方的牌了。" <</if>> <br><br> <span class="purple">你感觉有一根坚挺的硬物压在了你的<<pussy>>上。</span> "感觉到了吗?" <<cards_lap_clothes_intro>> <br><br> "别担心,"<<he>>说道,"我不会就这样干你的。<span class="purple">我会先让你高潮。</span> <span class="pink">然后再享用你的小穴。"</span> <<case "anal">> <<set $estate.cards.position to $estate.cards.desire>> <<set $estate.cards.state to "ride">> <<if $phase is 1>> 你忍受着伦恩和<<his>>朋友们热切的眼神,从座位上站了起来。你走过桌子,用手搂着伦恩的脖子,面对着<<him>>坐到了<<his>>大腿上。"好主意,"<<he>>说道,"这样我们就看不到对方的牌了。" <<else>> 你忍受着伦恩和<<his>>朋友们热切的眼神,从座位上站了起来。你走过了桌子,伦恩抓住了你的腰,把你按坐在<<his>>腿上。"这样我们就看不到对方的牌了。" <</if>> <br><br> <span class="pink">你感觉有一根坚挺的硬物压在了你的<<bottom>>上。</span> "感觉到了吗?" <<cards_lap_clothes_intro>> <br><br> "别担心,"<<he>>说道,"我不会就这样干你的。<span class="purple">我会先让你高潮。</span> <span class="pink">然后再享用你的屁股。"</span> <</switch>> <<if $phase is 1>> <<switch $estate.cards.degree>> <<case "exhibitionism3">> <<exhibitionism3>> <<case "exhibitionism4">> <<exhibitionism4>> <<case "exhibitionism5">> <<exhibitionism5>> <<case "promiscuity2">> <<promiscuity2>> <<default>> <<promiscuity1>> <</switch>> <<else>> <br><br> <</if>> <<if _wren_action is "arouse">> <<if $willpowerSuccess>> <span class="green">你设法保持了冷静,</span>避免伦恩进一步让你性奋,虽然是暂时的。 <<else>> 你试图保持冷静,<span class="red">然而伦恩的技术跟耐久都太好了。</span><<ggarousal>><<gwillpower>><<willpower 3>> <<arousal 1500>> <</if>> <br><br> <<cards_arousal_check>> <</if>> <<blackjackPostGameThrowTips>> <<if _cards_orgasm is true and $estate.cards.lust gte 10>> <<switch $estate.cards.position>> <<case "penile">> 伦恩的身体因快感而颤抖着,<<his>>用<<his>>的身体顶住你的<<penis>>。<span class="pink"><<He>>尝试用下体吞下你的肉棒,</span><span class="green">然而失败了,</span>你的肉棒擦过了<<his>>的阴蒂。<span class="green">这一下给了太多的快感。</span><<He>>搂着你的脖子,大叫出声,身体在高潮中痉挛。 <<case "vaginal">> 伦恩的身体因快感而颤抖着,<<he>>用<<his>>的<<print $NPCList[0].penisdesc>>抵住你的<<pussy>>。<span class="pink"><<He>>尝试插入你,</span><span class="green">然而失败了,</span><<his>>的肉棒擦过了你的小腹。<span class="green">这一下给了太多的快感。</span><<He>>抓着你的屁股,一边摩擦一边在你的肚子上射精了。 <<bodyliquid "tummy" "semen">> <<case "anal">> 伦恩的身体因快感而颤抖着,<<he>>用<<his>>的<<print $NPCList[0].penisdesc>>抵住你的<<bottom>>。<span class="pink"><<He>>尝试插入你,</span><span class="green">然而失败了,</span><<his>>的肉棒滑进了你的股间。<span class="green">这一下给了太多的快感。</span><<He>>用力抓着你的屁股,一边摩擦一边射精了。 <<bodyliquid "bottom" "semen">> <<case "pc_lap">> 伦恩用手搂着你的脖子,同时身体在高潮中痉挛着。 <<default>> 伦恩在高潮的痉挛中大叫着,同时不断往前推动<<his>>的胯下。 <</switch>> <<earnFeat "Playing with Fire">> <br><br> <<link [[继续|Estate Cards Orgasm]]>><</link>> <br> <<elseif _cards_orgasm is true>> <<if $estate.cards.position isnot "wren_lap">> <<link [[继续|Estate Cards Sex]]>><</link>> <br> <<else>> <<link [[继续|Estate Cards Sex Safe]]>><</link>> <br> <</if>> <<elseif $estate.cards.lust gte 10>> 伦恩的身体在快感中颤抖着。尽管<<him>>在一直逗弄着你,但你忍住了,而<<his>>的身体达到了极限。 <<switch $estate.cards.position>> <<case "penile">> 伦恩用手搂着你的脖子,大叫着在高潮中痉挛。 <<case "vaginal">> <<He>>抓着你的屁股,一边摩擦一边射在了你的肚子上。 <<case "anal">> <<he>>抓住你的臀部,一边摩擦一边射精。 <<case "pc_lap">> <<He>>大声呻吟着,身体在高潮的快感中阵阵抽搐。 <<default>> <<his>>大声呻吟着,在高潮中猛烈地扭动<<his>>的臀部。 <</switch>> <<earnFeat "Playing with Fire">> <br><br> <<link [[继续|Estate Cards Orgasm]]>><</link>> <br> <<else>> <<rng>> <<if $worn.over_lower.name isnot "naked">> <<if $rng gte 81>> "我已经想好接下来要什么了,"伦恩说道。 <<elseif $rng gte 61>> "你快输了,<<girl>>,"伦恩说道。 <<elseif $rng gte 41>> "你认为<<pshe>>能坚持多久?"伦恩问房间里的人。 <<elseif $rng gte 21>> "还没完,"伦恩说道。 <<else>> "我们才刚刚开始,"伦恩说道。 <</if>> <<elseif $worn.upper.name isnot "naked">> <<if $rng gte 81>> "我很快就会让你脱光衣服,"伦恩说道。 <<elseif $rng gte 61>> "还有谁想知道<<pshe>>下面的样子?"伦恩问道。 <<elseif $rng gte 41>> <<if $player.gender_appearance is "m">> "我想知道你下面穿着什么没,"伦恩说道。 <<else>> "希望你穿了胸罩,"伦恩说道。 <</if>> <<elseif $rng gte 21>> "我就喜欢这种未知感,"伦恩说道。 <<else>> <<if $player.perceived_breastsize gte 7>> "你觉得<<pher>>的胸部和看起来一样大吗?"伦恩笑着说道。 <<else>> "我打赌你不穿上衣也很好看,"伦恩得意地笑着说道。 <</if>> <</if>> <<elseif $worn.lower.name isnot "naked">> <<if $rng gte 81>> "我已经想好接下来要什么了,"伦恩说道。 <<elseif $rng gte 61>> "你认为<<pshe>>能坚持多久?"伦恩问房间里的人。 <<elseif $rng gte 41>> <<if $player.gender_appearance is "m">> "你是穿着四角裤还是三角裤?我马上就要知道了,"伦恩说道。 <<else>> "你穿内裤了吗?我马上就知道了,"伦恩说道。 <</if>> <<elseif $rng gte 21>> "我想知道<<pshe>>穿的是什么样的内衣,"伦恩说道。 <<else>> "觉得冷吗?"伦恩问道。 <</if>> <<elseif $worn.under_upper.name isnot "naked">> <<if $rng gte 81>> "想继续吗?你马上就要脱光了,"伦恩说道。 <<elseif $rng gte 61>> "再这样下去,你会一丝不挂的,"伦恩说道。 <<elseif $rng gte 41>> "我想你知道我接下来会要什么,"伦恩说道。 <<elseif $rng gte 21>> "你确定要继续吗?"伦恩问道。 <<else>> "我敢打赌,你穿这么少的衣服,回家路上一定很有趣。"伦恩说道。 <</if>> <<elseif $worn.under_lower.name isnot "naked">> <<if $rng gte 81>> "你已经没剩什么可脱的了,"伦恩说道。 <<elseif $rng gte 61>> "趁你还留有一丝尊严,现在放弃也不丢人。"伦恩说道。 <<elseif $rng gte 41>> "你离全裸只有一步之遥,"伦恩说道。 <<elseif $rng gte 21>> "你知道接下来会发生什么吗?"伦恩问道。 <<else>> "你马上就要全裸了,"伦恩说道。 <</if>> <<else>> <<if $rng gte 91>> "你还有其它很多方法可以羞辱你自己,"伦恩说道。 <<elseif $rng gte 81>> "如果你不打算结束游戏,那我也不会结束。"伦恩得意地笑着说道。 <<elseif $rng gte 71>> "想继续吗?你也许可以付出一些更特别的代价。"伦恩说道。 <<elseif $rng gte 61>> "接下来我该让<<phim>>做什么呢?"伦恩说道。 <<elseif $rng gte 51>> "还没完,"伦恩说道。 <<elseif $rng gte 41>> "我想想,"伦恩说道。 <<elseif $rng gte 31>> "让我想想,"伦恩说道。 <<elseif $rng gte 21>> 伦恩摸了摸<<his>>的下巴。 <<elseif $rng gte 11>> 伦恩在沉思中轻敲桌子。 <<else>> 伦恩在看你。 <</if>> <<set _cards_naked to true>> <</if>> <<estate_cards_bet>> <br><br> <<cards_play_options>> <</if>>
<<effects>> <!-- estate end 9 --> <<if $exposed gte 2>> 你离开座位,伦恩和<<his>>朋友的目光一直在赤裸裸地盯着你的<<bottom>>。"一路平安,"伦恩说道。<<His>>的朋友们发出笑声。 <br><br> <<card_pot_collected>> <<set $estate_cards_end to "naked">> <<cards_naked_end>> <<else>> 你离开座位。伦恩的朋友们低声抱怨着。"我们不会强留你,"伦恩说,"如果你还需要我帮忙,你知道在哪里可以找到我。" <br><br> <<card_pot_collected>> <<estate_cards_finish>> <<set $estate_cards_end to "left_early">> <<link [[继续|Estate]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<pass 3>> 伦恩毫不犹豫。 <<if $estate.cards.position is "penile">> <<He>>按住你的肩膀,将<<his>>的胯部移到你的上方,让<<his>>的阴道紧贴着你的<<penis>><<if $semen_amount gte 1>>,接住了你的精液<<else>>。<</if>>你的痉挛让你变得无助,而<<he>>利用自己的重量压下身体,<span class="pink">将你一吞到底。</span> <<if $player.virginity.penile is true>> <span class="red">你的包皮与你的龟头分离,永远剥夺了你的纯洁。</span> <br><br> <<penileejacstat>> 你感受到<<his>>的呼吸洒在你的耳边,"我感觉到了,"<<he>>低声耳语道,只有你能听到,"你很大胆嘛,敢拿你的贞操冒险。我想我喜欢上你了。"<<ggglove>><<npcincr Wren love 12>> <<else>> 你进入<<He>>时,<<him>>在你耳边喘息着。"我喜欢这个,"<<he>>低声说道,"现在做个好<<girl>>,不要动。" <</if>> <<takeVirginity "Wren" "penile">><<takeNPCVirginity "Wren" "vaginal">> <br><br> <<bruise penis>><<penilestat>><<raped>><<penisraped>> <<if $semen_amount gte 1>> 你在<<him>>体内痉挛,<<his>>完全掌握了主动权,你只能被动地任<<him>>玩弄,最终你把精液喷进了<<he>>的子宫。 <<else>> 你在<<him>>体内痉挛,<<his>>完全掌握了主动权,你只能被动地任<<him>>玩弄。 <</if>> 当你的痉挛消失后,<<he>>加快了节奏,每次坐下来时,<<his>>的屁股都会拍打在你的大腿上。<<His>>的朋友们正忙着欣赏这出好戏,无暇顾及平时的戏谑。 <br><br> <<elseif $estate.cards.position is "vaginal">> <<He>>抓住你的<<bottom>>,把你举起,将你的<<pussy>>抵在<<print $NPCList[0].penisdesc>>的顶端。<<He>>慢慢让你落下,你的痉挛让你变得无助,而<<he>>则<span class="pink">推入了你的体内。</span> <<if $player.virginity.vaginal is true>> <span class="red">撕裂你的处女膜,永远夺走了你的纯洁。</span> <br><br> 你感受到<<his>>的呼吸洒在你的耳边,"我感觉到了,"<<he>>低声耳语道,只有你能听到,"你很大胆嘛,敢拿你的贞操冒险。我想我喜欢上你了。"<<ggglove>><<npcincr Wren love 12>> <<else>> 填满了你,当<<he>>进入时,<<He>>在你耳边喘息着。"我喜欢这个,"<<he>>低声耳语道,"现在,做个好<<girl>>,不要动。" <</if>> <<takeVirginity "Wren" "vaginal">><<takeNPCVirginity "Wren" "penile">> <br><br> <<bruise vagina>><<vaginalstat>><<raped>><<vaginaraped>> <<he>>猛烈地抽插你,你包裹在<<his>>肉竿周边的内壁不断颤抖,<<his>>随着抽插的动作不断将你抬起放下。当你的痉挛消失后,<<he>>加快了节奏。<<His>>的朋友们正忙着欣赏这出好戏,无暇顾及平时的戏谑。 <br><br> <<elseif $estate.cards.position is "anal">> <<He>>抓住你的<<bottom>>,把你举起,将你的<<bottom>>抵在<<print $NPCList[0].penisdesc>>的顶端。<<He>>慢慢让你落下,你的痉挛使你变得无助,而<<he>>则<span class="pink">推入了你的体内。</span> <<if $player.virginity.anal is true>> <<takeVirginity "Wren" "anal">> <span class="red">以你意想不到的方式侵犯你。</span> <br><br> 你感受到耳边<<his>>的呼吸。"第一次?"<<he>>低声说道,"别担心,我会很温柔的。"<<gglove>><<npcincr Wren love 12>> <<else>> 填满了你,当<<he>>进入时,<<He>>在你耳边喘息着。"我说过你的屁股会是我的,"<<he>>说道,"现在别动,乖乖让我做完。" <</if>> <<takeNPCVirginity "Wren" "penile">> <br><br> <<bruise anus>><<analstat>><<raped>><<anusraped>> <<He>>猛烈地操你,随着抽插的动作不断将你抬起放下。当你高潮的痉挛消退时,<<He>>加快了节奏。<<His>>的朋友们正忙着欣赏这出好戏,无暇顾及平时的戏谑。 <br><br> <<elseif $estate.cards.position is "pc_lap">> 一条腿勾住你的腰,另一条腿挪到你的腿下。你被死死固定住,只能任凭<<he>><span class="pink">摩擦着你的下体,</span>把你们的阴唇挤在一起。<<Hes>>已经湿了。"我喜欢这个,"<<he>>低语,"现在,做个好<<girl>>,别动。" <<purity -10>> <br><br> <<He>>操着你,你的身体被紧紧地压在<<hers>>的身下。你在<<his>>的怀抱里几乎动弹不得,只能发出阵阵痉挛。<<His>>的朋友们正忙着欣赏这出好戏,无暇顾及平时的戏谑。 <br><br> <</if>> <<link [[继续|Estate Cards Sex 2]]>><</link>> <br>
<<effects>> <<pass 3>> <<if $estate.cards.position is "penile">> 当伦恩在你的<<penis>>上上下晃动时,你的性欲也随之攀登。"差不多了,"<<he>>说,<<his>>的声音比平时高亢。 <br><br> <<penileejacstat>> <<orgasm>> <<recordVaginalSperm "Wren" "pc" "human">> <br> 你的第二次高潮将伦恩推向了高潮的边缘。<span class="lewd"><<His>>的身体在狂喜中颤抖,</span>但<<he>>用手捂住了嘴,压制住呻吟。 <br><br> <<He>>靠在你身上,在你的胸口喘气。<<He>>很快恢复过来,从你身上爬起来,重新整理起了<<his>>的衣服。 <br><br> <<elseif $estate.cards.position is "vaginal">> 伦恩握着你的腰让你在<<his>>的<<print $NPCList[0].penisdesc>>上抽插,你变得越来越兴奋。"你快要去了,"<<he>>说道。 <br><br> <<vaginalejacstat>> <<orgasm>> <<recordVaginalSperm "pc" "Wren" "human">> <br> 你的第二次高潮将伦恩推向了高潮的边缘。<span class="lewd"><<His>>把你的<<pussy>>灌满了精液,身体在盛大的高潮中不断颤抖。</span><<bodyliquid "vagina" "semen">> <br><br> 你靠在<<his>>的胸前,<<he>>喘着气用胳膊搂住你的腰。<<He>>很快恢复过来,把你从<<He>>身上扶起来,重新整理起了<<his>>的衣服。 <br><br> <<elseif $estate.cards.position is "anal">> 伦恩握着你的腰让你在<<his>>的<<print $NPCList[0].penisdesc>>上抽插,你变得越来越兴奋。"你快要去了,"<<he>>说道。 <br><br> <<analejacstat>> <<orgasm>> <br> 你的第二次高潮将伦恩推向了高潮的边缘。<span class="lewd"><<His>>把你的<<bottom>>灌满了精液,身体在盛大的高潮中不断颤抖。</span><<bodyliquid "anus" "semen">> <<recordAnusSperm "pc" "Wren" "human">> <br><br> 你靠在<<his>>的胸前,<<he>>喘着气用胳膊搂住你的腰。<<He>>很快恢复过来,把你从<<He>>身上扶起来,重新整理起了<<his>>的衣服。 <br><br> <<elseif $estate.cards.position is "pc_lap">> 伦恩在你的<<pussy>>上快速摩擦,你感觉身体越来越兴奋了。"我差不多了,"<<he>>说,<<his>>的语调比平时更高亢。 <br><br> <<vaginalentranceejacstat>> <<orgasm>> 你的第二次高潮将伦恩推向了高潮的边缘。<span class="lewd"><<His>>把你紧紧拉进怀里,<<he>>的身体在盛大的高潮中不断颤抖。</span><<his>>的呻吟声在你的发间回荡。 <<if $NPCList[0].breastsize gte 6>> <<He>>把你的头夹在<<his>><<print $NPCList[0].breastsdesc>>间,你的叫声淹没在其中。 <<else>> <<Hes>>被你毫不掩饰的呻吟声淹没了。 <</if>> <<bodyliquid "vaginaoutside" "goo">> <br><br> <<He>>靠在你身上,胸膛紧贴着你上下起伏。<<He>>迅速恢复过来,从你身边离开,重新整理好<<his>>的衣服。 <br><br> <</if>> <<fetishPregnancyImg>> <<link [[继续|Estate Cards Sex 3]]>><</link>> <br>
<<effects>> 伦恩得意地笑着,靠到了椅背上。"你床上功夫不错,"<<he>>说道,"我今天就要求这么多了。祝你下次好运。" <br><br> <!-- estate end 2 --> <<card_pot_collected>> <<set $estate_cards_end to "sex">> <<cards_naked_end>>
<<effects>> <<if $estate.cards.position is "pc_lap">> 伦恩得意地笑着,从你腿上爬起。"今天就到此为止吧,"<<he>>说,"祝你下次好运。" <<else>> 伦恩得意地笑着,将你从<<his>>腿上推开。"今天到此为止,"<<he>>说,"祝你下次好运。" <</if>> <br><br> <!-- estate end 2 (no sex variation, but still considered the same)--> <<card_pot_collected>> <<set $estate_cards_end to "sex_safe">> <<cards_naked_end>>
<<effects>> <<if $exposed gte 2>> "随你的便,"伦恩说,"祝你好运。" <br><br> 你走到外面,微风吹得你瑟瑟发抖。 <br><br> <<else>> <!-- means PC won, lost at least one piece of clothing, refused the clothes rebuy offer, and is at least somewhat clothed --> "随你的便,"伦恩说,"那就再见咯。" <br><br> 你走了出去,留下了被没收的衣服。 <br><br> <</if>> <<estate_cards_finish>> <<link [[继续|Estate]]>><<endevent>><</link>> <br>
<<effects>> <<set $consensual to 1>> <<if $speech_attitude is "meek">> "我、我会照你的意思去做的。"你盯着自己的脚说道。 <<elseif $speech_attitude is "bratty">> "好吧,"你说道,"但你最好信守承诺。" <<else>> "我会照你的意思去做的,"你说道。 <</if>> <<if $promiscuity gte 55>> <<promiscuity4>> <<else>> <br><br> <</if>> 伦恩的朋友们欢呼起来。"那就爬到桌子底下去,"伦恩说道,"别让他们久等。" <br><br> 你跪下来,爬到桌子底下。他们已经开始另一场牌局了。 <br><br> <<set $estate.cards.oral to 2>> <<link [[继续|Estate Cards Oral 2]]>><</link>> <br>
<<effects>> <<if $estate.cards.oral gt 7>> <<set $estate.cards.oral to 7>> <</if>> <<switch $estate.cards.oral>> <<case 2>> <<person2>> <<case 3>> <<person3>> <<case 4>> <<person4>> <<case 5>> <<person5>> <<default>> <<person6>> <</switch>> <<if $estate.cards.oral lt 7>> <<if $estate.cards.oral is 2>> 你爬向第一个打手——一个<<person>>。 <<elseif $estate.cards.oral is 6>> 你爬到最后一个打手——一个<<person>>脚边。 <<else>> 你爬向下一个打手——一个<<person>>。 <</if>> <<rng>> <<if $rng gte 86 - ($estate.cards.rim || 0) * 10 and $analingusdisablegiving is "f">> <<He>>一只脚放上椅子,<<npcUndressText $NPCList[$estate.cards.oral - 1] "lower" "self">>,向后靠上来,让你正对<<his>>的菊穴。 <br><br> 伦恩说过你必须用嘴。 <br><br> <<link [[舔|Estate Cards Oral Anus]]>><<if $promiscuity lt 55>><<trauma 6>><<stress 6>><</if>><<arousal 600 "mouth">><</link>><<skill_difficulty `currentSkillValue("oralskill")` "口部技巧" 1 1000>> <<if $promiscuity lt 55>> <<gtrauma>><<gstress>> <</if>> <<garousal>> <br> <<else>> <<if $pronoun is "f">> 你掀起<<his>>的裙子, <<else>> 你拉开<<his>>的裤子拉链, <</if>> <<if $NPCList[($estate.cards.oral - 1)].penis isnot "none" and !npcHasStrapon($estate.cards.oral - 1)>> 掏出<<his>>的<<print $NPCList[($estate.cards.oral - 1)].penisdesc>>。 <br><br> 伦恩说过你必须用嘴。 <br><br> <<link [[舔|Estate Cards Oral Penis]]>><<if $promiscuity lt 55>><<trauma 6>><<stress 6>><</if>><<arousal 600 "mouth">><</link>><<skill_difficulty `currentSkillValue("oralskill")` "口部技巧" 1 1000>> <<if $promiscuity lt 55>> <<gtrauma>><<gstress>> <</if>> <<garousal>> <br> <<if $ejactrait gte 1>> <<if $exposed gte 2>> <<link [[表演节目|Estate Cards Oral Penis Cumslut]]>><</link>><<ejacTrait>> <<arousal 600>><<garousal>> <<else>> <!-- means PC won, lost at least one piece of clothing, refused the clothes rebuy offer, and is at least somewhat clothed --> /* <span class="blue">You consider putting on a show, but you're too clothed for that.</span> */ <!-- "Why is that a problem?" you ask. "Because I'd have to add clothed variations for it, and I'm not promiscuous enough," said someone who is definitely not a cop. --> /* <br><br> */ <</if>> <</if>> <<else>> 露出了<<his>>的小穴。 <br><br> 伦恩说过你必须用嘴。 <br><br> <<link [[舔|Estate Cards Oral Vagina]]>><<if $promiscuity lt 55>><<trauma 6>><<stress 6>><</if>><<arousal 600 "mouth">><</link>><<skill_difficulty `currentSkillValue("oralskill")` "口部技巧" 1 1000>> <<if $promiscuity lt 55>> <<gtrauma>><<gstress>> <</if>> <<garousal>> <br> <</if>> <</if>> <<else>> <<earnFeat "Trading Dignity">> <<person1>> 所有人都被服务过了一遍,完成后你从桌子底下爬了出来。 <br><br> <<if $estate.cards.clothesRebuyTerms>> <<set _price to $estate.cards.clothesRebuyTerms.price>> <<if _price gt 0>> "一言为定,先给钱,"伦恩伸出手说道。 <br><br> 如果他们想抢劫你早就下手了。你递给伦恩<<printmoney `_price`>>。 <br><br> <<set $money -= _price>> 伦恩把你的衣服扔给你,一脸满足地得意地笑着。 <br><br> <<else>> "成交,"伦恩满意地笑着说道。 <br><br> <<He>>向<<his>>的一个打手点点头,那个人把你的衣服扔向你。 <br><br> <</if>> <<clotheson>> <<set $estate_cards_end to "pc_won_and_oral">> <!-- making sure to reset this, so that <<estate_cards_finish>> doesn't ruin the clothes --> <<set $estate.cards.confiscatedClothes to []>> "再见,"伦恩在你离开小屋时说道。 <br><br> <<estate_cards_finish>> <<link [[继续|Estate]]>><<endevent>><</link>> <br> <<else>> "一言为定,"伦恩说着把毛巾扔给你。它很小。远远不够覆盖你的全身。 <br><br> <<if $estate_cards_end isnot "sex">> <<set $estate_cards_end to "oral">> <</if>> <<link [[把它包裹在胸前|Estate Cards Towel]]>><<set $phase to 0>><</link>> <br> <<link [[把它包裹在腰上|Estate Cards Towel]]>><<set $phase to 1>><</link>> <br> <<if $estate.cards.wren_under_bottoms is 0>> <<link [[把它包裹在伦恩腰上|Estate Cards Towel]]>><<set $phase to 2>><</link>><<glove>><<npcincr Wren love 1>> <br> <</if>> <</if>> <</if>>
<<effects>> <!-- calling this before the wear widget to make sure the newly put on towel doesn't get ruined --> <<estate_cards_finish>> <<if $phase is 0>> <<upperwear 3>> 你背对着桌子,把那单薄的东西系在胸前。感觉只要一阵风就会把它从你身上扯下来,但总比什么都没有强。 <<elseif $phase is 2>> 你走到伦恩面前,把毛巾缠在<<his>>的腰上。<<He>>看起来很惊讶。"哇哦,"<<he>>笑着说道,"这是什么温柔的小甜心行为?" <<else>> <<lowerwear 3>> 你背对着桌子,把那单薄的东西系在腰上。你不确定自己有没有被完全遮起来,但总比什么都没有强。 <</if>> <br><br> "祝你好运,"伦恩笑着说。你离开了小屋。 <br><br> <<link [[继续|Estate]]>><<endevent>><</link>> <br>
<<effects>> 你用舌头轻触<<print $NPCList[($estate.cards.oral - 1)].penisdesc>>的顶端,感觉到血液涌入其中。你<<oraltext>>上下舔舐阴茎,并在龟头周围转圈。 <<if currentSkillValue("oralskill") gte random(1, 1000)>> <span class="green"><<person>>抽搐着,</span>精液喷涌而出。 <<if currentSkillValue('danceskill') gte random(1, 1000)>> <span class="green">你及时做出了反应,</span>让精液溅到了地板和桌子下面。 <<else>> 它溅到了你的脸上。<<bodyliquid "face" "semen">><<oralejacstat>> <</if>> <br><br> <<set $estate.cards.oral += 1>> <<link [[继续|Estate Cards Oral 2]]>><</link>> <br> <<else>> <<if $estate.cards.clothesRebuyTerms>> <span class="red"><<person>>抓住你脑后的头发,</span><span class="pink">将<<his>>的阴茎顶到你的嘴边。</span><<He>>不会接受别的选择,如果你拒绝,伦恩也不会把你的衣服卖给你。 <br><br> <<else>> <span class="red"><<person>>抓住你脑后的头发,</span><span class="pink">将<<his>>的阴茎顶到你的嘴边。</span><<He>>不会接受别的选择,如果你拒绝,伦恩也不会放下手里的毛巾。 <br><br> <</if>> <<oralskill 5>> <span class="gold">你对自己用嘴巴给予快乐的能力感到更有信心了。</span> <br><br> <<link [[吮吸|Estate Cards Oral Penis 2]]>><<arousal 600 "mouth">><</link>><<garousal>><<oralvirginitywarning>> <br> <<link [[拉开距离|Estate Cards Oral End]]>><</link>> <br> <</if>>
<<effects>> 你用舌头轻舔<<persons>>的阴部,然后<<oraltext>>用舌尖在<<his>>的肉缝中上下游走,最后绕着<<his>>的阴蒂打转。 <<if currentSkillValue("oralskill") gte random(1, 1000)>> <span class="green"><<He>>抽搐着</span>,把你的头夹在<<his>>大腿之间,你把<<him>>推向了高潮。你听到伦恩笑了。 <br><br> <<set $estate.cards.oral += 1>> <<link [[继续|Estate Cards Oral 2]]>><</link>> <br> <<else>> <<if $estate.cards.clothesRebuyTerms>> <span class="red"><<person>>抓住你脑后的头发,</span><span class="pink">把你的头按在<<his>>的腹股沟上。</span><<He>>不会接受别的选择,如果你拒绝,伦恩也不会把衣服卖给你。 <br><br> <<else>> <span class="red"><<person>>抓住你脑后的头发,</span><span class="pink">把你的头按在<<his>>的腹股沟上。</span><<He>>不会接受别的选择,如果你拒绝,伦恩也不会放下手里的毛巾。 <br><br> <</if>> <<link [[舔|Estate Cards Oral Vagina 2]]>><<arousal 600 "mouth">><</link>><<garousal>> <br> <<link [[拉开距离|Estate Cards Oral End]]>><</link>> <br> <</if>>
<<effects>> 当<<person>>把你的脸贴在<<his>>的<<print $NPCList[($estate.cards.oral - 1)].penisdesc>>上时,你的嘴唇分开。随着最后一推,<<he>>把它塞进了你的嘴里。 <<if $player.virginity.oral is true>> <<takeVirginity $estate.cards.oral "oral">> <span class="red">它尝起来很怪。</span> <</if>> <<bruise face>><<oralstat>><<violence 1>><<raped>> <br><br> <<if $rng gte 91>> 不满足于让你吸吮,<<he>>双手抓住你的头发,<span class="pink">把<<his>>的阴茎更深地插入你的嘴里。</span><<lcontrol>><<control -10>> <br><br> 在<<he>>抽动时,<<He>>把你固定住,<span class="lewd">将精液射进你的咙中。</span><<He>>随后松开了你,让你得以获得喘息的空间。 <br><br> <<else>> <<He>>紧紧抓住你的头发,让你吸吮,直到<<he>>抽动着把精液射进你的嘴中。<<He>>紧紧抓住你的头,强迫你把它吞下去。 <</if>> <br><br> <<oralejacstat>><<bodyliquid "face" "semen">> <<set $estate.cards.oral += 1>> <<link [[继续|Estate Cards Oral 2]]>><</link>> <br>
<<effects>> <<set _penisdesc to $NPCList[($estate.cards.oral - 1)].penisdesc>> <<if $NPCList[($estate.cards.oral - 1)].penissize lte 1>> 你<<oraltext>>吸吮着<<persons>>_penisdesc。 <<if $speech_attitude is "bratty">> 在几分钟后,这家伙抽动了几下,射出一段精液,你将精液搅匀吞下,然后继续。 <<else>> 你想方设法地满足<<him>>,尽管<<him>>的尺寸让你很难把它放进嘴里。 <br><br> 几分钟后,<<he>>呻吟着射在你的舌头上。<<cumswallow `$NPCList[$estate.cards.oral - 1].type` null `npcSemenMod($NPCList[$estate.cards.oral - 1].penissize)`>>"谢谢你,"你说完后继续自己的动作。 <</if>> <<oralstat>> <<ejacstat>> <<oralejacstat>> <<else>> <<switch $estate.cards.oral>> <<case 2>> 你用嘴吞下_penisdesc,随着它变得更硬而<<oraltext>>深喉。 <br><br> <<person>>抓住你的后脑,<span class="red">强行将<<his>>_penisdesc塞入你的喉中。</span> <span class="pink">泪水顺着你的脸庞流淌</span>。 <span class="pink">你的身体不由自主地痉挛起来,</span>带起桌子和上面的卡片一同摇晃,逗得全场哄堂大笑。 <br><br> _penisdesc开始跳动。"全部吞下去,"<<he>>说道,"一滴不剩。"<<His>>抓得更紧了,<span class="lewd">一股温暖而浓稠的精液灌入你的喉咙。</span> <br><br> <<cumswallow "human" 50>> "好<<girl>>,"<<he>>拍了拍你的头,然后松开手说道。 <br><br> <<if $speech_attitude is "bratty">> 尽管泪流不止,但是你还是为自己的成就感到骄傲。 <<else>> "谢,谢谢你,<<sir>>,"嘴里的精液咽下去后,你结结巴巴地说道。 <</if>> <<arousal 600>><<garousal>><<lstress>><<stress -5>> <<oralstat>> <<ejacstat>> <<oralejacstat>> <<set $hygiene += 500>> <<case 3>> 第二个打手,一个<<person>>,已经准备好了,正等着你转身面对<<him>>。当他们开始玩纸牌游戏时,你<<oraltext>>用嘴舔弄着_penisdesc。 <br><br> <<He>>的身体开始抽搐,你从嘴里吐出肉棒,让<span class="lewd">大量的精液喷到了你的额头上</span>,你用手继续挤它。 <br><br> "上来,"<<he>>命令道。"我要看看你的脸。"你从桌子底下钻出来,<span class="lewd">两股浓稠的精液慢慢地从你的鼻孔往外流。</span>"我想这个荡妇还挺享受的。" <br><br> "来来来,看这里。"有个打手拿手机对着你,"冲这边,笑一笑。所有人都该知道你是个多么放荡的人。" <br><br> <<if $speech_attitude is "bratty">> 你的眼睛湿润了,你强按住微笑,但当精液流到你的嘴边时,你无法抑制伸出舌头的冲动,<span class="lewd">舔走了唇边的一些液体。</span>"我就知道!你就是控制不住自己。" <<else>> <span class="lewd">你对着镜头摆出一个微笑。</span>"哈啊,你做得好啊。"在一众拿着手机的人里,其中一个拍着手说道。 <</if>> <br><br> 你摆出更多的姿势,<span class="green">让他们拍下你在嘴里玩弄吞咽精液的视频。</span>"朋友们,这太他妈性感了,我要和大家伙分享这个。" <br><br> 这些暴徒满意地指示你回到桌下。其他人正在等待轮到他们。 <<famesex 2>> <<oralstat>> <<ejacstat>> <<faceejacstat>> <<oralejacstat>> <<bodyliquid "face" "semen">> <<semenswallowedstat 10>> <<set $hygiene += 500>> <<arousal 600>><<garousal>><<lstress>><<stress -5>> <<case 4>> 你开始吸吮<<persons>>_penisdesc。<<He>>俯视着你。"你的<<haircolourtext>>头发真漂亮,但我可以让它更漂亮。" <br><br> <<He>>推开你,<span class="lewd">在射精时把<<his>>的阴茎对准你的头顶。</span>"用它来洗你的头发吧。" <br><br> 在<span class="lewd">你把<<his>>的精液涂满你的头发时</span>,<<He>>看起来很高兴。 <<oralstat>> <<hairejacstat>> <<ejacstat>> <<bodyliquid "hair" "semen">> <<set $hygiene += 500>> <<arousal 600>><<garousal>><<lstress>><<stress -5>> <<case 5>> 当你转过去时,<<persons>>的_penisdesc已经很硬了。"啊,哈……"<span class="lewd"><<he>>抽搐了一下,在毫无征兆的情况下,射在了你的身上。</span><<He>>看着跪在大腿间的你,气喘吁吁。 <br><br> <<if $speech_attitude is "bratty">> "你射得真快,"你一边感叹,一边压抑住笑声。而其他暴徒则表现得不那么克制,公然嘲笑着<<person>>。<<His>>的脸涨得通红。"他,他妈的<<bitch>>,"<<he>>说道,"要不是你脸上都是精液,不然我就一巴掌把你脸上那得意的表情打掉。" <<else>> "对不起,<<sir>>,"你低声说道,"我可能太急于求成了。"<span class="lewd">你假装去吮吸<<his>>的软屌,同时擦掉在你的脖子和<<breasts>>上的精液。</span> <</if>> <<neckejacstat>> <<chestejacstat>> <<ejacstat>> <<bodyliquid "neck" "semen">> <<bodyliquid "chest" "semen">> <<set $hygiene += 500>> <<arousal 600>><<garousal>><<lstress>><<stress -5>> <<case 6>> 你吮吸着<<persons>>_penisdesc。这是最后一根。很快<<He>>就浑身抽搐,<span class="lewd">坚硬的肉棒在你的嘴里跳动着。</span> <br><br> "等的就是这个,"<<he>>说着,用双手紧紧抓住你的头。<<He>>开始抽插起来。 <br><br> 第一次射出的实在是太多了,<span class="lewd">精液呛得你直咳嗽,并从你的鼻子里喷出。</span>精液射得太快太浓,以至于你无法及时全部吞下。伴随着每次抽插,越来越多的精液喷入你的嘴里,从你的唇边溅出。 <<cumswallow "human" 80>> <br><br> "操,"<<person>>说道。<<He>>把你推开,"看看这个欠操的婊子。"其他的暴徒打断他们的纸牌游戏。每个人都盯向你——一个跪在地上赤身裸体全身都被精液覆盖的物体正在试图让<<pher>>自己喘过气来。 <br><br> 白色的精线还在从你的下巴垂下,每双眼睛都盯着你,<span class="green">你微笑着鞠了一躬。</span>屋子里爆发出一阵欢笑。 <br><br> "嘿,"伦恩说道,"不清理干净,你哪儿也别想去。我们才不碰呢。"<<person1>><<He>>指着你面前的地板,上面溅满了精液。 <br><br> <<if $speech_attitude is "bratty">> 你继续跪着,舀起精液,<span class="lewd">涂满整片胸口。</span> <<bodyliquid "leftarm" "semen">> <<bodyliquid "rightarm" "semen">> <<else>> 你四肢着地,<span class="lewd">把地板上的精液舔得干干净净。</span>"嘿,<<girl>>,"<<person6>><<person>>说道,"你把精液弄到我鞋子上了。" 你于是接着舔它们,直到吞下最后一滴。 <<semenswallowedstat 100>> <<bodyliquid "mouth" "semen" 2>> <</if>> <<chestejacstat>> <<tummyejacstat>> <<oralstat>> <<ejacstat>> <<bodyliquid "face" "semen">> <<bodyliquid "chest" "semen">> <<bodyliquid "tummy" "semen">> <<set $hygiene += 1000>> <<arousal 600>><<garousal>><<lstress>><<stress -5>> <</switch>> <br><br> <</if>> <br><br> <<set $estate.cards.oral += 1>> <<if $arousal gte $arousalmax>> <<link [[继续|Estate Cards Oral Cumslut Orgasm]]>><</link>> <<else>> <<link [[继续|Estate Cards Oral 2]]>><</link>> <</if>> <br>
<<effects>> 不断积累的快感淹没了你。你的肌肉随着<span class="lewd">剧烈的高潮</span>痉挛着。 <br><br> <<person6>><<person>>注意到了。"这个荡妇被射得真要高潮了。" <br><br> <<if $speech_attitude is "bratty">> "操,"你说道,"操你妈的。" <<else>> "我、我很抱歉,"你说道,"我真的很抱歉。" <</if>> 你将膝盖大大岔开,试图保持平衡。暴徒们再次欢呼。<span class="red">一大群手机围在你身边。</span> <br><br> 他们录下你在牌桌下因高潮而不自主地颤抖和呻吟的画面。 <br><br> <<orgasm>> <<famesex 4>> <br><br> <<link [[继续|Estate Cards Oral 2]]>><</link>>
<<effects>> 你用你的舌头抽插着<<person>>,直到你感觉<<his>>的小穴因高潮而颤抖。<<He>>松开你的头发。 <br><br> <<set $estate.cards.oral += 1>> <<link [[继续|Estate Cards Oral 2]]>><</link>> <br>
<<effects>> 你<<oraltext>>舔着<<his>>的菊穴。 <<if currentSkillValue("oralskill") gte random(1, 1000)>> <<He>>呻吟着,配合地靠向你的舌头。你不断舔舐,直到 <<if $NPCList[($estate.cards.oral - 1)].penis isnot "none" and !npcHasStrapon($estate.cards.oral - 1)>> <span class="green"><<he>>射到了地上。</span> <<else>> <span class="green">一声长叹,颤抖起来。</span>淫秽的液体滴在地上。 <</if>> <<set $estate.cards.rim = $estate.cards.rim || 0 + 1>> <<else>> <<rng>> <<if $rng gte 91 and $facesitdisable is "f">> <<he>>不满你的技术,一把揽过你的脑袋,<span class="pink">把你的头死死埋在<<his>>屁股里。</span><<arousal 600 "mouth">><<garousal>><<control -10>><<lcontrol>> <br><br> <<He>>抽搐着把你定在原位。 <<if $NPCList[($estate.cards.oral - 1)].penis isnot "none" and !npcHasStrapon($estate.cards.oral - 1)>> 射到了地上。 <<else>> 喷洒到地上。 <</if>> <<He>>放开了你,你差点喘不过气来。 <<else>> <<He>>按住你脑袋后面,但允许你继续侍奉菊穴,直到<<he>>抽搐起来, <<if $NPCList[($estate.cards.oral - 1)].penis isnot "none" and !npcHasStrapon($estate.cards.oral - 1)>> 射到了地上。 <<else>> 喷洒到地上。 <</if>> <</if>> <</if>> <br><br> <<set $estate.cards.oral += 1>> <<link [[继续|Estate Cards Oral 2]]>><</link>> <br>
<<effects>> 你逃离<<persons>>的钳制,从桌子底下爬出。<<person1>>"请自便吧,"伦恩说道。<<if $exposed gte 2>>"祝你好运。"<<else>>"再见。"<</if>> <br><br> 你向外走去。<<if $exposed gte 2>>微风吹得你瑟瑟发抖。<</if>> <br><br> <<estate_cards_finish>> <<link [[继续|Estate]]>><<endevent>><</link>> <br><br>
<<effects>> <<if $estate.cards.position is "wren_lap" or $estate.cards.position is "vaginal" or $estate.cards.position is "anal">> <<He>>斜靠在椅子上喘着粗气,用<<his>>的手牢牢地抓住着你的屁股。 <<He>>松开<<his>>的手。"还不错,"<<he>>承认道,将你从<<his>>的腿上推开。"游戏结束。我希望你得到了想要的东西。" <<else>> <<He>>靠着你喘着粗气,双臂仍然牢牢锁住你的胸口。<<He>>和你拉开距离,看起来很累。 "还不错,"<<he>>承认道,将<<his>>的腿从你身上抬起。"游戏结束。我希望你得到了想要的东西。" <</if>> <br><br> <!-- estate end 1 --> <<card_pot_collected>> <<set $estate_cards_end to "wren_finished_early">> <<cards_naked_end>>
<<effects>><<person1>><<set $wren_seen to "letter">> <<if $wren_intro is undefined>> <<set $wren_intro to true>> <<if $speech_attitude is "meek">> "你、你叫伦恩?"你问道,"我有东西要给伦恩。" <<elseif $speech_attitude is "bratty">> "有给伦恩的快递,"你说道,"<<him>>应该就是你吧?" <<else>> "我有东西要转交伦恩,"你说道,"你是<<him>>吗?" <</if>> <br><br> "<span class="gold">对,是我。</span>"<<personsimple>>说,"谁派你来的?圣诞老人?" <br><br> <</if>> 你拿出米奇给你的马尼拉纸信封,交给伦恩。 <<if $speech_attitude is "meek">> "这是你的老熟人给的。" <<elseif $speech_attitude is "bratty">> "是你的老熟人派我来这儿的。" <<else>> "你的老熟人让我把这个给你。" <</if>> <br><br> 伦恩接过它,从正反两面看了看,然后笑了一下。<<He>>把它扔到附近的桌子上。"一直在等这个。不知道这次他又给我准备了什么。" <br><br> <<if !$pubfame.seen.includes("wrenOldman")>> <<set $pubfame.seen.pushUnique("wrenOldman")>><<set $pubfame.detail to "wrenOldman">> 你想要收回你的手臂,但是伦恩在你来得及之前就抓住了你。<<he>>流畅地把你拉了过去,向后靠在了<<his>>的椅子上,让你来到桌子下面。<<He>>靠上前,你们的脸几乎贴到了一起。<<His>>的朋友们在旁边欢呼雀跃。 <<stress 6>><<gstress>> <br><br> "你可以告诉'老熟人',让他别演了,"伦恩压低声音,"我确定'米奇'对于名字考虑了很多,但是这没有必要。"<<He>>抬头看了一眼桌子那头的其他人,"他们觉得我们是在互相爱抚,但是在他们这样吵闹的情况下他们听不到我们实际在说什么,很幸运,不是吗?" <<elseif !$pubfame.seen.includes("wrenLandry")>> <<set $pubfame.seen.pushUnique("wrenLandry")>><<set $pubfame.detail to "wrenLandry">> 你想收回你的手臂,但伦恩在你还没反应过来时就抓住了你。在一个流畅的、熟练的的动作中,<<he>>把你拉向<<him>>,向后靠在了<<him>>的椅子上,让你来到桌子下面。<<He>>靠上前,你们的脸几乎贴到了一起。<<His>>的朋友们在旁边欢呼雀跃。 <br><br> "你介意问问'米奇'为什么让你来,而不是让兰德里来吗?"伦恩低声说,"这有点不按常理出牌。" <<elseif $pubfame.seen.includes("wrenKiss")>> 你对伦恩伸出了手,<<he>>眨着眼握住了你的手。<<takeHandholdingVirginity "Wren" "romantic">>在一个流畅的、熟练的动作中,<<he>>把你拉向<<him>>,然后向后靠在了椅子上,让你来到桌子下面。<<He>>靠上前,你们的脸几乎贴到了一起。<<His>>的朋友们在旁边欢呼雀跃。"<<pShes>>对<<him>>来说太诱人了,"<<person2>><<person>>笑着说道。 <br><br> "那又怎样?"你问,"你还有更多米奇的秘密想挖掘吗?" <br><br> "谁知道呢,"<<person1>><<him>>笑着说道,"也许我只是想吻你,我此时似乎正有此意。" <<else>> 你想收回你的手臂,但伦恩在你还没反应过来时就抓住了你。在一个流畅的、熟练的的动作中,<<he>>把你拉向<<him>>,向后靠在了<<him>>的椅子上,让你来到桌子下面。<<He>>靠上前,你们的脸几乎贴到了一起。<<His>>的朋友们在旁边欢呼雀跃。 <br><br> "那又怎样?"你问,"你还有更多米奇的秘密想挖掘吗?" <br><br> "谁知道呢,"<<he>>笑着说道,"也许我只是想尝一尝你,我此时似乎正有此意。" <</if>> <br><br> <<link [[亲吻|Estate Fame Letter 2]]>><<set $phase to 0>><<arousal 1000 "mouth">><<npcincr Wren love 3>><</link>><<promiscuous1>><<ggarousal>><<glove>><<kissvirginitywarning>> <br> <<link [[拉开距离|Estate Fame Letter 2]]>><<set $phase to 1>><</link>>
<<effects>> <<if $phase is 0>> 你微微仰起身子,把嘴唇贴在伦恩的嘴唇上。<<takeKissVirginity "Wren" "romantic">> <<if !$pubfame.seen.includes("wrenKiss")>> <<set $pubfame.seen.pushUnique("wrenKiss")>> <<Hes>>有点措手不及,但很快<<he>>就笑着回吻你。<<He>>嘬了一下你的上唇,然后把<<his>>的舌头伸进你的嘴里。 <<promiscuity1>> 在分开的时候<<he>>对你咧嘴一笑。"你看到机会就抓住了,嗯?你很有趣,我很喜欢你。" <<glove>> <<else>> <<He>>微微一笑,将<<his>>的嘴压在你的嘴上,舌头探到你的嘴唇中间,玩味地搅动,纠缠着你的舌头,<<his>>的一只手揽住你的后脑勺,将你紧紧抱住。<<He>>以这种姿势仔细彻底地侵略着你嘴里的每一处细节。 <<promiscuity1>> 在分开的时候<<he>>对你咧嘴一笑:"你可得经常来啊,你太有趣了。" <<glove>> <</if>> <br><br> 伦恩放开了你,你<<if $arousal gte 6000>>摇摇晃晃地<</if>>站了起来。"你让<<phim>>在下面待了很长时间啊,"<<person3>><<person>>低声轻笑。 <br><br> "这可不怪我,"伦恩笑道,"我只想让<<phim>>待几秒钟,但是<<pshe>>不肯放我走。"<<person1>><<His>>的眼撇了你一下。"回去的时候替我谢谢老熟人。他很擅长挑最可爱的<<girls>>。" <<else>> 你尝试挣脱伦恩的控制。<<He>><<if $pubfame.seen.includes("wrenKiss")>>扬起眉毛,但还是<<else>>坏笑着<</if>>放开了你。"这不是很浪漫吗?"<<person3>><<person>>在你站起来的时候轻声地笑着。 <br><br> "没办法呢,正好一时兴起了。"伦恩看了你一眼,"等你回到老熟人身边时,替我谢谢他。他带给我的东西会派上用场的。"<<person1>><<He>>朝桌子另一侧扭了扭头,你送来的信封就放在那里。 <</if>> <br><br> <<pubfameComplete "wren">> <<if $farm_stage lte 4 or $farm_stage is undefined>> "很高兴见到你,"伦恩点点头说,"保重。" <br><br> <<link [[离开|Estate Cards Intro Leave]]>><</link>> <<else>> "来都来了,要一起玩玩21点吗?"伦恩问道。 <br><br> <<cards_start_play_options>> <</if>> <br>
<!-- End conditions 1. Wren finishes early estate_cards_end: "wren_finished_early" (or gets replaced with "oral") Desc: The PC has out-endured Wren, so technically Wren finished first Bets: allowed to take the pot End Location: Estate Clothes: oral for towel (if naked) Reason: while Wren didn't get to take PC, PC also hasn't gotten all they wanted from Wren, so it's really a tie. Wren does end up better off, so technically he'd still be dominant enough to demand oral for towel, rather than demanding oral for clothes buy-back 2. Wren finishes with PC estate_cards_end: "sex" ("oral" setter is ignored), or "sex_safe" ("oral" can replace it) Desc: The PC has lost, and Wren took his reward. PC lost Bets: allowed to take the pot End Location: Estate Clothes: oral for towel (if naked) Reason: Wren completely dominated PC, so definitely only oral for towel. It does have a variation where PC can have a chastity (so no sex), but we consider this to still be end 2 3. PC cheats, ends up being forgiven estate_cards_end: "cheat_moor" Desc: The PC was caught cheating, so it's a disqualification. Thrown into the moor Bets: pot confiscated End Location: Moor Clothes: none Reason: getitng caught cheating is considered a complete loss 4. PC cheats, ends up surrendering estate_cards_end: "cheat_remy" Desc: The PC was caught cheating, so it's a disqualification. Given to Remy. Can also be reached by failing plead (failed 3) and surrendering, or not trying to plead and surrendering Bets: pot confiscated End Location: Remy Clothes: none Reason: getitng caught cheating is considered a complete loss 5. PC cheats, ends up successfully running estate_cards_end: "cheat_run" Desc: The PC was caught cheating, disqualification. Can also be reached by failing plead (failed 3) and running, or not trying to plead and surrendering (???) Bets: pot confiscated, but perhaps we should let the player try and steal the pot for a much lower escape chance End Location: Estate Clothes: none Reason: obviously, because we ran, no option to get clothes/a towel back 6. PC cheats, ends up running, but fails estate_cards_end: "cheat_remy" Desc: The PC was caught cheating, disqualification. Can also be reached by failing plead (failed 3) and running, or not trying to plead and surrendering. Got caught, given to Remy. Bets: pot confiscated End Location: Remy Clothes: none Reason: obviously, because we ran and got caught, no option to get clothes/a towel back 7. PC runs after loss, ends up successfully running estate_cards_end: "run" Desc: not as bad as cheating, PC lost and ran (???) Bets: pot confiscated, but perhaps we should let the player try and steal the pot for a much lower escape chance End Location: Estate Clothes: none 8. PC runs after loss, ends up getting caught estate_cards_end: "run" Desc: not as bad as cheating, PC lost and tried runing, got caught, thrown into moor Bets: pot confiscated End Location: Moor Clothes: none 9. PC leaves early estate_cards_end: "naked" or "left_early" Desc: The PC has left early. Bets: allowed to take pot End Location: Estate Clothes: oral for towel (if naked) Reason: Wren is diasppoitned that PC is leaving the game essentially in the middle of it (with no one having won). Too annoyed to let the player get the clothes back 10. (todo) PC declares victory estate_cards_end: "pc_won" (or gets replaced by "pc_won_and_oral") Desc: The PC gets all favors they needed from Wren, and declares that they don't need anything else. Considered a win because Wren has exhasuted his usefulness and PC hasn't. PC can either rebuy the clothes after satisfying the goons, or leave Bets: allowed to take the pot End Location: Estate Clothes: allowed to buy back (all states) Reason: Wren realizes they've done a ton of favours already and didn't get much from you, so they must feel defeated enough to let you take the clothes you've lost back For each of these outcomes, we need to call <<card_pot_confiscated>> right after the PC abandons the pot (if the bets are confiscated) or <<card_pot_collected>> right before the player leaves the table (if the player collects the bet) Each also calls <<estate_cards_finish>> and calls <<endevent>> and some set $estate_cards_end Some also call <<estate_end>> if they kick the player directly into the moor/remy's farm Coverage: bets conf/coll | <<estate_cards_finish>> | <<endevent>> | <<estate_end>> (opt) | Clothes (todo) | $estate_cards_end 1 collected | + calls <<cards_naked_end>> | + <-------- | - estate <------ | towel | "wren_finished_early" (can be replaced by "oral") 2 collected | + calls <<cards_naked_end>> | + <-------- | - estate <------ | towel | "sex" or "sex_safe" ("safe_sex" can be replaced by "oral") 3 confiscated | + | + | + moor | none | "cheat_moor" 4 confiscated>> | + calls <<bl...Surrender>> | + <-------- | + remy <-------- | none | "cheat_remy" <-------- 5 confiscated | + | + | - estate | none | "cheat_run" 6 confiscated>> | + calls <<bl...Surrender>> | + <-------- | + remy <-------- | none | "cheat_remy" <-------- 7 confiscated | + | + | - estate | none | "run" 8 confiscated | + | + | - estate | none | "run" 9 collected | + (or + <<cards_naked_end>>) | + (or + <----) | - estate (or - estate <-) | none (or towel) | "left_early" or "naked" 10 collected | + (or + <<cards_oral_options>>) | + (or + <----) | - estate (or - estate <-) | none (or rebuy) | "pc_won" (can be replaced by "pc_won_and_oral") (with estate end 9, if you're naked, the parentheses cover the case, otherwise - the outside part of the parentheses) <<widget "cards_naked_end">> calls <<cards_oral_options>> <</widget>> <<widget "cards_oral_options">> Initiates oral scene. if leave without oral: calls <<estate_cards_finish>> calls <<endevent>> else if leave after attempt: if $estate.cards.clothesRebuyTerms: sets $estate_cards_end to "pc_won_and_oral" else: sets $estate_cards_end to "oral", if it isn't "sex" calls <<estate_cards_finish>> calls <<endevent>> else: if $estate.cards.clothesRebuyTerms: sets $estate_cards_end to "pc_won_and_oral" else: sets $estate_cards_end to "oral", if it isn't "sex" calls <<estate_cards_finish>> calls <<endevent>> <</widget>> <<widget "blackjackCaughtCheatingSurrender">> sets $estate_cards_end to "cheat_remy" sets $estate.cards_done to true calls <<endevent>> calls <<estate_end>> <</widget>> --> <!--Needs to be run in a previous passage to prevent cheating--> <<widget "blackjackStart">> <<if _args[0]>> <<set $blackjack to { cards:shuffle(shuffle(shuffle(deck()))), dealerCards: [], dealerSecondCardHidden: true, dealerState: null, dealerScore: null, playersCards: [], playersState: null, isFirstTurn: true, /* a turn is stale once the player goes into the cheating menu this is to prevent peeking checks/suspicion increase from just going back into the same menu ideally, I'd just have the cheating options open a window like with the Help and Options tab */ turnIsStale: false, susRoseInThisRound: false, /* we don't want to increase suspicion for already seen marked cards */ seenMarkedCardsSoFar: new Set(), caughtType: null, susCritHit: false, cheatChoice: null, playersScore: null, turn: null, winner: null, caughtCheating: false, endPassage: _args[0] }>> <</if>> <</widget>> <<widget "calculateBlackjackLuckStats">> <!-- currently very basic. instead of taking into account HOW the user won (hitting on 19, for example), it just calculates stats of the last X games --> <!-- // use this to see all distributions for a given number of games, // with an optional filter func for only showing the distributions that fit the given filter formula let max = 6; let nums = []; let pcts = []; let filterFuncs = []; // filterFuncs.push(ind) => { // // example formula: the player has a bad streak if less than 70% of the games are ties, and the opponent has won twice as many games // return pcts[ind].wins >= pcts[ind].losses*2 && pcts[ind].ties < .7 // } let generateBasicFilterFunc = (tiesCutoff, winMult) => { filterFuncs.push(["Player lucky cases", (ind) => pcts[ind].wins >= pcts[ind].losses*winMult && pcts[ind].ties < tiesCutoff]) filterFuncs.push(["Wren lucky cases", (ind) => pcts[ind].losses >= pcts[ind].wins*winMult && pcts[ind].ties < tiesCutoff]) filterFuncs.push(["Neutral cases", (ind) => !( (pcts[ind].losses >= pcts[ind].wins*winMult && pcts[ind].ties < tiesCutoff) || (pcts[ind].wins >= pcts[ind].losses*winMult && pcts[ind].ties < tiesCutoff) )]) } generateBasicFilterFunc(0.7, 2) // in all other cases, the flow of luck is considered "neutral" for (let i = 0; i < max; ++i) { for (let j = 0; j < max; ++j) { for (let k = 0; k < max; ++k) { if ((i + j + k) !== max) { continue; } nums.push({wins:i,losses:j,ties:k}); } } } let s = []; for (let sub of nums) { let wPct = sub.wins/max; let lPct = sub.losses/max; let tPct = sub.ties/max; pcts.push({wins: wPct, losses: lPct, ties: tPct}); s.push(`wins ${(wPct*100).toFixed(2)}% losses ${(lPct*100).toFixed(2)}% ties ${(tPct*100).toFixed(2)}%`) } for (let [filterName, filterFunc] of filterFuncs) { console.log(filterName); for (let i = 0; i < s.length; ++i) { if (!filterFunc(i)) continue; console.log(`${nums[i].wins} wins / ${nums[i].losses} losses / ${nums[i].ties} ties | ${s[i]}`) } } --> <<if $estate.cards.gameResults eq null>> <<set $estate.cards.gameResults to []>> <<run delete $estate.cards.luckStats>> <<else>> <<set $_lookback to Math.min($estate.cards.gameResults.length, 6)>> <<set $_slice to $estate.cards.gameResults.slice($_lookback * -1)>> <<set $_stats to {"wins": 0, "losses": 0, "ties": 0, "winPct": 0, "lossPct": 0, "tiePct": 0, "total": $_lookback}>> /* only taking into account the last 6 games */ <<for $_result range $_slice>> <<switch $_result.result>> <<case "tie">> <<run $_stats.ties += 1>> <<case "win">> <<run $_stats.wins += 1>> <<case "loss">> <<run $_stats.losses += 1>> <</switch>> <</for>> <<set $_stats.winPct to $_stats.wins/$_lookback>> <<set $_stats.lossPct to $_stats.losses/$_lookback>> <<set $_stats.tiePct to $_stats.losses/$_lookback>> <<set $estate.cards.luckStats to $_stats>> <</if>> <</widget>> <<widget "blackjackEnd">> /* win|loss|tie */ <<set $_result to _args[0]>> <<unset $blackjack>> <<if $estate.cards.bettingEnabled and $estate.cards.currentBetInput gt 0>> <<switch $_result>> <<case "win">> <<set $estatePersistent.totalBetRoundsWon += 1>> <<case "loss">> <<set $estatePersistent.totalBetRoundsLost += 1>> <<case "tie">> <<set $estatePersistent.totalBetRoundsTied += 1>> <</switch>> <</if>> <!-- these include betting wins --> <<switch $_result>> <<case "win">> <<set $estatePersistent.totalRoundsWon += 1>> <<case "loss">> <<set $estatePersistent.totalRoundsLost += 1>> <<case "tie">> <<set $estatePersistent.totalRoundsTied += 1>> <</switch>> <<if $estate.cards.gameResults eq null>> <<set $estate.cards.gameResults to []>> <</if>> <<run $estate.cards.gameResults.push({"result": $_result})>> <<if $_result is "win">> <<set $estatePersistent.winStreak += 1>> <<if $estatePersistent.winStreak gt $estatePersistent.winStreakHighScore>> <<set $estatePersistent.winStreakHighScore to $estatePersistent.winStreak>> <</if>> <<else>> <<set $estatePersistent.winStreak to 0>> <</if>> <<if $_result is "loss">> <<set $estatePersistent.lossStreak += 1>> <<if $estatePersistent.lossStreak gt $estatePersistent.lossStreakHighScore>> <<set $estatePersistent.lossStreakHighScore to $estatePersistent.lossStreak>> <</if>> <<else>> <<set $estatePersistent.lossStreak to 0>> <</if>> <<if $estatePersistent.winStreak gte 5>> <<earnFeat "Five in a Row">> <</if>> <</widget>> <<widget "blackjackScore">> <<if _args[0]>> <<set _aces to 0>> <<set _score to 0>> <<for $_i to 0; $_i lt _args[0].length; $_i++>> <<switch _args[0][$_i].name>> <<case "A">><<set _score += 11>><<set _aces++>> <<case "K" "Q" "J">><<set _score += 10>> <<default>><<set _score += _args[0][$_i].value>> <</switch>> <</for>> <<for $_i to 0; $_i lt _aces; $_i++>> <<if _score gt 21>> <<set _score -= 10>> <</if>> <</for>> <<if _args[1]>> <<if _args[0].length is 2 and _score is 21>> <<set $_blackjack to true>> <</if>> <<switch _args[1]>> <<case "dealer">><<set $blackjack.dealerScore to _score>><<if $_blackjack>><<set $blackjack.dealerState to "blackjack">><</if>> <<case "players">><<set $blackjack.playersScore to _score>><<if $_blackjack>><<set $blackjack.playersState to "blackjack">><</if>> <</switch>> <</if>> <</if>> <</widget>> <<widget "initEstatePersistent">> <<if not $estatePersistent>> <<set $estatePersistent to { "suspicion": 0, "newDeckTimer": 3, "markedCards": new Set(), }>> <</if>> <!-- betting update --> <<if $estatePersistent.stakesRaised eq null>> <<run Object.assign($estatePersistent, { "stakesRaised": false, "suggestedRaisingStakes": false, "playerRejectedRaisingStakes": false, /* total of all the bets we've won, even if the money was abandoned in the end or lost in a subsequent round */ "totalBetMoneyMade": 0, /* same, but for bets we've lost */ "totalBetMoneyLost": 0, /* total counter for how much we've made from tips */ "totalTipMoneyMade": 0, /* NOT included in totalBetMoneyLost, counts all the pot money we've lost due to running away or getting caught cheating includes the ante */ "totalMoneyConfiscated": 0, /* to calculate total revenue (including loss of ante): totalBetMoneyMade + totalTipMoneyMade - totalBetMoneyLost - totalMoneyConfiscated */ /* these stats are not retroactive, but their sum has been tracked already in original blackjack: $blackjack_played, $blackjack_won, $blackjack_streak etc */ /* total rounds won (betting or not) */ "totalRoundsWon": 0, /* total rounds lost (betting or not) */ "totalRoundsLost": 0, /* total rounds tied (betting or not) */ "totalRoundsTied": 0, /* these stats are not retroactive */ /* same as above, but only for rounds where you bet money */ "totalBetRoundsWon": 0, "totalBetRoundsLost": 0, "totalBetRoundsTied": 0, /* counts entire sessions - not the individual rounds */ /* counts the total games you've played with an ante */ "totalGamesPlayedWithBetting": 0, /* counts the total games you've played with or without an ante */ "totalGamesPlayed": 0, /* counts the total amount of times the player has been caught cheating */ "totalCaughtCheating": 0, "winStreakHighScore": 0, "winStreak": 0, "lossStreakHighScore": 0, "lossStreak": 0 });>> <</if>> <</widget>> <<widget "blackjackSuspicion">> <<set $_susGain to _args[0]>> <<set $_caughtType to _args[1]>> <<set $blackjack.caughtType to null>> <<set _consts__danger_zone_suspicion to 70>> <<if $_susGain gt 0 and $estatePersistent.suspicion gt _consts__danger_zone_suspicion>> <<set $blackjack.susCritHit to random(1,8) eq 1>> <<else>> <<set $blackjack.susCritHit to false>> <</if>> <<if $blackjack.susCritHit>> <<set $estatePersistent.suspicion to 100>> <<else>> <<set $estatePersistent.suspicion to Math.clamp($estatePersistent.suspicion + $_susGain, 0, 100)>> <</if>> <<if $_susGain gt 0 and $estatePersistent and $estatePersistent.suspicion gte 100>> <<set $blackjack.caughtType to $_caughtType>> <</if>> <</widget>> <<widget "blackjackGetCanMarkCount">> <<set _marked_count to $estatePersistent.markedCards ? $estatePersistent.markedCards.size : 0>> <<set _consts__max_marked to 8>> <<set _can_mark_count to _consts__max_marked - _marked_count>> <<set _non_marked_in_hand to 0>> <<for _i to 0; _i lt $blackjack.playersCards.length; ++_i>> <<set _c to $blackjack.playersCards[_i]>> <<if !$estatePersistent.markedCards or !$estatePersistent.markedCards.has(`${_c.name}${_c.suits[0]}`)>> <<set _non_marked_in_hand++>> <</if>> <</for>> <<set _can_mark_count to Math.min(_can_mark_count, _non_marked_in_hand)>> <</widget>> <<widget "blackjackCalculate">> <<if $blackjack.turn is null>> <<set $blackjack.turn to "players">> <<set $blackjack.playersCards.push($blackjack.cards[0])>> <<set $blackjack.dealerCards.push($blackjack.cards[1])>> <<set $blackjack.playersCards.push($blackjack.cards[2])>> <<set $blackjack.dealerCards.push($blackjack.cards[3])>> <<set $blackjack.cards.deleteAt(0,1,2,3)>> <<blackjackScore $blackjack.dealerCards "dealer">> <<if $blackjack.dealerScore is 21>> <<set $blackjack.turn to "dealer">> <</if>> <<else>> <<set $blackjack.isFirstTurn to false>> <</if>> <!-- <STARTING CHEATS> --> <<if $blackjack.playersState is "cheat">> <<if $blackjack.cheatChoice is "mark">> <<if $estatePersistent.markedCards is null or $estatePersistent.markedCards is undefined>> <<set $estatePersistent.markedCards to new Set()>> <</if>> <<blackjackGetCanMarkCount>> <<set _loop_min_ind to $blackjack.playersCards.length - _can_mark_count>> <<for _i to $blackjack.playersCards.length - 1; _i gte _loop_min_ind; --_i>> <<set _c to $blackjack.playersCards[_i]>> <<set $estatePersistent.markedCards.add(`${_c.name}${_c.suits[0]}`)>> <</for>> <<set $_marked_text to `你的手牌里有${_can_mark_count}`>> <<set $_plural to _can_mark_count gt 1 ? "它们" : "它">> 你成功地标记了$_marked_text。如果你看到$_plural出现在牌顶或伦恩的手牌中,你就能认出<<print _can_mark_count gt 1 ? "它们" : "它">>。<br> <</if>> <<set $blackjack.cheatChoice to null>> <</if>> <<if $blackjack.playersState is "hit">> <<set $blackjack.playersState to null>> <<set $blackjack.playersCards.push($blackjack.cards[0])>> <<set $blackjack.cards.deleteAt(0)>> <<blackjackScore $blackjack.playersCards "players">> <</if>> <<blackjackScore $blackjack.playersCards "players">> <<if $blackjack.playersScore is 21>> <<set $blackjack.turn to "dealer">> <</if>> <<if $blackjack.turn is "dealer">> <<set $blackjack.dealerSecondCardHidden to false>> <<for _i to 0; _i lt 20; _i++>> <<blackjackScore $blackjack.dealerCards "dealer">> <<if $blackjack.dealerScore gte 17>> <<break>> <</if>> <<set $blackjack.dealerCards.push($blackjack.cards[0])>> <<set $blackjack.cards.deleteAt(0)>> <</for>> <</if>> <</widget>> <!-- args[0] to lost? true if lost, more decay. you will lose suspicion every round you play fairly, and you lose more suspicion if you actually lose the round. --> <<widget "blackjackControlsPostGameSuspicion">> <<set $_lostGame to _args[0]>> <!-- no decay if suspicion was gained (through seeing new cards or peeking at dealer card) --> <<if !$blackjack.susRoseInThisRound and $estatePersistent.suspicion gte 1>> <<set $_suspicionDecay to -(($_lostGame ? 4 : 2) + $NPCName[$NPCNameList.indexOf("Wren")].love * 0.05)>> <<if $_lostGame>> 这一轮你输了,输得光明磊落。<<llsuspicion>> <<else>> 这一轮你打得很公平。<<lsuspicion>> <</if>> <br> <<blackjackSuspicion $_suspicionDecay>> <</if>> <</widget>> <<widget "blackjackCheatingCaught">> <!-- worth considering the option to make Wren throw the player to the moor/give them to Remy if lust isn't high enough also worth considering having a longer arousal increase assault, with the player getting kicked out if they endure it if the player loses in the ride state, they have no other options provided to them the reason I haven't done that is because, if the state is "ride" and the player loses - the moor option is not available to then as they'd have to run for that (which is not possible in that position) so this means the consequence of losing before the ride state is, at worst, being given to remy or being sent to the moor, but after we've reached the state - the consequence is fornication otherwise players could intentionally get caught cheating in this phase in a lost hand and avoid the consequences, but pehraps that should be allowed as a valid strategy --> <!-- if the player is caught cheating, the deck will be replaced as soon as the player returns for another game --> <<set $estatePersistent.newDeckTimer to 0>> <<if $estate.cards.state is "ride">> <<if $estate.cards.position isnot "wren_lap">> "我今天还是挺宽容的,"<<he>>说,"所以比起把你送给<span class="pink"><<nnpc_him "Remy">></span>——我就当你输了吧。是时候领取我的奖励了。"<br><br> <br><br> <<if $estate.cards.position is "pc_lap" or $estate.cards.position is "penile">> <span class="blue">伦恩的体重压住了你,使你无法逃跑。</span> <<else>> <span class="blue">你根本来不及从伦恩身上爬下来,如果<<he>>甚至愿意让你离开的话。</span> <</if>> <br><br> <!-- can we even assume consent here? --> <<link [[继续|Estate Cards Sex]]>><</link>> <br> <<else>> <!-- I'm not sure what this branch actually is and how it's reached, so I'll just go with this --> "我今天还是很有心情来展现下仁慈的,"<<he>>说,"所以比起把你送给<span class="pink"><<nnpc_him "Remy">></span>——我就当你输了吧。"<br><br> <br><br> <<link [[继续|Estate Cards Sex Safe]]>><</link>> <br> <</if>> <<else>> "看起来,<<pshe>>需要学一些规矩啊,"<<he>>笑着说,"我认识的<<nnpc_gender "Remy">>正好是个合适的教导人选。"<br><br> <<he>>看了看<<his>>的朋友,对你点点头。他们开始向你逼近。 <br><br> <<blackjackCaughtControls 1>> <</if>> <</widget>> <<widget "blackjackCaughtControls">> <<set _caught_phase to _args[0]>> <<if _caught_phase eq 1>> <<set $estatePersistent.totalCaughtCheating += 1>> <span class="green">如果你要逃跑,最好的选择就是立刻——你将获得最大的逃脱概率。</span> <<set $estate.prev_apologised to $estatePersistent.cur_apologised is true>> <!-- Static plead base chance modifiers (Wren love, English) are calculated here, but the RNG dynamic modifiers are calculated in the plead passage, to allow save-scumming. I don't know the stance of the development team on save-scumming outside of ironmna mode, and it seems like it's not a requirement to prevent save-scumming as the athleticscheck also calculates the success chance after the link is clicked, so I'll fallback onto my own belief of letting players play the game the way they want. Feel free to move the success calculations from the plead passage to here, though. --> <<set $estate._plead_required_points to 800>> <<set $estate._base_plead_points to 0>> <<set $estate._plead_rng_min to 0>> <<set $estate._plead_rng_max to 1000>> <<set _base_chance to 1-inverseLerp($estate._plead_required_points, $estate._plead_rng_min, $estate._plead_rng_max)>> <<set _base_chance_str to formatDecimals(_base_chance*100, 1)>> <!-- 0-200 points for love (proportionate to 0,50 love) (as in 50 love is always full 200 points)--> <<set _extra_wren to lerp(Math.clamp($NPCName[$NPCNameList.indexOf("Wren")].love / 50, 0, 1), 0, 250)>> <<set $estate._base_plead_points += _extra_wren>> <<set _extra_wren_chance_str to formatDecimals((1-inverseLerp($estate._plead_required_points, $estate._plead_rng_min + _extra_wren, $estate._plead_rng_max + _extra_wren) - _base_chance)*100, 1)>> <!-- 0-200 points for English (proportionate to 0,1000 english)--> <<set _extra_english to lerp(Math.clamp(currentSkillValue('english') / 1000, 0, 1), 0, 250)>> <<set $estate._base_plead_points += _extra_english>> <<set _extra_english_chance_str to formatDecimals((1-inverseLerp($estate._plead_required_points, $estate._plead_rng_min + _extra_english, $estate._plead_rng_max + _extra_english) - _base_chance)*100, 1)>> <!-- 0-100 extra points for submissiveness (1000,2000) --> <<set _extra_sub to lerp(inverseLerp($submissive, 1000, 2000), 0, 100)>> <<set $estate._base_plead_points += _extra_sub>> <<set _extra_sub_chance_str to formatDecimals((1-inverseLerp($estate._plead_required_points, $estate._plead_rng_min + _extra_sub, $estate._plead_rng_max + _extra_sub) - _base_chance)*100, 1)>> <<set _plead_difficulty to Math.round((1-inverseLerp(800, $estate._base_plead_points + $estate._plead_rng_min, $estate._base_plead_points + $estate._plead_rng_max))*100)>> <<set _plead_chance_str to formatDecimals(_plead_difficulty, 1)>> <!-- + 0,1000 RNG points this means you have at least a 20% chance to convince Wren, and at most 70%. --> <br><br> <<if $estate.prev_apologised>> <span class="red">上次被抓时,你已经道过歉了。你不确定这是否能再次奏效。</span> <br> <</if>> 宽恕几率: <br> 基础几率:<span class="black"><<print _base_chance_str>>%</span> <<if _extra_english gt 0>> <br> <span class="green">语文</span><span class="black">+<<print _extra_english_chance_str>>%</span> <</if>> <<if _extra_wren gt 0>> <br> <span class="green">伦恩的好感</span> <span class="black">+<<print _extra_wren_chance_str>>%</span> <</if>> <<if _extra_sub gt 0>> <br> <span class="green">顺从</span> <span class="black">+<<print _extra_sub_chance_str>>%</span> <</if>> <<if (_extra_english + _extra_wren + _extra_sub) gt 0>> <br> 总计:<span class="black"><<print _plead_chance_str>>%</span> <</if>> <br><br> <<link [[逃跑|Estate Cards Cheating Run]]>><<set $estatePersistent.cur_apologised to false>><<npcincr Wren love -10>><</link>><<athleticsdifficulty 500 1000>><<llllove>> <br> <<link [[求情|Estate Cards Cheating Plead]]>><<set $estatePersistent.cur_apologised to true>><<trauma 15>><<stress 15>><<npcincr Wren love 3>><</link>><<ggtrauma>><<ggstress>><<glove>> <<if $checkstyle is "skillname">> | <span class="lblue">宽恕几率</span> <<else>> | <span class="lblue">宽恕几率</span>: <<skillDifficultyText _plead_difficulty>> <</if>> <br> <<link [[抗议|Estate Cards Cheating Protest]]>><<set $estatePersistent.cur_apologised to false>><<trauma -6>><<stress -6>><<npcincr Wren love -1>><</link>><<lstress>><<ltrauma>><<llove>> <br> <<link [[投降|Estate Cards Cheat Surrender]]>><<set $estatePersistent.cur_apologised to false>><<npcincr Wren love 2>><</link>><<glove>> <!-- idea - fight option? --> <<else>> <span class="red"><<His>>的朋友们几乎已经把你团团围住了。现在想逃跑就更难了。</span> <br><br> <<link [[逃跑|Estate Cards Cheating Run]]>><<npcincr Wren love -10>><</link>><<athleticsdifficulty 800 1200>><<llllove>> <br> <<link [[投降|Estate Cards Cheat Surrender]]>><<npcincr Wren love 2>><</link>><<glove>> <br> <</if>> <</widget>> <<widget "blackjackControls">> <<set _player_can_choose to $blackjack.turn is "players" and $blackjack.playersScore lte 20>> <<set _consts__max_marked_see_depth to 3>> <<set _seen_cards_deck to []>> <<set _seen_cards_indexes to []>> <<set _seen_cards_index_strings to []>> <<set _seen_new_marked_card_this_turn to false>> <<set _seen_dealer_card to false>> <!-- we don't want to make the player to be punished for seeing marked cards when it's the dealer's turn (since the player wouldn't be actively looking for them) --> <<if _player_can_choose>> <<for $_i to 0; $_i lt _consts__max_marked_see_depth; $_i++>> <<set _c to $blackjack.cards[$_i]>> <<if $estatePersistent.markedCards and $estatePersistent.markedCards.has(`${_c.name}${_c.suits[0]}`)>> <<set _seen_cards_deck.push(_c)>> <<set _seen_cards_indexes.push($_i)>> <<set _seen_cards_index_strings.push("第($_i+1)张")>> <<if !$blackjack.seenMarkedCardsSoFar.has(`${_c.name}${_c.suits[0]}`);>> <<set _seen_new_marked_card_this_turn to true>> <<set $blackjack.seenMarkedCardsSoFar.add(`${_c.name}${_c.suits[0]}`);>> <</if>> <</if>> <</for>> <<if _seen_cards_deck.length gt 0>> <<set $_plural to "卡牌">> <<set _max_card_index to Math.max(...(_seen_cards_indexes))>> <<if _seen_cards_deck.length eq 1 and _seen_cards_indexes[0] eq 0>> 你认出了牌堆顶上的那张牌。是你做了记号的卡牌之一: <<else>> <<set $_indexes_str to formatList(_seen_cards_index_strings)>> 你可以从牌堆的顶部识别出<<= $_indexes_str>>$_plural: <</if>> <br> <<for _i to 0; _i lte _max_card_index; _i++>> <<set _hidden to !_seen_cards_indexes.includes(_i)>> <div class="left"><<cardImage $blackjack.cards[_i] _hidden>></div> <</for>> <div style="clear:both;"></div> <</if>> <<set _c to $blackjack.dealerCards[1]>> <<if $estatePersistent.markedCards and $estatePersistent.markedCards.has(`${_c.name}${_c.suits[0]}`)>> <<if !$blackjack.turnIsStale>> <<if !$blackjack.seenMarkedCardsSoFar.has(`${_c.name}${_c.suits[0]}`);>> <<set _seen_new_marked_card_this_turn to true>> <<set $blackjack.seenMarkedCardsSoFar.add(`${_c.name}${_c.suits[0]}`);>> <</if>> <!-- we've seen the card, so we can display it --> <<set $blackjack.dealerSecondCardHidden to false>> <<set _seen_dealer_card to true>> <br><br> 你认出你标记的这张牌是伦恩的底牌。<br> <div class="left"><<cardImage _c>></div> <div style="clear:both;"></div> <<else>> <!-- reminding the user that they know Wren's hole card is probably redundant, since they can see it now --> <</if>> <<elseif $estate.cards.cheatPeeking and $blackjack.isFirstTurn>> <<if !$blackjack.turnIsStale>> <!-- idea - an alternative, where we handle the deck and the chance to see the card is higher --> <!-- skulduggery affects your chance to see the card. base chance is 10%, skulduggery adds from 0 to 15% chance. different levels of exposure have a chance to affect the chance as well, as you're distracting the dealer every now and then. --> <<set _chance_to_see to Math.clamp(10 + Math.round(currentSkillValue('skulduggery')/100), 10, 25)>> <<set _dealer_distracted to false>> <<set _dealer_distracted_text to "你注意到发牌员偶尔偷偷瞥你一眼。">> <!-- we generate two numbers because we want a different chance for the text appearing: we don't want it tied to the chance_to_see --> /* base 10-25% chance */ <<if $estate.cards.state is "ride">> <<if random(1, 5) gt 1>> /* 4/5 * .75 to +60% chance = 70% - 85% */ <<set _chance_to_see += 75>> <<set _dealer_distracted to true>> <<person2>> <<silently>><<his>><</silently>> <<set _dealer_distracted_text to "你注意到发牌员正盯着你和伦恩," + _text_output + "的眼里充满欲望。">> <<person1>> <</if>> <<elseif $exposed eq 2>> <!-- actual chance bonus to random_chance * extra_chance_to_see (so .5*.75=0.375) --> <<if random(1, 2) eq 1>> /* 1/2 * .75 to +37.5% chance = 47.5% - 62.5% */ <<set _chance_to_see += 75>> <<set _dealer_distracted to true>> <<person2>> <<silently>><<he>><</silently>> <<set _dealer_distracted_text to "你注意到发牌员趁" + _text_output + "认为你没注意到时,肆意打量着你的身体。">> <<person1>> <</if>> <<elseif $exposed eq 1>> <<if random(1, 2) eq 1>> /* 0.5 * .4 to +20% chance = 30 - 45% */ <<set _chance_to_see += 40>> <<set _dealer_distracted to true>> <<set _dealer_distracted_text to "你注意到发牌员偶尔偷偷瞥你一眼。">> <</if>> <</if>> /* if fully clothed = 10% - 25% */ <<if _dealer_distracted>> <span class="pink">_dealer_distracted_text</span> <br> <</if>> <<rng>> <<if $rng lt _chance_to_see>> 发牌员似乎心不在焉,<<person2>><<he>><<person1>>笨拙地把第二张牌递给伦恩。 <br> <span class="green">你设法偷看到了伦恩的底牌。</span> <br> <div class="left"><<cardImage _c>></div> <div style="clear:both;"></div> <<blackjackSuspicion 10 "holecardingsuccess">> <<if !$blackjack.susCritHit>> <<switch random(1,3)>> <<case 1>> 伦恩也注意到了发牌员的失误,<<he>>瞥了你一眼,但什么也没说。 <<case 2>> 伦恩也注意到了发牌员的失误,<<he>>瞥了你一眼。"我希望你的眼睛盯着你自己的牌。"<<he>>说。 <<case 3>> "哦,别这样嘛,"伦恩对发牌员说道,"你发牌一定要记得手快点。"<<He>>瞥了你一眼,但没有再说什么。 <</switch>> <<gsuspicion>> <<else>> 但是,当你看向伦恩时,你却看到<<hes>><span class="red">正笑眯眯地直视着你的双眼。</span><<gggsuspicion>> <</if>> <br><br> <!-- we've seen the card, so we can display it --> <<set $blackjack.dealerSecondCardHidden to false>> <<set $blackjack.susRoseInThisRound to true>> <<else>> <<set $blackjack.susRoseInThisRound to true>> <<blackjackSuspicion 5 "holecardingfail">> 发牌的时候,你试图偷看伦恩的第二张牌,但你什么也没看到。<br> <<if !$blackjack.susCritHit>> <<switch random(1,3)>> <<case 1>> 你不知道他们是否能看出你在偷看。 <<case 2>> 你注意到伦恩正凝视着你。 <<case 3>> 你能感觉到伦恩在收到<<his>>的手牌后在盯着你看。 <</switch>> <<gsuspicion>> <<else>> 但是,当你看向伦恩时,你却看到<<hes>><span class="red">正笑眯眯地直视着你的双眼。</span><<gggsuspicion>> <</if>> <br><br> <</if>> <<else>> <!-- reminding the user that they know Wren's hole card is probably redundant, since they can see it now --> <</if>> <</if>> <</if>> <<set _marked_card_show_sus_warning to false>> <<if _player_can_choose and $blackjack.turnIsStale neq true>> <<if _seen_new_marked_card_this_turn>> <!-- we do this here to make sure all automatic suspicion raising actions are performed before this check we set a simple bool value for simplicity (so that we don't copy-paste the checks) --> <<set _marked_card_show_sus_warning to true>> <<set $blackjack.susRoseInThisRound to true>> <<blackjackSuspicion `Math.round($estatePersistent.markedCards.size * 0.4)` "markedcardseen">> <</if>> <</if>> <<if $estatePersistent.suspicion gte 100>> <<switch $blackjack.caughtType>> <<case "holecardingfail" "holecardingsuccess">> "小心点,"伦恩警告道,"<span class="red">你偷看可看得太用力了。</span>你不会想要扭断自己脖子的。" <br><br> <<if $speech_attitude is "meek">> "不、不好意思,我不是想故意看的!"你连声道歉。 <<elseif $speech_attitude is "bratty">> "偷看?我只是在确认你的发牌员没有做什么见不得人的事。"你不屑道,"你怕了?" <<else>> "我没在偷看,"你反驳道。 <</if>> <br><br> 伦恩嗤笑。<<He>>看起来并不相信你的话。 <br><br> <<blackjackCheatingCaught>> <<case "markedcardseen">> <<if _seen_dealer_card>> 伦恩盯着你看了会儿,仔细检查着<<his>>的底牌。然后,<span class="red"><<he>>嗤笑了一声</span>。 <br><br> <<else>> 伦恩盯着你看了会儿,从牌组中抓起一张牌。<<He>>检查了下,然后——<span class="red"><<he>>哼笑了一声</span>。 <</if>> <br><br> <<He>>指着你在卡牌上做的记号。"你还不够熟练啊,"伦恩讽刺道。 <br><br> <<if $speech_attitude is "meek">> "不、不是我,我什么都没做! "你反驳道。 <<elseif $speech_attitude is "bratty">> "别傻了,"你反驳道,"那只是道划痕。说不定是发牌员搞出来的。" <<else>> "那只是道擦痕,"你说,"这没法证明是故意弄的,更没法证明是我弄的。" <</if>> <br><br> 伦恩嗤笑。<<He>>看起来并不相信你的话。 <br><br> <<blackjackCheatingCaught>> <<default>> <br><br> <<blackjackCheatingCaught>> <</switch>> <<else>> <<blackjackShowCards>> <<blackjackCheatingAlertsFooter>> <<blackjackControlsChoices>> <</if>> <</widget>> <<widget "blackjackShowCards">> 伦恩的牌: <br> <<for _i to 0; _i lt $blackjack.dealerCards.length; _i++>> <div class="left"> <<if _i is 0>> <<cardImage $blackjack.dealerCards[0]>> <<else>> <<cardImage $blackjack.dealerCards[_i] $blackjack.dealerSecondCardHidden>> <</if>> </div> <</for>> <div style="clear:both;"></div> <<if $blackjack.dealerSecondCardHidden>> <<blackjackScore `[$blackjack.dealerCards[0]]` "dealer">> 已知的总计:<<print $blackjack.dealerScore>> <<else>> <<blackjackScore $blackjack.dealerCards "dealer">> 总计:<<print $blackjack.dealerScore>> <</if>> <br><br> 你的牌: <br> <<for _i to 0; _i lt $blackjack.playersCards.length; _i++>> <div class="left"><<cardImage $blackjack.playersCards[_i]>></div> <</for>> <div style="clear:both;"></div> 总计:<<print $blackjack.playersScore>> <</widget>> <<widget "blackjackCheatingAlertsFooter">> <<if _marked_card_show_sus_warning>> <br><br> 当你在查看那些做了记号的卡片时,你能感觉到伦恩和<<his>>的朋友们偶尔会瞥你一眼。<<gsuspicion>> <</if>> <<if $blackjack.turn is "players" and $blackjack.playersScore lte 20>> <div id="blackjackChoicesCheatingInformationDiv" style="display: none"> <br><br> <<set _marked_count to $estatePersistent.markedCards ? $estatePersistent.markedCards.size : 0>> <<set _consts__max_marked to 8>> 你在这副牌中标记了<<print _marked_count>>张牌。<br> <<set _d to deck()>> <<for _i to 0; _i lt _d.length; ++_i>> <<set _c to _d[_i]>> <<if $estatePersistent.markedCards and $estatePersistent.markedCards.has(`${_c.name}${_c.suits[0]}`)>> <div class="left"><<cardImage _c>></div> <</if>> <</for>> <div style="clear:both;"></div> <br> <<if _marked_count gte _consts__max_marked>> 目前你已标下并记住的独特标记已经达到上限了。在伦恩更换牌组之前,你无法再标记牌了。 <<else>> 你最多可以标记<<print _consts__max_marked - _marked_count>>张卡牌。这是你能够标记并记住的最大数量。 <</if>> </div> <</if>> <<if $estatePersistent.suspicion is undefined>> <<set $estatePersistent.suspicion to 0>> <</if>> <<set _player_cheating_virginity_warned to false>> <<if $estatePersistent.suspicion gt 0>> <br><br> 怀疑: <<statbar $estatePersistent.suspicion 100 right>> <<set _consts__danger_zone_suspicion to 70>> <<if $estatePersistent.suspicion gt _consts__danger_zone_suspicion>> <br> <span class="red">伦恩和<<his>>的朋友们对你疑心很重,你正被严密地监视着。</span> <<if $estate.cards.state is "ride">> <<set _player_cheating_virginity_warned to true>> <<cards_cheating_virginity_warning>> <</if>> <</if>> <</if>> <</widget>> <<widget "blackjackCheatingPeekingChoiceGenerate">> <<if $estate.cards.cheatPeeking>> <<link "发牌时停止偷看伦恩的底牌">><<set $estate.cards.cheatPeeking to false>><<replace "#blackjackCheatingPeekingChoice">><<blackjackCheatingPeekingChoiceGenerate>><</replace>><<run Links.generateLinkNumbers($(".passage"))>><</link>> <<else>> <<link "发牌时偷看伦恩的底牌">><<set $estate.cards.cheatPeeking to true>><<replace "#blackjackCheatingPeekingChoice">><<blackjackCheatingPeekingChoiceGenerate>><</replace>><<run Links.generateLinkNumbers($(".passage"))>><</link>> <!-- | <span class="orange">Skulduggery</span> --> <mouse class="tooltip linkBlue">(?)<span>每当第一轮发牌时,你将设法偷看伦恩的底牌。你的成功几率将受到你的诡术技巧、发牌员的警觉性等因素的影响。</span></mouse> <</if>> <</widget>> <<widget "blackjackCheatingChoicesGenerate">> <<set $_showCheating to _args[0]>> <<if $_showCheating>> <<run $("#blackjackChoicesCheatingInformationDiv").show()>> <<link "返回(常规选项)">><<replace "#blackjackChoicesDiv">><<blackjackCheatingChoicesGenerate false>><</replace>><<run Links.generateLinkNumbers($(".passage"))>><</link>> <<if _marked_count lt _consts__max_marked>> <<set _can_mark_count to _consts__max_marked - _marked_count>> <<set _non_marked_in_hand to 0>> <<for _i to 0; _i lt $blackjack.playersCards.length; ++_i>> <<set _c to $blackjack.playersCards[_i]>> <<if !$estatePersistent.markedCards or !$estatePersistent.markedCards.has(`${_c.name}${_c.suits[0]}`)>> <<set _non_marked_in_hand++>> <</if>> <</for>> <<set _can_mark_count to Math.min(_can_mark_count, _non_marked_in_hand)>> <<if _can_mark_count gt 0>> <<if _can_mark_count gt 1>> <<set $_link_text to `标记你的${_can_mark_count}新牌`>> <<else>> <<set $_link_text to `标记你的新牌`>> <</if>> <br> <<set $skulduggerydifficulty to 400 + _can_mark_count*100 + $estatePersistent.suspicion*25>> <<link [[$_link_text|Estate Blackjack Cheat]]>><<set $blackjack.playersState to "cheat">><<set $blackjack.cheatChoice to "mark">><</link>> <<skulduggerydifficulty>> <<if $estate.cards.state is "ride" and !_player_cheating_virginity_warned>> <<set _player_cheating_virginity_warned to false>> <<cards_cheating_virginity_warning true>> <</if>> <</if>> <</if>> <br> <span id="blackjackCheatingPeekingChoice"> <<blackjackCheatingPeekingChoiceGenerate>> </span> <!-- // idea <br> <<link [[Swap deck cards|$passage]]>><<set $blackjack.playersState to "cheat">><<set $blackjack.cheatChoice to "swap_deck">><</link>> <br> <<link [[Peek hole card|$passage]]>><<set $blackjack.playersState to "peek">><<set $blackjack.cheatChoice to "peek_hole_card">><</link>> --> <br> <<link "帮助和选项">><<overlayReplace "blackjackHelp">><</link>> <<else>> <<run $("#blackjackChoicesCheatingInformationDiv").hide()>> <<link [[要牌|$passage]]>><<set $blackjack.playersState to "hit">><<set $blackjack.turnIsStale to false>><<set $blackjack.isFirstTurn to false>><</link>> | <<link [[停牌|$passage]]>><<set $blackjack.turn to "dealer">><<set $blackjack.turnIsStale to false>><<set $blackjack.playersState to "stand">><<set $blackjack.isFirstTurn to false>><</link>> | <<link "作弊选项">><<replace "#blackjackChoicesDiv">><<blackjackCheatingChoicesGenerate true>><</replace>><<run Links.generateLinkNumbers($(".passage"))>><</link>> | <<link "帮助和选项">><<overlayReplace "blackjackHelp">><</link>> <</if>> <</widget>> <<widget "blackjackControlsChoices">> <br><br> <<if $blackjack.turn is "players" and $blackjack.playersScore lte 20>> <div id="blackjackChoicesDiv"> <<blackjackCheatingChoicesGenerate false>> </div> <<elseif $blackjack.turn is "players" and $blackjack.playersScore gt 21>> <span class="red">爆牌</span> <br> <<blackjackControlsPostGameSuspicion true>> <<link [[结束游戏|Estate Blackjack Lose]]>><</link>> <br> <<elseif $blackjack.turn is "dealer">> <<if $blackjack.playersState is "blackjack" and $blackjack.dealerState is "blackjack">> <<set $blackjack.winner to "tie">> <span class="blue">双方都有自然二十一点,打平</span> <<elseif $blackjack.playersState is "blackjack">> <<set $blackjack.winner to "player">> <span class="green">你以自然二十一点获胜</span> <<elseif $blackjack.dealerState is "blackjack">> <<set $blackjack.winner to "dealer">> <span class="red">你输给了自然二十一点</span> <<elseif $blackjack.playersScore gt $blackjack.dealerScore or $blackjack.dealerScore gt 21>> <<set $blackjack.winner to "player">> <span class="green">你赢了</span> <<elseif $blackjack.playersScore is $blackjack.dealerScore>> <<set $blackjack.winner to "tie">> <span class="blue">打平了</span> <<else>> <<set $blackjack.winner to "dealer">> <span class="red">你输了</span> <</if>> <br><br> <<if $blackjack.winner is "tie">> <<blackjackControlsPostGameSuspicion>> <<blackjackEnd "tie">> <<blackjackStart "Blackjack Finish">> <<link [[继续|Estate Blackjack]]>><<pass 1>><</link>> <br> <<elseif $blackjack.winner is "dealer">> <<blackjackControlsPostGameSuspicion true>> <<link [[继续|Estate Blackjack Lose]]>><</link>> <br> <<else>> <<blackjackControlsPostGameSuspicion>> <<link [[继续|Estate Blackjack Win]]>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "blackjackCaughtCheatingSurrender">> <<if $wren_intro isnot undefined>> <<set $estate_cards_end to "cheat_remy">> <</if>> <<if !($worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked"))>> <<clothesruined>><<exposure>> "让<<phim>>做好准备,"<<person2>><<person>>开口,而一双双手便从四面八方抓住你的衣服,拉扯、撕裂着布料,直到你全身暴露在外。<<covered>> <br><br> <</if>> <<fameexhibitionism 7>> 他们将你抬起,带着赤身裸体的你穿过庄园,<<if $estate.chaos gte 100>>也穿过你造成的一切混乱,<</if>>径直走向了一个小棚。 <br><br> 几个守卫看到你来了,不怀好意地笑了笑。伦恩把你交给他们。 <br><br> <<leash 21>> 其中一名看守走进棚内,拿着项圈和铁链回到这里,然后把项圈和铁链套在你的脖子上。看守们拽着链子,逼着你往前走。 <br><br> <<if $NPCName[$NPCNameList.indexOf('Wren')].love gte 20>> "期待下次还能和你一块玩牌。"伦恩笑道,"我知道不管怎样,你很快都会回来的。" <<else>> "不要给他们带来太多麻烦了,"伦恩补充道。 <</if>> <br><br> <!-- estate ends 4, 6 --> <<card_pot_confiscated>> <<estate_cards_finish>> <<link [[继续|Livestock Intro]]>><<endevent>><<estate_end>><</link>> <br> <</widget>> <<widget "blackjackHelp">> <<set _consts__max_marked to 8>> <ul> <li>你的目标是击败对手,获得一个比对方更高的分数,但永远不要超过21点。</li> <li>卡牌的数值从2至11。J、Q和K各值10,A值1或11,以较有利的值为准。</li> <li>用2张牌得到21分被称为"自然21点",得到自然21点将赢过其余的任意牌组,除非对手能够打平。</li> <li>如果你和对手中有一人超过21,则爆牌者输。</li> <li>停牌可以结束你的回合,要牌允许你再抽一张牌。</li> <li>对手总是按照特定的规则行事,你可以利用这一点。对手必然在分数低于17时要牌。</li> </ul> <h3>作弊指引</h3> <ul> <li>在二十一点中,"底牌"是发牌员手里的第二张暗牌。"挖牌"是指试图猜出隐藏的牌是什么。你可以通过在发牌时<b>偷看</b>来"挖牌",但故意偷看发牌是违反规则的。</li> <li>在卡牌上做记号是指在卡片上留下某种记号,以便识别。你最多可以在你持有的卡牌上留下_consts__max_marked个标记。要小心,在卡牌上做记号是违反规则的。</li> <li>一旦在一张牌上做了记号,记号就会一直保留,直到牌被换掉。要看出一个人在瞄牌背面的记号并不是件难事,所以一定要小心。</li> <li>牌是由发牌员发的。只要对方在你的视线范围内,你就可以试着偷看发牌员给伦恩的牌。</li> </ul> <h3>选项</h3> <<link [[保存并关闭|$passage]]>><</link>> <br><br> 牌底: <br> <div id="card-cover-options" @class="'clothes-' + $cardcover.colour"> <<for _i to 0; _i lte 7; _i++>> <div @class="'div-link card cardcover' + _i + ($cardcover.style eq _i ? ' active' : '')"> <<if _i eq 0>> <span class="number">?</span> <span class="suit">?</span> <</if>> <<capture _i>> <<link "">> <<set $cardcover.style to _i>> <<run $('#card-cover-options .card').removeClass('active')>> <<run $('#card-cover-options .card:nth-child(' + (_i+1) + ')').addClass('active')>> <</link>> <</capture>> </div> <</for>> </div> <label> 颜色: <<listbox "$cardcover.colour" autoselect>> <<option "黑色" "black">> <<option "藏青色" "navy">> <<option "钢蓝色" "blue-steel">> <<option "浅灰色" "grey">> <<option "白色" "pale-white">> <<option "银色" "silver">> <<option "黑&白" "white">> <<option "金色" "gold">> <<option "黑&橙" "yellow">> <<option "黄色" "pale-yellow">> <<option "古铜色" "bronze">> <<option "棕色" "brown">> <<option "浅黄灰色" "sand">> <<option "橄榄色" "olive">> <<option "橙色" "tangerine">> <<option "红橙色" "pale-tangerine">> <<option "红色" "red">> <<option "绿色" "green">> <<option "浅绿色" "light-green">> <<option "蓝色" "blue">> <<option "浅蓝色" "light-blue">> <<option "粉色" "pink">> <<option "浅粉色" "light-pink">> <<option "紫色" "purple">> <<option "蓝绿色" "teal">> <</listbox>> </label> <<run $(() => { linkifyDivs('#card-cover-options'); $('#listbox-cardcovercolour').on('change', () => { $('#card-cover-options').removeClass().addClass('clothes-' + $cardcover.colour) }); })>> <</widget>>
<!--Needs to be run in a previous passage to prevent cheating--> <<widget "highLowStart">> <<if _args[0]>> <<set $highlow to { cards:shuffle(shuffle(shuffle(deck()))), correct: 0, dealerCard: null, playersCard: null, playersCardHidden: null, gamestart: false, turn: null, choice: null, endPassage: _args[0] }>> <</if>> <</widget>> <<widget "highLowEnd">> <<unset $highlow>> <</widget>> <<widget "cardText">> <<if _args[0]>> <<if _args[1]>> 到你了。 <<else>> <<switch _args[0].name>> <<case "A">>A <<case "K">>K <<case "Q">>Q <<case "J">>J <<default>>_args[0].name <</switch>> 的<<print _args[0].suits>>。 <</if>> <</if>> <</widget>> <<widget "highLowCalculate">> <<if $highlow.gamestart is false>> <<set $highlow.gamestart to true>> <<set $highlow.turn to "players">> <</if>> <<if $highlow.turn is "players">> 玩家回合 <br> <<set $highlow.dealerCard to $highlow.cards[0]>> <<set $highlow.playersCard to $highlow.cards[1]>> <<set $highlow.cards.deleteAt(0,1)>> <<set $highlow.playersCardHidden to true>> <<elseif $highlow.turn is "dealer">> 对手回合 <br> <<set $highlow.playersCardHidden to false>> <<if ($highlow.choice is "lower" and $highlow.playersCard.value lt $highlow.dealerCard.value) or ($highlow.choice is "higher" and $highlow.playersCard.value gt $highlow.dealerCard.value)>> <<if $highlow.correct is 0>> <<set $highlow.correct++>> <<else>> <<set $highlow.correct*=2>> <</if>> <</if>> <<if $highlow.cards.length lt 30>> <<set $highlow.cards to shuffle(shuffle(shuffle(deck())))>> 他们重新洗牌。 <br> <</if>> <</if>> <</widget>> <<widget "highLowControls">> <div class="highlow"> <div><span class="title">对方的牌:</span> <<cardImage $highlow.dealerCard>></div> <div><span class="title">你的牌:</span> <<cardImage $highlow.playersCard $highlow.playersCardHidden>></div> </div> <div style="clear:both;"></div> 你的当前点数:<<print $highlow.correct>> <br> <<if $highlow.turn is "players">> <<link [[减小|$passage]]>><<set $highlow.choice to "lower">><<set $highlow.turn to "dealer">><</link>> | <<link [[增大|$passage]]>><<set $highlow.choice to "higher">><<set $highlow.turn to "dealer">><</link>> | <<if $highlow.correct gt 4>> <br> <<link [[结束游戏|$highlow.endPassage]]>><<set $highlow.correct/=2>><</link>><<note "失去一半分数" "red">> | <</if>> <<elseif $highlow.turn is "dealer">> <<if ($highlow.choice is "lower" and $highlow.playersCard.value lt $highlow.dealerCard.value) or ($highlow.choice is "higher" and $highlow.playersCard.value gt $highlow.dealerCard.value)>> 你猜对了 <br> <<link [[继续|$passage]]>><<set $highlow.turn to "players">><</link>> | <br> <<link [[结束游戏|$highlow.endPassage]]>><</link>> | <<elseif $highlow.playersCard.value is $highlow.dealerCard.value>> 抽牌 <br> <<link [[继续|$passage]]>><<set $highlow.turn to "players">><</link>> | <br> <<link [[结束游戏|$highlow.endPassage]]>><</link>> | <<else>> 你输了 <br> <<link [[结束游戏|$highlow.endPassage]]>><<set $highlow.correct to 0>><</link>> <</if>> <</if>> <</widget>> <<widget "cardImage">> <<if _args[0]>> <div @class="'card ' + (_args[1] ? 'cardcover' + $cardcover.style : '') + ' clothes-' + $cardcover.colour"> <<if _args[1]>> <<if $cardcover.style eq 0>> <span class="number">?</span> <span class="suit">?</span> <</if>> <<else>> <<if _args[0].suits is "Diamonds">> <<set _suits to "diams">> <<else>> <<set _suits to _args[0].suits.toLowerCase()>> <</if>> <span class="number"><<print _args[0].name>></span> <span class="suit"><<print "&" + _suits + ";">></span> <</if>> </div> <</if>> <</widget>> <<widget "estate_cards_bet">> <<if $worn.over_upper.name isnot "naked">> <<set $estate.cards.desire to "over_upper">> "如果我赢了,"<<he>>指向你的$worn.over_upper.cn_name_cap。<span class="blue">"你就要把<<overupperthat>>输给我。"</span> <<elseif $worn.over_lower.name isnot "naked">> <<set $estate.cards.desire to "over_lower">> "如果我赢了,"<<he>>指向你的$worn.over_upper.cn_name_cap。<span class="blue">"你就要把<<overlowerthat>>输给我。"</span> <<elseif $worn.feet.name isnot "naked" and $worn.feet.cursed isnot 1>> <<set $estate.cards.desire to "feet">> "如果我赢了,"<<he>>指向你的$worn.feet.cn_name_cap。<span class="blue">"你就要把鞋子输给我。"</span> <<elseif $worn.legs.name isnot "naked">> <<set $estate.cards.desire to "legs">> "如果我赢了,"<<he>>指向你的$worn.legs.cn_name_cap。<span class="blue">"你就要把<<legsthat>>输给我。"</span> <<elseif $worn.upper.name isnot "naked">> <<set $estate.cards.desire to "upper">> "如果我赢了,"<<he>>指向你的$worn.upper.cn_name_cap。<span class="purple">"你就要把<<dress>>输给我。"</span> <<elseif $worn.lower.name isnot "naked">> <<set $estate.cards.desire to "lower">> "如果我赢了,"<<he>>指向你的$worn.lower.cn_name_cap。<span class="purple">"你就要把<<skirt>>输给我。"</span> <<elseif $worn.hands.name isnot "naked">> <<set $estate.cards.desire to "hands">> "如果我赢了,"<<he>>指向你的$worn.hands.cn_name_cap。<span class="blue">"你就要把手套输给我。"</span> <<elseif $worn.under_upper.name isnot "naked">> <<set $estate.cards.desire to "under_upper">> "如果我赢了,"<<he>>指向你的$worn.under_upper.cn_name_cap。<span class="pink">"你就要把<<bra>>输给我。"</span> <<elseif $worn.under_lower.name isnot "naked">> <<set $estate.cards.desire to "under_lower">> "如果我赢了,"<<he>>指向你的$worn.under_lower.cn_name_cap。<span class="pink">"你就要把<<panties>>输给我。"</span> <<else>> <<if $estate.cards.state is "ride">> "如果我赢了," <<rng 4>> <<if $rng is 4>> <<set $estate.cards.desire to "kiss">> <<he>>倾身向你靠近,你感觉到了<<his>>喷洒在你嘴唇上的呼吸。"我们就接吻。" <<elseif $rng is 3>> <<he>>笑了。"我要摸你的 <<if $player.penisExist and $player.vaginaExist>> <<if random(1, 2) is 2>> <<set $estate.cards.desire to "penis_grope">> 肉棒。" <<else>> <<set $estate.cards.desire to "pussy_grope">> 小穴。" <</if>> <<elseif $player.penisExist>> <<set $estate.cards.desire to "penis_grope">> 肉棒。" <<else>> <<set $estate.cards.desire to "pussy_grope">> 小穴。" <</if>> <<elseif $rng is 2>> <<set $estate.cards.desire to "bottom_grope">> <<he>>笑了。"我要摸你的屁股。" <<elseif $rng is 1>> <<set $estate.cards.desire to "chest_grope">> <<he>>笑了。"我要摸你的胸。" <</if>> <<else>> <<if $estate.cards.lust gte 2>> <<if $NPCList[0].penis isnot "none">> "如果我赢了,"<<he>>笑着说道。 <<if $player.vaginaExist and !playerChastity("hidden")>> "你要坐到我腿上来。别担心,我不会碰你的小穴的。暂时。" <<set $estate.cards.desire to "vaginal">> <<elseif $analdisable is "f" and !playerChastity("anus")>> "你要坐到我腿上来。别担心,我不会占你便宜的。暂时。" <<set $estate.cards.desire to "anal">> <<elseif !playerChastity("hidden")>> "你要坐到我腿上来。别担心,我不会占你便宜的。暂时。" <<set $estate.cards.desire to "wren_lap">> <<else>> <<He>>看着你的$worn.genitals.cn_name_cap。"你那儿有个有趣的器官啊,"<<he>>向后靠到椅背上,"<span class="blue">我想看看那下面的样子。</span>不过现在,我已经得到了想从你这里得到的一切了。祝你一路平安回家。"<<His>>的朋友们笑了。 <<set $estate.cards.desire to "chastity">> <</if>> <<else>> "如果我赢了,"<<he>>笑着说道。 <<if $player.penisExist and !playerChastity("penis")>> "我要坐到你的腿上。别担心,我不会碰你的肉棒。暂时。" <<set $estate.cards.desire to "penile">> <<elseif !playerChastity("hidden")>> "我要坐到你的腿上。别担心,我不会占你便宜的。暂时。" <<set $estate.cards.desire to "pc_lap">> <<else>> <<He>>看着你的$worn.genitals.cn_name_cap。"你那儿有个有趣的器官啊,"<<he>>向后靠到椅背上,"<span class="blue">我想看看那下面的样子。</span>不过现在,我已经得到了想从你这里得到的一切了。祝你一路平安回家。"<<His>>的朋友们笑了。 <<set $estate.cards.desire to "chastity">> <</if>> <</if>> <<elseif $estate.cards.lust gte 1>> <<set $estate.cards.desire to "bend">> "如果我赢了,"<<he>>笑着说道,"你爬到椅子上,弯下腰。让我们仔细看看你。" <<else>> <<set $estate.cards.desire to "twirl">> "如果我赢了,"<<he>>笑着说道,"你给我们表演一下原地转圈圈,不能用手捂着。"其他人在一旁起哄。 <</if>> <</if>> <</if>> <</widget>> <<widget "cards_strip_text">> "别让我们久等了。 <<if $rng gte 91>> 给我。" <<elseif $rng gte 81>> 脱掉吧。" <<elseif $rng gte 71>> 脱。" <<elseif $rng gte 61>> 脱掉它。" <<elseif $rng gte 51>> 让我们看看你下面。" <<elseif $rng gte 41>> 现在那是我的财产了。" <<elseif $rng gte 31>> 脱了它。" <<elseif $rng gte 21>> 让我们看看你脱光衣服的样子。" <<elseif $rng gte 11>> 乖乖给我脱,当然,我们也不介意帮你个小忙。" <<else>> 我可不是个有耐心的<<nnpc_gender "Wren">>。" <</if>> <</widget>> <<widget "cards_exposure_text">> <<if random(1, 10) is 10>> <<if $worn.over_upper.exposed gte 2 and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 and ($player.gender is "f" or $player.gender_appearance is "f")>> <<if $uncomfortable.nude is true>> <span class="lewd">你把一只手放在你的<<breasts>>上,保护它们不被伦恩和<<his>>的朋友们窥探。</span> <br> <<else>> <span class="lewd">你能感觉到伦恩和<<his>>朋友们的眼睛一直在盯着你的<<breasts>>,但你不在乎。你专注于游戏。</span> <br> <</if>> <<elseif $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 1 and ($player.gender is "f" or $player.gender_appearance is "f")>> <<if $uncomfortable.underwear is true>> <span class="lewd">你觉得胸前没有遮挡很难为情,于是把一只手放在胸前。</span> <br> <<else>> <span class="lewd">你不介意穿这么少的衣服。</span> <br> <</if>> <</if>> <</if>> <<if random(1, 10) is 10>> <<if $worn.over_lower.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>> <<if $uncomfortable.nude is true>> <span class="lewd">即使有桌面遮挡,你裸露的<<bottom>>和<<genitals>>也让你感觉暴露和尴尬。</span> <br> <<else>> <span class="lewd">你并不介意自己暴露的<<bottom>>和<<genitals>>。反正都在桌子底下。</span> <br> <</if>> <<elseif $worn.over_lower.exposed gte 1 and $worn.lower.exposed gte 1>> <<if $uncomfortable.underwear is true>> <span class="lewd">腰部以下穿这么少会让你觉得不舒服。</span> <br> <<else>> <span class="lewd">你腰下这么少的衣服也不会让你不安。</span> <br> <</if>> <</if>> <</if>> <<if random(1, 10) is 10>> <<if $estate.cards.wren_top is 0 and $estate.cards.wren_under_top is 0>> <<if $pronoun is "f">> <<if $NPCList[0].breastsize gte 5>> <span class="lewd">伦恩努力用手臂遮挡着<<his>>的<<print $NPCList[0].breastsdesc>>。</span> <br> <<else>> <span class="lewd">伦恩用手挡着<<his>>的<<print $NPCList[0].breastsdesc>>。</span> <br> <</if>> <<else>> <span class="lewd">你看向伦恩裸露的胸部,<<his>>不自在地扭动着身体。</span> <br> <</if>> <<elseif $estate.cards.wren_top is 0>> <<if $pronoun is "f">> <span class="lewd">你瞥了一眼<<his>>的胸罩,伦恩不自在地扭动着身体。</span> <br> <</if>> <</if>> <</if>> <<if random(1, 10) is 10>> <<if $estate.cards.wren_bottoms is 0 and $estate.cards.wren_under_bottoms is 0>> <<if $pronoun is "f">> <span class="lewd">伦恩将一条腿叠在另一条腿上,遮住了<<his>>裸露的下体。</span> <br> <<else>> <span class="lewd">伦恩把<<his>>的两条腿紧紧地靠在一起。</span> <br> <</if>> <<elseif $estate.cards.wren_bottoms is 0>> <<if $pronoun is "f">> <span class="lewd">一个同伴瞟了一眼<<his>>的内裤,伦恩不安地换了个姿势。</span> <br> <<else>> <span class="lewd">一个同伴瞟了一眼<<his>>的三角裤,伦恩不安地扭动了一下身体。</span> <br> <</if>> <</if>> <</if>> <<if random(1, 10) is 10>> <<if $estate.cards.state is "ride">> <<switch $estate.cards.position>> <<case "wren_lap">> <<case "pc_lap">> <<case "penile">> <span class="lewd">伦恩把<<his>>的小穴压在你的<<penis>>上。</span> <br> <<case "vaginal">> <span class="lewd">伦恩用<<his>>的<<print $NPCList[0].penisdesc>>顶着你的<<pussy>>。</span> <br> <<case "anal">> <span class="lewd">伦恩用<<his>>的<<print $NPCList[0].penisdesc>>摩擦你的<<bottom>>。</span> <br> <</switch>> <</if>> <</if>> <br> <</widget>> <<widget "cards_naked_cover">> <<if $uncomfortable.nude is true>> <span class="lewd">你用一只手臂遮住你的<<breasts>>,大腿紧紧地挤在一起。</span> <br><br> <</if>> <</widget>> <<widget "cards_bottom_cover">> <<if $uncomfortable.nude is true>> <span class="lewd">你的大腿紧紧地挤在一起。</span> <br><br> <</if>> <</widget>> <<widget "cards_top_cover">> <<if $uncomfortable.nude is true>> <span class="lewd">你用胳膊遮住你的<<breasts>>。</span> <br><br> <</if>> <</widget>> <<widget "cards_underwear_cover">> <<if $uncomfortable.underwear is true>> <span class="lewd">你用一只手臂盖住$worn.under_upper.cn_name_cap,确保$worn.under_lower.cn_name_cap<<underlowerplural>>有好好盖住自己的身体。</span> <br><br> <</if>> <</widget>> <<widget "cards_panties_cover">> <<if $uncomfortable.underwear is true>> <span class="lewd">你慌忙确认自己的$worn.under_lower.cn_name_cap<<underlowerplural>>有好好盖住自己的身体。</span> <br><br> <</if>> <</widget>> <<widget "cards_bra_cover">> <<if $uncomfortable.underwear is true>> <span class="lewd">你用一只胳膊遮住了$worn.under_upper.cn_name_cap。</span> <br><br> <</if>> <</widget>> <<widget "cards_virginity_all_warnings">> <<set _player_suspicious to $estatePersistent.suspicion gt 0>> <<if $estate.cards.position is "vaginal">> <<if $player.virginity.vaginal is true>> <<if _player_suspicious>> <span class="red">如果你高潮了,或者被抓到作弊,伦恩会夺走你的贞操。</span> <<else>> <span class="red">如果你高潮了,伦恩会夺走你的贞操。</span> <</if>> <</if>> <<elseif $estate.cards.position is "penile">> <<if $player.virginity.penile is true>> <<if _player_suspicious>> <span class="red">如果你高潮了,或者被抓到作弊,伦恩会夺走你的贞操。</span> <<else>> <span class="red">如果你高潮了,伦恩会夺走你的贞操。</span> <</if>> <</if>> <<elseif $estate.cards.position is "anal">> <<if $player.virginity.anal is true>> <<if _player_suspicious>> <span class="red">如果你高潮了,或者被抓到作弊,伦恩会夺走你肛门的第一次。</span> <<else>> <span class="red">如果你高潮了,伦恩会夺走你肛门的第一次。</span> <</if>> <</if>> <</if>> <</widget>> <<widget "cards_virginity_warning">> <<if $estate.cards.position is "vaginal">> <<if $player.virginity.vaginal is true>> <span class="red">如果你高潮了,伦恩会夺走你的贞操。</span> <</if>> <<elseif $estate.cards.position is "penile">> <<if $player.virginity.penile is true>> <span class="red">如果你高潮了,伦恩会夺走你的贞操。</span> <</if>> <<elseif $estate.cards.position is "anal">> <<if $player.virginity.anal is true>> <span class="red">如果你高潮了,伦恩会夺走你肛门的第一次。</span> <</if>> <</if>> <</widget>> <<widget "cards_cheating_virginity_warning">> <<set _is_inline to _args[0]>> <<if $estate.cards.position is "vaginal">> <<if $player.virginity.vaginal is true>> <<if !_is_inline>><br><<else>> | <</if>> <span class="red">如果你被抓到作弊,伦恩会夺走你的贞操。</span> <</if>> <<elseif $estate.cards.position is "penile">> <<if $player.virginity.penile is true>> <<if !_is_inline>><br><<else>> | <</if>> <span class="red">如果你被抓到作弊,伦恩会夺走你的贞操。</span> <</if>> <<elseif $estate.cards.position is "anal">> <<if $player.virginity.anal is true>> <<if !_is_inline>><br><<else>> | <</if>> <span class="red">如果你被抓到作弊,伦恩会夺走你肛门的第一次。</span> <</if>> <</if>> <</widget>> <<widget "cards_arousal_check">> <<if $arousal gte $arousalmax>> 太刺激了。<<orgasm>> <br><br> <<set _cards_orgasm to true>><<set $consensual to 1>> <<elseif $arousal gte ($arousalmax / 5) * 4>> <<elseif $arousal gte ($arousalmax / 5) * 3>> <<elseif $arousal gte ($arousalmax / 5) * 2>> <<else>> <</if>> <</widget>> <<widget "card_clothes_lost">> <<set $_cloth_type to _args[0]>> <<if $estate.cards.confiscatedClothes eq null>> <<set $estate.cards.confiscatedClothes to []>> <</if>> <<run $estate.cards.confiscatedClothes.push({ "type": $_cloth_type, "copy": clone($worn[$_cloth_type]) })>> <<generalStrip $_cloth_type>> <</widget>> <<widget "card_clothes_rebuy_calculate">> <<set $_total_price to 0>> <<for $_obj range $estate.cards.confiscatedClothes>> <<set $_cur to $_obj["copy"]>> <<set $_base to setup.clothes[$_obj["type"]][$_cur["index"]]>> <<if $_base.cost gt 0>> <!-- base 20% reduction for having been worn --> <<set $_price to $_base.cost * 0.8>> <<set $_integrity_frac to inverseLerp($_cur.integrity, 0, $_base.integrity_max)>> <!-- making the price drop exponentially relative to the integrity y = (1-x)^2 --> <!-- basically, clothes appear more worn out than they are, and drop the price further --> <<set $_integrity_frac to $_integrity_frac * $_integrity_frac>> <<set $_price to $_price * $_integrity_frac>> <<set $_total_price += $_price>> <</if>> <</for>> <<set $estate.cards.clothesRebuyTerms to {"price": $_total_price}>> <</widget>> <<widget "estate_cards_finish">> <<if $estate.cards.confiscatedClothes and $estate.cards.confiscatedClothes.length gt 0>> <<for $_cloth_obj range $estate.cards.confiscatedClothes>> <<generalRuined $_cloth_obj["type"]>> <</for>> <<set $estate.cards.confiscatedClothes to []>> <</if>> <<run delete $estate.cards.clothesRebuyTerms>> <!-- we should just unset cards, but I'm not 100% that it won't cause any side effects within some code I haven't seen --> <<set $estate.cards_done to true>> <<set $estatePersistent.totalGamesPlayed += 1>> <<if $estate.cards.bettingEnabled>> <<set $estatePersistent.totalGamesPlayedWithBetting += 1>> <</if>> <</widget>> <<widget "card_pot_confiscated">> <<person1>> <<if $estate.cards.bettingEnabled>> <<set $_potValue to $estate.cards.playerPot>> <<if $_potValue gt 0>> <span class="red">你底池中的<<printmoney $_potValue>>被伦恩和<<his>>的手下收入囊中。</span> <<set $estatePersistent.totalMoneyConfiscated += $_potValue>> <<else>> <span class="gold">你输光了底池中所有的钱——如果你底池里曾有过任何钱,至少它已经被伦恩和<<his>>手下拿光了。</span> <</if>> <br><br> <!-- the money just doesn't get added to PC's account and is automatically reset by <<estate_end>>, whenever it gets called --> <!-- the player won't be able to get into the cottage until $estate.cards_done is reset by <<estate_end>>, so this is safe --> <</if>> <</widget>> <<widget "card_pot_collected">> <<if $estate.cards.bettingEnabled>> <<set $_potValue to $estate.cards.playerPot>> <<set $_moneyDiff to $estate.cards.playerPot - $estate.cards.ante>> <<set $_resStr to $_moneyDiff gte 0 ? "赚得" : "亏损">> <<if $_potValue gt 0>> <span class="green">你走近底池,拿取你的奖金。你拿走了<<moneyGain `$_potValue/100`>>,总共$_resStr了<<printmoney $_moneyDiff>>。</span> <<else>> <span class="red">你在游戏中把所有的钱都输光了,你不得不两手空空地离开。</span> <</if>> <br><br> <</if>> <</widget>> <<widget "blackjackPostGameThrowTips">> <<if $estate.cards.bettingEnabled>> <!-- the goons throw in tips even if you're not betting, as long as you've paid the ante --> <!-- the goons throw in 5-15% of your bet, plus a random base of 1-5 --> <<set $_tipAmount to random(100,500)>> <<set $_tipPct to random(5,15)/100>> <<set $_tipAmount += $estate.cards.currentBetInput * 100 * $_tipPct>> 伦恩的手下把<<printmoney $_tipAmount>>放进你的底池里,作为小费。 <br><br> <<set $estate.cards.playerPot += $_tipAmount>> <<set $estatePersistent.totalTipMoneyMade += $_tipAmount>> <</if>> <</widget>> <<widget "blackjackPostGameBettingResult">> <<set $_playerWon to _args[0]>> <<if $estate.cards.bettingEnabled and $estate.cards.currentBetInput gt 0>> <<set $_bet to $estate.cards.currentBetInput * 100>> <<if $_playerWon>> <<set $estate.cards.playerPot += $_bet>> <<set $estate.cards.wrenMoney -= $_bet>> <<set $estatePersistent.totalBetMoneyMade += $_bet>> <<else>> <<set $estate.cards.playerPot -= $_bet>> <<set $estate.cards.wrenMoney += $_bet>> <<set $estatePersistent.totalBetMoneyLost += $_bet>> <</if>> <</if>> <</widget>> <<widget "blackjackResultText">> <<set $_playerWon to _args[0]>> <<calculateBlackjackLuckStats>> <<set $_luckFlow to "neutral">> <!-- wren|player|neutral --> <!-- the player has a bad streak if less than 50% of the games are ties, and the opponent has won 2x as many games. 6 games are considered normally. --> <!-- here's all the possible cases (generated with the code in the comment of calculateBlackjackLuckStats) --> <!-- Player lucky cases 3 wins / 1 losses / 2 ties | wins 50.00% losses 16.67% ties 33.33% 4 wins / 0 losses / 2 ties | wins 66.67% losses 0.00% ties 33.33% 4 wins / 1 losses / 1 ties | wins 66.67% losses 16.67% ties 16.67% 4 wins / 2 losses / 0 ties | wins 66.67% losses 33.33% ties 0.00% 5 wins / 0 losses / 1 ties | wins 83.33% losses 0.00% ties 16.67% 5 wins / 1 losses / 0 ties | wins 83.33% losses 16.67% ties 0.00% Wren lucky cases 0 wins / 4 losses / 2 ties | wins 0.00% losses 66.67% ties 33.33% 0 wins / 5 losses / 1 ties | wins 0.00% losses 83.33% ties 16.67% 1 wins / 3 losses / 2 ties | wins 16.67% losses 50.00% ties 33.33% 1 wins / 4 losses / 1 ties | wins 16.67% losses 66.67% ties 16.67% 1 wins / 5 losses / 0 ties | wins 16.67% losses 83.33% ties 0.00% 2 wins / 4 losses / 0 ties | wins 33.33% losses 66.67% ties 0.00% Neutral cases 0 wins / 1 losses / 5 ties | wins 0.00% losses 16.67% ties 83.33% 0 wins / 2 losses / 4 ties | wins 0.00% losses 33.33% ties 66.67% 0 wins / 3 losses / 3 ties | wins 0.00% losses 50.00% ties 50.00% 1 wins / 0 losses / 5 ties | wins 16.67% losses 0.00% ties 83.33% 1 wins / 1 losses / 4 ties | wins 16.67% losses 16.67% ties 66.67% 1 wins / 2 losses / 3 ties | wins 16.67% losses 33.33% ties 50.00% 2 wins / 0 losses / 4 ties | wins 33.33% losses 0.00% ties 66.67% 2 wins / 1 losses / 3 ties | wins 33.33% losses 16.67% ties 50.00% 2 wins / 2 losses / 2 ties | wins 33.33% losses 33.33% ties 33.33% 2 wins / 3 losses / 1 ties | wins 33.33% losses 50.00% ties 16.67% 3 wins / 0 losses / 3 ties | wins 50.00% losses 0.00% ties 50.00% 3 wins / 2 losses / 1 ties | wins 50.00% losses 33.33% ties 16.67% 3 wins / 3 losses / 0 ties | wins 50.00% losses 50.00% ties 0.00% --> <!-- to tweak these values, check calculateBlackjackLuckStats --> <!-- the first 4 games will always be neutral --> <<if $estate.cards.luckStats and $estate.cards.luckStats.total gte 5>> /* pcts[ind][0] >= pcts[ind][1]*2 && pcts[ind][2] < .7 */ <<if $estate.cards.luckStats["winPct"] gte $estate.cards.luckStats["lossPct"] * 2.5 and $estate.cards.luckStats["tiePct"] lt 0.5>> <<set $_luckFlow to "player">> <<elseif $estate.cards.luckStats["lossPct"] gte $estate.cards.luckStats["winPct"] * 2.5 and $estate.cards.luckStats["tiePct"] lt 0.5>> <<set $_luckFlow to "wren">> <<else>> <<set $_luckFlow to "neutral">> <</if>> <</if>> <<if $estate.cards.bettingEnabled and $estate.cards.currentBetInput gt 0>> <<formatmoney `$estate.cards.currentBetInput * 100`>> <<set $_money to '<span class="' + ($_playerWon ? 'gold' : 'red') + '">' + _printmoney + '</span>'>> <<if $_playerWon>> <<if $_luckFlow is "neutral">> <<switch random(1,3)>> <<case 1>> "有趣,"伦恩一边说,一边把$_money推进你的底池,<<he>>似乎没有因为输钱有任何波动。 <<case 2>> 伦恩微笑着,慢慢把$_money推到你的底池里。你不知道<<hes>>是否因为失败感到沮丧,但至少<<hes>>并没有表现出来。 <<case 3>> "哦,好吧,"伦恩露出一个微笑,<<he>>示意<<his>>的手下把钱推到你的底池里。 <</switch>> <<elseif $_luckFlow is "wren">> <<switch random(1,3)>> <<case 1>> "游戏总是有输有赢,很正常,"伦恩说着,把$_money 推到了你的底池里,似乎没有因为输钱有任何波动。 <<case 2>> "看来幸运女神最后对你微笑了,"伦恩一边说,一边示意<<his>>的手下把 $_money推到你的底池里。 <<case 3>> "我刚刚手气还很好,"伦恩笑着,把$_money推到了你的底池。 <</switch>> <<else>> <<switch random(1,5)>> <<case 1>> 伦恩自嘲地轻笑了一下,慢慢地把$_money推向你的底池。 <<case 2>> "你今天真是太幸运了," 伦恩一边说,一边把$_money推向你的底池,<<his>>的脸闪过一丝不快。 <<case 3>> 伦恩示意一名手下将$_money推进你的底池。你的余光在一瞬间捕捉到<<him>>烦恼地咬紧牙关的表情。 <<case 4>> "今天一定有只黑猫从我面前经过了,"伦恩无奈地笑着,<<he>>将$_money推到你的底池。 <<case 5>> "你应该买张彩票,"伦恩说着示意<<his>>的手下来把$_money推到你的底池。 <</switch>> <</if>> <<else>> <<if $_luckFlow is "neutral">> <<switch random(1,3)>> <<case 1>> "打得好。"伦恩咧嘴笑着,伸手拿走了底池的现金,递给<<his>>的一个手下,那人慎重地将$_money收起来了。 <<case 2>> 伦恩懒洋洋地伸手从奖池拿走了$_money,递给<<his>>的手下,<<his>>脸上露出满意的笑容。 <<case 3>> "祝你下次好运,"伦恩一边笑着,一边示意<<his>>的手下拿走了$_money 。 <</switch>> <<elseif $_luckFlow is "wren">> <<switch random(1,3)>> <<case 1>> "这把进行得很顺利,"伦恩一边说,一边伸手拿走了底池里的现金递给手下,手下慎重地把$_money收了起来。 <<case 2>> "看起来幸运女神在对我微笑," 伦恩一边说,一边慢慢伸手拿走了底池里的$_money交给手下,脸上露出满意的微笑。 <<case 3>> "幸运女神这下没有站在你那边呢,"伦恩笑着示意<<his>>的手下拿走了$_money。 <</switch>> <<else>> <<switch random(1,3)>> <<case 1>> "终于,好运到我这边了,"伦恩一边说,一边伸手拿走底池的现金,递给<<his>>的一个手下,那人慎重地将$_money收起来了。 <<case 2>> "别担心,你的运气总会好起来的,"伦恩一边说,一边懒洋洋地伸手拿走底池的$_money递给手下,<<his>>脸上露出满意的笑容。 <<case 3>> "看来你的好运气要结束了,"伦恩笑着说,同时示意<<he>>的手下拿走了$_money。 <</switch>> <</if>> <</if>> <<else>> <<if $_playerWon>> <<if $_luckFlow is "neutral">> <<switch random(1,3)>> <<case 1>> "好局,"伦恩说道。 <<case 2>> 伦恩对你微微一笑。 <<case 3>> "哦,好吧,"伦恩笑着说道。 <</switch>> <<elseif $_luckFlow is "wren">> <<switch random(1,3)>> <<case 1>> "游戏总是有输有赢,很正常,"伦恩一边说,一边靠到了椅背上。 <<case 2>> "看来幸运女神最后对你微笑了啊,"伦恩说道。 <<case 3>> "我刚刚手气还很好,"伦恩笑着说道。 <</switch>> <<else>> <<switch random(1,5)>> <<case 1>> 伦恩嘲讽地轻笑一声,向后靠在了椅子上。 <<case 2>> "你今天真是太幸运了,"伦恩说道。 <<case 3>> 伦恩靠到椅背上,双手抱胸,给了你一个妥协的微笑。 <<case 4>> "今天一定有只黑猫从我面前经过了,"伦恩无奈地笑着说道。 <<case 5>> "你应该买张彩票,"伦恩说道。 <</switch>> <</if>> <<else>> <<if $_luckFlow is "neutral">> <<switch random(1,3)>> <<case 1>> "打得好,"伦恩笑着说道。 <<case 2>> 伦恩坐直身体,往前靠了靠,<<his>>脸上露出满意的笑容。 <<case 3>> "祝你下次好运,"伦恩笑着说道。 <</switch>> <<elseif $_luckFlow is "wren">> <<switch random(1,3)>> <<case 1>> "不错的一局,"伦恩一边说,一边<<he>>坐起身来,靠向前。 <<case 2>> "看起来幸运女神在向我微笑,"伦恩说道。 <<case 3>> "幸运女神这下没有站在你那边呢,"伦恩微笑着说道。 <</switch>> <<else>> <<switch random(1,3)>> <<case 1>> "终于,运气好了点,"伦恩说着坐直身体,往前靠了靠。 <<case 2>> "别担心,你的运气总会好起来的,"伦恩说着,往前挪了挪身体。 <<case 3>> "看来你的好运气要结束了,"伦恩笑着说道。 <</switch>> <</if>> <</if>> <</if>> <</widget>> <<widget "cards_oral_options">> <<if $estate.cards.clothesRebuyTerms and $estate.cards.clothesRebuyTerms.price gt $money>> <span class="blue">你没有足够的钱来接受这个提议。</span> <br><br> <<elseif $promiscuity gte 55>> <<link [[接受|Estate Cards Oral]]>><</link>><<promiscuous4>><<goralskill>> <br> <<else>> <span class="blue">你还没有淫乱到可以接受这样的提议。</span>但是光着身子离开可能会很危险。 <br><br> <<link [[接受|Estate Cards Oral]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <</if>> <<link [[拒绝|Estate Cards Oral Refuse]]>><</link>> <br> <</widget>> <<widget "cards_naked_end">> <<covered>> <<if $speech_attitude is "meek">> "我、我现在没穿衣服,"你说道,"你……你能给我一些东西遮一下吗?" <<elseif $speech_attitude is "bratty">> "你真的要让我就这样光着身子吗?"你问,"至少给我一条毛巾或者其他什么东西吧。" <<else>> "你能至少给我一条毛巾吗?"你问,"我这样会有危险的。" <</if>> <br><br> 伦恩向后靠过去,伸手打开了一个抽屉。<<He>>摸索着拿出一条小毛巾。"这个可以给你,"<<he>>说,"但你得自己去争取。我觉得我的朋友们应该想找点乐子。" <br><br> "用你的嘴巴满足他们,"<<he>>继续说,"然后我会把毛巾给你。" <br><br> <<cards_oral_options>> <</widget>> <<widget "cards_play_options">> <<if $estate.cards.bettingEnabled>> <<person1>> <!-- would it perhaps be better to recover the previous bet input here, so that the player doesn't have to manually input the max bet every time? --> <<set $estate.cards.currentBetInput to 0>> <!-- the player can't bet more than Wren has, or more than the player has in the pot (including tips), or more than the max bet--> <<set $_maxBetAmount to Math.min($estate.cards.baseMaxBet, $estate.cards.wrenMoney, $estate.cards.playerPot)>> <!-- rounding down to nearest multiple of X (X pounds = step) --> <<set $_step to $estate.cards.betStep>> <<set $_maxBetAmount to Math.floor($_maxBetAmount / $_step) * $_step>> <<set $_moneyDiff to $estate.cards.playerPot - $estate.cards.ante>> <div> <div><span>你放在桌面的钱<mouse class="tooltip">(?)<span>你赚的钱作为押金(包括小费和你的赌注)会放在桌子上。如果你被抓到作弊或逃跑,你要么不得不冒险带走它,要么只能放弃它。</span></mouse>: <<printmoney $estate.cards.playerPot>></span></div> <div><span>你目前赢得的钱<mouse class="tooltip">(?)<span>你在游戏中赢得或输掉的钱正负抵消后的总金额(包括小费)。这不代表你最终能得到的金额,因为你可能会为了选择一个风险较小的逃脱方式而舍弃掉这些钱。</span></mouse>: <<printmoney $_moneyDiff>></span></div> <div><span>伦恩的赌注<mouse class="tooltip">(?)<span>你能从伦恩那里赢到的所有钱(包括<<his>>的底注)。手下们给的小费不算在内。如果伦恩的赌注用光了,<<he>>在第二天之前将无法下注。</span></mouse>: <<printmoney $estate.cards.wrenMoney>></span></div> <<if $_maxBetAmount gt 0>> <div><span>你的赌注:</span><<numberslider "$estate.cards.currentBetInput" 0 0 `$_maxBetAmount/100` `$_step/100`>></div> <<elseif $estate.cards.playerPot lt $_step>> <span class="blue">你的底池里没有足够的钱进行最小额的下注(需要<<printmoney $_step>>)。</span> <<else>> <span class="blue">伦恩的底池里没有足够的钱进行最小额的下注。</span> <</if>> </div> <br><br> <</if>> <<if $estate.cards.desire is "chastity">> <<link [[离开|Estate Cards Leave]]>><</link>> <br> <<else>> <<link [[玩 (0:01)|Estate Blackjack]]>><<pass 1>><</link>> <<if $estate.cards.state is "ride">> <span class="purple">失败可能会增加性奋。</span> <<cards_virginity_all_warnings>> <</if>> <<if _cards_desire is "kiss" and $player.virginity.kiss is true>> <span class="red">如果你输了,伦恩会夺走你的初吻。</span> <</if>> <br> <<link [[离开|Estate Cards Leave]]>><<npcincr Wren love 1>><</link>><<llove>> <br> <</if>> <</widget>> <<widget "cards_start_play_options">> <<if $farm_stage gte 5>> <<ind>><<link [[玩牌|Estate Cards Intro 2]]>><</link>> <<if $estatePersistent.stakesRaised>> <<set $_anteMaxNum to setup.estateBlackjack.anteSizes.length - 1>> <<for _i to 0; _i lte $_anteMaxNum; _i++>> <<set _anteAmount to setup.estateBlackjack.anteSizes[_i]>> <<formatmoney _anteAmount>> <<set $_confidenceMoney to setup.estateBlackjack.confidenceMoney[_i]>> <<set $_primaryReq to setup.estateBlackjack.primaryRequirements[_i]>> <<if $money gte $_confidenceMoney or Scripting.evalTwineScript($_primaryReq.check)>> <<if $money lt _anteAmount>> <br> <span class="blue">玩牌并下注(_printmoney):你很自信,但你没有足够的钱。</span> <<else>> <<set _linkText to "玩牌并下注 (" + _printmoney + "赌金)">> <br> <<capture _linkText, _anteAmount, _i>> <<ind>><<link [[_linkText|Estate Cards Intro 2]]>><<estate_betting_start _i>><</link>> <</capture>> <</if>> <<else>> <br> <span class="blue">玩牌并下注(_printmoney):你没有足够的信心去拿那么多钱冒险。<i><<print $_primaryReq.message>></i></span> <</if>> <</for>> <<elseif $wren_intro isnot undefined and not ($estate.cards.suggestedRaisingStakesToday or $estatePersistent.playerRejectedRaisingStakes)>> <!-- $estate.cards.suggestedRaisingStakesToday prevents you from trying to convince Wren again until you leave the estate once, to give them time to think --> <br> <<if not $estatePersistent.suggestedRaisingStakes>> <<ind>><<link [[建议提高赌注|Estate Cards Suggest Betting Init]]>><</link>> <<else>> <<ind>><<link [[建议提高赌注|Estate Cards Suggest Betting Again]]>><</link>> <</if>> <<elseif $estatePersistent.playerRejectedRaisingStakes>> <br> <<ind>><<link [[接受提高赌注|Estate Cards Reconsider Accept Betting]]>><</link>> <</if>> <br> <</if>> <<if isPubfameTaskAccepted("wren")>> <<ind>><<link [[把信交给伦恩|Estate Fame Letter]]>><</link>> <br> <</if>> <<getouticon>><<link [[离开|Estate Cards Intro Leave]]>><</link>> <</widget>> <<widget "cards_lap_return">> <<if $estate.cards.state is "ride">> <<if $estate.cards.position is "pc_lap">> 你坐了下来。伦恩把<<his>>的腿甩到你身上,恢复了原来的姿势。 <<elseif $estate.cards.position is "wren_lap">> 伦恩坐了下来,指着<<his>>的膝盖。你抬起一条腿迈了上去,恢复了原来的姿势。 <<elseif $estate.cards.position is "penile">> 你坐了下来。伦恩把<<his>>的腿甩到你身上,恢复了原来的姿势。 <<cards_lap_clothes>> <<His>>的小穴再次威胁到了你的<<penis>>。 <<elseif $estate.cards.position is "vaginal">> 伦恩坐了下来,指着<<his>>的膝盖。你抬起一条腿迈了上去,恢复了原来的姿势。 <<cards_lap_clothes>> <<His>>的<<print $NPCList[0].penisdesc>>再次威胁到了你的<<pussy>>。 <<elseif $estate.cards.position is "anal">> 伦恩坐了下来,指着<<his>>的膝盖。你抬起一条腿迈了上去,恢复了原来的姿势。 <<cards_lap_clothes>> <<His>>的<<print $NPCList[0].penisdesc>>再次威胁到了你的<<bottom>>。 <</if>> "我们说到哪儿了?"<<he>>笑着说。 <<else>> <</if>> <</widget>> <<widget "cards_lap_clothes">> <<if $estate.cards.wren_bottoms is 1>> <<if $estate.cards.wren_under_bottoms is 1>> <<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">> <<He>>撩起裙子,把<<his>>的内裤拉到一边。 <<else>> <<He>>拉开裤链并把三角裤拉到一边。 <</if>> <<else>> <<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">> <<He>>撩起<<his>>的裙子。 <<else>> <<He>>拉开<<his>>的拉链。 <</if>> <</if>> <<else>> <<if $estate.cards.wren_under_bottoms is 1>> <<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">> <<He>>把<<his>>的内裤拉到一边。 <<else>> <<He>>把<<his>>的三角裤拉到一边。 <</if>> <<else>> <<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">> 伦恩同时不断摩擦着你。 <<else>> 伦恩同时不断摩擦着你。 <</if>> <</if>> <</if>> <</widget>> <<widget "cards_lap_clothes_intro">> <<if $estate.cards.wren_bottoms is 1>> <<if $estate.cards.wren_under_bottoms is 1>> <<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">> 伦恩撩起裙子,把<<his>>的内裤拉到一边, <<else>> 伦恩拉开裤链,把<<his>>的三角裤拉到一边, <</if>> <<if $estate.cards.position is "penile">> <span class="lewd">露出<<his>>的小穴。</span> <<else>> <span class="lewd">露出<<his>>的<<print $NPCList[0].penisdesc>>。</span> <</if>> <<else>> <<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">> 伦恩撩起<<his>>的裙子, <<else>> 伦恩拉开了<<his>>的拉链, <</if>> <<if $estate.cards.position is "penile">> <span class="lewd">露出<<his>>的小穴。</span> <<else>> <span class="lewd">露出<<his>>的<<print $NPCList[0].penisdesc>>。</span> <</if>> <</if>> <<else>> <<if $estate.cards.wren_under_bottoms is 1>> <<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">> 伦恩把<<his>>的内裤拉到一边, <<else>> 伦恩把<<his>>的三角裤拉到一边, <</if>> <<if $estate.cards.position is "penile">> <span class="lewd">露出<<his>>的小穴。</span> <<else>> <span class="lewd">露出<<his>>的<<print $NPCList[0].penisdesc>>。</span> <</if>> <<else>> <<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">> <<else>> <</if>> <</if>> <</if>> <</widget>> <<widget "wren_sabotage_nude">> <<if $estate.cards.wren_under_bottoms is 0 and $estate.cards.wren_exposed_text lt 2>> 伦恩走到门口,一只手捂着<<his>>的 <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].penisdesc>>。 <<else>> 小穴。 <</if>> "来、来吧,"<<he>>说道。 <<set $estate.cards.wren_exposed_text to 2>> <<elseif $estate.cards.wren_under_top is 0 and $NPCList[0].pronoun is "f" and $estate.cards.wren_exposed_ lt 1>> 伦恩走到门口,一只手捂着<<his>><<print $NPCList[0].breastsdesc>>。"这没什么,"<<he>>毫不在意地说道,"反正我去海滩时总是光着上身。" <<set $estate.cards.wren_exposed_text to 1>> <<elseif $estate.cards.wren_top is 0 or $estate.cards.wren_bottoms is 0 or $estate.cards.wren_under_top is 0 and !$estate.cards.wren_exposed_text>> 伦恩就这么光着身子走到门口。"你以为我不会这么做吗?"<<he>>问道。 <<set $estate.cards.wren_exposed_text to 1>> <<else>> 伦恩大步走向门口。 <</if>> <<if $exposed gte 2 and $uncomfortable.nude is true and $estate.cards.pc_exposed_text lt 2>> 你对自己的裸体感到紧张。<<He>>靠着门框。"你也过来,毕竟你要确保我按你说的做了,对吧?" <br><br> 你跟了上去,同时尽可能地遮住自己的身体。 <br><br> <<set $estate.cards.pc_exposed_text to 2>> <<elseif $exposed is 1 and $uncomfortable.underwear is true and $estate.cards.pc_exposed_text lt 1>> 你对自己现在的穿着感到很不安。<<He>>靠着门框。"你也过来,毕竟你要确保我按你说的做了,对吧?" <br><br> 你跟了上去,同时尽可能地遮住自己的身体。 <br><br> <<set $estate.cards.pc_exposed_text to 1>> <<else>> <br><br> <</if>> <<if $estate.cards.wren_top is 0 or $estate.cards.wren_bottoms is 0 or $estate.cards.wren_under_top is 0 or $estate.cards.wren_under_bottoms is 0>> <<if $exposed gte 2 and $uncomfortable.nude is true and $estate.cards.pc_exposed_walk lt 3>> 你和伦恩一起穿过庄园,<<his>>的同事们跟在后面。你能感觉到他们色眯眯的目光,但你怀疑他们也在看伦恩。 <br><br> 你经过雷米手下的两个打手。那两个人没有阻止你们,但他们显然对伦恩的穿着感到很困惑。<<His>>的步伐加快了。 <br><br> <<set $estate.cards.pc_exposed_walk to 3>> <<elseif $exposed is 1 and $uncomfortable.underwear is true and $estate.cards.pc_exposed_walk lt 2>> 你和伦恩一起穿过庄园,<<his>>的同事们跟在后面。你能感觉到他们色眯眯的目光,但你怀疑他们也在看伦恩。 <br><br> 你经过雷米手下的两个打手。那两个人没有阻止你们,但他们显然对伦恩的穿着感到很困惑。<<His>>的步伐加快了。 <br><br> <<set $estate.cards.pc_exposed_walk to 2>> <<elseif !$estate.cards.pc_exposed_walk>> 你跟在伦恩后面穿过庄园,<<his>>的同事们跟在一旁。你们经过雷米手下的两个打手。他们被伦恩的样子分散了注意力,没有阻止你。 <br><br> <<set $estate.cards.pc_exposed_walk to 1>> <</if>> <<else>> <<if $exposed gte 2 and $uncomfortable.nude is true and $estate.cards.pc_exposed_walk lt 3>> 你们穿过庄园。伦恩坚持要你走在前面带路。你可以感觉到<<him>>一路色眯眯地盯着你的<<bottom>>。你经过雷米手下的两个打手。他们没有阻止你,反而津津有味地观赏了你的身体。 <br><br> <<set $estate.cards.pc_exposed_walk to 3>> <<elseif $exposed is 1 and $uncomfortable.underwear is true and $estate.cards.pc_exposed_walk lt 2>> 你们穿过庄园。伦恩坚持要你走在前面带路。你可以感觉到<<him>>一路色眯眯地盯着你的<<bottom>>。你经过雷米手下的两个打手。他们没有阻止你,反而津津有味地观赏了你的身体。 <br><br> <<set $estate.cards.pc_exposed_walk to 2>> <<elseif !$estate.cards.pc_exposed_walk>> 你跟着伦恩和<<his>>的同事们走过庄园。你经过雷米手下的两个打手。其中一人皱起了眉,但他们没有阻止你们。他们显然很信任伦恩。 <br><br> <<set $estate.cards.pc_exposed_walk to 1>> <</if>> <</if>> <</widget>>
<<set $outside to 1>><<set $location to "estate">><<effects>> <<estate_chaos_bar>> <br> 你在雷米庄园,靠近前门。 <<if $estate.chaos gte 100>> 你听到喊叫声。 <</if>> <<if $estate.cards.cattle is 1>> 一对逃跑的牛经过。 <</if>> 附近有一座小石头建筑。 <<if $estate.chaos gte 100>> <span class="green">保安们在混乱中逃离了他们的岗位!</span> <<elseif $estate.chaos gte 80>> <span class="teal">前面有两个保安。</span> 他们看起来准备逃跑。 <<elseif $estate.chaos gte 60>> <span class="lblue">外面有三个保安。</span> 他们看起来很紧张。 <<elseif $estate.chaos gte 40>> <span class="blue">外面有四个保安。</span> 他们看起来很谨慎。 <<elseif $estate.chaos gte 20>> <span class="purple">外面有五个保安。</span> 他们看起来很谨慎。 <<else>> <span class="pink">外面站着六个长相粗野的保安。</span> <</if>> 还有一间小屋,前面的泥地上布满了脚印,外面停着几辆汽车。 <<if $estate.cards.fire is 1>> 烟雾弥漫天空。 <</if>> <br><br> 前面有一个大谷仓,远处山上隐约可见一座庄园。 <br><br> <<ind>><<link [[接近石头建筑(0:02)|Estate Stone Approach]]>><<pass 2>><</link>> <br> <<if $estate.cards_done isnot true>> <<ind>><<link [[进入小屋(0:02)|Estate Cards Enter]]>><<pass 2>><</link>> <br> <</if>> <<if $estate.entrance is "gate">> <<getouticon>><<link [[离开|Estate Leave Gate]]>><</link>> <br> <<else>> <<getouticon>><<link [[离开|Estate Leave Secret]]>><</link>> <br> <</if>>
<<effects>> <<if $estate.chaos gte 100>> 你接近石屋。<span class="green">没人能阻止你进入敞开的大门。</span>里面有个斜坡,通过一条黑暗的通道,底部有光。 <br><br> <<link [[继续|Estate Stone Enter]]>><</link>> <br> <<else>> <<generate1>><<generate2>> <<if $estate.chaos lt 80>> <<generate3>> <</if>> <<if $estate.chaos lt 60>> <<generate4>> <</if>> <<if $estate.chaos lt 40>> <<generate5>> <</if>> <<if $estate.chaos lt 20>> <<generate6>> <</if>> 你靠近石头建筑,保安会知道你是入侵者,你需要杀出一条血路。 <<if $estate.chaos gte 80>> <span class="lblue">一共两个。</span> <<elseif $estate.chaos gte 60>> <span class="blue">一共三个。</span> <<elseif $estate.chaos gte 40>> <span class="purple">一共四个。</span> <<elseif $estate.chaos gte 20>> <span class="pink">一共五个。</span> <<else>> <span class="red">一共六个。</span> <</if>> <span class="red"> 光让他们高潮是不够的。</span> <br><br> 你突然想到一件事。<i>如果你在别处惹麻烦,保安可能会被引开。</i> <br><br> <<link [[战斗|Estate Stone Approach 2]]>><</link>> <br> <<link [[躲起来,别让人看见|Estate]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你走近了。一个<<person1>><<person>>伸手去拿<<his>>的武器, <<if $exposed gte 1>> 但是当看到你的穿着时,<<he>>停下了。<<covered>> <br><br> "看起来是头迷路的<<if $player.gender_appearance is "m">>公牛<<else>>奶牛<</if>>,"<<he>>说道,"让我们来帮帮<<phim>>。" <br><br> <<else>> 但是当<<he>>看到你的时候就停止了。 <br><br> "看起来是头迷路的<<if $player.gender_appearance is "m">>公牛<<else>>奶牛<</if>>,"<<he>>说道,"让我们来帮帮<<phim>>。" <br><br> <</if>> <<link [[继续|Estate Stone Fight]]>><<set $fightstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Estate Stone Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Estate Stone Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>试图抓住你,但你逃脱了。虽然对方仍然守在门口,但是高潮使对方太虚弱而无法追逐。 <br><br> <<tearful>>你躲在灌木丛里。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Estate]]>><</link>> <br> <<elseif $enemyhealth lte 0>> "雷米不值得我们付出这么多!"<<person1>><<person>>转身就跑,其他保安也四散而去。 <<estate_chaos 100>> <br><br> <<tearful>>你大步走进石头建筑。里面有个斜坡,通过一条黑暗的通道。底部有光。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Estate Stone Enter]]>><</link>> <<else>> 你倒在地上,伤得太重,不能战斗。 <br><br> "我们该怎么办<<phim>>?"<<person2>><<person>>问,"把<<phim>>交给老板?" <br> "我们不会把雷米的时间浪费在这些乌合之众身上。"<<person1>><<person>>说,"我有个主意,把<<phim>>放在这里。" <br><br> 当<<person1>><<person>>消失在通道中时,<<person2>><<person>>将一只脚踩在你的胸口。更多的暴徒赶来调查骚乱。一分钟后,那个<<person1>><<person>>出现了,手里还拿着一小瓶紫色液体,<<he>>脸上露出调皮的笑容。 <br><br> <<if $worn.face.type.includes("covered") and $worn.face.type.includes("gag")>> <<person2>><<person>>回应微笑。<<He>>俯下身,<span class="red">把你的$worn.face.cn_name_cap扔到一边。</span>"我喜欢你的思维方式。" <br><br> <<person1>><<person>>跪在你身边。"张开腿,"<<he>>命令道。 <<set $worn.face.type.push("broken")>> <<faceruined>> <<else>> <<He>>蹲在你旁边说:"张开嘴。" <</if>> <br><br> <<link [[张开嘴巴|Estate Stone Aphrodisiac Accept]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>><<gggarousal>> <br> <<link [[拒绝|Estate Stone Aphrodisiac Refuse]]>><<pain 4>><<def 1>><</link>><<gpain>><<gggarousal>> <br> <</if>>
<<effects>> 你张开嘴。当<<person>>打开小瓶时,你闻到了一股奇怪的甜味。当液体接触到你的喉咙时,你几乎要呕吐出来。<<person>>把一整瓶的东西都倒进了你嘴里。 <br><br> 一股可怕的暖流从胸口散发出来。你的皮肤渴望被触摸。这感觉扩散到你的腹股沟。这种感觉很折磨人。 <br><br> <<link [[反抗|Estate Stone Aphrodisiac Resist]]>><</link>><<willpowerdifficulty 1 1000>> <br> <<link [[屈服|Estate Stone Aphrodisiac Give]]>><</link>> <br>
<<effects>> 你把嘴闭上。当<<person>>打开小瓶时,你闻到了一股奇怪的甜味。<<He>>捏住你的鼻子,强迫你用嘴呼吸,然后把液体倒进你的喉咙,你几乎要呕吐出来。<<person>>把一整瓶的东西都倒进了你嘴里。 <br><br> 一股可怕的暖流从胸口散发出来。你的皮肤渴望被触摸。这感觉扩散到你的腹股沟。这种感觉很折磨人。 <br><br> <<link [[反抗|Estate Stone Aphrodisiac Resist]]>><</link>><<willpowerdifficulty 1 1000>> <br> <<link [[屈服|Estate Stone Aphrodisiac Give]]>><</link>> <br>
<<effects>> <<drugs 300>><<arousal 3000>> <<if $willpowerSuccess>> 你觉得自己心不在焉,<span class="green">但你设法让自己保持清醒。</span> <<if $speech_attitude is "meek">> "我、我不会按你说的做的!"你强撑着对其说道。 <<elseif $speech_attitude is "bratty">> "操,操你妈!"你说道。 <<else>> "我、我不会按你说的做的!"你强撑着对其说道。 <</if>> <br><br> "一定是有问题的一批,"<<person>>失望地说道。"不管。让我们把这个<<bitch>>送到沼地去吧。" <br><br> 手从四面八方抓向你,一被碰到你的四肢就抽搐起来。他们把你带到门口,把你扔在外面的草地上。大门在你身后嘎吱嘎吱地关上了。 <br><br> <<else>> 你大脑一片眩晕,<span class="red">被毒素冲昏了头脑。</span> <<if $speech_attitude is "meek">> "请、请操我吧,"你控制不住自己的嘴。"我一直很乖。" <<elseif $speech_attitude is "bratty">> "快,快来上我!"你控制不住自己的嘴。 <<else>> "请,请上我吧,"你控制不住自己的嘴。 <</if>> <<gwillpower>><<willpower 3>> <br><br> 你能听到周围的笑声。你伸手去摸你的<<genitals>>,但却被一只手抓住了你的手腕。他们的触碰会给你的身体带来冲击。你扭动着身体,摩擦着你的大腿,渴望得到解脱。 <br><br> <<if $arousal gte $arousalmax>> 即使没有直接的刺激,这种感觉也太强烈了。<<orgasm>> <</if>> 你的四肢被举起,被抬向大门。他们把你扔在外面的草地上。它在你身后嘎吱嘎吱地关上了。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<estate_end>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请、请操我吧,"你控制不住自己的嘴。"我一直很乖。" <<elseif $speech_attitude is "bratty">> "快,快来上我!"你控制不住自己的嘴。 <<else>> "请,请上我吧,"你控制不住自己的嘴。 <</if>> <<gwillpower>><<willpower 3>> <br><br> 你能听到周围的笑声。你伸手去摸你的<<genitals>>,但却被一只手抓住了你的手腕。他们的触碰会给你的身体带来冲击。你扭动着身体,摩擦着你的大腿,渴望得到解脱。 <br><br> <<if $arousal gte $arousalmax>> 即使没有直接的刺激,这种感觉也太强烈了。<<orgasm>> <br><br> <</if>> 你的四肢被举起,被抬向大门。他们把你扔在外面的草地上。它在你身后嘎吱嘎吱地关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<estate_end>><</link>> <br>
<<set $outside to 0>><<effects>> 你出现在了大型隧道前,左边和右边都有道路。中间有一对金属轨道,上面坐着一辆马车。隧道的墙壁很粗糙,由天然岩石雕刻而成。 <br><br> <<generate1>><<person1>> <<if $exposed gte 1>> 一个<<person>>接近了你。<<covered>><<He>>移开了视线,缓解了你的尴尬。 <br><br> "又是医生的信?"<<he>>在笔记本电脑上敲打着,"在那里。"一会儿后<<He>>指着柱子底部的架子。在离它不远的地方堆放着一些板条箱。那些箱子还在颤抖。 <br><br> "马车上有干净的衣服。"<<He>>似乎对你的裸体并不感到惊讶。"离板条箱远点。他们不会出去的,但是不要去刺激他们。" <<else>> 一个<<person>>接近你。"又是医生的信?"<<he>>在笔记本电脑上敲打着,"在那里。"一会儿后<<He>>指着柱子底部的架子。在离它不远的地方堆放着一些板条箱。那些箱子还在颤抖。 <</if>> <br><br> <<estate_stone_links>>
<<effects>> 你在雷米庄园的地下隧道里。 <<if $estate.vials is "shattered" and $enemyno gte 1>> <<person>>离开去寻求帮助。 <<if $estate.chaos gte 100>> 鉴于上述情况,你认为<<he>>不会找到任何证据。 <</if>> <<elseif $enemyno gte 1>> <<person>>往<<his>>的笔记本电脑里输入了什么东西。 <</if>> <br><br> <<estate_stone_links>>
<<effects>> 你走近停着的马车。门开着,你走进去。中间有一条通道,前面是金属座椅,后面是架子。 <br><br> 架子上空无一物,只剩下一条工装裤。 <br><br> 前面有一个红色的控制杆。 <br><br> <<link [[穿上工装裤|Estate Stone Overalls]]>><<upperwear 39>><</link>> <br> <<link [[拉动杠杆 (0:15)|Estate Stone Lever]]>><<pass 15>><</link>> <br> <<link [[离开|Estate Stone]]>><</link>> <br>
<<effects>> 你穿上工作服。 <<if $player.breastsize gte 5>> 它们很难遮挡你的<<breasts>>,但还是覆盖住了重要的部分。 <<elseif $player.gender is "f" or $player.gender_appearance is "f">> 它们让你的胸部露出了一点,但是遮住了重要的部分。 <<else>> 很合身。 <</if>> <br><br> <<link [[拉动杠杆 (0:15)|Estate Stone Lever]]>><<pass 15>><</link>> <br> <<link [[离开|Estate Stone]]>><</link>> <br>
<<effects>> 你走到车厢的前面,拉着拉杆。它咔哒一声进入一个新的位置。马车摇晃了一下,你跌倒在座位上。 <br><br> 在引擎的轰鸣声中,你听到了喊叫声,但听不清里面说了什么。马车陷入黑暗,他们被远远地抛在后面。 车辆在轨道上行驶时,偶尔会有光圈掠过。 <br><br> <<link [[继续|Elk Compound Station]]>><<estate_end>><<endevent>><</link>> <br>
<<effects>> 你走近马车。"那里是禁区,"你身后的<<person>>说道。"把货送出去。" <br><br> <<link [[走近架子|Estate Stone Shelf]]>><</link>> <br> <<link [[离开 (0:03)|Estate Stone Leave]]>><<pass 3>><<endcombat>><</link>> <br>
<<effects>> 你走近架子。它装着一排小瓶。紫色液体在里面打转。很微弱,但你闻到了一股香味。你感到头晕目眩,一种渴望的温暖在你的内心升起。<<garousal>><<arousal 600>> <br><br> <<link [[把小瓶打翻|Estate Stone Knock]]>><<arousal 600>><<farm_aggro -10>><</link>><<garousal>><<laggro>> <br> <<if $exposed gte 1 or $estate.vials is "shattered">> <<link [[走近马车|Estate Stone Carriage]]>><</link>> <br> <<elseif $estate.carriage_attempt isnot true>> <<link [[走近马车|Estate Stone Carriage Stop]]>><<set $estate.carriage_attempt to true>><</link>> <br> <</if>> <<link [[离开 (0:03)|Estate Stone Leave]]>><<pass 3>><<endcombat>><</link>> <br>
<<effects>> 你把瓶子从架子上扫了下来,在它们摔碎之前快速跑走了。<<set $estate.vials to "shattered">> <br><br> "愚蠢的<<girl>>,"<<person>>在走近时喊道。"那可是我们一整天的收获!"<<He>>抓住你的手臂。"谁派你来的?" <br><br> <<link [[贝利|Estate Stone Bailey]]>><</link>> <br> <<link [[雷米|Estate Stone Remy]]>><</link>> <br> <<link [[哈珀|Estate Stone Harper]]>><</link>> <br> <<link [[没人指使你|Estate Stone No]]>><<def 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "贝、贝利派我来的,"你说道。 <<elseif $speech_attitude is "bratty">> "贝利派我来的,"你说道。 <<else>> 你说:"贝利。" <</if>> <br><br> <<person>>犹豫了一下,然后释放了你。"我不知道我们在和那种人做生意,"<<he>>嗤之以鼻。"雷米会知道的,现在马上滚,我需要找人来清理一下。"<<his>>转身对着你。 <br><br> <<link [[走近马车|Estate Stone Carriage]]>><</link>> <br> <<link [[离开 (0:03)|Estate Stone Leave]]>><<pass 3>><<endcombat>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "雷米,"你说道。"就像你一样。" <<elseif $speech_attitude is "bratty">> "雷米,"你说道。"白痴。" <<else>> "雷米,"你说道。"和你一样。" <</if>> <br><br> <<person>>紧紧抓着你。"奇怪,"<<he>>说道。"我认识我们所有的员工,就是不认识你。"<<He>>把你拉向通往外面的斜坡。"别挣扎。" <br><br> <<link [[战斗|Estate Stone Inner Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[乖乖过去 (0:05)|Estate Stone Quiet]]>><<pass 5>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "哈、哈珀医生派我来的,"你说道。 <<elseif $speech_attitude is "bratty">> "医生派我来的,"你说道。"最好让我走。" <<else>> "哈珀医生,"你说道。 <</if>> <br><br> <<person>>放开了你。"那就去告诉好医生你做了什么,"<<he>>说道。"我所能给予的惩罚都比不上哈珀可怕。现在马上滚,我需要找人来清理一下。"<<his>>转身对着你。 <br><br> <<link [[走近马车|Estate Stone Carriage]]>><</link>> <br> <<link [[离开 (0:03)|Estate Stone Leave]]>><<pass 3>><<endcombat>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我是一个人来的,"你说道。 <<elseif $speech_attitude is "bratty">> "我不是谁的狗,"你说道。 <<else>> "没有人派我来,"你说道。 <</if>> <br><br> <<person>>紧紧抓着你。"我不知道你是怎么进来的,"<<he>>说道。"我要和守卫谈谈。"<<He>>把你拉向通往外面的斜坡。"别挣扎。" <br><br> <<link [[战斗|Estate Stone Inner Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[乖乖过去 (0:05)|Estate Stone Quiet]]>><<pass 5>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Estate Stone Inner Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Estate Stone Inner Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<person>>摇摇晃晃地向后退,当<<he>>在溢出的液体上滑倒时,<<he>>惊恐地大喊。 <br><br> <<clotheson>> <<link [[继续|Estate Stone Inner Fight Aphrodisiac]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<person>>摇摇晃晃地向后退,当<<he>>在溢出的液体上滑倒时,<<he>>惊恐地大喊。 <br><br> <<clotheson>> <<link [[继续|Estate Stone Inner Fight Aphrodisiac]]>><</link>> <br> <<else>> <<tearful>>你摔倒在地,因为受伤了失去了战斗能力。 <br><br> <<person>>抓住你的手臂,把你拉上斜坡。 <br><br> <<clotheson>> <<link [[继续|Estate Stone Quiet]]>><<clotheson>><</link>> <br> <</if>>
<<effects>> <<He>>落在紫色液体中。<<He>>狼狈地用四肢爬行。"我——我不能,"<<he>>说道,"我停不下来。" <<if $NPCList[0].pronoun is "f">> <<if $NPCList[0].penis isnot "none">> <<He>>撩起<<his>>的裙子,<span class="lewd">露出了<<his>>的<<print $NPCList[0].penisdesc>>,</span>旁若无人地开始手淫。 <<else>> <<He>>撩起<<his>>的裙子,<span class="lewd">露出了<<his>>的小穴,</span>旁若无人地开始手淫。 <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> <<He>>拉开<<his>>的裤拉链,<span class="lewd">露出了<<his>>的<<print $NPCList[0].penisdesc>>,</span>旁若无人地开始手淫。 <<else>> <<He>>拉开<<his>>的拉链,撩起<<his>>的裙子,<span class="lewd">露出了<<his>>的小穴,</span>旁若无人地开始手淫。 <</if>> <</if>> <<tearful>>你走开了。<<person>>暂时迷失在了<<his>>自己的世界里。 <br><br> <<clotheson>> <<saveNPC 0 estate_stone>> <<endcombat>> <<loadNPC 0 estate_stone>><<person1>> <<clearNPC estate_stone>> <<link [[继续|Estate Stone]]>><</link>> <br>
<<effects>> <<if $estate.chaos gte 100>> 你出来了。<<person>>看到<<he>>面前的场景时,<<him>>放下你的手臂。混乱的牛群横冲直撞,被搞不清楚状况的打手们追赶。空气中弥漫着烧焦的甜味。 <br><br> <<He>>没有注意到你溜走了。你回到隧道,现在保安不在了。 <br><br> <<link [[继续|Estate Stone]]>><<endcombat>><</link>> <br> <<else>> 你出来了。那个<<person>>把你拉向大门。站岗的<<generate2>><<person2>><<person>>在你们接近时打开它。 <br><br> 你被挤过去了。门在你身后哐啷一声关上了。 <br><br> <<endcombat>> <<link [[继续|Moor]]>><<estate_end>><</link>> <br> <</if>>
<<effects>> 你走上斜坡,走到外面。 <br><br> <<link [[继续|Estate]]>><</link>> <br>
<<effects>> 你走近栅栏。栏杆的高度是你的好几倍,顶部布满了带刺的铁丝网。远处的农场大部分被灌木丛和山丘所掩盖,但你可以看到上面一个谷仓的顶部。远处的山上耸立着一座庄严的庄园,俯瞰着沼地。 <br><br> 附近有扇门,门口站着保安。 <br><br> <<if $daily.estateDone is true>> <span class="purple">安全部门处于高度戒备状态。</span>你要到明天才能进去。 <br><br> <</if>> <<if $farm_stage gte 5 or isPubfameTaskAccepted("wren")>> <<if $daily.estateDone isnot true>> <<mooricon "remy">><<link [[接近大门|Estate Gate]]>><</link>> <br> <</if>> <<if $estate_fence is "bird">> <<investigateicon>><<link [[寻找别的入口(0:30)|Estate Entrance Bird]]>><<pass 30>><</link>> <br> <<elseif $estate_fence is "landry">> <<investigateicon>><<link [[寻找别的入口(0:30)|Estate Entrance Landry]]>><<pass 30>><</link>> <br> <<elseif $estate_fence is "secret" and $daily.estateDone isnot true>> <<getinicon>><<link [[使用秘密入口 (0:03)|Estate Entrance Secret]]>><<pass 3>><</link>> <br> <</if>> <</if>> <br> <<getouticon>><<link [[离开|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<generate1>><<person1>> 你走近大门。 <<if Time.dayState is "night">> 突然一束强光射来。你遮住眼睛。 <<else>> 一个<<person>>离开检查站,对着<<his>>的无线电说话。 <</if>> <br><br> <<if $daily.estateBluffed is true>> <<He>>透过大门窥视。"又是你?"<<he>>说道。"清除。" <br><br> <i>他们今天不让你进去。</i> <br><br> <<else>> <<He>>看着你。"这里是雷米庄园,"<<he>>说道,"你是干什么的?" <br><br> <<if $estate_fence is undefined>> <<set $estate_fence to "quest">> <i>你可以通过突破栅栏来避开大门,但是你需要一个与黑社会有联系的人的帮助,或者一个了解沼地的人。</i> <br><br> <</if>> <<set $skulduggerydifficulty to 800>> <<link [[虚张声势|Estate Bluff]]>><<set $daily.estateBluffed to true>><</link>><<skulduggerydifficulty>> <br> <</if>> <<link [[转身离开|Estate Approach]]>><<endevent>><</link>> <br>
<<effects>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<if $speech_attitude is "meek">> "我、我是来送快递的,"你说道。"从城里来的东西。" <<elseif $speech_attitude is "bratty">> "我有东西要给雷米,"你说道。"来自那个老熟人。" <<else>> "有快递,"你说道。"有人拜托我帮忙转交。" <</if>> <br><br> <span class="green"><<person1>><<person>>按下栅栏另一边的按钮,</span>大门颤抖着打开。你进去了,不会再有麻烦。 <br><br> <<skulduggeryuse>> <<link [[继续|Estate]]>><<endevent>><<estate_init gate>><</link>> <br> <<else>> <<if $speech_attitude is "meek">> "我,我,我不是故意给你添麻烦的,"你说道。"我只是来送点东西的。" <<elseif $speech_attitude is "bratty">> "雷米在等我,"你说道。"让我过去。不然你老板会知道的。" <<else>> "只是送点东西,"你说道。"让我过去。" <</if>> <br><br> <span class="red"><<person1>><<person>>笑了。</span> "想得美。走开。" <br><br> <<skulduggeryuse>> <<link [[继续|Estate Approach]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你搜查栅栏,看看有没有被巨鹰造成的损坏。 <br><br> 你凝视下方的一片荆棘,那个地方的铁栏被撕开了一个洞。 <br><br> 你从荆棘下爬过,穿过篱笆,从另一边出来。 <br><br> <<set $estate_fence to "secret">> <<link [[继续|Estate]]>><<estate_init secret>><</link>> <br>
<<effects>> 你搜查栅栏,看看有没有兰德里的人造成的损害。 <br><br> 你凝视下方的一片荆棘,那个地方的铁栏被撕开了一个洞。 <br><br> 你从荆棘下爬过,穿过篱笆,从另一边出来。 <br><br> <<set $estate_fence to "secret">> <<link [[继续|Estate]]>><<estate_init secret>><</link>> <br>
<<effects>> 你爬过荆棘地,穿过篱笆上的洞,从另一边钻了出来。 <br><br> <<link [[继续|Estate]]>><<estate_init secret>><</link>> <br>
<<effects>> <<if $estate.chaos gte 1>> 大门无人把守。你按下按钮,门就开了。没有人阻止你离开。 /* this is not used anywhere <<set $estate_chaos to true>> */ <<else>> 当你走近时,保安打开了大门。他们看着你走过。 <</if>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><<estate_end>><</link>> <br>
<<effects>> <<if $estate.chaos gte 1>> /* this is not used anywhere <<set $estate_chaos to true>> */ <</if>> 你爬过荆棘丛,爬过另一边的篱笆。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><<estate_end>><</link>> <br>
<<effects>> 雷米的庄园位于一个一条蜿蜒小路的尽头的悬崖上。大多数工作人员被混乱弄的焦头烂额,无暇顾及一位<<girl>>,但有六个神情警觉的门卫还在站岗。 <br><br> <<link [[接近守卫|Estate Manor Approach]]>><</link>> <br> <<link [[攀爬悬崖 (0:15)|Estate Manor Scale]]>><</link>> <br><br> <<link [[离开|Estate]]>><</link>> <br>
<<effects>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> <<person1>> 一个<<person>>伸手阻拦了你前进的道路。<<He>>懒散的表情和庄园里的混乱显得格格不入。<<him>>:"没人能通过这里,"<<he>>说完后看着你:"请回去,<<lass>>。" <br><br> <<link [[争执|Estate Manor Approach Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[说服|Estate Manor Approach Convince]]>><</link>><<englishdifficulty 500 1000>> <br><bR> <<link [[离开|Estate]]>><<endevent>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Estate Manor Approach Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Estate Manor Approach]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 昏昏沉沉的保安们没办法继续追逐你沿着小路跑向庄园。你能听见<<person1>>与<<person>>在提醒其他保安。<<ggsecurity>><<estate_security 3>> <br><br> <<tearful>>你跑进了前门里。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Estate Manor Intro Entrance]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 保安们后退了几步,虽然他们没人受伤,但还是留出了你赢得的,能让你冲上通往庄园的路。你能听见<<person1>>与<<person>>在提醒其他保安。<<ggsecurity>><<estate_security 3>> <br><br> <<tearful>>你跑进了前门里。 <br><br> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Estate Manor Intro Entrance]]>><</link>> <br> <<else>> <<clotheson>> <<endcombat>> <<link [[继续|Estate Manor Approach Defeat]]>><</link>> <</if>>
<<effects>> <<if $englishSuccess>> <<else>> <</if>>
<<effects>>
<<effects>> 伦恩举起<<his>>的杯子,<<person2>><<person>>给<<person1>><<him>>倒上了酒。<<He>>一饮而尽。"就这?"<<He>>重重地把空杯子摔在桌子上,"轮到我了。"<<He>>停顿了一会儿。 <<estate_cards_bet>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Wren")].love gte 50 and random(1, 10) is 10>> 你没有要求更多。你很了解伦恩,看得出<<Hes>>松了口气。 <</if>> <br><br> <<cards_play_options>>
<<effects>> 伦恩毫不犹豫。<<He>>抓住了 <<set _rng to random(1, 5)>> <<switch _rng>> <<case 1>> <<person2>> <<case 2>> <<person3>> <<case 3>> <<person4>> <<case 4>> <<person5>> <<default>> <<person6>> <</switch>> <<person>>的衣领,亲吻<<his>>的嘴唇。 <br><br> <<person1>> 伦恩亲吻了很久,然后毫不犹豫地放开了手,留下了<<his>>满脸通红的同事。"轮到我了,"<<he>>说道。 <<estate_cards_bet>> <br><br> <<cards_play_options>>
<<effects>> <<wren_sabotage_nude>> <<link [[继续|Estate Cards Steeds 2]]>><</link>> <br>
<<effects>> <<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f" or $bestialitydisable is "t">> <<if beastMaleChance() is 100>> <<set _estate_cards_monsters to "bulls">> <<elseif beastMaleChance() is 0>> <<set _estate_cards_monsters to "cows">> <<else>> <<set _estate_cards_monsters to "both">> <</if>> <<else>> <<set _estate_cards_monsters to "beasts">> <</if>> <<if Time.dayState is "day" and Time.hour gte 12>> 伦恩带着一群人进了一个大谷仓。你们继续经过它,沿着一条泥路通向栅栏里的一扇门。那边是一片封闭的田野。 你看着 <<switch _estate_cards_monsters>> <<case "bulls">> 牛男孩们在吃草,半人马在河边饮水。 <br><br> <<case "cows">> 牛女孩们在吃草,半人马在河边饮水。 <br><br> <<case "both">> 牛男孩和牛女孩们在吃草,半人马在河边饮水。 <br><br> <<if random(1, 2) is 2>> <<set _estate_cards_centaur to "m">> <<else>> <<set _estate_cards_centaur to "f">> <</if>> <<default>> 牛在吃草,马在喝水。 <br><br> <</switch>> "你们在这里等着,"伦恩说,然后大步往前走。 <<if $estate.cards.wren_top is 0 or $estate.cards.wren_bottoms is 0 or $estate.cards.wren_under_top is 0 or $estate.cards.wren_under_bottoms is 0>> <<He>>和一个害羞的护卫说了几句话,然后穿过田野,从外面的篮子里拿了一个苹果。 <<else>> <<He>>和一个护卫说了几句话,然后穿过田野,从外面的篮子里拿了一个苹果。 <</if>> <<switch _estate_cards_monsters>> <<case "bulls">> <<He>>走过吃草的牛男孩们身边,走向半人马。其中一匹马看向<<him>>。他的脸上带着警惕的表情。 <br><br> 伦恩在说话前咬了一口苹果。你听不清<<his>>的话,但半人马的回答更清晰。"像牛一样?!"他吼道。"再敢说一句话,我就把你踩在泥里。" <br><br> 伦恩转过身,把苹果核扔过<<his>>的肩膀。半人马保持冷静,即使苹果核从他的胸前弹开,但他的目光一直跟着伦恩,直到<<his>>的身影消失。 <br><br> <<case "cows">> <<He>>走过吃草的牛女孩们身边,走向半人马。其中一匹马看向<<him>>。她的脸上带着警惕的表情。 <br><br> 伦恩在说话前咬了一口苹果。你听不清<<his>>的话,但半人马的回答更清晰。"像牛一样?!"她吼道。"再敢说一句话,我就把你踩在泥里。" <br><br> 伦恩转过身,把苹果核扔过<<his>>的肩膀。半人马保持冷静,即使苹果核从她的胸前弹开,但她的目光一直跟着伦恩,直到<<his>>的身影消失。 <br><br> <<case "both">> <<He>>走过吃草的牛男孩和牛女孩们身边,走向半人马。其中一匹马看向<<him>>。<<if _estate_cards_centaur is "m">>他<<else>>她<</if>>的脸上带着警惕的表情。 <br><br> 伦恩在说话前咬了一口苹果。你听不清<<his>>的话,但半人马的回答更清晰。"你说我像牛?!"<<if _estate_cards_centaur is "m">>他<<else>>她<</if>>吼道,"再敢说一句话,我就把你踩在泥里。" <br><br> 伦恩转过身,把苹果核扔过<<his>>的肩膀。半人马保持冷静,即使苹果核从<<if _estate_cards_centaur is "m">>他的<<else>>她的<</if>>胸前弹开,但<<if _estate_cards_centaur is "m">>他<<else>>她<</if>>的目光一直跟着伦恩,直到<<his>>的身影消失。 <br><br> <<default>> <<He>>走过吃草的牛身边,走向马群。其中一匹马看向<<him>>。 <br><br> 伦恩在说话前咬了一口苹果。你听不清<<his>>说的话,但这匹马发出嘶鸣,并跺着地面作为回应。 <br><br> 伦恩转过身,把苹果核扔过<<his>>的肩膀。它从马背上弹回来。其他人在踱步,好像很紧张。 <br><br> <</switch>> <<else>> 伦恩带领同伴们沿着一条小路穿过一片小树林。你们出现在一座石头建筑旁。这是一个马厩。 <<switch _estate_cards_monsters>> <<case "bulls" "cows" "both">> 半人马在一些隔间里盯着你们。 <br><br> <<default>> 马在马厩里看着 <br><br> <</switch>> 伦恩大摇大摆地走到最近的一只面前。"谁是一匹好马啊?"<<he>>模仿雷米的语气。"是你,给我安静地待在笼子里,我相信你很快就会被释放的,当你的主人这样说的时候。" <br><br> <<switch _estate_cards_monsters>> <<case "bulls" "cows" "both">> 半人马咆哮着向伦恩扑去,伦恩及时后退。"哦,"伦恩继续说道。"有人脾气很不好啊,苹果没你的份了。"<<He>>回到你和<<his>>的同伴身边。 <br><br> <<default>> 马哼了一声想咬到伦恩身上,伦恩及时后退。"哦,"伦恩继续说道。"有人脾气很不好啊,苹果没你的份了。"<<He>>回到你和<<his>>的同伴身边。 <br><br> <</switch>> <</if>> <<if $cow gte 6>> 雷米的马群很骄傲,认为自己几乎可以与雷米的人类仆人相提并论,至少地位肯定比牛高。雷米会发现他们不合作的一段时间。 <br><br> <</if>> <<link [[继续|Estate Cards Return]]>><</link>> <br>
<<effects>> <<wren_sabotage_nude>> <<link [[继续|Estate Cards Rumour 2]]>><</link>> <br>
<<effects>> 伦恩带你去一个石头小屋。它很小,但有三个护卫站在它旁边。 <<if $estate.cards.wren_top is 0 or $estate.cards.wren_bottoms is 0 or $estate.cards.wren_under_top is 0 or $estate.cards.wren_under_bottoms is 0>> 他们色眯眯地盯着伦恩。 <<elseif $exposed gte 1>> 他们向你抛媚眼,直到伦恩引起他们的注意。 <<else>> 伦恩走向他们。 <</if>> <br><br> <<set _rng to random(1, 2)>> <<if _rng is 2>> "所以雷米真的逃了?"<<he>>问道。这成功转移了他们的注意力。"我是知道附近来了个警察,我还以为是跟平时那样友好的那种呢。啊,我相信不会出什么岔子的。抱歉打扰你们了。"<<He>>在转身离开之前拍了拍另一个忧心忡忡的护卫的肩膀。 <<else>> "你在附近也见过那些生物吗?"<<he>>问道,成功转移了他们的注意力。"我以为他们把它们关在笼子里了。啊,我相信没什么。抱歉打扰你了。"<<He>>在转身离开之前拍了拍另一个忧心忡忡的护卫的肩膀。 <</if>> <br><br> <<link [[继续|Estate Cards Return]]>><</link>> <br>
<<effects>> 伦恩犹豫了一下 <<if $pronoun is "f">> 脱掉了<<his>>的上衣,露出胸罩 <<else>> 解开了<<his>>的衬衫纽扣,露出背心 <</if>> 下面。 <<His>>的朋友们现在还是对你更感兴趣。 <br><br> "反正这里很暖和,"<<he>>说着把衣服扔在柜台上。"接下来轮到我了。"<<He>>停顿了一会儿。 <<estate_cards_bet>> <br><br> <<cards_play_options>>
<<effects>> <<wren_sabotage_nude>> <<link [[继续|Estate Cards Weapons 2]]>><</link>> <br>
<<effects>> 你们来到了一个石头小屋前。入口有人把守,但伦恩带着你绕过边缘。<<He>>指着一扇开着的窗户,那扇窗就在你头顶上方几英尺的地方。 <br><br> "帮我们一把,"<<he>>指着窗户下面的地面说道。 <br><br> <<link [[帮伦恩上去|Estate Cards Weapons Help]]>><<npcincr Wren love 1>><</link>><<glove>> <br> <<link [[让一个打手去做|Estate Cards Weapons Goon]]>><<npcincr Wren dom -1>><</link>><<ldom>> <br>
<<effects>> 你蹲在窗户下面,让伦恩踩在你的肩膀上,够到上面的窗户。<<He>>翻了进去。 <<if $exposed gte 1>> 当你等待的时候,<<His>>的同事们坏笑着朝你抛媚眼,但是<<he>>没有花太久时间。 <<else>> <<He>>没有花太久时间。 <</if>> 一连串带尖头的金属杆出来了。过了一会儿,伦恩的头探了出来,<<he>>跳到了外面的地上。<<He>>拍了拍身上的灰尘,然后把武器们聚到一堆。 <br><br> "他们肯定会发现的,"伦恩边说边把包裹扔进沟里。"在这段时间里,他们要是胆敢这时候到沼地里去,那就太傻了。" <br><br> <<link [[继续|Estate Cards Return]]>><</link>> <br>
<<effects>> <<person2>><<person>>蹲在窗户下面,让伦恩踩在<<his>>的肩膀上到达上面的窗户。<<person1>><<He>>消失在里面。 <<if $exposed gte 1>> 当你等待的时候,<<His>>的同事们坏笑着朝你抛媚眼,但是<<he>>没有花太久时间。 <<else>> <<He>>没有花太久时间。 <</if>> 一连串带尖头的金属杆出来了。过了一会儿,伦恩的头探了出来,<<he>>跳到了外面的地上。<<He>>拍了拍身上的灰尘,然后把武器们聚到一堆。 <br><br> "他们肯定会发现的,"伦恩边说边把包裹扔进沟里。"在这段时间里,他们要是胆敢这时候到沼地里去,那就太傻了。" <br><br> <<link [[继续|Estate Cards Return]]>><</link>> <br>
<<effects>> 伦恩犹豫了一下 <<if $pronoun is "f">> 拽掉<<his>>的裙子,露出一条内裤。 <<else>> 扯下<<his>>的裤子,露出一条三角裤。 <</if>> <<his>>的几个朋友互相看了看。伦恩表现得很满不在乎,但是<<hes>>的脸上带着明显的红晕。 <br><br> "轻轻松松,脱了凉快多了,"<<he>>说着把衣服扔在柜台上。"接下来轮到我了。"<<He>>停顿了一会儿。 <<estate_cards_bet>> <br><br> <<cards_play_options>>
<<effects>> <<wren_sabotage_nude>> <<link [[继续|Estate Cards Cars 2]]>><</link>> <br>
<<effects>> 附近有一个泥泞的停车场,停满了轮子很厚的高大车辆。伦恩伸出<<his>>的手,<<person3>><<person>>递给<<person1>><<him>>一串钥匙。伦恩依次打开每辆车的引擎盖,摆弄着内部,扯下零件扔到一边。 <br><br> "希望没有紧急情况,"伦恩在关上最后一个引擎盖后说道。"不会造成永久性的损害,但是那些修车的人肯定要头疼了。"<<He>>笑着说道。 <br><br> <<link [[继续|Estate Cards Return]]>><</link>> <br>
<<effects>> <<wren_sabotage_nude>> <<link [[继续|Estate Cards Window 2]]>><</link>> <br>
<<effects>> 当你接近庄园时,伦恩的同事们似乎很紧张。它坐落在一座多岩石的山上,在庄园的其余部分之上隐约可见。只有一条畅通的路,看着就戒备森严。 <br><br> 伦恩带你离开,穿过一个山谷,来到悬崖的底部。庄园就在上面,视野里一个人也没有。伦恩在地上搜寻,发现了一块拳头大小的石头。 <br><br> <<if random(1, 2) is 2>> 尽管距离遥远,伦恩还是扔中了,那块石头准确的打碎了二楼的一扇窗户。 <<else>> 岩石向上猛冲,但没有击中目标,从岩壁上弹回,没有造成任何伤害。伦恩的第二次尝试成功了,打碎了三楼的一扇窗户。 <</if>> 伦恩的同伴们匆忙逃跑,伦恩也紧随其后。 <br><br> <<link [[继续|Estate Cards Return]]>><</link>> <br>
<<effects>> 伦恩环视了一下房间。<<His>>的同事们把目光移开,但<<he>>还是脸红了。<<He>>吸了一口气, <<if $pronoun is "f">> 并将手伸向<<his>>身后,解开了<<his>>的胸罩<span class="lewd">露出<<his>>的<<print $NPCList[0].breastsdesc>>。</span><<He>>用一只手臂盖住它们。 <<else>> 然后脱下<<his>>的背心,<span class="lewd">露出<<his>>肌肉发达的胸部。</span> <</if>> 你偷看<<his>>的几个同事。 <br><br> "不能小看你,"<<he>>边说边把衣服扔在柜台上。"但我肯定会在下次赢过你!"<<He>>停顿了一会儿。 <<estate_cards_bet>> <br><br> <<cards_play_options>>
<<effects>> <<wren_sabotage_nude>> <<link [[继续|Estate Cards Cattle 2]]>><</link>> <br>
<<effects>> <<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f" or $bestialitydisable is "t">> <<if beastMaleChance() is 100>> <<set _estate_cards_monsters to "bulls">> <<elseif beastMaleChance() is 0>> <<set _estate_cards_monsters to "cows">> <<else>> <<set _estate_cards_monsters to "both">> <</if>> <<else>> <<if beastMaleChance() is 100>> <<set _estate_cards_monsters to "beast_bulls">> <<elseif beastMaleChance() is 0>> <<set _estate_cards_monsters to "beast_cows">> <<else>> <<set _estate_cards_monsters to "beast_both">> <</if>> <</if>> 伦恩把同伴们领到了一个大谷仓。 <<if Time.dayState is "day">> 你们继续经过它,沿着一条泥路通向栅栏里的一扇门。 <<switch _estate_cards_monsters>> <<case "bulls">> 牛男孩们在远处的封闭田野里吃草。 <<case "cows">> 牛女孩们在远处的封闭田野里吃草。 <<case "both">> 牛男孩和女孩们在远处的封闭田野里吃草。 <<default>> 牛在远处围起来的田野里吃草。 <</switch>> 护卫看了看伦恩,又看了看你。<<covered>> <br><br> "雷米有事找你,"伦恩说,护卫听了这话后一下就紧张地坐直了。"最好不要让老板久等,接下来就由我们来接管这里吧。" <br><br> 护卫跑开了。伦恩没有浪费时间,打开了大门。"奶牛们,"<<he>>说道。"你们自由了,去吧!"没有回应。 <br><br> <<switch _estate_cards_monsters>> <<case "bulls">> 这需要一些哄骗,但伦恩和<<his>>的朋友们想办法赶着牛男孩们通过了大门。 <<case "cows">> 这需要一些哄骗,但伦恩和<<his>>的朋友们想办法赶着牛女孩们通过了大门。 <<case "both">> 这需要一些哄骗,但伦恩和<<his>>的朋友们想办法赶着牛男孩和牛女孩们通过了大门。 <<default>> 这需要一些哄骗,但伦恩和<<his>>的朋友们想办法赶着牛们通过了大门。 <</switch>> 它们一出门就精力充沛,渴望探索新环境。 <br><br> <<else>> <<He>>把门打开。两边都是牛圈, <<switch _estate_cards_monsters>> <<case "bulls">> 每个牛圈里都有一个牛男孩。 <<case "cows">> 每个牛圈里都有一个牛女孩。 <<case "both">> 每个牛圈里都有一个牛男孩或牛女孩。 <<case "beast_bulls">> 每个牛圈里都有一头公牛。 <<case "beast_cows">> 每个围栏里都有一头牛。 <<default>> 每个牛圈里都有一头公牛或母牛。 <</switch>> <br><br> 伦恩走到一边,打开每扇门。这需要一些鼓励,但<<his>>的同事们设法把牛从他们的牛圈里哄出了前门。 <br><br> 它们一出门就精力充沛,渴望探索新环境。 <br><br> <</if>> "任务完成,"伦恩说,你之前经过的两个打手正在追赶其中一头逃出的牛。"这应该会让事情活跃起来。"<br><br> <<link [[继续|Estate Cards Return]]>><</link>> <br>
<<effects>> 伦恩的脸变红了。 <<if $pronoun is "f">> <<He>>把手放在<<his>>黑色内裤的下摆后面,然后把它从<<his>>的腿上脱了下来。 <<else>> <<He>>用拇指在<<his>>的黑色三角裤下摆后面推了一下,把三角裤褪下大腿。 <</if>> <<Hes>>除了鞋袜什么都没穿。<<His>>的同事在一旁哈哈笑,而<<he>>努力隐藏着<<his>>的 <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].penisdesc>> <<else>> 小穴 <</if>> 用<<his>>的胳膊。 <br><br> "我不会再对你手软了,"伦恩说着把衣服扔到柜台上。"接下来轮到我了。"<<He>>停顿了一会儿。 <<estate_cards_bet>> <br><br> <<cards_play_options>>
<<effects>> <<wren_sabotage_nude>> <<link [[继续|Estate Cards Fire 2]]>><</link>> <br>
<<effects>> 你来到一个停车场。伦恩伸出<<his>>的手,一个<<person3>><<person>>递给<<person1>><<him>>一串钥匙。<<He>>打开一个行李箱,从里面取出一个汽油罐。<<His>>的同事们看起来很紧张。"你是个麻烦,"伦恩说道。"但我答应过的事,我就不会食言。" <br><br> 庄园对面有一块田地。里面奇怪的紫色花朵成排地生长。伦恩把汽油倒在了它们身上,接下来只需要丢下一根火柴。 <br><br> <<link [[继续|Estate Cards Fire 3]]>><</link>> <br>
<<effects>> <<earnFeat "Firestarter">> <<drugs 60>> "任务完成了,"伦恩说着大步走开了。"我们最好在被发现之前离开。"烟雾带着一股奇怪的甜味儿。你感到头昏眼花。 <br><br> 没过多久,你听到身后的喊声,接着是警报声。伦恩笑了。 <br><br> <<link [[继续|Estate Cards Return]]>><</link>> <br>
<<effects>> 你回到了小屋。 <<cards_lap_return>> <br><br> <<cards_play_options>>
<<widget "estate_init">> <<set $estate to {}>> <<set $estate.cards to {}>> <<set $estate.cards.lust to 0>> <<set $estate.cards.daring to 0>> <<set $estate.cards.wren_top to 1>> <<set $estate.cards.wren_bottoms to 1>> <<set $estate.cards.wren_under_top to 1>> <<set $estate.cards.wren_under_bottoms to 1>> <<set $estate.cards.wren_exposed_text to 0>> <<set $estate.cards.pc_exposed_text to 0>> <<set $estate.cards.pc_exposed_walk to 0>> <<set $estate.cards.cheatPeeking to false>> <<set $estate.cards.suggestedRaisingStakesToday to false>> <<set $estate.cards.gameResults to []>> <<set $estate.cards.confiscatedClothes to []>> <<set $estate.entrance to _args[0]>> <<set $estate.chaos to 0>> <<set $estate.security to 0>> <</widget>> <<widget "estate_betting_start">> <<set $_anteNum to _args[0]>> <<set $_anteMaxNum to setup.estateBlackjack.anteSizes.length - 1>> <<if $_anteNum gt $_anteMaxNum>> <<error { message : `Attempted to set the ante number to a higher number than allowed.`, source : Utils.GetStack() }>> <</if>> <!-- if not defined, it means the player has agreed to Wren's demand and will receive their clothing back after satisfying the goons. contains the terms (the amount Wren has asked for) --> <!-- $estate.cards.clothesRebuyTerms can't set it to null because some old saves had NaNs turn into nulls, so now we avoid nulls --> <<set $estate.cards.bettingEnabled to true>> <<set $_ante to setup.estateBlackjack.anteSizes[$_anteNum]>> <<set $estate.cards.betStep to setup.estateBlackjack.betSteps[$_anteNum]>> <<set $estate.cards.baseMaxBet to setup.estateBlackjack.baseMaxBets[$_anteNum]>> <<set $estate.cards.ante to $_ante>> <<set $estate.cards.wrenMoney to $_ante>> <<set $estate.cards.playerPot to $_ante>> <<set $estate.cards.currentBetInput to 0>> <!-- taking away player's money --> <<set $money -= $_ante>> <</widget>> <<widget "estate_end">> <<unset $estate>> <<set $daily.estateDone to true>> <</widget>> <<widget "estate_chaos_bar">> 混乱: <<statbarinverted $estate.chaos 100>> <div style="clear:both;"></div> <</widget>> <<widget "estate_chaos">> <<if _args[0]>> <<set $estate.chaos += _args[0]>> <</if>> <</widget>> <<widget "estate_security">> <<if _args[0]>> <<set $estate.chaos += _args[0]>> <</if>> <</widget>> <<widget "estate_stone_links">> <<if !$estate.vials>> <<link [[走近货架|Estate Stone Shelf]]>><</link>> <br> <</if>> <<if $exposed gte 1 or $estate.vials is "shattered">> <<link [[接近马车|Estate Stone Carriage]]>><</link>> <br> <<elseif $estate.carriage_attempt isnot true>> <<link [[接近马车|Estate Stone Carriage Stop]]>><<set $estate.carriage_attempt to true>><</link>> <br> <</if>> <<link [[离开 (0:03)|Estate Stone Leave]]>><<pass 3>><<endevent>><</link>> <br> <</widget>>
<<set $outside to 1>><<set $location to "alex_farm">><<effects>> <<farm_work_update>> <<if $farm_assault.movement is "field">> 你低姿前进,匆忙穿过农场。 <<elseif $farm_assault.movement is "tower">> 你尽可能放低身段,向瞭望塔的方向跑去。 <<elseif $farm_assault.movement is "climb">> 你爬上瞭望塔。楼梯在你的脚下嘎吱作响。 <<elseif $farm_assault.movement is "wait">> 你在阴影中等待,观察着入侵者的动向。 <<elseif $farm_assault.movement is "struggle">> <<if $farm_assault.bindings lte 0>> 你试图挣脱身上的绑带。<span class="green">它们松动了。</span> <<if $worn.face.type.includes("gag")>>你把嘴上的东西扯了下来。<</if>> <<if $farm_assault.alex is "bound">> <<npc Alex>><<person1>> 你找到了不远处的艾利克斯,你撕开了<<his>>嘴上的胶布,帮<<his>>松了绑。"一帮混蛋,"<<he>>站起来,"我们没时间可以浪费了。" <<set $farm_assault.bindings_alex to 0>> <<set $farm_assault.alex to "patrol">> <<endevent>> <</if>> <<farm_assault_unbind>> <<else>> 你试图挣脱身上的绑带。<span class="teal">它们似乎有一点松动。</span> <</if>> <<else>> 你监视着四周,观察着入侵者的动向。 <</if>> <<set $farm_assault.movement to "none">> <br><br> <<farm_assault_progress>> <<farm_assault_alex>> <<if _smoke>> <span class="red">风中传来了物品燃烧的气味。</span> <br><br> <</if>> <<if $farm_assault.tower is "manned" or $farm_assault.tower is "attacked" or _guard_won is true or _guard_lost is true>> <<farm_assault_info guard>> <<elseif $farm_assault.tower is "defeated">> <span class="red">$farm.tower_guard被击败了,在当前的入侵结束前将无法提供帮助。</span> <br><br> <</if>> <<if $bus is "tower_top">> <<farm_assault_info>> <</if>> <<if _dogs_status is "victorious">> <span class="green">你听见猎犬们胜利的嚎叫声。</span> <br><br> <<elseif _dogs_status is "defeated">> <span class="red">你听见猎犬们惊慌失措的叫声。</span> <br><br> <</if>> <<if $farm_destroyed is true>> <<farm_assault_unbind>> <<if $fields_damaged is 0>> <span class="purple">由于无地可烧,暴徒们撤出了农田。</span><<lcontrol>><<gtrauma>><<control -10>><<trauma 6>> <br><br> <<npc Remy>><<person1>> 雷米在山头上观察着整个过程。<<He>>掉转马头,转身离开。 <br><br> <<endevent>> <<link [[继续|Farm Assault Victory]]>><</link>> <br> <<else>> <span class="red">暴徒们的任务完成了,他们撤出了农田,只留下了一片被燃烧殆尽的废墟。</span> <<lllcontrol>><<gggtrauma>><<control -50>><<trauma 24>> <<world_corruption "soft" 15>> <br><br> <<npc Remy>><<person1>> 雷米在山头上观察着整个过程。<<He>>掉转马头,转身离开。 <br><br> <<endevent>> <<link [[继续|Farm Assault Defeat]]>><</link>> <br> <</if>> <<elseif _farm_assault_active isnot true>> <<farm_assault_unbind>> <span class="green">暴徒们丢盔弃甲,逃离了农场。</span> <<if $fields_damaged gte 2>> <span class="pink">他们设法点燃了<<number $fields_damaged>>块农田。</span><<llcontrol>><<ggtrauma>><<control -25>><<trauma 12>> <<elseif $fields_damaged gte 1>> <span class="blue">他们只点燃了一块农田。</span><<lcontrol>><<gtrauma>><<control -10>><<trauma 6>> <<else>> <span class="green">他们没能破坏哪怕一块农田。</span><<ggcontrol>><<lltrauma>><<control 25>><<trauma -25>> <<if $farm_stage gte 12>> <<earnFeat "Heroic Victory">> <</if>> <</if>> <br><br> <<npc Remy>><<person1>> 雷米在山头上观察着整个过程。<<He>>掉转马头,转身离开。 <br><br> <<endevent>> <<link [[继续|Farm Assault Victory]]>><</link>> <br> <<else>> <<farm_assault_actions>> <</if>>
<<effects>> <<npc Alex>><<person1>> 你在田地里发现了不省人事的艾利克斯。<<his>>脸朝下栽在地上,身边有一个已经空了的瓶子。<<llldom>><<npcincr Alex dom -15>> <br><br> <<if $farm_assault.tower is "defeated">> 你设法把<<him>>带回了小屋,将<<him>>安置在床上,然后动身去寻找$farm.tower_guard。 <<endevent>> <<loadNPC 0 "farm_tower_guard">><<person1>> 你看见<<him>>坐在瞭望塔的底部, <<if $NPCList[0].traits.includes("relaxed")>> 正试着点燃一根捡来的烟屁股。"这活可比我想象中难多了,"<<he>>说,"能拉我一把不?" <<elseif $NPCList[0].traits.includes("sociable")>> 正在跟别人打电话。"——老大来了,一会再打给你。"<<He>>冲你笑了笑:"你真该看看我是怎么放倒那几个杂种的——在更多人过来之前。" <<elseif $NPCList[0].traits.includes("brooding")>> 盯着天空。"抱歉,老大,"<<he>>看到了你,"我已经尽力了。" <<else>> 看着你走近。"是天使来带我上天堂了吗?"<<he>>哈哈大笑。 <</if>> 你帮<<him>>起身。 <<if $NPCList[0].traits.includes("relaxed")>> "我没事,"<<he>>继续说,"伸展伸展腿脚就好了。" <<elseif $NPCList[0].traits.includes("sociable")>> "那里面有把椅子,"<<he>>指了指瞭望塔,"我得稍微休息一下。" <<elseif $NPCList[0].traits.includes("brooding")>> "不用担心我,"<<he>>说,"我能照顾好自己。" <<else>> "光是碰碰你的小手就已经快治好我了,"<<he>>继续说,"我甚至觉得现在就能回到岗位上去了。" <</if>> <br><br> 你回到了小屋。这一回合雷米赢了,但战争还没有结束。 <br><br> <<elseif $farm_assault.tower is "manned" or $farm_assault.tower is "attacked">> $farm.tower_guard一瘸一拐走了过来。 <<endevent>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<if $NPCList[0].traits.includes("relaxed")>> "我们一起把<<nnpc_him Alex>>抬进去,"<<he>>指了指地上的艾利克斯,"然后我得去找根烟清醒清醒。" <<elseif $NPCList[0].traits.includes("sociable")>> "<<nnpc_he Alex>>还好吧?"<<he>>问道,然后注意到了地上的瓶子,"啊。" <<elseif $NPCList[0].traits.includes("brooding")>> "抱歉,老大,"<<he>>说,"至少你还没事。我们把<<nnpc_him Alex>>抬进屋里吧。" <<else>> "一团乱啊,"<<he>>说:"睡一觉是挺好的,就是这地方可不太对。" <</if>> <br><br> <<endevent>> <<npc Alex>><<person1>> 你们一起把艾利克斯抬回了小屋,把<<him>>安置在床上。这一回合雷米赢了,但战争还没有结束。 <br><br> <<else>> 你把<<him>>带回了小屋,把<<him>>安置在床上。这一回合雷米赢了,但战争还没有结束。 <br><br> <</if>> <<unset $fields_damaged>> <<unset $farm_destroyed>> <<farm_assault_end>> <<link [[继续|Farm Bedroom]]>><<endevent>><</link>> <br>
<<effects>> <<npc Alex>><<person1>> <<if $farm_destroyed is true>> "最好别他妈让我再看见你们,"艾利克斯朝他们吼道。<<He>>转身向你,"很高兴这次他们只是白白浪费了自己的时间,但我们真的不应该让他们继续在农场里横行霸道了。" <br><br> <<elseif $fields_damaged gte 1>> "最好别他妈让我再看见你们,"艾利克斯朝他们吼道。<<He>>转身向你,又看了看身后冒着浓烟的农田。"至少我们控制住了损失,"<<he>>说,"我们下次会准备得更加充分。" <br><br> <<else>> "最好别他妈让我再看见你们,"艾利克斯朝他们吼道。<<He>>转身向你,浑身是泥,却难掩<<his>>的兴奋之情。"我们做到了,以后也一定都能做到!" <br><br> <</if>> <<if $farm_assault.tower is "defeated">> <<He>>看向瞭望塔的方向:"操,我希望$farm.tower_guard没事。" <br><br> <<endevent>> <<loadNPC 0 "farm_tower_guard">><<person1>> 你们看见守卫坐在瞭望塔的底部, <<if $NPCList[0].traits.includes("relaxed")>> 正试着点燃一根捡来的烟屁股。"这活可比我想象中难多了,"<<he>>说,"能拉我一把不?" <<elseif $NPCList[0].traits.includes("sociable")>> 正在跟别人打电话。"——老大来了,一会再打给你。"<<He>>冲你咧了咧嘴:"你真该看看我是怎么放倒那几个杂种的——在更多人过来之前。" <<elseif $NPCList[0].traits.includes("brooding")>> 盯着天空。"抱歉,老大,"<<he>>看到了你,"我已经尽力了。" <<else>> 看着你走近。"天使们要来带我上天堂了吗?"<<he>>哈哈大笑。 <</if>> 你和艾利克斯帮<<him>>起身。 <<if $NPCList[0].traits.includes("relaxed")>> "我没事,"<<he>>继续说,"伸展伸展腿脚就好了。" <<elseif $NPCList[0].traits.includes("sociable")>> "那里面有把椅子,"<<he>>指了指瞭望塔,"我得稍微休息一下。" <<elseif $NPCList[0].traits.includes("brooding")>> "不用担心我,"<<he>>说,"我能照顾好自己。" <<else>> "光是碰碰你的小手就已经快治好我了,"<<he>>继续说,"我甚至觉得现在就能回到岗位上去了。" <</if>> <br><br> <<elseif $farm_assault.tower is "manned" or $farm_assault.tower is "attacked">> 你看到$farm.tower_guard走了过来。 <<endevent>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<if $NPCList[0].traits.includes("relaxed")>> "很高兴看到你们都没事,"<<he>>说,"刚才可真惊险啊。" <<elseif $NPCList[0].traits.includes("sociable")>> "事情变得有趣了,"<<he>>说道。"我想我需要喘口气。" <<elseif $NPCList[0].traits.includes("brooding")>> "干得好,"<<he>>说道。"希望我有帮到忙。" <<else>> "你应该看到我在那上面的样子,"<<he>>说道。"三个——"<<he>>停顿了一下。"我是说,五个,壮硕的怪物攀爬着塔的一侧,但我让它们离开了。" <</if>> <br><br> <<else>> <</if>> <<endevent>> <<npc Alex>><<person1>> 你们一起走回小屋。 <<if isLoveInterest("Alex")>> 艾利克斯搂着你的肩。 <<else>> 艾利克斯拍了拍你的肩膀。 <</if>> "我们赢了,但雷米还会再回来的。所以我们也会做好准备。" <br><br> <span class="red">雷米将在<<number $farm_attack_timer>>天后再次发起袭击。</span> <br><br> <<unset $fields_damaged>> <<unset $farm_destroyed>> <<farm_assault_end>> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> <<set $bus to "yard">> <<farm_assault_init>> 你冲了出去,发现艾利克斯站在院子里。 <br><br> <<set $farm_attack_timer to random(17, 24)>> <<npc Alex>><<person1>> "他们不会从这里通过,"<<he>>点点头,指着路。"他们会试图潜入。"<<he>>递给你一台对讲机。"地面很广阔,所以我们需要分开搜索。但如果我们联合起来对抗他们,我们会更强大。" <br><br> <<if $farm.tower gte 2 and $farm.tower_guard>> <<He>>向瞭望塔挥手,$farm.tower_guard回应地闪了一下探照灯。 <<elseif $farm.tower and $farm.tower_guard>> <<He>>向瞭望塔挥手,你看到$farm.tower_guard回应地挥手。 <<elseif $farm.tower>> <<He>>指着守望塔。"如果需要更好的视野,我们可以爬上去。" <</if>> <br><br> <<if $leftarm is "bound" or $rightarm is "bound">> 艾利克斯解开了绑着你的东西。你不能那样保卫农场。 <<unbind>> <br><br> <</if>> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br>
<<effects>> <<if $phase is 2>> 你走进小屋,爬上楼梯,打开古朴的衣橱。 <<elseif $phase is 1>> 你从床上爬起来,打开古朴的衣橱。 <<elseif $phase is 3>> 你进入你的房间,打开古朴的衣橱。 <<else>> 你查看了一下古朴的衣橱。 <</if>> <<set $phase to 0>> 你听到外面有人喊叫。 <br><br> <<set $wardrobe_location to "alexFarm">> <<wardrobeSelection>> <<wardrobewear>> <div id="wardrobeExits"><<wardrobeExits>></div> <<wardrobe>>
<<widget "farm_assault_init">> <<set $farm_assault to {}>> <<set $farm_assault.no to [0, 1, 2, 3]>> <<if $farm_stage gte 8>> <<set $farm_assault.no.push(4)>> <</if>> <<if $farm_stage gte 9>> <<set $farm_assault.no.push(5)>> <</if>> <<if $farm_stage gte 10>> <<set $farm_assault.no.push(6)>> <</if>> <<if $farm_stage gte 11>> <<set $farm_assault.no.push(7)>> <</if>> <<if $farm_stage gte 12>> <<set $farm_assault.no.push(8)>> <</if>> <<set $farm_assault.teams to {}>> <<if $farm_stage gte 12>> <<set $farm_assault.teams.team_1 to {}>> <<set $farm_assault.teams.team_2 to {}>> <<set $farm_assault.teams.team_3 to {}>> <<set $farm_assault.teams.team_4 to {}>> <<set $farm_assault.teams.team_5 to {}>> <<if $bailey_encroach>> <<set $farm_assault.teams.team_6 to {}>> <<set $farm_assault.teams.team_6.type to "bailey">> <</if>> <<elseif $farm_stage gte 10>> <<set $farm_assault.teams.team_1 to {}>> <<set $farm_assault.teams.team_2 to {}>> <<set $farm_assault.teams.team_3 to {}>> <<set $farm_assault.teams.team_4 to {}>> <<if $bailey_encroach>> <<set $farm_assault.teams.team_5 to {}>> <<set $farm_assault.teams.team_5.type to "bailey">> <</if>> <<elseif $farm_stage gte 8>> <<set $farm_assault.teams.team_1 to {}>> <<set $farm_assault.teams.team_2 to {}>> <<set $farm_assault.teams.team_3 to {}>> <<if $bailey_encroach>> <<set $farm_assault.teams.team_4 to {}>> <<set $farm_assault.teams.team_4.type to "bailey">> <</if>> <<else>> <<set $farm_assault.teams.team_1 to {}>> <<set $farm_assault.teams.team_2 to {}>> <<if $bailey_encroach>> <<set $farm_assault.teams.team_3 to {}>> <<set $farm_assault.teams.team_3.type to "bailey">> <</if>> <</if>> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>> <<set $farm_assault.teams[_assault_keys[_s]].wall_progress to 0>> <<set $farm_assault.teams[_assault_keys[_s]].field_progress to 0>> <<set $farm_assault.teams[_assault_keys[_s]].number to 3>> <<if $wraith.state is "haunt" and $farm_assault.wraith is undefined and $hallucinations gte 2 and random(1,15-Math.floor(C.npc["Ivory Wraith"].lust/5)) is 1>> <<set $farm_assault.teams[_assault_keys[_s]].type to "wraith">> <<set $farm_assault.teams[_assault_keys[_s]].number to 1>> <<set $farm_assault.teams[_assault_keys[_s]].torched to 0>> <<set $farm_assault.wraith to _s>> <</if>> <<if !$farm_assault.teams[_assault_keys[_s]].type>> <<set $farm_assault.teams[_assault_keys[_s]].type to "remy">> <</if>> <</for>> <<set $fields_damaged to 0>> <<if $farm.kennel gte 1>> <<set $farm_assault.dogs to 2>> <<else>> <<set $farm_assault.dogs to 1>> <</if>> <<set $farm_assault.dogs_state to "guarding">> <<if $farm.tower_guard>> <<set $farm_assault.tower to "manned">> <<else>> <<set $farm_assault.tower to "empty">> <</if>> <<set $farm_assault.alex to "patrol">> <</widget>> <<widget "farm_assault_end">> <<unset $farm_assault>> <<unset $fields_damaged>> <<unset $farm_destroyed>> <</widget>> <<widget "farm_assault_progress">> <<set $farm_assault_done to 0>> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $farm_assault.teams[_assault_keys[_s]].state is undefined>> <<set $farm_assault.teams[_assault_keys[_s]].state to "wall">> <</if>> /*Fleeing checked before and after other actions. */ <<farm_assault_flight>> <<if $farm_assault.teams[_assault_keys[_s]].location isnot "done">> /*Assaulting the tower. */ <<if $farm_assault.teams[_assault_keys[_s]].location is "tower">> <<if $farm_assault.teams[_assault_keys[_s]].state is "approach">> <<set $farm_assault.teams[_assault_keys[_s]].state to "climb">> <<elseif $farm_assault.teams[_assault_keys[_s]].state is "climb">> <<set $farm_assault.teams[_assault_keys[_s]].state to "fight">> <<elseif $farm_assault.teams[_assault_keys[_s]].state is "fight">> <<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">> <<if $farm.tower_guard_skill gte random(1, 2000)>> <<set $farm_assault.teams[_assault_keys[_s]].number -= 1>> <<if $farm_assault.teams[_assault_keys[_s]].number lte 0>> <<set $farm_assault.tower to "manned">> <</if>> <<set _guard_won to true>> <<else>> <<set $farm_assault.tower to "defeated">> <<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>> <<set $farm_assault.teams[_assault_keys[_s]].state to "field">> <<set _guard_lost to true>> <</if>> <<else>> <<if $farm.tower_guard_skill gte random(1, 1000)>> <<set $farm_assault.teams[_assault_keys[_s]].number -= 1>> <<if $farm_assault.teams[_assault_keys[_s]].number lte 0>> <<set $farm_assault.tower to "manned">> <</if>> <<set _guard_won to true>> <<else>> <<set $farm_assault.tower to "defeated">> <<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>> <<set $farm_assault.teams[_assault_keys[_s]].state to "field">> <<set _guard_lost to true>> <</if>> <</if>> <</if>> <</if>> /*Successfully burning. */ <<if $farm_assault.teams[_assault_keys[_s]].state is "celebrate">> <<set $farm_assault.teams[_assault_keys[_s]].state to "field">> <<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>> <<if $farm_assault.teams[_assault_keys[_s]].location is undefined or $farm_assault.teams[_assault_keys[_s]].torched gte Math.floor(C.npc["Ivory Wraith"].lust/4)>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</if>> /*Burning a field. */ <<if $farm_assault.teams[_assault_keys[_s]].state is "field">> <<if $farm_assault.teams[_assault_keys[_s]].field_progress gte 4>> <<set $farm_assault.teams[_assault_keys[_s]].field_progress to 0>> <<set $farm_assault.teams[_assault_keys[_s]].state to "celebrate">> <<set _smoke to true>> <<damage_farm "target" $farm_assault.teams[_assault_keys[_s]].location>> <<if $farm_assault.teams[_assault_keys[_s]].type is "wraith">> <<set $farm_assault.teams[_assault_keys[_s]].torched++>> <</if>> <<else>> <<set $farm_assault.teams[_assault_keys[_s]].field_progress++>> <<if $farm_assault.teams[_assault_keys[_s]].type is "wraith" and random(0,1) is 1>> <<set $farm_assault.teams[_assault_keys[_s]].field_progress++>> <</if>> <</if>> <</if>> /*Responding to hounds. */ <<if $farm_assault.teams[_assault_keys[_s]].state is "dogs_recover">> <<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">> <<set $farm_assault.teams[_assault_keys[_s]].number -= 1>> <<if $farm_assault.tower is "manned">> <<set $farm_assault.no.push($farm_assault.teams[_assault_keys[_s]].location)>>/*Add their location back to the pool.*/ <<set $farm_assault.teams[_assault_keys[_s]].location to "tower">> <<set $farm_assault.teams[_assault_keys[_s]].state to "approach">> <<set $farm_assault.tower to "attacked">> <<else>> <<set $farm_assault.teams[_assault_keys[_s]].state to "field">> <</if>> <<else>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <<set $farm_assault.dogs -= 1>> <<if $farm_assault.dogs gte 1>> <<set $farm_assault.dogs_state to "guarding">> <<set _dogs_status to "victorious">> <<else>> <<set $farm_assault.dogs_state to "defeated">> <<set _dogs_status to "defeated">> <</if>> <<set $farm_assault.dogs_target to _assault_keys[_s]>> <</if>> /*Intercepted by hounds. */ <<if $farm_assault.teams[_assault_keys[_s]].state is "dogs">> <<set $farm_assault.teams[_assault_keys[_s]].state to "dogs_recover">> <</if>> /*Entering. */ <<if $farm_assault.teams[_assault_keys[_s]].state is "entry">> <<if $farm_assault.dogs gte 1 and $farm_assault.dogs_state is "guarding" and $farm_assault.teams[_assault_keys[_s]].type isnot "wraith">> <<set $farm_assault.teams[_assault_keys[_s]].state to "dogs">> <<set $farm_assault.dogs_state to "fighting">> <<elseif ($farm_assault.teams[_assault_keys[_s]].type is "bailey" or random(1, 2) is 2) and $farm_assault.tower is "manned" and $farm_assault.teams[_assault_keys[_s]].type isnot "wraith">> <<set $farm_assault.no.push($farm_assault.teams[_assault_keys[_s]].location)>>/*Add their location back to the pool.*/ <<set $farm_assault.teams[_assault_keys[_s]].location to "tower">> <<set $farm_assault.teams[_assault_keys[_s]].state to "approach">> <<set $farm_assault.tower to "attacked">> <<else>> <<set $farm_assault.teams[_assault_keys[_s]].state to "field">> <</if>> <</if>> /*Breaking in. */ <<if $farm_assault.teams[_assault_keys[_s]].state is "wall">> <<if $farm_assault.teams[_assault_keys[_s]].wall_progress gte $farm.wall>> <<set $farm_assault.teams[_assault_keys[_s]].state to "entry">> <<set $farm_assault.teams[_assault_keys[_s]].wall_progress to 0>> <<else>> <<if $farm_assault.teams[_assault_keys[_s]].type is "wraith">> <<set $farm_assault.teams[_assault_keys[_s]].wall_progress to $farm.wall>> <<elseif $farm.wall gte 4 and $farm_assault.teams[_assault_keys[_s]].type isnot "bailey">> <<if random(1, 3) is 3>> <<set $farm_assault.teams[_assault_keys[_s]].wall_progress++>> <</if>> <<elseif $farm.wall gte 3 and $farm_assault.teams[_assault_keys[_s]].type isnot "bailey">> <<if random(1, 3) gte 2>> <<set $farm_assault.teams[_assault_keys[_s]].wall_progress++>> <</if>> <<else>> <<set $farm_assault.teams[_assault_keys[_s]].wall_progress++>> <</if>> <</if>> <</if>> <</if>> /*Fleeing. */ <<farm_assault_flight>> /*Alex. */ <<if $farm_assault.alex is "patrol">> <<if $farm_assault.teams[_assault_keys[_s]].location isnot "done" and $farm_assault.teams[_assault_keys[_s]].type isnot "wraith">> <<set $farm_assault.alex to _assault_keys[_s]>> <</if>> <<elseif $farm_assault.alex is _assault_keys[_s]>> <<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">> <<if random(1, 100) gte 80>> <<set $farm_assault.teams[_assault_keys[_s]].number -= 1>> <<set _alex_success to true>> <</if>> <<else>> <<if random(1, 100) gte 60>> <<set $farm_assault.teams[_assault_keys[_s]].number -= 1>> <<set _alex_success to true>> <</if>> <</if>> <</if>> /*Fleeing. */ <<farm_assault_flight>> <</for>> <</widget>> <<widget "farm_assault_flight">> <<if $farm_assault.teams[_assault_keys[_s]].number lte 0>>/*Flee if numbers reduced to 0.*/ <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <<if $farm_assault.alex is _assault_keys[_s]>>/*Alex patrols again. */ <<set $farm_assault.alex to "patrol">> <</if>> <</if>> <<if $farm_assault.teams[_assault_keys[_s]].location isnot "done">>/*Assault ends when !_farm_assault_active.*/ <<set _farm_assault_active to true>> <<elseif $farm_assault.teams[_assault_keys[_s]].location gte 0>> <<set $farm_assault.no.push($farm_assault.teams[_assault_keys[_s]].location)>>/*Add their location back to the pool.*/ <<if $farm_assault.alex is _assault_keys[_s]>>/*Alex patrols again. */ <<set $farm_assault.alex to "patrol">> <</if>> <<elseif $farm_assault.alex is _assault_keys[_s] and $farm_assault.teams[_assault_keys[_s]].location is "done">> <<set $farm_assault.alex to "patrol">> <</if>> <</widget>> <<widget "farm_assault_info">> <<if _args[0] is "guard">> <<set _skill to $farm.tower_guard_skill>> <<else>> <<set _skill to 0>> <</if>> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $farm_assault.teams[_assault_keys[_s]].location is "tower" and $farm_assault.teams[_assault_keys[_s]].state is "fight">> <<set _fighting to true>> <</if>> <</for>> <<if _fighting is true or _guard_won is true or _guard_lost is true>> 你的对讲机接收到另一个信号。<span class="red">你听到一阵斗争声,伴随着静电。</span> <<if _guard_won is true>> 你凝视着瞭望塔。一个身影从塔顶摔下来。<span class="green">那不是$farm.tower_guard。</span>看起来他们制服了其中一个攻击者。 <<elseif _guard_lost is true>> 你凝视着瞭望塔。一个身影从塔顶摔下来。<span class="red">那是$farm.tower_guard。</span>你的守卫无法在后续的袭击中提供帮助了。 <</if>> <br><br> <<else>> <<if _args[0] is "guard">> 你的对讲机接收到另一个信号,$farm.tower_guard让你了解敌人的活动情况: <<else>> 你看着农场,试图发现敌人的动向: <</if>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $farm_assault.teams[_assault_keys[_s]].type is "wraith">> <<if $farm_assault.teams[_assault_keys[_s]].location is "done">> <span class="green"><<farm_assault_thugs>>离开了,<<print $wraith.seenFarm ? "它" : "它们">>似乎失去了兴趣。</span> <<if $wraith.seen gte 5 and !$farm_assault.wraithStress>> <<stress -6>><<lstress>><<set $farm_assault.wraithStress to true>> <</if>> <<else>> <<if _skill gte random(400, 1400) or !$wraith.seenFarm>> <<switch $farm_assault.teams[_assault_keys[_s]].state>> <<case wall>> <<farm_assault_thugs>>正在<span class="purple">穿过<<print $farm.wall gte 3 ? "围栏" : "墙">></span>。 <<case entry>> <<farm_assault_thugs>>正蹒跚着朝<<farm_assault_location>>走去。 <<case field>> <<if $farm_assault.teams[_assault_keys[_s]].field_progress lte 1>> <span class="blue"><<farm_assault_thugs>>进入了<<farm_assault_location>>。</span> <<else>> <span class="blue"><<farm_assault_thugs>>在<<farm_assault_location>>徘徊。</span> <</if>> <<case celebrate>> <<farm_assault_thugs>>完全静止。<span class="red"><<farm_assault_location "cap">>着火了。</span> <</switch>> <<else>> <<farm_assault_location>>似乎有些不对劲。 <</if>> <</if>> <<else>> <<if $farm_assault.teams[_assault_keys[_s]].location is "done">> <span class="green">一伙<<farm_assault_thugs>>正朝山丘溃退。</span> <<elseif $farm_assault.teams[_assault_keys[_s]].state is "dogs">> 你听到了<<farm_assault_location>>里的狗叫声。 <<elseif $farm_assault.teams[_assault_keys[_s]].location is "tower">> <<switch $farm_assault.teams[_assault_keys[_s]].state>> <<case "approach">> <span class="purple">一伙<<farm_assault_thugs>>正接近瞭望塔。</span> <<case "climb">> <span class="pink">一伙<<farm_assault_thugs>>正在登上瞭望塔。</span> <</switch>> <<else>> <<if _skill gte random(1, 1000)>> <<switch $farm_assault.teams[_assault_keys[_s]].state>> <<case wall>> 一伙<<farm_assault_thugs>>正在 <<if $farm.wall gte 3>> <span class="pink">破坏</span>在<<farm_assault_location>>的围栏。 <<else>> 攀爬着<<farm_assault_location>>附近的墙。 <</if>> <<case entry>> 一伙<<farm_assault_thugs>>正冲进<<farm_assault_location>>。 <<case field>> <<switch $farm_assault.teams[_assault_keys[_s]].field_progress>> <<case 0>> <span class="blue">一伙<<farm_assault_thugs>>正在进入<<farm_assault_location>>。</span> <<case 1>> <span class="purple">一伙<<farm_assault_thugs>>在<<farm_assault_location>>打开了汽油罐。</span> <<case 2>> <span class="pink">一伙<<farm_assault_thugs>>正在<<farm_assault_location>>浇洒汽油。</span> <<case 3>> <span class="red">一伙<<farm_assault_thugs>>在<<farm_assault_location>>点燃了火柴。</span> <</switch>> <<case celebrate>> <span class="red">一伙<<farm_assault_thugs>>正在沉醉在田野燃烧的欢愉中。</span> <</switch>> <<else>> <<farm_assault_location>>有动静。 <</if>> <</if>> <</if>> <br> <</for>> <br> <</if>> <</widget>> <<widget "farm_assault_alex">> <<if _farm_assault_active isnot true or $farm_destroyed is true>> <<elseif $farm_assault.alex is "bound">> <<if $farm_assault.bindings_alex gte 1>> <<set $farm_assault.bindings_alex -= 1>> <<else>> <<set $farm_assault.alex to "patrol">> <</if>> <<elseif $farm_assault.alex is "patrol">> 你的对讲机接收到了信号。"我正在寻找入侵者," 艾利克斯说道。"只是汇报一下。" <<else>> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location and $farm_assault.alex is _assault_keys[_s]>> <span class="teal">艾利克斯蹲在你旁边。</span>"有什么计划吗?" <<elseif $farm_assault.alex is _assault_keys[_s]>> 你的对讲机接收到了信号。"我正在<<farm_assault_location>><<print either("追赶","跟踪","追踪","追捕","袭击")>><<farm_assault_thugs>>,"艾利克斯压低声音说道。 <<if _alex_success>> <<set _rng to random(1, 5)>> <<switch _rng>> <<case 1>> <span class="green">"打晕了一个人。"</span> <<case 2>> <span class="green">"他们明天早上会感觉到的。"</span> <<case 3>> <span class="green">"不知道他们什么时候才会发现他们失去了一个同伴。"</span> <<case 4>> <span class="green">"打倒了一个暴徒。"</span> <<default>> <span class="green">"干掉了一个。"</span> <</switch>> <<else>> <<set _rng to random(1, 5)>> <<switch _rng>> <<case 1>> <span class="blue">"我无法独自搞定他们。"</span> <<case 2>> <span class="blue">"他们太警觉了。"</span> <<case 3>> <span class="blue">"我无法靠近他们。"</span> <<case 4>> <span class="blue">"还要继续等待机会。"</span> <<default>> <span class="blue">"我不会冒任何风险。"</span> <</switch>> <</if>> <</if>> <</for>> <</if>> <br><br> <</widget>> <<widget "farm_assault_location">><<silently>> <<switch $farm_assault.teams[_assault_keys[_s]].location>> <<case 0>> <<set _text_output to "第一块农田">> <<case 1>> <<set _text_output to "第二块农田">> <<case 2>> <<set _text_output to "第三块农田">> <<case 3>> <<set _text_output to "第四块农田">> <<case 4>> <<set _text_output to "第五块农田">> <<case 5>> <<set _text_output to "第六块农田">> <<case 6>> <<set _text_output to "第七块农田">> <<case 7>> <<set _text_output to "第八块农田">> <<case 8>> <<set _text_output to "第九块农田">> <<case tower>> <<set _text_output to "瞭望塔">> <<default>> <<set _text_output to "农田">> <</switch>> <<if _args[0] is "cap">> <<capitalise>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "farm_assault_thugs">><<silently>> <<switch $farm_assault.teams[_assault_keys[_s]].type>> <<case "bailey">> <<set _text_output to "<span class=\"red\">贝利的打手</span>">> <<case "wraith">> <<if $wraith.seenFarm>> <<set _text_output to "<span class=\"wraith\">白色幽灵</span>">> <<else>> <<set _text_output to "<span class=\"black\">诡诈的陌生人</span>">> <</if>> <<default>> <<set _text_output to "<span class=\"pink\">雷米的手下</span>">> <</switch>> <<if _args[0] is "cap">> <<capitalise>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "farm_assault_options">> <<if !_noOptions>> <<link [[等待 (0:05)|Farm Assault]]>><<pass 5>><<set $farm_assault.movement to "wait">><</link>> <br> <<if $bus is "tower" and _tower isnot "threatened" and $farm_assault.tower isnot "manned">> <<link [[爬上瞭望塔 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to "tower_top">><<set $farm_assault.movement to "climb">><</link>> <br> <</if>> <<if $bus isnot 0>> <<link [[第一块田 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 0>><<set $farm_assault.movement to "field">><</link>> <br> <</if>> <<if $bus isnot 1>> <<link [[第二块田 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 1>><<set $farm_assault.movement to "field">><</link>> <br> <</if>> <<if $bus isnot 2>> <<link [[第三块田 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 2>><<set $farm_assault.movement to "field">><</link>> <br> <</if>> <<if $bus isnot 3>> <<link [[第四块田 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 3>><<set $farm_assault.movement to "field">><</link>> <br> <</if>> <<if $bus isnot 4 and $farm_stage gte 8>> <<link [[第五块田 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 4>><<set $farm_assault.movement to "field">><</link>> <br> <</if>> <<if $bus isnot 5 and $farm_stage gte 9>> <<link [[第六块田 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 5>><<set $farm_assault.movement to "field">><</link>> <br> <</if>> <<if $bus isnot 6 and $farm_stage gte 10>> <<link [[第七块田 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 6>><<set $farm_assault.movement to "field">><</link>> <br> <</if>> <<if $bus isnot 7 and $farm_stage gte 11>> <<link [[第八块田 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 7>><<set $farm_assault.movement to "field">><</link>> <br> <</if>> <<if $bus isnot 8 and $farm_stage gte 12>> <<link [[第九块田 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 8>><<set $farm_assault.movement to "field">><</link>> <br> <</if>> <<if $bus isnot "tower" and $bus isnot "tower_top" and $farm.tower gte 1>> <<link [[瞭望塔 (0:05)|Farm Assault]]>><<pass 5>><<set $bus to "tower">><<set $farm_assault.movement to "tower">><</link>> <br> <</if>> <</if>> <</widget>> <<widget "farm_assault_actions">> <<switch $bus>> <<case "tower">> 你隐约看到瞭望塔在你头上。 <<case 0>> 你在第一块田附近。 <<case 1>> 你在第二块田附近。 <<case 2>> 你在第三块田附近。 <<case 3>> 你在第四块田附近。 <<case 4>> 你在第五块田附近。 <<case 5>> 你在第六块田附近。 <<case 6>> 你在第七块田附近。 <<case 7>> 你在第八块田附近。 <<case 8>> 你在第九块田附近。 <</switch>> <br> <<if $farm_assault.bindings gte 1>> 你躺在地上,动躺不得。 <br><br> <<link [[挣扎 (0:05)|Farm Assault]]>><<pass 5>><<set $farm_assault.bindings -= 1>><<set $farm_assault.movement to "struggle">><</link>> <br> <<else>> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<set $_key to _assault_keys[_s]>> <<set $_team to $farm_assault.teams[$_key]>> <<set $_isBaileyTeam to $_team.type is "bailey">> <<set $_isWraith to $_team.type is "wraith">> <<if $bus is $_team.location>> <<if $bus is "tower">> <<if $_team.state is "approach">> <span class="blue"><<farm_assault_thugs>>接近。</span> <br><br> <<farm_assault_attack_options>> <<elseif $_team.state is "climb">> <span class="purple">你看见<<farm_assault_thugs>>进入了塔中。</span> <br><br> <<link [[保卫瞭望塔 (0:05)|Farm Assault Tower Defend]]>><<pass 5>><</link>> <br> <<elseif $_team.state is "fight">> <span class="pink">你听到$farm.tower_guard在塔顶上与<<farm_assault_thugs>>战斗着!</span> <br><br> <<link [[保卫瞭望塔 (0:05)|Farm Assault Tower Defend]]>><<pass 5>><</link>> <br> <</if>> <<elseif $_team.state is "wall">> <<if $_isWraith>> 你看到<<farm_assault_thugs>><span class="pink">正在通过<<print $farm.wall gte 3 ? "栅栏" : "墙">></span>。 <<else>> <<if $farm.wall gte 3>> 你看见<<farm_assault_thugs>>正在锯断栅栏。 <<else>> 你看见<<farm_assault_thugs>>正在翻墙。 <</if>> <<if $_team.number is 1>> 这里只有一个人。 <<else>> 他们有<<number $_team.number>>个人。 <</if>> <</if>> <<if $_isBaileyTeam>> <span class="red">他们目的明确地移动着。</span> <</if>> <br> <<if $farm_assault.alex is $_key>> <<link [[跟艾利克斯一起扔石头 (0:05)|Farm Assault Rocks Alex]]>><<pass 5>><</link>> <br> <<else>> <<set $_min to ($_isBaileyTeam ? 6000 : 1)>> <<set $_max to ($_isBaileyTeam ? 20000 : 16000)>> <<link [[扔石头 (0:05)|Farm Assault Rocks]]>><<pass 5>><</link>><<physiquedifficulty $_min $_max>> <br> <</if>> <<set $_min to ($_isBaileyTeam ? 3000 : 200)>> <<set $_max to ($_isBaileyTeam ? 3000 : 1000)>> <<link [[威胁 (0:05)|Farm Assault Threaten]]>><<pass 5>><</link>><<skill_difficulty $fame.scrap "战斗知名度" $_min $_max>> <br> <<elseif $_team.state is "entry">> <<if $_isBaileyTeam>> <<if $_team.number gte 2>> 你看见<<number $_team.number>>个<<farm_assault_thugs>>正冲进农场。他们无视了你,直直地冲进田里。 <br> <<farm_assault_attack_options>> <<else>> 你看见其中一个<<farm_assault_thugs>>冲进了农场。 <br> <<farm_assault_attack_options>> <</if>> <<elseif $_isWraith>> <<set _noOptions to true>> 你看见<<farm_assault_thugs>>接近了你。 <<if !$wraithIntro>> <<set $wraithIntro to true>> 那是一道美丽的苍白色身影,祂穿着半透明的白色长袍,正在用手抓着自己的脖子。祂用愤怒的赤红色眼睛盯着你。 <<elseif !$wraith.seenFarm>> <span class="red">那张脸是你可怕而又熟悉的苍白。</span> <<else>> 祂露出了可怕而熟悉的微笑。 <</if>> 祂走过的每一处地方,都留下了一道奇怪的黏糊糊的物质。 <<set $wraith.seenFarm to true>> <br><br> "<span class="wraith">淹没在烟雾中,被火焰吞噬吧。</span>" <br><br> <<if $farm_assault.alex is $_key>> "我要回去看看。"艾利克斯低声说道。<span class="red">似乎完全没注意到苍白色的身影。<<nnpc_He "Alex">>压低身子离开了。</span> <<set $farm_assault.alex to "patrol">> <br><br> <</if>> <<generateWraith 1 true>> <<initWraith "man" "arms" "abomination">><<startWraith>> <br><br> <<link [[继续|Farm Assault Wraith Fight]]>><<set $fightstart to 1>><</link>> <<else>> <<if $_team.number gte 2>> 你看见<<number $_team.number>>个<<farm_assault_thugs>>正冲进农场。他们无视了你,直直地冲进田里。 <br><br> <<farm_assault_attack_options>> <<else>> 你看见其中一个<<farm_assault_thugs>>冲进了农场。 <br><br> <<farm_assault_attack_options>> <</if>> <</if>> <<elseif $_team.state is "dogs">> <span class="green">你的<<farm_text_many dog>>在黑暗中出现,并拖住了<<farm_assault_thugs>>!</span> <br><br> <<elseif $_team.state is "dogs_recover">> <<if $_isBaileyTeam>> <<if $_team.number gte 2>> <<if $farm_assault.dogs gte 2>> <<farm_assault_thugs>>看起来毫不惊慌,跟猎犬正面对抗着。第一只<<farm_text dog>>的脸被踢了个正着,呜咽着滚走了,但其他狗试图撕咬袭击者们的四肢。打手们甩开了它们——以浑身是血为代价。<<generate1>><<person1>><<person>>因为伤势太重,<span class="green">无法继续袭击农场,</span>一瘸一拐地离开了农场。 <br><br> <<else>> <<farm_assault_thugs>>看起来毫不惊慌,跟猎犬正面对抗着。第一只<<farm_text dog>>的<span class="red">脸被踢了个正着,</span>呜咽着滚走了,但其他狗试图撕咬袭击者的四肢。 <br><br> 打手们对着猎犬拳打脚踢,<span class="red">吓跑了它们,</span>但自己也变得浑身是血。<<generate1>><<person1>><<person>>因为伤势过重,<span class="green">无法继续袭击农场,</span>一瘸一拐地离开了。 <br><br> <</if>> <<else>> <<if $farm_assault.dogs gte 2>> <<generate1>><<person1>> 那个打手,一个<<person>>,试图吠回去吓跑猎犬。一只猎犬咆哮着扑了过去,用牙咬住了那<<persons>>的手臂。<<He>>把<<farm_text dog>>甩开了,但没办法继续袭击。<<He>>抓着自己的一只手臂,<span class="green"> 逃离了田地</span>。 <br><br> <<else>> <<generate1>><<person1>> 那个打手,一个<<person>>,试图吠回去吓跑猎犬。一只猎犬咆哮着扑了过去,用牙咬住了<<persons>>的手臂。<span class="red"><<he>>一拳打在了<<farm_text dog>>的鼻子上,</span> 挣脱了撕咬,但无力再继续袭击。<<He>>抓着自己的一只手臂,<span class="green">逃离了田地</span>。 <br><br> <</if>> <</if>> <<else>> <<if $_team.number gte 2>> <<if $farm_assault.dogs gte 2>> <<farm_assault_thugs>>惊慌失措地<span class="green">逃跑了。</span>猎犬们把他们一路追到<<farm_fence>>,在黑夜中胜利地咆哮着。 <<else>> <<farm_assault_thugs>>惊慌失措地<span class="green">逃跑了。</span>猎犬们沉迷于追逐,<span class="red">追着他们直到被夜色吞没,</span>留下无人看守的农场。等它们回来的时候估计已经累到帮不上忙了。 <</if>> <br><br> <<else>> <<generate1>><<person1>> <<if $farm_assault.dogs gte 2>> 单独的<<person>>惊慌失措地<span class="green">逃跑了。</span>猎犬们把<<him>>一路追到<<farm_fence>>,在黑夜中胜利地咆哮着。 <<else>> 那个单独的<<person>>惊慌失措<span class="green">逃跑了。</span>猎犬们沉迷于追逐,<span class="red">追着<<him>>直到被夜色吞没,</span>留下无人看守的农场。等它们回来的时候估计已经累到帮不上忙了。 <</if>> <br><br> <</if>> <</if>> <<endevent>> <<farm_assault_attack_options>> <<elseif $_team.state is "field">> <<if $_isWraith>> 你看见<<farm_assault_thugs>>在田地里游荡者。 <<if !$wraith.seenFarm>> 他们看上去完全没在干什么。 <<else>> <span class="purple">怀疑他们在倾倒着可燃的粘液。</span> <</if>> <<else>> <<if $_team.field_progress gte 4>> <span class="pink">你看见<<farm_assault_thugs>>擦着了火柴!</span> <<elseif $_team.field_progress gte 3>> <span class="purple">你看见<<farm_assault_thugs>>用汽油浇灌着田地。</span> <<elseif $_team.field_progress gte 2>> <span class="blue">你看见<<farm_assault_thugs>>打开了油罐。</span> <<else>> <span class="lblue">你看见<<farm_assault_thugs>>在田地里徘徊着。</span> <</if>> <</if>> <br> <<farm_assault_attack_options>> <</if>> <</if>> <</for>> <br> <<farm_assault_options>> <</if>> <</widget>> <<widget "farm_assault_intruders">> <<if $farm_assault.teams[_assault_keys[_s]].number gte 2>> <<set _text_output to "入侵者">> <<else>> <<set _text_output to "入侵者">> <</if>> <<print _text_output>> <</widget>> <<widget "farm_assault_no">> <<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">> 来势汹汹的 <<else>> <<switch _s>> <<case 0>> 第一批 <<case 1>> 第二批 <<case 2>> 第三批 <<case 3>> 第四批 <<case 4>> 第五批 <</switch>> <</if>> <</widget>> <<widget "farm_assault_unbind">> <<unbind>> <<set $farm_assault.bindings to 0>> <<if $worn.face.type.includes("gag")>> <<set $worn.face.type.push("broken")>> <<faceruined>> <</if>> <<clotheson>> <</widget>> <<widget "farm_assault_attack_options">> <<if $farm_assault.alex is _assault_keys[_s]>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 2>> <<link [[跟艾利克斯一起解决一个 (0:05)|Farm Assault Pick Alex]]>><<pass 5>><</link>> <br> <<if $pain gte 100>> <span class="red">你太痛了,没办法跟他们正面对抗。</span> <<else>> <<link [[跟艾利克斯一起冲锋 (0:05)|Farm Assault Charge]]>><<pass 5>><</link>> <</if>> <<elseif $farm_assault.teams[_assault_keys[_s]].number gte 1 and $farm_assault.teams[_assault_keys[_s]].location isnot "done" and $farm_assault.teams[_assault_keys[_s]].state isnot "dogs_recover">> 入侵者独自一人。 <br><br> <<link [[制服|Farm Assault Overpower]]>><</link>> <</if>> <<elseif $pain gte 100>> <span class="red">你太痛了,没办法跟他们正面对抗。</span> <<else>> <<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">> <<link [[跟他们正面对抗 (0:05)|Farm Assault Intercept Bailey]]>><<pass 5>><</link>> <br> <<set $skulduggerydifficulty to 1000>> <<link [[攻击其中一个 (0:05)|Farm Assault Pick Bailey]]>><<pass 5>><</link>><<skulduggerydifficulty>> <<elseif $farm_assault.teams[_assault_keys[_s]].type is "wraith">> <<set $_them to $wraith.seenFarm ? "it" : "them">> <<link [["迎面和对方战斗"|Farm Assault Intercept Wraith]]>><</link>> <<else>> <<link [[跟他们正面对抗 (0:05)|Farm Assault Intercept]]>><<pass 5>><</link>> <br> <<set $skulduggerydifficulty to 600>> <<link [[攻击其中一个 (0:05)|Farm Assault Pick]]>><<pass 5>><</link>><<skulduggerydifficulty>> <</if>> <</if>> <br> <</widget>>
<<effects>> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<if $physiqueSuccess>> <<generate1>><<person1>> 你和艾利克斯在阴影中向<<farm_assault_intruders>>投掷着。大部分都空了,<span class="green">不过有一发命中了,</span>正中了那个<<person>>的头。<<He>>从<<farm_fence>>上滚落下来。 <br><br> <<set $farm_assault.teams[_assault_keys[_s]].number -= 1>> <<else>> <<generate1>><<person1>> 你从阴影中向<<farm_assault_intruders>>投掷着。他们选择了从一个隐蔽的地方入侵,大部分地方都被土坡挡住了,其他地方则被树木遮蔽。<span class="red">你完全没扔中。</span> <br><br> <</if>> <</if>> <</for>> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br>
<<effects>> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<if $farm_assault.teams[_assault_keys[_s]].type is "bailey" and random(1, 2) is 2>> <<generate1>><<person1>> 你和艾利克斯在阴影中向<<farm_assault_intruders>>投掷着。他们选择了从一个隐蔽的地方入侵,大部分地方都被土坡挡住了,其他地方则被树木遮蔽。<span class="red">你完全没扔中。</span> <br><br> <<else>> <<generate1>><<person1>> 你和艾利克斯在阴影中向<<farm_assault_intruders>>投掷着。大部分都空了,<span class="green">不过有一发命中了,</span>正中了那个<<person>>的头。<<He>>从<<farm_fence>>上滚落下来。 <br><br> <<set $farm_assault.teams[_assault_keys[_s]].number -= 1>> <</if>> <</if>> <</for>> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br>
<<effects>> 你向开阔的地带进发。 <<if $speech_attitude is "meek">> "我、我不会被欺负的,"你说道,"马上停下,不然你会后悔的。" <<elseif $speech_attitude is "bratty">> "滚出我的地盘,"你说道,"不然我就把你喂猪。" <<else>> "如果你现在就离开,"你说道,"我不会追击。" <</if>> <br><br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">> <<if $farm_assault.teams[_assault_keys[_s]].number gte 2>> <<generate1>><<person1>> <span class="red">入侵者们笑了起来。</span> <<if $fame.scrap gte 400>> "<span class="pink"><<underworld_nickname>></span>," 一个<<person>>说道,"很可怕,但我们身后有更可怕的。" <<else>> "很可怕,"一个<<person>>说道,"但我们背后又更可怕的。" <</if>> 他们继续强行进入着。 <<else>> <<generate1>><<person1>> <span class="red"><<person>>笑了。</span> <<if $fame.scrap gte 400>> "<span class="pink"><<underworld_nickname>></span>,"<<he>>说道,"很可怕,但我们身后有更可怕的。" <<else>> "很可怕,"<<he>>说道,"但我们背后有更可怕的。" <</if>> <<He>>继续强行传入着。 <</if>> <<elseif $fame.scrap gte random(200, 1000)>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 2>> <<generate1>><<person1>><<generate2>> 入侵者们相互看了一眼。 <br> "这是他们叫做<span class="pink"><<underworld_nickname>></span>的那个吗?"一个<<person>>问道。 <br> "对,这就是为什么报酬那么好。"一个<<person2>><<person>>回应道。 <br> "我拿钱可不是为了屁股被踢烂的,我不干了。"<span class="green">他们转过身去,跑了。</span> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <<else>> <<generate1>><<person1>> 入侵者,<<person>>盯着你道:"我只是收钱来清理一些田地,我不想惹麻烦。"<span class="green"><<He>>转过身去,跑了。</span> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <<else>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 2>> <<generate1>><<person1>><<generate2>> 入侵者们相互看了一眼,<span class="red">然后笑了。</span>"这<<girl>>觉得<<pshe>>很强硬啊,"一个<<person>>说道,"就是马上要上一场艰难的课了。" <br><br> 他们继续强行进入着。 <<else>> <<generate1>><<person1>> <span class="red">入侵者们笑了,</span>"你算哪根葱啊?"<<he>>说道,"我只看到一个马上就要被教训一顿的<<girl>>。"<<He>>继续闯入。 <</if>> <</if>> <</if>> <</for>> <br><br> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br>
<<effects>> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 3>> <<generate1>><<generate2>><<generate3>> 你向着雷米的打手冲锋,一个<<fullGroup>>。他们站稳脚跟,准备面对你。 <br><br> <<elseif $farm_assault.teams[_assault_keys[_s]].number gte 2>> <<generate1>><<generate2>> 你向着雷米的打手冲锋,一个<<fullGroup>>。他们站稳脚跟,准备面对你。 <br><br> <<else>> <<generate1>> 你向着雷米的打手冲锋,一个<<person1>><<person>>。<<He>>似乎被你的大胆吓了一跳,不过当你接近的时候,<<he>>还是站稳了脚跟。 <br><br> <</if>> <</if>> <</for>> <<link [[继续|Farm Assault Fight]]>><<set $fightstart to 1>><</link>> <br>
<<effects>> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 3>> <<generate1>><<generate2>><<generate3>> 你向着贝利的打手冲锋,一个<<fullGroup>>。他们转过了身来面向你,一个<<person1>><<person>>掰了掰<<his>>关节。 <br><br> <<elseif $farm_assault.teams[_assault_keys[_s]].number gte 2>> <<generate1>><<generate2>> 你向着贝利的打手冲锋,一个<<fullGroup>>。他们转过了身来面向你,一个<<person1>><<person>>掰了掰<<his>>关节。 <br><br> <<else>> <<generate1>> 你向着贝利的打手冲锋,一个<<person1>><<person>>。<<He>>转过了身来面向你,一掰了掰<<his>>关节。 <br><br> <</if>> <</if>> <</for>> <<link [[继续|Farm Assault Fight Bailey]]>><<set $fightstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Farm Assault Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Assault Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $enemynomax gte 2>> 雷米的打手们太过茫然跟疲惫,无法继续入侵。<span class="green">他们摇摇晃晃地离开了田地。</span> <<else>> 那个<<person1>><<person>>太过茫然跟疲惫,无法继续入侵,<span class="green">摇摇晃晃地离开了田地。</span> <</if>> <br><br> <<tearful>>你准备着下一步行动。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Assault]]>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>> <<elseif $enemyhealth lte 0>> <<if $enemynomax gte 2>> <span class="green">雷米的打手们逃离了田地,</span>他们忧心忡忡地回头看着你,确认你没有在追赶他们。 <<else>> <span class="green">那个<<person1>><<person>>逃离了田地,</span><<he>>忧心忡忡地回头看着你,确认你没有在追赶他们。 <</if>> <br><br> <<tearful>>你准备着下一步行动。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Assault]]>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>> <<else>> 你摔倒在地上,因为受伤了失去了战斗能力。 <br><br> <<person1>><<person>>在你身旁蹲下,<span class="purple">然后抓住了你的<<breasts>>。</span>"真可惜我还有工作要做。"<<he>>说道。 <br><br> 你无法阻止<<him>>把你的手脚都绑在一起,并堵住你的嘴。"之后见<<girl>>。" <br><br> <<tearful>>你在绳索中挣扎着。虽然很困难,不过应该还是可以挣脱的。 <br><br> <<endcombat>> <<set $farm_assault.bindings to 3>> <<bind>> <<facewear 23>> <<link [[继续|Farm Assault]]>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<set $enemyhealthmax *= 1.3>> <<set $enemyhealth *= 1.3>> <<set $enemyarousalmax *= 1.3>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Farm Assault Fight Bailey Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Assault Fight Bailey]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "你会继续走下去的,"<<person1>><<person>>喃喃自语道。 <<if $enemynomax gte 2>> 贝利的打手们太过茫然跟疲惫,无法继续入侵。<span class="green">他们摇摇晃晃地离开了田地。</span> <<else>> <<Hes>>太过茫然跟疲惫,无法继续入侵。<span class="green">摇摇晃晃地离开了田地。</span> <</if>> <br><br> <<tearful>>你准备着下一步行动。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Assault]]>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>> <<elseif $enemyhealth lte 0>> "该死,"那个<<person1>><<person>>说道,"贝利会很不高兴的。" <<if $enemynomax gte 2>> <span class="green">贝利的打手们逃离了田地,</span> 消失在了夜色中。 <<else>> <span class="green"><<He>>逃离了田地,</span> 消失在了夜色中。 <</if>> <br><br> <<tearful>>你准备着下一步行动。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Assault]]>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>> <<else>> 你摔倒在地上,因为受伤了失去了战斗能力。 <br><br> 那个<<person1>><<person>>蹲在你身边说道:"抱歉,不过这就是这个世界的运行方式。" <br><br> 你无法阻止<<him>>把你的手脚都绑在一起,并堵住你的嘴。"之后见<<girl>>。" <br><br> <<tearful>>你在绳索中挣扎着。虽然很困难,不过应该还是可以挣脱的。 <br><br> <<endcombat>> <<set $farm_assault.bindings to 3>> <<bind>> <<facewear 23>> <<link [[继续|Farm Assault]]>><</link>> <br> <</if>>
<<effects>> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 2>> 你躲在阴影里跟踪着入侵者,等待着机会。 <<else>> 你躲在阴影里跟踪着入侵者,等待着机会。 <</if>> <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 2>> <span class="green">你找到了一个。</span><<generate1>><<person1>><<person>>跟<<his>>伙伴们离得太远。你从黑暗中冲出,击中了<<His>>的头。<<He>>瘫倒在地,失去了意识。 <br><br> <<endevent>> <<set $farm_assault.teams[_assault_keys[_s]].number -= 1>> <<else>> <span class="green">你找到了一个。</span><<generate1>><<person1>><<person>>站得离树篱太近。你从黑暗中冲出,击中了<<His>>的头。<<He>>瘫倒在地,失去了意识。 <br><br> <<endevent>> <<set $farm_assault.teams[_assault_keys[_s]].number -= 1>> <</if>> <br><br> <<skulduggeryuse>> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <<else>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 2>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 3>> <<generate1>><<generate2>><<generate3>> <<else>> <<generate1>><<generate2>> <</if>> <<person1>><<person>>位置离得其他人太远,你开始行动,偷偷接近。你从黑暗中冲出,<span class="red">然而<<person>>转身抓住了你的手臂。</span> <br><br> "找到那个<<girl>>了,"<<he>>一边甩开你一边说道,你听见了背后的脚步声。 <br><br> <<else>> 你躲在阴影里跟踪着入侵者,等待着机会。 <</if>> <<link [[继续|Farm Assault Fight Bailey]]>><<set $fightstart to 1>><</link>> <br> <</if>> <</if>> <</for>>
<<effects>> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 2>> 你躲在阴影里跟踪着入侵者,等待着机会。 <<else>> 你躲在阴影里跟踪着入侵者,等待着机会。 <</if>> <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 2>> <span class="green">你找到了一个。</span><<generate1>><<person1>><<person>>跟<<his>>伙伴们离得太远。你从黑暗中冲出,击中了<<His>>的头。<<He>>瘫倒在地,失去了意识。 <br><br> <<endevent>> <<set $farm_assault.teams[_assault_keys[_s]].number -= 1>> <<else>> <span class="green">你找到了一个。</span><<generate1>><<person1>><<person>>站得离树篱太近。你从黑暗中冲出,击中了<<His>>的头。<<He>>瘫倒在地,失去了意识。 <br><br> <<endevent>> <<set $farm_assault.teams[_assault_keys[_s]].number -= 1>> <</if>> <br><br> <<skulduggeryuse>> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <<else>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 2>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 3>> <<generate1>> <<else>> <<generate1>> <</if>> <span class="red">你没找到目标。</span>打手们相互靠得太近,攻击一个就会引起其他人的注意。 <br><br> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <<else>> <<generate1>><<person1>> 你躲在阴影中跟踪着一个<<person>>入侵者,等待着一个机会。当<<he>>转身的时候,你蹑手蹑脚地接近了,<span class="red">但在黑暗中被绊倒了,</span>摔倒在地,并引起了<<his>>警觉。 <br><br> <<He>>转过身来定住了,但你不确定<<he>>是否清楚你在哪里。 <br><br> <<link [[战斗|Farm Assault Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[逃离|Farm Assault Flight]]>><</link>> <br> <</if>> <</if>> <</if>> <</for>>
<<effects>> 你转身逃进黑暗中。 <br><br> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br>
<<effects>> 你跟艾利克斯跟踪着入侵者,等待着其中一人走得太靠近黑暗的地方。 <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">> <<generate1>><<person1>> 一个<<person>>,背对着树篱站着,似乎觉得那边不会有人来。 <br><br> 你从灌木丛中钻出进行袭击,但那个<<person>>转身抓住了你的手臂。<<He>>注意到艾利克斯的时候为时已晚,被一拳打倒在地。 <br><br> 艾利克斯抑制住了欢呼的冲动。 <br><br> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <<else>> 你不觉得他们会单独行动,直到艾利克斯在光亮中出现,嘲笑着他们,然后又重新消失在了高草丛中。 <br><br> <<generate1>><<person1>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 3>> 有两个人冲了过去,留下了一个<<person>>在后面。 <<else>> 有一个人冲了上去,留下了一个<<person>>在后面。 <</if>> 你的机会来了。你蹑手蹑脚地跟在<<him>>后面,然后突击。<<He>>安静地倒在了地上。 <br><br> 你和艾利克斯汇合,计划着下一步行动。 <br><br> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <</if>> <<set $farm_assault.teams[_assault_keys[_s]].number -= 1>> <</if>> <</for>>
<<effects>> 你冲向了入侵者,艾利克斯在你身侧。 <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 3>> <<generate1>><<generate2>> 他们有三个人。其中一个去拦截艾利克斯了,留下<<fullGroup>>给你。 <br><br> <<person1>> <<else>> <<generate1>><<person1>> 他们有两个人,其中一个去拦截艾利克斯了,留下一个<<person>>给你。 <br><br> <</if>> <<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">> <<link [[继续|Farm Assault Alex Fight Bailey]]>><<set $fightstart to 1>><</link>> <br> <<else>> <<link [[继续|Farm Assault Alex Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>> <</if>> <</for>>
<<effects>> <<generate1>><<person1>>你冲向单独行动的入侵者,一个<<person>>。艾利克斯在周围巡逻着。 <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">> <<He>>转过身面对着你。艾利克斯从后面冲向<<him>>。<<person>>转身挥拳,但这让<<his>>对你暴露出了弱点。你一拳打在<<him>>的头上,<<him>>被你打倒在地。<<glove>><<npcincr Alex love 1>> <br><br> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <<else>> <<He>>转过身来面对你。<<He>>完全没注意到袭来的艾利克斯。<<He>>被打得瘫倒在地。<<glove>><<npcincr Alex love 1>> <br><br> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <</if>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> 你听见了艾利克斯跟其他入侵者战斗的声音。 <br><br> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Farm Assault Alex Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Assault Alex Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $enemynomax gte 2>> 雷米的打手们太过茫然跟疲惫,无法继续入侵。<span class="green">他们摇摇晃晃地离开了田地。</span> <<else>> 那个<<person1>><<person>>太过茫然跟疲惫,无法继续入侵。<span class="green"><<He>>摇摇晃晃地离开了田地。</span> <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Alex>><<person1>> <<tearful>>你冲过去给艾利克斯帮忙。当你赶到的时候,你见到<<him>>把入侵者赶跑了。<<He>>汗流浃背得意洋洋地转向你道,"我们教训了他们一顿。"你不觉得<<he>>有意识到你是怎么制服你的目标的。 <br><br> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>> <<elseif $enemyhealth lte 0>> <<if $enemynomax gte 2>> <span class="green">雷米的打手们逃离了田地,</span>他们忧心忡忡地回头看着你,确认你没有在追赶他们。 <<else>> <span class="green">那个<<person1>><<person>>逃离了田地,</span><<he>>忧心忡忡地回头看着你,确认你没有在追赶他们。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Alex>><<person1>> <<tearful>>你冲过去给艾利克斯帮忙。当你赶到的时候,你见到<<him>>把入侵者赶跑了。<<He>>汗流浃背得意洋洋地转向你道,"我们教训了他们一顿。不过没时间休息了,继续吧。" <br><br> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>> <<else>> 你摔倒在地上,因为受伤了失去了战斗能力。 <br><br> 那个<<person1>><<person>>在你身旁蹲下,<span class="purple">然后抓住了你<<breasts>>。</span>"真可惜我还有工作要做。"<<he>>说道,拿出了一段绳子。<<gstress>><<stress 6>> <br><br> "离<<phim>>远点!"艾利克斯喊道,冲了过去把另一个入侵者扔在了泥里。 <br><br> 艾利克斯在那个<<person>>站起了前撞倒了<<he>>,把你扶了起来。<<tearful>>你一瘸一拐地走着,艾利克斯在旁边扶着你。 <<endcombat>> <<clotheson>> <<npc Alex>><<person1>> "这太危险了,"艾利克斯在安全地藏起来后说道,"如果需要的话你可以坐在这。"入侵者们大概因为他们自己的伤势,并没有追上来。<<ggdom>><<npcincr Alex dom 1>> <br><br> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].number -= 1>> <</if>> <</for>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<set $enemyhealthmax *= 1.3>> <<set $enemyhealth *= 1.3>> <<set $enemyarousalmax *= 1.3>> <</if>> 你听见了艾利克斯跟其他入侵者战斗的声音。 <br><br> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Farm Assault Alex Fight Bailey Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Assault Alex Fight Bailey]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "你会继续走下去的,"<<person1>><<person>>喃喃自语道。 <<if $enemynomax gte 2>> 贝利的打手们太过茫然跟疲惫,无法继续入侵。<span class="green">他们摇摇晃晃地离开了田地。</span> <<else>> <<Hes>>太过茫然跟疲惫,无法继续入侵。<span class="green">摇摇晃晃地离开了田地。</span> <</if>> <br><br> <<endcombat>> <<clotheson>> <<npc Alex>><<person1>><<generate2>> <<tearful>>你冲到艾利克斯身边。你发现<<him>>正在与剩下的入侵者 - 一个<<person2>><<person>>搏斗。入侵者占了上风,直到你从后面击中<<him>>的头部。<<person1>><<npcincr Alex dom 1>> <br><br> "你给了他们点颜色看看,"艾利克斯说着,你扶着<<him>>站起来。你觉得<<he>>可能没有意识到你是怎么制服对方的。 <br><br> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>> <<elseif $enemyhealth lte 0>> "该死,"那个<<person1>><<person>>说道,"贝利会很不高兴的。" <<if $enemynomax gte 2>> <span class="green">贝利的打手们逃离了田地,</span> 消失在了夜色中。 <<else>> <span class="green"><<He>>逃离了田地,</span> 消失在了夜色中。 <</if>> <br><br> <<endcombat>> <<clotheson>> <<npc Alex>><<person1>><<generate2>> <<tearful>>你冲到艾利克斯身边。你发现<<him>>正在与剩下的入侵者 - 一个<<person2>><<person>>搏斗。入侵者占了上风,直到你从后面击中<<him>>的头部。<<person1>><<npcincr Alex dom 1>> <br><br> "你教训了他们一顿,"你扶起艾利克斯的时候<<him>>说道。 <br><br> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>> <<else>> 你摔倒在地上,因为受伤了失去了战斗能力。 <br><br> 那个<<person1>><<person>>蹲在你身边说道:"抱歉,不过这就是这个世界的运行方式。"<<He>>拿出了一段绳子,还有口球。 <br><br> <<endcombat>> <<npc Alex>><<person1>><<generate2>> "你敢!"艾利克斯大声喊道。<<He>>跑得更近了,但是一个<<person2>><<person>>从后面将<<person1>><<him>>扑倒在地。 <br><br> "你的朋友很精神。不过不是问题,我们总带着很多绳子。"他们不由分说地将你的手脚绑在一起,还将你的嘴堵住。你听到了艾利克斯在附近的闷声。"待会儿见,<<girl>>。" <br><br> <<tearful>>你在绳索中挣扎着。虽然很困难,不过应该还是可以挣脱的。 <br><br> <<endevent>> <<set $farm_assault.bindings to 3>> <<set $farm_assault.bindings_alex to 3>> <<bind>> <<facewear 23>> <<link [[继续|Farm Assault]]>><</link>> <br> <</if>>
<<effects>> 你来到了瞭望塔的底部。你已经听到了顶上的打斗声,楼梯在你爬上去的时候吱吱作响。 <br><br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> 你冲过去发现<<farm_assault_thugs>>在围攻着$farm.tower_guard。 <<endevent>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<if $NPCList[0].traits.includes("relaxed")>> "来啊,"<<he>>虽然被逼入死角,但仍然挑衅地说道,"有本事就上。" <<elseif $NPCList[0].traits.includes("sociable")>> "我处理过比你们厉害得多的,"<<he>>说道,"上啊,看看会发生什么。" <<elseif $NPCList[0].traits.includes("brooding")>> "是时候赚钱了,"<<he>>啐了一口道。 <<else>> "今晚我很受欢迎啊,"<<he>>笑道,"每个人都来找我跳舞。" <</if>> <<endevent>> <br><br> <<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">> <<if $farm_assault.teams[_assault_keys[_s]].number gte 3>> <<generate1>><<generate2>><<person1>><<set $skulduggerydifficulty to 1200>> 三个打手小心翼翼地靠近着,没注意到你。 <<elseif $farm_assault.teams[_assault_keys[_s]].number gte 2>> <<generate1>><<person1>><<set $skulduggerydifficulty to 1000>> 三个打手小心翼翼地靠近着,没注意到你。 <<else>> <<generate1>><<person1>><<set $skulduggerydifficulty to 600>> 那个打手,一个<<person>>,小心翼翼地靠近着,没注意到你。 <</if>> <br><br> <<if $skulduggerydifficulty gte 1>> <<link [[冲锋|Farm Assault Charge Bailey]]>><</link>> <br> <</if>> <<link [[偷袭|Farm Assault Sneak Bailey]]>><</link>><<skulduggerydifficulty>> <br> <<else>> <<if $farm_assault.teams[_assault_keys[_s]].number gte 3>> <<generate1>><<generate2>><<person1>><<set $skulduggerydifficulty to 800>> 三个打手说笑着走进着,毫无戒备,没注意到你。 <<elseif $farm_assault.teams[_assault_keys[_s]].number gte 2>><<set $skulduggerydifficulty to 600>> <<generate1>><<person1>> 三个打手说笑着走进着,毫无戒备,没注意到你。 <<else>><<set $skulduggerydifficulty to 0>> <<generate1>><<person1>> 那个打手,一个<<person>>,小心翼翼地靠近着,没注意到你。 <</if>> <br><br> <<if $skulduggerydifficulty gte 1>> <<link [[冲锋|Farm Assault Tower Charge]]>><</link>> <br> <</if>> <<link [[偷袭|Farm Assault Sneak]]>><</link>><<skulduggerydifficulty>> <br> <</if>> <</if>> <</for>> <<link [[爬下去|Farm Assault]]>><<endevent>><</link>> <br>
<<effects>> 你向着打手冲锋,他们转过了身来面向你,给了$farm.tower_guard一个机会。 <br><br> <<link [[继续|Farm Assault Tower Fight]]>><<set $fightstart to 1>><</link>> <br>
<<effects>> <<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> $farm.tower_guard在附近战斗。 <br><br> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Farm Assault Tower Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Assault Tower Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $enemynomax gte 2>> 打手们摇摇晃晃地离开了你,他们需要喘口气,不过看起来还能继续战斗。直到$farm.tower_guard把<<his>>一个同伙扔下了塔楼。他们转过身去跑下了楼梯。 <<else>> <<He>>摇摇晃晃地离开了你,<<He>>需要喘口气,不过看起来还能继续战斗。直到$farm.tower_guard把<<his>>一个同伙扔下了塔楼。<<He>>转过身去跑下了楼梯。 <</if>> <br><br> <<tearful>>你靠着栏杆休息着。 <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<if $NPCList[0].traits.includes("relaxed")>> "真是奇怪的战斗方式,"$farm.tower_guard说道,"不过管用就行。" <<elseif $NPCList[0].traits.includes("sociable")>> "我有些朋友想从事性工作,"$farm.tower_guard说道,"他们能从你身上学到很多。" <<elseif $NPCList[0].traits.includes("brooding")>> "这也是一种方式,"$farm.tower_guard说道,"我不评判,我们都有自己的生存方式。" <<else>> "真希望你也能这样教训我," $farm.tower_guard笑道。 <</if>> <<gstress>><<stress 6>> <<endevent>> <br><br> <<link [[继续|Farm Assault]]>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>> <<set $farm_assault.tower to "manned">> <<elseif $enemyhealth lte 0>> <<if $enemynomax gte 2>> 你把<<person1>><<person>>从塔楼上拍了下来。$farm.tower_guard's 对手也跟着下去了。<<person2>><<person>>转身逃跑了,差不多是摔下了楼梯。 <<else>> 你把<<person1>><<person>>从塔楼上拍了下来。$farm.tower_guard's 对手也跟着下去了。 <</if>> <br><br> <<tearful>>你靠在栏杆上休息着。 <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<if $NPCList[0].traits.includes("relaxed")>> "就是要,不,是只能这样打,"$farm.tower_guard笑道,"我们也会继续把下一批打包带走的。" <<elseif $NPCList[0].traits.includes("sociable")>> "这都有点好玩了,"$farm.tower_guard笑道,"大概下次我们就要满头大汗了。" <<elseif $NPCList[0].traits.includes("brooding")>> "工作完成,不过可能会有更多的敌人,"$farm.tower_guard说道,"感谢帮助。" <<else>> $farm.tower_guard伸出手来击掌,"我们做到了,"<<he>>说道:"或许你之后会奖励我一下?正如一个<<if $pronoun is "m">>男孩<<else>>女孩<</if>>所梦想的那样。" <</if>> <br><br> <<endevent>> <<link [[继续|Farm Assault]]>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>> <<set $farm_assault.tower to "manned">> <<else>> 你摔到了栏杆上,因为受伤了失去了战斗能力。 <<if $enemynomax gte 2>> 打手们把他们的注意力转移到了$farm.tower_guard身上,冲了过去帮助他们的同伙。 <<else>> 那个<<person1>><<person>>把<<his>>注意力转移到了$farm.tower_guard身上,冲了过去帮助<<his>>的同伙。 <</if>> <br><br> <<endcombat>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> 他们一直挣扎,直到 <<if $farm.tower_guard_skill gte random(1, ($farm_assault.teams[_assault_keys[_s]].number * 500))>> $farm.tower_guard<span class="green">把一名袭击者扔下了塔楼。</span> <<if $farm_assault.teams[_assault_keys[_s]].number gte 3>> 另一个打手转身逃下了楼梯。 <<else>> 其他打手转身逃下了楼梯。 <</if>> <br><br> $farm.tower_guard帮你站了起来。 <<if $NPCList[0].traits.includes("relaxed")>> "你还好吗?"<<he>>问道,"需要的话就在这休息下吧。我会让艾利克斯了解情况的。" <<elseif $NPCList[0].traits.includes("sociable")>> "稍微休息下吧,"<<he>>说道,"希望其他人在我分心的时候没整出什么事情来。" <<elseif $NPCList[0].traits.includes("brooding")>> "别太冒险了,"<<he>>说道,"注意安全。" <<else>> "你看起来不太妙,"<<he>>说道,"还好附近没其他变态来占你便宜。除了我,不过我是你员工。" <</if>> <br><br> <<tearful>>你爬下了楼梯。 <br><br> <<set $farm_assault.tower to "manned">> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <<else>> <<farm_assault_thugs>><span class="red">制服了$farm.tower_guard,然后把<<him>>从塔上踢了下来。</span> <br><br> <<tearful>>你爬了起来,下了塔楼。 <br><br> <<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>> <<set $farm_assault.teams[_assault_keys[_s]].state to "field">> <<set $farm_assault.tower to "defeated">> <</if>> <</if>> <</for>> <<clotheson>> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你向着打手冲锋,他们转过了身来面向你,给了$farm.tower_guard一个机会。 <br><br> <<link [[继续|Farm Assault Tower Bailey Fight]]>><<set $fightstart to 1>><</link>> <br>
<<effects>> <<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<set $enemyhealthmax *= 1.3>> <<set $enemyhealth *= 1.3>> <<set $enemyarousalmax *= 1.3>> <</if>> $farm.tower_guard在附近战斗。 <br><br> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Farm Assault Tower Bailey Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Assault Tower Bailey Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $enemynomax gte 2>> 打手们摇摇晃晃地离开了你,他们需要喘口气,不过看起来还能继续战斗。直到$farm.tower_guard把<<his>>一个同伙扔下了塔楼。他们转过身去跑下了楼梯。 <<else>> <<He>>摇摇晃晃地离开了你,<<He>>需要喘口气,不过看起来还能继续战斗。直到$farm.tower_guard把<<his>>一个同伙扔下了塔楼。<<He>>转过身去跑下了楼梯。 <</if>> <br><br> <<tearful>>你靠着栏杆休息着。 <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<if $NPCList[0].traits.includes("relaxed")>> "真是奇怪的战斗方式,"$farm.tower_guard说道,"不过管用就行。" <<elseif $NPCList[0].traits.includes("sociable")>> "我有些朋友想从事性工作,"$farm.tower_guard说道,"他们能从你身上学到很多。" <<elseif $NPCList[0].traits.includes("brooding")>> "这也是一种方式,"$farm.tower_guard说道,"我不评判,我们都有自己的生存方式。" <<else>> "真希望你也能这样教训我," $farm.tower_guard笑道。 <</if>> <<gstress>><<stress 6>> <<endevent>> <br><br> <<link [[继续|Farm Assault]]>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>> <<set $farm_assault.tower to "manned">> <<elseif $enemyhealth lte 0>> <<if $enemynomax gte 2>> 你把<<person1>><<person>>从塔楼上拍了下来。$farm.tower_guard's 对手也跟着下去了。<<person2>><<person>>假笑着,然后转身跑下了楼梯。 <<else>> 你把<<person1>><<person>>从塔楼上拍了下来。$farm.tower_guard's 对手也跟着下去了。 <</if>> <br><br> <<tearful>>你靠在栏杆上休息着。 <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<if $NPCList[0].traits.includes("relaxed")>> "就是要,不,是只能这样打,"$farm.tower_guard笑道,"我们也会继续把下一批打包带走的。" <<elseif $NPCList[0].traits.includes("sociable")>> "这都有点好玩了,"$farm.tower_guard笑道,"大概下次我们就要满头大汗了。" <<elseif $NPCList[0].traits.includes("brooding")>> "工作完成,不过可能会有更多的敌人,"$farm.tower_guard说道,"感谢帮助。" <<else>> $farm.tower_guard伸出手来击掌,"我们做到了,"<<he>>说道:"或许你之后会奖励我一下?正如一个<<if $pronoun is "m">>男孩<<else>>女孩<</if>>所梦想的那样。" <</if>> <br><br> <<endevent>> <<link [[继续|Farm Assault]]>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>> <<set $farm_assault.tower to "manned">> <<else>> 你摔到了栏杆上,因为受伤了失去了战斗能力。 <<if $enemynomax gte 2>> 打手们把他们的注意力转移到了$farm.tower_guard身上,冲了过去帮助他们的同伙。 <<else>> 那个<<person1>><<person>>把<<his>>注意力转移到了$farm.tower_guard身上,冲了过去帮助<<his>>的同伙。 <</if>> <br><br> <<endcombat>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> 他们一直挣扎,直到 <<if $farm.tower_guard_skill gte random(1, ($farm_assault.teams[_assault_keys[_s]].number * 1000))>> $farm.tower_guard<span class="green">把一名袭击者扔下了塔楼。</span> <<if $farm_assault.teams[_assault_keys[_s]].number gte 3>> 其他打手笑了笑,然后转身逃下了楼梯。 <<else>> 另一个打手笑了笑,然后转身逃下了楼梯。 <</if>> <br><br> $farm.tower_guard帮你站了起来。 <<if $NPCList[0].traits.includes("relaxed")>> "你还好吗?"<<he>>问道,"需要的话就在这休息下吧。我会让艾利克斯了解情况的。" <<elseif $NPCList[0].traits.includes("sociable")>> "稍微休息下吧,"<<he>>说道,"希望其他人在我分心的时候没整出什么事情来。" <<elseif $NPCList[0].traits.includes("brooding")>> "别太冒险了,"<<he>>说道,"注意安全。" <<else>> "你看起来不太妙,"<<he>>说道,"还好附近没其他变态来占你便宜。除了我,不过我是你员工。" <</if>> <br><br> <<tearful>>你爬下了楼梯。 <br><br> <<set $farm_assault.tower to "manned">> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <<else>> <<farm_assault_thugs>><span class="red">制服了$farm.tower_guard,然后把<<him>>从塔上踢了下来。</span> <br><br> <<tearful>>你爬了起来,下了塔楼。 <br><br> <<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>> <<set $farm_assault.teams[_assault_keys[_s]].state to "field">> <<set $farm_assault.tower to "defeated">> <</if>> <</if>> <</for>> <<clotheson>> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你尽可能快地跑着。$farm.tower_guard试着吸引打手们的注意力。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">你冲到一个<<person>>面前,用力推了一把。</span><<He>>发出惊讶的叫声,翻过了围栏,从塔楼上摔了出去。 <<if $enemynomax gte 2>> <<His>>的同伙惊讶地转过了身。$farm.tower_guard抓住了这个机会,一拳打在了<<person2>><<person>>的脸上。<<He>>摇摇晃晃地后退着,然后摔下了楼梯。 <br><br> 剩下的打手跟着<<him>>跑了。 <br><br> <<else>> <<His>>的同伙惊讶地转过了身。$farm.tower_guard抓住了这个机会,把剩下的打手都扔下了楼梯。 <br><br> <</if>> <<skulduggeryuse>> <<endevent>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<if $NPCList[0].traits.includes("relaxed")>> "你反应很快,"$farm.tower_guard说道,"很高兴你来帮忙了。" <<elseif $NPCList[0].traits.includes("sociable")>> "这就是你们的报应,"$farm.tower_guard从塔上大喊道,然后转向了你说道,"谢谢你的支援,我会继续监视的。" <<elseif $NPCList[0].traits.includes("brooding")>> "干得不错,"$farm.tower_guard说道,"我会继续回去工作的。" <<else>> "我们配合得不错,"$farm.tower_guard说道,"或许我们以后可以其他方式合作。"<<He>>笑了。 <</if>> <br><br> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>> <<set $farm_assault.tower to "manned">> <<else>> <span class="red">地板吱吱作响,</span>打手们转身看向了你。$farm.tower_guard抓住这个机会,向最近的一人挥出了拳头。 <br><br> <<skulduggeryuse>> <<link [[继续|Farm Assault Tower Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<effects>> 你尽可能快地跑着。$farm.tower_guard试着吸引打手们的注意力。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">你冲到一个<<person>>面前,用力推了一把。</span><<He>>发出惊讶的叫声,翻过了围栏,从塔楼上摔了出去。 <<if $enemynomax gte 2>> <<His>>的同伙惊讶地转过了身。$farm.tower_guard抓住了这个机会,一拳打在了<<person2>><<person>>的脸上。<<He>>摇摇晃晃地后退着,然后摔下了楼梯。 <br><br> 剩下的打手对你笑了一下,然后跟着<<him>>跑了。 <br><br> <<else>> <<His>>的同伙惊讶地转过了身。$farm.tower_guard抓住了这个机会,把剩下的打手都扔下了楼梯。 <br><br> <</if>> <<skulduggeryuse>> <<endevent>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<if $NPCList[0].traits.includes("relaxed")>> "你反应很快,"$farm.tower_guard说道,"很高兴你来帮忙了。" <<elseif $NPCList[0].traits.includes("sociable")>> "这就是你们的报应,"$farm.tower_guard从塔上大喊道,然后转向了你说道,"谢谢你的支援,我会继续监视的。" <<elseif $NPCList[0].traits.includes("brooding")>> "干得不错,"$farm.tower_guard说道,"我会继续回去工作的。" <<else>> "我们配合得不错,"$farm.tower_guard说道,"或许我们以后可以其他方式合作。"<<He>>笑了。 <</if>> <br><br> <<link [[继续|Farm Assault]]>><<endevent>><</link>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<for _s to 0; _s lt _assault_keys.length; _s++>> <<if $bus is $farm_assault.teams[_assault_keys[_s]].location>> <<set $farm_assault.teams[_assault_keys[_s]].location to "done">> <</if>> <</for>> <<set $farm_assault.tower to "manned">> <<else>> <span class="red">地板吱吱作响,</span>打手们转身看向了你。$farm.tower_guard抓住这个机会,向最近的一人挥出了拳头。 <br><br> <<skulduggeryuse>> <<link [[继续|Farm Assault Tower Bailey Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<effects>><<set _assault_keys to Object.keys($farm_assault.teams)>> <<if !$wraithIntro>> <<set $wraithIntro to true>> 你冲向陌生人,祂美丽而又苍白。祂穿着半透明的白袍,有着一头飘逸的银发。祂用愤怒的红眼睛看着你,手还在抓着自己的脖子。一种奇怪的、黏糊糊的物质在祂的脚边蠕动,祂走过的所有地方都会留下同样的粘液。 <<elseif !$wraith.seenFarm>> 你冲向陌生人,祂转过身来看着你咯咯地笑。<span class="red">祂的肤色是可怕的、熟悉的苍白。</span>一种奇怪的、黏糊糊的物质在祂脚边,祂经过的所有地方都留下了同样的痕迹。 <<else>> 你冲向苍白的身影。祂转过身来看着你咯咯地笑。一种奇怪的、黏糊糊的物质在祂脚边,祂经过的所有地方都留下了同样的痕迹。 <</if>> <br><br> "<span class="wraith">以牙还牙,以眼还眼,<<pcPetname "Wraith">>。</span>" <br><br> <<generateWraith 1 true>> <<initWraith "man" "arms" "abomination">><<startWraith>><<set $wraith.seenFarm to true>> 余烬在<<his>>的手指上发出噼啪声。<span class="red">黏液开始自行在田间扩散。</span> <br><br> <<link [[继续|Farm Assault Wraith Fight]]>><<set $fightstart to 1>><<set $phase to 1>><</link>>
<<effects>> <<if $fightstart is 1>> <<set $fightstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $rescue to 0>> <<set $enemytype to $wraith.type>> <<set $wraith.exit to "farm_assault">> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<set $timer to 12 - $farm_assault.teams[_assault_keys[$farm_assault.wraith]].field_progress - Math.floor(C.npc["Ivory Wraith"].lust/4)>> <</if>> <<set $enemyanger += 10>> <<if $phase is 1>> <<if $timer gte 8>> <span class="lblue">黏液稀薄地扩散开来。</span> <<elseif $timer gte 6>> <span class="blue">黏液扩散开来。</span> <<elseif $timer gte 4>> <span class="purple">黏液进一步扩散。</span> <<elseif $timer gte 2>> <span class="pink">黏液几乎覆盖了整个田地。</span> <<else>> <span class="red">黏液覆盖了每一寸。</span> <</if>> <</if>> <<effectsWraith>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0) or ($timer lte 0 and $phase is 1)>> <span id="next"><<link [[继续|Farm Assault Wraith Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Assault Wraith Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<set _bind to 1>> 随着嘶嘶声,<span class="green">火焰熄灭了</span>。 <<ejaculation>> "<span class="wraith">如此壮观的欲望。</span>" <<kissWraith>> <br><br> <<if $wraith.gen is "arms">> 当你仍然摇摇晃晃的时候,<<his>>身后两只多出来的手臂中出现了一股半透明的、闪闪发光的能量。 <<else>> 当你还在摇摇晃晃的时候,<<he>>的身后又出现了两只手臂,两只手臂做出手势,它们之间有一股半透明的、闪闪发光的能量。 <</if>> <<his>>的手像橡皮泥一样变长飞了出来,把你的手臂固定在你的身体两边。<<He>>轻轻抬腿踹上你的胸前,你整个人倒在了地上。 <br><br> "<span class="wraith">煤渣刺耳的声音。扫干净剩下的煤,捂住耳朵。</span>" <br><br> <<He>>走开了,把你留在了泥土里。你不确定<<him>>是否离开了,但你看不见<<him>>的身影。<<tearful>>你与那股能量作斗争。它很薄,但很结实。 <br><br> <<endcombat>> <<exitWraith>> <<elseif $enemyhealth lte 0>> 那个身影惊恐地望着你,<<he>>踉踉跄跄地向后退去。随着一声嘶嘶声,<span class="green">余烬熄灭</span>。 <<if $wraith.gen is "abomination">> 触手毫无生气地掉进黑暗的水中。 <<elseif $wraith.gen is "arms">> <<His>>额外的触手折回来。 <</if>> <<His>>的头颅猛然向后仰去,随着一串凄厉的尖叫消失在虚无之中,这声音在你脑海中回荡不绝。你耳畔嗡嗡作响,仿佛听见了笑声。"<span class="wraith">你将收获你所播种的。</span>" <br><br> <<tearful>>你准备着下一步行动。 <br><br> <<set $wraith.defeated++>> <<clotheson>> <<endcombat>> <<exitWraith>> <<elseif $timer lte 0>> <<set _torch to 1>> 白色幽灵从指尖轻弹出一个火星,落在覆盖着田野的黏液上。它蔓延开来,<span class="red">原野迸发出火焰。</span>你没有被烧伤,但原野在你眼前被点燃。你的心沉了下去。 <<control -10>><<stress 12>><<trauma 6>><<lcontrol>><<ggstress>><<gtrauma>> <br><br> "<span class="wraith">在你面前被撕开,会不会很疼?</span>"当你心烦意乱的时候,苍白的身影抓住了你的脸。 <<set $wraith.gen to "man">><<kissWraith>> <br><br> 白色幽灵走开了,把你留在了泥土里。你不确定<<him>>是否离开了,但你看不见<<him>>的身影。<<tearful>>你计划着下一步行动。 <br><br> <<clotheson>> <<endcombat>> <<exitWraith>> <<else>> <<set _bind to 1>><<set _torch to 1>> 你摔倒在地上,因为受伤了失去了战斗能力。 <br><br> <<if $wraith.gen is "arms">> 苍白的人影将两只<<his>>多余的手紧握在一起,形成了一股半透明的、闪闪发光的能量。 <<else>> 白色幽灵长出了两条额外的手臂,形成了一股半透明的、闪闪发光的能量。 <</if>> <<his>>的手像橡皮泥一样变长飞了出来,把你的手臂固定在你的身体两边。<<He>>轻轻抬腿踹上你的胸前,你整个人倒在了地上。 <br><br> "<span class="wraith">煤渣刺耳的声音。扫干净剩下的煤,捂住耳朵。</span>" <br><br> 白色幽灵从指尖轻弹出一个火星,落在覆盖着田野的黏液上。它蔓延开来,<span class="red">田野燃起熊熊火焰。</span>你没有被烧伤,但田野就在你眼前燃烧。你挣扎着,尖叫着。 <<control -10>><<stress 12>><<trauma 6>><<lcontrol>><<ggstress>><<gtrauma>> <br><br> 白色幽灵走开了,把你留在了泥土里。你不确定<<him>>是否离开了,但你看不见<<him>>的身影。<<tearful>>你与那股能量作斗争。它很薄,但很结实。 <br><br> <<endcombat>> <<exitWraith>> <</if>> <br> <<set _assault_keys to Object.keys($farm_assault.teams)>> <<if _bind is 1>> <<set $farm_assault.bindings to 6>> <<bind>> <</if>> <<if _torch is 1>> <<damage_farm "target" $farm_assault.teams[_assault_keys[$farm_assault.wraith]].location>> <</if>> <<set $farm_assault.teams[_assault_keys[$farm_assault.wraith]].location to "done">>
<<set $location to "alex_cottage">><<set $outside to 0>><<effects>> <<farm_work_update>> <<if $slimeFarmNakedStored is true>> 你将衣服穿好。 <<storeon "farmHidingSpot">> <<unset $slimeFarmNakedStored>> <</if>> 你在艾利克斯的小屋里,一楼的布局很紧凑,也很舒适。有间架设了现代电器的厨房,里面有张小桌子。客厅里面摆设着沙发和扶手椅。 <br><br> <!-- Flavor text of Alex coming down, going up, or being upstairs --> <<if Time.hour is 21 and $alex_to_bed is undefined>> <<set $alex_to_bed to 1>> <<npc Alex>><<person1>> 艾利克斯上楼进入<<his>>的房间,楼梯在<<his>>脚下嘎吱作响。 <<endevent>> <br><br> <<elseif Time.hour gte 21 or Time.hour lte 4>> 你听到楼上艾利克斯的鼾声。 <br><br> <<elseif Time.hour is 5 and ($alex_bed is "player" or $alex_bed is undefined)>> <<set $alex_bed to "none">><<npc Alex>><<person1>> 楼梯嘎吱作响,你看到艾利克斯从楼上下来。<<covered>>"我去准备早饭。"<<he>>说着,走进了厨房。 <<if $exposed gte 1>> <<He>>经过时,假装没有偷看。<<glust>><<npcincr Alex lust 1>> <</if>> <<endevent>> <br><br> <<elseif $farm_work.alex is "admin" or ($farm_work.alex is "clearing" and $farm_stage is 12)>> 你听到楼上传来艾利克斯和人通电话的声音。 <br><br> <</if>> <!-- Main options of available actions --> <<if $farm.build_finished.includes("nursery")>> <<run $farm.build_finished.delete("nursery")>> <<set C.npc.Alex.pregnancy.nursery to true>> <<unset $cottage_nursery_prep>> 一间新的育婴室建好了。<span class="gold">你和艾利克斯的孩子现在可以住在农场了。</span> <br><br> <<link [[继续|Farm Cottage]]>><</link>> <<elseif playerIsPregnant() and playerBellyVisible() and !talkedAboutPregnancy("pc","Alex")>> <<npc "Alex">> <<setTalkedAboutPregnancy "pc" "Alex">> <<if $farm_stage gte 7 and $alex_countdown is undefined>> 你发现艾利克斯正惊恐地盯着你的肚子。"你……你怀孕了?!你一点也没跟我说过……" <<if getPregnancyObject().potentialFathers.length gte 2 or !getPregnancyObject().potentialFathers.find(s => s.source === "Alex")>> <<He>>听起来很沮丧。 <br><br> "好、好吧,如果你在干农活的时候感觉不舒服,随时可以休息,"<<he>>说。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <<else>> <br><br> <<He>>看着你,似乎在等着你的回应。 "我是说……请坐吧。可以吗?"艾利克斯说。 <br><br> <<link [[继续|Farm PC Pregnancy Reveal]]>><<set $phase to 3>><</link>> <</if>> <<else>> 你发现艾利克斯正盯着你的肚子。"哦,怀孕了?如果干农活太累的话,就休息吧。我无所谓,"<<he>>说。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <</if>> <<elseif npcPregnancyEnding("Alex")>> <<npc "Alex">> "擦,操……"你听到艾利克斯的喊声,冲了过去。 <br> "没事吧?"你靠近了<<him>>,发现<<his>>大腿间正流下液体。 <br> "应该来了,"<<he>>说。 <br><br> 你感到心脏怦怦直跳,比往常更快。"我要把你带到医院吗?"你问。<<gstress>><<stress 6>> <br><br> "不,没事的。我不喜欢那种地方。你可以叫本地医生来吗?"<<He>>说着从口袋里拿出手机,递给你。 <br><br> <<link [[继续|Farm Alex Birth]]>><</link>> <<elseif isPlayerNonparasitePregnancyEnding() and getPregnancyObject().fetus[0].father is "Alex">> <<pcFarmBirth>> <<elseif npcIsPregnant("Alex") and !talkedAboutPregnancy("Alex","pc") and npcBellySize("Alex") gte 1>> <<alex_cottage_pregnancy_reveal>> <<elseif ($farm_countdown lte 0 or $farm_countdown is undefined) and ($renttime lte -2 or ($renttime lte 0 and Time.hour gte 4 and Time.hour lte 21))>> <<unset $farm_countdown>><<unset $baileyReunionScene>> <span class="red">你听到有人敲门。</span> <br><br> <<if Time.hour gte 21 or Time.hour lte 4>> 艾利克斯在楼上动来动去的。 <br><br> <<link [[去应门|Farm Cottage Bailey]]>><<set $phase to 0>><</link>> <br> <<link [[让艾利克斯去应门|Farm Cottage Bailey]]>><<set $phase to 1>><</link>> <br> <<elseif Time.hour is 5>> 艾利克斯十分担忧地看了你一眼。 <br><br> <<link [[去应门|Farm Cottage Bailey]]>><<set $phase to 0>><</link>> <br> <<link [[让艾利克斯去应门|Farm Cottage Bailey]]>><<set $phase to 1>><</link>> <br> <<else>> <<link [[去应门|Farm Cottage Bailey]]>><<set $phase to 2>><</link>> <br> <<link [[让艾利克斯去应门|Farm Cottage Bailey]]>><<set $phase to 3>><</link>> <br> <</if>> <<elseif $stress gte $stressmax>> <<passoutfarmroad>> <<elseif $farm_attack_timer is 0 and Time.hour gte 21>> <<npc Alex>><<person1>> 艾利克斯冲下楼梯。<span class="red">"<<nnpc_Hes Remy>>来了,"</span><<he>>说,"我们能做到的,去做好准备,我去 <<if $farm.tower_guard>> 提醒一下$farm.tower_guard。" <<else>> 看看能不能定位到他们的位置。" <</if>> <br><br> <<farm_assault_intro>> <br><br> <<link [[去做准备|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 3>><</link>> <br> <<elseif Time.hour is 5 and $alex_breakfast is undefined>> <<foodicon "pancakes">><<link [[帮艾利克斯准备早饭 (0:20)|Farm Breakfast Make]]>><<set $alex_breakfast to 1>><<pass 20>><<npcincr Alex love 1>><<stress -6>><<tiredness -6>><</link>><<glove>><<lstress>><<ltiredness>> <br> <<foodicon>><<link [[吃早饭 (0:20)|Farm Breakfast Eat]]>><<set $alex_breakfast to 1>><<pass 20>><<stress -12>><<tiredness -6>><</link>><<llstress>><<ltiredness>> <br> <<farm_cottage_options>> <<elseif Time.hour is 5>> 艾利克斯坐在客厅里,正在看电视。 <br><br> <<npc Alex>><<person1>> <<if $alex_tea is undefined>> <<set $alex_tea to 1>> <<if Time.days % 2 is 0>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 1>> "我想喝杯茶,"<<he>>说,"介意去烧壶水吗?" <br><br> <<link [[沏一杯茶 (0:05)|Farm Breakfast Tea]]>><<npcincr Alex love 1>><<pass 5>><</link>><<glove>> <br> <<link [[沏两杯茶 (0:05)|Farm Breakfast Tea 2]]>><<npcincr Alex love 1>><<pass 5>><<stress -6>><</link>><<glove>><<lstress>> <br> <<link [[拒绝|Farm Breakfast Tea Refuse]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>> <br> <<else>> "我想喝杯茶,"<<he>>边说边站起身,"你要来一杯吗?" <br><br> <<link [[接受 (0:05)|Farm Breakfast Tea Receive]]>><<pass 5>><<stress -6>><</link>><<lstress>> <br> <<link [[谢绝|Farm Cottage]]>><<endevent>><</link>> <br> <</if>> <<else>> <<farm_cottage_tv_options>> <<farm_cottage_options>> <</if>> <<else>> <<farm_cottage_tv_options>> <<farm_cottage_options>> <</if>> <<else>> <<farm_cottage_options>> <</if>>
<<set $outside to 0>><<effects>><<getTarget true>> <<farm_work_update>> 你位于艾利克斯的小屋中自己的房间内。房间十分拥挤,但比你在孤儿院的房间要大。你的床对面立着一个衣柜。在可以俯瞰农场的窗户边上有一张书桌。 <br><br> <<if $unbind is 1>> <<unset $unbind>> 你解开了身上的绑带。 <br><br> <</if>> <<if $alex_bed is "player">> 艾利克斯躺在你的床上,打着呼噜。 <<if Time.hour is 5>> <<set $alex_bed to "none">><<npc Alex>><<person1>> <<He>>打了个哈欠,拉开了被单。<<covered>>"该去准备早饭了。"<<he>>说道。 <<if $daily.alex.bedOrgasm>> <<if $exposed gte 2>> 艾利克斯匆忙地用毛巾擦了擦<<his>>的衣服,然后递给你一个干净的毛巾,移开了视线。 <br><br> <<switch random(1, 3)>> <<case 1>> "你、你是变态吗?这是我刚换的衣服,"<<he>>通红着脸说道。 <<case 2>> "某、某人真是给一天开了个好头啊,死变态。"<<Hes>>脸红了。 <<case 3>> "谢,谢谢你的包叫醒服务,"<<he>>脸红了,"这可比公鸡打鸣厉害多了。" <</switch>> <<else>> 艾利克斯递过来一块毛巾,指了指你湿掉的位置,然后移开了目光。 <br><br> <<switch random(1, 3)>> <<case 1>> <<He>>伸了个懒腰。"衣服我待会去洗,首先,先去吃饭。" <<case 2>> "做了个好梦啊,嗯?"<<he>>笑着拍了拍你的肩膀,"里面有我吗?" <<case 3>> "谢谢你的包叫醒服务,"<<he>>笑出了声,"这可比公鸡打鸣厉害多了。" <</switch>> <</if>> <</if>> <<if $exposed gte 1>> <<He>>离开房间时,假装没有偷看你。<<glust>><<npcincr Alex lust 1>> <<else>> <<He>>离开了房间,你听到楼梯在<<his>>脚下嘎吱作响。 <</if>> <<endevent>> <</if>> <br><br> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutfarmroad>> <<elseif $farm_attack_timer is 0 and Time.hour gte 21 and !$possessed>> <<npc Alex>><<person1>> 艾利克斯冲下楼梯。<span class="red">"<<nnpc_Hes Remy>>来了,"</span><<he>>说,"我们能做到的,去做好准备,我去 <<if $farm.tower_guard>> 提醒一下$farm.tower_guard。" <<else>> 看看能不能定位到他们的位置。" <</if>> <br><br> <<farm_assault_intro>> <br><br> <<link [[去做准备|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 3>><</link>> <br> <<else>> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<if $possessed>> 你低头看了看身上的绑带。你轻轻一拉,几乎没有遇到任何阻力,它们就散开了。 <br><br> <<unbind>> <<else>> <<link [[解除束缚 (0:10)|Farm Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>> <br><br> <</if>> <</if>> <<if !($earSlime.event and $earSlime.noSleep)>> <<bedicon>><<link [[脱光并爬到床上|Farm Bed]]>><<undressSleep "Farm Bed">><</link>> <br> <<listsleepoutfits "Farm Bed">> <<roomoptions>> <<wardrobeicon>><<link [[衣柜|Farm Wardrobe]]>><</link>> <br> <<else>> <br> <<if $possessed>> <span class="red">你脑袋里的史莱姆很安静。</span> <<else>> <span class="red">史莱姆想要你在上床睡觉前<<print $earSlime.event.replace("go commando","裸奔").replace("have sex with someone or something","与某人或者某物做爱").replace("only sleep naked from now on","现在开始裸睡").replace("have sex with someone","与某人做爱").replace("go running or swimming naked","裸跑或者裸泳").replace("steal something","偷东西").replace("go running or swimming","跑步或者游泳").replace("study at the school library while naked","在学校图书馆裸体学习").replace("for an hour","一个小时").replace("for two hours","两个小时").replace("only wear","穿一会").replace("feminine","女装").replace("masculine","男装").replace("clothes for a while","").replace("ejaculate into someones vagina","在某人小穴里射精").replace("masturbate and orgasm at least","自慰并且高潮至少").replace("ten times","十次").replace("five times","五次").replace("get sperm into your" ,"用精液填满你的").replace("vagina","小穴").replace("anus","菊穴").replace(" ","")>>。</span> <</if>> <br> <</if>> <<if playerHasSexToys()>> <<sextoysicon>><<link [[性玩具|Sextoys Inventory]]>><<set $sextoyInvReturnLink to $passage>><</link>> <br> <</if>> <<if $nextPassageCheck is "Farm Mirror">> <span class="nextLink"><<mirroricon>><<link [[镜子|Farm Mirror]]>><<preMirror>><</link>></span> <<else>> <<mirroricon>><<link [[镜子|Farm Mirror]]>><<preMirror>><</link>> <</if>> <br> <br> <<bedicon "yellow">><<link [[艾利克斯的房间 (0:01)|Farm Alex Bedroom]]>><<pass 1>><</link>> <br> <<main_hall_icon>><<link [[下楼 (0:01)|Farm Cottage]]>><<pass 1>><</link>> <br> <br> <<link [[设置|Farm Settings]]>><</link>> <br> <<attitudesControlCheck>> <<if $attitudesControl.showGoldLink is true>> <span class="goldLink"><<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>></span><span class="red">!!</span> <<else>> <<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> <</if>> <br> <</if>>
<<effects>> <<link [[离开|Farm Bedroom]]>><<unset $mirrorMenu>><<postMirror>><</link>> <br> <<mirror>> <br><br>
<<effects>> <<wearoutfit>> <<set $bus to "farm_bedroom">><<effects>> 你偎在被窝里。 <<if $alex_bed is "player">> 艾利克斯躺在你身旁,打着呼噜。 <</if>> <<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>> 你感到焦虑,你的目光向镜子移去。 <</if>> <br><br> <<if $alex_bed isnot "player" and $earSlime.corruption gte (currentSkillValue('willpower') / 20) and random(0,100) lt 3 + Math.floor($earSlime.growth / 100) + $earSlime.defyCooldown and !$earSlime.eventTimer and !$earSlime.event>> <<set $slimeBedExit to "Farm Bed">> <<set $slimeBedroomExit to "Farm Bedroom">> <<slimeNoSleep>> <<set _skip to true>> <</if>> <<if !_skip>> <<farm_sleep_options>> <</if>>
<<set _autosavehere to true>> <<sleep>> <<if _dreaming>> /* <<earSlimeFocusChoice>> or similar widgets are running */ <<else>> <<effects>> <<if $bus is "farm_alex_room">> <<if $exposed gte 2>> <<npcincr Alex lust 3>> <<else>> <<npcincr Alex lust 1>> <</if>> <</if>> <<if $bus is "farm_alex_room" or $alex_bed is "player">> <<set $bedGuest to "Alex">> <</if>> <<if $wraith.nightmare is 2 and isBloodmoon()>> <<sleepeffects>> 你梦见一个美丽的身影。祂披着白色的外衣,站在红色的月亮之下。祂向你张开双臂,做出欢迎的姿态。当你走近时,你能感受到祂的目光正穿过你的大脑。 <br><br> 祂被树木环绕,所有的树木都向内弯曲,漂浮在湖面上。周围的一切突然开始移动,你发现自己正浮在湖底的一个巨大的废墟上。你感到难以呼吸。 <br><br> 你慢慢睁开眼睛,迟缓地从床上起身。<<if $bus is "farm_alex_room" or $bus is "farm_bedroom" and $alex_bed is "player">>你轻手轻脚,确保没有惊动艾利克斯。<</if>>你的耳内嗡嗡作响。 <br><br> <<wraithPossess "alex_cottage">> <<if $bus is "farm_alex_room">> <<storeon "farm alex bed" "wardrobe">> <span class="nextLink"><<link [[行走|Farm Alex Bedroom]]>><<rainWraith>><</link>></span> <<else>> <<storeon "Farm Bed" "wardrobe">> <span class="nextLink"><<link [[行走|Farm Bedroom]]>><<rainWraith>><</link>></span> <</if>> <br> <<elseif _slimeWakeMasturbation is 1>> <<set _masturbationExit to "Farm Sleep">> <<slimeWakeMasturbation>> <<else>> <<wakingEffects $sleepHoursTotal>> <<if $nightmares gte 1 and $controlled is 0>> 你梦见自己被一个<<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>苍白<<else>>黑暗<</if>>而可怕的东西追杀。 <<else>> <<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte 9000>> 你的睡眠被淫秽的梦所困扰。 <<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>> <<arousal `100 * $sleepHoursTotal`>> <<if $arousal gte $arousalmax>> 它们把你推向了高潮的顶点。 <<orgasm>><<set $daily.alex.bedOrgasm to true>> <</if>> <<elseif !_wakingEffect>> 你睡得很香甜。 <br><br> <</if>> <<if !_sleepinterrupt and (Time.hour gt 21 or Time.hour lt 6) and $bus is "farm_alex_room" or $alex_bed is "player">> <<switch random(1, 6)>> <<case 1>> <<if Time.hour is 5>> 你试着摇醒艾利克斯。<<nnpc_He "Alex">>含糊不清地咕哝了一声。 <<else>> 你以为艾利克斯醒了,但<<nnpc_hes "Alex">>翻了个身,又睡了过去。 <</if>> <<case 2>> 艾利克斯四仰八叉地躺在床上。你轻轻地把<<nnpc_his "Alex">>的胳膊从你脸上移开。 <<case 3>> 艾利克斯在梦里嗤嗤笑出了声。 <<case 4>> 艾利克斯<<print either("将被子扯到了自己那边", "在你耳旁打鼾", "嘴角淌出了口水。你把它们擦干净")>>。 <<case 5>> 艾利克斯的半个身体悬在床边。你抬起<<nnpc_him "Alex">>的腿,把<<nnpc_him "Alex">>摆正。 <<case 6>> "<<print either("坏东西……今晚你没有晚饭了", "别、别看", "我感觉有点宿醉", "笨鸟", "离开……的地盘", "我会让大家看到")>>……" 艾利克斯咕哝着。 <</switch>> <</if>> <</if>> <<sleepeffects>> <<if $remywake is 1>> <<npc Alex>><<person1>> "醒醒!"有人在摇你的肩膀,是艾利克斯。<span class="red">"<<nnpc_Hes Remy>>来了,"</span><<he>>说,"我们能做到的,去做好准备,我去 <<if $farm.tower_guard>> 提醒一下$farm.tower_guard。" <<else>> 看看能不能定位到他们的位置。" <</if>> <br><br> <<farm_assault_intro>> <br><br> <<set _bedroom to ($bus is "farm_alex_room" ? "farm alex bed" : "Farm Bed")>> <<set $wardrobe_location to "alexFarm">> <<wardrobeSelection true>> <<storeon _bedroom "check">> <<if _store_check is 1>> <<storeon _bedroom>> <</if>> <<link [[去做准备|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 1>><<unset $remywake>><</link>> <br> <<elseif _sleepinterrupt>> <<npc Alex>><<person1>> <<if $bus is "farm_alex_room">> <<genitals>>上的触感把你从睡梦中唤醒, <<if $NPCList[0].penis isnot "none">> 你感受到一个坚硬的物体抵住了你的<<bottom>>。 <<else>> 然后是 <<if $NPCList[0].breastsize is 0>> 胸部 <<else>> <<print $NPCList[0].breastsdesc>> <</if>> 紧贴着你的背。 <</if>> 另一只手放在了你的大腿上。 <br><br> <<if $daily.alex.tvTease>> "在弥补今早的事情吗?"艾利克斯说着,<<his>>的呼吸拂过你的脖子。"我可以原谅你。" <<else>> "你真是主动呢,"艾利克斯说着,<<his>>的呼吸拂过你的脖子。"睡在<<nnpc_gendery "Alex">>的床上。" <</if>> <br><br> <<link [[推开|Farm Alex Climb]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>> <br> <<link [[顺其自然|Farm Alex Allow]]>><<sub 1>><<npcincr Alex dom 1>><</link>><<promiscuous1>><<gdom>> <br> <<else>> <<if $exposed gte 2 and random(1, 2) is 2>> 你打了个寒颤。你的被单不见了。门外传来某人离去的脚步声。<<covered>> <br><br> 你的被子散落在床脚的地上。你怀疑艾利克斯是罪魁祸首。在你睡着的时候,<<He>>不怀好意地盯着你的<<lewdness>>。 <br><br> <<link [[继续睡觉|Farm Bed]]>><<endevent>><</link>> <br> <<link [[起来|Farm Bedroom]]>><<endevent>><</link>> <br> <<link [[生气 (0:05)|Farm Bedroom Confront]]>><<pass 5>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>> <br> <<if $promiscuity gte 35>> <<link [[报复 (0:20)|Farm Bedroom Revenge]]>><<pass 20>><<npcincr Alex dom -1>><<npcincr Alex lust 5>><</link>><<promiscuous3>><<ldom>><<gglust>> <br> <</if>> <<else>> <<genitals>>上的触感把你从睡梦中唤醒, <<if $NPCList[0].penis isnot "none">> 你感受到一个坚硬的物体抵住了你的<<bottom>>。 <<else>> 然后是 <<if $NPCList[0].breastsize is 0>> 胸部 <<else>> <<print $NPCList[0].breastsdesc>> <</if>> 紧贴着你的背。 <</if>> <br><br> "我觉得你可能会寂寞,"艾利克斯说道,<<his>>呼吸落在你的脖子上。 <br><br> <<link [[推开|Farm Alex Push]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>> <br> <<link [[顺其自然|Farm Alex Go]]>><<sub 1>><<npcincr Alex dom 1>><</link>><<promiscuous1>><<gdom>> <br> <</if>> <</if>> <<else>> <br><br> <<if $bus is "farm_alex_room">> <<link [[起来|Farm Alex Bedroom]]>> <<set $wardrobe_location to "alexFarm">> <<wardrobeSelection true>> <<storeon "farm alex bed" "check">> <<if _store_check is 1>> <<storeon "farm alex bed">> <</if>> <</link>> <br> <<else>> <<radiooutfits>> <br><br> <<link [[起来|Farm Bedroom]]>><<bedclotheson "Farm Bed">><</link>> <</if>> <br> <</if>> <</if>> <<set $phase to 0>> <</if>>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> 你从艾利克斯边上挪开。 <<if _alex.dom gte random(1, 50)>> <<He>>用一只胳膊揽住你的腰,将你固定住,然后用身体压向你。"想让我更粗暴些吗?"<<he>>低声说,"我没问题。"<<gstress>><<glust>><<stress 6>><<npcincr Alex lust 1>> <br><br> <<link [[挣脱|Farm Alex Climb 2]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>> <br> <<link [[顺从|Farm Alex Allow]]>><<sub 1>><<npcincr Alex dom 3>><</link>><<promiscuous1>><<ggdom>> <br> <<else>> 你从床上爬起来的时候<<He>>没有阻止你,"随便你咯,"<<He>>翻过了身去说道。 <br><br> <<link [[继续|Farm Alex Bedroom]]>><<endevent>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>> <br> <</if>>
<<effects>> 你甩开艾利克斯的手,从床上挣扎起来。"随便你咯,"<<He>>翻过了身去说道。 <br><br> <<set $alex_bed_spurned to 1>> <<link [[继续|Farm Alex Bedroom]]>><<endevent>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>> <br>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> 你挪动你的屁股,<<bottomtext>>用你的<<bottom>>隔着衣服摩擦艾利克斯的<<print (_alex.penis isnot "none" ? "阴茎" : "小穴")>>,它 <<if currentSkillValue("bottomskill") lt 400>> 慢慢变得湿润了。 <<elseif currentSkillValue("bottomskill") lt 800>> 肯快就湿掉了。 <<else>> 瞬间就湿润了。 <</if>> <<promiscuity1>> <<He>>变得更加大胆,用吻蹂躏着你的脖子。 <br><br> <<link [[继续|Farm Alex Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> 你转过身去,把艾利克斯推开了。 <<if _alex.dom gte random(1, 50)>> <<He>>用手臂搂住你的腰和肩膀,把你的身体拉近。"想让我粗暴点吗?"<<he>>边问,边磨蹭你的<<bottom>>。"我没问题。"<<gstress>><<stress 6>><<glust>><<npcincr Alex lust 1>> <br><br> <<link [[再次推开|Farm Alex Push 2]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>> <br> <<link [[顺从|Farm Alex Go]]>><<sub 1>><<npcincr Alex dom 3>><</link>><<promiscuous1>><<ggdom>> <br> <<else>> <<He>>从床上爬起来。"你会改变主意的,"<<he>>说道,天太黑了,你看不清<<he>>的表情。<<He>>回到了自己的房间。 <br><br> <<link [[继续|Farm Bed]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你把艾利克斯推开,这次更用力一点。<<He>>从床上掉了下去。"随便你咯,"<<he>>说道。"如果你改变主意了,你知道去哪儿找我。"<<He>>回到自己的房间。 <br><br> <<link [[继续|Farm Bed]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> 你引导艾利克斯的手在你的身体上下移动,邀请<<him>>探索着。 <<elseif $speech_attitude is "bratty">> 你向后挤向艾利克斯的屁股,同时把你的屁股抵住<<his>>的胯下。 <<else>> 你张开双腿,同时用胳膊抱住艾利克斯。 <</if>> <<promiscuity1>> <<he>>受到鼓励后更加大胆,用吻蹂躏着你的脖子。 <br><br> <<link [[继续|Farm Alex Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Alex Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Alex Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 艾利克斯翻了个身。<<lllust>><<npcincr Alex lust -5>><<npcincr Alex love 1>><<glove>> <<if $bus is "farm_alex_room">> <<unset $alex_bed>> <<else>> <<set $alex_bed to "player">> <</if>> <br><br> <<tearful>>你听着<<his>>的鼾声。 <br><br> <<clotheson>> <<endcombat>> <<if $bus is "farm_alex_room">> <<link [[继续|Farm Alex Bed]]>><</link>> <<else>> <<link [[继续|Farm Bed]]>><</link>> <</if>> <br> <<elseif $enemyhealth lte 0>> <<if $bus is "farm_alex_room">> 你一把将艾利克斯推下床,然后从另一边爬了下去。"没想到你想要激烈到这种程度的,"<<he>>说道,一边在床单下面动来动去。<<llove>><<npcincr Alex love -1>> <br><br> <<tearful>>你回到自己的房间。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Bedroom]]>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>> <br> <<else>> 你一把将艾利克斯推下床。"没想到你想要激烈到这种程度的,"<<he>>说道。太黑了,你看不见<<his>>的表情。<<He>>回自己的房间去了。<<llove>><<npcincr Alex love -1>> <br><br> <<tearful>>你翻了个身。 <br><br> <<link [[继续|Farm Bed]]>><</link>> <</if>> <<else>> <<if $bus is "farm_alex_room">> 你从床上爬起来。"随便你咯,"<<he>>说道。<<tearful>>你回到自己的房间。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Bedroom]]>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>> <<else>> 艾利克斯从床上爬起来。"随便你咯,"<<he>>说道,"什么时候想和我来上一发的时候,你知道去哪儿找我。" <br><br> <<tearful>>你翻了个身。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Bed]]>><</link>> <</if>> <</if>>
<<effects>> 你用床单裹住自己,冲进艾利克斯的房间。你打开灯,发现<<him>>在假装睡觉。 <br><br> <<if $speech_attitude is "meek">> "你、你不应该那样骚扰我,"你说,"这是不礼貌的。" <<elseif $speech_attitude is "bratty">> "去你的变态,"你说道,"要不我对你也做同样的事?" <<else>> "别这么变态,"你说道。 <</if>> <br><br> "我不明白你的意思,"艾利克斯无辜地说道。 <br><br> 你又骂了<<him>>几句,但<<he>>坚持否认。虽然最后还是表现出了悔过。 <br><br> 你回到自己的床上。 <br><br> <<link [[继续|Farm Bed]]>><<endevent>><</link>>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> <<set _chest to (_alex.pronoun is "f" ? _alex.breastsdesc : "结实的胸膛")>> <<set _genitals to (_alex.penis isnot "none" ? _alex.penisdesc : "小穴")>> 你等了好一会儿,直到确定艾利克斯入睡了,然后悄悄走进<<his>>的房间。你发现<<he>>正仰躺着,<<his>>的被子随着<<his>>的呼吸而起伏。 <br><br> 你扯开被子。<<He>>穿着一件黑色T恤和一条<<print (_alex.pronoun is "f" ? "平角裤" : "四角裤")>>。 <br><br> 你小心翼翼地不发出声音,把<<print (_alex.pronoun is "f" ? "平角裤" : "四角裤")>>从<<his>>大腿上褪下,<span class="lewd">露出了<<his>>的_genitals。</span> 你继续脱下<<his>>的内裤,将布料拉过<<his>>的膝盖。碰到<<his>>的脚踝时,<<he>>动了一下,你趁机迅速把内裤从<<his>>身上脱掉拿走。 <<promiscuity3>> 艾利克斯的手往股间探了探,突然意识到你干了啥。"我、我操,"<<he>>说着,脸颊涨红了。"别看了。"<<He>>伸手去抢<<his>>的内裤,但是你从床边一下溜走了。 <br><br> <<He>>起身追你,拉着<<his>>的衬衫盖住自己的_genitals。 这件衣服不够长也不够宽松,布料绷紧在<<his>>的胸前,显露出<<his>>_chest。 <br><br> <<link [[归还|Farm Alex Give]]>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[继续挑逗|Farm Alex Tease]]>><<npcincr Alex lust 5>><</link>><<athleticsdifficulty 1 1000>><<gglust>> <br>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> 你把<<his>>的<<print (_alex.pronoun is "f" ? "平角裤" : "四角裤")>>递了回去。 <<He>>犹豫了一下,好像害怕这是个陷阱,然后一把把它们抢走了。 <br><br> <<if $speech_attitude is "meek">> "我、我只是想让你明白被这么做是什么感觉,"你说,转身让<<him>>穿衣服。"我知道你在偷看我睡觉。" <<elseif $speech_attitude is "bratty">> "我还以为你喜欢这种下流游戏呢,"你说着,转身让<<him>>穿衣服。"喜欢到很想把它强加给我。" <<else>> "是你先开始的,"你边说,转身让<<him>>穿衣服,"我知道你喜欢偷看我睡觉。" <</if>> <br><br> "我、我不明白你的意思,"艾利克斯撒谎说道。你觉得<<he>>肯定已经明白你的意思了。 <br><br> 你回到自己的床上。 <br><br> <<link [[继续|Farm Bed]]>><<endevent>><</link>>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> 你踩在艾利克斯的被子上,站在<<him>>和衣柜之间。<<He>>扑向<<his>>的 <<print (_alex.pronoun is "f" ? "平角裤" : "四角裤")>> <<if $athleticsSuccess>> <span class="green">但你一下把它们拿远了。</span><<He>>不得不同时用一只手拽着自己的衬衫遮住大腿之间,因而处于劣势之中。<<ldom>><<npcincr Alex dom -1>> <br><br> <<if $speech_attitude is "meek">> "你要为此惩罚我吗?"你揶揄道。 <<elseif $speech_attitude is "bratty">> "没那么有趣,"你说道。"不是吗?" <<else>> "你想要回来吗?"你问,"你拿什么来换它们?" <</if>> <br><br> 艾利克斯服软了。"你的目的已经达到了,"<<he>>的脸涨得通红。"可以把衣服还给我了。" <br><br> <<link [[归还|Farm Alex Tease Give]]>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[要求演出|Farm Alex Tease Demand]]>><<npcincr Alex love -1>><<npcincr Alex dom -3>><<npcincr Alex lust 5>><</link>><<llove>><<lldom>><<gglust>> <br> <<else>> <span class="red">你手上的东西被强行夺走了。</span> <<gdom>><<npcincr Alex dom 1>> <br><br> <<if $speech_attitude is "meek">> "我、我只是想让你明白被这么做是什么感觉,"你说,转身让<<him>>穿衣服。"我知道你在偷看我睡觉。" <<elseif $speech_attitude is "bratty">> "我还以为你喜欢这种下流游戏呢,"你说着,转身让<<him>>穿衣服。"喜欢到很想把它强加给我。" <<else>> "是你先开始的,"你边说,转身让<<him>>穿衣服,"我知道你喜欢偷看我睡觉。" <</if>> <br><br> "我、我不明白你的意思,"艾利克斯撒谎说道。你觉得<<he>>肯定已经明白你的意思了。 <br><br> 你回到自己的床上。 <br><br> <<link [[继续|Farm Bed]]>><<endevent>><</link>> <</if>>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> 你把<<print (_alex.pronoun is "f" ? "平角裤" : "四角裤")>>丢给艾利克斯。 <<if $speech_attitude is "meek">> "我、我只是想让你明白被这么做是什么感觉,"你说,转身让<<him>>穿衣服。"我知道你在偷看我睡觉。" <<elseif $speech_attitude is "bratty">> "我还以为你喜欢这种下流游戏呢,"你说着,转身让<<him>>穿衣服。"喜欢到很想把它强加给我。" <<else>> "是你先开始的,"你边说,转身让<<him>>穿衣服,"我知道你喜欢偷看我睡觉。" <</if>> <br><br> "我、我不明白你的意思,"艾利克斯撒谎说道。你觉得<<he>>肯定已经明白你的意思了。 <br><br> 你回到自己的床上。 <br><br> <<link [[继续|Farm Bed]]>><<endevent>><</link>>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> <<set _chest to (_alex.pronoun is "f" ? _alex.breastsdesc : "健美的胸膛")>> <<set _genitals to (_alex.penis isnot "none" ? _alex.penisdesc : "小穴")>> <<if $speech_attitude is "meek">> "我、我会的,"你说道,"但我要你先把衬衫脱掉。" <<elseif $speech_attitude is "bratty">> "我会还给你的,"你说道。"如果你把衬衫脱了。" <<else>> "我会的,"你说道。"如果你把衬衫脱了。" <</if>> <br><br> 艾利克斯的脸红得更深了。<<He>>将自己的衬衫更紧地拉住,然后看向别处。<<He>>停顿了一下,然后在一瞬间迅速把<<his>>的衬衫拉过头顶。<<His>>的手臂马上又放了下去,但你已经在挡住前再次了欣赏了<<his>>的_genitals。 你同样欣赏了<<his>>_chest。 <br><br> "满意了?"<<he>>问。 <br><br> 你把<<print (_alex.pronoun is "f" ? "平角裤" : "四角裤")>>丢给了<<him>>。 <<if $speech_attitude is "meek">> "我、我只是想让你明白被这么做是什么感觉,"你说,转身让<<him>>穿衣服。"我知道你在偷看我睡觉。" <<elseif $speech_attitude is "bratty">> "我还以为你喜欢这种下流游戏呢,"你说着,转身让<<him>>穿衣服。"喜欢到很想把它强加给我。" <<else>> "是你先开始的,"你边说,转身让<<him>>穿衣服,"我知道你喜欢偷看我睡觉。" <</if>> <br><br> "我、我不明白你的意思,"艾利克斯撒谎说道。你觉得<<he>>肯定已经明白你的意思了。 <br><br> 你回到自己的床上。 <br><br> <<link [[继续|Farm Bed]]>><<endevent>><</link>>
<<set $settingsExitPassage to "Farm Bedroom">> <<settings>>
<<set $wardrobe_location to "farm alex bed">> <<effects>><<getTarget true>> <<wearoutfit>> <<farm_work_update>> 你在艾利克斯的卧室里。这里和你的卧室很像,衣服从衣柜里滚落,桌子上乱七八糟。这扇窗户能俯瞰大路和远处的荒原。 <br><br> <<if $stress gte $stressmax and !$possessed>> <<passoutfarmroad>> <<elseif npcIsPregnant("Alex") and !talkedAboutPregnancy("Alex","pc") and npcBellySize("Alex") gte 1>> <<alex_cottage_pregnancy_reveal>> <<else>> <<if $farm_attack_timer is 0 and Time.hour gte 21 and !$possessed>> <<npc Alex>><<person1>> 你听到了喊叫。艾利克斯闩上了门。<span class="red">"<<nnpc_Hes Remy>>来了,"</span><<he>>说道,"是雷米,我们可以做到的。去准备一下,我去 <<if $farm.tower_guard>> 提醒一下$farm.tower_guard。" <<else>> 看看能不能定位到他们的位置。" <</if>> <br><br> <<farm_assault_intro>> <br><br> <<link [[去做准备|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 3>><</link>> <br> <<elseif Time.hour is 21 and $alex_to_bed is undefined and !$possessed>> <<set $alex_to_bed to 1>> 一天的劳累结束,艾利克斯打了个哈欠,爬上了床。 <br><br> <<elseif Time.dayState is "night" and $alex_bed is undefined>> <<npc Alex>><<person1>> 艾利克斯在床上打着鼾。 <<if Time.hour is 5>> <br><br> <<set $alex_bed to "none">> <<He>>把被单扔到地板上。<<covered>>"早餐时间,"<<he>>打了个哈欠。 <<if $daily.alex.bedOrgasm>> 过了一会儿,<<he>>转向你,脸红了。"我昨晚应该听到了什么声音。算、算了,忘了我说的吧。" <</if>> <<if $exposed gte 1>> <<He>>离开房间时,假装没有偷看。<<glust>><<npcincr Alex lust 1>> <<else>> <<He>>离开了房间,你听到楼梯在<<his>>脚下嘎吱作响。 <</if>> <</if>> <<endevent>> <br><br> <<elseif $farm_work.alex is "admin" or ($farm_work.alex is "clearing" and $farm_stage is 12) and !$possessed>> <<npc Alex>><<person1>> 艾利克斯坐在<<his>>的办公桌前,面前是一台打开的笔记本电脑和一沓文件,正打着电话。 <<if $exposed gte 1>> <<He>>努力不被你的猥亵行为分心,但还是忍不住时不时偷瞄几眼。<<npcincr Alex lust 1>><<glust>> <</if>> <br><br> <<if $arousal gte $arousalmax>> <<orgasmLocation "alexFarmAdmin">> <</if>> <<endevent>> <<if playerIsPregnant() and playerAwareTheyArePregnant() and getPregnancyObject().potentialFathers.find(s => s.source === "Alex") and (C.npc.Alex.pregnancy.knowledge isnot true or C.npc.Alex.pregnancy.test is true)>> <<pcPregnancyRevealToAlex>> <</if>> <<officeicon>><<link [[提供帮助 (1:00)|Farm Alex Admin]]>><<pass 60>><<npc Alex>><<person1>><<npcincr Alex love 1>><<stress 6>><</link>><<skill_difficulty `currentSkillValue("maths")` "数学" 1 1000>><<glove>><<gstress>> <br> <<if $alex_countdown is undefined and $NPCName[$NPCNameList.indexOf("Alex")].love gte 80>> <<officeicon>><<link [[拥抱艾利克斯 (0:30)|Farm Phone Cuddle]]>><<pass 30>><<npc Alex>><<person1>><<npcincr Alex love 1>><</link>><<glove>> <br> <</if>> <<if $promiscuity gte 55 and !$daily.alex.adminOral>> <<officeicon>><<link [[爬到桌子下面|Farm Alex Admin Crawl]]>><<npc Alex>><<person1>><<set $daily.alex.adminOral to true>><</link>><<promiscuous4>> <br> <</if>> <<if checkSextoysGift("Alex") and isLoveInterest("Alex") and checkIfNPCHasCategorySextoy("Alex","strap-on").length <= 5>> <<sextoysicon "strap-on">><<link [[送艾利克斯一个假阳具|Alex Gift Strap-on]]>><<npc Alex>><<person1>><</link>> <br> <</if>> <br> <</if>> <<if $farm_stage gte 7>> 这里有一张桌子。你可以安排农场项目。 <br> <<officeicon>><<link [[坐在桌子前|Farm Upgrades]]>><</link>> <br><br> <</if>> <<if $earSlime.event and $earSlime.noSleep>> <<if $possessed>> <span class="red">你脑袋里的史莱姆很安静。</span> <<else>> <span class="red">史莱姆想要你在上床睡觉前<<print $earSlime.event.replace("go commando","裸奔").replace("have sex with someone or something","与某人或者某物做爱").replace("only sleep naked from now on","现在开始裸睡").replace("have sex with someone","与某人做爱").replace("go running or swimming naked","裸跑或者裸泳").replace("steal something","偷东西").replace("go running or swimming","跑步或者游泳").replace("study at the school library while naked","在学校图书馆裸体学习").replace("for an hour","一个小时").replace("for two hours","两个小时").replace("only wear","穿一会").replace("feminine","女装").replace("masculine","男装").replace("clothes for a while","").replace("ejaculate into someones vagina","在某人小穴里射精").replace("masturbate and orgasm at least","自慰并且高潮至少").replace("ten times","十次").replace("five times","五次").replace("get sperm into your" ,"用精液填满你的").replace("vagina","小穴").replace("anus","菊穴").replace(" ","")>>。</span> <</if>> <br> <<elseif $alex_bed_spurned isnot 1>> <<bedicon "yellow">><<link [[脱光并爬到艾利克斯床上|Farm Alex Bed]]>><<undressSleep "farm alex bed">><</link>> <br> <<if $earSlime.alwaysSleepNaked is false>> <<bedicon "yellow">><<link [[爬到艾利克斯床上|Farm Alex Bed]]>><</link>> <<else>> <<if $possessed>> <span class="red">史莱姆很安静。</span> <<else>> <span class="red">史莱姆不允许你穿着衣服睡觉。</span> <</if>> <</if>> <br> <</if>> <br> <<if $nextPassageCheck is "Farm Bedroom">> <span class="nextLink"><<link [[你的房间 (0:01)|Farm Bedroom]]>><<pass 1>><</link>></span> <<else>> <<bedicon>><<link [[你的房间 (0:01)|Farm Bedroom]]>><<pass 1>><</link>> <</if>> <br> <<main_hall_icon>><<link [[下楼 (0:01)|Farm Cottage]]>><<pass 1>><</link>> <br> <</if>>
<<set $bus to "farm_alex_room">><<effects>> <<if Time.dayState is "night" and $alex_bed is undefined>> 你依偎在艾利克斯身边。 <<else>> 你偎在被窝里。 <<if $alex_bed isnot "player" and $earSlime.corruption gte (currentSkillValue('willpower') / 20) and random(0,100) lt 3 + Math.floor($earSlime.growth / 100) + $earSlime.defyCooldown and !$earSlime.eventTimer and !$earSlime.event>> <<set $slimeBedExit to "Farm Alex Bed">> <<set $slimeBedroomExit to "Farm Alex Bedroom">> <<slimeNoSleep>> <<set _skip to true>> <</if>> <</if>> <<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>> 你感到焦虑,你的目光向镜子移去。 <</if>> <br><br> <<if !_skip>> <<farm_sleep_options>> <</if>>
<<effects>> <<npc Alex>><<person1>> 你走到厨房里的艾利克斯身边,主动提出了想要帮忙。<<Hes>>很感激你的帮助。 <<if $rng gte 81>> <<He>>让你洗土豆,削土豆皮,<<he>>在一边炒起了鸡蛋。 <br><br> 饭菜很快就准备好了。炒鸡蛋和土豆饼,都是用农场收集的食材做的。 <<elseif $rng gte 61>> <<He>>让你切蔬菜,<<he>>在一边煎培根。 <br><br> 饭菜很快就准备好了,是培根,搭配着新鲜蔬菜。 <<elseif $rng gte 41>> <<He>>让你揉面团,<<he>>自己在一边准备奶油。 <br><br> 食物很快就准备好了,是夹着水果的起酥面包,上面还淋着奶油。 <<elseif $rng gte 21>> <<He>>让你去洗蔬菜,<<he>>自己在一边调制一种特殊配方的酱汁。 <br><br> 饭菜很快就准备好了。咸味可丽饼配炒蔬菜,上面撒着奶油酱。 <<else>> <<He>>让你去洗水果。 <br><br> 食物很快就准备好了,是酸奶水果捞。 <</if>> 闻起来好香。 <br><br> <<link [[感谢艾利克斯|Farm Breakfast]]>><<npcincr Alex love 1>><<set $phase to 1>><</link>><<glove>> <br> <<link [[聊天|Farm Breakfast]]>><<trauma -6>><<set $phase to 2>><</link>><<ltrauma>> <br> <<link [[安静地吃|Farm Breakfast]]>><<set $phase to 3>><<stress -6>><</link>><<lstress>> <br>
<<effects>> <<npc Alex>><<person1>> 你坐在厨房餐桌旁,艾利克斯在厨房里忙忙碌碌。<<He>>拿着两个盘子从柜台转过身来,把一个放在你面前。 <<if $rng gte 81>> 炒鸡蛋和土豆饼,都是用农场收集的食材做的。 <<elseif $rng gte 61>> 培根,搭配着新鲜蔬菜。 <<elseif $rng gte 41>> 夹着水果的起酥面包,上面还淋着奶油。 <<elseif $rng gte 21>> 咸味可丽饼配炒蔬菜,上面撒着奶油酱。 <<else>> 酸奶水果捞。 <</if>> <br><br> 艾利克斯一坐下就开始吃。 <br><br> <<link [[感谢艾利克斯|Farm Breakfast]]>><<npcincr Alex love 1>><<set $phase to 1>><</link>><<glove>> <br> <<link [[聊天|Farm Breakfast]]>><<trauma -6>><<set $phase to 2>><</link>><<ltrauma>> <br> <<link [[安静地吃|Farm Breakfast]]>><<set $phase to 3>><<stress -6>><</link>><<lstress>> <br>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> <<if $phase is 1>> 你称赞食物。 <<if $speech_attitude is "meek">> "太、太好吃了!"你说道,"城里的食物完全比不过。" <<elseif $speech_attitude is "bratty">> "我很喜欢,"你说道。"胜过城里的垃圾。" <<else>> "真的很好吃,"你说道。"比城里的餐馆好多了。" <</if>> <br><br> 艾利克斯眉开眼笑。"谢谢,"<<he>>说着又吃了一大口。 <<switch random(1, 5)>> <<case 1>> <<if _alex.lust gte 20>> "这里的食物并不是唯一让人开胃的东西。"<<He>>冲你wink。 <<elseif isLoveInterest("Alex")>> "你是我的动力。" <<else>> "我做了很多练习。" <</if>> <<case 2>> <<if $farm.build_finished.includes("coop 2")>> "多亏了你,我的蛋多得都不知道该怎么办了。" <<elseif $farm.build_finished.includes("coop 1")>> "鸡蛋过剩。那些鸡像兔子一样繁殖。说到繁殖嘛…… <<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 20>> 等不及我们什么时候能进行一下自己的了。”<<He>>冲你wink。 <<else>> 不要紧。食物要凉了。”<<He>>把盘子里剩下的食物一口塞进嘴里。 <</if>> <<else>> "关于我们的蛋,我是怎么跟你说的?" <</if>> <<case 3>> "我现在心情很好。 <<if $farm_attack_timer is 0>> 无论今晚发生什么,我都准备好了。" <<elseif isLoveInterest("Alex")>> 我身边有我的 <<if _alex.dom gte 30>> <<girl>>, <<else>> <<if $player.gender_appearance is "f">>女<<else>>男<</if>>人, <</if>> 生意蒸蒸日上,还有我们自己的地方可待。我这个<<nnpc_gendery "Alex">>还能要求什么呢?" <<else>> 但愿它能保持不变。" <</if>> <<case 4>> <<if $farm.milking.dayMilking is true>> <<if _alex.dom gte 30>> "很高兴你主动给自己挤了奶,味道很好。" <<elseif _alex.dom lte -30>> "我、我应该感谢你的奶。"<<he>>的脸颊上有一丝红晕。 <<else>> "我用了你的奶来做这道菜。希望你不介意。如果问我的胃,它很满意。" <</if>> <<elseif $farm_work.cattle.gender is "m">> "我们的男孩们挤出了美味的牛奶。" <<else>> "我们的女孩们挤出了美味的牛奶。" <</if>> <<case 5>> "城里人可比不上。"<<he>>砰地一声拍打桌子,所有东西都晃了起来。你稳住了自己的盘子。 <br><br> <<if _alex.dom gte 30>> "没错,我就是这么说了。你打算怎么办?"<<he>>伸出舌头,做了个鬼脸。 <<elseif _alex.dom lte -30>> "操,我不是故意吓到你的。"<<he>>反复确认你没事,然后继续回到早餐上。 <<else>> "对不起,"<<he>>笑了笑,挠了挠后脑勺,"我只是随便说说而已。" <</if>> <</switch>> <<elseif $phase is 2>> 你一边吃饭,一边与艾利克斯聊天,谈论农场和<<his>>今天的计划。 <<switch random(1, 5)>> <<case 1>> "关于农场的话题我们聊的已经够多了,"<<he>>突然说道,"告诉我一些关于你自己的事情吧。" <br><br> <<farm_tell_alex>> <<case 2>> <<silently>><<farm_upgrades_status>><</silently>> <<if $farm_attack_timer is 0>> "今晚雷米要来拜访,"<<he>>吞下一口食物,说道。 <<if _alex.dom gte 30>> "我会好好款待他们的。"<<he>>握紧了拳头,"那些混蛋会后悔踏上我的地盘。" <<elseif _alex.dom lte -30>> "说实话,我很紧张。"<<he>>用期待的眼神看向你,"你不用一定要来,但我觉得有你在我们的胜算会更大。" <<else>> "希望我们能把他们吓回去找他们妈妈。"<<he>>笑着说道。 <</if>> <<elseif _upgrade_count gte 8>> "农场的状况不能再好了。"<<he>>吞下一口食物,笑了笑,"没有什么其他工作了,现在,我们只需要继续保持这种状态就行。" 老实说,我从未想过我会走到今天这一步。这一切都要归功于你。" <<else>> <<if $farm.aggro gte 60>> "工作恐怕会越来越多,更别提那些恶棍一直在给我们增添麻烦," <<else>> "工作恐怕会越来越多," <</if>> <<he>>深深地叹了口气,然后露出了一个灿烂的微笑,"虽然工作很多,但我们完全能够应对。" <</if>> <<case 3>> <<if $speech_attitude is "meek">> "你还记得我们见面那天吗?好、好像已经过了好长时间了。" 你边想边问道。 <<elseif $speech_attitude is "bratty">> "我感觉自己到这里来已经过了好久好久了。" 你响亮地说道。 <<else>> "我们走了一段漫长的路,对吧?你还记得我们第一次见面的时候吗?" 你问道。 <</if>> <<He>>听了你的话点了点头。 <br><br> <<if isLoveInterest("Alex")>> "我永远不会忘记那天。"<<he>>微笑着说道,"那是发生在我身上最美好的事情,伙伴。"你觉得<<his>>的笑容不可能更灿烂了。 <<else>> "我们经历了很多困难,"<<he>>带着一丝温馨的微笑说道,"但我并不后悔,伙伴。" <</if>> <<case 4>> <<He>>说话的时候嘴里塞满了东西。最后,终于吞下了食物。 <<if $tiredness gte (C.tiredness.max / 5) * 2>> "没睡够吗?"<<he>>问道,"从你的眼神里就能看出来。" <<elseif $tiredness gte (C.tiredness.max / 5) * 3>> "你绝对应该休息一下了,"<<he>>皱起眉头,担心地说道,"你看着就跟随时要晕倒了一样。" <<elseif $arousal gte ($arousalmax / 5) * 3 and _alex.lust gte 20>> <<He>>察觉到了你脸上明显的潮红。 <br><br> <<if _alex.dom gte 10>> "坐好,我马上就来,"<<he>>微笑着说道,一边用脚从桌子下面抵住你的下腹。<<arousal 200 "genitals">><<garousal>> <<elseif _alex.dom lte -10>> "你、你难道在想那种事吗?"<<he>>的脸也刷地一下红了。 <<else>> "什么让你一大早就这么兴奋了?"<<he>>开玩笑地说道,"看来我得仔细检查一下。" <</if>> <<else>> "我需要再次给我父母打电话。自从<<if $pronoun is "m">>我爸爸<<else>>我妈妈<</if>>上次来过之后,发生了太多事情了。" <</if>> <<case 5>> <<He>>差点被食物呛到了,然后清了清自己的嗓子。 <br><br> /* Modify to account for tfs*/ <<if $worn.neck.collared is 1>> <<if _alex.dom gte 30>> 突然间,你的绳子被猛地拽了一下,你差点就把脸埋进了食物里。"抱歉,只是做个热身。"<<he>>咧开嘴笑起来。 "看来我低估了自己。"<<arousal 100>><<npcincr Alex lust 1>><<garousal>><<glust>> <<elseif _alex.dom lte -30>> <<he>>羞涩地盯着你的项圈:"警察能帮你解决这个问题,但我也许会做得更好,来跟我试试吧。"<<he>>一边说,一边拉着你的皮带。 <<arousal 100>><<npcincr Alex lust 1>><<garousal>><<glust>> <<else>> "想要来一次愉快的体验吗?"<<he>>边说着,伸手去拉你的绳子。在你反应过来之前,你被往前猛地拽了一下,差点趴到桌子上。 <<he>>看见你脸上的表情时,忍不住哈哈大笑。<<arousal 100>><<npcincr Alex lust 1>><<garousal>><<glust>> <</if>> <<elseif $worn.upper.type.includes("formal", "costume") or $worn.lower.type.includes("formal", "costume")>> "你都打扮好了,"<<he>>说,同时<<his>>的眼睛扫了一眼你的衣服。"不知道你这么早要去哪里。不过大概不关我的事。" <<elseif $worn.upper.type.includes("holy") or $worn.lower.type.includes("holy")>> "祈祷我们有个好收成,"<<he>>微笑着,双手叉腰。 <<elseif $worn.head.name is "football helmet" or $worn.upper.name is "padded football shirt" or $worn.lower.name is "football shorts">> <<He>>注意到你的足球服装,看起来很惊讶。"没想到你是这种类型的,"<<he>>说道。"我已经有一段时间没有打球了。" <<elseif $worn.upper.type.includes("school") or $worn.lower.type.includes("school")>> <<if Time.schoolDay>> "祝你在学校好运,"<<he>>说道,"我很高兴我自己是在家里接受教育的。" <<else>> "你知道现在是周末吧,"<<he>>笑起来,看样子是因为你身上的校服。 <</if>> <<elseif $worn.upper.name is "cow onesie" or $worn.lower.name is "cow print chaps" or $worn.lower.name is "cow onesie bottoms" or $worn.hands.name is "cow sleeves" or $worn.legs.name is "cow socks">> <<He>>注意到你身上的奶牛图案服装。"我还挺喜欢这个的,牛<<girl>>,你会很适合的。"<<He>>很快又澄清说道,"不要真的去尝试啊。" <<elseif $worn.head.name is "cowboy hat" or $worn.lower.name is "cowboy chaps">> <<He>>注意到你的牛仔装。"虽然我之前有招募同伴,但我指的可不是西方传统的那种,"<<he>>笑着说道。 <<elseif $worn.upper.type.includes("sleep") or $worn.lower.type.includes("sleep")>> "你应该把衣服换掉,"<<he>>说,"我可不想看到你的睡衣被弄坏掉。" <<elseif $worn.head.name is "straw hat">> <<He>>注意到你的草帽。"我们有相配的帽子,"<<he>>笑道,"别忘了涂防晒霜。" <<elseif $worn.head.name is "racing helmet" or $worn.head.name is "riding helmet" or $worn.feet.name is "paddock boots" or $worn.feet.name is "field boots">> <<He>>注意到你的骑马装。"我们可以找个时间去骑马,"<<he>>提议,"如果我不是那么忙的话。" <<else>> "我希望猪不要再咬我的衣服了,"<<he>>叹息道,"今天记得留出肚子吃晚饭。" <</if>> <</switch>> <<else>> 你们吃着早饭,没有什么想说的话题,艾利克斯很满足地专注于自己的食物。 <</if>> <br><br> <<He>>把空盘子送到水槽。 <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> 你给艾利克斯泡了杯茶。不加糖,加点牛奶,<<he>>最喜欢这种口味。 <br><br> "干杯,"当你将杯子递给<<he>>时,<<him>>说道。 <<if _alex.lust gte 20>> <<He>>在你转身离开时拍了一下你的<<bottom>>。 <br><br> <<link [[生气|Farm Breakfast Tea Angry]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<stress -6>><</link>><<llove>><<ldom>><<lstress>> <br> <<link [[无视|Farm Cottage]]>><<npcincr Alex dom 1>><<endevent>><</link>><<gdom>> <br> <<if $promiscuity gte 15>> <<link [[煽动|Farm Breakfast Tea Goad]]>><<sub 1>><<npcincr Alex dom 3>><</link>><<promiscuous2>><<ggdom>> <br> <</if>> <<else>> <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "这、这可不是感谢我的好方式。"你说。 <<elseif $speech_attitude is "bratty">> "下次你他妈自己沏茶吧,"你说道。 <<else>> "不要这么野蛮,"你说道。 <</if>> <br><br> 艾利克斯在你说话的时候紧盯着你的<<bottom>>看。"对不起,"<<he>>笑着说道,"忍不住。" <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "如果你不喜欢我的茶,"你说道,"那你就应该给我点惩罚。" <<elseif $speech_attitude is "bratty">> "你管这叫打?"你把另一边屁股转过去说道。"弱鸡,再来啊。" <<else>> "一点儿感觉都没有,"你说道,"再来啊。" <</if>> <<promiscuity2>> 艾利克斯把茶放在桌子上,然后伸手摸着你的腰。"对你来说还不够?"<<he>>把你拉到<<he>>的大腿上,"那这个怎么样?" <br><br> <<He>>用手打了你的<<bottom>>,但不是很用力。 <br><br> <<link [[再重点儿|Farm Breakfast Spank]]>><<sub 1>><<pain 4>><<trauma -6>><</link>><<gpain>><<ltrauma>> <br> <<link [[已经够了|Farm Breakfast Spank End]]>><</link>> <br>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> 你泡了两杯茶。不加糖,只给艾利克斯那杯加了些牛奶,因为<<he>>喜欢这种口味。 <br><br> "干杯,"当你将杯子递给<<he>>时,<<him>>说道。 <<if _alex.lust gte 30>> <<He>>在你转身离开时拍了一下你的<<bottom>>。 <br><br> <<link [[生气|Farm Breakfast Tea Angry]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<stress -6>><</link>><<llove>><<ldom>><<lstress>> <br> <<link [[无视|Farm Cottage]]>><<npcincr Alex dom 1>><<endevent>><</link>><<gdom>> <br> <<if $promiscuity gte 15>> <<link [[煽动|Farm Breakfast Tea 2 Goad]]>><<sub 1>><<npcincr Alex dom 3>><</link>><<promiscuous2>><<ggdom>> <br> <</if>> <<else>> <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "哦哦,"你一边说一边把自己的茶倒在<<his>>的大腿上。"我真是笨手笨脚的,希望你不要惩罚我呢。" <<elseif $speech_attitude is "bratty">> "你管这叫打?"你把另一边屁股转过去说道。"弱鸡,再来啊。" <<else>> "一点儿感觉都没有,"你说道,"再来啊。" <</if>> <<promiscuity2>> 艾利克斯把茶放在桌子上,然后伸手摸着你的腰。"对你来说还不够?"<<he>>把你拉到<<he>>的大腿上,"那这个怎么样?" <br><br> <<He>>用手打了你的<<bottom>>,但不是很用力。 <br><br> <<link [[再重一点儿|Farm Breakfast Spank]]>><<sub 1>><<npcincr Alex lust 5>><<set $daily.alex.spank to true>><</link>><<gpain>><<glust>><<ltrauma>> <br> <<link [[已经够了|Farm Breakfast Spank End]]>><</link>> <br>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> "更用力点儿,"你说。 <<if (_alex.dom + _alex.lust) gte 40>> <<pain 4>><<trauma -6>> 艾利克斯将手抬起,然后再一次朝你的<<bottom>>打下去。这一下感觉火辣辣的。 <br><br> "这就是像你这样的坏<<girls>>的下场,"<<he>>说道。 <br><br> <<link [[再重一点儿|Farm Breakfast Spank 2]]>><<sub 1>><<npcincr Alex lust 5>><</link>><<ggpain>><<glust>><<lltrauma>> <br> <<link [[已经够了|Farm Breakfast Spank End]]>><</link>> <br> <<else>> 艾利克斯收回<<his>>的手准备再打一巴掌,然后犹豫了一下。 <br><br> "够了,"<<he>>说道。"我想你已经学到了教训。"<i>更高的支配度和欲望会鼓励<<him>>做得更进一步。</i> <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> "更——更用力点儿,"你说道。 <<if (_alex.dom + _alex.lust) gte 50>> <<pain 8>><<trauma -12>> 艾利克斯一掌又一掌地欺负着你的<<bottom>>。 "以后要当个好<<girl>>,"<<he>>说道。"能不能做到?"<<He>>让你感到阵阵刺痛。 <br><br> <<link [[再用力一点儿|Farm Breakfast Spank 3]]>><<npcincr Alex lust 5>><</link>><<gggpain>><<glust>><<llltrauma>> <br> <<link [[已经够了|Farm Breakfast Spank End]]>><</link>> <br> <<else>> 艾利克斯收回<<his>>的手准备再打一巴掌,然后犹豫了一下。 <br><br> "够了,"<<he>>说道。"我想你已经学到了教训。"<i>更高的支配度和欲望会鼓励<<him>>做得更进一步。</i> <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> "再重点儿!"你尖叫起来。 <<if (_alex.dom + _alex.lust) gte 60>> <<pain 12>><<trauma -18>> 艾利克斯将手抬起,然后朝你敏感的<<bottom>>猛地打了一下。你的眼泪瞬间从脸上飙出,这一击的冲击甚至把你往前推去。 <br><br> <<if (_alex.dom + _alex.lust) gte 70>> "现在是时候补偿我了,"<<he>>说道,把你的腿从<<he>>的大腿上推开,抓住你的头发。"让你那张嘴做点它该做的事。" <<He>><<npcUndressText _alex "lower" "self">>,<<npcRevealText _alex "lower">>。 <br><br> <<if $promiscuity gte 55>> <<link [[舔|Farm Breakfast Oral]]>><<set $sexstart to 1>><<set $daily.alex.breakfastSex to true>><</link>><<promiscuous4>> <br> <</if>> <<link [[推开|Farm Breakfast Oral Refuse]]>><<npcincr Alex dom -1>><</link>> <br> <<else>> "我想你已经学到了教训。"<<he>>把你从腿上推下去。看到你的眼泪时,<<he>>有些犹豫。"希望我没有打得太重。"<i>更高的支配度和欲望会鼓励<<he>>做得更进一步。</i> <br><br> <<link [[安抚|Farm Breakfast Spank Reassure]]>><<npcincr Alex dom 1>><</link>><<gdom>> <br> <<link [[抱怨|Farm Breakfast Spank Complain]]>><<npcincr Alex dom -1>><</link>><<ldom>> <br> <</if>> <<else>> 艾利克斯收回<<his>>的手准备再打一巴掌,然后犹豫了一下。 <br><br> "够了,"<<he>>说道。"我想你已经学到了教训。"<i>更高的支配度和欲望会鼓励<<him>>做得更进一步。</i> <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<npcoral>> <<set $enemytrust += 100>><<promiscuity4>> <</if>> <<effects>> 艾利克斯喝了一口茶。 <br><br> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Breakfast Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Breakfast Oral]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 艾利克斯斜靠在椅子上,喝完了<<his>>的茶。<<glove>><<lllust>><<npcincr Alex love 1>><<npcincr Alex lust -10>> <br><br> <<tearful>>你把空杯子拿回厨房。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Cottage]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 艾利克斯挡住了<<his>>的私处。"你可以早点说的,"<<he>>说着,发出"噢"的一声。<<llove>><<ldom>><<npcincr Alex dom -1>><<npcincr Alex love -1>> <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Cottage]]>><</link>> <br> <<else>> "很好,"艾利克斯说道,"你可以之后再补偿我。" <br><br> <<tearful>>你回到厨房。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Cottage]]>><</link>> <br> <</if>>
<<effects>> 你挣脱了艾利克斯的掌控。"很好,"<<he>>说道,"你以后会补偿我的。" <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "别、别担心,"你说道,"这就是我想要的。" <<elseif $speech_attitude is "bratty">> "别侮辱我,"你说道,"我要受不了早就说了。" <<else>> "你表现得很好,"你说道,"如果你太粗暴,我早就说了。" <</if>> <br><br> 艾利克斯点点头。"找点刺激,"<<he>>说道,"仅此而已。" <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "有、有点太过了,"你说道,"我都不能坐下去了。" <<elseif $speech_attitude is "bratty">> "你是个畜生,"你说道,"我都坐不下去了。" <<else>> "你太粗暴了,"你说道,"我都不能坐下去了。" <</if>> <br><br> 艾利克斯点点头。"对不起,"<<He>>看向别处。 <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> 你挣脱了艾利克斯的控制。"现在你吸取到教训了,"<<He>>喝了口自己的茶。 <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我还有别的事要做,"你说道,"而且我泡得不如你好。" <<elseif $speech_attitude is "bratty">> "我不是你的仆人,"你说道,"自己沏茶吧。" <<else>> "我很忙,"你说道,"对不起。" <</if>> <br><br> "很好,"艾利克斯说着,伸了伸懒腰。"渴死我算了。" <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> 你坐在电视机前,艾利克斯走进厨房。你听到水沸腾的声音。一分钟后,艾利克斯拿着两个冒着热气的杯子回来了。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 20>> "还有什么我能服务的吗?"<<he>>弯腰把杯子放在你旁边的小桌子上。 <br><br> <<link [[亲吻|Farm Breakfast Kiss]]>><<npcincr Alex love 1>><<npcincr Alex lust 5>><</link>><<kissvirginitywarning>><<glove>><<glust>> <br> <<if $promiscuity gte 55 and !playerChastity("hidden") and (!playerChastity("cage") or $player.vaginaExist)>> <<link [[把艾利克斯的头压在你的下面|Farm Breakfast Receive Oral]]>><<set $sexstart to 1>><<set $daily.alex.breakfastSex to true>><</link>> <br> <</if>> <<link [[普通地喝茶|Farm Breakfast Just]]>><</link>> <br> <<else>> 茶的香气令人放松。 <br><br> <<if Time.hour gte 6>> <<He>>看了一眼墙上的钟。"该工作了。回头见,"<<he>>边说边站起来朝门口走去。 <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br> <<else>> <<farm_cottage_tv_options>> <<link [[站起来|Farm Cottage]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<effects>> 你抓住艾利克斯的后脑勺,把<<him>>拉进一个吻。<<set $consensual to 1>> <<if $farm_stage gte 7 and $alex_countdown is undefined>> <<takeKissVirginity "Alex" "loveInterest">> <<else>> <<takeKissVirginity "Alex" "romantic">> <</if>> <<promiscuity1>> <<He>>跨在你身上,把你钉在椅子上,<<his>>的嘴唇顺着你的下巴往下移动,然后开始蹂躏你的脖子。<<He>>顽皮地轻咬了你一下,然后滚到了你一旁的沙发上。 <br><br> <<farm_cottage_tv_options>> <<link [[站起来|Farm Cottage]]>><<endevent>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> 艾利克斯在你面前跪下,把手放在自己的大腿上,和你对视着。 <<maninit>> <<if $player.penisExist and $player.vaginaExist>> <<if random(1, 2) is 2 and !playerChastity("cage")>> <<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>> <<else>> <<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>> <</if>> <<elseif $player.penisExist and !playerChastity("cage")>> <<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>> <<else>> <<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>> <</if>> <<set $enemytrust += 100>><<promiscuity4>> <<set $NPCList[0].location.head to "genitals">> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $orgasmdown gte 1>> <span id="next"><<link [[继续|Farm Breakfast Receive Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Breakfast Receive Oral]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 艾利克斯靠在椅子上,喘着气。"该死,"<<he>>说道,"我本来想让你高潮的。" <br><br> <<tearful>>你在沙发上为<<him>>腾出了位置。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<He>>向后倒下,坐了下来。"我技术这么差吗?"<<he>>说道。 <br><br> <<tearful>>你在沙发上为<<him>>腾出了位置。 <br><br> <<clotheson>> <<endcombat>> <<elseif $orgasmdown gte 1>> 高潮席卷全身的时候,你闭上了眼睛。当你再度睁开眼睛时,发现艾利克斯正冲你咧嘴笑。"看来你挺满意的,"<<he>>说道,"我把我的<<girl>>服务得很好。" <br><br> <<tearful>>你在沙发上为<<him>>腾出了位置。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<tearful>>你在沙发旁边为艾利克斯腾出位置。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<npc Alex>><<person1>> <<farm_cottage_tv_options>> <<link [[站起来|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "没、没别的了,"你说道,"谢谢你的茶。" <<elseif $speech_attitude is "bratty">> "就这样吧,"你喝了一口茶。 <<else>> "这样就可以了,"你说道,"谢谢你的茶。" <</if>> <br><br> 艾利克斯瘫坐在你旁边的椅子上。 <br><br> <<farm_cottage_tv_options>> <<link [[站起来|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> <<if $daily.alex.spank and $pain gte 20>> <<He>>看到你的眼泪,似乎有些后悔,<<he>>用一只手擦干你的眼泪,另一只手轻轻地拍着你的背。 <<He>>给了你些笨拙的安慰,你可以看出<<hes>>在尽自己最大的努力。你感觉稍微好些了。<<pain -10>><<lpain>> <br><br> <</if>> <<if $rng gte 91>> 你们在看一部自然纪录片,里面播放着生活在自然栖息地的?animals。艾利克斯似乎很感兴趣。<<He>> <<print either("不时在某些场景替你遮住眼睛", "身体前倾仔细地看着", "不时与你分享一些动物的小贴士")>>。 <<elseif $rng gte 81>> 你们看了电视广告。它<<print either("看着很奇怪", "的内容看起来极其奢侈浮夸", "并不符合你的年龄层", "显然是为更成熟的观众准备的")>>。 <<switch random(1, 3)>> <<case 1>> "太疯狂了,"<<he>>说道,"现在人们卖的都是些什么东西。" <<case 2>> "得了吧,谁会上当啊?"<<He>>困惑地指着屏幕。 <<case 3>> "我的<<if $pronoun is "m">>哥哥<<else>>姐姐<</if>>买过一次,"<<he>>笑着说道。"不过已经坏掉了。" <</switch>> <<elseif $rng gte 71>> 你们看了新闻。内容是<<print either("某位名人的生日", "天气相关的事", "本地采风", "对当地人的采访")>>。艾利克斯没有特别抱怨什么。 <<elseif $rng gte 61>> 你看了一场重播的体育比赛。尽管已经知道比赛的结果,艾利克斯还是<<if random(1,2) is 1>>在<<his>>支持的球队进球时大声欢呼。<<else>>在最后为失败的结果而懊恼。<</if>> <<elseif $rng gte 51>> 你看了一部外国情景喜剧。艾利克斯对着重播的情节抱怨着。"<<print either("我有个伏笔没注意到,", "我以为是新的一集呢,", "又是这个,")>>"<<he>>叹气说道。 <<elseif $rng gte 41>> 你们看了一部戏剧。艾利克斯的眼睛飘向窗外。 <<if $weather is "rain">> "天气不太好啊。"<<he>>咕哝道。 <<elseif $weather is "snow">> <<if $christmas is 1 and Time.monthDay is 25>> "正好赶上圣诞节。"<<he>>说道。 <<else>> <<if random(1,2) is 1>>"一定记得裹好自己,"<<he>>说。<<else>>"希望你准备好了铲子,"<<he>>笑着说,然后叹了口气,"一想到要铲雪,我的背就开始痛了。"<</if>> <</if>> <<elseif $weather is "overcast">> "雾蒙蒙的,还是老样子。"<<he>>说道。 <<else>> "我发誓……"<<he>>的声音逐渐减弱。 <</if>> <<elseif $rng gte 31>> 你们想看点什么,音量有些小,艾利克斯把它调大,然后在某个动作场景中又把音量调小。"我讨厌这种情节,"<<he>>说道。 <<elseif $rng gte 21>> 你们看了个动画节目。艾利克斯<<print either("怀念地瞪大了眼睛", "感到有些无聊", "对着搞笑情节大笑")>>。你和<<his>>有同感。 <<elseif $rng gte 11>> 艾利克斯捏了捏你的手臂,指了指电视屏幕,灿烂地笑着。"我已经看过无数次了,但这个部分总是让我着迷。"你稍微打起了精神。 <<else>> 艾利克斯翻遍了频道,但你们找不到喜欢的节目。"这个时间没什么好节目,"<<he>>耸耸肩。 <</if>> <br><br> <<if Time.hour gte 6>> <<He>>看了一眼墙上的钟。"该工作了。回头见,"<<he>>边说边站起来朝门口走去。 <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br> <<elseif $alex_countdown is undefined>> <<link [[继续看 (0:20)|Farm Breakfast TV]]>><<pass 20>><<stress -6>><</link>><<lstress>> <br> <<link [[拥抱艾利克斯 (0:20)|Farm Breakfast Cuddle]]>><<npcincr Alex love 1>><<pass 20>><</link>><<glove>> <br> <<link [[停止|Farm Cottage]]>><<endevent>><</link>> <br> <<else>> <<link [[继续看 (0:20)|Farm Breakfast TV]]>><<pass 20>><<stress -6>><</link>><<lstress>> <br> <<link [[停止|Farm Cottage]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> 待在艾利克斯的一旁让你感觉很舒服。 <<if $daily.alex.spank and $pain gte 20>> <<He>>看到你的眼泪,似乎有些后悔,<<he>>用一只手擦干你的眼泪,另一只手轻轻地拍着你的背。 <<He>>给了你些笨拙的安慰,你可以看出<<hes>>在尽自己最大的努力。你感觉稍微好些了。<<pain -10>><<lpain>> <br><br> <</if>> <<switch random(1, 10)>> <<case 1>> <<if _alex.dom gte 30>> <<He>>把遥控器弄掉了,"操,"<<he>>说道,"能帮我捡一下吗?"你弯腰捡起遥控器,然后还给<<him>>。"谢谢。"<<He>>把目光从你身上移开,欲盖拟彰地吹着口哨。 <br><br> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $exhibitionism gte 75>> 你突然意识到<<he>>是故意把遥控器掉在地上的,就是想偷看你的裙底。所以等<<he>>再次看你的时候,你故意把裙子掀了起来。 <<He>>避开了你的目光,傻笑起来,脸红得厉害。<<npcincr Alex lust 3>><<glust>> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你慌了神,突然意识到<<he>>是故意把遥控器掉在地上的,就是想偷看你的裙底。你乱揉着<<his>>的头发,最后<<he>>终于承认了。<<stress 6>><<gstress>><<npcincr Alex lust 1>><<glust>> <<else>> <<He>>脸上露出大大的笑容,而你对此表示疑惑。"我看到了一些好东西,今天真是走运。"<<npcincr Alex lust 1>><<glust>> <</if>> <<elseif _alex.dom lte -30>> 遥控器掉了。"我来捡,"<<he>>说道。 <br><br> <<he>>探出手的时候,你的目光停留在<<his>>健美的臀部上紧绷着的<<print (_alex.pronoun is "f" ? "平角裤" : "四角裤")>>上。 "被、被我逮着了,"艾利克斯脸红起来,指着你,缩起身体。<<npcincr Alex lust 1>><<glust>><<arousal 100>><<garousal>> <<else>> 遥控器掉了。你们俩同时伸手去拿,然后你们的手碰在了一起。<<He>>忍不住笑出来,你也跟着笑了。 <</if>> <<case 2>> <<He>>抚摸你的头发,你们一起看着太阳升起。"实在是太美了,我认识一个跟它一样美的人。而且……<<pShes>>现在离我很近。" <<he>>倾身吻你的脸颊,然后咧嘴笑了。"这样我就不用走得太远了。" <<case 3>> <<He>>翻看频道。正好翻到有部正在播放淫秽镜头的电影。<<He>>瞥了你一眼,但很快就换台了。<<npcincr Alex lust 1>><<glust>> <<if Time.hour isnot 6>> <br><br> <<if $promiscuity gte 15>> <<link [[调侃一下|Farm TV Tease]]>><<npcincr Alex lust 5>><<arousal 200>><</link>><<promiscuous1>><<glust>><<garousal>> <br> <</if>> <<link [[问艾利克斯看到了什么|Farm TV Ask]]>><<npcincr Alex lust 3>><<arousal 100>><</link>><<glust>><<garousal>> <</if>> <<case 4>> 你们把额头相抵,趁着电视广告的时间,亲密地摩擦着彼此的鼻子。 <<case 5>> 你卷起<<his>>身上的<<npcClothesText _alex "upper">>,露出<<his>>结实的腹肌。你朝着它吹着热气,用你的脸摩擦<<He>>。<<he>>被蹭得大笑起来。<<npcincr Alex lust 1>><<glust>> <<case 6>> "又舒适又安静,"<<he>>一边拍打着靠枕,一边说道,"真希望我们能一整天都这样待在这里。"<<he>>抱着你,然后 <<if ($harpy gte 6 and $transformationParts.bird.wings isnot "hidden") or ($angel gte 6 and $transformationParts.angel.wings isnot "hidden") or ($demon gte 6 and $transformationParts.demon.wings isnot "hidden") or ($fallenangel gte 2 and $transformationParts.fallenAngel.wings isnot "hidden")>> 抚摸着你的翅膀。 <<elseif ($wolfgirl gte 3 and $transformationParts.wolf.ears isnot "hidden") or ($cat gte 4 and $transformationParts.cat.ears isnot "hidden") or ($cow gte 4 and $transformationParts.cow.ears isnot "hidden") or ($fox gte 4 and $transformationParts.fox.ears isnot "hidden")>> 抓揉你的耳朵。 <<elseif $wolfgirl gte 6 or $fox gte 6>> 揉你的肚子。 <<elseif $cat gte 6>> 抚摸你的头发。 <<elseif $cow gte 6>> 刮你的鼻子。 <<else>> 抚摸你的脸。 <</if>> 你们凝视着对方的眼睛,共同陷入此刻的宁静。 <<case 7>> <<if C.npc.Alex.pregnancy.noBirthControl isnot true and ($playerPregnancyHumanDisable is "f" or $npcPregnancyDisable is "f") and (!npcIsPregnant("Alex") or !playerIsPregnant()) and C.npc.Alex.gender isnot $player.gender>> <<set C.npc.Alex.pregnancy.noBirthControl to true>> <</if>> <<if (npcIsPregnant("Alex") or playerIsPregnant()) and C.npc.Alex.pregnancy.knowledge is true>> "我们马上就要<<if childrenCountBetweenParents("Alex","pc") gte 1 or childrenCountBetweenParents("pc","Alex") gte 1>>扩大我们的家庭<<else>>有一个家庭<</if>>了,你感觉怎么样?"你把头靠在<<his>>的肩膀上。 <br><br> <<He>>用胳膊搂着你,想了一会儿。 "说实话,我很紧张,到现在还感觉有点不真实。" <br><br> "那你开心吗?"你问。 <br><br> "当然了,"<<He>>轻轻地撞了一下你的头,"我再开心不过了。" <<elseif childrenCountBetweenParents("pc","Alex") gte 1 or childrenCountBetweenParents("Alex","pc") gte 1>> "你现在对组建家庭怎么看?"你把头靠在<<his>>的肩膀上问道。 <br><br> <<He>>用胳膊搂着你,想了一会儿。 "说实话,我从未想过这种事。至少没想到会这么快。" <br><br> "那你开心吗?"你问。 <br><br> "当然了,"<<He>>轻轻地撞了一下你的头,<<if C.npc.Alex.pregnancy.nursery is true>>"我再开心不过了。"<<else>>"但我真的很想念我的小家伙们。"<</if>> <<else>> "你对组建家庭怎么看?"你把头靠在<<his>>的肩膀上问道。 <br><br> <<He>>用胳膊搂着你,想了一会儿。 <<if ($genderknown.includes("Alex") and $player.gender is _alex.pronoun) or (!$genderknown.includes("Alex") and $player.gender_appearance is _alex.pronoun)>> "我们可以领养,但是我听说很贵。而且我们已经忙得不可开交了,不知道我能不能成功戒酒。"<<He>>突然笑了,"如果这能让你开心,我愿意出十倍的钱。" <<else>> "说实话,我没有考虑过。不知道我能不能成功戒酒。但我不介意。如果它能让你快乐,难十倍的事我也能干,"<<he>>说道,微笑着看向你。 <</if>> <br><br> "如果我不想要孩子呢?" <br><br> "那你问我干嘛?"<<he>>轻轻地撞了一下你的头,"就像我说的,只要能让你开心就好了。" <</if>> <<case 8>> 你将手伸过<<his>>的肩膀,想要抢走遥控器。 <<if $bodysize is 3>> <<He>>把遥控器举得很高,但你身高足够,还是轻松夺了过来。"操,我就知道,"<<he>>大笑出声。 <br><br> 你在<<he>>大笑的时候突然亲了上去,<<he>>的脸红了。<<takeKissVirginity "Alex" "loveInterest">> <<elseif currentSkillValue('athletics') gte 800>> <span class="green"><<His>>反应很快,但你的反应更快。</span>"你赢了,公平竞争。现在把遥控器还给我。"<<he>>把手臂放在胸前。 <br><br> <<if $speech_attitude is "meek">> "你、你生气了吗?" 你咯咯笑道,把胳膊靠向<<hers>>,"就算不看电视,你也可以看我。" <<elseif $speech_attitude is "bratty">> "我把你惹毛了吗?" 你调侃道,戳了一下<<his>>的鼻子,"你的主要娱乐来源应该是我才对嘛。" <<else>> "别生气啦," 你把自己挤进<<his>>的臂弯和胸膛之间,"让我来当你的节目不好吗。" <</if>> <br><br> <<His>>脸上的神情滑落,取而代之的是咧嘴微笑。"你说得太对了。" 不久之后,你们交换了一个俏皮的吻。<<takeKissVirginity "Alex" "loveInterest">> <<else>> <span class="red"><<He>>轻松地就把它拿开了。</span>你滑了一下,差点掉下沙发。"抓住你了。"<<he>>喊道, <<if _alex.dom gte 30>> 一边抓住了你的<<bottom>>,把你拉到<<his>>的大腿上。"对不起,"<<he>>说,"我永远不会让我的<<girl>>摔下去的。"<<he>>的手开始沿着你的后背滑下去。 <<elseif _alex.dom lte -30>> 把你拉了回来。"吓我一跳,没事吧?"你点点头,<<he>>松了一口气,摩挲着你的背,"下次可以提前打个招呼嘛。" <<else>> 把你拉了起来。"好险,对不起。"<<he>>伸出一只手搂住了你,一会儿之后,<<he>>开始笑起来。"不过我可不能就这么让你赢了啊。" <</if>> <br><br> 你靠向前,做出了一个吻的示意。<<he>>抓住了你的示意。你们彼此调皮地拉扯着与对方接吻,终于拉开距离的时候,艾利克斯脸上泛起了红晕。<<takeKissVirginity "Alex" "loveInterest">> <</if>> <<case 9>> 就在<<he>>准备站起来的时候,你用胳膊和腿牢牢锁住了<<him>>。 <br><br> <<if _alex.dom gte 30>> <<he>>用结实的双臂把你紧紧搂在怀里。"看来我们有同样的想法啊。"<<he>>笑起来。 <<elseif _alex.dom lte -30>> "只是想舒服地躺一下而已,"<<he>>打了个哈欠,躺到了你的胸前,把你的胳膊环在自己身上。 <<else>> "别担心,我哪儿也不去。"<<He>>给你一个温暖的微笑,把你拉进一个充满安全感的拥抱。 <</if>> <<case 10>> 你用手游走过<<his>>的腿,然后紧紧抓住了<<his>>结实的大腿。<<npcincr Alex lust 1>><<glust>> <br><br> <<if $daily.alex.breakfastSex>> "准备好要来第二轮吗?"<<he>>说着,红晕蔓延了<<his>>的脸,"你可真厉害,不过我得再要点时间热身才行。" <<elseif _alex.dom gte 30>> "敢这样诱惑我,你最好小心点,"<<he>>低声说,在你耳边吹气,"你不一定受得了后果。" <<elseif _alex.dom lte -30>> "你的小脑袋里在想些什么啊?"<<he>>的脸刷地一下红,含羞地笑着问道。 <<else>> "你可以先稍事冷静一下,<<girl>>,"<<he>>暧昧地低声说道,抓住了你的手,"等会儿我们有的是时间来进行我们的游戏。" <</if>> <</switch>> <br><br> <<if Time.hour gte 6>> <<he>>瞥了一眼墙上的时钟,然后站起身来。"该去工作了,回头见。"<<he>>笑着,挥手告别。 <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br> <<else>> <<if C.npc.Alex.pregnancy.noBirthControl is true and C.npc.Alex.pregnancy.pills isnot "fertility">> <<link [[询问关于要个孩子的话题|Farm Cottage Baby Request]]>><</link>> <i><span class="blue">这会提高艾利克斯在下一次怀孕为止</span>的生育力。</i> <br><br> <</if>> <<link [[继续拥抱 (0:20)|Farm Breakfast Cuddle]]>><<npcincr Alex love 1>><<pass 20>><</link>><<glove>> <br> <<link [[看电视 (0:20)|Farm Breakfast TV]]>><<pass 20>><<stress -6>><</link>><<lstress>> <br> <<link [[起身|Farm Cottage]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> <<set $daily.alex.tvTease to true>> <<if $speech_attitude is "meek">> "你……你是想象到了我们吗?"你害羞地微笑,搂住了<<his>>的脖子。 <<elseif $speech_attitude is "bratty">> 你抓住艾利克斯的衣领,看着<<him>>的眼睛。"承认吧,你想让我们也那么做。" <<else>> 你捧起<<his>>的脸颊,轻轻地问:"看到什么你想试试的东西了吗?" <</if>> <br><br> "不、不是,我——"艾利克斯咽了口气,"我才没那样想。"你知道<<hes>>在撒谎。 <br><br> 你<<if $speech_attitude is "meek">>懊恼地<<elseif $speech_attitude is "bratty">>果断地<<else>>毫不犹豫地<</if>>把<<him>>推到靠枕上,然后跨坐在<<him>>身上。 <<if $player.breastsize gte 5>> 你<<breasts>>近在眼前,令<<he>>不由自主地咽了口口水。 <<else>> 你的<<bottom>>压在<<his>>的大腿上,两人间的触感已经令<<him>>无法忍受。 <</if>> <<promiscuity1>> <<His>>的伪装被撕碎了,<<he>>抓住了你的后脑勺,还有你的大腿。<<He>>张着嘴靠过来。 你突然踩下急刹车。<<He>>看起来很困惑,然后 <<if _alex.dom gte 30>> 叹了一口气。"再这样戏弄我,当心我会失控的。" <<elseif _alex.dom lte -30>> 结结巴巴地问。"我、我做错什么了吗?" <<else>> 睁大眼睛。"怎、怎么了吗?" <</if>> <br><br> 你什么也不说,重新恢复了抱着的姿势,就像什么都没发生一样。 <br><br> <<farm_cottage_tv_options>> <<link [[起身|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> <<set $daily.alex.tvTease to true>> <<if $speech_attitude is "meek">> "嘿……"你稍稍蹭了蹭<<him>>,恳求道,"我想看刚才那个节目,请、请把它换回来好吗?" <<elseif $speech_attitude is "bratty">> "嘿,我连一根毛都没看到,"你抱怨道,轻轻地拍打着<<his>>的手臂,"谢谢你能帮我换回来吗。" <<else>> "嘿,我还没看清呢,"你一边说一边用手臂抱住<<him>>,"你能帮我换回来吗?" <</if>> <br><br> 艾利克斯开始脸红起来,用<<his>>的衣领扇风。"没、没有什么值得看的,"<<he>>犹豫着,"这是为你好。" <br><br> <<if $speech_attitude is "meek">> "我……我觉得不是你说的那样,"你轻轻地抓住<<his>>的手腕,<<if $bodysize isnot 3>>向上看着<</if>>看着<<him>>。"请告诉我。" <<elseif $speech_attitude is "bratty">> "你的脸可不这么说,你这个骗子。"你双臂交叉,身体前倾,"老实交代,立刻。" <<else>> "我很确定现在的温度并不热。"你用手抚摸着<<his>>的脸。"告诉我,你看到了什么?" <</if>> <br><br> <<he>>摇了摇头,嘴唇紧闭。你继续向<<him>>施加压力。 <br> <<He>>害羞地扭动了一下身体。你被告知这是一个包含两个人的场景,但你继续追问。 <br> <<His>>的防御破裂了。看样子<<him>>对回答这个问题感到很尴尬。你继续追问。 <br> <<He>>结结巴巴地表示自己无法解释。你问<<He>>为什么。 <br> 然后,<<he>>提高了声音。"他们在做那件事,懂了吧?裸、裸体的——" <br> 你迫切地等待着下一步回答。"我……我联想到了我们。"<<he>>气喘吁吁地说道,<<his>>的脸和脖子变得非常红。 <br> "我早知道了," 你终于说出口,"我只是在逗你玩呢。" <br> "那、那……你的意思是——"<<he>>小声说道,带着一丝迟疑。 <br><br> 几秒钟后,你们又像什么都没发生过一样拥抱在一起。 <br><br> <<farm_cottage_tv_options>> <<link [[起身|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> 你拉了一把椅子过来,帮助艾利克斯一起处理业务。 <<if $rng gte 3>> <<He>>正和镇上的一个客户交谈着。客户听起来对农场的 <<print either("牛奶", "鸡蛋", "松露", "农产品", "产出", "谷物", "水果", "蔬菜", "作物")>>质量感到满意。 <<elseif $rng gte 2>> <<He>>正和你们的一个供应商交谈,试图谈判出一个更好的交易条件。 <<else>> <<He>>给你列出了农场的开支流水。 <</if>> <br><br> <<if currentSkillValue('maths') gte random(1, 1000)>> <<if $rng gte 3>> <span class="green">你说服艾利克斯提高每<<print either("品脱", "加仑", "公斤", "克", "分量", "盒", "蒲式耳", "吨")>>的价格。</span><<farm_yield 3>><<ggfarm>> <br><br> "你反应很快,"<<he>>朝你笑了笑,"谢谢你的帮助。" <<elseif $rng gte 2>> 你在艾利克斯的垃圾邮件文件夹中发现了一封来自另一家公司的电子邮件,这家公司提供了更好的交易条件。你向艾利克斯展示了这封邮件,<span class="green"><<he>>将其作为了谈判筹码。</span><<farm_yield 3>><<ggfarm>> <br><br> "我可能应该更经常地检查我的电子邮件。"<<he>>笑着说道。 <<else>> <span class="green">你发现了一些可以节省开支的地方。</span><<farm_yield 3>><<ggfarm>> <br><br> "每一分钱都很重要,"<<he>>拍了拍你的背说道,"干得好。" <</if>> <<else>> 桌子上一团糟,<<his>>的笔记本电脑里的内容也很乱。你开始整理东西。<<mathsskill 2>><<ggmaths>> <br><br> "不管怎样,还是谢谢你," 艾利克斯把电话靠近自己的脸说道,"抱歉。你说什么来着?" <</if>> <br><br> <<link [[继续|Farm Alex Bedroom]]>><<endevent>><</link>> <br>
<<effects>> 你坐在艾利克斯旁边,给自己找了个舒服的姿势。 <<switch random(1, 8)>> <<case 1>> <<Hes>>正在与供应商进行一场激烈的交谈,不过似乎并没有受到打扰。<<He>>用空闲的手臂搂住了你。 <<case 2>> <<Hes>>正在与客户交谈,但看起来并不介意。你发现<<him>>时不时冲你露出微笑。 <<case 3>> 电话那头是等待音乐,<<Hes>>把你拉近,在你的脸颊上亲了一下,露出微笑。 <<case 4>> <<Hes>>正在拨着号。"真会找时候,"<<he>>开玩笑地说道,揉着你的头发,"现在是风暴前的宁静。之后你就等着瞧吧。" <<case 5>> <<he>>边打着电话,边努力分心出来,<<he>>的目光与你相遇。"我很高兴你能过来陪我,"<<he>>轻轻笑着说道。 <<case 6>> 你把脸颊贴在<<he>>的脸上,愉悦地听着<<he>>的声音。 <<case 7>> 你感到有些无聊,用自己的头撞了一下<<hers>>的头。 <<if ($demon gte 2 and $transformationParts.demon.horns isnot "hidden") or ($cow gte 2 and $transformationParts.cow.horns isnot "hidden")>> <<he>>痛得缩了一下,你突然想起自己长了角。你刚要道歉,<<he>>也撞了回来。你们俩都笑了起来,双手放在各自额头上。 <<else>> <<he>>也贴了过来,你们互相温存了许久。 <</if>> <<case 8>> <<if $exposed gte 1>> <<he>>被你的<<lewdness>>迷住了,"是、是的,我在听。"<<he>>的声音变得结结巴巴,脸显而易见地红了。 <<else>> 你看着<<his>>桌子上一团糟的状况,听见<<him>>在一旁叹了口气,"我知道看起来很乱,但我一直有更重要的事情要做。"<<he>>冲你wink,用肩膀轻轻碰了碰你。 <</if>> <</switch>> <br><br> <<if Time.hour gte 21>> <<He>>瞥了一眼<<his>>床头的钟,站起身来。"该睡觉了,"<<he>>说着,跟你交换了晚安吻。<<takeKissVirginity "Alex" "loveInterest">> <br><br> <<link [[起身|Farm Alex Bedroom]]>><<endevent>><</link>> <br> <<else>> <<link [[继续拥抱 (0:30)|Farm Phone Cuddle 2]]>><<npcincr Alex love 1>><<pass 30>><</link>><<glove>> <br> <<link [[起身|Farm Alex Bedroom]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> <<switch random(1, 10)>> <<case 1>> "你好强壮。" 你轻声说道,然后用手摸着<<his>>结实的手臂。艾利克斯鼓起自己的胸膛,等挂掉电话后,<<his>>也伸手摸了摸你的。<<npcincr Alex lust 1>><<glust>> <br><br> <<if $physique gte ($physiquesize / 7) * 6>> "你更强壮,"<<he>>低声回答道,称赞着你的肌肉线条。"真令我印象深刻。"<<He>>在你脸颊上落下一吻。<<npcincr Alex dom -1>><<ldom>> <<elseif $physique gte ($physiquesize / 7) * 5>> "你也一样强壮。我们俩都差不多,"<<he>>观察着你,然后在你脸颊上落下一吻。 <<elseif $physique gte ($physiquesize / 7) * 4>> "你也不错,这下能搬更多的干草堆了。"<<he>>开玩笑地说道,然后在你脸颊上落下一吻。 <<else>> "没什么肌肉,"<<he>>说道,"没关系,我很强壮,有我就够了。"<<He>>在你脸颊上落下一吻。<<npcincr Alex dom 1>><<gdom>> <</if>> <<case 2>> 你在艾利克斯的耳边轻声说着甜言蜜语。随着通话的进行,你的话语也变得越来越淫秽。到最后,<<he>>的脸已经红到发热。 <<he>>无法控制地结巴起来。<<npcincr Alex lust 1>><<glust>> <br><br> "抱歉,你能重复一遍吗?"电话那头的声音说道。 <<case 3>> 电话等待音乐让艾利克斯不耐烦起来。<<he>>发出不悦的咕哝, <<if _alex.dom gte 30>> 把你搂到<<his>>的大腿上,使劲揉着你的头发。 <<elseif _alex.dom lte -30>> 静静躺到你的腿上。你用手指梳理着<<he>>的刘海,而<<he>>则玩弄着你的头发。 <<else>> 靠到了你身上,你们互相玩弄着对方的头发。 <</if>> <br><br> "加油呀,伙伴。"你漏出一声满足的叹气,<<he>>对你微笑起来。 <<case 4>> 你对艾利克斯做了一些滑稽的表情,想看<<he>>会有什么反应。<<he>>憋住笑,然后 <<if (_alex.dom + _alex.lust) gte 40>> 抓住你的下巴,把它微微倾斜。<<he>>给了你一个绵长温存的吻,然后露出了得意的笑容。"怎么了?难道你的表情就这么卡住了?" <<takeKissVirginity "Alex" "loveInterest">><<arousal 100 "mouth">><<garousal>> <<elseif _alex.dom lte -30>> 在你的下巴下面挠了挠。"别闹了,傻瓜。要不你来接电话。"<<he>>作出要把电话给你的动作,然后又把电话拿走,哈哈大笑。 <<else>> 严肃地看了你一眼,然后捏了捏你的脸颊。"你这个傻瓜,我在做生意呢。" <</if>> <<case 5>> 打完电话后,艾利克斯从桌子下拿出一瓶酒,猛地喝了下去,然后瘫到了你的腿上。"我—呃——"<<he>>又灌了一口。 "爱——"又一口。"你……"最后一口。"不—不要那样看着我……"你把瓶子从<<him>>那里拿走了。 <<case 6>> 你把头埋到艾利克斯的胸前,<<he>>抱住了你。"别太使劲闻了,"<<he>>笑着说。"我知道我需要再洗一次澡。" <br><br> 你小睡了一会儿,醒来时仍然躺在<<his>>的怀里。<<tiredness -6>><<ltiredness>> <<case 7>> 艾利克斯正全神贯注于通话, <<if $speech_attitude is "meek">> 你把椅子转起了圈,然后利用惯性猛地从椅子扑到<<him>>身上。<<him>>勉强接住了你。 <<elseif $speech_attitude is "bratty">> 你把你的腿放在<<his>>的椅子上,用你的脚轻轻地戳<<his>>的头。"呃——"<<he>>说道,声音听起来有些恼火,"就像我刚才说的——" <<else>> 你在椅子上前后摇摆,手一边抓着桌子来防止自己翻倒。<<He>>赶紧叫你在受伤前停了下来。 <</if>> <br> 你凑过去,<<if $speech_attitude is "meek">>温柔地<<elseif $speech_attitude is "bratty">>贪婪地<<else>>急切地<</if>> <<if $player.breastsize gte 5>> 用你<<breasts>>捂住<<his>>的脸, <<else>> 把你的胸部压在<<his>>身上, <</if>> 抓住<<his>>的全部注意力。<<his>>的脸涨得通红,在恢复镇定之前差点把电话掉在地上。<<npcincr Alex lust 1>><<glust>> <<case 8>> "我坐得太久了,"艾利克斯一边说,一边把手机收起来。"我需要伸展一下。"<<He>>从椅子上站起来。 <br><br> <<he>>以不同的姿势伸展着,你紧紧盯着<<his>>的身体和暴露出来的皮肤。<<He>>慌张地责备了你。<<npcincr Alex lust 1>><<glust>><<arousal 50>><<garousal>> <<case 9>> <<if _alex.dom lte -30 or $stress gte ($stressmax / 5) * 3>> "介意帮我拿着这个吗?"艾利克斯边说边把电话递给你。<<He>>开始大力按摩你的肩膀,然后一路往下按摩起你的背部。 <br><br> <<if $panicparalysis gte 1 and $controlled is 0>> 你完全僵住了,把手机掉在地上。<<He>>把它捡起来说:"没关系。" <<elseif $panicattacks gte 1 and $controlled is 0>> 一开始你有些畏缩,但渐渐地你深呼吸,开始放松下来。 <</if>> <<Hes>>的手法十分熟练,尽管有点粗糙,但<<his>>适当地施加力量,把你的不适和紧绷全部都赶走了。你抑制住呻吟。 <<if _alex.lust gte 20 and _alex.dom gte 10>> <<He>>一只手滑向你的<<bottom>>,摸索着,进一步与你进行着肢体接触。<<arousal 200 "bottom">><<garousal>> <</if>> <br><br> 你向<<him>>道谢。<span class="green">你感到非常满足。</span>"别客气,"<<he>>笑着说道,"你看着似乎有不少压力。"<<stress -12>><<llstress>> <<else>> 艾利克斯看起来有些紧张和疲惫,为了帮<<him>>放松一下,你开始<<handtext>>按摩<<his>>的肩膀和背部肌肉。 <<if currentSkillValue("handskill") gte 800>> "我、我会给你回电话的,"<<he>>说着,挂掉了电话。然后,<<He>>猛地倒在你身上,重重地呼吸着,好像陷入了恍惚。 <<elseif currentSkillValue("handskill") gte 400>> "稍等一下,"<<he>>说着,放下了电话。<<He>>向后靠,把<<his>>的脚放在桌子上,在你的按摩下全身心放松着。 <<else>> <<His>>的表情没有太大变化,继续对着电话讲话,但<<he>>似乎很感激你的努力。 <</if>> <br><br> <<if $speech_attitude is "meek">> "你看起来很需要这个,我、我很担心你," <<elseif $speech_attitude is "bratty">> "你太过劳累了。很显然你需要这个," <<else>> "我知道你自己会掌握好自己的步调,但我觉得你需要这个," <</if>> 你说着。 <br><br> <<He>>点点头,将你拉近到怀里,"感激不尽,"<<he>>笑着说道。 <</if>> <<case 10>> 你坐在艾利克斯的腿上。<<He>>用双臂环绕着你。 <<if _alex.dom gte 30>> "你就是喜欢给我的工作制造点困难,对吗?"<<he>>低声说道,"我就喜欢我的<<girl>>这一点。你的一切都太可爱了。" <<elseif _alex.dom lte -30>> "该死,这样我可工作不下去了。"<<His>>的声音有些颤抖,"你总是让我没心思工作,一直都是如此。" <<else>> "这让我怎么工作啊?"<<he>>笑了起来,"没办法,谁叫我的<<if $player.gender_appearance is "f">>女<<else>>男<</if>>人总是这么该死的特别又迷人呢。" <</if>> <</switch>> <br><br> <<if Time.hour gte 21>> <<He>>瞥了一眼<<his>>床头的钟,站起身来。"该睡觉了,"<<he>>说着,跟你交换了晚安吻。<<takeKissVirginity "Alex" "loveInterest">> <<else>> 你们互相拥抱了一下,然后共同起身。<<He>>离开时冲你挥手,脸上带着微笑。 <</if>> <br><br> <<link [[继续|Farm Alex Bedroom]]>><<endevent>><</link>> <br>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> <<set _genitals to (_alex.penis isnot "none" ? _alex.penisdesc : "小穴")>> 你爬到了艾利克斯的桌子下面。你看向<<his>>的膝盖之间。<<Hes>>正在和一个<<if random(1,2) is 1>>供应商<<else>>客户<</if>>通着电话。 但你并没有打算收手。 <br><br> <<if $pronoun is "f">> 你掀起了<<his>>的裙子,露出了<<his>>的平角裤。 <<else>> 你拉开了<<his>>的裤子拉链,露出了<<his>>的四角裤。 <</if>> 你直视着<<him>>的眼睛,用手指隔着衣服在<<his>>的_genitals上轻轻划过。<<He>>试着专注于自己的通话,但在你的触摸下,<<his>>的声音开始颤抖。 <<promiscuity4>> 你拉开了<<his>>的内裤。 <br><br> <<link [[继续|Farm Alex Admin Oral]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>><<npcoral>><<set $NPCList[0].mouth to "none">> <<set $enemytrust += 100>> <</if>> <<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> 艾利克斯继续通电话,试图保持自己声音的稳定。 <<switch random(1, 6)>> <<case 1>> <<if _alex.penis isnot "none" or $player.penisExist>> "你、你不会失望的……我们出货量很大的。" <<else>> "毫、毫无疑问……我们办事很靠谱的。" <</if>> <<case 2>> <<if $player.penisExist>> "我,我要挨操。妈,妈的,我想说的是我需要含艾草的有机肥!" <<elseif _alex.penis isnot "none">> "我,我要操死……啊对对,草饲,喂牛用的。" <<else>> "我,我们已经繁殖过很多次了。是,是的,我是指繁殖动物!" <</if>> <<case 3>> "繁,繁殖是……啊啊……我们的专长之一……" <<case 4>> "认,认证,纯天然,绝无虚假……" <<case 5>> "你,你会对我们的质量满意的……我向你保证。" <<case 6>> "<<print either( "我、我会回复你的", "你、你在其他任何地方都找不到替代品", "你、你可以……协商……订购所有产品")>>……" <</switch>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Alex Admin Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Alex Admin Oral]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "你的热情很有说服力。"电话那头传来一个声音。<<He>>吓得突然坐直,似乎这才想起自己还在通话中。<<He>>红着脸一边继续谈话。<<glove>><<lllust>><<npcincr Alex love 1>><<npcincr Alex lust -10>><<gfarm>><<farm_yield 1>> <br><br> <<tearful>>你从桌子底下溜了出来。你在这里的工作已经完成了。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> "噢,"艾利克斯说着,把你抱在怀里。 <br><br> "你还好吗?"电话里的声音问道。 <br><br> "是、是的,"<<he>>回答。"很好。"<<llove>><<lfarm>><<npcincr Alex love -1>><<farm_yield -1>> <br><br> <<tearful>>你从桌子下面爬出来。 <br><br> <<clotheson>> <<endcombat>> <<else>> 艾利克斯继续着谈话,电话那头的人没有查觉任何异常。 <br><br> <<tearful>>你从桌子下面爬出来。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Farm Alex Bedroom]]>><</link>> <br>
<<effects>> <<npc Alex>><<person1>> <<if $phase is 3>> 你躲在厨房里。敲门声再次响起,听起来更重了。 <br><br> "你他妈来这儿干什么?"是艾利克斯的声音。你从窗户看见<<him>>慢慢走近,还有另一个人影。<span class="red">是贝利。</span> <br><br> "我的被监护人在这里,"贝利说道。"<<pShe>>欠了我很多。我是来收钱的。" <br><br> <<link [[对抗贝利|Farm Cottage Bailey Confront]]>><</link>> <br> <<link [[让艾利克斯处理贝利|Farm Cottage Bailey Deal]]>><</link>> <br> <<elseif $phase is 2>> 你打开门。<span class="red">是贝利。</span><<nnpc_he Bailey>>看着你,"是时候付钱了。" <br><br> 你听到脚步声接近。艾利克斯冲进小屋,站在你身边。"我支持你的任何决定,"<<he>>小声说道。 <br><br> <<cottage_bailey_options>> <<elseif $phase is 1>> 艾利克斯打开门。<span class="red">是贝利。</span><<nnpc_He Bailey>>越过艾利克斯,直视着你。 <br><br> "是时候付钱了,"<<nnpc_he Bailey>>说道。 <br><br> 当<<he>>站在你身边时,艾利克斯狠狠地瞪着贝利。"无论你做什么决定,我都会支持你,"<<he>>小声说道。 <br><br> <<cottage_bailey_options>> <<else>> 你打开门。<span class="red">是贝利。</span> <br><br> "是时候付钱了,"<<nnpc_he Bailey>>说道。 <br><br> 艾利克斯来到你身边,怒视着贝利。"无论你做什么决定,我都会支持你,"<<he>>小声说道。 <br><br> <<cottage_bailey_options>> <</if>> <<set $renttime to 7>><<set $rentday to Time.weekDay>>
<<effects>> 你猛地打开前门。艾利克斯从贝利身边走过,站到你身边。"无论你做什么决定,我都会支持你,"<<he>>小声说道。 <br><br> <<cottage_bailey_options>>
<<effects>> "我们一分钱都不会给你,"艾利克斯说道,"现在他妈的滚,离开 <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>> 我的 <<else>> 我们的 <</if>> 地盘。" <br><br> "很好,"贝利说道,"我的朋友们会很喜欢这个消息的。"<<nnpc_He Bailey>>转身走开了。 <br><br> <<if $bailey_encroach gte 1>> <span class="pink"><i>贝利将会给雷米更多的支持,让侵占的速度更快。<<nnpc_He Bailey>>也会在雷米进攻时派出增援部队。</i></span> <<else>> <span class="pink"><i>贝利将支持雷米对农场的攻击,让侵占的速度更快。<<nnpc_He Bailey>>也会在雷米进攻时派出增援部队。</i></span> <</if>> <br><br> <<link [[继续|Farm Cottage Bailey Refuse 2]]>><</link>> <br>
<<effects>> <<rentpay>> 艾利克斯瞪了贝利一眼,然后砰地一声关上了门。 <<if $bailey_encroach is undefined>> "糟透了,"艾利克斯说道,"但我知道我们没空再增加其它麻烦了。" <<else>> <<unset $bailey_encroach>> "我讨厌向那个混蛋屈服,"<<he>>说道,"但少增加一些麻烦可能是个明智的选择。" <</if>> <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我不会付钱的,"你说道。你无法直视贝利的目光。"走开。" <<elseif $speech_attitude is "bratty">> "你一分钱都拿不到,"你说道,怒视着贝利,"这里你可管不着。" <<else>> "我不会让你欺负我的,"你看着贝利的眼睛说道。"这不是你的钱。" <</if>> <br> 艾利克斯把手放在你的肩膀上。"我们不会被勒索的,"<<he>>说道,"他妈的滚,离开 <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>> 我的 <<else>> 我们的 <</if>> 地盘。" <br><br> "很好,"贝利说道,"我的朋友们会很喜欢这个消息的。"<<nnpc_He Bailey>>转身走开了。 <br><br> <<if $bailey_encroach gte 1>> <span class="pink"><i>贝利将会给雷米更多的支持,让侵占的速度更快。<<nnpc_He Bailey>>也会在雷米进攻时派出增援部队。</i></span> <<else>> <span class="pink"><i>贝利将支持雷米对农场的攻击,让侵占的速度更快。<<nnpc_He Bailey>>也会在雷米进攻时派出增援部队。</i></span> <</if>> <br><br> <<link [[继续|Farm Cottage Bailey Refuse 2]]>><</link>> <br>
<<effects>> <<set $baileypaychain to 0>> 艾利克斯砰地关上了门。 <<if $bailey_encroach is undefined>> <<set $bailey_encroach to 1>> "我永远跟你站在一边,"<<he>>说道,"我不怕那个混蛋。" <<else>> <<set $bailey_encroach += 1>> "随<<nnpc_him Bailey>>做什么吧,<<nnpc_his Bailey>>不会得逞的,"<<he>>说。 <</if>> <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>><<npc "Alex">><<setKnowsAboutPregnancy "Alex" "pc">><<setTalkedAboutPregnancy "Alex" "pc">> <<set C.npc.Alex.pregnancy.knowledge to true>> <<if $farm_stage gte 7 and $alex_countdown is undefined>> 你坐在艾利克斯旁边的沙发上。"所以,什么事?"你问。 <<if npcBellyVisible("Alex")>> <<he>>轻叹一口气,然后牵起你的右手,放到<<his>>的肚子上。 你不用多想就知道这意味着什么。 <<else>> <<He>>从口袋里掏出了什么,递给你。 是一根验孕棒,<span class="pink">结果是阳性。</span> <</if>> <<llstress>><<stress -12>> <br><br> 许多念头闪过你的脑海,但你最终忍不住微笑起来。 <br><br> <<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>> "我们自己的小家。妈妈会很骄傲的。"<<he>>说着握住你的手,倾身拥住了你。 <<else>> "看来我们的小家正在逐渐壮大啊。真想知道妈妈对此会怎么想。"<<he>>说着握住你的手,倾身拥住了你。 <</if>> <<glove>><<npcincr Alex love 1>> <br><br> 你们拥抱了一段时间,时不时亲吻对方。<<glust>><<npcincr Alex lust 1>> <br><br> <<else>> 小屋里,你坐在了沙发上。艾利克斯去厨房沏了些茶,然后递给你一杯。 <br><br> "所以,你想说什么?"你喝了一口茶问道。 <br><br> <<if npcBellyVisible("Alex")>> <<he>>叹了口气,抓起你的右手放在了<<his>>肚子上。你几乎不用多想就明白了其中的含义。 <<else>> <<His>>的手轻轻颤抖,<<he>>从口袋中拿出了什么,递给了你。是验孕棒。<span class="pink">上面的结果是阳性。</span> <</if>> <br> 你被困惑的漩涡吞没,脑中瞬间闪过无数想法。你一时不知道要作何回应,你的眼睛转向艾利克斯。 <br><br> <<if pregnancyCountBetweenParents("Alex","pc") lte 0 or pregnancyCountBetweenParents("pc","Alex") lte 0>> "喂!别这样看我,我也没料到会这样。"<<he>>回答。 <<else>> "我们太不小心了,然后自然就出现后果了。"<<He>>摇了摇头,"往好的方面想,至少我们还有时间准备,"<<he>>说。 <</if>> <br><br> <</if>> <<if C.npc.Alex.pregnancy.nursery is true>> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <<else>> <<link [[继续|Farm Alex Pregnancy Reveal 2]]>><</link>> <</if>>
<<effects>> <<if $farm_stage gte 7 and $alex_countdown is undefined>> <<He>>放开了你,然后看了一会儿自己的肚子。"看来真的得戒酒了。 <<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>> 老实说,麻烦死了,不过这值得这么做。" <<else>> 都是你害的,怪你。"<<He>>笑了出来。 <</if>> <br><br> <<if C.npc.Alex.dom gte 30>> "但你也别松懈了,"<<he>>说,"你可能要以两倍的努力去工作了。<span class="blue">雷米来的时候,我也没办法帮忙了。</span>我没办法用自己的身体去冒险。"艾利克斯皱起眉,看起来若有所思。 <<else>> <<His>>的表情柔和下来,"我不确定等到我肚子更大的时候我还能不能跟以前一样干活,<span class="blue">而且我也不想在雷米来袭击的时候拿自己的身体去冒险,"</span><<he>>说完后,露出了若有所思的表情。 <</if>> <<gstress>><<stress 6>> <br><br> <<He>>摇了摇<<his>>的头。"那种事情之后再说,现在我们有更重要的事要考虑。现在开始要给我们的新成员准备房间了。"<<He>>的表情再次舒展成了微笑。 <br><br> <<if pregnancyCountBetweenParents("Alex","pc") gte 1 or pregnancyCountBetweenParents("pc","Alex") gte 1>> <<else>> "上面其实还有第三个房间,我们也许能把它利用起来。" <br><br> <span class="gold">你现在可以扩张小屋了。</span> <br><br> <</if>> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <<else>> <<His>>的表情舒展下来,"该死,<<if pregnancyCountBetweenParents("Alex", "pc") gte 1 or pregnancyCountBetweenParents("pc", "Alex") gte 1>>又<</if>>得戒酒了。好麻烦。" <br><br> <<He>>向下看了看<<his>>的肚子,表情舒展开来。 <<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>> "农场现在的工作太多了……如果宝宝出生的时候情况还没有好转的话,我们就不得不把宝宝送到孤儿院了,"<<he>>说。 <br><br> 你的思绪转向贝利,想起了孤儿们在那里的待遇,你张开嘴想要说些什么,但<<he>>打断了你。 <br><br> "我知道!我也不想这样,但这只是在农场的情况好起来前的权宜之计。而且我只是在做最坏情况的假设。" <br><br> <<link [[继续|Farm PC Pregnancy Reveal 3]]>><</link>> <<else>> "农场现在的工作太多了……如果宝宝出生的时候情况还没有好转的话,我们就不得不再次把宝宝送到孤儿院了,"<<he>>说。 <br><br> 你的思绪转向你还住在孤儿院的<<if childrenCountBetweenParents("Alex", "pc") is 1 or childrenCountBetweenParents("pc", "Alex") is 1>>孩子<<else>>孩子们<</if>>。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 30>> <<He>>皱起眉头。"要避免这种情况,你得帮我好好干农活才行。我其实真的很不想我的孩子住在孤儿院。" <<else>> <<He>>叹了口气,"要避免这种情况,我们得好好干农活才行。我实在不忍心想象我们的孩子要住在孤儿院。" <</if>> <br><br> <<He>>喝完了自己的茶。"得赶紧开始工作了。" <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <</if>> <</if>>
<<effects>><<npc "Alex">> <<if $phase isnot 3>> <<if $location is "alex_cottage">> 你坐到了艾利克斯旁边。 <<else>> 你伸手抓住了艾利克斯的胳膊。 <</if>> <<if C.npc.Alex.pregnancy.test is true>> 你向艾利克斯展示了亲子鉴定结果。<<He>>瞬间呆住了<<if $farm_stage gte 7 and $alex_countdown is undefined>>,但你注意到<<his>>的脸上逐渐升起了笑容<<else>>。<</if>> <br><br> <<else>> "嘿,有时间吗?我有点东西想给你看看。" <br><br> <<He>>好奇地瞥了你一眼,把注意力转了过来。"当然,"<<he>>说,"怎么了?" <br><br> <</if>> <</if>> <<if C.npc.Alex.pregnancy.test isnot true and $farm_stage gte 7 and $alex_countdown is undefined>> <<setKnowsAboutPregnancy "pc" "Alex">><<setTalkedAboutPregnancy "pc" "Alex">><<set C.npc.Alex.pregnancy.knowledge to true>> <<if playerBellySize() gte 7>> <<if $phase is 3>> 你们俩在沙发上坐了下来。叹了口气,<<if !$worn.upper.type.includes("naked")>>你掀起自己的衬衫,<<else>>你<</if>>抚摸着自己的肚子,<<his>>也看向了你的肚子。 <br><br> "你知道吗,这其实是你的。"你说。 <br><br> <<else>> 你显得有些犹豫。"我只是觉得,直接让你看到会更容易开口……"<<if !$worn.upper.type.includes("naked")>>你掀起自己的上衣,<<else>>你<</if>>抚摸着自己的肚子,<<his>>也看向了你的肚子。 <br><br> <</if>> <<he>>从你身边拉开距离,仔细端详起你的肚子。"你可花了不少时间才告诉我这个消息,不是吗?"<<he>>讽刺道。 <br><br> "只是一直没找到好时机,"你回答道。 <br><br> "没关系,我不介意。我很高兴你终于还是告诉我了!" <br><br> <<else>> 你向<<him>>展示了你的验孕结果。<<He>>瞬间呆住了,但你注意到<<his>>的脸上逐渐升起了笑容。 <br> "哇哦,"<<he>>出声打破了沉默,"我实在是没想到。" <br> <<He>>把你拉入了一个拥抱。 <<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>> "我们自己的小家庭!妈妈会很自豪的。" <<else>> "看来我们的小家庭又要扩大了。不知道妈妈会怎么看呢。" <</if>> <br><br> <<he>>从你身边拉开距离,举起使用过的验孕棒仔细端详。"说真的,你居然用这个你尿过的小道具来向我宣布这个消息?"<<he>>打趣道。 <br><br> "呃……对不起,"你露出一个羞怯的笑容。 <br> <<He>>也对着你笑了。"没关系,我不介意。我好歹是个种地的,没那么神经脆弱。" <br><br> <</if>> <<else>> <<if C.npc.Alex.pregnancy.knowledge isnot true>> <<setKnowsAboutPregnancy "pc" "Alex">><<setTalkedAboutPregnancy "pc" "Alex">><<set C.npc.Alex.pregnancy.knowledge to true>> <<if playerBellySize() gte 7>> <<if $phase is 3>> 叹了口气,<<if !$worn.upper.type.includes("naked")>>你掀起自己的上衣,<<else>>你<</if>>抚摸着自己的肚子,<<his>>也看向了你的肚子。 "你知道吗,这其实是你的。"你说。 <<else>> 你显得有些犹豫。"我只是觉得,直接让你看到会更容易开口……"<<if !$worn.upper.type.includes("naked")>>你掀起自己的上衣,<<else>>你<</if>>抚摸着自己的肚子,<<his>>也看向了你的肚子。 <br><br> <</if>> <<else>> 你的手指颤抖着,向<<him>>递过去你的验孕结果。 <</if>> <br><br> <</if>> <<if C.npc.Alex.pregnancy.test is true>> <<if $farm_stage gte 7 and $alex_countdown is undefined>> "哇哦,"<<he>>出声打破了沉默,"我实在是没想到。" <br> <<He>>把你拉入了一个拥抱。 <<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>> "我们自己的小家庭!妈妈会很自豪的。" <<else>> "看来我们的小家庭又要扩大了。不知道妈妈会怎么看呢。" <</if>> <br><br> <<he>>从你身边拉开距离,举起亲子鉴定结果仔细端详。"对不起,我还怀疑过你。"<<he>>说。 <br><br> "没关系,我不介意,"你说着,露出一个羞怯的笑容。 <br><br> <<else>> "哇哦,"<<he>>开口打破了沉默。 <<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>> "我实在是没想到,"<<He>>停顿了一会儿。 <<else>> "看来我们……又大意了……"<<He>>停顿了一会儿。 <</if>> <br> "我们去小屋吧?"艾利克斯把你带到了小屋。 <br><br> <</if>> <<else>> <<set C.npc.Alex.pregnancy.sample to true>> <<He>><<if $farm_work.alex is "relax">>站起身,<</if>>愣在了原地,"等、等等,伙伴,你确定?"<<he>>问。 <br><br> 你张开嘴想要说什么,但<<he>>打断了你。"好吧……给你……"<<He>>拔下一缕头发。"先去做个亲子鉴定再来谈吧。我只是还不太能相信你说的话。" <br><br> <span class="blue">只有拿到亲子鉴定结果,你才能说服艾利克斯<<hes>>是孩子的爸爸。镇上的医院可以提供鉴定。</span> <br><br> <<if $farm_work.alex is "relax">> <<link [[继续|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>> <<else>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <</if>> <</if>> <</if>> <<if ($farm_stage gte 7 and $alex_countdown is undefined) or C.npc.Alex.pregnancy.test is true>> <<link [[继续|Farm PC Pregnancy Reveal 2]]>><<run delete C.npc.Alex.pregnancy.test>><</link>> <</if>>
<<effects>> <<if $farm_stage gte 7 and $alex_countdown is undefined>> <<if C.npc.Alex.dom gte 30>> <<He>>靠上前,把你紧紧抱在<<his>>怀里。"这也意味着你是我的东西了,"<<He>>脸上露出一丝阴沉的表情,"而我不会允许雷米夺走我的东西。" <br><br> "不用担心,如果有什么情况,我可以一个人保护好你和农场,"<<he>>一边看着你的肚子一边说道。 <br><br> <<else>> <<He>>再次靠上来,抱住了你,把<<his>>的下巴放在你的肩膀上。"我会保护你的,"<<he>>说。 <br><br> <<his>>的表情柔和了下来,"雷米尽管放马过来吧,我不会让<<nnpc_him "Remy">>毁了我的任何东西。" <br> "农场也好,你也好,我会保护所有值得保护的东西……"<<his>>的眼里涌起泪水。 <br><br> <</if>> <<He>>摇了摇<<his>>的头。"那种事情之后再说,现在我们有更重要的事要考虑。现在开始要给我们的新成员准备房间了。"<<He>>的表情再次舒展成了微笑。 <br><br> <<if pregnancyCountBetweenParents("Alex","pc") gte 1 or pregnancyCountBetweenParents("pc","Alex") gte 1>> <<else>> "上面其实还有第三个房间,我们也许能把它利用起来。" <br><br> <span class="gold">你现在可以扩张小屋了。</span> <br><br> <</if>> <<if $farm_work isnot undefined and $farm_work.alex isnot undefined and $farm_work.alex.includes("admin","clearing")>> <<link [[继续|Farm Alex Bedroom]]>><<endevent>><</link>> <<else>> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <</if>> <<else>> 你在沙发坐下,艾利克斯走进厨房去泡茶。 <br><br> <<He>>递给你一个杯子,"抱歉,我只是一时不知道该怎么面对。并不是说我不高兴,我只是太惊讶了。"<<He>>喝了一口茶。 <br><br> <<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>> "你觉得宝宝能跟我们一起住吗?"你问<<him>>。 <<else>> "也许这次我们能把一切都准备好,"你说。 <</if>> <br><br> <<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>> <<His>>的表情舒缓下来,"农场的工作还是太多了……如果宝宝出生的时候事情还没有好转,我们就得把宝宝送去孤儿院了,"<<he>>说。 <br><br> 你的思绪转向贝利,想起了孤儿们在那里的待遇,你张开嘴想要说些什么,但<<he>>打断了你。 <br><br> "我知道!我也不想这样,但这只是在农场的情况好起来前的权宜之计。而且我只是在做最坏情况的假设。" <br><br> <<link [[继续|Farm PC Pregnancy Reveal 3]]>><</link>> <<else>> "农场现在的工作太多了……如果宝宝出生的时候情况还没有好转的话,我们就不得不把宝宝送到孤儿院了,"<<he>>说。 <br><br> 你的思绪转向你还住在孤儿院的<<if childrenCountBetweenParents("Alex", "pc") is 1 or childrenCountBetweenParents("pc", "Alex") is 1>>孩子<<else>>孩子们<</if>>。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 30>> <<He>>皱起眉头。"要避免这种情况,你得帮我好好干农活才行。我其实真的很不想我的孩子住在孤儿院。" <<else>> <<He>>叹了口气,"要避免这种情况,我们得好好干农活才行。我实在不忍心想象我们的孩子要住在孤儿院。" <</if>> <br><br> <<He>>喝完了自己的茶。"得赶紧开始工作了。" <br><br> <<link [[离开|Farm Work]]>><<endevent>><</link>> <</if>> <</if>>
/*Only for the first non-LI pregnancy reveal*/ <<effects>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 30>> <<He>>皱起眉头。"要避免这种情况,你得帮我好好干农活才行。我其实真的很不想我的孩子住在孤儿院。" <<else>> <<He>>叹了口气,"要避免这种情况,我们得好好干农活才行。我实在不忍心想象我们的孩子变成孤儿。" <</if>> <br><br> "现在我们的小屋已经有给我们新成员的房间了,但我还是得集中修复三块主要的农田。等那边的工作完成后,我就可以把注意力转移到别的地方了。" <br><br> <<He>>喝完了自己的茶。"得赶紧开始工作了。" <br><br> 艾利克斯愿意在小屋建一个育婴室,但<span class="gold">你要先帮<<him>>清出三块田。</span> <br><br> <<link [[离开|Farm Work]]>><<endevent>><</link>>
<<effects>><<npc "Alex">> <<set C.npc.Alex.pregnancy.knowledge to true>><<set C.npc.Alex.pregnancy.sample to true>> <<if $phase is 1>> <<if playerBellySize() gte 7>> 你靠近艾利克斯,抓住<<his>>的手,放在了你的肚子上。 <<else>> 你靠近艾利克斯,抓住<<his>>的手,把你的验孕棒放在了上面。 <</if>> <<if talkedAboutPregnancy("pc","Alex")>> <<if $speech_attitude is "meek">> "我……我觉得孩子是你的,"你说。 <<elseif $speech_attitude is "bratty">> "看来孩子是你的,"你说。 <<else>> "孩子应该是你的,"你说。 <</if>> <<else>> <<setTalkedAboutPregnancy "pc" "Alex">> <<if $speech_attitude is "meek">> "我……我怀孕了,我觉得是你的,"你说。 <<elseif $speech_attitude is "bratty">> "你搞得我怀孕了,孩子肯定是你的,"你说。 <<else>> "我怀孕了,孩子可能是你的,"你说。 <</if>> <</if>> <br><br> <</if>> <<if $farm_stage gte 7 and $alex_countdown is undefined>> 艾利克斯惊恐地看向你。"我……我的!?" <br><br> 你张开嘴想说些什么,但<<he>>打断了你。"那个……我只是……"<<He>>拔下一缕头发,"请去做个亲子鉴定吧,我只是还不太确定能不能相信你。" <<He>>叹了口气。"对不起,我是希望能确定孩子是我的。" <br><br> <span class="blue">只有拿到亲子鉴定结果,你才能说服艾利克斯<<hes>>是孩子的爸爸。镇上的医院可以提供鉴定。</span> <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <<else>> <<He>><<if $farm_work.alex is "relax">>站起身,<</if>>愣在了原地,"等、等等,伙伴,你确定?"<<he>>问。 <br><br> 你张开嘴想要说什么,但<<he>>打断了你。"好吧……给你……"<<He>>拔下一缕头发。"先去做个亲子鉴定再来谈吧。我只是还不太能相信你说的话。" <br><br> <span class="blue">只有拿到亲子鉴定结果,你才能说服艾利克斯<<hes>>是孩子的爸爸。镇上的医院可以提供鉴定。</span> <br><br> <<if $farm_work.alex is "relax">> <<link [[继续|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>> <<else>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <</if>> <</if>>
<<effects>><<set $alexBabiesCount to getPregnancyObject("Alex").fetus.length>> 你拨通了电话,向接线员解释着你们的状况。你接着电话的时候,艾利克斯在一旁表情痛苦,随着每一次宫缩大口喘气。 <br><br> "你需要什么吗?"你边问,边把电话还给了<<him>>。 <br> 艾利克斯笑了笑,"能帮我泡点茶吗?我希望能在医生来之前好好休息。"<<He>>坐到了沙发上,把手放在肚子上,调整着自己的呼吸。 <br><br> 你为艾利克斯泡了一杯茶,不加糖,加一点牛奶——和<<he>>平时爱喝的口味一样。 <br> "谢谢," 你把杯子递给<<he>>的时候,<<him>>向你道谢。 <br><br> 你在艾利克斯旁边坐下,但没坐多久又站了起来,你太紧张了,没办法好好坐下,你们两个都在焦急地等待着医生的到来。<<gstress>><<stress 6>> <br><br> <<link [[继续|Farm Alex Birth 2]]>><</link>>
<<effects>> 没过多久,你听见了门口传来的敲门声。 <br> 你冲向门,那里站着个提着大袋子的人。 <br><br> <<if pregnancyCountBetweenParents("pc","Alex") isnot 1 or pregnancyCountBetweenParents("Alex","pc") isnot 1>> <<if $harperintro isnot 1 and $hospitalintro isnot 1>> "你好,我是哈珀医生,我们以前大概没见过面。"作为一名医生,<<nnpc_He "Harper">>看上去很年轻,应该不超过25岁。 <<else>> 是<span class="pink">哈珀医生</span>。"哦,真巧啊,"<<nnpc_he "Harper">>说。 <</if>> <<else>> "又见面了,"哈珀笑了,"看样子这边的电视节目不怎么好看,对吧?" <</if>> <br> <<nnpc_His "Harper">>的视线转向艾利克斯,而艾利克斯似乎对于医生的到来松了口气。"我要进来打扰了,"<<nnpc_he "Harper">>说。 <br><br> 哈珀踏进屋子,走近艾利克斯,<<him>>稍微做了些检查。"一切正常,生育过程应该会很顺利。" <br> <<nnpc_He "Harper">>叹了口气。"通常情况下,我会建议在医院里生产,不过看来我们没时间了。" <br><br> <<link [[继续|Farm Alex Birth 3]]>><</link>>
<<effects>> 哈珀转向你,"我会带<<him>>躺到床上去,你能帮我拿些干毛巾和一盆热水来吗?" <br><br> 你把所有东西准备好,前往艾利克斯的房间。你一边爬楼梯,一边能听到艾利克斯沉重的呼吸声传来。 <br><br> "呼吸,"你打开门的时候,听见哈珀医生这么说着。艾利克斯正躺在自己的床上,<<his>>的下半身被一块被单盖住,脸色苍白,呼吸急促。哈珀医生坐在床脚的写字椅上,专业地监测着艾利克斯的状况。 <br><br> 你一进门,两人双双看向你。"啊,看来你已经备齐了我需要的所有东西。放在我旁边就行,"哈珀说。 <br><br> "如、如果你不想的话,你可以不用呆在这里……"艾利克斯在沉重的呼吸间艰难地对你说话。 <br><br> <<link [[留下|Farm Alex Birth 4]]>><<set $phase to 1>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[离开|Farm Alex Birth 4]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<<effects>> <<if $phase is 1>> 你将毛巾和盆放在哈珀旁边,走近艾利克斯。 <<if $speech_attitude is "meek">> "我想留下和你待在一起,"你一边说,一边将<<his>>的手握在手心。 <<elseif $speech_attitude is "bratty">> "别以为你能那么简单地甩掉我,"你一边说着,一边把<<his>>的手握在自己手心。 <<else>> "我会留在这里,"你一边说,一边将<<his>>的手握在手心。 <</if>> <<glove>><<npcincr Alex love 1>> <br><br> <<He>>看着你笑了。"谢——"突然一阵强烈的宫缩袭来,打断了<<Hes>>的话,<<his>>握着你的手猛地收紧了。<<gpain>><<violence 6>> <br><br> "差不多了,"哈珀说,"我需要你尽全力使劲。" <br><br> 艾利克斯点点头,<<His>>脸色苍白,但你能感觉到<<hes>>的决心。 <br> <<His>>的手进一步握紧了,艾利克斯握住你手的力度大到简直像要碾碎你一样。<<ggpain>><<violence 12>> <br><br> 你将手移到艾利克斯的头发上,轻轻梳理<<him>>的头发,鼓励<<his>>加把劲。 <br><br> "快了,就差一点了,"哈珀鼓励道。 <br><br> <<else>> 你将毛巾和盆放在哈珀旁边,然后离开了房间。在你关门前,你看了艾利克斯最后一眼,艾利克斯则冲你点了点头。 <br><br> 你背靠门坐了下来,门后只有沉重的呼吸声和哈珀的声音。时间流逝,等待开始变得难以忍受。但突然,声音全部消失了,寂静充斥了整个小屋。 <br><br> 你担心起最糟糕的状况,于是再次走进房间,只见哈珀正抱着包裹在干净毛巾里的<<print $alexBabiesCount > 1 ? "你们新出生的孩子们。" : "你们新出生的孩子。">> <br><br> 艾利克斯似乎已经精疲力尽,<<he>>努力控制着自己的呼吸。 <br><br> <</if>> <<link [[继续 (0:45)|Farm Alex Birth 5]]>><<pass 45>><</link>>
<<effects>> <<if $phase is 1>>紧张的气氛中,时间过去了几分钟,然后你<<else>>你<</if>>听见一声哭声 <<if $alexBabiesCount is 2>> ,接着是另一声哭声。 <<elseif $alexBabiesCount is 3>> ,接着是另一声哭声,然后再接着又有一声哭声。 <<else>> . <</if>> <br><br> 哈珀起身将<<print $alexBabiesCount > 1 ? "宝宝们" : "宝宝">>交给艾利克斯。 <<if pregnancyCountBetweenParents("pc", "Alex") lte 1 or pregnancyCountBetweenParents("Alex", "pc") lte 1>> "恭喜你们,"哈珀说,<span class="lewd">"你们现在是一对新任家长了。"</span> <<else>> "恭喜,"哈珀说,"想看看你们的孩子吗?" <</if>> <br><br> <<print $alexBabiesCount > 1 ? "宝宝们" : "宝宝">>正睡在<<his>>的怀抱中,闭着眼睛,胸前随着平稳的呼吸上下起伏。 <br> 艾利克斯紧紧将<<his>>的<<print $alexBabiesCount > 1 ? "宝宝们" : "宝宝">>抱在怀中。 <br><br> "我已经全部检查了一遍,"哈珀说,"没有任何健康问题,你们有想好<<print $alexBabiesCount > 1 ? "宝宝们" : "宝宝">>的名字吗?" <br><br> "我太累了,没空去想了。而且我本来也不擅长这个。你来给<<if getPregnancyObject("Alex").fetus.length gte 2>>孩子们<<else>>孩子<</if>>起名字吧,"艾利克斯说。 <br> "来吧,试一试嘛,只有我能想名字太不公平了。"你说。 <br> 艾利克斯想了一会儿。"不,我想不出来,"<<he>>笑了。 <br><br> <<birthUi "Alex" "alex_cottage" "alex_cottage" "Farm Alex Birth 6" 10>>
<<effects>> 想好给<<print $alexBabiesCount > 1 ? "孩子们" : "孩子">>的名字后,你再次看向艾利克斯。<<He>>点点头,对你想的<<print $alexBabiesCount > 1 ? "名字" : "名字">>表示赞成。 <br> <<He>>叹了口气,"我已经完全不行了,我现在连眼睛都睁不开了。" <br><br> 哈珀收拾起<<nnpc_his "Harper">>的装备,走向门口。"你现在应该好好休息,暂时不要下床走动,你会没事的。" <br><br> 艾利克斯点点头。"谢谢你医生,你帮了大忙。" <br><br> 哈珀微笑着离开了,同时从口袋里掏出<<nnpc_his "Harper">>的手机,好像是打算联系谁。 <br><br> <<if C.npc.Alex.pregnancy.nursery is true>> "你能帮忙把我们的新<<print $alexBabiesCount > 1 ? "宝贝们" : "宝贝">>带去宝宝房吗?我现在想要稍微睡会儿,"艾利克斯一边说着,一边最后抱了抱<<his>>的<<if $alexBabiesCount gte 2>>宝宝们<<else>>宝宝<</if>>,然后把<<if $alexBabiesCount gte 2>>宝宝们<<else>><<childhim>><</if>>交给了你。 <br><br> <<else>> "该死……"艾利克斯说,"宝宝房还没准备好……"<<his>>的表情舒缓下来。 <br> <<He>>把<<his>>的<<print $alexBabiesCount > 1 ? "孩子们" : "孩子">>更紧地搂在怀里。 <br><br> <</if>> <<link [[继续|Farm Alex Birth 7]]>><</link>>
<<effects>> <<if C.npc.Alex.pregnancy.nursery is true>> 你点点头,走向了小屋的宝宝房。 <br> 你将<<if $alexBabiesCount gte 2>>新生儿们放进摇篮中,孩子们很快入睡了<<else>>新生儿放进摇篮中,孩子很快就入睡了<</if>>。 <br> 你在宝宝房待了一会儿,确保<<if $alexBabiesCount gte 2>>孩子们<<else>>孩子<</if>>能睡得舒适又温暖。 <br><br> <</if>> <<if (pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex") is 1) or C.npc.Alex.pregnancy.nursery isnot true>> <span class="red">听见门口传来敲门声。</span>也许是哈珀忘了什么。 <br><br> 你走下楼梯打开门,是<span class="red">贝利</span>。你不禁打了个寒颤,不知道是不是哈珀叫来的<<nnpc_him "Bailey">>。 <br> <<nnpc_He "Bailey">>盯着你,"我们彼此应该都清楚我为什么在这儿,"<<nnpc_he "Bailey">>说。 <br><br> <<if pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex") is 1>> "你该不会真以为你能在这里养个孩子吧?"<<nnpc_he "Bailey">>说。 <br><br> <<else>> "你是个粗心的小混蛋,你知道吗?你害我大老远开车过来,就因为你不知道去承担自己的责任,反而把麻烦越搞越多,"<<he>>说。 <br><br> <</if>> <<link [[继续|Farm Alex Birth 8]]>><</link>> <<else>> <<link [[继续|Farm Cottage]]>><<unset $alex_baby_count>><</link>> <</if>>
<<effects>><<set _alex to statusCheck("Alex")>> <<if pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex") is 1>> 你听见楼梯那边传来的脚步声。 <br><br> "孤儿院那边已经准备好位置了,现在,给我老老实实把你的<<print $alexBabiesCount > 1 ? "小鬼们" : "小鬼">>交出来,"<<nnpc_he "Bailey">>继续说道。 <br> "不,"你拒绝了,眼睛直直地看着贝利。 <br> <<nnpc_He "Bailey">>的眉头皱了起来。"听着,你这个小混——" <br><br> "喂!"艾利克斯打断了你们。<<nnpc_He "Alex">>迈着艰难的步伐走过来<<if C.npc.Alex.pregnancy.nursery isnot true>>,怀里抱着<<his>>的<<print $alexBabiesCount > 1 ? "宝宝们" : "宝宝">><</if>>。"你哪根筋搭错了觉得我们会把<<print $alexBabiesCount > 1 ? "孩子们" : "孩子">>给你?" <br><br> 贝利转而盯向艾利克斯。"情况就是,你这个'牛仔<<if _alex.pronoun is "f">>女孩<<else>>男孩<</if>>'和随便哪里的无赖上床都不关我的事,但你偏偏勾搭上了我的被监护人。" <br><br> 艾利克斯握紧了拳头,"到底谁说<<pshe>>是你的东西?<<pShe>>是我的<<if $player.gender_appearance is "f">>女人<<else>>男人<</if>>。" <br> 贝利用冰冷的视线死死盯着艾利克斯。"那你们打算怎样在这种地方养孩子?" <br><br> <<else>> 你看见艾利克斯抱着<<his>>的<<print $alexBabiesCount > 1 ? "宝宝们" : "宝宝">>一边从楼梯上下来了。 <br><br> <<He>>一言不发地把<<print $alexBabiesCount > 1 ? "孩子们" : "孩子">>交给了贝利。 <br><br> "不错,"贝利说,"要想这种情况不再发生,下次就别再当个不计后果的混蛋了,"贝利说着,然后离开了。 <br><br> <</if>> <<link [[继续|Farm Alex Birth 9]]>><</link>>
<<effects>> <<if C.npc.Alex.pregnancy.nursery is true>> "我们有自己的育婴室,我们不需要你的帮助。"艾利克斯回敬道。 <br><br> 一阵漫长可怕的沉默充斥着周围的气氛,贝利一直死死盯着你和艾利克斯。 <br><br> "切,"贝利打破了沉默,"那就随你们的便吧,反正对我来说正好少个麻烦。"<<nnpc_He "Bailey">>最后扫了你们一眼,然后转身离开了农场。 <br><br> 你突然感觉到有一只手放在你的肩膀上。"现在,我亲爱的愿意帮我重新回到楼上吗?下来的时候倒是蛮轻松的。"艾利克斯笑了。 <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><<unset $alex_baby_count>><</link>> <<else>> "我们会想出办法的,我的<<print $alexBabiesCount > 1 ? "孩子们" : "孩子">>不会变成孤儿。"艾利克斯受挫地说道。 <br><br> 一阵漫长可怕的沉默充斥着房间,贝利一直死死盯着你和艾利克斯。 <br><br> "我这么和你说吧," 贝利打破沉默,"我刚好有着这么一个合适的地方,而你没有,我认为我们可以达成一个协议。" <br> "你什么意思?"艾利克斯问。 <br><br> "在你们解决你们的小麻烦前,我会让你们的<<print $alexBabiesCount > 1 ? "小鬼们" : "小鬼">>住在我的孤儿院里,但每人每周要付<<printmoney 10000>>。" <br><br> "等到所有问题解决了,我会把<<print $alexBabiesCount > 1 ? "小鬼们" : "小鬼">>带回这里,当然,这些都需要花钱,价格没得商量,"贝利说完了全部条件。 <br><br> <<link [[继续|Farm Alex Birth 10]]>><</link>> <</if>>
<<effects>> <<set $ward_unlocked to true>> <<run Object.values(V.children).filter(child => { if (child.location === "alex_cottage" && (child.father === "Alex" || child.mother === "Alex")) child.location = "home"; })>> 艾利克斯转向你,"我……不想这么说,但这个条件对<<print $alexBabiesCount > 1 ? "孩子们" : "孩子">>确实是有好处的。虽然价格很昂贵,我也不想和<<print $alexBabiesCount > 1 ? "孩子们" : "孩子">>分开,但这样我们至少能有更多时间去准备新房间了。而且,这只是暂时的,不是吗?"你不情愿地点点头。 <br><br> "好吧,"艾利克斯说着,重新转向贝利。 <br><br> <<He>>最后一次久久地拥抱<<his>>的<<print $alexBabiesCount > 1 ? "孩子们" : "孩子">>,把<<print $alexBabiesCount > 1 ? "孩子们" : "孩子">>交给了贝利。 <br><br> "很高兴我们达成了协议,那就不多打扰了……"贝利说着离开了。 <br><br> 艾利克斯站在原处,无助地看着<<his>>的<<print $alexBabiesCount > 1 ? "孩子们" : "孩子">>被带走,面无表情,一言不发。 <br> 泪水流满了<<his>>的脸颊,但为了你,<<he>>拼尽全力想摆出坚忍的表情。 <br><br> <<link [["安慰" + $NPCList[0].pronouns.him|Farm Alex Birth 11]]>><<set $phase to 1>><</link>> <br> <<link [[随它去|Farm Alex Birth 11]]>><<set $phase to 2>><</link>>
<<effects>> <<unset $alex_baby_count>> <<if $phase is 1>> 你靠了过去,紧紧抱住艾利克斯,低声安慰艾利克斯一切都会好起来的。 <br> <<He>>回抱住你,先是小声啜泣,然后突然哭了出来。 <br><br> 过了一会儿,<<He>>松开了你,用袖子擦去<<his>>的眼泪。 <<else>> <<He>>用袖子擦去了眼泪。 <</if>> <br> <<if Time.dayState isnot "night">> "我得休息一下再回去工作," <<else>> "我们应该先休息一下,再去工作," <</if>> <<he>>试图让自己听起来很自信。 <br><br> <<if $farm_stage gte 7>> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <<else>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <</if>>
<<effects>><<set $pcBabyCount to getPregnancyObject("pc").fetus.length>> <<He>>抓起手机,开始打电话,告知了你们的情况和农场的位置。 <br><br> 艾利克斯注意到了你的焦虑。"想来杯美味的茶吗?"<<he>>笑着问道,"相信你喝了之后能稍微放松一些。" <br><br> <<He>>走到厨房,给你沏了杯茶。 <br> "来,"<<he>>说着把杯子递给你,坐到了你身边。 <br><br> 你抿了一口。味道很甜,你感觉很温暖。<<llstress>> <br> 宫缩更加剧烈了,但你通过深呼吸不断调节自己。<<gpain>> <br><br> 艾利克斯抓着你的手,你们等待着医生的到来。 <br><br> <<link [[继续|Farm PC Birth 2]]>><</link>>
<<effects>> 没过多久,你们就听到了敲门声。 <br><br> 艾利克斯起身开门,你只能通过门框那边的阴影看出一个拎着大包的人影。"请进,"艾利克斯说。 <br><br> "打扰了,"那个人说着,走进了小屋。 <br> <<if pregnancyCountBetweenParents("pc","Alex") isnot 1 or pregnancyCountBetweenParents("Alex","pc") isnot 1>> <<if $harperintro isnot 1 and $hospitalintro isnot 1>> "你好,我是哈珀医生,我们以前大概没见过面。"作为一名医生,<<nnpc_He "Harper">>看上去很年轻,应该不超过25岁。 <<else>> 是<span class="pink">哈珀医生</span>。"哦,真巧啊,"<<nnpc_he "Harper">>说。 <</if>> <<else>> "又见面了,"哈珀笑了,"看样子这边的电视节目不怎么好看,对吧?" <</if>> <br><br> <<nnpc_He "Harper">>花了一些时间检查你。"看来一切都很正常,你会健康分娩。" <br> <<nnpc_He "Harper">>叹了口气。"通常情况下,我会建议在医院里生产,不过看来我们没时间了。" <br><br> 哈珀转向艾利克斯。"我会把<<phim>>带到床上,你有干毛巾吗?"艾利克斯点点头。 <br><br> <<link [[继续|Farm PC Birth 3]]>><</link>>
<<effects>> 在哈珀的搀扶下,你上了楼,走到<<if $farm_stage gte 7>>你的<<else>>艾利克斯<</if>>的房间。<<nnpc_He "Harper">>扶着你躺在床上。 <br><br> "保持呼吸,我会把东西准备好,"<<nnpc_he "Harper">>说道。<<nnpc_He "Harper">>从包里拿出一些医疗用具,放在卧室桌子的无菌纸上。 <br><br> 你尽全力保持呼吸,但又一阵宫缩袭来。你不由自主地呻吟,痛得喘不过气来。 <br> 艾利克斯赶了过来,急忙把东西放下,然后冲向你床边。<<He>>抚摸着你的后背。 <br><br> "差不多了,"哈珀说,"我需要你尽全力使劲。" <br><br> 你看向艾利克斯。"别担心,我会在你身边,"<<he>>一边说着,一边抓住你的手。 <br><br> <<link [[让艾利克斯留下|Farm PC Birth 4]]>><<set $phase to 1>><</link>> <br> <<link [[让艾利克斯离开|Farm PC Birth 4]]>><<set $phase to 2>><</link>>
<<effects>> <<if $phase is 1>> 你朝<<him>>微笑。"谢——"你被一阵剧烈的宫缩打断,紧紧抓住<<his>>的手。<<gpain>><<violence 6>> <br><br> <<else>> 你摇了摇头。"请离开。我要靠我自己挺过去。" <br><br> 艾利克斯似乎很失望,但还是走了。 <br><br> <</if>> 你开始用尽全力使劲。痛苦压倒了你。<<ggpain>><<violence 12>> <br><br> "快了,就差一点了,"哈珀鼓励道。 <br><br> 你继续使劲,但你再也受不了这样的痛苦了。眼前的一切都开始消失。 <br><br> <<link [[继续 (2:00)|Farm PC Birth 5]]>><<playerPrebirth>><<pass 120>><</link>>
<<effects>> <<if $phase is 1>> 你环顾四周,看见了艾利克斯——<<he>>还攥着你的手。"下次捏碎我的手之前记得告诉我,"<<he>>笑了。 <<else>> 艾利克斯又一次进入了房间,脸色苍白。看到你平安无事,<<he>>长吁了一口气。"我还从来不知道等待也会这么紧张,"<<he>>笑了。 <</if>> <br><br> 哈珀站了起来,把<<print $pcBabyCount > 1 ? "宝宝们" : "宝宝">>递给了你和艾利克斯。 <<if pregnancyCountBetweenParents("pc", "Alex") isnot 1 or pregnancyCountBetweenParents("Alex", "pc") isnot 1>> "恭喜你们,"哈珀说,<span class="lewd">"你们现在是一对新任家长了。"</span> <<else>> "恭喜,"哈珀说,<span class="lewd">"想看看你们的孩子吗?"</span> <</if>> <br><br> <<print $pcBabyCount > 1 ? "宝宝们" : "宝宝">>睡在你的怀里,闭着眼睛,胸前随着平稳的呼吸上下起伏。你把<<print $pcBabyCount > 1 ? "宝宝们" : "宝宝">>靠近你的胸膛。 <br> "我已经做了所有检查,"哈珀说,"没有任何健康问题。你们想好名字了吗?" <br><br> "我想……"艾利克斯说,"这都是你的功劳,应该你来给<<if $pcBabyCount is 1>><<if getPregnancyObject().fetus[0].gender is "m">>他<<else>>她<</if>><<else>>宝宝们<</if>>取名字。" <br><br> <<birthUi "pc" "alex_cottage" "alex_cottage" "Farm PC Birth 6" 10>>
<<effects>> 为你们的<<print $pcBabyCount > 1 ? "孩子们" : "孩子">>取名后,你看向艾利克斯。<<He>>对你取的名字赞许地点头。 <br><br> 哈珀收拾起<<nnpc_his "Harper">>的装备,走向门口。"你现在应该好好休息,暂时不要下床走动,你会没事的。" <br> "谢谢医生,我很感激,"艾利克斯说。 <br> 哈珀微笑着离开了,同时从口袋里掏出<<nnpc_his "Harper">>的手机,好像是打算联系谁。 <br><br> <<if C.npc.Alex.pregnancy.nursery is true>> "我先把<<print $pcBabyCount > 1 ? "小家伙们" : "小家伙">>带到新房间去,好吗?你现在应该睡一小会儿,"艾利克斯说。 <br> <<He>>最后给了你一个大大的拥抱,然后带着你的<<print $pcBabyCount > 1 ? "宝宝们" : "宝宝">>走了。 <br><br> 虽然很累,但你还是一刻不停地想着你的孩子。孩子现在怎么样了呢,会不会太热……你一直想着这些,直到沉入梦乡。 <br><br> <<else>> "该死……"艾利克斯说,"宝宝房还没准备好……"<<his>>的表情舒缓下来。 <br><br> <<He>>似乎不知所措。 <br><br> <</if>> <<if (pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex") is 1) or C.npc.Alex.pregnancy.nursery isnot true>> <<link [[继续|Farm PC Birth 7]]>><</link>> <<else>> <<link [[继续|Farm Cottage]]>><<endevent>><<unset $pcBabyCount>><</link>> <</if>>
<<effects>> <<if C.npc.Alex.pregnancy.nursery is true>> <span class="red">你被一阵敲门声惊醒。</span> <br><br> "来了,"你听见艾利克斯边下楼边喊道。 <br><br> <<else>> <span class="red">你听到有人敲门。</span> <br><br> "来了,"艾利克斯边下楼边喊道。 <br><br> <</if>> 过了一段时间,艾利克斯还是没回来。 <br><br> 你从床上爬起来,<<if C.npc.Alex.pregnancy.nursery isnot true>>抱上你的<<if childrenCountBetweenParents("pc", "Alex") gte 2>>孩子们<<else>>孩子<</if>><</if>>,往楼下走去。你现在已经很累了,走路显得很艰难。 <br> 你走下楼梯,听见交谈声。艾利克斯听起来很生气。 <br><br> <<if pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex") is 1>> "你们不会真觉得能在这种地方养孩子吧?"另一个人说道。 <br><br> "孤儿院那边已经准备好位置了,现在,给我老老实实把你的<<print $pcBabyCount > 1 ? "崽子们" : "崽子">>交给我,"<<nnpc_he "Bailey">>继续说道。 <br><br> <<else>> 你到了楼梯底下,终于看清了来客。<span class="red">是贝利。</span><<nnpc_He "Bailey">>瞪向了你。 <br><br> "你是个粗心的小混蛋,你知道吗?又害我大老远开车过来,就因为你不知道去承担自己的责任,反而把麻烦越搞越多,"<<he>>说。 <br> "我们彼此应该都清楚我为什么在这儿,所以别再浪费时间了。"<<he>>结束了发言。 <br><br> <</if>> <<link [[继续|Farm PC Birth 8]]>><</link>>
<<effects>><<set _alex to statusCheck("Alex")>> <<if pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex") is 1>> 你到了楼梯底下,终于看清了来客。<span class="red">是贝利。</span><<nnpc_He "Bailey">>瞪向了你。 <br> "你哪根筋搭错了觉得我们会把<<print $pcBabyCount > 1 ? "孩子们" : "孩子">>给你?"艾利克斯抗议道。 <br><br> 贝利转而盯着艾利克斯。"情况就是,你这个'牛仔<<if _alex.pronoun is "f">>女孩<<else>>男孩<</if>>'随便操了哪里的娼妓都不关我的事,但你偏偏勾搭上了我的被监护人。" <br><br> 艾利克斯握紧双拳。"谁说<<pshe>>是你的了?<<pShe>>是我的<<if $player.gender_appearance is "f">>女人<<else>>男人<</if>>。" <br><br> 贝利用锐利的目光盯着艾利克斯。"哦,是吗?那你告诉我,在这种地方,你们打算怎么养孩子?" <br><br> <<else>> 你到了楼梯底下,终于看清了来客。<span class="red">是贝利。</span><<nnpc_He "Bailey">>瞪向了你。 "你是个粗心的小混蛋,你知道吗?又害我大老远开车过来,就因为你不知道去承担自己的责任,反而把麻烦越搞越多,"<<he>>说。 "我们彼此应该都清楚我为什么在这儿,所以别再浪费时间了。"<<he>>结束了发言。 你别无选择,沉默地把<<print $pcBabyCount > 1 ? "孩子们" : "孩子">>交给了贝利。 "不错,"贝利说,"要想这种情况不再发生,下次就别再当个不计后果的混蛋了,"贝利说着,然后离开了。 <</if>> <<link [[继续|Farm PC Birth 9]]>><</link>>
<<effects>> <<if C.npc.Alex.pregnancy.nursery is true>> "我们有自己的育婴室,我们不需要你的帮助。"艾利克斯回敬道。 <br><br> 一阵漫长可怕的沉默充斥着周围的气氛,贝利一直死死盯着你和艾利克斯。 <br><br> "切,"贝利打破了沉默,"随你们的便吧,反正对我来说正好少个麻烦。"<<nnpc_he "Bailey">>最后扫了你们一眼,然后转身离开了农场。 <br><br> 你突然感觉有人把手放上了肩。"太好了,结束了,"艾利克斯说,"我都不知道你自己是怎么下来的,来吧,我扶你上楼。" <br><br> <<link [[继续|Farm Bedroom]]>><<unset $pcBabyCount>><</link>> <<else>> "我们会想出办法的。我的<<print $pcBabyCount > 1 ? "孩子们" : "孩子">>不会变成孤儿,"艾利克斯受挫地说道。 <br><br> 一阵漫长可怕的沉默充斥着房间,贝利一直死死盯着你和艾利克斯。 <br><br> "我这么和你说吧," 贝利打破沉默,"我刚好有着这么一个合适的地方,而你没有,我认为我们可以达成一个协议。" <br> "你什么意思?"艾利克斯问。 <br><br> "在你们解决你们的小麻烦前,我会让你们的<<print $pcBabyCount > 1 ? "小鬼们" : "小鬼">>待在我的孤儿院里,但每人每周要付<<printmoney 10000>>。" <br><br> "等到所有问题解决了,我会把<<print $pcBabyCount > 1 ? "小鬼们" : "小鬼">>带回这里,当然,这些都需要花钱,价格没得商量,"贝利说完了全部条件。 <br><br> <<link [[继续|Farm PC Birth 10]]>><</link>> <</if>>
<<effects>> <<set $ward_unlocked to true>> <<run Object.values(V.children).filter(child => { if (child.location === "alex_cottage" && (child.father === "Alex" || child.mother === "Alex")) child.location = "home"; })>> 艾利克斯转向你,"我……不想这么说,但这个条件对<<print $pcBabyCount > 1 ? "孩子们" : "孩子">>确实是有好处的。虽然价格很昂贵,我也不想和<<print $pcBabyCount > 1 ? "孩子们" : "孩子">>分开,但这样我们至少能有更多时间去准备新房间了。而且,这只是暂时的,不是吗?"你不情愿地点点头。 <br><br> "好吧,"艾利克斯说着,重新转向贝利。 <br><br> 你最后一次久久地拥抱你们的<<print $pcBabyCount > 1 ? "孩子们" : "孩子">>,把<<print $pcBabyCount > 1 ? "孩子们" : "孩子">>交给了贝利。 <br><br> "很高兴我们达成了协议,那就不多打扰了……"贝利说着离开了。 <br><br> 你站在原处,无助地看着你的<<print $pcBabyCount > 1 ? "孩子们" : "孩子">>被带走,面无表情,一言不发。 <br> 眼泪无法抑制地流满了你的脸颊,你怎么擦也擦不完自己的泪水。 <br><br> 艾利克斯抱住你。"我很抱歉。这都是我的错,我应该更加努力工作的。但没关系,我们一定会把孩子接回来的。"<<His>>眼眶中溢满泪水,但努力抑制着不让眼泪滑下。 <br><br> <<link [[继续|Farm PC Birth 11]]>><</link>>
<<effects>> <<unset $pcBabyCount>> 过了一会儿,<<He>>松开了你,用袖子擦去你的眼泪。 <br> <<if Time.dayState isnot "night">> "你应该休息一下,我要去工作了," <<else>> "我们应该先休息一下,再去工作," <</if>> <<he>>试图让自己听起来很自信。 <br><br> <<if $farm_stage gte 7 and $alex_countdown is undefined>> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <<else>> <<link [[继续|Farm Work]]>><<endcombat>><</link>> <</if>>
<<effects>> "等一下,我去沏些茶,"<<he>>说着走向厨房。 <br><br> 你坐在沙发上,没等多久,艾利克斯就拿着两个杯子回来了。<<His>>的手微微颤抖着,看起来很紧张。 <br><br> <<He>>把其中一杯递给你。"我知道这很突然,不过你可能已经发现了,"<<he>>说着抿了一口茶。 <br><br> <<he>>深呼吸一口气,把目光定在你身上。"简而言之,你让我怀了,然后你人就消失了……我怀着孕,一个人,怎么经营农场?!" <br><br> "我一直等着你某天会回来,但你一直没有出现,我身上的担子也越来越重。我实在承受不住了,你觉得我还有得选吗?"<<he>>叹息道。 <br><br> <<link [[继续|Farm Alex Forgotten Birth 2]]>><</link>>
<<effects>> 你专心听着艾利克斯,不敢打断<<him>>。<<He>>不断调整嗓音,想让自己听起来更坚定。 <br><br> "真他妈的糟透了。然后你那个监护人出现了然后……嗯,我做了我该做的,"<<he>>说着,但这次避开了你的目光。 <br><br> "我不知道他们是怎么知道的,但他们说得对,我没法自己抚养孩子。在农场这种情况下,我做不到。我连坐下来想想孩子的育婴室都没空!" <br><br> <<He>>叹了口气。"一想到我的孩子被当作孤儿,我就十分愧疚,但我真的没法自己一个人养育孩子。你是父亲,你也要负起责任!" <br><br> <<link [[道歉|Farm Alex Forgotten Birth 3]]>><<set $phase to 1>><</link>> <br> <<link [[保持沉默|Farm Alex Forgotten Birth 3]]>><<set $phase to 2>><</link>>
<<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "我、我很抱歉,我只是……当时没办法在这,"你说。 <<elseif $speech_attitude is "bratty">> "我很抱歉,行吗?我总不可能一直在这儿,"你说。 <<else>> "我很抱歉,我只是当时没法在这,"你说。 <</if>> <br><br> <<His>>的脸色柔和起来。"没事,你当时也没法知道。" <br> <<else>> <<He>>摇了摇头。"已经发生的事,再怎么想也没用了。" <br><br> <</if>> "听着,"<<he>>说着靠向你,"一想到我的孩子住在孤儿院里,我就不爽。农场的田地足够养活孩子,但同时也需要给孩子一个新房间。" <br><br> <<He>>站了起来,拿起空杯子,"我一个人承担不了这个责任……该回去工作了,"<<he>>说着把杯子放在厨房里,又一次走向农场。 <br><br> <<if $farm_stage gte 7 and $alex_countdown is undefined>> <span class="gold">艾利克斯愿意在农场留下<<his>>的孩子,但你要先帮<<him>>走出困境。</span> <br><br> <<else>> 艾利克斯愿意在小屋建一个育婴室,但<span class="gold">你要先帮<<him>>清出三块田。</span> <br><br> <</if>> <<link [[继续|Farm Work]]>><<endevent>><</link>>
<<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "我、我很抱歉,我只是……当时没办法在这,"你说。 <<elseif $speech_attitude is "bratty">> "我很抱歉,行吗?我总不可能一直在这儿,"你说。 <<else>> "我很抱歉,我只是当时没法在这,"你说。 <</if>> <br><br> <</if>> <<if C.npc.Alex.pregnancy.nursery isnot true>> <<if $phase is 1>> "这就是你要说的?'对不起'?我们的孩子没了,我真是谢谢你!" <br><br> <<else>> "你起码说点什么啊,我们的孩子没了,你竟然一句话不说?!"<<he>>冲你大吼。 <br><br> <</if>> <<He>>紧握双拳。"那个'监护人'来了。我不清楚<<nnpc_he "Bailey">>是怎么知道的,但<<nnpc_he "Bailey">>在那胡说八道,跟我说我的孩子是<<nnpc_his "Bailey">>的财产,因为你也是<<nnpc_his "Bailey">>的。" <br><br> 你的心沉到了肚子里,贝利怎么会知道这件事? <br><br> <<link [[继续|Farm Alex Missed Birth 2]]>><</link>> <<else>> "你至少说点什么吧,我真的很难一个人面对,"<<he>>说。 <br><br> <<He>>叹了口气。"好吧,我想这种事是难免的。" <br><br> <<if pregnancyCountBetweenParents("pc","Alex") gte 2 or pregnancyCountBetweenParents("Alex","pc") gte 2>> "来吧,"<<he>>抓住你的胳膊,"你也来看看你的<<if childrenCountBetweenParents("Alex","pc") gte 2 or childrenCountBetweenParents("pc","Alex") gte 2>>孩子们<<else>>孩子<</if>>吧,我已经取好名了,但我不是很会这种事情,所以,当然啦,你要是有其它建议都可以提,"<<he>>说着带你走到小屋的育婴室。 <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <<else>> <<He>>紧握双拳。"那个'监护人'来了。我不清楚<<nnpc_he "Bailey">>是怎么知道的,但<<nnpc_he "Bailey">>在那胡说八道,跟我说我的孩子是<<nnpc_his "Bailey">>的财产,因为你也是<<nnpc_his "Bailey">>的。" <br><br> 你的心沉到了肚子里,贝利怎么会知道这件事? <br><br> <<link [[继续|Farm Alex Missed Birth 2]]>><</link>> <</if>> <</if>>
<<effects>> <<if C.npc.Alex.pregnancy.nursery is true>> <<if pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex") is 1>> "嘿,别摆出那种表情,"<<he>>注意到你的忧虑,说道,"我才不管那个混蛋说什么,<<nnpc_he "Bailey">>以为<<nnpc_he "Bailey">>是谁啊?!想来我家,抢我孩子?傻逼东西。不过,我们再也不用担心这种事情了,我保证<<nnpc_he "Bailey">>不敢再来了。" <br><br> <</if>> "来吧,"<<he>>抓住你的胳膊,"你也来看看你的<<if childrenCountBetweenParents("Alex","pc") gte 2 or childrenCountBetweenParents("pc","Alex") gte 2>>孩子们<<else>>孩子<</if>>吧,我已经取好名了,但我不是很会这种事情,所以,当然啦,你要是有其它建议都可以提,"<<he>>说着带你走到小屋的育婴室。 <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <<else>> <<if C.npc.Alex.dom gte 20>> "你敢给我使脸色?"<<he>>说道,显然注意到了你的表情。 <<else>> "别这么看着我,"<<he>>挫败地叹了口气,显然注意到了你的表情。 <</if>> <br><br> "我有得选吗……?"<<he>>开始哭泣,"看看这里,我们哪有地方来养我们的孩子……" <br><br> <<He>>用袖子抹去眼泪:"听着,一想到我的孩子在镇上某个角落作为孤儿长大,我就难以忍受,但我正经营一整个农场,这就够我忙的了。" <br><br> "即使我们把孩子要回来了,也必须有个地方照顾,比如我之前和你提过的<span class="blue">育婴室</span>。你还得自己去找<span class="red">那个监护人</span>,因为我从农场抽不出身来……"<<he>>说。 <br><br> <<if Time.dayState isnot "night">>"我要回去工作了<<else>>我要去休息了<</if>>,"<<he>>说着,眼里悲伤没有丝毫消褪。<<He>>靠向你,给了你一个简单的拥抱,然后走了。 <br><br> <span class="gold">艾利克斯愿意在农场留下<<his>>的孩子,但你要先帮<<him>>走出困境。</span> <br><br> <<link [[继续|Farm Work]]>><</link>> <</if>>
<<effects>> "爸现在有些忙,但他说妈妈现在在城里,她同意来给我们帮忙,应该不会花多长时间,"<<he>>看起来比先前兴奋得多。 <br><br> 没等多久,一辆车靠了过来,鸣了鸣喇叭。 <br> 艾利克斯的母亲向你们俩挥手。 <br><br> 艾利克斯替你打开门,<<He>>搀扶着你坐下,然后从另一侧进到车子里,坐到了你旁边。 <br><br> "我家<<if $NPCName[$NPCNameList.indexOf("Alex")].pronoun is "f">>姑娘<<else>>小子<</if>>终于安定下来了,"她笑道。 <br> 艾利克斯涨红了脸,转过头去。 <br><br> "还是和这么个<<if $player.gender_appearance is "f">>美女<<else>>帅哥<</if>>!"她补充道。 <br><br> "妈!"艾利克斯抗议道。 <br> "什么?我只是在实话实说,"<<he>>捉弄道,你觉得艾利克斯的脸红得不能更红了。 <br><br> <<link [[继续|Farm Alex Orphanage Trip 2]]>><</link>>
<<effects>> 你们很快就到了孤儿院,你的<<if childrenCountBetweenParents("pc","Alex") gte 2>>孩子们<<else>>孩子<</if>>就在这里。艾利克斯似乎被孤儿院的状态吓到了。 <br><br> "可以请你去把<<if childrenCountBetweenParents("pc","Alex") gte 2>>孩子们<<else>>孩子<</if>>接回来吗?"艾利克斯说,"我不确定我能不能进去。" <br><br> 你点点头,进入了孤儿院,径直走向育婴室,带走了孩子,然后转身离开。门口守卫的打手没有阻碍你。 <br><br> 你看向你的右边,发现贝利正从办公室里盯着你,几个孤儿偷偷瞥了你和你宝宝几眼,似乎很惊讶真有人能从那个地方出来。 <br><br> 艾利克斯给你开了门,你怀里抱着你的<<if childrenCountBetweenParents("pc","Alex") gte 2>>宝宝们<<else>>宝宝<</if>>,上了车。 <br><br> <<link [[继续|Farm Alex Orphanage Trip 3]]>><</link>>
<<effects>> <<run Object.values(V.children).filter(child => { if (child.location === "home" && (child.father === "Alex" || child.mother === "Alex")) child.location = "alex_cottage"; })>> <<His>>的母亲一边驱车前往农场,一边时不时回头看着她的<<if childrenCountBetweenParents("pc","Alex") is 1>>孙辈<<else>>孙辈们<</if>>露出微笑。 <br><br> 路途并不遥远,没过多久,你们便到达了农场。 <br><br> 艾利克斯帮你走下车子,把<<if childrenCountBetweenParents("pc","Alex") is 1>>孩子<<else>>孩子们<</if>>抱去了小屋的育婴室。 <br><br> 艾利克斯的母亲冲着艾利克斯开口了,"我得回去工作了,但我想告诉你,我真的很为你骄傲。你已经把这里打理得像个家了。"她说完后便开车走了。 <br><br> <<link [[继续|Farm Cottage]]>><</link>>
<<effects>> <<npc "Alex">> <<set C.npc.Alex.pregnancy.pills to "fertility">> <<set C.npc.Alex.pregnancyAvoidance to 0>> "嗨,"你开口搭话,靠向了<<him>>,"我们<<if childrenCountBetweenParents("pc","Alex") lte 0 or childrenCountBetweenParents("Alex","pc") lte 0>>要<<else>>再要<</if>>一个宝宝吧。" <br><br> <<He>>愣住了。"等、等等……伙伴,你在说啥?" <br><br> "你说了你无所谓,而我觉得这对我们来说是个好选择。" <br><br> <<He>>思考了一会儿。"好吧,"<<he>>说,"确实也可以。" <br><br> 你试着把<<him>>拉近到身边, <<if C.npc.Alex.gender is "f">> 但<<he>>换了个姿势,一下跨坐到了你的腿上。 <<else>> 但<<he>>反而一把将你拉到<<his>>的腿上。 <</if>> <br><br> "干嘛摆出那种表情?"<<he>>笑开了花,"你现在在床上欠我的。不是你自己说想要<<if C.npc.Alex.gender is "f">>把我肚子搞大<<else>>我搞大你肚子<</if>>的吗?"艾利克斯边说,边闭上眼睛靠了上来。 <br><br> <<link [[继续|Farm Cottage Babay Request Sex]]>><<set $sexstart to 1>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Cottage Babay Request Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Cottage Babay Request Sex]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "从现在开始我不会再用任何避孕措施了,希望你能做好准备,亲爱的<<if $real_playergender is "m">>老公<<else>>老婆<</if>>。" <br><br> <<clotheson>> <<endcombat>> <<elseif $finish is 1>> "什么?"<<he>>看起来很困惑,"但是你……好吧,之后我们做的时候我不会再用任何避孕措施了,希望你能做好准备,亲爱的。" <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Farm Cottage]]>><<endevent>><<pass 20>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">><<set $position to "doggy">> <<if Time.hour lt 21 or Time.hour gt 4>> <<enable_rescue>> <</if>> <<farm_trust dogs>> <</if>> <<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img isnot 1 and ($leftarm is "bound" or $rightarm is "bound") and $phase is 1>> 鸡群把你袖子剩余的部分扯成碎片,<span class="lblue">放开了你的手臂。</span> <<unbind>> <br><br> <<elseif $phase is 1>> 鸡群控制住了你的手臂。 <br><br> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Coop Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Coop Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>> 心满意足地,<<farm_text dog>>放开了你,跟着鸡群离开了鸡笼。 <<unbind>> <<else>> 心满意足地,<<farm_text dog>>离开了鸡笼,留下你瘫倒在原地。 <</if>> <<lrespect>><<farm_dogs -1>> <br><br> <<tearful>>你结束了在鸡笼的工作。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>> <<farm_text dog>>掉头逃窜,鸡群跟了上去,放开了你的手臂。 <<unbind>> <<else>> 当你设法站起来时,那只<<farm_text dog>>转身就跑。 <</if>> <<tearful>>你结束了在鸡笼的工作。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<else>><<set $rescued += 1>> <<endcombat>> <<npc Alex>><<person1>> "我来了!"是艾利克斯。在听到<<his>>的声音后,那只<<farm_text dog>>向后退了一步。 <<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>> 鸡群也随之后退。 <<unbind>> <<else>> <</if>> <br><br> <<tearful>>你站了起来,这时艾利克斯来到了鸡舍的入口处。“坏狗!”<<he>>抓着它的项圈说道,“你今天的晚饭没了。”<<farm_text dog>>的耳朵耷拉了下来。<<lrespect>><<farm_dogs -1>> <br><br> <<clotheson>> <<if $exposed gte 1 and $farm_naked isnot 1>> 艾利克斯抓来一条毛巾,让你遮住身体。 <</if>> "抱歉,"<<he>>说,"这些狗有点精力过剩了,幸好我听到了你的声音。"<<gdom>><<npcincr Alex dom 1>> <<if $exposed gte 1>> <<glust>><<npcincr Alex lust 1>> <<if $farm_naked isnot 1>> <<towelup>> <</if>> <</if>> <br><br> <<link [[感谢艾利克斯|Farm Coop Thank]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<gdom>><<glove>> <br> <<link [[生气|Farm Coop Angry]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>> <br> <<link [[一言不发|Farm Coop Silent]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "谢、谢谢,"你说道。 <<elseif $speech_attitude is "bratty">> "谢谢,"你回答。 <<else>> "谢谢,"你说道。 <</if>> <br><br> 艾利克斯笑了:"不用客气。有什么麻烦尽管喊我,我一直都在。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你、你应该把它们关好,"你磕磕巴巴地说,"我差点就受伤了。" <<elseif $speech_attitude is "bratty">> "拴好你自己的狗,"你说,"不然下回你就要给它收尸了。" <<else>> "你就从来没训练过你的狗吗?"你说,"我差点被咬到。" <</if>> <br><br> "抱歉,"艾利克斯说着,举起<<his>>的双手,"在动物群中工作可能会很危险,以后要多加小心。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你什么也没说,继续清理鸡笼。"好吧,"艾利克斯说,"我也要回去干活了,有什么问题再喊我。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你站在原地,让那个生物抱住了你的脸。<<deviancy4>> <<link [[继续|Farm Yard Struggle]]>><<set $struggle_start to 2>><</link>>
<<effects>> <<if $danceSuccess>> 你在最后一刻跳到了一边,<span class="green">那个生物从你身边飞过。</span>在你看清它之前就钻进了一个灌木丛。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 你试着跳到一边,<span class="red">但它的速度太快了,</span>在你反应过来前就抱住了你的脸。你失去了视野。你试着把这个生物拉开,但你很难抓住它黏滑的皮肤。你紧闭嘴唇,同时感到某个东西抵住了你的嘴。 <br><br> <<link [[继续|Farm Yard Struggle]]>><<set $struggle_start to 1>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 你向那怪物挥动铁锹,<span class="green">它发出一声脆响,掉到了地上,</span>在你看清它之前就钻进了一个灌木丛。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 铁锹击中了,<span class="red">但那个生物的速度太快了,你的临时武器被打落在地。</span>它抱住了你的脸。你失去了视野。试着把这个生物拉开,但你很难抓住它黏滑的皮肤。你感到某个东西抵住了你的嘴唇。 <br><br> <<link [[继续|Farm Yard Struggle]]>><<set $struggle_start to 1>><</link>> <br> <</if>>
<<effects>> <<set $rescued += 1>> 你试着尖叫,但在这之前那个生物就抱住了你的脸。你失去了视野。试着把这个生物拉开,但你很难抓住它黏滑的皮肤。你紧闭嘴唇,同时感到某个东西抵住了你的嘴。 <br><br> <<npc Alex>><<person1>> "我来了!" 是艾利克斯。"坚持住。" 你听到<<his>>的脚步声越来越近。就在你的嘴唇快被撬开时,艾利克斯把那个生物从你的脸上用力拽下,<<He>>用的劲儿太大了以至于那东西飞到了天上。它落在地上,在你看清之前就钻进了一个灌木丛。 <br><br> 你大口喘气。"当心这些东西,"<<he>>说,"它们是从荒原那边爬进来的。我通常在早上洗澡后清理它们,你可以在那之后再来地里。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $danceSuccess and $athleticsSuccess>> <span class="green">网结实地扣住了它。</span>你将这个生物收入自己的囊中。 <br><br> <<set $lurkers_held += 1>> <<set $stat_lurkers_captured += 1>> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 你试着投掷捕捉网,<span class="red">但它的速度太快了,</span>在你反应过来前就抱住了你的脸。你失去了视野。你试着把这个生物拉开,但你很难抓住它黏滑的皮肤。你紧闭嘴唇,同时感到某个东西抵住了你的嘴。<<gnet>> <<prof net 1>> <br><br> <<link [[继续|Farm Yard Struggle]]>><<set $struggle_start to 1>><</link>> <br> <</if>>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "lurker">> <<struggle_creatures 1 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<set $struggle.mouth.creature to "lurker">> <<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">> <<unset $struggle_start>> <<elseif $struggle_start is 2>> <<struggle_init>> <<set $struggle.creature to "lurker">> <<struggle_creatures 1 1>> <<set $combat to 1>> <<neutral 1>> <<consensual>> <<set $consensual to 1>> <<set $struggle.mouth.creature to "lurker">> <<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">> <<unset $struggle_start>> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Farm Yard Struggle Finish]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Farm Yard Struggle]]>><</link>></span> <br> <</if>>
<<effects>> 在你看清它之前,那个生物就钻进了一个灌木丛。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> 你在尴尬的处境中继续喂鸡。你的脸一直红得发烫,担心着自己可能被艾利克斯或者其他农夫看见。 <<if $exposed gte 2>> <<exhibitionism2>> <<else>> <<exhibitionism1>> <</if>> <<if $rng gte 71>> 就在你快要结束时,一声口哨声从你身后传来,近在咫尺。你的心跳漏了一拍。 <br><br> <<npc Alex>><<person1>> 艾利克斯提着一对水桶,从猪圈的方向进入院子,与你四目相接。看见你后,<<He>>尴尬地放下水桶,红着脸把目光移向了别处。<<covered>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> "你应该穿点更结实的衣服,"<<he>>笑了笑,拿起水桶,但继续看向别处。"这环境对那些精致的洋装可不太友好。棚子里有一条毛巾,不是很结实,但总比没有好。"<<gdom>><<npcincr Alex dom 1>><<glust>><<npcincr Alex lust 1>> <br><br> 畜棚里有一条毛巾。你把它裹在了身上,你的手颤抖着。<<towelup>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> 你顺利完成了剩余的工作。你把饲料带回畜棚,发现里面有一条毛巾。 <<towelup>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 你冲回货棚里,寻找着任何可以遮掩自己的东西。你找到了一条毛巾,把它裹在了身上。 <<towelup>> <br><br> 你小心翼翼地与鸡群保持距离,完成了你剩余的工作。单单一条毛巾无法阻拦它们的饥渴之情。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> <<loweron>> <<if $rng gte 51>> 你抓住你的$worn.lower.cn_name_cap,把它拉上大腿。几只鸡试图用喙啄开饲料袋的底部,<span class="green">但你摇晃袋子,成功赶走了它们。</span> <br><br> 你顺利完成了剩余的工作。你把饲料带回了货棚。 <br><br> <<link [[农场工作|Farm Work]]>><</link>> <br> <<else>> 你抓住你的$worn.lower.cn_name_cap,把它拉上大腿。几只鸡试图用喙啄开饲料袋的底部,你摇晃袋子,试着赶走它们,<span class="red">袋子裂开了,</span>谷物从破口处喷涌而出。<<lfarm>><<farm_yield -1>> <br><br> <<pass 20>><<farm_count 20>> 鸡群蜂拥而上。你跑去取另一个袋子,试着抢救回一些谷物,同时不让鸡吃得太多。至少,它们看起来挺开心的。<<gtiredness>><<tiredness 6>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<loweron>> <<set $worn.lower.integrity -= 40>> 你抓过一大把饲料洒向周围,试图让鸡群远离你的$worn.lower.cn_name_cap。鸡群又啄了一阵子,但很快就被食物吸引了过去。 <br><br> <<if $worn.lower.integrity lte 0>> 你试着把你的$worn.lower.cn_name_cap拉上大腿,但它已经成了碎片。 <<integritycheck>><<exposure>> <br> 你急忙掩饰,差点弄掉了饲料袋,但周围貌似没有他人。 <br><br> <<if $exposed gte 2 and $exhibitionism gte 15>> <<link [[继续工作|Farm Chickens Finish]]>><</link>><<exhibitionist2>> <br> <<elseif $exposed is 1>> <<link [[继续工作|Farm Chickens Finish]]>><</link>><<exhibitionist1>> <br> <</if>> <<link [[找东西遮掩 (0:20)|Farm Chickens Cover]]>><<pass 20>><<farm_count 20>><</link>> <br> <<else>> 你把你凌乱的$worn.lower.cn_name_cap拉上大腿。 <br><br> 你顺利完成了剩余的工作。你把饲料带回了货棚。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<loweron>> 你把头往后一仰,开始嗥叫。 <br><br> 鸡群向四周逃窜,你毫不费力地穿回你的$worn.lower.cn_name_cap。 <br><br> 你顺利完成了剩余的工作。鸡群似乎都很害怕接近你。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> 你找遍了院子里的每一个角落,但都没能找到那只鸡。当你正在检查篱笆上是否有被忽略的破洞时,你听到头顶上的咯咯声。那只鸡正在农舍的屋顶上歪着头看向你。 <br><br> <<link [[找梯子 (0:10)|Farm Chickens Ladder]]>><<pass 10>><<farm_count 10>><</link>> <br> <<link [[呼唤艾利克斯|Farm Chickens Alex]]>><<npcincr Alex dom 1>><</link>><<gdom "Alex">> <br>
<<effects>> 你四处寻找梯子,最后在马厩旁找到了一架。它很重,你费劲千辛万苦把它搬来,架在了鸡的旁边。你爬上去用一只手逮住这只鸡的时候,它呆若木鸡。然后你把它放回了笼子。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> <<npc Alex>><<person1>> 你呼唤艾利克斯。过了一会,<<He>>做出了回应。但<<hes>>离得太远,你听不清<<He>>说了什么。 <br><br> "怎么了?"<<he>>走了过来。你指了指那只鸡。<<he>>抬头看了过去,然后笑出了声:"这只傻鸟,怎么跑到那上面去的?" <br><br> 你帮<<him>>把梯子从马厩搬到农舍旁,并把它架在了鸡的旁边。艾利克斯爬了上去,抓住了那只淘气鬼,把它送回了鸡笼。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你在院子里徘徊,直到你在微风中捕捉到那只淘气鬼的气味。你抬起头,看到它在农舍的屋顶上。 <br><br> 你不知道它是怎么上去的,但你知道自己该怎么上去。你在门廊下弓起身子,跳上了门廊。从这里再跳一次,就到屋顶了。 <br><br> 你差点就直接用嘴去叼那只鸡,但还是忍住了。你用手提起它,转身下到门廊上,然后是院子里,把它放回了鸡笼。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> 你确信它会没事的。你关上并锁好了门。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> <<if $tendingSuccess>> <<if $farm_work.pig.monster is true>> "嘘!"你训斥道,<span class="green">你的声音坚定而有力。</span><<farm_text pig>>释放了你,老老实实进了围栏。<<grespect>><<farm_pigs 1>> <<else>> "下去!"你训斥道,<span class="green">你的声音坚定而有力。</span>它回到了地上,老老实实进了围栏。<<grespect>><<farm_pigs 1>> <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> <<if $farm.beasts.pigs lt -5 and $rng gte 51>> <<if $farm_work.pig.monster is true>> "走、走开!"你喊道,但<span class="red">你的声音在颤抖,</span><<farm_text pig>>对你的话不予理会,把你拉倒在地。<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<else>> "下、下去!"你喊道,但<span class="red">你的声音在颤抖,</span><<farm_text pig>>对你的话不予理会,把你拉倒在地。<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <</if>> <br><br> <<link [[继续|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if $farm_work.pig.monster is true>> "走、走开!"你喊道,但<span class="red">你的声音在颤抖,</span><<farm_text pig>>对你的话不予理会。<<farm_He pig>>在你背上拱了几下,很快就感到疲倦并放开了你。你跟在<<farm_him pig>>的后面,关上了畜栏。<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<else>> "下,下去!"你喊道,但<span class="red">你的声音在颤抖,</span>这只猪对你的话不予理会。它在你背上拱了几下,很快就感到疲倦并放开了你。你跟在它的后面,关上了畜栏。<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $physiqueSuccess>> <<if $farm_work.pig.monster is true>> <span class="green">你把<<farm_text pig>>从你身上推开。</span><<farm_He pig>>踉跄退后,老老实实进了围栏。<<grespect>><<farm_pigs 1>> <<else>> <span class="green">你把这只猪从你身上推开。</span>它回到了地上,老老实实进了围栏。<<grespect>><<farm_pigs 1>> <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> <<if $farm.beasts.pigs lte -5 and $rng gte 51>> <<if $farm_work.pig.monster is true>> 你试着把<<farm_text pig>>从你身上推开,<span class="red">但<<farm_he pig>>推了回来,把你推倒在地。</span><<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<else>> 你试着把猪从你身上推开,<span class="red">但它的重量压倒了你。</span><<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <</if>> <<link [[继续|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if $farm_work.pig.monster is true>> 你试着把<<farm_text pig>>从你身上推开,<span class="red">但<<farm_he pig>>抓住了你的双臂,把它们扭到了你的背上。</span><<farm_He pig>>在你背上拱了几下,很快就感到疲倦并放开了你。你离开猪圈,关上了畜栏。<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<else>> 你试着把猪从你身上推开,<span class="red">但是它太重了。</span>它在你背上拱了几下,很快就感到疲倦并放开了你。你离开猪圈,关上了畜栏。<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $farm.beasts.pigs lte -5 and $rng gte 51>> <<if $farm_work.pig.monster is true>> 你忍受着<<farm_text pig>>在你背上的动作。<<farm_he pig>>似乎未满足于此,饥渴难耐地将你推倒在地。 <<else>> 你忍受着这只猪在你背上的动作。它的体重把你压倒在地。 <</if>> <br><br> <<link [[继续|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if $farm_work.pig.monster is true>> 你忍受着<<farm_text pig>>在你背上的动作。<<farm_he pig>>很快就感到疲倦并放开了你,你离开猪圈,关上了畜栏。 <<else>> 你忍受着这只猪在你背上的动作。不管是累了还是满足了,它很快就跳回了地上。你离开猪圈,关上了畜栏。 <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<if $farm_work.pig.monster is true>> <<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>> <<else>> <<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>> <</if>> <<beastCombatInit>> <<if Time.hour lt 21 or Time.hour gt 4>> <<enable_rescue>> <</if>> <<farm_trust pig>> 你把手伸向后面,开始在<<farm_text pig>>的下面摸索。 <<npchand>><<deviancy3>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Pigs Hand Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Pigs Hand]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 心满意足后,<<farm_text pig>>一路小跑进了畜栏。 <br><br> <<tearful>>你关上了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你的恐吓奏效了,<<farm_text pig>>回到了地上,匆匆跑进了畜栏。<<grespect>><<farm_pigs 1>> <br><br> <<tearful>>你关上了门。 <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>> "我来了!"听到艾利克斯的声音后,<<farm_text pig>>丢下你,匆匆跑进了畜栏。 <br><br> <<clotheson>> <<endcombat>> <<npc Alex>><<person1>> 艾利克斯冲进了猪圈,把手伸向了你。<<tearful>>你在<<his>>的帮助下站了起来。"如果有猪太淘气了,不要害怕去训它们,"艾利克斯一边说,一边关上了畜栏,"一般使劲吼一句就能解决问题。"<<gdom>><<npcincr Alex dom 1>> <br><br> 确保你没事后,艾利克斯回去继续工作。 <br><Br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> <<farm_text pig>>怒气冲冲地跑进了畜栏。<<lrespect>><<farm_pigs -1>> <br><br> <<tearful>>你关上了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<if $farm_work.pig.monster is true>> <<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>> <<else>> <<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>> <</if>> <<beastCombatInit>> <<if Time.hour lt 21 or Time.hour gt 4>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Pigs Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Pigs Rape]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 心满意足后,<<farm_text pig>>一路小跑进了畜栏。<<lrespect>><<farm_pigs -1>> <br><br> <<tearful>>你用畜栏支撑着身体,关上了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你的恐吓奏效了,<<farm_text pig>>回到了地上,匆匆跑进了畜栏。<<grespect>><<farm_pigs 1>> <br><br> <<tearful>>你关上了畜栏。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<else>><<set $rescued += 1>> "我来了!"听到艾利克斯的声音后,<<farm_text pig>>丢下你,匆匆跑进了畜栏。 <br><br> <<clotheson>> <<endcombat>> <<npc Alex>><<person1>> 艾利克斯冲进了猪圈,把手伸向了你。<<tearful>>你在<<his>>的帮助下站了起来。"如果有猪太淘气了,不要害怕去训它们,"艾利克斯一边说,一边关上了畜栏。 <<if $exposed gte 1 and $farm_naked isnot 1>> <<covered>><<He>>递给你几块毛巾, <<towelup>> <</if>> "一般使劲吼一句就能解决问题。"<<gdom>><<npcincr Alex dom 1>> <<if $exposed gte 1>> <<glust>><<npcincr Alex lust 1>> <</if>> <br><br> 确保你没事后,艾利克斯回去继续工作。 <br><Br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<if currentSkillValue('tending') gte (1, 600)>> "下去!"你重复了一遍。<span class="green">这次<<farm_text pig>>听从了命令,</span>放开了艾利克斯的<<if $pronoun is "f">>裙子<<else>>短裤<</if>>,回到了同伴旁边。 <br><br> "谢了,"艾利克斯笑了,"这帮贪得无厌的家伙,好像我们喂的还不够似的。"<<glove>><<ldom>><<npcincr Alex love 1>><<npcincr Alex dom -1>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> "下,下去!"你重复了一遍。<span class="red"><<farm_text pig>>无视了你。</span> <<if $pronoun is "f">> <<farm_He pig>>把艾利克斯的裙子从<<his>>身上撕下来,露出<<his>>里面的红黑条纹的平角裤。<<He>>一只手遮着身体,用另一只手捶打<<farm_text pig>>的头顶。 <br><br> "你可算摊上事了,"<<he>>冲着<<farm_text pig>>的背影喊道,<<farm_his pig>>正带着自己的战利品扬长而去。艾利克斯转身看了看了你,脸上泛过一丝红晕,"我最好在被那些变态看见前去换条新裙子。"<<glust>><<garousal>><<npcincr Alex lust 1>><<arousal 600>> <<else>> <<farm_He pig>>把艾利克斯的短裤从<<his>>身上撕下来,露出<<his>>里面的红黑条纹的四角裤。<<He>>一只手遮着身体,用另一只手捶打<<farm_text pig>>的头顶。 <br><br> "你可算摊上事了,"<<he>>冲着<<farm_text pig>>的背影喊道,它正带着自己的战利品扬长而去。艾利克斯转身看了看了你,脸上泛过一丝红晕,"我最好在被那些变态看见前去换条新裤子。"<<glust>><<garousal>><<npcincr Alex lust 1>><<arousal 600>> <</if>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $pronoun is "f">> <<farm_text pig>>把艾利克斯的裙子从<<his>>身上撕下来,露出<<his>>里面的红黑条纹的平角裤。<<He>>一只手遮着身体,用另一只手捶打<<farm_text pig>>的头顶。 <br><br> "你可算摊上事了,"<<he>>冲着<<farm_text pig>>的背影喊道,它正带着自己的战利品扬长而去。艾利克斯转身看了看了你,脸上泛过一丝红晕,"我最好在被那些变态看见前去换条新裙子。" <<else>> <<farm_text pig>>把艾利克斯的短裙从<<his>>身上撕下,露出里面的红黑条纹的四角裤。<<He>>一只手遮着身体,用另一只手捶打<<farm_text pig>>的头顶。 <br><br> "你可算摊上事了,"<<he>>冲着<<farm_text pig>>的背影喊道,它正带着自己的战利品扬长而去。艾利克斯转身看了看了你,脸上泛过一丝红晕,"我最好在被那些变态看见前去换条新裤子。" <</if>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $tendingSuccess>> "下去!"你训斥道,<span class="green">你的声音坚定而有力。</span><<farm_text pig>>放开了你,回到了饲料槽旁。<<farm_pigs 1>><<grespect>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> "下,下去!"你喊道,<span class="red">但你的声音在颤抖,</span> <<set $worn.lower.integrity -= 50>> <<if $worn.lower.integrity lte 0>> <<farm_text pig>>把$worn.lower.cn_name_cap从你身上扯下,让你的<<undies>>暴露在空气中。<<farm_He pig>>跑进畜栏中,炫耀着自己的战利品。 <<integritycheck no_text>><<exposure>> <<else>> <<farm_text pig>>撕下了一大块布料。 <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<npc Alex>><<person1>> 你大声求救。"我来了!"你听到艾利克斯的声音。<<He>>冲进了猪圈,用手里的扫帚猛击<<farm_text pig>>的头。<<farm_text pig>>松开了你的$worn.lower.cn_name_cap,退到了猪圈的中间。 <br><br> "这帮家伙什么都想吃,"艾利克斯哈哈大笑,"最好穿上结实点的衣服。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你张开嘴想呵斥,但只能勉强挤出一声尖叫。你被拖过了栅栏,重重地摔进了一滩泥巴里。 <br><br> <<if $tendingSuccess>> <<farm_text_many pig>>包围了你,它们<<if $farm_work.pig.monster is true>>用手和舌头<<else>>用舌头<</if>>在你的躯体上摸索。<<gstress>><<garousal>><<stress 6>><<arousal 600>> 你尽可能地把它们推开。 <br><br> "散开!"你吼道,<span class="green">你的声音坚定而有力。</span><<farm_text_many pig>>从你身边散开,让出了可以站起的空间。<<ggrespect>><<farm_pigs 3>> <br><br> <<if $farm_work.pig.monster is true>> "坏猪,"你说道。<<farm_text_many pig>>盯着脚尖,接受着你的管教。 <<else>> "坏猪,"你说道。猪群被喝退,缩到了畜栏的角落里。 <</if>> <br><br> 你离开了猪圈,边走边甩掉身上的泥巴。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> <<farm_text_many pig>>包围了你,它们<<if $farm_work.pig.monster is true>>用手和舌头<<else>>用舌头<</if>>在你的躯体上摸索。你尽可能地把它们推开。<<gstress>><<garousal>><<stress 6>><<arousal 600>> <br><br> "走、走开!"你喊道,<span class="red">你的声音在颤抖,<<farm_text_many pig>>无视了你的喊叫。</span>它们用爪子和牙齿不停地撕扯,<span class="pink">很快你的衣服就变成了碎片。</span><<clothesruined>> <br><br> <<link [[继续|Farm Pigs Feed Extreme]]>><</link>> <br> <</if>>
<<effects>> 它们的舌头从各个方向袭来,舔舐着你身体的每一个角落。最后,它们让开了路——但不是为你,而是为一个尤其巨大的<<farm_text pig>>。它从背后爬到了你身上。 <br><br> <<link [[继续|Farm Pig Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<if $farm_work.pig.monster is true>> <<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>> <<else>> <<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>> <</if>> <<beastCombatInit>> <<if Time.hour lt 21 or Time.hour gt 4>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Pig Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Pig Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<farm_text pig>>心满意足地从你身上爬下。 <<if $farm_work.pig.monster is true>> 其他人欢呼起来。 <br> <<if random(1, 2) is 2>> "还觉得自己了不起吗,嗯?" <<else>> "希望<<pshe>>能认清自己的地位。" <</if>> <br> <<if random(1, 2) is 2>> "你刚才应该更粗暴点的。" <<else>> "干嘛对<<pshe>>那么温柔,下次你应该更粗暴点。" <</if>> <br> <<if random(1, 2) is 2>> "我们应该把<<phim>>关在这。" <<else>> "该轮到我了!" <</if>> <</if>><<lrespect>><<farm_pigs -1>> <br><br> <<tearful>>你挣扎着逃出了猪圈,并锁上了身后的大门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<farm_text pig>>畏怯了,从你身边退开。其他猪也跟着散开。<<grespect>><<farm_pigs 1>> <br><br> <<tearful>>你离开了猪圈,锁上了身后的大门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<else>><<set $rescued += 1>> "我来了!"是艾利克斯。听到声音后,<<farm_text pig>>从你身边退开。其余的猪也一哄而散。<<lrespect>><<farm_pigs -1>> <br><br> <<clotheson>> <<endcombat>> <<npc Alex>><<person1>> 艾利克斯跑到了围栏边上,看见你狼狈的样子,哈哈笑出了声。<<He>>伸出一只手,把你从地上拉了起来。"猪就是这个样子,"<<he>>说,"尽管大胆地呵斥它们,使劲吼一句它们就全听话了。" <br><br> <<if $exposed gte 1 and $farm_naked isnot 1>> 艾利克斯递给你几块毛巾,然后继续<<his>>的工作。<<towelup>> <<else>> 艾利克斯递给你几块毛巾,让你擦去身上的泥巴,然后继续<<his>>的工作。 <</if>> <<if $exposed gte 1>> <<glust>><<npcincr Alex lust 1>> <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<farm_text pig>>猛地将你拖进了栅栏。你尖叫起来,然后重重地摔进了一滩泥巴里。 <br><br> <<farm_text_many pig>>包围了你,它们<<if $farm_work.pig.monster is true>>用手和舌头<<else>>用舌头<</if>>在你的躯体上摸索。你尽可能地把它们推开。<<gstress>><<garousal>><<stress 6>><<arousal 600>> <br><br> <<npc Alex>><<person1>> "我来了!"是艾利克斯。听到声音后,<<farm_text_many pig>>一哄而散。 <br><br> 艾利克斯跑到了围栏边上,看见你狼狈的样子,哈哈笑出了声。<<He>>伸出一只手,把你从地上拉了起来。"猪就是这个样子,"<<he>>说,"尽管大胆地呵斥它们,使劲吼一句它们就全听话了。" <br><br> <<He>>递给你几块毛巾,让你擦去身上的泥巴,然后回去继续<<his>>的工作。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $farm.beasts.horses lte -20>> <<tendingdifficulty 1 1200 true>> <<else>> <<tendingdifficulty 1 800 true>> <</if>> <<if $tendingSuccess>> "坏马,"你训斥道,<span class="green">你的声音坚定而有力。</span>"老老实实到田野里去跟其它马待在一起,我可不会给你第二次机会。"<<grespect>><<farm_horses 1>> <br><br> <<if $farm_work.horse.monster is true>> 半人马瞥了瞥你身后的马群,不屑地撇了撇嘴,然后转身跟它的同类一起奔向了田野。你在它们身后关上了大门。 <br><br> <<else>> 马摇了摇头,转身跟它的同类一起奔向了田野。你在它们身后关上了大门。 <br><br> <</if>> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> "坏、坏马,"你结结巴巴地说,<span class="red">你的声音在颤抖。</span>"去、去田野里去,嘘。"<<lrespect>><<farm_horses -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Farm Horses Endure]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<if $farm_work.horse.monster is true>> <<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals monster>> <<else>> <<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals beast>> <</if>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">> <<if $farm_work.horse.genitals is "penis">> <<set $position to "doggy">> <<else>> <<set $position to "missionary">> <</if>> <<set $position_lock to 1>> <<if Time.hour lt 21 or Time.hour gt 4>> <<enable_rescue>> <</if>> <<farm_trust horses>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Horse Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Horse Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $farm_work.horse.monster is true>> "别忘了,"半人马走开的时候说,"你只是个玩具而已。"它们跑进了田野。 <<else>> 马群跑进了田野。 <</if>> <<lrespect>><<farm_horses -1>><<gfarm>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>> <br><br> <<tearful>>你站了起来,关上了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<if $farm_work.horse.monster is true>> 半人马后退了几步。"怎么了?" 另一匹轻笑道,"你驾驭不住这人类<<girl>>吗?" <br><br> "你不怕那你怎么不自己试试,"半人马回答道,"反正我刚好渴了。"说完跑向原野,另一匹紧随其后。 <<else>> 马离开了你,向原野跑去。另一匹紧随其后。 <</if>> <<grespect>><<farm_horses 1>> <br><br> <<tearful>>你站了起来,关上了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<else>><<set $rescued += 1>> "我来了!"是艾利克斯。 <<if $farm_work.horse.monster is true>> 听到声音后,半人马后退了一步。"操,"<<farm_he horse>>随马群一起跑向田野,"<<farm_him horse>>来了!" <<else>> 听到声音后,马后退了一步,随马群一起跑向田野。 <</if>> <<lrespect>><<gdom>><<farm_horses -1>><<npcincr Alex dom 1>> <br><br> <<clotheson>> <<endcombat>> <<npc Alex>><<person1>> 艾利克斯来到马厩,沿着小路匆匆跑来。"你没事吧?"<<he>>关切地看着你,"失去控制的马群可是很危险的。" <<if $exposed gte 1 and $farm_naked isnot 1>> <<He>>帮你起身,并递给你几条毛巾。 <<else>> <<He>>帮你起身。 <</if>> <<if $exposed gte 1>> <<glust>><<npcincr Alex lust 1>> <</if>> <br><br> <<tearful>>你关上大门。"可以的话,把马厩的活留给我,"艾利克斯补充道,"猪群会更听话些,尽管它们有时很犟。" <br><br> <<He>>回去继续工作。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> "我来了!"是艾利克斯。 <<if $farm_work.horse.monster is true>> 听到声音后,半人马后退了一步。"操,"<<farm_he horse>>随马群一起跑向田野,"<<farm_him horse>>来了!" <<else>> 听到声音后,马后退了一步,随马群一起跑向田野。 <</if>> <<lrespect>><<gdom>><<farm_horses -1>><<npcincr Alex dom 1>> <br><br> <<clotheson>> <<endcombat>> <<npc Alex>><<person1>> 艾利克斯来到马厩,沿着小路匆匆跑来。"你没事吧?"<<he>>关切地看着你,"失去控制的马群可是很危险的。" <<if $exposed gte 1 and $farm_naked isnot 1>> <<He>>帮你起身,并递给你几条毛巾。 <<else>> <<He>>帮你起身。 <</if>> <<if $exposed gte 1>> <<glust>><<npcincr Alex lust 1>> <</if>> <br><br> <<tearful>>你关上大门。"可以的话,把马厩的活留给我,"艾利克斯补充道,"猪群会更听话些,尽管它们有时很犟。" <br><br> <<He>>回去继续工作。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $farm_work.horse.monster is true>> <<if $farm_work.horse.gender is "f ">> 半人马仰起头哈哈大笑,<<farm_his horse>>胸前的波浪也随之起伏。 <<else>> 半人马仰起头,哈哈大笑。 <</if>> <<if !$worn.over_upper.type.includes("naked")>> <<if $worn.over_upper.integrity gte 40>> "我可不这么觉得。"<<farm_He horse>>抓住了你的$worn.over_upper.cn_name_cap,用<<farm_his horse>>的手猛地一扯,你听到了织物撕裂的声音。<<farm_He horse>>的手掌覆上了你的<<breasts>>,开始爱抚。<<garousal>><<arousal 6 "breasts">> <br><br> <<else>> 我可不这么觉得。<<farm_He horse>>抓住了你的$worn.over_upper.cn_name_cap,猛地一扯,<span class="pink">将它撕成了碎片。</span><<farm_He horse>>的双手覆上了你暴露出的<<breasts>>,开始爱抚。<<garousal>><<arousal 6 "breasts">> <br><br> <</if>> <<set $worn.over_upper.integrity -= 40>> <<integritycheck no_text>><<exposure>> <<elseif !$worn.upper.type.includes("naked")>> <<if $worn.upper.integrity gte 40>> "我可不这么觉得。"<<farm_He horse>>抓住了你的$worn.upper.cn_name_cap,猛地一扯,你听到了织物撕裂的声音。<<farm_He horse>>的手掌覆上了你的<<breasts>>,开始爱抚。<<garousal>><<arousal 600 "breasts">> <br><br> <<else>> "我可不这么觉得。"<<farm_He horse>>抓住了你的$worn.upper.cn_name_cap,猛地一扯,<span class="pink">将它撕成了碎片。</span><<farm_He horse>>的双手覆上了你暴露出来的<<breasts>>,开始爱抚。<<garousal>><<arousal 600 "breasts">> <br><br> <</if>> <<set $worn.upper.integrity -= 40>> <<integritycheck no_text>><<exposure>> <<else>> <<farm_He horse>>一只手抓着你的头发把你的头往下拽,另一只手抚摸着你的<<breasts>>。<<garousal>><<arousal 600 "breasts">> <br><br> <</if>> <<if $farm.beasts.horses lte -20 and $rng gte 51>> "去他妈的,"第二匹人马似乎已经按捺不住了,"让我们好好照顾照顾<<phim>>。"<<farm_he horse>>抓住你的胳膊,把你架在旁边的栅栏上。<<farm_He horse>>在你身后跨过,摆出了交配的姿势。 <br><br> <<link [[继续|Farm Horse Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "我真想现在就上了你,"<<farm_he horse>>在你耳边说,"倒要看看你该怎么同时对付我们两个。但我想我已经证明了我的观点。"<<farm_He horse>>把你推倒在地上,随后跑向了田野。 <br><br> <<tearful>>你站了起来,关上了大门。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <<else>> 马无视了你的话语。 <<if !$worn.over_upper.type.includes("naked")>> <<if $worn.over_upper.integrity gte 40>> 它把你的$worn.over_upper.cn_name_cap衔在嘴里,扭着头,你听到了布料撕裂的声音。它把舌头伸下来,舔弄你的皮肤,爱抚你的<<breasts>><<garousal>><<arousal 6 "breasts">> <br><br> <<else>> 它把你的$worn.over_upper.cn_name_cap衔在嘴里,猛地扭动它的头,<span class="pink">把它从你身上扯开。</span>它的舌头在你裸露的皮肤上滑过,抚摸着你暴露出来的<<breasts>>。<<garousal>><<arousal 6 "breasts">> <br><br> <</if>> <<set $worn.over_upper.integrity -= 40>> <<integritycheck no_text>><<exposure>> <<elseif !$worn.upper.type.includes("naked")>> <<if $worn.upper.integrity gte 40>> 它把你的$worn.upper.cn_name_cap叼在嘴里,猛地扭动它的头,你听到了布料撕裂的声音。它把舌头伸到下方,舔弄你的皮肤,爱抚你的<<breasts>><<garousal>><<arousal 600 "breasts">> <br><br> <<else>> 它把你的$worn.upper.cn_name_cap衔在嘴里,猛地扭动脑袋,<span class="pink">把它从你身上扯开。</span>它的舌头在你裸露的皮肤上滑过,抚摸着你暴露的<<breasts>>。<<garousal>><<arousal 600 "breasts">> <br><br> <</if>> <<set $worn.upper.integrity -= 40>> <<integritycheck no_text>><<exposure>> <<else>> 它咬住你的头发,把你拉来拉去,然后松开你,用舌头在你的胸部舔来舔去。它一边舔你的皮肤,一边爱抚你<<breasts>>。<<garousal>><<arousal 600 "breasts">> <br><br> <</if>> <<if $farm.beasts.horses lte -20 and $rng gte 51>> 第二匹马用它头的一侧推搡着你。你被顶到栅栏上,力道之大让你弯下了腰。其中一匹马迈到你上方,用它的重量压住了你。 <br><br> <<link [[继续|Farm Horse Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你身后的马突然踱起步,在它经过时,它把你撞倒在地。两匹马都奔向原野。 <br><br> <<tearful>>你站了起来,关上了大门。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $athleticsSuccess>> 你追着那匹<<farm_text horse>>。如果它们以最快的速度移动,你不可能追得上,但按它们的标准,现在它们只是在悠闲地踱步,<span class="green">你成功地抓住了<<farm_him horse>>的缰绳。</span> <<if $farm.beasts.horses gte 5>> <<farm_He horse>>似乎并不在意。 <<else>> 你的打扰让<<farm_He horse>>有些烦躁,但它没有反抗。 <</if>> <br><br> <<farm_brush>> <<else>> 你追着<<farm_text horse>>。<span class="red">它们跑得太快了,</span>让你筋疲力尽。<<gtiredness>><<tiredness 6>> <br><br> <<link [[继续|Farm Horses Seduce Failure]]>><</link>> <br> <</if>>
<<effects>> <<set $seductiondifficulty to 4000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> 你回头看一眼,确定周围没有人后,靠在了篱笆上,摆出交配的姿势。这应该能引起<<farm_his horse>>的注意。<<deviancy2>> <<if $seductionrating gte $seductionrequired>> 那匹<<farm_text horse>>看到你时,<<farm_he horse>>减缓了速度,思考了一会儿,然后<span class="green">向你的方向奔跑过来。</span> <br><br> <<link [[继续|Farm Horses Seduce Success]]>><</link>> <br> <<else>> 那匹<<farm_text horse>>看到你时,<<farm_he horse>>减缓了速度,思考了一会儿,然后<span class="red">再次加速。</span> <br><br> <<link [[继续|Farm Horses Seduce Failure]]>><</link>> <br> <</if>>
<<effects>> 当那匹<<farm_text horse>>停下来时,你抓住了<<farm_he horse>>的缰绳。 <<if $farm.beasts.horses gte 5>> <<farm_He horse>>看起来很急切。 <<else>> <<farm_He horse>>警惕地注视着你。 <</if>> <br><br> <<farm_brush>>
<<effects>> <<pass 20>> 你的那匹<<farm_text horse>>继续无视着你。你一直等到<<farm_he horse>>累下来,才有机会抓住<<farm_his horse>>的缰绳,将它控制住。 <br><br> <<if $farm.beasts.horses gte 5>> <<farm_He horse>>看起来很急切。 <<else>> <<farm_He horse>>警惕地注视着你。 <</if>> <br><br> <<farm_brush>>
<<effects>> 你一直等到它们累下来,然后手持刷子,走近一匹<<farm_text horse>>。 <<if $farm.beasts.horses gte 5>> <<farm_He horse>>向你奔跑过来,充满了热情。 <<else>> <<farm_He horse>>警惕地注视着你。 <</if>> <br><br> <<farm_brush>>
<<effects>> <<if $athleticsSuccess>> 你朝门口跑去。那匹<<farm_text horse>>在你身后加速,<span class="green">但你在<<farm_he horse>>追上来之前赶紧通过了大门。</span>你关上了身后的门。 <br><br> <<if $farm_work.horse.monster is true>> 半人马停下步伐,紧盯着大门。"我可以跳过去,"<<farm_he horse>>自夸道,"我只是选择不这么做。"另一匹半人马则对此嗤之以鼻。<<grespect>><<farm_horses 1>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 那匹马停了下来,朝着大门喷着气。<<grespect>><<farm_horses 1>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <<else>> 你朝门口跑去。那匹<<farm_text horse>>在你身后加速,<span class="red">很快就超过了你。</span><<lrespect>><<farm_horses -1>><<gstress>><<stress -6>> <br><br> <<if $farm_work.horse.monster is true>> <<if $farm_work.horse.genitals is "vagina">> "我的小穴需要你的照顾,"<<farm_he horse>>抓住你的头发,把你拉倒在地,从你身上跨过去。<<farm_His horse>>的小穴悬在你上方。 <<else>> "我的肉棒需要你的照顾,"<<farm_he horse>>抓着你的头发说道。<<farm_He horse>>把你拉倒在地,从你身上跨过去。<<farm_His horse>>巨大的阴茎悬在你的上方。 <</if>> <<else>> <<if $farm_work.horse.genitals is "vagina">> 它用嘴咬住你的头发,将你拉倒在地。从你身上跨过,<<farm_His horse>>的小穴悬在你的上方。 <<else>> 它用嘴咬住你的头发,将你拉倒在地。从你身上跨过,<<farm_His horse>>巨大的肉棒悬在你的上方。 <</if>> <</if>> <<gstress>><<stress 6>> <br><br> <<link [[不情愿地摩擦|Farm Horses Brush Grudging]]>><<trauma 6>><<stress 6>><<farm_yield 1>><<set $handstat += 1>><<set $handejacstat += 1>><</link>><<gtrauma>><<gstress>><<gfarm>> <br> <<if $deviancy gte 35>> <<link [[热情地摩擦|Farm Horses Brush Enthusiastic]]>><<farm_yield 1>><<set $handstat += 1>><<set $handejacstat += 1>><</link>><<deviant3>><<gfarm>> <br> <</if>> <<link [[拒绝|Farm Horses Brush Refuse]]>><</link>> <br> <</if>>
<<effects>> <<if $farm_work.horse.genitals is "vagina">> 你伸手去摸<<farm_his horse>>的小穴,把一根手指推进去。你继续放入另一根手指,然后又是一根。你将手指不断抽送。 <<else>> 你将手伸向<<farm_his horse>>的阴茎,用双手握住它。你在柱身上下摩擦。 <</if>> <<if $farm_work.horse.monster is true>> "继、继续,"<<farm_he horse>>结结巴巴地说道。你顺应了要求,同时意识到其他的<<farm_text_many horse>>正在观看,期待着看到结果。 <<else>> 你试着对它发出的声音做出反应,同时意识到其他的<<farm_text_many horse>>正在观看,期待着看到结果。 <</if>> <br><br> 最后,<<farm_text horse>>颤抖着进入高潮。 <<if $farm_work.horse.genitals is "penis">> <<if currentSkillValue('danceskill') gte 400>> <span class="green">你成功地躲避了喷射出的淫液。</span>它划着弧线飞过你的肩膀,落在草地上。 <<else>> <span class="pink">精液溅到你的脸上,滴落到你的胸部。</span><<bodyliquid "chest" "semen">><<bodyliquid "face" "semen">><<faceejacstat>><<ejacstat>> <</if>> <</if>> <br><br> <<if $farm_work.horse.monster is true>> "谢谢,宝贝,"<<farm_he horse>>说着,将你推开,走回到田野的中央。旁观的半人马们发出嗤笑。 <<else>> 那匹马摇着鬃毛,走回到田野的中央。 <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> <<if $farm_work.horse.genitals is "vagina">> 你伸手去摸<<farm_his horse>>的小穴,把一根手指推进去。你继续放入另一根手指,然后又是一根。你将手指不断抽送。 <<else>> 你将手伸向<<farm_his horse>>的阴茎,用双手握住它。你在柱身上下摩擦。 <</if>> <<if $farm_work.horse.monster is true>> "继、继续,"<<farm_he horse>>结结巴巴地说道。 <br> "像这样吗?"你问道,加快了节奏。 <br> 那匹<<farm_text horse>>试图回应,但<<farm_he horse>>只发出了微弱的嘶鸣声。 <<else>> 那匹马颤抖着发出嘶鸣。 <br> "你喜欢吗?"你说着,加快了速度。它再次嘶鸣起来,这次声音更大了。 <</if>> 你把这当成了同意的信号。 <<deviancy3>> 最后,<<farm_text horse>>颤抖着进入高潮。 <<if $farm_work.horse.genitals is "penis">> <<if currentSkillValue('danceskill') gte 400>> <span class="green">你成功地躲避了喷射出的淫液。</span>它划着弧线飞过你的肩膀,落在草地上。 <<else>> <span class="pink">精液溅到你的脸上,滴落到你的胸部。</span><<bodyliquid "chest" "semen">><<bodyliquid "face" "semen">><<faceejacstat>><<ejacstat>> <</if>> <</if>> <br><br> <<if $farm_work.horse.monster is true>> "谢谢你,宝贝,"<<farm_he horse>>说着,摇摇晃晃地走回田野中央。旁观的半人马们发出嗤笑。 <<else>> 那匹马摇着鬃毛,走回到田野的中央。 <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> 你从<<farm_text horse>>下面爬出来,继续向大门走去。 <<if $farm.beasts.horses lte -20>> <<if $farm_work.horse.monster is true>> "我知道你想要这个,"<<farm_he horse>>哼着鼻子说道。<<farm_He horse>>弯下腰,<span class="red">把你从草丛中抓了出来。</span><<farm_He horse>>保持一只手臂锁住你的腹部,另一只手臂放在你的<<bottom>>上。 <br><br> "该给你上一课了。" <<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>> 你感觉<<farm_his horse>>的手指轻拍你的<<bottom>> <<elseif !$worn.lower.type.includes("naked")>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>> <<farm_He horse>>翻开你的$worn.lower.cn_name_cap,拉下$worn.under_lower.cn_name_cap,露出你的<<bottom>>。 <<else>> <<farm_He horse>>翻开你的$worn.lower.cn_name_cap,露出你的<<bottom>>。 <</if>> <<else>> <<if $worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>> <<farm_He horse>>拉下$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap,露出你的<<bottom>>。 <<else>> <<farm_He horse>>拉下你的$worn.lower.cn_name_cap,露出你的<<bottom>>。 <</if>> <</if>> <<else>> <<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>> <<farm_He horse>>拉下$worn.under_lower.cn_name_cap,露出你的<<bottom>>。 <<else>> 你感觉到<<farm_his horse>>的手指轻拍你的<<bottom>>。 <</if>> <</if>> <<farm_He horse>>的手不断落下,引起你身体的一阵疼痛。 <br><br> "这样如何?"<<farm_he horse>>问道,一遍又一遍地打你的屁股。每一击都使你的身体向前弹动,甩落了你脸颊上挂着的泪水。<<gtrauma>><<gstress>><<ggpain>><<trauma 6>><<stress 6>><<pain 8>> <br><br> 最后,<<farm_he horse>>把你丢到地上。你从田野里走出来,屁股刺痛着,关上了大门。<<clotheson>> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 那匹马抓住你的头发,再次将你拉到地上。但这一次,它将你向前推,让你的屁股高高挺起。 <<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>> 你感觉<<farm_his horse>>的舌头舔着你的<<bottom>>,你希望你的$worn.lower.cn_name_cap足够阻拦住<<farm_his horse>>。 <<elseif !$worn.lower.type.includes("naked")>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>> <<farm_He horse>>用牙齿翻起你的$worn.lower.cn_name_cap,然后拉下你的$worn.under_lower.cn_name_cap,让你的<<bottom>>暴露在它蠢蠢欲动的舌头前。 <<else>> <<farm_He horse>>用牙齿翻起你的$worn.lower.cn_name_cap,让你的<<bottom>>暴露在它蠢蠢欲动的舌头前。 <</if>> <<else>> <<if $worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>> <<farm_He horse>>用它的牙齿拉下你的$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap,让你的<<bottom>>暴露在它蠢蠢欲动的舌头前。 <<else>> <<farm_He horse>>用牙齿拉下你的$worn.lower.cn_name_cap,让你的<<bottom>>暴露在它蠢蠢欲动的舌头前。 <</if>> <</if>> <<else>> <<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>> <<farm_He horse>>用牙齿拉下你的$worn.under_lower.cn_name_cap,让你的<<bottom>>暴露在它蠢蠢欲动的舌头前。 <<else>> 你感觉到<<farm_his horse>>的舌头压在你的<<bottom>>上。 <</if>> <</if>> <br><br> 它舔着你。有时舔得又慢又长,有时舔得又快又急切。你担心它会尝试更极端的东西,但它似乎满足于品尝你。这种感觉加上它的灼热的呼吸让人抓狂。<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>> <br><br> 你挣扎着站起来,跌跌撞撞地穿过大门,在身后砰地关上它。马发出嘶鸣。<<clotheson>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <<else>> <<if $farm_work.horse.monster is true>> "我知道你想要这个,"<<farm_he horse>>嘶鸣着,但没有继续进行下去。 <<else>> 那匹马发出沮丧的嘶鸣声,但没有继续进行下去。 <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 你等待着那匹<<farm_text horse>>。它停在你面前。 <br><br> <<if $farm_work.horse.monster is true>> <<if $farm_work.horse.genitals is "vagina">> "我的小穴需要你的照顾,"<<farm_he horse>>抓住你的头发,把你拉倒在地,从你身上跨过去。<<farm_His horse>>的小穴悬在你上方。 <<else>> "我的肉棒需要你的照顾,"<<farm_he horse>>抓着你的头发说道。<<farm_He horse>>把你拉倒在地,从你身上跨过去。<<farm_His horse>>巨大的阴茎悬在你的上方。 <</if>> <<else>> <<if $farm_work.horse.genitals is "vagina">> 它用嘴咬住你的头发,将你拉倒在地。从你身上跨过,<<farm_His horse>>的小穴悬在你的上方。 <<else>> 它用嘴咬住你的头发,将你拉倒在地。从你身上跨过,<<farm_His horse>>巨大的肉棒悬在你的上方。 <</if>> <</if>> <<gstress>><<stress 6>> <br><br> <<link [[不情愿地摩擦|Farm Horses Brush Grudging]]>><<trauma 6>><<stress 6>><<farm_yield 1>><</link>><<gtrauma>><<gstress>><<gfarm>> <br> <<if $deviancy gte 35>> <<link [[热情地摩擦|Farm Horses Brush Enthusiastic]]>><<farm_yield 1>><</link>><<deviant3>><<gfarm>> <br> <</if>> <<link [[拒绝|Farm Horses Brush Refuse]]>><</link>> <br>
<<effects>> <<if $tendingSuccess>> 你温柔地鼓励<<farm_text horse>>,<span class="green">它很听话。</span>你把它后面的隔间门关上。<<grespect>><<farm_horses 1>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 你试图鼓励<<farm_text horse>>,<span class="red">但它仍然很固执。</span>你试着拉它,从后面推它,用胡萝卜引诱它,但都没用。<<lrespect>><<farm_horses -1>><<pass 20>><<farm_count 20>> <br><br> <<if $farm.beasts.horses lte -5 and $rng gte 51 and $horsedisable is "f" and ($bestialitydisable is "f" or ($farm_work.horse.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")))>><!-- Modified for Beast People --> 你站在马厩里,试图哄<<farm_him horse>>进去,这时<<farm_he horse>>突然袭击了你,冲着你奔跑过来,迫使你跳到一边躲避。你最后被甩到了马厩之间的围栏上。 <br><br> 在你爬起来前,<<farm_text horse>>将<<farm_his horse>>的前腿移到你的两侧,开始磨蹭你的<<bottom>>。 <<if $farm_work.horse.genitals is "vagina">> <<farm_He horse>>压着你,似乎在确立统治地位。 <br><br> <<link [[忍耐|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><</link>><<gtrauma>><<gstress>><<lrespect>> <br> <<if $deviancy gte 55>> <<link [[磨蹭回去|Farm Horses In Bottom]]>><<bottomstat>><<bottomskill 5>><</link>><<deviant4>><<gbottomskill>> <br> <</if>> <<else>> 你感觉到<<farm_his horse>>巨大的阴茎已经勃起,挤到你的大腿之间。<<farm_He horse>>压着你,好像试图确立统治地位。 <br><br> <<link [[忍耐|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><<thighejacstat>><<ejacstat>><</link>><<gtrauma>><<gstress>><<lrespect>> <br> <<if $deviancy gte 55>> <<link [[磨蹭回去|Farm Horses In Thigh]]>><<thighstat>><<thighejacstat>><<ejacstat>><<thighskill 5>><</link>><<deviant4>><<gthighskill>> <br> <</if>> <</if>> <<else>> 你靠在墙边,试图想出解决方法,这时你听到远处传来一声刺骨的尖叫。 <<if $farm_work.horse.monster is true>> <<farm_text horse>>慌忙跑进<<farm_his horse>>的马厩。你在<<farm_him horse>>后面关上了门。其它半人马笑了起来,但声音中带着一丝不安。 <<else>> <<farm_text horse>>慌忙跑进<<farm_his horse>>的马厩。你在<<farm_him horse>>后面关上了门。其它马则躲进了圈舍的更深处。 <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $farm_work.horse.genitals is "vagina">> 你忍受着<<farm_he horse>>对你的骚扰,直到<<farm_he horse>>最终满意为止。<<farm_He horse>>离开了,你重新站了起来。 <<else>> 你忍受着<<farm_he horse>>在你的大腿之间摩擦,直到<<farm_he horse>>最后射精。<<farm_He horse>>离你而去,精液在<<farm_him horse>>下面的稻草上流成一滩。 <</if>> <br><br> <<if $farm_work.horse.monster is true>> <<farm_text horse>>笑了。<<tearful>>你摇摇晃晃地走出马廐,关上身后的门。 <<else>> <<tearful>>你摇摇晃晃地走出马廐,关上身后的门。 <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> 你回击了<<farm_text horse>>的动作,以自己的节奏急切地摩擦着。<<farm_He horse>>似乎吃了一惊,并试图走开,但你抓住<<farm_his horse>>的腿并继续磨动。 <<deviancy4>> 你很快就让<<farm_him horse>>在高潮中颤抖。<<farm_His horse>>的腿松开了,<<farm_he horse>>摔倒在一堆稻草上。 <br><br> <<tearful>>你离开了马厩,关上了门。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> 你把<<farm_his horse>>的阴茎夹在大腿之间。<<farm_He horse>>似乎吃了一惊,并试图走开,但你牢牢地抓住了<<farm_him horse>>。 <<deviancy4>> 你回应了<<farm_him horse>>的动作,把<<farm_his horse>>的阴茎夹在你的大腿之间。你很快就让<<farm_him horse>>在高潮中颤抖,精液射出并在你身下流成一滩。<<farm_His horse>>的腿松开了,摔倒在一堆稻草上。 <br><br> <<tearful>>你离开了马厩,关上了门。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> <<npc Alex>><<person1>> "我来了!"是艾利克斯。声音很微弱,但<<farm_text horse>>一听到<<his>>的声音就冲回栏内。你关上马厩的门,大声告诉艾利克斯问题已经解决了。你听到了<<his>>的笑声。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<set $seductiondifficulty to 4000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> 你走进隔间的另一端,靠在墙上,摆出交配的姿势。 <<deviancy2>> <<if $seductionrating gte $seductionrequired>> <span class="green">奏效了。</span><<farm_text horse>>小跑着走过来,让你抓住缰绳,把它拉住。 <br><br> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> 当你走回入口时,<<farm_he horse>>突然袭击了你,<<farm_He horse>>冲着你奔跑过来,迫使你跳到一边躲避。你最后被甩到了马厩之间的围栏上。 <br><br> 在你爬起来前,<<farm_text horse>>将<<farm_his horse>>的前腿移到你的两侧,开始磨蹭你的<<bottom>>。 <<if $farm_work.horse.genitals is "vagina">> <<farm_He horse>>压着你,似乎在确立统治地位。 <br><br> <<link [[忍耐|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><</link>><<gtrauma>><<gstress>><<lrespect>> <br> <<if $deviancy gte 55>> <<link [[磨蹭回去|Farm Horses In Bottom]]>><<bottomstat>><<bottomskill 5>><</link>><<deviant4>><<gbottomskill>> <br> <</if>> <<else>> 你感觉到<<farm_his horse>>巨大的阴茎已经勃起,挤到你的大腿之间。<<farm_He horse>>压着你,好像试图确立统治地位。 <br><br> <<link [[忍耐|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><<thighejacstat>><<ejacstat>><</link>><<gtrauma>><<gstress>><<lrespect>> <br> <<if $deviancy gte 55>> <<link [[磨蹭回去|Farm Horses In Thigh]]>><<thighstat>><<thighejacstat>><<ejacstat>><<thighskill 5>><</link>><<deviant4>><<gthighskill>> <br> <</if>> <</if>> <<else>> 你离开马厩,关上身后的门。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <<else>> <span class="red"><<farm_text horse>>不为所动,</span>仍然固执己见。你试着拉它,从后面推它,用胡萝卜引诱它,但都没用。<<lrespect>><<farm_horses -1>><<pass 20>><<farm_count 20>> <br><br> 你被远处令人毛骨悚然的尖叫声打断了。 <<if $farm_work.horse.monster is true>> <<farm_text horse>>慌忙跑进<<farm_his horse>>的马厩。你在<<farm_him horse>>后面关上了门。其它半人马笑了起来,但声音中带着一丝不安。 <<else>> <<farm_text horse>>慌忙跑进<<farm_his horse>>的马厩。你在<<farm_him horse>>后面关上了门。其它马则躲进了圈舍的更深处。 <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10 and $rng gte 51>> <<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>> 你伸出手扶艾利克斯起来。但是,<span class="pink"><<he>>却把你拉到了<<him>>的身上。</span> <br><br> "哎呀,"<<he>>笑着,用<<his>>另一只手摸着你的<<bottom>>,"注意脚下。"<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "bottom">> <br><br> <<link [[生气|Farm Tending Alex Lewd Angry]]>><<trauma -6>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>><<ltrauma>> <br> <<link [[忍耐|Farm Tending Alex Endure]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[摸索回去|Farm Tending Alex Grope]]>><<npcincr Alex lust 1>><</link>><<promiscuous2>><<glust>> <br> <</if>> <<else>> 你伸出手扶艾利克斯起来。但是<span class="pink"><<he>>却把你一起拉到了<<if $weather is "rain" or $weather is "snow">>泥里<<else>>地上<</if>>。</span> <br><br> "哎呀,"<<he>>笑了,"注意脚下。"<<gstress>><<stress 6>> <br><br> <<link [[生气|Farm Tending Alex Angry]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<ldom>><<llove>> <br> <<link [[一笑了之|Farm Tending Alex Laugh]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<stress -6>><</link>><<gdom>><<glove>><<lstress>> <br> <</if>> <<else>> 你帮艾利克斯站了起来。 <<if $weather is "rain">> <<He>>擦去泥。 <<else>> <<He>>把自己拍干净。 <</if>> "谢谢,"<<he>>说道。 <<if $alex_countdown is undefined and $farm_stage gte 7>> "小心周围的'小动物',如果有需要一定要使劲揍它们。或者喊我一声,就算我们都跌倒了,至少我们可以互相扶起来。" <<else>> "小心周围的'小动物',如果有需要一定要使劲揍它们。" <</if>> <br><br> <<destination_farm>> <</if>>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> <<if $speech_attitude is "meek">> 你站在艾利克斯身边笑出了声。 <<elseif $speech_attitude is "bratty">> 你站在艾利克斯身边发出了一阵大笑,听起来甚至有些失控。 <<else>> 你站在艾利克斯身边哈哈大笑。 <</if>> <br><br> <<if _alex.dom gte 10>> "随你高兴吧,"<<he>>双臂交叉,讽刺地看着你,"反正你闲得很。" <<elseif _alex.dom lte -10>> "有必要'热情'到这种程度吗?你给我记着,"<<he>>讽刺地说道。 <<else>> "你还要一直笑吗?"<<he>>说道,"真是谢谢你了。"<<Hes>>讽刺地说道。 <</if>> <br><br> <<if _alex.dom gte 10>> <<if currentSkillValue('athletics') gte 800 or currentSkillValue('danceskill') gte 800>> <<He>>试图抓住你的脚踝,<span class="green">但你轻松地躲开了<<his>>的手</span>,而且你笑得更加开心了。 <<He>>一言不发地躺倒在地上。<<npcincr Alex dom -3>><<lldom>> <br><br> 你没做任何反省。但过了一会儿,你还是帮<<him>>站起来,然后继续工作。 <br><br> <<destination_farm>> <<else>> <<He>>抓住你的脚踝,<span class="pink">把你一起拉到了<<if $weather is "snow" or $weather is "rain">>泥里<<else>>地上<</if>>。</span> <br><br> <<if _alex.lust gte 10>> "哎呀!你现在也许可以补偿我了,"<<he>>笑着把一只手放在你的大腿上。那只手向你的<<genitals>>移动。<<gtrauma>><<garousal>><<trauma 6>><<arousal 600 "genitals">> <br><br> <<link [[生气|Farm Tending Alex Lewd Angry]]>><<trauma -6>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>><<ltrauma>> <br> <<link [[忍耐|Farm Tending Alex Endure]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[摸索回去|Farm Tending Alex Grope]]>><<npcincr Alex lust 1>><</link>><<promiscuous2>><<glust>> <br> <</if>> <<else>> 你没有做任何反省,而<<his>>自己则发出了满意的大笑。你们站起来,双双回到了工作中。 <br><br> <<destination_farm>> <</if>> <</if>> <<else>> <<if $weather is "rain">> <<He>>站起身,抹着身上的泥巴,试图把泥巴全擦掉。但<<He>>没能完全擦干净,这让你更加开心。看到<<his>>浑身是泥的样子,你笑得更欢了。 <<He>>瞪了你一眼,但随后和你一起笑了起来。"走吧,让我们回到工作中。我晚点再洗我的衣服。" <br><br> 你有些气喘吁吁,但还是回到了工作中。 <br><br> <<destination_farm>> <<else>> <<He>>就这样一动不动,凝视着上面的天空。"不得不承认,待在这里也不错。" <br><br> <<link [[坐下|Farm Tending Alex Sit]]>><</link>> <br> <<link [[回去工作|Farm Tending Alex Back]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> 你坐在艾利克斯身旁,仰望<<if $weather is "clear">>天空<<else>>云朵<</if>>。<<He>>说的没错。你的思绪变得宁静下来,就像此刻没有任何需要你担心的事一样。<<trauma -2>><<ltrauma>> <br><br> <<if $alex_countdown is undefined and $farm_stage gte 7>> <<He>>把手放在你的手上。"我们最好回到工作中,可不能让你尽把时间花在跟我聊天上了。" <<He>>调皮地推了推你的肩膀,你也回以同样的力道,当你转过脸去面对<<him>>时,发现<<his>>的脸微微变红了。 <br><br> 你们回到工作上,脸上挂着笑容。 <<elseif _alex.love gte 50>> <<His>>的手擦过你的手,然后迅速地拉开了。"对不起,我刚刚只是想撑着地。"<<He>>漫不经心地吹了一声口哨,"回到工作中吧。" <br><br> 你回到工作中,但你总隐隐地觉得<<him>>可能有什么事。 <<else>> 你被<<him>>拍打身上的动静打断了思绪。"顺便说一句,我讨厌那些该死的'小动物',"<<he>>说着,已经站了起来。 "如果需要的话,一定要狠狠揍他们,或者喊我一声。我会尽力不跌倒的。" <br><br> 你回到工作上的时候,依然在大笑着。 <</if>> <br><br> <<destination_farm>>
<<effects>> 你回到工作中,留下艾利克斯自己慢慢从笨拙中恢复过来。 <br><br> <<destination_farm>>
<<effects>> <<if $speech_attitude is "meek">> "请、请不要,"你说道,"你不可以这么做。" <<elseif $speech_attitude is "bratty">> "滚开,"你说道,"除非你想挨打。" <<else>> "离我远点,"你说道。 <</if>> <br><br> 艾利克斯拿开了手,你站了起来。"对不起,"<<he>>说道,"我误读了情况。"<<He>>避开了跟你眼神接触,站起来回到工作中。 <br><br> <<destination_farm>>
<<effects>> <<if $speech_attitude is "meek">> "我……我只是想帮忙,"你说道。 <<elseif $speech_attitude is "bratty">> "我做了正确的事,活该。"你说道,"下次我就把你扔在地上。" <<else>> "不用谢,"你用讽刺的语气说道。 <</if>> <br><br> "对不起,"艾利克斯仍然咧着嘴笑着,"我忍不住。"<<He>>站起身回去继续工作。 <br><br> <<destination_farm>>
<<effects>> 你一动不动,把眼睛看向一边。<<He>>皱起了眉头,拿开了手。"对不起,"<<He>>说道,"我误读了情况。"<<he>>站起身,顺便也把你拉了起来,然后回到了工作中。 <br><br> <<destination_farm>>
<<effects>> 你笑着和艾利克斯一起站了起来,抑制住了把<<him>>再次拉倒的冲动。<<He>>回到工作中。 <br><br> <<destination_farm>>
<<effects>> <<if $pronoun is "f">> 你抚摸<<his>>的<<print $NPCList[0].breastdesc>>作为回应。这就是<<he>>所需要的信号。 <<else>> 你用一根手指沿着<<his>>的胸部描摹,另一只手放在<<his>>的胯部。这就是<<he>>所需要的信号。 <</if>> <<promiscuity2>> <<link [[继续|Farm Tending Alex Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Tending Alex Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Tending Alex Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<earnFeat "Alex's Partner">><<npcincr Alex lust -20>> <<if $consensual is 1>> 你在<<him>>身边躺了一会儿,凝视着天空。"在我<<if $pronoun is "m">>爸爸的<<else>>妈妈的<</if>>农场里,我可不能这样做,"<<he>>笑着说道。<<llust>><<npcincr Alex lust -1>> <br><br> <<tearful>>你站起来。"我得回去工作了,"<<he>>继续说道,"如果需要我,就喊一声。" <br><br> <<else>> <<his>>的眼神恢复了清晰。当<<He>>站起来时,<<he>>避开了目光。"如果我有些过火的话,对不起,"<<he>>说道。 <br><br> <<tearful>>你们回到工作中。艾利克斯避免与你对视。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<destination_farm>> <<elseif $enemyhealth lte 0>> 艾利克斯绊倒在松软的土地上。<<He>>摇了摇头,"对不起。我没想到你是认真要停下的。" <br><br> <<tearful>>你们回到工作中。艾利克斯避免与你对视。 <br><br> <<clotheson>> <<endcombat>> <<destination_farm>> <<else>> 艾利克斯站起身来。"我需要回去工作了,"<<he>>说,"如果你需要我,就喊我一声。" <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destination_farm>> <</if>>
<<effects>> 你继续工作。将风光展现给艾利克斯随意打量。 <br><br> <<destination_farm>>
<<effects>> <<if $speech_attitude is "meek">> "你、你不需要假装没在看,"你说道。 <<elseif $speech_attitude is "bratty">> "别做个胆小鬼,"你说,"想看就大胆地看。" <<else>> "不要害羞,随便看吧,"你说道。 <</if>> <<promiscuity3>> "我……我不是!"<<he>>抗议,但<<his>>的脸红说明了一切。过了一会儿,你又捕捉到了<<him>>偷瞄的眼神。 <br><br> <<destination_farm>>
<<effects>> 你假装在调查靠近地面的东西,蹲下身子,这样由于作物的遮挡,艾利克斯就看不到你了。果然,<<he>>换了一个可以看得更清楚的位置,同时仍然假装忙于其他事情。 <br><br> 你再次移动位置遮蔽自己,但这次你冲进了一排庄稼。你保持弯腰的姿势,绕后到你最后看到偷窥者的地方。 <br><br> 你发现<<him>>正盯着一排植物,正是你最后待的位置。<<He>>没有注意到你正偷偷靠近<<him>>。 <br><br> <<link [[吓唬|Farm Tending Alex Boo]]>><</link>> <br> <<if $promiscuity gte 15>> <<if $pronoun is "f">> <<link [[掀起艾利克斯的裙子|Farm Tending Alex Skirt]]>><</link>><<promiscuous2>> <br> <<else>> <<link [[把艾利克斯的短裤脱下来|Farm Tending Alex Shorts]]>><</link>><<promiscuous2>> <br> <</if>> <</if>> <<if $exhibitionism gte 2>> <<link [[炫耀|Farm Tending Alex Flaunt]]>><</link>><<exhibitionist2>> <br> <</if>>
<<effects>> "嘎嗷!"你大喊。听到你的声音,艾利克斯跳了起来,差点被绊倒。 <br><br> "操,"<<he>>稳住自己,"你差点把我吓出心脏病。" <br><br> <<if $speech_attitude is "meek">> "如果你想看别人,请不要偷偷摸摸,"你说,"我就在这儿。"你从<<him>>身边走过,回到了工作中。 <<elseif $speech_attitude is "bratty">> "这就是你作为一个鬼鬼祟祟的变态的下场,"你说道,"如果你想看,就正大光明点。"你走过<<him>>,回到了工作中。 <<else>> "你在看什么?"你说道,"比我更有趣的东西?我很惊讶。"你从<<him>>身边走过,回到了工作中。 <</if>> <br><br> <<destination_farm>>
<<effects>> 你抓住并掀起艾利克斯的裙子,动作一气呵成。<<He>>赶紧用手压住大腿之间,但你早已瞥见了<<his>>那黑红相间的平角裤。 <br><br> <<He>>举起<<his>>的铲子转身,正准备要攻击,但看到罪魁祸首时,<<he>>僵住了。 <br><br> <<if $speech_attitude is "meek">> "现在我知道送你什么生日礼物了,"你一边说,一边大步走开,<<he>>试图回应,但找不到合适的词语。 <<elseif $speech_attitude is "bratty">> "这是你应得的,"你说道,"变态。"你一边说,一边大步走开,<<he>>试图回应,但找不到合适的词语。 <<else>> "谁让你看我,"你说,"这样才公平。"你一边说,一边大步走开,<<he>>试图回应,但找不到合适的词语。 <</if>> <br><br> <<destination_farm>>
<<effects>> 你抓住并拉下艾利克斯的裤子,动作一气呵成。<<He>>赶紧抓住下摆并重新提起裤子,但你早已瞥见了<<his>>那黑红相间的四角内裤。 <br><br> <<He>>举起<<his>>的铲子转身,正准备要攻击,但看到罪魁祸首时,<<he>>僵住了。 <br><br> <<if $speech_attitude is "meek">> "现在我知道送你什么生日礼物了,"你一边说,一边大步走开,<<he>>试图回应,但找不到合适的词语。 <<elseif $speech_attitude is "bratty">> "这是你应得的,"你说道,"变态。"你一边说,一边大步走开,<<he>>试图回应,但找不到合适的词语。 <<else>> "谁让你看我,"你说,"这样才公平。"你一边说,一边大步走开,<<he>>试图回应,但找不到合适的词语。 <</if>> <br><br> <<destination_farm>>
<<effects>> <<if $speech_attitude is "meek">> "嗨,你在找我吗?"你挥挥手, <<elseif $speech_attitude is "bratty">> "你要找的东西在这儿,"你脸上露出得意的表情, <<else>> "在找什么东西吗?还是在找什么人?"你开口问, <</if>> 艾利克斯猛地转身。 <<exhibitionism2>> "不要这样偷偷靠近别人,"<<he>>边说,边捂着胸口,"再说,我只是——" <br><br> <<He>>的话停住了——你靠近过去,展示了你<<lewdness>>。 <<if $weather is "rain">> 你的皮肤被雨水打湿,闪着晶莹的水珠。 <<elseif $weather is "snow">> 雪花在你的皮肤上融化,乳头挺立。 <<else>> 你的皮肤在阳光下闪闪发光,汗水滴落下来。 <</if>> <br><br> <<His>>的脸变红了。<<He>>试图把目光移开,但却僵住了。你对自己引起的反应感到满意,昂首阔步地回去工作了。 <br><br> <<destination_farm>>
<<effects>> 你聆听艾利克斯分享<<his>>的智慧。<<He>>说着说着停下了手上的工作,沉浸在自己的思考中。 <br><br> <<destination_farm>>
<<effects>> 你和艾利克斯讨论了<<Hes>>的观点。你的知识给<<Hes>>留下了深刻的印象。你甚至认为<<he>>从你这里学到了点东西。 <br><br> <<destination_farm>>
<<effects>> 你仍然专注于眼前的工作,而艾利克斯则转向更轻松的话题。 <br><br> <<destination_farm>>
<<set $outside to 0>><<set $location to "alex_farm">><<effects>> <<if $phase is 2>> 你把手伸进<<his>>的身体和衬衫之间的缝隙,然后 <<if $NPCList[0].breastsize gt 1>> 揉捏<<his>>的乳房。 <<else>> 捏住<<his>>的乳头。 <</if>> <<promiscuity2>> <<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 20>> 艾利克斯没有阻止你。相反,<<he>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>> 扑向你,抓住了你的肩膀,把你压在地上。 <br><br> "你真是精力旺盛呢,<<girl>>。"说着<<He>>抱住你的后脑勺,让你靠在<<his>>的胸前。<<He>>低下头,轻声细语,"旺盛到自己来求着被驯服。" <<elseif $NPCName[$NPCNameList.indexOf("Alex")].dom lte -10>> 轻轻地环住你的手腕,将你的手<<if $NPCList[0].breastsize gt 6>>伸到<<his>>的$NPCList[0].breastdesc<<else>>贴在<<his>>的胸口<</if>>上。你能感觉到手掌中的心跳。 <br><br> "继、继续吧,"<<he>>低声说道,紧握住你的手,"把你开始的事情做完吧。" <<else>> 抓住你的手腕,猛地把你拉近,将你的身体贴向<<hers>>自己。 <br><br> "来吧,<<girl>>,"<<he>>笑着说道,一只手滑向你的<<bottom>>,"别告诉我你现在不敢了。" <</if>> <br><br> <<link [[更进一步|Farm Tending Alex Sex]]>><<set $sexstart to 1>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[推开|Farm Tending Alex Summer Refuse]]>><<npcincr Alex love -1>><</link>><<llove>> <br> <<else>> 艾利克斯猛地拍开了你的手,急忙扣上<<his>>的衬衫。"你,你这变态。" <br><br> <<if $speech_attitude is "meek">> "我、我忍不住……"你笑着说道。 <<elseif $speech_attitude is "bratty">> "我忍不住嘛!"你得意地笑着。 <<else>> "我只是忍不住,"你咯咯笑着说道。 <</if>> <br><br> <<He>>抱怨地咕哝了一声,转过身去,耳朵变成了深红色。你决定不再纠缠<<him>>了,很快你们俩都回去工作了。 <br><br> <<destination_farm>> <</if>> <<elseif $phase is 1>> 你偷看了一眼<<his>>的<<if $NPCList[0].breastsize gt 1>>$NPCList[0].breastdesc<<else>>胸部<</if>>和<<his>>衬衫下若隐若现的健美身体,在湿透的衣物下,完全暴露在你眼前。汗珠沿着<<his>>的脸和下巴闪闪发光地流下,然后消失在<<his>>的衣领处。 <br><br> "我得冲个澡,"艾利克斯叹了口气,走开了。你自己回到工作中。 <br><br> <<destination_farm>> <<else>> 你别过头,专注于自己的工作。 <br><br> <<destination_farm>> <</if>>
<<set $outside to 0>><<set $location to "alex_farm">><<effects>> 你和艾利克斯分开,掸去身上的灰尘。<<He>>叹了一口气。 <br><br> "只有索取,没有付出,是吧?"<<He>>上下打量你,"你会想通的。" <br><br> 你忽略了<<him>>,把你的注意力放回你的工作上。 <br><br> <<destination_farm>>
<<effects>> 也许只是一只老鼠。 <<if $rng gte 71>> 你回到工作中,过了一会儿,有什么东西从庄稼里跳出来,径直朝你扑来。 <br><br> <<if $deviancy gte 55>> <<link [[站着不动|Farm Tending Lurker Stand Still]]>><</link>><<deviant4>> <br> <</if>> <<link [[躲闪|Farm Tending Lurker Dodge]]>><</link>><<dancedifficulty 1 1200>> <br> <<if Time.hour lt 21 or Time.hour gt 4>> <<link [[尖叫|Farm Tending Lurker Scream]]>><<npcincr Alex dom 1>><</link>><<gdom "Alex">> <<else>> <<link [[尖叫|Farm Tending Lurker Scream Fail]]>><</link>><<gdom "Alex">> <</if>> <br> <<if $farm_stage gte 10 and $lurkers_held lt 1>> <<link [[投掷捕捉网|Farm Tending Lurker Hurl net]]>><</link>><<dancedifficulty 1 1200>><<athleticsdifficulty 0 1200>> <br> <</if>> <<else>> 你回到工作中,没有再遇到干扰。 <br><br> <<destination_farm>> <</if>>
<<effects>> <<if $danceSuccess>> 你在最后一刻跳到一边,<span class="green">那个生物从你身边擦过。</span>你还没来得及看清它,它就落在地上,冲进了灌木丛里。 <br><br> <<destination_farm>> <<else>> 你试着跳到一边,<span class="red">但它的速度太快了,</span>在你反应过来前就抱住了你的脸。你失去了视野。你试着把这个生物拉开,但你很难抓住它黏滑的皮肤。你紧闭嘴唇,同时感到某个东西抵住了你的嘴。 <br><br> <<link [[继续|Farm Tending Struggle]]>><<set $struggle_start to 1>><</link>> <br> <</if>>
<<effects>> 你站在原地,让那个生物抱住了你的脸。<<deviancy4>> <<link [[继续|Farm Tending Struggle]]>><<set $struggle_start to 2>><</link>>
<<effects>> <<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "lurker">> <<struggle_creatures 1 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<set $struggle.mouth.creature to "lurker">> <<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">> <<unset $struggle_start>> <<elseif $struggle_start is 2>> <<struggle_init>> <<set $struggle.creature to "lurker">> <<struggle_creatures 1 1>> <<set $combat to 1>> <<neutral 1>> <<consensual>> <<set $consensual to 1>> <<set $struggle.mouth.creature to "lurker">> <<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">> <<unset $struggle_start>> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Farm Tending Struggle Finish]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Farm Tending Struggle]]>><</link>></span> <br> <</if>>
<<effects>> 你还没来得及看清它,它就钻进了灌木丛。 <br><br> <<clotheson>> <<endcombat>> <<destination_farm>>
<<effects>> <<set $rescued += 1>> 你试着尖叫,但在这之前那个生物就抱住了你的脸。你失去了视野。试着把这个生物拉开,但你很难抓住它黏滑的皮肤。你紧闭嘴唇,同时感到某个东西抵住了你的嘴。 <br><br> <<npc Alex>><<person1>> "我来了!"是艾利克斯,"坚持住。"你听到<<his>>的脚步声越来越近。就在你的嘴唇开始渐渐被撬开时,艾利克斯把那个生物从你脸上用力拽了下。<<He>>用的劲儿太大了以至于那东西飞到了天上。它落在地上,在你看清之前就钻进了一个灌木丛。 <br><br> 你喘着气。"小心那些东西,"<<he>>说,"它们是从荒原那边爬进来的。一个人待在田里时要小心。" <br><br> <<destination_farm>>
<<effects>> 你试着尖叫,但在这之前那个生物就抱住了你的脸。你失去了视野。试着把这个生物拉开,但你很难抓住它黏滑的皮肤。你紧闭嘴唇,同时感到某个东西抵住了你的嘴。 <br><br> <<link [[继续|Farm Tending Struggle]]>><<set $struggle_start to 2>><</link>>
<<effects>> <<if $danceSuccess and $athleticsSuccess>> <span class="green">网结实地扣住了它。</span>你将这个生物收入自己的囊中。 <br><br> <<set $lurkers_held += 1>> <<set $stat_lurkers_captured += 1>> <<destination_farm>> <<else>> 你试着投掷捕捉网,<span class="red">但它的速度太快了,</span>在你反应过来前就抱住了你的脸。你失去了视野。你试着把这个生物拉开,但你很难抓住它黏滑的皮肤。你紧闭嘴唇,同时感到某个东西抵住了你的嘴。<<gnet>> <<prof net 1>> <br><br> <<link [[继续|Farm Tending Struggle]]>><<set $struggle_start to 1>><</link>> <br> <</if>>
<<effects>> <<npc Alex>><<person1>> "我来了!"艾利克斯喊道。很快<<He>>就来到了田里,小跑过来。你描述了你所看到的。 <br><br> "听起来像是从荒原爬过来的东西。"<<he>>一边说,一边蹲下身子,检查着附近的植物,"可能会很危险。" <br><br> <<if $rng gte 71>> 艾利克斯搜索着田地,直到有什么东西从庄稼下面窜出来。它消失在周围的灌木丛中。"跑了,"艾利克斯满意地说道,"他们不会固定在一个地方。至少那些小只的不会。你现在应该安全了。"<<He>>返回了<<his>>的工作中。 <<else>> 艾利克斯在田野里搜寻,但一无所获。"他们不会固定在一个地方,"<<he>>说,"至少那些小只的不会。你现在应该安全了。"<<He>>返回了<<his>>的工作中。 <</if>> <br><br> <<destination_farm>>
<<effects>> 你呼叫艾利克斯,但是到处都没有看到<<nnpc_him Alex>>。 <br><br> <<if $rng gte 71>> 你环顾四周,确信随时会有什么东西跳出来。突然,有什么东西从庄稼下面窜出来,消失在周围的灌木丛里。 <br><br> <<if $deviancy gte 55>> <<link [[站着不动|Farm Tending Lurker Stand Still]]>><</link>><<deviant4>> <br> <</if>> <<link [[躲闪|Farm Tending Lurker Dodge]]>><</link>><<dancedifficulty 1 1200>> <br> <<if $farm_stage gte 10 and $lurkers_held lt 1>> <<link [[投掷捕捉网|Farm Tending Lurker Hurl net]]>><</link>><<dancedifficulty 1 1200>><<athleticsdifficulty 0 1200>> <br> <</if>> <<else>> 你环顾四周,确信随时会有什么东西跳出来。但是什么也没发生。 <br><br> <<destination_farm>> <</if>>
<<effects>> <<if $tendingSuccess>> <span class="green">你唱了一首舒缓的曲子,</span>感觉它们的控制放松了。植物失去了活力,你挣扎着摆脱它们的束缚。 <br><br> <<destination_farm>> <<else>> 你试着唱一首舒缓的曲子,<span class="red">但你无法保持声音稳定。</span>你被拖进了灌木丛。 <br><br> <<link [[继续|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 你抓住藤蔓,<span class="green">把它们从你的四肢上扯下来。</span>它们缩了回去,消失在灌木丛中。 <br><br> <<destination_farm>> <<else>> 你抓着藤蔓,拉动它们,<span class="red">但它们太坚固了。</span>你被拖进了灌木丛。 <br><br> <<link [[继续|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<npc Alex>><<person1>> 当藤蔓把你拖过地面时,你尖叫起来。 <br><br> "我来了!"艾利克斯喊道。<<He>>在你被拖下去之前到达了田地的边缘,然后冲了过来。藤蔓在<<he>>到达之前就失去了活力,尽管它们仍然紧紧地缠绕着你。 <br><br> 艾利克斯来到你身边时,只发现了被绑住的你,但没有迹象表明是刚才的植物干的。"你是怎么弄成那样的?"<<he>>笑着说道,"我还以为是什么野生动物呢。" <br><br> <<He>>帮你把植物扯掉。<<tearful>>你站了起来。"我得回去工作了,"<<he>>说道,"别再把自己缠住了。" <br><br> <<destination_farm>>
<<effects>> 你呼唤艾利克斯,但是<span class="red"><<nnpc_he Alex>>现在好像没在地里干活。</span> <br><br> 当你意识到这一点时,藤蔓把你拖进了灌木丛。 <br><br> <<link [[继续|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 当藤蔓把你拖进灌木丛时,你绷紧了身体。 <br><br> <<link [[继续|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 8 15 "shoot" "vine" true>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Farm Tending Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Tending Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 藤蔓失去了活力,你设法从束缚中挣脱出来。 <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<destination_farm>>
<<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "对、对不起,"你说道,"我有很多工作要做。" <<elseif $speech_attitude is "bratty">> "你没看见我很忙吗?"你说道。 <<else>> "我不能,"你说道,"我有很多工作要做。" <</if>> 你转身离开<<him>>。 <br><br> <<else>> 你无视了<<person>>。 <</if>> <<if $rng gte 76>> <<He>>焦躁不安起来。"什么?"<<he>>说道,"你觉得我配不上你吗?" <<if $farm.wall gte 4>> <<He>>开始爬上围栏,但在到达顶部时停了下来,<<he>>被带刺铁丝网挡住了。 <br><br> "很好。就呆在你的小笼子里吧,<<bitch>>。"<<He>>气冲冲地离开了。<<gstress>><<stress 6>> <br><br> <<destination_farm>> <<else>> <<He>>翻过围栏,朝着你走来。<<gstress>><<stress 6>> <br><br> <<link [[反抗|Farm Tending Resist]]>><</link>> <br> <<link [[呼唤艾利克斯|Farm Tending Person Alex]]>><<npcincr Alex dom 1>><</link>><<gdom "Alex">> <br> <<if $submissive gte 1500>> <<link [[道歉|Farm Tending Apologise]]>><<sub 1>><</link>><<submissivetext>> <br> <</if>> <</if>> <<else>> <<He>>试图再次引起你的注意,但很快就放弃了。 <br><br> <<destination_farm>> <</if>>
<<effects>> 当<<he>>接近时,你用脚把<<if $weather is "rain" or $weather is "snow">>泥巴<<else>>尘土<</if>>朝<<persons>>脸上踢去。<<He>>露出一丝冷笑。 <br><br> <<link [[继续|Farm Tending Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<set $rescued += 1>> "我来了!"艾利克斯回应了你。<<person>>犹豫了一下,然后转身从<<he>>来的方向逃跑了。 <br><br> <<endevent>> <<npc Alex>><<person1>> 艾利克斯赶到了。"那个混蛋爬围栏进来的?"<<he>>问道。你点头。"别再让我在这里逮到你了,"艾利克斯在闯入者身后喊道,那家伙已经跑出一段路了。 <br><br> "太不尊重人了,"<<he>>嘟囔着,"我得回去工作了。" <br><br> <<destination_farm>>
<<effects>> "我、我很抱歉,"你说着,跪倒在地。<<if $pain gte 20>>你的眼中流下泪水。<</if>>"我只是有很多工作要做,而且……"你的眼睛一直盯着地面。 <br><br> <<person>>吃了一惊,<<his>>愣在原地。"好吧,"<<he>>说,"只要你道歉就行。"<<He>>从来的路离开了。 <br><br> <<destination_farm>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if Time.hour lt 21 or Time.hour gt 4>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Tending Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Tending Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>留下你一个人躺在<<if $weather is "rain" or $weather is "snow">>泥里<<else>>地上<</if>>,然后翻过围栏回去了。 <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<destination_farm>> <<elseif $enemyhealth lte 0>> <<person>>转身逃跑。<<He>>从围栏上翻了出去,逃跑的同时害怕地回头看了你一眼。 <br><br> <<tearful>>你拍去身上的灰尘。 <br><br> <<clotheson>> <<endcombat>> <<destination_farm>> <<else>> <<set $rescued += 1>> "我来了!"是艾利克斯。<<person>>从你身边后退,向<<he>>来的方向逃跑了。 <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<npc Alex>><<person1>> 艾利克斯赶到了。"那个混蛋爬围栏进来的?"<<he>>问道。你点头。"别再让我在这里逮到你了,"艾利克斯在闯入者身后喊道,那家伙已经跑出一段路了。 <br><br> "太不尊重人了,"<<he>>嘟囔着。 <<if $exposed gte 1 and $farm_naked isnot 1>> <<covered>><<He>>红着脸看向了别处,好像刚刚才注意到你的穿着。"我给你找点什么遮着。"<<garousal>><<towelup>> <br><br> <<He>>很快拿着毛巾回来了,然后继续回到工作中。 <<else>> "我得回去工作了。" <</if>> <<gdom>><<npcincr Alex dom 1>> <<if $exposed gte 1>> <<glust>><<npcincr Alex lust 1>> <</if>> <br><br> <<destination_farm>> <</if>>
<<effects>> 你的回答很礼貌,但也很酷。当<<person>>意识到<<he>>打动不了你时,<<he>>离开了。 <br><br> <<destination_farm>>
<<effects>> <<if $speech_attitude is "meek">> "你、你觉得我可爱吗?"你问道。 <<elseif $speech_attitude is "bratty">> "即使像我这样性感的<<girls>>也需要工作的,"你说道。 <<else>> "你自己看起来也不赖啊。"你说道。 <</if>> <<promiscuity1>> <<person>>朝背后瞥了一眼。"你为什么不休息一下呢?"<<he>>说道,"我会陪你的。" <br><br> <<link [[拒绝|Farm Tending Ignore]]>><<set $phase to 1>><</link>> <br> <<if $promiscuity gte 15>> <<link [[接受|Farm Tending Accept]]>><</link>><<promiscuous2>> <br> <</if>> <<if $promiscuity gte 35>> <<link [[要求先支付£20|Farm Tending Demand]]>><<set $phase to 1>><<def 1>><</link>><<promiscuous3>> <br> <<link [[要求先支付£50|Farm Tending Demand]]>><<set $phase to 2>><<def 1>><</link>><<promiscuous3>> <br> <<link [[要求先支付£100|Farm Tending Demand]]>><<set $phase to 3>><<def 1>><</link>><<promiscuous3>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[要求先支付£20|Farm Tending Demand]]>><<set $phase to 1>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>> <br> <<link [[要求先支付£50|Farm Tending Demand]]>><<set $phase to 2>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>> <br> <<link [[要求先支付£100|Farm Tending Demand]]>><<set $phase to 3>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>> <br> <</if>>
<<effects>> <<if $farm.wall gte 4>> <<person>>开始爬上围栏,然后注意到了顶部的带刺铁丝网。 <br> "我们只好将就了,"你边说边走近围栏。 <br><br> <<else>> 你环顾四周,确定艾利克斯不在附近,然后爬过<<farm_fence>>。<<person>>向你扑来。 <</if>> <<promiscuity2>> <<link [[继续|Farm Tending Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $farm.wall gte 4>> <<npcfence>> <</if>> <<if Time.hour lt 21 or Time.hour gt 4>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Tending Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Tending Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>靠到了<<farm_fence>>上。"谢谢,<<girl>>,"<<he>>挣扎着站起来,"你是个好床伴。" <br><br> <<if $farm.wall gte 4>> <<tearful>>你离开了围栏边。<<person>>离开农场。 <<else>> <<tearful>>你爬回<<farm_fence>>内。<<person>>离开了农场。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<destination_farm>> <<elseif $enemyhealth lte 0>> <<person>>转身逃跑。 <<if $farm.wall gte 4>> <<He>>退离了围栏。 <<else>> <<He>>从<<farm_fence>>翻了出去, <</if>> <<he>>逃跑了,同时害怕地回头看了你一眼。 <br><br> <<tearful>>你拍去身上的灰尘。 <br><br> <<clotheson>> <<endcombat>> <<destination_farm>> <<elseif $rescue is 1 and $alarm is 1>> <<set $rescued += 1>> "我来了!"是艾利克斯。<<person>>转身从<<he>>来的方向逃跑了。 <br><br> <<if $farm.wall gte 4>> <<tearful>>你从围栏边退开。 <<else>> <<tearful>>你爬回<<farm_fence>>内。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Alex>><<person1>> 艾利克斯赶到了。"别再让我在这里逮到你了,"艾利克斯在闯入者身后喊道,那家伙已经跑出一段路了。 <br><br> "太不尊重人了,"<<he>>嘟囔着。 <<if $exposed gte 1 and $farm_naked isnot 1>> <<covered>><<He>>红着脸看向了别处,好像刚刚才注意到你的穿着。"我给你找点什么遮着。"<<garousal>><<towelup>> <br><br> <<He>>很快拿着毛巾回来了,然后继续回到工作中。 <<else>> "我得回去工作了。" <</if>> <<gdom>><<npcincr Alex dom 1>> <<if $exposed gte 1>> <<glust>><<npcincr Alex lust 1>> <</if>> <br><br> <<destination_farm>> <<else>> "你玩我呢?"<<person>>说着,从墙边走开了。 <br><br> <<if $farm.wall gte 4>> <<tearful>>你从围栏边退开。 <<else>> <<tearful>>你爬回<<farm_fence>>内。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<destination_farm>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我是个对工作很热情的人,"你说道,"给我钱,你就可以对我为所欲为。" <<elseif $speech_attitude is "bratty">> "当然,"你说道,"如果你付钱的话。" <<else>> "你得为此付出点什么,"你说道,"我需要钱。" <</if>> <<promiscuity3>> <<if $phase is 1>> <<set $seductiondifficulty to 6000>> <<elseif $phase is 2>> <<set $seductiondifficulty to 8000>> <<elseif $phase is 3>> <<set $seductiondifficulty to 10000>> <</if>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<if $seductionrating gte $seductionrequired>> <span class="green">"很好,"</span><<person>>说道,"现在给我滚过来。" <br><br> 你爬过围栏,<<he>>扑向你。 <br><br> <<link [[继续|Farm Tending Prostitution]]>><<set $sexstart to 1>><</link>> <br> <<else>> <span class="red">"到处都是他妈的妓女,"</span><<person>>不满地咕哝,"不用了。" <br><br> <<destination_farm>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $farm.wall gte 4>> <<npcfence>> <</if>> <<set $enemytrust -= 40>> <<if Time.hour lt 21 or Time.hour gt 4>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Tending Prostitution Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Tending Prostitution]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<person>>靠到了墙上。"值得,"<<he>>边说边递给你 <<if $phase is 1>> <<moneyGain 20>>。 <<elseif $phase is 2>> <<moneyGain 50>>。 <<else>> <<moneyGain 100>>。 <</if>> <<He>>站起来走开了。 <br><br> <<if $farm.wall gte 4>> <<tearful>>你从围栏边退开。 <<else>> <<tearful>>你爬过围栏。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<destination_farm>> <<elseif $enemyhealth lte 0>> <<person>>转身逃跑。 <<if $farm.wall gte 4>> <<He>>被一个沟绊了一下,<<his>>害怕地回头看了你一眼,然后跑走了。 <<elseif $farm.wall is 3>> <<He>>爬上围栏,掉到了另一边,逃跑的同时害怕地回头看了你一眼。 <<else>> <<He>>掉到了围栏的另一边,逃跑的同时害怕地回头看了你一眼。 <</if>> <br><br> <<tearful>>你拍去身上的灰尘。 <br><br> <<clotheson>> <<endcombat>> <<destination_farm>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> "我来了!"是艾利克斯。<<person>>从你身边后退,向<<he>>来的方向逃跑了。 <br><br> <<if $farm.wall gte 4>> <<tearful>>你爬回围栏内。 <<else>> <<tearful>>你爬回<<farm_fence>>内。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Alex>><<person1>> 艾利克斯及时赶到,向闯入者喊话。"别让我在这儿再撞见你!" <br><br> "太不尊重人了,"<<he>>嘟囔着。 <<if $exposed gte 1 and $farm_naked isnot 1>> <<covered>><<He>>红着脸看向了别处,好像刚刚才注意到你的穿着。"我给你找点什么遮着。"<<garousal>><<towelup>> <br><br> 一会儿之后,<<He>>拿了条毛巾过来,然后回去工作了。<<pass 1>> <<else>> "我得回去工作了。" <</if>> <<gdom>><<npcincr Alex dom 1>> <<if $exposed gte 1>> <<glust>><<npcincr Alex lust 1>> <</if>> <br><br> <<destination_farm>> <<else>> "很好,"当<<person>>站起来时,<<he>>说道,"但你拿不到钱了。" <br><br> <<if $farm.wall gte 4>> <<tearful>>你从围栏边退开。 <<else>> <<tearful>>你爬回<<farm_fence>>内。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<destination_farm>> <</if>>
<<effects>> 你尖叫了一声,那两个人停下了脚步。 <br><br> "我来了!"是艾利克斯。 <br><br> "操,"<<person1>><<person>>说道,"突发事故!"<<He>>转身跑了。其他人停止了他们藏匿的企图,跟着<<him>>逃跑了。 <br><br> <<endevent>><<npc Alex>><<person1>> 艾利克斯及时赶到,看到了他们的背影。"你们这些混蛋最好别再回来,"<<he>>在他们身后喊道。<<He>>转向你,"你还好吗?没有我在地里干活可能会很危险。小心。" <br><br> <<He>>回到了工作中。 <br><br> <<destination_farm>>
<<effects>> 你呼唤艾利克斯,但是<span class="red"><<nnpc_he "Alex">>没有出现</span>。 <br><br> <<link [[继续|Farm Tending Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<effects>> <<earnFeat "Farm Protector">> 你冲向<<person1>><<person>>,翻过<<farm_fence>>踢中<<his>>的脸。<<He>>向后跌倒,掉入沟里。 <br><br> 计划落空,后面两个偷偷摸摸的人也就放弃了躲藏,转身就跑,从田野的另一方向仓促逃离。那个<<person>>挣扎着爬上了沟的对岸,也赶紧跟着跑了。 <br><br> <<destination_farm>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if Time.hour lt 21 or Time.hour gt 4>> <<enable_rescue>> <</if>> <<hand_gag 1 left>> <<set $enemytrust -= 20>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Tending Gang Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Tending Gang Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们把你推到<<if $weather is "rain" or $weather is "snow">>泥里<<else>>地上<</if>>。"这要感谢你的老板,"<<person1>><<person>>说道,"去找<<nnpc_him Alex>>哭吧。"<<gaggro>><<farm_aggro 5>> <br><br> <<tearful>>你站起来。<<group>>翻过<<farm_fence>>离开了。 <br><br> <<clotheson>> <<endcombat>> <<destination_farm>> <<elseif $enemyhealth lte 0>> <<group>>退后两步,对你的攻击性感到惊讶。"没听说这儿还会反抗的,"<<person2>><<person>>看着<<person1>><<person>>说,"现在怎么办?"<<earnFeat "Farm Protector">> <br><br> "操,"<<he>>回答,"雷米会不高兴的。"<<He>>转身跑了。其他人跟了上去。 <br><br> <<tearful>>你看着他们逃跑的背影。/*<<laggro>><<farm_aggro -5>>*/ <br><br> <<clotheson>> <<endcombat>> <<destination_farm>> <<else>> <<set $rescued += 1>> "我来了!"是艾利克斯。 <br><br> "你本来应该捂住<<phim>>的嘴的,"<<person1>><<person>>说道,"雷米都教过我们怎么做了!" <br><br> <<group>>转身逃跑,一路上一直在争吵。 <<clotheson>> <<endcombat>> <<npc Alex>><<person1>> 艾利克斯赶到的时候,刚好看到了他们逃跑的背影。"我不想再在这里看到你们这些混蛋,"<<he>>喊道。 <<if $exposed gte 1 and $farm_naked isnot 1>> <<covered>><<He>>红着脸看向了别处,好像刚刚才注意到你的穿着。"我给你找点什么遮着。"<<garousal>><<towelup>> <br><br> 一会儿之后,<<He>>拿了条毛巾过来,然后回去工作了。<<pass 1>> <<else>> <<He>>转向你。"你还好吗?没有我在地里干活可能会很危险。小心。" <</if>> <<if $exposed gte 1>> <<glust>><<npcincr Alex lust 1>> <</if>> <br><br> <<destination_farm>> <</if>>
<<effects>> 艾利克斯从坑里拿出另一瓶酒,你喝了一大口。它很烈。"别和我<<if $pronoun is "m">>爸爸<<else>>妈妈<</if>>说哦,"<<he>>笑着说道。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10 and random(1, 2) is 2>> <<He>>用手臂搂着你的肩膀再次靠过来。<<His>>的手逐渐游走到了你的胸上。<<garousal>><<arousal 600 "breasts">> <br><br> <<link [[推开|Farm Rest Push]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><</link>><<llove>><<llust>> <br> <<if $promiscuity gte 15>> <<link [[接受|Farm Rest Allow]]>><</link>><<promiscuous2>> <</if>> <<else>> <<farm_relax_end>> <</if>> <<set $farm_relax_drink to "accept">>
<<effects>> 你摇了摇头。艾利克斯又喝了一大口,然后把瓶子放回了原位。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10 and random(1, 2) is 2>> <<He>>用手臂搂着你的肩膀再次靠过来。<<His>>的手逐渐游走到了你的胸上。<<garousal>><<arousal 600 "breasts">> <br><br> <<link [[推开|Farm Rest Push]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><</link>><<llove>><<llust>> <br> <<if $promiscuity gte 15>> <<link [[接受|Farm Rest Allow]]>><<npcincr Alex love 1>><</link>><<promiscuous2>><<glove>> <</if>> <<else>> <<farm_relax_end>> <</if>> <<set $farm_relax_drink to "refuse">>
<<effects>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>> 你把艾利克斯的手臂从你身上推开,但<<he>>没有放弃。<<He>>把手放在你的大腿上,亲吻你的脖子。 <br><br> <<link [[再次推开|Farm Rest Push 2]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><<npcincr Alex dom -1>><</link>><<llove>><<llust>><<ldom>> <br> <<if $promiscuity gte 15>> <<link [[接受|Farm Rest Allow]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<promiscuous2>><<gdom>><<glove>> <</if>> <<else>> 你推开艾利克斯的手臂。<<He>>乖乖把手收了回去。"对不起,"<<he>>说,"是我理解错了你的想法。" <br><br> <<farm_relax_end>> <</if>>
<<effects>> 你再次推艾利克斯,这次更用力了,<<he>>放开了你。"对不起,"<<he>>说,<<He>>张开<<his>>的嘴还想补充点什么,但最后选择了保持沉默。 <br><br> <<He>>喝了一大口酒。 <br><br> <<farm_relax_end>>
<<effects>> 你任凭艾利克斯的手随意游走。<<He>>用<<his>>的手指抚摸你的<<breasts>>,同时把你拉得更近。 <<promiscuity2>> <<if $rng gte 51>> <<He>>并没有止步于此。<<He>>跪下来,然后把你推倒在草地上。 <br><br> <<link [[继续|Farm Rest Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> "别担心,"<<he>>把脸贴在你的脖子上,"没人在看。"<<He>>亲吻着你的脖颈。 <br><br> <<link [[推开|Farm Rest Push 3]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>> <br> <<link [[接受|Farm Rest Sex]]>><<set $sexstart to 1>><</link>> <br> <<link [[把艾利克斯推到草地上|Farm Rest Grass]]>><<npcincr Alex lust 1>><<npcincr Alex love 1>><<npcincr Alex dom -1>><</link>><<glust>><<glove>><<ldom>> <br> <</if>>
<<effects>> 你想要推开艾利克斯,但是<<he>>把你抱得更紧了。你再次推<<him>>,这次很用力,<<he>>放开了你。 <br><br> "别这样诱惑我,"<<he>>喝了一大口酒,然后叹了一口气,"我很抱歉。"<<He>>张开嘴还想说些什么,但是最终选择什么都没说,只是又喝了一大口酒。 <br><br> <<farm_relax_end>>
<<effects>> 你把艾利克斯推倒。<<he>>笑着抓住你的肩膀,转而翻身把你推倒在地,<<him>>压在你上面。 <<if currentSkillValue('physique') gte 16000>> 你挣扎了一会儿。<<Hes>>很强壮,但你还是设法翻到了<<his>>的上面,把<<his>>的手臂按在地上。 <br><br> <<else>> 你挣扎了一会儿,但<<hes>>很强壮,很快又压着你躺倒了,把你的胳膊按在地上。 <br><br> <</if>> <<link [[继续|Farm Rest Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Rest Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Rest Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<earnFeat "Alex's Partner">><<npcincr Alex lust -20>> <<if $consensual is 1>> 你们俩倒在草地上,凝视着上面的树枝。 <br><br> <<He>>看了看手表,叹了口气。"我得回去工作了,"<<he>>说着站起身,<<tearful>>你也跟着站起来。<<He>>在走开之前亲吻了你的脸颊。 <br><br> <<else>> 艾利克斯倒在树干上,清醒了过来。"对不起,"<<he>>说,"我误解了情况。" <br><br> <<He>>避免着和你眼神接触,起身回到工作中。<<tearful>>也回到了工作中。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[农场的工作|Farm Work]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 艾利克斯靠在树上,"对不起,我误解了情况。" <br><br> <<tearful>>你站起身来。"我得回去工作了。"艾利克斯避开了你的目光,然后转身离开。 <br><br> <<clotheson>> <<endcombat>> <<link [[农场的工作|Farm Work]]>><</link>> <br> <<else>> 艾利克斯靠在树上,看了看手表。"我得回去工作了。"<<he>>起身离开。 <br><br> <<tearful>>你也起身回到工作中。 <br><br> <<clotheson>> <<endcombat>> <<link [[农场的工作|Farm Work]]>><</link>> <br> <</if>> <<unset $farm_relax_drink>> <<set $farm_work.alex_relax to 3>> <<set $farm_work.alex to "still">>
<<effects>><<npc "Alex">> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> <<if maleChance() lt random(1, 100)>> <<set $steed to "female">> <<else>> <<set $steed to "male">> <</if>> <<else>> <<if beastMaleChance() lt random(1, 100)>> <<set $steed to "mare">> <<else>> <<set $steed to "stallion">> <</if>> <</if>> "没错,我确实想去散一下步。" <br><Br> "你知道吗,骑马可比单纯走路有意思多了。"艾利克斯一边说着一边站了起来。 <br><br> <<He>>从马厩中牵出两匹<<steed_text>>。 <<if $alex_meadow_date isnot 1>> "你以前有骑过马吗?如果你是第一次骑马的话,我可以教你。"<<he>>说道。 <br><br> <</if>> <<if $alex_meadow_date isnot 1>> "首先先骑上去,把你的左脚放在马镫上,然后用另一只脚跨过马背骑上去!" <br><br> <<else>> "你以前骑过马,所以你应该知道该怎么骑,是吧?"艾利克斯朝你眨了眨眼,"小心别掉下去了。" <br><br> <</if>> <<link [[跟艾利克斯一起骑马|Farm Meadow Date 2]]>><<thighskill 5>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "腿部技巧" 1 200>>
<<effects>> <<if $alex_meadow_date isnot 1 and $alex_meadow_date_scold isnot 1>> 帮你骑上<<steed_text>>之后,艾利克斯也骑上了马,然后用欢快的声音说道,"走吧!" <br><br> <<elseif $alex_meadow_date is 1 and $alex_meadow_date_scold isnot 1>> 艾利克斯看着你登上<<steed_text>>,然后骑上了另一匹,"走吧!" <br><br> <</if>> <<if currentSkillValue("thighskill") gte 200 or $alex_meadow_date_scold is 1>> 你专心骑着马,紧握着缰绳。 <<if $weather is "clear">> <<steed_text>>越过牧场,和煦的微风吹拂着你。 <br> 太阳在云层之间闪耀着。在这里,你可以看到如此自然而又美丽的景象。这在城镇里是无论如何都看不到的。<<lstress>><<stress -6>> <br><br> <<elseif $weather is "overcast">> <<steed_text>>越过牧场,凉爽的风吹拂着你。 <br> 你可以闻到空气当中肥沃泥土和青草的味道。尽管太阳被云层遮住了,但牧场依旧看上去如此美丽。<<lstress>><<stress -6>> <br><br> <<else>> <<steed_text>>在牧场上奔弛着,雪花落在你的脸上,融化开来。 <br> 寒风让你睁不开眼睛,但骑着马在无人踏过的雪地上奔跑,让你感到无拘无束。<<lstress>><<stress -6>> <br><br> <</if>> <<set _random to random(1,3)>> <<if _random is 1>> 艾利克斯骑马从你身边经过,<<his>>红色的刘海在风中飘扬。你听到<<him>>高兴地吹着口哨。<<glove>><<npcincr Alex love 1>> <br> <<He>>放慢<<steed_text>>的速度。你可以看到<<his>>脸上洋溢着兴奋的笑容。 <br><br> <<elseif _random is 2>> 艾利克斯骑着<<steed_text>>跟在你后面。你可以听到<<him>>开心的笑声。<<glove>><<npcincr Alex love 1>> <br><br> <<else>> 艾利克斯骑着一匹<<steed_text>>与你齐头并进。两匹<<steed_text>>并排奔跑,它们的步调完全一致。 <br><br> <</if>> <<link [[继续|Farm Meadow Date 3]]>><</link>> <<else>> 你竭尽全力不让自己摔倒,<span class="red">但你没能控制住<<steed_text>>。</span><<gstress>><<stress 6>> <br><br> <<set $worn.lower.integrity -= 15>> <<set $worn.upper.integrity -= 15>> <<if $steed is "male" or $steed is "female">> "小心点,<<girl>>!我可不会让你耍脾气,现在来瞧瞧谁才是缰绳的主人!" <br><br> <</if>> <<steed_text>>猛地扭动<<steed_his>>的身体,把你甩了下来,随后向你跑来,<<steed_his>>眼中充满了欲望。<<gpain>><<violence 3>> <br><br> <<link [[训斥|Farm Meadow Date Fail]]>><<set $phase to 1>><</link>><<tendingdifficulty 1 600>> <br> <<link [[呼喊求救|Farm Meadow Date Fail]]>><<set $phase to 2>><<npcincr Alex dom 1>><<farm_horses -1>><</link>><<gdom "Alex">><<lrespect>> <</if>>
<<effects>> 艾利克斯激励着<<steed_text>>。"玩得开心吗?" <br><br> <<if $submissive gte 1150>> "是……是的。"你说。 <<elseif $submissive lte 850>> "当然!我们以后再来吧!"你说。 <<else>> "是的,当然了。"你说。 <</if>> <br><br> 艾利克斯自豪地挺起<<his>>的胸膛。在草地上度过了一段愉快的时光后,你和艾利克斯骑着<<steed_text>>回到农场。你们沿着乡间小路走时,艾利克斯的话和笑声比平时要多得多。<<glove>><<lstress>><<npcincr Alex love 1>><<stress -6>> <br><br> <<link [[继续|Farm Meadow Date 4]]>><</link>>
<<effects>> <<if currentSkillValue("thighskill") gte 200 and $farm_stage gte 7 and $alex_countdown is undefined>> "该回去工作了。"艾利克斯看了看手表,然后伸手拍了拍你的背。<<he>>带着满意的笑容向田野走去。 <br><br> <<elseif $exposed gte 1>> "该回去工作了,"艾利克斯看了看<<his>>的手表。<<He>>瞥了你一眼,清了清喉咙,然后快步向田野走去。<<glust>><<npcincr Alex lust 1>> <br><br> <<else>> "该回去工作了。" 艾利克斯看了看手表,向田野走去。 <br><br> <</if>> <<link [[继续|Farm Work]]>><<endevent>><<unset $steed>><<unset $alex_meadow_date_scold>><<set $alex_meadow_date to 1>><<set $farm_work.alex to "still">><<pass 20>><</link>>
<<effects>><<npc "Alex">><<integritycheck no_text>><<exposure>> <<if $phase is 1>> <<if $tending gte 600>> "坏<<steed_text>>,"你呵斥着,<span class="green">你的声音坚定而有力,</span>"老实点!"<<grespect>><<farm_horses 1>> <br><br> <<if $steed is "male" or $steed is "female">> <<steed_He>>举起一只手捂住自己的脸,摇了摇头。"对不起,"<<steed_he>>说,"我不知道自己怎么了。" <<else>> <<steed_He>>摇了摇头。攻击性从<<steed_his>>身上消失了。 <</if>> <br><br> 当你再次爬上<<steed_text>>时,艾利克斯松了一口气。 <br><br> <<link [[继续|Farm Meadow Date 2]]>><<set $alex_meadow_date_scold to 1>><<thighskill 5>><</link>> <<else>> "坏,坏<<steed_text>>,"你结结巴巴地说,<span class="red">你的声音在颤抖。</span><<lrespect>><<farm_horses -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> 突然,艾利克斯用尽全力抓住了<<steed_text>>的缰绳。<<gdom>><<npcincr Alex dom 1>> <br><br> "哇,别紧张,<<if $steed is "male">>小子<<else>>姑娘<</if>>。" <br><br> <</if>> <<else>> "我来了!" 艾利克斯说。 <br><br> <<He>>用尽全力抓住<<steed_text>>的缰绳。"哇,别紧张,<<if $steed is "male">>小子<<else>>姑娘<</if>>。"<<gdom>><<npcincr Alex dom 1>> <br><br> <<link [[继续|Farm Meadow Date Fail 2]]>><</link>> <</if>>
<<effects>> <<if $exposed lte 0>> 艾利克斯把<<his>>注意力转向你。"如果你很紧张,你的<<steed_text>>也能看出来。放轻松。" <br><br> 你努力听从艾利克斯的建议,但你的心仍在怦怦直跳。<<gstress>><<stress 6>> <br><br> 最终,艾利克斯从<<his>>的<<steed_text>>上下来了。"你还好吗?我们以后再试吧,今天不行。"<<He>>一边用手握着缰绳,一边露出担心的表情。 <br><br> <<He>>在你们回农场的路上教了你一些骑马技巧。<<gthighskill>><<set $thighskill += 10>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><<unset $steed>><<unset $alex_meadow_date_scold>><<set $alex_meadow_date to 1>><<set $farm_work.alex to "still">><</link>> <<else>> "回农场后,我给你重新找些衣服。"<<He>>红着脸嘟囔着,尽量不去看你的身体。 <br><br> "那……我们以后再试吧,今天不行。" 艾利克斯一边把缰绳握在<<He>>手里,一边露出一个担心的表情。 <br><br> 当你们俩走回农场时,<<He>>教了你一些骑马技巧。你发现<<him>>趁你不注意时偷看着你的身体。<<glust>><<gthighskill>><<npcincr Alex lust 1>><<set $thighskill += 10>> <br><br> <<link [[继续|Farm Meadow Date Clothes]]>><</link>> <</if>>
<<effects>> 艾利克斯快步走进小屋,拿出几件衣服。"给你。" <br><br> <<He>>把衣服塞给你,尴尬地避开你的目光。 <br><br> <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>> 这是件格子衬衫<<upperwear 33>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>> 和一条牛仔短裤。<<lowerwear 31>> <<elseif playerBellySize() gte 8>> 和一条运动裤。<<lowerwear 67>> <<else>> 和一条牛仔裤。<<lowerwear 22>> <</if>> <<elseif $worn.upper.type.includes("naked")>> 是一件格子衬衫。<<upperwear 33>> <<else>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>> 这是条牛仔短裤。<<lowerwear 31>> <<elseif playerBellySize() gte 8>> 这是条运动裤。<<lowerwear 67>> <<else>> 这是条牛仔裤。<<lowerwear 22>> <</if>> <</if>> <<link[[接受|Farm Meadow Date Clothes 2]]>><<set $phase to 1>><</link>> <br> <<if $exhibitionism gte 75>> <<link[[拒绝|Farm Meadow Date Clothes 2]]>><<set $phase to 2>><</link>><<exhibitionist5>> <</if>>
<<effects>> <<if $phase is 1>> 你穿上艾利克斯给你的衣服。 <br><br> <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>> <<upperwear 33>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>> <<lowerwear 31>> <<elseif playerBellySize() gte 8>> <<lowerwear 67>> <<else>> <<lowerwear 22>> <</if>> <<elseif $worn.upper.type.includes("naked")>> <<upperwear 33>> <<else>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>> <<lowerwear 31>> <<elseif playerBellySize() gte 8>> <<lowerwear 67>> <<else>> <<lowerwear 22>> <</if>> <</if>> <<else>> <<if $submissive gte 1150>> "没关系……真的。"你低声说,小心翼翼地把衣服交还给艾利克斯。 <<elseif $submissive lte 850>> "拿回去吧,我没事。" 你把衣服扔回给艾利克斯。 <<else>> "我这样就行。" 你把衣服递还给艾利克斯。 <</if>> <br><br> "你确定吗?" 艾利克斯的眉毛向上挑动了下,但<<he>>随后露出释然的表情。<<ldom>><<npcincr Alex dom -1>> <br><br> <</if>> <<link [[继续|Farm Meadow Date 4]]>><</link>>
<<effects>> <<tendingdifficulty 1 1000 true>> <<if $tendingSuccess>> 你发出安抚的调子,<span class="green"><<farm_text_many horse>>平静了下来。</span>它们仍然很紧张,但没再乱来了。<<grespect>><<farm_horses 1>><<ggtending>><<tending 9>><<set $farm_work.horses_panic to 0>><<gfarm>><<farm_yield 1>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 你试图安抚<<farm_text_many horse>>,<span class="red">你甚至不确定它们有没有听到你的声音。</span><<gtending>><<tending 2>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<physiquedifficulty 1 $physiquemax true>> <<if $physiqueSuccess>> 你试着让<<farm_text_many pig>>平静下来,但是它们根本不听你的。你用一只胳膊搂住最近的猪,试着把<<farm_him pig>>从<<farm_his pig>>的挖掘点拉开。<span class="green">你成功了。狂乱减弱了,<<farm_text pig>>的呼吸平静下来。</span><<gfarm>><<farm_yield 1>> <br><br> 你用同样的方法让其他动物平静了下来。<<grespect>><<farm_pigs 1>><<set $farm_work.pigs_panic to 0>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 你试着让<<farm_text_many pig>>平静下来,但是它们对你的话充耳不闻。你用一只胳膊搂住最近的猪,试着把<<farm_him pig>>从<<farm_his pig>>的挖掘点拉开。<span class="red">但<<farm_He pig>>太壮太野了。</span>你被挤到了一边。<<farm_text pig>>继续挖地。<<gpain>><<pain 4>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<tendingdifficulty 1 300 true>> <<if $tendingSuccess>> 你安抚起了鸡,虽然它们有些反应迟钝,<span class="green">但当注意到你时,它们立刻安静了下来。</span><<set $farm_work.chickens_panic to 0>><<gfarm>><<farm_yield 1>><<ggtending>><<tending 9>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 你试图安抚鸡,<span class="red">但它们甚至没有注意到你。</span><<gtending>><<tending 2>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<tendingdifficulty 1 500 true>> <<if $tendingSuccess>> 你拍着<<farm_text_many cattle>>,哼着安抚的调子。它们仍然保持警惕,<span class="green">但它们的恐慌减轻了,它们停止了踱步。</span><<grespect>><<farm_cattle 1>><<ggtending>><<tending 9>><<set $farm_work.cattle_panic to 0>><<gfarm>><<farm_yield 1>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 你拍着<<farm_text_many cattle>>,哼着安抚的调子。<span class="red">但没有起效,你甚至不确定它们有没有听到你的声音。</span><<gtending>><<tending 2>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<tendingdifficulty 1 700 true>> <<if $tendingSuccess>> 你抓住<<farm_text dog>>的项圈并抚摸起<<farm_his dog>>的耳朵,一边哼着安抚的调子。<span class="green">看来<<farm_His dog>>的恐慌减轻了,</span>尽管<<farm_he dog>>依旧在呜呜地叫着。 <br><br> 你用同样的方法安抚其它的<<farm_text_many dog>>。<<grespect>><<farm_dogs 1>><<ggtending>><<tending 9>><<set $farm_work.dogs_panic to 0>><<gfarm>><<farm_yield 1>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 你抓住<<farm_text dog>>的项圈并抚摸起<<farm_his dog>>的耳朵,一边哼着安抚的调子。<span class="red">可是突然,它咬了你的手,</span>你痛得退后。<<gtending>><<tending 2>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>><<set $outside to 0>> "谢谢,"艾利克斯说道,"离开农场后向左转,一直往前走。" <br><br> 你按照艾利克斯的指示,沿着这条路走。 <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> 一辆汽车经过时向你按着喇叭。<<gstress>><<stress 6>> <</if>> <br><br> 你登上山顶,来到一个老火车站旁边的一家小商店。你走进去,杂货店老板招呼了你。 <br><br> <<endevent>> <<generate1>><<person1>> "你手上的是购物单吗?"<<he>>问道,"给我吧,我来帮你拣货。" <<set $farm_work.shopping_money to random(2000, 6000)>> <<He>>拿着单子,然后在房间里走来走去,替你将食物和各种杂物放进篮子。 <br><br> <<link [[继续|Farm Shopping 2]]>><</link>> <br>
<<effects>> <<He>>在收银台前把所有东西结算好。"总共<<printmoney $farm_work.shopping_money>>,"<<he>>说。 <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<He>>用目光审视你的身体。"除非你想用另一种方式付款?" <br><br> <<link [[用钱支付|Farm Shopping Pay]]>><</link>> <br> <<link [[抢了就跑|Farm Shopping Steal]]>><<crimeUp 50 "thievery">><</link>><<athleticsdifficulty 1 600>><<crime "thievery">> <br> <<link [[引诱和欺骗|Farm Shopping Seduce]]>><<crimeUp 50 "coercion">><</link>><<promiscuous1>><<crime "coercion">> <br> <<if $promiscuity gte 15>> <<link [[用你的身体支付|Farm Shopping Prostitution]]>><</link>><<promiscuous2>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[用你的身体支付|Farm Shopping Prostitution]]>><<set $desperateaction to 1>><</link>><<promiscuous2>> <br> <</if>> <<else>> <br><br> <<link [[付钱|Farm Shopping Pay]]>><</link>> <br> <<link [[抢了就跑|Farm Shopping Steal]]>><<crimeUp 50 "thievery">><</link>><<crime "thievery">><<athleticsdifficulty 1 600>> <br> <</if>>
<<effects>> <<set $seductiondifficulty to 2000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> 你把身子压在柜台上。"在外面等我,"你低声说,"在商店后面。" <<promiscuity1>> <<if $seductionrating gte $seductionrequired>> <<person>>瞥了一眼窗外,<span class="green">点了点头。</span><<He>>消失在<<him>>身后的一扇门里。 <br><br> 你拿起篮子,从前门离开,漫步回到农场。 <br><br> <<link [[继续|Farm Shopping End]]>><</link>> <br> <<else>> "像狗一样在外面?"<<person>>笑了,"<span class="red">不可能。</span>到柜台上去。" <br><br> <<link [[用钱支付|Farm Shopping Pay]]>><</link>> <br> <<link [[抢了就跑|Farm Shopping Steal]]>><<crimeUp 50 "thievery">><</link>><<crime "thievery">><<athleticsdifficulty 1 600>> <br> <<if $promiscuity gte 15>> <<link [[用你的身体支付|Farm Shopping Prostitution]]>><</link>><<promiscuous2>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[用你的身体支付|Farm Shopping Prostitution]]>><<set $desperateaction to 1>><</link>><<promiscuous2>> <br> <</if>> <</if>>
<<effects>> 你走到柜台后面。那个<<person>>抓住你的肩膀,把你推到上面。 <<promiscuity2>> <<link [[继续|Farm Shopping Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Shopping Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Shopping Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "别忘了你买的东西,"<<he>>笑着说道。 <br><br> <<clotheson>> <<endcombat>> <<if $exposed gte 1>> <<if $speech_attitude is "meek">> "我、我的衣服……"你说道。 <<elseif $speech_attitude is "bratty">> "你毁了我的衣服,"你说,"给我一件新的。" <<else>> "你毁了我的衣服,"你说道。 <</if>> <br><br> 杂货店老板笑了。"那是你自己的问题。祝你一路平安回家。" <br><br> <<covered>><<tearful>>你从商店里悄悄溜出来。你走在通往农场的路上。至少这段路不会有人出没。 <br><br> <<else>> <<tearful>>你离开商店。沿着路向前走。 <br><br> <</if>> <<link [[继续|Farm Shopping End]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<person1>><<person>>向后翻滚,撞在一排架子上。 <br><br> <<tearful>>你逃出了商店。<<covered>>你沿着通往农场的路奔跑。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Shopping End]]>><</link>> <br> <<else>> "很好,"<<person>>说,"在我改变主意之前离开。" <br><br> <<clotheson>> <<endcombat>> <<if $exposed gte 1>> <<if $speech_attitude is "meek">> "我、我的衣服……"你说道。 <<elseif $speech_attitude is "bratty">> "你毁了我的衣服,"你说,"给我一件新的。" <<else>> "你毁了我的衣服,"你说道。 <</if>> <br><br> 杂货店老板笑了。"那是你自己的问题。祝你一路平安回家。" <br><br> <<covered>><<tearful>>你悄悄地从商店里走出来,朝着农场的方向走去。至少这段路不会有人出没。 <br><br> <<else>> <<tearful>>你离开商店。沿着路向前走。 <br><br> <</if>> <br><br> <<link [[继续|Farm Shopping End]]>><</link>> <br> <</if>>
<<effects>> 你交出艾利克斯给你的钱,然后拿起篮子。 <br><br> <<endevent>> <<npc Alex>><<person1>> <br> 你回到了农场,遇见了在院子里的艾利克斯。"不错嘛,"<<he>>说,"放到厨房里吧。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $athleticsSuccess>> 你抓住篮子,转身就跑。 <br><br> "嘿!"那个<<person>>大叫着,绕过柜台追了上来。你逃到了路上,向着农场跑去,<span class="green">很快就甩开了那个<<person>>。</span> <br><br> <<link [[继续|Farm Shopping End]]>><<endevent>><</link>> <br> <<else>> 你抓住篮子,转身就跑。 <br><br> "嘿!"那个<<person>>大叫着,绕过柜台追了上来。你逃到了路上,向着农场跑去,<span class="red">但那个<<person>>追上来,将你扑倒在地。</span> <br><br> "该死的小偷,"<<he>>说道,"我会让你尝尝这里对你们这种人的待遇。" <br><br> <<link [[继续|Farm Shopping Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Shopping Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Shopping Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "让这成为你的教训,"<<he>>说着,离开了你,让你一个人躺在路边。 <br><br> <<tearful>>你摇摇晃晃地站起来,继续朝着农场走去。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Shopping End]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你将<<person1>><<person>>推入了沟里。<<tearful>>你继续向农场跑去。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Shopping End]]>><</link>> <br> <</if>>
<<effects>> <<endevent>> <<npc Alex>><<person1>> 你到达了农场,遇见了在院子里的艾利克斯。 <br><br> <<if $exposed gte 1>> <<He>>脸红了,别过头去。"你,你的——"<<he>>吞吞吐吐,"算了。"<<He>>接过篮子。<<towelup>> <br><br> <<if $farm_naked isnot 1>> <<He>>进入农舍,拿出了一些毛巾。<<He>>没有看你,把毛巾扔给了你,然后转身回到了建筑里。 <br><br> <</if>> <<link [[把钱给艾利克斯|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>> <br> <<link [[留下钱|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>> <br> <<elseif $pain gte 60>> "谢谢,"<<he>>接过篮子说道。<<He>>注意到了你的眼泪,犹豫了一下,又开口问道,"发生了什么?" <br><br> <<link [[崩溃 (0:20)|Farm Shopping Break]]>><<pass 20>><<pain -20>><<trauma -18>><<stress -18>><<npcincr Alex dom 5>><</link>><<ggdom>><<lllpain>><<lltrauma>><<llstress>> <br> <<link [[说你没事|Farm Shopping Okay]]>><<stress 6>><</link>><<gstress>> <br> <<else>> "谢谢,"<<he>>接过篮子说道。<<he>>转身走向农舍。 <br><br> <<link [[把钱给艾利克斯|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>> <br> <<link [[留下钱|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>> <br> <</if>> <br><br>
<<effects>> <<if $pain lte 0>> <<set $pain to 1>> <</if>> 你张了张嘴,但却无法说出话来。你哭泣着,低头看着自己的脚。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Alex")].love gte 10>> 艾利克斯将一只手臂搭在你的肩膀上,"没事的,"<<he>>说,"我们进去吧。" <br><br> <<else>> 艾利克斯犹豫了一下,然后把一只手臂搭在你的肩膀上。"我……我很抱歉,"<<he>>说道,"没事的,我们进去吧。" <br><br> <</if>> 你坐在厨房里,艾利克斯给你泡了一杯热饮。<<He>>尽力安慰你,虽然多次道歉说自己不擅长这种事,但你最终感觉好多了。 <br><br> "我得回去工作了,"在你终于平静下来后,<<he>>开口了,"你现在应该没事了吧?"你点了点头。 <br><br> <<set $money += $farm_work.shopping_money>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我,我没事……"你说道。 <<elseif $speech_attitude is "bratty">> "管好你自己的事,"你说道,"我很好。" <<else>> "谢谢你,"你说道,"但我没事。" <</if>> <br><br> 艾利克斯点了点头,但看起来还是很担心。<<He>>拿起篮子,转身向农舍走去。 <br><br> <<link [[把钱给艾利克斯|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>> <br> <<link [[留下钱|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "等、等等,"你说道。 <<elseif $speech_attitude is "bratty">> "等一下,"你说。 <<else>> "等等,"你说。 <</if>> <br><br> 艾利克斯转过身来。你把钱递给<<him>>。<<He>>愣了一会儿,才意识到这是什么。 <br><br> <<if $speech_attitude is "meek">> "没……没事,"你说,"我做了笔好买卖。" <<elseif $speech_attitude is "bratty">> "别担心,"你说道,"我知道怎么能买到便宜的东西。" <<else>> "没事,"你说道,"我做了笔好买卖。" <</if>> <br><br> 艾利克斯耸了耸肩。"那还确实够划算的,我不会抱怨什么。谢了。"<<He>>进入了农舍。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 艾利克斯进入农舍后,你把钱收进了口袋里。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> "好吧,"艾利克斯叹了口气,把购物单收好,"我之后自己去吧。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if currentSkillValue('athletics') gte 800>> 你冲着艾利克斯追了上去,<span class="green">并在田野的正中央接近了<<He>>。</span>发现你追上来后,<<He>>加快了速度,但你也跟着加速了。你们的速度不相上下,一路追逐着到达了森林的边缘。 <br><br> 胜负未分,你们继续向森林深处奔跑。直到艾利克斯逐渐被你追上了一点,然后又是一点。最终,<<He>>停了下来。<<npcincr Alex dom -1>><<ldom>> <br><br> "该死,"<<he>>喘着气,靠在一棵树上,"我比我所有的兄弟姐妹都跑得快。你真——"<<Hes>>被附近灌木丛里传出的<span class="red">一声低吼</span>打断,然后立刻离开树站直了身体。 <<else>> 你追赶着艾利克斯,<span class="red">但<<hes>>已经拉开了太长的距离,</span>你追不上<<He>>。<<He>>消失在了森林中。 <br><br> 你发现<<him>>正在一棵树上休息,帽檐拉到了<<his>>的脸上。 <br><br> <<He>>将帽檐推了起来。"你怎么这么慢?"<<he>>问道,"差点以为你不会——"<<Hes>>被附近灌木丛里传出的<span class="red">一声低吼</span>打断,跳着站起身来。 <</if>> <<farm_forest_event>>
<<effects>> 你朝森林走去,一路上经过田野。最终,你发现了艾利克斯正在一棵树上休息,帽檐拉到了<<his>>的脸上。 <br><br> <<He>>将帽檐推了起来。"你怎么这么慢?"<<he>>问道,"差点以为你不会——"<<Hes>>被附近灌木丛里传出的<span class="red">一声低吼</span>打断,跳着站起身来。 <<farm_forest_event>>
<<effects>> 艾利克斯转身想要逃跑,但当<<he>>看到你在原地站稳脚步时,<<he>>犹豫了一下。然后,<<he>>也在你身边站定,做好了准备。 <br><br> <<if $rng gte 76>> 野猪直冲而来,<span class="red">撞倒了你。</span>世界旋转起来,你听到艾利克斯的叫喊声。<<gpain>><<gtrauma>><<gstress>><<pain 4>><<stress 6>><<trauma 6>> <br><br> 你调整着自己恢复过来,然后看到野猪消失在森林里。"你受伤了吗?"艾利克斯蹲在你旁边问道。你摇了摇头。 <br><br> "你这个白痴,"艾利克斯说道,"幸好你没受伤。" <br><br> <<link [[道歉|Farm Race Sorry]]>><<npcincr Alex love 3>><<npcincr Alex dom 1>><</link>><<gdom>><<gglove>> <br> <<link [[自夸|Farm Race Brag]]>><<npcincr Alex dom -1>><</link>><<ldom>> <br> <<elseif $rng gte 51>> 野猪直冲艾利克斯而去。它在最后一刻转向了其他方向,<span class="red">但它的肩膀还是撞到了艾利克斯身上,</span>将<<hes>>撞倒在地。 <br><br> 你蹲在艾利克斯旁边,野猪跑回了森林里。"我没事,"<<he>>说道,"但你刚才在想什么?我差点就受伤了。"<<llove>><<npcincr Alex love -1>> <br><br> <<link [[道歉|Farm Race Sorry 2]]>><<npcincr Alex love 1>><<npcincr Alex dom 1>><</link>><<gdom>><<glove>> <br> <<link [[捍卫你的决定|Farm Race Defend]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>> <br> <<else>> 野猪靠近时左右摇晃,似乎不确定要攻击谁,然后它<span class="green">突然转向,跑进了森林。</span> <br><br> 艾利克斯松了一口气,弯下腰,双手放在大腿上。"操,"<<his>>笑着说道,"看见你没逃跑的时候,我还以为你疯了。走吧,回去工作了。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "对、对不起!"你说,"我吓呆了,我只是不想让你受伤。" <<elseif $speech_attitude is "bratty">> "我还以为你会跑的,"你说道,"对不起。" <<else>> "我没想到会这样,"你说道,"对不起。" <</if>> <br><br> "没事的,"艾利克斯一边回答,一边抓住你的手站了起来,"我们还是回去工作吧。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我……我跑不过野猪,"你说道。 <<elseif $speech_attitude is "bratty">> "你以为我们能跑得过野猪?"你说道,"好吧,说不定它残废了,或者突然睡着了。" <<else>> "我们跑不过野猪的,"你说道。 <</if>> <br><br> "所以你的对策就是什么都不做?"<<he>>一边回答,一边抓住你的手站了起来。<<He>>叹了一口气,"对不起。让我们回去工作吧。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "对、对不起,"你说道,"我吓呆了。" <<elseif $speech_attitude is "bratty">> "我不觉得我刚才会有什么危险,"你说道,"但还是抱歉,让你担心了。" <<else>> "对不起,"你说,"我没有想让你担心。" <</if>> <br><br> 艾利克斯扶你站起来。"不管怎么样还是小心点,"<<he>>说,"来吧,我们回去工作吧。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我……我比我看起来要结实,"你说道。 <<elseif $speech_attitude is "bratty">> "不,"你说道,"我比看起来要结实。" <<else>> "我知道我在做什么,"你说道。 <</if>> <br><br> 艾利克斯扶你站起来。"不管怎么样还是小心点,"<<he>>说,"来吧,我们回去工作吧。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你转身跑到艾利克斯身边。野猪紧跟在后面,你听到它在靠近。 <<if $athleticsSuccess>> 它追上了艾利克斯,咬住了<<his>>的<<if $pronoun is "f">>裙子<<else>>短裤<</if>>,把<<him>>拖到地上。 <br><br> 那个 <<if $pronoun is "f">> 裙子被撕开了,露出了艾利克斯红黑相间的平角裤。 <<else>> 短裤被撕开了,露出了艾利克斯红黑相间的四角裤。 <</if>> 野猪转身向森林深处跑去,织物还在它的嘴里。 <br><br> "操,"艾利克斯说,"它不见了吗?"<<He>>环顾四周,然后站了起来。<<He>>没有注意到<<his>>消失的<<if $pronoun is "f">>裙子<<else>>短裤<</if>>。 <br><br> <<link [[盯着看|Farm Race Stare]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<npcincr Alex lust 1>><</link>><<promiscuous1>><<llove>><<ldom>><<glust>> <br> <<link [[移开视线|Farm Race Look]]>><</link>> <br> <<link [[笑出声|Farm Race Laugh]]>><<npcincr Alex dom -1>><</link>><<ldom>> <br> <<else>> <<if $worn.lower.name is "naked">> 它追上你,把你撞到一边。当你摔倒在地时,你感到世界在旋转。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> 你及时调整着自己恢复过来,然后看到野猪消失在森林里。"你还好吗?"艾利克斯边问,边蹲到了你身边。<<He>>帮你站起来,然后大笑,"还好,刚才真的挺险的。我们回去工作吧。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> <<set $worn.lower.integrity -= 100>> <<if $worn.lower.integrity lte 0>> 它追上了你,嘴里咬着你的$worn.lower.cn_name_cap,把你拉到地上。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> <span class="pink">你跌倒时,你的衣服被撕破了,暴露出你的<<undies>>。</span>野猪调转方向,跑进了森林深处,你的$worn.lower.cn_name_cap仍然在它的嘴里。 <br><br> <<integritycheck "no_text">><<exposure>> "你、你还好吗?"艾利克斯蹲在你身边问道。<<Hes>>的脸红了,不知道该往哪里看。你爬了起来。<<covered>><<glust>><<npcincr Alex lust 1>> <br><br> 艾利克斯带着你回到农舍。<<He>>消失在屋子里,然后带着一些毛巾回来了。<<towelup>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> 它追上了你,嘴里咬着你的$worn.lower.cn_name_cap,把你拉到地上。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> 你摔倒时,身上的衣物被撕裂了。野猪突然转向,跑进了森林深处。 <br><br> "你没事吧?"艾利克斯蹲在你旁边问道。<<He>>帮助你站了起来,然后笑出了声,"还好,刚才真的挺险的。我们回去工作吧。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>> <</if>> <</if>>
<<effects>> 你目不转睛地盯着艾利克斯的<<if $NPCList[0].penis isnot "none">>凸起<<else>>骆驼趾<</if>>。 <<promiscuity1>> <<He>>皱了皱眉头,低头看向自己,然后立马用手捂住裆部,"不、不要这样盯着看!"<<He>>说着,脸红了起来,"我得立刻回去农舍。" <br><br> 你们一起走回了农舍。艾利克斯坚持让你走前面带路。你们到达后,<<he>>进屋穿上了一条新的<<if $pronoun is "f">>裙子<<else>>短裤<</if>>。<<Hes>>的脸仍然很红。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你移开了视线。"怎么了?"<<he>>问完才注意到问题所在,立马吓得倒吸了一口气,"我、我们回农舍吧,"<<he>>面颊泛红,双手捂住裆部。 <br><br> 你们一起走回了农舍。艾利克斯坚持让你走前面带路。你们到达后,<<he>>进屋穿上了一条新的<<if $pronoun is "f">>裙子<<else>>短裤<</if>>。<<Hes>>的脸仍然很红。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你笑着移开了视线。艾利克斯有些困惑,低头看向自己,然后立马用手捂住裆部。"我、我得立刻回去农舍。"<<his>>的脸上泛起了红晕。 <br><br> 你们一起走回了农舍。艾利克斯坚持让你走前面带路。你们到达后,<<he>>进屋穿上了一条新的<<if $pronoun is "f">>裙子<<else>>短裤<</if>>。<<Hes>>的脸仍然很红。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我……我还是有点害怕,"你承认道。 <<elseif $speech_attitude is "bratty">> "只有傻瓜才不会紧张,"你说道。 <<else>> "是的,"你说道,"你没有?" <</if>> <br><br> 艾利克斯挺起胸膛。"我一点也不害怕。来吧,我们回去工作吧。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "不、不……"你说道,"我知道你会保护我的。" <<elseif $speech_attitude is "bratty">> "当然不会,"你说道。 <<else>> "我比你勇敢,"你说道。 <</if>> <br><br> "我也不怕,"艾利克斯说着挺起胸膛,"来吧,我们回去工作吧。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "没、没你那么害怕,"你说道。 <<elseif $speech_attitude is "bratty">> "不像你那么害怕,"你说道,"我还以为你会扑向我的怀抱呢。" <<else>> "不像你那么害怕,"你说道。 <</if>> <br><br> "喂!"艾利克斯发出不满的回答,"你必须认真对待野生动物。即使是狐狸也可能很危险。来吧,我们回去工作吧。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你拒绝比赛,让艾利克斯独自跑进了树林。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<endevent>> <<npc Alex>><<person1>> "我来了!"艾利克斯大叫。两人朝<<his>>声音的方向瞥了一眼,然后继续加把劲进行着破坏,希望能尽可能多造成更大的损坏。 <br><br> "你们这些人渣,"艾利克斯说着,冲了过去,那两人转身逃跑,"我抓到你们就拿你们去喂我们的猪!" <br><br> "幸好你在附近,"<<he>>看着受损的地方说道,"我们应该能修复这个问题。"<<He>>摘下帽子,从额头上擦去<<if $weather is "rain">>雨水<<else>>汗水<</if>>。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "停,停下!"你说道,"不然我就叫警察了!" <<elseif $speech_attitude is "bratty">> "放下斧头,"你说道,"或者等我把它塞进你的屁股。" <<else>> "这是非法的,"你说道,"马上停下来,否则你会后悔的。" <</if>> <br><br> <<if $englishSuccess>> 两人互相看了看。<<person2>><<person>>先发言。"雷米确实说过——" <br> "不要把名字说出来,"<<person1>><<person>>警告道,并朝你的方向瞥了一眼。 <br> "老板说过不要被人看见。" <br> "好吧,但现在我们已经被发现了,"<<He>>恶狠狠地盯着你,"我们走,但这还没完。" <br><br> 这两人走开了,栅栏完好无损。/*<<llaggro>><<farm_aggro -10>>*/ <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> 两个人互相看了看对方,然后<span class="red">哈哈大笑起来。</span>"没问题,孩子,"<<person1>><<person>>说道,"等我们干完我们的工作我们就滚。"<span class="red">他们的斧子继续砍向农场围栏。</span><<farm_fence_damage 1>> <br><br> <<link [[呼唤艾利克斯|Farm Axe Alex]]>><<farm_aggro 5>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<farm_fence_damage 1>><</link>><<gaggro>><<gdom "Alex">><<glove>> <br> <<link [[攻击|Farm Axe Attack]]>><<def 1>><</link>> <br> <</if>>
<<effects>> 你向着两人冲过去。他们松开手,把斧头留在 <<if $farm.wall gte 3>> 金属围栏上, <<elseif $farm.wall gte 1>> 石头围栏上, <<else>> 木头围栏上, <</if>> 抬起手准备自卫。 <br><br> <<link [[继续|Farm Axe Fight]]>><<set $fightstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<if Time.hour lt 21 or Time.hour gt 4>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Farm Axe Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Axe Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们躺在草地上,暂时没有力气了。<<tearful>>你抓住了机会,抓住其中一把斧子,把它拔了出来。 <br><br> 高潮让他们精疲力竭,而对手现在又挥舞着斧头,两人决定转身逃跑。/*<<llaggro>><<farm_aggro -5>>*/ <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<earnFeat "Farm Protector">> <<person1>><<person>>掉进了沟里。<<person2>><<person>>拿起<<his>>的斧头,但你往<<his>>的小腿一踢,把<<him>>推到<<his>>同事身上。 <br><br> <<tearful>>你站稳脚跟。准备应对他们的反击。然而实际情况相反,他们爬上了沟的另一边,随后跑掉。/*<<llaggro>><<farm_aggro -5>>*/ <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <<elseif $alarm is 1 and $rescue is 1>> <<endcombat>> <<npc Alex>><<person1>> "我来了!"是艾利克斯。两人朝<<his>>声音的方向瞥了一眼,对着 <<if $farm.wall gte 3>> 围栏 <<elseif $farm.wall gte 1>> 墙 <<else>> 围栏 <</if>> 更用力地砍下去,希望造成更大的破坏。<<farm_aggro 5>><<farm_fence_damage 1>><<gaggro>> <br><br> "你们这些人渣,"艾利克斯边说着,冲了过去,那两人转身逃跑,"我他妈逮到你们就拿你们喂我的猪!" <br><br> <<clotheson>> "幸好你在附近,"<<he>>看着受损的地方说道,"我们应该能够修复这个问题。"<<He>>摘下帽子,擦去额头上的汗。<<npcincr Alex dom 1>><<npcincr Alex love 1>><<gdom>><<glove>> <br><br> <<if $exposed gte 1 and $farm_naked isnot 1>> <<covered>><<He>>注意到你的穿着,脸红了。"我、我给你拿几条毛巾,"<<he>>说道。 <br><br> 你跟着<<him>>回到农舍,<<he>>递给你一些毛巾。<<towelup>><<gdom>><<glust>><<npcincr Alex lust 1>><<npcincr Alex dom 1>> <br><br> <</if>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> 你被疼痛压垮,瘫倒在地。两人拿起斧子继续工作,直到一排 <<if $farm.wall gte 3>> 跟牛一样宽的围栏变成了废铁。 <<elseif $farm.wall gte 1>> 跟牛一样宽的围栏变成了碎石。 <<else>> 跟牛一样宽的围栏变成了碎片。 <</if>> <br><br> 工作完成后,两人大摇大摆地离开了农场。<<ggaggro>><<farm_aggro 10>><<farm_fence_damage 3>> <br><br> <<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <</if>>
<<effects>> <<if $tendingSuccess>> 你抓着那些狂躁的<<farm_text dog>>的项圈,把它们分开。它们继续对着彼此咆哮,<span class="green">但并没有反抗你的抓握。</span>"坏狗,"你呵斥道。它们的耳朵耷拉下来。<<grespect>><<farm_dogs 1>> <br><br> <<else>> 你试着抓住那些狂躁的<<farm_text dog>>的项圈,<span class="red">但是每当你试图抓住它们的时候,它们就会想要咬你,</span>在你离开后,它们仍然继续打架。<<lrespect>><<farm_dogs -1>> <br><br> 它们冷静下来,退到一边照顾起自己的伤口,但你不认为你有起到作用。 <br><br> <</if>> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> 你抓住艾利克斯的肩膀,把<<him>>拉到农舍。"放开我!"<<he>>大叫,却只是在你锁上前门的时候绊了一跤。 <br><br> 你听到外面的笑声。<<He>>爬起来并试图逃跑,但你挡在了<<his>>的路上。 <<if $speech_attitude is "meek">> "你、你会受伤的,"你说道,"我……可能也会受伤的。" <<elseif $speech_attitude is "bratty">> "这是4对2,你个白痴,"你说道,"你看到他们看你的眼神了吗?他们的目标是你。我们不能给他们想要的东西。" <<else>> "你看到他们看你的眼神了吗?"你问,"他们是来找你的。我们不能如他们所愿。" <</if>> <br><br> 艾利克斯紧盯着你,但没有试着强行通过。相反,<<he>>坐到了客厅里,把<<his>>的额头埋在<<his>>的手掌里。 <br><br> <<link [[继续|Farm Lorry Safety 2]]>><</link>> <br>
<<effects>> <<pass 15>> 打手们先试探了下前门,然后又绕到后门。他们围着建筑查看了一圈,想要寻找一条进来的路,然后又继续加大力度对前门进行突破。你担心他们最终会强行闯入,但他们没有。 <br><br> 相反,你听到他们走到农场的其他区域,开始吓唬动物,砸坏建筑物。每响起一声噼啪声,艾利克斯的身体都不由地一缩。 <br><br> 终于,他们累了。你从窗户往外偷看,看到他们离开了农场。 <br><br> <<set $farm_work.horses_panic to 1>> <<set $farm_work.chickens_panic to 1>> <<set $farm_work.pigs_panic to 1>> <<set $farm_work.dogs_panic to 1>> <<set $farm_work.cattle_panic to 1>> <<farm_fence_damage 15>> 艾利克斯走出屋子,四处查看评估损失。<<He>>全程没说一句话。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你站到了艾利克斯身边,打手们朝你们逼近。<<He>>站稳脚步,然后向其中一个入侵者发起攻击。 <br><br> <<endevent>> <<generate1>><<generate2>> <<person1>> 另一个打手冲过去帮忙,而剩下的两个人则朝你冲来。 <br><br> <<link [[继续|Farm Lorry Fight]]>><<set $fightstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> 你能听见一旁的艾利克斯正陷入抗争,不过你无暇分散注意。 <br><br> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Farm Lorry Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Lorry Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 那两人倒在地上,精疲力竭。 <br><br> <<endcombat>> <<npc Alex>><<person1>><<generate2>><<generate3>> <<tearful>>你转向艾利克斯。<<person2>><<person>>正掐住<<person1>><<him>>的脖子,虽然另一个<<person3>><<person>>已经被揍趴在了<<person1>><<his>>脚边。 <br><br> 你赶上前去,抓住<<person2>><<persons>>的手臂,帮助艾利克斯挣脱。这给了艾利克斯足够的喘息。艾利克斯一转身,用头把<<person2>><<person>>撞倒在地上。 <br><br> <<clotheson>> <<link [[继续|Farm Lorry Fight End]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 那两人倒在地上,伤得无法动弹。 <br><br> <<endcombat>> <<npc Alex>><<person1>><<generate2>><<generate3>> <<tearful>>你转向艾利克斯。<<person2>><<person>>正掐住<<person1>><<him>>的脖子,虽然另一个<<person3>><<person>>已经被揍趴在了<<person1>><<his>>脚边。 <br><br> 你赶上前去,抓住<<person2>><<persons>>的手臂,帮助艾利克斯挣脱。这给了艾利克斯足够的喘息。艾利克斯一转身,用头把<<person2>><<person>>撞倒在地上。 <br><br> <<clotheson>> <<link [[继续|Farm Lorry Fight End]]>><</link>> <br> <<else>> 你摔倒在地上,伤得无法动弹。 <br><br> <<endcombat>> <<npc Alex>><<person1>> "你他妈的——"艾利克斯刚要开口,但一只手臂从后面勒住了<<his>>的脖子。<<He>>试图挣脱,但一个拳头猛地落在了<<his>>的<<if npcIsPregnant("Alex")>>脸<<else>>肚子<</if>>上,<<him>>一下跪到了地上。 <br><br> 打手们包围了你和艾利克斯,开始对你们拳打脚踢。<<tearful>>你蜷缩起来保护着自己,艾利克斯也是——保护着自己默默忍耐着这一切。<<ggpain>><<ggtrauma>><<ggstress>><<pain 8>><<trauma 12>><<stress 12>> <br><br> <<link [[继续|Farm Lorry Fight Bad End]]>><</link>> <br> <</if>>
<<effects>> <<set $farm_work.horses_panic to 1>> <<set $farm_work.chickens_panic to 1>> <<set $farm_work.pigs_panic to 1>> <<set $farm_work.dogs_panic to 1>> <<set $farm_work.cattle_panic to 1>> <<farm_fence_damage 15>> <<pass 10>> 打手们殴打累了,但转而进入了农场。你可以听到他们四处游荡、吓唬动物、砸坏建筑物发出的噪音。每响起一声噼啪声,艾利克斯的身体都不由地一缩。 <br><br> 其中一个给了艾利克斯最后一脚,然后他们离开了农场。 <br><br> 你摇摇晃晃地站起来。艾利克斯也是如此。 <<clotheson>> <<if $exposed gte 1 and $farm_naked isnot 1>> <<covered>><<He>>红着脸,踉踉跄跄地走进农舍。过了一会儿,<<He>>拎着几条毛巾走了出来。<<glust>><<npcincr Alex lust 1>><<towelup>> <br><br> <<else>> <</if>> "我很抱歉,"<<he>>把<<his>>的脸埋在手掌里,"我不想让你受伤。"<<npcincr Alex dom -5>><<llldom>> <br><br> <<link [[安慰|Farm Lorry Comfort]]>><<npcincr Alex love 3>><</link>><<gglove>> <br> <<link [[斥责|Farm Lorry Berate]]>><<npcincr Alex dom -3>><<npcincr Alex love -1>><</link>><<llove>><<lldom>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我没事……"你说道,"我们可以把农场修好。他们还没有赢。" <<elseif $speech_attitude is "bratty">> "对不起什么?"你问,"我们不能让他们就这么欺负我们。让我们来解决这个烂摊子。" <<else>> "我们能修好农场,"你说道,"他们还没有赢。" <</if>> <<He>>点了点头,环顾着被破坏的农场,然后站直了身体。"你是对的。让我们开始工作吧。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我……我们搞不好会受更严重的伤,"你说道。 <<elseif $speech_attitude is "bratty">> "你想死吗?"你问,"我们根本寡不敌众。" <<else>> "敌人太多了,"你说道,"你应该更聪明一点的。" <</if>> <br><br> 艾利克斯点点头。"如果你不想再在这里工作,我能理解。"<<He>>环顾着被破坏的农场。"我得去打扫一下了。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<earnFeat "Farm Protector">> 打手们挣扎着站了起来,除了那个<<person2>><<person>>——艾利克斯揪住了这人的耳朵。"告诉雷米,"<<person1>><<he>>喘着气,"告诉雷米,如果像你们这样的狗继续骚扰我们,会有什么后果。"<<lllaggro>><<farm_aggro -20>> <br><br> <<tearful>>你看着打手们沿着小路逃跑了。艾利克斯靠在你的肩上。"没有你我真不知道该怎么办,"<<he>>说道。 <<if $exposed gte 1 and $farm_naked isnot 1>> <<covered>><<He>>瞥了眼你的身体,脸红了,"我、我给你拿几条毛巾。"<<towelup>> <br><br> <<He>>消失在农舍里,带着衣服出现。 <</if>> "需要的话就去休息一下吧。我要回去工作了。"<<if $weather is "rain" or $weather is "snow">><<He>>擦去身上的一些泥,<<else>><<He>>掸掉身上的灰尘,<</if>>拿起<<his>>的帽子,返回了农场。 <<if $exposed gte 1>> <<glust>><<npcincr Alex lust 1>> <</if>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你把箱子搬进厨房。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你拿起一把刀,把透明胶带<span class="green">完整地</span>从箱子上划开,应该看不出来被开过的痕迹。 <br><br> <<skulduggeryuse>> <<else>> 你拿起一把刀,把透明胶带从箱子上划开。<span class="red">它被撕得乱七八糟。</span>就算事后再去努力还原,艾利克斯肯定也能注意到有人动过手脚。<<lllove>><<npcincr Alex love -3>> <br><br> <<skulduggeryuse>> <</if>> 你打开其中一个箱子,看了看里面。 <<rng 5>> <<switch $rng>> <<case 1>> 里面有几袋酵母。你检查了另一个箱子,都是些相同的东西。 <<case 2>> 里面是各种各样的种子。艾利克斯是想要增加作物种类吗?另一个箱子里有更多的种子。其中一些相当奇特。 <<case 3>> 里面有各种各样当地杂货店不卖的杂货。第二个箱子里有更多相同的东西,你注意到箱子角落里藏着一些色情杂志。 <br><br> <<if $fame.model gte 1000 and C.npc.Alex.lust gte 20>> 你认出其中一本杂志的封面是你全裸的样子。你的脸变红了。<<ggarousal>><<arousal 1200>> <<elseif $fame.model gte 600 and C.npc.Alex.lust gte 20>> 你认出其中一本杂志的封面是你,只穿了内衣。你脸红了。<<garousal>><<arousal 600>> <<elseif $fame.model gte 400 and C.npc.Alex.lust gte 20>> 你认出其中一本杂志的封面是你,上半身全裸。你脸红了。<<garousal>><<arousal 600>> <<elseif $fame.model gte 200 and C.npc.Alex.lust gte 20>> 你注意到有一本杂志的封面是你。 <</if>> <<case 4>> 里面有各种各样当地杂货店不卖的杂货。第二个箱子里有更多相同的东西。 <<case 5>> <<if currentSkillValue('science') gte 700>> 这里有各种各样的金属和玻璃设备。量筒、试管和其它测量容器。比起农场,这些东西更像是会出现在实验室里。第二个箱子里有更多相同的东西。 <<else>> 这里有各种各样的金属和玻璃设备。量筒、试管和其它测量容器。你不确定这些是用来做什么的。第二个箱子里有更多相同的东西。 <</if>> <</switch>> <br><br> 你关上箱子,尽可能地修复打开过的痕迹。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> 你把箱子搬到小屋里面,放在厨房的桌子上。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if Time.hour lt 21 or Time.hour gt 4>> <<enable_rescue>> <</if>> <<hand_gag 0 left>> <<set $enemytrust -= 20>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "也许你应该找个新的工作,"<<he>>说着,把你一把推到了<<if $weather is "snow">>雪<<elseif $weather is "rain">>泥里<<else>>地上<</if>>。 <br><br> <<tearful>>你踉踉跄跄地站起来。<<person>>翻过篱笆。<<gaggro>><<farm_aggro 5>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<person1>><<person>>向后绊倒,跌坐在了<<if $weather is "snow">>雪地<<elseif $weather is "rain">>泥地<<else>>地面<</if>>上。 <br><br> <<tearful>>你向前靠近。<<He>>举起双手,做出自保的姿态,"我,我只是奉命行事。"<<he>>一边说,一边从你身边害怕地不断挪开。然后,<<He>>立马从地上爬了起来,踉跄地向围栏跑去。/*<<llaggro>><<farm_aggro -10>>*/ <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> <<set $rescued += 1>> "我来了!"当艾利克斯到达时,<<person1>><<person>>把你拉到<<him>>前面。 <br><br> "看看是谁来了,"<<person>>嘲笑道,"我们的农场小<<nnpc_gendery "Alex">>还以为自己可以独当一面呢。" <br><br> <<if $exposed gte 1>> "放开<<phim>>,"艾利克斯说,尽量避免看你<<lewdness>>,"我不会说第二次。"<<glust>><<npcincr Alex lust 1>> <<else>> "放开<<phim>>,"艾利克斯握紧拳头说道,"我不会说第二次。" <</if>> <br><br> <<person>>转而握紧了<<his>>的手。艾利克斯猛地冲过来,<<nnpc_his "Alex">>的拳头越过你的肩膀。你听到身后传来一声骇人的脆响。/*<<llaggro>><<farm_aggro -10>>*/ <br><br> <<link [[继续|Farm Rape Finish Rescue]]>><</link>> <br> <</if>>
<<effects>> <<person1>><<person>>松开你,踉踉跄跄地后退了几步,紧捂着自己流血的脸。艾利克斯往前又迈出几步,那人立马转身逃跑了。 <br><br> <<endcombat>> <<clotheson>> <<tearful>>重新站稳了脚跟。 <br><br> <<npc Alex>><<person1>> "这次就饶你一命,混蛋,"艾利克斯对着闯入者喊道。<<He>>转向你。 <<if $exposed gte 1 and $farm_naked isnot 1>> <<covered>>"我,我给你拿点东西盖上。"<<he>>说着,走进农舍,拿了几条毛巾出来。<<towelup>> <br><br> <<else>> <</if>> "那是雷米的人。小心点。"<<gdom>><<npcincr Alex dom 1>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你笑着爬起来。"得把这些东西收好,"艾利克斯继续说道,"免得放在外面风吹日晒。"<<He>>走开了。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我差点受伤了,"你说着,爬了起来。 <<elseif $speech_attitude is "bratty">> "去你的,"你说道,"我搞不好会受伤啊。"你爬起来。 <<else>> "你也太粗鲁了,"你说着,爬了起来。 <</if>> <br><br> "对不起,"艾利克斯咧着嘴笑了起来,"我得在受潮前把它们收起来。"<<He>>走开了。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $tendingSuccess>> "坏狗!"你说道。<<farm_His dog>>的耳朵下垂,<span class="green">顺从地趴到了地上。</span><<grespect>><<farm_dogs 1>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> "坏、坏狗。"你说道。<span class="red"><<farm_text dog>>没有理你,</span>继续在你身上磨蹭。<<lrespect>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<farm_dogs -1>> <br><br> 你拼命挣扎着想要站直 <<if $farm_work.dog.genitals is "penis">> ,而<<farm_text dog>>则以越来越快的速度用肉棒摩擦着你的<<bottom>>。最后,<<farm_his dog>>颤抖着用精液覆盖了你的屁股。 <<bodyliquid "bottom" "semen">> <br><br> <<else>> ,而<<farm_text dog>>则以越来越快的速度摩擦你的<<bottom>>,直到它最后在高潮中颤抖。 <br><br> <</if>> ,<<farm_He dog>>掉到地上,然后回到了狗窝。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 就在田地中央,你跪到了地上,<<farm_text dog>>从后面骑上了你。 <<deviancy2>> <<link [[继续|Farm Dogs Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> 你拼命挣扎着想要站直 <<if $farm_work.dog.genitals is "penis">> ,而<<farm_text dog>>则以越来越快的速度用肉棒摩擦着你的<<bottom>>。最后,<<farm_his dog>>颤抖着用精液覆盖了你的屁股。 <<bodyliquid "bottom" "semen">> <br><br> <<else>> ,而<<farm_text dog>>则以越来越快的速度摩擦你的<<bottom>>,直到它最后在高潮中颤抖。 <br><br> <</if>> ,<<farm_He dog>>掉到地上,然后回到了狗窝。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<if $farm_work.dog.monster is true>> <<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals monster>> <<else>> <<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals beast>> <</if>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <<if Time.hour lt 21 or Time.hour gt 4>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Dogs Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation knot>> <<if _knotted is true>> <<endcombat>> 你在田地正中央被狗的阴茎节牢牢固定住。 <br><br> <<link [[继续|Farm Knotted]]>><<set $phase to 0>><</link>> <br> <<else>> <<farm_text dog>>返回了犬舍,开始渴望地等待喂食。<<tearful>>你爬起身。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <<elseif $enemyhealth lte 0>> <<farm_text dog>>转身逃回狗窝。<<grespect>><<farm_dogs 1>> <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $finish is 1>> 急切地等待食物,<<farm_text dog>>返回了犬舍。 <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> <<set $rescued += 1>> "我来了!"是艾利克斯。<<farm_text dog>>发出害怕的呜咽声往后退下,回到了它的狗窝。 <br><br> <<clotheson>> <<endcombat>> <<npc Alex>><<person1>> 艾利克斯来到了现场。 <<if $exposed gte 1 and $farm_naked isnot 1>> <<He>>伸出手臂扶你起来。"那些狗是不是很烦人?"<<he>>笑着说道,"该教训它们的时候不要心软。我得回去工作了。" <<else>> <<His>>的眼睛徘徊在你<<lewdness>>上,脸红了起来,看向别处。"我、我给你拿几条毛巾。" <br><br> 当<<He>>返回时,避免看向你的方向。<<He>>向你递出毛巾,"狗不是宠物,该教训它们的时候不要心软。" <</if>> <<gdom>><<npcincr Alex dom 1>> <<if $exposed gte 1>> <<glust>><<npcincr Alex lust 1>> <</if>> <br><br> <<tearful>>你看着艾利克斯离开了田地。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<if $farm_work.dog.monster is true>> <<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals monster>> <<else>> <<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals beast>> <</if>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <<if Time.hour lt 21 or Time.hour gt 4>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Dogs Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<farm_knotted>>
<<effects>> <<if $physiqueSuccess>> 你用双手抓住一簇草。但它被拽得脱离了土壤,你于是只能用手指扣进土里。你拼尽全力死死扣住地面不放,<<farm_text dog>>在你身后挣扎,直到最后<<farm_his dog>>的<span class="green">阴茎节"啵"的一声松开了。</span> <br><br> 你松了口气,就这样在地上躺了一会儿,精液流了出来,在你身下堆积。 <br><br> <<clotheson>> 你还是能听到艾利克斯正在和<<personsimple>>谈话,你尽可能压低身体。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> 你用双手抓住一簇草。<span class="red">但它被拽得脱离了土壤。</span>你被<<farm_text dog>>的阴茎节牢牢固定住,<<farm_text dog>>将你拽得更远了。 <br><br> <<farm_knotted>> <</if>>
<<effects>> <<if $tendingSuccess>> "坏狗,"你骂道,"不听话的坏狗!"<<farm_He dog>>犹豫了一下,<span class="green">然后停了下来。</span> <<pass 5>> <br><br> 艾利克斯继续和那个<<personsimple>>进行着谈话,距离你不是很远,所以你在草丛中尽力压低身体,等待锁结收缩。最后,你终于设法挣脱了。 <br><br> <<clotheson>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> "坏、坏狗。"你责备道,但当被一根肉棒拖着穿过田野时,你很难让自己听起来显得有气势。<span class="red"><<farm_text dog>>无视你,</span>拉着你走得更远了。 <br><br> <<farm_knotted>> <</if>>
<<effects>> <<pass 5>> 你回头一看,艾利克斯就在前面。<<person1>><<him>>旁边还站着一个<<person2>><<person>>。 <br><br> 艾利克斯先发现了你。<<person1>><<His>>脸色瞬间变得苍白。<<person1>><<him>>旁边的<<person2>><<person>>就不一样了。"我不知道你经营的是这种农场,"<<person2>><<he>>说着,从口袋里掏出手机,把镜头对准了你。 <br><br> 艾利克斯这才从惊愕中回过神来,把目光移开。"我、我们不是——" <br> "感谢,我正好想要了解这个。"当你和<<farm_text dog>>到达时,<<person2>><<person>>介入了进来。<<He>>在你身边蹲下,把镜头移近你们成结的部位。"我有几个朋友会对这个很感兴趣的。" <br><br> <<person2>><<person>>一直在对着你们拍摄,直到锁结渐渐缩小。你除了趴在地上别无选择,只能默默忍受。<<if $phase is 5>> <<ggtrauma>><<ggstress>><<lllove>><<gggdom>><<gglust>><<gggfarm>> <</if>> <br><br> <<link [[继续|Farm Knotted Seen 2]]>><</link>> <br>
<<effects>> 锁结渐渐收缩,<<farm_text dog>>扭动了一下身体,你们终于分开了。<<person2>><<person>>一边检查刚刚拍摄的影像,一边走开了。 <<clotheson>> <<person1>> <<if $exposed gte 1 and $farm_naked isnot 1>> "我、我给你拿几条毛巾……"艾利克斯最后说道。 <br><br> 片刻之后,<<He>>拿着毛巾回来了,苍白的面色转而变得红润。<<towelup>><<npcincr Alex lust 1>><<glust>> <br><br> "……总之,说不定能对我们的生意有帮助……"<<he>>说着移开了眼神。<<He>>再次张开嘴,想说什么,但还是没能说出口。"我要回去工作了。"<<He>>大步走开了。 <br><br> <<else>> 艾利克斯的脸唰地一下由苍白变成通红。"……总之,说不定能对我们的生意有帮助……"<<he>>说着移开了眼神。<<He>>再次张开嘴,想说什么,但还是没能说出口。"我要回去工作了。"<<He>>大步走开了。 <</if>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<pass 5>> 你回头一看,艾利克斯就在前面。<<person1>><<him>>旁边还站着一个<<person2>><<person>>。 <br><br> 艾利克斯先发现了你。<<person1>><<His>>脸色瞬间变得苍白。<<person1>><<him>>旁边的<<person2>><<person>>就不一样了。"我不知道你经营的是这种农场,"<<person2>><<he>>说着,从口袋里掏出手机,把镜头对准了你。 <br><br> 艾利克斯这才从惊愕中回过神来,把目光移开。"我、我们不是——" <br> <<if $speech_attitude is "meek">> "动物需要特别照顾,"你打断 <<elseif $speech_attitude is "bratty">> "我们对付这些动物相当拿手,"你打断 <<else>> "我们的动物被照顾得很好,"你打断 <</if>> <<he>>,同时<<farm_text dog>>拽着你一起来到了他们面前,"我们很愿意照顾它们的所有需求。" <<deviancy5>> "我能看出来,"<<person2>><<person>>说着,蹲下身子,把<<his>>的镜头移到了锁结上,"我正好想要了解这个,而且不只是我,我有些朋友会乐于知道这件事的。我能一直拍到锁结松开吗?" <br><br> <<link [[继续|Farm Knotted Seen 2]]>><</link>> <br>
<<effects>> <<person2>> 你大摇大摆地穿过院子,引来<<person>>和<<his>>的同事们更多的嘘声。 <<exhibitionism1>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> "回去干你的工作,"你说道,"否则我的下一个项目就是你的墓碑。" <br><br> <<person2>> "哇哦,<<lass>>,"<<person>>说道,"这只是一个玩笑。"<<He>>和<<his>>的朋友们加快了脚步。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "不要这么没礼貌,"你说道,"去干自己的正事。" <<elseif $speech_attitude is "bratty">> "我付钱不是让你来耍流氓的,"你说道,"回去干你的工作。" <<else>> "专注于你的工作,"你说道,"否则我就要换人了。" <</if>> <br><br> <<person2>> <<person>>和<<his>>的朋友们只是发出一阵笑声,然后继续穿过了院子。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你和他们坐在一起聊天。你谈到了一些农场面临的麻烦,以及他们的工作会产生多大的帮助。 <br><br> <<if random(1, 10) is 10>> <span class="green">你的话打动了他们。</span>他们以新的活力返回工作岗位。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><<set $farm.build_timer -= 1>><</link>> <br> <<else>> 你不确定他们是否相信你,但他们似乎很同情你。 <br><br> <<if $promiscuity gte 35>> <<link [[诱惑|Farm Builders Seduce]]>><</link>><<note "成功将会加快建造" "green">> <br> <</if>> <<link [[离开|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<person1>> <<if $speech_attitude is "meek">> "有你在身边,我……我觉得很安全,"你低声说,靠到了那个<<person>>身上,"也许我应该奖励你一下。" <<elseif $speech_attitude is "bratty">> "你很努力,"你低声说,靠到了<<person>>身上,"你应该得到奖励。" <<else>> "我很感激,"你低声说,靠到了那个<<person>>身上,"也许我该用行动展示一下我有多感激。" <</if>> <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> <<person>>看起来有些犹豫,但当<<him>>张开<<he>>的嘴时,你用手指按住了<<he>>的嘴唇。<span class="green">对方没有进一步的反抗。</span> <br><br> <<link [[继续|Farm Builders Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<person>>摇了摇头,"谢、谢谢你……"<<he>>说,"但是我有<<spouse>>了。 <br><br> 其他人似乎也不感兴趣。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 50>> <<if Time.hour lt 21 or Time.hour gt 4>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Builders Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Builders Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "真不错,我可太需要这个了……"那个<<person>>说道。他们回到工作中,脚步轻快。 <<set $farm.build_timer -= 1>> <br><br> <<tearful>>你拍了拍衣服。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <<elseif $enemyhealth lte 0>> 你把<<person1>><<person>>从你身边推开。<<tearful>>你泪流满面地跑进小屋。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Cottage]]>><</link>> <br> <<elseif $alarm is 1 and $rescue is 1>> "我来了!"是艾利克斯。当<<nnpc_he Alex>>到达时,工人们从你身边退开了。 <br> "是<<pShe>>挑起的,"<<person1>><<person>>抗议道。 <br> "给我他妈的滚出 <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>> 我的 <<else>> 我们的 <</if>> 地盘,”艾利克斯吼道。 <br><br> <<person1>><<person>>开口想要争辩,但最还是选择闭嘴。他们不满地走开了。 <br><br> 艾利克斯冲了过来,"你还好吗?我很抱歉。我将来雇人的时候会更谨慎选择的。" <br><br> <<tearful>>你爬了起来。艾利克斯领你进屋,为你泡了一杯茶,随后回去继续工作。<<lstress>><<stress -6>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Cottage]]>><</link>> <br> <<else>> "我们应该回去工作了,"<<person1>>说道。他们拿起工具走开了。 <br><br> <<tearful>>你拍了拍衣服。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <</if>>
<<effects>> 你帮助建筑工人把材料运到工地。 <<if $physiqueSuccess>> 这是一项艰苦的工作,<span class="green">但是你能跟上。</span> <br><br> <<if random(1, 5) is 5>> "谢谢你的帮助,"一个<<person>>说道。<span class="green">"我想我们的进度比计划提前了。"</span> <<set $farm.build_timer -= 1>> <<else>> "谢谢你的帮助,"一个<<person>>说道,"搬运这些东西把我的背都累坏了。" <</if>> <br><br> <<else>> <span class="red">大多数东西对你来说太重了,</span>所以你只能帮着做一些无关紧要的小事。 <br><br> "谢谢你的帮助,"一个<<person>>说道,"搬运这些东西把我的背都累坏了。" <br><br> <</if>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "……未经允许,请不要碰我,"你说道。 <<elseif $speech_attitude is "bratty">> "把你的手拿开,"你说道,"该死的变态。" <<else>> "请不要乱碰我,"你说道。 <</if>> <br><br> <<person>>举起<<his>>双手。"我不知道你在说什么,"<<he>>说道,"真的。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<fameexhibitionism 1>> <<if $phase is 1>> 你转着把裙子旋开,你裙底的<<genitals>>若隐若现。 <<exhibitionism4>> "你真是个顽皮的<<girl>>,"<<person>>说道。<<He>>自信地一路跟着你穿过院子,直到<<his>>的监工叫<<him>>回去。 <br><br> <<else>> 你转着把裙子旋开,你裙底的<<undies>>若隐若现。 <<exhibitionism2>> <<person>>吹着口哨,跟着你穿过院子,直到被<<his>>的监工叫了回去。 <br><br> <</if>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我有那么漂亮吗?"你说道。 <<elseif $speech_attitude is "bratty">> "就知道你抵抗不住,"你说道。 <<else>> "只摸一下就够了?"你说道,"遗憾。" <</if>> <<promiscuity1>> <<person>>跟着你穿过院子,直到被<<his>>的监工叫了回去。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $farm.wall gte 4>> <<if $speech_attitude is "meek">> "我、我在这里很安全,"你说道,"你不能越过栅栏。" <<elseif $speech_attitude is "bratty">> "怎么?"你嘲讽着,"你要去爬栅栏上的倒刺吗?那你玩得开心啊。等你下来,我会顺便把你剩下的部分踩得更碎点的。" <<else>> "你进不来的,"你说道,"不如直接离开。" <</if>> <<else>> <<if $speech_attitude is "meek">> "我、我在这里很安全,"你说道,"你不能越过栅栏。" <<elseif $speech_attitude is "bratty">> "什么?"你说道,"如果你连那道小篱笆都应付不了,那你也应付不了我的。" <<else>> "你进不来的,"你说道,"不如直接离开。" <</if>> <</if>> <br><br> <<person>>试着摇动围栏,但是围栏太坚固了。"你迟早会成为雷米的,"<<he>>说,"等你到了雷米那儿,我会亲自进行'拜访'的。"<<He>>转身离开。<<person2>><<person>>和<<person3>><<person>>跟了上去。 <br><br> <<endevent>> <<destination_farm>>
<<effects>> 你回到工作中。有栅栏挡着,他们什么也做不了。当你再次抬头时,他们已经不见了。 <br><br> <<destination_farm>>
<<effects>> 你摆出诱人的姿势。 <<if $speech_attitude is "meek">> "我……我知道你想要我,"你说道,"但你做不到。" <<elseif $speech_attitude is "bratty">> "我能看出来你对我垂涎三尺,"你说道,"但我劝你还是擦干净口水吧。" <<else>> "我知道你非常想要我,"你说道,"但不关我的事。" <</if>> <<exhibitionism2>> <<person>>试着摇动围栏,但是围栏太坚固了。"你迟早会成为雷米的,"<<he>>说,"等你到了雷米那儿,我会亲自进行'拜访'的。"<<He>>转身离开。<<person2>><<person>>和<<person3>><<person>>跟了上去。 <br><br> <<endevent>> <<destination_farm>>
<<effects>> <<if $speech_attitude is "meek">> "请、请不要这样吓我,"你说。 <<elseif $speech_attitude is "bratty">> "未经允许别碰我,变态,"你说道。 <<else>> "别在我工作的时候打我屁股,"你说道。 <</if>> <br><br> 艾利克斯举起双手。"对不起,"<<he>>笑着说道,"不会再发生了。"<<He>>的语气听起来很不真诚。 <br><br> <<endevent>> <<destination_farm>>
<<effects>> 你伸手想打回艾利克斯的屁股,但是<<he>>预料到了你,扭动身体躲开了你的手,并试图把你绊倒。 <<if $athleticsSuccess>> 你跳过<<his>>的腿,抓住<<his>>的肩膀,你们俩都失去了平衡。你摔倒在地,<span class="green">但把艾利克斯也拽倒了。</span><<His>>屁股朝上落在你的腿上。 <br><br> "你的脚真快,"<<he>>笑着说道,"我现在听你摆布。"<<glust>><<npcincr Alex lust 10>> <br><br> <<link [[亲吻|Farm Spank Kiss]]>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[轻轻拍打|Farm Spank Gentle]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>> <br> <<link [[用力拍打|Farm Spank Rough]]>><<def 3>><<npcincr Alex dom -3>><<npcincr Alex love -1>><<stress -6>><</link>><<llove>><<lldom>><<lstress>> <br> <<else>> 你试图跳过<<his>>伸出的腿,<span class="red">但是<<he>>还是绊倒了你</span>,<<he>>摔倒在地,同时把你拉到了<<his>>腿上,你现在<<bottom>>朝上。 <br><br> "好样的,"<<he>>幸灾乐祸地说道,"现在你正好在我想要你待的地方。"<<gglust>><<npcincr Alex lust 10>> <br><br> <<link [[生气|Farm Spank Angry]]>><<npcincr Alex love -1>><</link>><<llove>> <br> <<link [[等待|Farm Spank Wait]]>><<npcincr Alex dom 1>><</link>><<gdom>> <br> <<link [[煽动|Farm Spank Goad 2]]>><<sub 1>><<npcincr Alex dom 3>><<pain 1>><</link>><<gpain>><<ggdom>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我……我应该受到更严厉的惩罚,"你一边说,一边扭动着屁股。 <<elseif $speech_attitude is "bratty">> "一点儿感觉都没有,"你一边说,一边扭动着你的屁股,"给我来个更有感觉的,然后我会告诉你真正的'感觉'是什么。" <<else>> "刚才是苍蝇落在我身上吗?"你扭动着屁股问,"我好像感觉到了什么,但我不确定,太轻了。" <</if>> <br><br> 艾利克斯不需要更清楚的暗示了。<<He>>立刻坐直,用双手抓住你的<<bottom>>,把你脸朝下拉到<<his>>的大腿上。 <br><br> "那我该拿你怎么办呢?"<<he>>低声说,"重一点还是轻一点呢?你觉得自己乖不乖?" <br><br> <<link [[说你很乖|Farm Spank Wait]]>><<npcincr Alex dom 1>><</link>><<gdom>> <br> <<link [[说你不乖|Farm Spank Goad 2]]>><<sub 1>><<npcincr Alex dom 3>><<pain 1>><</link>><<gpain>><<ggdom>> <br>
<<effects>> 你身体前倾,在艾利克斯的嘴边亲了一下。"看来你很乖,"你低声说道,"乖孩子就该得到这个。" <br><br> 艾利克斯笑了,坐直了身子,倾身吻你的嘴。 <br><br> <<link [[亲吻|Farm Spank Kiss 2]]>><<npcincr Alex love 3>><</link>><<kissvirginitywarning>><<gglove>> <br> <<link [[别过脸去|Farm Spank Kiss Cheek]]>><<npcincr Alex love 1>><</link>><<glove>> <br>
<<effects>> 你把手放在艾利克斯的脸颊上,用你自己的嘴唇碰着<<his>>的嘴唇。<<He>>向前靠过来,把你推到草地上,<<his>>的舌头轻敲着你的嘴唇。<<takeKissVirginity "Alex" "loveInterest">> <br><br> "我最好回去工作了,"<<he>>稍微拉开了距离,"在你身边我得小心点,否则可能什么都做不成了!”<<He>>扶你站起来,走开时吹起了口哨。 <br><br> <<endevent>> <<destination_farm>>
<<effects>> 你让<<his>>的吻落在你的脸颊上。<<He>>试图找到你的嘴,但你转过身去,最后仰面朝天地躺在草地上。 <br><br> "我最好回去工作了,"<<he>>稍微拉开了距离,"在你身边我得小心点,否则可能什么都做不成了!”<<He>>扶你站起来,走开时吹起了口哨。 <br><br> <<endevent>> <<destination_farm>>
<<effects>> 你拍了<<his>>的屁股一下。"噢!"<<he>>夸张地大叫。你又拍打了几次。<<He>>在假装痛苦中喊叫。"对不起,对不起!"<<he>>笑着说道,"我会乖乖的。我保证!" <br><br> 你放开<<him>>,<<he>>站起来。"下次,"<<he>>说道,"你那可爱的屁股将是我的。" <br><br> <<endevent>> <<destination_farm>>
<<effects>> 你狠狠地拍了一下艾利克斯的屁股。"噢!"<<he>>叫道。<<Hes>>有点夸张,但也只是稍微夸张。你一遍又一遍地打<<him>>的屁股,每打一次<<he>>都会叫一声。渐渐地,<<He>>停止了夸张的大喊,只是稍微皱起了脸,直到你终于放开了<<him>>。 <br><br> "我真的惹毛你了吗?"<<he>>问道,揉着屁股站起来。<<He>>迈着与平时不太一样的步子,回去工作了。 <br><br> <<endevent>> <<destination_farm>>
<<effects>> <<if $speech_attitude is "meek">> "求、求求你,让我走吧!"你说道。 <<elseif $speech_attitude is "bratty">> "放开我,你这个混蛋!"你说道。 <<else>> "马上放我走!"你说道。 <</if>> 艾利克斯放开了你,不好意思地挠了挠头。 <br><br> "对不起,"<<he>>说着站了起来,"可能我理解错你的意思了。"<<He>>回去继续工作。 <br><br> <<endevent>> <<destination_farm>>
<<effects>> 你等待着艾利克斯的下一步动作。<<He>>将手放在你的<<bottom>>上,然后猛地一拍,"这就是给不乖的调皮鬼的惩罚,"<<he>>笑着说,又打了几下。并不是很痛,<<he>>的力度把握得恰到好处。 <br><br> "希望你吸取了教训,"<<he>>补充道,放开了你,"我该回去工作了。别再给我惩罚你的理由。"<<He>>吹着口哨离开了。 <br><br> <<endevent>> <<destination_farm>>
<<effects>> <<if $speech_attitude is "meek">> "我,我太——坏了,"你说道,"我需要你给我上一课。" <<elseif $speech_attitude is "bratty">> "尽管来打我吧,"你说道,"胆小鬼,我一点感觉都没有。" <<else>> "你要给我一个教训吗?"你问,"这是我应得的。" <</if>> <br><br> 艾利克斯咧开嘴笑了。"如果你这么说的话,"<<he>>用一种更强硬的语气说道,用力拍打了一下你的<<bottom>>,"那我最好全力以赴。"<<He>>又打了一巴掌,这次更用力了。然后又是一下。"够用力了吧,你这个小骚货?" <br><br> <<Hes>>已经相当控制了自己的力道,但<<he>>放开你的时候,你还是觉得有点疼。"希望你能记住这个教训。"<<He>>仍然带着那种强硬的语气,但<<his>>的微笑背叛了<<his>>的真实感情。<<He>>吹了个口哨离开了。 <br><br> <<endevent>> <<destination_farm>>
<<effects>> 你无视了艾利克斯的滑稽动作。<<He>>吹了个口哨离开了。 <br><br> <<endevent>> <<destination_farm>>
<<widget "events_farm_exhibitionism">> <<rng 3>> <<switch $rng>> <<case 1>> 你躲在一捆干草后面保护你的尊严,同时你看着前面的路,确保道路畅通。 <br><br> 你看到一辆拖拉机隆隆驶来。 <<if random(1, 2) is 2>> 你躲得更低,听着它驶过,只有在听不到声音时才从藏身之处出来。 <br><br> <<link [[继续|Farmland]]>><<set $eventskip to 1>><</link>> <br> <<else>> <br><br> 拖拉机驶近时,你仍躲得很低,听着它越来越近。<span class="purple">它停在附近,</span>你屏住呼吸片刻,<span class="pink">干草堆开始颤动。</span>你抬头一看,拖拉机的起重机已经抓住了干草的顶部,它要把你的藏身之处拿走,让你暴露在外! <<if $leftarm is "bound" and $rightarm is "bound">> <span class="blue">由于你的手臂被绑着,你只能逃跑。</span> <br><br> <<else>> 你可以逃跑,但司机会看到你。 <br><br> <<link [[紧紧抓住干草|Farmland Exposed Cling]]>><</link>> <br> <</if>> <<link [[跑|Farmland Exposed Run]]>><<trauma 6>><<stress 6>><<fameexhibitionism 1>><</link>><<gtrauma>><<gstress>> <br> <</if>> <<case 2>> <<beastNEWinit 3 pig>><<generate4>><<person4>> 前方传来一阵脚步声。一群<<beastsplural>>绕过拐角,朝你走来。它们对你裸露的身体毫不关心,但你听到一个<<personsimple>>在它们后面喊叫。你要被别人看见了。<<covered>> <br><br> <<link [[朝反方向跑|Farmland Exposed Sprint]]>><</link>><<athleticsdifficulty 200 1200>> <br> <<link [[躲在牛群里|Farmland Exposed Hide]]>><</link>> <br> <<case 3>> 你听到前方有汽车的声音。它越来越近了。<<covered>> <br><br> 道路两侧都是茂密的灌木丛。 <br><br> <<link [[把自己逼到篱笆里|Farmland Exposed Hedge]]>><<pain 8>><</link>><<ggpain>> <br> <<link [[继续走|Farmland Exposed Walk]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <</switch>> <</widget>>
<<effects>> 你朝着拖拉机后的道路狂奔。司机按了一声喇叭,你感到心脏正在狂跳。 <br><br> 你拐过拐角,继续奔跑,好在貌似没人跟上来。 <br><br> <<link [[继续|Farmland]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你用双手紧紧抓住干草堆,随着它被吊到空中。干草仍然挡在你和司机之间,起重机将你放在拖车上,叠放在其他干草堆之上。 <br><br> 拖拉机再次隆隆作响。你小心翼翼地爬下拖车。车速不快,但如果你现在离开,司机可能会发现你。除非你动作很快。 <br><br> <<link [[跑|Farmland Exposed Cling Run]]>><</link>><<athleticsdifficulty 1 1000>> <br> <<link [[等待机会|Farmland Exposed Cling Wait]]>><</link>><<difficulty 50>> <br>
<<effects>> 前面有个转弯,你不需要跑得太远就能藏起来。你从拖车上跳下来,绕过拐角跑开。 <<if $athleticsSuccess>> <span class="green">司机似乎没看见你。</span>你继续奔跑,直到发动机的声音在你身后消失。 <<else>> <span class="red">拖拉机鸣笛了。</span>显然你被发现了。你一直向前狂奔,直到拖拉机的声音在逐渐消失。你的脸很热。<<fameexhibitionism 1>><<gtrauma>><<gstress>> <<trauma 6>><<stress 6>> <</if>> <br><br> <<link [[继续|Farmland]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你蹲在拖车的后面,窥视着干草堆,等待拖拉机经过另一捆干草或者任何可以躲藏的东西。 <br><br> <<if random(1, 2) is 2>> 你看到前方有一条小路,路旁有一丛长满草的灌木,可以遮蔽你的身体。你等待合适的时机,然后从拖拉机上跳下,沿着小路逃离。<span class="green">你没有被发现。</span> <br><br> <<else>> 你听到引擎的轰鸣声,<span class="red">一辆汽车在你身后的拐角处飞驰而过。</span>你暴露在光天化日下,<span class="lewd">没有任何可以遮掩的东西。</span><<covered>> <br><br> <<generate1>><<generate2>><<person1>>一个<<person>>坐在驾驶座上,<<person1>><<him>>旁边是一个<<person2>><<person>>。他们在笑,但你听不到他们说什么。 <br><br> 你没有其他选择,只能跳下挂车并逃跑。拖拉机司机看到你后猛按喇叭。你脸颊发烫,只能不停地奔跑,直到引擎的声音在身后消失。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 1>> <br><br> <</if>> <<link [[继续|Farmland]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<effects>> 你转身沿着道路狂奔。你听到身后兴奋的"哼哼"声。你回头看了一眼,<span class="pink"><<beastsplural>>正在追逐你!</span> <br><br> <<if $athleticsSuccess>> 你尽全力奔跑,<span class="green">成功让<<beastsplural>>一直没法追上你。直到</span><<personsimple>>有足够的时间把它们控制住。你终于逃离了危险。 <br><br> 你在被发现之前沿着一条小路疾跑。 <br><br> <<link [[继续|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你全力奔跑,<span class="red">但<<beastsplural>>跑得更快。</span>它们绕过你的两侧,然后挡在你的前面,将你包围并迫使你停下。 <br><br> "你这是怎么了?"<<personsimple>>从后面喊道。<<He>>很快就会找到你! <br><br> <<link [[躲在兽群中|Farmland Exposed Hide]]>><</link>> <br> <<link [[寻求帮助|Farmland Exposed Call]]>><<trauma 6>><<stress 6>><<fameexhibitionism 1>><</link>><<gtrauma>><<gstress>> <br> <</if>>
<<effects>> 你跪在地上,让<<beastsplural>>把你包围。你顺着兽群一起移动。你希望自己足够隐蔽,农民看不见你。 <br><br> <<personsimple>>的声音再次响起,但并不是关于你的。你确信自己没有被发现,试图推开兽群,到达边缘,以找到逃脱的小路。 <br><br> 这不容易。<<beastsplural>>不愿为你让路,如果你落后太远,<<personsimple>>就会看到你。 <br><br> <<link [[强行冲过去|Farmland Exposed Barge]]>><</link>><<physiquedifficulty 1 16000>> <br> <<link [[采用更谨慎的方法|Farmland Exposed Gentle]]>><</link>><<tendingdifficulty 1 1100>> <br>
<<effects>> <<if $physiqueSuccess>> 你在兽群中艰难移动,<span class="green">将<<beastsplural>>逐个推开。</span>你到了边缘,前面有一条小路,通向远离公路的方向。 <br><br> <<personsimple>>转过身来,阻止一只狂暴的<<beasttype>>。你沿着小路逃离,趁<<hes>>不注意的时候。 <br><br> <<link [[继续|Farmland]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> 你试图穿过兽群,<span class="red">但<<beastsplural>>太重了,</span>而且它们太激动了。 <br><br> 你考虑另一个选项时,你听到前面传来沉重的响声。牛群正在被赶进几辆停放的卡车后面。你被迫进入其中,被困在<<beastsplural>>中间,车门在你身后砰地一声关上。 <br><br> <<link [[继续|Farmland Pigs]]>><</link>> <br> <</if>>
<<effects>> <<if $tendingSuccess>> 你发出柔和的声音来安抚<<beastsplural>>,<span class="green">它们为你让出了空间。</span>你走到了边缘,前面有一条小路,通向远离公路的地方。 <br><br> <<personsimple>>转过身来,阻止一只狂暴的<<beasttype>>。你沿着小路逃离,趁<<hes>>不注意的时候。 <br><br> <<link [[继续|Farmland]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> 你对身边的<<beasttype>>发出安抚的声音,<span class="red">但情况过于混乱,你不确定它们有没有听见。</span> <br><br> 你考虑另一个选项时,你听到前面传来沉重的响声。牛群正在被赶进几辆停放的卡车后面。你被迫进入其中,被困在<<beastsplural>>中间,车门在你身后砰地一声关上。 <br><br> <<link [[继续|Farmland Pigs]]>><</link>> <br> <</if>>
<<effects>> 你向<<personsimple>>呼喊,<<he>>从拐角绕过来,看向了你, <<if random(1, 2) is 2>> 露出了不怀好意的笑容,盯着你<<nudity>>。"看起来你遇到倒霉事了。"<<he>>向你靠近,<<beastsplural>>在你周围虎视眈眈,你无处可逃,<<he>>抓住你的手臂,试图把你按倒在地。 <br><br> <<saveNPC 3 farmland_exposed_1>> <<endevent>> <<loadNPC 0 farmland_exposed_1>> <<clearNPC farmland_exposed_1>> <<link [[继续|Farmland Exposed Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 接着<<he>>放开了你。"猪吃掉了你的衣服?"<<he>>问道。"它们,嗯……的确会做出这样的事。等我一下。"<<beastsplural>>在你身边慢悠悠地走着,<<He>>从一旁的背包里拿出了一些毛巾。"给你。"<<He>>一边说一边移开视线,绅士地把毛巾递给你。"穿上吧,至少能让你安全回家。" <<towelup>> <br><br> <<link [[继续|Farmland]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farmland Exposed Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farmland Exposed Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>放开了你。"没办法,"<<he>>耸耸肩。"你这样裸着身子走来走去,实在是有伤风化。"<<He>>驱赶着<<his>>的兽群离开了。 <br><br> <<tearful>>你在路上跌跌撞撞地走着。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farmland]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你把<<person>>推进路边的沟里,绕过拐角跑开了。<<He>>没有追赶你。 <br><br> <<tearful>>你躲在一个干草堆后面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farmland]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你被困在卡车的后面。你试图站起来,但车子突然启动,你摇摇晃晃地站不稳。 <br><br> /*$bestialitydisable*/ <<beastNEWinit 2 pig>> 一只<<beasttype>>抓住你的破绽,跳到了你身上。 <br><br> <<link [[继续|Farmland Pigs Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <<set $timer to 90>> <</if>> <<effects>> <<if $timer gte 1>> 卡车在你周围隆隆作响。 <br><br> <<else>> 卡车停下来了>> <br><br> <</if>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Farmland Pigs Rape End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farmland Pigs Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩,但另一只仍渴望尝试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Farmland Pigs Rape]]>><</link>> <<else>> <<beasttype>>吃痛退开。 <<combatTrainAdvance>> <br><br> <<link [[继续|Farmland Pigs Rape End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Farmland Pigs Rape]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Farmland Pigs Rape End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $timer lte 0>> 车辆停止。后门打开,一群<<beastsplural>>涌了出来,迫使你和它们在一起。你出现在外面,周围是高楼大厦和车流的声音。 <br><br> <<clotheson>> <<endcombat>> <<generate1>><<generate2>>一个穿着制服的<<fullGroup>>把兽群赶进围栏,他们做事比普通的农夫要周到得多。<<person1>><<person>>指着你。<<covered>> <br><br> <<fameexhibitionism 2>> <<link [[继续|Farmland Pigs Factory]]>><</link>> <br> <<else>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<beasttype>>呜咽着逃走了。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> 心满意足的<<beasttype>>离开了。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> 感觉你的麻烦超过你的价值,这些野兽在路程的剩余时间里放弃了对你的骚扰。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> 满意了,这些野兽离开了你,在路程的剩余时间里将不再打扰你。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> 满意了,这些野兽离开了你,在路程的剩余时间里将不再打扰你。 <</if>> <<tearful>>你试图返回,打开那些门——但它们都被锁住了。 <br><br> 你没有等待太久。车辆停了下来。后门打开了,一群<<beastsplural>>冲出来,强迫你跟随它们。你出现在外面,被高楼包围,听到交通声。 <br><br> <<clotheson>> <<endcombat>> <<generate1>><<generate2>>一个穿着制服的<<fullGroup>>把兽群赶进围栏,他们做事比普通的农夫要周到得多。<<person1>><<person>>指着你。<<covered>> <br><br> <<fameexhibitionism 2>> <<link [[继续|Farmland Pigs Factory]]>><</link>> <br> <</if>>
<<effects>> 你等待着最后一只猪跑过。<<covered>>有两个人走近了。 <br><br> "这不是寻常的猪,"<<person2>><<person>>笑着在<<his>>的笔记本上记下了什么。"你不是想偷偷溜到我们不该去的地方吧?" <br><br> "如果我们搜查一下<<phim>>,<<pshe>>肯定不会抱怨,"<<person1>><<person>>说道。"确保<<pshes>>没有携带任何非法物品。" <br><br> <<link [[配合 (0:10)|Farmland Pigs Cooperate]]>><<pass 10>><<arousal 1200>><<stress 6>><<sub 1>><</link>><<gstress>><<garousal>> <br> <<link [[生气 (0:01)|Farmland Pigs Angry]]>><<pass 1>><<def 1>><<trauma -6>><<pain 4>><</link>><<gpain>><<ltrauma>> <br> <<if $submissive gte 1500>> <<link [[崩溃 (0:05)|Farmland Pigs Break]]>><<pass 5>><<sub 1>><<trauma -6>><</link>><<submissivetext>><<ltrauma>> <br> <</if>>
<<effects>> 当你在回答<<person2>><<persons>>的问题时,<<person1>><<person>>趁机玩弄起你的身体,开始抚摸你的<<breasts>>和<<bottom>>。 <<if $player.penisExist and $player.vaginaExist>> 你的<<penis>>和<<pussy>>也不安全。 <<elseif $player.penisExist>> 你的<<penis>>也不安全。 <<else>> 你的<<pussy>>也不安全。 <</if>> <<person2>><<person>>会问一些空洞的问题,你是怎么来的,你的目的是什么,你要去哪里。<<He>>在每个问题之间停顿,<<he>>在记事本上写字时咬着<<his>>的嘴唇,让<<his>>的朋友有更多的时间猥亵你。 <br><br> <<if $arousal gte $arousalmax>> 你感觉自己的身体对无休止的探索做出了回应,并达到了无法逆转的地步。<<orgasm>> 两人笑了起来,<<person1>><<person>>放开了你,你晕倒在地。"<<person2>><<person>>说,"这个人只是一个荡妇。让<<phim>>走吧。"<<gstress>><<gtrauma>><<trauma 6>><<stress 6>> <br><br> <<else>> 你感觉到身体对不断的探索做出反应。你脸红了,但是<<person1>><<person>>没有推得太远,最终放开了你。 <br><br> "这个人不是流氓,"<<person2>><<person>>说道。"让<<phim>>走吧。" <br><br> <</if>> 他们把你推到卡车旁边的街道上,然后关上了大门。他们没有给你任何东西来遮盖身体。 <br><br> <<link [[继续|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我……我不会让你们欺负我,"你说道。 <<elseif $speech_attitude is "bratty">> "你只是想……"你喊道。 <<else>> "非法?"你说道。"我为什么会携带非法物品?" <</if>> <br><br> <<person1>><<person>>猛地揍了你的肚子,迫使你弯下腰。"这个家伙嘴巴真脏,"<<person2>><<person>>笑道。"我本来会说<<pshe>>应该和猪待在一起,但<<pher>>的坏态度可能也会影响到它们。" <br><br> 他们把你推到卡车旁边的街道上,然后关上了大门。他们没有给你任何东西来遮盖身体。 <br><br> <<link [[继续|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你蹲下来大声哭泣。你把脸埋在膝盖之间,抽泣着。 <br><br> <<person1>><<person>>举起双手四处张望。"我没有碰<<phim>>,"<<he>>说道。"我发誓!" <br><br> <<person2>>"快拿些毛巾,"<<person>>说道。"快!" <<towelup>> <br><br> 刚穿好衣服,他们就把你推到卡车旁边的街道上,然后关上了大门。 <br><br> <<link [[继续|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你推开树枝,走了进去。它们在你身后合上,把你封闭在视野之外。你听到车子驶过。 <br><br> <<if ($hallucinations gte 2 or $backgroundTraits.includes("plantlover")) and random(1, 2) is 2>> 你等了一会儿,然后向道路推进。<span class="red">你感到脚踝被夹住了。</span>然后是另一只。从树篱里,新枝条在你周围生长。 <br><br> <<link [[安抚|Farmland Exposed Soothe]]>><</link>><<tendingdifficulty 1 1000>> <br> <<link [[忍耐|Farmland Exposed Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你等了一会儿,然后把自己推到外面。 <br><br> <<link [[继续|Farmland]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $tendingSuccess>> 你唱着歌,希望那被腐化的生命能够找到安宁。<span class="green">新枝条变松了。</span>你把它们哄回去睡觉。 <br><br> 你从树篱里挣脱出来,继续你的旅程。 <br><br> <<link [[继续|Farmland]]>><<set $eventskip to 1>><</link>> <br> <<else>> "乖……乖树篱,"你说道。<span class="red">它没有听从。</span> <br><br> <<link [[继续|Farmland Exposed Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<set _randomtentacles to random(6, 10)>> <<tentaclestart _randomtentacles 10 "shoot" "vine" true>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Farmland Exposed Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farmland Exposed Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 嫩芽松了,你就可以从树篱中爬出来了。 <br><br> <<tearful>>你继续前进。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farmland]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $leftarm is "bound" and $rightarm is "bound">> 你向前弯腰,希望至少能保留一些尊严,不被接近的司机看到。 <<else>> 你用手臂遮住身体,希望至少能保留一些尊严,不被接近的司机看到。 <</if>> <br><br> <<rng 5>> <<if $rng is 5>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>> <<person1>> <<fameexhibitionism 5>> 车子拐过弯角。司机座位上坐着<<person>>,旁边是一个<<person2>><<person>>。你看到车后面有动静。 <br><br> 车子减速,一名<<person3>><<person>>从后窗户探出身来,当他们经过时,你看到另外两个人也在车里面,他们伸长脖子想要更好地看清你。 <br><br> 车子加速,消失在你身后的拐角处。 <br><br> <<elseif $rng is 4>> <<generate1>><<generate2>><<generate3>><<generate4>> <<person1>> <<fameexhibitionism 4>> 车子拐过弯角。司机座位上坐着一个<<person>>,旁边是一个<<person2>><<person>>。你看到车后面有动静。车里面有一个<<person3>><<person>>和另外一个<<person4>><<person>>坐在那里。 <br><br> 四人经过时都用色迷迷的眼神盯着你看。 <br><br> <<elseif $rng is 3>> <<generate1>><<generate2>><<generatey3>> <<person1>> <<fameexhibitionism 3>> 车子拐过弯角。司机座位上坐着<<person>>,旁边是一个<<person2>><<person>>。你看到车后面有动静。 <br><br> 前面的两个人避开了你的目光,差点撞到对面的树篱。当他们经过时,你的心情沉重。后面坐着一名学校里的<<person3>><<person>>,<<his>>的脸贴在窗户上,直勾勾地盯着你。你认出了<<him>>。 <br><br> 车子在你身后的拐角处疾驰而过。 <br><br> <<elseif $rng is 2>> <<generate1>><<generate2>> <<person1>> <<fameexhibitionism 2>> 车子拐过弯角。司机座位上坐着一个<<person>>,旁边是一个<<person2>><<person>>。经过你时,他们都呆呆地盯着你看。 <br><br> <<else>> <<generate1>> <<person1>> <<fameexhibitionism 1>> 车子拐过弯角。司机座位上坐着一个<<person>>。<<He>>冷笑着看着你,当<<he>>经过时按了喇叭。 <br><br> <</if>> <<link [[继续|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你猛冲向小屋,心脏在胸口狂跳着。声音越来越近,但你在被发现之前进入了小屋。你用颤抖的手握住门把手, <<if random(1, 3) is 3>> <span class="red">但它被卡住了!</span>你可以用一些力气强行打开门,但时间不多了。<<gstress>><<stress 6>> <br><br> <<link [[强行开门|Farm Builders Exposed Cottage Force]]>><</link>><<physiquedifficulty 1 16000>> <br> <<link [[躲在小屋周围 (0:15)|Farm Builders Exposed Cottage Hide]]>><<pass 15>><</link>> <br> <<else>> <span class="green">推开门,</span>逃到里面。<<lstress>><<stress 6>> <br><br> <<link [[继续|Farm Cottage]]>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 你用尽全力推门,<span class="green">门动了一下。</span>你推开门,最后一刻逃到了安全地带。<<lstress>><<stress 6>> <br><br> <<link [[继续|Farm Cottage]]>><</link>> <br> <<else>> 你用尽全力推门,<span class="red">但门没有动。</span><<gstress>><<stress 6>> <br><br> <<generate1>><<generate2>><<person1>> <span class="red">一个<<personsimple>>的声音从</span>后面说道,"是主人之一吗?" <br> 你跳了起来。<<covered>> <br> "肯定没错,"另一个声音回答说道。"<<pShe>>一定是个变态,居然这样在外面走来走去。" <br><br> <<fameexhibitionism 2>> 你红着脸转身绕过小屋的侧面跑了起来。 <br><br> 你躲在后面,被一片厚厚的树篱遮住了视线。没有人跟着你。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你沿着小屋的侧面冲过去。你及时蹲下,一边被小屋挡住,一边被一片厚厚的树篱遮住,不被发现。 <br><br> 你不能从这里进入小屋。除非打破一扇窗户,发出很多噪音。你等待院子里的声音渐渐消失,然后从隐蔽处出来。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> 你转身向畜棚奔去,心脏在胸中狂跳。 <<if $athleticsSuccess>> 你转过拐角,<span class="green">在声音到达院子前一刻成功逃脱了视线。</span> <br><br> 你等待声音经过。 <br><br> <<else>> 你几乎成功了,<span class="red">但是脚崴了,</span>你向前倒下,手臂和膝盖着地。<<gstress>><<stress 6>><<gpain>><<pain 4>> <br><br> <<fameexhibitionism 2>> <<generate1>><<generate2>> <span class="red">一位<<personsimple>>的声音从</span>后面说道,"那是主人之一吗?"<<gstress>><<stress 6>> <br> 你爬起来,继续逃跑。 <br> "肯定没错,"另一个声音回答说道。"<<pshe>>为什么这样穿着,还趴在地上?一定是变态吧?" <br><br> 你成功绕过了畜棚的拐角。他们没有跟着你。 <br><br> <</if>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你背对着声音,沿着公路向前奔跑,心脏在胸中狂跳。你回头看了一眼,能看到小屋,但看不到院子本身。你不认为他们看到了你。 <br><br> 你不想跑到公路上,所以蹲在农场的边缘,等待声音消失。 <<if random(1, 2) is 2>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 然而,<span class="pink">声音越来越近了。</span>他们一定是要离开农场了。 <br><br> 你偷偷看向外面的路。周围没有人。你害怕暴露,但这是避免被人看到的唯一方法,而且这个机会不会持续太久。你没有多少时间去跑到拐角处了。<<gstress>><<stress 6>> <br><br> <<link [[继续|Farmland]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $bus to "farm_fields">><<effects>> <<farm_work_update>> <<plot_effects>> <<if $farm_fields_intro is 1>> <<unset $farm_fields_intro>> 烧焦的味道在你看到他们之前就已经出现了。因为雷米的破坏,田地还是一片漆黑。门口有一袋马铃薯种子洒了一半。 <br><br> <<set $plants_known.push("potato")>> <span class="gold">你现在可以种植<<icon "tending/potato.png">>马铃薯了。</span> <br> <<set $plants_known.push("turnip")>> <span class="gold">你现在可以种植<<icon "tending/turnip.png">>萝卜了。</span> <br><br> <<else>> 你站在农田中。 <</if>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax>> <<passoutfarmroad>> <<elseif $farm_attack_timer is 0 and Time.hour gte 21>> <<npc Alex>><<person1>> 艾利克斯冲了过来,<span class="red">"雷米来了,"</span><<he>>接着说道,"我们可以做到的,去做好准备,我去 <<if $farm.tower_guard>> 提醒一下$farm.tower_guard。" <<else>> 看看能不能定位到他们的位置。" <</if>> <br><br> <<farm_assault_intro>> <br><br> <<link [[去做准备|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 2>><</link>> <br> <<elseif $danger gte (9900 - $allure) and $eventskip isnot 1>> <<farm_tending_events>> <<else>> <<if $farm.tower gte 1>> <<if $farm.tower_guard>> 瞭望塔矗立于此。 <<loadNPC 0 "farm_tower_guard">><<person1>> <<if $NPCList[0].traits.includes("relaxed")>> <<print $NPCList[0].name>>倚靠在栏杆上。一道细烟从<<him>>嘴旁升起。 <<elseif $NPCList[0].traits.includes("sociable")>> <<print $NPCList[0].name>>在塔上朝你挥了挥手。 <<elseif $NPCList[0].traits.includes("brooding")>> 你只能看到上面<<print $NPCList[0].name>>的一道剪影。 <<else>> <<print $NPCList[0].name>>倚靠在栏杆上,注视着你。 <</if>> <<endevent>> <<else>> 瞭望塔矗立于此,但目前无人值守。 <</if>> <br> <<laddericon>><<link [[爬上去|Farm Tower]]>><</link>> <br><br> <</if>> <<display_plot farm>> <<getouticon>><<link [[离开 (0:05)|Farm Work]]>><<pass 5>><</link>> <br> <</if>> <<set $eventskip to 0>>
<<effects>> 你爬上了瞭望塔。 <<if $farm.tower_guard>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<if $NPCList[0].traits.includes("relaxed")>> <<print $NPCList[0].name>>放下了烟。"有什么要我帮忙的吗?" <<elseif $NPCList[0].traits.includes("sociable")>> <<print $NPCList[0].name>>冲你笑了笑。"有什么事吗?" <<elseif $NPCList[0].traits.includes("brooding")>> <<print $NPCList[0].name>>朝你点点头。"有麻烦了吗?" <<else>> <<print $NPCList[0].name>>色迷迷地打量着你。"什么风把我们的美人吹到这儿来了?" <</if>> <br><br> 安保技能:<<guard_skill_text "tower">> <br> 薪水:<<printmoney $farm.tower_guard_wage>> <br><br> <<farm_guard_pay>> <<else>> 荒原一直延伸到地平线的远方,另一面则是无尽的大海。 <br><br> <</if>> <<link [[离开|Farm Fields]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $NPCList[0].traits.includes("relaxed")>> "谢了,"<<print $NPCList[0].name>>说,"我会好好坚守岗位的。" <<elseif $NPCList[0].traits.includes("sociable")>> "为爱欢呼,"<<print $NPCList[0].name>>的笑容变得灿烂起来。"这里比我预想的要热闹。" <<elseif $NPCList[0].traits.includes("brooding")>> <<print $NPCList[0].name>>再次顿了顿头,然后继续看向了荒原。 <<else>> "不错,"<<print $NPCList[0].name>>砸了砸嘴,"虽然我更喜欢另一种形式的付款,但现金也不是不行。" <</if>> <br><br> <<if $bus is "farm_fields">> 你爬下瞭望塔。 <br><br> <<link [[离开|Farm Fields]]>><<saveNPC 0 "farm_tower_guard">><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<He>>走开了。 <br><br> <<link [[离开|Farm Work]]>><<saveNPC 0 "farm_tower_guard">><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我,我付不起那么多,"你支支吾吾地说,"非常抱歉。" <<elseif $speech_attitude is "bratty">> "最近手头很紧,"你说,"下周一定按时还你。" <<else>> "我现在付不起那么多,"你说,"我之后会还你的。" <</if>> <br><br> <<if $NPCList[0].trust gte 1>> <<if $NPCList[0].traits.includes("relaxed")>> <<print $NPCList[0].name>>叹了口气。<span class="green">"没事,"</span><<he>>说,"下周见吧。" <<elseif $NPCList[0].traits.includes("sociable")>> <<print $NPCList[0].name>>耸了耸肩。<span class="green">"我可以等,"</span><<he>>说,"但不是永远。" <<elseif $NPCList[0].traits.includes("brooding")>> <span class="green">"我明白了,"</span><<print $NPCList[0].name>>说道。 <<else>> <<print $NPCList[0].name>>踹了一脚旁边的土堆。<span class="green">"我会等的,"</span><<he>>说,"但仅仅是为了你,明白吗?" <</if>> <<He>>走开了。 <br><br> <<set $NPCList[0].trust -= 3>> <<link [[继续|Farm Work]]>><<saveNPC 0 "farm_tower_guard">><<set $farm.tower_guard_patience to 1>><<endevent>><</link>> <br> <<else>> <<if $NPCList[0].traits.includes("relaxed")>> <<print $NPCList[0].name>><span class="red">摇了摇头。</span>"抱歉,"<<he>>说,"我也很想帮忙,但我也要养活自己。后会有期。" <<elseif $NPCList[0].traits.includes("sociable")>> <span class="red">"抱歉,<<girl>>,"</span><<print $NPCList[0].name>>说,"我总不能一直去占我朋友的便宜。再见吧。" <<elseif $NPCList[0].traits.includes("brooding")>> <span class="red">"那就这样吧"</span><<print $NPCList[0].name>>说,"祝你好运。" <<else>> <span class="red">"抱歉,<<girl>>,"</span><<print $NPCList[0].name>>说,"尽管我很乐意从你的光芒中获取营养,但我也需要一些实在的东西。再见。" <</if>> <br><br> <<He>>离开了农场。 <br><br> <span class="purple">在找到替补之前,瞭望塔将停止运作。</span> <br><br> <<link [[继续|Farm Work]]>><<endevent>><<clearNPC "farm_tower_guard">><<set $farm.tower_guard to 0>><</link>> <br> <</if>>
<<effects>> <<if $NPCList[0].traits.includes("relaxed")>> <<set $seductiondifficulty to 8000>> <<elseif $NPCList[0].traits.includes("sociable")>> <<set $seductiondifficulty to 8000>> <<elseif $NPCList[0].traits.includes("brooding")>> <<set $seductiondifficulty to 10000>> <<else>> <<set $seductiondifficulty to 6000>> <</if>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<if $speech_attitude is "meek">> "你,你确定没有别的付款方法了,钱之外的?"你小声说道。 <<elseif $speech_attitude is "bratty">> "我会好好地奖赏你的,"你把脸凑近,"当你躺在那的时候。" <<else>> "我可以用另一种方式付款,"你小声说道。 <</if>> <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> <<if $NPCList[0].traits.includes("relaxed")>> <span class="green">"希望你值这个价,"</span><<print $NPCList[0].name>>叹了口气,"我居然在做这种事。"你拉过<<his>>的手,把<<him>>带到了牛棚里的一个隐蔽之处。 <<elseif $NPCList[0].traits.includes("sociable")>> <<print $NPCList[0].name>>张嘴想要说些什么,<span class="green">但只发出了几声含糊不清的声音。</span>你拉过<<his>>的手,把<<him>>带到了牛棚里的一个隐蔽之处。 <<elseif $NPCList[0].traits.includes("brooding")>> <span class="green">"仅限这一次,"</span><<print $NPCList[0].name>>叹了口气,"我知道你们都不容易。"你拉过<<his>>的手,把<<him>>带到了牛棚里的一个隐蔽之处。 <<else>> <span class="green">"真不错,"</span><<print $NPCList[0].name>>说,"我们去那边的牛棚。" <br><br> 你在后面找到了一个隐蔽的地方。 <</if>> <br><br> <<link [[继续|Farm Guard Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<if $NPCList[0].traits.includes("relaxed")>> <span class="red">"抱歉,"</span><<print $NPCList[0].name>>说,"你很可爱,但可爱不能当饭吃。" <<elseif $NPCList[0].traits.includes("sociable")>> "你是个磨人的尤物,"<<print $NPCList[0].name>>说,<span class="red">"但如果我接受每一个这样的提议,我将会一贫如洗。"</span> <<elseif $NPCList[0].traits.includes("brooding")>> <span class="red">"没兴趣,"</span><<print $NPCList[0].name>>说,"出来卖的在镇上遍地都是。" <<else>> "十分诱人,"<<print $NPCList[0].name>>说,<span class="red">"但我的薪水足够我买来一打便宜的<<girls>>了</span>。抱歉。" <</if>> <br><br> <<farm_guard_pay>> <<link [[说你现在负担不起|Farm Guard Pay Refuse]]>><</link>><<lltrust>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $outside to 0>> <<prop haybale>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Guard Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Guard Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $NPCList[0].traits.includes("relaxed")>> "妈的,"<<print $NPCList[0].name>>说,"又着了这一道,看来又得饿一星期肚子了。" <<elseif $NPCList[0].traits.includes("sociable")>> "谢谢你,小可爱,"<<print $NPCList[0].name>>说,"之前我还真没发现自己是那种在会干草中打滚的人。" <<elseif $NPCList[0].traits.includes("brooding")>> "我会回去工作的,"<<print $NPCList[0].name>>说,"说话算话。" <<else>> "该死的<<girl>>,"<<print $NPCList[0].name>>说道。"你很擅长啊。我真想向我的朋友炫耀炫耀,但是我也想把你当成我一个人的秘密,真难做决定啊。" <</if>> 你的员工离开了牛棚。 <<note "+ 安保技能" "green">><<note "+ 薪水" "red">> <br><br> <<tearful>>你拍掉身上的干草。 <br><br> <<farm_guard_paid>> <<set $per_npc.farm_tower_guard.skills.security to clone($NPCList[0].skills.security)>> <<set $per_npc.farm_tower_guard.virginity to clone($NPCList[0].virginity)>> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <<elseif $enemyhealth lte 0>> <<if $NPCList[0].traits.includes("relaxed")>> "抱歉,"<<print $NPCList[0].name>>后退了一步,"是我误会了,把工资给我,我这就走。" <<elseif $NPCList[0].traits.includes("sociable")>> "好了,好了!"<<print $NPCList[0].name>>后退,举起双手。"我知道了,我不会再碰你了,把钱付给我就行了。" <<elseif $NPCList[0].traits.includes("brooding")>> "冷静点,<<girl>>,"<<print $NPCList[0].name>>退开了,"大家都文明点。把钱给我。" <<else>> "我喜欢粗暴点的,但是,我操,"<<print $NPCList[0].name>>说,"如果你坚持的话,就用常规方式付款吧。" <</if>> <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<farm_guard_pay>> <<link [[说你现在负担不起|Farm Guard Pay Refuse]]>><</link>><<lltrust>> <br> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> "我来了!"艾利克斯冲进了牛棚。 <br><br> <<if $NPCList[0].traits.includes("relaxed")>> <<print $NPCList[0].name>>从你身边退开。"等下,我可以解释这个,"<<he>>慌忙辩解。 <<elseif $NPCList[0].traits.includes("sociable")>> <<print $NPCList[0].name>>站到了一边。"抱歉,老大。"<<he>>说,"我不是故意的。" <<elseif $NPCList[0].traits.includes("brooding")>> <<print $NPCList[0].name>>抬起手臂。"是我上火了,"<<he>>说,"抱歉。" <<else>> <<print $NPCList[0].name>>跌跌撞撞地退开:"不是这样的,是<<his>>先说的,<<he>>先诱惑我的,我发誓!" <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Alex>> <<loadNPC 1 "farm_tower_guard">> "滚出<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>>我的<<else>>我们的<</if>>农场,"艾利克斯吼道,"你被炒了。" <br> <<person2>> <<print $NPCList[0].name>>张开嘴想说些什么,但又决定放弃解释。<<He>>离开了牛棚。 <br><br> <<person1>> "你没事吧?"艾利克斯把你从干草堆上扶起来,"我还以为<<person2>><<him>><<person1>>是个正人君子。我之后会更注意点的。"<<ggdom>><<npcincr Alex dom 3>> <br><br> <span class="purple">在找到替补之前,瞭望塔将停止运作。</span> <br><br> <<link [[继续|Farm Work]]>><<endevent>><<clearNPC "farm_tower_guard">><<set $farm.tower_guard to 0>><</link>> <br> <<else>> <<if $NPCList[0].traits.includes("relaxed")>> "好吧,"<<print $NPCList[0].name>>说,"那我就收钱好了。" <<elseif $NPCList[0].traits.includes("sociable")>> "随便吧,"<<print $NPCList[0].name>>说,"我已经冷静下来了,我们谈谈薪水的事怎么样?" <<elseif $NPCList[0].traits.includes("brooding")>> "没想到你这么容易就把我搞到手了,"<<print $NPCList[0].name>>说,"现在,我们来谈谈钱的事。" <<else>> "你这个小恶魔,"<<print $NPCList[0].name>>说道。"让我如此兴奋激动,希望你能好好欣赏这需要的意志力。我愿意为你花钱。" <</if>> <br><br> <<tearful>>你拍掉身上的干草。 <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<farm_guard_pay>> <<link [[说你现在负担不起|Farm Guard Pay Refuse]]>><</link>><<lltrust>> <br> <</if>>
<<set $outside to 0>><<effects>> <<beastNEWinit 1 dog>> <<if $kennel_intro isnot true>> <<set $kennel_intro to true>> 你来到狗窝。<<beastsplural>>的气味环绕着你。<<if $farm.kennel gte 1>>你可以训练他们来保卫农场。<</if>> <br><br> <<if $wolfgirl gte 5>> 第一只<<beasttype>>很快便注意到了你。不一会,整个狗窝都向你看去。他们翘着脑袋,仔细观察着你的尾巴,似乎不知道怎么做,直到一声犬吠认同你。<<ggrespect>><<farm_dogs 3>> <br><br> <<kennel_intro>> <br><br> <<elseif $cat gte 5>> 这些<<beastsplural>>很快便注意到了你。你猫一样的气味出卖了你。他们似乎很激动了。这气味让他们躁动起来。你呼噜呼噜地叫着,但没什么用。<<llrespect>><<farm_dogs -3>> <br><br> <<kennel_intro>> <br><br> <<elseif $harpy gte 5>> 他们仔细观察着你的翅膀,然后退开了。你让他们想起了一些可怕的事情。<<lrespect>><<farm_dogs -1>> <br><br> <<kennel_intro>> <br><br> <<elseif $cow gte 5>> <<if $lactating is 1 and $milk_amount gte 30>> 他们鼻子抽动着,因为闻到了你的牛奶味,这让他们感到安心。他们已经习惯了牛的存在。<<ggrespect>><<farm_dogs 3>> <<else>> 他们几乎没注意到你的存在。他们已经习惯了牛在附近。<<grespect>><<farm_dogs 1>> <</if>> <br><br> <<kennel_intro>> <br><br> <<elseif $fox gte 5>> 很快,第一个<<beasttype>>就注意到了你。你的狐狸味一定暴露了你的存在。它们在检查你的尾巴时歪着头,似乎不知道该怎么做,然后才会发出迟疑的赞同。<<ggrespect>><<farm_dogs 1>> <br><br> <<kennel_intro>> <br><br> <<else>> 一只<<beasttype>>抬起头来。很快,整个狗窝都看向了你。 <<kennel_intro>> <br><br> <</if>> <<link [[继续|Farm Kennel]]>><<endevent>><</link>> <br> <<else>> 你在狗窝里。 <<if $farm.beasts.dogs gte 20>> 这些<<beastsplural>>在等着你说话,摇着尾巴。 <<elseif $farm.beasts.dogs gte 5>> 这些<<beastsplural>>在等着你说话。 <<elseif $farm.beasts.dogs gte -5>> 这些<<beastsplural>>无视了你。 <<elseif $farm.beasts.dogs gte -20>> 一只<<beasttype>>向你咆哮。 <<else>> 这些<<beastsplural>>不加掩饰地充满欲望地看向你。 <</if>> <<if $farm.kennel gte 1>>一面墙上摆放着训练用具。<</if>> <br><br> <<if $farm.kennel gte 1>> <<link [[训练 (1:00)|Farm Kennel Train]]>><<set $farm_kennel to 1>><<pass 60>><</link>> <br> <</if>> <<link [[奖励|Farm Kennel Treats]]>><</link>> <br> <<link [[玩耍|Farm Kennel Play]]>><<set $farm_kennel to 1>><</link>> <br> <<link [[离开|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<widget "kennel_intro">> <<if $farm.beasts.dogs gte 5>> 他们似乎很满意你在附近。 <<elseif $farm.beasts.dogs gte -5>> 他们容忍了你的存在,大多数在认出你后就走开了。 <<elseif $farm.beasts.dogs gte -20>> <span class="pink">你感觉在这里你不受欢迎。</span> <<else>> 在<<bhe>>试图拱你的腿时,你把他推开了。<span class="red">他们对你没有尊重。</span> <</if>> <</widget>> <<widget "kennel_treats">> <<if _args[0]>> <<set $kennel_treats += _args[0]>> <<if $kennel_treats lt 0>> <<set $kennel_treats to 0>> <</if>> <</if>> <</widget>> <<widget "kennel_treat_options">> <<if $kennel_treats gte 20>> <<link [[喂所有的狗 (20)|Farm Kennel Treats All]]>><<farm_dogs 3>><<kennel_treats -20>><</link>><<ggrespect>> <br> <</if>> <<if $kennel_treats gte 10>> <<link [[喂一半的狗 (10)|Farm Kennel Treats Half]]>><<farm_dogs 2>><<kennel_treats -10>><</link>><<grespect>> <br> <</if>> <<if $kennel_treats gte 5>> <<link [[喂一些狗 (5)|Farm Kennel Treats Some]]>><<farm_dogs 1>><<kennel_treats -5>><</link>><<grespect>> <br> <</if>> <<if $kennel_treats gte 1>> <<link [[喂一只狗|Farm Kennel Treats One]]>><<kennel_treats -1>><</link>> <br> <<else>> 你没狗粮了。 <br> <</if>> <<link [[离开|Farm Work]]>><<endevent>><</link>> <br> <</widget>> <<widget "kennel_play_options">> <<link [[玩'捡回来' (1:00)|Farm Kennel Play Fetch]]>><<tiredness 6>><<farm_dogs 3>><<pass 60>><</link>><<ggrespect>> <br> <<link [[比赛 (1:00)|Farm Kennel Play Race]]>><<athletics 6>><<tiredness 6>><<pass 60>><</link>><<gathletics>> <br> <<if $farm.beasts.dogs gte -5>> <<if $deviancy gte 35>> <<link [[特殊的'玩耍' (1:00)|Farm Kennel Play Lewd]]>><<pass 60>><</link>><<deviant3>> <br> <</if>> <</if>> <<if $farm.beasts.dogs gte 5>> <<if $deviancy gte 75>> <<link [[玩特别的'游戏' (1:00)|Farm Kennel Play Gang]]>><<pass 60>><</link>><<deviant5>> <br> <</if>> <</if>> <<if $farm.beasts.dogs gte 20>> <<if $deviancy gte 75>> <<link [[加入他们扮演一只狗 (1:00)|Farm Kennel Play Member]]>><<pass 60>><</link>><<deviant5>><<grespect>> <br> <</if>> <</if>> <</widget>>
<<effects>> 你打开隔壁房间上锁的柜子,发现了一包狗食。 <<if !$kennel_treats>> 里面是空的。你可以在镇上的宠物店买更多狗粮。 <br><br> <<link [[继续|Farm Kennel]]>><<endevent>><</link>> <br> <<else>> <<set $farm_kennel to 1>> 你带着它去找<<beastsplural>>。 <<if $farm.beasts.dogs gte 20>> 他们充满元气地围着你。你不需要用狗粮来吸引他们的注意。 <br><br> <<kennel_treat_options>> <<elseif $farm.beasts.dogs gte 5>> 他们充满活力地围着你。狗粮的气味吸引住了他们。 <br><br> <<kennel_treat_options>> <<elseif $farm.beasts.dogs gte -5>> 他们围着你。 <br><br> <<kennel_treat_options>> <<elseif $farm.beasts.dogs gte -20>> 他们可能不尊重你,但对食物的渴望使他们暂时忘了这码事。他们容忍了你的存在。 <br><br> <<kennel_treat_options>> <<else>> 他们冲向你,完全不理会你的想法和指示。他们想吃东西。 <br><br> <<link [[继续|Farm Kennel Fight]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $farm.beasts.dogs gte 20>> 这些<<beastsplural>>坐地笔直等着他们的吃食。整齐划一。他们都大嘴张着要着食物。你一个个地喂他们。他们很快吃完了,在你抚摸着他们时舔你的手。 <br><br> 他们仍然坐着,顺从地望着你。 <br><br> <<link [[拥抱|Farm Kennel Treats Hug]]>><<farm_dogs 1>><</link>><<grespect>> <br> <<if $deviancy gte 15>> <<link [[诱惑|Farm Kennel Treats Seduce]]>><</link>><<deviant2>> <</if>> <br> <<if $deviancy gte 35 and $lactating gte 1 and $milk_amount gte 30 and $breastfeedingdisable is "f">> <<link [[用你的奶喂|Farm Kennel Treats Breastfeed]]>><<farm_dogs 3>><</link>><<deviant3>><<ggrespect>> <br> <</if>> <br> <<elseif $farm.beasts.dogs gte 5>> 这些<<beastsplural>>围着你。没有一个捣乱。他们等着你分发食物给他们,轮到自己时,他们很快就吃完了。 <<if $monster is 1>> 一些狗会在你给他们食物时舔或蹭地表达感谢。 <<else>> 一些在你喂它们时温顺地叫着。 <</if>> <br><br> 你离开狗窝时,他们躺着,还摇着尾巴。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm.beasts.dogs gte -5>> 这些<<beastsplural>>在你身边放松地待着。他们迫切地想吃食物,但因敬重你,他们耐心地等着。你喂给他们时,他们狼吞虎咽地吃完了。 <br><br> 你走出狗窝,他们还在舔自己的嘴唇。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> 你有一大堆狗食。你天女散花般把这些狗粮抛向<<beastsplural>>。他们狼吞虎咽地吃完了,还汪汪叫着,想要更多的食物,他们眼里闪烁着渴望的光芒。 <<if $monster is 1>> 他们想要更多的狗食。 <<else>> 两只靠近时,喉咙发出咆哮的威胁声。 <</if>> <br><br> 你连忙退后,争取在事态变得更糟前逃离这里。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你倒在一只<<beasttype>>面前。<<bHe 0>>看起来充满欲望。 <<deviancy2>> <<link [[继续|Farm Kennel Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <</if>> 其他的<<beastsplural>>观看着。 <br><br> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Kennel Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Kennel Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<tearful>>你离开狗舍。<<beastsplural>>躺下,摇着尾巴。<<ggrespect>><<farm_dogs 3>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 被呵斥后,这只<<beasttype>>呜咽着退开你。 <br><br> <<tearful>>你离开狗窝。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 这只<<beasttype>>退开你,害怕<<bhe 0>>做了什么错事。 <br><br> <<tearful>>你离开狗窝。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 你把你的<<breasts>>向一只<<beasttype>>靠近。<<bHe 0>>犹豫着,然后开始舔你的胸部。乳汁流进了<<bhis 0>>嘴巴里。 <<deviancy3>><<breastfeed>> 满足后,这<<beasttype>>便躺倒了。在你返回农场时,他们摇着尾巴。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你给了一只<<beasttype>>一个大大的拥抱。<<bHe 0>>似乎很享受。在你离开时,这些<<beastsplural>>躺倒了,摇着尾巴。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你拿出十份狗食。这些<<beastsplural>>表现地非常乖,都希望能轮到自己吃上。你把狗食喂给一些幸运儿,其他的狗可能得下次才能吃到了。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你拿出五份狗食,并强硬地说道。"如果你们因为争抢它们打架,那我谁都不给了。" <br><br> 这些<<beastsplural>>表现得非常乖,都希望能吃上这些食物。你把狗食分发出去。收到狗食的会把食物分成部分,和其他的同伴一起享用。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你拿出一份狗食。 <<if $farm.beasts.dogs lte -5>> 这些<<beastsplural>>怒目而视。他们只看到了一份狗食,对此很不满。 <br><br> 你把狗食撒到狗窝里。这些<<beastsplural>>立马对你失去了兴趣,撒欢地冲向狗食。你得以离开这里了。 <br><br> <<else>> <<beastsplural>>看起来很失望,但并不生气。他们躺在你周围的地上。 <br><br> 你把狗食撒到狗窝里。一只年长的<<beasttype>>走过来,把它分成几块,来分享给其他的同伴。 <br><br> <</if>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemyanger += 200>> <<set $enemytrust -= 50>> <</if>> 其他的<<beastsplural>>观看着。 <br><br> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Farm Kennel Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Kennel Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 你设法把这袋狗食放在身边。其他的狗没有什么动作,至少现在是这样。 <br><br> <<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<endcombat>> <<if !$kennel_treats>> <<link [[继续|Farm Work]]>><</link>> <<else>> <<beastNEWinit 1 dog>> <<kennel_treat_options>> <</if>> <<elseif $enemyhealth lte 0>> 这<<beasttype>>从你身边退开,被吓着了。其他的狗没有胆量尝试做出动作。<<ggrespect>><<farm_dogs 1>> <br><br> <<clotheson>> <<endcombat>> <<if !$kennel_treats>> <<link [[继续|Farm Work]]>><</link>> <<else>> <<beastNEWinit 1 dog>> <<kennel_treat_options>> <</if>> <<else>> <<kennel_treats -100>>当你倒下时,<<beastsplural>>对你失去了兴趣。它们撕开食物袋,大快朵颐。<<llrespect>><<farm_dogs -3>> <br><br> <<tearful>>你在狗窝里踉踉跄跄地。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 你决定和这些<<beastsplural>>玩点大的。 <<if $farm.beasts.dogs gte 20>> 他们聚在你身边,摇着尾巴。毫无疑问,他们会服从你的指示。 <br><br> 你想怎么和他们玩? <br><br> <<kennel_play_options>> <<elseif $farm.beasts.dogs gte 5>> 他们充满元气地聚在你身边,摇着尾巴。 <br><br> 你想怎么和他们玩? <br><br> <<kennel_play_options>> <<elseif $farm.beasts.dogs gte -5>> 他们围在你身边,他们不在乎你。 <br><br> 你想怎么和他们玩? <br><br> <<kennel_play_options>> <<elseif $farm.beasts.dogs gte -20 or random(1, 2) is 2>> 他们围在你身边。他们并不太信任你。 <br><br> 你想怎么和他们玩? <br><br> <<kennel_play_options>> <<else>> 不幸的是,他们想玩点别的有趣的。他们扑倒了你。 <br><br> <<endevent>> <<beastNEWinit 6 dog>> <<link [[继续|Farm Kennel Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Kennel Gang Rape End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Kennel Gang Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>吃痛退开,畏惧着,但另一个家伙正跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Farm Kennel Gang Rape]]>><</link>> <<else>> <<beasttype>>吃痛退开,畏惧着。 <<combatTrainAdvance>> <br><br> <<link [[继续|Farm Kennel Gang Rape End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Farm Kennel Gang Rape]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Farm Kennel Gang Rape End]]>><<set $finish to 1>><</link>> <</if>> <<else>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<beasttype>>呜咽着逃走了。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> 心满意足后,<<beasttype>>离开了。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> 由于你的奋力抵抗,感到无趣的野兽们离开了。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> 这些野兽离你而去,你疲惫不堪,身体发软。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> 这些野兽离你而去,你疲惫不堪,身体发软。 <</if>> <br><br> <<tearful>>你在狗窝里踉踉跄跄地。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 你从橱柜里拿出一个球,并把它扔到狗窝里。 <br><br> <<if $farm.beasts.dogs gte 5>> 这些<<beastsplural>>飞奔着追着球,直到其中一只设法稳稳地抓住它。他们把球给你拿回来,等着你再扔一次。 <br><br> 和他们比起来,你的体力还是差了点,但你感觉自己在进步。<<physique 6>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> 这些<<beastsplural>>飞奔着追着球,但比起把球带回来给你,他们似乎更热衷于和同伴争抢。他们在累坏了前一直这样嬉戏打闹着。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你把<<beastsplural>>放出来,让他们在原野里自由追逐奔跑。 <br><br> <<if currentSkillValue('athletics') gte 800>> 你设法追上他们,他们似乎对你更加刮目相看了。<<grespect>><<farm_dogs 1>> <br><br> <<elseif currentSkillValue('athletics') gte 400>> 追上他们对你来说很难,但你能够设法跟在他们后面。他们似乎玩得很开心。当你把他们放回狗窝时,他们已经累坏了。 <br><br> <<else>> 他们立马把你甩远了,你很快就放弃了追赶他们。他们玩得很开心。当你把他们放回狗窝时,他们已经累坏了。 <br><br> <</if>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你给一个<<beasttype>>上项圈和皮带,然后把它领到隔壁的房间。你关上身后的门,躺倒在地上。<<beasttype>>知道该怎么做了。 <<deviant3>> <br><br> <<link [[继续|Farm Kennel Play Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Kennel Play Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Kennel Play Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<tearful>>你站起来。"乖,<<if $pronoun is "f">>好姑娘<<else>>好小伙<</if>>," 你说道。 <br><br> 你把<<beasttype>>送回狗窝。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<beasttype>>离开了你。<<tearful>>你爬了起来。 <br><br> 你把<<bhim 0>>送回狗窝。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> <<beasttype>>离开了你。<<tearful>>你爬了起来。 <br><br> 你把<<bhim 0>>送回狗窝。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 这些<<beastsplural>>乖乖地等着,直到你诱惑地摇动起身体。广为使用的技巧,一个好的开头。 <<deviant5>> <br><br> <<endevent>> <<beastNEWinit 6 dog>> <<link [[继续|Farm Kennel Play Gang Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<beastTrainGenerate>>/* - Delete if there aren't multiple beasts*/ <</if>> <<effects>> <<effectsman>> <<alarmstate>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Kennel Play Gang Sex End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Kennel Play Gang Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>吃痛退开,畏惧着,但另一个家伙正跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Farm Kennel Play Gang Sex]]>><</link>> <<else>> <<beasttype>>吃痛退开,畏惧着。 <<combatTrainAdvance>> <br><br> <<link [[继续|Farm Kennel Play Gang Sex End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Farm Kennel Play Gang Sex]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Farm Kennel Play Gang Sex End]]>><<set $finish to 1>><</link>> <</if>> <<else>> 在你站起来时,这些<<beastsplural>>满意地舔着你。 <br><br> <<tearful>>你离开狗窝。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<strip>> 你把狗窝的门锁上。<<beastsplural>>当你四肢着地的时候,他们给你一个好奇的眼神,你<<if $wolfgirl gte 6 or $cat gte 6 or $cow gte 6 or $harpy gte 6 or $fox gte 6>>摇晃你的尾巴<<else>>摇晃你的<<bottom>><</if>>,他们似乎很高兴欢迎你成为他们中的一员。 <br><br> 你用手和膝盖在狗窝里行走。 <<deviant5>> <br><br> <<link [[继续|Farm Kennel Play Member 2]]>><</link>> <br>
<<effects>> 你饿了,便爬到食槽那里。里面的食物看起来并不诱人,但在你两侧的<<beastsplural>>都在吃。 <br><br> <<if $wolfgirl gte 6>> 你咬着食物,味道不错。你吃饱了,就满足地回去躺着了。其他的同伴加入了你,你很快就被一大堆狗狗围在了中央,被甩动的尾巴包围。<<ltrauma>><<trauma -4>> <<else>> 你尝了一下,味道很难吃。你试着坚持吃下去,其他的狗没有问题,但它们很快就吃完了。你在吃到肚痛之前躺了下来。一些狗向你靠近,依偎着你。 <</if>> <br><br> <<link [[继续|Farm Kennel Play Member 3]]>><</link>> <br>
<<effects>> 过一会儿你就醒了。似乎你打了个瞌睡。其他<<beastsplural>>正互相为同伴舔着清理。有一只来到你身边,舔着你的耳朵后面。 <br><br> <<if $wolfgirl gte 6>> 作为回报,你急切地舔着<<beastsplural>>的其中一只的耳朵。你从耳朵直直地舔到背部。你很熟练。 <br><br> <span class="lewd">你感觉自己的<<genitals 1>>被温暖包裹住了,惊讶地愣住了。</span>这<<beasttype>>很贴心地继续动作起来。 <br><br> 与<<beastsplural>>相处的时光给你一种奇怪的平静感觉。<<lawareness>><<awareness -6>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> <<else>> 你犹豫着,之后便开始舔<<beasttype>>的耳朵作为回报。舔起来味道很糟,感觉像头发。有些毛会卡在你舌头上。好的一面是,<<beasttype>>似乎很满意你的努力。 <br><br> <</if>> 你站了起来。是时候返回农场了。 <br><br> <<link [[继续|Farm Work]]>><<clotheson>><<endevent>><</link>> <br>
<<effects>> 你正设法让<<beastsplural>>集合好来训练。 <<if $farm.beasts.dogs gte 20>> 他们服从了你的命令,渴望得到你的认可。 <br><br> <<elseif $farm.beasts.dogs gte 5>> 他们没有抱怨地服从了。 <br><br> <<elseif $farm.beasts.dogs gte -5>> 他们有点不情愿,但还是服从了。 <br><br> <<elseif $farm.beasts.dogs gte -20>> 他们看起来很警惕你。 <br><br> <<else>> 他们对你咆哮。 <<if $monster is 1>> "入侵者!" 其中一只咆哮着。 <br> "一个玩物!" 另一只说道。其他的表示赞同。 <</if>> 他们毫无疑问对你缺少尊敬。 <br><br> <</if>> 你想尝试怎样的训练? <br><br> <<link [[严格|Farm Kennel Train Strict]]>><<stress 12>><<tiredness 12>><<farm_dogs 3>><</link>><<gstress>><<ggtiredness>><<gggrespect>> <br> <<link [[轻度|Farm Kennel Train Mild]]>><<stress 6>><<tiredness 6>><<farm_dogs 2>><</link>><<gstress>><<gtiredness>><<ggrespect>> <br> <<link [[杂耍|Farm Kennel Train Easy]]>><<farm_dogs 1>><</link>><<grespect>> <br>
<<effects>> <<if $farm.beasts.dogs gte 20>> 你不需要在训练时大喊大叫。这些<<beastsplural>>会好好完成每一项指令。你叫他们跳的时候他们就跳,叫他们翻滚的时候他们就会翻滚,叫他们攻击什么的时候他们就会攻击。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm.beasts.dogs gte 5>> 你对<<beastsplural>>大喊你的指令。他们毫不犹豫地遵从了。你不确定大喊大叫是否必要。他们似乎很渴望训练。 <br><br> <<if $rng gte 80>> 你快要收尾时,一只<<beasttype>>向你跑了过来。<<bHe 0>> <<if $monster is 1>> 抬头望着你。"主人,能摸摸我的头吗?"<<bhe 0>>恳求道。 <<else>> 抬头望着你,摇晃着尾巴。 <</if>> <br><br> <<link [[喜爱地轻拍|Farm Kennel Train Pat]]>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<link [[收尾|Farm Work]]>><<endevent>><</link>> <br> <<else>> 训练进行地很顺利。你进行了收尾。<<grespect>><<farm_dogs 1>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>> <<elseif $farm.beasts.dogs gte -5>> 你对<<beastsplural>>大声喊叫,命令他们服从命令。他们没什么热情地遵从了。 <br><br> <<if $rng gte 51>> 训练进行地很顺利,但在结束时,一只<<beasttype>>把前肢搭向你,并伸出<<bhis 0>><<if $monster is 1>>脚掌<<else>>爪子<</if>>。 <br><br> <<link [[伸向爪子|Farm Kennel Train Paw]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>> <br> <<link [[收尾|Farm Work]]>><<endevent>><</link>> <br> <<else>> 训练感觉很有成效。<<grespect>><<farm_dogs 1>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>> <<elseif $farm.beasts.dogs gte -20>> 你对着<<beastsplural>>大喊,要求他们服从命令。他们无视了你大部分的指令,有时只有他们中的一些会服从。 <br><br> <<if $rng gte 51>> 进展很慢,但你觉得你已经取得了一些进展。<<grespect>><<farm_dogs 1>> <<else>> 你希望下一个训练环节能进展顺利。 <</if>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> 你对<<beastsplural>>大声喊叫,命令他们服从命令。<span class="red">他们无视了你。</span> <br><br> <<if $rng gte 40>> 你叹息一声,结束了训练。当你离开狗窝时,你感到很沮丧。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> 你失望地叹了口气,结束了训练,并朝着出口走去。<span class="red">一只<<beasttype>>挡住了你的路,朝你咆哮着。</span>其他的从你后方逼近。 <br><br> <<link [[强行通过|Farm Kennel Gang Rape]]>><<endevent>><<beastNEWinit 3 dog>><<set $molestationstart to 1>><</link>> <br> <<link [[恳求|Farm Kennel Train Strict Plead]]>><</link>> <br> <<link [[妥协|Farm Kennel Train Strict Submit]]>><<sub 1>><</link>> <br> <</if>> <</if>>
<<effects>> 你冲着<<beasttype>>微笑,并轻轻地拍了拍<<bhis 0>>脑袋。<<bHe 0>>幸福地闭上了<<bhis 0>>眼睛。你内心感到很温暖。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你更仔细地检查了下。看上去没有明显的伤口,但你还是用手仔细抚摸检查了一遍。你发现了一块小石头嵌在里面。很容易就能拨弄出来。 <br><br> 你收拾完后,<<beasttype>>很感激,回到了其他同伴那里。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请让我过去。" 你尝试说道。<<beastsplural>>仍旧很坚决地不让步。他们有什么想要从你那得到的东西。 <br><br> <<endevent>> <<beastNEWinit 3 dog>> <<link [[继续|Farm Kennel Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $speech_attitude is "bratty">> "躺下," 你用坚决的口吻说道。"现在马上。" <br><br> <<beastsplural>>犹豫着,之后挡着你的那个服从了你的指令。在你离开时,<<bHe 0>>充满欲望地望着你。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> "让我过去," 你说道。"这是命令。" <br><br> <<beastsplural>>犹豫着,之后挡着你的那个服从了你的指令。在你离开时,<<bHe 0>>充满欲望地望着你。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>> <br><br>
<<effects>> 你躺倒在地上。你知道他们想要什么,屈服他们会更好过一点。 <br><br> <<endevent>> <<beastNEWinit 3 dog>> <<link [[继续|Farm Kennel Gang Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你搞了个简易的跑酷。你的目的是让<<beastsplural>>在没有你的帮助下完成它。 <<if $farm.beasts.dogs gte 5>> 它们充满活力地遵从了你的命令,为了得到你的注意,它们更加地努力了。 <br><br> <<link [[收尾|Farm Work]]>><<endevent>><</link>> <br> <<if $deviancy gte 35>> <<link [[奖励做的最好的|Farm Kennel Train Mild One]]>><<handskill 6>><</link>><<deviant3>><<ghandskill>> <br> <</if>> <<if $deviancy gte 75>> <<link [[奖励它们全部|Farm Kennel Train Mild All]]>><<farm_dogs 3>><</link>><<deviant5>><<ggrespect>> <br> <</if>> <<elseif $farm.beasts.dogs gte -5>> 它们毫无热情地服从了你的命令,但训练很顺利。<<grespect>><<farm_dogs 1>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm.beasts.dogs gte -20>> 然而,毫无疑问,它们有自己的想法。它们不会直接无视你的命令,但很多的都无视了你设置的障碍。你大喊着你的指令,有点效果,但是有限。最好还是别管剩下的这些"坏孩子"了。 <br><br> <<link [[管教他们|Farm Kennel Train Mild Discipline]]>><</link>> <br> <<link [[收尾|Farm Work]]>><<endevent>><</link>> <br> <<else>> 然而,毫无疑问,它们有不同的想法。它们走过了障碍物,无视了你设置的圈子。 <br><br> <<link [[放弃|Farm Work]]>><<endevent>><</link>> <br> <<link [[大声叫喊|Farm Kennel Train Mild Yell]]>><</link>><<tendingdifficulty 1 1000>> <br> <</if>>
<<effects>> 你单独叫出来了一只<<beasttype>>,尽管你不认为<<bhim 0>>能有好的表现。 <<if $rng gte 20>> <<if $monster is 1>> <<bHe 0>>瞪着你, <<else>> <<bHe 0>>对你咆哮作为'礼尚往来', <</if>> 然后咬了你的脚踝,便很快逃走,藏到了其他同伴那里。<<gpain>><<pain 4>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> 你严厉的话有点成效,恩,只有一点。<<grespect>><<farm_dogs 1>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你对着<<beastsplural>>大喊,要求他们服从你。 <<if $tendingSuccess>> 他们咆哮着作为回应,<span class="green">然后退缩了。</span>至少有些尝试了一些障碍物。<<ggrespect>><<farm_dogs 3>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> <span class="red">这没有效果,但激怒了他们。</span>他们朝你发作,要给你点颜色看看。 <br><br> <<endevent>> <<beastNEWinit 3 dog>> <<link [[继续|Farm Kennel Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<beastsplural>>很努力了,你选了特别的一只来进行奖励。<<bHis 0>>尾巴摇晃着,被你领进了隔壁的房间,你蹲在<<bhim 0>>旁边。 <br><br> <<if $NPCList[0].penis isnot "none">> 不出意料,<<bHe 0>>已经勃起了,渴望着得到<<bhis 0>>奖励。你先是温柔地按摩着<<bhis 0>>肚皮,然后你慢慢往下,把<<bhis 0>>的鸡鸡滑进了你的手心。 <<deviancy3>> 你抚摸着<<bhis 0>>鸡鸡,直到它开始跳动,射出热热的液体到地面上。 <<if $monster is 1>> "感、感谢你,主人,"<<bhe 0>>有点尴尬。 <</if>> <br><br> <<else>> <<bHe 0>>已渴望着<<bhis 0>>奖励。你先是温柔地按摩了<<bhis 0>>肚皮,然后你的手慢慢往下,直到你把一根手指滑进了<<bhis 0>>温暖的小穴里。 <<deviancy3>> 你抽插着你的手指,直到<<bhis 0>>身体颤抖着高潮。 <<if $monster is 1>> "感、感谢你,主人,"<<bhe 0>>有点尴尬。 <</if>> <br><br> <</if>> 心满意足后,<<beasttype>>跟着你回到狗窝。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<strip>> 你脱掉衣服,并把它放在地上。即使他们很渴望,<<beastsplural>>在你给出命令前都表现得乖乖的。 <<endevent>> <<beastNEWinit 6 dog>> <br><br> <<link [[继续|Farm Kennel Play Gang Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> 你给了<<beastsplural>>一套简单的任务,并让那些很会无视你的去做。 <<if $farm.beasts.dogs gte 20>> 然而他们似乎都很用心,并且都很快地服从了命令。<<grespect>><<farm_dogs 1>> <br><br> <<elseif $farm.beasts.dogs gte 5>> 一小部分在走神,但大部分都很用心。 <br><br> <<elseif $farm.beasts.dogs gte -5>> 一些会服从你的知识,有时候。 <br><br> <<elseif $farm.beasts.dogs gte -20>> 他们中的大多数都不是很情愿,尽管有时他们中的一些会开心地服从你的指示。 <br><br> <<else>> 他们都很不配合,你的目的几乎完全没达到。<<lrespect>><<farm_dogs -1>> <br><br> <</if>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "farm">><<set $bus to "farm">> <<if $slimeFarmNakedStored is true>> <<storeon "farmHidingSpot">> <<unset $slimeFarmNakedStored>> <</if>> <<effects>> 你在农田里。 <<if Time.dayState is "night">> <<if $weather is "rain">> 雨水浸没了田地。 <<elseif $weather is "overcast">> 你在黑暗中看不太清。 <<elseif $weather is "snow">> 雪掩埋了田地。 <<else>> 星星在田地上空闪烁。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 雨水冲刷着田地。 <<elseif $weather is "overcast">> 浓雾笼罩着田地。 <<elseif $weather is "snow">> 雪掩盖着田地。 <<else>> 田地迎着地平线上的朝阳。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 渐暗的天空中飘动着海上刮来的雨水。 <<elseif $weather is "overcast">> 已经开始看不清田地了。 <<elseif $weather is "snow">> 雪在田间飞舞。 <<else>> 太阳在田地的那头落下。 <</if>> <<else>> <<if $weather is "rain">> 雨水灌溉着周围的田地。 <<elseif $weather is "overcast">> 四周的天空都灰蒙蒙的。 <<elseif $weather is "snow">> 雪覆盖着田地。 <<else>> 阳光照耀着肥沃的田地。 <</if>> <</if>> <br><br> <<if $farm_stage is undefined>> 一条通往农舍的土路边上立着一个牌子。上面宣传着新鲜鸡蛋、胡萝卜和其他产品。有一行是用比其他的更深的油漆写的。它写道:"需要农工。有意者面谈。"<<if Time.dayState is "night">>你需要在白天再来。<</if>> <br><br> <</if>> <<if $exposed gte 1 and Time.dayState is "night">> 你躲在一捆干草后面,掩盖你的下流行径。 <br><br> <</if>> <<if $stress gte $stressmax>> <<passoutfarmroad>> <<elseif $exposed gte 1 and Time.dayState isnot "night" and $eventskip isnot 1>> <<events_farm_exhibitionism>> <<else>> <<if Time.dayState isnot "night">> <<if $farm_stage is undefined and $exposed lte 0>> <<farmicon "barn">><<link [[咨询农场的工作 (0:30)|Farm Intro]]>><<pass 30>><<set $farm_stage to 1>><</link>> <br> <<elseif $farm_stage is 1 and $exposed lte 0>> <<farmicon "barn">><<link [[接受农场的工作 (0:05)|Farm Intro Accept 2]]>><<pass 5>><<set $farm_stage to 2>><</link>> <br> <</if>> <</if>> <<if $farm_stage gte 2>> <<farmicon "barn">><<link [[农场 (0:05)|Farm Work]]>><<pass 5>><</link>> <br> <</if>> <<if $exposed lte 0>> <<if Time.dayState is "night">> <<farmicon "horse">><<link [[骑术学校|Riding School Lock]]>><</link>> <br> <<elseif Time.hour is $closinghour>> 骑术学校今天没有开门,马都被关在马厩中。 <br><br> <<else>> <<farmicon "horse">><<link [[骑术学校 (0:01)|Riding School]]>><<pass 1>><</link>> <br> <</if>> <</if>> <<meadowicon>><<link [[草地 (0:10)|Meadow]]>><<pass 10>><</link>> <br><br> <<mooricon>><<link [[进入荒原 (0:05)|Moor]]>><<set $moor to 0>><<unset $moor_hunt>><<pass 5>><<set $eventskip to 1>><</link>> <br> <<roadicon>><<link [[朝小镇走 (0:05)|Farm Road 6]]>><<set $phase to 0>><<pass 5>><</link>> <br> <</if>> <<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "alex_cottage">><<effects>> <<npc Alex>><<person1>> 你向农舍走去。农舍的正对面有一个鸡笼。有个<<nnpc_gendery "Alex">>从那后面走出来,<<his>>肩上还扛着一大捆干草。<<He>>注意到你,朝你露出微笑。"嘿,"<<he>>说,"我马上就来。" <br><br> 你站在门廊下,而<<nnpc_gendery "Alex">>把<<his>>的东西搬到了旁边的畜棚里。<<He>>把它放在里面,干草落地时激起一阵灰尘。 <br><br> <<nnpc_gendery "Alex">>朝你走来时伸展了一下腰背, <<if $weather is "rain">> 从<<his>>眼睛上拨开红色的刘海,说道:"先进来避避雨吧。"接着打开了门。 <<elseif $weather is "snow">> 从<<his>>眼睛上拨开红色的刘海,说道:"先进来避避寒吧。"接着打开了门。 <<else>> 汗水在<<his>>额头上闪闪发光。<<He>>拨开了眼睛上的刘海,打开了门。 <</if>> <<if playerBellyVisible()>> <<setKnowsAboutPregnancy "pc" "Alex">> "我去烧点水,茶还是……?"<<He>>看了看你的<<bellyDescription "pc">>,"茶,我去泡杯茶。" <br><br> <<link [[继续|Farm Intro 2]]>><<set $phase to 0>><<stress -6>><</link>><<lstress>> <br> <<else>> "我去烧壶水,茶还是咖啡?" <br><br> <<link [[茶|Farm Intro 2]]>><<set $phase to 0>><<stress -6>><</link>><<lstress>> <br> <<link [[咖啡|Farm Intro 2]]>><<set $phase to 1>><<tiredness -6>><</link>><<ltiredness>> <br> <</if>>
<<effects>> 农舍的内饰质朴而舒适。<<nnpc_gendery "Alex">>坚持在准备好给你的<<if $phase is 0>>茶<<else>>咖啡<</if>>后才开始问起你的来意。<<Hes>>差不多和你同龄,但你从未在学校见过<<him>>。 <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> <<unbind>> <<He>>递给你一个马克杯。你转过身给<<him>>看你被束缚的手臂。你听见<<him>>的笑声。"你怎么不说呢?"<<He>>放下马克杯。你感觉自己的手臂被松开了。 <br><br> "那么,"<<he>>在你抿了第一口之后说道,"<span class="green">我是艾利克斯。</span>还有什么别的事吗?还是说你只是需要一点帮助?" <<else>> "那么,"<<he>>在你抿了第一口之后说道,"<span class="green">我是艾利克斯。</span>我能为你做些什么?要不要买点我们的鸡蛋?" <</if>> <br><br> <<if $speech_attitude is "meek">> "我……我来应聘的,"你说,"告示牌说你需要帮手。" <<elseif $speech_attitude is "bratty">> "我是来找工作的。"你说道。 <<else>> "告示牌上说你需要帮手。"你说道。 <</if>> <br><br> <<if playerBellyVisible()>> <<he>>顿了一下,"你知道我挂出的那个招工牌子是为招人干活吧……"?<<he>>说着,又看了一眼你的肚子。 <br><br> <<He>>哼了一声,忍住笑容,然后喝了一口茶,向你招手道,"你让我想起了我妈妈。跟我来。我带你四处看看,看看能不能找到些适合你的工作。" <<else>> "太好了,"<<he>>微笑着抿了一口<<his>>的茶。"来吧,我带你转转。" <</if>> <br><br> <<link [[继续|Farm Intro 3]]>><</link>> <br>
<<set $location to "alex_farm">><<effects>> "这是我<<if $pronoun is "m">>爸爸的<<else>>妈妈的<</if>>农场,"<<he>>说着把你带到了外面。"有好几个呢,这一个交给了我,没有帮手的话有点难办——光是照顾那些动物就有够忙的……还有几块田已经开始荒废了。" <br><br> 你们来到了鸡笼。"这些女孩们挺好管的。只要每天喂一次就行,然后放他们到院子里去,至少一小时左右吧。" <br><br> <<link [[继续|Farm Intro 4]]>><</link>> <br>
<<effects>> 艾利克斯带你绕过鸡笼,走向一座长形的石质建筑。你听见猪在里面哼哼。"猪都很难喂饱,它们全是饿死鬼。喂猪算是个艰巨的任务。"你们走进猪圈。 <!-- Modified for monster people --> <<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($bestialitydisable is "t")>> <<if beastMaleChance() gte 100>> 几个猪男孩坐在圈舍里。 <<elseif beastMaleChance() gte 1>> 几个猪男孩和女孩坐在圈舍里。 <<else>> 几个猪女坐在圈舍里。 <</if>> <<else>> 几只猪被关在圈舍里。 <</if>> 一些看起来困惑又滑稽,另一些则只是侧身躺着。 <br><br> "有一个供它们放风的区域。它们不需要太多的空间。" <br><br> <<link [[继续|Farm Intro 5]]>><</link>> <br>
<<effects>> <<He>>带着你离开猪圈,穿过一扇旧木门走上一条铺好的道路。你看到前面有一个马厩。 <!-- Modified for monster people --> <<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($bestialitydisable is "t")>> <<if beastMaleChance() lte $rng>> <<set _horse_gender to "f">> <<else>> <<set _horse_gender to "m">> <</if>> 半人马们从马厩里探出身子,支着手肘歇息。 <<if _horse_gender is "f">> "嘿,艾利克斯,"当你们走近时,其中一个开口了。她对自己暴露的乳房毫不在意,但对你投来警惕的目光。"何时才能放我们出去?" <<else>> "嘿,艾利克斯,"当你们走近时,其中一个开口了。他对你投以警惕的目光。"何时才能放我们出去?" <</if>> <br><br> "抱歉,"艾利克斯答道,挠了挠半人马的鼻子。"我有位客人。"<<He>>打开了马厩。"是个我希望你们都喜欢上的人。" <br><br> <<else>> 马从马厩里观望。当你走近时,其中一匹马嘶鸣。 <br><br> "抱歉,"艾利克斯说道,挠了挠那匹马的鼻子。"我有位客人。"<<He>>打开了马厩。"是个我希望你们都喜欢上的人。" <br><br> <</if>> "这些马需要大量的照顾,"你们沿着小径走向另一扇大门时,<<he>>说道。"每天都要刷毛,然后每天得喂两次。他们也需要大量的运动。"<<He>>打开了大门,马群嘶鸣着,隆隆地奔向远处的田野。 <br><br> <<link [[继续|Farm Intro 6]]>><</link>> <br>
<<effects>> 你跟随艾利克斯穿过农田,走向一个牛棚。一只狗坐在外面,张开嘴巴耷拉着舌头。 <br><br> <!-- Modified for monster people --> <<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($bestialitydisable is "t")>> <<if beastMaleChance() gte 100>> 在里面,有许多公牛男孩四肢着地,每个人的阴茎都连着管子。他们发出快慰的哞哞声。 <<elseif beastMaleChance() lte 0>> 在里面,有许多牛女孩四肢着地,每个人的乳房都连着两根管子。她们发出快慰的哞哞声。 <<else>> 在里面,有许多牛女孩和牛男孩四肢着地,每个人都被连接到了一个挤奶机上。他们发出快慰的哞哞声。 <</if>> <<else>> <<if beastMaleChance() gte 100>> 几头公牛站在里面,每头都被连接到一个挤奶机上。 <<elseif beastMaleChance() lte 0>> 几头母牛站在里面,每头都被连接到一个挤奶机上。 <<else>> 几只牛站在里面,每只牛都被连接到一个挤奶机上。 <</if>> <</if>> "他们每天需要挤奶三次,"艾利克斯说道。"它们更喜欢手挤,但这太耗时间了。" <br><br> "我很快就回来,"<<he>>对着牛群说道,"只是带我们的新朋友到处逛逛。"你跟着<<him>>走出了门外。 <br><br> <<link [[继续|Farm Intro 7]]>><</link>> <br>
<<effects>> 艾利克斯用一只手撑着自己越过了栅栏,来到前方的一片田地里。那儿整齐地排列着许多绿色植物,每株的顶端都开着白色小花。 <br><br> <<He>>自豪地笑了笑。"这些是我的土豆,"<<he>>说道。"虽然过程很辛苦,但我还是想办法让它们生根发芽了。它们已经快长到一半了。" <br><br> <<He>>指着农田对面说道:"我们还有八块像这样的田,但都被杂草占据了。照看动物是首要任务,要兼顾好它们可不容易。" <br><br> <<if playerBellyVisible()>> <<He>>扫了一眼你的肚子。"确保定期休息,或者只关注动物。我不想让你累坏了。没必要因为能够推迟的工作而逼坏自己。" <br><br> <</if>> <<link [[继续|Farm Intro 8]]>><</link>> <br>
<<set $location to "alex_cottage">><<effects>> 艾利克斯带着你回到农舍,说道:"这就是我们的情况。一点小帮助应该会让事情变得更加顺畅。也许我还能够让其它田地也运作起来。" <br><br> "说起来,你住在哪里?" <br><br> <<link [[说你住在孤儿院|Farm Intro 9]]>><<set $phase to 0>><</link>> <br> <<link [[说你住在镇上|Farm Intro 9]]>><<set $phase to 1>><</link>> <br> <<link [[拒绝回答这个问题|Farm Intro 9]]>><<set $phase to 2>><</link>> <br>
<<effects>> <<if $phase is 0>> 艾利克斯看起来有些局促。"对不起,"<<he>>说道。"我想你有学校和其他事情要忙吧?日出之后,日落之前,你都可以挑喜欢的时间来工作。我会付你每小时<<printmoney 1500>>。" <<elseif $phase is 1>> "我猜也是,"艾利克斯说道。"我想你有学校和其他事情要忙吧?日出之后,日落之前,你都可以挑喜欢的时间来工作。我会付你每小时<<printmoney 1500>>。" <<else>> "没问题,"艾利克斯微笑着说道。"我能看出你是镇里来的。我想你有学校和其他事情要忙吧。日出之后,日落之前,你都可以挑喜欢的时间来工作。我会付你每小时<<printmoney 1500>>。" <</if>> <br><br> "我会付更多钱的,"<<he>>继续说道,"但农场刚刚达到收支平衡。我希望在你的帮助下情况会有所改变。我不想撒谎,但这是一项很辛苦的工作。<<if playerBellyVisible()>>我不希望你把自己逼得太紧,明白吗?如果你肯上工努力工作,你就会得到与你劳动成果相匹配的报酬。<</if>>" <br><br> <i>艾利克斯有着和你相同的所有农务选项。你帮忙做农务会让<<him>>有时间去做其他事情。使其它田地运作起来会提高你的工资。如果有出色的收成,艾利克斯可能也会分你一部分的利润。 <br><br> 有些选项只在特定的时间段内才可用。 </i> <br><br> <<link [[继续|Farm Intro 10]]>><</link>> <br>
<<effects>> "这里还有很多东西需要讲解,但你可以边学边做。怎么样?愿意帮忙吗?"艾利克斯停在门廊前问道。<<he>>微笑着说:"如果你需要时间考虑也没关系。" <br><br> <<link [[接受|Farm Intro Accept]]>><<set $farm_stage to 2>><</link>> <br> <<link [[拒绝|Farm Intro Refuse]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我……我很乐意帮忙。"你点点头。 <<elseif $speech_attitude is "bratty">> "好的,听起来不错。"你说道。"我愿意帮忙。" <<else>> "我想帮忙。"你点点头。 <</if>> <br><br> "太好了!"艾利克斯微笑着说道。"你可以随时开始,不要害怕问问题。" <br><br> <<farm_init>> <<link [[继续|Farmland]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我……我需要时间考虑一下。"你说道。 <<elseif $speech_attitude is "bratty">> "我会考虑的。"你说道。"我原本期望薪水能更高。" <<else>> "我会考虑的。"你说道。 <</if>> <br><br> 艾利克斯点点头。"我理解。你准备好的时候再来吧。" <br><br> <<link [[继续|Farmland]]>><<endevent>><</link>> <br>
<<effects>> <<npc Alex>><<person1>> 你来到艾利克斯的农场,看到<<Hes>>拎着两个沉重的桶穿过院子,但当<<he>>看到你时,<<he>>微笑着把它们放在地上。"很高兴再次见到你,"<<he>>说道。 <br><br> <<if $speech_attitude is "meek">> "我、我是为你的工作邀请而来的,"你说道,"我想帮忙。" <<elseif $speech_attitude is "bratty">> "我是来工作的,"你说道,"我愿意干。" <<else>> "我是为你的工作邀请而来的,"你说道,"我想帮忙。" <</if>> <br><br> 艾利克斯露出笑容。"太好了!你随时可以开始,不要害怕问问题。" <br><br> <<farm_init>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<widget "farmVisitor">> <<npc Alex>><<generate2>><<person2>> "瞧瞧这是谁呀?"一个声音说道,你转身看去,一个<<person>>正倚靠在农田边缘的栅栏上,"艾利克斯为<<person1>><<himself>>找了一个助手,而且还是个可爱的小家伙。你为什么不把屁股挪过来让我好好瞧瞧呢?" <br><br> "滚开!"另一个声音说道。那是艾利克斯。<<He>>瞪着那个<<person2>><<person>>。"我告诉过你,如果你再闯进来,会有什么后果。" <br> <<person>>举起了<<his>>的手,但<<his>>的脸上并没有恐惧的表情。"我可没闯进来。你瞧,<<if $pronoun is "f">>女孩们<<else>>男孩们<</if>>和我只是想知道你是否重新考虑了我们的提议。" <br> "我不需要你的帮助,"艾利克斯答道,站到了你的身边。 <br> "你觉得有这个小镇<<girl>>就足够了吗?真有意思。"<<He>>转身沿着小路走来。 <br><br> <<link [[继续|Farm Visitor]]>><<set $farm_stage to 3>><</link>> <br> <</widget>> <<widget "farmStage4">> <<npc Alex>><<person1>> "我们做到了,"艾利克斯说道。<<He>>听起来很累,<<his>>的衣服破了,<<his>>的头发被汗水打湿,但是笑容却绽放在<<his>>的脸上。"我们清理了第二块田地。" <br><br> <<He>>带你去了那块田地,停在栅栏旁边。<<He>>示意你跟<<he>>一起坐下。"如果没有你在,我是不可能做到这一切的。"<<he>>说着,拿起玻璃瓶喝了一口。 <<if playerBellyVisible()>> <<He>>从口袋里又掏出一个瓶子,但看到你的<<bellyDescription "pc">>后,皱起了眉头。 <br><br> <<link [[继续|Farm Stage 4]]>><<set $phase to 1>><<set $farm_stage to 4>><<set $farm.clearing to 100>><</link>> <br> <<else>> <<He>>从口袋里掏出另一瓶,递给了你。 <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[喝|Farm Stage 4]]>><<set $phase to 0>><<stress -6>><<set $farm_stage to 4>><<set $farm.clearing to 100>><</link>><<lstress>> <</if>> <br> <<link [[拒绝|Farm Stage 4]]>><<set $phase to 1>><<set $farm_stage to 4>><<set $farm.clearing to 100>><</link>> <br> <</if>> <</widget>> <<widget "farmStage5">> <<npc Alex 1>><<npc Remy 2>><<person1>> "完成了,"艾利克斯靠在农舍的墙上说道。"又有一块田地可以种植了。"<<He>>正伸手进口袋,但在听到小路上接近的马蹄声时,停下了动作。 <br><br> <<person2>> <<if $remy_seen is "livestock">> 一匹<<farm_text horse>>骑进了农场。在它的背上坐着雷米,<<if $pronoun is "m">><<his>>淡棕色的头发在微风中飘舞<<else>><<his>>淡棕色的头发被扎成一个整齐的发髻<</if>>。回忆起在<<his>>的农场受到的待遇,你十分紧张。然而,这一次<<his>>的眼中没有盛气凌人的恶意,<<his>>甚至没有认出你。 <br><br> <<He>>下马,脱下手套。<<his>>朝你微笑,然后朝艾利克斯微笑。<<His>>的绿眼睛闪烁着光芒。 <br><br> "很抱歉没事先通知,"<<he>>说道。"因为一直都联系不上你。我来是为了商谈生意的。" <br><br> <<elseif $remy_seen is "riding_school">> 一匹<<farm_text horse>>被骑进了农场。雷米坐在它的背上,<<His>>是附近骑术学校的老板。<<if $pronoun is "m">><<His>>淡棕色的头发在微风中飘动<<else>><<His>>淡棕色的头发被扎成一个整齐的发髻<</if>>。 <br><br> <<He>>下马,脱下手套。<<his>>朝你微笑,然后朝艾利克斯微笑。<<His>>的绿眼睛闪烁着光芒。 <br><br> "很抱歉没事先通知,"<<he>>说道。"因为一直都联系不上你。我来是为了商谈生意的。" <br><br> <<else>> 一匹<<farm_text horse>>踏进了农场。一个<<if $pronoun is "m">>长着淡棕色短发,发丝随着风飘扬的男人<<else>>系着整齐发髻的淡棕色头发女人<</if>>坐在<<farm_his horse>>背上。艾利克斯的笑容消失了。 <br><br> <<personsimple>>下马,脱掉手套。<<He>>对你微笑。<<His>>的绿色眼睛闪闪发光。 <br><br> "我想我们之前没见过,"<<he>>说着看向你。"我是雷米。经营着附近的骑术学校和自己的农场。"<<He>>转向艾利克斯。"很抱歉没有事先通知你,但我联系不上你。我是来商谈生意的。" <br><br> <</if>> <<person1>> 艾利克斯看起来很矛盾,但最后<<him>>还是选择了礼貌点。"茶还是咖啡?" <br><br> <<link [[茶|Farm Stage 5]]>><<set $phase to 0>><<stress -6>><<set $farm_stage to 5>><<set $farm.clearing to 100>><</link>><<lstress>> <br> <<link [[咖啡|Farm Stage 5]]>><<set $phase to 1>><<tiredness -6>><<set $farm_stage to 5>><<set $farm.clearing to 100>><</link>><<ltiredness>> <br> <</widget>> <<widget "farmStage6">> <<npc Alex>><<person1>>你听到了快速的脚步声。你转过身,看到艾利克斯冲着你跑来。 <<if $weather is "rain" or $weather is "snow">> 尽管浑身是泥,<<Hes>>还是在微笑。 <<else>> 尽管荨麻粘在<<his>>的衣服上,<<Hes>>还是在微笑。 <</if>> <br><br> "完成了,"<<he>>说道。"最后一块田地。我们重建了农场。" <br><br> <<He>>斜靠在农舍的门廊上,抬头看着你。"我一个人可能应付不了,如果<<if $pronoun is "m">>爸爸<<else>>妈妈<</if>>知道这会有多么艰——"<<he>>转过头。"我想证明没有他们我也能做到这一步。现在我做到了。" <br><br> <<He>>站起来。"我得告诉他们这个消息,现在立刻。"<<He>>消失在农舍里。 <br><br> <<link [[继续|Farm Stage 6]]>><<set $farm_stage to 6>><<set $farm.clearing to 100>><</link>> <br> <</widget>>
<<effects>> <<person2>> <<person>>走了之后,艾利克斯似乎没有那么紧张了。<<person1>>"对不起,"<<he>>转向你说道:"你不是第一个被吸引过来的人,周围有些很糟糕的家伙们,尽量离他们远一点。" <br><br> <<He>>倚在篱笆上,望着通向远方的小路。"你出现的时候,我松了一口气。"<<he>>笑了。"来吧,我们回去工作。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $phase is 0>> <<alcohol 60>> 你接过瓶子,喝了一大口。这是一种苦涩的酒精饮料。 <<else>> 艾利克斯把瓶子收好。 <</if>> "工作会多起来,"<<he>>继续说道。"但我们将获得稳定的利润。从现在开始,你每小时可以得到<<moneyGainDisplay 30>>。" <br><br> <<He>>指着空地外的篱笆,看着篱笆外的一片狼藉。"那是下一个目标。"<<He>>从篱笆上下来。"我迫不及待地想开始了。"<<gglove>><<npcincr Alex love 3>> <br><br> <<set $farm.wage to 30>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<set $location to "alex_cottage">><<set _drink to $phase is 0 ? "茶" : "咖啡">><<effects>> 在你进去时,艾利克斯还是在继续之前制作的饮料。 <br><br> <<person2>> "谢谢你的款待,"雷米啜了一口<<his>>的_drink后说道。 <br> "有话直说,"艾利克斯说道,"我还有工作要做。" <br> "如你所愿。我是来提供帮助的。我想——" <br> "我已经得到了我需要的帮助,"艾利克斯打断了话,指着你说道。"我们正一点一点地开垦着土地,一切都很顺利,而你却分不到一杯羹。这才是你来这里的真正目的,不是吗?" <br><br> <<link [[继续|Farm Stage 5 2]]>><</link>> <br>
<<effects>><<set _drink to $phase is 0 ? "茶" : "咖啡">> <<person2>>雷米没有立即做出回应,而是又加了一勺糖说道,"别犯傻了。"<<his>>声音变得严厉了起来,"就你们两个吗?我大可以提供更多的帮助。更别提安全——" <br> <<person1>>"喝完你的_drink,"艾利克斯再次打断了,"然后就请离吧。" <br> <<person2>>雷米又喝了一口,转向了你。 <<if $ridingschoolintro is undefined>> "你应该去骑术学校看看,我应该能教你些东西。"<<he>>说道。 <<elseif $livestock_intro isnot undefined and $cow gte 6>> "你应该更明智地选择雇主,"<<he>>说道,"我可以保护你。"<<his>>的话将你从现实中带离。你眼前浮现出宁静的田野,还有自己被虐待的记忆。<<gstress>><<stress 6>> <br> "你在胡言乱语什么,"艾利克斯的话打断了你的思绪,"看来你不仅是个暴徒,还是个脑子有问题的家伙。" <<else>> "你应该更明智地选择雇主,"<<he>>说道,"这边这个没有什么未来的。" <</if>> <br><br> 雷米把空杯子放在盘子上。"谢谢你,"<<he>>起身说,"你可以花点时间重新考虑一下。我希望你能这么做,为了你自己。" <br><br> <<link [[继续|Farm Stage 5 3]]>><</link>> <br>
<<effects>> <<person1>> "我很抱歉。"在雷米走后,艾利克斯说道,"恐怕在我们开始盈利后,会继续遭遇这样的访问。卑鄙的家伙。" <br><br> <<Hes>>太紧张了,在擦杯子时打碎了个杯子,于是你接替他洗碗。<<He>>平静了一些,笑了。"我可能太依赖你了。"<<gglove>><<npcincr Alex love 3>> <br><br> "我不知道雷米会做什么尝试,"<<he>>继续说道,"但是为我工作可能会很危险。如果你不想继续,我也能理解,不过如果你想,我可以付你每小时<<moneyGainDisplay 45>>。" <br><br> <<person2>> <i>雷米将从荒原上的庄园发起攻击。除非你向<<him>>发起反击,否则这些攻击会逐渐加剧。</i> <br><br> <<person1>> <<He>>笑了。"我不会让那个白痴把我打倒的。来吧,事情进展得很顺利,还有更多的事要做呢。" <br><br> <<set $farm.wage to 45>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<set $location to "alex_cottage">><<effects>> 你听着艾利克斯与<<his>>的<<if $pronoun is "m">>爸爸<<else>>妈妈<</if>>打着电话。<<He>>试图保持冷静,但无法抑制住兴奋的情绪。 <br><br> <<He>>挂断电话,转向你。"<<Hes>>在附近,想过来一趟,"<<he>>说着,不再试图掩饰<<his>>的兴奋。"我得去烧点开水。" <<if $exposed gte 1>> <<He>>看了看你的<<lewdness>>,脸红了起来,就好像刚刚才想起来。"你、你需要穿点什么。"<<He>>赶紧爬上楼梯。 不一会儿,一叠东西从楼梯口掉了下来。 <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>> 是一件格子衬衫。<<upperwear 33>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>> 接着是另一小叠东西,一条牛仔短裤。<<lowerwear 31>> <<elseif playerBellySize() gte 8>> 又一包东西在你面前砰然落地。是一条运动裤。<<lowerwear 67>> <<else>> 另一叠东西掉在你眼前,是一条牛仔裤。<<lowerwear 22>> <</if>> <<elseif $worn.upper.type.includes("naked")>> 是一件格子衬衫。<<upperwear 33>> <<else>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>> 是一条牛仔短裤。<<lowerwear 31>> <<elseif playerBellySize() gte 8>> 是一条运动裤。<<lowerwear 67>> <<else>> 是一条牛仔裤。<<lowerwear 22>> <</if>> <</if>> <<if $upperwetstage gte 1 or $lowerwetstage gte 2>> 接着掉下来的是一条卷起来的毛巾。"擦干身体用的,"艾利克斯喊道。 <<dry>> <</if>> <br><br> 你在厨房里穿好了衣服。艾利克斯爬下了楼梯。 <</if>> <<He>>看了看自己沾满<<if $weather is "snow" or $weather is "rain">>泥巴<<else>>草<</if>>的衣服。"该死,我需要换一套衣服。还得冲个澡。" <br><br> <<link [[继续|Farm Stage 6 2]]>><</link>> <br>
<<effects>> 艾利克斯去洗澡的时候,你开始烧水。但<<Hes>>只用了一分多钟。你看见<<him>>裹着浴巾向农舍走来,<<He>>肯定是直接把自己的脏衣服丢在外面了。 <br><br> "别看,"<<he>>进入厨房之前说道。 <br><br> <<link [[看|Farm Stage 6 Look]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<arousal 600>><</link>><<llove>><<ldom>><<garousal>> <br> <<link [[不看|Farm Stage 6 No Look]]>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[拉开毛巾|Farm Stage 6 Pull]]>><<npcincr Alex love -3>><<npcincr Alex dom -3>><<npcincr Alex lust 1>><</link>><<lllove>><<lldom>><<glust>><<promiscuous1>> <br>
<<effects>> 你从窗边挪开,更仔细地看着裹着毛巾的艾利克斯。 <<if $pronoun is "m">> 毛巾围着<<his>>的腰系得很低,勉强能包住<<him>>的身子。腰间绷得很紧,<<him>>面向你那侧的整个大腿都露出来了。你瞥见了<<his>>结实的屁股。 <<else>> <<if $NPCList[0].breastsize gte 1>> 毛巾围着<<his>>的胸口系得很低,露出了<<his>>的<<print $NPCList[0].breastsdesc>>的上半部分,勉强能包住<<his>>的身子。上面绷得很紧,面向你的那一侧都露出来了。你瞥见了<<his>>结实的屁股。 <<else>> 毛巾围着<<his>>的胸口系得很低,几乎要露出<<his>>的乳头,勉强能包住<<his>>的身子。上面绷得很紧,面向你的那一侧都露出来了。你瞥见了<<his>>结实的屁股。 <</if>> <</if>> <br><br> <<He>>再次把毛巾紧紧裹在身上。"别耍流氓!"<<He>>匆匆走过厨房,从篮子里拿出一套新衣服,然后沿着来时的路离开。你听到了<<he>>上楼梯的声音。 <br><br> <<link [[继续|Farm Stage 6 3]]>><</link>> <br>
<<effects>> 你望向窗外,听到艾利克斯在你身后走过厨房。<<He>>在篮子里翻找新的衣服,然后沿着来时的路离开。你听到<<him>>爬上了楼梯。 <br><br> <<link [[继续|Farm Stage 6 3]]>><</link>> <br>
<<effects>> 你听到艾利克斯在你身后走过厨房,然后在篮子里翻找新的衣服。 <br><br> 你转过身,看到<<him>>正在翻找篮子,然后拿出了一条毛巾包裹在自己的身上。 <<if $pronoun is "m">> 毛巾围着<<his>>的腰系得很低,勉强能包住<<him>>的身子。腰间绷得很紧,<<him>>面向你那侧的整个大腿都露出来了。你瞥见了<<his>>结实的屁股。 <<else>> <<if $NPCList[0].breastsize gte 1>> 毛巾围着<<his>>的胸口系得很低,露出了<<his>>的<<print $NPCList[0].breastsdesc>>的上半部分,勉强能包住<<his>>的身子。上面绷得很紧,面向你的那一侧都露出来了。你瞥见了<<his>>结实的屁股。 <<else>> 毛巾围着<<his>>的胸口系得很低,几乎要露出<<his>>的乳头,勉强能包住<<his>>的身子。上面绷得很紧,面向你的那一侧都露出来了。你瞥见了<<his>>结实的屁股。 <</if>> <</if>> <br><br> 你悄悄走到<<him>>身后,抓住毛巾的一边,将毛巾从<<his>>的身上扯下来。 <br><br> <<link [[继续|Farm Stage 6 Pull 2]]>><</link>> <br>
<<effects>> 毛巾轻易就被扯掉了。"操!"艾利克斯向后伸手想要拽回毛巾,但你从<<his>>的手中夺走了它。 <<if $pronoun is "m">> <<He>>在这个过程中半转过身,露出<<his>>结实的胸部和腹部。<<He>>用一只手盖住<<his>>的下体,然后面向你。 <<else>> <<He>>在这个过程中半转过身,露出<<his>>的<<print $NPCList[0].breastsdesc>>。<<He>>用一只手盖住<<his>>的胸部,另一只手盖住<<his>>的下体,然后面向你。 <</if>> <br><br> "臭、臭流氓,"<<he>>脸红得像个苹果,"还回来。然后转过去。" <br><br> <<link [[归还毛巾|Farm Stage 6 Pull Return]]>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[拒绝|Farm Stage 6 Pull Refuse]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<npcincr Alex lust 1>><</link>><<llove>><<ldom>><<glust>> <br>
<<effects>> 你捂住眼睛,递过毛巾。艾利克斯从你手中把它拽走。 <br><br> 你转向窗户。你听到艾利克斯在篮子里继续翻找,然后穿过厨房走回来。你听到<<him>>爬楼梯的声音。 <br><br> <<link [[继续|Farm Stage 6 3]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "因、因为你太辣了,"你呜咽着,继续抓住毛巾。 <<elseif $speech_attitude is "bratty">> "我更喜欢你这样,"你坏笑着,继续抓住毛巾。 <<else>> "你这样看起来很不错,"你说着,继续抓住毛巾。 <</if>> <br><br> 艾利克斯向窗外紧张地扫了一眼,然后转回篮子。<<He>>一只手在里面翻找,另一只手则遮着<<his>>的屁股。 <br><br> <<He>>把衣服拿在身前,离开厨房,爬上楼梯。 <br><br> <<link [[继续|Farm Stage 6 3]]>><</link>> <br>
<<set $location to "alex_farm">><<effects>> <<pass 5>> 几分钟后,一辆车停在院子里,艾利克斯刚好爬下了楼梯。"<<him>>来了,"<<he>>说道,"我希望我看起来还行。" <br><br> 你和艾利克斯一起离开农舍。前方,从车里下来的是一个更年长、更壮实版本的艾利克斯。 <br><br> "<<if $pronoun is "m">>嗨,爸爸<<else>>嗨,妈妈<</if>>,"艾利克斯说道。 <br><br> 他们面对彼此,尴尬地沉默了一会儿,然后,那位<<if $pronoun is "m">>父亲<<else>>母亲<</if>>向前迈出一步,抓住艾利克斯的肩膀。<<lcontrol>><<control -10>> <br><br> <<link [[继续|Farm Stage 6 4]]>><</link>> <br>
<<effects>> 然后他们分开怀抱。"我知道你能行,"<<if $pronoun is "m">>父亲<<else>>母亲<</if>>说道。<<He>>透过<<his>>的<<daughter>>的肩膀看着你。"你一定是那个镇上来的,艾利克斯告诉我你的一切了。" <br><br> 艾利克斯转过身。"没错,"<<he>>说着,伸出一只手放在你的肩膀上。"<<pShes>>很擅长照顾动物。" <br> <<his>>的<<if $pronoun is "m">>父亲<<else>>母亲<</if>>点了点头。"只靠两个人就建起这么大的农场?真了不起。快带我四处看看。不过,首先——" <br> 艾利克斯已经朝农舍走去。<<He>>停在门口。"茶还是咖啡?" <br> "你知道答案。" <br><br> <<link [[茶|Farm Stage 6 5]]>><<stress -6>><</link>><<lstress>> <br> <<link [[咖啡|Farm Stage 6 5]]>><<tiredness -6>><</link>><<ltiredness>> <br>
<<set $location to "alex_cottage">><<effects>> 你和艾利克斯的<<if $pronoun is "m">>父亲<<else>>母亲<</if>>坐在厨房桌前。"城里人也这么热心啊,真没想——" <br> "<<if $pronoun is "m">>爸爸<<else>>妈妈<</if>>——"艾利克斯打断道。 <br> "更惊讶的是你还长得这么可爱——" <br> "<<if $pronoun is "m">>爸爸!<<else>>妈妈!<</if>>" 艾利克斯再次说道,把一杯茶砰地放在年长的<<if $pronoun is "m">>男人<<else>>女人<</if>>面前。 <br> "对不起,"<<he>>笑着说道。"谢谢你的茶。" <br><br> <<link [[继续|Farm Stage 6 6]]>><</link>> <br>
<<set $location to "alex_farm">><<effects>> 艾利克斯带着<<his>>的<<if $pronoun is "m">>父亲<<else>>母亲<</if>>去参观农场,并坚持让你一起来。这个年长的<<if $pronoun is "m">>男人<<else>>女人<</if>>停下来检查每一只动物,似乎对<<he>>所看到的感到满意。 <br><br> 你们到达田野时,艾利克斯充满自豪地笑了。前三个田地都种满了绿色的土豆植株,最后一个田地是空的,但是都已经清理干净了,随时准备种植。 <br><br> 你们回到农舍。"你做得很好,"艾利克斯的<<if $pronoun is "m">>父亲<<else>>母亲<</if>>说道。"保持下去。很抱歉,我不能经常来这里。你知道怎么回事。"<<He>>伸手进兜里。"我的钥匙落在厨房里了。你能去拿一下吗?" <br><br> 艾利克斯走进农舍。 <br><br> <<link [[继续|Farm Stage 6 7]]>><</link>> <br>
<<effects>> 现在独自一人,这位年长的<<if $pronoun is "m">>男人<<else>>女人<</if>>转向你。"这是给你的,"<<he>>从<<his>>口袋里拿出一个信封,递给你。 <br><br> "等我走了再打开它,"<<he>>继续说道。"不要告诉艾利克斯。" <br><br> 艾利克斯从农舍里出来,递出钥匙。"谢谢,"<<his>>的<<if $pronoun is "m">>父亲<<else>>母亲<</if>>说道。"我会把你的问候转达给家里其他人的。"<<He>>上车,然后开车离开了。 <br><br> <<link [[继续|Farm Stage 6 8]]>><</link>> <br>
<<effects>> 艾利克斯一直注视着车子,直到那辆车消失在视线中。"很高兴你能见到<<him>>,"<<he>>说,转身向农场。"走吧,还有工作要做。还有更多土地要开垦。让我们把农场做得更大。" <br><br> 你点了点头,但直到艾利克斯消失在猪舍你都停留在原地。你打开了信封,里面有一叠钞票和一张纸条。 <br><br> <i>"谢谢你照顾我的<<if $pronoun is 'm'>>儿子<<else>>女儿<</if>>,这是给你的小礼物。不要告诉艾利克斯,也不要让<<him>>逼你做什么。<<Hes>>是个不错的<<nnpc_gendery 'Alex'>>,就是很固执。" </i> <br><br> 你数了数钱。总共有<<moneyGain 10000>>。 <br><br> <<set $farm.wage to 60>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<effects>> 你走进艾利克斯放工具的货棚。门关上时发出咔嗒一声,你推了推它,但它一动不动。<span class="red">你被锁在里面了。</span> <br><br> <<endevent>> <<npc Remy>> 一张脸出现在小窗户前,挡住了你看向院子的视线。是雷米。<<He>>边戴上自己的黑手套边看了你一会儿,然后走开了。<<His>>的手下争着挤过来想瞅你一眼。 <br><br> <<endevent>><<npc Alex>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> <<link [[警告艾利克斯|Farm Stage 7 Warn]]>><</link>> <br> <<link [[试着砸门|Farm Stage 7 Break]]>><</link>> <br>
<<effects>> "艾利克斯!"你喊道。"我们遭到了攻击!"你不确定你的声音传得有多远。过了一会儿,艾利克斯出现在视野中,<span class="red">挣扎着想要逃脱一个<<person2>><<person>>和一个<<person3>><<person>>的控制,</span>俩人各自按住艾利克斯的一边肩膀,逼着<<person1>>艾利克斯跪下。 <br><br> 雷米蹲在艾利克斯前面,用手捏着<<his>>的下巴。雷米开口说了些什么,年轻的农民恶狠狠地朝着<<nnpc_his "Remy">>脸上吐了口水。 <br><br> 雷米用一个大巴掌回应了过去。从你的位置都能听到那清脆的声响,但艾利克斯依然毫不示弱。 <br><br> <<link [[继续|Farm Stage 7 2]]>><</link>> <br>
<<effects>> 你用力撞在木门上。它动了一下,但依旧很坚固。你正准备后退再加把劲的时候,你透过窗户看到了动静。艾利克斯<span class="red">挣扎着想要逃脱一个<<person2>><<person>>和一个<<person3>><<person>>的控制,</span>俩人各自按住艾利克斯的一边肩膀,逼迫<<person1>><<him>>跪在雷米面前。 <br><br> 雷米蹲在艾利克斯前面,用手捏着<<his>>的下巴。雷米开口说了些什么,年轻的农民恶狠狠地朝着<<nnpc_his "Remy">>脸上吐了口水。 <br><br> 雷米用一个大巴掌回应了过去。从你的位置都能听到那清脆的声响,但艾利克斯依然毫不示弱。 <br><br> <<link [[继续|Farm Stage 7 2]]>><</link>> <br>
<<effects>> 雷米骑上<<nnpc_his Remy>>的马离开了,<<nnpc_his Remy>>的手下继续围攻艾利克斯。年轻的农民设法腾出一只手臂,并狠狠地打了一个袭击者的脸。这一击让<<person2>><<person>>摇摇欲坠,但其他暴徒似乎并无所谓。 <br><br> <<person3>><<person>>从背后抓住了艾利克斯。 <br><br> <i>艾利克斯一个人打不过他们。你需要打开门。你也可以分散那些暴徒的注意力,让艾利克斯有些喘息的空间。</i> <br><br> <<farm_fight_init>> <<farm_fight_options>>
<<effects>> <<switch $farm_fight.action>> <<case "breasts" "chest">> <<set $farm_fight.distraction to 2>> 你走到窗户前, <<if $worn.over_upper.type.includes("naked") and $worn.upper.type.includes ("naked") and $worn.under_upper.type.includes("naked")>> <span class="lewd">炫耀你的<<breasts>>。</span> <<else>> <span class="lewd">展示你的<<breasts>>。</span> <</if>> 你同时还敲了敲窗户,但暴徒们已经从艾利克斯身上转移注意力了。 <br><br> <<if $farm_fight.stage gte 5>> <span class="green">艾利克斯挣脱了<<person6>><<persons>>的控制,</span>然后让<<nnpc_himself "Alex">>和那些虎视眈眈的暴徒拉开了距离。 <br><br> <<else>> <span class="green">他们太专注于你,没有注意到艾利克斯拉开了距离,准备<<person1>><<himself>>发动猛攻。</span> <</if>> <<case "bottom">> <<set $farm_fight.distraction to 2>> 你爬上窗前的一个板条箱, <<if $worn.over_lower.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> <span class="lewd">把你的<<bottom>>贴到窗口外。</span> <<else>> <span class="lewd">暴露你的<<bottom>>。</span> <</if>> 这引起了暴徒们的注意。 <br><br> <<if $farm_fight.stage gte 5>> <span class="green">艾利克斯挣脱了<<person6>><<persons>>的控制,</span>然后让<<nnpc_himself "Alex">>和那些虎视眈眈的暴徒拉开了距离。 <br><br> <<else>> <span class="green">他们太专注于你,没有注意到艾利克斯拉开了距离,准备<<person1>><<himself>>发动猛攻。</span> <</if>> <<case "penis" "vagina">> <<set $farm_fight.distraction to 2>> 你爬上窗前的一个板条箱。 <<if $worn.over_lower.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> <span class="lewd">你炫耀你的<<genitals>>。</span> <<else>> <span class="lewd">你暴露你的<<genitals>>。</span> <</if>> 暴徒们放下手头的一切盯着你看。 <br><br> <<if $farm_fight.stage gte 5>> <span class="green">艾利克斯挣脱了<<person6>><<persons>>的控制,</span>然后让<<nnpc_himself "Alex">>和那些虎视眈眈的暴徒拉开了距离。 <br><br> <<else>> <span class="green">他们太专注于你,没有注意到艾利克斯拉开了距离,准备<<person1>><<himself>>发动猛攻。</span> <</if>> <<case "hammer">> <<physiquedifficulty 5000 15000 no_text>> <<if $physiqueSuccess is 1>> 你用锤子敲打门。<span class="green">每一击都重重打在了木头上。</span> <<set $farm_fight.door -= 2>> <br><br> <<else>> 你用锤子敲打门。<span class="red">你的每一击都没有什么影响,只是弹了回来。</span> <br><br> <<set $farm_fight.door -= 1>> <</if>> <<set $farm_fight.weapon to "hammer">> <<case "unscrew">> 在窗外正在发生攻击的情况下,你很难保持手稳,但你设法拆下了一个螺丝。 <br><br> <<set $farm_fight.weapon to "screwdriver">> <<set $farm_fight.screws -= 1>> <<case "science">> <<if currentSkillValue('science') gte random(1, 700)>> 你检查了一下链锯,找到一个能打开的盖子。你打开了它,里面是空的。<span class="green">链锯需要燃料。</span> <br><br> <<set $farm_fight.chainsaw to 1>> <<else>> 你再次拉动拉扣,但没有任何反应。也许你的方法不对?你仔细检查这台机器,小心着不碰到刀片,<span class="red">但没有发现任何问题。</span> <br><br> <</if>> <<case "refuel">> 你将汽油倒入链锯中,盖回盖子。 <<set $farm_fight.chainsaw to 2>> <br><br> <<case "chainsaw">> 你拉动拉扣,链锯嗡嗡作响。你再拉了一次,锯齿咆哮着发动起来。<<person2>><<person>>向棚子投来了一个担忧的眼神。 <br><br> 你锯向木门时闭上了眼睛。很快木门就被链锯切割成了一堆碎片和破损的木条。 <br><br> <<set $farm_fight.weapon to "chainsaw">> <<set $farm_fight.door to 0>> <<case "bash">> <<physiquedifficulty 10000 20000 no_text>> <<if $physiqueSuccess is 1>> 你用拳头猛击门。<span class="green">你感到木头在你的攻击下裂开。</span> <br><br> <<set $farm_fight.door -= 2>> <<else>> 你用拳头猛击门。<span class="red">每一击都使门发出嘎吱嘎吱的声音,但并没有变得更加脆弱。</span> <br><br> <<set $farm_fight.door -= 1>> <</if>> <<set $farm_fight.weapon to "fists">> <</switch>> <<set $farm_fight.action to 0>> <<if $farm_fight.screws lte 0>> 最后一个螺丝钉落地,门开了,只剩锁着的门栓还将它固定在框架上。<span class="red">烟味扑鼻而来。</span> <br><br> <<link [[继续|Farm Fight End]]>><</link>> <br> <<elseif $farm_fight.door lte 0>> <<if $farm_fight.weapon is "chainsaw">> 你踢开了剩下的木头,穿过门。 <br><br> <<elseif $farm_fight.weapon is "hammer">> 最后一次猛击,你打碎了一块门板。你伸手穿过去,打开门锁,然后用脚踢开了门。<span class="red">烟味扑鼻而来。</span> <br><br> <<else>> 你最后一次猛击,你的拳头直接穿过了木头。你摸索着找到门栓,打开了门锁,然后用脚踢开了门。<span class="red">烟味扑鼻而来。</span> <br><br> <</if>> <<link [[继续|Farm Fight End]]>><</link>> <br> <<else>> <<farm_fight_alex>> <br><br> <<farm_fight_door>> <br><br> <<farm_fight_options>> <</if>>
<<effects>> 你在货棚里四处寻找能够帮助自己的东西。 <br><br> <<if $farm_fight.shelf isnot 1>> <<link [[搜索货架|Farm Fight Search Shelf]]>><<set $farm_fight.shelf to 1>><</link>> <br> <</if>> <<if $farm_fight.toolbox isnot 1>> <<link [[搜索工具箱|Farm Fight Search Toolbox]]>><<set $farm_fight.toolbox to 1>><</link>> <br> <</if>> <<if $farm_fight.cupboard isnot 1>> <<link [[搜索橱柜|Farm Fight Search Cupboard]]>><<set $farm_fight.cupboard to 1>><</link>> <br> <</if>> <<if $farm_fight.rakes isnot 1>> <<link [[搜索耙子|Farm Fight Search Rakes]]>><<set $farm_fight.rakes to 1>><</link>> <br> <</if>> <<if $farm_fight.sheet isnot 1>> <<link [[搜索盖着布的物体|Farm Fight Search Sheet]]>><<set $farm_fight.sheet to 1>><</link>> <br> <</if>>
<<effects>> 你扫视货架。有一些小袋子装着种子,还有一把泥铲,<span class="pink">但是锈得太厉害了无法使用。</span> <br><br> <<link [[继续|Farm Fight]]>><</link>> <br>
<<effects>> 你翻开工具箱。工具箱里存货充足,但有两件物品引起了你的注意。<span class="green">一把大锤和一把螺丝刀。</span>你可以用大锤砸开门,也可以拆下门上的螺丝来打开它。 <br><br> <<link [[继续|Farm Fight]]>><</link>> <br>
<<effects>> 你把橱柜打开,一阵灰尘扬起,你不由地眯起了眼睛。你检索着黑漆漆的柜内。好像有几袋很重的东西。摸起来像沙子。<span class="green">还有一罐汽油。</span>烧门是不明智的,但也许燃料有其他用途。 <br><br> <<link [[继续|Farm Fight]]>><</link>> <br>
<<effects>> 你在角落里的一堆耙子里翻找。耙子本身对于砸门没有什么用处,但你想看看它们中间是否藏着别的东西。<span class="pink">然而并没有。</span> <br><br> <<link [[继续|Farm Fight]]>><</link>> <br>
<<effects>> 一个东西靠在墙上,藏在了一块布下面。你把布料拿掉,<span class="green">下面是一把链锯。</span> <br><br> 你拉了拉拉扣,但什么也没发生。 <br><br> <<link [[继续|Farm Fight]]>><</link>> <br>
<<set $outside to 0>><<effects>> <<person1>> <<if $farm_fight.weapon is "chainsaw">> <<if $farm_fight.stage gte 9>> 打手们从你身边退去,也放开了艾利克斯,尽管<<he>>还躺在地上。 <<else>> 打手们从你身边退去,也放开了艾利克斯。 <</if>> 他们盯着你手中咆哮着的链锯,不敢再靠近。 <br><br> "我、我靠,"那个<<person2>><<person>>颤抖道,"<<pshe>>狗日的是从哪弄到的?" <br> "放松点<<girl>>,"那个<<person3>><<person>>说道,<<He>>听起来冷静了一些,走近了一步,"把那玩具放下吧。" <br><br> <<elseif $farm_fight.weapon is "hammer">> <<if $farm_fight.stage gte 9>> 打手们转身面向你,留下艾利克斯躺在原地。 <<else>> 打手们转身面向你,让艾利克斯有了些许喘息空间。 <</if>> 他们走得更近了,虽然还是时不时瞥一眼你的锤子。 <br><br> "<<girl>>给<<pherself>>找到了个玩具,"<<person2>><<person>>说道。 <br> "把它放下,"<<person3>><<person>>靠近了一步补充道,"我们不会对你做什么的。" <br><br> <<elseif $farm_fight.weapon is "screwdriver">> <<if $farm_fight.stage gte 9>> 打手们转身面向你,留下艾利克斯躺在原地。 <<else>> 打手们转身面向你,让艾利克斯有了些许喘息空间。 <</if>> 他们靠近你,似乎并不在意你手里的螺丝刀。 <br><br> "小麻烦从笼子里跑出来了。"那个<<person2>><<person>>说道。 <br> "<<pShe>>很快就会后悔的,"<<person3>><<person>>补充道,靠了过来。 <br><br> <<else>> <<if $farm_fight.stage gte 9>> 打手们转身面向你,留下艾利克斯躺在原地。 <<else>> 打手们转身面向你,让艾利克斯有了些许喘息空间。 <</if>> 他们走近了。 <br><br> "这<<girl>>是那种难搞的类型,"<<person2>><<person>>说道,"也许能弄去给雷米<<phim>>工作。" <br> "不行,"<<person3>><<person>>靠近着补充道,"我们搞定<<phim>>后,这家伙应该连路都走不了了。" <br><br> <</if>> <span class="red">"够了,"</span>一个熟悉的声音从左侧传来,暴徒们僵住了,他们的注意力转移到了新来的人身上。你也僵住了,那是贝利。 <br><br> <<link [[继续|Farm Fight End 2]]>><</link>> <br>
<<effects>> "这<<girl>>是我的,"贝利继续说道,"这事就这么结了。"打手们没做任何抗议。他们沿着农场的小路离开了。 <br><br> <<if $farm_fight.stage gte 9>> <span class="pink">艾利克斯还躺在地上。</span> <br><br> <<link [[冲向艾利克斯|Farm Fight End Rush]]>><<npcincr Alex dom -1>><</link>><<ldom>> <br> <<link [[面对贝利|Farm Fight End Confront]]>><</link>> <br> <<link [[威胁贝利|Farm Fight End Threaten]]>><</link>> <br> <<else>> 艾利克斯冲过来,一只手搭在你的肩膀上说道,"谢谢你,"<<person1>><<he>>喘着气,"我不知道他们会做到这份上。"<<He>>转向贝利,"也谢谢你,陌生人。" <br><br> 贝利盯着艾利克斯。"不客气,"<<nnpc_he Bailey>>说,"就是来看看我的被监护人。" <br><br> 艾利克斯看起来很震惊,"我、我现在去烧壶开水——" <br><br> 贝利摇了摇头道,"我要走了。"<<nnpc_He Bailey>>转过身背对着你,<span class="red">"我会时常回来拜访的。"</span>说完大步离开了。 <br><br> "这个味道……"艾利克斯说道,然后看向货棚的屋顶,<span class="red">不远处升起了一缕烟雾。</span>"田地,我们得检查一下田地!" <br><br> <<link [[继续|Farm Fight End 3]]>><</link>> <br> <</if>>
<<effects>> 你冲到艾利克斯旁边,<<person1>><<Hes>>还有意识,当你帮助<<him>>站起来时,<<He>>痛苦地龇着牙。 <br><br> "谢谢,"艾利克斯倚在你身上说道,<<He>>看向贝利,"也谢谢你,陌生人。" <br><br> 贝利盯着艾利克斯。"不客气,"<<nnpc_he Bailey>>说,"就是来看看我的被监护人。" <br><br> 艾利克斯看起来很震惊,"我、我现在去烧壶开水——" <br><br> 贝利摇了摇头道,"我要走了。"<<nnpc_He Bailey>>转过身背对着你,<span class="red">"我会时常回来拜访的。"</span>说完大步离开了。 <br><br> 艾利克斯揉着自己肋部的伤处,"这个味道……"<<he>>说着,看向货棚,<span class="red">不远处升起了一缕烟雾。</span>"田地,我们得检查一下田地!" <br><br> <<link [[继续|Farm Fight End 3]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "为、为什么你会过来?"你问道。 <<elseif $speech_attitude is "bratty">> "你他妈来这里干嘛?"你问道。 <<else>> "你到底想干嘛?"你问道。 <</if>> <br><br> "我来这里看看我的被监护人,"贝利说道:"你的朋友需要帮忙。"<span class="red">我会时常回来拜访的。</span>"<<nnpc_He Bailey>>大步离开了。 <br><br> <<person1>> 你检查了艾利克斯的情况,<<Hes>>还有意识。你帮助<<him>>站起来时,<<He>>痛苦得龇牙。"这个味道……"<<he>>说着,看向货棚的屋顶,<span class="red">不远处升起了一缕烟雾。</span>"田地,我们得检查一下田地!" <br><br> <<link [[继续|Farm Fight End 3]]>><</link>> <br>
<<effects>> <<if $farm_fight.weapon is "hammer">> 你紧握着你手里的锤子盯着贝利,随时准备攻击。 <<elseif $farm_fight.weapon is "screwdriver">> 你像拿匕首一样攥着螺丝刀,瞪着贝利。 <<elseif $farm_fight.weapon is "chainsaw">> 你把嗡嗡作响的链锯对准贝利。 <<else>> 你盯着贝利。 <</if>> <<if $speech_attitude is "meek">> "我、我不会让你欺负我的,"你说道。 <<elseif $speech_attitude is "bratty">> "离开,"你说道,"马上。" <<else>> "我不会让你欺负我的,"你说道。 <</if>> <br><br> <<if $farm_fight.weapon isnot "fists">> 贝利瞥了一眼你的武器,说道,"我来看看你,"你分不清<<nnpc_hes Bailey>>是否有被威慑到,<span class="red">"我会时常回来拜访的。" </span><<nnpc_He Bailey>>说完大步离开了。 <<else>> 贝利说道,"我来看看你,"<span class="red">"我会时常回来拜访的。</span>"<<nnpc_He Bailey>>说完大步离开了。 <</if>> <br><br> <<person1>> 你检查了艾利克斯的情况,<<Hes>>还有意识。你帮助<<him>>站起来时,<<He>>痛苦得龇牙。"这个味道……"<<he>>说着,看向货棚的屋顶,<span class="red">不远处升起了一缕烟雾。</span>"田地,我们得检查一下田地!" <br><br> <<link [[继续|Farm Fight End 3]]>><</link>> <br>
<<set $outside to 0>><<effects>> <<pass 5>> 离近后气味变得更糟糕。 <<person1>> <<if $farm_fight.stage gte 9>> 艾利克斯将一只手搭在你肩上,一瘸一拐地靠在你身边。你们爬上一个土坡,看向了远处的田野。<span class="red">一片焦黑,</span>边缘还在轻微燃烧着。艾利克斯一下跪在了地上,用手捂住了脸。 <<else>> 艾利克斯跑在前面,你看见<<him>>跪倒在田地的边上,用手捂着自己的脸。<span class="red">前面的田地一片焦黑,</span>边缘还在轻微燃烧着。 <</if>> <br><br> "我、我的土豆,"艾利克斯声音嘶哑地说道,"我<<if $pronoun is "m">>哥哥<<else>>姐姐<</if>>是对的,我做不到。" <br><br> 庄稼可能都没了,不过田地本身应该还能种。边缘围着的沙子阻止了火势进一步蔓延。破坏者小心翼翼地限制了破坏规模。 <br><br> <<link [[鼓励|Farm Fight End Rational]]>><</link>> <br> <<link [[泡一杯茶|Farm Fight End Tea]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你、你可以种更多的土豆,"你说道,"他们的目的不是破坏农场。他们想要的是打击你。" <<elseif $speech_attitude is "bratty">> "说以只是歉收罢了,"你说道,"种更多,然后下次我们会准备好的。" <<else>> "你可以种更多的土豆,"你说道,"这是一次挫折,但下次我们会做好准备的。" <</if>> <br><br> 艾利克斯斜靠在篱笆上爬了起来。<<He>>没有面对你。"我不希望你看到这个样子的我,"<<he>>说道,"对不起,让我们去小屋那边吧。" <br><br> <<link [[继续|Farm Fight End 4]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我能给你泡杯茶吗?"你问道。 <<elseif $speech_attitude is "bratty">> "回去吧,"你说道,"我来烧壶水。" <<else>> "我来给你泡杯茶吧,"你说道。 <</if>> <br><br> 艾利克斯笑了起来,"我需要那个,"<<he>>说道。艾利克斯斜靠在篱笆上爬了起来,没有面对你,"我不希望你看到这个样子的我,"<<he>>说道。"对不起,让我们去小屋吧。" <br><br> <<link [[继续|Farm Fight End 4]]>><</link>> <br>
<<set $location to "alex_cottage">><<set $outside to 0>><<effects>> <<if $farm_fight.stage gte 9>> 你给艾利克斯泡了一杯茶,<<he>>坐在厨房餐桌旁处理<<his>>的伤口。 <<else>> 艾利克斯坐在厨房餐桌旁,你给<<him>>泡了杯茶。 <</if>> 你把茶杯放在了桌子上。<<He>>把杯子拿起来暖着手,凝视着茶水。<<He>>长长地啜饮了一口。 <br><br> "那个<<nnpc_gender "Bailey">>,"<<he>>说道,"那是负责孤儿院的贝利吗?"你点了点头。艾利克斯则摇了摇头,"我不应该对雷米做这样的事感到惊讶。"<br><br> <<link [[问艾利克斯对贝利有多少了解|Farm Fight End Ask]]>><</link>> <br> <<link [[道歉|Farm Fight End Apologise]]>><<sub 1>><</link>> <br> <<link [[建议组队|Farm Fight End Suggest]]>><<def 1>><</link>> <br>
<<effects>> "不是很多,"艾利克斯说道,"只是一些传言。鉴于<<nnpc_he Bailey>>今天的所作所为,有些可能是真的。" <br><br> <<link [[道歉|Farm Fight End Apologise]]>><<sub 1>><</link>> <br> <<link [[建议组队|Farm Fight End Suggest]]>><<def 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "都、都是我的错,"你说道,"贝利来这里只是因为——" <<elseif $speech_attitude is "bratty">> "是我太不小心了,"你说道,"贝利来是为了——" <<else>> "很抱歉,"你说道,"贝利来是为了——" <</if>> <br><br> "不!"艾利克斯猛地把<<his>>的杯子砸在桌上,"这不是你的错。那些打手没有权利威胁你。如果不是因为你,我现在还在为一块田地苦苦挣扎。" <br><br> "我已经决定了,"<<he>>继续说道,"<span class="gold">我想和你共同管理这个农场。</span>" <br><br> <<link [[感谢|Farm Fight End Accept]]>><</link>> <br> <<link [[反对|Farm Fight End Refuse]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我感觉和你一起对付贝利和雷米会安全些。"你说道。 <<elseif $speech_attitude is "bratty">> "如果贝利跟雷米开始联手,"你说道,"我们也应该这样。" <<else>> "我们应该相互帮助,"你说道。 <</if>> <br><br> 艾利克斯点了点头。"你是对的,"<<he>>说道,"有你在我身边,我会变得更强大。<span class="gold">我想跟你一起管理这座农场。</span>" <br><br> <<link [[感谢|Farm Fight End Accept]]>><</link>> <br> <<link [[反对|Farm Fight End Refuse]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "谢、谢谢,"你说道,"我会努力做到最好的。" <<elseif $speech_attitude is "bratty">> "不错,"你说道,"我也要有自己的事业了。" <<else>> "谢谢,"你说道,"我不会让你失望的。" <</if>> <br><br> "这是你应得的回报,"艾利克斯说道,"虽然小屋不大,<span class="gold">但应该有足够的空间让你也能住在这里。</span>" <br><br> 艾利克斯犹豫了一下,"从现在开始,你能负责田地吗?我……"<<he>>喝完了茶,"我不想再看到它们了。我做不到。" <br><br> <span class="red">雷米将于30天后发起袭击,试图再次放火烧毁田地。</span> <br> <span class="blue">艾利克斯会自己保护田地,不过要是有你帮忙的话,成功的几率会更大。</span> <br><br> <<set $farm_attack_timer to 30>> <<fields_init>> <<set $farm_fields_intro to 1>> <<farm_stock_init>> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "这、这样的责任太大了。"你反对道。 <<elseif $speech_attitude is "bratty">> "这个农场已经够忙了,"你说道。 <<else>> "太辛苦了,"你说道,"我不确定我能不能做到。" <</if>> <br><br> "我明白了,"艾利克斯说道,"邀请的大门一直都会敞开。虽然小屋不大,<span class="gold">但应该有足够的空间让你也能住下。</span>这样你的通勤会没那么麻烦。" 我至少需要有人负责田地。我……"<<he>>喝完了茶,"我不想再看到它们。我做不到。" <br><br> <span class="red">雷米将于30天后发起袭击,试图再次放火烧毁田地。</span> <br> <span class="blue">艾利克斯会自己保护田地,不过要是有你帮忙的话,成功的几率会更大。</span> <br><br> <<set $farm_attack_timer to 30>> <<fields_init>> <<set $farm_fields_intro to 1>> <<farm_stock_init>> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<effects>> 你在带淋浴功能的小屋里。 <br> <<ind>><<link [[冲个澡 (0:10)|Farm Shower]]>><<pass 10>><</link>> <br> <<if $pbdisable is "f" and ($pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2)>> <<ind>><<link [[修剪阴毛|Farm Shave]]>><</link>> <br> <</if>> <<pregnancyTest "Farm Shed">> <<ind>><<link [[离开 (0:01)|Farm Work]]>><<endevent>><<pass 1>><</link>> <br>
<<effects>> <<dontHideForNow>><<shavestrip>> 你脱了衣服然后看向你的<<genitals>>。 <br> <<if $worn.genitals.name is "chastity belt" or $worn.genitals.name is "gold chastity belt">> 贞操带紧贴着你的身体,似乎完全没办法用剃刀剃到阴毛。 <br> <<link [[穿上衣服 ->Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>> <br> <<else>> <<if $worn.genitals.name is "chastity cage">> 你的阴茎被锁在了笼子里。剃掉周围的毛会有点麻烦,不过没什么大问题。 <br> <</if>> <<if $pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2>> <<link [[剃干净 (0:15)->Farm shave clean]]>><<pass 15>><<arousal 100>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<set $pbstrip to 0>><<set $makeup.pbcolour to 0>><</link>> <br> <</if>> <<if $pblevel gte 5 or $pbstrip gte 2 or ($pbstrip is 1 and $pblevel gte 2)>> <<link [[剃成条状 (0:15)->Farm shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "整洁的条纹">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 1>><</link>> <br> <</if>> <<if $pblevel gte 5 or $pbstrip gte 3 or ($pbstrip gte 2 and $pblevel gte 2)>> <<link [[剃成心形 (0:15)->Farm shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "可爱的心形">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 2>><</link>> <br> <</if>> <<if $pblevel gte 5 or $pbstrip gte 4 or ($pbstrip gte 3 and $pblevel gte 2)>> <<link [[剃成三角形 (0:15)->Farm shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "整洁的三角形">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 3>><</link>> <br> <</if>> <<if $player.ballsExist is true>> <<if $pblevel gte 2 or $pbstrip gte 1>> <<link [[只刮小腹下部 (0:10)->Farm shave pubis]]>><<pass 10>><<arousal 50>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 0>><<if $pblevelballs is 0>><<set $makeup.pbcolour to 0>><</if>><</link>> <br> <</if>> <<if $pblevelballs gte 3>> <<link [[只刮蛋蛋 (0:05)->Farm shave balls]]>><<pass 5>><<arousal 50>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<if $pblevel is 0 and $pbstrip is 0>><<set $makeup.pbcolour to 0>><</if>><</link>> <br> <</if>> <</if>> <<if $pblevel gt 5 or $pblevelballs gt 5>> <<link [[刮短 (0:10)->Farm shave trim]]>><<pass 10>><<arousal 100>> <<if $pblevel gte 5>> <<set $pblevel to 5>><<set $pbgrowth to 7>><<set $pbstrip to 0>> <</if>> <<if $pblevelballs gte 5>> <<set $pblevelballs to 5>><<set $pbgrowthballs to 10>> <</if>> <</link>> <br> <</if>> <<if $worn.genitals.name isnot "chastity belt">> <<link [[给阴毛染色 |Farm Dye]]>><</link>><br> <</if>> <<link [[什么也不刮|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>> <</if>>
<<effects>> 你拿起了一些剃须膏、一把剃须刀,靠在了墙边。 <br> 你分开双腿,小心地刮着你的阴毛。几分钟后,你刮完了。你的<<genitals_are 2>>现在干净整洁。 <br><br> <<link [[继续|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>>
<<effects>> 你拿起了一些剃须膏、一把剃须刀,靠在了墙边。 <br> 你分开双腿,小心地剃去毛发。几分钟后,你完成了,你的阴部现在变得光滑而干净。 <br><br> <<link [[继续|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>>
<<effects>> 你拿起了一些剃须膏、一把剃须刀,靠在了墙边。 <br> 你分开双腿,小心地剃你的蛋蛋。几分钟后,你完成了,你的睾丸变得光滑而干净。 <br><br> <<link [[继续|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>>
<<effects>> 你拿起了一些剃须膏、一把剃须刀,靠在了墙边。 <br> 你分开双腿,小心地刮着你的阴毛。几分钟后,你刮完了。你的<<genitals_are 2>>现在干净整洁,而且有一个<<print $pbstripName>>装饰着你的阴部。 <br><br> <<link [[继续|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>>
<<effects>> 你拿起一把梳子和剪刀,靠在墙边。 <br> 你分开双腿,小心地修剪你的阴毛。几分钟后,你完成了,现在你<<genitals 2>>周围的毛发变得整齐划一。 <br><br> <<link [[继续|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>>
<<effects>> <<set _ownedColours = $makeup.owned.hairdye.filter(x => x.count > 0)>> <<if _ownedColours.length == 0>> 你没有任何染发剂。也许你应该去化妆品店买一些。 <br> <<else>> 你想染成什么颜色?<br> <<set _choice = _ownedColours[0].colour>> <<for _i, _item range _ownedColours>> <label><span class="grey-shadow"><span @class="'hair-' + _item.colour.replace(/ /g, '-')"><span class="colour-hair"><span style="color:#FD6064;"><<hairmapcolourtext _item.colour>></span></span></span></span> <<print '<<radiobutton "_choice" "'+_item.colour+'" ' + (_choice is _item.colour ? "checked" : "") + '>>'>></label> x _item.count | <</for>> <br><br> <<link [[用选定的颜色给阴毛染色 (0:30)|Farm dye pubic hair Finish]]>><<pass 30>><<set $makeup.owned.hairdye.find(x => x.colour == _choice).count -= 1>><<set $makeup.pbcolour = _choice>><</link>> <</if>> <br> <<link [[返回|Farm Shave]]>><</link>>
<<effects>> 你涂上凡士林来保护你最敏感的部位,然后准备染发剂。 你用一把小刷子小心地涂上化学染发剂,等待它们渗透进去。 <<arousal 100>> <br><br> 几分钟后,你用水冲洗你的私处,观察着你被染成<<hairmapcolourtext $makeup.pbcolour>>的<<genitals 2>>。 <br><br> <<link [[继续|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>>
<<set $outside to 0>><<effects>> <<strip>> 你脱掉衣服开始洗澡,直到洗得一干二净为止。<<wash>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - ($allure / 2)) and Time.dayState isnot "night">> <<npc Alex>><<person1>> <<if random(1, 2) is 2>> 你听到门吱呀一声开了,光线透进来。<<covered>>是艾利克斯。<<He>>先看向别处,然后又将视线移回你身上,偷偷瞥着你。<<gstress>><<stress 6>> <br><br> "抱、抱歉,"<<he>>说道,"我不知道你在这里。" <br><br> <<link [[尖叫|Farm Shower Scream]]>><<npcincr Alex love -1>><<stress -6>><</link>><<llove>><<lstress>> <br> <<link [[让艾利克斯离开|Farm Shower Leave]]>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[让艾利克斯看着 (0:05)|Farm Shower Watch]]>><<npcincr Alex lust 5>><<pass 5>><</link>><<exhibitionist4>><<glust>> <br> <</if>> <<else>> 你听到门吱呀一声开了,光线透进来。<<covered>>是艾利克斯。<<He>>先看向别处,然后又将视线移回你身上,偷偷瞥着你。<<gstress>><<stress 6>> <br><br> 过了一会儿,<<He>>关上了门,恢复了你的隐私。 <<if $player.penisExist and ($player.penissize lte 1 or $player.penissize is 4) and random(0,9) gte 6>> <<if $player.penissize lte 1>> "也太<<EZsmall>>了,"<<he>>一边喃喃自语一边关上门。你低头看向自己的<<penis>>羞耻地脸红了。 <<elseif $player.penissize is 4>> "也太<<EZbig>>了,"<<he>>一边喃喃自语一边关上门。你低头看向自己的<<penis>>羞耻地脸红了。 <</if>> <<incgpenisinsecurity>> <br><br> <<else>> <br><br> <</if>> <<link [[继续|Farm Work]]>><<clotheson>><<endevent>><</link>> <br> <</if>> <<else>> <<link [[自慰|Farm Shower Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <<link [[离开|Farm Work]]>><<clotheson>><</link>> <br> <</if>>
<<effects>> 你尖叫起来。艾利克斯惊慌失措地砰地一声关上门。"对、对不起,"<<he>>在门外大声喊道,匆忙地离开了小屋。 <br><br> <<tearful>>你抓住你的衣服。 <br><br> <<link [[继续|Farm Work]]>><<clotheson>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "别,别看,"你说道,"请离开。" <<elseif $speech_attitude is "bratty">> "走开,"你说道,"变态。" <<else>> "请离开,"你说道。 <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>> 艾利克斯犹豫了一下,然后走向前,关上了<<him>>身后的门。"你确定?"<<he>>说着,将你推到了墙上。 <br><br> <<if $promiscuity gte 15>> <<link [[接受|Farm Shower Sex]]>><<set $sexstart to 1>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<gdom>><<glove>> <br> <</if>> <<link [[推开|Farm Shower Shove]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>> <br> <<else>> 艾利克斯犹豫了一下,然后关上了门。你穿过小屋去擦干身子。 <br><br> <<link [[继续|Farm Work]]>><<clotheson>><<endevent>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<promiscuity2>> <</if>> <<effects>> 水像瀑布一样顺着你的身体流淌下去。 <br><br> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Shower Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Shower Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>靠在小屋墙上,喘着粗气。"我实在忍不住,"<<he>>说,"看见你这样满身泡沫。"<<He>>离开了小屋。<<glove>><<llllust>><<npcincr Alex lust -10>><<npcincr Alex love 1>> <br><br> <<tearful>>你关上了水。 <br><br> <<endcombat>> <<link [[继续|Farm Work]]>><<clotheson>><</link>> <br> <<elseif $enemyhealth lte 0>> 你推了艾利克斯一把,<<He>>撞在小屋的墙上,然后瘫倒在地。"抱歉,"<<he>>站起来说道,"我误会了。"<<He>>离开了小屋。 <br><br> <<tearful>>你关上了水。 <br><br> <<endcombat>> <<link [[继续|Farm Work]]>><<clotheson>><</link>> <<else>> 艾利克斯举起双手,"抱歉,"<<he>>说道,"我误会你了。"<<He>>离开了小屋。<<llove>><<npcincr Alex love -1>> <br><br> <<tearful>>你关上了水。 <br><br> <<endcombat>> <<link [[继续|Farm Work]]>><<clotheson>><</link>> <</if>> <<wash>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<promiscuity2>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Shower Masturbation Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Shower Masturbation Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>靠在小屋墙上,喘着粗气。"我实在忍不住,"<<he>>说,"看着你自慰的样子。"<<He>>离开了小屋。<<glove>><<llllust>><<npcincr Alex lust -10>><<npcincr Alex love 1>> <br><br> <<tearful>>你关上了水。 <br><br> <<endcombat>> <<link [[继续|Farm Work]]>><<clotheson>><</link>> <br> <<elseif $enemyhealth lte 0>> 你推了艾利克斯一把,<<He>>撞在小屋的墙上,然后瘫倒在地。"抱歉,"<<he>>站起来说道,"我误会了。"<<He>>离开了小屋。 <br><br> <<tearful>>你把自己洗干净了。 <br><br> <<endcombat>> <<link [[继续|Farm Work]]>><<clotheson>><</link>> <<else>> 艾利克斯举起双手,"抱歉,"<<he>>说道,"我误会你了。"<<He>>离开了小屋。<<llove>><<npcincr Alex love -1>> <br><br> <<tearful>>你把自己洗干净了。 <br><br> <<endcombat>> <<link [[继续|Farm Work]]>><<clotheson>><</link>> <</if>> <<wash>>
<<effects>> 你将艾利克斯推开,<<he>>踉跄倒在地上。"抱歉,"<<he>>爬起身来说道,"我误会了。"<<He>>关上了门。 <br><br> <<link [[继续|Farm Work]]>><<clotheson>><<endevent>><</link>> <br>
<<effects>> 你继续慢慢地清洗身体。你转身给艾利克斯展示了一个不同的角度。 <<exhibitionism4>> <<He>>尴尬而渴望地凝视着。 <br><br> <<link [[邀请帮你洗澡|Farm Shower Invite]]>><<npcincr Alex lust 5>><</link>><<exhibitionist4>><<gglust>> <br> <<link [[结束|Farm Shower Finish]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你,你想要帮我洗澡吗?"你拿着一块海绵向艾利克斯问道,"我有一些地方够不着。" <<elseif $speech_attitude is "bratty">> "找点事情做吧,"你说着,扔给了艾利克斯一块海绵。 <<else>> "你能帮我洗一下吗?"你问艾利克斯,递过一块海绵,"有些地方我够不着。" <</if>> <<exhibitionism4>> 艾利克斯想要回答,不过想不到该说些什么。<<He>>靠近你,然后关上了身后的门。 <br><br> <<He>>站在稍远的地方,以免<<his>>的衣服被溅湿,然后用海绵在你的背上来回擦拭。你感觉很舒服,不由地微微颤抖了一下。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>> 不经询问,<<he>>向前迈了一步,抓住你的胸口,已经无暇顾及弄湿的衣服。 <br><br> <<if $promiscuity gte 15>> <<link [[接受|Farm Shower Sex]]>><<set $sexstart to 1>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<promiscuous2>><<gdom>><<glove>> <br> <</if>> <<link [[推开|Farm Shower Shove]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>> <br> <<else>> 你转过身来,让<<him>>也洗你的前面。你已经很干净了,但这感觉太好了不能错过。当海绵在你的<<genitals>>上划过时,<<he>>屏住了呼吸。<<ggarousal>><<arousal 1200>> <br><br> <<if $arousal gte $arousalmax>> 你的身体颤抖着。<<orgasm>> 艾利克斯并没有感到惊讶,反而因为你的高潮而更加大胆。"你真是个变态,"<<he>>说着,将你的身体拉向<<hers>>。 <br><br> <<if $promiscuity gte 15>> <<link [[接受|Farm Shower Sex]]>><<set $sexstart to 1>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<promiscuous2>><<gdom>><<glove>> <br> <</if>> <<link [[推开|Farm Shower Shove]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>> <br> <<else>> <<if $promiscuity gte 15>> <<link [[诱惑|Farm Shower Seduce]]>><<npcincr Alex love 1>><</link>><<promiscuous2>><<glove>> <br> <</if>> <<link [[结束|Farm Shower Finish]]>><</link>> <br> <</if>> <<link [[继续|Farm Work]]>><<clotheson>><<endevent>><</link>> <br> <</if>>
<<effects>> 你抱住艾利克斯,将<<him>>拽入流水下。这时<<He>>已经不再在意自己被弄湿了。 <<promiscuity2>> <<link [[继续|Farm Shower Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> 你关掉淋浴,穿过房间去擦干自己。艾利克斯的目光一直在跟随着你,直到你用毛巾把身体裹起来。<<he>>红着脸,关上了门。 <br><br> <<link [[继续|Farm Work]]>><<clotheson>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "那,那是谁?"你问道,"出什么事了吗?" <<elseif $speech_attitude is "bratty">> "刚才那是怎么回事?"你问道,"我应该担心吗?" <<else>> "有什么需要担心的吗?"你问道。 <</if>> <br><br> <<person1>> 艾利克斯摇了摇头道,"我正在考虑安保项目。我本来想建一面更高的围墙,但是那个<<person2>><<if $pronoun is "f">>女士<<else>>先生<</if>>向我推荐了一座瞭望塔。要不是它太贵,我就被<<he>>说服了。" <br><br> <<person1>> 艾利克斯从一个没有标签的瓶子里喝了一口,"我们还需要人手来管理它,"<<he>>继续说道,"如果你想看的话,详细信息在我的桌子上。我相信你会妥善处理这笔钱。" <br><br> <span class="gold">你现在可以在艾利克斯的卧室里购买农场进一步的升级。</span> <br> <span class="pink">你们的繁荣并没有被忽视。雷米会在<<nnpc_his Remy>>攻击期间投入更多资源。</span> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $danceSuccess>> 你扑向那个生物,<span class="green">设法用前臂将其按住,艾利克斯这才赶上来。</span><<He>>把笼子猛地扣在它身上,然后盖上了一块布。<<glove>><<npcincr Alex love 1>> <br><br> "谢了,"<<he>>说道,"出了点意外。" <br><br> <<if $speech_attitude is "meek">> "那、那是——"你看着那个盖起来的笼子想说点什么。 <<elseif $speech_attitude is "bratty">> "是那些奇怪的东西之一,"你说道,"究竟是什么?" <<else>> "那是什么?"你看着被盖住的笼子问道。 <</if>> <br><br> "它们生活在荒原上,"艾利克斯说道,"光线会刺激到它们。我应该告诉你更多的。帮我把它拿进去。" <br><br> <<link [[继续|Farm Stage 9 Caught]]>><</link>> <br> <<else>> 你扑向那个生物,<span class="red">但它突然朝一边蹿开,</span>你摔倒在<<if $weather is "snow">>雪地里<<elseif $weather is "rain">>泥泞里<<else>>地上<</if>>。它消失在了树篱下。<<gpain>><<pain 4>><<gdom>><<npcincr Alex dom 1>> <br><br> 艾利克斯帮你站了起来。 <br><br> <<if $speech_attitude is "meek">> "那、那是——"你想说点什么。 <<elseif $speech_attitude is "bratty">> "那是那些奇怪的东西之一,"你说道,"究竟是什么?" <<else>> "那是什么?"你问道。 <</if>> <br><br> "它们生活在荒原,"艾利克斯说道,"有些东西我应该给你看看。" <br><br> <<link [[继续|Farm Stage 9 Empty]]>><</link>> <br> <</if>>
<<effects>> 艾利克斯拿起笼子,跳起来抓那个生物,但是没能抓住。它消失在了树篱下。 <br><br> 你帮<<him>>站了起来。 <<if $speech_attitude is "meek">> "那、那是——"你想说点什么。 <<elseif $speech_attitude is "bratty">> "那是那些奇怪的东西之一,"你说道,"究竟是什么?" <<else>> "那是什么?"你问道。 <</if>> <br><br> "它们生活在荒原,"艾利克斯说道,"有些东西我应该给你看看。" <br><br> <<link [[继续|Farm Stage 9 Empty]]>><</link>> <br>
<<effects>> 你跟着艾利克斯走进了石头小屋。一股刺鼻的气味扑鼻而来。一张长桌子摆在边上,上面堆满了各种科学设备。地面散落着碎玻璃,奇怪的紫色液体从天花板滴下。 <br><br> "这是我的实验室,"艾利克斯双手叉腰,转过身面对你。一个烧杯滚落到地上摔碎了。"爆炸之前这里很整洁,"<<he>>补充道。 <br><br> <<link [[印象深刻|Farm Stage 9 Impressed]]>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[很好奇|Farm Stage 9 Curious]]>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[不屑一顾|Farm Stage 9 Dismissive]]>><<npcincr Alex love -1>><<npcincr Alex dom -3>><</link>><<llove>><<lldom>> <br>
<<effects>> 艾利克斯拿来一个更牢固的笼子来装那个生物,带你走进了石头小屋。一张长桌子摆在边上,上面堆满了各种科学设备。地面散落着碎玻璃,奇怪的紫色液体从天花板滴下。 <br><br> "这是我的实验室,"艾利克斯把笼子放到了桌上,转过身面对你。一个烧杯滚落到地上摔碎了。"爆炸之前这里很整洁,"<<he>>补充道。 <br><br> <<link [[印象深刻|Farm Stage 9 Impressed]]>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[很好奇|Farm Stage 9 Curious]]>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[不屑一顾|Farm Stage 9 Dismissive]]>><<npcincr Alex love -1>><<npcincr Alex dom -3>><</link>><<llove>><<lldom>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你很聪明。"你说道。 <<elseif $speech_attitude is "bratty">> "还行,"你说道,"我喜欢有秘密的<<personsimple>>。" <<else>> "我都不知道你还会这些,"你说道,"你很博学。" <</if>> <br><br> 艾利克斯的胸口微微挺起。"一开始我是用它来做别的事情的,"<<he>>承认道。 <br><br> <<link [[继续|Farm Stage 9 Lab]]>><</link>> <br>
<<effects>> 你检查了一下设备。大多数玻璃器皿都是裂开或碎裂的,但是角落里有一个大金属蒸馏器还保持完好。艾利克斯跟着你的目光看过去。"需要更换些器具,"<<he>>说道,"这不是第一次了。" <br><br> <<link [[继续|Farm Stage 9 Lab]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我还以为你在这是在做一些有用的东西。"你说道。 <<elseif $speech_attitude is "bratty">> "所以我在外面拼命工作的时候,你就在这浪费时间?"你说道。 <<else>> "你在农场里干些活会更有意义。"你说道。 <</if>> <br><br> 艾利克斯有点气馁。"我的工作是有用的,"<<he>>说,"或者很快就会有用了。" <br><br> <<link [[继续|Farm Stage 9 Lab]]>><</link>> <br>
<<effects>> "这些生物,"艾利克斯继续说道。"雷米在捕猎它们。我想知道原因。我尝试着吃了一个,吃起来就像皮革。但是它们能分泌出这种液体。"<<He>>从桌子下面拿出一个金属盒子。紫色的光芒照亮了<<his>>的脸庞。 <br><br> "这种液体在离开它们的身体后瞬间就会凝固,"<<he>>说道,"但我已经想出了使其保持稳定的方法。"这瓶液体在<<his>>手中发出光芒。"你知道这是什么吗?" <br><br> <<if $awarelevel gte 2>> <<link [[知道|Farm Stage 9 Yes]]>><<npcincr Alex dom -1>><</link>><<ldom>> <br> <</if>> <<link [[不知道|Farm Stage 9 No]]>><<npcincr Alex dom 1>><</link>><<gdom>> <br>
<<effects>> <<if $speech_attitude is "meek">> "这、这是一种药物,"你说道,"也是一种催情剂。" <<elseif $speech_attitude is "bratty">> "看起来像是在这附近流行的药物,"你说道,"一种催情剂。" <<else>> "这是一种药物,"你说道,"一种催情剂。" <</if>> <br><br> "对!"艾利克斯兴奋地说道,"我是说,我不知道它有没有催情作用,但它确实是一种药品。雷米一定因此赚了大钱。我们也会的。" <br><br> <<link [[同意|Farm Stage 9 Agree]]>><</link>> <br> <<link [[反对|Farm Stage 9 Object]]>><<npcincr Alex love -1>><</link>><<llove>> <br>
<<effects>> 你摇了摇头,"这是种药物,"艾利克斯说道,"雷米肯定靠这个挣了大钱,我们也会的。" <br><br> <<link [[同意|Farm Stage 9 Agree]]>><</link>> <br> <<link [[反对|Farm Stage 9 Object]]>><<npcincr Alex love -1>><</link>><<llove>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我们确实需要钱。"你说道。 <<elseif $speech_attitude is "bratty">> "该轮到我们分一杯羹了。"你说道。 <<else>> "我们需要这笔钱。"你说道。 <</if>> <br><br> 艾利克斯点了点头。"我已经联系了一个买家。镇上有一家公司,他们在<span class="gold">麋鹿街</span>有一个厂区。他们一定是用它来制药的。他们愿意就为了这个出价<<printmoney 100000>>。"<<He>>把那东西递给你。"下次你去镇上的时候可以帮我送过去吗?" <br><br> 你拿着小瓶子。你感觉手掌暖暖的。 <br><br> <<set $phials_held to 1>> <<set $phials_stored to 0>> <<link [[继续|Farm Still]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我不想跟药物扯上关系,"你说道,"听起来很危险。" <<elseif $speech_attitude is "bratty">> "你疯了吗?"你问道,"贩卖药物是在自找麻烦。" <<else>> "我不喜欢这个,"你说道,"药物只是麻烦。" <</if>> <br><br> "这不是那种药物,"艾利克斯抗议道,"我是说,我认为不是。我已经联系了一个买家。镇上有一家公司,他们在<span class="gold">麋鹿街</span>有一个厂区。他们一定是用它来制药的。他们愿意就为这些出价<<printmoney 100000>>。" <br><br> 艾利克斯把瓶子放回盒子里,然后将其滑到桌子下面。"你要是不愿意,我们不做就是了,"<<he>>说道,"但我希望你能改变主意。在此期间我会把瓶子放在这里。" <br><br> <<set $phials_held to 0>> <<set $phials_stored to 1>> <<link [[继续|Farm Still]]>><<endevent>><</link>> <br>
<<effects>> <<farm_work_update>> 你在艾利克斯的实验室里。 <<if $farm_work.alex is "still">> 艾利克斯摆弄着仪器。 <</if>> <<if $lurkers_stored gte 2>> <<Number $lurkers_stored>>个笼子嘎吱作响。 <<elseif $lurkers_stored is 1>> 笼子嘎嘎作响。 <<else>> 笼子都空着。 <</if>> <<if $phials_stored gte 2>> 有<<number $phials_stored>>瓶催情剂放在了桌子下。 <br><br> <<link [[拿走 (0:01)|Farm Work]]>><<pass 1>><<set $phials_held += $phials_stored>><<set $phials_stored to 0>><</link>> <br> <<elseif $phials_stored is 1>> 桌子下面放着一个装满的药瓶。 <br><br> <<link [[拿走 (0:01)|Farm Work]]>><<pass 1>><<set $phials_held += $phials_stored>><<set $phials_stored to 0>><</link>> <br> <<else>> <br><br> <</if>> <<if $lurkers_held gte 1>> <<link [[把你的潜伏者放到笼子里|Farm Still Cage]]>><<set $lurkers_stored += $lurkers_held>><<set $lurkers_held to 0>><</link>> <br> <</if>> <<link [[离开 (0:01)|Farm Work]]>><<pass 1>><</link>> <br>
<<effects>> 你把那个生物锁在笼子里,然后将网从栅栏间拉了出来。虽然需要时间,但艾利克斯会生产出一瓶催情剂。<<nnpc_He "Alex">>准备好后会把它放在实验室里。 <br><br> <<if $farm.still_timer lte 0 or $farm.still_timer is undefined>> <<set $farm.still_timer to 7>> <</if>> <<link [[继续|Farm Still]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "这太酷了。"你说道。 <<elseif $speech_attitude is "bratty">> "不错,"你说。 <<else>> "这很酷。"你说道。 <</if>> <br><br> 艾利克斯开心地笑了。"很高兴你这么想,"<<he>>说道。"我给你也做了一个。"<<He>>从肩上取下第二个网,递给了你,它很轻。 <br><br> <<link [[继续|Farm Stage 10 Explain]]>><</link>> <br>
<<effects>> <<set $lurkers_stored to 0>> <<set $lurkers_held to 0>> <<if $speech_attitude is "meek">> "我、我不觉得我能扔好,"你说道。 <<elseif $speech_attitude is "bratty">> "一根棍子大概会更有用,"你说道。 <<else>> "看上去不太好用,"你说道。 <</if>> <br><br> 艾利克斯有些气馁。"网是能派上用场的,"<<he>>说道。"相信我。我给你做了一个。"<<He>>把第二张网从<<his>>的肩膀上拽下来,递给你。它很轻。 <br><br> <<link [[继续|Farm Stage 10 Explain]]>><</link>> <br>
<<effects>> <<set $lurkers_stored to 0>> <<set $lurkers_held to 0>> "如果你看到农场周围有这些讨厌鬼,"艾利克斯说道。"抓住它们,<span class="gold">把它们带到实验室来。</span>它们被抓起来后活不了很长时间,但我来得及从它们身上提取一些有价值的东西。<span class="blue">你一次只能携带一只。" </span> <br><br> "还要留意一下荒原那边,"艾利克斯补充道。"虽然也不要无缘无故地去那里。" <br><br> <span class="gold">你获得了"捕捉"技能,在遭遇潜伏者时可用。</span> <i>必须在设置中启用兽交和潜伏者开关才能出现与潜伏者的遭遇。</i> <<if $prof.net is undefined>> <<set $prof.net to 0>> <</if>> <br> <span class="pink">你们的繁荣并没有被忽视。雷米会在<<nnpc_his Remy>>攻击期间投入更多资源。</span> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你把艾利克斯推向一边,把<<him>>推倒在地。<<He>>笑着拉着你。你们一起翻滚,直到最后, <<if $physiqueSuccess>> <span class="green">你把<<him>>压住。</span><<He>>试图推开你,但你按住了<<him>>。<<ldom>><<npcincr Alex dom -1>> <br><br> <<if $speech_attitude is "meek">> "我、我不知道接下来该怎么办,"你承认。 <<elseif $speech_attitude is "bratty">> "这就是你该待的位置,"你说道。"现在我该拿你怎么办呢?" <<else>> "我赢了,"你说道。"现在我该如何奖赏自己呢?" <</if>> <br><br> "你应该利用好自己的优势,"艾利克斯说道。<<He>>停顿了一下,然后靠上来,闭上了<<his>>的眼睛。 <br><br> <<else>> <span class="red"><<he>>再次把你压在地上。</span>这一次<<he>>用更多的重量按住了你。<<gdom>><<npcincr Alex dom 1>> <br><br> "这正好是我想要你待的位置,"<<he>>说道。<<He>>倾身向前,闭上<<his>>的眼睛。 <br><br> <</if>> <<link [[接吻|Farm Love Kiss]]>><<npcincr Alex love 10>><</link>><<kissvirginitywarning>><<ggglove>> <br> <<link [[把头转开|Farm Love Turn]]>><<npcincr Alex love -10>><</link>><<llllove>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你、你吓到我了,"你说道。"我还以为是入侵者呢。" <<elseif $speech_attitude is "bratty">> "别偷偷靠近我,"你说道。"我差点就给了你一拳。" <<else>> "你吓到我了,"你说道。"我还以为是入侵者呢。" <</if>> <br><br> "如果有入侵者找你,"艾利克斯说道。"他们得先过我这一关。"<<He>>停顿了一下,然后靠上前,闭上了<<his>>的眼睛。 <br><br> <<link [[接吻|Farm Love Kiss]]>><<npcincr Alex love 10>><</link>><<kissvirginitywarning>><<ggglove>> <br> <<link [[把头转开|Farm Love Turn]]>><<npcincr Alex love -10>><</link>><<llllove>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我为什么要挣脱?"你说道。"我喜欢你在上面。" <<elseif $submissive gte 850>> "想挣脱吗?"你说道。"除非我允许你这么干。" <<else>> "也许我更喜欢这个位置,"你说道。 <</if>> <<promiscuity1>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom lte -30>> "那你不会介意我承认我是你的吧," <<else>> "那你不会介意我把你当成我的吧," <</if>> 这么说着,艾利克斯靠得更近了,<<his>>闭上了眼睛。 <br><br> <<link [[接吻|Farm Love Kiss]]>><<npcincr Alex love 10>><</link>><<kissvirginitywarning>><<ggglove>> <br> <<link [[把头转开|Farm Love Turn]]>><<npcincr Alex love -10>><</link>><<llllove>> <br>
<<effects>> 你们的双唇相遇。艾利克斯的身体紧绷着,<<his>>的心怦怦直跳,但当你们一次又一次地接吻时,<<he>>逐渐放松下来。你们分开的时候,<<Hes>>的脸红了。<<takeKissVirginity "Alex" "loveInterest">> <br><br> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom lte -30>> "我是你的<<if $pronoun is "f">>女人<<else>>男人<</if>>," <<else>> "你是我的<<if $player.gender_appearance is "f">>女人<<else>>男人<</if>>," <</if>> <<he>>说道。<<He>>的眼睛和手指顺着你的胸膛往下移。"我太幸运了。" <br><br> 你们一起回去工作。 <br><br> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Alex">> <span class = "gold">艾利克斯现在是你的爱人了!终于,你可以跟<<he>>一起生活了。</span> <br><br> <<else>> <span class = "gold">你现在可以将艾利克斯称作是你的爱人了!终于,你可以跟<<he>>一起生活了。<br>你可以在"态度"菜单中改变你的爱情对象。</span> <br><br> <</if>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 艾利克斯靠过来时,你转过头。<<His>>的嘴唇在<<he>>注意到之前亲到了你的脸颊上。<<He>>看向别处,垂头丧气了一会儿,然后又恢复了镇静。"我不会放弃的,"<<he>>说道。"你迟早会属于我。"<br><br> <<He>>站起身回去工作。 <br><br> <span class = "gold">你现在可以将艾利克斯称作是你的爱人了!终于,你可以跟<<he>>一起生活了。<br>你可以在"态度"菜单中改变你的爱情对象。</span> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你问<<person>>是否要糖,然后给<<him>>泡了一杯茶。<<He>>喝了一口。"干杯。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你问<<person>>是否要糖,然后给<<him>>泡了一杯茶。<<He>>喝了一口。"干杯。" <br><br> <<if $rng gte 81>> 你们聊了一会儿<<his>>的工作。"天气不重要,"<<he>>自豪地说道。"我会把工作做完的。" <<elseif $rng gte 61>> 你们聊了一会儿。"我住在城里,"<<he>>说道。"偶尔出来走走真好。" <<elseif $rng gte 41>> 你们聊了一会儿。"我住在附近,"<<he>>说道。"上下班很方便。" <<elseif $rng gte 21>> 你们聊了一会儿。"如果你要去荒原,注意要小心,"<<he>>带着一丝欢笑说道。"龙会抓住你的。" <<else>> 你们聊了一会儿。"你这地方不错,"<<he>>说道。"我想买一些你的<<print either("牛奶", "蛋", "农产品", "松露", "蔬菜")>>。" <</if>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "不,不,"你说道。"我不想给你泡茶。" <<elseif $speech_attitude is "bratty">> "我不是你的仆人,"你说道。"你自己做吧。" <<else>> "我很忙,"你说道。"自己沏茶吧。" <</if>> <br><br> "我会自己做的,"那个<<person>>耸耸肩。"但我不想踩脏你漂亮的小屋。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你检查了农场的库存。艾利克斯将通过出售农产品满足农场的协议,并支付日常开支。多余的农产品会保存在冰箱里,供你拿去城里卖。 <br><br> 无人认领的农产品会慢慢过期。 <br><br> 松露: $farm.stock.truffles <br> <<if $farm.stock.truffles gte 1>> <<set _farm_stocked to true>> <<tendingicon "truffles">><<link [[拿取|Farm Stock]]>><<tending_give truffle $farm.stock.truffles>><<set $farm.stock.truffles to 0>><</link>> <br> <</if>> <br> 鸡蛋: $farm.stock.eggs <br> <<if $farm.stock.eggs gte 1>> <<set _farm_stocked to true>> <<tendingicon "eggs">><<link [[拿取|Farm Stock]]>><<tending_give chicken_egg $farm.stock.eggs>><<set $farm.stock.eggs to 0>><</link>> <br> <</if>> <br> 瓶装牛奶: $farm.stock.milk <br> <<if $farm.stock.milk gte 1>> <<set _farm_stocked to true>> <<tendingicon "milk">><<link [[拿取|Farm Stock]]>><<tending_give bottle_of_milk $farm.stock.milk>><<set $farm.stock.milk to 0>><</link>> <br> <</if>> <br> <<if _farm_stocked is true>> <<tendingicon>> <<link [[拿取全部|Farm Cottage]]>> <<if $farm.stock.truffles gte 1>> <<tending_give truffle $farm.stock.truffles>><<set $farm.stock.truffles to 0>> <</if>> <<if $farm.stock.eggs gte 1>> <<tending_give chicken_egg $farm.stock.eggs>><<set $farm.stock.eggs to 0>> <</if>> <<if $farm.stock.milk gte 1>> <<tending_give bottle_of_milk $farm.stock.milk>><<set $farm.stock.milk to 0>> <</if>> <</link>> <br> <</if>> <<getouticon>><<link [[离开|Farm Cottage]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我可以试试,"你说道。"这里的土壤很好。" <<elseif $speech_attitude is "bratty">> "我可以在任何地方种任何东西,"你自夸道。 <<else>> "我们已经知道它能在这里生长,"你说道。"所以我们应该能够做到。" <</if>> <br><br> 艾利克斯拿出种子。一股甜甜的香味飘了起来。"希望能够好运。"<<drugs 30>><<garousal>> <br><br> <<set $plants_known.push("strange_flower")>> <span class="gold">你现在可以种植<<icon "tending/strange_flower.png">>奇怪的花朵了。</span> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "总、总感觉怪怪的,"你说道。"如果雷米在种这些,那它们也许会很危险。" <<elseif $speech_attitude is "bratty">> "这些植物很危险,"你说道。"你确定要碰这些吗?" <<else>> "这些植物可能会很危险,"你说道。 <</if>> <br><br> 艾利克斯耸了耸肩,拿出了种子。"农场需要钱,"<<he>>说道。"这取决于你。田地是你负责的。"<<garousal>><<drugs 30>> <br><br> <<set $plants_known.push("strange_flower")>> <span class="gold">你现在可以种植<<icon "tending/strange_flower.png">>奇怪的花朵了。</span> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你把手伸向艾利克斯的手,将它握在自己的手里。<<He>>回握回来,然后把头靠在你的肩膀上。<<takeHandholdingVirginity "Alex" "romantic">> <br><br> "恢复荒废的耕地是一个奇迹。我都不记得最后一次在这儿耕种是什么时候了。我——"<<he>>停顿了一下。"对不起,我没帮上什么忙。"你看向<<him>>,而<<he>>避开了视线。 <br><br> <<link [[安抚|Farm Stage 12 Reassure]]>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[鼓励|Farm Stage 12 Embolden]]>><<npcincr Alex dom 1>><</link>><<gdom>> <br>
<<effects>> 你拍拍艾利克斯的背。"恢复荒废的耕地是一个奇迹,"<<he>>说,"我都不记得这里最后一次被耕种是什么时候了。我——"<<he>>停顿了一下。"对不起,我没帮上什么忙。"你看着<<him>>,而<<he>>避开了视线。 <br><br> <<link [[安抚|Farm Stage 12 Reassure]]>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[鼓励|Farm Stage 12 Embolden]]>><<npcincr Alex dom 1>><</link>><<gdom>> <br>
<<effects>> <<if $speech_attitude is "meek">> "不是那样的,"你说道,"这是大家一起努力的结果。" <<elseif $speech_attitude is "bratty">> "这可不像你,"你说道。"你也知道这是大家一起努力来的结果。" <<else>> "这是大家一起努力的结果,"你说道。"你可是一路忙过来的。" <</if>> <br><br> 你听到了马蹄声。"你说得对,"艾利克斯点点头。"谢谢你——"<<he>>突然停下来,向你身后看去。你转过身。雷米骑着马走来,另两个骑着马的打手跟在后头。 <br><br> <<link [[继续|Farm Stage 12 Remy]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我一直都在依赖你,"你说道,"你对自己太苛刻了。" <<elseif $speech_attitude is "bratty">> "自怨自艾不适合你,"你说道,"你知道你在这里是至关重要的。" <<else>> "农场就靠你了,"你说道。"你对自己太苛刻了。" <</if>> <br><br> 你听到了马蹄声。"你说得对,"艾利克斯点点头。"谢谢你——"<<he>>突然停下来,向你身后看去。你转过身。雷米骑着马走来,另两个骑着马的打手跟在后头。 <br><br> <<link [[继续|Farm Stage 12 Remy]]>><</link>> <br>
<<effects>> "你想做什么?"艾利克斯说道。"有话直说,然后从<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>>我的<<else>>我们的<</if>>地盘滚蛋。" <br> "天啊,天啊,"雷米回答。"都不请我喝杯茶吗?我还以为你是一位和蔼可亲的主人呢。" <br> "我才不会对一只老鼠献殷勤。" <br> 雷米没有理会艾利克斯的态度。"重新考虑过我的提议了吗?听说你们这些小刺头们遇到了麻烦。"<<nnpc_He Remy>>看着你。"城里来的小打手,所以我才说你和艾利克斯交朋友是个危险的错误。我说的没错吧?" <br><br> <<link [[调停|Farm Stage 12 Intercede]]>><<npcincr Alex dom -1>><</link>><<ldom>> <br> <<link [[让艾利克斯来处理|Farm Stage 12 Alex]]>><<npcincr Alex dom 1>><</link>><<gdom>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你、你听到艾利克斯说的了吧,"你说道,"滚出我们的地盘。" <<elseif $speech_attitude is "bratty">> "够了,"你说道,"我要喊增援了。" <<else>> "我已经警告过你了,"你说道,"我要喊增援了。" <</if>> 你把手指放在嘴唇上,吹起口哨。 <br><br> 猎狗吠叫着回应。几只<<farm_text_many dog>>从拐角处跑来。 <<if $farm.kennel gte 1>> 它们站在你和艾利克斯的两侧,冲着入侵者龇牙。雷米看起来很淡定,<span class="green">但是<<nnpc_his Remy>>的马后退了几步。</span> <<else>> 它们站在你和艾利克斯的两侧,好奇地看着入侵者。<span class="red">雷米和<<nnpc_his Remy>>的马看起来都很镇定。</span> <</if>> <br><br> "如你所愿,"雷米说道。"祝你好运。"<<nnpc_He Remy>>转身离开,<<nnpc_his Remy>>的打手紧跟在后面。 <br><br> <<link [[继续|Farm Stage 12 End]]>><</link>> <br>
<<effects>> 艾利克斯把手指放在嘴唇上,吹起口哨。 <br><br> 猎狗吠叫着回应。几只<<farm_text_many dog>>从拐角处跑来。 <<if $farm.kennel gte 1>> 它们站在你和艾利克斯的两侧,冲着入侵者龇牙。雷米看起来很淡定,<span class="green">但是<<nnpc_his Remy>>的马后退了几步。</span> <<else>> 它们站在你和艾利克斯的两侧,好奇地看着入侵者。<span class="red">雷米和<<nnpc_his Remy>>的马看起来都很镇定。</span> <</if>> <br><br> "如你所愿,"雷米说道。"祝你好运。"<<nnpc_He Remy>>转身离开,<<nnpc_his Remy>>的打手紧跟在后面。 <br><br> <<link [[继续|Farm Stage 12 End]]>><</link>> <br>
<<effects>> 艾利克斯用力敲了下旁边的木桩,吓到了<<farm_text_many dog>>。"无论雷米使用什么<<nnpc_he Remy>>能想到的肮脏手段,"<<he>>说道。"<<nnpc_He Remy>>都不会赢。只要我有你,就不会。" <br><br> <span class="pink">雷米对吞并你的农场不再感兴趣了。你已经成了威胁。<<nnpc_He Remy>>将在<<nnpc_his Remy>>攻击期间下手更重。</span> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<set $location to "meadow">><<set $outside to 1>><<effects>> 你在一片被高大树木环绕的草地上。长草轻抚着你的双腿,中间矗立着一棵孤零零的橡树。 <<if Time.dayState is "night">> <<if $weather is "rain">> 黑暗的雨中你看不清任何东西。 <<elseif $weather is "snow">> 雪落在茂密的草叶间。 <<else>> 草叶在无声的微风中摇曳。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 漆黑的云彩充满了天空。 <<elseif $weather is "clear">> 太阳逐渐从地平线上升起。 <<elseif $weather is "snow">> 雪花在晨光中飘落。 <<else>> 树随风摇摆。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 天空被黑暗的云层覆盖。 <<elseif $weather is "clear">> 太阳在地平线下消失。 <<elseif $weather is "snow">> 雪花在暮色中飘落。 <<else>> 树随风摇摆。 <</if>> <<else>> <<if $weather is "rain">> 草叶随风摇曳。 <<elseif $weather is "clear">> 鲜艳的花朵缤纷地开满一地。 <<elseif $weather is "snow">> 雪覆盖了树梢,落在草叶间。 <<else>> 草叶在微风中摇曳。 <</if>> <</if>> <br><br> <<if $arousal gte $arousalmax>> <<orgasmLocation "meadow">> <</if>> <<relaxicon>><<link [[休息 (1:00)|Meadow Relax]]>><<stress -6>><</link>><<lstress>> <br> <<if $worn.upper.exposed gte 1 and $worn.upper.name isnot "plant top">> <<foresticon "bush">><<link [[用枝叶做上衣 (0:10)|Meadow Plant]]>><<pass 10>><<set $phase to 1>><</link>> <br> <</if>> <<if $worn.lower.exposed gte 1 and $worn.lower.name isnot "plant skirt">> <<foresticon "bush">><<link [[用枝叶做裙子 (0:10)|Meadow Plant]]>><<pass 10>><<set $phase to 2>><</link>> <br> <</if>> <<if $historytrait gte 3>> <<coastalpathicon>><<link [[沿海小径 (0:30)|Coast Path Meadow]]>><<pass 30>><</link>> <br> <</if>> <br> <<farmicon>><<link [[进入农田 (0:10)|Farmland]]>><<pass 10>><</link>> <br>
<<effects>> <<if $phase is 1>> <<set $phase to 0>> 你搜试着找一些足够长且坚固的植物来制作一件临时的服装。你找到了一些合适的素材,将它们绑在胸前。最终成果看起来有些脆弱和暴露,你不认为脱下的时候它还能保持完整,但总比没有好。 <<plantupper force>> <br><br> <<elseif $phase is 2>> <<set $phase to 0>> 你搜试着找一些足够长且坚固的植物来制作一件临时的服装。你找到了一些合适的素材,将它们绑在腰前。最终成果看起来有些脆弱和暴露,你不认为脱下的时候它还能保持完整,但总比没有好。 <<plantlower force>> <br><br> <</if>> <<link [[继续|Meadow]]>><</link>> <br>
<<effects>> <<if $weather is "rain">><<set $outside to 0>> 你躺在了橡树下。得益于厚重树冠的庇护,周围的草还是干的。 <<if Time.dayState is "night">> 你看着陷入黑暗和宁静的牧场。 <<else>> 你看着蜜蜂在花朵间飞来飞去。 <</if>> <<elseif $weather is "clear">><<set $outside to 1>> <<if Time.dayState is "night">> 你躺在草地上仰望头顶的夜空。 <<else>> 你躺在草地上看着蜜蜂在花间飞舞。 <</if>> <<else>><<set $outside to 1>> 你躺在草地上看着云朵飘过。 <</if>> <<pass 60>> <br><br> <<if $rng gte 91>> 你睁开眼睛,是不知不觉打起了瞌睡吗?<<ltiredness>><<tiredness -6>> <br><br> <<if $exposed lte 1>> <<clothesstrip>><<beastNEWinit 1 fox>> 你的身体感到一丝风的凉意,你往下一看,惊恐地发现自己的衣服不见了! <br><br> <<covered>>你躲在草丛中,观察着整片牧场。 <<if random(1, 2) is 2>> 有东西在草丛中匍匐移动,分开着草叶。当它到达林地交界处时,你看清楚了那是什么。 <!-- Modified for monster people --> <<if $monster is 1>> 一只<<beasttype>>,用嘴里叼着你的衣服。<<bHe>>回头望向你,盯着你的眼睛看了会儿,然后消失在了树荫中。 <<else>> 一只狐狸,嘴里正叼着你的衣服。它消失在了树林中。 <</if>> <br><br> <<link [[追赶 (0:10)|Meadow Chase]]>><<pass 10>><</link>> <br> <<link [[无视|Meadow Ignore]]>><</link>> <br> <<else>> 你看到一个身影跑上了小山丘。 <!-- Modified for monster people --> <<if $monster is 1>> 一只<<beasttype>>,用嘴里叼着你的衣服。<<bHe>>回头看了看你,盯着你的眼睛看了会儿,然后消失在了山脊后。 <<else>> 一只狐狸,嘴里正叼着你的衣服。它消失在山脊后。 <</if>> <br><br> <<link [[追赶 (0:10)|Meadow Chase Hill]]>><<pass 10>><</link>><<athleticsdifficulty 1 500>> <br> <<link [[无视|Meadow Ignore]]>><</link>> <br> <</if>> <<else>> <<link [[继续|Meadow]]>><</link>> <br> <</if>> <<else>> 世界似乎变得明亮了些。 <br><br> <<link [[继续|Meadow]]>><</link>> <br> <</if>>
<<effects>> 你追向<<beasttype>>,希望周围没有人看到你。不知道如果有人看到一个裸体<<girl>>在草地上跑会怎么想。 <br><br> 你进入周围的树林。你的眼睛适应了昏暗的光线,你看到自己的目标蹿进了前方一个洞里。 <br><br> 你不停地跑,跳过倒下的树枝,直到你停在那个洞前。你试着往里面看,但基本看不见什么。 <br><br> <<saveNPC 0 "meadow_fox">> <<clearsinglenpc 0>> <<if $fox gte 4>> <<link [[钻进去|Meadow Squeeze]]>><<transform fox 1>><</link>><<fox>> <br> <<elseif $physiquesize lte 10000>> <<link [[挤过去|Meadow Squeeze]]>><</link>><<small_text>> <br> <</if>> <<link [[爬进去|Meadow Crawl]]>><</link>> <br>
<<effects>> 你决定放弃你的衣服。也许你可以以这里的植物为素材制作一件替代品。 <br><br> <<clothesruined>> <<link [[继续|Meadow]]>><<endevent>><</link>> <br>
<<effects>> <<if $fox gte 4>> 你四肢着地,稍微挖了几下就很容易地就钻进了洞里。你越深入洞内,隧道就越宽。 <<else>> 你跪下来努力挤进洞里,你进入得越深,隧道就越宽敞,但你几乎看不到尽头。 <</if>> <br><br> <<link [[继续|Meadow Tunnel]]>><</link>> <br>
<<effects>> 你跪下来,爬进洞里。你的腰卡住了。隧道内比入口要宽。你只需要努力一下挤过洞口就行。 <br><br> <<generate1>><<person1>> "看我发现了什么?"一个声音在你身后响起。一只手摸向了你的<<bottom>>。"今天是我的幸运日。" <br><br> <<link [[继续|Meadow Crawl Rape]]>><<set $molestationstart to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Meadow Crawl Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Meadow Crawl Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "谢谢,神秘的荡妇,"你身后的<<person>>说,"要不我推你一把?"<<His>>的手再次放在你的<<bottom>>上,然后将你往前推。 <br><br> <<tearful>>你向隧道更深处爬去。 <br><br> <<endcombat>> <<link [[继续|Meadow Tunnel]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你用力踢了<<person>>,而这力度刚好能让你摆脱卡住你的洞口。 <br><br> <<tearful>>你向隧道更深处爬去,听到身后的<<person>>发出懊恼的咕哝。 <br><br> <<endcombat>> <<link [[继续|Meadow Tunnel]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>> 你不停往前爬,直到隧道宽阔到可以让你完全直立。茂盛的树根从天花板上冒出,弯曲蔓延在岩壁上。 <br><br> 隧道的尽头是一个陡峭的落差。你可以听到下面汹涌的水流声,还能看到有什么在一闪一闪地发着光。 <br><br> <<swimicon "leave">><<link [[爬下去|Meadow Tunnel Climb]]>><</link>><<athleticsdifficulty 1 1000>> <br> <<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>> <<glideicon>><<link [[向下滑翔|Meadow Tunnel Glide]]>><</link>><<flight_text>> <br> <</if>> <<swimicon "dive">><<link [[跳进水里|Meadow Tunnel Dive]]>><</link>><<swimmingdifficulty 1 1000>> <br>
<<effects>> 你从岩壁边缘跳下,让气流带着你<span class="green">缓慢着陆。</span> <br><br> <<link [[继续|Meadow Cave]]>><</link>> <br>
<<effects>> 你双膝跪下,探出一只脚。你试着踩到了一块突出的岩石上。它感觉很稳定,于是你迈出了另一只脚。 <<if $athleticsSuccess>> <span class="green">你成功到达了底部。</span> <br><br> <<link [[继续|Meadow Cave]]>><</link>> <br> <<else>> 爬到大概一半的时候,<span class="red">一块岩石突然松动了。</span>你扑通一下掉进了下面漆黑的水流中。<<water>><<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 6>> <br><br> 水不是太冷,但水流很湍急。你被从水面拽进水下,然后随着水流上下沉浮着。 <br><br> 你从一条牧场旁的溪流中浮出水面,努力爬上了岸。你试图再次找到那个洞,但再也找不到了。 <br><br> <<link [[继续|Meadow]]>><<clothesruined>><<clearNPC "meadow_fox">><</link>> <br> <</if>> <br><br>
<<effects>> 希望水足够深。你把手臂举过头顶,从岩壁边缘一跃而下。 <<if $swimmingSuccess>> <span class="green">你优雅地落入水中,</span>然后很快浮出了水面。水不是很冷,但不知道到底有多深。<<water>> <br><br> <<link [[继续|Meadow Cave]]>><</link>> <br> <<else>> 你失去平衡,<span class="red">跌落进了水中。</span><<water>><<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>> <br><br> 水不是太冷,但水流很湍急。你被从水面拽进水下,然后随着水流上下沉浮着。 <br><br> 你从一条牧场旁的溪流中浮出水面,努力爬上了岸。你试图再次找到那个洞,但再也找不到了。 <br><br> <<link [[继续|Meadow]]>><<clothesruined>><<clearNPC "meadow_fox">><</link>> <br> <</if>>
<<effects>> 你向黑暗处望去,然后你看到了它——一道白光。你慢慢跑向它,小心地避开地上散落的石头。 <br><br> 你看向前方隧道的尽头,那里被不明来源的光源照亮着。隧道转弯后,通向一个更大的洞穴。这里有另一池水,水波拍打着石岸,但这边的水池似乎和之前的不同。它看起来更暗,直视它的时候恐惧充满了你的全身,仿佛有什么东西也在凝视着你。<<gstress>> <br><br> <<link [[继续|Meadow Cave 2]]>><</link>> <br>
<<effects>> <<earnFeat "Cornered Rogue">> <<loadNPC 0 "meadow_fox">><<clearNPC "meadow_fox">> <<set $pronoun to $NPCList[0].pronoun>> 你的眼睛被水吸引住了,过了好一会儿才注意到<<beasttype>>。<<bHe>>盯着你,你的衣服在<<bhis>>脚边。<<bHe>>偷偷地瞥了一眼入口。 <br><br> <<if $monster is 1>> <<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">> "对、对不起,"<<bhe>>害怕地说道。"我没想到你会跟着我来这里。"<<bhis>>扫视四周,然后竖起耳朵。"这样吧!"<<bhe>>继续说道,"如果你不伤害我,我就给你一件礼物。"<<bHe>>掀起你的衣服,它们下面是另一块石头,一块雕刻有花纹的石头。它看起来很难以理解的精巧,博物馆馆长也许知道它的价值。 <br><br> "我在这个山洞里找到的。这个可以吗?" <br><br> <<link [[接受|Meadow Cave Accept]]>><</link>> <br> <<else>> "对、对不起,"<<bhe>>害怕地说道,"我没想到你会跟着我到这里来。"<<bHe>>环顾四周。"请不要伤害我。" <br><br> <<link [[原谅|Meadow Cave Accept]]>><</link>> <br> <</if>> <<if $fox gte 3>> <<link [[表现自己|Meadow Cave Sex]]>><<set $sexstart to 1>><</link>><<deviant1>><<fox>> <br> <<elseif $deviancy gte 55>> <<link [[表现自己|Meadow Cave Sex]]>><<set $sexstart to 1>><</link>><<deviant4>> <br> <</if>> <<if $submissive lte 500 and $deviancy gte 15>> <<link [[惩罚|Meadow Cave Punish]]>><<def 1>><<trauma -6>><<stress -6>><</link>><<deviant2>><<defianttext>><<ltrauma>><<lstress>> <br> <</if>> <<else>> 它看起来很抱歉,还把你的衣服往你身上推了推。 <<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">> 一块奇怪的石头放在你的衣服上。上面刻了些字,博物馆馆长可能会收购这种东西。 <</if>> <br><br> <<link [[原谅|Meadow Cave Accept]]>><</link>> <br> <<if $fox gte 3>> <<link [[表现自己|Meadow Cave Sex]]>><<set $sexstart to 1>><</link>><<deviant1>><<fox>> <br> <<elseif $deviancy gte 55>> <<link [[表现自己|Meadow Cave Sex]]>><<set $sexstart to 1>><</link>><<deviant4>> <br> <</if>> <</if>>
<<effects>> <<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">> <<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">> <<if $monster is 1>> "谢谢!"<<beasttype>>说道。 <</if>> <<bHe>>匆匆跑进隧道,把你的衣服和奇怪的石头留了下来。 <<else>> <<if $monster is 1>> "谢谢!"<<beasttype>>说道。 <</if>> <<bHe>>匆匆跑进隧道,把你的衣服留了下来。 <</if>> <<clotheson>> 你转身离开水边,重新走向隧道。 <br><br> <<link [[继续|Meadow Cave Exit]]>><<unset $foxGen>><</link>> <br>
<<effects>> "我不这么认为,"你边说着,向前冲过去,<<beasttype>>吓得绊倒了,你顺势跳到<<bhim>>身上,用手固定住<<bhis>>的手臂。 <br><br> "现在我该拿你怎么办?"你问道,<<bHe>>扭动着,似乎在试图保护自己的脖子。你脑中出现一个想法。 <br><br> <<if $pronoun is "m">> <<if $NPCList[0].penis is "none">> 你松开他的一只手臂,把手指放在他的阴唇上。他惊讶地大叫起来。 <br><br> "这就是你和我作对的下场,"你说着,用一根手指抵住他的入口,然后插了进去。 <br><br> 他停止了挣扎,但当你伸出第二根手指时,他仍然保持着警惕。你松开他的另一只手臂,用指甲在他的胸口上挠痒。"再偷我的东西,"你边说边加快速度。"你会后悔的。"你加上了第三根手指。他在痛苦和快感交缠的浪潮中不断扭动着,身子在接近高潮时发出一阵颤抖。 <br><br> 随着一声呻吟,他的整个身体在高潮中颤抖。 <br><br> <<else>> 你松开他的一只手臂,把你的手放在他的阴茎上。他惊讶地大叫起来。 <br><br> "这就是你和我作对的下场,"你说着,把他的肉棒放在手心,开始揉起来。很快它就勃起了。 <br><br> 他不再挣扎,但当你用力撸动他的肉棒时,他仍然保持着警惕。你松开他的另一只手臂,用指甲在他的胸膛上挠痒。"再偷我的东西,"你边说边加快速度。"你会后悔的。"你的动作越来越快。他在痛苦和快感交缠的浪潮中不断扭动着,身子在接近高潮时发出一阵颤抖。 <br><br> 他大喘一口气,射了自己一肚子的精液。 <br><br> <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> 你松开她的一只手臂,把你的手放在她的阴茎上。她惊讶地大叫。 <br><br> "这就是你和我作对的下场,"你说着,把她的肉棒握在手心,开始揉它。它很快就勃起了。 <br><br> 她不再挣扎,但当你抚摸她的肉棒时,她依旧保持着警惕。你松开她的另一只手臂,开始捏住她的乳头。"再敢偷我的东西,"你边说边加快速度。"你会后悔的。"你揉捏的速度更快了,她在痛苦和快感交缠的浪潮中不断扭动着,身子在接近高潮时发出一阵颤抖。 <br><br> 她大喘一口气,射了自己一肚子的精液。 <br><br> <<else>> 你松开她的一只手臂,把手指放在她的阴唇上。她惊讶地大叫。 <br><br> "这就是你和我作对的下场,"你说着,用一根手指抵住她的入口,然后插了进去。 <br><br> 她不再挣扎,但在你伸出第二根手指时仍保持着警惕。你松开她的另一只手臂,捏住她的乳头。"再偷我的东西,"你边说边加快速度。"你会后悔的。"你加上了第三根手指。她在痛苦和快感交缠的浪潮中不断扭动着,身子在接近高潮时发出一阵颤抖。 <br><br> 随着一声呻吟,她的整个身体在高潮中颤抖起来。 <br><br> <</if>> <</if>> <<link [[继续|Meadow Cave Punish 2]]>><</link>> <br>
<<effects>> <<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">> <<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">> "我想我已经说得很清楚了,"你说着站起来,拿起你的衣服和那块奇怪的石头。<<clotheson>> <<else>> "我想我已经说得很清楚了,"你说着站起来,然后拿起衣服。<<clotheson>> <</if>> <br><br> 你走回隧道,留下<<beasttype>>气喘吁吁地躺在地上。 <<deviancy2>> <<link [[继续|Meadow Cave Exit]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "farm">><<effects>> 你沿着隧道往回走,陡峭的岩壁看起来充满压迫感,但你现在好好穿着衣服,也有足够的时间慢慢探索,这一切似乎变得更轻松了。 <br><br> 你爬到隧道顶部,挤过入口,发现自己来到了草地附近。 <br><br> <<link [[继续|Meadow]]>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> "我不这么认为,"你边说着,向前冲过去,<<beasttype>>吓得绊倒了。"我知道你有更好的办法来补偿我。"你四肢着地趴在了地上。 <br><br> <<if $monster is 1>> <<bHe>>小心翼翼地靠近你:"真的吗……?"你点头。 <<else>> <<bHe>>小心翼翼地靠近你,嗅着你。 <</if>> <<set $NPCList[0].stance to "top">> <<if $fox gte 3>> <<deviancy1>> <<else>> <<deviancy4>> <</if>> <</if>> <<effects>> <<effectsman>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Meadow Cave Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Meadow Cave Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">> <<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">> "我想我已经说得很清楚了,"你说着站起来,拿起你的衣服和那块奇怪的石头。<<clotheson>> <<else>> "我想我已经说得很清楚了,"你说着站起来,然后拿起衣服。<<clotheson>> <</if>> <br><br> 你走回隧道,留下<<beasttype>>气喘吁吁地躺在地上。 <<endcombat>> <<link [[继续|Meadow Cave Exit]]>><</link>> <br> <<else>> <<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">> <<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">> "我想我已经说得很清楚了,"你说着站起来,拿起你的衣服和那块奇怪的石头。<<clotheson>> <<else>> "我想我已经说得很清楚了,"你说着站起来,然后拿起衣服。<<clotheson>> <</if>> <br><br> 你走回隧道,留下<<beasttype>>气喘吁吁地躺在地上。 <<endcombat>> <<link [[继续|Meadow Cave Exit]]>><</link>> <</if>>
<<effects>> 你压低重心谨慎前行着,即使周围并没有看见其他人。 <<if $athleticsSuccess>> 你爬上小丘,<span class="green">看到<<beasttype>>跑向周围的林地。</span>你继续追逐,跳过一排栅栏后,你们之间的距离缩短了。 <br><br> <<beasttype>>在树木附近转过一个急转弯,紧接着又是一个。 <<if currentSkillValue('skulduggery') gte random(1, 1050)>> 你及时注意到悬挂着的陷阱绳圈,<span class="green">然后像<<beasttype>>那样避开了它们。</span> <br><br> 你追上了你的猎物,在<<bhim>>刚跳进树林的时候抓住了<<bhim>>。 <<if $monster is 1>> <<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">> "我、我很抱歉,"你搂着<<bhis>>脖子的时候,<<bhe>>说道,"我没有恶意,来。"<<bHe>>扔下你的衣服,"如果你不伤害我,我还会给你一件礼物。是我在山洞里找到的东西。" <br><br> <<link [[接受|Meadow Chase Hill Accept]]>><</link>> <br> <<else>> "我、我很抱歉,"你搂着<<bhis>>脖子的时候,<<bhe>>说道,"我没有恶意,来。"<<bHe>>扔下你的衣服,"请放我走吧。" <br><br> <<link [[原谅|Meadow Chase Hill Accept]]>><</link>> <br> <</if>> <<if $fox gte 3>> <<link [[表现自己|Meadow Chase Hill Sex]]>><<set $sexstart to 1>><</link>><<deviant1>><<fox>> <br> <<elseif $deviancy gte 55>> <<link [[表现自己|Meadow Chase Hill Sex]]>><<set $sexstart to 1>><</link>><<deviant4>> <br> <</if>> <<if $submissive lte 500 and $deviancy gte 15>> <<link [[惩罚|Meadow Chase Hill Punish]]>><<def 1>><<trauma -6>><<stress -6>><</link>><<deviant2>><<defianttext>><<ltrauma>><<lstress>> <br> <</if>> <<else>> 它看起来很抱歉,还把你的衣服往你身上推了推。 <<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">> 一块奇怪的石头放在你的衣服上。上面刻了些字,博物馆馆长可能会收购这种东西。 <</if>> <br><br> <<link [[原谅|Meadow Chase Hill Accept]]>><</link>> <br> <<if $fox gte 3>> <<link [[表现自己|Meadow Chase Hill Sex]]>><<set $sexstart to 1>><</link>><<deviant1>><<fox>> <br> <<elseif $deviancy gte 55>> <<link [[表现自己|Meadow Chase Hill Sex]]>><<set $sexstart to 1>><</link>><<deviant4>> <br> <</if>> <</if>> <<else>> 你就快要追上<<bhim>>了,只差一步之遥。 <br><br> 突然<span class="red">你的脚踝被拽到空中,</span>你被一根绳子吊了起来,就这样赤身裸体地在草地上晃悠着。<<beasttype>>并没有踩中旁边的另一个陷阱,继续跑着消失在了树丛中。 <br><br> <<link [[继续|Meadow Chase Hill Trap]]>><<clothesruined>><<endevent>><</link>> <br> <</if>> <<else>> 你登上了小丘,<span class="red">但是哪里都没有看到<<beasttype>>。</span><<bHe>>一定已经逃进了树林中。 <br><br> 你爬下了小丘。也许你可以用附近的植物做一些临时的衣物。 <br><br> <<link [[继续|Meadow]]>><<clothesruined>><<endevent>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> "我不这么认为,你抓得更紧了,"我知道你有个更好的办法来补偿我。"你按入了<<bhim>>。 <br><br> <<if $monster is 1>> <<bHe>>小心翼翼地看着你,"真的吗?"你点头。 <<else>> <<bHe>>小心翼翼地看着你,朝你嗅着。 <</if>> <<set $NPCList[0].stance to "top">> <<if $fox gte 3>> <<deviancy1>> <<else>> <<deviancy4>> <</if>> <</if>> <<effects>> <<effectsman>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Meadow Chase Hill Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Meadow Chase Hill Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">> <<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">> "我想我已经说得很清楚了,"你说着站起来,拿起你的衣服和那块奇怪的石头。<<clotheson>> <<else>> "我想我已经说得很清楚了,"你说着站起来,然后拿起衣服。<<clotheson>> <</if>> <br><br> 你走回草地。 <<endcombat>> <<link [[继续|Meadow]]>><</link>> <br> <<else>> <<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">> <<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">> "我想我已经说得很清楚了,"你说着站起来,拿起你的衣服和那块奇怪的石头。<<clotheson>> <<else>> "我想我已经说得很清楚了,"你说着站起来,然后拿起衣服。<<clotheson>> <</if>> <br><br> 你走回草地。 <<endcombat>> <<link [[继续|Meadow]]>><</link>> <br> <</if>>
<<effects>> 你抬头一看。一根绳子盘绕在你的脚踝上,把你绑着吊在了上面的一根粗树枝上。 <br><br> <<if $leftarm isnot "bound" or $rightarm isnot "bound">> <<link [[反抗 (0:10)|Meadow Chase Hill Struggle]]>><<pass 10>><<pain 4>><</link>><<physiquedifficulty 1 16000>><<gpain>> <br> <</if>> <<link [[蠕动 (0:10)|Meadow Chase Hill Squirm]]>><<pass 10>><</link>><<dancedifficulty 1 1000>> <br> <<link [[呼救|Meadow Chase Hill Call]]>><</link>> <br>
<<effects>> <<if $physiqueSuccess>> 你试着用手指掰开绳子,同时扭动脚踝。虽然有点痛,<span class="green">但你还是设法挣脱,</span>落在了地上。 <br><br> 小偷早就逃走了。至少你没在这种状态下被人撞见。 <br><br> <<link [[继续|Meadow]]>><</link>> <br> <<else>> 你试着用手指拉绳子,扭动脚踝,<span class="red">但是它太紧了。</span> <br><br> <<generate1>><<person1>> "不是我期望的猎物,"一个<<personsimple>>的声音说道。 <<if random(1, 2) is 2>> <<He>>一只手放在你的<<bottom>>上,另一只手拿着一把刀。<<He>>割断了绳子,你摔落在地。 <br><br> 你正蹒跚着起身一半,<<he>>突然抓住你的头发,把你的脸推到<<his>>的<<if $NPCList[0].penis isnot "none">>肉棒上<<else>>胯下<</if>>。 <br><br> <<link [[继续|Meadow Chase Hill Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<set $rescued += 1>> "让我帮你一把。"<<He>>握住绳子,稳住你,<<he>>用刀割开绳子。你摔落在地。 <br><br> "在森林周围要小心,"<<he>>伸出一只手臂说道,<<covered>>"你不穿衣服干嘛?" <br><br> <<link [[说衣服被偷了|Meadow Chase Hill Say]]>><<set $phase to 0>><</link>> <br> <<link [[一语不发|Meadow Chase Hill Say]]>><<set $phase to 1>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $danceSuccess>> 你试着扭动摆脱绳子,同时小心着不让绳子缠得更紧。一点一点,<span class="green">你设法将脚拉出了绳结,</span>落在了地上。 <br><br> 小偷早就逃走了。至少你没在这种状态下被人撞见。 <br><br> <<link [[继续|Meadow]]>><</link>> <br> <<else>> 你在绳子上扭动,<span class="red">但是它只会越缠越紧。</span> <br><br> <<generate1>><<person1>> "不是我期望的猎物,"一个<<personsimple>>的声音说道。 <<if random(1, 2) is 2>> <<He>>一只手放在你的<<bottom>>上,另一只手拿着一把刀。你摔落在地。 <br><br> 你正蹒跚着起身一半,<<he>>突然抓住你的头发,把你的脸推到<<his>>的<<if $NPCList[0].penis isnot "none">>肉棒上<<else>>胯下<</if>>。 <br><br> <<link [[继续|Meadow Chase Hill Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<set $rescued += 1>> "让我帮你一把。"<<He>>握住绳子,稳住你,<<he>>用刀割开绳子。你摔落在地。 <br><br> "在森林周围要小心,"<<he>>伸出一只手臂说道,<<covered>>"你不穿衣服干嘛?" <br><br> <<link [[说衣服被偷了|Meadow Chase Hill Say]]>><<set $phase to 0>><</link>> <br> <<link [[一语不发|Meadow Chase Hill Say]]>><<set $phase to 1>><</link>> <br> <</if>> <</if>>
<<effects>> 虽然担心不知道会喊来什么人,你还是大喊着求助。你很快就听到了身后传来的脚步声。 <br><br> <<generate1>><<person1>> "不是我期望的猎物,"一个<<personsimple>>的声音说道。 <<if random(1, 2) is 2>> <<He>>一只手放在你的<<bottom>>上,另一只手拿着一把刀。<<He>>割断了绳子,你摔落在地。 <br><br> 你正蹒跚着起身一半,<<he>>突然抓住你的头发,把你的脸推到<<his>>的<<if $NPCList[0].penis isnot "none">>肉棒上<<else>>胯下<</if>>。 <br><br> <<link [[继续|Meadow Chase Hill Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<set $rescued += 1>> "让我帮你一把。"<<He>>握住绳子,稳住你,<<he>>用刀割开绳子。你摔落在地。 <br><br> "在森林周围要小心,"<<he>>伸出一只手臂说道,<<covered>>"你不穿衣服干嘛?" <br><br> <<link [[说衣服被偷了|Meadow Chase Hill Say]]>><<set $phase to 0>><</link>> <br> <<link [[一语不发|Meadow Chase Hill Say]]>><<set $phase to 1>><</link>> <br> <</if>>
<<effects>> <<towelup>> <<if $phase is 0>> <<person>>笑了。<<He>>没有紧紧盯着你看,但也没有因为尴尬移开目光。"我有一些工具不见了。也许是同一个小偷。来,给你这个。"<<He>>从身边的背包里拿出一些毛巾。闻起来稍微有点味道,但能用就行。 <br><br> <<else>> "那就随你便了,"<<person>>说道。<<he>>没有紧紧盯着你看,但也没有因为尴尬移开目光。"不能让你感冒。来,给你这个。"<<He>>从身边的背包里拿出一些毛巾。闻起来稍微有点味道,但能用就行。 <br><br> <</if>> <<He>>向你道别,然后走进树林。 <br><br> <<link [[继续|Meadow]]>><<endevent>><</link>> <br>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<npcoral>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Meadow Chase Hill Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Meadow Chase Hill Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>将你推倒在地。"你搞砸了我的一个陷阱,"<<he>>说道,"有我放你下来算你幸运。"<<He>>走开了。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Meadow]]>><</link>> <br> <<else>> <<person>>从你身边退开,正好落入<<his>>的陷阱中。<<He>>惊讶地大喊,绳子将<<him>>吊了起来,把<<him>>悬在了空中。 <br><br> <<tearful>>你爬了起来。"听着,我很抱歉,"<<he>>一边说一边在空中晃悠着,"你能帮我下来吗?" <br><br> <<link [[帮忙|Meadow Chase Hill Help]]>><</link>> <br> <<link [[离开|Meadow Chase Hill Walk]]>><<def 1>><</link>> <br> <<link [[抢劫|Meadow Chase Hill Rob]]>><</link>><<crime "thievery">> <br> <</if>>
<<effects>> 你给把<<person>><<his>>弄丢的刀递了过去。你知道自己最好不要继续逗留。在<<he>>设法解救<<himself>>之前,你已经越过山脊原路返回了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Meadow]]>><</link>> <br>
<<effects>> 你无视了<<person>>,直接离开了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Meadow]]>><</link>> <br>
<<effects>> <<His>>的背包在<<His>>被吊起来时掉了下来。你打开它翻找着。"把你的手拿开,"<<he>>伸手想抓住你。但<<Hes>>够不着。 <br><br> 你在里面找到一个<<wallet>>,有 <<if $rng gte 81>> <<moneyGain 200 true true>> <<elseif $rng gte 61>> <<moneyGain 100 true true>> <<elseif $rng gte 41>> <<moneyGain 80 true true>> <<elseif $rng gte 21>> <<moneyGain 60 true true>> <<else>> <<moneyGain 60 true true>> <</if>> 在里面。 <br><br> "放回去,"<<person>>说道。你无视了<<him>>,直接离开了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Meadow]]>><</link>> <br>
<<effects>> 你放开了<<beasttype>>。 <<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">> <<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">> <<if $monster is 1>> "谢谢!"<<beasttype>>说,"我马上回来。"<<bHe>>消失在树林之间。 <br><br> <<else>> <<bHe>>立刻撒腿就跑。 <</if>> <<pass 2>> 你等了一会儿,然后又过了一会儿,直到你听到了树后沙沙作响的声音。你仔细一看,发现地上有一块雕刻有花纹的石头。你不确定那是什么,但它看起来很复杂,博物馆馆长可能会知道它的价值。 <<clotheson>> <<else>> <<if $monster is 1>> "谢谢!"<<beasttype>>说,"我马上回来。"<<bHe>>消失在树林之间。 <<else>> <<bHe>>窜入树林深处,把你的衣服留在了后头。 <</if>> <<clotheson>> <</if>> <<link [[继续|Meadow]]>><<endevent>><</link>> <br>
<<effects>> "我不这么认为,"你说道,"你正好在我想要你待的地方。"<<bHe>>试图挣脱, <<if $NPCList[0].pronoun is "m">> <<if $NPCList[0].penis is "none">> 但你伸手到他下面,把你的手指放在了他的阴唇上。他惊讶地大叫起来。 <br><br> "这就是你和我作对的下场,"你说着,用一根手指抵住他的入口,然后插了进去。 <br><br> 他停止了挣扎,但当你伸出第二根手指时,他仍保持着警惕。你把另一只手放在他的肩膀上。"再偷我的东西,"你边说边加快速度,"你会后悔的。"你加上了第三根手指。他在痛苦和快感交缠的浪潮中不断扭动着,身子在接近高潮时发出一阵颤抖。 <br><br> 随着一声呻吟,他的整个身体在高潮中颤抖。 <br><br> <<else>> 但你伸手到他下面,用手指环住他的肉棒。他惊讶地大叫。 <br><br> "这就是你和我作对的下场,"你说着,把他的肉棒放在手心,开始揉起来。很快它就勃起了。 <br><br> 他不再挣扎,但当你抚摸他的肉棒时,他仍然保持着警惕。你把另一只手放在他的肩膀上。"再偷我的东西,"你边说边加快速度。"你会后悔的。"你撸得越来越快。他在痛苦和快感交缠的浪潮中不断扭动着,身子在接近高潮时发出一阵颤抖。 <br><br> 他喘了一口气,射到了森林的地面上。 <br><br> <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> 但你伸手到她下面,把你的手放在了她的阴茎上。她惊讶地大叫起来。 <br><br> "这就是你和我作对的下场,"你说着,把她的肉棒放在手心,开始揉起来。很快它就勃起了。 <br><br> 她不再挣扎,但当你抚摸她的肉棒时,她仍然保持着警惕。你把另一只手放在她的肩膀上。"再偷我的东西,"你边说边加快速度。"你会后悔的。"你撸动得更快了。她在痛苦和快感交缠的浪潮中不断扭动着,身子在接近高潮时发出一阵颤抖。 <br><br> 她喘了一口气,喷发而出的淫液全洒在了森林的地上。 <br><br> <<else>> 但你伸手到她下面,把你的手指放在了她的阴唇上。她惊讶地大叫起来。 <br><br> "这就是你和我作对的下场,"你说着,用一根手指抵住她的入口,然后插了进去。 <br><br> 她不再挣扎,但在你伸出第二根手指时仍保持着警惕。你把另一只手放在她的肩膀上。"再偷我的东西,"你边说边加快速度。"你会后悔的。"你加上了第三根手指。她在痛苦和快感交缠的浪潮中不断扭动着,身子在接近高潮时发出一阵颤抖。 <br><br> 随着一声呻吟,她的整个身体在高潮中颤抖起来。 <br><br> <</if>> <</if>> <<link [[继续|Meadow Chase Hill Punish 2]]>><</link>> <br>
<<effects>> "我想我已经说得很清楚了,"你说着站起来,然后拿起衣服。<<clotheson>> <<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">> <<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">> 当你穿衣服的时候,有东西从衣服里掉了下来,你仔细看去,是一块有着雕刻花纹的小石头,也许博物馆馆长会知道些什么。 <br><br> <<else>> <</if>> 你走回草地。 <<deviancy4>> <<link [[继续|Meadow]]>><<unset $foxGen>><</link>> <br>
<<widget "hitchhike">> <<rng>> <<if $exposed gt 1>> 你听到一辆车靠近。<<covered>>你隐藏 <<if $rng gte 81>> 在灌木丛后面 <<elseif $rng gte 61>> 在沟里 <<elseif $rng gte 41>> 在树后面 <<elseif $rng gte 21>> 在岩石后面 <<else>> 在小树林里 <</if>> 在路边直到它经过。<<gstress>><<stress 6>> <br><br> <<destinationfarmroad>> <<else>> <<cleareventpool>> <<addevent "hitchike_1">> <<addevent "hitchike_2">> <<addevent "hitchike_3">> <<addevent "hitchike_4">> <<addevent "hitchike_5">> <<addevent "hitchike_6">> <<addevent "hitchike_7">> <<addevent "hitchike_8" 0.5>> <<addevent "hitchike_9">> <<runeventpool>> <</if>> <</widget>> <<widget "hitchike_1">> <<generate1>><<person1>> 一辆车停在你身边。车窗降了下来,现出一个<<person>>。 <<if $exposed gte 1>><<covered>><</if>> <br><br> "要搭便车吗?"<<he>>说。 <<if $exposed gte 1>> <<He>>要么不在乎你的穿着状况,要么掩饰得很好。 <</if>> "你往哪边走?" <br><br> <<entertownicon>><<link [[去镇上|Farm Hitchhike Ask]]>><<set $phase to 1>><</link>> <br> <<farmicon "barn">><<link [[去农场|Farm Hitchhike Ask]]>><<set $phase to 2>><</link>> <br> <<refuseicon>><<link [[走开|Farm Hitchhike Refuse]]>><</link>> <</widget>> <<widget "hitchike_2">> <<generate1>><<person1>> 一辆车停在你身边。车窗降了下来,现出一个<<person>>。 <<if $exposed gte 1>><<covered>><</if>> <br><br> "我看你在那里需要帮助,<<girl>>,"<<he>>说。"我会带你去你想去的地方。"<<He>>打开车门。"但你得让我觉得值得,跪下。" <br><br> <<if $promiscuity gte 55>> <<link [[下跪|Farm Hitchhike Kneel]]>><</link>><<promiscuous4>> <br> <</if>> <<if $exposed gte 1 and random(1, 2) is 2>> <<link [[拒绝|Farm Hitchhike Kneel Refuse 2]]>><</link>> <<else>> <<link [[拒绝|Farm Hitchhike Kneel Refuse]]>><</link>> <</if>> <</widget>> <<widget "hitchike_3">> <<generate1>><<person1>> 一辆车停在你身边。车窗降了下来,现出一个<<person>>。 <<if $exposed gte 1>><<covered>><</if>> <br><br> "你一个人在这里干什么?"<<he>>带着狡黠的微笑问道。 <<if $exposed gte 1>>"你还穿成这样!你真是个勇敢的<<girl>>。"<</if>> <br><br> <<if $exposed gte 1>> <<entertownicon>><<link [[说你要去镇上|Farm Hitchhike Exposed Undies]]>><<set $phase to 1>><</link>> <br> <<farmicon "barn">><<link [[说你要去农场|Farm Hitchhike Exposed Undies]]>><<set $phase to 2>><</link>> <<else>> <<entertownicon>><<link [[说你要去镇上|Farm Hitchhike Exposed]]>><<set $phase to 1>><</link>> <br> <<farmicon "barn">><<link [[说你要去农场|Farm Hitchhike Exposed]]>><<set $phase to 2>><</link>> <</if>> <br> <<refuseicon>><<link [[走开|Farm Hitchhike Refuse]]>><</link>> <</widget>> <<widget "hitchike_4">> <<generate1>><<generate2>><<person1>> 一辆车停在你身边。车窗降了下来,现出一个<<person>>。一个<<person2>><<person>>靠在<<person1>><<him>>身边。 <<if $exposed gte 1>><<covered>><</if>> <br><br> <<person2>> <<if $player.gender_appearance is "m">> "帅哥," <<else>> "可爱的<<girl>>," <</if>> <<he>>说。"我们送你一程。不如你告诉我们你要去哪?你可以坐在我们中间。" <br><br> <<entertownicon>><<link [["接受并说你要去镇上 (0:15)"|Farm Hitchhike Pair]]>><<set $phase to 1>><</link>> <br> <<farmicon "barn">><<link [["接受并说你要去农场 (0:15)"|Farm Hitchhike Pair]]>><<set $phase to 2>><</link>> <br> <<if $exposed gte 1 and random(1, 2) is 2>> <<refuseicon>><<link [[拒绝|Farm Hitchhike Pair Refuse 2]]>><</link>> <<else>> <<refuseicon>><<link [[拒绝|Farm Hitchhike Pair Refuse]]>><</link>> <</if>> <</widget>> <<widget "hitchike_5">> <<generate1>> 一辆车很快就出现在地平线上。你伸出胳膊晃了晃。司机注意到你,把车靠边停了下来。车窗摇下来了。 <br><br> "要搭便车吗?"司机,一个<<person1>><<person>>问道。 <br><br> <<entertownicon>><<link [["接受并说你要去镇上 (0:15)"|Farm Hitchhike Accept]]>><<pass 15>><<set $phase to 1>><</link>> <br> <<farmicon "barn">><<link [["接受并说你要去农场 (0:15)"|Farm Hitchhike Accept]]>><<pass 15>><<set $phase to 2>><</link>> <br> <<refuseicon>><<link [[拒绝|Farm Hitchhike Decline]]>><<pass 1>><</link>> <</widget>> <<widget "hitchike_6">> <<generate1>> 你站在路边,等着一辆车停下来。一旦你看到一辆车开过来,你就做手势让它停下来。 车辆在你旁边停下。里面的<<person1>><<person>>摇下<<his>>的车窗和你说话。"嘿,你要去哪里?" <br><br> <<entertownicon>><<link [["说你要去镇上 (0:15)"|Farm Hitchhike Cost Accept]]>><<pass 15>><<set $phase to 1>><</link>> <br> <<farmicon "barn">><<link [["说你要去农场 (0:15)"|Farm Hitchhike Cost Accept]]>><<pass 15>><<set $phase to 2>><</link>> <br> <<refuseicon>><<link [[拒绝|Farm Hitchhike Cost Decline]]>><<pass 1>><</link>> <</widget>> <<widget "hitchike_7">> 你站在路边等车来,不一会儿,你就听到远处有声音。一旦你发现一辆车朝你开来,你就挥动手臂,试图引起司机的注意。 <br><br> 你看到汽车的刹车灯在发光,然后向街道靠近几步。汽车一开始减速,但突然又加速,然后就在你面前驶过一个水坑。 <br><br> <span class="teal">冷水溅得你浑身都是,把你的衣服都淋湿了。</span><<stress 5>><<gstress>> <br><br> <<wet_all>> <<destinationfarmroad>> <</widget>> <<widget "hitchike_8">> <<generate1>><<generate2>><<generate3>> 一辆车停在你旁边。一群<<fullGroup>>下车。 <br><br> "一个人吗?"<<person1>><<person>>讥笑着站到了你身后。其他两人也靠近过来。"很好。你最好配合一下。这里可没人能救你。"<<gstress>><<stress 6>> <br><br> <<link [[跑|Farm Hitchhike Run]]>><</link>><<athleticsdifficulty 1 1000>> <br> <<link [[站在原地|Farm Hitchhike Rape]]>><<set $molestationstart to 1>><</link>> <</widget>> <<widget "hitchike_9">> <<generate1>><<person1>> 一辆老旧的卡车停在路边,车上坐着坐着一位<<person>>。 <<if $exposed gte 1>><<covered>><</if>> <br><br> "嘿,这儿呢,想去哪儿?"<<he>>摁了摁鸣笛 <<if $exposed gte 1>> <<He>>简短地上下打量了你一番,但并没有说些什么。 <</if>> "你往哪边走?" <br><br> <<entertownicon>><<link [[去镇上|Farm Hitchhike Assistant]]>><<set $phase to 1>><</link>> <br> <<farmicon "barn">><<link [[去农场|Farm Hitchhike Assistant]]>><<set $phase to 2>><</link>> <br> <<refuseicon>><<link [[走开|Farm Hitchhike Assistant Refuse]]>><</link>> <</widget>> <<widget "hitchhike_journey">> <<pass 15>> <<if $phase is 1>> 当<<person>>开车时,你凝视着窗外,看着群山滚滚而过。<<He>>沿着一条小路走了一条奇怪的路线,但还是出现在了丰收街。你从车里爬出来,然后<<he>>开车走了。 <br><br> <<endcombat>> <<link [[继续|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 当<<person>>开车时,你凝视着窗外,看着群山滚滚而过。<<He>>沿着一条小路走了一条奇怪的路线,但还是出现在了农田里。你从车里爬出来,然后<<he>>开车走了。 <br><br> <<endcombat>> <<link [[继续|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "hitchhike_journey_nude">> <<pass 15>> <<if $phase is 1>> 在剩下的旅程中,<<He>>一直抓着你的衣服,只有在你开车进城时才把它们扔掉。 <br><br> <<He>>饶有兴趣地看着你在车里费力地穿衣服。"最好快点,"<<he>>笑着说。"会有人看见你的。" <br><br> <<He>>在你下车后立即驶离。 <br><br> <<link [[继续|Harvest Street]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 在剩下的旅程中,<<He>>一直抓着你的衣服,只有在你开车到了农场时才把它们扔掉。 <<He>>饶有兴趣地看着你在车里费力地穿衣服。"最好快点,"<<he>>笑着说。"会有人看见你的。" <br><br> <<He>>在你下车后立即驶离。 <br><br> <<link [[继续|Farmland]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "passoutfarmroad">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "farmroad">> <<else>> <<passout>> 你把自己逼得太紧了,你昏过去了。 <br><br> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<if $location is "farm" or $location is "alex_farm" or $location is "alex_cottage">> <<link [[继续|Farm Abduction wake]]>><<pass 5>><<set $stress -= 2000>><</link>> <<else>> <<link [[继续|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><</link>> <</if>> <br> <<else>> <<ambulance>> <</if>> <</if>> <</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "farmroad1">> <<if $phase is 1>> <<set $phase to 0>> 你走到了城郊的深处,建筑物变得更加稀疏,尽管附近山丘上仍有一些住宅。<<physique 3>> <<elseif $phase is 2>> <<set $phase to 0>> 你向镇上走去,住宅开始变得多了起来,成排的房屋矗立在附近的山上。<<physique 3>> <<else>> 你在连接城镇和周围农田的道路上,附近山上点缀着各式各样的房屋。 <</if>> <br><br> <<if $farm>> <<if $farm.steed>> 你$farm.steed的骏马正在空旷的田野上吃草。 <br><br> <</if>> <</if>> <<set $danger to random(1, 10000)>> <<if $stress gte $stressmax>> <<passoutfarmroad>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0>> <<if $rng gte 51>> 你听到身后传来一阵刺耳的车轮声,一辆汽车正在快速驶来,而且在它和你身后的灌木丛之间没有多少可以躲避的余地了。 <br><br> <<link [[跳入灌木丛中|Farm Road Jump]]>><<pain 6>><</link>><<gpain>> <br> <<if $submissive lte 500>> <<link [[原地不动|Farm Road Stand]]>><<def 1>><</link>><<defianttext>> <br> <</if>> <<else>> <<hitchhike>> <</if>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "countryside">> <</if>> <<if $exposed lte 1>> <<hitchhikeicon>><<link [[搭顺风车 (0:15)|Farm Hitchhike]]>><<pass 15>><</link>> <br> <<else>> <span class="blue">你太暴露了,不能搭便车!</span> <br> <</if>> <<roadicon>><<link [[走进乡村 (0:30)|Farm Road 2]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>> <br> <<if $farm>> <<if $farm.steed>> <<if $farm.stable gte 1>> <<farmicon "horse">><<link [[骑马到农场 (0:15)|Farm Ride Farm]]>><<tiredness 2>><<loadNPC 0 "saddled_steed">><<pass 15>><</link>><<gtiredness>> <br> <<else>> <<farmicon "horse">><<link [[骑马到农场 (0:30)|Farm Ride Farm]]>><<tiredness 2>><<loadNPC 0 "saddled_steed">><<pass 30>><</link>><<gtiredness>> <br> <</if>> <</if>> <</if>> <<entertownicon>><<link [[进入镇子 (0:05)|Harvest Street]]>><<pass 5>><</link>> <br> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "moor">><<effects>><<set $bus to "farmroad2">> <<if $phase is 1>> <<set $phase to 0>> 你走进更深的乡村。除了偶尔的庄园外,这里几乎没有建筑物。<<physique 3>> <<elseif $phase is 2>> <<set $phase to 0>> 你朝城里走去,偶尔会看到一座建筑,雄伟的庄园掩映在群山和树林之间。<<physique 3>> <<else>> 你在连接城镇和周围农田的道路上。几座庄园点缀在你周围的山丘上。 <</if>> <br><br> <<set $danger to random(1, 10000)>> <<if $stress gte $stressmax>> <<passoutfarmroad>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0>> <<if $rng gte 51>> 一只狗从华丽的大门后面朝你吠叫。<<gstress>><<stress 6>> <br><br> <<destinationfarmroad>> <<else>> <<hitchhike>> <</if>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "countryside">> <</if>> <<if $exposed lte 1>> <<hitchhikeicon>><<link [[搭顺风车 (0:15)|Farm Hitchhike]]>><<pass 15>><</link>> <br> <<else>> <span class="blue">你太暴露了,不能搭便车!</span> <br> <</if>> <<roadicon>><<link [[走进乡村 (0:30)|Farm Road 3]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>> <br> <<roadicon>><<link [[朝小镇走 (0:30)|Farm Road 1]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>> <br> <</if>> <<set $eventskip to 0>>
<<location "farmroad3">><<effects>> <<if $phase is 1>> <<set $phase to 0>> 你走进更深的乡村。树木变得茂密,直到道路被包围。<<physique 3>> <<elseif $phase is 2>> <<set $phase to 0>> 你往城里走。这条路变成了一片灌木丛,两边都有树木环绕着你。<<physique 3>> <<else>> 你在连接城镇和周围农田的道路上。这条路被树包围着。 <</if>> <br><br> <<set $danger to random(1, 10000)>> <<if $stress gte $stressmax>> <<passoutfarmroad>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0>> <<if $rng gte 51>> 微风吹过树林,摇曳着树枝,抚摸着你的脸。<<lstress>><<stress 6>> <br><br> <<destinationfarmroad>> <<else>> <<hitchhike>> <</if>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "countryside">> <</if>> <<if $exposed lte 1>> <<hitchhikeicon>><<link [[搭顺风车 (0:15)|Farm Hitchhike]]>><<pass 15>><</link>> <br> <<else>> <span class="blue">你太暴露了,不能搭便车!</span> <br> <</if>> <<roadicon>><<link [[走进乡村 (0:30)|Farm Road 4]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>> <br> <<roadicon>><<link [[朝小镇走 (0:30)|Farm Road 2]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>> <br> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "moor">><<effects>><<set $bus to "farmroad4">> <<if $phase is 1>> <<set $phase to 0>> 你走进更深的乡村。这条路向上弯,顶着一座小山,从树林里出来。大海在地平线上向你问候。<<physique 3>> <<elseif $phase is 2>> <<set $phase to 0>> 你往城里走。周围的乡村变得不那么荒凉,但更多的是丘陵。你为一座小山加冕,海在地平线上向你问候。<<physique 3>> <<else>> 你在连接城镇和周围农田的公路上。你在一座小山上,可以看到地平线上的大海。 <</if>> <br><br> <<set $danger to random(1, 10000)>> <<if $stress gte $stressmax>> <<passoutfarmroad>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0>> <<if $rng gte 51>> 一股强风掠过山顶,差点把你吹倒。 <<if $worn.head.name isnot "naked" and (!$worn.head.outfitSecondary or !$worn.head.outfitSecondary.includes("upper"))>> 它从你的头上抢走了$worn.head.cn_name_cap!<<headstrip>> <br><br> <<link [[追逐|Farm Road Chase]]>><</link>> <br> <<link [[离开它|Farm Road Leave]]>><</link>> <br> <<else>> <br><br> <<destinationfarmroad>> <</if>> <<else>> <<hitchhike>> <</if>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "countryside">> <</if>> <<if $exposed lte 1>> <<hitchhikeicon>><<link [[搭顺风车 (0:15)|Farm Hitchhike]]>><<pass 15>><</link>> <br> <<else>> <span class="blue">你太暴露了,不能搭便车!</span> <br> <</if>> <<roadicon>><<link [[走进乡村 (0:30)|Farm Road 5]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>> <br> <<roadicon>><<link [[朝小镇走 (0:30)|Farm Road 3]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>> <br> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "moor">><<effects>><<set $bus to "farmroad5">> <<if $phase is 1>> <<set $phase to 0>> 你向乡村深处走去。山变得更平坦,地面变得更贫瘠。棕色的灌木丛挣扎着穿过泥土。奇怪的、多刺的植物缠绕着树木。<<physique 3>> <<elseif $phase is 2>> <<set $phase to 0>> 你朝镇上走去。田地逐渐变得稀少,取而代之的是贫瘠的平原。棕色的灌木丛挣扎着穿过泥土。奇怪的、带刺的生长缠绕着树木。<<physique 3>> <<else>> 你走在连接城镇和周围农田的路上。这条路四周是贫瘠的平原。棕色的灌木丛挣扎着穿过泥土。奇怪的、多刺的植物缠绕着树木。 <</if>> <br><br> <<set $danger to random(1, 10000)>> <<if $stress gte $stressmax>> <<passoutfarmroad>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0>> <<if $rng gte 51>> 你听到一声可怕的尖叫声。<<if $syndromebird isnot 1>><<gstress>><<stress 6>><</if>> <br><br> <<destinationfarmroad>> <<else>> <<hitchhike>> <</if>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "countryside">> <</if>> <<if $exposed lte 1>> <<hitchhikeicon>><<link [[搭顺风车 (0:15)|Farm Hitchhike]]>><<pass 15>><</link>> <br> <<else>> <span class="blue">你太暴露了,不能搭便车!</span> <br> <</if>> <<roadicon>><<link [[走进乡村 (0:30)|Farm Road 6]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>> <br> <<roadicon>><<link [[朝小镇走 (0:30)|Farm Road 4]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>> <br> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "farm">><<effects>><<set $bus to "farmroad6">> <<if $phase is 1>> <<set $phase to 0>> 你向乡村深处走去。土地变得更绿,更有组织,被树篱分割成独立的田地。<<physique 3>> <<elseif $phase is 2>> <<set $phase to 0>> 你朝镇上走去。道路两侧仍有田地。<<physique 3>> <<else>> 你走在连接城镇和周围农田的路上。道路两侧都是田地。 <</if>> <br><br> <<set $danger to random(1, 10000)>> <<if $stress gte $stressmax>> <<passoutfarmroad>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0>> <<if $rng gte 51>> <<beastNEWinit 1 cow>><<person1>> <!-- Modified for monster people --> <<if $monster is 1>> 一个有着奶牛耳朵、牛犄角和牛尾的赤裸<<print ($pronoun is "f" ? "女孩" : "男孩")>>停下吃草并走到了<<bhis>>的牧场周围的栅栏跟前。<<bHe>>对你哞哞叫。 <br><br> <<else>> 一个<<beasttype>>停止吃草,走到它田地周围的栅栏前。它对你哞哞叫。 <br><br> <</if>> <<link [[爱抚|Farm Road Pet]]>><<stress -6>><</link>><<lstress>> <br> <<link [[无视|Farm Road 6]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<hitchhike>> <</if>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "countryside">> <</if>> <<if $exposed lte 1>> <<hitchhikeicon>><<link [[搭顺风车 (0:15)|Farm Hitchhike]]>><<pass 15>><</link>> <br> <<else>> <span class="blue">你太暴露了,不能搭便车!</span> <br> <</if>> <<farmicon>><<link [[进入农田 (0:05)|Farmland]]>><<pass 5>><</link>> <br> <<roadicon>><<link [[朝小镇走 (0:30)|Farm Road 5]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>> <br> <</if>> <<set $eventskip to 0>>
<<effects>> <<if Time.dayState is "night" and random(1, 5) lte 4>> 你站在路边,等着一辆车通过。没有人开车经过。很少有人在夜间到农村去旅行。 <br><br> <<destinationfarmroad>> <br> <<else>> 你站在路边,伸出大拇指。 <br><br> <<hitchhike>> <</if>>
<<effects>> <<if Time.dayState is "night" and random(1, 5) lte 4>> 你站在路边,等着一辆车通过。没有人开车经过。很少有人在夜间到农村去旅行。 <br><br> <<destinationfarmroad>> <br> <<else>> 你站在路边,伸出大拇指。 <br><br> <<hitchhike>> <</if>>
<<effects>> <<if $athleticsSuccess>> 你躲开了<<persons>>的抓握,跑出了马路。它们追着你,<span class="green">但你设法在野外甩掉它们</span>。 <br><br> <<pass 10>> 你躲在灌木丛中,直到他们放弃搜索,然后你听到他们开车离开。 <br><br> <<endevent>> <<destinationfarmroad>> <<else>> 你躲开了<<persons>>的抓握,跑出了马路。他们追着你,<span class="red">把你扑倒在地。</span> <br><br> <<link [[继续|Farm Hitchhike Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Hitchhike Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Hitchhike Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们让你躺在路边,然后开车离开。 <br><br> <<tearful>>你踉跄着站起身来。 <br><br> <<clotheson>> <<endcombat>> <<destinationfarmroad>> <<else>> 你把<<person1>><<person>>推到沟里,跳过<<him>>,消失在灌木丛中。 <br><br> <<tearful>>你躲在一片树林里。你一直等到他们放弃搜索,之后听到了他们开车离开的声音<<pass 5>> <br><br> <<clotheson>> <<endcombat>> <<destinationfarmroad>> <</if>>
<<effects>> 你爬过<<person1>><<person>>,坐在变速箱上方。这不是一个舒适的姿势,每当<<his>>换档时,<<he>>的手都会靠近你的<<genitals>>。 <br><br> 尽管处境尴尬,但旅程还是顺利的。<<person2>><<person>>一路都在叽叽喳喳,<<person1>><<person>>点头附和,偶尔会给出一个单词的回应。 <br><br> <<link [[继续赶路|Farm Hitchhike Pair Journey]]>><</link>> <br> <<if $promiscuity gte 35>> <<link [[用你的手奖励他们|Farm Hitchhike Pair Handjob]]>><</link>><<promiscuous3>> <</if>> <br>
<<effects>> <<person1>> <<if $pronoun is "f">> <<if $NPCList[0].penis isnot "none">> 你把手放在<<persons>>的大腿上。<<He>>看着你,你的手慢慢靠近<<his>>的胯部。你撩起<<his>>的裙子,露出<<his>>的阴茎。 <br><br> "我喜欢这个发展,"<<person2>><<person>>在你左边说道。轮到<<He>>了。现在你把注意力集中在<<person1>><<person>>身上,手指沿着<<his>>的柱身移动。<<Hes>>很快就勃起了。 <br><br> <<else>> 你把手放在<<persons>>的大腿上。<<He>>看着你,你的手慢慢靠近<<his>>的胯部。你撩起<<his>>的裙子,露出<<his>>的阴部。 <br><br> "我喜欢这个走向,"<<person2>><<person>>在你左边说道。轮到<<He>>了。现在你把注意力集中在<<person1>><<person>>身上,用你的手指上下摩擦<<his>>的阴唇。<<He>>轻声呻吟。 <br><br> <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> 你把手放在<<persons>>的大腿上。<<He>>看着你,你的手慢慢靠近<<his>>的胯部。你拉下<<his>>的裤子拉链,露出<<his>>的阴茎。 <br><br> "我喜欢这个发展,"<<person2>><<person>>在你左边说道。轮到<<He>>了。现在你把注意力集中在<<person1>><<person>>身上,手指沿着<<his>>的柱身移动。<<Hes>>很快就勃起了。 <br><br> <<else>> 你把手放在<<persons>>的大腿上。<<He>>看着你,你的手慢慢靠近<<his>>的胯部。你拉下<<his>>的裤子拉链,露出<<his>>的阴部。 <br><br> "我喜欢这个走向,"<<person2>><<person>>在你左边说道。轮到<<He>>了。现在你把注意力集中在<<person1>><<person>>身上,用你的手指上下摩擦<<his>>的阴唇。<<He>>轻声呻吟。 <br><br> <</if>> <</if>> <<person2>> 你将另一只手放在<<person2>><<persons>>的大腿上。<<He>>期待地<<npcUndressText $NPCList[1] "lower" "self">>,露出了<<his>>的 <<if $NPCList[1].penis isnot "none">> $NPCList[1].penisdesc。你没有让<<his>>失望,把<<his>>的肉棒握在手里。 <<else>> 小穴。你没有让<<his>>失望,把手指按在<<his>>的阴蒂上。 <</if>> <<promiscuity3>> 当<<person1>><<persons>>的高潮接近时,<<he>>对方向盘的控制变得不稳定。 <br><br> <<link [[做到最后|Farm Hitchhike Pair Finish]]>><</link>> <br> <<if $analdisable is "f" and !playerChastity("anus") and $promiscuity gte 55>> <<link [[用你的屁股摩擦变速杆|Farm Hitchhike Pair Gear]]>><</link>><<promiscuous4>> <br> <</if>>
<<effects>> <<earnFeat "Rear Passenger">> 你把你的<<bottom>>撞在变速杆上,同时你抚弄着两人。你弹得有点用力过猛,变速杆往下移。 <<promiscuity4>> 发动机轰鸣,汽车加速行驶。害怕的<<fullGroup>>摸索着变速杆,但他们粗暴的抚摸却摸到了你的<<genitals>>。<<ggarousal>><<arousal 2000 "genitals">> <br><br> <<if $arousal gte $arousalmax>> <<orgasm>>当你身体前倾时,两人缩回他们的手,抓住他们的大腿来支撑。你的移动再次移动变速杆,汽车回到一个更合理的速度。 <<else>> 你从他们笨拙的探查中抽身而出,把起落架移回合适的位置,正好赶上<<person1>><<person>>避免突然转向掉进沟里。 <</if>> <br><br> <<link [[继续|Farm Hitchhike Pair Finish]]>><</link>> <br>
<<effects>> 你继续侵犯,挑逗,直到他们颤抖着达到高潮。<<person2>><<person>>紧紧抓着<<his>>的座位。<<person1>><<person>>差点从路上开下去。 <<if $NPCList[0].penis isnot "none">> <<bodyliquid "rightarm" "semen">> <</if>> <<if $NPCList[1].penis isnot "none">> <<bodyliquid "leftarm" "semen">> <</if>> 他们似乎很满意。<<person2>><<person>>在接下来的旅程中安静地发呆。 <br><br> <<pass 15>> <<if $phase is 1>> 你开车进城。当你向他们告别时,你向他们狡猾地眨了眨眼。 <br><br> <<link [[继续|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你到达了农田。当你向他们告别时,你向他们狡猾地眨了眨眼。 <br><br> <<link [[继续|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<pass 15>> <<if $phase is 1>> 你被送到了镇子上,向这两人告别。 <br><br> <<link [[继续|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你来到农场,向这两人告别。 <br><br> <<link [[继续|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你离车远点。"随你便,"<<person>>说道。窗户关上了,他们开车走了。 <br><br> <<endevent>> <<destinationfarmroad>>
<<effects>> 你离车远点。<<person1>><<person>>笑了。"你以为你要去哪儿?"<<he>>说道。"我们不咬人,"<<he>>和<<person2>><<person>>一起下了车。 <br><br> <<link [[继续|Farm Hitchhike Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> "我可以带你去那儿,"那个<<person>>说道。"但是首先, <<if $worn.upper.set is $worn.lower.set>> <<if $worn.upper.gender is "f">> 把你的裙子给我。别担心,我会还给你的。" <<else>> 把衣服给我。别担心,我会还给你的。" <</if>> <br><br> <<Hes>>很严肃, <<if $worn.under_upper.exposed lte 0>> <<if $worn.under_lower.exposed lte 0>> 但至少你在里面穿了件东西。 <br><br> <<if $exhibitionism gte 15>> <<link [[放弃你的衣服 (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist2>> <br> <</if>> <<link [[拒绝|Farm Hitchhike Exposed Refuse]]>><</link>> <br> <<else>> 你里面也没穿内裤。 <br><br> <<if $exhibitionism gte 35>> <<link [[放弃你的衣服 (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist3>> <br> <</if>> <<link [[拒绝|Farm Hitchhike Exposed Refuse]]>><</link>> <br> <</if>> <<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">> <<if $worn.under_lower.exposed lte 0>> 你没穿胸罩,里面什么都没穿。 <br><br> <<if $exhibitionism gte 15>> <<link [[放弃你的衣服 (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist2>> <br> <</if>> <<link [[拒绝|Farm Hitchhike Exposed Refuse]]>><</link>> <br> <<else>> 你里面什么都没穿。 <br><br> <<if $exhibitionism gte 35>> <<link [[放弃你的衣服 (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist3>> <br> <</if>> <<link [[拒绝|Farm Hitchhike Exposed Refuse]]>><</link>> <br> <</if>> <<else>> <<if $worn.under_lower.exposed lte 0>> 你里面没穿上衣。 <br><br> <<if $exhibitionism gte 15>> <<link [[放弃你的衣服 (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist2>> <br> <</if>> <<link [[拒绝|Farm Hitchhike Exposed Refuse]]>><</link>> <br> <<else>> 你里面什么都没穿。 <br><br> <<if $exhibitionism gte 35>> <<link [[放弃你的衣服 (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist3>> <br> <</if>> <<link [[拒绝|Farm Hitchhike Exposed Refuse]]>><</link>> <br> <</if>> <</if>> <<elseif !$worn.upper.type.includes("naked")>> 把你的衬衫给我。别担心,我会还给你的。" <br><br> <<Hes>>很严肃, <<if $worn.under_upper.exposed lte 0>> 但至少你在里面穿了东西。 <br><br> <<link [[放弃你的上衣 (0:15)|Farm Hitchhike Exposed Top]]>><</link>> <br> <<link [[拒绝|Farm Hitchhike Exposed Refuse]]>><</link>> <br> <<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">> 你里面什么都没穿。 <br><br> <<if $exhibitionism gte 15>> <<link [[放弃你的上衣 (0:15)|Farm Hitchhike Exposed Top]]>><</link>><<exhibitionist2>> <br> <</if>> <<link [[拒绝|Farm Hitchhike Exposed Refuse]]>><</link>> <br> <<else>> 但是<<he>>确实说了<<he>>会归还。 <br><br> <<link [[放弃你的上衣 (0:15)|Farm Hitchhike Exposed Top]]>><</link>> <br> <<link [[拒绝|Farm Hitchhike Exposed Refuse]]>><</link>> <br> <</if>> <<else>> 把你下半身的衣物给我。别担心,我会还给你的。" <br><br> <<Hes>>很严肃, <<if $worn.under_lower.exposed lte 0>> 但至少你在里面穿了东西。 <br><br> <<if $exhibitionism gte 15>> <<link [[放弃你的底裤 (0:15)|Farm Hitchhike Exposed Bottom]]>><</link>><<exhibitionist2>> <br> <</if>> <<link [[拒绝|Farm Hitchhike Exposed Refuse]]>><</link>> <br> <<else>> 你里面什么都没穿。 <br><br> <<if $exhibitionism gte 35>> <<link [[放弃你的底裤 (0:15)|Farm Hitchhike Exposed Bottom]]>><</link>><<exhibitionist3>> <br> <</if>> <<link [[拒绝|Farm Hitchhike Exposed Refuse]]>><</link>> <br> <</if>> <</if>>
<<effects>> "我可以带你去那儿,"那个<<person>>说道。"但首先,把你的衣服给我。别担心,下车前我会让你穿好衣服的。"<<Hes>>严肃地说道。 <br><br> <<if $exhibitionism gte 35>> <<link [[放弃你的衣服 (0:15)|Farm Hitchhike Exposed Undies 2]]>><</link>><<exhibitionist3>> <br> <</if>> <<link [[拒绝|Farm Hitchhike Exposed Refuse]]>><</link>> <br>
<<effects>> 你脱下衣服,赤身裸体地站在<<person>>面前。 <<exhibitionism3>> <<clothesstrip>> <<if $rng gte 81>> "谢谢,"<<he>>说道。"拜拜咯。"<<He>>开车走了,手里还拿着你的衣服。 <br><br> 你追着<<him>>跑,但<<he>>没有停下来。<<if $leftarm is "bound" and $rightarm is "bound">><<else>>你用手遮住你的<<undies>>。<</if>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<endevent>><<upperruined>><<lowerruined>> <<destinationfarmroad>> <br> <<else>> "谢谢,"<<he>>说道。"拜拜咯。"<<He>>开车走了,手里还拿着你的衣服。 <br><br> 你追着<<him>>跑,直到<<he>>减速停下了车。你听到<<him>>在笑。"上来吧,"<<he>>说着,打开了<<him>>身旁副驾驶的门。<<gstress>><<stress 6>> <br><br> <<link [[继续|Farm Hitchhike Exposed Journey]]>><</link>> <br> <</if>>
<<effects>> 你离开那个<<person>>。"随你便,"<<he>>在开车离开之前说道。 <br><br> <<endevent>> <<destinationfarmroad>>
<<effects>> <<if $worn.under_upper.exposed lte 0>> <<if $worn.under_lower.exposed lte 0>> 你脱下$worn.upper.cn_name_cap,露出了你的$worn.under_upper.cn_name_cap和$worn.under_lower.cn_name_cap。那个<<person>>向你抛媚眼,从你手中抢走衣服。 <<exhibitionism2>> <<else>> 你脱下$worn.upper.cn_name_cap,露出了你的$worn.under_upper.cn_name_cap和<<genitals>>。那个<<person>>向你抛媚眼,从你手中抢走衣服。 <<exhibitionism3>> <</if>> <<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">> <<if $worn.under_lower.exposed lte 0>> 你脱下$worn.upper.cn_name_cap,露出了你的<<breasts>>和$worn.under_lower.cn_name_cap。那个<<person>>向你抛媚眼,从你手中抢走衣服。 <<exhibitionism2>> <<else>> 你脱下$worn.upper.cn_name_cap,露出了你的<<breasts>>和<<genitals>>。那个<<person>>向你抛媚眼,从你手中抢走衣服。 <<exhibitionism3>> <</if>> <<else>> <<if $worn.under_lower.exposed lte 0>> 你脱下$worn.upper.cn_name_cap,露出了你的<<breasts>>和$worn.under_lower.cn_name_cap。那个<<person>>向你抛媚眼,从你手中抢走衣服。 <<exhibitionism2>> <<else>> 你脱下$worn.upper.cn_name_cap,露出了你的<<breasts>>和<<genitals>>。那个<<person>>向你抛媚眼,从你手中抢走衣服。 <<exhibitionism2>> <</if>> <</if>> <<upperstrip>> <<if $rng gte 81>> "谢谢,"<<he>>说道。"拜拜咯。"<<He>>开车走了,手里还拿着你的衣服。 <br><br> 你追着<<him>>跑,但<<he>>没有停下来。<<if $leftarm is "bound" and $rightarm is "bound">><<else>>你用手遮住你的<<undies>>。<</if>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<endevent>><<upperruined>><<lowerruined>> <<destinationfarmroad>> <br> <<else>> "谢谢,"<<he>>说道。"拜拜咯。"<<He>>开车走了,手里还拿着你的衣服。 <br><br> 你追着<<him>>跑,直到<<he>>减速停下了车。你听到<<him>>在笑。"上来吧,"<<he>>说着,打开了<<him>>身旁副驾驶的门。<<gstress>><<stress 6>> <br><br> <<link [[继续|Farm Hitchhike Exposed Journey]]>><</link>> <br> <</if>>
<<effects>> <<if $worn.under_lower.exposed lte 0>> 你扯掉$worn.lower.cn_name_cap,露出你的$worn.under_lower.cn_name_cap。那个<<person>>向你抛媚眼,然后从你手中抢走下衣。 <<exhibitionism2>> <<else>> 你扯掉$worn.lower.cn_name_cap,露出你的$worn.under_lower.cn_name_cap。那个<<person>>向你抛媚眼,然后从你手中抢走下衣。 <<exhibitionism3>> <</if>> <<lowerstrip>> <<if $rng gte 81>> "谢谢,"<<he>>说道。"拜拜咯。"<<He>>开车走了,手里还拿着你的下衣。你追着<<him>>跑,但<<he>>没有停车。<<if $leftarm is "bound" and $rightarm is "bound">><<else>>你用双手遮住你的<<undies>>。<</if>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<endevent>><<lowerruined>> <<destinationfarmroad>> <br> <<else>> "谢谢,"<<he>>说道。"拜拜咯。"<<He>>开车走了,手里还拿着你的下衣。你追着<<him>>跑,直到<<he>>减速停下了车。你听到<<him>>在笑。"上来吧,"<<he>>说着,打开了<<him>>身旁副驾驶的门。<<gstress>><<stress 6>> <br><br> <<link [[继续|Farm Hitchhike Exposed Journey]]>><</link>> <br> <</if>>
<<effects>> <<if $worn.under_upper.exposed lte 0>> 你扯掉$worn.upper.cn_name_cap,露出你的$worn.under_upper.cn_name_cap。那个<<person>>向你抛媚眼,然后从你手中抢走上衣。 <br><br> <<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">> 你扯掉$worn.upper.cn_name_cap,露出你的<<breasts>>。那个<<person>>向你抛媚眼,然后从你手中抢走上衣。<<covered>><<exhibitionism2>> <<else>> 你扯掉$worn.upper.cn_name_cap,露出你的<<breasts>>。那个<<person>>向你抛媚眼,然后从你手中抢走上衣。 <br><br> <</if>> <<upperstrip>> <<if $rng gte 81>> "谢谢,"<<he>>说道。"再见。"<<He>>开车走了,仍然握着你的上衣。你追着<<him>>跑,但<<he>>没有停下来。<<if $leftarm is "bound" and $rightarm is "bound">><<else>>你用手遮住你的胸部。<</if>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<endevent>><<upperruined>> <<destinationfarmroad>> <br> <<else>> "谢谢,"<<he>>说道。"拜拜咯。"<<He>>开车走了,手里还拿着你的上衣。你追着<<him>>跑,直到<<he>>减速停下了车。你听到<<him>>在笑。"上来吧,"<<he>>说着,打开了<<him>>身旁副驾驶的门。<<gstress>><<stress 6>> <br><br> <<link [[继续|Farm Hitchhike Exposed Journey]]>><</link>> <br> <</if>>
<<effects>> 当<<person>>开车时,你坐在<<he>>旁边,尽管<<he>>看你的<<lewdness>>的时间几乎和看路的时间一样多。 <br><br> <<He>>停下来,然后转向你。 <<if $worn.lower.exposed lte 1>> "我还需要你再多给我一点,"<<he>>边说边抚摸着你的$worn.lower.cn_name_cap,同时俯身越过你,打开了你那侧的车门。"要么脱掉,要么下去。" <br><br> <<if $worn.under_lower.exposed lte 0>> <<link [[放弃你的下装|Farm Hitchhike Exposed Bottom 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<else>> 你下面什么都没穿。 <br><br> <<link [[放弃你的下装|Farm Hitchhike Exposed Bottom 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <</if>> <<link [[拒绝|Farm Hitchhike Exposed Refuse 2]]>><</link>> <br> <<elseif $worn.under_upper.exposed is 0>> "我需要你再多给我一点,"<<he>>一边抚摸着你的$worn.under_upper.cn_name_cap一边说,一边俯身去帮你打开门。"要么脱,要么滚。" <br><br> <<if $worn.under_upper.set is $worn.under_lower.set>> <<link [[放弃你的内裤|Farm Hitchhike Exposed Full 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">> <<link [[放弃你的上衣|Farm Hitchhike Exposed Top 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<else>> <<link [[放弃你的上衣|Farm Hitchhike Exposed Top 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <</if>> <<link [[拒绝|Farm Hitchhike Exposed Refuse 2]]>><</link>> <br> <<elseif $worn.under_lower.exposed is 0>> "我需要你再多给我一点,"<<he>>一边抚摸着你的$worn.under_lower.cn_name_cap一边说,一边俯身去帮你开门。"要么脱,要么滚。" <br><br> <<link [[放弃你的下半身衣物|Farm Hitchhike Exposed Under Bottom]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <<else>> "这是一段漫长的旅程,"<<he>>俯身在你旁边开门时说,"请出去一会儿。" <br><br> <<link [[出去|Farm Hitchhike Exposed Step]]>><</link>> <br> <</if>>
<<effects>> 你脱下$worn.under_upper.cn_name_cap,并将其交给<<person>>。 <br><br> <<underupperstrip>> <<He>>把它举到<<his>>的脸上嗅了嗅。"好吧,"<<he>>说道。"现在下车去吧。就一会儿。我不会开车走的。" <br><br> <<getouticon>><<link [[出去|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<ind>><<link [[拒绝|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br>
<<effects>> 你脱下$worn.under_upper.cn_name_cap,并将其交给<<person>>。 <br><br> <<underupperstrip>> <<He>>把它举到<<his>>的脸上嗅了嗅。"好吧,"<<he>>说道。"现在下车去吧。就一会儿。我不会开车走的。" <br><br> <<getouticon>><<link [[出去|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<ind>><<link [[拒绝|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br>
<<effects>> 你脱下$worn.lower.cn_name_cap,并将其交给<<person>>。 <br><br> <<lowerstrip>> <<He>>把它举到<<his>>的脸上嗅了嗅。"好吧,"<<he>>说道。"现在下车去吧。就一会儿。我不会开车走的。" <br><br> <<getouticon>><<link [[出去|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<ind>><<link [[拒绝|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br>
<<effects>> 你脱下$worn.under_lower.cn_name_cap,并将其交给<<person>>。 <br><br> <<underlowerstrip>> <<He>>把它举到<<his>>的脸上嗅了嗅。"好吧,"<<he>>说道。"现在下车去吧。就一会儿。我不会开车走的。" <br><br> <<getouticon>><<link [[出去|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<ind>><<link [[拒绝|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br>
<<effects>> 你从车里爬出来。"关门。"你照做了,把自己留在外面。<<covered>> <br><br> <<person>>观察了你一会儿。<<He>>用<<his>>的指尖敲打着方向盘,好像在考虑就这么把你光溜溜地留在这里。"好吧,"<<he>>终于说道。"你可以回来了。" <br><br> <<hitchhike_journey_nude>>
<<effects>> <<if $speech_attitude is "meek">> "你骗我,"你说道,"带我去我想去的地方。把我的衣服还给我!" <<elseif $speech_attitude is "bratty">> "去你的,"你说道。"你答应过我,带我去我想去的地方。把我的衣服还给我。" <<else>> "我不玩你的游戏,"你说道。"带我去我想去的地方,还有,把我的衣服还给我。" <</if>> <br><br> "你要照我说的去做,"那个<<person>>冷笑着抓住你的脖子。 <<if $physiqueSuccess>> <<He>>试图把你从车里推下去,<span class="green">但你拼尽全力反抗。</span>你推开<<his>>的手臂,踢向<<his>>的脸。你脚底下传来了松动的触感。 <br><br> <<He>>一手抱紧<<his>>的脸,同时举起另一只手投降。"够,够了,"<<he>>说道。"你这个暴力的疯子。" <br><br> <<clotheson>> <<He>>在你穿衣服的时候擦去血迹。 <br><br> <<link [[继续|Farm Hitchhike Defiant]]>><</link>> <br> <<else>> <span class="red"><<He>>把你从车上推下来,</span>你滚到尘土飞扬的路上。<<He>>砰的一声关上车门,开走了。<<stealclothes>> <br><br> <<endevent>> <<destinationfarmroad>> <</if>>
<<effects>> <<hitchhike_journey>>
<<effects>> <<if $phase is 1>> <<He>>在开车进城的时候让你穿衣服。在你从<<his>>的车离开前你一直都在调整你的衣服。<<He>>开车走了。 <br><br> <<link [[继续|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<He>>在开车进农田的时候让你穿衣服。在你从<<his>>的车离开前你一直都在调整你的衣服。<<He>>开车走了。 <br><br> <<link [[继续|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> "随你便,"<<person>>说道。<<He>>关上车门开走了。 <br><br> <<endevent>> <<destinationfarmroad>>
<<effects>> <<person>>瞥了你一眼,然后从车里走出来:"穿成那样到处闲逛。"<<he>>说着抓住你的手臂,试图把你按倒在地。 <br><br> <<link [[继续|Farm Hitchhike Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你跪在<<person>>面前。<<He>>用一只手抓住你的头发,另一只手<<if $pronoun is "m">>解开拉链<<else>>掀开<<his>>的裙子<</if>>。<<He>>把你的脸推到<<his>><<if $NPCList[0].penis isnot "none">>勃起的<<print $NPCList[0].penisdesc>><<else>>小穴<</if>>前。<<promiscuity4>> <<link [[继续|Farm Hitchhike Oral]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<npcoral>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Hitchhike Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Hitchhike Oral]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "好<<girl>>,"<<he>>靠在<<his>>的座位上。"进去。" <br><br> <<tearful>>你爬到后面。 <br><br> <<clotheson>> "你到底要去哪儿?" <br><br> <<link [[城镇|Farm Hitchhike Oral End]]>><<set $phase to 1>><</link>> <br> <<link [[农田|Farm Hitchhike Oral End]]>><<set $phase to 2>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把<<person>>推回到<<his>>的车里,逃走了。你躲在路边的灌木丛里,直到你听到<<him>>开车离开。 <br><br> <<tearful>>你回到路上。 <br><br> <<clotheson>> <<endcombat>> <<destinationfarmroad>> <<else>> "很好,"<<person>>说道。"但我帮不了你。"<<He>>砰的一声关上车门开走了。 <br><br> <<tearful>>你走到路边。 <br><br> <<clotheson>> <<endcombat>> <<destinationfarmroad>> <</if>>
<<effects>> <<hitchhike_journey>>
<<effects>> <<if $rng gte 51>> <<if $phase is 1>> "反正我也要去镇上,"<<person>>说道。"上车吧。" <<else>> "反正我也要去那里,"<<person>>说道。"上车吧。" <</if>> <br><br> <<He>>向后靠,打开了车门。 <<rng>> <<if $rng gte 81>> 后座上堆满了空披萨盒。"把它们推到地板上,"<<he>>不好意思地补充道。 <<elseif $rng gte 61>> 内部很干净,没什么特别之处。 <<elseif $rng gte 41>> 车厢内部被紫色的灯光照亮,座椅看起来是用一种奇异的兽皮制成的。 <<elseif $rng gte 21>> 内部干净整洁。 <<else>> 车内闻起来像淋湿的狗味。 <</if>> <br><br> <<getinicon>><<link [[进入 (0:15)|Farm Hitchhike Journey]]>><</link>> <br> <<refuseicon>><<link [[拒绝|Farm Hitchhike Refuse]]>><</link>> <br> <<else>> "我要往相反的方向走,"<<person>>说道。"对不起。"<<He>>关上了<<his>>的车窗。 <br><br> <<link [[离开|Farm Hitchhike Step]]>><</link>> <br> <<if $submissive gte 1500>> <<link [[乞求 (0:15)|Farm Hitchhike Beg]]>><<sub 1>><</link>><<submissivetext>> <br> <</if>> <</if>>
<<effects>> 你冲上前去<<if $pain gte 40>>,眼泪顺着你的脸颊流了下来<<else>>用手敲窗户<</if>>。"请不要把我留在这里!"你说道,"外面有可怕的人,我一个人,而且……" <br><br> 那个<<person>>犹豫了一下,然后向后靠去,打开其中一扇后门。"上车吧。" <br><br> 你感谢那个<<person>>,然后爬到后面。 <br><br> <<if $phase is 1>> 当<<person>>开车时,你凝视着窗外,看着群山滚滚而过。<<He>>走了一条特殊的小路,但仍然出现在丰收街。你从车里爬出来,然后<<he>>开走了。 <br><br> <<link [[继续|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 当<<person>>开车时,你凝视着窗外,看着群山滚滚而过。<<He>>沿着一条小路走了一条奇怪的路线,但还是出现在了农田里。你从车里爬出来,然后<<he>>开车走了。 <br><br> <<link [[继续|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你离开了车,那个<<person>>开走了。 <br><br> <<endevent>> <<destinationfarmroad>>
<<effects>> 你离车远点。<<person>>耸耸肩,开车离开了。 <br><br> <<endevent>> <<destinationfarmroad>>
<<effects>> 你爬进去。门一关上,<<person>>就启动了车子。 <br><br> <<hitchhike_journey>>
<<effects>> <<generate1>><<generate2>><<generate3>><<generate4>><<person1>> 你被隆隆声惊醒。你在货车的后座上。你挣扎着站起来,环顾四周,但找不到明显的出路。货车停了下来,一个<<person>>打开了车门。 <br><br> 你可以看到谷仓的内部。这个<<person>>并不孤单。另外三个人和<<him>>站在一起,检查你。 <br><br> <<person2>>"你没有撒谎,"<<person>>说,"是个好货物。<<if $pregnancyspeechdisable is "f">>会成为一个很好的繁殖器。<</if>>" <br><br> <<person3>><<if $pregnancyspeechdisable is "f">>"种畜?"<<else>>"就我个人而言,"<</if>><<person>>插嘴。"我对农产品更感兴趣。这才是暴利行当。"<<He>>向你走来,手里拿着金属链和项圈。 <br><br> <<link [[抗议|Street Van Protest]]>><<def 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>> <br> <<link [[战斗|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>> <br> <<link [[顺从|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br>
<<effects>> 你跳到一边,避开超速行驶的车辆。 <br><br> <<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">> 你解脱了出来。你的衣服被荆棘钩住了。 <</if>> <<set $worn.over_upper.integrity -= 10>><<set $worn.over_lower.integrity -= 10>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_upper.integrity -= 10>><<set $worn.under_lower.integrity -= 10>> <<integritycheck>><<exposure>> <br><br> <<destinationfarmroad>>
<<effects>> 你转身面对迎面而来的车辆。车灯闪烁着,你举起中指,人不让车,该对方让你。 <br><br> <<destinationfarmroad>>
<<effects>> 你追着你的头饰,离开了马路,跑下了山脊。它停在树枝上。 <<if $physiquesize gte 16000>> 你一跃而起,就快够到它了。<<large_text>> <<else>> 它太高了,够不着,所以你拿起附近的一根棍子来帮忙。你设法钩住了它的末端。 <</if>> <br><br> <<clotheson>> <<if $rng gte 61>> 你听到嗡嗡声。一群蜜蜂被移动的树枝搅动着从蜂巢里出来。你惊慌失措地跑回路上。<<gtrauma>><<gstress>><<gstress>><<stress 6>> <br><br> <<destinationfarmroad>> <<else>> 你回到路上,把你的$worn.head.cn_name_cap放回原处。 <br><br> <<destinationfarmroad>> <</if>>
<<effects>> 你决定不去追赶,不戴头饰继续前进。 <br><br> <<headruined>> <<destinationfarmroad>>
<<effects>> 你抚摸<<beasttypes>>的头。<<bHe>>叫了一声,舔了舔你的手指。 <br><br> <<endevent>> <<destinationfarmroad>>
<<effects>> <<loadNPC 0 "saddled_steed">> 你给你的$farm.steed<<beasttype>>装鞍,然后爬上了马。 <br><br> <<if $farm.stable gte 1>> <<farmicon "horse">><<link [[骑马到镇子 (0:15)|Farm Ride Town]]>><<tiredness 2>><<pass 15>><</link>><<gtiredness>> <br> <<else>> <<farmicon "horse">><<link [[骑马到镇子 (0:30)|Farm Ride Town]]>><<tiredness 3>><<pass 30>><</link>><<gtiredness>> <br> <</if>> <<horseicon>><<link [[换一匹马 (0:10)|Farm Steed]]>><<pass 10>><<endevent>><</link>> <br> <<getouticon>><<link [[下马|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $farm.steed>> <<clearNPC "saddled_steed">> <<set $farm.steed to 0>> <</if>> 你给<<beasttype>>上鞍。 <<if $farm.beasts.horses gte 20>> <<if $monster is 1>> "我很感激你的信任,"<<bhe>>低下<<bhis>>的头。"能伸伸腿真好。" <<else>> <<bHe>>舔你的肩膀。 <</if>> <<elseif $farm.beasts.horses gte 5>> <<if $monster is 1>> "如你所愿,"<<bhe>>说道。"别指望我能进入人类居住的蜂巢。气味太难闻了。" <<else>> <<bHe>>在你工作时保持被动。 <</if>> <<else>> <<if $monster is 1>> "小心,<<girl>>,"<<bhe>>说道。"不然我就骑你了。" <<else>> <<bHe>>咬你一口,但让你把话说完。 <</if>> <</if>> <br><br> <<if currentSkillValue("thighskill") gte 200>> <<saveNPC 0 "saddled_steed">> <<set $farm.steed to clone($NPCList[0].hair)>> 你爬到<<bhis>>的背上,鞭动<<bhim>>小跑。这股力量出乎你的意料,<span class="green">但你设法坚持住了。</span>当你绕着院子转时,风吹着你的头发。 <br><br> <<if $farm.stable gte 1>> <<farmicon "horse">><<link [[骑马到镇子 (0:15)|Farm Ride Town]]>><<tiredness 2>><<pass 15>><</link>><<gtiredness>> <br> <<else>> <<farmicon "horse">><<link [[骑马到镇子 (0:30)|Farm Ride Town]]>><<tiredness 3>><<pass 30>><</link>><<gtiredness>> <br> <</if>> <<getouticon>><<link [[下马|Farm Work]]>><<endevent>><</link>> <br> <<else>> 你爬到<<bhis>>的背上,鞭动<<bhim>>小跑。<span class="red">这股力量把你从马鞍上震了起来。</span> <<if $monster gte 1>> 半人马笑了。 <<else>> 马在嘶鸣。 <</if>> <<gpain>><<pain 4>> <br><br> <i><span class="purple">D</span>大腿技能或更高要求。附近有一所骑术学校。</i> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $farm_work.horses_out is 1>> 你进入田地观察<<farm_text_many horse>>。 <br><br> <<else>> 你走近马厩观察<<farm_text_many horse>>。 <</if>> 也许你可以骑一匹马去镇上。 <br><br> <<beastNEWinit 1 horse>> 你的目光特别落在一个<<beasttype>>身上。<<bHe>>回头看了看,摇了摇<<bhis>>的<<print $NPCList[0].hair>>鬃毛。 <br><br> <<link [[选择另一个 (0:10)|Farm Steed Choose]]>><<endevent>><<pass 10>><</link>> <br> <<link [[上马鞍 (0:10)|Farm Saddle New]]>><<pass 10>><</link>> <br> <<link [[离开|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<beastNEWinit 1 horse>> 你查看另一匹马,<<beasttype>>有着<<print $NPCList[0].hair>>鬃毛。 <br><br> <<link [[选择另一个 (0:10)|Farm Steed Choose]]>><<endevent>><<pass 10>><</link>> <br> <<link [[上马鞍 (0:10)|Farm Saddle New]]>><<pass 10>><</link>> <br> <<link [[离开|Farm Work]]>><<endevent>><</link>> <br>
<<set $location to "moor">><<set $bus to "town">><<effects>> <<if $slimeFarmNakedStored is true>> 你穿上衣服。 <<storeon "farmHidingSpot">> <<unset $slimeFarmNakedStored>> <</if>> 你鞭策你的骏马疾驰而去,让风吹拂你的头发。<<physique 2>> <br><br> <<farm_ride_events>>
<<set $location to "moor">><<set $bus to "farm">><<effects>> 你鞭策你的骏马小跑,骑进了乡间。 <br><br> <<farm_ride_events>>
<<effects>> <<if $tendingSuccess>> 你轻拍<<beasttype>>的头。"没关系,"你说道。"它只是一辆车。" <<if $monster is 1>> <br><br> <span class="green">"对不起,"</span><<bhe>>回答,"我表现得像个小马驹。谢谢你。" <<else>> <span class="green"><<bHe>>看起来没那么激动了。</span> <</if>> <<ggrespect>><<farm_horses 3>> <br><br> <<else>> 你轻拍<<beasttype>>的头,希望能让它平静下来,<span class="red">但是你的触摸使它更加受惊。</span><<llrespect>><<farm_horses -3>> <<if $monster is 1>> "就、就让我独自呆着吧,"<<bhe>>说道。 <</if>> <br><br> <</if>> <<destination_farm_ride>>
<<effects>> <<if currentSkillValue("thighskill") gte random(1, 1200)>> 你用膝盖引导马离开沟渠,<span class="green">你的引导使<<bhim>>平静下来。</span> <<if $monster is 1>> "对不起,"<<bhe>>说道。"我表现得像个小马驹。谢谢你。" <</if>> <<ggrespect>><<farm_horses 3>> <br><br> <<else>> 你拉住缰绳,试图把它从沟里引开。<span class="red"><<bHe>>不喜欢你的干涉。</span> <<if $monster is 1>> "不要考验我的耐心,"<<bhe>>说道。"别以为我不会把你扔下去。" <br><br> <<else>> <<bHe>>在继续赶路之前,后腿一蹬,威胁要把你甩下去。<<llrespect>><<farm_horses -3>> <br><br> <</if>> <</if>> <<destination_farm_ride>>
<<effects>> 你忽略了你的<<beasttype>>的躁动。<<bHe>>平静了下来,但仍然很紧张。 <br><br> <<destination_farm_ride>>
<<effects>> 你让<<beasttype>>在路边啃一些草,直到<<bhe>>准备继续。 <br><br> <<destination_farm_ride>>
<<effects>> <<if currentSkillValue("thighskill") gte random(1, 1000)>> 你激励<<beasttype>>继续保持速度。<<bHe>>成功了,<span class="green">重新找回了自己的势头。</span> <br><br> <<else>> 你刺激你的<<beasttype>>保持速度。<<bHe>>控制住了, <<if $monster is 1>> <span class="green">却发出了抱怨。</span> <<else>> <span class="red">却发出了抱怨。</span> <</if>><<llrespect>><<farm_horses -3>> <br><br> <</if>> <<destination_farm_ride>>
<<effects>> 你下了<<beasttype>>,跪在<<bhim>>下面。 <<if $NPCList[0].penis isnot "none">> <<bHis>>的<<print $NPCList[0].penisdesc>>已经勃起了,看起来蓄势待发。你把其中一个睾丸包裹起来,然后在抓住它之前用手指沿着<<bhis>>的根部移动。 <<deviancy3>> <<if $monster is 1>> "就是这样,"<<beasttype>>叹息道。"不会花很长时间的。我已经闷了一整天了。" <<else>> <<beasttype>>嘶叫着表达<<bhis>>的愉快。 <</if>> <<else>> <<bHis>>的阴部在期待中闪闪发光。你把一根手指塞进褶子里,然后是另一根。 <<if $monster is 1>> "就是这样,"<<beasttype>>叹息道。"不会花很长时间的。我已经闷了一整天了。" <<else>> <<beasttype>>嘶叫着表达<<bhis>>的愉快。 <</if>> <</if>> <br><br> <<if random(1, 3) is 3>> <<beasttype>>的身体痉挛,即将迎来高潮。<span class="pink">你听到了引擎声。</span>一辆车开过来了,随时都会到。 <br><br> <<if $monster is 1>> "别、别停,"<<beasttype>>说道。"我快到了。" <br><br> <</if>> <<link [[继续|Farm Ride Hand 2]]>><<farm_horses 1>><</link>><<skill_difficulty `currentSkillValue("handskill")` "手部技巧" 1 1000>><<grespect>> <br> <<link [[停止|Farm Ride Hand Stop]]>><<farm_horses -3>><</link>><<llrespect>> <br> <<else>> <<beasttype>>的身体痉挛,并达到了高潮。 <<if $NPCList[0].penis isnot "none">> 大量的精液从<<bhis>>的龟头射出,溅在地板上,然后在地上汇集。任务完成,你重新获得了对<<bhis>>的控制力。 <br><br> <<else>> 你的手指滑滑的,你爬回马鞍,策马小跑起来。 <br><br> <</if>> <<destination_farm_ride>> <</if>>
<<effects>> 你的手指尽可能快地操弄着, <<if currentSkillValue("handskill") gte random(1, 1000)>> <<if $NPCList[0].penis isnot "none">> <span class="green">在汽车抵达前,你成功榨出了<<print $NPCList[0].penisdesc>>的精液。</span> <<else>> <span class="green">,你设法在车来之前让<<beasttype>>在高潮中颤抖</span>。 <</if>> 你爬回马鞍,鞭笞<<bhim>>小跑起来。 <br><br> <<else>> <<if $NPCList[0].penis isnot "none">> <span class="red">在汽车抵达时,你还没有榨出<<print $NPCList[0].penisdesc>>的精液。</span> <<else>> <span class="red">,在车来的时候你让<<beasttype>>在高潮中颤抖</span>。 <</if>> 你希望他们没看见,但那嘲弄的叫声表明他们看见了。<<ggtrauma>><<gstress>><<famebestiality 3>><<trauma 12>><<stress 6>> <br><br> <</if>> <<destination_farm_ride>>
<<effects>> 你站起来。 <<if $monster is 1>> "去你的,"<<beasttype>>在颠簸中说道。 <<else>> <<beasttype>>嘶叫着<<bhis>>的沮丧。 <</if>> <<if $NPCList[0].penis isnot "none">> 从<<bhis>>的<<print $NPCList[0].penisdesc>>中喷出少量精液,不多。 <<else>> <<bHis>>的身体在你认为是高潮时颤抖,但不是很剧烈。 <</if>> <br><br> <<if $speech_attitude is "meek">> "对,对不起,"你说道。"但我不想让别人看到你这么没尊严。" <<elseif $speech_attitude is "bratty">> "别这么没尊严,"你说道。 <<else>> "你想让别人看到你这个样子吗?" <</if>> <br><br> <<bHe>>在汽车出现之前冷静下来,但摇了摇<<bhis>>的鬃毛。你爬回马鞍,鞭笞<<bhim>>小跑起来。 <br><br> <<destination_farm_ride>>
<<effects>> <<if currentSkillValue("thighskill") gte random(1, 1400)>> 你鞭笞和斥责<<beasttype>>。 <<if $monster is 1>> <span class="green">"很好,"</span><<bhe>>说道:"这不能怪我的努力。" <<else>> 随着一声嘶鸣,<span class="green"><<bhe>>再次向前小跑。</span> <</if>> <<else>> 你鞭笞和斥责<<beasttype>>。 <<if $monster is 1>> <span class="red"><<bHe>>愤怒地瞥了你一眼。</span>"我会继续走,"<<bhe>>说道,"但你以后会为此付出代价的。" <<else>> <span class="red"><<bHe>>用<<bhis>>的后腿站立,</span>差点把你摔下来,然后突然小跑起来。 <</if>> <<llrespect>><<farm_horses -3>> <</if>> <br><br> <<destination_farm_ride>>
<<effects>> 你下马。如果<<beasttype>>那么顽固,那就顺其自然吧。当你走开时,<<bHe>>生气了。 <br><br> <<if $bus is "east">> <<link [[继续|Farm Road 4]]>><<endevent>><</link>> <<else>> <<link [[继续|Farm Road 3]]>><<endevent>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <<if $NPCList[0].penis isnot "none">> <<set $position to "doggy">> <<else>> <<set $position to "missionary">> <</if>> <<farm_trust horses>> <<prop haybale>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Ride Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Ride Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $monster is 1>> "不错的肉便器,"<<bhe>>说道。 <</if>> <<tearful>>你爬回马鞍。 <br><br> <<clotheson>> <<endcombat>> <<destination_farm_ride>> <<else>> 你拍了拍<<beasttype>>的鼻子,<<bhe>>转身逃跑了。 <br><br> <<tearful>>你回到路上。 <br><br> <<clotheson>> <<endcombat>> <<if $bus is "east">> <<link [[继续|Farm Road 4]]>><</link>> <br> <<else>> <<link [[继续|Farm Road 3]]>><</link>> <br> <</if>> <</if>>
<<effects>> 你鞭策你的<<beasttype>>狂奔。雷米的打手试图跟上,马蹄在后面隆隆作响。 <<if currentSkillValue("thighskill") gte random(1, 1000)>> <span class="green">没跟上。</span>你把他们远远抛在后面。<<lstress>><<stress -6>> <br><br> <<destination_farm_ride>> <<else>> <span class="red">你的马晃动着,</span>骑手追上你。一个骑在前面,他们把你围在树篱上,迫使你停下来。他们转过身来面对你。<<gstress>><<stress 6>> <br><br> "雷米派我们来的,"左边的<<person2>><<person>>说道。"为了确保你没事。一个<<girl>>独自骑马很危险。"<<gstress>><<stress 6>> <br><br> "我们会护送你走完剩下的路,"右边的<<person3>><<person>>补充道,"当然是收费业务,给我们<<printmoney 5000>>。" <br><br> <<if $money gte 5000>> <<link [[付钱(£50)|Farm Ride Pay]]>><<set $money -= 5000>><</link>> <br> <</if>> <<link [[礼貌地拒绝|Farm Ride Polite]]>><<farm_aggro 1>><</link>><<gaggro>> <br> <<link [[生气地拒绝|Farm Ride Angry]]>><<farm_aggro 1>><</link>><<gaggro>> <br> <</if>>
<<effects>> 你勒紧<<beasttype>>的缰绳,转过身来面对接近的骑手。他们在一段距离外停了下来。 <br><br> "雷米派我们来的,"左边的<<person2>><<person>>说道。"为了确保你没事。一个<<girl>>独自骑马很危险。"<<gstress>><<stress 6>> <br><br> "我们会护送你走完剩下的路,"右边的<<person3>><<person>>补充道,"当然是收费业务,给我们<<printmoney 5000>>。" <br><br> <<if $money gte 5000>> <<link [[付钱(£50)|Farm Ride Pay]]>><<set $money -= 5000>><</link>> <br> <</if>> <<link [[礼貌地拒绝|Farm Ride Polite]]>><<farm_aggro 1>><</link>><<gaggro>> <br> <<link [[生气地拒绝|Farm Ride Angry]]>><<farm_aggro 1>><</link>><<gaggro>> <br>
<<effects>> 你付钱给他们。"明智,"<<person2>><<person>>说道。"继续,带路吧。" <br><br> 在剩下的旅程中,他们一直跟在后面。 <<person1>> <<destination_farm_ride>>
<<effects>> <<if $speech_attitude is "meek">> "对不起,"你说道。"但我一个人就可以了。" <<elseif $speech_attitude is "bratty">> "谢谢你的帮助,"你说道。"但我自己可以处理。" <<else>> "谢谢,"你说道。"但我一个人也没问题。 <</if>> <br><br> "随你便,"<<person2>><<person>>嘲笑道。"我们就在附近。"他们疾驰小跑,从你身边骑过。 <br><br> <<person1>> <<destination_farm_ride>>
<<effects>> <<if $speech_attitude is "meek">> "我、我不会付你钱的,"你说道。"走开。" <<elseif $speech_attitude is "bratty">> "去你的,"你说道。"去他妈的雷米。" <<else>> "告诉雷米我不会被勒索,"你说道。"走吧。" <</if>> <br><br> <<person2>><<person>>笑了。"随你便,<<girl>>。我们就在附近。"他们疾驰小跑,从你身边骑过。 <br><br> <<person1>> <<destination_farm_ride>>
<<effects>> 你鞭策你的<<beasttype>>狂奔。雷米的打手试图跟上,马蹄在后面隆隆作响。 <<if currentSkillValue("thighskill") gte random(400, 1400)>> <span class="green">没跟上。</span>你把他们远远抛在后面。<<lstress>><<stress -6>> <br><br> <<destination_farm_ride>> <<else>> <span class="red">你的马晃动着,</span>骑手追上你。其中一个,<<person2>><<person>>,<span class="red">向你的<<beasttype>>脖子上扔了一个套索</span>。<<He>>没套中,但又把绳子收了回去。<<gstress>><<stress 6>> <br><br> <<His>>的同事,一个<<person3>><<person>>,骑在你旁边,<span class="red">试图把你从马鞍上推下去。</span> <br><br> <span class="red">你的马快慌了。</span>它在马路上前后转弯。要想一直骑在马鞍上是很难的。 <br><br> <<link [[击打离你最近的骑手|Farm Ride Punch]]>><</link>><<physiquedifficulty 1 16000>> <br> <<link [[抓住套索|Farm Ride Grab]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "手部技巧" 1 1000>> <br> <<link [[让你的马放心|Farm Ride Reassure]]>><</link>><<tendingdifficulty 1 1000>> <br> <</if>>
<<effects>> 你勒紧缰绳,转过身来面对接近的骑手。它们不会慢下来。其中一个,<<person2>><<person>>,<span class="red">向你的<<beasttype>>脖子上扔了一个套索</span>。<<He>>没抓住,但又把绳子卷了回去。<<gstress>><<stress 6>> <br><br> <<His>>的同事,一个<<person3>><<person>>,骑在你旁边,<span class="red">试图把你从马鞍上推下去。</span> <br><br> <span class="red">你的马快慌了。</span>它会自动旋转和疾驰,在马路上前后转弯。要想一直骑在马鞍上是很难的。 <br><br> <<link [[击打离你最近的骑手|Farm Ride Punch]]>><</link>><<physiquedifficulty 1 16000>> <br> <<link [[抓住套索|Farm Ride Grab]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "手部技巧" 1 1000>> <br> <<link [[让你的马放心|Farm Ride Reassure]]>><</link>><<tendingdifficulty 1 1000>> <br>
<<effects>> <<if $physiqueSuccess>> 你一拳打在<<person3>><<person>>的脸上,<span class="green">把<<him>>从马鞍上撞下来。</span><<His>>的同事笑了,准备好套索再试一次。 <br><br> <<link [[抓住套索|Farm Ride Grab 2]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "手部技巧" 1 1000>> <br> <<link [[让你的马放心|Farm Ride Reassure 2]]>><</link>><<tendingdifficulty 1 1000>> <br> <<else>> <span class="red"><<person>>抓住你的拳头,</span>把你从马鞍上拉下来。你倒在地上。<<ggpain>><<pain 8>> <br><br> 你的马独自疾驰而去。这两个人追着它跑,把你扔在泥土里。<<llrespect>><<farm_horses -3>> <br><br> <<tearful>>你站了起来。 <br><br> <<if $bus is "east">> <<link [[继续|Farm Road 4]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Farm Road 3]]>><<endevent>><</link>> <</if>> <</if>>
<<effects>> <<if currentSkillValue("handskill") gte random(1, 1000)>> <<person2>><<person>>再次向你的<<beasttype>>投掷套索,<span class="green">但你抓住了它,</span>并将<<person2>><<person>>从<<his>>的座位上拉了下来。<<He>>摔倒在地。 <br><br> <<His>>的同事笑了,又推了你一把。 <br><br> <<link [[用拳猛击|Farm Ride Punch 2]]>><</link>><<physiquedifficulty 1 16000>> <br> <<link [[让你的马放心|Farm Ride Reassure 2]]>><</link>><<tendingdifficulty 1 1000>> <br> <<else>> <<person2>><<person>>再次向你的<<beasttype>>投掷套索。你想抓住它,但它绕在你的手腕上。<span class="red">骑手把你从马鞍上拉下来。</span><<ggpain>><<gstress>><<pain 8>><<stress 6>> <br><br> 你的马独自疾驰而去。这两个人追着它跑,把你扔在泥土里。<<llrespect>><<farm_horses -3>> <br><br> <<tearful>>你站了起来。 <br><br> <<if $bus is "east">> <<link [[继续|Farm Road 4]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Farm Road 3]]>><<endevent>><</link>> <</if>> <</if>>
<<effects>> <<if $tendingSuccess>> <<person1>> 你对着你的<<beasttype>>耳语了几句。<span class="green"><<bHe>>不再在马路上来回转弯,</span>更有把握地疾驰。 <br><br> <<person2>><<person>>准备好套索准备再扔一次,而<<person3>><<person>>则试图再一次把你从马鞍上推下来。 <br><br> <<link [[击打离你最近的骑手|Farm Ride Punch 2]]>><</link>><<physiquedifficulty 1 16000>> <br> <<link [[抓住套索|Farm Ride Grab 2]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "手部技巧" 1 1000>> <br> <<else>> <<person1>> 你对着你的<<beasttype>>的耳朵低声说了几句话,<span class="red">但是你的声音在颤抖。</span><<bHe>>用后腿站立,把你从马鞍上摔下来。<<ggpain>><<gstress>><<pain 8>><<stress 6>> <br><br> 你的马独自疾驰而去。这两个人追着它跑,把你扔在泥土里。<<llrespect>><<farm_horses -3>> <br><br> <<tearful>>你站了起来。 <br><br> <<if $bus is "east">> <<link [[继续|Farm Road 4]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Farm Road 3]]>><<endevent>><</link>> <</if>> <</if>>
<<effects>> <<if $physiqueSuccess>> <<earnFeat "Into the Sunset">> 你一拳打在<<person3>><<person>>的脸上,<span class="green">把<<him>>从马鞍上撞下来。</span> <br><br> <span class="green">你已经控制了局面。</span>你策马向前,把雷米的打手远远甩在后面。<<lstress>><<stress -6>> <br><br> <<person1>> <<destination_farm_ride>> <<else>> <span class="red"><<person>>抓住你的拳头,</span>把你从马鞍上拉下来。你倒在地上。<<ggpain>><<pain 8>> <br><br> 你的马独自疾驰而去。这两个人追着它跑,把你扔在泥土里。<<llrespect>><<farm_horses -3>> <br><br> <<tearful>>你站了起来。 <br><br> <<if $bus is "east">> <<link [[继续|Farm Road 4]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Farm Road 3]]>><<endevent>><</link>> <</if>> <</if>>
<<effects>> <<if currentSkillValue("handskill") gte random(1, 1000)>> <<earnFeat "Into the Sunset">> <<person2>><<person>>再次向你的<<beasttype>>投掷套索,<span class="green">但你抓住了它,</span>并将<<person2>><<person>>从<<his>>的座位上拉了下来。<<He>>摔倒在地。 <br><br> <span class="green">你已经控制了局面。</span>你策马向前,把雷米的打手远远甩在后面。<<lstress>><<stress -6>> <br><br> <<person1>> <<destination_farm_ride>> <<else>> <<person2>><<person>>再次向你的<<beasttype>>投掷套索。你想抓住它,但它绕在你的手腕上。<span class="red">骑手把你从马鞍上拉下来。</span><<ggpain>><<gstress>><<pain 8>><<stress 6>> <br><br> 你的马独自疾驰而去。这两个人追着它跑,把你扔在泥土里。<<llrespect>><<farm_horses -3>> <br><br> <<tearful>>你站了起来。 <br><br> <<if $bus is "east">> <<link [[继续|Farm Road 4]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Farm Road 3]]>><<endevent>><</link>> <</if>> <</if>>
<<effects>> <<if $tendingSuccess>> <<earnFeat "Into the Sunset">> 你对着你的<<beasttype>>耳语了几句。<span class="green"><<bHe>>不再在马路上来回转弯,</span>更有把握地疾驰。 <br><br> <span class="green">你已经控制了局面。</span>你策马向前,把雷米的打手远远甩在后面。<<lstress>><<stress -6>> <br><br> <<person1>> <<destination_farm_ride>> <<else>> <<person1>> 你对着你的<<beasttype>>的耳朵低声说了几句话,<span class="red">但是你的声音在颤抖。</span><<bHe>>用后腿站立,把你从马鞍上摔下来。<<ggpain>><<gstress>><<pain 8>><<stress 6>> <br><br> 你的马独自疾驰而去。这两个人追着它跑,把你扔在泥土里。<<llrespect>><<farm_horses -3>> <br><br> <<tearful>>你站了起来。 <br><br> <<if $bus is "east">> <<link [[继续|Farm Road 4]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Farm Road 3]]>><<endevent>><</link>> <</if>> <</if>>
<<effects>> 你对<<person1>><<person>>微笑并接受<<his>>的提议。"很好,我不想让你困在这里。"<<He>>做手势让你坐在<<him>>旁边的乘客座位上。你打开门,告诉<<him>>你要去哪里,然后爬进去。 <br><br> <<if random(1, 4) gte 4>> 你们两人随便聊了聊。<<He>>问了你一些关于你来自哪、今天有什么计划的问题,但特地避开了过于私人的话题。大部分时间你都在凝视窗外的风景。你很庆幸自己不需要长途跋涉。 <br><br> "我们到了。"<<He>>边说边把车停了下来,打断了你的思绪。这趟旅程比你所预料的要快得多。 <br><br> 你对<<him>>捎你一程表示感谢。当<<him>>开车离开时,你挥着手告别。 <br><br> <<if $phase is 1>> <<link [[继续|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> <<link [[继续|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <<else>> <<generate2>> 你打开车门坐在<<person1>><<person>>旁边。刚一进去,你就听到身后有声音。你转过身却对上了<<person2>><<person>>的视线。立刻有双手从后面捂住了你的嘴。 <br><br> 当<<person1>><<persons>>解开<<his>>的安全带时,一个假笑在<<person1>><<persons>>脸上蔓延开来。"我希望你不介意我带了一个朋友来。"<<He>>紧紧地抓住了你,把你用力推进后座。 <br><br> 当<<person1>><<person>>扑向你时,<<person2>><<person>>把你固定住。"我们在这趟旅程中感到很无聊。让我们看看你能不能招待我们。" <br><br> <<link [[继续|Farm Hitchike Double Rape]]>><<set $molestationstart to 1>><</link>> <</if>>
<<effects>> 你摇摇头,向后退了几步。<<person1>><<person>>在摇回车窗之前恼怒地喘着气。 "别浪费我的时间。"你可以听到<<he>>在再次开车离开之前喃喃自语。 <br><br> <<destinationfarmroad>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Hitchike Double Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Hitchike Double Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<pass 5>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们都结束了,把你留在车后面的空座位上。<<person1>><<person>>笑了。"真遗憾,我们只一起坐了这么短的车。" <<person2>><<person>>在<<his>>这边打开门,抓住你的头发。<<He>>说道。"像你这样的荡妇正是我们要找的人。谢谢你给我们带来这么愉快的时光。" 休克会使你失去肺部所有的空气。你还没反应过来,<<he>>就把你推出了车。 <br><br> 你降落在地面上。接下来你听到的是车轮转动的声音。<<gpain>> <br><br> 你需要一些时间来恢复精力并站起来。 <<else>> 你把他们都击退了。抓住这个机会,你打开车门,下了车。 你的脚能跑多快就跑多快。不减速地回头看,你在检查那两个人是否在跟着你。 让你松一口气的是,这辆车正朝相反的方向行驶。<<trauma -1>><<ltrauma>> <</if>> <br><br> <<clotheson>> <<endcombat "phaseless">> <<if $phase is 1>> <<link [[继续|Harvest Street]]>><<endevent>><<pass 1>><<set $eventskip to 1>><</link>> <<else>> <<link [[继续|Farmland]]>><<endevent>><<pass 1>><<set $eventskip to 1>><</link>> <</if>>
<<effects>> 你告诉那个<<person>>你要去哪里。<<He>>回答道。"就当是你的幸运日吧。那正是我要去的地方。上车吧,门没锁。" <br><br> 你上了<<persons>>车,在关上门之前坐在副驾驶座位上。你们俩聊了一会儿,<<he>>飞快地瞥了你几眼,但<<his>>的眼睛大部分时间都在路上。你半靠在门上,等着两个人到达目的地。 <br><br> 过了一会儿,你通知<<he>>现在可以送你下车了。 <br><br> "当然。"<<He>>把车停下来,"车费<<moneyGainDisplay 500>>。" <br><br> 你困惑地看向<<him>>,而<<He>>则对你扬起眉毛,随后皱起<<his>>的眉头。"什么?你以为这趟车是免费的?"<<He>>按下一个按钮,你可以听到门锁的声音。"我不想重复我说过的话。付钱吧。"<<His>>握紧了方向盘。 <br><br> <<if $money lt 50000>> <<link [[说你负担不起|Farm Hitchhike Cost Robbed]]>><</link>> <<else>> <<link [[支付|Farm Hitchhike Cost Pay]]>><<set $money -= 50000>><</link>> <</if>> <br> <<link [[拒绝|Farm Hitchhike Cost Molest]]>><<set $molestationstart to 1>><</link>>
<<effects>> <<He>>盯着你。"把你的东西都给我,我们就算扯平了,"<<he>>说道。"还有你的衣服。我不会再说第二遍。" <br><br> <<link [[接受提议|Farm Hitchhike Cost Robbed 2]]>><<set $money to 0>><</link>> <br> <<link [[拒绝|Farm Hitchhike Cost Molest]]>><<set $molestationstart to 1>><</link>>
<<effects>> <<tearful>>你接受了。<br> <<clothesstrip>> <<stealclothes>> <br> 在满足之后,<<he>>打开门让你出去。 <br><br> <<if $phase is 1>> <<link [[继续|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> <<link [[继续|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>>
<<effects>> 咬紧牙关,你把<<him>>要的钱付给<<he>>。<<He>>从你手中抢过钱,数了数。在满意之后,<<he>>打开了车门。 你毫不掩饰你的恼火,把门拉开,又在身后格外使劲地把它关上。<<stress 2>><<gstress>> <br><br> <<if $phase is 1>> <<link [[继续|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> <<link [[继续|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>>
<<effects>> 你摇摇头,告诉<<person>>你不感兴趣。 <<He>>困惑地翘起眉毛。"你确定吗?这是一个很长的距离。但如果你想走路,就走吧。"<br> <<person>>在<<him>>将车窗摇回并开车离开时,不会放过你另一个眼神。 <br><br> <<destinationfarmroad>>
<<if $molestationstart is 1>> 你告诉<<him>>你不付车费。 <<His>>的表情阴沉了下去,随后从<<his>>的座位上向你冲来。"你会付出代价的,我能想到一个代替付钱的办法。" <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Hitchhike Cost Molest Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Hitchhike Cost Molest]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>把你推开并咧嘴一笑。"如果你不愿意提供回报,就不要搭陌生人的车。" <<He>>打开门,用力把你推出去。你几乎喘不过气来,绊了一跤,很快试图恢复平衡。 <<else>> 最后一推,你把<<person>>甩开。 你抓住机会,急忙打开车门,以最快的速度冲出车外。 你甚至懒得关上身后的门,一直跑到车再也看不见了。<<trauma -1>><<ltrauma>> <</if>> <br><br> <<clotheson>> <<endcombat "phaseless">> <<if $phase is 1>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <<else>> <<link [[继续|Farmland]]>><<set $eventskip to 1>><</link>> <</if>>
<<effects>> <<pass 5>> "行,我可以载你一程。上车吧!" 你爬上副驾驶位,乘着车沿公路出发了。 愉快地交谈了几分钟后,<<he>>问道:"你以前开过车吗?想试试吗?如果你有兴趣的话,这样的空旷乡间大路是学习开车的好地方。" <br><br> <<He>>拍了拍<<his>>的大腿,让你坐在上面。 <br><br> <<getinicon>><<link [[同意|Farm Hitchhike Assistant Driver]]>><<pass 2>><</link>> <br> <<refuseicon>><<link [[拒绝|Farm Hitchhike Assistant Passenger]]>><<pass 10>><<set $phase2 to 0>><</link>>
<<effects>> 你同意了,爬过去坐在<<his>>的大腿上。<<person>>教你如何驾驶,然后让你接手。 这条路相当笔直,而且乡间的车辆也比较稀少。尽管你的经验不足,驾驶这辆老式卡车也会相对容易些。 <br><br> 当你继续驾驶时,你感觉到身下的<<personsimple>>轻轻动了动。<<His>>的手偷偷地抚上你的大腿内侧。 <<if $NPCList[0].penis isnot "none" and !$NPCList[0].strapon>> 隔着<<his>>的牛仔裤,你能感觉到<<his>>逐渐勃起的阴茎不断膨胀着。 <</if>> 即使你有些心不在焉,你的身体还是自行做出了反应,你开始感到温暖和兴奋。<<garousal>><<arousal 400>> <br><br> <<if $promiscuity lt 15>> <span class="red">你还没淫乱到能继续。</span> <<else>> <<link [[继续开车|Farm Hitchhike Assistant Driver 2]]>><</link>><<promiscuous2>> <</if>> <br> <<link [[停下|Farm Hitchhike Assistant Passenger]]>><<pass 12>><<set $phase2 to 1>><</link>>
<<effects>> <<pass 5>> <<His>>的双手开始探索和感受你的身体。起初只是轻微的触碰,但随着你持续开车,那双手的动作就变得越来越紧贴有力。 <<promiscuity2>> 你感觉你的身体内部持续发热,你稍微蠕动了几下。但这个<<person>>继续取悦着你。 <span class="pink">它们似乎想让你达到高潮。</span><<garousal>><<arousal 1000>> <br><br> <<if $promiscuity lt 35>> <span class="red">你还没淫乱到能继续。</span> <<else>> <<link [[继续开车|Farm Hitchhike Assistant Driver 3]]>><</link>><<promiscuous3>> <</if>> <br> <<link [[停下|Farm Hitchhike Assistant Passenger]]>><<pass 7>><<set $phase2 to 1>><</link>>
<<effects>> <<pass 5>> <<set _outerUpper to [$worn.over_upper, $worn.upper, $worn.under_upper].find(u => u.name !== "naked")>> /* _outLower *should* be done like above but .skirt is only stored on setup. */ <<set _outerLower to $worn[["over_lower", "lower", "under_lower", "genitals"].find(l => { return V.worn[l].name !== "naked" && (T.lowerIsSkirt = setup.clothes[l][clothesIndex(l, V.worn[l])].skirt, true); })]>> 你专注于驾驶,任由这个<<person>>继续<<his>>的胡闹。 <<promiscuity3>> <<His>>的左手开始 <<if _outerUpper>> <<if _outerUpper.one_piece and !_outerUpper.open>> 伸向 <<else>> 伸进 <</if>> 你的_outerUpper.cn_name_cap <</if>> ,触摸你的胸膛,手指有节奏地逗弄起你的乳头<<if $player.breastsize gte 3>>,揉捏着你的<<breasts>><</if>>。 <<His>>的右手 <<if _outerLower and !_outerLower.type.includes("chastity")>> <<if _lowerIsSkirt>> 伸进 <<elseif _outerLower.one_piece>> 拨开 <<else>> 褪下 <</if>> 你的_outerLower.cn_name_cap <</if>> <<if !playerChastity("hidden") and !playerHasStrapon()>> <<if $player.penisExist>> ,抓住你的<<penis>>,缓缓上下抚摸着你的柱身。 <<else>> ,挑逗你的阴蒂,轻轻抚摸着你的<<pussy>>。 <</if>> <<else>> 揉捏着你的<<genitals>>。 <</if>><<gggarousal>><<arousal `$arousalmax * 2`>> <br><br> <<if $willpower gte random(1, 1000)>> 你的身体起了反应,但你还是忍着专注在路上。 就在高潮快要来临时,你靠边停下了卡车, <<rng>> <<if $rng lte 75>> 然后释放了出来。 <<willpower 1>><<gwillpower>> <br><br> <<orgasm>> "哈,真有意思,"<<he>>坏笑了起来,"接下来让我开车,怎么样?" <br><br> 几分钟后,你到达了你的目的地。<<person>>面带微笑地冲你眨眨眼,让你下车到了 <<include "Farm Hitchhike Assistant End">> <<else>> <<personsimple>>却突然停了下来。<<arousal -10>> <br><br> "哈,这下有意思了,"<<he>>坏笑了起来,"接下来我会开车的。" <<He>>示意你回到副驾驶座位上。 <br><br> <<if $promiscuity gte 55>> <<if $speech_attitude is "meek">> <<link [[祈求继续|Farm Hitchhike Assistant Driver 4]]>><</link>> <<elseif $speech_attitude is "bratty">> <<link [[要求继续|Farm Hitchhike Assistant Driver 4]]>><</link>> <<else>> <<link [[请求继续|Farm Hitchhike Assistant Driver 4]]>><</link>> <</if>> <<promiscuous4>><<englishdifficulty 1 500>> <br> <<link [[自行解决|Farm Hitchhike Assistant Driver 5]]>><</link>><<promiscuous4>> <<else>> <span class="red">你还没有淫乱到可以让事情发展得更过分。</span> <</if>> <br> <<link [[接受|Farm Hitchhike Assistant Passenger]]>><<pass 2>><<set $phase2 to 2>><</link>> <</if>> <<else>> 你内心的性奋不断增强着,让你几乎失去了对卡车的控制! 这个<<personsimple>>迅速地握住方向盘,把你们重新带回公路上,就这样突然停止了爱抚。 <<arousal -500>><<gstress>><<stress 10>> <br><br> "也许我们今天的驾驶课就先到此为止吧,"<<he>>说道,示意你回到副驾驶座上。 在你平静下来之后,剩下的车程就显得有点安静了,但你还是被送到了 <<include "Farm Hitchhike Assistant End">> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "求你,别停下来,"你恳求着,"我马上就要高潮了!" <<elseif $speech_attitude is "bratty">> "你这混蛋,你知道我明明还没结束呢,"你说道,"继续,我就快要高潮了。" <<else>> "我就快高潮了,"你说道,"请你稍微再继续一会,好吗?" <</if>> <br><br> <<if $englishSuccess>> "好吧,你赢了,"这个<<person>>终于答应了。 <<He>>继续手上的工作,确保你达到高潮。 <<arousal `$arousalmax * 2`>><<orgasm>> 你回到了副驾驶座,继续接下来的旅程。 在你平静下来后,余下的车程显得有点安静,但你还是被送到了 <<else>> <<if $speech_attitude is "meek">> "噢,"<<person>>得意地坏笑,"抱歉了小甜心,不过这就是全部了。" <br><br> 你撅起嘴巴,但<<he>>却不肯让步。 <<elseif $speech_attitude is "bratty">> "我知道,"<<person>>得意地坏笑,"但我觉得我喜欢看你保持濒临高潮状态的样子。" <br><br> 你皱起眉毛,但<<he>>却不肯让步。 <<else>> "不,"<<person>>得意地坏笑,"我恐怕这就是全部了。" <br><br> 你翻了个白眼,但<<he>>却不肯让步。 <</if>> <<gstress>><<stress 2>> <br><br> 沮丧之余,你回到了副驾驶座继续剩下的旅程。余下的车程寂静无声,但你还是被送到了 <</if>> <<include "Farm Hitchhike Assistant End">>
<<effects>> <<if $speech_attitude is "meek">> 你顺从地回到了副驾驶位置,在<<person>>开车之前系好了安全带。 每次在<<he>>不注意时,你就会把手偷偷伸向你的<<genitals>>,试图让自己高潮。 <<promiscuity4>> <<orgasm>> <<He>>什么都没说,但在你高潮后,你还是觉得你瞥见<<his>>的脸上露出了一丝微笑。 <<elseif $speech_attitude is "bratty">> 你抗拒地继续坐在<<his>>腿上,从<<he>>停下的地方继续,拒绝离开,直到你达到高潮。 <<promiscuity4>> <<orgasm>> <<He>>什么都没说,但你整好衣服回到副驾驶座,继续旅程之后,你还是觉得你瞥见<<his>>的脸上露出了一丝微笑。 <<else>> 你下了车,走向副驾驶座。不过,在你上车前,你将手伸向自己的<<genitalsandbreasts>>,迅速结束了刚刚的事。 <<promiscuity4>> <<orgasm>> <<He>>什么都没说,虽然在你爬上驾驶座时,你觉得自己瞥见<<his>>的脸上露出了一丝微笑。 <</if>> <<set $masturbationstat += 1>><<set $masturbationorgasmstat += 1>> <br><br> 余下的车程寂静无声,但你还是被送到了 <<include "Farm Hitchhike Assistant End">>
<<effects>> <<switch $phase2>> <<case 0>> /* No lap ride */ 你礼貌地拒绝了,<<person>>小小皱起眉头。 <br><br> "好吧,别担心。不是每个人都能开车的,"<<he>>明显失落地说。 余下的车程显然没有先前的有活力,但你还是被安全送到了 <<case 1>> /* Jump off early */ 你把车停在路边,一边回到了副驾驶座上,一边坚持解释说你今天已经开够车了。 <br><br> <<He>>看起来很失望,但还是载你走完了剩下的路。你下车 <<case 2>> /* Edged and helpless */ 你既沮丧且饥渴,就这样回到了副驾驶座上继续旅程。 <br><br> 接下来的车程寂静无声,但你还是安全到达了 <</switch>> <<include "Farm Hitchhike Assistant End">>
<<effects>> 你走下卡车。"好吧,祝你今天愉快,<<lass>>!" <br><br> 车窗关闭,<<he>>驱车离开了。 <br><br> <<endevent>> <<destinationfarmroad>>
/* included, no effects */ <<if $phase is 1>> 丰收街。你爬下车,<<he>>驱车离开了。 <br><br> <<link [[继续|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> 农田。你爬下车,<<he>>驱车离开了。 <br><br> <<link [[继续|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <br>
<<effects>> <<farm_work_update>> <<if $farm_work.alex is "admin" or ($farm_work.alex is "clearing" and $farm_stage is 12)>> 你坐在艾利克斯旁边,看看农场可以改进的方法。 <br><br> <<else>> 你坐在桌子前,思考着农场可以如何改善。 <br><br> <</if>> <<farm_upgrades_current>> <<farm_upgrades_status>> <<if ($sexStats.anus.pregnancy.motherStatus gte 1 or $sexStats.vagina.pregnancy.motherStatus gte 1) and !$farm.parasitebarn and $farm.build isnot "parasites 1">> 你的思绪转向了你已经孕育出来的各种生物。农场有你照顾它们所需的一切。<span class="blue">一个主意突然涌上心头。</span> <br> <<link [[为你的寄生物建造畜棚|Farm Upgrades Parasite Barn]]>><</link>> <br><br> <</if>> <<if !$alex_greenhouse>> 附近的垃圾桶里有一张揉皱的红墨水涂满的纸。 <br> <<link [[检查一下|Farm Upgrades Greenhouse]]>><</link>> <br><br> <</if>> <<if _upgrade_count gte 8>> <<earnFeat "The Rival Estate">> <</if>> <<if _upgrade_count gte 1>> <<earnFeat "The Rival Farm">> <</if>> <<link [[离开|Farm Alex Bedroom]]>><</link>> <br>
<<effects>> 你展开了那张纸。细节被划掉了,但看起来是一个温室的计划。 <<if $farm_work.alex is "admin" or ($farm_work.alex is "clearing" and $farm_stage is 12)>> <<npc Alex>><<person1>> <<if $NPCName[$NPCNameList.indexOf("Alex")].love gte 80>> 艾利克斯接过纸,叹了口气。"我想建一个温室可能对我来说更容易一些,"<<he>>说道。"种植草药和花卉只是个爱好。我画了所有的计划,但我想我没有时间。" <br><br> 看起来它可以放在孤儿院的花园里。你可以同时建造这个和扩建农场。 <br><br> <<if $money gte 1000000>> <<link [[建造 (£10000)|Farm Upgrades Greenhouse 2]]>><<set $alex_greenhouse to 1>><<set $alex_greenhouse_timer to 7>><<set $money -= 1000000>><</link>> <br> <<else>> 你没有足够的钱来建造温室。 <br> <</if>> <<link [[返回|Farm Upgrades]]>><<endevent>><</link>> <br> <<else>> 艾利克斯抢过纸来,嗤之以鼻。<span class="red">"这不重要,"</span><<he>>说着,又把纸揉成了一团。"我只是在浪费时间罢了。" <br><br> 如果让<<He>>感觉更加舒服,也许<<he>>会温和一些。 <br><br> <<link [[继续|Farm Upgrades]]>><<endevent>><</link>> <br> <</if>> <<else>> <<npc Alex>><<person1>> <span class="lblue">你下次抓住艾利克斯在这里做行政工作时,可以问问<<him>>这件事情。</span> <br><br> <<link [[继续|Farm Upgrades]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我可以提个建议吗?"你问道。"我想我在孤儿院的朋友们会喜欢这个。我们有一个花园——" <<elseif $speech_attitude is "bratty">> "我有一个想法,"你说道。"我可以用你的计划给孤儿院建一个温室。孤儿们会——" <<else>> "我有一个想法,"你说道。"孤儿院需要一个温室。如果我用你的计划可以吗——" <</if>> <br><br> "是个好主意,"艾利克斯打断了你,微笑着。"也许我不是在浪费时间。"<<He>>把纸铺平,指着顶部的一个数字。 <br><br> 你打了个电话。他们将立即开始建造。 <br><br> <<link [[继续|Farm Upgrades]]>><<endevent>><</link>> <br>
<<effects>> 环绕农场的石墙很老旧,有些地方已经消失了。恰当地修复这些部分可能会阻止入侵者。 <br><br> <span class="green">稍微减缓雷米的侵蚀。</span> <br> <span class="green">在攻击期间稍微减缓攻击者。</span> <br> <span class="gold">需要花费£3500。</span> <br> <span class="blue">需要一个星期来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 350000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 350000>><<set $farm.build to "wall 1">><<set $farm.build_timer to 7>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 你做下决定。他们会立即开始工作。 <br><br> <<link [[继续|Farm Upgrades]]>><</link>> <br>
<<effects>> 这堵墙很坚固,但还可以更强。用水泥加固它可以使它更难被破坏。 <br><br> <span class="green">减少破坏的影响,使墙更易于维护。</span> <br> <span class="green">在攻击期间进一步减缓攻击者的速度。</span> <br> <span class="gold">需要花费£10000。</span> <br> <span class="blue">需要一个星期来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 1000000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 1000000>><<set $farm.build to "wall 2">><<set $farm.build_timer to 7>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 可以在石墙上建造金属围栏,这使攀爬需要更多的时间。 <br><br> <span class="green">阻止一些入侵企图。</span> <br> <span class="green">在攻击期间进一步减缓攻击者的速度。</span> <br> <span class="gold">需要花费£25000。</span> <br> <span class="blue">需要两个星期来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 2500000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2500000>><<set $farm.build to "wall 3">><<set $farm.build_timer to 14>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 围栏顶部可以加装带刺铁丝网,它将变得无法攀爬,除非使用特殊设备。 <br><br> <span class="green">阻止许多入侵企图。</span> <br> <span class="green">在攻击期间进一步减缓攻击者的速度。</span> <br> <span class="gold">需要花费£5000。</span> <br> <span class="blue">需要一个星期来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 500000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "wall 4">><<set $farm.build_timer to 7>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 可以建一座塔来在夜间监视田地。你需要雇佣人员来值班。 <br><br> <span class="green">减缓雷米的侵犯。</span> <br> <span class="green">在袭击期间提供信息。</span> <br> <span class="purple">需要配备人员才能充分发挥作用。</span> <br> <span class="gold">需要花费£20000。</span> <br> <span class="blue">需要两个星期来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 2000000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "tower 1">><<set $farm.build_timer to 14>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 可以将探照灯固定在监视塔上,提高安全效果。 <br><br> <span class="green">进一步减缓雷米的侵犯。</span> <br> <span class="green">在袭击期间更容易发现。</span> <br> <span class="purple">在袭击期间更容易发现。</span> <br> <span class="gold">需要花费£5000。</span> <br> <span class="blue">需要一个星期来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 500000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "tower 2">><<set $farm.build_timer to 7>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 农场周围大部分是林地,可以被并入,给猪更多翻土的空间。 <br><br> <span class="green">增加生产的松露数量。</span> <br> <span class="purple">需要管理。</span> <br> <span class="red">更多的自由会使猪更难控制。</span> <br> <span class="gold">需要花费£10000。</span> <br> <span class="blue">需要三天时间扩展围栏。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 1000000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 1000000>><<set $farm.build to "woodland 1">><<set $farm.build_timer to 3>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 附近的一些林地富含水果、坚果和食用蘑菇。并入它将增加筛选的空间。 <br><br> <span class="green">让你在农场上筛选。</span> <br> <span class="purple">需要管理。</span> <br> <span class="gold">需要花费£20000。</span> <br> <span class="blue">需要五天时间扩展围栏。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 2000000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "woodland 2">><<set $farm.build_timer to 5>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 可以开垦更多森林地,为你和猪提供更多采集的空间。 <br><br> <span class="green">增加生产的松露数量。</span> <br> <span class="green">增加饲料产量。</span> <br> <span class="purple">需要管理。</span> <br> <span class="red">更多的自由会使猪更难控制。</span> <br> <span class="gold">需要花费£50000。</span> <br> <span class="blue">需要一周时间扩建围栏。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 5000000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 5000000>><<set $farm.build to "woodland 3">><<set $farm.build_timer to 7>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 犬舍可以配置警犬训练设施,让你的猎犬帮助农场安全。 <br><br> <span class="green">减缓雷米的侵犯。</span> <br> <span class="green">在攻击中猎犬将更加纪律严明。</span> <br> <span class="green">增加犬舍的新选项。</span> <br> <span class="red">训练猎犬攻击人类将使它们更难控制。</span> <br> <span class="red">这种攻击性也会激怒牛。</span> <br> <span class="gold">需要花费£15000。</span> <br> <span class="blue">需要一个星期来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 1500000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 1500000>><<set $farm.build to "kennel 1">><<set $farm.build_timer to 7>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 扩展马厩可让马有更多空间休息,提高它们的休息质量。 <br><br> <span class="green">骏马能让你更快地往返城镇。</span> <br> <span class="gold">需要花费£20000。</span> <br> <span class="blue">需要两个星期来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 2000000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "stable 1">><<set $farm.build_timer to 14>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 在牛棚安装最先进的挤奶设备可提高产量。 <br><br> <span class="green">增加奶牛产奶量。</span> <br> <span class="green">使你自己挤奶更快。</span> <br> <span class="gold">需要花费£5000。</span> <br> <span class="blue">需要两天时间建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 500000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "barn 1">><<set $farm.build_timer to 2>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 更大的牛棚意味着可以容纳更多的牛。 <br><br> <span class="green">更多的牛,更多的牛奶。</span> <br> <span class="red">要花更多时间挤奶。</span> <br> <span class="gold">需要花费£20000。</span> <br> <span class="blue">需要十天来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 2000000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "barn 2">><<set $farm.build_timer to 10>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 更大的鸡笼意味着可以容纳更多的鸡。 <br><br> <span class="green">生产更多的鸡蛋。</span> <br> <span class="gold">需要花费£2000。</span> <br> <span class="blue">需要五天来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 200000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 200000>><<set $farm.build to "coop 1">><<set $farm.build_timer to 5>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 更大的鸡笼意味着可以容纳更多的鸡。 <br><br> <span class="green">生产更多的鸡蛋。</span> <br> <span class="gold">需要花费£5000。</span> <br> <span class="blue">需要一个星期来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br> <br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 500000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "coop 2">><<set $farm.build_timer to 7>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
一个来存放你寄生物的新的畜棚。 <br><br> <span class="green">寄生物畜棚。</span> <br> <span class="gold">需要花费£5000。</span> <br> <span class="blue">需要两个星期来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br><br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 500000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "parasites 1">><<set $farm.build_timer to 14>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
一个来存放你寄生物的新的畜棚。 <br><br> <span class="green">升级寄生物畜棚会提供一点额外的空间,并延长它们脱离你的照顾所独自存活的时间。</span> <br> <span class="gold">需要花费£20000。</span> <br> <span class="blue">需要一个星期来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br><br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 2000000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "parasites 2">><<set $farm.build_timer to 7>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
来自当地河流的灌溉渠道。 <br><br> <span class="green">为田地增加灌溉,这样你就不再需要给作物浇水了。</span> <br> <span class="gold">需要花费£5000。</span> <br> <span class="blue">需要三天来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br><br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 500000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "irrigation">><<set $farm.build_timer to 3>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<effects>> 给你孩子的地方。 <br><br> <span class="green">在小屋里加一间育婴室,让你们的孩子能住在里面。</span> <br> <span class="gold">需要花费£3000。</span> <br> <span class="blue">需要一个星期来建造。</span> <br> <span class="blue">直到项目完成工人都会留在农场里。</span> <br><br> <<if $farm.build>> <span class="blue">一次只能进行一个建筑的升级。</span> <br> <<elseif $money gte 300000>> <<link [[建造 (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 300000>><<set $farm.build to "nursery">><<set $farm.build_timer to 7>><<set $cottage_nursery_prep to 1>><</link>> <br> <</if>> <br> <<link [[返回|Farm Upgrades]]>><</link>> <br>
<<widget "destinationfarmroad">> <<if $bus is "farmroad1">> <<link [[继续|Farm Road 1]]>><<endevent>><<set $eventskip to 1>><</link>> <<elseif $bus is "farmroad2">> <<link [[继续|Farm Road 2]]>><<endevent>><<set $eventskip to 1>><</link>> <<elseif $bus is "farmroad3">> <<link [[继续|Farm Road 3]]>><<endevent>><<set $eventskip to 1>><</link>> <<elseif $bus is "farmroad4">> <<link [[继续|Farm Road 4]]>><<endevent>><<set $eventskip to 1>><</link>> <<elseif $bus is "farmroad5">> <<link [[继续|Farm Road 5]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> <<link [[继续|Farm Road 6]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <</widget>> <<widget "fox_gen">> <!-- Modified for monster people --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> <<if maleChance() lt random(1, 100)>> <<set $foxGen to "female">> <<else>> <<set $foxGen to "male">> <</if>> <<else>> <<if beastMaleChance() lt random(1, 100)>> <<set $foxGen to "vixen">> <<else>> <<set $foxGen to "reynard">> <</if>> <</if>> <</widget>> <<widget "fox_text">> <<if $foxGen is "male">> <<set _text_output to "狐狸男孩">> <<elseif $foxGen is "female">> <<set _text_output to "狐狸女孩">> <<elseif $foxGen is "vixen">> <<set _text_output to "雌狐狸">> <<elseif $foxGen is "reynard">> <<set _text_output to "雄狐狸">> <</if>> <<print _text_output>> <</widget>> <<widget "farm_work_time">> <<set _farm_work_time to Math.trunc(((Time.hour * 60) / 20) - 17)>> <<if _farm_work_time gte 46 or _args[0] is "midnight">> <<set _farm_work_time to 46>> <</if>> <</widget>> <<widget "farm_milk_check">> <<farm_work_time>> <<if _farm_work_time gte 30>> <<set $farm_work.cattle_need to (18 - $farm_work.cattle_milked)>> <<elseif _farm_work_time gte 10>> <<set $farm_work.cattle_need to (12 - $farm_work.cattle_milked)>> <<else>> <<set $farm_work.cattle_need to (6 - $farm_work.cattle_milked)>> <</if>> <</widget>> <<widget "farm_work_update">> <<alexclamp>> <<farm_work_time _args[0]>> <<if _args[0] is "midnight" and $farm_work>> <<if $farm_work.recent_shift gte 660>> <<earnFeat "Dawn to Dusk">> <</if>> <</if>> <<if $farm_work is undefined>> <<set $farm_work to {}>> <<set $farm_work.time to 0>> <<set $farm_work.shower to 0>> <<set $farm_work.border to 0>> <<set $farm_work.yard to 0>> <<set $farm_work.chickens_fed to 0>> <<set $farm_work.chickens_out to 0>> <<set $farm_work.pigs_fed to 0>> <<set $farm_work.pigs_out to 0>> <<set $farm_work.horses_brushed to 0>> <<set $farm_work.horses_out to 0>> <<set $farm_work.horses_satisfied to 0>> <<set $farm_work.cattle_out to 0>> <<set $farm_work.cattle_milked to 0>> <<set $farm_work.cattle_need to 0>> <<set $farm_work.dogs_fed to 0>> <<set $farm_work.alex_relax to 0>> <<set $farm_work.still to 0>> <<set $farm_work.tending to 0>> <<set $farm_work.hay to 0>> <<set $farm_work.admin to 0>> <<if $farm>> <<if $farm.woodland>> <<set $farm_work.woodland to 0>> <</if>> <</if>> <<set $farm_work.event_time to random(60, 300)>> <<set $farm_work.recent_shift to 0>> <<if $farm_stage gte 5>> <<set $farm_work.fence_damage to 0>> <<farm_fence_damage 6>> <<else>> <<if random(1, 3) is 3>> <<set $farm_work.fence_damage to random(0, 6)>> <</if>> <</if>> <<set $farm_work.dog to {}>> <<set $farm_work.pig to {}>> <<set $farm_work.horse to {}>> <<set $farm_work.cattle to {}>> <!-- Modified for monster people --> <<set $farm_work.horse.monster_roll to false>> <<set $farm_work.pig.monster_roll to false>> <<set $farm_work.dog.monster_roll to false>> <<set $farm_work.cattle.monster_roll to false>> <<if $hallucinations gte 1 or $monsterhallucinations is "f">> <<set $farm_work.horse.monster_roll to $monsterchance gte random(1, 100)>> <<set $farm_work.pig.monster_roll to $monsterchance gte random(1, 100)>> <<set $farm_work.dog.monster_roll to $monsterchance gte random(1, 100)>> <<set $farm_work.cattle.monster_roll to $monsterchance gte random(1, 100)>> <</if>> <<unset $farm_kennel>> <<farm_gen_all>> <</if>> <<set _farm_alex_actions to _farm_work_time - $farm_work.time>> <<for _i = 0; _i < _farm_alex_actions; _i++>> <<if $farm_work.chickens_panic gte 1>> <<set $farm_work.chickens_panic to 0>> <<set $farm_work.alex to "chickens_panic">> <<continue>> <</if>> <<if $farm_work.pigs_panic gte 1>> <<set $farm_work.pigs_panic to 0>> <<set $farm_work.alex to "pigs_panic">> <<continue>> <</if>> <<if $farm_work.horses_panic gte 1>> <<set $farm_work.horses_panic to 0>> <<set $farm_work.alex to "horses_panic">> <<continue>> <</if>> <<if $farm_work.cattle_panic gte 1>> <<set $farm_work.cattle_panic to 0>> <<set $farm_work.alex to "cattle_panic">> <<continue>> <</if>> <<if $farm_work.dogs_panic gte 1>> <<set $farm_work.dogs_panic to 0>> <<set $farm_work.alex to "dogs_panic">> <<continue>> <</if>> <<if $farm_work.shower lt 1>> <<set $farm_work.shower to 1>> <<set $farm_work.alex to "shower">> <<continue>> <</if>> <<if $farm_work.border lt 1>> <<set $farm_work.border to 1>> <<set $farm_work.alex to "border">> <<continue>> <</if>> <<if $farm_work.yard lt 1>> <<set $farm_work.yard to 1>> <<set $farm_work.alex to "yard">> <<continue>> <</if>> <<if $farm_work.chickens_fed lt 1>> <<set $farm_work.chickens_fed to 1>> <<set $farm_work.alex to "chickens_fed">> <<continue>> <</if>> <<if $farm_work.chickens_out lt 1>> <<set $farm_work.chickens_out to 1>> <<set $farm_work.alex to "chickens_out">> <<continue>> <<elseif $farm_work.chickens_out lt 2 and _farm_work_time gte 40>> <<set $farm_work.chickens_out to 2>> <<set $farm_work.alex to "chickens_in">> <<continue>> <</if>> <<if $farm_work.pigs_out lt 1>> <<set $farm_work.pigs_out to 1>> <<set $farm_work.alex to "pigs_out">> <<continue>> <<elseif $farm_work.pigs_out lt 2 and _farm_work_time gte 40>> <<set $farm_work.pigs_out to 2>> <<set $farm_work.alex to "pigs_in">> <<continue>> <</if>> <<if $farm_work.horses_out lt 1>> <<set $farm_work.horses_out to 1>> <<set $farm_work.alex to "horses_out">> <<continue>> <<elseif $farm_work.horses_out lt 2 and _farm_work_time gte 40>> <<set $farm_work.horses_out to 2>> <<set $farm_work.alex to "horses_in">> <<continue>> <</if>> <<if $farm_work.cattle_out lt 1>> <<set $farm_work.cattle_out to 1>> <<set $farm_work.alex to "cattle_out">> <<continue>> <<elseif $farm_work.cattle_out lt 2 and _farm_work_time gte 40>> <<set $farm_work.cattle_out to 2>> <<set $farm_work.alex to "cattle_in">> <<continue>> <</if>> <<if $farm_work.fence_damage gte 1>> <<set $farm_work.fence_damage -= 1>> <<set $farm_work.alex to "fence_damage">> <<continue>> <</if>> <<if $farm_work.hay lt 6>> <<set $farm_work.hay += 1>> <<set $farm_work.alex to "hay">> <<continue>> <</if>> <<if $farm>> <<if $farm.woodland>> <<if $farm_work.woodland lt $farm.woodland>> <<set $farm_work.woodland += 1>> <<set $farm_work.alex to "woodland">> <<continue>> <</if>> <</if>> <</if>> <<if $farm_work.cattle_milked lt 6>> <<set $farm_work.cattle_milked += 6>> <<set $farm_work.alex to "cattle_milked">> <<continue>> <<elseif $farm_work.cattle_milked lt 12 and _farm_work_time gte 16>> <<set $farm_work.cattle_milked += 6>> <<set $farm_work.alex to "cattle_milked">> <<continue>> <<elseif $farm_work.cattle_milked lt 18 and _farm_work_time gte 36>> <<set $farm_work.cattle_milked += 6>> <<set $farm_work.alex to "cattle_milked">> <<continue>> <</if>> <<farm_milk_check>> <<if $farm_work.chicken_eggs lt 1 and _farm_work_time gte 26>> <<set $farm_work.chicken_eggs to 1>> <<est $farm_work.alex to "chicken_eggs">> <<continue>> <</if>> <<if $farm_work.dogs_fed lt 1 or (_farm_work_time gte 40 and $farm_work.dogs_fed lt 2)>> <<set $farm_work.dogs_fed += 1>> <<set $farm_work.alex to "dogs_fed">> <<continue>> <</if>> <<if $farm_work.pigs_fed lt 6>> <<set $farm_work.pigs_fed += 1>> <<set $farm_work.alex to "pigs_fed">> <<continue>> <</if>> <<if $farm_work.horses_brushed lt 6>> <<set $farm_work.horses_brushed += 6>> <<set $farm_work.alex to "horses_brushed">> <<continue>> <</if>> <<if $farm_work.alex_relax lt 3 and _farm_work_time gte 16>> <<set $farm_work.alex_relax += 1>> <<set $farm_work.alex to "relax">> <<continue>> <</if>> <<if $farm_work.still lt 3>> <<set $farm_work.still += 1>> <<set $farm_work.alex to "still">> <<continue>> <</if>> <<if $farm_stage gte 7>> /*The PC handles the fields from this point.*/ <<elseif $farm_stage gte 6>> <<if $farm_work.tending lt 18>> <<set $farm_work.tending += 1>> <<set $farm_work.alex to "tending">> <<continue>> <</if>> <<elseif $farm_stage gte 5>> <<if $farm_work.tending lt 14>> <<set $farm_work.tending += 1>> <<set $farm_work.alex to "tending">> <<continue>> <</if>> <<elseif $farm_stage gte 4>> <<if $farm_work.tending lt 10>> <<set $farm_work.tending += 1>> <<set $farm_work.alex to "tending">> <<continue>> <</if>> <<else>> <<if $farm_work.tending lt 6>> <<set $farm_work.tending += 1>> <<set $farm_work.alex to "tending">> <<continue>> <</if>> <</if>> <<if $farm_work.admin lt 6 or $farm_stage is 12>> <<set $farm_work.admin += 1>> <<set $farm_work.alex to "admin">> <<continue>> <</if>> <<set $farm.clearing -= 1>> <<set $farm_work.alex to "clearing">> <</for>> <<if _farm_work_time gte 0 or _args[0] is "midnight">> <<set $farm_work.time to _farm_work_time>> <</if>> <</widget>> <<widget "farm_alex">> <span class="lblue"> <<switch $farm_work.alex>> <<case "shower">> 你听到农舍旁边的棚屋里传来流水声。艾利克斯正在洗澡。 <<case "border">> 艾利克斯正沿着农场的边界巡视,检查围墙和栅栏是否有损坏。 <<case "yard">> <<if $weather is "snow">> 艾利克斯正在清理院子里的雪。 <<else>> 艾利克斯正在清理院子里的落叶。 <</if>> <<case "chickens_fed">> 艾利克斯正在喂鸡。 <<case "chickens_out">> 艾利克斯已经把鸡放进了院子,正在打扫鸡笼。 <<case "chickens_in">> 艾利克斯正在把鸡赶回鸡笼。 <<case "pigs_out">> 艾利克斯已经把<<farm_text_many pig>>放进了室外的院子,正在打扫猪圈。 <<case "pigs_in">> 艾利克斯正把<<farm_text_many pig>>赶回猪圈。 <<case "horses_out">> 艾利克斯正牵着<<farm_text_many horse>>去田野里。 <<case "horses_in">> 艾利克斯正把<<farm_text_many horse>>赶回马厩。 <<case "cattle_out">> 艾利克斯已经把<<farm_text_many cattle>>放进了田野,正在打扫它们的牛棚。 <<case "cattle_in">> 艾利克斯正把<<farm_text_many cattle>>赶回牛棚。 <<case "cattle_milked">> 艾利克斯正在把<<farm_text_many cattle>>连接到挤奶机上。 <<case "chicken_eggs">> 艾利克斯正在收集鸡蛋。 <<case "pigs_fed">> 艾利克斯正提着沉重的猪饲料桶穿过院子。 <<case "horses_brushed">> 艾利克斯正在刷马。 <<case "relax">> 艾利克斯在树下休息。 <<case "still">> <<if $farm_stage gte 9>> 艾利克斯正在实验室工作。 <<else>> 艾利克斯消失在一座古老的石头建筑里。门锁上了。 <</if>> <<case "tending">> 艾利克斯正在照料庄稼。 <<case "clearing">> <<if $farm_stage is 12>> 艾利克斯倚在农舍楼上的窗台上打电话。 <<else>> 艾利克斯正在荒废的耕地上与杂草交战。 <</if>> <<case "chickens_panic">> 艾利克斯正在安抚鸡群。 <<case "pigs_panic">> 艾利克斯正在试图让<<farm_text_many pig>>平静下来。 <<case "horses_panic">> 艾利克斯正在安抚<<farm_text_many horse>>。 <<case "cattle_panic">> 艾利克斯正在安抚<<farm_text_many cattle>>。 <<case "dogs_panic">> 艾利克斯抚摸着<<farm_text_many dog>>。 <<case "panic">> 艾利克斯四处奔忙,试图安抚动物们。 <<case "fence_damage">> 艾利克斯正在修复外围。 <<case "dogs_fed">> 艾利克斯正在喂<<farm_text_many dog>>。 <<case "hay">> <<if Time.season is "winter">> 艾利克斯正在检查建筑物是否有损伤。 <<elseif Time.season is "spring">> 艾利克斯正在照料干草田。 <<else>> 艾利克斯正在收集干草。 <</if>> <<case "woodland">> 艾利克斯正在树林里工作。 <<case "admin">> 艾利克斯倚在农舍楼上的窗台上打电话。 <</switch>> </span> <br><br> <</widget>> <<widget "farm_status">> <span class="purple"> <<if $farm_work.border lt 1>> 需要有人检查边境是否有人入侵或造成其他损坏。 <br> <<elseif $farm_work.fence_damage gte 10>> <span class="red">农场外围急需修理。</span> <br> <<elseif $farm_work.fence_damage gte 5>> <span class="pink">农场外围急需修理。</span> <br> <<elseif $farm_work.fence_damage gte 1>> <span class="purple">农场外围需要修理。</span> <br> <</if>> <<if $farm_work.yard lt 1>> <<if $weather is "snow">> 院子里覆盖着雪。 <<else>> 院子里堆满了落叶。 <</if>> <br> <</if>> <<if $farm_work.chickens_panic gte 1>> <span class="pink">鸡群叽叽喳喳地乱叫,发出令人心烦意乱的噪音。</span> <br> <<elseif $farm_work.chickens_out lt 1>> 鸡紧贴着鸡笼咯咯地叫,渴望被放出去。 <br> <<elseif $farm_work.chickens_fed lt 1>> 饥饿的鸡群跟着你穿过院子。 <br> <<elseif $farm_work.chickens_out lt 2 and _farm_work_time gte 36>> 鸡群躲避着不断蔓延的阴影。 <br> <</if>> <<if $farm_work.pigs_panic gte 1>> <span class="pink"><<farm_text_many pig>>正在疯狂地乱叫。它们正试图挖出一条逃生通道。</span> <br> <<elseif $farm_work.pigs_out lt 1>> <<farm_text_many pig>>焦躁不安。 <br> <<elseif $farm_work.pigs_fed lt 1>> <<farm_text_many pig>>在泥土里翻找着剩余的食物。 <br> <<elseif $farm_work.pigs_fed lt 6>> <<farm_text_many pig>>被喂了些饲料,但不足以满足它们的胃口。 <br> <<elseif $farm_work.pigs_out lt 2 and _farm_work_time gte 36>> <<farm_text_many pig>>挤在一起取暖。 <br> <</if>> <<if $farm_work.horses_panic gte 1>> <<if $farm_work.horses_out lt 1 or $farm_work.horses_out gte 3>> <span class="pink"><<farm_text_many horse>>在田野上疾驰,惊慌地嘶鸣。</span> <<else>> <span class="pink"><<farm_text_many horse>>猛撞马厩的门,试图逃跑。</span> <</if>> <br> <<elseif $farm_work.horses_out lt 1>> <<if $farm_work.horse.monster is true>> 半人马对你大喊大叫,要求你放它们出去。 <br> <<else>> 马在马厩里踱来踱去。 <br> <</if>> <<elseif $farm_work.horses_brushed lt 1>> <<if $farm_work.horse.monster is true>> 半人马需要刷毛了。 <br> <<else>> 这些马需要刷毛了。 <br> <</if>> <<elseif $farm_work.horses_brushed lt 2>> <<if $farm_work.horse.monster is true>> 一匹半人马被刷了毛,但还有其他半人马需要照料。 <br> <<else>> 一匹马已经被刷过毛了,但还有其他的马需要照料。 <br> <</if>> <<elseif $farm_work.horses_brushed lt 6>> <<if $farm_work.horse.monster is true>> 半人马还需要刷毛。 <br> <<else>> 马需要更多的刷洗。 <br> <</if>> <<elseif $farm_work.horses_out lt 2 and _farm_work_time gte 36>> <<if $farm_work.horse.monster is true>> 一些半人马躺在草地上,精疲力竭。 <br> <<else>> 有几匹马躺在草地上,一天下来已经筋疲力尽了。 <br> <</if>> <<elseif $deviancy gte 35 and $farm_work.horses_satisfied lt 6 and $farm_work.horses_out lt 2>> <!-- Modified for Beast People --> <<if $farm_work.horse.monster is true and $horsedisable is "f">> 半人马似乎很激动。他们需要"特别"的关照。 <br> <<elseif $bestialitydisable is "f" and $horsedisable is "f">> 马似乎很激动。它们需要"特别"的关照。 <br> <</if>> <</if>> <<if $farm_work.cattle_panic gte 1>> <span class="pink"><<farm_text_many cattle>>踱着步,瑟瑟发抖。</span> <br> <<elseif $farm_work.cattle_out lt 1>> <<farm_text_many cattle>>在牛棚里哞哞叫着,渴望被放出去。 <br> <<elseif $farm_work.cattle_milked lt 6>> <<farm_text_many cattle>>们的步伐有些奇怪,它们看起来需要被挤奶。 <br> <<elseif $farm_work.cattle_milked lt 12 and _farm_work_time gte 10>> <<farm_text_many cattle>>们的步伐有些奇怪,它们看起来需要被挤奶。 <br> <<elseif $farm_work.cattle_milked lt 18 and _farm_work_time gte 30>> <<farm_text_many cattle>>们的步伐有些奇怪,它们看起来需要被挤奶。 <br> <<elseif $farm_work.cattle_out lt 2 and _farm_work_time gte 36>> <<farm_text_many cattle>>靠在牛棚边上,恐惧着不断蔓延的阴影。 <br> <</if>> <<if $farm_work.dogs_panic gte 1>> <span class="pink"><<farm_text_many dog>>对着天空嚎叫。</span> <br> <<elseif $farm_work.dogs_fed lt 1 or ($farm_work.dogs_fed lt 2 and _farm_work_time gte 36)>> <<farm_text_many dog>>看着通往田野的大门,渴望着它们的食物。 <br> <</if>> <<if $farm_stage is 6 and $farm_work.tending lte 18>> 庄稼需要照料。 <br> <<elseif $farm_stage is 5 and $farm_work.tending lte 14>> 庄稼需要照料。 <br> <<elseif $farm_stage is 4 and $farm_work.tending lte 10>> 庄稼需要照料。 <br> <<elseif ($farm_stage is 3 or $farm_stage is 2) and $farm_work.tending lte 6>> 庄稼需要照料。 <br> <</if>> <<if $farm_work.woodland lt $farm.woodland>> 林地需要照料。 <br> <</if>> </span> <br> <</widget>> <<widget "farm_actions">> <<farm_gen_all>> <<set _actions to 0>> <<if $farm_work.alex is "shower" and !$daily.farmAlexShowerSpy>> <<set $skulduggerydifficulty to 700>> <<bathroomicon "shower">><<link [[偷看艾利克斯 (0:20)|Farm Spy]]>><<pass 20>><</link>><<promiscuous1>><<skulduggerydifficulty>> <br> <</if>> <<if Time.hour gte 6>> <<if $farm_work.border lt 1>> <<investigateicon>><<link [[调查周边 (0:20)|Farm Border]]>><<farm_count 20>><<set $farm_work.border to 1>><<pass 20>><</link>><<run _actions++>> <br> <<elseif $farm_work.fence_damage gte 1>> <<if $farm_work.alex is "fence_damage">> <<edenicon "fix">><<link [[帮助艾利克斯修复农场外围 (0:20)|Farm Perimeter Alex]]>><<npcincr Alex love 1>><<farm_count 20>><<set $farm_work.fence_damage -= 1>><<pass 20>><</link>><<glove>><<run _actions++>> <br> <<else>> <<edenicon "fix">><<link [[修复农场外围 (0:20)|Farm Perimeter]]>><<farm_count 20>><<set $farm_work.fence_damage -= 1>><<pass 20>><</link>><<run _actions++>> <br> <</if>> <</if>> <</if>> <<if $farm_work.yard lt 1>> <<farmicon "clear yard">><<link [[清理院子 (0:20)|Farm Yard]]>><<farm_count 20>><<set $farm_work.yard to 1>><<pass 20>><<tiredness 2>><</link>><<gtiredness>><<run _actions++>> <br> <</if>> <<if Time.hour gte 6>> <<if $farm_work.chickens_panic gte 1>> <<chickenicon>><<link [[让鸡安静下来 (0:20)|Farm Chickens Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 300>><<run _actions++>> <br> <<elseif $farm_work.chickens_out lt 1>> <<chickenicon>><<link [[把鸡放出来 (0:20)|Farm Chickens Out]]>><<farm_count 20>><<set $farm_work.chickens_out to 1>><<pass 20>><</link>><<run _actions++>> <br> <<elseif $farm_work.chickens_fed lt 1>> <<chickenicon>><<link [[喂鸡 (0:20)|Farm Chickens Feed]]>><<farm_count 20>><<set $farm_work.chickens_fed to 1>><<pass 20>><</link>><<run _actions++>> <br> <<elseif $farm_work.chickens_out lt 2 and _farm_work_time gte 36>> <<chickenicon>><<link [[把鸡赶到鸡笼里 (0:20)|Farm Chickens In]]>><<farm_count 20>><<set $farm_work.chickens_out to 2>><<pass 20>><</link>><<run _actions++>> <br> <</if>> <<if $farm_work.pigs_panic gte 1>> <<pigicon>><<link [[让猪安静下来 (0:20)|Farm Pigs Calm]]>><<farm_count 20>><<pass 20>><</link>><<physiquedifficulty 1 $physiquemax>><<run _actions++>> <br> <<elseif $farm_work.pigs_out lt 1>> <<pigicon>><<link [[把猪放出去 (0:20)|Farm Pigs Out]]>><<farm_count 20>><<set $farm_work.pigs_out to 1>><<pass 20>><</link>><<run _actions++>> <br> <<elseif $farm_work.pigs_fed lt 6>> <<if $farm_work.alex is "pigs_fed">> <<pigicon>><<link [[帮助艾利克斯喂猪 (0:20)|Farm Pigs Feed Alex]]>><<farm_count 20>><<set $farm_work.pigs_fed += 1>><<pass 20>><</link>><<run _actions++>> <br> <<else>> <<pigicon>><<link [[喂猪 (0:20)|Farm Pigs Feed]]>><<farm_count 20>><<set $farm_work.pigs_fed += 1>><<pass 20>><<tiredness 2>><</link>><<gtiredness>><<run _actions++>> <br> <</if>> <<elseif $farm_work.pigs_out lt 2 and _farm_work_time gte 36>> <<pigicon>><<link [[把猪赶到猪圈里 (0:20)|Farm Pigs In]]>><<farm_count 20>><<set $farm_work.pigs_out to 2>><<pass 20>><</link>><<run _actions++>> <br> <</if>> <<if $farm_work.horses_panic gte 1>> <<horseicon>><<link [[让马平静下来 (0:20)|Farm Horses Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 1000>><<run _actions++>> <br> <<elseif $farm_work.horses_out lt 1>> <<if $farm_work.horse.monster is true>> <<horseicon>><<link [[把半人马放出来 (0:20)|Farm Horses Out]]>><<farm_count 20>><<set $farm_work.horses_out to 1>><<pass 20>><</link>><<run _actions++>> <<else>> <<horseicon>><<link [[把马放出去 (0:20)|Farm Horses Out]]>><<farm_count 20>><<set $farm_work.horses_out to 1>><<pass 20>><</link>><<run _actions++>> <</if>> <br> <<elseif $farm_work.horses_brushed lt 6>> <<if $farm_work.horse.monster is true>> <<horseicon>><<link [[帮半人马刷毛 (0:20)|Farm Horses Brush]]>><<farm_count 20>><<set $farm_work.horses_brushed += 1>><<pass 20>><<tending 2>><<trauma -2>><</link>><<gtending>><<ltrauma>><<run _actions++>> <<else>> <<horseicon>><<link [[帮马刷毛 (0:20)|Farm Horses Brush]]>><<farm_count 20>><<set $farm_work.horses_brushed += 1>><<pass 20>><<tending 2>><<trauma -2>><</link>><<gtending>><<ltrauma>><<run _actions++>> <</if>> <br> <<elseif $farm_work.horses_out lt 2 and _farm_work_time gte 36>> <<if $farm_work.horse.monster is true>> <<horseicon>><<link [[把半人马赶到马厩去 (0:20)|Farm Horses In]]>><<farm_count 20>><<set $farm_work.horses_out to 2>><<pass 20>><</link>><<run _actions++>> <<else>> <<horseicon>><<link [[把马赶到马厩去 (0:20)|Farm Horses In]]>><<farm_count 20>><<set $farm_work.horses_out to 2>><<pass 20>><</link>><<run _actions++>> <</if>> <br> <!-- Modified for Beast People --> <<elseif $deviancy gte 35 and $farm_work.horses_satisfied lt 6 and $farm_work.horses_out lt 2 and $horsedisable is "f">> <<if $farm_work.horse.monster is true>> <<horseicon>><<link [[接近半人马|Farm Horses Lewd]]>><</link>><<run _actions++>> <<elseif $bestialitydisable is "f">> <<horseicon>><<link [[接近一匹马|Farm Horses Lewd]]>><</link>><<run _actions++>> <</if>> <br> <</if>> <<if $farm_work.cattle_panic gte 1>> <<cowicon>><<link [[安抚牛群 (0:20)|Farm Cattle Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 500>><<run _actions++>> <br> <<elseif $farm_work.cattle_out lt 1>> <<cowicon>><<link [[把牛放出去 (0:20)|Farm Cattle Out]]>><<farm_count 20>><<set $farm_work.cattle_out to 1>><<pass 20>><</link>><<run _actions++>> <br> <<elseif $farm_work.cattle_milked lt 6>> <<cowicon>><<link [[给牛挤奶|Farm Cattle Milk]]>><</link>><<run _actions++>> <br> <<elseif $farm_work.cattle_milked lt 12 and _farm_work_time gte 10>> <<cowicon>><<link [[给牛挤奶|Farm Cattle Milk]]>><</link>><<run _actions++>> <br> <<elseif $farm_work.cattle_milked lt 18 and _farm_work_time gte 30>> <<cowicon>><<link [[给牛挤奶|Farm Cattle Milk]]>><</link>><<run _actions++>> <br> <<elseif $farm_work.cattle_out lt 2 and _farm_work_time gte 36>> <<cowicon>><<link [[把牛赶进牛棚 (0:20)|Farm Cattle In]]>><<farm_count 20>><<pass 20>><<set $farm_work.cattle_out to 2>><</link>><<run _actions++>> <br> <</if>> <<if $farm_work.dogs_panic gte 1>> <<dogicon>><<link [[让狗安静下来 (0:20)|Farm Dogs Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 700>><<run _actions++>> <br> <<elseif $farm_work.dogs_fed lt 1 or _farm_work_time gte 36 and $farm_work.dogs_fed lt 2>> <<dogicon>><<link [[喂狗 (0:20)|Farm Dogs Feed]]>><<farm_count 20>><<pass 20>><<set $farm_work.dogs_fed += 1>><</link>><<run _actions++>> <br> <</if>> <</if>> <<if $farm_work.alex is "relax" and ($exposed lt 2 or $exhibitionism gte 75)>> <<ind>><<link [[加入艾利克斯 (0:20)|Farm Rest]]>><<farm_count 20>><<trauma -2>><<stress -2>><<npcincr Alex love 1>><<set $phase to 1>><<pass 20>><</link>><<glove>><<ltrauma>><<lstress>> <br> <<if $farm_stage gte 4 and $milkshake gte 2>> <<foodicon "milkshake">><<link [[送奶昔 (0:20)|Alex Give Milkshake]]>><<farm_count 20>><<pass 20>><<set $milkshake -= 2>><<set $daily.alex.milkshake to true>><<npcincr Alex love 1>><<stress -5>><</link>><<glove>><<lstress>> <br> <</if>> <<if $farm_stage gte 7 and $alex_countdown is undefined and $milkshake gte 1>> <<foodicon "milkshake">><<link [[分享奶昔 (0:20)|Alex Share Milkshake]]>><<farm_count 20>><<pass 20>><<set $milkshake -= 1>><<set $daily.alex.milkshake to true>><<npcincr Alex love 2>><<stress -10>><</link>><<gglove>><<lstress>> <br> <</if>> <</if>> <<if $farm_stage gte 7>> /*The PC tends the field in more detail via the tending system after this point.*/ <<elseif $farm_stage gte 6 and $farm_work.tending lte 18>> <<if $farm_work.alex is "tending">> <<if ($exposed lt 2 or $exhibitionism gte 75)>> <<gardenicon "till">><<link [[帮艾利克斯照料庄稼 (0:20)|Farm Tending Alex]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>> <br> <</if>> <<else>> <<gardenicon "till">><<link [[照料庄稼 (0:20)|Farm Tending]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>> <br> <</if>> <<elseif $farm_stage gte 5 and $farm_work.tending lte 14>> <<if $farm_work.alex is "tending">> <<if ($exposed lt 2 or $exhibitionism gte 75)>> <<gardenicon "till">><<link [[帮艾利克斯照料庄稼 (0:20)|Farm Tending Alex]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>> <br> <</if>> <<else>> <<gardenicon "till">><<link [[照料庄稼 (0:20)|Farm Tending]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>> <br> <</if>> <<elseif $farm_stage gte 4 and $farm_work.tending lte 10>> <<if $farm_work.alex is "tending">> <<if ($exposed lt 2 or $exhibitionism gte 75)>> <<gardenicon "till">><<link [[帮艾利克斯照料庄稼 (0:20)|Farm Tending Alex]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>> <br> <</if>> <<else>> <<gardenicon "till">><<link [[照料庄稼 (0:20)|Farm Tending]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>> <br> <</if>> <<elseif ($farm_stage is 3 or $farm_stage is 2) and $farm_work.tending lte 6>> <<if $farm_work.alex is "tending">> <<if ($exposed lt 2 or $exhibitionism gte 75)>> <<gardenicon "till">><<link [[帮艾利克斯照料庄稼 (0:20)|Farm Tending Alex]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>> <br> <</if>> <<else>> <<gardenicon "till">><<link [[照料庄稼 (0:20)|Farm Tending]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>> <br> <</if>> <</if>> <<if $farm_stage isnot 12 and $farm_work.alex is "clearing" and ($exposed lt 2 or $exhibitionism gte 75) and Time.dayState isnot "night">> <<farmicon "clear yard">><<link [[帮助艾利克斯开垦农田 (0:20)|Farm Clearing]]>><<farm_count 20>><<pass 20>><<tiredness 2>><<physique 2>><<set $farm.clearing -= 1>><</link>><<gtiredness>><<run _actions++>> <br> <</if>> <<if $farm_stage isnot 12 and $farm_stage gte 7 and _actions is 0 and $farm_work.alex isnot "clearing" and ($exposed lt 2 or $exhibitionism gte 75)>> <<farmicon "clear yard">><<link [[独自开垦农田 (0:40)|Farm Clearing Alone]]>><<farm_count 40>><<pass 40>><<tiredness 4>><<physique 3>><<set $farm.clearing -= 1>><</link>><<ggtiredness>><<run _actions++>> <br> <</if>> <<if (_actions lt 2 or $farm_stage lt 7) and ($farm_work.alex isnot "relax" or $exposed gte 0)>> <!-- as worker you can be lazy any time, but as partner you only get that luxury when there's (nearly) nothing else to do. also, if Alex is resting you should join them unless you're too naked for comfort --> <<relaxicon>><<link [[在马厩附近休息 (0:15)|Farm Stables Rest]]>><<pass 15>><<stress -2>><</link>><<lstress>> <</if>> <br> <</widget>> <<widget "farm_work">> <<if Time.dayState isnot "night">> <<farm_alex>> <<farm_status>> <</if>> <<farm_actions>> <br> <</widget>> <<widget "fields_init">> <<plots_init farm 4 earth 3 large>> <</widget>> <<widget "farm_init">> <<farm_work_update>> <<if $farm_work.horses_out lt 1>> <<set $farm_work.horses_out to 1>> <</if>> <<if $farm_work.chickens_fed lt 1>> <<set $farm_work.chickens_fed to 1>> <</if>> <<if $farm_work.cattle_out lt 1>> <<set $farm_work.cattle_out to 1>> <</if>> <<if $farm_work.cattle_milked lt 6>> <<set $farm_work.cattle_milked to 6>> <</if>> <<set $farm to {}>> <<set $farm.beasts to {}>> <<set $farm.wage to 15>> <<set $farm.beasts.pigs to 0>> <<set $farm.beasts.horses to 0>> <<set $farm.beasts.cattle to 0>> <<set $farm.beasts.dogs to 0>> <<set $farm_naked_alex to 1>> <<set $farm.clearing to 100>> <<farm_update>> <</widget>> <<widget "farm_update">> <<if $farm isnot undefined>> <<if $farm.milking is undefined>> <<set $farm.milking to { caught: false, alexNightEvent: false, catchChance: 0, dayMilking: false, }>> <</if>> <<if $farm.milking.catchChance is NaN>> <<set $farm.milking.catchChance to 0>> <</if>> <<if $farm.build_finished is undefined or $farm.build_finished is 0>> <<set $farm.build_finished to []>> <</if>> <</if>> <</widget>> <<widget "farm_pigs">> <<if _args[0]>> <<set $farm.beasts.pigs += _args[0]>> <<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>> <</if>> <</widget>> <<widget "farm_horses">> <<if _args[0]>> <<set $farm.beasts.horses += _args[0]>> <<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>> <</if>> <</widget>> <<widget "farm_cattle">> <<if _args[0]>> <<set $farm.beasts.cattle += _args[0]>> <<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>> <</if>> <</widget>> <<widget "farm_dogs">> <<if _args[0]>> <<set $farm.beasts.dogs += _args[0]>> <<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>> <</if>> <</widget>> <<widget "farm_trust">> <<if _args[0] is "horses">> <<set $enemytrust += ($farm.beasts.horses * 3)>> <<elseif _args[0] is "pigs">> <<set $enemytrust += ($farm.beasts.pigs * 3)>> <<elseif _args[0] is "cattle">> <<set $enemytrust += ($farm.beasts.cattle * 3)>> <<elseif _args[0] is "dogs">> <<set $enemytrust += ($farm.beasts.dogs * 3)>> <</if>> <</widget>> <<widget "farm_gen">> <<if $farm_work[_args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>> <<set $farm_work[_args[0]].monster to true>> <<if beastMaleChance() gte 100>> <<set $farm_work[_args[0]].gender_plural to "m">> <<elseif beastMaleChance() gte 1>> <<set $farm_work[_args[0]].gender_plural to "b">> <<else>> <<set $farm_work[_args[0]].gender_plural to "f">> <</if>> <<if beastMaleChance() gte random(1, 100)>> <<set $farm_work[_args[0]].gender to "m">> <<if $cbchance gte random(1, 100)>> <<set $farm_work[_args[0]].genitals to "vagina">> <<else>> <<set $farm_work[_args[0]].genitals to "penis">> <</if>> <<else>> <<set $farm_work[_args[0]].gender to "f">> <<if $dgchance gte random(1, 100)>> <<set $farm_work[_args[0]].genitals to "penis">> <<else>> <<set $farm_work[_args[0]].genitals to "vagina">> <</if>> <</if>> <<else>> <<set $farm_work[_args[0]].monster to false>> <<if beastMaleChance() gte 100>> <<set $farm_work[_args[0]].gender_plural to "m">> <<elseif beastMaleChance() gte 1>> <<set $farm_work[_args[0]].gender_plural to "b">> <<else>> <<set $farm_work[_args[0]].gender_plural to "f">> <</if>> <<if beastMaleChance() gte random(1, 100)>> <<set $farm_work[_args[0]].gender to "m">> <<set $farm_work[_args[0]].genitals to "penis">> <<else>> <<set $farm_work[_args[0]].gender to "f">> <<set $farm_work[_args[0]].genitals to "vagina">> <</if>> <</if>> <</widget>> <<widget "farm_gen_all">> <<farm_gen horse>> <<farm_gen pig>> <<farm_gen dog>> <<farm_gen cattle>> <</widget>> <<widget "farm_brush">> <<if currentSkillValue('tending') gte 600>> 你刷着<<farm_his horse>>的毛发,这是一个大工程,<span class="green">但你能判断出<<farm_text horse>>最需要被刷到的部位</span>。<<farm_He horse>>很享受这种照料。 <br><br> 另外的<<farm_text horse>>正在等待轮到它。你快速完成了第一个任务,然后继续完成第二个任务。 <br><br> <<set $farm_work.horses_brushed += 1>> <<else>> 你刷着<<farm_his horse>>的毛发,这是一个漫长的过程,因为有很多地方都需要刷到,但是<<farm_text horse>>似乎很享受这个过程。 <br><br> <</if>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <!-- Modified for monster people --> <<if $horsedisable is "f" and ($bestialitydisable is "f" or $farm_work.horse.monster is true)>> 你完成了刷毛的工作,拿起毛刷清理上面沾着的毛发,朝着大门走去。你听到身后传来马蹄声,<<farm_text horse>>开始追赶你。 <br><br> <<if $farm_work.horse.monster is true>> "我还没完呢,"<<farm_he horse>>说道,"回来。" <<else>> 它对你嘶鸣,好像在生气。 <</if>> <br><br> <<link [[跑|Farm Horses Brush Run]]>><</link>><<athleticsdifficulty 1 1100>> <br> <<link [[等待|Farm Horses Brush Wait]]>><<farm_horses -1>><<stress 6>><</link>><<gstress>><<lrespect>> <br> <<else>> 当你停下来的时候,<<farm_text horse>>轻咬了一口你的肩膀,似乎想要更多。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <<else>> 你完成了刷毛的工作,清理了毛刷上的毛发。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <</widget>> <<widget "farm_milk_actions">> <<farm_milk_check>> <<farm_gen cattle>> <<set $outside to 0>> <<if $farm_work.cattle_need gte 1>> 还有<span class="purple">$farm_work.cattle_need</span>只要挤奶。 <br> <<else>> <span class="teal">牛很满意。</span> <br><br> <</if>> <<if Time.hour is 21 and $farm_end is undefined and $alex_to_bed isnot 1>> <<set $farm_end to 1>> <<npc Alex>><<person1>> <<if $exposed gt 0 and Time.season is "winter">> 艾利克斯走进了谷仓,擦着额头上的汗水,走近你。"又完成了一天的工作,"<<he>>说道,脸红了起来。"天气越来越冷了,你可能需要穿些更保暖的衣服。"<<glust>><<npcincr Alex lust 1>> <<elseif $exposed gt 0>> 艾利克斯走进了牛棚,擦着额头上的汗水,走近你。"又完成了一天的工作,"<<he>>说道,脸红了起来。"天气会越来越冷,你可能需要穿得更多一点。"<<glust>><<npcincr Alex lust 1>> <<else>> 艾利克斯走进了牛棚,擦着额头上的汗水,走近你。"又完成了一天的工作,"<<he>>笑着说道。 <</if>> <<if $farm_count gte 1 and $farm_stage lte 6>> "这是额外的一点,"<<he>>递给你<<moneyGain $farm.wage>>。 <</if>> <br><br> "我来关门,"<<he>>说,你们一起走出了牛棚。<<if $farm_stage lt 7>>"一路顺风。"<<set _exitfarm to true>><</if>> <br><br> <<elseif $farm_work.cattle_need gte 1>> <<beastNEWinit 1 cow>><<person1>> <<link [[用机器挤牛奶 (0:20)|Farm Cattle Milk Machine]]>><<pass 20>><<endevent>><<farm_count 20>><<tending 2>> <<if $farm_work.cattle_need gte 6>> <<set $farm_work.cattle_milked += 6>> <<set $cattle_milked += 6>> <<else>> <<set $farm_work.cattle_milked += $farm_work.cattle_need>> <<set $cattle_milked += $farm_work.cattle_need>> <</if>> <</link>><<gtending>> <br><br> <!-- Modified for monster people --> <<beasttype>>对你紧张地哞哞叫。 <br> <<if currentSkillValue('tending') gte 1500>> <<set _cattleMilkHand to 3>> <<elseif currentSkillValue('tending') gte 1200>> <<set _cattleMilkHand to 4>> <<else>> <<set _cattleMilkHand to 5 * (6 - Math.ceil(Math.clamp(currentSkillValue('tending'), 0, 1000) / 200))>> <</if>> <<link [["用手挤奶 (0:" + String(_cattleMilkHand).padStart(2, '0') + ")"|Farm Cattle Milk Hand]]>><<farm_yield 1>><<set $cattle_milked += 1>><<set $farm_work.cattle_milked += 1>><<tending 1>><<farm_cattle 1>><<set $phase to _cattleMilkHand>><<pass _cattleMilkHand>><</link>><<deviant1>><<gfarm>><<gtending>><<grespect>> <br> <<if $deviancy gte 55 and ($bestialitydisable is "f" or $monster is 1)>> <<link [[用嘴挤奶 (0:03)|Farm Cattle Milk Mouth]]>><<set $cattle_milked += 1>><<set $farm_work.cattle_milked += 1>><<tending 1>><<farm_count 3>><</link>><<deviant4>><<gtending>> <<if $NPCList[0].penis isnot "none" and $player.virginity.oral is true>> | <span class="red">这项行动会夺走你的口腔童贞。</span> <</if>> <br> <</if>> <<elseif $deviancy gte 15 and $farm.milking.dayMilking is true>> <<if $breastfeedingdisable is "f" and $milk_amount gte 1>> <<link [[给自己挤奶 (0:30)|Farm Barn Breasts]]>> <<if $cow gte 6>> <<transform cow 1>> <</if>> <</link>><<deviant2>> <br> <</if>> <<if $player.penisExist and $semen_amount gte 1>> <<if playerChastity("penis")>> <span class="blue">要是能移除<<print $worn.genitals.cn_name_cap>>,你就可以给你的阴茎挤"奶"了。</span> <br> <<else>> <<link [[给你的阴茎挤奶 (0:30)|Farm Barn Penis]]>> <<if $cow gte 6>> <<transform cow 1>> <</if>> <</link>><<deviant2>> <br> <</if>> <</if>> <</if>> <<if _exitfarm>> <<link [[继续|Farmland]]>><<endevent>><</link>> <<else>> <<link [[离开|Farm Work]]>><<endevent>><</link>> <</if>> <br> <</widget>> <<widget "farm_count">> <<if _args[0]>> <<set $farm_count to ($farm_count || 0) + _args[0]>> <<set $farm_shift += _args[0]>> <<set $farm_work.recent_shift += _args[0]>> <</if>> <</widget>> <<widget "farm_aggro">> <<if _args[0]>> <<set _aggro_mod to 1>> <<if _args[0] gt 0>> <<if $farm.wall gte 1>> <<set _aggro_mod -= 0.05>> <</if>> <<if $farm.tower gte 2 and $farm.tower_guard>> <<set _aggro_mod -= 0.10>> <<set _aggro_mod -= (0.02 * ($farm.tower_guard_skill / 200))>> <<elseif $farm.tower gte 1 and $farm.tower_guard>> <<set _aggro_mod -= 0.05>> <<set _aggro_mod -= (0.02 * ($farm.tower_guard_skill / 200))>> <</if>> <<if $farm.kennel gte 1>> <<set _aggro_mod -= 0.10>> <</if>> <</if>> <<if ndef $farm.aggro>> <<set $farm.aggro to 0>> <</if>> <<set $farm.aggro += (_args[0] * _aggro_mod)>> <<set $farm.aggro = Math.clamp($farm.aggro, 0, 100)>> <<set $farm.aggro = Math.trunc($farm.aggro)>> <</if>> <</widget>> <<widget "farm_relax_chat">> <<switch random(1, 10)>> <<case 1>> 艾利克斯和你聊天,并谈到了<<his>>的家庭。"我有十二个兄弟姐妹,"<<he>>在谈话间提道,"<<if $pronoun is "m">>妈妈<<else>>爸爸<</if>>根本不知道该拿我们怎么办。" <<case 2>> 艾利克斯和你聊天,谈到了农场的猪。"把它们所有的食物都搬过来很累,"<<he>>说,"不过,为了松露还是值得的。" <<case 3>> 艾利克斯和你聊天,谈到了农场的马。"它们中大多数的主人都是富有的城里人,"<<he>>说,"它们需要保持活跃和健康。" <<case 4>> 艾利克斯和你聊天,谈到了农场的牛。"它们都是些大块头,"<<he>>说,"但也很温顺。真希望其他动物也能这么好管。" <<case 5>> 艾利克斯和你聊天,谈到了农场的狗。"它们不是宠物,"<<he>>说,"不要害怕给它们立规矩。" <<case 6>> <<if $farm_stage gte 12>> 艾利克斯和你聊天,谈到了农田。"没人相信过我们能清理完九块农田,"<<he>>说道,"森林生长得很快,所以我们需要一直保持留意。" <<else>> 艾利克斯和你聊天,谈到了农田。"总共有九块田,"<<he>>说,"或者说曾经有。森林现在已经占领了大部分田了。那些树木简直就像一夜之间长出来的一样。"<<He>>笑着说道。 <</if>> <<case 7>> 艾利克斯和你聊天,询问镇上的生活。"我不喜欢那边的噪音,"<<he>>说,"我猜你已经习惯了。" <<case 8>> 艾利克斯和你聊天,并询问学校的情况。"我是由父母教育的,"<<he>>说,"有时我的哥哥姐姐也会帮忙。" <<case 9>> 艾利克斯和你聊天,谈到了荒原。"晚上不要去那里,"<<he>>警告说,"有人曾经在里面失踪,太危险了。" <<case 10>> 艾利克斯和你聊天,谈到了大海。"从这里不需要走很远,"<<he>>说,"如果你知道路的话。" <</switch>> <</widget>> <<widget "farm_relax_end">> <<farm_work_update>> <<if $farm_work.alex_relax lt 3>> <<He>>看了看<<his>>的手表,然后向后靠去,把<<his>>的帽檐拉到<<his>>的脸上。 <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant() and getPregnancyObject().potentialFathers.find(s => s.source === "Alex") and (C.npc.Alex.pregnancy.knowledge isnot true or C.npc.Alex.pregnancy.test is true)>> <<pcPregnancyRevealToAlex>> <<else>> <<link [[离开|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><</link>> <br> <</if>> <<link [[休息 (0:20)|Farm Rest]]>><<set $phase to 0>><<trauma -2>><<stress -2>><<npcincr Alex love 1>><<pass 20>><</link>><<glove>><<ltrauma>><<lstress>> <br> <<else>> <<He>>看着手表叹了口气。"我得回去干活儿了,"<<he>>站起来,"谢谢你陪我。" <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant() and getPregnancyObject().potentialFathers.find(s => s.source === "Alex") and (C.npc.Alex.pregnancy.knowledge isnot true or C.npc.Alex.pregnancy.test is true)>> <<pcPregnancyRevealToAlex>> <<else>> <<link [[继续|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>> <br> <</if>> <</if>> <</widget>> <<widget "eventsfarm">> <<if $farm.build isnot undefined and $farm.build isnot 0 and Time.hour gte 6 and random(1, 3) gte 2>> <<if $exposed gte 2 and $uncomfortable.nude is true or $exposed is 1 and $uncomfortable.underwear is true>> 你偷偷观察了一下货棚附近。远处的院子看起来没有人在。你深吸一口气,跑到了外面。 <br><br> 应该没人在看,但你的心还是在打鼓。就在你快要穿过时,<span class="pink">你听到了有人接近的声音</span>。<<gstress>><<stress 6>> <br><br> 你可以退回货棚里,但前面的小屋离你更近。货棚的门有再卡住的风险。你也可以逃离那些声音。小路相比大路地势更低,地形可能会帮助你藏起来。 <br><br> <<link [[跑去小屋|Farm Builders Exposed Cottage]]>><</link>> <br> <<link [[跑去货棚|Farm Builders Exposed Shed]]>><</link>><<athleticsdifficulty 1 1100>> <br> <<link [[跑去路上|Farm Builders Exposed Road]]>><</link>> <br> <<else>> <<rng 5>> <<switch $rng>> <<case 1>> <<npc Alex>><<generate2>><<generate3>><<generate4>><<person2>> <<if $player.breastsize gte 3 and random(1, 2) is 2>> "漂亮的奶子,"一个<<personsimple>>的声音说道。 <<elseif $player.bottomsize gte 3 and random(1, 2) is 2>> "漂亮的屁股,"一个<<personsimple>>的声音说道。 <<else>> 你听到一声流氓哨。 <</if>> 你转过身,看到了声音源头,建筑工人之一的一个<<person>>。<<He>>带着<<his>>的工具大摇大摆地穿过院子。两个朋友站在<<him>>左右。<<He>>对你微笑。 <br><br> <<person1>> <<link [[无视|Farm Work]]>><<stress 6>><<endevent>><</link>><<gstress>> <br> <<link [[昂首阔步|Farm Builders Strut]]>><</link>><<exhibitionist1>> <br> <<link [[生气|Farm Builders Angry]]>><<def 1>><</link>> <br> <<if $submissive lte 500>> <<link [[威胁|Farm Builders Threaten]]>><<trauma -6>><<def 1>><</link>><<ltrauma>><<defianttext>> <br> <</if>> <<case 2>> <<generate1>><<generate2>><<generate3>> 一些建筑工人趁着休息时间坐在 <<if $weather is "snow">> 小屋的门廊上躲雪。 <<elseif $weather is "rain">> 小屋的门廊上避雨。 <<else>> 小屋边喝茶。 <</if>> <br><br> 他们在你经过时点头打招呼。 <br><br> <<link [[鼓励 (0:15)|Farm Builders Encourage]]>><<pass 15>><</link>><<note "低概率加速建造" "green">> <br> <<link [[只是点头回应|Farm Work]]>><<endevent>><</link>> <br> <<case 3>> <<generate1>><<person1>> 其中一个建筑工人,一个<<person>>对你喊道,"你能给我们倒杯茶吗,小宝贝?" <br><br> <<link [[泡茶 (0:05)|Farm Builders Tea]]>><</link>> <br> <<link [[边泡茶边聊天 (0:20)|Farm Builders Tea Chat]]>><<pass 20>><</link>> <br> <<link [[生气|Farm Builders Tea Angry]]>><<trauma -6>><</link>><<ltrauma>> <br> <<link [[无视|Farm Work]]>><<endevent>><</link>> <br> <<case 4>> <<generate1>><<generate2>><<generate3>><<person1>> 建筑工人们正在把材料拖过院子。 <br><br> <<link [[帮忙 (1:00)|Farm Builders Help]]>><<pass 60>><</link>><<physiquedifficulty 1 16000>><<note "如果成功有几率加快施工进度" "green">> <br> <<link [[无视|Farm Work]]>><<endevent>><</link>> <br> <<default>> <<generate1>><<person1>> <<if $worn.over_lower.name is "naked" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 其中一个建筑工人,一个<<person>>在你经过的时候撩起你的裙子。<<gstress>><<stress 6>> <br><br> <<if $worn.under_lower.name is "naked">> "居然不穿<<panties>>,"<<he>>说道,"顽皮的<<girl>>。"<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <</if>> <br><br> <<link [[无视|Farm Work]]>><<endevent>><<stress 6>><</link>><<gstress>> <br> <<link [[生气|Farm Builders Skirt Angry]]>><<trauma -6>><<def 1>><</link>><<ltrauma>> <br> <<if $worn.under_lower.name is "naked">> <<if $exhibitionism gte 55>> <<link [[炫耀|Farm Builders Skirt Flaunt]]>><<set $phase to 1>><</link>><<exhibitionist4>> <br> <</if>> <<else>> <<if $exhibitionism gte 15>> <<link [[炫耀|Farm Builders Skirt Flaunt]]>><<set $phase to 0>><</link>><<exhibitionist2>> <br> <</if>> <</if>> <<else>> 其中一个建筑工人,一个<<person>>在你经过的时候抓了一把你的<<bottom>>。<<gstress>><<stress 6>><<gtrauma>><<trauma 6>> <br><br> <<link [[无视|Farm Work]]>><<endevent>><<stress 6>><</link>><<gstress>> <br> <<link [[生气|Farm Builders Skirt Angry]]>><<def 1>><<trauma -6>><</link>><<ltrauma>> <br> <<link [[调情|Farm Builders Bottom Flirt]]>><</link>><<promiscuous1>> <br> <</if>> <</switch>> <</if>> <<else>> <<rng 10>> <<switch $rng>> <<case 1>> 一声尖叫划破了空气。它来自荒原,<span class="pink">它使动物们陷入了恐慌和疯狂之中。</span><<llfarm>><<farm_yield -5>> <br><br> 艾利克斯跑过院子,冲过去安抚动物们。 <<set $farm_work.alex to "panic">> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<set $farm_work.horses_panic to 1>> <<set $farm_work.chickens_panic to 1>> <<set $farm_work.pigs_panic to 1>> <<set $farm_work.dogs_panic to 1>> <<set $farm_work.cattle_panic to 1>> <<case 2>> <<npc Alex>><<person1>><<generate2>><<person2>> <<if $farm_work.horses_out lt 1 or $farm_work.horses_out gte 3>> 艾利克斯站在一个<<person2>><<person>>身边,看着马在田野里奔跑。 <<else>> 艾利克斯和一个<<person2>><<person>>站在马厩旁边。 <</if>> <br><br> <<person2>><<person>>看着你。"这位一定是你的农场工人,"<<he>>说道。 <br> <<person1>> <<if $farm_stage gte 7>> "实际上是合作人。"艾利克斯回答道,"我们一起负责着这片农场。"<<He>>看着你,对<<person2>><<person>>做了个手势。 <<else>> "没错,"艾利克斯回答。<<He>>看着你,对<<person2>><<person>>做了个手势。 <</if>> "这是我们的一位客户。我们负责照顾<<his>>的马。" <br><br> <<if $farm_work.horse.monster is true>> <<if $farm_work.horse.gender is "f">> 艾利克斯说的是一匹半人马,她抱着双臂托起自己的乳房看向这边。 <<else>> 艾利克斯说的是一匹半人马,他抱着双臂看向这边。 <</if>> <<if $farm.beasts.horses gte 5>> <<farm_He horse>>转向你,尊敬地点点头。 <<elseif $farm.beasts.horses lte -5>> <<farm_He horse>>转向你,发出一声嘲弄的笑声。 <</if>> <<else>> <<if $farm_work.horse.gender is "f">> 艾利克斯说的是一匹母马,它紧盯着这边。 <<else>> 艾利克斯说的是一匹公马,它紧盯着这边。 <</if>> <<if $farm.beasts.horses gte 5>> <<farm_He horse>>转向你,发出欢快的嘶鸣。 <<elseif $farm.beasts.horses lte -5>> <<farm_He horse>>转向你,嘲笑地哼了一声。 <</if>> <</if>> <br><br> <<if $farm.beasts.horses gte 5>> "看起来<<farm_he horse>>很喜欢你,"<<person2>><<person>>说道,"继续加油好好干吧。"<<gfarm>><<farm_yield 1>> <<elseif $farm.beasts.horses lte -5>> "<<farm_he horse>>不喜欢你吗?"<<person>>笑了笑,"这也没办法。" <<else>> "很高兴看到它这样,"<<person>>说道,"保持下去。" <</if>> <br><br> 艾利克斯把客户带到了农场的边缘。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<case 3>> <<npc Alex>><<person1>> <<if $exposed gte 1>> "嘿,"艾利克斯走过来,脸红了起来,"需要买些杂货。介意帮个忙吗?"<<He>>递给你一张购物清单,还有一些钱和一条毛巾。"如、如果你要出门的话……你得遮一下。否则人们会对我们这边产生奇怪的想法的。" <br><br> <<else>> "嘿,"艾利克斯走过来。"需要买些杂货。介意帮个忙吗?"<<He>>递给你一张购物清单,还有一些钱。 <br><br> <</if>> <<link [[去购物 (0:30)|Farm Shopping]]>><<farm_count 30>><<pass 30>><<npcincr Alex love 1>><<towelup>><</link>><<glove>> <br> <<link [[拒绝|Farm Shopping Refuse]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>> <br> <<case 4>> <<npc Alex>><<person1>> "看谁先跑到树林里去!"艾利克斯突然出现在你身后。<<He>>飞奔着跑过了你。 <br><br> <<link [[赛跑 (0:02)|Farm Race]]>><<pass 2>><<farm_count 2>><</link>><<athleticsdifficulty 800 1000>><<glove>> <br> <<link [[跟在艾利克斯后面慢慢走 (0:05)|Farm Race Walk]]>><<pass 5>><<farm_count 5>><</link>> <br> <<link [[拒绝|Farm Race Refuse]]>><<npcincr Alex love -1>><</link>><<llove>> <br> <<case 5>> <<if $farm.aggro gte 10 and ($farm.wall is undefined or $farm.wall lt 3)>> <<generate1>><<generate2>><<person1>> <<if $farm.wall gte 3>> 你听到一连串尖锐的金属撞击声。你调查声音的来源,发现一<<fullGroup>>正用斧头攻击围栏。 <<elseif $farm.wall gte 1>> 你听到一连串的撞击声和碎裂声。你调查声音的来源,发现一<<fullGroup>>正用斧头攻击墙壁。 <<else>> 你听到一连串的撞击声和木头的嘎吱声。你调查声音的来源,发现一<<fullGroup>>正用斧头攻击围栏。 <</if>> <br><br> <<person1>><<person>>用手肘轻推<<his>>的同事,他们都盯向你。 <br><br> <<link [[呼唤艾利克斯|Farm Axe Alex]]>><<farm_aggro 5>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<farm_fence_damage 1>><</link>><<gaggro>><<gdom "Alex">><<glove>> <br> <<link [[威胁|Farm Axe Threaten]]>><<def 1>><</link>><<englishdifficulty 400 1200>> <br> <<link [[战斗|Farm Axe Attack]]>><<def 1>><</link>> <br> <<else>> <<generate1>><<person1>> 你看到一个人影站在农场外面的小山上。在这个距离你看不出来,但<<hes>>似乎正盯着你看。 <<if $farm_stage gte 5>> <<gaggro>><<farm_aggro 5>> <</if>> <<gstress>><<stress 6>> <br><br> <<He>>转身消失在山顶上。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>> <<case 6>> <<if $farm.aggro gte 20>> <<rng 5>> <<switch $rng>> <<case 1>> 你听到<<farm_text_many horse>>惊恐的嘶鸣声。<span class="pink">有什么东西惊吓到了它们。</span><<gaggro>><<farm_aggro 5>> <br><br> <<set $farm_work.horses_panic to 1>> <<link [[继续|Farm Work]]>><</link>> <br> <<case 2>> 你听到<<farm_text_many cattle>>惊恐的哞叫声。<span class="pink">有什么东西惊吓到了它们。</span><<gaggro>><<farm_aggro 5>> <br><br> <<set $farm_work.cattle_panic to 1>> <<link [[继续|Farm Work]]>><</link>> <br> <<case 3>> 你听到<<farm_text_many pig>>惊恐的尖叫声。<span class="pink">有什么东西惊吓到了它们。</span><<gaggro>><<farm_aggro 5>> <br><br> <<set $farm_work.pigs_panic to 1>> <<link [[继续|Farm Work]]>><</link>> <br> <<case 4>> 你听到<<farm_text_many dog>>惊恐的嚎叫声。<span class="pink">有什么东西惊吓到了它们。</span><<gaggro>><<farm_aggro 5>> <br><br> <<set $farm_work.dogs_panic to 1>> <<link [[继续|Farm Work]]>><</link>> <br> <<case 5>> 你听到鸡群惊恐的咯咯声。<span class="pink">有什么东西惊吓到了它们。</span><<gaggro>><<farm_aggro 5>> <br><br> <<set $farm_work.chickens_panic to 1>> <<link [[继续|Farm Work]]>><</link>> <br> <</switch>> <<else>> 你听到愤怒的吠叫。两只狗在打架。 <br><br> <<link [[训斥 (0:10)|Farm Dogs Split]]>><<pass 10>><<farm_count 10>><</link>><<tendingdifficulty 1 800>> <br> <<link [[无视|Farm Work]]>><<farm_yield -1>><</link>><<lfarm>> <br> <</if>> <<case 7>> <<if $farm.aggro gte 100>> <<npc Alex>><<generate2>> 你听到来自农场前方的喊叫声。你走过去,看到一辆卡车停在通往公路的小路尽头。司机躺在外面的地上,被三个粗鲁的恶棍从各个角度踢打。<<llfarm>><<farm_yield -3>> <br><br> <<person1>> 艾利克斯来到你的身边。"该死的,"<<he>>说道,"你们这些混蛋,放开<<person2>><<him>>!"他们放开了<<him>>,但转身向艾利克斯走去。他们卷起了袖子。 <br><br> 艾利克斯坚定地站在<<person1>>原地,没有后退。 <br><br> <<link [[把艾利克斯拉到安全地带 (0:15)|Farm Lorry Safety]]>><<farm_yield -3>><<npcincr Alex love -1>><<npcincr Alex dom 1>><</link>><<llfarm>><<llove>><<ldom>> <br> <<link [[和艾利克斯站在一起|Farm Lorry Stand]]>><<npcincr Alex love 3>><</link>><<gglove>> <br> <<else>> <<generate1>><<person1>> 一辆货车停在农场外面,司机向你挥手。 <br><br> "给艾利克斯的快递,"<<he>>从车里出来,打开后车箱,取出两个没有标签的棕色箱子。 <br><br> <<He>>帮忙把一个搬到农舍,并把它放在了门廊上。<<He>>拿出一个签字板。"在这里签字。" <br><br> <<He>>回到货车上。 <br><br> <<endevent>> <<set $skulduggerydifficulty to 400>> <<link [[偷看|Farm Lorry Peek]]>><</link>><<skulduggerydifficulty>> <br> <<link [[把它们带进去|Farm Lorry Inside]]>><</link>> <br> <</if>> <<case 8>> <<if $farm.aggro gte 40>> <<generate1>><<person1>> 你听到身后传来急促的脚步声。你还没来得及转身,一只手就捂住了你的嘴,一根舌头轻拂着你的脸颊。 <br><br> <<link [[继续|Farm Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<npc Alex>><<generate2>><<person1>> "这么可爱的<<nnpc_gendery "Alex">>在农场做什么?"你环顾四周,看到一个<<person2>><<person>>探过围栏,不怀好意地盯着艾利克斯。 <br><br> <<rng 5>> <<switch $rng>> <<case 1>> 艾利克斯没有理会骚扰。 <<case 2>> 艾利克斯转向<<him>>。<<person1>>"滚开,"<<he>>说,"不然我就把你做成猪饲料。" <<case 3>> 艾利克斯转向<<him>>。<<person1>>"我很忙,"<<he>>说,"你去狗窝里搭讪吧。" <<case 4>> 艾利克斯转向<<him>>。<<person1>>"附近有一条河,"<<he>>说,"去凉快凉快。" <<case 5>> 艾利克斯没有看<<him>>。<<person1>>"我很忙,"<<he>>说,"滚回家去吧。" <</switch>> <br><br> <<person2>><<person>>举起手。"好吧,我走就是了。"<<He>>转身离开了。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>> <<case 9>> <<npc Alex>><<person1>> "小心!"艾利克斯的声音从上方传来。你抬头一看,正好看到一捆干草朝你压过来。 <br><br> <<if currentSkillValue('physique') gte 12000>> 你举起双臂去接住它,<span class="green">然后轻轻把它放到了地上。</span> <br><br> "接得好,"艾利克斯说着,落到了你身边的地上。<<He>>把干草块扛到肩上。"得把它们放在仓库里,免得受天气影响。"<<He>>走开了。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif currentSkillValue('danceskill') gte 800>> 你闪到了一边,<span class="green">干草块落在了你身边。</span> <br><br> "闪得漂亮,"艾利克斯说着,落到了地上。<<He>>把干草块扛到肩上。"得把它们放在仓库里,免得受天气影响。"<<He>>走开了。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> 你举起手去接它,<span class="red">但是它太重了。</span>你被撞得躺在了地上。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> 艾利克斯大笑出声,然后落到了你身边的地上。"对不起,忍不住。"<<He>>把干草块扛到肩上,解放了你。<<gdom>><<npcincr Alex dom 1>> <br><br> <<link [[一笑而过|Farm Bale Laugh]]>><<npcincr Alex love 1>><<stress -6>><</link>><<glove>><<lstress>> <br> <<link [[发火|Farm Bale Angry]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>> <br> <</if>> <<case 10>> <<npc Alex>><<person1>> <<if $exposed gte 1>> 你发现艾利克斯在远处呆呆地看着你,尽管<<he>>一直在假装做别的事。<<glust>><<npcincr Alex lust 1>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm_stage gte 7>> 艾利克斯在你经过的时候拍了你的<<bottom>>。<<gpain>><<pain 1>> <br><br> <<link [[训斥|Farm Spank Scold]]>><</link>> <br> <<link [[反击|Farm Spank Retaliate]]>><</link>><<athleticsdifficulty 400 1000>> <br> <<link [[煽动|Farm Spank Goad]]>><</link>> <br> <<link [[无视|Farm Spank Ignore]]>><</link>> <br> <<else>> 当<<he>>经过时,艾利克斯拍了拍你的肩膀。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>> <</switch>> <</if>> <</widget>> <<widget "farm_forest_event">> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>> <<He>>冲上前,挡在了你面前。 <<else>> <<He>>冲向你的身边。 <</if>> <br><br> <<if $rng gte 71>> "不管是什么,"艾利克斯小声说道,"不会有太大危险。大概吧。"灌木丛沙沙作响,一只鼻子探了出来,随之而来的是一具庞大的身躯。是一头野猪。 <br><br> "该死,"艾利克斯说道。"我们得走了。马上。" <br><br> 野猪向你冲来!<<ggstress>><<stress 12>> <br><br> <<link [[坚守阵地|Farm Race Stand]]>><</link>> <br> <<link [[跑|Farm Race Run]]>><</link>><<athleticsdifficulty 800 1000>> <br> <<else>> <<fox_gen>> "不管是什么,"艾利克斯小声说道,"不会有太大危险。大概吧。"灌木丛沙沙作响,一只<<fox_text>>跑了出来。它掠过落叶飞扬的大地,消失在一个土堆下面。 <br><br> <<unset $foxGen>> 艾利克斯叹了口气。"只是一只狐狸。你害怕吗?" <br><br> <<link [[是的|Farm Race Yes]]>><<npcincr Alex dom 1>><</link>><<gdom>> <br> <<link [[不是|Farm Race No]]>><</link>> <br> <<link [[没有你那么害怕|Farm Race Comeback]]>><<npcincr Alex dom -1>><</link>><<ldom>> <br> <</if>> <</widget>> <<widget "farm_knotted">> <<if $phase is 0>> <<npc Alex>><<person1>><<generate2>> <<earnFeat "A Knot to Remember">> "这是我们的马厩。"是艾利克斯。<<farm_text dog>>的耳朵猛地竖了起来,向前扑去,<span class="red"><<farm_his dog>>的锁结仍在你体内。</span> <br><br> 你被拖着穿过田野,四肢着地后退着爬动。你试着挣脱,但锁结根本没有收缩的迹象。它太紧了。 <br><br> "真叫人印象深刻,"一个陌生<<person2>><<personsimple>>的声音响起。 <br> "谢谢,"艾利克斯回答,"我们还从来没让一个顾客不满意过。" <br><br> 你逐渐靠近田野边缘,他们的声音也越来越近。<span class="blue">如果你不快点行动,你就会被看见。</span><<ggstress>><<stress 12>> <br><br> <<elseif $phase is 1>> 当你接近大门时,你听到了艾利克斯和那个<<personsimple>>聊天的声音。<span class="purple">如果你不赶紧行动,你就会被看见。</span><<ggstress>><<stress 12>> <br><br> <<elseif $phase is 2>> 当你到达门口时,你听到艾利克斯正和<<personsimple>>协商价格的问题。<span class="pink">如果你不立刻行动,你就会被看见。</span><<ggstress>><<stress 12>> <br><br> <<else>> <span class="red">你被从田野拉到了通往马厩的路上。</span> <br><br> <</if>> <<if $phase lte 2>> <<link [[抓住一簇草|Farm Knotted Hold]]>><</link>><<physiquedifficulty 2000 30000>> <br> <<link [[训斥|Farm Knotted Scold]]>><</link>><<tendingdifficulty 100 1500>> <br> <<if $deviancy gte 75>> <<link [[炫耀|Farm Knotted Deviant]]>><<stress 12>><<trauma 12>><<famebestiality 10 "vid">><<farm_yield 10>><<npcincr Alex love -3>><<npcincr Alex dom 5>><<npcincr Alex lust 5>><</link>><<deviant5>><<lllove>><<gggdom>><<gglust>><<gggfarm>> <br> <<else>> <<link [[顺其自然|Farm Knotted Seen]]>><<stress 12>><<trauma 12>><<famebestiality 10 "vid">><<farm_yield 10>><<npcincr Alex love -3>><<npcincr Alex dom 5>><<npcincr Alex lust 5>><</link>><<ggtrauma>><<ggstress>><<lllove>><<gggdom>><<gglust>><<gggfarm>> <br> <</if>> <<else>> <<link [[继续|Farm Knotted Seen]]>><<set $phase to 5>><<stress 12>><<trauma 12>><<famebestiality 10 "vid">><<farm_yield 10>><<npcincr Alex love -3>><<npcincr Alex dom 5>><<npcincr Alex lust 5>><</link>> <br> <</if>> <<set $phase += 1>> <</widget>> <<widget "farm_tending_events">> <<rng 3>> <<if $rng is 3>> <<if $bestialitydisable is "f" and $lurkerdisable is "f" and random(1, 2) is 2>> 你在挖土的时候,眼角隐约捕捉到一个黑暗的东西,那东西似乎紧贴着地面。你看向它的时候,它就消失不见了。 <br><br> <<link [[继续工作|Farm Tending Lurker Work]]>><</link>> <br> <<if Time.hour lt 21 or Time.hour gt 4>> <<link [[呼叫艾利克斯 (0:05)|Farm Tending Lurker Alex]]>><<npcincr Alex dom 1>><<farm_count 5>><<pass 5>><</link>><<gdom "Alex">> <<else>> <<link [[呼叫艾利克斯 (0:05)|Farm Tending Lurker Alex Fail]]>><<farm_count 5>><<pass 5>><</link>><<gdom "Alex">> <</if>> <br> <<else>> 你在挖土的时候,眼角隐约捕捉到一个黑暗的东西,那东西似乎紧贴着地面。你还没来得及看向它,它就向你扑过来了。你向后跌倒。<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>> <br><br> 它消失的速度和它出现的速度一样快。它掠过你的头顶,窜入了对面的植物丛中。 <br><br> <<destination_farm>> <</if>> <<elseif $rng is 2>> <<if $tentacledisable is "f" and random(1, 2) is 2 and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> 有东西缠绕住了你的脚踝,把你拽倒了。你摔在了<<if $weather is "rain" or $weather is "snow">>一摊泥<<else>>地面<</if>>上。你回头看去,发现一根粗壮的藤蔓正缠绕着你的一条腿。然后,又一根藤蔓从灌木丛里伸了出来,抓住了你另一侧的脚踝。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> 它们试图把你拉进灌木丛。 <br><br> <<link [[安抚|Farm Tending Soothe]]>><</link>><<tendingdifficulty 1 1200>> <br> <<link [[挣扎脱身|Farm Tending Tentacle Struggle]]>><</link>><<physiquedifficulty 1 24000>> <br> <<if Time.hour lt 21 or Time.hour gt 4>> <<link [[尖叫|Farm Tending Scream]]>><<npcincr Alex dom 3>><<sub 1>><</link>><<ggdom "Alex">> <<else>> <<link [[尖叫|Farm Tending Scream Fail]]>><<sub 1>><</link>><<ggdom "Alex">> <</if>> <br> <<link [[准备迎击|Farm Tending Brace]]>><</link>> <br> <<else>> 你的脚绊到了什么东西,你摔到了<<if $weather is "rain" or $weather is "snow">>一摊泥<<else>>地<</if>>上。你回头看去,却没看出是什么绊倒了你。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> <<destination_farm>> <br> <</if>> <<else>> <<if $farm_stage gte 5 and $farm.aggro gte 10 and random(1, 2) is 2>> <<if $farm.wall gte 4>> <<generate1>><<generate2>><<generate3>><<person1>> "嘿,<<girl>>,"一个声音说道。你抬起头,看到一个<<person>>正隔着围栏不怀好意地看着你。<<person1>><<him>>旁边还站着一个<<person2>><<person>>和<<person3>><<person>>。<span class="green">他们盯着上面的带刺铁丝网。</span> <br><br> "你们这边的设施挺厉害的嘛,"<<he>>继续说道,"不过,别以为一些铁块就能保证你的安全。" <br><br> <<link [[嘲讽|Farm Tending Barb Taunt]]>><<def 1>><<trauma -6>><</link>><<ltrauma>> <br> <<link [[无视|Farm Tending Barb Ignore]]>><</link>> <br> <<if $exhibitionism gte 2>> <<link [[炫耀|Farm Tending Barb Flaunt]]>><</link>><<exhibitionist2>> <</if>> <<elseif $farm.wall gte 3 and random(1, 2) is 2>> <<generate1>><<generate2>><<generate3>><<person1>> "嘿,<<girl>>,"一个声音说道。你抬起头,看到一个<<person>>正隔着围栏不怀好意地看着你。<<person1>><<him>>旁边还站着一个<<person2>><<person>>和<<person3>><<person>>。<span class="green">他们试图爬上围栏,但只爬了一半就滑了下来。</span> <br><br> "你们这边的设施挺厉害的嘛,"<<he>>继续说道,"不过,别以为一些铁块就能保证你的安全。" <br><br> <<link [[嘲讽|Farm Tending Barb Taunt]]>><<def 1>><<trauma -6>><</link>><<ltrauma>> <br> <<link [[无视|Farm Tending Barb Ignore]]>><</link>> <br> <<if $exhibitionism gte 2>> <<link [[炫耀|Farm Tending Barb Flaunt]]>><</link>><<exhibitionist2>> <</if>> <<else>> <<generate1>><<generate2>><<generate3>><<person1>> "嘿,<<girl>>," 一个声音说。你抬起头,看到一个<<person>>正透过栅栏色眯眯地盯着你。"这么可爱的<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>孕妇<</if>><<girl>>在农场做什么?" <br><br> <<if currentSkillValue('skulduggery') gte random(500, 700)>> <span class="green">你打了一个寒战。</span>有些不对劲。这不是你平时遇到的普通变态。你四处张望,注意到了他们的行踪。<<person2>><<person>>和<<person3>><<person>>正在作物中悄悄地潜行,试图偷偷靠近你。 <br><br> <<if Time.hour lt 21 or Time.hour gt 4>> <<link [[尖叫|Farm Tending Group Alex]]>><<sub 1>><<npcincr Alex dom 1>><</link>><<gdom "Alex">> <<else>> <<link [[尖叫|Farm Tending Group Alex Fail]]>><<sub 1>><</link>><<gdom "Alex">> <</if>> <br> <<link [[掌握主动权|Farm Tending Group Fight]]>><<def 1>>/*<<farm_aggro -5>>*/<</link>>/*<<laggro>>*/ <br> <<else>> <span class="red">你听到自己一侧有动静。</span>你转过身,看到一个<<person2>><<person>>向你冲来。你还没来得及反应,一只手就从后面捂住了你的嘴。 <br><br> <<person1>><<person>>翻过围栏,靠近了你。"说实话,"<<he>>说道,"我喜欢我的工作。" <br><br> <<link [[继续|Farm Tending Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>> <<else>> <<generate1>><<person1>> "嘿,<<girl>>,"一个声音说道。你抬起头,看到一个<<person>> <<if $farm.wall gte 3>> 隔着栅栏正色眯眯地看着你。 <<elseif $farm.wall gte 1>> 隔着墙正色眯眯地看着你。 <<else>> 透过围栏正色眯眯地看着你。 <</if>> "这么可爱的<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>孕妇<</if>><<girl>>在农场做什么?" <br><br> <<link [[无视|Farm Tending Ignore]]>><<set $phase to 0>><</link>> <br> <<link [[礼貌地回应|Farm Tending Polite]]>><</link>> <br> <<link [[调情|Farm Tending Flirt]]>><</link>><<promiscuous1>> <br> <</if>> <</if>> <</widget>> <<widget "farm_tending_alex_events">> <<cleareventpool>> /* seasonal events */ <<if Time.season is "summer" and $weather is "clear">> <<addinlineevent "farm_tending_alex_summer_1">> <<npc Alex>><<person1>> 艾利克斯朝着自己的脸扇起风来,<<his>>擦了擦额头上的汗水,然后把目光转向天空,喘着气,"太热了。" <br><br> <<He>>开始解开<<his>>的衬衫纽扣,一个接一个,似乎没有注意到你的目光。 <br><br> <<if $promiscuity gte 15>> <<link [["摸" + $NPCList[0].pronouns.him|Farm Tending Alex Summer]]>><<set $phase to 2>><<if $farm_stage lt 7 or ($farm_stage gte 7 and $alex_countdown isnot undefined)>><<npcincr Alex love -1>><</if>><<npcincr Alex dom -1>><<npcincr Alex lust 3>><</link>><<promiscuous2>><<if $farm_stage lt 7 or ($farm_stage gte 7 and $alex_countdown isnot undefined)>><<llove>><</if>><<ldom>><<gglust>> <br> <</if>> <<link [[偷看|Farm Tending Alex Summer]]>><<set $phase to 1>><<arousal 300>><<npcincr Alex lust 1>><</link>><<garousal>><<glust>> <br> <<link [[无视|Farm Tending Alex Summer]]>><<set $phase to 0>><</link>> <br> <</addinlineevent>> <</if>> /* general events */ <<addinlineevent "farm_tending_alex_general_1">> <<npc Alex>><<person1>> 你听到艾利克斯惊讶地大叫。你冲了过去,发现<<him>>仰面倒在地上。 <br><br> "把我吓了一跳,该死的家伙。"<<he>>说道。 <br><br> <<link [[伸手帮艾利克斯站起来|Farm Tending Alex Arm]]>><<npcincr Alex love 1>><<npcincr Alex dom -1>><</link>><<ldom>><<glove>> <br> <<link [["捉弄" + $NPCList[0].pronouns.his + "一下"|Farm Tending Alex Laugh Expense]]>><<npcincr Alex dom -1>><<stress -6>><</link>><<ldom>><<lstress>> <br> <<link [[回去工作|Farm Tending Alex Back]]>><</link>> <br> <</addinlineevent>> <<addinlineevent "farm_tending_alex_general_2">> <<npc Alex>><<person1>> <<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10 and random(1, 2) is 2>> 你发现艾利克斯趁你不注意的时候,时不时在偷偷地看你。 <br><br> <<link [[调情|Farm Tending Alex Flirt]]>><</link>><<promiscuous1>> <br> <<link [[无视|Farm Tending Alex Ignore]]>><</link>> <br> <<elseif $exposed gte 1>> 你发现艾利克斯趁你不注意的时候,时不时在偷偷地看你。<<garousal>><<arousal 600>> <br><br> <<link [[无视|Farm Tending Alex Ignore]]>><<npcincr Alex lust 1>><</link>><<glust>> <br> <<link [[挑逗|Farm Tending Alex Tease]]>><<npcincr Alex lust 1>><<arousal 1800>><<trauma -6>><<npcincr Alex dom -1>><</link>><<glust>><<ldom>><<ggarousal>><<ltrauma>> <br> <<else>> 艾利克斯从场地的另一边向你挥手。你也挥手打了个招呼。<<lstress>><<stress -6>> <br><br> <<destination_farm>> <br> <</if>> <</addinlineevent>> <<addinlineevent "farm_tending_alex_general_3">> 你在艾利克斯旁边工作,你们一直聊着天。<<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> <<destination_farm>> <br> <</addinlineevent>> <<addinlineevent "farm_tending_alex_general_4">> <<npc Alex>><<person1>> 你一边工作一边和艾利克斯聊天。<<Hes>>热衷于分享<<his>>的耕作技术。 <br><br> <<if $tending lt 1000>> <<link [[倾听 (0:10)|Farm Tending Alex Listen]]>><<farm_count 10>><<tending 6>><<pass 10>><<npcincr Alex dom 1>><</link>><<gdom>><<gtending>> <br> <<else>> <<link [[教艾利克斯 (0:10)|Farm Tending Alex Teach]]>><<pass 10>><<farm_count 10>><<npcincr Alex love 1>><<npcincr Alex dom -1>><</link>><<ldom>><<glove>> <br> <</if>> <<link [[专注工作|Farm Tending Alex Focus]]>><</link>> <br> <</addinlineevent>> <<runeventpool>> <</widget>> <<widget "barn_img">> <<machine_init>> <<if _args[2]>> <<set $_prop to _args[2]>> <<else>> <<set $_prop to "haybale">> <</if>> <<if _args[0] is "penis">> <<if _args[1] is "livestock">> <<set _barn_semen to $livestock_semen>> <<elseif _args[1] is "half_livestock">> <<set _barn_semen to ($livestock_semen / 2)>> <<elseif _args[1] is "no_livestock">> <<set _barn_semen to 0>> <<else>> <<set _barn_semen to $semen_amount>> <</if>> <<if _barn_semen gte 3000>> <<set _semen_img to "semen_7">> <<elseif _barn_semen gte 2000>> <<set _semen_img to "semen_6">> <<elseif _barn_semen gte 1500>> <<set _semen_img to "semen_5">> <<elseif _barn_semen gte 1000>> <<set _semen_img to "semen_4">> <<elseif _barn_semen gte 500>> <<set _semen_img to "semen_3">> <<elseif _barn_semen gte 200>> <<set _semen_img to "semen_2">> <<else>> <<set _semen_img to "semen_1">> <</if>> <<prop $_prop semen penis_pump>> <<elseif _args[0] is "breasts">> <<if _args[1] is "livestock">> <<set _barn_milk to $livestock_milk>> <<elseif _args[1] is "half_livestock">> <<set _barn_milk to ($livestock_milk / 2)>> <<elseif _args[1] is "no_livestock">> <<set _barn_milk to 0>> <<else>> <<set _barn_milk to $milk_amount>> <</if>> <<if _barn_milk gte 3000>> <<set _milk_img to "milk_7">> <<elseif _barn_milk gte 2000>> <<set _milk_img to "milk_6">> <<elseif _barn_milk gte 1500>> <<set _milk_img to "milk_5">> <<elseif _barn_milk gte 1000>> <<set _milk_img to "milk_4">> <<elseif _barn_milk gte 500>> <<set _milk_img to "milk_3">> <<elseif _barn_milk gte 200>> <<set _milk_img to "milk_2">> <<else>> <<set _milk_img to "milk_1">> <</if>> <<prop $_prop milk breast_pump>> <<else>> <<if _args[1] is "livestock">> <<set _barn_semen to $livestock_semen>> <<set _barn_milk to $livestock_milk>> <<elseif _args[1] is "half_livestock">> <<set _barn_semen to ($livestock_semen / 2)>> <<set _barn_milk to ($livestock_milk / 2)>> <<elseif _args[1] is "no_livestock">> <<set _barn_semen to 0>> <<set _barn_milk to 0>> <<else>> <<set _barn_semen to $semen_amount>> <<set _barn_milk to $milk_amount>> <</if>> <<if _barn_semen gte 3000>> <<set _semen_img to "semen_7">> <<elseif _barn_semen gte 2000>> <<set _semen_img to "semen_6">> <<elseif _barn_semen gte 1500>> <<set _semen_img to "semen_5">> <<elseif _barn_semen gte 1000>> <<set _semen_img to "semen_4">> <<elseif _barn_semen gte 500>> <<set _semen_img to "semen_3">> <<elseif _barn_semen gte 200>> <<set _semen_img to "semen_2">> <<else>> <<set _semen_img to "semen_1">> <</if>> <<if _barn_milk gte 3000>> <<set _milk_img to "milk_7">> <<elseif _barn_milk gte 2000>> <<set _milk_img to "milk_6">> <<elseif _barn_milk gte 1500>> <<set _milk_img to "milk_5">> <<elseif _barn_milk gte 1000>> <<set _milk_img to "milk_4">> <<elseif _barn_milk gte 500>> <<set _milk_img to "milk_3">> <<elseif _barn_milk gte 200>> <<set _milk_img to "milk_2">> <<else>> <<set _milk_img to "milk_1">> <</if>> <<prop $_prop semen penis_pump milk breast_pump>> <</if>> <<if $options.images is 1 and $options.combatImages is 1>> <br><br> <<timed 100ms>> <<combatimg>> <br> <</timed>> <</if>> <</widget>> <<widget "farmCatchChance">> <<if _args[0] gt 0 or _args[0] lt 0>> <<set $farm.milking.catchChance to Math.clamp(parseFloat($farm.milking.catchChance) + parseFloat(_args[0]),0,100).toFixed(3)>> <</if>> <</widget>> <<widget "farm_fight_init">> <<set $farm_fight to {}>> <<set $farm_fight.action to "rest">> <<set $farm_fight.stage to 0>> <<set $farm_fight.distraction to 0>> <<set $farm_fight.door to 14>> <<set $farm_fight.screws to 10>> <</widget>> <<widget "farm_fight_end">> <<unset $farm_fight>> <</widget>> <<widget "farm_fight_alex">> <<person1>> <<if $farm_fight.distraction is 2>> <<set $farm_fight.distraction -= 1>> <<He>>同围绕着<<him>>的恶棍进行周旋,每当他们靠近时就向他们出拳。 <<elseif $farm_fight.distraction is 1>> <<set $farm_fight.distraction -= 1>> <span class="green">艾利克斯躲开了左侧的<<person2>><<person>>挥来的<<person1>>一拳。</span> <<if $farm_fight.stage gte 5>> <span class="pink">但是<<person6>><<person>>从后面冲了上来,抓住了<<person1>><<him>>的手臂。</span> <<else>> <<if $farm_fight.stage gte 5>> <span class="pink">但是<<person6>><<person>>紧跟其后发起攻击,从后面抓住了<<person1>><<him>>,恶棍们逐渐靠近。</span> <<else>> <span class="pink">但是<<person3>><<person>>紧跟其后发起攻击,让<<person1>><<him>>失去了平衡。恶棍们逐渐靠近。</span> <</if>> <</if>> <<else>> <<switch $farm_fight.stage>> <<case 0>> 艾利克斯踢开了抓着<<person1>><<him>>的<<person3>><<person>>,<span class="teal">想办法挣脱出来。</span> <<case 1>> <span class="lblue">艾利克斯从一个<<person4>><<person>>挥出的拳头下躲了过去。</span> <<case 2>> 一个<<person5>><<person>>抓住了艾利克斯的胳膊,<span class="lblue">但是<<person1>><<he>>设法将它挣脱了。</span> <<case 3>> 一个<<person6>><<person>>向艾利克斯挥来一拳,<span class="blue">但这位年轻的农夫在最后一刻闪身躲开了。</span> <<case 4>> 暴徒们把艾利克斯围在中间。他们迟疑着不愿靠近,<span class="blue">但是艾利克斯已经有些累了。</span> <<case 5>> <<person5>><<person>>再次试图抓住艾利克斯,<<person6>><<person>>在一旁支援<<person5>><<him>>。<span class="purple">艾利克斯躲开了前者,但后者从后面抓住了<<person1>><<his>>的手臂。</span><<npcincr Alex dom -1>><<ldom>> <<case 6>> <span class="purple">艾利克斯挣扎着想要摆脱<<person6>><<persons>>。</span> <<case 7>> <<person2>><<person>>从前方接近苦斗中的艾利克斯。艾利克斯设法用双脚让<<him>>无法近身,<span class="pink">但<<person6>><<person>>把<<person1>><<him>>强行压着跪到了地上。</span><<npcincr Alex dom -3>><<lldom>> <<case 8>> <span class="pink">趁着<<person1>><<his>>双手被束缚在身后,<<person4>><<person>>和<<person5>><<person>>开始不断地踢向跪在地上的艾利克斯。</span><<person1>><<He>>含着牙关忍受着他们的攻击。 <<case 9>> <span class="red">艾利克斯再也无法忍受了。<<he>>倒在地上,蜷缩成一团。</span><<npcincr Alex dom -9>><<llldom>> <<default>> <span class="red">艾利克斯仍然蜷缩在地上,被从各个角度拳打脚踢。</span> <</switch>> <<set $farm_fight.stage += 1>> <</if>> <</widget>> <<widget "farm_fight_door">> <<if $farm_fight.door gte 14>> <span class="pink">门十分牢固。</span> <<elseif $farm_fight.door gte 11>> <span class="purple">门上出现了细细的裂缝。</span> <<elseif $farm_fight.door gte 8>> <span class="blue">门上的裂缝变宽了。</span> <<elseif $farm_fight.door gte 5>> <span class="lblue">风从门上的宽敞的裂缝里透了进来。</span> <<elseif $farm_fight.door gte 2>> <span class="teal">门上的裂缝几乎可以伸进一只胳膊了。</span> <<else>> <span class="green">门板碎裂开来。它已经坚持不住了。</span> <</if>> <<if $farm_fight.screws gte 10>> <span class="pink">门上所有的螺丝都完好无损。</span> <<elseif $farm_fight.screws gte 8>> <span class="purple">门上的螺丝大部分都完好无损。</span> <<elseif $farm_fight.screws gte 6>> <span class="blue">门上的许多螺丝已经被拆了,但它仍然很坚固。</span> <<elseif $farm_fight.screws gte 4>> <span class="blue">门上的许多螺丝都被拆了。它在风中咯咯作响。</span> <<elseif $farm_fight.screws gte 2>> <span class="teal">门上的螺丝大部分都被拆了。</span> <<else>> <span class="green">只剩一颗螺丝把门固定在原地。</span> <</if>> <</widget>> <<widget "farm_fight_options">> <<link [[砸门|Farm Fight]]>><<set $farm_fight.action to "bash">><</link>><<physiquedifficulty 10000 20000>> <br> <<if $farm_fight.toolbox is 1>> <<link [[用锤子把门砸开|Farm Fight]]>><<set $farm_fight.action to "hammer">><</link>><<physiquedifficulty 5000 15000>> <br> <<link [[拧开门的螺丝|Farm Fight]]>><<set $farm_fight.action to "unscrew">><</link>> <br> <</if>> <<if $farm_fight.sheet is 1>> <<if $farm_fight.chainsaw is 2>> <<link [[锯门|Farm Fight]]>><<set $farm_fight.action to "chainsaw">><</link>> <br> <<elseif $farm_fight.chainsaw is 1>> <<if $farm_fight.cupboard is 1>> <<link [[给链锯加油|Farm Fight]]>><<set $farm_fight.action to "refuel">><</link>> <br> <</if>> <<elseif $farm_fight.chainsaw is undefined>> <<link [[弄清楚如何打开链锯的开关|Farm Fight]]>><<set $farm_fight.action to "science">><</link>><<skill_difficulty `currentSkillValue("science")` "科学" 1 700>> <br> <</if>> <</if>> <<if $farm_fight.shelf is undefined or $farm_fight.toolbox is undefined or $farm_fight.cupboard is undefined or $farm_fight.rakes is undefined or $farm_fight.sheet is undefined>> <<link [[搜索货棚内|Farm Fight Search]]>><<set $farm_fight.action to 0>><</link>> <br> <</if>> <<if $farm_fight.stage gte 2 and $farm_fight.distraction lte 0>> <<if $farm_fight.breasts isnot 1>> <<if $player.gender is "f" or $player.gender_appearance is "f">> <<if $exhibitionism gte 55>> <<link [[从窗户露出你的胸部|Farm Fight]]>><<set $farm_fight.action to "breasts">><<set $farm_fight.breasts to 1>><</link>><<exhibitionist4>> <br> <</if>> <<else>> <<link [[从窗户露出你的胸部|Farm Fight]]>><<set $farm_fight.action to "chest">><<set $farm_fight.breasts to 1>><</link>><<exhibitionist1>> <br> <</if>> <</if>> <<if $farm_fight.bottom isnot 1>> <<if $exhibitionism gte 35>> <<link [[从窗户露出你的屁股|Farm Fight]]>><<set $farm_fight.action to "bottom">><<set $farm_fight.bottom to 1>><</link>><<exhibitionist3>> <br> <</if>> <</if>> <<if $farm_fight.genitals isnot 1>> <<if $exhibitionism gte 75>> <<if $player.penisExist and $player.vaginaExist>> <<link [[从窗户露出你的私处|Farm Fight]]>><<set $farm_fight.action to "penis">><<set $farm_fight.genitals to 1>><</link>><<exhibitionist5>> <br> <<elseif $player.penisExist>> <<link [[把你的阴茎暴露在窗外|Farm Fight]]>><<set $farm_fight.action to "penis">><<set $farm_fight.genitals to 1>><</link>><<exhibitionist5>> <br> <<else>> <<link [[从窗户露出你的阴部|Farm Fight]]>><<set $farm_fight.action to "vagina">><<set $farm_fight.genitals to 1>><</link>><<exhibitionist5>> <br> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "farm_sleep_options">> <<nightmareCheck "Farm Sleep">> <<if $sleeptrouble is 1 and $controlled is 0>> <<link [[睡10个小时|Farm Sleep]]>><<set $sleephour to 10>><<incrementautosave>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>> <br> <<link [[睡9个小时|Farm Sleep]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>> <br> <</if>> <<link [[睡8个小时|Farm Sleep]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>> <br> <<link [[睡7个小时|Farm Sleep]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>> <br> <<link [[睡6个小时|Farm Sleep]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>> <br> <<link [[睡5个小时|Farm Sleep]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>> <br> <<link [[睡4个小时|Farm Sleep]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>> <br> <<link [[睡3个小时|Farm Sleep]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>> <br> <<link [[睡2个小时|Farm Sleep]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>> <br> <<link [[睡1个小时|Farm Sleep]]>><<set $sleephour to 1>><<incrementautosave>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>> <br> <<link [[睡到自然醒|Farm Sleep]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>> <br><br> <<if $bus is "farm_alex_room">> <<link [[爬下床|Farm Alex Bedroom]]>> <<storeon "farm alex bed" "check">> <<if _store_check is 1>> <<storeon "farm alex bed">> <<set $wardrobe_location to "alexFarm">> <<wardrobeSelection true>> <</if>> <<loadTempHairStyle>> <</link>> <br> <<else>> <<link [[爬下床|Farm Bedroom]]>><<storeon "Farm Bed">><<set $wardrobe_location to "alexFarm">><<loadTempHairStyle>><<wardrobeSelection>><<loadTempHairStyle>><</link>> <</if>> <br><br> <</widget>> <<widget "farm_tell_alex">> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> <<if random(1, 14) is 14 and $fame.model gte 30>> 你谈起你的模特工作。 <<if $rng gte 60 and $alex_countdown is undefined and $farm_stage gte 7>> "你做过模特?我信,"<<He>>脸红起来,"毕竟你这么漂亮。" <<elseif $rng gte 30 and $farm_stage gte 6>> "希望你不要变得太出名了,"<<he>>说道,"不然我<<if $pronoun is "m">>爸爸<<else>>妈妈<</if>>肯定会讲个没完的。" <<else>> "你千万别变得太高高在上了,"<<he>>挑逗道,"如果我在电视上看到你,我肯定会大喊大叫的。" <</if>> <<elseif random(1, 14) is 13 and $fame.scrap gte 30>> 你告诉<<him>>你知道如何保护自己。 <<if isLoveInterest("Alex")>> "我知道我的<<girl>>是个坚强的人,"<<he>>笑着说道,"无论发生什么,我都会支持你。" <<elseif $bodysize lte 0>> "你这样的小个子说出这种话,我很惊讶,"<<he>>笑了,"无意冒犯。" <<else>> <<He>>赞同地点头。"这是一项任何人都该有的好技能,"<<he>>说道,"让变态们滚去一边吧。" <</if>> <<elseif random(1, 14) is 12 and $fame.good gte 30>> 你告诉<<him>>,你热衷于帮助他人。有人称你为天使。 <<if _alex.love lte -10>> "听起来实在有些不可思议,"<<he>>的语气似乎有些懊恼,"对不起,我不是有意无礼的。但你以后也许可以对我更好一点。" <<elseif $alex_countdown is undefined and $farm_stage gte 7>> "你是我的天使,"<<he>>轻声笑道。也是我的<<if $player.gender_appearance is "f">>女<<else>>男<</if>>人。 <<elseif $angel gte 6 and $transformationParts.angel.halo isnot "hidden" and $transformationParts.angel.wings isnot "hidden">> "看来大家的看法和我一样嘛,"<<he>>对你微笑道,"你确确实实是天使哦。" <<elseif $demon gte 2>> "你居然是这么正派的人吗,"<<he>>调侃道,"从你这恶魔般的笑容真的很难联想。" <<else>> "真是没想到,"<<he>>假装翻了个白眼,"开玩笑的。从我们第一次见面起,我就知道你心地善良。" <</if>> <<elseif random(1, 14) is 11 and $fame.business gte 30>> 你告诉<<him>>你是一个企业家。 <<if $farm_stage gte 7>> "你付出了很大的努力,"<<he>>微笑着,指着农田,"让你成为合伙人是我做过的最好的决定之一。" <<else>> <<He>>点头微笑,"我喜欢你到目前为止所做的一切。坚持下去。" <</if>> <<elseif random(1, 14) is 10 and $fame.socialite gte 30>> 你和<<him>>分享你在镇里的见闻。"很高兴能有你这样的城里人,愿意陪着我这样一个乡下<<nnpc_gendery "Alex">>。"<<he>>调侃道。 <<elseif random(1, 14) is 9 and $adultshopclerk>> 你告诉<<him>>你还是一名成人用品店店员。"你有员工折扣吗?我需要一些……"<<He>>打断了自己,"我开玩笑的。" <<elseif random(1, 14) is 8 and $spa_job gte 1>> 你告诉<<him>>你在镇上的水疗中心给客户按摩。"可惜我之前办的会员卡已经过期了,"<<he>>说道,"洗过泥浴吗?很舒服的。" <<elseif random(1, 14) is 7 and $oceanbreezejob is 1>> 你告诉<<him>>你也在镇上的咖啡馆当服务员。"我可能第一天上班就会被解雇,"<<he>>说道,"我不喜欢被骚扰。" <<elseif random(1, 14) is 6 and $chef_state gte 1>> 你告诉<<him>>你也在镇上的咖啡馆做厨师。"听起来是个不错的生意,"<<he>>笑着说道,"我们应该找个时间来个厨艺大赛。" <<elseif random(1, 14) is 5 and $dockwork is 1>> 你告诉<<him>>你还是一个码头工人。"小心你的脊椎,"<<he>>警告道,"相信我。我很有经验。" <<elseif random(1, 14) is 4 and $stripclubbartendingintro is 1>> 你告诉<<him>>你兼职做酒保。"你会调酒?你为什么不早点说呢?"<<His>>的脸亮了起来,<<he>>继续对酒赞不绝口。 <<elseif random(1, 14) is 3 and $stripclubdancingintro is 1 or $dance_job_intro is 1>> 你告诉<<him>>你还是个舞者。<<He>>笑了好一会儿。"我应该也很擅长这个。我吸引过一大群人呢。"你觉得<<he>>说的舞蹈和你说的不是一回事。 <<elseif random(1, 14) is 2 and $brotheljob is 1 and $fame.prostitution gte 30>> "我听到了关于你在妓院里的传闻。我很惊讶你还会出现在这里,毕竟你肯定已经赚了很多吧。"<<He>>上下打量了一下你,然后捧腹大笑,注意到你的眼神后<<He>>咳嗽了一声,看向别处。 <<if $uncomfortable.lewd is true>> <<stress 6>><<gstress>> <</if>> <<elseif random(1, 14) is 1 and $fame.sex gte 400>> "有传言说你特别厉害,被你打倒的人能堆成一座山,"<<he>>敬畏地笑着。 <<if $alex_countdown is undefined and $farm_stage gte 7>> "你真的是个非常令我沉迷的<<if $player.gender_appearance is "f">>女<<else>>男<</if>>人,你知道吗?" <<else>> "肯定需要有很厉害的手段吧,我认为很值得尊重。" <</if>> <<else>> 你耸了耸肩,看向<<if Time.hour is 5>>窗外。<<else>>天空。<</if>><<He>>也跟着望向同一个方向。 <</if>> <</widget>> <<widget "farm_cottage_options">> <<bedicon>><<link [[你的房间 (0:01)|Farm Bedroom]]>><<pass 1>><<endevent>><</link>> <br> <<bedicon "yellow">><<link [[艾利克斯的房间 (0:01)|Farm Alex Bedroom]]>><<pass 1>><<endevent>><</link>> <br> <<if $farm.stock>> <<tendingicon>><<link [[检查库存|Farm Stock]]>><<endevent>><</link>> <br> <</if>> <br> <<if C.npc.Alex.pregnancy.nursery is true>> <<if $exposed gt 0 or ["split dress", "short ballgown", "large towel", "cropped hoodie", "slut shirt,", "tie-front top", "towel top"].includes($worn.upper.name) or ["split dress skirt", "short ballgown skirt", "micro pleated skirt", "miniskirt", "towel skirt"].includes($worn.lower.name)>> <span class="pink">你的穿着不合规矩,不能进入育婴室。</span> <<elseif $liquidcount gte 1>> <span class="pink">在进入育婴室之前,你应该把自己清洗干净。</span> <<else>> <<childicon "crib">><<link [[育婴室|Childrens Home]]>><<set $exitPassage to $passage>><</link>> <</if>> <br><br> <</if>> <<getouticon>><<link [[出去 (0:01)|Farm Work]]>><<pass 1>><<endevent>><</link>> <br> <</widget>> <<widget "farm_cottage_tv_options">> <<if $alex_countdown is undefined>> <<couchicon>><<link [[拥抱艾利克斯 (0:20)|Farm Breakfast Cuddle]]>><<npcincr Alex love 1>><<pass 20>><</link>><<glove>> <br> <<farmicon "tv">><<link [[和艾利克斯一起看电视 (0:20)|Farm Breakfast TV]]>><<stress -2>><<pass 20>><</link>><<lstress>> <br> <<else>> <<farmicon "tv">><<link [[和艾利克斯一起看电视 (0:20)|Farm Breakfast TV]]>><<stress -2>><<pass 20>><</link>><<lstress>> <br> <</if>> <br> <</widget>> <<widget "destination_farm">> <<if $bus is "farm_fields">> <<link [[继续|Farm Fields]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>> <</widget>> <<widget "cottage_bailey_options">> <<babyRent>> <<if $money gte $rentmoney + ($babyRent or 0)>> <<link [[付款|Farm Cottage Bailey Pay]]>><</link>> <br> <<link [[拒绝|Farm Cottage Bailey Refuse]]>><<def 1>><</link>> <br> <<else>> <<set $baileypaychain to 0>> <<if $speech_attitude is "meek">> "我、我没钱,"你告诉贝利,"请不要伤害艾利克斯。" <<elseif $speech_attitude is "bratty">> "我没钱,"你告诉贝利,"就算我有,我也不会给你一分。" <<else>> "我没钱,"你告诉贝利,"你在浪费自己的时间。" <</if>> <br> 艾利克斯把手放在你的肩膀上。"我们不会被勒索的,"<<he>>怒视着闯入者,"他妈的滚,离开 <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>> 我的 <<else>> 我们的 <</if>>地盘。" <br><br> "很好,"贝利说道,"我的朋友们会很喜欢这个消息的。"<<nnpc_He Bailey>>转身走开了。 <br><br> <<if $bailey_encroach gte 1>> <span class="pink"><i>贝利将会给雷米更多的支持,让侵占的速度更快。<<nnpc_He Bailey>>将在雷米进攻时派遣增援部队。</i></span> <<else>> <span class="pink"><i>贝利将支持雷米对农场的攻击,让侵占的速度更快。<<nnpc_He Bailey>>将在雷米进攻时派出增援部队。</i></span> <</if>> <br><br> <<link [[继续|Farm Cottage Bailey Refuse 2]]>><</link>> <br> <</if>> <</widget>> <<widget "farm_build_day">> <<if $farm_stage gte 7>> <<if $farm.build_timer gte 1>> <<set $farm.build_timer -= 1>> <</if>> <<if $farm.build_timer lte 0>> <<switch $farm.build>> <<case "wall 1">> <<set $farm.wall to 1>> <<case "wall 2">> <<set $farm.wall to 2>> <<case "wall 3">> <<set $farm.wall to 3>> <<case "wall 4">> <<set $farm.wall to 4>> <<case "tower 1">> <<set $farm.tower to 1>> <<case "tower 2">> <<set $farm.tower to 2>> <<case "woodland 1">> <<set $farm.woodland to 1>> <<case "woodland 2">> <<set $farm.woodland to 2>> <<case "woodland 3">> <<set $farm.woodland to 3>> <<case "kennel 1">> <<set $farm.kennel to 1>> <<case "barn 1">> <<set $farm.barn to 1>> <<case "barn 2">> <<set $farm.barn to 2>> <<case "stable 1">> <<set $farm.stable to 1>> <<case "coop 1">> <<set $farm.coop to 1>> <<case "coop 2">> <<set $farm.coop to 2>> <<case "parasites 1">> <<set $farm.parasitebarn to 1>> <<case "parasites 2">> <<set $farm.parasitebarn to 2>> <<set _container to $container.farm>> <<set _container.upgrades.capacity to 1>> <<set _container.maxCount to 7>> <<set _container.upgrades.foodStorage to 1>> <<set _container.maxDaysWithoutFood to 31>> <<set _container.upgrades.luxury to 3>> <<case "irrigation">> <<if $farm.irrigation is undefined>> <<set $farm.irrigation to 1>> <<elseif $farm.irrigation lt 9>> <<set $farm.irrigation++>> <</if>> <</switch>> <<if $farm.build_finished is undefined or $farm.build_finished is 0>> <<set $farm.build_finished to []>> <</if>> <<run $farm.build_finished.pushUnique($farm.build)>> <<set $farm.build to 0>> <</if>> <</if>> <</widget>> <<widget "farm_fence_damage">> <<if _args[0]>> <<set _fence_mod to 1>> <<if $farm.wall gte 2>> <<set _fence_mod -= 0.5>> <</if>> <<set $farm_work.fence_damage += (_args[0] * _fence_mod)>> <<set $farm_work.fence_damage = Math.clamp($farm_work.fence_damage, 0, 100)>> <</if>> <</widget>> <<widget "farm_fence">> <<if $farm.wall gte 3>> <<set _text_output to "围栏">> <<elseif $farm.wall gte 1>> <<set _text_output to "墙">> <<else>> <<set _text_output to "围栏">> <</if>> <<print _text_output>> <</widget>> <<widget "guard_terms">> <<farm_guard_wage>> 安保技能:<<guard_skill_text>> <br> 周薪:<<printmoney $farm.tower_guard_wage>> <br> <i>技能会随着时间的推移而提高,但<<he>>会要求更高的报酬。</i> <</widget>> <<widget "guard_skill_text">> <<if _args[0] is "tower" and $farm.tower_guard_skill isnot undefined>> <<set _guard_skill to $farm.tower_guard_skill>> <<else>> <<set _guard_skill to $NPCList[0].skills.security>> <</if>> <<if _guard_skill gte 1000>> <span class="green">S</span> <<elseif _guard_skill gte 800>> <span class="teal">A</span> <<elseif _guard_skill gte 600>> <span class="lblue">B</span> <<elseif _guard_skill gte 400>> <span class="blue">C</span> <<elseif _guard_skill gte 200>> <span class="purple">D</span> <<else>> <span class="pink">F</span> <</if>> <</widget>> <<widget "farm_guard_pay">> <<if $farm.tower_guard_unpaid gte 1>> <<set _owed to ($farm.tower_guard_wage * $farm.tower_guard_unpaid)>> 你欠<<him>><<printmoney _owed>>工资。 <br> <<if $money gte _owed>> <<link [[支付|Farm Tower Pay]]>><<set $money -= _owed>><<set $NPCList[0].trust += 1>><<farm_guard_paid>><</link>><<gtrust>><<note "+ 安保技能" "green">><<note "+ 工资" "red">> <br> <</if>> <</if>> <</widget>> <<widget "farm_guard_wage">> <<set $farm.tower_guard_wage to 30000 + ($NPCList[0].skills.security * 100)>> <</widget>> <<widget "farm_guard_paid">> <<set $NPCList[0].skills.security += (20 * $farm.tower_guard_unpaid)>> <<set $NPCList[0].skills.security to Math.clamp($NPCList[0].skills.security, 0, 1000)>> <<set $farm.tower_guard_skill to clone($NPCList[0].skills.security)>> <<farm_guard_wage>> <<set $farm.tower_guard_unpaid to 0>> <<if $NPCList[0].skills.security gte 1000>> <<earnFeat "Reliable Employer">> <</if>> <</widget>> <<widget "farm_stock_init">> <<set $farm.stock to {}>> <<set $farm.stock.truffles to 0>> <<set $farm.stock.eggs to 0>> <<set $farm.stock.milk to 0>> <</widget>> <<widget "farm_stock">> <<if _args[0]>> <<if _args[1] and _args[2]>> <<set $farm.stock[_args[0]] += random(_args[1], _args[2])>> <<elseif _args[1]>> <<set $farm.stock[_args[0]] += _args[1]>> <<else>> <<set $farm.stock[_args[0]] += 1>> <</if>> <</if>> <</widget>> <<widget "farm_ride_events">> <<rng 4>> <<if $rng is 4>> <<if $farm.aggro gte 80>> 你听到马蹄声从后面靠近。雷米的两个打手<span class="red">跟在你后面。</span> <br><br> <<generate2>><<generate3>> <<link [[骑得更快|Farm Ride Aggro Faster]]>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "腿部技巧" 400 1400>> <br> <<link [[对峙|Farm Ride Aggro Confront]]>><</link>> <br> <<elseif $farm.aggro gte 40>> 你听到马蹄声从后面靠近。雷米的两个打手正跟在你后面。他们正逐渐追上你。 <br><br> <<generate2>><<generate3>> <<link [[骑得更快|Farm Ride Faster]]>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "腿部技巧" 1 1000>> <br> <<link [[对峙|Farm Ride Confront]]>><</link>> <br> <<else>> 你听到马蹄从后面靠近。雷米的两个打手正跟着你,但他们保持着距离。<<gstress>><<stress 6>><<gaggro>><<farm_aggro 1>> <br><br> <<destination_farm_ride>> <</if>> <<elseif $rng is 3>> <<if $farm.beasts.horses lt -20 and $horsedisable is "f" and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People --> <<beasttype>>猛地朝另一个方向跑去,开始冲刺,跑过一片开阔的田野。它停在一捆干草块旁边,身子向前倾,把你从马鞍上扔了下来。 <br><br> 你落在干草上,但在你逃脱之前,<<beasttype>>用<<bhis>>的重量压住了你。 <<if $monster gte 1>> "该履行你的职责了,"<<bhe>>说道,"荡妇。" <</if>> <<if $NPCList[0].penis isnot "none">> 一个坚硬的物体压在了你的<<bottom>>上。 <</if>> <br><br> <<link [[继续|Farm Ride Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $farm.beasts.horses lt 0 and $horsedisable is "f" and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People --> <<beasttype>>停了下来,拒绝再往前走一步。 <<if $monster is 1>> "我现在很沮丧,"<<bhe>>说道,"解决这个问题是你的工作。" <<else>> 它沮丧地嘶鸣。 <</if>> <br><br> <<if $deviancy gte 35>> <<link [[手交|Farm Ride Hand]]>><</link>><<deviant3>> <br> <</if>> <<link [[强迫它继续|Farm Ride Force]]>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "腿部技巧" 1 1400>> <br> <<link [[继续步行|Farm Ride Foot]]>><</link>> <br> <<elseif $farm.beasts.horses lt 20>> <<if $monster gte 1>> 你骑在它身上时,<<beasttype>>很安静,似乎陷入了沉思。 <<else>> 你骑在它身上时,<<beasttype>>没有捣乱。 <</if>> <br><br> <<destination_farm_ride>> <<else>> <<if $monster gte 1>> 你骑在它身上时,<<beasttype>>和你聊着天,赞扬你对农场的管理。 <<else>> <<beasttype>>似乎很乐意伸展<<bhis>>的腿,也很乐意让你骑。 <</if>> <br><br> <<destination_farm_ride>> <</if>> <<elseif $rng is 2>> <<beasttype>>速度放缓。它已经很累了。 <br><br> <<link [[休息一下 (0:10)|Farm Ride Break]]>><<pass 10>><</link>> <br> <<link [[激励|Farm Ride Push]]>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "腿部技巧" 1 1000>> <br> <<else>> 一辆汽车驶过时鸣笛,激怒了你的<<beasttype>>。<<bHe>>偏离了道路,差点掉进沟里。 <br><br> <<link [[安抚|Farm Ride Soothe]]>><</link>><<tendingdifficulty 1 1200>> <br> <<link [[稳住|Farm Ride Charge]]>><<def 1>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "腿部技巧" 1 1200>> <br> <<link [[无视|Farm Ride Ignore]]>><<farm_horses -1>><</link>><<lrespect>> <br> <</if>> <</widget>> <<widget "destination_farm_ride">> <<if $bus is "farm">> 你到达农场,下了马。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> 你看到前方的城镇了。你把你的马留在田野里吃草,步行走过了剩下的路。 <br><br> <<link [[继续|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "farm_attack_auto">> <<set _farm_fight to 0>> <<if $farm.kennel gte 1>> <<set _farm_fight += 1>> <</if>> <<if $farm.wall gte 4>> <<set _farm_fight += 4>> <<elseif $farm.wall gte 3>> <<set _farm_fight += 3>> <<elseif $farm.wall gte 2>> <<set _farm_fight += 2>> <<elseif $farm.wall gte 1>> <<set _farm_fight += 1>> <</if>> <<if $farm.tower gte 2 and $farm.tower_guard>> <<set _farm_fight += Math.trunc($farm.tower_guard_skill / 250)>> <<elseif $farm.tower gte 1 and $farm.tower_guard>> <<set _farm_fight += Math.trunc($farm.tower_guard_skill / 500)>> <</if>> <<switch $farm_stage>> <<case 12>> <<set _farm_damage to (9 - _farm_fight)>> <<case 11>> <<set _farm_damage to (8 - _farm_fight)>> <<case 10>> <<set _farm_damage to (7 - _farm_fight)>> <<case 9>> <<set _farm_damage to (6 - _farm_fight)>> <<case 8>> <<set _farm_damage to (5 - _farm_fight)>> <<default>> <<set _farm_damage to (4 - _farm_fight)>> <</switch>><<set $farm_test to _farm_fight>> <<if _farm_damage is 0 and $farm_stage gte 12>> <<earnFeat "Heroic Victory">> <</if>> <<damage_farm "loop" _farm_damage>> <<set $farm_attack_timer to random(17, 24)>> <<set $farm_attacked to 1>> <</widget>> <<widget "damage_farm">> <<if $fields_damaged is undefined>> <<set $fields_damaged to 0>> <</if>> <<if _args[0] is "target">> <<clear_plot farm _args[1]>> <<set $fields_damaged++>> <<elseif _args[0] is "loop">> <<set _field_number to _args[1]>> <<for _i to 0; _i lt _field_number; _i++>> <<if $plots.farm[_i]>> <<if $plots.farm[_i].stage gte 1>> <<clear_plot farm _i>> <<set $fields_damaged++>> <<else>> <<set _field_number++>> <</if>> <<else>> <<set $farm_destroyed to true>> <<break>> <</if>> <</for>> <</if>> <</widget>> <<widget "farm_damage_report">> <<if $fields_damaged is 0>> <<if $farm_destroyed is true>> 你不在的时候,农场遭遇了袭击,<span class="blue">但是没有田地可以烧。</span> <<else>> 你不在的时候,农场遭遇了袭击,<span class="green">但是守卫者战斗英勇,没有一块田地被毁。</span> <</if>> <<elseif $field_damaged is 1>> 你不在的时候,农场遭遇了袭击,在守卫者把他们赶走之前,<span class="purple">一片田地被烧毁了。</span><<gtrauma>><<trauma 6>> <<elseif $fields_damaged is 9>> 你不在的时候,农场遭遇了袭击,守卫者被打败了,<span class="red">所有的田地都被烧毁了。</span><<gggtrauma>><<trauma 24>> <<else>> 你不在的时候,农场遭遇了袭击,<span class="pink"><<number $fields_damaged>>块田地被烧毁了</span>。<<ggtrauma>><<trauma 12>> <</if>> <br><br> <<unset $fields_damaged>> <<unset $farm_destroyed>> <<unset $farm_attacked>> <</widget>> <<widget "farm_assault_intro">> <span class="green">艾利克斯已经准备好战斗了。</span> <br> <<if $farm.kennel gte 1>> <span class="green">猎犬们训练有素,随时准备保护它们的主人。</span> <<else>> <span class="blue">猎犬们已准备好保卫农场,但它们没有受过任何特殊训练。</span> <</if>> <br> <<if $farm.tower gte 2>> <<if $farm.tower_guard>> <span class="green">瞭望塔和探照灯由$farm.tower_guard操作,</span>守卫的安保技能等级为<<guard_skill_text "tower">>级。 <<else>> <span class="red">瞭望塔是空的,</span>但是你可以用它来获得更好的视野。 <</if>> <<elseif $farm.tower gte 1>> <<if $farm.tower_guard>> <span class="teal">瞭望塔由$farm.tower_guard操作,</span>守卫的安保技能等级为<<guard_skill_text "tower">>级。 <<else>> <span class="red">瞭望塔是空的,</span>但是你可以用它来获得更好的视野。 <</if>> <</if>> <br> <<if $farm.wall gte 4>> <span class="green">农场周围的铁丝网是爬不上去的。入侵者需要剪断它们才能侵入,这会消耗他们的时间。</span> <<elseif $farm.wall gte 3>> <span class="teal">农场周围高大的金属栅栏将大大减缓袭击速度。</span> <<elseif $farm.wall gte 2>> <span class="lblue">农场周围加固的围墙将减缓袭击速度。</span> <<elseif $farm.wall gte 1>> <span class="blue">农场周围的墙会稍微减缓袭击者的速度。</span> <<else>> <span class="purple">农场周围的墙和围栏提供了一个微弱的屏障。</span> <</if>> <</widget>> <<widget "farm_upgrades_current">> <<if $farm.build>> <<switch $farm.build>> <<case "parasites 1">> 寄生物畜棚正在建造中。 <<case "parasites 2">> 寄生物畜棚正在扩建。 <<case "wall 1">> 墙体正在进行彻底维修。 <<case "wall 2">> 墙体正在进行加固。 <<case "wall 3">> 石墙上正在建造金属栅栏。 <<case "wall 4">> 围栏顶上正在加装铁丝网。 <<case "tower 1">> 田野边际正在建着一座瞭望塔。 <<case "tower 2">> 瞭望塔顶上正在安装探照灯。 <<case "kennel 1">> 护卫犬训练设施正在建设中。 <<case "barn 1" "barn 2">> 牛棚正在扩建。 <<case "woodland 1" "woodland 2" "woodland 3">> 附近的林地周围正在建篱笆。 <<case "stable 1">> 马厩正在扩建。 <<case "coop 1" "coop 2">> 鸡笼正在扩大。 <<case "irrigation">> 田地里正在安装灌溉装置。 <<case "nursery">> 小屋里正在建造育婴室。 <</switch>> <<if $farm.build_timer is 1>> 明天就能完成。 <<else>> 还需要<<number $farm.build_timer>>天才能完成。 <</if>> <br><br> <</if>> <</widget>> <<widget "farm_upgrades_status">> <<set _upgrade_count to 0>> <<if $cottage_nursery_prep is 1 or C.npc.Alex.pregnancy.nursery is true>> 育婴室: <span class ="green">一个为你的小生命们准备的温馨小屋。</span> <br> <<elseif talkedAboutPregnancy("Alex","pc") or talkedAboutPregnancy("pc","Alex") or C.npc.Alex.pregnancy.knowledge is true>> 育婴室: <<link [[育婴室|Farm Upgrades Nursery]]>><</link>> <br> <</if>> 围墙: <<if $farm.wall gte 4 or $farm.build is "wall 4">> <span class="green">最为坚固</span> <<set _upgrade_count += 1>> <<elseif $farm.wall is 3 or $farm.build is "wall 3">> <<link [[带刺铁丝网|Farm Upgrades Wall 4]]>><</link>> <<elseif $farm.wall is 2 or $farm.build is "wall 2">> <<link [[金属栅栏|Farm Upgrades Wall 3]]>><</link>> <<elseif $farm.wall is 1 or $farm.build is "wall 1">> <<link [[加固|Farm Upgrades Wall 2]]>><</link>> <<else>> <<link [[完全修复|Farm Upgrades Wall 1]]>><</link>> <</if>> <br> <<if $farm_stage gte 8>> 安保: <<if $farm.tower is 2 or $farm.build is "tower 2">> <span class="green">最高警惕</span> <<set _upgrade_count += 1>> <<elseif $farm.tower is 1 or $farm.build is "tower 1">> <<link [[探照灯|Farm Upgrades Tower 2]]>><</link>> <<else>> <<link [[瞭望塔|Farm Upgrades Tower]]>><</link>> <</if>> <br> 林地: <<if $farm.woodland gte 3 or $farm.build is "woodland 3">> <span class="green">尽归农场</span> <<set _upgrade_count += 1>> <<elseif $farm.woodland gte 2 or $farm.build is "woodland 2">> <<link [[购买更多|Farm Upgrades Woodland 3]]>><</link>> <<elseif $farm.woodland gte 1 or $farm.build is "woodland 1">> <<link [[购买更多|Farm Upgrades Woodland 2]]>><</link>> <<else>> <<link [[购买|Farm Upgrades Woodland 1]]>><</link>> <</if>> <br> 狗窝: <<if $farm.kennel gte 1 or $farm.build is "kennel 1">> <span class="green">最新技术</span> <<set _upgrade_count += 1>> <<else>> <<link [[配备训练设施|Farm Upgrades Kennel 1]]>><</link>> <</if>> <br> 牛棚: <<if $farm.barn gte 2 or $farm.build is "barn 2">> <span class="green">最高配置</span> <<set _upgrade_count += 1>> <<elseif $farm.barn gte 1 or $farm.build is "barn 1">> <<link [[扩大|Farm Upgrades Barn 2]]>><</link>> <<else>> <<link [[配备新的挤奶设备|Farm Upgrades Barn 1]]>><</link>> <</if>> <br> 马厩: <<if $farm.stable gte 1 or $farm.build is "stable 1">> <span class="green">最佳设施</span> <<set _upgrade_count += 1>> <<else>> <<link [[扩大|Farm Upgrades Stable 1]]>><</link>> <</if>> <br> 鸡笼: <<if $farm.coop gte 2 or $farm.build is "coop 2">> <span class="green">最大规模</span> <<set _upgrade_count += 1>> <<elseif $farm.coop gte 1 or $farm.build is "coop 1">> <<link [[再次扩大|Farm Upgrades Coop 2]]>><</link>> <<else>> <<link [[扩大|Farm Upgrades Coop 1]]>><</link>> <</if>> <br> 农场灌溉: <<if $farm.irrigation gte 9>> <span class="green">每片田地都已安装灌溉设施</span> <<set _upgrade_count += 1>> <<elseif $farm.irrigation is $plots.farm.length>> <span class="green">每片当前已开发田地都已安装灌溉设施</span> <<else>> <<link [[修建农田灌溉系统|Farm Upgrades Irrigation]]>><</link>> <</if>> <br> <<if ($sexStats.anus.pregnancy.motherStatus gte 1 or $sexStats.vagina.pregnancy.motherStatus gte 1) and ($farm.parasitebarn gte 1 or $farm.build is "parasites 1")>> 寄生物畜棚: <<if $farm.parasitebarn gte 2 or $farm.build is "parasites 2">> <span class="green">最大规模</span> <<else>> <<link [[扩大|Farm Upgrades Parasite Barn 2]]>><</link>> <</if>> <br> <</if>> <br> <</if>> <</widget>> <<widget "alex_pregnancy_comment">> <<if playerBellyVisible()>> <<if !talkedAboutPregnancy("pc","Alex")>> <<setTalkedAboutPregnancy "pc" "Alex">> <<if $farm_stage gte 7 and $alex_countdown is undefined>> 艾利克斯正惊恐地盯着你的肚子。"你……你怀孕了?!你一点也没跟我说过……" <<if getPregnancyObject().potentialFathers.length gte 2>> <<He>>听起来很沮丧。 <br><br> "好、好吧,如果你在干农活的时候感觉不舒服,随时可以休息,"<<he>>说。 <br><br> <<else>> <br><br> <<He>>看着你,似乎在等着你的回应。 "我是说,我们进小屋吧?"艾利克斯带你走了进去。 <br><br> <</if>> <<else>> <<He>>正盯着你的肚子。"哦,怀孕了?如果干农活太累的话,就休息吧。我无所谓,"<<he>>说。 <br><br> <</if>> <<else>> <<if $farm_stage gte 7 and $alex_countdown is undefined>> "如果你在干农活的时候感觉不舒服,请随时休息,"<<he>>说。 <br><br> <<else>> <<He>>看着你的肚子。"别忘了,如果你在干农活的时候感觉不舒服,随时可以休息,"<<he>>说。 <br><br> <</if>> <</if>> <</if>> <</widget>> <<widget "alex_cottage_pregnancy_reveal">> <<npc "Alex">> <<if Time.hour gte 5 and Time.hour lte 6>> 艾利克斯似乎在对什么事感到焦虑。 <<else>> 你听见艾利克斯的卧室里传来反常的动静,由好奇心驱使着你走了进去,只见艾利克斯正焦虑地踱来踱去。 <</if>> <br><br> 你靠近<<him>>。 <<if $speech_attitude is "meek">> "出、出什么事了?我很担心你,"你问。 <<elseif $speech_attitude is "bratty">> "怎么了?我还没见过你这副模样,”你问。 <<else>> "你没事吧?你看起来不像平常的样子,"你问。 <</if>> <br><br> 艾利克斯看向你,焦虑化为了一个大大的微笑。 <<if pregnancyCountBetweenParents("Alex", "pc") lte 0 or pregnancyCountBetweenParents("pc", "Alex") lte 0>> "抱歉,我只是一时不知道该怎么面对这种事情。你要坐吗?"你点点头。 <<else>> "挺讽刺的,下回我可能得更注意做好事前准备。你要坐吗?"你点点头。 <</if>> <br><br> <<link [[继续|Farm Alex Pregnancy Reveal]]>><</link>> <</widget>> <<widget "pcPregnancyRevealToAlex">> <<if talkedAboutPregnancy("pc","Alex")>> <<if C.npc.Alex.pregnancy.knowledge isnot true>> <<if getPregnancyObject().fetus[0].father is "Alex" and getPregnancyObject().potentialFathers.length is 1>> <span class="blue">或许这是个告诉艾利克斯<<he>>是父亲的好机会。</span> <br> <<link [["告诉艾利克斯"+ $NPCName[25].pronouns.he +"是父亲"|Farm PC Pregnancy Reveal]]>><</link>> <<if $passage is "Farm Rest" or $passage is "Farm Rest Refuse">> <<if $farm_work.alex_relax lt 3>> <br> <<else>> <br> <<link [[现在不行|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>> <</if>> <<elseif $passage is "Farm Work">> <br> <<link [[现在不行|Farm Work]]>><<endevent>><</link>> <<else>> <br><br> <</if>> <<else>> <span class="blue">或许艾利克斯是父亲?</span> <br> <<link [["告诉艾利克斯"+ $NPCName[25].pronouns.he +"可能是父亲"|Farm PC Pregnancy Reveal Unknown]]>><<set $phase to 1>><</link>> <<if $passage is "Farm Rest" or $passage is "Farm Rest Refuse">> <<if $farm_work.alex_relax lt 3>> <br> <<else>> <br> <<link [[现在不行|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>> <</if>> <<elseif $passage is "Farm Work">> <br> <<link [[现在不行|Farm Work]]>><<endevent>><</link>> <<else>> <br><br> <</if>> <</if>> <<elseif C.npc.Alex.pregnancy.knowledge is true and C.npc.Alex.pregnancy.test is true>> <span class="blue">你现在有了亲子鉴定结果,艾利克斯会相信你的。</span> <br> <<link [[把亲子鉴定结果递给艾利克斯|Farm PC Pregnancy Reveal]]>><</link>> <<if $passage is "Farm Rest" or $passage is "Farm Rest Refuse">> <<if $farm_work.alex_relax lt 3>> <br> <<else>> <br> <<link [[现在不行|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>> <</if>> <<elseif $passage is "Farm Work">> <br> <<link [[现在不行|Farm Work]]>><<endevent>><</link>> <<else>> <br><br> <</if>> <</if>> <<elseif playerIsPregnant() and playerAwareTheyArePregnant() and !talkedAboutPregnancy("pc","Alex")>> <<if getPregnancyObject().fetus[0].father is "Alex" and getPregnancyObject().potentialFathers.length is 1>> <span class="blue">或许这是个告诉艾利克斯你怀孕的好机会。</span> <br> <<link [[告诉艾利克斯你怀孕了|Farm PC Pregnancy Reveal]]>><</link>> <<if $passage is "Farm Rest" or $passage is "Farm Rest Refuse">> <<if $farm_work.alex_relax lt 3>> <br> <<else>> <br> <<link [[现在不行|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>> <</if>> <<elseif $passage is "Farm Work">> <br> <<link [[现在不行|Farm Work]]>><<endevent>><</link>> <<else>> <br><br> <</if>> <<else>> <span class="blue">或许艾利克斯是父亲?</span> <br> <<link [["告诉艾利克斯你怀孕了并且"+ $NPCName[25].pronouns.he +"可能是父亲"|Farm PC Pregnancy Reveal Unknown]]>><<set $phase to 1>><</link>> <<if $passage is "Farm Rest" or $passage is "Farm Rest Refuse">> <<if $farm_work.alex_relax lt 3>> <br> <<else>> <br> <<link [[现在不行|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>> <</if>> <<elseif $passage is "Farm Work">> <br> <<link [[现在不行|Farm Work]]>><<endevent>><</link>> <<else>> <br><br> <</if>> <</if>> <</if>> <</widget>> <<widget "pcFarmBirth">> <<npc "Alex">> 你喊来艾利克斯。"我来了!"<<he>>喊道。 <br> "怎么了?"<<he>>边朝你走过来边问,看到你湿透的裤裆。"天……难道到时候了?" <br><br> <<if $speech_attitude is "meek">> "我……我觉得应该是的,"你说。 <<elseif $speech_attitude is "bratty">> "猜得不错,夏洛克先生。"你说。 <<else>> "好像是这样,"你回答。 <</if>> <br><br> 艾利克斯立刻紧张起来,但<<himself>>很快让自己镇定下来。"来,我们进去里面吧,"<<he>>说着,带你走进小屋,坐到沙发上。 <br> 没过多久,你就感觉到宫缩开始了。你的呼吸开始变得有些困难。 <br><br> 亚历克斯担忧地看了你一眼。"别担心,"<<he>>安慰你,"我会给当地医生打电话的。" <br><br> <<link [[继续|Farm PC Birth]]>><</link>> <</widget>>
<<set $outside to 1>><<set $location to "alex_farm">><<set $bus to "woodland">><<effects>> <<farm_work_update>> 你在农场的林地里。 <<if Time.dayState is "night">> <<if $weather is "snow">> 雪压弯了头顶上的黑色树枝。 <<elseif $weather is "rain">> 树木遮挡着你免受冰冷的雨水侵袭。 <<else>> 寒冷的夜风在这里被有所削弱。 <</if>> <<else>> <<if $weather is "snow">> 雪压弯了头顶上的树枝。 <<elseif $weather is "rain">> 树木遮挡着你,让你不至于被雨淋得太湿。 <<else>> 你被鸟儿的鸣叫声所包围。 <</if>> <</if>> <<if $farm_work.alex is "woodland">> 艾利克斯在清除枯木。 <</if>> <br><br> <<if $stress gte 10000>> <<passoutfarmroad>> <<elseif $farm_attack_timer is 0 and Time.hour gte 21>> <<npc Alex>><<person1>> 艾利克斯冲了过来,<span class="red">"雷米来了,"</span><<he>>接着说道,"我们可以做到的,去做好准备,我去 <<if $farm.tower_guard>> 提醒一下$farm.tower_guard。" <<else>> 看看能不能定位到他们的位置。" <</if>> <br><br> <<farm_assault_intro>> <br><br> <<link [[去做准备|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 2>><</link>> <br> <<else>> <<if $farm_work.alex is "woodland">> <<link [[帮助艾利克斯照料林地 (0:20)|Farm Woodland Tend Alex]]>><<set $farm_work.woodland += 1>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>> <br> <<elseif $farm_work.woodland lt $farm.woodland>> <<link [[照料林地 (0:20)|Farm Woodland Tend]]>><<set $farm_work.woodland += 1>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>> <br> <</if>> <<if $farm_work.forage isnot 1 and $farm.woodland gte 2>> <<link [[搜找食物 (1:00)|Farm Woodland Forage]]>><<set $farm_work.forage to 1>><<pass 60>><</link>> <br> <</if>> <<link [[离开 (0:05)|Farm Work]]>><<pass 5>><</link>> <br> <</if>>
<<effects>> 你清除枯木,修剪杂乱的树枝。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<if $worn.upper.name isnot "naked" and random(1, 2) is 2>> <<set $worn.upper.integrity -= 10>> <<if $worn.upper.integrity lte 0>> 你的$worn.upper.cn_name_cap被一根树枝挂住,一阵风吹来,树枝开始不住地摇曳起来。<span class="pink">这力道撕裂了你的衣服,露出了你的<<undertop>>。</span> <<else>> 你的$worn.upper.cn_name_cap被一根树枝挂住,它磨损得更严重了。 <</if>> <<elseif $worn.lower.name isnot "naked">> <<set $worn.lower.integrity -= 10>> <<if $worn.lower.integrity lte 0>> 你的$worn.lower.cn_name_cap被一根树枝挂住,一阵风吹来,树枝开始不住地摇曳起来。<span class="pink">这力量撕裂了你的衣服,露出了你的<<undies>>。</span> <<else>> 你的$worn.lower.cn_name_cap被一根树枝挂住,它磨损得更严重了。 <</if>> <<elseif $worn.under_upper.name isnot "naked" and random(1, 2) is 2>> <<set $worn.under_upper.integrity -= 10>> <<if $worn.under_upper.integrity lte 0>> 你的$worn.under_upper.cn_name_cap被一根树枝挂住,一阵风吹来,树枝开始不住地摇曳起来。<span class="pink">这力量撕裂了你的衣服,露出了你的<<breasts>>。</span> <<else>> 你的$worn.under_upper.cn_name_cap被一根树枝挂住,它磨损得更严重了。 <</if>> <<elseif $worn.under_lower.name isnot "naked">> <<set $worn.under_lower.integrity -= 10>> <<if $worn.under_lower.integrity lte 0>> 你的$worn.under_lower.cn_name_cap被一根树枝挂住,一阵风吹来,树枝开始不住地摇曳起来。<span class="pink">这力量撕裂了你的衣服,露出了你的<<genitals>>。</span> <<else>> 你的$worn.under_lower.cn_name_cap被一根树枝挂住,它磨损得更严重了。 <</if>> <<else>> 在你工作时,一阵强风刮过你的身体,刺痛了你的皮肤。<<gpain>><<pain 4>> <</if>> <br><br> <<link [[继续|Farm Woodland]]>><</link>> <br> <<else>> <<link [[继续|Farm Woodland]]>><</link>> <br> <</if>>
<<effects>> <<npc Alex>><<person1>> 你帮助艾利克斯清除枯木,修剪杂乱的树枝。 <br><br> <<if random(1, 4) is 4>> <<He>>指着头顶的树枝,"我们需要一些东西才能够够得到,"<<he>>说,"我去拿。" <br><br> 几分钟后<<He>>回来了,手臂里搂着一架长梯子。<<He>>将梯子靠在那棵需要修剪的树上。 <<if random(1, 2) is 2>> "地面不是很平,你拿着锯子爬上去,我来帮你稳住。不会花很长时间的。" <br><br> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你爬上梯子。它有些摇晃,你犹豫了一下。 <br><br> "没事吧?"艾利克斯问道。 <br> 你点了点头,伸手抓住最近的树枝。你将锯子放在上面,来回拉动。你逐渐加快速度,手部的振动传导到了你身上,把梯子带得晃动起来。 <br> 一阵刺骨的风刮来,吹动着你的裙子在你的腿上摩挲。 <br> 你向下瞥了一眼,<span class="pink">发现艾利克斯正在盯着你的两腿之间。</span><<His>>的脸红了。 <br><br> <<link [[无视|Farm Woodland Tend Alex Ignore]]>><<stress 6>><<npcincr Alex lust 10>><<arousal 1000>><</link>><<ggarousal>><<gstress>><<gglust>> <br> <<link [[提醒|Farm Woodland Tend Alex Call]]>><<stress -6>><<npcincr Alex love -1>><</link>><<llove>><<lstress>> <br> <<if $exhibitionism gte 35>> <<link [[炫耀|Farm Woodland Tend Alex Flaunt]]>><</link>><<exhibitionist3>><<npcincr Alex lust 5>> <br> <</if>> <<if $submissive lte 500>> <<link [[嘲笑|Farm Woodland Tend Alex Taunt]]>><<def 1>><</link>><<npcincr Alex dom -3>><<npcincr Alex lust 5>><<defianttext>><<lldom>><<glust>> <br> <</if>> <<else>> 你爬上梯子。它有些摇晃,你犹豫了一下。 <br><br> "没事吧?"艾利克斯问道。 <br> 你点了点头,伸手抓住最近的树枝。你将锯子放在上面,来回拉动。你逐渐加快速度,手部的振动传导到了你身上,把梯子带得晃动起来。 <br> 你提醒艾利克斯注意。一会儿后,树枝砰的一声掉到了落叶覆盖的地面上。 <br><br> "谢谢你的帮助,"当你回到地面时,艾利克斯说道。 <br><br> <<link [[继续|Farm Woodland]]>><<endevent>><</link>> <br> <</if>> <<else>> "地面不是很平,你能帮我扶住梯子吗?不会花很长时间的。" <br><br> 当<<he>>爬上梯子时,你站在梯子底部。 <<if $pronoun is "f">> 你只需要稍微倾斜一下就能看到<<his>>的裙子下面。 <br><br> <<set $skulduggerydifficulty to 700>> <<link [[偷看|Farm Woodland Tend Skirt]]>><<arousal 600>><</link>><<skulduggerydifficulty>><<garousal>> <br> <<link [[不去看|Farm Woodland Tend No Skirt]]>><<npcincr Alex love 1>><</link>> <br> <<else>> 你把脸低下来,避免树皮碎屑掉到脸上。"锯下来了,注意,"<<he>>提醒道。一会儿后,树枝砰的一声掉到了落叶覆盖的地面上。 <br><br> "谢谢你的帮助,"艾利克斯笑着,爬回了地面。<<glove>><<npcincr Alex love 1>> <br><br> <<link [[继续|Farm Woodland]]>><<endevent>><</link>> <br> <</if>> <</if>> <<else>> <<link [[继续|Farm Woodland]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你在梯子周围挪了挪位置,这时一阵大风吹起了<<his>>的裙子,你可以清晰地看到<<his>>穿了红色的平角裤。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<He>>没有注意到你的目光。当艾利克斯锯树枝时,你继续偷窥。"锯下来了,注意,"<<he>>提醒道。树枝砰的一声掉到了落叶覆盖的地面上。"收工。" <br><br> <<skulduggeryuse>> "谢谢你的帮助,"<<he>>下来的时候向你道谢。<<glove>><<npcincr Alex love 1>> <br><br> <<link [[继续|Farm Woodland]]>><<endevent>><</link>> <br> <<else>> <<He>>低头一看,<span class="red">然后大叫出来。</span><<He>>用一只手把裙子压到大腿之间,差点从梯子上摔下来。<<llove>><<gglust>><<npcincr Alex love -1>><<npcincr Alex lust 10>> <br><br> "别、别看,"<<he>>说道。 <<skulduggeryuse>> <<link [[道歉|Farm Woodland Tend Apologise]]>><<npcincr Alex love 1>><<stress 6>><</link>><<gstress>><<glove>> <br> <<link [[挑逗|Farm Woodland Tend Tease]]>><<npcincr Alex dom 1>><</link>><<promiscuous1>><<gdom>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我、我很抱歉,"你一边说着,把眼睛移开,"我不是故意要看的。" <<elseif $speech_attitude is "bratty">> "好吧,是我太没品了,"你转过头说道,"对不起。" <<else>> "对不起,"你一边道歉,一边把眼睛移开,"我太没礼貌了。" <</if>> <br><br> "别再看了,"艾利克斯说道。<<He>>继续用锯子处理木材,但在<<his>>完成之前,<<hes>>一直把双腿并拢在一起。 <br><br> <<Hes>>当树枝掉到地上时,<<he>>还在脸红,然后<<he>>从梯子上爬了下来。 <br><br> <<link [[继续|Farm Woodland]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "可……可爱的内衣,"你咯咯地笑。 <<elseif $speech_attitude is "bratty">> "不错的内衣,"你调侃道,"藏起来太可惜了。" <<else>> "你对内衣很有品味。"你说道。 <</if>> <<promiscuity1>> 艾利克斯的脸红加深了。<<He>>继续用锯子处理木材,但在<<his>>完成之前,<<hes>>一直把双腿并拢在一起。 <br><br> <<Hes>>当树枝掉到地上时,<<he>>还在脸红,然后<<he>>从梯子上爬了下来。 <br><br> <<link [[继续|Farm Woodland]]>><<endevent>><</link>> <br>
<<effects>> 当艾利克斯锯开树枝时,你把目光移开。"锯下来了,注意,<<he>>提醒道。一会儿后,树枝砰的一声掉到了落叶覆盖的地面上。 <br><br> "谢谢你的帮助,"<<he>>爬下来的时候向你道谢。 <br><br> <<link [[继续|Farm Woodland]]>><<endevent>><</link>> <br>
<<effects>> 你拿着一个篮子走进树林,在树枝和地上寻找成熟的食物。 <br><br> <<if $rng gte 75>> <span class="green">你发现一些成熟的<<icon "tending/strawberry.png">>草莓。</span> <<if $farm.woodland gte 3>> <<tending_pick strawberry 10 50>> <<else>> <<tending_pick strawberry 5 25>> <</if>> <<elseif $rng gte 50>> <span class="green">你发现一些成熟的<<icon "tending/peach.png">>桃子。</span> <<if $farm.woodland gte 3>> <<tending_pick peach 10 50>> <<else>> <<tending_pick peach 5 25>> <</if>> <<elseif $rng gte 25>> <span class="green">你发现一些成熟的<<icon "tending/plum.png">>李子。</span> <<if $farm.woodland gte 3>> <<tending_pick plum 10 50>> <<else>> <<tending_pick plum 5 25>> <</if>> <<else>> <span class="green">你发现一些<<icon "tending/mushroom.png">>蘑菇。</span> <<if $farm.woodland gte 3>> <<tending_pick mushroom 10 50>> <<else>> <<tending_pick mushroom 5 25>> <</if>> <</if>> <br><br> <<if random(1, 5) is 5>> 你闻到了迷人的甜味。它引导你找到了一朵奇怪的紫花。 <br><br> <<icon "tending/strange_flower.png">> <<link [[摘取|Farm Woodland Harvest]]>><<drugs 60>><</link>><<garousal>> <br> <<link [[无视|Farm Woodland]]>><</link>> <br> <<else>> <<link [[继续|Farm Woodland]]>><</link>> <br> <</if>>
<<effects>> <<tending_pick strange_flower 1 1>> 温暖从指尖蔓延开来。你抑制住了把鼻子埋在它闪着丝绸光泽的花瓣里的冲动。 <br><br> <<link [[继续|Farm Woodland]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我也是,"你说道。 <<elseif $speech_attitude is "bratty">> "我在这里也更自在,"你承认。 <<else>> "我也是,"你说。 <</if>> <br><br> "它们让我很有安全感,"艾利克斯说,"如果我不小心,我会睡着的。" <<if Time.dayState is "night">> 趁我还没着凉,我还是进屋去吧。" <<elseif $farm_work.alex is "relax">> 也不是什么坏事。反正我也在休息。" <<else>> 休息够了。我该回去工作了。" <</if>> <<He>>朝小屋走去。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> <<if $speech_attitude is "meek">> "我也觉得很安全,"你红着脸说,"当我在你身边的时候。" <<elseif $speech_attitude is "bratty">> "你比那些树更能保护我,"你自豪地宣称。 <<else>> "我也觉得很安全,"你笑得很开心,"因为你。" <</if>> <br><br> 艾利克斯挺起<<his>>的胸膛。 <<if _alex.dom gte 30>> "谢谢,<<girl>>。你告诉了我一些我不知道的东西,"<<he>>冲你眨眨眼。 <<elseif _alex.dom lte -30>> "我觉得你太看得起你身边这个<<nnpc_gendery "Alex">>了,"<<he>>开玩笑地说道。 <<else>> "你真的知道如何让一个<<nnpc_gendery "Alex">>开心,"<<he>>微笑着说道。 <</if>> <<if Time.dayState is "night">> "趁你还没着凉,我们该进屋去了。" <br><br> <<He>>牵起你的手,带你走向小屋。<<takeHandholdingVirginity "Alex" "loveInterest">><<pass 5>> <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br> <<elseif $farm_work.alex is "relax">> <<He>>恢复原来的姿势。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> "不过,休息够了。我该回去工作了。"<<He>>朝小屋走去。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你什么都没说。 <<if Time.dayState is "night">> 一个影子从头顶飞过,可能是蝙蝠。 <br><br> <<else>> 鸟儿继续在四周鸣叫。 <br><br> <</if>> <<if Time.dayState is "night">> "我们应该在感冒前到室内去,"艾利克斯说道。<<He>>朝小屋走去。 <<elseif $farm_work.alex is "relax">> 艾利克斯拽着帽子遮住眼睛。 <br><br> <<else>> "我该回去工作了,"艾利克斯说道,"我可以一会儿再放松一下。"<<He>>朝小屋走去。 <</if>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你……你不应该晚上躺在这里,"你说道,"你会感冒的。" <<elseif $speech_attitude is "bratty">> "这个时候你在外面干什么?"你问,"你会冻僵的。" <<else>> "你应该到室内去,"你说,"趁你还没着凉。" <</if>> <br><br> 艾利克斯点点头。"你说得对,"<<he>>说,"我喜欢这里的氛围,不过现在是时候回去了。" <br><br> 你们一起穿过林地回到小屋。 <br><br> <<link [[继续|Farm Cottage]]>><<endevent>><</link>> <br>
<<effects>> 你无视艾利克斯的目光,保持双腿合拢,用手拉了拉裙子。 <br><br> <<if $arousal gte 10000>> 艾利克斯的凝视太过头了。你感到体内涌起一股暖流,它的温度逐渐扩大。<<orgasm>> 你开始摇摇晃晃,试着抓住树枝稳住自己。<span class="red">但树枝被你的重量折断,</span>你掉了下去,落在下面的艾利克斯身上。 <br><br> "你、你还好吗?"<<he>>问道。你呻吟着翻滚,然后咯咯笑起来,"树枝弄下来了。任务完成。" <br><br> <<He>>不知道你摔倒的原因,你也没有提起。 <br><br> <<link [[继续|Farm Woodland]]>><<endevent>><</link>> <br> <<else>> 你锯完树枝,树枝掉到了林地的地上。你爬了下来。你发现艾利克斯无法直视你的眼睛。 <br><br> <<link [[继续|Farm Woodland]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "别、别看,"你咕哝着。 <<elseif $speech_attitude is "bratty">> "变态。"你说道,"眼睛别往下看。" <<else>> "别这么变态。"你说。 <</if>> <br><br> "我、我……"艾利克斯低着头结结巴巴地说道,"对、对不起,我没有……"<<He>>沉默了。 <br><br> <<if $speech_attitude is "meek">> "没关系,"你说,"这种事经常发生。我不介意。"<<He>>看起来很矛盾,继续把目光移开。你继续回到工作。 <<elseif $speech_attitude is "bratty">> "不会再发生第二次了,能不能保证?"<<He>>使劲咽了口气,点了点头。你继续回到工作。 <<else>> "不要再有第二次,"你说道。<<He>>点点头。你回去继续工作。 <</if>> <br><br> 你锯完树枝,树枝掉到了林地的地上。你爬下来的时候,艾利克斯没有说话。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 艾利克斯继续盯着你的双腿之间,你的脸颊开始泛红。你的裙子在风中飘扬时,你抑制住了遮盖自己的冲动。相反,你翘起并轻轻扭动你的臀部,给了艾利克斯一个绝佳的角度来看你的<<undies>>。 <<exhibitionism3>> 你锯完树枝,爬了下来。艾利克斯看起来比你还累,尽管只是扶着梯子。 <br><br> "出什么事了吗?"你调侃着搭话,心里十分清楚<<he>>为什么没能直视你的眼睛。 <br> "你、你做得很好,"<<he>>说道,"很热。" <<if Time.season is "winter">> 尽管天气很冷,<<He>>还是给自己扇起风来。 <<else>> <<He>>假装扇起风来。 <</if>> <br><br> <<link [[继续|Farm Woodland Tend Alex Flaunt 2]]>><</link>> <br>
<<effects>> "我也很热,"你说道,"这就是我今天穿这个的原因。"你又把裙子撩了起来,吸引了<<his>>的目光。你开始故意引诱<<his>>,将下摆提升到足够高的高度,使你的<<undies>>若隐若现。 <br><br> 艾利克斯猛地一扭头,<<his>>闭上了眼睛。 <<if $speech_attitude is "meek">> "我以为你想看,"你笑了,"这就是你偷窥的原因,对吧?" <<elseif $speech_attitude is "bratty">> "别假装这不是你想要的,"你笑了。 <<else>> "我知道你偷看了,"你说道,"这是对你的惩罚。" <</if>> <br> <<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 20>> 艾利克斯不再克制,<span class="lewd">直接向你扑来。</span> <br><br> <<link [[继续|Farm Woodland Tend Alex Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> "我……"艾利克斯低头看着,结结巴巴地说道,"对、对不起,我没有……"<<He>>拖长音调,"我、我们回去工作吧。" <br><br> <<link [[继续|Farm Woodland]]>><</link>> <br> <</if>>
<<effects>> "喂,"你大叫,"别做个变态。" <br> 艾利克斯看向别处,显得很尴尬。"我、我不是——" <br> "我可不认为我看错了,"你打断了<<him>>,"变态。"你抓住树枝,把它折断下来握在手里指着艾利克斯。"你喜欢看别人裙底,是吗?" <br> "那个……我、我……"艾利克斯吞吞吐吐地说道,"是风——" <br> "是还是不是?"你爬下来时又打断了<<him>>。 <br> <<Hes>>脸涨得通红,额头上渗出汗珠。"我——"<<he>>又吞吞吐吐地说道,"是。" <br><br> <<link [[继续|Farm Woodland Tend Alex Taunt 2]]>><</link>> <br>
<<effects>> 你笑着把树枝扔到一边,从梯子上跳下来。你把身体压在<<him>>身上,将<<him>>推着靠到了树上。"那你是不是又要对我做些变态的事了?"你问。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 20>> 艾利克斯移开了目光,然后笑了,"如果我这样做了,你怎么办?"<<He>>一只手放在你<<bottom>>上,把你拉到<<him>>身上。<<His>>的另一只手向你的下腹摸索。 <br><br> <<if playerChastity()>> <<He>>拽着你的$worn.genitals.cn_name_cap。"我又不是那种得靠贞操带才能防住的禽兽,"<<he>>戏谑地说道,"不过,我可以用其他方式满足你。" <<elseif $player.penisExist>> <<He>>用手指抚摸你的<<penis>>,你不由自主地发出一声呻吟。 <<if $arousal gte 6000>> "你已经勃起了,"<<he>>打趣道,"是我偷窥造成的吗?我最好修好它。" <<else>> "你好像挺喜欢我看你的,"<<he>>打趣道,"我可以更彻底地满足你。" <</if>> <<else>> <<He>>用手指抚摸你的<<pussy>>,你不由自主地发出一声呻吟。 <<if $vaginaWetness gte 45>> "你已经湿透了,"<<he>>打趣道,"是我偷窥造成的吗?我最好修好它。" <<else>> "你好像挺喜欢我看你的,"<<he>>打趣道,"我可以更彻底地满足你。" <</if>> <</if>> <br><br> <<He>>坐到地上,把你拉到<<him>>身上。 <br><br> <<link [[继续|Farm Woodland Tend Alex Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> 艾利克斯把目光移开,然后笑了。"真有你的,"<<he>>说道。<<He>>把手压在你的<<bottom>>上,把你拉到<<him>>身上。"我会乖乖的。我们回去工作吧。"<<He>>在你的脸颊上留下一个吻。 <br><br> <<link [[继续|Farm Woodland]]>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Woodland Tend Alex Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Woodland Tend Alex Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>靠在树上。"希望我没有太粗暴,"<<he>>说,"你有时很疯狂,让我也变得疯狂起来。"<<lllust>><<glove>><<npcincr Alex love 1>><<npcincr Alex lust -10>> <br><br> <<tearful>>你爬起来。"让我们继续工作吧,"<<he>>说道。<<He>>在走开之前拍了拍你的<<bottom>>。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Woodland]]>><</link>> <<elseif $enemyhealth lte 0>> 艾利克斯被枯枝绊倒在地。"对不起,"<<he>>说,"你弄得我太激动了。"<<llove>><<ldom>><<npcincr Alex love -1>><<npcincr Alex dom -1>> <br><br> <<tearful>>你站起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Woodland]]>><</link>> <<else>> 艾利克斯从你身边拉开距离。"对不起,"<<he>>说,"你弄得我太激动了。"<<llove>><<npcincr Alex love -1>> <br><br> <<tearful>>你站起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Woodland]]>><</link>> <</if>>
<<set $outside to 1>><<set $location to "alex_farm">><<set $bus to "farm">><<effects>> <<farm_work_update>> 你在艾利克斯的农场。一座乡村风格的农舍俯瞰着一个院子,院子里面有一些鸡笼。其他建筑物被包裹在树林和树篱之间。 <<if $exhibitionism lt 75 and $exposed gte 2 and $farm_naked is 1>> 有这么多的地方可以隐藏你<<lewdness>>,你尽力避免暴露自己,并尽可能避开艾利克斯。 <br><br> <</if>> <<if $farm.build isnot undefined and $farm.build isnot 0>> <<switch $farm.build>> <<case "wall 1">> <span class="lblue">墙体正在被修复。</span> <<case "wall 2">> <span class="lblue">墙体正在进行加固。</span> <<case "wall 3">> <span class="lblue">农场周围正在建一道现代化的栅栏。</span> <<case "wall 4">> <span class="lblue">铁丝网正被固定在围栏顶上。</span> <<case "tower 1">> <span class="lblue">一座塔正在田野旁建造。</span> <<case "tower 2">> <span class="lblue">探照灯正被安装到瞭望塔的顶上。</span> <<case "woodland 1">> <span class="lblue">一片林地外围正在修建篱笆。</span> <<case "woodland 2">> <span class="lblue">一片富饶的林地外围正在修建篱笆。</span> <<case "woodland 3">> <span class="lblue">一片广袤的林地外围正在修建篱笆。</span> <<case "kennel 1">> <span class="lblue">狗窝里正在安装严苛的训练设备。</span> <<case "barn 1">> <span class="lblue">牛棚里正在安装新的挤奶设备。</span> <<case "barn 2">> <span class="lblue">牛棚正在扩建。</span> <<case "stable 1">> <span class="lblue">马厩正在扩建。</span> <<case "coop 1">> <span class="lblue">鸡笼正在扩建。</span> <<case "coop 2">> <span class="lblue">鸡笼正在扩建。</span> <<case "parasites 1">> <span class="lblue">寄生物畜棚正在建造中。</span> <<case "parasites 2">> <span class="lblue">寄生物畜棚正在扩建。</span> <<case "irrigation">> <span class="lblue">灌溉系统正在田地里安装。</span> <</switch>> <<if Time.hour gte 6>> <span class="blue">工人们在农场里慵懒地走过。</span> <</if>> <br><br> <</if>> <<if $farm_stage lte 6>> 每工作一小时,你就会获得<<moneyGainDisplay $farm.wage>>。 <</if>> <br><br> <<if ($exposed gte 2 and $uncomfortable.nude is true) or ($exposed is 1 and $uncomfortable.underwear is true)>> <<if $farm.build_timer gte 1 and Time.hour gte 6>> 你偷偷地穿过农场,并尽你所能地掩盖你<<lewdness>>,你希望你没有被工人们发现。 <<else>> 你偷偷地穿过农场,并尽你所能地掩盖你<<lewdness>>。 <</if>> <br><br> <</if>> <<if $farm_stage lt 12>> <<set _clearing to (100 - $farm.clearing)>> <<set $percent=Math.floor((_clearing/100)*100)>> 一片田地正在被清理, <<if $farm.clearing lte 0>> <span class="green">已经可以播种了!</span> <div class="meter"> <<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>> </div> <<elseif $farm.clearing lte 20>> <span class="teal">差不多能种东西了!</span> <div class="meter"> <<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>> </div> <<elseif $farm.clearing lte 40>> <span class="lblue">它看起来没有那么荒芜了。</span> <div class="meter"> <<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>> </div> <<elseif $farm.clearing lte 60>> <span class="blue">其中一部分的土壤已经重现天日了。</span> <div class="meter"> <<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>> </div> <<elseif $farm.clearing lte 80>> <span class="purple">目前还是乱作一团。</span> <div class="meter"> <<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>> </div> <<elseif $farm.clearing lte 99>> <span class="pink">目前没什么进展。</span> <div class="meter"> <<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>> </div> <<else>> <span class="red">目前仍是杂草丛生。</span> <div class="meter"> <<print '<div class="redbar" style="width:' + $percent + '%"></div>'>> </div> <</if>> <br> <</if>> <<if $farm_count is undefined>> <<set $farm_count to 0>> <<elseif $farm_count gte 60>> <<set $farm_count -= 60>> <<if $farm_stage lte 6>> 你赚到了<<moneyGain $farm.wage>> <br><br> <</if>> <</if>> <<if isPlayerNonparasitePregnancyEnding() and getPregnancyObject().fetus[0].father is "Alex">> <<pcFarmBirth>> <<elseif $fields_damaged gte 0>> <<farm_damage_report>> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $stress gte 10000>> <<passoutfarmroad>> <<elseif $farm_attack_timer is 0 and Time.hour gte 21>> <<npc Alex>><<person1>> 艾利克斯冲了过来,<span class="red">"雷米来了,"</span><<he>>接着说道,"我们可以做到的,去做好准备,我去 <<if $farm.tower_guard>> 提醒一下$farm.tower_guard。" <<else>> 看看能不能定位到他们的位置。" <</if>> <br><br> <<farm_assault_intro>> <br><br> <<link [[去做准备|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 2>><</link>> <br> <<elseif ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $daily.slimeFarmNaked is undefined and $rng lte ($earSlime.corruption / 2) and $slimeFarmNakedStored is undefined and $exposed lt 2>> <span class="lewd">你觉得你脑子里的史莱姆正在命令你在今天工作时暴露自己,并把衣服藏起来。</span>它承诺如果你遵守的话,就给予你奖励,如果你不遵守的话,就要承担相应的后果。 <br><br> <<link [[服从|Farm Slime Strip Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[违抗|Farm Slime Strip Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<elseif ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $daily.slimeFarmNaked is true and $slimeFarmNakedStored is undefined>> 按照史莱姆的命令,你找到一个你认为安全的地方,然后在去干活之前脱光了衣服。 <<undressclothes "farmHidingSpot">><<set $slimeFarmNakedStored to true>><<set $daily.slimeFarmNaked to true>> <br><br> <<link [[继续|Farm Work]]>><</link>> <<elseif ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $daily.slimeFarmNaked is true and ($worn.lower.name.includes("towel") or $worn.upper.name.includes("towel")) and $farm_naked is 1>> <<generalRuined "upper">><<generalRuined "lower">> 遵从史莱姆的要求,你将毛巾丢掉让艾利克斯去找。 <br><br> <<link [[继续|Farm Work]]>><</link>> <<elseif (Time.hour lte 5 or Time.hour gte 22 or (Time.hour is 21 and $farm_end is 1)) and $farm_stage lt 7>> <<link [[偷偷溜进畜棚 (0:05)|Farm Barn]]>><<pass 5>><</link>> <br><br> <<link [[离开|Farmland]]>><</link>> <br> <<elseif $exposed gte 2 and $farm_naked isnot 1 and $farm_stage lt 7>> 你躲在栅栏后面,以此来掩饰你<<lewdness>>。 <br><br> <<if $exhibitionism gte 75>> <<link [[即便这样还是去工作|Farm Work Naked]]>><<npcincr Alex lust 3>><<set $farm_naked to 1>><</link>><<exhibitionist5>><<gglust>> <br> <<elseif $slimeFarmNakedStored is true>> <<if $exhibitionism gte 55>> <<set _stress to 10>> <<set _trauma to 0>> <<elseif $exhibitionism gte 35>> <<set _stress to 20>> <<set _trauma to 10>> <<else>> <<set _stress to 40>> <<set _trauma to 40>> <</if>> <<link [[即便这样还是去工作|Farm Work Naked]]>><<npcincr Alex lust 3>><<set $farm_naked to 1>><<stress _stress>><<trauma _trauma>><</link>><<gglust>> <<if _stress is 40>><<ggstress>><<else>><<gstress>><</if>> <<if _trauma is 40>><<ggtrauma>><<elseif _trauma is 5>><<gtrauma>><</if>> <br> <</if>> <<if $farm_work.alex isnot undefined and $farm_work.alex isnot "shower" and Time.hour gte 6 and Time.hour lte 20 and $slimeFarmNakedStored is undefined>> <<if $worn.upper.exposed gte 2 or $worn.lower.exposed gte 2>> <<link [[向艾利克斯要衣服 (0:05)|Farm Alex Clothes]]>><<pass 5>><<farm_yield -1>><<npcincr Alex dom 1>><<npcincr Alex lust 1>><</link>><<exhibitionist1>><<lfarm>><<gdom "Alex">><<glust>> <br> <<else>> <<link [[向艾利克斯要擦干身体的东西 (0:05)|Farm Alex Dry]]>><<pass 5>><<farm_yield -1>><<npcincr Alex dom 1>><<npcincr Alex lust 1>><</link>><<exhibitionist1>><<lfarm>><<gdom "Alex">><<glust>> <br> <</if>> <</if>> <br> <<link [[离开|Farmland]]>><</link>> <br> <<elseif ($farm_shift gte 360 or $farm.clearing lte 50) and $farm_stage is 2>> <<farmVisitor>> <<elseif $farm_stage is 3 and $farm.clearing lte 0>> <<earnFeat "Farmhand">> <<farmStage4>> <<elseif $farm_stage is 4 and $farm.clearing lte 0>> <<set $farm.aggro to 0>> <<farmStage5>> <<set $remy_seen to "farm">> <<elseif $farm_stage is 5 and $farm.clearing lte 0>> <<earnFeat "Farmer">> <<set $farm_countdown to 3>> <<farmStage6>> <<elseif $farm_stage is 6 and ($farm_countdown lte 0 or $farm.clearing lte 50)>> <<npc Alex>><<person1>> 艾利克斯从<<his>>的棚子里出来。<<He>>看起来很担心。"你闻到了吗?"<<he>>问道。空气中的气味很微弱,但能闻出来有东西在燃烧。 <br><br> "邻居的篝火可能失控了,"<<he>>一边说,一边观察着地平线上的烟雾,"最好确认下安全。你能检查一下棚子吗?我会巡视一下农场。" <br><br> <<link [[继续|Farm Stage 7]]>><<set $farm_countdown to 7>><<set $farm_stage to 7>><<set $alex_countdown to 3>><<set $wardrobes.alexFarm.unlocked to true>><</link>> <<elseif $farm_stage gte 7 and $NPCName[$NPCNameList.indexOf("Alex")].love gte 50 and $alex_countdown lte 0>> <<npc Alex>><<person1>> 你回到农舍前的院子里。突然,你听到脚步声迅速靠近。你转身的时候正好看到艾利克斯。<<he>>笑着抓住你,把你拽到了地上。 <br><br> 你仰面朝天,而艾利克斯骑在了你身上,把你的手腕按在地上。"怎么了?"<<he>>调侃道,"你没办法挣脱吗?"<<gglust>><<npcincr Alex lust 5>><<gdom>><<npcincr Alex dom 1>> <br><br> <<link [[翻身到上面|Farm Love Get]]>><<unset $alex_countdown>><</link>><<physiquedifficulty 1 16000>> <br> <<link [[生气|Farm Love Annoyed]]>><<unset $alex_countdown>><</link>> <br> <<link [[调情|Farm Love Flirt]]>><<npcincr Alex love 1>><<npcincr Alex lust 5>><<unset $alex_countdown>><</link>><<promiscuous1>><<glove>><<gglust>> <br> <<elseif $farm_stage is 7 and $farm.clearing lte 0>> 你观察第五片农田。不久前,这里还是一片混乱。 <br><br> <<npc Alex>><<person1>><<generate2>> 你听到一个不熟悉的<<person2>><<personsimple>>的声音。 <<if $panicattacks gte 1 and $controlled is 0>> 你感到一阵恐慌。然后你听到了艾利克斯的回应,<<his>>放松的声音让你平静下来。 <<else>> <<Hes>>在和艾利克斯说话。 <</if>> 你走上前。 <br><br> "确实很贵,"<<person>>点头,"但想要保障安全,你就得一分钱一分货。" <br> "谢谢,"艾利克斯回答,"我之后再联系。" <br><br> <<if $exposed gte 1>> <<person>>转身离开,但当<<he>>看到你时停了下来。<<covered>><<He>>恢复镇静后,假装没有在看你,然后离开了农场。 <<else>> 那个<<person>>在离开的时候向你点了点头。 <</if>> <br><br> <<link [[继续|Farm Stage 8]]>><<set $farm.clearing to 100>><<set $farm_stage to 8>><<add_plot farm earth 3 large>><</link>> <br> <<elseif $farm_stage is 8 and $farm.clearing lte 0>> 你观察第六片农田。不久前,这里还是一片混乱。 <br><br> <<npc Alex>><<person1>> 你听到从艾利克斯的小屋传来一声巨响。门突然打开,一个奇怪的多肢生物跳了出来,它被烟雾包围着。艾利克斯拿着一个笼子从屋子里跑了出来,追逐着那个生物。 <br><br> <<link [[抓住它|Farm Stage 9 Catch]]>><<set $farm_stage to 9>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>><<dancedifficulty 1 1000>> <br> <<link [[交给艾利克斯吧|Farm Stage 9 Leave]]>><<set $farm_stage to 9>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>> <br> <<elseif $farm_stage is 9 and $farm.clearing lte 0>> 你观察第七片农田。不久前,这里还是一片混乱。 <br><br> <<npc Alex>><<person1>> 你听到一阵沙沙声。一个奇怪的皮革质地的生物从下面窜了出来。 <br><br> <span class="green">一张网从你身后抛来,</span>落在这个生物身上。当这个生物被罩住时,网收紧了。上面系着一根绳子。你转过身来,看到了艾利克斯。<<He>>把网收得更紧。 <br><br> "成功了!"<<he>>自豪地大叫,举起蠕动的网,"这些害虫真的很难抓到。" <br><br> <<link [[印象深刻|Farm Stage 10 Impressed]]>><<set $farm_stage to 10>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[不屑一顾|Farm Stage 10 Dismiss]]>><<set $farm_stage to 10>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><<npcincr Alex love -1>><<npcincr Alex love -3>><</link>><<llove>><<lldom>> <br> <<elseif $farm_stage is 10 and $farm.clearing lte 0>> 你观察第八片农田。不久前,这里还是一片混乱。 <br><br> <<npc Alex>><<person1>> 你看到艾利克斯跪在<<farm_fence>>的底部。<<He>>凝视着一朵奇怪的紫色的花。<<his>>戳了戳花,种子落到<<He>>手上。 <br><br> "我以前见过这样的杂草,"<<he>>说道,"在任何书里都找不到,也从来没有发现过一颗种子。"<<He>>把种子举了起来,"你觉得我们能种它们吗?既然雷米种了,那它们肯定是有价值的。" <br><br> <<link [[鼓励|Farm Stage 11 Confident]]>><<set $farm_stage to 11>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>> <br> <<link [[建议谨慎|Farm Stage 11 Caution]]>><<set $farm_stage to 11>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>> <br> <<elseif $farm_stage is 11 and $farm.clearing lte 0>> <<earnFeat "Cultivator">> 你观察第九片农田。不久前,这里还是一片混乱。 <br><br> <<npc Alex>><<person1>> 艾利克斯站在你身边。 <br><br> <<link [[牵手|Farm Stage 12 Hands]]>><<set $farm_stage to 12>><<set $farm.clearing to 100>><<npcincr Alex love 1>><<add_plot farm earth 3 large>><</link>><<handholdingvirginitywarning>><<glove>> <br> <<link [[拍拍后背|Farm Stage 12 Pat]]>><<set $farm_stage to 12>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>> <br> <<elseif Time.hour is 21 and $farm_end is undefined and $farm_stage lt 7>> <<set $farm_end to 1>> <<npc Alex>><<person1>> <<if $exposed gt 0 and Time.season is "winter">> 艾利克斯擦去额头上的汗水,向你走来。"又完成了一天的工作,"<<he>>说着,脸红了,"天越来越冷了,你最好穿件暖和点的衣服。"<<glust>><<npcincr Alex lust 1>> <<elseif $exposed gt 0>> 艾利克斯擦去额头上的汗水,向你走来。"又完成了一天的工作,"<<he>>说着,脸红了,"天气会越来越冷,你可能需要多穿一点。"<<glust>><<npcincr Alex lust 1>> <<else>> 艾利克斯擦去额头上的汗水,向你走来。"又完成了一天的工作,"<<he>>笑着说道。 <</if>> <<if $farm_count gte 1 and $farm_stage lte 6>> "这是额外的一点。"<<He>>递给你<<moneyGain $farm.wage>>。 <</if>> <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant() and getPregnancyObject().potentialFathers.find(s => s.source === "Alex") and (C.npc.Alex.pregnancy.knowledge isnot true or C.npc.Alex.pregnancy.test is true)>> <<pcPregnancyRevealToAlex>> <<else>> 你沿着离开农场的路走下去。 <br><br> <<link [[继续|Farmland]]>><<endevent>><</link>> <</if>> <<elseif $farm.build_finished.includes("wall 1")>> <<run $farm.build_finished.delete("wall 1")>> 你检查农场外围的墙。<span class="gold">石墙已经被修复,</span>现在除了入口、河流和巨大的树篱,整个农场都已经被完整地包围了起来。你感觉更有安全感了。<<lltrauma>><<llstress>><<trauma -12>><<stress -12>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $farm.build_finished.includes("wall 2")>> <<run $farm.build_finished.delete("wall 2")>> 你检查农场外围的墙。<span class="gold">石头已经被用水泥加固了。</span>雷米的打手要想破坏它会变得更难。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $farm.build_finished.includes("wall 3")>> <<run $farm.build_finished.delete("wall 3")>> 项目完成了。<span class="gold">一个高高的金属栅栏现在围绕着农场。</span>入侵者将更难进入。你感觉更有安全感了。 <<lltrauma>><<llstress>><<trauma -12>><<stress -12>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $farm.build_finished.includes("wall 4")>> <<run $farm.build_finished.delete("wall 4")>> <span class="gold">栅栏现在受到带刺铁丝网的保护。</span>没人能翻过来。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $farm.build_finished.includes("tower 1")>> <<run $farm.build_finished.delete("tower 1")>> <<npc Alex>><<person1>> <span class="gold">一座瞭望塔守卫着田野。</span>你站在它的底部。它的顶部若隐若现。一个脑袋出现在上面,是艾利克斯。 <br><br> "上来吧,"<<he>>说道,"这边的景色简直棒呆了。" <br><br> 你爬上木楼梯,到达顶层。上方有个顶棚,但其他地方都是敞开的。你可以看到整个农场,其中一个方向能够看见荒原,另一个方向甚至能看见大海。 <br><br> <span class="purple">"我们得雇一个人,"</span>艾利克斯一边说,一边看向远处,"然后让那个人晚上在这里站岗,防止雷米<<nnpc_he Remy>>在我们睡觉的时候采取任何行动。"<<He>>摇了摇栏杆,看起来很结实。<span class="gold">"镇上有一家酒吧,酒吧就在镇子的入口,</span>我<<if $pronoun is "m">>爸爸<<else>>妈妈<</if>>以前在那里招募过员工。我也觉得可以这么试试。" <br><br> <<set $farm.tower_guard_can_hire to true>> <<He>>转身走下楼梯。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm.build_finished.includes("tower 2")>> <<run $farm.build_finished.delete("tower 2")>> <span class="gold">一盏探照灯的灯光正从瞭望塔上照下来。</span>没有什么能在黑暗中遁形。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $farm.build_finished.includes("woodland 1")>> <<run $farm.build_finished.delete("woodland 1")>> <<location "forest">> <span class="gold">你进入农场的新林地。</span> <<if Time.dayState is "night">> 一只蝙蝠从头顶飞过,在昏暗的灯光下几乎看不见它的身姿。 <<else>> 鸟儿在头顶鸣叫。 <</if>> 你感受到了宁静。<<ltrauma>><<llstress>><<trauma -6>><<stress -12>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $farm.build_finished.includes("woodland 2")>> <<run $farm.build_finished.delete("woodland 2")>> <<location "forest">> <span class="gold">你进入了新的林地。水果挂在头顶,肥硕的蘑菇到处生长。</span>你瞥了一眼树间的栅栏,它将你与外界的威胁隔开,你感到很自在。<<ltrauma>><<llstress>><<trauma -6>><<stress -12>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $farm.build_finished.includes("woodland 3")>> <<run $farm.build_finished.delete("woodland 3")>> <<location "forest">> <span class="gold">你探索了农场的新林地,现在它已经大到足以迷路了。</span>你发现艾利克斯已经在小丘顶上的一棵树下懒洋洋地躺着了。 <br><br> <<npc Alex>><<person1>> "过来这里休息会儿吧,"<<he>>说着站了起来。"上面的树冠让我很有安全感。" <br><br> <<link [[说这也让你有安全感|Farm Woodland Safe]]>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[说艾利克斯让你感觉更有安全感|Farm Woodland Safe Alex]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<sub 1>><</link>><<ggdom>><<gglove>> <br> <<link [[什么也不说|Farm Woodland Safe Nothing]]>><</link>> <br> <<if Time.dayState is "night">> <<link [[叫艾利克斯进屋 (0:05)|Farm Woodland Safe Indoors]]>><<npcincr Alex dom 1>><<pass 5>><</link>><<gdom>> <br> <</if>> <<elseif $farm.build_finished.includes("kennel 1")>> <<run $farm.build_finished.delete("kennel 1")>> 你听到了猎狗的咆哮声。你跟着声音找到了狗窝。<span class="gold">狗窝外面围了一个院子,作为<<farm_text_many dog>>的安全训练区。</span>你看着一条狗把人形假人的头扯了下来。 <br><br> "它们真的非常可怕,"艾利克斯全神贯注地看向那边,"不过它们还是能认清主人的。"另一条<<farm_text dog>>加入了刚刚那条。假人身体剩余的部分飞向了空中。"大概吧。" <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm.build_finished.includes("barn 1")>> <<run $farm.build_finished.delete("barn 1")>> "嘿,"是艾利克斯,"来看看这个。" <br><br> <<npc Alex>><<person1>> 你进入牛棚。艾利克斯站在中心的一个大型仪器旁边。<span class="gold">是新的挤奶机</span>上面闪烁着一盏红灯,像一只眼睛,让机器看起来就像活的一样。 <br><br> "我们现在能获得更多的牛奶了。"<<He>>挠了挠一只<<farm_text cattle>>的耳后,"我想我们的 <<if $farm_work.cattle.gender is "m">> 男孩们 <<else>> 女孩们 <</if>> 肯定足以胜任。" <br><br> <<He>>关掉机器,然后走开了。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm.build_finished.includes("barn 2")>> <<run $farm.build_finished.delete("barn 2")>> <<npc Alex>><<person1>> <span class="gold">你进入了扩建完的牛棚。</span>艾利克斯已经在那里了,<<he>>正在安抚一只新来的坏脾气的<<farm_text cattle>>。<<He>>向你挥手。"我们现在已经有了一个充满活力的牛群了,"<<he>>说道,"几乎和<<if $pronoun is "m">>爸爸的<<else>>妈妈的<</if>>牛群一样大了。当然,我是指<<he>>自己直接管理的那个。" <br><br> <<He>>关上大门。经过你旁边时,<<he>>把手放在了你的肩膀上。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm.build_finished.includes("stable 1")>> <<run $farm.build_finished.delete("stable 1")>> <span class="gold">你走近了那个扩建后的马厩。</span>里面播放着柔和的古典音乐。 <br><br> <<if $farm_work.horse.monster_roll is true and (($hallucinations gte 1 or $monsterhallucinations is "f") or $bestialitydisable is "t")>> "这下住着会更舒服了,"一个<<farm_text horse>>在你经过的时候说道,"谢谢你。" <br><br> <<else>> 当你经过时,一匹<<farm_text horse>>用鼻子蹭了蹭你的脖子以示感激。 <br><br> <</if>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm.build_finished.includes("coop 1")>> <<run $farm.build_finished.delete("coop 1")>> <span class="gold">你接近扩建后的鸡笼。</span> <<if $farm_work.chickens_out is 1>> 院子里比以往任何时候都热闹。 <<else>> 它变得长了许多,笼内排列着许多用来站脚的栖木。 <</if>> 这下就能获取更多的鸡蛋了。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm.build_finished.includes("coop 2")>> <<run $farm.build_finished.delete("coop 2")>> <span class="gold">你接近扩建后的鸡笼。</span> <<if $farm_work.chickens_out is 1>> 迎接你的是一群鸡的海洋。它们成群结队地穿过院子,寻找食物。 <<else>> 现在它有好几个房舍,每个房舍都住着很多鸡。 <</if>> <br><br> <<npc Alex>><<person1>> 艾利克斯可以在早餐上尽情地吃鸡蛋了。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm.build_finished.includes("parasites 1")>> <<run $farm.build_finished.delete("parasites 1")>> <span class="gold">你接近新建的寄生物畜棚。</span> 里面有足够的空间能容纳你的寄生物,还有一些照料它们的基本设施。 <br><br> <<npc Alex>><<person1>> 艾利克斯就在你身后,"不知道你想在这里养什么动物,不过你最好照顾好它们。"<<he>>一边说一边把手放在你的肩膀上,离开了畜棚。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm.build_finished.includes("parasites 2")>> <<run $farm.build_finished.delete("parasites 2")>> <span class="gold">你接近扩建的寄生物畜棚。</span> 扩大的容积能让你的寄生物有更大的活动空间,除此之外还配备有照料它们的更为先进的设备。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm.build_finished.includes("irrigation")>> <<run $farm.build_finished.delete("irrigation")>> <span class="gold">你走近田地。</span> <<switch $farm.irrigation>> <<case 1>> 第一块田地的灌溉系统已经完成,这还只是第一步。 <<case 2 3 4>> 另一块田地的灌溉系统已经扩展完成,但仍有很长的路要走。 <<case 5 6 7>> 另一块田地的灌溉系统已经扩展完成,现在,全部扩展几乎都完成了。 <<case 8>> 又一块田地的灌溉系统扩展完成了,现在只差一块田地了。 <<case 9>> 最后一块田地的灌溉系统已经扩展完成。 <<default>> 灌溉系统出了问题,请报告。 <</switch>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm.tower_guard and $farm.tower_guard_unpaid gte 2 and $farm.tower_guard_patience isnot 1>> <<loadNPC 0 "farm_tower_guard">><<person1>> <<if $NPCList[0].traits.includes("relaxed")>> "嘿,农场<<girl>>,"你的守卫<<print $NPCList[0].name>>说着,走了过来,"我是来领工资的。" <<elseif $NPCList[0].traits.includes("sociable")>> "你好吗?"你的守卫<<print $NPCList[0].name>>走了过来,"我来要我的工资。" <<elseif $NPCList[0].traits.includes("brooding")>> 你的守卫<<print $NPCList[0].name>>靠近你。"我来拿工资了,"<<he>>说,"你有准备好吧?" <<else>> "啊,在这儿呢,"守卫<<print $NPCList[0].name>>正昂首阔步地朝你走来,"你可是我最喜欢的<<girl>>了——尤其是你付钱给我的时候。"<<He>>张了张手。 <</if>> <br><br> <<farm_guard_pay>> <<link [[说你现在没钱|Farm Guard Pay Refuse]]>><</link>><<lltrust>> <br> <<if $promiscuity gte 35>> <<link [[诱惑|Farm Guard Pay Seduce]]>><</link>><<promiscuous3>> <br> <</if>> <<else>> <<if $farm_work isnot undefined and $farm_work.alex isnot undefined and npcIsPregnant("Alex") and !talkedAboutPregnancy("Alex","pc") and npcBellySize("Alex") gte 1 and !$farm_work.alex.includes("shower","admin","clearing") and between(Time.hour, 6, 21)>> <<npc "Alex">> 艾利克斯走了过来,一脸紧张。 <br><br> <<if $speech_attitude is "meek">> "出、出什么事了?"你问。 <<elseif $speech_attitude is "bratty">> "你没事吧?你看起来不太好的样子,"你问。 <<else>> "你还好吧?"你问。 <</if>> <br><br> "我们要谈谈,有件很重要的事,"<<he>>说着带你走向小屋。 <br><br> <<link [[继续|Farm Alex Pregnancy Reveal]]>><</link>> <<elseif playerIsPregnant() and playerBellyVisible() and !talkedAboutPregnancy("pc","Alex") and Time.hour isnot 7>> <<npc "Alex">> <<setTalkedAboutPregnancy "pc" "Alex">> <<if $farm_stage gte 7 and $alex_countdown is undefined>> 你发现艾利克斯正震惊地盯着你的肚子。"你……你怀孕了?!你一点也没跟我说过……" <<if getPregnancyObject().potentialFathers.length gte 2 or !getPregnancyObject().potentialFathers.find(s => s.source === "Alex")>> <<He>>听起来很沮丧。 <br><br> "好、好吧,如果你在干农活的时候感觉不舒服,随时可以休息,"<<he>>说。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <<else>> <br><br> <<He>>看着你,似乎在等着你的回应。 "我是说,我们进小屋吧?"艾利克斯带你走了进去。 <br><br> <<link [[继续|Farm PC Pregnancy Reveal]]>><<set $phase to 3>><</link>> <</if>> <<else>> 你发现艾利克斯正盯着你的肚子。"哦,怀孕了?如果干农活太累的话,就休息吧。我无所谓,"<<he>>说。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <</if>> <<elseif isPlayerNonparasitePregnancyEnding() and getPregnancyObject().fetus[0].father is "Alex">> <<pcFarmBirth>> <<elseif npcPregnancyEnding("Alex")>> <<npc "Alex">> "擦,操……"你听到艾利克斯的喊声,冲了过去。 <br> "没事吧?"你靠近了<<him>>,发现<<his>>大腿间正流下液体。 <br> "应该来了,"<<he>>说。 <br><br> 你感到心脏怦怦直跳,比往常更快。"我要把你带到医院吗?"你问。<<gstress>><<stress 6>> <br><br> "不,没事的。我不喜欢那种地方。我们直接进去吧,"<<He>>说。 <br> 你搀着<<him>>进了小屋,坐到沙发上。"你可以叫本地医生来吗?"<<He>>说着从口袋里拿出手机,递给你。 <br><br> <<link [[继续|Farm Alex Birth]]>><</link>> <<elseif C.npc.Alex.pregnancy.missedBirth is true>> <<npc "Alex">><<run delete C.npc.Alex.pregnancy.missedBirth>> <<if C.npc.Alex.pregnancy.knowledge is undefined and Object.values($children).find(child => child.mother === "Alex" && child.location === "home")>> <<set C.npc.Alex.pregnancy.knowledge to true>> <<if C.npc.Alex.pregnancy.missedBirthCount is 1>> 艾利克斯走了过来,一脸紧张。 <br><br> <<if $speech_attitude is "meek">> "出、出什么事了?"你问。 <<elseif $speech_attitude is "bratty">> "你没事吧?你看起来不太好的样子,"你问。 <<else>> "你还好吧?"你问。 <</if>> <br><br> "我们要谈谈,有件很重要的事,"<<he>>说着带你走向小屋。 <br><br> <<link [[继续|Farm Alex Forgotten Birth]]>><</link>> <<else>> 你看到艾利克斯用空洞的眼神看着你,但<<he>>马上甩了甩头,走开了。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <</if>> <<else>> "嘿,"艾利克斯喊道,怒气冲冲地跺着脚走向你,"你他妈去哪鬼混了?!" <br><br> 你一脸迷茫,直到你看见了她的上腹部。她的孕肚已然消失——<span class="red">你一定是错过了她的生产。</span> <br><br> "我当时还以为你会来,"<<he>>叹了口气,"看来我错了。" <br><br> <<link [[道歉|Farm Alex Missed Birth]]>><<set $phase to 1>><</link>> <br> <<link [[保持沉默|Farm Alex Missed Birth]]>><<set $phase to 2>><</link>> <</if>> <<elseif C.npc.Alex.pregnancy.hospitalBirth is true>> <<npc "Alex">> <<run delete C.npc.Alex.pregnancy.hospitalBirth>> 艾利克斯走了过来,一脸紧张。"嘿。" <br><br> "我接到医院的电话说你生孩子了。<<if C.npc.Alex.pregnancy.knowledge is true>>我很抱歉当时不在场。农场实在是太忙了,特别是现在这种状态下……<<else>>我不知道我让你怀孕了,你什么都没说过……<</if>>" <br><br> <<He>>难过地看着你的肚子。"听着,一想到我的孩子在镇上某个角落被作为孤儿长大,我就难以忍受。小屋里有地方安置孩子,但我需要有人给田里帮忙,还需要一个育婴室。你考虑一下吧。" <br><br> <<if Time.dayState isnot "night">>"我要回去工作了<<else>>我要去休息了<</if>>,"<<he>>说着,眼里悲伤没有丝毫消褪。<<He>>靠向你,给了你一个简单的拥抱,然后走了。 <br><br> <span class="gold">艾利克斯愿意在农场留下<<his>>的孩子,但你要先帮<<him>>走出困境。</span> <br><br> <<link [[继续|Farm Work]]>><</link>> <<elseif C.npc.Alex.pregnancy.fee is true>> <<npc "Alex">> <<run delete C.npc.Alex.pregnancy.fee>> <<run delete C.npc.Alex.pregnancy.knowledge>> 你走向艾利克斯。"我给贝利付过钱了,我们现在随时可以把孩子接回来,"你说。 <br><br> <<He>>笑了,拥抱住你。"终于,"<<he>>说,"我们终于能像真正的家庭一样生活在一起了,我们所有人。" <br> 你回抱住<<him>>,你们依偎了好一会儿,才彼此分开。 <br><br> "但你应该不会想骑着马就把<<if childrenCountBetweenParents("pc","Alex") gte 2>>宝宝们<<else>>宝宝<</if>>带过来吧?"你说。 <br><br> 艾利克斯笑了,"我知道,小傻瓜。你该不会真以为我是个笨蛋吧?"<<he>>调皮地笑了。 <br> "好吧……我也许确实有过这种想法,但……我的父母应该能帮上忙。我这就打电话问问,"<<he>>说着去拿<<his>>的手机。 <br><br> <<He>>拨通电话,向父母说明了你们的情况,过程中时不时朝你看来,羞红了脸。 <br><br> <<link [[继续|Farm Alex Orphanage Trip]]>><</link>> <<elseif $farm_yield_alex gte 1 and not (Time.hour lte 5 or Time.hour gte 22 or (Time.hour is 21 and $farm_end is 1)) and $farm_work.alex isnot "shower">> <<npc Alex>><<person1>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> "嘿,"艾利克斯喊着的同时大步朝你跑来,"我们最近的产量比预期的要好,"<<he>>抓住你的手,随后把什么东西塞进了你的掌中。 <<if _alex.dom gte 30>> <<if $farm_stage gte 7>> <span class="pink">"这是你的报酬,伙伴。"</span> <<else>> <span class="pink">"好好干,总有一天你能上道的。"</span> <</if>><span class="gold">你赚了<<moneyGain `$farm_yield_alex * 9`>>。</span> <br><br> <<elseif _alex.dom lte -30>> <<if $farm_stage gte 7>> <span class="teal">"希望你不介意拿走属于你的利润,伙伴。"</span> <<else>> <span class="teal">"不知道没有你我该怎么办,所以这很公平。"</span> <</if>><span class="gold">你赚了<<moneyGain `$farm_yield_alex * 24`>>。</span> <br><br> <<else>> <<if $farm_stage gte 7>> <span class="blue">"伙伴,这是你的那份利润。"</span> <<else>> <span class="blue">"你做了很多工作,所以这是公平的。你对动物很有一套。"</span> <</if>><span class="gold">你赚了<<moneyGain `$farm_yield_alex * 18`>>。</span> <br><br> <</if>> <<alex_pregnancy_comment>> <<if playerIsPregnant() and playerAwareTheyArePregnant() and getPregnancyObject().potentialFathers.find(s => s.source === "Alex") and (C.npc.Alex.pregnancy.knowledge isnot true or C.npc.Alex.pregnancy.test is true)>> <<pcPregnancyRevealToAlex>> <<else>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <</if>> <<unset $farm_yield_alex>> <<elseif $farm_work.recent_shift gte $farm_work.event_time and $farm_event isnot 1 and Time.dayState isnot "night">> <<set $farm_event to 1>> <<eventsfarm>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "alexFarmWork">> <</if>> <<if $farm_stage gte 7>> <<farmicon "cottage">><<link [[小屋 (0:01)|Farm Cottage]]>><<pass 1>><</link>> <br> <<gardenicon "plot">><<link [[农田 (0:05)|Farm Fields]]>><<pass 5>><<set $eventskip to 1>><</link>> <br> <<if $farm_work.alex isnot "shower">> <<bathroomicon "shower">><<link [[淋浴间 (0:01)|Farm Shed]]>><<pass 1>><</link>> <br> <</if>> /* Go to farm barn passage if outside of farming hours, go to cattle milking passage otherwise. */ <<if Time.hour lte 5 or Time.hour gte 22 or (Time.hour is 21 and $farm_end is 1)>> /* Determine whether you can access the barn normally with Alex's consent. */ <<if $farm.milking isnot undefined and $farm.milking.dayMilking>> <<farmicon "barn">><<link [[牛棚 (0:02)|Farm Barn]]>><<pass 2>><</link>> <<else>> <<farmicon "barn">><<link [[溜进牛棚 (0:05)|Farm Barn]]>><<pass 5>><</link>> <</if>> <<else>> <<farmicon "barn">><<link [[牛棚 (0:02)|Farm Cattle Milk]]>><<pass 2>><</link>> <</if>> <br> <</if>> <<if $farm_stage gte 9>> <<scienceicon>><<link [[实验室 (0:01)|Farm Still]]>><<pass 1>><</link>> <br> <</if>> <<if $farm.woodland gte 1>> <<foresticon>><<link [[林地 (0:05)|Farm Woodland]]>><<pass 5>><</link>> <br> <</if>> <<if $farm_stage gte 7 and !$farm_kennel>> <<farmicon "kennel">><<link [[犬舍 (0:03)|Farm Kennel]]>><<pass 3>><</link>> <br> <</if>> <<if $farm.parasitebarn gte 1>> <<containersLink "ind">> <</if>> <br> <<farm_work>> <<if $farm_stage gte 7>> <<if $farm.steed>> <<horseicon>><<link [[给马装鞍|Farm Saddle]]>><</link>> <br> <<else>> <<horseicon>><<link [[给马装鞍 (0:10)|Farm Steed]]>><<pass 10>><</link>> <br> <</if>> <</if>> <<getouticon>><<link [[离开|Farmland]]>><</link>> <br> <<if ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $daily.slimeFarmNaked is undefined>> <<set $daily.slimeFarmNaked to false>> <</if>> <</if>> <</if>>
<<effects>> 按照史莱姆的命令,你找到一个你认为安全的地方,然后在去干活之前脱光了衣服。 <<undressclothes "farmHidingSpot">><<set $slimeFarmNakedStored to true>><<set $daily.slimeFarmNaked to true>> <br><br> <<link [[继续|Farm Work]]>><</link>>
<<effects>> <<if $earSlime.corruption gte (currentSkillValue('willpower') / 10) and !$earSlime.defyCooldown>> <<if $exhibitionism gte 55 and $earSlime.growth lt 100>> <<set $earSlime.defyCooldown += 4>> <<else>> <<set $earSlime.defyCooldown += 8>> <</if>> 你试图忽略史莱姆,但感到一阵剧痛,这是史莱姆对你反抗的教训。然而,<span class="red">你无法</span>抵抗它的影响。<<ggwillpower>><<willpower 3>> <br><br> 按照史莱姆的命令,你找到一个你认为安全的地方,然后在去干活之前脱光了衣服。 <<undressclothes "farmHidingSpot">><<set $slimeFarmNakedStored to true>><<set $daily.slimeFarmNaked to true>> <br><br> <<link [[继续|Farm Work]]>><</link>> <<else>> <<if $earSlime.growth gte 100>> <<set $earSlime.defyCooldown += 2>> 你感到一阵剧痛,这是史莱姆对你反抗的教训。然而<span class="red">它并未阻止你,毕竟还有其它的惩罚正等着你。</span> <<else>> 你感到一阵剧痛,这是史莱姆对你反抗的教训。你觉得它在尝试迫使你暴露自己。<span class="green">但它失败了</span>。<<gwillpower>><<willpower 1>> <</if>> <<set $daily.slimeFarmNaked to false>> <br><br> <<link [[继续|Farm Work]]>><</link>> <</if>>
<<effects>> <<if $farm_naked_alex is 1 and $exhibitionism gte 75>> <<unset $farm_naked_alex>> <<npc Alex>><<person1>> <<flaunting>>你从你的藏身之处走出来,就在这时艾利克斯走进了院子。"谢谢你帮——"<<he>>刚开口,就被你的样子打断了。 <br><br> <<if $worn.lower.exposed gte 1 or $worn.upper.exposed gte 1 and $player.gender_appearance isnot "m">> <<if $speech_attitude is "meek">> "有、有什么问题吗?"你问,"我担心我的衣服会被撕破,所以决定少穿一些。" <<elseif $speech_attitude is "bratty">> "喂,瞎看什么呢,"你说道,"我不想让我的衣服被毁,但这不代表你可以乱看。" <<else>> "我不是故意吓你的,"你说道,"我只是担心自己的衣服会被撕破。" <</if>> <<else>> <<if $speech_attitude is "meek">> "有、有什么问题吗?"你问,"我只是受够了老是换湿衣服。" <<elseif $speech_attitude is "bratty">> "喂,瞎看什么呢,"你说道,"我的衣服反正又会湿掉,所以就这样先忍忍了。" <<else>> "我不是故意吓你的,"你说道,"但是我受够了总是要换湿衣服。" <</if>> <</if>> <<exhibitionism5>> 艾利克斯又看向别处,脸红了。"好、好吧,"<<he>>结结巴巴地说道,"小……小心点。"<<He>>继续忙碌,但你怀疑<<he>>之后还是会偷看你。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $farm_naked_alex is 1>> <<unset $farm_naked_alex>> <<npc Alex>><<person1>> <<embarrassment>>尽管如此,你还是从藏身处走了出来,就在这时艾利克斯走进了院子。"谢谢你帮——"<<he>>才刚开口,就被你的样子打断了。<<stress 10>><<gstress>><<trauma 10>><<gtrauma>> <br><br> <<if $worn.lower.exposed gte 1 or $worn.upper.exposed gte 1 and $player.gender_appearance isnot "m">> <<if $speech_attitude is "meek">> "有、有什么问题吗?"你问,"我担心我的衣服会被撕破,所以决定少穿一些。" <<elseif $speech_attitude is "bratty">> "喂,瞎看什么呢,"你说道,"我不想让我的衣服被毁,但这不代表你可以乱看。" <<else>> "我不是故意吓你的,"你说道,"我只是担心自己的衣服会被撕破。" <</if>> <<else>> <<if $speech_attitude is "meek">> "有、有什么问题吗?"你问,"我只是受够了老是换湿衣服。" <<elseif $speech_attitude is "bratty">> "喂,瞎看什么呢,"你说道,"我的衣服反正又会湿掉,所以就这样先忍忍了。" <<else>> "我不是故意吓你的,"你说道,"但是我受够了总是要换湿衣服。" <</if>> <</if>> 艾利克斯又看向别处,脸红了。"好、好吧,"<<he>>结结巴巴地说道,"小……小心点。"<<He>>继续忙碌,但你怀疑<<he>>之后还是会偷看你。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<elseif $exhibitionism lt 75>> <<embarrassment>>尽管如此,你还是从躲藏的地方走出来,准备工作。艾利克斯走过,假装没朝你这边看。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> <<flaunting>>你从躲藏的地方走出来,准备工作。艾利克斯走过,假装没朝你这边看。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<npc Alex>><<person1>> 你偷偷接近艾利克斯,同时保持着把自己的身体藏在灌木丛后面。 <<if $speech_attitude is "meek">> "艾、艾利克斯,"你尖声说道,"我出了点意外。有、有什么东西可以让我擦干吗?" <<elseif $speech_attitude is "bratty">> "嘿,"你喊道,"艾利克斯,有什么东西可以让我擦干吗?" <<else>> "艾利克斯,"你说道,"我出了点意外。你有什么东西可以让我擦干吗?" <</if>> <<exhibitionism1>> 艾利克斯转过身,困惑了一会儿,然后笑了起来。"你把自己弄湿了?别担心。我给你拿点东西。" <br><br> 你跟着<<him>>到了农舍。艾利克斯只要转身,就能把你<<lewdness>>看得一清二楚,但<<him>>并没有占便宜。"等在这里,"<<he>>一边说一边爬上楼梯,"我一会儿会扔些穿的下来。" <br><br> <<link [[继续|Farm Alex Dry 2]]>><</link>> <br>
<<effects>> 一条毛巾从楼梯间掉下来,你在厨房里擦着身体。你听见艾利克斯走下楼梯。<<He>>在进入前向你确认是否合适。 <<if $weather is "rain" and !$worn.head.type.includes("rainproof")>> "如果雨让你心烦,就给自己买一顶防水帽吧,"<<he>>说,"很顶用。我最好回去工作了。" <<else>> "你掉进河里了吗?"<<he>>笑着说道,"你自己小心点。我得回去工作了。" <</if>> <br><br> <<dry>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> <<npc Alex>><<person1>> 你偷偷接近艾利克斯,同时保持着把自己的身体藏在灌木丛后面。 <<if $speech_attitude is "meek">> "艾、艾利克斯,"你尖声说道,"我出了点意外。你……有我可以穿的衣服吗?" <<elseif $speech_attitude is "bratty">> "嘿,"你喊道,"艾利克斯。有什么我可以穿的吗?" <<else>> "艾利克斯,"你说道,"我出了点意外。你有我可以穿的衣服吗?" <</if>> <<exhibitionism1>> 艾利克斯转过身,困惑了一会儿,然后笑了起来,"你遇上了些麻烦吗?别担心,我给你拿点东西。" <br><br> 你跟着<<him>>到了农舍。艾利克斯只要转身,就能把你<<lewdness>>看得一清二楚,但<<him>>并没有占便宜。"等在这里,"<<he>>一边说一边爬上楼梯,"我一会儿会扔些穿的下来。" <br><br> <<link [[继续|Farm Alex Clothes 2]]>><</link>> <br>
<<effects>> 一捆东西从上面掉了下来。 <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>> 是一件格子衬衫。<<upperwear 33>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>> 紧随其后的是一条牛仔短裤。<<lowerwear 31>> <<elseif playerBellySize() gte 8>> 又是一捆东西掉在你面前,是一条运动裤。<<lowerwear 67>> <<else>> 又是一捆东西掉在你面前,是一条牛仔裤。<<lowerwear 22>> <</if>> <<elseif $worn.upper.type.includes("naked")>> 是一件格子衬衫。<<upperwear 33>> <<else>> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>> 一条牛仔短裤。<<lowerwear 31>> <<elseif playerBellySize() gte 8>> 是一条运动裤。<<lowerwear 67>> <<else>> 一条牛仔裤。<<lowerwear 22>> <</if>> <</if>> <<if $upperwetstage gte 1 or $lowerwetstage gte 2>> 接着掉下来的是一条卷起来的毛巾。"擦干身体用的,"艾利克斯喊道。 <<dry>> <</if>> <br><br> 你在厨房里穿好了衣服。你听到艾利克斯下了楼梯。<<he>>在进入厨房之前向你确认是否穿好了衣服。 <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>> <<His>>的眼睛扫过你的身体。"你穿好像有点紧,"<<he>>说道,"走吧,我们需要回去工作了。" <<else>> "穿得很合身,"<<he>>说道,"走吧,我们需要回去工作了。" <</if>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你走到了农场的边缘。 <<if $farm.wall gte 4>> 它被一道石墙所环绕,石墙上立着一排金属栅栏。栅栏顶部森然布置着带刺铁丝网。 <<elseif $farm.wall is 3>> 它被一道石墙所环绕,石墙上立着一排金属栅栏。 <<elseif $farm.wall is 2>> 它被石墙和水泥墙包围着,有些地方看起来要古老得多。 <<elseif $farm.wall is 1>> 它被石墙包围着,有些地方看起来要古老得多。 <<else>> 它的大部分都被木栅栏隔开,在一些地方被古老的石墙所取代。你在其他地方发现了石头的痕迹,这里似乎曾经被石块所包围。 <</if>> <br><br> 一个巨大的树篱将大部分田野与远处的森林隔开,尽管树篱的一部分被一条河截断了。农场周围的土地杂草丛生,你不确定那些部分是否曾经也是耕地。 <br><br> <<if $farm_work.fence_damage gte 10>> 破坏范围很大。<span class="red">看起来是人为的。</span> <<elseif $farm_work.fence_damage gte 5>> <span class="pink">破坏范围很大,看起来是人为的。</span> <<elseif $farm_work.fence_damage gte 1>> <span class="purple">墙和栅栏需要修理了。</span> <<else>> 这里没什么问题。 <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> <<if $weather is "snow">> 你抓起一把铲子,开始铲院子里的雪。这是一项艰苦的工作,但你设法及时完成了。 <<else>> 你拿起扫帚,开始扫院子里的落叶。这是一项艰苦的工作,但在将它们铲入堆肥之前,你还是成功将它们扫成了一堆。 <</if>> <br><br> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<if $bestialitydisable is "f" and $lurkerdisable is "f">> 你刚完成手头的工作,突然有东西从<<if $weather is "snow">>雪<<else>>叶子<</if>>堆中跳了出来!<<gstress>><<stress 6>> <br><br> <<if $deviancy gte 55>> <<link [[站着不动|Farm Yard Stand Still]]>><</link>><<deviant4>> <br> <</if>> <<link [[躲闪|Farm Yard Dodge]]>><</link>><<dancedifficulty 1 1200>> <br> <<link [[用铲子敲它|Farm Yard Whack]]>><</link>><<physiquedifficulty 1 24000>> <br> <<link [[尖叫|Farm Yard Scream]]>><</link>><<gdom "Alex">> <br> <<if $farm_stage gte 10 and $lurkers_held lt 1>> <<link [[投掷捕捉网|Farm Yard Hurl net]]>><</link>><<dancedifficulty 1 1200>><<athleticsdifficulty 0 1200>> <br> <</if>> <<else>> 有东西从<<if $weather is "snow">>雪<<else>>树叶<</if>>堆里冲了出来,你吓了一跳。<<gstress>><<stress 6>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <<else>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 你把鸡从鸡笼里放出来,然后进去打扫。笼子足够大,人可以站进去,鸡活动的室外区域周围有一圈铁丝栅栏。 <br><br> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <!-- Modified for Beast People --> <<farm_gen dog>> <<if $monster is 1 or $bestialitydisable is "f">> <<if $farm_work.dog.monster is true>> <<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals monster>> <<else>> <<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals beast>> <</if>> 你听到身后有动静,还没来得及转身,就有东西从背后扑了上来。你双膝跪地,紧紧抓住铁丝栅栏以获得支撑。 <br><br> <<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>> 你感到有东西在拽你的手腕。几只鸡从铁丝的缝隙里探出了它们的喙,正在扯你的袖子。你的手臂被卡住了。 <br><br> <<bind>> <<set $phase to 1>> <<else>> <<set $phase to 0>> <</if>> <<link [[继续|Farm Coop Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你听到身后的咔哒声。风把门吹关上了。现在门卡住了,你设法把它拉开,然后立马意识到自己可能需要呼救。<<stress 6>><<gstress>> <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>> <<else>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 你从院子旁边的货棚里取出一袋谷物,鸡群跟了上来。 <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure) and $exposed lte 0>> <<if $worn.lower.outfitSecondary is undefined>> <<set _broken to true>> <<elseif $worn.lower.outfitSecondary[1] is "broken" or $worn.lower.outfitSecondary[1] is "split">> <<set _broken to true>> <</if>> <<if _broken>> 其中一只跳起来,用它的喙咬住你的$worn.lower.cn_name_cap,<span class="purple">把它拽了下来,你的<<undies>>露了出来。</span>你弯下腰去想要抓住它,但这样一来这袋沉重的谷物就进入了鸡群的可及范围。其它鸡也开始拉你的$worn.lower.cn_name_cap。你听到织物撕裂的声音。<<gstress>><<stress 6>> <br><br> <<lowerstrip>> <<link [[冒着风险夺回衣物|Farm Chickens Retrieve]]>><</link>><<difficulty 50>> <br> <<link [[引诱鸡远离你的衣物|Farm Chickens Leave]]>><</link>> <br> <<if $submissive lte 500>> <<link [[生气地大吼|Farm Chickens Roar]]>><<def 1>><</link>><<defianttext>> <br> <</if>> <<else>> <<set $worn.lower.integrity -= 15>> <<if $worn.lower.integrity lte 0>> 一只跳起来,用喙咬住你的$worn.lower.cn_name_cap。它在那里挂了一会儿,然后掉了下去,<span class="pink">你的$worn.lower.cn_name_cap还在它嘴里。</span> <<integritycheck>><<exposure>><<gstress>><<stress 6>> <br> 你想要把自己的<<lewdness>>遮起来,差点把谷物袋掉在地上,但周围没有其他人。 <br><br> <<if $exposed gte 2 and $exhibitionism gte 15>> <<link [[完成工作|Farm Chickens Finish]]>><</link>><<exhibitionist2>> <br> <<elseif $exposed is 1>> <<link [[完成工作|Farm Chickens Finish]]>><</link>><<exhibitionist1>> <br> <</if>> <<link [[找点东西盖住 (0:10)|Farm Chickens Cover]]>><<pass 10>><<farm_count 10>><</link>> <br> <<else>> 一只跳起来,用喙咬住你的$worn.lower.cn_name_cap。当你拽住它的时候,你听到它撕裂的声音。 <br><br> 你喂完鸡,把谷物袋放回棚子。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <</if>> <<else>> 你撒了一把谷物,鸡群分散开来。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 你把鸡赶回它们的笼子里,然后清点鸡的数量,确保你把它们都抓到了。 <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> 你发现少了一只。 <br><br> <<link [[寻找它 (0:10)|Farm Chickens Look]]>><<pass 10>><<farm_count 10>><</link>> <br> <<if $cat gte 6>> <<link [[寻找它|Farm Chickens Hunt]]>><</link>><<cat>> <br> <</if>> <<link [[会没事的|Farm Chickens Fine]]>><<set $catbuild += 1>><<farm_yield -1>><</link>><<lfarm>> <br> <<else>> 圆满完成,你关上门并锁好。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 你走进猪圈,放出<<farm_text_many pig>>。它们毫不迟疑地走向过道。你打开了远处那个门,让它们进入外面的一个露天小圈舍。 <br><br> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <!-- Modified for monster people --> <<if $bestialitydisable is "f" or $farm_work.pig.monster is true>> <<if $farm_work.pig.monster is true>> 最后一只抓住了你的头发,试图把你按倒在地。 <<else>> 最后一只站起后腿,试图将你按倒在地。 <</if>> <br><br> <<link [[训斥|Farm Pigs Scold]]>><</link>><<tendingdifficulty 1 600>> <br> <<link [[推开|Farm Pigs Shove]]>><</link>><<physiquedifficulty 1 12000>> <br> <<link [[忍耐|Farm Pigs Endure]]>><<trauma 6>><<stress 6>><<farm_pigs -1>><</link>><<lrespect>> <br> <<if $deviancy gte 35>> <<link [[帮它一把|Farm Pigs Hand]]>><<set $sexstart to 1>><</link>><<deviant3>> <br> <</if>> <<else>> <<farm_text_many pig>>看起来很不安,好像有点被吓到了。<<gstress>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <<else>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<npc Alex>><<person1>> 你看到艾利克斯一手提着一个沉重的桶正穿过院子。 <<if $speech_attitude is "meek">> "我、我能帮忙吗?"你问道。 <<elseif $speech_attitude is "bratty">> 你伸手拿起其中的一个桶。"让我来帮忙,"你说道。 <<else>> "你需要帮忙吗?"你问道。 <</if>> <br><br> 看见你拿起桶,艾利克斯笑了。"谢谢,有我们两个人会更快的。" <br><br> 你帮艾利克斯把饲料搬过院子,把它们倒进栅栏内的食槽中。 <<if $farm_work.pigs_fed gte 6>> <<farm_text_many pig>>狼吞虎咽地吃着饲料,吃完之后<span class="green">它们躺倒在地,非常满足。</span> <<else>> <span class="blue"><<farm_text_many pig>>猛吞着饲料,看起来它们还是很饿。</span> <</if>> <br><br> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> "趴下!"艾利克斯在你身后喊道。你转过身来,发现一只<<farm_text pig>>咬住了艾利克斯的<<if $pronoun is "f">>裙子<<else>>短裤<</if>>。 <br><br> <<link [[训斥猪|Farm Pigs Alex Scold]]>><</link>><<tendingdifficulty 1 600>> <br> <<link [[只是看着|Farm Pigs Alex Watch]]>><<npcincr Alex lust 1>><<arousal 600>><</link>><<glust>><<garousal>> <br> <<else>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if currentSkillValue('physique') gte 16000>> 你把饲料倒进了几个桶里,拖着桶穿过田地。这些桶很重,<span class="green">但对于你这样强壮的人而言并不算什么问题。</span><<set $farm_work.pigs_fed += 1>><<physique 2>> <br><br> <<else>> 你把饲料倒进了几个桶里,拖着桶穿过田地。到达猪圈的时候,你的手臂已经有些酸痛了。<<physique 2>> <br><br> <</if>> 你把桶里的饲料倒进槽里。 <<if $farm_work.pigs_fed gte 6>> <<farm_text_many pig>>狼吞虎咽地吃着饲料,吃完之后<span class="green">它们躺倒在地,非常满足。</span> <<else>> <span class="blue"><<farm_text_many pig>>猛吞着饲料,看起来它们还是很饿。</span> <</if>> <br><br> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure) and $worn.lower.name isnot "naked" and ($bestialitydisable is "f" or $farm_work.pig.monster is true)>> <!-- Modified for Monster People --> <<if $farm.beasts.pigs lte -20 and $rng gte 51>> <<if $farm_work.pig.monster is true>> 当你从槽边转身离开时,感觉到头发被什么东西勾住了。原来是一只<<farm_text pig>>把头伸过了栅栏。"你还有其他任务呢,"<<farm_he pig>>说着,试图把你拖到栅栏里。 <<else>> 当你从槽边转身离开时,感觉到头发被什么东西勾住了。原来是一只<<farm_text pig>>把头伸过了栅栏。它试图把你拖到栅栏里。 <</if>> <br><br> <<link [[训斥|Farm Pigs Feed Extreme Scold]]>><</link>><<tendingdifficulty 1 1100>> <br> <<link [[呼救|Farm Pigs Feed Extreme Help]]>><<npcincr Alex dom 1>><<farm_pigs -1>><</link>><<gdom "Alex">><<lrespect>> <br> <<else>> <<if $farm_work.pig.monster is true>> 当你转身离开食槽时,有东西抓住了你的$worn.lower.cn_name_cap。是一只<<farm_text pig>>,它正把头伸出栅栏,用嘴叼着你的衣服。 <<else>> 当你转身离开食槽时,有东西抓住了你的$worn.lower.cn_name_cap。是一只<<farm_text pig>>,它正把它的鼻子伸出栅栏,用嘴叼着你的衣服。 <</if>> <br><br> <<link [[训斥|Farm Pigs Feed Scold]]>><</link>><<tendingdifficulty 1 600>> <br> <<link [[呼救|Farm Pigs Feed Help]]>><<npcincr Alex dom 1>><<farm_pigs -1>><</link>><<gdom "Alex">><<lrespect>> <br> <</if>> <<else>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 你把<<farm_text_many pig>>赶回猪圈。有的猪似乎不愿移动,需要哄着才肯挪动。 <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure) and ($bestialitydisable is "f" or $farm_work.pig.monster is true)>> <!-- Modified for Monster People --> <<if $farm_work.pig.monster is true>> 你设法让最后一只站了起来。当你把<<farm_him pig>>赶进圈舍后,突然,一只<<farm_he pig>>叼住你的手臂,试图把你拽到地上。 <<else>> 你设法让最后一只站了起来。正当你要把它弄进圈舍时,它用后腿站了起来,试着把你推到地上。 <</if>> <br><br> <<link [[训斥|Farm Pigs Scold]]>><</link>><<tendingdifficulty 1 600>> <br> <<link [[推开|Farm Pigs Shove]]>><</link>><<physiquedifficulty 1 12000>> <br> <<link [[忍耐|Farm Pigs Endure]]>><<trauma 6>><<stress 6>><<farm_pigs -1>><</link>><<lrespect>> <br> <<if $deviancy gte 35>> <<link [[帮它一把|Farm Pigs Hand]]>><<set $sexstart to 1>><</link>><<deviant3>> <br> <</if>> <!-- The <<farm_text_many pig>> seems agitated. It's a little scary.<<gstress>><<stress 6>> --> <!-- <br><br> --> <!-- <<link [[Next|Farm Work]]>><</link>> --> <!-- <br> --> <<else>> <<if $farm_work.pig.monster is true>> 你设法让最后一只站了起来,成功把所有<<farm_him pig>>赶进了圈舍。 <<else>> 你设法让最后一只站了起来,把它赶进了圈舍。 <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 你打开每个马厩,释放里面的<<farm_text_many horse>>。它们知道自己要去哪里,但你还是先把它们引到了小路上,再打开通往田野的大门。 <br><br> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure) and $horsedisable is "f">> <!-- Modified for Monster People --> <<if $bestialitydisable is "f" or $farm_work.pig.monster is true>> 大多数马跑了出去,急切地想要伸展自己的腿,但也有一些马懒散地跟在后面。 <<if $farm_work.horse.monster is true>> 其中一匹挡在你面前,把你从门口推开。"我们不喜欢被关在圈舍里,"<<farm_he horse>>说道,一双有力的手从你背后抓住了你的肩膀,"你可以通过一些方式向我们道歉。" <br><br> 后面的半人马用手抓着你的手臂,将它们固定在你的身体两侧,而前面的半人马则用手指沿着你的胸膛向下移动。<<gstress>><<stress 6>> <br><br> <<link [[训斥|Farm Horses Scold]]>><</link>><<tendingdifficulty 1 800>> <br> <<link [[呼唤艾利克斯|Farm Horses Alex]]>><<farm_horses -1>><<npcincr Alex dom 1>><</link>><<lrespect>><<gdom "Alex">> <br> <<link [[忍耐|Farm Horses Endure]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<else>> 其中一只用鼻子把你从门口推开,而另一只则阻止你逃跑。<<gstress>><<stress 6>> <br><br> <<if $farm.beasts.horses lte -20>> <<link [[训斥|Farm Horses Scold]]>><</link>><<tendingdifficulty 1 1200>> <br> <<else>> <<link [[训斥|Farm Horses Scold]]>><</link>><<tendingdifficulty 1 800>> <br> <</if>> <<link [[呼唤艾利克斯|Farm Horses Alex]]>><<farm_horses -1>><<npcincr Alex dom 1>><</link>><<lrespect>><<gdom "Alex">> <br> <<link [[忍耐|Farm Horses Endure]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <</if>> <<else>> 它们跑了出去,急切地想要伸展自己的腿。其中一只在经过你时,推挤了你一下,把你撞倒在地。<<gpain>><<pain 4>><<gstress>><<stress 6>> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <<else>> 它们跑了出去,急切地想要伸展自己的腿。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<if $rng gte 51>> 你走近一个<<farm_text horse>>,手里拿着刷子。 <<if $farm.beasts.horses gte 5>> <<farm_He horse>>急切地向你跑来。 <<else>> <<farm_He horse>>小心翼翼地看着你。 <</if>> <br><br> <<farm_brush>> <<else>> <<farm_text_many horse>>在田野里奔跑着。你对其中一个大喊,命令<<farm_him horse>>停下来,但是<<farm_he horse>>太享受其中了。 <br><br> <<link [[追逐|Farm Horses Chase]]>><<tiredness 2>><</link>><<athleticsdifficulty 1 1000>><<gtiredness>> <br> <!-- Modified for Monster People --> <<if $deviancy gte 15 and $horsedisable is "f" and ($bestialitydisable is "f" or $farm_work.horse.monster is true)>> <<link [[诱惑|Farm Horses Seduce]]>><</link>><<deviant2>> <br> <</if>> <<link [[等待 (0:20)|Farm Horses Wait]]>><<pass 20>><<farm_count 20>><<farm_horses -1>><</link>><<lrespect>> <br> <</if>>
<<effects>> 你接近一只<<farm_text horse>>,抓住了<<farm_his horse>>的缰绳,牵着<<farm_him horse>>走到田野的一角,来到一个被茂密树林遮蔽的场所。你离得够远,农场的主要区域应该没人能听见这边的动静。 <br><br> <<link [[用手 (0:05)|Farm Horses Lewd Hands]]>><<pass 5>><<farm_count 5>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>><<handskill 5>><<set $handstat += 1>><<set $handejacstat += 1>><</link>><<deviant3>><<gfarm>><<ghandskill>> <br> <<if $deviancy gte 55>> <<link [[用嘴 (0:05)|Farm Horses Lewd Mouth]]>><<pass 5>><<farm_count 5>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>><<oralskill 5>><</link>><<deviant4>><<gfarm>><<goralskill>> <br> <</if>> <<if $deviancy gte 75>> <<link [[让它骑在你身上|Farm Horses Lewd Mount]]>><</link>><<deviant5>> <br> <</if>> <br><br> <<link [[离开|Farm Work]]>><</link>> <br>
<<effects>> 你跪在<<farm_text horse>>旁边,观察<<farm_his horse>>的<<if $farm_work.horse.genitals is "vagina">>阴户<<else>>巨大的阴茎<</if>>。你伸出手触摸它。 <<deviancy3>> <<if $farm_work.horse.monster is true>> "我喜欢你的想法,"<<farm_text horse>>说道,"没必要太温柔。" <<else>> <</if>> <<if $farm_work.horse.genitals is "vagina">> 你用双手揉搓,把手指伸了进去。你移动自己的身体,来找到一个更合适的角度。 <<else>> 你双手握住<<farm_his horse>>的柱身,感觉到<<farm_him horse>>在你的触摸下逐渐变硬。你一边揉搓,一边移动自己的身体,来找到一个更合适的角度。 <</if>> <br><br> <<if currentSkillValue("handskill") gte random(1, 1000)>> <<farm_He horse>>开始主动顶向你的手,<span class="green">但你设法跟上了它的节奏。</span><<farm_his horse>>移动得越来越快,直到最后<<farm_He horse>>全身开始在高潮中颤抖。 <<if $farm_work.horse.genitals is "penis">> 精液从<<farm_his horse>>的阴茎中射出,在下面的草地上流成一滩。 <</if>> <br><br> 你给了<<farm_him horse>>片刻的喘息时间,然后牵着<<farm_him horse>>回到了牧场,<<farm_his horse>>的步履充满了健康的活力,如沐春风。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> <<farm_He horse>>开始主动顶向你,你很难跟上它的节奏。 <br><br> <<link [[继续 (0:10)|Farm Horses Lewd Hands 2]]>><<pass 10>><<farm_count 10>><</link>> <br> <</if>>
<<effects>> 你继续保持动作,直到那匹<<farm_text horse>>颤抖着达到了高潮。 <<if $farm_work.horse.genitals is "penis">> 精液从<<farm_his horse>>的阴茎中射出,在下面的草地上流成一滩。 <</if>> <br><br> 你给了<<farm_him horse>>片刻的喘息时间,然后牵着<<farm_him horse>>回到了牧场,<<farm_his horse>>的步履充满了健康的活力,如沐春风。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> 你跪在<<farm_text horse>>旁边,观察<<farm_his horse>>的<<if $farm_work.horse.genitals is "vagina">>阴户<<else>>巨大的阴茎<</if>>。你身体前倾,伸出舌头舔了起来。 <<deviancy4>> <<if $farm_work.horse.monster is true>> "我正希望你这么做呢,"<<farm_text horse>>说道。 <<else>> <</if>> <<if $farm_work.horse.genitals is "vagina">> 你在里面摆动舌头。它本来是为更大的东西准备的,所以你用灵巧进行弥补,来回不断扭动,试图找到敏感点。 <<else>> 你的舌头沿着它的柱身移动,感觉着<<farm_his horse>>随着每次跳动逐渐勃起。你不可能把这么大的东西塞进嘴里,但你的舌头会尽可能地照顾好它。 <</if>> <br><br> <<if currentSkillValue("oralskill") gte random(1, 1000)>> <<farm_He horse>>开始主动顶向你的脸。你抓住<<farm_his horse>>的后腿,<span class="green">并设法保持了稳定。</span>它移动得更快了,直到最后<<farm_his horse>>全身开始在高潮中颤抖。 <<if $farm_work.horse.genitals is "penis">> 精液从<<farm_his horse>>的阴茎射出,溅满你的脸,滴落到你<<breasts>>上。 <<bodyliquid "face" "semen">><<bodyliquid "chest" "semen">><<faceejacstat>><<ejacstat>> <</if>> <br><br> 你给了<<farm_text horse>>片刻的喘息时间,然后牵着<<farm_him horse>>回到牧场,<<farm_his horse>>的步履充满了健康的活力,如沐春风。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> <<farm_He horse>>开始主动顶向你的脸,这让事情变得更加困难。 <br><br> <<link [[继续 (0:10)|Farm Horses Lewd Mouth 2]]>><<pass 10>><<farm_count 10>><</link>> <br> <</if>>
<<effects>> 尽管困难重重,你还是坚持了下来,直到最后<<farm_text horse>>的身体开始在高潮中颤抖。 <<if $farm_work.horse.genitals is "penis">> 精液从<<farm_his horse>>的阴茎射出,溅满你的脸,滴落到你<<breasts>>上。 <<bodyliquid "face" "semen">><<bodyliquid "chest" "semen">><<faceejacstat>><<ejacstat>> <</if>> <br><br> 你给了<<farm_him horse>>片刻的喘息时间,然后牵着<<farm_him horse>>回到了牧场,<<farm_his horse>>的步履充满了健康的活力,如沐春风。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> 你趴在一捆干草上弯下腰,拉着<<farm_text horse>>靠近,直到它骑到了你身上。它的本能被唤起了。<<deviancy5>> <<link [[继续|Farm Horses Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<if $farm_work.horse.monster is true>> <<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals monster>> <<else>> <<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals beast>> <</if>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <<if $farm_work.horse.genitals is "penis">> <<set $position to "doggy">> <<else>> <<set $position to "missionary">> <</if>> <<set $position_lock to 1>> <<prop haybale>> <<farm_trust horses>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Farm Horses Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Farm Horses Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 它开始在你上方颤抖时,你紧握住了<<farm_text horse>>的缰绳。随后,你从干草堆上爬了下来。<<gfarm>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>> <br><br> <<clotheson>> <<tearful>>你牵着<<farm_him horse>>回到田野。<<farm_He horse>>在台阶前轻巧地一跃而过。 <br><br> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<farm_text horse>>逃回了田野。 <br><br> <<tearful>>你爬下干草捆。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> <<if $farm_work.horse.monster is true>> "你真爱戏弄人,"半人马说道。<<farm_He horse>>转身跑回田野。 <<else>> <<farm_text horse>>沮丧地嘶鸣着,跑回了田野。 <</if>> <br><br> <<tearful>>你爬下干草捆。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 你呼唤<<farm_text_many horse>>,并将它们带离田地。它们似乎很乐意离开。 <br><br> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> 你把它们锁在各自的隔间里过夜。轮到最后一匹时却遇到了阻碍,它坚持想留在外面。<<farm_He horse>>太大了,无法强行让它移动。 <br><br> <<link [[鼓励|Farm Horses In Encourage]]>><</link>><<tendingdifficulty 1 800>> <br> <<link [[呼唤艾利克斯|Farm Horses In Alex]]>><<npcincr Alex dom 1>><<farm_horses -1>><</link>><<lrespect>><<gdom "Alex">> <br> <!-- Modified for Monster People --> <<if $deviancy gte 15 and $horsedisable is "f" and ($bestialitydisable is "f" or $farm_work.horse.monster is true)>> <<link [[诱惑|Farm Horses In Seduce]]>><</link>><<deviant2>> <</if>> <br> <<else>> 你把它们锁在各自的隔间里过夜。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 你打开牛棚的门,把<<farm_text_many cattle>>从围栏里释放出来。它们无需指令就小跑着到田野里去了。 <br><br> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure) and $worn.over_upper.name isnot "naked">> <<set $worn.over_upper.integrity -= 10>> <<if $worn.over_upper.integrity lte 0>> 当一头牛经过时,<<farm_his cattle>>的角挂住了你的$worn.over_upper.cn_name_cap,<span class="pink">把它从你身上扯了下来。</span> <<integritycheck no_text>><<exposure>> <<covered>><<farm_text cattle>>走开了,破烂的布料在<<farm_his cattle>>脸上晃来晃去。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 当一头牛经过时,<<farm_he cattle>>的角挂住了你的$worn.over_upper.cn_name_cap,它磨损得更严重了。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <<elseif $danger gte (9900 - $allure) and $worn.upper.name isnot "naked">> <<set $worn.upper.integrity -= 10>> <<if $worn.upper.integrity lte 0>> 当一头牛经过时,<<farm_he cattle>>的角挂住了你的$worn.upper.cn_name_cap,<span class="pink">把它从你身上扯了下来。</span> <<integritycheck no_text>><<exposure>> <<covered>><<farm_text cattle>>走开了,破烂的布料在<<farm_his cattle>>脸上晃来晃去。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 当一头牛经过时,<<farm_he cattle>>的角挂住了你的$worn.upper.cn_name_cap,它磨损得更严重了。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <<else>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> 你走进牛棚。 <<if $farm.barn gte 1>> 一台巨大,闪着指示灯的大型挤奶机位于房间中。 <<else>> 一台大型挤奶机位于房间中。 <</if>> 农场的<<farm_text_many cattle>>更喜欢手工挤奶,但是机器一次可以挤六头。 <br><br> <<farm_milk_actions>>
<<effects>> 你把<<farm_text_many cattle>>牵进牛棚,把它们连接到机器上。 <!-- Modified for Monster People --> <<if $bestialitydisable is "f" or $farm_work.cattle.monster is true>> <<if $cattle_milked lte 6>> <<if $farm_work.cattle.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>> <<if $farm_work.cattle.gender_plural is "m">> <<if $cbchance gte 100>> 艾利克斯教过你简单的操作方法,但真的要把吸筒接到他们的乳头上时,你还是犹豫了。你提醒自己,这不是什么猥亵的事。牛男孩们期待地哞哞叫着。 <<else>> 艾利克斯教过你简单的操作方法,但真的要把吸筒接到他们的肉棒上时,你还是犹豫了。你提醒自己,这不是什么猥亵的事。牛男孩们期待地哞哞叫着。 <</if>> <<elseif $farm_work.cattle.gender_plural is "f">> <<if $dgchance gte 1>> 艾利克斯教过你简单的操作方法,但真的要把吸筒接到他们的乳房和阴茎上时,你还是犹豫了。你提醒自己,这不是什么猥亵的事。牛女孩们期待地哞哞叫着。 <<else>> 艾利克斯教过你简单的操作方法,但真的要把吸筒接到她们的乳房上时,你还是犹豫了。你提醒自己,这不是什么猥亵的事。牛女孩们期待地哞哞叫着。 <</if>> <<else>> 艾利克斯教过你简单的操作方法,但真的要把吸筒接到他们的乳房和阴茎上时,你还是犹豫了。你提醒自己,这不是什么猥亵的事。牛女孩和牛男孩们期待地哞哞叫着。 <</if>> <<else>> <<if $farm_work.cattle.gender_plural is "m">> 艾利克斯教过你简单的操作方法,但真的要把吸筒接到它们的阴茎上时,你还是犹豫了。你提醒自己,这不是什么猥亵的事。公牛们期待地哞哞叫着。 <<elseif $farm_work.cattle.gender_plural is "f">> 艾利克斯教过你简单的操作方法,但你发现这个过程很尴尬。当你把管子接在它们的乳房上时,牛们期待地哞哞叫着。 <<else>> 艾利克斯教过你简单的操作方法,乳房已经够尴尬了,但当你需要把吸筒连接到它们的肉棒上时,你犹豫了。你提醒自己,这不是什么猥亵的事。牛们期待地哞哞叫着。 <</if>> <</if>> <<elseif $cattle_milked lte 1200>> <<if $farm_work.cattle.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>> <<if $farm_work.cattle.gender_plural is "m">> <<if $cbchance gte 100>> 你觉得自己已经掌握了要领,但当你把吸筒连接到他们的乳头上时,你还是把目光移开了。你提醒自己,这不是什么猥亵的事。牛男孩们期待地哞哞叫着。 <<else>> 你觉得自己已经掌握了要领,但当你把吸筒连接到他们的阴茎上时,你还是把目光移开了。你提醒自己,这不是什么猥亵的事。牛男孩们期待地哞哞叫着。 <</if>> <<elseif $farm_work.cattle.gender_plural is "f">> <<if $dgchance gte 1>> 你觉得自己已经掌握了要领,但当你把吸筒连接到他们的乳房和阴茎上时,你还是把目光移开了。你提醒自己,这不是什么猥亵的事。牛女孩们期待地哞哞叫着。 <<else>> 你觉得自己已经掌握了要领,但当你把吸筒连接到她们的乳房上时,你还是把目光移开了。你提醒自己,这不是什么猥亵的事。牛女孩们期待地哞哞叫着。 <</if>> <<else>> 你觉得自己已经掌握了要领,但当你把吸筒连接到他们的乳房和阴茎上时,你还是把目光移开了。你提醒自己,这不是什么猥亵的事。牛女孩和牛男孩们期待地哞哞叫着。 <</if>> <<else>> <<if $farm_work.cattle.gender_plural is "m">> 你觉得自己已经掌握了要领,但当你把吸筒连接到它们的阴茎上时,你还是把目光移开了。你提醒自己,这不是什么猥亵的事。公牛们期待地哞哞叫着。 <<elseif $farm_work.cattle.gender_plural is "f">> 你觉得自己已经掌握了要领,当你把吸筒连接到它们的乳房上时,母牛们期待地哞哞叫着。 <<else>> 你觉得自己已经掌握了要领。给乳房挤奶很容易,但当你需要把吸筒连接在它们的阴茎上时,你犹豫了。你提醒自己,这不是什么猥亵的事。牛们期待地哞哞叫着。 <</if>> <</if>> <<else>> <<if $farm_work.cattle.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>> <<if $farm_work.cattle.gender_plural is "m">> <<if $cbchance gte 100>> 你一边做白日梦,一边把吸筒连接到他们的乳头上,你熟练的双手自动移动起来。牛男孩们期待地哞哞叫着。 <<else>> 你一边做白日梦,一边把吸筒连接到他们的肉棒上,你熟练的双手自动移动起来。牛男孩们期待地哞哞叫着。 <</if>> <<elseif $farm_work.cattle.gender_plural is "f">> <<if $dgchance gte 1>> 你一边做白日梦,一边把吸筒连接到他们的乳房和肉棒上,你熟练的双手自己移动起来。牛女孩们期待地哞哞叫着。 <<else>> 你一边做白日梦,一边把吸筒连接到她们的乳房上,你熟练的双手自己移动起来。牛女孩们期待地哞哞叫着。 <</if>> <<else>> 你一边做白日梦,一边把吸筒连接到他们的乳房和肉棒上,你熟练的双手自己移动起来。牛女孩和牛男孩们期待地哞哞叫着。 <</if>> <<else>> <<if $farm_work.cattle.gender_plural is "m">> 你一边做白日梦,一边把吸筒连接到它们的肉棒上,你熟练的双手自己移动起来。公牛们期待地哞哞叫着。 <<elseif $farm_work.cattle.gender_plural is "f">> 你一边做白日梦,一边把吸筒连接到它们的乳房上,你熟练的双手自己移动起来。母牛期待地哞哞叫着。 <<else>> 你一边做白日梦,一边把吸筒连接到它们的乳房和肉棒上,你熟练的双手自己移动起来。牛期待地哞哞叫。 <</if>> <</if>> <</if>> <<else>> 牛期待地哞哞叫。 <</if>> <br><br> 挤奶机工作迅速,很快就收集完了所有液体。你放开了<<farm_text_many cattle>>,它小跑着离开了。 <br><br> <<farm_milk_actions>>
<<effects>> <<if $monster is 1>> 你牵着一只<<beasttype>>进入牛棚,坐在<<bhim>>旁边的凳子上。<<bHe>>跪在桶边,期待地哞哞叫着。 <<if $NPCList[0].pronoun is "m">> <<if $NPCList[0].vagina isnot "none">> 你用双手捏住<<bhis>>的乳头,然后开始挤压。 <<else>> 你双手拿着<<bhis>>已经勃起的阴茎开始撸动。<<handstat>><<handejacstat>> <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> 你一手拿着<<bhis>>已经勃起的阴茎,一手抓住乳房,然后开始挤压。<<handstat>><<handejacstat>> <<else>> 你用双手抓住<<bhis>>的乳房,然后开始挤压。 <</if>> <</if>> <<else>> 你把<<beasttype>>牵进牛棚,坐到了它旁边的一张凳子上。它满怀期待地哞哞叫着。你用双手抓住它 <<if $NPCList[0].penis isnot "none">>已经勃起的肉棒<<else>>乳房<</if>> ,开始工作。 <</if>> <br><br> <<if $cattle_milked lte 6 or $deviancy lt 15>> 这么亲力亲为感觉很奇怪。你提醒自己这没什么奇怪的,但这种感觉很难摆脱。 <<elseif $cattle_milked lte 1200 or $deviancy lt 35>> 你已经习惯了给牛挤奶,<<beasttype>>很喜欢被你照顾。 <<else>> 你一边做白日梦,一边工作,你那双训练有素的手自己动了起来。<<beasttype>>很感谢你的照顾。 <</if>> <<deviancy1>> 你<<tendingtext>>挤压和摩擦着。 <<switch $phase>> <<case 3>><<farm_count 3>>三分钟后, <<case 4>><<farm_count 4>>四分钟后, <<case 5>><<farm_count 5>>五分钟后, <<case 10>><<farm_count 10>>十分钟后, <<case 15>><<farm_count 15>>十五分钟后, <<case 20>><<farm_count 20>>二十分钟后, <<case 25>><<farm_count 25>>二十五分钟后, <<default>><<farm_count 30>>三十分钟后, <</switch>> <<rng>> <<if $watersportsdisable is "f" and $NPCList[0].penis isnot "none" and $rng gte 96>> 你注意到桶里装的是尿液而不是奶水。你把它倒掉了。 <<else>> 你得到了一桶<<beasttype>>的牛奶。 <</if>> <br><br> <<if $farm_work.cattle_text is undefined>> <<set $farm_work.cattle_text to 0>> <</if>> <<switch $farm_work.cattle_text>> <<case 0>> <<set $farm_work.cattle_text += 1>> 那只<<beasttype>>小跑着离开了。 <<case 1>> <<set $farm_work.cattle_text += 1>> <<beasttype>>舔了舔你的手,然后小跑着离开了。<<lstress>><<stress -1>> <<case 2>> <<set $farm_work.cattle_text += 1>> 那只<<beasttype>>被哄了好一会儿才愿意回到田野里。 <<case 3>> <<set $farm_work.cattle_text += 1>> 那只<<beasttype>>匆匆离去,急切地回到了田野里。 <<case 4>> <<set $farm_work.cattle_text to 0>> 那只<<beasttype>>有些找不到出口,但很快就小跑着回到了田野里。 <</switch>> <br><br> <<endevent>> <<farm_milk_actions>>
<<effects>> <<pass 3>> <<set $consensual to 1>> <<if $monster is 1>> 你把一只<<beasttype>>带进了牛棚。<<bhe>>想要跪下,但是你打断了它的动作。<<bhe>>带着困惑的表情看着你,你则开始 <!-- Milk Chest --> <<if $pronoun is "f" or $NPCList[0].vagina isnot "none">> 俯身到<<bhis>>的胸部。 <br><br> 你把<<bhis>>的乳头放进嘴里吮吸。<<bHe>>高兴地哞哞叫着,奶头里流出了甜甜的牛奶。你把大部分吐到桶里,但还是忍不住吞下去了一些。<<transform cat 1>> <!-- DG cowgirls get both milked --> <<if $NPCList[0].penis isnot "none">> <br><br> 接下来你跪下。 <</if>> <<else>> 跪在<<bhim>>面前。 <br><br> <</if>> <!-- Milk Penis --> <<if $NPCList[0].penis isnot "none">> <<bHis>>的肉棒已经在期待中勃起了。你把它放进嘴里。<<if $player.virginity.oral is true>><span class="red">尝起来怪怪的。</span><</if>> <<takeVirginity $NPCList[0].fullDescription "oral">><<oralstat>><<oralejacstat>><<ejacstat>><<animalsemenswallowedstat 15>> <br><br> 你抓住<<bhis>>的大腿保持平衡,前后摆动自己的头。<<beasttype>>浓稠的奶涌进了你的嘴里。你拉开距离,把牛奶吐到桶里,接下来又用同样的方式吸着剩余的液体。<<beasttype>>高兴地叫着,你很快就把桶装满了。 <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> 你把一头公牛牵进畜棚,跪在它下面。它的肉棒在期待中已经立起来了。你把它放进嘴里。<<if $player.virginity.oral is true>><span class="red">尝起来怪怪的。</span><</if>> <<takeVirginity $NPCList[0].fullDescription "oral">><<oralstat>><<oralejacstat>><<ejacstat>><<animalsemenswallowedstat 15>> 你抓住它的大腿保持平衡,前后摆动自己的头。浓稠的奶涌进了你的嘴里。你拉开距离,把牛奶吐到桶里,接下来又用同样的方式吸着剩余的液体。公牛高兴地叫着,你很快就把桶装满了。 <<animalsemenswallowedstat 15>> <<else>> 你把一头母牛牵进牛棚,跪在它下面。你俯下身,把它的一个乳房含进嘴里。浓稠的奶水流进嘴里。你把大部分吐到了桶里,但还是忍不住吞下了一些。<<transform cat 1>> <</if>> <</if>> <<deviancy4>> 那只<<beasttype>>小跑着离开了。 <br><br> <<endevent>> <<farm_milk_actions>>
<<effects>> <<farm_text_many dog>>帮助你把<<farm_text_many cattle>>赶进了牛棚。 <br><br> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<if $farm.beasts.dogs gte 20>> <<farm_text_many dog>>看起来焦躁不安,<span class="green">但你坚定的目光足以让它们保持专注。</span> <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> <<if $farm.beasts.cattle gte 20>> <<farm_text_many dog>>看起来很激动。其中一只对着你咆哮并露出牙齿,<span class="green">直到一只<<farm_text cattle>>从牛群中跑出来,站在你和<<farm_text dog>>之间做出保护的姿态。</span> <br><br> 狗没有继续打扰你。<<grespect>><<farm_dogs 1>> <br><br> <<else>> <<farm_text_many dog>>似乎很激动,对着你和牛一起咆哮。<<gstress>><<stress 6>> <br><br> <</if>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>> <<else>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<npc Alex>><<person1>> <<set $daily.farmAlexShowerSpy to true>> 你偷偷溜到淋浴小屋前,把门推开。 <<promiscuity1>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<earnFeat "I Spy">> 你从缝隙里偷看,看到了里面的艾利克斯。<<His>>正闭着眼睛,<span class="green"><<he>>没有注意到你。</span> <br><br> <<if $NPCList[0].gender is "f">> <<if $NPCList[0].penis isnot "none">> 水流沿着<<his>>健美的身体流下,流过<<his>><<print $NPCList[0].breastsdesc>>和<<print $NPCList[0].penisdesc>> <<else>> 水流沿着<<his>><<print $NPCList[0].breastsdesc>>流下,流过<<his>>健美的身体。 <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> 水流沿着<<his>>健美的身体流下,流过<<his>><<print $NPCList[0].penisdesc>>。 <<else>> 水流沿着<<his>>健美的身体流下。 <</if>> <</if>> <<His>>的脸部、手臂和腿部的颜色比从阳光的暴晒中受到保护的部分要深得多。<<garousal>><<arousal 600>> <br><br> 一股风从门缝里吹进来。艾利克斯睁开眼睛,但你已经离开了。<<He>>关上门,没有发现你的偷窥。 <br><br> <<skulduggeryuse>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <<else>> <span class="red">门砰地一声关上了,你看到的只是一丝丝裸露的皮肤。</span>"你这个变态,"艾利克斯在门后喊道,"让我安静地洗澡吧。"<<llove>><<ldom>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<glust>><<npcincr Alex lust 1>><<gstress>><<stress 6>> <br><br> <<skulduggeryuse>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $weather is "rain">> 你顶着雨,搜寻入侵的杂草,在它们扼杀庄稼之前把它们连根挖起。 <<elseif $weather is "clear">> <<if $rng gte 51>> <<if Time.dayState is "night">> 星星在你头顶闪烁,你搜寻着入侵的杂草,在它们扼杀庄稼之前把它们连根挖起。 <<else>> 太阳炙烤着地面,你搜寻着入侵的杂草,在它们扼杀庄稼之前把它们连根挖起。 <</if>> <<else>> <<if Time.dayState is "night">> 星星在你头顶闪烁,你为地里的庄稼浇着水。 <<else>> 太阳炙烤着地面,你为地里的庄稼浇着水。 <</if>> <</if>> <<elseif $weather is "snow">> 你忍受着寒冷,寻找入侵的杂草,在它们扼杀庄稼之前把它们连根挖起。 <<else>> <<if $rng gte 51>> 你寻找着入侵的杂草,在它们扼杀庄稼之前把它们连根挖起。 <<else>> 你为地里的庄稼浇着水。 <</if>> <</if>> <<if currentSkillValue('tending') gte 200>> 你同时检查了农作物是否有虫害或病害。 <<else>> 你同时检查了农作物是否有虫害。 <</if>> <<tendingdifficulty 1 1000 true>> <<if $tendingSuccess>> 这是一项艰苦的工作,<span class="green">但你做得很好。</span><<set $farm_work.tending += 1>> <<else>> 这是一项艰苦的工作,但你还是取得了成果。 <</if>> <br><br> <<if $arousal gte $arousalmax>> <<orgasmLocation "alexFarmTendingAlone">> <</if>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<farm_tending_events>> <<else>> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<effects>> <<if $weather is "rain">> 你顶着雨,帮助艾利克斯搜寻入侵的杂草,在它们扼杀庄稼之前把它们连根挖起。 <<elseif $weather is "clear">> <<if $rng gte 51>> <<if Time.dayState is "night">> 星星在你头顶闪烁,你帮助艾利克斯搜寻入侵的杂草,在它们扼杀庄稼之前把它们连根挖起。 <<else>> 太阳炙烤着地面,你帮助艾利克斯搜寻入侵的杂草,在它们扼杀庄稼之前把它们连根挖起。 <</if>> <<else>> <<if Time.dayState is "night">> 星星在你头顶闪烁,你帮助艾利克斯为地里的庄稼浇水。 <<else>> 太阳炙烤着地面,你帮助艾利克斯为地里的庄稼浇水。 <</if>> <</if>> <<elseif $weather is "snow">> 你忍受着寒冷,帮助艾利克斯搜寻入侵的杂草,在它们扼杀庄稼之前把它们连根挖起。 <<else>> <<if $rng gte 51>> 你帮助艾利克斯搜寻入侵的杂草,在它们扼杀庄稼之前把它们连根挖起。 <<else>> 你帮助艾利克斯为地里的庄稼浇水。 <</if>> <</if>> <<if currentSkillValue('tending') gte 200>> 你同时检查了农作物是否有虫害或病害。 <<else>> 你同时检查了农作物是否有虫害。 <</if>> <<tendingdifficulty 1 1000 true>> <<if $tendingSuccess>> 这是一项艰苦的工作,<span class="green">但你做得很好。</span><<set $farm_work.tending += 1>> <<else>> 这是一项艰苦的工作,但你还是取得了成果。 <</if>> <br><br> <<if $arousal gte $arousalmax>> <<orgasmLocation "alexFarmTending">> <</if>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<farm_tending_alex_events>> <<else>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $weather is "rain">> 你忍受着雨水,帮助艾利克斯清除入侵的杂草,将它们连根挖起,腾出用来耕作的土壤。 <<elseif $weather is "clear">> <<if Time.dayState is "night">> 星星在你的头顶上闪烁,你帮助艾利克斯清除入侵的杂草,将它们连根挖起,腾出用来耕作的土壤。 <<else>> 太阳炙烤着地面,你和艾利克斯奋力除草,将它们连根挖起,腾出用来耕作的土壤。 <</if>> <<elseif $weather is "snow">> 寒风中,你和艾利克斯奋力除草,将它们连根挖起,腾出用来耕作的土壤。 <<else>> 你帮助艾利克斯清除入侵的杂草,将它们连根挖起,腾出用来耕作的土壤。 <</if>> <<if $rng gte 51>> 除了杂草外,田地中还长出了一些小树,艾利克斯坚持要在附近的树林中为它们找一个新家。 <<else>> 有些植物的根扎得很深,需要往下多挖一些才能全部拽出。 <</if>> <br><br> <<if $farm.clearing gte 50>> 你取得了很好的进展,<span class="blue">但还有很长的路要走。</span> <<elseif $farm.clearing gte 10>> 你取得了很好的进展。<span class="lblue">这片田地的大部分已经清理完毕了。</span> <<elseif $farm.clearing gte 1>> 你取得了很好的进展。<span class="teal">这片田地几乎被清理干净了。</span> <<else>> 你取得了不错的进展,<span class="green">最后的杂草被清理干净了!</span> <</if>> <br><br> <<if $arousal gte $arousalmax>> <<orgasmLocation "alexFarmTending">> <</if>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<farm_tending_alex_events>> <<else>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $weather is "rain">> 你忍受着雨水,清除入侵的杂草,将它们连根挖起,腾出用来耕作的土壤。 <<elseif $weather is "clear">> <<if Time.dayState is "night">> 星星在夜空中闪烁,你清除入侵的杂草,将它们连根挖起,腾出用来耕作的土壤。 <<else>> 太阳炙烤着地面,你清除入侵的杂草,将它们连根挖起,腾出用来耕作的土壤。 <</if>> <<elseif $weather is "snow">> 你忍受着寒冷,清除入侵的杂草,将它们连根挖起,腾出用来耕作的土壤。 <<else>> 你清除入侵的杂草,将它们连根挖起,腾出用来耕作的土壤。 <</if>> <<if $rng gte 51>> 有些植物的根扎得很深,需要往下多挖一些才能全部拽出。 <</if>> /* inexplicably, these strings were written assuming working at night. No idea why? Built new ones, but keeping these to reuse if we introduce sneaky night working or somesuch... <<set _rng to random(1, 6)>> <<if _rng is 1>> You faintly hear a wet sound coming from the moor, but you can't see much in the darkness. <<gstress>><<stress 3>> <<elseif _rng is 2>> You think you see a pair of eyes staring at you in the dark, but they're gone before you can get a better look. <<gstress>><<stress 6>> <<elseif _rng gte 3>> You trip over something in the dark. <<pain 5>> <<gpain>> <</if>> */ <<set _rng to random(1, 6)>> <<if _rng is 1>> 你隐约听到从荒原里传来一种潮湿的声音。但当你望向那边的时候,你没能看到是什么发出了那种声音。<<gstress>><<stress 3>> <<elseif _rng is 2>> <br><br> 你有一种不舒服的感觉,好像有什么东西在看着你。你环顾四周,但什么也没有。<<gstress>><<stress 6>> <<elseif _rng gte 3>> <br><br> 你被一堆荆棘绊倒,砰地一声摔倒在地。<<pain 5>><<gpain>> <</if>> <<if $farm.clearing gte 50>> 你取得了一些进展,<span class="blue">但还有很长的路要走。没有艾利克斯,这项工作进行得很慢。</span> <<elseif $farm.clearing gte 10>> 你取得了一些进展。<span class="lblue">这片田地的大部分已经清理完毕了,但没有艾利克斯,这项工作进行得很慢。</span> <<elseif $farm.clearing gte 1>> 你取得了一些进展。<span class="teal">这片田地几乎被清理干净了,但没有艾利克斯,这项工作进行得很慢。</span> <<else>> 你取得了不错的进展,<span class="green">最后的杂草被清理干净了!</span> <</if>> <br><br> <<if $arousal gte $arousalmax>> <<orgasmLocation "alexFarmTendingAlone">> <</if>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure * 1.5)>> <<farm_tending_events>> <<else>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>> <<if $phase is 1>> <<npc Alex>><<person1>> 你靠近艾利克斯。 <<if $weather is "clear">> <<He>>在树冠的阴影中斜靠在树干上。 <<elseif $weather is "rain">> <<He>>在树冠的荫蔽下避雨。 <<elseif $weather is "snow">> <<He>>在树冠的荫蔽下避雪。 <<else>> <<He>>斜靠在树下。 <</if>> <<He>>听到你的脚步声后抬起帽檐,看向你。 <<if $exposed gte 1>> <<covered>><<He>>看向别处。 <</if>> <br><br> <<if _alex.love gte 10>> <<if _alex.dom gte 10>> "想休息的时候随时都可以休息,"<<he>>说道,"这是你应得的。" <<elseif _alex.dom lte -10>> "我很高兴见到你,"<<he>>说道,"你愿意和我坐在一起吗?" <<else>> "希望你能来陪陪我,"<<he>>拍了拍一旁的地面。 <</if>> <<elseif _alex.love lte -10>> <<if _alex.dom gte 10>> "又怎么了?"<<he>>叹了一口气。 <<elseif _alex.dom lte -10>> "怎么了又?"<<he>>问道。 <<else>> "有事吗?"<<he>>问道。 <</if>> <<else>> <<if _alex.dom gte 10>> "如果有什么需要帮忙的就告诉我,"<<he>>说道。 <<elseif _alex.dom lte -10>> "偶尔休息一下也不错,"<<he>>说道。 <<else>> "你随时可以过来跟我一起休息,"<<he>>说道,"偶尔休息一下才对。" <</if>> <</if>> <br><br> <<else>> <<farm_work_update>> <</if>> <<if isLoveInterest("Alex")>> <<if Time.season is "winter">> 你们挤在一起取暖。 <<elseif _alex.dom lte -10>> <<He>>靠在你身上。 <<else>> 你坐下来靠着<<him>>。 <</if>> <<else>> 你坐下来靠在树上。 <</if>> <<rng 2>> <<if $rng is 1 and $farm_stage gte 4>> 艾利克斯向你搭话。 <<farm_tell_alex>> <<else>> <<farm_relax_chat>> <</if>> <br><br> <<rng>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure) and $farm_stage gte 4 and (!playerBellyVisible() or !knowsAboutPregnancy("pc","Alex") or !npcIsPregnant("Alex"))>> <<if $farm_relax_drink is "accept">> "再喝一杯吗?"<<he>>从身后拿出又一个瓶子。 <<elseif $farm_relax_drink is "refuse">> "你确定不想喝一杯吗?"<<he>>又从身后把瓶子拿了出来。 <<else>> "想喝一杯吗?"<<he>>突然问道。<<He>>从树根下面的坑里拿出一个瓶子递给你,"都说酒不该一个人喝。" <</if>> <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[喝|Farm Rest Drink]]>><<alcohol 120>><<stress -6>><<npcincr Alex love 1>><</link>><<glove>><<lstress>> <</if>> <br> <<link [[拒绝|Farm Rest Refuse]]>><</link>> <br> <<elseif C.npc.Alex.love gte 60 and $phase isnot 5 and $weather isnot "rain" and $rng gte 81 and $exposed lte 0>> "今天想出去走走吗?多点运动量也许是件好事。" <br><br> 艾利克斯在树下伸了个懒腰。"或者我们也可以像往常一样坐在这里休息。我都不介意。" <br><br> <<He>>微笑着等待你的回答。 <br><br> <<link [[同意 (0:20)|Farm Meadow Date]]>><<npcincr Alex love 1>><</link>><<glove>> <br> <<link [[进行一些休息|$passage]]>><<set $phase to 5>><</link>> <<else>> <<farm_relax_end>> <</if>>
<<effects>> <<npc Alex>><<person1>> 你拿着奶昔走近艾利克斯。<<He>>拿着一个瓶子向你挥手,似乎没有察觉到你的意图。"嘿——" <br> "喝一杯?"你打断了艾利克斯的话,轻轻地摇了摇那杯奶昔。 <br><br> "好吧,和我想的不一样,"<<he>>笑着,把瓶子收了起来,"我也不想之后喝到不省人事。我会接受你的慷慨提议。干杯!" 艾利克斯接过你手中的东西,在喝着饮料聊天聊了二十分钟后,<<his>>向你脱帽致意并告别。 <br><br> <<link [[继续|Farm Work]]>><</link>>
<<effects>> <<npc Alex>><<person1>> 你坐在艾利克斯旁边,然后拿出了奶昔。"想来点喝的吗?"你们同时问对方。<<He>>也拿出了一瓶饮料给你。 <br><br> <<if $worn.head.name is "naked">> 你拿下<<his>>的帽子戴在自己头上,然后将帽檐拉到你的脸上。<<headwear 17>> <</if>> "都说不应该一个人喝酒,"你用最像艾利克斯的声音说道。 <br><br> <<He>>爆发出了无法控制的大笑,你和<<him>>一起笑了二十多分钟。最后,你们一起分享了那杯美味的奶昔。 "谢谢你的甜点,"<<he>>喘息着擦了擦眼泪。等稍微缓过气来,你们便分别离开了。 <br><br> <<link [[继续|Farm Work]]>><</link>>
<<set $outside to 0>><<effects>> 你在马厩旁的吊床上放松身心。 <<if $weather is "rain" or $weather is "snow">>你很高兴能有个可以遮<<print ($weather is "rain"?'雨':'雪')>>的地方。<</if>> <<if $rng gte 75 and Time.dayState isnot "night" and $NPCName[$NPCNameList.indexOf("Alex")].love gte 80 and $farm_work.alex isnot "still" and $alex_countdown is undefined and $farm_stage gte 7>> 你看到艾利克斯走了过来,向你招手。 "嘿,伙伴,"<<nnpc_he "Alex">>微笑着趴到了你的腿上,"只是想过来陪陪你。" <br><br> 你斜倚着<<nnpc_him "Alex">>,享受着偶尔吹拂的微风。<<nnpc_He "Alex">>不情愿地站了起来,叹了口气。 "我该回去工作了。但真的忍不住想一直和你在一起。" <<elseif Time.dayState is "night">> 马睡着了,你此刻可以享受着周围的宁静。 <<elseif $farm_work.horses_out is 1>> 马正在田野里奔跑,你此刻可以享受着周围的宁静。 <<else>> 马正关在里面。你听到它们四处走动的动静。 <</if>> <br><br> <<link [[继续|Farm Work]]>><</link>>
<<effects>> <<if $rng gte 51 or $farm.wall is 1>> 你沿着农场的边缘巡视,从地上捡起石头,把它们放回旧墙上。 <br><br> <<else>> 你拿起锤子和钉子,修理围绕着田地的木栅栏。有些木板已经完全脱落了,还有一些需要进行替换。 <br><br> 你退后一步,欣赏自己的作品。 <br><br> <</if>> <<link [[继续|Farm Work]]>><</link>> <br>
<<effects>> <<npc Alex>><<person1>> <<if $rng gte 51 or $farm.wall is 1>> 你帮助艾利克斯沿着农场边缘巡视,从地上捡起石头并把它们放回到旧墙上。<<He>>建议为了工作效率分开行动。 <br><br> <<else>> 你拿起锤子和钉子,帮助艾利克斯修理围绕着田地的木制栅栏。有些木板已经完全脱落了,还有一些需要进行替换。艾利克斯向你挥手表示感谢,但<<him>>似乎更专注于修补面前的损坏部分。 <br><br> 你退后一步,欣赏自己的作品。 <br><br> <</if>> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你把饲料带到了地里。一些年幼的<<farm_text_many dog>>跟着你讨要狗粮,但大多数正老实地在狗窝附近等待。 <br><br> <<set $danger to random(1, 10000)>> <!-- Modified for Monster People --> <<if $danger gte (9900 - $allure) and $farm.beasts.dogs lte -20 and ($bestialitydisable is "f" or $farm_work.dog.monster is true)>> 你留下<<farm_text_many dog>>享用它们的食物。但当你从田野走出来时,你听到脚步声靠近。 <<if $farm_work.dog.monster is true>> 在你转身之前,一双手落在了你的肩膀上。一个重物把你压在了地上。 <<else>> 在你转身之前,一对爪子落在了你的肩膀上,一个下巴靠在你的脖子上。重量把你压在了地上。 <</if>> <br><br> <<link [[继续|Farm Dogs Rape]]>><<set $molestationstart to 1>><</link>> <br> <!-- Modified for Monster People --> <<elseif ($danger gte (9900 - $allure) or $farm.beasts.dogs lte -5) and ($bestialitydisable is "f" or $farm_work.dog.monster is true)>> 你留下<<farm_text_many dog>>享用它们的食物。但当你从田野走出来时,你听到脚步声靠近。 <<if $farm_work.dog.monster is true>> 一只<<farm_text dog>>将<<farm_his dog>>的手臂环绕在你的脖子上,开始用下体往你身上顶。 <<else>> 一只<<farm_text dog>>将<<farm_his dog>>的爪子搭在你的肩膀上,开始用下体往你<<bottom>>上顶。 <</if>> <br><br> <<link [[训斥|Farm Dogs Scold]]>><</link>><<tendingdifficulty 1 800>> <br> <<link [[忍耐|Farm Dogs Endure]]>><<sub 1>><<farm_dogs -1>><<trauma 6>><<stress 6>><</link>><<lrespect>><<gtrauma>><<gstress>> <br> <<if $deviancy gte 15>> <<link [[跪下来|Farm Dogs Drop]]>><</link>><<deviant2>> <br> <</if>> <<elseif $danger gte (9900 - $allure)>> 其中一只年幼的<<farm_text dog>>对你咆哮,但它的长辈制止住了它。<<gstress>><<stress 6>> <br><br> 你留下<<farm_text_many dog>>享用它们的食物,从田野离开了。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> 你留下<<farm_text_many dog>>享用它们的食物,从田野离开了。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> <<farm_work_update>> 你在牛棚里。周围回荡着<<farm_text_many cattle>>睡觉发出的声音。 <<if $farm.barn gte 1>> 一台巨大,闪着指示灯的大型挤奶机位于中心位置。 <<else>> 一台巨大的挤奶机位于中心位置。 <</if>> <br><br> <<if $stress gte $stressmax>> <<passoutfarmroad>> <<else>> <<if Time.hour gte 6 and Time.hour lte 20>> 太阳透过高处的窗户照射进来,<<farm_text_many cattle>>开始活动。你悄悄地从建筑物里溜了出去。 <br><br> <<link [[继续|Farm Work]]>><</link>> <br> <<else>> <<if $deviancy gte 15>> <<if $breastfeedingdisable is "f" and $milk_amount gte 1>> <<link [[给自己榨乳 (0:30)|Farm Barn Breasts]]>> <<if $cow gte 6>> <<transform cow 1>> <</if>> <</link>><<deviant2>> <br> <</if>> <<if $player.penisExist and $semen_amount gte 1 and !playerChastity("penis")>> <<link [[给肉棒榨精 (0:30)|Farm Barn Penis]]>> <<if $cow gte 6>> <<transform cow 1>> <</if>> <</link>><<deviant2>> <br> <</if>> <</if>> <br> <<link [[离开|Farm Work]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<farm_work_update>> <<if $cow gte 6>> <<transform cow 1>> <</if>> <<milkvolume 5>> <<if $worn.upper.name isnot "naked">> <<if $worn.under_upper.name isnot "naked">> 你脱掉$worn.upper.cn_name_cap和$worn.under_upper.cn_name_cap,四肢着地,趴在机器前面。<<upperstrip>><<underupperstrip>> <<else>> 你脱掉$worn.upper.cn_name_cap,四肢着地,趴在机器前面。<<upperstrip>> <</if>> <<else>> <<if $worn.under_upper.name isnot "naked">> 你脱掉$worn.under_upper.cn_name_cap,四肢着地,趴在机器前面。<<underupperstrip>> <<else>> 你在机器前四肢着地。 <</if>> <</if>> 你拿出两根吸筒,把它们连在你的<<breasts>>上。 <br><br> <<if Time.dayState is "night">> 机器运转了起来,吮吸着你的胸部。你在刺激中<<if $cow gte 6>>哞哞叫起来<<else>>不断喘息<</if>>,差点吵醒了其中一头<<farm_text cattle>>。<<gggarousal>><<arousal 2000 "breasts">> <br><br> <<else>> 机器运转了起来,吮吸着你的胸部。你在刺激中<<if $cow gte 6>>哞哞叫起来<<else>>不断喘息<</if>>,导致其中一头<<farm_text cattle>>把头转向你的方向<<if $cow gte 6>>,冲你也哞哞叫起来<</if>>。<<gggarousal>><<arousal 2000 "breasts">> <br><br> <</if>> <<link [[继续|Farm Barn Breasts 2]]>><</link>> <br>
<<effects>> 机器继续着它罪恶的工作,更猛烈地吮吸着。你感到体内涌起一股暖流。<<arousal 10000>> <<orgasm>> <br> <<if $lactating is 1>> 乳汁从你的蓓蕾中流出,你的身体颤抖起来。你的液体被吸进机器,然后滴进一个玻璃罐里。 <br><br> 你保持双手和膝盖着地,两根吸筒一直连接在你的<<breasts>>上,直到机器吸完全部乳汁。 <<if $farm.barn gte 1>> <<set $farm_breast_milk to ($milk_amount / 1.5)>> <<else>> <<set $farm_breast_milk to ($milk_amount / 2)>> <</if>> <<milk_amount `-$farm_breast_milk`>> <<set $milk_produced_stat += Math.trunc($farm_breast_milk)>> <<if $farm_breast_milk gte 3000>> <span class="green">玻璃罐里的乳汁几乎要溢出来了。</span><<farmCatchChance 0.4>> <<elseif $farm_breast_milk gte 2000>> <span class="teal">玻璃罐里已经装满一半的乳汁。</span><<farmCatchChance 0.2>> <<elseif $farm_breast_milk gte 1000>> <span class="lblue">玻璃罐里已经装了大量的乳汁。</span><<farmCatchChance 0.1>> <<elseif $farm_breast_milk gte 300>> <span class="blue">玻璃罐里已经装有相当多的乳汁。</span><<farmCatchChance 0.05>> <<else>> <span class="purple">玻璃罐里只有一点点乳汁。</span><<farmCatchChance 0.01>> <</if>> <br><br> <<if $farm_breast_milk gte 2000>> <<set $farm_breast_milk to Math.trunc($farm_breast_milk / 1000)>> <span class="gold">你已经装满了$farm_breast_milk瓶乳汁。</span> <<tending_give bottle_of_breast_milk $farm_breast_milk>> <<elseif $farm_breast_milk gte 1000>> <<set $farm_breast_milk to Math.trunc($farm_breast_milk / 1000)>> <span class="gold">你用乳汁装满了瓶子。</span> <<tending_give bottle_of_breast_milk $farm_breast_milk>> <<else>> <<set $farm_breast_milk to Math.trunc($farm_breast_milk / 300)>> <<if $farm_breast_milk lte 0>> <<set $farm_breast_milk to 1>> <</if>> 你的存量不够装满一瓶。你将其与牛奶混合。<<gfarm>> <<farm_yield $farm_breast_milk>> <</if>> <br><br> <<unset $farm_breast_milk>> <<barn_img breasts>> <<else>> 你的<<breasts>>感觉更敏感了,但在机器停止工作前,你的乳头中没能流出任何乳汁。 <br><br> <</if>> <<if $farm.milking.dayMilking is true and Time.hour gte 7 and Time.hour lte 21 and $farm_end is undefined>> 你用颤抖的手取下吸筒,然后站了起来。 <<deviancy2>> <<link [[继续 (0:30)|Farm Cattle Milk]]>><<pass 30>><<clotheson>><<machine_end>><</link>> <br> <<elseif $farm.milking.caught is true and $farm.milking.alexNightEvent is false>> <<set $farm.milking.alexNightEvent to true>> <<set $farm.milking.dayMilking to true>> 你用颤抖的手取下吸筒。 <<deviancy2>> <<link [[继续 (0:30)|Farm Barn Caught]]>><<pass 30>><<machine_end>><<endevent>><</link>> <br> <<else>> 你用颤抖的手取下吸筒,然后站了起来。 <<deviancy2>> <<link [[继续 (0:30)|Farm Barn]]>><<pass 30>><<clotheson>><<machine_end>><</link>> <br> <</if>>
<<effects>> <<farm_work_update>> <<if $cow gte 6>> <<transform cow 1>> <</if>> <<if $worn.lower.name isnot "naked">> <<if $worn.under_lower.name isnot "naked">> 你脱掉你的<<bottoms>>和<<underbottoms>>,四肢着地,趴在机器前面。<<lowerstrip>><<underlowerstrip>> <<else>> 你脱下你的<<bottoms>>,四肢着地,趴在机器前面。<<lowerstrip>> <</if>> <<else>> <<if $worn.under_lower.name isnot "naked">> 你脱掉你的<<underbottoms>>,四肢着地,趴在机器前面。<<underlowerstrip>> <<else>> 你在机器前四肢着地。 <</if>> <</if>> 你拿出一根吸筒,把它连接到你的<<penis>>上。 <br><br> <<if Time.dayState is "night">> 机器运转了起来,吮吸着你的阴茎。你在刺激中<<if $cow gte 6>>哞哞叫起来<<else>>不断喘息<</if>>,差点吵醒了其中一头<<farm_text cattle>>。<<gggarousal>><<arousal 2000 "genitals">> <br><br> <<else>> 机器运转了起来,吮吸着你的阴茎。你在刺激中<<if $cow gte 6>>哞哞叫起来<<else>>不断喘息<</if>>,导致其中一头<<farm_text cattle>>把头转向你的方向<<if $cow gte 6>>,冲你也哞哞叫起来<</if>>。<<gggarousal>><<arousal 2000 "genitals">> <br><br> <</if>> <<link [[继续|Farm Barn Penis 2]]>><</link>> <br>
<<effects>> <<if $farm.barn gte 1>> <<set $farm_penis_milk to ($semen_amount / 1.5)>> <<else>> <<set $farm_penis_milk to ($semen_amount / 2)>> <</if>> <<set _original_amount to $semen_amount>> 机器继续着它罪恶的工作,更猛烈地吮吸着。你感到体内涌起一股暖流。<<gggarousal>><<arousal 10000>> <<orgasm>> <br> 你的精液被管子收集进一个玻璃罐里。机器没有给你喘息的机会。<<gggarousal>><<arousal 10000>> <<orgasm>> <<arousal 10000>> <<orgasm>> <br> 你保持双手和膝盖着地,机器不断地给你挤奶,吮吸出它能吸到的所有东西。就在你担心自己快要晕过去的时候,机器停了下来。 <br><br> /* Either use the amount of semen produced by those three orgasms, or the original amount calculated for $farm_penis_milk, whichever is larger */ <<set _orgasm_semen to _original_amount - $semen_amount>> <<if _orgasm_semen gt $farm_penis_milk>> <<set $farm_penis_milk to _orgasm_semen>> <<else>> <<semen_amount `-($farm_penis_milk - _orgasm_semen)`>> <<set $semen_produced_stat += ($farm_penis_milk - _orgasm_semen)>> <</if>> <<if $farm_penis_milk gte 3000>> <span class="green">玻璃罐里的精液几乎要溢出来了。</span><<farmCatchChance 0.4>> <<elseif $farm_penis_milk gte 2000>> <span class="teal">玻璃罐里已经装满一半的精液。</span><<farmCatchChance 0.2>> <<elseif $farm_penis_milk gte 1000>> <span class="lblue">玻璃罐里装有大量精液。</span><<farmCatchChance 0.1>> <<elseif $farm_penis_milk gte 300>> <span class="blue">玻璃罐里已经有相当数量的精液。</span><<farmCatchChance 0.05>> <<else>> <span class="purple">玻璃罐里只有一点点精液。</span><<farmCatchChance 0.01>> <</if>> <br><br> <<if $farm_penis_milk gte 2000>> <<set $farm_penis_milk to Math.trunc($farm_penis_milk / 1000)>> <span class="gold">你已经装满了$farm_penis_milk瓶精液。</span> <<tending_give bottle_of_semen $farm_penis_milk>> <<elseif $farm_penis_milk gte 1000>> <<set $farm_penis_milk to Math.trunc($farm_penis_milk / 1000)>> <span class="gold">你用精液装满了瓶子。</span> <<tending_give bottle_of_semen $farm_penis_milk>> <<else>> <<set $farm_penis_milk to Math.trunc($farm_penis_milk / 300)>> <<if $farm_penis_milk lte 0>> <<set $farm_penis_milk to 1>> <</if>> 你的存量不够装满一瓶。你将其与牛奶混合。<<gfarm>> <<farm_yield $farm_penis_milk>> <</if>> <br><br> <<unset $farm_penis_milk>> <<barn_img penis>> <<if $farm.milking.dayMilking is true and Time.hour gte 7 and Time.hour lte 21 and $farm_end is undefined>> 你用颤抖的手取下吸筒,然后站了起来。 <<deviancy2>> <<link [[继续 (0:30)|Farm Cattle Milk]]>><<pass 30>><<clotheson>><<machine_end>><</link>> <br> <<elseif $farm.milking.caught is true and $farm.milking.alexNightEvent is false>> <<set $farm.milking.alexNightEvent to true>> <<set $farm.milking.dayMilking to true>> 你用颤抖的手取下吸筒。 <<deviancy2>> <<link [[继续 (0:30)|Farm Barn Caught]]>><<pass 30>><<machine_end>><<endevent>><</link>> <br> <<else>> 你用颤抖的手取下吸筒,然后站了起来。 <<deviancy2>> <<link [[继续 (0:30)|Farm Barn]]>><<pass 30>><<clotheson>><<machine_end>><</link>> <br> <</if>>
<<effects>> <<npc Alex>><<person1>> <span class="pink">艾利克斯从阴影中出现。</span> <br><br> "所以多出来的牛奶就是这么来的,"<<he>>红着脸说,"我知道是我找你帮忙的,只是没想到你会做到这一步。"<<npcincr Alex love 1>><<glove>><<npcincr Alex lust 1>><<glust>> <br><br> <<He>>转身准备离开,但又停了下来,"只要牛得到照顾,我就没意见。" <br><br> <<link [[继续|Farm Barn]]>><<clotheson>><<endevent>><</link>>
<<set $outside to 1>><<effects>> 你在雷米农场的牛场里。 <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>> <<livestock_cows "cap">>在远离电围栏的地方吃草,尽管它旁边的草长得很茂盛。 <<else>> 奶牛咀嚼着青草,远离通电围栏,尽管旁边的草越来越厚。 <</if>> 一条河穿过角落。牛群离翻腾的河水几乎和它们离篱笆一样远。 <br><br> <<if Time.hour gte 12>> 雷米的马在河边觅食。<<livestock_cows>>避开他们。 <br><br> <</if>> <<livestock_obey_description>> <br> <<if $livestock_grass isnot 1>> <<hunger_description>> <</if>> <br><br> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "remy">> <<elseif $stress gte $stressmax>> <<passoutremy>> <<elseif Time.hour gte 18>> <<npc Remy>><<person1>> 两个农场工人把门推开,门咯咯作响。雷米大踏步向前,骑上一匹<<livestock_horse>>,绕着场地疾驰。<<He>>绕着牛群,把它们围在一起,把它们推向出口。 <br><br> <<if $hunger gte 2000>> 你觉得头晕。<span class="red">你饿坏了。</span>甚至看到草都想直接吃进嘴里充饥。 <<gggstress>><<stress 36>>/*<<physique_loss 36>><<willpower 12>>*/ <<elseif $hunger gte 1600>> 你的肚子发出饥饿的叫声。<span class="pink">你太饿了。</span>甚至一看到草就想直接吃下去。 <<ggstress>><<stress 18>> <<elseif $hunger gte 1200>> 你的肚子咕噜咕噜叫。<span class="purple">你很饿。</span>即使是孤儿院的食物也很可口。 <<gstress>><<stress 6>> <<elseif $hunger gte 800>> <span class="blue">你有点饿,</span>但考虑到目前的情况,这是可以容忍的。 <<elseif $hunger gte 400>> 你想吃点东西,<span class="lblue">但是你还不饿</span> <<lstress>><<stress -6>> <<elseif $hunger gte 1>> <span class="teal">你现在还很饱。</span>至少饥饿感不会让你睡不着觉。 <<lstress>><<stress -6>> <<else>> <span class="green">你的肚子已经饱了。</span>至少饥饿感不会让你睡不着觉。 <<lstress>><<stress -6>> <</if>> <br><br> <<if $livestock_muzzle is 1>> <<if $livestock_obey gte 60>> <<unset $livestock_muzzle>> 你和牛被带回牛棚。两个农场工人在入口处把你拉到一边,在你的嘴上扣上一个口套。 <br><br> "等等,"雷米的声音从后面传来。<<He>>骑着马跟在最后一头牛的身后,然后停在你身边。<<He>>往下看。"我认为它已经证明了自己是安全的,"<<he>>说道。"没必要用嘴套。"<<He>>骑着马离开了,农场工人拿走了设备,解放了你的嘴。 <br><br> 你被带进牛棚,一个农场工人把你推进牢房。 <br><br> <<else>> 你和牛被带回牛棚。两个农场工人在入口处把你拉到一边,然后<span class="purple">用嘴套套住你的嘴。</span> <<facewear 23>> <br><br> 你被带进牛棚,一个农场工人把你推进牢房。 <br><br> <</if>> <<else>> 你和牛被带回牛棚,在那里一个农场工人把你推进你的牢房。 <br><br> <</if>> <<endevent>> <<link [[继续|Livestock Cell]]>><</link>> <br> <<elseif Time.hour is 12>> <<if $livestock_obey gte 30>> <<npc Remy>><<person1>> 大门打开了,雷米骑着一匹马冲了进来。<<He>>下马<<his>><<livestock_horse>>环顾四周,直到<<his>>的目光落在你身上。"你来了,<<girl>>,"<<he>>说,"我们有一份特别的工作给你,过来。"<<He>>走得更近,牵着皮带。 <br><br> <<link [[服从|Livestock Job Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><</link>><<gobey>> <br> <<link [[拒绝|Livestock Job Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><</link>><<lobey>> <br> <<else>> <<npc Remy>><<person1>> 大门打开了,雷米骑着一匹马走了进来,每匹马都有一个帮手骑着。<<He>>停了下来,但农场工人继续骑着马。他们围着你围成一个圈,每个人都带着一根长长的牛鞭。 <br><br> 雷米下马,拉着缰绳走了过来。"我们为你准备了一份特别的工作,过来。" <br><br> <<link [[服从|Livestock Job Disobedient Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><</link>><<gobey>> <br> <<link [[拒绝|Livestock Job Disobedient Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<pain 6>><</link>><<lobey>><<gpain>> <br> <</if>> <<else>> <<if $livestock_grass is 1>> <<unset $livestock_grass>> <<set $daily.earSlimeGrassEating to true>> 你看看场地周围。有很多可以锻炼的空地,但似乎没有其他事情可做。 <br><br> <<generate1>><<person1>><<set $hunger to 1200>> <span class="pink">你的肚子咕噜咕噜叫。</span>你听到一声轻笑。一个农场工人在栅栏的另一边看着你。"饿了,<<girl>>?"<<he>>又笑了。"那里有很多草。你最好做个好<<if $player.gender_appearance is "m">>公牛<<else>>奶牛<</if>>然后乖乖吃了。" <br><br> <<link [[吃草|Livestock Field Intro Grass]]>><<hunger -400>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>><<lhunger>> <br> <<link [[无视|Livestock Field Intro Ignore]]>><</link>> <br> <<link [[抗议|Livestock Field Intro Protest]]>><</link>> <br> <<elseif $arousal gte $arousalmax>> <<orgasm>>你的膝盖弯曲,然后你跪到草地上。 <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>> <<if maleChance() lt random(1, 100)>> 田野里的母牛们困惑地看着四周。 <<else>> 农场周围的公牛困惑地看着四周。 <</if>> <<else>> <</if>> <br><br> <<generate1>><<generate2>><<generate3>><<generate4>><<person1>> 你躺在田里,不一会儿就听见脚步声来了。"看我发现了什么?"你身边有个<<personsimple>>的声音说道。"不舒服吗?" <br><br> "我想它需要被照顾照顾,"一位<<person2>><<person>>说,<<he>>蹲在你身边,把你的肩膀贴在地上。你听到更多的农场工人走近。 <br><br> <<link [[继续|Livestock Field Gang]]>><<set $molestationstart to 1>><</link>> <br> <<elseif !(Time.days % 6) and $daily.eden.farmRescue isnot 1 and C.npc.Eden.love gte 120 and ($edenfreedom is 1 and $edendays gte 4 or $edenfreedom gte 2 and $edendays gte 9)>> 你看到远处有个人影,潜伏在沼地上。 <br><br> <<link [[调查|Eden Fence Rescue]]>><<npcincr Eden dom 5>><<set $daily.eden.farmRescue to 1>><</link>> <br> <<link [[忽视|Eden Fence Ignore]]>><<set $daily.eden.farmRescue to 1>><</link>> <br> <<elseif !$daily.earSlimeGrassEating and random(0, 100) lte 15 - ($weekly.earSlimeGrassEating || 0) and ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and Time.hour lte 9>> <<set $daily.earSlimeGrassEating to true>> <<if $earSlime.growth gt 50 and $earSlime.growth gte (currentSkillValue('willpower') / 10)>> <<set $weekly.earSlimeGrassEating to ($weekly.earSlimeGrassEating || 0) + 4>> <span class="lewd">你感觉到脑子里的史莱姆在命令你迷失自我,要求你一边吃草,一边四肢着地爬行。</span>现在它不能保证任何事情。它把自己的意志强加于你,并期望得到服从。 <br><br> <<link [[屈服|Livestock Slime Field Grass Extreme Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>><<gobey>><<lhunger>> <br> <<link [[无视|Livestock Slime Field Grass Extreme Defy]]>><<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<else>> <span class="lewd">你感觉到头脑中的史莱姆在命令你吃草,同时用四肢爬行。</span>如果你遵守,它会给你带来回报,如果你不遵守,它会伤害到你。 <br><br> <<link [[屈服|Livestock Slime Field Grass Obey]]>><<pass 60>><<livestock_obey 1>><<transform cow 1>><<hunger -400>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>><<gobey>><<lhunger>> <br> <<link [[无视|Livestock Slime Field Grass Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <</if>> <<else>> <<set $daily.earSlimeGrassEating to true>> <<farmicon "grass">><<link [[吃草(1:00)|Livestock Field Grass]]>><<pass 60>><<livestock_obey 1>><<transform cow 1>><<hunger -400>><</link>><<gobey>><<lhunger>> <br> <<exerciseicon>><<link [[锻炼 (1:00)|Livestock Field Exercise]]>><<pass 60>><<tiredness 6>><<athletics 6>><</link>><<gtiredness>><<gathletics>> <br> <<if $livestock_fence is 1>> <<investigateicon>><<link [[检查围栏|Livestock Field Fence]]>><<unset $livestock_fence>><</link>> <br> <<elseif $livestock_dig gte 25>> <<getouticon "dig">><<link [[接近围栏下的隧道|Livestock Tunnel]]>><</link>> <br> <<elseif $livestock_dig gte 24 and $physiquesize lte 12000>> <<getouticon "dig">><<link [[接近围栏下的隧道|Livestock Tunnel]]>><</link>><<small_text>> <br> <<elseif $livestock_dig gte 23 and $physiquesize lte 10000>> <<getouticon "dig">><<link [[接近围栏下的隧道|Livestock Tunnel]]>><</link>><<small_text>> <br> <<elseif $livestock_dig gte 22 and $physiquesize lte 6000>> <<getouticon "dig">><<link [[接近围栏下的隧道|Livestock Tunnel]]>><</link>><<small_text>> <br> <<else>> <<getouticon "dig">><<link [[在围栏下面挖洞(1:00)|Livestock Field Dig]]>><<pass 60>><<tiredness 6>><<set $livestock_dig += 1>><</link>><<gtiredness>> <br> <</if>> <<if $livestock_river is 1>> <<wolfcaveicon "stream">><<link [[检查河流|Livestock Field River Examine]]>><<unset $livestock_river>><</link>> <br> <<else>> <<wolfcaveicon "stream">><<link [[靠近河流|Livestock Field River]]>><</link>> <br> <</if>> <<if Time.hour gte 12>> <<horseicon>><<link [[接近雷米的马|Livestock Field Horse]]>><</link>> <br> <</if>> <</if>> <</if>>
<<effects>> 你转过身去,忽略了这个目光。 <br><br> <<link [[继续|Livestock Field]]>><</link>>
<<effects>> <<endevent>> <<npc Eden>><<person1>> 你悄悄地靠近那个人影,确保不会引起别人的注意。这是一个<<personsimple>>。<span class="green">是伊甸。</span><<He>>快步靠近。<<Hes>>带着一副橡胶手套和钢丝钳。 <br><br> "我要救你出来,"<<he>>说道,"低调点,不要被发现了。"虽然花了几分钟,但<<he>>成功在栅栏上切出了一个足够大的洞让你挤过去。 <br><br> <<link [[逃跑|Livestock Eden Go]]>><<pass 1>><<livestock_obey -20>><</link>><<lllobey>> <br> <<link [[抵抗|Livestock Eden Resist]]>><<set $daily.eden.farmRescue to 1>><<npcincr Eden love -10>><<livestock_obey 10>><</link>><<llove>><<gggobey>> <br>
<<effects>> 你看着草地。如果他们不给你食物,你还有什么选择? <br><br> 你拔出一些草来,咬着草叶,一点也不像吃的。那个<<person>>又笑了一次。"你会习惯的。总比挨饿好,是吧?" <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> 你无视<<person>>,走开了,远离<<his>>嘲弄的笑声。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "但、但我不是<<if $player.gender_appearance is "m">>公牛<<else>>牛<</if>>!"你哭了。"我不能吃草!" <<elseif $speech_attitude is "bratty">> "闭上你的嘴。"你说,"给我带点像样的吃的!" <<else>> "我不能吃草,"你说,"你要饿死我吗?" <</if>> <br><br> "看,<<girl>>,"<<person>>说,<<He>>擦去<<his>>眼中的一滴眼泪。"在雷米眼中,你就是个畜生。如果我像对待人类一样和你说话,我会有大麻烦的。这些青草是可食用的。相信我。" <br><br> <<He>>远离围墙。"这就是你未来的生活了。你最好习惯它。" <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> <<if $cow gte 6>> 你用手和膝盖爬行,寻找美味的青草。你找到了一簇特别多汁的草,并享受咀嚼它。 <<if $uncomfortable.nude is true or $uncomfortable.underwear is true>> <br><br> <span class="gold">你不再像以前那样担心裸露,感觉很自然。</span> <<set $uncomfortable.underwear to false>> <<set $uncomfortable.nude to false>> <</if>> <<elseif $cow gte 5>> 你跪在草地上,身体前倾,用牙齿拔起一簇簇的草,你发现了一片特别美味的草地。 <<elseif $cow gte 4>> 你跪在草地上,身体前倾,用牙齿拔起一簇簇青草。这样吃起来更好吃。 <<elseif $cow gte 3>> 你跪在草地上,拔出一簇青草。味道没那么糟。 <<elseif $cow gte 2>> 你跪在草地上,拔出一簇青草。嚼起来要花很长时间,但很容易咽下去。 <<elseif $cow gte 1>> 你拔出一些草,咬着草叶。味道不难吃,但也不好吃。 <<else>> 你拔出一些草,轻轻地啃着草叶。很难吃。你甚至不确定你能不能消化它们。 <</if>> <br><br> <<livestockFieldGrassEvents>> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> 你服从史莱姆的催促,四肢着地。你用手和膝盖爬行,就像田里的其他奶牛一样,用牙齿拔出一簇簇青草。 <<if $cow gte 6>> 你发现了一株特别多汁的,并享受咀嚼它。 <<if $uncomfortable.nude is true or $uncomfortable.underwear is true>> <br><br> <span class="gold">你不再像以前那样担心裸露,感觉很自然。</span> <<set $uncomfortable.underwear to false>> <<set $uncomfortable.nude to false>> <</if>> <<elseif $cow gte 5>> 你发现了一块特别好吃的地方。 <<elseif $cow gte 4>> 它更好吃。 <<elseif $cow gte 3>> 味道没那么糟。 <<elseif $cow gte 2>> 嚼起来要花很长时间,但很容易咽下去。 <<elseif $cow gte 1>> 不难吃但也不好吃。 <<else>> 很难吃。你甚至不确定你能不能消化它们。 <</if>> <br><br> <<livestockFieldGrassEvents>> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> <<if $earSlime.corruption gte (currentSkillValue('willpower') / 10) and !$earSlime.defyCooldown>> <<set $earSlime.defyCooldown += 4>> 你试图忽略史莱姆,但感到一阵剧痛,这是史莱姆对你反抗的教训。然而,<span class="red">你无法</span>抵抗它的影响。<<ggwillpower>><<willpower 3>> <br><br> 你按照史莱姆的命令四肢着地。你用手和膝盖爬行,就像田里的其他奶牛一样,用牙齿拔出一簇簇青草。 <<set _cowTransform to 2>> <<if $cow gte 6>> 你发现了一株特别多汁的,并享受咀嚼它。 <<if $uncomfortable.nude is true or $uncomfortable.underwear is true>> <br><br> <span class="gold">你不再像以前那样担心裸露,感觉很自然。</span> <<set $uncomfortable.underwear to false>> <<set $uncomfortable.nude to false>> <</if>> <<set _cowTransform to 1>> <<elseif $cow gte 5>> 你发现了一块特别好吃的地方。 <<elseif $cow gte 4>> 它更好吃。 <<elseif $cow gte 3>> 味道没那么糟。 <<elseif $cow gte 2>> 嚼起来要花很长时间,但很容易咽下去。 <<elseif $cow gte 1>> 不难吃但也不好吃。 <<else>> 很难吃。你甚至不确定你能不能消化它们。 <</if>> <br><br> <<livestockFieldGrassEvents>> <<link [[继续|Livestock Field]]>><<pass 60>><<livestock_obey _cowTransform>><<transform cow _cowTransform>><<hunger -400>><<endevent>><</link>> <br> <<else>> <<if $earSlime.growth gte 100>> <<set $earSlime.defyCooldown += 2>> 你感到一阵剧痛,这是史莱姆对你反抗的教训。然而<span class="red">它并未阻止你,毕竟还有其它的惩罚正等着你。</span> <<else>> 你试着忽略史莱姆,但感到一阵剧痛,这是史莱姆对你反抗的教训。你觉得它尝试过,<span class="green">但是失败了,</span>它没能强迫你按照它想要的方式吃草。<<gwillpower>><<willpower 1>> <</if>> <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <</if>>
<<effects>> 你服从史莱姆的催促,四肢着地。当你拔起第一簇草时,你感觉自己陷入了恍惚的状态。<span class="green">你从未有过如此宁静的感觉。</span>你想吃掉所有美味的草。 <br><br> <<link [[吃草……|Livestock Slime Field Grass Extreme Eat]]>><<pass 60>><<livestock_obey 1>><<transform cow 1>><<hunger -400>><</link>>
<<effects>> <<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> <<set $earSlime.defyCooldown += 8>> 你试图忽略史莱姆,但感到一阵剧痛,这是史莱姆对你反抗的教训。然而,<span class="red">你无法</span>抵抗它的影响。<<ggwillpower>><<willpower 3>> <br><br> 你四肢着地。当你拔起第一簇草时,你感觉自己陷入了一种恍惚状态。<span class="green">你从未有过如此宁静的感觉。</span>你想吃掉所有美味的草。 <br><br> <<link [[吃草……|Livestock Slime Field Grass Extreme Eat]]>><<pass 60>><<livestock_obey 1>><<transform cow 1>><<hunger -400>><</link>> <<else>> <<if $earSlime.growth gte 100>> <<set $earSlime.defyCooldown += 2>> 你感到一阵剧痛,这是史莱姆对你反抗的教训。然而<span class="red">它并未阻止你,毕竟还有其它的惩罚正等着你。</span> <<else>> 你试着忽略史莱姆,但感到一阵剧痛,这是史莱姆对你反抗的教训。你觉得它尝试过,<span class="green">但是失败了,</span>它没能强迫你按照它想要的方式吃草。<<gwillpower>><<willpower 1>> <</if>> <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <</if>>
<<effects>> <<if Time.hour lt 19>> 你用手和膝盖爬行,用牙齿寻找并拔起<<if $cow gte 3>>美味的<</if>>草。 <<switch Time.hour>> <<case 12>><<if $random(0,100) gte 50>>你认为有什么东西想引起你的注意,但当你开始咀嚼草的时候,这种想法就消失了。<</if>> <<case 10 14 17>>你发出哞叫。 <<case 18>>你打了个哈欠<<if $random(0,100) gte 50>>,想知道你什么时候才能睡一会儿,但当你开始嚼草的时候,这种想法就消失了<</if>>。 <</switch>> <br><br> <<link [[吃草……|Livestock Slime Field Grass Extreme Eat]]>><<pass 60>><<livestock_obey 1>><<transform cow 1>><<hunger -400>><</link>> <<else>> <<npc Remy>><<person1>> 你<span class="green">从恍惚状态中挣脱出来,</span>有人使劲拉着你的皮带,是雷米。“很好!”<<He>>叹了口气:“早些时候有份工作给你,<<girl>>,但我没能引起你的注意,你一直都在埋着头吃草。" <br><br> <<if $cow gte 6>> 大脑一片混沌,你茫然地对着<<him>>哞叫。 <<else>> 你大脑一片混沌,用一种困惑的表情看着<<him>>。当你意识到你一整天都在用手和膝盖做什么时,你脸红了。 <</if>> <br><br> "好吧,没关系,"<<he>>说着把你拉向谷仓,"时间不早了,我们去挤牛奶吧。" <br><br> <<link [[继续|Livestock Milking Obey]]>><</link>> <</if>>
<<effects>> 你在田里跑来跑去,出了一身汗。空间很大。要不是你被关起来,像牲口一样对待,那简直就是田园诗般的生活。 <<physique 6>> <br><br> <<if $rng gte 51>> <<livestock_overhear>> <</if>> <<link [[继续|Livestock Field]]>><</link>> <br>
<<effects>> 你站在河岸上,凝望着翻腾的河水,却看不见河底。水流通过隧道进入和离开田地。看起来你可以从这条路逃脱,但你需要是一个强壮的游泳者,以避免被冲向下游。 <br><br> 如果你小心的话你可以在这里清洗。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br>
<<effects>> 你走近河边,水奔流而过。 <br><br> 你的倒影让河水闪闪发光, <<if isBloodmoon()>> 你淹没在血月的绯红中。 <<elseif Time.dayState is 'dawn'>> 黎明的余晖给你披上了一层琥铂色的光环。 <<elseif Time.dayState is 'day'>> 画面一尘不染,完美无瑕。 <<elseif Time.dayState is 'dusk'>> 夕阳的余晖给你披上了一层琥铂色的光环。 <<else>> 月光照亮了水面。 <</if>> <br> <<mirroricon>><<link [[观察你的倒影|Livestock Field Mirror]]>><<preMirror>><</link>> <br><br> <<link [[清洗 (0:15)|Livestock Field Wash]]>><<wash>><<pass 15>><</link>> <br> <<link [[逆流而上|Livestock Field River Upstream]]>><</link>><<swimmingdifficulty 1 1000>> <br> <<link [[顺流而下|Livestock Field River Downstream]]>><</link>> <br><br> <<link [[离开|Livestock Field]]>><</link>> <br>
<<effects>> <<link [[离开|Livestock Field River]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>> <br> <<mirror "倒影">> <br><br>
<<effects>> 你在浅水区洗澡。至少,水是干净的。你很小心,不要走得太远,以免被冲走。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br>
<<water>><<effects>> <<if $swimmingSuccess>> <<set $livestock_escape to "river">> 你潜入水中,与水流搏斗。水流很湍急,<span class="green">但是你设法逆流而上。</span>当你进入隧道时,水并不会变缓,但你会一直向前推进,直到你游到隧道的另一边为止。 <br><br> 你爬上河岸,抬头看四周的栅栏。你成功了。 <br><br> 你跑出农场,爬上一座小山,然后从另一边跑下来。你不能在田里被看到。 <br><br> <<pass 1>>一分钟后,你听到身后传来刺耳的口哨声,接着是喊叫声和狗吠声。雷米的声音高于其他人。<span class="red">你被捕了。</span> <<lllobey>><<livestock_obey -20>> <br><br> <<link [[继续|Livestock Escape]]>><</link>> <br> <<else>> 你潜入水中,与水流搏斗。<span class="red">水流太湍急了。</span>它会抓住你,把你拉来拉去。当你被拉进隧道时,你及时地出现,看到头顶上的天空消失了。 <br><br> 当你被拉着穿过黑暗时,你挣扎着保持你的头在水面上,直到你撞上了金属格栅。你感觉周围,被水压着,但似乎没有一条路可以绕过去。 <br><br> 有什么东西从上面抓住了你的衣领,你被拉进了一个干燥但阴郁的室内。 <br><br> <<link [[继续|Livestock River Caught]]>><</link>> <br> <</if>>
<<water>><<effects>> 你滑下了岸,掉进了湍急的水里。水流把你冲的七荤八素的。当你被冲进隧道的时候,你从水里探出头,看到头顶上的天空被遮蔽了。 <br><br> 当你在黑暗中被水流裹挟着的时候,你挣扎着让你的头露出水面,直到你撞上了金属格栅。你感觉你的身体被水冲击着,但似乎没有办法通过这个金属格栅。 <br><br> 有东西从上面抓住了你的衣领。你被拉进一个干燥但阴郁的室内。 <br><br> <<link [[继续|Livestock River Caught]]>><</link>> <br>
<<effects>> <<generate1>><<generate2>><<generate3>><<generate4>><<person1>> "我们又抓到了个想跑的,"手的主人说,<<he>>放开了你。 <br> "不过这一只很漂亮,"旁边的<<person2>><<person>>说道。你的眼睛终于适应了黑暗。这里看起来像一个地下室,地板上有一个洞,通向下面的河流。"对于<<if $player.gender_appearance is "m">>公牛<<else>>牛<</if>>来说,我的意思是。" <br> 你感觉到有人捏了你的屁股,然后又挪开了。"雷米不会介意的,把惩罚交给我们自己,"骚扰的罪犯说,一个<<person3>><<person>>说道。"这可省事多了。" <br> "我很喜欢,"第四个声音说道。你能听到木头在地板上摩擦,一个<<person4>><<person>>弯起<<his>>的腿。"永远不要说我们不能自食其力。" <br><br> <<link [[继续|Livestock Field River Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Field River Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Field River Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>牢牢抓住你的衣领。"好吧,"<<he>>说着,把你拉向门口。"是时候把你送回牛栏了,别以为雷米不会知道这件事。你很幸运,是我们找到了你。" <<llobey>><<livestock_obey -10>> <br><br> <<tearful>>你在<<person>>旁边跌跌撞撞地走着。你被带上一段楼梯,从谷仓后面的货棚里出来。你被带到通往田地的小路上。 <br><br> 在你进入<<livestock_cows>>时,你还没反应过来。大门就在你身后哐啷一声关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> <<set $livestock_escape to "combat">> <<person1>><<person>>滑落在湿石头上,跌入下面的河里。<<person2>><<person>>冲过去帮忙,而其他人仍然保持不动。 <br><br> <<tearful>>你抓住机会,跑过唯一的门,爬上一段楼梯。你从谷仓后面的货棚里出来。你转身朝相反的方向跑。 <br><br> <<clotheson>> <<endcombat>> <<pass 1>>一分钟后,你听到身后传来刺耳的口哨声,接着是喊叫声和狗吠声。雷米的声音高于其他人。<span class="red">你被捕了。</span> <<lllobey>><<livestock_obey -20>> <br><br> <<link [[继续|Livestock Escape]]>><</link>> <br> <</if>>
<<effects>> 你走到篱笆前,垂直的缝隙太窄,挤不过去,它高耸入云。 <br><br> 你看到附近有动静。一只老鼠匆匆而过,躲在草丛中。它消失在篱笆底部的一个小洞里。一会儿后它出现在另一边。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br>
<<effects>> <<if $livestock_dig gte 25 or $livestock_dig gte 24 and $physiquesize lte 12000 or $livestock_dig gte 23 and $physiquesize lte 10000 or $livestock_dig gte 22 and $physiquesize lte 6000>> 你爬进你的隧道,开始挖掘。你把一块大石头拉出来,土就塌在你的头上。你把它刷到一边,瞥见上面的日光。 <br><br> 你偷看你的头顶。你在栅栏的另一边。你可以逃走,尽管你还在乡下,雷米很快就会注意到你的失踪。可能会很危险。 <<elseif $livestock_dig gte 20>> 你爬进你的隧道,开始挖掘。你认为最远的一端可能在篱笆的另一边下面,然后开始向上弯曲。 <<elseif $livestock_dig gte 12>> 这个洞现在更像是隧道了。你掉进里面,开始挖掘,露出地面,把泥土撒在草丛中。你很小心不让人看见。 <<elseif $livestock_dig gte 6>> 你跪在草地上,身子伸进洞里,现在深得可以装下半个身子。你移走更多的土,把它弯向篱笆。 <<elseif $livestock_dig gte 1>> 你蹲在草地上开始工作。你希望你的动作看起来像只是在吃草。你加深和扩大这个洞。 <<else>> 农场工人有时会在周围巡逻,所以你会选择一个离篱笆有点远的地方,那里的高草会挡住你的行动。你开始挖掘。地面很硬,只有你的手作为挖掘工具,它很累很慢,但是你一点一点地把泥土移到一边。 <br><br> 一个小时过去了。你已经挖了一个洞。它太薄太浅,但只要努力就会成功。 <</if>> <br><br> <<if $livestock_dig gte 25>> <<getouticon "hole">><<link [[逃跑|Livestock Dig Escape]]>><</link>> <br> <<refuseicon>><<link [[等待|Livestock Field]]>><</link>> <br> <<elseif $livestock_dig gte 24 and $physiquesize lte 12000 or $livestock_dig gte 23 and $physiquesize lte 10000 or $livestock_dig gte 22 and $physiquesize lte 6000>> <<getouticon "hole">><<link [[逃跑|Livestock Dig Escape]]>><</link>><<small_text>> <br> <<refuseicon>><<link [[等待|Livestock Field]]>><</link>> <br> <<else>> <<if $rng gte 51>> <<livestock_overhear>> <<link [[继续|Livestock Field]]>><</link>> <br> <<elseif $rng gte 31>> <<generate1>><<person1>> "你在下面干什么?"篱笆上有个声音说道。 <br><br> <<if $cow gte 6>> <<link [[学牛叫|Livestock Field Dig Moo]]>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>> <br> <<else>> <<link [[假装是头牛|Livestock Field Dig Moo]]>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>> <br> <</if>> <<link [[转移话题|Livestock Field Dig Distract]]>><</link>><<exhibitionist1>> <br> <<link [[侮辱|Livestock Field Dig Insult]]>><<livestock_obey -1>><<stress -6>><</link>><<lobey>><<lstress>> <br> <<link [[不管他继续挖|Livestock Field Dig Keep]]>><<livestock_obey -1>><</link>><<lobey>> <br> <<else>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>> <</if>>
<<effects>> 你对<<person>>哞叫。"那就当一头笨牛吧,"<<he>>笑着说道。"继续加油。" <br><br> 你回去继续挖。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我不想告诉你,吝啬鬼,"你说,鼓起勇气。"走开。" <<elseif $speech_attitude is "bratty">> "在找你的大脑。"你说,"你好像把它弄丢了,还有什么愚蠢的问题吗?" <<else>> "我不会告诉像你这样的变态的,"你说,"走开。" <</if>> <br><br> "管好你的嘴,蠢骚货,"<<person>>回答,"呸,我是说,蠢牛。你很幸运,我心情很好。" <br><br> 你回去继续挖。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> 你不管<<person>>,继续挖。你认为<<he>>看不出你在草丛里做什么,但<<he>>一定非常怀疑。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> "我?"你问,你笔直地站着,扭动着你的<<bottom>>。"我只是在做奶牛该做的事情。在这片地里赤身裸体。"<<his>>的眼睛在你身上移动,试图瞥见长草后面的你。<<He>>转移到一个更好的角度,<<his>>忘记了原来的问题。 <<exhibitionism1>> 你躲在草丛里继续挖。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> <<set $livestock_escape to "hole">> 你从洞里钻出来,然后跑。你爬上一座小山,然后从另一边下来。你小心让自己不会在田地里能被看见。 <br><br> <<pass 1>>一分钟后,你听到身后传来刺耳的口哨声,接着是喊叫声和狗吠声。雷米的高声呼喊盖过了所有人。<span class="red">你被追捕了。</span><<lllobey>><<livestock_obey -20>> <br><br> <<link [[继续|Livestock Escape]]>><</link>> <br>
<<effects>> 你走到你的隧道。它仍然在那里,虽然两边都藏在长长的草丛里,直到靠近才能看到。 <br><br> <<link [[逃脱|Livestock Dig Escape]]>><</link>> <<if $livestock_dig lte 24>> <<small_text>> <</if>> <br> <<link [[等待|Livestock Field]]>><</link>> <br>
<<effects>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> <<if maleChance() lte 0>> <<set _horse_gender to "f">> <<elseif maleChance() gte 100>> <<set _horse_gender to "m">> <<else>> <<set _horse_gender to "b">> <</if>> <<if _horse_gender is "f">> 你靠近雷米的马群。从远处看,它们像马,但近处看,它们有女人的头和躯干。长长的、精心打理的鬃毛沿着背部和胸部往下延伸。她们似乎对裸露的胸部毫不在意。 <br><br> <<elseif _horse_gender is "m">> 你靠近雷米的马群。从远处看,它们像马,但近处看,它们有人类的头部和躯干。长长的、精心打理的鬃毛沿着背部和胸部往下延伸。 <br><br> <<else>> 你靠近雷米的马群。从远处看,它们像马,但近处看,它们有男人和女人的头和躯干。长长的、精心打理的鬃毛沿着他们的背部和胸部往下延伸。这些女性似乎对裸露的胸部毫不在意。 <br><br> <</if>> 弯腰喝河里的水。其他人则盯着他们的倒影,用手指梳理头发。 <<if $livestock_horse gte 2>> <span class="green">当你走近时,有几个点头表示欢迎。</span> <br><br> <<link [[刷他们的毛发 (1:00)|Livestock Field Centaur Brush]]>><<pass 60>><<tending 6>><<stress -6>><</link>><<gtending>><<lstress>> <br> <<if $awareness gte 200 and $horsedisable is "f">> <<if maleChance() gte random(1, 100)>> <<if $cbchance gte random(1, 100)>> <<link [[往下看 (0:05)|Livestock Field Centaur Male Vagina]]>><<pass 5>><</link>><<deviant1>> <<else>> <<link [[往下看 (0:05)|Livestock Field Centaur Male]]>><<pass 5>><</link>><<deviant1>> <</if>> <<else>> <<if $dgchance gte random(1, 100)>> <<link [[往下看 (0:05)|Livestock Field Centaur Female]]>><<pass 5>><</link>><<deviant1>> <<else>> <<link [[往下看 (0:05)|Livestock Field Centaur Female Vagina]]>><<pass 5>><</link>><<deviant1>> <</if>> <</if>> <br> <</if>> <<if $livestock_food gte 1>> <<link [[给一篮苹果|Livestock Field Centaur Apples]]>><<trauma -18>><<unset $livestock_food>><</link>><<lltrauma>> <br> <</if>> <<link [[离开|Livestock Field]]>><</link>> <br> <<elseif $livestock_horse gte 1>> 他们看着你靠近。有些人看起来对你很感兴趣。 <br><br> <<link [[刷他们的头发 (1:00)|Livestock Field Centaur Brush]]>><<pass 60>><<tending 6>><<lstress>><</link>><<gtending>><<lstress>> <br> <!-- Modified for Monster People --> <<if $awareness gte 200 and $horsedisable is "f" and (_horse_gender isnot "b" or $bestialitydisable is "f")>> <<if maleChance() gte random(1, 100)>> <<if $cbchance gte random(1, 100)>> <<link [[往下看 (0:05)|Livestock Field Centaur Male Vagina]]>><<pass 5>><</link>><<deviant1>> <<else>> <<link [[往下看 (0:05)|Livestock Field Centaur Male]]>><<pass 5>><</link>><<deviant1>> <</if>> <<else>> <<if $dgchance gte random(1, 100)>> <<link [[往下看 (0:05)|Livestock Field Centaur Female]]>><<pass 5>><</link>><<deviant1>> <<else>> <<link [[往下看 (0:05)|Livestock Field Centaur Female Vagina]]>><<pass 5>><</link>><<deviant1>> <</if>> <</if>> <br> <</if>> <<if $livestock_food gte 1>> <<link [[给一篮苹果|Livestock Field Centaur Apples]]>><<trauma -18>><<unset $livestock_food>><</link>><<lltrauma>> <br> <</if>> <<link [[离开|Livestock Field]]>><</link>> <br> <<else>> <<if _horse_gender is "f">> 当你走近时,其中一匹特别大、黑头发的半人马正面对着你。"走开,牛,"她把头抬高。"这里是我们的地盘。"其他人也看着你。 <br><br> <<elseif _horse_gender is "m">> 当你走近时,其中一匹特别大、黑头发的半人马正面对着你。"走开,牛,"他把头抬高。"这里是我们的地盘。"其他人也看着你。 <br><br> <<else>> 当你走近时,其中一匹特别大、黑头发的半人马正面对着你。"走开,牛,"他把头抬高。"这里是我们的地盘。"其他人也看着你。 <br><br> <</if>> <<link [[友善|Livestock Field Centaur Friendly]]>><<set $livestock_horse to 1>><</link>> <br> <<link [[坚定|Livestock Field Centaur Firm]]>><<set $livestock_horse to 1>><</link>> <br> <<link [[离开|Livestock Field]]>><</link>> <br> <</if>> <<else>> 你靠近雷米的马群。它们的皮毛从浅棕色到深棕色不等,都很整齐。大多数都弯着腰,要么从河里喝水,要么啃草。 <br><br> <<if $livestock_horse gte 2>> <span class="green">你走近它们,它们也嘚嘚地靠近你。</span> <br><br> <<link [[给他们梳头 (1:00)|Livestock Field Horse Brush]]>><<pass 60>><<tending 6>><<stress -6>><</link>><<gtending>><<lstress>> <br> <<if $awareness gte 200 and $bestialitydisable is "f" and $horsedisable is "f">> <<if beastMaleChance() gte random(1, 100)>> <<link [[看看下面 (0:05)|Livestock Field Horse Lewd]]>><<pass 5>><</link>><<deviant1>> <<else>> <<link [[看看下面 (0:05)|Livestock Field Horse Lewd Female]]>><<pass 5>><</link>><<deviant1>> <</if>> <br> <</if>> <<if $livestock_food gte 1>> <<link [[献上一篮子苹果|Livestock Field Horse Apples]]>><<trauma -18>><<unset $livestock_food>><</link>><<lltrauma>> <br> <</if>> <<link [[离开|Livestock Field]]>><</link>> <br> <<elseif $livestock_horse gte 1>> 他们看着你靠近。他们看起来很平静。 <br><br> <<link [[给它们梳头 (1:00)|Livestock Field Horse Brush]]>><<pass 60>><<tending 6>><<lstress>><</link>><<gtending>><<lstress>> <br> <<if $awareness gte 200 and $bestialitydisable is "f" and $horsedisable is "f">> <<if beastMaleChance() gte random(1, 100)>> <<link [[看看下面 (0:05)|Livestock Field Horse Lewd]]>><<pass 5>><</link>><<deviant1>> <<else>> <<link [[看看下面 (0:05)|Livestock Field Horse Lewd Female]]>><<pass 5>><</link>><<deviant1>> <</if>> <br> <</if>> <<if $livestock_food gte 1>> <<link [[献上一篮子苹果|Livestock Field Horse Apples]]>><<trauma -18>><<unset $livestock_food>><</link>><<lltrauma>> <br> <</if>> <<link [[离开|Livestock Field]]>><</link>> <br> <<else>> 当你走近时,其中一匹特别大、黑头发的半人马正面对着你。当你靠近时,它发出深沉的呜呜声。这听起来像是一个警告。其他人抬起头来。他们在看着你。 <br><br> <<link [[友善|Livestock Field Friendly]]>><<set $livestock_horse to 1>><</link>> <br> <<link [[坚定|Livestock Field Firm]]>><<set $livestock_horse to 1>><</link>> <br> <<link [[离开|Livestock Field]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<if maleChance() lte 0>> <<set _horse_gender to "f">> <<elseif maleChance() gte 100>> <<set _horse_gender to "m">> <<else>> <<set _horse_gender to "b">> <</if>> <<if $livestock_horse gte 2>> 你用手指梳理半人马的头发。他们争着轮到自己。他们试图让你抓他们的背,尽管那里几乎没有毛。 <<else>> 你用手指梳理半人马的头发。他们很谨慎,但没有拒绝你。你感觉他们比表现出来的更享受。 <</if>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<if $rng gte 51>> <<rng>> <<if $rng gte 51>> <<if $livestock_horse_rescued is undefined>> <<generate1>><<person1>> 一匹年长的半人马一瘸一拐地走过。与其他人不同,<<he>>无视了你。你看向<<his>>的腿。一片巨大的碎片卡在<<his>>腿上方的皮肤里,看上去就很疼。 <br><br> "无视<<him>>吧,"另一匹半人马说道。"就是个脾气暴躁的混蛋。<<hers>>不让任何人靠近自己的伤口。就连雷米也不让靠近。" <br><br> <<link [[尝试帮忙|Livestock Field Centaur Help]]>><</link>><<tendingdifficulty 700 1000>> <br> <<link [[无视|Livestock Field]]>><<endevent>><</link>> <br> <<else>> <<if $livestock_horse_rescued is "m">> <<generatem1>> <<else>> <<generatef1>> <</if>> <<person1>>你帮助的那匹老年半人马疾驰而过,<<his>>那条康复的腿拼尽全力奔跑。<<He>>微笑着向你挥手。 <<ltrauma>><<trauma -6>> <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <</if>> <<else>> <<generate1>><<person1>>多可爱啊,"栅栏后面的一个声音说道。是一个<<person>>。<<Hes>>穿着农场工人的服装。"牛和马是最好的朋友。我应该拍下来,上传到网上说不定会有不错的点击量呢。"半人马对<<his>>嘲弄的语气怒不可遏,但什么也没说。 <br><br> <<He>>咬了一口苹果。半人马渴望地盯着水果。"怎么了?"<<person>>问道。"厌倦了草?太糟糕了。没有甜美多汁的苹果给你们。"为了说明这一点,<<he>>把没吃过的苹果扔到离栅栏很远的地方。完全够不着。 <br><br> 农场工人走后,两匹年轻的半人马冲了过来。他们试图挤过缺口,但电围栏的电击疼痛阻止了他们。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <</if>> <<else>> <<if maleChance() lt random(1, 100)>> 一匹半人马似乎很沮丧。她对别人跺脚,态度粗鲁。 <br><br> <!-- Modified for Monster People --> <<if $horsedisable is "f" and (_horse_gender isnot "b" or $bestialitydisable is "f")>> <<if $dgchance gte random(1, 100)>> <<link [[看看她下面|Livestock Field Centaur Female]]>><</link>><<deviant1>> <br> <<else>> <<link [[看看她下面|Livestock Field Centaur Female Vagina]]>><</link>><<deviant1>> <br> <</if>> <</if>> <<link [[无视|Livestock Field]]>><</link>> <br> <<else>> 一匹半人马看起来很沮丧。他对别人跺脚,态度粗鲁。 <br><br> <!-- Modified for Monster People --> <<if $horsedisable is "f" and (_horse_gender isnot "b" or $bestialitydisable is "f")>> <<if $cbchance gte random(1, 100)>> <<link [[看看他下面|Livestock Field Centaur Male Vagina]]>><</link>><<deviant1>> <br> <<else>> <<link [[看看他下面|Livestock Field Centaur Male]]>><</link>><<deviant1>> <br> <</if>> <</if>> <<link [[无视|Livestock Field]]>><</link>> <br> <</if>> <</if>> <<else>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你蹲在半人马身下。你怀疑她的阴茎现在已经涨得充血了。可怜得让人沮丧。 <br><br> "你在下面干什么?"她问道,一边转身看一边摆动着乳房。"我不是整天都在等。" <br><br> 她的阴茎太大了,很难移开视线。 <<deviancy1>> <<if $deviancy gte 15>> <<link [[触碰|Livestock Field Centaur Female 2]]>><</link>><<deviant2>> <br> <</if>> <<link [[停止|Livestock Field Horse Continue]]>><</link>> <br>
<<effects>> 你蹲在半人马身下。正如你的猜测,她的阴部正在滴水。可怜得让人沮丧。 <br><br> "你在下面干什么?"她问道,一边转身看一边摆动着乳房。"我不是整天都在等。" <br><br> 很难把目光从她闪闪发光的阴部上移开。 <<deviancy1>> <<if $deviancy gte 15>> <<link [[触碰|Livestock Field Centaur Female Vagina 2]]>><</link>><<deviant2>> <br> <</if>> <<link [[停止|Livestock Field Horse Continue]]>><</link>> <br>
<<effects>> 你摩擦半人马的腹部。她瑟瑟发抖。"哦,"她在上面喊道。"太好了。"你揉她的身体,直到她的阴茎够得着。你向前探身并触摸它。<<deviancy2>> 她吓得大叫,差点摔倒。其他人都笑了。你让她吃惊,但她恢复得很快。"未经允许,不要触摸女士的阴茎!"她喊道,转身再次看着你。她脸红了。 <br><br> <<if $deviancy gte 75>> <span class="lewd">一个下流的想法在你脑海里浮现。</span>附近有一捆稻草。 <br><br> <</if>> <<if $deviancy gte 35>> <<link [[把她甩了|Livestock Field Centaur Female 3]]>><<handstat>><</link>><<deviant3>> <br> <</if>> <<if $deviancy gte 75>> <<link [[躺在稻草上引诱她|Livestock Field Centaur Female Seduce]]>><</link>><<deviant5>> <br> <</if>> <<link [[停止|Livestock Field Horse Continue]]>><</link>> <br>
<<effects>> 你摩擦半人马的腹部。她瑟瑟发抖。"哦,"她在上面喊道。"太好了。"你揉她的身体,直到她的阴部够得着。你向前倾斜并触摸它。<<deviancy2>> 她吓得大叫,差点摔倒。其他人都笑了。你让她吃惊,但她恢复得很快。"未经允许,不要触摸女士的阴部!"她喊道,转身再次看着你。她脸红了。 <br><br> <<if $deviancy gte 75>> <span class="lewd">一个下流的想法在你脑海里浮现。</span>附近有一捆稻草。 <br><br> <</if>> <<if $deviancy gte 35>> <<link [[摩擦她的阴部|Livestock Field Centaur Female Vagina 3]]>><<handstat>><</link>><<deviant3>> <br> <</if>> <<if $deviancy gte 75>> <<link [[躺在稻草上引诱她|Livestock Field Centaur Female Vagina Seduce]]>><</link>><<deviant5>> <br> <</if>> <<link [[停止|Livestock Field Horse Continue]]>><</link>> <br>
<<effects>> 你向前爬行,向着半人马宏伟的阴茎。 <<if $speech_attitude is "meek">> "对,对不起,"你说道。"我忍不住了。" <<elseif $speech_attitude is "bratty">> "我怎么知道这是禁区?"你说道。 <<else>> "对不起,"你说道。"我只是想彻底一点。" <</if>> 她一动不动。你再次触摸她的阴茎,抚摸它,然后将末端放在手掌中。你用另一只手触摸。 <br><br> 一开始你慢慢地拽她。你以为她的阴茎已经完全充血了,但你错了。她开始用力,而且速度还越来越快,你停下动作让她随意操弄你的手。她的阴茎涨得又大又硬。<<deviancy3>> 另一匹半人马好奇地看着。 <br><br> <<link [[继续|Livestock Centaur Female Hand]]>><</link>><<deviant3>> <br> <<if $deviancy gte 55>> <<link [[舔尖端|Livestock Centaur Female Mouth]]>><</link>><<deviant4>> <br> <</if>>
<<effects>> 你向前爬行,向着半人马闪闪发光的阴部。 <<if $speech_attitude is "meek">> "对,对不起,"你说道。"我忍不住了。" <<elseif $speech_attitude is "bratty">> "我怎么知道这是禁区?"你说道。 <<else>> "对不起,"你说道。"我只是想彻底一点。" <</if>> 她一动不动。你再次触摸她的小穴,抚摸它,然后把一根手指塞进她的阴道里。你伸出另一只手。 <br><br> 一开始你慢慢地摩擦她,但她开始用力,而且速度越来越快,你停下了手上的动作,让她自己把你的手当做玩具来用。<<deviancy3>> 另一匹半人马好奇地看着。 <br><br> <<link [[继续|Livestock Centaur Female Hand Vagina]]>><</link>><<deviant3>> <br> <<if $deviancy gte 55>> <<link [[舔|Livestock Centaur Female Mouth Vagina]]>><</link>><<deviant4>> <br> <</if>>
<<effects>> 你尽你最大的努力保持你的双手在一起,尽管受到了暴力的推挤。 <<deviancy3>> <<if currentSkillValue("handskill") gte 400>> <<set $livestock_horse to 2>> <<bodyliquid "face" "semen" 5>> <<bodyliquid "chest" "semen" 5>> <<bodyliquid "hair" "semen" 5>> <span class="green">你把控着局面。</span>宏伟的肉棒射出了精液,浓稠的半人马精液覆盖了你的满头满脸。它喷出的量非常多,你完全无法抵挡,它洒在了你的<<breasts>>上。 <br><br> 你什么也看不见,但你听到了其他半人马围过来的声音。 <br><br> "下一个是我。" <br> "滚开,我还想要更多。" <br> "真希望我能撸自己的鸡巴。" <br><br> 你擦掉眼睛里的精液。满意的半人马躺在草地上,闭着眼睛,但仍然喘着粗气。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> <span class="red">你完全没办法控制。</span>那股冲击将你击倒在地,只留下半人马孤零零的。她沮丧地喊着,试图把手伸到身下。但是她够不到那么远的地方。 <br><br> 门开了,几个农场工人被她的叫声吸引,挥舞着赶牛棒冲了进来。他们包围了激动的半人马。"不!"她抬起身子,朝最近的那个人踢去。"我需要它——"她喊道,旁边的一个农场工人在她的屁股上扎了根针。她闭上眼睛,瘫倒在地。 <br><br> 农场工人离开了田地,关上了他们身后的门。其他半人马看起来被这种折磨逗乐了,但仍然围在她周围,以确保她没事。 <<handskill 5>> <span class="gold">你对自己用双手给予快乐的能力感到更有信心了。</span> <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你尽你最大的努力继续摩擦,尽管受到了暴力的插入。 <<deviancy3>> <<if currentSkillValue("handskill") gte 400>> <<set $livestock_horse to 2>> <span class="green">一切都在你的掌控之中。</span>她巨大的身躯在高潮中颤抖,她瘫倒在草地上。其他半人马围了过来。 <br><br> "下一个是我。" <br> "滚开,我还想要更多。" <br> "真希望我能摸到自己的小穴。" <br><br> 满意的半人马躺在草地上,闭着眼睛,但仍然喘着粗气。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> <span class="red">你完全没办法控制。</span>那股冲击将你击倒在地,只留下半人马孤零零的。她沮丧地喊着,试图把手伸到身下。但是她够不到那么远的地方。 <br><br> 门开了,几个农场工人被她的叫声吸引,挥舞着赶牛棒冲了进来。他们包围了激动的半人马。"不!"她抬起身子,朝最近的那个人踢去。"我需要它——"她喊道,旁边的一个农场工人在她的屁股上扎了根针。她闭上眼睛,瘫倒在地。 <br><br> 农场工人离开了田地,关上了他们身后的门。其他半人马看起来被这种折磨逗乐了,但仍然围在她周围,以确保她没事。 <<handskill 5>> <span class="gold">你对自己用双手给予快乐的能力感到更有信心了。</span> <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你担心自己吞不下这么大的肉棒,但你还可以舔和吮吸。不管怎样,你都想试试。 <<if currentSkillValue("oralskill") gte 400>> <<set $livestock_horse to 2>> <<bodyliquid "mouth" "semen" 5>> <<bodyliquid "face" "semen" 5>> <<bodyliquid "chest" "semen" 5>> 她猛烈地插了进来,移动非常困难,但是<span class="green">你想办法寻找机会</span>偶尔舔一下。很咸。<<deviancy4>> 宏伟的肉棒射出了精液,龟头压在你的嘴上,浓稠的半人马精液喷进了你的喉咙里。但是还没有结束,在那个巨根抽出来时,精液继续喷涌着覆盖了你的满头满脸,你完全无法抵挡,它洒在了你的<<breasts>>上。 <br><br> 你什么也看不见,但你听到了其他半人马围过来的声音。 <br><br> "下一个是我。" <br> "滚开,我还想要更多。" <br> "真希望我能撸自己的鸡巴。" <br><br> 你擦掉眼睛里的精液。满意的半人马躺在草地上,闭着眼睛,但仍然喘着粗气。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> 她猛烈地插了进来,移动非常困难,<span class="red">你连舔一下都来不及。</span>肉棒就撞起了你的头和背。 <<gpain>><<pain 6>> <<deviancy4>> 半人马孤零零的。她沮丧地喊着,试图把手伸到身下。但是她够不到那么远的地方。 <br><br> 门开了,几个农场工人被她的叫声吸引,挥舞着赶牛棒冲了进来。他们包围了激动的半人马。"不!"她抬起身子,朝最近的那个人踢去。"我需要它——"她喊道,旁边的一个农场工人在她的屁股上扎了根针。她闭上眼睛,瘫倒在地。 <br><br> 农场工人离开了田地,关上了他们身后的门。其他半人马看起来被这种折磨逗乐了,但还是围过来看她是否安然无恙。 <<oralskill 5>> <span class="gold">你对自己用嘴巴给予快乐的能力感到更有信心了。</span> <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 考虑到她的猛烈攻击,你不确定这是否安全,但这并不能阻止你。 <<if currentSkillValue("oralskill") gte 400>> <<set $livestock_horse to 2>> <span class="green">你想办法寻找机会</span>偶尔舔一下。很咸。<<deviancy4>> 她巨大的身躯在高潮中颤抖,她倒在草地上。其他半人马围了过来,都希望能轮到自己。 <br><br> "下一个是我。" <br> "滚开,我还想要更多。" <br> "真希望我能舔到自己的小穴啊。" <br><br> 满意的半人马躺在草地上,闭着眼睛,但仍然喘着粗气。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> 但是,<span class="red">你直接被推到了草地上,根本找不到机会</span>舔。 <<gpain>><<pain 6>> <<deviancy4>> 半人马孤零零的。她沮丧地喊着,试图把手伸到身下。但是她够不到那么远的地方。 <br><br> 门开了,几个农场工人被她的叫声吸引,挥舞着赶牛棒冲了进来。他们包围了激动的半人马。"不!"她抬起身子,朝最近的那个人踢去。"我需要它——"她喊道,旁边的一个农场工人在她的屁股上扎了根针。她闭上眼睛,瘫倒在地。 <br><br> 农场工人离开了田地,关上了他们身后的门。其他半人马看起来被这种折磨逗乐了,但还是围过来看她是否安然无恙。 <<oralskill 5>> <span class="gold">你对自己用嘴巴给予快乐的能力感到更有信心了。</span> <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你躺在稻草上,挑逗地扭动你的<<bottom>>。 <<if $speech_attitude is "meek">> "你、你可以利用我,"你说道。"来消除这种挫败感。" <<elseif $speech_attitude is "bratty">> "你还在等什么?"你问,"你不会临阵退缩吧?" <<else>> "我是你的,"你说道。 <</if>> <<deviancy5>> 半人马不需要问两次。她小跑过来,她巨大的身体兴奋得几乎在颤抖。你感觉到她宏伟的肉棒正在戳着你的屁股。 <br><br> <<link [[继续|Livestock Field Centaur Female Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastNEWinit 1 horse f penis monster>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Field Centaur Female Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Field Centaur Female Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<set $livestock_horse to 2>> 半人马的肉棒耷拉着,但仍然吐出了大量的精液,聚集在下面的草地上。她的膝盖一弯,倒在地上。她看起来睡着了。 <br><br> 另一匹半人马小跑到她跟前,然后看着你。"下一个让我来。" <br> "喂,"另一个从她身后走过来说道。"雷米已经很多年不关心我了。" <br><br> <<tearful>>你爬下稻草,半人马们还在争吵着。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 半人马抬起头来,离你而去,"我受不了这样。"她摇头。 <br><br> <<tearful>>你爬下稻草。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> 你不确定半人马是否会停下来,直到一匹年长的母马跑过来,严厉地看了她一眼。 <br><br> <<tearful>>你爬下稻草。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你躺在稻草上,挑逗地扭动屁股。 <<if $speech_attitude is "meek">> "你、你可以利用我,"你说道。"来消除这种挫败感。" <<elseif $speech_attitude is "bratty">> "你还在等什么?"你问,"你不会临阵退缩吧?" <<else>> "我是你的,"你说道。 <</if>> <<deviancy5>> 半人马不需要问两次。她小跑过来,她巨大的身体兴奋得几乎在颤抖。你感觉到她湿漉漉的小穴正贴在你的下体上。 <br><br> <<link [[继续|Livestock Field Centaur Female Vagina Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastNEWinit 1 horse f vagina monster>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Field Centaur Female Vagina Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Field Centaur Female Vagina Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<set $livestock_horse to 2>> 她的膝盖一弯,倒在地上。她看起来睡着了。 <br><br> 另一匹半人马小跑到她跟前,然后看着你。"下一个让我来。" <br> "喂,"另一个从她身后走过来说道。"雷米已经很多年不关心我了。" <br><br> <<tearful>>你爬下稻草,半人马们还在争吵着。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 半人马抬起头来,离你而去,"我受不了这样。"她摇头。 <br><br> <<tearful>>你爬下稻草。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> 你不确定半人马是否会停下来,直到一匹年长的母马跑过来,严厉地看了她一眼。 <br><br> <<tearful>>你爬下稻草。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你蹲在半人马下。你怀疑她的阴茎现在已经涨得充血了。可怜的让人沮丧。 <br><br> "你在下面干什么?"他问道。"我不是整天都在等。" <br><br> 他的阴茎太大了,很难移开视线。 <<deviancy1>> <<if $deviancy gte 15>> <<link [[摸一摸|Livestock Field Centaur Male 2]]>><</link>><<deviant2>> <br> <</if>> <<link [[停止|Livestock Field Horse Continue]]>><</link>> <br>
<<effects>> 你蹲在半人马下。正如所怀疑的,他的阴部正在滴水。可怜的人很沮丧。 <br><br> "你在下面干什么?"他问道。"我不是整天都在等。" <br><br> 很难把目光从他闪闪发光的小穴上移开。 <<deviancy1>> <<if $deviancy gte 15>> <<link [[摸一摸|Livestock Field Centaur Male Vagina 2]]>><</link>><<deviant2>> <br> <</if>> <<link [[停止|Livestock Field Horse Continue]]>><</link>> <br>
<<effects>> 你摩擦半人马的腹部。他瑟瑟发抖。"哦,"他在上面喊道。"太好了。"你揉他的身体,直到他的阴茎够得着。你向前倾斜并触摸它。<<deviancy2>> 他吓得大叫,差点摔倒。其他人都笑了。你让他吃惊,但他恢复得很快。"未经允许,不要触摸绅士的阴茎!"他喊道,转身再次看着你。他脸红了。 <br><br> <<if $deviancy gte 75>> <span class="lewd">一个下流的想法在你脑海里浮现。</span>附近有一捆稻草。 <br><br> <</if>> <<if $deviancy gte 35>> <<link [[撸一发|Livestock Field Centaur Male 3]]>><</link>><<deviant3>> <br> <</if>> <<if $deviancy gte 75>> <<link [[躺在稻草上勾引他|Livestock Field Centaur Male Seduce]]>><</link>><<deviant5>> <br> <</if>> <<link [[停止|Livestock Field Horse Continue]]>><</link>> <br>
<<effects>> 你摩擦半人马的腹部。他瑟瑟发抖。"哦,"他在上面喊道。"太好了。"你揉他的身体,直到他的阴部够得着。你向前倾斜并触摸它。<<deviancy2>> 他吓得大叫,差点摔倒。其他人都笑了。你让他吃惊,但他恢复得很快。"未经允许,不要触摸绅士的阴部!"他喊道,转身再次看着你。他脸红了。 <br><br> <<if $deviancy gte 75>> <span class="lewd">一个下流的想法在你脑海里浮现。</span>附近有一捆稻草。 <br><br> <</if>> <<if $deviancy gte 35>> <<link [[玩弄他的小穴|Livestock Field Centaur Male Vagina 3]]>><</link>><<deviant3>> <br> <</if>> <<if $deviancy gte 75>> <<link [[躺在稻草上勾引他|Livestock Field Centaur Male Vagina Seduce]]>><</link>><<deviant5>> <br> <</if>> <<link [[停止|Livestock Field Horse Continue]]>><</link>> <br>
<<effects>> 你向前爬行,向着半人马宏伟的阴茎。 <<if $speech_attitude is "meek">> "对,对不起,"你说道。"我忍不住了。" <<elseif $speech_attitude is "bratty">> "我怎么知道这是禁区?"你说道。 <<else>> "对不起,"你说道。"我只是想彻底一点。" <</if>> 他一动不动。你再次触摸他的阴茎,抚摸它,然后将末端放在手掌中。你用另一只手触摸。 <br><br> 一开始你慢慢地拽他。你以为他的阴茎已经完全充血了,但你错了。他开始用力,而且速度还越来越快,你停下动作让他随意操弄你的手。他的阴茎涨得又大又硬。 <<deviancy3>> 另一匹半人马好奇地看着。 <br><br> <<link [[继续|Livestock Field Centaur Male Hand]]>><</link>><<deviant3>> <br> <<if $deviancy gte 55>> <<link [[用嘴舔|Livestock Field Centaur Male Mouth]]>><</link>><<deviant4>> <br> <</if>>
<<effects>> 你向前爬行,向着半人马闪闪发光的阴部。 <<if $speech_attitude is "meek">> "对,对不起,"你说道。"我忍不住了。" <<elseif $speech_attitude is "bratty">> "我怎么知道这是禁区?"你说道。 <<else>> "对不起,"你说道。"我只是想彻底一点。" <</if>> 他一动不动。你再次触摸他的小穴,抚摸它,然后把一根手指塞进他的阴道里。你伸出另一只手。 <br><br> 一开始你慢慢地摩擦他,但他开始用力,而且速度越来越快,你停下了手上的动作,让他自己把你的手当做玩具来用。 <<deviancy3>> 另一匹半人马好奇地看着。 <br><br> <<link [[继续|Livestock Field Centaur Male Hand Vagina]]>><</link>><<deviant3>> <br> <<if $deviancy gte 55>> <<link [[舔|Livestock Field Centaur Male Mouth Vagina]]>><</link>><<deviant4>> <br> <</if>>
<<effects>> 你尽你最大的努力保持你的双手在一起,尽管受到了暴力的推挤。 <<deviancy3>> <<if currentSkillValue("handskill") gte 400>> <<set $livestock_horse to 2>> <<bodyliquid "face" "semen" 5>> <<bodyliquid "chest" "semen" 5>> <<bodyliquid "hair" "semen" 5>> <span class="green">你把控着局面。</span>宏伟的肉棒射出了精液,浓稠的半人马精液覆盖了你的满头满脸。它喷出的量非常多,你完全无法抵挡,它洒在了你的<<breasts>>上。 <br><br> 你什么也看不见,但你听到了其他半人马围过来的声音。 <br><br> "下一个是我。" <br> "滚开,我还想要更多。" <br> "真希望我能撸自己的鸡巴。" <br><br> 你擦掉眼睛里的精液。满意的半人马躺在草地上,闭着眼睛,但仍然喘着粗气。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> <span class="red">你完全没办法控制。</span>那股冲击将你击倒在地,只留下半人马孤零零的。他沮丧地喊着,试图把手伸到身下。但是他够不到那么远的地方。 <br><br> 门开了,几个农场工人被他的叫声吸引,挥舞着赶牛棒冲了进来。他们包围了激动的半人马。"不!"他抬起身子,朝最近的那个人踢去。"我还想要——"他喊道,旁边的一个农场工人在他的屁股上扎了根针。他闭上眼睛,瘫倒在地。 <br><br> 农场工人离开了田地,关上了他们身后的门。其他半人马看起来被这种折磨逗乐了,但还是围过来看他是否安然无恙。 <<handskill 5>> <span class="gold">你对自己用双手给予快乐的能力感到更有信心了。</span> <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你尽你最大的努力保持你的双手在一起,尽管受到了暴力的推挤。 <<deviancy3>> <<if currentSkillValue("handskill") gte 400>> <<set $livestock_horse to 2>> <span class="green">你完美的掌控着局面,</span>他的巨大的身躯在高潮中颤抖。其他马围了过来。他们互相推搡,都希望能轮到自己。 <br><br> "下一个是我。" <br> "滚开,我还想要更多。" <br> "真希望我能摸到自己的小穴。" <br><br> 满意的半人马躺在草地上,闭着眼睛,但仍然喘着粗气。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> <span class="red">你完全没办法控制。</span>那股冲击将你击倒在地,只留下半人马孤零零的。他沮丧地喊着,试图把手伸到身下。但是他够不到那么远的地方。 <br><br> 门开了,几个农场工人被他的叫声吸引,挥舞着赶牛棒冲了进来。他们包围了激动的半人马。"不!"他抬起身子,朝最近的那个人踢去。"我还想要——"他喊道,旁边的一个农场工人在他的屁股上扎了根针。他闭上眼睛,瘫倒在地。 <br><br> 农场工人离开了田地,关上了他们身后的门。其他半人马看起来被这种折磨逗乐了,但还是围过来看他是否安然无恙。 <<handskill 5>> <span class="gold">你对自己用双手给予快乐的能力感到更有信心了。</span> <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你担心自己吞不下这么大的肉棒,但你还可以舔和吮吸。不管怎样,你都想试试。 <<if currentSkillValue("oralskill") gte 400>> <<set $livestock_horse to 2>> <<bodyliquid "mouth" "semen" 5>> <<bodyliquid "face" "semen" 5>> <<bodyliquid "chest" "semen" 5>> 他猛烈地插了进来,移动非常困难,但是<span class="green">你想办法寻找机会</span>偶尔舔一下。很咸。 <<deviancy4>> 宏伟的肉棒射出了精液,龟头压在你的嘴上,浓稠的半人马精液喷进了你的喉咙里。但是还没有结束,在那个巨根抽出来时,精液继续喷涌着覆盖了你的满头满脸,你完全无法抵挡,它洒在了你的<<breasts>>上。 <br><br> 你什么也看不见,但你听到了其他半人马围过来的声音。 <br><br> "下一个是我。" <br> "滚开,我还想要更多。" <br> "真希望我能撸自己的鸡巴。" <br><br> 你擦掉眼睛里的精液。满意的半人马躺在草地上,闭着眼睛,但仍然喘着粗气。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> 他猛烈地插了进来,移动非常困难,在它撞到你的背上之前,<span class="red">你连舔一下都来不及。</span> <<gpain>><<pain 6>> <<deviancy4>> 半人马孤零零的。他沮丧地喊着,试图把手伸到身下。但是他够不到那么远的地方。 <br><br> 门开了,几个农场工人被他的叫声吸引,挥舞着赶牛棒冲了进来。他们包围了激动的半人马。"不!"他抬起身子,朝最近的那个人踢去。"我还想要——"他喊道,旁边的一个农场工人在他的屁股上扎了根针。他闭上眼睛,瘫倒在地。 <br><br> 农场工人离开了田地,关上了他们身后的门。其他半人马看起来被这种折磨逗乐了,但仍然围在他周围,以确保她没事。 <<oralskill 5>> <span class="gold">你对自己用嘴巴给予快乐的能力感到更有信心了。</span> <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 尽管他猛烈的抽插让你有些难受,你还是倾身向前,想舔一舔。 <<if currentSkillValue("oralskill") gte 400>> <<set $livestock_horse to 2>> <span class="green">你想办法寻找机会</span>偶尔舔一下。很咸。<<deviancy4>> 他巨大的身躯在高潮中颤抖,他倒在草地上。其他半人马围了过来,都希望能轮到自己。 <br><br> "下一个是我。" <br> "滚开,我还想要更多。" <br> "真希望我能舔到自己的小穴啊。" <br><br> 满意的半人马躺在草地上,闭着眼睛,但仍然喘着粗气。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> 但是,<span class="red">你直接被推到了草地上,根本找不到机会</span>舔。 <<gpain>><<pain 6>> <<deviancy4>> 半人马孤零零的。他沮丧地喊着,试图把手伸到身下。但是他够不到那么远的地方。 <br><br> 门开了,几个农场工人被他的叫声吸引,挥舞着赶牛棒冲了进来。他们包围了激动的半人马。"不!"他抬起身子,朝最近的那个人踢去。"我还想要——"他喊道,旁边的一个农场工人在他的屁股上扎了根针。他闭上眼睛,瘫倒在地。 <br><br> 农场工人离开了田地,关上了他们身后的门。其他半人马看起来被这种折磨逗乐了,但仍然围在他周围,以确保她没事。 <<oralskill 5>> <span class="gold">你对自己用嘴巴给予快乐的能力感到更有信心了。</span> <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你躺在稻草上,挑逗地扭动你的<<bottom>>。 <<if $speech_attitude is "meek">> "你、你可以利用我,"你说道。"来消除这种挫败感。" <<elseif $speech_attitude is "bratty">> "你还在等什么?"你问,"你不会临阵退缩吧?" <<else>> "我是你的,"你说道。 <</if>> <<deviancy5>> 半人马不需要问两次。他小跑过来,他巨大的身躯兴奋得几乎在颤抖。你感觉到他宏伟的肉棒正在戳着你的屁股。 <br><br> <<link [[继续|Livestock Field Centaur Male Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastNEWinit 1 horse m penis monster>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Field Centaur Male Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Field Centaur Male Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<set $livestock_horse to 2>> 半人马的肉棒耷拉着,但仍然吐出了大量的精液,聚集在下面的草地上。他的膝盖一弯,倒在地上。他看起来睡着了。 <br><br> 另一匹半人马小跑到他跟前,然后看着你。"下一个换我。" <br> "喂,"另一个从他身后走过来说道。"雷米已经很多年不关心我了。" <br><br> <<tearful>>你爬下稻草,半人马们还在争吵着。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 半人马抬起头,看着离你很远的地方。"对我来说太过了,"他摇着头说道。 <br><br> <<tearful>>你爬下稻草。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> 你不确定半人马是否会停下来,直到一匹年长的公马哼哼着跑过来,严厉地看了他一眼。 <br><br> <<tearful>>你爬下稻草。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你躺在稻草上,挑逗地扭动屁股。 <<if $speech_attitude is "meek">> "你、你可以利用我,"你说道。"来消除这种挫败感。" <<elseif $speech_attitude is "bratty">> "你还在等什么?"你问,"你不会临阵退缩吧?" <<else>> "我是你的,"你说道。 <</if>> <<deviancy5>> 半人马不需要问两次。他小跑过来,他巨大的身体兴奋得几乎在颤抖。你感觉到他湿漉漉的小穴正贴在你的下体上。 <br><br> <<link [[继续|Livestock Field Centaur Male Vagina Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastNEWinit 1 horse m vagina monster>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Field Centaur Male Vagina Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Field Centaur Male Vagina Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<set $livestock_horse to 2>> 他的膝盖一弯,倒在地上。他看起来睡着了。 <br><br> 另一匹半人马小跑到他跟前,然后看着你。"下一个换我。" <br> "喂,"另一个从他身后走过来说道。"雷米已经很多年不关心我了。" <br><br> <<tearful>>你爬下稻草,半人马们还在争吵着。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 半人马抬起头,看着离你很远的地方。"对我来说太过了,"他摇着头说道。 <br><br> <<tearful>>你爬下稻草。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> 你不确定半人马是否会停下来,直到一匹年长的公马哼哼着跑过来,严厉地看了他一眼。 <br><br> <<tearful>>你爬下稻草。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你蹲在马身下。你怀疑它的阴茎现在已经涨得充血了。可怜的让人沮丧。 <br><br> 它哼了一声,好奇地看着你。 <br><br> 它的肉棒太大了,你很难把目光移开。 <<deviancy1>> <<if $deviancy gte 15>> <<link [[摸一摸|Livestock Field Horse Lewd 2]]>><</link>><<deviant2>> <br> <</if>> <<link [[停止|Livestock Field Horse Continue]]>><</link>> <br>
<<effects>> 你蹲在马下面。果然,它的小穴在滴水。这小可怜肯定憋坏了。 <br><br> 它哼了一声,好奇地看着你。 <br><br> 很难把目光从它滴水的小穴上移开。 <<deviancy1>> <<if $deviancy gte 15>> <<link [[摸一摸|Livestock Field Horse Lewd Female 2]]>><</link>><<deviant2>> <br> <</if>> <<link [[停止|Livestock Field Horse Continue]]>><</link>> <br>
<<effects>> 你摩擦马的腹部。它在快乐中颤抖。你抚摸它的身体,很快就摸到了肉棒附近。你伸手去触摸它。<<deviancy2>> 它震惊地嘶叫着,差点摔倒。你吓了它一跳,但它很快就恢复了过来,靠近你,好像在说还想要更多。 <br><br> <<if $deviancy gte 75>> <span class="lewd">一个下流的想法在你脑海里浮现。</span>附近有一捆稻草。 <br><br> <</if>> <<if $deviancy gte 35>> <<link [[撸一发|Livestock Field Horse Lewd 3]]>><</link>><<deviant3>> <br> <</if>> <<if $deviancy gte 75>> <<link [[躺在稻草上引诱它|Livestock Field Horse Lewd Seduce]]>><</link>><<deviant5>> <br> <</if>> <<link [[停止|Livestock Field Horse Continue]]>><</link>> <br>
<<effects>> 你摩擦马的腹部。它在快乐中颤抖。你抚摸它的身体,很快就摸到了小穴附近。你伸手去触摸它。<<deviancy2>> 它震惊地嘶叫着,差点摔倒。你吓了它一跳,但它很快就恢复了过来,靠近你,好像在说还想要更多。 <br><br> <<if $deviancy gte 75>> <span class="lewd">一个下流的想法在你脑海里浮现。</span>附近有一捆稻草。 <br><br> <</if>> <<if $deviancy gte 35>> <<link [[抚摸它的阴部|Livestock Field Horse Lewd Female 3]]>><</link>><<deviant3>> <br> <</if>> <<if $deviancy gte 75>> <<link [[躺在稻草上引诱它|Livestock Field Horse Lewd Female Seduce]]>><</link>><<deviant5>> <br> <</if>> <<link [[停止|Livestock Field Horse Continue]]>><</link>> <br>
<<effects>> 你向前爬行,向着马宏伟的阴茎。 它一动不动。你再次触摸它的阴茎,抚摸它,然后将末端放在手掌中。你用另一只手触摸。 <br><br> 一开始你慢慢地拽。你以为它的阴茎已经完全充血了,但你错了。它开始用力,而且速度还越来越快,你停下动作让它随意操弄你的手。它的阴茎涨得又大又硬。 <<deviancy3>> 其他的马好奇地看着。 <br><br> <<link [[继续|Livestock Field Horse Lewd Hand]]>><</link>><<deviant3>> <br> <<if $deviancy gte 55>> <<link [[用嘴舔|Livestock Field Horse Lewd Mouth]]>><</link>><<deviant4>> <br> <</if>>
<<effects>> 你向前爬行,向着马湿润的阴部。 它一动不动。你再次触摸它的小穴,抚摸它,然后把一根手指塞进它的阴道里。你伸出另一只手。 <br><br> 一开始你慢慢地摩擦它,但它开始用力,而且速度越来越快,你停下了手上的动作,让它自己把你的手当做玩具来用。它的汁液顺着你的手臂流下来。 <<deviancy3>> 其他的马好奇地看着。 <br><br> <<link [[继续|Livestock Field Horse Lewd Female Hand]]>><</link>><<deviant3>> <br> <<if $deviancy gte 55>> <<link [[舔|Livestock Field Horse Lewd Female Mouth]]>><</link>><<deviant4>> <br> <</if>>
<<effects>> 你尽你最大的努力保持你的双手在一起,尽管受到了暴力的推挤。 <<deviancy3>> <<if currentSkillValue("handskill") gte 400>> <<set $livestock_horse to 2>> <<bodyliquid "face" "semen" 5>> <<bodyliquid "chest" "semen" 5>> <<bodyliquid "hair" "semen" 5>> <span class="green">你把控着局面。</span>宏伟的肉棒射出了精液,浓稠的马精液覆盖了你的满头满脸。它喷出的量非常多,你完全无法抵挡,它洒在了你的<<breasts>>上。 <br><br> 你什么也看不见,但能听到其他马围了过来。它们互相推搡,都希望能轮到自己。 你擦掉眼睛里的精液。那匹满意的马躺在草地上,闭着眼睛,但仍然喘着粗气。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> <span class="red">你完全没办法控制。</span>那股冲击将你击倒在地,只留下马孤零零的。它沮丧地嘶鸣。 <br><br> 门开了,几个农场工人被噪音所吸引,挥舞着赶牛棒冲了进来。他们围住了那匹激动的马。它用后腿站立,在最近的地方踢。另一个农场工人偷偷溜到它后面,在它的后面插了一根针。它闭上眼睛,瘫倒在地。 <br><br> 农场工人离开了田地,关上了他们身后的门。其他的马围在他们倒下的朋友周围,好像在确保一切都好。 <<handskill 5>> <span class="gold">你对自己用双手给予快乐的能力感到更有信心了。</span> <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你尽你最大的努力保持你的双手在一起,尽管受到了暴力的推挤。 <<deviancy3>> <<if currentSkillValue("handskill") gte 400>> <<set $livestock_horse to 2>> <span class="green">你完美的掌控着局面,</span>它的身体在高潮中颤抖。其他马围了过来。它们互相推搡,都希望能轮到自己。 那匹满意的马躺在草地上,闭着眼睛,但仍然喘着粗气。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> <span class="red">你完全没办法控制。</span>那股冲击将你击倒在地,只留下马孤零零的。它沮丧地嘶鸣。 <br><br> 门开了,几个农场工人被噪音所吸引,挥舞着赶牛棒冲了进来。他们围住了那匹激动的马。它用后腿站立,在最近的地方踢。另一个农场工人偷偷溜到它后面,在它的后面插了一根针。它闭上眼睛,瘫倒在地。 <br><br> 农场工人离开了田地,关上了他们身后的门。其他的马围在他们倒下的朋友周围,好像在确保一切都好。 <<handskill 5>> <span class="gold">你对自己用双手给予快乐的能力感到更有信心了。</span> <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你担心自己吞不下这么大的肉棒,但你还可以舔和吮吸。不管怎样,你都想试试。 <<if currentSkillValue("oralskill") gte 400>> <<bodyliquid "mouth" "semen" 5>> <<bodyliquid "face" "semen" 5>> <<bodyliquid "chest" "semen" 5>> <<set $livestock_horse to 2>> 它猛烈地插了进来,移动非常困难,但是<span class="green">你想办法寻找机会</span>偶尔舔一下。很咸。<<deviancy4>> 宏伟的肉棒射出了精液,龟头压在你的嘴上,浓稠的马精液喷进了你的喉咙里。但是还没有结束,在那个巨根抽出来时,精液继续喷涌着覆盖了你的满头满脸,你完全无法抵挡,它洒在了你的<<breasts>>上。 <br><br> 你什么也看不见,但能听到其他马围了过来。它们互相推搡,都希望能轮到自己。 你擦掉眼睛里的精液。那匹满意的马躺在草地上,闭着眼睛,但仍然喘着粗气。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> 它猛烈地插了进来,移动非常困难,<span class="red">你连舔一下都来不及。</span>肉棒就撞起了你的头和背。 <<gpain>><<pain 6>> <<deviancy4>> 马孤零零的,它沮丧地嘶鸣。 <br><br> 门开了,几个农场工人被它的叫声所吸引,挥舞着赶牛棒冲了进来。他们围住了那匹激动的马。它后腿直立,试图踢离它最近的人。其中一个偷偷靠近它,在它的后面插了一根针。它闭上眼睛,瘫倒在地。 <br><br> 农场工人离开了田地,关上了他们身后的门。其他的马围在倒下的马周围,似乎是为了确保他没事。 <<oralskill 5>> <span class="gold">你对自己用嘴巴给予快乐的能力感到更有信心了。</span> <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你试着舔它的阴部,它粗暴地在你脸上摩擦着。 <<if currentSkillValue("oralskill") gte 400>> <<set $livestock_horse to 2>> 这很困难,但是<span class="green">你想办法寻找机会</span>偶尔舔一下。很咸。<<deviancy4>> 它的整个身体在高潮中颤抖,它瘫倒在草地上。其他的马围了过来。它们互相推搡,都希望能轮到自己。 <br><br> 那匹满意的马躺在草地上,闭着眼睛,但仍然喘着粗气。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> 它猛烈地插了进来,移动非常困难,在它撞到你的背上之前,<span class="red">你连舔一下都来不及。</span> <<gpain>><<pain 6>> <<deviancy4>> 马孤零零的,它沮丧地嘶鸣。 <br><br> 门开了,几个农场工人被它的叫声所吸引,挥舞着赶牛棒冲了进来。他们围住了那匹激动的马。它后腿直立,试图踢离它最近的人。其中一个偷偷靠近它,在它的后面插了一根针。它闭上眼睛,瘫倒在地。 <br><br> 农场工人离开了田地,关上了他们身后的门。其他的马围在倒下的马周围,似乎是为了确保他没事。 <<oralskill 5>> <span class="gold">你对自己用嘴巴给予快乐的能力感到更有信心了。</span> <br><br> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你躺在稻草上,挑逗地扭动你的<<bottom>>。 <<if $speech_attitude is "meek">> "你、你可以利用我,"你说道。"来消除这种挫败感。" <<elseif $speech_attitude is "bratty">> "你还在等什么?"你问,"你不会临阵退缩吧?" <<else>> "我是你的,"你说道。 <</if>> <<deviancy5>> 这匹马不需要问两次。它小跑过来,它巨大的身体兴奋得几乎在颤抖。你感觉到它宏伟的肉棒正在戳着你的屁股。 <br><br> <<link [[继续|Livestock Field Horse Lewd Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastNEWinit 1 horse m>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Field Horse Lewd Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Field Horse Lewd Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<set $livestock_horse to 2>> 动物的肉棒耷拉着,但仍然吐出了大量的精液,聚集在下面的草地上。它的膝盖一弯,倒在地上。它看起来睡着了。 <br><br> 其他的马向你小跑过来,相互推挤,都希望能轮到自己。<<tearful>>你爬下稻草。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 马抬起头来,离你而去,与其说是兴奋,不如说是害怕。 <br><br> <<tearful>>你爬下稻草。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> 你不确定这匹马是否会停下来,直到一匹年长的种马哼哼着跑过来。马很听长者的话。 <br><br> <<tearful>>你爬下稻草。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你躺在稻草上,挑逗地扭动屁股。 <<if $speech_attitude is "meek">> "你、你可以利用我,"你说道。"来消除这种挫败感。" <<elseif $speech_attitude is "bratty">> "你还在等什么?"你问,"你不会临阵退缩吧?" <<else>> "我是你的,"你说道。 <</if>> <<deviancy5>> 这匹马不需要问两次。它小跑过来,它巨大的身体兴奋得几乎在颤抖。你感觉到它湿漉漉的小穴正贴在你的下体上。 <br><br> <<link [[继续|Livestock Field Horse Lewd Female Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastNEWinit 1 horse f>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Field Horse Lewd Female Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Field Horse Lewd Female Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<set $livestock_horse to 2>> 它的膝盖一弯,倒在地上。它看起来睡着了。 <br><br> 其他的马向你小跑过来,相互推挤,都希望能轮到自己。<<tearful>>你爬下稻草。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 马抬起头来,离你而去,与其说是兴奋,不如说是害怕。 <br><br> <<tearful>>你爬下稻草。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> 你不确定这匹马是否会停下来,直到一匹年长的母马哼哼着小跑过来。马很听长者的话。 <br><br> <<tearful>>你爬下稻草。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你决定不再进一步发展。 <<if $deviancy lt 15>> 这种想法让你脸红。 <</if>> <br><br> <<link [[继续|Livestock Field]]>><</link>> <br>
<<effects>> <<if maleChance() lte 0>> <<set _horse_gender to "f">> <<elseif maleChance() gte 100>> <<set _horse_gender to "m">> <<else>> <<set _horse_gender to "b">> <</if>> <<if _horse_gender is "m">> <<generatem1>> <<else>> <<generatef1>> <</if>> <<person1>> <<if $livestock_horse gte 2>> 你拿出一篮子苹果,很快就发现自己被包围了。一匹马想偷偷摸摸拿走两个,直到一个长者把他们的手拍开。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <<else>> <<set $livestock_horse to 2>> 你拿出一篮子苹果。半人马惊讶地盯着,他们小跑过来,但是都表现得很小心,好像害怕这是一个骗局。一匹年轻的半人马先试了试。"太甜了,"<<he>>说着舔掉手上的苹果汁。 <br><br> 其他半人马围了过来,谁也不愿意被落下。其中一位长者负责分配,确保每匹马都能公平的分到苹果。 <br><br> 苹果很快就吃完了,但是半人马们对你的态度都缓和了很多,敌意不像以前那么强了。"对不起,我们之前对你很无礼,"一匹马咕哝着说道。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $livestock_horse gte 2>> 你拿出一篮子苹果,很快就发现自己被包围了。一匹马想偷偷摸摸拿走两个,直到一位长者哼了一声把它们赶走。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <<else>> <<set $livestock_horse to 2>> 你拿出一篮子苹果。马群惊讶地盯着,它们小跑过来,但是都表现得很小心,好像害怕这是一个骗局。年轻的马先碰运气。它从篮子里扒拉出了一个苹果,苹果掉在了地上。它咬了一口,高兴地嘶叫起来。 <br><br> 其他马也围了过来,谁也不愿意被落下。其中一位长者负责分配,确保每匹马都能公平的分到苹果。 <br><br> 苹果很快就吃完了,但是马群对你的态度都缓和了很多,敌意不像以前那么强了。甚至还有几匹马想舔你的脸。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $livestock_horse gte 2>> 你用手指梳理马毛。他们争着轮到自己。 <<else>> 你用手指梳理马匹的头发。他们很谨慎,但没有拒绝你。你感觉他们比表现出来的更享受。 <</if>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<if $rng gte 51>> <<rng>> <<if $rng gte 51>> <<if $livestock_horse_rescued is undefined>> 一匹老马一瘸一拐地走过。不像其他马,它忽略了你。你看向它的腿。一个巨大的碎片卡在它的前肢中,看上去就很疼。 <br><br> 当它靠近时,其他的马都让开了。 <br><br> <<link [[试着帮忙|Livestock Field Horse Help]]>><</link>><<tendingdifficulty 700 1000>> <br> <<link [[无视|Livestock Field]]>><<endevent>><</link>> <br> <<else>> 你搀扶的那匹老马飞奔而过,充分利用它那痊愈的腿。它看到你就高兴地嘶叫。 <<ltrauma>><<trauma -6>> <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <</if>> <<else>> <<generate1>><<person1>>多可爱啊,"栅栏后面的一个声音说道。是一个<<person>>。<<Hes>>穿着农场工人的服装。"牛和马是最好的朋友。我应该拍下来,上传到网上说不定会有不错的点击量呢。"马被<<his>>嘲弄的语气激怒了。 <br><br> <<He>>咬了一口苹果。半人马渴望地盯着水果。"怎么了?"<<person>>问道。"厌倦了草?太糟糕了。没有甜美多汁的苹果给你们。"为了说明这一点,<<he>>把没吃过的苹果扔到离栅栏很远的地方。完全够不着。 <br><br> 农场工人走后,两匹年轻的半人马冲了过来。他们试图挤过缺口,但电围栏的电击疼痛阻止了他们。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <</if>> <<else>> 一匹半人马似乎很沮丧。它对着别人跺脚,差点咬到你。 <br><br> <<if $bestialitydisable is "f">> <<if beastMaleChance() gte random(1, 100)>> <<link [[看看它下面|Livestock Field Horse Lewd]]>><</link>><<deviant1>> <<else>> <<link [[看看它下面|Livestock Field Horse Lewd Female]]>><</link>><<deviant1>> <</if>> <br> <</if>> <<link [[无视|Livestock Field]]>><</link>> <br> <</if>> <<else>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你停止刷毛,走近那匹年老的半人马。"别管我,"<<he>>冷笑着说道。"不然我就揍你。" <br><br> <<if $speech_attitude is "meek">> "很抱歉打扰你,半人马<<sir>>,"你说道。"但我想我能帮上忙。" <<elseif $speech_attitude is "bratty">> "别抱怨了,"你说道,"你到底想不想好起来?" <<else>> "请不要害怕,"你说道。"我可以帮忙。" <</if>> <<if $tendingSuccess>> 你蹲在<<his>>受伤的腿附近。<span class="green"><<He>>没有阻止你。</span> <br><br> 你检查起了伤口。那块碎片埋得很深,但看起来是一整块。没有出血。现在还不能拔出来。 <br><br> 你紧紧抓住它,用力一拉。 <br><br> <<link [[继续|Livestock Field Centaur Help 2]]>><</link>> <br> <<else>> 你蹲在<<his>>受伤的腿附近。<span class="red"><<He>>站起来,猛地向你挥拳。</span>一双手臂从背后抱住你把你往后拉,将将躲过了那一拳。 <<gstress>><<stress 6>> <br><br> "你没听见我说的话吗?离它远点。" <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<set $livestock_horse to 2>> <<set $livestock_horse_rescued to $pronoun>> 半人马痛苦地大叫了一声,踉跄地离开了你。<<He>>看着你,眼里充满了痛苦。然后<<his>>的表情软化了。<<He>>把<<his>>受伤的脚压在地上,笑了。 <br><br> "没事……我的脚,"<<he>>虚弱地说道。"不疼。"其他的半人马放松了下来。有几个人笑了,还有人拍了拍你的背。"头痛的问题解决了。"你身后一匹脸色苍白的半人马说道。"你是头好牛,和其他的不一样。" <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> 你停止刷毛,走近那匹老马。它对你嗤之以鼻。 <br><br> <<if $speech_attitude is "meek">> "抱歉打扰你,"你说道。"但我想我能帮上忙。" <<elseif $speech_attitude is "bratty">> "别抱怨了,"你说道,"你到底想不想好起来?" <<else>> "请不要害怕,"你说道。"我可以帮忙。" <</if>> <<if $tendingSuccess>> 你蹲在它受伤的腿旁边。<span class="green">它没有阻止你。</span> <br><br> 你检查起了伤口。那块碎片埋得很深,但看起来是一整块。没有出血。现在还不能拔出来。 <br><br> 你紧紧抓住它,用力一拉。 <br><br> <<link [[继续|Livestock Field Horse Help 2]]>><</link>> <br> <<else>> 你蹲在它受伤的腿旁边。<span class="red">它站起来,用前腿踢你。</span>另一匹马跑了过来,保护你免受踢打。 <<gstress>><<stress 6>> <br><br> 新来者也朝你哼了一声,好像在警告你。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<set $livestock_horse to 2>> <<generate1>><<person1>> <<set $livestock_horse_rescued to $pronoun>> <<endevent>> 那匹马摇摇晃晃地离你而去。它把腿举在空中,然后把它压在地上。它开始走路,起初很犹豫,后来更有信心了。走路变成了小跑,然后是快跑,再然后是飞奔。它在田野里跑来跑去,吓了牛一跳。 <br><br> 其他的马似乎没那么激动。其中一只从后面舔你的脖子。 <br><br> <<link [[继续|Livestock Field]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请不要生气,"你说道。"我只是想和你做朋友。" <<elseif $speech_attitude is "bratty">> "在我看来,"你说道。"我们现在一起生活,也应该习惯彼此的存在。" <<else>> "我没有恶意,"你说道。"我只是好奇。" <</if>> <br><br> 半人马笑了。"你比其他人都勇敢。好吧,不过你要小心。" <br><br> <<link [[继续|Livestock Field Horse]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "别那么粗鲁,"你的语气中包含的自信让你自己都惊讶,"在这个地方你想去哪里就去哪里,我只不过想拥有和你一样的权利而已。" <<elseif $speech_attitude is "bratty">> "你吓不倒我,"你嘲笑道。"我喜欢去哪里就去哪里。" <<else>> "我宁愿呆在这里,"你说道,"有问题吗?" <</if>> <br><br> 半人马双臂交叉,目光平直地注视着你。"你比其他人都勇敢。好吧,不过你要小心。" <br><br> <<link [[继续|Livestock Field Horse]]>><</link>> <br>
<<effects>> 你保持你的步伐缓慢和一致,继续接近。你伸出手臂,拍了拍那匹大马的头。 <br><br> 马发出一声粗哑的声音,但又回去吃东西了。其他的也纷纷效仿。 <br><br> <<link [[继续|Livestock Field Horse]]>><</link>> <br>
<<effects>> 你保持步调一致,但是没有放慢速度。你径直走到那匹大马跟前,把手放在它的头上。 <br><br> 马发出一声粗哑的声音,但又回去吃东西了。其他的也纷纷效仿。 <br><br> <<link [[继续|Livestock Field Horse]]>><</link>> <br>
<<effects>> <<if $livestock_muzzle is 1>> <<He>>把皮带夹在你的项圈上,<span class="purple">用嘴套罩住了你的脸。</span><<facewear 23>><<He>>拉着皮带,把你拉在<<him>>后面。 <<else>> <<He>>把皮带拴在你的项圈上,拉着你跟在<<him>>后面。 <</if>> <br><br> <<link [[继续|Livestock Job]]>><</link>> <br>
<<effects>> "这么顽固?"雷米说道,"很好。"<<He>>抬手示意。几个农场工人冲了进来,每个人都挥舞着赶牛棒。他们包围了你,手中的武器直指你的身体。 <br><br> 雷米走上前,手里拿着一条皮带。你只要动一动就会被电击。 <<if $livestock_muzzle is 1>> 雷米把它夹在你的项圈上,然后用嘴套罩住了你的脸。<<facewear 23>><<He>>试图把你拉在<<him>>后面。 <<else>> 雷米把它夹在你的项圈上,<<He>>试图把你拉在<<him>>后面。 <</if>> <br><br><br><br> <<if $leftarm isnot "bound" or $rightarm isnot "bound">> <<link [[扇耳光|Livestock Job Slap]]>><<npcincr Remy dom -1>><<npcincr Remy love -1>><<livestock_obey -5>><<trauma -6>><<stress -6>><</link>><<llobey>><<ltrauma>><<lstress>> <br> <</if>> <<link [[乖乖过去|Livestock Job]]>><<npcincr Remy dom 1>><</link>> <br>
<<effects>> 你用力扇了雷米一耳光,这太突然了,<<him>>来不及躲闪。一个农场工人挥起赶牛棒想要教训你,但是被雷米制止了。"没必要,"<<he>>咬着牙说,然后用手揉了揉<<his>>红肿的脸。<<He>>猛拉皮带,你向前踉跄了几步,差点直接摔到地上。 <br><br> "它只是脾气暴躁,"<<he>>说道。"我相信它的行为会有所改善,实在不行的话我们就上电击棒。"<<He>>再次拉,你跌跌撞撞地跟在<<him>>后面。 <br><br> <<link [[继续|Livestock Job]]>><</link>> <br>
<<effects>> <<if $livestock_muzzle is 1>> 农场工人很紧张,但你顺从的让雷米把皮带夹在了你的项圈上,<span class="purple">用口套罩住你的脸。</span><<facewear 23>>"好<<girl>>,"<<he>>拉着皮带,把你拉在<<him>>后面。 <<else>> 农场工人很紧张,但你顺从的让雷米把皮带夹在了你的项圈上。"好<<girl>>,"<<he>>拉着皮带,把你拉在<<him>>后面。 <</if>> <br><br> <<link [[继续|Livestock Job]]>><</link>> <br>
<<effects>> 一个农场工人走上前来, <<if currentSkillValue('danceskill') gte 1000>> 试图用鱼竿的末端戳你。你躲开它,鱼竿又戳了过来。在几次袭击之后你被戳中了,吓得你跳了起来。 <<elseif currentSkillValue('danceskill') gte 600>> 试图用鱼竿的末端戳你。你躲开它,但是第二次戳过来的时候你被戳中了,你吓得跳了起来。 <<else>> 然后用鱼竿的末端戳你,吓得你跳了起来。 <</if>> <<if $livestock_muzzle is 1>> 雷米冲上前,把皮带夹在你的项圈上。<<He>>还<span class="purple">在你从休克中恢复过来之前,在你的脸上系上了一个口套。</span><<facewear 23>><<He>>试图把你拉在<<him>>后面。 <<else>> 雷米冲上前,把皮带夹在你的项圈上。<<He>>试图把你拉在<<him>>后面。 <</if>> <br><br> <<if $leftarm isnot "bound" or $rightarm isnot "bound">> <<link [[扇耳光|Livestock Job Disobedient Slap]]>><<npcincr Remy love -1>><<npcincr Remy dom -1>><<pain 6>><<trauma -6>><<stress -6>><</link>><<gpain>><<ltrauma>><<lstress>> <br> <</if>> <<link [[乖乖过去|Livestock Job]]>><<npcincr Remy dom 1>><</link>> <br>
<<effects>> 你用力扇了雷米一耳光,这太突然了,<<him>>来不及躲闪。其中一个农场工人打了你一棍。 <br><br> "别把事情弄得太复杂了,"雷米一边说,一边使劲地拽着你的皮带,你跌跌撞撞地走在<<him>>后面。 <br><br> <<link [[继续|Livestock Job]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $livestock_horse gte 2 and Time.hour gte 12>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Field Gang Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Field Gang]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 农场工人一起向大门走去,留下你躺在草地上。 <br><br> <<tearful>>你踉跄着站起身来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 农场工人被你的凶狠吓了一跳,纷纷退后。他们站着不动,站成一排面对你。 <br><br> <<link [[承担责任|Livestock Field Gang Charge]]>><<def 1>><</link>> <br> <<link [[盯着|Livestock Field Gang Stare]]>><</link>> <br> <<else>> <<set $rescued += 1>> <<earnFeat "Equine Rescue">> 你听到了马蹄声。<<person1>><<person>>向上看。"该死的!"<<he>>边喊边从你身边退后。其他人也跟着走,把你一个人留在草地上。 <br><br> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>> <<if maleChance() lt random(1, 100)>> 马蹄声越来越大,不一会儿你就被半人马包围了。其中两匹把农场工人们赶出了田地,他们在你周围围成了一个保护圈。 <br><br> <<person4>><<person>>是最后一个通过大门的人,<<he>>匆忙地关上了门。靠近你的一匹身材健硕的半人马仰起头笑。"没花多少时间。" <br><br> 看到你安全了,半人马回到了他们的领地。 <br><br> <<else>> 马蹄声越来越大,不一会儿你就被半人马包围了。其中两匹把农场工人们赶出了田地,他们在你周围围成了一个保护圈。 <br><br> <<person4>><<person>>是最后一个通过大门的人,<<he>>匆忙地关上了门。靠近你的一匹腰身挺直的半人马仰起头笑。"没花多少时间。" <br><br> 看到你安全了,半人马回到了他们的领地。 <br><br> <</if>> <<else>> 马蹄声越来越大,不一会儿你就被马匹们包围了。其中两匹把农场工人们赶出了田地,其他大部分的马都围在你身边,形成了一个保护圈。 <br><br> <<person4>><<person>>是最后一个通过大门的人,<<he>>匆忙地关上了门。 <br><br> 看到你安全了,马回到了它们的领地。 <br><br> <</if>> <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<effects>> 你快速往前冲。<<person1>><<person>>在你碰到<<him>>之前就向后翻滚躲避,其他人转身逃跑。 <br><br> <<tearful>>你喘了口气。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br>
<<effects>> 你盯着他们看。他们面面相觑,都等着有人迈出第一步,但是每个人都安静如鸡。 <br><br> "去他妈的,谁爱干谁干,"<<person1>><<person>>吐了口唾沫。"我要去喝一杯。"<<He>>转身走开了。其他人跟在了<<He>>身后。 <br><br> <<tearful>>你喘了口气。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br>
<<set $outside to 0>><<set $location to "farm">><<effects>> <<endevent>> <<npc Remy>><<person1>><<pain 1>> 你被领着穿过一扇大门。 <<if Time.dayState is "night">> 你的眼睛适应了昏暗的光线,你发现自己面对着另一个更大的谷仓。在黑暗中很难分辨,但你认为你在农场。 <<elseif Time.dayState is "dusk">> 你的眼睛适应了昏暗的光线,你发现自己面对着另一个更大的谷仓。田野向四面八方延伸,越过周围的山丘。你在一个农场里。 <<elseif Time.dayState is "dawn">> 你的眼睛适应了昏暗的光线,你发现自己面对着另一个更大的谷仓。田野向四面八方延伸,越过周围的山丘。你在一个农场里。 <<else>> 你发现自己面对着另一个更大的谷仓。田野向四面八方延伸,越过周围的山丘。你在一个农场里。 <</if>> 你的训练员使劲地拉着皮带,把你拉进去。 <br><br> <<set $livestock_robin to 1>> <<set $livestock_noise to false>> <<set $livestock_dig to 0>> <<if $livestock_intro is undefined>><<set $livestock_intro to 0>> <<livestock_init>> <<set $livestock_obey to 50>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> 一排排关在笼子里的牛站在边上,吃着食槽里的谷物。只有当你靠近时,你才意识到它们不是牛,而是长着牛耳朵和牛尾巴的人。它们还是从食槽里吃东西,只偶尔听到哞哞的叫声。 <br><br> <<if $remy_seen is "riding_school">> 一个<<if $pronoun is "m">>浅棕色短发的男人<<else>>头发扎成发髻的浅棕发女人<</if>>正在照看它们。<<He>>在你进入时转身面对你。是雷米。<<He>>戴着手套的一只手里握着鞭子。<<He>>对你微笑,美丽的绿色眼睛闪闪发光。<<He>>看到你就像是在面对一个陌生人,没有任何特别之处。 <br><br> <<else>> 一个<<if $pronoun is "m">>浅棕色短发的男人<<else>>头发扎成发髻的浅棕发女人<</if>>正在照看它们。<<He>>在你进入时转身面对你。<<He>>戴着手套的一只手里握着鞭子。<<He>>对你微笑,那双绿色眼睛闪闪发光。 <br><br> <</if>> <<link [[继续|Livestock Intro 2]]>><</link>> <br> <<else>> 每边都有一排关在笼子里的奶牛。 <<if $remy_seen is "riding_school" or $remy_seen is "farm">> 一个<<if $pronoun is "m">>浅棕色短发的男人<<else>>头发扎成发髻的浅棕发女人<</if>>正在照看它们。<<He>>在你进入时转身面对你。是雷米。<<his>>戴着手套的一只手里握着鞭子。<<He>>对你微笑,美丽的绿色眼睛闪闪发光。<<He>>看到你就像是在面对一个陌生人,没有任何特别之处。 <br><br> <<else>> 一个<<if $pronoun is "m">>浅棕色短发的男人<<else>>头发扎成发髻的浅棕发女人<</if>>正在照看它们。<<He>>在你进入时转身面对你。<<He>>戴着手套的一只手里握着鞭子。<<He>>对你微笑,那双绿色眼睛闪闪发光。 <br><br> <</if>> <<link [[继续|Livestock Intro 2]]>><</link>> <br> <</if>> <<else>> <<livestock_obey -10>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> 一排排关在笼子里的牛站在边上,吃着食槽里的谷物。只有当你靠近时,你才意识到它们不是牛,而是长着牛耳朵和牛尾巴的人。它们还是从食槽里吃东西,只偶尔听到哞哞的叫声。 <br><br> <<if $livestock_obey lte 10>> 你希望和他们一起被关在牢房里。但是你被直直拉着向前走,你们穿过笼子,穿过另一扇门。 <br><br> "别担心,你很快就会回家的,"你的训导员笑着说道。"但是老板给你准备了特别的东西。"<<stress 6>><<gstress>> <br><br> <<link [[继续|Livestock Return Kennel]]>><<endevent>><</link>> <br> <<else>> 雷米,也就是那个农民正在照看它们。<<He>>在你进入时转身面对你。<<He>>戴着手套的一只手里握着鞭子。<<He>>对你笑着眯起了绿色的眼睛,看起来是在对你打招呼。 <br><br> <<link [[继续|Livestock Return]]>><</link>> <br> <</if>> <<else>> 每边都有一排关在笼子里的奶牛。 <<if $livestock_obey lte 10>> 你希望和他们一起被关在牢房里。但是你被直直拉着向前走,你们穿过笼子,穿过另一扇门。 <br><br> "别担心,你很快就会回家的,"你的训导员笑着说道。"但是老板给你准备了特别的东西。"<<stress 6>><<gstress>> <br><br> <<link [[继续|Livestock Return Kennel]]>><<endevent>><</link>> <br> <<else>> 雷米,也就是那个农民正在照看它们。<<He>>在你进入时转身面对你。<<He>>戴着手套的一只手里握着鞭子。<<He>>对你笑着眯起了绿色的眼睛,看起来是在对你打招呼。 <br><br> <<link [[继续|Livestock Return]]>><</link>> <br> <</if>> <</if>> <</if>> <<set $remy_seen to "livestock">>
<<effects>> "哇哦,是你啊,"雷米说,<<his>>的黑色马靴每走一步,都会踩在撒在地板上的稻草上。 <<if $livestockEscape is "birth">> <<unset $livestockEscape>> "我不太感激你被人从我们身边带走,生下那个孩子。但你没有多少选择的余地。" <<else>> "我们逃掉的小家伙回来了。" <<lllobey>><<livestock_obey -10>> <</if>> <br><br> <<if $exposed lte 1 or $worn.head.name isnot "naked" or $worn.face.name isnot "naked" or $worn.legs.name isnot "naked" or $worn.feet.name isnot "naked" or $worn.hands.name isnot "naked" or $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> <<He>>的手臂从背后抓住你的衣服,<span class="lewd">用力撕扯你身上的布料。</span> <br><br> <<overheadruined>><<overupperruined>><<overlowerruined>><<upperruined>><<lowerruined>><<underupperruined>><<underruined>> <<headruined>><<faceruined>><<legsruined>><<feetruined>><<handsruined>> <</if>> <<generate2>><<generate3>> "我会处理好,"<<he>>抓住你的皮带开口说道。<<He>>把你带到隔壁的一个小房间。一个<<person2>><<person>>和<<person3>><<person>>在里面聊天。门开了,他们都安静了下来。 <br><br> <<person1>> 他们不需要等待命令,就上前抓住你的双臂,把你压在一捆干草上。然后你被用力一推,身体转到了上面。当<span class="lewd">你的腿被绑上固定不动的铁镣铐时,金属发出叮当声,</span>你被逼迫着跪在地上。你感觉到<<his>>的眼睛一直在打量你的<<bottom>>和<<genitals>>,你忍住了扭动的冲动。 <<legbind>> <br><br> <<if $bodywritingLvl is 0>> <<link [[继续|Livestock Return 3]]>><</link>> <br> <<else>> <<if $skin.left_bottom.special isnot "cattle">> <<link [[继续|Livestock Return 2]]>><</link>> <br> <<else>> <<link [[继续|Livestock Return 3]]>><</link>> <br> <</if>> <</if>>
<<effects>> "你的牛牌没了,"<<he>>叹道。 <<if $skin.left_bottom.writing>> 你感觉到<<his>>把手放在了你的<<bottom>>上,暖暖的。<<He>>把什么东西涂在了你的皮肤上。那东西黏糊糊的。<span class="gold">你的<<tattoo left_bottom>>将从你的皮肤上清除。</span> <<bodywriting_clear left_bottom>> <br><br> <</if>> 你听到身后有沉重的声音。你挣扎着想偷看。雷米拿着一个锋利的东西,连接到一个更大的机器上。<<He>>把它压在你的<<bottom>>上。 <br><br> <<link [[做好准备 (0:30)|Livestock Return Brace]]>><<transform cow 1>><<pass 30>><<trauma 18>><<stress 6>><<pain 6>><</link>><<ggtrauma>><<gstress>><<gpain>> <br> <<link [[幻想复仇 (0:30)|Livestock Return Fantasize]]>><<pass 30>><<trauma 6>><<stress 6>><<pain 12>><</link>><<gtrauma>><<gstress>><<gpain>> <br>
<<effects>> 你闭上眼睛,准备好承受痛苦。这种感觉很刺痛,但除了忍受,你别无他法。 <br><br> 然而,随着时间的推移,你逐渐习惯了这种刺痛,甚至随着它的拖延而感到有点无聊。最后,雷米离开你的<<bottom>>去检查<<his>>的杰作。 <<add_bodywriting left_bottom cattle_brand tattoo>> <br><br> "希望这次墨水不会褪色,"雷米说道。"还是说被偷猎者去掉了?不过对我来说都无所谓。" <br><br> <<if $livestockReturnBranding>> <<link [[继续|Livestock Return Cell]]>><<unset $livestockReturnBranding>><<endevent>><</link>> <br> <<else>> <<link [[继续|Livestock Return 3]]>><</link>> <br> <</if>>
<<effects>> 很疼。你想象着这些白痴遭到同样对待的场面,然后为他们每个人幻想着羞辱性的惩罚。你被安慰到了,即使这安慰微不足道。 <br><br> 然而,随着时间的推移,你逐渐习惯了这种刺痛,甚至随着它的拖延而感到有点无聊。最后,雷米离开你的<<bottom>>去检查<<his>>的杰作。 <<add_bodywriting left_bottom cattle_brand tattoo>> <br><br> "希望这次墨水不会褪色,"雷米说道。"还是说被偷猎者去掉了?不过对我来说都无所谓。" <br><br> <<if $livestockReturnBranding>> <<link [[继续|Livestock Return Cell]]>><<unset $livestockReturnBranding>><<endevent>><</link>> <br> <<else>> <<link [[继续|Livestock Return 3]]>><</link>> <br> <</if>>
<<effects>> "我们明明一直都很照顾和关注你,"雷米说道,"但你却背叛了我们。"你听到<<his>>啪的一声用力地拉了一下<<his>>的皮手套。"不服从就要受到惩罚。" <br><br> <<His>>的手出现在你头的两侧,拿着系在金属上的皮带。<<He>>把它拉到你的嘴里,把带子绑在你的后脑勺上。这是一个嘴套。<span class="purple">你的嘴动不了了。</span>你听到另一声叮当声,一个铁项圈在你脖子上合上了。<<facewear 23>><<headbind>><<set $livestock_muzzle to 1>> <<if $cow is 6>> <<set $worn.neck.type.push("broken")>> <<neckruined>> <<neckwear 8>> <</if>> <br><br> <<saveNPC 1 "remy_farmhand_1">> <<saveNPC 2 "remy_farmhand_2">> <<endevent>> <<if random(1) and $horsedisable is "f">> <<set _phase to 2>> <<beastNEWinit 1 horse>> <<else>> <<set _phase to 1>> <<beastNEWinit 1 dog>> <</if>> <!-- Modified for Monster People --> <<if _phase is 2 and ($monster is 1 or $bestialitydisable is "f")>> <<clearNPC "remy_farmhand_1">><<clearNPC "remy_farmhand_2">> 门再次打开了,你听到了马蹄声和杂乱的脚步声。雷米走了进来, <<if $monster is 1>> 手中的缰绳还牵着一个高个子<<if $NPCList[0].pronoun is "m">>男人<<else>>女人<</if>>。过了一会儿,你才发现<<bhes>>只有腰部以上是正常的人类<<if $NPCList[0].pronoun is "m">>男性<<else>>女性<</if>>。<span class="lewd"><<bhis>>身体的其余部分都是马。</span> <<else>> 手中的缰绳还牵着一匹套着嘴套的马。 <</if>> <br><br> "不像你,"雷米抚摸着<<beasttypes>>的毛发说道。"这个<<if $NPCList[0].pronoun is "m">>男孩<<else>>女孩<</if>>一直很乖。所以你的惩罚就是<<if $NPCList[0].pronoun is "m">>他<<else>>她<</if>>的奖赏。" <<if $NPCList[0].penis isnot "none">> 更多的农场工人蹲在你的两侧,确保你的腿被牢牢夹住<<if $monster is 1>>,但你的眼睛盯着半人马,<<bhers>>也盯着你。那野性十足的<<print $NPCList[0].hair>>头发很长,长得盖住了<<bhis>>那<<if $NPCList[0].pronoun is "m">>健美的胸部<<else>>巨大的乳房<</if>>,几乎到了<<bhis>>的大腿<</if>>。 <br><br> 雷米把<<bhim>>拉到你面前,然后本人消失在了你的视线之外。当<<beasttypes>>走过时,你瞥见了<<bhe>><span class="lewd">宏伟的阴茎</span>,显然是已经蓄势待发了。 <br><br> 农场工人完成了木制支架的设置,<<beasttypes>>的整个身体都压在你的上方。<<bHe>>站起来,把两条腿放在了支架上。<span class="purple">你感觉<<bhis>>的阴茎靠在了你的皮肤上。</span> <<else>> 两个农场工人松开你的腿和脖子,然后把你绕着<<if $monster is 1>>转了一圈,你的眼睛一直都紧紧盯着半人马,<<bhers>>也在盯着你。那野性十足的<<print $NPCList[0].hair>>头发很长,长的盖住了<<bhis>>那<<if $NPCList[0].pronoun is "m">>健美的胸部<<else>>巨大的乳房<</if>>,几乎到了<<bhis>>的大腿<</if>>。 <<unbind>> <br><br> 雷米把<<bhim>>拉到你面前。你瞥见<<beasttypes>>的<span class="lewd">滴着淫水的小穴</span>,<<bhe>>湿漉漉地靠近你,显然是已经准备就绪了。 <br><br> 农场工人完成了木制支架的设置,<<beasttypes>>的整个身体都压在你的上方。<<bHe>>站起来,把两条腿放在了支架上。<span class="purple">你感觉<<bhis>>的小穴贴在了你的皮肤上。</span> <</if>> <br><br> <<link [[继续|Livestock Return Horse Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<elseif _phase is 1 and ($monster is 1 or $bestialitydisable is "f")>> <<clearNPC "remy_farmhand_1">><<clearNPC "remy_farmhand_2">> 门再次打开,你听到了 <<if $monster is 1>> 光着脚的脚步声和其他人的脚步声。雷米走了进来,手里还牵着一个裸体<<if $NPCList[0].pronoun is "m">>男孩<<else>>女孩<</if>>。狗耳朵从<<bhis>>的头发上垂下来,尾巴在<<bhim>>身后摇来摇去。<<bHe>>用四肢爬行,带着喜悦的表情抬头看着雷米。 <<else>> 一些脚步声。雷米牵着一条狗走了进来。 <</if>> <br><br> "不像你,"雷米抚摸着<<beasttypes>>的毛发说道。"这个<<if $NPCList[0].pronoun is "m">>男孩<<else>>女孩<</if>>一直很乖。所以你的惩罚就是<<if $NPCList[0].pronoun is "m">>他<<else>>她<</if>>的奖赏。"其他农场工人围着你,雷米拉着缰绳。其中两个人放开你的腿和脖子。当<<beasttype>>爬到你身上时,你旋转起来。 <<unbind>> <br><br> <<link [[继续|Livestock Return Dog Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<endevent>><<npc Remy>> <<loadNPC 1 "remy_farmhand_1">><<loadNPC 2 "remy_farmhand_2">> <<clearNPC "remy_farmhand_1">><<clearNPC "remy_farmhand_2">> 你听到身后传来一声鞭子的噼啪声。然后是又一声,这次离你的脸只有几英寸。"这次你真的让我很受伤,我必须要好好惩罚你。"<<person2>><<person>>和<<person3>><<person>>看起来已经准备好欣赏表演了。<<person1>> <br><br> <<link [[恳求|Livestock Return Whip Beg]]>><<transform cow 1>><<sub 1>><</link>> <br> <<link [[做好准备 (0:05)|Livestock Return Whip Brace]]>><<pass 5>><</link>> <br> <</if>> /* <<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f") or $bestialitydisable is "f") and $horsedisable is "f">> <<if maleChance() lt random(1, 100)>> <<if $dgchance gte 1>> The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a tall woman by a bridle tied around her face. A moment later you realise she's only a woman above the waist. <span class="lewd">The rest of her body is that of a horse.</span> <br><br> "Unlike you," Remy says, stroking the centaur's hair. "This girl has been good. So your punishment is her reward." More farmhands crouch on either side of you, ensuring that your legs are clamped firm, but your eyes are transfixed on the centaur, and hers on you. Unkempt and wild brown hair tumbles around her head and over her large breasts, almost reaching her legs. <br><br> Remy pulls her behind you and out of sight once more. You glimpse the centaur's <span class="lewd">enormous penis</span> as she walks by, primed and erect. <br><br> The farmhands finish setting up a wooden support just as the centaur's front legs appear either side of you. She rears up, resting them on the support. <span class="purple">You feel her penis rest against your skin.</span> <br><br> <<endevent>> <<link [[Next|Livestock Return Female Centaur Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif random(1, 2) is 2>> The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a tall woman by a bridle tied around her face. A moment later you realise she's only a woman above the waist. <span class="lewd">The rest of her body is that of a horse.</span> <br><br> "Unlike you," Remy says, stroking the centaur's hair. "This girl has been good. So your punishment is her reward." Two of the farmhands release your legs and neck, then spin you around,<<unbind>> but your eyes are transfixed on the centaur, and hers on you. Unkempt and wild brown hair tumbles around her head and over her large breasts, almost reaching her legs. <br><br> Remy pulls her in front of you. You glimpse the centaur's <span class="lewd">glistening pussy</span> as she walks by, wet and ready. <br><br> She rears up, resting them on the support. <span class="purple">Her pussy hovers above you.</span> <br><br> <<endevent>> <<link [[Next|Livestock Return Female Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> The doors open once more, and you hear a patter of bare feet alongside other footsteps. Remy walks into view, holding a naked girl by a lead. Dog ears tuft from her hair, and a tail wags behind her. She crawls on all-fours, and looks up at Remy with a happy expression. <br><br> "Unlike you, Remy says, stroking the doggirl's hair. "This girl has been good. So your punishment is her reward." Remy tugs the lead as other farmhands gather around you. Two of them release your legs and neck. You spin around just as the doggirl climbs on top of you.<<unbind>> <br><br> <<endevent>> <<link [[Next|Livestock Return Dog Girl Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<elseif $cbchance lt 100>> The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a tall man by a bridle tied around his face. A moment later you realise he's only a man above the waist. <span class="lewd">The rest of his body is that of a horse.</span> <br><br> "Unlike you," Remy says, stroking the centaur's hair. "This boy has been good. So your punishment is his reward." More farmhands crouch on either side of you, ensuring that your legs are clamped firm, but your eyes are transfixed on the centaur, and his on you. Unkempt and wild brown hair tumbles around his head and over his toned chest, almost reaching his legs. <br><br> Remy pulls him behind you and out of sight once more. You glimpse the centaur's <span class="lewd">enormous penis</span> as he walks by, primed and erect. <br><br> The farmhands finish setting up a wooden support just as the centaur's front legs appear either side of you. He rears up, resting them on the support. <span class="purple">You feel his penis rest against your skin.</span> <br><br> <<endevent>> <<link [[Next|Livestock Return Male Centaur Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $cbchance gte 1 and random(1, 2) is 2>> The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a tall man by a bridle tied around his face. A moment later you realise he's only a man above the waist. <span class="lewd">The rest of his body is that of a horse.</span> <br><br> "Unlike you," Remy says, stroking the centaur's hair. "This boy has been good. So your punishment is his reward." Two of the farmhands release your legs and neck, then spin you around,<<unbind>> but your eyes are transfixed on the centaur, and his on you. Unkempt and wild brown hair tumbles around his head and over his toned chest, almost reaching his legs. <br><br> Remy pulls him in front of you. You glimpse the centaur's <span class="lewd">glistening pussy</span> as he walks by, wet and ready. <br><br> He rears up, resting them on the support. <span class="purple">His pussy hovers above you.</span> <br><br> <<endevent>> <<link [[Next|Livestock Return Male Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> You hear a whip crack behind you. It cracks again, this time inches from your face. "This hurts me, truly, but punish you I must." The <<person2>><<person>> and <<person3>> look ready to enjoy the show.<<person1>> <br><br> <<link [[恳求|Livestock Return Whip Beg]]>><<transform cow 1>><<sub 1>><</link>> <br> <<link [[做好准备 (0:05)|Livestock Return Whip Brace]]>><<pass 5>><</link>> <br> <</if>> <<elseif $bestialitydisable is "f">> <<if beastMaleChance() gte 1 and $horsedisable is "f">> The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a horse by a bridle tied around its face. <br><br> "Unlike you," Remy says, stroking the horse. "This boy has been good. So your punishment is his reward." More farmhands crouch on either side of you, ensuring that your legs are clamped firm. <br><br> Remy pulls the horse behind you and out of sight once more. You glimpse its <span class="lewd">enormous penis</span> as it walks by, primed and erect. <br><br> The farmhands finish setting up a wooden support just as the horse's front legs appear either side of you. It rears up, resting them on the support. <span class="purple">You feel its penis rest against your skin.</span> <br><br> <<endevent>> <<link [[Next|Livestock Return Horse Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif random(1, 2) is 2 and $horsedisable is "f">> The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a horse by a bridle tied around its face. <br><br> "Unlike you," Remy says, stroking the horse. "This girl has been good. So your punishment is her reward." Two of the farmhands release your legs and neck, then spin you around.<<unbind>> <br><br> Remy pulls the horse in front of you. You glimpse its <span class="lewd">glistening pussy</span> as it walks by, wet and ready. <br><br> The horse rears up, resting them on the support. <span class="purple">Its pussy hovers above you.</span> <br><br> <<endevent>> <<link [[Next|Livestock Return Horse Female Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> The doors open once more, and you hear several other footsteps. Remy walks into view, holding a dog by a lead. <br><br> "Unlike you, Remy says, stroking the dog's head. "This bitch has been good. So your punishment is her reward." Remy tugs the lead as other farmhands gather around you. Two of them release your legs and neck. You spin around just as the dog climbs on top of you.<<unbind>> <br><br> <<endevent>> <<link [[Next|Livestock Return Dog Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> You hear a whip crack behind you. It cracks again, this time inches from your face. "This hurts me, truly, but punish you I must." The <<person2>><<person>> and <<person3>> look ready to enjoy the show.<<person1>> <br><br> <<link [[恳求|Livestock Return Whip Beg]]>><<transform cow 1>><<sub 1>><</link>> <br> <<link [[做好准备 (0:05)|Livestock Return Whip Brace]]>><<pass 5>><</link>> <br> <</if>> */
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <<if $NPCList[0].penis isnot "none">> <<set $position to "wall">> <<set $walltype to "horse_pillory">> <<else>> <<set $position to "missionary">> <<set $position_lock to 1>> <</if>> <<prop haybale>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Return Horse Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Return Horse Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 当<<beasttype>>从你身边退去时,观众们发出了哄堂大笑。 <<if $NPCList[0].penis isnot "none">> 精液从<<bhis>>宏伟的阴茎中射出,聚集在<<bhim>>下面的地板上。 <</if>> 一个农场工人抓住<<bhim>>的缰绳,把<<bhim>>拉出了房间。 <<else>> <<if $monster is 1>> 半人马惊恐地从你身边退开。"我,我只是没心情,"<<bhe>>结结巴巴地说,试图挽回面子。 <<else>> 那匹马惊恐地嘶鸣着从你身边退开。 <</if>> 尽管如此,农场工人们还是很喜欢这场表演。其中一个牵着<<beasttype>>的缰绳,把<<bhim>>牵出了房间。 <</if>> <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Return Dog Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Return Dog Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $monster is 1>> <<beasttype>>倒在你身上。需要几个农场工人才能把<<bhim>>拉下来。他们把<<bhim>>带出了房间。 <<else>> 一个农场工人把狗从干草捆上扶下来,把它带出了房间。 <</if>> <<else>> <<beasttype>>呜咽着从干草堆上滚了下来。农场工人觉得这很有趣。其中一人领着<<bhim>>走出了房间。 <</if>> <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 horse f penis monster>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">> <<set $position to "wall">> <<set $walltype to "horse_pillory">> <<prop haybale>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Return Female Centaur Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Return Female Centaur Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 当半人马从你身边退去时,观众们发出了哄堂大笑。精液从她极致宏伟的阴茎中射出,聚集在下面的地板上。一个农场工人抓住她的缰绳,把她拉出了房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <<else>> 半人马惊恐地从你身边退开。"我,我只是没心情,"她结结巴巴地说,试图挽回面子。尽管如此,农场工人们还是很喜欢这场表演。其中一人抓住马的缰绳,领着她走出房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 horse f vagina monster>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Return Female Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Return Female Centaur Vagina Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 当半人马从你身边退去时,观众们发出了哄堂大笑。一个农场工人抓住她的缰绳,把她拉出了房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <<else>> 半人马惊恐地从你身边退开。"我,我只是没心情,"她结结巴巴地说,试图挽回面子。尽管如此,农场工人们还是很喜欢这场表演。其中一人抓住马的缰绳,领着她走出房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 horse m penis monster>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">> <<set $position to "wall">> <<set $walltype to "horse_pillory">> <<prop haybale>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Return Male Centaur Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Return Male Centaur Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 当半人马从你身边退去时,观众们发出了哄堂大笑。精液从他宏伟的阴茎中射出,聚集在下面的地板上。一个农场工人抓住他的缰绳,把他拉出了房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <<else>> 半人马惊恐地从你身边退开。"我——我只是没心情,"他结结巴巴地说,试图挽回面子。尽管如此,农场工人们还是很喜欢这场表演。其中一人抓住马的缰绳,领着他走出房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 horse m vagina monster>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Return Male Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Return Male Centaur Vagina Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 当半人马从你身边退去时,观众们发出了哄堂大笑。一个农场工人抓住它的缰绳,把它拉出了房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <<else>> 半人马惊恐地从你身边退开。"我——我只是没心情,"他结结巴巴地说,试图挽回面子。尽管如此,农场工人们还是很喜欢这场表演。其中一人抓住马的缰绳,领着他走出房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 horse m penis beast>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">> <<set $position to "wall">> <<set $walltype to "horse_pillory">> <<prop haybale>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Return Horse Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Return Horse Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 当半人马从你身边退去时,观众们发出了哄堂大笑。精液从它宏伟的阴茎中射出,聚集在下面的地板上。一个农场工人抓住缰绳,把它拉出了房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <<else>> 那匹马惊恐地嘶鸣着从你身边退开。尽管如此,农场工人们还是很喜欢这场表演。其中一个牵着马的缰绳,把它牵出了房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 horse m vagina beast>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Return Horse Female Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Return Horse Female Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 当马从你身边跑开时,观众们发出了哄堂大笑。一个农场工人抓住它的缰绳,把它拉出了房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <<else>> 那匹马惊恐地嘶鸣着从你身边退开。尽管如此,农场工人们还是很喜欢这场表演。其中一个牵着马的缰绳,把它牵出了房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 dog f vagina monster>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Return Dog Girl Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Return Dog Girl Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 狗女孩倒在你身上。好几个农场工人一起才把她拉了下来。他们把她带出了房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <<else>> 狗女孩呜咽着从干草堆上滚了下来。农场工人觉得这很有趣。其中一人领着她走出了房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 dog f vagina beast>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Return Dog Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Return Dog Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 一个农场工人把狗从干草捆上扶下来,把它带出了房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <<else>> 狗呜咽着从干草堆上滚了下来。农场工人觉得这很有趣。其中一人牵着狗走出房间。 <br><br> 当雷米抓住你的项圈时,其他农场工人解开了你脸上和脖子上的绑带。<<tearful>>你被拉着站了起来。你被带着穿过了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Return Cell]]>><</link>> <</if>>
<<effects>> <<npc Remy>><<person1>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> 雷米带着你穿过牛棚,经过牛栏里的几十头"牛"。 <<else>> 雷米带着你穿过牛棚,经过几十头牛。 <</if>> <<He>>停在一个空围栏旁边。 <br><br> "这次,"<<he>>说着打开了门。"你最好做一个好<<girl>>。"<<He>>紧紧拉着你的皮带,把你推进了笼子里。<<He>>在你身后关上了门。 <br><br> <<link [[继续|Livestock Cell]]>><<endevent>><</link>> <br>
<<effects>> <<if $worn.face.type.includes("gag")>> 你试着说话,但是$worn.face.cn_name_cap让你的话模糊不清。你只能不停地<<if $speech_attitude is "bratty">>咆哮<<else>>呜咽<</if>>。 <<elseif $speech_attitude is "meek">> "请不要,"你呜咽着说道,"我会乖的。我会乖乖的!" <<elseif $speech_attitude is "bratty">> "我会照你说的做,疯子,"你说道。"把那该死的鞭子放下。" <<else>> "我会乖乖的,"你说道。"别伤害我。" <</if>> <br><br> <<if $livestock_obey gte 80>> 雷米把鞭子用力地甩在了地上。"你是在向我痛哭忏悔吗?"<<he>>生气地指着你。"你曾经是个好<<girl>>,可惜你的逃跑毁掉了这一切。但是呢,"<<person2>><<person>>和<<person3>><<person>>解开了对你的束缚,"你从前的服从也应该得到表扬。"<<unbind>> <br><br> 雷米抓住你的项圈,带你回到谷仓。你被带到和以前一样的牢房。<<He>>在门哐当关上之前,把皮带紧系在你的项圈上,引导你进去。 <br><br> <<endevent>> <<link [[继续|Livestock Cell]]>><</link>> <br> <<else>> 雷米把鞭子用力地甩在了地上。"你是在向我痛哭忏悔吗?"<<he>>说道,"我对你的胡言乱语不感兴趣。"鞭子打进你<<bottom>>毫无遮挡的皮肤,给你的身体带来了难以忍受的疼痛。 <<if $masochism_level gte 4>> 你边哭边叫,但更多的是快乐而不是痛苦。<<person2>><<person>>和<<person3>><<person>>在一边笑话你。 <<gggpain>><<pain 20>> <br><br> 雷米的鞭子一次又一次地打在你的皮肤上,每一击都让你几乎崩溃。 <<if $arousal gte $arousalmax>> 太痛了。你的身体不断地颤抖。 <<orgasm>> <br><br> <<person2>><<person>>和<<person3>><<person>>面面相觑,对你的反应感到惊讶。不知道雷米是不是很失望,<<person1>><<he>>并没有表现出来。 <br><br> <</if>> <<elseif $masochism_level gte 1>> 你边哭边叫,但痛苦中夹杂着快乐。<<person2>><<person>>和<<person3>><<person>>边看边笑。 <<gggpain>><<pain 20>> <br><br> 雷米的鞭子一次又一次地打在你的皮肤上,每一击都让你几乎崩溃。 <<if $arousal gte $arousalmax>> 太痛了。你的身体不断地颤抖。 <<orgasm>> <br><br> <<person2>><<person>>和<<person3>><<person>>面面相觑,对你的反应感到惊讶。不知道雷米是不是很失望,<<person1>><<he>>并没有表现出来。 <br><br> <</if>> <<else>> 你哭了。<<person2>><<person>>和<<person3>><<person>>边看边笑。雷米的鞭子一次又一次地抽打着你的皮肤,每一次抽打都让你不由自主地发出痛苦的呼喊。 <<gggpain>><<pain 20>> <br><br> <</if>> 雷米抓住你的项圈,带你回到谷仓。你被带到和以前一样的牢房。<<He>>把皮带紧系在你的项圈上,引导你进去。门哐当一声关上了。 <br><br> <<endevent>> <<link [[继续|Livestock Cell]]>><</link>> <br> <</if>>
<<effects>> 你准备好了迎接这一击,但你的身体却无法承受。鞭子打进你<<bottom>>毫无遮挡的皮肤,给你的身体带来了难以忍受的疼痛。 <<if $masochism_level gte 4>> 你边哭边叫,但更多的是快乐而不是痛苦。<<person2>><<person>>和<<person3>><<person>>在一边笑话你。 <<gggpain>><<pain 20>> <br><br> 雷米的鞭子一次又一次地打在你的皮肤上,每一击都让你几乎崩溃。 <<if $arousal gte $arousalmax>> 太痛了。你的身体不断地颤抖。 <<orgasm>> <br><br> <<person2>><<person>>和<<person3>><<person>>面面相觑,对你的反应感到惊讶。不知道雷米是不是很失望,<<person1>><<he>>并没有表现出来。 <br><br> <</if>> <<elseif $masochism_level gte 1>> 你边哭边叫,但痛苦中夹杂着快乐。<<person2>><<person>>和<<person3>><<person>>边看边笑。 <<gggpain>><<pain 20>> <br><br> 雷米的鞭子一次又一次地打在你的皮肤上,每一击都让你几乎崩溃。 <<if $arousal gte $arousalmax>> 太痛了。你的身体不断地颤抖。 <<orgasm>> <br><br> <<person2>><<person>>和<<person3>><<person>>面面相觑,对你的反应感到惊讶。不知道雷米是不是很失望,<<person1>><<he>>并没有表现出来。 <br><br> <</if>> <<else>> 你在痛苦中呼喊。<<person2>><<person>>和<<person3>><<person>>边看边笑。雷米的鞭子一次又一次地抽打着你的皮肤,每一次抽打都让你不由自主地发出痛苦的呼喊。 <<gggpain>><<pain 20>> <br><br> <</if>> 雷米抓住你的项圈,带你回到谷仓。你被带到和以前一样的牢房。<<He>>把皮带紧系在你的项圈上,引导你进去。门哐当一声关上了。 <br><br> <<endevent>> <<link [[继续|Livestock Cell]]>><</link>> <br>
<<effects>> "雷米,"一个声音在你身后说道。"我有新东西要给你。" <br><br> "是吗?"雷米说道。<<He>>把皮手套从一只手上扯下来,当<<he>>走近时,<<his>>的黑色马靴拍着谷仓的地板。"来了头新牛,很好。" <br><br> <<link [[抗议|Livestock Intro 3]]>><<set $phase to 1>><<def 1>><</link>> <br> <<link [[保持沉默|Livestock Intro 3]]>><<transform cow 1>><<set $phase to 0>><<sub 1>><</link>> <br>
<<effects>> <<if $phase is 1>><<set $phase to 0>> <<if $worn.face.type.includes("gag")>> 你试图抗议,但是$worn.face.cn_name_cap让你的话模糊不清。你只能不停地<<if $speech_attitude is "bratty">>咆哮<<else>>呜咽<</if>>。 <<elseif $speech_attitude is "meek">> "求求你,让我走吧,"你抗议道。 <<elseif $speech_attitude is "bratty">> "让我马上走,"你要求道。 <<else>> "我不是牲畜,"你抗议道。"放开我。" <</if>> 你被忽视了。 <</if>> <<personsimple>>靠得更近了,<<He>>抓住你的下巴,让你的头偏向一边。<<He>>检查一侧脸颊,然后是另一侧。<<He>>把手指插进你的嘴唇里,试图打开你的嘴。 <br><br> <<link [[接受|Livestock Intro Allow]]>><<transform cow 1>><<sub 1>><<livestock_obey 1>><<npcincr Remy love 1>><<npcincr Remy dom 1>><</link>><<gobey>> <br> <<link [[用力咬|Livestock Intro Chomp]]>><<def 1>><<livestock_obey -20>><<npcincr Remy love -1>><<npcincr Remy dom -1>><</link>><<lllobey>> <br>
<<effects>> 你把嘴张得更大,让<<personsimple>>的手指随心所欲地探索。<<He>>用拇指和食指抓住你的舌头,轻轻地拉了一下。<<He>>似乎很满意,<<he>>走开了。 <br><br> "我来处理一下,让它融入到牛群里,"<<he>>一边说,一边拉着你的皮带。"它看起来很温顺。" <br><br> <<if $exposed lte 1 or $worn.head.name isnot "naked" or $worn.face.name isnot "naked" or $worn.legs.name isnot "naked" or $worn.feet.name isnot "naked" or $worn.hands.name isnot "naked" or $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> 双手从背后侵入,抓住你的衣服,<span class="red">撕扯你身上的布料。</span> <<overheadruined>><<overupperruined>><<overlowerruined>><<upperruined>><<lowerruined>><<underupperruined>><<underruined>> <<headruined>><<faceruined>><<legsruined>><<feetruined>><<handsruined>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> <br><br> <</if>> <<link [[继续|Livestock Intro Light]]>><</link>> <br>
<<effects>> 你用力咬下去。<<His>>的眉头紧皱,<<he>>退缩了,但是<<he>>没有喊出来。<<if $transformationParts.traits.fangs isnot "disabled">><span class="red">你可以尝到<<his>>的血。</span><<ltrauma>><<trauma -6>><</if>> <br><br> <<He>>抓住了你的皮带。"我会处理的,"<<he>>的脸上露出了一个很有亲和力的微笑。"我们将在一周内迎来另一个温顺的成员。" <br><br> <<if $exposed lte 1 or $worn.head.name isnot "naked" or $worn.face.name isnot "naked" or $worn.legs.name isnot "naked" or $worn.feet.name isnot "naked" or $worn.hands.name isnot "naked" or $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> 双手从背后侵入,抓住你的衣服,<span class="red">撕扯你身上的布料。</span> <<overheadruined>><<overupperruined>><<overlowerruined>><<upperruined>><<lowerruined>><<underupperruined>><<underruined>> <<headruined>><<faceruined>><<legsruined>><<feetruined>><<handsruined>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> <br><br> <</if>> <<link [[继续|Livestock Intro Heavy]]>><</link>> <br>
<<effects>> <<generate2>><<generate3>> <<covered>>雷米牵着你的皮带,把你带到隔壁的一个小房间。一个<<person2>><<person>>和<<person3>><<person>>在里面聊天。门开了,他们都安静了下来。 <br><br> <<person1>> 他们不需要等待命令,就上前抓住你的双臂,把你压在一捆干草上。然后你被用力一推,身体转到了上面。当<span class="lewd">你的腿被绑上固定不动的铁镣铐时,金属发出叮当声,</span>你被逼迫着跪在地上。你感觉到<<his>>的眼睛一直在打量你的<<bottom>>和<<genitals>>,你忍住了扭动的冲动。 <<legbind>> <br><br> 当<<he>>把冰冷的手指放在你的屁股上时,你忍不住打了个颤。<<He>>把手指沿着你的身体往上移,那带着薄茧的粗糙手指让你的身体随着<<his>>的抚摸不断颤栗,最后那只手停在了你的后腰上。<<He>>靠近你,近的你能感觉到<<his>>喷洒在你脖子上的热气。"我知道你很害怕,"<<he>>低声说,随着一声话音落下一个铁项圈锁在了你的脖子上。 <<if playerBellyVisible()>> <<He>>用手抚摸你的肚子。"你的工作效率会很高。你什么都不用担心,我保证会让你安然无恙。" <<else>> "但你在这里会很安全,而且会是一头很高产的小母牛。我保证。<<if $player.vaginaExist>>如果有需要,也许我们可以用不同的方法帮助你。<</if>>" <</if>> <<headbind>> <<if $cow is 6>> <<set $worn.neck.type.push("broken")>> <<neckruined>> <<neckwear 8>> <</if>> <br><br> <<if $bodywritingLvl gte 3>> <<link [[继续|Livestock Intro Light Brand]]>><</link>> <br> <<else>> <<He>>离开了你,前面的手下松开你的手臂。雷米又拉了一下,领着你穿过门,回到主谷仓。 <br><br> <<link [[继续|Livestock Intro Light Cell]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 雷米点头后,<<person2>><<person>>和<<person3>><<person>>将电缆从桌子下面拉出来,绑在你的手腕上。"这不会花太长时间的,"雷米在你身后说,<<person1>><<his>>的声音冷酷却带着一股令人安心的味道。"我们只是想确保你迷路后,我们能再次找到你。" <br><br> <<if $skin.left_bottom.writing>> <<His>>的手再次抚摸起了你的<<bottom>>,但这次却暖暖的。<<He>>把什么东西涂在了你的皮肤上。那东西黏糊糊的。<span class="gold">你的<<tattoo left_bottom>>将从你的皮肤上清除。</span> <<bodywriting_clear left_bottom>> <br><br> <</if>> 你听到身后有沉重的声音。你挣扎着想偷看。雷米拿着一个锋利的东西,连接到一个更大的机器上。<<He>>把它压在你的<<bottom>>上。 <br><br> <<link [[做好准备 (0:30)|Livestock Intro Light Brace]]>><<transform cow 1>><<pass 30>><<trauma 18>><<stress 6>><<pain 6>><</link>><<ggtrauma>><<gstress>><<gpain>> <br> <<link [[幻想复仇 (0:30)|Livestock Intro Light Fantasize]]>><<pass 30>><<trauma 6>><<stress 6>><<pain 12>><</link>><<gtrauma>><<gstress>><<gpain>> <br>
<<effects>> 你闭上眼睛,准备好承受痛苦。这种感觉很刺痛,但除了忍受,你别无他法。 <br><br> 然而,随着时间的推移,你逐渐习惯了这种刺痛,甚至随着它的拖延而感到有点无聊。最后,雷米离开你的<<bottom>>去检查<<his>>的杰作。你想知道它是什么样子。 <br><br> <<person2>><<person>>和<<person3>><<person>>把你的胳膊从桌子上解开,雷米把你拉起来。<<He>>带你穿过门回到谷仓。<<unbind>> <br><br> <<add_bodywriting left_bottom cattle_brand tattoo>> <<link [[继续|Livestock Intro Light Cell]]>><<endevent>><</link>>
<<effects>> 很疼。你想象着这些白痴遭到同样对待的场面,然后为他们每个人幻想着羞辱性的惩罚。你被安慰到了,即使这安慰微不足道。 <br><br> 然而,随着时间的推移,你逐渐习惯了这种刺痛,甚至随着它的拖延而感到有点无聊。最后,雷米离开你的<<bottom>>去检查<<his>>的杰作。你想知道它是什么样子。 <br><br> <<person2>><<person>>和<<person3>><<person>>把你的胳膊从桌子上解开,雷米把你拉起来。<<He>>带你穿过门回到谷仓。<<unbind>> <br><br> <<add_bodywriting left_bottom cattle_brand tattoo>> <<link [[继续|Livestock Intro Light Cell]]>><<endevent>><</link>>
<<effects>> <<npc Remy>><<person1>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> 雷米带着你穿过牛棚,经过牛栏里的几十头"牛"。 <<else>> 雷米带着你穿过牛棚,经过几十头牛。 <</if>> <<He>>停在一个空围栏旁边。 <br><br> "好<<girl>>,以后这里就是你的家了。"<<He>>说着打开了围栏。<<He>>紧紧拉着你的皮带,把你推进了笼子里。<<He>>在你身后关上了门。 <br><br> <<link [[继续|Livestock Cell]]>><<endevent>><</link>> <br>
<<effects>> <<generate2>><<generate3>> <<covered>>雷米牵着你的皮带,把你带到隔壁的一个小房间。一个<<person2>><<person>>和<<person3>><<person>>在里面聊天。门开了,他们都安静了下来。 <br><br> <<person1>> 他们不需要等待命令,就上前抓住你的双臂,把你压在一捆干草上。然后你被用力一推,身体转到了上面。当<span class="lewd">你的腿被绑上固定不动的铁镣铐时,金属发出叮当声,</span>你被逼迫着跪在地上。你感觉到农民的眼睛一直在打量你的<<bottom>>和<<genitals>>,你忍住了扭动的冲动。 <<legbind>> <br><br> <<His>>的手出现在你头的两侧,拿着系在金属上的皮带。<<He>>把它拉到你的嘴里,把带子绑在你的后脑勺上。这是一个嘴套。<span class="purple">你的嘴动不了了。</span> <<facewear 23>><<set $livestock_muzzle to 1>> <br><br> "这都是因为你不乖,"雷米在你身后说,<<he>>在你脖子上合上了一个叮当作响的铁项圈。"原本是没必要用上这个的。" <<if $cow is 6>> <<set $worn.neck.type.push("broken")>> <<neckruined>> <<neckwear 8>> <</if>> <br><br> <<link [[继续|Livestock Intro Heavy 2]]>><</link>> <br>
<<effects>> 当<<he>>把冰冷的手指放在你的屁股上时,你忍不住打了个颤。<<He>>把手指沿着你的身体往上移,那带着薄茧的粗糙手指让你的身体随着<<his>>的抚摸不断颤栗,最后那只手停在了你的后腰上。<<He>>靠近你,近的你能感觉到<<his>>喷洒在你脖子上的热气。"我知道你很害怕,"<<he>>低声说, <<if playerBellyVisible()>> 用手抚摸你的肚子。"你的工作效率会很高。你什么都不用担心,我保证会让你安然无恙。" <<else>> "但你在这里会很安全,而且会是一头很高产的小母牛。我保证。<<if $player.vaginaExist>>如果有需要,也许我们可以用不同的方法帮助你。<</if>>" <</if>> <br><br> <<if $bodywritingLvl gte 3>> <<link [[继续|Livestock Intro Light Brand]]>><</link>> <br> <<else>> <<He>>离开了你,前面的手下松开你的手臂。雷米又拉了一下,领着你穿过门,回到主谷仓。 <br><br> <<link [[继续|Livestock Intro Light Cell]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "farm">><<effects>> <<beastNEWinit 5 dog>> 当你被推出门时,你发现自己又一次被挡在了门外。你面前出现了一个大木棚,前面有一个金属门。在里面你可以听到猎狗的叫声。<span class="purple">看起来像个狗窝。</span> <br><br> 你被用力推倒在地,砰的一声倒在泥土里。你先前的怀疑一抬头就被证实了。一个<<beasttype>>从一个笼子后面盯着你, <<if $monster is 1>> 除了脖子上的柳钉项圈外,一丝不挂。<<bHe>>的眼睛里弥漫着狂躁、饥饿的情绪。 <br> "主人答应给我一个新玩具,"<<bhe>>舔着<<bhis>>的嘴唇说道。"希望你不要像上一个那样容易坏。"<<stress 2>><<gstress>> <<else>> 又大又吓人,长着脏兮兮的皮毛。它低头看着你时咆哮着露出牙齿。<<stress 2>><<gstress>> <</if>> <br><br> 你几乎没有时间去预测他们为你准备了什么,因为你的思绪被脚步声打断了。 <br><br> "欢迎,欢迎,"一个声音说——是雷米。<<nnpc_He "Remy">>蹲在你被压着的头旁边,<<nnpc_his "Remy">>的皮靴吱吱作响。"小求生大师回来了。"<<livestock_obey -10>><<lllobey>> <br><br> <<link [[继续|Livestock Return Kennel 2]]>><</link>> <br>
<<set $outside to 1>><<set $location to "farm">><<effects>> 雷米朝你身后的人点了点头,几只看不见的手粗暴地抓住你的四肢,迫使你的腿戴上脚镣,跪在地上。你的手臂被绑在背后,让你更加脆弱。关在笼子里的猎狗掠食的目光使你感到不安。 <<bind>><<shackle_feet>> <br><br> <<if $bodywritingLvl gte 3 and $skin.left_bottom.special isnot "cattle">> <<set $livestockReturnBranding to true>> 当农场工人粗暴地对待你时,你感觉到雷米的眼睛一直紧紧盯着你的<<bottom>>。"你的牛牌不见了,"<<nnpc_he "Remy">>不满地说道,"这些都以后再提,我们现在有更紧迫的问题。" <br><br> <<elseif $skin.left_bottom.special is "cattle">> 当农场工人粗暴地对待你时,你感觉到雷米的眼睛一直紧紧盯着你的<<bottom>>。"你的牛牌还是那么亮,"<<nnpc_he "Remy">>满意地说道。"很好。至少给我们省去了一些麻烦。" <br><br> <</if>> 雷米走近其中一个笼子,把手伸进栅栏,抚摸着<<beasttypes>>的头。"我们都是你的家人,一直都很关心你,还让你安全生活在农场里。"雷米失望地叹了口气,"可你却那么叛逆,不肯听我们的话。"当雷米说话时,你听到身后铁链的叮当声。"我对你很失望,背叛就要受到惩罚,你明白我的意思吗?" <br><br> 一根粗粗的铁项圈从后面夹住你的脖子,把那根短链子和一个你没有注意到的底座连在一起,使你动弹不得。 <br><br> 当雷米打开笼子的门闩,推开门时,农场的工人们互相耳语。你听到<<if $monster is 1>>光脚的啪嗒声<<else>>爪子的咔嗒声<</if>>在地板上响起,一群庄园的守卫,<<beastsplural>>从狗窝里出来了。 <br><br> "这些可怜的东西花了好几个小时找你,"雷米蹲在你面前,<<nnpc_he "Remy">>温柔地抚摸着一只<<beasttypes>>的头。它们如饥似渴地围着你。"它们这么努力地找你,它们的努力应该得到回报,这才公平。"雷米站起身离开了你,让你清楚地看到了<<beasttypes>><<if $NPCList[0].penis isnot "none">>勃起的阴茎<<else>>滴着水的小穴<</if>>。 <br><br> 在你身后,其中一只<<beastsplural>>在骑上你之前重重地嗅了一下。 <br><br> <<link [[继续|Livestock Return Kennel Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Return Kennel Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Return Kennel Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩,但另一只仍渴望尝试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Livestock Return Kennel Rape]]>><</link>> <<else>> <<beasttype>>吃痛退开,畏惧着。 <<combatTrainAdvance>> <br><br> <<link [[继续|Livestock Return Kennel Rape Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Livestock Return Kennel Rape]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Livestock Return Kennel Rape Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $finish is 1>> <<if $enemywounded gte 2 and $enemyejaculated is 0>> 感觉袭击你要付出的代价太多,<<beastsplural>>呜呜叫着躲在雷米后面,雷米皱着眉头靠近你。 <br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<npc Remy>><<person1>> <<He>>抓住你的皮带,把你拉起来,懒得解开你的项圈。它拉紧你的喉咙,让你咳嗽和呕吐,因为雷米把你的脸靠近<<hers>>的脸。 <br> "这只是我对像你这样顽固的野兽的训练方式之一而已,"<<he>>吼道。"你一定会在我的调教下成为一头漂亮快乐的奶牛!我不可能会失败!" <br><br> <<link [[点头|Livestock Return Kennel End]]>><<set $phase to 0>><<sub 1>><<transform cow 1>><<livestock_obey 1>><<npcincr Remy love 1>><<npcincr Remy dom 1>><</link>><<gobey>> <br> <<link [[吐唾沫|Livestock Return Kennel End]]>><<set $phase to 1>><<def 1>><<livestock_obey -5>><<npcincr Remy love -1>><<npcincr Remy dom -1>><</link>><<llobey>> <br> <<else>> 最后一只<<beasttype>>从你身上下来,把你留在草地上。你精疲力尽,瑟瑟发抖,人群中响起了一阵小小的掌声。雷米微笑着走过来。 <br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<npc Remy>><<person1>> 雷米蹲在你身边,用力拉着你脖子上的项圈,把你的脸凑近<<hers>>。 <br> "我很抱歉,其实我也不想那样对你,但是不受点儿教训你学不会乖乖听话,"<<he>>对你低声耳语,"你现在要成为一头漂亮快乐的小奶牛了,对吗?" <br><br> <<link [[点头|Livestock Return Kennel End]]>><<set $phase to 0>><<sub 1>><<transform cow 1>><<livestock_obey 1>><<npcincr Remy love 1>><<npcincr Remy dom 1>><</link>><<gobey>> <br> <<link [[吐唾沫|Livestock Return Kennel End]]>><<set $phase to 1>><<def 1>><<livestock_obey -5>><<npcincr Remy love -1>><<npcincr Remy dom -1>><</link>><<llobey>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "farm">><<effects>> <<if $phase is 1>> 你颤抖了一会儿,集中了力量,然后尽你所能朝雷米的脸上吐口水,这是一种绝望的反抗行为。雷米对你这点小小的反抗无动于衷。 <br><br> 雷米只是微笑着回应,从他们的口袋里掏出一块手帕擦拭<<his>>的脸。 <br> "你只是个动物,"<<he>>小声说道。"一只肮脏、固执的动物。你迟早会知道自己的位置的。" <br><br> <<He>>向<<his>>的农场工人示意。 <<else>> 你点点头,身体仍在颤抖。雷米微笑着,拍拍你的头,然后向<<his>>的农场工人示意。 <</if>> 他们解开了你的束缚,解放你的四肢。然而,你的解脱是短暂的,<span class="purple">因为农场工人在你的脸上贴上了沉重的嘴套,阻止你说话。</span> <<unbind>><<remove_shackle>> <<facewear 23>><<headbind>><<set $livestock_muzzle to 1>> <<if $cow is 6>> <<set $worn.neck.type.push("broken")>> <<neckruined>> <<neckwear 8>> <</if>> <br><br> 口套固定好了,他们就会强迫你站起来,把你拖了回去。雷米紧随其后。 <br><br> <<if $livestockReturnBranding>> <<link [[继续|Livestock Return 2]]>><</link>> <br> <<else>> <<link [[继续|Livestock Return Cell]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $rng gte 51 or $bestialitydisable isnot "f">> <<if !playerChastity("hidden")>> <<set $genderknown.pushUnique("Harper")>> <</if>> <<if $livestock_harper is undefined>> <<set $livestock_harper to 1>> 你被引导到通往谷仓的那条小路上,但要绕道走一条被树篱遮蔽的小路。你拐过一个弯,来到一座小石头建筑前。 <br><br> 内部很暗,但很干净。农场设备和机械被整齐地塞到一边,中间留出空间放一张桌子和一对椅子。 <br><br> <<if $hospitalintro>> <<endevent>><<npc Harper>><<person1>>一个穿着白色医用大褂的<<personsimple>>坐在上面,在桌子上的一张纸上做笔记。你认识<<him>>。 <br><br> 雷米进来时,<<He>>站了起来。"我是哈珀医生,"<<he>>说道。"谢谢你允许我这么做。我们还没有做过人体试验呢。" <br> "这是我的荣幸,"雷米握住医生的手回答道。"很高兴见到你本人。" <br> "这一定就是那个标本。"哈珀望着你的眼睛充满了激动的情绪。<<if $uncomfortable.nude is true>><<covered>><</if>>就好像<<he>>不认识你一样。 <br><br> 雷米转向你。<<endevent>><<npc Remy>><<person1>>"乖乖听医生的话,"<<he>>说话的同时,哈珀在一边戴上了手套。"放心,不会疼的。还可能对你有好处呢。" <br><br> <<link [[服从|Livestock Job Harper Obey]]>><<sub 1>><<npcincr Remy dom 1>><<npcincr Harper dom 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>> <br> <<link [[反抗|Livestock Job Harper Resist]]>><<def 1>><<npcincr Remy dom -1>><<npcincr Harper dom -1>><<livestock_obey -5>><</link>><<llobey>> <br> <<else>> <<set $hospitalintro to "livestock">> <<endevent>><<npc Harper>><<person1>>一个穿着白色医用大褂的<<personsimple>>坐在上面,在桌子上的一张纸上做笔记。 <br><br> 雷米进来时,<<He>>站了起来。"我是哈珀医生,"<<He>>作为医生看起来很年轻。肯定不超过25岁。"谢谢你允许我这么做。我们还没有做过人体试验呢。" <br> "这是我的荣幸,"雷米握住医生的手回答道。"很高兴见到你本人。" <br> "这一定就是那个标本。"医生望着你的眼睛充满了激动的情绪。<<if $uncomfortable.nude is true>><<covered>><</if>> <br><br> 雷米转向你。<<endevent>><<npc Remy>><<person1>>"乖乖听医生的话,"<<he>>说话的同时,哈珀在一边戴上了手套。"放心,不会疼的。还可能对你有好处呢。" <br><br> <<link [[服从|Livestock Job Harper Obey]]>><<sub 1>><<npcincr Remy dom 1>><<npcincr Harper dom 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>> <br> <<link [[反抗|Livestock Job Harper Resist]]>><<def 1>><<npcincr Remy dom -1>><<npcincr Harper dom -1>><<livestock_obey -5>><</link>><<llobey>> <br> <</if>> <<elseif $livestock_harper is 1>> <<set $livestock_harper to 2>> 你被引到通往谷仓的那条小路,但接下来你们又绕到了一条有树篱遮挡的小路上。你拐过一个弯,来到那座小石头建筑前。 <br><br> 里面还是和以前一样黑。农场设备和机械被整齐地塞到一边,中间留出空间放一张桌子和一对椅子。 <br><br> <<endevent>><<npc Harper>><<person1>> 哈珀医生坐在其中一张椅子上。"啊,来了啊,"<<he>>笑着说道。"我们的标本。"雷米把你的皮带交给<<him>>,然后站在你身后。 <br><br> "今天我们要尝试一种新方法,它应该能提高你的产量。"<<His>>的嗓音带着一股让人平静的魔力。"帮助你成为一头更好的<<if $player.gender_appearance is "m">>公牛<<else>>母牛<</if>>,虽然你早就已经是了。" <br><br> <<He>>从<<him>>旁边的桌子上拿起一支笔,放在你面前。雷米把手放在你的头两侧,温柔又强势的让你正对着医生。"把注意力放在笔上,"哈珀说道。"从现在起宇宙中除了这支笔和我的声音你什么都看不到也听不到。" <br><br> <<link [[享受其中|Livestock Job Hypnosis]]>><<control 15>><<livestock_obey 5>><<transform cow 2>><<trauma -6>><<stress -6>><<awareness -10>><</link>><<ggobey>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>> <br> <<link [[反抗|Livestock Job Hypnosis Resist]]>><<livestock_obey -5>><<stress 6>><</link>><<llobey>><<gstress>> <br> <<elseif $livestock_harper is 2>> <<set $livestock_harper to 3>> 你被领到一条通往谷仓的小路上。然而,你们并没有在那里停下来,而是继续往前走,直到来到了一个质朴的农舍。 <br><br> 内部很狭窄,但很干净,装修也很好。你被带进一间摆放着椅子的客厅。里面挤满了<<people>>。 <br><br> 哈珀医生从离门最近的座位上站起来。<<endevent>><<npc Harper>><<person1>><<He>>伸出<<his>>的手。"再次谢谢你,"在雷米和<<he>>握手时哈珀开口道,"我带来了我的同事。"<<He>>指了指坐在房间里的其他几个人。作为医生来说,他们的气场看起来实在是有点儿过于野蛮粗鲁了。"他们也想旁观学习这次实验。" <br> 雷米点了点头。"那我就不打扰你了。" <br> 哈珀从<<his>>的外套口袋里拿出一小瓶粉红色的液体。"你能再待一会儿吗?它需要服下这个,我没什么对付野兽的经验。" <br><br> <<endevent>><<npc Remy>><<person1>> <<if $worn.face.type.includes("gag")>> 医生打开药瓶时,雷米摸了摸你的后脑勺。<span class="lblue">你的嘴张开了,房间里弥漫着一股甜香。</span> <<set $worn.face.type.push("broken")>> <<faceruined>> <br><br> <<endevent>><<npc Harper>><<person1>>医生把它压在你的嘴唇上。 <<elseif $livestock_obey gte 30>> 医生打开药瓶时,雷米和<<his>>的农场工人站在旁边。房间里弥漫着甜甜的气味。<<endevent>><<npc Harper>><<person1>><<He>>把它压在你的嘴唇上。 <<else>> 雷米让<<his>>的两个农场工人压着你。医生打开小瓶。房间里弥漫着甜甜的气味。<<endevent>><<npc Harper>><<person1>><<He>>把它压在你的嘴唇上。 <</if>> <br><br> <<link [[服从|Livestock Job Harper 2 Obey]]>><<sub 1>><<npcincr Remy dom 1>><<npcincr Harper dom 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>><<ggarousal>> <br> <<link [[假装服从|Livestock Job Harper 2 Deceive]]>><</link>><<skulduggerydifficulty 1 1000>><<garousal>> <br> <<link [[反抗|Livestock Job Harper 2 Struggle]]>><<def 1>><<livestock_obey -5>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>> <br> <<elseif $livestock_harper is 3>> <<set $livestock_harper to 4>> 你被领到一条通往谷仓的小路上。你走过它,继续往前走,直到你来到那间乡村农舍。 <br><br> 你被带进了狭小的客厅。椅子排列在边上。上面坐着好几个<<people>>。 <br><br> <<endevent>><<npc Harper>><<person1>>哈珀医生从离门最近的座位上站起来。"再次谢谢你,"<<he>>说道。"我和我的同事在这里观察治疗的长期效果。" <br><br> 雷米从<<him>>手中接过你的皮带。"当然,愿你能从中得到启发。如果你遇到了什么麻烦,可以来谷仓找我。" <br><br> 哈珀想把你拉到房间中央。 <br><br> <<link [[服从|Livestock Job Harper 3 Obey]]>><<sub 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>> <br> <<link [[反抗|Livestock Job Harper 3 Struggle]]>><<def 1>><<livestock_obey -5>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>> <br> <<elseif $livestock_harper is 4>> <<set $livestock_harper to 1>> 你被领到一条通往谷仓的小路上。你走过它,继续往前走,直到你来到那间乡村农舍。 <br><br> 你被带进了狭小的客厅。椅子排列在边上。上面坐着好几个<<people>>。 <br><br> <<endevent>><<npc Harper>><<person1>>哈珀医生从离门最近的座位上站起来。"再次谢谢你,"<<he>>说道。"我和我的同事在这里观察治疗的长期效果。" <br><br> 雷米从<<him>>手中接过你的皮带。"当然,愿你能从中得到启发。如果你遇到了什么麻烦,可以来谷仓找我。" <br><br> <<He>>从<<him>>旁边的桌子上拿起一支笔,放在你面前。雷米把手放在你的头两侧,温柔又强势的让你正对着医生。"把注意力放在笔上,"哈珀说道。"从现在起宇宙中除了这支笔和我的声音你什么都看不到也听不到。" <br><br> <<link [[乐在其中|Livestock Job Hypnosis 2]]>><<control 15>><<livestock_obey 5>><<transform cow 4>><<trauma -12>><<stress -12>><<awareness -20>><</link>><<ggobey>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>> <br> <<link [[反抗|Livestock Job Hypnosis Resist]]>><<livestock_obey -5>><<stress 6>><</link>><<llobey>><<gstress>> <br> <</if>> <<else>> <<if !playerChastity("hidden")>> <<set $genderknown.pushUnique("Niki")>> <</if>> <<if $livestock_pig is undefined>> <<set $livestock_pig to 1>> <<endevent>><<npc Niki>><<person1>> 雷米带着你穿过通往谷仓的小路。你来到它的前面,然后转向对面第二个较小的谷仓。 <br><br> 室内一片昏暗。一个垫子被放置在中心,沐浴在几个工作室灯的光线中,周围是凳子。它们是空置的。旁边的三脚架上放着个照相机。一个年轻的嘴里含着一根棒棒糖的<<personsimple>>正在耐心调试着。 <br><br> <<if $niki_seen is undefined>> <<He>>的注意力离开镜头,看向你。"尼奇,是这个名字没错吧?"雷米在你旁边说道。 <br><br> 年轻的<<personsimple>>点头。"准备好了就开始吧。" <<else>> <<He>>从镜头前移开,凝视着你。你认出了<<him>>。那是摄影师尼奇。<<if $uncomfortable.nude is true>><<covered>><</if>> <br><br> "尼奇,是这个名字没错吧?"雷米在你旁边说道。 <br><br> 尼奇犹豫了一下,<<his>>的目光在你身上徘徊,然后点了点头。"准备好了就开始吧。" <</if>> <<set $niki_seen to "farm">> <br><br> <<endevent>><<npc Remy>><<person1>> "很好。"雷米转向你。"我们今天只是练习拍摄,但你也不能懈怠。" <br><br> <<link [[继续|Livestock Job Niki]]>><</link>> <br> <<elseif $livestock_pig is 1>> <<set $livestock_pig to 2>> <<endevent>><<beastNEWinit 1 pig>> 雷米带着你穿过通往谷仓的小路。你来到它的前面,然后转向对面第二个较小的谷仓。 <br><br> 室内一片昏暗。之前的垫子、灯光和相机都准备好了。尼奇在一边操作照相机。一个<<beasttype>>坐在前面,在一个干草捆旁边等着。 <br><br> "躺在垫子上,"雷米低声说道。"好<<girl>>。" <br><br> <<link [[服从|Livestock Job Pig Obey]]>><<set $farm_phase to 0>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>> <br> <<link [[反抗|Livestock Job Pig Struggle]]>><<set $farm_phase to 0>><<livestock_obey -5>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>> <br> <<link [[乞求尼奇|Livestock Job Pig Plead]]>><<set $farm_phase to 0>><<livestock_obey -1>><</link>><<lobey>> <br> <<elseif $livestock_pig is 2>> <<set $livestock_pig to 1>> <<endevent>><<beastNEWinit 3 pig>> 雷米带着你穿过通往谷仓的小路。你来到它的前面,然后转向对面第二个较小的谷仓。 <br><br> 室内一片昏暗。之前的垫子、灯光和相机都准备好了。一圈凳子围在边上,上面坐满了<<people>>。三个<<beastsplural>>坐在垫子上,在干草捆旁边等待着,尼奇在一边操作照相机。 <br><br> "躺在垫子上,"雷米低声说道。"好<<girl>>。" <br><br> <<link [[服从|Livestock Job Pig Obey]]>><<set $farm_phase to 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>> <br> <<link [[反抗|Livestock Job Pig Struggle]]>><<set $farm_phase to 1>><<livestock_obey -5>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>> <br> <<link [[乞求尼奇|Livestock Job Pig Plead]]>><<set $farm_phase to 1>><<livestock_obey -1>><</link>><<lobey>> <br> <</if>> <</if>> <br><br>
<<effects>> <<unset $farm_phase>> <<npc Remy>><<person1>> 雷米带你回到田野中。<<He>>停在外面,农场工人打开了大门。 <br><br> <<if $worn.face.type.includes("gag")>> 伸手到你的头后,<<he>>解开并<span class="lblue">取下了你的$worn.face.cn_name_cap。</span> <<set $worn.face.type.push("broken")>> <<faceruined>> <br><br> <</if>> <<if $livestock_obey gte 95>> "你真是个好<<girl>>,"雷米说道。<<He>>伸出手,一个农场工人递给<<him>>一个盖着床单的篮子。雷米把布掀开,露出了几个又大又多汁的苹果。 <<if $hunger gte 1600>> 看到这情景,你的心跳都要停止了。你很饿,它们看起来很好吃。你的胃在咆哮。 <<else>> 它们看起来很好吃。当然这是和你不得不忍受的草相比。你的肚子在咕噜叫。 <</if>> <br><br> "这些是给你的,"雷米说着把整个篮子递给你。<<if $cow gte 6 or $leftarm is "bound" and $rightarm is "bound">>你将篮子含在口中。<</if>>"好<<girls>>就应该得到奖励。" <br><br> <<if $cow gte 6 and $worn.neck.name isnot "cow bell">> <<if $worn.neck.name isnot "naked">> 就在你要爬走的时候,雷米抓住你的肩膀,取下了$worn.neck.cn_name_cap, "在我走之前还有一件事。我给你买了一个新铃铛,是给你这样的好<<girl>>的小礼物,"<<he>>边说边把铃铛系在你的脖子上。 <<set $worn.neck.type.push("broken")>> <<neckruined>> <<else>> 就在你要爬走的时候,雷米抓住你的肩膀,在你的脖子上绑了个东西。 "在我走之前还有一件事。我给你买了个新铃铛,这是好<<girl>>的奖励,"<<he>>说完就走开了。 <</if>> 你轻轻摇了摇头,它发出了叮铃铃的声音。这声音出奇地舒缓。 <<neckwear 8>> <br><br> <</if>> 门在你身后关上了。 <br><br> <<link [[吃苹果|Livestock Job Eat]]>><<stress -6>><<trauma -6>><<hunger -2000>><</link>><<lllhunger>><<ltrauma>><<lstress>> <br> <<link [[留给其他人|Livestock Job Save]]>><</link>> <br> <<elseif $livestock_obey gte 51>> <<if $cow gte 6>> <<transform cow 1>><<npcincr Remy love 1>> "你一直都是个好<<girl>>,"雷米从<<his>>的口袋里拿出了一个漂亮的红苹果。"这是给你的。"<<He>>拿着它向你靠近。 <br><br> 你身体前倾咬了一口,它又甜又脆。果汁顺着你的下巴往下流。雷米把水果翻了个面,你又一次向前倾,一口接一口,直到只剩下了果核。雷米把<<his>>的手指放在你嘴边,你温顺地伸出舌头,一寸寸地舔着那上面的果汁。 <<lhunger>><<hunger -6>> <br><br> "还有很多事要忙呢,"雷米一边说一边揉着你的头发。"你是一头优秀的小<<if $player.gender_appearance is "m">>公牛<<else>>牛<</if>>。"<<He>>把你拉进田野中。 <br><br> <<if $worn.neck.name isnot "cow bell">> <<if $worn.neck.name isnot "naked">> 就在你要爬走的时候,雷米抓住你的肩膀,取走了$worn.neck.cn_name_cap。 "在我走之前还有一件事。我给你买了一个新铃铛,是给你这样的好<<girl>>的小礼物,"<<he>>边说边把铃铛系在你的脖子上。 <<set $worn.neck.type.push("broken")>> <<neckruined>> <<else>> 就在你要爬走的时候,雷米抓住你的肩膀,在你的脖子上绑了个东西。 "在我走之前还有一件事。我给你买了个新铃铛,这是好<<girl>>的奖励,"<<he>>说完就走开了。 <</if>> 你轻轻摇了摇头,它发出了叮铃铃的声音。这声音出奇地舒缓。 <<neckwear 8>> <br><br> <</if>> 大门在你身后哐啷一声关上,你舔掉了下巴上沾的果屑。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <<elseif $leftarm is "bound" or $rightarm is "bound">> "你一直都是个好<<girl>>,"雷米从<<his>>的口袋里拿出了一个漂亮的红苹果。"这是给你的。"<<He>>拿着它向你靠近。你的胳膊被绑住了,你够不到它。"你吃的时候我帮你拿着,"雷米好像读懂了你的心思。"这世界上哪有长手的<<if $player.gender_appearance is "m">>公牛<<else>>母牛<</if>>呢?你说是不是。" <br><br> <<link [[吃|Livestock Job Eat One]]>><<npcincr Remy love 1>><<hunger -400>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>><<lhunger>> <br> <<link [[拒绝|Livestock Job Eat Refuse]]>><<livestock_obey -1>><</link>><<lobey>> <br> <<else>> "你一直是个好<<girl>>,"雷米说道。<<He>>从<<his>>的口袋里掏出一个闪亮的红苹果。"这是给你的。"<<He>>把它拿给你,但当你伸出手时,<<he>>又把它拉了回来。"不,不,"<<he>>说道。"<<if $player.gender_appearance is "m">>公牛<<else>>母牛<</if>>没有手。我会在你吃饭时帮你拿着。" <br><br> <<link [[吃|Livestock Job Eat One]]>><<npcincr Remy love 1>><<hunger -400>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>><<lhunger>> <br> <<link [[拒绝|Livestock Job Eat Refuse]]>><<livestock_obey -1>><</link>><<lobey>> <br> <</if>> <<elseif $livestock_obey gte 21>> "你是个喜怒无常的人,"雷米从<<He>>的口袋里拿出一个漂亮的红苹果。"等某一天你说不定就能得到这个苹果了,只要你规矩点。"<<He>>重重咬了一口。 <<if $hunger gte 1600>> 它看起来很多汁,你的胃在抗议地咕噜叫。 <<else>> 和其他的食物相比,它看起来很甜,很好吃。 <</if>> <br><br> 雷米把你拉进了农田中,大门在你身后哐当关上了。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <<else>> "你是个喜怒无常的家伙,"雷米一边说一边拉着你的皮带。"但是你总有一天会向我屈服的,你不是我调教的第一头牛,也不会是最后一头,我最懂你们这种野兽。"<<He>>把你推过大门。它在你身后哐当关上。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你身体前倾咬了一口,它又甜又脆。果汁顺着你的下巴往下流。雷米把水果翻了个面,你又一次向前倾,一口接一口,直到只剩下了果核。 <br><br> "你想要的话还有的是,"雷米一边说一边揉着你的头发,"只要你够乖。"<<He>>把你拉进田野中。大门在你身后哐啷一声关上,你舔掉了下巴上沾的果屑。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我不吃,"你的肚子咕噜叫着发出抗议。"我是人,不是动物!" <<elseif $speech_attitude is "bratty">> "我不是牛,"你的肚子咕噜叫着发出抗议。"你用你的屁眼吃去吧,滚!" <<else>> "我不吃,"你的肚子咕噜叫着发出抗议。"你干脆把我饿死好了!" <</if>> <br><br> 雷米咬了一口苹果。<<He>>闭上眼睛做出了一副享受的表情。"嗯~好香啊,可惜某人吃不到~"<<He>>抓住你的皮带,拖着你走完剩下的路。大门在你身后哐当关上了。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> 你咬了一口苹果。好甜。你一开头就停不下来了,吃掉了整个篮子的苹果,你小心翼翼地不浪费一滴果汁。你躺在草地上,如释重负,心满意足。 <br><br> <<hunger -2000>> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> 你用床单盖住苹果。 <<if $hunger gte 1000>> 你的胃在抗议地咕噜叫。 <</if>> <<set $livestock_food to 1>> <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> <<endevent>><<npc Remy>><<person1>> <<unset $farm_phase>> 雷米把你拉回小巷子。<<He>>没有去牛场,而是朝相反的方向走去,经过谷仓,穿过一条薄薄的铺砌的路。这里还有另一块田地,但大门更普通,周围是普通的树篱。 <br><br> "你会有用的,"雷米边说边拉着你走向一把旧犁。"不管怎样。"两个农场工人抓住你的胳膊。他们把你拉到下面,强迫你弯腰。他们用粗绳子把你的肩膀绑在金属上。 <br><br> 雷米坐在犁上,身体向后倾斜。<<He>>挥舞着鞭子。 <br><br> <<link [[拉|Livestock Plough]]>><<sub 1>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>> <br> <<link [[拒绝|Livestock Plough Refuse]]>><<def 1>><<npcincr Remy dom -1>><<pain 6>><</link>><<gpain>> <br>
<<effects>> <<if $edenwhip is 0>> <<set $edenwhip to 1>> <</if>> <<if currentSkillValue('physique') gte 16000>> 你努力往前走,把犁拉在身后。雷米对速度感到惊讶,<<his>>惬意地靠在椅子上,看起来对你还挺满意的。 <br><br> 你以缓慢而坚定的步伐穿过田野。雷米没有用鞭子,似乎对你的表现很满意。 <<elseif currentSkillValue('physique') gte 12000>> 你努力往前走,把犁拉在身后。它重得就像是一座山一样,你缓慢地移动着。雷米的鞭子在你身边噼啪作响。 <br><br> 现在你有了动力,就容易多了,但是进展缓慢,你觉得你的肌肉随时都会衰竭。雷米没有再甩鞭子了,似乎对你的表现很满意。 <<elseif currentSkillValue('physique') gte 8000>> 你努力往前走,把犁拉在身后。你移动不了多远,力气就没了。如果不是绑在金属上,你估计会直接倒下。雷米的鞭子在你身边噼啪作响。 <br><br> 你恢复到可以再次拉,但只能在短时间内移动它。雷米训斥你,挥鞭抽打,但鞭子从来没打到你身上过。<<He>>似乎对你的努力很满意。 <<elseif currentSkillValue('physique') gte 4000>> 你试着把犁拉到身后。你用尽全力才能拖动它,才移动一英寸你就没力气了。雷米的鞭子在你身边噼啪作响。 <br><br> 你不停地拉,缓慢地移动犁。雷米训斥你,挥鞭抽打,但鞭子从来没打到你身上过。<<He>>似乎对你的努力很满意。 <<else>> 你试着拉犁,但没有用。你力气太小了。雷米的鞭子在你身边噼啪作响。 <br><br> 尽管任务无望,你还是继续拉着。雷米责备你,并挥舞着鞭子,但鞭子从未触及你。<<He>>似乎对你的努力很满意。 <</if>> <<physique 6>> <br><br> "停下,"就在你觉得自己快要栽倒的时候雷米终于开口了。"今天就到这里吧。放开<<phim>>。" <br><br> 农场工人把绳子从你的肩膀上取下来,你差点直接倒在地上。雷米走过来抓住你的皮带。"我更喜欢你做另一份工作,"<<he>>说道。"但是不听话的野兽就得受罚,只能做苦工,给我记住。" <br><br> <<He>>把你拉回牛场,旁边站着<<his>>的手下。 <<if $worn.face.type.includes("gag")>> <<He>>抓住你嘴套后面的绳子<span class="lblue">解开它,</span>然后把你推过大门,哐当一声关上。 <<set $worn.face.type.push("broken")>> <<faceruined>> <<else>> 大门在你身后哐当关上了。 <</if>> <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> <<if $edenwhip is 0>> <<set $edenwhip to 1>> <</if>> <<if $worn.face.type.includes("gag")>> 你没有力气,一动不动。 <<elseif $speech_attitude is "meek">> "我,我不能这么做,"你说道。"我太虚弱了。" <<elseif $speech_attitude is "bratty">> "马上给我松绑,"你要求道。"不然你会后悔的。" <<else>> "我不能这么做,"你说道。"我没那么壮。" <</if>> <br><br> 雷米在你身边抽了一鞭子,然后又在你背后抽了一鞭子。你痛苦地尖叫出声。"如果这就是你想要的,"<<he>>的声音中有一丝喜悦,"那就这样吧。" <br><br> 你强撑着准备再挨一鞭,但鞭子打在了你旁边的地上。 <br><br> <<link [[拉|Livestock Plough]]>><<sub 1>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>> <br> <<link [[拒绝|Livestock Plough Refuse 2]]>><<def 1>><<npcincr Remy dom -1>><<pain 12>><</link>><<willpowerdifficulty 1 400>><<ggpain>> <br>
<<effects>> <<if $edenwhip is 0>> <<set $edenwhip to 1>> <</if>> 雷米挥鞭抽打你的后背,你又哭又叫。<<He>>的鞭子一次又一次落下,一次比一次更痛苦。 <<if $willpowerSuccess>> <span class="green">你坚持了下来。</span>雷米整个人站在椅子上,<<his>>的鞭子正对着你。"你不想做一头乖巧的小牛是吧?"<<he>>冷笑,"很好。" <<gwillpower>><<willpower 2>> <br><br> <<link [[拉|Livestock Plough]]>><<sub 1>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>> <br> <<link [[拒绝|Livestock Plough Refuse 3]]>><<def 1>><<npcincr Remy dom -1>><<pain 12>><</link>><<willpowerdifficulty 300 700>><<ggpain>> <br> <<else>> <span class="red">你承受不住了。</span>所有的坚强被击碎,你的身体不听使唤地垮掉了。 <<ggwillpower>><<willpower 12>> <br><br> <<link [[继续|Livestock Plough]]>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>> <br> <</if>>
<<effects>> <<if $edenwhip is 0>> <<set $edenwhip to 1>> <</if>> 雷米再次挥起鞭子。那坚硬的鞭子抽中你的背部时,你咬紧牙关,每一次的抽打都让你的身体感到疼痛。 <<if $willpowerSuccess>> <span class="green">你坚持了下来。</span>雷米喘着气收起了鞭子。"蠢货……"<<he>>抬手指挥<<his>>的手下们,"上倒刺!"雇工们互相看了一眼,"快,让它好好尝尝教训!" <<gwillpower>><<willpower 2>> <br><br> 一个农场工人跑去了田外,雷米大步走到了你身边。<<He>>攥着你的下巴,抬起你的脑袋,"给我听着,你这头<<if $player.gender_appearance is "m">>公牛<<else>>母牛<</if>>。"<<he>>吐了口痰,"我搞定过比你更难对付的野兽,现在我说什么你就得做什么,否则当心我生气的后果。" <br><br> 那个农场工人双手抱着一个木箱回来了。雷米打开它,从里面抽出了另一根鞭子。<<He>>把它展示在你面前。它和其他的鞭子很相似,只是上面布满了残忍的倒刺。 <<gstress>><<stress 6>> <br><br> 雷米回到了<<his>>的座位上。<<He>>把鞭子举过头,鞭子的下半截落在<<his>>的身后。 <br><br> <<link [[拉|Livestock Plough]]>><<sub 1>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>> <br> <<link [[拒绝|Livestock Plough Refuse 4]]>><<def 1>><<npcincr Remy dom -1>><<pain 24>><</link>><<willpowerdifficulty 300 700>><<gggpain>> <br> <<else>> <span class="red">你承受不住了。</span>所有的坚强被击碎,你的身体不听使唤地垮掉了。 <<ggwillpower>><<willpower 12>> <br><br> <<link [[继续|Livestock Plough]]>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>> <br> <</if>>
<<effects>> <<if $edenwhip is 0>> <<set $edenwhip to 1>> <</if>> 倒刺刺进你的肉里。时间一分一秒地模糊起来,你不确定自己是否还清醒。 <<if $willpowerSuccess>><<pass 60>> 这并没有起到太大影响。<span class="green">你还是很倔强。</span> <<gwillpower>><<willpower 2>> <br><br> 雷米的鞭打变得有些吃力,甚至有几下没能挥中你。最后,<<he>>停了下来,"……够了,"<<he>>喘着气,声音里有一丝挫败感,"把这头牲口带回草场里去,今天到此为止。" <br><br> <<link [[继续|Livestock Plough Refuse 5]]>><<pass 60>><</link>> <br> <<else>> <span class="red">你承受不住了。</span>所有的坚强被击碎,你的身体不听使唤地垮掉了。 <<ggwillpower>><<willpower 12>> <br><br> <<link [[继续|Livestock Plough]]>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>> <br> <</if>>
<<effects>> <<generate2>><<generate3>> <<person2>> "我从来没见过雷米这样,"一个农场工人在回牧场的路上说道,"难道<<person1>><<he>>太久没挥鞭子,挥不动了?" <br> <<if $worn.face.type.includes("gag")>> "怎么可能,"一个<<person3>><<person>>回应,<<he>><span class="lblue">解开你的$worn.face.cn_name_cap。</span>"只不过这一只太难对付了而已。要不是太难管教,我还挺欣赏它的。" <<set $worn.face.type.push("broken")>> <<faceruined>> <<else>> "怎么可能,"一个<<person3>><<person>>回应,"只不过这一只太难对付了而已。要不是太难管教,我还挺欣赏它的。" <</if>> <br> "从没想过有一天能看到有人——"<<person2>><<he>>突然纠正自己,"啊,我是说有动物连雷米都搞不定的。" <br><br> 你们走到大门前。"这小可怜身上都是伤,得帮帮它,"<<person3>>那个<<person>>环顾四周,"稍等。"<<He>>消失在一个小棚子里,然后拿着一个盖着白布的篮子出现。 <br><br> <<He>>把篮子递给你。"之后可能需要治疗。"你瞥了一眼白布下面,里面都是新鲜多汁的苹果。你口水直流,肚子咕咕叫。 <br><br> <<person2>><<person>>看起来很震惊。"雷米会生气的,"<<he>>说,<<person1>>"庄园里只有<<Hes>>可以发放这些奖品。" <br> "雷米不会发现的,就像<<hes>>不会发现你背地说<<he>>挥不动鞭子一样。" <br><br> <<person2>><<persons>>脸色苍白,<<he>>放弃争辩,两人一起离开了。门在你身后关上了。 <br><br> <<link [[吃苹果|Livestock Job Eat]]>><<stress -6>><<trauma -6>><<hunger -2000>><</link>><<lllhunger>><<ltrauma>><<lstress>> <br> <<link [[留给其他人|Livestock Job Save]]>><</link>> <br>
<<effects>> <<endevent>><<npc Harper>><<person1>> <<pass 60>> 哈珀走近了。<<He>>从外套内侧拿出一个听诊器,把它压在你的胸口。<<He>>听了一会儿, <<if $player.breastsize gte 7>> 然后用<<his>>另一只空着的手抓住你的<<breasts>>,开始温柔地抚摸你。 <<garousal>><<arousal 600 "breasts">> <<else>> 然后用<<his>>的拇指按住你的<<nipples>>,开始绕着圈圈挑逗着你。 <<garousal>><<arousal 600 "breasts">> <</if>> <br><br> <<He>>继续听着,<<his>>的手在你身上游走。 <<if playerChastity()>> <<He>>试图把手指滑进你的$worn.genitals.cn_name_cap,但没有成功。 <br><br> <<else>> <<His>>的手指拂过你的<<genitals 1>>。 <<garousal>><<arousal 600 "genitals">> <</if>> <br><br> <<if $analdisable is "f" and !playerChastity("anus")>> <<He>>放开听诊器,舔了舔<<his>>的食指,然后伸到了你的<<bottom>>后面。你感觉到有手指在按压你的肛门处。它毫不费力地滑了进去。 <br><br> <<He>>在你体内抽插着,另一只手 <<if playerChastity("hidden")>> 温柔地抚摸你的大腿。 <<elseif $player.penisExist and $player.vaginaExist>> 包裹住你的<<penis>>掂了掂,好像是在称重,然后撑开了你的<<pussy>>。 <<elseif $player.penisExist>> 包裹住你的<<penis>>掂了掂,好像是在称重。 <<else>> 撑开了你的<<pussy>>。 <</if>> <<garousal>><<arousal 600 "genitals">> <<elseif !playerChastity()>> <<if $player.penisExist and $player.vaginaExist>><<He>>把你的<<penis>>放在杯子里,仿佛在掂量它,然后再把你的<<pussy>>展开。<<elseif $player.penisExist>><<He>>把你的<<penis>>捧在手里,好像在掂量它。<<else>><<His>>手指张开你的<<pussy>>,而另一个手指在前面轻抚,好像随时准备插进去。<</if>> <<garousal>><<arousal 600 "genitals">> <</if>> <br><br> 检查还要继续一段时间。你忍受着哈珀的试探和刺激,直到<<he>>终于放开了你。你呼吸急促。"一切似乎都很好,"<<he>>说道,"我会和你保持联系,讨论下一步计划。" <br><br> <<link [[继续|Livestock Job End]]>><<endevent>><</link>>
<<effects>> 哈珀向你走来,但你退后了。 <<if $worn.face.type.includes("gag")>> 你试着说话,但口塞使你的话语变成了含糊不清的咕哝。 <<elseif $speech_attitude is "meek">> "请、请不要这样对我,"你请求道,"你吓到我了。" <<elseif $speech_attitude is "bratty">> "我不是牛,"你说道,"我不会让你们这些疯子这样对待我的。" <<else>> "我不会配合你的,"你说道,"这是不对的。" <</if>> <br><br> "非常抱歉,"雷米说,"给我一点时间。"这时两个农场工人走进了房子。雷米抓住你皮带的底部,把你拉近。 <br><br> "你不能让我在医生面前丢脸,"<<he>>小声说道,"乖乖让<<endevent>><<npc Harper>><<person1>><<him>>检查你,否则我们动手的话场面可能不会很好看。" <br><br> <<link [[服从|Livestock Job Harper Obey]]>><<sub 1>><<livestock_obey 1>><<transform cow 1>><<npcincr Remy dom 1>><</link>><<gobey>> <br> <<link [[反抗|Livestock Job Harper Resist]]>><<def 1>><<livestock_obey -5>><<npcincr Remy dom -1>><</link>><<llobey>><<physiquedifficulty 1 $physiquemax>> <br>
<<effects>> <<endevent>><<npc Remy>><<person1>> <<if $physiqueSuccess>> <<npcincr Remy dom -1>><<npcincr Harper dom -1>> 你把雷米从身边推开,<<His>>的农场工人抓住你的手臂。你挣扎着甩掉了其中一个,<span class="green">然后一拳打在另一个人的鼻子上。</span><<He>>捂住脸向后踉跄,被一个桶绊倒,摔倒在地上。 <br><br> 雷米伸手去拿<<his>>的鞭子,但哈珀打断了<<him>>。<<endevent>><<npc Harper>><<person1>>"这就够了,"医生说道。"这可以作为一个合理的测试。"<<He>>从桌子上收集<<his>>的文件。"我会和你联系,讨论下一阶段的工作。" <br><br> <<link [[继续|Livestock Job Resist End]]>><<endevent>><</link>> <br> <<else>> <<npcincr Remy dom 1>><<npcincr Harper dom 1>> 你把雷米从你身边推开。<<His>>的手抓住了你的手臂,<span class="red">你无法甩开。</span>把你控制住。 <br><br> <<link [[继续|Livestock Job Harper Obey]]>><</link>> <br> <</if>>
<<effects>> 哈珀将液体倒入你的喉咙。它比闻起来更甜,而且很粘稠。一种温暖的感觉从你的腹部蔓延开来,渗透到你的全身,直到你的手指和脚趾尖。 <<drugs 360>><<arousal 1200>><<ggarousal>> <br><br> <<endevent>><<npc Harper>><<person1>><<set $phase to 0>> 哈珀拉着你的手,把你带到房间中央。<<His>>的触摸,即使是在你身体其他的部位,也让你不禁浑身战栗。<<He>>抓住你的手臂,把它们放在你的身体后面。观众在他们的座位上向前倾倒。 <br><br> <<link [[继续|Livestock Job Harper 2 Obey 2]]>><</link>> <br>
<<effects>> 哈珀把液体倒进你的嘴里。它比闻起来更甜,而且很粘稠。你把它含在嘴里,拒绝吞咽。这并不容易。即使在那里,液体也会渗入你的体内,使你感到不自然的燥热而脸红。 <<drugs 180>><<arousal 600>> <br><br> <<endevent>><<npc Harper>><<person1>> <<if currentSkillValue('skulduggery') gte random(1, 1000)>><<set $phase to 1>> 哈珀拉着你的手,把你带到房间中央。<<His>>触碰,即使是在你身体其他部位,也会让你浑身酥麻,你的喉咙在微微颤抖,<span class="green">但你尽可能让自己不吞下去。</span> <br><br> 医生抓住你的手臂,把它们压在你的身体后面。观众在座位上身体前倾。 <br><br> <<else>><<set $phase to 0>> 哈珀拉着你的手,把你带到房间中央。<<His>>触碰,即使是在你身体其他部位,也会让你浑身酥麻,你的喉咙在微微颤抖,<span class="red">但你尽可能让自己不吞下去。</span> <<drugs 180>><<arousal 600>><<garousal>> <br><br> 医生抓住你的手臂,把它们压在你的身体后面。观众在座位上身体前倾。 <br><br> <</if>> <<link [[继续|Livestock Job Harper 2 Obey 2]]>><</link>> <br>
<<effects>> "正如你们所看到的,"医生说着把你转过身来,让每个人从各个角度看你。"治疗已经起作用了。" <<if playerChastity("hidden")>> <<He>>指着你的脸。"一头像这样正值壮年的<<if $player.gender_appearance is "m">>雄性公牛<<else>>可育母牛<</if>>必须要戴上镣铐,按我的治疗方式,让它自由行动会很危险。虽然你们可能无法看到掩藏在设备下的东西,但是就算没钥匙,也有办法移除它。" <br><br> <<He>>的手指在你的$worn.genitals.cn_name_cap前面滑过。"<<pShes>>已经湿了,金属上全都是水。" <br><br> <<elseif playerChastity()>> <<if $player.penisExist and $player.vaginaExist>> 观众们都在议论你雌雄同体的身体。"你们可能会想,"哈珀继续说道。"这里的所有牲畜是不是都同时有雄性和雌性的生殖器呢?那你们就错了,这个标本是独一无二的。" <br><br> <</if>> <<He>>指着你的<<genitals 1>>,半隐蔽在你的$worn.genitals.cn_name_cap后面。"一个<<if $player.gender_appearance is "m">>公牛<<else>>多产的母牛<</if>>在最好的情况下,像这样不加约束地离开是愚蠢的。以我的治疗方法,这将是危险的。" <br><br> <<He>>用<<his>>手指在设备的前面运行。<<if $player.penisExist>>"<<pShes>>已经竖起来了,并对金属产生了压力。<<else>>"<<pShes>>已经湿透了,滴水穿透了金属。"<</if>> <br><br> <<else>> <<if $player.penisExist and $player.vaginaExist>> 观众们都在议论你雌雄同体的身体。"你们可能会想,"哈珀继续说道。"这里的所有牲畜是不是都同时有雄性和雌性的生殖器呢?那你们就错了,这个标本是独一无二的。" <br><br> <</if>> <<He>>指着你的<<if $player.penisExist>><<penis>>。"<<pShes>>已经勃起并准备好<<if $pregnancyspeechdisable is "f">>育种<<else>>交配<</if>>。<<else>><<pussy>>。"<<pShes>>已经湿透并准备好<<if $pregnancyspeechdisable is "f">>育种<<else>>交配<</if>>。<</if>>观众在他们的座位上身体前倾,盯着你的<<genitals 1>>,眼中充满了欲望。 <br><br> <</if>> <<link [[继续|Livestock Job Harper 2 Obey 3]]>><<pass 60>><</link>> <br>
<<effects>> 检查还在继续。哈珀详细地展现和描述了你身体的每一寸,你忍不住身体的颤抖,皮肤上也泛起了羞耻的红晕。 <<if $phase is 1>> 与此同时,你一直把甜甜的液体含在嘴里,防止其完全发挥作用。 <</if>> <br><br> "检查结束了,"哈珀最后说,礼貌的掌声充满了整个小房间。"下一次应该是安全的,可以更多地亲自动手。为了测试治疗的剩余效果。" <br><br> 哈珀拍拍你的头。"谢谢你的合作,"<<he>>说道。<<He>>停了一会儿,把你的头发往后拉,靠过来,吻上你的嘴唇。 <<takeKissVirginity "Harper" "rape">> <br><br> <<if $phase is 1>> <span class="pink"><<His>>惊讶地睁开眼睛,<<he>>尝到了粉红色的液体。</span> <br><br> <</if>> <<link [[忍耐|Livestock Job Harper 2 Endure]]>><<transform cow 1>><<livestock_obey 1>><<stress 6>><</link>><<gstress>><<gobey>> <br> <<link [[推开|Livestock Job Harper 2 Pull]]>><<livestock_obey -1>><</link>><<lobey>> <br> <<if $phase is 1>> <<link [[吐唾沫|Livestock Job Harper 2 Spit]]>><</link>> <br> <</if>>
<<effects>> 医生用<<his>>的舌头侵犯了你的嘴,你保持不动。 <br><br> "这只野兽没给你添什么乱吧?"雷米双臂交叉靠在门口,哈珀立刻拉开了和你的距离。 <br> "是……是的,一切都很顺利,"医生结结巴巴地说道。"再次感谢你,我的下一次的实验应该也在计划中吧?" <br> "当然了,"雷米抓住了你的皮带。"那就下次见啦。" <br><br> <<if $phase is 1>> 雷米把你牵了出去。你吐出粉红色的液体。不知道雷米有没有注意到,<<endevent>><<npc Remy>><<person1>><<he>>对此毫不关心。 <<else>> <</if>> <br><br> <<link [[继续|Livestock Job End]]>><<endevent>><</link>> <br>
<<effects>> 你想推开哈珀。<<He>>用手紧抓着你不放,但你用力挣扎,成功从<<him>>身边脱了身。 <br><br> "我们的野兽有制造什么麻烦吗?"雷米在门口说道。哈珀立刻停了下来。 <br> "不,没什么,"医生结结巴巴地说道。"只是有点喜怒无常。再次感谢你,我的下一次的实验应该也在计划中吧?" <br> "当然了,"雷米抓住了你的皮带。"那就下次见啦。" <br><br> <<if $phase is 1>> 雷米把你牵了出去。你吐出粉红色的液体。不知道雷米有没有注意到,<<endevent>><<npc Remy>><<person1>><<he>>对此毫不关心。 <<else>> <</if>> <br><br> <<link [[继续|Livestock Job End]]>><<endevent>><</link>> <br>
<<effects>> <<earnFeat "Harper's Bane">> 你把粉色液体吐到哈珀嘴里。<<He>>离开你擦了擦<<his>>的下巴,<<him>>身上马上就发生了变化。<<He>>满脸通红,看起来在忍耐着什么。但是很快极度的口渴压垮了<<him>>。再也无法忍受,<<He>>把你扑倒在地。 <br><br> 观众围了过来,很高兴演出还没有结束。 <br><br> <<link [[继续|Livestock Job Harper 2 Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Job Harper 2 Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Job Harper 2 Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 理智又回到了哈珀的脸上,<<he>>站起来,摸索着穿衣服。 <br><br> <<tearful>>你也爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Job Harper 2 Rape End]]>><</link>> <br> <<else>> 你把哈珀推开。<<He>>倒在椅子上。<<him>>眼中的欲望已经消退了,但旁边的观众们还在起哄。有些人看起来已经忍不住想要自己上了。 <br><br> <<tearful>>你爬起来撑住自己。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Job Harper 2 Rape End]]>><</link>> <br> <</if>>
<<effects>> "我事先可没同意让你做这些,"雷米在门口说道。 <br> "我,我,"医生结结巴巴地说道。"发生了些意外,抱歉,我的下一次的实验应该还在计划中吧?" <br> 雷米笑着抓住了你的皮带。"当然了,那就下次见啦。" <br><br> <<link [[继续|Livestock Job End]]>><<endevent>><</link>> <br>
<<effects>> <<if $physiqueSuccess>> <<npcincr Remy dom -1>><<npcincr Harper dom -1>> 你推开哈珀,雷米的农场工人紧紧地抓住你的胳膊,医生又试了一次。你<<endevent>><<npc Harper>><<person1>>一头撞在了<<him>>身上,<span class="green">小瓶在地上摔碎了。</span> <br><br> <<if $livestock_muzzle is 1>> 哈珀攥着<<his>>的脸。血从<<his>>手指间滴落。其他客人看起来都很高兴,除了雷米并。"我很抱歉。"<<endevent>><<npc Remy>><<person1>><<he>>说着<span class="pink">在你的脸上绑上嘴套。</span><<facewear 23>>我的动物们通常都比较乖巧。" <<else>> 哈珀捂着<<his>>的脸。血从<<his>>手指间滴落。其他客人看起来都很高兴,除了雷米。"我很抱歉。"<<endevent>><<npc Remy>><<person1>><<he>>攥着你的项圈。"我的动物通常都比较乖巧。" <</if>> <br><br> 哈珀点了点头,似乎并不在意。<<He>>拿出了一张纸巾。 <br><br> <<link [[继续|Livestock Job Resist End]]>><</link>> <br> <<else>> <<npcincr Remy dom 1>><<npcincr Harper dom 1>> 你推开哈珀,雷米的农场工人紧紧地抓住你的胳膊,医生又试了一次。你努力挣扎,<span class="red">但农场工人太强壮了。</span> <br><br> <<link [[继续|Livestock Job Harper 2 Obey]]>><</link>> <br> <</if>>
<<effects>> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> 哈珀把你拉到房间中央。你被饥饿的眼睛包围着。<<if $uncomfortable.nude is true>><<covered>><</if>>"这个标本,"<<he>>站在你身后抓住你的手臂。<<He>>把你的手拉起来,不让你遮掩自己的身体。"已经进行了提高产量的实验,现在是观察环节。" <br><br> <<if $player.penisExist and !playerChastity()>> <<if $player.penissize gte 4>> <<He>>绕过你的身体用手握住你的<<penis>>。你在<<his>>的触摸下瑟瑟发抖。"你应该以它为傲,"<<his>>继续撸动你的肉棒。"这么让人惊叹的尺寸。" <<garousal>><<arousal 600 "genitals">> <br><br> 一个<<person2>><<person>>在<<his>>的座位上向前倾,对你的肉棒大小感到敬畏,<<he>>赤裸裸的看着你。 <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <br><br> <<elseif $player.penissize gte 1>> <<He>>绕过你的身体用手握住你的<<penis>>。你在<<his>>的触摸下跳了起来。"正如你们所看到的,"<<he>>套弄着你的柱身继续说道。"这头奶牛差不多可以挤奶了。" <<garousal>><<arousal 600 "genitals">> <br><br> 一个<<person2>><<person>>在<<his>>的座位上向前倾,斜眼看。 <br><br> <<else>> <<He>>绕过你的身体用手握住你的<<penis>>。你在<<his>>的触摸下跳了起来。"别被骗了,"<<he>>继续说道。"它看起来是很小,但是并不影响产量。 <<garousal>><<arousal 600 "genitals">> <br><br> "它又小又可爱,"一个<<person2>><<person>>笑着说道。"但如果你这么说道。" <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <br><br> <</if>> <<person1>> <<link [[继续|Livestock Job Harper 3 Obey 2]]>><</link>> <br> <<else>> <<if $player.breastsize gte 8>> <<He>>的手绕着你的胸膛,抱住你的<<breasts>>。你在<<his>>的触摸下跳了起来。"如你们所见,"<<he>>一边揉着你的胸部一边继续说道。"这只奶牛的乳房大得惊人。" <<garousal>><<arousal 600 "breasts">> <br><br> 一个<<person2>><<person>>在<<his>>的座位上向前倾,对你的胸部大小感到敬畏,眼中带着赤裸裸的欲望。 <<ginsecurity "breasts_big">><<insecurity "breasts_big" 1>> <br><br> <<elseif $player.breastsize gte 6>> <<He>>绕过你的身体用手握住你的<<breasts>>。<<His>>的触摸让你跳了起来。"如你所见,"<<he>>一边揉着你的胸部一边继续说道。"这头奶牛差不多可以挤奶了。" <<if $player.gender is "m">><<ginsecurity "breasts_big">><<insecurity "breasts_big" 1>><</if>><<garousal>><<arousal 600 "breasts">> <br><br> 一个<<person2>><<person>>在<<his>>的座位上向前倾,斜眼看。 <br><br> <<elseif $player.breastsize gte 1>> <<He>>的手环绕着你的身体,用手抓住你的<<breasts>>。<<His>>的触摸让你跳了起来。"如你们所见,"<<he>>一边揉着你的胸部一边继续说道。"这个标本的胸部比较小,但就算是小小的胸部也可以做到高效产奶。" <<garousal>><<arousal 600 "breasts">> <br><br> "很小很可爱,"一个<<person2>><<person>>笑着说道。"但如果你这么说的话。" <<ginsecurity "breasts_small">><<insecurity "breasts_small" 1>> <br><br> <<else>> <<He>>的手环绕着你的身体,用手抓住你的<<breasts>>。<<His>>的触摸让你跳了起来。"如你们所见,"<<he>>一边揉着你的胸部一边继续说道。"这个标本的胸太平了,根本流不出一滴奶水,但是这只是暂时的,很快就会变大了。" <<garousal>><<arousal 600 "breasts">> <br><br> "很平很可爱,"一个<<person2>><<person>>笑着说道。"这几乎是一种耻辱。" <<if $player.gender is "f">><<ginsecurity "breasts_tiny">><<insecurity "breasts_tiny" 1>><</if>> <br><br> <</if>> <<person1>> <<link [[继续|Livestock Job Harper 3 Obey 2]]>><</link>> <</if>> <br><br>
<<effects>> <<pass 60>> <<if $player.penisExist and !playerChastity()>> 哈珀继续在所有人面前侵犯你的<<penis>>,毫不留情地戏弄你。 <<ggarousal>><<arousal 1800 "genitals">> <<else>> 哈珀继续在所有人面前侵犯你的<<breasts>>,毫不留情地戏弄你。 <<ggarousal>><<arousal 1800 "breasts">> <</if>> <br><br> <<person2>> <<if $pronoun is "m">> <<if $NPCList[1].penis isnot "none">> <<person>>拉下拉链,拿出了<<his>>的<<print $NPCList[1].penisdesc>>。<<He>>开始当着所有人的面手淫,就在房间的正中央。 <<else>> <<person>>拉下拉链,露出了<<his>>湿漉漉的小穴。<<He>>开始当着所有人的面手淫,就在房间的正中央。 <</if>> <<else>> <<if $NPCList[1].penis isnot "none">> <<person>>掀开裙子露出<<his>>的<<print $NPCList[1].penisdesc>>。<<He>>开始在屋子中间手淫,很快<<He>>又脱掉了<<his>>的上衣,露出了<<his>>的<<print $NPCList[1].breastsdesc>>。<<He>>开始和他们一起玩。 <<else>> <<person>>掀开裙子露出了<<his>>的小穴。<<He>>开始在屋子中间手淫,很快<<He>>又脱掉了<<his>>的上衣,露出了<<his>>的<<print $NPCList[1].breastsdesc>>。<<He>>开始和他们一起玩。 <</if>> <</if>> <br><br> 哈珀继续着,好像没有任何奇特之处。其他人也跟着效仿,你很快就被手淫的<<people>>包围。 <<if $arousal gte $arousalmax>> 在物理刺激和所有俯视的视线之间,你无法控制身体的反应。<<orgasm>> <br><br> "<<pShe>>来过!" <br> <<if $player.penisExist>> <<if !$femaleclimax and !_deniedOrgasm>> "看看那些美味的精液。" <<else>> "老实说,我本来希望是精液的。" <</if>> <<else>> "我能看到<<pher>>流出的淫水。" <</if>> <br> "你觉得医生会让我们喝一口吗?" <br><br> <<else>> <</if>> <<person2>><<person>>精神振奋, <<if $NPCList[1].penis isnot "none">> 浓稠的精液从<<his>>的<<print $NPCList[1].penisdesc>>射出,<span class="purple">落在你的头发上。</span> <<bodyliquid "hair" "semen">> <<else>> 淫水从<<his>>的阴部流出。<<He>>向后甩头,一边呻吟一边高潮。 <</if>> <br><br> <<link [[继续|Livestock Job Harper 3 Obey End]]>><</link>> <br>
<<effects>> <<endevent>><<npc Remy>><<person1>>前门开了,哈珀放了你。雷米走了进来,<<his>>擦了擦额头上的汗。"我必须把它送回农场,"<<he>>说道。"新鲜空气和充足的锻炼对产量来说很重要。" <br><br> "当然,"哈珀回答。"再次感谢你。" <br><br> 当你被带到外面时,你能感觉到观众们都在盯着你的<<bottom>>看。他们中的一些人想做的不仅仅是看,你很确定。 <br><br> <<link [[继续|Livestock Job End]]>><<endevent>><</link>> <br>
<<effects>> <<if $physiqueSuccess>> 你抓住自己的皮带,把它从哈珀身边拉开。<<He>>踉跄了几步,差点摔倒在地。 <br><br> 在雷米的示意下,两个农场工人走了进来,他们从后面抓住了你的胳膊。你甩掉其中一个,<span class="green">然后一拳打在另一个人的鼻子上。</span> <br><br> 两人似乎都不敢接近你。<<endevent>><<npc Remy>><<person1>>"你们还在等什么?"雷米问道。"快把野兽控制起来!"<<His>>的亲信互相瞟了一眼,都不愿迈出第一步。 <br><br> "没关系,"<<endevent>><<npc Harper>><<person1>>哈珀一边说,一边稳住<<himself>>。"必须要<<if $player.gender_appearance is "m">>公牛<<else>>母牛<</if>>配合才能顺利进行,我们改天再试吧。" <br><br> <<endevent>><<npc Remy>><<person1>> "我对这种可怕的行为感到抱歉,"雷米拉着你的皮带。"谢谢你的理解。" <br><br> <<link [[继续|Livestock Job Resist End]]>><<endevent>><</link>> <br> <<else>> 你抓住自己的皮带,把它从哈珀身边拉开。<<He>>踉跄了几步,差点摔倒在地。 <br><br> 在雷米的示意下,两个农场工人走了进来,他们从后面抓住了你的胳膊。你甩掉其中一个,<span class="red">但是没有用,你还是被牢牢地抓着。</span>哈珀再次拿起了你的皮带。 <br><br> 农场工人松手了,他们没有离开房间,随时准备应对突发状况。 <br><br> <<link [[继续|Livestock Job Harper 3 Obey]]>><</link>> <br> <</if>>
<<effects>> <<endevent>> <<beastNEWinit 1 pig>> 谷仓的门打开了,一个农场工人拿着皮带走了进来。皮带绷得很紧,现在不管是谁都无法进入这个房间。 <br><br> 在一些拖拽和几个手下的帮助下,野兽被强行带进了大楼。是一个<<beasttype>>。 <br><br> "你以前和动物一起工作过?"雷米问。 <br> 尼奇犹豫了一下。"是的。" <br> "那么这对你来说应该很简单。我们的动物都很乖。我们的牛和猪也相处得很好。"<<nnpc_He "Remy">>摸了摸你的头。"无论你的拍摄需要多长时间,它们都会安静得像小鸡仔一样。" <br><br> <<link [[配合|Livestock Job Niki Cooperate]]>><<transform cow 1>><<livestock_obey 5>><<sub 1>><</link>><<ggobey>> <br> <<link [[违抗|Livestock Job Niki Defy]]>><<livestock_obey -5>><<def 1>><</link>><<llobey>> <br>
<<effects>> <<pass 60>> 雷米让你跪在镜头前的垫子上,把猪拉到你身边。尼奇站在摄像机前。<<nnpc_He "Niki">>拍摄了一些照片,然后命令农场工人调整灯光。 <br><br> 尼奇还需要一段时间才能满意,最后<<nnpc_he "Niki">>又让你在<<beasttype>>旁边换了几个不同的姿势。 <<if $player.penisExist>> 你的<<penis>>和<<breasts>>似乎是重点拍摄对象。 <<else>> 你的<<breasts>>似乎是重点拍摄对象。 <</if>> <<if $exhibitionism lt 95 or $uncomfortable.nude is true>> <<if $uncomfortable.nude is true>>你尝试忍住掩盖自己的性欲。<</if>> 雷米说这只是一次拍摄练习,但你不太相信这种说辞,照片还是有被传播的可能。 <<else>> 雷米说这只是一次拍摄练习,但你不太相信这种说辞,照片还是有被传播的可能。这个想法让你兴奋了起来。 <<garousal>><<arousal 600>> <</if>> <br><br> 雷米远远地看着。一直在看你。 <br><br> <<link [[继续|Livestock Job Niki Cooperate 2]]>><</link>> <br>
<<effects>> "这就是我所需要的,"尼奇最后说道。"我们已经准备好拍摄了。" <br><br> "太好了,"雷米回答道,走过去拿起你的皮带。"这个好<<girl>>将会被一头猪<<bred>>。" <<gstress>><<stress 6>> <br><br> <<endevent>><<npc Remy>><<person1>>尼奇忽略了<<him>>,而是专注于收拾<<endevent>><<npc Niki>><<person1>><<his>>的东西。 <br><br> <<link [[继续|Livestock Job End]]>><<endevent>><</link>> <br>
<<effects>> <<pass 60>> 雷米把你拉到垫子上,然后是<<beasttype>>。尼奇站在一旁。<<nnpc_He "Niki">>拍了一些照片,然后命令农场工人调整灯光。 <br><br> 过了一段时间,尼奇才满意,但最终<<nnpc_he "Niki">>让你在<<beasttype>>旁边摆姿势。 <br><br> 你拒绝。 <<if $uncomfortable.nude is true>> <<if $leftarm is "bound" and $rightarm is "bound">> 你被绑着的胳膊挡住了你的身体,你一直背对着镜头。 <<else>> 你用手遮住你的<<genitals>>和<<breasts>>。 <</if>> <<else>> <<if $leftarm is "bound" and $rightarm is "bound">> 你的裸体并不妨碍你,但你还是要背对着镜头。 <<else>> 你的裸体并不妨碍你,但你还是遮住了自己。 <</if>> <</if>> <br><br> <<link [[继续|Livestock Job Niki Defy 2]]>><</link>> <br>
<<effects>> 雷米冲过来抓住你的皮带。<<endevent>><<npc Remy>><<person1>>"连这个简单的任务都完成不了,"<<he>>生气地说道。"坏<<girl>>。"<<He>>猛拉你的皮带。 <br><br> 尼奇打断了。"没关系,这样也行。我们已经准备好拍摄了。" <br><br> "你听到了吗?"雷米低声说道,"你会被一头猪<<bred>>,也许这会给你一个教训。" <<gstress>><<stress 6>> <br><br> <<endevent>><<npc Remy>><<person1>>尼奇忽略了<<him>>,而是专注于收拾<<endevent>><<npc Niki>><<person1>><<his>>的东西。 <br><br> <<link [[继续|Livestock Job End]]>><<endevent>><</link>> <br>
<<effects>> <<pass 60>> "只需要把它做完,"尼奇说道。你乖乖地等着。当雷米把你拉到垫子上时,你没有挣扎。这就是所有提示的<<if $farm_phase is 1>><<beastsplural>>需求<<else>><<beasttype>>需求<</if>>。 <br><br> <<if $farm_phase is 1>> <<link [[继续|Livestock Job Pig Gang Rape]]>><<set $molestationstart to 1>><</link>> <<else>> <<link [[继续|Livestock Job Pig Rape]]>><<set $molestationstart to 1>><</link>> <</if>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <span class="red">尼奇对着你拍摄。</span> <br> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Job Pig Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Job Pig Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>><<famebestiality 30 "vid">> "搞定了,"尼奇说着离开了镜头。 <br><br> <<clotheson>> <<endcombat>> <<npc Remy>><<person1>> <<tearful>>你被雷米拽着站起来了。"好<<girl>>,"<<he>>说,把你拉向出口,因为农夫们帮助尼奇拆除了布景。"这还不算太糟,是吗?现在我们有新的东西可以给游客看了。" <br><br> <<link [[继续|Livestock Job End]]>><<endevent>><</link>> <<else>> <<famescrap 30 "vid">> <<beasttype>>尖叫着离开你。农场工人试图让<<bhim>>平静下来,但他们失败了。 <br><br> <<clotheson>> <<endcombat>> <<npc Remy>><<person1>> <<tearful>>你被雷米拽着站了起来。"这次拍摄布置花了我很多钱!"<<he>>掐着你的脖子,你快要窒息了。尼奇看向别处。 <br><br> <<link [[继续|Livestock Job End]]>><<endevent>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <</if>> <<effects>> <span class="red">尼奇对着你拍摄。</span> <br> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Job Pig Gang Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Job Pig Gang Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩,但另一个还充满了渴望。 <<combatTrainAdvance>> <br><br> <<link [[继续|Livestock Job Pig Gang Rape]]>><</link>> <<else>> <<beasttype>>吃痛退开。 <<combatTrainAdvance>> <br><br> <<link [[继续|Livestock Job Pig Gang Rape Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Livestock Job Pig Gang Rape]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Livestock Job Pig Gang Rape Finish]]>><<set $finish to 1>><</link>> <</if>> <<else>> "搞定了,"尼奇说着离开了镜头。 <br><br> <<if $enemywounded gte 2 and $enemyejaculated is 0>> <<beastsplural>>害怕地后退,没有得到他们想要的东西,但观众们似乎很开心。他们为这场战斗鼓掌。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> 在观众的掌声中,这些<<beastsplural>>让你精疲力竭,瑟瑟发抖。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> 在观众的掌声中,这些<<beastsplural>>让你精疲力竭,瑟瑟发抖。 <</if>> <<if $enemyejaculated gte 1>> <<famebestiality 30>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Remy>><<person1>> <<tearful>>你被雷米拽着站了起来。"好<<girl>>,"<<he>>把你拉向出口,农场工人帮助尼奇拆除布景。"我们的顾客很喜欢。" <br><br> <<link [[继续|Livestock Job End]]>><<endevent>><</link>> <</if>>
<<effects>> <<if $physiqueSuccess>> 你把皮带从雷米的掌控中拉出来。农场工人冲过来制止你。你推开一个人,却被另一个人从背后抓住了。他们把你拉到垫子上,他们人太多了,你无法抵挡。 <br><br> 尽管你被以交配的姿态拘束着,<span class="green"><<if $farm_phase is 1>>猪们<<else>>猪<</if>>也无动于衷。</span><<if $farm_phase is 1>>它们<<else>>它<</if>>看到了你的侵略性,并且都害怕惹到你。无论雷米如何调教都无法说服<<if $farm_phase is 1>>它们<<else>>它<</if>>。 <br><br> 尼奇摇了摇头。"他们不配合的话没办法顺利完成拍摄,"<<nnpc_he "Niki">>说道。"改天再说吧。" <br><br> 雷米拿起你的皮带,把你从谷仓里拉了出去,农场工人帮尼奇拆除布景。 <br><br> <<link [[继续|Livestock Job Resist End]]>><<endevent>><</link>> <br> <<else>> <<pass 60>> 你把皮带从雷米的掌控中拉出来。农场工人冲过来制止你。你推开一个人,却被另一个人从背后抓住了。<span class="red">他们把你拉到垫子上。</span>人太多了。 <br><br> 他们强迫你摆出了一个交配的姿势,直到你引起了<<if $farm_phase is 1>>第一头<</if>>猪的注意。 <br><br> <<if $farm_phase is 1>> <<link [[继续|Livestock Job Pig Gang Rape]]>><<set $molestationstart to 1>><</link>> <<else>> <<link [[继续|Livestock Job Pig Rape]]>><<set $molestationstart to 1>><</link>> <</if>> <br> <</if>>
<<effects>> <<if $worn.face.type.includes("gag")>> 你想乞求尼奇,尽管你戴着$worn.face.cn_name_cap除了发出呜呜声外什么都做不了。 <<elseif $speech_attitude is "meek">> "请救救我,"你对尼奇说道。"我不是奶牛。" <<elseif $speech_attitude is "bratty">> "帮帮我,帮我远离这些疯子吧,"你说道。"不要和他们同流合污。" <<else>> "请帮帮我,"你对尼奇说道。"他们不能这么对我。" <</if>> <<nnpc_His "Niki">>的眼睛与你的目光接触,但是<<nnpc_he "Niki">>心虚地移开了视线。 <<if $NPCName[$NPCNameList.indexOf("Niki")].love gte 30>> <br><br> <<pass 60>> 尼奇完成了相机的设置,<span class="green">但似乎出现了什么问题。</span> <br><br> "没用的,"<<nnpc_he "Niki">>说道。"设备有问题,我们需要叫停。"<<nnpc_He "Niki">>又看了你一眼。 <<llove>><<npcincr Niki love -1>> <br><br> <<endevent>><<npc Remy>><<person1>>雷米皱着眉头,把你的皮带拉得更紧。"好,"<<he>>说道。"如果实在没办法,那就结束吧。" <br><br> <<He>>把你从谷仓拉出来,农场工人去帮助尼奇拆除布景。 <br><br> <<link [[继续|Livestock Job Resist End]]>><<endevent>><</link>> <br> <<else>> <<nnpc_He "Niki">>没有再看一眼。 <br><br> <<pass 60>> 尼奇准备好了。<span class="red"><<nnpc_He "Niki">>伸出大拇指示意继续。</span> 雷米把你拉到垫子上。<<if $farm_phase is 1>>第一头<</if>>猪接收到了提示。 <br><br> <<if $farm_phase is 1>> <<link [[继续|Livestock Job Pig Gang Rape]]>><<set $molestationstart to 1>><</link>> <<else>> <<link [[继续|Livestock Job Pig Rape]]>><<set $molestationstart to 1>><</link>> <</if>> <br> <</if>>
<<effects>> <<pass 60>> 你陷入更深的恍惚状态。<span class="green">你从未有过如此宁静的感觉。</span>你听到哈珀的声音飘向你。"你是农场里最快乐、最高产的小<<if $player.gender_appearance is "m">>公牛<<else>>母牛<</if>>。你有足够的草吃,晚上你的主人会保护你不受狼的伤害。" <br><br> 你的大脑一片安宁祥和。你突然发现你真的很幸运,能做一只<<if $player.gender_appearance is "m">>公牛<<else>>母牛<</if>>真的是世界上最幸福的事。 <br><br> 医生继续用安慰的语气说话,赞美你在世界上的地位。 <br><br> "我扔下这支笔,你就会醒过来。"笔落在地板上,你一眨眼就回到了现实。哈珀站起来,把皮带递给雷米。"今天很成功。我会回来进行下一步的工作。" <br><br> <<endevent>><<npc Remy>><<person1>> "谢谢你,医生,"雷米回答说道。"也谢谢你,"<<he>>挠了挠你的耳后,"谢谢你这么乖巧。"<<He>>把你拉出房间。 <br><br> <<link [[继续|Livestock Job End]]>><<endevent>><</link>> <br>
<<effects>> <<if $harper_farm_abduction is 1>> <<unset $harper_farm_abduction>> 你摆脱了这种影响。哈珀没有改变<<his>>的语气。"恐怕这个过程需要……" <br><br> <<if $worn.face.type.includes("gag")>> 你用拳头猛击桌子,打断了<<him>>。你的脸上套着嘴套,说不出话来,只能 <<if $speech_attitude is "meek">> 泪眼盯着哈珀。 <<elseif $speech_attitude is "bratty">> 愤怒地瞪着哈珀。 <<else>> 怨恨地盯着哈珀。 <</if>> <br> 雷米把一只手放在你的肩膀上。"抱歉,我们的牲畜很少出现这样的情况。" <<else>> 你用拳头猛击桌子来打断<<him>>。 <<if $speech_attitude is "meek">> "你、你不能这样对我,"你说道,"我不是动物……" <<elseif $speech_attitude is "bratty">> "你这个混蛋,"你说道。"你是罪魁祸首……" <<else>> "你绑架了我……" <</if>> <br> 雷米捂住你的嘴,然后笑眯眯地对哈珀说道。"抱歉,我们的牲畜很少出现这样的情况。" <</if>> <br> 哈珀叹了一口气。"这只野兽脾气不好。我们可以改天再试。" <br> <<else>> 你摆脱了这种影响。哈珀没有改变<<his>>的语气。"恐怕这个过程需要野兽的配合,"<<he>>对雷米说道。"我们可以改天再试。" <br><br> <</if>> "很好,"雷米一边回答一边把你的皮带拉向门口。"我会给这个人找点别的事做的。谢谢你抽出时间,医生。" <br><br> <<link [[继续|Livestock Job Resist End]]>><<endevent>><</link>> <br>
<<effects>> <<pass 60>> 你陷入更深的恍惚状态。<span class="green">你从未有过如此宁静的感觉。</span>你听到哈珀的声音向你飘来。"你是农场里最快乐、最高产的小<<if $player.gender_appearance is "m">>公牛<<else>>母牛<</if>>。我要给你一些特别的东西来进一步帮助你。请坐到那边的桌子上,为我弯下腰来。如果你想吃点东西的话,这里有一些新鲜的草。" <br><br> 你的大脑一片安宁祥和。你突然发现你真的很幸运,能做一只<<if $player.gender_appearance is "m">>公牛<<else>>母牛<</if>>真的是世界上最幸福的事。你温顺的爬上桌子,思考着你应该如何遵循<<his>>的指示。 <br><br> <<if $player.vaginaExist>> 你开始吃草,虽然你感觉有一根像是小管子的东西捅进了你的阴道里,还有一些冰冷的液体被注射了进去,但这并没有打扰到你。 <<recordSperm `{genital: "vagina", target: "pc", spermOwner: "哈珀的血清", spermType: "human", daysTillRemovalOverride: 12, quantity: 6}`>> <<purity -3>><<internalejac>><<creampie "self" "vagina">><<set $hygiene += 1000>><<bodyliquid "vagina" "semen" 3>><<bodyliquid "vagina" "goo">> <<else>> 你开始吃草,虽然你感觉像是有一根小管子进入你的肛门,然后有一些冰冷的液体进入,但这并没有打扰到你。 <<recordSperm `{genital: "anus", target: "pc", spermOwner: "哈珀的血清", spermType: "human", daysTillRemovalOverride: 12, quantity: 6}`>> <<purity -3>><<internalejac>><<creampie "self" "anus">><<set $hunger -= 200>><<set $thirst -= 200>><<set $hygiene += 1000>><<bodyliquid "anus" "semen" 3>><<bodyliquid "anus" "goo">> <</if>> <<drugs 45>><<arousal 150>> <<fetishPregnancyImg>> 医生继续用安慰的语气说话,赞美你在世界上的地位。 <br><br> "请离开桌子。我扔下这支笔,你就会醒过来。"你重新站起来的那一刻,笔落在地板上,你一眨眼就回到了现实。哈珀站起来,把皮带递给雷米。"今天很成功。一段时间后,你可能会看到效果。" <br><br> <<endevent>><<npc Remy>><<person1>> "谢谢你,医生,"雷米回答说道。"也谢谢你,"<<he>>挠了挠你的耳后,"谢谢你这么乖巧。"<<He>>把你拉出房间。 <br><br> <<link [[继续|Livestock Job End]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "farm">><<effects>> 你在谷仓的牢房里。牢房里有一桶看似干净的水可以饮用,还有一堆稻草供你睡觉。 <br><br> <<if Time.hour gte 6 and Time.hour lt 18>> 谷仓中的居住者在雷米的监督下被赶到外面。 <<elseif Time.hour gte 18 and Time.hour lt 21>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> <<livestock_cows "cap">>他们在隔间边缘排成一排后,农场工人将挤奶机固定在他们的身体上。 <<else>> <<livestock_cows "cap">>他们在隔间边缘排成一排后,农场工人将挤奶机固定在他们的身体上。 <</if>> <<else>> 大厅里充满了牛的鼾声。 <</if>> <<if $uncomfortable.nude is true>><<covered>><</if>> <br><br> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "remy">> <<elseif $stress gte $stressmax>> <<passoutremy>> <<if Time.hour gte 5 and Time.hour lt 18>> <<hunger 1000>> <<set $livestock_noise to false>> <</if>> <<elseif Time.hour gte 6 and Time.hour lt 18>> <<set $livestock_noise to false>> 雷米和农场工人绕着谷仓打开了隔间,放出里面的居住者,你也是其中的一只。 <br><br> <<link [[离开你的牢房|Livestock Cell Leave]]>><<livestock_obey 1>><</link>><<gobey>> <br> <<link [[拒绝离开|Livestock Cell Refuse]]>><<livestock_obey -1>><<pain 6>><</link>><<lobey>><<gpain>> <br> <<elseif Time.hour gte 18 and Time.hour lt 21>> /* once every 4 days after pc's been missing for more than they have permissions for, when eden cares strongly enough to leave the forest and go all the way to the farmlands. if you think it's too easy, remember that grinding enough swimming to escape is easier than grinding eden's love, so see Figure 1. looking at you, fangi. */ <<if !(Time.days % 4) and $daily.eden.farmRescue isnot 1 and C.npc.Eden.love gte 120 and ($edenfreedom is 1 and $edendays gte 4 or $edenfreedom gte 2 and $edendays gte 9)>> <<npc Eden>><<person1>>当雷米打开门走进你的牢房时,有一阵风吹过。一顶帽子飘到你的脚边。在你决定怎么做之前,有其他的事情<<if 150 - $submissive / 20 lt C.npc.Eden.dom>>命令<<else>>吸引了<</if>>你的注意。 <br><br> <span class="green">你听到了伊甸</span>在和谷仓前面的人争论的声音。 <br><br> <<link [[呼喊伊甸|Eden Shout]]>><<npcincr Eden dom 5>><<set $daily.eden.farmRescue to 1>><<livestock_obey -20>><</link>><<lllobey>><<gggdom>> <br> <<link [[无视它|Eden Shout Ignore]]>><<npcincr Remy dom 1>><<set $daily.eden.farmRescue to 1>><<livestock_obey 5>><</link>><<ggobey>> <br> <<elseif $livestock_obey lte 30>> <<npc Remy>><<person1>>雷米过了过来,看着你的眼睛。"你是个典型问题,"<<he>>说道,然后进入了你的隔间。"所以我会亲自对付你。来这里。" <br><br> <<link [[服从|Livestock Milking Obey]]>><<npcincr Remy dom 1>><<livestock_obey 5>><</link>><<ggobey>> <br> <<link [[拒绝|Livestock Milking Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -5>><</link>><<lobey>> <br> <<else>> <<npc Remy>><<person1>>雷米走了过来,看着你的眼睛。"我亲自对付这只,"<<he>>说着,进入了你的隔间,"来这里。" <br><br> <<link [[服从|Livestock Milking Obey]]>><<npcincr Remy dom 1>><<livestock_obey 5>><</link>><<ggobey>> <br> <<link [[拒绝|Livestock Milking Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -5>><</link>><<lobey>> <br> <</if>> <<else>> <<link [[锻炼 (1:00)|Livestock Workout]]>><</link>><<gtiredness>><<lstress>> <br> <<if $livestock_noise is false>> <<link [[制造噪音 (0:10)|Livestock Noise]]>><<pass 10>><<stress -12>><<trauma -6>><<set $livestock_noise to true>><</link>><<llstress>><<ltrauma>><<lobey>> <br> <</if>> <<link [[睡到天亮|Livestock Sleep]]>><<incrementautosave>><<set $phase to 0>><</link>><<ltiredness>> <br><br> <<link [[设置|Livestock Settings]]>><</link>> <br> <<attitudesControlCheck>> <<if $attitudesControl.showGoldLink is true>> <span class="goldLink"><<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span> <<else>> <<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> <</if>> <br><br> <</if>>
<<effects>> <<endevent>> <<npc Remy>><<person1>> 你无视了那个声音。雷米捡起帽子,把它还给了那个人,<<him>>表示感谢,随后离开了。 <br><br> <<link [[继续|Livestock Cell]]>><<endevent>><</link>> <br>
<<effects>> <<endevent>> <<npc Eden>><<person1>> <<set $edenshoutrescue to 1>> "伊甸!"你尖叫了起来,惊动了雷米和附近的人。"救救我!"一个身影推开了农场工人,朝你走来。有人试图阻止<<him>>,但被推到了一旁。 <br><br> 你抓起帽子冲向伊甸。大多数农场工人都忙于处理牛,然而雷米手里抓着一条鞭子追在了你的后面。 <br><br> 伊甸就在你的面前。你听见了一声脆响,鞭子甩过来缠住了你的脚踝,绊倒了你。伊甸跳上前来,用一只手抓住了你。<<He>>继续奔跑着。 <br><br> 你抬起头来,刚好看到伊甸一拳打在了雷米的下巴上。 <br><br> 雷米倒在了地上。伊甸把你扶了起来,随后你们一起逃离了谷仓。 <br><br> <<pass 1>><<He>>带着你穿过了栅栏上被剪出来的一个洞。一分钟后,你听到了你身后传来了刺耳的哨声,还有喊叫跟狗吠。雷米的吼声盖过了其他的所有声音。<span class="red">你在被追捕。</span><<lllobey>><<livestock_obey -20>> <br><br> <<link [[继续|Livestock Eden Escape]]>><</link>> <br>
<<set $settingsExitPassage to "Livestock Cell">> <<settings>>
<!--Redundant passage, identical to :: Attitudes--> <<attitudes>> <br><br> <<link [[确认|$attitudesExitPassage]]>> <<unset $attitudesExitPassage>> <</link>> <br>
<<effects>> <<if $livestock_noise is true>> <<pass 1>><<tiredness 1>> 你试图从地板上站起来,但却瘫倒在地。你受到的惩罚使你动弹不得。现在做任何运动都是不可能的。 <br><br> <<link [[继续|Livestock Cell]]>><</link>> <br> <<else>> <<pass 60>><<tiredness 6>> 牢房里有足够的空间可以进行简单锻炼。你出了一身汗,并不断鞭策自己,让注意力从被监禁的思绪中转移。 <<physique 6>> <br><br> <<if Time.hour lte 5>> <<link [[坚持锻炼 (1:00)|Livestock Workout]]>><</link>><<gtiredness>> <br> <</if>> <<link [[停止|Livestock Cell]]>><</link>> <br> <</if>>
<<effects>> 就像被关在笼子里的动物一样,你在牢房里猛攻,用你最大的声音<<if $cow gte 6>>哞叫<<else>>叫喊<</if>>着。<<if $worn.face.type.includes("gag")>>尽管你戴着$worn.face.cn_name_cap,<</if>>你的喊声迅速地把另一头牛从睡梦中吵醒。你把干草翻起来,撞在牢房的金属栏杆上,发出很大的噪音。 <br><br> 很快,整个谷仓都开始加入了你的反叛——有一些是出于恼火,另一些则是因为明显的虐待。 <br><br> 没过多久,谷仓的门就打开了,灯光闪烁着。雷米和两名农场工人检查着牛,牛很快都回到了"床"上,唯一站在原地的是你,这表明你应该被调教一番。 <br><br> <<if $livestock_obey gte 80>> <<link [[继续|Livestock Noise 2]]>><<set $phase to 1>><</link>> <br> <<else>> <<link [[继续|Livestock Noise 2]]>><<set $phase to 0>><</link>> <br> <</if>>
<<livestock_obey -5>> <<npc Remy>><<person1>> <<if $phase is 1>> 你的牢房门打开了,农场工人冲进来约束你的手臂。雷米走了进来,手里拿着手帕,里面倒放着一个瓶子。 <<if $speech_attitude is "meek">> 惊恐万分的你<<if $worn.face.type.includes("gag")>>通过你的$worn.face.cn_name_cap<</if>><<if $cow gte 6>>哞叫着<<else>>求饶着<</if>>,但你的呼喊声被嘴里的布条压制住了。 <<elseif $speech_attitude is "bratty">> 你挥舞着手臂,试图把头扭开,但当布压在你的嘴上时,你的抗议声被压制了。 <<else>> 你扭开脖子,但农场工人抓稳了你的头,把你的脸压在布上。 <</if>> <br><br> 雷米在你默默挣扎的时候看着你。"你怎么回事?"<<His>>的绿色的眼睛在你感觉越来越朦胧的时候仿佛能洞穿你。"你平时都是很乖的。" <br><br> 你再也无法忍受,跪倒在地。雷米满意地离开了。 <br><br> "躺下休息吧。我们将看到这种行为是否会成为一种习惯,"雷米指示道。当你被轻轻放在干草堆上时,你的双脚在地板上拖动。 <br><br> <<if $loveInterest.primary isnot "None">> 当黑暗笼罩你的视线时,你最后想到的是<<- $loveInterest.primary.replace("None","没有人").replace("Robin","罗宾").replace("Whitney","惠特尼").replace("Kylar","凯拉尔").replace("Eden","伊甸").replace("Avery","艾弗里").replace("Sydney","悉尼").replace("Alex","艾利克斯").replace("Black Wolf","黑狼").replace("Great Hawk","巨鹰")>>。你不知道自己还能不能再看到<<if $loveInterest.primary is "Black Wolf">>你的族群<<else>><<nnpc_him $loveInterest.primary>><</if>>。 <<else>> 黑暗笼罩着你的视线,直到你的意识消逝。 <</if>> <br><br> <<endevent>> <<link [[继续|Livestock Sleep]]>><<set $phase to 1>><</link>> <br> <<else>> 你的牢门打开了,农场工人们冲进来束缚你的双臂。雷米走进来,任由手中的鞭子松弛展开。 <<if $speech_attitude is "meek">> 你惊恐万分,<<if $worn.face.type.includes("gag")>>通过你的$worn.face.cn_name_cap<</if>><<if $cow gte 6>>哞叫着<<else>>求饶着<</if>>,但当鞭子抽到 <<if playerBellySize(true) gte 8>> 下体时,你的哭喊声被打断了。<<He>>特别注意着,避开了你的<<bellyDescription "pc">>。 <<else>> 腹部时,你的哭喊声被打断了。 <</if>> 你<<if $cow gte 6>>哞叫着<<else>>吸气<</if>>,痛苦地看着雷米倾尽所有的愤怒来惩罚你。你低下头,泣不成声,每一次击打都会让你流下新的泪水。 <<elseif $speech_attitude is "bratty">> 你疯狂地挣扎,但无济于事。你的挣扎被接连打断着,当雷米的鞭子抽在你的 <<if playerBellySize(true) gte 8>> 下体时,你的哭喊声被打断了。<<He>>特别注意着,避开了你的<<bellyDescription "pc">>。 <<else>> 腹部时,你的哭喊声被打断了。 <</if>> 这刺痛了你,你痛得大叫,加倍努力挣脱,但无济于事。 每当鞭子抽打在你裸露的皮肤上时,你只能咬紧牙关,低声呜咽。你努力维持着勇敢的表情,但眼泪还是止不住地流。 <<else>> 你几乎来不及反应,雷米的鞭子就抽在了你的 <<if playerBellySize(true) gte 8>> 下体时,你的哭喊声被打断了。<<He>>特别注意着,避开了你的<<bellyDescription "pc">>。 <<else>> 腹部时,你的哭喊声被打断了。 <</if>> 你哭喊出声<<if $worn.face.type.includes("gag")>>却全被$worn.face.cn_name_cap挡了下来<</if>>,而你知道,这还远未结束。 你紧闭双眼,准备承受更多的痛苦,而雷米则施以鞭打,每一鞭都比上一鞭更加疼痛。每一次抽打,你都会<<if $cow gte 6>>哭喘<<else>>发出嘶声<</if>>,泪水顺着你的眼眶流下。 <</if>> <<gggpain>><<pain 50>> <br><br> 你再也承受不住,倒在了地上。农场工人们强迫你站起来,让你承受最后一击。 <<gpain>> <br><br> 雷米折起<<his>>的鞭子,走近你。<<his>>用手托住你的下巴,你被迫望向<<his>>那双炯炯有神的绿眼睛。"我警告过你了,"雷米斥责道,"我想你不会再去制造更多噪音了吧?" <<if $speech_attitude is "meek">> 缺乏回应的力量,你只能恳求地盯着<<his>>的眼睛。 <br><br> 雷米似乎把你的沉默当成屈服了。"很好。把它放到床上,"雷米指示农场工人。 <<elseif $speech_attitude is "bratty">> 你把下巴从雷米的手里挣脱出来,没有给<<him>>一个满意的回应。 <br><br> 你的沉默对雷米来说已经足够了。"把它放到床上,"<<he>>指示农场工人。 <<else>> 你点点头。 <br><br> "很好。把它放到床上,"雷米指示农场工人。 <</if>> 你痛苦地呻吟着,很快就被拖向一堆干草扔在上面。你蜷缩起来,揉搓你刺痛的 <<if playerBellySize(true) gte 8>> 下体。 <<else>> 肚子。 <</if>> <br><br> <<endevent>> <<link [[继续|Livestock Cell]]>><</link>> <br> <</if>>
<<effects>> <<milkvolume 20>><<lactation_pressure 10>><<set $breastgrowthtimer -= 150>> <<if $exhibitionism lt 95 or $uncomfortable.nude is true>> "把你的手臂放在你的身体两侧,"<<he>>命令。你移动你的手臂,露出你赤裸的身体。 <<if $uncomfortable.nude is true>>你闭上眼睛看向别处,无法承受这种耻辱。<</if>> <<else>> "把你的手臂放在你的身体两侧,"<<he>>命令。当<<his>>的眼睛在你身上扫视时,你感到一阵兴奋地颤栗。 <</if>> <br><br> 当<<his>>冰冷的手触摸你的<<breasts>>时,你瑟缩着。<<He>>揉捏抚摸着,一副若有所思的表情。 <<if $player.breastsize gte 12>> "这些乳房是农场的骄傲,"<<he>>满意地揉捏了一下。"要是别的牛也有就好了。"<<He>>从<<his>>的口袋里拿出一罐粉红色的凝胶,把它倒在<<his>>的手上。<<he>>用湿润的指尖按压你的胸部,然后揉搓。你被凝胶接触到的每一寸皮肤都泛着红,都变得更加敏感,你在<<his>>的触摸下颤抖。 <<garousal>><<arousal 600 "breasts">><<ginsecurity "breasts_big">><<insecurity "breasts_big" 2>> <br><br> <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> <<he>>看了看,揉了揉你的肚子,"也许我应该花更多的精力让我的其他牛像你一样怀孕。" <br><br> <</if>> <<elseif $player.breastsize gte 8>><<set $breastgrowthtimer to -100>> "还不错,"<<he>>说着捏了一下。"但还有改进的空间。"<<He>>从<<his>>的口袋里拿出一罐粉红色的凝胶,把它倒在<<his>>的手上。<<he>>用湿润的指尖按压你的胸部,然后揉搓。你被凝胶接触到的每一寸皮肤都泛着红,都变得更加敏感,你在<<his>>的触摸下颤抖。 <<ggarousal>><<arousal 1800 "breasts">><<ginsecurity "breasts_big">><<insecurity "breasts_big" 1>> <br><br> <<if playerBellyVisible()>> <<he>>看了看,揉了揉你的肚子,"照这样下去,用不了多久你就会成为农场的骄傲。" <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasm>>雷米似乎忽略了你的痉挛,但<<he>>不可能没有注意到。你的脸因羞愧和兴奋而涨红。 <br><br> <</if>> <<elseif $player.breastsize gte 6>><<set $breastgrowthtimer to -100>> "你还有很多要做,"<<he>>说着揉捏了一下。"我正好有东西。"<<He>>从<<his>>的口袋里拿出一罐粉红色的凝胶,把它倒在<<his>>的手上。<<he>>用湿润的指尖按压你的胸部,然后揉搓。你被凝胶接触到的每一寸皮肤都泛着红,都变得更加敏感,你在<<his>>的触摸下颤抖。 <<ggarousal>><<arousal 1800 "breasts">> <br><br> <<if playerBellyVisible()>> 他看了看,揉了揉你的肚子,"这显然有助于你的生长,我应该在其他牛身上做更多的测试。" <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasm>>雷米似乎忽略了你的痉挛,但<<he>>不可能没有注意到。你的脸因羞愧和兴奋而涨红。 <br><br> <</if>> <<elseif $player.breastsize gte 1>><<set $breastgrowthtimer to -100>> "现在的尺寸根本不行,"<<he>>失望地叹了口气说道。"幸运的是,我正好有这个东西。"<<He>>从<<his>>的口袋里拿出一罐粉红色的凝胶,把它倒在<<his>>的手上。<<he>>用湿润的指尖按压你的胸部,然后揉搓。你被凝胶接触到的每一寸皮肤都泛着红,都变得更加敏感,你在<<his>>的触摸下颤抖。 <<ggarousal>><<arousal 1800 "breasts">><<ginsecurity "breasts_small">><<insecurity "breasts_small" 1>> <br><br> <<if playerBellyVisible()>> 看了看你的肚子,<<he>>问:"嗯,它似乎有效?也许你在其他方面需要更多的帮助。" <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasm>>雷米似乎忽略了你的痉挛,但<<he>>不可能没有注意到。你的脸因羞愧和兴奋而涨红。 <br><br> <</if>> <<else>> "平得像是没有胸一样,"<<he>>失望地叹了口气说道。"幸运的是,我正好有这个东西。"<<He>>从<<his>>的口袋里拿出一罐粉红色的凝胶,把它倒在<<his>>的手上。<<he>>用湿润的指尖按压你的胸部,然后揉搓。你被凝胶接触到的每一寸皮肤都泛着红,都变得更加敏感,你在<<his>>的触摸下颤抖。 <<ggarousal>><<arousal 1800 "breasts">><<ginsecurity "breasts_tiny">><<insecurity "breasts_tiny" 1>> <br><br> <<if playerBellyVisible()>> 看了看你的肚子,<<he>>问:"这真的很不寻常,你的乳房在怀孕的时候至少应该变大一点儿。" <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasm>>雷米似乎忽略了你的痉挛,但<<he>>不可能没有注意到。你的脸因羞愧和兴奋而涨红。 <br><br> <</if>> <</if>> <<He>>缩回<<his>>的手,留下你刺痛的胸口。 <br><br> <<if $player.penisExist and (!playerChastity("hidden") or $genderknown.includes("Remy"))>> <<link [[继续|Livestock Penis]]>><</link>> <br> <<else>> <<link [[继续|Livestock Lactate]]>><</link>> <br> <</if>>
<<effects>> 雷米跪了下来,<<his>>的眼睛与你的<<penis>>齐平。 <<if playerChastity("penis")>> <<set _penisComment to true>> <<switch $player.penissize>> <<case 4>> "没有什么好羞愧的,"<<he>>的表情很惊讶。"你让任何一头牛都自愧不如。"<<He>>拖拽着你的$worn.genitals.cn_name_cap。"我们把这个放出来再把你重新绑起来。"<<He>>从<<his>>的口袋里拿出一个小容器,在你的$worn.genitals.cn_name_cap上面涂上了一些灰色的浆糊。 <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <<case 3>> "没有什么好羞愧的,"<<he>>欣赏着你的私处。"虽然还有改进的空间。"<<He>>拖拽着你的$worn.genitals.cn_name_cap。"我们先把这个放出来再帮你。"<<He>>从<<his>>的口袋里拿出一个小容器,在你的$worn.genitals.cn_name_cap上面涂上了一些灰色的浆糊。 <<case 2>> "你的精液肯定很好吃,"<<he>>用低沉的声音说,近的几乎是耳语。"我都有点儿想直接从源头喝下去了,呵呵。"<<He>>拖拽着你的$worn.genitals.cn_name_cap。"我们先把这个放出来。"<<He>>从<<his>>的口袋里拿出一个小容器,在你的$worn.genitals.cn_name_cap上面涂上了一些灰色的浆糊。 <<case 1>> "有点小,"<<he>>说道。"我相信只要给予适当的关注,这种情况就会改变。"<<He>>拖拽着你的$worn.genitals.cn_name_cap。"我们先把它放出来。"<<He>>从<<his>>的口袋里拿出一个小容器,在你的$worn.genitals.cn_name_cap上面涂上了一些灰色的浆糊。 <<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <<case 0>> <<He>>忍住笑。"太可爱了,"<<he>>说道。"但不适合公牛。"<<He>>拖拽你的$worn.genitals.cn_name_cap"我们脱了这个就会帮你的。"<<He>>从<<his>>的口袋里拿出一个小容器,在你的$worn.genitals.cn_name_cap上面涂上了一些灰色的浆糊。 <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <<case -1>> <<He>>皱眉。"你真的是个男人吗?"<<he>>说道。"完全不行。"<<He>>拖拽着你的$worn.genitals.cn_name_cap。"我们脱了这个就会帮你的。"<<He>>从<<his>>的口袋里拿出一个小容器,在你的$worn.genitals.cn_name_cap上面涂上了一些灰色的浆糊。 <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <<case -2>> <<He>>停顿了一下,眯着眼睛看着它。"哦。哦,原来不是阴蒂啊。"<<He>>噘起<<his>>的嘴唇。"我不认为我能解决这个问题。看来你做母牛比做公牛要好。"<<He>>看了一眼你的$worn.genitals.cn_name_cap,但没去管它。 <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <</switch>> <br><br> <<if $player.penissize gt -2>> <<set $worn.genitals.integrity -= 100>> <<if $worn.genitals.integrity gt 0>> 雷米看着$worn.genitals.cn_name_cap皱起了眉头, <<if $worn.gentials.name is "chastity parasite">> "看起来像某种寄生虫,不知道我能不能帮你。" <<else>> "看来我们暂时得把它留在原地了。" <</if>> <br><br> <<else>> 对着破损的$worn.genitals.cn_name_cap,雷米向你微笑。"好了,你们现在都自由了。" <br><br> <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<set _continue to true>> <</if>> <</if>> <<else>> <<set _continue to true>> <</if>> <<if _continue is true>> <<if $player.penissize gt -2>><<semenvolume 20>><<set $penisgrowthtimer -= 150>><</if>> <<switch $player.penissize>> <<case 4>> <<if _penisComment isnot true>> "没有什么好羞愧的,"<<he>>的表情很惊讶。"你让任何一头牛都自愧不如。"<<He>>从<<his>>的夹克口袋里取出一小罐紫色凝胶,揉在<<his>>的手上。 <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <br><br> <</if>> 还是很惊讶,<<he>>向前伸出手,把你的肉棒放在<<his>>戴着手套的手里。<<He>>举起它,感受它的重量。<<He>>抬起<<his>>的另一只手,用手包裹着你的柱身。你能感觉到<<his>>的呼吸。 <<garousal>><<arousal 1800 "genitals">> <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> <<if $femaleclimax or _deniedOrgasm>> 当你高潮时,<<He>>移到一边,期待着溢出来,但你没有射出一滴精液,<<He>>皱起了眉。当你的痉挛消退时,<<He>>站了起来。"这不是一个好兆头,"<<He>>说着,朝大门走去。 <<else>> 它遍布在<<him>>的脸上,让<<him>>清醒了过来。雷米从<<his>>的夹克里拿出一块手帕,轻轻擦了一下<<his>>的脸,一丝红晕在<<his>>脸颊上蔓延开来。 <</if>> <br><br> <<else>> <<He>>突然跳了起来,环顾谷仓,好像害怕有人在看着<<he>>。<<He>>站起来。"检查结束了。"<<he>>边说边朝大门走去。 <br><br> <</if>> <<case 3>> <<if _penisComment isnot true>> "没有什么好羞愧的,"<<he>>欣赏着你的阴部。"虽然还有改进的空间。" <br><br> <</if>> <<He>>从<<his>>的夹克口袋里取出一小罐紫色凝胶,揉在<<his>>的手上。<<He>>向前伸手抓住你的肉棒。<<he>>用轻柔的动作将凝胶涂抹在你的皮肤上。温暖通过你的骨盆传播,<<he>>涂抹的时候,你的阴茎变得更加敏感。 <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> <<if $femaleclimax or _deniedOrgasm>> 当你高潮时,<<He>>移到一边,期待着溢出来,但你没有射出一滴精液,<<He>>皱起了眉。当你的痉挛消退时,<<He>>站了起来。"这不是一个好兆头,"<<He>>说着,朝大门走去。 <<else>> 当你高潮的时候,<<He>>移到一边,好像期待着它,想要保持任何溢出的清洁。当你的痉挛消退时,<<He>>站起来。"这是健康的标志,"<<he>>边说边朝大门走去。 <</if>> <br><br> <<else>> <<He>>站起来,走向大门。 <br><br> <</if>> <<case 2>> <<if _penisComment isnot true>> "你的精液肯定很好吃,"<<he>>用低沉的声音说,近的几乎是耳语。"我都有点儿想直接从源头喝下去了,呵呵。" <br><br> <</if>> <<He>>从<<his>>的夹克口袋里取出一小罐紫色凝胶,揉在<<his>>的手上。<<He>>向前伸手抓住你的肉棒。<<he>>用轻柔的动作将凝胶涂抹在你的皮肤上。温暖通过你的骨盆传播,<<he>>涂抹的时候,你的阴茎变得更加敏感。 <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> <<if $femaleclimax or _deniedOrgasm>> 当你高潮时,<<He>>移到一边,期待着溢出来,但你没有射出一滴精液,<<He>>皱起了眉。当你的痉挛消退时,<<He>>站了起来。"这不是一个好兆头,"<<He>>说着,朝大门走去。 <<else>> 当你高潮的时候,<<He>>移到一边,好像期待着它,想要保持任何溢出的清洁。当你的痉挛消退时,<<He>>站起来。"这是健康的标志,"<<he>>边说边朝大门走去。 <</if>> <br><br> <<else>> <<He>>站起来,走向大门。 <br><br> <</if>> <<case 1>> <<if _penisComment isnot true>> "有点小,"<<he>>说道。"我相信只要给予适当的关注,这种情况就会改变。"<<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <br><br> <</if>> <<He>>从<<his>>的夹克口袋里取出一小罐紫色凝胶,揉在<<his>>的手上。<<He>>向前伸手抓住你的肉棒。<<he>>用轻柔的动作将凝胶涂抹在你的皮肤上。温暖通过你的骨盆传播,<<he>>涂抹的时候,你的阴茎变得更加敏感。 <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> <<if $femaleclimax or _deniedOrgasm>> 当你高潮时,<<He>>移到一边,期待着溢出来,但你没有射出一滴精液,<<He>>皱起了眉。当你的痉挛消退时,<<He>>站了起来。"这不是一个好兆头,"<<He>>说着,朝大门走去。 <<else>> 当你高潮的时候,<<He>>移到一边,好像期待着它,想要保持任何溢出的清洁。当你的痉挛消退时,<<He>>站起来。"这是健康的标志,"<<he>>边说边朝大门走去。 <</if>> <br><br> <<else>> <<He>>站起来,走向大门。 <br><br> <</if>> <<case 0>> <<if _penisComment isnot true>> <<He>>忍住笑。"太可爱了,"<<he>>说。"但是作为一头公牛来说不太合适。"<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <br><br> <</if>> <<He>>从<<his>>的夹克口袋里取出一小罐紫色凝胶,揉在<<his>>的手上。<<He>>向前伸手抓住你的肉棒。<<he>>用轻柔的动作将凝胶涂抹在你的皮肤上。温暖通过你的骨盆传播,<<he>>涂抹的时候,你的阴茎变得更加敏感。 <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> <<if $femaleclimax or _deniedOrgasm>> 当你高潮时,<<He>>移到一边,期待着溢出来,但你没有射出一滴精液,<<He>>皱起了眉。当你的痉挛消退时,<<He>>站了起来。"这不是一个好兆头,"<<He>>说着,朝大门走去。 <<else>> 当你高潮的时候,<<He>>移到一边,好像期待着它,想要保持任何溢出的清洁。当你的痉挛消退时,<<He>>站起来。"这是健康的标志,"<<he>>边说边朝大门走去。 <</if>> <br><br> <<else>> <<He>>站起来,走向大门。 <br><br> <</if>> <<case -1>> <<if _penisComment isnot true>> <<He>>蹙眉。"这里几乎什么都没有,"<<he>>说。"不,不,这样不行。"<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <br><br> <</if>> <<He>>从<<his>>的夹克口袋里取出一小罐紫色凝胶,揉在<<his>>的手上。<<He>>向前伸手抓住你的肉棒。<<he>>用轻柔的动作将凝胶涂抹在你的皮肤上。温暖通过你的骨盆传播,<<he>>涂抹的时候,你的阴茎变得更加敏感。 <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> <<if $femaleclimax or _deniedOrgasm>> 当你高潮时,<<He>>移到一边,期待着溢出来,但你没有射出一滴精液,<<He>>皱起了眉。当你的痉挛消退时,<<He>>站了起来。"这不是一个好兆头,"<<He>>说着,朝大门走去。 <<else>> 当你高潮的时候,<<He>>移到一边,好像期待着它,想要保持任何溢出的清洁。当你的痉挛消退时,<<He>>站起来。"这是健康的标志,"<<he>>边说边朝大门走去。 <</if>> <br><br> <<else>> <<He>>站起来,走向大门。 <br><br> <</if>> <<case -2>> <<if _penisComment isnot true>> <<He>>停顿了一下,斜睨着它。"你下面长得那个又不是阴蒂。"<<He>>摩挲着<<his>>的嘴唇。"我不认为我能解决这个问题。看来你还是适合做母牛,没有做公牛的天赋。"<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <br><br> <</if>> <<He>>从<<his>>的夹克口袋里取出一小罐紫色凝胶,揉在<<his>>的手上。<<He>>向前伸手抓住你的肉棒。<<he>>用轻柔的动作将凝胶涂抹在你的皮肤上。温暖通过你的骨盆传播,<<he>>涂抹的时候,你的阴茎变得更加敏感。 <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> 当你高潮时,<<He>>移到一边,期待着溢出来,但你没有射出一滴精液,<<He>>皱起了眉。当你的痉挛消退时,<<he>>站起来拍了拍你的头。"没关系,你还是一头好牛,"<<he>>朝大门走去。 <br><br> <<else>> <<He>>站起来,走向大门。 <br><br> <</if>> <</switch>> <</if>> <<link [[继续|Livestock Lactate]]>><</link>> <br>
<<effects>> <<if $breastfeedingdisable is "f">> <<if $player.penisExist and !playerChastity("penis")>> 雷米从你的笼子外面拿了几个玻璃泵。它连着一根管子,通向一个更大的机器。和其他牛连接的是同一台机器。<<He>>抓住你的项圈,把你拉向大门。"跪下,<<girl>>。" <br><br> <<if $cow gte 6>> <<link [[发出牛叫|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>> <br> <</if>> <<link [[服从|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>> <br> <<link [[拒绝|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>> <br> <<else>> 雷米在你的笼子外取出几个玻璃泵。它连着一根管子,通向一个更大的机器。和其他牛连接的是同一台机器。<<He>>抓住你的衣领,把你拉向牢门。"跪下,<<girl>>。" <br><br> <<if $cow gte 6>> <<link [[发出牛叫|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>> <br> <</if>> <<link [[服从|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>> <br> <<link [[拒绝|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>> <br> <</if>> <<else>> <<if $player.penisExist and !playerChastity("penis")>> 雷米在你的笼子外取出几个玻璃泵。它连着一根管子,通向一个更大的机器。和其他牛连接的是同一台机器。<<He>>抓住你的衣领,把你拉向牢门。"跪下,<<girl>>。" <br><br> <<if $cow gte 6>> <<link [[发出牛叫|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>> <br> <</if>> <<link [[服从|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>> <br> <<link [[拒绝|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>> <br> <<else>> "你现在没什么用了,"雷米说,"但这不意味着你不会得到治疗。"<<He>>拿起一个粉红色的丸型小物体,那连在导向挤奶机的电线上。和其他牛连接的是同一台机器。<<He>>抓住你的衣领,把你拉向牢门。"跪好,<<girl>>。" <br><br> <<if $cow gte 6>> <<link [[发出牛叫|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>> <br> <</if>> <<link [[服从|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>> <br> <<link [[拒绝|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>> <br> <</if>> <</if>>
<<effects>> 你跪在地上哞哞地叫着。"这才是个好<<girl>>,"雷米轻声说,抚摸着你的耳朵后面。"非常好。"<<He>>跪在你身边,把你的项圈绑在地上的短链子上。你的双腿张开,<<bottom>>抬高。<<headbind>> <br><br> <<link [[继续|Livestock Lactate Tubes]]>><</link>> <br>
<<effects>> 你按照指示跪下。"真是个好<<girl>>,"雷米低声说道。<<He>>跪在你身边,把你的胳膊绑在离地面几英尺高的铁棍上。<<He>>还把你的项圈绑在一条拴在地上的短链子上。你的双腿仍然是自由的,但当你的胳膊和头被绑在这样的位置上,就没什么用了。<<bind>><<headbind>> <br><br> <<link [[继续|Livestock Lactate Tubes]]>><</link>> <br>
<<effects>> <<if $worn.face.type.includes("gag")>> 尽管$worn.face.cn_name_cap让你感到手无寸铁,你仍然站在原地无视雷米的命令。 <<elseif $speech_attitude is "meek">> "不,不,"你说道,"我不是奶牛!" <<elseif $speech_attitude is "bratty">> "滚开变态,"你骂道,"把那根管子塞到你自己的屁股里。" <<else>> "我才不要这么做,"你说道,"我不是奶牛。" <</if>> <br><br> <<bind>><<headbind>> 雷米紧紧扼住你的脖子,你无法反抗,被<<him>>直接压在了地上。<<He>>叫来了两个农场工人一起过来压住你。 <br><br> 他们把你的手臂绑在离地面几英尺高的铁棍上,把你的项圈拴在地板上的短链子上。你的腿还能动,但胳膊和头被绑在这样的位置上就没什么用了。 <br><br> <<link [[继续|Livestock Lactate Tubes]]>><</link>> <br>
<<effects>> <<if $breastfeedingdisable is "f">> <<if $player.penisExist and !playerChastity()>> <<if $player.penissize gte 4>> 雷米靠在你的身体下方,手里拿着玻璃水泵。你感觉到有管子压在你的<<penis>>前端,又冷又硬。雷米皱眉站起身。"喂,"<<he>>对一个路过的农场工人喊道。"递给我一个大一点的。" <br><br> 这次,管子合适了。紧接着,你感觉到一股类似的寒气压在你的<<breasts>>上。雷米离开了你的笼子,哐当一声把门关上。<<He>>走近挤奶机,拉动操作杆。一股难以置信的吸力袭击了你。 <br><br> <<elseif $player.penissize gte 1>> 雷米靠在你的身体下面,手里还拿着个玻璃制的泵。你感觉到管子拂过你的<<penis>>,压在你的骨盆上。 <br><br> 紧接着,你感受到类似的冷意同样压在你的<<breasts>>上。雷米离开了你的笼子,在<<him>>身后哐当一声便关上了门。<<He>>走进挤奶机并拉下操作杆。一股令人难以置信的吸力袭向了你。 <br><br> <<else>> 雷米靠在你的身体下面,手里还拿着玻璃泵。你感觉到管子紧贴着你的骨盆,冰冷而坚硬。雷米探出头来,<<his>>皱着眉头。"嘿,"他叫住一个路过的工人。"给我递个小一点的。" <br><br> 这次,管子合适了。紧接着,你感觉到一股类似的寒气压在你的<<breasts>>上。雷米离开了你的笼子,哐当一声把门关上。<<He>>走近挤奶机,拉动操作杆。一股难以置信的吸力袭击了你的<<penis>>和胸脯。 <br><br> <</if>> <<if $lactating is 1 and $milk_amount gte 1>> <span class="lewd">一种奇怪的感觉在你的身体里升起,你浑身颤抖。</span>你望向自己的胸部。管子里已经装满了你的奶水。 <br><br> <</if>> "一定要多给我们产点奶,"<<he>>说完就走了,留下你的脖子被锁在地板上,一根吸引管在你的阴茎和乳头上工作。 <<garousal>><<arousal 300 "genitals">><<arousal 300 "breasts">> <br><br> <<link [[屈服 (3:00)|Livestock Both Give]]>><<transform cow 1>><<sub 1>><</link>> <br> <<link [[抵抗 (3:00)|Livestock Both Resist]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>> <br> <<else>> 雷米靠在你的身体下方,手里握着玻璃水泵。你感觉到管子压迫着你的<<breasts>>,又冷又硬。 <br><br> 雷米离开了你的笼子,砰的一声关上门。<<He>>走近挤奶机,拉动操纵杆。可怕的吸力开始压迫你的胸部。 <br><br> <<if $lactating is 1 and $milk_amount gte 1>> <span class="lewd">一种奇怪的感觉在你的身体里升起,你浑身颤抖。</span>你望向自己的胸部。管子里已经装满了你的奶水。 <br><br> <</if>> "一定要给我们多多生产牛奶,"<<he>>拍了拍你的头,然后离开了。你的脖子被锁在地板上,吸气管在你的<<nipples>>上不断工作着。 <<garousal>><<arousal 600 "breasts">> <br><br> <<link [[屈服 (3:00)|Livestock Breasts Give]]>><<transform cow 1>><<sub 1>><</link>> <br> <<link [[抵抗 (3:00)|Livestock Breasts Resist]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>> <br> <</if>> <<else>> <<if $player.penisExist and !playerChastity()>> <<if $player.penissize gte 4>> 雷米靠在你的身体下方,手里拿着玻璃水泵。你感觉到有管子压在你的<<penis>>前端,又冷又硬。雷米皱眉站起身。"喂,"<<he>>对一个路过的农场工人喊道。"递给我一个大一点的。" <br><br> 这一次管子合适了。雷米离开了你的笼子,砰的一声关上门。<<He>>走近挤奶机,拉动操纵杆。可怕的吸力压迫起了你的阴茎。 <br><br> <<elseif $player.penissize gte 1>> 雷米靠在你的身体下面,手里还拿着个玻璃制的泵。你感觉到管子拂过你的<<penis>>,压在你的骨盆上。 <br><br> 雷米离开了你的笼子,哐当一声关上<<him>>身后的门。<<He>>走近挤奶机,拉动杠杆。一股难以置信的吸力袭击了你的阴茎。 <br><br> <<else>> 雷米靠在你的身体下面,手里还拿着玻璃泵。你感觉到管子紧贴着你的骨盆,冰冷而坚硬。雷米探出头来,<<his>>皱着眉头。"嘿,"他叫住一个路过的工人。"给我递个小一点的。" <br><br> 这次,管子大小合适了。雷米离开了你的笼子,哐当一声关上<<him>>身后的门。<<He>>走近挤奶机,拉动杠杆。一股难以置信的吸力袭向了你的<<penis>>。 <br><br> <</if>> "一定要多给我们产点奶,"<<he>>说道。<<He>>走了,留下你的脖子被锁在地板上,一根有着吸力的管道在你的阴茎上运作着。 <<garousal>><<arousal 600 "genitals">> <br><br> <<link [[屈服 (3:00)|Livestock Penis Give]]>><<transform cow 1>><<sub 1>><</link>> <br> <<link [[抵抗 (3:00)|Livestock Penis Resist]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>> <br> <<else>> <<if playerChastity()>> 雷米俯在你的身下。<<He>>将粉色物体塞入你的<<print $worn.genitals.cn_name_cap>>,并靠在你的<<genitals 1>>上。 <<else>> 雷米靠向你的身体下方。<<He>>把粉红色的东西压在你的<<genitals 1>>上。黏糊糊的。 <</if>> 你感觉到<<him>>在摸你的<<breasts>>。你低头一看,发现<<hes>>又在那里绑了两个粉红色的东西。 <br><br> <<He>>离开你的笼子,哐当一声关上<<him>>身后的门。<<He>>走近挤奶机,拉动杠杆。一阵令人难以置信的振动冲击着你的胯部和胸部。 <br><br> "玩得开心,"<<he>>说完就走了,留下你的脖子被锁在地板上,震动玩具粘在你的娇嫩部位。 <<garousal>><<arousal 300 "genitals">><<arousal 300 "breasts">> <br><br> <<link [[顺其自然 (3:00)|Livestock None Give]]>><<transform cow 1>><<sub 1>><</link>> <br> <<link [[抵抗 (3:00)|Livestock None Resist]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>> <br> <</if>> <</if>>
<<effects>> 如果你能配合,工人也许会对你更好。你放纵着震动感作用于你的<<genitals 1>>和<<breasts>>,感觉到欲望不断地增强,直到你的身体再也无法承受。 <br><br> <<orgasm>> <br><br> 当震动变得更加剧烈时,你几乎还没从高潮中恢复过来。你还记得雷米给你抹的凝胶,以及那种温暖的感觉是多么不自然。现在,当凝胶进入你的体内,让你的身体为一次又一次的射精做好准备时,你也能感受到这种暖意。 <br><br> <<link [[继续|Livestock None Give 2]]>><</link>> <br>
<<effects>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> 你看到<<livestock_cows>>在谷仓里跪下又站起,欢快地哞哞叫着,它们的脸因狂喜而扭曲。 <<else>> <</if>> 震动棒继续冲击着你的身体,使你再一次接近了巅峰。 <<orgasm>> 当你感觉到下一次开始时,你还在因高潮而颤抖。只需片刻,它就到来了。 <<orgasm>> 下一波高潮来得更快,你已经意识不清了。 <<orgasm>> <<orgasm>> <<orgasm>> <<link [[继续|Livestock None Give 3]]>><</link>> <br>
<<effects>> 你的身体一次又一次地被摧残,直到高潮无法停止。你的身体持续处于高潮状态,折磨你身体的玩具不停地振动。 <<if $cow gte 6>> <<if $worn.face.type.includes("gag")>> 当机器工作时,你隔着嘴套哞哞地叫。 <<else>> 机器工作时,你和其他牛一起哞哞叫。 <</if>> 最后振动停止了。你发出最后一声哞哞叫,然后瘫倒在地。 <<else>> 最后振动停止了。你的身体经过了最后一次可怜的痉挛,你瘫倒在地。 <<ggtrauma>><<trauma 24>> <</if>> <br><br> <<link [[继续|Livestock None End]]>><</link>> <br>
<<effects>> 你试着把注意力集中在一些东西上,任何东西,而不是你的<<genitals 1>>和<<breasts>>上的感觉。你不会给他们想要的。你不会。玩具们变得更加激烈,好像感觉到了你的反抗。震动令人抓狂。 <br><br> <<if $willpowerSuccess>> 你还记得雷米擦在你身上的凝胶,那种温暖感觉是多么不自然。现在你又感觉到了,凝胶在你的身体上发挥着邪恶的作用,把那份渴望扩散了到你的大脑,试图扭曲你的思想。你不会让它发生的。<span class="green">你拒绝了。</span> <br><br> 你尽量保持静止不动,生怕哪怕是一个轻微的动作都会让你欲仙欲死。强烈的射精冲动让你几乎痛不欲生。 <br><br> 你困在高潮的边缘,不知道过了多久。最终,机器安静了下来。吸力停止了。 <br><br> <<link [[继续|Livestock None End]]>><</link>> <br> <<else>> 你不能接受。<span class="red">你的身体屈服了。</span> <<orgasm>> <<gggwillpower>><<willpower 24>> <br><br><br><br> 你还记得雷米擦在你身上的凝胶,那种温暖感觉是多么不自然。现在,当凝胶在你的身体上发挥它的魔力,把那份渴望扩散到你的大脑时,你又感受到了它。 <br><br> <<link [[继续|Livestock None Give 2]]>><</link>> <br> <</if>>
<<effects>> <<pass 180>> <<endevent>> <<npc Remy>><<person1>> 你气喘吁吁地倒在铺满稻草的地板上。雷米站在了挤奶机前。<<He>>检查附在你身上的玻璃罐。 <br><br> <<He>>打开大门,半跪在你身边,把一只手搭在你的肩膀上。这种治疗让你的身体变得非常敏感,甚至你的脊椎都在发抖。 <br><br> <<He>>把手伸到你下面,拽开绑在你<<genitals 1>>和<<breasts>>上的玩具。这几乎让你崩溃。 <br><br> <<if $livestock_obey gte 80>> "你真是个好<<girl>>,"<<he>>说着挠了挠你的耳后。"该睡觉了。"<<He>>站起来向大门走去。到了门口,<<He>>转过身,微笑着关上了笼子。 <<elseif $livestock_obey gte 20>> <<He>>用<<his>>的手指勾住你的项圈,然后把你猛的拉近。"今晚你要做一个好<<girl>>,好吗?"<<he>>在你耳边低语。"不要把其他牛吵醒哦。"<<He>>放开你,站起身走向大门。它砰的一声关上了。 <<else>> <<He>>抓住你的耳朵,把你拉近。"该睡觉了。最好别让我听到你一夜没睡。明白吗?"<<He>>松开你,站起来,不等你回答就向牢门走去。 <</if>> <br><br> 雷米和农场工人把牛从机器里放了出来。他们离开时关了灯,让谷仓陷入一片黑暗。 <br><br> <<endevent>> <<unbind>> <<link [[继续|Livestock Cell]]>><</link>> <br>
<<effects>> 如果你能配合,也许工人会对你更好。你让吮吸的感觉作用于你的<<penis>>,感觉到兴奋感不断增强,直到你的身体再也无法忍受。 <br><br> <<set $livestock_semen to $semen_amount>> <<orgasm>> <<if $semen_amount gte 1>> 你的精液被吸进管子,重新出现在牢房外挤奶机上的玻璃罐中。当抽吸变得更加剧烈时,你还在纠结于任何想看的人都能看见你暴露的精液产量。 <<else>> 你还没从高潮中恢复过来,吸力就变得更强了。 <</if>> <br><br> 你还记得雷米给你抹的凝胶,那种温暖的感觉多么不自然。现在你再次感受到了,凝胶在你的阴茎上发挥着它的魔力,让它时刻准备着被一次又一次地"挤奶"。 <br><br> <<barn_img penis no_livestock>> <<link [[继续|Livestock Penis Give 2]]>><</link>> <br>
<<effects>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> 你看到<<livestock_cows>>在谷仓里跪下又站起,欢快地哞哞叫着,它们的脸因狂喜而扭曲。 <<else>> <</if>> 机器继续吸吮着你的<<penis>>,迫使你的身体走向另一个高潮,你再一次接近你的顶峰。 <<orgasm>> 当你感觉到下一次开始时,你还在因高潮而颤抖。只需片刻,它就到来了。 <<orgasm>> 下一波高潮来得更快,你已经意识不清了。 <<orgasm>> <<orgasm>> <<orgasm>> <<barn_img penis half_livestock>> <<link [[继续|Livestock Penis Give 3]]>><</link>> <br>
<<effects>> 你的身体一次又一次地被折磨着,直到高潮永无止境。你的身体一直处于高潮状态,抽吸折磨着你的<<penis>>,不停地吸吮着。 <<if $cow gte 6>> <<if $worn.face.type.includes("gag")>> 当机器工作时,你隔着嘴套哞哞地叫。 <<else>> 机器工作时,你和其他牛一起哞哞叫。 <</if>> 终于,吸力停止了。你发出最后的一声哞叫,然后瘫倒在地。 <<else>> 终于,吸力停止了。你的身体最后一次陷入可怜的痉挛,瘫倒在地。 <<ggtrauma>><<trauma 24>> <</if>> <br><br> <<set $semen_amount to 0>> <<barn_img penis livestock>> <<link [[继续|Livestock Milking End]]>><<machine_end>><</link>> <br>
<<effects>> 你试着把注意力放在别的事情上,除了吸吮你的阴茎之外的任何事情。你不会让他们如愿的。你不会的。机器变得更加强烈,仿佛感受到了你的反抗。吸力让人抓狂。 <br><br> <<if $willpowerSuccess>> 你还记得雷米给你抹的凝胶,那种温暖的感觉多么不自然。现在你再次感受到了,凝胶在你的阴茎上施展着它的魔力,将它的渴望扩散到你的核体内,试图扭曲你的思想。你不会让它得逞的。<span class="green">你抗拒着。</span> <br><br> 你尽量保持静止不动,生怕哪怕是一个轻微的动作都会让你欲仙欲死。强烈的射精冲动让你几乎痛不欲生。 <br><br> 你困在高潮的边缘,不知道过了多久。最终,机器安静了下来。吸力停止了。 <br><br> <<link [[继续|Livestock Milking End]]>><</link>> <br> <<else>> <<set $livestock_semen to $semen_amount>> 你受不住了。<span class="red">你的身体屈服了。</span><<orgasm>><<gggwillpower>><<willpower 24>> <br><br> <<if $semen_amount gte 1>> 你的精液被吸进管子,重新出现在牢房外挤奶机上的玻璃罐中。当抽吸变得更加剧烈时,你还在纠结于任何想看的人都能看见你暴露的精液产量。 <<else>> 你还没从高潮中恢复过来,吸力就变得更强了。 <</if>> <br><br> 你还记得雷米给你抹的凝胶,以及那种温暖的感觉是多么不自然。当凝胶在你的阴茎上发挥它的魔力时,你再次感受到了这种感觉,它让你的阴茎蓄势待发,准备好一次又一次地被"挤奶"。 <br><br> <<barn_img penis no_livestock>> <<link [[继续|Livestock Penis Give 2]]>><</link>> <br> <</if>>
<<effects>> 如果你能配合,也许工人会对你更好。你让吮吸的感觉在你的<<breasts>>上起作用。你的性欲不断高涨,直到你再也无法忍受。 <br><br> <<orgasm>> <<if $milk_amount gte 1 and $lactating gte 1>><<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += Math.trunc($milk_amount)>> 你的奶被吸进管子,重新出现在牢房外挤奶机上的玻璃罐里。任何想看的人都能看见你产出奶量的过程,但你尽量不去想它。 <br><br> <</if>> 你还记得雷米擦在你身上的凝胶,那种温暖的感觉有多不自然。你现在又感觉到了,因为那凝胶在你的乳房上疯狂地工作,渗入你的下体,为你的身体做进一步的虐待准备。 <br><br> <<barn_img breasts no_livestock>> <<link [[继续|Livestock Breasts Give 2]]>><</link>> <br>
<<effects>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> 你看到<<livestock_cows>>在谷仓里跪下又站起,欢快地哞哞叫着,它们的脸因狂喜而扭曲。 <<else>> <</if>> 机器继续吮吸你的<<breasts>>,迫使你的身体走向另一个高潮,你快要到达极点了。 <<orgasm>> 当你感觉到下一次开始时,你还在因高潮而颤抖。只需片刻,它就到来了。 <<orgasm>> 下一波高潮来得更快,你已经意识不清了。 <<orgasm>> <<orgasm>> <<orgasm>> <<barn_img breasts half_livestock>> <<link [[继续|Livestock Breasts Give 3]]>><</link>> <br>
<<effects>> 你的身体一次又一次地受到伤害,直到高潮不再停止。你的身体保持在不断高潮的状态,不停地吮吸折磨着你的<<breasts>>。 <<if $cow gte 6>> <<if $worn.face.type.includes("gag")>> 当机器工作时,你隔着嘴套哞哞地叫。 <<else>> 机器工作时,你和其他牛一起哞哞叫。 <</if>> 终于,吸力停止了。你发出最后的一声哞叫,然后瘫倒在地。 <<else>> 终于,吸力停止了。你的身体最后一次陷入可怜的痉挛,瘫倒在地。 <<ggtrauma>><<trauma 24>> <</if>> <br><br> <<barn_img breasts livestock>> <<set $milk_amount to 0>> <<link [[继续|Livestock Milking End]]>><<machine_end>><</link>> <br>
<<effects>> <<if $milk_amount gte 1 and $lactating gte 1>> <<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += Math.trunc($milk_amount)>> 你的奶被吸进管子,重新出现在牢房外挤奶机上的玻璃罐里。任何想看的人都能看见你产出奶量的过程,但你尽量不去想它。 <br><br> <<else>> <</if>> 你试着把注意力集中在某件事上,除了吸吮你的乳房之外的任何事情。你无法阻止他们挤奶,但你不会让他们强迫你达到高潮。你不会的。机器变得更加强烈,仿佛感受到了你的反抗。吸力让人发狂。 <br><br> <<if $willpowerSuccess>> 你还记得雷米给你抹的凝胶,那种温暖的感觉多么不自然。现在你再次感受到了,凝胶在你的胸口作祟,将它的渴望扩散到你的内心,试图扭曲你的思想。你不会让它得逞的。<span class="green">你抵抗着。</span><<gwillpower>><<willpower 2>> <br><br> 你尽量保持静止不动,生怕哪怕是一个轻微的动作都会让你欲仙欲死。强烈的射精冲动让你几乎痛不欲生。 <br><br> 你困在高潮的边缘,不知道过了多久。最终,机器安静了下来。吸力停止了。 <br><br> <<set $milk_amount to 0>> <<link [[继续|Livestock Milking End]]>><</link>> <br> <<else>> 你无法控制。<span class="red">你的身体屈服了。</span><<gggwillpower>><<willpower 24>> <br><br> <<orgasm>> 你还记得雷米给你抹的凝胶,那种温暖的感觉多么不自然。当凝胶在你的胸口发挥魔力时,你再次感受到了这种温暖,它让你充满活力,开始产奶。 <br><br> <<barn_img breasts no_livestock>> <<link [[继续|Livestock Breasts Give 2]]>><</link>> <br> <</if>>
<<effects>> <<if $milk_amount gte 1 and $lactating gte 1>><<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += Math.trunc($milk_amount)>> 你的奶被吸进管子,重新出现在牢房外挤奶机上的玻璃罐里。任何想看的人都能看见你产出奶量的过程,但你尽量不去想它。 <br><br> <</if>> 如果你能配合,也许农场工人会对你更好。你让吮吸的感觉作用于你的<<penis>>和<<breasts>>,感觉到性欲的感觉不断增强,直到你的身体再也无法忍受。 <br><br> <<set $livestock_semen to $semen_amount>> <<orgasm>> <<if $semen_amount gte 1>> <<if $livestock_milk gte 1>> 你的精液被吸入管道,与玻璃罐中的牛奶混合在一起。你还没从高潮中回过神来,吸力就变得更强了。 <<else>> 你的精液被吸进管子,然后流入牢房外挤奶机上的玻璃罐里。任何想看的人都能轻易看见你的产出精液的过程,但你尽量不去想它。你还没从高潮中回过神来,吸力就变得更大了。 <</if>> <<else>> 你还没从高潮中恢复过来,吸力就变得更强了。 <</if>> <br><br> 你还记得雷米给你抹的凝胶,那种温暖的感觉多么不自然。现在,当凝胶在你的阴茎上施展魔力时,你又再次感受到了这种感觉,它让你的阴茎蓄势待发,准备好一次又一次地被"挤奶"。 <br><br> <<barn_img both no_livestock>> <<link [[继续|Livestock Both Give 2]]>><</link>> <br>
<<effects>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> 你看到<<livestock_cows>>在谷仓里跪下又站起,欢快地哞哞叫着,它们的脸因狂喜而扭曲。 <<else>> <</if>> 机器继续吸吮着你的<<penis>>,迫使你的身体冲向另一次高潮。你再度接近了顶峰。 <<orgasm>> 当你感觉到下一次开始时,你还在因高潮而颤抖。只需片刻,它就到来了。 <<orgasm>> 下一次来得更快,几乎与前一次没有分清边界。<<orgasm>> <<orgasm>> <<orgasm>> <<barn_img both half_livestock>> <<link [[继续|Livestock Both Give 3]]>><</link>> <br>
<<effects>> 你的身体一次又一次地被折磨着,直到高潮永无止境。你的身体一直处于高潮状态,抽吸折磨着你的<<penis>>,不停地吸吮着。 <<if $cow gte 6>> <<if $worn.face.type.includes("gag")>> 当机器工作时,你隔着嘴套哞哞地叫。 <<else>> 机器工作时,你和其他牛一起哞哞叫。 <</if>> 终于,吸力停止了。你发出最后的一声哞叫,然后瘫倒在地。 <<else>> 终于,吸力停止了。你的身体最后一次陷入可怜的痉挛,瘫倒在地。 <<ggtrauma>><<trauma 24>> <</if>> <br><br> <<barn_img both livestock>> <<set $semen_amount to 0>> <<set $milk_amount to 0>> <<link [[继续|Livestock Milking End]]>><<machine_end>><</link>> <br>
<<effects>> <<if $milk_amount gte 1 and $lactating gte 1>> <<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += Math.trunc($milk_amount)>> 你的奶被吸进管子,重新出现在牢房外挤奶机上的玻璃罐里。任何想看的人都能看见你产出奶量的过程,但你尽量不去想它。 <br><br> <<else>> <</if>> 你试着把注意力集中在某件事上,除了吸吮你的阴茎和<<breasts>>之外的任何事情。你无法阻止他们吸吮出你的奶,但你不会让它们得到此外的更多的东西。你不会的。机器变得更加强烈,似乎感受到了你的反抗。吸力让人发狂。 <br><br> <<if $willpowerSuccess>> 你还记得雷米给你抹的凝胶,那种温暖的感觉多么不自然。现在你再次感受到了,凝胶在你的阴茎和胸膛上施展着它的魔力,将它的渴望扩散到你的内心,试图扭曲你的思想。你不会让它得逞的。<span class="green">你抗拒着它。</span> <br><br> 你尽量保持静止不动,生怕哪怕是一个轻微的动作都会让你欲仙欲死。强烈的射精冲动让你几乎痛不欲生。 <br><br> 你困在高潮的边缘,不知道过了多久。最终,机器安静了下来。吸力停止了。 <br><br> <<link [[继续|Livestock Milking End]]>><</link>> <br> <<else>> <<set $livestock_semen to $semen_amount>> 你受不住了。<span class="red">你的身体屈服了。</span><<orgasm>><<gggwillpower>><<willpower 24>> <br><br> <<if $semen_amount gte 1>> 你的精液被吸进管子,重新出现在牢房外挤奶机上的玻璃罐中。当抽吸变得更加剧烈时,你还在纠结于任何想看的人都能看见你暴露的精液产量。 <<else>> 你还没从高潮中恢复过来,吸力就变得更强了。 <</if>> <br><br> 你还记得雷米给你抹的凝胶,以及那种温暖的感觉是多么不自然。当凝胶在你的阴茎上发挥它的魔力时,你再次感受到了这种感觉,它让你的阴茎蓄势待发,准备好一次又一次地被"挤奶"。 <br><br> <<barn_img both no_livestock>> <<link [[继续|Livestock Both Give 2]]>><</link>> <br> <</if>>
<<effects>> <<pass 180>> <<endevent>> <<npc Remy>><<person1>> 你瘫坐在铺满稻草的地板上,气喘吁吁。紧接着,雷米站在挤奶机前。<<He>>检查着你身上的玻璃罐。 <br><br> <<if $livestock_milk is undefined>><<set $livestock_milk to 0>><</if>> <<if $livestock_semen is undefined>><<set $livestock_semen to 0>><</if>> <<set $fluid_forced_stat += ($livestock_milk + $livestock_semen)>> <<if $livestock_milk + $livestock_semen gte 5000>><<earnFeat "Pride of the Farm">> <<npcincr Remy love 3>>"非凡的生产力,"<<he>>敬畏地盯着面前的<span class="green">大量</span>白色液体说道。"不可能还有其他<<if $player.gender_appearance is "m">>公牛<<else>>母牛<</if>>能产这么多奶了。" <<gglove>> <<elseif $livestock_milk + $livestock_semen gte 3000>> <<npcincr Remy love 2>>"你是个好<<girl>>,"<<he>>盯着面前<span class="teal">大量的</span>白色液体说道。"唯一麻烦的是,"<<he>>微笑道,"搬起来可能有点重。" <<glove>> <<elseif $livestock_milk + $livestock_semen gte 1000>> <<npcincr Remy love 1>>"有了这样的产品,"<<he>>看着<<him>>面前的<span class="lblue">大量</span>白色液体说道。"你会是我们族群中最有价值的成员之一。" <<glove>> <<elseif $livestock_milk + $livestock_semen gte 500>> "很好,"<<he>>看着<<him>>面前<span class="blue">适量</span>的白色液体说道。"你是我们族群中宝贵的一员。" <<elseif $livestock_milk + $livestock_semen gte 300>> "很好,"<<him>>看着<span class="purple">少量的</span>白色液体说道。"不过,我认为你还能做得更好。" <<elseif $livestock_milk + $livestock_semen gte 100>> "对于<<if $player.gender_appearance is "m">>公牛<<else>>奶牛<</if>>来说很少,"<<he>>看着<<him>>面前的<span class="pink">少量</span>白色液体。"但总比什么都没有强。" <<elseif $livestock_milk + $livestock_semen gte 1>> "也太少了,"<<he>>叹了口气,看着面前<span class="red">只有几滴的</span>白色液体。"还要继续努力增加产量才行。" <<else>> "一滴都没出来?"<<he>>叹了口气。"别担心,你未来还是有希望成为一头优秀的奶牛的。" <</if>> <<He>>打开大门,半跪在你身边,把一只手搭在你的肩膀上。这种治疗让你的身体变得非常敏感,甚至你的脊椎都在发抖。 <br><br> <<if $breastfeedingdisable is "f">> <<if $player.penisExist and !playerChastity("penis")>> <<He>>伸手到你的身体下面,扯掉了固定在你下体的玻璃泵。这刺激差点让你直接高潮。然后<<He>>又拔下了你<<breasts>>上的泵。 <<else>> <<He>>把手伸到你的下方,将吸在你<<breasts>>周围的泵猛地拽开。这几乎足以把你送上高潮。 <</if>> <<else>> <<He>>把手伸到你的下面,将吸在你<<penis>>周围的泵猛地拽开。这几乎足以把你送上高潮。 <</if>> <<if $livestock_obey gte 80>> "你真是个好<<girl>>,"<<he>>说着挠了挠你的耳后。"该睡觉了。"<<He>>站起来向大门走去。到了门口,<<He>>转过身,微笑着关上了笼子。 <<elseif $livestock_obey gte 20>> <<He>>用<<his>>的手指勾住你的项圈,然后把你猛的拉近。"今晚你要做一个好<<girl>>,好吗?"<<he>>在你耳边低语。"不要把其他牛吵醒哦。"<<He>>放开你,站起身走向大门。它砰的一声关上了。 <<else>> <<He>>抓住你的耳朵,把你拉近。"该睡觉了。最好别让我听到你一夜没睡。明白吗?"<<He>>松开你,站起来,不等你回答就向牢门走去。 <</if>> <br><br> 雷米和农场工人把牛从机器里放了出来。他们离开时关了灯,让谷仓陷入一片黑暗。 <br><br> <<endevent>> <<unset $livestock_semen>> <<unset $livestock_milk>> <<unbind>> <<link [[继续|Livestock Cell]]>><</link>> <br>
<<effects>> 你百无聊赖地坐在牢房里等待。雷米在谷仓里巡视,查看牛群。几个小时后,农场工人再次开始工作,将奶牛从机器中解放出来。 <br><br> 灯灭了,谷仓陷入一片黑暗。 <br><br> <<link [[继续|Livestock Cell]]>><<endevent>><</link>> <br>
<<effects>> 牢房里有足够的空间可以进行简单锻炼。你出了一身汗,并不断鞭策自己,让注意力从被监禁的思绪中转移。 <<physique 18>> <br><br> <<link [[继续|Livestock Cell]]>><<endevent>><</link>> <br>
<<effects>> <<if $worn.face.type.includes("gag")>> 你试图抗议,但是脸上戴着的$worn.face.cn_name_cap让你脱口而出的话语全都含糊不清。你只能摇头表示反抗。 <<elseif $speech_attitude is "meek">> "我……我不想这么做……"你说道。 <<elseif $speech_attitude is "bratty">> "滚开,死变态!"你气愤地喊道,"马上放我走!" <<else>> "不要,"你抗拒地说,"快让我走!" <</if>> <br><br> <<generate2>><<generate3>> 雷米喊来了两个农场工人过来帮忙。"如果你非要成为一头顽固的野兽的话,"<<he>>绷紧了<<his>>手上的鞭子,"那我们就来硬的。" <br><br> <<link [[继续|Livestock Fight]]>><<set $fightstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Livestock Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 引发的骚乱盖过了谷仓里的狗叫声和机械声。其他的农场工人,甚至是一些牛都被吸引了注意力,带着困惑的表情看了过来。 <br><br> <<person1>> 雷米靠在大门上,<<his>>看着你的眼睛。旁边的农场工人踉跄后退。"你不会永远抵抗下去的,"<<him>>把鞭子收回腰间。"总有一天,你会向我屈服。" <br><br> <<clotheson>> <<endcombat>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> 农场工人给"奶牛们"装好了挤奶机。它们跪在牢房的边缘,管子连着它们的乳房和生殖器,表情看起来很满足。 <<else>> 农场工人给奶牛们装好了挤奶机。 <</if>> <br><br> <<link [[等待 (3:00)|Livestock Wait]]>><<pass 180>><</link>> <br> <<link [[锻炼 (3:00)|Livestock Wait Workout]]>><<pass 180>><<tiredness 18>><</link>><<gtiredness>> <br> <<elseif $enemyhealth lte 0>> <<person1>> 农场工人们从雷米身边挤过,争先恐后地向出口跑去。雷米不甘心地在原地待了一会儿,然后也跟着跑了出去。在<<He>>关上大门的过程中<<he>>那双愤怒的眼睛一直都紧紧盯着你。"你不会永远抵抗的,"<<him>>把鞭子收回腰间。"总有一天,你会向我屈服。" <br><br> <<clotheson>> <<endcombat>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> 农场工人给"奶牛们"装好了挤奶机。它们跪在牢房的边缘,管子连着它们的乳房和生殖器,表情看起来很满足。 <<else>> 农场工人给奶牛们装好了挤奶机。 <</if>> <br><br> <<link [[等待 (3:00)|Livestock Wait]]>><<pass 180>><</link>> <br> <<link [[锻炼 (3:00)|Livestock Wait Workout]]>><<pass 180>><<tiredness 18>><</link>><<gtiredness>> <br> <<else>> <<tearful>>你倒在地上。你伤得太重,无法战斗。<<person2>><<person>>和<<person3>><<person>>把你拖起来。"花了不少时间了,"雷米瞥了一眼<<his>>的手表,然后用力抓住你的项圈。"接下来就交给我吧。" <br><br> <<clotheson>> <<endcombat>> <<npc Remy>><<person1>> <<link [[继续|Livestock Milking Obey]]>><</link>> <</if>>
<<effects>> <<livestock_sleep>> <<if $phase is 0>> <<if $cow gte 6 or $wolfgirl gte 6 or $cat gte 6 or $fox gte 6>> 你蜷缩在柔软的稻草上,想象着你现在睡着的是柔软的床,而不是稻草。你很快就睡着了。 <<elseif $cow gte 5 or $wolfgirl gte 5 or $cat gte 5 or $fox gte 5>> 你蜷缩在柔软的稻草上,很快就睡着了。 <<elseif $cow gte 4 or $wolfgirl gte 4 or $cat gte 4 or $fox gte 4>> 你蜷缩在稻草上,没有那么难受。你被一声巨响惊醒了。 <<elseif $cow gte 3 or $wolfgirl gte 3 or $cat gte 3 or $fox gte 3>> 你蜷缩在稻草上,努力想睡着。你被一声巨响惊醒了。 <<elseif $cow gte 2 or $wolfgirl gte 2 or $cat gte 2 or $fox gte 2>> 你多捡了一些稻草想让床更柔软些,比之前要好些。你被一声巨响惊醒了。 <<elseif $cow gte 1 or $wolfgirl gte 1 or $cat gte 1 or $fox gte 1>> 你躺在稻草上。冰冷的稻草比睡在地板上好不了多少。你想象着你睡的是正常的床铺,但是不一会儿你就被一道沉重的嘎嘎声吵醒。 <<else>> 你靠着墙坐着,无视那堆稻草。你不是动物,才不要睡在那上面。过了好一会儿你才睡去,但是不一会儿你就被一声巨响惊醒了。 <</if>> <</if>> 微弱的光线透过高高的窗户。天亮了。 <<wakingEffects true>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<generate1>><<person1>> 你的眼神再度聚焦,看见一个<<person>>站在你的牢房外面,看着你。<<He>>的目光越过你的肩头。"如果我动作够快的话,应该不会被抓住,"<<he>>喃喃自语,同一时间打开了大门。你想站起来,但<<he>>把你推回到稻草上。 <br><br> <<link [[继续|Livestock Cell Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<link [[继续|Livestock Cell]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Cell Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Cell Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>爬起来,紧张地环顾四周。<<He>>走到大门前,关上了<<him>>身后的大门。 <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Cell]]>><</link>> <br> <<else>> <<person1>><<person>>争先恐后地从你身边跑开,<<his>>的眼中流露出恐惧的神色。<<He>>从牢房里翻了出来,一脚把牢门踢上。 <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Cell]]>><</link>> <br> <</if>>
<<effects>><<set $outside to 1>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> 你离开牢房,和<<livestock_cows>>一起从谷仓出发。工人们从两侧包抄,确保把你往正确的方向赶。 <br><br> <<else>> 你离开牢房,和牛群一起从谷仓出发。农场工人从两侧夹道,确保把你赶到正确的方向。 <br><br> <</if>> <<if $weather is "rain">> 你走到了外面,暴露在了雨点和泥泞中。 <<elseif $weather is "clear">> 你走到了外面,暴露在了阳光下。 <<elseif $weather is "snow">> 你走到了外面,暴露在了雪中。 <<else>> 你出来了。 <</if>> <<npc Remy>><<person1>>雷米走在前面,一匹大<<livestock_horse>>在等着<<him>>。<<He>>爬上马背,策马跟在牛群后面。<<He>>一甩鞭子,一声气势汹汹的响声催促着被赶的牛群。 <br><br> 你们沿着一条有风的小路穿过一个小山谷,进入了一片广阔的田野中。田野周围围着电栅栏。雷米在入口处停下来,坐在<<his>>的马上观察经过的牛群。<<His>>的目光在你身上流连。 <br><br> <<if $worn.face.type.includes("gag")>> 一个农场工人在你的后脑勺处摸索着。<<He>>解开你的绳子,<span class="lblue">取下你的$worn.face.cn_name_cap</span>,然后把你推进田里。两个农场工人把大门拉上。 <<set $worn.face.type.push("broken")>> <<faceruined>> <<else>> 两个农场工人把门关上了。 <</if>> <br><br> <<hunger 1000>> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>><<set $outside to 1>> <<npc Remy>><<generate2>><<person2>> 你拒绝离开牢房。农场工人打开牢房,是个<<person>>,他走了进来,伸手去抓你的项圈,但你退了回去。 <br><br> "雷米!"<<he>>大叫。"我们遇上了头顽固的倔驴。" <br><br> <<person1>> <<if $livestock_obey gte 80>> "怎么这么不听话,"雷米摇摇头。"我还以为你是一个好<<girl>>,"<<He>>用鞭子指挥手下的另外两个农场工人进入牢房。他们一起把你毫不费力地拉了出来。他们驱赶着你和牛群一起离开了谷仓。工人们从两侧包围着牛群,确保把你们带到正确的方向。 <<elseif $livestock_obey lte 20>> "真遗憾,"雷米说道。"每次只要逮到个机会你就想乱来。"<<He>>抚摸着腰间的鞭子,两个农场工人进了牢房。他们一起把你毫不费力地拉了出来。他们驱赶着你和牛群一起离开了谷仓。工人们从两侧包围着牛群,确保把你们带到正确的方向。 <<else>> "无法理解,"雷米无奈地摇了摇头。"难道说你只是单纯的喜欢反抗别人吗?"<<He>>用鞭子指挥手下的另外两个农场工人进入牢房。他们一起把你毫不费力地拉了出来。他们驱赶着你和牛群一起离开了谷仓。工人们从两侧包围着牛群,确保把你们带到正确的方向。 <</if>> <br><br> <<if $weather is "rain">> 你走到了外面,暴露在了雨点和泥泞中。 <<elseif $weather is "clear">> 你走到了外面,暴露在了阳光下。 <<elseif $weather is "snow">> 你走到了外面,暴露在了雪中。 <<else>> 你出来了。 <</if>> 雷米走在前面,一匹巨大的<<livestock_horse>>正等着<<him>>。<<He>>翻身上马,跟在牛群后面,挥鞭催赶牛群。 <br><br> 你们沿着一条有风的小路穿过一个小山谷,进入了一片广阔的田野中。田野周围围着电栅栏。雷米在入口处停下来,坐在<<his>>的马上观察经过的牛群。<<His>>的目光在你身上流连。 <br><br> 两个农场工人把门关上了。 <br><br> <<hunger 1000>> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br>
<<effects>> <<npc Remy>><<person1>> 你跑过开阔的田野。你想躲在树篱后面,但他们的狗肯定会闻出你的味道。 <br><br> 你听到身后传来了马蹄声。你回头一看,是骑着<<livestock_horse>>的雷米。 <<set $remyEscapeSteed to _text_output>> <<Hes>>向你的位置快速逼近。 <br><br> <span class="red"><i>没有人能跑得过马。</i></span>特别是在开阔的场地上。雷米到了你身边,绕了个圈,然后停在了你面前。<<His>>面色阴沉。 <<if $livestock_obey gte 60>> "我对你太失望了,"<<he>>啪的一声扬起了<<his>>的鞭子。"眼下只有一个办法了。" <<elseif $livestock_obey gte 20>> "坏<<girls>>应该受到惩罚,"<<he>>说着,扬起<<his>>的鞭子啪的一声向你抽了过来。"希望你未来能学乖一点儿。" <<else>> "不过是逃跑而已,"<<he>>啪的一声扬起了<<his>>的鞭子。"需要多少次,我就惩罚你多少次。" <</if>> <<if $livestock_horse gte 2>> <<unset $livestock_escape>><<livestockescape>> <!-- Modified for Monster People --> <<if $remyEscapeSteed is "centaur">> <<generate2>> <<He>>将手臂举过<<his>>的头顶,但是在<<he>>挥鞭时,<span class="green">被一只有力的手抓住了。</span> <br><br> 半人马抓住雷米的手臂,然后把<<person1>><<him>>整个人从马鞍上举起来扔到了地上,雷米震惊地睁大了眼睛。 <br><br> 半人马小跑到你身边,抓住你的腰,把你丢到了<<person2>><<his>>的背上。<<He>>开始奔跑,然后速度越来越快。你为了不摔下去用双手抱住<<his>>的腰。 <br><br> <<link [[继续|Livestock Escape Centaur]]>><<unset $remyEscapeSteed>><</link>> <br> <<else>> <<He>>把<<his>>的手臂举过<<his>>的头顶,<span class="green">但在<<he>>把手臂放下来时,马儿猛地后仰,</span>把<<his>>甩了出去。马站得太高,以至雷米翻出了马鞍,摔在下方的草地上。 <br><br> 马儿小跑到你面前,低下了头。你爬上马鞍。马儿突然跑起,随即飞驰起来。你双臂抱住马脖子,生怕摔倒。 <br><br> <<link [[继续|Livestock Escape Horse]]>><<unset $remyEscapeSteed>><</link>> <br> <</if>> <<else>> <<if $edenwhip is 0>> <<set $edenwhip to 1>> <</if>> <<He>>把<<his>>的手举过头顶,随后抵住你裸露的皮肤。 <<ggpain>><<pain 12>> <br><br> 你听到农场工人和狗从后面走来。 <br><br> <<link [[道歉|Livestock Apologise]]>><<sub 1>><<transform cow 1>><</link>> <br> <<link [[抗议|Livestock Protest]]>><<def 1>><</link>> <br> <<link [[保持沉默|Livestock Silent]]>><</link>> <br> <</if>>
<<effects>> 虽然千钧一发,但在伊甸的帮助下,你们成功了。你们手牵手,一直跑到看不见田野为止。 <<takeHandholdingVirginity "Eden" "romantic">> <br><br> 你听到身后一声尖锐的口哨声,紧接着是喊叫声和狗叫声,其中以雷米的声音最为明显。<span class="red">你正在被追捕。</span> <br><br> <<link [[继续|Livestock Eden Escape]]>><</link>> <br>
<<effects>> 你和伊甸一起跑过开阔的荒原,但很快就听到身后传来雷鸣般的马蹄声。你回头瞥了一眼,看见雷米骑着一匹<<livestock_horse>>。<<nnpc_He "Remy">>快速地接近着。 <br><br> 伊甸举起步枪瞄准了目标。<<He>>朝<<livestock_horse>>的腿开了一枪。马向后倒在了地上,雷米被摔下了马背。 <br><br> 抓住这个机会,你和伊甸跑过了田野。你们爬到山顶上,森林就在那边。 <<livestockescape>> <br><br> <<link [[继续|Eden Farm Rescue]]>><</link>>
<<effects>> <<if $cow gte 6>> 你不想离开这里,你现在生活在雷米管理的农场里很安全。在这个地方镇上的人都伤害不了你。你留下来对所有人都好。 <br><br> <<His>>的声音打断了你的忧虑。"你还在等什么?快走吧。"<<He>>抓住你的手。 <<if $speech_attitude is "meek">> 你害怕地叫。 <<elseif $speech_attitude is "bratty">> 你用头上的角戳<<him>>。 <<else>> 你用嘴咬<<his>>的手指。 <</if>> <<He>>震惊地后退。<<him>>脸上的表情变幻莫测,最后<<him>>愤怒地看着你。 <<else>> <<if $speech_attitude is "meek">> "对不起,"你低声说道。"我做不到,太危险了!" <<elseif $speech_attitude is "bratty">> "我可以拯救我自己,"你切了一声。"滚开,否则我们都会有麻烦的。" <<else>> "你在这里做什么?"你小声说话。"在我们都受到伤害之前快点儿走开。" <</if>> 你不确定这些话是来自对雷米的恐惧,还是纯粹的固执。不管是什么原因,伊甸似乎很不高兴。 <</if>> <br><br> <<He>>从缝隙中伸出一只手,抓住你的手臂。<<He>>抓着栏杆,丝毫没有退缩。"不行,"<<he>>怒吼道,"我们现在就要一起走。" <br><br> <<He>>想强行把你拉出去。你开始挣扎,但是<<hes>>的力气太大了。你无法反抗。 <br><br> <<link [[继续|Livestock Eden Resist 2]]>><</link>> <br>
<<effects>> 就在你接近对岸的时候,你听到身后传来一声尖锐的哨声,接着是叫喊声和狗叫声。伊甸低声骂了几句。<<He>>拉扯得更用力了,<<his>>那急切的想要拯救你的心情,差点害你变成一块烤焦在电栅栏上的烂肉。 <br><br> 你设法坚持了足够长的时间,让一对工人截住了你。他们把你从伊甸的手里扯出来,从栅栏上拖走。伊甸愤怒的呼喊声最后一次回荡在你耳边,然后你就在混乱中失去了<<him>>的身影。 <br><br> <<link [[继续|Livestock Eden Resist 3]]>><<pass 5>><<endevent>><</link>> <br>
<<effects>> 你和其他牛群被关在谷仓里。门砰地关上了。你被挤在惊慌失措的<<livestock_cows>>中间,只能坐立不安地等待。 <br><br> 过了一段时间。门终于打开了,<<livestock_cows>>倾巢而出。你和它们被注视着。 <br><br> <<link [[继续|Livestock Eden Resist 4]]>><</link>> <br>
<<effects>> <<npc Remy>><<person1>> 雷米的目光扫视着牛群,最后落在了你身上。<<He>>向手下的农民点点头。那些农场工人们把你拉了过来,让你跪在<<his>>的脚下。 <br><br> "可怜的<<girl>>,<<nnpc_gender "Eden">>想把你猎走?" <<if $livestock_obey gte 20>> <<He>>半蹲着。你们的身高还是有差距,但是足够<<He>>伸手捏住你的下巴了。"放心吧,你现在安全了。" <br><br> 工人提着一篮苹果回来了。"这是给你做个好<<girl>>的奖励,"雷米轻声低语。"外面有卑鄙的偷猎者,但我会照顾好你的。"<<He>>笑了。"只要你听话。" <br><br> 他们走了,渐渐消失在低声的交谈中。只剩下你一人。 <br><br> <<link [[吃苹果|Livestock Job Eat]]>><<stress -6>><<trauma -6>><<hunger -2000>><</link>><<lllhunger>><<ltrauma>><<lstress>> <br> <<link [[留作他用|Livestock Job Save]]>><</link>> <br> <<else>> <<He>>低头看着你。"幸运的是,我会保证我所有的奶牛的安全,即使是不守规矩的牛。" <br><br> <<He>>转向<<his>>的工人。"我想它已经吸取教训了,"<<he>>说道。"如果它不想成为持枪疯子眼中的一块肉,它最好好乖乖听话。" <br><br> 他们走了,渐渐消失在低声的交谈中。只剩下你一人。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <</if>>
<<location "forest">><<effects>> <<pass 60>> 半人马载着你穿过田野和山丘,直到在一个点缀着树木的山顶停下来。你可以看到你脚下的森林和城镇。 <br><br> "我只能走这么远,"半人马说着把你从它的背上抱了起来。"我要回农场了,我的家人们都在那里。"<<He>>把你放在地上。 <br><br> <<if $worn.face.type.includes("gag")>> "对了,"<<he>>靠近你。"还有这个东西。"把手伸到了你的脑袋后面,<span class="lblue">解开了你的$worn.face.cn_name_cap。</span> <<set $worn.face.type.push("broken")>> <<faceruined>> <br><br> <</if>> <<link [[感谢|Livestock Escape Thank]]>><</link>> <br> <<link [[亲吻|Livestock Escape Kiss]]>><</link>><<deviant1>> <br>
<<effects>> <<if $speech_attitude is "meek">> "谢……谢谢你救了我,"你说道。 <<elseif $speech_attitude is "bratty">> "谢谢你救了我,"你说道。 <<else>> "谢谢你救了我,"你说道。 <</if>> <br><br> "也谢谢你这个吻,"<<he>>回头朝农场走去。"雷米需要明白<<person1>><<his>>的权威是有限度的。" 说着,<<person2>><<he>>向前冲去。<<He>>在<<he>>爬上山顶时回头看了看。 <<lltrauma>><<lllstress>><<trauma -24>><<stress -36>> <br><br> <<link [[继续|Livestock Escape Town]]>><<endevent>><</link>> <br>
<<effects>> 你再次用双臂环住<<his>>的胸膛,但这次前倾身体,在<<his>>的嘴唇上留下一吻。<<He>>先是大笑,然后回吻。<<takeKissVirginity "Centaur">> <<if $pronoun is "f">>你感到<<his>>硕大的乳房紧压着你。<<else>><<He>>用<<his>>结实的手臂搂住你。<</if>> <br><br> 你拉开距离。<<Hes>>脸红了。"我比我想象中更喜欢这样,"<<he>>说着,转身向农场走去。"雷米需要知道<<person1>><<his>>在这里不是无所不能的。"说着<<person2>><<he>>向前猛冲。<<he>>登上山顶,然后回头看着你。 <<lltrauma>><<lllstress>><<trauma -24>><<stress -36>> <br><br> <<link [[继续|Livestock Escape Town]]>><<endevent>><</link>> <br>
<<location "forest">><<effects>> <<pass 60>> 马载着你越过田野和山丘,直到在一个长着几棵树的山顶停下来。你看到你脚下的森林和城镇。 <br><br> 这匹马再也走不动了。你从它的背上爬上了下来。它用头蹭了蹭你,你抚摸着它。 <<lltrauma>><<lllstress>><<trauma -24>><<stress -36>> <br><br> <<if $worn.face.type.includes("gag")>> 它舔着你的脖子,然后你感觉到了一股拉力。它<span class="lblue">解开了你的$worn.face.cn_name_cap。</span> <<set $worn.face.type.push("broken")>> <<faceruined>> <br><br> <</if>> 它心满意足地转身向农场走去。它向前奔跑,消失在了山丘后面。 <br><br> <<link [[继续|Livestock Escape Town]]>><<endevent>><</link>> <br>
<<effects>> <<earnFeat "Runaway Cattle">> <<set $hunger to 2000>> 你还不清楚情况。<<if $exposed gte 2>>至少有件事是肯定的,你还是赤身裸体的。<<elseif $exposed gte 1>>至少有件事是肯定的,你还是衣衫不整的。<</if>>尽管如此,你还是满怀希望地爬下山。你发现了一条通往森林的小路。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><<set $forest to 0>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "对,对不起!"你说着跪了下来,"我会乖的!别伤害我。" <<elseif $speech_attitude is "bratty">> "很抱歉打扰你,"你说,"但这有点过头了。" <<else>> "对不起,"你说,"我不该逃跑的。" <</if>> <br><br> 雷米再次挥起鞭子,但这一次它缠绕在了你的脖子上,几乎让你窒息。<<He>>驱赶着马奔跑,手用力扯着鞭子,你被<<him>>拉着在地上拖动。 <br><br> 工人们终于赶上来,跟在你身边。狗紧随其后。你们翻过一座小山,谷仓映入眼帘。雷米从你脖子上松开了<<his>>的鞭子。你摔倒在地。 <br><br> <<link [[继续|Livestock Caught]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你这样做是不对的,"你鼓起勇气说,"你不能这样对待别人。" <<elseif $speech_attitude is "bratty">> "你最好滚回你的农场去,"你说,"否则你会尝到苦果的。" <<else>> "我不是牛,"你说道。"你不能这样对待我。" <</if>> <br><br> 雷米再次挥起鞭子,但这一次它缠绕在了你的脖子上,几乎让你窒息。<<He>>驱赶着马奔跑,手用力扯着鞭子,你被<<him>>拉着在地上拖动。 <br><br> 工人们终于赶上来,跟在你身边。狗紧随其后。你们翻过一座小山,谷仓映入眼帘。雷米从你脖子上松开了<<his>>的鞭子。你摔倒在地。 <br><br> <<link [[继续|Livestock Caught]]>><</link>> <br>
<<effects>> 你一言不发,准备迎接下一次鞭打。 <br><br> 雷米再次挥起鞭子,但这一次它缠绕在了你的脖子上,几乎让你窒息。<<He>>驱赶着马奔跑,手用力扯着鞭子,你被<<him>>拉着在地上拖动。 <br><br> 工人们终于赶上来,跟在你身边。狗紧随其后。你们翻过一座小山,谷仓映入眼帘。雷米从你脖子上松开了<<his>>的鞭子。你摔倒在地。 <br><br> <<link [[继续|Livestock Caught]]>><</link>> <br>
<<effects>> <<if $remyEscapeSteed is undefined>> <<silently>> <<livestock_horse>> <<set $remyEscapeSteed to _text_output>> <</silently>> <</if>> 工人们围成一圈。他们奋力拖拽住狗。雷米仍然站在<<his>><<print $remyEscapeSteed>>上,一副若有所思的样子。 <<endevent>> <<if random(1) and $horsedisable is "f">> <<if $remyEscapeSteed is "centaur">> <<if random(1, 100) lte beastMaleChance()>> <<if random(1,100) lte $cbchance>> <<beastNEWinit 1 horse m vagina monster>> <<else>> <<beastNEWinit 1 horse m penis monster>> <</if>> <<else>> <<if random(1,100) lte $dgchance>> <<beastNEWinit 1 horse f penis monster>> <<else>> <<beastNEWinit 1 horse f vagina monster>> <</if>> <</if>> <<else>> <<if $remyEscapeSteed is "stallion">> <<beastNEWinit 1 horse m penis beast>> <<else>> <<beastNEWinit 1 horse f vagina beast>> <</if>> <</if>> <<set _remyPunishBeast to "horse">> <<else>> <<beastNEWinit 1 dog>> <<set _remyPunishBeast to "dog">> <</if>> <<person1>> <<unset $livestock_escape>> <!-- Modified for Monster People --> <<if _remyPunishBeast is "horse" and ($monster is 1 or $bestialitydisable is "f")>> "我知道你该得到什么,"<<nnpc_he "Remy">>抚摸着<<nnpc_his "Remy">><<if $monster is 1>>半人马<<else>>马<</if>>的耳后。<<beasttype>>靠在<<bhis>>主人的手上。"这个<<if $NPCList[0].pronoun is "m">>男孩<<else>>女孩<</if>>表现不错。你的惩罚就是<<if $NPCList[0].pronoun is "m">>他<<else>>她<</if>>的奖励。" <br><br> 敲定好对你的惩罚后,<<nnpc_his "Remy">>驱赶马匹靠得更近了。几个农场工人也动了起来,他们向你扑来,抓住了你的胳膊和腿,把你拖到了附近的干草捆上。 <<if $monster is 1>> 半人马的眼睛亮了起来,<<bhe>>摇了摇<<print $NPCList[0].hair>>鬃毛,露出了<<bhis>> <<if $NPCList[0].pronoun is "m">> 健美的腹部。 <<else>> 宏伟的乳房。 <</if>> <<bhe>>又靠近了几步,用一只手抓住你的项圈,用身体压住了你。你瞥见了<<bhis>>那 <<if $NPCList[0].penis isnot "none">> <span class="lewd">立着的阴茎。</span> <<else>> <span class="lewd">滴水的小穴。</span> <</if>> <<else>> 马用身体压住了你。你瞥见了它那 <<if $NPCList[0].penis isnot "none">> <span class="lewd">立着的阴茎。</span> <<else>> <span class="lewd">滴水的小穴。</span> <</if>> <</if>> <br><br> 农场工人越挤越近,都想观看全程。<<if $NPCList[0].penis isnot "none">>你感觉<<beasttype>>的阴茎正在戳你的屁股。<</if>> <br><br> <<link [[继续|Livestock Caught Horse Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<elseif _remyPunishBeast is "dog" and ($monster is 1 or $bestialitydisable is "f")>> "我知道你应该得到什么,"<<nnpc_he "Remy">>看着蹲在农场工人旁边狂吠的<<beastsplural>>说道。<<nnpc_He "Remy">>指向其中一只。"就那只了。<<if $pronoun is "m">>他<<else>>她<</if>>是个好<<if $pronoun is "m">>男孩<<else>>女孩<</if>>,平时一直都很乖。必须给<<if $pronoun is "m">>他<<else>>她<</if>>一点儿奖励。"<<bHis>>兴奋地摇晃尾巴。<<generate2>><<person2>><<person>>解开了身后的<<person1>><<if $pronoun is "m">>猎犬<<else>>母狗<</if>>的项圈,<<bhe>>向你扑来。 <<clearsinglenpc 1>> <br><br> <<link [[继续|Livestock Caught Dog Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if $edenwhip is 0>> <<set $edenwhip to 1>> <</if>> "我知道你该得到什么,"<<nnpc_he "Remy">>翻身下马。两个农场工人向你扑来。他们抓住你的胳膊和腿,把你举到空中,然后把你压在了一捆干草上。他们按住你的肩膀,让你的<<bottom>>对着雷米。 <br><br> <<nnpc_his "Remy">>的鞭子甩的劈啪作响。"这是为你好。"<span class="red"><<nnpc_He "Remy">>抽向你的<<bottom>>,</span>你痛得大叫,眼泪直接流了下来。 <<ggpain>><<pain 12>> <br><br> 当雷米再次挥起鞭子时,聚集在一起的农场工人大笑起来。鞭子一次又一次地抽打你的皮肤,一次比一次痛。 <<gggpain>><<pain 24>> <br><br> 雷米气喘吁吁地停了下来。<<nnpc_his "Remy">>把鞭子别回腰间。<<nnpc_he "Remy">>爬回到<<nnpc_his "Remy">>的<<print $remyEscapeSteed>>上,"把它带回牛场吧,希望它够聪明,把这个教训铭记在心。" <br><br> 农场工人松开你的肩膀,拉起你的项圈。他们推着你沿着小路来到田野。大门在你身后哐当关上了。 <br><br> <<endevent>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>> <<unset $remyEscapeSteed>> /* The farmhands form a circle around you. They struggle to hold back the dogs. Remy remains on <<his>> <<livestock_horse>>, looking thoughtful. <<unset $livestock_escape>> <!-- Modified for Monster People --> <<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f") or $bestialitydisable is "f") and $horsedisable is "f">> <<if maleChance() lt random(1, 100)>> <<if $dgchance gte 1>> "我知道你该得到什么,"<<he>>一边说一边抚摸着半人马的耳后。半人马斜靠在她主人的手上。"这姑娘一直都很乖,所以对你的惩罚就是她的奖励。" <br><br> 敲定好对你的惩罚后,<<he>>驱赶马匹靠得更近了。几个农场工人也动了起来,他们向你扑来,抓住了你的胳膊和腿,把你拖到了附近的干草捆上。半人马的眼睛亮了起来,她向后摇了摇她黑色的鬃毛,露出了她宏伟的乳房。又靠近了几步,她用一只手抓住你的项圈,用身体压住了你。你瞥见了她那<span class="lewd">立着的阴茎。</span> <br><br> 农场工人越挤越近,都想观看全程。你感觉半人马的阴茎正在戳你的屁股。 <br><br> <<endevent>> <<link [[继续|Livestock Caught Female Centaur Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif random(1, 2) is 2>> "我知道你该得到什么,"<<he>>一边说一边抚摸着半人马的耳后。半人马斜靠在她主人的手上。"这姑娘一直都很乖,所以对你的惩罚就是她的奖励。" <br><br> 敲定好对你的惩罚后,<<he>>驱赶马匹靠得更近了。几个农场工人也动了起来,他们向你扑来,抓住了你的胳膊和腿,把你拖到了附近的干草捆上。半人马的眼睛亮了起来,她向后摇了摇她黑色的鬃毛,露出了她宏伟的乳房。又靠近了几步,她用一只手抓住你的项圈,用身体压住了你。你瞥见了她那<span class="lewd">滴着水的阴部。</span> <br><br> 农场工人越挤越近,都想观看全程。 <br><br> <<endevent>> <<link [[继续|Livestock Caught Female Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "我知道你想要什么,"<<he>>看着吠叫的狗女孩,她们蹲在农场工人旁边。<<He>>指向其中一只。"就那只了。她是个好女孩,平时一直都很乖。必须给她一点儿奖励。"她兴奋地摇晃尾巴。<<generate2>><<person2>><<person>>解开了那只狗女孩的项圈,她向你扑来。 <br><br> <<endevent>> <<link [[继续|Livestock Caught Doggirl Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<elseif $cbchance lt 100>> "我知道你该得到什么,"<<he>>一边说一边抚摸着半人马的耳后。半人马斜靠在他主人的手上。"这孩子一直都很乖,所以对你的惩罚就是他的奖励。" <br><br> 敲定好对你的惩罚后,<<he>>驱赶马匹靠得更近了。几个农场工人也动了起来,他们向你扑来,抓住了你的胳膊和腿,把你拖到了附近的干草捆上。半人马的眼睛亮了起来,他向后摇了摇他黑色的鬃毛,露出了他结实的腹肌。又靠近了几步,他用一只手抓住你的项圈,用身体压住了你。你瞥见了他那<span class="lewd">立着的阴茎。</span> <br><br> 农场工人越挤越近,都想观看全程。你感觉半人马的阴茎正在戳你的屁股。 <br><br> <<endevent>> <<link [[继续|Livestock Caught Male Centaur Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $cbchance gte 1 and random(1, 2) is 2>> "我知道你该得到什么,"<<he>>一边说一边抚摸着半人马的耳后。半人马斜靠在他主人的手上。"这孩子一直都很乖,所以对你的惩罚就是他的奖励。" <br><br> 敲定好对你的惩罚后,<<he>>驱赶马匹靠得更近了。几个农场工人也动了起来,他们向你扑来,抓住了你的胳膊和腿,把你拖到了附近的干草捆上。半人马的眼睛亮了起来,他向后摇了摇他黑色的鬃毛,露出了他结实的腹肌。又靠近了几步,他用一只手抓住你的项圈,用身体压住了你。你瞥见了他那<span class="lewd">滴水的小穴。</span> <br><br> 农场工人越挤越近,都想观看全程。 <br><br> <<endevent>> <<link [[继续|Livestock Caught Male Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if $edenwhip is 0>> <<set $edenwhip to 1>> <</if>> "我知道你该得到什么,"<<he>>翻身下马。两个农场工人向你扑来。他们抓住你的胳膊和腿,把你举到空中,然后把你压在了一捆干草上。他们按住你的肩膀,让你的<<bottom>>对着雷米。 <br><br> 你听到了<<his>>的长鞭挥舞的声音。"这是为你好,"<span class="red"><<he>>抽打着你的<<bottom>>,</span>你痛得大叫,眼泪流了出来。 <<ggpain>><<pain 12>> <br><br> 当雷米再次挥起鞭子时,聚集在一起的农场工人大笑起来。鞭子一次又一次地抽打你的皮肤,一次比一次痛。 <<gggpain>><<pain 24>> <br><br> 雷米气喘吁吁地停了下来。<<He>>把鞭子别在<<his>>的腰间。"把它牵回牛群里去,"<<he>>说着翻身骑到了<<his>>的<<livestock_horse>>背上。"希望它足够聪明,能牢记这次教训。" <br><br> 农场工人松开你的肩膀,拉起你的项圈。他们推着你沿着小路来到田野。大门在你身后哐当关上了。 <br><br> <<endevent>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>> <<elseif $bestialitydisable is "f">> <<if beastMaleChance() gte 1 and $horsedisable is "f">> "我知道你该得到什么,"<<he>>一边说一边抚摸着马的耳后。马斜靠在主人的手上。"这孩子一直都很乖,所以对你的惩罚就是他的奖励。" <br><br> 敲定好对你的惩罚后,<<he>>驱赶马匹靠得更近了。几个农场工人也动了起来,他们向你扑来,抓住了你的胳膊和腿,把你拖到了附近的干草捆上。马又靠近了几步,你瞥见了它那<span class="lewd">立着的阴茎。</span> <br><br> 农场工人越挤越近,都想观看全程。你感觉马的阴茎正在戳你的屁股。 <br><br> <<endevent>> <<link [[继续|Livestock Caught Horse Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif random(1, 2) is 2 and $horsedisable is "f">> "我知道你该得到什么,"<<he>>一边说一边抚摸着马的耳后。马斜靠在主人的手上。"这姑娘一直都很乖,所以对你的惩罚就是她的奖励。" <br><br> 敲定好对你的惩罚后,<<he>>驱赶马匹靠得更近了。几个农场工人也动了起来,他们向你扑来,抓住了你的胳膊和腿,把你拖到了附近的干草捆上。马又靠近了几步,你瞥见了它那<span class="lewd">滴水的小穴。</span> <br><br> 农场工人越挤越近,都想观看全程。 <br><br> <<endevent>> <<link [[继续|Livestock Caught Horse Female Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "我知道你该得到什么,"<<he>>看着吠叫的狗子,它们蹲在农场工人旁边。<<He>>指向其中一只。"就那只了。她是个好女孩,平时一直都很乖。必须给她一点儿奖励。"小母狗兴奋地摇晃尾巴。<<generate2>><<person2>><<person>>解开了她的项圈,她向你扑来。 <br><br> <<endevent>> <<link [[继续|Livestock Caught Dog Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<if $edenwhip is 0>> <<set $edenwhip to 1>> <</if>> "我知道你该得到什么,"<<he>>翻身下马。两个农场工人向你扑来。他们抓住你的胳膊和腿,把你举到空中,然后把你压在了一捆干草上。他们按住你的肩膀,让你的<<bottom>>对着雷米。 <br><br> 你听到了<<his>>的长鞭挥舞的声音。"这是为你好,"<span class="red"><<he>>抽打着你的<<bottom>>,</span>你痛得大叫,眼泪流了出来。 <<ggpain>><<pain 12>> <br><br> 当雷米再次挥起鞭子时,聚集在一起的农场工人大笑起来。鞭子一次又一次地抽打你的皮肤,一次比一次痛。 <<gggpain>><<pain 24>> <br><br> 雷米气喘吁吁地停了下来。<<He>>把鞭子别在<<his>>的腰间。"把它牵回牛群里去,"<<he>>说着翻身骑到了<<his>>的<<livestock_horse>>背上。"希望它足够聪明,能牢记这次教训。" <br><br> 农场工人松开你的肩膀,拉起你的项圈。他们推着你沿着小路来到田野。大门在你身后哐当关上了。 <br><br> <<endevent>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>> */
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Caught Horse Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Caught Horse Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 当<<beasttype>>从你身边退去时,观众们发出了哄笑。 <<if $NPCList[0].penis isnot "none">> 精液从<<bhis>>宏伟的阴茎中射出,聚集在<<bhim>>下面的地板上。 <</if>> <br><br> "好<<if $NPCList[0].pronoun is "m">>男孩<<else>>女孩<</if>>,"雷米俯身拍了拍<<bhis>>的脖子。<<nnpc_He "Remy">>低头看着你。"把它送回去,希望它足够聪明,能理解这个教训。" <br><br> 农场工人松开你的肩膀,把你拉起来。<<tearful>>你沿着小路被推回到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> <<if $monster is 1>> 半人马惊恐地从你身边退开。"我——我只是没心情,"<<bhe>>结结巴巴地说,试图挽回面子。 <<else>> 马从你身边退开,惊恐地咴咴叫着。 <</if>> 当<<bhis>>的主人抓住<<bhis>>头发时,<<bHe>>缩了一下。 <br><br> "很好,"雷米低头看着你说道。"下次给你的教训会严厉得多。希望你够聪明,能明白这次的教训。" 农场工人松开你的肩膀,把你拉起来。<<tearful>>你沿着小路被推回到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Caught Dog Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Caught Dog Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $monster is 1>> 当<<beasttype>>瘫倒在你身上时,农场工人们哈哈大笑。他们松开你的肩膀,把<<bhim>>抬到地面。 <<else>> 当狗和你结束打斗时,农场工人们哈哈大笑。 <</if>> <br><br> "希望它足够聪明,能够理解这个教训,"雷米看向<<nnpc_his "Remy">>的坐骑后。"我是唯一能保护它不受狼群伤害的人。" 农场工人把你拉起来。<<tearful>>你沿着小路被推到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> <<beasttype>>呜咽着从干草堆上滚了下来。<<bHe>>爬到农场工人们身边,躲在他们的腿后面。 <br><br> "很好,"雷米骑在马上说道。"记住,外面真的有狼。你在他们面前不会有好下场的。我是唯一能保护你的人。" <br><br> 农场工人把你拉起来。<<tearful>>你沿着小路被推到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 horse f penis monster>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Caught Female Centaur Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Caught Female Centaur Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<npc Remy>><<person1>> 当半人马从你身边退去时,观众们发出了哄堂大笑。精液从她宏伟的阴茎中射出,聚集在下面的地板上。 <br><br> "好姑娘,"雷米俯下身,拍了拍她的脖子。<<He>>俯视着你。"把它拿回去给其他人。让我们希望它足够聪明,能够理解这个教训。" <br><br> 农场工人松开你的肩膀,把你拉起来。<<tearful>>你沿着小路被推回到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <<else>> <<npc Remy>><<person1>> 半人马惊恐地从你身边退开。"我——我只是没心情,"她结结巴巴地说,试图挽回面子。当她的主人抓住她的头发时,她退缩了。 <br><br> "很好,"雷米低头看着你说道。"下次给你的教训会严厉得多。希望你够聪明,能明白这次的教训。" 农场工人松开你的肩膀,把你拉起来。<<tearful>>你沿着小路被推回到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 horse f vagina monster>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Caught Female Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Caught Female Centaur Vagina Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<npc Remy>><<person1>> 当半人马从你身边退去时,观众们发出了哄堂大笑。 <br><br> "好姑娘,"雷米俯下身,拍了拍她的脖子。<<He>>俯视着你。"把它拿回去给其他人。让我们希望它足够聪明,能够理解这个教训。" <br><br> 农场工人松开你的肩膀,把你拉起来。<<tearful>>你沿着小路被推回到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <<else>> <<npc Remy>><<person1>> 半人马惊恐地从你身边退开。"我——我只是没心情,"她结结巴巴地说,试图挽回面子。当她的主人抓住她的头发时,她退缩了。 <br><br> "很好,"雷米低头看着你说道。"下次给你的教训会严厉得多。希望你够聪明,能明白这次的教训。" 农场工人松开你的肩膀,把你拉起来。<<tearful>>你沿着小路被推回到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 horse m penis monster>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Caught Male Centaur Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Caught Male Centaur Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<npc Remy>><<person1>> 当半人马从你身边退开时,观众们叫嚣着。精液仍从他宏伟的阴茎中流出,积聚在他身下的地板上。 <br><br> "好孩子,"雷米俯下身,拍了拍他的脖子。<<He>>俯视着你。"把它拿回去给其他人。让我们希望它足够聪明,能够理解这个教训。" <br><br> 农场工人松开你的肩膀,把你拉起来。<<tearful>>你沿着小路被推回到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <<else>> <<npc Remy>><<person1>> 半人马惊恐地从你身边退开。"我——我只是没心情,"他结结巴巴地说,试图挽回面子。当他的主人抓住他的头发时,他退缩了。 <br><br> "很好,"雷米低头看着你说道。"下次给你的教训会严厉得多。希望你够聪明,能明白这次的教训。" 农场工人松开你的肩膀,把你拉起来。<<tearful>>你沿着小路被推回到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 horse m vagina monster>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Caught Male Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Caught Male Centaur Vagina Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<npc Remy>><<person1>> 当半人马从你身边退去时,观众们发出了哄堂大笑。 <br><br> "好孩子,"雷米俯下身,拍了拍他的脖子。<<He>>俯视着你。"把它拿回去给其他人。让我们希望它足够聪明,能够理解这个教训。" <br><br> 农场工人松开你的肩膀,把你拉起来。<<tearful>>你沿着小路被推回到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <<else>> <<npc Remy>><<person1>> 半人马惊恐地从你身边退开。"我——我只是没心情,"他结结巴巴地说,试图挽回面子。当他的主人抓住他的头发时,他退缩了。 <br><br> "很好,"雷米低头看着你说道。"下次给你的教训会严厉得多。希望你够聪明,能明白这次的教训。" 农场工人松开你的肩膀,把你拉起来。<<tearful>>你沿着小路被推回到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 horse m penis beast>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Caught Horse Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Caught Horse Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 当那匹马从你身边退去时,观众发出阵阵笑声。精液从它宏伟的阴茎中射出,聚集在下面的地板上。 <br><br> "好孩子,"雷米俯下身拍了拍它的脖子。<<nnpc_He "Remy">>俯视着你。"把它带回去给其他人。让我们希望它足够聪明,能够理解这个教训。" <br><br> 农场工人松开你的肩膀,把你拉起来。<<tearful>>你沿着小路被推回到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <<else>> 马从你身边退开,惊恐地咴咴叫着。主人抓住它的毛发时,它仍然在畏缩。 <br><br> "很好,"雷米低头看着你说道。"下次给你的教训会严厉得多。希望你够聪明,能明白这次的教训。" 农场工人松开你的肩膀,把你拉起来。<<tearful>>你沿着小路被推回到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 horse m vagina beast>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Caught Horse Female Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Caught Horse Female Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 当马从你身边跑开时,观众们发出了哄堂大笑。 <br><br> "好姑娘,"雷米俯下身拍了拍它的脖子。<<nnpc_He "Remy">>俯视着你。"把它带回其它牛那里。希望它足够聪明,能够理解这次教训。" <br><br> 农场工人松开你的肩膀,把你拉起来。<<tearful>>你沿着小路被推回到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <<else>> 马从你身边退开,惊恐地咴咴叫着。主人抓住它的毛发时,它仍然在畏缩。 <br><br> "很好,"雷米低头看着你说道。"下次给你的教训会严厉得多。希望你够聪明,能明白这次的教训。" 农场工人松开你的肩膀,把你拉起来。<<tearful>>你沿着小路被推回到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 dog f vagina monster>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Caught Doggirl Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Caught Doggirl Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 当狗女孩倒在你身上时,农场工人们哈哈大笑。他们松开你的肩膀,把她抬到地上。 <br><br> "希望它足够聪明,能够理解这个教训,"雷米看向<<nnpc_his "Remy">>的<<livestock_horse>>后。"我是唯一能保护它不受狼群伤害的人。" 农场工人把你拉起来。<<tearful>>你沿着小路被推到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> 狗女孩呜咽着从干草堆上摔了下来。她爬到一群农场工人身边,躲在他们的腿后面。 <br><br> "很好,"雷米骑在<<nnpc_his "Remy">>的<<livestock_horse>>身上说道,"记住,外面真的有狼。你在他们面前不会有好下场的。我是唯一能保护你的人。" <br><br> 农场工人把你拉起来。<<tearful>>你沿着小路被推到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 dog f vagina beast>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Livestock Caught Dog Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Livestock Caught Dog Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 当狗和你结束打斗时,农场工人们哈哈大笑。 <br><br> "希望它足够聪明,能够理解这个教训,"雷米看向<<nnpc_his "Remy">>的<<livestock_horse>>后。"我是唯一能保护它不受狼群伤害的人。" 农场工人把你拉起来。<<tearful>>你沿着小路被推到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <<else>> 狗呜咽着从干草堆上滚了下来。它爬到农场工人身边,躲在他们的腿后面。 <br><br> "很好,"雷米骑在马上说道。"记住,外面真的有狼。你在他们面前不会有好下场的。我是唯一能保护你的人。" <br><br> 农场工人把你拉起来。<<tearful>>你沿着小路被推到田野。大门在你身后哐当关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Livestock Field]]>><</link>> <br> <</if>>
<!-- Placeholder. In the future, the player will not be released after giving birth. --> <<set $outside to 0>><<effects>> <<npc "Remy">><<person1>> <<livestockescape>> <<set $livestockEscape to "birth">> 你逐渐失去了意识。一条大毯子盖在了你的身上。你听到有<<if $harperintro is 1>>熟悉的<</if>>声音。 <br><br> "这一只应该立即被送往医院。"有人拍了拍你的膝盖,你随之感到手臂上刺痛了一下。你身体里所有的疼痛几乎立刻就消失了。 <br><br> 你听到另一个声音在抗议,是雷米。<<He>>不知道在和谁争吵,你头脑眩晕听不清他们的谈话内容。随着时间一分一秒地过去,你在逐渐失去意识的过程中感到自己不知何时被牵走了。 <br><br> "别担心,会没事的。"救护车门关上时,这句话在你耳边回响。 <br><br> <<link [[继续 (1:00)|Pregnancy Birth Hospital]]>><<endevent>><<pass 1 hour>><<set $phase to 1>><</link>>
<<effects>> <<npc Remy>><<generate2>><<generate3>> 你在一个昏暗的没有窗户的房间里醒来,石墙只被一个<<person2>><<person>>拿着的火炬照亮。<<He>>和一个<<person3>><<person>>站着,低头看着你。你躺在稻草床上。 <br><br> <<person1>>“我看到你醒了,别装了,”一个声音说。是雷米。<<He>>走下通往房间的石阶,跪在你旁边。“我们发现你昏倒了。你让我很担心,但我检查后没有发现问题。只是一种压力反应。”<<He>>抚摸你的头发。“放轻松,完全没必要害怕,你在这里很安全。" <br><br> <<link [[听|Livestock Passout 2]]>><<set $phase to 0>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>> <br> <<link [[推开|Livestock Passout 2]]>><<set $phase to 1>><<livestock_obey -1>><<trauma -6>><</link>><<lobey>><<ltrauma>> <br>
<<effects>> <<if $phase is 1>> 你推开<<his>>的手。雇工们互相看了一眼。"这样对待你的主人是不对的,"雷米说道。 <br><br> <</if>> <<if $bodywritingLvl gte 3>> <<if $skin.right_bottom.special isnot "cattle" and $skin.right_bottom.pen isnot "brand" and $skin.right_bottom.pen isnot "tattoo" and $skin.right_bottom.pen isnot "magic" and $skin.right_bottom.special isnot "bestiality">> <<set _bodypart to "right_bottom">> <<livestock_bodywriting>> "我决定更适当地标记你,"<<he>>说着将你拉起来,"帮助你融入这里。看看身后。" 你照做了,看到一面高高的镜子。你的<<bottom>>上有一个新的<<tattoo right_bottom>>。 <<elseif $skin.left_thigh.special isnot "cattle" and $skin.left_thigh.pen isnot "brand" and $skin.left_thigh.pen isnot "tattoo" and $skin.left_thigh.pen isnot "magic" and $skin.left_thigh.special isnot "bestiality">> <<set _bodypart to "left_thigh">> <<livestock_bodywriting>> "我决定更适当地标记你,"<<he>>说着将你拉起来。"帮助你融入这里。"<<He>>指着你的大腿。你往下看,你的皮肤上出现了一个新的<<tattoo left_thigh>>。 <<elseif $skin.right_thigh.special isnot "cattle" and $skin.right_thigh.pen isnot "brand" and $skin.right_thigh.pen isnot "tattoo" and $skin.right_thigh.pen isnot "magic" and $skin.right_thigh.special isnot "bestiality">> <<set _bodypart to "right_thigh">> <<livestock_bodywriting>> "我决定更适当地标记你,"<<he>>说着将你拉起来。"帮助你融入这里。"<<He>>指着你的大腿。你往下看,你的皮肤上出现了一个新的<<tattoo right_thigh>>。 <<elseif $skin.pubic.special isnot "cattle" and $skin.pubic.pen isnot "brand" and $skin.pubic.pen isnot "tattoo" and $skin.pubic.pen isnot "magic" and $skin.pubic.special isnot "bestiality">> <<set _bodypart to "pubic">> <<livestock_bodywriting>> "我决定更适当地标记你,"<<he>>说着将你拉起来。"帮助你融入这里。"<<He>>指着你的<<genitals 1>>。你往下看,你的皮肤上出现了一个新的<<tattoo pubic>>。 <<elseif $skin.back.special isnot "cattle" and $skin.back.pen isnot "brand" and $skin.back.pen isnot "tattoo" and $skin.back.pen isnot "magic" and $skin.back.special isnot "bestiality">> <<set _bodypart to "back">> <<livestock_bodywriting>> "我决定更适当地标记你,"<<he>>说着将你拉起来,"帮助你融入这里。看看身后。" 你照做了,看到一面高高的镜子。你的背上有一个新的<<tattoo back>>。 <<elseif $skin.breasts.special isnot "cattle" and $skin.breasts.pen isnot "brand" and $skin.breasts.pen isnot "tattoo" and $skin.breasts.pen isnot "magic" and $skin.breasts.special isnot "bestiality">> <<set _bodypart to "breasts">> <<livestock_bodywriting>> "我决定更适当地标记你,"<<he>>说着将你拉起来。"帮助你融入这里。"<<He>>指着你的<<breasts>>。你往下看,你的皮肤上出现了一个新的<<tattoo breasts>>。 <<elseif $skin.left_shoulder.special isnot "cattle" and $skin.left_shoulder.pen isnot "brand" and $skin.left_shoulder.pen isnot "tattoo" and $skin.left_shoulder.pen isnot "magic" and $skin.left_shoulder.special isnot "bestiality">> <<set _bodypart to "left_shoulder">> <<livestock_bodywriting>> "我决定更适当地标记你,"<<he>>说着将你拉起来。"帮助你融入这里。"<<He>>指着你的肩膀。你往下看,你的皮肤上出现了一个新的<<tattoo left_shoulder>>。 <<elseif $skin.right_shoulder.special isnot "cattle" and $skin.right_shoulder.pen isnot "brand" and $skin.right_shoulder.pen isnot "tattoo" and $skin.right_shoulder.pen isnot "magic" and $skin.right_shoulder.special isnot "bestiality">> <<set _bodypart to "right_shoulder">> <<livestock_bodywriting>> "我决定更适当地标记你,"<<he>>说着将你拉起来。"帮助你融入这里。"<<He>>指着你的肩膀。你往下看,你的皮肤上出现了一个新的<<tattoo right_shoulder>>。 <<elseif $skin.left_cheek.special isnot "cattle" and $skin.left_cheek.pen isnot "brand" and $skin.left_cheek.pen isnot "tattoo" and $skin.left_cheek.pen isnot "magic" and $skin.left_cheek.special isnot "bestiality">> <<set _bodypart to "left_cheek">> <<livestock_bodywriting>> "我决定更适当地标记你,"<<he>>说着将你拉起来。"帮助你融入这里。"<<He>>拿起了一面镜子。你的左脸颊上出现了一个新的<<tattoo left_cheek>>。 <<elseif $skin.right_cheek.special isnot "cattle" and $skin.right_cheek.pen isnot "brand" and $skin.right_cheek.pen isnot "tattoo" and $skin.right_cheek.pen isnot "magic" and $skin.right_cheek.special isnot "bestiality">> <<set _bodypart to "right_cheek">> <<livestock_bodywriting>> "我决定更适当地标记你,"<<he>>说着将你拉起来。"帮助你融入这里。"<<He>>拿起了一面镜子。你的右脸颊上出现了一个新的<<tattoo right_cheek>>。 <<elseif $skin.forehead.special isnot "cattle" and $skin.forehead.pen isnot "brand" and $skin.forehead.pen isnot "tattoo" and $skin.forehead.pen isnot "magic" and $skin.forehead.special isnot "bestiality">> <<set _bodypart to "forehead">> <<livestock_bodywriting>> "我决定更适当地标记你,"<<he>>说着将你拉起来。"帮助你融入这里。"<<He>>拿起了一面镜子。你的额头上出现了一个新的<<tattoo forehead>>。 <<else>> <<He>>把你拉起来,检察着你浑身上下五花八门的纹身。<<if $uncomfortable.nude is true>><<covered>><</if>> <</if>> <br><br> <<else>> <<He>>把你拉起来,从头到脚检查了你一遍。<<if $uncomfortable.nude is true>><<covered>><</if>> <br><br> <</if>> <<link [[继续|Livestock Passout 3]]>><</link>> <br>
<<effects>> 你被带上楼梯,走到了 <<if Time.dayState is "night">> 黑暗的天空下。 <<elseif Time.dayState is "dusk">> 昏暗的天空下。 <<elseif Time.dayState is "dawn">> 橙色的天空下。 <<else>> <<if $weather is "rain">> 雨中。 <<elseif $weather is "clear">> 阳光中。 <<elseif $weather is "snow">> 雪中。 <<else>> 夜色中。 <</if>> <</if>> <<if Time.hour lte 5 or Time.hour gte 18>> 雷米把你拉向大谷仓,把你送回牢房。 <<if $livestock_muzzle is 1 and !$worn.face.type.includes("gag")>> <<He>>停了下来,在你脸上戴上了嘴套。<<facewear 23>> <</if>> <br><br> 大门在你身后哐当关上了。 <br><br> <<link [[继续|Livestock Cell]]>><<endevent>><</link>> <br> <<else>> 雷米把你拉向牛场。 <<if $worn.face.type.includes("gag")>> <<He>>停下来,脱掉了你的$worn.face.cn_name_cap。 <<set $worn.face.type.push("broken")>> <<faceruined>> <</if>> <br><br> 大门在你身后哐当关上了。 <br><br> <<link [[继续|Livestock Field]]>><<endevent>><</link>> <br> <</if>>
<<widget "livestock_sleep">> <<set _autosavehere to true>> <<if Time.hour is 21>> <<set _livestock_sleep to 9>> <<elseif Time.hour is 22>> <<set _livestock_sleep to 8>> <<elseif Time.hour is 23>> <<set _livestock_sleep to 7>> <<else>> <<set _livestock_sleep to (6 - Time.hour)>> <</if>> <<for _l to 0; _l lt _livestock_sleep; _l++>> <<pass 60>> <<set $sleepStat++>> <<if $sleeptrouble is 1 and $controlled is 0>> <<set $tiredness -= 200>> <<else>> <<set $tiredness -= 250>> <</if>> <</for>> <</widget>> <<widget "livestock_init">> <<set $livestock_river to 1>> <<set $livestock_fence to 1>> <<set $livestock_grass to 1>> <</widget>> <<widget "livestock_end">> <<unset $livestock_muzzle>> <<unset $livestock_dig>> <</widget>> <!-- Modified for Monster People --> <<widget "livestock_cows">> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> <<if maleChance() is 0>> <<set _text_output to "牛女孩">> <<elseif maleChance() is 100>> <<set _text_output to "公牛男孩">> <<else>> <<set _text_output to "牛女孩和牛男孩们">> <</if>> <<else>> <<set _text_output to "牛们">> <</if>> <<if _args[0] is "cap">> <<set _text_output to _text_output.toUpperFirst()>> <</if>> <<print _text_output>> <</widget>> <<widget "livestock_horse">> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f") or ($bestialitydisable is "t")>> <<set _text_output to "半人马">> <<else>> <<if beastMaleChance() gte random(1, 100)>> <<set _text_output to "公马">> <<else>> <<set _text_output to "母马">> <</if>> <</if>> <<print _text_output>> <</widget>> <<widget "livestock_obey_description">> <<if $livestock_obey gte 100>> <span class="green">农场工人不会再多看你一眼,对这些家伙而言,你和牛群中的其他牛没有什么差别。</span> <<elseif $livestock_obey gte 80>> <span class="teal">农场工人不怎么关注你,毕竟这些家伙并不希望有麻烦。</span> <<elseif $livestock_obey gte 60>> <span class="lblue">农场工人们时不时地会瞥你一眼,但似乎并不关心你的行为。</span> <<elseif $livestock_obey gte 40>> <span class="blue">农场工人一直谨慎地盯着你。</span> <<elseif $livestock_obey gte 20>> <span class="purple">农场工人们在栅栏后警惕地看着你。</span> <<elseif $livestock_obey gte 1>> <span class="pink">农场工人正在像在看一个麻烦精一样看着你。</span> <<else>> <span class="red">农场工人们死死盯着你,仿佛你随时都会逃跑一样。</span> <</if>> <</widget>> <<widget "livestock_overhear">> <<generate1>><<generate2>><<person1>> 你无意中听见两个农场工人在栅栏后面的对话。 <<cleareventpool>> <<addinlineevent "livestock_overhear 1">> "雷米是如何控制那群野兽的?"一个<<person>>问道。 <br> "不知道,"一个<<person2>><<person>>回答道:"这些家伙不会回应任何人。" <br> "你有见过这些家伙全速奔跑么?" <br> "当然,有一次奶牛逃跑了,雷米直接追了上去,真是太可怕了。" <br><br> 那两个家伙走开了。 <br><br> <</addinlineevent>> <<addinlineevent "livestock_overhear 2">> "雷米就是个吝啬的混蛋," 那个<<person>>看了看<<his>>的后面,然后说道。 <br> "是啊,"一个<<person2>><<person>>回答道,"尤其是对那些动物而言,那些家伙把苹果当成他妈的金子一样。" <br> "我曾在那些马的面前吃了一个苹果,那些马看向我的眼神我至今都难以忘记。" <br><br> 那两个家伙走开了。 <br><br> <</addinlineevent>> <<addinlineevent "livestock_overhear 3">> 一个<<person>>问道:"你认为那些牛奶最终到哪里去了?" <br> "你觉得呢?"一个<<person2>><<person>>回答道:"除了在超市里,还能在哪里?" <br> "不,我的意思是,"<<person1>><<he>>看了看<<his>>的身后,继续说道,"这些特殊的牛奶,该不会和我们的下午茶混在了一起吧?" <br> "我知道有些会在其他地方处理掉,更多的我就不清楚了。" <br><br> 那两个家伙走开了。 <br><br> <</addinlineevent>> <<addinlineevent "livestock_overhear 4">> "我昨晚听到了更多奇怪的声音,"一个<<person>>说道,"好像是从南边传来的。" <br> "只是一些动物罢了,"一个<<person2>><<person>>回应道,"顶破天也就可能是一只狼,怎么,你害怕了?" <br> "你是没听过。我告诉你,那会是一声非常刺耳的尖叫。我要去和雷米申请调换一下工作时间。" <br><br> 那两个家伙走开了。 <br><br> <</addinlineevent>> <<addinlineevent "livestock_overhear 5">> "没有办法,"其中一个<<person>>说道:"某个老师会介入的。" <br> "但那些家伙不知道。"一个<<person2>><<person>>回应道;"也许他们不知道,但如果你不相信我的话,就自己去看看吧。" <br> "你知道我不喜欢城里的那个地方,闻起来就像大便一样。" <br> "那里闻起来就像我所知道的任何大便一样。" <br><br> 那两个家伙走开了。 <br><br> <</addinlineevent>> <<addinlineevent "livestock_overhear 6">> "那个医生给我一种很不舒服的感觉,"一个<<person>>说道。 <br> "那孩子?"一个<<person2>><<person>>笑道:"别傻了。" <br> "<<nnpc_Hes "Harper">>对于这样的一个地方简直宛如天使,这也太反常了。" <br> "我觉得你只是害怕医生罢了。" <br><br> 那两个家伙走开了。 <br><br> <</addinlineevent>> <<addinlineevent "livestock_overhear 7">> 一个<<person>>问道:"那些家伙从哪里搞来的新<<girls>>?是从大街上拐来的?" <br> "雷米认识几个卖家,"其中一个<<person2>><<person>>说道: "我也不清楚那些家伙是怎么搞到手的,我只知道有些时候那些警察会向我们扔垃圾。" <br> "那些警察坐在警车里解释说以为那些家伙在敲诈我们。" <br> "也许真的在敲诈呢。" <br><br> 那两个家伙走开了。 <br><br> <</addinlineevent>> <<addinlineevent "livestock_overhear 8">> "那个新来的<<girl>>很可爱,"其中一个<<person>>说道。 <br> "你是说那个新来的<<if $player.gender_appearance is "m">>公牛<<else>>母牛<</if>>?"另一个<<person2>><<person>>回应道。 <br> "没错,那家伙看起来很不错。" <br> "别想太多了,雷米不喜欢我们去干涉这些动物。" <br><br> 那两个家伙走开了。 <br><br> <</addinlineevent>> <<addinlineevent "livestock_overhear 9">> "真希望那个家伙能让我们看看那些照片,"一个<<person>>说道。 <br> "是的,"另一个<<person2>><<person>>回应道,"我向那个摄影师要求想看一看,但<<nnpc_He "Niki">>没有理会我。" <br> "那家伙一定是把那些照片卖给了什么人。" <br> "我猜那些变态比我们更有钱。" <br><br> 那两个家伙走开了。 <br><br> <</addinlineevent>> <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> <<addinlineevent "livestock_overhear 10">> "那个怀孕的<<girl>>很可爱,"其中一个<<person>>说道。 <br> "是的,"一个<<person2>><<person>>回答道,"你觉得那些家伙又在做实验了吗?" <br> "谁知道呢?你说话小心一点,别吓着这些牛了。" <br> <<if $player.breastsize gte 12>> "好吧,不管雷米在做什么,至少它对胸部的效果相当显著。" <<elseif $player.breastsize gte 8>> "好吧,不管雷米在做什么,那效果似乎相当好,你看<<pshe>>那对漂亮的乳房。" <<elseif $player.breastsize gte 6>> "好吧,不管雷米在做什么,它似乎有些起色了,<<pher>>的胸部似乎正在增大。" <<elseif $player.breastsize gte 1>> "好吧,不管雷米在做什么,它似乎毫无作用,<<pshes>>的胸部几乎没有变化。" <<else>> "好吧,不管雷米在做什么,它似乎毫无作用,<<pshes>>的胸部还是一马平川。" <</if>> <br><br> 那两个家伙走开了。 <br><br> <</addinlineevent>> <</if>> <<runeventpool>> <<endevent>> <</widget>> <<widget "passoutremy">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "remy">> <<else>> <<passout>> 你把自己逼得太紧了,你昏了过去。 <br><br> <<link [[继续|Livestock Passout]]>><<pass 60>><<set $stress -= 4000>><</link>> <</if>> <br> <</widget>> <<widget "livestock_bodywriting">> <<if $skin[_bodypart].writing>> <<bodywriting_clear _bodypart>> <</if>> <<rng 6>> <<switch $rng>> <<case 1>> <<add_bodywriting _bodypart remys_cattle tattoo>> <<case 2>> <<if $player.gender_appearance is "m">> <<add_bodywriting _bodypart remys_bull tattoo>> <<else>> <<add_bodywriting _bodypart remys_cow tattoo>> <</if>> <<case 3>> <<if $player.gender_appearance is "m">> <<add_bodywriting _bodypart remys_bull tattoo>> <<else>> <<add_bodywriting _bodypart dairy_cow tattoo>> <</if>> <<case 4>> <<add_bodywriting _bodypart milk_me tattoo>> <<case 5>> <<add_bodywriting _bodypart animal tattoo>> <<case 6>> <<add_bodywriting _bodypart breedable tattoo>> <</switch>> <</widget>> <<widget "milking_img">> <<if $options.images is 1 and $options.combatImages is 1>> <<machine_init>> <<if $player.penisExist and $breastfeedingdisable is "f">> <<if _args[0]>> <<prop haybale milk penis_pump breast_pump _args[0]>> <<else>> <<prop haybale milk penis_pump breast_pump>> <</if>> <<timed 100ms>> <<combatimg>> <br><br> <</timed>> <<elseif $breastfeedingdisable is "f">> <<if _args[0]>> <<prop haybale milk breast_pump _args[0]>> <<else>> <<prop haybale milk breast_pump>> <</if>> <<timed 100ms>> <<combatimg>> <br><br> <</timed>> <</if>> <</if>> <</widget>> <<widget "livestockescape">> <<if $whitneyromance is 1>> <<set $whitneyReunionScene to "farm">> <</if>> <<unset $baileySold>> <</widget>> <<widget "livestockFieldGrassEvents">> <<if $rng gte 81>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>> <<if maleChance() lt random(1, 100)>> 一头牛娘闻了闻你,然后哞叫。你摸了摸它的头。 <<lstress>><<stress -6>> <<else>> 一头牛男孩嗅着你,哞哞叫着,你摸了摸它的头。 <<lstress>><<stress -6>> <</if>> <<else>> 一头牛嗅着你,哞哞叫着。你摸了摸它的头。 <<lstress>><<stress -6>> <</if>> <br><br> <<elseif $rng gte 51>> <<if $uncomfortable.nude is true>> 你抬头,看到一个<<generate1>><<person1>><<person>>正在盯着你。<<covered>><<gstress>><<stress 6>> <<else>> 你抬头,发现一个<<generate1>><<person1>><<person>>正在盯着你, 但是你对<<him>>毫不在意,只是继续寻找起了美味的草丛。 <</if>> <br><br> <<else>> <<livestock_overhear>> <</if>> <</widget>>
<<set $location to "alex_farm">><<set $outside to 1>><<effects>> <<npc Alex>><<person1>><<generate2>><<generate3>> 你醒来的时候,两只手臂紧紧地抱着你。你发现自己被拖着穿过田野,朝一辆停着的货车走去。 <br><br> "妈的,<<pshe>>醒了。"<<person2>><<person>>说道。 <br><br> "你还在等什么?在别人注意到之前,快点把<<phim>>再弄晕过去!"<<person3>><<person>>低声嘀咕着。 <br><br> 你没有太多时间大喊大叫,太晚了。 <br><br> <<link [[尖叫|Farm Abduction wake 2]]>><<set $phase to 1>><</link>> <br> <<link [[屈服|Farm Abduction wake 2]]>><<set $phase to 2>><</link>>
<<set $location to "alex_farm">><<set $outside to 1>><<effects>> <<if $phase is 1>> 你用尽全力,发出撕心裂肺的大喊。<<person2>><<person>>拿来了抹布和小瓶子。你挣扎着,但没有用。抹布捂住了你的脸,甜甜的味道让你感到头晕目眩,你倒在了他们的怀抱中。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Alex")].love gte 40>> <<person1>> "嘿!"艾利克斯的声音传了过来,"放下<<phim>>,现在,马上!"<<his>>的声音震慑了打手们。 <br><br> "妈的,这本来应该很简单的!"<<person2>><<person>>愤怒地说道。 <br><br> 两个打头扔下了你,你倒在地上。他们跑上货车,飞快地离开了。 <br><br> 脚步声靠近,很快艾利克斯就来到了你面前。<<person1>><<He>>带着忧虑的表情检查着你混浊的双眼。 <br><br> "你还好吗?嘿!"艾利克斯大声说,拍打着你的脸颊。你几乎没有任何回应。"发生了什么事?" <br><br> <<his>>的声音变得越来越小,你的意识逐渐消失。艾利克斯立刻把你抱了起来,在<<His>>带着你离开时,你的意识也逐渐陷入黑暗。 <br><br> <<link [[屈服|Farm Abduction wake 3]]>><<pass 4 hours>><<set $stress -= 5000>><</link>><<lstress>> <<else>> <<person2>><<person>>看了看周围,然后低头看向你。<<He>>嘿嘿一笑。"公主,你以为那会有什么用?等着王子来救你吗?" <br><br> 两个打手继续把你拖向货车。头晕让你不知所措。当你靠近车辆时,你感觉到你的意识在减弱。 <br><br> <<link [[继续|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><<endevent>><</link>> <</if>> <<elseif $phase is 2>> 你看着其中一个打手拿出一块破布和小瓶子。你徒劳地挣扎。抹布捂住了你的脸,甜甜的味道让你感到晕眩。 <br><br> 两个打手继续把你拖向货车。头晕让你不知所措。当你靠近车辆时,你感觉到你的意识在减弱。 <br><br> <<link [[继续|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><<endevent>><</link>> <</if>>
<<set $location to "alex_cottage">><<set $outside to 0>><<effects>> <<if $trauma lt ($traumamax / 10) * 6>> 你在农舍里醒来。你躺在沙发上,身上有一条毯子。你旁边有一张小桌子,桌上放着一杯茶。 <br><br> 艾利克斯在房间里走来走去,手里拿着手机。"我知道要花很长时间。但是我现在立刻需要一辆救护车!"<<his>>的目光转向你。"妈的,你没事吧?" <br><br> 你点头。 <br><br> "不用救护车了。"艾利克斯叹了口气,用手揉着<<his>>的脸。<<He>>走到了你身边,"有几个暴徒想把你绑走,他们还给你下了药。"艾利克斯轻轻揉着你的头发,"别担心,我不会让他们夺走属于我的东西。" <br><br> 起床,<<he>>开始<<if Time.dayState isnot "night">>走到外面<<else>>走上楼<</if>>。"想休息多久就休息多久。" <br><br> 没有浪费太多时间,你坐了起来,喝掉剩下的茶。它让你的头脑清醒了很多。 <br><br> <<else>> 你在一个木制的房间里醒来。你躺在沙发上。你眼前似乎有个晃动的人影,你惊慌失措。你害怕得大喊大叫,挥舞着手臂,试图把对方推开。小木桌倒了,杯子飞到了地上。 <br><br> 那个身影在你的激烈反抗下向后退去,但很快又再次靠近,抓住你的手腕,跨在你的腹部,把你固定在原地。 <br><br> "是我!"艾利克斯说道,"你怎么了?" <br><br> 你的头脑稍微清醒了些,停止了挣扎。艾利克斯低头看着你满是泪水的脸。<<He>>如释重负地叹了口气,放开了你。 <br><br> "对不起,但是你差点就要伤到自己了,"<<he>>摇了摇头,"你当时就像疯了一样……不过,考虑到刚才发生的事,我不怪你。"<<He>>焦虑地揉着后颈,深深地叹了一口气,"我还没准备好让别人拿走我的东西。别担心,你想休息多久就休息多久。" <br><br> 艾利克斯蹲下来收拾好地上的狼藉,然后走开了。你盯着自己颤抖的双手,站起了身。 <br><br> <</if>> <<if Time.dayState is "night">> <<link [[睡到早上|Farm Abduction wake 4]]>><<incrementautosave>><<endevent>><</link>> <br> <</if>> <!--Might be best to change this later--> <<link [[离开|Farm Work]]>><<endevent>><</link>>
<<set $location to "alex_cottage">><<set $outside to 0>><<effects>> <<set _autosavehere to true>> <<set _hour to clone(Time.hour)>> <<for _i to 0; _i lt 12; _i++>> <<set _hour++>> <<if _hour % 24 gte 6 and _hour % 24 lte 9>> <<set _multi to _hour - Time.hour>> <<pass `1 * _multi` hour>><<tiredness `-12 * _multi`>><<effects>> <<break>> <</if>> <</for>> <<sleepeffects>> 你决定在沙发上躺到天亮。你二天,你在太阳刚刚升起时睁开了眼睛。 <br><br> <!--Might be best to change this later--> <<link [[继续|Farm Work]]>><</link>>
<<effects>> <<bind>> <<moor_captive_init>> <<if Time.dayState is "night">> 你看到前面的灯光照亮了几个帐篷。光在它们身上投下了阴影。有人推着你往前走。"继续走。"<<gpain>><<pain 4>> <br><br> 你到达了营地。有些眼神呆滞的人头转过来望着你。<<covered>>他们的手扒着顶端有尖头的金属杆。他们不会呆呆地看很久的。你被推到其中一个帐篷里。 <br><br> 帐篷内部是巨大的防水布。有东西从下面发出嘶嘶声。一个<<generate1>><<person1>><<person>>跟着你进来并把你扑倒在地。<<He>>把绑住你手臂的绳子绑在埋在地下的铁链上。 <br><br> "睡个好觉,"<<he>>说道。"我不想我们到的时候你看起来很憔悴。"<<He>>笑着离开了。 <br><br> <<link [[继续|Moor Abduction Tent]]>><<endevent>><</link>> <br> <<else>> 你听到前方有声音。你爬上一个小丘,看到一个熙熙攘攘的营地。许多小笼子立在旁边。有模糊的形状在内部移动,但是太黑了看不清。 <br><br> <<generate1>><<person1>>"来得正好,"一个<<person>>说道。<<He>>手里拿着一根金属杆,顶端有叉子。其他一些人也拿着类似的东西。 <br><br> <<His>>的视线在你的身体上掠过。<<covered>>"雷米会喜欢这个的。"<<He>>转过身来。"我们要出发了!"<<he>>对营地大喊:"别偷懒了!" <br><br> <<link [[继续|Moor Abduction Walk]]>><<endevent>><</link>> <br> <</if>>
<<set $location to "moor">><<set $outside to 1>><<effects>> <<bind>> <<moor_captive_init>> <<generate1>><<generate2>> 你醒了,你的脸上又冷又湿。一个<<person1>><<person>>站在你的上方,<<his>>的手里拿着一个空桶。其他人站在<<him>>旁边。有些人拿着顶端插着叉子的金属杆。"<<pShes>>醒了,"<<he>>说道。"把<<phim>>弄起来。雷米会喜欢这个的。" <br><br> <<if Time.dayState is "night">> 你试图站起来,但你的手臂被绑在背后。粗糙的手把你拉了起来。<<covered>> <br><br> 在黑暗中你看不远,但你觉得你在沼地上。灯光照亮了一圈帐篷。一个<<person2>><<person>>把你推进了其中一间里。 <br><br> 内部是一片很大的防水布。有东西从下面发出嘶嘶声。那个<<person>>跟着你进来并把你扑倒在地。<<He>>把绑住你手臂的绳子绑在埋在地下的铁链上。 <br><br> "睡个好觉,"<<he>>说道。"我不想我们到的时候你看起来很憔悴。"<<He>>笑着离开了。 <br><br> <<link [[继续|Moor Abduction Tent]]>><<endevent>><</link>> <br> <<else>> 你试图站起来,但你的手臂被绑在背后。粗糙的手把你拉了起来。<<covered>> <br><br> 你在荒原上。你可以看到小笼子堆在远处。有模糊的形状在内部移动,但是太黑了你看不清。 <br><br> "要出发了,"<<person2>><<person>>喊道,"别偷懒了。" <br><br> <<link [[继续|Moor Abduction Walk]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> 你独自一人在帐篷里,被拴在埋在地下的铁链上。你可以听到外面的鼾声,以及附近防水布下发出的嘶嘶声。 <br><br> <<moor_binding_text>> <br><br> <<if $stress gte $stressmax>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "remyAbduction">> <<else>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<passout>> <<link [[继续|Moor Abduction Remy Wake]]>><<end_moor_captive>><<pass 60>><</link>> <br> <</if>> <<elseif Time.dayState isnot "night">> 你听到外面有动静。一个<<generate1>><<person1>><<person>>走进帐篷,蹲在你的链条后面。<<He>>摆弄你的绑带,其他人从防水布下面把笼子抬了起来。 <br><br> 你一获得自由,就被推了出去。他们很快就把营地拆了。他们把你推进开始穿越荒原的队伍中。 <br><br> <<link [[继续|Moor Abduction Walk]]>><<endevent>><</link>> <br> <<else>> <<if $moor_binding gte 1>> <<link [[摩擦你的绑带(1:00)|Moor Abduction Tent Loosen]]>><<pass 60>><</link>> <br> <<else>> <<link [[逃脱|Moor Abduction Escape]]>><</link>> <br> <</if>> <<link [[睡觉|Moor Abduction Sleep]]>><</link>> <br> <</if>>
<<set $outside to 1>><<effects>> 你们穿过荒原,忍受着俘虏你们的人的目光。 <<set $moor -= 5>><<pass 60>> <<if $moor lte 10 or $moor is undefined>> 你来到一个高高的栅栏前,隔着栅栏你可以看到牧草。 <<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f" or $bestialitydisable is "t">> <<if beastMaleChance() is 100>> 牛男孩们。 <<elseif beastMaleChance() is 0>> 牛女孩们。 <<else>> 牛男孩和牛女孩们。 <</if>> <<else>> 牛。 <</if>> <br><br> 你来到一扇大门前,门旁的标志写着:<span class="red">"雷米庄园"</span> <br><br> <<link [[继续|Moor Abduction Remy]]>><<end_moor_captive>><</link>> <br> <<elseif $moor is 20>> 地形变得不那么多岩石了,你前面是一片石楠花的平原。 <<elseif $moor is 50>> 地形变得不那么泥泞,前面是奇怪的岩层。 <<elseif $moor gte 51>> 他们有时列成纵队行进,似乎很了解这片土地。 <<elseif $moor gte 21>> 他们避开奇怪的岩层。 <<else>> 他们的靴子压平了石楠花。 <</if>> <br><br> <<if $moor gte 11>> <<moor_binding_text>> <br><br> <<if $stress gte $stressmax>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "remyAbduction">> <<else>> 你再也承受不住了,你眼前一黑。 <br><br> <<passout>> <<link [[继续|Moor Abduction Remy Wake]]>><<end_moor_captive>><<pass 60>><</link>> <br> <</if>> <<elseif Time.dayState is "night">> "扎营,"喊声响起,"我们不能摸黑赶路。" <br><br> <<if $moor lte 20>> 你听到一些抱怨,几乎回到了庄园,但他们得到了工作,无论如何。 <</if>> 他们点起灯,开始搭起帐篷,你们暂时无人居住。 <br><br> <<if $moor gte 51>> 你向黑暗中窥视。你被隐藏的池塘和天坑包围。逃跑将是困难的。 <br><br> <<if $moor_binding lte 0>> <<link [[挣脱束缚逃跑|Moor Abduction Mire Run]]>><<unbind>><</link>><<athleticsdifficulty 900 1900>> <<else>> <<link [[跑|Moor Abduction Mire Run]]>><</link>><<athleticsdifficulty 900 1900>> <</if>> <br> <<elseif $moor gte 21>> 你凝视着黑暗,在黑暗中跑过这样不平的地面可能是危险的。 <br><br> <<if $moor_binding lte 0>> <<link [[挣脱束缚逃跑|Moor Abduction Rock Run]]>><<unbind>><</link>><<athleticsdifficulty 800 1500>> <<else>> <<link [[跑|Moor Abduction Rock Run]]>><</link>><<athleticsdifficulty 800 1500>> <</if>> <br> <<else>> 你向黑暗中窥视,你可以逃跑,但是他们很快就会发现你不见了,然后追上来。 <br><br> <<if $moor_binding lte 0>> <<link [[挣脱束缚逃跑|Moor Abduction Plain Run]]>><<unbind>><</link>><<athleticsdifficulty 500 1500>> <<else>> <<link [[跑|Moor Abduction Plain Run]]>><</link>><<athleticsdifficulty 500 1500>> <</if>> <br> <</if>> <<if $submissive gte 1000>> <<link [[留在原地 (0:30)|Moor Abduction Camp Bide]]>><<pass 30>><</link>> <br> <<else>> <<link [[等待时机(0:30)|Moor Abduction Camp Bide]]>><<pass 30>><</link>> <br> <</if>> <<elseif $rng gte 81>> "在这里搜索,"一个威严的声音喊道。这里的地面很平,有一些金属锁链埋在地上。看来他们以前在这里扎过营。 <br><br> 暴徒们成群结队地带着空笼子从不同的方向离开营地。只剩下两个暴徒保护你。 <br><br> <<if $moor_binding gte 1>> <<link [[引诱哄骗|Moor Abduction Seduce]]>><</link>> <br> <<link [[摩擦绑带(1:00)|Moor Abduction Loosen]]>><<pass 60>><</link>> <br> <<else>> <<link [[打破你的束缚并攻击|Moor Abduction Attack]]>><<unbind>><</link>> <br> <<link [[等待时机(1:00)|Moor Abduction Bide]]>><<pass 60>><</link>> <br> <</if>> <<elseif $rng gte 61>> <<if $syndromebird is 1>> <span class="green">一声熟悉的尖叫划破天空。</span> <<else>> <span class="red">一声可怕的尖鸣声刺破了空气。</span><<if $syndromebird isnot 1>><<ggstress>><<stress 12>><</if>> <</if>> <br><br> <<if $syndromebird is 1 and $harpy gte 6>> 暴徒们聚拢过来,手里紧握着武器,抬头看着天空。 <br><br> <<link [[尖叫 (0:20)|Moor Abduction Bird Screech]]>><<pass 20>><</link>><<harpy>> <br> <<link [[等待|Moor Abduction Bird Wait]]>><</link>> <br> <<else>> 暴徒们聚拢过来,手里紧握着武器,抬头看着天空。另一声尖叫让你感到寒冷,但这一声非常远。暴徒们放松了。 <br><br> <<generate1>><<person1>>"别站着了,"一个<<person>>大喊道,<<his>>的声音中几乎掩盖不住恐惧。"我们还有工作要做。"你的随行人员又开始移动了。 <br><br> <<endevent>> <<moor_captive_actions>> <</if>> <<elseif $rng gte 41>> 你感觉一只手在摸你的<<bottom>>,<<generate1>><<person1>><<person>>是罪魁祸首。<<He>>走的很近。<<gstress>><<garousal>><<stress 6>><<arousal 600 "bottom">> <br><br> 似乎没有人注意到或关心。 <br><br> <<link [[生气|Moor Abduction Angry]]>><<def 1>><<trauma -6>><</link>><<ltrauma>> <br> <<link [[忍耐|Moor Abduction Endure]]>><<sub 1>><<trauma 6>><</link>><<gtrauma>> <<elseif $rng gte 21>> <<if $moor gte 51>> 你听到一声尖叫从前面传来,然后从后面传来。奇怪的、黏糊糊的生物从黑色的水池里冲出来。你被分流到人群中间,但看到暴徒用长武器自卫的火花。 <br><br> 大部分的生物逃走了,但是有一些仍然留在原地,受到惊吓,动弹不得。抓你的人把他们装进笼子里,然后再转移。 <<if $awarelevel gte 2>> 这个团体感觉比以前更小了。 <</if>> <br><br> <<elseif $moor gte 21>> 你听到一声尖叫从前面传来,然后从后面传来。奇怪的、黏糊糊的生物从奇怪的岩层顶部猛扑而出。你被分流到人群中间,但看到暴徒用长武器自卫的火花。 <br><br> 大部分的生物逃走了,但是有一些仍然留在原地,受到惊吓,动弹不得。抓你的人把他们装进笼子里,然后再转移。 <br><br> <<else>> 你听到一声尖叫从前面传来,然后从后面传来。奇怪的、黏糊糊的生物从石楠丛中扑了出来。你被分流到人群中间,但看到暴徒用长武器自卫的火花。 <br><br> 大部分的生物逃走了,但是有一些仍然留在原地,受到惊吓,动弹不得。抓你的人把他们装进笼子里,然后再转移。 <br><br> <</if>> <<endevent>> <<moor_captive_actions>> <<else>> <<generate1>><<person1>> 一个<<person>>拿着水壶向你走来。"这儿,<<girl>>,"<<he>>说道,"站稳脚跟。" <br><br> <<link [[喝|Moor Abduction Drink]]>><</link>> <br> <<if currentSkillValue('skulduggery') gte 100>> <<link [[先闻一闻|Moor Abduction Sniff]]>><</link>> <br> <</if>> <<link [[拒绝|Moor Abduction Refuse]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<generate1>><<generate2>><<generate3>> 你被推进了大门。随行人员分散开来,一些人抬着笼子沿着一段通向地面的石阶走下去,另一些人沿着一条树木繁茂的小径走下去。 <br><br> 你被一个<<person1>><<person>>从入口拖进一个小谷仓,一个<<person2>><<person>>和<<person3>><<person>>已经在里面了,他们不是带你来这里的人。他们检查你。 <br><br> <<person2>>"你没有撒谎,"<<person>>说道。"货很正。<<if $pregnancyspeechdisable is "f">>这会是一个优秀的种畜。<</if>>" <br><br> <<person3>><<if $pregnancyspeechdisable is "f">>"种畜?"<<else>>"就我个人而言,"<</if>><<person>>插嘴。"我对农产品更感兴趣。这才是暴利行当。"<<He>>向你走来,手里拿着金属链和项圈。 <br><br> <<link [[抗议|Street Van Protest]]>><<def 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>> <br> <<link [[战斗|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>> <br> <<link [[顺从|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br>
<<effects>> <<generate2>><<generate3>> 你醒来时发现自己躺在木地板上,脖子上挂着一个冰冷沉重的东西,三个身影在你头顶若隐若现。 <<leash 21>> <br><br> <<person2>>"你没有撒谎,"<<person>>说道。"货很正。<<if $pregnancyspeechdisable is "f">>这会是一个优秀的种畜。<</if>>" <br><br> <<person3>><<if $pregnancyspeechdisable is "f">>"种畜?"<<else>>"就我个人而言,"<</if>><<person>>插嘴。"我对农产品更感兴趣。这才是暴利行当。"<<He>>抓住你项圈上的皮带,强迫你站起来。你在一个小谷仓里。<<person>>把你拖到<<him>>身后。 <br><br> <<link [[继续|Livestock Intro]]>><<endevent>><</link>> <br>
<<effects>> 你跑进了石楠花丛,过了一会儿,听到后面传来一阵哭声。你回头看了一眼,三个暴徒跟在你后面。 <<if $athleticsSuccess>> 一个接一个,<span class="green">他们疲惫不堪并落后。</span> <br><br> <<pass 10>> 在失去了追兵之后,你一直在逃跑,直到你倒在石楠花的花海。<<gtiredness>><<tiredness 6>> <br><br> <<earnFeat "Slippery">> <<link [[继续|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>> <br> <<else>> 一个<<generate1>><<person1>><<person>>比其他人更快,<span class="red">追上了你,</span>并把你扑倒在地。你奋力挣扎,但其他人很快就气喘吁吁地赶来,帮忙制服了你。 <br><br> 你被拖回到随行人员那里。 <br><br> <<link [[继续|Moor Abduction Punish]]>><</link>> <br> <</if>>
<<effects>> 你突然跑了起来,过了一会儿,你听到后面传来一声喊叫。你回头看了一眼,三个暴徒跟在你后面。 <<if $athleticsSuccess>> 一个接一个,<span class="green">他们绊倒了,落在了后面。</span> <<pass 10>> 在失去追兵之后,你还在不停地奔跑,然后在一块齐腰高的岩石上停下来休息。<<gtiredness>><<tiredness 6>> <br><br> <<earnFeat "Slippery">> <<link [[继续|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>> <br> <<else>> 他们很快就慢了下来,不停地看着地面凹凸不平的石头。你的脚陷进了一个小洞里,<span class="red"> 然后你就绊倒了</span>。<<gpain>><<pain 4>> <br><br> 一个<<generate1>><<person1>><<person>>当先追上了你,并在你恢复之前制住了你。你挣扎着,但是其他人也赶到了,帮忙制服了你。 <br><br> 你被拖回到随行人员那里。 <br><br> <<link [[继续|Moor Abduction Punish]]>><</link>> <br> <</if>>
<<effects>> 你突然跑了起来,过了一会儿,你听到后面传来一声喊叫。你回头看了一眼,三个暴徒跟在你后面。 <<if $athleticsSuccess>> 他们走不远。随着一声喊叫,<<generate1>><<person1>><<person>>被地面吞没,其他人停下了脚步。<span class="green">而你逃入黑暗中。</span> <br><br> <<pass 10>> 你继续跑,小心地坚守在坚实的地面上,直到你的追赶者被远远地甩在后面。<<gtiredness>><<tiredness 6>> <br><br> <<earnFeat "Slippery">> <<link [[继续|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>> <br> <<else>> 你一开始占了上风,<span class="red">直到你掉进冷水里,</span>在黑暗中不知所措。你挣扎着浮出水面,正好有一双手抓住你的肩膀,把你拖上岸。 <br><br> <<generate1>><<person1>><<person>>把你拉起来。你在挣扎,但其他人赶来帮忙控制住了你。 <br><br> 你被拖回到随行人员那里。 <br><br> <<link [[继续|Moor Abduction Punish]]>><</link>> <br> <</if>>
<<effects>> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> <<if $leftarm isnot "bound" or $rightarm isnot "bound">> <<bind>> <<set $moor_binding to 6>> 暴徒们看着<<person>>捆住你的胳膊,把你绑在一根木柱上。 <<else>> 暴徒们看着<<person>>把你绑在一根木柱上。 <</if>> "现在你做到了。"<<he>>说着走到你面前,<span class="red">用拳头猛击你的腹部。</span><<gpain>><<ggstress>> <br><br> <<bruise tummy>> "这就是你行为不端的下场。"<<He>>朝<<person2>><<person>>点点头,谁走上前去。 <br><br> <<person>>抓住你的<<breasts>>,狠狠抓了一把。<<gpain>><<ggstress>> <br><br> <<bruise chest>> <<person3>><<person>>紧接着上前一步,迫使你转身,背对观众。<<He>>狠狠地抽了你的<<bottom>>一下,然后又是一下。<<ggstress>><<gpain>> <br><br> <<bruise bottom>> <<person4>><<person>>紧随其后。<<Hes>>一边打着手掌预热,一边虎视眈眈地盯着你的身体,似乎在决定向哪里攻击,这时<<his>>的脚被什么东西卡住了。<<He>>翻倒在地。<<lstress>><<stress -6>> <br><br> <<his>>的同事们爆发出一阵笑声。他们似乎暂时不再有兴趣惩罚你了。<<person1>><<person>>把你从柱子上解下来。 <br><br> <<if Time.dayState is "night">> <<link [[继续|Moor Abduction Punish Tent]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Moor Abduction Walk]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<generate1>><<person1>><<person>>抓住捆你的东西,把你强行塞进帐篷。<<He>>把你摔到一张大防水油布旁边的地上,把你绑在埋在土里的铁链上。你听到油布下面发出嘶嘶声。 <br><br> "好好休息,"<<he>>说,"不想我们到的时候你看起来很憔悴。"<<He>>一离开帐篷就吐口水。 <br><br> <<link [[继续|Moor Abduction Tent]]>><<endevent>><</link>> <br>
<<effects>> 他们搭好帐篷,把笼子装进最小的帐篷。<<generate1>><<person1>><<person>>抓住捆你的东西,强迫你进入同一个帐篷。<<He>>把你摔到地上,把你绑在埋在土里的铁链上。 <br><br> "好好休息,"<<he>>说,"不想我们到的时候你看起来很憔悴。"<<He>>一离开帐篷就吐口水。 <br><br> <<link [[继续|Moor Abduction Tent]]>><<endevent>><</link>> <br>
<<effects>> <<set $seductiondifficulty to 8000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<generate1>><<generate2>> 你与<<person1>><<person>>对视。"我很无聊,"你说道。"要是我们能……"你停顿了一下,目光扫过<<his>>的身体。"自娱自乐就好了。" <br><br> <<if $seductionrating gte $seductionrequired>> <<person1>><<person>>走近了,但<<person2>><<person>>挡住了<<person1>><<his>>的去路。"我才不要被剩下,"<<person2>><<he>>说道。 <br><br> "如果我能用我的双手,"你说,"那么我会满足你们两个。" <br><br> <<person1>><<person>>推挤着走到前边,<span class="green"> 并摸索着你的束缚。</span> <br><br> <<unbind>> <<link [[继续|Moor Abduction Seduce Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<person1>><<person>>走近,但<<person2>><<person>>挡住了<<his>>的去路。"我才不要被剩下,"<<he>>说道。 <br><br> "如果我能用我的双手,"你说,"那么我会满足你们两个。" <br><br> <span class="red"><<person2>><<person>>笑了。</span>"我更喜欢你这样,"<<he>>说道。两人靠近。 <br><br> <<link [[继续|Moor Abduction Seduce Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Moor Abduction Seduce Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Abduction Seduce Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $leftarm is "bound" and $rightarm is "bound">> 两人躺在大地上,精疲力竭,<span class="red">但<<person1>><<person>>一直紧紧抓住你的束缚。</span> <br><br> <<tearful>>你猛地站起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor Abduction Walk]]>><<pass 60>><</link>> <br> <<else>> 两个人躺在地上,筋疲力尽。你抓住机会,<span class="green">逃离营地。</span>他们在你后面虚弱地摸索着空气。 <br><br> <<tearful>>你在安全距离外跌倒在地。 <br><br> <<clotheson>> <<endcombat>> <<earnFeat "Slippery">> <<link [[继续|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <<person1>><<person>>被埋在土里的一条铁链绊倒。<<He>>抓住<<person2>><<person>>的胳膊,两人同时翻倒在地。 <br><br> 你抓住机会,逃离营地。 <br><br> <<tearful>>你在安全距离外跌倒在地。 <br><br> <<clotheson>> <<endcombat>> <<earnFeat "Slippery">> <<link [[继续|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<set $moor_binding -= 1>> 你挣扎着想要挣脱绑缚。 <<if $moor_binding lte 0>> <span class="green">你的束缚变得松动了。</span>现在你应该可以挣脱束缚,但你需要选择合适的时机。 <br><br> <<else>> <span class="lblue">你的束缚被稍微磨损了些。</span> <br><br> <</if>> 暴徒们一组一组地回到营地。有些看起来很粗暴,有些笼子已经不再是空的了。 <br><br> <<if $rng gte 81>> 除了一队人外,其他人都回来了。暴徒们等了一会儿,但很快就失去了耐心,<<generate1>><<person1>><<person>>说:"这些东西不会长久的。" <br><br> "出去,"他们喊道。笼子被抬起来,你又被推向前面。 <br><br> <<else>> "出发。"当最后一批人到达时,他们喊道。笼子被抬起来,你再次被推向前。 <br><br> <</if>> <<link [[继续|Moor Abduction Walk]]>><<endevent>><</link>> <br>
<<effects>> 暴徒们一组一组地回到营地。有些看起来很粗暴,有些笼子已经不再是空的了。 <br><br> <<if $rng gte 81>> 除了一队人外,其他人都回来了。暴徒们等了一会儿,但很快就失去了耐心,<<generate1>><<person1>><<person>>说:"这些东西不会长久的。" <br><br> "出去,"他们喊道。笼子被抬起来,你又被推向前面。 <br><br> <<else>> "出发。"当最后一批人到达时,他们喊道。笼子被抬起来,你再次被推向前。 <br><br> <</if>> <<link [[继续|Moor Abduction Walk]]>><<endevent>><</link>> <br>
<<effects>> <<unbind>> 你抓住了其中一名守卫,<<generate1>><<person1>><<person>>,毫无防备。你冲向<<him>>,与<<him>>的背部相撞,把<<his>>撞得跌跌撞撞地冲进笼堆里。 <br><br> <<endevent>> <<generate1>><<person1>><<person>>从惊讶中回过神来,卷起<<his>>的袖子。"白痴,"<<he>>啐道。"我一个人就能搞定你这样的<<bitch>>。" <br><br> <<link [[继续|Moor Abduction Fight]]>><<set $fightstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Moor Abduction Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Abduction Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<person1>><<person>>由于精疲力尽而倒在地上,无法再继续。你抓住机会逃跑了。<<He>>只能无力地朝你跑掉的方向伸手去抓,却只抓到了空气。 <br><br> <<tearful>>你跌倒在远处的地上。 <br><br> <<clotheson>> <<endcombat>> <<earnFeat "Slippery">> <<link [[继续|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 你将<<person1>><<person>>推向了笼子,<<he>>重重地摔在了<<his>>的朋友身上。你抓住机会,拔腿就跑。 <br><br> <<tearful>>你跌倒在远处的地上。 <br><br> <<clotheson>> <<endcombat>> <<earnFeat "Slippery">> <<link [[继续|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>> <br> <<else>> 你倒在地上,伤得无法动弹。<<person1>><<person>>帮助<<his>>的同事镇压了一个逃跑的奇怪生物。其他的暴徒也很快赶到,他们的笼子很快重新装满。 <br><br> <<tearful>>你被拉着站起来。有人再次绑住了你的手。<<bind>><<set $moor_binding to 6>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor Abduction Walk]]>><<pass 60>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "离、离我远点,"你鼓起勇气说道。 <<elseif $speech_attitude is "bratty">> "把你那恶心的手拿开,"你说道。 <<else>> "别碰我,"你说。 <</if>> <br><br> 其他打手都笑了起来。 <<if random(1, 2) is 2>> <<person>>走开了。"我可不想惹你,"<<he>>说道,"不然你的牛奶会变酸的。"另一个人笑了。 <br><br> <<else>> "别担心,"<<person>>说道。"我会放过你的。就在我检查完你的身体之后。"<<He>>把手伸到你的胸前,让你停下来,然后捏了你的<<breasts>>。<<ggstress>><<stress 6>> <br><br> "别闹了,"前面传来一个声音。<<person>>放开了你。"雷米会喜欢你的,"<<he>>说道。 <br><br> <</if>> <<link [[继续|Moor Abduction Walk]]>><<endevent>><</link>> <br>
<<effects>> 你走着走着,那个<<person>>继续在你身上摸索。你尽力不去理会它。 <br><br> <<link [[继续|Moor Abduction Walk]]>><<endevent>><</link>> <br>
<<effects>> 你让<<person>>把水壶倒进你的嘴里。 <<if $rng gte 91>> 它又甜又浓稠。<<person>>咧嘴一笑。 <br><br> 当你感觉体内燃起一团邪火时,你猛地退开。世界天旋地转,你发现自己躺在了地上。你的<<genitals>>又痛又渴望。<<gggarousal>><<arousal 1800>><<drugs 240>> <br><br> 粗糙的大手抓住了你的肩膀,寒意沿着你的身体蔓延,让你浑身颤抖。你被拉起来。"我们还有一段路要走,"<<person>>说道。"到时候你应该已经准备好了。" <<elseif $rng gte 51 and !playerIsPregnant()>> 是酒,而且度数很高。你险些被呛到。<<person>>轻笑一声。<<lstress>><<stress -6>><<alcohol 120>> <<else>> 这只是清爽的水。<<lstress>><<stress -6>> <</if>> <br><br> <<link [[继续|Moor Abduction Walk]]>><<endevent>><</link>> <br>
<<effects>> 你闻了闻递给你的水壶。 <<if $rng gte 91>> 里面的东西非常甜。它使你感到头晕目眩。 <br><br> <<link [[喝下去|Moor Abduction Drink 2]]>><<set $phase to 0>><</link>> <br> <<elseif $rng gte 51 and !playerIsPregnant()>> 是烈酒。 <br><br> <<link [[喝下去|Moor Abduction Drink 2]]>><<set $phase to 1>><</link>> <br> <<else>> 什么味道都没有,可能只是水的味道。 <br><br> <<link [[喝下去|Moor Abduction Drink 2]]>><<set $phase to 2>><</link>> <br> <</if>> <<link [[拒绝|Moor Abduction Refuse]]>><</link>> <br>
<<effects>> 你让<<person>>把水壶倒进你的嘴里。 <<if $phase is 0>> 它又甜又浓稠。<<person>>咧嘴一笑。 <br><br> 当你感觉体内燃起一团邪火时,你猛地退开。世界天旋地转,你发现自己躺在了地上。你的<<genitals>>又痛又渴望。<<gggarousal>><<arousal 1800>><<drugs 240>> <br><br> 粗糙的大手抓住了你的肩膀,寒意沿着你的身体蔓延,让你浑身颤抖。你被拉起来。"我们还有一段路要走,"<<person>>说道。"到时候你应该已经准备好了。" <<elseif $phase is 1 and !playerIsPregnant()>> 是酒,而且度数很高。你险些被呛到。<<person>>轻笑一声。<<lstress>><<stress -6>><<alcohol 120>> <<else>> 这只是清爽的水。<<lstress>><<stress -6>> <</if>> <br><br> <<link [[继续|Moor Abduction Walk]]>><<endevent>><</link>> <br>
<<effects>> 你摇了摇头。<<person1>><<person>>耸耸肩。"随你的便吧。" <br><br> <<link [[继续|Moor Abduction Walk]]>><<endevent>><</link>> <br>
<<effects>> <<if Time.hour lte 6>> <<set _sleep_hour to 6 - Time.hour>> <<elseif Time.hour is 23>> <<set _sleep_hour to 7>> <<elseif Time.hour is 22>> <<set _sleep_hour to 8>> <<else>> <<set _sleep_hour to 9>> <</if>> <<for _s to 0; _s lt _sleep_hour; _s++>> <<if $sleeptrouble is 1 and $controlled is 0>> <<set $tiredness -= 200>> <<else>> <<set $tiredness -= 250>> <</if>> <<pass 1 hour>> <<if $nightmares gte 1 and $controlled is 0>> <<stress 6>> <</if>> <</for>> <br><br> 你躺在地上,闭上眼睛。 <<if $nightmares gte 1 and $controlled is 0>> 你的梦境被噩梦般的生物所折磨,在黑暗中嘶嘶作响,追捕你。你很快就被外面嘈杂的活动吵醒了。 <br><br> <<else>> 附近的嘶嘶声不绝于耳,你很难入睡,但你一定是服药过量了。你很快就被外面嘈杂的活动吵醒了。 <br><br> <</if>> 一个<<generate1>><<person1>><<person>>走进帐篷,蹲在你的锁链后面。在其他人从防水布下面搬出笼子的时候,<<He>>正在摆弄着你的绑缚。 <br><br> 你一获得自由,就被推了出去。他们很快就把营地拆了。他们把你推进开始穿越荒原的队伍中。 <br><br> <<link [[继续|Moor Abduction Walk]]>><<endevent>><</link>> <br>
<<effects>> <<set $moor_binding -= 1>> 你挣扎着想要挣脱绑缚。 <<if $moor_binding lte 0>> <span class="green">你感觉到它们松动了。</span>你应该能挣脱绑缚了。 <br><br> <<link [[逃脱|Moor Abduction Escape]]>><</link>> <br> <<link [[等待时机|Moor Abduction Tent]]>><</link>> <br> <<else>> <span class="lblue">你的束缚被稍微磨损了些。</span> <br><br> <<link [[继续|Moor Abduction Tent]]>><</link>> <br> <</if>>
<<effects>><<set $lock to 700>> 你挣脱绳子,站起来。大多数暴徒肯定都睡着了。你从帐篷入口偷看,看到一个守卫坐在一边,半睡半醒,周围都是空啤酒瓶。 <br><br> 你转身回到防水帆布下面,偷看下面。一堆堆的笼子,大部分都是关着锁着的。里面有动静。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这些锁看起来很容易撬开。</span> <br><br> <<link [[打开笼子 (0:20)|Moor Abduction Lock]]>><<pass 20>><<stress 6>><</link>><<gstress>> <br> <<else>> <span class="blue">这些锁看起来超出了你的能力。</span><<skulduggeryrequired>> <br><br> <</if>> <<set $skulduggerydifficulty to 900>> <<link [[趁警卫不注意悄悄溜过|Moor Abduction Sneak]]>><</link>><<skulduggerydifficulty>>
<<effects>> 小心别弄出太大声响,你们一个一个地闯进笼子。里面的生物没有离开,而是躲避着刺穿帐篷前部的微弱光线。 <br><br> 完成后,你深吸一口气,抓住几个笼子,把它们拖到地板上。 <br><br> <<link [[继续|Moor Abduction Lock 2]]>><</link>> <br>
<<effects>> 撞击刺激了生物。一团黏糊糊的兽皮和触手冒了出来。它们在帐篷里跳来跳去,寻找出路,或者只是在织物上撕破洞。 <br><br> 你已经在跑了,你听到警卫在你身后尖叫,接着是喊叫。 <<if $moor gte 51>> 你可以从容不迫地离开营地,并设法避开散落在大地上的水坑。即使营地的人发现你不见了,也无暇顾及追你。 <br><br> <<elseif $moor gte 21>> 你可以从容不迫地离开营地,并设法避免被散落在地上的岩石绊倒。即使营地的人发现你不见了,也无暇顾及追你。 <br><br> <<else>> 即使营地的人发现你不见了,也无暇顾及追你。 <br><br> <</if>> <<earnFeat "Slippery">> <<link [[继续|Moor]]>><<end_moor_captive>><</link>> <br>
<<effects>> <<generate1>><<person1>> 你等到<<person>>警卫,从瓶子里喝了一大口,然后溜出去。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你绕过帐篷,<span class="green">然后神不知鬼不觉地逃走了。</span> <<if Time.dayState is "dawn">> 太阳在地平线上升起,但它仍然足够黑暗,以隐藏你。在他们醒来之前,你应该离得够远了。 <<else>> 你悄悄潜入黑夜,在别人注意到你离开之前,你已经远走高飞了。 <</if>> <br><br> <<skulduggeryuse>> <<earnFeat "Slippery">> <<link [[继续|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>> <br> <<else>> 你绕过帐篷,<span class="red">但是被绳子绊倒了,</span>滚到地上。 <br><br> 还没等你回过神来,<<person>>就扑到了你身上。"不听话的<<girl>>,"<<he>>说着,抓住了你的胳膊。"差点就让我放跑你了。"<<His>>的目光在你的身上游移。 <br><br> <<skulduggeryuse>> <<link [[继续|Moor Abduction Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Moor Abduction Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Abduction Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>用绳子绑住你的胳膊,把你摔回帐篷里,然后再把你绑在链子上。 <br><br> <<He>>一口气喝光了<<his>>瓶子里剩余的酒,然后离开了帐篷。 <<clotheson>> <<endcombat>> <<bind>> <<set $moor_binding to 6>> <<link [[继续|Moor Abduction Tent]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把<<person1>><<person>>从你身边推开。<<tearful>>你逃跑了。 <br><br> <<if Time.dayState is "night">> 那个<<person>>追了上来,但你在黑暗中甩掉了<<him>>。 <<else>> 那个<<person>>追了上来,但在黎明时分的朦胧中你甩掉了<<him>>。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>> <<else>> 你的喊声引得<<person1>><<persons>>的同伴从帐篷里出来。他们看起来很疲惫,并对这场骚乱感到恼火。 <br><br> <<generate2>><<person2>> "你应该把<<phim>>关在<<pher>>的帐篷里,"一个<<person>>说道。"不要在这里吵醒整个营地。" <br> "你应该感激我,"<<person1>><<person>>回答说道。"<<pShe>>自己滑脱了绳索。那不是我的错。" <br> <<generate3>><<person3>> 一个<<person>>走上前来。"在我看来,这个<<girl>>需要好好教训一下,"<<he>>说道。周围传来一片同意的嘀咕声。 <br><br> 当暴徒逼近时,你背靠着帐篷。 <br><br> <<endcombat>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> <<link [[继续|Moor Abduction Gang Rape]]>><<set $molestationstart to 1>><</link>> <</if>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Moor Abduction Gang Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Abduction Gang Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>和<<person2>><<person>>将你拖回帐篷里,把你推到地上。他们再次绑起你的手臂,把你绑到锁链上。 <br><br> 你听到绑架你的人回到自己的帐篷。 <br><br> <<clotheson>> <<endcombat>> <<bind>> <<set $moor_binding to 6>> <<link [[继续|Moor Abduction Tent]]>><</link>> <br> <<else>> 那些暴徒被你的攻击性吓得后退了。 <br><br> <<clotheson>> <<endcombat>> <<generate1>><<person1>>"连一个<<girl>>都制服不了,"一个<<person>>笑道。 <br> "闭上你的臭嘴。" <br> "让我——" <br><br> <<He>>还没说完,一拳就打在了<<his>>的鼻子上,打得<<him>>踉跄后退。其他人跳出来保护<<him>>,营地里爆发了一场斗殴。 <br><br> <<if Time.dayState is "night">> <<tearful>>你跑进了黑夜之中。 <<else>> <<tearful>>你跑进了晨曦的幽暗之中。 <</if>> 营地太忙了,没注意到你的飞行。 <br><br> <<link [[继续|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你磨破自己的拘束,希望没人注意到。 <<set $moor_binding -= 1>> <<if $moor_binding lte 0>> <span class="green">你的束缚变得松动了。</span>现在你应该可以挣脱束缚,但你需要选择合适的时机。 <br><br> <<else>> <span class="lblue">你的束缚被稍微磨损了些。</span> <br><br> <</if>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">没有人注意到你的小动作。</span> <br><br> <<skulduggeryuse>> <<else>> <<if random(1, 2) is 2>> <span class="red">一只手重重拍在你的后脑勺上。</span>"别乱动,"一个<<generate1>><<person1>><<person>>说道。"你要去的地方,由我们说了算。"<<gpain>><<gstress>><<stress 6>><<pain 4>> <br><br> <<else>> <span class="red">"别再乱动!"</span>你身后一个声音大喊。"除非你想挨打。"<<ggstress>><<stress 12>> <br><br> <</if>> <<skulduggeryuse>> <</if>> <<link [[继续|Moor Abduction Walk]]>><<endevent>><</link>> <br>
<<effects>> 你可以想象当你挣脱束缚的时候,你会对绑架你的人做出多么可怕的事情。 <<if $rng gte 81>> <<generate1>><<person1>> "你笑什么?"一个<<person1>><<person>>问道。你直视<<him>>的眼睛,却什么也没说。<<He>>先移开了目光。<<ltrauma>><<trauma -6>> <<else>> 你感觉更强大了。 <</if>> <br><br> <<link [[继续|Moor Abduction Walk]]>><<endevent>><</link>> <br>
<<effects>> 你尖叫着拍打翅膀。那些暴徒们转身面向你,脸上写满了惊讶和恐惧。 <br><br> <span class="green">你听到另一声尖叫。</span>这一次更近了。就在上面。暴徒的注意力再次从你身上移开。 <br><br> <<npc "Great Hawk">> <<beasttype>>愈发靠近。 <<endevent>> <<generate1>> <<person1>><<person>>扔下<<his>>的武器逃跑了。然而<<Hes>>成为了第一个目标。 <<endevent>><<npc "Great Hawk">> <<beasttype>>将<<bhis>>的猎物扔了出去 <<if $moor gte 51>> ,那个暴徒掉进了水池里, <<elseif $moor gte 21>> ,那个暴徒躲在石头后面, <<else>> ,那个暴徒窜进石楠花丛, <</if>> <<beasttype>>再次盘旋了一圈。 <br><br> <<endevent>> <<generate1>><<generate2>> <<fullGroup>>用武器朝威胁刺去。 <<endevent>> <<npc "Great Hawk">> <<beasttype>>抓住了两把武器的柄。<<bHis>>的利爪将它们折断。 <br><br> 暴徒们将你撇在一旁,他们互相围成一个紧密的圈子进行防御。他们手中被折断的武器随着他们一起颤抖着。 <br><br> <<link [[继续|Moor Abduction Bird]]>><</link>> <br>
<<effects>> <<beasttype>>落在你面前,轻蔑地瞥了一眼暴徒们。 <<if $monster is 1>> "不值一提,"<<he>>说道。"来吧,<<wife>>。" 你握住了<<bhis>>的手,一起飞向天空。<<takeHandholdingVirginity "Great Hawk" "romantic">> <br><br> <<else>> 你爬上了<<bhis>>的背,飞向天空。 <br><br> <</if>> <<link [[继续|Moor Abduction Bird 2]]>><</link>> <br>
<<effects>> <<endevent>> <<npc "Great Hawk">> <<if $monster is 1>> 你翱翔在荒原上空。你的翅膀很快就累了。<<beasttype>>注意到了你的疲倦,移到你身后,将<<bhis>>的手臂环抱住你的胸口,带着你飞完剩下的路。 <br><br> 当你到达塔楼时,<<bHe>>已经气喘吁吁了。"一个人要当心,"<<bhe>>说道。"他们会把你带到陆地的家。那里容不下我们。" <br><br> <<else>> 你骑在<<beasttype>>的背上,翱翔在荒原上空。仅仅依靠<<bHe>>的力量很难支撑住你的体重,但你尽力挥动自己的翅膀来分担。 <br><br> 当你们回到巢穴时,<<bHe>>已经难以保持飞行。 <br><br> <</if>> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 又一声尖叫让你毛骨悚然,但这一声更远,暴徒们放松了下来。 <br><br> <<generate1>><<person1>>"别站着了,"一个<<person>>大喊道,<<his>>的声音中几乎掩盖不住恐惧。"我们还有工作要做。"你的随行人员又开始移动了。 <br><br> <<endevent>> <<moor_captive_actions>>
<<effects>> <<if $rng gte 91>> 你躺到地上,藏在石楠花丛中。透过花丛窥视,你已经看不见<<person>>了。 <br><br> 你正想着那个<<person>>是不是已经从对面的山脊上消失了,<span class="red">一根棍子砰地一声扎进了你身旁的泥里。</span>"一个在荒原中的<<slut>>,"那个<<person1>><<person>>说道:"我的幸运日。" <br><br> <<link [[继续|Moor Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你躺到地上,藏在石楠花丛中。透过花丛窥视,那个<<person>>不紧不慢,不时停下检查附近小径上的东西。 <br><br> 最后,<<he>>消失在另一座山脊后面。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你紧张不安,继续向前走。那个<<person1>><<person>>似乎 <<if $rng gte 81>> 感到很震惊 <<elseif $rng gte 61>> 感到无所谓 <<elseif $rng gte 41>> 感到很有趣 <<elseif $rng gte 21>> 感到很惊讶 <<else>> 一点也不感到惊讶 <</if>> 的样子,面对着这样一个在荒原上走来走去的半裸的<<girl>>。 <<if random(1, 2) is 2>> <<He>>明目张胆地色迷迷地看着你,但你并不介意。 <<else>> <<He>>别过头去,脸红了。 <</if>> <<exhibitionism2>> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你紧张不安,继续向前走。那个<<person1>><<person>>似乎 <<if $rng gte 81>> 感到很震惊 <<elseif $rng gte 61>> 感到无所谓 <<elseif $rng gte 41>> 感到很有趣 <<elseif $rng gte 21>> 感到很惊讶 <<else>> 一点也不感到惊讶 <</if>> 的样子,面对着这样一个在荒原上走来走去的裸体的<<girl>>。 <<if $rng gte 51>> <<He>>明目张胆地色迷迷地看着你,但你并不介意。 <<else>> <<He>>别过头去,脸红了。 <</if>> <<exhibitionism4>> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Moor Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>把你推进泥土里,然后<<his>>继续往前走。 <br><br> <<tearful>>你爬起来。 <br><br> <<clotheson>> <<endcombat>> <<else>> 你抓起拐杖,狠狠地打在<<persons>>的小腿上。<<He>>跳着捂住<<his>>受伤的腿,然后倒在地上。 <br><br> <<tearful>>你逃着跑过山脊。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你从荆棘丛中挣脱出来。 <<if $phase is 1>> <<set $worn.upper.integrity -= 10>> <<if $worn.upper.integrity lte 0>> <span class="pink">你移动的时候,你的$worn.upper.cn_name_cap被撕裂了。</span>残破的布条还挂在荆棘上。 <br><br> <<integritycheck no_text>><<exposure>> <<covered>> <<else>> 你的$worn.upper.cn_name_cap被磨损得更厉害了。 <</if>> <<elseif $phase is 2>> <<set $worn.under_upper.integrity -= 10>> <<if $worn.under_upper.integrity lte 0>> <span class="pink">你移动的时候,你的$worn.under_upper.cn_name_cap被撕裂了。</span>残破的布条还挂在荆棘上。 <br><br> <<integritycheck no_text>><<exposure>> <<covered>> <<else>> 你的$worn.under_upper.cn_name_cap被磨损得更厉害了。 <</if>> <<elseif $phase is 3>> <<set $worn.lower.integrity -= 10>> <<if $worn.lower.integrity lte 0>> <span class="pink">你移动的时候,你的$worn.lower.cn_name_cap被撕裂了。</span>残破的布条还挂在荆棘上。 <br><br> <<integritycheck no_text>><<exposure>> <<covered>> <<else>> 你的$worn.lower.cn_name_cap已经磨损得很厉害了。 <</if>> <<else>> <<set $worn.under_lower.integrity -= 10>> <<if $worn.under_lower.integrity lte 0>> <span class="pink">你移动的时候,你的$worn.under_lower.cn_name_cap被撕裂了。</span>残破的布条还挂在荆棘上。 <br><br> <<integritycheck no_text>><<exposure>> <<covered>> <<else>> 你的$worn.under_lower.cn_name_cap被磨损得更厉害了。 <</if>> <</if>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $phase is 1>> 你把你的$worn.upper.cn_name_cap从荆棘上移开,小心着不造成任何损害。你的手指被扎破了,但你设法在没弄坏布料的情况下成功从荆棘移开。 <<elseif $phase is 2>> 你把你的$worn.under_upper.cn_name_cap从荆棘上移开,小心着不造成任何损害。你的手指被扎破了,但你设法在没弄坏布料的情况下成功从荆棘移开。 <<elseif $phase is 3>> 你把你的$worn.lower.cn_name_cap从荆棘上移开,小心着不造成任何损害。你的手指被扎破了,但你设法在没弄坏布料的情况下成功从荆棘移开。 <<else>> 你把你的$worn.under_lower.cn_name_cap从荆棘上移开,小心着不造成任何损害。你的手指被扎破了,但你设法在没弄坏布料的情况下成功从荆棘移开。 <</if>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "lurker">>/*Creature species*/ <<struggle_creatures 1 2>>/*How many creatures will be involved, and their health.*/ <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<if $analdisable is "f">> <<set $struggle.anus.creature to "lurker">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">> <</if>> <<set $timer to 12>> <<unset $struggle_start>> <</if>> <<if $timer is 12>> <<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/ <span class="pink">第二个生物从石楠花丛中跳了出来!</span> <br><br> <<elseif $timer is 8 and random(1, 2) is 2>> <<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/ <span class="pink">第三个生物从石楠花从中跳了出来!</span> <br><br> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Moor Struggle Low End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Moor Struggle Low]]>><</link>></span> <br> <</if>>
<<effects>> 这些生物消失在石楠花丛中。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "lurker">>/*Creature species*/ <<struggle_creatures 1 2>>/*How many creatures will be involved, and their health.*/ <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<if $phase is 1>> <<set $struggle.mouth.creature to "lurker">><<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">> <</if>> <<set $timer to 12>> <<unset $struggle_start>> <</if>> <<if $timer is 12>> <<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/ <span class="pink">第二个生物从岩石上跳下来!</span> <br><br> <<elseif $timer is 11>> <<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/ <span class="pink">第三个生物从岩石上跳下来!</span> <br><br> <<elseif $timer is 8 and random(1, 2) is 2>> <<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/ <span class="pink">第四个生物从岩石上跳下来!</span> <br><br> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Moor Struggle Mid End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Moor Struggle Mid]]>><</link>></span> <br> <</if>>
<<effects>> 这些生物消失在岩石下面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "lurker">>/*Creature species*/ <<struggle_creatures 3 2>>/*How many creatures will be involved, and their health.*/ <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<set $struggle.mouth.creature to "lurker">><<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">> <<if $analdisable is "f">> <<set $struggle.anus.creature to "lurker">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[1].location to "anus">> <</if>> <<set $timer to 16>> <<unset $struggle_start>> <</if>> <<if $timer is 12 and random(1, 2) is 2>> <<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/ <span class="pink">第四个生物从泥潭里跳了出来!</span> <br><br> <<elseif $timer is 8 and random(1, 2) is 2>> <<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/ <span class="pink">又一个生物跳出了泥潭!</span> <br><br> <<elseif $timer is 4 and random(1, 2) is 2>> <<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/ <span class="pink">又一个生物跳出了泥潭!</span> <br><br> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Moor Struggle High End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Moor Struggle High]]>><</link>></span> <br> <</if>>
<<effects>> 这些生物消失在泥潭里。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>><<rngWraith 1>><<if _wraithEvent>><<set $quicksandWraith to true>><</if>> <<if $quicksandWraith>><<if $wraith.state is "haunt">><<set _drown to "溺死">><<else>><<set _drown to "平静">><</if>><<ind>><<ind>><<ind>><span class="wraith_flicker">_drown</span><br><</if>> 你的 <<switch $quicksand_depth>> <<case 1>> 脚踝 <<case 2>> 膝盖 <<case 3>> 大腿 <<case 4>> 腰围 <<case 5>> 胸部 <<case 6>> 颈部 <</switch>> 以下陷在了流沙里! <br><br> <<if $stress gte $stressmax>> 你把自己逼得太紧了。 <br><br> <<quicksand_end>> <<passout_moor>> <<elseif $phase is 0>> <<if $willpowerSuccess>> 你集中于自己的呼吸,<span class="green">设法保持冷静。</span> <<set $quicksand += 1>> <<if $quicksand gte 5>> 你不是在下沉,而是在漂浮。如果你分散体重保持平衡,你应该能够爬到安全的地方。<<ltrauma>><<trauma -6>><<llstress>><<stress -12>> <br><br> <<earnFeat "Not Like the Movies">> <span class="gold">你获得了关于流沙的知识!</span> <br><br> <<else>> 你觉得自己只要保持不动应该就不会往下沉。<<lstress>><<gknowledge>><<stress -6>> <br><br> 也许你不会沉下去,但这样你也没办法出去。恐慌再次蔓延开。 <br><br> <</if>> <<quicksand_actions>> <<else>> 你努力保持冷静,但<span class="red">地面将你吞下时,你的大脑一片空白。</span><<ggstress>><<gstress 12>><<gwillpower>><<willpower 3>> <br><br> <<quicksand_actions>> <</if>> <<elseif $phase is 1>> 你躺下来分摊你的重量,慢慢地移动你的腿,将它们从沙子中解放出来。挪出沙子表面之后,你开始在沙地上蠕动爬行,直到自己来到安全的地方。 <br><br> <<link [[继续|Moor]]>><<quicksand_end>><<set $eventskip to 1>><</link>> <br> <<elseif $phase is 2>> <<if Time.dayState is "night" and random(1, 100) gte 91 or Time.dayState isnot "night" and random(1, 100) gte 30>> <<if random(1, 2) is 2>> 你大声呼救。 <br><br> <<generate1>><<generate2>> <span class="green">"我们来了!"</span> 有人叫喊着回应道。片刻后,<<fullGroup>>出现在一侧的山脊上。<<person1>><<person>>立即趴在地上匍匐前进,爬过沙地。<<He>>并没有陷下去。 <br><br> <<He>>抓住你的肩膀。"我抓住你了,"<<he>>说道。"蹬腿。"你照着做,慢慢地从流沙中升起。<<He>>将你的上半身拽了出来,然后你们一起缓慢蠕动回坚固的地面上。 <br><br> <<link [[继续|Moor Quicksand Rescue]]>><<quicksand_end>><</link>> <br> <<else>> 你大声呼救。 <br><br> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>> <span class="red">"瞧瞧我们发现了什么?"</span>一个声音在你的背后响起。另一个声音笑了起来,一双手抓住了你的肩膀。"用力踢吧,<<girl>>,我会把你拉出来的。" <br><br> 你照做了。慢慢地,你的上半身被拉了出来。<<person1>><<person>>托着你,微笑着。 <br> <<if $exposed gte 1>> "我们穿得不多,是吗?"蹲在<<person1>><<his>>身边的<<person2>><<person>>说道。连绵不断的笑声响起。 <br> <<else>> <br><br> <</if>> 他们一直拉,直到把你拽回到坚实的地面上。 <br><br> <<link [[继续|Moor Quicksand Gang]]>><<quicksand_end>><</link>> <</if>> <<else>> 你大声呼救。 <br><br> 没有人回应你。<<if $quicksand lt 5>><<ggstress>><<stress 12>><</if>> <br><br> <<if $hallucinations gte 2 and $controlled is 0>> <<quicksand_pull>> <<else>> <<quicksand_actions>> <</if>> <</if>> <<else>> 你朝着困住你的沙子踢去。 <<if $physiqueSuccess>> <span class="green">你能感觉到它有所松动。</span> <<switch $quicksand_depth>> <<case 1>> 你把自己的脚踝从沙子里拔了出来,<span class="green">最终踩在了坚固踏实的地面上。</span> <br><br> <<link [[继续|Moor]]>><<quicksand_end>><<set $eventskip to 1>><</link>> <br> <<case 2>> 你往上挣扎,沙子现在<span class="teal">在你的脚踝位置。</span> <br><br> <<case 3>> 你往上挣扎,沙子现在<span class="teal">在你的膝盖位置。</span> <br><br> <<case 4>> 你往上挣扎,沙子现在<span class="lblue">在你的大腿位置。</span> <br><br> <<case 5>> 你往上挣扎,沙子现在<span class="lblue">在你腰的位置。</span> <br><br> <<case 6>> 你往上挣扎,沙子现在<span class="blue">在你胸前的位置。</span> <br><br> <</switch>> <<set $quicksand_depth -= 1>> <<if $quicksand_depth is 0>> <<else>> <<quicksand_actions>> <</if>> <<else>> <span class="red">没有任何进展。</span> <<if $quicksand lt 5>> 你担心自己会陷得更深。<<ggstress>><<stress 12>> <</if>> <br><br> <<if $hallucinations gte 2 and $controlled is 0>> <<if random(1, 2) is 2>> <<quicksand_pull>> <<else>> <span class="purple">有东西在摸你的脚踝,</span>但它并没有把你往深处拽。 <br><br> <<quicksand_actions>> <</if>> <<else>> <<quicksand_actions>> <</if>> <</if>> <</if>>
<<set $outside to 1>><<effects>> <<person2>><<person>>把你扶了起来, <<if $exposed gte 1>> <<he>>看到你的穿着打扮时脸红了。<<covered>><<he>>给了你几条毛巾。 <<towelup>> <<else>> 然后给了你一条毛巾把沙子擦干净。 <</if>> <br><br> <<if $leftarm is "bound" or $rightarm is "bound">> <<unbind>> "你不应该独自在荒原上游荡,"<<he>>一边替你松绑一边说道。 <<else>> "你不应该一个人在荒原上游荡,"<<he>>说道。 <</if>> <<if Time.dayState is "night">> "尤其不应该这么深入,别说还是在晚上。" <<else>> "没那么深。" <</if>> <br><br> <<person1>>"我们可以帮忙把你带出荒原,"<<person>>补充道,"如果你想的话。" <br><br> <<link [[待在这|Moor Quicksand Stay]]>><</link>> <br> <<link [[返回农田 (0:45)|Moor Quicksand Return]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "谢、谢谢你救了我,"你说,"从现在开始我会小心的。" <<elseif $speech_attitude is "bratty">> "谢谢你的救援,"你说,"但我不需要别的帮助了。" <<else>> "谢谢你救了我,"你说,"从现在起我会更小心的。" <</if>> <br><br> <<fullGroup>>都看了你一眼,但没有追问。他们向你告别。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<<effects>> 你接受了他们的提议。他们带领你穿过湿地,奇怪的岩石,和石楠平原。他们经验丰富,一路上没有遇到任何麻烦。 <br><br> 你们登上一座小山,看到了远处的农场,十分钟后你们就来到了一条通往前方的路上。 <br><br> "再往前你应该就安全了,"<<person1>><<person>>说道。 <br> "回镇子的路上可能会有人愿意捎上你一程,"<<person2>><<person>>补充道。 <br><br> <<if $awareness gte 300>> 他们并不知道你依然深陷危险。 <<if $anxiety gte 1 and $controlled is 0>> <<gstress>><<stress 6>> <</if>> <br><br> <</if>> 两人转身走回荒原。 <br><br> <<link [[继续|Farmland]]>><<endevent>><<set $moor to 0>><<unset $moor_hunt>><<set $forestmod to 1>><</link>> <br>
<<set $outside to 1>><<effects>> 你试图站起来,但<<person1>><<person>>抓住你的头发,<span class="red">把你压倒在地上。</span>"别想走,"<<he>>说道。 <<He>><<npcUndressText $NPCList[0] "lower" "self">>,<span class="purple"><<npcRevealText $NPCList[0] "lower">>。</span> 仍然抓着你的头发,把你的脸按在地上。 <br><br> 其他人围拢过来。 <br><br> <<link [[继续|Moor Quicksand Rape]]>><<set $molestationstart to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Moor Quicksand Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Quicksand Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $leftarm is "bound" and $rightarm is "bound">> "雷米会对这个感兴趣的,"<<person1>><<person>>说道。 <br><br> <<else>> "拿绳子来,"<<person1>><<person>>说道,"雷米会对这个感兴趣的。" <br><br> 一双粗糙的手用力把你的手腕掰到后头,然后把它们绑在一起。 <br><br> <</if>> 你被拉了起来。<<tearful>>你们穿过整个平原。 <br><br> <<clotheson>> <<endcombat>> <<bind>> <<link [[继续|Moor Abduction]]>><</link>> <br> <<else>> 你一下把<<person1>><<person>>从自己身边推开。<<He>>掉进了他们救你出来的坑里。"操你妈的,"<<he>>说道。"别管我,不能让那个<<girl>>跑了。"其他人把注意力转移回来,但你已经跑了。 <br><br> <<tearful>>你藏在不远处的一块岩石下面,稍作喘息,然后悄悄溜走了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> <<if $voredisable is "f" and $rng gte 51 and $phase isnot 1>> 地面继续隆隆作响,你紧紧抓住边缘,试着用自己的脚去寻找支点,但是墙面很软,而且非常滑。有东西在触碰着你的<<bottom>>,你低头一看,看到一个粉红色的,脉动着的肿块。 <br><br> <<link [[继续|Moor Vore]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你降落在离地面几米的软土上。<<if $phase isnot 1>>大地颤抖着停了下来,你看到面前有一条延伸进黑暗的通道。<</if>> <br><br> <<endevent>> <<if $pain gte 100>> <span class="blue">你太痛苦了,爬不上去。</span> <br> <<else>> <<link [[向上爬|Moor Crack Climb]]>><</link>><<athleticsdifficulty 300 1300>> <br> <</if>> <<link [[大声呼救|Moor Crack Call]]>><</link>><<if Time.dayState is "night">><<difficulty 10>><<else>><<difficulty 70>><</if>> <br> <<link [[沿着通道走 (0:20)|Moor Crack Passage]]>><<pass 20>><</link>> <br> <</if>>
<<set $outside to 1>><<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<molested>> <<controlloss>> <<if $tentacledisable is "f" and $hallucinations gte 1>> <<set $enemytype to "tentacles">> <<tentaclestart 2 15>> <<set $voretentacles to 1>> <<else>> <<set $enemytype to "vore">> <<set $voretentacles to 0>> <</if>> <<set $vorestage to 1>> <<set $vorecreature to "giant lurker">> <<set $vorestrength to 1>><<set $position to "doggy">> <<resetLastOptions>> <<getCombatDefaultsType>> <</if>> <<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">> <<voreeffects>><<effectstentacles>> <<vore>><<tentacles>> <<statetentacles>> <br><br> <<actionsvorentacles>> <<else>> <<voreeffects>> <<vore>> <<voreactions>> <</if>> <<if $stress gte $stressmax>> <span id="next"><<link [[继续|Moor Vore Finish]]>><</link>></span><<nexttext>> <<elseif $vorestage lte 0>> <span id="next"><<link [[继续|Moor Vore Finish]]>><</link>></span><<nexttext>> <<elseif $vorestomach gte 5>> <span id="next"><<link [[继续|Moor Vore Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Vore]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $stress gte $stressmax or $vorestomach gte 5>> 你再也承受不住了,你昏倒了。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<endcombat>> <<passout_moor>> <<else>> <<tearful>>你把自己从裂缝中拉出来。 <<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">> 两根触手在你后面摸索,但你设法滚到了安全的地方。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你抓住粗糙的岩壁,开始攀爬。当你爬到一半的时候,一个突出的岩石在你的脚下崩塌了。 <<if $athleticsSuccess>> 你保持冷静并耐心地寻找另一个立足点。<span class="green">接下来的攀爬证明这更安全。</span>你爬上山顶,在仰面躺下后开始大口喘气。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你的双脚挣扎着寻找另一个立足点,但你的手指却滑了一下,<span class="red">然后你跌到了谷底。</span><<ggpain>><<gstress>><<pain 8>><<stress 6>> <br><br> <<link [[继续|Moor Crack]]>><<set $phase to 1>><</link>> <br> <</if>>
<<effects>> <<if Time.dayState is "night" and random(1, 100) gte 91 or Time.dayState isnot "night" and random(1, 100) gte 30>> <<if random(1, 2) is 2>> 你大声呼救。 <br><br> <<generate1>><<generate2>> <span class="green">"我们来了!"</span>一个声音喊道。片刻之后,一个<<fullGroup>>从洞顶探出头来。你听到他们的谈话声,然后是一阵窸窸窣窣的声音,接着一根绳子顺着洞口垂了下来。 <br><br> "抓紧了!"<<person1>><<person>>喊道。你照做了。两个人抓住绳子,向后拉扯。他们设法让你爬上了山顶。你躺到地上,喘着气。 <br><br> <<link [[继续|Moor Quicksand Rescue]]>><<quicksand_end>><</link>> <br> <<else>> 你大声呼救。 <br><br> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>> <span class="red">"让我们看看这里有啥?"</span>一个<<person1>><<personsimple>>说话的声音从你上方传来。其他声音发出一阵笑声。一根绳子顺着洞口卷了下来。 <br><br> <<link [[抓住它|Moor Crack Grasp]]>><</link>> <br> <<link [[选择进入通道 (0:20)|Moor Crack Passage]]>><<endevent>><<quicksand_end>><<pass 20>><</link>> <br> <</if>> <<else>> 你大声呼救。 <br><br> 无人回应。<<ggstress>><<stress 6>> <br><br> <<link [[继续|Moor Crack]]>><</link>> <br> <</if>>
<<effects>> 你抓住绳子。他们把你拖到了山崖上。你仰面平躺,气喘连连。<<person1>><<person>>朝你嘻嘻笑着。 <br> <<if $exposed gte 1>> "我们穿得不多,是吗?"蹲在<<person1>><<his>>身边的<<person2>><<person>>说道。连绵不断的笑声响起。 <br> <<else>> <br><br> <</if>> <<link [[继续|Moor Quicksand Gang]]>><<quicksand_end>><</link>> <br>
<<effects>> 你进入了通道。里面很黑,但天花板上有小洞能够透进一点光线。地面凹凸不平。 <<if $worn.feet.type.includes("naked")>> 你发现自己希望自己有一双结实的靴子。<<gpain>><<pain 4>> <</if>> <br><br> <<if $moor_hunt gte 1>> <<npc "Great Hawk">> <<set $moor_hunt = Math.clamp($moor_hunt - random(2, 5), 1, 10)>> 通道蜿蜒曲折,希望这能帮你摆脱<<beasttype>>的追猎。 <<endevent>> <<else>> 通道蜿蜒曲折。 <</if>> <br><br> <<if $rng gte 81>> 走到最后,通道延伸向斜上方,你出现在<<daylight>>下。 <br><br> 你还在荒原上,这里离原来的地方并没有多远。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 61>> 走到最后,通道延伸向斜上方,你出现在<<daylight>>下。 <br><br> 你还在荒原上,离原来的地方已经有一段距离。这里的地表更加泥泞,你一定是在更远的地方。 <<set $moor += 20>> <<set $moor to Math.clamp($moor, 0, 100)>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 41>> 走到最后,通道延伸向斜上方,你出现在<<daylight>>下。 <br><br> 你还在荒原上,离原来的地方已经有一段距离。这里的地面更加崎岖,你肯定是离农田不远了。 <<set $moor -= 20>> <<set $moor to Math.clamp($moor, 0, 100)>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 21>> <<set $location to "underground">> 隧道通向地底深处,直至你不得不沿着墙壁摸索前进。 <br><br> 你可以看到前方的光线,反射在水池上。发光的植物排列在黑色的海岸上。水一直延伸到黑暗中。你看不出它有多大。 <br><br> 你看到水面上的一丝微光,微弱到能令人误以为是幻想。 <br><br> <<link [[游过去|Moor Passage Swim]]>><</link>><<swimmingdifficulty 600 1000>> <br> <<link [[四处走走 (0:30)|Moor Passage Walk]]>><<pass 30>><</link>> <br> <<else>> <<if $bestialitydisable is "f" and $lurkerdisable is "f">> <span class="red">你听到前方有碎步疾跑的声音。</span>它越来越近了。 <br><br> <<link [[继续|Moor Passage Struggle]]>><<set $struggle_start to 1>><</link>> <br> <<else>> <span class="red">你听到后方有匆匆追来的声音。</span>它越来越近了。你顾不得两侧嶙峋的岩石,开始逃跑。 <<if $exposed gte 2>> 它们会刮伤你的皮肤,但你不敢放慢脚步。 <<else>> 他们撕扯你的衣服,但你不敢放慢脚步。 <</if>> <br><br> 通道向上倾斜,你出现在<<daylight>>下。急促的声音渐渐消失。<<beastescape>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "lurker">> <<struggle_creatures 2 2>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<unset $struggle_start>> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Moor Passage Struggle End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Moor Passage Struggle]]>><</link>></span> <br> <</if>>
<<effects>> 那些生物在黑暗中消失了。 <br><br> <<clotheson>> <<endcombat>> 你继续穿过隧道。它很快呈现出向上的坡度,你浮现在了<<daylight>>下。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<water>><<effects>> 水又冷又深。你游离了岸边。前方伸手不见五指,但岸边发光的植物帮助你定位了方向。 <<if $swimmingSuccess>> 突如其来的暗流在你周围涌动,有将你拖曳到水下的可能,<span class="green">但你还是设法把头露出了水面。</span>水域趋于平静。 <br><br> 你的手抓住沙子,然后爬上岸。你不是在幻想微光。你的手指紧贴着冰冷的金属,半埋着。感觉像个戒指。 <br><br> <<set $antiquemoney += 3000>><<museumAntiqueStatus "antiquegoldring" "found">> <<link [[继续|Moor Passage Swim 2]]>><</link>> <br> <<else>> 突如其来的暗流在你周围涌动,你挣扎着让你的头保持在水面之上,<span class="red">但是牵引力太大了。</span> <br><br> <<link [[继续|Underground Lake]]>><</link>> <br> <</if>>
<<effects>><<rngWraith 1>> 面对无法逾越的黑暗,你转身游回微光点亮的岸边。你仔细搜索,直到找到另一个出口。这个出口向上倾斜,带你回到<<daylight>>中。 <br><br> 你检查戒指,一颗黑色宝石被一些看起来像是葡萄的雕刻花纹所包围。而且戒指本身是黄金做的,博物馆馆长应该很乐意花钱来收购这玩意。 <br><br> <<if _wraithEvent>> <<generateWraith 1>><<initWraith>><<rainWraith>> "<span class="wraith">盗墓者。</span>" <br><br> 你猛地转过身,面对那个声音,看到一个美丽的苍白身影漂浮在水面上。<<Hes>>赤身裸体,<<if ["haunt", "despair"].includes($wraith.state)>>抓挠着<<his>>自己的脖子。<<else>>除了<<his>>脖子上的一条镶有蓝色宝石的美丽白色项链。<</if>><<if $wraith.seen gte 3>>你立刻试图逃跑。<<else>>你慢慢向后退去。<</if>>一条半透明的触手缠住了你的腿,把你提了起来,然后把你平放在地面上。 <br><br> 你已经失去理智了。<<pain 4>><<gpain>> <br><br> <<startWraith>> <br><br> <<link [[继续|Wraith Moor Ring]]>><</link>> <<else>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <</if>> <br>
<<effects>> 你沿着洞穴边缘摸索,直到找到另一个出口。这个出口向上倾斜,带你回到<<daylight>>下。你还在荒原上。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<water>><<effects>> 你把衣服放在一个突出的岩石下面,然后滑进水里。很冷,但很爽。你可以放松一下了。 <<wash>> <br><br> <<link [[继续|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Moor Cat Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Cat]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 满意之余,<<beasttype>>四处游荡,然后跃上一块岩石。<<bHe>>消失在岩石后面。 <br><br> <<tearful>>你站起来。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<beasttype>>跳到一块岩石上,逃离了危险源。<<bHe>>向你发出嘶吼,然后从岩石的另一侧落下。 <br><br> <<tearful>>你站起来。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>>
<<effects>> 你把野生胡萝卜从地里拔出来, <<if $tendingSuccess>> <span class="green">并很快收集了大量可供销售的标本。</span> <<tending_pick wild_carrot 20 50>> <br><br> <<if !$plants_known.includes("wild_carrot")>> 一些植物已经结籽。<span class="gold">你现在可以种植<<icon "tending/carrot.png">>胡萝卜了。</span><<set $plants_known.push("wild_carrot")>> <br><br> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">却找不到任何可以在市场上出售的东西。</span><<gtending>><<tending 2>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你摇动花朵,寻找种子, <<if $tendingSuccess>> <span class="green">很快就能收集到足够的种子。</span><<set $plants_known.push("broccoli")>> <br><br> <span class="gold">你现在可以种植<<icon "tending/broccoli.png">>西兰花了。</span> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">但是你找不到。</span><<gtending>><<tending 2>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你把洋葱从地上拔出来, <<if $tendingSuccess>> <span class="green">并很快收集了大量可供销售的标本。</span> <<tending_pick onion 15 40>> <br><br> <<if !$plants_known.includes("onion")>> 一些洋葱头还没成熟,你可以自己种植。<span class="gold">你现在可以种植<<icon "tending/onion.png">>洋葱了。</span><<set $plants_known.push("onion")>> <br><br> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">却找不到任何可以在市场上出售的东西。</span><<gtending>><<tending 2>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你把大蒜从地上拔下来, <<if $tendingSuccess>> <span class="green">并很快收集了大量可供销售的标本。</span> <<tending_pick garlic_bulb 30 50>> <br><br> <<if !$plants_known.includes("garlic_bulb")>> 一些大蒜头还没成熟,你可以自己种植。<span class="gold">你现在可以种植<<icon "tending/garlic.png">>大蒜了。</span><<set $plants_known.push("garlic_bulb")>> <br><br> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">却找不到任何可以在市场上出售的东西。</span><<gtending>><<tending 2>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你继续走,车子越来越近,直到沉重的轮子轰隆隆地驶过。 <<if $rng gte 51>> <<generate1>><<generate2>><<person1>> 它在你身边慢下来,一个<<person>>探出身子。 <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> "一个人在外面很危险,尤其是像你这样的<<girl>>。" <<else>> "一个人在外面很危险," <</if>> <<he>>说:"你上车吧,我们载你一程。" <br><br> <<link [[接受|Moor Vehicle Accept]]>><</link>> <br> <<link [[拒绝|Moor Vehicle Refuse]]>><</link>> <br> <<else>> 居住者很少注意你。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你在石楠花丛中保持低调。车子越来越近,直到沉重的轮子隆隆地驶过。你要等到声音消失后再出现。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<effects>> <<if $rng gte 71>> 你爬上后排,车辆加速行驶。一个<<person2>><<person>>坐在驾驶座上。<span class="red">车门上锁。</span> <br><br> "你觉得雷米会想要这个吗?"<<person1>><<person>>问道。 <br> "是啊,但我们最后一个是开溜的。"<<person2>><<He>>把一卷绳子扔到<<person1>><<persons>>腿上。"我们来找点乐子吧。" <br><br> <<person1>><<person>>攀在你旁边的座位上。"伸出你的双臂,<<girl>>。你敢反抗吗?" <br><br> <<link [[顺从|Moor Vehicle Submit]]>><<sub 1>><</link>> <br> <<link [[反抗|Moor Vehicle Resist]]>><<def 1>><</link>> <br> <<else>> 你爬上后排,车辆加速行驶。一个<<person2>><<person>>坐在驾驶座上。"你要去哪里?"<<he>>问道。 <br><br> <<link [[农田 (0:20)|Moor Vehicle Journey]]>><<pass 20>><<set $phase to 0>><</link>> <br> <<link [[深入荒原 (0:20)|Moor Vehicle Journey]]>><<pass 20>><<set $phase to 1>><</link>> <br> <<link [[雷米庄园 (0:10)|Moor Vehicle Journey]]>><<set $phase to 2>><</link>> <br> <</if>>
<<effects>> <<if $phase is 0>> <<person2>><<person>>载着你穿过荒原。<<He>>速度没法太快,但总比步行好。 <br><br> <<He>>把车开到一条合适的路上,停了下来,你和他们告别,他们开走了。 <br><br> <<link [[继续|Farmland]]>><<endevent>><<set $moor to 0>><<unset $moor_hunt>><</link>> <br> <<elseif $phase is 1>> <<person2>><<person>>载着你穿过荒原。<<He>>速度没法太快,但总比步行好。 <br><br> <<He>>把车停在一大片荆棘前,靠在<<his>>的座位上。"我们走得太远了,"<<he>>说道。"地形太崎岖了。你要小心。" <br><br> 你跟他们道别,他们就开车走了。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $moor to 20>><<set $eventskip to 1>><</link>> <br> <<elseif $phase is 2>> 两人对视一眼。<<person1>><<person>>说:"你不会想和他们这种人有什么关系的。我们带你回农场怎么样?那里更安全。" <br><br> <<link [[坚持要去雷米庄园|Moor Vehicle Journey]]>><<set $phase to 3>><</link>> <br> <<link [[改去农田 (0:20)|Moor Vehicle Journey]]>><<pass 20>><<set $phase to 0>><</link>> <br> <<link [[改为深入荒原 (0:20)|Moor Vehicle Journey]]>><<pass 20>><<set $phase to 1>><</link>> <br> <<else>> <<person2>><<person>>摇着头,但没有争辩。<<He>>载着你穿过荒原。<<He>>速度不快,但总比步行好。 <br><br> <<He>>把车停在高高的金属栅栏前,俯身坐在<<his>>的座位上。"你现在要小心,"<<he>>说道。 <br><br> 你和他们道别,他们犹豫了一下才开车走了。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $moor to 10>><<set $eventskip to 1>><</link>> <br> <</if>> <br><br>
<<effects>> 你和车之间的距离更远了。 <<if $rng gte 71>> <span class="red">车停了下来,</span>然后<<person>>爬了出来。<<he>>说:"你必须上车。"这时,一个<<person2>><<person>>从另一边加入<<him>>的行列。<<He>>拿着一根绳子。 <br><br> <<person1>> <<link [[战斗|Moor Vehicle Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[跑|Moor Vehicle Run]]>><</link>><<athleticsdifficulty 1 1000>> <br> <<else>> <<person>>耸耸肩,车子加速开走了。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<bind>>你伸出手腕,<<person1>><<person>>就把你的手腕捆绑起来。"好选择,"<<he>>说,<<person2>><<person>>把车停了下来。 <br><br> <<saveNPC 0 moor_pair_1>> <<saveNPC 1 moor_pair_2>> <<person2>><<person>>从车上爬下来。<<person1>><<person>>紧随其后,拉着你和<<him>>一起走。 <br><br> <<link [[继续|Moor Vehicle Defeat 2]]>><</link>> <br>
<<effects>> 你踢了<<person2>><<persons>>椅背一脚。<<He>>骂了一句,车辆转向。<<person1>><<person>>倒了下去。你抓住机会,伸手去摸车门控制器。 <br><br> 你争先恐后地跑向已经解锁的出口,但还没等<<person1>><<person>>回过神来。<<He>>抓住了你的脚踝,你从门槛边摔了下去。<<He>>跟在你后面,<<person2>><<person>>也不甘落后。 <br><br> <<link [[继续|Moor Vehicle Fight]]>><<set $fightstart to 1>><</link>> <br>
<<effects>> 你跑了。 <<if $athleticsSuccess>> 两人追逐着你,<span class="green">但你成功地超过了他们。</span> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> <span class="red">两人紧追不舍,很快就追上了。</span><<person1>><<person>>将你扑倒在地。 <br><br> <<saveNPC 0 moor_pair_1>> <<saveNPC 1 moor_pair_2>> <<link [[继续|Moor Vehicle Defeat]]>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Moor Vehicle Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Vehicle Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 两人靠在车上,气喘吁吁。<<tearful>>你跑过石楠林。他们已经疲惫不堪,无力追赶。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip += 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 两人退回车里,锁上车门。车子在泥泞中发动,他们开走了。 <br><br> <<tearful>>你独自振作起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip += 1>><</link>> <br> <<else>> 你倒在地上,因为受伤了失去了战斗能力。 <br><br> <<saveNPC 0 moor_pair_1>> <<saveNPC 1 moor_pair_2>> <<steal>> <<endcombat>> <<loadNPC 0 moor_pair_1>> <<loadNPC 1 moor_pair_2>> <<link [[继续|Moor Vehicle Defeat]]>><<clotheson>><</link>> <</if>>
<<effects>> <<person2>> <<bind>><<person>>捆住你的双臂。他们把你拉起来,把你的头按在车上。 <br><br> "<<pShe>>的屁股真不错,"<<person1>><<person>>沉吟道,<<he>>一边用一只手按住你的头,一边用另一只手在你身上乱摸。"你认为雷米会想要<<phim>>吗?"<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br> "是的,"<<person2>><<person>>回答。"但我们上一次得到的报酬太低了。我说我们得找点乐子。" <br><br> <<link [[继续|Moor Vehicle Defeat 2]]>><</link>> <br>
<<effects>> 他们把一段绳子绑在你的绑带上,然后把另一边绑在车的后面。他们爬进去,引擎就启动了。你被迫走路,被你的手腕拉着。 <br><br> 他们加快了速度。<<person1>><<person>>把头伸出窗外观看。 <br><br> <<link [[努力跟上 (0:20)|Moor Vehicle Defeat 3]]>><<set $phase to 1>><<tiredness 2>><<pass 20>><<athletics 2>><</link>><<gtiredness>><<gathletics>><<athleticsdifficulty 1 200>> <br> <<link [[放弃|Moor Vehicle Give]]>><<pain 4>><<trauma 6>><<stress 6>><</link>><<gpain>><<gtrauma>><<gstress>> <br>
<<effects>> 你拒绝继续下去,跌倒在地上,任由车辆拖着你前进。他们停了下来。 <br><br> <<link [[继续|Moor Vehicle End]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $phase is 3>> "我还以为你会比引擎更耐用一会儿呢,"<<person>>说,"也许雷米需要一头驮骡子。" <<elseif $phase is 2>> "不错,"<<person>>说,"也许你会在乡下成功。" <<elseif $phase is 1>> "真令人失望,"<<person>>说,"在这儿呆不了多久了。" <<else>> "你们这些城里人太弱了,"<<person1>><<person>>说,"在这里待不了一个星期。" <</if>> <br><br> <<person2>><<person>>把你从车上解下来,但把你的胳膊捆住了。<<person1>><<person>>抓住你的头发,强迫你趴在地上。 <br><br> <<link [[继续|Moor Vehicle Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 需要轻快地步行才能跟上, <<if $athleticsSuccess>> <span class="green">但你做到了。</span><<physique 2>> <br><br> <<person2>><<person>>把空罐子扔出窗外,车速加快,迫使你慢跑。 <br><br> <<link [[努力跟上 (0:20)|Moor Vehicle Defeat 4]]>><<set $phase to 2>><<tiredness 4>><<pass 20>><<athletics 4>><</link>><<ggtiredness>><<ggathletics>><<athleticsdifficulty 1 600>> <br> <<link [[放弃|Moor Vehicle Give]]>><<pain 4>><<trauma 6>><<stress 6>><</link>><<gpain>><<gtrauma>><<gstress>> <br> <<else>> <span class="red">最后踉跄着摔倒在地上。</span> 车子拖着你在地上滑行。<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>><<physique 2>> <br><br> 他们停了下来。 <br><br> <<link [[继续|Moor Vehicle End]]>><</link>> <br> <</if>>
<<effects>> 你得慢跑才能跟上, <<if $athleticsSuccess>> <span class="green">但你做到了。</span><<physique 2>> <br><br> <<person1>><<person>>喊道:"<<pShes>>继续,"车辆再次加速。 <br><br> <<link [[努力跟上 (0:20)|Moor Vehicle Defeat 5]]>><<set $phase to 2>><<tiredness 6>><<pass 20>><<athletics 6>><</link>><<ggtiredness>><<ggathletics>><<athleticsdifficulty 1 1000>> <br> <<link [[放弃|Moor Vehicle Give]]>><<pain 4>><<trauma 6>><<stress 6>><</link>><<gpain>><<gtrauma>><<gstress>> <br> <<else>> <span class="red">最后踉跄着摔倒在地上。</span>车子拖着你在地上滑行。<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>><<physique 4>> <br><br> 他们停了下来。 <br><br> <<link [[继续|Moor Vehicle End]]>><</link>> <br> <</if>>
<<effects>> 你得跑步才能跟上, <<if $athleticsSuccess>> <span class="green">但你做到了。</span><<physique 6>> <br><br> <<person1>><<person>>为你的耐力赞叹不已。<<person2>><<person>>朝窗外瞥了一眼。<<He>>看上去很惊讶。 <br><br> 每当车辆遇到颠簸时,你的手臂就能抽动。绳子的另一端情况更糟,慢慢地磨损,直到<span class="green">断裂</span>。<<tearful>>你抓住机会,在石楠丛中奔跑。 <br><br> <<person1>><<person>>大喊一声,他们转身去追,结果却掉进了沟里。 <br><br> <<endevent>> <<clearNPC moor_pair_1>> <<clearNPC moor_pair_2>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">最后踉跄着摔倒在地上。</span>车子拖着你在地上滑行。<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>><<physique 6>> <br><br> 他们停了下来。 <br><br> <<link [[继续|Moor Vehicle End]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Moor Vehicle Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Vehicle Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们笑着把你推进沟里,你听到他们开走的声音。 <br><br> <<tearful>>你挣扎着站起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 两人退回车里,锁上车门。车子在泥泞中发动,他们开走了。 <br><br> <<tearful>>你独自振作起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip += 1>><</link>> <br> <</if>> <<clearNPC moor_pair_1>> <<clearNPC moor_pair_2>>
<<effects>> <<if !$moorFlowerMod>><<set $moorFlowerMod to 0>><</if>> 你走近那朵粉红色的花。它的香味非常诱人。当你闻的时候,花瓣轻拂你的鼻子。 <br><br> 一股热量沿着你的脊柱传递,停留在你的腰部。你的身体突然涌起一股强烈的渴望。 <br><br> <<link [[自慰|Moor Flower Masturbation]]>><<unset $moorFlowerMod>><<set $masturbationstart to 1>><</link>> <br> <<link [[离开|Moor Flower Leave]]>><<unset $moorFlowerMod>><</link>><<willpowerdifficulty `1 + $moorFlowerMod` `1000 + $moorFlowerMod`>> <br>
<<effects>> <<if !$moorFlowerMod>><<set $moorFlowerMod to 0>><</if>> 你走近一株奇怪的阳具形状的植物。它的香味非常诱人。你想知道为什么会有这样的东西存在。 <br><br> 一股热量沿着你的脊柱传递,停留在你的腰部。你的身体突然涌起一股强烈的渴望。 <br><br> <<link [[自慰|Moor Phallus Plant Masturbation]]>><<unset $moorFlowerMod>><<set $masturbationstart to 1>><<set $moorPhallusPlant to 1>><</link>> <br> <<link [[离开|Moor Flower Leave]]>><<unset $moorFlowerMod>><</link>><<willpowerdifficulty `1 + $moorFlowerMod` `1000 + $moorFlowerMod`>> <br>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> 你跪了下来,无法抑制你的欲望,你必须高潮,马上。<<garousal>><<arousal 600>> <br><br> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls>>
<<effects>> <<if $masturbationorgasm is 0>> <<endmasturbation>> <<endcombat>> 你费了很大的力气,才迫使你的手离开你的身体,你用力抓住一簇草来稳住你的手。最终,你忍着疼痛,从花丛中爬了出来。 <br><br> <<if $tentacledisable is "f">> <<if $plantdisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover")) and $rng gte 76>> <<generatePlant1>><<person1>> <span class="red">你的脚踝被什么东西缠住了。</span>藤蔓缠绕在你的腰间,将你牢牢固定住,一个<<person>>走到你面前,喘着粗气,头发上挂着<<plant_details>>装饰,看起来凌乱不堪,满头大汗。 <br><br> "你让我都兴奋起来了,"<<he>>喃喃自语着,"真是一场好戏,干嘛停下呢?"藤蔓突然伸向了你,把你拉到了<<him>>那儿。"看来我得自己来了。" <br><br> <<link [[继续|Moor Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>> <<elseif $hallucinations gte 2 or $backgroundTraits.includes("plantlover")>> <span class="red">你的脚踝被什么东西缠住了。</span> 根从花的底部长出来,缠绕在你的腰间,把你拖回去。 <br><br> <<link [[继续|Moor Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 逃离气味的影响使你已经气喘吁吁。<<gtiredness>><<ggstress>><<tiredness 6>><<stress 12>> <br><br> <<link [[继续|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> 逃离气味的影响使你已经气喘吁吁。<<gtiredness>><<ggstress>><<tiredness 6>><<stress 12>> <br><br> <<link [[继续|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <<endmasturbation>> <<endcombat>> 满意之后,气味的影响减弱了。<<tearful>>你继续你的旅程。 <br><br> <<link [[继续|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>> <br> <</if>> <<unset $moorFlower>>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> 你靠近植物,无法抑制你的欲望。你忍耐不住要用它来高潮了,现在,马上。<<garousal>><<arousal 600>> <br><br> <</if>> <<masturbationeffects>> <<masturbationactions>> <<if $corruptionMasturbation>> <span class="red">你耳朵里的史莱姆不让你停下。</span> <</if>> <div id="masturbationButtons"> <<if $masturbationorgasm gte 3 and ($anususe is "mpenisflowerpenetrate" or $vaginause is "mpenisflowerpenetrate" or $mouth is "mpenisflowersuck")>> <div id="next"><<link [[继续|$passage + " Finish"]]>><</link>><<nexttext>></div> <<else>> <div id="next"><<link [[继续|$passage]]>><</link>><<nexttext>></div> <</if>> <<if ($anususe is "mpenisflowerpenetrate" or $vaginause is "mpenisflowerpenetrate" or $mouth is "mpenisflowersuck")>> <div class="red">你无法停下。</div> <<elseif $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $earSlime.corruption gt (currentSkillValue('willpower') / 10)>> <div id="stop"><<link [[停下|$passage]]>><<set $corruptionMasturbation to true>><</link>></div> <<elseif $corruptionMasturbation isnot true>> <div id="stop"><<link [[停下|$passage + " Finish"]]>><<set $finish to 1>><</link>></div> <<else>> <div id="noStop">停不下来</div> <</if>> </div> <br><br><br><br><br>
<<effects>> <<if $anususe isnot "mpenisflowerpenetrate" and $vaginause isnot "mpenisflowerpenetrate" and $mouth isnot "mpenisflowersuck">> <<endmasturbation>> <<endcombat>> 你费了很大的力气,才迫使你的手离开你的身体,你用力抓住一簇草来稳住你的手。最终,你忍着疼痛,从花丛中爬了出来。 <br><br> <<if $tentacledisable is "f">> <<if $plantdisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover")) and $rng gte 76>> <<generatePlant1>><<person1>> <span class="red">你的脚踝被什么东西缠住了。</span>藤蔓缠绕在你的腰间,将你牢牢固定住,一个<<person>>走到你面前,喘着粗气,头发上挂着<<plant_details>>装饰,看起来凌乱不堪,满头大汗。 <br><br> "你让我都兴奋起来了,"<<he>>喃喃自语着,"真是一场好戏,干嘛停下呢?"藤蔓突然伸向了你,把你拉到了<<him>>那儿。"看来我得自己来了。" <br><br> <<link [[继续|Moor Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>> <<elseif $hallucinations gte 2 or $backgroundTraits.includes("plantlover")>> <span class="red">你的脚踝被什么东西缠住了。</span> 根从花的底部长出来,缠绕在你的腰间,把你拖回去。 <br><br> <<link [[继续|Moor Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 逃离气味的影响使你已经气喘吁吁。<<gtiredness>><<ggstress>><<tiredness 6>><<stress 12>> <br><br> <<link [[继续|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> 逃离气味的影响使你已经气喘吁吁。<<gtiredness>><<ggstress>><<tiredness 6>><<stress 12>> <br><br> <<link [[继续|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <<if $anususe is "mpenisflowerpenetrate">> <<purity -1>><<bodyliquid "anus" "nectar">><<analejacstat>><<ejacstat>> 浓稠的液体从顶端喷射出来,温热的液体灌满了你的肠道。 <<if canImpregnateParasite("anus")>> <span class="red">当它结束的时候,你感到了它短暂的膨胀。</span> <<impregnateParasite "vine" true "anus">> <<fertiliseParasites "anus">> <</if>> <<elseif $vaginause is "mpenisflowerpenetrate">> <<purity -1>><<bodyliquid "vagina" "nectar">><<vaginalejacstat>><<ejacstat>> 浓稠的液体从顶端喷射出来,温暖的液体灌满了你的子宫。 <<if canImpregnateParasite("vagina")>> <span class="red">当它结束的时候,你感到了它短暂的膨胀。</span> <<impregnateParasite "vine" true "vagina">> <<fertiliseParasites "vagina">> <</if>> <<elseif $mouth is "mpenisflowersuck">> <<purity -1>><<bodyliquid "mouth" "nectar">><<oralejacstat>><<ejacstat>> 粘稠的液体从顶端喷发出来,温热的液体充满了你的嘴巴。 <</if>> 你感到心满意足,冲破了由气味引起的恍惚。 <br><br> <<endmasturbation>> <<endcombat>> <<link [[继续|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>> <br> <</if>> <<unset $moorPhallusPlant>> <<unset $moorFlower>>
<<effects>> 你试着忽略那甜美的气味, <<if $willpowerSuccess>> <span class="green">然后设法离开。</span>你继续你的旅程。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><<unset $moorFlowerMod>><</link>> <br> <<else>> <span class="red">却不能让自己离开。</span><<gwillpower>><<willpower 3>> <br><br> <<if $moorFlower is "flower">> <<link [[调查|Moor Flower]]>><<arousal 600>><<drugs 60>><</link>><<garousal>> <<else>> <<link [[调查|Moor Phallus Plant]]>><<arousal 600>><<drugs 60>><</link>><<garousal>> <</if>> <br> <</if>>
<<effects>> 你转过身去, <<if $willpowerSuccess>> <span class="green">并设法忽略气味的影响。</span> <br><br> 你继续你的旅程。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">但是这种渴望太强烈了。</span><<gwillpower>><<willpower 3>> <br><br> <<if $moorFlower is "flower">> <<link [[继续|Moor Flower Masturbation]]>><<set $masturbationstart to 1>><</link>> <<else>> <<link [[继续|Moor Phallus Plant Masturbation]]>><<set $masturbationstart to 1>><<set $moorPhallusPlant to 1>><</link>> <</if>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 6 15 "root" "vine" true>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Moor Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 树根回归大地,空气中弥漫着香甜的气息。 <br><br> <<tearful>>你挣扎着站起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你背诵你所学的单词。也许它没有什么作用,但是无论如何你感觉好一点了。 <br><br> <<if $moorLuck is undefined>> <<set $moorLuck to 5>> <<elseif $moorLuck lte 5>> <<set $moorLuck += 5>> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $athleticsSuccess>> <span class="green">灌木撑住了</span>你,你将自己拉上了边缘。你在那躺了片刻,脉搏逐渐平静下来。 <br><br> <<else>> 你试着爬上悬崖,<span class="red">但灌木松了。</span>你一头扎进了地面。<<gggpain>><<ggstress>><<pain 12>><<stress 12>> <br><br> <<tearful>>你爬起来,希望自己还能撑下去。 <br><br> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你松开灌木,试图在一个安全的位置着陆。你基本上成功了。 <br><br> <<tearful>>你爬起来,希望自己还能撑下去。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你转身沿着来时的路走,直到找到另一条路。这条路并不是那么可怕。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你继续你的旅程。 <<beastNEWinit 3 cat>> <<if $rng gte 51 and ($bestialitydisable is "f" or $monster is 1)>> 毕竟这只是一种感觉。 <br><br> 你听到身后有脚步声,转过身,对上了一双黄色的眼睛。你听到了更多的脚步声。你被包围了。 <br><br> <<if $monster is 1>> 一只<<beasttype 0>>扑过来,<span class="purple">把你按在地上。</span>"我很高兴你能来,"<<bhe 0>>说道。"真是无聊的一天。"<<bHe 0>>没有继续攻击,而是跳开了。你站起来,又被<<bhis 0>>的同伴按住。 <<else>> 一只大型猫科动物猛扑过来,<span class="purple">把你按在地上。</span>它向你咆哮了一会儿,然后跳开而不是继续攻击。你站起来,却被第二只猫压住。 <</if>> <<if $worn.lower.name isnot "naked">> 这只会把你翻转到肚皮朝上,并用<<bhis 1>>的爪子勾到你的$worn.lower.cn_name_cap里面。 <br><br> <<set $worn.lower.integrity -= 100>> <<if $worn.lower.integrity lte 0>> <<bHe 1>><span class="pink">从你身上撕开布料,</span>毫不费力地露出你的<<undies>>。 <<integritycheck no_text>><<exposure>> <br><br> <<else>> <<bHe 1>>试图撕开你身上的布料,但布料依然牢固。在爪子松开之前,你反而被举到了空中,然后又被甩到了地上。 <br><br> <</if>> <<elseif $worn.under_lower.name isnot "naked">> 这只会把你翻转到肚皮朝上,并用<<bhis 1>>的爪子勾到你的$worn.under_lower.cn_name_cap里面。 <br><br> <<set $worn.under_lower.integrity -= 100>> <<if $worn.under_lower.integrity lte 0>> <<bHe 1>><span class="pink">从你身上撕开布料,</span>毫不费力地露出你的<<genitals>>。 <<integritycheck no_text>><<exposure>> <br><br> <<else>> <<bHe 1>>试图撕开你身上的布料,但布料依然牢固。在爪子松开之前,你反而被举到了空中,然后又被甩到了地上。 <br><br> <</if>> <<else>> 这只将你翻转成了腹部朝上。 <br><br> <</if>> <<link [[安抚|Moor Cats Soothe]]>><</link>><<tendingdifficulty 500 1100>> <br> <<link [[战斗|Moor Cats Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>> <br> <<link [[顺从|Moor Cats Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br> <<elseif $rng gte 51>> 你听到身后有脚步声,转过身,对上了一双黄色的眼睛。你听到了更多的脚步声。你疯狂地奔跑,尽管情况因为恐惧而变得更糟,但你还是设法逃脱了。<<beastescape>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> 毕竟,这只是一种感觉,你很快就抛诸脑后。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <</if>>
<<effects>> 你唱着舒缓的曲调, <<if $tendingSuccess>> <span class="green"><<beastsplural>>远离了你。</span>他们蹲下身仔细聆听。 <br><br> <<if $monster is 1>> "再来一首!"<<beasttype 2>>在你演奏完成时说道。你不确定自己是否还有选择。只要它们陶醉,你就仍然安全。 <br><br> 你第二首完成了演奏。停顿了一会儿。"谢谢你的歌,"<<beasttype 1>>说道。随即<<bHe 1>>转身消失在一块岩石后面。其他同伴紧随其后。 <br><br> <<else>> 当你完成的时候,最大的一个转身消失在一块岩石后面,其他的也跟着消失。 <br><br> <</if>> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">但恐惧使你的声音嘶哑。</span><<beastsplural>>无动于衷。 <br><br> <<if $monster is 1>> "它为什么发出那样的声音?"<<beasttype 2>>问。 <br> "我会让它闭嘴的。" <br><br> 你感觉到有双手抓住你的肩膀。 <br><br> <<else>> 爪子落在你的肩膀上。 <br><br> <</if>> <<link [[继续|Moor Cats Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <<if $phase is 1>> <<if $NPCList[0].penis isnot "none">> 当<<beasttype 0>>骑上你时,你一直跪在地上。 <<set $position to "doggy">><<set $NPCList[0].stance to "top">> <<else>> <<beasttype 0>>把你翻到背过身来,然后骑在你身上。 <<set $position to "missionary">><<set $NPCList[0].stance to "top">> <</if>> <<else>> 你把<<beasttype 0>>从身上踢开。<<bHe 0>>发出嘶嘶声。 <<set $enemyanger += 30>><<set $enemyhealth -= 100>> <</if>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Moor Cats Rape End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Cats Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩,但另一只正跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Moor Cats Rape]]>><</link>> <<else>> <<beasttype>>吃痛退开,畏惧着。 <<combatTrainAdvance>> <br><br> <<link [[继续|Moor Cats Rape End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Moor Cats Rape]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Moor Cats Rape End]]>><<set $finish to 1>><</link>> <</if>> <<else>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<beasttype>>呜咽着逃走了。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> <<beasttype>>满足地离开了。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> <<beastsplural>>觉得你带来的麻烦甚过你的价值,于是跑走了。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> 这些<<beastsplural>>让你精疲力竭,在草地上瑟瑟发抖。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> 这些<<beastsplural>>让你精疲力竭,在草地上瑟瑟发抖。 <</if>> <br><br> <<tearful>>你挣扎着站起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<npc "Great Hawk">> 你跪下来,挤进一个缝隙,你先将双腿伸进去,保证自己可以观察外面了。 <br><br> 你的追踪者在你头顶盘旋,然后俯冲向附近的一块石头。 <<if $monster is 1>> 哈比的利爪嵌入石头,扫视周围,观察着任何可疑行动。 <<else>> 巨鹰在<<bhis>>的栖点向周围扫视<<bhis>>,警惕着一切动静。 <</if>> 你进一步潜入黑暗处。 <br><br> <<if $rng gte 51>> <<beasttype>>发出一声沮丧的尖叫,拍打着<<bhis>>的翅膀。当它再次飞上天空时,阵风吹乱了你的头发。 <br><br> 你等了几分钟才从藏身处出来。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">有什么东西戳了戳你的<<bottom>>。</span>你吓了一跳,险些跳了起来,但及时稳住了自己。<<beasttype>>会看见你的。 <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> 有东西骑上了你,你把自己的嘴紧贴着地面。 <<else>> 有东西骑上了你,你用手捂住嘴。 <</if>> <span class="blue">弄出太大声音会很危险。</span> <br><br> <<endevent>> <<link [[继续|Moor Bird Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 creature>> <<beastCombatInit>> <<if $player.penisExist>> <<set $position to "missionary">> <<else>> <<set $position to "doggy">> <</if>> <<set $NPCList[0].stance to "top">> <<enable_rescue>> <<set $timer to 10>> <</if>> <<if $timer gte 5>> <span class="pink">那个恐怖的生物栖息在岩石上,扫视着地面。</span> <<elseif $timer is 4>> <span class="purple">那个恐怖的生物观察着悬崖底部。它的眼睛几乎与你对视。</span> <<elseif $timer gte 1>> <span class="blue">那个恐怖的生物正注视着悬崖底部。</span> <<else>> <span class="blue">那恐怖的生物看起来很不耐烦。</span> <</if>> <br><br> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $orgasmdown gte 1 or ($pain gte 100 and $willpowerpain is 0) or $timer lte 0>> <span id="next"><<link [[继续|Moor Bird Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Bird Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<set _moor_bird_escape to true>> <<beastejaculation>> 这个生物满意地消失了,你松了一口气。 <br><br> <<endcombat>> <<elseif $enemyhealth lte 0>> <<set _moor_bird_escape to true>> 那个生物吓得逃走了,消失在黑暗中。 <br><br> <<endcombat>> <<elseif $timer lte 0>> <<endcombat>> <<set _moor_bird_escape to true>> <<else>> <<set _moor_bird_escape to false>> <<endcombat>> <<set $stealtextskip to 1>> <<stealclothes>> <br><br> <<npc "Great Hawk">> <span class="red"><<beasttype>>的眼睛突然对上了你的视线</span>,你的声音引起了它的警觉。它发出可怕的尖叫,将另一只生物吓得向黑暗深处仓皇逃走。你也试图往更深处挪动,但<<beasttype>>猛地跳了过来,它的利爪插进了离你脸只有一英寸的地里。 <br><br> 它展开双翼腾空而起,用利爪抓住了你的肩膀。<<if $monster is 1>>"抓到你了。"<<bhe>>说着,背上的翅膀疯狂扇动。<</if>>你离开了地面。 <br><br> <<link [[继续|Bird Capture]]>><</link>> <br> <</if>> <<if _moor_bird_escape isnot false>> <<npc "Great Hawk">> <<unset $moor_hunt>> <<beasttype>>发出一声沮丧的尖叫,拍动着<<bhis>>的翅膀。 狂风吹乱了你的头发,<<bhe>>又一次冲向了天空。 <br><br> <<clotheson>> <<tearful>>你松了一口气,等了几分钟才从藏身之处出来。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<npc "Great Hawk">> 你深吸一口气,潜入水池。你透过水面向上看,<<beasttype>>在上空盘旋。<<water>><<effects>> <br><br> <<if $swimmingSuccess is 1>> <span class="green">你试着屏住了呼吸。</span> <<if $rng gte 21>> <span class="blue"><<beasttype>>从空中俯冲下来,</span>落在池边。<<bHe>>扫视着四周,却只匆匆瞥了一眼你的藏身之处。 <br><br> <<link [[隐藏起来 (0:01)|Moor Bird Pool 2]]>><<pass 1>><</link>><<swimmingdifficulty 1 500>> <br> <<link [[现身|Moor Bird Emerge]]>><</link>> <br> <<else>> <<beasttype>>发出一声沮丧的尖叫,<span class="green">然后飞走了。</span> <br><br> <<unset $moor_hunt>> 你浮出水面,喘着气。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> 你极尽所能地等待着,<span class="red">但再也憋不住了。</span>你冒了出来,喘着粗气。 <br><br> 你刚刚缓过神,就听到又一声尖叫。<span class="red">这一次非常近。</span>你抬头一看,<<beasttype>>正在朝你俯冲,利爪张开。你想再度潜入水下,但已经太迟了。<<bHis>>的利爪抓住了你的肩膀。<<if $monster is 1>>"抓到你了。"<<bhe>>说,同时<<bhis>>背上的翅膀疯狂扇动。<</if>>你被带离了下方的水池。 <br><br> <<link [[继续|Bird Capture]]>><</link>> <br> <</if>>
<<water>><<effects>> 你继续待在水下。 <<if $swimmingSuccess is 1>> <span class="green">你试着屏住了呼吸。</span> <<if $rng gte 41>> <span class="purple"><<beasttype>>跳到池边,</span>离你几英尺远,盯着远处的岸边看。 <br><br> <<link [[隐藏起来 (0:01)|Moor Bird Pool 3]]>><<pass 1>><</link>><<swimmingdifficulty 1 700>> <br> <<link [[现身|Moor Bird Emerge]]>><</link>> <br> <<else>> <<bHe>>沮丧地大叫一声,拍打着<<bhis>>的翅膀,<span class="green">飞走了。</span> <br><br> <<unset $moor_hunt>> 你从水里出来,喘着气。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> 你极尽所能地等待着,<span class="red">但再也憋不住了。</span>你冒了出来,喘着粗气。 <br><br> <<beasttype>>再次尖鸣起来。在你的视野清晰起来前,<<bHe>>用<<bhis>>的爪子抓住了你的肩膀。<<if $monster is 1>>"抓住你了,"<<bhe>>说,同时<<bhis>>背上的翅膀猛烈地拍打着。<</if>>你被远远拽离水面。 <br><br> <<link [[继续|Bird Capture]]>><</link>> <br> <</if>>
<<water>><<effects>> 你继续待在水下。 <<if $swimmingSuccess is 1>> <span class="green">你试着屏住了呼吸。</span> <<if $rng gte 61>> <span class="purple"><<beasttype>>的头突然转向你所在的方向,</span>直直地盯着你看,然后又转向别处。它看不到水面下的东西。 <br><br> <<link [[隐藏起来 (0:01)|Moor Bird Pool 4]]>><<pass 1>><</link>><<swimmingdifficulty 1 900>> <br> <<link [[现身|Moor Bird Emerge]]>><</link>> <br> <<else>> <<bHe>>沮丧地大叫一声,拍打着<<bhis>>的翅膀,<span class="green">飞走了。</span> <br><br> <<unset $moor_hunt>> 你从水里出来,喘着气。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> 你极尽所能地等待着,<span class="red">但再也憋不住了。</span>你冒了出来,喘着粗气。 <br><br> <<beasttype>>再次尖鸣起来。在你的视野清晰起来前,<<bHe>>用<<bhis>>的爪子抓住了你的肩膀。<<if $monster is 1>>"抓住你了,"<<bhe>>说,同时<<bhis>>背上的翅膀猛烈地拍打着。<</if>>你被远远拽离水面。 <br><br> <<link [[继续|Bird Capture]]>><</link>> <br> <</if>>
<<effects>> 你继续待在水下, <<if $swimmingSuccess is 1>> <span class="green">并设法屏住呼吸。</span><<beasttype>>沮丧地尖叫一声,拍打着<<bhis>>的翅膀,<span class="green">飞走了。</span> <br><br> <<unset $moor_hunt>> 你从水里出来,喘着气。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你极尽所能地等待着,<span class="red">但再也憋不住了。</span>你冒了出来,喘着粗气。 <br><br> <<beasttype>>再次尖鸣起来。在你的视野清晰起来前,<<bHe>>用<<bhis>>的爪子抓住了你的肩膀。<<if $monster is 1>>"抓住你了,"<<bhe>>说,同时<<bhis>>背上的翅膀猛烈地拍打着。<</if>>你被远远拽离水面。 <br><br> <<link [[继续|Bird Capture]]>><</link>> <br> <</if>>
<<effects>> 你从水池里出来,大口喘着气。在你的视线恢复之前,<span class="red">一双爪子抓住了你的肩膀。</span><<if $monster is 1>>"抓住你了,"<<bhe>>说着,同时<<bhis>>背上的翅膀猛烈地拍打着。<</if>>你被远远拽离水面。 <br><br> <<link [[继续|Bird Capture]]>><</link>> <br>
<<effects>> <<npc "Great Hawk">> 你对着天空啸叫。<<beasttype>>听到了你的声音,俯冲过来。<<bHe>>降落在附近。 <br><br> <<if $monster is 1>> "一切都好吗,<<wife>>?"<<bhe>>问道。 <<else>> <<bHe>>给了你一个充满爱意的亲昵。 <</if>> <br><br> <<link [[请求它捎你回巢 (0:20)|Moor Bird Screech Nest]]>><<pass 20>><</link>> <br> <<link [[请求它搭你一程去农场 (0:20)|Moor Bird Screech Farmlands]]>><<pass 20>><</link>> <br> <<link [[只是温存 (0:05)|Moor Bird Screech Stroke]]>><<transform bird 1>><<pass 5>><<stress -6>><<trauma -6>><</link>><<ltrauma>><<lstress>> <br>
<<effects>> <<if $monster gte 1>> <<beasttype>>用双臂环着你的胸,把你带离到空中,腾飞起来。当你们回到巢穴时,<<bHe>>累得气喘吁吁。 <br><br> <<else>> <<beasttype>>从肩膀将你托起来,带你飞越荒原。你们回到巢穴时,<<bHe>>挣扎着保持着平稳。 <br><br> <</if>> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> <<if $monster gte 1>> <<beasttype>>犹豫不决。"那里离地面很近,"<<bhe>>提醒道。"但如果这是你想要的。"<<bHe>>用<<bhis>>的双臂环抱你的胸膛,将你举起飞向空中。你们一起飞越了荒原,降落在公路附近。 <br><br> "小心点,"<<bhe>>说,然后又飞上了天空。 <br><br> <<else>> <<beasttype>>犹豫了一下,还是从肩膀举起了你。<<bHe>>带你飞越荒原,降落在公路附近。 <br><br> <<bHe>>在再次飞向天空之前,发出了一声担忧的鸣叫。 <br><br> <</if>> <<link [[继续|Moor]]>><<endevent>><<set $moor to 0>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你抚摸着<<beasttype>>的羽毛。 <<if $monster is 1>> <<bHe>>笑着,回摸着你。 <br><br> "小心点,"<<bhe>>说着给了你一个离别的拥抱。然后飞向天空。 <br><br> <<else>> <<bHe>>叽喳叫着,用喙轻轻地抚摸着你。 <br><br> 在再次飞向天空之前,<<bHe>>用自己的翅膀抱了你一会儿。 <br><br> <</if>> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你抓住连接你脚踝的链子,拽了拽。 <<if $physiqueSuccess>> 金属镣铐因年久而生锈,它<span class="green">碎了一地,</span>你自由了。 <br><br> <<remove_shackle>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">没有用,</span>这副金属镣铐过于坚固。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你检查了一下锁,它看起来很旧,而且锈迹斑斑。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 解锁这个构造非常简单。只听"咔嚓"一声,<span class="green">你的双腿就自由了。</span> <br><br> <<remove_shackle>> <<skulduggeryuse>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">你听到一声不幸的"啪嗒"一声。</span>锁卡住了。 <br><br> <<skulduggeryuse>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $sexstart is 1 or $molestationstart is 1>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>><<set $consensual to 1>> <<neutral 1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <</if>> <<maninit "plant">><<npcexpose>> <<if $phase is 0>> <<set $enemyarousalmax to 1500>> <<set $enemyarousal to 500>> <<else>> <<set $enemyarousalmax to 800>> <</if>> <<if $phase is 2>> <<set $position to "missionary">> <<set $NPCList[0].lefthand to "arms">><<set $NPCList[0].righthand to "arms">> <<disablearms>><<set $leftarm to "grappled">><<set $rightarm to "grappled">> <</if>> <<set _randomtentacles to random(8, 12)>> <<makeAbomination _randomtentacles 8 "vine" "vine" true>> <</if>> <br> <<effects>> <<effectsabomination>> <<abomination>> <<stateabomination>> <br><br> <<actionsabomination>> <<if _combatend>> <span id="next"><<link [[继续|Moor Plant Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Plant Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $location to "moor">><<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "太有趣了!"<<person>>轻快地说,"我希望更多的人类能像你一样。" <br><br> <<if $phase is 1 and $rng gte 76>> <span class="blue">之前的奇怪生物跃上了<<his>>的肩膀。</span>"你真是个好帮手,小家伙。"<<He>>笑得很灿烂。"我成功和一个可爱的<<girl>>做爱了。"<<He>>挠了挠它的背,小怪物舒服得"咕咕"叫着。 <<trauma 3>><<gtrauma>> <<else>> <<He>>把自己从地上支撑起来,掸了掸一根藤蔓。"如果你再次光顾这里,请来找我!我很乐意再来一次!" <</if>> <<He>>离开了,<<his>>的藤蔓在身后晃晃悠悠的。 <<elseif $enemyhealth lte 0>> <<person>>从你身边退开,小心翼翼地看着你。"啊呀啊呀,这样太奇怪了不是吗?<<if $phase is 1>>不管怎么样我可救了你哦?某人事后就忘记这份恩情了。<<else>>我只是希望咱们能一起体验舒服的感觉。<</if>>"<<His>>的藤蔓都从你身边缩了回去。 <br><br> <<if $phase is 1 and $rng gte 76>> <span class="blue">之前的奇怪生物跳到<<his>>的肩膀上,叽叽喳喳地叫着。</span>"嗯,我没事,小家伙,"<<person>>说道,"也许这招会对其他人奏效。" <<else>> <<He>>揉了揉<<his>>的一根藤蔓,皱起眉。"好吧,如果你再来这里的话,可以来找我。我们可以继续没完成的快乐时光——如果你心情更好些的话。" <</if>> <<He>>走开了,藤蔓无力地拖在<<him>>身后。 <</if>> <br><br> <<tearful>>你振作了起来。 <<clotheson>> <<endcombat>> <<if $plantMoney>> 你从地上捡起硬币。你获得了<<printmoney $plantMoney>>。 <<set $money += $plantMoney>><<unset $plantMoney>> <br><br> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>>
<<set $location to "moor">><<set $outside to 1>><<effects>> 你摇摇头。 <<if $rng gte 76 and $bestialitydisable is "f" and $lurkerdisable is "f">> "操,真倒霉。"<<person>>叹了口气。"好吧,B计划,<<pShes>>交给你了。" <br><br> <span class="red"><<He>>把这只奇怪生物向你的脸扔来,怪物抱住了你的脸。</span>束缚另一个怪物的藤蔓也松开了。<<personsimple>>走开了,只留下了你。 <br><br> <<link [[继续|Moor Struggle Mid]]>><<set $phase to 1>><<set $struggle_start to 1>><</link>> <<elseif $rng gte 51>> <<person>>皱起了眉头。"哈,还以为人类是聪明的呢。这个答案可不对。" <br><br> <<He>>耸耸肩。"好吧,至少这下你会知道了。如果有人救了你,你就得和他们做爱以示感谢。这就是规矩。"<span class="red"><<He>>向你扑来。</span> <br><br> <<link [[继续|Moor Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <<else>> "啊?"<<persons>>的脸皱起来,"但是为什么不呢?" <br><br> <<He>>想了几秒钟,然后叹了口气。"随便吧。我猜你可能有你的理由之类的。回头见,或者再也不见。"<<He>>生气地走开了。<<His>>身后的藤蔓抓着那些挣扎的怪物,离开了你的视线。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>>
<<effects>> <<if $phase is 0>> <<if currentSkillValue('skulduggery') gte 700>>不想冒险,你<<else>>你<</if>>把钱留在原地走开了。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> <<generatePlant1>><<person1>> 你伸手去拿<<printmoney $plantMoney>>。正在这时, <<if currentSkillValue('skulduggery') gte 700>> 那只手抓住了你的手。 <<takeHandholdingVirginity $NPCList[0] "rape">> <br><br> 藤蔓 <<else>> <span class="purple">一只手直接从钱下面伸出来,抓住你的手。</span> <<takeHandholdingVirginity $NPCList[0] "rape">> <br><br> 藤蔓 <</if>> 有东西从地里钻出来,盘曲成形,一个<<person>>从地里冒了出来。"我就知道总有人抵挡不住这些闪亮亮的东西的,"<<he>>轻声说道。<<He>>把你拉倒在地,翻身骑在你身上。 <br><br> <<link [[继续|Moor Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>> <</if>>
<<effects>> 你躺在水晶般的水里,让它冲刷着你。天气很冷,但你很快就适应了。你清洗身体的每个角落,水很快就把你洗得干干净净。<<wash>> <<exhibitionism1>> <<if $rng gte 91>> <<generate1>><<person1>> 然而,当你转身想离开时,<span class="purple">却发现有一个<<person>>坐在你的衣服上。</span><<covered>> <br><br> <<if Time.season is "winter">> "我无法想象在这么冷的天游泳,"<<he>>笑着说道,"你比我强多了。" <<elseif Time.season is "summer">> "是个游泳的好天气,"<<he>>说,"好到都让我嫉妒起来了。" <<else>> "今天是游泳的好天气,对吧?"<<he>>说道。 <</if>> <<He>>歪着<<his>>的头。"要不你给我自慰一下?来吧。你这样的身材就是为展示而生的。"<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[自慰|Moor Low Wash Masturbate]]>><<set $masturbationstart to 1>><</link>> <br> <<link [[拒绝|Moor Low Wash Refuse]]>><</link>> <br> <<else>> <<set $upperwet += 20>> <<set $lowerwet += 20>> <<set $underupperwet += 20>> <<set $underlowerwet += 20>> 你离开水,继续你的旅程。 <br><br> <<link [[继续|Moor]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $phase is 1>> 你寻找着能藏自己衣服的地方。你正考虑把着把它留在石楠花丛后面时,发现了接近山谷顶部的一块碎石头下面有个隐秘的角落。你脱光衣服,朝水里走去。 <<exhibitionism1>> <</if>> 你躺在水晶般的水里,让它冲刷着你。天气很冷,但你很快就适应了。你清洗身体的每个角落,水很快就把你洗得干干净净。<<wash>> <br><br> <<if $rng gte 91>> <<generate1>><<person1>> 然而,当你转身想从水里离开时,<span class="purple">却发现有一个<<person>>坐在石头上,看着你。</span> <br><br> <<if Time.season is "winter">> "我无法想象在这么冷的天游泳,"<<he>>笑着说道,"你比我强多了。" <<elseif Time.season is "summer">> "是个游泳的好天气,"<<he>>说,"好到都让我嫉妒起来了。" <<else>> "今天是游泳的好天气,对吧?"<<he>>说道。 <</if>> <<He>>慢慢地走下斜坡,眼里充满了欲望。"我帮你把身体弄干怎么样?" <br><br> <<link [[继续|Moor Low Wash Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if $phase is 1>> 你离开水,拿回你的衣服,继续你的旅程。 <<storeon "moor wash">> <br><br> <<else>> 你离开水,继续你的旅程。 <br><br> <</if>> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> "哦,"<<person>>毫不惊讶地说道。<<He>>站起身来,<span class="pink">手里拿着你的衣服。</span>"如果你不介意的话,我要把这些带走。即使你介意,我也会带走。除非你愿意给我来场表演。" <br><br> <<link [[自慰|Moor Low Wash Masturbate]]>><<set $masturbationstart to 1>><</link>> <br> <<link [[战斗|Moor Low Wash Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [["放" + $NPCList[0].pronouns.him + "走"|Moor Low Wash Refuse 2]]>><</link>> <br>
<<effects>> <<person>>耸耸肩。"祝你回家路上玩得开心。"<<He>>走到溪谷尽头,色眯眯地看你最后一眼,然后消失在山脊中。<<stealclothes>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>>/*Remove line if rescue is impossible*/ <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0>> <span id="next"><<link [[继续|Moor Low Wash Rape Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Moor Low Wash Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Low Wash Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>把你推到流水里,一边整理<<his>>的衣服,一边爬上山谷。<<wash>> <br><br> <<tearful>>你爬起来。 <br><br> <<else>> <<He>>被绊倒了,掉进了湍急的溪流中。"好、好冷!"<<he>>叫出声,跳了起来。<<He>>跑上河脊,把水珠洒得到处都是。 <br><br> <<tearful>>你稳住了自己。 <br><br> <</if>> <<if $phase is 1>> <<clotheson>> <<storeon "moor wash">> <<else>> <<clotheson>> <</if>> <<endcombat>> <<clearNPC "moor_wash">> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0>> <span id="next"><<link [[继续|Moor Low Wash Fight Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Moor Low Wash Fight Finish]]>><</link>></span><<nexttext>> <<elseif $pain gte 100 and $willpowerpain is 0>> <span id="next"><<link [[继续|Moor Low Wash Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Low Wash Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>扔下你的衣服,踉跄着,一屁股坐进了河里。"好、好冷!"<<he>>大叫一声,跳起来冲上了岸。 <br><br> <<tearful>>你找回你的衣服,衣服都没有掉进水里。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你重重地打了<<person>>一巴掌,<<he>>踉跄着后退,松开了抓着你衣服的手,试图稳住<<himself>>。<<He>>直接朝后摔进了小溪里。"好、好冷!"<<he>>大喊一声,跳起来冲上了坡地。 <br><br> <<tearful>>你找回你的衣服,衣服都没有掉进水里。 <br><br> <<clotheson>> <<endcombat>> <<else>> 你跌入了小溪,因为受伤了失去了战斗能力。那个<<person>>跑上斜坡,手里还抓着你的衣服,消失在山脊后。 <br><br> <<tearful>>你挣扎着站起来。 <br><br> <<stealclothes>> <<endcombat>> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<set $tipmod += 0.5>> 你能感觉到<<persons>>的眼睛在盯着你。<<He>>看到你要这么做时咧开嘴笑了。 <<masturbationstart>> <<set $audience_lust to 0>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<if $orgasmdown gte 3>> <<if $audience_lust gte 2>> <<He>>在你高潮时鼓掌,<span class="purple">眼中充满了欲望。</span><<glust>><<set $audience_lust += 1>> <<elseif $audience_lust gte 1>> <<He>>在你高潮时鼓掌,<span class="teal">看起来很满意。</span><<glust>><<set $audience_lust += 1>> <<else>> <<He>>在你高潮时鼓掌,<span class="lblue">显然很享受这场表演。</span><<glust>><<set $audience_lust += 1>> <</if>> <</if>> <br><br> <<if $corruptionMasturbation>> <span class="red">你耳朵里的史莱姆不让你停下。</span> <</if>> <div id="masturbationButtons"> <<if $audience_lust gte 3>> <div id="next"><<link [[继续|$passage + " Finish"]]>><</link>><<nexttext>></div> <<else>> <div id="next"><<link [[继续|$passage]]>><</link>><<nexttext>></div> <</if>> <<masturbationStopControls>> </div> <br><br><br><br><br>
<<set $outside to 1>><<effects>> <<if $audience_lust gte 3>> <<saveNPC 0 "moor_wash">> <<endmasturbation>> <<endcombat>> <<loadNPC 0 "moor_wash">><<person1>> 你停了下来,<span class="pink">但是你的表演已经让<<person>>陷入了疯狂的情欲之中。</span><<He>>从河脊上冲了下来。 <br><br> <<link [[继续|Moor Low Wash Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $audience_lust lt 1>> <<saveNPC 0 "moor_wash">> <<endmasturbation>> <<endcombat>> <<loadNPC 0 "moor_wash">><<person1>> 你停了下来,<span class="pink"><<person>>感到很失望。</span>"看来我得亲自动手解决你的问题了,"<<he>>说着,沿着河脊走了下来。 <br><br> <<link [[继续|Moor Low Wash Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <span class="green">那个<<person>>再次鼓掌。</span>"好极了,"<<he>>说道。<<He>>站起身来,留下你的衣服。"记得把自己裹暖和点。"<<He>>笑了笑,爬上山谷,消失在山脊后面。 <br><br> <<endmasturbation>> <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<wash>> <<if $phase is 1>> 你把衣服留在岸上,把自己没进翻滚的水里。 <<else>> 你把自己没入翻滚的水流中。 <</if>> <<if $phase is 1>> <<exhibitionism1>> <</if>> <<if $rng gte 71>> 当溪水没过你的腰部时,<span class="red">水流抓住了你,</span>你有被流水拉扯下去的危险。 <br><br> <<link [[抵抗|Moor Mid Swim]]>><</link>><<swimmingdifficulty 1 1000>> <br> <<else>> 这条小溪很深,但水流不是很湍急。你很快就洗完了身体。 <br><br> <<link [[继续|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $swimmingSuccess>> 你随波逐流,屏住呼吸,任由水流将你卷入其中。你在黑暗中被拉扯了一会儿,<span class="green">但还是设法找到了一股能把你带回水面的水流。</span>你现在应该没事了。 <br><br> 你把自己洗得一尘不染。 <br><br> <<link [[继续|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>> <br> <<else>> 你对抗着水的吸力,<span class="red">但是它太强烈了。</span>它把你吸进一个洞穴般的深度,比它表面看起来要深得多,也宽得多。它根本不是一条小溪,而是一条部分暴露在地表的地下河。 <br><br> 你试着游到能呼吸的地方,但却只能触及到石头的天花板,紧接着水流就会再次把你拖拽下去。 <br><br> 最后,一股向上的水流抓住你,把你带到水面上。你被从水里扔了出去。最后你瘫倒在岸上,不知道自己身在何处。 <<if $phase is 1>> <span class="pink">你的衣服都没了。</span> <</if>> <<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>> <br><br> <<if random(1, 2) is 2>> <<set $moor -= 15>> <<else>> <<set $moor += 15>> <</if>> <<link [[继续|Moor]]>><<clothesruined>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你漫不经心地走出小路,踏入一条长草间的幽灵小径。你躲在茂密的灌木丛后面等待。 <br><br> 声音离你越来越近,直到最后他们来到灌木的另一侧,在那里稍作停留。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> "我好像看见有人,"一个<<person1>><<personsimple>>说道。 <br> "不,"另一个笑着说,"你只是喝多了。让我来拿酒吧。" <br> "滚蛋。" <br><br> 他们继续前进,<span class="green">没有意识到你的存在。</span> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> "我好像看见有人,"一个<<person1>><<personsimple>>说道。 <br> "是的,"另一个人回答。<span class="red">"他们跑到灌木丛后面去了。"</span> <br> "喂!" 第一个<<personsimple>>大喊道。"举起双手,走出来!" <br><br> 你转身要离开,却正撞上从灌木另一边悄悄绕过来的<<person2>><<person>>。"我抓到<<phim>>了!" <br><br> <<His>>的朋友出现了,是一个<<person1>><<person>>和一个<<person3>><<person>>。三人都不怀好意地看着你。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Moor Youths]]>><</link>> <br> <</if>>
<<effects>> <<flaunting>>你迈出去。你现在可以更近距离地看见那些年轻人了。分别是一个<<person1>><<person>>、<<person2>><<person>>和<<person3>><<person>>。当他们注意到你没穿衣服时,安静了一瞬间。然后他们拔腿就跑。 <<if $exposed gte 2>> <<exhibitionism5>> <<else>> <<exhibitionism3>> <</if>> 他们靠近,包围了你。 <br><br> <<link [[继续|Moor Youths]]>><</link>> <br>
<<effects>> "你这个样子在外面转悠什么?"<<person1>><<person>>咕哝道。<<his>>的手里拎着一个便携式冰箱。 <br><br> "也许<<pshe>>是那什么荒原仙女,"<<person2>><<person>>说道。<<he>>和<<person3>><<person>>手里都拿着苹果酒。后者听了这话,喷出了嘴里的酒。 <br><br> "我操,荒原仙女?你特么喝高了吧。" <br><br> 他们争吵起来,但<<person1>><<person>>并没有把目光从你身上移开。"来喝一杯吗?" <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[喝一杯 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $drunk += 60>><<stress -6>><</link>><<lstress>> <</if>> <br> <<link [[谢绝|Moor Youths Decline]]>><</link>> <br>
<<effects>> <<if $moor_youths is undefined>> <<set $moor_youths to 0>> <<person1>><<person>>打开便携式冰箱,为你起开一瓶酒。你喝了一口。味道很甜。"这是我爸爸做的,"<<person>>说道。<<He>>看向另外两人。"别告诉他我们有喝酒。" <br><br> 你和年轻人们坐在附近的岩石上。他们看起来很友好,但是对小镇上的事充满好奇。"从你的口音就能听出来,"<<person3>><<person>>说道。"还有就是你一个人在这儿转悠,你肯定不是这里的人。" <br><br> <<person1>><<person>>又拿了一瓶递给你。 <br><br> <<link [[喝 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 180>><<stress -6>><</link>><<lstress>> <br> <<link [[谢绝|Moor Youths Decline]]>><</link>> <br> <<elseif $moor_youths gte 6>> 你对着瓶子喝酒。这些年轻人似乎有些过于靠近了。但你游移的视线让自己也有点不太肯定。一双手臂抓住你的手臂,把你向前拉。突然的动作使你猝不及防地跪在了地上。 <br><br> "必须趁现在,"<<person1>><<person>>说道,"再接下去<<pshe>>会晕过去了。" <br><br> "你应该没意见吧,婊子?"<<person2>><<person>>笑着问道,"来享受下多p的滋味如何?" <br><br> <<link [[拒绝|Moor Youths Rape Refuse]]>><</link>><<willpowerdifficulty $drunk>> <br> <<link [[摇头|Moor Youths Rape Nod]]>><</link>> <br> <<elseif $moor_youths gte 4>> 你对着瓶子喝酒,和年轻人聊他们的家庭生活。 <br><br> <<person3>><<person>>盯着你的眼睛。"亲一个怎么样?"<<he>>问道。还没等你做出答复,<<He>>就挪了过来。 <br><br> <<link [[推开|Moor Youths Kiss]]>><</link>><<willpowerdifficulty 1 $drunk>> <br> <<link [[接吻|Moor Youths Kiss Allow]]>><</link>><<kissvirginitywarning>> <br> <<elseif $moor_youths gte 2>> 你对着瓶子喝酒,和年轻人聊他们在乡间的生活。 <br><br> <<person2>><<person>>站起来去拿另一瓶酒,然后坐回到你身边。离得很近,以至于你们的大腿碰到了一起。<<He>>用一只手搂住你的腰。 <br><br> <<link [[拉开距离|Moor Youths Waist]]>><</link>><<willpowerdifficulty 1 $drunk>> <br> <<link [[默许|Moor Youths Waist Allow]]>><</link>> <br> <<elseif $moor_youths gte 1>> 你从瓶子里喝酒。这瓶味道不同,<span class="blue">更烈。</span>谈话转入到性话题。<<person2>><<person>>和<<person3>><<person>>争论谁操过的人最多。 <br><br> <<person1>><<person>>狡黠地笑了笑。"你呢?"<<he>>问。"你是第一次吗?" <br><br> 这个问题太直接了。 <br><br> <i>酒精会让他们更加难以抗拒。</i> <br><br> <<link [[拒绝回答|Moor Youths Virgin Refuse]]>><</link>><<willpowerdifficulty 1 $drunk>> <br> <<link [[说实话|Moor Youths Virgin Truth]]>><</link>> <br> <<link [[撒谎|Moor Youths Virgin Lie]]>><</link>> <br> <</if>> <br><br>
<<effects>> <<if $willpowerSuccess>> 你感觉酒精起作用了,<span class="green">但你却把这些私人信息藏在心里。</span> <br><br> "别害羞,"<<person2>><<person>>说,但<<person1>><<person>>用眼神制止了<<him>>。 <br><br> <<He>>请你再喝一杯。 <br><br> <<link [[喝一杯 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 60>><<stress -6>><</link>><<lstress>> <br> <<link [[谢绝|Moor Youths Decline]]>><</link>> <br> <<else>> 你试图在不泄露任何信息的情况下拒绝回答,<span class="red">但酒精影响了你的思维。</span>你注意到三个人都在盯着你看……他们又问了什么?哦,对了,问你还是不是处。<<gwillpower>><<willpower 2>> <br><br> <<link [[说实话|Moor Youths Virgin Truth]]>><</link>> <br> <</if>>
<<effects>> <<if $player.vaginaExist and $player.virginity.vaginal isnot true or $player.penisExist and $player.virginity.penile isnot true>> <<set $moor_youths += 2>> 你告诉那些热切的年轻人你早就不是处了。<<person2>><<person>>与<<person3>><<person>>交换了一个迫切的眼神。 <br><br> "别当变态,"<<person1>><<person>>警告道,但<<his>>的目光在你的身体上游移。 <br><br> <<else>> <<set $moor_youths += 1>> 你告诉那些热切的年轻人你还是第一次。"我不相信,"<<person2>><<person>>说道。 <br><br> "不要搞怪,"<<person1>><<person>>提醒<<his>>的朋友。 <br><br> <</if>> <<He>>请你再喝一杯。 <br><br> <<link [[喝一杯 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 60>><<stress -6>><</link>><<lstress>> <br> <<link [[谢绝|Moor Youths Decline]]>><</link>> <br>
<<effects>> <<if $player.vaginaExist and $player.virginity.vaginal isnot true or $player.penisExist and $player.virginity.penile isnot true>> <<set $moor_youths += 1>> 你告诉那些热切的年轻人你还是第一次。"我不相信,"<<person2>><<person>>说道。 <br><br> "不要搞怪,"<<person1>><<person>>提醒<<his>>的朋友。 <br><br> <<else>> <<set $moor_youths += 2>> 你告诉那些热切的年轻人你早就不是处了。<<person2>><<person>>与<<person3>><<person>>交换了一个迫切的眼神。 <br><br> "别当变态,"<<person1>><<person>>警告道,但<<his>>的目光在你的身体上游移。 <br><br> <</if>> <<link [[喝一杯 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 60>><<stress -6>><</link>><<lstress>> <br> <<link [[谢绝|Moor Youths Decline]]>><</link>> <br>
<<effects>> 你试图摆脱<<person>>的纠缠,<<Hes>>坚持再三。 <<if $willpowerSuccess>> 你头脑昏沉,<span class="green">但你还是设法告知<<him>>,自己想独处,<<he>>退了一步。</span>"对不起,亲爱的,"<<he>>咧嘴笑道。 <br><br> <<person1>><<person>>请你再喝一杯。 <br><br> <<link [[喝一杯 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 60>><<stress -6>><</link>><<lstress>> <br> <<link [[谢绝|Moor Youths Decline]]>><</link>> <br> <<else>> 你头脑昏沉,受酒精的影响<span class="red">你忘记了自己在做什么。</span>你注意到有人搂着你的腰。<<gwillpower>><<willpower 2>> <br><br> <<link [[默许|Moor Youths Waist Allow]]>><</link>> <br> <</if>>
<<effects>> <<set $moor_youths += 1>> 你默许了<<person>>的下一步动作。<<He>>将一只手放在你的大腿上,一只手拿起另外一种瓶子大口畅饮。 <br><br> <<person1>><<person>>请你再喝一杯。 <br><br> <<link [[喝一杯 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 60>><<stress -6>><</link>><<lstress>> <br> <<link [[谢绝|Moor Youths Decline]]>><</link>> <br>
<<effects>> <<if $willpowerSuccess>> 你感觉头晕目眩,<span class="green">但你还是设法告知<<person>>,你对此毫无兴趣,</span>并向后退了一步。<<He>>吐了吐<<his>>的舌头,没有继续这个话题。 <br><br> <<person1>><<person>>请你再喝一杯。 <br><br> <<else>> <<set $moor_youths += 1>> 你试图告诉<<person>>你不感兴趣,<span class="red">但在<<his>>的嘴唇贴到你的嘴唇之前,你只发出一句自己能听懂的嘟哝。</span><<He>>把<<his>>的手放在你的后脑勺上,<<his>>的舌头大胆深入到你的嘴里。 <<takeKissVirginity $NPCList[2] "rape">> <br><br> 一只手抓住你的头发,将你的脸从<<person>>的嘴边转过来,转而迎向<<person2>><<persons>>的嘴。 <br><br> "我能请你们这些爱好者喝一杯吗?"<<person1>><<person>>笑着说道。 <br><br> <</if>> <<link [[喝一杯 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 60>><<stress -6>><</link>><<lstress>> <br> <<link [[谢绝|Moor Youths Decline]]>><</link>> <br>
<<effects>> <<set $moor_youths += 1>> 你允许<<person>>将<<his>>的嘴唇和你紧贴在一起。<<He>>用<<his>>的手托住你的后脑勺,<<his>>那富有冒险精神的舌头伸进了你的嘴里。 <<takeKissVirginity $NPCList[2] "consensual">> <br><br> 一只手抓住你的头发,将你的脸从<<person>>的嘴边转过来,转而迎向<<person2>><<persons>>的嘴。 <br><br> "我能请你们这些爱好者喝一杯吗?"<<person1>><<person>>笑着说道。 <br><br> <<link [[喝一杯 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $moor_youths += 1>><<set $drunk += 60>><<stress -6>><</link>><<lstress>> <br> <<link [[谢绝|Moor Youths Decline]]>><</link>> <br>
<<effects>> <<if $willpowerSuccess>> <<earnFeat "Free Booze">> 你甚至很难保持直立,<span class="green">但你仍旧不假思索的拒绝了,</span>同时摇摇晃晃地站了起来。此时青年们已经逼近了你。 <br><br> 当你步履蹒跚地离开时,你仍感觉到他们的目光在盯着你的<<bottom>>。 <br><br> <<link [[继续|Moor]]>><<unset $moor_youths>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你试图说话,<span class="red">但嘴里发出的只有语无伦次的喃喃自语。</span> <br><br> "我想<<pshe>>说的是'操我',"<<person>>说道。其他人点点头。他们围了过来。 <br><br> <<link [[继续|Moor Youths Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 你摇摇头,年轻人不会犹豫。 <br><br> <<link [[继续|Moor Youths Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0>> <span id="next"><<link [[继续|Moor Youths Rape Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Moor Youths Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Youths Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们环顾四周,突然感到内疚和焦虑,然后把你留在平原上。 <br><br> <<tearful>>你挣扎着站起来,需要几次尝试。 <br><br> <<clotheson>> <<endcombat>> <<else>> 年轻人从你身边退开,护理伤口。<<tearful>>你挣扎着站起来。这需要几次尝试。 <br><br> 当你步履蹒跚地离开时,你仍感觉到他们的目光在盯着你的<<bottom>>。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Moor]]>><<unset $moor_youths>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<effects>> 你摇摇头,继续走你的路。 <<if $moor_youths gte 4>> <<person3>><<person>>站起来要跟你走,但<<person1>><<person>>从背面拉住了<<person3>><<him>>。 <</if>> 你能感觉到那些年轻人在偷看你的<<bottom>>。 <br><br> <<link [[继续|Moor]]>><<unset $moor_youths>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $danceSuccess>> 你优雅地俯身并滚到一边,正好及时避开从后面扑向你的东西。 <br><br> <<if $monster is 1>> 你站起来的时候,看清楚了攻击你的东西:一个<<beasttype>>, <<if $NPCList[0].traits.includes("territorial")>> <<bhis>>红褐色的三角耳下,精致的五官恼火地拧成一团。<<bhim>>懊恼地摆动着背后的尾巴。"你动作真快,<<foxnickname>>。不过,下次我一定会抓到你的。"<<bhe>>一边说,一边逃回了灌木丛中。 <<elseif $NPCList[0].traits.includes("clumsy")>> 从<<bhis>>失败的扑击中挣扎着恢复过来。<<bhim>>懊恼地扫着<<bHis>>背后的尾巴。"又没扑中!"<<bHe>>逃回石楠丛中。 <<else>> <<bhe>>紧盯着你,你精致的面容被牢牢锁定。<<bHis>>的耳朵扑棱了一下,然后<<bhe>>一言不发地飞快钻回了灌木丛中。 <</if>> <<else>> 当你站起来的时候,你可以清楚地看到攻击你的人: 一个巨大的<<beasttype>>,从头部到毛茸茸的尾巴都覆盖着红棕色的毛。<<bHe>>在逃回灌木丛之前对你叫了几声。 <</if>> <br><br> 你松了一口气,掸了掸身上的灰尘,继续你的旅程。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你试图躲开,但是 <<if $worn.feet.type.includes("heels")>> 当你的脚后跟陷入一片软泥地时,你失去了你的立足点。你的脚踝扭伤了。 <<else>> 最后倒在了地上。 <</if>> <<pain 4>><<gpain>> <br><br> 有东西从背后把你扑倒了,它用它的重量把你压在下面。你转过头去,看清了自己背上的东西: <<if $monster is 1>> <<if $NPCList[0].traits.includes("territorial")>> 一只<<beasttype>>,正对着你得意地笑着。"还不够快,<<foxnickname>>,现在你是我的了。" <<elseif $NPCList[0].traits.includes("clumsy")>> 一只<<beasttype>>看起来和你一样惊讶。“我抓到了?我抓到了!!”<<bHe>>举起<<bhis>>双臂欢呼,"你现在是我的了!" <<else>> 一只<<beasttype>>朝你露出得意的坏笑。"抓到你了!现在乖一点,我们要找点乐子了。" <</if>> <<else>> 一只巨大的<<beasttype>>,全身覆盖着红棕色的毛皮。它对着你发出威胁性的叫声。 <</if>> <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[继续|Moor Fox Rape]]>><<set $molestationstart to 1>><<set $position to "doggy">><<set $NPCList[0].stance to "top">><</link>> <<else>> 经过短暂的挣扎,你设法爬起来逃走了。<<beastescape>> <br><br> <<link [[继续|Moor]]>><<endevent>><</link>> <</if>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> <<if $monster is 1>> 你转身面对袭击者,双脚立起,举起双臂做出防御姿势,正好及时拦截了一个从灌木丛中向你扑来的<<if $NPCList[0].skincolour is "black">>乌黑色<<else>>灰白色<</if>>模糊身影。 你用胳膊抱住它,转身把它扔向一边,它摔到了几米之外的地上。 <<else>> 你转身面对袭击者,双脚立起,举起双臂做出防御姿势,正好及时拦截了一个从灌木丛中向你扑来的红棕色模糊身影。 你用胳膊抱住它,转身把它扔向一边,它摔到了几米之外的地上。 <</if>> <<bHe>>——一个<<beasttype>>,现在你终于有机会仔细打量<<bhim>>了——<<bhis>>摇摇晃晃地爬起来,逃回了灌木丛中。 <br><br> 你松了一口气,掸了掸身上的灰尘,继续你的旅程。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<if $monster is 1>> 你转身面对袭击者,双脚立起,举起双臂做出防御姿势,正好及时拦截了一个从灌木丛中向你扑来的<<if $NPCList[0].skincolour is "black">>乌黑色<<else>>灰白色<</if>>模糊身影。 你试图抓住侠影来改变它的方向,但是你不够快。由此产生的全力碰撞会打破你的平衡,使你头朝下倒在森林的地上。 <br><br> 睁开眼睛,你现在面对着的袭击者:一只<<beasttype>>。 <<if $NPCList[0].traits.includes("territorial")>> "不错的尝试,但现在你就在我想的地方。"<<bhe>>咆哮道。 <<elseif $NPCList[0].traits.includes("clumsy")>> <<bHe>>看起来和你一样惊讶。"成功了?"<<bHe>>胜利地举起<<bhis>>的手臂。"你现在是我的了!" <<else>> "抓到你了!乖乖的,我们要找点乐子。" <</if>> <<else>> 你转身面对袭击者,双脚立起,举起双臂做出防御姿势,正好及时拦截了一个从灌木丛中向你扑来的红棕色模糊身影。 你试图抓住侠影来改变它的方向,但是你不够快。由此产生的全力碰撞会打破你的平衡,使你头朝下倒在森林的地上。 <br><br> 睁开眼睛,你现在面对着袭击者:一只巨大的<<beasttype>>,<<bHe>>恶狠狠地朝你吼。 <</if>> <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[继续|Moor Fox Rape]]>><<set $molestationstart to 1>><<set $position to "doggy">><<set $NPCList[0].stance to "top">><</link>> <<else>> 经过短暂的挣扎,你设法爬起来逃走了。<<beastescape>> <br><br> <<link [[继续|Moor]]>><<endevent>><</link>> <</if>> <br> <</if>>
<<effects>> <<if $NPCList[0].traits.includes("friendly")>> <<set _tendingMin to 1>><<set _tendingMax to 300>> <<elseif $NPCList[0].traits.includes("territorial")>> <<set _tendingMin to 200>><<set _tendingMax to 700>> <<else>> <<set _tendingMin to 100>><<set _tendingMax to 600>> <</if>> <<if $speech_attitude is "meek">> "有……有人在吗?”你回头问道。 <<elseif $speech_attitude is "bratty">> "差不多了,"你回头看了看,喊道。 <<else>> "谁在那儿?”你回头问道。 <</if>> <br><br> <<if $NPCList[0].traits.includes("territorial")>> 没有任何反应。相反,你遇到一个突然的,来自你身后全力的撞击! 你被撞倒在地。 睁开眼睛,面对袭击者:一只巨大的<<beasttype>>。 <br><br> <<if $monster is 1>> "你实在是太毫无防备了,我根本忍不住,”<<bhe>>嘲讽道。 <<else>> <<bHe>>对你发出威胁的叫声。 <</if>> <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[继续|Moor Fox Rape]]>><<set $molestationstart to 1>><<set $position to "doggy">><<set $NPCList[0].stance to "top">><</link>> <<else>> 经过短暂的挣扎,你设法爬起来逃走了。<<beastescape>> <br><br> <<link [[继续|Moor]]>><<endevent>><</link>> <</if>> <br> <<else>> 没有回应。你转过身去查看,马上就知道为什么了:一只巨大的<<beasttype>>正在几米外的灌木丛里偷看你。 <br><br> <<link [[挥手示意|Moor Fox Beckon]]>><</link>><<tendingdifficulty _tendingMin _tendingMax>> <br> <<link [[喝退|Moor Fox Scare]]>><</link>> <br> <</if>>
<<effects>> 你慢慢地向<<beasttype>>伸出手,尽量让自己看起来没有威胁性。 <br><br> <<if $tendingSuccess>> <<if $monster is 1>> <<bHe>>肌肉紧绷着盯着你看了一会儿。 <<if $NPCList[0].traits.includes("clever")>> 然后<<bhe>>咧嘴一笑。"你是这个意思吗?好吧,好吧,你赢了。"<<bhe>>说着,走近你。 <<elseif $NPCList[0].traits.includes("cowardly")>> <<bHe>>犹豫地走近。“你……你好。" <<else>> <<bHe>>摇摇头。"你真是个怪人。"<<bHe>>走近了。 <</if>> 你小心翼翼地伸手抚摸<<bhis>>的双耳中间,以免惊吓到<<bhim>>。 <<else>> <<bHe>>在原地停留了一会儿,但最终还是靠近了你。你小心翼翼地伸手抚摸着<<bhis>>的双耳中间,以免惊吓到<<bhim>>。 <</if>> <br><br> <<link [[爱抚|Moor Fox Pet]]>><</link>><<tendingdifficulty _tendingMin _tendingMax>> <br> <<if $deviancy gte 35>> <<link [[“爱”抚|Moor Fox Deviant Pet]]>><<transform fox 1>><</link>><<deviant3>> <<else>> <span class="blue">你还不够变态,没办法进一步做出行动。</span> <</if>> <br> <<else>> <<bHe>>看了你一眼然后就走了。<<trauma 2>><<gtrauma>> <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $monster is 1>> 你盯着<<beasttype>>。<<beasttype>>回瞪着你,<<bhis>>身上的每一块肌肉都绷得紧紧的。 <br><br> 你突然朝<<bhim>>移动了一下,假装你要扑过去。 <<bHe>>惊恐地尖叫着,跑回灌木丛中,声音渐渐消失,回到了荒原的常有气氛中。 <<else>> 你赶走了<<beasttype>>,<<bHe>>惊叫一声消失在灌木丛中。 <</if>> <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $monster is 1>> 当你继续抚摸<<bhis>>耳朵时,<<beasttype>>喘息着,靠在你身上。你的另一只手伸向<<bhim>>的背后,手指轻轻地划过<<bhis>>的尾巴。它比看上去还要柔软。<<stress -2>><<lstress>> <br><br> 几分钟后,<<beasttype>>从你身边走开了。<<bHes>>脸红了。<<bhe>>一言不发,转身向树林走去。 <<else>> 当你举起第二只手抚摸狐狸的背部,同时继续在<<bhis>>的耳朵间揉搓时,狐狸发出了满意的咕噜声。<<bHis>>的毛皮比看上去更加柔软。<<stress -2>><<lstress>> <br><br> 就这样过了几分钟,狐狸欢快地叫着跑进了灌木丛。 <</if>> <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $monster is 1>> 你绕过<<bhim>>,从后面拥抱<<bhim>>。你的一只手绕到<<if $NPCList[0].gender is "m">>轻轻抚摸<<bhis>>的胸部<<else>>轻轻摸索<<bhis>>$NPCList[0].breastsdesc<</if>>,另一只手则摸向<<bhis>>的腹股沟。 <<deviancy3>> 感觉到你的手指接触到<<bhis>>的<<npcGenitals 0>>后,<<beasttype>>逐渐兴奋起来。"哦,我明白了。你只是想占取主动权,是吧?没问题。"<<bHe>>把臀部向前挪了挪,给你提供了个更好的角度。 <br><br> <<if $NPCList[0].penis isnot "none">> 你慢慢地用手指沿着<<bhis>>半硬的阴茎,从它的锥形顶端一直摸到它尚未膨胀的阴茎结,然后反方向再摸一次。在挑逗让<<bhim>>完全勃起之后,你用手指缠住<<bhis>>的阴茎,开始用力撸动它。 <br><br> 一声轻微的呻吟从<<bhis>>的嘴唇里发出。 <<if $NPCList[0].traits.includes("clever")>> "见,见鬼,以人类来说,你做得还真不赖。"<<bHes>>虽然嘴硬,但身体却很诚实——新流出的先走液顺着<<bhis>>的阴茎滚落,你的手将液体涂抹回去,感受着<<bhis>>肉体的膨胀。<<bhis>>的反应已经说明一切。 <<elseif $NPCList[0].traits.includes("cowardly")>> <<bHe>>环抱着<<bhis>>的双臂,向你投降。新鲜的精液顺着<<bhis>>的阴茎滚落,又被你的手按摩回勃起的肉棒,这就是你所需要的全部证明。 <<else>> "这比我所希望的要好。”新鲜的预先精液,从龟头流出滑落<<bhis>>肉棒,你确定这是你所需要的然后按摩它勃起的肉体。 <</if>> <br><br> <<else>> 你用一根手指慢慢地沿着<<bhis>>的下唇,先从一边向上,再从另一边向下,然后把手稍稍抬起来,用拇指磨擦<<bhis>>的阴蒂。没过多久,你就把<<bhim>>弄得又湿又滑,弄湿了以后,你就轻轻地把一根手指伸进<<bhis>>的阴道,然后再伸进另一根手指。等<<bhim>>适应了一会儿,你就开始真正地抚摸<<bhim>>。 <br><br> 一声轻微的呻吟从<<bhis>>的嘴唇里发出。 <<if $NPCList[0].traits.includes("clever")>> "见,见鬼,不管怎么说,相对于人类来讲你做这个还算不赖。"<<bHes>>厚着脸皮傲娇道,但<<bhis>>身体是诚实的:沿着你的手和<<bhis>>大腿内侧流下的新鲜淫液就是你所需要的全部确认。 <<elseif $NPCList[0].traits.includes("cowardly")>> <<bHe>>用双臂环抱着你,向你投降。新鲜的淫液顺着你的手和<<bhis>>的大腿内侧流下,这就是你所需要的全部。 <<else>> "这比我所希望的要好。”沿着你的手和<<bhis>>的大腿内侧流下的新鲜淫水就是你所需要的一切。 <</if>> <br><br> <</if>> <<else>> 你轻轻地推了推狐狸的侧面,促使<<bhim>>翻过身去,这样你就可以抚摸<<bhis>>的肚子了。你抚摸着<<bhis>>的腹部,双手慢慢地越摸越低,直到手指接触到你真正感兴趣的东西。 <<deviancy3>> <<if $NPCList[0].penis isnot "none">> 你用一手轻轻抚弄<<bhis>>毛茸茸的睾丸,稳稳地将<<bhis>>红色有锁结的阴茎从毛皮中慢慢引出。另一只手握住现已暴露在外的柱身,轻轻地来回套弄。逐渐湿润的声音弥漫开来,随着你的抚弄,狐狸分泌的先走汁从<<bhis>>顶端渗出,流过柱身,再被你的手搓揉回肿胀的肉体。 <<else>> 你用一只手轻轻地揉搓和爱抚<<bhis>>的阴唇,确保<<bhis>>的阴蒂也得到充分的关注。随着你的揉搓,<<bhis>>的汁液源源不断地流下来,汇集到<<bhim>>下面。你用手指沾上一些从<<bhis>>需要的阴部流出的液体,先用一根手指轻轻地伸进去,然后再用第二根手指。一开始,你慢慢地抽插,让狐狸的肌肉放松,然后再加快速度。 <</if>> <br><br> <</if>> <<link [[继续前进|Moor Fox Deviant Pet 2]]>><</link>> <br> <<if $deviancy gte 55>> <<link [[更进一步|Moor Fox Deviant Pet Sex]]>><<set $sexstart to 1>><</link>><<deviant4>> <<else>> <span class="blue">你还不够变态,没办法进一步做出行动。</span> <</if>> <br>
<<effects>> <<if $monster is 1>> <<if $NPCList[0].penis isnot "none">> <<bodyliquid "rightarm" "semen">> 你继续揉搓<<beasttypes>><<npcPenisSimple 0>>,每次上下榨取,<<bhis>>都有大量的前列腺液在你湿漉漉的手指间喷涌而出。再往上,你的另一只手也在进行恶魔般的工作,玩味地揉捏着<<bhis>><<npcChest 0>>。 <br><br> "我、我快要高潮了,"<<bhe>>嘤嘤地叫着,呼吸随着叫声越来越急促,"我、我……!" <br><br> 你对<<bhis>>的感官攻击是三管齐下的:放在<<bhis>>肉棒上的手快速移到<<bhis>>膨胀的头冠下面,从冠沟向冠伞揉弄,而放在<<bhis>>胸前的手则俏皮地捏着乳头。然而,真正刺激到高潮是你在<<bhis>>背后做的事情:你<<if $bodysize lte 1>>踮起脚尖<<else>>笔直站立<</if>>,通过调整会阴处角度,你就可以<<if !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>>隔着你的<<allBottoms>><</if>>使用你<<genitals>>与<<bhis>>的尾巴交合。 <br><br> 不出所料,<<beasttypes>>的高潮相当强烈,强烈到即使从<<bhim>>身后也能瞥见<<bhis>>洒落的精液在空中飞舞。你继续抚摸、捏弄和研磨,直到<<bhes>>射精完毕。 <<else>> 你继续用指法触弄<<beasttypes>><<npcVagina 0>>,每次内外抽插,<<bhis>>都有大量的阴道液在你水淋淋的手指间汩汩流淌。再往上,你的另一只手也在继续着魔鬼般的工作,嬉戏般地搓揉和挤压<<bhis>><<npcChest 0>>。 <br><br> "我、我快要高潮了,"<<bhe>>嘤嘤地叫着,呼吸随着叫声越来越急促,"我、我……!" <br><br> 你对<<bhis>>三管齐下:你的手指操弄着<<bhis>>小穴,不断轻微调整着位置来更好地刺激<<bhis>>的G点,同时,你放在<<bhis>>胸前的手指俏皮地捏着<<bhis>>的乳头。然而,给予<<bhis>>最大刺激的是你在<<bhis>>身后的动作:你<<if $bodysize lte 1>>踮起脚尖<<else>>笔直站立着<</if>>,调整着自己的角度,<<if !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>>隔着你的<<allBottoms>><</if>>用自己的<<genitals>>与<<bhis>>的尾部摩擦着。 <br><br> 不出所料,<<beasttypes>>迎来了盛大的高潮,强烈到你的手指在<<bhis>>体内都有些难以活动。你继续使用手指操弄、揉捏和摩擦,直到<<bhes>>的抽搐结束。 <</if>> <br><br> <<if $NPCList[0].traits.includes("clever")>> <<bHe>>从你的手里挣脱出来,转过身子,通红着脸对你说:"搞什么啊,这样到、到处乱摸我的尾巴……?我、我要走了,变态。不过,谢谢你让我高潮。" <br><br> 说完,<<bhe>>走进了灌木丛,再次留你一人在原地。 <<elseif $NPCList[0].traits.includes("cowardly")>> <<bHe>>紧依在你身上了一段时间,然后呼吸逐渐恢复了平静。一会儿之后,你意识到<<bhes>>睡着了。<<stress -3>><<lstress>> <br><br> 你小心翼翼地将自己从<<bhim>>的怀抱中抽出,让<<bhim>>休息。 <<else>> <<bHe>>从你的手里挣脱出来,转过身来对你说话,脸涨得通红:"你,你不应该毫无征兆地就这样做!不过……谢谢你。" <br><br> 说完,<<bhe>>走进了灌木丛,再次留你一人在原地。 <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> <<bodyliquid "rightarm" "semen">> 你继续抚摸狐狸的阴茎,把你的另一只手从它的球爱抚它的迅速膨胀的锁结。它在你湿透的手指间渗出,每次你挤压时都会发出吱吱声。 <br><br> 你用手指缠住它正好在结下面的阴茎,然后轻轻地向上拉,狐狸发出一声响亮而愉悦的尖叫,它的肉棒发出一阵精液的抽打声,精液落在你的手上和胳膊上,形成几根凌乱的丝线。 <br><br> 现在满足了,狐狸慢慢地站起来,高兴地朝你叫了一声,然后跳进了灌木丛。 <<else>> 当你继续在狐狸洞里运动时,空气中充满了湿湿的、黏糊的声音,同时也加快了你刺入的速度。 <br><br> 你把手指尽可能深地插进去,然后向上卷曲成一个“来到这里”的动作,当一系列的高潮颤抖穿过狐狸的身体时,你从狐狸那里得到了一声响亮的、愉悦的尖叫。 <br><br> 现在满足了,狐狸慢慢地站起来,高兴地朝你叫了一声,然后跳进了灌木丛。 <</if>> <</if>> <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<if $monster is 1>> <<if $speech_attitude is "meek">> "我——我也想感觉良好,"你在<<bhis>>的耳边低语。 <<elseif $speech_attitude is "bratty">> "我希望你打算还我这个人情。”你在<<bhis>>的耳边低语。 <<else>> "我们做点更好的事怎么样?”你在<<bhis>>的耳边低语。 <</if>> <br><br> <<if $NPCList[0].traits.includes("cowardly")>> <<beasttypes>>惊讶地鼓起尾巴。"和……和我……一起……?"在<<bhe>>提出抗议之前,你把一条腿伸到了<<bhim>>身上。 <<else>> <<beasttype>>笑了说道,"我就希望你这么说。" <</if>> <<else>> 你把一条腿跨过狐狸的下半身。当狐狸意识到你的意图时,它期待地尖叫起来。 <</if>> <<deviancy4>> <</if>> <<effects>> <<effectsman>> <<alarmstate '<span class="red"><<bHe>>直接在你的面前尖叫,将你的尖叫声淹没。</span>'>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Moor Fox Deviant Pet Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Fox Deviant Pet Sex]]>><</link>></span><<nexttext>> <</if>> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<location "moor">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $consensual is 1>> 现在是贤者时间,<<beasttype>>靠在你身上。它舔着你的脸颊,你也抚摸<<bhim>>一小会儿。<<stress -2>><<lstress>> <br><br> 不过,你的即兴拥抱不可能永远持续下去,最终你设法把自己从<<bhim>>身上解脱出来。 <<if $monster is 1>> <<if $NPCList[0].traits.includes("clever")>> "真不错。不过,别以为这样我下次就会对你客气了。"<<bhe>>转头对你说,<<bhe>>走进灌木丛中。 <<else>> "谢谢你,你人很好,也许我们可以……"<<bhe>>犹豫了一下。"没关系。希望能再见到你!"<<bhe>>转头对你说,<<bhe>>走进了灌木丛。 <</if>> <<else>> 当<<bHe>>跑进石楠花丛的时候,<<bhe>>向你投去一个渴望的眼神。 <</if>> <<else>> <<if $enemyanger lte 60>> <<if $monster is 1>> <<beasttype>>和你拥抱了一会儿。然后,<<bhe>>一言不发,起身走进灌木丛。 <<else>> <<beasttype>>在你身上蹭了一会儿。然后,突然,<<bhe>>从你身上跳了下来,窜进了灌木丛。 <</if>> <<else>> <<if $monster is 1>> <<beasttype>>咆哮着撕咬着你的脖子,虽然没有刺穿皮肤,但还是很疼。<<pain 6>><<gpain>> <br><br> "或许能让你知道礼仪,"<<bhe>>说着从你身上跳下来,跑进灌木丛。 <<else>> <<beasttype>>咆哮着撕咬着你的脖子,虽然没有刺穿皮肤,但还是很疼。<<pain 6>><<gpain>> <br><br> 很明显,<<bhes>>对你失去了兴趣,那<<beasttype>>从你身上跳下来,跑进了灌木丛。 <</if>> <</if>> <</if>> <<tearful>>你站起来。 <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把<<bhim>>从你身边推开,然后爬起来。当你转过身来的时候,你所能看到的只是一条毛茸茸的尾巴消失在灌木丛中。 <br><br> <<tearful>>你振作了起来。 <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<beasttype>>从你身边溜进了石楠花丛。 <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> 你摆出交配的姿势。<<beasttype>>摇了摇<<bhis>>的头,但很快接受了你的提议。<<deviancy2>> <</if>> <<effects>> <<effectsman>> <<alarmstate '<span class="red"><<bHe>>直接在你的面前尖叫,将你的尖叫声淹没。</span>'>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Moor Fox Safe Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Fox Safe]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $NPCList[0].traits.includes("territorial")>> <<if $monster is 1>> <<bHe>>走到你的脚边,得意地看着你。“把这当作一份礼物吧。" <<else>> <<bHe>>发出胜利的呼吸声。 <</if>> <<elseif $NPCList[0].traits.includes("friendly")>> <<if $monster is 1>> <<bHe>>用鼻子蹭你,“真好玩!" <<else>> <<bHe>>用鼻子蹭你的脸。 <</if>> <<stress -3>><<lstress>><br> <<else>> <<if $monster is 1>> <<bHe>>站起身来说道:“谢谢,也许我现在可以找到一个真正的伴侣了。" <<else>> <<bHe>>舔你的脸。 <</if>> <</if>> <<bHe>>进了灌木丛。 <br><br> <<tearful>>你站起来。 <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<if $NPCList[0].traits.includes("territorial")>> <<if $monster is 1>> <<bHe>>退缩了,朝你露出了<<bhis>>的牙齿。“你会后悔的。" <<else>> <<bHe>>从你身边滚开,沮丧地喘着气。 <</if>> <<elseif $NPCList[0].traits.includes("friendly")>> <<if $monster is 1>> "噢! 噢! 住手!" <<else>> <<bHe>>从你身边滚开。 <</if>> <<else>> <<if $monster is 1>> <<bHe>>从你身边退开。"也许我根本不配做你的伴侣……" <<else>> <<bHe>>从你身边滚开。 <</if>> <</if>> <<beasttype>>呜咽着逃进了灌木丛中。 <br><br> <<tearful>>你振作了起来。 <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<beasttype>>转过身,从你身边溜过,在树丛间穿行。 <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">><<set $enemytrust -= 40>> <</if>> <<effects>> <<effectsman>> <<alarmstate '<span class="red"><<bHe>>直接在你的面前尖叫,将你的尖叫声淹没。</span>'>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Moor Fox Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Moor Fox Rape]]>><</link>></span><<nexttext>> <</if>>
<<location "moor">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $enemyanger lte 60>> <<if $monster is 1>> <<beasttype>>和你拥抱了一会儿。然后,<<bhe>>一言不发,起身走进灌木丛。 <<else>> <<beasttype>>在你身上蹭了一会儿。然后,突然,<<bhe>>从你身上跳了下来,窜进了灌木丛。 <</if>> <<else>> <<if $monster is 1>> <<beasttype>>咆哮着撕咬着你的脖子,虽然没有刺穿皮肤,但还是很疼。<<pain 6>><<gpain>> <br><br> "或许能让你知道礼仪,"<<bhe>>说着从你身上跳下来,跑进灌木丛。 <<else>> <<beasttype>>咆哮着撕咬着你的脖子,虽然没有刺穿皮肤,但还是很疼。<<pain 6>><<gpain>> <br><br> 很明显,<<bhes>>对你失去了兴趣,那<<beasttype>>从你身上跳下来,跑进了灌木丛。 <</if>> <</if>> <br><br> <<tearful>>你站起来。 <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<if $NPCList[0].traits.includes("territorial")>> <<if $monster is 1>> <<bHe>>畏缩了一下,冲你呲牙咧嘴。"不错,<<foxnickname>>。" <<else>> <<bHe>>从你身边滚开,沮丧地喘着气。 <</if>> <<elseif $NPCList[0].traits.includes("friendly")>> <<if $monster is 1>> "噢! 噢! 住手!" <<else>> <<bHe>>从你身边滚开。 <</if>> <<else>> <<bHe>>从你身边滚开。 <</if>> <<beasttype>>逃进了石楠花丛。 <br><br> <<tearful>>你振作了起来。 <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<beasttype>>从你身边溜进了石楠花丛。 <<clotheson>> <<endcombat>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $location to "moor">><<set $outside to 1>><<effects>> <<if $moor_hunt gte 1>> 一个可怕的阴影掠过。<span class="red">你正在被追猎。</span> <br><br> <</if>> <<switch $moormove>> <<case "careful">> 你行走在荒原之上,并试着绕过那些小山包和其他地势较高的地方。 <<case "quick">> 你选择走最短的路线来穿越荒原。 <<case "normal">> 你行走在荒原之上,并尽量避开太过空旷的地方。 <<case "fly">> <<flight_effects>> 在一个助跑跳之后,你抓住了气流,低空飞过荒原。虽然你的翅膀很快就累了,但你在着陆之前飞过了很长一段距离。 <<case "careful_search">> 你保持着低调的姿态,搜索着荒原上的每一处角落。 <<case "quick_search">> 你爬上最近的山岗并观察起周围的情况,你可以很好地看清荒原周围的地貌。 <<case "normal_search">> 你在荒原上寻找着有价值的东西。 <<case "fly_search">> <<flight_effects>> 你飞翔在荒原的上空,并用锐利的双眼扫视着下方。你的翅膀很快就到达了极限,不得不降落在附近的一个小山岗上来喘口气。 <<case "hobble">> 你蹒跚着走过这崎岖的荒原,并时刻小心注意着不被绊倒。 <<default>> 你正身处荒原中。 <</switch>> <<if $moor gte 100>> 一座巨大的城堡耸立在那里,尽管它看起来已经被摧毁,而且有一半已没入土当中。 <<earnFeat "Wet and Ruined">> <<elseif $moor gte 51>> 不知从哪里涌出的水在灌木丛和岩石之间流淌着,地面也是崎岖不平,险象环生。 <<elseif $moor gte 21>> 灌木和岩石让路变得很难走。 <<elseif $moor gte 1>> 生长着石楠树的平原向各个方向延伸着。 <<else>> 一大片延伸到远方的石楠树出现在你面前,而农场在另一个方向,远处可以看见的是大海。 <</if>> <<if $moor is 10>> 你站在一个牧场的外面,周围都是高高的围栏,在入口旁边的牌子上写着:"雷米庄园"。 <</if>> <<if Time.dayState is "night">> <<if $weather is "rain">> 乌泱泱的雨水从天而降。 <<elseif $weather is "snow">> 乌泱泱的雪花笼罩着平原。 <<elseif $weather is "clear">> 远离人造灯火,星空清晰可见。 <<else>> 黑暗笼罩着平原。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 傍晚的阳光洒在被雨水冲刷过的水池上,熠熠生辉。 <<elseif $weather is "snow">> 雪在夜里沉降下来。 <<elseif $weather is "clear">> 太阳向山丘后沉去。 <<else>> 乌云压境。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 黎明的阳光闪烁在被雨水冲刷过的水池上。 <<elseif $weather is "snow">> 皑皑白雪反射着黎明的曙光。 <<elseif $weather is "clear">> 太阳从山丘处升起。 <<else>> 雾笼罩着河谷。 <</if>> <<else>> <<if $weather is "rain">> 没有什么能躲雨的地方。 <<elseif $weather is "snow">> 雪覆盖了所有的一切。 <<elseif $weather is "clear">> 太阳变得更虚弱,更苍白,更冰冷。 <<else>> 云层低垂,山顶笼罩在浓雾之中。 <</if>> <</if>> <br><br> <<if $moor is 20>> 你看见了一个褪色的标志,你上前勉强辨认出来一些:"前……兽……出……" <br><br> <<elseif $moor is 50>> 你看见了一个褪色的标志,你上前勉强辨认出来一些:"前……注……沙……" <br><br> <<elseif $moor is 0>> 你看到在一条通向石楠树的小路旁有一个标志,上面写着:"危险,请勿靠近。" <br><br> <</if>> <<if $stress gte $stressmax>> 你将自己逼得太紧了。 <br><br> <<passout_moor>> <<elseif $moor_hunt gte 10>> <<moor_hunt>> <<elseif $eventskip is 0>> <<if $moor gte 51>> <<eventsmoorhigh>> <<elseif $moor gte 21>> <<eventsmoormid>> <<else>> <<eventsmoorlow>> <</if>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "moor">> <</if>> <<if $moor gte 100>> <<mooricon "tower">><<link [[进入高塔(0:10)|Castle]]>><<pass 10>><</link>> <br><br> <</if>> <<if $moor gte 51>> <<if $pubtask is "moor" and $pubtask2 isnot 1>> <<if $pubtasksetting is "lurkers" and $bestialitydisable is "f" and $lurkerdisable is "f">> <<crimeicon "black box">><<link [[寻找兰德里的黑匣子|Moor Box Lurkers]]>><</link>> <br><br> <<elseif $pubtasksetting is "person">> <<crimeicon "black box">><<link [[寻找兰德里的黑匣子|Moor Box]]>><</link>> <br><br> <<elseif random(1, 2) is 2 and $bestialitydisable is "f" and $lurkerdisable is "f">> <<crimeicon "black box">><<link [[寻找兰德里的黑匣子|Moor Box Lurkers]]>><</link>> <br><br> <<else>> <<crimeicon "black box">><<link [[寻找兰德里的黑匣子|Moor Box]]>><</link>> <br><br> <</if>> <</if>> <</if>> <<if $moor is 10>> <<mooricon "remy">><<link [[接近庄园|Estate Approach]]>><</link>> <br><br> <</if>> <<if $moor is undefined>> <<set $moor to 0>> <</if>> <<if $harpy gte 6 and $birdFly gte 1>> <<flight_time_check 4>> <br> <</if>> <<if $moor lt 100>> 深入荒原 <br> <<if $harpy gte 6 and $birdFly gte 1>> <<glideicon>><<print '<<link [[飞翔 ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|Moor]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<set $moor += 5>><<set $forestmod to 1>><<set $moormove to "fly">><</link>>'>><<flight_text>><<gtiredness>> <br> <</if>> <<if $worn.feet.type.includes("heels") and !$possessed>> <<heelsicon "hobble">><<link [[穿着高跟鞋蹒跚而行 (0:30)|Moor]]>><<bird_pass 30>><<set $moor += 5>><<set $forestmod to 3>><<set $moormove to "hobble">><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<gharass>> <<else>> <<if !$worn.feet.type.includes("shackle")>> <<runicon>><<link [[快速前进 (0:05)|Moor]]>><<bird_pass 5>><<set $moor += 5>><<set $forestmod to 3>><<set $moormove to "quick">><<if $moor_hunt gte 1>><<set $moor_hunt += 0.5>><</if>><</link>><<gharass>> <br> <</if>> <<walkicon>><<link [[正常前进 (0:10)|Moor]]>><<bird_pass 10>><<set $moor += 5>><<set $forestmod to 1>><<set $moormove to "normal">><<if $moor_hunt gte 1>><<set $moor_hunt += 1>><</if>><</link>> <br> <<sneakicon>><<link [[警惕着前进 (0:30)|Moor]]>><<bird_pass 30>><<set $moor += 5>><<set $moormove to "careful">><<set $forestmod to 0.5>><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<lharass>> <</if>> <br><br> <</if>> 在附近搜索<<gtreasure>> <br> <<if $harpy gte 6 and $birdFly gte 1>> <<glideicon>><<print '<<link [[飞翔 ('+_hoursPassedSearch+':'+ (_minutesPassedSearch lt 10 ? "0" : "") + _minutesPassedSearch + ')|Moor]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTimeSearch>><<bird_pass _flightTimeSearch>><<set $forestmod to 0.5>><<set $moormove to "fly_search">><</link>>'>><<flight_text>><<gtiredness>><<lharass>> <br> <</if>> <<if !$worn.feet.type.includes("shackle")>> <<runicon>><<link [[快速搜索 (0:05)|Moor]]>><<bird_pass 5>><<set $forestmod to 3>><<set $moormove to "quick_search">><<if $moor_hunt gte 1>><<set $moor_hunt += 0.5>><</if>><</link>><<gharass>> <br> <</if>> <<walkicon>><<link [[常规搜索 (0:10)|Moor]]>><<bird_pass 10>><<set $forestmod to 1>><<set $moormove to "normal_search">><<if $moor_hunt gte 1>><<set $moor_hunt += 1>><</if>><</link>> <br> <<sneakicon>><<link [[小心搜索 (0:30)|Moor]]>><<bird_pass 30>><<set $forestmod to 0.5>><<set $moormove to "careful_search">><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<lharass>> <br><br> <<if $moor gt 0>> 朝着海岸前进 <br> <<if $harpy gte 6 and $birdFly gte 1>> <<glideicon>><<print '<<link [[飞翔 ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|Moor]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<set $moor -= 5>><<set $forestmod to 1>><<set $moormove to "fly">><</link>>'>><<flight_text>><<gtiredness>> <br> <</if>> <<if $worn.feet.type.includes("heels") and !$possessed>> <<heelsicon "hobble">><<link [[穿着高跟鞋蹒跚而行 (0:30)|Moor]]>><<bird_pass 30>><<set $moor -= 5>><<set $forestmod to 3>><<set $moormove to "hobble">><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<gharass>> <<else>> <<if !$worn.feet.type.includes("shackle")>> <<runicon>><<link [[快速前进 (0:05)|Moor]]>><<bird_pass 5>><<set $moor -= 5>><<set $forestmod to 3>><<set $moormove to "quick">><<if $moor_hunt gte 1>><<set $moor_hunt += 0.5>><</if>><</link>><<gharass>> <br> <</if>> <<walkicon>><<link [[正常前进 (0:10)|Moor]]>><<bird_pass 10>><<set $moor -= 5>><<set $forestmod to 1>><<set $moormove to "normal">><<if $moor_hunt gte 1>><<set $moor_hunt += 1>><</if>><</link>> <br> <<sneakicon>><<link [[警惕着前进 (0:30)|Moor]]>><<bird_pass 30>><<set $moor -= 5>><<set $forestmod to 0.5>><<set $moormove to "careful">><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<lharass>> <</if>> <br><br> <<else>> <<farmicon>><<link [[进入农田(0:05)|Farmland]]>><<bird_pass 5>><<set $moor to 0>><<unset $moor_hunt>><<set $forestmod to 1>><</link>> <br> <</if>> <</if>> <<set $eventskip to 0>> <<unset $moormove>>
<<set $location to "castle">><<effects>> 你在待在一座城堡废墟的院子里,即便它已被废弃且一半已没入土中,但它的废墟依旧耸立在你周围。 <<if $weather is "rain">> 水流汇聚成小溪顺着被雨水冲刷过的排水沟潺潺而下。 <<elseif $weather is "snow">> 雪花飘落在城垛上。 <</if>> <br><br> <<if $treasure_map is 1>> <span class="gold">你找到的藏宝图指引你来到这里。</span> <br><br> <<getouticon "dig">><<link [[挖宝(2:00)|Castle Treasure]]>><<pass 120>><<unset $treasure_map>><<tiredness 6>><</link>><<gtiredness>> <br> <</if>> <<if $harpy gte 6 and $syndromebird is 1 and $birdFly gte 1>> <<glideicon>><<link [[飞向最高的塔(0:02)|Castle Fly]]>><</link>><<flight_text>> <br> <<elseif $syndromebird is 1>> <<npc "Great Hawk">> 你的<<beasttype>>应该可以带你回家。 <<endevent>> <br><br> <<glideicon>><<link [[呼唤|Castle Call]]>><</link>> <br> <</if>> <<getouticon>><<link [[离开|Moor]]>><<set $moor to 100>><</link>> <br>
<<set $location to "tower">><<effects>> <<npc "Great Hawk">> 你飞到塔顶,在鸟巢旁降落。 <<if $bird.state is "home">> <<if $monster is 1>> <<beasttype>>站了起来,用<<bhis>>的胳膊和翅膀环抱住你:"欢迎回家,<<wife>>。" <<else>> <<beasttype>>激动地扑了过来,在向你表达问候之后,深情地啄了你一下。 <</if>> <<else>> <<beasttype>>并不在家。 <</if>> <br><br> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> <<npc "Great Hawk">> 你朝高塔上呼喊。 <<if $bird.state isnot "home" and $bird.timer gte 0>> 没有任何回应,<<bHe>>一定是外出了。 <br><br> <<link [[等待|Castle Call Wait]]>><<bird_pass $bird.timer>><</link>> <br> <<link [[停止|Castle]]>><<endevent>><</link>> <br> <<else>> <<set $location to "tower">> 在你喊出的那一瞬间,<<beasttype>>从你们的巢穴里俯冲下来。<<bHe>>用爪子抓住你的肩膀,将你带回了巢穴。 <br><br> <<if ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>> <<bHe>>好奇地看着你身上的束缚,突然向你猛地伸出爪子。<span class="green">你身上的束缚碎成了布条。</span> <<unbind>> <br><br> <</if>> <<if $monster is 1>> <<bHe>>用自己的胳膊和翅膀环抱住你:"欢迎回家,<<wife>>。"说完之后<<bhe>>转身返回了巢穴。 <<else>> <<bHe>>深情的啄了你一下,然后转身回到了巢穴。 <</if>> <br><br> <<set $bird.timer to 20>> <<set $bird.state to "home">> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br> <</if>>
<<set $location to "tower">><<effects>> 你看着天空,默默地等待着。直到你看到<<beasttype>>在荒原上翱翔的身影。<<bhe>>从你的头顶飞过时,你大声呼喊。听见你的声音,<<bHe>>向你俯冲而来,用爪子抓住你的肩膀后,将你带回了巢穴。 <br><br> <<if ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>> <<bHe>>好奇地看着你身上的束缚,突然向你猛地伸出爪子。<span class="green">你身上的束缚碎成了布条。</span> <<unbind>> <br><br> <</if>> <<if $monster is 1>> <<bHe>>用自己的胳膊和翅膀环抱住你:"欢迎回家,<<wife>>。"说完之后<<bhe>>转身返回了巢穴。 <<else>> <<bHe>>深情的啄了你一下,然后转身回到了巢穴。 <</if>> <br><br> <<set $bird.timer to 20>> <<set $bird.state to "home">> <<link [[继续|Bird Tower]]>><<endevent>><</link>> <br>
<<effects>> 你得在这些泥炭里挖掘,也许从中间开始是一个好的开端。 <br><br> 你很快就发现你希望地图能更具体一些,毕竟谁也不能保证这里真的有什么。 <br><br> <<link [[继续|Castle Treasure 2]]>><</link>> <br>
<<effects>> 虽然你的身后留下了数不清的洞,但整个院子也只有五分之一被搜索过了。 <br><br> 当你正在考虑放弃的时候,你的手指碰到了一个坚硬的物体。你又满怀动力地挖掘了起来,你扒开这些土,然后拉出那个坚硬的物体,只是一根木头。 <br><br> <<link [[继续|Castle Treasure 3]]>><</link>> <br>
<<effects>> 但它的底下还有东西,你把木头扔到一边,然后继续向下摸索,你从里面抬出一个木箱,它并没有上锁。 <br><br> 里面是一个黑色的铁钟,钟身上标有神殿常见的符号。它是偷来的吗?它比看上去更重。你敲响它。起初并没有声音,当你怀疑它是否还能正工作时,一个低沉洪亮的铃声响了起来,一瞬间,恐惧冲昏了你的头脑,你的身体不自控地颤抖着。<<gstress>><<stress 6>> <br><br> 你感觉必须要把它埋起来,但也许博物馆馆长会用很高的价钱来收购它。 <br><br> <<earnFeat "Buried Treasure">> <<set $antiquemoney += 10000>><<museumAntiqueStatus "antiquebell" "found">> <<link [[继续|Castle]]>><</link>> <br>
<<effects>> <<if $pubtasksetting is "lurkers">> 你找到了那个黑匣子,它孤零零躺在那里,被黑色的水池环绕着。 <br><br> <<else>> <<set $pubtasksetting to "lurkers">> 你爬上山丘向四周观察,寻找那个黑匣子。 <br><br> 你发现它就在附近,在一个黑色水池的中间,透过水面,你依稀看见有什么东西在下面游动着。 <br><br> <</if>> <<link [[涉水而过|Moor Box Lurkers 2]]>><</link>> <br> <<link [[离开|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<water waist>><<effects>> 你踏入水中,试图涉水而过。但当你掀起的涟漪散发出去时,那些生物朝你这边冲了过来。 <br><br> <<link [[继续|Moor Box Struggle]]>><<set $struggle_start to 1>><</link>> <br>
<<water waist>><<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "lurker">>/*Creature species*/ <<struggle_creatures 2 1>>/*How many creatures will be involved, and their health.*/ <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<unset $struggle_start>> <<set $timer to 3>> <</if>> <<if $timer is 2>> <<struggle_add 1 1>> <span class="pink">第三个生物向你游过来了!</span> <br><br> <<elseif $timer is 1>> <<struggle_add 1 1>> <span class="pink">第四只生物向你游来!</span> <br><br> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Moor Box Struggle End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Moor Box Struggle]]>><</link>></span> <br> <</if>>
<<water waist>><<effects>> 这些生物消失在地表之下。 <br><br> <<clotheson>> <<endcombat>> 你到达了岛上,黑匣子就躺在一个破挎包里,你把它捡了起来。 <<set $pubtask2 to 1>> <br><br> 事实证明,回到岸上的路程比较安全。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $pubtasksetting is "person">> <<loadNPC 0 moor>><<person1>> 你爬上山丘,发现一个<<person>>正坐在岩石顶上。<<covered>><<Hes>>的手里正拿着那个黑匣子。"改变主意了吗?"<<he>>问道。 <br><br> <<link [[继续|Moor Box 2]]>><</link>> <br> <<else>> <<set $pubtasksetting to "person">> 你爬上最近的山丘,这里满是岩石。你观察起周围的地形,以此来寻找兰德里的黑匣子的下落。 <br><br> <<generate1>><<person1>> <<saveNPC 0 moor>> "是什么让一个可爱的<<girl>>大老远来到这里呢?"一个声音从后面响起。你吓了一跳,急忙转身时差点绊倒。你看见一个<<person>>正坐在岩石上看着你。<<covered>> <br> <<if $speech_attitude is "meek">> "我……我在找东西,"你说道:"一个黑匣子。" <<elseif $speech_attitude is "bratty">> "我在找丢掉的东西,"你说道:"一个黑匣子。" <<else>> "我在找一个黑匣子,"你说道。 <</if>> <br> "真的吗?"那个<<person>>回答说道。说着,<<He>>弯下腰,从一块石头后面拿出一个黑匣子。"是这个么?" <br><br> 你点点头。那个<<person>>笑了。 <br><br> <<link [[继续|Moor Box 2]]>><</link>> <br> <</if>>
<<effects>> <<if $exposed gte 2>> "我很高兴它能回到主人身边,"那个<<person>>说道:"但我想得到一些回报, <<if $leftarm is "bound" and $rightarm is "bound">> 我看着你跑过了荒原,现在我要你面对着我走过来,让我看看你的<<if $player.gender_appearance is "m">>阴茎<<else>>小穴<</if>>。" <br><br> <<else>> 放开你的胳膊,我想看看你的<<if $player.gender_appearance is "m">>阴茎<<else>>小穴<</if>>。" <br><br> <</if>> <<if $exhibitionism gte 55>> <<link [[遵从|Moor Box Naked]]>><</link>><<exhibitionist4>> <br> <<else>> <span class="blue">你的暴露癖还不足以让你做这件事。</span><i>也许,如果你穿上<<his>>的衣服,要求会更合理一些。</i> <br><br> <</if>> <<link [[离开|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> "我很高兴它能回到它主人身边,"那个<<person>>说道:"但我想得到一些回报,我要你的内裤。" <br> <<if $speech_attitude is "meek">> "我,我的内裤?"你问道。 <br> 那个<<person>>点点头,说道:"你应该听清我说的话了。" <br><br> <<elseif $speech_attitude is "bratty">> "先告诉我你是在哪里找到这个盒子的,"你说道:"我怎么知道你有没有拿走里面的东西。" <br> "我是发现了它,但我打不开它。相信我,我试过了。" <br><br> <<else>> "你想要我的内裤吗?"你问道。 <br> 那个<<person>>点点头,说道:"你应该听清我说的话了。" <br><br> <</if>> <<if $worn.under_lower.name is "naked">> <<link [[说你没有穿任何东西|Moor Box No Undies]]>><</link>> <br> <<elseif $worn.lower.type.includes("naked")>> <<if $exhibitionism gte 75>> <<link [[脱掉它们|Moor Box Undies]]>><</link>><<exhibitionist5>> <br> <<else>> 把你的<<underbottoms>>交给<<him>>的话,将使你没有任何东西可以遮盖自己。<span class="blue">你的露出癖还不足以让你做这件事。</span> <</if>> <<elseif $worn.upper.type.includes("naked") and ($player.gender_appearance is "f" or $player.gender is "f")>> <<if $exhibitionism gte 55>> <<link [[脱掉它们|Moor Box Undies]]>><</link>><<exhibitionist4>> <br> <<else>> 把你的$worn.under_upper.cn_name_cap交给<<him>>的话,将使你没有任何东西可以遮盖自己。<span class="blue">你的暴露癖还不足以让你做这件事。</span> <br><br> <</if>> <<else>> <<link [[脱掉它们|Moor Box Undies]]>><</link>><<exhibitionist1>> <br> <</if>> <<link [[离开|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $leftarm is "bound" and $rightarm is "bound">> <<flaunting>>你挪开了你的手臂,那个<<person>>目不转睛地盯着你的<<genitals>>。 <<else>> <<flaunting>>你面对着那个<<person>>,而<<He>>也目不转睛地注视着你的<<genitals>>。 <</if>> <<exhibitionism4>> <<if $player.penisExist and $player.vaginaExist>> "都有?"<<he>>问道,"这可真是我的幸运日,可惜我没有带相机。" <<elseif $player.penisExist>> <<if $player.gender_appearance is "f">> "现在有一个惊喜了,"<<he>>说道。 <<if $player.penissize gte 4>> "而且它是如此之大,可惜我没有带相机。" <<elseif $player.penissize lte 1>> "尽管我从这里几乎看不到它。" <<else>> <</if>> <<else>> "不错的肉棒,"<<he>>说道。 <<if $player.penissize gte 4>> "它是如此之大,可惜我没有带相机来。" <<elseif $player.penissize lte 1>> "尽管我从这里几乎看不到它,"<<He>>笑着说道。 <<else>> <</if>> <</if>> <<else>> <<if $player.gender_appearance is "m">> "现在有一个惊喜了,"<<he>>说道。 <<else>> "不错的小穴,"<<he>>说道。 <</if>> <</if>> <br> <<if $leftarm is "bound" and $rightarm is "bound">> 你在遮住自己的同时向其伸出手。 <</if>> <<if $speech_attitude is "meek">> "能把黑匣子给我了么?"你问道。 <<elseif $speech_attitude is "bratty">> "匣子,"你说道,"把它给我。" <<else>> "我按照你的要求做了,"你说道。 <</if>> <br> 那个<<person>>叹了口气,"好吧,"<<He>>把它扔到你的脚边。你蹲下身子捡起它,当你起身的时候,那个<<person>>已经走了。 <br><br> <<set $pubtask2 to 1>> <<endevent>> <<clearNPC moor>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "但,但是我里面没穿," 你说道。 <<elseif $speech_attitude is "bratty">> "我没穿任何东西,"你说道。 <<else>> "我没穿任何东西,"你说道。 <</if>> <br><br> "太好了,"那个<<person>>说道,"那就向我证明一下吧,让我看看你的<<if $player.gender_appearance is "m">>肉棒<<else>>小穴<</if>>。" <br><br> <<if $exhibitionism gte 55>> <<link [[展示|Moor Box Show]]>><</link>><<exhibitionist4>> <br> <<else>> <span class="blue">你的暴露癖还不够高,你不会在陌生人面前暴露你自己。</span> <br><br> <</if>> <<link [[离开|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<flaunting>>你掀起了你的裙子。 <<elseif $worn.upper.set is $worn.lower.set>> <<flaunting>>你把你穿着的$worn.upper.cn_name_cap从你的胸上脱了下来,然后一直往下拽,直到你的大腿下面。 <<else>> <<flaunting>>你将你穿着的$worn.lower.cn_name_cap从大腿上拉下来。 <</if>> <<person>>目不转睛地盯着你的<<genitals>>看。 <<exhibitionism4>> <<if $player.penisExist and $player.vaginaExist>> "都有?"<<he>>问道,"这可真是我的幸运日,可惜我没有带相机。" <<elseif $player.penisExist>> <<if $player.gender_appearance is "f">> "现在有一个惊喜了,"<<he>>说道。 <<if $player.penissize gte 4>> "而且它是如此之大,可惜我没有带相机。" <<elseif $player.penissize lte 1>> "尽管我从这里几乎看不到它。" <<else>> <</if>> <<else>> "不错的肉棒,"<<he>>说道。 <<if $player.penissize gte 4>> "它是如此之大,可惜我没有带相机来。" <<elseif $player.penissize lte 1>> "尽管我从这里几乎看不到它,"<<He>>笑着说道。 <<else>> <</if>> <</if>> <<else>> <<if $player.gender_appearance is "m">> "现在有一个惊喜了,"<<he>>说道。 <<else>> "不错的小穴,"<<he>>说道。 <</if>> <</if>> <br> <<if $leftarm is "bound" and $rightarm is "bound">> <<else>> 你在遮住自己的同时向其伸出手。 <</if>> <<if $speech_attitude is "meek">> "能把黑匣子给我了么?"你问道。 <<elseif $speech_attitude is "bratty">> "匣子,"你说道,"把它给我。" <<else>> "我按照你的要求做了,"你说道。 <</if>> <br> 那个<<person>>叹了口气,"好吧,"<<He>>把它扔到你的脚边。你蹲下身子捡起它,当你起身的时候,那个<<person>>已经走了。 <br><br> <<set $pubtask2 to 1>> <<endevent>> <<clearNPC moor>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $worn.lower.type.includes("naked")>> 你被留了下来, <<if $worn.upper.type.includes("naked")>> 身体赤裸。 <<else>> 下身裸露。 <</if>> "转过身去,"你说道。<<person>>答应了,面朝远方,把<<his>>的双手放在<<his>>的臀上。 <br><br> <<if $worn.under_upper.set is $worn.under_lower.set>> 你把你的$worn.under_upper.cn_name_cap从胸前往下拽,一直拽到腰部。你再往下拽,从大腿往下拽,拽过膝盖,再拽到脚踝。你从布料中走出来,提起布料,把它举向<<person>>。 <<exhibitionism5>> <<he>>迫不及待地爬下岩石,从你手中抢走了你的$worn.under_upper.cn_name_cap。当<<He>>爬上来时,<<he>>把黑盒子扔到了地上,好像忘了它的存在。 <br><br> <<underupperruined>><<underlowerruined>> <<else>> 你把$worn.under_lower.cn_name_cap拉下大腿,穿过膝盖,然后拉到脚踝。你从布料中走出来,提起布料,把它举向<<person>>。 <<exhibitionism5>> <<he>>迫不及待地爬下岩石,从你手中抢走了你的$worn.under_lower.cn_name_cap。当<<He>>爬上来时,<<he>>把黑盒子扔到了地上,好像忘了它的存在。 <br><br> <<underlowerruined>> <</if>> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $worn.under_upper.set is $worn.under_lower.set>> <<if $worn.upper.type.includes("naked")>> 你只剩下半身的衣服。"转过身去,"你说道。<<person>>答应了,别过脸去,双手放松地搭在臀部。 <br><br> 你把胸前的$worn.under_upper.cn_name_cap往下拽,一直拽到腰部。你把裙子撩起来,然后开始往下拉,从大腿拉到膝盖,再拉到脚踝。最后,你把衣服完全脱下,然后交给了<<person>>。 <<if $player.gender is "f" or $player.gender_appearance is "f">> <<exhibitionism4>> <<else>> <<exhibitionism1>> <</if>> <<he>>迫不及待地爬下岩石,从你手中抢走了你的$worn.under_upper.cn_name_cap。当<<He>>爬上来时,<<he>>把黑盒子扔到了地上,好像忘了它的存在。 <br><br> <<underupperruined>><<underlowerruined>> <<else>> 你把胸前的$worn.under_upper.cn_name_cap往下拽,一直拽到腰部。你把裙子撩起来,然后开始往下拉,从大腿拉到膝盖,再拉到脚踝。最后,你把衣服完全脱下,然后交给了<<person>>。 <<exhibitionism1>> <<he>>迫不及待地爬下岩石,从你手中抢走了你的$worn.under_upper.cn_name_cap。当<<He>>爬上来时,<<he>>把黑盒子扔到了地上,好像忘了它的存在。 <br><br> <<underupperruined>><<underlowerruined>> <</if>> <<else>> 你撩起裙子的两边,把$worn.under_lower.cn_name_cap拉下大腿,穿过膝盖,一直拉到脚踝。<<person>>仔细地看着。 <<exhibitionism1>> 你从岩石中走出来,把它们从地上举起,并对着<<person>>。<<he>>急切地爬下岩石,从你手中抢走了你的$worn.under_lower.cn_name_cap。当<<He>>爬上来时,<<he>>把黑盒子扔到了地上,好像忘了它的存在。 <br><br> <<underlowerruined>> <</if>> <<else>> <<if $worn.under_upper.set is $worn.under_lower.set>> <<if $worn.upper.set is $worn.lower.set>> 你得先把你的$worn.upper.cn_name_cap去掉。"转过身去。"你说,而<<person>>答应了,面朝远方,把<<his>>的双手放在<<his>>的臀上。 <br><br> 你脱掉上衣和下装,然后把$worn.under_upper.cn_name_cap从胸前往下拽,一直拽到腰间。你继续把它拉到大腿、膝盖,然后是脚踝。你从这堆布料中跨出来,重新穿上你的$worn.upper.cn_name_cap。 <<exhibitionism1>> 你把布料举起来对着<<person>>。<<he>>急切地爬下岩石,从你手中抢走了你的$worn.under_upper.cn_name_cap。当<<He>>爬上来时,<<he>>把黑盒子扔到了地上,好像忘了它的存在。 <br><br> <<underupperruined>><<underlowerruined>> <<else>> 你得先把你的$worn.lower.cn_name_cap去掉。你说:"转过身去。"<<person>>答应了,面朝远方,双手放在臀部。 <br><br> 你将内衣拉下,然后把你的$worn.under_upper.cn_name_cap拽到胸前,直到它能在腰间束起。你继续把它拉到大腿处、膝盖上,然后是脚踝。脱下衣服,然后重新穿上$worn.lower.cn_name_cap。 <<exhibitionism1>> 你把布料举起来对着<<person>>。<<he>>急切地爬下岩石,从你手中抢走了你的$worn.under_upper.cn_name_cap。当<<He>>爬上来时,<<he>>把黑盒子扔到了地上,好像忘了它的存在。 <br><br> <<underupperruined>><<underlowerruined>> <</if>> <<else>> <<if $worn.upper.set is $worn.lower.set>> 你得先把你的$worn.upper.cn_name_cap去掉。"转过身去。"你说,而<<person>>答应了,面朝远方,把<<his>>的双手放在<<his>>的臀上。 <br><br> 你脱掉上衣和下装,然后把你的$worn.under_lower.cn_name_cap从大腿上拽下来,拽过膝盖,再拽到脚踝。你从布料中跨出来,重新穿上你的$worn.upper.cn_name_cap。 <<exhibitionism1>> 你将衣服递给<<person>>。<<he>>急切地爬下岩石,从你手中抢走了你的$worn.under_lower.cn_name_cap。<<He>>在又爬上来的时候,把黑盒子扔到了地上,好像忘了它的存在。 <br><br> <<underlowerruined>> <<else>> 你得先把你的$worn.lower.cn_name_cap去掉。你说:"转过身去。"<<person>>答应了,面朝远方,双手放在臀部。 <br><br> 你褪下下衣,然后把你的$worn.under_lower.cn_name_cap拉到大腿处、膝盖,再拉到了脚踝。你从衣服中走出来,重新穿上你的$worn.lower.cn_name_cap。 <<exhibitionism1>> 你将衣服递给<<person>>。<<he>>急切地爬下岩石,从你手中抢走了你的$worn.under_lower.cn_name_cap。<<He>>在又爬上来的时候,把黑盒子扔到了地上,好像忘了它的存在。 <br><br> <<underlowerruined>> <</if>> <</if>> <</if>> 你蹲下取回盒子。当你站起来时,<<person>>已经不见了。<<covered>> <br><br> <<set $pubtask2 to 1>> <<endevent>> <<clearNPC moor>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br>
<<widget "eventsmoorlow">> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if random(1, 8) is 8 or ($moormove is "quick_search" or $moormove is "normal_search" or $moormove is "careful_search" or $moormove is "fly_search") and random(1, 4) is 4>> <<rng 3>> <<if $rng is 3>> 你看到一颗子弹躺在小径的边缘,它看起来有些年头了,博物馆馆长可能会愿意收购这东西。 <br><br> <<set $antiquemoney += 50>><<museumAntiqueStatus "antiquebullet" "found">> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng is 2>> 一簇簇黄色的小花生长在石楠花丛中。 <br><br> <<if currentSkillValue('tending') gte 400>> 西兰花。它们已经长成了,不能吃。它们温柔的摇摆让你感到放松。<<lstress>><<stress -6>> <br><br> <<if !$plants_known.includes("broccoli")>> <<link [[收获种子 (0:30)|Moor Broccoli]]>><<pass 30>><</link>><<tendingdifficulty 400 700>> <br> <</if>> <<else>> <span class="blue">你需要更高的护理技能才能识别它们。</span> <br><br> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> 一簇簇白色的小花生长在石楠花丛中。 <<if currentSkillValue('tending') gte 300>> 野生胡萝卜。 <br><br> <<icon "tending/carrot.png">> <<link [[摘取野生胡萝卜 (0:30)|Moor Carrots]]>><<pass 30>><</link>><<tendingdifficulty 300 600>> <br> <<else>> <span class="blue">你需要更高的护理技能才能识别它们。</span> <br><br> <</if>> <<ind>><<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $danger gte (9900 - ($allure * $forestmod))>> <<rng 8>> <<switch $rng>> <<case 1>> <<generate1>><<person1>> 一个<<person>>出现在前面的山脊上,手里拿着拐杖。 <<if $exposed gte 1>> <<covered>>你躲在石楠花后面。 <br><br> <<link [[藏起直到他们离开(0:10)|Moor Exposed Hide]]>><<pass 10>><</link>> <br> <<if $exposed gte 2>> <<if $exhibitionism gte 55>> <<link [[继续走|Moor Exposed Naked]]>><</link>><<exhibitionist4>> <br> <</if>> <<else>> <<if $exhibitionism gte 15>> <<link [[继续走|Moor Exposed Undies]]>><</link>><<exhibitionist2>> <br> <</if>> <</if>> <<else>> <<He>> <<if random(1, 2) is 2>> 微笑着 <<else>> 点着头 <</if>> 看你经过。 <<if $anxiety gte 1 and $controlled is 0>> <br><br> 直到<<hes>>远去了,你才没那么感到不适。<<gstress>><<stress 6>> <br><br> <<else>> 你也用笑回应。<<ltrauma>><<trauma -6>> <br><br> <</if>> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<case 2>> <<if $bestialitydisable is "f" and $lurkerdisable is "f">> 有东西从石楠花里冲向你。但在它到来之前,你听到后面传来沙沙声。你还来得及转过身去,那东西就已经落在了你的<<bottom>>上。 <br><br> <<link [[继续|Moor Struggle Low]]>><<set $struggle_start to 1>><</link>> <<else>> 有东西从石楠花里冲向你。你转身逃跑,但它追上来了,落在你的背上,把你打倒在地。 <br><br> 这是一场苦战,但你设法把它挣脱出来,扔回了石楠花丛中。<<beastescape>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<case 3>> 你听到一辆车从后面驶来的隆隆声。<<if $anxiety gte 1>><<gstress>><<stress 6>><</if>> <br><br> <<link [[继续走|Moor Vehicle]]>><</link>> <br> <<link [[隐藏 (0:05)|Moor Vehicle Hide]]>><<trauma 6>><</link>><<gtrauma>> <br> <<case 4>> 有东西从石楠花上跳下来,撞到你的胸口,把你撞到泥土上。<<gpain>><<gtrauma>><<gstress>><<pain 1>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 5>> <<if random(1, 2) is 1>> <<set $moorFlower to "flower">> <<else>> <<set $moorFlower to "phallus plant">> <</if>> 你闻到了一股甜蜜的芳香,它来自石楠丛周围生长着的一株<<if $moorFlower is "flower">>粉红色的花<<else>>奇异的植物<</if>>。 <<if ($parasite.left_ear.name is "slime" and random(1, 4) is 4) or ($parasite.right_ear.name is "slime" and random(1, 4) is 4)>> <span class="red">耳朵里的史莱姆会削弱你抵抗它诱惑的能力。</span> <<if $parasite.left_ear.name is "slime" and $parasite.right_ear.name is "slime">> <<set $moorFlowerMod to 400>> <<else>> <<set $moorFlowerMod to 200>> <</if>> <<else>> <<set $moorFlowerMod to 0>> <</if>> <br><br> <<if $moorFlower is "flower">> <<link [[调查|Moor Flower]]>><<arousal 600>><<drugs 60>><</link>><<garousal>> <<else>> <<link [[调查|Moor Phallus Plant]]>><<arousal 600>><<drugs 60>><</link>><<garousal>> <</if>> <br> <<link [[忽视|Moor Flower Ignore]]>><</link>><<willpowerdifficulty `1 + $moorFlowerMod` `600 + $moorFlowerMod`>> <br> <<case 6>> 你来到一条小溪,沿着一个小山谷奔流。水流很快,但是很清澈,也不是很深。 <br><br> <<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">> <<link [[脱光衣服洗澡(0:10)|Moor Low Clothes Wash]]>><<strip>><<pass 10>><</link>><<exhibitionist1>> <br> <<link [[抽出时间藏好你的衣服,然后再洗(0:30)|Moor Low Wash]]>><<undress "moor wash">><<pass 30>><<set $phase to 1>><</link>><<exhibitionist1>> <br> <<else>> <<link [[清洗(0:10)|Moor Low Wash]]>><<pass 10>><</link>> <br> <</if>> <<link [[继续你的旅程|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 7>> <<generatey1>><<generatey2>><<generatey3>><<person1>> 远方传来笑声和喊叫声,一群年轻人从山的那头走来。 <<if $exposed gte 1>> <<covered>>他们离你还有一些距离,应该没有发现你的穿着。 <br><br> <<set $skulduggerydifficulty to 600>> <<link [[藏起直到他们离开|Moor Youths Hide]]>><</link>><<skulduggerydifficulty>> <br> <<if $exposed gte 2 and $exhibitionism gte 75>> <<link [[从他们身边走过|Moor Youths Exhibitionism]]>><</link>><<exhibitionist5>> <br> <<elseif $exhibitionism gte 35>> <<link [[从他们身边走过|Moor Youths Exhibitionism]]>><</link>><<exhibitionist3>> <br> <</if>> <<else>> 其中<<person1>><<person>>在<<his>>手里提着一个便携式冰箱。另外俩人,<<person2>><<person>>和<<person3>><<person>>,各自拿着几瓶苹果酒。 <br><br> "你在这里干什么?"<<person1>><<person>>喊了一声,恰好能让你听见。 <br><br> "嘿,"<<person2>><<person>>说,在这个距离上听不太清楚。"咱们请<<phim>>喝一杯。<<pShe>>很可爱。" <br><br> 他们等到离得近了才停下来看你。"想喝一杯吗?" <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<foodicon "beer bottle">><<link [[喝 (0:10)|Moor Youths Drink]]>><<pass 10>><<set $drunk += 60>><<stress -6>><</link>><<lstress>> <</if>> <br> <<refuseicon>><<link [[拒绝|Moor Youths Decline]]>><</link>> <br> <</if>> <<case 8>> <<moor_fox>> <</switch>> <<else>> <<rng 6>> <<switch $rng>> <<case 1>> <<if $weather is "rain">> 当微风吹向你时,石楠花向你弯曲,雨滴刺痛你的皮肤。 <<else>> 石楠花向你弯曲,微风吹拂着你的肌肤。<<lstress>><<stress -6>> <</if>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 2>> 你看到一个黑影在你视线的角落里移动,在你转身之前就消失了。<<gstress>><<stress 6>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 3>> <<beastNEWinit 1 fox>> <<if $NPCList[0].traits.includesAny("territorial", "clever")>> 一只野兔从附近的灌木丛中窜了出来,一只<<beasttype>>猛扑过去,差点没把你追上。 <<if $monster is 1>> <<bHe>>朝你摇摇头。"你害我失去了我的猎物,"<<bhe>>冷笑道。"下一次,你将成为我的猎物。"<<bHe>>走开了。"快走吧,<<foxnickname>>。" <<else>> <<bHe>>盯着你看了一会儿,离开时还发出一阵阵怒吼。 <</if>> <br><br> <<link [[离开|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<beasttype>>从灌木丛中出现,正好停在你的面前。<<bHe>>盯着你看了一会儿,抽动了下耳朵,然后飞快地钻进了灌木丛。 <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<case 4>> 你找到一条有轮胎痕迹的小路,这样走起来就方便多了。<<lstress>><<stress -6>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 5>> 你走过一座废弃的农舍,附近石墙的残骸表明这里曾经是一个农场。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 6>> <<eventAmbient>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</switch>> <</if>> <</widget>> <<widget "eventsmoormid">> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if random(1, 8) is 8 or ($moormove is "quick_search" or $moormove is "normal_search" or $moormove is "careful_search" or $moormove is "fly_search") and random(1, 4) is 4>> <<rng 2>> <<if $rng is 2>> 你看到一个黑色的东西,半埋在泥里,是一个炮弹,看起来很旧。 <<if currentSkillValue('history') gte 500>> <span class="green">它已经不再能用了。</span>但对博物馆馆长而言,它可能还值上一点钱。 <<set $antiquemoney += 100>><<museumAntiqueStatus "antiqueshell" "found">> <br><br> <<else>> <span class="red">你离我远点。</span> <br><br> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> 绿色的嫩芽成群地从地下冒出来。 <br><br> <<if currentSkillValue('tending') gte 400>> <<icon "tending/onion.png">> <<link [[摘取洋葱 (0:30)|Moor Onions]]>><<pass 30>><</link>><<tendingdifficulty 400 700>> <br> <<else>> <span class="blue">你需要更高的护理技能才能识别它们。</span> <br><br> <</if>> <<getinicon>><<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $danger gte (9900 - ($allure * $forestmod))>> <<rng 10>> <<switch $rng>> <<case 1>> <<beastNEWinit 1 cat>> 你脖子后面的汗毛都竖了起来。你转过身,面对你的是一双黄色的眼睛。一只<<if $monster isnot 1>>庞然大<</if>><<beasttype>>向你扑来。 <br><br> <<if $bestialitydisable is "f">> <<link [[继续|Moor Cat]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你设法逃脱了,但还是受到了一些伤害。<<beastescape>> <br><br> <<link [[继续|Moor]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<case 2>> 碎石从你身旁的一块高石上滚落。你往上看。有东西在顶部闪闪发光。四肢展开,向你扑来。 <br><br> <<if $bestialitydisable is "f" and $lurkerdisable is "f">> <<dancedifficulty 1 1000 true>> <<if $danceSuccess>> <span class="green">你跳到一边,</span>那个东西落到了你一旁的地面上。 <br><br> <<link [[继续|Moor Struggle Mid]]>><<set $phase to 0>><<set $struggle_start to 1>><</link>> <br> <<else>> <span class="red">你还没反应过来,它就落在你脸上了。</span>你感觉到一个附肢在戳你的嘴唇。 <br><br> <<link [[继续|Moor Struggle Mid]]>><<set $phase to 1>><<set $struggle_start to 1>><</link>> <br> <</if>> <<else>> 它落在你的胸口,把你击倒在地。虽然费了一番功夫,最终你还是设法挣脱了它,把它扔回了岩石上。<<beastescape>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<case 3>> 你以为你看到一个人影在远处的岩石上看着你,你眨眨眼,他们就走了。<<gstress>><<stress 6>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 4>> 一双黄色的眼睛在靠近一块高大岩石顶部的山洞里凝视着你。<<gstress>><<stress 6>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 5>> 你正走在悬崖顶上,<span class="red">突然间地动山摇。</span>你被震得双脚发软,向悬崖边滚去。 <br><br> <<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>> 你向悬崖下滚去时,张开了自己的翅膀。风抓住了你,你被稳稳送回了地面。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你设法抓住了一根坚硬的灌木,但你仍然悬挂在边缘。 <br><br> 你往下看了一眼。这与地面的落差并不大。 <br><br> <<link [[把自己拉上来|Moor Cliff Pull]]>><</link>><<athleticsdifficulty 1 1000>> <br> <<link [[松手|Moor Cliff Drop]]>><<pain 8>><<stress 6>><</link>><<ggpain>><<gstress>> <br> <</if>> <<case 6>> 你的头发都竖起来了。<span class="blue">你觉得被监视了。</span>你环顾四周,任何东西都可能潜伏在点缀着周围岩石的无数裂缝和洞穴中。<<gstress>><<stress 6>> <br><br> <<link [[绕道而行 (0:30)|Moor Cats Detour]]>><<pass 30>><<trauma 6>><</link>><<gtrauma>> <br> <<link [[继续|Moor Cats Continue]]>><</link>> <br> <<case 7>> 你看到一片高草沙沙作响。一个多肢动物从草丛中钻出来,在灌木丛后面还跟着另一个。第一个怪物向你扑来。 <br><br> <<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<generatePlant1>><<person1>> 你打算<<if $submissive gte 850>>挥动手臂猛击将其拍远<<else>>抬起双臂挡在身前进行防御<</if>>,但怪物并没能冲向你。一根藤蔓在半空中缠住了它,将它固定在原地。第二个怪物也被用同样的方法束缚住了。 <br><br> "呦吼!"一个<<person "normal">>从灌木丛后面走出来,向你挥手。<<Plant_details>>编织在<<his>>的头发上,<<hes>>全身赤裸。<<He>>用<<his>>的手比划了一下,<span class="purple">藤蔓就收紧了</span>。 <br><br> "幸好我就在附近,"<<person>>说道。"我不想让你成为这些小东西的牺牲品。所以……"<<He>>身体前倾,舔着<<his>>的嘴唇。"我救了你,难道不应该得到奖励吗?" <br><br> <<if $deviancy gte 35 or $backgroundTraits.includes("plantlover")>> <<link [[奖励|Moor Plant Sex]]>><<set $sexstart to 1>><</link>><<deviant3>> <<else>> <span class="blue">你的异种癖等级还不足以让你能"奖励"<<him>>。</span> <</if>> <br> <<link [[拒绝|Moor Plant Refuse]]>><<set $phase to 1>><</link>> <<else>> 你打算<<if $submissive gte 850>>挥动手臂猛击将其拍远<<else>>抬起双臂挡在身前进行防御<</if>>,但这个怪物没能成功扑过来,上方突然崩落的岩石将它砸飞了,另一个怪物也是一样。 <<stress 6>><<gstress>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <</if>> <<case 8>> 你在岩石地面上发现了一条粗大的裂缝,露出一条湍急的溪流。很难说清楚流动的水有多深。 <br><br> <<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">> <<link [[脱光衣服洗澡 (0:10)|Moor Mid Wash]]>><<set $phase to 1>><<pass 10>><<strip>><</link>><<exhibitionist1>> <br> <<else>> <<link [[清洗 (0:10)|Moor Mid Wash]]>><<set $phase to 0>><<pass 10>><</link>> <br> <</if>> <<link [[无视|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 9>> <<moor_hunt_start>> <<case 10>> <<moor_fox>> <</switch>> <<else>> <<rng 7>> <<switch $rng>> <<case 1>> <<if random(1, 2) is 2>> <<if !$worn.upper.type.includes("naked")>> 你的$worn.upper.cn_name_cap被荆棘丛绊住了。 <br><br> <<link [[干脆撕下来|Moor Tear]]>><<set $phase to 1>><</link>> <br> <<link [[小心地解开衣服(0:05)|Moor Careful]]>><<set $phase to 1>><<pain 4>><<pass 5>><</link>><<gpain>> <br> <<elseif !$worn.under_upper.type.includes("naked")>> 你的$worn.under_upper.cn_name_cap被荆棘丛绊住了。 <br><br> <<link [[干脆撕下来|Moor Tear]]>><<set $phase to 2>><</link>> <br> <<link [[小心地解开衣服 (0:05)|Moor Careful]]>><<set $phase to 2>><<pain 4>><<pass 5>><</link>><<gpain>> <br> <<else>> 风把带刺的灌木吹进你裸露的皮肤,刮伤你。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <<if !$worn.lower.type.includes("naked")>> 你的$worn.lower.cn_name_cap被荆棘丛绊住了。 <br><br> <<link [[干脆撕下来|Moor Tear]]>><<set $phase to 3>><</link>> <br> <<link [[小心地解开衣服(0:05)|Moor Careful]]>><<set $phase to 3>><<pain 4>><<pass 5>><</link>><<gpain>> <br> <<elseif !$worn.under_lower.type.includes("naked")>> 你的$worn.under_lower.cn_name_cap被荆棘丛绊住了。 <br><br> <<link [[干脆撕下来|Moor Tear]]>><<set $phase to 4>><</link>> <br> <<link [[小心地解开衣服(0:05)|Moor Careful]]>><<set $phase to 4>><<pain 4>><<pass 5>><</link>><<gpain>> <br> <<else>> 风把带刺的灌木吹进你裸露的皮肤,刮伤你。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>> <<case 2>> <<if $worn.feet.type.includes("naked")>> 地上到处都是尖锐的岩石。你没有合适的鞋子,走路很困难。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> <<else>> 地上到处都是尖锐的石头。你庆幸自己穿着$worn.feet.cn_name_cap。 <br><br> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 3>> 起风了。 <<if $hallucinations gte 2>> 它在低语。 <<rng 5>> <<switch $rng>> <<case 1>> <i>但你不明白。</i> <<case 2>> <i>"深深地埋在我心里。"</i> <<case 3>> <i>"它来了。"</i> <<case 4>> <i>"到镜子里来。"</i> <<case 5>> <i>"回头。"</i> <</switch>> <<gtrauma>><<trauma 6>> <br><br> <<else>> 当它流过你的身体时,你颤抖着。 <br><br> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 4>> 你发现悬崖底部散落着许多巨石。 <<if $moor_hunt gte 1>> 许多黑暗的入口散布在地上,洞内可能很窄,但是如果你想躲起来的话,你可能需要挤进其中一个洞。 <br><br> <<link [[隐藏 (0:30)|Moor Bird Hide]]>><<pass 30>><</link>> <br> <<link [[无视|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你保持距离。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<case 5>> 你发现了有人活动的痕迹——一块被整理干净的区域,上面覆盖着脚印。中间有一堆还冒着烟的火堆。有几条铁链埋在土里。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 6>> 你沿着悬崖顶走,边缘看起来很不安全,所以你保持了距离。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 7>> <<eventAmbient>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</switch>> <</if>> <</widget>> <<widget "eventsmoorhigh">> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if random(1, 8) is 8 or ($moormove is "quick_search" or $moormove is "normal_search" or $moormove is "careful_search" or $moormove is "fly_search") and random(1, 4) is 4>> <<rng 2>> <<if $rng is 2>> 你找到一条通往地下的通道。 <br><br> <<link [[进入 (0:20)|Moor Crack Passage]]>><<set $outside to 0>><<pass 20>><</link>> <br> <<link [[无视|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> 绿色的嫩芽从土里冒出来。 <br><br> <<if currentSkillValue('tending') gte 500>> <<icon "tending/garlic.png">> <<link [[摘取大蒜 (0:30)|Moor Garlic]]>><<pass 30>><</link>><<tendingdifficulty 500 800>> <br> <<else>> <span class="blue">你需要更高的护理技能才能识别它们。</span> <br><br> <</if>> <<ind>><<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $danger gte (9900 - ($allure * $forestmod))>> <<rng 9>> <<switch $rng>> <<case 1>> 大地摇晃着,使你惊愕不已。下面裂开了一条缝,以惊人的速度扩大。 <br><br> <<dancedifficulty 500 1100 true>> <<if $danceSuccess>> 地面开裂,你整个人晃了起来,双脚叉开。<span class="green">你设法保持住了平衡,</span>轻轻一跃,降落在了安全的地方。大地的震动逐渐消停了。 <br><br> 你绕过裂缝,继续你的旅程。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你试图跳到一边,<span class="red">但地震晃得太厉害了。</span>你掉进了裂缝。 <br><br> <<link [[继续|Moor Crack]]>><</link>> <br> <</if>> <<case 2>> 你沿着两个池塘中间的小路行走着, <<if $weather is "clear">> <<if Time.dayState is "night">> 水面映射不出月光。 <<else>> 水面映射不出日光。 <</if>> <<else>> 你很小心地站稳了脚跟。 <</if>> <br><br> <<if $bestialitydisable is "f" and $lurkerdisable is "f">> 你听到气泡破裂的声音。突然,好几只生物从水池深处猛扑过来。一只摔在你脸上,让你踉跄了一下。另一只落在你<<bottom>>上。 <br><br> <<link [[继续|Moor Struggle High]]>><<set $struggle_start to 1>><</link>> <br> <<else>> 你听到气泡冒出水面的破裂声,一时间,数几种生物从深处窜了出来。你把它们打到一旁,转身就逃。更多的生物出现在你的路上阻挠你,持续到你将它们完全甩至身后。<<beastescape>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<case 3>> 一个深色的影子从远处的水中升起。它看起来像一个头,底下连着长长的脖颈。它转向你,随即消失在水面之下。<<gstress>><<stress 6>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 4>> 你看到几只鸟在池塘的水面上休息。它们游走的时候会小心翼翼地看着你。 <br><br> 在深处溅起了一阵水花,其中一只鸟消失在了水面之下。其他的鸟儿则在恐慌中尖叫着,拍打着翅膀加速朝你的方向飞去。它们一同退缩至了河岸上。<<gstress>><<stress 6>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 5>> 地面隆隆作响,你滑倒了,你那<<bottom>>着地。<<gpain>><<gstress>><<pain 1>><<stress 6>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 6>> <<if $worn.feet.type.includes("shackle")>> 在荒原上那些泥泞的地方行走的话,会让你的双脚受到限制。<<gtiredness>><<tiredness 1>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<elseif $worn.feet.type.includes("rugged")>> 地面泥泞不堪,但你的<span class="green">耐用的</span>$worn.feet.cn_name_cap经受住了挑战。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<if $worn.feet.type.includes("naked")>> 你的脚陷进了泥里,<span class="pink">听到咔哒一声。</span>你的脚踝被金属束缚,绑在一起,一边有个锁孔。 <br><br> <<else>> 你的脚陷进泥里,动弹不得。<span class="pink">你听到咔哒一声。</span>你挣脱了束缚,踉踉跄跄地向前走,但你的$worn.feet.cn_name_cap却被抛在了身后。取而代之的是正夹在脚踝上的金属镣铐,将你的双腿绑在一起。一侧各有一个钥匙孔。 <<feetruined>> <</if>> <br><br> <<shackle_feet>> <<link [[暴力破解|Moor Shackle Break]]>><</link>><<physiquedifficulty 1 16000>> <br> <<set $skulduggerydifficulty to 600>> <<link [[撬锁|Moor Shackle Pick]]>><</link>><<skulduggerydifficulty>> <br> <</if>> <<case 7>> <<set $plantMoney to 10*random(20,100)>> <<if $weather is "clear">> 一道闪光 <<else>> 闪闪发光的东西 <</if>> 引起了你的注意。你看到<<printmoney $plantMoney>>的硬币散落在灌木丛中。 <br><br> <<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<if currentSkillValue('skulduggery') gte 700>> 你走近些,看着地上的硬币。它们就静静地斜躺在地面上,你隐约看见一只像手的东西在下方潜伏着。一些藤蔓和<<plant_details>>从远处的位置探出头来。 <br><br> <</if>> <<link [[将钱拿走|Moor Plant Money]]>><<set $phase to 1>><</link>> <br> <<link [[离开|Moor Plant Money]]>><<set $phase to 0>><</link>> <<else>> 你离开小路,把钱装进口袋。当你站起来的时候,地面突然倾斜,在你几秒钟前站立的地方开了一条裂缝。 <<ggstress>><<stress 12>> <br><br> <<set $money += $plantMoney>><<unset $plantMoney>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <</if>> <<case 8>> <<moor_hunt_start>> <<case 9>> <<moor_fox>> <</switch>> <<else>> <<rng 6>> <<switch $rng>> <<case 1>> 你发现了一座清澈的泉水,高于周围的水池,水看起来很干净。 <br><br> <<link [[洗澡 (0:20)|Moor Wash]]>><<pass 20>><<strip>><<stress -2>><<if $moor_hunt gte 1>><<set $moor_hunt += 1.5>><</if>><</link>><<lstress>> <br> <<link [[离开|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 2>> 几只鸟停在池塘的水面上,它们游走的时候会警惕地看着你。 <br><br> <<if $moor_hunt gte 1>> 水又深又黑,潜藏着任何未知。 <br><br> <<link [[隐藏 (0:01)|Moor Bird Pool]]>><<pass 1>><</link>><<swimmingdifficulty 1 300>> <br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<case 3>> 一根雕刻的石柱坐落在小丘顶部。 <<if currentSkillValue('history') gte 1000>> <span class="green">你已经了解过这些了。</span>它们是古老的神龛,过往的旅行者会在此祈祷好运。 <br><br> <<link [[为好运祈祷 (0:05)|Moor Luck]]>><<stress -6>><<pass 5>><</link>><<lstress>> <br> <<link [[无视|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你好奇是谁刻下这些的。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<case 4>> <<set $quicksand_depth to 4>> 你的脚陷入地面,<span class="red">就像站在水里一样沉了下去,</span>地面把你一直吞没到腰部的位置。你试图挣脱,但是却被卡住了。 <<if $quicksand is undefined>> <<set $quicksand to 0>> <</if>> <<if $quicksand lt 5>> 你在慢慢下沉。<<ggstress>><<stress 12>> <<else>> 你以前来过这里,你知道自己不会沉下去,你保持住了冷静。 <</if>> <br><br> <<if $hallucinations gte 2 and $controlled is 0>> <span class="pink">有东西抓住了你的脚踝,拉扯着你。</span><<ggstress>><<stress 12>> <br><br> <</if>> <<quicksand_actions>> <<case 5>> 这里的地面比较稳定。<<lstress>><<stress -6>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 6>> <<eventAmbient>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<case 7>> 你看到一个褪色的红色集装箱,一个角露出泥潭。你需要重型设备才能把它弄出来。它是如何到达那里的,里面有什么,仍然是一个谜。 <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</switch>> <</if>> <</widget>> <<widget "quicksand_actions">> <<if $quicksand lt 5 and $quicksand_learn is undefined>> <<link [[镇定下来(0:05)|Moor Quicksand]]>><<set $quicksand_learn to true>><<set $phase to 0>><<pass 5>><</link>><<willpowerdifficulty 1 400>> <br> <<elseif $quicksand gte 5>> <<link [[分散重量 (0:05)|Moor Quicksand]]>><<set $phase to 1>><<pass 5>><</link>><<note "知识: 流沙" "Green">> <br> <</if>> <<link [[大声呼救 (0:05)|Moor Quicksand]]>><<set $phase to 2>><<pass 5>><</link>><<if Time.dayState is "night">><<difficulty 10>><<else>><<difficulty 30>><</if>> <br> <<link [[挣扎(0:05)|Moor Quicksand]]>><<set $phase to 3>><<pass 5>><</link>><<physiquedifficulty 1 20000>> <br> <</widget>> <<widget "quicksand_end">> <<unset $quicksand_depth>> <<unset $quicksand_learn>> <<unset $quicksandWraith>> <</widget>> <<widget "quicksand_pull">> <<switch $quicksand_depth>> <<case 1>> <<set $quicksand_depth += 1>> 你的脚踝再次被困住,将你陷得更深。沙子<span class="purple">已经抵达了你的膝盖。</span><<gstress>><<stress 6>> <br><br> <<quicksand_actions>> <<case 2>> <<set $quicksand_depth += 1>> 你的脚踝再次被困住,将你陷得更深。沙子<span class="purple">已经抵达了你的臀部。</span><<gstress>><<stress 6>> <br><br> <<quicksand_actions>> <<case 3>> <<set $quicksand_depth += 1>> 你的脚踝再次被拽住,整个身体被拉向更深处,直到<span class="pink">沙子淹到了你的腰部。</span><<gstress>><<stress 6>> <br><br> <<quicksand_actions>> <<case 4>> <<set $quicksand_depth += 1>> 你的脚踝再次被拽住,整个身体被拉向更深处,直到<span class="pink">沙子淹到了你的胸部。</span><<ggstress>><<stress 12>> <br><br> <<quicksand_actions>> <<case 5>> <<set $quicksand_depth += 1>> 你的脚踝再次被困住,将你陷得更深。沙子<span class="red">已经抵达了你的脖颈。</span>你很快就会被吞没。<<ggstress>><<stress 12>> <br><br> <<quicksand_actions>> <<default>> 最后一滑,<span class="red">大地将你吞没。</span><<ggtrauma>><<ggstress>><<trauma 12>><<stress 12>> <br><br> <<passout_moor>> <<if $quicksandWraith>> <<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><span class="wraith_flicker">_drown</span> <br><br><<ind>><<ind>><span class="wraith_flicker">_drown</span> <br><<ind>><<ind>><<ind>><<ind>><<ind>><span class="wraith_flicker">_drown</span> <</if>> <</switch>> <<if $quicksandWraith>> <br><br><<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><span class="wraith_flicker">_drown</span> <br><br><br><<ind>><span class="wraith_flicker">_drown</span> <</if>> <</widget>> <<widget "passout_moor">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "moor">> <<else>> <<passout>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<if random(1, 2) is 2>> <<link [[继续|Moor Abduction Wake]]>><<if $moor lte 15>><<set $moor to 20>><</if>><</link>> <br> <<else>> <<link [[继续|Moor Bird Wake]]>><</link>> <br> <</if>> <<else>> <<ambulance>> <</if>> <</if>> <</widget>> <<widget "end_moor_captive">> <<unset $moor_binding>> <</widget>> <<widget "moor_captive_init">> <<set $moor_binding to 12>> <</widget>> <<widget "moor_binding_text">> <<if $moor_binding gte 12>> <span class="red">你的束缚太紧太不舒服了。</span> <<elseif $moor_binding gte 8>> <span class="pink">你的束缚比以前松了,但还是很紧。</span> <<elseif $moor_binding gte 4>> <span class="purple">你的束缚松开了。</span> <<elseif $moor_binding gte 1>> <span class="blue">你的束缚松开了。</span>你可以动动手腕。 <<else>> <span class="lblue">你的绳子松了。</span>只要你愿意,你可以解开它们。 <</if>> <</widget>> <<widget "moor_captive_actions">> <<if $moor_binding gte 1>> <<set $skulduggerydifficulty to 500>> <<link [[松开你的束缚|Moor Abduction Walk Loosen]]>><</link>><<skulduggerydifficulty>> <br> <<link [[乖乖的|Moor Abduction Walk]]>><<sub 1>><</link>> <br> <<else>> <<if $moor gte 51>> 你周围都是隐藏的水池和天坑,逃跑是很困难的。 <br><br> <<link [[挣脱束缚,跑|Moor Abduction Mire Run]]>><<unbind>><</link>><<athleticsdifficulty 900 1900>> <br> <<elseif $moor gte 21>> 在黑暗中跑过这样不平的地面可能是危险的。 <br><br> <<link [[挣脱束缚逃跑|Moor Abduction Rock Run]]>><<unbind>><</link>><<athleticsdifficulty 800 1500>> <br> <<else>> 你可以逃跑,但他们会追你。 <br><br> <<link [[挣脱束缚,跑|Moor Abduction Plain Run]]>><<unbind>><</link>><<athleticsdifficulty 500 1500>> <br> <</if>> <<link [[等待时机|Moor Abduction Walk]]>><</link>> <br> <<if $submissive lte 500>> <<link [[幻想着复仇|Moor Abduction Fantasise]]>><<def 1>><<stress -6>><</link>><<defianttext>> <br> <</if>> <</if>> <</widget>> <<widget "moor_hunt_start">> <<if $weather is "clear">> 阴影笼罩着你。 <<else>> 你听到一声可怕的尖叫。 <</if>> <<if $syndromebird is 1>> <<npc "Great Hawk">> 你的<<beasttype>>在上空盘旋。 <br><br> <<endevent>> <<if $harpy gte 6>> <<link [[鸣叫回应|Moor Bird Screech]]>><</link>><<harpy>> <br> <</if>> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <<else>> 恐惧在头顶盘旋。 <<if $moor_hunt is undefined>> <span class="red">你被追杀了。</span><<ggstress>><<stress 12>> <<set $moor_hunt to 1>> <</if>> <br><br> <<link [[继续|Moor]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "moor_hunt">> <<npc "Great Hawk">> <span class="red">你又听到尖叫声了。</span>声音在你后面,很近。 <<if $monster is 1>> 你转过身,看到一只长着翅膀的<<nnpc_gendery "Great Hawk">>,爪子代替了脚的位置。<<bHe>>向你俯冲而来,伸出利爪。 <<else>> 你转过身,看见一只巨大的鹰向你扑来,爪子张开。 <</if>> <<bHis>>的双眸刺穿了你的眼睛,恐惧令你呆在原地不敢动弹。 <br><br> <<link [[保持不动|Moor Bird Still]]>><</link>> <br> <<link [[反抗|Moor Bird Resist]]>><</link>><<willpowerdifficulty 1 300>> <br> <</widget>> <<widget "moor_fox">> <<beastNEWinit 1 fox>> 你听到身后传来沙沙声,好像越来越近了。 <br><br> <<link [[躲闪|Moor Fox Dodge]]>><</link>><<dancedifficulty 1 $NPCList[0].skills.athletics>> <br> <<link [[坚守阵地|Moor Fox Stand]]>><</link>><<physiquedifficulty $NPCList[0].skills.athletics $physiquemax>> <br> <<link [[呼喊|Moor Fox Call]]>><</link>> <br> <</widget>>
<<set $outside to 1>><<effects>><<set $lock to 200>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Riding School]]>><<pass 10>><<crimeUp 20 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Farmland]]>><</link>> <br>
<<set $outside to 1>><<set $location to "riding_school">><<effects>> 你来到雷米的骑术学校。马厩环绕着中央庭院。一间小办公室位于一侧。一条土路通向周围的乡村。课程费用为£25。 <br><br> <<if Time.dayState isnot "night" and Time.hour isnot $closinghour>> 一些人在庭院里聊天,等待着下场课的开始。 <br><br> <</if>> <<if $stress gte $stressmax>> <<passoutfarmroad>> <<elseif Time.hour is $closinghour>> 关门的时间到了。马匹们被赶回马圈,游客们也在离开。<<if $exposed gte 1>>你偷偷溜走,趁还没有人看到你的<<lewdness>>。<</if>> <br><br> <<link [[继续|Farmland]]>><</link>> <br> <<elseif Time.dayState is "night">> <<if Time.hour isnot $closinghour and !$weekly.theft.ridingSchool>> <<link [[检查办公楼|Riding School Register]]>><</link>> <br> <</if>> <<link [[离开|Farmland]]>><</link>> <br> <<else>> <<if $ridingschoolintro is undefined>> <<set $ridingschoolintro to 0>> <<if $remy_seen is "livestock">> <<npc Remy>><<person1>>一匹马小跑向你,上面坐着雷米,<<if $pronoun is "m">><<his>>淡棕色的头发在微风中飘舞<<else>><<his>>淡棕色的头发被扎成一个整齐的发髻<</if>>。你感到很紧张,回忆起在<<his>>的农场受到的待遇。然而,这一次<<his>>的眼中没有盛气凌人的恶意,甚至可以说没有认出你。 <br><br> "欢迎来到我的骑术学校,"当马停下的时候,<<he>>说道。"我是雷米。我们提供骑马和护理马的课程。我希望我们能帮到你们。" <br><br> <<He>>鞭子一抽,让<<his>>马儿去小跑,然后骑走了。 <br><br> <<link [[继续|Riding School]]>><<endevent>><</link>> <br> <<elseif $remy_seen is "farm">> <<npc Remy>><<person1>>一匹马小跑向你。上面载着雷米,<<if $pronoun is "m">><<his>>淡棕色的头发在微风中飘扬<<else>><<his>>浅棕色的头发扎成一个整齐的发髻<</if>>。 <br><br> "欢迎来到我的骑术学校,"当马停下的时候,<<he>>说道。"我很高兴你做到了。我们提供骑马和护理马的课程。我希望我们能帮到你们。" <br><br> <<He>>鞭子一抽,让<<his>>马儿去小跑,然后骑走了。 <br><br> <<link [[继续|Riding School]]>><<endevent>><</link>> <br> <<else>> <<npc Remy>><<person1>>一匹马小跑向你。上面坐着一个<<if $pronoun is "m">>长着淡棕色短发,发丝随着风飘扬的男人<<else>>系着整齐发髻的淡棕色头发女人<</if>>。 <br><br> "欢迎来到我的骑术学校,"当马停下的时候,<<he>>说道。"我是雷米。我们提供骑马和护理马的课程。我希望我们能帮到你们。" <br><br> <<He>>鞭子一抽,让<<his>>马儿去小跑,然后骑走了。 <br><br> <<link [[继续|Riding School]]>><<endevent>><</link>> <br> <</if>> <<set $remy_seen to "riding_school">> <<elseif $remy_seen is "livestock">> <<npc Remy>><<person1>>一匹马小跑向你,上面坐着雷米,<<if $pronoun is "m">><<his>>淡棕色的头发在微风中飘舞<<else>><<his>>淡棕色的头发被扎成一个整齐的发髻<</if>>。你感到很紧张,回忆起在<<his>>的农场受到的待遇。然而,这一次<<his>>的眼中没有盛气凌人的恶意,甚至可以说没有认出你。 <br><br> "很高兴再次见到你,"当马停下的时候,<<he>>说道。"我希望我们能帮上忙。" <br><br> <<He>>鞭子一抽,让<<his>>马儿去小跑,然后骑走了。 <br><br> <<link [[继续|Riding School]]>><<endevent>><</link>> <br> <<set $remy_seen to "riding_school">> <<else>> <<if $money gte 2500>> <<link [[上马术课 (£25 1:00)|Riding School Lesson]]>><<set $riding_lesson to 0>><<set $money -= 2500>><<thighskill 18>><</link>><<gtiredness>><<gthighskill>> <br> <</if>> <<if isPubfameTaskAccepted("remy")>> <<link [[寻找兰德里的联系人(0:20)|Riding School Contact]]>><<pass 20>><</link>> <br> <</if>> <<link [[离开|Farmland]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $riding_lesson is 0>> <<if $leftarm is "bound" or $rightarm is "bound">> "你不能这么骑,"雷米说道,熟练地纠正着你的双臂。"这下好些了。" <<unbind>> <br><br> <</if>> <!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> <<if maleChance() lt random(1, 100)>> 雷米把一匹半人马分配给你,它自从你<<thightext>>爬上马鞍就注视着你。 <<set $steed to "female">> <<else>> 雷米把一匹半人马分配给你,它自从你<<thightext>>爬上马鞍就注视着你。 <<set $steed to "male">> <</if>> <<else>> <<if beastMaleChance() lt random(1, 100)>> 雷米把一匹母马分配给你。你<<thightext>>爬上马鞍。 <<set $steed to "mare">> <<else>> 雷米把一匹种马分配给你,它自从你<<thightext>>爬上马鞍就注视着你。 <<set $steed to "stallion">> <</if>> <</if>> 当其他学生爬上他们的马鞍后,雷米带领队伍沿着通往乡村的土路前进。 <<else>> 课程还在继续。雷米骑着马在队伍中前后来回,给出正确骑马的指示。 <</if>> <<if currentSkillValue("thighskill") gte 1000>> 你可以通过微妙的腿部运动来控制<<steed_text>>。它很无聊。你已经从这些课程中学到了你能学到的一切。 <<elseif currentSkillValue("thighskill") gte 800>> 你可以通过微妙的腿部运动来控制<<steed_text>>,只需要偶尔使用缰绳进行纠正。 <<elseif currentSkillValue("thighskill") gte 600>> 在谨慎使用缰绳和操控大腿的期间,你设法跟上<<steed_text>>的节奏。 <<elseif currentSkillValue("thighskill") gte 400>> 你牢牢地握着缰绳,但是<<steed_text>>认为你的动作是建议,而不是命令。 <<elseif currentSkillValue("thighskill") gte 200>> 你可以这样那样地控制缰绳,但是要保持<<steed_text>>处于控制之下是一件困难的事情。 <<else>> <<steed_text>>几乎要把你甩下去,只是因为雷米在才规规矩矩。 <</if>> <br><br> <<if $riding_lesson gte 3>> 雷米带你回到通往骑术学校的土路。<<steed_text>>看起来很累。<<steed_He>>一定期待着休息。 <br><br> <<link [[继续|Riding School]]>><<unset $steed>><</link>> <br> <<else>> <<set $riding_lesson += 1>><<pass 20>><<tiredness 2>> <<rng>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<if $rng gte 81 and $horsedisable is "f">> 雷米把你带到一片开阔地,马群急于嬉戏,越来越难控制。 <br><br> <!-- Modified for Monster People --> <<if $steed isnot "mare" and $steed isnot "stallion" or $bestialitydisable is "f">> <<if currentSkillValue("thighskill") gte 200>> 你的<<steed_text>>正在狂奔。你试图稳定下来,但不管你做什么,都没法让这匹马停下。 <<else>> 你的<<steed_text>>正在狂奔。你能做的只有抓紧缰绳。 <</if>> 你听到雷米在身后的某个地方大喊大叫,但随着<<steed_text>>把你带下山,进入一个树木茂密的山谷,声音渐渐消失了。<<steed_He>>用<<steed_his>>的后腿向后仰,把你抛出摔到地面上。 <br><br> <<steed_He>>转身面对你,<<steed_his>>眼中充满了凶狠。 <br><br> <<link [[使它冷静|Riding School Lesson Calm]]>><</link>><<tendingdifficulty 600 1200>> <br> <<link [[做好心理准备|Riding School Lesson Brace]]>><</link>> <br> <<else>> 你设法成功让自己的马听话了,但有些新生的马却失控了。雷米追赶上他们,把他们引导回其他人身边。 你的<<steed_text>>在一旁行走。你伸出双臂搂住马儿的脖子,尽你所能紧紧抱住马儿,直到雷米追上并抓住<<steed_his>>的缰绳,把你拉住。<<gstress>><<stress 6>> <br><br> <<link [[继续|Riding School Lesson]]>><</link>> <br> <</if>> <<elseif $rng gte 61>> <<npc Remy>><<person1>> 雷米把你带到一条平坦的小路上,推着<<his>>的马小跑起来。其他的马也跟着学。 <br><br> <<endevent>> <<generate1>><<person1>> 你听到马蹄声从后面传来。 <<if $worn.upper.name is "black leather jacket" or $worn.upper.name is "brown leather jacket" or $worn.upper.name is "vampire jacket">> <!-- Special interaction with unzipped jackets --> <<if $worn.under_upper.type.includes("naked")>> <!-- Revealing undertop or naked --> 一个<<person>>骑在你身上,抓住你的$worn.upper.cn_name_cap并扯到一边,露出你的<<breasts>>。<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 100>> <<else>> <!-- Generic undertop --> 一个<<person>>骑在你身上,抓住你$worn.upper.cn_name_cap并扯到一边,露出你的<<undertop>>。<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 40>> <</if>> <br><br> 你拍开<<his>>的手臂,在别人看到之前掩护好自己。<<He>>在骑上之前朝你嘲笑地笑了笑。 <br><br> <<elseif $worn.upper.type.includes("naked")>> <<if $worn.under_upper.type.includes("naked")>> <!-- Full topless --> 一个<<person>>骑在你旁边。<<He>>倾身抓住你的<<breasts>>,挤压和抚摸。<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "breasts">> <<else>> <!-- Generic undertop --> 一个<<person>>骑在你旁边。<<He>>靠过来,挤压和抚摸你被$worn.under_upper.cn_name_cap覆盖住的<<breasts>>。<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "breasts">> <</if>> <br><br> 你在别人看到之前把<<his>>的胳膊拍开。<<He>>在骑上之前朝你嘲笑地笑了笑。 <br><br> <<elseif $worn.upper.open is 1>> <!-- Generic open top pulled down --> <<if $worn.under_upper.type.includes("naked")>> <!-- Revealing undertop or naked --> 一个<<person>>骑在你旁边,抓住你$worn.upper.cn_name_cap的顶部。<<He>>往下拽,露出你的<<breasts>>。<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 100>> <<else>> <!-- Generic undertop --> 一个<<person>>骑在你旁边,抓住你$worn.upper.cn_name_cap的顶部。<<He>>把它拽下你的胸膛,露出你的<<undertop>>。<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 40>> <</if>> <br><br> 你拍开<<his>>的手臂,在别人看到之前掩护好自己。<<He>>在骑上之前朝你嘲笑地笑了笑。 <br><br> <<elseif $worn.upper.set isnot $worn.lower.set>> <!-- Generic closed top pulled up --> <<if $worn.under_upper.type.includes("naked")>> <!-- Revealing undertop or naked --> 一个<<person>>骑在你旁边,抓住你$worn.upper.cn_name_cap的底部。<<He>>把它拉到胸前,露出你的<<breasts>>。<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 100>> <<else>> <!-- Generic undertop --> 一个<<person>>骑在你旁边,抓住你$worn.upper.cn_name_cap的底部。<<He>>把它拉到胸前,露出你的<<undertop>>。<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 40>> <</if>> <br><br> 你拍开<<his>>的手臂,在别人看到之前掩护好自己。<<He>>在骑上之前朝你嘲笑地笑了笑。 <br><br> <<else>> <!-- Generic top / one-piece clothing --> 一个<<person>>骑在你旁边。<<He>>靠过来挤压和抚摸你被$worn.upper.cn_name_cap覆盖的<<breasts>>。<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "breasts">> <br><br> 你在别人看到之前把<<his>>的胳膊拍开。<<He>>在骑上之前朝你嘲笑地笑了笑。 <br><br> <</if>> <<link [[报复|Riding School Lesson Revenge]]>><<def 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<link [[无视|Riding School Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 41>> 有什么东西在你的<<steed_text>>前面急匆匆地跑着,它惊慌地尖叫起来。 <br><br> <<if currentSkillValue("thighskill") gte 400>> <span class="green">你设法保持在马鞍上。</span>你还没来得及看清它,它就消失在灌木丛下面了。 <br><br> "只是一只狐狸,"雷米在前面说道。它看起来比狐狸还黑。 <br><br> <<else>> <span class="red">你从它的背上被甩出来,</span>重重地摔在地上。<<gstress>><<gpain>><<stress 6>><<pain 6>> <br><br> "只是一只狐狸,"雷米在前面说道,"你还好吗?"你爬上马鞍,点点头。 <</if>> <br><br> <<link [[继续|Riding School Lesson]]>><</link>> <br> <<elseif $rng gte 21>> 一个<<generate1>><<person1>><<person>>骑向你。<<he>>似乎想聊天。 <br><br> <<link [[聊天|Riding School Lesson Proposition]]>><<ltrauma>><<lstress>><</link>><<ltrauma>><<lstress>> <br> <<link [[无视|Riding School Lesson Ignore]]>><</link>> <br> <<else>> 你骑上一座小山,进入一片茂密的灌木丛。雨棚划破你的衣服。 <br><br> 你感到有人在拉你的腰。一根细树枝穿过了$worn.lower.cn_name_cap的中间。你的<<steed_text>>继续向前走,但是树枝绷紧了,似乎要把你从马鞍上拉下来。 <br><br> <<link [[叫你的马停下来|Riding School Lesson Stop]]>><</link>><<tendingdifficulty 1 700>> <br> <<link [[抓住|Riding School Lesson Hold]]>><</link>> <br> <<link [[让自己被拉下来|Riding School Lesson Pulled]]>><<pain 4>><<stress 6>><</link>><<gpain>><<gstress>> <br> <</if>> <<else>> <<if $rng gte 81>> 雷米把你带到一片开阔地,马群急于嬉戏,越来越难控制。 <<if currentSkillValue("thighskill") gte 200>> 你设法成功让自己的马听话了,但有些新生的马却失控了。雷米追赶上他们,把他们引导回其他人身边。 <<else>> 你的<<steed_text>>在一旁行走。你伸出双臂搂住马儿的脖子,尽你所能紧紧抱住马儿,直到雷米追上并抓住<<steed_his>>的缰绳,把你拉住。<<gstress>><<stress 6>> <</if>> <br><br> <<link [[继续|Riding School Lesson]]>><</link>> <br> <<elseif $rng gte 61>> <<npc Remy>><<person1>> 雷米把你带到一条平坦的小路上,推着<<his>>的马小跑起来。其他的马也跟着学。 <<if currentSkillValue("thighskill") gte 200>> 微风拂过你的头发,令人心旷神怡。 <<else>> 你一路蹦蹦跳跳,除了抓着安全的地方,什么也做不了。<<gstress>><<stress 6>> <</if>> <br><br> <<link [[继续|Riding School Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 41>> 雷米带你穿过一片宁静的草地。<<lstress>><<stress -6>> <br><br> <<link [[继续|Riding School Lesson]]>><</link>> <br> <<elseif $rng gte 21>> <<generate1>><<person1>>一个<<person>>骑在你旁边。似乎<<he>>想聊天。 <br><br> <<link [[聊天|Riding School Lesson Chat]]>><<ltrauma>><<lstress>><</link>><<ltrauma>><<lstress>> <br> <<link [[无视|Riding School Lesson Ignore]]>><</link>> <br> <<else>> 你被带上山,进入一片茂密的树林。丰满的果实从悬垂的树枝上垂下来。 <br><br> <<link [[抓住一个|Riding School Lesson Grab]]>><</link>> <br> <<link [[无视|Riding School Lesson]]>><</link>> <br> <</if>> <</if>> <</if>>
<<effects>> <<if $tendingSuccess>> 告诉<<steed_text>>停止。<span class="green">它听到了你声音中的急迫,</span>停下了脚步。你摸索着树枝,直到你设法解放你的$worn.lower.cn_name_cap,然后再次鞭策你的骏马。 <br><br> <<link [[继续|Riding School Lesson]]>><</link>> <br> <<else>> 告诉<<steed_text>>停止。<span class="red"><<steed_He>>不理你。</span>当树枝继续拉你时,你紧紧抓住。 <br><br> <<link [[继续|Riding School Lesson Hold]]>><</link>> <br> <</if>>
<<effects>> <<if !$worn.over_lower.type.includes("naked")>> <<set _slot to "over_lower">> <<else>> <<set _slot to "lower">> <</if>> 你抓着马鞍不放。树枝拉紧你的<<print $worn[_slot].cn_name_cap>>,直到它被撕破。 <<if !$worn.over_lower.type.includes("naked")>> <<if $worn.lower.integrity lte 50>> <<set $worn.over_lower.integrity -= 50>> <<if $worn.lower.type.includes("naked")>> 你感到一阵微风,回头看了看。<span class="red">$worn.over_lower.cn_name_cap的残余部分挂在分支上。风把它刮进了树冠。</span> <br><br> <<covered>>似乎没有人注意到你的困境。<<gstress>><<stress 6>> <br><br> <<link [[寻找掩护|Riding School Lesson Ride]]>><</link>> <br> <<link [[找雷米帮忙|Riding School Lesson Ask]]>><<trauma 6>><<stress 6>><<npcincr Remy dom 1>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<else>> 你听到一阵撕裂的声音,然后回头看。<span class="red">$worn.over_lower.cn_name_cap的残余部分挂在树枝上。风把它刮进了树冠。</span> <br><br> <<link [[继续|Riding School Lesson]]>><<endevent>><</link>> <</if>> <<integritycheck no_text>><<exposure>> <<else>> <<set $worn.over_lower.integrity -= 50>> 你的衣服破旧不堪,但你仍能骑在马鞍上。 <br><br> <<link [[继续|Riding School Lesson]]>><<endevent>><</link>> <br> <</if>> <<elseif $worn.lower.integrity lte 50>> 你感到一阵微风,回头看了看。<span class="red">$worn.lower.cn_name_cap的残片挂在树枝上。风把它刮进了树冠。</span> <br><br> <<set $worn.lower.integrity -= 50>><<integritycheck no_text>><<exposure>> <<covered>>似乎没有人注意到你的困境。<<gstress>><<stress 6>> <br><br> <<link [[寻找掩护|Riding School Lesson Ride]]>><</link>> <br> <<link [[找雷米帮忙|Riding School Lesson Ask]]>><<trauma 6>><<stress 6>><<npcincr Remy dom 1>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<else>> <<set $worn.lower.integrity -= 50>> 你的衣服破旧不堪,但你仍能骑在马鞍上。 <br><br> <<link [[继续|Riding School Lesson]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 树枝把你从马鞍上拉下来,你扑通一声摔在地上。 <br><br> 你跑着去追赶你的<<steed_text>>。当你爬上它时,有人在笑。 <br><br> <<link [[继续|Riding School Lesson]]>><</link>> <br>
<<effects>> 你骑在队伍的前面,尽你最大的努力保护自己。你希望没人会注意到。 <br><br> <<if random(1, 2) is 2>> "<<pShes>>裸着下半身骑马。" <<else>> "<<pshe>>腰部以下是赤裸的吗?" <</if>> <br> <<if random(1, 2) is 2>> "穿上衣服,<<girl>>!" <<else>> "我没有抱怨。" <</if>> <br> <<if random(1, 2) is 2>> "真大胆。" <<else>> "真是个<<slut>>。" <</if>> <br><br> <<npc Remy>><<person1>> 你碰到雷米的时候脸都红了。<<He>>很高兴地问候你。"我记得我出门时有带,"<<he>>说,在绑在<<his>>马侧面的一个袋子里翻找。"给。"<<He>>递给你一条毛巾。你尽快把它系在腰上。 <br><br> <<towelup>> <<link [[继续|Riding School Lesson]]>><<endevent>><</link>> <br>
<<effects>> 你骑着<<steed_text>>进入树林,远离窥探的眼睛。你骑马下山,出现在一片空地上。一座摇摇欲坠的老建筑矗立在中间。部分天花板塌到了门口,只留下一个小洞。 <br><br> 也许里面有衣服。 <<if $physiquesize lte 6000>> 如果你移走一些较小的碎片,你的小骨架可以畅通无阻地通过。 <<else>> <</if>> <br><br> <<if $physiquesize lte 6000>> <<link [[清理杂物,然后爬过洞口|Riding School Lesson Crawl Tiny]]>><</link>><<small_text>> <br> <</if>> <<link [[从洞里爬过去|Riding School Lesson Crawl]]>><</link>> <br> <<link [[用植物做裙子|Riding School Lesson Plants]]>><</link>> <br>
<<effects>> 你跪下来,挖出一些碎片,然后挤进黑暗和尘土飞扬的内部。 <br><br> <<link [[继续|Riding School Lesson Building]]>><</link>> <br>
<<effects>> 你跪下来,爬进去。里面又黑又满是灰尘。你的头和肩膀通过了,然后是胸部,但你的腰有点太粗了。 <br><br> <!-- Modified for Monster People --> <<if $horsedisable is "f" and $analingusdisablereceiving is "f" and ($steed isnot "mare" and $steed isnot "stallion" or $bestialitydisable is "f")>> 你抓住墙并用力扭动着臀部。正当你在用力时,你感觉有什么湿哒哒的东西正在触碰你的<<bottom>>,是一条舌头。 <<if $steed is "male" or $steed is "female">> "我没办法。"半人马说,<<steed_his>>的声音被碎石盖住了。"你的皮肤太咸了。"<<gstress>><<garousal>><<stress 6>><<arousal 600 "bottom">> <br><br> <<else>> 舌头很长。是那匹马。<<gstress>><<garousal>><<stress 6>><<arousal 600 "bottom">> <br><br> <</if>> <<link [[恳求|Riding School Lesson Plead]]>><</link>><<tendingdifficulty 400 1200>> <br> <<link [[踢|Riding School Lesson Kick]]>><</link>><<physiquedifficulty 4000 $physiquemax>> <br> <<link [[忍受|Riding School Lesson Endure]]>><<trauma 6>><<stress 6>><<arousal 600 "bottom">><</link>><<gtrauma>><<gstress>><<garousal>> <br> <<else>> 你推着墙,扭动你的臀部,直到你最后滑了过去。<<gpain>><<pain 4>> <br><br> <<link [[继续|Riding School Lesson Building]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "停下,"你说道。"好痒。" <<elseif $speech_attitude is "bratty">> "滚开,不然我就打断你的鼻子。"你说道。 <<else>> "别闹了,"你说道。 <</if>> <br><br> <<if $tendingSuccess>> <<if $steed is "male" or $steed is "female">> "对不起,"<<steed_text>>说道。<span class="green">它离你远了。</span> <<else>> <<steed_text>>对你的声音做出反应,<span class="green">然后离开你。</span> <</if>> <br><br> 你一直推着墙,直到最后,你的臀部滑了出来。你爬起来。 <br><br> <<link [[继续|Riding School Lesson Building]]>><</link>> <br> <<else>> <span class="red"><<steed_text>>忽略你。</span><<steed_He>>继续侵犯。 <br><br> <<link [[继续|Riding School Lesson Endure]]>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 你踢离你远的<<steed_text>>,<span class="green"><<steed_he>>远离了你。</span> <br><br> <<link [[继续|Riding School Lesson Building]]>><</link>> <br> <<else>> <<if $steed is "male" or $steed is "female">> 你踢了<<steed_text>>,<span class="red">但是<<steed_he>>抓住了你的脚踝并把它们压住了。</span><br><br> <<else>> 你踢了<<steed_text>>,<span class="red">,但是<<steed_he>>没有动摇。</span> <</if>> <<steed_He>>继续侵犯。 <br><br> <<link [[继续|Riding School Lesson Endure]]>><</link>> <br> <</if>>
<<effects>> 你振作起来。 <<if $steed is "male" or $steed is "female">> <<if !$worn.under_lower.type.includes("naked")>> <<if $worn.under_upper.set is $worn.under_lower.set>> 强壮的手指抓住你的$worn.under_upper.cn_name_cap,沿着你的肩膀、胸部、腰部和大腿向下滑,直到它到达你的膝盖处。微风抚摸着你的<<bottom>>。 <<else>> 强壮的手指抓住你的$worn.under_lower.cn_name_cap,沿着你的大腿向下滑,停在你的膝盖上。微风抚摸着你的<<bottom>>。 <</if>> <br><br> <<else>> <</if>> 在舌头再次侵犯你的背部之前,你感觉到<<steed_his>>的呼吸贴在你的脸颊上。 <<if playerChastity("anus")>> 你的$worn.genitals.cn_name_cap无法抵御蠕动的威胁。 <<else>> <</if>> <<steed_He>>抓住你的臀部,把你的<<bottom>>抬到空中,让<<steed_him>>从不同的角度侵犯。 <br><br> <<if $analdisable is "f">> 没有地方是安全的。<<steed_He>>将<<steed_his>>的舌头在你的肛门上蠕动,然后插入。它在里面蠕动,伸展又收缩,越插越深。 <<else>> <</if>> <br><br> 你一直推着墙,直到最后,你的臀部滑了出来。你逃避了<<steed_text>>和<<steed_his>>不断的舔舐, <<if !$worn.under_lower.type.includes("naked")>> 把衣服整理好,站起来。 <<else>> 站起来。 <</if>> <br><br> <<link [[继续|Riding School Lesson Building]]>><</link>> <br> <<else>> <<if !$worn.under_lower.type.includes("naked")>> <<if $worn.under_upper.set is $worn.under_lower.set>> 有力的舌头抓住你$worn.under_upper.cn_name_cap的末端,沿着你的肩膀、胸部、腰部和大腿向下舔,直到膝盖。微风抚摸着你的<<bottom>>。 <<else>> 强壮的舌头抓住你的$worn.under_lower.cn_name_cap,沿着你的大腿向下舔,最后停在了你的膝盖处。微风抚摸着你的<<bottom>>。 <</if>> <br><br> <<else>> <</if>> 在舌头再次侵犯你的背部之前,你感觉到<<steed_his>>的呼吸贴在你的脸颊上。 <<if playerChastity("anus")>> 你的$worn.genitals.cn_name_cap无法抵御蠕动的威胁。 <<else>> <</if>> 每一次舔都是又厚又湿又长。 <br><br> <<if $analdisable is "f">> 没有地方是安全的。<<steed_He>>将<<steed_his>>的舌头在你的肛门上蠕动,然后插入。它在你体内抽插,伸展又收缩,越进越深。 <<else>> <</if>> <br><br> 你一直推着墙,直到最后,你的臀部滑了出来。你逃避了<<steed_text>>和<<steed_his>>不断的舔舐, <<if !$worn.under_lower.type.includes("naked")>> 把衣服整理好,站起来。 <<else>> 站起来。 <</if>> <br><br> <<link [[继续|Riding School Lesson Building]]>><</link>> <br> <</if>>
<<effects>> 里面很黑,只有一点点自然光从一扇小窗户射进来。你能辨认出一个腐朽的橱柜。也许里面有衣服。 <br><br> 你打开门,四散的尘埃让你咳嗽起来。有什么沉重的东西扑通一声掉在地上。尘埃落定的同时你辨认出金属反射的一道闪光。是一枚手榴弹。 <br><br> <<set $antiquemoney += 80>><<museumAntiqueStatus "antiquegrenade" "found">> 你有些惊慌失措,但保险拉环依旧还在这里,虽然它已经老化到不能再被激活了,但博物馆馆长可能会为此出一个好价钱。 <br><br> <<link [[继续|Riding School Lesson Building 2]]>><</link>> <br>
<<effects>> 柜子里没有衣服,但有一条旧毛巾。它的状况还不错。你把它牢牢地系在腰上,然后从洞里挤回去。 <br><br> <<lowerwear 3>> 你骑着<<steed_text>>穿过灌木丛。你骑上坡,直到你找到土路。队伍已经走了,所以你小跑着追上他们。 <br><br> <<link [[继续|Riding School Lesson]]>><</link>> <br>
<<effects>> 你在野草中寻找合适的材料。你找了一些结实的长叶子,在腰上围了一条裙子。它并不理想,你怀疑你能否在不破坏它的情况下把它取下来,但它至少让你被覆盖了。 <br><br> <<lowerwear 8>> 你骑着<<steed_text>>穿过灌木丛。你骑上坡,直到你找到土路。队伍已经走了,所以你小跑着追上他们。 <br><br> <<link [[继续|Riding School Lesson]]>><</link>> <br>
<<effects>> 你骑在<<person>>的后面,那个人似乎没有注意到。你靠得足够近,可以动手了。 <br><br> <<set $skulduggerydifficulty to 300>> <<link [[脱去衣服|Riding School Lesson Strip]]>><</link>><<skulduggerydifficulty>> <br> <<link [[推|Riding School Lesson Shove]]>><</link>><<physiquedifficulty 1 12000>> <br>
<<effects>> 你靠在<<person>>的后面,轻拍<<him>>的肩膀。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green"><<He>>转身。</span>你抓住<<his>>衬衫的下摆,经过短暂的挣扎,把它拉起来,越过<<his>>的头。 <br><br> <<skulduggeryuse>> <<if $pronoun is "f">> <<if $rng gte 51>> <<Hes>>里面没有穿任何东西。你骑着马带走了<<his>>的衬衫,高高举起,随风飘扬。<<He>>在你身后追赶着,用一只胳膊捂着<<his>>的<<print $NPCList[0].breastsdesc>>。 <<else>> 你骑着马走了,手里高高举起<<his>>的衬衫,在风中飘扬。<<He>>追在你后面,用一只胳膊盖住<<his>>的胸罩。 <</if>> <<else>> 你骑着马走了,手里高高举起<<his>>的衬衫,在风中飘扬。<<He>>追在你后面。 <</if>> <br><br> 雷米骑到你前面拦下了你们,但是<<persons>>的裸露还是暴露在了一部分人眼中。<<He>>怒气冲冲地把衬衫抢了回来。 <br><br> <<link [[继续|Riding School Lesson]]>><<endevent>><</link>> <br> <<else>> 你试着轻拍对面那个<<person>>的肩膀以分散注意力,<span class="red">但却从马鞍上滑了下来。</span>你重重地摔在地上。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> <<skulduggeryuse>> 当你爬回马鞍时,那个<<person>>笑了。 <br><br> <<link [[继续|Riding School Lesson]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 你推了<<person>>,<span class="green"><<he>>从马鞍上摔了下来</span>。周围有人笑出了声。 <br><br> 当你骑着马离开时,你无法控制自己脸上的笑意。 <br><br> <<link [[继续|Riding School Lesson]]>><<endevent>><</link>> <br> <<else>> 你试图推那个<<person>>,<span class="red">但却从马鞍上滑了下来</span>。你倒在泥土里。 <br><br> 当你爬上你的<<steed_text>>时,<<person>>笑了。 <br><br> <<link [[继续|Riding School Lesson]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $steed is "male" or $steed is "female">> <<if $speech_attitude is "meek">> "请不要伤害我,"你努力保持冷静。"我没有做任何伤害你的事。" <<elseif $speech_attitude is "bratty">> "别闹了,"你试图保持冷静。"不然我就揍你一顿。" <<else>> "请冷静,"你试图让自己保持冷静。"我没有恶意。" <</if>> <<else>> 你试着保持冷静,在野兽靠近时发出安慰的声音。 <</if>> <<if $tendingSuccess>> <span class="green"><<steed_text>>停了下来。</span> <<if $steed is "male" or $steed is "female">> <<steed_He>>举起一只手捂住自己的脸,摇了摇头。"对不起,"<<steed_he>>说,"我不知道自己怎么了。" <<else>> <<steed_He>>摇了摇头。攻击性从<<steed_his>>身上消失了。 <</if>> <br><br> 你骑马回到其他人身边。当你走近时,你听到喊声,直到你登上山脊,看到队伍的其余部分。雷米过来看看你和你的马是否安全。 <br><br> <<link [[继续|Riding School Lesson]]>><</link>> <br> <<else>> <span class="red"><<steed_text>>猛冲,</span>把你压倒在地。 <br><br> <<link [[继续|Riding School Horse Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 当马冲向你时,你挺直了身体,它将你压倒在地。 <br><br> <<link [[继续|Riding School Horse Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<steed_init>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Riding School Horse Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Riding School Horse Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<steed_text>>瘫倒在你身边落叶散落的地上。 <br><br> <<elseif $enemyhealth lte 0>> <<steed_text>>起身并远离你,在那里它失去了立足点并滑到地上。 <br><br> <</if>> <<tearful>>你挣扎着站起来。<<steed_text>>也做了同样的事情,恶意消失了。 <<if $steed is "male" or $steed is "female">> <<steed_He>>举起一只手捂住自己的脸,摇了摇头。"对不起,"<<steed_he>>说,"我不知道自己怎么了。" <<else>> 它摇了摇头,好像刚从午睡中醒来。 <</if>> <br><br> <<clothesontowel>> <<endcombat>> 你骑马回到其他人身边。当你走近时,你听到喊声,直到你登上山脊,看到队伍的其余部分。雷米过来看看你和你的马是否安全。 <br><br> <<link [[继续|Riding School Lesson]]>><</link>> <br>
<<effects>> 你伸出手抓了一个树枝。绿色和紫色在它的表皮上混合在一起。你可以在很远的地方闻到甜甜的香味。 <br><br> "不要乱吃水果,"雷米站在队伍前面说道。"可能会有毒。" <br><br> <<link [[不管怎样都要吃|Riding School Lesson Eat]]>><<def 1>><<drugs 60>><<stress -6>><</link>><<garousal>><<lstress>> <br> <<link [[把它扔掉|Riding School Lesson]]>><</link>> <br>
<<effects>> 你无视雷米的警告,咬了一口紫色的水果。它是甜的。如此甜美。细腻的果肉在口中融化,滑下喉咙时留下舒缓的痕迹。 <br><br> 你吃到只剩下一颗大种子。你把它扔到一边。 <br><br> 过了一会儿,你感到头晕。一种不自然的温暖在你心中形成。 <br><br> <<link [[继续|Riding School Lesson]]>><</link>> <br>
<<effects>> 你和<<person>>聊天很愉快。 <<if $rng gte 81>> <<He>>告诉你<<hes>>参加了课程,<<he>>可以在农村度过更多的时间。 <<elseif $rng gte 61>> <<He>>谈论<<his>>在农村的生活。 <<elseif $rng gte 41>> <<He>>谈论<<his>>的工作和家庭生活。 <<elseif $rng gte 21>> <<He>>谈论<<his>>的爱好。 <<else>> <<He>>鼓励你留在学校。 <</if>> <br><br> <<link [[继续|Riding School Lesson]]>><<endevent>><</link>> <br>
<<effects>> 你从<<person>>身边离开。 <br><br> <<link [[继续|Riding School Lesson]]>><<endevent>><</link>> <br>
<<effects>> 你和那个<<person>>聊得很开心,直到<<he>>俯下身来。"我们找个僻静的地方怎么样?"<<he>>低声说道,"他们不会注意到我们走了。" <br><br> <<link [[接受|Riding School Lesson Accept]]>><</link>><<promiscuous1>> <br> <<link [[拒绝|Riding School Lesson Ignore]]>><</link>> <br>
<<effects>> <<person>>和你落在其他骑手后面。你沿着一条狭窄的小路走到河边。 <br><br> 你躲到一根大树枝下,来到一块隐蔽的小空地。<<person>>下了马,躺在一个树桩上。 <br><br> 你一走近,<<He>>就把你拉到<<him>>的身上。<<promiscuity1>> <<link [[继续|Riding School Lesson Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Riding School Lesson Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Riding School Lesson Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>心满意足地躺在树桩上一会儿,然后看了看<<his>>的手表。"我们应该回去上课了,"<<he>>说道。"在他们发现我们走了之前。" <<elseif $enemyhealth lte 0>> 把<<person>>从你身边推开。<<He>>摔倒在树桩上,举起<<his>>的双手投降。"好吧,"<<he>>说道。"我明白了。我以为你只是喜欢粗暴,好吗?" <<else>> "我真是白瞎了,"<<person>>一边说一边调整<<his>>的衣服。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<tearful>>你爬上你的<<steed_text>>。你沿着小路回到队伍中,小跑着追赶。 <br><br> <<link [[继续|Riding School Lesson]]>><</link>>
<<effects>><<set $pubfame.remy.attempts++>> 你在院子里找一个人。大多数学生都是两三个人一组,悠闲地聊天,但你也会看到一些掉队的人。 <br><br> <<generate1>><<person1>> 一个<<person>>吸引了你的目光,<<print either("靠在篱笆上","靠在马厩上","在滑动着<<his>>的手机","无所事事地绕着圈走")>>。"对不起,"你走近<<him>>。"花儿在哪里盛开?" <br><br> <<rng>> <<if $rng gte 86 or $pubfame.remy.attempts % 10 is 0>> <!-- 15% chance. Correct answer. Also guaranteed correct answer after ten failed attempts --> <<set $phase to 1>> <<set _looks to ["没有看","没有看","没有看","瞥了瞥"][random(3)]>> <<set _password to 0>> <<elseif $rng gte 51>> <!-- 35% chance. Wrong or almost answer, leads to rape --> <<set $phase to 2>> <<set _looks to ["没有看","没有看","没有看","瞥了瞥"][random(3)]>> <<set _password to ["wrong","wrong","wrong","almost","almost"][random(4)]>> <<elseif $rng gte 31>> <!-- 20% chance. Wrong or almost answer answer, leads to capture --> <<set $phase to 3>> <<set _looks to ["没有看","瞥了瞥","瞥了瞥","瞥了瞥"][random(3)]>> <<set _password to ["wrong","wrong","wrong","almost","almost"][random(4)]>> <<elseif $rng gte 26>> <!-- 5% chance. Correct answer, leads to capture--> <<set $phase to 4>> <<set _looks to ["没有看","瞥了瞥","瞥了瞥","瞥了瞥"][random(3)]>> <<set _password to 0>> <<else>> <!-- 30% chance. No password at all --> <<set _failed to true>> <<He>>茫然地盯着你看了一会儿。 "<<print either( "这是个谜语吗?我不擅长猜谜语。", "路那边有个农场,去那儿试试。", "我对你信什么可不感兴趣,<<girl>>。", "那是……指什么?", "我正忙着呢。", "我有个<<spouse>>。" )>>"<<He>>转身对着你。 <br><br> <<if Time.hour isnot $closinghour>> <<investigateicon>><<link [[找别人 (0:20)|Riding School Contact]]>><<pass 20>><<endevent>><</link>> <br> <<getouticon>><<link [[暂时放弃|Riding School]]>><<endevent>><</link>> <<else>> 关门的时间到了。马匹们被赶回马圈,游客们也在离开。<<if $exposed gte 1>>你偷偷溜走,趁还没有人看到你的<<lewdness>>。<</if>> <br><br> <<link [[继续|Farmland]]>><<endevent>><</link>> <br> <</if>> <</if>> <<if !_failed>> <<He>>_looks你。"<<pubfameRemyPassword _password "cap">>,"<<he>>说道。<<He>>转身走到马厩后面。 <<if $awareness gte 1000 and $phase gte 3>> <br> <span class="purple">你注意到雷米在用眼角盯着你。</span> <</if>> <br><br> <<link [["跟着" + $NPCList[0].pronouns.him|Riding School Contact Follow]]>><</link>> <br> <<link [[离开|Riding School Contact Leave]]>><<set $phase to Math.ceil($phase / 2)>><</link>> <</if>>
<<effects>> 你摇摇头,走开了。 <<if $phase is 1>> 那个<<person>>看起来很困惑,但是没有追你。 <<else>> 你听到<<person>>失望地咂咂<<his>>的舌头,但<<he>>没有追赶你。 <</if>> <br><br> <<if Time.hour isnot $closinghour>> <<investigateicon>><<link [[找别人 (0:20)|Riding School Contact]]>><<pass 20>><<endevent>><</link>> <br> <<getouticon>><<link [[暂时放弃|Riding School]]>><<endevent>><</link>> <<else>> 关门的时间到了。马匹们被赶回马圈,游客们也在离开。<<if $exposed gte 1>>你偷偷溜走,趁还没有人看到你的<<lewdness>>。<</if>> <br><br> <<link [[继续|Farmland]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你跟着马厩后面的那个<<person>>。 <br><br> <<switch $phase>> <<case 1>> <<He>>在干草堆里挖了一会儿,然后拿出一个小黑盒子,大约有你的手那么大。<<He>>把它留在干草上,一言不发地走了出去,与<<he>>来的方向相反。 <br><br> 你拿起盒子。你看不到任何可见的接缝或开口,用手指在上面摸,你也感觉不到。当你敲它的时候,它会发出空洞的声音,但你无法分辨里面是否有东西。 <br><br> <<pubfameComplete "remy">> <<link [[继续|Riding School]]>><<endevent>><</link>> <<case 2>> <<He>>在那里站了几秒钟,突然<span class="red">冲向你,把你撞到一堆干草上</span>。"不知道你在说什么,"<<he>>笑着说道。"我不在乎。" <br><br> <<link [[继续|Riding School Contact Rape]]>><<set $molestationstart to 1>><</link>> <<case 3>> <<generate2>><<generate3>> <<He>>在那里站了几秒钟,然后突然扑向你,抓住你的手臂,把它们按在你的身体两侧。"不知道你在说什么,"<<he>>笑着说道。"但我想,如果我同意,你会很容易得到的。" <br><br> 一个<<person2>><<person>>和<<person3>><<person>>朝你走来,<<person2>><<person>>拿着抹布和瓶子。<<He>>走近你,咧着嘴笑。 <br><br> <<link [[战斗|Riding School Contact Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[屈服|Riding School Contact Give]]>><</link>> <<case 4>> <<generate2>><<generate3>> <<He>>在干草堆里挖了一会儿,然后拿出一个小黑盒子,大约有你的手那么大。<span class="red"><<He>>检查了一会儿,然后把它扔到一边,向你扑过来</span>。<<He>>抓住你的手臂,把它们固定在你的身体两侧。"如果有足够的回报,有些桥梁是值得烧掉的,"<<he>>笑着说道。"告诉兰德里这玩意儿<<nnpc_he "Landry">>可以随意处理。" <br><br> 一个<<person2>><<person>>和<<person3>><<person>>朝你走来,<<person2>><<person>>拿着抹布和瓶子。<<He>>走近你,咧着嘴笑。 <br><br> <<pubfameComplete "remy" "betray">> <<link [[战斗|Riding School Contact Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[屈服|Riding School Contact Give]]>><</link>> <</switch>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger to 20>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Riding School Contact Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Riding School Contact Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>抽了你一耳光,然后留你独自躺在干草里。 <br> <<underlowersteal>> <<violence 3>> <<elseif $enemyanger gte 1>> 没有一句话,<<he>>离开了。 <br> <<underlowersteal>> <<else>> <<he>>微笑着吻了你的脸颊。"这是给你的。"<<He>>起身离开,把你留在了地上。 <br> 你获得了<<moneyGain 5>>。 <</if>> <<else>> 你把<<him>>从你身上推开,然后<<he>>哭着倒在马厩里。 <</if>> <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<if Time.hour isnot $closinghour>> <<investigateicon>><<link [[找别人 (0:20)|Riding School Contact]]>><<pass 20>><<endevent>><</link>> <br> <<getouticon>><<link [[暂时放弃|Riding School]]>><<endevent>><</link>> <<else>> 关门的时间到了。马匹们被赶回马圈,游客们也在离开。<<if $exposed gte 1>>你偷偷溜走,趁还没有人看到你的<<lewdness>>。<</if>> <br><br> <<link [[继续|Farmland]]>><<endevent>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Riding School Contact Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Riding School Contact Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $pain gte 100 and $willpowerpain is 0>> 太痛了。<<tearful>>你瘫倒在地。 <br><br> <<person3>><<person>>用瓶子浸泡抹布并将其举到嘴边。你虚弱地试图转过身去,但<<he>>用另一只手按住你的脸。甜美的气味让你的思绪游移,你的意识消失。 <br><br> <<endcombat>> <<link [[继续|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><<clotheson>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<fullGroup>>失去了平衡。<<tearful>>你站起来跑开了。 <br><br> <<endcombat>><<clotheson>> <<if Time.hour isnot $closinghour>> <<investigateicon>><<link [[找别人 (0:20)|Riding School Contact]]>><<pass 20>><<endevent>><</link>> <br> <<getouticon>><<link [[暂时放弃|Riding School]]>><<endevent>><</link>> <<else>> 关门的时间到了。马匹们被赶回马圈,游客们也在离开。<<if $exposed gte 1>>你偷偷溜走,趁还没有人看到你的<<lewdness>>。<</if>> <br><br> <<link [[继续|Farmland]]>><<endevent>><</link>> <br> <</if>> <<else>> 你把<<person1>><<person>>从你身上推开,你的人落在<<person2>><<person>>身上,而那个人又撞倒了<<person3>><<person>>。<<tearful>>你站起来跑开了,留下他们争论到底是谁的错。 <br><br> <<endcombat>><<clotheson>> <<if Time.hour isnot $closinghour>> <<investigateicon>><<link [[找别人 (0:20)|Riding School Contact]]>><<pass 20>><<endevent>><</link>> <br> <<getouticon>><<link [[暂时放弃|Riding School]]>><<endevent>><</link>> <<else>> 关门的时间到了。马匹们被赶回马圈,游客们也在离开。<<if $exposed gte 1>>你偷偷溜走,趁还没有人看到你的<<lewdness>>。<</if>> <br><br> <<link [[继续|Farmland]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<effects>> 你什么也不做,<<person>>在浸泡抹布。<<He>>仍然抱着你的头,把抹布举到你的脸上。 <br><br> 这香味让你神魂颠倒。"看<<pshe>>多温柔啊,"你在意识消失之前听到<<person2>><<person>>说道。 <br><br> <<link [[继续|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><<endevent>><<clotheson>><</link>>
<<widget "steed_text">> <<if $steed is "male">> <<set _text_output to "半人马">> <<elseif $steed is "female">> <<set _text_output to "半人马">> <<elseif $steed is "mare">> <<set _text_output to "母马">> <<elseif $steed is "stallion">> <<set _text_output to "公马">> <</if>> <<print _text_output>> <</widget>> <<widget "steed_he">> <<if $steed is "male">> <<set _text_output to "他">> <<elseif $steed is "female">> <<set _text_output to "她">> <<elseif $steed is "mare">> <<set _text_output to "它">> <<elseif $steed is "stallion">> <<set _text_output to "它">> <</if>> <<print _text_output>> <</widget>> <<widget "steed_He">> <<if $steed is "male">> <<set _text_output to "他">> <<elseif $steed is "female">> <<set _text_output to "她">> <<elseif $steed is "mare">> <<set _text_output to "它">> <<elseif $steed is "stallion">> <<set _text_output to "它">> <</if>> <<print _text_output>> <</widget>> <<widget "steed_him">> <<if $steed is "male">> <<set _text_output to "他">> <<elseif $steed is "female">> <<set _text_output to "她">> <<elseif $steed is "mare">> <<set _text_output to "它">> <<elseif $steed is "stallion">> <<set _text_output to "它">> <</if>> <<print _text_output>> <</widget>> <<widget "steed_his">> <<if $steed is "male">> <<set _text_output to "他">> <<elseif $steed is "female">> <<set _text_output to "她">> <<elseif $steed is "mare">> <<set _text_output to "它">> <<elseif $steed is "stallion">> <<set _text_output to "它">> <</if>> <<print _text_output>> <</widget>> <<widget "steed_init">> <<if $steed is "male">> <<if $cbchance gte random(1, 100)>> <<beastNEWinit 1 horse m vagina monster>> <<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>> <<else>> <<beastNEWinit 1 horse m penis monster>> <<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>> <</if>> <<elseif $steed is "female">> <<if $dgchance gte random(1, 100)>> <<beastNEWinit 1 horse f penis monster>> <<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>> <<else>> <<beastNEWinit 1 horse f vagina monster>> <<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>> <</if>> <<elseif $steed is "mare">> <<beastNEWinit 1 horse f vagina beast>> <<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>> <<else>> <<beastNEWinit 1 horse m penis beast>> <<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>> <</if>> <<prop haybale>> <</widget>>
/* TEMPORARY fix to clean up NPC overflow issues */ <<if $enemyno gte 1 or $phase gte 1>> <<endevent>> <</if>> /* Variables */ <<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> <<set $adultshopstate to "closed">> <<getadultshopstate>> <<if $adultshopintro is undefined>> <<set $adultshopintro to 0>> <</if>> <<rng>> <<if $rng is 100>> <<set _shopnameshort to "蜜穴丁城">> <<else>> <<set _shopnameshort to "商店">> <</if>> <<set _shopnamelong to "蜜穴丁城玩具店">> <<set _shopgreeting to [ "请勿用假阳具互殴,", "请勿将手伸入裤裆,", "请不要脱下您的内裤,", "我们这儿不卖用过的内裤,", "使用过的物品恕不退款," ]>> <<set _shopmusic to ["轻柔的爵士乐","轻快的拉丁舞曲","欢快的探戈","雷鬼乐","R&B","抒情小调","经典摇滚","经典波普"]>> <<set _binds to ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>> <<set _gag to ($worn.face.type.includes("gag") and $worn.face.cursed is 1)>> <<set _both to (_binds and _gag)>> <<set _gagname to $worn.face.cn_name_cap>> <<set _predicament to ( (_binds ? "捆缚" : "") + (_both ? "和" : "") + (_gag ? _gagname : "") )>> /* Shop text */ <<if $adultshopintro is 0 and $rng is 100>> 你在成人用品店,店名叫"_shopnamelong",有些暧昧不清。货架上排列着各式穿戴式假阳具、内衣、情趣服饰,还有各种性玩具。 <<else>> 你在成人用品店。货架上排列着各式穿戴式假阳具、内衣、情趣服饰,还有各种性玩具。 <</if>> <br> <<if !$brothelVending and $brotheljob and $fame.business gte 100>> <<set $brothelVending to {status: "idea", products: 0, condoms: 0, lube: 0, condomsSold: 0, lubeSold: 0, condomsToRefill: 0, lubeToRefill: 0, weeksRent: 0, weeksEmpty: 0}>> /* $brothelVending.status idea - PC has had the idea but not talked to Briar asked - Talked with Briar But not bought the machine bought Bought the vending machine but not installed it sold - Briar sold the machine since it was empty for so long set Installed the vending machine BITS of $brothelVending.products bit 0 - 1 Talked to the pharmacy nurse about reselling condoms bit 1 - 2 Talked to Sirris about selling lube */ <br> 看着成人用品店里出售的产品,<span class="pink">一个想法跃入心头</span>。你认为在妓院的更衣室里设置一台自动售货机可能是个好主意,这样工作人员就可以为他们的工作购买润滑液或其他有用物品。在思索了一番之后,<span class="gold">你决定要和布莱尔谈谈这个问题。</span> <br><br> <</if>> <<if $adultshopstate isnot "closed">> 店里正播着<<print _shopmusic[random(0,_shopmusic.length-1)]>>。 <br><br> <</if>> <<if $stress gte $stressmax>> 你太勉强自己了。 <br><br> <<passoutadultshop>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>> <<elseif Time.hour is 21>> 到关门的时间了,西里斯正在清场。 <<if $exposed gte 1>> 如果西里斯看见你穿成这样,会怎么想?恐惧在你的内心蔓延开来。 <</if>> <br><br> <<set $adultshopstate to "closed">> <<if $exposed lte 0>> <<elkicon>><<link [[离开|Elk Street]]>><<adultShopClear>><</link>> <br> <<else>> <<link [["躲到结束 (1:00)"|Adult Shop]]>><<pass 1 hour>><</link>> <</if>> <<else>> /* States */ <<switch $adultshopstate>> <<case "sirris">> <<npc "Sirris">> <<if $adultshopintro is 0>> <<set _shopgreeting.push( "巨型肛塞打折中,", "我们一直都很乐意为您效劳,", "试试我们的风味避孕套,", "我们这儿是镇上最好的成人用品店,", "我们这儿是镇上最好的成人用品店,", "顾客永远排在第一位!", "欢迎光临,", "欢迎光临,", "工业桶装润滑液八折优惠,") >> /* Shop intro text*/ "欢迎来到_shopnameshort,<<print _shopgreeting[random(0,_shopgreeting.length-1)]>>" 西里斯<<print either("微笑着表示欢迎","温柔地表示欢迎","笑着表示欢迎","微笑着招了招手","微笑着眨了眨眼","眨着眼竖起大拇指","热情澎湃,声音高扬")>>。 <<He>><<print either("继续介绍穿戴式假阳具的好处","继续向客人兜售商品","继续给客人们展示各种假阳具","继续讨论着润滑液的功效","继续展示各种情趣服饰")>>。 <br><br> <<set $adultshopintro to 1>> <</if>> <<if _binds or _gag>> <!-- Remove bindings and forced gags, dynamically --> <<set _oblige to ( (_binds ? "你在<<he>>扶你上台时" : "你跳上柜台时") + (_gag ? "疑惑地看着<<him>>" : "请求西里斯给你做解释") )>> 西里斯注意到了你的_predicament,捂着嘴偷偷笑了起来。你<<if _gag>>带着口球呜咽着,<<else>>张口想要说些什么,<</if>>但<<he>>举起了手。"你这情况这里多的是,请来柜台这边吧。" <br><br> 你听了<<his>>话,_oblige。<<He>>弯下腰,寻找着什么。"一般来说,都是顾客未经许可擅自使用产品。我之前还不给他们解开,打算将此作为惩罚,但后来我发现大多数人就是不想让我给他们解开。" <<He>>重又站起身,手里拿着把小剪刀,"不要动。" <br><br> <<He>>用小剪刀剪开了你的 <<if _binds>>绑带<</if>> <<if _both>>和你的<</if>> <<if _gag>>_gagname<</if>> ,手法十分专业。 <<if _binds>>你的束缚<</if>>瞬间应声落地。<<He>>扶你离开了柜台,继续工作去了。 <br><br> <<if _binds>><<unbind>><</if>> <<if _gag>><<set $worn.face.type.push("broken")>><<faceruined>><</if>> <</if>> <<adultShopEvents>> <br><br> <<case "sydney">> <<npc "Sydney">><<run statusCheck("Sydney")>> <<if $adultshopintro is 0>> <<set _sydneysays to ["热情地问候着","挥手欢迎着","挥手并微笑着"]>> <<set _sydneyactivity to [ ",停下补货的工作,把头抬了起来", "重又回到了柜台后", ",从储物室走出来,推着装满货的推车", ",停下为顾客退货的工作,把头抬了起来", ",抬起头,放下手中的文件夹板", ",手上拿着根鸡毛掸子", ",躲开想揩油的顾客" ]>> /* Switch tone between corrupt and noncorrupt */ <<if !_sydneyStatus.includes("corrupt")>> <<set _shopgreeting to [ "请不要用商品互殴,", "我们一直都很乐意为您效劳,", "请尊重其他顾客,", "我们这儿是镇上最好的成人用品店,", "顾客永远排在第一位!", "欢迎光临,"]>> <<set _sydneysays.push("毫无声调地复述着","语气平平地介绍着","抑扬顿挫地复述着")>> <<else>> <<set _shopgreeting to [ "请勿用假阳具互殴,", "请勿将手伸入裤裆,", "请不要脱下您的内裤,", "我们这儿不卖用过的内裤,", "我们一直很乐意为您效劳", "使用过的物品恕不退款,", "这里可不是妓院,", "我们这儿是镇上最好的成人用品店,", "顾客永远排在第一位!", "欢迎光临,", "请不要偷窥其他顾客,", "我不想看你的照片,", "我们不回收润滑液,"]>> <<set _sydneysays.push("笑了起来","眨了眨眼","愉快地说着","边说边挥舞着假阳具")>> <</if>> <<if $sydneyromance is 1>> <<set _shopgreeting to ["嘿,","你好呀,", "很高兴又见面了!"]>> <<set _sydneysays to ["露出灿烂的笑容","抛了个飞吻","比了个指枪","脸红着挥手"]>> /* Shop intro text */ "<<print _shopgreeting[random(0,_shopgreeting.length-1)]>>"悉尼<<print _sydneysays[random(0,_sydneysays.length-1)]>><<print _sydneyactivity[random(0,_sydneyactivity.length-1)]>>。 <<else>> /* Shop intro text */ "欢迎光临_shopnameshort,<<print _shopgreeting[random(0,_shopgreeting.length-1)]>>" 悉尼<<print _sydneysays[random(0,_sydneysays.length-1)]>><<print _sydneyactivity[random(0,_sydneyactivity.length-1)]>>。 <</if>> <br><br> <<set $adultshopintro to 1>> <</if>> <<if _binds or _gag>> <!-- Remove bindings and forced gags, dynamically --> 当悉尼注意到你的_predicament时,<<he>>瞪大了眼睛。 <<if _sydneyStatus.includes("corrupt")>> "你明明只需要……告诉我就好了。"你的脸涨得通红<<if !_gag>>,试图为自己辩解<</if>>。悉尼笑了起来,<<if !_gag>>摆摆手打断了你的解释,<</if>>在柜台下寻找着什么。 <<else>> "你没事吧?这是谁干的?还是……你试用的时候出了意外?"你努力解释着,悉尼匆匆消失在柜台后。 <</if>> <br><br> 没过多久,悉尼拿着一把剪刀出现了。<<he>>向你招了招手,示意你到<<he>>那儿去。<<He>>精确地剪掉了你的 <<if _binds>>绑带<</if>> <<if _both>>和你的<</if>> <<if _gag>>_gagname<</if>> , <<if _binds>>你的束缚<<else>>你的束缚<</if>> 瞬间应声落地。 <<if $sydneyromance gte 1>> <br>你还没来得及道谢,<<he>>便亲了亲你的脸颊。"以后小心点。" <</if>> <<He>>在确认你没事后,便继续回去工作去了。 <br><br> <<if _binds>><<unbind>><</if>> <<if _gag>><<set $worn.face.type.push("broken")>><<faceruined>><</if>> <</if>> <<adultShopEvents>> <br><br> <<default>> /* I.E. closed */ 商店关门了。你独自站在黑暗之中,只有一个奇怪的阴茎灯散发着昏暗的光芒,稀稀落落地洒在你的身上。 <<if (Time.hour lt 16 or Time.hour gt $closinghour) and !$weekly.theft.adultShop>> <br><br> /* */ <<icon "clothes/traits/sticky_fingers.png">><<link [[检查收银机|Adult Shop Register]]>><</link>> <</if>> <br><br> <</switch>> /* Links */ <<if $adultshopclerk and $adultshopstate isnot "closed">> /* work in this shop */ <<ind>><<link [[工作 (1:00)|Adult Shop Clerk Job]]>><<endevent>><<pass 60>><</link>> <br> <</if>> <<if !$adultshopclerk and $debug is 1>> <<link [[调试工具- 解锁 店员工作|$passage]]>><<set $adultshopclerk to true>><</link>> <br> <</if>> <<if $adultshopstate isnot "closed">> <<ind>><<link [[靠近西里斯 (0:01)|Adult Shop Approach Sirris]]>><<pass 1>><<endevent>><</link>> <br> <</if>> <<if $adultshopstate is "sydney" and $debug is 1>> <<ind>><<link [[靠近悉尼 (0:01)|Adult Shop Approach Sydney]]>><<pass 1>><<endevent>><</link>> <br> <</if>> <<icon "adultclothing.png">><<link [[看看衣服 (0:01)|Adult Shop Store]]>><<pass 1>><</link>> <<if $adultshopstate isnot "closed" or $debug is 1>> <br> <<sextoysicon "strap-on">><<link [[浏览性玩具 (0:01)|Adult Shop Menu]]>><<pass 1>><</link>> <</if>> <br><br> <<exiticon>><<link [[离开 (0:01)|Elk Street]]>><<pass 1>><<adultShopClear>><</link>> <</if>>
/*<<exiticon>><<link [[Exit (0:01)|Adult Shop]]>><<pass 1>><</link>>*/ <br><br> <div id="clothingShop-div" class="main-shop-div"> <<adultShop-main>> </div>
/*<<npc "Sirris">> clothes bug */ /*Unfinished content. Removes binds etc but demonstrates this to the customers.*/ <<effects>> 看见你的到来,西里斯露出了微笑。 <<if $adultshopclerk and $NPCName[$NPCNameList.indexOf("Sirris")].love gt 50>> "干得不错。"<<nnpc_He Sirris>>拍了拍你的肩。 <</if>> "你需要什么吗?" <br><br> <<if !$adultshopclerk>> <<link [[询求工作|Adult Shop Approach Sirris Ask]]>><</link>> <br> <</if>> <<if $brothelVending and $brothelVending.status is "set" and $brothelVending.weeksEmpty lt 4>> <<if $brothelVending.products gte 2 and !$weekly.brothelVMLube and $brothelVending.lubeToRefill gte 10>> <<link [[为妓院购买润滑液 (0:10)|Adult Shop Buy Lube in Bulk]]>><<pass 10>><</link>> <br> <<elseif $brothelVending.products lt 2>> <<link [[询问批发润滑液 (0:15)|Adult Shop Buy Lube in Bulk]]>><<pass 15>><</link>> <br> <</if>> <</if>> <<link [[返回|Adult Shop]]>><</link>>
<<effects>> "我们正需要帮忙呢!"西里斯捏着下巴,"要补货,还要服务顾客。"<<nnpc_He Sirris>>顿了顿,然后笑了起来。"正常的那种服务。" <br><br> "只要我们在营业你就可以来这工作,我给你<span class="gold">£15</span>的时薪。"<<nnpc_he Sirris>>愉快地看着你,"悉尼也会来帮忙。" <br><br> <<link [[接受|Adult Shop Approach Sirris Accept]]>><<set $adultshopclerk to 1>><</link>> <br> <<link [[返回|Adult Shop]]>><</link>> <br>
<<effects>> "太好了,"西里斯两手一拍,"你随时可以开始工作。" <br><br> <<link [[继续|Adult Shop]]>><</link>> <br>
<<npc "Sydney">> <<run statusCheck("Sydney")>> 你靠近悉尼。 <<sydneyGreeting>> <br> "你需要什么吗?" <br><br> <<sydneyOptions>> <<link [[返回|Adult Shop]]>><</link>>
<<effects>> <<run statusCheck("Sydney")>> <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> 悉尼露出了微笑。"离不开我了吗?"<<he>>眨了眨眼,"我懂的。那些顾客真的很难缠。你可以陪陪我,也可以帮我干活。主要是补货,以及在柜台后服务顾客。"<<He>>停了停,"不是你想的那种服务。" <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> 悉尼面不改色。"我们需要帮手。帮忙补补货,在柜台服务客户之类的。不过要小心,那些的顾客都很好色的。" <<else>> 悉尼露出了微笑。"就等着你问这个呢。"<<he>>眨了眨眼睛,"这里的顾客真的很难缠。你可以陪陪我,也可以帮我干活。主要是补货,以及在柜台服务客户。" <</if>> <br><br> "我时薪<span class="gold">£15</span>,估计你也能拿到一样的工资。" <br><br> <<link [[接受|Adult Shop Approach Sydney Accept]]>><</link>> <br> <<link [[返回|Adult Shop]]>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> "太棒了!"悉尼说着两手一拍,"你想什么时候开始都可以。" <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> 悉尼点点头。"你想什么时候工作都可以。" <<else>> "和你工作肯定会很愉快。"悉尼点点头,"你随时可以开始工作。" <</if>> <br><br> <<link [[继续|Adult Shop]]>><</link>> <br>
<br> 你在柜台后工作。你大部分时间都在忙着售卖成人用品,或为货架补货。 <br><br> <<adultshopclerkevents>> <<if $debug is 1>> <br><br><br> <<link [[调试工具- 返回上一步|Adult Shop]]>><</link>> <</if>>
<<effects>> <<if $brothelVending.products gte 2>> <<if $weekly.brothelVMLube>> 本周你已经为自动售货机里的润滑液进行了补货。 <br><br> <<link [[返回|Adult Shop Approach Sirris]]>><</link>> <<elseif $brothelVending.lubeToRefill lt 10>> 你不需要给自动售货机里的润滑液补货。 <br><br> <<link [[返回|Adult Shop Approach Sirris]]>><</link>> <<elseif $money lt 20000>> 你买不起润滑液来给自动售货机补货。 <br><br> <<link [[返回|Adult Shop Approach Sirris]]>><</link>> <<else>> 你向西里斯购买所需的润滑液数量: <br><br> <<lubePrice 10>> <<link [[买10瓶 (£200)|Adult Shop Bought Lube in Bulk]]>><<set $lubeBought to 10>><</link>> <br> <<if $brothelVending.lubeToRefill gte 25>> <<lubePrice 25>> <<if $money gte _price>> <<formatmoney _price>> <<link [[`买25瓶 (${_printmoney})`|Adult Shop Bought Lube in Bulk]]>><<set $lubeBought to 25>><</link>> <br> <<else>> 你买不起25瓶。 <br> <</if>> <</if>> <<if $brothelVending.lubeToRefill gte 50>> <<lubePrice 50>> <<if $money gte _price>> <<formatmoney _price>> <<link [[`买50瓶 (${_printmoney})`|Adult Shop Bought Lube in Bulk]]>><<set $lubeBought to 50>><</link>> <br> <<else>> 你买不起50瓶。 <br> <</if>> <</if>> <<if $brothelVending.lubeToRefill gte 100>> <<lubePrice 100>> <<formatmoney _price>> <<if $money gte _price>> <<link [[`买100瓶 (${_printmoney})`|Adult Shop Bought Lube in Bulk]]>><<set $lubeBought to 100>><</link>> <br> <<else>> 你买不起100瓶。 <br> <</if>> <</if>> <<if $brothelVending.lubeToRefill gte 150>> <<lubePrice 150>> <<formatmoney _price>> <<if $money gte _price>> <<link [[`买150瓶 (${_printmoney})`|Adult Shop Bought Lube in Bulk]]>><<set $lubeBought to 150>><</link>> <br> <<else>> 你买不起150瓶。 <br> <</if>> <</if>> <<if $brothelVending.lubeToRefill gte 11>> <<lubePrice $brothelVending.lubeToRefill>> <<formatmoney _price>> <<if $money gte _price>> <<link [[`买${$brothelVending.lubeToRefill}瓶 (${_printmoney})`|Adult Shop Bought Lube in Bulk]]>><<set $lubeBought to $brothelVending.lubeToRefill>><</link>> <br> <<else>> 你买不起$brothelVending.lubeToRefill瓶。 <br> <</if>> <</if>> <<link [["不买"|Adult Shop Approach Sirris]]>><</link>> <</if>> <<else>> 你向西里斯解释你已经设法在妓院中安装了自动售货机,并且计划以此售卖润滑液。"这对我们俩来说都是一个商机,您的销售额增加了,我也能赚上一笔。"你想知道如果你批发润滑液,西里斯能不能给你打点折。 <br><br> "那个妓院? "<<nnpc_he Sirris>>看起来非常震惊,"妓院对学生来说可不是一个安全的地方。不过我相信你知道自己在做什么,请你一定要小心。如果你已经在那安装了机器,我们可以谈谈批发折扣。让我看看……"西里斯翻了翻<<nnpc_his Sirris>>的文件,直到<<nnpc_he Sirris>>抽出一张看起来像账单的纸。 <br><br> "好吧,在这儿。我可以将价格降低2%,但前提是你要购买10瓶以上。如果你购买50瓶以上,我可以为每瓶提供5%的折扣。如果你购买了超过150瓶的润滑液,我将为你提供8%折扣。听起来怎么样,还算公平? "西里斯面无表情地思考了一会,还没有等你回答,<<nnpc_he Sirris>>便告诉你<<nnpc_he Sirris>>会把产品送到妓院,这样你就不用自己去那里了。 <br><br> <<set $brothelVending.products += 2>> <<set $brothelVending.lubeToRefill to 200>> <<link [[为妓院购买润滑液 (0:10)|Adult Shop Buy Lube in Bulk]]>><<pass 10>><</link>> <br> <<link [["不买"|Adult Shop Approach Sirris]]>><</link>> <</if>>
<<effects>> <<set _partial to Math.min($lubeBought, 50)>> <<lubePrice _partial>> <<formatmoney _price>> "嗯,孩子,让我们清点一下……一共$lubeBought瓶润滑油,"<<nnpc_he Sirris>>小心翼翼地把商品放进纸箱里。"一共_partial单位,单价£20,算上2%折扣,总共_printmoney。" <<lubePrice $lubeBought>> <<if $lubeBought gt 50>> <<set _partial to Math.min($lubeBought - 50, 100)>> <<set _price2 to _partial * 2000 * .95>> <<formatmoney _price2>> 再加上_partial单位,单价£20,算上5%折扣,_printmoney。 <<if $lubeBought gt 150>> <<set _partial to $lubeBought - 150>> <<set _price2 to _partial * 2000 * .92>> <<formatmoney _price2>> 还有_partial单位,单价£20,折扣8%,_printmoney。 <</if>> 好了,一共是<<printmoney _price>>。 <</if>> 我会亲自盯着把它立刻送往妓院,谢谢你照顾我的生意。" <br><br> 你数了数钱,把它递给了西里斯。 <br><br> <<set $money -= _price>> <<set $brothelVending.lube += $lubeBought>> <<set $brothelVending.lubeToRefill -= $lubeBought>> <<set $brothelVending.weeksEmpty to 0>> <<set $weekly.brothelVMLube to true>> <<unset $lubeBought>> <<earnFeat "Brothel Provider">> <<link [[继续|Adult Shop]]>><</link>>
你有一个成人商店的项目正在进行: 测量野兽的阴部并制作它们的模具。 /* all of these are unused */ <<if $wolfphalli isnot undefined>> <</if>> <<if $dogphalli isnot undefined>> <</if>> <<if $tentaclephalli isnot undefined>> <</if>> <<if $greathawkphalli isnot undefined>> <</if>> <<if $reptilephalli isnot undefined>> <</if>> <<if $blackwolfphalli isnot undefined>> <</if>> <<if $dolphinphalli isnot undefined>> <</if>> <<if $porcinephalli isnot undefined>> <</if>> <<if $equinephalli isnot undefined>> <</if>> <<if $ursinephalli isnot undefined>> <</if>> <<if $humanphalli isnot undefined>> <</if>> <<if $spiderphalli isnot undefined>> <</if>>
<<widget "sydneyEvent1AnalBeads">> <<npc "Sydney">><<person1>> <<run statusCheck("Sydney")>> <<if _sydneyStatus.includes("corrupt")>> 有什么东西在抽打你的<<bottom>>。 <<if $awarelevel gte 1>> 你转过身,发现悉尼手中把玩着一串肛珠。"抓到你了~"<<npcincr Sydney lust 1>><<gslust>> <br><br> <<if !$sydneyAnalRosary and random(0,2) is 2>> <<He>>看着手里的肛珠,笑容非常奇怪。"也许我可以戴着这玩意去神殿,就当是念珠了。"<<He>>把肛珠环绕在脖子上,向你展示,"那些白痴们肯定看不出来差别——要不要赌赌?" <br><br> 你不知道<<he>>是不是认真的。 <br><br> <<link [[怂恿|Adult Shop Sydney Rosary]]>><<set $phase to 1>><<npcincr Sydney purity -3>><</link>><<llspurity>> <br> <<link [[劝阻|Adult Shop Sydney Rosary]]>><<set $phase to 0>><<npcincr Sydney purity 1>><</link>><<gspurity>> <br> <<else>> <<link [[继续|Adult Shop]]>><<endevent>><</link>> <br> <</if>> <<else>> 你转过身,发现悉尼正微笑着把玩着一串肛珠。 <<if $speech_attitude is "meek">> 你好奇地歪了歪头。"我没见过这个东西。" <<elseif $speech_attitude is "bratty">> 你皱起眉头,"那特么是啥玩意儿?" <<else>> 你困惑地看着<<he>>,"那是什么?" <</if>> <br><br> 悉尼的笑容消失了,"你在逗我, <<if !$sydneySeen.includes("corruptBeads")>> 你真不知道这是什么?" <<else>> 这就忘了?" <</if>> <<if $analdisable is "t">> <<He>>叹息着揉了揉你的头发,"你也太纯了,你真的应该开阔你的视野。"<<He>>捏了捏你的<<bottom>>,然后笑了起来。"也许我可以帮忙。"<<arousal 100 "bottom">><<awareness 1>><<npcincr Sydney lust 1>><<garousal>><<gawareness>><<gslust>> <br><br> <<link [[继续|Adult Shop]]>><<endevent>><</link>> <br> <<else>> <<He>>翻了个白眼。 <<if !$sydneySeen.includes("corruptBeads")>> <<set $sydneySeen.pushUnique("corruptBeads")>> "我还以为我已经算纯洁的了。" <<else>> "那这次看好了啊。" <</if>> <br><br> <<if $sydneyromance is 1>> <<He>>抓住你的肩膀,将你转过身去,把你推到了一堆纸箱上。 <br><br> "<<sydneyMum>>说,实践出真知。"<<He>>把手放在你的腰腹上。"现在,弯下腰。" <br><br> <<if $promiscuity gte 15>> <<link [[弯腰|Adult Shop Sydney Beads Sex]]>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous2>><<lspurity>> <<else>> <span class="blue">你不够淫乱,无法做出如此色情的行为。</span> <</if>> <br> <<link [[拒绝|Adult Shop Sydney Beads Refuse]]>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<llove>><<gspurity>> <br> <<else>> <<He>>让你坐在一堆纸箱旁。"好好听着,你还有很多要学。" <br><br> <<He>>详细地向你解释了这些珠子是什么,怎么用,以及塞哪里。<<His>>的解说既详尽又专业,你听着感觉就像上课一样。 <br><br> "要是有问题就问,"<<he>>压低了声音,"我很愿意给你实际演示一下。"<<arousal 100>><<awareness 1>><<npcincr Sydney lust 1>><<garousal>><<gawareness>><<gslust>> <br><br> <<link [[继续|Adult Shop]]>><<endevent>><</link>> <br> <</if>> <</if>> <</if>> <<else>> 你的身后传来悉尼轻柔的笑声。你转过头,发现<<him>> <<if !$sydneySeen.includes("pureBeads")>> 正窥探着一个纸箱。 <br><br> "太好笑了。<<sydneyMum>>肯定是把我的东西和<<nnpc_hers "Sirris">>弄混了。我记得上次我们这儿还不卖念珠的。" <br><br> <<if $awarelevel gte 1>> <<he>>把所谓的"念珠"从盒子里拿了出来,你的脸唰的一下变红了。<span class="lewd">那是一串肛珠。</span>悉尼一脸单纯地看着手中的珠子,对你露出了天真的微笑。 <br><br> <<link [[告诉悉尼念珠的真相|Adult Shop Sydney Pure Beads]]>><<set $phase to 2>><<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><</link>><<glust>><<lspurity>> <br> <<link [[默不作声|Adult Shop Sydney Pure Beads]]>><<set $phase to 0>><</link>> <br> <<else>> <<He>>反复盘弄着手中的这个"不明物体"。这串"念珠"的珠子比你见过的所有念珠都要大上一倍,上面也没有吊坠。 <br><br> <<link [[问西里斯这是什么 (0:05)|Adult Shop Sydney Pure Beads]]>><<set $phase to 1>><<pass 5>><<npcincr Sydney purity -2>><</link>> <br> <<link [[不管了,放回去|Adult Shop Sydney Pure Beads]]>><<set $phase to 0>><</link>> <br> <</if>> <<else>> 正盯着一串肛珠。 <br><br> "还念珠,"<<he>>自顾自地笑了笑,"我真有那么天真吗?"<<npcincr Sydney purity -1>><<lspurity>> <br><br> 你赚到了<<adultShopWage>><<moneyGain _wage>>。 <br><br> <<link [[继续|Adult Shop]]>><<endevent>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "sydneyEvent2CuffedSydney">> <<npc Sydney>><<person1>> <<run statusCheck("Sydney")>> 你听到后室传出了某人痛苦的叫喊声。 <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> "<<phim>>到底在干什么……?" <<elseif _sydneyStatus.includes("pure")>> "我就知道这样不行,要是<<sydneyMum>>发现我怎么办?" <<else>> "我手酸了……" <</if>> <<else>> <<if _sydneyStatus.includes("corrupt")>> "他妈的!你怎么……" <<elseif _sydneyStatus.includes("pure")>> "哦天哪……快点儿过来吧……" <<else>> "糟了,我该不该叫人帮忙呢……?" <</if>> <</if>> <br><br> 声音很微弱,但你听出来是悉尼。 <br><br> <<link [[调查 (0:02)|Adult Shop Sydney Cuffs]]>><<pass 2>><<set $phase to 1>><</link>> <br> <<link [[无视|Adult Shop Sydney Cuffs]]>><<set $phase to 0>><</link>> <br> <</widget>> <<widget "sydneyEvent3HumblePeddlerofHonestWares">> <<npc Sydney>><<generateAdultShopCustomer 2>><<person2>> 你听见悉尼在和一名<<person>>就一些假阳具讨价还价。 <br><br> <<link [[仔细听|Adult Shop Sydney Bartering]]>><</link>> <br> <<link [[无视|Adult Shop Sydney Bartering Ignore]]>><<endevent>><</link>> <br> <</widget>> <<widget "sydneyEvent4Backrooms">> <<npc Sydney>><<set $adultshopclerkworking to 1>><<set $daily.sydney.adultshop to true>><<effects>><<run statusCheck("Sydney")>> 悉尼走了过来。 <br> <<if _sydneyStatus.includes("corrupt")>> "先别管柜台了呗,"<<he>>调戏般地抓住你的手,"我这需要帮忙补货。" <<else>> "我需要你帮忙补货。我要拿架子顶上的东西,但太高了我够不着。" <</if>> <br><br> <<link [[跟随悉尼|Sydney Backroom Intro]]>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<link [[拒绝|Sydney Backroom Refuse Work]]>><<npcincr Sydney love -5>><</link>><<lllove>> <</widget>>
<<endevent>> 你刚走进商店,就听到悉尼在大喊大叫。"嘿,把东西给我放下,然后滚出去!" <br><br> 你转过身,便看见惠特尼在人群中推搡着。<<nnpc_he Whitney>>看见了你,嬉皮笑脸的挥舞着手中抢来的一把假阳具。 <br><br> <<link [[靠近悉尼|Adult Shop Dildo Thief Approach Sydney]]>><<set $phase to 0>><</link>> <<if $speech_attitude is "bratty" or $debug is 1>> <br> <<link [[追赶惠特尼|Adult Shop Dildo Thief Chase 1]]>><</link>> <</if>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>><<run statusCheck("Sydney")>> <<if $submissive gte 1500>> "我,我现在应该没法帮你……抱歉。"你亲了一下<<his>>的脸颊。 <<elseif $submissive lte 500>> "自己干。"你头都不回,转过身继续忙你的。 <<else>> "抱歉,我现在帮不了你。一会再说吧?" <</if>> <br> <<if _sydneyStatus.includes("corrupt")>> 悉尼撇了撇嘴,但还是放开了你的手。"行,那你接着坐这儿发呆吧……" <<else>> 悉尼皱了皱眉。"呃,好吧。打扰了。" <</if>> <br><br> <<He>>继续回去干活了。 <br><br> <<unset $adultshopclerkworking>> 剩下的工作时间里无事发生。你赚到了<<adultShopWage>><<moneyGain _wage>>。<<npcincr Sirris love 1>><<glove "Sirris">> <br><br> <<link [[继续|Adult Shop]]>><</link>>
<<set $outside to 0>><<set $location to "adult_shop">><<set $daily.sydney.adultshop to true>><<effects>><<npc Sydney>><<run statusCheck("Sydney")>> 你进入了商店。悉尼停下了手中的活儿,抬头给了你一个微笑。 <br> <<if _sydneyStatus.includes("corrupt")>> "嘿,来帮我补个货。"<<he>>调戏般的抓着你的胳膊,"要不了多久的,快来。" <<else>> "欢迎,"悉尼笑着走了过来。"你来得正是时候,我需要你帮我从架子顶上拿点东西,但太高了我够不着,我<<sydneyMum>>又没空。" <</if>> <br> 西里斯笑着朝你眨了眨眼, <br><br> <<set $adultshopintro to 1>> <<link [[跟随悉尼 (0:10)|Sydney Backroom Intro]]>><<pass 10>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<link [[拒绝|Sydney Backroom Enter Refuse]]>><<npcincr Sydney love -5>><</link>><<lllove>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>><<run statusCheck("Sydney")>> <<if $submissive gte 1500>> "我,我现在应该没法帮你……抱歉。"你亲了一下<<his>>的脸颊。 <<elseif $submissive lte 500>> "自己干。"你头都不回,转过身继续忙你的。 <<else>> "抱歉,我现在帮不了你。一会再说吧?" <</if>> <br> <<if _sydneyStatus.includes("corrupt")>> 悉尼撇了撇嘴,但还是放开了你的手。"好吧,那一会见。" <<else>> 悉尼皱了皱眉。"呃,好吧。打扰了。" <</if>> <br><br> <<He>>继续回去干活了。 <br><br> <<link [[离开悉尼|Adult Shop]]>><</link>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>><<run statusCheck("Sydney")>> <<if $submissive gte 1500>> "好,好吧,"你叹了一口气,"你能告诉我在哪儿吗?" <<elseif $submissive lte 500>> "行,我来帮你。"你叹了口气,"东西在哪?" <<else>> 你点了点头,"请带路。" <</if>> <br> 悉尼笑着点点头,把你带到了储物间。 <br><br> 各种大小的箱子和散落的仓储设备几乎堆满了房间。你没看到梯子,但角落里有一张沙发。 <br><br> "就是那里。"<<he>>指了指一个高架顶层的箱子,"那很高,但我觉得你站在我肩膀上的话应该能轻松拿到。" <br><br> <<link [[举起悉尼|Sydney Backroom Lifting]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>><<physiquedifficulty 8000 16000>> <br> <<link [[让悉尼举起你|Sydney Backroom Lifted]]>><</link>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> 你踩在悉尼的肩上,让<<he>>把你举到了货架顶层。你抓住了箱子,发现它沉的厉害。 <br><br> <<if random(1, 100) gte 35>> 悉尼开始在你的身下颤抖。 <<if _sydneyStatus.includes("corrupt")>> "靠,"<<he>>勉强地支吾着,"稳住,我撑得住,就——" <<else>> "慢着!"<<he>>叫了起来,"放,放回去!不,不对,拿着!我是说——" <</if>> <br><br> <span class="red">你开始晃动起来。<<He>>脚下一个不稳,你们两个人都摔在了地上。</span>好巧不巧,你正坐<<his>>的胸膛上。<<pain 2>><<npcincr Sydney lust 10>><<gpain>><<gglust>> <br><br> <<link [[继续|Sydney Backroom Lifted Fall]]>><</link>> <br> <<else>> 悉尼在你身下颤抖着,<span class="green">但还是稳住了自己。</span>你们两人都松了一口气。 <br><br> <<He>>慢慢低下身,把你放到了地上。你从<<his>>肩上跳了下来。 <br><br> <<link [[继续|Sydney Backroom Lifted Success]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> <<if _sydneyStatus.includes("corrupt")>> 悉尼接过了箱子,给了你一个Wink,随后就这样淡定地夹在了腋下。 <br><br> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> "别担心,"<<he>>低声说着,随后倾身捏了捏你的裙边。"我没偷看。"<<arousal 200>><<npcincr Sydney love 3>><<npcincr Sydney lust 1>><<garousal>><<glove>><<glust>> <br><br> 你怀疑的看了<<him>>一眼。"干嘛?"<<he>>翻了个白眼,双手抱胸,一副不悦的样子。"我从不拿工作开玩笑。"<<He>>严肃地看着你,随后便忍不住笑出了声。 <<else>> "感谢帮忙,"<<he>>说着,又瞟了一眼你的<<bottom>>。"也感谢你让我大饱眼福。"<<arousal 200>><<npcincr Sydney love 3>><<npcincr Sydney lust 1>><<garousal>><<glove>><<glust>> <</if>> <<else>> 悉尼难以置信地盯着箱子。 <br><br> "这里面到底是什么,怎么这么重?"<<he>>嘟囔着,伸出头想看一眼,但又马上缩了回去。 <br><br> "我不想知道。"<<He>>笑着糊弄了过去,"感谢帮忙。" <<if $sydneyromance is 1>> <<He>>试着去亲你一口,但箱子十分碍事,于是你倾身靠向了<<him>>。 <<else>> <<He>>靠了过来,想拥抱你,但因为箱子碍事没能抱成。<<He>>只好将就一下,尴尬地把头靠在你的肩上。 <</if>> <<npcincr Sydney love 3>><<glove>> <</if>> <br><br> <<if $adultshopclerkworking>> <<unset $adultshopclerkworking>> 剩下的工作时间里,你一边和悉尼聊天一边补货。你赚到了<<adultShopWage>><<moneyGain _wage>>。<<npcincr Sirris love 1>><<glove "Sirris">> <br><br> <</if>> <<link [[继续|Adult Shop]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> 悉尼难受的呻吟着,挣扎着坐了起来。 <<if _sydneyStatus.includes("corrupt")>> "操,我的腿折了……" <br><br> <<He>>的声音逐渐变小,脸上露出了奇怪的笑容。 <<else>> "你没事吧?有没有……" <br><br> <<He>>的声音逐渐变小,眼睛猛地睁大。 <</if>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<Hes>>正直直盯着你的裙底, <<if !$worn.under_lower.type.includes("naked")>> 目光聚集在你的<<print $worn.under_lower.cn_name_cap>>上。 <<npcincr Sydney lust 3>><<gslust>> <<else>> <span class="lewd">你毫无遮挡的<<genitals>>暴露在<<his>>的视线里。</span> <<npcincr Sydney lust 5>><<npcincr Sydney purity -3>><<gslust>><<lspurity>> <</if>> <<else>> <<His>>紧紧地盯着你快贴到<<his>>脸上的裆部。 <<npcincr Sydney lust 3>><<gslust>> <</if>> <br><br> <<if $sydneyromance is 1 and _sydneyStatus.includes("Lust")>> <<switch _sydneyStatus>> <<case "corruptLust">> "嗯……事出必有因。"<<he>>轻笑着 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 温柔地叉开你的双腿,俯身凑了过来。 <<else>> 把你的<<print $worn.lower.cn_name_cap>>脱到了大腿膝盖,俯身凑了过来。 <</if>> <span class="lewd">你的<<genitals>>感受到了<<his>>呼出的气息。</span> <br><br> <<link [[放任|Sydney Backroom Lift Sex]]>><<set $phase to 1>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>><<sydneyWarning>> <br> <<link [[站起来|Sydney Backroom Lifted Up]]>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<llove>><<gspurity>> <br> <<case "pureLust">> "对不起!"<<he>>惊叫道,"我不是故意偷看的!"<<He>>遮住自己的眼睛,但并没有推开你。 <br><br> <<if $promiscuity gte 35>> <<link [["让" + $NPCList[0].pronouns.him + "继续"|Sydney Backroom Lifted Encourage]]>><<npcincr Sydney purity -1>><</link>><<promiscuous3>><<lspurity>><<sydneyWarning>> <<else>> <span class="blue">你不够淫乱,无法趁机占<<his>>的便宜。</span> <</if>> <br> <<link [[站起来|Sydney Backroom Lifted Up]]>><</link>> <br> <<default>> "抱,抱歉,"<<he>>嘟囔着把头转过去,但还是忍不住偷瞟。 <br><br> <<if $promiscuity gte 35>> <<link [["让" + $NPCList[0].pronouns.him + "继续"|Sydney Backroom Lifted Encourage]]>><<npcincr Sydney purity -1>><</link>><<promiscuous3>><<lspurity>><<sydneyWarning>> <<else>> <span class="blue">你不够淫乱,无法趁机占<<his>>的便宜。</span> <</if>> <br> <<link [[站起来|Sydney Backroom Lifted Up]]>><</link>> <br> <</switch>> <<elseif _sydneyStatus.includes("corrupt")>> "风景不错,"<<he>>笑了笑,又吃痛叫了一声。"值不值得摔这么一跤就另说了,嗷。" <br><br> <<He>>用腿轻轻地把你翻了个面,你们互相帮助着站了起来。 <br><br> <<link [[继续|Sydney Backroom Lift End]]>><</link>> <br> <<else>> <<He>>尖叫着把你推开,把你撞到了附近的架子上。<<pain 1>><<gpain>> <br><br> <<His>>因尴尬变得不知所措,连滚带爬地蹭到了你的身边,结结巴巴地开始道歉。 <br><br> <<link [[继续|Sydney Backroom Lift End]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> 你无视了悉尼<<if _sydneyStatus.includes("corrupt")>>烦人的骚扰<<else>>无礼的视线<</if>>,拉好衣服就站了起来。你也帮着<<him>>爬起。 <br><br> <<if _sydneyStatus.includes("corrupt")>> "别这样嘛,"<<he>>抱怨着,"你让我摔得这么惨,让我占点便宜不过分吧。"<<He>>撇着嘴,看了看房间周围。"顺便,你来收拾这些。" <<else>> "谢谢。"<<he>>叹了口气。"呃,抱歉……我……"<<He>>低下了头,涨红了脸,又移开了视线。"算,算了,我们还是收拾一下吧。" <</if>> <br><br> <<link [[继续|Sydney Backroom Lift End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> <<if $speech_attitude is "meek">> 你用你的大腿推正了悉尼的脑袋。 <br><br> "别害羞嘛,"你轻声说着,抚摸着你的胸部。"你想怎样都行。" <<elseif $speech_attitude is "bratty">> 你抓住悉尼的脑袋,按向你双腿之间。 <br><br> "我可不会让人白看,"你咯咯笑了起来,"你得付出相应的回报。" <<else>> 你抬起悉尼的下巴,凑向你的裆部。 <br><br> "可以给你看,"你咯咯笑了起来,"但你也要给我相应的回报。" <</if>> <<promiscuity3>> <<set $seductiondifficulty to 8000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <<if $seductionrating gte $seductionrequired>> <<He>>看上去十分紧张,咽了口口水,但并没有退缩。<<He>>缓缓地靠了过来,在你的<<genitals>>上颤抖地呼出一口气。 <br><br> <<link [[继续|Sydney Backroom Lift Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>> <br> <<else>> <<His>>睁大了眼睛,随后又立刻闭了起来,惊慌失措地把你推开。你被撞到附近的架子上,<<he>>见状冲到你身边,结结巴巴地道歉。<<pain 1>><<gpain>> <br><br> <<sydneySexFail>> <br><br> <<link [[继续|Sydney Backroom Lift End]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> <<if $speech_attitude is "meek">> 你四肢着地,趴在地上。"我……我觉得要么还是让我来举你吧?" <<elseif $speech_attitude is "bratty">> 你蹲了下来,拍了拍自己的背。"上来,我举你上去。" <<else>> 你双膝跪地,转身挥了挥手。"我可以把你举上去。" <</if>> <br><br> <<if $bodysize lte 0>> <<if _sydneyStatus.includes("corrupt")>> <<He>>憋着笑。"这可好玩了。"<<He>>跳上你的肩膀,你晃了一下。"好了,大力士。"<<He>>拍了拍你的背,"起来吧。" <<else>> <<He>>咬了咬嘴唇。"你确定吗?你这么……呃……"<<He>>没有再说下去,叹了口气,在骑上你的肩膀时摇了摇头。"小心点。" <</if>> <<else>> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> <<He>>耸了耸肩,走到你身后, <<if $pronoun is "f">> 拉了拉自己的裙边。"不准偷看。"<<he>>笑了笑,爬上了你的肩膀。 <<else>> 拉紧了自己的裤子。"不准往上看。"<<he>>笑着爬上了你的肩膀。 <</if>> <<else>> <<He>>微笑着,在你身后单膝跪下。"你这样子试图打动我……"<<His>>抱着你的脖子,双腿夹住你的腰,亲了你的耳朵一口。"我接受就是了~" <</if>> <<elseif _sydneyStatus.includes("corrupt")>> <<He>>挑了挑眉毛。"你最好不是想借机偷看<<if $pronoun is "f">>我的裙底<<else>>我的屁股<</if>>。"虽然<<his>>有些怀疑,但什么也没有说就骑上了你的肩膀。 <<elseif _sydneyStatus.includes("pure")>> <<He>>抬头看了看架子,皱着眉头。"但……"<<He>>没有再说下去,叹了口气,爬上了你的肩膀。"算了。拜托撑好我。" <<else>> <<He>>点点头,骑上了你的肩膀。"如果你觉得这样更安全的话……" <<if $pronoun is "f">> <<He>>脸红了,紧紧抓住自己的裙边。"别偷看我。" <<else>> <<He>>脸红了,紧紧抓住自己的上衣。"别抬头,太丢人了。" <</if>> <</if>> <</if>> <br><br> <<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">> 悉尼把眼镜放在架子上,你 <<else>> 你 <</if>> 从地上缓缓起身。 <<if $physiqueSuccess>> <<He>>哼了一声,把箱子从货架上拿了起来。箱子很重。一人一箱的重压下,你的膝盖开始弯曲,<span class="green">但你勉强稳住了。</span> <br><br> 你俯下身来,让悉尼跳到地上。 <br><br> <<link [[继续|Sydney Backroom Lifting Success]]>><</link>> <br> <<else>> 刚开始还很轻松,但<<he>>拿起箱子后,<span class="red">你的双腿便撑不住了。</span> <br><br> 悉尼摔了下来,摔在了你身上,各种性玩具撒落一地。你的脑袋被<<his>>的私处狠狠压在坚硬的地板上。<<pain 6>><<arousal 500>><<npcincr Sydney lust 5>><<gpain>><<garousal>><<glust>> <br><br> <<link [[继续|Sydney Backroom Lifting Fall]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> <<if _sydneyStatus.includes("corrupt")>> 悉尼把箱子夹在腋下。 <<if $NPCList[0].penis isnot "none">> "谢谢你……举我上去。"<<He>>把一只拇指插进<<his>>的<<print setup.npcClothesSets.find(item => item.name === $NPCList[0].clothes.set).clothes["lower"].desc>>里。你被<<his>>双腿之间的突起吸引了注意,<<He>>向你眨了眨眼。 <<elseif ($genderknown.includes("Sydney") and $player.penisExist) or (!$genderknown.includes("Sydney") and $player.gender_appearance is "m")>> "谢谢你举我上去。"<<He>>瞟了一眼你的胯下,坏笑了起来。"看来不止我一个呢。" <<else>> "下面好看吗?"<<He>>瞟了一眼你的胯下,坏笑了起来。"可能我该拿个小心地滑的标志放这里了。" <</if>> <<npcincr Sydney love 3>><<glove>><<npcincr Sydney lust 1>><<glust>> <<else>> 悉尼开心地笑了起来。"你力气真大!谢谢你帮忙。" <<if $sydneyromance is 1>> <<He>>试着去亲你一口,但箱子十分碍事,于是你倾身靠向了<<him>>。 <<else>> <<He>>靠了过来,想拥抱你,但因为箱子碍事没能抱成。<<He>>只好将就一下,尴尬地把头靠在你的肩上。 <</if>> <<npcincr Sydney love 3>><<glove>> <</if>> <br><br> <<if $adultshopclerkworking>> <<unset $adultshopclerkworking>> 剩下的工作时间里,你一边和悉尼聊天一边补货。你赚到了<<adultShopWage>><<moneyGain _wage>>。<<npcincr Sirris love 1>><<glove "Sirris">> <br><br> <</if>> <<link [[返回|Adult Shop]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> 悉尼回过神来。 <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> <<He>>笑着看着身下的你。"坏<<girl>>,"<<he>>啧了几声。"看看你弄的这一团糟。" <br><br> <<He>>让你翻过身来, <<if $pronoun is "f">> 然后把你的头按到了<<his>>的裙子下,<span class="lewd">嘴正对着<<his>>的<<sydneyGenitals>>。</span> <<else>> 骑在了你的胸口上。 <<if $NPCList[0].penis isnot "none">> <span class="lewd">有什么硬硬的东西抵住了你的嘴。</span> <<else>> <span class="lewd">你的脸被按在了<<his>>的双腿间。</span> <</if>> <</if>> <br><br> "快说对不起。" <<elseif _sydneyStatus.includes("pure")>> <<His>>看见身下的你,脸瞬间红了起来。 <br><br> "我——我不是故意弄成这个姿势的,真的!我……我……"<<He>>就这么躺在地上,开始结结巴巴的道歉。 <<else>> <<He>>看见身下的你,忍不住笑出了声。 <br><br> "真舒服,"<<he>>笑着放下了手中的重物。"我能就这么骑一会儿吗?" <</if>> <br><br> <<if $submissive lte 500>> <<link [[把悉尼推开|Sydney Backroom Lifting Shove]]>><<def 1>><<npcincr Sydney lust 3>><</link>><<defianttext>><<gglust>> <br> <</if>> <<if $promiscuity gte 55>> <<if _sydneyStatus.includes("corrupt")>> <<link [[舔|Sydney Backroom Lifting Lick]]>><<npcincr Sydney purity -1>><</link>><<promiscuous4>><<lspurity>><<sydneyWarning>> <<else>> <<link [[翻身|Sydney Backroom Lifting Roll]]>><<npcincr Sydney purity -1>><</link>><<promiscuous4>><<lspurity>><<sydneyWarning>> <</if>> <<else>> <span class="blue">你不够淫乱,无法趁机占便宜。</span> <</if>> <br> <<if _sydneyStatus.includes("corrupt")>> <<link [[顺其自然|Sydney Backroom Lifting Still]]>><</link>> <<else>> <<link [[保持不动|Sydney Backroom Lifting Still]]>><</link>> <</if>> <br> <<else>> <<if _sydneyStatus.includes("corrupt")>> "你看看你,"<<he>>啧了几声,"你就是想整成这个样子吧?"<<He>>用大腿夹住你的头,直直压在你的脖子上。<<He>>似乎说了些什么,但你被捂住没能听清。正当你感觉要昏过去的时候,<<he>>突然站了起来,留下你一人大口喘着气。 <br><br> "希望你能吸取教训,"<<he>>笑了起来,"骄兵必败。"<<arousal 500>><<npcincr Sydney lust 5>><<garousal>><<glust>> <<else>> <<He>>看见身下的你,倒吸了一口气,连滚带爬地从你身上爬了下来,一把把你给拉起。 <br><br> "对不起!"<<he>>惊呼着,抓住你的肩膀把你从头到脚的检视了一番。"你没受伤吧?"你安抚了<<him>>好一阵子,才说服<<He>>不用担心。 <</if>> <br><br> <<link [[继续|Sydney Backroom Lift End]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> 你用尽全力向上托举,结果一个不稳把悉尼从你头上掀了下来。<<He>>尖叫着往后飞了出去,摔在了一堆性玩具上——幸好这些是软的,不然肯定摔得够呛。 <br><br> <<He>>呻吟着坐了起来,给了你一个奇怪的眼神。你不知道<<hes>>有没有在生你的气。 <br><br> <<link [[继续|Sydney Backroom Lift End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> 你翻身仰面朝上,悉尼依旧压在你上边。<<He>>下意识转过头去。 <<if $speech_attitude is "meek">> 你抚摸着<<his>>的大腿。 <br><br> "你好像累了,"你调戏道,"要不要坐下呢?" <<elseif $speech_attitude is "bratty">> 你抓住<<his>>的大腿,不让<<him>>乱动。 <br><br> "别急,"你笑了起来,"我还没完呢。" <<else>> 你把你的手放在了<<his>>的屁股上。 <br><br> "想去哪?"你咯咯笑了起来,"我才刚开始舒服呢。" <</if>> <<promiscuity4>> <<if _sydneyStatus.includes("corrupt")>> /* This part is outdated and should be inaccessible - see "Sydney Backroom Lifting Lick" instead */ <<He>>轻轻地笑了起来。"你就这么饥渴吗?"<<He>>骑在你的脸上,<span class="lewd">把你的嘴对准了<<his>>的<<sydneyGenitals>>。</span>"好了亲爱的,来表示你的歉意吧。" <br><br> <<link [[继续|Sydney Backroom Lift Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>> <br> <<else>> <<set $seductiondifficulty to 8000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <<if $seductionrating gte $seductionrequired>> <<His>>跪着向你爬了过来,嘴唇不住地颤抖着。 <<if $pronoun is "f">> <<He>>抓住裙边,把你的头套在了<<his>>的裙子里。<<His>>通红的脸消失在了你的视线里,取而代之的是一片漆黑。你的头上传来布料摩擦的声音。 <br><br> <<if $NPCList[0].penis isnot "none">> <span class="lewd">有什么硬硬的东西插进了你的嘴唇里。</span> <<else>> <span class="lewd">有什么热热的东西搭在了你的嘴上。</span> <</if>> <<else>> <<his>>颤抖着将手插在腰间,脱下裤子,<span class="lewd">露出了<<his>>的<<sydneyGenitals>>。</span> <br><br> <<He>>调整了一下位置,把裆部对准了你的嘴。 <</if>> <br><br> <<link [[继续|Sydney Backroom Lift Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>> <br> <<else>> 悉尼瞪大着眼睛盯着你,然后赶忙爬了起来。<<he>>嘟囔着甩手,嚷着要回去继续工作,但眼睛却直直盯着地面。 <br><br> <<sydneySexFail>> <br><br> <<link [[继续|Sydney Backroom Lift End]]>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> <<if $pronoun is "f">> 你伸出舌头,舔舐着悉尼的大腿,一边瞟着<<his>>的<<sydneyGenitals>>。 <<else>> 你咬住<<his>>的腰带一拉,<span class="lewd">把<<his>><<sydneyGenitals>>暴露在外。</span>你舔着<<his>>的<<if _sydneyChastity>><<his>>大腿<<elseif $NPCList[0].penis isnot "none">>前面<<else>><<his>>阴蒂<</if>>。 <</if>> <<He>>在快感中颤抖着,差点从你身上摔了下去,但你 <<if $speech_attitude is "meek">> 弯下了膝盖,稳住了<<him>>。 <br><br> "你好像累了,"你调戏道。 <<if $facesitdisable is "f">> "要不要坐下呢?" <<else>> "该好好休息一下了。" <</if>> <<elseif $speech_attitude is "bratty">> 抓住<<his>>的腿。 <br><br> "别急,"你笑了起来,"我还没完呢。" <<else>> 抓住<<his>>的屁股,稳住了<<him>>晃动的身子。 <br><br> "想去哪?"你咯咯笑了起来,"我才刚开始舒服呢。" <</if>> <<promiscuity4>> <<He>>咯咯笑了起来,"你就这么饥渴吗,嗯哼?"<<He>> <<if $facesitdisable is "f">> 跨坐在你的脸上,<span class="lewd">把你的嘴对准了<<his>>的<<sydneyGenitals>>。</span> <<else>> 一只手抱住你的头,<span class="lewd">把你推向<<his>>的<<sydneyGenitals>>。</span> <</if>> "好了亲爱的,来表示你的歉意吧。" <br><br> <<link [[继续|Sydney Backroom Lift Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> <<if _sydneyStatus.includes("corrupt")>> 你对着悉尼的裆部咕哝着什么,<<He>>冷笑了一声。 <br><br> "就这?我都没怎么感觉到。"<<He>>把手指插进你的头发,把你的脸按向<<his>>的<<sydneyGenitals>>。"重来,给我真心实意的道歉。" <br><br> 你再次咕哝着道歉。 <br><br> <<He>>失望地叹了口气,放开了手。你的脑袋就这样磕在了地上。 <<if $pronoun is "f">> <<if $facesitdisable is "f" and $NPCList[0].vagina isnot "none">> 你还没来得及喘口气,<<he>>便骑上了你的脸。你的脖子被<<he>>的大腿压着,压得你喘不过气来。 <<else>> 你被套在<<his>>的裙子里无法抵抗,只能任由<<he>>压在你的脸上,摩擦着 <<if _syndeyChastity>> <<his>>的带子。 <<elseif $NPCList[0].penis isnot "none">> <<his>><<print $NPCList[0].penisdesc>>的前端。 <<else>> <<his>>的入口。 <</if>> <</if>> <<else>> <<his>>用膝盖压住你,<<npcUndressText $NPCList[0] "lower" "self">>,<<npcRevealText $NPCList[0] "lower">>。 <</if>> "嗯~你不想'口头交流',那我们不'交流',只'口头'怎么样~" <br><br> <<link [[舔|Sydney Backroom Lift Sex]]>><<set $phase to 0>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>><<sydneyWarning>> <br> <<link [[拒绝|Sydney Backroom Lifting No Sex]]>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<llove>><<gspurity>> <br> <<elseif _sydneyStatus.includes("pure")>> 你躺着不动,任凭悉尼坐着——以你现在的姿势,就算想说也说不出什么。当<<He>>意识到<<hes>>还坐在你身上时,<<he>>一脸慌张地站了起来。汗珠不断地下渗,<<he>>把头埋着,默默靠到了货架上。 <br><br> "<<sydneyMum>>说的没错,"<<he>>叹了口气,"我……"<<He>>闭上眼睛,摇了摇头。"对不起。我们继续回去工作吧?" <br><br> <<link [[继续|Sydney Backroom Lift End]]>><</link>> <br> <<else>> 你躺着不动,任由悉尼坐在你的脸上。<<Hes>>小心不压太重,时不时抬起身来让你喘口气。没过多久,<<hes>>便站起身,把你扶了起来。 <br><br> "我以后该多'休息'点,"<<he>>舒了口气,伸了个懒腰。"太……舒服了。" <br><br> <<link [[继续|Sydney Backroom Lift End]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> 你把你的头从悉尼的胯下扭开。<<He>>撇了撇嘴,双手抱胸。"真扫兴。" <br><br> <<He>>起身,然后坐在你胸膛上,卖力扭动着<<he>>的身体,你娇喘连连。<<pain 2>><<gpain>> <br><br> <<He>>把你留在地上喘着气,站起身收拾着散落的性玩具。你缓过来以后,便跟着<<him>>走出后面的房间,重新回到了主厅。 <br><br> <<if $adultshopclerkworking>> <<unset $adultshopclerkworking>> 剩下的工作时间里无事发生,你赚到了<<adultShopWage>><<moneyGain _wage>>。<<npcincr Sirris love 1>><<glove "Sirris">> <br><br> <</if>> <<link [[返回|Adult Shop]]>><<endevent>><</link>> <br>
<<run statusCheck("Sydney")>> <<if $sexstart is 1>> <<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>> <<set $enemyarousalmax to 600>> <<if _sydneyStatus.includes("corrupt")>> <<set $enemyarousalmax += 100>> <<elseif _sydneyStatus.includes("pure")>> <<set $enemyarousalmax -= 100>> <</if>> <<if $phase is 1>> <<set $position to "doggy">><<set $position_lock to 1>> <<if _sydneyStatus.includes("corrupt")>> <<if $player.penisExist and (!$player.vaginaExist or random(1))>> <<set _sydneyOralPenis to true>> <<He>>慢慢舔着你的<<penis>>,用舌头画着圈,舌尖停在了你<<penis>>的根部。 <<else>> <<His>>来回舔弄你的阴唇,轻轻摩擦着你的小穴。你感到<<he>>的舌尖正拨弄着你的阴蒂。 <</if>> <<promiscuity1>> <<elseif _sydneyStatus.includes("pure")>> <<if $player.penisExist and (!$player.vaginaExist or random(1))>> <<set _sydneyOralPenis to true>> <</if>> <<His>>用舌头戳了戳你的<<genitals>>,又马上缩了回去。稍微犹豫了一会后,又戳了戳。 <br><br> <<else>> <<if $player.penisExist and (!$player.vaginaExist or random(1))>> <<set _sydneyOralPenis to true>> <<He>>闭上眼睛靠近你,舌头在你的龟头上绕着圈。 <<else>> <<He>>闭上眼睛靠近你,用舌头舔着你的<<pussy>>。 <</if>> <br><br> <</if>> <<if $speech_attitude is "meek">> 你张开双腿,让<<him>>更好地进入。 <<elseif $speech_attitude is "bratty">> 你吻上了<<his>>的嘴唇,以此鼓励着<<him>>。 <<else>> 你往后靠,让<<him>>随心所欲。 <</if>> <br><br> <<if _sydneyOralPenis>> <<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>> <<else>> <<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>> <</if>> <<if $NPCList[0].penis isnot "none">> <<set $NPCList[0].penis to "othermouth">> <</if>> <<if $NPCList[0].vagina isnot "none">> <<set $NPCList[0].vagina to "othermouth">> <</if>> <<set $NPCList[0].location.head to "genitals">> <<else>> <<set $position to "missionary">><<set $position_lock to 1>> <<if $NPCList[0].penis isnot "none">> <<he>>一边任由你上下舔着<<his>>的<<penis>>,一边在你身上改变着姿势。 <<promiscuity1>> <<npcoral>> <<elseif $facesitdisable is "f">> <<he>>一边任由你舔着<<his>>的小穴,一边骑在了你的脸上。 <<promiscuity1>> <<set $NPCList[0].vagina to "facesit">><<set $NPCList[0].location.genitals = "head">> <<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>> <<else>> 你舔舐着<<his>>的小穴。 <<promiscuity1>> <<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">> <<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>> <</if>> <</if>> <</if>> <<set $enemyanger to -10>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sydney Backroom Lift Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sydney Backroom Lift Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $phase is 1>> <<He>>的脸贴在了你的大腿上,沉重的呼吸冲击着你的<<genitals>>。 <<else>> <<if _sydneyStatus.includes("corrupt")>> <<He>>向后靠了靠,让你的脸勉强能够挣脱,又用腿夹住了你的头。<<he>>叹了一口气。 <<else>> <<He>>翻身仰面朝上,把头靠在你的腿间。<<his>>呼吸十分沉重。 <</if>> <</if>> <<if _sydneyChastity and $sydneyChastityKnown>> <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>> <<else>> <<npcincr Sydney lust -20>><<lllslust>> <</if>> <<npcincr Sydney purity -2>><<lspurity>> <br><br> <<if $corruptionRollover is 1>> "在公共场合,还是在上班时间……随时可能有人走进来……"<<Hes>>颤抖着,但脸上带着微笑。"我……<span class="lewd">我从来没有过这种感觉。</span>下个星期我们再来一次好吗?要么明天就再来?一个小时后再来也行!" <br><br> <<He>>抱着你的胳膊傻笑着。但当<<he>>的目光扫过房间,笑声便逐渐停了下来。"对了……还得收拾收拾。" <<else>> <<He>>站了起来,挠了挠头,环顾着房间。"我们该……收拾一下了。" <</if>> <<elseif $enemyhealth lte 0>> 你把悉尼推到架子上,冲击力震下了一个装着成人用品的箱子。<<He>>尖叫着护住自己,各种各样的成人用品落在了<<himself>>身上。 <br><br> <<if _sydneyStatus.includes("corrupt")>> "绝了,"<<he>>生气地叹了口气,腿一软跪了下来。"你知道我这样工作有多难吗?你还……"<<he>>摇了摇头,又叹了口气,"算了,帮我收拾一下。" <<else>> "没,没事,"<<he>>结结巴巴地说着,蹲了下来。"我可以把这收拾干净,我得冷静下来……"<<He>>的脸红了,摇了摇头。"没关系的。" <</if>> <<npcincr Sydney lust 1>><<glust>> <<else>> <<if _sydneyStatus.includes("corrupt")>> 悉尼生气地叹了口气,拉开了距离。"好吧。"<<he>>踢了一脚地上的一个性玩具撒气。"不过你得帮我收拾。" <<else>> 悉尼叹了口气,拉开了距离。"你说得对,"<<he>>说着,看着身旁乱七八糟散落的东西。"工作最重要。" <</if>> <<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Sydney>><<person1>> <<link [[继续|Sydney Backroom Lift End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>> 你帮助悉尼收拾好了散落的货物,回到了店里。 <br><br> <<if $adultshopclerkworking>> <<unset $adultshopclerkworking>> 剩下的工作时间里无事发生,你赚到了<<adultShopWage>><<moneyGain _wage>>。<<npcincr Sirris love 1>><<glove "Sirris">> <br><br> <</if>> <<link [[返回|Adult Shop]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> 你走进店里,看见西里斯正在安抚不耐烦的顾客,并推销着商品。<<nnpc_He Sirris>>看见你突然出现,似乎松了口气。很少看见老师如此紧张。 <br><br> "嘿,我要忙死了。来帮个忙如何?去后面拿点这些来补货。"<<nnpc_He Sirris>>把一张物品清单交到你手里,给你指出了储物间的位置,又一头扎入了激动的人群中。 <br><br> "请大家冷静!所有人都买得到!请有序排队!"<<nnpc_He Sirris>>开心地朝着期待的人群喊着。 <br><br> <<link [[帮助西里斯 (0:50)|Sirris Shop Assistant 2]]>><<pass 50>><<stress 5>><<tiredness 5>><</link>><<ggtiredness>><<gstress>><<glove>> <br> <<link [[让西里斯自行处理 (0:01)|Sirris Shop Assistant Leave]]>><<pass 1>><<npcincr Sirris love -1>><</link>><<llove>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>> "太可惜了,我真的很需要你帮忙。"<<nnpc_He Sirris>>摇了摇头,转过头去面对一群群吵闹着想买东西的顾客。 <br><br><br> <<generateAdultShopCustomer 1>><<generateAdultShopCustomer 2>><<person1>> 你转身离开时,一个<<person>>挡在了你面前。 <br> "你好呀,性感小家伙,"<<he>>嘟囔着,用一条皮鞭无所事事地拍打着<<his>>的手。"我已经排队等了很久了,迫不及待地想用用这个玩具。不如我们先玩个厚脸皮的小游戏如何?"/*<<He>>饥渴难耐地对你咧嘴笑着。*/ <br><br> 你想要转身,但一个<<person2>><<person>>把手搭在了你的肩膀上。"嘿,小可爱,来和我们好好玩玩吧。"<<he>>大声笑了起来。 <br><br> <<link [[拒绝|Sirris Shop Assistant Creeps Refuse]]>><</link>> <br> <<if $promiscuity gte 75 and $submissive gte 1150>> <<link [[同意|Sirris Shop Assistant Creeps Agree]]>><</link>> <</if>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>> <<if $submissive gte 1500>> "不,不行!"你惊呼着。 <<elseif $submissive lte 500>> "别挡道,你这个混蛋!"你骂道。 <<else>> 你拒绝。 <</if>> <br><br> "给我他妈闭嘴。"<<person>>吼道。"尽管叫吧,这里这么吵,叫破喉咙都没人听得见你。"<<He>>舔了舔嘴唇,"我的耐心很有限,现在赶快把你那可爱的小屁股挪这儿来让我好好看看。" <br><br> <<person2>><<person>>抓住了你的头发,把你拖到了一条无人的过道里。似乎没有人注意到这一切。 <br><br> /* NPC1 brandishes the flog. NPC2 pulls a dildo out of their pocket */ <<set $NPCList[1].lefthand to "hair">><<giveNPCsextoy 1 dildo "right">><<giveNPCsextoy 0 flog>> <<link [[继续|Sirris Shop Assistant Refuse Creeps Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <<if $debug is 1>> <br> <<link [[调试工具- 离开|Adult Shop]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger += 40>> <<set $enemytrust -= 40>> <</if>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>><<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemyanger += 10>> <<set $enemytrust += 10>> <</if>> <<effects>> <<effectsman>> <<man>> /*<<audience>>*/ <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sirris Shop Assistant Refuse Creeps Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sirris Shop Assistant Refuse Creeps Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我爽到了,你呢,宝贝?"两人大笑着,回到了队伍里,留下你一个人躺在地上。 <<elseif $enemyhealth lte 0>> "妈的神经病!"他们啐了一口,狼狈地跑出了店里。西里斯一脸懵逼的目送他们离开。 <<else>> 两人稍稍退开,但仍保持着触手可及的距离,似乎在犹豫着要不要停下。<<person>>张开嘴想说什么,却看到西里斯探头看向过道里,又闭上了嘴。 <br><br> "你们那没事吧?"<<nnpc_He "Sirris">>对着<<person>>微笑着。"我可以带你们出来看看。" <br><br> <<person>>瞥了一眼<<person2>><<person>>,而<<he>>耸了耸肩。<<person1>>最后看了你一眼,便跟着西里斯去了柜台。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<tearful>>你站了起来。 <br><br> <<link [[继续|Adult Shop]]>><</link>> <br>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>> <<if $submissive gte 1500>> "我会努力帮忙的,"你温顺地点了点头。 <<elseif $submissive lte 500>> "你俩跟得上我的节奏吗?用行动证明吧!" <<else>> 你郑重的点了点头。 <</if>> <br><br> <<if $fame.rape gte 600 or $fame.sex gte 600>> <<person1>> "我就知道你这样的<<slut>>肯定会喜欢搞这种事。大家都说你跟个发骚的婊子一样。赶紧跪下,小骚逼!" <<person1>><<He>>笑了笑,期待地舔着嘴唇,手中的鞭子击打着自己的掌心。 <br> <<person2>><<person>>淫笑着,一只手拿着一根假阳具摩擦着下体,另一只手拉着你来到了一条过道里。 <<else>> <<person1>>"好了,小骚货。赶紧的,给我跪在那里。婊子就要有婊子应有的样子。"<<He>>舔了舔嘴唇,手中的鞭子击打着自己的掌心。 <br><br> <<person2>><<person>>笑着表示同意,一只手拿着一根假阳具摩擦着下体,另一只手拉着你来到了一条过道里。 <</if>> <br><br> <<set $NPCList[1].lefthand to "hair">><<giveNPCsextoy 1 dildo>><<giveNPCsextoy 0 flog>> <<link [[继续|Sirris Shop Assistant Refuse Creeps Rape]]>><<set $sexstart to 1>><<set $phase to 2>><</link>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>> 物品清单很长,但你仍然有条不紊地从储藏室货架上取出需要的物品。你把它们拿到店面进行补货,并从客户手中接单。 <<if currentSkillValue('danceskill') gte 600>> 顾客们试着趁你工作的时候揩油。你躲避着袭击,从人群中匆匆地穿过。 <<else>> <span class="red">你并没能成功躲过人群的揩油。</span>不过你尽量躲过了特别过分的人。<<stress 4>><<pain 2>><<arousal 200 "breasts">><<arousal 200 "bottom">><<gstress>><<gpain>><<garousal>> <</if>> <br><br> 感觉过了一万年,人群才逐渐稀疏了下来。西里斯给最后一名排队的顾客结完账,转向了你。 <br> "谢谢你今天来帮忙,要不是你的话我肯定忙不过来。给你这个,这是你努力工作应得的。学校见。" <<npcincr Sirris love 2>><<glove>> <br> 你赚到了<<moneyGain 40>>。 <br><br> <<link [[继续|Adult Shop]]>><</link>>
<<set $location to "adult_shop">><<set $outside to 1>><<effects>> <<if $speech_attitude is "meek">> 你低下了头,但还是点头答应。 <<elseif $speech_attitude is "bratty">> "哦,你觉得我会放过爽一爽的机会吗?带路吧。"你低声调戏着。 <<else>> 你点头同意。 <</if>> <br><br> <<he>>发现西里斯朝你的方向走来,放开了你的胳膊,双手抱住你的肩膀。"我们出去吧。外面有条小巷,那里不会有人打搅我们。" <br><br> <<link [[和惠特尼走|Adult Shop Whitney Spank Sex]]>><<set $location to "alley">><<giveNPCsextoy 0 "flog">><<set $sexstart to 1>><</link>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>> <<if $speech_attitude is "bratty">> 你把这混蛋推开。"滚,我还有活要干。" <<elseif $speech_attitude is "meek">> "不,不行,我还要工作,对不起。"你嘟囔着。 <<else>> "不行,我还在工作。" <</if>> <br><br> <<nnpc_He "Whitney">>发现西里斯正向你俩走来。 <br><br> "下次再说吧。回见,骚货。"<<He>>把你推到架子上,离开了店里。<<gstress>><<gpain>><<stress 3>><<pain 3>> <br><br> 你赚到了<<adultShopWage>><<moneyGain _wage>>。 <br><br> <<link [[返回|Adult Shop]]>><<endevent>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<set $enemyanger +=50>> <<set $NPCList[0].health to 40>> <<set $enemyhealth to $NPCList[0].health>> 你跟着惠特尼来到了一个垃圾箱后面。 <br><br> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Adult Shop Whitney Spank Sex End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Adult Shop Whitney Spank Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>用鞭子抽了一下你的脸。"不错,回头见,骚货。"<<He>>偷偷摸摸地溜出了小巷,留下你一人独自躺在地上。 <br><br> <<elseif $enemyhealth lte 0>> 惠特尼吃痛退开了。"你他妈这是干什么?我们不是玩得很爽吗!?你个贱人!"<<He>>生气地离开了。 <<else>> <<He>>推开了,脸上的失望感溢于言表。"玩你妈寸止。回头见,骚货。" <</if>> <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回到了店里,西里斯皱了皱眉。 <br><br> 剩下的工作时间里无事发生。你赚到了<<adultShopWage>><<moneyGain _wage>>。<<npcincr Sirris love -5>><<llove "Sirris">> <br><br> <<link [[回去继续上班|Adult Shop]]>><<endevent>><</link>> <br>
你点点头,把他们带到了店后面的房间。 <br><br> <<link [[继续|Adult Shop School Bully Sex]]>><<set $sexstart to 1>><</link>>
/* submissive lte 500 > march them out */ <<if $submissive lt 500>> "滚出去!"你骂着,一把将<<he>>推倒在了地上。 <br><br> "神经病!"<<He>><<print either("嘲讽道","哭着说","尖叫着","喊道","啐了一口")>>,站了起来,冲出门去。 <<else>> "赶紧给我滚,立刻。"你骂着,把手放在<<personsimple>>肩膀上,把人给轰了出去。 <br><br> "妈的傻逼,我要让所有人都知道你和这家店是个什么德行。" <</if>> <br><br> 西里斯不满的皱着眉,但什么也没有说道。你花了点时间整理情绪,又回去继续工作了。剩下的工作时间里无事发生。 <br><br> 你赚到了<<adultShopWage>><<moneyGain _wage>>。<<npcincr Sirris love -5>><<llove "Sirris">> <br><br> <<link [[回去继续上班|Adult Shop]]>><<endevent>><</link>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>> <<He>>拍了一张你的照片后便离开了。"我的朋友们会爱死这个的!你个小混蛋。" <br><br> 你花了点时间整理情绪,又回去继续工作了。剩下的工作时间里无事发生。 <br><br> 你赚到了<<adultShopWage>><<moneyGain _wage>>。<<npcincr Sirris love 5>><<glove "Sirris">> <br><br> <<link [[回去继续上班|Adult Shop]]>><<endevent>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Adult Shop School Bully Sex End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Adult Shop School Bully Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "好好好,我帮你保密。什么变态才会找个这样的店上班啊?"<<He>>大笑着离开了。 <<elseif $enemyhealth lte 0>> <<He>>踉跄着后退。"妈的贱人,我就稍微爽了一把罢了。放心,我还是会他妈帮你保密的。"<<He>>赶忙离开了店里。 <<else>> <<person>>推开了你。"行吧。"<<He>>拿出手机打着字,露出了邪笑。"学校见,变态。"<<he>>笑着离开了。 <<gtrauma>><<gstress>><<lcool>><<status -5>><<stress 5>><<trauma 5>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回到了岗位上,剩下的工作时间里无事发生。你赚到了<<adultShopWage>><<moneyGain _wage>>。 <br><br> <<link [[继续|Adult Shop]]>><</link>> <br>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> 你笑了笑。"这也太坏了!你真的觉得……行得通吗?" <<elseif $speech_attitude is "bratty">> 你耸耸肩,"你敢的话就去干呗。" <<else>> 你叹了口气,露出了微笑。"我觉得就算我想拦也拦不住你。" <</if>> <br><br> <<set $sydneyAnalRosary to true>> 悉尼笑得更灿烂了。"我可没开玩笑,我真要这样搞的。" <br><br> <<He>>把肛珠塞进了口袋里,哼着小调回去接着工作了。 <<else>> <<if $speech_attitude is "meek">> 你紧张地咬着嘴唇,"我觉得最好别这么整……" <<elseif $speech_attitude is "bratty">> 你双手抱在胸前,"嗯~你的屁股要遭大殃。" <<else>> 你挑了挑眉毛,"有点过分了……就算是你来整也过分了。" <</if>> <br><br> 悉尼翻了个白眼。 <<if $purity lte 500 or $demon gte 6>> "你这人怎么这么没意思,太失望了。"<<he>>嘲笑着你,你不为所动。 <<else>> "真不知道我到底在期待什么,"<<he>>叹了口气,"你比我之前还死正经。" <</if>> <br><br> <<He>>把肛珠放回原位,回去继续工作了。 <</if>> <br><br> <<link [[继续|Adult Shop]]>><<endevent>><</link>>
<<run statusCheck("Sydney")>> <<if $sexstart is 1>> <<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>> <<set $enemyarousalmax to 600>> <<if _sydneyStatus.includes("corrupt")>> <<set $enemyarousalmax += 100>> <<elseif _sydneyStatus.includes("pure")>> <<set $enemyarousalmax -= 100>> <</if>> 你弯下腰,诱惑般的扭动着屁股。悉尼轻笑着,把手掌贴在了你的屁股瓣上。 <<promiscuity2>> <</if>> <<set $enemyanger to -10>> <<effects>> <<effectsman>> <<if playerChastity("anus") and $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>> <<set $finish to 1>> <br> 悉尼看见你的护肛板,撇了撇嘴。"妈的,裤子都脱了就给我看这个。"<<He>>把肛珠丢到一边,给你<<bottom>>上轻轻来了一巴掌。<<violence 2>><<npcincr Sydney purity 1>><<gpain>><<gspurity>> <br><br> <<else>> <<man>> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $noanal is 1>> <span id="next"><<link [[继续|Adult Shop Sydney Beads Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Adult Shop Sydney Beads Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>失望地叹了口气。 <<if _sydneyChastity and $sydneyChastityKnown>> <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>> <<else>> <<npcincr Sydney lust -20>><<lllslust>> <</if>> <<npcincr Sydney purity -2>><<lspurity>> <br> "如何啊?"<<he>>咯咯笑了起来,"想想看,这还只是冰山一角……" <br><br> <span class="red">外面传来了脚步声,<<He>>安静了下来。</span>"出什么事了吗?"外面传来西里斯的声音。 <br> 悉尼瞪大了眼睛,赶忙爬了起来。"我,我们没事!呃,我没事!没有们。里面只有我。" <br> 西里斯顿了一会儿,"那好,"<<nnpc_he "Sirris">>说,"我就问问。"西里斯离开了,悉尼松了口气。 <br><br> 悉尼转向你,满脸通红。<<his>>虚张声势的饥渴变成了熟悉的羞涩。"我……我希望你……学到了东西。"<<He>>清了清嗓子。"要是你想的话……我们回头可以继续上课……" <br><br> <<tearful>>你回去继续工作,悉尼紧紧跟着你。 <<elseif $enemyhealth lte 0>> 你把悉尼推开。<<He>>撞上了货架,性玩具被撞得满地都是。"发生什么事了?"你听到西里斯喊着。悉尼赶紧爬了起来,结结巴巴的应付着西里斯。 <br><br> <<tearful>>你帮助悉尼站直身体,无视<<his>>情欲朦胧的眼神。"不要认为我跟你就这样结束了。"<<He>>舔了舔<<his>>的嘴唇,笑了起来。"我们还有很多要学的,你和我。"<<npcincr Sydney lust 1>><<gslust>> <<else>> <<He>>温柔地拍了你一下。"不管有没有准备好,下次我可不会放过你哦~"<<npcincr Sydney lust 1>><<gslust>> <br><br> <<tearful>>你一边听着悉尼下流的嘲讽,一边回去继续工作。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Adult Shop]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<if $speech_attitude is "meek">> 你扭捏的拒绝了悉尼,"下,下次吧。" <<elseif $speech_attitude is "bratty">> 你把悉尼推开,"你洗洗睡吧。" <<else>> 你推开了悉尼的胳膊,摇了摇头。 <</if>> <br> "别这样嘛,"<<he>>抱怨着,"就试试看嘛!" <br><br> 虽然<<his>>十分坚持,但你不为所动。最终<<He>>还是放弃了,叹了一口气,随手把肛珠扔到身后。"你这人真的好坏欸。搞得我这么欲求不满,结果又什么都不让我干。" <br><br> <<his>>回头看了看,随后抱住了你的后脑勺,将你搂入怀中,你能感觉到<<he>>在你耳旁呼吸着。"总有一天,"<<he>>低声说着,"你要向我证明你不是光说不做。"<<npcincr Sydney lust 1>><<gslust>> <br><br> <<He>>在你耳旁轻轻笑了笑,又轻推了你一把,回去继续工作了。 <br><br> <<link [[继续|Adult Shop]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<if $phase is 2>> <<set $sydneySeen.pushUnique("pureBeads")>> 你告诉了悉尼<<his>>的"念珠"的真实用途,<<him>>瞪大了眼睛。 <<if $speech_attitude is "meek">> 你委婉的解释着,没有过于细致的描述,但<<hes>>听完仍然感到了不适。 <<elseif $speech_attitude is "bratty">> 你完全没有掩饰的解释着它的用途。有时你会讲得过于细致,<<He>>求着你表示听不下去了。 <<else>> <<He>>听你解释时不安地扭动着,但还是忍住没有打断你。 <</if>> <br><br> "真——真的吗?"<<He>>咽了口口水,"要塞进……那里?但……可是……"<<He>>没有继续说下去,只是摇了摇头。"不不不,我受够了。"<<He>>盯着手中的肛珠,仿佛盯着什么脏东西一样,小心翼翼地把它放回了盒子里。 <br><br> <<He>>勉强挤出一个微笑,"谢,谢谢你的……科普。"<<He>>嘟囔着回去工作了。 <<elseif $phase is 1>> <<set $sydneySeen.pushUnique("pureBeads")>> <<endevent>><<npc Sirris>><<person1>> 你在前台找到了西里斯,把那串奇怪的念珠拿给<<him>>看。<<He>>面无表情地盯着念珠,终于忍不住笑了出来。悉尼一脸疑惑,皱着眉头看着你。 <br><br> 西里斯笑了好一会才冷静下来。"还念珠哩,"<<he>>笑着,擦了擦眼泪。"太好笑了。" <br><br> <<He>>在柜台上放上一个标志,然后将你带到后面的房间。<<He>>向你解释所谓的"念珠"是什么,并详细说明了它的使用细节。也许是细节过于生动,话还没有说完,<<he>>的脸就涨得通红,匆忙地走开了。<<lspurity>> <br><br> 西里斯摇了摇头。"这小<<nnpc_gendery "Sydney">>总有一天会明白的。"<<He>>一只手搭在你的肩膀上,微笑着。"总之,希望我刚才解释清楚了。别害怕问问题,好奇是一种美德!" <<else>> 悉尼把"念珠"放回盒子里。 <br><br> "我要让<<sydneyMum>>自己发现,我可不想让<<nnpc_him "Sirris">>尴尬,"<<he>>笑了笑,"<<nnpc_He "Sirris">>有的时候真的有点神经大条。" <</if>> <br><br> <<link [[继续|Adult Shop]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<run statusCheck("Sydney")>> <<if $phase is 2>> 你和悉尼在神殿里逛游着。 <<if _sydneyStatus.includes("corrupt")>> <<his>>抬起头,把手背在背后。 <<else>> <<his>>四处扫视着。 <</if>> 大多数<<monks_and_nuns>>都只是从悉尼身边走过,并没有在意<<he>>。只有一部分用奇怪的眼神盯着<<him>>,而少数意识到<<hes>>穿的是什么的<<monks_and_nuns>>反应则各不相同,有的只是表现出轻微不适,有些则露出被恶心到的表情。有一名年长的<<monk>>看到了,不禁笑出了声。 <br><br> <<if $rng gte 26>> <<generatey2>><<person2>> 只有一名见习修士——一个<<person>>,敢站出来与<<person1>><<him>>对峙。 <br><br> "悉尼!"<<person2>><<he>>低声斥责着,"怎么能把这种东西穿到这里!快脱下来!" <br> "怎么了?"悉尼问,用拇指把玩着珠子,"这不就是我的念珠嘛。" <br> <<persons>>的嘴唇颤抖着。"这,这不是……呃……这明明是……" <br><br> <<He>>开始结巴,直到<<he>>看见一群<<monks>>走过来,顿时慌了神,赶忙离开了。 <br><br> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> 悉尼深深呼了一口气,转向你,咧嘴笑起来。 <br> "真是太有乐子了,我这样放肆……"<<He>>微微颤抖了一下,"其实……<span class="lewd">我真该时不时放纵一下。</span>反正也没什么大不了的,对吧?" <<else>> 悉尼摇了摇头。"我以前有这么放纵过吗?没有吧?" <</if>> <br> 你们回到了主厅,俩人时不时互相偷着乐。<<trauma -2>><<ltrauma>> <<else>> <<generate2>><<person2>> 一名一脸严肃的<<monk>>走近了你们俩。 <br><br> "快把那个取下来。"<<he>>命令道,"否则你们会被惩罚。" <br> 悉尼笑了笑,不为所动。"好啊,我巴不得被惩罚呢。"<<person1>><<he>>嘲讽道。 <br> <<person2>><<monk>>眯起了眼睛。"要不要我去和约旦<<nnpc_brother "Jordan">>谈谈?" <br><br> 悉尼的脸唰的一下白了,<<person1>><<his>>之前的嬉皮笑脸消失得无影无踪。<<he>>嘟着嘴,把肛珠从脖子上扯了下来。<<person2>><<monk>>一把抢了过来,二话不说便冲了出去。 <br><br> <<hes>>一走,悉尼立马瞪你一眼。"别这么看我。想法确实很有趣,但是去惹约旦<<nnpc_brother "Jordan">>?那就过分了。"<<person1>><<He>>紧绷着嘴唇,"不知道要怎么和<<sydneyMum>>解释少了个肛珠……" <</if>> <<elseif $phase is 1>> <<if $speech_attitude is "meek">> 你脸红了,转过脸去。"你也太敢了。" <<elseif $speech_attitude is "bratty">> 你难以置信地摇了摇头。"好吧,我承认,敢这么搞,你胆子确实够肥。" <<else>> 你不敢相信地盯着悉尼。"你太厉害了,"你摇了摇头,"也可能是活得不耐烦了。" <</if>> <br><br> <<if _sydneyStatus.includes("corrupt")>> 悉尼双手抱胸。"你不是一直都怀疑我死正经吗?"<<He>>放声笑着,脸上的表情露出一丝得意,"现在还觉得我是吗?" <<else>> 悉尼听到后,稍微振作了起来。<<Hes>>仍然很紧张,但脸上的微笑变得更真诚了些。"真不敢相信你居然说服我这么做了。"<<he>>笑着说道。 <</if>> <br><br> 你和悉尼一起坐了会,时不时偷偷嘲笑着路过的人如何的愚笨。<<He>>逐渐变得无聊了起来,<<if $sydney_templeWork is "pray">>回到跪垫上继续祈祷<<else>><<his>>回去继续干活了<</if>>。 <<else>> <<if $speech_attitude is "meek">> 你环顾周围,有些担心。"你确定要这么做吗?"你小声地警告着,"你可能会惹祸上身的。" <<elseif $speech_attitude is "bratty">> 你搂住悉尼的腰,把<<him>>拉到一个隐蔽处,避开大家的视线。"笨蛋,"你责备道,"你不怕惹上麻烦吗?" <<else>> 你担心地看了悉尼一眼。"这样不好吧,"你压低了声音,"你会惹上麻烦的。" <</if>> <br><br> <<if $purityRollover is 1>> <<unset $purityRollover>> <<He>>退缩了。"你说得对。"<<he>>叹了口气,盯着地板。"确实有点蠢。" <br><br> 悉尼停了一会,转过头来看着你。<<He>>一脸羞愧,你从没见过<<him>>这样的表情。"抱歉,我……"<<He>>吸了吸鼻子。"我最近有点怪,每天做些……"<<He>>拿起那串肛珠,"这样的事情。" <br><br> "我不知道我那是怎么了,但听了你的话……<span class="gold">我感觉我想起来我是怎样的人了。</span>"<<He>>握紧了<<his>>胸前的十字架吊坠,微笑着。"谢谢你。" <<else>> <<if _sydneyStatus.includes("corrupt")>> <<He>>嗤了一声。"那行吧,反正是你的主意。"<<He>>摘下了肛珠,藏在了袍子里。 <<else>> <<He>>听到你说的话,有些退缩,点了点头。"没,没错,反正本来就是个馊主意。"<<He>>把肛珠扯了下来,塞进了袍子里。 <</if>> <</if>> <br><br> <<He>>默默地<<if $sydney_templeWork is "pray">>回到长椅上继续祈祷<<else>>回去继续干活了<</if>>。 <</if>> <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br> /* Event #2 - Cuffed Syd */
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<run statusCheck("Sydney")>> <<if $phase is 1>> 你走进了后面的房间,看到了悉尼正处于一个极其尴尬的姿势—— <<if $sydneyromance is 1>> <<His>>的双手举过头顶,被一副粉色的毛绒手铐拷在一个货架上。 <br><br> <<if _sydneyStatus.includes("corrupt")>> <<He>>看见你,露出了微笑。"我只是在测试产品,"<<he>>解释着,想要动一动,但根本动不了多少。"嗯,很结实。"<<He>>移开了视线。 <br> "肯定是把钥匙掉了。"你在房间的另一边找到了钥匙,悉尼耸耸肩。"哦,看来你要帮我解开了……"<<his>>暗示性的眨眨眼,"对吧?" <<else>> <<He>>盯着地板,脸上带着一抹害羞的微笑。"我真是太粗心了。我在测试产品,然后……就这样了……钥匙也弄掉了……"你在<<his>>脚边发现了钥匙。 <br> <<He>>盯着你,眼神中充满了饥渴。"我,我现在已经是任人随意摆布的状态了……" <</if>> <br><br> <<link [[顺着演下去|Adult Shop Sydney Cuffed Sex]]>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>> <br> <<link [["直接帮" + $NPCList[0].pronouns.him + "解开"|Adult Shop Sydney Cuffs Free]]>><<set $phase to 1>><<npcincr Sydney purity 1>><</link>><<gspurity>> <br> <<else>> <<His>>的双手摆在身前,被一副粉色的毛绒手铐拷在一个货架上。 <<if _sydneyStatus.includes("corrupt")>> <<He>>回头看了一眼,哀嚎了一声。 <br><br> "说出来你可能不信,这纯属意外。快过来帮忙,别傻站在那流口水了。" <<else>> <<his>>正背对着你,但你不用看就知道<<hes>>的脸肯定涨得通红。 <br><br> "我就随便玩了玩,然后把钥匙弄掉了,然后就……"<<He>>可怜巴巴地看了你一眼,"求你帮个忙好吗?" <</if>> <br><br> <<link [[挑逗|Adult Shop Sydney Cuffs Tease]]>><<if $sydneyromance isnot 1>><<npcincr Sydney love -1>><</if>><<npcincr Sydney lust 1>><<npcincr Sydney purity -1>><</link>><<if $sydneyromance isnot 1>><<llove>><</if>><<gslust>><<lspurity>> <br> <<link [["解开" + $NPCList[0].pronouns.him|Adult Shop Sydney Cuffs Free]]>><<set $phase to 0>><<npcincr Sydney love 1>><</link>><<glove>> <br> <</if>> <<else>> 你觉得悉尼可以自己搞定自己惹出的麻烦。正如你所想,<<he>>不一会就从后面的房间里出来了,看上去安然无恙。 <br><br> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> <<He>>一脸不爽,把那副粉色毛绒手铐丢向你。"你真是个榆木脑袋,知道吗?"<<He>>推开你走了,留下原地懵逼的你。 <<else>> <<He>>撅着嘴走了过来。"你人呢?我就那么……"<<He>>戛然而止,红了脸。"我就那么,呃,一个人干了所有的活。嗯,就这样。" <</if>> <<else>> <<He>>揉了揉手腕。"抱歉,我……"<<He>>尴尬地咳了咳,"我就只是在测试产品。没什么大事。" <</if>> <br><br> 剩下的工作时间里无事发生。 你赚到了<<adultShopWage>><<moneyGain _wage>>。<<npcincr Sirris love 1>><<glove "Sirris">> <br><br> <<link [[返回|Adult Shop]]>><<endevent>><</link>> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<run statusCheck("Sydney")>> <<if $phase is 1>> 你从地上捡起钥匙,解开了悉尼的手铐。<<He>>看上去十分惊讶<<if $awarelevel gte 1>>,表情中带着一丝失望<</if>>。 <br><br> <<if _sydneyStatus is "corruptLust">> <<bind>> 你转身离开,但悉尼突然抓住了你的手腕,把你拉了回来。你还没反应过来,手便被<<he>>举过头顶,摆成了<<his>>刚才那样的姿势。<span class="lewd">你听到咔哒一声,</span>你被铐住了。<<stress 2>><<gstress>> <br><br> "你想让我来硬的是吧?"<<He>>舔了舔嘴唇,"我没意见。" <br><br> <<link [[屈服|Adult Shop Sydney Uncuffed Sex]]>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>> <br> <<link [[挣扎|Adult Shop Sydney Cuffs Struggle]]>><<stress 4>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<gstress>><<llove>><<gspurity>> <br> <<else>> <<if _sydneyStatus.includes("corrupt")>> <<He>>推开你,一边走一边回头说着。"你真该去学学怎么看懂别人的暗示。" <br><br> <<He>>离开了房间,留下<<if $awarelevel gte 1>>生气<<else>>一脸懵逼<</if>>的你。 <<else>> "呃……谢谢。"两人尴尬地沉默了一会,<<He>>活动了一下双手。"还好你就在附近。" <br><br> <<He>>低着头离开了房间。你跟上了<<him>>,也离开了。 <</if>> <br><br> <<link [[继续|Adult Shop]]>><<endevent>><</link>> <br> <</if>> <<else>> 你立即解开了悉尼的手铐。<<His>>的胳膊被释放,垂在<<his>>身旁。<<he>>向你 <<if _sydneyStatus.includes("corrupt")>> 郁闷的撇了撇嘴。 <br><br> "真的只是个意外。"<<he>>嘟囔着,沉默了一会,紧皱的眉头舒展开,一丝邪恶的笑爬上了嘴角。"就算真的要被那样铐起来,我也只会让你来拷我。"<<arousal 100>><<npcincr Sydney lust 1>><<garousal>><<glust>> <<else>> 感激的微笑。 <br><br> "谢谢。我当时在整理东西,然后就看到这副手铐,然后……"<<He>>的声音越来越小,随后摇了摇头,"算了。就当无事发生,好吗?" <</if>> <br><br> <<He>>把手铐和钥匙放回货架上,把你带回了店里。 <br><br> <<link [[继续|Adult Shop]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<run statusCheck("Sydney")>> 你假装思考着,用手指轻轻敲了敲下巴。 <<if $speech_attitude is "meek">> "但是嘛~我觉得……"你调皮的微笑着,"我还蛮喜欢你现在这副模样的。" <<elseif $speech_attitude is "bratty">> "帮你解开?"你笑了起来,"呐,我就喜欢你现在这个样子。" <<else>> "你确定自己需要帮助吗?"你笑了起来,"我觉得你现在这样就挺不错的。" <</if>> <br><br> <<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>> 悉尼愤愤不平地试图开口反驳,但话到嘴边,却变成了一声冷笑。 <br><br> "嘴倒是挺硬,可惜你也就是嘴硬,根本没胆真的上手。"<<He>>向着你的方向扭动着下半身,勾引着你。 <br><br> <<link [[接受诱惑|Adult Shop Sydney Cuffed Sex]]>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>> <br> <<link [["直接帮" + $NPCList[0].pronouns.him + "解开"|Adult Shop Sydney Cuffs Free]]>><<set $phase to 1>><<npcincr Sydney purity 1>><</link>><<gspurity>> <br> <<else>> <<if $sydneyromance is 1>> 悉尼移开了目光,叹了口气,勉强挤出一个微笑。"别,别这样……现在不行……" <<elseif _sydneyStatus.includes("corrupt")>> 悉尼翻了个白眼。"你可消停点吧。如果我真的是想勾引你,我会表达得很清楚的。"<<He>>扯了扯手铐,"赶紧帮我解开,否则我就喊了。" <<else>> 悉尼瞪着你,虽然被狼狈地铐住,但仍试图表现出愤怒。"一点也不好笑,赶紧帮我解开。" <</if>> <br><br> 你让悉尼又挣扎了一会,才帮<<him>>解开。"要不是教条要求'不可报仇',我就把你也铐起来了。"<<He>>轻轻给了你一拳,"你个混蛋。" <br><br> <<link [[继续|Adult Shop]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> 你试着挣脱束缚。悉尼把双手举起,慌张向后退。"嘿,别紧张!我只是——"<<He>>一不小心被箱子给绊倒了。 <br><br> <<npc Sirris 2>><<person2>> 门打开了。"一切安好吗?"是西里斯。"我听到……"<<He>>看见眼前的光景,声音逐渐低了下去。<<He>>冲过来解救了你,然后向悉尼走去。 <<unbind>> <br><br> "我们需要谈谈,"西里斯皱了皱眉头,表情十分困扰。悉尼结结巴巴地试图解释,但西里斯一只手揪住了<<person1>><<he>>的衣服,就这样把<<person1>><<he>>拖到了外面——整个动作行云流水一气呵成,悉尼全程都不敢说话。一旦你冷静了下来,你便离开了这里。 <br><br> 剩下的工作时间里无事发生,你赚到了<<adultShopWage>><<moneyGain _wage>>。 <br><br> <<link [[继续|Adult Shop]]>><<endevent>><</link>> <br>
<<run statusCheck("Sydney")>> <<if $sexstart is 1>> <<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>> <<set $enemyarousalmax to 600>> <<if _sydneyStatus.includes("corrupt")>> <<set $enemyarousalmax += 100>> <<elseif _sydneyStatus.includes("pure")>> <<set $enemyarousalmax -= 100>> <</if>> <<if $NPCList[0].penis isnot "none">> <<set $NPCList[0].penis to "clothed">> <</if>> <<if $NPCList[0].vagina isnot "none">> <<set $NPCList[0].vagina to "clothed">> <</if>> <<set $NPCList[0].lefthand to "idle">> <<set $NPCList[0].righthand to "idle">> <<set $npcSub to 1>> 你悄悄接近悉尼,像猎人打量着猎物一般看着<<nnpc_his "Sydney">>。 <<if _sydneyStatus.includes("corrupt")>> <<He>>笑了起来,抬起双腿盘在你腰间,把你拉了过去。 <<else>> <<He>>象征性地挣扎了几下,笑着想要把你推开,随后便"屈服"于你了。 <</if>> <<promiscuity1>> <</if>> <<set $enemyanger to -10>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Adult Shop Sydney Cuffed Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Adult Shop Sydney Cuffed Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<run statusCheck("Sydney")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<tearful>>你解开了悉尼的手铐。<<his>>的双手被解开,落在了你肩膀上。 <<if _sydneyStatus.includes("corrupt")>> 而<<he>>则顺势抱住了你。 <<if _sydneyChastity and $sydneyChastityKnown>> <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>> <<else>> <<npcincr Sydney lust -20>><<lllslust>> <</if>> <<npcincr Sydney purity -2>><<lspurity>> <br><br> <<He>>将手铐绕在手指上旋转,"也许下次,我会把你锁起来。我打赌你会喜欢的。"<<arousal 100>><<garousal>><<npcincr Sydney lust 1>><<glust>> <<else>> 而<<he>>则倒在了你的怀里。 <<if _sydneyChastity and $sydneyChastityKnown>> <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>> <<else>> <<npcincr Sydney lust -20>><<lllslust>> <</if>> <<npcincr Sydney purity -2>><<lspurity>> <br><br> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> <<He>>做了个深呼吸,"如此无助的感觉,确实让人有些害怕。但……"<<He>>脸颊微红," 这感觉也还不错,<span class="lewd">我们什么时候可以再来一次?</span>" <<else>> <<Hes>>浑身颤抖着。"我不喜欢那种无力感……但是如果是你的话……"<<He>>叹了口气,抬起头,脸上挂着一缕微笑,"反正,你开心我就开心。" <</if>> <<npcincr Sydney purity -1>><<lspurity>> <</if>> <br><br> 悉尼紧紧抱着你的胳膊,你们俩就这么回到了店里,继续工作。 <<elseif $enemyhealth lte 0>> 悉尼痛叫一声,把你踢开。 <<if _sydneyStatus.includes("corrupt")>> "认真的?趁我被绑住,然后就这么对我?" <<else>> "等,等等!这太痛了!" <</if>> 你不禁注意到<<hes>>通红的脸。<<npcincr Sydney lust 1>><<glust>> <br><br> 房间的门被轰开,西里斯冲了进来。"悉尼?没事吧?我听到……" <br> <<nnpc_He "Sirris">>看见眼前的光景,声音弱了下去。<<nnpc_he "Sirris">>皱了皱眉,"我这是打扰到你们了吗?" <br> 悉尼咬紧牙关,努力保持着冷静。"我没事,帮我解开这个吧。" <br><br> 西里斯冲过你身旁,解开了悉尼的手铐,<<his>>胳膊被解开,落了下来。<<He>>嘟囔着什么,出去了。西里斯瞪了你一眼,皱了皱眉,跟着悉尼一起离开了。<<npcincr Sirris love -5>> <br><br> <<tearful>>你跟着他们出去了。 <<else>> <<switch _sydneyStatus>> <<case "pure">> 悉尼似乎松了一口气,但还是担心地看了你一眼。"你……你不会就要这样丢下我吧?" <<case "corrupt">> "呃,这可真是浪费时间。"悉尼不满地叹了一声,"你知道把自己这样铐起来有多难受吗?" <<default>> "呃……好吧。"<<He>>下意识想要离开,但被手铐扯了回去。<<He>>十分尴尬地看向你。"来帮我一下吧?" <</switch>> <br><br> <<tearful>>你解开了悉尼的手铐,<<He>>揉了揉手腕。 <br><br> <<switch _sydneyStatus>> <<case "pure">> "那玩意戴起来真没看上去那么舒服。"<<he>>一边嘟囔着一边走了出去,又担心地看了你一眼。"下次要做的话……就别这样了,好吗?" <<case "corrupt">> "你老是这样临阵脱逃,下次要换我把你铐起来。"<<He>>朝你眨了眨眼,走了出去。你不知道<<hes>>是认真的还是在开玩笑。<<stress 2>><<arousal 100>><<npcincr Sydney lust 1>><<gstress>><<garousal>><<gslust>> <<default>> "感觉……没我想象的那么好玩。"<<He>>皱了皱眉,小声嘟囔着,"下次要么把你铐起来好了……"<<arousal 50>><<npcincr Sydney lust 1>><<garousal>><<glust>> <</switch>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Adult Shop]]>><</link>> <br>
<<run statusCheck("Sydney")>> <<if $sexstart is 1>> <<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>> <<set $enemyarousalmax to 600>> <<if _sydneyStatus.includes("corrupt")>> <<set $enemyarousalmax += 100>> <<elseif _sydneyStatus.includes("pure")>> <<set $enemyarousalmax -= 100>> <</if>> 你原地不动,看着悉尼走近你。<<his>>的嘴角上扬,露出淫荡的微笑,之后便把钥匙塞进了<<if $pronoun is "m">>裤兜<<else>>裙兜<</if>>里。"乖一点,也许我可能会心软放你走~" <<promiscuity1>> <</if>> <<set $enemyanger to -10>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Adult Shop Sydney Uncuffed Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Adult Shop Sydney Uncuffed Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<run statusCheck("Sydney")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>长舒一口气,靠在了一堆箱子上。 <<if _sydneyChastity and $sydneyChastityKnown>> <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>> <<else>> <<npcincr Sydney lust -20>><<lllslust>> <</if>> <<npcincr Sydney purity -2>><<lspurity>> <br> <<He>>朝你头顶伸出手去,帮你解开了手铐,你的双手垂在了身旁。 <br><br> <<if _sydneyStatus.includes("corrupt")>> "看来你喜欢束缚play?"<<He>>思考着,低声说道。"嗯~我知道了。" <<else>> "要是换一下就好了,不过……"<<He>>笑了笑,"这样也不错。" <</if>> <br><br> <<tearful>>你回去继续工作,而悉尼则紧紧抱着你的胳膊。 <<elseif $enemyhealth lte 0>> 悉尼痛叫一声,踉跄着退开了。"行了行了!你不想的话说就是了。" <br><br> <<He>>向你走来。你下意识想要格挡,但<<he>>却伸向你的头顶,帮你解开了。"都怪你,你该好好配合的。"<<he>>嘟囔着,摆弄着你的手铐,"害的我还费那么大功夫把自己铐起来,真是的。" <br><br> 咔哒一声,手铐解开了,你的双手落了下来。悉尼戳了戳你的胸口。"下次做的时候,你得听我的。"<<npcincr Sydney lust 1>><<glust>> <br><br> <<He>>离开了储藏室,不忘回头朝你眨了眨眼。<<tearful>>你跟上了<<him>>。 <<else>> 悉尼耸耸肩。"好吧,那我不管你了。"<<He>>一言不发地离开了房间,留下被锁住的你。<<stress 2>><<gstress>> <br><br> <<npc Sirris 2>><<person2>> 你想要解放自己,却徒劳无功。过了一会儿,西里斯进来调查噪音。当<<He>>看到你时,<<he>>叹了一口气,很快就把你放了出来。 <br><br> <<tearful>>你回避了西里斯的问题,赶紧回到了工作之中。途中经过悉尼,<<nnpc_he "Sydney">>微笑着向你挥手。<<npcincr Sydney lust 1>><<gslust>> <</if>> <br><br> <<unbind>> <<clotheson>> <<endcombat>> <<link [[继续|Adult Shop]]>><</link>> <br>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<run statusCheck("Sydney")>> 你向悉尼和<<person>>走去。随着你走近,你发现他们争吵的内容并不是价格。 <br><br> <<if _sydneyStatus.includes("corrupt")>> "不骗你,"悉尼小声地说着,"那个小玩意怎么满足得了你嘛。" <br> "我才不信哩,"<<person>>瞪着悉尼,也压低声音说着。"大号的那么贵。" <br> 悉尼耸了耸肩。"好吧,不过你过会就知道后悔了。" <br><br> <<link [[鼓励悉尼|Adult Shop Sydney Bartering 2]]>><<set $phase to 3>><<npcincr Sydney purity -1>><</link>><<lspurity>> <br> <<link [[袖手旁观|Adult Shop Sydney Bartering 2]]>><<set $phase to 2>><</link>> <br> <<else>> "你确定能受得了……那个?"悉尼咬了咬嘴唇,<<person1>>"要不试试小点——" <br> <<if random(1,5) is 1>> "不是我用的,"<<person2>><<person>>打断了悉尼,"是我<<spouse>>用的。" <br> 悉尼停了下来。"那你确定你<<print _text_output>>能受得了——" <br> <<person>><<print either("拿起一根假阳具顶着悉尼的胸口","拿着一根假阳具指着悉尼,怒目圆睁")>>。"少管我的私人生活,小兔崽子。" <<elseif $NPCList[0].vagina isnot "none">> "骂谁不经操呢?"<<person2>><<person>>回头骂道。 <br> 悉尼咽了口口水。"当,当然不,<<sir>>。但是这个太——" <br> "那就别他妈多管闲事。" <<else>> "你觉得我0力不够?"<<person2>><<person>>回头骂道。 <br> 悉尼咽了口口水。"我,我没有,<<sir>>,我只是——" <br> "那就别他妈多管闲事。" <</if>> <br><br> 这场争执虽然完全倾向一方,但仍然激烈。最后, <<switch random(2)>> <<case 2>> <<person>>没有听劝,还是买了超大号的假阳具。 <<case 1>> <<person>>屈服了,买了个小一点的。 <<default>> <<person>>气愤地冲出了店里。 <</switch>> 悉尼留在原地,一脸震惊。 <br><br> <<person1>> "不可能的,"<<he>>嚅嗫着,"那么大,肯定没人能全部塞进去的。肯定……没有吧?"<<He>>看向你,满脸的不适。 <br><br> <<link [[同意|Adult Shop Sydney Bartering 2]]>><<set $phase to 1>><<npcincr Sydney purity 1>><</link>><<gspurity>> <br> <<link [[不同意|Adult Shop Sydney Bartering 2]]>><<set $phase to 0>><<npcincr Sydney purity -1>><<npcincr Sydney lust 1>><</link>><<lspurity>><<glust>> <br> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<run statusCheck("Sydney")>> <<if $phase is 3>> 你来到悉尼身旁,<<person>>不耐烦地瞪了你一眼。 <br><br> <<if $speech_attitude is "meek">> "害怕也没问题哦,"你笑了笑,"我们不会笑你的。" <br> <<person>>矢口否认。"害怕?不就他妈一根塑料棒子,我怕个——" <br> "<<hes>>肯定超怕的啦。"悉尼打断了<<him>>,"都还没给<<him>>看最大的呢!" <<elseif $speech_attitude is "bratty">> "行了,放过<<him>>吧。"你对悉尼说着,"看<<him>>那样子就知道,肯定没什么经验。" <br> <<person>>咬着牙。"你再骂?" <br> 悉尼笑了笑,完全无视了<<him>>。"好可怜哦,估计冲都不敢冲吧。" <<else>> "这位顾客没给你惹麻烦吧?"你有些担心。 <br> <<person>>气笑了。<<person1>>"明明是<<He>>先骚扰我的。" <br> 悉尼大笑着。<<person2>>"就<<Him>>?还给我惹麻烦?<<He>>哪有那个胆子哦。" <</if>> <br><br> <<persons>>涨红了脸,愤怒与尴尬在<<his>>的脸上翻腾着。最初只是一场调戏,最后却演变成了三个人之间激烈的争论。 <<switch random(2)>> <<case 2>> 不知何故,最终那<<person>>买了你一半的库存。看着<<he>>离开商店,努力拽着货物穿过门口,悉尼咯咯笑了起来。 <br><br> "我俩真是默契十足。"<<person1>><<He>>搂住你的肩,<<if $sydneyromance is 1>>手指划过你的头发<</if>>。<<npcincr Sydney love 1>><<glove>> <<case 1>> <<He>>还是屈服了,买了大号的,一边嘟囔着什么一边离开了。 <br><br> 悉尼装模做样地叹了口气。"又一个被自傲所折服的灵魂。"<<person1>><<He>>瞟着你,邪恶地笑着。"你呢,我罪孽深重的人?你被折服了吗?"<<npcincr Sydney lust 1>> <<default>> <<he>>拿不下更多了,最后空手离开了商店。 <br><br> 悉尼摇了摇头。"我一点都不意外,这种人自己都不知道自己想要什么。"<<person1>> <<if $sydneyromance is 1>> <<He>>看着你,伸出舌头舔了舔嘴唇。"我,我确切地知道我想要什么。"<<npcincr Sydney lust 1>><<glust>> <<else>> <<He>>耸了耸肩。"要搞就搞刺激一点,对吧?" <</if>> <</switch>> <<elseif $phase is 2>> 你让悉尼自己对付这位客人,在一旁默默观看着两人激烈的争论。<<person1>> <<if random(1)>> 最后,<<person2>><<person>>屈服了,带着一根快有<<him>>一半高的假阳具走了。 <br><br> "希望你记了笔记。"<<person1>><<he>>笑了起来。 <<if $sydneyromance is 1>> "没记的话,我也可以给你单独演示一下社交……技巧……"<<He>>眨了眨眼。<<arousal 50>><<npcincr Sydney lust 1>><<garousal>><<glust>> <<else>> "你还有很多要学的。"<<He>>眨了眨眼。 <</if>> <<else>> 你看着<<person2>><<person>>沮丧的双手一扬,冲出了店里。 <br><br> 悉尼皱了皱眉。"看来我得再研究下销售策略了。" <</if>> <<elseif $phase is 1>> <<if $speech_attitude is "meek">> "<<he>>可能只是在吹牛吧,"你看着那人远去的背影,"最好别想太多。" <br><br> 悉尼盯着前方出了会儿神,又笑着点点头。"你说得对。 <<elseif $speech_attitude is "bratty">> 你不屑地耸耸肩。"算了,别想了。<<He>>就是给自己丢人罢了。" <br><br> 悉尼皱着<<person1>><<his>>的眉头。"我不明白这有什么令人影响深刻的……"<<He>>叹了口气,摇摇头。"算了,无所谓。 <<else>> "<<he>>肯定是骗你的。"你看着那人远去的背影,"别想太多。" <br><br> 悉尼叹了口气。"我只是在为<<his>>的安危着想。"<<person1>><<He>>摇了摇头,转向你,脸上带着微笑。"不过你说的对。 <</if>> 还是回去继续工作吧。" <<else>> <<if $speech_attitude is "meek">> 你脸红了。"其,其实……" <br><br> 悉尼皱了皱眉。"其实?其实什么?"你低下头,一言不发地盯着你的大腿。悉尼抓住你的手,追问着,"快告诉我嘛!"<<person1>> <<elseif $speech_attitude is "bratty">> 你邪笑着。"这么说,你很感兴趣哦。" <br><br> <<person1>>悉尼被吓得叫了一声,看上去十分羞耻。"没,没有!我只是好奇,没别的!<<sydneyMum>>说好奇心是一种美德……" <<else>> 你耸耸肩。"真相总是令人震惊。" <br><br> 悉尼下巴都惊掉了。"什么?这话什么意思?你……你不能就这么瞎扯吧!" <</if>> <br><br> 无论悉尼如何求你,你都没有继续说下去。<<person1>><<He>>还是放弃了,嘟囔着回去工作了。 <</if>> <br><br> 你赚到了<<adultShopWage>><<moneyGain _wage>>。<<npcincr Sirris love 1>><<glove "Sirris">><<npcincr Sydney love 1>><<glove "Sydney">> <br><br> <<link [[返回|Adult Shop]]>><</link>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>> 剩下的工作时间里无事发生。 <br><br> 你赚到了<<adultShopWage>><<moneyGain _wage>>。<<npcincr Sirris love 1>><<glove "Sirris">><<npcincr Sydney love 1>><<glove "Sydney">> <br><br> <<link [[返回|Adult Shop]]>><</link>>
<<set $location to "alley">><<set $bus to "industrial">><<set $outside to 1>><<effects>> <<endevent>> <<generateAdultShopCustomer 1>><<generateAdultShopCustomer 2>> 你冲出了门,追逐着<<nnpc_him Whitney>>。<<nnpc_He "Whitney">>撞倒了一名<<person1>><<person>>,一包从店里买的东西散落一地。假阳具,肛蛋和润滑液散落一地,阻碍着你追逐的脚步。 <br><br> <<link [[跨过散落的物体|Adult Shop Dildo Thief Chase 2]]>><<set $phase to 0>><</link>><<athleticsdifficulty>> <br> <<link [[从散落的物品间穿过|Adult Shop Dildo Thief Chase 2]]>><<set $phase to 1>><</link>><<dancedifficulty>> <br> <<if $debug is 1>> <<link [[调试失败|Adult Shop Dildo Thief Chase 2]]>><<set $debugfail to 1>><</link>> <br> <</if>> <<link [[回到店里|Adult Shop Dildo Thief Approach Sydney]]>><</link>>
<<set $location to "alley">><<set $bus to "industrial">><<set $outside to 1>><<effects>> <<if $athleticsSuccess is 1 and $phase is 0 and $debugfail isnot 1>> <<set $phase to 1>> <<elseif $danceSuccess is 1 and $phase is 1 and $debugfail isnot 1>> <<set $phase to 2>> <<else>> <<set $phase to 0>> <</if>> <<if $phase is 1>> <<if $cowbuild gte 20>> 你直接冲了过去,地上的物品没能阻挡你。 <<elseif $wolfbuild gte 20>> 你低吼着,如同狼一般越过了散落的物品。 <<elseif $foxbuild gte 20>> 你从一边跳到另一边,轻易地避开地上散落的东西。 <<elseif $catbuild gte 20 or $danceSuccess>> 你优雅地跃过了散落的物品。 <</if>> 尽管分了神,但你并没有被拖慢速度。你成功追上了惠特尼。 <br><br> <<link [[继续|Adult Shop Dildo Thief Chase 3]]>><<set $debugfail to 1>><</link>> <<elseif $phase is 2>> <<if $angelbuild gte 20>> 你跃过时,感觉有无形的翅膀将你高高抬起。 <<elseif $birdbuild gte 20>> 你如猎豹一般,轻易跃了过去。 <<elseif $catbuild gte 20 or $danceSuccess>> 你优雅地跃过了散落的物品。 <</if>> 尽管分了神,但你并没有被拖慢速度。你成功追上了惠特尼。 <br><br> <<link [[冲向惠特尼|Adult Shop Dildo Thief Chase 3]]>><</link>> <<else>> "嘿!"<<person1>><<person>>喊着,"我的东西啊!" <br> "是不是这个不要脸的<<bitch>>把你撞倒了?我看我们需要教<<pshe>>学点礼貌。"一名路过的<<person2>><<person>>喊道。 <br> "抓住<<phim>>!" <br><br> <<link [[继续|Adult Shop Dildo Thief Rape]]>><<set $molestationstart to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <br> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Adult Shop Dildo Thief Rape End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Adult Shop Dildo Thief Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $location to "alley">><<set $bus to "industrial">><<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> 他们又抽了一下你的<<bottom>>,捡起了散落的物品。"看你学到教训没有,妈的傻逼贱人。" <br><br> <<tearful>>你赶回了店里。 <br><br> <<clotheson>> <<endcombat>> <<link [[返回|Adult Shop Dildo Thief Approach Sydney]]>><<set $phase to 3>><</link>> <br> <<else>> 他们吃痛退开,给了你可乘之机。<<tearful>>你赶回了店里。 <br><br> <<clotheson>> <<endcombat>> <<link [[返回|Adult Shop Dildo Thief Approach Sydney]]>><<set $phase to 1>><</link>> <br> <</if>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>> <<npc Sydney>><<person1>> <<run statusCheck("Sydney")>> 你回到柜台前悉尼那里。 <br><br> <<if $phase is 0>> "惠特尼经常这样。<<nnpc_He Whitney>>老是过来烦我,还会偷些小东西。<<if !_sydneyStatus.includes("corrupt")>>抱歉让你经历这种事情。<</if>>" <<else>> "你没事吧?谢谢你去追<<nnpc_him "Whitney">>,<<if $sydneyromance gte 1>>你真勇敢。"<<He>>亲了亲你的脸颊。"<</if>>可惜这意义不大。这次如<<nnpc_he "Whitney">>所愿了,至少<<nnpc_he "Whitney">>短时间内不会再回来了。" <</if>> <<if _sydneyStatus.includes("corrupt")>> <<He>>握紧双拳,抓住自己的工作裤,但还是回去工作了。 <<else>> <<He>>摆弄着自己的项链,回去继续工作了。 <</if>> "<<sydneyMum>>会在学校收拾<<nnpc_him "Whitney">>的。<<nnpc_He Sirris>>对惠特尼总是这么耐心,我真的不理解。" <<if _sydneyStatus.includes("corrupt")>> <<He>>嘴角闪过一丝邪笑。"我看那货就是欠抽。" <<else>> <<He>>犹豫了一会,又笑了起来。"虽然我们不理解,但这肯定有其中的道理。" <</if>> <<if $phase isnot 0>> <<glove Sydney>><<npcincr Sydney love 1>> <</if>> <br><br> <<link [[继续|Adult Shop]]>><<set $phase to 3>><</link>>
<<set $location to "alley">><<set $bus to "industrial">><<set $outside to 1>><<effects>> <<endevent>><<npc Whitney>> 你把<<him>>堵在了小巷里。 <br><br> <<if $speech_attitude is "bratty">> "还给我,混蛋。"你推了<<him>>一把。 <<else>> "还给我,"你双手抱胸,"你这是在盗窃。" <</if>> <br><br> "激动个屁啊<<bitch>>,我就开个玩笑。"<<He>>把假阳具扔向你的头。你躲开了,但<<he>>趁你分心逃走了。"回头见,骚货!" <br><br> <<link [[捡起物品并返回|Adult Shop Dildo Thief Approach Sydney]]>><<set $phase to 1>><</link>>
<<addinlineevent "adultshopdildolesson" 5>> <<generateAdultShopCustomer 1>><<person1>> 一名<<person>>走近柜台,手里拿着一把假阳具。"嘿<<girl>>,我从没用过这些东西。给我演示看看吧。" <br><br> <<if $promiscuity gte 34 and $awareness gte 200>> 提供课程 <<link [[为其展示|Adult Shop Dildo Lesson Seduction]]>><<set $seductiondifficulty to 8000>><</link>><<seductiondifficulty>> <br> <</if>> 婉拒 <<if $submissive lte 500>> "这里不是妓院,死变态!给你本说明书自己看去吧。"<<llove "Sirris">><<npcincr Sirris love -5>> <<elseif $submissive gt 1500>> "这、这里有一本小册子。你需要的东西都在上面。"<<glove "Sirris">><<npcincr Sirris love 1>> <<else>> "这是一本小册子,你需要的东西都在上面。"<<glove "Sirris">><<npcincr Sirris love 1>> <</if>> <</addinlineevent>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> 你靠近了<<person>>。 <<if $submissive lt 500>> "嗯,来吧小笨蛋,我给你看看怎么用。"你戏弄着,向后面的房间点了点头。 <<elseif $submissive gte 1500>> "我来展示给你看吧,我会尽力为你服务的。"你在<<his>>耳旁轻声说道。 <<else>> "你是想要……私人演示吗?后面有个房间,我们可以好好玩玩。"你悄悄说道。 <</if>> <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> <<He>>瞟了瞟周围,抓住了你的胳膊。你带着<<him>>走近了后面的房间,<<he>>转过身,抱住了你。 <br><br> <<link [[继续|Adult Shop Dildo Lesson Sex]]>><<giveNPCsextoy 0 "dildo">><<set $sexstart to 1>><</link>> <br> <<else>> <<if random(0,2) is 0>> "呃,我突然想起来有急事。"<<he>>说着,把东西放在柜台上,离开了。 <<gstress>><<stress 3>> <<else>> "啥?我就想要个清洁指南!<<print either(" 变态!\"<<He>>冲出了店里。","\"<<he>>被吓到了,匆忙离开了店里。","\"<<he>>瞪大眼睛,手中的东西掉在了地上,一步步向后走着,退出了店里。")>> <<gstress>><<gtrauma>><<lcontrol>><<control -5>><<stress 5>><<trauma 5>> <</if>> <br><br> 剩下的工作时间里无事发生。你赚到了<<adultShopWage>><<moneyGain _wage>>。 <br><br> <<endevent>> <<link [[返回|Adult Shop]]>><</link>> <</if>>
<<set $location to "adult_shop">><<set $outside to 0>><<effects>> <<if $phase is 1>> "这又不是妓院,变态。"你拿起一本说明书,团了团丢向<<person>>。"自己滚回去看去,否则我就把这些玩意塞进你的——" <br><br> "不好意思!"西里斯插入了对话,面对着<<person>>。"<<sir>>,您可以跟我来,我十分乐意为您教学。"<<nnpc_He "Sirris">>把一脸困惑的<<person>>带走,一边回头朝你皱了皱眉。 <br><br> 剩下的工作时间里无事发生。你赚到了<<adultShopWage>><<moneyGain _wage>>。<<llove "Sirris">><<npcincr Sirris love -5>> <<else>> <<if $speech_attitude is "meek">> "这,这本说明书给你,上面写得很清楚了。" <<elseif $speech_attitude is "bratty">> 你把一本说明书塞给<<persons>>。"自己看吧,别告诉我你还是个文盲要我读给你听。" <<else>> "这本说明书给你,上面写得很清楚了。" <</if>> <<He>>叹了口气,一脸失望地看着你结账。 <br><br> 剩下的工作时间里无事发生,你赚到了<<adultShopWage>><<moneyGain _wage>>。<<npcincr Sirris love 1>><<glove "Sirris">> <</if>> <br><br> <<endevent>> <<link [[返回|Adult Shop]]>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Adult Shop Dildo Lesson Sex End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Adult Shop Dildo Lesson Sex]]>><</link>></span><<nexttext>> <</if>>
<<adultShopWage>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>笑了笑,"以后这就是我最爱的店了。感谢你的展示,小骚货。"<<He>>给了你一笔不菲的小费,离开了储藏室。 <<set _tip to _wage+5+random(2,6)*(random(1,10)+($mathstrait / 4)+($allure/4000))>> <<elseif $enemyhealth lte 0>> <<he>>吃痛退开,明显被你的爆发吓到了,赶忙整理好自己,匆匆离开了储藏室。 <<set _tip to _wage>> <<else>> 虽然<<he>>还没满足你就结束了,但<<he>>似乎还是很感谢你的展示。<<He>>给了你一笔小费。 <<set _tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回去工作了,剩下的工作时间里无事发生。你挣了<<moneyGain _tip>>。<<glove "Sirris">><<npcincr Sirris love 1>> <br><br> <<link [[继续|Adult Shop]]>><</link>> <br> /* Oyea passout */
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<bind>><<leash 21>><<facewear 29>> <<generate1>><<person1>> 你跪着醒来,双手别在背后。你的嘴里塞满了皮革一样的东西,感觉很闷。有什么东西紧紧地夹住了你的脖子。 <br><br> 你看了看周围。一个<<person>>耸立在你面前,和柜台另一边的人说着什么。 <br><br> "谢谢惠顾,<<sir>>。"是西里斯的声音。<<nnpc_He "Sirris">>探出柜台,向你眨了眨眼。"你也玩的开心。"<span class="red"><<nnpc_He "Sirris">>没看出面具后的人是你。</span><<trauma 2>><<stress 6>><<gtrauma>><<gstress>> <br><br> <<if $adultshopstate is "sydney">> <<link [[继续|Adult Shop Passout Bondage Sydney]]>><</link>> <br> <<else>> <<link [[继续|Adult Shop Passout Bondage 2]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $bus to "industrial">><<set $location to "alley">><<effects>> 你无力反抗,只能任由<<person>>把你拖出了店里,径直向附近一条小巷走去。 <br><br> "真是划算,"<<he>><<laughs>>,影子笼罩着你。"买到了些好装备,还送了个肉便器。" <br><br> <<saveNPC 0 adult_shop_passout>> <<endevent>> <<loadNPC 0 adult_shop_passout>> <<clearNPC adult_shop_passout>> <br><br> <<link [[继续|Adult Shop Passout Bondage Molestation]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<molested>> <<controlloss>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Adult Shop Passout Bondage Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Adult Shop Passout Bondage Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $enemyanger gte 1>> 你还没来得及跑,便被<<person>>从后面一把抓住。"跑啥呢,<<bitch>>。"<<He>>抓住你的头,<span class="red">用一卷布蒙住了你的眼睛,</span>你什么都看不见了。 <br><br> "剩下的你就留着吧!"<<he>>笑着,一脚把你踢出了巷子。<<tearful>>你狼狈地站了起来。 <br><br> <<endcombat>> <<set $worn.face.type.push("broken")>> <<faceruined>> <<facewear 6>> <<destinationbondage>> <<else>> <<He>>解开了你身上的束缚。"真爽。"<<he>>笑着,"感谢试用,小骚货。" <<unbind>><<set $worn.face.type.push("broken")>><<faceruined>> <br><br> <<He>>离开了,留下你躺在巷子里。<<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>> <<else>> 你把<<person>>踢开了。<<He>>想要抓住你,但被你险险避开了。 <br><br> <<tearful>>你赶回了店里。西里斯抬起头,看着破门而入的你。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Adult Shop Passout Bondage Sirris]]>><<npc Sirris>><<person1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> "欢迎回来!"<<He>>笑着。"还有什么需要……"<<he>>又看了你一眼,声音弱了下去,瞪大了眼睛。"哦,哦天哪,你是……" <br><br> <<He>>放下手中的活,把你拉进了后面的房间,帮你解开了身上的束缚。"真的对不起,"<<he>>的声音很轻,而且在颤抖着。"我不知道是你……" <br><br> 外面传来某人的声音,吸引了<<his>>的注意。"抱歉,我得处理一下这个。"<<He>>匆匆走了出去,回到店面里。你花了点时间整理情绪,随后跟着<<him>>出去了。 <br><br> <<link [[继续|Adult Shop]]>><<endevent>><</link>>
<<run statusCheck("Sydney")>> <<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<npc Sydney 2>> <<person>>把你从店里往外拖,正当拖到门口时,<<person2>><<personsimple>>从背后叫住了<<person1>><<him>>。"不好意思,<<sir>>!"<span class="teal">是悉尼。</span>"你把<<wallet>>忘了。" <br><br> 悉尼小跑着来到<<person>>跟前,伸出手。你透过面具看着<<person2>><<him>>。 <<if _sydneyStatus.includes("corrupt")>> <<He>>挑着眉毛瞥了你一眼,又很快转开了视线。 <<else>> <<His>>瞟了你一眼,又迅速转移了视线,脸上微微发红。 <</if>> <br><br> <<link [["吸引" + $NPCList[1].pronouns.his + "的注意"|Adult Shop Passout Bondage Help]]>><<stress 6>><<npcincr Sydney purity -5>><</link>><<gstress>><<llspurity>> <br> <<link [[保持沉默|Adult Shop Passout Bondage 2]]>><<trauma 6>><</link>><<gtrauma>>
<<run statusCheck("Sydney")>> <<set $outside to 0>><<set $location to "adult_shop">><<effects>> 你跳向悉尼,反抗着身上的束缚。<<He>>惊叫一声,吓得向后跳开了。 <<if $speech_attitude is "meek">> <<gagged_speech "求,求你,悉尼,">>你呜咽着。<<gagged_speech "请不要离开我!">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "悉尼!">>你的嗓子发哑,<<gagged_speech "是我,你这个白痴!">> <<else>> <<gagged_speech "悉尼!">>你哭泣着,<<gagged_speech "是我!">> <</if>> <br><br> <<person1>><<person>>紧张地笑着。"坏、坏<<girl>>。别缠着人家<<person2>><<if $pronoun is "m">>小哥<<else>>小姐姐<</if>>了。" <br><br> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> "真是奇怪的人,"你听见悉尼低声自言自语着,"就不能等之后——" <<else>> "谢,谢谢惠顾。"悉尼惊讶地看着你们,"请你不要……" <</if>> <br><br> <<He>>又看了你一眼,陷入了沉默。随后,<span class="green"><<he>>倒吸了一口气。</span> <br><br> <<link [[继续|Adult Shop Passout Bondage Saved]]>><</link>> <br> <<else>> <<if _sydneyStatus.includes("corrupt")>> "真恶心,"悉尼边说边把你推开。"别发疯,变态。"<<He>>一脸厌恶地走开了。 <<else>> 悉尼被吓得浑身发抖,退开了。"谢谢惠顾,祝您今天愉快,下次再见!"<<He>>跑回了柜台后, <</if>> <span class="red">而你则只能任<<person1>><<person>>鱼肉了。</span><<trauma 10>><<ggtrauma>> <<saveNPC 0 adult_shop_passout>> <<endevent>> <<loadNPC 0 adult_shop_passout>> <<clearNPC adult_shop_passout>> <br><br> <<link [[继续|Adult Shop Passout Bondage 2]]>><</link>> <br> <</if>>
<<run statusCheck("Sydney")>> <<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<if _sydneyStatus.includes("corrupt")>> 悉尼扑向<<person1>><<person>>,而<<him>>却被躺在地上的你绊倒了。 <br><br> 随之而来的便是一场苦战。悉尼费劲力气把牵着你的绳子从<<persons>>的手里抢了过来。<<person2>><<He>>迅速把你带到了后面的房间,留下<<person1>><<person>>对着困惑的顾客们解释着。 <<else>> 悉尼大叫道,"救,救命!来人啊!<<person1>><<Hes>>要绑架我的<<if $player.gender_appearance is "m">>男朋友<<else>>女朋友<</if>>!" <br><br> 过道里的人们纷纷侧目。<<person>>低声咒骂了一声,冲出了门,把你留在原地。悉尼抓住你的胳膊,迅速把你带到了后面的房间。 <</if>> <br><br> <<link [[继续|Adult Shop Passout Bondage Saved 2]]>><</link>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<unbind>><<set $worn.face.type.push("broken")>><<faceruined>> <<person2>> 悉尼立刻开始帮你解开身上的束缚。你的双手刚被解开,<<he>>便扑入了你的怀里。你能感受到<<his>>怦怦狂跳的心脏。 <br><br> 门突然被打开,悉尼下意识紧张起来,把你拉到身旁。<<he>>定睛一看,发现是西里斯,才放松了下来。"悉尼!发生什么事了?"<<nnpc_he "Sirris">>喘着气问着。"我听到你尖叫,然后……" <br><br> "别担心,<<sydneyMum>>。"<<He>>闭上了眼,紧紧抱住你,"已经没事了。"<<trauma -4>><<stress -6>><<ltrauma>><<lstress>> <br><br> <<link [[继续|Adult Shop Passout Bondage Saved 3]]>><<pass 10>><</link>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<nnpc_hes "Sirris">>确认你们没事后,便关上了门,留下你与悉尼独处一室。你和<<him>>又互相依偎了一会。 <br><br> 过了一会,你打算重新回到店里。<<He>>似乎不愿意离开你,不过你向<<him>>保证不会有事。<<tearful>>你回到了店里。 <br><br> <<link [[继续|Adult Shop]]>><<endevent>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<molested>> <<controlloss>> <<maninit>> <<set $enemyanger to 80>> <<set $enemytrust -= 40>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Adult Shop Clerk Angel Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Adult Shop Clerk Angel Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $alarm is 1>> <<set $rescued += 1>> 西里斯听见声音,跑了出来。"怎么回事?别动<<phim>>!"<<nnpc_He Sirris>>向<<person>>怒斥着,<<personsimple>>爬了起来,愤怒地瞪了你一眼,跑开了。 <br> <<endcombat>> <<clotheson>> <<tearful>>你整理了一下情绪。西里斯赶忙冲到你身边,晃着你的肩膀。"你没事吧?需要的话就休息一会。" <br><br> 剩下的工作时间里,你便在后面的房间里整理库存。你赚到了<<adultShopWage>><<moneyGain _wage>> <br><br> <<link [[继续|Adult Shop]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>把你推倒在地,狂笑着。"你也不是个好东西!"<<He>>用恶心的目光盯着不断后退的你,满足地邪笑着,离开了。 <br> <<endcombat>> <<clotheson>> <<tearful>>你整理了一下情绪。西里斯从储藏室里冲了出来,来到你身边。"你没事吧?需要的话就休息一会。" <br><br> 剩下的工作时间里,你便在后面的房间里整理库存。你赚到了<<adultShopWage>><<moneyGain _wage>> <br><br> <<link [[继续|Adult Shop]]>><</link>> <<else>> <<person>>向后摔去,撞到了一个货架,把商品撞得到处都是。<<He>>呻吟着,整理了一下衣服,便匆匆离去了。"总有一天会有人把你给透了!" <br><br> <<clotheson>> <<endcombat>> <<npc Sirris>><<person1>> <<if $NPCName[$NPCNameList.indexOf("Sirris")].love lte 20>> 西里斯听见声音,跑了出来。"怎么回事?"<<he>>四处张望,在看到了你后摇了摇头。"不好意思,给我整理清楚。损坏的东西从你的工资里扣。" <br><br> <<tearful>>你用剩下的轮班时间清理散落的商品。<<gstress>><<gtrauma>> <<else>> 西里斯听见声音,跑了出来。"怎么回事?"<<he>>四处张望,在看到了你后叹了口气,又摇了摇头。<<He>>把你扶了起来。"没事吧?" <br><br> 你点了点头,不想多说什么。"记得小心点。"<<he>>又叹了口气,"来帮我收拾吧。"接下来10分钟,你帮西里斯捡起了散落的商品。<<lstress>> <br><br> 剩下的工作时间里无事发生,你赚到了<<adultShopWage>><<moneyGain _wage>>。 <</if>> <br><br> <<link [[返回|Adult Shop]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "adult_shop">><<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<set $enemytype to "swarm">> <<swarminit "snakes" "假阳具蛇" "在翻滚" "翻滚着" "阻止" 2 6>> <<set $timer to 10>> <</if>> <<swarmeffects>> <<swarm>> <<swarmactions>> <<if ($timer lte 0) or $stress gte $stressmax>> <span id="next"><<link [[继续|Adult Shop Dildo Swarm Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Adult Shop Dildo Swarm]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "adult_shop">><<effects>> <<if $stress gte $stressmax>> <<endcombat>> <<passouttrash>> <<else>> 假阳具蛇消散成了一团雾,幽灵般的手臂把你从虚空拉出。<<tearful>>你整理了一下情绪。 <br> <<endcombat>> <<clotheson>> 西里斯看见你身边散落的假阳具,瞪了你一眼,但什么都没有说。剩下的工作时间里无事发生。你赚到了<<adultShopWage>><<moneyGain _wage>>。<<llove Sirris>><<npcincr Sirris love -1>> <br><br> <<link [[继续|Adult Shop]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<run statusCheck("Sydney")>> <<generateAdultShopCustomer 1>><<npc Sydney 2>><<person1>> <<set _toy to randomSexToy("all").replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> 你进入店里,悉尼在柜台后向你招手。一名<<person>>正在浏览商品,但看见你的时候停了下来。<<he>>故作镇定,走了过来。 <br><br> "我敢打赌,你一个人呆在这家大商店里一定很无聊。为什么我们不试试这些,让工作变得更有趣呢?"<<he>>说道。 <br><br> 你还没来得及回答,悉尼便走了过来。<<person2>> <<if _sydneyStatus.includes("pure")>> "一点也不无聊,我还在试图搞清楚这个……"<<He>>停了一下,拿起了一个性玩具。"<<print either("特种震动","七彩","人体工学","工口花纹","超强震动","超轻塑料","快感电击","调谐矩阵")>><<print randomSexToy("all")>>是什么呢。"<<He>>摇了摇头。 <<elseif _sydneyStatus.includes("corrupt")>> "虽然我们不允许试用,"<<He>>看着你,嘴角挂着狡黠的笑容。"但我们还是会进行产品测试的。" <<else>> "我们店确实很大,您想要的应有尽有。" <</if>> <br><br> "唔——"<<person1>><<person>><<print either("撅了撅嘴","哼了一声","冷笑了一声")>>,走出门外。 <br><br> <<link [[继续|Adult Shop]]>><</link>>
<<set _toy to $shoptoy.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>><<unset $shoptoy>> <<if $phase is 0>> <<person1>> <<if $awareness lt 200>> 你看了看包装,<span class="blue">但却完全看不懂。</span>这真的是人用的东西吗?你耸了耸肩。<<gawareness>><<awareness 3>> <br><br> "抱歉,"悉尼说着,把<<print _toy.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>还给了<<person>>。"您按照说明书操作就可以了。"<<lspurity>><<npcincr Sydney purity -1>> <br><br> <<person>>脸上肉眼可见的充满了困惑,目光发直。<<He>>结了帐,摇着头离开了店里。 <br><br> 剩下的工作时间里无事发生,你赚到了<<adultShopWage>><<moneyGain _wage>>。 <br><br> <<link [[返回|Adult Shop]]>><</link>> <<else>> <<if $promiscuity gt 54 and $sydneyromance gte 1>> <span class="lewd">你看了一眼<<print _toy.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>,偷偷笑了笑。</span>"确实呢,你要不要一会来试试?如果你不介意的话,我也可以帮帮忙。" <<promiscuity1>> 悉尼沉默了,脸红到让你不敢相信,而顾客听到你说的话后,口水都快流出来了。"欢迎下次光临!"你说着,帮<<his>>结了帐,看着<<him>>开心地笑着走出去。<<lspurity>><<npcincr Sydney purity -2>><<gslust>><<npcincr Sydney lust 2>> <br><br> <<adultShopWage>><<set _tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>> <<He>>给了你一笔小费,你赚到了<<moneyGain _tip>>。 <br><br> <<link [[返回|Adult Shop]]>><</link>> <<else>> <<person2>> 你看了看包装,<span class="lewd">检查了一下里面的内容,露出了微笑。</span>你凑到悉尼耳旁悄悄说道,"你说对了,就是那样用的。" <br><br> 悉尼张了张嘴,想说什么却说不出来。"欢迎下次光临!"你代替过于震惊无法继续的悉尼,帮<<person1>><<person>>结了帐,看着<<his>>摇着头走出去。<<lspurity>><<npcincr Sydney purity -2>> <br><br> 剩下的工作时间里无事发生,你赚到了<<adultShopWage>><<moneyGain _wage>>。 <br><br> <<link [[返回|Adult Shop]]>><</link>> <</if>> <</if>> <<elseif $phase is 1>> <<if $awareness lt 200>> 你看了看包装,<span class="blue">但甚至不知道这是什么。</span>这说明肯定有问题。你耸了耸肩。<<gawareness>><<awareness 1>> <br><br> 悉尼坏笑着,把包裹还给了<<person1>><<person>>。"我告诉你,我个人觉得这个蛮不错的。"<<person>>挑起了眉毛,但还是默不作声地结了帐。 <<else>> 你看了看包装,<span class="lewd">检查了一下里面的内容,露出了微笑。</span>你凑到悉尼耳旁悄悄说道,"嗯,我也很想试用一下。" <br><br> 悉尼坏笑着,把<<print _toy.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>还给了顾客。"这玩意可是好评如潮。" <<person1>><<person>>看上去十分高兴,结了帐。 <</if>> <br><br> 剩下的工作时间里无事发生,你赚到了<<adultShopWage>><<moneyGain _wage>>。 <br><br> <<link [[返回|Adult Shop]]>><</link>> <<else>> <<if $awareness lt 200>> 你看了看包装,"最强快感",<span class="blue">这都什么意思啊?</span>你耸了耸肩。<<gawareness>><<awareness 1>> <br><br> 悉尼把<<print _toy.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>还给了<<person1>><<person>>。"这个是稍微好一点的,不过我记不清是不是豪华版了,抱歉。" <<person>>翻了个白眼,结了帐。 <br><br> 剩下的工作时间里无事发生,你赚到了<<adultShopWage>><<moneyGain _wage>>。 <br><br> <<link [[返回|Adult Shop]]>><</link>> <<else>> 你看了看包装,<span class="lewd">检查了一下里面的内容,露出了微笑。</span>你凑到悉尼耳旁悄悄说道,"确实是,还是最新款的。" <br><br> 悉尼点了点头,"我就知道。"<<He>>转头面对<<person1>><<person>>,"你可选对了,这个可是百分百满足,决不让你意犹未尽。" <<person>>对悉尼投以奇怪的目光,但还是结了帐。 <br><br> 剩下的工作时间里无事发生,你赚到了<<adultShopWage>><<moneyGain _wage>>。 <br><br> <<link [[返回|Adult Shop]]>><</link>> <</if>> <</if>>
<<set $location to "alex_cottage">><<set $outside to 0>><<effects>> <<set _toy to "穿戴式假阳具">> 你把<<print _toy.replace("strap-on","穿戴式假阳具")>>放在艾利克斯的桌子上,<<He>>转动椅子面对着你。当<<he>>看到玩具时,惊讶地差点把电话摔在地上。<<He>>略微有些尴尬地清了清喉咙,"请,请稍等一下。" <br><br> <<he>>把电话放下,拿起<<print _toy.replace("strap-on","穿戴式假阳具")>>仔细端详着。 <<giftSexToys "Alex">> <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 30>> <<He>>吹了声口哨。"真会挑。"<<He>>停了停,朝你坏笑着。"还不错——至少对于新手来说。" <br><br> 艾利克斯站了起来,走到了你的身边,用<<print _toy.replace("strap-on","穿戴式假阳具")>>拍了下你的<<bottom>>。"你最好自己心里有点数,"<<he>>偷偷笑了起来,"接下来有你爽的了,小牛仔。" <br><br> <<He>>把它放进床边的一个抽屉里,又吹着口哨回去继续工作了。 <<elseif $NPCName[$NPCNameList.indexOf("Alex")].dom lte -30>> <<He>>害羞地挠了挠头。"你玩得还真是野啊。"<<He>>盯着<<print _toy.replace("strap-on","穿戴式假阳具")>>若有所思,然后轻轻地笑了笑。 <br><br> <<He>>站了起来,叹了口气。"不管了,你觉得行的话就应该行。" <br><br> <<He>>把它放进床边的一个抽屉里,红着脸回去继续工作了。 <<else>> "你这人玩得还真是野啊。"<<He>>舔了舔嘴唇,"我喜欢。" <br><br> <<He>>站了起来,走过你身边,用<<print _toy.replace("strap-on","穿戴式假阳具")>>轻轻拍了下你的头。"看你骑乘功夫怎样了,小牛仔。" <br><br> <<He>>把它放进床边的一个抽屉里,笑着回去继续工作了。 <</if>> <br><br> <<link [[继续|Farm Alex Bedroom]]>><<endevent>><</link>> <br>
<<set $location to "cabin">><<set $outside to 0>><<effects>> <<set _sextoy to "黑色穿戴式假阳具">> <<if $speech_attitude is "meek">> "伊甸?"你把_sextoy拿了出来。"我想让你……用这个。"你移开视线,涨红了脸。"用,用在我身上。" <<elseif $speech_attitude is "bratty">> "嘿," 你把_sextoy扔在<<his>>腿上。"回头我们试试这个,行吗?" <<else>> 你把_sextoy放在伊甸身边的桌子上。"我觉得我们可以尝试点新事物,你觉得如何?" <</if>> <br><br> <<He>>一把抓起_sextoy,皱着眉头研究了一会儿,然后摇了摇头。"浪费时间,"<<he>>抱怨着,"这东西能有什么用?" <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>> <<if $speech_attitude is "meek">> 你在伊甸的椅子旁跪下了,双手搂着<<his>>的胳膊,脑袋靠在<<his>>肩膀上。 <br> "求你了~"你祈求着,盯着<<his>>眼睛。"我一直都这么乖~不是吗?" <<elseif $speech_attitude is "bratty">> 你毫无预兆地跳上了椅子,骑在伊甸的腰上,抓住<<his>>的肩膀。<<His>>面不改色。 <br> "知道吗?"你靠近<<him>>,在<<his>>的耳旁压低了声音,"我看你就是怕,怕你应付不了我,是不是?" <<else>> 你坐在椅子扶手上,搂住伊甸的肩膀,将<<him>>拉过来。 <br> "别这样嘛,"你说着,轻轻捏了捏<<his>>胳膊,"我会很开心的。" <</if>> <br><br> 伊甸不为所动地盯着你。最后,<<he>>还是叹了口气。"好吧,不过如果我不喜欢的话,就到此打住。"<<He>>看了看_sextoy,嗤了一声。"至少能听到你尖叫还是不错的。" <<giftSexToys "Eden">> <<else>> <<if $speech_attitude is "meek">> "呃?你——" <<elseif $speech_attitude is "bratty">> "别这样嘛,只是——" <<else>> "试试看嘛——" <</if>> <br><br> "不。"伊甸坚定的声音打断了你。<<He>>放下书,抬起头瞪着你。"等你什么时候开始做事了,你才有发言权。在那之前,都是我说了算。没什么好说的。" <br><br> <i>如果<<he>>对你的好感更高的话,可能就会接受你的请求了。</i> <</if>> <br><br> <<link [[继续|Eden Cabin]]>><</link>>
<<set $outside to 0>><<effects>> <<run statusCheck("Sydney")>> <<set _sextoy to "穿戴式假阳具">> 你把_sextoy放在柜台上。 <<if _sydneyStatus.includes("corrupt")>> 悉尼挑起了眉毛,但似乎并不感到惊讶。<<He>>把它拿高对着光,眯着眼睛看着。几个路过的学生目瞪口呆地看着<<his>>如此不知羞耻的举动。 <br><br> <<if _sydneyChastity>> <<He>>似乎考虑了一下,随即摇了摇头。 <br><br> "我下面已经装了东西了。"<<He>>拿着_sextoy敲了敲<<his>>贞操带。"不过想法蛮不错的。" <<else>> <<His>>端详着_sextoy,笑得很开心。 <br><br> "我还以为你不会来问了呢。"<<he>>说着,把它塞进了<<if $pronoun is "m">>裤子<<else>>裙子<</if>>里,脸上的兴奋溢于言表。 <<giftSexToys "Sydney">> <</if>> <<elseif _sydneyStatus.includes("pure")>> 悉尼呆滞地盯着它好一会,才意识到什么情况。<<he>>瞪大了眼睛,倒吸了一口凉气,手忙脚乱地把_sextoy扫到了柜台下面。 <br><br> <<if _sydneyStatus.includes("Lust")>> <<He>>把手指放在唇边,瞪大了眼睛。"真,真的?"<<he>>咽了口口水。"你要把那玩意放进我的——" <br> 你打断了<<him>>,表示想让<<him>>把它用在你身上。<<His>>的脸涨得更红了。 <<else>> "不会吧不会吧……你难道……"<<he>>紧张地咽了口口水,"你想我……对你……?" <<if $speech_attitude is "meek">> 你盯着地板点了点头,脸红了。 <<elseif $speech_attitude is "bratty">> 你急切地点点头。 <<else>> 你点头。 <</if>> <</if>> <br><br> <<if _sydneyChastity>> <<He>>低下了视线,摇了摇头。"我应该……不能……用……因为……你懂的……"<<He>>用手戳了戳<<his>>的贞操带。 <br><br> <<He>>把注意力重新集中在了手头的工作上,不想再继续这个话题。 <<elseif _sydneyStatus.includes("Lust")>> <<His>>的眼神四处闪躲着,就是不肯看着你。"嗯……<<sydneyMum>>也说我要多长长见识。"<<He>>舔了舔嘴唇,"如果你开心的话……" <br><br> <<He>>的双手颤抖着接过_sextoy,塞进了书包的最深处。<<He>>止不住地回头看着你。 <<giftSexToys "Sydney">> <<else>> <<He>>毫不犹豫地把_sextoy塞回了你的手里,在自己的<<if $pronoun is "m">>裤子<<else>>裙子<</if>>上擦了擦手。 <br><br> "抱歉,不行,这实在太……"悉尼的声音越来越小,最后变成了听不见的嘟囔。<<He>>把它塞回了你的手里。"你,你能丢掉它吗?我怕有人看见……" <</if>> <<else>> 悉尼吸了一口气,急忙把它夹在腿间,藏了起来。 <br><br> "你不是认真的吧,"<<he>>小声说着,"你真想让我……?" <<if $speech_attitude is "meek">> 你盯着地板点了点头,脸红了。 <<elseif $speech_attitude is "bratty">> 你急切地点点头。 <<else>> 你点头。 <</if>> <br><br> <<if _sydneyChastity>> <<He>>皱着眉头盯着它,摇了摇头。 <br><br> "抱歉,我有点……身不由己。"<<He>>用指关节轻轻敲了敲自己的贞操带。"不过想法蛮不错的。" <<elseif _sydneyStatus.includes("Lust")>> <<He>>盯着它,思考着。最后,<<he>>开始小声的自言自语,"稍……稍微尝试一下新事物……应该也不错。" <br><br> <<He>>拿起_sextoy,塞进了书包的最深处。<<He>>似乎有些纠结,但还是勉强给你挤出了一个微笑。 <<giftSexToys "Sydney">> <<else>> 悉尼咬着嘴唇,盯着手里的性玩具思考着。最后,<<he>>叹了口气。 <br><br> "抱歉,但是……不,现在不行。"<<He>>把它还给了你,微微地笑了笑。"我……我再考虑下。"<<His>>听上去十分动摇,但你决定先不提这个了。 <</if>> <</if>> <br><br> <<sydneySchedule>> <<set _giftPassage to (_sydney_location is "shop" ? "Adult Shop" : "Library Rental Counter")>> <<link [[继续|_giftPassage]]>><<endevent>><</link>>
<<set $outside to 0>><<effects>> <<giftSexToys "Sydney">> <<run statusCheck("Sydney")>> <<set _sextoy to "穿戴式假阳具">> 你悄悄地拿着_sextoy,藏在跪垫下面,拿它蹭着悉尼的腿。 <<if _sydneyStatus.includes("corrupt")>> <<He>>笑了起来。"别这样——"<<He>>低下头,看见你手上的东西,声音小了下来,惊讶地挑起了眉头。"不是说不可以……不过……"<<He>>紧张地回头看着,压低声音说,"一会儿再说?" <<elseif _sydneyStatus.includes("pure")>> <<He>>皱着眉,睁开了眼睛。"别这样,我在——"<<He>>低下头,看见了你拿的东西,倒吸了一口气。<<He>>的脸瞬间变红,避开了你的视线。"能,能一会再说吗?" <<else>> <<He>>睁开一只眼睛。"发生什——"<<He>>低下头,看见你拿的东西,把说到一半的话咽了回去,倒吸了一口气。<<He>>用脚把它推开,满脸通红。"你认真的?"<<he>>压低了声音,"在这里?" <</if>> <br><br> <<if $speech_attitude is "meek">> "我,我知道这有点过了,不过我真的很想你对我用这个。"你把东西递给了悉尼, <<if _sydneyStatus.includes("corrupt")>> 笑了起来 <<elseif _sydneyStatus.includes("pure")>> 咬着<<his>>的嘴唇 <<else>> 看起来很不舒服 <</if>> "求你了~?" <<elseif $speech_attitude is "bratty">> <<if _sydneyStatus.includes("corrupt")>> "一会儿再说,"你调侃地重复着悉尼的话语,然后把它丢到了<<he>>的大腿上。<<He>>拾了起来,随意地把它藏在了袍子里。"不行,现在就回答我,你到底用,还是不用?" <<elseif _sydneyStatus.includes("pure")>> "一会儿再说,"你调侃地重复着悉尼的话语,然后把它丢到了<<he>>的大腿上。<<He>>惊叫一声,手忙脚乱地把它藏了起来。"不行,现在就回答我,你到底是用,还是不用?" <<else>> "你认真的?"你调侃地重复着悉尼的话语,然后把它丢到了<<he>>的大腿上<<He>>惊叫一声,赶忙把它藏了起来。"不行,现在就回答我,你到底是用,还是不用?" <</if>> <<else>> "我只是觉得我们可以整点刺激的,"你说着,把它放在了悉尼的腿上, <<if _sydneyStatus.includes("corrupt")>> <<He>>随意地把它藏在了袍子里。 <<elseif _sydneyStatus.includes("pure")>> <<He>>手忙脚乱地把它藏了起来。 <<else>> <<He>>赶忙把它藏了起来。 <</if>> "你觉得如何?" <</if>> <br><br> <<if _sydneyStatus.includes("corrupt")>> <<if _sydneyChastity>> <<He>>似乎考虑了一下,随即摇了摇头。 <br><br> "我下面已经装了东西了。"<<He>>拿着_sextoy敲了敲<<his>>贞操带。"不过想法蛮不错的。" <<else>> <<His>>端详着_sextoy,笑得很开心。 <br><br> "我还以为你不会来问了呢。"<<he>>说着,兴奋地把它塞进了袍子里。衣服上轮廓一览无余,<<he>>似乎一点也不在意。 <</if>> <<elseif _sydneyStatus.includes("pure")>> <<if _sydneyChastity>> <<He>>低下了视线,摇了摇头。"我应该……不能……用……因为……你懂的……"<<He>>用手戳了戳<<his>>的贞操带。 <br><br> <<He>>把注意力重新集中在了手头的工作上,不想再继续这个话题。 <<elseif _sydneyStatus.includes("Lust")>> <<His>>的眼神四处闪躲着,就是不肯看着你。"嗯……<<sydneyMum>>也说我要多长长见识。"<<He>>舔了舔嘴唇,"如果你开心的话……" <br><br> 悉尼用自己的袍子裹住_sextoy,奋力想藏住它。<<he>>不住地回头看。 <<else>> <<He>>毫不犹豫地把_sextoy塞回了你的手里,在自己的<<if $pronoun is "m">>裤子<<else>>裙子<</if>>上擦了擦手。 <br><br> "抱歉,不行,这实在太……"悉尼的声音越来越小,最后变成了听不见的嘟囔。<<He>>把它塞回了你的手里。"你,你能丢掉它吗?我怕有人看见……" <</if>> <<else>> <<if _sydneyChastity>> <<He>>皱着眉头盯着它,摇了摇头。 <br><br> "抱歉,我有点……身不由己。"<<He>>用指关节轻轻敲了敲自己的贞操带。"不过想法蛮不错的。" <<elseif _sydneyStatus.includes("Lust")>> <<He>>盯着它,思考着。最后,<<he>>开始小声的自言自语,"稍……稍微尝试一下新事物……应该也不错。" <br><br> 悉尼用自己的袍子裹住_sextoy,努力着想藏住它。<<He>>似乎有些纠结,但还是勉强给你挤出了一个微笑。 <<else>> 悉尼咬着嘴唇,盯着手里的性玩具思考着。最后,<<he>>叹了口气。 <br><br> "抱歉,但是……不,现在不行。"<<He>>把它还给了你,微微地笑了笑。"我……我再考虑下。"<<His>>听上去十分动摇,但你决定先不提这个了。 <</if>> <</if>> <br><br> <<link [[继续|Temple Sydney]]>><<endevent>><</link>>
/* This needs a rework before release */ <<effects>> <<if $speech_attitude is "meek">> 你双手颤抖着,从身后拿出了一个用缎带精心包裹起来的礼盒,并把它递给了凯拉尔。<<His>>顿时兴奋了起来,小心地接过了盒子。 <<elseif $speech_attitude is "bratty">> 你拿走了凯拉尔的画板,在原处放了一个用缎带精心包裹起来的礼盒。<<He>>伸手想去拿画板,随后便注意到了你的礼物,顿时兴奋了起来。 <<else>> 你把一个用缎带精心包裹起来的礼盒放在了凯拉尔的画板边。<<He>>看起来十分高兴,立刻放下手中的铅笔,小心翼翼地拿起它。 <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 30>> "礼,礼物?真的?我还以为……"凯拉尔摇了摇头,"谢谢,我会好好珍惜的。" <<He>>看了看从盒子里拆出的穿戴式假阳具,突然急促地倒抽一口气,眼睛死死地盯着它。 "你给我这个是因为我……我还不够好吗?但,但要是能让你开心的话,我会做的。只,只要别抛下我找……找别人就好。" <<else>> "送我的礼物?我会好好珍惜的,谢谢你亲爱的。"<<set $kylarSeen.pushUnique("saidLove")>> <<His>>看见从盒子里拆出的穿戴式假阳具,呼吸沉重了起来。"这,这也太……了,"<<he>>小声地嘀咕着,"你,你真的想让我穿这个吗?"<<He>>抬起头,微笑着将手指拂过你的脸颊。"当然可以,"<<he>>笑了笑,"为你的话什么都可以。" <</if>> <br><br> 凯拉尔将穿戴式假阳具压在<<his>>的胸部,专注地盯着你的眼睛。"你现在想用它吗?我想为你做些事情。" <<giftSexToys "Kylar">> <br><br> <<link [[邀请凯拉尔到孤儿院|Kylar Invite]]>><<npcstrapon 0>><</link>><<gglust>><<gglove>><<lksuspicion>> <br> <<link [[拒绝|Kylar Strap-on Sex Refuse]]>><</link>><<gglust>>
<<He>>看起来很失望。"没事,我能理解。" <br> <<kylaroptions>>
<<set $location to "home">><<set $outside to 0>><<effects>> <<set _sextoy to "穿戴式假阳具">> <<if $speech_attitude is "meek">> 你拉了拉罗宾的袖子。<<He>>将注意力从游戏上抽离,并给了你一个微笑,点头示意你继续。你把_sextoy放在了<<his>>床上。 <br><br> 罗宾的嘴微微张开,<<his>>脸红了。你移开了目光,想借此让自己脸红的不那么明显。"想,想要试试吗?" <<elseif $speech_attitude is "bratty">> 你关掉了罗宾的游戏机。<<He>>皱了皱眉头,但当你把_sextoy扔到<<his>>腿上的时后,<<he>>显得十分震惊。 <br><br> "怎么样?"你笑着问道。"准备好提高你'游戏'水平了吗?" <<else>> "嘿,罗宾?"你看向罗宾,<<He>>点头示意你继续。"我认为我们可以尝试一些新的东西,不是吗?" <br><br> <<He>>露出了灿烂的微笑。"好啊!什么游——"<<He>>看到你手上拿着的_sextoy,闭上了嘴,脸红了。"哦,你是说这种……" <</if>> <br><br> <<He>>接过_sextoy,拿在手中,瞪大眼睛研究着。过了一会,<<he>>抬起头看着你,脸上带着微笑。 <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>> "你总是能有这么疯狂的想法。"<<he>>咯咯笑了起来,"我会试一试的,也许对我来说也很刺激呢!" <br><br> <<He>>继续开始打游戏,一边偷笑着,时不时朝你投来害羞的目光。 <<giftSexToys "Robin" "given">> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>> <<he>>似乎有些犹豫,但还是真诚地笑了笑。"有,有超出我的承受范围了,不过……"<<He>>抓紧了你的胳膊。"如果你想要的话,我就做。" <br><br> <<He>>继续开始打游戏,脸颊微微发红。 <<giftSexToys "Robin" "given">> <<else>> <<he>>的眼神飘忽躲闪。"好,好的,我会考虑一下。"<<He>>的语气听起来并不是很兴奋。 <br><br> <i><span class="blue">罗宾如果更自信一点的话,可能就会接受提议了。</span></i> <</if>> <br><br> <<link [[返回|Robin's Room Entrance]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "dilapidated_shop">><<effects>> <<getadultshopstate>> <<run statusCheck("Sydney")>> <<if $adultshopstate is "sydney" and Time.weekDay is 6>> <<if $adultshopintro isnot 1>> <<set $adultshopintro to 1>> <<unset $adultshopintrosirris>> <<if $NPCName[$NPCNameList.indexOf("Sirris")].init isnot 1>> 你经过一家破旧的商店。窗户用木板封住了,但门是开着的。有人提着板条箱走了出来——是西里斯。<<npc Sirris>><<person1>><<He>>看到你看起来很惊讶。 <br><br> "学年开始以来就没见过你了,我还以为你转校了……不说那些,欢迎来到我未完成的商店。"西里斯说着,把箱子放在脚边,伸手进去拿了些什么东西。"刚开始还只是兴趣使然,但我一个朋友告诉我这些东西会很有市场。" <br><br>" <<else>> <<npc Sirris>> <<person1>> 你经过一家破旧的商店。窗户用木板封住了,但门是开着的。一个<<personsimple>>拿着板条箱走出来。是西里斯。<<He>>一看到你就笑了。 <br><br> "欢迎来到我未完成的商店。"西里斯说着,把箱子放在脚边,伸手进去拿了些什么东西。"刚开始还只是兴趣使然,但我一个朋友告诉我这些东西会很有市场。" <br><br> <</if>> <<He>>拿出了一根粗壮的紫色物品,<span class="purple">外形形似一根阴茎。</span>"不该在外面拿着这玩意张扬的。"<<he>>摇了摇头,把它扔回了箱子里。"你可以来帮我整理商店,一个小时付你£20。" <br><br> "我已经有一个帮手了。"<<he>>补充道,"悉尼!" <br><br> <<link [[继续|Dilapidated Shop Intro]]>><</link>> <br> <<else>> <<npc Sirris>> <<npc Sydney 2>> <<person2>> 你进入了西里斯的商店。 <<if $adultshopprogress gte 18>> 货架空空如也,地面还需要打扫,但商店似乎已经快准备完毕了。 <<elseif $adultshopprogress gte 14>> 堆得高高的箱子靠着剥落的墙壁。 <<elseif $adultshopprogress gte 7>> 木制货架,螺丝,以及其他的家具组件散落一地。 <<else>> 一架扶梯上挂着一桶油漆。 <</if>> 悉尼从后面的房间里出来了。 <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> "你好啊,"<<he>>说着,亲了亲你的脸颊。"来帮忙的吗?" <<else>> "<<sydneymum>>让你来帮忙真是太好了。"<<he>>害羞地低下了头,"如果是别人的话就要尴尬死了。" <</if>> <<else>> <<if _sydneyStatus.includes("corrupt")>> "你好啊,"<<he>>笑了笑,"来帮忙的吗?" <<else>> <<He>>害羞地微笑着,"你是来帮忙的吗?" <</if>> <</if>> <br><br> <i>无论你是否帮忙,成人用品店都会开门,但如果你帮忙的话进度会更快。一旦竣工,你就可以从商店买东西了,小镇的其他人也会来买。</i> <br><br> <<link [[帮忙 (1:00)|Dilapidated Help]]>><<set $adultshopprogress += 1>><<set $adultshopcontribution += 1>><<set $adultshophelped to 1>><<pass 60>><<npcincr Sirris love 1>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<if $cheatdisable is "f">> <<link [[小心翼翼地帮助|Dilapidated Help]]>><<set $adultshopprogress += 8>><<set $adultshopcontribution += 8>><<set $adultshophelped to 1>><<pass 60>><<npcincr Sirris love 1>><<npcincr Sydney love 1>><</link>><<glove>><i>增加商店进度,才能解锁下一层事件。</i> <i>作弊。</i><!-- Appears even with blind stats enabled. Intentional --> <</if>> <br> <<link [[离开|Elk Street]]>><<endevent>><</link>> <br> <</if>> <<else>> 你路过了一家破败的商店。窗户被木板钉死了,你从木板间的缝隙向内窥觑,发现地上到处都是色情杂志和VHS视频磁带。 <br><br> <<link [[离开|Elk Street]]>><</link>> <br> <<if $debug is 1>> <br> <i>Debug.对悉尼数据的更改在事件结束后依然有效。</i> <br><br> 成人用品店准备进度:$adultshopprogress<br> <<link [[将进度改为0|$passage]]>><<set $adultshopprogress to 0>><</link>> <br> <<link [[将进度改为8|$passage]]>><<set $adultshopprogress to 8>><</link>> <br> <<link [[将进度改为15|$passage]]>><<set $adultshopprogress to 15>><</link>> <br><br> <<link [[帮忙装修商店|Dilapidated Help]]>><<npc Sirris>><<npc Sydney 2>><<person2>><<set $adultshopprogress += 1>><<set $adultshopcontribution += 1>><<set $adultshophelped to 1>><<pass 60>><<npcincr Sirris love 1>><<npcincr Sydney love 1>><</link>><<glove>> <br><br> <<link [[开业典礼 悉尼纯洁状态|Adult Shop Opening]]>><<npc Sydney>><<person1>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Sydney")].purity to 100>><<set $NPCName[$NPCNameList.indexOf("Sydney")].corruption to 0>><</link>> <br> <<link [[开业典礼 悉尼中立状态|Adult Shop Opening]]>><<npc Sydney>><<person1>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Sydney")].purity to 0>><<set $NPCName[$NPCNameList.indexOf("Sydney")].corruption to 0>><</link>> <br> <<link [[开业典礼 悉尼腐化状态|Adult Shop Opening]]>><<npc Sydney>><<person1>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Sydney")].purity to 0>><<set $NPCName[$NPCNameList.indexOf("Sydney")].corruption to 100>><</link>> <br><br> <</if>> <<if $cheatdisable is "f" or $debug is 1>> <<link [[开商店的锁|Elk Street]]>><<set $adultshopunlocked to true>><</link>> | <i>作弊选项</i> <!-- Appears even with blind stats enabled. Intentional --> <br> <</if>> <</if>>
<<effects>> <<if $sydneySeen is undefined>> <<npc Sydney 2>> <<set $sydneySeen.pushUnique("shop")>><<set $sydneyFirstSeen to "shop">> <<person2>> 一名有着<<npcHairColour "Sydney">>马尾的<<personsimple>>从店里走了出来。是悉尼,一位以纯洁品性和恪守职责而闻名的学生。<<his>>的脖子上挂着一个十字架,眼镜背后是一双略显疲色的琥珀色眼睛。 <br><br> <<else>> <<npc Sydney 2>> <<set $sydneySeen.pushUnique("shop")>> <<person2>> 悉尼从店里走了出来。 <</if>> <<run statusCheck("Sydney")>> <<He>>朝你笑了笑。"嘿,"<<he>>挥了挥手,"你好啊,我在这里帮忙来着。" <br> "我问过你的同学你要不要来帮忙。" <br> <<if _sydneyStatus.includes("corrupt")>> 悉尼的微笑更灿烂了。"这里干活很有意思的,"<<he>>看了看周围,"我学到了好多东西。" <br> <<person1>> 西里斯点了点头。"肯定没什么不好意思的啦。"<<he>>笑了起来,"不过,还是<<phim>>自己说了算。"<<He>>回头转向你,"我们每个周五下午都会在这里,全部准备好要好几个星期。" <br><br> <<elseif _sydneyStatus.includes("pure")>> 悉尼似乎十分尴尬。"我不想让<<phim>>看见——" <br> <<person1>> 西里斯笑了起来,悉尼默默闭上了嘴。"没什么不好意思的啦!"<<He>>回头转向你,"我们每个周五下午都会在这里,全部准备好要好几个星期。" <br><br> <<else>> 悉尼皱了皱眉,"你确定吗?有些东西有点——"<<he>>犹豫了一下,"粗俗。" <br> <<person1>> "粗俗?"西里斯笑着说,"没什么不好意思的啦。不过,还是<<phim>>自己说了算。"<<He>>回头转向你。"我们每个周五下午都会在这里,全部准备好要好几个星期。" <br><br> <</if>> <<link [[帮忙 (1:00)|Dilapidated Help]]>><<set $adultshopprogress += 1>><<set $adultshopcontribution += 1>><<set $adultshophelped to 1>><<pass 60>><<npcincr Sirris love 1>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<link [[离开|Elk Street]]>><<endevent>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> <<if $adultshopprogress gte 15>> 你帮助悉尼上货,而西里斯则在后面工作着。你透过门上的裂缝,看到有火星飞过。 <br><br> <<person2>> <<if random(1)>> <<generate3>><<person3>> 你听到有人在敲窗。一名<<person>>站在外面。<<He>>指了指<<him>>旁边的一个板条箱,便走开了。<<person2>> <<if _sydneyStatus.includes("corrupt")>> 悉尼跳了起来,朝着门口走去。过了一会儿,<<Hes>>抱着板条箱蹦蹦跳跳地跑回来了。 <br><br> "你猜这是什么?"<<he>>一关上门,便迫不及待地把箱子放下,从满地散落的工具中抄起一根撬棍。没等你回答,箱子便咔的一声撬开了。 <br><br> <<link [[继续|Dilapidated Toy]]>><</link>> <br> <<elseif _sydneyStatus.includes("pure")>> 悉尼稍微等了一会才去拿货。<<He>>双手抱着箱子,匆忙进入了后面的房间。箱子里不知道装了什么东西。 <br><br> <<link [[建议打开箱子|Dilapidated Suggest]]>><</link>> <br> <<link [[不管悉尼|Dilapidated Let]]>><</link>> <br> <<else>> 悉尼稍微等了一会才去拿货。<<He>>双手抱着箱子走过你身边,然后向后面的房间走去。 <br><br> <<link [[建议打开箱子|Dilapidated Suggest]]>><</link>> <br> <<link [[不管悉尼|Dilapidated Let]]>><</link>> <br> <</if>> <<else>> <<if _sydneyStatus.includes("corrupt")>> <<Hes>>看着琳琅满目的商品,表情十分着迷——尤其是看向SM道具区的时候,皮鞭,马鞭,捆绑带,"用不好的话就是在严刑拷打,"<<he>>用手扶着下巴,"我在神殿见过差不多的东西。" <br><br> <<link [[戴上一个项圈并调戏悉尼|Dilapidated Collar Corrupt]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>> <br> <<link [[继续工作|Dilapidated Collar Refuse]]>><</link>> <br> <<elseif _sydneyStatus.includes("pure")>> <<He>>犹豫着拿起一个商品,又赶快放开,仿佛眼前的物品是一堆活蹦乱跳的眼镜蛇。皮鞭,马鞭,小黄书,假阳具和震动棒在<<he>>的手下被杂乱地放在架子上。 <br><br> <<link [[戴上一个项圈并调戏悉尼|Dilapidated Collar]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>> <br> <<link [[继续工作|Dilapidated Collar Refuse]]>><</link>> <br> <<else>> <<He>>把货品一个个摆放整齐,并没有盯着它们看,强制着自己不被这些皮鞭,马鞭,小黄书,假阳具和震动棒什么的吸引注意力。 <br><br> <<link [[戴上一个项圈并调戏悉尼|Dilapidated Collar]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>> <br> <<link [[继续工作|Dilapidated Collar Refuse]]>><</link>> <br> <</if>> <</if>> <<elseif $adultshopprogress gte 8>> 你帮助悉尼清空了板条箱,而西里斯则在后面的房间工作着。你听到零星的敲锤子的声音。 <br><br> <<person2>> <<if random(1)>> <<generate3>> 你听到有人敲门。 <<if _sydneyStatus.includes("corrupt")>> "我来开。"悉尼一脸期待地跑了过去。 <br><br> 一名拿着货的<<person3>><<person>>微笑着站在门外。悉尼签收了货物,双手把板条箱搬了进来。 <br><br> "你猜这是什么?"<<person2>><<he>>一关上门,便迫不及待地把箱子放下,从满地散落的工具中抄起一根撬棍。<<He>>没等你回答,便咔的一声撬开了箱子。 <br><br> <<link [[继续|Dilapidated Toy]]>><</link>> <br> <<elseif _sydneyStatus.includes("pure")>> 敲门声响起,悉尼的脸瞬间沉了下来。 <br><br> <<link [[让悉尼开门|Dilapidated Door Suggest]]>><</link>> <br> <<link [[自己开门|Dilapidated Door Answer]]>><</link>> <br> <<else>> 悉尼看上去并不想开门。 <br><br> <<link [[让悉尼开门|Dilapidated Door Suggest]]>><</link>> <br> <<link [[自己开门|Dilapidated Door Answer]]>><</link>> <br> <</if>> <<else>> 你听到店铺前传来人声。一群围观的人们正朝窗户里偷看,好奇店里有什么。 <br><br> <<if _sydneyStatus.includes("corrupt")>> 悉尼拍了拍手,"我们可以给店里打点广告,"<<he>>提议道,"我刚好有合适的东西。"<<He>>伸手从其中一个板条箱里拿出一个口球和一段绳子,并以令人生疑的熟练度迅速把口球绑在了自己的头上,并抓住绳子。"跟我来。" <br><br> <<link [[跟随悉尼|Dilapidated Gag]]>><<famebusiness 5>><<npcincr Sydney purity -5>><<npcincr Sydney lust 10>><</link>><<llspurity>><<gglust>> <br> <<link [[拒绝|Dilapidated Gag Refuse]]>><</link>> <br> <<elseif _sydneyStatus.includes("pure")>> 悉尼冲到了货架后,生怕被人看见。 <br><br> <<link [[安抚|Dilapidated Gawker Reassure]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gpurity>> <br> <<link [[无视|Dilapidated Gawker Ignore]]>><</link>> <br> <<link [[挑逗|Dilapidated Gawker Tease]]>><<npcincr Sydney purity -2>><</link>><<exhibitionist1>><<lspurity>> <br> <<else>> 悉尼躲在货架后,生怕被看见。 <br><br> <<link [[安抚|Dilapidated Gawker Reassure]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gpurity>> <br> <<link [[无视|Dilapidated Gawker Ignore]]>><</link>> <br> <<link [[挑逗|Dilapidated Gawker Tease]]>><<npcincr Sydney purity -2>><</link>><<exhibitionist1>><<lspurity>> <br> <</if>> <</if>> <<else>> 你帮助悉尼给墙壁刷漆,而西里斯则在后面的房间工作着。你不知道<<person1>><<hes>>在里面干什么,不过你偶尔能听到滋滋的电钻声。 <br><br> <<person2>> <<if random(1)>> <<generate3>><<person3>> 一辆货车停在了外面,车上下来了个<<person>>,手里拿着一个小板条箱。西里斯从门里探出头来。"悉尼,去拿一下吧。"<<person1>><<he>>转头继续忙活着,"我手上拿了东西。" <br><br> <<person3>><<person>>意味深长地笑了笑,把板条箱递给了悉尼。 <<if _sydneyStatus.includes("corrupt")>> 悉尼装作什么都不知道的样子,腼腆地笑了笑。<<person2>><<Hes>>把箱子搬回了店里,几乎是跳着走的。 <br><br> "你猜这是什么?"<<he>>把箱子放下,从满地散落的工具中抄起一根撬棍。<<He>>没等你回答,便咔的一声撬开了箱子。 <br><br> <<link [[继续|Dilapidated Toy]]>><</link>> <br> <<elseif _sydneyStatus.includes("pure")>> <<person2>>悉尼还是没能强迫自己回应,<<he>>捂着脸冲回了后面的房间。 <br><br> <<He>>从你身边冲过,迫切地想钻进后面的房间。 <br><br> <<link [[建议打开箱子|Dilapidated Suggest]]>><</link>> <br> <<link [[不管悉尼|Dilapidated Let]]>><</link>> <br> <<else>> <<person2>>悉尼不敢看那人的眼睛,但还是小声地挤出一句谢谢,又冲回了店里。 <br><br> <<He>>从你身边走过,走向后面的房间。 <br><br> <<link [[建议打开箱子|Dilapidated Suggest]]>><</link>> <br> <<link [[不管悉尼|Dilapidated Let]]>><</link>> <br> <</if>> <<else>> 为了防止油漆溅到衣服,你们俩都穿上了厚厚的围裙。房间里本来就够热了,悉尼有些焦躁。 <br><br> <<if _sydneyStatus.includes("corrupt")>> <<if $sydneyromance gte 1>> "太热了,"悉尼扯下了围裙,"我下面不穿了。"<<He>>开始脱衣服。 <br><br> <<if $exhibitionism gte 15>> <<link [[加入|Dilapidated Paint Suit Romance]]>><<npcincr Sydney lust 10>><</link>><<exhibitionist2>><<gglust>> <br> <</if>> <<link [[观看|Dilapidated Paint Watch Romance]]>><<npcincr Sydney lust 5>><<arousal 600>><</link>><<glust>><<garousal>> <br> <<link [[移开视线|Dilapidated Paint Look]]>><</link>> <br> <<else>> "太热了,"悉尼扯下了围裙,"我下面不穿了。"<<He>>开始脱衣服。 <br><br> <<if $exhibitionism gte 15>> <<link [[加入|Dilapidated Paint Suit]]>><<npcincr Sydney lust 10>><</link>><<exhibitionist2>><<gglust>> <br> <</if>> <<link [[观看|Dilapidated Paint Watch]]>><<npcincr Sydney lust 5>><<arousal 600>><</link>><<glust>><<garousal>> <br> <<link [[移开视线|Dilapidated Paint Look]]>><</link>> <br> <</if>> <<elseif _sydneyStatus.includes("pure")>> "抱歉热到你们了,"西里斯从后面的房间里走了出来,"空调出现了故障,过会儿就修好了。" <br><br> 工作很辛苦,你们出了很多汗,但进展很顺利。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br> <<else>> "抱歉热到你们了,"西里斯从后面的房间里走了出来,"空调出现了故障,过会儿就修好了。" <br><br> 工作很辛苦,你们出了很多汗。悉尼松了松衣服,缓解着酷热。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br> <</if>> <</if>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我穿这个可爱吗?"你羞涩地扯着自己的项圈。 <<elseif $speech_attitude is "bratty">> "我看上去是不是很温顺啊?"你笑了起来,"可别被外表迷惑了。" <<else>> "我穿这个有没有让你想把我拴起来?"你摆弄着脖子上的项圈,笑了起来。 <</if>> <br><br> 悉尼看向你,但很快便移开了视线,"你品味好怪哦。"<<he>>摇了摇头。你并没有立刻摘下它,而是又戴了一会儿,悉尼在一旁紧张地工作着,时不时过来偷瞄你几眼。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我穿这个可爱吗?"你羞涩地扯着自己的项圈。 <<elseif $speech_attitude is "bratty">> "我看上去是不是很温顺啊?"你笑了起来,"可别被外表迷惑了。" <<else>> "我穿这个有没有让你想把我拴起来?"你摆弄着脖子上的项圈,笑了起来。 <</if>> <br><br> 悉尼疾步走到货架旁,拿出一根狗绳迅速地拴在了你的项圈上,你甚至觉得<<he>>就在等你这么做。"坏狗狗!"<<he>>轻轻地拽着绳子,"趴下。" <br><br> <<link [[趴下|Dilapidated Collar Bow]]>><<npcincr Sydney lust 10>><<sub 1>><</link>><<gglust>> <br> <<link [[啃咬|Dilapidated Collar Bite]]>><<npcincr Sydney lust 10>><<def 1>><</link>><<gglust>> <br> <<link [[舔舐|Dilapidated Collar Lick]]>><<npcincr Sydney love 1>><</link>><<glove>> <br>
<<effects>> 你遵从了指令,四肢着地,低下了你的头。"乖<<girl>>,"<<he>>的声音中有一丝笑意,"谁是乖<<girl>>?你是乖<<girl>>!" <br><br> <<if $wolfgirl gte 6 or $fox gte 6>> <<He>>用双手挠着你的耳朵后面,你情到深处,侧着倒下,双腿不受控制地在空中扑腾着。"可别让我上瘾了,"<<he>>笑了起来。 <br><br> <</if>> 你开心地汪了一声,<<He>>露出了微笑,把你扶了起来。"接着干活吧,"<<he>>帮你解开了狗绳。 <br><br> <<if $sydneyromance gte 1>> <<link [[亲吻|Dilapidated Collar Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>> <br> <<link [[继续工作|Dilapidated End]]>><</link>> <br> <<else>> <<link [[继续|Dilapidated End]]>><</link>> <br> <</if>>
<<effects>> 你身体前倾,闭上了双眼。悉尼的唇与你相接,<<He>>轻轻地呻吟着,滑入了你的怀抱。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>> <br><br> 你们推开彼此,凝视着对方,<<if _npcKissVirginTemp>>悉尼笑了起来。"我的初吻能给你实在是太好了。"<</if>><<He>>再一次把你拉入了<<his>>的怀抱。 <br><br> 过了一会儿后,你们分开了,<<He>>开心地哼着小曲,和你一起回去继续工作了。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 你低吼一声,扑向悉尼的喉咙!你的牙齿对着<<his>>柔嫩的肌肤,轻轻地咬了下去。 <br><br> "坏,坏狗狗!"<<he>>慌乱地搂住你,"下来!"你无视了<<he>>的命令,又轻轻咬了<<him>>一口。<<He>>愉悦地颤抖着,笑了出来。"是我错了,不该想驯服你的。"<<he>>抚过你的脖颈,也轻咬了你一口,你们都笑了起来。<<he>>随后解开了你的狗绳,"继续回去工作吧。" <br><br> <<if $sydneyromance gte 1>> <<link [[亲吻|Dilapidated Collar Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>> <br> <<link [[继续工作|Dilapidated End]]>><</link>> <br> <<else>> <<link [[继续|Dilapidated End]]>><</link>> <br> <</if>>
<<effects>> 你抬起头,装作听不懂的样子,然后把<<his>>的脸舔了个遍。"快,快停下!"悉尼开心地笑着,抱住你解开了狗绳。"我们还是接着干活吧。" <br><br> <<if $sydneyromance gte 1>> <<link [[亲吻|Dilapidated Collar Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>> <br> <<link [[继续工作|Dilapidated End]]>><</link>> <br> <<else>> <<link [[继续|Dilapidated End]]>><</link>> <br> <</if>>
<<effects>> 你们继续工作着,进展十分顺利。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "没事的,"你轻轻拍了拍悉尼,"他们应该看不到我们。" <<elseif $speech_attitude is "bratty">> "没事啦,"你笑了起来,"他们根本看不见我们在里面。" <<else>> "别担心。"你拍了拍悉尼的肩膀,"他们看不到我们。" <</if>> 你朝围观的人群挥了挥手,他们没有反应。 <br><br> 悉尼依然保持着谨慎,小心地从藏身处走了出来。"我认识其中的几个人,我在神殿见过他们。"<<he>>摇了摇头,回去继续干活了。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 你让悉尼躲起来,直到看客们离开。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 你从一个打开的板条箱里拿出了一根假阳具,走向悉尼的藏身处。 <<if $speech_attitude is "meek">> "有什么问题么?"你笑了起来,手里的假阳具在空中挥舞着,"你在害羞什么?" <<elseif $speech_attitude is "bratty">> "你掉东西了,"你笑了起来,手里的假阳具在空中挥舞。 <<else>> "怎么了?"你笑了起来,手中的假阳具在空中挥舞,"你在害羞什么?" <</if>> <br><br> 悉尼一脸震惊,<<he>>慌忙地瞥了架子一眼,"快放下!"<<he>>压低了声音,显得异常焦虑。"我认识其中的一个人,我在神殿见过!" <br><br> "他们看不见我们,"你双手抱胸,"否则的话就会有反应了。"你向窗户招了招手,围观的人群没有反应。"里面太黑他们看不见。" <br><br> 悉尼从货架后偷偷瞄了一眼。<<Hes>>仍然很紧张,但还是从藏身处里出来,回去继续干活了。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 你拿起绳子。悉尼把口球塞进自己嘴里,又把双手别在背后。你把<<his>>的手捆在一起,算不上紧,但也不会让乱动。 <br><br> <<He>>向窗户走去。你抓住<<his>>被束缚的双臂,跟在<<him>>后面,仿佛在推着<<him>>一样。店内十分昏暗,围观群众还看不见你们,但随着你们逐渐走近,他们脸上露出了惊讶的神情。 <br><br> "唔,唔!"悉尼戴着口球呜咽着。<<he>>奋力地挣扎,仿佛想要挣脱你的束缚。 <br><br> <<link [[继续|Dilapidated Gag 2]]>><</link>> <br>
<<effects>> <<generate3>><<generate4>> <<person3>> "这是什么店啊?"<<person>>问道。 <br><br> "当然是西里斯的成人用品店。"你看了一眼挣扎的悉尼,"我们还在准备,等准备好了请务必来一起玩呀。" <br><br> 当你把悉尼拖回店里时,<<person2>><<he>>还在卖力地挣扎。你们一退出人群的视线,<<he>>便给自己松了绑,把口球吐了出来。"你觉得有用吗?"围观群众仍然站在窗前,互相讨论着,似乎十分兴奋。 <br><br> <<if $speech_attitude is "meek">> "希,希望有用,"你羞涩地转过头,"我希望我表现得还行。" <br><br> <<He>>立即抱住了你,搂住你的脖子。"你表现得非常好。我觉得是个好机会,就直接即兴发挥了。抱歉突然把你卷进来。" <<elseif $speech_attitude is "bratty">> "到时候队能排上一条街。"你笑了起来。 <br><br> 悉尼点了点头,"希望如此。" <<else>> "也许吧,"你抱紧了悉尼。 <br><br> 悉尼点了点头,"希望如此。" <</if>> <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我不想让人看见你戴着狗绳被我牵着走,"你的脸红了起来,"会引发误会的。" <<elseif $speech_attitude is "bratty">> "我谢谢你,"你双手抱胸,"人家会觉得我们有病。" <<else>> "那有点过分了吧。"你有些不安。 <</if>> <br><br> 悉尼叹了口气,"确实。接着干活吧,还有很多东西要整理。" <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> <<clothesstrip>> 你脱下了围裙,然后开始脱衣服。悉尼直勾勾地看着你,你也毫不掩饰地看了回去。 <<exhibitionism2>> 你们穿着裸体围裙,暴露在了凉风中——这下舒服多了。"哎呀,"悉尼叫了一声,你于是抬起了头。只见<<his>>围裙的一条肩带落了下来,露出 <<if $pronoun is "m">> <<his>>裸露的胸膛。 <<else>> 一对<<print $NPCList[1].breastdesc>>。 <</if>> 悉尼盯着你的眼睛,嘴角微微一笑。<br>"哎呀~我真是不小心,"<<He>>慢悠悠地整理着衣服,手指轻轻从胸口擦过乳头,上下抚弄着。 <br><br> 你们涂完了漆,趁西里斯回来之前穿好了衣服。 <br><br> <<link [[继续|Dilapidated End]]>><<clotheson>><</link>> <br>
<<effects>> 你看着悉尼把衣服脱下。<<He>>显摆一般的脱着上衣,又慢悠悠地穿上了围裙。 <br><br> "有点紧呀,"<<he>>咯咯地笑了起来,围裙挂在了大腿上。"你要不要来帮我一下?" <br><br> <<link [[帮助|Dilapidated Paint Help]]>><</link>> <br> <<link [[旁观|Dilapidated Paint Watch 2]]>><</link>> <br>
<<effects>> 你走到悉尼背后,抓住围裙的边缘。<<He>>一边让你把围裙拉上大腿,一边用屁股顶着你不断扭动着身躯。 <br><br> "谢了亲爱的,"<<he>>回过头亲了一下你的鼻尖,"继续干活吧!" <br><br> 悉尼似乎觉得不穿衣服刷漆更舒服,但还是赶在西里斯回到前厅之前把衣服穿好。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我还是看着就好。"你羞涩地别过脸,"抱,抱歉。" <<elseif $speech_attitude is "bratty">> "呐,"你双手抱胸,不怀好意地哼了一声。"我想看你挣扎的样子。" <<else>> "我还蛮喜欢看现在这风景的。"你打趣道。 <</if>> <br><br> "嗯?是吗?"悉尼笑了起来,转过身来背对着你,一边弯下腰一边把围裙往上扯,随后<<He>>又转了过来,把带子拉上肩膀,毫不吝啬地炫耀着自己<<if $pronoun is "m">>饱满结实的胸膛<<else>><<print $NPCList[0].breastsdesc>><</if>>。<<he>>的指尖轻轻擦过乳头,在上面缓慢地抚弄着。 <br><br> 悉尼似乎觉得不穿衣服刷漆更舒服,但还是赶在西里斯回到前厅之前把衣服穿好。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 悉尼躲到了一个货架后,只露出一个头。<<his>>脱着衣服,然后一件件放好叠拢。 <br><br> <<clothesstrip>> 你也如法炮制,躲在另一个货架后脱下了衣服,然后穿上了围裙。你们俩都继续回去干活了。 <br><br> 你们穿成这样,感觉舒服多了。<<He>>表面上回避着,目光却锁死在了你毫无遮拦的<<breasts>>上,而<<his>>自己的围裙也毫无保留的暴露着<<his>>的身体。 <br><br> 你们趁西里斯回来之前穿好了衣服。 <br><br> <<link [[继续|Dilapidated End]]>><<clotheson>><</link>> <br>
<<effects>> 你看着悉尼脱下围裙,又脱下了衬衫。<<He>>注意到了你的目光,没有说什么,只是淡淡地笑了笑。"想看场表演吗?"<<he>>调戏着说,"还是等下次吧。"<<He>>走到一组货架后躲了起来。过了一会儿后,<<he>>穿着围裙出来了,身体毫无保留地暴露在外。 <br><br> 悉尼似乎觉得不穿衣服干活更舒服,但还是赶在西里斯回到前厅之前把衣服穿好。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 你扭过头,给了悉尼一些私人空间。"我好了。"<<he>>走了出来。你看了看<<him>>,身上只穿着一件围裙,身体毫无保留地暴露在外。 <br><br> 悉尼似乎觉得不穿衣服干活更舒服,但还是赶在西里斯回到前厅之前把衣服穿好。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 悉尼点点头,打开了门。一名<<person3>><<person>>站在门外,手中拿着一个板条箱。"东西挺有意思的。"<<he>>微笑着把箱子递给你们。 <br><br> 悉尼签收了板条箱,尽量避免不必要的视线接触。只见<<person2>><<he>>匆匆说了声谢谢,便拿起箱子关上了门,把它搬到了后面的房间。 <br><br> <<link [[建议打开箱子|Dilapidated Suggest]]>><</link>> <br> <<link [[不管悉尼|Dilapidated Let]]>><</link>> <br>
<<effects>> 你打开了门。一名<<person3>><<person>>站在门外,拿着一个板条箱。"货物清单有点意思。"<<he>>对你们笑了笑。 <br><br> <<link [[宣传商店|Dilapidated Door Advertise]]>><<famebusiness 1>><</link>> <br> <<link [[签收货物|Dilapidated Door Sign]]>><</link>> <br>
<<effects>> "那必须的,"你接过了箱子,签收了货物。"这里是西里斯的成人用品店。我们还在准备,开店时还请务必光临。" <br><br> 你关上门,回到了悉尼的身边,把箱子放在旁边的地上。<<person2>><<He>>双手抱起板条箱,朝着后面的房间走去。 <br><br> <<link [[建议打开箱子|Dilapidated Suggest]]>><</link>> <br> <<link [[不管悉尼|Dilapidated Let]]>><</link>> <br>
<<effects>> 你沉默地签收了货物,拿起板条箱,然后关上了门。 <br><br> 你回到了悉尼的身边,把箱子放在旁边的地上。<<person2>><<he>>双手抱起板条箱,朝着后面的房间走去。 <br><br> <<link [[建议打开箱子|Dilapidated Suggest]]>><</link>> <br> <<link [[不管悉尼|Dilapidated Let]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我觉得还是打开看看吧,"你看着箱子,又看了看悉尼,"检查一下货物,别让西里斯多操心了。" <<elseif $speech_attitude is "bratty">> "我们自己打开检查下东西吧。"你说道。"西里斯已经够忙了。" <<else>> "我们可以自己检查一下,"你看了看手中的箱子,"确认一下商品是否完好——西里斯实在太忙了。" <</if>> <br><br> 悉尼停了下来,点了点头。"有道理。"<<he>>说着,从满地散落的工具中抄起一根撬棍,咔的一声撬开了箱子。 <br><br> <<link [[继续|Dilapidated Toy]]>><</link>> <br>
<<effects>> <<person1>> 你听见西里斯收货时拍了一下手。悉尼回到了店里,<<person2>>羞得满脸通红。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> <<if $adultshopprogress gte 22>> <<person1>> 西里斯从柜台后走了出来,一边观察着店里,一边用手抚摸着柜台,自豪的检查着货架上摆满的性玩具和各种装备。 <br><br> "太谢谢你们俩了,"西里斯拍了拍你的肩膀,"<span class="gold">我们明天就可以盛大开业了。</span>你可一定要来啊,<span class="gold">我们这可有好多好东西卖呢!"</span> <br><br> <<if $adultshopcontribution gte 11>> <<He>>给了你<<moneyGain 100>>,比平时多了不少。 <<else>> <<He>>给了你<<moneyGain 20>>。 <</if>> "你们真是帮大忙了,"<<he>>把你们俩送到了店门口,"如果你们还要找工作的话,也可以来帮我管理商店。" <br> <<person2>> <<if _sydneyStatus.includes("corrupt")>> "我等不及了。"悉尼笑了笑,看向了你。 <<elseif _sydneyStatus.includes("pure")>> "有必要的话我会来帮忙的,"悉尼搂住你的肩,"应该的。" <<else>> "我有空就来帮忙,"悉尼搂住你的肩,"虽然我本来就很忙。" <</if>> <br> "随时欢迎,"西里斯双手抱胸,斜靠在门上。"我还要再稍微打扫一下。"<<person1>><<He>>关上了门。 <br><br> <<person2>> <<if _sydneyStatus.includes("corrupt")>> <<if $sydneyromance gte 1>> 悉尼一只手搂住了你。"一起工作肯定会很开心的。"<<he>>在你的耳旁压低了声音,呼吸让你不禁颤抖起来。 <<else>> 悉尼靠近了你。"在这里上班肯定很有意思。"<<he>>拍了拍你的肩膀,笑了起来。"不是吗?不知道会不会碰见教区的人。" <</if>> <<He>>转过身,大步离开了。 <br><br> <<else>> <<if $sydneyromance gte 1>> 悉尼迅速抱了你一下。"我还得回神殿,你也可以一起来。" <br><br> <<else>> 悉尼朝你尴尬笑地了笑,转身离开了。 <br><br> <</if>> <</if>> <<else>> <<person1>> "今天做到这里就行了。"你和悉尼一起走出店里,西里斯从商店后走了出来,在你们的身后锁上了店门。<<He>>给了你<<moneyGain 20>>。 <br><br> <<person2>> <<if _sydneyStatus.includes("corrupt")>> <<if $sydneyromance gte 1>> 悉尼一只手搂住了你。"一起工作肯定会很开心的。"<<he>>在你的耳旁压低了声音,呼吸让你不禁颤抖起来。 <<else>> 悉尼靠近了你。"在这里上班肯定很有意思。"<<he>>拍了拍你的肩膀,笑了起来。"不是吗?不知道会不会碰见教区的人。" <</if>> <<else>> <<if $sydneyromance gte 1>> 悉尼迅速抱了你一下。"我还得回神殿,你也可以一起来。" <<else>> 悉尼朝你尴尬笑地了笑,转身离开了。 <</if>> <</if>> <br><br> <</if>> <<link [[陪悉尼去神殿 (0:10)|Dilapidated Temple]]>><<pass 10>><</link>> <br> <<link [[告别|Dilapidated Bye]]>><</link>> <br>
<<effects>> <<person2>> <<run statusCheck("Sydney")>> 你和悉尼一起走过麋鹿街,又走过南丁格尔街,路过了医院。 <<if _sydneyStatus.includes("corrupt")>> <<if $sydneyromance gte 1>> <<He>>一边搂着你的腰一边走着,分享了一些西里斯关于商店的计划。<<gscience>><<scienceskill>> <<else>> <<He>>分享了一些西里斯关于商店的计划。<<gscience>><<scienceskill>> <</if>> <<else>> <<if $sydneyromance gte 1>> 你们一起走时,牵起了手。<<hes>>还在为西里斯的古怪行为感到尴尬。<<takeHandholdingVirginity "Sydney" "romantic">> <<else>> <<He>>什么也没说,还在为西里斯的古怪行为感到尴尬。 <</if>> <</if>> <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br>
<<effects>> <<if $sydneyromance is 1>> 你与悉尼互相拥抱过后,便分开了。 <<else>> 悉尼招手告别,离开了。 <</if>> <br><br> <<link [[继续|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> <<rng 3>> <<switch $rng>> <<case 1>> <<if _sydneyStatus.includes("corrupt")>> 悉尼把手伸进板条箱,拿出了一个大号<span class="purple">假阳具</span>。<<He>>把它拿到自己的眼前,手指从其上拂过,感受着上面的凹凸。 <br><br> <<if $sydneyromance is 1>> <<He>>看着你,坏笑了起来。"坐到柜台上去吧。" <br><br> <<link [[坐上柜台|Dilapidated Dildo]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 10>><<arousal 2000>><<set $sydney_toy to "dildo">><</link>><<promiscuous1>><<glove>><<gglust>><<ggarousal>><<gsydneytoy "dildo">> <br> <<link [[拒绝|Dilapidated Dildo Refuse]]>><</link>> <br> <<else>> <<He>>的脸上露出了惊讶的神情,仿佛忘记了你还在。"感到好奇并不可耻,"<<he>>尴尬地攥着那个玩具,"<<sydneymum>>一直这么说。" <br><br> <<link [[鼓励|Dilapidated Dildo Encourage]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 1>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>> <br> <<link [[继续工作|Dilapidated Dildo Work]]>><</link>> <br> <</if>> <<elseif _sydneyStatus.includes("pure")>> 悉尼闭上眼睛,把手伸进板条箱,拿出了一个大号假阳具。<<he>>没有睁开眼睛,挣扎着把它放到货架上,但摆得太靠外,假阳具掉了下来。 <br><br> <<link [[挑逗|Dilapidated Dildo Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>> <br> <<link [[假装没看见|Dilapidated Pretend]]>><</link>> <br> <<else>> 悉尼把手伸进板条箱,拿出了一个大号假阳具。<<He>>好奇地看着它,但在意识到这是什么后,便把它扔在了地上。 <br><br> <<link [[挑逗|Dilapidated Dildo Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>> <br> <<link [[假装没看见|Dilapidated Pretend]]>><</link>> <br> <</if>> <<case 2>> <<if _sydneyStatus.includes("corrupt")>> 悉尼把手伸进板条箱,拿出了一串长长的肛珠。<<He>>瞥了一眼通向后门,你听见西里斯在门后工作工作着。 <br><br> <<if $sydneyromance is 1 and ($worn.upper.set isnot $worn.lower.set or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1)>> <<He>>坏笑着看着你。"把手放墙上,屁股翘起来。"<<he>>催促道,"快快。" <br><br> <<link [[把手放在墙上|Dilapidated Beads]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 10>><<set $sydney_toy to "length of anal beads">><</link>><<promiscuous1>><<glove>><<gglust>><<gsydneytoy "length of anal beads">> <br> <<link [[拒绝|Dilapidated Beads Refuse]]>><</link>> <br> <<else>> <<He>>把肛珠拿到你的眼前。"我们得试试这东西有没有奇怪的味道,"<<he>>笑了笑,"毕竟肯定会有人把它塞嘴里。" <br><br> <<link [[舔|Dilapidated Beads Lick]]>><<arousal 1200 "mouth">><<npcincr Sydney purity -2>><<npcincr Sydney lust 1>><</link>><<ggarousal>><<set _lustincrdisplay to 1>><<lspurity>><<glust>> <br> <<link [[拒绝|Dilapidated Beads Lick Refuse]]>><</link>> <br> <</if>> <<elseif _sydneyStatus.includes("pure")>> 悉尼一脸厌恶地把手伸进板条箱,拿出了一串长长的肛珠。当<<He>>意识到手上拿的是什么的时候,马上把手缩回,任肛珠落回板条箱里。 <br><br> <<link [[挑逗|Dilapidated Beads Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>> <br> <<link [[假装没看见|Dilapidated Pretend]]>><</link>> <br> <<else>> 悉尼把手伸进板条箱,拿出了一串长长的肛珠,又赶忙把它放了回去。 <br><br> <<link [[挑逗|Dilapidated Beads Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>> <br> <<link [[假装没看见|Dilapidated Pretend]]>><</link>> <br> <</if>> <<default>> <<if _sydneyStatus.includes("corrupt")>> 悉尼把手伸进板条箱,拿出了一根马鞭。<<He>>瞥了一眼后门,西里斯正在里面工作。 <br><br> <<if $sydneyromance is 1>> <<He>>把双手抱在胸前,看着你。"你今天很不乖呢,"<<he>>说着,夸张地用马鞭轻轻拍在自己胳膊上,"给我趴下。" <br><br> <<link [[四肢着地趴着|Dilapidated Crop Fours]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 10>><<set $sydney_toy to "riding crop">><</link>><<promiscuous1>><<glove>><<gglust>><<gsydneytoy "riding crop">> <br> <<link [[拒绝|Dilapidated Crop Refuse]]>><</link>> <br> <<else>> "真想找个圆润的屁股,拿这个试试手啊。"<<he>>笑了起来,"我有个主意。"<<He>>把马鞭交给你,转过身弯下腰。"还是得测试下产品,否则就太不负责了。来吧,用尽全力!" <br><br> <<link [[全力鞭笞|Dilapidated Crop Whack Hard]]>><<npcincr Sydney purity -5>><<npcincr Sydney lust 10>><</link>><<llspurity>><<gglust>> <br> <<link [[轻轻鞭笞|Dilapidated Crop Whack Soft]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><<npcincr Sydney love 1>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>><<glove>> <br> <<link [[拒绝|Dilapidated Crop Whack Refuse]]>><</link>> <br> <</if>> <<elseif _sydneyStatus.includes("pure")>> 悉尼把手伸进板条箱,拿出了一根马鞭。"这个的话神殿应该不会管。"<<he>>说道。 <br><br> <<link [[挑逗|Dilapidated Crop Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>> <br> <<link [[假装没看见|Dilapidated Pretend]]>><</link>> <br> <<else>> 悉尼把手伸进板条箱,拿出了一根马鞭。"大家的XP都好怪。"<<He>>摇了摇头,在手里翻来覆去的端详着马鞭。 <br><br> <<link [[挑逗|Dilapidated Crop Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>> <br> <<link [[假装没看见|Dilapidated Pretend]]>><</link>> <br> <</if>> <</switch>>
<<effects>> 你将手后举,狠狠抽了悉尼的屁股一下。 <<if currentSkillValue('physique') gte 15000>> 悉尼颤抖了一下,痛苦地大叫着。 <br> "怎么了?"西里斯从后面的房间里问着。 <br> "没,没!"悉尼立马站了起来,"没什么事。" <br><br> "使力不错,"悉尼压低了声音,"但作为一个罪人,我值得更重的惩罚。" <<elseif currentSkillValue('physique') gte 10000>> 悉尼颤抖了一下,痛苦地叫了一声。"啊啊~就是这样。"<<he>>喘息着,"我是个罪人,我罪有应得。"<<He>>站了起来,揉了揉屁股。 <<elseif currentSkillValue('physique') gte 5000>> 悉尼颤抖了一下。"啊啊~就是这样。"<<he>>倒吸了一口气,"我是个罪人,我罪有应得。"<<He>>站了起来。 <<else>> 悉尼颤抖了一下。"你就这点力气?"<<he>>扭过头来看着你,站了起来。"我罪孽深重,我应该受更多责罚。" <</if>> <br><br> 悉尼收回了马鞭,盯着它看了会,便把它放回了板条箱里,回去继续工作了。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 你抡起胳膊,用恰到好处的力量抽了悉尼的屁股一下。马鞭落在悉尼的屁股上,发出了悦耳的啪的一声。悉尼颤抖了一下。"对我手下留情?"<<he>>抬头看了你一眼,"你也太怂了。" <br><br> 悉尼收回了马鞭,盯着它看了会,便把它放回了板条箱里,回去继续工作了。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我觉得还是不要乱用商品吧。"你看着手中的马鞭,把它放回了板条箱里。 <<elseif $speech_attitude is "bratty">> "想得美,变态。"你把马鞭放回了板条箱里。 <<else>> "我觉得还是不要乱用商品吧,"你把马鞭放回了板条箱里。 <</if>> <br><br> 悉尼叹了口气,站了起来。"也许下次我可以说服你。" <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 你遵从了指令,四肢着地。"乖<<girl>>,"<<he>>笑道,"那就从轻处罚。"<<He>>坐在你背上,但还是用一条腿支撑着自己。虽然旁人看来<<him>>正压在你身上,但实际上你并没有承受太多压力。 <br><br> <<He>>把没用力的腿搭在另一条腿上。"驾!"<<he>>说着,用马鞭在你<<bottom>>上抽了一下。你开始向前爬。"快点!"又是一鞭,轻轻拍在你脸上。 <br><br> <<link [[继续|Dilapidated Crop Fours 2]]>><</link>> <br>
<<effects>> 你在房间里绕圈爬着,悉尼时不时抽你一下。<<He>>把一只手放在你头上,轻轻揉着你的头顶,为你按摩。 <br><br> 你们接近了窗户。外面有人路过,但店里过于灰暗,他们看不见你们。 <br><br> <<if $exhibitionism gte 15>> <<link [[接近窗户|Dilapidated Crop Fours Window]]>><<npcincr Sydney lust 5>><<npcincr Sydney purity -2>><</link>><<exhibitionist2>><<set _lustincrdisplay to 1>><<lspurity>><<gglust>> <br> <</if>> <<link [[停止|Dilapidated Crop Fours End]]>><</link>> <br>
<<effects>> 你爬向窗户。"哎呀呀,"悉尼笑了起来,"你可真是不怕羞。" <<generate4>><<generate5>><<person4>> <<exhibitionism2>> 一名拿着一个满满购物袋的<<person>>发现了你,不由地停下了脚步。从对向走来的一名<<person5>><<person>>顺着<<his>>的视线看去,看见了窗户里的你被人骑着,也停下了脚步。 <br><br> "这里是西里斯的成人用品店。"悉尼说着,声音大到窗户外也听得见。"我们尚未开张,但开店时还请务必光临。"<<person2>><<He>>轻轻扯了扯你的头发,引导你往店里爬去,离开了人们的视线。你的心怦怦跳着。 <br><br> <<link [[继续|Dilapidated Crop Fours End]]>><</link>> <br>
<<effects>> 你停了下来。"差不多了,"悉尼搂着你的腰,从你背上下来,然后牵起你的手,把你从地上拉了起来。"感觉如何,亲爱的?" <br><br> <<link [[调情|Dilapidated Crop Fours Flirt]]>><<npcincr Sydney lust 5>><<npcincr Sydney purity -2>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<gglust>> <br> <<link [[哭泣|Dilapidated Crop Fours Cry]]>><<pain -4>><<trauma -6>><<stress -6>><</link>><<if $pain gte 1>><<lpain>><</if>><<ltrauma>><<lstress>> <br> <<link [[继续工作|Dilapidated Crop Fours Work]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我还想要,"你脸红着转过身弯下腰。"就,就当收尾了。" <br><br> 悉尼露出了微笑,用马鞭给了你最后一下。这一下比之前都重,你不禁叫了出来。 <br><br> <<elseif $speech_attitude is "bratty">> "感觉不错,"你从<<his>>的手中接过马鞭,另一只手则搂住<<his>>的腰。你报复般的拍了一下<<his>>的屁股。"下次换我来骑你好了。" <br><br> 悉尼露出了微笑。"哦?"<<he>>笑着,"你还想骑我?那我只能祝你好运了。" <br><br> <<else>> "你就等着吧,"你做出威胁,"下次就是你趴地上。" <br><br> 悉尼露出了微笑,"哦?你还想骑我?那我只能祝你好运了。" <br><br> <</if>> 你们回去继续工作了。悉尼把马鞭收了起来,以备后用。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 你把头靠在悉尼的肩上,哭了起来。"没事的,"<<he>>神情有些慌张,"我下手没很重吧?"你摇了摇头。 <br><br> <<He>>牵着你的手,和你一起坐了会儿,聊起了这些天发生的事情。如此简单而平常的日子里,能和<<he>>在一起,听着<<he>>的声音,你感到内心的躁动消失了。休息的时间不长,但<<he>>并不在意。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我们还是继续收拾商店吧,"你低下了头,"否则就要被逮到了。" <<elseif $speech_attitude is "bratty">> "我们还是继续收拾商店吧,"你笑了起来,"说不定换我找到个马鞭,就换我惩罚你了。" <<else>> "我们还是继续收拾商店吧,"你环顾四周,"否则就要被逮到了。" <</if>> <br><br> 悉尼点点头,把马鞭收了起来,回到了工作。 <br><br> <<link [[结束|Dilapidated End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我觉得还是不要自己用这些玩具吧,"你拉着悉尼的肩膀。 <<elseif $speech_attitude is "bratty">> "现在不行,"你双手抱胸,"我还要干活呢。" <<else>> "我没这个心情,"你擦着额头的汗珠。 <</if>> <br><br> 悉尼似乎松了一口气。<<he>>点了点头,把马鞭放回了板条箱里,回去继续工作了。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 你轻轻推了悉尼一把。你并没有推动<<him>>,但<<he>>还是惊讶地叫出了声。"嘿,"<<he>>差点没站稳,"你这是干什么?" <br> <<if $speech_attitude is "meek">> "没什么,"你斜靠在柜台上,翘起你<<bottom>>。"就是想惹惹你~不觉得我该被惩罚一下吗?" <br> "惩罚?这难道不是只——" <<elseif $speech_attitude is "bratty">> "你这是干什么?"你嘲讽般的模仿着悉尼,靠在柜台上,翘起你<<bottom>>。 <br> "我做错了什——" <<else>> "是不是觉得不爽了?"你靠在柜台上,翘起你<<bottom>>。"我觉得你应该报复我一下。" <br> "报复?为什么我——" <</if>> 悉尼的话刚说到一半,便注意到你正直直盯着马鞭。<<He>>看着你的姿势,脸上露出了恍然大悟的表情,于是匆匆把马鞭丢下,大步离开了。你放声笑了起来,差点被呛到。 <br><br> <<He>>扭过头去继续回去工作了,但你怀疑<<his>>是在掩饰自己脸红的样子。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "没什么好害羞的啦,"你说着伸手拿起了肛珠,"玩♥具而已。" <<elseif $speech_attitude is "bratty">> "不会一个小小的玩♥具就把你吓怕了吧?"你伸手拿起了肛珠。 <<else>> "怎么了?"你伸手拿起了肛珠,"没什么好害羞的啦。" <</if>> 你用食指和拇指比出一个小小的圈,特地把手举到悉尼能看见的地方,然后把肛珠从自己手指之间一个个的塞进去。 <br><br> 悉尼移开视线,满脸通红。"感,感谢你的展示。"<<his>>捂住了脸,"不过还是趁没被看见赶快收起来吧。"你听从了<<his>>的意见,回去继续工作了。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 悉尼把它对准了你的嘴。你的舌尖划过最前端的一颗珠子,然后张开双唇,<<he>>就把肛珠塞进了你的嘴里——不过没有什么味道。 <br><br> <<if $arousal gte 10000>> 你再也承受不住了。<<orgasm>> "很棒嘛,"<<he>>看着你颤抖的样子,笑了起来。"没想到还能这么用。"<<llspurity>><<glust>><<npcincr Sydney purity -5>><<npcincr Sydney lust 2>> <br><br> <</if>> 你听见商店深处传来了声音。悉尼担心地看了一眼后门,把肛珠放回了板条箱里,回去继续工作了。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "这,这样不卫生吧?"你怀疑地看着肛珠。 <<elseif $speech_attitude is "bratty">> "我可不要把这玩意吃进去,"你双手抱胸,瞪着肛珠。"用没用过都不要。" <<else>> "我觉得有点不卫生,"你盯着肛珠,皱了皱眉。 <</if>> <br><br> 悉尼叹了口气。"好吧,反正尝起来肯定没问题。"<<he>>回去继续工作了。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 你把手按在墙上,翘起了你<<bottom>>。"这些衣服有点碍事,"悉尼一只手搂住你的腰,另一只手抓住了你$worn.lower.cn_name_cap的边缘。 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<He>>把它掀了起来,露出了你的<<undies>>。 <<else>> <<He>>把它脱了下来,露出了你的<<undies>>。 <</if>> <<if $worn.under_lower.type.includes("naked")>> "没穿内裤,"<<he>>瞥了你一眼,"你其实一直在期待这个时刻。" <<else>> <<He>>又抓住你的$worn.under_lower.cn_name_cap,把它也脱了下来。 <</if>> <br><br> <<if playerChastity("anus")>> <<His>>的手指抚过你的$worn.genitals.cn_name_cap。"这东西拆不下来的,我知道它们特别牢靠。不过,你都这个姿势了,不做点什么实在可惜。" <br><br> 悉尼在你背后蹲了下来。<<he>>的呼吸燎在了你的皮肤上,然后是温柔的吻,一下,又一下。"别动,"<<he>>紧紧地按住你的手臂,"等我做完。" <br><br> 你听见商店深处传来了声音。悉尼站起身,迅速地把你遮了起来,一脸警戒地看着后门。"这个就留着下次再用吧。"<<he>>耸了耸肩,然后把肛珠收了起来,回去继续工作了。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br> <<else>> 悉尼在你身后蹲下。你回头,看见<<him>>正用舌头舔舐着肛珠,以此来作为润滑。 <br><br> <<link [[允许|Dilapidated Beads 2]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><<arousal 4000 "anus">><</link>><<gggarousal>><<set _lustincrdisplay to 1>><<lspurity>><<glust>> <br> <<link [[挡住屁股|Dilapidated Beads Refuse 2]]>><</link>> <br> <</if>>
<<effects>> 悉尼把第一颗肛珠塞进了你<<bottom>>。 <<if $leftarm isnot "bound" or $rightarm isnot "bound">> 你捂住了自己的嘴。 <<else>> 你抑制着想要呻吟的冲动。 <</if>><<He>>在继续之前犹豫了一下,不确定地看着你。"你想要我继续吗?"你点了点头,<<he>>把剩下的珠子一颗一颗地塞了进去。 <br><br> 突然地,<<He>>手一抽,把肛珠一口气全部拔了出来,你不住地开始颤抖、呻吟了起来。 <<if $arousal gte 10000>> 你再也承受不住了。<<orgasm>> "小声点我的甜心,"<<he>>在你的耳旁压低了声音,"会被听到的。"<<gglust>><<npcincr Sydney lust 5>> <</if>> <br><br> <<He>>顺手在你<<bottom>>上摸了一把。"赶紧穿好衣服,一会要被抓了。"<<he>>笑着把你的衣服拉上,"这玩意我就留着回头用了。"<<He>>把肛珠藏了起来,又继续回去工作了。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 悉尼正把肛珠对准时,你用一只手遮住了你的<<bottom>>。"需要我再劝劝你?"<<he>>站了起来,"我不会逼你的,不过这个我就留着下次再用了。"<<He>>把肛珠收好,回去继续工作了。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> "你这就没意思了,"悉尼耸了耸肩,"我肯定能说服你的,"<<He>>看了门一眼,"不过还是见好就收吧。"<<He>>把肛珠放回了板条箱里,回去继续工作了。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "能,能给我看看吗?"你的脸涨得通红,"我,我有点好奇。" <<elseif $speech_attitude is "bratty">> "拿来,"你伸出了手。 <<else>> "能给我看看吗?"你问。 <</if>> 你接过那个物品,将其举到眼前,并用手指在上面摩擦着——"这的确是一个阴茎,"你平静地说道,"非常粗大,然而,人类的器官肯定能够容纳它。"你又郑重其事地点了点头,装模作样地表现得很有见地。 <br><br> 悉尼脸红了,从你手中接过假阳具,放回了板条箱里。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 你继续工作着。悉尼犹豫了一下,把假阳具放回了板条箱里,然后和你一起工作。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> 你坐在了柜台上。悉尼跟在你后面,手中还拿着那根假阳具,上下打量着你。"最好小声点,"<<he>>的声音很轻,"可别让<<sydneymum>>起了疑心。"<<He>>把假阳具放在了嘴里,用牙咬着,自己也爬上了上去,把你按倒在柜台。 <<promiscuity1>> <<He>>从嘴里拿过假阳具,用它的尖端蹭着你的脸颊。"我想看看你舔它的样子,"<<he>>贴近你的脸,"靠近一点。" <br><br> <<link [[舔舐|Dilapidated Dildo Lick]]>><</link>> <br> <<link [[要求悉尼舔|Dilapidated Dildo Sydney Lick]]>><</link>> <br>
<<effects>> 你把舌头压在假阳具上。悉尼拿着它在你脸上抽动着,凝视着你的眼睛,而你的舌头则保持不动。"你变得黏糊糊的了,"<<he>>压低了声音,"口水的润滑效果如何,嗯?"<<He>>把假阳具竖着对着你,而你则舔舐着龟头。 <br><br> <<if $arousal gte 10000>> 悉尼压在你身上,做出如此的行为,你再也承受不住了。<<orgasm>> "哎呀呀,"悉尼笑了起来,"你可真是敏感呢~等我回头给你再找点别的舔吧。"<<gglust>><<npcincr Sydney lust 5>> <br><br> <</if>> 你听到商店后面有动静。悉尼从你身上爬了下来,忧心忡忡地瞥了门一眼。<<He>>在回去工作之前嬉皮笑脸地把假阳具拿走。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你,你能给我示范一下吗?"你说道。 <<elseif $speech_attitude is "bratty">> "怎么?"你反问。"不敢自己舔?" <<else>> "要不你给我示范下呗?"你说道。 <</if>> <br><br> 悉尼把假阳具的龟头放在嘴边,轻轻用它在脸上上下抽动着,从上到下舔舐着。<<He>>把它转过来,又重复着动作,全程都与你四目相接。 <br><br> <<if $arousal gte 10000>> 悉尼压在你身上,做出如此的行为,你再也承受不住了<<orgasm>> <<He>>笑了。"等我哪天舔你,"<<he>>压低了声音,"你说不定会昏过去。" <br><br> <</if>> 你听到商店后面有动静。悉尼从你身上爬了下来,忧心忡忡地瞥了门一眼。<<He>>在回去工作之前嬉皮笑脸地把假阳具拿走。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
/*Unfinished and unused*/ <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<promiscuity5>> <<set $rescue to 1>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Dilapidated Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Dilapidated Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我们还是继续回去工作吧,亲爱的。"<<he>>看了一眼后门,"我会留着的,<<sydneyMum>>应该不会发现。"<<glove>><<llspurity>><<lllust>><<npcincr Sydney love 1>><<npcincr Sydney lust -10>><<npcincr Sydney purity -5>> <br><br> <<tearful>>你从柜台上跳了下来。 <br><br> <<elseif $enemyhealth lte 0>> 悉尼稍微退后了几步。"怎么了,亲爱的?"<<he>>的声音变得轻柔了起来,"是我太粗暴了吗?"<<He>>笑了。 <br><br> <<tearful>>你从柜台上跳了下来。 <br><br> <<elseif $rescue is 1 and $alarm is 1>> 悉尼稍微退后了几步。"嘘——"<<he>>捂住你的嘴,"<<sydneyMum>>会听见的。"商店深处传来了声音,悉尼赶紧回去继续工作了。 <br><br> <<tearful>>你从柜台上跳了下来。 <br><br> <<else>> "确实有点太冒险了。"<<he>>看向了后门,你们能听见西里斯在里面工作的声音。"下次我们在别的地方好好独处吧,怎么样?" <br><br> <<tearful>>你从柜台上跳了下来。 <br><br> <</if>> <<clothesontowel>> <<endcombat>> <<link [[继续|Dilapidated End]]>><<npc Sirris>><<npc Sydney 2>><</link>> <br>
<<effects>> "要我求你吗?"悉尼把手中的假阳具拿到眼前舔舐着,继续盯着你。"还是要我好好劝劝你?" <br><br> 你听见店深处传来脚步声,悉尼把假阳具丢回了板条箱。"下次吧,亲爱的。" <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "没什么好害羞的。"你伸手从板条箱里拿出了假阳具,"看,"你拿着它向悉尼挥了挥,悉尼的脸顿时红了起来。"难道神殿觉得这玩意算亵渎吗?" <<elseif $speech_attitude is "bratty">> "怎么了?"你伸手从板条箱里拿出了假阳具,"又不是蛇,"你拿着它向悉尼挥了挥,悉尼的脸顿时红了起来。"神殿是禁止这种渎神之物吗?" <<else>> "没什么好怕的啦,"你伸手从板条箱里拿出了假阳具,"这东西又不会动。"你拿着它向悉尼挥了挥,悉尼的脸顿时红了起来。"难道神殿觉得这玩意算亵渎吗?" <</if>> <br><br> "不,不是,"悉尼匆忙移开了视线,"快把它放回去吧,我们还有活要干呢。" <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<effects>> "能帮我抬一下这个吗?"你抱着东西,注意力却在别处。悉尼点了点头,似乎松了一口气。 <br><br> <<link [[继续|Dilapidated End]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> 你路过了一家成人用品店,它目前关着门。 <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">锁看起来很容易撬开。</span> <br><br> <<link [[撬锁(0:10)|Adult Shop]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">要撬开这把锁看起来超出了你的能力。</span> <<skulduggeryrequired>> <br><br> <</if>>
<<effects>> <<set $location to "adult_shop">><<run statusCheck("Sydney")>> <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> 在前往麋鹿街的路上,悉尼的兴奋之情倾泻而出——还有些许自豪。 <<if $sydneySeen.includes("parent")>> 似乎<<His>><<sydneymum>>的梦想今天就要成真了。你几乎插不上话。 <<else>> 似乎西里斯的梦想今天就要成真了。你几乎插不上话。 <</if>> <br><br> <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> 你们步行前往麋鹿街,一路上悉尼都非常地沉默。"我很想支持<<sydneymum>>的事业,"<<he>>叹了口气,"但有的时候我真的接受不了。" <br><br> <<else>> "估计会有很多人,"悉尼看了看四周,拉紧了你的手,"<<sydneyMum>>雇了人在镇子里到处发传单。" <br><br> <</if>> <<npc Sirris 2>> <<generate3>><<generate4>><<generate5>><<npc Niki 6>> 前面的人群围着一家紫色灯饰的商店。"请有序排队!"某人的呼喊从喧嚣中传来。是西里斯,<<person2>><<he>>站在店门口,比众人高出一截——似乎是站在什么东西上。 <br><br> <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> "不知道<<he>>有什么计划,"悉尼若有所思地托着下巴,随后西里斯看向了你们。 <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> "希望<<he>>没在盘算什么渎神的事情。"悉尼叹了口气,随后西里斯看向了你们。 <<else>> "<<he>>好像有打算让我们做点什么。"悉尼说道。西里斯的目光落在了你身上。 <</if>> <br><br> <<link [[继续|Adult Shop Opening 2]]>><</link>> <br>
<<effects>> <<npc Sydney 1>><<npc Sirris 2>> <<run statusCheck("Sydney")>> <<generate3>><<generate4>><<generate5>><<npc Niki 6>> 前面的人群围着一家紫色灯饰的商店。"请有序排队!"某人的呼喊从喧嚣中传来。是西里斯,<<person2>><<he>>站在店门口,比众人高出一截——肯定是站在什么东西上。 <br><br> <<person1>> 悉尼推开人群,朝你走来。 <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> "你能来真是太好了!"<<he>>一把抓住了你的胳膊,"看来<<sydneymum>>有打算让我们做什么,但非要等你来了才肯告诉我。" <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> "<<sydneymum>>看到你肯定会高兴的,"<<he>>一把拉住了你,<<person2>>"<<He>>有打算让我们做些什么,不过一定要你来了才肯告诉我。" <<else>> "你能来真是太好了,"<<he>>的声音很平静。"看来<<sydneymum>>有打算让我们做什么,但一定要等你来了才肯告诉我。" <</if>> <br><br> 西里斯发现了你,越过拥挤的人群朝你们招手。 <br><br> <<link [[继续|Adult Shop Opening 2]]>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> <<person2>> 人群勉强排成了队。你现在能看见商店内部了,里面人满为患。西里斯从人群当中挤了出来,来到你的身边。 <br><br> <<if $adultshopcontribution gte 12>> "感谢你能来。"<<he>>笑着拍了拍你的肩膀,"你帮了我这么多忙,现在要麻烦你最后一回。我雇了临时工帮我处理前台和做客服,不过我有个特殊的工作想要你做。" <<elseif $adultshopcontribution gte 1>> "感谢你能来。"<<he>>拍了拍你的肩膀,"之前你帮过我的忙,现在要再麻烦你一回。我雇了临时工帮我处理前台和做客服,不过我有个特殊的工作想要你做。" <<else>> "感谢你能来。"<<he>>笑了笑,"我想麻烦你一下,不过你也可以拒绝。我雇了临时工帮我处理前台和做客服,不过我有个特殊的工作想要你做。" <</if>> <br><br> <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> "我们可以示范部分商品,"悉尼说着,盯着一卷皮鞭。"谁能想到这些武器还能有如此亵渎的用法呢!" <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> "我很想支持你,"悉尼的声音很紧张,"但千万别让我违背神殿的规定。" <<else>> "我很想支持你,"悉尼看上去有些紧张,"但千万别让我做色色的事情。" <</if>> <br> "别想得那么污!"西里斯又好气又好笑,"我只是想让你们当个模特,那里有张床——" <br> <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> "床!"悉尼双手抱胸,"真不错。" <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> "听上去不对劲,"悉尼叹了口气。 <<else>> "听上去有点过了,"悉尼叹了口气。 <</if>> <br> "我只是想让你们穿着我们卖的睡衣躺在床上,没别的。" <br> <<person1>> <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> 悉尼顿时松了口气,露出了微笑。"这我应该可以。" <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> 悉尼摇了摇头,转向你。"抱歉,"<<he>>的脸颊轻微发烫,"我受不了这样。" <<else>> 悉尼点了点头,"只要睡衣不会让司祭不爽就行。" <</if>> <br> 西里斯转向你,"你呢?" <br><br> <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> <<link [[同意提供帮助|Adult Shop Opening Corrupt]]>><<set $adultshopcontribution += 1>><<npcincr Sirris love 10>><</link>><<ggglove>> <br> <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> <<link [[同意提供帮助|Adult Shop Opening Pure]]>><<set $adultshopcontribution += 1>><<npcincr Sirris love 10>><</link>><<ggglove>> <br> <<else>> <<link [[同意提供帮助|Adult Shop Opening Neutral]]>><<set $adultshopcontribution += 1>><<npcincr Sirris love 10>><</link>><<ggglove>> <br> <</if>> <<link [[拒绝|Adult Shop Opening Refuse]]>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> <<person2>> "好吧,"西里斯的声音十分平静,但难掩其中的失望。"那希望你能玩的开心!悉尼,跟我来,去穿衣服。" <br><br> <<person1>> <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> "要是你也来就更有意思了。"悉尼耸了耸肩,"不过一个人独占整张床也蛮不错的。"<<He>>跟着西里斯,从客人之间挤进了商店。 <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> "你想的话,我们可以一起维护纪律,"悉尼看了看人群,"让他们排好队什么的。" <<else>> "一个人躺床上,也不知道是会更尴尬呢,还是更不尴尬。"悉尼耸了耸肩,"不过肯定用不了多久就结束了。" <</if>> <br><br> <<link [[继续|Adult Shop Opening Refuse 2]]>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> <<pass 50>> <<person1>> <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> 你挤进了店里。平时宽敞的商店,现在挤满了站在货架前浏览商品的顾客,不一会,你便看到了躺在床上的悉尼。<<he>>身着一件娃娃裙,一只手撑着头,慵懒地躺在床上,面色平静地看着眼前的人群。有几个顾客试图与悉尼调情,但被<<He>>瞪了一眼,只好闭上了嘴。 <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> 你帮助悉尼维持店外的秩序。 <<if $awareness gte 200>> 你提议在商品展示中用上皮鞭,但<<he>>似乎并不感兴趣。"那可能要破戒的。"<<he>>摇了摇头。 <<else>> <<He>>并不太想进去店里。"神殿不喜欢这种事肯定有它的道理。"<<he>>叹了口气。 <</if>> <<He>>维持着队伍的整齐,直到最后一名顾客也进入了商店。 <<else>> 你挤进了店里。平时宽敞的商店,现在挤满了站在货架前浏览商品的顾客,不一会,你便看到了躺在床上的悉尼。<<he>>穿着一件奶牛斑点连体睡衣——比店里其他大多数服装都要保守得多。有几个顾客想要和<<him>>调情,但都被<<he>>无视了。 <</if>> <br><br> <<person2>> 某人的吆喝声盖过了顾客们的喧嚣。"感谢各位的光临。"是西里斯,站在一个台子上。许多顾客买完商品后还留在店外,现在他们又聚集在了窗户前。 <br><br> <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> 悉尼来到了你身边,身上还穿着娃娃裙。"我想要特别感谢一下我们的模特。请为<<nnpc_he "Sydney">>献上热烈的掌声!"掌声随之响起,还伴随着几声口哨。悉尼夸张的行了个礼。 <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> 悉尼努力地接近着你。 <<else>> 悉尼来到你身边,身上还穿着奶牛斑点连体睡衣。"我想要特别感谢一下我们的模特,请为<<nnpc_he "Sydney">>献上热烈的掌声!"掌声随之响起,还伴随着几声欢呼。悉尼尴尬地鞠了个躬。 <</if>> <br><br> "希望各位玩的开心,"西里斯看着人来人往,笑得合不拢嘴。"我们一周营业六天,每天<<ampm 21 00>>打烊。欢迎下次光临!" <br><br> <<link [[继续|Adult Shop Opening Refuse 3]]>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> <<person1>> 开业典礼结束了,但店依旧人满为患。 <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> 悉尼钻进了后面的房间,等<<he>>出来的时候已经换上了日常的服装。"我要留在这里帮忙了,"<<he>>拉住你的手,"我图书管理员助理的经验应该用得上。如果你也来的话,<<sydneymum>>肯定也会很开心的,不过我也不知道啦。" <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> "我该留下来帮<<sydneymum>>的忙了,"<<he>>看了一眼门外,"顾客们很喜欢这家店,而我图书管理员助理的经验应该也用得上。" <<else>> 悉尼钻进了后面的房间,出来的时候已经换上了日常的服装。"我要留在这里帮忙了,"<<he>>看了一眼门外,"我有图书管理员助理的经验,应该能帮上忙。" <</if>> <br><br> <<if $adultshopcontribution>> <<earnFeat "Opened Pandoras Box">> <<if $adultshopcontribution gte 12>> <<earnFeat "Opened Pandoras Cocks">> <</if>> <</if>> <<link [[继续|Adult Shop]]>><<unlockAdultShop>><<endevent>><</link>> <br> /*pure opening*/
<<effects>> <<run statusCheck("Sydney")>> <<person2>> 你跟着西里斯挤过人群。<<He>>把你带到了柜台后,进入了后面的房间。 <br><br> 这是个工坊,至少看上去是这样的。各个桌面上摆满了奇怪的小玩意,地上则散落着各种零件。房间深处有个老式圆柱形锅炉,上面的管子被接到了一个震动着,装着许多蓝色小灯的机器上。 <br><br> "抱歉有点乱,"西里斯笑了笑,"只有这里稍微隐私一点了……给你这个。"<<He>>给了你几包衣服,一件是<span class="lblue">奶牛斑点连体睡衣,</span>另一件是<span class="purple">娃娃裙</span>。 <br><br> "我想宣传下娃娃裙,但如果你不想的话我也理解。连体睡衣也蛮可爱的……你自己选吧。"<<He>>关上门出去了。 <br><br> <<link [[穿上连体睡衣|Adult Shop Opening Pure Onesie]]>><</link>> <br> <<if $worn.under_lower.type.includes("naked")>> <<if $exhibitionism gte 55>> <<link [[穿上娃娃裙|Adult Shop Opening Pure Babydoll]]>><<set $phase to 1>><</link>><<exhibitionist4>> <<else>> <span class="blue">你露出癖不够,穿不上娃娃裙。它非常薄,而你又没穿内裤!</span> <br> <</if>> <<else>> <<if $exhibitionism gte 15>> <<link [[穿上娃娃裙|Adult Shop Opening Pure Babydoll]]>><<set $phase to 0>><</link>><<exhibitionist2>> <<else>> <span class="blue">你露出癖不够,穿不上娃娃裙。它太薄了,而且你的$worn.under_lower.cn_name_cap会被看见的 !</span> <br> <</if>> <</if>>
<<effects>> <<undressmid "adult shop opening">> <<upperwear 89>> 你脱下了衣服,换上连体睡衣,衣服很合身。在公共场合穿这个很奇怪,但现在属于特殊情况。 <br><br> 你从后面的房间里走了出来。除了悉尼以外,并没有多少人注意到你。<<person1>><<he>>露出了一丝坏笑……你看上去应该没那么蠢吧? <br><br> 你走到床前,顾客们注意到了你,你躺在了床上。 <br><br> "你也是商品吗?"一名<<person3>><<person>>笑了起来。 <br><br> <<if $promiscuity gte 55>> <<link [[是|Adult Shop Opening Pure 2]]>><<set $phase to 2>><</link>><<promiscuous4>> <br> <</if>> <<link [[调情|Adult Shop Opening Pure 2]]>><<set $phase to 1>><</link>><<promiscuous1>> <br> <<link [[不是|Adult Shop Opening Pure 2]]>><<set $phase to 0>><</link>> <br>
<<effects>> <<undressmid "adult shop opening">> <<upperwear 18>> 你脱下衣服,换上了娃娃裙。衣服很透也很短,不过能勉强盖住你的<<undies>>,店里的紫色灯光应该也能成为你的掩护。 <<if $phase is 1>> <<exhibitionism4>> <<else>> <<exhibitionism2>> <</if>> 你从后面的房间里走了出来,马上便吸引了许多视线。悉尼在店外维持队伍秩序,你设法吸引了<<person1>><<his>>的注意。<<He>>看到你,转过头去,脸红了。 <br><br> 你走到摆在店正中的床边,躺在了床上。 <br><br> "你也是商品吗?"一名<<person3>><<person>>笑了起来。 <br><br> <<if $promiscuity gte 55>> <<link [[是|Adult Shop Opening Pure 2]]>><<set $phase to 2>><</link>><<promiscuous4>> <br> <</if>> <<link [[调情|Adult Shop Opening Pure 2]]>><<set $phase to 1>><</link>><<promiscuous1>> <br> <<link [[不是|Adult Shop Opening Pure 2]]>><<set $phase to 0>><</link>> <br>
<<effects>> <<if $phase is 2>> <<if $speech_attitude is "meek">> "你,你觉得我值多少钱?"你有些忐忑不安。 <<elseif $speech_attitude is "bratty">> "你可买不起我。"你高冷地瞥了那人一眼。 <<else>> "你出多少钱?"你问。 <</if>> <<promiscuity4>> <<person3>><<person>>把手伸进钱包,但被监视着一切的西里斯打断了。"我们这可不干这一行,"<<person2>><<he>>摆了摆手,"给我出去。" <br><br> <<person3>><<person>>抱怨了几句,走了出去。 <br><br> <<elseif $phase is 1>> <<if $speech_attitude is "meek">> "我,我很迷人吗?"你羞涩地别过了脸,"我这模特当得不错吗?" <<elseif $speech_attitude is "bratty">> "注意你的言辞,"你假意威胁着,"你可吃不下我这块热豆腐。" <<else>> "你可真会说话!"你笑着回答。 <</if>> <<promiscuity1>> 其他顾客也来碰碰运气,但都被你以同样的幽默回答糊弄过去了。 <br><br> <<else>> <<if $speech_attitude is "meek">> "不好意思,我只是模特,"你盯着那个人,"我来这就是干这个的。" <<elseif $speech_attitude is "bratty">> "注意你的言辞,"你翻了个白眼,"否则我就举报你骚扰了。" <<else>> "我在工作。"你陈述着事实。 <</if>> <br><br> 你看得出来<<person>>还想说些什么,但忍住了。 <br><br> <</if>> <<link [[继续|Adult Shop Opening Pure 3]]>><</link>> <br>
<<effects>> <<pass 50>> 你躺在床上,看着顾客们与店员们来来往往。西里斯的生意似乎不错,<<person2>><<He>>四处奔波着,时不时停下来为客户介绍产品,不断地在店内寻找需要帮助的顾客——忙并快乐着。 <br><br> 你总算知道悉尼的勤奋劲是哪来的了。此刻,西里斯似乎更像是成年版的悉尼。你想着,不禁露出了笑容。 <br><br> 悉尼进入了商店,向你走来。排队的人群已经全部进入了商店,店外仍然有一群人,不过好像是已经从店里出去的人。 <br><br> <<person1>> "要我给你拿点东西吗?"<<he>>蹲了下来,"要水吗?还是饼干?我知道饼干都藏在哪。" <br><br> <<link [[要一些点心|Adult Shop Opening Pure Refresh]]>><<stress -6>><</link>><<lstress>> <br> <<link [[不需要|Adult Shop Opening Pure Fine]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[拉悉尼上床|Adult Shop Opening Pure Bed]]>><<npcincr Sydney love -1>><<npcincr Sydney purity -2>><</link>><<promiscuous2>><<dancedifficulty 1 800>><<llove>><<lpurity>> <br> <<else>> <span class="blue">你不够淫乱,不能把悉尼拉上床。</span> <</if>>
<<effects>> 悉尼拿着一杯水和几块饼干回来了,<<He>>留在你身边和你聊天。你小心地不让饼干碎屑掉在西里斯崭新的床上。 <br><br> <<link [[继续|Adult Shop Opening End]]>><</link>> <br>
<<effects>> 悉尼点点头。"开业典礼应该快结束了,"<<he>>看了一眼店内,"要我留下和你聊聊吗?" <br><br> <<link [[继续|Adult Shop Opening End]]>><</link>> <br>
<<effects>> 你突然起身向前,用手搂住悉尼的腰。 <<if $danceSuccess>> <<His>>迅速反应了过来,<span class="green">但你的速度实在太快了。</span>你笑着把<<him>>拉倒在你身上。 <br><br> 围观的人群和你一起笑了起来,许多人掏出了手机和相机,不过悉尼可就没那么高兴了。"什么情况?!"<<he>>奋力挣扎着,"放开我!"<<glust>><<npcincr Sydney lust 5>> <br><br> <<link [[放开|Adult Shop Opening Pure Let]]>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<link [[拒绝|Adult Shop Opening Pure Hold]]>><<npcincr Sydney lust 5>><</link>><<glust>> <br> <<if $sydneyromance is 1>> <<link [[亲吻|Adult Shop Opening Pure Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>> <br> <</if>> <<else>> <<His>>警觉地眨了眨眼睛,<span class="red">然后挣脱了你的控制。</span><<promiscuity2>> "哦,别这样,"<<he>>叹了口气,"别看我谦虚就觉得我好欺负,已经有很多这么想的人被我收拾了。"<<His>>表情马上又柔和了下来,"对不起。你吓到我了,下意识就这样了。" <br><br> <<link [[继续|Adult Shop Opening End]]>><</link>> <br> <</if>>
<<effects>> 你放开了悉尼。<<He>>翻身下床,整理好了衣服。"你好过分耶!"<<he>>喘着气,"不给你拿饼干了!"<<He>>大踏步离开了。 <br><br> <<link [[继续|Adult Shop Opening End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "不过顾客很喜欢这样啊,"你笑了起来,试图狡辩,"你看,这样西里斯肯定能拉到不少客人的。" <<elseif $speech_attitude is "bratty">> "安静,"你瞪了悉尼一眼,"你看顾客多吃这一套,你也不想西里斯的客户流失吧?" <<else>> "顾客很喜欢这样啊,"你笑得很开心,"你看,这样西里斯肯定能拉到不少客人的。" <</if>> <br> "别想道德绑架我,"悉尼又好气又好笑,"神殿里我见多——"<<he>>没有再说下去,一只手捂住了嘴,"对不起,我不该这么说的。" <br> <<if $speech_attitude is "meek">> "能稍微陪我几分钟吗?" <<elseif $speech_attitude is "bratty">> "来嘛,就几分钟。" <<else>> "能来陪我几分钟吗?" <</if>> <br><br> 悉尼不情愿的点了点头。你放开了<<him>>,<<he>>翻身坐了起来,吸引了大量的注意。虽然你色色的服装与<<he>>画风相异,但顾客们似乎并不在意。 <br><br> <<link [[继续|Adult Shop Opening End]]>><</link>> <br>
<<effects>> 你身体前倾,闭上双眼,双唇微启,趁悉尼不注意亲了<<he>>一口。<<He>>沉溺于你的怀抱,一时间忘记了周围的人群。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>> <br><br> 围观顾客的欢呼声把<<him>>拉回了现实。<<if _npcKissVirginTemp>>"那可是我的初吻。"<<he>>轻轻地喘息着,"能交给你真是太好了。"<</if>><<He>>把你拉入了<<his>>怀抱,"不过我还在生气哦!" <br><br> 你们一起在床上躺了一会。尽管悉尼并没有穿上展示服,但还是吸引了许多注意。 <br><br> <<link [[继续|Adult Shop Opening End]]>><</link>> <br> /*neutral opening*/
<<effects>> <<run statusCheck("Sydney")>> <<person2>> 西里斯挤过人群,悉尼和你紧跟着<<He>>。你们走到了柜台后,进入了后门。 <br><br> 这是个工坊,至少看上去是这样的。各个桌面上摆满了奇怪的小玩意,地上则散落着各种零件。房间深处有个老式圆柱形锅炉,上面的管子被接到了一个震动着,装着许多蓝色小灯的机器上。 <br><br> "抱歉有点乱,"西里斯尴尬地笑了笑,"只有这里稍微隐私一点了……给你这个。"<<He>>给了你几包衣服。一件是<span class="lblue">奶牛斑点连体睡衣,</span>另一件是<span class="purple">娃娃裙</span>。 <br><br> "Syd你就自己挑一件吧,我想宣传下娃娃裙——但如果你不想的话我也理解。连体睡衣也蛮可爱的……反正你自己选吧。"<<He>>把门关上,然后走了。 <br><br> <<person1>> "真是不知羞耻!"悉尼等西里斯走了,迫不及待地开始吐槽。"居然给你这么暴露的衣服……我再去找件连体睡衣穿了。" <br><br> <<link [[穿上背带裙|Adult Shop Opening Neutral Onesie]]>><</link>> <br> <<if $worn.under_lower.type.includes("naked")>> <<if $exhibitionism gte 55>> <<link [[穿上娃娃裙|Adult Shop Opening Neutral Babydoll]]>><<set $phase to 1>><</link>><<exhibitionist4>> <<else>> <span class="blue">你露出癖不够,穿不上娃娃裙。它非常薄,而你又没穿内裤!</span> <br> <</if>> <<else>> <<if $exhibitionism gte 15>> <<link [[穿上娃娃裙|Adult Shop Opening Neutral Babydoll]]>><<set $phase to 0>><</link>><<exhibitionist2>> <<else>> <span class="blue">你露出癖不够,穿不上娃娃裙。它太薄了,而且你的$worn.under_lower.cn_name_cap会被看见的 !</span> <br> <</if>> <</if>>
<<effects>> <<run statusCheck("Sydney")>> <<undressmid "adult shop opening">> <<upperwear 89>> 悉尼在锅炉后面换好了衣服。"你换好衣服就说一声。"你脱下衣服,换上了连体睡衣。 <br> "出来吧,"你点了点头。 <br> 悉尼走了出来,身上穿着和你一样的奶牛斑点连体睡衣。"这可太丢人了。"<<he>>的脸涨得通红,"还好有你陪我。" <br><br> 你们一起走出了后面的房间,来到了店里。 <br><br> <<link [[继续|Adult Shop Opening Neutral Onesie 2]]>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> 刚开始并没有人注意到你们,人们甚至无法透过人群看到你们。你们要躺的床在店的正中,旁边较为宽敞。你们向床走去时吸引到了一些目光。 <br><br> 悉尼上了床,挪到了另一边。你跟着<<him>>也爬上了床。你们两人头靠着一堆枕头,就这样仰卧在床上。 <br><br> "我们就这样躺着?"悉尼侧过头来看向了你,"我觉得应该回答一些问题什么的。说实话,如果边上没人的话,这样还蛮舒服的。" <br><br> "哎呀,你俩还真是可爱!"一名<<person3>><<person>>兴奋地捧起脸颊,看样子你们已经吸引到了许多人注意。"我能拍个照吗?"人群窃窃私语着,也想问同样的问题。悉尼似乎有些犹豫。 <br><br> <<link [[允许拍照|Adult Shop Opening Neutral Pictures]]>><<famemodel 50>><</link>> <br> <<link [[拒绝拍照|Adult Shop Opening Neutral Refuse]]>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> <<if $speech_attitude is "meek">> "想,想拍就拍吧。"你的脸涨得通红。 <<elseif $speech_attitude is "bratty">> "拍吧," 你一副无所谓的样子,"搞快点,还有人排着队呢。" <<else>> "想拍就拍吧。"你的脸瞬间变红。 <</if>> 大家纷纷掏出手机与相机,<<person>>对你们微微一笑。 <br><br> 悉尼刚开始还有点不适,但没过多久就习惯了。然而,一名<<person4>><<person>>把视线从手机上转开,表情十分猥琐。"你们要不要示范一下这些玩具的用法?"<<he>>舔了舔嘴唇。 <br><br> <<person1>> 悉尼本能地想拿起自己胸前的十字架,但它被裹在了连体睡衣里。"绝,绝对不行!出去,马上出去!"<<person4>><<person>>十分不悦,但还是听了悉尼的话,像小孩一样闷闷不乐地出去了。 <br><br> <<link [[继续|Adult Shop Opening Neutral 2]]>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> 你摇了摇头。 <<if $speech_attitude is "meek">> "抱,抱歉,"你的脸涨得通红,"请不要拍照。" <<elseif $speech_attitude is "bratty">> "不准拍。"你翻了个白眼,"敢拍就把你赶出去。" <<else>> "抱歉,我们禁止拍照,"你脸红了,"但你可以尽情观看。" <</if>> <br><br> 人群失望地小声抱怨着,悉尼似乎松了口气。然而,一名<<person4>><<person>>靠在了床边。"你们要不要示范一下这些玩具的用法?"<<he>>舔了舔嘴唇。 <br><br> 悉尼本能地想拿起自己胸前的十字架,但它被裹在了连体睡衣里。"绝,绝对不行!出去,马上出去!"<<person4>><<person>>十分不悦,但还是听了悉尼的话,像小孩一样闷闷不乐地出去了。 <br><br> <<link [[继续|Adult Shop Opening Neutral 2]]>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> <<undressmid "adult shop opening">> <<upperwear 18>> 悉尼在锅炉后面换好了衣服。"你换好衣服就说一声。"你脱下衣服,换上了娃娃裙。 <br> "出来吧,"你点了点头。 <br> 悉尼走了出来,浑身被连体睡衣裹得严严实实。"这还真是——"<<he>>话说到一半,看见你,硬生生把话咽了回去。"你还真穿啊?!"<<He>>移开了视线,"透的都快看光了!" <br> "在店里就没事了,"你脸红了起来,"灯光很暗的。" <br> 悉尼摇了摇头,叹了口气。"那行吧,我俩这组合肯定怪死了。" <<if $phase is 1>> <<exhibitionism4>> <<else>> <<exhibitionism2>> <</if>> <<link [[继续|Adult Shop Opening Neutral Babydoll 2]]>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> 你们瞬间吸引到了许多视线。大多数人都在盯着你的娃娃裙,但也有不少人在看悉尼。你们从人群中挤过,来到了摆在店正中的床边,更多人围了上来。 <br><br> 你上了床,挪到了另一边。悉尼也跟着你上了床。"我们就这样躺着?"<<he>>看了看四周,"我觉得应该回答一下顾客的问题什么的。" <br><br> "哎呀,你还真是可爱!"一名<<person3>><<person>>惊呼,"我能拍个照吗?"悉尼似乎有些犹豫。 <br><br> <<link [[允许拍照|Adult Shop Opening Neutral Pictures]]>><<famemodel 50>><</link>> <br> <<link [[拒绝拍照|Adult Shop Opening Neutral Refuse]]>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> 最后一名排队的顾客也进入了商店。店外仍有一群人,不过都是已经逛完了的顾客,有些人正在互相比较买到的商品。西里斯走过,看见你露出了微笑。 <br><br> <<person2>> <<if $worn.upper.name is "babydoll">> "谢谢你穿了那件娃娃裙。"<<he>>拍了拍你的肩膀,"我说为什么卖那么好,原来是因为你。" <br> <<person1>>"你怎么能让你的学生穿这种东西!"悉尼不满地嘟囔着。 <br> "你说的‘这种东西’根本没问题,"西里斯摇了摇头,"神殿那边——" <br> "神殿说了不算,我说了算。" <br> 西里斯想张嘴反驳,却听到店里的一角传来什么东西倒下的声音,于是<<person2>><<he>>赶忙过去查看情况了。 <br><br> <<else>> "你俩这一对还真可爱!"<<he>>说道。 <br> <<person1>> <<if $sydneyromance is 1>> 悉尼的脸唰的一下变红了。 <<else>> 悉尼脸红了,避开了视线。 <</if>> "感谢你们的帮忙,开业典礼进行得很顺利。"西里斯还没说完,却听到店里的一角传来什么东西倒下的声音,赶忙过去查看情况了。 <br><br> <</if>> <<if $sydneyromance is 1>> <<person1>>悉尼转过头,但什么也没说。<<He>>只是直直地盯着你。 <br><br> <<link [[亲吻|Adult Shop Opening Neutral Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>> <br> <<link [[微笑|Adult Shop Opening Neutral Smile]]>><</link>> <br> <<else>> <<link [[继续|Adult Shop Opening End]]>><</link>> <br> <</if>>
<<effects>> 你身体前倾,闭上了双眼,轻启双唇。悉尼的唇与你相接。<<He>>轻轻呻吟着,两人就这样抱在了一起。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>> <br><br> 你们推开彼此,凝视着对方,<<if _npcKissVirginTemp>><<He>>笑了。"我的初吻能给你实在是太好了。"<</if>><<He>>回过神来,发现有人在看着你们。"不好意思,这比较私人,能回避一下吗?" <br><br> <<link [[继续|Adult Shop Opening End]]>><</link>> <br>
<<effects>> 你露出了微笑,悉尼也微笑着回应。"虽然这样躺在这里挺尬的,"<<he>>把你拉得更近了,"但因为有你,我也很开心。" <br><br> <<link [[继续|Adult Shop Opening End]]>><</link>> <br> /*corrupt opening*/
<<effects>> <<run statusCheck("Sydney")>> <<person2>> 西里斯挤过人群,悉尼和你紧跟着<<He>>。你们走到了柜台后,进入了后门。 <br><br> 这是个工坊,至少看上去是这样的。各个桌面上摆满了奇怪的小玩意,地上则散落着各种零件。房间深处有个老式圆柱形锅炉,上面的管子被接到了一个震动着,装着许多蓝色小灯的机器上。 <br><br> "抱歉有点乱,"西里斯尴尬地笑了笑,"只有这里稍微隐私一点了……给你这个。"<<He>>给了你几包衣服。一件是<span class="lblue">奶牛斑点连体睡衣,</span>另一件是<span class="purple">娃娃裙</span>。 <br><br> "Syd你就自己挑一件吧,我想宣传下娃娃裙——但如果你不想的话我也理解。连体睡衣也蛮可爱的……反正你自己选吧。"<<He>>把门关上,然后走了。 <br><br> <<person1>> "那也太薄了,"等西里斯走了,悉尼就迫不及待地开始吐槽起来,"居然给我们这么暴露的衣服,我等不及想穿了。" <br><br> <<link [[穿上连体睡衣|Adult Shop Opening Corrupt Onesie]]>><</link>> <br> <<if $worn.under_lower.type.includes("naked")>> <<if $exhibitionism gte 55>> <<link [[穿上娃娃裙|Adult Shop Opening Corrupt Babydoll]]>><<set $phase to 1>><</link>><<exhibitionist4>> <<else>> <span class="blue">你露出癖不够,穿不上娃娃裙。它非常薄,而你又没穿内裤!</span> <br> <</if>> <<else>> <<if $exhibitionism gte 15>> <<link [[穿上娃娃裙|Adult Shop Opening Corrupt Babydoll]]>><<set $phase to 0>><</link>><<exhibitionist2>> <<else>> <span class="blue">你露出癖不够,穿不上娃娃裙。它太薄了,而且你的$worn.under_lower.cn_name_cap会被看见的 !</span> <br> <</if>> <</if>>
<<effects>> <<undressmid "adult shop opening">> <<upperwear 89>> 悉尼躲在了锅炉后面。"你换好衣服就说一声。"<<he>>把脱下的衣服挂在了头上的管道上。 <br><br> 你脱下了衣服,穿上了连体睡衣。"出来吧。" <br><br> 悉尼走了出来……<<He>>居然来真的,真的穿上了娃娃裙!<<He>>的裙摆微微拉低,你几乎可以透过那层薄薄的布料来看见——"我看上去怎么样?" <br><br> <<if $pronoun is "m">> 你觉得不知道的人会以为<<he>>是女生。 <<else>> <<him>>穿着很合适。 <</if>> <br><br> <<link [["说" + $NPCList[0].pronouns.he + "看上去不错"|Adult Shop Opening Corrupt Onesie Compliment]]>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<link [["问" + $NPCList[0].pronouns.he + "真的要这样穿吗"|Adult Shop Opening Corrupt Onesie Ask]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你,你真的要穿这个吗?"说实话,你还是不敢相信。 <<elseif $speech_attitude is "bratty">> "穿成这样,你胆子还真大啊,"你扫视着悉尼,双手抱胸。 <<else>> "你确定要穿成这样?"你睁大了眼睛。 <</if>> <br><br> "没事,外面灯光很暗的,我只要把裙边往下压就行了。" <br><br> 你们一起走了出去,来到了店里。 <br><br> <<link [[继续|Adult Shop Opening Corrupt Onesie 2]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你,你真漂亮。"你说的是实话。 <<elseif $speech_attitude is "bratty">> "看着不错嘛。"你诚心地赞美着。 <<else>> "你看上去蛮可以的。"你笑了笑。 <</if>> <br><br> 悉尼原地转了一圈。"谢谢,"<<he>>的脸变得通红,"你看上去也很可爱。我们这对组合肯定会很棒的。"<<He>>抓住你的胳膊,两人一起来到了店里。 <br><br> <<link [[继续|Adult Shop Opening Corrupt Onesie 2]]>><</link>> <br>
<<effects>> 有些人好奇地打量着你,但绝大多数人都在盯着悉尼。你们穿过人群,越来越多的人赶过来围观。悉尼上了床,几乎把你扯了上去。你躺在了<<him>>的身边。 <br><br> "看来我们这样躺着就行。"悉尼环顾了一下四周,"我觉得也可以回答一些顾客问题什么的。" <br><br> "你们什么时候才开始示范玩具的用法啊?"一名<<person3>><<person>>问道。 <br><br> 悉尼直直盯着<<him>>。"真下作,"<<person1>><<he>>的脸上没有任何表情,"出去,否则我就叫保安了。" <br><br> 你并没有看见什么保安,但<<person3>><<person>>还是乖乖出去了。 <br><br> <<link [[继续|Adult Shop Opening Corrupt 2]]>><</link>> <br>
<<effects>> <<undressmid "adult shop opening">> <<upperwear 18>> 悉尼躲在了锅炉后面。"你换好衣服就说一声。"<<he>>把脱下的衣服挂在了头上的管道上。 <br><br> 你脱下衣服,换上了娃娃裙。"出来吧。" <br><br> 悉尼走了出来……<<He>>居然来真的,真的穿上了娃娃裙!<<He>>的裙摆微微拉低,你几乎可以透过那层薄薄的布料来看见——"我看上去怎么样?" <br><br> <<if $pronoun is "m">> 你觉得不知道的人会以为<<he>>是女生。 <<else>> 这真的很适合<<him>>。 <</if>> <br><br> <<link [["说" + $NPCList[0].pronouns.he + "看上去不错"|Adult Shop Opening Corrupt Babydoll Compliment]]>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<link [["问" + $NPCList[0].pronouns.he + "真的要这样穿吗"|Adult Shop Opening Corrupt Babydoll Ask]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你,你真的要穿这个吗?"说实话,你还是不敢相信。 <<elseif $speech_attitude is "bratty">> "穿成这样,你胆子还真大啊,"你扫视着悉尼,双手抱胸。 <<else>> "你确定要穿成这样?"你睁大了眼睛。 <</if>> <br><br> 悉尼笑了,"灯光那么暗,他们看不见什么的……只要把裙边压得够低就行了。" <<if $worn.upper.name is "babydoll">> <<His>>看了一眼你身上的衣服。"而且,我们还可以互相关照嘛。" <</if>> <<He>>抓住了你的胳膊,你们一起走了出去,来到了店里。 <br><br> <<link [[继续|Adult Shop Opening Corrupt Babydoll 2]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你,你真漂亮。"你说的是实话。 <<elseif $speech_attitude is "bratty">> "看着不错嘛。"你诚心地赞美着。 <<else>> "你看上去蛮可以的。"你笑了笑。 <</if>> <br><br> 悉尼原地转了一圈。"谢谢,"<<he>>笑了笑,"你看上去也不错嘛。走,我们去靓瞎他们!" <br><br> <<He>>抓住了你的胳膊,你们一起走了出去,来到了店里。 <br><br> <<link [[继续|Adult Shop Opening Corrupt Babydoll 2]]>><</link>> <br>
<<effects>> 你们瞬间吸引到了许多视线。虽然大多数人被挤在外面,对里面的情况一无所知,但所有人都知道这里有热闹可看。人群分开了一条道路,让你们通过。悉尼爬上了床,几乎是把你扯过去的。 <br><br> 你们并排躺着,被顾客围得水泄不通,悉尼并没有管他们。"我们就这样躺着?"<<He>>扯了扯身上的娃娃裙,把裙边夹在双腿之间。"我觉得应该回答一下顾客的问题什么的。" <br><br> "我有个问题。"一名<<person3>><<person>>插嘴道,"你们什么时候能互相测试一下那些玩具?" <br><br> <<person1>> 悉尼的神情立即冷了下来。"真没教养。"<<he>>直直地盯着那个人,"要么好好说话,要么滚出去。"<<person3>><<person>>并不想吵架,闭上了嘴。 <br><br> <<link [[继续|Adult Shop Opening Corrupt 2]]>><</link>> <br>
<<effects>> 你躺在悉尼身边。人群继续回去浏览商品了,但仍有许多人想挤过去看看店中间的你们。 <br><br> 西里斯看见你们,两手一拍。"你们俩看上去都好漂亮!"<<person2>><<he>>向后挥了挥手,一名<<person6>>年轻的<<nnpc_gender "Niki">>跟在西里斯后面,嘴里叼着一根白色的棍子。 <<if $niki_seen is undefined>> "这位是尼奇,"西里斯介绍着,"一名摄影师,就在附近工作。"尼奇向你和悉尼点了点头打招呼。 <br><br> <<elseif $niki_seen is "farm">> <span class="red">是尼奇,</span>雷米农场的那个摄影师。<<He>>看见你,显得很警觉。"这位是尼奇,"西里斯介绍着,"一名摄影师,就在附近工作。"<<gtrauma>><<trauma 6>> <br><br> 你不禁回想起农场的经历。 <br><br> 某人的声音将你从回想中拉回了现实。"嘿!"是悉尼。"你没事吧?你刚刚发了会呆。来,看镜头,笑一个。" <br><br> <<else>> 是摄像师尼奇,<<He>>向你点了点头。"这位是尼奇,"西里斯介绍说,"一名摄影师,就在附近工作。" <br><br> <</if>> <<link [[继续|Adult Shop Opening Corrupt Niki]]>><<famemodel 50>><</link>> <br> <<set $niki_seen to "adult_shop_opening">>
<<effects>> 你和悉尼一起对着摄像头露出了微笑。尼奇一边让你们摆出各种姿势,一边从不同角度拍着照。 <<if $worn.upper.name is "babydoll">> 有些姿势让穿着短裙的你很容易走光,悉尼也有类似的问题,但似乎并不介意。 <<else>> 悉尼把短裙拉低防止走光,但并不顺利。 <</if>> "别担心,"尼奇笑了起来,"如果拍到不该拍的东西我会P掉的。"悉尼脸红了。 <br><br> <<person1>> 最后一个姿势,尼奇让你们俩跪在地上,互相抓住双手靠在一起,脸侧向镜头。悉尼似乎很享受这个姿势,几乎都要把你扑倒了。 <<takeHandholdingVirginity "Sydney" "romantic">> <br><br> <<if $sydneyromance is 1>> <<link [[亲吻|Adult Shop Opening Corrupt Niki Kiss]]>><<famemodel 50>><</link>><<gglove>><<kissvirginitywarning>> <br> <<link [[继续摆pose|Adult Shop Opening Corrupt Niki 2]]>><</link>> <br> <<else>> <<link [[继续|Adult Shop Opening Corrupt Niki 2]]>><</link>> <br> <</if>>
<<effects>> 你身体前倾,闭上了双眼,轻启双唇。悉尼的唇与你相接。<<He>>轻轻呻吟着,身旁围观群众的欢呼声,尼奇快门的咔嚓声,西里斯的惊呼声,此刻都被你俩抛在了脑后。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>> <br><br> 你们推开彼此,凝视着对方。<<if _npcKissVirginTemp>><<He>>笑了,"我的初吻能给你实在是太好了。"<</if>>尼奇在床边绕着,抓住机会全力捕捉这一时刻。<<person6>> <br><br> <<link [[继续|Adult Shop Opening Corrupt Niki 2]]>><</link>> <br>
<<effects>> "应该行了,"尼奇看了看摄像机,<<person6>><<He>>把嘴里叼着的棍子拿开,换成了从口袋里掏出一根棒棒糖。 <br> "太棒了!"西里斯搂着你们两个人,"我等不及想看看成片……"那两人走开了,留下你和悉尼在床上。 <br><br> <<person1>> "你很有天分嘛,"悉尼摆弄着相机,"有没有考虑过去当职业模特?我认真的!" <br><br> <<link [[继续|Adult Shop Opening Corrupt 3]]>><</link>> <br>
<<effects>> 最后一名排队的顾客也进入了商店,然而店外的人群依旧不减。人们聚着团,互相展示着性玩具。店里所有的人都来看过你和悉尼。 <br><br> <<person2>> 西里斯走到床边,"你们俩干得漂亮。"<<he>>拍了拍你们的肩膀。 <<if $worn.upper.name is "babydoll">> 娃娃裙卖出去好多,原因不言而喻。" <<else>> 娃娃裙和连体睡衣都卖出去好多,原因不言而喻。" <</if>> <br> "蛮好玩的,"悉尼笑了笑,"不过大家都很喜欢直直地盯着看。" <br> 西里斯想张嘴说什么,却听到店里的一角传来什么东西倒下的声音,赶忙过去查看情况了。 <br><br> <<person1>> 悉尼一只手搂在你的肩膀上,另一只手撑着自己的头。 <br><br> <<link [[继续|Adult Shop Opening End]]>><</link>> <br> /*end*/
<<effects>> <<run statusCheck("Sydney")>> <<famemodel 100>> <<person2>> 某人的吆喝声盖过了顾客们的喧嚣。"感谢各位的光临,"是西里斯,站在一个台子上。店外的顾客们聚集在了窗户前。"我想要特别感谢一下我们的模特,请为他们献上热烈的掌声!"掌声随之响起,还伴随着几声口哨声。 <br><br> "希望各位玩的开心,"西里斯拍了拍手,"我们一周营业六天,每天<<ampm 21 00>>打烊,欢迎下次光临!"说完,<<He>>从台子上走了下来。 <br><br> <<person1>> "开业典礼算是结束了,"悉尼环顾着四周,"不过店不会现在就关门, <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> 我得留下来帮忙,"然后又看向了你,"我图书管理员助理的经验应该用得上。如果你来的话,<<sydneymum>>肯定也会很开心的,不过我也不知道啦。" <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> 我该留下来帮<<sydneymum>>的忙了,"然后又看向了你,"顾客们很喜欢这家店,而我图书管理员助理的经验应该也用得上。" <<else>> 我得留下来帮忙。"然后又看向了你,"我有图书管理员助理的经验,应该能帮上忙。" <</if>> <br><br> <<link [[继续|Adult Shop Opening End 2]]>><</link>> <br>
<<effects>> <<set $worn.under_upper to clone(setup.clothes.under_upper[0])>> <<set $worn.under_lower to clone(setup.clothes.under_lower[0])>> <<storeon "adult shop opening">> 你回到了后面的房间,找回了你的衣服并重新穿上,然后回到了店里。 <br><br> <<if $adultshopcontribution>> <<earnFeat "Opened Pandoras Box">> <<if $adultshopcontribution gte 12>> <<earnFeat "Opened Pandoras Cocks">> <</if>> <</if>> <<link [[继续|Adult Shop]]>><<unlockAdultShop>><<endevent>><</link>> <br>
你在成人用品店里 <br><br> <div class="ssm_header"> /* <span class="ssm_owner_name">Rose's</span>*/ <p style="font-size:30"><span class="ssm_shop_title"><span style="font-size:25px" class="ssm_neon">妙<span class="ssm_flicker_slow">♥</span>趣<span class="ssm_flicker_fast">♥</span>屋</span></span></p> </div> <br> <div class="ssm_gridContainer" id="sexShopMenuContainer"> </div> <br> <div class="ssm_gridDescContainer" id="ssmDescPillContainer" style="display: none;"> <div class="ssm_descContainer" id="ssm_descContainer"> </div> </div> <<run window.sexShopGridInit()>> <br><br> <<if $debug is 1>> <<link [[刷新|Adult Shop Menu]]>><</link>> <br> <</if>> <<link [[离开|Adult Shop]]>><</link>>
<<if $worn.lower.name != "naked">> <span id="stiShowUnderwearCn"><<link "显示/隐藏下衣">><<run window.tempHideLower()>><<run Links.generateLinkNumbers($(".passage"))>><</link>></span> <</if>> <div id="stiCursedText" class="ssm_fade_in"></div> <br> <div class="sti_grid" id="sti_grid"> <div class="sti_grid_title">性玩具物品栏</div> </div> <br> <div class="sti_gridDescContainer" id="stiDescPillContainer" style="display: none;"> <div class="sti_descContainer" id="sti_descContainer"></div> </div> <br><br> <<run window.patchStraponsWearStatus()>> <<run window.sexToysInventoryInit()>> <<if $debug is 1>> <<link [[刷新|Sextoys Inventory]]>><</link>> <br> <</if>> <<link [[离开|$sextoyInvReturnLink]]>><<unset $sextoyInvReturnLink>><</link>>
<<widget "adultShop-main">> <<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>><<unset $tempDisable>> <<set $outside to 0>><<set $location to "adult_shop">><<effects>> <<set $shopName = "adult">> 你在一家成人用品店里,这里有各种各样的情趣服装和仿真阳具供选择。 <br><br> <<if $stress gte $stressmax>> <<passoutadultshop>> <<else>> <<if Time.hour is 21 and Time.minute lt 10>> 已经到了关店的时间,西里斯正在清场。<<if $exposed gte 1>>你意识到如果西里斯发现你穿成这样,会变成怎样,你内心感到一阵慌乱。<</if>> <br><br> <<set $adultshopstate to "closed">> <<if $exposed lte 0>> <<link [[出去|Elk Street]]>><<adultShopClear>><</link>> <br> <<else>> <<link [["躲到结束 (1:00)"|Adult Shop]]>><<pass 1 hour>><</link>> <</if>> <<else>> <div id="tryonstats-div"><<tryOnStats>></div> <<unset $shopListStartCount>> <<unset $clothes_choice>> <<set $shopPage = 0>> <<if Time.dayState is "night">> 你独自一人在黑暗中。 <br><br> <<elseif $exposed gte 1>> 你藏在一排紧身衣后面以捍卫可怜的尊严。 <br><br> <</if>> <span>保暖度:</span> <<warmthscale>> <div id="warmth-description"> <<warmth_description>> </div> <br><br> <<if $debug is 1>> <<clothingcategoryicon "overoutfit">> <<link "查看外套套装">><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>><</link>> <br> <<clothingcategoryicon "overoutfit">> <<link "查看外套上装">><<replace "#clothingShop-div">><<OverTopShop>><</replace>><</link>> <br><br> <</if>> <<clothingcategoryicon "outfit">> <<link "查看套装">><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>> <br> <<clothingcategoryicon "upper">> <<link "查看上装">><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>> <br> <<clothingcategoryicon "lower">> <<link "查看下装">><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>> <br><br> <<clothingcategoryicon "underoutfit">> <<link "查看内衣套装">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>> <br> <<clothingcategoryicon "underupper">> <<link "查看内衣上装">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>> <br> <<clothingcategoryicon "underlower">> <<link "查看内衣下装">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>> /* Left here for future expansion */ /*<br> <<clothingcategoryicon "genitals">> <<link "View Genital Wear">><<replace "#clothingShop-div">><<GenitalShop>><</replace>><</link>>*/ <br><br> <<clothingcategoryicon "head">> <<link "查看头饰">><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>> <br> <<clothingcategoryicon "face">> <<link "查看面饰">><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>> <br> <<clothingcategoryicon "neck">> <<link "查看颈饰">><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>> <br> <<clothingcategoryicon "hand">> <<link "查看手饰">><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>> <br> <<clothingcategoryicon "legs">> <<link "查看袜子">><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>> <br> <<clothingcategoryicon "feet">> <<link "查看鞋子">><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>> <br><br> <<run linkifyDivs('.button-back-to-shop')>> /*<<if $clothingrebuy is 1>> [[Disable automatic clothing rebuy|Rebuy Shop]] <br> <<else>> [[Enable automatic clothing rebuy|Rebuy Shop]] <br> <</if>>*/ <<if Time.dayState is "night" and Time.hour isnot $closinghour and !$weekly.theft.adultShop>> <<link [[检查收银机|Adult Shop Register]]>><</link>> <br> <</if>> <br> <<if Time.dayState is "night" or $tryOn.value is 0>> <<if Time.dayState is "night" and $adultShop.spotted is true and $adultShop.stolenClothes gt 0>> <<link [[离开|Adult Shop Night Guard Found]]>> <<shopClothingFilterReset>> <<ShowUnderEquip "normal">> <<ShowUnderEquip "over">> <<set $tryOn.autoReset to true>> <<crimeUp `$tryOn.value / 100` "thievery">> <<set $adultshopstate to "closed">> <</link>> <<else>> <<link [[离开|Adult Shop]]>> <<shopClothingFilterReset>> <<ShowUnderEquip "normal">> <<ShowUnderEquip "over">> <<set $tryOn.autoReset to true>> <<crimeUp `$tryOn.value / 100` "thievery">> <<set $adultshopstate to "closed">> <</link>> <</if>> <<if $tryOn.value gt 0>> <<crime "thievery">> <</if>> <br><br> <<elseif $tryOn.value gt 0>> <<link "放回衣服">><<clothingReset>> <<updatesidebarimg>> <<updatesidebardescription>> <<updateallure>> <<updatewarmthscale>> <<updatewarmthdescription>> <<updateclothingshop>> <<run updateMoment()>> <</link>> <br> <<if $tryOn.value lt $money>> <<sendItemsToDropdown>> <<link "买下衣服">><<buyTryOnClothes "wear">><<updateclothingshop>><</link>> <br> <<link "买下衣服并送到衣柜中">> <<buyTryOnClothes "wardrobe">> <<updatesidebarmoney>> <<updatesidebarimg>> <<updatesidebardescription>> <<updateallure>> <<updatewarmthscale>> <<updatewarmthdescription>> <<updateclothingshop>> <<run updateMoment()>> <</link>> <br> <</if>> <<link [[带着偷到的衣服离开|Stolen Adult Shop Result]]>><<shopClothingFilterReset>><</link>> <br> <</if>> <</if>> <</if>> <</widget>>
<<effects>> <<ShowUnderEquip "over">> <<ShowUnderEquip "normal">> <<if currentSkillValue('skulduggery') lt 90>> 西里斯用眼角的余光观察着入口处。没有其他路能出去,所以你在离开前把所有东西都放了回去。 <<clothingReset>> <<else>> <<rng>> <<if crimeSumCurrent("thievery","petty") gte 50000 or (crimeSumCurrent("thievery","petty") gte 40000 and $rng * 20 gte currentSkillValue('skulduggery')) or (crimeSumCurrent("thievery","petty") gte 25000 and $rng * 10 gte currentSkillValue('skulduggery')) or (crimeSumCurrent("thievery","petty") gte 10000 and $rng * 5 gte currentSkillValue('skulduggery'))>> <<generate1>><<person1>> 西里斯用眼角的余光观察着入口处。当你试图走过去时,<<nnpc_he "Sirris">>拦下了你。 <br><br> "嗯——我一直在盯着你,"<<he>>瞥了你一眼,"这次我放你走,但这些天你 被禁止进入这里……希望能让你学会为什么不能偷东西。" <<if $adultShop.banCount lt 4>> <<set $adultShop.ban to 7>> <<elseif $adultShop.banCount lt 8>> <<set $adultShop.ban to 10>> <<else>> <<set $adultShop.ban to 14>> <</if>> <<crime "thievery">> <<set $adultShop.banCount++>> <<else>> 西里斯用眼角的余光观察着入口处。万幸你身手敏捷,不留一丝痕迹。 <<crime "thievery">> <</if>> <<set _crime to ($tryOn.value / 100)>> <<crimeUp _crime "thievery">> <</if>> <br><br> <<link [[继续|Elk Street]]>><<set $tryOn.autoReset to true>><<adultShopClear>><</link>>
<<effects>> <<generate1>><<person1>> 西里斯用眼角的余光观察着入口处,<<nnpc_He "Sirris">>突然发现了你。<<nnpc_He "Sirris">>对一个你看不见的人说了几句话,然后向你走来。 <br><br> "抱歉,不能让你进去,"<<he>>看了你一眼,"还有<<if $adultShop.ban gt 1>><<number $adultShop.ban>>天<<else>>一天<</if>> ,你的逐出令就解除了。" <br><br> <<link [[继续|Elk Street]]>><<adultShopClear>><</link>>
<<effects>> 你发现西里斯就在入口处——看起来你不可能偷偷溜过去。 <<link [[继续|Elk Street]]>><<adultShopClear>><</link>>
<<effects>> <<generate1>><<person1>> <<set $adultShop.banCount++>> <<set $adultShop.spotted to false>> 在保证自己尽可能安静地关好门之后,你一个回头,惊讶地 发现一个<<person>>正面对着你。在你反应过来之前,<<He>>摁住了你的肩膀。 <br><br> "看看我们抓到了什么?一只小老鼠,想来偷点大人的玩具?"<<he>>用 不以为然的语气说道,"我会把这里的情况告诉这家店主。" <br><br> <<He>>拿出了手机,看起来是要打给西里斯。 <<if $adultShop.ban gt 0>> <<set $adultShop.banExtension to true>> <<set $adultShop.ban += 7>> "啊哈!所以你已经有禁令了,"<<he>>好笑地看着你,"他们确实有一个相当严格的禁令政策, 所以你要进去还要在等一段时间喽。" <<else>> <<if $adultShop.banCount lt 4>> <<set $adultShop.ban to 7>> <<elseif $adultShop.banCount lt 8>> <<set $adultShop.ban to 10>> <<else>> <<set $adultShop.ban to 14>> <</if>> "行吧,"<<he>>耸耸肩,"好吧,你将在相当长的一段时间内都不能进入这里, 希望这能给你一个教训。" <</if>> <br><br> "现在跟着我,我会陪同你离开这里。你很幸运,我没有直接把你带到市长那地方。" <br><br> <<link [[逃跑|Adult Shop Night Guard Found Run]]>><</link>><<athleticsdifficulty 500>> <br> <<link [[跟随保安|Adult Shop Night Guard Found Follow]]>><</link>>
<<effects>> 你决定逃跑并躲藏起来。 <<if $athleticsSuccess>> <<combatperson>>试图抓住你,但你敏捷地避开了<<him>>,等<<he>>回过神,你已经溜了。 你跑进了一条小巷,<<him>>在远处叫喊着。 <br><br> <<link [[逃跑|Elk Street]]>><<adultShopClear>><</link>> <<else>> 你速度不够快,在你能溜走前,那<<combatperson>>一把揪住了你。你摔倒在地上。 <br><br> "你会后悔尝试从我这里逃跑的,"<<he>>笑了起来,"这里可没有任何的摄像头。" <br><br> <<link [[继续|Adult Shop Night Guard Molestation]]>><<set $molestationstart to 1>><</link>> <</if>>
<<effects>> <<He>>引导你向出口走去。 <<if random(0,100) gte 50>> "你知道吗?"<<he>>笑了起来,"这里可没有任何的摄像头。" <br><br> 在<<he>>抓住你之前,你的脸上闪过一丝担忧。 <br><br> <<link [[继续|Adult Shop Night Guard Molestation]]>><<set $molestationstart to 1>><</link>> <<else>> 你们沉默着在街上走着,来到了麋鹿街街角。 <<combatperson>>转身面对你。 <br><br> "希望这对你来说是个好教训,"<<He>>笑着说,"你应该寻找更正当的 赚钱方式……这样对每个人来说都会少些麻烦。" <br><br> 你离开了,<<He>>在背后朝你竖了个中指。 <br><br> <<link [[离开|Elk Street]]>><<adultShopClear>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemytrust -= 40>> <<set $enemyanger += 40>> <<set $NPCList[0].lefthand to "arms">> <<set $leftarm to "grappled">> <<set $rightarm to "grappled">> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Adult Shop Night Guard Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Adult Shop Night Guard Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 你身手不错,趁着打到<<he>>的间隙,<<tearful>>你逃离了商店。 <<clotheson>> <<endcombat>> <<link [[逃脱|Elk Street]]>><<adultShopClear>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "好吧,有意思,"<<he>>瞥了你一眼,"但我想你该离开了。" <<clotheson>> <<endcombat>> <<link [[离开|Elk Street]]>><<adultShopClear>><</link>> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 250>> 柜台上有一台普通收银机,收银机锁得死死的。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">不过你可以撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Adult Shop Register Sneak]]>><<pass 10>><<crimeUp 1 "thievery">><</link>><<crime "thievery">> <br> <<else>> <span class="red">这把锁超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<ind>><<link [[离开|Adult Shop]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<set $weekly.theft.adultShop to true>> <<set $tip to random(4000, 10000)>> 你熟练打开了收银机,清点着里面的钱。 一共有<<printmoney $tip>>。 <br><br> <<if currentSkillValue('skulduggery') lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $rng gte 86>> <<skulshopevents>> <<else>> <<link [[拿走|Adult Shop]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[不管|Adult Shop]]>><</link>> <br> <</if>>
<<widget "adultShopEvents">> <<endevent>><<generateAdultShopCustomer 1>> <<set _reactTone to either("嘲笑着","惊呼道","叹了一口气","用手捂住了脸","翻了个白眼。")>> <<set _reactSpeech to ["这不合适吧。"]>> <<set _reactPerson to "Sirris">> <<set _reactTitle to "科学老师">> <<if $adultshopstate is "sydney" and random(0,1) is 1>> <<set _reactSpeech to [ "我的天哪!", "请问有什么需要帮忙的?", "这样可不太好。", "嗯?", "嗯?", "什,什么情……请小心。" ]>> <<set _reactTone to either("冷笑了一声","双手抱胸","捂着眼睛小声抱怨","退到柜台后面")>> <<run statusCheck("Sydney")>> <<if _sydneyStatus.includes("corrupt")>> <<set _reactPerson to "Sydney">> <<set _reactSpeech to [ "这还真不错,", "这样可不太好。", "滚开,你这个败类,", "不买东西就请离开,", "不买东西就滚出去!", "该死的!", "淘气鬼!我该拿你怎么办?", "哇哦!哇,", "嘘,嘘,", "见鬼!", "需要推荐玩具吗?" ]>> <<set _reactTone to either("嘲笑着","惊呼道","用手捂住了脸","失望地叹了口气","把东西拿了出来","瞪着并翻了个白眼","嘲弄道")>> <</if>> <<set _reactTitle to "这位 " + $NPCName[$NPCNameList.indexOf("Sydney")].title.replace("faithful", "虔信的").replace("fallen", "堕落的") + ($NPCName[$NPCNameList.indexOf("Sydney")].gender is "m" ? " 男孩" : " 女孩")>> <<set _reactTitle to "悉尼">> <<set _reactPerson to "Sydney">> <<else>> <<set _reactSpeech.push( "淘气鬼!我该拿你怎么办?", "不会只有这点本事吧?太逊了!", "需要帮忙吗?有没有兴趣看看我们的新款肛塞?", "哦,规矩点!", "我的天哪!", "嘘,嘘,", "小心其他顾客!" )>> <<set _reactTone to either("发出一声嗤笑","惊呼出声","捂住了脸","轻声笑了起来","的声音有些气恼","无奈地叹了口气","摇了摇头","咧嘴笑了起来","用假阳具指着那个人","摇了摇手指")>> <<set _reactPerson to "Sirris">> <<set _reactTitle to "这位 " + $NPCName[$NPCNameList.indexOf("Sirris")].title.replace("science teacher", "科学老师")>> <<set _reactTitle to "西里斯">> <</if>> <<if $adultshopintro is 0 or ($adultshopintro is 1 and random(2) is 0)>> <<adultShopBackgroundEvent>> <<if $adultshopstate is "sydney">> <br><br> <<set _reactPerson to (_reactPerson is "Sydney" ? "Sirris" : "Sydney")>> <<adultShopPersonEvent>> <</if>> <<else>> <<adultShopPersonEvent>> <<if $adultshopstate is "sydney">> <<set _reactPerson to (_reactPerson is "Sydney" ? "Sirris" : "Sydney")>> <<adultShopPersonEvent>> <</if>> <</if>> <</widget>> <<widget "adultShopBackgroundEvent">> <<endevent>><<generateAdultShopCustomer 1>> /*<<set _reactTone to _args[0]>> <<set _reactSpeech to _args[1]>> <<set _reactPerson to _args[2]>> <<set _reactTitle to _args[3]>>*/ <!-- Background event pool --> <<switch random(0,12)>> <<case 0 1>> 一名$NPCList[0].fullDescription色眯眯地用假阳具顶着你,眼神颇具暗示性。 <<if $adultshopstate is "sydney" and _sydneyStatus.includes("corrupt")>> <<set _reactSpeech.push("不买东西就别挡道。","这可不合适。","恶心玩意!")>> <</if>> <<case 2 3>> 一个<<person1>><<person>>鬼鬼祟祟地挪动着,一边呻吟一边拿着<<print either("一根假阳具","一张DVD","一本色情杂志","一个肛塞")>>在自己胯下摩擦着。 <<if $adultshopstate is "sydney" and _sydneyStatus.includes("corrupt")>> <<set _reactSpeech to ["这可不合适。","真下头!","你最好给我好好付钱!","你最好给我好好付钱!","先买了再说,恶心!","不买东西就给我滚出去!","不买东西就别挡道。"]>> <</if>> <<if _reactPerson is "Sydney">> <<set $_purityLoss to true>> <</if>> <<case 4 5>> 一个<<person1>><<person>>对_reactTitle<<print either("说","悄悄说","<<laughs>>")>> <<print either("\"嘿亲爱的,试穿一下这个如何?\"", "\"嘿宝贝,来示范一下这玩意怎么用吧?\"", "\"你真漂亮,宝贝!\"<<He>>吹着流氓哨。")>> <<if $adultshopstate is "sydney" and _sydneyStatus.includes("corrupt")>> <<set _reactSpeech.push("这可不合适。","吃屁去吧,恶心东西!","真恶心玩意!","做你的梦吧,傻逼!")>> <<elseif $adultshopstate is "sirris">> <<set _reactSpeech.push("这里发生什么事了?")>> <</if>> <<if _reactPerson is "Sydney">> <<set $_purityLoss to true>> <</if>> <<case 6 7>> 一个<<person1>><<person>>偷偷地观察四周,把自己的大衣紧紧裹在身上。<<He>>跑向_reactTitle,猛地展开大衣,把自己的生殖器暴露无遗。 <<if $adultshopstate is "sydney" and _sydneyStatus.includes("corrupt") and _reactPerson is "Sydney">> <<set _reactSpeech.push("恶心玩意!","我去你的!","滚!滚!滚!")>> <<set _reactTone to "捂住自己的脸,退到柜台后面">> <<elseif $adultshopstate is "sydney" and _reactPerson is "Sydney">> <<set _reactSpeech.push("靠,又来了!")>> <<set _reactTone to "捂住自己的脸,退到柜台后面">> <</if>> <<if _reactPerson is "Sydney">> <<set $_purityLoss to true>> <</if>> <<case 8 9>> 一对情侣正在对比假阳具。<<person1>><<person>>调戏着拍了拍<<generateAdultShopCustomer 2 "couple">><<person2>><<person>>的脸。 <<case 10 11>> 一个<<person1>><<person>>看色情杂志看得太入迷,撞翻了一个摆满假阳具的货架。 <<case 12>> <!-- Wraith? --> <<rngWraith 1>> <<if _wraithEvent is true>> 你听到有人在你耳边压低了声音,纵情呻吟着。 <br> "<span class="wraith"><<print either("为汝魅力所伏,兜转宛如困兽","我们未死,我们永生","天穹之火已然湮灭","沧海桑田,苦痛思念","拥入吾怀,彷徨不再","吾为汝之寂寥祈祷","梦海之水,黑暗深邃","<<pcPetname \"Wraith\">>是我的")>>。</span>" <br> 你被吓到了,撞翻了展示柜上的<<print either("润滑液","口球","飞机杯","假阳具")>>。你转过身,却没有人在你背后。 <<stress 12>><<ggstress>><<trauma 4>><<gtrauma>> <<else>> 有什么东西戳了戳你的背。你转过身,看到一个<<person1>><<person>>正拿着一根假阳具戳着你,这家伙脸笑得都快裂开了。 <<stress 5>><<gstress>> <</if>> <<if $adultshopstate is "sydney" and $sydneyromance gte 1>> <<set _reactSpeech to ["你还好吗?","你没事吧?", "需要帮忙吗?"]>> <<if $adultshopstate is "sydney" and $sydneyromance gte 1 and _reactPerson is "Sydney">> <<set _reactTone to either("询问道","惊呼出声","轻声笑了起来","无奈地叹了一口气","摇了摇头","咧嘴笑了起来")>> <</if>> <</if>> <</switch>> <br> "<<print _reactSpeech.random()>>"<<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>_reactTone。 <<if $adultshopstate is "sydney" and $_purityLoss>> <<npcincr Sydney purity -1>><<lspurity>> <</if>> <</widget>> <<widget "adultShopPersonEvent">> <<endevent>><<generateAdultShopCustomer 1>> <<if _reactPerson is "Sirris">> <<switch random(0,8)>> <<case 0>> <<set $_topic to either("自营业务","穿戴式假阳具","各种品牌润滑液","肛塞","卫生保健","身体涂鸦","假阳具","飞机杯","各种避孕套","震动按摩器","避孕套vs子宫帽")>> <<if random(1) is 0>> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>和一名<<person1>><<person>>讨论着$_topic的好处。 <<else>> <<generateAdultShopCustomer 2 "partner">> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>和<<fullGroup>>讨论着$_topic的好处。 <</if>> <<case 1 2 3>> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>正在收银。 <<case 4 5>> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>正在向客人展示各种<<print either("假阳具","穿戴式假阳具","肛塞","润滑剂","口球","情趣服装","贞操锁")>>。 <<case 6>> <<generateAdultShopCustomer 2 "partner">> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>正在和<<fullGroup>>讨论着情侣间<<print either("穿戴假阳具","角色扮演","cosplay","使用假阳具","捆绑play")>>的话题。 <<case 7>> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>签收了一个包裹。 <<case 8>> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>埋头读着文件。 <</switch>> <<else>> <<switch random(0,7)>> <<case 0 1 2>> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>擦拭着柜台。 <<case 3>> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>勤勉地擦着窗户。 <<case 3>> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>正在补货。 <<case 4>> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>推着一车货物从储藏间里走出来。 <<case 5>> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>专心看着一个写字板。 <<case 6>> <<if !_sydneyStatus.includes("corrupt")>> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>躲开揩油的顾客,回到了柜台里。 <<else>> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>打掉揩油顾客的手,继续工作着。 <</if>> <<case 7>> <<print _reactPerson.replace("Sirris","西里斯").replace("Sydney","悉尼")>>正在给货物拍灰。 <</switch>> <</if>> <</widget>> <<widget "getadultshopstate">> <<sydneySchedule>> <<if Time.hour gte 21 or Time.weekDay is 1 or (Time.weekDay is 7 ? Time.hour lt 9 : Time.hour lt 16) or $adultshophelped is 1>> <<set $adultshopstate to "closed">> <<elseif _sydney_location is "shop">> <<set $adultshopstate to "sydney">> <<else>> <<set $adultshopstate to "sirris">> <</if>> <</widget>> <<widget "generateAdultShopCustomer">> /* Generates random customers with descriptors unique to the store. _args[1] turns the NPC into a partner */ <<set $_customertype to [{description:"粗俗的",hp:220},{description:"阴暗的",hp:220},{description:"诡诈的",hp:220},{description:"圆胖的",hp:250},{description:"秃头的",hp:200},{description:"肌肉发达的",hp:275},{description:"大龄",hp:175},{description:"艳丽",hp:200},{description:"非常愚蠢的",hp:200},{description:"令人毛骨悚然的",hp:250},{description:"苗条",hp:200},{description:"傻笑着的",hp:200},{description:"瘦骨嶙峋的",hp:175}]>> <<if _args[1] isnot undefined>> <<set _generate_partner to 1>> <</if>> <<generateNPC _args[0]>> <<set $_npc to $NPCList[_args[0]-1]>> <<if $_npc.pronoun is "m">> <<set $_customertype.push({description:"帅气的",hp:200},{description:"粗犷的",hp:250},{description:"蛮横的",hp:275},{description:"纨绔的",hp:175},{description:"健壮的",hp:250})>> <<else>> <<set $_customertype.push({description:"漂亮的",hp:200},{description:"可爱的",hp:200},{description:"富贵的",hp:250},{description:"胸部丰满的",hp:220},{description:"身材好的",hp:220})>> <</if>> <<set $_chosentype to $_customertype.random()>> <<set $_npc.description to $_chosentype.description>> <<set $_npc.fullDescription to $_chosentype.description + ($_npc.pronoun is "m" ? "男子" : "女子")>> <<set $_npc.healthmax to $_chosentype.hp>> <</widget>> <<widget "adultShopClear">> <<set $adultshopintro to 0>> <<endevent>> <</widget>> <<widget "adultshopentryevent">> /* Events which take you to a specific passage instead of the usual store */ <<endevent>><<cleareventpool>><<getadultshopstate>> <<addinlineevent "entershop" 20>> <<adultshopicon>><<link [[成人用品店 (0:01)|Adult Shop]]>><<pass 1>><</link>> <</addinlineevent>> <<if $adultshopstate is "sirris">> <<addinlineevent "sirrisshopassist" 1>> <<adultshopicon>><<link [[成人用品店 (0:01)|Sirris Shop Assistant 1]]>><<pass 1>><</link>> <</addinlineevent>> <</if>> <<if $adultshopstate is "sydney" and C.npc.Whitney.state is "active">> <<addinlineevent "whitneydildothief" 1>> <<adultshopicon>><<link [[成人用品店 (0:01)|Whitney Dildo Thief]]>><<pass 1>><</link>> <</addinlineevent>> <</if>> <<if $adultshopstate is "sydney">> <<addinlineevent "customerdildoflirtingsydney" 1>> <<adultshopicon>><<link [[成人用品店 (0:01)|Adult Shop Customer Dildo Flirt Sydney]]>><<pass 1>><</link>> <</addinlineevent>> <</if>> <<if $adultshopstate is "sydney" and !$daily.sydney.adultshop>> <<addinlineevent "sydneybackroominvitation" 5>> <<adultshopicon>><<link [[成人用品店 (0:01)|Sydney Backroom Invitation Enter]]>><<pass 1>><</link>> <</addinlineevent>> <</if>> <<runeventpool>> <</widget>> <<widget "giveNPCsextoy">> /* args[0] = NPC index */ /* args[1] = Toy name. Possible toys: ("dildo","length of anal beads","riding crop","flog") */ /* args[2] = Hand. Left blank it will select a random hand */ <<if _args[0] isnot undefined and _args[1]>> <<set $_npc to _args[0]>> <<set $_toy to _args[1]>> <<if _args[2] isnot undefined>> <<set $NPCList[$_npc][_args[2]+"tool"] to $_toy>> <<set $NPCList[$_npc][_args[2]+"hand"] to "dildo_reveal">> <<else>> <<if random(0,1) is 0>> <<set $NPCList[$_npc].lefttool to $_toy>> <<set $NPCList[$_npc].lefthand to "dildo_reveal">> <<else>> <<set $NPCList[$_npc].righttool to $_toy>> <<set $NPCList[$_npc].righthand to "dildo_reveal">> <</if>> <</if>> <</if>> <</widget>> <<widget "adultshopclerkevents">> <<cleareventpool>> <<adultShopWage>> <<addinlineevent "uneventful" 0.5>> 剩下的工作时间里无事发生。你赚到了<<moneyGain _wage>><<glove "Sirris">><<npcincr Sirris love 1>> <br><br> <<link [[返回|Adult Shop]]>><</link>> <</addinlineevent>> <<addinlineevent "uneventful2" 0.5>> <<set $_tip to _wage>> <<if $awareness gte 300 and $promiscuity gte 74>> 你轻松地与顾客们交流着,并为他们提供了良好的建议。<<control 1>><<stress -1>><<gcontrol>><<lstress>><<glove "Sirris">><<npcincr Sirris love 1>> <<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>> <<else>> 你试图和他们交谈,但他们还是感到不快。<<stress -1>><<lstress>><<gtiredness>><<tiredness 2>> <</if>> <br><br> 你赚到了<<moneyGain $_tip>>。 <br><br> <<link [[返回|Adult Shop]]>><</link>> <</addinlineevent>> <<addinlineevent "vipnope" 0.1>> 一名<<generateAdultShopCustomer 1>><<person1>><<person>>走进了门,身上穿着的正装一看就价值不菲。你和<<he>>四目相对,<<his>>却吹了声口哨,转身走出店内。 <br><br> 你赚到了<<moneyGain _wage>>。<<npcincr Sirris love 1>><<glove "Sirris">> <br><br> <<link [[返回|Adult Shop]]>><</link>> <</addinlineevent>> <<addinlineevent "stockingshelves" 1>> 当你正在补货时, <<set $_randomitem to either("假阳具","肛珠","口球","肛蛋","肛塞","一片润滑膏","瓶装润滑液")>> <<if $worn.feet.type.includes("heels")>> 踩到了一个$_randomitem摔了一跤,扭伤了脚踝。<<gpain>><<gstress>><<pain 4>><<stress 5>> <<elseif $worn.feet.type.includes("rugged")>> 你结实的鞋子踩碎了$_randomitem,不过你走运没有摔倒。<<gstress>><<stress 3>> <<else>> 你踩到一个$_randomitem,差点摔倒。<<gstress>><<stress 3>> <</if>> <br><br> 你赚到了<<moneyGain _wage>>。<<glove "Sirris">><<npcincr Sirris love 1>><<gtiredness>><<tiredness 3>> <br><br> <<link [[返回|Adult Shop]]>><</link>> <</addinlineevent>> <<addinlineevent "outfitcompliment" 1>> /*Customer compliments you on your costume/fetish wear/school uniform/formal outfit/compliments your service skills*/ <<generateAdultShopCustomer 1>><<person1>> <<if $worn.upper.type.includes("fetish") or $worn.upper.type.includes("costume") or ($worn.upper.type.includes("school") and random(0,3) is 0)>> "衣服不错嘛,真<<cute>>,"一个<<person>>说着,眼睛直勾勾盯着你穿着的$worn.upper.cn_name_cap,和它包裹着的<<breasts>>。<<gstress>><<gcontrol>><<control 5>><<stress 3>> <<elseif $worn.upper.type.includes("school")>> "学生服,真不错!我来给你上一课!"<<He>><<laughs>>,手伸向腿间。<<gstress>><<stress 5>> <<else>> <<switch random(0,2)>> <<case 0 1>> "你干得不错。"一个<<person>>夸了夸你。<<lstress>><<gcontrol>><<control 5>><<stress -5>> <<case 2>> 一个<<person>>盯着你的胸看。 <<stress 5>> <<exposedcheck>> <<if $player.perceived_breastsize lte 1>> "真想舔舔你的乳头啊,小可爱。"<<he>>盯着你的胸。<<gstress>><<stress 5>><<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">> <<elseif $player.perceived_breastsize lte 5>> "噢!瞧瞧你胸口这对这含苞待放的花蕾,真是可爱极了!"<<he>>喊着,放肆地笑了起来。<<gstress>><<stress 5>><<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">> <<elseif $player.perceived_breastsize lte 7>> "分量挺足的嘛。"<<he>>盯着你的胸部讥笑道。<<gstress>><<stress 5>><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">> <<else>> "这巨乳真牛逼,真想抱着嘬上一整天。"<<he>>讥笑道,嘟起嘴做出吮吸的样子。<<gstress>><<stress 5>><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">> <</if>> <</switch>> <</if>> <br><br> <<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>> <<He>>给你留了点小费,你赚到了<<moneyGain $_tip>>。<<npcincr Sirris love 1>><<glove "Sirris">> <br><br> <<link [[返回|Adult Shop]]>><</link>> <</addinlineevent>> <<addinlineevent "customerthankyoutip" 1>> /*tip is based on maths tip chance \$_shoptip*=random(1,10)+($mathstrait / 4)+($allure/4000)*/ <<generateAdultShopCustomer 1>><<person1>> 你在一个<<person>>身上花了不少时间,帮<<him>>挑选各种商品。<<He>>对你十分感激并试图揩油,但被你避开了。<<gstress>><<gtiredness>> <br><br> <<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>> 为了表达感激,<<he>>给了你一笔小费。你赚到了<<moneyGain $_tip>>。<<npcincr Sirris love 1>><<glove "Sirris">> <br><br> <<link [[返回|Adult Shop]]>><</link>> <</addinlineevent>> <<addinlineevent "students" 1>> /* Low school status event */ <<generatey1>><<generatey2>><<generatey3>> 一小群学生进入了店里。你认出了他们,是学校的校友。 <br><br> <<if $cool lte 80>> "嘿,你就是那个校园传说!"一个<<person1>><<person>>讥笑道。 <br> <<if $worn.upper.type.includes("school")>> "还一直穿着校服呢,真是个蠢货!"一个<<person2>><<person>><<print either("嘲笑着","大笑着","偷笑着")>>。 <<else>> "穿着这么丑的衣服上班?怪胎。" <</if>> <br> "但<<pShe>>穿成这样还蛮<<cute>>的嘛,"一个<<person3>><<person>>插嘴说着,上下打量着你。 <br> "闭嘴吧,<<pshes>>就是个怪胎!"一个<<person2>><<person>>反驳道。 <br> "无所谓了,赶紧离开这个怪胎的店吧。"<<person1>><<person>>说道。<<gstress>><<gtrauma>><<trauma 5>><<stress 5>><<status -1>><<lcool>> <br> <<elseif $cool lt 140>> "我是不是见过你?是在学校吗?嗯……"<<person1>><<person>><<if random(1) is 1>>自己<<laughs>>。<<else>>和一名<<person2>><<person>>一起<<laughs>>。<</if>><<gstress>><<stress 5>> <br> <<else>> "看着不错嘛!"一名<<person1>><<person>>赞赏到。<<lstress>><<ltrauma>><<gcontrol>><<stress -5>><<trauma -5>><<control 5>> <br> <</if>> <br> 你赚到了<<moneyGain _wage>>。<<npcincr Sirris love 1>><<glove "Sirris">> <br><br> <<link [[返回|Adult Shop]]>><</link>> <</addinlineevent>> <<addinlineevent "gimp1" 1>> <<generateAdultShopCustomer 1>><<generateyv2>> 一名<<person2>><<person>>脖子上拴着皮带,被牵进了店里,目光下垂盯着地板。另一名<<person1>><<person>>似乎很喜欢趁<<person2>><<personsimple>>不注意猛地拉一把绳子。 <br> <<person1>><<person>>买了几个<<print either("超大号假阳具","大号假阳具","假阳具","鞭子","大号肛塞和大号肛珠")>>。你一边收银,一边看着<<He>>对自己的同伴露出饥渴的微笑。 <<if $awareness gte 300>> 购物过程中,<<person2>><<personsimple>>的眼睛全程盯着地板,但你还是注意到<<he>>因性高潮而颤抖着。 <<else>> 整个购物过程中,<<person2>><<personsimple>>空洞的眼神一直死死盯着地板。 <</if>> <br><br> <<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>> <<person1>><<He>>给你留了点小费,你赚到了<<moneyGain $_tip>>。<<npcincr Sirris love 1>><<glove "Sirris">> <br><br> <<link [[返回|Adult Shop]]>><</link>> <</addinlineevent>> <<if $cool lt 80 or $debug is 1>> /* school status event */ <<addinlineevent "studentbully" 1>> <<endevent>> <<generatey1>><<person1>> 一名<<person>>招手示意你过去。 <br><br> "我认出你了,你是班上的人,居然在成人店上班!"<<He>>毫不忌讳的当面嘲笑着你,"我要把这件事告诉所有人!除非……" <<He>>声音逐渐变小,上下打量着你。 <br><br> <<if $promiscuity gte 55>> <<link [[用肉体交易|Adult Shop School Bully Offer Your Body]]>><<stress 12>><<trauma 12>><</link>><<promiscuous4>><<ggstress>><<ggtrauma>> <br> <</if>> <<if $speech_attitude is "bratty">> <<link [[要求对方离开|Adult Shop School Bully Assertive]]>><<status -15>><<stress 5>><<control 5>><</link>><<llcool>><<gstress>><<gcontrol>> <br> <</if>> <<link [[默默忍受|Adult Shop School Bully Endure]]>><<status -5>><<stress 5>><<trauma 5>><</link>><<lcool>><<gstress>><<gtrauma>> <</addinlineevent>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $whitneyromance gte 1 and !$weekly.adultShopWhitney and $adultshopstate isnot "sydney" and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>> <<addinlineevent "whitneytoysex" 1>> /*Whitney arm locks you, forces you outside, spanks you with a flog.*/ <<set $weekly.adultShopWhitney to true>> /* this event will only happen once a week */ <<npc "Whitney">> 当你正在补货时,一只手从背后扭住你的手臂,烟味弥漫在你的鼻孔里。 <br><br> "嘿,<<slut>>,"惠特尼嘲讽着,舔了舔你的耳朵。你感受到一根硬硬的东西顶住了你的<<bottom>>。<<pain 3>><<gpain>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>> "你得跟我走。" <<elseif $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10 and $NPCName[$NPCNameList.indexOf("Whitney")].love gte 20>> /*"Why don't you come along and let me use this on you?"*/ "你为什么就不能像个普通的荡妇那样,乖乖地跟我来一趟呢?" <<else>> "乖<<bitch>>,跟我来吧。" <</if>> <br> <br> <<link [[和惠特尼一起走|Adult Shop Whitney Spank Agree]]>><<npcincr Whitney dom 3>><<npcincr Whitney love 3>><<npcincr Sirris love -3>><</link>><<ggdom "Whitney">><<gglove "Whitney">><<llove "Sirris">> <br> <<link [[拒绝|Adult Shop Whitney Spank Refuse]]>><<npcincr Whitney dom -3>><<npcincr Whitney love 3>><</link>><<lldom "Whitney">><<lllove "Whitney">> <</addinlineevent>> <</if>> <<if $adultshopstate is "sydney">> <<addevent "sydneyEvent1AnalBeads" 1>> <<addevent "sydneyEvent2CuffedSydney" 1>> <<addevent "sydneyEvent3HumblePeddlerofHonestWares" 1>> <<addevent "sydneyEvent4Backrooms" 1>> <<addinlineevent "sydneyCustomerDildoFlirt" 1>> <<generateAdultShopCustomer 1>><<person1>> <<run statusCheck("Sydney")>> <<npc "Sydney" 2>> <<set _toy to randomSexToy("dildos and whips").replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>><<set $shoptoy to _toy>> 一名<<person>>进入了商店,挑选好了商品。<<his>>正向收银台走去,却停了下来,目光落在了你的身上。 <br><br> "嘿,我想买这个,但我觉得吧……"<<He>>把<<print _toy.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>放在柜台上。"我一个人用肯定很无聊。要不你帮我试用一下,看符不符合我的需求?" <br><br> <<person2>> <<if _sydneyStatus.includes("pure")>> "我们不允许试用,但如果您有任何问题,我们都会尽力帮您解答。"悉尼走了出来,拿起了<<print _toy.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>,"我看看——" 悉尼读着包装上的字,涨红了脸。<<he>>靠向你,悄悄说着,"这东西真是用来这样的?" <<set $phase to 0>> <<elseif _sydneyStatus.includes("corrupt")>> "我们不允许试用,但我们可以给您推荐产品。"悉尼走了出来,拿起了<<print _toy.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>,"我看看——" <<He>>打量着手里的<<print _toy.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>,露出了微笑。<<he>>靠向你,悄悄说着,"这个好像会很好玩吧?"<<he>>轻轻推了推你,眨了眨眼,又转身应付顾客去了。 <<set $phase to 1>> <<else>> "我们不允许试用,但如果您有任何问题,我们都会尽力帮您解答。"悉尼走了出来,拿起了<<print _toy.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>,"我看看——" <<He>>皱着眉,专心读着包装上的字。<<he>>靠向你,悄悄说着,"这款应该是最高快感款吧?" <<set $phase to 3>> <</if>> <br><br> <<link [[继续|Adult Shop Clerk Sydney Customer Dildo Flirt]]>><</link>> <</addinlineevent>> <</if>> <<if Time.weekDay is 7 or Time.weekDay is 6>> <<addinlineevent "adultshopleighton" 0.5>> 礼顿走进了商店。 <<npc "Leighton">><<person1>> 你觉得<<he>>认出你了,但<<he>>只是自顾自的浏览着<<print either("色情杂志","色情片","润滑剂")>>。<<He>>一直等到西里斯守柜台的时候才去结账。 <br><br> 剩下的工作时间里无事发生。你赚到了<<moneyGain 15>>。<<npcincr Sirris love 1>><<glove "Sirris">> <br><br> <<link [[返回|Adult Shop]]>><</link>> <</addinlineevent>> <</if>> <<addinlineevent "dildolesson" 1>> <<generateAdultShopCustomer 1>><<person1>> 一名<<person>>走近柜台,手里拿着一把假阳具。"嘿<<girl>>,我从没用过这些东西,给我演示看看吧。" <br><br> <<if $promiscuity gte 35 and $awareness gte 200>> <<link [[提出私下为他们展示|Adult Shop Dildo Lesson Seduction]]>><<set $seductiondifficulty to 8000>><</link>><<seductiondifficulty>> <br> <</if>> <<if $submissive lte 500>> <<link [[生气|Adult Shop Dildo Lesson Refuse]]>><<set $phase to 1>><<def 1>><<trauma -6>><<stress -6>><<npcincr Sirris love -5>><</link>><<defianttext>><<ltrauma>><<lstress>><<llove "Sirris">> <br> <</if>> <<link [[转移话题|Adult Shop Dildo Lesson Refuse]]>><<set $phase to 0>><</link>> <br> <</addinlineevent>> <<addinlineevent "customerassistance" 1>> <<generateAdultShopCustomer 1>><<person1>> 一名<<person>>走近柜台,一脸困惑尴尬的表情。 "呃,你好。能帮我找个……"<<he>>不知如何描述,用手在空中比划着。 <<if $awareness gte 300>> <br><br> <<if $speech_attitude is "bratty">> <span class="lewd">你对<<personsimple>>露出了一副"我懂的"微笑。</span>"哦,你是好那一口啊……真是猜不到。" <<else>> <span class="lewd">你对着<<personsimple>>露出了微笑。</span>"我们有您要的产品。" <</if>> 你指了指附近的一个货架,<<personsimple>>赶忙走了过去。 <br><br> "对!就是这个!"<<He>>尴尬得涨红了脸,避开了目光。你帮<<he>>结了帐。 <br><br> <<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>> <<person1>><<He>>给你留了点小费,你赚到了<<moneyGain $_tip>>。<<npcincr Sirris love 1>><<glove "Sirris">> <<else>> <br><br> <<if $wolfbuild gte 20 or $catbuild gte 20>> 你一边听<<he>>描述,一边点着头,但是你<span class="blue">根本不知道<<he>>想要什么。</span> <<else>> <span class="blue">你困惑地挠了挠头。</span> <</if>> "抱歉<<if $NPCList[0].pronoun is "m">>先生<<else>>女士<</if>>,我不知道您想要什么。" <<personsimple>>脸涨得通红,比划得更看不懂了。你耸了耸肩。 <br><br> "拜托,咋就听不懂呢!你在这上班就该懂我意思的!"<<he>>喊着,你一言不发。"店老板呢?"<<gstress>><<stress 3>><<gtrauma>><<trauma 3>> <br><br> "出什么事了?"西里斯听到了叫喊,问道。 <<person>>继续描述着,一边还不忘指责你这个蠢货听不懂问题。西里斯从货架上取下一个商品,帮客户结了帐,又向你叹了口气,摇了摇头。<<llove "Sirris">><<npcincr Sirris love -2>> <br><br> 事情并不顺利,但至少你学到了知识。你赚到了<<moneyGain _wage>>。<<gawareness>><<awareness 2>> <</if>> <br><br> <<link [[返回|Adult Shop]]>><</link>> <br> <</addinlineevent>> <<if $demon gte 6 or $angel gte 6 or $fallenangel gte 2>> <<addinlineevent "divineconfrontation" 0.5>> <<generateAdultShopCustomer 1>><<person1>> 一名<<person>>进入了商店。<<He>>在商店里走动着,仔细的浏览着商品。几分钟后,<<he>>选好了商品,但看见了你,便<span class="purple">停下脚步,瞪大眼睛盯着你看。</span> <br><br> <<he>>把商品放回了货架上,双手在胸前握在一起,匆匆走出了商店。 <<if $angel gte 6>> "请宽恕我。" <<elseif $fallenangel gte 2>> "希望我不要变成这样。" <<elseif $demon gte 6>> "我已经堕落到这种地步了吗?" <</if>> <<He>>大叫着,离开的时候嘴中念着祷词。 <br><br> 剩下的工作时间里无事发生,你赚到了<<moneyGain _wage>>。 <br><br> <<link [[返回|Adult Shop]]>><</link>> <br> <</addinlineevent>> <</if>> <<if $angel gte 4 or $player.virginity.penile is true and $player.virginity.vaginal is true or $player.temple_virginity is true>> <<addinlineevent "defilethepure" 0.5>> <<set _sheila to ["<<girl>>","<<girl>>","<<lass>>"].pluck()>> <<generateAdultShopCustomer 1>><<person1>> <<set _toy to randomSexToy("dildos and whips").replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>> <<giveNPCsextoy 0 _toy>> 一名<<person>>进入了商店。<<He>>朝你的方向瞥了一眼,停了下来,又瞥了一眼……<<he>>正流着口水饥渴地盯着你。<<gstress>><<stress 2>> <br><br> <<He>>拿起了一个<<print _toy.replace("dildo","假阳具").replace("length of anal beads","肛门拉珠").replace("riding crop","马鞭").replace("flog","皮鞭").replace("stroker","飞机杯").replace("vibrator","震动棒").replace("bullet vibe","子弹型跳蛋").replace("pendant","吊坠").replace("marker","记号笔").replace("mud","泥").replace("pen","笔").replace("lipstick","口红")>>,走近了柜台。 "像你这样纯洁的_sheila在这种地方做什么?" <<He>>扫了一眼商店,确认没有其他人后大笑了起来。"我很想蹂躏和玷污像你这样的人……" <br><br> 还未等你发觉,<span class="red"><<he>>便把你拉到了柜台前。</span> <br><br> <<link [[继续|Adult Shop Clerk Angel Molestation]]>><<set $molestationstart to 1>><</link>> <</addinlineevent>> <</if>> <<rngWraith 1>> <<if _wraithEvent is true and $awareness gt 300 and $swarmdisable is "f">> <<addinlineevent "wraithdildoswarm" 2>> 你正在往货架上摆假阳具时,却发现性玩具都颤抖了起来。你能感觉到有人对你耳语,却感觉不到那人的气息。 <br><br> "<span class="wraith"><<print either( "羊群也都环成一环;它们并不为我们感到羞惭。","我们不是对着聋者歌唱;树林于一切发出回响。","黑翼之上,玫瑰在绽放。","恶毒诅咒,扭曲蜷缩。","无底漩涡,血泪累牍。","心仍鼓动,便是赐福。","聆听回声,回声将至。")>></span>" <br><br> 周围暗了下去,许多苍白的手抓住了你,将你拖入了黑暗的深渊。你发觉自己身处一间黑暗的房间内,你刚刚整理过的货架上散发着奇幻的光芒。假阳具扭动着,生长着,从上面长出了眼睛,<span class="purple">用淫荡的目光盯着你。</span> <br><br> <<link [[继续|Adult Shop Dildo Swarm]]>><<set $molestationstart to 1>><</link>> <</addinlineevent>> <</if>> /* Event ideas: */ /* You help courier with packages, get gangraped */ /* High rape fame event */ /* Model fame event? */ <<runeventpool>> <</widget>> <<widget "passoutadultshop">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "adultShop">> <<else>> <<link [[你眼前一黑……|Adult Shop Passout Bondage]]>><</link>> <</if>> <</widget>> <<widget "adultShopWage">> <<set _wage to 15>> <</widget>> <<widget "unlockAdultShop">> <<set $adultshopunlocked to true>> <<unset $adultshopgrandopening>> <<unset $adultshopopeningevent>> <<unset $adultshopopeningsydney>> <<if $adultshopdegree is undefined>> <<set $effectsmessage to 1>> <<set $toy_message to 1>> <<set $adultshopdegree to 1>> <</if>> <<if $adultshopcontribution>> <<earnFeat "Opened Pandoras Box">> <<if $adultshopcontribution gte 12>> <<earnFeat "Opened Pandoras Cocks">> <</if>> <</if>> <</widget>>
<<widget lubePrice>> <<if _args[0] lte 50>> <<set _price to _args[0] * 2000 * .98>> <<elseif _args lte 150>> <<set _price to 50 * 2000 * .98 + (_args[0] - 50) * 2000 * .95>> <<else>> <<set _price to 50 * 2000 * .98 + 50 * 2000 * .95 + (_args[0] - 100) * 2000 * .92>> <</if>> <</widget>>
<<set $outside to 1>><<set $location to "alley">><<effects>><<set $bus to "commercial">><<getTarget true>> 你正在商业区的一条小巷里。 <<if Time.dayState is "day">> <<if $weather is "rain">> 你可以听到商业街上传来的喧嚣,那声音甚至盖过了雨点。 <<elseif $weather is "snow">> 你可以听到商业街上传来的喧闹声,虽然感觉貌似被雪吸取了一部分声音。 <<else>> 你可以听到商业街上传来的喧闹声。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "rain">> 雨水聚集在排水沟,随后像瀑布般流入下水道。 <<elseif $weather is "snow">> 积雪堵塞了道路。 <<else>> 你听到附近大楼里传来的笑声。 <</if>> <<elseif Time.dayState is "dawn">> 许多门都是敞开的,你可以听到从里面传出的声音。 <<elseif Time.dayState is "dusk">> 许多门都是敞开的,你可以听到从里面传出的声音。 <</if>> 你左手边有一架梯子,它应该通向屋顶。 <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "alley">> <<if Time.dayState isnot "night">> 康努达塔斯街上到处都是拥挤的摊位,也许你可以通过躲在它们下面来穿过街道。然而如果你暴露的话,这条繁忙的公共街道上的所有人都会看到你的丑态。 <br><br> <</if>> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutalley>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if $options.mapTop is true>> <<map "commercial">> <br> <</if>> 可访问地点 <br> <<if Time.dayState isnot "night" and $exposed gte 1>> <<sneakicon>><<link [[在摊位间潜行 (0:10)|Stalls Ex]]>><<pass 10>><</link>> <br> <<if $exposed gte 2>> <<if $exhibitionism gte 75>> <<parkicon>><<link [[穿过商业街去公园 (0:05)|Cream Ex Naked]]>><</link>><<if $daily.ex.cream isnot 1>><<exhibitionist5>><</if>> <br> <</if>> <</if>> <<if $exposed is 1>> <<if $exhibitionism gte 35>> <<parkicon>><<link [[穿过商业街去公园 (0:05)|Cream Ex Undies]]>><</link>><<if $daily.ex.cream isnot 1>><<exhibitionist3>><</if>> <br> <</if>> <</if>> <</if>> <<laddericon>><<link [[爬上梯子(0:02)->Commercial rooftops]]>><<pass 2>><</link>> <br> <<if Time.dayState isnot "night" and $exposed gte 1>> <<else>> <br> <<add_link "其他区域<br>">><<hideDisplay>> <<connudatus>> <<cliff>> <<wolf>> <<high>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<residential>> <<park>> <</if>> <<stormdrain>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "commercial">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
你把自己逼得太紧了。 <br><br> <<passout>> <<set $safealley to 0>> <<set $dangeralley to 0>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>><<set $dangeralley to random(1, 100)>><</if>> <<if $danger lt (9900 - $allure)>><<set $safealley to random(1, 100)>><</if>> <<if $dangeralley gte 71>> <<link [[苏醒|Abduction]]>><<set $molestationstart to 1>><</link>> <<elseif $dangeralley gte 45>> <<link [[苏醒|Street Wake]]>><</link>> <<elseif $dangeralley gte 1>> <<link [[苏醒|Molestation alley]]>><<set $molestationstart to 1>><</link>> <</if>> <<if $safealley gte 1>><<ambulance>><</if>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<strangeman2init>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Industrial Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Industrial Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation Industrial]]>><</link>></span><<nexttext>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Industrial Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Industrial Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation Industrial]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>最后给了你一耳光,然后离开了,留你一个人躺在地上。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> 一句话也没说,<<he>>站起来,让你躺在地上。 <br><br> <<else>> 微笑着,<<he>>亲吻你的脸颊。"这是给你的。"<<He>>站起来,留你躺在地上。 <br> 你获得了<<moneyGain 5>>。 <br><br> <</if>> <<stealclothes>> <br><br> <<tearful>>你站起来。 <br><br> <<clotheson>> <<endcombat>> <<industrialeventend>>
<<effects>> <<He>>吃痛退开,给了你逃跑的机会。<<tearful>>你不停地跑,直到双腿无力,瘫坐地上。 <br><br><br><br> <<clotheson>> <<endcombat>> <<industrialeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<strangeman2init>><<set $enemyanger += 60>> 你醒来时发现自己被一个陌生的<<person1>><<person>>拖到垃圾箱后。 <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Alley Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Alley Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation alley]]>><</link>></span><<nexttext>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Alley Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Alley Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation alley]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<strangewoman1init>><<set $enemyanger += 60>><<set $NPCList[0].lefthand to "hair">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Commercial Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Commercial Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation Commercial]]>><</link>></span><<nexttext>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Commercial Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Commercial Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation Commercial]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<He>>紧绷起来并把<<his>>的嘴抵在你的脖子上,以抑制<<his>>高潮的声音。 <br><br> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>狠狠咬了你一口,接着一言不发地离开了<<violence 3>> <br><br> <<elseif $enemyanger gte 1>> 没有说一句话,<<he>>就站起来,留你躺在草地上。 <br><br> <<else>> <<he>>微笑着亲吻你的脸颊。"这是给你的。"<<He>>让你躺在草地上。 <br> 你获得了<<moneyGain 5>>。 <br><br> <</if>> <<tearful>>你挣扎着站起来。 <br><br> <<clotheson>> <<endcombat>> <<commercialeventend>>
<<effects>> <<He>>痛苦中退缩,给了你逃脱的机会。<<tearful>>在躲在一箱水果后面之前,你跑过了几个拐角。没有人跟着你。 <br><br><br><br> <<clotheson>> <<endcombat>> <<commercialeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<strangeman2init>> <</if>> <<if $phase is 1>><<enable_rescue>><</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续->Residential Alarm]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Residential Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Residential Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation Residential]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Residential Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Residential Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation Residential]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<set $rescued += 1>> 垃圾箱完全打开了,有人听到了你的哭声。<<generate2>><<generate3>>一个<<person2>><<person>>和<<person3>><<person>>抓住你的肩膀,把你拉出来,然后关上了你身后的盖子。 <br><br> <<clothesontowel>> <<person1>><<person>>看起来很担心。"幸好我们听到了,你没事吧?"<<tearful>>在离开之前,你点头感谢他们的救援。 <br><br> <<endcombat>> <<residentialeventend>>
<<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>把你的头撞在垃圾箱的侧面,然后把你扔到外面。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> <<he>>一声不吭地把你推出垃圾箱。 <br><br> <<else>> <<He>>亲吻你的脸颊,然后把你从垃圾箱里抬出来。 <br><br> <</if>> <<tearful>>你振作了起来。 <br><br> <<stealclothes>> <br><br> <<clotheson>> <<endcombat>> <<residentialeventend>>
<<effects>> <<if $phase is 0>> <<He>>吃痛退开,给了你逃脱的机会。你用尽全力推开盖子,打开了一个口。然而,在你能够成功逃脱之前,<<He>>就已经缓过来,把你拉了回来。 <br><br> <<link [[继续|Molestation Residential]]>><<set $phase to 1>><</link>> <<set $enemyhealth to $enemyhealthmax>> <<else>> <<He>>在痛苦中退缩了,垃圾箱已经半开,你可以爬出来逃跑。<<tearful>>你在拐角处逃跑。 <br><br><br><br> <<clotheson>> <<endcombat>> <<residentialeventend>> <</if>>
<<set $outside to 1>><<effects>> <<if $stress gte $stressmax>> <<passoutalley>> <<else>> 你爬过栅栏,进入孤儿院后面的花园。 <br><br> <<link [[继续|Garden]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你在一栋工业建筑的屋顶上。袅袅的烟雾自你周围腾升着。建筑物很密集,在它们之间穿行应该不成问题。 <br><br> <<if $stress gte $stressmax>> <<passoutalley>> <<else>> <<if $exposed gte 1>> <<exhibitionismroof>> 有一条通往公园的工业滑道,可以让你避开道路。 <br><br> <<link [[爬下梯子 (0:02)->Industrial alleyways]]>><<pass 2>><</link>> <br> <<link [[往滑道走 (0:02)->Chute]]>><<pass 2>><</link>> <br><br> <<else>> 有一条工业滑道通向公园。 <br><br> <<link [[爬下梯子 (0:02)->Industrial alleyways]]>><<pass 2>><</link>> <br> <<link [[往滑道走 (0:02)->Chute]]>><<pass 2>><</link>> <br><br> <</if>> <</if>>
<<set $outside to 0>><<effects>> 你顺着滑道滑到公园。 <br> <<if $worn.over_upper.name isnot "naked">> <<set $worn.over_upper.integrity -= 20>> <<set _damage to true>> <<elseif $worn.upper.name isnot "naked">> <<set $worn.upper.integrity -= 20>> <<set _damage to true>> <</if>> <<if $worn.over_lower.name isnot "naked">> <<if $worn.lower.name isnot "naked">> <<set $worn.lower.integrity -= 20>> <</if>> <<set $worn.over_lower.integrity -= 20>> <<set _damage to true>> <<elseif $worn.lower.name isnot "naked">> <<if $worn.under_lower.name isnot "naked">> <<set $worn.under_lower.integrity -= 20>> <</if>> <<set $worn.lower.integrity -= 20>> <<set _damage to true>> <</if>> <<if _damage>> 你的衣服被卡住了。 <br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerchute to 0>> <<if $danger gte (9900 - ($allure * 3))>> <<set $dangerchute to random(1)>> <</if>> <<if $dangerchute is 1>> 当滑道出口进入视野时,你才看到有人在滑道前面留下了一台水泥搅拌机! <br><br> <<link [[不惜一切代价躲开!|Molestation Chute]]>><<set $molestationstart to 1>><</link>> <br> <<link [[做防冲击姿势|Cement Mixer]]>><</link>> <br><br> <<else>> <<parkquick>> <</if>> <<set $dangerchute to 0>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<spankmaninit>> <<person1>>你避免掉进搅拌机里,但你碰撞到了它的边缘并将其打翻。它在地上坏掉了。 <br><br> 当你试图恢复时,一个<<person>>吼道。"我会告诉你,当你打碎了不属于你的东西时会发生什么!"<<He>>抓住你的胳膊,把你拉到椅子上,然后把你弯在<<his>>的大腿上。 <br><br> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyanger lte 0>> <span id="next"><<link [[继续->Chute Done]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Chute Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Chute Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation Chute]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> 你蜷缩起来,猛扑到搅拌机里。幸运的是,水泥可以减轻对你的伤害。不幸的是,这是水泥。你设法挣脱束缚, <<if $worn.under_lower.name is "naked" and $worn.lower.name is "naked" and $worn.upper.name is "naked">> 在没有引起注意的情况下蹒跚而行。 <br><br> <<else>> 但是在这个过程中你的衣服掉了。 <br><br> <<underruined>> <<lowerruined>> <<upperruined>> <</if>> <<parkquick>>
<<effects>> "我想你已经受够了。"<<He>>放了你,你倒在地上溅起灰尘。 <br><br> <<He>>让你哭泣。 <br><br> <<clotheson>> <<endcombat>> <<parkquick>>
<<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>给你最后一击,然后让你躺在地上。 <<violence 3>> <br><br> <<elseif $enemyanger gte 20>> 一句话也没说,<<he>>站起来,让你躺在地上。 <br><br> <<else>> "我想你已经吸取了教训。"<<He>>站起来,让你躺在地上。 <br><br> <</if>> <<tearful>>你站起来。 <br><br> <<clotheson>> <<endcombat>> <<parkquick>>
<<effects>> <<He>>疼得后撤。你抓住机会挣脱束缚逃走了。<<tearful>>你跑进了一片树叶茂密的地区。 <br><br><br><br> <<clotheson>> <<endcombat>> <<parkquick>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你在一栋商业大楼的屋顶上。你可以从这里进入购物中心。建筑物很密集,穿过它们应该不成问题。 <br><br> <<if $stress gte $stressmax>> <<passoutalley>> <<else>> <<if $exposed gte 1>> <<exhibitionismroof>> <br><br> <<laddericon>><<link [[爬下梯子 (0:02)->Commercial alleyways]]>><<pass 2>><</link>> <br> <<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>> <<glideicon>><<link [[向下滑翔|Commercial alleyways]]>><<set $eventskip to 1>><</link>><<flight_text>><<lharass>> <br> <</if>> <<shoppingcentreicon>><<link [[购物中心 (0:02)->Shopping Centre Top]]>><<pass 2>><</link>> <br><br> <<else>> <<laddericon>><<link [[爬下梯子 (0:02)->Commercial alleyways]]>><<pass 2>><</link>> <br> <<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>> <<glideicon>><<link [[向下滑翔|Commercial alleyways]]>><<set $eventskip to 1>><</link>><<flight_text>><<lharass>> <br> <</if>> <<shoppingcentreicon>><<link [[购物中心 (0:02)->Shopping Centre Top]]>><<pass 2>><</link>> <br><br> <</if>> <</if>>
<<effects>> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>最后给了你一耳光,然后离开了,留你一个人躺在坚硬的水泥地上。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> <<he>>什么都没说,站起身离开了,留你一个人躺在坚硬的水泥地上。 <br><br> <<else>> <<he>>微笑着,亲吻了你的脸颊。"这是给你的。"<<He>>站起身离开了,留你一个人躺在坚硬的水泥地上。 <br> 你获得了<<moneyGain 5>>。 <br><br> <</if>> <<underlowersteal>> <<tearful>>你站起来。 <br><br> <<clotheson>> <<endcombat>> <<set $stress -= 1000>><<set $eventskip to 1>> <<destination>>
<<effects>> <<He>>摔倒在地,给了你逃跑的机会。<<tearful>>你绕了几个弯,躲在了一个隐蔽角落里。 <br><br> <<clotheson>> <<endcombat>> <<set $stress -= 1000>><<set $eventskip to 1>> <<destination>>
<<effects>> <<if $noise is 2 and $combat is 0>> <span class="red">年轻人大喊着,想确认<<beasttype>>如此激动的原因。如果你不采取行动,他们很快就会找到你!</span> <br><br> <</if>> <<if $timer is 1 and $combat is 0>> 你听到了年轻人离开小巷的脚步声。 <<if $combat is 0>> 你偷看一眼,发现他们确实不见了。当你离开时,<<beasttype>>看起来很沮丧。 <br><br> <<endevent>> <<residentialeventend>> <<else>> 你试图偷看一眼,但<<beasttype>>将你摔倒在地。 <br><br> <<set $rescue to 0>> <<link [[继续|Residential Dog]]>><</link>><<nexttext>> <</if>> <br><br> <<elseif $noise gte 3>> 这几个人受够了吵闹,他们走了过来。 <br><br> <<link [[继续|Residential Dog Alarm]]>><</link>><<nexttext>> <<else>> <<switch $phase>> <<case 1>> <<bHe>>继续吠叫。你担心这种情况继续下去,你的同学可能会发现你。 <br><br> <<link [[悄悄地叫它闭嘴|Residential Dog]]>><<set $noise += 1>><</link>> <br> <!-- Modified for Beast People --> <<link [[抚摸它的头|Residential Dog]]>><<set $phase to 2>><</link>> <br><br> <<case 2>> <<bHe>>在你的触摸下安静下来,绕着一个小圈跑,然后径直走向你。你注意到<<bhis>>的私处已蓄势待发了。<<bHe>>期待地看着你。 <br><br> <<link [[一直抚摸它的头|Residential Dog]]>><<set $noise += 1>><<set $phase to 3>><</link>> <br> <span class="sub"><<link [[把它的生殖器拿在手里|Residential Dog]]>><<handskilluse>><<handstat>><<set $phase to 4>><</link>></span> <br><br> <<case 3>> 你继续抚摸<<bhis>>的头,但<<bhe>>似乎不高兴,又叫了起来。 <br><br> <<link [[一直抚摸它的头|Residential Dog]]>><<set $noise += 1>><<set $phase to 3>><</link>> <br> <<link [[把它的生殖器拿在手里|Residential Dog]]>><<set $phase to 4>><<handskilluse>><<handstat>><</link>> <br><br> <<case 4>> <<set $molestationstart to 1>><<set $phase to 6>> 你把生殖器拿在手里。<<bHe>>开始撞你的手指。 <br><br> <<link [[继续|Residential Dog]]>><</link>><<nexttext>> <br><br> <<case 5>> <<set $phase to 6>> <<beasttype>>仍然激动,跳到你的身上。 你的束缚让你无法保持直立。你脸朝下摔倒了。<<gpain>> <br><br> 当你重新获得方向时,你注意到<<beasttype>>准备从你身后骑上。 <br><br> <<if $deviancy gte 35>> <<link [["刺激" + $NPCList[0].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")|Residential Dog]]>><<set $sexstart to 1>><<deviancy3>><</link>><<deviant3>> <br> <</if>> <<link [[忍受|Residential Dog]]>><<set $molestationstart to 1>><<set $noHand to 1>><</link>> <<case 6>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<npc_attempt_sex>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<if $noHand is 1>><<unset $noHand>><<else>><<npchand>><</if>> <</if>> <<if $timer gte 1>><<enable_rescue>><</if>> <<effectsman>> <<alarmstate>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续->Residential Dog Alarm]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Residential Dog Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Residential Dog Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Residential Dog]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Residential Dog Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Residential Dog Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Residential Dog]]>><</link>></span><<nexttext>> <</if>> <</switch>> <</if>>
<<effects>> <<if $alarm is 1>> 你的尖叫惊动了几个人。 <br><br> <</if>> 听到他们接近的声音,<<beasttype>>停止了冒险,跳开了。 <br><br> <<endcombat>> <<generatey1>><<generatey2>>在恢复之前,你就被<<fullGroup>>发现了。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerstreet to 0>> <<if $danger gte (9900 - ($allure * 3))>> <<set $dangerstreet to random(1, 100)>> 他们利用了你的弱点。 <br><br> <<link [[继续|Residential Pair]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 看到你在困境中,<<fullGroup>>帮助你站起来。 <br><br> <<set $rescued += 1>> <<clothesontowel>> <<person1>><<person>>看起来很关心。"你还好吗?"<<tearful>>你含泪点头,感谢他们的关心,然后告别。 <br><br> <<residentialeventend>> <</if>>
<<beastejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<bHe>>咬了你的大腿,然后让你躺在地上。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> <<bHe>>叫了一声,然后让你躺在地上。 <br><br> <<else>> <<bHe>>舔了舔你的<<genitals>>,然后跑远了。 <<neutral 5>> <br><br> <</if>> <<if $timer gte 1>> 年轻人很快就离开了。 <br><br> <</if>> <<tearful>>你站起来。 <br><br> <<clotheson>> <<endcombat>> <<residentialeventend>>
<<effects>> 最后,<<bhe>>接受了暗示,呜咽着逃离了小巷。 <<if $timer gte 1>>过了一会,那些年轻人也离开了。<</if>><<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<residentialeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Residential Pair Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Residential Pair Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Residential Pair]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Residential Pair Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Residential Pair Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Residential Pair]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> 他们把你撞到人行道上,然后离开。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> 他们一句话也没说就溜之大吉了。 <br><br> <<else>> <<person2>><<person>>亲吻你的脸颊,然后离开了。 <br><br> <</if>> <<underlowersteal>> <<tearful>>你站起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>> <<person1>><<person>>在痛苦中退缩,给你逃脱的机会。<<tearful>>你一直跑,直到你的腿不行了,你撞在墙上。 <br><br><br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>> <<if $athleticsSuccess>> 你一脚踢在球上,<span class="green">球顺利越过了栅栏。</span>没有人表示感谢,但他们也不会看过来了。<<tearful>>你继续前进。 <br><br> <<endevent>> <<destinationeventend>> <<else>> <<if random(1, 2) gte 2>> 你试图把球踢回去,<span class="red">但是球砰的一声从栅栏上弹了回来。</span> <<else>> 你试着踢球,<span class="red">但是没踢到。</span>你失去平衡,摔倒在地。 <<gpain>><<pain 6>> <</if>> <br><br> 在你再次尝试之前,一个<<person2>><<persons>>偷看过来。<<covered>><<He>>盯着你,表情很惊讶。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 1>> <br><br> <<link [[寻求帮助|Residential Kick Help]]>><</link>> <br> <<link [[跑|Residential Kick Run]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "请,请帮帮我,"你低下头说道。 <<elseif $speech_attitude is "bratty">> "不要只是站在那里,"你说道。"给我找件衣服穿。" <<else>> "你能帮帮我吗?"你说道。 <</if>> <br><br> <<if random(1, 2) is 2>> <<person>>站在栅栏下面。过了一会儿,<span class="green">一条毛巾飞了过来。</span> <<lstress>><<towelup>> <br><br> <<else>> <<person>>站在栅栏下面。过了一会儿,<<he>>又出现了。<span class="red">一个<<person1>><<person>>出现在<<him>>旁边,还有其他几个</span> <<fameexhibitionism 9>> <br><br> 当你转身跑开时,他们突然兴奋起来。 <<gstress>><<stress 6>> <br><br> "我告诉过你有一个裸体的<<girl>>。" <br> <<if random(1, 2) is 2>> "性感。" <<else>> "我可啥都看见了。" <</if>> <br> <<if random(1, 2) is 2>> "<<pshe>>是个变态吗?" <<else>> "<<pshe>>在想什么?" <</if>> <br> <<if random(1, 2) is 2>> "我要告诉所有人。" <<else>> "等其他人听到。" <</if>> <br> <<if $worn.face.type.includes("mask")>> "我想知道<<pshe>>是谁。" <<else>> "我想我在学校里认出了<<phim>>。" <</if>> <br><br> 他们的声音在你身后渐渐消失。 <br><br> <</if>> <<endevent>> <<destinationeventend>>
<<effects>> <<fameexhibitionism 4>> <<tearful>>你转身逃跑。"有一个裸体的<<girl>>在那儿!"你听到<<person>>在你身后呼喊。还有几个人把头伸到栅栏上方,在你终于转过拐角后你靠在墙上喘气。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 没有时间先检查另一边的情况你直接就爬到了栅栏另一边。你降落在花园里,片刻后听到有人在小巷里的声音。 <br><br> <<if random(1, 5) is 5>><<fameexhibitionism 1>> <<generate3>><<person3>>你环顾四周,心沉了下去。一个<<person>>站在花坛旁,拿着相机。<<Hes>>盯着你,脸上露出惊讶的表情。<<He>>恢复得很快,把相机对准你的方向。 <<gstress>><<stress 6>> <br><br> <<link [[寻求帮助|Residential Fence Garden Ask]]>><</link>> <br> <<link [[逃脱|Residential Fence Garden Escape]]>><</link>> <br> <<if $submissive gte 1500>> <<link [[乞求|Residential Fence Garden Beg]]>><<sub 1>><</link>><<submissivetext>> <br> <</if>> <<else>> 你环顾四周。这个花园很平常,也很空旷。你倾听着,没有再听到声音后松了口气,你翻过栅栏回到了自己的花园。 <<lstress>><<stress -6>> <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "请,请不要拍照,"你说道。"我需要帮助。" <<elseif $speech_attitude is "bratty">> "你不敢乱来的,"你警告道。"给我点东西做掩护!" <<else>> "求你了,"你说道。"我需要帮助。" <</if>> <br><br> <<if random(1, 2) is 2>> "我给你拿了条毛巾,"当<<his>>的镜头响起时,<<he>>说道。"我只想要些纪念品。不是每天都能有一个可爱的<<girl>>掉进我的腿上。" <<fameexhibitionism 7>> <br><br> <<He>>在给你扔毛巾之前又拍了几张照片,然后带你到门口。 <br><br> <<else>> <<He>>顿了一下,然后放下相机。 <<lstress>><<stress -6>> <br><br> <<He>>在带你到门口之前,递给你一条毛巾。 <br><br> <</if>> <<towelup>> <<endevent>> <<destinationeventend>>
<<effects>> <<fameexhibitionism 4>> 当相机在你身后咔嚓一声时,你爬回围栏。一个<<person2>><<person>>站在小巷里。当<<He>>看到你时,<<he>>的足球掉在了地上。 <br><br> <<tearful>>你为了安全而奔跑。你转过街角,这时一个<<person3>><<person>>来到围栏附近,<<person2>><<person>>仍然站在那里,惊讶不已。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你跪下,趴在草地上。"请帮帮我,"你说道,然后在一片呜咽中解释你的处境。 <br><br> 那个<<person>>犹豫了一会儿,但还是放下了相机。"别哭了,<<girl>>,"<<he>>说,"我只是开个玩笑。" <br><br> <<He>>给你一条毛巾盖上,带你到门口。 <<lstress>><<stress -6>> <br><br> <<towelup>> <<endevent>> <<destinationeventend>>
<<effects>> 你在小巷里找个能撑在布莱尔窗户下面的东西。 <<if $rng gte 71>> <<generate1>><<generate2>> <span class="green">你发现一个梯子侧躺着。</span> 一<<fullGroup>>坐在上面聊天。他们转过头来看着你。"你想要什么,<<girl>>?" <br><br> <<if $speech_attitude is "meek">> "我可以用一下那架梯子吗?"你问,"如果你们没在用它的话。" <<elseif $speech_attitude is "bratty">> "让开,"你挥舞着手臂说道。"我需要梯子。" <<else>> "我想要那个梯子,"你说道,"你们能挪一挪吗?" <</if>> <br><br> "梯子?"<<person2>><<person>>问道。"那我们能得到什么好处?" <br><br> <<if $money gte 10000>> <<link [[付钱让他们搬(£100)|Industrial Ladder Pay]]>><<set $money -= 10000>><</link>> <<else>> <span class="blue">你认为你没有足够的钱来满足他们。</span> <</if>> <br> <<if $promiscuity gte 35>> <<link [[勾引|Industrial Ladder Seduce]]>><</link>><<promiscuous2>> <<else>> <span class="blue">你还没有淫乱到勾引他们的地步。</span> <</if>> <br> <<if $submissive gte 1500>> <<link [[恳求|Industrial Ladder Beg]]>><</link>> <br> <</if>> <<link [[离开|Industrial alleyways]]>><<endevent>><</link>> <<else>> <span class="red">你找不到任何有用的东西。</span> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>><<rng>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<link [[继续寻找|Industrial Ladder]]>><</link>> <br> <<link [[放弃|Industrial alleyways]]>><</link>> <</if>> <</if>>
<<effects>><<set $pubfame.briar.escape to 2>> 你给他们一叠现金,他们眨了眨眼。<<person2>><<person>>迅速把它装进口袋,站起来,把<<person1>><<person>>拽到地上,无视<<his>>的抗议。 <br><br> 梯子有点笨重,但你设法把它放在布莱尔办公室的窗户下,而不会发出太大的声音。它不应该从窗口本身可见,除非布莱尔直接向下看,你希望<<nnpc_he "Briar">>不会这样做。有几个路人奇怪地看了你一眼,但他们什么话也没说。<span class="green">你现在有一条逃生路线了。</span> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> 你扫了他们俩一眼,舔了舔嘴唇。"如果你把梯子给我……我会让你拥有我。" <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> <<person1>><<person>>看了看<<person2>><<person>>,后者点头。他们一起站起来,向你走来。 <br><br> <<link [[继续|Industrial Ladder Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<person1>><<person>>看了看<<person2>><<person>>,后者摇了摇头。"我不可能碰一个连梯子和踏步梯都不知道的<<girl>>。" <br><br> <<person1>><<person>>用手捂着脸,然后耸耸肩,无奈地看着你。 <br><br> <<if $money gte 10000>> <<link [[付钱让他们搬(£100)|Industrial Ladder Pay]]>><<set $money -= 10000>><</link>> <<else>> <span class="blue">你认为你没有足够的钱来满足他们。</span> <</if>> <br> <<if $submissive gte 1500>> <<link [[恳求|Industrial Ladder Beg]]>><</link>> <br> <</if>> <<link [[离开|Industrial alleyways]]>><<endevent>><</link>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 50>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Industrial Ladder Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Industrial Ladder Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<set $pubfame.briar.escape to 2>> <<person2>><<person>>摇摇晃晃地往后走,从梯子上摔了下来。"去他妈的,"<<he>>抱怨道。<<He>>抓住<<person1>><<persons>>的手臂,把<<him>>拖出了小巷。 <br><br> 梯子有点笨重,但你设法把它放在布莱尔办公室的窗户下,而不会发出太大的声音。它不应该从窗口本身可见,除非布莱尔直接向下看,你希望<<nnpc_he "Briar">>不会这样做。有几个路人奇怪地看了你一眼,但他们什么话也没说。<span class="green">你现在有一条逃生路线了。</span> <br><br> <<endcombat>><<clotheson>> <<destinationeventend>> <<elseif $enemyarousal gte $enemyarousalmax>> <<set $pubfame.briar.escape to 2>> <<ejaculation>> "谢谢你的免费上床服务,"<<person1>><<person>>窃笑着说道。"那梯子根本不是我们的。" <br><br> "梯子,"<<person2>><<person>>发出声音,把<<person1>><<him>>拖出了小巷。 <br><br> 梯子有点笨重,但你设法把它放在布莱尔办公室的窗户下,而不会发出太大的声音。它不应该从窗口本身可见,除非布莱尔直接向下看,你希望<<nnpc_he "Briar">>不会这样做。有几个路人奇怪地看了你一眼,但他们什么话也没说。<span class="green">你现在有一条逃生路线了。</span> <br><br> <<endcombat>><<clotheson>> <<destinationeventend>> <<else>> <<person2>><<person>>退到一边,气呼呼地坐了下来。"好吧,那你也去他妈的。我们不动了。" <br><br> "我们不动吗?"<<person1>><<person>>问道。<<his>>的伙伴瞪了<<his>>一眼,于是<<him>>也坐在梯子上不动。 <br><br> <<if $money gte 10000>> <<link [[付钱让他们搬(£100)|Industrial Ladder Pay]]>><<set $money -= 10000>><</link>> <<else>> <span class="blue">你认为你没有足够的钱来满足他们。</span> <</if>> <br> <<if $submissive gte 1500>> <<link [[恳求|Industrial Ladder Beg]]>><</link>> <br> <</if>> <<link [[离开|Industrial alleyways]]>><<endevent>><</link>> <</if>>
<<effects>><<set $pubfame.briar.escape to 2>> "求你了,"你说着,双手紧握在一起,"求你们了,我真的很需要它。你们能把梯子给我吗?" <br><br> <<person2>><<person>>正要站起来,但还在狐疑地看着你。你充满希望地笑了。"梯子?"你试了试。这满足了<<him>>,于是<<he>>把<<person1>><<person>>一起拖出了小巷。 <br><br> 梯子有点笨重,但你设法把它放在布莱尔办公室的窗户下,而不会发出太大的声音。它不应该从窗口本身可见,除非布莱尔直接向下看,你希望<<nnpc_he "Briar">>不会这样做。有几个路人奇怪地看了你一眼,但他们什么话也没说。<span class="green">你现在有一条逃生路线了。</span> <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<set $location to "alley">><<effects>><<set $bus to "industrial">><<getTarget true>> 你在工业区的一条小巷里。 <<if Time.dayState is "day">> 你听到周围的建筑里传来机器运转的声音。 <<elseif Time.dayState is "night">> <<else>> 你听到重型车辆的引擎声。 <</if>> 在你的右手边有一个梯子,你认为它能将你带到屋顶上。同时你注意到学校的后操场有一部分与这条巷子是相通的,但是那里被带刺的栅栏围住了。 <<streeteffects>> <br><br> <<if $brothelintro is 1 and isPubfameTaskAccepted("briar") and !$pubfame.briar.escape and $cat lte 5>> <<set $pubfame.briar.escape to 1>> 你注意到附近丰收街的妓院了吗?有扇窗户通向布莱尔的办公室。 <br><br> <span class="blue">你突然有了一个想法。</span>如果你能弄到一个面向布莱尔办公室的梯子,你可以从那里离开。 <br><br> <</if>> <<if $exposed gte 1>> <<exhibitionism "alley">> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutalley>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if isPubfameTaskAccepted("briar") and $pubfame.briar.escape is 1>> <<investigateicon>><<link [[寻找可以攀爬的东西|Industrial Ladder]]>><</link>> <br><br> <</if>> <<if $options.mapTop is true>> <<map "industrial">> <br> <</if>> 兴趣点 <br> <<laddericon>><<link [[爬上梯子 (0:02)->Industrial rooftops]]>><<pass 2>><</link>> <br> <<busstationicon>><<link [[巴士站的后门 (0:02)|Bus Station Back Entrance]]>><<pass 2>><</link>> <br> <<fenceicon>><<link [[翻过围栏进入学校 (0:05)|School Rear Fence]]>><<pass 5>><</link>> <br><br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<if $exposed gte 2 and $exhibitionism gte 75>> <<link [[穿过马路到城郊(0:05)|Lorries Ex Naked]]>><</link>><<if $daily.ex.lorries is undefined>><<exhibitionist5>><</if>> <br> <<elseif $exposed is 1 and $exhibitionism gte 35>> <<link [[穿过马路到城郊(0:05)|Lorries Ex Undies]]>><</link>><<if $daily.ex.lorries is undefined>><<exhibitionist3>><</if>> <br> <</if>> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<oxford>> <<mer>> <<elk>> <<harvest>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<park>> <</if>> <<stormdrain>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "industrial">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">><<getTarget true>> 你正待在公园里。 <<if Time.dayState is "dawn">> 这里的人很少,有些人在散步,也有人在慢跑,还有一些人正在遛狗。 <<elseif Time.dayState is "day">> <<if $weather is "rain">> 小路上到处都是水坑,所以很少有人会经过这里。 <<elseif $weather is "snow">> 有不少人穿着冬季衣服在外面遛狗或者慢跑。 <<else>> 有许多人在遛狗或者在慢跑,你还能听见孩童们在游戏区的嬉戏声。 <</if>> <<elseif Time.dayState is "dusk">> 这里有许多人在周围,学生们在附近的游乐场闲逛着。 <<elseif Time.dayState is "night">> <<if $park_fame gte 60>> <span class="pink">一个恐怖的身影潜伏在暗处。</span><i>关于你裸奔的消息已经被传开了,假如你想让这件事冷却下来的话,那么这几天在跑步的时候最好不要穿着暴露。</i> <<elseif $park_fame gte 20>> <span class="pink">你总觉得有什么东西在监视你。</span><i>关于你裸奔的消息已经传开了。假如你想让这件事冷却下来,那么这几天在跑步的时候最好不要穿着暴露。</i> <<else>> 附近没有任何人。 <</if>> <</if>> 河岸附近生长着大片的郁金香。 <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "park">> <<if Time.dayState isnot "night">> 你听着商业街上传来的声音,你绝对不可以像这样过马路。但是,有一个板条箱正被装载着穿过马路,或许这是一个不错的藏身之处。 <br><br> <</if>> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutpark>> <<else>> <<run statusCheck("Robin")>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($halloween_kylar is 1 or $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60) and $halloween_kylar_proposed isnot 1 and Time.dayState is "night" and $NPCName[$NPCNameList.indexOf("Kylar")].init is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and (($halloween is 1 and Time.monthDay is 31 and Time.hour gte 21) or (Time.monthName is "November" and Time.monthDay is 1 and Time.hour lte 6)) and !$possessed>> <<halloweenkylar>> <<elseif ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<elseif $robinReunionScene isnot undefined and _robin_location is "park" and $exposed lte 0 and !$possessed>> <<npc Robin>><<person1>> <<if $robinReunionScene is "dungeon">> <<unset $robinReunionScene>><<set $robinPostMortem to true>> 你看见罗宾正站在<<his>>的热巧克力摊位后面,当看见你时,<<His>>惊讶地张大嘴巴,立刻朝你飞奔而来。 <br><br> "我不敢相信!"<<he>>在喊出来之后紧紧抱住了你,"我,我以为你已经永远离开了!我们需要回去交谈一下发生了什么,当你准备好的时候就来找我吧。" <br><br> 你被带回到<<his>>的摊位,一张你们两个人的小合照被放在了上面,<<He>>把它收了起来。 <br> <<He>>为你准备了一杯热巧克力,并送你离开。 <br> "别忘了以后来找我,"<<he>>带着担心表情说道:"如果你需要谈一谈的话,我总是会在这里等你。" <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<elseif $robinReunionScene is "dungeonRobin">> <<unset $robinReunionScene>> 你看见罗宾正站在<<his>>的热巧克力摊位后面,当看见你时,<<His>>惊讶地张大嘴巴,立刻朝你飞奔而来。 <br><br> "你居然成功了!"<<he>>尖叫着,同时<<he>>把<<himself>>埋在你的胸口。"当你被夺走的时候,我都不知道我该做些什么。" <br><br> 你被带回到<<his>>的摊位,一张你们两个人的小合照被放在了上面,<<He>>把它收了起来。 <br> <<He>>为你准备了一杯热巧克力,并送你离开。 <br> "别忘了以后来找我,"<<he>>带着担心表情说道:" 不要忘记,我总在这里等你。" <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<elseif $robinReunionScene is "asylum">> <<unset $robinReunionScene>> 你看到罗宾站在<<his>>的热巧克力摊位后面。 <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>> <<He>>难以置信地盯着你。 <br><br> "嗨,"<<he>>在你感到安心的距离轻声说道。"我以为医生把你带走了,如果我知道你要回、回来的话,我一定会想办法给你弄点东西的。"罗宾哆嗦着说道。 <<else>> <<He>>看到了你,兴奋地向你招手。 <br><br> "嗨,你出院了!"你靠近时,<<he>>向你打招呼,"我以为你会在医生那里待一段时间,早知道你要回来,我就给你提前准备点东西了。"罗宾解释道。 <</if>> <br><br> 摇摇头,告诉<<him>>,那些人的目的并不是帮助你,所以你提前 "出院 "了。罗宾虽然看起来很困惑,但还是点了点头,然后给了你一个拥抱。 <br> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>> "好吧……很高兴你至少自由了,"<<he>>小声说着,同时紧紧地抱住了你。 <<else>> "好吧,再次看到你我很高兴!我希望你感觉更好些了。" <</if>> <br> 你们两人稍稍的谈了一会。最终,罗宾说<<he>>需要回到<<his>>那里了。 <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>> <<He>>缓慢地拖着脚步走了。<<his>>眼神如同粘在了地上一样。 <<else>> <<He>>笑着与你挥手道别。 <</if>> <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> 你发现罗宾在<<his>>热巧克力摊旁站着,<<His>>眼睛瞬间就注意到了你,但是<<he>>并没有凝视,好像<<he>>压根没发现你一样。 <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <</if>> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].init is 0 and Time.season is "winter" and Time.isWeekEnd() and between(Time.hour, 9, 16) and $exposed lte 0 and !$possessed>> <<set $robindebt to 0>><<set $robindebtlimit to 5>> <<npc Robin>><<person1>>你看到一个熟悉的身影在公园里对着工作手足无措。<<He>>同时也注意到了你。"嘿!"是罗宾,<<Hes>>是孤儿院里另一个住户,<<Hes>>虽然与你大概是一个年纪,但其总是仰仗着你,<<He>>在你接近的时候正在洗杯子。<<He>>放下杯子,在你走近的时候给了你一个拥抱。 <br><br> "很久没有在孤儿院里见到你了。我们一定不能忘了彼此。记住,<span class="gold">你可以随时来我的房间找我</span>。我一直在等着给你展示些东西,我太激动了!"<<He>>看向你身后,注意到有顾客正在走近。"我得回去干活了,你要是愿意的话,可以留下来帮帮我。"<<He>>回到摊子后面的位置。 <br><br> <<endevent>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<if $options.mapTop is true>> <<map "park">> <br> <</if>> 可访问地点 <br> <<if $exposed lte 0>> <<if $scienceproject is "ongoing" and $sciencelichenknown is 1 and $sciencelichenpark is 0>> <<scienceicon "white lichen">><<link [[检查地衣|Park Lichen]]>><</link>> <br> <</if>> <<if !$plants_known.includes("tulip")>> <<if $sciencetrait gte 1>> <<icon "tending/tulip.png">> <<link [[搜寻种子 (0:30)|Park Tulip]]>><<set $plants_known.push("tulip")>><<pass 30>><<tending 6>><</link>><<gtending>> <br> <<else>> <span class="blue">更高的科学技能可以让你收获郁金香种子。</span> <br> <</if>> <</if>> <<icon "tending/tulip.png">> <<link [[摘郁金香 (0:20)|Park Tulip Pick]]>><<pass 20>><<crimeUp 20 "petty">><</link>><<tendingdifficulty 1 200>><<crime "petty">> <br> <<if _robin_location is "park">> <!-- if robin met, is not missing, trauma < 80%, on winter sundays 09:00 - 16:59 --> <<hotchocstandicon>><<link [[罗宾的热巧克力摊|Robin Chocolate]]>><</link>> <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and !["rain", "snow"].includes($weather) and Time.dayState is "day" and $kylarwatched isnot 1 and !($englishPlay is "ongoing" and $englishPlayRoles.Kylar and $schoolstate is "afternoon")>> <<if !Time.schoolDay or Time.hour lte 8 or Time.hour gte 15>> <<if $kylar.fountain is 1>> <br> 凯拉尔坐在喷泉边,时不时投一枚硬币进去。 <br> <<parkicon "fountain">><<link [[靠近|Kylar Park]]>><<set $kylar_text_trigger to true>><</link>> <<else>> <br> 凯拉尔坐在椅子上,正对着什么素描。 <br> <<parkicon>><<link [[靠近|Kylar Park]]>><<set $kylar_text_trigger to true>><</link>> <</if>> <br><br> <</if>> <</if>> <<if isInPark("whitney")>> <br> 你看到烟雾从树下飘出,是惠特尼。<<nnpc_He "Whitney">>正站在公园喷泉旁的树下抽烟。 <br> <<parkicon "fountain">><<link [[靠近|Whitney Park]]>><<set $daily.whitney.textTrigger to true>><<if $daily.whitney.text is undefined>><<set $daily.whitney.text to 0>><<else>><<set $daily.whitney.text += 1>><</if>><</link>> <br><br> <</if>> <</if>> <<maleicon>><<link [[男厕所 (0:01)|Men's Toilets]]>><<pass 1>><</link>> <br> <<femaleicon>><<link [[女厕所 (0:01)|Women's Toilets]]>><<pass 1>><</link>> <<if $leftleg is "bound" or $rightleg is "bound">> <br> <<set $_boundType to ($leftleg is "bound" ? ($rightleg is "bound" ? "双腿" : "你的左腿") : "你的右腿")>> 你不能在$_boundType被绑住的情况下去跑步。 <<elseif $worn.feet.type.includes("heels") and ($exposed is 0 or Time.dayState is "night")>> <br> <<heelsicon>><<link [[穿着高跟鞋锻炼 (0:30)|Park Exercise Heels]]>><<pass 30>><<tiredness 3>><<stress -1>><<athletics 2>><<slimeEventEnd "running">><</link>><<ggtiredness>><<gathletics>><<lstress>> <<else>> <<if Time.dayState is "night">> <<if $exposed gte 2 and $exhibitionism gte 35>> <br> <<runicon>><<link [[跑步 (0:30)|Park Run Exposed]]>><<pass 30>><<set $phase to 0>><<tiredness 3>><<stress -3>><<athletics 3>><<slimeEventEnd "running">><</link>><<exhibitionist3>><<gtiredness>><<gathletics>><<lstress>> <<elseif $exposed is 1>> <br> <<runicon>><<link [[跑步 (0:30)|Park Run Exposed]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><<stress -3>><<athletics 3>><<slimeEventEnd "running">><</link>><<exhibitionist1>><<gtiredness>><<gathletics>><<lstress>> <<elseif $exposed is 0>> <br> <<runicon>><<link [[跑步 (0:30)|Park Run]]>><<pass 30>><<tiredness 3>><<stress -3>><<athletics 3>><<slimeEventEnd "running">><</link>><<gtiredness>><<gathletics>><<lstress>> <</if>> <<elseif $exposed is 0>> <br> <<runicon>><<link [[跑步 (0:30)|Park Run]]>><<pass 30>><<tiredness 3>><<stress -3>><<athletics 3>><<slimeEventEnd "running">><</link>><<gtiredness>><<gathletics>><<lstress>> <</if>> <</if>> <<if Time.dayState is "night" and $exhibitionism gte 55 and $daily.ex.fountain is undefined>> <br> <<parkicon "fountain">><<link [[在喷泉里洗澡 (0:10)|Park Fountain]]>><<set $daily.ex.fountain to 1>><</link>><<exhibitionist4>> <</if>> <<if $exposed gte 1 and Time.dayState isnot "night">> <br> <<ind>><<link [[藏进板条箱 (0:10)|Crate Ex]]>><<pass 10>><</link>> <br> <<if $exposed gte 2 and $exhibitionism gte 75>> <<link [[穿过立交桥前往工业区 (0:05)|Flyover Ex Naked]]>><</link>><<if $daily.ex.flyover is undefined>><<exhibitionist5>><</if>> <<elseif $exposed is 1 and $exhibitionism gte 35>> <<link [[穿过立交桥前往工业区 (0:05)|Flyover Ex Undies]]>><</link>><<if $daily.ex.flyover is undefined>><<exhibitionist3>><</if>> <</if>> <<else>> <br> <<add_link "其他区域<br>">><<hideDisplay>> <<high>> <<starfish>> <<oxford>> <<nightingale>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">> <<if $exposed gte 1 and Time.dayState isnot "night">><<hideDisplay>> <<else>> <<commercial>> <<industrial>> <</if>> <<stormdrain>> <<if $historytrait gte 1 and $parktunnelintro gte 1>> <<add_link "<<schoolbuildingicon>><<link [[通往学校的秘密通道 (0:05)|School Rear Courtyard]]>><<pass 5>><</link>>">> <br> <</if>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "park">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<effects>> 你穿过郁金香从,并在其中寻找正在播种的郁金香,同时还小心避免着踩到花朵。 <br><br> <span class="gold">你现在可以种植<<icon "tending/tulip.png">>郁金香了。</span> <br><br> <<link [[继续|Park]]>><</link>> <br>
<<effects>> 你在河岸边寻找着最漂亮的<<icon "tending/tulip.png">>郁金香,那些可能有人愿意付钱的郁金香,不过这些郁金香从名义上说是属于政府的财产,所以你尽量避免被人看到。 <br><br> <<if $tendingSuccess>> <span class="green">你发现一些特别有活力的花朵。</span> <<tending_pick tulip>> <br><br> <<else>> 你找到了一些美丽的花,<span class="red">但你毫不留情地把它们从土中连根拔断。</span>只剩落红满地。<<gtending>><<tending 2>> <br><br> <</if>> <<if $rng gte 91>> 你在河边的一堵老酒的墙后面寻找着,那里并没有郁金香。不过,你找到了两个空空如也苏打水罐,一个空薯片袋,以及数百张用过的彩票。 <br><br> <</if>> <<link [[继续|Park]]>><</link>> <br>
<<set $outside to 1>><<set $location to "alley">><<effects>><<set $bus to "residential">><<getTarget true>> 你在住宅区的一条小巷里。 <<if Time.dayState is "day">> <<if $weather is "rain">> 许多人正冒着大雨前进。 <<elseif $weather is "snow">> 雪地上满是脚印。 <<else>> 周围有很多人。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 人们在雨中匆忙地赶路。 <<elseif $weather is "snow">> 雪地上已经被踏出一条可以行走的道路了。 <<else>> 你听到周围有声音。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "rain">> 雨水正让排水沟超负荷工作中。 <<elseif $weather is "snow">> 积雪覆盖住了屋顶。 <<else>> 你听到狗在叫。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 人们正冒着雨去上班或者赶路。 <<elseif $weather is "snow">> 人们正冒着严寒去上班或者赶路。 <<else>> 周围已经有很多行人和正在骑自行车的人。 <</if>> <</if>> 你家就在附近。 <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "alley">> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutalley>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<elseif $town_projects.thicket is 1>> <<set $town_projects.thicket to 2>> 你走过一个小而密集的树丛,它曾经是一个休闲区,但因长期以来一直被忽视,现在它长满了荆棘杂草。虽然人们每天都会经过这里,但没有谁在乎这里。 <br><br> 你要保持距离,荆棘正随风摇曳着,那些巨大的棘刺看起来很锋利。不过在你看见其顶端有着一些多汁的树莓,但那太高了,你上不去。不过它们让你想起水烟店水池下面的眼睛。<span class="green">你突然有了一个想法。</span>如果得到适当的维护,这里可能是一个让人放松的地方。 <br><br> <i>你可以在市政厅查询灌木丛的情况。</i> <br><br> <<link [[继续|Residential alleyways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $town_projects.thicket is 3>> <<set $town_projects.thicket to 4>> <<generate1>><<person1>> 你走近那片灌木丛,它不再显得那么杂乱无章了,不仅树枝已经被修剪过了,而且野生荆棘也被砍得差不多了。 <br><br> 在靠近中间的地方有一张长椅,附近有一块牌子,上面写着感谢你的话。一个<<person>>正坐在椅子上吃着三明治。 <br><br> <<earnFeat "Concrete Woodland">> <<link [[继续|Residential alleyways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<if $options.mapTop is true>> <<map "residential">> <br> <</if>> 可访问地点 <br> <<if $exposed gte 1>> <<homeicon>><<link [[回家 (0:02)->Home Fence]]>><<if $daily.fenceClimb isnot 1>><<set $daily.fenceClimb to 1>><<transform cat 1>><</if>><<pass 2>><</link>> <br> <<else>> <<homeicon>><<link [[回家 (0:02)->Garden]]>><<if $daily.fenceClimb isnot 1>><<set $daily.fenceClimb to 1>><<transform cat 1>><</if>><<pass 2>><</link>> <br> <</if>> /*<<link [[Scavenge (1:00)|Residential Scavenge]]>><<pass 60>><<housekeeping 100>><</link>><<ghousekeeping 100>> <br>*/ <<if $town_projects.thicket gte 4>> <<foresticon "bush">><<link [[灌木丛 (0:01)|Residential Thicket]]>><<pass 1>><</link>> <br> <</if>> <<if $cat gte 6 and Time.dayState is "night">> <<ind>><<link [[喵喵喵 (0:30)|Residential Meow]]>><<pass 30>><<stress -3>><</link>><<cat>><<lstress>> <br> <</if>> <<if Time.dayState isnot "night">> <<if $exposed gte 2>> <<if $exhibitionism gte 75>> <<connudatusicon>><<link [[横穿康努达塔斯街 (0:05)|Road Ex]]>><</link>><<if $daily.ex.road is undefined>><<exhibitionist5>><</if>> <br> <</if>> <<elseif $exposed is 1>> <<if $exhibitionism gte 35>> <<connudatusicon>><<link [[横穿康努达塔斯街 (0:05)|Road Ex]]>><</link>><<if $daily.ex.road is undefined>><<exhibitionist3>><</if>> <br> <</if>> <</if>> <</if>> <br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<domus>> <<barb>> <<danube>> <<connudatus>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<commercial>> <</if>> <<stormdrain>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "residential">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $weather is "rain">> 你在夜里喵喵叫,像是在与雨争响。 <<elseif $weather is "snow">> 你对着雪夜喵喵叫。 <<else>> 你在深夜里喵喵叫。 <</if>> <br><br> <<if $rng gte 76>> <<beastNEWinit 1 cat>> 另一只喵喵应喵而来,一只小小的<<beasttype>>靠了过来。<<if $monster is 1>><<bHe>>抬起头,用满是无辜的眼神看着你。<</if>> <br><br> <<link [[宠爱地摸摸|Residential Pet]]>><<stress -6>><</link>><<lstress>> <br> <!-- Modified for Monster People --> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[挑逗|Residential Tease]]>><</link>><<deviant1>> <br> <<if $deviancy gte 75>> <<if playerAwareTheyAreInHeat() and $NPCList[0].penis isnot "none" and (($player.vaginaExist and !playerChastity("vagina")) or (canBeMPregnant() and !playerChastity("anus")))>> <<link [[调情|Residential Flirt]]>><</link>><<deviant5>><<heat>> <br> <</if>> <<if playerRutMinArousal() and $NPCList[0].vagina isnot "none" and !playerChastity("penis")>> <<link [[顽皮的蹭蹭|Residential Rub]]>><</link>><<deviant5>><<rut>> <br> <</if>> <</if>> <</if>> <<elseif $rng gte 51>> 除了微风和远处的号角,什么也没有回答。 <br><br> <<link [[继续|Residential alleyways]]>><</link>> <br> <<elseif $rng gte 26>> <<beastNEWinit 1 cat>> 一声咆哮的回应。一个巨大的<<beasttype>>从黑暗中徘徊而来,用水平的目光凝视看着你。 <br><br> <<link [[宠爱地摸摸|Residential Big Pet]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>> <br> <<if $monster is 1 or $bestialitydisable is "f">><!-- Modified for Monster People --> <<link [[挑逗|Residential Big Tease]]>><</link>><<deviant1>> <br> <<if $deviancy gte 75>> <<if playerAwareTheyAreInHeat() and $NPCList[0].penis isnot "none" and (($player.vaginaExist and !playerChastity("vagina")) or (canBeMPregnant() and !playerChastity("anus")))>> <<link [[调情|Residential Flirt]]>><</link>><<deviant5>><<heat>> <br> <</if>> <<if playerRutMinArousal() and $NPCList[0].vagina isnot "none" and !playerChastity("penis")>> <<link [[顽皮的蹭蹭|Residential Rub]]>><</link>><<deviant5>><<rut>> <br> <</if>> <</if>> <</if>> <<else>> 楼上的阁楼里亮起一盏灯,窗帘后面出现了一个剪影。窗户唰地一下打开了,一个<<generate1>><<person1>><<person>>向外探出身子。"笨猫,"<<he>>喊道。"给我闭嘴。"<<He>>向你扔东西,你嘶嘶地躲开了。"总算停了。"<<he>>叹了口气,关上了窗户。 <br><br> <<if random(1, 2) is 2>> 光线反射在<<he>>丢过来的东西上。是一个手表。如果你能找到买家,它可能值点钱。 <br><br> <<set $blackmoney += 20>> <</if>> <<link [[继续|Residential alleyways]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你蹲下来揉<<beasttype>>的头。 <<if $monster is 1>> <<bHe>>呜呜叫着,用<<bhis>>的头蹭着你的胸部。<<bHe>>用<<bhis>>的手轻弹你,然后用<<bhis>>的尾巴, <<else>> <<bHe>>在你身上打呼噜、摩擦,然后用<<bhis>>的尾巴轻弹你, <</if>> 然后跳到附近的墙上。<<bHe>>消失在它后面。 <br><br> <<link [[继续|Residential alleyways]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> 发出诱人的呼噜声,你倒在地上,摆出求偶的姿势。 <<if $monster is 1>> <<beasttypes>>的眼睛亮了起来,渴望跟随你的领导。<<bHe>>咕噜咕噜叫。"谢谢你选择了我,"<<bhe>>说道。 <<bHe>>爬到你的身上,随后在挣扎着想找到支撑点时哼了一声。你抓住了<<bhis>>的胳膊,把<<bhim>>从你的身体上拉开。然后你在让<<bhim>>躺倒在地后,开始揉起了<<bhis>>的肚子。 <<else>> 它急切地跳到你身上,随后在挣扎着寻找着落脚点时发出哼声。你抓住了它的颈部,把它从你的身体上拉开,在让它躺倒之后,你开始揉搓它的腹部。 <</if>> 当<<bHe>>挣脱时,<<bhe>>沮丧地喵了一声,随后在跳到附近的墙上后,消失在了墙后面。 <<deviancy1>> <<link [[继续|Residential alleyways]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $monster is 1>> 你向<<bhis>>的头伸出手,<<bHe>>比你高很多,所以<<bhe>>俯下身体让你有机会接触<<bhim>>。当你抚摸<<bhis>>的头时,<<bHe>>没有动,但你听到<<bhis>>的喉咙处发出低沉的呼噜声。 "谢谢你,"<<bhe>>咕哝道。<<bHe>>舔了舔你的手,然后转过身跳进了黑夜。 <<else>> 你将手伸向<<bhis>>的头,当你触摸<<bHe>>时,<<bhim>>没有动,但你听到<<bhis>>的喉咙处发出了低沉的呼噜声。<<bHe>>舔了舔你的手,然后转过身跳入了黑夜当中。 <</if>> <br><br> <<link [[继续|Residential alleyways]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> 你爬到地上,摆出交配的姿势。那只<<beasttype>>向你走来。在靠近之后,你用一只手按住<<bhis>>的鼻子,挑逗性地扭动一下。 <<deviancy1>> <<if $monster is 1>> 从<<bhis>>脸上的表情可以看出,虽然<<bhe>>对你的挑逗感到一些恼火,但其似乎还是被逗乐了。 <<else>> 这只<<beasttype>>正咆哮着,虽然其看起来有些生气,但貌似对你也很感兴趣。 <</if>> <br><br> <!-- Modified for Beast People --> <<if $deviancy gte 15>> <<link [[诱惑|Residential Beast]]>><<set $sexstart to 1>><</link>><<deviant2>> <br> <</if>> <<link [[发出警戒的恐吓声|Residential Shoo]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> 你把<<beasttype>>的头从你身边推开。<<bHe>>咆哮一声,然后在空咬了一下你手前的空气后,转身跳入了黑暗当中。 <br><br> <<link [[继续|Residential alleyways]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<deviancy5>> <<clothesstrip>> 在本能和发情的影响下,你开始在<<bhis>>的脸上蹭来蹭去并在<<bhis>>耳边发出咕噜声,随后你开始将衣服脱了下来。 <br><br> <<if $monster is 1>> 从<<bhis>>的表情可以看出,<<bhe>>被你的表演逗乐了,并且已经随时做好扑向你的准备。 <<else>> 这只<<beasttype>>咕噜咕噜地叫着,然后很高兴地准备向你扑来。 <</if>> 你转过身,摆出准备交配的姿势<<if $transformationParts.cat.tail isnot "hidden">>,随后顺便将你的尾巴落到一边<</if>>。 <br><br> <<link [[继续|Residential Beast]]>><<set $sexstart to 1>><<set $phase to 2>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<deviancy5>> 在本能和发情的影响下,你不断在<<bhis>>的脸上摩擦和蹭蹭。 <br><br> <<if $monster is 1>> <<bhis>>脸上的表情告诉你,你的行为激起了<<bhim>>的兴趣,<<bhe>>转过身来,把<<bhis>>的阴部呈现在你面前。 <<else>> 当<<bhe>>转过身把<<bhis>>的阴部呈现在你面前时,这只<<beasttype>>发出咕噜咕噜的声音,看来其对此很感兴趣。 <</if>> <br><br> <<link [[继续|Residential Beast]]>><<set $sexstart to 1>><<set $phase to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<if $phase is 0>> 你放开了<<beasttype>>的脸,然后伸了个懒腰。<<if $monster is 1>>"这对我来说足够好了,"<<bhe>>坚定地说道。<</if>>这就是<<bhe>>所需要的暗示,<<bHe>>扑向了你。 <<deviancy2>> <<else>> <<set $position to "doggy">> <<set $position_lock to 1>> <<npc_attempt_sex>> <</if>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Residential Beast Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Residential Beast]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<tearful>>你振作了起来,那只<<beasttype>>带着满意的神情跳进了黑暗当中。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Residential alleyways]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<beasttype>>发出一阵嘶嘶声,然后逃入了黑暗当中。<<if $monster is 1>>"没劲。"<</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Residential alleyways]]>><</link>> <br> <<else>> 那只<<beasttype>>咆哮着,但在<<bhis>>试图<<if $pregnancyspeechdisable is "f">>繁殖<<else>>交配<</if>>时松懈下来。<<if $monster is 1>>"该早点了解清楚的,"<<bhe>>喃喃自语道。<</if>><<bHe>>跳进了黑暗中。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Residential alleyways]]>><</link>> <br> <</if>>
<<set $outside to 1>><<effects>> 你正待在住宅区的灌木丛处。 <<if Time.dayState is "night">> <<if $weather is "rain">> 一大滴特凉的水落在了你的脖子上。 <<elseif $weather is "snow">> 顶端的树枝被雪压低了身形。 <<else>> 树枝在凉爽的微风中挥舞着。 <</if>> <<else>> <<if $weather is "rain">> 雨水促使着人们离开。 <<elseif Time.season is "autumn">> <<if Time.schoolDay and Time.hour gte 16>> 学校的学生们正在采摘黑莓。 <<elseif Time.hour is 12>> 一对老夫妻正在一起采摘黑莓。 <<elseif Time.hour gte 9>> 每当微风吹起,树叶就会飘落到地面上。 <<else>> 你看到一只松鼠跑到了树上。 <</if>> <<elseif $weather is "snow">> <<if Time.schoolDay and Time.hour gte 16>> 学校的学生们正在聊天,附近有几个堆好的雪人。 <<elseif Time.hour is 12>> 一对老夫妇坐在长椅上一起吃午饭,你不知道这对夫妇是怎么抵御严寒的。 <<else>> 你看到一只松鼠跑到了树上。 <</if>> <<else>> <<if Time.schoolDay and Time.hour gte 16>> 学校的学生们在树丛间聊着天。 <<elseif Time.hour is 12>> 一对老夫妇正在长椅上一起吃午饭。 <<else>> 你看到一只松鼠跑到了树上。 <</if>> <</if>> <</if>> <br><br> <<if $daily.thicketBlackberries isnot 1>> <<icon "tending/blackberry.png">> <<link [[摘取黑莓 (0:20)|Residential Thicket Blackberries]]>><<pass 20>><<set $daily.thicketBlackberries to 1>><</link>><<tendingdifficulty 1 300>> <br> <</if>> <<if $historytrait gte 2>> <<if $thicket_tunnel_intro is 1>> <<foresticon>><<link [[走秘密通道前往森林 (0:05)|Forest]]>><<pass 5>><<set $forest to 0>><<set $eventskip to 1>><<set $thicket_tunnel_intro to 1>><</link>> <br> <<else>> <<foresticon>><<link [[走秘密通道前往森林 (0:05)|Residential Thicket Tunnel]]>><<pass 5>><</link>> <br> <</if>> <</if>> <br> <<getouticon>><<link [[离开 (0:01)|Residential alleyways]]>><<pass 1>><</link>> <br>
<<effects>> 在一棵荆棘灌木下,地面倾斜。你向黑暗中窥视,看到一座石砌拱门。你听说过这些古老的隧道,但你不知道在这片灌木丛中会藏着一条。 <br><br> 你需要蹲下才能通过入口。这里堆积了一些土,但一旦通过它,你就可以直立行走了。 <br><br> 隧道漆黑一片,但很直,你可以毫不费力地走到另一边。你出现在森林里。 <br><br> <<link [[继续|Forest]]>><<set $forest to 0>><<set $eventskip to 1>><</link>> <br>
<<effects>> 下方的<<icon "tending/blackberry.png">>黑莓已经全部采摘完毕。你踮起脚尖去够荆棘丛的顶端。 <br><br> <<if $tendingSuccess>> <span class="green">你设法收集了许多看起来多汁的标本。</span> <<tending_pick blackberry 60 180>> <br><br> <<link [[继续|Residential Thicket]]>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">尽你所能,你也够不着,</span>你可不想冒险碰着荆棘。<<gtending>><<tending 2>> <br><br> <<link [[继续|Residential Thicket]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<widget "passoutalley">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "alley">> <<else>> <<link [[你眼前一黑……->Passout alley]]>><</link>> <</if>> <</widget>>
<<widget "industrialex1">> <<generate1>><<person1>>你强压住狂跳的心脏并继续前进,当经过拐角处时,你探头观察以确保前进的道路是安全的。然而,就在你行动之前,你的左腿传来奇怪的触感,紧接着就是一阵剧痛。这强烈的痛感使你瘫倒在地,也让你看到了罪魁祸首,一个<<person>>。<<He>>将金属管丢到一边,在你起身之前压了上来。 <br><br> <<pain 12>><<set $molestationstart to 1>> <span id="next"><<link [[继续->Molestation Industrial]]>><</link>></span><<nexttext>> <</widget>> <<widget "industrialex2">> 你来到了一处死胡同,前面的路被一堵砖墙堵住了,同时你还听到你身后来的那条路上传来了声音。如果你原路返回的话,你担心你的<<lewdness>>会被看到。就在这时,你注意到墙根处有一个狗洞,也许它大到足以让你挤过去,你也可以继续等待,直到确保无人看见你为止。 <br><br> <<link [[挤过这个洞(0:01)|Industrial Ex Hole]]>><<pass 1>><</link>> <br> <<link [[躲起来,等到没人的时候(0:30)|Industrial Ex Hide]]>><<pass 30>><<stress 3>><</link>><<gstress>> <br> <</widget>> <<widget "industrialex3">> 当你经过一排靠墙排列的木桶时,一辆货车的车头在前面的拐角处探出头来。 <br><br> <<link [[躲在桶里(0:05)|Industrial Ex Barrel]]>><<pass 5>><</link>> <br> <<link [[从你来的路回去(0:01)|Industrial Ex Run]]>><</link>><<pass 1>><<athleticsdifficulty 1 1000>> <br> <</widget>>
<<widget "parkex1">> <<generate1>>你继续前进,并尽可能地将身体隐藏在灌木丛中。当你在一棵树旁窥探时,一双手臂从后面缠住你,并将你压倒在地。 <br><br> <<set $molestationstart to 1>> <span id="next"><<link [[继续->Park Woman]]>><</link>></span><<nexttext>> <</widget>> <<widget "parkex2">> 你听到身旁突然传来咆哮声。 <br><br> <!-- Modified for Beast People --> <<if $monster is 1 or $bestialitydisable is "f">> <<if Time.dayState isnot "night">> 这里到处都是人,如果你跑起来的话,你一定会被看到的。 <br><br> <</if>> <<link [[跑|Park Ex Run]]>><</link>> <br> <<link [[留在原地|Park Ex Dog Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你转身逃跑,虽然你成功设法逃脱了,但衣服却更破了。<<beastescape>> <br><br> <<destinationeventend>> <</if>> <</widget>> <<widget "parkex3">> 你来到河上的一座桥边,这座桥很长,如果有人在你过桥的时候来到这里的话,你将无处可躲。 <br><br> <<link [[冒着风险过桥|Park Ex Bridge]]>><<stress 6>><</link>><<gstress>> <br> <<link [[游过去|Park Ex River]]>><</link>><<swimmingdifficulty 1 500>> <br> <</widget>>
<<widget "commercialex1">> <<generate1>><<person1>>你强压住狂跳的心脏并继续前进,当经过拐角处时,你探头观察以确保前进的道路是安全的。但就在这时,你身旁的那扇门突然被打开了,一个拎着箱子的<<person>>冲了出来并与你一起摔倒在地,在你还没缓过神的时候,<<He>>已经起身并薅住了你的头发。 <br><br> <<set $molestationstart to 1>> <<link [[继续->Molestation Commercial]]>><<set $eventskip to 1>><</link>><<nexttext>> <</widget>> <<widget "commercialex2">> 当你走在一条小巷里时,你听到前面传来的对话声。你本打算原路返回时,却听到有人正从你来时的路上走来。你环顾四周,寻找着掩盖你的<<lewdness>>的办法,但这里除了一些靠墙排列的人体模型外,什么也没有。 <br><br> <<link [[混入人体模特|Commercial Ex Mannequin]]>><</link>> <br> <<rng>> <<if $rng gte 61>> <<link [[遮掩自己并继续前进|Commercial Ex Molestation]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>> <br> <<else>> <<link [[遮掩自己并继续前进|Commercial Ex Exhibition]]>><</link>><<gtrauma>><<gstress>> <br> <</if>> <</widget>> <<widget "commercialex3">> 你来到了一条小巷的尽头,你在拐角处窥视着情况,你注意到一家餐馆的二层可以看见外面的情况,虽然有几个顾客坐在边缘位置,但没有人朝你的方向看,但是如果你继续前进的话,那些人肯定会看到你的。 <br><br> 你听到身后传来的声音,于是你便躲在一个纸板箱的后面,但它实在太小了,不能完全的遮盖住你,你被困在这里了。 <<gstress>><<stress 6>> <br><br> 你把手伸进盒子里。它是空的。下面有个松动的炉栅。 <br><br> <<link [[穿上纸板盒|Commercial Ex Box]]>><</link>> <br> <<link [[躲起来,祈祷自己不被注意到|Commercial Ex Hide]]>><</link>> <br> <</widget>>
<<widget "residentialex1">> <<generate1>>你强压住狂跳的心脏并继续前进,当你听到前面有声音时,你走进一条死胡同并躲在了一个垃圾箱的后面。随着声音渐渐远去,正当你准备离开时,你突然看见垃圾箱伴随着嘎吱声被打开了!你还没来得及反应,一双手臂就出现并将你拖了进去。 <br><br> <<set $molestationstart to 1>> <span id="next"><<link [[继续->Molestation Residential]]>><</link>></span><<nexttext>> <</widget>> <<widget "residentialex2">> <<beastNEWinit 1 dog>> <<if $monster is 1 or $bestialitydisable is "f">> 你强压住狂跳的心脏并继续前进,当你听到前面有声音时,你走进一条死胡同并躲在了一个垃圾箱的后面。随着声音越来越大,你认出了这些家伙是和你一个学校的学生,这些家伙在小巷的尽头处停了下来,这让你陷入了进退维谷的处境,当你四处寻找逃跑路线时,你注意到一个流浪<<beasttype>>正待在一张废弃的报纸下面看着你。 <br><br> <<bHe>>摇着尾巴走到你身边,然后吠叫了起来,你希望这不会吸引太多的注意力。 <br><br> <<set $timer to 10>> <!-- Modified for Monster People --> <<if $leftarm is 'bound' and $rightarm is 'bound'>> <<link [[忍耐|Residential Dog]]>><<set $phase to 5>><<set $noise += 1>><</link>> <<else>> <<link [[抚摸它的耳朵->Residential Dog]]>><<set $phase to 2>><</link>> <br> <<link [[忍耐|Residential Dog]]>><<set $phase to 1>><<set $noise += 1>><</link>> <</if>> <br><br> <<else>> 你强压住狂跳的心脏并继续前进,当你听到前面有声音时,你走进一条死胡同并躲在了一个垃圾箱的后面。随着声音越来越大,你认出了这些家伙是和你一个学校的学生,这些家伙在小巷的尽头处停了下来,这让你陷入了进退维谷的处境,当你四处寻找逃跑路线时,你注意到一个流浪<<beasttype>>正待在一张废弃的报纸下面看着你。 <br><br> <<bHe>>咆哮了起来,<span class="red">这吸引了那两人的注意力。</span>你听到那几个家伙正在逐步靠近。 <br><br> <<link [[继续|Residential Dog Alarm]]>><</link>> <br> <</if>> <</widget>> <<widget "residentialex3">> <<generatey1>><<generatey2>><<person1>> 你正走在两排房子之间的小路上,一个足球飞过围栏落在了你的附近,"白痴,"另一边,一个<<personsimple>>的声音响起,"去把它捡回来。"你听到草地上的脚步声正在快速接近。 <<gstress>><<stress 6>> <br><br> 前面还有很长一段路,而且没有什么可以隐藏的地方,你又回头看了一眼,往回走也不会好到哪里去。 <br><br> <<link [[把球踢回去|Residential Kick]]>><</link>><<athleticsdifficulty 1 800>> <br> <<link [[爬过另一侧的围栏|Residential Fence]]>><</link>> <br> <</widget>> <<widget "residential">> <<if $nextPassageCheck is "Residential alleyways">> <<add_link "<span class='nextLink'><<alleyicon>><<link [[住宅区小巷(0:05)|Residential alleyways]]>><<pass 5>><<set $wraith.exit to 'town'>><</link>></span><br>">> <<else>> <<add_link "<<alleyicon>><<link [[住宅区小巷 (0:05)|Residential alleyways]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "residentialquick">> <<alleyicon>><<link [[住宅区小巷|Residential alleyways]]>><</link>> <</widget>> <<widget "residentialeventend">> <<link [[继续|Residential alleyways]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "industrial">> <<if $nextPassageCheck is "Industrial alleyways">> <<add_link "<span class='nextLink'><<alleyicon>><<link [[工业区小巷(0:05)|Industrial alleyways]]>><<pass 5>><<set $wraith.exit to 'town'>><</link>></span><br>">> <<else>> <<add_link "<<alleyicon>><<link [[工业区小巷 (0:05)|Industrial alleyways]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "industrialquick">> <<alleyicon>><<link [[工业区小巷|Industrial alleyways]]>><</link>> <</widget>> <<widget "industrialeventend">> <<link [[继续|Industrial alleyways]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "commercial">> <<if $nextPassageCheck is "Commercial alleyways">> <<add_link "<span class='nextLink'><<alleyicon>><<link [[商业街小巷 (0:05)|Commercial alleyways]]>><<pass 5>><<set $wraith.exit to 'town'>><</link>></span><br>">> <<else>> <<add_link "<<alleyicon>><<link [[商业街小巷 (0:05)|Commercial alleyways]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "commercialquick">> <<alleyicon>><<link [[商业区小巷|Commercial alleyways]]>><</link>> <</widget>> <<widget "commercialeventend">> <<link [[继续|Commercial alleyways]]>><<set $eventskip to 1>><</link>> <</widget>>
<<set $outside to 0>><<set $location to "arcade">><<effects>> <<if maleChance() gte random(1,100)>> <<set _characterGender to "m">> <<else>> <<set _characterGender to "f">> <</if>> <<switch $arcadeCharacter>> <<case "villainous">> 你选择那个身着大衣,面相歹毒的角色。<<print (_characterGender is "m"?"他":"她")>>眼露凶光。 <<case "spiky hair">> 你选择那个留着刺猬头的角色。<<print (_characterGender is "m"?"他":"她")>>举起拳头,向你凹了个造型。 <<case "scantily-clad">> 你选择那个衣着暴露的角色。<<print (_characterGender is "m"?"他":"她")>>炫耀着自己已经不剩下什么想象空间的身体,朝你抛了个媚眼。 <<case "muscular">> 你选择了那个一身筋肉的家伙。<<print (_characterGender is "m"?"他":"她")>>曲着手臂,向你展示<<print (_characterGender is "m"?"他":"她")>>的肱二头肌。 <</switch>> <<rng>> <<if $rng gte 50>> "2号玩家"位置上空无一人,你只好与电脑对战。 <br><br> <<set _chance to random(1, 100)>> <<set _chance += Math.floor(currentSkillValue("handskill") / 25)>> <<if _chance gte 90>> 你轻易取胜,以一套高难度的连招结束了战斗。<<stress -4>><<lstress>> <<elseif _chance gte 75>> 你勉强取胜,靠着脸滚键盘打败了电脑。 <<else>> 你被轻易击败。你怀疑电脑在作弊。 <</if>> <br><br> <<arcadeEndLink>> <<else>> <<generatey1>><<person1>> 一个<<person>>走到了"2号玩家"位置上。 <<set _chance to random(1, 100)>> <<if _chance gte 90>> 你不费吹灰之力就击败了<<person>>。 <br><br> <<switch random(1,3)>> <<case 1>><<He>>沮丧地举起双手,离开了机器。 <<case 2>><<He>>愤怒地指责你在游戏中作弊,然后气呼呼地离开了机器。 <<case 3>><<He>>说你打得不错,然后去另一台机子了。<<stress -4>><<lstress>> <</switch>> <br><br> <<arcadeEndLink>> <<elseif _chance gte 75>> 你和<<person>>难分上下,比赛一直进行到最后一局。 <br><br> <<switch random(1,3)>> <<case 1>><<He>>重重地拍了一下机器,然后冲了出去。 <<case 2>><<He>>骂骂咧咧地走开了。 <<case 3>><<He>>笑着称赞你的立回。<<stress -2>><<lstress>> <</switch>> <br><br> <<arcadeEndLink>> <<elseif _chance gte 25>> 你开始与<<person>>对战,但很快就落入下风。你在想是否有什么方法能扳回局面。 <br><br> <<if ($worn.under_upper.name isnot "naked" or !$worn.under_upper.type.includes("naked")) and $exhibitionism gte 15>> <<link [[挑逗|Arcade fighting cabinet Rigging]]>><<set $phase to 1>><</link>><<exhibitionist2>> <br> <<elseif $exhibitionism gte 55>> <<link [[挑逗|Arcade fighting cabinet Rigging]]>><<set $phase to 2>><</link>><<exhibitionist4>> <br> <</if>> <<link [[妨碍操作|Arcade fighting cabinet Rigging]]>><<set $phase to 3>><</link>> <br> <<link [[公平对战|Arcade fighting cabinet Rigging]]>><<set $phase to 4>><</link>> <<else>> 你被<<person>>无情碾压,根本不是<<him>>的对手。 <<switch random(1,3)>> <<case 1>><<He>>一言不发地走开了。 <<case 2>><<He>>讥讽地评论了一句,然后大摇大摆地离开了机器。 <<case 3>><<He>>优雅地接受了自己的胜利,并教了你几招有用的技巧。 <</switch>> <br><br> <<arcadeEndLink>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "arcade">><<effects>> <<rng>> <<if $phase is 1>> <<if ($rng gte 50 and !$worn.under_upper.type.includes("naked")) or $worn.under_lower.name is "naked">> 你把<<allTops>>往下拉了拉,露出你若隐若现的$worn.under_upper.cn_name_cap。你成功让<<person>>从比赛中分心,<<He>>开始时不时地瞟向你,这让你轻易打败了<<him>>。 <<elseif $worn.under_lower.name isnot "naked">> 你把<<allBottoms>>往下拉了拉,露出你若隐若现的$worn.under_lower.cn_name_cap。<<person>>开始频繁地看向这边,这让你轻易取胜。 <</if>> <<exhibitionism2>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> 当你离开机器时,<<person>>靠了过来。"我看到你背地里的那些小动作了,"<<he>>靠得更近了,"不如我们找个安静的地方细说如何?" <br><br> <<link [[继续|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>> <<else>> <<arcadeEndLink>> <</if>> <<elseif $phase is 2>> <<if $rng gte 50>> 你把<<allTops>>往下拉了拉,露出你若隐若现<<breasts>>。你成功让<<person>>从比赛中分心,<<He>>开始时不时地瞟向你,这让你轻易打败了<<him>>。 <<else>> 你把<<allBottoms>>往下拉了拉,露出你若隐若现的<<genitals>>。<<person>>开始频繁地看向这边,这让你轻易取胜。 <</if>> <<exhibitionism4>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> 当你离开机器时,<<person>>靠了过来。"我看到你背地里的那些小动作了,"<<he>>靠得更近了,"不如我们找个安静的地方细说如何?" <br><br> <<link [[继续|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>> <<else>> <br><br> <<arcadeEndLink>> <</if>> <<elseif $phase is 3>> 你注意到对方的机器上放着一个代币,一定是<<He>>放在那的。你继续玩,开始更用力地拍打着按钮。在你的拍打下,硬币从街机上被震落,卡在了对手的摇杆上。 <br><br> <<His>>的手柄卡住了,你轻易的击败了<<him>>。 <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <br><br> 当你离开机器时,<<person>>靠了过来。"我看到你背地里的那些小动作了,"<<he>>靠得更近了,"不如我们找个安静的地方细说如何?" <br><br> <<link [[继续|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>> <<else>> <br><br> <<arcadeEndLink>> <</if>> <<elseif $phase is 4>> 你使出了浑身解数,但还是无法扳回局面。<<person>>以一记决定性的招式赢得了比赛。 <br><br> <<arcadeEndLink>> <</if>>
<<set $outside to 0>><<set $location to "arcade">><<effects>> <<if $phase is 1>> 你双手不离街机,后撤了半步,然后以一个流畅的姿态向那个<<persons>>的肚子上踹了一脚,把<<He>>踢翻在地。看到这一场景,你身边的旁观者都笑了起来。<<status 1>><<gcool>> <<elseif $phase is 2>> 你起身给那个<<person>>让出位子,虽然你还没打完这一句。"很好。别再浪费时间了。"<<he>>把币投了进去。 <<elseif $phase is 3>> 你没有理会那个<<person>>,而是专注于尽力击败屏幕中出现的敌人。 <br><br> 一小群人聚集了起来,不停地嘲笑着你,分散了你的注意力。 <<rng>> <<if $rng gte 140 - Math.floor(currentSkillValue("handskill") / 10)>> 你轻松赢下了最后的挑战,得到了人群的热烈欢呼。在你离开的同时,那个<<person>>一直盯着屏幕。<<status 2>><<ggcool>> <<elseif $rng gte 100 - Math.floor(currentSkillValue("handskill") / 10)>> 你总算取得了最终阶段的胜利,赢得了人群的热烈欢呼。 <br><br> "你不过是走了运罢了。"<<He>>在你离开时对你耳语。 <<else>> 你在最终阶段输了,人群中响起了一阵欢呼,其中就属<<person>>笑得最大声。你默默离开了。<<status -5>><<lcool>> <</if>> <</if>> <br><br> <<arcadeEndLink>>
<<set $outside to 0>><<set $location to "arcade">><<effects>> <<if $phase is 1>> 你决定直面那个<<person>>。你们各就各位,开始比赛时,周围那群人都欢呼着为<<him>>加油。<<He>>很厉害,你很快就发现自己的比分落后了。 <br><br> <<link [[稳扎稳打慢慢得分|Arcade Popular Gamer 2]]>><<set $phase to 1>><</link>> <br> <<link [[冒险去挑战高分的敌人|Arcade Popular Gamer 2]]>><<set $phase to 2>><</link>> <<else>> 你从街机前走开,拒绝了<<persons>>的提议。 <br><br> <<switch random(1,2)>> <<case 1>>"谅你也不敢。"<<He>>和周围的人群一起对着你离开的背影放声大笑。 <<case 2>>"没问题的,多练练就能赶上我了。" 周围的众人为那个<<person>>的善意鼓起了掌。 <</switch>> <br><br> <<arcadeEndLink>> <</if>>
<<set $outside to 0>><<set $location to "arcade">><<effects>> <<rng>> <<if $phase is 1>> <<if $rng gt 40 + Math.floor(currentSkillValue("handskill") / 40)>> 你决定采用保守的战术赚取分数,寄希望于你的对手会出现失误。然而,你的对手很快就发现了你的意图,也采取了稳妥的策略。<<he>>用老练的手法不停得分,一直让自己的分数压你一头。 <br><br> 你最后以大比分输掉了比赛。你听到人群中有人窃窃私语,说你的游戏玩得太菜了。<<status -5>><<lcool>> <<else>> 你决定不要冒险,使用稳妥的方法赚取分数,寄希望于对方出现失误。对方决定抓住这次机会扩大比分,向更有风险的目标发起了挑战。 <br><br> 对方遭到多次攻击,在最后一波比拼中输给了你。你听到人群中有人小声夸赞你技术高超。<<status 1>><<ggcool>><<set _win to true>> <</if>> <<else>> <<if $rng gt Math.floor(currentSkillValue("handskill") / 10)>> 你决定冒险挑战高分目标。你试图多贪一些人头,但自己也因此受到了一些伤害。 <br><br> 最后,你的扣分反而比得分还多,这让你输掉了比赛。你听到人群中有人在议论你的莽夫玩法。<<status -5>><<lcool>> <<else>> 你决定铤而走险挑战高分目标。你玩得很惊险,在击杀高危敌人时,你虽然躲开了敌人的攻击,但也显得非常勉强。 <br><br> 最后,你的努力还是有了回报,你获得了很多的分数。你听到人群中有人在窃窃私语,谈论你大胆的游戏方式。<<status 1>><<ggcool>><<set _win to true>> <</if>> <</if>> <br><br> <<if _win is true>> <<switch random(1,2)>> <<case 1>> "肯,肯定是机器的问题,你个笨比。" 那个<<person>>一边气得跺脚一边走开,嘴里还偷偷地咒骂。众人被<<his>>的丑态逗乐了。 <<case 2>> 那个<<person>>一边在你肩膀上拍了拍:"你打得很好嘛!这样下去你都可以去参加电竞比赛了!" 众人为<<his>>的优雅鼓起了掌。<<stress -2>><<lstress>> <</switch>> <<else>> <<switch random(1,2)>> <<case 1>> "我就知道你是个垃圾,赶紧滚出这里去吧!"那个<<person>>举起<<his>>的双臂,迎接人群中零散的掌声。 <<case 2>> "胜败乃兵家常事,"<<he>>说道,"你已经尽力了。"当人群为<<his>>的真诚鼓掌时,<<person>>给了你一个灿烂的微笑。 <</switch>> <</if>> <br><br> <<arcadeEndLink>>
<<set $outside to 0>><<set $location to "arcade">><<effects>> <<if $phase is 1>> 你决定加入人群,观察这个<<person>>。你看到汗水从<<his>>的脸上滴下,<<his>>的手在控制台上左右翻滚。随着一声呼喊,<<he>>举起了手臂。你看向机台,发现<<he>>创下了新记录,与第二名拉开了极大的差距。 <br><br> 人群中爆发出欢呼声,大家把<<him>>举到了空中,你也加入了其中。过了一会,众人将<<person>>放回原处,并开始相互交谈。<<trauma -6>><<ltrauma>> <br><br> <<arcadeEndLink>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<generate1>><<person1>> 你决定专注于你自己的游戏。然而,一个<<person>>靠近了你。"大家都在忙着找那个菜鸡的乐子,你陪我来一把怎么样?"<<He>>一把抓住了你。 <br><br> <<link [[继续|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>> <<else>> 你决定专注于自己的游戏。过了一会儿,人群开始散去。 <br><br> <<arcadeEndLink>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "arcade">><<effects>><<set $lock to 300>> 街机厅大门紧闭。一块霓虹标牌在一旁闪烁:"营业时间:<span class="gold"><<ampm 9 00>></span>" <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Arcade]]>><<pass 10>><<crimeUp 20 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Starfish Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "arcade">><<effects>> <<set $kylar.play to 0>> 你位于海星街上的街机厅。 <<if Time.dayState is "day" or Time.dayState is "dusk">> 游戏和赌博机器的哔哔声充斥着这个地方。 <<else>> 游戏和赌博机器静静地立在原地。 <</if>> <br><br> <<if $stress gte $stressmax>> <<passoutarcade>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "arcade">> <</if>> <<if Time.hour is 21>> 现在是关门时间,保安正在清场。<<if $exposed gte 1>>一想到自己这副穿着可能会被保安看到,你心里就不由得一紧。<</if>> <br><br> <<if $exposed lte 0>> <<starfishicon>><<link [[出去|Starfish Street]]>><</link>> <br> <<else>> <<link [[躲起来直到关门 (1:00)|Arcade]]>><<pass 1 hour>><</link>> <</if>> <<else>> <<if Time.dayState is "night" or Time.dayState is "dawn">> 你只身一人站在黑暗中。 <br><br> <<elseif $exposed gte 1>> 你藏在弹珠机后以保护自尊。 <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "arcade">> <</if>> <<if $money gte 500 and (Time.dayState is "day" or Time.dayState is "dusk") and $exposed lte 0>> <<link [[游玩 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>> <br> <</if>> <<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and Time.dayState is "day" and $kylarwatched isnot 1>> <<if !Time.schoolTime and (Time.dayState is "day" or Time.dayState is "night")>> <br> 你看到凯拉尔在一台机子前面玩。 <br> <<link [[接近|Kylar Arcade]]>><<set $kylar_text_trigger to true>><</link>> <br> <</if>> <</if>> <<if ($tenyclusPlayCount is undefined or $tenyclusPlayCount is 0) and $hallucinations gte 1 and !$daily.tenyclusPlayed and $money gte 500 and (Time.dayState is "day" or Time.dayState is "dusk") and $exposed lte 0>> <<set $tenyclusPlayCount to 0>><<set $daily.tenyclusPlayed to 0>> <br> 你看到一台机器孤零零的立在角落里。奇怪的是,似乎没有人注意到它。 <br> <<link [[检查孤零零的机子|Arcade Tenyclus Intro]]>><</link>> <br> <</if>> <<if $tenyclusPlayCount gte 1 and $tenyclusPlayCount lt 7 and $hallucinations gte 1 and !$daily.tenyclusPlayed and (Time.dayState is "day" or Time.dayState is "dusk") and $exposed lte 0>> <br> 你发现被遗忘在角落里的 "Tenyclus" 机台,似乎没有人注意到它。 <br> <<link [[玩Tenyclus|Arcade Tenyclus Play]]>><</link>> <br> <</if>> <<link [[离开|Starfish Street]]>><</link>> <br><br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "arcade">><<effects>> <<if $leftarm is "bound" and $rightarm is "bound">> 将双手绑在背后玩街机游戏,原来是这样的<<print either("棘手。", "和你想象的一样的难。", "难。但不出意料。")>> <<print either("你几乎立刻就输了。","在短短几秒钟内,你灰头土脸的幸存者就成了僵尸的食物。","在短短几秒钟内,你勇敢的士兵就成了外星人的食物。","在短短一分钟内,你勇敢的船员就成了鲨鱼的食物。")>> <<if $rng lte 34>><<generatey1>><<person1>>附近的几个学生目睹了你的惨败。其中一个开始模仿你,<<print either("龇牙咧嘴,","摆出一副蠢样,","傻傻地")>>越过<<his>>的肩膀看着屏幕 与此同时,<<his>>把手背在背后,装出一副<<print either("用力靠近","扇动","拍打")>>手柄的样子。 <br> <<his>>死党们都觉得这很滑稽。 <br> 平心而论,你现在可能看起来<<print either("有点傻","很他妈的傻","有点'特别'","像个他妈的神经病")>>。 <<lcool>><<status -5>> <<endevent>> <</if>> <br><br> <<if $money gte 500 and Time.dayState isnot "night">> <<link [[坚持 (£5 0:03)|Arcade Play]]>><<set $money -= 500>><<pass 3>><<stress 2>><</link>><<gstress>> <br> <</if>> <<link [[停止|Arcade]]>><</link>> <br> <<else>> <<rng 13>> <<switch $rng>> <<case 1 2>> 你开始玩射击游戏,消灭了无数<<print either("僵尸", "海盗", "外星人", "小兵", "犯罪分子", "异形")>>。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<generatey1>><<person1>> 一个<<person>>走到你右边,投了币就开始突突,也不和你交流。 <br><br> <<link [[继续游戏|Arcade Keep Playing]]>><</link>> <br> <<link [[夺过光枪|Arcade Shove]]>><<def 1>><<trauma -2>><</link>><<ltrauma>> <br> <<set $skulduggerydifficulty to 400>> <<link [[盗窃|Arcade Steal]]>><<crimeUp 30 "petty">><</link>><<skulduggerydifficulty>><<gcrime "petty">> <br> <<link [[停止|Arcade]]>><<endevent>><</link>> <br> <<else>> <<rng>> <<if $rng gte 71>> 在愉悦的爆炸声中,你把最终BOSS的头都打飞了。 <<ltrauma>><<trauma -2>> <<elseif $rng gte 31>> 你努力打到了大家都在抱怨的部分。你明白了它被吐槽的原因。 <<else>> 你发誓机台上这把枪不能正常瞄准。你对着敌人射来的导弹打出去,但却打在了敌人脸上。 <</if>> <br><br> <<arcadeEndLink>> <</if>> <<case 3 4>> 你玩的是一个快节奏的弹幕射击游戏。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<generate1>><<person1>>一个<<person>>站在你身边看着你玩。<<He>>时不时向你提供一些不知道是否可行的技巧。 <br><br> <<Hes>>站得非常近。 <br><br> <<link [[停止|Arcade Watched Stop]]>><<stress 6>><</link>><<gstress>> <br> <<link [[继续游玩|Arcade Watched Play]]>><</link>> <br> <<else>> <<rng>> <<if $rng gte 71>> 你运气不错,在关键时刻拿到了重要道具,一波爆发取得胜利。 <<ltrauma>><<trauma -2>> <<elseif $rng gte 31>> 这对你来说有点太快了,你在游戏中途被击落。 <<else>> 你差点儿就赢了,实在是最终BOSS太无解。 <</if>> <br><br> <<arcadeEndLink>> <</if>> <<case 5 6>> 你走到一个格斗游戏街机前,选择界面有四名角色,你要选谁呢? <br><br> <<link [[看起来像无赖的|Arcade fighting cabinet]]>><<set $arcadeCharacter to "villainous">><</link>> <br> <<link [[刺猬头|Arcade fighting cabinet]]>><<set $arcadeCharacter to "spiky hair">><</link>> <br> <<link [[不好好穿衣服的|Arcade fighting cabinet]]>><<set $arcadeCharacter to "scantily-clad">><</link>> <br> <<link [[筋肉人|Arcade fighting cabinet]]>><<set $arcadeCharacter to "muscular">><</link>> <br> <<case 7>> <<generate1>><<person1>> 你在玩平台跳跃游戏。你成功地跳过一个敌人并获得能量。你听到一个<<person>>在背后大声嚷嚷,于是你转头去看。 <br><br> "你打得也太烂了!起开,让我来。" <br><br> <<if $speech_attitude is "bratty">> <<link [[让他滚|Arcade Classmate Braggart]]>><<set $phase to 1>><</link>> <br> <</if>> <<link [[默默退让|Arcade Classmate Braggart]]>><<set $phase to 2>><</link>> <br> <<link [[充耳不闻|Arcade Classmate Braggart]]>><<set $phase to 3>><</link>> <<case 8 9>> <<generate1>><<person1>> 你走到一个太空主题的射击游戏机台前,坐到了"1号玩家"的位置。在你正准备开玩之际,一个<<person>>向你走来。一小群人聚集在<<him>>身后。看来这个玩家很受欢迎。 <br><br> <<switch random(1,2)>> <<case 1>>"菜鸡,有没有胆和我打一把,看看谁更牛逼?"那个<<person>>说着垃圾话。 <<case 2>>"我是这游戏的高手,要不要来切磋一把?"<<he>>将一枚游戏币放在了机柜上。 <</switch>> <br><br> <<link [[接受比赛|Arcade Popular Gamer]]>><<set $phase to 1>><</link>> <br> <<link [[拒绝|Arcade Popular Gamer]]>><<set $phase to 2>><</link>> <<case 10>> <<generate1>><<person1>> 你在角落发现一台开放式街机。你投了一枚币,开始用大炮轰杀坏蛋。<<stress -5>><<lstress>> <br><br> 你正要用班祖卡火箭筒开火,屏幕忽然灭了。你走到这台街机后面,发现电源插头已经被拔掉。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> 你把电源插头插回去。也许有人把它绊倒了。你转身继续你的游戏,但发现一个<<person>>挡住了你的路。你还没来得及说话,<<he>>就抓住了你。 <br><br> <<link [[继续|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>> <<else>> 你把电源插头插回去。也许是有人把它绊倒了。你回去想继续玩,结果发现游戏已经重置。你不想重打一遍,便离开了。 <br><br> <<arcadeEndLink>> <</if>> <<case 11>> <<generate1>><<person1>> 你挑了个清版快打游戏,狂扁靠近的杂兵并把它们打飞。你玩的时候听到身后有声音,原来是一帮人在围观着一个玩传统游戏的<<person>>。 <br><br> "哇!以这样的速度这样下去,<<Hes>>一定能打破最高分记录的!"一个围观者兴奋地喊着,"大家快来看!" <br><br> <<link [[参与围观|Arcade Watch High Score]]>><<set $phase to 1>><</link>> <br> <<link [[继续玩自己的|Arcade Watch High Score]]>><<endevent>><<set $phase to 2>><</link>> <<case 12>> <<generatey1>><<person1>> 你穿过游戏厅,正想找新游戏玩的时候,听见附近传来欢呼声。循着声音,你看到一些人围在一台格斗游戏机前。你靠近那里。 <br><br> 其中一方是个<<person>>,看上去自信满满、胜券在握;另一个玩家则像条败犬,放下了摇杆。 <br><br> "这下连胜十二人了!"那<<person>>朝人群大喊,"有没有人要当第十三个啊!" <br><br> <<link [[接受他们的挑战 (0:10)|Arcade Exposure Accept]]>><</link>> <br> <<link [[无视|Arcade Exposure Ignore]]>><</link>> <<case 13>> <<generatey1>><<person1>> 你走近空气曲棍球桌,有个与你年龄相彷的<<person>>靠在其中一桌上,你靠近时<<He>>朝你搭话,"想玩几局吗?"<<he>>说道。 <br><br> <<link [[同意|Arcade Hockey Agree]]>><</link>> <br> <<link [[拒绝|Arcade Hockey Decline]]>><<set $phase to 1>><</link>> <</switch>> <</if>>
<<set $outside to 0>><<set $location to "arcade">><<effects>> 你远离了那个<<person>>。小心总比后悔好。 <br><br> <<endevent>> <<if $money gte 500 and Time.dayState isnot "night">> <<link [[ 继续玩游戏 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>> <br> <</if>> <<link [[停止|Arcade]]>><</link>> <br>
<<set $outside to 0>><<set $location to "arcade">><<effects>> <<if $rng gte 81>> 你继续玩。那个<<person>>慢慢靠近,直到<<he>>压在你的背上。<<His>>的手伸出来。 <br><br> <<link [[继续|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你觉得是自己想多了,就继续玩下去。那个<<person>>很快就走开了,去给其他人提供建议。 <br><br> <<endevent>> <<if $money gte 500 and Time.dayState isnot "night">> <<link [[ 继续玩游戏 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>> <br> <</if>> <<link [[停止|Arcade]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Arcade Watched Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Arcade Watched Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>一把将你推到机柜上,然后离开了。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Arcade]]>><</link>> <<elseif $enemyhealth lte 0>> 你把那个<<person>>推到地上。 <br><br> <<tearful>>你躲在弹球机下面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Arcade]]>><</link>> <<else>> <<set $rescued += 1>> 你的哭声引起了人们的注意。人们看过来,包括一名工作人员。那个<<person1>><<person>>从你身边走过,声称<<he>>没有做什么。<<He>>没有再做任何尝试。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Arcade]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "arcade">><<effects>> 有第二名玩家确实会有所帮助,你可以坚持到游戏最后。<<He>>一言不发地离开了。 <br><br> <<endevent>> <<if $money gte 500 and Time.dayState isnot "night">> <<link [[ 继续玩游戏 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>> <br> <</if>> <<link [[停止|Arcade]]>><</link>> <br>
<<set $outside to 0>><<set $location to "arcade">><<effects>> 你用肩膀将<<him>>挤开,然后抓起<<his>>面前的游戏光枪。<<He>>默许了。 <br><br> 有了额外的武器,游戏的其余部分就更容易了,但你确实需要更小心地管理你的生命。 <br><br> <<endevent>> <<if $money gte 500 and Time.dayState isnot "night">> <<link [[ 继续玩游戏 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>> <br> <</if>> <<link [[停止|Arcade]]>><</link>> <br>
<<set $outside to 0>><<set $location to "arcade">><<effects>> 你放下游戏光枪装作离开。那个<<person>>拿起它,分心操纵两个游戏单位——你可不会错过这个好机会,伸出手去就准备从<<his>>口袋里偷钱。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green"><<He>>完全没注意到。</span>你获得了<<moneyGain 30 true true>>。 <br><br> <<skulduggeryuse>> <<endevent>> <<link [[继续|Arcade]]>><</link>> <br> <<else>> <span class="red"><<He>>似乎察觉到了什么,然后转身过身来盯着你。</span>"喂!"<<he>>说道,"把你的脏手给我挪开!"<<He>>把钱塞回<<his>>的口袋深处。你恐怕难以再次下手了。 <br><br> <<skulduggeryuse>> <<endevent>> <<link [[继续|Arcade]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "arcade">><<effects>> 你把自己逼得太紧了。 <br><br> <<passout>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<if $exposed gte 1 or Time.dayState is "night" or Time.dayState is "dawn">> <<link [[清醒过来|Arcade Trash]]>><</link>> <<else>> <<link [[清醒过来|Arcade Crane]]>><</link>> <</if>> <<else>> <<ambulance>> <</if>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>>
<<set $outside to 0>><<set $location to "arcade">><<effects>> <<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generatey6>><<person1>> 你在柔软而颠簸的东西上醒来。这是一张毛绒玩具的床。你的手腕和脚踝被绑住了。一只金属爪子在你上方盘旋。 <br><br> 你的眼睛适应了光线,你看到一块玻璃后面有一个<<person>>在看着你。<<He>>和<<him>>的朋友。 <br><br> "这次我成功了,"<<he>>很坚定地说道。<<He>>把一枚硬币推入机器,然后推动一个操纵杆。勾爪在上方移动。 <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase to 0>><</link>> <br>
<<set $outside to 0>><<set $location to "arcade">><<effects>> <<if !$worn.upper.type.includes("naked")>> 勾爪停在你的胸口上方,然后向你$worn.upper.cn_name_cap的方向猛然下降。它钩住了织物,并开始上升。那个<<person>>和<<his>>的朋友们目不转睛地盯着你。 <br><br> <<if $rng gte 51>> 勾爪松开了,$worn.upper.cn_name_cap又落回了你的身上。众人无奈地叹了口气。 <br><br> <<if $phase is 0>> "蠢货!"一个<<person2>><<person>>边说边把<<his>>的朋友推到旁边。"我来教你该怎么做。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<elseif $phase is 1>> "轮到我了,"<<person3>><<person>>说着接过了控制杆。"这不难。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<elseif $phase is 2>> "你们一定还是新手,"一个<<person4>><<person>>说,"看。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<elseif $phase is 3>> "这花的时间可太长了,"<<person5>><<person>>说:"很快就会有人抓到我们的,让我试试。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<else>> <<endevent>><<generate1>><<person1>> "你们在那干什么?!"一个<<person>>在远处喊道。众人转身就逃。 <br><br> 那个<<person>>走入了你的视野。<<He>>在看到你时不由得瞪大了眼睛,猛然回过神来之后,<<he>>蹲在机器旁边摆弄了片刻。一个舱门打开了。<<He>>伸手进去,解开绑住你的缆绳。 <br><br> 你从洞里爬出来,逃进游戏厅。 <<if $exposed gte 1>> 脸红了,<<he>>拿出毛巾裹住你,"虽然不多,但总比什么都没有好吧?" <<towelup>> <</if>> <br><br> "我无法相信有人居然会如此残忍,"<<he>>摇着头说道,"你现在小心点。" <br><br> <<endevent>> <<link [[继续|Arcade]]>><</link>> <br> <</if>> <<else>> <<if $worn.upper.set is $worn.lower.set>> <<set $worn.upper.integrity to 0>><<set $worn.lower.integrity to 0>> 爪子拽着你的衣服,就要把它从你身上拽下来。随着一阵撕裂声,你的$worn.upper.cn_name_cap被从身上撕下。<<integritycheck>><<exposure>> <br> 那个<<person>>和<<his>>的朋友们在惊讶和兴奋中目瞪口呆,色迷迷地注视着你的<<lewdness>>。 <br><br> <<link [[继续|Arcade Crane 2]]>><</link>> <<else>> <<set $worn.upper.integrity to 0>> 爪子拽着你的衣服,就要把它从你身上拽下来。随着一阵撕裂声,你的$worn.upper.cn_name_cap被从身上撕下。<<integritycheck>><<exposure>> <br> 那个<<person>>和<<his>>的朋友们在惊讶和兴奋中目瞪口呆,色迷迷地注视着你的<<lewdness>>。 <br><br> <<link [[继续|Arcade Crane 2]]>><</link>> <</if>> <</if>> <<elseif !$worn.lower.type.includes("naked")>> 勾爪停在你的大腿上方,然后朝着你的$worn.lower.cn_name_cap降落下来。它钩住了你的衣物,然后开始上升。那个<<person>>和<<his>>的朋友们目不转睛地盯着你。 <br><br> <<if $rng gte 51>> 勾爪松开了,$worn.lower.cn_name_cap落回到你身体上。众人都沮丧地叹了口气。 <br><br> <<if $phase is 0>> "蠢货!"一个<<person2>><<person>>边说边把<<his>>的朋友推到旁边。"我来教你该怎么做。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<elseif $phase is 1>> "轮到我了,"<<person3>><<person>>说着接过了控制杆。"这不难。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<elseif $phase is 2>> "你们一定还是新手,"一个<<person4>><<person>>说,"看。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<elseif $phase is 3>> "这花的时间可太长了,"<<person5>><<person>>说:"很快就会有人抓到我们的,让我试试。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<else>> <<endevent>><<generate1>><<person1>> "你们在那干什么?!"一个<<person>>在远处喊道。众人转身就逃。 <br><br> 那个<<person>>走入了你的视野。<<He>>在看到你时不由得瞪大了眼睛,猛然回过神来之后,<<he>>蹲在机器旁边摆弄了片刻。一个舱门打开了。<<He>>伸手进去,解开绑住你的缆绳。 <br><br> 你从洞里爬出来,逃进游戏厅。 <<if $exposed gte 1>> 脸红了,<<he>>拿出毛巾裹住你,"虽然不多,但总比什么都没有好吧?" <<towelup>> <</if>> <br><br> "我无法相信有人居然会如此残忍,"<<he>>摇着头说道,"你现在小心点。" <br><br> <<endevent>> <<link [[继续|Arcade]]>><</link>> <br> <</if>> <<else>> <<set $worn.upper.integrity to 0>><<set $worn.lower.integrity to 0>> 勾爪拽着你的衣服,就要把它从你身上拽下来。随着一阵撕裂声,你的$worn.upper.cn_name_cap被从身上撕下。 <<integritycheck>><<exposure>> <br> 那个<<person>>和<<his>>的朋友们在惊讶和兴奋中目瞪口呆,色迷迷地注视着你的<<lewdness>>。 <<link [[继续|Arcade Crane 2]]>><</link>> <</if>> <<elseif !$worn.under_upper.type.includes("naked")>> 勾爪停在你的大腿上方,然后朝着你$worn.under_upper.cn_name_cap降落下来。它钩住了你的衣物,然后开始上升。那个<<person>>和<<his>>的朋友们目不转睛地盯着你。 <br><br> <<if $rng gte 51>> 勾爪松开了,把你的$worn.under_lower.cn_name_cap放回你的身体上。众人沮丧地叹息着。 <br><br> <<if $phase is 0>> "蠢货!"一个<<person2>><<person>>边说边把<<his>>的朋友推到旁边。"我来教你该怎么做。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<elseif $phase is 1>> "轮到我了,"<<person3>><<person>>说着接过了控制杆。"这不难。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<elseif $phase is 2>> "你们一定还是新手,"一个<<person4>><<person>>说,"看。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<elseif $phase is 3>> "这花的时间可太长了,"<<person5>><<person>>说:"很快就会有人抓到我们的,让我试试。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<else>> <<endevent>><<generate1>><<person1>> "你们在那干什么?!"一个<<person>>在远处喊道。众人转身就逃。 <br><br> 那个<<person>>走入了你的视野。<<He>>在看到你时不由得瞪大了眼睛,猛然回过神来之后,<<he>>蹲在机器旁边摆弄了片刻。一个舱门打开了。<<He>>伸手进去,解开绑住你的缆绳。 <br><br> 你从洞里爬出来,逃进游戏厅。 <<if $exposed gte 1>> 脸红了,<<he>>拿出毛巾裹住你,"虽然不多,但总比什么都没有好吧?" <<towelup>> <</if>> <br><br> "我无法相信有人居然会如此残忍,"<<he>>摇着头说道,"你现在小心点。" <br><br> <<endevent>> <<link [[继续|Arcade]]>><</link>> <br> <</if>> <<else>> <<if $worn.under_upper.set is $worn.under_lower.set>> <<set $worn.under_upper.integrity to 0>><<set $worn.under_lower.integrity to 0>> 爪子拽着你的衣服,就要把它从你身上拽下来。随着一阵撕裂声,你的$worn.upper.cn_name_cap被从身上撕下。<<integritycheck>><<exposure>> <br> 那个<<person>>和<<his>>的朋友们在惊讶和兴奋中目瞪口呆,色迷迷地注视着你的<<lewdness>>。 <br><br> <<link [[继续|Arcade Crane 2]]>><</link>> <<else>> <<set $worn.under_upper.integrity to 0>> 勾爪拽着你的衣服,就要把它从你身上拽下来。随着一阵撕裂声,你的$worn.under_upper.cn_name_cap被从身上撕下。<<integritycheck>><<exposure>> <br> 那个<<person>>和<<his>>的朋友们在惊讶和兴奋中目瞪口呆,色迷迷地注视着你的<<lewdness>>。 <br><br> <<link [[继续|Arcade Crane 2]]>><</link>> <</if>> <</if>> <<elseif !$worn.under_lower.type.includes("naked")>> 勾爪停在你的大腿上方,然后朝着你$worn.under_lower.cn_name_cap的方向降落下来。它钩住了你的衣物,然后开始上升。那个<<person>>和<<his>>的朋友们都目不转睛地盯着你。 <br><br> <<if $rng gte 51>> 勾爪松开了,$worn.lower.cn_name_cap落回到你身体上。众人都沮丧地叹了口气。 <br><br> <<if $phase is 0>> "蠢货!"一个<<person2>><<person>>边说边把<<his>>的朋友推到旁边。"我来教你该怎么做。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<elseif $phase is 1>> "轮到我了,"<<person3>><<person>>说着接过了控制杆。"这不难。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<elseif $phase is 2>> "你们一定还是新手,"一个<<person4>><<person>>说,"看。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<elseif $phase is 3>> "这花的时间可太长了,"<<person5>><<person>>说:"很快就会有人抓到我们的,让我试试。" <br><br> <<link [[继续|Arcade Crane 2]]>><<set $phase += 1>><</link>> <<else>> <<endevent>><<generate1>><<person1>> "你们在那干什么?!"一个<<person>>在远处喊道。众人转身就逃。 <br><br> 那个<<person>>走入了你的视野。<<He>>在看到你时不由得瞪大了眼睛,猛然回过神来之后,<<he>>蹲在机器旁边摆弄了片刻。一个舱门打开了。<<He>>伸手进去,解开绑住你的缆绳。 <br><br> 你从洞里爬出来,逃进游戏厅。 <<if $exposed gte 1>> 脸红了,<<he>>拿出毛巾裹住你,"虽然不多,但总比什么都没有好吧?" <<towelup>> <</if>> <br><br> "我无法相信有人居然会如此残忍,"<<he>>摇着头说道,"你现在小心点。" <br><br> <<endevent>> <<link [[继续|Arcade]]>><</link>> <br> <</if>> <<else>> <<set $worn.under_lower.integrity to 0>> 勾爪拽着你的衣服,就要把它从你身上拽下来。随着一阵撕裂声,你的$worn.under_lower.cn_name_cap被从身上撕下。<<integritycheck>><<exposure>> <br> 那个<<person>>和<<his>>的朋友们在惊讶和兴奋中目瞪口呆,色迷迷地注视着你的<<lewdness>>。 <br><br> <<link [[继续|Arcade Crane 2]]>><</link>> <</if>> <<else>> 那个<<person>>和<<his>>的朋友从口袋里掏出手机拍照,但你完全束手无策,只能无助地躺在那里。你继续尝试解开束缚,但这毫无用处。 <<fameexhibitionism 20 "pic">> <br><br> <<endevent>><<generate1>><<person1>> "你们在那干什么?!"一个<<person>>在远处喊道。众人转身就逃。 <br><br> 那个<<person>>走入了你的视野。<<He>>在看到你时不由得瞪大了眼睛,猛然回过神来之后,<<he>>蹲在机器旁边摆弄了片刻。一个舱门打开了。<<He>>伸手进去,解开绑住你的缆绳。 <br><br> 你从洞里爬出来,逃进了街机厅。<<he>>红着脸拿出毛巾裹住你,"虽然不多,但总比什么都没有好吧?" <<towelup>> <br><br> "我无法相信有人居然会如此残忍,"<<he>>摇着头说道,"你现在小心点。" <br><br> <<endevent>> <<link [[继续|Arcade]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "arcade">><<effects>> 你在坚硬和颠簸的东西上醒来。恰好看到一扇门在你头上关上,使你陷入黑暗。你又渐渐陷入无意识状态。 <br><br> <<link [[继续|Trash Intro]]>><</link>> <br>
<<set $outside to 0>><<set $location to "arcade">><<effects>> 你甚至没听说过这台街机。它和其它机子比起来存在感很低。如果是别人,根本不会多看一眼。 <br><br> 吞噬了一切可见光的黑色涂满了机身表面。<br>不难发现,这并不是一台新出厂的街机,但它的状态看起来也很古怪,就好像它在一周前刚刚被安放在这里一样。<br>它激起了你的兴趣,你情不自禁地就被它吸引了。 <br><br> <<link [[玩?|Arcade Tenyclus Play]]>><</link>> <br> <<link [[离开|Arcade Tenyclus Leave]]>><</link>> <br><br>
<<set $outside to 0>><<set $location to "arcade">><<effects>> <<if $tenyclusPlayCount is 0>> 你总觉得这台机器有一股难以言说的违和感,所以你决定不管它,去找别的东西来玩。它仍然静坐在角落里,没有其他人来碰。 <br><br> <<link [[继续|Arcade]]>><<set $eventskip to 1>><</link>> <<else>> <<if $willpowerSuccess>> <span class = "green">你设法让自己从这台奇怪的街机前离开。</span>回头看了看,那台机器仍保持静止,它依然和你刚发现它时一样死气沉沉。 <br><br> <<link [[继续|Arcade]]>><<endevent>><<set $daily.tenyclusPlayed to 1>><<set $eventskip to 1>><</link>> <br> <<else>> <span class = "red">你无法让自己收心从机柜上走开。你玩得太开心了!</span> <br><br> <<link [[继续玩|Arcade Tenyclus]]>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "arcade">><<effects>> <<if $tenyclusPlayCount is 0>> 你手里拿着一枚游戏币,想寻找插槽投币,但你似乎找不到投币的地方。 <br><br> 屏幕突然闪现,白炽的光芒晃瞎了你的眼。在屏幕中央,一个单词<b><span class = "purple">"Tenyclus"</span></b>以独特的字体加粗显示着。下面似乎还用了小字标注着这东西的版权。 <br><br> <span class = "purple">"1982年,豪涩都"</span> <br><br> 紧接着屏幕中亮起几个字。<i>"按下启动"</i> <br><br> 你开始玩这个游戏。游戏还是挺有意思的,就是有点太简陋了。你很疑惑为什么没有看到其他人玩这台街机。 <br><br> 画面原始又简陋,你都猜不出你操控的角色是什么玩意儿。你所能确定的是,游戏内容应该是你在与什么东西战斗,你猜可能是外星人,但画面真的太简陋了,也可能是别的什么。 <br><br> <<link [[继续|Arcade Tenyclus]]>><</link>> <<else>> 你发现了那台奇怪的街机,它还是静静地在角落里,就像上次你看到的那样。但当你走近时,屏幕突然亮了起来,光线明晃晃的照在你的脸上。 <br><br> 你看到熟悉的黑体标题以及几个字: <br><br> <i>"按下启动"</i> <br><br> <<link [[玩?|Arcade Tenyclus]]>><</link>> <br> <<link [[离开|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>> <br><br> <</if>>
<<set $outside to 0>><<set $location to "arcade">><<effects>> 你正在游玩Tenyclus,你发现自己的情绪和反应比平时要强烈得多。 <br><br> <<tenyclusPlay>> <<if $tenyclusRounds gt 0 and $tenyclusLives gt 0>> <<link [[继续|Arcade Tenyclus]]>><</link>> <br> <<link [[停止游戏|Arcade Tenyclus Leave]]>><<willpowerdifficulty 1 $willpowermax>><</link>> <<else>> <<if $tenyclusLives lte 0>> 你的血条空了。游戏结束。<<control -25>><<lcontrol>> <<elseif $tenyclusRounds lte 0>> 你消灭了屏幕上最后一个外星人。你赢了!<<control 25>><<gcontrol>> <</if>> <br><br> <<unset $tenyclusRounds>><<unset $tenyclusLives>><<set $daily.tenyclusPlayed to 1>> <<set $tenyclusPlayCount += 1>> <<if $tenyclusPlayCount is 6 and $tentacledisable isnot "f">> <<set $tenyclusPlayCount += 1>> <</if>> <<switch $tenyclusPlayCount>> <<case 1>> 你的脑海里真的有一些奇怪的声音。它奇怪地让你感到飘飘乎的,呢喃地说着各种各样的让你感到高兴的事情。 你四处寻找声音的来源,但在你移开目光的那一刻,街机毫无征兆地关闭了。 奇怪的是,似乎没有断电。电玩城中的其他人在自己的机柜上愉快地玩耍。 <br><br> <span class = "red">你有明天再玩的冲动。</span> <br><br> <<link [[继续|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case 2>> 这太有趣了!你取得了相当高的分数,让你的成就感拉满。<<trauma -6>><<ltrauma>> <br><br> 你带着微笑正准备回到电玩城,但你注意到屏幕像以前一样立即关闭了。你怀疑机器是否出了问题。 <br><br> <span class = "red">你有明天再玩的冲动。</span> <br><br> <<link [[继续|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case 3>> 你变得更加自信。声音会激励你,激励你取得越来越高的分数。<<stress -6>><<control 10>><<lstress>><<gcontrol>> <br><br> 你的新高分显示在排行榜上最顶端,你为自己的成就感到骄傲。当你退后一步想欣赏你的成就时,屏幕突然黑了,没有任何先兆。你心满意足地回到街机大厅。 <br><br> <span class = "red">你有明天再玩的冲动。</span> <br><br> <<link [[继续|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case 4>> 有声音鼓励你继续前进。你开始忘记时间,在你意识到之前,屏幕变黑,你陷入了黑暗之中。 <br><br> 你花了一点时间才适应眼睛,却注意到 <<if Time.hour gte 21>> 你似乎是一个人在游戏厅里。你想知道保安怎么没有注意到你。 <<elseif Time.hour gte 17>> 天已经比你刚来时黑了许多。 <<else>> 很明显已经过了一段时间。 <</if>> 你玩了多长时间? <br><br> <span class = "red">你有明天再玩的冲动。</span> <br><br> <<link [[继续|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case 5>> 你闻到了一些奇怪的味道,但你选择忽略它继续玩游戏,你感觉自己的魂都要被这游戏吸进去了。就在你要创造新记录之际,<span class = "red">一片水花击打在你脸上。</span> <br><br> 你正准备寻找罪魁祸首,但猛然注意到自己来到了海滩边上,并且大半个身子都没入了海水之中。你感觉脑袋里一阵迷糊。<<hallucinogen 20>><<drugs 20>> <br><br> <<water>><<effects>> <<link [[继续|Sea Beach]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case 6>> 空气中弥漫着一股奇怪的味道,就像上次一样。你低头一看,一股甜美的粉色薄雾从机器里冒了出来。<<hallucinogen 180>><<drugs 180>><<garousal>><<arousal 200>> <br><br> 它爬到你的脸上,你感到自己因兴奋而升温。当你分心时,一大群蠕动的触手从屏幕上伸出来。它们盘绕着你的手臂,把你缠住。 <br><br> <<link [[继续|Arcade Tentacle Rape]]>><<set $molestationstart to 1>><</link>> <br> <<case 7>> 你打破了最高分的记录。这些数字不断上升,直到它们看起来不再是数字。 <br><br> 你发现你的身体无法移动,你的视线边缘越来越模糊。你听到身后有脚步声,接着是一个陌生的声音,然后一切都变黑了。 <br><br> <<link [[继续|Arcade Tenyclus Kidnapped]]>><<endevent>><</link>> <<default>> 你虽然完成了这次游戏,但却没有正确游玩。这是一个bug,请告知Vrelnir<<control -100>><<lllcontrol>> <br><br> <span class = "red">你有明天再玩的冲动。</span> <br><br> <<link [[继续|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</switch>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<controlloss>> <<molested>> <<tentaclestart 8 15>> <<leftarmtentacledisable>><<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">> <<rightarmtentacledisable>><<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">> <</if>> <<effects>> <<effectstentacles>> <<tentacles>> <<statetentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Arcade Tentacle Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Arcade Tentacle Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 你取得了胜利。触手重新回到屏幕中。在屏幕关闭之前,一个新的高分出现了,让你独自一人,保持警惕。<<tearful>>你看到电玩城的其他地方慢慢变回了真实。没人注意到你。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>><<set $outside to 0>><<set $location to "compound">> <<generate1>><<generate2>> 你在汽车发动机的声音惊醒。你发觉自己正呆在一辆货车的后部。你看到坦尼克拉斯(Tenyclus)街机侧身靠在墙上。 <br><br> 你的胳膊和腿被绑住了。在你行动之前,货车的后门打开了。一个身穿黑色衣服的<<fullGroup>>进入货车后部。 他们开始脱掉你的衣服,然后抓住你的肩膀,把你拉近。 <br><br> <<link [[继续|Arcade Tenyclus Kidnapped Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<bind>><<legbind>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Arcade Tenyclus Kidnapped Rape Finish]]>><</link>></span> <<else>> <span id="next"><<link [[继续|Arcade Tenyclus Kidnapped Rape]]>><</link>></span> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们把衣服整理好,然后拿一块湿布捂住你的脸。 <br><br> <<tearful>>你又一次失去了意识。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 那个<<person1>><<person>>被推到后面,被摆在那里的机柜绊倒。你觉得自己看到机器屏幕好像闪了几下,他们应该也看到了。 <<person2>><<person>>设法捂住<<his>>的眼睛。一切都变成了粉红色。 <br><br> <<tearful>>你又一次失去了意识。 <br><br> <<clotheson>> <<endcombat>> <</if>> <br><br> <<link [[继续|Arcade Tenyclus Final]]>><<unbind>><</link>>
<<effects>><<set $outside to 0>><<set $location to "home">><<pass 4 hours>> 当你睁开眼睛时,你回到了孤儿院的房间。你的脑袋还在眩晕。你是怎么来到这里的? <br><br> 你模模糊糊地记得有一座类似工厂的粉红色大建筑,周围漂浮的全是粉红色。你的思绪开始飘忽不定,很快,记忆就消失了。别的东西也不见了。<<awareness -200>><<lllawareness>> <br><br> <<link [[继续|Bedroom]]>><<endevent>><<set $eventskip to 1>><</link>>
<<effects>><<generatey2>> "我来陪你玩玩!"你的喊叫声穿过了人群。<<person1>><<person>>看向你,<<his>>脸上满是神气。 <br><br> "你就这么想在大伙面前丢脸啊?"<<he>>说道。<<person2>><<person>>靠了过来。 <br> "好啊,我看你这菜鸡,还不明白自己究竟惹到谁了。"<<he>>嘲讽说。 <br><br> <<if $speech_attitude is "meek">> "我们还是专心享受游戏吧。"你说道。 <<elseif $speech_attitude is "bratty">> "可任谁都看得出来,我的对手就是个分不清跳跃和闪躲的菜逼八。" <br><br> 他们俩朝你怒目而视。 <<else>> "那就让我见识下咯。"你耸肩说道。 <</if>> <br><br> 你走到摇杆前,选完角色开始对战。对战总共三轮,赢了两场的人就是赢家。游戏就此开始。 <br><br> <<link [[继续|Arcade Exposure Play]]>><</link>>
<<effects>><<person1>><<set $arcadeExposure to {}>> <<set $arcadeExposure.lower to $worn.lower.name>> <<set $arcadeExposure.underlower to $worn.under_lower.name>> 第一场并不顺利,你让自己丢脸了。你注意到一个<<he>>惯用的伎俩,但还来不及善用这点,你的血量就已经归零。 <br><br> "现在投降也没关系喔。"<<he>>嘲弄说。你无视了<<him>>,准备打第二场。<<gstress>><<stress 6>> <br><br> <<link [[继续|Arcade Exposure Play 2]]>><</link>>
<<effects>> 第二场对战开始了,这次你有了心理准备。<<he>>又要故技重施,但你成功反击,将<<him>>打倒在地。<<He>>完全没反应过来,二十秒后,你就打空了<<his>>的血量。 <br><br> 群众大声欢呼,那玩家和<<his>>朋友看起来已火冒三丈。"现在投降也没关系啊。"你嘲弄说。 <br><br> <<He>>沉着脸,转头看向屏幕。 <br><br> <<link [[继续|Arcade Exposure Play 3]]>><</link>>
<<effects>> 第三场对战开始,而这次你们两边势均力敌,战况反复拉锯,直到双方都只剩半血。你感觉对面好像有点受挫,看来<<hes>>遇到你之前都赢得太简单了。 <br><br> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 突然,你感觉到裙摆被人一揪,<<person2>><<person>>偷偷跑到你后面,打算掀你裙子。你可以制止<<him>>,但你明白这么做就要放开操作杆,那你就输定了。 <<else>> 突然,你感觉到有双手伸到了你的<<bottoms>>下面,<<person2>><<person>>偷偷跑到你后面,想脱你衣服。你可以制止<<him>>,但你明白这么做就必须放开正在操作杆,那你就输定了。 <</if>> <<gstress>><<stress 6>> <br><br> <<link [[制止他们|Arcade Exposure Stop]]>><</link>> <br> <<link [[继续玩|Arcade Exposure Keep]]>><<trauma 1>><</link>><<gtrauma>>
<<effects>><<fameexhibitionism 2>> 你专心玩,不愿分心。 <br><br> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你的裙子被捲到最上头,被固定不动了。 <br><br> <<if $worn.under_lower.type.includes("strap-on")>> 整个游戏厅突然都能看到你的<<print $worn.under_lower.cn_name_cap>>,群众纷纷因而惊呼,接着他们或是低声交谈,或是紧张地笑着。 <br><br> "你竟然变态成这样!"你对手的朋友叫道,你无视了<<him>>,专心在游戏上。 <br><br> <<elseif $worn.genitals.name isnot "naked">> <<if $arcadeExposure.underlower isnot "naked">> 然后,他抓住你的<<= setup.clothes.under_lower.find((e) => e.name is $arcadeExposure.underlower).cn_name_cap>>拉了下来。 <</if>> 整个游戏厅突然都能看到你的<<print $worn.genitals.cn_name_cap>>,群众纷纷因而惊呼,接着他们或是低声交谈,或是紧张地笑着。 <br><br> "你竟然变态成这样!"你对手的朋友叫道,你无视了<<him>>,专心在游戏上。 <br><br> <<elseif $arcadeExposure.underlower isnot "naked">> 然后,他抓住你的<<= setup.clothes.under_lower.find((e) => e.name is $arcadeExposure.underlower).cn_name_cap>>拉了下来。 <br><br> <</if>> <<else>> 你的裤子被人用力一扯,就落到你的脚踝。 <br><br> <<if $worn.under_lower.type.includes("strap-on")>> 整个游戏厅突然都能看到你的<<print $worn.under_lower.cn_name_cap>>,群众纷纷因而惊呼,接着他们或是低声交谈,或是紧张地笑着。 <br><br> "你竟然变态成这样!"你对手的朋友叫道,你无视了<<him>>,专心在游戏上。 <br><br> <<elseif $worn.genitals.name isnot "naked">> <<if $arcadeExposure.underlower isnot "naked">> 然后,他抓住你的<<= setup.clothes.under_lower.find((e) => e.name is $arcadeExposure.underlower).cn_name_cap>>拉了下来。 <</if>> 整个游戏厅突然都能看到你的<<print $worn.genitals.cn_name_cap>>,群众纷纷因而惊呼,接着他们或是低声交谈,或是紧张地笑着。 <br><br> "你竟然变态成这样!"你对手的朋友叫道,你无视了<<him>>,专心在游戏上。 <br><br> <<elseif $arcadeExposure.underlower isnot "naked">> 无独有偶,你的<<= setup.clothes.under_lower.find((e) => e.name is $arcadeExposure.underlower).cn_name_cap>>也掉了下来。 <br><br> <</if>> <</if>> <<link [[继续|Arcade Exposure Keep 2]]>><</link>>
<<effects>><<lowerstrip>><<underlowerstrip>> 几秒内整个游戏厅都看到了你的<<bottom>>。<<gstress>><<stress 6>> <br><br> 群众纷纷惊呼,接着开始欢呼大笑,人群的吼叫盖过了游戏的声音,现在你得下半身全露,边玩游戏,边光着屁股给所有人看了。 <br><br> 战斗继续进行,你虽光着身子,却不会因此分心。 <br><br> 战况继续僵持,终于双方都只剩丝血,观众皆屏息以待,你不确定他们是看屏幕,还是看你屁股多一些。 <br><br> <<link [[继续|Arcade Exposure Keep 3]]>><</link>>
<<effects>> <<if currentSkillValue("handskill") gte 400>> 就差一点:只要有人再吃一记,战斗就要结束了。 <br><br> 终于,你躲开一记上钩拳,并回以一套牛逼的连招。<span class="green"><<His>>的血量归零,</span>你获胜了。 <br><br> 人们欢呼起来。你做到了,你以分毫之差,击败了这位娴熟的玩家。你看着你的对手正暴跳如雷。 <<if $worn.under_lower.type.includes("chastity")>> 你的情绪实在太过高昂,甚至不在乎所有人都能看到你的贞操带。 <<else>> 你高昂的情绪持续了几秒钟,忘记了全游戏厅还能看见你的<<= setup.clothes.lower.find((e) => e.name is $arcadeExposure.lower).cn_name_cap>>。 <</if>> <br><br> <<if $exhibitionism gte 75>> <<link [[炫耀|Arcade Exposure Flaunt]]>><</link>> <br> <</if>> <<link [[穿好衣服|Arcade Exposure Fix]]>><<clotheson>><</link>> <<else>> 你就快打败<<him>>了,但<<he>>挥出一记完美的上钩拳,使你招架不及。<span class="red">你的血量归零,你的角色血流如注,一命呜呼。</span> <br><br> 群众为你对手卫冕<<his>>第十三次欢呼,你看着<<he>>举起<<his>>的拳头耀武扬威,并转头看着你。 <br><br> <<if $worn.under_lower.type.includes("chastity")>> "看来你不仅人菜,而且还是个变态啊。"<<he>>嘲弄说。 <<else>> "屁股不错喔,比起玩游戏,你还是多露露屁股吧。" <br><br> 你意识到自己的屁股还露给整个游戏厅看,群众纷纷掏出手机对着你。 <</if>> <br> 你整正衣冠,品尝到比单单走光更深刻的羞耻感。<<gstress>><<stress 6>> <br><br> <<link [[继续|Arcade]]>><<endevent>><<pass 10>><<clotheson>><<unset $arcadeExposure>><</link>> <</if>>
<<effects>><<fameexhibitionism 2>> 你转过身子,举起拳头庆祝胜利,将该露的、不该露的,全都现给面前的人群。<<garousal>><<arousal 600>> <br><br> 人群激动了起来,几乎所有人都掏出了手机,拍下你无耻的样子,你再度转身,撅起屁股。"你们好好看看吧!"你大叫着,"冠军的屁股就长这个样子!"为了强调,你甩了自己屁股一巴掌。 <br><br> 在你总算穿好衣服前,你好好庆祝显摆了一番,接着游戏厅再度回归正常。 <br><br> <<link [[继续|Arcade]]>><<endevent>><<pass 10>><<clotheson>><<unset $arcadeExposure>><</link>>
<<effects>> 你快速穿好衣服,总算遮好了你的<<if $worn.under_lower.type.includes("chastity")>>贞操带<<else>><</if>>。群众持续为你欢呼鼓掌,你沉浸其中有好几分钟,但你依旧为暴露一事感到尴尬,最终你红着脸,走开了。 <br><br> <<link [[继续|Arcade]]>><<endevent>><<pass 10>><<clotheson>><<unset $arcadeExposure>><</link>>
<<effects>> 你的双手离开控制台,抓起你的<<= setup.clothes.lower.find((e) => e.name is $arcadeExposure.lower).cn_name_cap>>并拍掉<<his>>的手,这些只用了半秒钟,但当你回首屏幕,<span class="red">你的血量已近乎归零,</span>你几乎没有时间反击,就再次落败了。 <br><br> "哈!"<<person1>><<person>>叫道,"你就安分点,回去吸奶嘴吧!" <br><br> 人群再度欢呼,但这次较先前更安静些。他们毕竟都看到了刚刚的把戏。你深感挫折,走开了。<<gstress>><<stress 6>> <br><br> <<link [[继续|Arcade]]>><<endevent>><<pass 10>><<unset $arcadeExposure>><</link>>
<<effects>> 你决定无视<<person1>><<person>>并走进游戏厅。 <br><br> <<link [[继续|Arcade]]>><<endevent>><</link>>
<<widget "arcade_npc_bet">> <<if $arcadeHockey.npc_clothes.upper.name isnot "naked">> "如果你赢了,我就脱了我的<<npcClothesText $NPCList[0] "upper">>。"<<he>>说。 <<elseif $arcadeHockey.npc_clothes.lower.name isnot "naked">> <<if $arcadeHockey.player_count_win is 0>> "如果你赢了,我就脱了我的<<npcClothesText $NPCList[0] "lower">>,"<<he>>说。 <<else>> "接下来是我的<<npcClothesText $NPCList[0] "lower">>,"<<he>>说,"你要是赢了我就脱。" <</if>> <<elseif !$arcadeHockey.npc_braless and $NPCList[0].pronoun is "f">> "接着是胸罩,"<<he>>说,"如果你赢了,我就露奶子给所有人看,"<<He>>看起来对此丝毫不介意的样子。 <<if $NPCList[0].breastsize gte 4>>实际上,<<he>>甚至扯了几下<<his>>胸罩的绑带,令<<his>>的<<npcChest>>弹跳舞动着。<</if>> <<else>> <<He>>伸手拉着<<his>>内裤的绑带,"我也只剩这个了。"<<he>>说。 <<if $NPCList[0].penis isnot "none">> 你能看见<<his>><<npcPenis>>的轮廓,随<<his>>动作摇摆着。 <<else>> 当<<he>>朝<<himself>>拉紧它时,你能看见<<his>><<npcVagina>>的形状。 <</if>> <br><br> "你要是赢了,我也会脱了它们。" <</if>> <</widget>> <<widget "arcade_player_bet">> <<if !$worn.upper.type.includes("naked")>> <<set $arcadeHockey.player_bet to "upper">> <<set $arcadeHockey.exhibitionismNeeded to 0>><<set $arcadeHockey.exhibitionismNeededLvl to 0>> <<elseif $player.breastsize gte 3 and !$worn.under_upper.type.includes("naked")>> <<set $arcadeHockey.player_bet to "under_upper">> <<set $arcadeHockey.exhibitionismNeeded to 35>><<set $arcadeHockey.exhibitionismNeededLvl to 3>> <<elseif !$worn.lower.type.includes("naked")>> <<set $arcadeHockey.player_bet to "lower">> <<set $arcadeHockey.exhibitionismNeeded to 15>><<set $arcadeHockey.exhibitionismNeededLvl to 2>> <<elseif !$worn.under_lower.type.includes("naked")>> <<set $arcadeHockey.player_bet to "under_lower">> <<set $arcadeHockey.exhibitionismNeeded to 55>><<set $arcadeHockey.exhibitionismNeededLvl to 4>> <</if>> <span class="blue">"但要是你输了,你就要脱了你的<<print $worn[$arcadeHockey.player_bet].name.cn_name_cap>>。"</span> <br> <<if $arcadeHockey.player_bet is "upper" and $player.breastsize gte 3 and $worn.under_upper.type.includes("naked")>> <i><span class="red">没了胸罩,你要是输了就得把胸部露给人群看了。</span></i> <<set $arcadeHockey.exhibitionismNeeded to 35>><<set $arcadeHockey.exhibitionismNeededLvl to 3>> <<elseif $arcadeHockey.player_bet is "lower" and $worn.under_lower.type.includes("naked")>> <i><span class="red">没了内裤,你要是输了就得把<<genitals>>露给人群看了。</span></i> <<set $arcadeHockey.exhibitionismNeeded to 55>><<set $arcadeHockey.exhibitionismNeededLvl to 4>> <</if>> <</widget>> <<widget "arcade_player_win">> <<if $arcadeHockey.npc_clothes.upper.name isnot "naked">> "好吧,你得说话算话。"<<He>><<npcUndressText $NPCList[0] "upper" "self">>,<<if $NPCList[0].pronoun is "f">>露出<<his>>的胸罩<<else>><<npcRevealText $NPCList[0] "upper">><</if>>。 <<garousal>><<arousal 600>> <<set $arcadeHockey.npc_clothes.upper.name to "naked">> <<elseif $arcadeHockey.npc_clothes.lower.name isnot "naked">> "好,来吧!"<<he>>丝毫不犹豫或尴尬,<<npcUndressText $NPCList[0] "lower" "self">>并穿着<<his>>内裤傲然挺立。 <<ggarousal>><<arousal 800>> <<set $arcadeHockey.npc_clothes.lower.name to "naked">> <<elseif !$arcadeHockey.npc_braless>> <<he>>毫不在意地将手伸到<<his>>背后,解开了<<his>>的胸罩,<<He>>放下双臂,让胸罩自然落到地板上,露出<<his>>的<<npcChest>>。即便人群全神贯注地盯着<<his>>的胸部,<<He>>也完全不遮不掩。 <<ggarousal>><<arousal 800>> <<set $arcadeHockey.npc_braless to true>> <<else>> 人群欢呼着,了解到了等等要发生什么事,你的对手耸耸肩。 <br><br> "好吧,愿赌服输。" <br><br> <<he>>毫不犹豫,抓着<<his>>的内裤向下拉,<<he>>扭动几下,把内裤踢到一旁,并以不同角度,向观众展现着<<himself>>。即便<<hes>>输了,观众依旧对<<he>>的表演给予鼓励。 <<ggarousal>><<arousal 800>> <<set $arcadeHockey.npc_underwearless to true>> <</if>> <br><br> <</widget>> <<widget "arcade_player_lost">> <<switch $arcadeHockey.player_bet>> <<case "upper">> <<if $player.breastsize lte 2 or !$worn.under_upper.type.includes("naked")>> 你拉起你的<<top>>,<<upperstrip>>暴露出你的<<exposedupper>>。你可以感觉到从桌子过来的空气在你裸露的皮肤上流动。 <<elseif $player.breastsize gte 3 and $worn.under_upper.type.includes("naked")>> <<upperstrip>> 你在上衣里面并没有穿胸罩,你脸红着拉下上衣,露出你的<<breasts>>。 <br><br> 所有人看见你突然露出的胸部时,都惊呼出声。曲棍球桌喷出的气流吹过你的胸口,让你起了一阵鸡皮疙瘩,乳头也随之硬了起来。 <</if>> <<case "under_upper">> 群众期待地看着你脱掉<<undertop>>,露出了胸部。 <<if $player.breastsize gte 3>> <br><br> 冷风让你起了鸡皮疙瘩,乳头也硬了起来。所有人的视线还有几架相机,都对着你的<<breasts>>,你马上伸出一隻手臂遮着,另一手则握着击球器。 <</if>> <<underupperstrip>> <<case "lower">> <<if $worn.under_lower.type.includes("naked")>> 你犹豫片刻,慢慢拉下你的<<bottoms>>,人群似乎很高兴看到你没穿贴身衣物。 <<else>> 你脱下你的<<bottoms>>,露出你的<<underbottoms>>,你一脚将衣物踢到一旁。现在只剩下<<underbottoms>>能捍卫你仅剩的矜持。 <</if>> <<lowerstrip>> <<case "under_lower">> 人群期待地鼓噪着,你做足心理准备,手指伸入<<underbottoms>>的绑带,接着迅速脱掉它们,把衣物踢到一旁。 <<underlowerstrip>> <</switch>> <<exposure>> <br><br> <</widget>>
<<effects>> 你点点头,选了张曲棍球桌并付了钱。接下来你和<<him>>玩了几分钟的桌上曲棍球,你赢了几场,<<he>>的表现也不差。 <<if $awareness gte 200>> 你注意到<<his>>的视线在你身上游移,而且还不只一次。 <</if>> 你们就这样玩了十五分钟后,<<he>>发话了。 <br><br> "我们来让游戏更有趣点吧,"<<he>>说道 "谁输一轮,谁就得脱一件衣服,先脱到全裸的人就要交出所有衣物。"<<He>>看着你,欲求不满的神情暴露无遗。 <br><br> <<if $exhibitionism gte 15>> <<link [[同意|Arcade Hockey Agree 2]]>><<exhibitionism2>><</link>><<exhibitionist2>> <br> <<else>> <span class="purple">你还不够淫荡,无法承受公开暴露身体的风险。</span> <br><br> <</if>> <<link [[拒绝|Arcade Hockey Decline]]>><<set $phase to 2>><</link>> <br>
<<effects>> 你同意了,<<person1>><<person>>咧嘴笑说 "很好,那来吧,先得五分者胜。" <br><br> 一小群人老早就在围观你们两人,他们一听见你同意参加这场脱衣比赛,纷纷兴奋地窃窃私语,他们很快又吸引到更多人围观。 <br><br> <<set $arcadeHockey to {}>><<set $arcadeHockey.player_count_win to 0>><<set $arcadeHockey.player_count_lost to 0>> <<set $arcadeHockey.npc_clothes to clone($NPCList[0].clothes)>> <<set $arcadeHockey.npc_braless to ($NPCList[0].pronoun is "m")>> <<arcade_npc_bet>> <br><br> <<arcade_player_bet>> <br><br> <<link [[继续|Arcade Hockey Play]]>><</link>> <br>
<<effects>> <<set $difficulty to random(-450,1100)>><<set $arcadeHockey.player_lost to false>> 你同意赌上你的<<print $worn[$arcadeHockey.player_bet].name.cn_name_cap>>。 <br><br> <<if ($difficulty - currentSkillValue("handskill")) gte 800>> <<set $arcadeHockey.player_count_lost += 1>><<set $arcadeHockey.player_lost to true>> <span class="red">比赛几乎瞬间就结束了。</span>你表现得既笨拙又缓慢,在<<he>>打进最后一球并宣告胜利前,你哪怕是一分都没拿到。<<gstress>><<stress 6>> <br><br> <<if $arcadeHockey.player_count_win + $arcadeHockey.player_count_lost is 1>> "看来我会玩得很愉快。"<<he>>又咧嘴笑着说。 <<else>> "也太简单了,你是不是故意放水啊?"<<he>>笑着问说 "不过你放不放我都没差啦。" <</if>> <<elseif ($difficulty - currentSkillValue("handskill")) gte 400>> <<set $arcadeHockey.player_count_lost += 1>><<set $arcadeHockey.player_lost to true>> 你在游戏上费尽全力,<<hes>>却显得游刃有余,很快你便露出败象。尽管你努力拿了两分,<span class="red">但<<he>>依旧不费吹灰之力,击败了你。</span><<gstress>><<stress 6>> <br><br> "要想赢我,你还是回去多练练吧。"<<he>>说道。 <<elseif ($difficulty - currentSkillValue("handskill")) gte 100>> <<set $arcadeHockey.player_count_lost += 1>><<set $arcadeHockey.player_lost to true>> 你们势均力敌,比赛拉锯了一阵子,你们双方都不发一语,全神贯注在赛事上,你取得优势,<<he>>扳回一城,胜机不断易手。 <br><br> <span class="red"> 你最终失守了,球盘从侧面弹了过来,落入你的球槽里,</span>你的对手拿下了这局。 <br><br> "打得好,"<<he>>说 "但还是我技高一筹。" <<elseif ($difficulty - currentSkillValue("handskill")) gte -100>> <<set $arcadeHockey.player_count_win += 1>> 你们旗鼓相当,在双方奋斗下,球盘以惊人的速度,来回穿梭在球桌上。每当你得分,<<he>>马上又会挽回颓势,由于你们没人能拉开分数差距,比赛迟迟没有结束。 <br><br> 最后终于落到四分对四分的局面,你们都满头大汗,<span class="green">最后你看见一个防守缺口,并用力将球盘打进另一方的球槽内,</span>你拿下艰难的胜利。 <br><br> "干!"<<he>>大叫道 "明明就差一点!" <<elseif ($difficulty - currentSkillValue("handskill")) gte -400>> <<set $arcadeHockey.player_count_win += 1>> 你根本没费多少功夫就赢了,你一直都领先对手一些,并且总是泰然自若、处变不惊,<<hes>>则非常勉强才跟上你的动作,虽说<<He>>努力拿了两分,<span class="green">但你对此不屑一顾,拿下了第五分。</span><<lstress>><<stress -6>> <br><br> "操,"<<he>>说 "我大概是有点生疏了。" <<else>> <<set $arcadeHockey.player_count_win += 1>> 你轻快地在球桌一端舞动,而你的对手则苦苦应战,看似连<<his>>的击球器都要拿不稳了,<span class="green">一眨眼的工夫,你就拿下五分结束了比赛。</span><<lstress>><<stress -6>> <br><br> <<if $arcadeHockey.player_count_win + $arcadeHockey.player_count_lost is 1>> <<He>>黯然叹了口气 "你大概也不用担心比赛结果了。" <<elseif ($difficulty - currentSkillValue("handskill")) lte -800 or random(0,1)>> <!-- NPC won't act like they threw the round if you beat them THAT badly --> <<He>>低吼着,"操!我怎么一分都没有啊!" <<else>> 出乎你的意料之外,<<He>>露出一个微笑 "唉呀!我输了。" <br><br> <<he>>看起来一副很想输掉的样子。 <</if>> <</if>> <br><br> <<link [[继续|Arcade Hockey Rematch]]>><</link>> <br>
<<effects>> <<if $arcadeHockey.player_lost>> <<arcade_player_lost>> <<fameexhibitionism 1>> <<else>> <<arcade_player_win>> <</if>> <<if $arcadeHockey.npc_underwearless>> <<He>>毫不羞赧,挺立在人群面前。 <br><br> "打得好,看来是我技不如人啊。你是可以就这样让我光着身子,但如果你把衣服还给我的话,我就帮你口,你说呢?" <br><br> <<if $exhibitionism gte 75>> <<link [[接受|Arcade Hockey Accept]]>><<arousal 600>><<exhibitionism5>><</link>><<garousal>><<exhibitionist5>> <br> <<else>> <span class="purple">你还不够淫荡,无法与他人公然交媾。</span> <br><br> <</if>> <<link [[让对方继续全裸|Arcade Hockey Let]]>><<set $phase to 1>><</link>> <br> <<elseif $exposed gte 2>> <<fameexhibitionism 4>> 你完全裸着身子,并被游戏厅人群团团包围,人群正尽情拍照录像,你在冷风中颤抖,感觉尴尬极了。 <br><br> "你好像不太好受欸,"你的对手说 "我们可以就让你继续这个样子,全身光溜溜的,回到充满恶意的浩瀚世界中;又或者,我可以把衣服还给你,你只要躺在这张桌上让我操就好啰?" <br><br> <<if $exhibitionism gte 75>> <<link [[同意|Arcade Hockey Sex]]>><<set $sexstart to 1>><<fameexhibitionism 2>><<exhibitionism5>><<exhibitionist5>><</link>><<exhibitionist5>> <br> <<else>> <span class="purple">你还不够淫荡,无法与他人公然交媾。</span> <br><br> <</if>> <<link [[拒绝|Arcade Hockey Let]]>><<set $phase to 0>><</link>> <br> <<else>> "还要继续吗?"<<he>>问道。 <br><br> <<arcade_npc_bet>> <br><br> <<arcade_player_bet>> <br><br> <<if $exhibitionism gte $arcadeHockey.exhibitionismNeeded>> <<set _lvl to $arcadeHockey.exhibitionismNeededLvl>> <!-- declaring this variable just to keep the following line readable --> <<if $arcadeHockey.exhibitionismNeeded is 0>> <<link [[同意|Arcade Hockey Play]]>><<set $phase to 1>><</link>> <<else>> <<link [[同意|Arcade Hockey Play]]>><<set $phase to 1>><<exhibitionismN _lvl>><</link>><<exhibitionist _lvl>> <</if>> <<skill_difficulty `currentSkillValue("handskill")` "手部技巧" -450 1100>> <br> <<link [[拒绝|Arcade Hockey Decline 2]]>><<set $phase to 0>><</link>> <br> <<else>> <span class="purple">你还不够淫荡,无法承受公开暴露身体的风险。</span> <br><br> <<link [[拒绝|Arcade Hockey Decline 2]]>><<set $phase to 1>><</link>> <br> <</if>> <</if>>
<<effects>> 你从球桌边退开,<<He>>接近你,在你面前跪了下来。 <br><br> <<He>>开始以<<hes>>练就的精湛手法,逗弄你的<<genitals>>,没过多久你便汗流浃背,娇喘出声,所有围观群众都掏出手机,纪录下每一个瞬间。 <br><br> <<he>>努力挑逗的同时,你感到全身发热,你知道你很快就要去了。<<set $penisuse to "othermouth">><<orgasm>> <<he>>完事时,你打了个寒颤,"谢谢你,让我度过一段愉快的时光,"<<he>>说道,"有机会希望可以再一起玩喔。"你看着<<he>>抓起<<his>>的衣服,重新打扮好<<himself>>,接着<<He>>便轻松地离开了。 <br><br> <<link [[继续|Arcade]]>><<unset $arcadeHockey>><<clotheson>><<endevent>><</link>> <br>
<<effects>> <<if $phase is 1>> 你摇了摇头,"你离开时还是不准穿衣服。"你说道。 <br><br> 你捡起<<his>>的衣服,把它们一件一件丢给观众,观众们也纷纷伸手拦接这些奖品。<<He>>看着这一幕,<<his>>一脸茫然,只是淡淡地微笑。 <br><br> "那好吧,"<<he>>说,"我就住在附近,不穿衣服走段路对我来说也还好。" <br><br> <<He>>动起<<his>>的脚步,走向出入口,人群都看着<<him>>,同时不忘拍摄,但<<he>>一点遮掩<<himself>>的意思都没有,你看着<<him>>轻松走出前门,走到大众眼前。 <<else>> "不要,我才不要那样。"你说道。 <br><br> "随便你,"<<he>>说道,接着<<he>>也没有第二句话,直接抓起你的衣服,一件接着一件,朝观众扔去,你见到观众们把你的衣服当作纪念品带走,顿时一阵惊慌失措。 <br><br> "你要继续在这里闲晃也可以,"<<he>>说,"你现在可是片不错的风景啊。" <br><br> 你全裸站在游戏厅中央,每一个人的目光和手机镜头都对着你。 <br><br> 你在游戏厅仓皇跑着,所有人都盯着你离开时的背影,你躲在游戏厅角落一个游戏机台后面遮着自己。 <<lowerruined>><<upperruined>><<underlowerruined>><<underupperruined>><<clothesruinstat>> <</if>> <br><br> <<link [[继续|Arcade]]>><<unset $arcadeHockey>><<endevent>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 20>><<promiscuity2>> <<set $noFinish to 1>> <<set $position to "doggy">> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Arcade Hockey Sex End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Arcade Hockey Sex]]>><</link>></span><<nexttext>> <</if>> <br>
<<effects>> <<if $enemyarousal gte $enemyarousalmax and $consensual is 1>> <<ejaculation>> <<he>>完事之后,<<He>>喘着粗气,群众欢呼着,他们的手机记录下了整个过程。 <br><br> "干得好,"<<he>>说道,"希望有朝一日,我们还能再一起玩。"<<He>>整理好<<his>>的衣服,然后把你的衣服还给你,你重新着装后走开了,心中满是屈辱与不甘。 <<elseif $enemyarousal gte $enemyarousalmax and $consensual is 0>> <<ejaculation>> <<he>>完事时,你痛苦地颤抖着身子,你的脸被按在球桌上,塑胶板上满是你的泪水。 <br><br> "这可是你自己同意的喔,"<<he>>说道,"愿赌服输,做到一半是不能反悔的啊。" <br><br> 观众看起来有些失望,像是一场好戏被搞砸了一般,人群慢慢散回游戏厅其他地方,<<He>>则整理好<<his>>的装束,然后把你的衣服丢到你身上。 <br><br> "扫了大家的兴,真是谢谢你啊。"<<he>>临走前对你说,你现在遍体鳞伤,感觉很不是滋味,但还是重新着装继续行动。 <<elseif $enemyhealth lte 0>> <<He>>退了回去,痛苦地颤抖着。 <br><br> "你干嘛唉哟。"<<he>>大叫,"我们就是玩玩嘛!而且是你自己要赌的!" <br><br> 观众看起来有些烦躁又不悦,你迅速捡起你的衣服,在游戏厅里仓皇逃窜,你找到了一个安静的角落,在那重新穿好衣服。 <<else>> <!-- Note: We need an outcome to handle outliers here --> <</if>> <br><br> <<endcombat>> <<clotheson>> <<link [[继续|Arcade]]>><<unset $arcadeHockey>><<endevent>><</link>> <br>
<<effects>> <<if $phase is 1>> "不用,谢谢。"你说完就离开了。 <<elseif $phase is 2>> <<if $speech_attitude is "meek">> "我……我决定我不该……抱歉了。"你说完就离开了。 <<elseif $speech_attitude is "bratty">> "唉,我觉得我玩够了。"你说完就离开了。 <<else>> "我才不要在游戏厅里脱光衣服。"你说完就离开了。 <</if>> <</if>> <<person>>看起来相当失望。 <br><br> <<link [[继续|Arcade]]>><<unset $arcadeHockey>><<endevent>><</link>> <br>
<<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "我……我觉得我不该这样,对不起。"你说道。 <<elseif $speech_attitude is "bratty">> "唉,不行啦,我今天其实挺忙的。"你说道,完全不想承认自己其实是慌了。 <<else>> "不好意思,还是不要吧。"你说道。 <</if>> <<else>> <<if $speech_attitude is "meek">> "我想我还是停在这吧,嗯,下次有机会再玩啦。"你说道。 <<elseif $speech_attitude is "bratty">> "唉呀,不用了,我等等要去其他地方。"你说道。 <<else>> "我觉得我玩够了。"你说道。 <</if>> <</if>> <br><br> <<if $arcadeHockey.player_count_lost gte 1>> <<silently>><<clotheson>><</silently>> 你收集并重新穿上了自己的衣服。 <</if>> 你走到游戏厅其他地方时,你的对手和人群看起来都很失望。 <br><br> <<link [[继续|Arcade]]>><<unset $arcadeHockey>><<endevent>><</link>> <br>
<<widget "passoutarcade">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "arcade">> <<else>> <<link [[你眼前一黑……|Passout Arcade]]>><</link>> <</if>> <</widget>> <<widget "tenyclusPlay">> <<if $tenyclusRounds is undefined or $tenyclusRounds is 0>> <<set $tenyclusRounds to 10>><<set $tenyclusLives to 3>> <</if>> <<if $tenyclusPlayCount is 3>> <<pass 15>> <</if>> <<switch random(1, 22)>> <<case 1>> 你可以打破高分纪录。 <<control 5>><<stress -3>><<trauma -3>><<gcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>> <<case 2>> 擦肩而过!你差点失去一条命。 <<control 5>><<stress 3>><<gcontrol>><<gstress>><<set $tenyclusRounds -=1>> <<case 3>> 一个外星人勉强躲过了你的射击。 <<stress 6>><<gstress>><<set $tenyclusRounds -=2>> <<case 4>> 外星人向你开枪!你躲开了子弹,只差一英寸。 <<control -3>><<stress 3>><<lcontrol>><<gstress>><<set $tenyclusRounds -=2>> <<case 5>> 你向一对外星人开枪。一箭双雕! <<control 5>><<stress -3>><<trauma -3>><<gcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>> <<case 6>> 需要解决的外星人数量很多,但你设法清理了这一波。 <<control 5>><<stress -3>><<trauma -3>><<gcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>> <<case 7>> 你感觉玩得越久,游戏难度就越发上升。 <<control -3>><<stress 3>><<lcontrol>><<gstress>><<set $tenyclusRounds -=1>> <<case 8>> 你觉得这游戏越玩就越轻松。 <<stress -3>><<lstress>><<set $tenyclusRounds -=2>> <<case 9>> 你开始感到困难。 <<stress 6>><<gstress>><<set $tenyclusRounds -=1>> <<case 10>> 你感觉有人在盯着你。 <<stress 6>><<gstress>><<set $tenyclusRounds -=1>> <<case 11>> 你感觉有什么东西在盯着你。 <<stress 6>><<gstress>><<set $tenyclusRounds -=1>> <<case 12>> 你感觉有文字正渗入你的脑海。 <<control -3>><<arousal 50>><<lcontrol>><<garousal>><<set $tenyclusRounds -=1>> <<case 13>> 你觉得必须做些事情。但不确定该做什么。 <<control -6>><<lcontrol>><<set $tenyclusRounds -=1>> <<case 14>> 你感到头痛。 <<stress 3>><<trauma 3>><<gstress>><<gtrauma>><<set $tenyclusRounds -=1>> <<case 15>> 你希望可以永远这样玩下去。 <<set $tenyclusRounds -=2>> <<case 16>> 你无法停止游戏,它太让人上瘾了! <<control -10>><<stress -6>><<trauma -6>><<lcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>> <<case 17>> 你的视线牢牢地粘在屏幕上。 <<control -3>><<stress -6>><<lcontrol>><<lstress>><<set $tenyclusRounds -=2>> <<case 18>> 你赢得停不下来。 <<control 5>><<stress -3>><<trauma -3>><<gcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>> <<case 19>> 你发现触手状的生物能莫名唤起你的性欲。 <<arousal 25>><<garousal>><<set $tenyclusRounds -=1>> <<case 20>> <<if $tenyclusLives is 3>> 你中枪了!你丢了一条命。 <<stress 6>><<set $tenyclusLives -=1>><<gstress>> <<elseif $tenyclusLives is 2>> 外星人抓住了你。你又丢了一条命,沮丧地踹了机器一脚。 <<pain 5>><<stress 6>><<set $tenyclusLives -=1>><<gpain>><<gstress>> <<else>> 外星人抓住了你。你失去了最后一条命。 <<control -10>><<stress 6>><<trauma 6>><<set $tenyclusLives -=1>><<lcontrol>><<gstress>><<gtrauma>> <</if>> <<case 21>> <<if $tenyclusLives is 3>> 你中枪了!你丢了一条命。 <<stress 6>><<set $tenyclusLives -=1>><<gstress>> <<elseif $tenyclusLives is 2>> 外星人抓住了你。你又丢了一条命,沮丧地踹了机器一脚。 <<pain 5>><<stress 6>><<set $tenyclusLives -=1>><<gpain>><<gstress>> <<else>> 外星人抓住了你。你失去了最后一条命。 <<control -10>><<stress 6>><<trauma 6>><<set $tenyclusLives -=1>><<lcontrol>><<gstress>><<gtrauma>> <</if>> <<case 22>> <<if $tenyclusLives is 3>> 你中枪了!你丢了一条命。 <<stress 6>><<set $tenyclusLives -=1>><<gstress>> <<elseif $tenyclusLives is 2>> 外星人抓住了你。你又丢了一条命,沮丧地踹了机器一脚。 <<pain 5>><<stress 6>><<set $tenyclusLives -=1>><<gpain>><<gstress>> <<else>> 外星人抓住了你。你失去了最后一条命。 <<control -10>><<stress 6>><<trauma 6>><<set $tenyclusLives -=1>><<lcontrol>><<gstress>><<gtrauma>> <</if>> <<default>> <</switch>> <br><br> <</widget>> <<widget "arcadeEndLink">> <<if $money gte 500 and Time.dayState isnot "night">> <<link [[继续玩 (£5 0:20)|Arcade Play]]>><<endevent>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>> <br> <</if>> <<link [[停止|Arcade]]>><<endevent>><</link>> <<unset $arcadeCharacter>> <</widget>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcstrip>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续|Beach Day Molestation Alarm]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Day Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Day Molestation Escape]]>><</link>></span><<nexttext>> <<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>> <span id="next"><<link [[继续|Beach Day Molestation Stripped]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Day Molestation]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Day Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Day Molestation Escape]]>><</link>></span><<nexttext>> <<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>> <span id="next"><<link [[继续|Beach Day Molestation Stripped]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Day Molestation]]>><</link>></span><<nexttext>> <</if>>
<<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> "臭婊子,"<<He>>把你甩在沙滩上,悻悻而去。 <br><br> <<elseif $enemyanger gte 1>> <<he>>一言不发地离去。 <br><br> <<else>> <<he>>微笑着吻了一下你的脸颊,然后转身离去。 <br><br> <</if>> <<stealclothes>> <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>>
<<effects>> <<if Time.dayState isnot "night">> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你逃离了这里。 <br><br> <<else>> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你跑进了黑暗之中。 <br><br> <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>>
<<effects>> 你的衣服被裹在<<his>>的手里,<<person>>给了你一个嘲弄的眼神,然后冲了出去,留下你光着身子躺在沙滩上。<<tearful>>你站起身来,压低身子以掩盖你赤裸的身体。 <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>>
<<location "beach">><<effects>> <<if $phase is 0>> 你走向那个假装没有注意到你的<<person>>,直到你停在<<him>>面前。 <<if playerBellyVisible()>> 你离<<He>>足够近的时候,<<he>>注意到了你怀孕的肚子。"天呐!"<<he>>高兴地叫道,"你要当妈妈了吗?" <<else>> <<He>>看着你,但不说话。 <</if>> <br><br> <<link [[闲聊 (0:10)|Beach Day Encounter]]>><<set $phase to 1>><<pass 10>><<stress -2>><<trauma -1>><</link>><<lstress>><<ltrauma>> <br> <<link [[调情 (0:05)|Beach Day Encounter]]>><<pass 5>><<set $phase to 2>><</link>><<promiscuous1>> <br> <<link [[离开|Beach]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $phase is 1>> <<if playerBellyVisible()>> 你与<<him>>进行了一场深入的谈话。你了解到,为人父母的压力真的让<<him>>不堪重负。"我想这孩子也有父亲吧?" <br><br> <<link [[说你是单亲|Beach Day Encounter Pregnancy Talk]]>><<set $phase to 0>><</link>> <br> <<link [[说你知道孩子的父亲是谁|Beach Day Encounter Pregnancy Talk]]>><<set $phase to 1>><</link>> <br> <<else>> 你开始谈论一些无关紧要的话题,试图缓解<<him>>的尴尬与羞怯之情。<<He>>礼貌地回应着你,但大部分时间都是你在说话。你注意到<<he>>在你不注意时偷偷地看着你。 <br><br> <<link [[道别|Beach]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<link [[调情 (0:05)|Beach Day Encounter]]>><<pass 5>><<set $phase to 2>><</link>><<promiscuous1>> <br> <</if>> <<elseif $phase is 2>> 你在旁边的毛巾上坐下。"像你这样优秀的大人,"你把身体倾向<<him>>。"平时一定积攒了不少压力吧。" <<if $NPCList[0].penis is "clothed">> <<He>>慌忙将腿移到一边,似乎想掩饰着什么。 <<else>> 随着你动作的继续,<<He>>的脸烧得通红。 <</if>> <<promiscuity1>> <<link [[停止|Beach Day Encounter]]>><<set $phase to 3>><</link>> <br> <<if $promiscuity gte 15>> <<link [[魅惑|Beach Day Encounter]]>><<set $phase to 4>><</link>><<seductiondifficulty>><<promiscuous2>> <br> <</if>> <<elseif $phase is 3>> 你对取得的效果非常满意,你起身告辞。 <br><br> <<link [[继续|Beach]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $phase is 4>><<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>><<promiscuity2>> <<if 1000 - ($rng * 10) - currentSkillValue("seductionskill") - ($attractiveness / 10) lte -100>> 你直勾勾地盯着<<his>>,同时把身体缓缓地压在了<<hers>>的身上,清楚表明了你的意图。<<He>>瞥了一眼孩子们。放心地确认了他们的注意力正在别的地方。<<he>>翻身把你拉入怀中,你能感受到<<his>>急促的心跳声。 <br><br> <<link [[继续|Beach Day Encounter Sex]]>><<set $sexstart to 1>><</link>> <<else>> 你直勾勾地盯着<<his>>,同时把身体缓缓地压在了<<hers>>的身上,清楚表明了你的意图。<<he>>结结巴巴地推辞,手忙脚乱地爬起来,去照顾<<his>>的孩子。 <br><br> <<link [[耸耸肩|Beach]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<location "beach">><<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $finish is 1>> <span id="next"><<link [[继续->Beach Day Encounter Sex Finish]]>><</link>></span><<nexttext>> <<else>> <<if $alarm is 1>> <<if $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Day Encounter Sex Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Day Encounter Sex Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Day Encounter Sex]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Day Encounter Sex Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Day Encounter Sex Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Day Encounter Sex]]>><</link>></span><<nexttext>> <</if>> <</if>>
<<effects>> 尽管结束的要比预想中要快,但<<he>>看起来似乎松了一口气。<<he>>看向<<his>>的孩子们。他们似乎什么也没注意到。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<link [[继续|Beach]]>><</link>>
<<ejaculation>> <<he>>看起来如同大梦初醒,<<he>>看了看<<his>>的孩子,同时示意你离开。<<tearful>>你对<<he>>眨了眨眼,转身离开。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<link [[继续|Beach]]>><</link>>
<<effects>> <<if Time.dayState isnot "night">> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你跑进了黑暗之中。 <br><br> <<else>> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你跑进了黑暗之中。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<link [[继续|Beach]]>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Beach Night Dog Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Night Dog Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Beach Night Dog]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Night Dog Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Night Dog Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Night Dog]]>><</link>></span><<nexttext>> <</if>>
<<beastejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<bHe>>咬了你的大腿,然后让你躺在沙滩上。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> <<bHe>>叫了一声,然后离开你,让你躺在了沙滩上。 <br><br> <<else>> <<bHe>>舔了舔你的<<genitals>>跑远了。 <<neutral 5 "genitals">> <br><br> <</if>> <<tearful>>你站了起来。 <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>>
<<effects>> <<beasttype>>呜咽着逃进了黑暗中。<<tearful>>你站起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Night Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Night Molestation Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Night Molestation]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Night Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Night Molestation Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Night Molestation]]>><</link>></span><<nexttext>> <</if>>
<<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>抽了你一耳光,然后留你独自躺在沙滩上。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> <<he>>一言不发地离去。 <br><br> <<else>> <<he>>微笑着吻了你的脸颊。<<His>>的呼吸有酒味。"这是给你的。"<<He>>起身离开你躺在地上。 <br> 你获得了<<moneyGain 5>>。 <br><br> <</if>> <<underlowersteal>> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>>
<<effects>> <<if Time.dayState isnot "night">> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你跑进了黑暗之中。 <br><br> <<else>> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你跑进了黑暗之中。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>>
<<location "beach">><<effects>> <<if $phase is 0>> <<if $leftarm is "bound" and $rightarm is "bound">> 你无法掩饰自己,羞愧地低下头,穿过人群,来到安全的更衣室。 <<garousal>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>><<arousal 600>><<fameexhibitionism 30>> <br><br> <<link [[更衣室|Changing Room]]>><<endevent>><</link>> <<else>> <<if $exposed gte 2>> 你羞愧得满脸通红,确保你的<<genitals_are 1>>被适当地隐藏起来,穿过海滩,来到一个安全的更衣室,一路上受到奚落和嘲笑。 <<fameexhibitionism 20>><<garousal>><<arousal 600>> <br><br> <<link [[更衣室|Changing Room]]>><<endevent>><</link>> <<else>> 你羞愧得满脸通红,穿过海滩来到一间安全的更衣室,一路上受到奚落和嘲笑。 <<garousal>><<arousal 300>><<fameexhibitionism 10>> <br><br> <<link [[更衣室|Changing Room]]>><<endevent>><</link>> <</if>> <</if>> <<else>> <<generate2>>吞下你的骄傲,你问是否有人能借给你一些东西来掩盖。微笑着,一个<<person2>><<person>>给你拿出一些毛巾。 <<fameexhibitionism 10>> <<if $leftarm is "bound" and $rightarm is "bound">> <<he>>不慌不忙地开始包住你,拖拖拉拉,似乎很是享受,但最终你还是被好好裹上了。 <<garousal>><<arousal 600>> <<else>> 你拿起递给你的布,蹲下身子以便隐蔽,把它们裹在自己身上。它们是真正的衣服的可怜替代品,但你不是唯一一个这样穿的人。 <</if>> <br><br> 你还是红着脸,谢了那个<<person>>,不好意思地离开了越来越多的人群。 <br><br> <<if $worn.lower.exposed gte 1>> <<lowerwear 3>> <</if>> <<if $worn.upper.exposed gte 1>> <<upperwear 3>> <</if>> <<link [[继续|Beach]]>><<set $eventskip to 1>><<endevent>><</link>> <</if>>
<<location "beach">><<effects>> <<if $phase is 0>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generatey2>><<generatey3>><<generatey4>><<generatey5>> <<maninit>><<npcstrip>><<npcexhibit>> "也许你喜欢这样被人看见?我们可以帮你。"双臂从你的周围伸出来! <br><br> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续->Beach Exhibit Molestation Alarm]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>> <<elseif $orgasmdown gte 1>> <span id="next"><<link [[继续->Beach Exhibit Molestation Orgasm]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Exhibit Molestation]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>> <<elseif $orgasmdown gte 1>> <span id="next"><<link [[继续->Beach Exhibit Molestation Orgasm]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Exhibit Molestation]]>><</link>></span><<nexttext>> <</if>> <<elseif $phase is 1>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>><<npcoral>> <<set $enemytrust -= 40>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续->Beach Exhibit Molestation Alarm]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>> <<elseif $finish is 1>> <span id="next"><<link [[继续|Beach Exhibit Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Exhibit Molestation]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>> <<elseif $finish is 1>> <span id="next"><<link [[继续|Beach Exhibit Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Exhibit Molestation]]>><</link>></span><<nexttext>> <</if>> <</if>>
<<effects>><<set $rescued += 1>><<person1>> <<He>>注意到有好几个人听到你的哭喊后转过头来。"你他妈疯了。"<<He>>和<<his>>的朋友们迅速跑掉了。<<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><</link>>
<<ejaculation>> <<person1>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>把你推进沙地里,朝你吐了一口口水。<<His>>的朋友们也跟着效仿。你躺在地上,满身是浑浊的液体。 <<violence 1>> <br><br> <<stealclothes>> <<clotheson>> <br><br> <<elseif $enemyanger gte 1>> "哦,我说过我会帮你的。"<<He>>对<<his>>的朋友们笑着说:"那果汁应该能把你盖得很好。"他们让你躺在沙滩上。 <<clotheson>> <br><br> <<else>> "你看,也没那么糟吧?"<<He>>甩给你一些毛巾,然后和<<his>>的朋友离开了。 <<clotheson>> <br><br> <<if $worn.upper.exposed gte 1 and $worn.lower.exposed gte 1>> 你用毛巾裹住胸部和下体,做成一条临时的裙子。 <<upperwear 3>><<lowerwear 3>> <<elseif $worn.upper.exposed gte 1>> 你把毛巾裹在胸前。 <<upperwear 3>> <<elseif $worn.lower.exposed gte 1>> 你用毛巾包住下体,做成一条临时的裙子。 <<lowerwear 3>> <</if>> <</if>> <<tearful>>你站了起来。 <br><br> <<endcombat>><<set $eventskip to 1>> <<link [[继续|Beach]]>><</link>>
<<effects>><<person1>> <<if Time.dayState isnot "night">> <<He>>在痛苦中退缩,给了你可乘之机。<<tearful>>你逃到人群中。 <br><br> <<else>> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你跑进了黑暗之中。 <br><br> <</if>> <<clotheson>> <<endcombat>><<set $eventskip to 1>> <<link [[继续|Beach]]>><</link>>
<<person1>>当你在高潮中痉挛时,人群中爆发出欢呼声。<<person>>笑得特别开心。"哇,你真是个可悲的荡妇。我认为你根本不需要帮助,现在这样正合适。"说完,大家就离开了,留你在沙滩上颤抖。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><</link>>
<<person1>> "够了吗?好吧,但别指望我会帮你什么忙。"<<He>>和<<his>>的朋友们把你留在沙滩上。 <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><</link>>
<<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "beach">> <<else>> 你把自己逼得太紧了。 <br><br> <<passout>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<if $rng gte 1>> <<link [[苏醒|Beach Abduction]]>><<strip>><</link>> <</if>> <<else>> <<ambulance>> <</if>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>> <</if>>
<<location "beach">><<effects>> <<generatey1>><<generatey2>><<person1>>你醒来时正躺在地上,在沙滩上赤身裸体。你听到一个声音,"你醒了。"你赶紧站起来,看到说话的人,一个<<person>>。一个<<person2>><<person>>站在<<person1>><<him>>旁边。 <br><br> <<if $loweroff is 0 and $upperoff is 0 and $underloweroff is 0 and $underupperoff is 0>> "你一定是个大荡妇,才会像这样四处游荡。虽然我对把你留在这种状态下感到有些内疚。这里有些危险的人。" <br><br> <<person2>><<person>>插话道:"我知道!我们可以借给你一些毛巾,"<<he>>从<<his>>的外套口袋里拿出一些细绳,"如果你让我们先给你穿衣服的话。" <br><br> <<person1>><<person>>似乎接受了这个想法,"这是你的选择。如果你不想配合,我们就把你留下来被强奸。不过你可能还会从中得到快感。" <br><br> <<else>> 你看到<<his>>手中拿着你的<<if $upperoff isnot 0>>$upperoff<<elseif $loweroff isnot 0>>$loweroff<<elseif $underupperoff isnot 0>>$loweroff<<else>>$underloweroff<</if>>。<<He>>玩味地旋转着它:"捡到的就是我的。虽然我对把你留在这种状态下感到有些内疚。这里有些危险的人。" <br><br> <<person2>><<person>>插话道:"我知道!我们会把衣服还给你的,"<<he>>从<<his>>的外套口袋里拿出一些细绳,"如果你让我们先给你穿衣服的话。" <br><br> <<person1>><<person>>似乎接受了这个想法,"这是你的选择。如果你不想合作,我们就留着你的衣服,随你的便。"<<He>>慢慢地开始撕裂织物。 <br><br> <</if>> <<link [[接受|Beach Abduction Bound]]>><</link>> <br> <<link [[拒绝|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你屈服于被束缚。<<person2>><<person>>把你的胳膊绑在背后,而<<person1>><<person>>看着,脸上带着讥讽的微笑。没过多久,<<person2>><<person>>很快就站起来欣赏<<his>>的作品。你试图移动你的手臂,但它们被紧紧地绑在一起。你只能在背后无力地挥动它们。无助的感觉在你心中升起。 <<set $leftarm to "bound">><<set $rightarm to "bound">> <br><br> "我想还有一件事,"<<person>>说着拿出项圈和皮带。 <br><br> <<link [[接受|Beach Abduction Collared]]>><<neckwear 21>><<set $phase to 1>><</link>> <br> <<link [[拒绝|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $phase is 0>> 他们看起来有些吃惊。"哦,你其实可以赤身裸体地四处走动,没关系啊。"<<person1>><<person>>沉思着。"我想你不会介意我们多拿一点吧。"他们向你逼近。 <br><br> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Abduction Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Abduction Molestation Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Abduction Molestation]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Abduction Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Abduction Molestation Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Abduction Molestation]]>><</link>></span><<nexttext>> <</if>>
<<ejaculation>> <<if $phase is 0>> "谢谢你的陪伴,"<<person1>><<person>>嘲弄地说道。"祝你好运!"他们让你光着身子躺在沙滩上。 <br><br> <<stealclothes>> <<clotheson>> <<elseif $phase is 1>> 满意后,<<person1>><<person>>松开绑在你手臂上的电缆<<if $feetuse is "bound">>,同时也松开你的腿<</if>>。"给你。"<<He>>把布料扔向你。<<He>>和<<his>>的朋友离开了,笑着回到海滩。他们没有解开颈圈。 <br><br> <<unbind>> <<clothesontowel>> <</if>> <<tearful>>你挣扎着站了起来。 <br><br> <<endcombat>> <<set $stress -= 500>> <<link [[继续|Beach]]>><</link>> <<set $eventskip to 1>>
<<effects>> <<if Time.dayState isnot "night">> 他们在痛苦中退缩,给了你需要的机会。<<tearful>>你赤裸地逃进沙丘。 <br><br> <<else>> 他们在痛苦中退缩,给了你需要的机会。<<tearful>>你赤裸裸地逃进黑暗。 <br><br> <</if>> <<stealclothes>> <br><br> <<clotheson>> <<endcombat>> <<set $stress -= 500>> <<link [[继续|Beach]]>><</link>> <<set $eventskip to 1>>
<<effects>> 在走了这么远之后,你只好接受在你脖子上的项圈。突然你听到了它被锁上的"咔嚓"声。<<person2>><<person>>系紧了项圈,然后用力拉了一下。 <br><br> <<if $rng gte 51>> 他们向后站着欣赏你的身体,<<person2>><<person>>牢牢地拉着你的狗绳。"很好,"<<person1>><<person>>说,以不同的角度绕着你转。你的胳膊被绑住了,你无法保护自己免受他们的审视。 <br><br> <<person2>><<person>>走近你,你准备好迎接更多的身体侵犯。但是没有,<<he>>解开了你的束缚,而<<person1>><<person>>把布料扔到你的头上。"给你。项圈你留着吧。"他们笑着朝海滩的方向走去。你想尽快把自己掩盖起来,但你仍然在痛苦中颤抖。 <br><br> <<unbind>> <<clothesontowel>> <<endevent>> <<set $stress -= 500>> <<link [[继续|Beach]]>><</link>> <<else>> <<rng>> <<person1>><<person>>笑着说:"你现在已经穿上了衣服,但是没有其他人看到你这么漂亮会是一种浪费。"<<person2>><<person>>这次更用力地拉了一下。"我们会像我们说过的那样帮助你,但是你需要先见一个人。" <br><br> 被捆绑着,还被拴上绳子,你别无选择,只得<<if $speech_attitude is "bratty">>无声地燃烧着满腔怒火,<<else>>温顺地<</if>>跟他们走。 <br><br> 你被带进了沙丘的深处。你们走了几分钟,你一路上都很在意自己如此暴露又脆弱的状态。俘虏你的人毫不掩饰他们有多享受凌驾于你之上的权力,他们不断地偷窥你的身体,知道你无法阻止他们。 <br><br> <<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>> <!-- Jimmy: Looks terrible, but is the safest way to ensure event history is orderly. A likely plan will be to have a wrapper/macro for this type of shuffle. (TODO) --> <<saveNPC 0 "beach_abduction_dog_1">> <<saveNPC 1 "beach_abduction_dog_2">> <<endevent>> <<loadNPC 1 "beach_abduction_dog_1">> <<loadNPC 2 "beach_abduction_dog_2">> <<clearNPC "beach_abduction_dog_1">> <<clearNPC "beach_abduction_dog_2">> <<beastNEWinit 1 dog>> 你来到一个相对平坦的地方,四周都是沙丘,挡住了视线。在中心是一个<<beasttype>>,<<bhis>>被皮带拴在木桩上。一看到你,<<bhe>>就跳起来,拉紧皮带想要接近你。 <<if $monster is 1>> <<bhe>>的裸体被展示给所有人看,但是<<bhe>>似乎并不在意。尽管处于那种状态,<<bHe>>看起来异常的被梳理整齐,对于一只<<beasttype>>来说有些奇怪。<<bHe>>用爪子抓着空气,试图接近你,而且<<bhe>>几乎成功了。 <</if>> <br><br> <<person2>><<person>>用尖利的声音说:"谁是好<<beasttype>>!你是!我们给你带来了一个婊子,因为你是一个很好的<<beasttype>>!" <<if $monster is 1>> <<beasttype>>用沉重地喘息回应着,<<bhis>>的脸涨得通红。<<bHis>>的意图很清楚。<<bHes>>渴望伴侣。 <</if>> <br><br> <<link [[尝试逃跑|Beach Abduction Dog]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>> <br> <<link [[允许自己被引导|Beach Abduction Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <br> <<else>> <<generatey3>><<generatey4>><<generatey5>><<generatey6>>你来到一个相对平坦的区域,四周被沙丘包围,挡住了视线。四个学生坐在中间抽烟。你的羞辱感达到了一个新的高度,因为被看到了你的耻辱的情况。他们最初的震惊很快消退,只剩下赤裸裸的原始欲望。 <br><br> <<person2>><<person>>把你引到人群中间,他们的眼睛仔细观察你身体的每一寸。"我们在海滩附近发现了这块垃圾。真不敢相信有人会把它扔在那里,一点也不尊重,"<<person1>><<person>><<if playerChastity()>>试图打破<<else>>开始在大家面前抚摸<<set $worn.genitals.integrity -= 50>><</if>>你的<<genitals>>,这一动作使你的呼吸停滞了。所有人都跟着这个信号行动起来。从你周围的各个方向都伸出手臂,每个人都想分一杯羹。 <br><br> <<link [[继续|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<if $phase is 0>> 你试图逃跑,但<<person2>><<person>>抓住皮带,帮助<<person3>><<person>>把你拉到地上。在你还没来得及恢复之前,<<person2>><<person>>已经释放了<<beasttype>>。<<bHe>>跳到你身上把你压住了。 <<set $NPCList[0].stance to "top">><<set $head to "grappled">> <br><br> <<def 1>> <<elseif $phase is 1>> 你试图保持冷静,却让自己离野兽更近了。<<person2>><<person>>松开了向你扑来的<<beasttype>>。 <br><br> <<sub 1>> <</if>> <<set $phase to 2>> <</if>> <<effects>> <<if $phase is 2>> <<set $phase to 1>> 两人坐在沙滩上观看。 <br><br> <<else>> <<if $orgasmdown gte 1 and $phase is 1>><<set $phase to 0>> "我真不敢相信,"<<person2>><<person>>高兴地叫道,"你居然是被<<if $monster is 1>>一个<<beasttype>><<else>>一个动物<</if>>强奸后回来的。这太棒了。"你觉得很丢脸。 <<trauma 6>><<famebestiality 20>> <<else>> <<person2>><<person>>和<<person3>><<person>>正在欣赏演出。 <</if>> <br><br> <</if>> <<effectsman>> <<alarmstate>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Beach Abduction Dog Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Abduction Dog Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Beach Abduction Dog]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Abduction Dog Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Abduction Dog Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Abduction Dog]]>><</link>></span><<nexttext>> <</if>>
<<beastejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<bHe>>在你躺在那里之前咬了你的大腿。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> <<bHe>>叫了一声,然后离开你躺在那里。 <br><br> <<else>> <<bHe>>舔了舔你的<<genitals>>跑远了。 <<neutral 5 "genitals">> <br><br> <</if>> <<person2>><<person>>和<<person3>><<person>>鼓掌。"像你这样的荡妇,<<if $pregnancyspeechdisable is "f">>受孕了<<else>>被操了<</if>>,"那个<<person>>说着解开了你的束缚。<<person2>><<person>>把他们之前承诺给你的布料扔给了你。"项圈留着吧,很适合你。"他们笑着离开,把你留在了沙滩上。<<tearful>>你挣扎着站起来。你感到非常的羞耻。 <br><br> <<unbind>> <<clothesontowel>> <<endcombat>> <<set $stress -= 500>> <<link [[继续|Beach]]>><</link>> <<set $eventskip to 1>>
<<effects>> <<beasttype>>呜咽着逃走了。 <br><br> 在他们做出反应之前,你抓住机会逃走了。<<tearful>>你很快在沙丘中把他们甩掉了。 <br><br> <<clotheson>> <<endcombat>> <<set $stress -= 500>> <<link [[继续|Beach]]>><</link>> <<set $eventskip to 1>>
<<effects>> <<person>>看起来非常生气,但还是让步了。"你这个疯婊子,我只是想找点乐子而已。"<<tearful>>你捂着自己,站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>>
你惊慌失措地抓住裙子的下摆,把你能够到的布料向下拉以保护自尊。希望没有人看到。 <<gstress>><<stress 5>> <br><br> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>>
你把颤抖的手臂放在身边,让你的裙子在风中翻腾。被一阵风吹过的感觉会让你脊背发颤,让你的身体产生一种奇妙的刺痛感 <<if $speech_attitude is "meek">> <<genitals 1>>。它给你的脆弱感让你在愉悦中不停地颤抖。 <<garousal>><<arousal 2000>> <<else>> <<genitals>>。 <<garousal>><<arousal 1000>> <</if>> <<if !$worn.under_lower.type.includes("naked")>> <<exhibitionism2>> <<else>> <<exhibitionism4>> <</if>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>>
<<effects>> <<if $phase is 0>> 你告诉那个<<person>>,孩子的父亲离开了你。<<He>>轻拍你的肩膀安慰你。 "你现在应该专注于你的学习,"<<he>>说道,"在那之后,试着找一份好工作,能让你维持生计的工作。你自己能挺过去的,相信未来吧。"<<He>>不断给你建议,并鼓励你为了孩子保持坚强。<<His>>的话使你感到宽慰。<<stress -5>><<lstress>> <<else>> 你点了点头,告诉<<him>>你会再联系的。"需要一些建议吗?"<<he>>问道,"离开这个地方。这个小镇,这种地方不适合养孩子。你最好还是离开吧,你还年轻,会有办法的。"<<He>>一直在谈论镇上的堕落,当<<he>>详细阐述时,你可以明显感觉到<<his>>的话中的苦涩。 <</if>> <br><br> <<He>>注意到<<his>>的孩子在远处引起了骚乱,<<he>>向他们叫喊。你认为现在最好不要继续打扰<<him>>了。 <br><br> <<link [[继续|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<<effects>> <<if $phase is 0>> 当你的四个同学走进你的时候,你停下来并对他们挥手。 <br><br> <<if $cool gte 160>> 他们跑了过来,表示非常兴奋能在学校外面遇到你,他们和你拍了一些自拍照并且大笑,在他们去干别的事情之前他们基本上度过了一段美好时光。<<gcool>><<lstress>><<status 5>><<stress -3>> <br><br> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <<else>> <<rng>> <<if $rng gte 51>> 他们跑了过来,把你抓到沙滩上。每个人都分别抓着你的四肢往水里拖。等到水够深的时候就直接把你头朝下扔进了海里,弄得你从头到脚都湿透了。他们哈哈大笑着离开,边走边聊着天。<<lcool>><<gstress>><<status -5>><<stress 10>> <br><br> <<link [[继续|Sea Beach]]>><<set $eventskip to 1>><</link>> <<else>> 他们直接从你身边跑过,甚至都没多看你一眼。你瞥了眼身后,看见他们边笑边和他们的朋友开玩笑,那是一个<<generatey1>><<person1>><<person>>。你感觉冲他们招手这事做得有点蠢。 <br><br> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <</if>> <</if>> <<else>> 由于不确定他们的意图,你只好逃之夭夭。 <<if $athleticsSuccess>> <span class="green">你的同学根本就跟不上你的速度。</span>当他们明显处于下风时,他们直接放弃追逐,转而去做自己的事了。 <br><br> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <<elseif $cool gte 160>> <span class="green">他们没来跟着你。</span>你放慢了脚步,继续前进。 <br><br> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <<else>> 你试着逃跑,<span class="red">但你的同学跑得比你更快。</span>他们跑来,将你按进了沙中。每个人都抓住了你的一肢,架着你往水里走去。 <br><br> 等到水够深了,他们就把你头朝下扔进海里,让你全身湿透。他们哈哈大笑着离开,边走边聊。<<lcool>><<gstress>><<status -5>><<stress 10>> <br><br> <<link [[继续|Sea Beach]]>><<set $eventskip to 1>><</link>> <</if>> <</if>>
<<effects>> 你从更衣室探出头来,离海水大约有 100 英尺。有几个人在海滩上玩耍,但没人注意到你。如果你走得快,大概没人会看到你。 <br><br> 你深吸一口气,冲出更衣室。当你在沙滩上冲刺时,你感觉风吹拂过你的全身。干燥的沙子很难跑着通过,但你觉得自己还没引起任何人的注意。 <br><br> <<if $rng gte 51>> <<generate1>><<person1>> 突然,一个<<person>>发现了你并大喊大叫,吸引了更多人的注意。几秒钟后,感觉整个海滩的目光都集中在你和你赤裸的身体上。你想跑快点,但你确信每个人都有足够的时间看到他们想要的所有私密细节。 <<gstress>><<garousal>> <<stress 6>><<arousal 600>> <br><br> <<else>> 最终,你终于来到浸湿的沙滩和终点前的最后几英尺处。你溅起水花,跪在水里,把自己藏在浪花之下。 <br><br> <</if>> <<link [[继续|Sea Beach]]>><<endevent>><</link>>
<<location "beach">><<effects>> 你在海滩上。 <<if Time.dayState is "day">> <<if $weather is "clear">> 这里挤满了游客,孩子们搭沙堡,在水里玩耍,而他们的父母则在阳光下晒太阳。一群学生在打排球。 <<elseif $weather is "overcast">> 乌云驱散了大部分游客,但仍有人沿着水边散步。 <<elseif $weather is "rain">> 由于下雨,海滩几乎没有人,但猛烈的海浪吸引了冲浪者。 <<elseif $weather is "snow">> 大雪使大部分人远离海滩,但猛烈的海浪吸引了冲浪者。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "clear">> 这是慢跑者的热门目的地,有些人还带着狗。一些家庭正在设置防风衣。一群学生在打排球。 <<elseif $weather is "overcast">> 这是慢跑者的热门目的地,有些人还带着狗。雾挡住了你看大海的视线。 <<elseif $weather is "rain">> 由于下雨,海滩几乎没有人,但猛烈的海浪吸引了冲浪者。 <<elseif $weather is "snow">> 大雪使大部分人远离海滩,但猛烈的海浪吸引了冲浪者。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "clear">> 太阳落山时,家家户户都在离开。一群学生在打排球。 <<elseif $weather is "overcast">> 这里几乎没有人,但有些人沿着水边散步。 <<elseif $weather is "rain">> 由于下雨,海滩几乎没有人,但猛烈的海浪吸引了冲浪者。 <<elseif $weather is "snow">> 大雪使大部分人远离海滩,但猛烈的海浪吸引了冲浪者。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "clear">> 除了一群围在火堆旁喝酒的学生外,这里似乎空无一人。 <<elseif $weather is "overcast">> 这里似乎没什么人气。 <<elseif $weather is "rain">> 这里似乎没什么人气。 <<elseif $weather is "snow">> 这里似乎没什么人气。 <</if>> <</if>> 你可以去游泳,但一定要穿着得体。 <br><br> <<if $exposed gte 1>> <<exhibitionism "beach">> <</if>> <<if $arousal gte $arousalmax>> <<orgasmbeach>> <</if>> <<if $stress gte $stressmax>> <<passoutbeach>> <<else>> <<run statusCheck("Robin")>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsbeach>> <<elseif $robinReunionScene isnot undefined and _robin_location is "beach" and $exposed lte 0>> <<npc Robin>><<person1>> <<if $robinReunionScene is "dungeon">> <<unset $robinReunionScene>><<set $robinPostMortem to true>> 你看到罗宾站在<<his>>的柠檬水摊后面。当<<he>>看到你的时候,<<he>>张大了嘴,然后向你冲过来。 <br><br> "不敢相信!"<<he>>尖叫着把头埋在你的胸前,"我……我以为你永远离开了!我们得回家再谈。等你准备好了再说。" <br><br> 你被带回到<<his>>的小摊。上面放着你们俩的小照片。<<He>>把它收起来。 <br> <<He>>给你调了一杯柠檬水,然后打发你走了。 <br> "别忘了以后来找我,"<<he>>带着担心的表情说道,"如果你需要谈一谈的话,我总是会在这里等你。" <br><br> <<link [[继续|Beach]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<elseif $robinReunionScene is "dungeonRobin">> <<unset $robinReunionScene>> 你看到罗宾站在<<his>>的柠檬水摊后面。当<<he>>看到你的时候,<<he>>张大了嘴,然后向你冲过来。 <br><br> "你居然成功了!"<<he>>尖叫着,同时<<he>>把<<himself>>埋在你的胸口。"当你被夺走的时候,我都不知道我该做些什么。" <br><br> 你被带回到<<his>>的小摊。上面放着你们俩的小照片。<<He>>把它收起来。 <br> <<He>>给你调了一杯柠檬水,然后打发你走了。 <br> "别忘了以后来找我,"<<he>>带着担心表情说道:" 不要忘记,我总在这里等你。" <br><br> <<link [[继续|Beach]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<elseif $robinReunionScene is "asylum">> <<unset $robinReunionScene>> 你看到罗宾站在<<his>>的柠檬水摊后面。 <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>> <<He>>难以置信地盯着你。 <br><br> "嗨,"当你走近时,<<he>>平静地说道。"我以为医生把你带走了。如果我知道你会回、回来,我一定会给你买些东西的。"罗宾的声音颤抖着。 <<else>> 当看到你的时候,<<He>>兴奋地向你招手。 <br><br> "嗨,你出院了!"你靠近时,<<he>>向你打招呼,"我以为你会在医生那里待一段时间,早知道你要回来,我就给你提前准备点东西了。"罗宾解释道。 <</if>> <br><br> 摇摇头,告诉<<him>>,那些人的目的并不是帮助你,所以你提前 "出院 "了。罗宾虽然看起来很困惑,但还是点了点头,然后给了你一个拥抱。 <br> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>> "好吧……很高兴你至少自由了,"<<he>>小声说着,同时紧紧地抱住了你。 <<else>> "好吧,再次看到你我很高兴!我希望你感觉更好些了。" <</if>> <br> 你们两人稍稍的谈了一会。最终,罗宾说<<he>>需要回到<<his>>那里了。 <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>> <<He>>缓慢地拖着脚步走了。<<his>>眼神如同粘在了地上一样。 <<else>> <<He>>笑着与你挥手道别。 <</if>> <br><br> <<link [[继续|Beach]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> 你在罗宾的柠檬水摊看到了<<his>>。<<His>>的眼睛掠过你,但<<he>>没有盯着你看。就好像<<he>>根本不认识你。 <br><br> <<link [[继续|Beach]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <</if>> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].init is 0 and _robin_location is "beach" and $exposed lte 0>> <<set $robindebt to 0>><<set $robindebtlimit to 5>> <<npc Robin>><<person1>>你看到一个熟悉的人在海滩上的小摊上工作。<<Hes>>也注意到了你。"嗨!我是罗宾。"<<He>>是孤儿院的另一个居民。<<He>>总是很尊敬你,尽管你们年龄差不多。<<He>>在清洗玻璃水罐时示意你过去。<<He>>放下它,在你靠近时拥抱你。 <br><br> <<if Time.days is 0>> "我今天起得很早,所以今天早上没有看到你。记住,<span class="gold">你可以随时来我的房间找我</span>。今晚我有东西要给你看,我太兴奋了!"<<He>>看着你身后,注意到有顾客正在走近。"我得回去工作了。如果你愿意的话,欢迎你留下来帮忙。我一会儿要去购物中心取惊喜,所以不管怎样,我希望以后能见到你!"<<He>>回到<<He>>的摊位后的位置。 <<else>> "很久没有在孤儿院里见到你了。我们一定不能忘了彼此。记住,<span class="gold">你可以随时来我的房间找我</span>。我一直在等着给你展示些东西,我太激动了!"<<He>>看向你身后,注意到有顾客正在走近。"我得回去干活了,你要是愿意的话,可以留下来帮帮我。"<<He>>回到摊子后面的位置。 <</if>> <br><br> <<endevent>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<if $exposed lte 0>> <<if $scienceproject is "ongoing" and $sciencephallusknown is 1 and $sciencephallus lt 10 and Time.dayState isnot "night" and $weather isnot "rain" and $weather isnot "snow" and $exposed lte 0>> <<ind>><<link [[寻找性器测量项目的参与者(0:15)|Beach Phallus]]>><<pass 15>><</link>> <br> <</if>> <<swimicon>><<link [[去游泳(0:02)|Sea Beach]]>><<pass 2>><</link>> <br> <<elseif Time.dayState is "night">> <<swimicon>><<link [[去游泳(0:02)|Sea Beach]]>><<pass 2>><</link>> <br> <</if>> <<if Time.dayState is "day" and $weather is "clear">> <<if $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked")) and ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))>> <<baskicon>><<link [[日光浴(1:00)|Tanning]]>><<pass 60>><</link>><<lstress>> <br> <</if>> <<if $milkshake gte 1 and $exposed lte 0>> <<foodicon "milkshake">><<link [[喝奶昔 (0:10)|Beach Milkshake]]>><<pass 10>><<set $milkshake -= 1>><<stress -5>><</link>><<lstress>> <br> <</if>> <</if>> <<changingroomicon>><<link [[更衣室|Changing Room]]>><</link>> <br> <<if $exposed lte 0>> <<if _robin_location is "beach">> <<lemonadestandicon>><<link [[罗宾的柠檬水摊|Robin's Lemonade]]>><</link>> <br> <</if>> <<if $leftleg is "bound" or $rightleg is "bound">> <<set $_boundType to ($leftleg is "bound" ? ($rightleg is "bound" ? "双腿" : "你的左腿") : "你的右腿")>> 你不能在$_boundType被绑住的情况下去跑步。 <<elseif $worn.feet.type.includes("heels")>> <<walkicon>><<link [[穿高跟鞋散步(0:30)|Beach Heel Walk]]>><</link>><<gtiredness>><<lstress>> <<else>> <<runicon>><<link [[跑步 (0:30)|Beach Run]]>><<athletics 3>><</link>><<gtiredness>><<gathletics>><<lstress>> <</if>> <br> <</if>> <<if $weather is "clear" and Time.dayState is "night" and $exposed lte 0>> <<partyicon>><<link [[沙滩派对|Beach Party]]>><</link>> <br> <</if>> <<if $weather is "clear" and Time.dayState isnot "night" and $exposed lte 0>> <<volleyballicon>><<link [[沙滩排球|Beach Volleyball]]>><</link>> <br> <<if $exhibitionism gte 75 and $daily.beachStrip isnot 1>> <<stripicon>><<link [[脱衣 (0:20)|Beach Strip]]>><<pass 20>><</link>><<exhibitionist5>> <br> <</if>> <</if>> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "旅行<br>">><<hideDisplay>> <<cliff>> <br> <<starfish>> <br> <</if>> <<displayLinks>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<location "beach">><<effects>> 你走近学生。几个人在临时搭建的舞台上靠近火堆跳舞,其他人则在喝酒聊天。 <br><br> <<link [[社交(0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><<set $phase to 0>><</link>><<gcool>><<lstress>> <br> <<link [[跳舞(0:05)|Beach Party Dance]]>><<danceinit>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><</link>><<lstress>><<gtiredness>> <br><br> <<link [[离开|Beach]]>><</link>>
<<location "beach">><<effects>> <<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>> 你走近一群打排球的人。<<person1>><<person>>坐在沙滩上看<<his>>的四个朋友玩。 <br><br> <<link [[加入(0:30)|Beach Volleyball Play]]>><<pass 30>><<stress -6>><<tiredness 6>><<status 1>><<athletics 3>><</link>><<gcool>><<gathletics>><<lstress>><<gtiredness>> <br> <<link [[离开|Beach]]>><<endevent>><</link>>
<<location "beach">><<effects>> 学生们很高兴有第六个球员,特别是那个<<person1>><<person>>。 <br><br> <<physique 3>> <<set $eventcheck to random(1, 10000)>> <<if $eventcheck gte (9900 - ($allure))>> <<if $rng gte 51>><<molested>> <<if $worn.lower.type.includes("naked")>> 你太过专注于对方的队伍,完全没有注意到会有内鬼。一双手抓住了你$worn.under_lower.cn_name_cap的边缘。 <<else>> 你太专注于对方的队伍,你没有注意到你自己的队伍偷袭了你。一双手抓住了你$worn.lower.cn_name_cap的边缘。 <</if>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0 and $worn.lower.set isnot $worn.upper.set>> 在你做出反应之前,<<person1>><<person>>已经把它完全拉到了你的膝盖上, <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0 and $worn.lower.set is $worn.upper.set>> 在你做出反应之前,<<person1>><<person>>已经把它拉到了一边, <<else>> 在你做出反应之前,<<person1>><<person>>已经把它举起来了, <</if>> <<if $worn.under_lower.name is "naked" or $worn.lower.name is "naked">> <<if $uncomfortable.nude is false>> 你的<<genitals>>瞬间一览无遗。人群哄笑着做着下流的手势,你却感到内心一阵躁动。 <br><br> 你整理衣服,比你需要的时间长了一点。 <<garousal>><<arousal 300>> <<else>> 你的<<genitals>>瞬间一览无遗。人群哄笑着做着下流的手势,你的脸涨得通红,努力保卫着自己的尊严。 <<garousal>><<gstress>><<gtrauma>><<arousal 300>><<stress 3>><<trauma 3>> <</if>> <<else>> <<if $uncomfortable.underwear is false>> 你的$worn.under_lower.cn_name_cap暴露了。两支队伍都爆发出笑声,包括你。只是<<if $worn.under_lower.plural is 0>>一件<</if>>$worn.under_lower.cn_name_cap,你不觉得尴尬。 <<gcool>><<status 5>><<garousal>><<gstress>> <<else>> 你的$worn.under_lower.cn_name_cap暴露了。双方都爆发出笑声,你赶紧保护自己的尊严。 <<lcool>><<status -10>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<stress 1>><<trauma 1>> <</if>> <</if>> <br><br> <<else>> <!-- if RNG is lower --> <<if $topless is 1>> 在比赛进行到一半的时候,球撞上了你裸露的胸部,把你撞倒在地。 <<if $player.breastsize gte 2>> <br> 你的<<breasts>>由于裸露的皮肤撞击而有点疼。 <<pain 1>><<gpain>> <br> <</if>> 这很尴尬,但你很快就重新振作了起来。 <br><br> <<elseif !$worn.over_upper.type.includes("naked")>> 在比赛进行到一半的时候,球撞上了你的胸部,把你撞倒在地。 <<set $worn.over_upper.integrity -= 1>><<set $worn.upper.integrity -= 1>><<integritycheck>><<exposure>> <<if $player.gender_appearance is "m" or !$worn.over_upper.type.includes("naked") or !$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked")>> 这很尴尬,但你很快就重新振作了起来。 <br><br> <<else>> <<if $uncomfortable.nude is false>> 更糟的是,你的衣服破烂不堪,使得胸部一览无遗。人群哄笑着做着下流的手势,你却感到内心一阵躁动。 <<garousal>><<arousal 300>><<towelup>> <<else>> 更糟的是,你的衣服破烂不堪,使得胸部一览无遗。人群哄笑着做着下流的手势,你的脸涨得通红,努力用一条毛巾保卫着自己的尊严。 <<garousal>><<gstress>><<gtrauma>><<arousal 300>><<stress 3>><<trauma 3>><<towelup>> <</if>> <</if>> <<else>> 在比赛进行到一半的时候,球撞上了你的胸部,把你撞倒在地。 <<set $worn.upper.integrity -= 1>><<set $worn.under_upper.integrity -= 1>><<integritycheck>><<exposure>> <<if $player.gender_appearance is "m" or !$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked")>> 这很尴尬,但你很快就重新振作了起来。 <br><br> <<else>> <<if $uncomfortable.nude is false>> 更糟的是,你的衣服破烂不堪,使得胸部一览无遗。人群哄笑着做着下流的手势,你却感到内心一阵躁动。 <<garousal>><<arousal 300>><<towelup>> <<else>> 更糟的是,你的衣服破烂不堪,使得胸部一览无遗。人群哄笑着做着下流的手势,你的脸涨得通红,努力用一条毛巾保卫着自己的尊严。 <<garousal>><<gstress>><<gtrauma>><<arousal 300>><<stress 3>><<trauma 3>><<towelup>> <</if>> <br><br> <</if>> <</if>> <!-- end of RNG --> <</if>> <<else>> 你玩得很愉快。 <br><br> <</if>> <<if Time.dayState is "night">> 太阳已经完全落山了,要继续玩下去就很困难了。<<person1>><<person>>告诉你他们要去参加一个海滩派对,并邀请你一起去。 <br><br> <<link [[接受(0:10)|Beach Party Chat]]>><<pass 10>><<endevent>><<lstress>><<status 1>><</link>><<gcool>><<lstress>> <br> <<link [[找借口说再见|Beach]]>><<endevent>><</link>> <br><br> <<else>> <<link [[玩更多(0:30)|Beach Volleyball Play]]>><<pass 30>><<stress -6>><<tiredness 6>><<status 1>><<athletics 3>><</link>><<gcool>><<gathletics>><<lstress>><<gtiredness>> <br> <<link [[停止|Beach]]>><<endevent>><</link>> <br><br> <</if>>
<<location "beach">><<effects>> <<if $phase is 0>> 你加入谈话。 <<if $allure gte 3000>> 你很快就成为了关注的焦点。 <<elseif $allure gte 2000>> 你很容易吸引眼球。 <<elseif $allure gte 1000>> 当你说话时,人们会承认你,但除此之外,他们不会打扰你。 <<else>> 虽然你很严肃,但人们总是在谈论你,好像没有意识到你的存在。 <</if>> <<if Time.dayState isnot "night">> 太阳从地平线升起,剩下的学生回家了。 <br><br> <<link [[继续|Beach]]>><<endevent>><</link>> <br> <<else>> <br><br> <<set $eventcheck to random(1, 10000)>> <<if $eventcheck gte (9900 - ($allure))>> <<generatey1>><<person1>>一个<<person>>坐在你旁边,递给你一杯饮料。 <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[喝(0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<alcohol 60>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>> <</if>> <br> <<link [[只是聊天(0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>> <br> <<link [[离开|Beach]]>><<endevent>><</link>> <br><br> <<else>> <<link [[继续 (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><</link>><<gcool>><<lstress>> <br> <<link [[离开|Beach]]>><<endevent>><</link>> <br><br> <</if>> <</if>> <<elseif $phase is 1>> <<if $rng gte 21>> 你喜欢和<<person>>交谈。<<He>>却在?admires你的身体,<<He>>以为你没注意到。 <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[喝(0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<alcohol 60>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>> <</if>> <br> <<link [[只是聊天(0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>> <br> <<link [[离开|Beach]]>><<endevent>><</link>> <br><br> <<else>> 你享受和<<person>>的交谈。<<He>>靠过来小声说:"你想去个私密的地方吗?" <br><br> <<link [[好|Beach Party Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>><<promiscuous1>> <br> <<link [[不要|Beach Party Chat]]>><<set $phase to 2>><<status 1>><</link>><<gcool>> <br><br> <</if>> <<elseif $phase is 2>> <<if $rng gte 11>><<set $phase to 0>> <<He>>很失望,但礼貌地说再见,然后离开去别处看。 <br><br> <<link [[继续 (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><<endevent>><</link>><<gcool>><<lstress>> <br> <<link [[离开|Beach]]>><<endevent>><</link>> <br><br> <<else>> <<He>>掐着你的脖子,"你这样不太礼貌。我觉得你需要上一课。"<<He>>让你站起来,开始强迫你离开小组的其他人。 <br><br> <<link [[继续|Beach Party Rape]]>><<set $molestationstart to 1>><<set $timer to 10>><</link>> <br><br> <</if>> <</if>>
<<location "beach">><<effects>> <<danceeffects>> <<danceaudience>> <<danceactions>> <<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>> 你不可能在这么暴露的情况下继续跳舞!你红着脸逃离现场。 <br><br> <<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>> 你不可能在这么暴露的情况下继续跳舞!你红着脸逃离现场。 <br><br> <</if>> <<if $danceevent is "rape">> <<link [[继续|Beach Party Dance Rape]]>><<set $molestationstart to 1>><</link>> <<elseif $danceevent is "finish">> <<link [[继续|Beach Party]]>><<clotheson>><<endevent>><</link>> <<elseif $danceevent is 0>> <<if $exposed gte 2 and $exhibitionism lte 74>> <<link [[离开|Changing Room]]>><<clotheson>><<endevent>><</link>> <<elseif $exposed gte 1 and $exhibitionism lte 34>> <<link [[离开|Changing Room]]>><<clotheson>><<endevent>><</link>> <<else>> <<link [[停止|Beach Party]]>><<clotheson>><<endevent>><</link>> <</if>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<promiscuity1>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<He>>静静地牵着你的手,带你离开人群。你走进沙丘,直到你再也听不见别人的谈话声,然后<<he>>转身拥抱你。 <br><br> <</if>> <<location "beach">><<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $finish is 1>> <span id="next"><<link [[继续->Beach Party Sex Finish]]>><</link>></span><<nexttext>> <<else>> <<if $alarm is 1>> <<if $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Party Sex Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Party Sex Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Party Sex]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Party Sex Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Party Sex Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Party Sex]]>><</link>></span><<nexttext>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <<hand_gag 0 left>> <<set $NPCList[0].righthand to "arms">> <<set $leftarm to "grappled">> <<set $rightarm to "grappled">> <</if>> <<effects>> <<if $timer is 0 and $rescue is 1>> <<set $rescue to 0>> 你走在沙丘后面。你离得太远了,没人能帮你。 <<elseif $timer gte 1>> 你被拉离群体更远,但他们仍在视线范围内。 <<else>> <</if>> <br><br> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续->Beach Party Rape Alarm]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Party Rape Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Party Rape Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Party Rape]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Party Rape Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Party Rape Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Party Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<set $rescued += 1>> <<He>>注意到有几个人注意到了你的哭泣。<<He>>愤怒地看着你,喊道:"疯荡妇!"然后回到<<his>>的朋友那里。<<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><</link>>
<<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>把你推到沙滩上。 <<violence 1>> <br><br> <<elseif $enemyanger gte 1>> 没说一句话,<<he>>回到<<his>>的朋友身边。 <br><br> <<else>> <<he>>微笑着靠得更近了,"好<<girl>>。"<<He>>让你躺在沙滩上。 <br><br> <</if>> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><</link>>
<<effects>> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你跑进了黑暗之中。 <br><br><br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><</link>>
<<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>把你丢在沙滩上。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> <<he>>一言不发地离去。 <br><br> <<else>> <<he>>微笑着吻了你的脸颊。<<He>>起身离开你躺在沙滩上。 <br><br> <</if>> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><</link>>
<<effects>> <<if Time.dayState isnot "night">> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你跑进了黑暗之中。 <br><br> <<else>> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你跑进了黑暗之中。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><</link>>
<<person>>离开了你。<<He>>看起来很沮丧。 <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<maninit>> <<if Time.dayState isnot "night">> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Party Dance Rape Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Party Dance Rape Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Party Dance Rape]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Beach Party Dance Rape Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Beach Party Dance Rape Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Beach Party Dance Rape]]>><</link>></span><<nexttext>> <</if>>
<<ejaculation>> <<if $audience is 1>> 随着<<person1>><<person>>的高潮,人群中爆发出一片欢呼。<<tearful>>你趁还没有其他人开始动歪心思时,蹒跚着溜走了。 <<elseif $audience lte 6>> <<person1>><<person>>与<<person2>><<person>>互相击掌。<<tearful>>你趁观众们欢呼庆祝的时候蹒跚着溜走了。 <<else>> 人群中爆发出一片欢呼,大家似乎都很喜欢这场表演。<<tearful>>你趁还没有其他人开始动歪心思时,蹒跚着溜走了。 <</if>> <<stealclothes>> <<endcombat>> <<link [[继续|Beach]]>><</link>>
<<effects>> <<if Time.dayState isnot "night">> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你跑进了黑暗之中。 <br><br> <<else>> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你跑进了黑暗之中。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><</link>>
<<pass 30>><<location "beach">><<effects>> 你沿着海岸跑。 <<if Time.dayState is "night">> <<if $weather is "rain">> 海浪撞击的声音与暴雨的声音竞争。 <<elseif $weather is "clear">> 寒冷的夜风使你精神振奋。 <<elseif $weather is "overcast">> 凉爽的晚风吹在你的皮肤上感觉很舒服。 <<elseif $weather is "snow">> <<if $body_temperature is "comfy">> 寒冷的夜风使你精神振奋。 <<else>> 你在冰冷的夜风中瑟瑟发抖。 <<gstress>><<stress 6>> <</if>> <</if>> <<else>> <<if $weather is "rain">> 当你在潮湿的沙滩上慢跑时,雨水袭击了你。 <<elseif $weather is "clear">> 强烈的阳光让你精疲力竭。 <<tiredness 6>><<gtiredness>> <<elseif $weather is "overcast">> 凉爽的天气适合慢跑。 <<elseif $weather is "snow">> <<if $body_temperature is "comfy">> 当你在潮湿的沙滩上慢跑时,落下的雪吹在你的脸上。 <<else>> 你在寒风中瑟瑟发抖。 <<gstress>><<stress 6>> <</if>> <</if>> <</if>> <<physique 3>><<tiredness 6>><<stress -6>> <br><br> <<link [[继续|Beach]]>><</link>>
<<pass 30>><<location "beach">><<effects>> 你沿着海岸走。 <<if Time.dayState is "night">> <<if $weather is "rain">> 漫步时,大雨淋湿了你。 <<elseif $weather is "clear">> 海浪的声音充满你的感官。 <<elseif $weather is "overcast">> 夜晚凉爽,让你很放松。 <<elseif $weather is "snow">> 当你漫步时,黑雪吹向你。 <</if>> <<else>> <<if $weather is "rain">> 倾盆大雨弄湿了沙地。 <<elseif $weather is "clear">> 太阳太热了,你开始感到疲劳。 <<tiredness 3>><<gtiredness>> <<elseif $weather is "overcast">> 凉爽的天气适合散步。 <<elseif $weather is "snow">> 当你漫步时,雪花吹向你。 <</if>> <</if>> <<tiredness 3>><<stress -5>> <br><br> <<link [[继续|Beach]]>><</link>>
<<location "beach">><<effects>> <<set $daily.beachStrip to 1>> <<strip>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> 兴奋得瑟瑟发抖,你脱下衣服,露出你的<<lewdness>>,让整个海滩都看到。人们一开始甚至不会意识到你脱了多远。毕竟这里很多人都穿得很暴露。但没有人穿得像你一样暴露,人们开始注意到。 <br><br> 一个<<person1>><<person>>看着你,听得到喘息的声音。<<person2>><<person>>避开<<his>>的眼睛,不惜一切代价避免看你。一个<<person3>><<person>>盯着看,看起来好像<<hes>>要开始流口水了。你很高兴这是最常见的反应。你不为你的<<genitals>>感到羞耻。你拥有一切值得骄傲的东西。 <<exhibitionism5>> <<flaunting>>你漫步在海滩上,无论走到哪里都吸引着人们的目光。 <<if $player.penisExist and $player.vaginaExist and !$worn.genitals.type.includesAll("chastity", "hidden") and $rng % 2 == 0>>许多目光都聚焦在你的生殖器上,为你的与众不同而惊叹。 <<elseif $player.breastsize gte 6 and $rng % 2 == 0>>许多人的目光都被你的<<breasts>>吸引。 <<elseif $player.penisExist and $player.penissize gte 3 and !$worn.genitals.type.includesAll("chastity", "hidden")>>许多人的目光都被你的<<penis>>吸引。 <<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>有些人只是目瞪口呆地盯着你,被你赤裸裸的美所折服。 <<elseif $physique gte (($physiquesize / 7) * 5)>>看到这样一个惊人的体格如此充分地展示,有些人感到惊讶。 <<elseif $worn.genitals.type.includesAll("chastity", "hidden")>>有些人好奇地盯着你的$worn.genitals.cn_name_cap。 <</if>> 每一阵微风抚摸着你裸露的肉体,都在提醒着你的暴露。你感觉如此自由,强大和性感。 <<endevent>> <br><br> <<if $rng % 3 == 0>> <<link [[继续|Beach Strip End]]>><</link>> <<else>> <<if $rng % 2 == 0>> <<link [[继续|Beach Strip Lifeguard]]>><</link>> <<else>> <<link [[继续|Beach Strip Camera]]>><</link>> <</if>> <</if>>
汽笛划破了空气。你转过身,看到一个救生员向你跑来。 <<generate1>><<person1>> <<He>>停在你面前,但看向别处。"我很抱歉,但我需要你把衣服盖起来。这里不是裸体海滩。" <br><br> <<link [[遵守|Beach Strip Comply]]>><</link>> <br> <<link [[拒绝 (1:00)|Beach Strip Refuse]]>><<stress -12>><<trauma -6>><<crimeUp 50 "exposure">><<pass 1 hour>><</link>><<crime "exposure">><<ltrauma>><<lstress>> <br> <<if $promiscuity gte 15>> <<link [[诱惑|Beach Strip Seduce]]>><</link>><<promiscuous2>> <br> <</if>>
<<location "beach">><<effects>> 你觉得你现在已经玩得够开心了,然后拿起你的衣服。 <<clotheson>> "谢谢你,"救生员说,听起来松了一口气。"我不想把警察牵扯进来。从现在起尽量穿好衣服。" <br><br> <<endevent>> <<link [[继续|Beach]]>><</link>> <br>
<<location "beach">><<effects>> <<if $speech_attitude is "meek">> "但我应该被看见,"你说道。"你不觉得我很漂亮吗?"你在身体两侧张开双臂并旋转。"每个人都应该被允许去看。" <<elseif $speech_attitude is "bratty">> 你把手放在屁股上撅嘴。"或者什么?你要逼我吗?"你转过身来,向前倾,在闲步走开之前拍了一下你的<<bottom>>。 <<else>> "不,"你说道。"我不会让你控制我的。不过,欢迎你加入我们的行列。"你笑着走开了。 <</if>> <br><br> <<endevent>> 你花了一个小时在沙滩上奔跑,在海浪中溅起水花。阳光温暖而温柔地照在你裸露的皮肤上。过了一会儿,风开始刮起来,冷得让你发抖。你决定先穿好衣服。总会有新的一天。 <br><br> <<link [[继续|Beach]]>><<clotheson>><</link>> <br>
<<location "beach">><<effects>> 你跑过沙滩,溅起浪花。阳光温暖而温柔地照在你裸露的皮肤上。过了一会儿,风开始刮起来,冷得让你发抖。你决定先穿好衣服。总会有新的一天。 <br><br> <<endevent>> <<link [[继续|Beach]]>><<clotheson>><</link>> <br>
<<effects>> <<set $seductiondifficulty to 8000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> 你走得离那个<<person>>更近了。"我可以穿衣服了,"你靠在<<his>>的胳膊上说道。"或者我们可以找点乐子。" <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> <<He>>伸手去摸你的<<genitals>>,但突然停下来,咽了一大口口水。"是、是呀,"<<he>>抓住你的腰,"找点乐子也不错。" <br><br> <<link [[继续|Beach Strip Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> "我,我,不,"<<he>>结结巴巴地离开了你。"快穿好衣服,不然我叫警察了!" <br><br> <<link [[遵守|Beach Strip Comply]]>><</link>> <br> <<link [[拒绝 (1:00)|Beach Strip Refuse]]>><<stress -12>><<trauma -6>><<crimeUp 50 "exposure">><<pass 1 hour>><</link>><<crime "exposure">><<ltrauma>><<lstress>> <br> <</if>>
你漫步在沙滩上,溅起浪花。阳光温暖而温柔地照在你裸露的皮肤上。 <br><br> <<generate1>><<person1>> 在海滩稍微平静的部分,你的路径带你靠近一个<<person>>,<<his>>正在忙着准备好昂贵的相机。 <br><br> <<if $uncomfortable.nude is true>> <<link [[绕道而行|Beach Strip End]]>><</link>> <br> <</if>> <<link [[走过去|Beach Strip Camera Snap]]>><<set $phase to 0>><</link>> <br> <<if $uncomfortable.nude is false>> <<link [[停下摆pose|Beach Strip Camera Snap]]>><<set $phase to 1>><</link>><<exhibitionist5>> <br> <<if $arousal gte $arousalmax / 2>> <<link [[停下摆下流的pose|Beach Strip Camera Snap]]>><<set $phase to 2>><</link>><<exhibitionist5>><<promiscuous1>> <br> <</if>> <</if>>
<<if $phase is 0>> <<person>>试图让<<his>>的相机准备好,勉强控制<<his>>的手。 当你到达<<him>>身边的时候,<<his>>的相机已经准备好了。 <<if $uncomfortable.nude is false>> "等,等等!"当你经过<<him>>的时候,<<he>>喘气道。 <<else>> "等……等等!"你匆匆经过<<him>>,而<<he>>喘着气叫住了你。 <</if>> <br> <<His>>的相机开始疯狂地在你背后拍摄着。 <br> <br> "至少我拍到了<<pher>>的屁股!"<<he>>叹了一口气。 <<fameexhibitionism 1>> <br> <br> <<endevent>> <<elseif $phase gte 1>> 你在<<person>>面前停下来,摆几个姿势,炫耀你的<<lewdness>>。 <br> 相机的快门疯狂地咔嚓作响。 <<person>>试图保持<<his>>的相机稳定,勉强控制<<his>>的手。 <br><br> <<if $phase is 2 and $player.breastsize gte 2>> <<set $proud_of_breasts to 0>> <<if $acceptance_breasts_small gte 999 and $player.breastsize lte 5>> <<set $proud_of_breasts to 1>> <<elseif $player.breastsize lte 7 and $player.breastsize gte 6>> <<set $proud_of_breasts to 1>> <<elseif $acceptance_breasts_big gte 999 and $player.breastsize gte 8>> <<set $proud_of_breasts to 1>> <</if>> <<if $proud_of_breasts is 1>> 你向前挺胸,骄傲地炫耀你的<<breasts>>。 当相机不停地咔嚓咔嚓时,你以不同的姿势展示它们。 你捧起它们,抚摸它们,按摩它们,揉搓它们,整个过程中骄傲地与镜头保持眼神交流。 这个<<person>>似乎一心想要拍尽可能多的照片。 <br><br> <</if>> <</if>> <<if $exposed gte 2>> 你慢慢转过身,让<<him>>好好看看你赤裸的<<bottom>>。 你听到<<his>>的相机在你背后不停地咔哒咔哒响,因为你摆了一些姿势来展示你的臀部。 <br><br> <<if $phase is 2>> 你的背仍然对着镜头,你伸展你的腿,慢慢地弯腰,让<<him>>从后面看到你的<<genitals>>和屁眼。 照相机的咔嗒声更响了。 <<if $player.bodyliquid.vagina.semen gte 3>> 你感觉到精液从你的<<pussy>>里滴出来,顺着你的腿流下来。 <<garousal>><<arousal 200>> <<elseif $player.bodyliquid.anus.semen gte 3>> 你感觉到精液从菊穴流出,顺着你的腿流下来。 <<garousal>><<arousal 200>> <<else>> <<garousal>><<arousal 100>> <</if>> <br><br> <<if $player.vaginaExist>> 你弯着脖子向后看,直勾勾地盯着镜头,建议道,"为什么不拍些特写呢?"你用双手抓住你的<<bottom>>。然后,仍然凝视着镜头,你伸展你的<<pussy>>。 <br> <<if $player.bodyliquid.vagina.semen gte 2>> 精液从你的<<pussy>>滴到沙滩上。这个景象对<<person>>来说太过分了,<<he>>的相机掉在沙子里。<<he>>兴奋地摇晃着,迅速地把它捡起来,急切地靠近。 <<else>> <<person>>显然很震惊,但急切地靠近。 <</if>> <<His>>的相机现在离你很近,几乎碰到你的<<pussy>>。<<he>>欣喜若狂不停地拍照。 <br><br> 你用一只手的手指展开你的<<pussy>>,用另一只手把一根手指伸进你的开口。你对镜头记录下的你的淫荡行为感到兴奋。 <<garousal>><<arousal 300 "genitals">> <br><br> <</if>> 当你决定给这个<<person>>拍足够多的照片时,你转身对着镜头飞吻。 <<else>> 你觉得你已经给了<<him>>足够的照片,你转身对着镜头飞吻。 <</if>> <br><br> 当你走开的时候,<<he>>脱口而出一句快速的"谢谢",在说话的时候也没停下拍照。 <<fameexhibitionism 15>> <<else>> 你决定让<<he>>好好拍完照片,你对着相机飞吻。 在你移动的时候,<<he>>喃喃地说了一句"谢谢",在说话的时候<<his>>的拍照也没有停过。 <<fameexhibitionism 10>> <</if>> <</if>> <br><br> <<endevent>> <<link [[继续|Beach Strip End]]>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Beach Strip Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Beach Strip Sex]]>><</link>></span><<nexttext>> <</if>>
<<location "beach">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我那样做只是为了让你穿好衣服!"<<he>>不令人信服地说道。 <br><br> 不过天气越来越冷了,所以你决定先穿好衣服。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你把那个<<person>>推到沙滩上,然后飞奔而去。 <br><br> 天气有点冷了,所以你决定先穿好衣服。 <br><br> <<clotheson>> <<endcombat>> <<elseif $finish is 1>> "我那样做只是为了让你穿好衣服!"<<he>>不令人信服地说道。 <br><br> 不过天气越来越冷了,所以你决定先穿好衣服。 <br><br> <<clotheson>> <<endcombat>> <</if>> <br><br> <<link [[继续|Beach]]>><</link>>
<<location "beach">><<effects>> <<fameexhibitionism 20 "pic">> <<flaunting>>你从水中浮现,自由地展示<<lewdness>>。你很快就成为人们关注的中心,被口哨声、欢呼声和赞美包围着。一些人爆发出掌声,而另一些人则争先恐后地拿起相机。 <<if $uncomfortable.nude is false>> 你走过沙滩,无数的眼睛 <<if $player.penisExist and $player.vaginaExist and !$worn.genitals.type.includesAll("chastity", "hidden") and $rng % 2 == 0>>盯着你的<<genitals>>。 <<elseif $player.bottomsize gte 4 and $rng % 2 == 0>>在你摆动的<<bottom>>上徘徊 <<elseif $player.breastsize gte 6 and $rng % 2 == 0>>盯着你的<<breasts>> <<elseif $player.penisExist and $player.penissize gte 3 and !$worn.genitals.type.includesAll("chastity", "hidden")>>呆呆地看着你的<<penis>> <<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>欣赏着你美丽的裸体 <<elseif $physique gte (($physiquesize / 7) * 5)>>欣赏着你完美的身材 <<else>>淫荡地看着你 <</if>> ,让你感到血脉偾张。 <br><br> 你漫步走进更衣室。慢慢地,你把背后的门关上。当你的脉搏恢复正常时,你的身体短暂地颤抖。 <<elseif $uncomfortable.nude is true>> <<if $player.penisExist and $player.vaginaExist and !$worn.genitals.type.includesAll("chastity", "hidden") and $rng % 2 == 0>>你被无数双眼睛盯着你的<<genitals>>而感到尴尬。 <<elseif $player.breastsize gte 6 and $rng % 2 == 0>>你觉得有无数双眼睛看着你的<<breasts>>。 <<elseif $player.penisExist and $player.penissize gte 3 and $rng % 2 == 0 and !$worn.genitals.type.includesAll("chastity", "hidden")>>你觉得有无数双眼睛看着你的<<penis>>。 <<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>你裸露的身体的每一寸都刺痛,因为你感到无数的眼睛在窥视你赤裸的美丽。 <<elseif $physique gte (($physiquesize / 7) * 5)>>当你感到无数的眼睛注视着你惊人的体格时,你健美的身体的每一寸都刺痛了。 <<else>>当你感到无数双眼睛在向你抛媚眼时,你赤裸的身体的每一寸都刺痛。 <</if>> <br><br> 你来到更衣室,迅速关上身后的门。你靠在上面,等着你的脉搏慢下来。 <</if>> <br> <<if $phase is 0>> <<exhibitionism5>> <<else>> <<exhibitionism2>> <</if>> <<link [[继续|Changing Room]]>><</link>> <br>
<<effects>> 你喝了从咖啡馆买的奶昔。如此美味的奶油,每一口都有助于融化压力。 <br><br> <<link [[继续|Beach]]>><</link>>
<<location "beach">><<effects>> <<generate1>><<person1>>你看着海滩上穿着紧身泳衣的人,或者他们会同意你的要求。 <br><br> <<if $rng gte 81>> 你看到一个<<person>>在另一个<<generate2>><<person2>><<person>>面前炫耀着身体,仿佛是想要以此来勾引对面,但并没有奏效。 <br><br> <<person1>> <<if $NPCList[0].penis isnot "none">> <<link [[请求测量对方的阴茎|Beach Phallus Flex]]>><</link>><<promiscuous3>> <br> <<else>> <<link [[请求测量对方的阴蒂|Beach Phallus Flex]]>><</link>><<promiscuous3>> <br> <</if>> <<elseif $rng gte 61>> <<generatep2>>你看到<<fullGroup>>牵着手。 <br><br> <<if $NPCList[0].penis isnot "none">> <<link [[请求测量对方的阴茎|Beach Phallus Pair]]>><</link>><<promiscuous3>> <br> <<else>> <<link [[请求测量对方的阴蒂|Beach Phallus Pair]]>><</link>><<promiscuous3>> <br> <</if>> <<elseif $rng gte 41>> 你看到一个<<person>>在人群之间来回撺掇着乞讨。 <br><br> <<if $NPCList[0].penis isnot "none">> <<link [[要求测量阴茎|Beach Phallus Beggar]]>><</link>><<promiscuous3>> <br> <<else>> <<link [[要求测量阴蒂|Beach Phallus Beggar]]>><</link>><<promiscuous3>> <br> <</if>> <<elseif $rng gte 21>> 你看到一个<<person>>独自坐在沙滩上。 <br><br> <<if $NPCList[0].penis isnot "none">> <<link [[要求测量阴茎|Beach Phallus Shy]]>><</link>><<promiscuous3>> <br> <<else>> <<link [[要求测量阴蒂|Beach Phallus Shy]]>><</link>><<promiscuous3>> <br> <</if>> <<else>> 你看到一个用一只手遮挡着阳光的<<person>>。 <br><br> <<if $NPCList[0].penis isnot "none">> <<link [[要求测量阴茎|Beach Phallus Scan]]>><</link>><<promiscuous3>> <br> <<else>> <<link [[要求测量阴蒂|Beach Phallus Scan]]>><</link>><<promiscuous3>> <br> <</if>> <</if>> <<link [[去找别人(0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>> <br> <<link [[停止|Beach]]>><<pass 10>><<endevent>><</link>> <br>
<<location "beach">><<effects>> 当<<person2>><<person>>走开时,你走近<<person>>。<<person1>> <br><br> "你会回来的,"那个<<person>>说道。<<He>>转向你。"嘿,"<<he>>说道,"你想要什么?" <br><br> <<if $speech_attitude is "meek">> 你不能直视<<him>>的眼睛。这样的请求实在是很不合理。"我——我可以用这个卷尺量一下你的<<personpenis>>吗?"你问,"这是为了我的科学项目。" <<elseif $speech_attitude is "bratty">> "我要测量你的<<personpenis>>,"你说道。"都是为了科学。" <<else>> "你好,"你说道,"我在为学校做一个科学项目。我能用这卷胶带量一下你的<<personpenis>>吗?" <</if>> <<promiscuity3>> <<He>>目瞪口呆,然后爆发出了一阵笑声。"该死,这里的学校真他妈的烂。这样吧,你给我看你下面我就帮你,公平吧?"<<He>>斜眼看你的<<crotch>>。 <br><br> <<if $worn.lower.type.includes("naked")>> <<if $exhibitionism gte 75>> <<link [[让对方看|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>> <br> <</if>> <<else>> <<if $worn.under_lower.type.includes("naked")>> <<if $exhibitionism gte 75>> <<link [[让对方看|Beach Phallus Show]]>><<set $phase to 1>><</link>><<exhibitionist5>> <br> <</if>> <<else>> <<if $exhibitionism gte 15>> <<link [[让对方看|Beach Phallus Show]]>><<set $phase to 2>><</link>><<exhibitionist2>> <br> <</if>> <</if>> <</if>> <<link [[去找别人(0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>> <br> <<link [[停止|Beach]]>><<pass 10>><<endevent>><</link>> <br>
<<location "beach">><<effects>> <<if $phase is 0>> <<flaunting>>你把你的$worn.under_lower.cn_name_cap拉到一边,露出你的<<genitals>>让<<person>>看到。 <<else>> 你<<pulldown>>你的$worn.lower.cn_name_cap,露出你的<<undies>>让<<person>>看到。 <</if>> <<if $phase is 0 or $phase is 1>> <<exhibitionism5>> <<His>>的眼睛睁大了。"没想到你真的会照做,"<<he>>说着,眼睛一直目不转睛地盯着你。<<he>>笑了一声,然后毫不犹豫地<<if $pronoun is "m">>脱下<<his>>的短裤<<else>>拉开<<his>>的比基尼裤<</if>>,露出了<<himself>>的下体。"动作快点儿,我不可能花一整天的时间给你。" <br><br> 你跪下来,从头到尾测量<<his>>的尺寸,然后问<<him>>关于生活方式的问题。"你这些问题比测量还过分,"<<he>>抱怨了好几次,但<<he>>还是回答了所有的问题。 <br><br> <<if $NPCList[0].penis isnot "none">> <<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>> <span class="gold">你可以把这个阴茎尺寸加到你房间或学校图书馆的项目中。</span> <br><br> <<else>> <<set $sciencephallus += 1>><<set $sciencephallusclit += 1>> <span class="gold">你可以在你的房间或学校图书馆的项目中添加这次的阴蒂测量数据。</span> <br><br> <</if>> <<link [[继续|Beach]]>><<endevent>><</link>> <br> <<else>> <<exhibitionism2>> "这是一个开始,"<<he>>说道。"但你需要做得更好。" <br><br> <<if $exhibitionism gte 75>> <<link [[让对方看|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>> <br> <</if>> <<link [[调情|Beach Phallus Flirt]]>><</link>> <br> <<link [[去找别人(0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>> <br> <<link [[停止|Beach]]>><<pass 10>><<endevent>><</link>> <br> <</if>>
<<location "beach">><<effects>> "但是你已经很了解我了,"你说道。"我不像你那么有经验。" <br><br> <<set $seductiondifficulty to 4000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> <<if $seductionrating gte $seductionrequired>> <<He>>笑着说道。"值得一试,"<<he>>说着,毫不犹豫地<<if $pronoun is "m">>脱下<<his>>的短裤<<else>>拉开<<his>>的比基尼裤<</if>>,露出了<<himself>>的下体。"动作快点儿,我不可能花一整天的时间给你。" <br><br> 你跪下来,从头到尾测量<<his>>的尺寸,然后问<<him>>关于生活方式的问题。"你这些问题比测量还过分,"<<he>>抱怨了好几次,但<<he>>还是回答了所有的问题。 <br><br> <<if $NPCList[0].penis isnot "none">> <<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>> <span class="gold">你可以把这个阴茎尺寸加到你房间或学校图书馆的项目中。</span> <br><br> <<else>> <<set $sciencephallus += 1>><<set $sciencephallusclit += 1>> <span class="gold">你可以在你的房间或学校图书馆的项目中添加这次的阴蒂测量数据。</span> <br><br> <</if>> <<link [[继续|Beach]]>><<endevent>><</link>> <br> <<else>> "我能看到的比你以为的要少得多,"<<he>>说道。"再给我看看,不然就去打扰别人。" <br><br> <<if $exhibitionism gte 75>> <<link [[让对方看|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>> <br> <</if>> <<link [[去找别人(0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>> <br> <<link [[停止|Beach]]>><<pass 10>><<endevent>><</link>> <br> <</if>>
<<location "beach">><<effects>> 你走近几个正在散步的人。<<person2>><<person>>对你微笑。"怎么了吗?"<<he>>问道。 <br><br> <<if $speech_attitude is "meek">> 你不能直视<<him>>的眼睛。这样的请求实在是很不合理。"我——我可以用这个卷尺量一下你的<<personpenis>>吗?"你问,"这是为了我的科学项目。" <<elseif $speech_attitude is "bratty">> "我要测量你的<<personpenis>>,"你说道。"都是为了科学。" <<else>> "你好,"你说道,"我在为学校做一个科学项目。我能用这卷胶带量一下你的<<personpenis>>吗?" <</if>> <<promiscuity3>> <<He>>突然大笑起来。"当然不行了。"<<He>>抓住<<person1>><<persons>>的手臂。"不过<<He>>会很乐意帮忙的。" <br><br> 这个<<person>>看起来惊呆了。"不要,"<<he>>说道。"怎么可能同意。" <br><br> <<person2>><<person>>在<<person1>><<persons>>的耳边低语了些什么,<<his>>的表情发生了变化。他们互相看了一眼。"好吧,只要你保证。" <br><br> "我保证,"<<person2>><<person>>回应道。<<He>>跪在<<person1>><<person>>前面,猛地拉下脱下<<his>>的<<if $pronoun is "m">>短裤<<else>>比基尼裤<</if>>。 <br><br> <<if $rng gte 61>> 你跪下来,从头到尾测量<<his>>的尺寸,然后问<<him>>关于生活方式的问题。<<person2>><<person>>为了<<person1>><<him>>回答了大部分问题。<<He>>看起来一直都很不舒服。 <br><br> <<if $NPCList[0].penis isnot "none">> <<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>> <span class="gold">你可以把这个阴茎尺寸加到你房间或学校图书馆的项目中。</span> <br><br> <<else>> <<set $sciencephallus += 1>><<set $sciencephallusclit += 1>> <span class="gold">你可以在你的房间或学校图书馆的项目中添加这次的阴蒂测量数据。</span> <br><br> <</if>> <<link [[继续|Beach]]>><<endevent>><</link>> <br> <<else>> 你正跪着测量<<his>>的尺寸,这时<<person2>><<person>>蹲在你身后,突然用手捂住了你的嘴。"安静,你要对我的爱人好一点。明白了吗?"<<person1>><<person>>微笑。 <br><br> <<link [[继续|Beach Phallus Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<if $NPCList[0].penis is "clothed">><<set $NPCList[0].penis to 0>><</if>><<if $NPCList[0].vagina is "clothed">><<set $NPCList[0].vagina to 0>><</if>><<hand_gag 1 left>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Beach Phallus Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Beach Phallus Rape]]>><</link>></span><<nexttext>> <</if>>
<<location "beach">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "想要这样的个人信息,"<<person2>><<person>>说道。"神经病。"他们把你一个人留在了沙滩上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把<<person2>><<person>>从你身边推开,逃到一个更拥挤的海滩区域。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><</link>> <br> <<else>> 整个海滩上的人们都转过头来。这两个人推开你,快步离开了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><</link>> <br> <</if>>
<<location "beach">><<effects>> 你走近那个<<person>>,而<<He>>对你微笑。 <br><br> <<if $speech_attitude is "meek">> 你不能直视<<him>>的眼睛。这样的请求实在是很不合理。"我——我可以用这个卷尺量一下你的<<personpenis>>吗?"你问,"这是为了我的科学项目。" <<elseif $speech_attitude is "bratty">> "我要测量你的<<personpenis>>,"你说道。"都是为了科学。" <<else>> "你好,"你说道,"我在为学校做一个科学项目。我能用这卷胶带量一下你的<<personpenis>>吗?" <</if>> <<promiscuity3>> <<His>>的微笑在你的话说完的时候消失了,但又立刻回来了。"好吧,"<<he>>说道。"如果你付我钱的话,我现在处境有点困难,给钱的话也不是不能牺牲一下。" <br><br> <<if $money gte 1000>> <<link [[给钱(£10)|Beach Phallus Pay]]>><<set $money -= 1000>><</link>> <br> <<link [[给钱却不求回报(£10)|Beach Phallus Charity]]>><<famegood 1>><<set $money -= 1000>><<trauma -6>><</link>><<ltrauma>> <br> <</if>> <<link [[去找别人(0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>> <br> <<link [[停止|Beach]]>><<pass 10>><<endevent>><</link>> <br>
<<location "beach">><<effects>> 你把钱给<<him>>。<<He>>环顾四周,以确保没有人在看,然后露出了<<his>>的私处。 <br><br> 你跪下来,从头到尾测量<<his>>的尺寸,然后问<<him>>关于生活方式的问题。<<He>>慢慢地回答。 <br><br> <<if $NPCList[0].penis isnot "none">> <<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>> <span class="gold">你可以把这个阴茎尺寸加到你房间或学校图书馆的项目中。</span> <br><br> <<else>> <<set $sciencephallus += 1>><<set $sciencephallusclit += 1>> <span class="gold">你可以在你的房间或学校图书馆的项目中添加这次的阴蒂测量数据。</span> <br><br> <</if>> <<link [[继续|Beach]]>><<endevent>><</link>> <br>
<<location "beach">><<effects>> <<if $speech_attitude is "meek">> 你把钱递给了<<him>>。<<He>>开始脱裤子想要露出自己的私处。"不,不用了,"你拒绝道。"我会找别人的。" <<elseif $speech_attitude is "bratty">> "把钱拿去吧,"你说道。"我会找别人的。" <<else>> "没关系,"你说道。"把钱拿去吧,我会找别人的。" <</if>> <br><br> "非常感谢,"<<He>>看起来松了一口气。 <<if $rng gte 51>> <<He>>走近,犹豫着要不要拥抱你,但最后还是放下了手臂。<<He>>叹了口气离开了。 <br><br> <<else>> <<He>>手中拿着钱,皱了皱眉头。一阵痛苦的表情后,<<he>>露出了自己的私处。"没关系,"<<he>>微笑着说道。"拿走你需要的吧,说好的就不能反悔。" <br><br> 你跪下来,从头到尾测量<<his>>的尺寸,然后问<<him>>关于生活方式的问题。<<He>>慢慢地回答。 <br><br> <<if $NPCList[0].penis isnot "none">> <<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>> <span class="gold">你可以把这个阴茎尺寸加到你房间或学校图书馆的项目中。</span> <br><br> <<else>> <<set $sciencephallus += 1>><<set $sciencephallusclit += 1>> <span class="gold">你可以在你的房间或学校图书馆的项目中添加这次的阴蒂测量数据。</span> <br><br> <</if>> <</if>> <<link [[继续|Beach]]>><<endevent>><</link>> <br>
<<location "beach">><<effects>> 你走近那个<<person>>,而<<He>>一直看着你,直到你来到<<him>>的身边。 <br><br> <<if $speech_attitude is "meek">> 你不能直视<<him>>的眼睛。这样的请求实在是很不合理。"我——我可以用这个卷尺量一下你的<<personpenis>>吗?"你问,"这是为了我的科学项目。" <<elseif $speech_attitude is "bratty">> "我要测量你的<<personpenis>>,"你说道。"都是为了科学。" <<else>> "你好,"你说道,"我在为学校做一个科学项目。我能用这卷胶带量一下你的<<personpenis>>吗?" <</if>> <<promiscuity3>> <<He>>别过头去,脸上泛起红晕。你以为这是拒绝的信号,但是<<he>>拿起一条毛巾盖住自己的腿,把它拉到腰上。"爬、爬进来吧,"<<he>>说道。"应该没人会看到。" <br><br> 你钻到毛巾下面,在<<his>>的两股之间动来动去。你<<if $pronoun is "m">>拉下<<his>>的短裤<<else>>拉开<<his>>的比基尼裤<</if>>。 <br><br> <<if $promiscuity gte 55>> <<link [[舔|Beach Phallus Oral]]>><<set $sexstart to 1>><</link>><<promiscuous4>> <br> <</if>> <<link [[测量尺寸|Beach Phallus Measure]]>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> 你爬得更近,嘴巴张开,伸出舌头逗弄<<him>>。"等等,"<<he>>结巴着说,但是<<he>>并没有把你推开。 <<promiscuity4>> <<npcoral>> <</if>> <<effects>> <<effectsman>> <<man>> <<He>>继续把毛巾盖在你身上。 <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Beach Phallus Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Beach Phallus Oral]]>><</link>></span><<nexttext>> <</if>>
<<location "beach">><<effects>> <<if $enemyhealth lte 0>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<else>> <</if>> 你跪下来,从头到尾测量<<his>>的尺寸,然后问<<him>>关于生活方式的问题。<<He>>不太愿意回答问题,但你得到了足够的信息。你从毛巾下爬了出来,<<He>>一直偏着头,避免和你目光交汇。 <br><br> <<if $NPCList[0].penis isnot "none">> <<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>> <span class="gold">你可以把这个阴茎尺寸加到你房间或学校图书馆的项目中。</span> <br><br> <<else>> <<set $sciencephallus += 1>><<set $sciencephallusclit += 1>> <span class="gold">你可以在你的房间或学校图书馆的项目中添加这次的阴蒂测量数据。</span> <br><br> <</if>> <<clotheson>><<endcombat>> <<link [[继续|Beach]]>><</link>> <br>
<<location "beach">><<effects>> 你跪下来,从头到尾测量<<his>>的尺寸,然后问<<him>>关于生活方式的问题。<<He>>不太愿意回答问题,但你得到了足够的信息。你从毛巾下爬了出来,<<He>>一直偏着头,避免和你目光交汇。 <br><br> <<if $NPCList[0].penis isnot "none">> <<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>> <span class="gold">你可以把这个阴茎尺寸加到你房间或学校图书馆的项目中。</span> <br><br> <<else>> <<set $sciencephallus += 1>><<set $sciencephallusclit += 1>> <span class="gold">你可以在你的房间或学校图书馆的项目中添加这次的阴蒂测量数据。</span> <br><br> <</if>> <<endevent>> <<link [[继续|Beach]]>><</link>> <br>
<<location "beach">><<effects>> 你走近那个<<person>>,<<He>>对你微笑:"嘿,小可爱," <br><br> <<if $speech_attitude is "meek">> 你不能直视<<him>>的眼睛。这样的请求实在是很不合理。"我——我可以用这个卷尺量一下你的<<personpenis>>吗?"你问,"这是为了我的科学项目。" <<elseif $speech_attitude is "bratty">> "我要测量你的<<personpenis>>,"你说道。"都是为了科学。" <<else>> "你好,"你说道,"我在为学校做一个科学项目。我能用这卷胶带量一下你的<<personpenis>>吗?" <</if>> <<promiscuity3>> <<His>>的笑容变得更大更夸张了,<<he>>靠近你。"多么直白啊。我会向你展示一切的,"<<he>>低声说道。"我们要找到一个私人的地方。然后我会让你失去理智地享受。"<<He>>抓住你的手臂,拉着你走。 <br><br> <<link [[接受|Beach Phallus Accept]]>><</link>> <br> <<link [[拒绝|Beach Phallus Refuse]]>><</link>> <br>
<<location "beach">><<effects>> 你抵抗了<<his>>的拉扯。<<He>>看起来很生气,但还是放开了你。"真没礼貌,"<<he>>说道。"去找别人开玩笑吧。" <br><br> <<endevent>> <<link [[继续|Beach]]>><</link>> <br>
<<location "beach">><<effects>> <<He>>把你带到一个更衣室,把你推了进去。<<He>>在自己也进去后关上门,然后把你扑倒在地。 <br><br> <<link [[继续|Beach Phallus Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Beach Phallus Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Beach Phallus Sex]]>><</link>></span><<nexttext>> <</if>>
<<location "beach">><<effects>> <<if $enemyhealth lte 0>> 你把<<him>>撞在木墙上,然后从门口逃出去。 <br><br> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "你想知道我的尺寸吗?"<<he>>说道。<<He>>看到了你手里的带子。"你是认真的?好,来吧。" <br><br> 你跪下来,从头到尾测量<<his>>的尺寸,然后问<<him>>关于生活方式的问题。<<He>>看起来很无聊,但你得到了足够的信息。 <br><br> <<if $NPCList[0].penis isnot "none">> <<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>> <span class="gold">你可以把这个阴茎尺寸加到你房间或学校图书馆的项目中。</span> <br><br> <<else>> <<set $sciencephallus += 1>><<set $sciencephallusclit += 1>> <span class="gold">你可以在你的房间或学校图书馆的项目中添加这次的阴蒂测量数据。</span> <br><br> <</if>> <<else>> "别乱开无聊的玩笑,"<<he>>说道。"走开。在我改变主意之前。" <br><br> <</if>> <<clotheson>><<endcombat>> <<link [[继续|Beach]]>><</link>> <br>
<!-- Tanning runs level 0 (pink) to 600 (dark tanned), 1 unit represents 1 minute sunbathing on beach--> <<location "beach">> <<if Time.season is "summer">> <<switch random(1, 6)>> <<case 1 2>> 你躺在烈日下的沙滩上。当阳光浸透你的皮肤时,你的思绪飘忽不定。 <br><br> 你感到温暖。 <<stress -6>><<lstress>><<gggtanned>><<tanned 120 "tanLines">> <br><br> <<case 3 4>> 你躺在海滩上。海浪翻涌着,一遍又一遍的拍打着沿岸,轻柔地触碰着你的脚心。阳光格外温暖,浪花闪耀着,海被染成了金色。 <br><br> 你感到温暖。 <<stress -6>><<lstress>><<gggtanned>><<tanned 120 "tanLines">> <br><br> <<case 5 6>> 你躺在海滩上,享受着片刻的安宁。海浪冲刷着沿岸,远处有小孩子在嬉戏打闹,还有音乐声。 <br><br> 你感到温暖。 <<stress -6>><<lstress>><<gggtanned>><<tanned 120 "tanLines">> <br><br> <</switch>> <<elseif Time.season is "winter">> <<switch random(1, 6)>> <<case 1 2>> 你躺在阳光下的沙滩上。一阵凉风抚摸着你。 <br><br> 你身体颤抖。 <<stress 6>><<gstress>><<gtanned>><<tanned 20 "tanLines">> <br><br> <<case 3 4>> 你躺在沙滩上。在寒风中,你几乎感觉不到太阳。 <br><br> 你身体颤抖。 <<stress 6>><<gstress>><<gtanned>><<tanned 20 "tanLines">> <br><br> <<case 5 6>> 你们躺在海滩上。海浪翻涌着,一遍又一遍的拍打着沿岸,轻柔地触碰着你的脚心……有点冷。 <br><br> 你身体颤抖。 <<stress 6>><<gstress>><<gtanned>><<tanned 20 "tanLines">> <br><br> <</switch>> <<else>> <<switch random(1, 6)>> <<case 1 2>> 你躺在海滩上,享受着温和的日光,思绪逐渐向远方飘去。 <br><br> 你感到焕然一新。 <<stress -6>><<lstress>><<ggtanned>><<tanned 60 "tanLines">> <br><br> <<case 3 4>> 你们躺在海滩上。海浪翻涌着,一遍又一遍的拍打着沿岸,轻柔地触碰着你的脚心。阳光格外温暖,浪花闪耀着,海被染成了金色。 <br><br> 你感到焕然一新。 <<stress -6>><<lstress>><<ggtanned>><<tanned 60 "tanLines">> <br><br> <<case 5 6>> 你躺在海滩上,享受着片刻的安宁。海浪冲刷着沿岸,远处有小孩子在嬉戏打闹,还有音乐声。 <br><br> 你感到焕然一新。 <<stress -6>><<lstress>><<ggtanned>><<tanned 60 "tanLines">> <br><br> <</switch>> <</if>> 你有着<<skincolourtext>> <br><br> <<rng>> <<set $eventcheck to random(1, 10000)>> <<if $eventcheck gte (9900 - ($allure)) and $rng gte 91>> <<endevent>> <<link [[继续|Whitney Beach Sunbathing]]>><<set $eventskip to 1>><</link>> <<elseif $rng gte 81>> <<endevent>> <<link [[继续|Sunbathing Sabotage]]>><<set $eventskip to 1>><</link>> <<else>> <<endevent>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <</if>>
海浪的热度和声音是如此令人舒适,让你昏昏欲睡。 <<rng 5 20>> <<pass $rng>> <br><br> 你醒了,<<print either ("感觉休息得很好","感觉有点迷糊", "不知道过了多久")>>。<<ltiredness>><<tiredness -6>> <br><br> 当你站起来时,<span class="red">你的泳衣从身上掉了下来。</span>一定是有人在你睡觉时拿剪刀剪的。<<if $exhibitionism gte 80>>这样暴露在外让你兴奋得浑身发抖。<<else>>你迅速隐蔽起来,寻找最近的更衣室。<</if>><<gstress>><<stress 6>> <br><br> <<clothesruined>> <<endevent>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>>
<<effects>> <<npc Whitney>><<person1>> <<print Time.season is "winter" ? "当你在阳光下努力保持温暖时," : "当你沐浴在温暖的阳光下,">>一道黑影从你头顶掠过。你眨了几下眼睛,看见惠特尼带着几个朋友站在<<his>>身边。 <br><br> "起来,婊子,”惠特尼命令道,把沙子踢向你。你站了起来,<<he>>接着说:“我们觉得你一个人躺在沙滩上看起来有点孤单,所以给你找了个小朋友!" <br><br> 惠特尼的手背在<<his>>的身后,但是你怀疑这个令人惊讶的“朋友”是否会令人愉快。 <br><br> <<link[[打架|Whitney Beach Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<link[[顺从|Whitney Beach Sunbathing Crab]]>><<npcincr Whitney dom 1>><<sub 1>><</link>><<gdom>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> 你冲向惠特尼。<<He>>在你们两个摔倒在沙滩上之前,<<hes>>抓住了<<his>>的一个朋友的手。 <<npcidlegenitals>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<set $audienceforceteen to 1>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <<enable_rescue>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Whitney Beach Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Whitney Beach Fight]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 你把惠特尼推开,然后逃走。惠特尼的朋友们似乎被什么东西滑向水面而分散了注意力。你在海滩上跑的时候根本没有机会好好看一眼。<<stress 2>><<gstress>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 惠特尼低下头,脸涨得通红。<<his>>的一个朋友向<<his>>投来疑惑的目光。<<he>>冷笑一声,把<<himself>>从你身上推起,大声说:"随你,荡妇。我们说到哪儿了?" <br><br> 惠特尼期待地看着<<his>>的朋友们。他们耸耸肩,转移视线。<<He>>愁容满面。"真的吗?你们都疯了吗?你们这些白痴。" <br><br> 你利用接下来他们的争吵逃跑了。你最好别去看惠特尼为你准备的东西。<<stress 2>><<gstress>><<llust>><<npcincr Whitney lust -20>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <<elseif $alarm is 1 and $rescue is 1>> "嘿!那边发生什么事了?大家都还好吗?"<<generate1>><<person1>>一名值班的救生员一边轻快地向你跑过来时,一边喊道。 <br><br> 惠特尼推开了你。"一切都很好,我们到此为止。"<<nnpc_he Whitney>>说,"回头见,你这爱哭的小婊子。" 骚扰你的人离开了,救生员回到了<<his>>的岗位。 <br><br> <<tearful>>你挣扎着站起来。 <<clotheson>> <<endcombat>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <<else>> 你躺在地上,伤痕累累,无法继续。"好了,贱人,"惠特尼站起来说,"既然你已经热身完毕,就让我们回到你的新朋友身边吧!"<<gstress>><<stress 2>> <br><br> <<clotheson>> <<endcombat>> <<link[[继续|Whitney Beach Sunbathing Crab]]>><</link>> <</if>>
<<effects>> 另外两个小混混抓住你的胳膊,把你按在原地。惠特尼向你展示了<<his>>的惊喜: 一只活螃蟹,挥舞着它的腿和爪子试图逃跑。你深吸了一口气。 <br><br> <<if C.npc.Whitney.dom lte 10>> <<if $worn.upper is not "naked" or $worn.upper_lower is not "naked">>他们将你的上衣挪开,让你的<<breasts>>路过的人眼前。<</if>>惠特尼把螃蟹举到你的胸前,把它爪子放在你的乳头上,然后用力拍打螃蟹的头部。出于本能,螃蟹用力夹紧了钳子。 <br><br> 当爪子夹住你的乳头时,你痛苦地嚎叫。惠特尼和<<his>>的朋友们哈哈大笑,松开了你的胳膊,给了你一个逃跑的机会,你逃离了折磨你的人,一旦螃蟹缓和下来就把它拿走。你整理好衣服,尽可能地恢复,你的乳头还在疼痛。<<pain 4>><<stress 12>><<trauma 12>><<ggpain>><<ggstress>><<ggtrauma>> <br><br> <<endevent>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <<elseif C.npc.Whitney.dom lte 15>> 他们把你的衣服后边拉了下来,随后惠特尼把螃蟹推到你的<<bottom>>前。螃蟹张牙舞爪,拼命想办法逃脱你的$worn.under_lower.cn_name_cap。尖尖的肢体搔痒着你敏感的皮肤。 <br><br> <<link [[保持冷静|Whitney Beach Sunbathing Still]]>><<set $phase to 1>><</link>><<willpowerdifficulty 1 600>> <<else>> 在惠特尼把螃蟹怼到你的<<genitals>>之前,他们把你的衣服拉开了。螃蟹挥舞着它的腿和钳子,拼命的想办法逃离你的$worn.under_lower.cn_name_cap。尖尖的蟹腿挠你的痒痒,刺激着你敏感的皮肤。 <br><br> <<link [[保持冷静|Whitney Beach Sunbathing Still]]>><</link>><<willpowerdifficulty 1 800>> <</if>>
<<effects>> <<if $willpowerSuccess>> <span class="green">你设法保持不动。</span>当螃蟹挣脱你的衣服冲向大海时,你忍住了扭动身体的冲动。惠特尼显得很沮丧,把你推到沙子里,随即走开。 <br><br> <<endevent>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <<else>> 你不由自主地抽搐,导致螃蟹惊慌失措。它是出于本能,<span class="red">用尽全力夹住了你的<<print $phase is 1 ? "屁股" : $player.penisExist ? "肉棒" : "阴蒂">>。</span>惠特尼和<<his>>的朋友们大笑起来,放开了你的胳膊,给了你逃跑的机会,你痛苦地叫着。 <br><br> 你逃离了折磨你的人,并在螃蟹松口后立即将它从你的$worn.under_lower.cn_name_cap上取下。你整理好衣服,尽力恢复,但你的<<print $phase is 1 ? "屁股" : $player.penisExist ? "阴茎" : "阴蒂">>仍因疼痛而紧绷。 <<if $phase is 1>> <<pain 8>><<stress 18>><<trauma 18>><<gggpain>><<ggstress>><<gggtrauma>> <<else>> <<pain 12>><<stress 24>><<trauma 24>><<gggpain>><<gggstress>><<gggtrauma>> <</if>> <br><br> <<endevent>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <</if>>
<<widget "beachday1">> <<generatey1>>你听到有人在你身后。你转过身正好看到一个<<person1>><<person>>向你冲过来。<<He>>把你拖到沙滩上,试图脱掉你的衣服! <br><br> <<link [[继续|Beach Day Molestation]]>><<set $molestationstart to 1>><<set $eventskip to 1>><</link>> <</widget>> <<widget "beachday2">> <<if !$worn.over_upper.type.includes("naked")>> <<set _slot to "over_lower">> <<else>> <<set _slot to "lower">> <</if>> <<beastNEWinit 1 dog>> 你觉得有什么东西在拽你的<<print $worn[_slot].cn_name_cap>>。从你的肩膀上看过去,你会看到一个小小的<<beasttype>>,你的衣服夹在<<bhis>>的牙齿之间。 <<if $worn.over_lower.integrity lte 20 and !$worn.over_upper.type.includes("naked")>> <<set $worn.over_lower.integrity -= 20>> 你试图将它从你的衣服上弄下去,但你的$worn.over_lower.cn_name_cap<<overlowerplural>>被撕碎了! <<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>> <<beasttype>>跑开,让你被羞辱,让你的<<genitals>>被展示。 <<gtrauma>><<trauma 1>><<stress 1>><<gstress>> <<else>> <<beasttype>>跑掉,你的$worn.over_lower.cn_name_cap露在了外面,感到非常丢脸。 <<stress 1>><<gstress>> <</if>> <<overlowerruined>><<trauma 6>> <<elseif $worn.lower.integrity lte 20 and $worn.over_upper.type.includes("naked")>> <<set $worn.lower.integrity -= 20>> 你试着从它的嘴里挣脱你的衣服,但是你的$worn.lower.cn_name_cap<<lowerplural>>从你的身上被撕下来! <<if $worn.under_lower.type.includes("naked")>> <<beasttype>>跑开,让你被羞辱,让你的<<genitals>>被展示。 <<gtrauma>><<trauma 1>><<stress 1>><<gstress>> <<else>> <<beasttype>>会跑掉,你的$worn.under_lower.cn_name_cap露在了外面,感到非常丢脸。 <<stress 1>><<gstress>> <</if>> <<lowerruined>><<trauma 6>> <<else>> 你设法把你的衣服从<<bhis>>的胃里挣脱出来,尽管这场磨难让它们有点磨损。 <</if>> <br><br> <<link [[继续|Beach]]>><<set $eventskip to 1>><<endevent>><</link>> <</widget>> <<widget "beachday3">> <<generate1>><<set $NPCList[0].virginity.penile to false>><<set $NPCList[0].virginity.vaginal to false>>你看到一个<<person1>><<person>>在看着你。<<He>>似乎在和<<his>>的孩子们在远处玩沙子。在被你抓到后,<<He>>又看向了别处。 <br><br> <<link [[把目光移开|Beach]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<link [[靠近|Beach Day Encounter]]>><<set $phase to 0>><</link>> <br> <</widget>> <<widget "beachday4">> 一阵风从海上吹来,愉快地抚摸着你的皮肤。 <<lstress>><<stress -2>> <br><br> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> /* variables */ <<set _helpless to 0>> <<if $leftarm is "bound" and $rightarm is "bound">> <<set _helpless to 1>> <</if>> <<set _nopan to 0>> <<if $worn.under_lower.type.includes("naked")>> <<set _nopan to 1>> <</if>> <<set _trauma_gain to 0>> <<set _arousal_gain to 0>> <<set _seen to 0>> <<if random(0, 10) gte 5>> <<set _seen to 1>> <</if>> <<set _caught_on_camera to 0>> <<if _seen and random(0, 10) gte 7>> <<set _caught_on_camera to 1>> <</if>> /* event */ 它把你的裙子掀起来,露出你的 <<if _nopan>> <<set _arousal_gain += 200>> <<set _trauma_gain += .5>> <<genitals>> <<else>> <<set _arousal_gain += 100>> $worn.under_lower.cn_name_cap <</if>>在海滩中央。 <<if _helpless>> <<set _arousal_gain += 100>> <<set _trauma_gain += 1>> 你被束缚着,无助地忍受着风对你的暴露玩弄,直到最终风停了下来,裙摆恢复了原本的位置。 <</if>> <<if _seen>> <<print [ "突然的咯咯笑使你转过身来,面对着旁观者。", "突然的咯咯笑抓住了你的注意力。", "一个旁观者震惊得倒吸了一口气,吸引了你的注意力。", "一个旁观者的咯咯笑吸引了你的注意力。", "一群人在震惊中喘着气,吸引了你的注意力。", "一群人的笑声吸引了你的注意力。" ].pluck()>> <<fameexhibitionism 1>> <<if _caught_on_camera>> <<endevent>> <span class="pink"> 你注意到一部手机正对着你,意识到他们可能在拍摄。 </span> <<fameexhibitionism 5 "vid">> <<set _trauma_gain += 2>> <<set _arousal_gain += 100>> <<else>> 他们一定什么都看到了。 <<set _trauma_gain += 1>> <<set _arousal_gain += 50>> <</if>> <</if>> <<if $uncomfortable.nude and $exhibitionism gte 75 and _trauma_gain>> 在这样的公共场合被暴露,你的胃翻腾得很厉害,你尽力把它抛在脑后,试图恢复一些尊严。 <<set _trauma_gain += 1>> <<else>> 在这样的公共场合被曝光,你的胃里兴奋得翻腾,你忍不住要记住这一刻的感觉,假装恢复一些尊严。 <<set _arousal_gain += 50>> <</if>> /* stats application */ <<if _arousal_gain>> <<garousal>><<arousal _arousal_gain>> <</if>> <<if _trauma_gain and $uncomfortable.nude>> <<gtrauma>><<trauma _trauma_gain>> <</if>> /* choices */ <br><br> <<if _helpless>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <<else>> <<link [[试着把你的裙子拉下来|Beach Skirt Flare Stop]]>><</link>> <<if $exhibitionism gte 35 and !$worn.under_lower.type.includes("naked")>> <br> <<link [[顺其自然|Beach Skirt Flare Allow]]>><</link>><<exhibitionist2>> <<elseif $exhibitionism gte 55>> <br> <<link [[顺其自然|Beach Skirt Flare Allow]]>><</link>><<exhibitionist4>> <</if>> <</if>> /* cleanup */ <<unset _helpless>> <<unset _nopan>> <<unset _arousal_gain>> <<unset _trauma_gain>> <<unset _seen>> <<unset _caught_on_camera>> <<else>> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <</if>> <</widget>> <<widget "beachday5">> 你正沿着海岸线走着,突然听到身后一阵骚动。你回头看到几个同学朝你跑了过来。 <br><br> <<link[[停下等待|Beach Day Classmates]]>><<set $phase to 0>><</link>><br> <<link[[跑|Beach Day Classmates]]>><<set $phase to 1>><</link>><<athleticsdifficulty 1 800>> <</widget>> <<widget "beachday6">> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1 and !$worn.lower.type.includes("naked")>> <<generatey1>><<person1>> 你正在海岸边漫步,一个<<person>>拽住了你的腰带,让你的<<bottom>>露了出来。还没等你来得及反应,<<he>>就把一大桶沙子倒进了你的<<if $worn.under_lower.name is "naked" or $worn.under_lower.one_piece is 1>>$worn.lower.cn_name_cap<<else>>$worn.under_lower.cn_name_cap<</if>>里。<<He>>狠狠地打了下你的屁股,然后就跑开了,估计是去找另一个受害者恶作剧去了。 <br><br> 你尽力把衣服上的沙子抖掉。有些沙子不可避免地卡在了你的屁股缝里,让你又痛又恼。<<gpain>><<gstress>><<pain 1>><<stress 2>> <br><br> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <<else>> 一阵风从海上吹来,愉快地抚摸着你的皮肤。 <<lstress>><<stress -2>> <br><br> <<link [[继续|Beach]]>><<set $eventskip to 1>><</link>> <</if>> <</widget>> <<widget "beachnight1">> <<beastNEWinit 1 dog>> <<if $monster is 1>> 一只<<beasttype>>从黑暗中走出来。<<bHis>>蓬松的身体让<<bhim>>看起来野性十足。<<bHe>>露出锐利的獠牙,眼中闪烁着饥饿的光芒,盯着你。 <<else>> 一只看起来很狂野的<<beasttype>>从黑暗中出现,牙齿露在外面,眼睛里闪烁着饥饿的光芒。 <</if>> <br><br> <!-- Modified for Beast People --> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[继续|Beach Night Dog]]>><<set $eventskip to 1>><<set $molestationstart to 1>><</link>> <br> <<else>> 你设法逃脱了,但并非毫发无损。<<beastescape>> <br><br> <<link [[继续|Beach]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <</widget>> <<widget "beachnight2">> <<generate1>>天太黑了,你根本看不到躺在沙滩上的<<person1>><<person>>,直到<<he>>抓住你的脚踝把你拉到地上。 <br><br> <<link [[继续|Beach Night Molestation]]>><<set $molestationstart to 1>><</link>> <</widget>> <<widget "beachex1">> <<generatey1>>一个<<person1>><<person>>在你脆弱的状态下发现你并大声喊出来,<<lewdcatcall>>其他人也转过头来回应,你很快发现自己成为了关注的中心。 <<if $panicattacks gte 1>> 你被焦虑压倒了。被剥夺了思想,你无能为力地逃离人群,被嘲笑的笑声追赶。 <<fameexhibitionism 30>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>> <br><br> 恐惧终于消退,你发现自己瘫倒在更衣室的内墙上。 <br><br> <<link [[更衣室|Changing Room]]>><<endevent>><</link>> <<else>> <<gstress>><<gtrauma>><<stress 6>><<trauma 6>> <br><br> <<link [[继续走|Beach Exhibition]]>><<set $phase to 0>><</link>> <br> <<link [[寻求帮助|Beach Exhibition]]>><<set $phase to 1>><</link>> <</if>> <</widget>> <<widget "beachex2">> <<generatey1>>一个<<person1>><<person>>发现了你脆弱的状态,并叫来了<<his>>的朋友。你很快发现自己被包围了。那个<<person>>说:"你知道这不是一个裸体海滩,对吧?事实上,我想我应该举报你。"当<<he>>明显地吸气时,你紧张起来,仿佛期待着<<he>>发出呐喊,吸引更多的注意力。然而,<<he>>和<<his>>的朋友却突然放声大笑。"或者,你知道,我可以帮你一把,给你一些东西来遮盖。当然,我会想要一些回报。跪下来。" <<fameexhibitionism 20>> <br><br> <<if $promiscuity gte 35>> <<link [[服从|Beach Exhibit Molestation]]>><<set $phase to 1>><<set $sexstart to 1>><</link>> <br> <</if>> <<if $promiscuity lte 34 and $uncomfortable.prostituting is false>> <<link [[不情愿地服从|Beach Exhibit Molestation]]>><<set $desperateaction to 2>><<set $phase to 1>><<set $sexstart to 1>><</link>> <br> <</if>> <<link [[拒绝|Beach Exhibit Molestation]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>> <br> <</widget>>
<<widget "eventsbeach">> <<set $dangerevent to random(1, 100)>> <<if Time.dayState is "night">> <<if $dangerevent lte 15>> <<beachnight1>> <<elseif $dangerevent lte 30>> <<beachnight2>> <<elseif $dangerevent lte 100>> <<beachday4>> <</if>> <<elseif $exposed gte 1>> <<if $dangerevent lte 80>> <<beachex1>> <<elseif $dangerevent lte 100>> <<beachex2>> <</if>> <<else>> <<if $dangerevent lte 10>> <<beachday1>> <<elseif $dangerevent lte 20 and !$worn.lower.type.includes("naked")>> <<beachday2>> <<elseif $dangerevent lte 50>> <<beachday3>> <<elseif $dangerevent lte 70>> <<beachday4>> <<elseif $dangerevent lte 90>> <<beachday5>> <<elseif $dangerevent lte 100>> <<beachday6>> <</if>> <</if>> <</widget>>
<<widget "passoutbeach">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "beach">> <<else>> <<link [[你眼前一黑……->Passout Beach]]>><</link>> <</if>> <</widget>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $brothel_basement_intro is undefined>> <<set $brothel_basement_intro to 1>> <<generate1>><<person1>> 一个<<person>>从附近的门里走了出来。<<He>>戴了一张黑色的面具,遮住了<<his>>上半张脸。 <br><br> "你好像迷路了,"<<he>>笑着说。"这些房间是给员工的。"<<He>>指向了楼梯附近的一个标牌,上面写着<<printmoney $brothel_basement_price>>。 <<if $brothel_basement_price gte 2000>> "今天价格贵一些。 <<else>> "差不多就这个价钱。 <</if>> 虽然挣的比在台上少,但是你不会被认出来。" <br><br> <<link [[继续|Brothel Basement]]>><<endevent>><</link>> <br> <<else>> 你在妓院的地下室。房间的一侧有一排小隔间,每个隔间里都有一个<<if $awareness gte 200>>寻欢洞<<else>>洞<</if>>。 <br><br> 楼梯旁的一块牌子上写着:<<printmoney $brothel_basement_price>>。 <br><br> <<if $promiscuity gte 55>> <<brothelicon "gloryhole">><<link [[占用一个房间 (0:10)|Brothel Gloryhole]]>><<pass 10>><<set $phase to 1>><</link>><<promiscuous4>> <br> <<else>> <span class="lewd">你不够淫乱,不能在寻欢洞工作。</span> <br><br> <</if>> <<getouticon>><<link [[离开|Brothel]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<generate1>><<person1>> <<if $phase is 1>><<set $phase to 0>> 你进入其中一个房间,关上身后的门。一盏灯在闪着绿光。 <<else>> <</if>> 你等了几分钟,灯变红了。一个 <<if $NPCList[0].penis isnot "none">> $NPCList[0].penisdesc从洞里伸了过来。 <<else>> 洞口处出现了一个小穴。 <</if>> <br><br> <<link [[参与|Brothel Basement Sex]]>><<set $sexstart to 1>><<tiredness 3>><</link>><<gtiredness>> <br> <<link [[离开|Brothel Basement]]>><<endevent>><<unset $desperateaction>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<npcgloryhole>> <</if>> <<set $enemyarousal += 10>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Brothel Basement Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Basement Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<set $punishmentposition to 0>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $gloryholestat += 1>><<set $prostitutionstat += 1>> <<tearful>>你数了数<<he>>从洞里递进来的钱。你获得了<<printmoney $brothel_basement_price>>。 <<set $money += $brothel_basement_price>> <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你听到墙后传来一阵痛苦的叫喊,然后 <<if $NPCList[0].penis isnot "none">> $NPCList[0].penisdesc抽了回去。 <<else>> 小穴从洞口消失了。 <</if>> <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<else>> 你听到墙另一边的<<person>>在抱怨。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[等待其他顾客 (0:10)|Brothel Gloryhole]]>><<pass 10>><</link>> <br> <<link [[离开|Brothel Basement]]>><</link>> <br>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<unset $corruptionDancing>> <<if $brothelshowdata.intro is true>> <<set $brothelshowdata.intro to 1>> <</if>> 你在妓院里,拥挤的房间里点缀着几个舞台,员工们看起来很慌乱,像劳累过度的样子。 <br><br> <<if $stress gte $stressmax>> <<passoutshop>> <<elseif $briarPunishment gte 1>> <<set $briarPunishReason to "default">> <<npc Briar>><<generate2>><<generate3>><<person1>> 布莱尔冲向你,<<his>>的两个打手挡在入口处。"我很惊讶你居然还敢回来,"<<he>>说道。"别以为我会对你所做的事情放过你。"<<He>>向<<his>>的打手点了点头,然后前走来。如果你想逃跑,现在是你唯一的机会。不过他们一共有三个人。<<person1>> <br><br> <<link [[跟他们走|Brothel Punishment 2]]>><</link>> <br> <<link [[反抗|Brothel Punishment Fight]]>><<set $fightstart to 1>><<def 3>><</link>> <br> <<elseif $brothelshowdata.missed>> <<set $brothelshowdata.missed to false>><<npcincr Briar love -1>> <<npc Briar>><<generate2>><<generate3>><<person1>>布莱尔怒气冲冲的带着<<his>>两个手下向你冲了过来。"你去哪里了?"<<he>>问道。"顾客们很期待这场演出,你必须支付我的损失,"<<he>>向你伸出了<<his>>手。"£1000,现在就给我。" <br><br> <<if $money gte 100000>> <<link [[支付 (£1000)|Brothel Pay]]>><<npcincr Briar dom 1>><<set $money -= 100000>><<sub 1>><</link>> <br> <</if>> <<link [["说你钱不够"|Brothel Pay Refuse]]>><</link>> <br> <<link [[拒绝|Brothel Pay Refuse]]>><<npcincr Briar dom -1>><<def 1>><</link>> <br> <<elseif $brothel_escortjob and ($brothel_escortjob.missed is true or $brothel_escortjob.escape is true)>> <<unset $brothel_escortjob>><<npcincr Briar love -1>> <<npc Briar>><<generate2>><<generate3>><<person1>>布莱尔跟两个打手气势汹汹地挡住了入口。“你之前在哪儿?”他问道,“我的客人来光顾我是因为他们觉得能看到他们期待的。安抚他们可花了我不少代价,不过你会还给我的不是吗?”<<He>>伸出举手,“<<printmoney 200000>>,就现在。" <br><br> <<if $money gte 200000>> <<link [[付钱 (£2000)|Brothel Pay]]>><<npcincr Briar dom 1>><<set $money -= 200000>><<sub 1>><</link>> <br> <</if>> <<link [["说你钱不够"|Brothel Pay Refuse]]>><</link>> <br> <<link [[拒绝|Brothel Pay Refuse]]>><<npcincr Briar dom -1>><<def 1>><</link>> <br> <<elseif $NPCName[$NPCNameList.indexOf("Leighton")].init is 1 and $leightonbrothel is undefined and $brotheljob is 1 and Time.weekDay gte 6 and $pillory_tenant.special.name isnot "Leighton">><<set $leightonbrothel to 1>> <<npc Leighton>><<person1>> "你看起来像我的一个学生,"你右边的一个有趣的声音说。是礼顿。 <<if playerBellyVisible()>> "我还说你怎么把肚子搞大了,"<<he>>接着说着,"原来你在这种地方干活啊。" <</if>> <<He>>独自一人坐在沙发上,伸展双臂,靠在椅背上。 <br><br> "我就知道你是那种人,你的老板是我朋友,"<<he>>说道。<<He>>从<<his>>口袋里掏出一沓现金,拍了拍<<him>>旁边的座位。"你最好能让我开心。" <br><br> <<link [[坐下 (0:05)|Brothel Leighton Sit]]>><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><<pass 5>><</link>> <br> <<link [[生气|Brothel Leighton Angry]]>><<npcincr Leighton love -1>><<npcincr Leighton dom -1>><<def 1>><<stress -6>><</link>><<lstress>> <br> <<link [[拒绝|Brothel Leighton Refuse]]>><</link>> <br> <<else>> <<if $exposed gte 1>> 尽管你不是唯一一个穿着如此淫荡的人,但你还是觉得自己很暴露。 <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "brothel">> <</if>> <<if $brotheljob is 1 and $fame.prostitution gte 30 and not $brothelshowdata.intro>> <<generate1>><<person1>>看门的<<person>>把手放在你的肩膀上。<span class="gold">"老板要见你。"</span><<endevent>> <br><br> <<elseif $brotheljob is 1 and $fame.prostitution gte 200 and $brothelshowdata.intro is 1>> <<generate1>><<person1>>那个<<person>>守卫把手搭在了你的肩膀上,<span class="gold">"老板想跟你再见一面。"</span><<endevent>> <br><br> <</if>> <<if $brotheljob is 1>> <<stripclubicon>><<link [[成为一名舞者|Brothel Dance]]>><<set $dancestart to 1>><<stress -4>><<tiredness 4>><</link>><<lstress>><<gtiredness>> <br> <<if $brothelshowdata.intro>> <<brothelicon "stage">><<link [[走到舞台后面|Brothel Stage]]>><</link>> <br> <</if>> <<if $weekly.leightonDanceRefused and $headblackmailed is 1 and $pillory_tenant.special.name isnot "Leighton">> <<icon "adultclothing.png">><<link [[更衣室 (0:01)|Leighton Club Ignore]]>><<pass 1>><<set $weekly.leightonDanceRefused to false>><</link>> <br> <<else>> <<icon "adultclothing.png">><<link [[更衣室 (0:01)|Brothel Dressing Room]]>><<pass 1>><</link>> <br> <</if>> <<stairsdownicon>><<link [[地下室 (0:01)|Brothel Basement]]>><<pass 1>><</link>> <br> <<bathroomicon "shower">><<link [[浴室和淋浴间 (0:01)|Brothel Bathroom]]>><<pass 1>><</link>> <br> <</if>> <<officeicon>><<link [[布莱尔的办公室 (0:03)|Briar's Office]]>><<pass 3>><</link>> <br><br> <<if $exposed lte 0>> <<harvesticon>><<link [[离开 (0:01)|Harvest Street]]>><<pass 1>><</link>> <br> <<elseif $exposed gte 2 and $exhibitionism gte 75 and Time.dayState isnot "night">> <<harvesticon>><<link [[离开 (0:01)|Brothel Leave Naked Day]]>><<pass 1>><</link>><<if $daily.ex.brothel isnot 1>><<exhibitionist5>><</if>> <br> <<elseif $exposed gte 2 and $exhibitionism gte 55 and Time.dayState is "night">> <<harvesticon>><<link [[离开 (0:01)|Brothel Leave Naked]]>><<pass 1>><</link>><<if $daily.ex.brothel isnot 1>><<exhibitionist4>><</if>> <br> <<elseif $exposed is 1 and $exhibitionism gte 35 and Time.dayState isnot "night">> <<harvesticon>><<link [[离开 (0:01)|Brothel Leave Undies Day]]>><<pass 1>><</link>><<if $daily.ex.brothel isnot 1>><<exhibitionist3>><</if>> <br> <<elseif $exposed is 1 and $exhibitionism gte 15 and Time.dayState is "night">> <<harvesticon>><<link [[离开 (0:01)|Brothel Leave Undies]]>><<pass 1>><</link>><<if $daily.ex.brothel isnot 1>><<exhibitionist2>><</if>> <br> <</if>> <</if>>
<<effects>><<set $outside to 0>><<set $location to "brothel">> 你在妓院的更衣室里。室内有几面镜子,正被做发型和化妆的工作人员们占据着。 <br><br> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<undobindingsicon>><<link [[解除束缚 (0:10)|Brothel Dressing Room]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>> <br><br> <</if>> <<if $brothelVending>> <<if $brothelVending.status is "asked" or $brothelVending.status is "sold">> <<condommachineicon>><span class="gold">你可以在购物中心买一台自动贩卖机放在这里。</span> <br><br> <<elseif $brothelVending.status is "bought">> <<condommachineicon>> <<link [[安装自动贩卖机 (0:30)|Brothel Dressing Room]]>><<set $brothelVending.status to "set">><<set $weekly.brothelVMCollect to true>><<pass 30>><</link>> <br><br> <<elseif $brothelVending.status is "set" and $brothelVending.weeksEmpty lt 4>> <<if !($brothelVending.products % 2) and $condomLvl gte 1>> <<condomicon>>你可以跟<span class="gold">药房的护士</span>谈谈分销避孕套的事情。 <br><br> <</if>> <<if $brothelVending.products lt 2 and $adultshopunlocked>> <<sextoysicon "lube">>你可以跟<span class="gold">西里斯</span>谈谈关于分销润滑液的事情。 <br><br> <</if>> <<if $brothelVending.products>> 你检查了自动售卖机的库存。 <<if $brothelVending.products % 2>> <<if $brothelVending.condoms lte 1>> 避孕套库存是<span class="red">空的。</span>你可以在药房买到。 <br><br> <<else>> <<if $brothelVending.condoms gte 200>> 避孕套库存是<span class="green">满的。</span> <<else>> <<set $brothelVending.condomsToRefill to 200 - $brothelVending.condoms>> 还剩下<<number $brothelVending.condoms>>袋避孕套。还能装<<number $brothelVending.condomsToRefill>>个3袋装。你可以在药房买到。 <</if>> <br> 你把3袋装避孕套的价格设置成了£80,在药房的进货价是 £60。 <br> <<condomicon>><<link [[买避孕套 (£80)|Brothel Vending Machine Buy]]>><<set $phase to 1>><</link>> <br><br> <</if>> <</if>> <<if $brothelVending.products gte 2>> <<if $brothelVending.lube lte 1>> 润滑液库存是空的,你可以在成人商店买到它们。 <br><br> <<else>> <<if $brothelVending.lube gte 200>> 润滑液库存是满的。 <<else>> <<set $brothelVending.lubeToRefill to 200 - $brothelVending.lube>> 还剩下<<number $brothelVending.lube>>瓶润滑液。还能放下<<number $brothelVending.lubeToRefill>>瓶润滑液。你可以在成人商店买到它们。 <</if>> <br> 你将润滑液售价设置成£30,在成人商店的进货价是£20。 <br> <<sextoysicon "lube">><<link [[购买润滑液 (£30)|Brothel Vending Machine Buy]]>><<set $phase to 2>><</link>> <br><br> <</if>> <</if>> <</if>> <</if>> <</if>> <<wardrobeicon>><<link [[衣柜|Brothel Wardrobe]]>><</link>> <br> <<if playerHasSexToys()>> <<sextoysicon>><<link [[性玩具|Sextoys Inventory]]>><<set $sextoyInvReturnLink to $passage>><</link>> <br> <</if>> <<mirroricon>><<link [[镜子|Brothel Mirror]]>><<preMirror>><</link>> <br><br> <<if isPubfameTaskAccepted("briar") and $pubfame.briar.distract isnot 2>> 你注意到一个舞者正在将衣物装进手提箱里。 <br> <<getinicon>><<link [[接近|Brothel Distraction]]>><</link>> <br><br> <</if>> <<getouticon>><<link [[回到俱乐部 (0:01)|Brothel]]>><<pass 1>><</link>> <br><br> <<link [[设置|Settings]]>><<set $settingsExitPassage to "Brothel Dressing Room">><</link>> <br> <<attitudesControlCheck>> <<if $attitudesControl.showGoldLink is true>> <span class="goldLink"><<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>></span><span class="red">!!</span> <<else>> <<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> <</if>> <br><br>
<<effects>> <<link [[离开|Brothel Dressing Room]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>> <br> <<mirror>> <br><br>
<<effects>> 当你从前门偷看时,布莱尔的收下会密切关注你。这条街上挤满了汽车和其他车辆,还有许多行人走在人行道上。<<flaunting>>你走到街上。 <<if $daily.ex.brothel isnot 1>> <<set $daily.ex.brothel to 1>> <<exhibitionism5>> <<else>> <br><br> <</if>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 当你从前门偷看时,布莱尔的收下会密切关注你。这条街上挤满了汽车和其他车辆,还有许多行人走在人行道上。<<flaunting>>你走到街上。 <<if $daily.ex.brothel isnot 1>> <<set $daily.ex.brothel to 1>> <<exhibitionism3>> <<else>> <br><br> <</if>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 当你从前门偷看时,布莱尔的手下会密切关注你。街道很暗,只被偶尔车辆的光线照亮。<<flaunting>>你走到街上。 <<if $daily.ex.brothel isnot 1>> <<set $daily.ex.brothel to 1>> <<exhibitionism4>> <<else>> <br><br> <</if>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 当你从前门偷看时,布莱尔的手下会密切关注你。街道很暗,只被偶尔车辆的光线照亮。<<flaunting>>你走到街上。 <<if $daily.ex.brothel isnot 1>> <<set $daily.ex.brothel to 1>> <<exhibitionism2>> <<else>> <br><br> <</if>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "brothel">><<effects>> 你进入大楼,不知道会发生什么。<<generate1>><<person1>>一个<<person>>站在前厅的尽头,看守着另一扇门。<<He>>在看到你后对你微笑。"你看起来像是迷路了,<<girl>>。你是怎么过来的?" <br><br> "有人告诉我来这里," 你不好意思地回答。 <br><br> <<his>>笑得更开心了。"很好,请稍等片刻。"<<He>>用手指抵住<<his>>的耳朵,然后自言自语。"我们有一个……没错。好的,老板。"<<He>>垂下了手。"老板很快就会下来见你,你不需要等很久。" <br><br> <<He>>是对的。<<endevent>><<npc Briar>><<person1>> <<if $pronoun is "m">> 门打开了,走进来一名穿着蓝色西装外套的一名男子,里面没有穿衬衫,将<<his>>健康的胸部和腹部展露无遗。<<he>>进来时,栗色的长发在<<him>>身后飘动。 <<else>> 门打开了,走进来一名穿着价格不菲的红色礼服的女子,领口低垂,露出了<<his>>一部分$NPCList[0].breastsdesc.当<<he>>进来时,栗色的长发在<<him>>身后飘动。 <</if>> <br><br> <<He>>用榛子色的眼睛盯着你,一声不吭地抓住你的手腕,把你拉进门。 <br><br> 你进入一个拥挤的大房间,汗味很大。房间里点缀着舞台,台上的舞者们正在表演。顾客们向他们欢呼,其他工作人员都以不同的脱衣状态等待着他们。你被领着穿过房间,穿过一扇不起眼的门。走过一段楼梯之后,你发现自己身处一间装饰华丽的办公室。 <br><br> <<He>>躺在房间中间的天鹅绒沙发上,用一只手臂支起头来观察你。你四处寻找一个可以坐的地方,但是除了沙发没有其他座位。<<He>>打断了你。"我叫布莱尔,欢迎来到我的公司。" <br><br> <<link [[继续|Brothel Intro2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $phase is 0>> <<He>>一边说着,一边上下打量着你。 "不错,非常好。我们的顾客们会喜欢你的。 我想雇你照顾我们的顾客。你在上面也看到是怎么一回事了。"<<He>>顿了顿,接着说,"哦,对了,还要和你说明下细节。不规定你穿什么,但是如果穿对衣服,赚的就会更多。站上舞台,搔首弄姿。靠这个你可以赚点小钱,但你真正的目标应当是吸引顾客请你提供‘私人服务’。我们会提供专门的包间。" <br><br> "你应该照顾好自己。如果有人想强奸你就自行处理,不要打扰我。我可不是你的<<mummy>>。" <br><br> "我们从你赚到的东西中收取40%的份额。不要动小心思,也别以为你能瞒过我们。当然,你可以进入更衣室。我想我已经讲得很详细了。所以,你感兴趣吗?" <br><br> <<link [[是|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><<set $wardrobes.brothel.unlocked to true>><</link>> <br> <<link [[不|Brothel Intro2]]>><<set $phase to 2>><</link>> <br> <<link [[我想知道更多的信息|Brothel Intro2]]>><<set $phase to 3>><</link>> <br> <<elseif $phase is 1>> "好!当你想通过身体来工作的时候就过来,我会让其他员工知道你要加入他们的。"<<He>>站了起来,带着你上楼。 <<if $id is 0>> <<He>>在下楼时对你说,"还有一件事,如果您的合法身份有问题,我们可以为您提供假身份证。当然,这是有代价的。"你转过头看向<<him>>,但是<<he>>已经离开了。 <<else>> 在<<he>>带着你下楼时,<<He>>什么也没说。 <</if>> <br><br> <<link [[继续|Brothel]]>><<endevent>><</link>> <<elseif $phase is 2>> "真可惜。如果你改变主意,你知道在哪里可以找到我们。像你这样的身体肯定会十分叫座。"<<He>>站了起来,带着你上楼。 <<if $id is 0>> <<He>>在下楼时对你说,"还有一件事,如果您的合法身份有问题,我们可以为您提供假身份证。当然,这是有代价的。"你转过头看向<<him>>,但是<<he>>已经离开了。 <<else>> 在<<he>>带着你下楼时,<<He>>什么也没说。 <</if>> <br><br> <<link [[继续|Brothel]]>><<endevent>><</link>> <<elseif $phase is 3>> <<He>>眨了眨眼,然后笑了。"别害羞,亲爱的。你已经看到楼下发生了什么,我相信你可以自己解决剩下的问题。" <br><br> <<link [["我很感兴趣"|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><<set $wardrobes.brothel.unlocked to true>><</link>> <br> <<link [["不感兴趣"|Brothel Intro2]]>><<set $phase to 2>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $dancestart is 1>> <<unset $dancestart>> <<danceinit>> <<robinbrothelappear>> <<set $dancing to 1>> <<set $venuemod to 3>> <<set $dancelocation to "brothel">> <</if>> <<danceeffects>> <<danceaudience>> <<danceactions>> <<if $corruptionDancing gt 0 and $danceevent is 0 and (($exhibitionism lte 74 and $exposed gte 2) or ($exhibitionism lte 34 and $exposed gte 1))>> 你不可能在如此暴露的情况下继续跳舞。 <<elseif $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>> 你不可能在如此暴露的情况下继续跳舞!你的脸红了,逃离了现场。 <br><br> <<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>> 你不可能在如此暴露的情况下继续跳舞!你的脸红了,逃离了现场。 <br><br> <</if>> <<if $danceevent is "finish">> <<unset $corruptionDancing>> <<link [[继续|Brothel]]>><<clotheson>><<endevent>><</link>> <<elseif $danceevent is "private">> <<if $corruptionDancing is 2>> 史莱姆希望你和更多人一起玩。 <<elseif $promiscuity gte 35>> <<link [[私人房间|Brothel Private]]>><<dance_private_init>><</link>><<promiscuous3>> <<elseif $promiscuity lte 34 and $uncomfortable.prostituting is false>> <<link [[私人房间|Brothel Private]]>><<dance_private_init>><<set $desperateaction to 1>><</link>><<promiscuous3>> <br> <</if>> <<elseif $danceevent is "rape">> <<link [[继续|Brothel Dance Rape]]>><<set $molestationstart to 1>><<unset $corruptionDancing>><</link>> <<elseif $danceevent is "leighton">> <<if $corruptionDancing is 2>> 史莱姆希望你和更多人一起玩。 <<elseif $promiscuity gte 35>> <<link [[包间|Leighton Private]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>><<promiscuous3>> <br> <</if>> <<elseif $danceevent is "robin">> <<if $corruptionDancing is 2>> 史莱姆希望你和更多人一起玩。 <<else>> <<link [[包间|Robin Brothel]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>> <</if>> <<elseif $danceevent is "briarseduce">> <<link [[继续|Briar Sex]]>><<endcombat>><<unset $corruptionDancing>><<npc Briar>><<person1>><<set $sexstart to 1>><</link>> <br> <<elseif $danceevent is 0>> <<if $corruptionDancing isnot undefined>> 你耳中的史莱姆在逼迫着你。 <<elseif $exposed gte 2 and $exhibitionism lte 74>> <<link [[迅速离开|Brothel Dressing Room]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>> <<elseif $exposed gte 1 and $exhibitionism lte 34>> <<link [[迅速离开|Brothel Dressing Room]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>> <<else>> <<link [[停止|Brothel]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<npc Briar>><<person1>> <<if $phase is 1>> "好!当你想通过身体工作的时候就过来,我会让其他员工知道你要加入他们的。"<<He>>站了起来,带着你上楼。在你下楼的时候,<<He>>默不作声。 <br><br> <<link [[继续|Brothel]]>><<endevent>><</link>> <<elseif $brotheljob is 1 and $fame.prostitution gte 30 and not $brothelshowdata.intro>> <<set $brothelshowdata.intro to 1>><<set $brothelshowdata.type to "none">> 布莱尔倚靠在窗台上,看向窗外。"真高兴你能加入我,"<<he>>头也不转地说道。"好些人都问起了你的下落。看起来你已经有点出名了。"<<He>>转过身来,仔细端详着你。"我希望在<span class="gold">星期五</span>举行一场小小的演出,把那些大客户吸引过来。你有兴趣成为这次表演的主角吗?" <br><br> <<He>>并没有等待你回答。"我知道这不是你一般会做的事,而我也需要点时间准备下。回去好好考虑考虑,然后再来找我。到那个时候我们再谈具体条件——还有你的报酬。" <br><br> <<endevent>> <<link [[继续|Brothel]]>><</link>> <br> <<elseif $brotheljob is 1 and $fame.prostitution gte 200 and $brothelshowdata.intro is 1>> <<set $brothelshowdata.intro to 2>> 布莱尔正坐在<<his>>桌子后面打着电话。<<He>>示意你稍微等一下。 你等着布莱尔打完电话。<<He>>看向了你,心情看起来不错。 <br><br> "我们的小明星来了。”布莱尔坐到了<<his>>沙发上说道。 <br><br> "看起来你的表演很成功。你有一些仰慕者很愿意花大价钱来跟你度过一段时间。”<<he>>说道。<<He>>拍打着沙发,邀请你坐在<<him>>的身边。 <br><br> <<link [[坐下|Brothel Escort Job Intro]]>><<set $phase to 1>><</link>><<glove>><<npcincr Briar love 1>> <br> <<link [[站着|Brothel Escort Job Intro]]>><<set $phase to 2>><</link>> <<elseif $brotheljob isnot 1>> 布莱尔侧躺在沙发上,手里举着一杯红酒。在你进来时,<<He>>的目光转向了你。"你有没有重新考虑我的提议?" <br><br> <<link [[有|"Briar's Office"]]>><<endevent>><<set $brotheljob to 1>><<set $phase to 1>><<set $wardrobes.brothel.unlocked to true>><</link>> <br> <<if $id is 0>> <<link [[询问身份证的事|"Briar's Office ID"]]>><</link>> <br> <</if>> <<link [[离开|Brothel]]>><<endevent>><</link>> <br> <<else>> 布莱尔侧躺在沙发上,手里举着一杯红酒。在你进来时,<<He>>的目光转向了你。"有什么需要我做的吗?" <br><br> <<if isPubfameTaskAccepted("briar")>> <<His>>的笔记本电脑放在<<him>>旁边的沙发上。"米奇"让你黑进布莱尔的电脑。 <br> 你 <<if $pubfame.briar.distract is 2>> <span class="green">已安排好人去分散注意</span>, <<else>> <span class="pink">没有分散注意的手段</span>, <</if>> <<if $pubfame.briar.distract is 2 and ($pubfame.briar.escape is 2 or $cat gte 6) or $pubfame.briar.distract isnot 2 and $pubfame.briar.escape isnot 2 and $cat lt 6>> 然后 <<else>> 但是 <</if>> <<if $pubfame.briar.escape is 2>> <span class="green">规划好了逃生路线</span>。 <<elseif $cat gte 6>> 你可以轻松地通过窗户逃跑。<span class="green">猫总是能平稳落地。</span> <<else>> <span class="pink">没有计划好的逃跑路线</span>。 <</if>> <<if !$pubfame.briar.notice and $pubfame.briar.distract isnot 2>> <<set $pubfame.briar.notice to true>> <<if $cat gte 6>> 你可以通过在妓院闲逛来分散注意力。 <<else>> 你可以通过在妓院闲逛,来找到一个分散注意力和逃跑路线的机会。 <</if>> <</if>> <br> <<link [[分散布莱尔的注意|Briar Hack]]>><</link>> <br><br> <</if>> <<if $brothelVending>> <<if $brothelVending.status is "idea">> <<condommachineicon>><<link [[请求布莱尔设置一台自动售卖机 (0:20)|Brothel VM ask]]>><<pass 20>><</link>> <br> <<elseif $brothelVending.products and $brothelVending.status is "set" and !$weekly.brothelVMCollect>> <<highicon>><<link [[收自动贩卖机的钱 (0:10)|Brothel VM income]]>><<pass 10>><</link>> <br> <</if>> <</if>> <<if $brothelshowdata.intro and $brothelshowdata.type is "none">> <<brothelicon "stage">><<link [[安排一场演出|"Briar's Office Show"]]>><</link>> <br> <</if>> <<if $brothelshowdata.intro is 2>> <<if $brothel_escortjob is undefined>> <<ind>><<link [[为有钱的顾客服务|Brothel Escort Job Accept]]>><</link>> <br> <<elseif $brothel_escortjob.accept isnot true and $weekly.escortjob isnot 1>> <<ind>><<link [[为有钱的顾客服务|Brothel Escort Job Accept]]>><</link>> <br> <</if>> <</if>> <<if $id is 0>> <<askicon>><<link [[询问身份证的事|"Briar's Office ID"]]>><</link>> <br> <</if>> <<if $brothel_machine_repair is 1>> <<askicon>><<link [[向布莱尔询问性爱机器的事|Briar Machine Ask]]>><<set $brothel_machine_repair to 2>><</link>> <br> <<elseif $brothel_machine_repair is 3>> <<ind>><<link [[把凝胶交给布莱尔|Briar Gel Give]]>><<set $brothel_machine_repair to 4>><</link>> <br> <</if>> <br> <<getouticon>><<link [[离开|Brothel]]>><<endevent>><</link>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "那,那里有台涩涩机器,"你说道。"它在后台——" <<elseif $speech_attitude is "bratty">> "那里有个打炮机,"你说道。"它在后台——" <<else>> "那里有台涩涩机器,"你说道。"它在后台——" <</if>> <br><br> <<if $brothel_machine_science is 1>> <<unset $brothel_machine_science>> 布莱尔笑了起来,打断了你的话。"那个老古董啊,"<<he>>说道。"已经没用咯。一开始倒是蛮好玩的,但是它需要——" <br><br> "一种特殊的燃料。"这次换你插话了。布莱尔看起来很惊讶。"它没有插头,"你耸了耸肩。"而且它也不用电池。所以我觉得这就是问题所在。" <br><br> "我确实应该当心点,别让你到处乱翻,"布莱尔笑了笑。"不过你说的没错。附近倒是有人生产这种燃料,一种粉色的凝胶,但是他们一直不肯卖给我。"<<gcontrol>><<control 10>><<glove>><<npcincr Briar love 1>><<npcincr Briar dom -1>> <br><br> <<else>> 布莱尔笑了起来,打断了你的话。"那个老古董啊,"<<he>>说道。"已经没用咯。一开始倒是蛮好玩的,但是它需要一种特殊燃料——一种粉色凝胶。附近倒是有造这玩意的,但是他们不肯卖。" <br><br> <</if>> <<link [[继续|Briar Machine Ask 2]]>><</link>> <br>
<<effects>> 布莱尔穿过房间,倚靠在窗台上,目光越过了对面的建筑,看向了远方工业区的烟囱。<span class="gold">"他们把垃圾都倒在垃圾场里,"</span><<he>>说道。"如果有人说那里面会有凝胶,我可不会太惊讶。" <br><br> "他们不肯卖凝胶,确实蛮可惜的。"<<he>>继续说道。"我愿意花<span class="gold">£2000</span>买下一罐。" <br><br> <<He>>走回<<his>>的座椅。"还有什么事吗?" <br><br> <<if currentSkillValue('skulduggery') gte 400>> <i>你突然想到了一点。</i> 如果他们不卖那种燃料的话,布莱尔之前怎么让机器运行的呢? <br><br> <<link [[询问|Briar Machine Ask 3]]>><<control 10>><</link>><<gcontrol>> <br> <<link [[不管了|Brothel]]>><<endevent>><</link>> <br> <<else>> <<link [[离开|Brothel]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "你,你之前肯定找到过些凝胶吧,"你说道。 <<elseif $speech_attitude is "bratty">> "你之前用过那台机器,"你说道。"但是恐怕他们也不卖那些了,是吧?" <<else>> "你之前肯定找到过些凝胶,"你说道。 <</if>> <br><br> 布莱尔又笑了笑,一时间有点措手不及。"你还蛮有好奇心的嘛,"<<he>>说道。"这倒没错,但是没人会去专门调查一个失控的性玩具。当然,除非我们引起了某些不必要的注意。这就是为什么这个机器仅供VIP用户使用。" <br><br> 布莱尔躺回了<<his>>椅子。"还有什么要说的吗?" <br><br> <<link [[离开|Brothel]]>><<endevent>><</link>> <br>
<<effects>> <<earnFeat "Stolen Technology">> 你拿出了罐子,但是布莱尔似乎对你更有兴趣。"真是惊喜啊,"<<he>>说道。<<He>>听起来一点也不惊喜。"£2000是吗?给你。罐子随便找个地方放就可以了。" <br><br> 你赚到了<<moneyGain 2000>>。 <br><br> <<He>>喝了一口酒。"我们很快就会让那台机器重新运转。现在就只差一个愿意使用它的人了。但那估计不算个问题。"<<He>>笑了。 <br><br> <<link [[离开|Brothel]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $phase is 1>> "很好,你不会后悔的。"<<He>>走向<<his>>办公桌,并按下了藏在一幅画后面的按钮。一个书柜随即分开,展现出一个工作室,<<generate2>><<person2>>里面坐着一位戴着单片眼镜,盯着些许文件的<<person>>。 <br><br> "一张身份证。"布莱尔说着,在你经过的时候往你的屁股上拍了一下。 <br><br> 那位<<person>>问了你些问题,并拍了张照。20分钟之后你便拿到了你的身份证。 <br><br> <<link [[继续|Brothel]]>><<endevent>><</link>> <<else>> "我可以给你张假身份证。但我记得我说过,那玩意可不便宜。更准确的说,£500。别被这价格吓到了,我这边的假身份证可以骗过政府扫描和边境检查。相信我,你可不会希望承担买了便宜货被抓包的风险。" <br><br> <<if $money gte 50000>> <<link [[我要买一张 (0:20)|Briar's Office ID]]>><<set $phase to 1>><<set $id to 1>><<pass 20>><<set $money -= 50000>><</link>> <br> <</if>> <<link [[离开|Brothel]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $phase is 0>> <<set $tipmod to 3>><<tipset>> <<promiscuity3>>你带着<<person>>进入了其中一个小房间。相对于妓院的主体而言,它亮了许多,以至于你的眼睛需要一段适应时间。在房间的一角,有一个带有钢管的小舞台。房间里还有一张被特殊塑造的沙发,以供多种不同的体位使用。 <br><br> <<if $rng gte 71>> 在你转身之前,<<person>>把手环在你的腰上,亲吻你的脖子。 <br><br> <<link [[推开|Brothel Private]]>><<set $phase to 1>><</link>> <br> <<link [[试着在被爱抚的时候谈判|Brothel Private]]>><<arousal 300 "genitals">><<arousal 300 "breasts">><<set $phase to 2>><<submission 5>><<garousal>><</link>> <br> <<else>> <<person>>羞怯地站在门边,显然在等你行动。 <br><br> <<rng>> <<if $tipreaction is "low">> 你牵着<<him>>的手,坐到沙发上。你们协商的价格为<<printmoney $tip>>,低于你的期望。 <br><br> "我知道这不算多,"<<he>>说,"但如果我明天还想吃得起饭的话,我只能掏得起这么多钱。"<<He>>低头看向了<<his>>的脚。 <br><br> <<if $rng gte 51>> "还有,如果可以的话,我不想碰任何东西。嗯,也许会有一些吧,但我主要是想和你谈谈。" <br><br> <<link [[接受 (0:30)|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>> <br> <<link [[拒绝|Brothel Private]]>><<set $phase to 4>><</link>> <br> <<else>> <<link [[接受 (0:30)|Brothel Private Sex]]>><<set $consensual to 1>><<pass 30>><<set $sexstart to 1>><</link>> <br> <<link [[拒绝|Brothel Private]]>><<set $phase to 4>><</link>> <br> <</if>> <<elseif $tipreaction is "mid">> 你牵着<<him>>的手,坐到沙发上。你们协商的价格为<<printmoney $tip>>,在你的期望之内。 <br><br> <<if $rng gte 51>> <<He>>轻轻地说,"还有,如果可以的话,我不想碰任何东西。嗯,也许会有一些吧,但我主要是想和你谈谈。" <br><br> <<link [[接受 (0:30)|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>> <br> <<link [[拒绝|Brothel Private]]>><<set $phase to 4>><</link>> <br> <<else>> <<link [[接受 (0:30)|Brothel Private Sex]]>><<pass 30>><<set $consensual to 1>><<set $sexstart to 1>><</link>> <br> <<link [[拒绝|Brothel Private]]>><<set $phase to 4>><</link>> <br> <</if>> <</if>> <</if>> <<elseif $phase is 1>> <<if $rng gte 21>> 你从<<person>>手中挣脱出来。<<He>>看起来十分焦躁,但是对你无能为力。 <<set $enemyanger += 20>> <<if $tipreaction is "low">> 你们协商的价格为<<printmoney $tip>>,低于你的期望。 <br><br> "你觉得你能值更多钱?"<<He>>笑了,"要知道,我能免费操和你一样的婊子。给你钱就像是做慈善一样。" <br><br> <<link [[接受 (0:30)|Brothel Private Sex]]>><<pass 30>><<set $consensual to 1>><<set $sexstart to 1>><</link>> <br> <<link [[拒绝|Brothel Private]]>><<set $phase to 5>><</link>> <br> <<elseif $tipreaction is "mid">> 你们协商的价格为<<printmoney $tip>>,在你的期望之内。 <br><br> <<link [[接受 (0:30)|Brothel Private Sex]]>><<pass 30>><<set $consensual to 1>><<set $sexstart to 1>><</link>> <br> <<link [[拒绝|Brothel Private]]>><<set $phase to 5>><</link>> <br> <</if>> <<else>> 你试图把自己从<<his>>的手中拉开,但是<<he>>一手抓住你的胳膊,并用另一只手堵上了你的嘴。 <br><br> <<set $enemyanger += 20>> <<link [[继续|Brothel Private Sex]]>><<pass 30>><<set $molestationstart to 1>><</link>> <br> <</if>> <<elseif $phase is 2>> <<if $tipreaction is "low">> 在<<his>>的不断骚扰之下,你依旧协商了<<printmoney $tip>>的价格,低于你的期望。 <br><br> <<elseif $tipreaction is "mid">> 在<<his>>的不断骚扰之下,你依旧协商了<<printmoney $tip>>的价格,在你的期望之内。 <br><br> <</if>> <<link [[接受 (0:30)|Brothel Private Sex]]>><<set $consensual to 1>><<pass 30>><<set $sexstart to 1>><</link>> <br> <<link [[拒绝|Brothel Private]]>><<set $phase to 5>><</link>> <br> <<elseif $phase is 3>> <<He>>把<<his>>的头枕在你的腿上,你随即开始轻抚<<his>>的头发。你同情地听着<<He>>讲述着<<his>>的日常生活。尽管话题如此庸常,<<he>>一时竟泪流满面,向你讲述着<<he>>如何无法向<<his>>的配偶敞开心扉。 <br><br> 当<<his>>的三十分钟过去了之后,<<he>>把商定的价钱付给了你,并对你付出的时间表达了谢意。<<He>>看起来对你十分感激。 <br><br> <<fameprostitution 1>> <<clotheson>> <<link [[继续|Brothel]]>><<set $money += $tip>><<endevent>><</link>> <<elseif $phase is 4>> <<He>>点了点头,眼神阴沉。<<He>>迅速离开了房间。 <br><br> <<clotheson>> <<link [[继续|Brothel]]>><<endevent>><</link>> <<elseif $phase is 5>> <<rng>> <<if $rng gte 21>> <<He>>看向你,似乎不知如何是好。最终,<<he>>说:"反正你身上估计也有点脏东西。"随后便离开了房间。 <br><br> <<clotheson>> <<link [[继续|Brothel]]>><<endevent>><</link>> <<else>> <<He>>茫然地看着你,然后大笑起来。"很好,现在给我跪下,否则老子抽死你!"<<He>>朝你袭来! <br><br> <<link [[继续|Brothel Private Sex]]>><<pass 30>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $phase is 1>> <<set $NPCList[0].lefthand to "arms">> <<set $leftarm to "grappled">> <<set $rightarm to "grappled">> <<hand_gag 0 right>> <<elseif $phase is 5>> <<set $enemyanger += 40>> <</if>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 40>> <<if $phase is 2>> "这最好值得我花的钱,"<<he>>说道。 <<else>> <<set $enemytrust += 40>> <</if>> <<if $phase is 1>> "这最好值得我花的钱,"<<he>>说道。 <<else>> <<set $enemytrust += 40>> <</if>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<set _chance to random(1, 200)>> /* 0.5% (1/200) chance per turn, only when crime is non-zero, when over 6 weeks into game, and gte 3 weeks from last raid*/ <<if _chance is 13 and crimeSumCurrent() gte 500 and Time.days gte 42 and ((Time.days - $brothel_raid_day) gte 21)>> <span id="next"><<link [[继续|Brothel Raid]]>><</link>></span><<nexttext>> <<elseif $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $finish is 0>> <span id="next"><<link [[继续|Brothel Private Sex]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Private Sex Finish]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $stealtarget isnot "">><<set $brothel_thief += 1>><</if>> <<if $consensual is 1>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<if $phase is 2>> "这是你的报酬,婊子,"<<person>>高潮了,喘着气对你说道。<<He>>头也不回地离开了房间。 <br><br> <<tipreceive>> <<elseif $phase is 1>> "这是你的报酬,婊子,"<<person>>高潮了,喘着气对你说道。<<He>>头也不回地离开了房间。 <br><br> <<tipreceive>> <<else>> <<He>>满意地笑着。"谢谢你的陪伴。喏,拿着。"在离开房间之前,<<He>>对你露出了一个灿烂的笑容。 <br><br> <<tipreceive>> <</if>> <<else>> <<if $phase is 2>> "行。你可别指望拿到一分钱。"<<He>>厌恶的看着你,离开了房间。 <br><br> <<elseif $phase is 1>> "行。你可别指望拿到一分钱。"<<He>>厌恶的看着你,离开了房间。 <br><br> <<else>> "我做错什么了吗?真的对不起!"<<He>>从房间里跑了出去。 <br><br> <</if>> <</if>> <<else>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<fameprostitution 1>> "这是你的报酬,婊子,"<<person>>高潮了,喘着气对你说道。他们头也不回地离开了房间。 <br><br> <<tipreceive>> <<elseif $enemyhealth lte 0>> 你成功地把<<person>>击退,为你提供了逃跑的时间。<<tearful>>你逃进了繁忙的妓院主室。 <br><br> <</if>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<rng>> <<if crimeSumCurrent() gte 4500 and $brothel_raid gte 1 and $brothel_thief gte $rng>> /*If you're (a) very wanted and (b) Briar has been raided before, then the (c) chance of Briar selling you out increases the more you steal from their customers.*/ <<link [[继续|Brothel Arrest]]>><</link>> <<else>> <<link [[继续|Brothel]]>><</link>> <</if>>
<<if $corruptionDancing is 2>> <<unset $corruptionDancing>> <<set $molestationstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<elseif $molestationstart is 1>> <<unset $corruptionDancing>> <<set $molestationstart to 0>> <<controlloss>> <br> <<violence 1>> <<neutral 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Brothel Dance Rape]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Brothel Dance Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<if Time.dayState isnot "night">> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你逃进了更衣室里。 <br><br> <<else>> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你逃进了更衣室里。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Brothel Dressing Room]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $audience is 1>> 随着<<person1>><<person>>的高潮,人群中爆发出一片欢呼。<<tearful>>你趁还没有其他人开始动歪心思时,蹒跚着溜走了。 <<elseif $audience lte 6>> <<person1>><<person>>与<<person2>><<person>>互相击掌。<<tearful>>你趁观众们欢呼庆祝的时候蹒跚着溜走了。 <<else>> 人群中爆发出一片欢呼,大家似乎都很喜欢这场表演。<<tearful>>你趁还没有其他人开始动歪心思时,蹒跚着溜走了。 <</if>> <br><br> <<stealclothes>> <<clotheson>> <<endcombat>> <<link [[继续|Brothel Dressing Room]]>><</link>> <</if>>
<<set $outside to 1>><<set $location to "brothel">><<effects>> <<set $briarPunishReason to "whore">> 你被按坐在了一张长凳上,听见了车子启动的声音。你头上的麻袋被拿了下来。<<npc Briar>><<generate2>><<generate3>> <<if $brothelintro is 1>> 对面的座位上坐着妓院老板布莱尔,身边坐着一名<<person2>><<person>>和一名<<person3>><<person>>。<<person1>> <br><br> <<else>> <<set $brothelintro to 1>> <<if $pronoun is "m">> 对面的座位上坐着一名穿着蓝色西装外套的一名男子,里面没有穿衬衫,将他健康的胸部和腹部展露无遗。栗色的长发披散在他身后。 <<else>> 对面的座位上坐着一名穿着很贵的红色礼服的女子,领口低垂,露出了她诱人胸脯的一部分。栗色的长发披散在她身后。 <</if>> <br><br> <<Hes>>身边坐着一名<<person2>><<person>>和一名<<person3>><<person>>。<<person1>><<He>>用榛子色的眼睛盯着你。 <br><br> "就是你这个流浪汉在给我惹麻烦啊。我是布莱尔,我手下的店全镇最好。"<<He>>向后靠在了长凳上。 <</if>> "听说你在酒吧里卖身呢。这可就有问题了。全镇的妓男妓女都归我管,而你这贱货在外面干嘛?当然是当妓了。也就是说,你也归我管。但是,我却还一分钱都没收到。而现在,这种情况就要到此为止了。" <br><br> 货车停下了,<<person2>><<person>>与<<person3>><<person>>把你押下了车,带着你来到一栋建筑旁通往地下的楼梯井。如果要逃跑的话,现在是你唯一的机会。然而,他们一共有三个人。<<person1>> <br><br> <<link [[跟他们走|Brothel Punishment 2]]>><</link>> <br> <<link [[反抗|Brothel Punishment Fight]]>><<set $fightstart to 1>><<def 3>><</link>> <br>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $briarPunishment>> <<set $punishmenthole to $briarPunishment>> <<unset $briarPunishment>> <<else>> <<set $punishmenthole to 5>> <</if>> 你被带进了一条昏暗的走廊。你听见头上某个地方正播放着音乐。<<person2>><<person>>把你推进了一扇门,门里是一间小小的牢房,墙上有个洞。<<he>>和<<person3>><<person>>开始一圈圈地用绳子绑住你。最后他们把你的手脚一起绑在了身后,把你扛起来吊在天花板上。 <br><br> "好了,"布莱尔说道。"现在你准备好为我们的客人提供服务了。出于仁慈,你只需要帮助他们中的<<number $punishmenthole>>个人。"<<person1>><<He>>将你的脖子绑在洞下的钉子上,让你的嘴贴在洞口上。"玩得开心!"<<he>>说着,关上门,让你陷入黑暗之中。 <br><br> <<set $leftarm to "bound">> <<set $rightarm to "bound">> <<set $head to "bound">> <<set $feetuse to "bound">> <<set $punishmentposition to "gloryhole">> <<set $punishmenthole to 5>> <<endevent>> <<link [[继续|Brothel Punishment Gloryhole]]>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> 布莱尔一见你要反抗,便笑了起来。"哦,你这傻<<girl>>,你可跑不掉。" <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Brothel Punishment Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Punishment Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<unset $briarPunishment>> <<ejaculation "short">> "别让那<<girl>>跑了!"布莱尔缓过神来,对<<person1>><<his>>的喽啰喊着,但你早已逃得没影了。<<tearful>>你顺着道路逃跑了。 <br><br> <<clotheson>> <<endcombat>> <<harvestquick>> <<elseif $enemyhealth lte 0>> <<unset $briarPunishment>> 你狠推了<<person2>><<person>>一把,赢得了逃跑的机会。<<tearful>>你从他们的间隙间穿过,顺着道路逃跑了。你听见布莱尔对<<person1>><<his>>的手下喊着什么。 <<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<clotheson>> <<endcombat>> <<harvestquick>> <<else>> 布莱尔又笑了起来。"哎呀,这小<<girl>>是觉得痛吗?"你受伤太严重,无法继续抵抗了。<<person2>><<person>>与<<person3>><<person>>把你拖下了楼梯。 <br><br> <<link [[继续|Brothel Punishment 2]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $punishmenthole lte 0>> <<endevent>><<npc Briar>><<person1>>牢房门打开了,布莱尔走了进来,手里拿着一把刀。<<He>>把吊着你的绳子割开,你掉在了地上。"这下我们两清了。"<<he>>一边说着,一边继续割着你身上的绳子。 <<if $briarPunishReason is "whore">> "如果你还想接着卖身的话,也得来我这卖。" <<else>> "也许现在你会三思而后行,不敢再触怒我了。" <</if>> <<unset $briarPunishReason>> <<He>>割完了绳子,退了一步。"听懂了吗?很好。"<<He>>让到一边,一名<<generate2>><<person2>><<person>>走了进来,把你原路拖了出去,关上了门。你的双手没被解开,仍被绑着。 <br><br> <<if $brothelknown isnot 1>> <<set $brothelknown to 1>><span class="gold">你现在可以访问丰收街的妓院了。</span> <</if>> <<clotheson>> <<endevent>> <<set $head to 0>> <<set $feetuse to 0>> <<set $punishmentposition to 0>> <<link [[继续|Harvest Street]]>><</link>> <br> <<elseif $punishmentposition is "wall">><!-- Wall outcome with $position = "wall" --> 你被绳子绑在牢房里,你的腿,屁股和<<genitals>>从墙上的洞里伸着出去,无论如何挣扎都无法挪动分毫。 <br><br> <<set $punishmenthole -= 1>> <<generate1>><<person1>> <<switch random(1, 8)>> <<case 1 2>> 有人捏了你的<<bottom>>一把。 <<case 3 4>> 你感觉有人在抚摸你的<<genitals>>。 <<case 5 6>> 你感觉有人在舔你的大腿后部。 <<default>> 有人拍了你的<<bottom>>一把。 <</switch>> <br><br> <<link [[继续|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>><!-- Gloryhole outcome with $punishmentposition = "gloryhole" --> 你被绳子绑在牢房里,嘴抵在墙上的洞上,无论如何挣扎都无法挪动分毫。 <br><br> <<set $punishmenthole -= 1>> <<generate1>><<person1>> <<if $NPCList[0].vagina is "clothed">> 有人把阴部抵在了洞上,抵在了你的嘴唇上。 <br><br> <<else>> 有人把一根$NPCList[0].penisdesc伸进了洞里,抵着你的嘴唇。 <br><br> <</if>> <<link [[继续|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $punishmentposition is "wall">> <<set $position to "wall">> <<set $enemyhealthmax to 1000>><<set $enemyhealth to 1000>> <<else>><!-- Gloryhole outcome with $punishmentposition = "gloryhole" --> <<npcoral>> <<set $enemyhealthmax to 10>><<set $enemyhealth to 10>> <<set $enemyarousal to $enemyarousalmax - 100>> <<set $NPCList[0].lefthand to "none">> <<set $position to "doggy">> <<set $NPCList[0].righthand to "none">> <<set $NPCList[0].mouth to "none">> <</if>> <</if>> <<set $enemyarousal += 10>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $penisbitten is 1>> <span id="next"><<link [[继续|Brothel Punishment Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Punishment Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $forcedprostitutionstat += 1>><<set $gloryholestat += 1>> <<tearful>>你做好了心理准备,迎接更多的虐待。 <br><br> <<endcombat>> <<link [[继续|Brothel Punishment Gloryhole]]>><</link>> <<else>> <<person>>吃痛从洞口退开。你听见<<him>>和谁吼着,随后便是沉默。<<endevent>><<npc Briar>><<person1>>一会后,布莱尔打开了牢房门。"我原本还想对你好点的,"<<he>>说道。"不过你如果这样不乖的话,那我就没办法了。"<<He>>解开你脖子上的绳子,拉动了墙根的一根控制杆,墙上的洞便变大了好几倍。<<He>>把你塞进洞里,让你的腿和屁股露在外面,并再次把你绑好。"好了。现在,客户们可以享用你'没那么暴力'的部分了。"<<He>>摔门出去了。 <br><br> <<endcombat>> <<set $punishmenthole += 1>><<pass 1>><<set $punishmentposition to "wall">> <<link [[继续|Brothel Punishment Gloryhole]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> "很好,"布莱尔说。 <<if Time.weekDay is 6>> "今天没时间安排表演了,不过下个星期可以。" <<else>> <</if>> <<brothelshowintro>> <br><br> 布莱尔抿了一口<<his>>酒。"那么,你喜欢什么?" <<brothelshowoptions>> <br><br> <<if _askShow isnot 1>> <<askicon>><<link [[询问各场表演的详情|Briar's Office Show Ask]]>><</link>> <br><br> <</if>> <<getouticon>><<link [[离开|Brothel]]>><<endevent>><</link>>
<<brothelshowintro>> <<brothelshowoptions>> <br><br> <<getouticon>><<link [[离开|Brothel]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $brothelshowdata.type is "flirt">> 你同意与观众调情并在舞台上做爱。"好吧。"<<he>>说道。"到时候只要表现得可爱就行。 <<elseif $brothelshowdata.type is "gangbang">> 你同意角色扮演为一名学校<<girl>>,并在台上被轮奸。"演的时候别紧张,"<<he>>说道。"人家又不是来看你演戏的。 <<elseif $brothelshowdata.type is "pig">> 你同意在台上与猪做爱。"你还真是下流。"<<he>>一边说着,一边站起来。"这会吸引不少人来的。 <<elseif $brothelshowdata.type is "swarm">> 你同意在舞台上泡进装满小型生物的玻璃缸里。"你玩得真变态啊,"<<he>>一边说着,一边站起来。"我喜欢,而且我觉得观众也会喜欢的。 <<elseif $brothelshowdata.type is "machine">> 你同意试用修好的性爱机器。布莱尔双手一拍。"很好。 <<elseif $brothelshowdata.type is "tentacles">> 你同意使用修复后的性机器,选择触手模式。布莱尔双手一拍。"好极了。 <<elseif $brothelshowdata.type is "horse">> 你建议和马一起表演。 <<if $brothelHorse isnot 1>> <<set $brothelHorse to 1>> 布莱尔笑道:"那将是场值得纪念的演出,"<<he>>又顺着说道,"但我可没有机会弄到一匹马。" <br><br> "我有办法,"你回道。 <br><br> <</if>> 布莱尔双手一拍。"好极了。那你给你的‘演员同事’安排好。 <<elseif $brothelshowdata.type is "bukkake">> 你建议做一个类似的游戏,让观众用他们的精液来参与。 <<if $brothelBukkake isnot 1>> <<set $brothelBukkake to 1>> 布莱尔抚摸着<<his>>的下巴在思考。"观众会喜欢它。将会有相当多的混乱要清理。" <br><br> "只要我不碰到就行了,"你回答道。 <br><br> <<else>> "你上次做的时候,观众确实很喜欢,"布莱尔说。"有相当多的混乱需要清理。" <br><br> "我这次会试着抓住更多的机会,"你回答。 <br><br> <</if>> 布莱尔笑了起来。"我们有了一场表演。<span class="gold">你每次帮忙,你每帮忙一次我就发你£50。"</span> <</if>> 我会保证这边都安排妥当的。 <<if Time.weekDay is 6>> 今天时间不够,准备不好了。<span class="gold">下个星期五就能搞定了。</span> <</if>> 相信观众们肯定会很激动的。"<<He>>送你上了楼。"记得要按时来。客人专门为你而来的,可不能随便拉个妓糊弄他们。" <br><br> <<link [[离开|Brothel]]>><<endevent>><</link>> <br><br>
<<set $outside to 0>><<set $location to "brothel">><<effects>> 你在妓院最大的舞台的后台。最吸引人的表演都在这个舞台上展出。 <br><br> <<if $brothel_machine_repair is undefined>> 一台性爱机器摆在角落里,旁边贴了一张纸条,写着:"故障"。 <br><br> <</if>> <<if isPubfameTaskAccepted("briar") and !$pubfame.briar.escape and $cat lte 5>> <<set $pubfame.briar.escape to 1>> 一扇遮挡窗户的窗帘拉开了一些,它正好位于二楼布莱尔办公室的正下方。 <br><br> <span class="blue">你突然有了一个想法。</span>如果你能弄到一个面向布莱尔办公室的梯子,你可以从那里离开。 <br><br> <</if>> <<if $brothelshowdata.type isnot "none" and Time.weekDay is 6 and not $brothelshowdata.done>> 你看见布莱尔在和最大的舞台旁的某人说话。你同意今天表演。 <br><br> <<if $brothelshowdata.type is "horse">> <<if $farm.steed>> <<if $bestialitydisable is "f" or $per_npc.saddled_steed.monster is "monster">> 你的$farm.steed骏马在等着你。 <br><br> <img class="icon" src="img/ui/gold_star.png"><<link [[参与演出|Brothel Show]]>><</link>> <br> <<else>> 你回想起约定好的表演内容,不由得感到压力万钧。你开始觉得恶心。<span class="red">你不敢上台表演了。</span> <br> <</if>> <<else>> <span class="blue">你约好要在舞台上和马同台共演,但你从来没骑过马!</span> <br> <</if>> <<else>> <img class="icon" src="img/ui/gold_star.png"><<link [[参与演出|Brothel Show]]>><</link>> <br> <</if>> <</if>> <<if $brothel_machine_repair is undefined>> <<investigateicon>><<link [[调查机器|Brothel Machine Investigate]]>><<set $brothel_machine_repair to 1>><</link>> <br> <</if>> <<getouticon>><<link [[离开|Brothel]]>><</link>> <br>
<<effects>> 你检查了一下做爱机器。主体上有一根耸立的阴茎,边上还有一些灯与数字键盘,形状和一把枪一样。你能想象得到这东西是用来干什么的,<span class="gold">但布莱尔应该会更懂。</span> <br><br> <<investigateicon>><<link [[仔细观察|Brothel Machine Investigate 2]]>><</link>><<skill_difficulty `currentSkillValue("science")` "科学" 400 1000>> <br> <<getouticon>><<link [[离开|Brothel Stage]]>><</link>> <br>
<<effects>> <<if currentSkillValue('science') gte random(400, 1000)>> 你打开机器侧面的盖板,看了一眼内部。缠绕着的电线后有一个空的玻璃水箱。 <br><br> 你看了看机器的下面,发现机器上并没有电源插口,无法连接到电源。<span class="green">肯定有其他的方式提供能量。</span> <br><br> <<set $brothel_machine_science to 1>> 你关上了盖板,退后几步。 <br><br> <<else>> 你打开机器侧面的盖板,看了一眼内部。缠绕着的电线后有一个空的玻璃水箱。 <br><br> 你看了看机器的下面,<span class="red">没有发现什么异常。</span> <br><br> 你关上了盖板,退后几步。 <br><br> <</if>> <<link [[继续|Brothel Stage]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<person1>><<maninit>><<set $position to "wall">><<set $head to "bound">> <</if>> <<set $position to "wall">> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Brothel Punishment Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Punishment Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>最后再捏了你一把便离开了你。 <br><br> <<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">> <<else>> 你把<<person>>从你身上踢开。你听见<<him>>嘟囔着什么,但还是离开了你。 <br><br> <<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">> <</if>> <<set $punishmenthole -= 1>> <<if $punishmenthole lte 0>> <<npc Briar>><<person1>> 门打开了,布莱尔走了进来。"希望你玩的开心。"<<he>>说道。<<He>>拉动控制杆,你腰间的束缚松开了。你蠕动着爬进了房间,落在了地上。 <br><br> "你可以走了。记住,你和你的资产,都属于我。" <br><br> <<unbind>> <<clotheson>> <<endevent>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br> <<elseif $punishmenthole is 5>> <<npc Briar>><<person1>> 门打开了。布莱尔走了进来,单膝跪在你面前,手里拿着一张卡片。卡片上印着一张你的正脸照片,还写着你的年龄和"£10"的字样。"我觉得你应该想看看他们眼中的你是什么样子的,"<<he>>说着,向着卡住你的墙点了点头。"如果你不想被贱卖的话,就别再犯贪心了,<<girl>>。"<<He>>站了起来。"休息时间结束了。"<<He>>走了出去,甩上了门。 <br><br> <<endevent>> <<link [[继续|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<tearful>>你准备着迎接更多的虐待。下一个人很快就来了。 <br><br> <<link [[继续|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> 布莱尔数了数钱。"很好,"<<he>>说着,向<<his>>的打手点了点头,后者便从门前让开了。"我不管你是他妈被狼叼走了还是怎样,下次,一定要准时到。"<<He>>说完,回到了自己的办公室。 <br><br> <<link [[继续|Brothel]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "brothel">><<effects>> 布莱尔收回了手。<<He>>向<<his>>打手点了点头。"好吧,"<<he>>说道。"没事,付钱的方法多的是。" <br><br> <<link [[继续|Brothel Pay Strip]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcstrip>><<npcidlegenitals>> <<set $enemyanger += 200>><<set $enemytrust -= 60>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Brothel Pay Strip Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Pay Strip]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 观众们鼓着掌,似乎在观看一场表演。可能对于他们来说这就是表演。 <br><br> <<person1>>布莱尔靠在一把椅子上。<<He>>看着聚集过来围观的顾客们,露出了微笑。"你还是懂吸引眼球的。"<<he>>说着,声音被音乐掩盖,几乎都听不见了。"下次记得准时来。"<<He>>回到了自己的办公室里。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<person1>>你击退了布莱尔,把<<He>>推向一张桌子。<<He>>倒在了桌子上,桌上的饮料撒得到处都是。<<His>>的打手们手足无措。观众们鼓着掌,似乎在观看一场表演。可能对于他们来说这就是表演。 <br><br> 布莱尔爬了起来,拍了拍身上的灰。<<He>>看着聚集过来围观的顾客们,露出了微笑。"你还是懂吸引眼球的。"<<he>>说着,声音被音乐掩盖,几乎都听不见了。"下次记得准时来。"<<He>>回到了自己的办公室里。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>> <br> <<else>> <<person1>>伤得无法动弹。观众们鼓起掌来,就像是看完了一场表演。可能对于他们来说这就是表演。 <br><br> 布莱尔向观众鞠了一躬。"谢谢,谢谢。"<<he>>说着。"朋友们,现在,请尽情享用这个骚货吧,完全免费。"又一阵欢呼响起,随后从四面八方伸来了无数的手。 <br><br> <<endcombat>> <<link [[继续|Brothel Pay Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<maninit>><<person1>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Brothel Pay Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Pay Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> 一部分人吃痛退开,人群中出现了一个缝隙。你从中爬过,避开骚扰躲进了更衣室。 <<clotheson>> <<endcombat>> <<link [[继续|Brothel Dressing Room]]>><</link>> <<else>> <<ejaculation>> 人群中爆发出一片欢呼,大家似乎都很喜欢这场表演。<<tearful>>你逃进了更衣室。 <br><br> <<stealclothes>> <<clotheson>> <<endcombat>> <<link [[继续|Brothel Dressing Room]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> 你在妓院的澡堂里。这里有供舞者们在工作中或下班后使用的公共淋浴头。这些淋浴头并不干净,但你见过更脏的。没人特别关注你。 <br><br> <<if $stress gte $stressmax>> <<passoutshop>> <<else>> <<pregnancyTest "Brothel Bathroom">> <<if $exhibitionism gte 35>> <<bathroomicon "shower">><<link [[冲个澡(0:15)->Brothel Shower]]>><<strip>><<pass 15>><<stress -1>><<set $hygiene to 0>><</link>><<lstress>> <br><br> <<getouticon>><<link [[妓院 (0:01)->Brothel]]>><<pass 1>><</link>> <br> <<else>> 你不愿意用公共淋浴头。 <br><br> <<getouticon>><<link [[妓院 (0:01)->Brothel]]>><<pass 1>><</link>> <br> <</if>> <</if>>
<<effects>><<set $location to "brothel">><<set $outside to 0>> <<if Time.dayState isnot "day" and Time.dayState isnot "dawn" and $rng % 3>>妓院一直很忙,淋浴间也是如此。淋浴头向你喷出冰冷的水,让你喘不过气来。你想,洗个冷水澡总比不洗澡好,于是就这样做了。 <<larousal>> <br><br> <<elseif Time.dayState isnot "night" and $rng % 2>>淋浴头喷出的冷水冲击着你,让你喘不过气来。似乎有人把热水用完了。你觉得冷水澡也比不洗好,于是便将就着洗了。 <<larousal>> <br><br> <<else>>发现还有热水,你就放心了。<</if>> 你洗得干干净净。<<wash>> <br><br> <<ind>><<link [[自慰|Brothel Shower Masturbation]]>><<set $masturbationstart to 2>><</link>> <br> <<getouticon>><<link [[出去->Brothel Bathroom]]>><<clotheson>><</link>> <br>
<<set $outside to 0>><<set $location to "brothel">><<effects>> /* Police raid in the middle of action */ <<set $brothel_raid += 1>> <<set $brothel_raid_day to Time.days>> <span class="red">你听到外面一声巨响,随后便是叫喊和尖叫。</span><<person>>停下了。 <<set $enemyarousal to 0>><<set $enemytrust to -200>> <<set $enemyhealth to ($enemyhealthmax / 5) * 4>><<set $enemyanger to ($enemyangermax / 5) * 2>> <<if $options.images is 1 and $options.combatImages is 1>> <<timed 100ms>> <br><br><br> <<combatimg>> <br> <</timed>> <</if>> <<stateman>> <br><br> <span class="red">"所有人不许动!警察!呆在原地!"</span> <br><br> <<person>>咒骂着,把你推开,穿好了衣服。 <br><br> <span id="next"><<link [[整理自己的仪表|Brothel Raid 2]]>><</link>></span><<nexttext>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> /* Police raid the place */ <<person>>冲了出去。 <<clotheson>> <<endcombat>> 你从门缝中往外瞧。外面的走廊还很安静,不过你听见不远处传来喊叫声,碰撞声,一片混乱。 <br><br> 警察马上就要来了。 <br><br> <<if currentSkillValue('skulduggery') gte 200>> <<set $skulduggerydifficulty to 800>><<link [[试图逃脱|Brothel Raid Escape]]>><</link>><<skulduggerydifficulty>> <br> <<else>> <span class="blue">你想不到如何逃脱。</span> <br> <</if>> <<link [[等候逮捕|Brothel Raid Pre Arrest]]>><</link>> <br>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<generate1>><<person1>>你悄悄溜进走廊里,听见远处的混乱逐渐接近。有好几个空房间能供你躲藏,不过它们很可能都会被搜一遍。 <br><br> 一名<<person>>冲进了走廊,寻找着藏身之处。 "怎么会这样……我<<if $pronoun is "m">>妈<<else>>爸<</if>>会怎么说我?" <br><br> "这里!"你说着,指向一间空房间。"快躲进去,把门锁上。" <br><br> "你,你怎么办?" <br><br> "你是顾客,"你坚定地说道。"我就呆在这,保证不让那群混球抓住你。" <br><br> <<skulduggerycheck>> <br><br> <<if $skulduggerysuccess is 1>> <<His>>的眼神亮了起来。"谢谢你!" <br><br> 门被关上了,咔哒一声上了锁。你扫视着走廊,发现附近一扇门下塞着一条鲜艳的<<print either("红色","条纹","黄色","粉色","白色")>>内裤。你把它挂在了<<persons>>的门把手上,躲进了对面的空房间里。 你把门打开,让外面的人看见房间是空的,自己躲在门后面。 <br><br> 不一会,警察便冲进了走廊。 <br><br> "嘿!看那个门把手。" <br> "还挺有想法。" <br> 你听见他们搜查对面房间的声音。 <br> "开门!"你听见了响亮的敲门声,"警察。我们知道你在里面。" <br> 有人往你的房间里瞧了一眼,踩在地板上吱呀作响。你努力后退贴近墙壁。 <br> "那边有人吗?" <br> "没,"声音从你面前的门后传来。"可能已经在外面队里了。" <br> "感觉得把这门踹开。" <br> "好。"地板又响了一声,他们走开了。 <br><br> 不一会你便听见了一声巨响,随后便是喊叫声,以及<<person>>一边被拖走一边祈求着,抽泣着的声音。 <br><br> <<skulduggeryuse>> <<link [[等待 (1:00)|Brothel Raid Escape 2]]>><<pass 60>><<endevent>><<npc Briar>><<person1>><</link>> <br> <<else>> "你个扯谎的人渣!"<<he>>喊着,一把把你推倒在一张椅子上。不一会,你便被拉了起来。 <br><br> <span class="red">"你被捕了。"</span> <br><br> <<skulduggeryuse>> <<link [[继续|Brothel Raid Arrest]]>><</link>> <br> <<endevent>> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> 你继续躲着,听着警察把人聚集起来的声音。一会后,当一切都静下来时,你走了出来。 <br><br> 你漫步走过包间区,发现布莱尔正在扶起地上的椅子。<<He>>看见你,轻笑了两声。 <br><br> "怎么做到的?干得好。他们还在外面,最好先等等,喝一杯再说道。都出这种事了,这杯我请。你也可以帮我整理下,会给你报酬的。你决定吧。" <br><br> <<link [[帮忙 (£5, 0:30)|Brothel]]>><<pass 30>><<set $money += 500>><<tiredness 2>><<endevent>><</link>><<gtiredness>> <br> <<link [[等待离开 (0:30)|Harvest Street]]>><<pass 30>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "brothel">><<effects>> 几个警察在包间区旁边发现了你。其中一名把手放在了你肩膀上。 <br><br> <span class="red">"你被捕了。"</span> <br><br> <<link [[继续|Brothel Raid Arrest]]>><</link>> <br> <<endevent>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> 两名警察带着你走过妓院主厅,停在了一个侧门处。 <<if crimeSumCurrent() lte 900>> 有人打开了门。 <br><br> "你看上去像个好人,"他说道。"没必要被卷入这事里。走吧。" <<set _bribe to 0>> <<elseif crimeSumCurrent() lte 2000>><<set _bribe to 800>> 一名警察把手放在了门把手上。 <br><br> "我们知道你是谁,"她说道:"卷入这里面可就有大麻烦了,给我们捐£_bribe,我们就当没见过你。" <<elseif crimeSumCurrent() lte 4500>><<set _bribe to Math.trunc(crimeSumCurrent())>> 一名警察站在门前。 <br><br> "被抓进去可没你好果子吃,"另一名警察说道。"如果有£_bribe的话,我们可能就会分心,把你留在这扇无人把守的门附近了。" <<else>> <br><br> "哈 !我们找你有一会了,这次你可逃不掉了。" <<set _bribe to 500000>> <</if>> <br><br> <<if _bribe is 0>> <<link [[离开|Brothel Raid Leave]]>><</link>> <<else>> <<if _bribe lt 500000>> <<if $money gte (_bribe * 100)>> <<link [["贿赂(£" + _bribe + ")"|Brothel Raid Leave]]>><<set $money -= (_bribe * 100)>><</link>> <br> <<else>> <span class="red">你需要至少£_bribe才能贿赂警察们。</span> <br> <</if>> <</if>> <<if $promiscuity gte 35>> <<link [[用肉体交易|Brothel Raid Arrest Sex]]>><<set $sexstart to 1>><<generatePolice 1>><<generatePolice 2>><</link>><<promiscuous3>> <br> <</if>> <<if $promiscuity lte 34 and $uncomfortable.prostituting is false>> <<link [[不情愿地用肉体交易|Brothel Raid Arrest Sex]]>><<set $sexstart to 1>><<generatePolice 1>><<generatePolice 2>><<set $desperateaction to 2>><</link>><<promiscuous3>> <br> <</if>> <<link [[接受逮捕|Brothel Raid Arrest 2]]>><</link>> <</if>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你走过打开的门,悄悄地穿过了几道小巷。 <br><br> 因为警察的活跃,你不得不等到风波平息再回到大街上。 <br><br> <<link [[继续 (0:40)|Harvest Street]]>><<pass 40>><</link>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<promiscuity5>> 你挑逗地向他们微笑着。 <br><br> "如果你们能行行好放我走,"你说,"我会让你们好人有好报的。" <br><br> <<person1>>"行吧,"<<person>>说道。 <br><br> <<if crimeSumCurrent() gte 4500>> <<person2>>"这货很狡猾,"<<person>>说道。"先给<<phim>>拷上,免得<<pshe>>耍什么花招。" <br><br> "好。" <<set $leftarm to "bound">><<set $rightarm to "bound">> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Brothel Raid Arrest Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Raid Arrest Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们穿好了自己的衣服。 <br><br> <<tearful>>你爬了起来。 <br> <<clotheson>> <<if crimeSumCurrent() lte 4000 or $rng % 2>> <br>一个人打开了门。 <br><br> <span class="green">"行,你走吧。"</span> <br><br> <<endcombat>> <<link [[离开|Brothel Raid Leave]]>><</link>> <<else>> "谢了。"<<person>>说道。 <br><br> "嗯,确实很爽。"<<person1>><<person>>说道。<span class="red">"不过我们还是要逮捕你。"</span> <br><br> <<endcombat>> <<link [[继续|Brothel Raid Arrest 2]]>><</link>> <</if>> <<elseif $enemyhealth lte 0>> 他们吃痛推开,你趁机推开门,逃进了小巷。 <br><br> <<tearful>>你跑掉了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Brothel Raid Leave]]>><</link>> <<else>> "好吧,无所谓了,那我们接着逮捕你了。" <br><br> 一只手拍了拍你的肩膀。"这边。" <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Brothel Raid Arrest 2]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set $leftarm to "bound">><<set $rightarm to "bound">> <<pass 45>> 你被带到了外面,妓院的工作人员都被拷住,靠墙排成一排。一群路人正在围观。 <br><br> 警察们在处理嫖客们,而你被晾在一旁站了一小时。围观人群嘲笑着,吹着口哨。 <br><br> <<famesex 2>><<fameprostitution 2>> <br><br> <<link [[继续|Brothel Raid Arrest 3]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> 一组警察押送车队气势汹汹地赶来,你和其他人一起被赶上了其中一辆。警察把你带到了警察局,关进了拘留牢房里。 <br><br> "今天抓进来这么多,估计要一会了。"看守和你说着。"会轮到你的。乖乖坐好。" <br><br> <<link [[继续 (2:00)|Police Cell]]>><<pass 2 hour>><</link>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<set $brothel_thief to 0>> 你走了出来,<span class="red">和两名守株待兔的警察撞了个正着。</span> 布莱尔站在他们旁边。 <br><br> 警察把你按在墙上,死死控制住你的双手。"他们又来劫我了,"布莱尔解释着,"就为了找你。这回他们好像特别想抓你。" <br><br> 你双手被按在背后,被警察拖进了妓院内。布莱尔跟着你一起走。"被劫一次可代价不菲,"布莱尔接着说着,"还不仅仅是钱的问题,还有名声。我原本还打算保你的,不过我可很注重我的名声。原本我都打算扛下来的," <br><br> "但是,"布莱尔低吼着,"我听说你从我客户身上偷东西,损害了我的店铺名誉,让我损失顾客。" <br><br> <<npc Briar>><<person1>> 布莱尔打开了一扇隐藏在顾客视野之外的运货用门,带着警察走了出去。一辆无标识的车在等着你。 <br><br> <<endevent>> "有句话说得好,说的什么兔子什么草的,"布莱尔说着。警察把你按在了引擎盖上。 <br><br> <<generate1>><<generate2>> <<link [[继续|Hospital Arrest Journey]]>><</link>>
<<effects>> 你溜到了妓院前。这里和其他的建筑几乎一样,毫不显眼。进去之后你就没法躲藏了,但至少里面和你一样暴露的人多的是。 <br><br> 你进入了妓院,从布莱尔的打手面前走过。他们朝你笑了笑,什么都没说。 <br><br> <<if $rng gte 81>> <<generate1>><<person1>> 你一进入主厅,便有一名<<person>>踉踉跄跄地走过来。<<covered>>"真不错,"<<he>>说着,便擅自揉捏起了你的<<breasts>>。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[忍耐 (0:03)|Brothel Exposed Endure]]>><<pass 3>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[生气|Brothel Exposed Angry]]>><<def 1>><<pain 6>><<trauma -6>><</link>><<ltrauma>><<gpain>> <br> <<if $submissive lte 500>> <<link [[吓唬|Brothel Exposed Intimidate]]>><<trauma -6>><<stress -6>><</link>><<defianttext>><<ltrauma>><<lstress>> <br> <<elseif $submissive gte 1500>> <<link [[祈求|Brothel Exposed Plead]]>><<trauma -6>><<stress -6>><</link>><<submissivetext>><<ltrauma>><<lstress>> <br> <</if>> <<else>> <<link [[继续|Brothel]]>><</link>> <br> <</if>>
<<effects>> 你站着不动,忍受着<<person1>><<person>>笨拙的爱抚,想等<<his>>自觉无趣走开。最终,另一名舞者吸引了<<his>>注意,<<he>>便离开了你。 <br><br> <<link [[继续|Brothel]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "不,不要,"你说,"摸之前要问人家同不同意的。" <<elseif $speech_attitude is "bratty">> "管好你的手,"你说,"变态。" <<else>> "我可没让你摸我,"你说,"快停下。" <</if>> <br><br> <<person>>最后再捏了你的<<nipples>>一下,捏得你生疼,便离开了你。 <br><br> <<link [[继续|Brothel]]>><<endevent>><</link>> <br>
<<effects>> "把你那脏爪子挪开,"你说,"否则我就把它们扯下来!" <br><br> <<He>>往后退了一步。"我就玩玩嘛,"<<he>>说道。"来这里不就是为了玩吗?" <br><br> 你们互相盯着。<<He>>先绷不住了,移开了视线,去烦别人去了。 <br><br> <<link [[继续|Brothel]]>><<endevent>><</link>> <br>
<<effects>> "谁,谁来帮帮我,"你说,"求求了。" <br><br> <<person1>><<person>>收回了乱摸的手。"放松,<<girl>>,"<<he>>说道,"别哭啊。好吧好吧,对不起,行了吧?别告诉别人啊。" <br><br> <<He>>转头去找别人烦去了。 <br><br> <<link [[继续|Brothel]]>><<endevent>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 30>> <</if>> <<effects>> <<effectsman>> <<audience>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Briar Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Briar Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 布莱尔从舞台上滑下来。"为我们的表演者鼓掌!"<<he>>大声喊道,指着你。人们纷纷喝彩,现金撒落在舞台上。<<set _rng to random(30, 100)>>你获得了<<moneyGain _rng>>。 <br><br> <<tearful>>你捡起钱,然后从舞台跌落下来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 布莱尔从舞台上摔下来,但<<his>>成功稳住双脚,并保持了<<himself>>的尊严。人群为这一壮观的场面欢呼,舞台上洒满了钞票。<<set _rng to random(30, 100)>>你获得了<<moneyGain _rng>>。 <br><br> <<tearful>>你捡起钱,然后跌落到地板上。 <br><br> <<clotheson>> <<endcombat>> <<else>> 布莱尔走下了舞台,走向另一个舞台,随着音乐的节奏摇摆着身体。 <br><br> <<tearful>>你倒在地上。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Brothel]]>><</link>> <br>
<<effects>> <<if $pubfame.briar.distract is 1>> <<loadNPC 0 "pubfame_distract">><<person1>> 你走近那个<<person>>,而<<He>>假装没看见你。 <br><br> <<link [[请求帮助|Brothel Distraction 2]]>><</link>><<englishdifficulty 400 1000>> <br> <<link [[离开|Brothel Dressing Room]]>><<endevent>><</link>> <<else>> <<set $pubfame.briar.distract to 1>> <<generateRole 0 0 "舞者">><<saveNPC 0 "pubfame_distract">><<person1>> 你接近<<personsimple "normal">>,一个<<person>>。<<He>>在你接近时皱眉。"不要试图改变我的想法。我受够了这个破地方,受够了这种生活方式。离我远点。" <br><br> <<He>>转身看向<<his>>的手提箱。“我要离开这个镇子,一个布莱尔找不到我的地方。我很想报复<<nnpc_him "Briar">>让我在这里所经历的一切,但我想不到能做什么……对<<nnpc_him "Briar">>这样的杂碎,我做多少都不嫌够。" <br><br> <span class="blue">你突然有了一个想法。</span><<He>>可能是分散布莱尔注意力的好方法,而且<<he>>说不定能被说服。 <br><br> <<link [[请求帮助|Brothel Distraction 2]]>><</link>><<englishdifficulty 400 1000>> <br> <<link [[离开|Brothel Dressing Room]]>><<endevent>><</link>> <</if>>
<<effects>> 你让那个<<person>>帮忙分散布莱尔的注意力。 <<if $englishSuccess>> <<set $pubfame.briar.distract to 2>> <span class="green">你设法改变<<his>>的想法</span>,你告诉<<him>>,布莱尔发现情况不对之前<<he>>可以脱身。“想法不错,”<<person>>点头,“那么,计划是什么?" <br><br> <<His>>要做的事情非常简单。<<He>>收拾好<<his>>的手提箱,然后向你点点头。"不管你干的是什么蠢事,你最好能成功。祝你好运。"<span class="green">现在你有了一个有效的分散注意力的方法。</span> <br><br> <<link [[继续|Brothel Dressing Room]]>><<endevent>><</link>> <<else>> <span class="red">你太强调这对布莱尔的影响了。</span><<he>>嘲笑道:"我绝对不会参与这么大的事情,你自己想找死别带上我!" <br><br> <<link [[继续|Brothel Dressing Room]]>><<endevent>><</link>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "你、你也许想去楼下看看,"你说道。"我听说警察要来一次突击搜查。" <<elseif $submissive gte 850>> "抬头,"你说着看向楼梯的方向。"警察随时都可能到。欢迎你提前提醒。" <<else>> "我听到一些警察说他们要突袭这里,"你说道,"你觉得我们该怎么办?" <</if>> <br><br> 布莱尔咯咯地笑着,从沙发上站了起来。"大可不必担心, <<if $pubfame.briar.distract is 2>> <<loadNPC 1 "pubfame_distract">><<clearNPC "pubfame_distract">> 我会——" <br><br> 你听到了楼下传来的玻璃破碎的声音。"警察!"你听到<<person2>><<person>>的呼喊。"所有人都趴下,马上!" <br><br> 布莱尔拧起眉头。<<person1>><<he>>走向楼梯,没再看你。 <<else>> 会搞定的。”<<He>>悠闲地走向楼梯。 <</if>> <<His>>的笔记本电脑一直开着。 <br><br> 等到确定布里尔已经离开,你才匆匆跑向笔记本电脑,把U盘插上USB接口。你看不懂屏幕上的内容,但你猜测它在做什么。 <br><br> <<link [[继续|Briar Hack 2]]>><<pass 1>><</link>>
<<effects>> <<if $pubfame.briar.distract is 2>> 过了一段时间后,你拔出U盘。不管它在做什么,你都希望它完成了。 <br><br> <<if $pubfame.briar.escape is 2>> 你走到窗前,爬上梯子。你关上窗户,爬下来,把梯子从楼里移开。布莱尔不会知道你做了什么。 <br><br> <<person2>><<person>>从附近的一辆车里向你挥手,然后把车开出城外。 <br><br> <<pubfameComplete "briar">> <<link [[继续|Harvest Street]]>><<endevent>><</link>> <<elseif $cat gte 6>> <<set $pubfame.detail to "briarWindow">> 你走到窗边翻了出去,抓住把手将它缓缓合上,然后轻盈地落到地上。布莱尔不会知道你做了什么。 <br><br> <<person2>><<person>>从附近的一辆车里向你挥手,然后把车开出城外。 <br><br> <<pubfameComplete "briar">> <<link [[继续|Harvest Street]]>><<endevent>><</link>> <<else>> <<set $briarPunishment to 3>> 你走下楼梯,出现在妓院的主厅里。舞者们正慢慢回到舞台上,顾客们在酒吧里喋喋不休。你注意到其中一扇窗户正在更换。 <br><br> 布莱尔站在窗边,注意到了你。你在<<he>>问任何问题之前就跑出去了。 <<npcincr Briar love -3>><<lllove>> <br><br> <<person2>><<person>>从附近的一辆车里向你挥手,然后把车开出城外。 <br><br> <<pubfameComplete "briar" "punish">> <<link [[继续|Harvest Street]]>><<endevent>><</link>> <</if>> <<else>> <span class="red">"我就知道你在做这个。"</span>布莱尔漫步回到办公室,保镖跟在<<him>>身后站成一排。你数不清有多少。"我有一种感觉,没有警察突袭。不过,我不想假设。它把你和我都变成了傻瓜。"<<He>>喝了一口<<his>>的酒。"当然,在我看来,这里唯一的混蛋就是你。" <<npcincr Briar love -3>><<lllove>> <br><br> 你迅速从笔记本电脑上拔出U盘,布莱尔笑了。"我一点也不在乎你刚才做了什么。但让我恼火的是你竟然以为自己能逃脱惩罚。这可不好。" <br><br> <<if $pubfame.briar.escape is 2>> <<set $briarPunishment to 5>> 保镖向你逼近,你跑向窗口。"有好几层楼高呢,"<<he>>笑着说道。"尽管去吧,直接跳下去,摔得四分五裂说不定比我原本的想法更好。" <br><br> 你推开窗户,赶紧爬下梯子。布莱尔喘着气跑向窗户,但你已经到达了底部,而且在<<he>>或任何保镖爬下来之前拆掉了梯子。"你会遭报应的,"<<he>>在关上窗户之前朝下喊道。 <br><br> <<pubfameComplete "briar" "punish">> <<link [[继续|Harvest Street]]>><<endevent>><</link>> <<elseif $cat gte 6>> <<set $briarPunishment to 5>><<set $pubfame.detail to "briarWindow">> 保镖向你逼近,你跑向窗口。"有好几层楼高呢,"<<he>>笑着说道。"尽管去吧,直接跳下去,摔得四分五裂说不定比我原本的想法更好。" <br><br> 你推开窗户敏捷地跳了出去。你双脚着地,几乎没有发出声音。你抬起头来看向窗口,布莱尔目瞪口呆,表情很快变得扭曲。"你会遭报应的!"<<he>>在关上窗户之前吼道。 <br><br> <<pubfameComplete "briar" "punish">> <<link [[继续|Harvest Street]]>><<endevent>><</link>> <<else>> 保镖向你逼近,你跑向窗口。"有好几层楼高呢,"<<he>>笑着说道。"尽管去吧,直接跳下去,摔得四分五裂说不定比我原本的想法更好。" <<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>> 地面很远,但不够远。翅膀无法减缓下降速度,让你安全着陆。 <</if>> <br><br> 你试图反击抵抗那些保镖,但他们不断地涌来。最终,其中一人得手了,将你打倒在地。其余的人一拥而上。 <<pain 40>><<trauma 6>><<ggpain>><<gtrauma>> <br><br> <<pubfameComplete "briar" "failure">> <<link [[继续|Briar Hack Fail]]>><<pass 10>><</link>> <</if>> <</if>>
<<set $outside to 1>><<set $location to "alley">><<effects>><<set $bus to "industrial">> 布莱尔对着一个保镖的耳朵低语,<<he>>点了点头。你很快被蒙上眼睛,被带下楼,穿过走廊。 <br><br> 你感觉到<<if $weather is "overcast" or $weather is "clear">>风<<else>><<print $weather.replace("rain","雨").replace("snow","雪")>><</if>>吹拂在你的脸上。你在户外。很快你被人猛地塞进了一辆车里,几秒钟后车子就开动了。 <br><br> 大约十分钟的沉默之后,布莱尔开口了。你没有意识到<<he>>竟然也在车里。"当我让某人住在我家里时,这意味着我在信任他。你知道我的意思吗?这是一个心照不宣的协议,我提供给你住所和生活必需品,而你不会给我惹麻烦。所以当这份信任被破坏时,我感到非常痛心。" <br><br> <<He>>深吸了一口气。"我的意思是,你伤害了我。这很难让我释怀。我不会原谅你……但是等他们处理完你之后,我会的。" <br><br> 车子停下来,布莱尔把你拉了出来。"我不喜欢来这个地方。它对我的口味来说太……不盈利了。但是对于像这样的情况,它的价值是远高于此的。"另一双手抓住你,把你带进门口,解下你的眼罩。你听到并看到车子开走了,门在后面关上。 <br><br> <<link [[继续|Underground Intro]]>><<generate2>><<generate3>><</link>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> 你问布莱尔<<he>>是否已经检查了你的自动售货机的库存,并在本周收取了钱。 <br><br> <<if $brothelVending.weeksEmpty gte 4>> 布莱尔嗤之以鼻。"你的自动售货机已经空了整整$brothelVending.weeksEmpty周了。我告诉过你,如果它连续三周都是空的,我就会把它扔掉。你已经没有自动售货机了。" <br><br> 你试图解释为什么你这么久都没能给机器补货,但布莱尔打断了你。 <br><br> "我不关心你的生活,时间,或者你的钱。做生意,既需要时间,也需要金钱,有时候还需要点运气。如果你没有时间每周购买产品,你就多花钱来给机器补充大量的产品。如果你没有足够的钱给机器完全补货,你就多花点时间,每周给机器补一点货。"布莱尔从抽屉里拿出一叠钞票。"但你很幸运。我的一个朋友需要一台自动售货机放在学校厕所,因为有人把那里的一台弄坏了。我把你的售货机卖给了<<nnpc_him Leighton>>,而没有把它扔掉。这是£1000,给你。现在,如果你愿意的话,<span class="gold">你可以买一台新的自动售货机,把它摆在更衣室里</span>,但这次一定要让它维持有货。规则和以前一样。" <br><br> <<set $money += 100000>> <<set $brothelVending.status to "sold">> <<if $brothelVending.condomsSold + $brothelVending.lubeSold>> 布莱尔停顿了一下,说道:"你在售货机清空之前从不收取钱。 <</if>> <<else>> "是的,我取了。 <</if>> <<if $brothelVending.condomsSold + $brothelVending.lubeSold>> <<set _productsSold = []>> <<set _productCost = ($brothelVending.condomsSold * 6000)+($brothelVending.lubeSold * 2000)>> <<set _productProfit = ($brothelVending.condomsSold * 2000 + $brothelVending.lubeSold * 1000)>> <<if $brothelVending.condomsSold >> <<run _productsSold.push(`$brothelVending.condomsSold个避孕套<<if $brothelVending.condomsSold gt 1>><</if>>`)>> <</if>> <<if $brothelVending.lubeSold>> <<run _productsSold.push(`$brothelVending.lubeSold瓶<<if $brothelVending.lubeSold gt 1>><</if>>润滑液`)>> <</if>> 你在过去<<print $brothelVending.weeksRent is 1 ? "一周" : $brothelVending.weeksRent + "周">>里卖出了<<print _productsSold.join("和")>>。我已经预留了每周的房租 <<set _productProfit to Math.max(0, _productProfit - $brothelVending.weeksRent * 5000)>> <<if _productProfit>> <<set _pcProfit to _productProfit * .4>> 还有我60%的提成。这是你<span class="green"><<formatmoney _pcProfit>>_printmoney</span>的利润,再加上你用来进货所花的<span class="blue"><<formatmoney _productCost>>_printmoney</span>。"<<He>>把你的收入交给你。你将获得<<printmoney `_productCost + _pcProfit`>>。"很高兴和你做生意。" <<famebusiness 2>> <<set $money += _pcProfit>> <<else>> 但不幸的是,这也吃掉了剩下的利润。你能拿回来的只是你在机器上存货的钱。"<<He>>把你的收入交给你。你获得了<<printmoney _productCost>>。"如果你想做得比只想保本更好的话,下次试着进更多的产品。" <</if>> <<set $money += _productCost>> <<set $brothelVending.condomsToRefill to 200 - $brothelVending.condoms>> <<set $brothelVending.condomsSold to 0>> <<set $brothelVending.lubeToRefill to 200 - $brothelVending.lube>> <<set $brothelVending.lubeSold to 0>> <<set $brothelVending.weeksRent to 0>> <<set $weekly.brothelVMCollect to true>> <</if>> <br><br> <<link [[继续|"Briar's Office"]]>><</link>>
<<effects>> 你告诉布莱尔你关于在妓院洗手间设立自动售货机的想法,解释说这将是一个方便工人获得他们工作所需的方法。 布莱尔的笑容介于厌恶和戏谑之间。"我已经告诉过你,我不是任何人的<<mummy>>。如果我的任何妓需要<<if $condomLvl gte 1>>避孕套<</if>><<if $condomLvl gte 1 and $adultshopunlocked>>或<</if>><<if $adultshopunlocked>>润滑油<</if>>,他们应该知道在哪里能弄到。那不在我的工作范畴之内,而是他们的问题。所以,我拒绝,我不会为你的小冒险提供帮助。" <br><br> <<link [[坚持(0:10)|Brothel VM insist]]>><<pass 10>><</link>> <br> <<link [[离开|Brothel VM desist]]>><<pass 1>><</link>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> "这不一定是你的钱,"你开始说。"一切让我来处理。我能搞到机器,也有办法拿到货,我们可以分享利润。你不需要担心任何事情。" 布莱尔用犀利的目光注视着你,咧着嘴大笑着,<<his>>牙齿都漏了出来。"我喜欢你的商业头脑。我的条件是:你可以买下这台机器,你可以储存它。你会把它放在更衣室里。我六你四,加上<span class="blue">£50</span>每周的房间<span class="blue">租金。如果不能连续三周保持库存,你的小商业计划就会和垃圾一起被扔掉。</span>这是我唯一的报价。" <br><br> <<link [[接受|Brothel VM Accept]]>><<set $brothelVending.status to "asked">><</link>> <br> <<link [[拒绝|Brothel VM decline]]>><</link>> <br>
<<set $outside to 0>><<set $location to "brothel">><<effects>> 你转身准备离开布莱尔的办公室,不过在你握到门把手之前,<<he>>叫住了你。 <br><br> "听着,如果你想要这么干,我不会阻止你。不过得按照我的条件来。你可以买你的机器,你可以放满它,也可以把它放在更衣室。收益我们六四分,再加上每星期<span class="blue">£50</span>的场地费。<span class="blue">不过如果你没有连续三周保持库存,你的小小商业计划就会被跟垃圾一起扔出去。</span>这是你有且仅有一次的机会。" <br><br> <<link [[接受|Brothel VM Accept]]>><<set $brothelVending.status to "asked">><</link>> <br> <<link [[拒绝|Brothel VM decline]]>><</link>> <br>
<<effects>> 你接受了布莱尔的提案,告诉<<him>>你会负责买贩卖机以及保持好它的库存。 <br><br> <<link [[继续|"Briar's Office"]]>><</link>>
<<effects>> 你告诉布莱尔你对<<his>>提案不感兴趣。 <br><br> "随你便吧,我不会该改主意。”<<he>>戳饮着红酒说道。 <br><br> <<link [[继续|"Briar's Office"]]>><</link>>
<<effects>> <<if $phase is 1>> 你把钱放进了售卖机,然后你取走了一盒从出货口滑出来的3袋装避孕套。 <<set $money -= 8000>> <<gcondoms 3>> <<set $brothelVending.condoms -=1>> <<set $brothelVending.condomsSold +=1>> <br><br> <<link [[返回|Brothel Dressing Room]]>><<endevent>><</link>> <<else>> 你把钱塞进自动售卖机,从出货口滑出了一瓶润滑液。你拿走了它。 <<set $money -= 3000>> <<run window.sexShopOnBuyClick(8, false, false, false)>> <<set $brothelVending.lube -=1>> <<set $brothelVending.lubeSold +=1>> <br><br> <<link [[返回|Brothel Dressing Room]]>><<endevent>><</link>> <</if>>
<<effects>> <<if $phase is 1>> 你应允了坐在布莱尔身旁的邀请。<<He>>一只手贴在你的大腿上,对你满意地微笑。 <br> "当然了,这并不是平常的工作,”<<he>>继续说道,“付很多钱的顾客同样也有很多的要求。我想知道你准备好了没有?" <br><br> <<else>> "随你便,”<<he>>说道,“我提供的这份工作很赚钱。记住,那些顾客花了大价钱,我不会容忍任何的反抗行为。" <br><br> <</if>> <<He>>打开了一瓶红酒。 <br><br> "什么时候想发财就来跟我说一声。”<<he>>一边把红酒倒入酒杯一边说道。 <br><br> <<link [[继续|Brothel]]>><<endevent>><</link>>
<<effects>> "我就知道你会来这里,”布莱尔说道,“这些是我目前为止收集到的。”<<He>>在桌子上筛选了一些散乱的文件。 <br><br> "这个住在<span class="gold">多瑙河街</span>的客人想雇个人在派对里用。”<<he>>说道,“你得当派对的惊喜玩具。不需要任何特别的技能,他们最欣赏的是你的身体。他们出了名的粗鲁,过程可能会有点难熬。你会为此收到<<printmoney 200000>>。" <br><br> <<link [[接受|Brothel Escort Job Accept 2]]>><</link>> <br> <<link [[离开|Brothel]]>><<endevent>><</link>>
<<effects>> <<set $brothel_escortjob to {}>> <<script>> const date = new DateTime(Time.date); date.addDays(random(1,7)); date.addHours(random(0,23)); V.brothel_escortjob.date = date.timeStamp; <</script>> <<set _date to new DateTime($brothel_escortjob.date)>> "我会安排的。一个司机会在<span class="gold">_date.weekDayName</span><span class="gold"><<ampm _date.hour>></span>到我的单位前接你,"布莱尔说。"你最好准时出现,记住:我希望你能有最佳表现。" <br><br> <<link [[继续|Brothel]]>><<endevent>><<set $brothel_escortjob.accept to true>><</link>>
<<effects>> 平淡的散步将你带到了多瑙河街附近一栋漂亮的房栋旁。 <br><br> 豪华轿车停在前院。你注意到了派对装饰。房子前面装饰着五颜六色的气球和彩带。 <br><br> 你来到前门,按响了门铃。 <br><br> <<link [[继续|Brothel Escort Job Ride 2]]>><</link>>
<<effects>> <<generate1>><<generate2>> 你能听见吵闹的音乐和派对喧闹的声音从里面传来。看样子里面现在热闹到不行。 <br><br> <<person1>><<person>>打开门,微笑着迎接你,"请进。" 当房子里的其他地方在举办派对的时候,你被领进一间僻静的房间里,<<person2>><<person>>已经在里面等着了。 <br><br> "我们的宝贝正在庆祝一个伟大的成就,"<<person1>><<person>>笑着解释道。"我们想请你招待<<person2>><<him>>和<<him>>的朋友。" <br><br> 你注意到地板上的绳索与锁链,你有些焦躁。 <br><br> "请脱衣服吧。我们会替你保管好衣服,直到一切结束。"<<person2>><<person>>插话。 <br><br> <<if $exhibitionism gte 75>> <<link [[脱衣|Brothel Escort Job Undress]]>><<set $phase to 1>><</link>><<exhibitionist5>> <<else>> <<link [[不情愿地脱衣|Brothel Escort Job Undress]]>><<set $phase to 1>><</link>><<ggstress>><<ggtrauma>><<stress 12>><<trauma 4>> <</if>> <br> <<link [[试着逃跑|Brothel Escort Job Escape]]>><</link>><<athleticsdifficulty 1 600>>
<<effects>><<undress "escort_job">> <<set $leftarm to "bound">><<set $rightarm to "bound">><<shackle_feet>> <<if $phase is 1>> <<person1>><<person>>和<<person2>><<person>>在你脱衣服的时候下流地打量着你。他们将你推到房间的中央。 <br><br> <</if>> "跪下。"<<person1>><<person>>命令道。 <br><br> 他们开始绑缚你的身体,把你的双臂别在背后,在你的胸前缠绕绳索,类似于龟甲缚。他们用铁链拴住你的大腿和颈部,小心地掰开你的大腿。 <br><br> 没过多久,你就被捆绑得动弹不得。他们挂上铁链,用绞盘将你抬到腰部高度。你的私处完全暴露出来。 <br><br> "太棒了," <<person1>><<person>>满面笑容地赞叹道。“我相信你一定会成为派对上的最耀眼的明星!" <br><br> <<if $phase is 1>> 当<<person2>><<person>>离开房间时<<person1>><<person>>将床单盖在了你身上。可能<<person2>><<person>>是想继续参加派对。 <br><br> <<else>> <<person2>><<person>>在<<person1>><<person>>给你盖上床单之前给了你一巴掌。<<gpain>><<violence 3>> <br><br> 最后<<person1>><<person>>离开去接参加聚会的客人。 <br><br> <</if>> <<link [[继续|Brothel Escort Job]]>><</link>>
<<effects>> 你被捆绑并悬挂起来,无法移动,无法视物。走廊里传来逐渐逼近的谈笑声。参加聚会的客人们走近,环绕着你。谈笑声逐渐减小,空气中弥漫着怀疑和不解。 <br><br> "惊喜!"那<<person1>><<person>>欢呼着<<he>>拉开你身上的床单,将你展现在全场观众面前。有些人目瞪口呆,张大嘴巴,有些人则欢呼雀跃。<<garousal>><<gstress>><<arousal 600>><<stress 6>> <br><br> <<link [[忍受|Brothel Escort Job 2]]>><<set $phase to 1>><<endevent "phaseless">><<stress 6>><<trauma 1>><</link>><<gstress>><<gtrauma>> <br> <<if $submissive gte 1150>> <<link [[表现出顺服的模样|Brothel Escort Job 2]]>><<set $phase to 2>><<set $brothel_escortjob.sub to 1>><<endevent "phaseless">><</link>><<submissivetext>> <<elseif $submissive lte 850>> <<link [[表现出反叛的模样|Brothel Escort Job 2]]>><<set $phase to 3>><<endevent "phaseless">><</link>><<defianttext>> <</if>> <br> <<if $promiscuity gte 55>> <<link [[表现出渴求的模样|Brothel Escort Job 2]]>><<set $phase to 4>><<endevent "phaseless">><</link>><<promiscuous4>> <</if>>
<<effects>><<generate1>> <<person1>><<person>>走上前来,将<<his>>的手抚过你暴露的肌肤。 <<if $phase is 1>> 你咬紧牙关,试着表现出一副勇敢的样子。 <br><br> 那<<person1>><<person>>看着你,<<his>>眼中充满了欲望。<<He>>抽打你的<<bottom>>。<<gpain>><<violence 3>> <br><br> "我会很享受的,"<<he>>说着然后露出<<his>><<if $NPCList[0].vagina is "none">>$NPCList[0].penisdesc<<else>>vagina<</if>>。 <br><br> <<link [[继续|Brothel Escort Job Sex]]>><<set $molestationstart to 1>><</link>> <<elseif $phase is 2>> "请……请尽情享受您的惊喜,"你假装尴尬地嘟囔道。 <br><br> 那个<<person1>><<person>>给了你一个满意的微笑。<<He>>按摩着你的<<bottom>>。<<garousal>><<arousal 600>> <br><br> "我一直想要一个像你这样的玩具,"<<he>>说,然后透露出<<his>><<if $NPCList[0].vagina is "none">>$NPCList[0].penisdesc<<else>>小穴<</if>>。 <br><br> <<link [[继续|Brothel Escort Job Sex]]>><<set $sexstart to 1>><</link>> <<elseif $phase is 3>> "不要碰我,你这个变态,"你啐了一口。 <br><br> 那个<<person1>><<person>>退缩了,不确定,但人群为<<him>>欢呼。 <br><br> "对于一个无助的小玩具来说,我们很勇敢,不是吗?"<<he>>说,试图掩盖<<his>>的不安感。<<He>>展示<<his>><<if $NPCList[0].vagina is "none">>$NPCList[0].penisdesc<<else>>小穴<</if>>。 <br><br> <<link [[继续|Brothel Escort Job Sex]]>><<set $molestationstart to 1>><</link>> <<else>> "就像这样,"你呻吟着,尽可能地配合在<<his>>的触摸上。"我已经等不及了。" <br><br> "这只有我们俩,"<<person1>><<person>>用手指在你的身体上描画着,暴露出<<his>><<if $NPCList[0].vagina is "none">>$NPCList[0].penisdesc<<else>>小穴<</if>>。 <br><br> <<link [[继续|Brothel Escort Job Sex]]>><<set $sexstart to 1>><</link>> <</if>> <<unset $phase>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<set $position to "doggy">> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $position to "doggy">> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Brothel Escort Job Sex End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Escort Job Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $phase isnot 5>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 满足后,<<person1>><<person>>在你的屁股上最后拍了一下。<<gpain>><<violence 3>> <br><br> "太有趣了,"<<he>>在转向客人们之前说道。"来吧,伙计们。这是个派对。每个人都应该玩得开心!" <br><br> <<else>> 那个<<person1>><<person>>踉踉跄跄地退后,畏畏缩缩。 <br><br> "我们要看看你能坚持多久,"<<he>>在转向客人之前低声说。"<<pShes>>是一个充满活力的人。让我们把这变成一个游戏。这里有谁认为自己能打破<<pher>>的强装镇定?" <br><br> <</if>> 群众欢呼起来。又有两个人站出来和你一起玩了。 <br><br> <<link [[继续|Brothel Escort Job Sex]]>><<set $molestationstart to 1>><<set $phase to 5>><<generate2>><<generate3>><</link>> <<else>> <<ejaculation>> <<link [[继续|Brothel Escort Job End]]>><</link>> <</if>>
<<effects>> 你已经到了力竭的时候了。幸运的是,客人们似乎相当满意。 一些人离开房间,人群慢慢散去。 <br><br> 那个<<person1>><<person>>抓住你的下巴,抬起你的头,好好看了看你的脸。 <br><br> <<if $submissive gte 1150>> <<link [[顺从|Brothel Escort Job End 2]]>><<set $phase to 1>><<set $brothel_escortjob.sub += 1>><</link>><<submissivetext>> <<elseif $submissive lte 850>> <<link [[看向他们的双眼|Brothel Escort Job End 2]]>><<set $phase to 2>><</link>><<defianttext>> <</if>> <br> <<link [[移开视线|Brothel Escort Job End 2]]>><<set $phase to 3>><</link>>
<<effects>> <<if $phase is 1>> 当你看到<<his>>的目光时,你露出了淫猥的表情。"请给我更多……"你说。<<He>>显然对你的顺从行为很兴奋。 <br><br> "有一天我会来买下你!"<<he>>感叹道。 <br><Br> 那个<<person1>><<person>>把手放在<<his>>的肩膀上,引导<<him>>离开房间。 <br><br> <<elseif $phase is 2>> 你与<<his>>视线正面交锋。你的决心似乎让<<him>>感到不安。 <br><br> "我得到很多乐趣,"<<he>>说,避开你的目光。"谢谢你。"<<llstress>><<stress - 12>> <br><br> <<He>>转身离开房间。 <br><br> <<else>> 你羞愧地移开了目光。<<His>>死死盯着你,突然给了你一耳光。<<gpain>><<violence 3>> <br><br> "作为一份礼物你还是很不错的,"<<he>>嘲讽着说。"我倒是想再来一发,但你现在已经脏了。不知道要多久才能洗掉你这一身恶臭。" <br><br> <<He>>转身,最后离开房间。 <br><br> <</if>> <<link [[继续|Brothel Escort Job End 3]]>><</link>>
<<effects>><<generate4>> 最后你被放了下来,被<<person4>><<person>>解开了束缚。 你站了起来,但仍然摇摇晃晃。你的四肢需要一段时间才能恢复正常感觉。 <br><br> <<if $brothel_escortjob.sub is 2>> "你让我挺惊喜的,"<<person4>><<person>>说道。 <br><br> 你穿好了衣服。<<person4>><<person>>把你带到了门口。 <br><br> "你最好和<<person1>><<him>>保持距离。我们可不想让<<person1>><<him>>喜欢上一个妓。"<<he>>傲慢地说着,丢给你<<moneyGain 2000>>。 <br><br> <<else>> "真是太棒了,"<<person2>><<person>>感叹道,"展出太完美了。" <br><br> 你打扮完毕,一个<<person>>把你领到一扇门前。 <br><br> "我们下次还会来邀请你,"<<he>>把手放在胸前,对你笑了笑,然后递给了你<<moneyGain 2000>>。 <br><br> <</if>> 终于结束了,你松了口气,离开了房子。 <br><br> <<link [[继续|Brothel Escort Job End 4]]>><<unbind>><<remove_shackle>><<storeon "escort_job">><</link>>
<<effects>> 当你真沿着车道走着的时候,一个<<person3>><<person>>拦住了你。 <br><br> "等等,”<<he>>气喘吁吁地说道。“你的表现实在是太棒了,来,请收下这些!" <br><br> <<he>>微笑着递给了你额外的<<moneyGain 200>>。 <br><br> <<link [[接吻|Brothel Escort Job End 5]]>><<set $phase to 1>><</link>> <br> <<link [[拿钱|Brothel Escort Job End 5]]>><<set $phase to 2>><</link>> <br> <<link [[拒绝拿钱|Brothel Escort Job End 5]]>><<set $phase to 3>><</link>>
<<effects>> <<if $phase is 1>> 作为离别礼物,你在拿钱之前亲了<<his>>的脸颊一下。<<He>>脸红了。 <br><br> "谢啦,”你说道。 <br><br> <<him>>站着那里,凝视着你。 <br><br> <<elseif $phase is 2>> "谢谢。”你说道,从<<his>>手里收下了钱。 <br><br> <<He>>期待着看着你,不过你就这样离开了。 <br><br> <<else>> "我已经收到过报酬了,”你惊讶地说道。 <br><br> "抱歉,我只是想给你一下额外的报酬,”<<he>>结结巴巴地说道。<<He>>看着<<He>>手里的钱,随后摇着头走了回去。 <br><br> 你没管<<him>>,继续离开了。 <br><br> <<set $money -= 200>> <</if>> <<link [[继续|Danube Street]]>><<endevent>><<set $weekly.escortjob to 1>><<endcombat>><<unset $brothel_escortjob>><<stress -200>><<pass 60>><</link>>
<<effects>> <<if $athleticsSuccess>> 整个情况都让你感到害怕。在没有警告的情况下,你转身推向<<person1>><<person>>和<<person2>><<person>>。 <br><br> <span class="green">令人惊讶的是他们居然没有成功阻止你。</span>在你竭尽全力地跑出庄园之后,你的心脏砰砰直跳着。 <br><br> 当你停下的时候,你发现自己已经来到了住宅区。 你可能暂时地逃了出来,但是你一想到布莱尔会对此有什么反应,你就不寒而栗。<<ggstress>><<stress 12>> <br><br> <<link [[继续|Domus Street]]>><<endevent>><<set $weekly.escortjob to 1>><<run delete $brothel_escortjob.accept>><<set $brothel_escortjob.escape to true>><</link>> <<else>> 你转身试图推开<<person1>><<person>>和<<person2>><<person>>,<span class = "red">然而他们一动不动,挡住了你逃离的线路</span>。 <br><br> <<link [[继续|Brothel Escort Job Escape Fight]]>><<set $molestationstart to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Brothel Escort Job Escape Fight End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Escort Job Escape Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0 or $enemyarousal gte $enemyarousalmax>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculate>> <</if>> 你可以产生把这两人推开一下,给你一点疯狂跑向出口的空间。 但你以最快的速度跑出庄园时,你的心脏砰砰直跳着。 <br><br> 当你停下的时候,你发现自己已经来到了住宅区。 你可能暂时地逃了出来,但是你一想到布莱尔会对此有什么反应,你就不寒而栗。<<ggstress>><<stress 12>> <br><br> <<link [[继续|Domus Street]]>><<endevent>><<set $weekly.escortjob to 1>><<run delete $brothel_escortjob.accept>><<set $brothel_escortjob.escape to true>><</link>> <<else>> 你倒在了地上,伤痕累累,无法抵抗。 <br><br> "我不会让你这个忘恩负义的婊子毁了这场派对的。”<<person2>>愤怒地啐道。 <br><br> 他们开始撕掉你的衣服,把你推到房间中央。 <br><br> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<npc Briar>><<person1>> <<if $brothelshowdata.type is "flirt">> <<startbrothelshow "flirt">> 布莱尔看向你,"万事俱备,就等着明星上场了,小心那顶蓝帽子。"你走上舞台。一盏白色的灯在你上方亮起,黑暗又吵闹的房间内瞬间鸦雀无声。你看不到舞台边缘以外的东西,但你能感觉到目光都聚焦在你身上。 <br><br> <<endevent>><<generate1>><<person1>> 你和观众们调情。你的眼睛适应了黑暗,就要看到了。你看到面前有一个戴着蓝色帽子的<<person>>。 <br><br> "我忍不住我的性欲了,"你说。"我再也受不了了,我需要一个志愿者。"许多人跃跃欲试,纷纷举起了手。 <<promiscuity4>> <<link [[指向演员|Brothel Show Flirt]]>><<set $phase to 0>><</link>> <br> <<link [[指向观众|Brothel Show Flirt]]>><<set $phase to 1>><</link>> <br> <<elseif $brothelshowdata.type is "gangbang">> <<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school")>> <<startbrothelshow "gangbang">> 布莱尔转过身来看着你。"小可爱,我们都准备好了。这次的节目没有剧本,试着给观众们来一段即兴表演。"你走上舞台,一盏白色的灯在你上方亮起,黑暗房间里的喧闹声停止下来。你看不到舞台边缘以外的东西,但你能感觉到眼睛在盯着你。 <br><br> "女士们,先生们!"布莱尔的声音响彻整个房间。"今天,我们将见证一个学校的人气<<girl>>误入镇子上最邪恶的地方所发生的故事。"观众中爆发出欢呼声和口哨声。"<<pShes>>在班上名列前茅,但对象牙塔外的事情毫无经验。<<phim>>会面临怎样的命运呢?让我们拭目以待。" <<endevent>><<generate1>><<generate2>><<generate3>><<generate4>><<person1>>布莱尔的其他四名员工爬到你旁边。他们面对面,假装在说话,没有注意到你,等待你的引导。 <br><br> <<link [[装作高傲的样子|Brothel Show Gangbang]]>><<set $phase to 0>><</link>> <br> <<link [[装作迷了路害怕的样子|Brothel Show Gangbang]]>><<set $phase to 1>><</link>> <br> <<else>> 布莱尔转过身来看着你。"我们准备好了,换上你的校服,我们就可以开始了。" <br><br> <<link [[继续|Brothel]]>><<endevent>><</link>> <</if>> <<elseif $brothelshowdata.type is "pig">> <<startbrothelshow "pig">> <<endevent>> /* guarantees pig will be generated as a monster - regardless of monsterchance - if monsterpeople are possible and beasts are disabled; otherwise generated as usual */ <<if $bestialitydisable is "t" and $monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f")>> <<if maleChance() gte random(1, 100)>> <<if $cbchance gte random(1, 100)>> <<beastNEWinit 1 pig m vagina monster>> <<else>> <<beastNEWinit 1 pig m penis monster>> <</if>> <<else>> <<if $dgchance gte random(1, 100)>> <<beastNEWinit 1 pig f penis monster>> <<else>> <<beastNEWinit 1 pig f vagina monster>> <</if>> <</if>> <<else>> <<beastNEWinit 1 pig>> <</if>> /* defaults to gangbang show if the player changed their beast settings, or has lost hallucinations since accepting the job */ <<if $bestialitydisable is "f" or $monster is 1>> 布莱尔看向你。"我们都准备好了,正在等待明星。"<<nnpc_him "Briar">>旁边的笼子在摇晃。"野兽有点激动,但我相信你能应付。"你走上舞台。一盏白光在你上方亮起,黑暗房间里的喧闹声停止下来。你看不到舞台边缘以外的东西,但你能感觉到眼睛在盯着你。 <br><br> "女士们,先生们!"布莱尔的声音响彻整个房间。"今天我们有一个特别的节目。一个<<girl>>在森林中迷路,被一只贪婪的野兽袭击了的故事!"你听到笼子打开的声音,在那之后<<beasttype>>走上舞台。一条皮带连接着<<bhis>>的脖子和后面的步道上。皮带的松弛度足以让它够到你,观众为之欢呼。 <<deviancy5>> <<link [[继续|Brothel Show Pig]]>><<set $sexstart to 1>><</link>> <br> <<else>> "你是什么意思,预订?整支钢笔?!什么样的变态……"<<nnpc_He "Briar">>开始了一系列的咒骂,最后这位工人被解雇了。"真是难以置信。" <br><br> <<nnpc_He "Briar">>沉浸于台上的狂风暴雨,连看都不看你一眼。在后台,你听到<<nnpc_his "Briar">>的声音,然后是失望的低语。不久之后,布莱尔回来了,身边是一群困惑的舞台管理员<<nnpc_He "Briar">>还拿着一件似乎是旧校服的东西。 <br><br> "改变计划。"<<nnpc_He "Briar">>将制服塞进你的怀里。"换衣服,马上上台。" <br><br> <<nnpc_His "Briar">>的语气不容置疑。你乖乖照做了。 <br><br> <<undress "brothelimprov">> <<set $uppertemp to "init">><<upperwear 5>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>><<set $worn.upper.integrity /= 2>> <<set $lowertemp to "init">><<if $player.gender_appearance is "m">><<lowerwear 60>><<else>><<lowerwear 61>><</if>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>><<set $worn.lower.integrity /= 2>> <<link [[继续|Brothel Show Pig Improv]]>><</link>> <br> <</if>> <<elseif $brothelshowdata.type is "swarm">> <<startbrothelshow "swarm">> 布莱尔看向你,"我们都准备好了,都在等你呢。" <br><br> <<generate2>><<generate3>> <<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">> 一名<<person2>><<person>>和一名<<person3>><<person>>登上了舞台,把你的双手绑在背后。 他们绑的恰到好处,限制住了你的行动,但又不至于让你不舒服。 <<else>> 一名<<person2>><<person>>和一名<<person3>><<person>>走上了舞台,他们脱下了你的衣服,然后把你的双手绑在背后。 他们绑的恰到好处,限制住了你的行动,但又不至于让你不舒服。 <<undressclothes "wardrobe">> <</if>> <<bind>> <<legbind>> <<person1>> <br><br> 他们把你带到了一块板子上,把你的手脚固定在了一个金属环上,又在放下四块透明的墙板,把它们固定在地上,组成了一个玻璃缸,把你围住, 你被关在其中,动弹不得。 <br><br> "女士们,先生们!"布莱尔向观众们宣告着。"如果您看到爬虫类的东西会感到不适,那我强烈建议您离场。" <br><br> "如果您不怕,"<<he>>呼喊着,声音提高了一档。"请欣赏我们最为奇特的表演!"刚才那两人又登上了舞台,搬着一个颤动着的箱子。 <br><br> "请尽情欣赏<<pshe>>在这些小家伙们的爱抚下淫荡颤抖的样子吧!"<<deviancy5>> <<endevent>> <<link [[继续|Brothel Show Swarm]]>><<set $sexstart to 1>><<rng>><</link>> <<elseif $brothelshowdata.type is "machine">> <<startbrothelshow "machine">> <<endevent>><<generate1>><<generate2>><<person1>> 布莱尔看向你。"都准备好了,就等你呢。记住,观众们想看插入戏。"你登上舞台,站在摆好的桌子旁。今天的观众比平时少。布莱尔说过,这是一场私人表演。一盏白色的灯在你头上亮起,观众席暗了下去。 <br><br> "女士们,先生们!"布莱尔的声音响彻整个房间。"今天我们将看到:一名骄傲的学生测试自己的科学项目,却不知道自己的造物成功过头了。"一名<<fullGroup>>,穿着黑色的连体衣,把性爱机器推上了舞台,放在了你身后。润滑液从机器上的阴茎滴落着。 <br><br> <<link [[继续|Brothel Show Machine Intro]]>><</link>> <br> <<elseif $brothelshowdata.type is "tentacles">> <<startbrothelshow "tentacles">> <<endevent>><<generate1>><<generate2>><<person1>> 布莱尔看向你。"都准备好了,就等你呢。记住,观众们想看插入戏。"你登上舞台,站在摆好的桌子旁。今天的观众比平时少。布莱尔说过,这是一场私人表演。一盏白色的灯在你头上亮起,观众席暗了下去。 <br><br> "女士们先生们!"布莱尔的声音响彻整个房间,"这次,我们有了一位求知似渴的学生,想要测试<<pher>>的科学项目,但<<pShe>>似乎没意识到,<<pShe>>的发明似乎有些成功过头了。"一队穿着黑衣的<<fullGroup>>将性爱机器推到了你身后。上面的几个面板开始闪烁。 <br><br> <<link [[继续|Brothel Show Tentacles Intro]]>><</link>> <br> <<elseif $brothelshowdata.type is "horse">> <<startbrothelshow "horse">> <<endevent>><<loadNPC 0 "saddled_steed">><<person1>> 布莱尔看向你,"我们和你这位朋友都准备好了。" <br><br> <<if $monster is 1>> 你的$farm.steed骏马点了点头。"我可一直想当明星呢,"<<he>>笑着。"还以为出名的时候是被人骑着,没想到居然反过来了。" <<else>> 你的$farm.steed骏马期待地叫了一声。 <</if>> 你牵着<<bhim>>的缰绳,走上了明亮的舞台。舞台中间有张桌子,铺着粉红色的垫子。你看不清身处暗处的观众们,但你听得见他们讶异又期待的低语。台下听上去似乎座无虚席。 <br><br> "女士们,先生们!"布莱尔向观众们宣告着。"今天我们有一场特殊的节目。一名高傲的骑手,刚刚赢下一场万众瞩目的胜利。而带给<<phim>>胜利的那匹骏马,也将获得<<pshe>>应有的奖励。" <br><br> <<link [[继续|Brothel Show Horse Intro]]>><</link>> <br> <<elseif $brothelshowdata.type is "bukkake">> <<startbrothelshow "bukkake">> <<endevent>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> 布莱尔看向你。"万事俱备,就等肉便器出场了。记住,<span class="gold">,你每帮忙一次我就发你£50</span>。" <<if $demon gte 6>> <<nnpc_He "Briar">>看向你甩动的尾巴。"完美,你简直就是生来干这种活的。" <</if>> <br><br> 你走上了舞台。一盏白灯从上方照向了你。"女士们先生们,很抱歉,我们的场地内闯入了一只肮脏的 <<if $player.gender_appearance is "m">> 魅影。" <<else>> 魅魔。" <</if>> 你听到观众席中传来窃窃私语。"这家伙把我们都劫作人质了!<<pShe>>不会放了我们,除非我们能给<<pshe>>足够的淫液当赎金!" <br><br> <<brothelicon>><<link [[舔嘴唇|Brothel Show Bukkake Intro]]>><<set $phase to 0>><</link>> <br> <<ind>><<link [[拍屁股|Brothel Show Bukkake Intro]]>><<set $phase to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $phase is 0>> 你把你的手放在了大腿上。"这地方臭死了,"你说着,望向观众们。"看什么看?别拿你们那脏眼睛看我。"观众们配合的喝着倒彩。另一名布莱尔的员工,一名<<person1>><<person>>,走向你,但摔了一跤,摔倒的时候摸了一把你的大腿。"噫!"你惊叫着。"离我远点!"你轻轻踢了<<his>>头一脚。 <br><br> "你不要这样,"<<person2>>另一名布莱尔的演员站在你身后说道。"快住手。" <br><br> "你们这群人渣我想怎样就怎样。"你指着观众们。"你们也一样。"倒彩声更加响亮了。<<person1>><<person>>站了起来,抓住了你的手臂。观众们开始喝彩。"放开我!"你假装挣扎着。 <br><br> "我看你要学学怎么讲礼貌,"<<person1>><<person>>说道。台上的四个人把你围住,只在对观众的那一面留下一个口子,开始在你身上四处乱摸。你抗议着,但他们的手指还是在你的身上探索着,深入了你衬衫的纽扣之间,爬上你的大腿,伸进了你的$worn.lower.cn_name_cap里。 <br><br> 观众看得十分投入。 <br> "快日<<pher>>那张做作的脸!" <br> "让<<phim>>知道这里谁说了算!" <br> "教<<phim>>怎么当个好婊子!" <br><br> 你的反抗逐渐减弱,开始呻吟了起来。 <<promiscuity5>> <<link [[继续|Brothel Show Gangbang Sex]]>><<set $sexstart to 1>><</link>> <br> <<elseif $phase is 1>> 你装出一脸害怕的表情,看向观众们。"我肯定是走错路了,这是哪里啊!" <br><br> 一名布莱尔的演员,一名<<person1>><<person>>,走向你。"嘿<<girl>>,迷路了?"<<he>>问。<<He>>如同盯上猎物的狼一般在你身旁徘徊着,饥渴地盯着你的身体。 <br><br> "强了<<phim>>!"观众席里传来一声叫喊。 <br><br> "……嗯,"你说着。你听见另外三个人从你背后接近你。"我迷路了,只有我一个我好害怕。你能帮帮我吗?" <br><br> <<person>>笑了。"好啊,我们帮你。"<<He>>和你身后另一个人分别抓住你一只手臂,随后所有四个人都开始在你身上四处乱摸。你抗议着,但他们的手指还是在你的身上探索着,深入了你衬衫的纽扣之间,爬上你的大腿,伸进了你的$worn.lower.cn_name_cap里。没过多久,你便停下了反抗,开始快乐地呻吟。 <<promiscuity5>> <<link [[继续|Brothel Show Gangbang Sex]]>><<set $sexstart to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Brothel Show Gangbang Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Show Gangbang Sex]]>><</link>></span><<nexttext>> <</if>>
/* Check variables before combat is reset */ <<set _extremeshow to "f">> <<if $anusstate is "doublepenetrated" and $vaginastate isnot "penetrated" and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> <<set _extremeshow to "da">> <<elseif $anusstate is "doublepenetrated" and $vaginastate is "penetrated" and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">> <<set _extremeshow to "t">> <<elseif $vaginastate is "doublepenetrated" and $anusstate isnot "penetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">> <<set _extremeshow to "dv">> <<elseif $vaginastate is "doublepenetrated" and $anusstate is "penetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">> <<set _extremeshow to "t">> <</if>> <<effects>> <<if $finish is 1>> <<person1>><<person>>稳住了你,其他人给你让出了空间。<<endevent>><<npc Briar>><<person1>>"你们停下干什么?"布莱尔冲上了舞台。<<He>>瞪了你一眼,然后似乎是想起自己还在台上,便向观众们露出了微笑。"抱歉朋友们,今天的表演到此为止了。"<<He>>催促着你们几个下了舞台。 <br><br> <<clotheson>> <<endcombat>> <<npc Briar>><<person1>>"太不专业了,"<<he>>说,一旦你离开舞台,离开人们的视线。"就别想能得到报酬了。"<<llove>> <<npcincr Briar love -1>> <br><br> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $phase is 0>> <<person1>>"还牛逼吗你?"<<person>>说道。他们抛下躺倒在舞台上的你,走下了舞台。观众们欢呼着,鼓着掌,你也站了起来,对观众们鞠躬。 <<else>> "我,我还要……"你呜咽着。他们抛下躺倒在舞台上的你,走下了舞台。观众们欢呼着,鼓着掌,你也站了起来,对观众们鞠躬。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Briar>><<person1>>布莱尔在舞台后台等着你。"干得好,"<<he>>说道。 <<if $brothel_pig_improv is true>> "至少匆忙上马能做成这样很不错了。" <<elseif $phaselast is 0>> "大家都喜欢看这种高傲的<<girl>>被玷污。" <<else>> "你的表演我自己都快信了。" <</if>> /* Double anal/vaginal/oral */ <<if _extremeshow is "da">> <br> <<He>>顿了顿,舔了舔嘴唇,似乎在思考着什么。"菊穴双插,真是好本事。观众们很喜欢。继续努力,用你那大肛穴给我们赚个盆满钵满。" <<He>>递给你<<he>>承诺过的<<moneyGain 1000>>,除此之外还有奖金<<moneyGain 200>>。<<gglove>> <<npcincr Briar love 2>> <<elseif _extremeshow is "dv">> <br> <<He>>顿了顿,舔了舔嘴唇,似乎在思考着什么。"小穴双插,真是好本事。观众们很喜欢。继续努力,用你那淫穴给我们赚个盆满钵满。" <<He>>递给你<<he>>承诺过的<<moneyGain 1000>>,除此之外还有奖金<<moneyGain 200>>。<<gglove>> <<npcincr Briar love 2>> <<elseif _extremeshow is "t">> <br> <<He>>眼里放着光。"一穴三入,真是个当巨星的好苗头。观众们都求着想看更多你的表演呢。继续努力,用你那两个大淫穴给我们赚个盆满钵满。" <<He>>递给你<<moneyGain 1000>><<he>>承诺过的,除此之外还有奖金<<moneyGain 300>>。<<gglove>> <<npcincr Briar love 2>> <<else>> <<He>>递给你<<he>>承诺的<<moneyGain 1000>>。<<glove>> <<npcincr Briar love 1>> <</if>> <br><br> <<elseif $enemyhealth lte 0>> 你把演员们从你身上推开,逃离了舞台。 <br><br> <<clotheson>> <<endcombat>> <<npc Briar>><<person1>>布莱尔在你经过时拦下了你。"别急,"<<he>>说。"听着。"你听到观众正在欢呼。"真是让人惊讶,但人们很喜欢。"<<He>>递给你<<moneyGain 1000>><<he>>承诺的。<<glove>> <<npcincr Briar love 1>> <br><br> <</if>> <<endevent>> <<if $brothel_pig_improv is true>> <<unset $brothel_pig_improv>> <<storeon "brothelimprov">> <</if>> 你回到了更衣室里。 <br><br> <<link [[继续|Brothel Dressing Room]]>><</link>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<if $phase is 0>> 你把<<person>>请上了台。<<He>>满脸难以置信地指了指自己,随后兴奋地爬了上来。 <br><br> "来,来吧,"你说道。<<He>>点了点头,推了你一把,让你跪在了地上。 <br><br> <<link [[继续|Brothel Show Flirt Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<endevent>> 你把一名<<generate1>><<person1>><<person>>请上了台。<<He>>上台的时候绊了一下,不过还是来到了舞台上。<<He>>向着观众席里的某人挥了挥手。 <br><br> "来,来吧,"你说道。<<He>>笨拙地在你身上乱摸着。 <br><br> <<link [[继续|Brothel Show Flirt Sex]]>><<set $sexstart to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<if $phase is 0>> <<npcoral>> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Brothel Show Flirt Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Show Flirt Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $finish is 1>> <<person1>><<person>>从你身上退开了。<<endevent>><<npc Briar>><<person1>>"你们停下干什么?"布莱尔冲上了舞台。<<He>>瞪了你一眼,然后似乎是想起自己还在台上,便向观众们露出了微笑。"抱歉朋友们,今天的表演到此为止了。"<<He>>催促着你们几个下了舞台。 <br><br> <<clotheson>> <<endcombat>> <<npc Briar>><<person1>>"太不专业了,"<<he>>说,一旦你离开舞台,离开人们的视线。"就别想能得到报酬了。"<<llove>> <<npcincr Briar love -1>> <br><br> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $phase is 0>> <<person1>><<person>>向观众挥了挥手,随后就跳下了舞台。观众们欢呼着,鼓着掌。 <<else>> <<person1>>"我,我还要……"你呜咽着。他们抛下躺倒在舞台上的你,走下了舞台。观众们欢呼着,鼓着掌,你也站了起来,对观众们鞠躬。 <</if>> <br><br> "感谢这位<<if $pronoun is "m">>先生<<else>>女士<</if>>的参与。"你说道。"希望各位看得愉快。"你走下了舞台。 <br><br> <<clotheson>> <<endcombat>> <<npc Briar>><<person1>>布莱尔在等着你。"干得好,"<<he>>说道。 <<if $phase is 0>> <<else>> "下次记得好好选我们的人,亲爱的。"<<he>>说道。"灯光很烦人,不过你应该还是看得见。" <</if>> <<He>>递给你<<moneyGain 600>><<he>>承诺的。<<glove>> <<npcincr Briar love 1>> <br><br> <<elseif $enemyhealth lte 0>> 你把<<person>>推开,逃离了舞台。 <br><br> <<clotheson>> <<endcombat>> <<npc Briar>><<person1>>布莱尔在你经过时拦下了你。"等等,"<<he>>说,"听。"你听到观众正在欢呼。"真出人意料,但他们很喜欢。"<<He>>递给你<<he>>承诺的<<moneyGain 600>>。<<glove>> <<npcincr Briar love 1>> <br><br> <</if>> <<endevent>> 你回到了更衣室里。 <br><br> <<link [[继续|Brothel Dressing Room]]>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<set $enemyanger += 50>><<set $enemytrust -= 40>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Brothel Show Pig Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Show Pig]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $finish is 1>> <<beasttype>>跑去了舞台后台,而布莱尔冲上了舞台。<<endevent>><<npc Briar>><<person1>>"你们停下干什么?"<<He>>瞪了你一眼,然后似乎是想起自己还在台上,便向观众们露出了微笑。"抱歉朋友们,今天的表演到此为止了。"<<He>>催促着你下了舞台。 <br><br> <<clotheson>> <<endcombat>> <<npc Briar>><<person1>>"太不专业了,"<<he>>说,一旦你离开舞台,离开人们的视线。"就别想能得到报酬了。"<<llove>> <<npcincr Briar love -1>> <br><br> <<elseif $enemyarousal gte $enemyarousalmax>> <<famebestiality 20 "vid">> <<beastejaculation>> 舞台后有人扯了扯<<beasttype>>的缰绳,<<bhim>>便走开了。<<tearful>>你爬了起来,鞠了一躬,跟着<<beasttype>>走了。 <br><br> <<clotheson>> <<endcombat>> <<npc Briar>><<generate2>><<person1>>布莱尔在等你。"干得不错,"<<he>>说。那个<<person2>><<person>>力将野兽塞回<<person1>><<him>>身边的笼子里。<<He>>递给你<<he>>所承诺的<<moneyGain 1500>>。<<glove>> <<npcincr Briar love 1>> <br><br> <<elseif $enemyhealth lte 0>> <<beasttype>>惊恐地逃离了你。观众们欢呼着,你也跟着<<bhim>>走下了舞台。 <br><br> 那只<<beasttype>>躲在了自己的笼子里,而布莱尔在<<bhis>>身旁等着你。 <<clotheson>> <<endcombat>> <<npc Briar>><<person1>> "他们没想到还能看到一个小<<girl>>和猪对抗,大家似乎都看得很开心。"<<He>>把说好的<<moneyGain 1500>>交给了你。<<glove>> <<npcincr Briar love 1>> <br><br> <</if>> <<endevent>> 你回到了更衣室里。 <br><br> <<link [[继续|Brothel Dressing Room]]>><</link>>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<set $brothel_pig_improv to true>> "实在抱歉,让大家久等了。"布莱尔向观众们宣布着,"原定的表演计划有变,接下来我们将见证一个学校的人气<<girl>>误入镇子上最邪恶的地方所发生的故事。"观众中爆发出欢呼声和口哨声。"<<pShes>>在班中是佼佼者,但对象牙塔外的事情毫无经验。<<phim>>会面临怎样的命运呢?让我们拭目以待。" <<endevent>><<generate1>><<generate2>><<generate3>><<generate4>><<person1>>布莱尔的其他四名员工爬到你旁边。他们面对面,假装在说话,没有注意到你,等待你的引导。 <br><br> <<link [[装作高傲的样子|Brothel Show Gangbang]]>><<set $phase to 0>><</link>> <br> <<link [[装作迷了路害怕的样子|Brothel Show Gangbang]]>><<set $phase to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $cumbucket to 0>> <<if $rng gte 91>> <<set $cumbucket to 1>> <</if>> <<consensual>> <<set $consensual to 1>> <<set _swarmsType to ["eels","snakes","worms","worms","worms","maggots"]>> <<if $spiderdisable is "f">> <<run _swarmsType.push("spiders")>> <</if>> <<set $enemytype to "swarm">> <<set _swarmsTypeSelected to _swarmsType.pluck()>> <<swarminit _swarmsTypeSelected "小动物" "向你移动" "包围着你" "稳定" 4 2>> <<set $combat to 0>> <<set $timer to 20>> <<set $nowiggle to true>> 布莱尔的打手开始往玻璃缸里倒入<<print $swarm.type.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>。 <<set $sexstart to 0>> <</if>> <<if $cumbucket is 1>> <<if $timer gte 17>> 你看见布莱尔从观众中挤过。 <<elseif $timer gte 10>> 你看见布莱尔从观众中挤过,时不时停下向人群中说着什么。 <<elseif $timer gte 6>> 布莱尔似乎在替你向观众索取小费。 <<elseif $timer gte 3>> 布莱尔继续从观众中挤过,手里拿着什么重物。 <</if>> <</if>> <<if $timer is 16>> <span class="pink">它们往缸中倒入了更多<<print $swarm.type.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>。</span> <<set $swarm.amount.active[0] += 2>> <<set $swarm.amount.active[4] += 2>> <</if>> <<if $timer is 13>> <span class="pink">它们往缸中倒入了更多<<print $swarm.type.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>。</span> <<set $swarm.amount.active[0] += 2>> <<set $swarm.amount.active[4] += 2>> <</if>> <<if $timer is 9>> <span class="pink">它们往缸中倒入了更多<<print $swarm.type.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>。</span> <<set $swarm.amount.active[0] += 2>> <<set $swarm.amount.active[4] += 2>> <</if>> <<if $timer is 7>> <span class="pink">它们往缸中倒入了更多<<print $swarm.type.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>。</span> <<set $swarm.amount.active[0] += 2>> <<set $swarm.amount.active[4] += 2>> <</if>> <<if $timer is 1 and $cumbucket is 1>> 观众们纷纷慷慨解囊。<span class="red">布莱尔脸上露出了一丝微笑,把一桶东西浇在了你头上。</span> <br> <<set _sexId to getSexesFromRandomGroup()>> <span class="red">是一桶<<getfluidsfromgroup _sexId>>。</span>观众们欢呼了起来。 <br> <span class="pink">连<<print $swarm.type.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>似乎也被刺激,亢奋了起来。</span> <<drenchfromgroup _sexId>> <<set $cumbucket to 0>> <<set $timer to 6>> <!-- "gte BOTH" means groups containing males, or only those with penises. --> <<if _sexId gte SexTypes.BOTH>> <<fertiliseParasites>> <<fertiliseParasites "vagina">> <<recordSperm `{genital: "vagina", target: "pc", spermOwner: "cum bucket", spermType: "human", daysTillRemovalOverride: 12, quantity: random(5,10)}`>> <<recordSperm `{genital: "anus", target: "pc", spermOwner: "cum bucket", spermType: "human", daysTillRemovalOverride: 12, quantity: random(5,10)}`>> <</if>> <<fetishPregnancyImg>> <</if>> <<if $face isnot "covered">> <<fameexhibitionism 1>> <</if>> <<effects>><<swarmeffects>> <<swarm>> <<audience>> <br><br> <<swarmactions>> <<if $timer lte 0>> <span id="next"><<link [[继续|Brothel Show Swarm Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Show Swarm]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 把你固定在板子上的金属环被遥控打开了。之前那两个人又走了过来,抓着你被绑缚的双手,把你从缸中抬了出来。 你无法摆脱被侵犯的感觉,但也无法否定自己确实性奋了。<<arousal 5>> <br><br> <<unbind>> <<set $feetuse to 0>> <<clotheson>> <<endcombat>> <<npc Briar>><<generate2>><<person1>>布莱尔在等你。"干得好,"<<he>>说道。"你 蠕动着的样子给观众们都看嗨了。待在那一大坨扭动的玩意里却那么淡定,真是。"<<He>>把说好的<<moneyGain 1500>>交给了你。 <<npcincr Briar love 5>> <br><br> <<endevent>> 你回到了更衣室里,浑身还在颤抖着。 <br><br> <<link [[继续|Brothel Dressing Room]]>><</link>>
<<effects>> 你转向那台机器。"哦天哪,"你说着,布莱尔的员工给你让开了路。"有这个新发明,我肯定能赢下科学展了。只要再测试最后一遍。"你假装按了一下机器侧面的一个按钮,布莱尔便用遥控打开了机器。机器颤抖着启动了。 <br><br> 你装模做样地尖叫了一声,一对硅胶触手出现了,缠住了你的双臂,把你按在了桌子上。 <<if $exposed lt 2>> 机器扒不了你的衣服,于是布莱尔的员工们跑过来帮忙。 <br><br> "我,我的衣服!"你一边被两人脱去衣服,一边对观众喊着。"坏机器!" <</if>> 机器开始扫描你,前端还亮着红光。机器上的阴茎对准了你的<<genitals>>。 <br><br> <<saveNPC 0 "brothel_machine_0">> <<saveNPC 1 "brothel_machine_1">> <<endevent>> <<strip>> <<link [[继续|Brothel Show Machine]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<set $consensual to 1>> <<neutral 1>> <<set $machine_health to 10>><<set $machine_ammo to 8>> <<if $player.vaginaExist and $analdisable is "f">> <<machine_init vaginal anal>> <<set $machine.vaginal.armed to 1>> <<set $machine.anal.armed to 1>> <<elseif $player.vaginaExist>> <<machine_init vaginal>> <<set $machine.vaginal.armed to 1>> <<else>> <<machine_init anal>> <<set $machine.anal.armed to 1>> <</if>> <<prop table>> <<set $phase to 0>> <</if>> <<effects>> <<machine_effects>><<machine_combat>> <<machine_state>> <<if $phase is 0>> 眼睛适应了灯光后,你得以再次看清楚观众们。他们都穿着得体,大部分都坐在座位上。 <<set $phase to 1>> <br><br> <<elseif $phase is 1 and ($penisfucked is 1 or $vaginafucked is 1 or $anusfucked is 1)>> 随着你被机器插入,观众们礼貌地鼓起了掌。你听到了碰杯的声音。 <<set $phase to 2>> <br><br> <</if>> <br><br> <<machine_actions>> <<if $machine.number lte 0 or $finish is 1>> <span id="next"><<link [[继续|Brothel Show Machine End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Show Machine]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<loadNPC 0 "brothel_machine_0">> <<loadNPC 1 "brothel_machine_1">> <<clearNPC "brothel_machine_0">> <<clearNPC "brothel_machine_1">> <<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>> 随着机器关闭,观众们又鼓起了掌。 <br><br> 布莱尔走上了舞台。"向我们的明星再敬一杯!"你从桌子上爬了下来,鞠了一躬。观众们鼓掌更热烈了,但仍然保持着礼貌。<<fullGroup>>催促着你下了舞台,把你的衣服递给了你。 <br><br> <<clotheson>> <<machine_end>> <<npc Briar>><<person1>> 布莱尔走下了舞台。"干得好,"<<he>>说道。"这东西没有说明书的,有的时候也不知道会做什么。这是你的报酬。" <br><br> 你赚到了<<moneyGain 1500>> <br><br> <<else>> 机器上飞出了火星,逐渐停了下来。观众们开始互相讨论了起来。布莱尔走上了舞台。"抱歉,出现了技术性错误——"<<fullGroup>>催促着你下了舞台,把你的衣服递给了你。 <br><br> <<clotheson>> <<machine_end>> <<npc Briar>><<person1>> 布莱尔走下了舞台。"真让人失望。"<<he>>说道。"损坏不算严重,但观众们可不是来看这一出的。下次记得好好演。" <br><br> <</if>> 你回到了更衣室里。 <br><br> <<link [[继续|Brothel Dressing Room]]>><<endevent>><</link>> <br>
<<effects>> 你转向那台机器。"哦天哪,"你说着,布莱尔的员工给你让开了路。"有这个新发明,我肯定能赢下科学展了。只要再测试最后一遍。"你假装按了一下机器侧面的一个按钮,布莱尔便用遥控打开了机器。机器颤抖着启动了。 <br><br> 当一堆金属红色触手出现,缠绕着你的身体并将你抬起到空中时,你发装模做样的尖叫了一声。 <<if $exposed lt 2>> 触手以超乎常人的效率脱光了你的衣服。虽然这些触手的运动看起来很粗暴,但其实它们一直在小心翼翼地不损坏你的衣服。 <br><br> "我……我的衣服!"你在众目睽睽之下被机器脱个精光时叫道。"机器不乖!" <</if>> 机器冒出一道红光将你扫描了一遍,随后便冒出了一堆机械触手将你围住了。 <br><br> <<saveNPC 0 "brothel_tentacles_0">> <<saveNPC 1 "brothel_tentacles_1">> <<endevent>> <<strip>> <<link [[继续|Brothel Show Tentacles]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<set $enemytype to "tentacles">> <<neutral 1>> <<tentaclestart 12 15 "tentacle" "metal">> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<if $phase is 0>> 眼睛适应了灯光后,你得以再次看清楚观众们。他们都穿着得体,大部分都坐在座位上。 <<set $phase to 1>> <br><br> <<elseif $phase is 1 and ($penisfucked is 1 or $vaginafucked is 1 or $anusfucked is 1)>> <<if $vaginafucked is 1>> <<set _tentacle to $tentacleVagina>> <<elseif $penisfucked is 1>> <<set _tentacle to $tentaclePenis>> <<else>> <<set _tentacle to $tentacleAnus>> <</if>> 观众在触手插入你时发出了一阵礼貌的欢呼。你听到了玻璃杯相碰的声音。 <<set $phase to 2>> <br><br> <</if>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Brothel Show Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Show Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<loadNPC 0 "brothel_tentacles_0">> <<loadNPC 1 "brothel_tentacles_1">> <<clearNPC "brothel_tentacles_0">> <<clearNPC "brothel_tentacles_1">> <<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>> 当机器停止运转,金属触手松开你时,观众再次鼓掌。 <br><br> 布莱尔走上了舞台。"向我们的明星再敬一杯!"你从桌子上爬了下来,鞠了一躬。观众们鼓掌更热烈了,但仍然保持着礼貌。<<fullGroup>>催促着你下了舞台,把你的衣服递给了你。 <br><br> <<clotheson>> <<machine_end>> <<npc Briar>><<person1>> 布莱尔走下了舞台。"干得好,"<<he>>说道。"这东西没有说明书的,有的时候也不知道会做什么。这是你的报酬。" <br><br> 你赚到了<<moneyGain 1500>> <br><br> <<else>> 机器发出火花,触手缩回机器内部,它失去了活力。当布莱尔走上舞台时,观众们开始讨论起来。"出现了技术故障——"<<fullGroup>>把你领下了舞台,并交还了你的衣服。 <br><br> <<clotheson>> <<machine_end>> <<npc Briar>><<person1>> 布莱尔走下了舞台。"真让人失望。"<<he>>说道。"损坏不算严重,但观众们可不是来看这一出的。下次记得好好演。" <br><br> <</if>> 你回到了更衣室里。 <br><br> <<link [[继续|Brothel Dressing Room]]>><<endevent>><</link>> <br>
<<effects>> "好马,"你说着,躺在了桌子上。"是时候给你奖励了。" <br><br> 你现在离观众比较近了,能听清楚他们的讨论。 <br> <<if random(1, 2) is 2>> "<<pshes>>不可能做得到的。" <<else>> "简直不敢相信。" <</if>> <br> <<if random(1, 2) is 2>> <<if $NPCList[0].penis isnot "none">> "那根巨兽也太大了。" <<else>> "那阴户也太大了。" <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> "你见过这么大的屌吗?" <<else>> "你见过这么肥的逼吗?" <</if>> <</if>> <br> <<if random(1, 2) is 2>> "等不及看这<<bitch>>被操坏了。" <<else>> "这马肯定会把这<<bitch>>操烂的。我等不及了。" <</if>> <br> <<if random(1, 2) is 2>> <<if $NPCList[0].penis isnot "none">> "会把<<phim>>生生日成两半的。" <<else>> "真不知道一个人类要怎么让那玩意日爽了。" <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> "你觉得插进去的时候<<pshe>>会哭吗?" <<else>> "<<pShes>>会被活活压死的。" <</if>> <</if>> <br> <<if random(1, 2) is 2>> "这下有好戏看了。" <<else>> "我眼睛被吸住了。" <</if>> <br><br> $farm.steed骏马骑上了你,观众们的狂热兴奋达到了巅峰。 <br><br> <<link [[继续|Brothel Show Horse]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<farm_trust horses>> <<set $NPCList[0].stance to "top">> <<if $NPCList[0].penis isnot "none">> <<set $position to "doggy">> <<else>> <<set $position to "missionary">> <</if>> <<set $position_lock to 1>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<audience>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Brothel Show Horse Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Show Horse]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<famebestiality 30 "pic">> <<beastejaculation>> 人群中爆发出又一阵欢呼。<<beasttype>>从你身上推开,显得很满足,但却似乎被突然的噪音吓到了。你抓住<<bhis>>缰绳,面向观众鞠了个躬,身上还覆盖着各种淫水。 <br><br> <<clotheson>> <<endcombat>> <<npc Briar>><<generate2>><<person1>>布莱尔在幕后等着你。"干得不错,"<<he>>说着。那<<person2>><<person>>从你手中接过缰绳。布莱尔交给你<<moneyGain 2000>>。<<glove>> <<npcincr Briar love 1>> <br><br> <<elseif $enemyhealth lte 0>> <<beasttype>>惊恐地逃离了你。观众们欢呼着,你也跟着<<bhim>>走下了舞台。 <br><br> 马站在角落里,虽然屈服了但仍躁动着。布莱尔的一名打手正试图安抚<<bhim>>。 <br><br> <<clotheson>> <<endcombat>> <<npc Briar>><<person1>> "和我想的不太一样,"布莱尔说着。"但是观众们喜欢,我也没什么好说的。"<<He>>把说好的<<moneyGain 2000>>交给了你。<<glove>><<npcincr Briar love 1>> <br><br> <<else>> <<beasttype>>跑去了舞台后台,而布莱尔冲上了舞台。<<endevent>><<npc Briar>><<person1>>"你们停下干什么?"<<He>>瞪了你一眼,然后似乎是想起自己还在台上,便向观众们露出了微笑。"抱歉朋友们,今天的表演到此为止了。"<<He>>催促着你下了舞台。 <br><br> <<clotheson>> <<endcombat>> <<npc Briar>><<person1>>"太不专业了,"<<he>>说,一旦你离开舞台,离开人们的视线。"就别想能得到报酬了。"<<llove>> <<npcincr Briar love -1>> <br><br> <</if>> <<endevent>> <<generate1>><<person1>>一名<<person>>牵着你的$farm.steed骏马走进了一扇后门,你则回到了更衣室里。 <br><br> <<link [[继续|Brothel Dressing Room]]>><<endevent>><</link>> <br>
<<effects>> <<brothel_bukkake_init>> <<if $phase is 1>> 你把<<bottom>>对着观众,弯下腰,看着自己的肩膀,然后用力地拍了一下自己的屁股。这声音在房间里回荡。 <<else>> 你向前倾身,双手放在大腿上,伸出舌头。缓慢地,在嘴唇上舔动着它,表现出了你内心深处的渴望和欲望。 <</if>> <br><br> 观众们冲向前,与保安搏斗以接近舞台。布莱尔笑了。"不要这么快!有规定。不能碰!恶魔会杀死所有触摸<<phim>>的人!你必须站在一段距离上,并自慰到高潮。这是唯一安全的献祭方式。" <br><br> 这并没有太大影响热情,但安保人员可以引导他们走一条楼梯,限制舞台上的人数。"在恶魔和舞台前方之间留出空间。它们喜欢被看着。" <br><br> <<link [[继续|Brothel Show Bukkake Intro 2]]>><<set $phase to 0>><</link>> <br>
<<effects>> 一个<<person>>先到了,很快就有其他的<<people>>跟上。<<He>>脱下了<<his>><<print setup.npcClothesSets.find(item => item.name === $NPCList[0].clothes.set).clothes.lower.desc>>,露出了<<his>> <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].penisdesc>>, <<else>> 小穴, <</if>> 然后开始自慰。其他人也跟着做起来,争夺一个好的位置。 <br><br> <i>强烈的魅惑总是会成功,但可能会威胁安全。调情可以降低魅惑难度。</i> <br><br> <<brothel_show_security>> <br><br> <<brothel_bukkake_links>>
<<effects>> 你躺在舞台上。<<person1>><<person>>、<<person2>><<person>>、<<person3>><<person>>、<<person4>><<person>>、<<person5>><<person>>和<<person6>><<person>>围着你,疯狂地自慰。 <<if $brothel_show_bukkake gte 36>> 他们的眼睛盯着你,表情因惊恐而扭曲。 <<elseif $brothel_show_bukkake gte 30>> 你把他们的注意力牢牢抓住。 <<elseif $brothel_show_bukkake gte 24>> 他们无法将目光从你身上移开。 <<elseif $brothel_show_bukkake gte 18>> 他们眼中充满了饥渴。 <<elseif $brothel_show_bukkake gte 12>> 他们用饥饿的眼睛看着。 <<elseif $brothel_show_bukkake gte 6>> 他们迫不及待地想在你身上涂上液体。 <<else>> 对你这样的<<girl>>来说,让他们所有<<people>>高潮都不是难事儿。 <</if>> <br><br> 到目前为止,你已经让<<print $brothel_show_bukkake>>人达到高潮。 <br><br> <<brothel_show_security>> <br><br> <<if $brothel_show_security gte 6>> <<if $brothel_show_crazed gte 3>> <<earnFeat "Bewitching Echoes">> 上方的洒水装置喷涌而出,将冷水浇在舞台上,<span class="red">但观众们并没有被吓倒。</span>一束堕落的光照耀在他们的眼睛里,他们的思想都消失了,只剩下一种邪恶的欲望,想要蹂躏你。 <br><br> 你在嘈杂声中听出了布莱尔的声音,但主顾们没有理会。 <br><br> <<link [[继续|Brothel Show Bukkake Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 洒水器在上方喷涌而出,用冷水浇灌舞台,把观众吓得回过神来。"谢谢大家的贡献,"布莱尔的声音响起。"恶魔吃饱了。我希望你们喜欢这个节目!" <br><br> <<link [[继续|Brothel Show Bukkake End]]>><</link>> <br> <</if>> <<else>> <<brothel_bukkake_links>> <</if>>
<<effects>> <<set $brothel_show_security += 1>> <<if $rng gte 67>> <<if $speech_attitude is "meek">> "请给我你的蜜汁,"你呜咽着说道,"我好渴!" <<elseif $speech_attitude is "bratty">> "现在就把你们的水交出来,"你说道,"不然我就杀了你们!" <<else>> "我想要你们拥有的一切,"你说道,"别让我等了!" <</if>> <<elseif $rng gte 33>> <<if $speech_attitude is "meek">> "如、如果你对我好,"你说道。"我会报答你的。" <<elseif $speech_attitude is "bratty">> "不要让我 <<if $player.gender_appearance is "m">> 魅影 <<else>> 魅魔 <</if>> 饿肚子,"你说道。"不然你就知道我们为什么可怕了。" <<else>> "对我好,"你说道。"我不会伤害你的。" <</if>> <<else>> <<if $speech_attitude is "meek">> "求你们了,"你啜泣着,看着每一个手淫的顾客的眼睛,"我很绝望。我现在需要吃东西!" <<elseif $speech_attitude is "bratty">> "最好赶紧点,"你低声说道,盯着每一个正在自慰的顾客的眼睛。"否则,我会拿走我想要的,让你们一无所有。" <<else>> "我等不及你的礼物了,"你看着每一个手淫的顾客的眼睛,低声说道。"我好渴。" <</if>> <</if>> <br><br> 顾客们加快了速度。他们看起来很痛苦。 <br><br> <<link [[继续|Brothel Show Bukkake]]>><</link>> <br>
<<effects>> <<if $brothel_show_flirt gte 1>> <<set $brothel_show_flirt to 0>> <<set $seductiondifficulty to 4000>> <<else>> <<set $seductiondifficulty to 8000>> <</if>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<if $rng gte 67>> 你跪在地上,用你的双手抚摸着你的身体,同时用目光控制着那些人。他们不知道该看哪里。 <<elseif $rng gte 33>> 你用舌头舔了舔你的手,好像在品尝一顿美味佳肴,最后舔了舔你的牙齿。这些<<people>>看起来很害怕,甚至更兴奋。 <<else>> 你在地上扭动,用你的眼睛挑逗顾客,考验他们的自制力。你怀疑他们会试图带走你,如果不是严厉的保安站在他们身后。相反,他们手淫的次数加倍,他们的手模糊不清。 <</if>> <<set $brothel_show_security += 1>> <br><br> <<if $seductionrating gte $seductionrequired>> <<brothel_bukkake>> <br><br> 保安们把顾客们赶了出去,而新的一群人则争相成为下一个。 <br><br> <<endevent>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> <<link [[继续|Brothel Show Bukkake]]>><</link>> <br> <<else>> <<person1>><<person>>弯下腰,试图射精,但没有成功。 <br><br> <<link [[继续|Brothel Show Bukkake]]>><</link>> <br> <</if>>
<<effects>> <<if $brothel_show_flirt is 1>> <<set $brothel_show_flirt to 0>> <<set $seductiondifficulty to 6000>> <<else>> <<set $seductiondifficulty to 10000>> <</if>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<set $brothel_show_security += 2>> 你周围的冲突让一个邪恶的仪式成为可能。 <<if $rng gte 67>> 当你占据他们的注意力并将他们的意识吸引到自己身上时,<<people>>颤抖着,瞬间完全处于你的支配之下。只需要一瞬间。 <br><br> <<elseif $rng gte 33>> 一股邪恶的能量充盈着你,溢出了出来,流过舞台,进入那些正在自慰的<<people>>身体内。他们颤抖着,陷入了可怕的狂喜之中。 <br><br> <<else>> 你放任内心的恶魔气息膨胀,短暂的瞬间,你不再是在舞台上,而是置身于一场久远的战斗之中。 <br><br> 幽灵般的触手从过去涌现而出。顾客们看不见它们,但他们能感受到它们,摸索和挤压着,穿透的不仅仅是肉体。 <br><br> <</if>> <<if $seductionrating gte $seductionrequired>> <<set $brothel_show_crazed += 1>> <<brothel_bukkake>> <br><br> 顾客们在你周围倒下。下一批人围绕着保安涌过来,为了赶到你这里,他们急忙地踢开了上一批人。 <br><br> <<link [[继续|Brothel Show Bukkake]]>><</link>> <br> <<else>> <<brothel_bukkake>> <br><br> 保安们把顾客们赶了出去,而新的一群人则争相成为下一个。 <br><br> <<endevent>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> <<link [[继续|Brothel Show Bukkake]]>><</link>> <br> <</if>>
<<effects>> <<endevent>> <<npc Briar>><<person1>> 你离开舞台,发现布莱尔在等着你。 <<if $brothel_show_bukkake gte 31>> "你榨尽了他们的全部价值,"<<he>>语气颤抖,带着无法掩饰的敬畏。"希望他们对我的其他员工还有足够的性欲。"<<He>>上下打量你。"在去淋浴的路上尽量不要洒出来。" <<elseif $brothel_show_bukkake gte 25>> "非常令人印象深刻,"<<he>>说道。"在去淋浴的路上尽量不要洒出来。" <<elseif $brothel_show_bukkake gte 19>> "干得好,"<<he>>拍着掌说道。"这不是一场他们很快就会忘记的表演。" <<elseif $brothel_show_bukkake gte 13>> "干得好,"<<he>>说道。"这件事会传出去的。" <<elseif $brothel_show_bukkake gte 7>> "干得好,"<<he>>说道。"我很高兴你能够抓住所有的东西。" <<elseif $brothel_show_bukkake gte 1>> "老实说,"<<he>>说道。"我以为观众会更热切。哦。这是你应得的报酬。" <<else>> "我很惊讶你居然没有让任何一个人射精,"<<he>>说道。"我猜这里不是很适合这样的活动。这是一点小费,谢谢你的帮忙。"<<He>>递给你<<moneyGain 100>>。 <</if>> <br><br> <<if $brothel_show_bukkake gte 1>> 你这次赚了<<moneyGain `$brothel_show_bukkake * 50`>>。 <</if>> <br><br> <<link [[继续|Brothel Dressing Room]]>><<endevent>><<brothel_bukkake_end>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Brothel Show Bukkake Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Brothel Show Bukkake Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们眼中的光芒消失了,给了你逃跑的机会。<<tearful>>你从舞台上冲下来。你怀疑保安在你离开后会更容易维持秩序。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<person1>><<person>>摔倒在人群中,给了你一个逃跑的机会。<<tearful>>你从舞台上冲下来。你怀疑保安在你离开后会更容易维持秩序。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Brothel Show Bukkake Rape End]]>><</link>> <br>
<<effects>> <<npc Briar>><<person1>> 你发现布莱尔在等你。"我必须道歉,"<<he>>说道。"冰水通常能起到作用。你的确使他们为情欲发狂,但我不能因为你工作做得好而责备你。"<<He>>笑着说道。"这是我们商定好的钱,再加上额外的一千,作为麻烦的补偿。" <br><br> 你这次赚了<<moneyGain `($brothel_show_bukkake * 50) + 1000`>>。 <br><br> <<link [[继续|Brothel Dressing Room]]>><<endevent>><<brothel_bukkake_end>><</link>> <br>
<<widget "brothelshowintro">> <<set $showExplanations to $showExplanations || []>> <<if $passage is "Briar's Office Show Ask">> "需要复习一下吗?"布莱尔放下酒杯。"我们有几种选择。"<<He>>竖起一根手指。 <<elseif $showExplanations.length lte 0>> <<He>>站起来,走到<<his>>的桌子后面。"我们有几种选择。"<<He>>用手指计算着。 <<else>> <<He>>旋转着酒杯里的葡萄酒。"你知道规矩,你有基础的选择权。" <</if>> <<if $passage is "Briar's Office Show Ask" or !$showExplanations.includes("Default")>> <<set _askShow to 1>> /*so "Ask for more information about each show" doesn't show up immediately after the shows are introduced for the first time*/ <<if !$showExplanations.includes("Default")>><<run $showExplanations.push("Default")>><</if>> <br><br> "第一种是简单的表演。你与先与观众调情一番,然后邀请一名观众(其实是一名演员)上台和你做爱。表演后我会给你<span class="green">£600。</span>" <br><br> <<print $passage isnot "Briar's Office Show Ask" ? '<<He>>坐了下来。' : '<<He>>在表演选单上滑动着手指。'>>"你还可以扮演一个迷路在乱街的惊慌失措的学生,对等会的轮奸命运毫不知情——大约<span class="green">£1000</span>。当然,你需要提前准备一件<span class="lewd"><<girl>>穿的校服</span>……不过我觉得你已经有一件了。"<<He>>掩饰着嘴角的笑意。"这会不会有点太接近现实了?" <<else>> <<set _askShow to 0>> <</if>> <<if $bestialitydisable is "f" and ($passage is "Briar's Office Show Ask" or !$showExplanations.includes("Pig"))>> <br><br> <<if !$showExplanations.includes("Pig")>><<run $showExplanations.push("Pig")>><</if>> "或者,"<<he>>继续说,"我们可以从附近的农场弄头猪过来,然后你用它做一些下流的事情来娱乐观众。我不知道有多少人会喜欢,但是这会让人难以置信地说不出话,这正是我们想要的。做这个你将会得到<span class="green">£1500</span>。" <<elseif $monsterchance gte 1 and ($passage is "Briar's Office Show Ask" or !$showExplanations.includes("Pig")) and ($hallucinations gte 1 or $monsterhallucinations is "f")>> <br><br> <<if !$showExplanations.includes("Pig")>><<run $showExplanations.push("Pig")>><</if>> "或者,"<<he>>继续说,"我们可以从附近的农场弄头猪人过来,然后你用它做一些下流的事情来娱乐观众。我不知道有多少人会喜欢,但是这会让人难以置信地说不出话,这正是我们想要的。做这个你将会得到<span class="green">£1500</span>。" <</if>> <<if $swarmdisable is "f" and ($passage is "Briar's Office Show Ask" or !$showExplanations.includes("Swarm"))>> <br><br> <<if !$showExplanations.includes("Swarm")>><<run $showExplanations.push("Swarm")>><</if>> <<He>>停顿了一下。"我最近看了一个视频,里面的<<girl>>长得和你一样,"<<he>>说。"泡在充满小型生物的玻璃缸中,那些是蠕虫?我觉得像。我想亲眼看看这个。如果你做得够好,我会给你<span class="green">£1500</span>。" <</if>> <<if $brothel_machine_repair gte 4 and ($passage is "Briar's Office Show Ask" or !$showExplanations.includes("Machine"))>> <<if !$showExplanations.includes("Machine")>><<run $showExplanations.push("Machine")>><</if>> <<if ($player.vaginaExist or $analdisable is "f")>> <br><br> "还有个修好的性爱机器,"<<he>>补充道,几乎是后知后觉。"这场表演是私人性质的。不准乱说话。观众会喜欢这种新奇的表演,但<span class="lewd">他们同时还想看见插入性爱。</span>如果你成功出演的话,奖你<span class="green">£1500</span>。 <<if $tentacledisable is "f">> <<He>>轻点着下巴。"我想它有触手模式,如果你觉得那更好的话。同样的报酬,而你还是得演出插入性爱。" <</if>> <<elseif $tentacledisable is "f">> <br><br> "还有个修好的性爱机器,"<<he>>补充道,几乎是后知后觉。"它有触手模式。这场表演是私人性质的。不准乱说话。观众会喜欢这种新奇的表演,但<span class="lewd">他们同时还想看见插入性爱</span>如果你成功出演的话,奖你<span class="green">£1500</span>。" <</if>> <</if>> <</widget>> <<widget "brothelshowoptions">> <<if $promiscuity lte 54 and $deviancy lte 74 and $demon isnot 6>> <br><br> <span class="blue">你的淫乱或异种癖程度还不够高,无法接受任何提议。</span> <<elseif $promiscuity gte 55 or $deviancy gte 75 or $demon gte 6>> <br><br> 标准演出: <<if $promiscuity gte 55>> <br> <<brothelicon>><<link [[调情做爱|"Briar's Office Show 2"]]>><<acceptbrothelshow "flirt">><</link>> | <span class="green">+£600</span><<promiscuous4>> <!-- Appears even with blind stats enabled. All are intentional --> <</if>> <<if $promiscuity gte 75>> <br> <<schoolicon>><<link [[假装被轮奸|"Briar's Office Show 2"]]>><<acceptbrothelshow "gangbang">><</link>> | <span class="green">+£1000</span><<promiscuous5>> <</if>> <<if $deviancy gte 75 and ($bestialitydisable is "f" or ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f")))>> <br> <<pigicon>><<link [[猪|"Briar's Office Show 2"]]>><<acceptbrothelshow "pig">><</link>> | <span class="green">+£1500</span><<deviant5>> <</if>> <<if $swarmdisable is "f" and $deviancy gte 75>> <br> <<petshopicon "tank large">><<link [[生物|"Briar's Office Show 2"]]>><<acceptbrothelshow "swarm">><</link>> | <span class="green">+£1500</span><<deviant5>> <</if>> <</if>> <<if $brothel_machine_repair is 1>> <br><br> 这个性爱机器坏掉了。 <<elseif $brothel_machine_repair is 2>> <br><br> 这个性爱机器没燃料了。 <<elseif $brothel_machine_repair gte 4 and $promiscuity gte 75 and ($tentacledisable is "f" or ($player.vaginaExist or $analdisable is "f"))>> <br><br> 性爱机器演出: <br> <<if ($player.vaginaExist or $analdisable is "f")>> <<sextoysicon>><<link [[性爱机器|"Briar's Office Show 2"]]>><<acceptbrothelshow "machine">><</link>> | <span class="green">+£1500</span><<promiscuous5>> <</if>> <br> <<if $tentacledisable is "f">> <<sextoysicon>><<link [[性爱机器,触手模式|"Briar's Office Show 2"]]>><<acceptbrothelshow "tentacles">><</link>> | <span class="green">+£1500</span><<promiscuous5>> <</if>> <</if>> <<if $demon gte 6 or ($deviancy gte 75 and $farm_stage gte 7 and $farm.steed and ($bestialitydisable is "f" or $per_npc.saddled_steed.monster is "monster"))>> <br><br> 推荐演出: <<if $deviancy gte 75 and $farm_stage gte 7 and $farm.steed and ($bestialitydisable is "f" or $per_npc.saddled_steed.monster is "monster")>> <br> <<horseicon>><<link [[马|"Briar's Office Show 2"]]>><<acceptbrothelshow "horse">><</link>> | <span class="green">+£2000</span><<deviant5>> <</if>> <<if $demon gte 6>> <br> <<sextoysicon "dildo">><<link [[颜射游戏|"Briar's Office Show 2"]]>><<acceptbrothelshow "bukkake">><</link>> | <span class="green">+£50/高潮人数</span><<demon>> <</if>> <</if>> <</widget>> <<widget "startbrothelshow">> <<set _show to _args[0]>> <<if not $brothelshowdata.counts[_show]>> <<set $brothelshowdata.counts[_show] to 0>> <</if>> <<run $brothelshowdata.counts[_show]++>> <<run $brothelshowdata.counts.done++>> <<set $brothelshowdata.type to "none">> <<set $brothelshowdata.done to true>> <</widget>> <<widget "acceptbrothelshow">> <<set _show to _args[0]>> <<set $brothelshowdata.type to _show>> <<run $brothelshowdata.counts.agreed++>> <<if Time.weekDay is 6>> <<set $brothelshowdata.done to true>> <</if>> <</widget>> <<widget "abortbrothelshow">> <<set $brothelshowdata.type to "none">> <<run $brothelshowdata.counts.agreed-->> <<if Time.weekDay is 6>> <<set $brothelshowdata.done to false>> <</if>> <</widget>> <<widget "brothel_bukkake_init">> <<set $brothel_show_bukkake to 0>> <<set $brothel_show_security to 0>> <<set $brothel_show_flirt to 0>> <<set $brothel_show_crazed to 0>> <</widget>> <<widget "brothel_bukkake_end">> <<unset $brothel_show_bukkake>> <<unset $brothel_show_security>> <<unset $brothel_show_flirt>> <<unset $brothel_show_crazed>> <</widget>> <<widget "brothel_bukkake_links">> <<if $brothel_show_flirt isnot 1>> <<link [[调情|Brothel Show Bukkake Flirt]]>><<set $brothel_show_flirt to 1>><</link>> <br> <</if>> <<link [[温柔的魅惑|Brothel Show Bukkake Gentle]]>><</link>> <br> <<link [[积极的魅惑|Brothel Show Bukkake Aggressive]]>><</link>> <br> <<link [[结束表演|Brothel Show Bukkake End]]>><</link>> <br> <</widget>> <<widget "brothel_show_security">> <<switch $brothel_show_security>> <<case 0>> <span class="green">保安已经控制了一切。</span> <<case 1>> <span class="teal">保安把一个罪犯赶了出去。</span> <<case 2>> <span class="lblue">保安猛击了某人。</span> <<case 3>> <span class="blue">保安正在努力维持秩序。</span> <<case 4>> <span class="purple">保安们被挤在舞台前,努力阻止观众靠近。</span> <<case 5>> <span class="pink">保安被压垮了。</span> <<default>> <span class="red">保安失去了控制!观众涌上了舞台。</span> <</switch>> <</widget>> <<widget "brothel_bukkake">> <<for _i to 0; _i lt $NPCList.length; _i++>> <<switch _i>> <<case 0>> <<person1>> <<case 1>> <<person2>> <<case 2>> <<person3>> <<case 3>> <<person4>> <<case 4>> <<person5>> <<case 5>> <<person6>> <</switch>> <<if $NPCList[_i].penis isnot "none">> <<persons>>的<<print $NPCList[_i].penisdesc>>爆射了。 <<random_semen>> <<else>> 液体从<<persons>>的阴道中涌出。 <<random_goo>> <</if>> <<set $brothel_show_bukkake += 1>> <</for>> <</widget>>
<<effects>> <<set $busChikanPhase to 0>> <<set $busChikanOrgasm to 0>> <<set $passengerAttention to 0>> <<set $assaultEnergy to random(25,50)>> <<generate2>><<generateyv3>><<generate4>> 陌生人粗鲁的触碰让你的感官迅速处于高度警觉状态。 <br><br> 你环顾四周,很快注意到: <br><br> 一个<<person2>><<person>>站在你旁边,<<He>>似乎正心不在焉地想着自己的事情。 <br> 一个<<person3>><<person>>面无表情地看向窗外,看起来有些烦心事。 <br> 而一个<<person4>><<person>>正和坐在你身边的<<person1>><<person>>闲聊,<<he>>的脸上带着自满的笑容。 <br><br> 他们似乎都围在你身边。<span class="purple">有点不对劲……</span> <br><br> <<link [[继续|Bus Chikan Progress]]>><</link>>
<<effects>> <<set $danger to random(1,10000)>> <<if $danger gte 2500>> 那个<<person1>><<person>>凑近你。 <br><br> <<if $NPCList[0].skills.security gte 600>> "这会是一次很有趣的旅途。”<<he>>用充满欲望的眼神看着你,<<he>>低声说道。 <<elseif $NPCList[0].skills.security lte 300>> <<his>>的腿不小心撞到了你。"对、对不起。"<<he>>紧张地说。 <<else>> <<He>>什么也没说,但你注意到<<he>>瞥了你好几眼。 <</if>> <br><br> 几分钟后,那个<<person1>><<persons>>愈发大胆,开始隔着$worn.lower.cn_name_cap摸起你的腿。 <<chikanmolestactions>> <<elseif $rng gte 55>> 车上的时间过得很快,直到有一个<<person4>><<person>>开始说起孤儿院。 <br><br> "是啊,房子里住满了孤儿。如果你幸运的话,就能得到一个雏儿,最好的事情是没人在乎他们失踪了。”<<he>>说,然后看了你一眼。 <br><br> <<He>>虽然没有直接指向你,但你无法抑制地想到他们知道你住在那里,这让你感到不安。<<gstress>><<stress 2>> <br><br> <<if $NPCList[0].skills.security gte 600>> 尽管你露出明显不适的神情,那个<<person1>><<person>>还是被<<person4>><<persons>>的下流发言逗得哈哈大笑。"只要你努力去找,肯定能找到一个的。" 话音刚落,<<person1>><<he>>瞥了你一眼。 <<elseif $NPCList[0].skills.security lte 300>> 那个<<person1>><<person>>也不舒服地在座位上挪动着身子,不小心撞到了你。"对、对不起……"<<he>>向你道歉。<<He>>转回身子朝向<<person4>><<person>>,最后开口说,"额,所以呢?" <<else>> 对<<person4>><<persons>>的下流言论,<<person1>><<person>>一句话也没说,只露出一种不置可否的笑容。 <</if>> <br><br> 似乎是被<<person4>><<persons>>的话所鼓动,几分钟后,那个<<person1>><<persons>>开始隔着$worn.lower.cn_name_cap摸起你的腿。 <<chikanmolestactions>> <<elseif $rng gte 40>> 行驶途中,<<person4>><<person>>向<<person3>><<person>>靠近,把<<person4>><<his>>的手放在<<person3>> <<if $pronoun is "f">> <<persons>>的裙子上。 <<else>> <<persons>>的裤子里。 <</if>> <br><br> <<link [[继续看|Bus Chikan Passenger Watch]]>><</link>> <<promiscuous1>> <br> <<link [[看向别处|Bus Chikan Passenger Look Away]]>><</link>> <<elseif $rng gte 25>> 在颠簸晃动的公交上,你发现一个<<person4>><<person>>正前后挺动着身子,<<his>>的眼神中带着几分不怀好意。而在<<him>>身边,一个<<person3>><<person>>紧握着扶手,看起来很性奋。 <br><br> 你所坐的位置让你不得不注意到:那个<<person4>><<person>>把<<his>>的手提箱放在了<<person3>><<persons>>的腿间,用箱子的一角挤蹭着<<his>>的下体。 <br><br> 你在座位上直挺挺地坐着,眼睛看向别处。没过多久,<<person3>><<person>><<if $NPCList[2].gender is "f">>喘着粗气匆匆下了车。<<else>>用手捂着<<his>>的胯部匆匆下了车。<</if>> <br><br> <<link [[继续|Bus Chikan End]]>><</link>> <<else>> 幸运的是,今天路上一点也不堵,那个<<person1>><<person>>什么也没来得及做。 <br><br> <<link [[继续|Bus Chikan End]]>><</link>> <</if>>
<<effects>> 你一直看着<<person4>><<person>>,他们仍在对<<person3>><<person>>动手动脚。 <br> 公交车里似乎没人注意到<<person4>><<person>>把<<his>>的手伸进<<person3>><<persons>>的内衣里摸了起来。 <br> <<person4>><<person>>注意到你的目光,于是把<<his>>的手抽了出来看了一眼手表,<<he>>朝你眨了眨眼后望向别处。<<person3>><<person>>趁机飞快地溜下车,<<his>>的脸上淌满了泪水。 <br><br> <<promiscuity1>> <br><br> <<link [[继续|Bus Chikan End]]>><</link>>
<<effects>> 你实在看不下去这幕强暴戏码了,只得转开自己的注意力。你听见你旁边的<<person3>><<person>>正轻声地呻吟。 <br><br> <<link [[继续|Bus Chikan End]]>><</link>>
<<effects>> <<set $busChikanPhase++>> <<set $passengerAttention++>> <<if $passengerAttention gte 10>> 你想摆脱<<person1>><<person>>,却干扰到了其他乘客。你搞出的动静让<<people>>都扭过头生气地看着你。 <br><br> <<link [[继续|Bus Chikan Molest Discovered]]>><</link>> <<elseif $assaultEnergy gte 1>> <<if $arousal gte $arousalmax>> <<orgasm>> <<set $busChikanOrgasm to 1>> 你呻吟着瘫倒在座位上,<<he>>把手从你的<<undies>>旁抽走,顺便在你的$worn.lower.cn_name_cap上擦净了液体。 <br><br> <span class="red">大家都注意到你的异常,整个公交车立刻安静下来。</span> <br><br> <<link [[继续|Bus Chikan Molest Discovered]]>><</link>> <<elseif $busChikanPhase lte 2>> 你抓住大腿上的手,试图把它移开, <<if $speech_attitude is "bratty">> 怒视着<<person>>。“把你的手拿开,变态,”你坚定地说。 <<elseif $speech_attitude is "meek">> <<nervously>>低着头以避免眼神接触。"<<if $pronoun is "m">>先生<<else>>小姐<</if>>,请别这样,你让我很不舒服。"你温顺地说。 <<else>> 瞥了一眼<<person>>。"这种行为是不对的,不要这么做了。" 你说。 <</if>> <br><br> <<if $NPCList[0].skills.security gte 600>> "我喜欢被反抗,”<<he>>低声说,继续<<his>>的侵犯。 <<set $assaultEnergy += 3>> <<elseif $NPCList[0].skills.security lte 300>> "对……对不起,”<<he>>紧张地说,<<his>>抓在你腿上的力度变小了。 <<set $assaultEnergy -= 5>> <<else>> <<He>>什么也没说,继续摩擦。 <</if>> <<elseif $busChikanPhase is 3>> <<person>>变得更加大胆, <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 将<<his>>的手放到你的$worn.lower.cn_name_cap上,开始摩擦你的<<undies>>。 <<else>> 把<<his>>的手放进你的$worn.lower.cn_name_cap里,开始摩擦你的<<undies>>。 <</if>> <<His>>强硬的触摸让你瑟瑟发抖。<<garousal>> <<arousal 200 "genitals">> <br><br> <<if $speech_attitude is "bratty">> 你一边抓,一边把指甲抠进<<his>>的手腕。“马上停下来。" <<elseif $speech_attitude is "meek">> "请住手……我不喜欢这样,”你低声说,虚弱地握着<<his>>的手腕。 <<else>> 你拉了拉<<his>>的手腕,“请停下来。" <</if>> <br><br> <<if $NPCList[0].skills.security gte 600>> <<if $player.penisExist>> "停下来还怎么能把你弄硬?" <<else>> "停下来还怎么能把你弄湿?" <</if>> <<he>>说着,并没有停止抚摸。 <<set $assaultEnergy += 3>> <<elseif $NPCList[0].skills.security lte 300>> "你- 你不喜欢这样吗?”<<he>>严肃地说。 <<set $assaultEnergy -= 5>> <<else>> <<He>>无视你的要求,继续摩擦。 <</if>> <<elseif $busChikanPhase lte 6>> <<persons>>的手依旧 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 在你的$worn.lower.cn_name_cap下,<<he>>继续摩擦你的<<undies>>。 <<else>> 脱下你的$worn.lower.cn_name_cap,<<he>>继续摩擦你的<<undies>>。 <</if>> <<His>>有节奏的摩擦让你身体越来越热。<<garousal>> <<arousal 200 "genitals">> <br><br> <<if $speech_attitude is "bratty">> 你把你的手牢牢地放在<<hers>>的身上,试图破坏这个动作。“把手拿开,你个变态”。 <<elseif $speech_attitude is "meek">> "你,你必须停下来,”你说,你的手和<<his>>的手紧紧地握在一起,试图与<<him>>抗争。 <<else>> "请别再碰我了,"你一半把<<him>>的手从你$worn.lower.cn_name_cap上移开一边对<<his>>说。 <</if>> <br><br> <<if $NPCList[0].skills.security gte 600>> <<if $player.penisExist>> "你都这么硬了。 <<else>> "你已经湿透了。 <</if>> 当你这么兴奋的时候,你怎么能叫我停下来呢?”<<he>>边说边继续摩擦。 <<set $assaultEnergy += 3>> <<elseif $NPCList[0].skills.security lte 300>> "但、但是,”<<he>>温顺地说。<<He>>看起来好像想说点什么,但保持沉默。 <<set $assaultEnergy -= 5>> <<else>> <<He>>无视你的要求,继续摩擦。 <</if>> <<elseif $busChikanPhase is 7>> 无法抗拒<<himself>>, <<if $worn.under_lower.name isnot "naked">> <<persons>>把手伸到你的$worn.under_lower.cn_name_cap下面, <<else>> 那位<<person>> <</if>> <<if $player.penisExist>> 抓住你的<<penis>>。 <<else>> 把手指深深地插进你的<<pussy>>里。 <</if>> <br><br> 当<<his>>的触碰使冲击传遍你的身体时,你倒吸了一口气。<<ggarousal>><<arousal 500 "genitals">> <br><br> <<if $speech_attitude is "bratty">> 你紧紧地握着<<his>>的手,瞪着他们。 <<if $player.penisExist>> "放、放手,不然我打断你的手。" <<else>> "把、把你的手指拿开,不然我发誓会打断你的手。" <</if>> <<elseif $speech_attitude is "meek">> "不,不,求你了,”你一边说一边虚弱地试图把<<his>>的手从你的<<genitals>>上移开。 <<else>> "别、别这样,<<sir>>,求你了,”你一边握住<<him>>的手一边对<<him>>说。 <</if>> <br><br> <<if $NPCList[0].skills.security gte 600>> "我要让你在所有人面前高潮,”<<he>>狠狠地说。 <<set $assaultEnergy += 3>> <<elseif $NPCList[0].skills.security lte 300>> "但、但我们已经快成了,”<<he>>说。 <<set $assaultEnergy -= 5>> <<else>> <<He>>无视你的要求,继续摩擦。 <</if>> <<else>> <<person>>用力地 <<if $player.penisExist>> 撸动你的<<genitals>>。 <<else>> 摩擦你的<<genitals>>。 <</if>> <br><br> <<set $agrowth to 100 * $busChikanPhase>> 无情的攻击正把你推向边缘。<<ggarousal>><<arousal $agrowth>> <br><br> <<if $speech_attitude is "bratty">> 你试着推开<<him>>,但无法集中力量去做。 <<elseif $speech_attitude is "meek">> 你虚弱地拉着正在攻击你胯部的手臂。 <<else>> 你试着把攻击的手从你的两腿之间抽出来,但是没有什么效果。 <</if>> <br><br> <<if $NPCList[0].skills.security gte 600>> "你真的不喜欢吗?你的<<genitals>>感觉像是要破裂了。" <<set $assaultEnergy += 3>> <<elseif $NPCList[0].skills.security lte 300>> "经过这一切,你还是不喜欢?"<<he>>温柔地问。 <<set $assaultEnergy -= 5>> <<else>> 你的尝试没能阻止<<him>>,因为<<he>>继续<<his>>不受干扰的攻击。 <</if>> <</if>> <<if $busChikanOrgasm lte 0>> <<chikanattention>> <<chikanmolestactions>> <</if>> <<else>> <<person>>似乎已经对你厌烦了。 <br> <<if $NPCList[0].skills.security gte 600>> "你一点都不好玩,”<<him>>说着,把<<him>>的手抽开了。 <<elseif $NPCList[0].skills.security lte 300>> "对不起,”<<he>>紧张地说,温顺地把<<his>>的手抽开。“我只是……我想试试。我想要一次掌控局面。”<<He>>满脸羞愧地看向别处。 <<set $assaultEnergy -= 5>> <<else>> <<He>>默默地把<<his>>的手移开了。 <</if>> <br><br> 你在座位上坐直之前整理好了你的衣服。 <br><br> <<link [[继续|Bus Chikan End]]>><</link>> <</if>>
<<effects>> <<set $busChikanPhase++>> <<set $passengerAttention -=1>> <<if $assaultEnergy gte 1>> <<if $arousal gte $arousalmax>> <<orgasm>> <<set $busChikanOrgasm to 1>> 你呻吟着瘫倒在座位上,<<he>>把手从你的<<undies>>旁抽走,顺便在你的$worn.lower.cn_name_cap上擦净了液体。 <br><br> <span class="red">大家都注意到你的异常,整个公交车立刻安静下来。</span> <br><br> <<link [[继续|Bus Chikan Molest Discovered]]>><</link>> <<elseif $busChikanPhase lte 2>> 你忽略了放在大腿上的那只<<persons>>的手,看向窗外。 <br><br> <<if $NPCList[0].skills.security gte 600>> "这感觉怎么样?"<<he>>轻轻地说,揉着你的大腿。 <<set $assaultEnergy -= 5>> <<elseif $NPCList[0].skills.security lte 300>> "你——你喜欢这个吗?”<<he>>紧张地问,轻轻地揉着你的大腿。 <<set $assaultEnergy += 3>> <<else>> <<He>>默默地抚摸你的大腿。 <</if>> <<elseif $busChikanPhase is 3>> <<person>>变得更加大胆, <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 将<<his>>的手放到你的$worn.lower.cn_name_cap上,开始摩擦你的<<undies>>。 <<else>> 把<<his>>的手放进你的$worn.lower.cn_name_cap里,开始摩擦你的<<undies>>。 <</if>> <<His>>强硬的触摸让你瑟瑟发抖。<<garousal>> <<arousal 200 "genitals">> <br><br> 尽管如此,你还是无视<<his>>的触摸,继续向外看。 <br><br> <<if $NPCList[0].skills.security gte 600>> "你的嘴什么都不说,但你的身体却说了一切。”<<he>>一边说一边继续摩擦。 <<set $assaultEnergy -= 5>> <<elseif $NPCList[0].skills.security lte 300>> "我——我应该继续吗?”<<he>>轻声问道。 <<set $assaultEnergy += 3>> <<else>> <<He>>保持沉默。 <</if>> <<elseif $busChikanPhase lte 6>> <<persons>>的手依旧 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 在你的$worn.lower.cn_name_cap下,<<he>>继续摩擦你的<<undies>>。 <<else>> 脱下你的$worn.lower.cn_name_cap,<<he>>继续摩擦你的<<undies>>。 <</if>> <<His>>有节奏的摩擦让你身体越来越热。<<garousal>> <<arousal 200 "genitals">> <br><br> 你试图忽略它,把注意力集中在其他事情上,但是发现自己的臀部和<<his>>的手同步摆动。 <br><br> <<if $NPCList[0].skills.security gte 600>> <<if $player.penisExist>> "你都这么硬了, <<else>> "你都这么湿了, <</if>> 怎么还能无动于衷?"<<he>>一边说一边继续<<he>>的摩擦。 <<set $assaultEnergy -= 5>> <<elseif $NPCList[0].skills.security lte 300>> "我很高兴你喜欢这样,”<<he>>温顺地说。 <<set $assaultEnergy += 3>> <<else>> <<His>>对你<<undies>>的无声攻击还在继续。 <</if>> <<elseif $busChikanPhase is 7>> 无法抗拒<<himself>>,<<persons>>的手 <<if $worn.under_lower.name isnot "naked">> 放在你的$worn.under_lower.cn_name_cap下面, <</if>> 和 <<if $player.penisExist>> 抓住你的<<penis>>。 <<else>> 把手指深深地插进你的<<pussy>>里。 <</if>> <br><br> 当<<his>>的触碰使冲击传遍你的身体时,你倒吸了一口气。<<ggarousal>><<arousal 500 "genitals">> <br><br> 当你试图把注意力从胯部移开时,你紧紧抓住座位的边缘。 <br><br> <<if $NPCList[0].skills.security gte 600>> "我要让你在所有人面前高潮,而你却连看都不看我一眼?”<<He>>生气地说。 <<set $assaultEnergy -= 5>> <<elseif $NPCList[0].skills.security lte 300>> "我会很温柔的。”<<he>>对你耳语道。 <<set $assaultEnergy += 5>> <<else>> <<He>>一言不发地继续侵犯你的<<genitals>>。 <</if>> <<else>> <<person>>用力地 <<if $player.penisExist>> 撸动你的<<genitals>>。 <<else>> 摩擦你的<<genitals>>。 <</if>> <br><br> <<set $agrowth to 100 * $busChikanPhase>> 无情的攻击正把你推向边缘。<<ggarousal>><<arousal $agrowth>> <br><br> 你一直试图忽略你的热量,但是发现它越来越难了。 <br><br> <<if $NPCList[0].skills.security gte 600>> "感觉你就要爆发了,来吧! 说点什么!" <<set $assaultEnergy -= 5>> <<elseif $NPCList[0].skills.security lte 300>> "我也快到了,”<<he>>轻柔地说。 <<set $assaultEnergy += 3>> <<else>> <<He>>的目光看向别处,表情镇定,好像<<he>>没有公开侵犯你。 <</if>> <</if>> <<if $busChikanOrgasm lte 0>> <<chikanattention>> <<chikanmolestactions>> <</if>> <<else>> <<person>>似乎已经对你厌烦了。 <br> <<if $NPCList[0].skills.security gte 600>> "你一点都不好玩,”<<him>>说着,把<<him>>的手抽开了。 <<elseif $NPCList[0].skills.security lte 300>> "对不起,”<<him>>紧张地说,然后温顺地移开了手。“对于现在这种情况,我……”<<He>>表情羞愧地看向别处。 <<else>> <<He>>默默地把<<his>>的手移开了。 <</if>> <br><br> 你把衣服整理好,坐回座位上。 <br><br> <<link [[继续|Bus Chikan End]]>><</link>> <</if>>
<<effects>> "谁来救救我,<<him>>在性侵我!"你大声喊叫。 <br> <span class="red">每个人都转过身来看着你,公共汽车变得鸦雀无声。</span> <br> <<person>>将<<his>>的手移开了。 <br><br> <<link [[继续|Bus Chikan Molest Discovered]]>><</link>>
<<effects>><<famesex 5>> <<person2>><<person>>看着你,语气充满了愤怒。“怎么了!?”<<person2>><<person>>吼道。 <br><br> <<if $busChikanOrgasm gte 1>> 你茫然地坐着,不知道该如何解释发生了什么,因为高潮不断使你的身体痉挛着。 <br><br> <<if $NPCList[0].skills.security gte 600>> <<pass $busChikanPhase>> "这个小变态刚刚在自慰。我只是想稍微提醒一下,让<<pher>>别影响到其他人,”<<person1>><<person>>说着,从你身边走开了。 <br><br> "哦?是这样吗?我们公交车上居然有个小变态,"<<person2>><<person>>感叹道。"我想我们只能给这个变态一点教训了。" <br><br> <<saveNPC 3 "bus_chikan">> <<clearsinglenpc 2>> <<clearsinglenpc 3>> <<loadNPC 2 "bus_chikan">> <<clearNPC "bus_chikan">> <<link [[继续|Bus orgasm]]>><<set $molestationstart to 1>><</link>> <<elseif $NPCList[0].skills.security lte 300>> "这<<girl>>似乎身体不舒服。"<<person1>><<person>>温顺地说。 <br><br> "你看起来很难受啊,”<<person2>><<person>>带着歉意说道。"好好坐着,等你到站了我们送你出门。" <br><br> <<link [[继续|Bus Chikan End]]>><</link>> <<else>> "这个<<girl>>似乎身体不舒服,"<<person1>><<person>>说。"请让我来照顾<<phim>>。我待会可以打车。" <br><br> <<person2>><<person>>点头,<<person1>><<person>>把你拉起来,在下一站带你走出公交车。以你目前的状况,你没有条件反对。 <br><br> "我们还没完呢,”<<person1>><<person>>在你耳边低语,<<him>>带你走进附近的小巷,开始摸索你的身体。 <br><br> <<saveNPC 0 "bus_chikan">> <<endevent>> <<loadNPC 0 "bus_chikan">> <<clearNPC "bus_chikan">> <<link [[继续|Bus Stop Alley Molest]]>><<set $molestationstart to 1>><</link>> <</if>> <<else>> <<tearful>>你指向<<person1>><<person>>。"是<<him>>,<<him>>想侵犯我!" <br><br> <<if $NPCList[0].skills.security gte 600>> "你这个爱撒谎的小<<bitch>>。我碰你只有一种可能,那就是为了让你离开我!<<pShe>>一直用奇怪的眼神盯着我看。我认为<<pshe>>可能是变态或者有什么别的恶毒想法,说不定是想偷我的东西!"<<person>>说。 <br><br> "是这样吗?”<<person2>><<person>>叹了口气。"我想只有一个办法能真正给这个撒谎的<<bitch>>上一课。" <br><br> 在<<his>>的话语下,你只好在座位上不舒服地动,<<person1>><<person>>明目张胆地捏着你的<<bottom>>。<<embarrassment>> <br><br> <<saveNPC 3 "bus_chikan">> <<clearsinglenpc 2>> <<clearsinglenpc 3>> <<loadNPC 2 "bus_chikan">> <<clearNPC "bus_chikan">> <<link [[继续|Bus orgasm]]>><<set $molestationstart to 1>><</link>> <<elseif $NPCList[0].skills.security lte 300>> "这个人的$worn.lower.cn_name_cap上有东西。这是个误会,我只是想帮忙,”<<person1>><<person>>温顺地说。 <br> <<person2>><<person>>沮丧地叹道:“求求你了,别再给我们本就困难的生活火上加油了。我们只想安安静静到我们要去的地方。能不能……在我们下车前一直保持安静,好吗?" <br><br> 你在座位上不舒服地动,但是到站时你也只能只能就这么下去。<<embarrassment>> <br><br> <<link [[继续|Bus Chikan End]]>><</link>> <<else>> "我不能忍受这种事,你不能做出猥亵别人的事还毫发无损地离开。你跟我走!我要去报警!"那个<<person2>><<person>>喊道。 <br> "等等,让我解释一下!”<<person1>><<person>>紧张地说。你离开了<<him>>,重新整理好你的衣服。<<person2>><<person>>用力抓住了<<person1>><<him>>,几分钟后,下一站到达,<<person2>><<person>>将<<person1>><<person>>带出公共汽车。 <br> "我对此感到非常非常抱歉,”<<person2>><<person>>说,“我会确保<<person1>><<his>>为<<his>>的违法行为付出代价。" <br><br> 骚乱结束后,巴士继续前进。 <br><br> <<link [[继续|Bus Chikan End]]>><</link>> <</if>> <</if>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger to 0>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0>> <span id="next"><<link [[继续|Bus Stop Alley Molest Escape]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Bus Stop Alley Molest Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bus Stop Alley Molest]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<ejaculation>> <<person1>><<person>>站起来,穿好衣服,然后一言不发地离开,把你留在巷子里。 <br> <<underuppersteal>> <<underlowersteal>> <br><br> <<tearful>>你爬起来,慢慢地捡起你散落的东西。 <br><br> <<clotheson>> <<endcombat>> <<rng 13>> <<switch $rng>> <<case 1>> <<set $bus to "nightingale">> <<case 2>> <<set $bus to "domus">> <<case 3>> <<set $bus to "elk">> <<case 4>> <<set $bus to "high">> <<case 5>> <<set $bus to "starfish">> <<case 6>> <<set $bus to "barb">> <<case 7>> <<set $bus to "connudatus">> <<case 8>> <<set $bus to "wolf">> <<case 9>> <<set $bus to "harvest">> <<case 10>> <<set $bus to "oxford">> <<case 11>> <<set $bus to "danube">> <<case 12>> <<set $bus to "mer">> <<case 13>> <<set $bus to "cliff">> <</switch>> <<destination>>
<<effects>> 你抓住附近生锈的管子,把它砸在<<person1>><<persons>>的头上。<<He>>向后摔倒,撞进垃圾桶,被垃圾团团覆盖。 <br><br> <<tearful>>你从小巷跑到安全的地方。 <br><br> <<clotheson>> <<endcombat>> <<rng 13>> <<switch $rng>> <<case 1>> <<set $bus to "nightingale">> <<case 2>> <<set $bus to "domus">> <<case 3>> <<set $bus to "elk">> <<case 4>> <<set $bus to "high">> <<case 5>> <<set $bus to "starfish">> <<case 6>> <<set $bus to "barb">> <<case 7>> <<set $bus to "connudatus">> <<case 8>> <<set $bus to "wolf">> <<case 9>> <<set $bus to "harvest">> <<case 10>> <<set $bus to "oxford">> <<case 11>> <<set $bus to "danube">> <<case 12>> <<set $bus to "mer">> <<case 13>> <<set $bus to "cliff">> <</switch>> <<destination>>
<<effects>> <<tiredness 3>> 似乎过了很久,你的终点终于出现了。 <br><br> <<link [[继续|Bus chikan safe]]>><</link>>
<<widget "chikanmolestactions">> <br><br> <<link [[抵抗|Bus Chikan Molest Resist]]>><<def 1>><</link>><<defianttext>><<gsuspicion>> <br> <<link [[忽视|Bus Chikan Molest Ignore]]>><<stress 1>><<sub 1>><</link>><<submissivetext>><<gstress>><<lsuspicion>> <br> <<link [[大声呼救|Bus Chikan Molest Help]]>><</link>><<gggsuspicion>> <</widget>> <<widget "chikanattention">> <br><br> <<if $passengerAttention lte 1>> <span class="teal">似乎没有人注意到发生了什么事。</span> <<elseif $passengerAttention lte 5>> <span class="purple"><<person2>><<person>>好奇地看着你。</span> /* switch back to molester */<<person1>> <<elseif $passengerAttention lte 9>> <span class="red">公交车上的<<people>>开始交头接耳,对着你指指点点。</span> <</if>> <</widget>>
<<set $outside to 0>><<effects>> 你上了公共汽车。票价为£1。 <br><br> <<if $money gte 100>> 住宅区 <br> <<domusicon>><<link [[在宅邸街下车(家)|Bus seat]]>><<set $bus to "domus">><<set $money -= 100>><</link>> <br> <<barbicon>><<link [[在倒钩街 (舞蹈教室)下车|Bus seat]]>><<set $bus to "barb">><<set $money -= 100>><</link>> <br> <<danubeicon>><<link [[在多瑙河街 (富人区)下车|Bus seat]]>><<set $bus to "danube">><<set $money -= 100>><</link>> <br> <<wolficon>><<link [[在狼街(神殿)下车|Bus seat]]>><<set $bus to "wolf">><<set $money -= 100>><</link>> <br><br> 商业区 <br> <<highicon>><<link [[在商业街(购物中心)下车|Bus seat]]>><<set $bus to "high">><<set $money -= 100>><</link>> <br> <<connudatusicon>><<link [[ 在康努达塔斯街 (会所)下车|Bus seat]]>><<set $bus to "connudatus">><<set $money -= 100>><</link>> <br> <<clifficon>><<link [[在峭壁街 (咖啡馆)下车|Bus seat]]>><<set $bus to "cliff">><<set $money -= 100>><</link>> <br> <<nightingaleicon>><<link [[在南丁格尔街(医院)下车 |Bus seat]]>><<set $bus to "nightingale">><<set $money -= 100>><</link>> <br> <<starfishicon>><<link [[在海星街 (海滩)下车|Bus seat]]>><<set $bus to "starfish">><<set $money -= 100>><</link>> <br> <<oxfordicon>><<link [[在牛津街(学校)下车|Bus seat]]>><<set $bus to "oxford">><<set $money -= 100>><</link>> <br><br> 工业区 <br> <<elkicon>><<link [[在麋鹿街下车|Bus seat]]>><<set $bus to "elk">><<set $money -= 100>><</link>> <br> <<mericon>><<link [[在梅尔街(码头)下车|Bus seat]]>><<set $bus to "mer">><<set $money -= 100>><</link>> <br> <<harvesticon>><<link [[在丰收街(酒吧)下车|Bus seat]]>><<set $bus to "harvest">><<set $money -= 100>><</link>> <br><br> <<if $town_projects.road gte 4>> 森林 <br> <<lakeicon>><<link [[买一张去湖边的票|Bus seat]]>><<set $bus to "lakebus">><<set $money -= 100>><</link>> <br><br> <</if>> <<else>> 你没钱支付车费。 <br><br> <</if>> 下车 <br> <<getouticon>><<destination>>
<<set $outside to 0>><<effects>> <<if Time.schoolDay and Time.hour gte 7 and Time.hour lte 8>> 你正坐在公交车上,这里挤满了准备上学的学生。 <<elseif Time.schoolDay and Time.hour is 15>> 你正站在公交车上,这里挤满了放学回家的学生。 <</if>> <<if $weather is "rain">> 车窗正经受着雨水的冲刷,那噼啪作响的声音便是它们的杰作。 <</if>> <<if playerBellyVisible()>> <<generate1>>看到你的肚子后,在公交车上车口坐着的一个<<person1>><<person>>迅速站起来给你让座。<<if !$daily.pregnancyBus>><<set $daily.pregnancyBus to true>><<trauma -3>><<ltrauma>><</if>> <<endevent>> <<else>> 你找了一个座位坐下,就那样出神地望着窗外。 <</if>> <br><br> <<if $stress gte $stressmax>> <<passoutbus>> <<elseif playerBellyVisible() and $rng gte 75 and getPregnancyObject().awareOf is true>> /* event is only possible if the player knows they are pregnant, and their belly is visible */ 你旁边的一个<<generate1>><<person1>><<person>>时不时低头看你的腹部。 <br><br> <<link [["让 " + $NPCList[0].pronouns.him + "摸摸你的肚子"|Bus Pregnancy Touch]]>><</link>> <br> <<link [[等下车就行了|Bus Pregnancy Wait]]>><</link>> <br> <<else>> <<set $dangerbus to 0>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>> <<if $wraith.hunt and isBloodmoon() and $dangerbus is 1>> 你凝视着窗外的风景,所有的一切都沐浴在红色的月光之下,而你则突然注意到一个脸色异常苍白的家伙停下了脚步并正透过窗户死死地盯着你看。 <br><br> 在过了一会后,你又在马路的另一边看到了它。在巴士到达下一站之后,只不过眨眼间的功夫,它又消失不见了。 <br><br> 你咽了口唾沫,扭头看去,那家伙正坐在巴士的后排。 <br><br> 公交车到了你要下车的站,你赶忙起身离开。<<stress 12>><<ggstress>> <<set $wraith.hunt++>> <<destination5>> <<elseif $dangerbus is 1>> <<generate1>>一个<<person1>><<person>>在坐在了你旁边的位置后,将一只手放在了你的腿上。 <br><br> <<if $rng gte 71 - ($allure/100)>> <<link [[换个位置|Bus move]]>><<set $molestationstart to 1>><</link>><<gharass>> <br> <<else>> <<link [[换个位置|Bus move Safe]]>><</link>><<gharass>> <br> <</if>> <<if $rng gte 91 - ($allure/100)>> <<link [[保持不动|Bus Chikan Start]]>><</link>><<gtrauma>><<gstress>> <br><br> <<else>> <<link [[忍受下来|Bus endure safe]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br><br> <</if>> <<elseif $dangerbus is 2>> <<if Time.hour gte 7 and Time.hour lte 8 and Time.schoolDay>> 一些坏学生正在找那些不受欢迎的学生的茬。 <br><br> <<if $cool lt 80>> <<generatey1>><<generatey2>><<generatey3>>其中一个<<person1>><<person>>坐在你旁边。<<his>>的其他两个朋友,<<person2>><<person>>和<<person3>><<person>>,坐在你面前,靠在他们的座位上。 <br><br> "我们没有说你可以坐我们的公交车,"<<person1>><<person>>说道。 <br> "可能是<<pShes>>太蠢了,没想过这种事,"<<person2>><<person>>插话道。 <br> <<if $player.gender_appearance is "m" and $worn.upper.type.includes("naked")>> "肯定是。<<pShe>>都忘记了穿衬衫。" <br> "又或者<<pshe>>根本不喜欢穿衣服。也许<<pshe>>希望我们帮忙把它们脱掉。" <br><br> <<if $speech_attitude is "bratty">> "滚开,"你说道,决心不被他们被羞辱。 <br><br> <<elseif $speech_attitude is "meek">> 你低着头看着你的膝盖,摇着头拒绝。 <br><br> <<else>> "离我远点,"你说道。 <br><br> <</if>> "但我坚持,"<<person1>><<person>>说,一边抓住你的$worn.lower.cn_name_cap。 <br><br> <<link [[继续|Bus School Strip]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<person3>><<person>>对着你咧嘴笑。"我知道,"<<he>>说道。"<<pullup>>你的$worn.upper.cn_name_cap怎么样?让我们好好看看你。" <br><br> <<link [[默许|Bus Comply]]>><<trauma 6>><<stress 6>><<sub 1>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|Bus Refuse]]>><<def 1>><</link>> <br> <</if>> <<else>> 你坐的巴士到达了目的地。 <<destination5>> <</if>> <<elseif Time.hour is 15 and Time.schoolDay>> 一些坏学生正在找那些不受欢迎的学生的茬。 <br><br> <<if $cool lt 80>> <<generatey1>><<generatey2>><<generatey3>>其中一个<<person1>><<person>>坐在你旁边。<<his>>的其他两个朋友,<<person2>><<person>>和<<person3>><<person>>,坐在你面前,靠在他们的座位上。 <br><br> "我们没有说你可以坐我们的公交车,"<<person1>><<person>>说道。 <br> "可能是<<pShes>>太蠢了,没想过这种事,"<<person2>><<person>>插话道。 <br> <<if $player.gender_appearance is "m" and $worn.upper.type.includes("naked")>> "肯定是。<<pShe>>都忘记了穿衬衫。" <br> "又或者<<pshe>>根本不喜欢穿衣服。也许<<pshe>>希望我们帮忙把它们脱掉。" <br><br> <<if $speech_attitude is "bratty">> "滚开,"你说道,你决心不被他们被羞辱。 <br><br> <<elseif $speech_attitude is "meek">> 你低着头看着你的膝盖,摇着头拒绝。 <br><br> <<else>> "离我远点,"你说道。 <br><br> <</if>> "但我坚持,"<<person1>><<person>>说,一边抓住你的$worn.lower.cn_name_cap。 <br><br> <<link [[继续|Bus School Strip]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<person3>><<person>>对着你咧嘴笑。"我知道,"<<he>>说道。"<<pullup>>你的$worn.upper.cn_name_cap怎么样?让我们好好看看你。" <br><br> <<link [[默许|Bus Comply]]>><<trauma 6>><<stress 6>><<sub 1>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|Bus Refuse]]>><<def 1>><</link>> <br> <</if>> <<else>> 你坐的巴士到达了目的地。 <<destination5>> <</if>> <<else>> <<generate1>><<generate2>>公交车上的<<people>>似乎挤在你周围。有些人甚至把座位移得更近。 <br><br> <<if Time.dayState is "night">> 公共汽车接近你的目的地,但没有减速。你想过去告诉司机,但一位<<person1>><<person>>挡住了你的去路。"这么快就要走了?"一位<<person2>><<person>>从后面抓住你。"有没有人告诉过你不要在晚上闲逛。" <br><br> <<link [[继续|Bus Seat Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 公共汽车到达了你的目的地。当你走在过道上时,<<person1>><<person>>抓住你的手臂。"别急着这么快走,留下来多跟我们玩玩嘛,"你挣扎着从<<he>>手上获得自由,离开公交车,只听见身后的笑声:<<catcall>> <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<endevent>> <<destination5>> <</if>> <</if>> <</if>> <<else>> 你坐的巴士到达了目的地。 <<destination5>> <</if>> <</if>>
<<effects>> 你醒来时感到非常的冷。你还在公交车上。你差点站起来,这才意识到自己一丝不挂!你疯狂地寻找你的衣服,但什么也没找到。<<controlloss>> <br><br> 你小心地在公共汽车上环视周围。似乎没有人注意到你的困境。 <br><br> <<if Time.dayState is "night">> 外面很黑,街上只有几个人。你也许可以在下一站从窗户爬出去。或者,你可以躲在座位下,等到公交车回到车站。 <br><br> <<link [[爬出去 (0:05)|Climb Out Bus]]>><<pass 5>><</link>> <br> <<link [[等待(1:00)|Bus Station]]>><<pass 1 hour>><</link>> <br><br> <<else>> 你偷偷从窗户向外看,看到了无数的行人。除了躲在座位下等公共汽车回车站,你别无选择。 <br><br> <<link [[等待(1:00)|Bus Station]]>><<pass 1 hour>><</link>> <br><br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<molestbusinit>>你感觉到有东西在触摸你的下体。当你睁开眼睛时,一只手紧紧捂住你的嘴,让你不能发出尖叫。 <br> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没有人来帮你。除了你们外,公车上没有其他人。</span>" 1>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续->Molestation bus Alarm]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Molestation bus Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Molestation bus Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation bus]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Molestation bus Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Molestation bus Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation bus]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<pass 1 hour>><<set $hunger -= 500>><<set $thirst -= 500>><<set $stress -= 500>> 你感觉到有人在推你的肩膀。你看向周围,看到一位老妇人对你微笑。她从杯子里给你倒了一杯茶,给你一块巧克力棒,提醒你注意保持血糖浓度,小心低血糖。你向她表示感谢,不久后公共汽车到达你要去的目的地。 <br><br> 公共汽车继续行驶了,她从车窗向你挥手。 <br><br> <<destination>> <<displayLinks>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>>当你试图通过时,<<he>>抓住你的腰,把你推到<<his>>大腿上。 <br> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续->Bus move Alarm]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Bus move Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Bus move Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Bus move]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Bus move Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Bus move Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Bus move]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> 你站起身来将人群推开,他们没有阻拦你。 <br><br> 公共汽车很快就到了你的目的地。 <<endevent>> <<destination5>>
<<set $outside to 0>><<effects>> 你站起来,慢慢走过那个<<person>>。<<he>>没有拦着你。 <br><br> 公共汽车很快就到了你的目的地。 <<endevent>> <<destination5>>
<<set $outside to 0>><<effects>> 你继续选择坐着,那个<<persons>>的手碰到你的大腿内侧,在接下来的几分钟里,<<He>>的手慢慢靠近你的阴部,但<<his>>在马上就要摸到你的时候收了手,看来是公共汽车到达了<<his>>的目的地了。 <<endevent>> <<destination5>>
<<set $outside to 0>><<effects>> 当你<<pullup>>你的$worn.upper.cn_name_cap,露出你的<<undertop>>时,你感到了他们饥渴的眼神。 <<if $player.gender_appearance is "m">> "不要害羞,"<<person1>><<person>>说着,<<he>>伸出手捏你的右乳头。 <<elseif $player.perceived_breastsize is 0>> "你把那些可怜的东西叫做乳房?"<<person1>><<person>>说着,伸出手捏了捏你的右乳头。 <<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">> <<elseif $player.perceived_breastsize lte 5>> "你把那些小东西叫做乳房?"<<person1>><<person>>说着,伸出手捏了捏你的右乳头。 <<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">> <<elseif $player.perceived_breastsize lte 7>> "我就知道你的胸很美,"<<person1>><<person>>说着,<<he>>伸出手来捏你的右乳。 <<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>> <<else>> "看看它们的大小,"<<person1>><<person>>说,<<he>>伸出手来挤压你的右乳房。 <<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">> <</if>> 另外两个人一起欺负你裸露的胸膛。被困在角落里,你只能忍着,希望没有人能看到你的羞辱。 <br><br> 几分钟后,公共汽车停了,<<person2>><<person>>戳了<<person1>><<person>>。"我们得在这里下车。"他们在离开前最后拍了拍你的<<breasts>>。公共汽车就到达了你的目的地。 <br><br> <<pain 8>> <<endevent>> <<destination5>>
<<set $outside to 0>><<effects>> <<if $speech_attitude is "bratty">> "滚开,"你说道,你决心不被他们被羞辱。 <br><br> <<elseif $speech_attitude is "meek">> 你低着头看着你的膝盖,摇着头拒绝。 <br><br> <<else>> "离我远点,"你说道。 <br><br> <</if>> "不要,"<<person1>><<person>>说,抓住你的$worn.upper.cn_name_cap。 <br><br> <<link [[继续|Bus School Strip]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcstrip>><<npcidlegenitals>> <<set $timer to 15>> <<if $delinquency lt 400>><<enable_rescue>><</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>因为你的风评不好,所以没人帮你。</span>">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($timer lte 1) or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")) or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and playerChastity()) >> <span id="next"><<link [[继续|Bus School Strip Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bus School Strip]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> <<person1>><<person>>向后倒在通道上,另外两人从你身边离开。"走吧,"<<he>>说道。"这个精神病不值得我们这么做。" <br><br> <<clotheson>> <<endcombat>> 公共汽车很快就到了你的目的地。 <<destination5>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "你至少还有点长处。"<<tearful>>你振作起来。他们三个去找别人骚扰。 <br><br> <<clotheson>> <<endcombat>> 公共汽车很快就到了你的目的地。 <<destination5>> <<elseif $alarm is 1 and $rescue is 1>> 开车的<<generate4>><<person4>><<person>>说:"你们后面别闹了,否则我会来收拾你们的。"三人停止了侵犯。 <br><br> <<clotheson>> <<endcombat>> 公共汽车很快就到了你的目的地。 <<destination5>> <<elseif $timer lte 0>> 汽车停了下来。"我们需要在这里下车,"<<person2>><<person>>说道。 <<if $upperoff is 0 and $loweroff is 0 and $underloweroff is 0 and $underupperoff is 0>> <<else>> 他们下了车,带走了你的衣服。 <<set $stealtextskip to 1>> <<stealclothes>> <</if>> <<if $exposed gte 1>> <<clotheson>> <<endcombat>> <<tearful>>你躲在座位上以免被人看见。 <br><br> 你很快就到了目的地,但你不能就这样离开。公共汽车必须在某个时间点返回车站。 <br><br> <<link [[向别人求助|Bus School Strip Help]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[等待(1:00)|Bus Station]]>><<pass 1 hour>><</link>> <<else>> <<tearful>>你坐回座位。 <br><br> <<clotheson>> <<endcombat>> 公共汽车很快就到了你的目的地。 <<destination5>> <</if>> <<else>> "好多了,"<<person1>><<person>>说道。"现在每个人都能看到你了。"汽车停了下来。"我们到站了。再见,荡妇。"他们带走了你的衣服。 <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<tearful>>你躲在座位上以免被人看见。 <br><br> 你很快就到了目的地,但你不能就这样离开。公共汽车必须在某个时间点返回车站。 <br><br> <<link [[向别人求助|Bus School Strip Help]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[等待(1:00)|Bus Station]]>><<pass 1 hour>><</link>> <</if>>
<<set $outside to 0>><<effects>> 你压低身子,拖着步子走到过道里,戳了戳<<generatey1>><<person1>><<person>>的胳膊,然后回到座位上。<<He>>看着<<his>>的肩膀。 <<if $speech_attitude is "meek">> "我、我需要几条毛巾。请帮帮我吧,"你不敢与对方进行眼神交流。 <<elseif $speech_attitude is "bratty">> "给我几条毛巾。快,"你要求。 <<else>> "你有毛巾让我盖住吗?"你问道。 <</if>> <br><br> <<if $rng gte 81>> "你为什么要——"<<he>>在意识到你的困境之后开始微笑。"我会帮忙的,但我想先看看你。" <br><br> <<if $speech_attitude is "meek">> "请不要逼我。" <<elseif $speech_attitude is "bratty">> "滚开," <<else>> "不要做个变态。" <</if>> 你说,但是<<he>>走到你对面的座位上。<<covered>> <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> <<He>>笑着说道。"照我说的做。现在转过去,让我看清楚你。 <<else>> <<He>>笑着说道。"照我说的做。把手动一下,让我看清楚。 <</if>> 如果你不这样做,我会告诉车上的其他人,我们都可以看看。" <br><br> <<link [[服从|Bus School Strip Comply]]>><<sub 1>><<trauma 6>><<stress 6>><<fameexhibitionism 1>><</link>> <br> <<link [[拒绝|Bus School Strip Refuse]]>><<detention 1>><<def 1>><<trauma 6>><<stress 6>><</link>><<gdelinquency>> <br> <<else>> "你为什么要——"<<he>>说,然后在看清你的状态后脸变得通红。<<He>>在<<his>>的包里翻找了一番,并向你扔了一条毛巾。 <br><br> <<towelup>> <<endevent>> 公共汽车很快就到了你的目的地。 <<destination5>> <</if>>
<<set $outside to 0>><<effects>> <<if $leftarm is "bound" and $rightarm is "bound">> 你转过身来,把你的<<lewdness>>暴露给那个<<person>>。 <<else>> 你把胳膊移开,把你的<<lewdness>>暴露给那个<<person>>。 <</if>> <<He>>用饥饿的眼睛盯着你,伸出手来,但你从<<his>>的手里退缩了。<<He>>没有继续说下去,觉得自己已经越过了界限。 <br><br> "给你,"<<he>>一边说一边扔给你一条毛巾。"没那么糟吧?"<<He>>回到座位上。 <br><br> <<towelup>> <<endevent>> 公共汽车很快就到了你的目的地。 <<destination5>>
<<set $outside to 0>><<effects>> <<fameexhibitionism 20>> <<He>>站起来。"各位,这个<<girl>>什么都没穿!"<<he>>大吼一声,引起巴士上所有人的头转向你的方向。你缩在座位上,但这只会激起新听众的好奇心。"快来看一看!" <br><br> 一个<<generatey2>><<person2>><<person>>靠在你身后的座位上。<<person1>>"<<Hes>>没有说谎。来看看。"你很幸运,没有人敢进一步侵犯你,但剩下的旅程是悲惨的,因为他们都挤在你身边嘲笑你。 <br><br> <<generate3>><<person3>>公共汽车在你的目的地停了下来,司机从<<his>>的座位上站了出来。"所有人都离<<phim>>远点,快。"学生们有些不情愿地拖着脚步下了车,尽可能多地逗留。司机,一个<<person>>,扔给你一条毛巾。"我再也不想看到你出现在我的公共汽车上了,荡妇。我要让你的老师们知道。" <br><br> 除了把衣服盖好然后下车,别无他法。 <br><br> <<towelup>> <<endevent>> <<destination5>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger += 40>> <<set $enemytrust -= 40>> <<set $rescue to 0>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bus Seat Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bus Seat Rape]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 你打倒了<<person1>><<person>>,为你提供了一个明确的逃脱路线。<<tearful>>你跑到了公交车的前面。 <<if $speech_attitude is "bratty">> "让我下车,否则我也会让你后悔的。"你说道, <<elseif $speech_attitude is "meek">> "请停车,"你说, <<else>> "放开我!"你说, <</if>> 你意识到<<person>>和<<his>>的朋友们不会很快就恢复过来。司机没有回应。 <br><br> 你打开门,看着窗外飞驰而过的城镇。跳车很危险。你回头瞥了一眼朝你走来的<<people>>。你的时间不多了。 <br><br> <<link [[跳|Bus Seat Rape Jump]]>><</link>> <br> <<if $submissive lte 500>> <<link [[给司机一拳|Bus Seat Rape Punch]]>><<crimeUp 100 "assault">><<crimeUp 100 "destruction">><</link>><<crimes "assault" "destruction">> <br> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 公共汽车停了,大家把你推向门口。他们把你推出车去,从窗户里讥笑你。 <<if $upperoff is 0 and $loweroff is 0 and $underloweroff is 0 and $underupperoff is 0>> <<else>> 他们抢走了你的衣服。 <</if>> <<if $exposed gte 1>> <<tearful>>你在被发现之前躲在一辆车后面。 <br><br> <<else>> <<tearful>>你试着弄清楚你在哪里。 <br><br> <</if>> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<rng 13>> <<switch $rng>> <<case 1>> <<set $bus to "nightingale">> <<case 2>> <<set $bus to "domus">> <<case 3>> <<set $bus to "elk">> <<case 4>> <<set $bus to "high">> <<case 5>> <<set $bus to "starfish">> <<case 6>> <<set $bus to "barb">> <<case 7>> <<set $bus to "connudatus">> <<case 8>> <<set $bus to "wolf">> <<case 9>> <<set $bus to "harvest">> <<case 10>> <<set $bus to "oxford">> <<case 11>> <<set $bus to "danube">> <<case 12>> <<set $bus to "mer">> <<case 13>> <<set $bus to "cliff">> <</switch>> <<destination>> <</if>>
<<effects>> 你跳下公共汽车。你滚着落在一片草地上。<<tearful>>你挣扎着站起来。 <<pain 15>> <<clotheson>> <<endcombat>> <<rng 13>> <<switch $rng>> <<case 1>> <<set $bus to "nightingale">> <<case 2>> <<set $bus to "domus">> <<case 3>> <<set $bus to "elk">> <<case 4>> <<set $bus to "high">> <<case 5>> <<set $bus to "starfish">> <<case 6>> <<set $bus to "barb">> <<case 7>> <<set $bus to "connudatus">> <<case 8>> <<set $bus to "wolf">> <<case 9>> <<set $bus to "harvest">> <<case 10>> <<set $bus to "oxford">> <<case 11>> <<set $bus to "danube">> <<case 12>> <<set $bus to "mer">> <<case 13>> <<set $bus to "cliff">> <</switch>> <<destination>>
<<effects>> 你用一只手抓住一根柱子,猛击司机的下巴。<<He>>刹车,但公共汽车突然偏离道路,在停下来之前撞上了一座建筑物的拐角处。冲击力将所有人击倒在地。<<tearful>>你逃离公共汽车,跑过一个角落,远离视线。 <<clotheson>> <<endcombat>> <<rng 13>> <<switch $rng>> <<case 1>> <<set $bus to "nightingale">> <<case 2>> <<set $bus to "domus">> <<case 3>> <<set $bus to "elk">> <<case 4>> <<set $bus to "high">> <<case 5>> <<set $bus to "starfish">> <<case 6>> <<set $bus to "barb">> <<case 7>> <<set $bus to "connudatus">> <<case 8>> <<set $bus to "wolf">> <<case 9>> <<set $bus to "harvest">> <<case 10>> <<set $bus to "oxford">> <<case 11>> <<set $bus to "danube">> <<case 12>> <<set $bus to "mer">> <<case 13>> <<set $bus to "cliff">> <</switch>> <<destination>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> 在你从高潮中恢复过来,让自己平静下来之前,<<he>>抓住你的腰,强迫你仰躺着。 <br> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没有人来帮你。他们不想和你这种下流的变态为伍。</span>" 1>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续->Bus orgasm Alarm]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Bus orgasm Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Bus orgasm Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Bus orgasm]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Bus orgasm Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Bus orgasm Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Bus orgasm]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 侵犯你的人注意到有人听到了你们的动静探头过来查看,他们停止了对你的侵犯。他们在下一站下车了,在他们离开后你也很快就到了目的地。<<tearful>>你离开了公交车。 <br><br> <<clotheson>> <<endcombat>> <<destination5>>
<<effects>> <<ejaculation>> 他们在高潮时肌肉突然绷紧了,似乎正好赶上了他们下站的时间。他们不管你直接就离开了,你也很快就到了自己的目的地。<<tearful>>你离开了公共汽车。 <br><br> <<clotheson>> <<endcombat>> <<destination5>>
<<effects>> 这几个家伙吃痛退开,恰好你也到站了。<<tearful>>你抓紧机会冲出了公车。 <br><br> <<clotheson>> <<endcombat>> <<destination5>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<He>>变得更大胆,开始偷偷摸摸地手淫。 <br> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没有人来帮你。除了你们外,公车上没有其他人。</span>" 1>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续->Bus endure Alarm]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Bus endure Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Bus endure Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Bus endure]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Bus endure Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Bus endure Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Bus endure]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<He>>注意到有几个人的头因为你的哭声而转过来,<<his>>侵犯的动作退缩了。<<He>>在下一站下车,你很快就到达了自己的目的地。<<tearful>>你下了公交车。 <br><br> <<clotheson>> <<endcombat>> <<destination5>>
<<effects>> <<ejaculation>> <<He>>在高潮时突然变得紧张,显然只是为了在自己的站点下车。<<He>>突然离开,你很快就到达了自己的目的地。<<tearful>>你下了公交车。 <br><br> <<clotheson>> <<endcombat>> <<destination5>>
<<effects>> <<He>>在你到达目的地时痛苦地退缩。<<tearful>>你抓住机会,冲出了车。 <br><br> <<clotheson>> <<endcombat>> <<destination5>>
<<effects>> <<He>>注意到有几个人的头因为你的哭声而转过来,<<his>>侵犯的动作退缩了。<<He>>在下一站下车,你很快就到达了自己的目的地。<<tearful>>你下了公交车。 <br><br> <<clotheson>> <<endcombat>> <<destination5>>
<<effects>> <<ejaculation>> 侵犯你的人及时恢复过来,正好在他们停靠的站点下车,然后突然离开了。你很快就到达了自己的站点。<<tearful>>你下了公交车。 <br><br> <<clotheson>> <<endcombat>> <<destination5>>
<<effects>> <<He>>在你到达目的地时痛苦地退缩。<<tearful>>你抓住机会,冲出了车。 <br><br> <<clotheson>> <<endcombat>> <<destination5>>
公共汽车放慢速度转弯。你趁此机会悄悄溜走。 <br><br> <<starfishquick>>
<<effects>> <<He>>注意到有几个人的头因为你的哭声而转过来,<<his>>侵犯的动作退缩了。<<He>>在下一站匆匆离开,你很快就到了你自己的站。<<tearful>>你下车了。 <br><br> <<clotheson>> <<endcombat>> <<set $stress -= 1000>><<set $eventskip to 1>> <<destination>>
<<effects>> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>最后给了你一耳光,然后离开了,留你一个人躺在脏兮兮的座位上。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> <<he>>一句话也没说,起身离开你,让你躺在脏兮兮的座位上。 <br><br> <<else>> 微笑着,<<he>>吻了你的脸颊。"这是给你的奖励。"<<He>>起身离开你,让你躺在脏兮兮的座位上。 <br> 你获得了<<moneyGain 5>>。 <br><br> <</if>> 你很快就到站了。<<tearful>>你下车了。 <br><br> <<clotheson>> <<endcombat>> <<set $stress -= 1000>><<set $eventskip to 1>> <<destination>>
<<effects>> <<He>>在你到达目的地时痛苦地退缩。<<tearful>>你抓住机会,冲出了车。 <br><br> <<clotheson>> <<endcombat>> <<set $stress -= 1000>><<set $eventskip to 1>> <<destination>>
你把自己逼得太紧了。 <br><br> <<passout>> <<set $safebus to 0>> <<set $dangerbus to 0>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>><</if>> <<if $danger lt (9900 - $allure)>><<set $safebus to random(1, 2)>><</if>> <<if $dangerbus eq 1>> <<link [[苏醒|Stripped Bus]]>><</link>> <<elseif $dangerbus eq 2>> <<link [[苏醒|Molestation bus]]>> <<set $molestationstart to 1>> <</link>> <</if>> <<if $safebus eq 1>> <<link [[苏醒|Stranger rescue bus]]>><</link>> <<elseif $safebus eq 2>> <<ambulance>> <</if>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>>
<<effects>> 你坐的巴士到达了目的地。 <<destination5>> <<endevent>>
<<effects>> 你给<<person>>一个耐心的微笑,然后轻拍了一下你的肚子。 <<if $speech_attitude is "meek">> "没关系,你、你可以摸,"你说道。 <<elseif $speech_attitude is "bratty">> "我知道你想感受它。来吧,"你说道。 <<else>> "没关系,你能感受一下,"你说道。 <</if>> <br><br> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure) and $rng gte 90>> "一直想干一个怀孕的<<girl>>,"<<he>>平静地说道。你很快扭过头去。<<stress 3>><<gstress>> <<else>> <<set _pregnancy to getPregnancyObject()>> <<His>>的眼睛亮了起来,<<he>>轻轻地把手放在你的肚子上。 <<if between(Math.clamp(_pregnancy.timer / _pregnancy.timerEnd), 0.7, 1)>> 你感觉你的<<pregnancyBabyText 'pc'>>轻踢。<<He>>也感觉到了。<<He>>带着微笑凝视。 <<else>> <<He>>上下摩擦,微笑着凝视。 <</if>> <<trauma -3>><<ltrauma>> <br><br> 你花了一些时间闲聊。 <<if (($Pronoun is "m" and maleChance($Pronoun) is 100) or ($Pronoun is "f" and maleChance($Pronoun) is 0)) isnot 100 and $npcPregnancyDisable is "f" and $rng gte 65>> "我的<<if $NPCList[0].pronoun is "f">>丈夫<<else>>妻子<</if>>和我也想要一个孩子。你今天给了我一点希望。" <<else>> <<switch random(1,5)>> <<case 1>>"我相信你会是个好妈妈的。" <<case 2>>"在这个小镇抚养孩子不容易,但我相信你能做到。" <<case 3>>"购物中心有一家儿童玩具店,你应该去看看。" <<case 4>>"你看起来很棒,一定要挺起你的下巴!" <<default>>"恭喜你,祝你好运!" <</switch>> <</if>> <<He>>站起来,在离开前给你最后一个微笑。 <</if>> <br><br> 你坐的巴士到达了目的地。 <<destination5>> <<endevent>>
<<widget "buswait">> <<add_link "<<busicon>><<link [[等待公交车 (0:02)|Bus]]>><<pass 2>><</link>><br>">><<hideDisplay>> <</widget>>
<<widget "passoutbus">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "bus">> <<else>> <<link [[你眼前一黑……->Passout bus]]>><</link>> <</if>> <</widget>>
<<widget "destination">> <<switch $bus>> <<case "nightingale">> <<nightingalequick>> <<case "domus">> <<domusquick>> <<case "elk">> <<elkquick>> <<case "high">> <<highquick>> <<case "starfish">> <<starfishquick>> <<case "barb">> <<barbquick>> <<case "connudatus">> <<connudatusquick>> <<case "wolf">> <<wolfquick>> <<case "harvest">> <<harvestquick>> <<case "oxford">> <<oxfordquick>> <<case "danube">> <<danubequick>> <<case "mer">> <<merquick>> <<case "cliff">> <<cliffquick>> <<case "industrial">> <<industrialquick>> <<case "residential">> <<residentialquick>> <<case "commercial">> <<commercialquick>> <<case "park">> <<parkquick>> <<case "industrialdrain">> <<industrialdrainquick>> <<case "residentialdrain">> <<residentialdrainquick>> <<case "commercialdrain">> <<commercialdrainquick>> <<case "seabeach">> <<seabeachquick>> <<case "searocks">> <<searocksquick>> <<case "seadocks">> <<seadocksquick>> <<case "seacliffs">> <<seacliffsquick>> <<case "drainexit">> <<drainexitquick>> <<case "lakebus">> <<lakequick>> <<case "sea">> <<seamovequick>> <</switch>> <br><br> <</widget>> <<widget "destination5">> <<switch $bus>> <<case "nightingale">> <<nightingale>> <<case "domus">> <<domus>> <<case "elk">> <<elk>> <<case "high">> <<high>> <<case "starfish">> <<starfish>> <<case "barb">> <<barb>> <<case "connudatus">> <<connudatus>> <<case "wolf">> <<wolf>> <<case "harvest">> <<harvest>> <<case "oxford">> <<oxford>> <<case "danube">> <<danube>> <<case "mer">> <<mer>> <<case "cliff">> <<cliff>> <<case "industrial">> <<industrial>> <<case "residential">> <<residential>> <<case "commercial">> <<commercial>> <<case "park">> <<park>> <<case "industrialdrain">> <<industrialdrain>> <<case "residentialdrain">> <<residentialdrain>> <<case "commercialdrain">> <<commercialdrain>> <<case "seabeach">> <<seabeach>> <<case "searocks">> <<searocks>> <<case "seadocks">> <<seadocks>> <<case "seacliffs">> <<seacliffs>> <<case "drainexit">> <<drainexit>> <<case "lakebus">> <<lake>> <<case "sea">> <<seamove>> <</switch>> <br><br> <<displayLinks>> <</widget>> <<widget "destinationeventend">> <<switch $bus>> <<case "nightingale">> <<nightingaleeventend>> <<case "domus">> <<domuseventend>> <<case "elk">> <<elkeventend>> <<case "high">> <<higheventend>> <<case "starfish">> <<starfisheventend>> <<case "barb">> <<barbeventend>> <<case "connudatus">> <<connudatuseventend>> <<case "wolf">> <<wolfeventend>> <<case "harvest">> <<harvesteventend>> <<case "oxford">> <<oxfordeventend>> <<case "danube">> <<danubeeventend>> <<case "mer">> <<mereventend>> <<case "cliff">> <<cliffeventend>> <<case "industrial">> <<industrialeventend>> <<case "residential">> <<residentialeventend>> <<case "commercial">> <<commercialeventend>> <<case "park">> <<parkeventend>> <<case "industrialdrain">> <<industrialdraineventend>> <<case "residentialdrain">> <<residentialdraineventend>> <<case "commercialdrain">> <<commercialdraineventend>> <<case "seabeach">> <<seabeacheventend>> <<case "searocks">> <<searockseventend>> <<case "seadocks">> <<seadockseventend>> <<case "seacliffs">> <<seacliffseventend>> <<case "drainexit">> <<drainexiteventend>> <<case "sea">> <<seamoveeventend>> <<case "lakebus">> <<lakeeventend>> <<default>> <<domuseventend>> <</switch>> <br><br> <</widget>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你在车站。 <<if Time.dayState is "day">> 车站内基本是空的,大部分的车辆都在使用中。 <<elseif Time.dayState is "night">> 车站内停满了车。 <<else>> 车站内基本是空的,大部分的车辆都在使用中。 <</if>> <br><br> <<if $smuggler_location is "bus" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18>> <<smugglerdifficultytext>> <</if>> <<if $stress gte $stressmax>> <<passoutstreet>> <<else>> <<if $exposed gte 1>> <<exhibitionismbuilding>> <<if Time.dayState is "night">> <<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>> <<if $danger gte (9900 - ($allure)) and $eventskip is 0>> <<set $dangerindustrial to random(1, 100)>> <<if $dangerindustrial gte 1>> <<busstationex1>> <</if>> <<else>> <<if $smuggler_location is "bus" and $smuggler_timer is 0 and Time.hour gte 18>> <<smugglerdifficultyactions>> <</if>> <br> <<harvesticon>><<link [[丰收街 (0:02)->Bus Station Front Door]]>><<pass 2>><</link>> <br> <<exiticon>><<link [[从后门出去 (0:02)|Industrial alleyways]]>><<pass 2>><</link>> <br><br> <</if>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>> <<if $danger gte (9900 - ($allure * 2)) and $eventskip is 0>> <<set $dangerindustrial to random(1, 100)>> <<if $dangerindustrial gte 1>> <<busstationex1>> <</if>> <<else>> <<exiticon>><<link [[从后门出去 (0:02)|Bus Station Back Door]]>><<pass 2>><</link>> <br><br> <</if>> <</if>> <<else>> <<if Time.dayState is "night">> <<if $smuggler_location is "bus" and $smuggler_timer is 0>> <<smugglerdifficultyactions>> <</if>> <br> <<harvesticon>><<link [[丰收街 (0:02)->Bus Station Front Door]]>><<pass 2>><</link>> <br> <<exiticon>><<link [[从后门出去 (0:02)|Bus Station Back Door]]>><<pass 2>><</link>> <br><br> <<else>> <<harvesticon>><<link [[丰收街 (0:02)->Harvest Street]]>><<pass 2>><</link>> <br> <<exiticon>><<link [[从后门出去 (0:02)|Bus Station Back Door]]>><<pass 2>><</link>> <br><br> <</if>> <<if $cheatdisable is "f">> 一辆货车停在角落。它的发动机和后门都是开着的,但周围没有人影。 <br><br> <<investigateicon>><<link [[调查货车|Bus Station Livestock]]>><</link>><<dangerousText>> | <i>作弊选项,触发家畜坏结局。</i> <!-- 会纳入统计,故意的(笑) --> <br><br> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<effects>> <<generate1>><<person1>> 你靠近货车,往里窥探。你听到一阵脚步声,有一双手把你推进了货车里。 <br><br> 你摔倒在货车地板上,转身时正好看到一个<<person>>砰地关上门。 <br><br> 你试着打开门,但门锁上了。你环顾四周,但没有看见其他的出口。货车开动了,发出很大的响声。 <br><br> <<link [[继续|Street Van Journey]]>><</link>> <br> /* You approach the van. A girl in a white dress tinkers at the engine. She looks up as you approach, and pulls her long brown hair away from her eyes. <br><br> "Hi there," she says. "No need to take this old thing to cow jail anymore. There are lots of other ways there now, so it's being repurposed. Come back when there's another new area, and it might take you there instead." <br><br> A tall blonde girl in a crisp black outfit walks around the bonnet, and slashes one of the tires. The other girl looks bemused. <br><br> <<link [[Leave|Bus Station]]>><<endevent>><</link>> <br> */
<<set $outside to 0>><<effects>><<set $lock to 100>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Harvest Street]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Bus Station]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 0>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Industrial alleyways]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Bus Station]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 100>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Bus Station]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Harvest Street]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 0>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Bus Station]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Industrial alleyways]]>><</link>> <br>
<<widget "busstationex1">> <<generate1>><<generate2>> <<person1>>当你蹲在一辆停着的公共汽车后面时,你的后方有人发现了你! <br><br> <<link [[继续|Molestation Bus Station]]>><<set $molestationstart to 1>><</link>> <</widget>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Bus Station Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Bus Station Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation Bus Station]]>><</link>></span><<nexttext>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Bus Station Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Bus Station Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation Bus Station]]>><</link>></span><<nexttext>> <</if>>
<<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> 那些家伙给你最后一记耳光,然后留你躺在地上,一动不动。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> 他们一句话都没说,就将你摔倒在地上。 <br><br> <<else>> <<person>>微笑着在你的脸颊上吻了一下。"这是给你的。" 这些家伙站起身来,留你一个人躺在地上。 <br> 你获得了<<moneyGain 5>>。 <br><br> <</if>> <<underlowersteal>> <<tearful>>你站了起来。 <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<link [[继续|Bus Station]]>><</link>>
<<effects>> <<He>>吃痛退开,这给了你可乘之机。<<tearful>>你试图从后门逃走,幸运的是,后门是开着的。 <br><br> <<clotheson>> <<endcombat>> <<industrialeventend>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你进入厨房并穿上了围裙。萨姆给了你一个简短的总结。 "我们的奶油面包卖得最好,"<<he>>说。"只要原料对就会好吃,所以不用太担心自己的厨艺。" <<He>>听到店里东西打碎的声音,便冲了出去,留下你干活。 <br><br> 你开始工作,并补充了面包的存货。你及时的完成了一批小面包。 <br><br> <<endevent>> <<pass 60>> <<link [[继续|Chef Help 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<generate1>><<person1>> "完全不可接受,"主厅里传来某人的喊声。"我要见厨师。"一名<<person>>冲了进来,恶狠狠地盯着你。 <br><br> "这也配叫奶油面包?"<<he>>说着,把面包扔向你。 "我等得够久了。你给我现做一个,这次最好用点心。" <br><br> <<He>>顺着原路怒气冲冲地离开了。 <br><br> "抱歉,"不久,萨姆走了进来。"<<Hes>>一直都这样。给<<him>>做个新的面包,多加点奶油应该就没问题了。" <br><br> 萨姆离开了,留下你一个人在这干活。 <br><br> <<link [[将你的体液加到奶油中|Chef Help Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <<link [[用普通奶油做面包|Chef Regular Bun]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你又做了另一个面包,多加了些奶油。萨姆来取走了面包送给顾客,不一会又回来了。 "<<Hes>>终于像之前一样满意了,刚才的事就不要在意了。" <br><br> <<endevent>> <<npc Sam>> <<He>>看了一眼墙上的钟。"主厨马上就回来,谢谢你的帮助。你救了我的命,这是你的报酬。" <<He>>递给你<<moneyGain 10>>。 <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <<set $timer to 40>> <<set $masturbation_bowl to 1>> <<set $mouth to "disabled">> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationbowl>> <br><br> <div id="masturbationButtons"> <<if $timer lte 1>> <div id="next"><<link [[继续|Chef Help Masturbation Finish]]>><</link>><<nexttext>></div> <div><<link [[停止|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>></div> <<elseif $masturbation_fluid gte 30>> <div id="next"><<link [[继续|Chef Help Masturbation Finish]]>><</link>><<nexttext>></div> <div><<link [[停止|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>></div> <<else>> <div id="next"><<link [[继续|Chef Help Masturbation]]>><</link>><<nexttext>></div> <div><<link [[停止|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>></div> <</if>> </div> <br><br><br><br><br>
<<effects>> <<endmasturbation>> <<endcombat>> <<clothesontowel>> <<npc Sam>><<person1>> <<if $masturbation_fluid gte 30>> 你把液体加入混合物中,搅拌出一批新的奶油。 <br><br> 萨姆很快就来了。当<<he>>把面包拿给无礼的顾客时,你尽量板着脸。 <br><br> 你听到咖啡馆里的嘈杂的喊叫声,声音听起来更像是兴奋而不是愤怒。你透过门偷看,发现一群人正围着一张桌子站着。 <br><br> <<link [[继续|Chef Help 3]]>><</link>> <br> <<elseif $finish is 1>> 你停止了自慰,并做了一个没有特殊配料的小面包。 <br><br> 萨姆来取走了面包送给顾客,不一会又回来了。"顾客很满意,"<<he>>说道: "刚才的事就不要在意了。" <br><br> <<He>>看了看墙上的钟。 "厨师马上就会回来,谢谢你的帮助。你救了我的命,这是你的工资。"<<He>>递给你<<moneyGain 10>>。 <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br> <<else>> 你听到有人来了。你迅速隐藏自己并准备一个没有特殊配料的普通小面包。 <br><br> 萨姆来取走了面包送给顾客,不一会又回来了。"顾客很满意,"<<he>>说道: "刚才的事就不要在意了。" <br><br> <<He>>看了看墙上的钟。 "厨师马上就会回来,谢谢你的帮助。你救了我的命,这是你的工资。"<<He>>递给你<<moneyGain 10>>。 <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> <<person2>>"你必须尝一口," 一个<<person>>喊叫着,将一勺奶油递给<<person3>><<person>>。 <span class="lewd">那是你的奶油。</span><<person>>把勺子举到<<his>>鼻子旁,在吸了吸鼻子后将其舔掉了。 <br><br> <<His>>表情一下子变了,从怀疑变成了敬畏。<<He>>将剩下的奶油埋在<<his>>嘴里。"那真好!"<<he>>说道。"我需要更多," <br><br> "哦,"<<person4>><<person>>插嘴道,"我还没试过呢。" <br><br> <<person1>> 萨姆注意到你,并走了过来。<<Hes>>满面春风,"我从来没有见过那个顾客如此满意。" "我不知道你是怎么做到的,但你想不想更经常地发挥你的烹饪才能呢?我每小时付给你£10,外加我们出售的每个面包的抽成。" <br><br> <<link [[接受|Chef Help Accept]]>><</link>> <br> <<link [[拒绝|Chef Help Refuse]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<set $chef_state to 1>><<set $chef_sus to 0>><<set $bun_value to 5000>><<set $bun_cut to 0.2>> 你点头同意,萨姆兴奋地鼓掌。 "太棒了! 你可以在我们正常营业的时间进行工作,我知道你还有其他自己的事情要做。 "我会提供你需要的任何材料,让我们大干一场吧。" <br><br> <<He>>转身离开了,然后<<himself>>又像是回想起了什么,扭头说道:"差点忘了,你这是最后一班了,你的工钱在这。"<<He>>交给你<<moneyGain 10>>。 <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<set $chef_state to 0>> 你摇了摇头,<<His>>惋惜地叹了口气:"我开出价码了,我希望你能改变主意,所有人都该有机会尝尝这样美味的东西。" <br><br> <<He>>转身离开了,然后<<himself>>又像是回想起了什么,扭头说道:"差点忘了,你这是最后一班了,你的工钱在这。"<<He>>交给你<<moneyGain 10>>。 <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<set $chef_state to 1>><<set $chef_sus to 0>><<set $bun_value to 5000>><<set $bun_cut to 0.2>> <<npc Sam>><<person1>>你走向萨姆,"你重新考虑了吗?"<<he>>满怀希望地问道,你点点头。 <<He>>兴奋地鼓掌。 "太棒了! 你可以在我们正常营业的时间进行工作,我知道你还有其他自己的事情要做。 "我会提供你需要的任何材料,让我们大干一场吧。" <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你进入厨房,准备制作海风咖啡馆著名的奶油面包。 <br><br> <<if $rng gte 91>> "如果你需要什么,请告诉我。"萨姆在咖啡馆内喊道。 <<elseif $rng gte 81>> "我已经能闻到奶油的香味了。"萨姆在咖啡馆内喊道。 <<elseif $rng gte 71>> "我们的顶级大厨要开始工作了,"你听到萨姆在咖啡馆里自豪地说道,接着是一阵愉快的交流声。 <</if>> <br><br> <<link [[用淫荡液体制作奶油|Chef Work 2]]>><<set $chef_job to "special">><</link>> <br> <<link [[制作普通奶油|Chef Work 2]]>><<set $chef_job to "regular">><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你开始在碗里混合原料,然后揉面团。 <br><br> <<eventschef>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你把手伸到桌子下面,拖出一个<<person>>。 <<if $rng gte 51>> 你没有认出<<him>>,而<<He>>也满脸恐惧地看着你。 <br><br> <<link [[让他们走|Chef Thief Let]]>><<famegood 1>><</link>> <br> <<link [[拿回小面包|Chef Thief Take]]>><</link>> <br> <<if $money gte 5000>> <<link [[给他们买小面包 (£50)|Chef Thief Buy]]>><<famegood 4>><<set $money -= 5000>><<trauma -6>><</link>><<ltrauma>> <br> <</if>> <<else>> 你认出了<<him>>,<<him>>也是孤儿院的人,<<his>>一开始十分害怕,但当<<He>>看见是你之后,<<he>>放松了下来。 <br><br> <<link [[让他们走|Chef Thief Let]]>><<hope 1>><<famegood 1>><</link>><<ghope>> <br> <<link [[拿回小面包|Chef Thief Take]]>><<hope -1>><</link>><<lhope>> <br> <<if $money gte 5000>> <<link [[给他们买小面包 (£50)|Chef Thief Buy]]>><<famegood 4>><<hope 1>><<set $money -= 5000>><<trauma -6>><</link>><<ghope>><<ltrauma>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你松开了<<his>>的胳膊,<<He>>感激的看了你一眼,然后从后门离开了。 <br><br> <<endevent>> <<chefwork>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你从<<his>>手中抢过面包,把它放回桌子上。 <br><br> 那个<<person>>从后门跑了出来。 <br><br> <<endevent>> <<chefwork>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你松开了<<his>>的胳膊,<<He>>感激的看了你一眼,然后从后门离开了。 <br><br> 在返回工作岗位之前,你为<<his>>在收银机上付了款。 <br><br> <<endevent>> <<chefwork>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你听到他们从原路逃跑。 <br><br> <<endevent>> <<chefwork>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $NPCName[$NPCNameList.indexOf("Sam")].love gte -10>><<enable_rescue>><<else>><</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate '"Stop causing a fuss in there," you hear Sam say through the door.'>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Chef Work Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Chef Work Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "休息结束了,"<<he>>说道:<<He>>顺着来时的路离开了。 <br><br> <<tearful>>你准备继续烹饪。 <br><br> <<clothesontowel>> <<endcombat>> <<elseif $enemyhealth lte 0>> "他妈的,"那个<<person>>勉强站起身来,然后跌跌撞撞地朝<<his>>来时的方向跑去。 <br><br> <<tearful>>你准备继续烹饪。 <br><br> <<clothesontowel>> <<endcombat>> <<else>> <<set $rescued += 1>> 萨姆进入房间。那个<<person>>从你身边退开,"这是<<pher>>的主意,"<<he>>扯谎道,"我走了,"<<He>>说完之后顺着来时的路离开了。 <br><br> 萨姆怀疑地看了你一眼,然后回到了前厅。 <<npcincr Sam love -1>><<llove>> <br><br> <<tearful>>你准备继续烹饪。 <br><br> <<clothesontowel>> <<endcombat>> <</if>> <<chefwork>>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <<set $timer to 60>> <<set $masturbation_bowl to 1>> <<set $mouth to "disabled">> 你相信厨房里只有你,然后在面前放了个钵。 <br><br> <</if>> <<masturbationeffects>> <<masturbationactions>> <<if $timer gte 50>> <span class="teal">萨姆正在忙其他的事。</span> <<elseif $timer gte 40>> <span class="lblue">萨姆正在忙其他的事。</span> <<elseif $timer gte 30>> <span class="blue">萨姆很快会来检查你的进度。</span> <<elseif $timer gte 20>> <span class="purple">你听到萨姆在门边聊天。</span> <<else>> <span class="pink">你听到萨姆就在门外!</span> <</if>> <br> <<masturbationbowl>> <br><br> <<masturbationControls "timer">>
<<effects>> <<set _temp_timer to $timer>> <<endmasturbation>> <<endcombat>> <<clothesontowel>> <<if !$chef_event>> <<set $chef_event to 0>> <</if>> <<set $chef_event += 20>> <<npc Sam>><<person1>> <<if $masturbation_fluid gte 30>> <<if _temp_timer lte 10>> 萨姆闯了进来,你几乎没有来得及遮掩自己,<<He>>皱起眉头,说道:"只是检查一下你的情况," <br><br> 你向<<him>>保证一切都在掌控之中后,<<he>>点点头。<<He>>虽然回到了前厅,但却让厨房的门保持敞开。 <<gsuspicion>><<set $chef_sus += 5>> <br><br> <</if>> <<set _buns_sold to Math.floor(($masturbation_fluid / 30))>> 你把液体加入混合物中,搅拌出一批新的奶油。你有足够的材料来做<<number _buns_sold>>个小面包。 <br><br> 当你完成奶油时,萨姆闻着味走了过来,<<He>>俯身靠近它们,然后闭上眼睛嗅了嗅。 <<if _buns_sold gte 30>> "太棒了,"<<he>>在说着的同时敬畏地凝视着面前的奶油,"这应该已经够了,干得好!" <<elseif _buns_sold gte 20>> "了不起,"<<he>>说着的同时兴奋地舔了舔嘴唇,"真是辛苦你了,但我们的客户会很高兴的。" <<elseif _buns_sold gte 10>> "太棒了,"<<he>>说,舔着<<his>>的嘴唇。"干得好。我们的客户会很高兴。" <<elseif _buns_sold gte 4>> "太棒了,"<<he>>说,舔着<<his>>的嘴唇。"很好的一批货。我们的客户会很高兴。" <<elseif _buns_sold gte 3>> "太棒了,"<<he>>说,舔着<<his>>的嘴唇。"这三个客户会很高兴。" <<elseif _buns_sold gte 2>> "太棒了,"<<he>>说,舔着<<his>>的嘴唇。"遗憾的是,只有俩个。我们的客户可能需要抽签。" <<else>> "太棒了,"<<he>>说,"遗憾的是只有一个,我希望他们不要打起来!" <</if>> <br><br> <<He>>拿着一些面包走进了咖啡馆,当<<he>>出现在众人面前时,你听到人群里爆发出一阵欢呼声。 <br><br> <<sellbuns>> <<else>> <<if _temp_timer lte 10>> 萨姆闯了进来,你几乎没有来得及遮掩自己,<<He>>皱起眉头,说道:"只是检查一下你的情况," <br><br> 你向<<him>>保证一切都在掌控之中后,<<he>>点点头。<<He>>虽然回到了前厅,但却让厨房的门保持敞开。 <<gsuspicion>><<set $chef_sus += 5>> <br><br> <</if>> 你用萨姆的食谱制作了没有特殊配料的小面包。一位<<print either("服务员", "女服务员")>>过来把新鲜的批次收走了。 <br><br> 当萨姆进入厨房时,你正在打扫卫生。 "今天不卖小面包,"<<he>>泄气地说道。"它们没有你的好东西那样的味道。我不想逼你,但我知道你可以做得更好。" <br><br> "当然,"<<he>>继续说道。"这是你应得的。"<<He>>交给你<<moneyGain 10>>。 <br><br> <</if>> <<pass 50>> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<npc Sam>><<person1>> <<pass 60>> 你用萨姆的食谱制作了奶油。一位<<print either("服务员", "女服务员")>>过来把新鲜的批次收走了。 <br><br> 当萨姆进入厨房时,你正在打扫卫生。 "今天不卖小面包,"<<he>>泄气地说道。"它们没有你的好东西那样的味道。我不想逼你,但我知道你可以做得更好。" <br><br> "当然,"<<he>>继续说道。"这是你应得的。"<<He>>交给你<<moneyGain 10>>。 <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<npc Sam>><<person1>> 你走近萨姆。<<He>>正在擦桌子,整个人都趴在桌子上。<<He>>看见你过来,露出了微笑。"你考虑过我的提议了吗?"<<he>>问道。 <br><br> <<set $chef_state to 4>> <<if $speech_attitude is "meek">> 你点点头。"谢谢你给我这个机会,"你说道,"我很乐意帮忙。" <<elseif $speech_attitude is "bratty">> 你点点头。"只要你确定那个摄影师不是个变态就行,"你说道。"我加入。" <<else>> "我加入,"你点点头说道。 <</if>> <br><br> 萨姆两手一拍。"你同意真是太好了,"<<he>>说着。"刚好,摄影师刚打电话来告诉了我一个地址。" <<He>>递给你一张纸条。 "他们在<span class="gold">南丁格尔街</span>有个工作室。准备好就去那里吧,告诉他们你是谁就行。" <br><br> 萨姆一边工作,一边吹着口哨。 <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<set $chef_state to 9>> <<npc Sam>><<person1>> 你走进了海风咖啡馆。萨姆一边靠近你,一边用<<his>>的手抓住你的手。"准备好了吗?"<<he>>问道。你点了点头。 <br><br> "我来准备东西,"<<he>>说道。"你管好你自己就行,出场一定不能失误。"<<He>>挥挥手,叫了一名 <<endevent>><<generatey1>><<generate2>><<person1>> <<person>>过来。你在孤儿院见过<<him>>。"附近备好了让你做准备的场所。我这位新员工会带你过去。" <br><br> 你跟着那个<<person>>从后面走出来,然后穿过街道。<<He>>把你带到住宅区边缘的一座老房子里。 <br><br> <<link [[继续|Chef Opening 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<He>>一进去就转向你。"很多重要的人今晚会来,"<<he>>说道。"来自镇外的人。" <<He>>环顾着四周,似乎担心被人监视。"你得把贝利的事情,还有孤儿院的事情,统统告诉他们。这应该是我们唯一的机会了。" <br><br> <<He>>低头盯着地面。"对不起,"<<he>>说道。"我不该乱说的。让你冒这么大的险实在太不公平了。" <br><br> <<Hes>>还没说完,另一扇门就打开了。一名<<person2>><<person>>从门中探出头。"你俩扯啥呢?快进来,聚会要开始了。" <br><br> <<link [[继续|Chef Opening 3]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你进入下一个房间。那个<<person1>><<person>>摇摇晃晃地走在你的身后。 <br><br> "你需要穿得漂亮一点,"<<person2>><<person>>说道。 <<if $worn.upper.type.includes("formal") and $worn.lower.type.includes("formal")>> "虽然看起来你已经很漂亮了。我们提前为你准备了一套衣服,如果你喜欢的话。" <<He>>指了指窗边的一个架子,那里挂着一件红色的舞会礼服,旁边是燕尾服衬衫、夹克和长裤。 <br><br> <<link [[穿着现在的衣服|Chef Opening Current]]>><</link>> <br> <<link [[穿礼服|Chef Opening Gown]]>><</link>> <br> <<link [[穿燕尾服|Chef Opening Tuxedo]]>><</link>> <br> <<else>> "我们去给你买了一套衣服,"<<he>>指了指靠近窗户的一个架子,那里挂着一件红色的舞会礼服,旁边是燕尾服衬衫、夹克和长裤。 <br><br> <<link [[穿礼服|Chef Opening Gown]]>><</link>> <br> <<link [[穿燕尾服|Chef Opening Tuxedo]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<person2>><<person>>点点头。"稍等。"<<he>>说着,离开了房间。 <<He>>很快就回来了,带着一面大镜子。 <<person1>><<person>>将一把椅子推到你面前,<<person2>><<person>>并示意你坐下。 <br><br> 你坐着不动,让<<fullGroup>>仔细的为你化妆,整理你的发型。 这花了不少时间。"萨姆想让你以最佳状态出场,"<<person2>><<person>>说道,"会有很多人出席。" <br><br> <<pass 60>> <<link [[继续|Chef Opening 4]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $player.gender_appearance is "m">> 那个<<person>>笑了。"我是说另一个,"<<he>>说道。"但如你所愿。我可爱的大明星。" <<else>> "我敢打赌,你穿起来一定很可爱,"那个<<person>>说道。 <</if>> <br><br> <<upperwear 9 red>> 你穿好了衣服。<<person1>><<person>>看见你时鼓起了掌。他们准备好了一面高大的镜子,前面摆着一张椅子。 <br><br> 你坐着不动,让<<fullGroup>>仔细的为你化妆,整理你的发型。这花了不少时间。 "萨姆想让你以最佳状态出场,"<<person2>><<person>>说道,"会有很多人出席。" <br><br> <<pass 60>> <<link [[继续|Chef Opening 4]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $player.gender_appearance is "f">> 那个<<person>>笑了。"我是说另一个,"<<he>>说道。"但如你所愿。我可爱的大明星。" <<else>> "我敢打赌,你穿起来一定很可爱,"那个<<person>>说道。 <</if>> <br><br> <<upperwear 15>> <<lowerwear 16>> 你穿好了衣服。<<person1>><<person>>看见你时鼓起了掌。他们准备好了一面高大的镜子,前面摆着一张椅子。 <br><br> 你坐着不动,让<<fullGroup>>仔细的为你化妆,整理你的发型。 这花了不少时间。"萨姆想让你以最佳状态出场,"<<person2>><<person>>说道,"会有很多人出席。" <br><br> <<pass 60>> <<link [[继续|Chef Opening 4]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> "你看起来棒极了,"<<person1>><<person>>给你化完妆,说道。 <br><br> 一辆豪车停在门外等你。一名<<generate3>><<person3>><<person>>看见了你,打开了门。"客人们都陆续来了,"<<he>>说道。"萨姆在等你。" <br><br> <<endevent>> <<link [[继续|Chef Opening 5]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 豪华轿车驶近咖啡馆。你向窗外望去,看到一大群人聚集在咖啡馆入口上方的一幅巨幅画下面。 是一张你的照片,你头戴厨师帽,面露微笑,把一大勺<<if $chef_picture is "lewd">>"奶油"<<else>>奶油<</if>>从胸口浇下。 <br><br> <<if $chef_picture is "lewd">> <span class="lewd">你清楚地记得奶油是什么做的,不由得脸红了起来。</span> <<garousal>><<arousal 600>> <br><br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Avery")].state is "active">> 豪华轿车停了下来,一个<<print either("服务员", "女服务员")>>打开车门。迎接你们的是热烈的掌声。 <<llltrauma>><<trauma -24>> <br><br> 你正走在红地毯上,一个身影出现在你身边。 <<npc Avery>><<person1>>是艾弗里。"我还不知道你是个小厨神呢,"<<he>>说着。"没想到还能看到你站在聚光灯下。" <<He>>伸出<<his>>的手。"让我陪你进去。" <br><br> <<link [[牵起艾弗里的手|Chef Opening Avery Accept]]>><<set $chef_avery to true>><<npcincr Avery love 1>><</link>><<glove>> <br> <<link [[不牵艾弗里的手|Chef Opening Avery Refuse]]>><<set $chef_avery to false>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<garage>><<llove>> <br> <<else>> 豪华轿车停了下来,一个<<print either("服务员", "女服务员")>>打开车门。迎接你们的是热烈的掌声。 <<llltrauma>><<trauma -24>> <br><br> 你走在红地毯上。你在其中认出了尼奇。 <<npc Sam>><<person1>>萨姆在门口和你会合了。<<his>>穿着<<if $pronoun is "m">>西装打着领带<<else>>一条红色礼服<</if>>。 <br><br> "这简直就是梦想成真,"<<he>>说道。"感谢你帮我实现这一切。"<<He>>拥抱住你,台下观众的欢呼声更响亮了。 <<gglove>><<npcincr Sam love 3>> <br><br> <<endevent>> <<link [[继续|Chef Opening 6]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你牵着艾弗里的手,一起走过红地毯。几个摄影师拍下了照片。你发现尼奇也在其中。 <br><br> <<endevent>><<npc Sam>><<person1>>萨姆在门口和你会合了。<<his>>穿着<<if $pronoun is "m">>西装打着领带<<else>>一条红色礼服<</if>>。 <br><br> "这简直就是梦想成真,"<<he>>说道。"感谢你帮我实现这一切。"<<He>>拥抱住你,台下观众的欢呼声更响亮了。 <<gglove>><<npcincr Sam love 3>> <br><br> <<endevent>> <<link [[继续|Chef Opening 6]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你转身背对着艾弗里。你听到<<him>>在你后面走了一步,但没有继续再跟着你。 你走过红地毯。几个摄影师抓拍你的照片。你发现尼奇也在其中。 <br><br> <<endevent>><<npc Sam>><<person1>>萨姆在门口和你会合了。<<his>>穿着<<if $pronoun is "m">>西装打着领带<<else>>一条红色礼服<</if>>。 <br><br> "这简直就是梦想成真,"<<he>>说道。"感谢你帮我实现这一切。"<<He>>拥抱住你,台下观众的欢呼声更响亮了。 <<gglove>><<npcincr Sam love 3>> <br><br> <<endevent>> <<link [[继续|Chef Opening 6]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<earnFeat "Head Chief">> 你穿过华丽的大门,进入咖啡馆的正门。这有更多的人在等着你。人群中又爆发出一阵欢呼。 在入口处附近设置了一个讲台,从大楼的几乎所有地方都可以看到。 <br><br> <<npc Bailey>><<npc Avery 2>> <<person1>> 有人抓住你的胳膊。<span class="purple">那是贝利。</span> <<He>>给你<<his>>最好的微笑,但看起来不太真诚。"你做得很好,"<<he>>咬着<<his>>牙齿说道。"现在别搞砸了。" <br><br> <<if $chef_avery>> <<if $bailey_avery_met isnot 1>> <<set $bailey_avery_met to 1>> 艾弗里抓住贝利的手,用力地握着。 "我是艾弗里,"<<person2>><<he>>说,<<his>>语气里带着一丝愤怒。"我不认为我们以前见过。" <br><br> 当贝利将手伸进<<person1>><<his>>的外套时,你的心紧张地跳了一下,但<<his>>的手臂改变了方向。 <<He>>从<<his>>口袋里掏出一张手帕。"荣幸之至,"<<he>>说道。"我正在和我的被监护人说话。请给我们一点儿隐私好吗?" <br><br> 他们面面相觑,直到艾弗里转向你。"我有一些话需要和老朋友叙叙旧,"<<person2>><<he>>说道。 "我相信还有很多人想和你在一起。" <br><br> 贝利看着<<him>>离开,用手帕擦拭干净<<person1>><<his>>握过的手。 <br><br> <<link [[抽贝利一耳光|Chef Opening Bailey Slap]]>><<trauma -6>><</link>><<ltrauma>> <br> <<link [[感谢贝利|Chef Opening Bailey Thank]]>><</link>> <br> <<link [[保持沉默|Chef Opening Bailey Silent]]>><</link>> <br> <<else>> 艾弗里抓住贝利的手,用力地握着。 "很高兴再次见到你,"<<person2>><<he>>说,<<his>>的声音里有一丝愤怒。 <br><br> 当贝利将手伸进<<person1>><<his>>的外套时,你的心紧张地跳了一下,但<<his>>的手臂改变了方向。 <<He>>从<<his>>口袋里掏出一张手帕。"荣幸之至,"<<he>>说道。"我正在和我的被监护人说话。请给我们一点儿隐私好吗?" <br><br> 他们面面相觑,直到艾弗里转向你。"我有一些话需要和老朋友叙叙旧,"<<person2>><<he>>说道。 "我相信还有很多人想和你在一起。" <br><br> 贝利看着<<him>>离开,用手帕擦拭干净<<person1>><<his>>握过的手。 <br><br> <<link [[抽贝利一耳光|Chef Opening Bailey Slap]]>><<trauma -6>><<control 10>><</link>><<gcontrol>><<ltrauma>> <br> <<link [[感谢贝利|Chef Opening Bailey Thank]]>><</link>> <br> <<link [[保持沉默|Chef Opening Bailey Silent]]>><</link>> <br> <</if>> <<else>> 贝利避开你的目光。你意识到,自从你来到这里,你第一次不再是人们的焦点中心。 <br><br> <<endevent>> <<link [[继续|Chef Opening 7]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你一巴掌扇在贝利脸上。<<He>>几乎纹丝未动。 房间里安静了一会儿,然后爆发出笑声和兴奋的叫声。贝利靠得更近,<<his>>的脸上带着扭曲的假笑。 <br><br> "我们单独在一起的时候最好别这么做,"<<he>>低声说道。"两只手都在的你价值更高。" <br><br> <<He>>拉开了距离,因为自从你来到这里,第一次注意力被转移到了其他地方。 <br><br> <<endevent>> <<link [[查看|Chef Opening 7]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $speech_attitude is "meek">> "谢谢你,"你感谢地说道。"艾弗里有时候可能很吓人。" <<elseif $speech_attitude is "bratty">> "谢谢你,"你说道。"你让我这个夜晚稍微不那么难受了。" <<else>> "谢谢你,"你感谢地说道。"我需要一些空间。" <</if>> <br><br> 贝利靠了过来。"当你发表你的演讲时,"<<he>>低声说道。"最好不要说任何你会后悔的话。" <br><br> <<He>>拉开了距离,因为自从你来到这里,第一次注意力被转移到了其他地方。 <br><br> <<endevent>> <<link [[查看|Chef Opening 7]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $speech_attitude is "meek">> 你什么都不说道。你只是盯着你的脚。贝利把目光从你身上移开。 你意识到,自从你来到这里,你第一次不再是人们的焦点中心。 <<elseif $speech_attitude is "bratty">> 你只是瞪着贝利,什么都不说。<<He>>把目光从你身上移开。 你意识到,自从你来到这里,你第一次不再是人们的焦点中心。 <<else>> 你保持沉默。贝利似乎很满意。<<He>>把目光从你身上移开。 你意识到,自从你来到这里,你第一次不再是人们的焦点中心。 <</if>> <br><br> <<endevent>> <<link [[查看|Chef Opening 7]]>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<unset $chef_avery>> <<if $NPCName[$NPCNameList.indexOf("Quinn")].init is 1>> <<npc Quinn>><<person1>> 奎恩市长走进咖啡馆。 <<He>>把<<if $pronoun is "f">>皮质<</if>>大衣递给<<print either("服务员", "女服务员")>>,并摆了个上镜的姿势。 <br><br> <<He>>环顾四周,然后凝视着你。 <<he>>排开聚集的人群,挤了过来。 "很高兴再次见到你,"<<he>>兴奋地说,并抓住你的手和你握手。 <br><br> <<else>> <<npc Quinn>><<person1>> 一个中年<<personsimple>>走进咖啡馆。 <<He>>把<<if $pronoun is "f">>皮质<</if>>大衣递给<<print either("服务员", "女服务员")>>,并摆了个上镜的姿势。 <br><br> <<He>>环顾四周,然后凝视着你。 <<he>>排开聚集的人群,挤了过来。 "你就是开幕式的主角吧!"<<he>>握住你的手摇晃, "我是奎恩。"你认得这个名字。<span class="red"><<Hes>>是市长</span>。 <br><br> <</if>> 贝利俯下身对奎恩耳语了几句。 市长笑了。"一派胡言,"<<he>>说道。"演讲将继续进行。" 奎恩再次抓住你的胳膊,把你拉到<<him>>身边。尼奇从人群中出现,手里拿着相机。 <br><br> <<link [[对镜头微笑|Chef Opening Smile]]>><<npcincr Quinn love 1>><<famebusiness 50 "pic">><</link>> <br> <<link [[扮鬼脸|Chef Opening Funny]]>><<npcincr Quinn love 1>><</link>> <br> <<link [[拒绝拍照|Chef Opening Refuse Photograph]]>><<npcincr Quinn love -1>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 尼奇对你拍照时,你和奎恩都露出微笑。奎恩举起你的手,然后聚集的人群欢呼起来。 <br><br> "祝你好运,"奎恩说,回头看你。有人递给<<him>>一杯香槟酒。"尽管我确信你不需要它。" <br><br> 贝利又低声说了些什么,奎恩皱起了眉头。“失陪一下,”<<he>>说,既对着人群,也对着你说。 贝利和奎因从人群中走过,交谈着。你无法弄清他们在说什么。 <br><br> <<endevent>> <<link [[继续|Chef Opening 8]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 尼奇对你拍照时,你扮了副鬼脸。观众中有人开始笑。 奎恩看了你一眼就被逗笑了。<<He>>举起你的手,然后聚集的人群欢呼起来。 <br><br> "祝你好运,"奎恩说,回头看你。有人递给<<him>>一杯香槟酒。"尽管我确信你不需要它。" <br><br> 贝利又低声说了些什么,奎恩皱起了眉头。“失陪一下,”<<he>>说,既对着人群,也对着你说。 贝利和奎因从人群中走过,交谈着。你无法弄清他们在说什么。 <br><br> <<endevent>> <<link [[继续|Chef Opening 8]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你挣脱了奎恩的魔爪。尼奇看着市长,不确定该怎么做。奎恩挥手示意让摄影师离开。 <br><br> "祝你好运,"奎恩说,回头看你。有人递给<<him>>一杯香槟酒。"尽管我确信你不需要它。" <br><br> 贝利又低声说了些什么,奎恩皱起了眉头。“失陪一下,”<<he>>说,既对着人群,也对着你说。 贝利和奎因从人群中走过,交谈着。你无法弄清他们在说什么。 <br><br> <<endevent>> <<link [[继续|Chef Opening 8]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<npc Sam>><<person1>> "那可是市长!"萨姆冲到你身边,从翻出一面镜子,检查自己的发型。 "你准备好演讲,<<nnpc_He "Quinn">>就会向观众介绍你。应该马上了。" <<He>>环顾大厅。宾客们都在找位置落座,最后的客人也悠哉游哉进了门。 <br><br> <<endevent>><<npc Quinn>><<person1>> 你看了看贝利和奎恩。贝利似乎很激动,但奎恩则更高兴。 市长笑了笑,从谈话中抽离出来。 <br><br> <<endevent>><<npc Sam>><<person1>> "要开始了,"萨姆说道。"坐讲台边上那去。"<<He>>再次环顾房间。 "奶油点心现在应该到了……"<<He>>冲进厨房,而你则在讲台旁边的座位上坐下。 <br><br> <<endevent>> <<link [[继续|Chef Opening 9]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你等待着剩下的客人们就坐。房间很大,桌子之间间隔很小。 还有些人手里拿着酒杯,在二楼观看着。现场人山人海,人人都的衣着都是光鲜亮丽。 <br><br> <<npc Quinn>><<person1>>奎恩走上了讲台,房间里安静了下来。 <br><br> "女士们先生们,晚上好。"<<He>>说道。"我很荣幸作为市长……" <<He>>的演讲持续了一会,讲了镇上的投资机会,以及自己在任的政绩。 你不禁走了神,但当<<he>>指向你的时候你立马就回过了神来。 <br><br> <<link [[继续|Chef Opening 10]]>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> "几个月前,这位<<girl>>还只是个普通学生,但现在<<pshe>>发现了自己的烘焙天赋。"奎恩说着。"正因如此,我们今日才在此相聚。" <br><br> "同时,我也想对<<pher>>的监护人表示感谢,"奎恩继续说着,指向了坐在房间边缘的贝利。 "<<nnpc_His "Bailey">>不懈努力,保护并关怀着镇上最为弱势的群体,才是我们这位年轻的天才得以茁壮成长。"房间里响起了掌声。 <<gtrauma>><<trauma 6>> <br><br> 奎恩挥手示意观众安静下来。 "我该说的已经说完了,"<<he>>继续说着,"接下来我很荣幸,有请我们的世界一流大厨发言。" <<He>>走下了讲台,向你招手示意你上台。 <br><br> <<endevent>> <<link [[继续|Chef Opening 11]]>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你走到讲台前。在你走上讲台的时候,房间里充满了嘈杂的议论声。人们举起他们的手机拍照。 工作人员在桌子之间走动,从盘子里为客人提供奶油点心。他们急于品尝它们。你怀疑这些点心是否像你想象中的一样美味。 <br><br> 每个人都期待着看着你。 <br><br> <<link [[向他们坦白奶油的真相|Chef Opening Truth]]>><<set $chef_speech to "truth">><<stress 12>><<trauma -6>><<famesex 100 "pic">><<set $chef_sus += 30>><</link>><<gggsuspicion>><<ggstress>><<ltrauma>> <br> <<link [[向他们控诉贝利的暴政|Chef Opening Bailey]]>><<set $chef_speech to "bailey">><<hope 10>><</link>><<ggghope>> <br> <<link [[歌颂萨姆|Chef Opening Sam]]>><<set $chef_speech to "sam">><<npcincr Sam love 6>><</link>><<ggglove>> <br> <<link [[歌颂自己|Chef Opening Self]]>><<set $chef_speech to "yourself">><<famebusiness 100 "pic">><<trauma -24>><</link>><<llltrauma>> <br> <<link [[一言不发|Chef Opening Refuse]]>><<set $chef_speech to "refuse">><<stress -6>><</link>><<lstress>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你环视整个房间。每个人都回头看着你,期待你的解说道。你深吸一口气,并分享奶油是如何制作的。 <br><br> <<npc Sam>><<person1>> ……一片哑然是预料之内的,但现在沉默得令人十分不安。萨姆的脸惨如白纸,你惊讶<<he>>居然还没有晕倒。 <br><br> <<endevent>> <<generate1>><<person1>>后座有个<<person>>笑出了声。"大家都知道,"<<he>>说道。"那可太美味了。你以为我们是为了什么来的?" <br><br> <<generate2>><<person2>>又有一个<<person>>转向<<person1>><<person>>。"别刺激这位<<girl>>了,"<<person2>><<he>>说道,"这可不是能开的玩笑啊," <br><br> "那可不是玩笑,"<<person1>><<person>>回答。<<person2>><<person>>听后翻了个白眼。 <br><br> <<endevent>> <<link [[继续|Chef Opening Truth 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 笑声充满了整个咖啡馆。你不确定有多少人由始至终都知道,而又有多少人认为你在开玩笑。 <br><br> <<npc Quinn>><<person1>>市长把你推到一边,控制了讲台。 "我们这里的厨师很喜欢开玩笑,"<<he>>说道。"如何制作奶油是他们的秘密,但我向你保证,它是用当地最好的农产品制成的。" <br><br> 市长转向你,离开了话筒。"想法不错,"<<he>>在<<he>>经过时说道。"你知道如何创造一个传奇。" <br><br> 你想象他们会讨论这个问题好一阵子。你加入这个聚会。你想做什么? <br><br> <<chefspeechoptions>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你环视整个房间。贝利正瞪大双眼盯着你,你深吸一口气,开始了演讲。 你谈到了在孤儿院的生活,谈到了关于缺乏食物的问题,关于贝利让你做什么,以及对失败的惩罚。 <<if $speech_attitude is "meek">> 你不知道自己是什么时候开始哭的。 <<elseif $speech_attitude is "bratty">> 你抓着讲台的两侧,手指因为用力而生疼。 <<else>> <</if>> <br><br> 观众们全神贯注地听着。一些人带着奇怪的笑容,另一些人则目瞪口呆。 你认识的孤儿院的员工在流泪。 <<npc Bailey>><<person1>>你看了一眼贝利,但<<hes>>甚至没有看你,反而是瞪着市长。 <br><br> <<endevent>><<npc Quinn>><<person1>> 奎恩冲上前打断了你的演讲,并把你推下了讲台。 "我们年轻的大厨,"<<he>>说道。"还真会开玩笑。肯定是<<pHer>>朋友逼<<phim>>说的。 贝利的孤儿院是该镇最古老、最受尊敬的机构之一。而在小镇里任何滥用权力的行为都会被严肃处理。" <br><br> 你不确定人们是否理解了你说的话,许多当地人对市长的话点头表示赞同,但是也有些人看起来并不那么相信。 <br><br> 市长走下讲台,聚会正式开始。它看起来很低调。你想做什么? <br><br> <<endevent>> <<chefspeechoptions>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<npc Sam>><<person1>> 你环顾房间。萨姆回过头来,<<him>>看起来前所未有的兴奋。 <br><br> 你谈到了萨姆,以及<<he>>为使咖啡馆成为现在的样子而付出的所有努力。 你感谢<<him>>给你发挥天赋的机会,感谢观众让<<his>>梦想成真。 <br><br> 观众们鼓起了掌。萨姆感动落泪。 <br><br> 你走下讲台,聚会正式开始。你想做什么? <br><br> <<endevent>> <<chefspeechoptions>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $speech_attitude is "meek">> "我做面包,"你开始演讲,"是为了让人开心……" <br><br> <<elseif $speech_attitude is "bratty">> "当我第一次看到别人吃下我做出的东西,露出愉悦的表情时,"你开始演讲。"我便知道我必将成就大事……" <br><br> <<else>> "我的面包的秘密配方,"你开始演讲,"便是努力、决心……" <br><br> <</if>> 你厚颜无耻的自卖自夸着,但观众们似乎吃这一套。他们肯定觉得这是你应得的。 <br><br> 你走下讲台,聚会正式开始。你想如何表现? <br><br> <<endevent>> <<chefspeechoptions>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你走下讲台。观众们似乎有点失望,但并没有不满。你听见有人说你可爱。 市长冲过来,抢走了麦克风。 <<npc Quinn>><<person1>>"我们的大厨还不习惯在公众面前演讲,"<<he>>说道。"不过,还是让我们为<<pshe>>献上掌声。"观众们配合的鼓起了掌。 <br><br> 市长走下讲台,聚会正式开始。你想如何表现? <br><br> <<endevent>> <<chefspeechoptions>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你和本地的精英们谈话,和他们套着近乎。他们很高兴你能陪他们说话。 <<if $chef_speech is "truth">> 他们问了你奶油是如何准备的,你十分乐意的老实回答,每次都能把他们逗笑。 <<elseif $chef_speech is "bailey">> <<generate1>><<person1>>一名一脸担忧的<<person>>向你询问了孤儿院的具体情况,但<<his>>的朋友阻止了<<his>>继续问下去。 <<else>> 他们试图套出你的奶油秘密配方,但你守口如瓶。 <</if>> <<endevent>> <br><br> <<link [[继续|Chef Opening End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你和外地的精英们谈话,和他们套着近乎。他们很高兴你能陪他们说话。 <<if $chef_speech is "bailey">> <<generate1>><<person1>>一名一脸担忧的<<person>>向你询问了孤儿院的具体情况,但<<his>>的朋友阻止了<<his>>继续问下去。 <<else>> 他们对本地的一些习俗十分感兴趣,应该是从没见过这种习俗。 <</if>> <br><br> <<endevent>> <<link [[继续|Chef Opening End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你和咖啡馆的其他员工们闲聊着。你认出了不少人,但还有很多新面孔。 萨姆已经把所有店员全部叫来参与互动了,但他们仍然忙到没空说话。 他们似乎也并不介意,看样子他们都被萨姆的快乐感染了。 <br><br> <<link [[继续|Chef Opening End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> 你从路过的<<print either("服务员", "女服务员")>>那里拿了一杯气泡水,然后开始探索这家新开的咖啡馆。 你走上了二楼的阳台,阳台俯瞰着大海。你找了个安静的角落坐下,放松着自己。 <<else>> 你从路过的<<print either("服务员", "女服务员")>>手中拿了一杯香槟,然后在新开咖啡馆里闲逛起来。 你走上了二楼的阳台,阳台俯瞰着大海。你找了个安静的角落坐下,放松着自己。 <<alcohol 60>> <</if>> <br><br> 虽然你躲在角落里,但还是有人走过来和你聊天。 <br><br> <<link [[继续|Chef Opening End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $chef_speech is "bailey">> <<npc Bailey>><<person1>> 几个小时过去了,聚会也逐渐结束了。你走向出口,但被贝利拦住了。 <br><br> "你个小逼崽子胆子挺肥,"<<he>>说着,抓住你的肩膀,让你面向那些喝的醉醺醺的,大摇大摆走出咖啡馆的顾客们。 "被你这么一讲,他们都会想来孤儿院领个人走了。你这让我很难办啊。" <<gstress>><<stress 6>> <br><br> <<He>>放开了你,走开了。 <br><br> <<endevent>> <<link [[继续|Chef Opening End 2]]>><</link>> <br> <<elseif $chef_speech is "sam">> <<npc Sam>><<person1>> 几个小时过去了,聚会也逐渐结束了。你走向出口,看见萨姆正在送客。<<He>>向你露出了笑容。 <br><br> "从来没有人这样称赞过我,"<<he>>吐露着心声。"太谢谢你了。"<<He>>用手背擦了擦眼泪。 <br><br> "我忘记说了,"<<he>>补充道。"我们要把小面包涨价到每个<span class="gold">£150</span>。 <<set $bun_value to 15000>> 很贵,但物有所值。而且我们还雇了新员工,他们也要吃饭的。" <br><br> <<He>>挥手向你告别。你离开了咖啡馆,来到了峭壁街。 <br><br> <<endevent>> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <br> <<elseif $chef_speech is "truth">> <<npc Sam>><<person1>> 几个小时过去了,聚会也逐渐结束了。你走向出口,但被萨姆拦住了。 <br><br> "没想到你……整了这么一出。"<<He>>说着。"还一本正经的演讲着。我确实说过你什么都可以说,但这我可没想到。" <<He>>摇摇头。"不过大家似乎都很喜欢这个玩笑,也没有造成损失。感谢你所做的一切。" <br><br> "我忘记说了,"<<he>>补充道。"我们要把小面包涨价到每个<span class="gold">£150</span>。 <<set $bun_value to 15000>> 很贵,但物有所值。而且我们还雇了新员工,他们也要吃饭的。" <br><br> <<He>>挥手向你告别。你离开了咖啡馆,来到了峭壁街。 <br><br> <<endevent>> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<npc Sam>><<person1>> 几个小时过去了,聚会也逐渐结束了。你走向出口,看见萨姆正在送客。 <br><br> "我忘记说了,"<<he>>说道。"我们要把小面包涨价到每个<span class="gold">£150</span>。 <<set $bun_value to 15000>> 很贵,但物有所值。而且我们还雇了新员工,他们也要吃饭的。" <br><br> <<He>>挥手向你告别。你离开了咖啡馆,来到了峭壁街。 <br><br> <<endevent>> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<npc Sam>><<person1>> 你继续向出口走去,看见萨姆正在送客。 <br><br> "我忘记说了,"<<he>>说道。"我们要把小面包涨价到每个<span class="gold">£150</span>。 <<set $bun_value to 15000>> 很贵,但物有所值。而且我们还雇了新员工,他们也要吃饭的。" <br><br> <<He>>挥手向你告别。你离开了咖啡馆,来到了峭壁街。 <br><br> <<endevent>> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $speech_attitude is "meek">> "求你别告诉别人,"你说道。"我要怎样才能让你保密?" <<elseif $speech_attitude is "bratty">> "懂了,"你说道。"你想怎样?" <<else>> "你想怎样?"你问道。 <</if>> <br><br> <<if $rng gte 91>> "<span class="gold">£2000</span>就够了,"<<he>>说道。 <br><br> <<if $money gte 200000>> <<link [[付钱 (£2000)|Chef Blackmail Pay]]>><<sub 1>><<set $money -= 200000>><</link>> <br> <<link [[说你付不起|Chef Blackmail Lie]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>> <br> <<link [[拒绝|Chef Blackmail Refuse]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>> <br> <<else>> <<link [[说你付不起|Chef Blackmail Truth]]>><</link>> <br> <<link [[拒绝|Chef Blackmail Refuse]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>> <br> <</if>> <<elseif $rng gte 51>> "<span class="gold">£500</span> 应该可以,"<<he>>说道。 <br><br> <<if $money gte 50000>> <<link [[付钱 (£500)|Chef Blackmail Pay]]>><<sub 1>><<set $money -= 50000>><</link>> <br> <<link [[说你付不起|Chef Blackmail Lie]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>> <br> <<link [[拒绝|Chef Blackmail Refuse]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>> <br> <<else>> <<link [[说你付不起|Chef Blackmail Truth]]>><</link>> <br> <<link [[拒绝|Chef Blackmail Refuse]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>> <br> <</if>> <<else>> <<He>>指了指巷子里。"让我尝尝你的奶油呗,"<<he>>说道。"生榨的那种。" <br><br> <<link [[接受|Chef Blackmail Rape]]>><<set $molestationstart to 1>><<sub 1>><</link>> <br> <<link [[拒绝|Chef Blackmail Refuse]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>> <br> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你决定不顾后果,直接转身从<<person>>面前离开了。 <br><br> <<endevent>> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你交出了钱。<<person>>装模做样的露出了一脸浮夸的困惑表情。 "哎呀,我们刚刚在聊啥来着?"<<he>>说道。"我给忘得一干二净了,真奇怪。"<<He>>笑了两声,溜进了巷子里。 <br><br> <<endevent>> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> "骗鬼呢,"<<person>>说道。"想这样玩我是吧?可以。我正好有几个手眼通天的朋友。"<<He>>离开了。 <br><br> <<endevent>> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> "也没关系,"<<person>>说道。"你不是还有那个嘛。" <<He>>用饥渴的眼神盯着你的<<if $player.gender_appearance is "f">><<breasts>><<else>><<penis>><</if>>。 "让我尝尝你的奶油呗,"<<he>>说道。"生榨的那种。" <br><br> <<link [[接受|Chef Blackmail Rape]]>><<set $molestationstart to 1>><<sub 1>><</link>> <br> <<link [[拒绝|Chef Blackmail Refuse]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> 你跟着<<person>>走进了巷子里。你俩走过一个转角,<<He>>便迫不及待地一把把你按在一堵墙上。 <br><br> <<if Time.dayState isnot "night">><<enable_rescue>><</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Chef Blackmail Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Chef Blackmail Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>走开了,而你瘫倒在了地上。 <br><br> <<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <<elseif $enemyhealth lte 0>> 你一把把<<him>>推开撞到墙上,然后跑到了大街上。 <<set $chef_sus += 10>><<ggsuspicion>> <br><br> <<tearful>>你回头看了一眼,<<He>>并没有追上来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <<else>> <<set $rescued += 1>>/*Unnecessary if rescue is impossible*/ "里面怎么了吗?"巷尾传来一声叫喊。 <br><br> "没,没事,"<<person>>喊着,整理着自己的衣服。<<He>>邪恶地看了你一眼,便离开了。 <<set $chef_sus += 10>><<ggsuspicion>> <br><br> <<tearful>>你回到了街上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你爬进来。<<generate2>><<person2>>一个<<person>>坐在驾驶位上。<<person1>><<person>>则坐在<<person2>><<him>>旁边,之后你们开走了。 <br><br> <<link [[继续|Chef Blackmail Livestock]]>><</link>> <br>
<<set $outside to 0>><<set $location to "farm">><<effects>> 他们并没有把你带到警局,而是驶过丰收街,开上了出镇的路。 随着你们驶向郊外,路旁的建筑逐渐被黄绿的农田所取代。 <br><br> 警察们闲聊着,内容极其无聊。过了一会,<<person2>><<person>>转身面向你。 <br><br> "你真是个坏孩子,"<<he>>说道,"不过没关系。我们已经想好了适当的惩罚。" <br><br> <<link [[无视|Chef Blackmail Livestock Ignore]]>><</link>> <br> <<link [[祈求|Chef Blackmail Livestock Plead]]>><</link>> <br> <<link [[辱骂|Chef Blackmail Livestock Insult]]>><</link>> <br>
<<effects>> <<pass 60>> 你无视了<<person>>,盯着窗外看。随着车开上一个小坡,你看见了远方的森林。 "真是个沉默的<<girl>>,"<<he>>说道。"正好适合你要去的地方。" <br><br> 感觉过了一个小时后,警车开上了一条小路,停在了一座谷仓前。 <br><br> <<link [[继续|Chef Blackmail Livestock 2]]>><</link>> <br>
<<effects>> <<pass 60>> <<if $speech_attitude is "meek">> "求,求求你让我走吧,"你说道。"我想回家。" <<elseif $speech_attitude is "bratty">> "这么劳神费力干什么,"你说道。"要么打个屁股完事呗?" <<else>> "没必要这么做的,"你说道。"放了我吧。" <</if>> <br><br> "抱歉了小<<girl>>,"<<person>>说道。"他们给的实在是太多了。啊不对,是正义。正义不容侵犯。" <br><br> 感觉过了一个小时后,警车开上了一条小路,停在了一座谷仓前。 <br><br> <<link [[继续|Chef Blackmail Livestock 2]]>><</link>> <br>
<<effects>> <<pass 60>> <<if $speech_attitude is "meek">> "你们这群坏蛋,"你说道。"钱比保护人民还重要吗?" <<elseif $speech_attitude is "bratty">> "你们这群腐败的人渣迟早有一天要被清算,"你说道。"无论他们给你多少,最后都要让你们加倍吐出来。" <<else>> "他们给你们多少钱?"你问道。"收买你们肯定也用不了多少吧。" <</if>> 两个警察都笑了。"你个小机灵鬼,"<<person>>说道,"把你放那甚至有点可惜。" <br><br> 感觉过了一个小时后,警车开上了一条小路,停在了一座谷仓前。 <br><br> <<link [[继续|Chef Blackmail Livestock 2]]>><</link>> <br>
<<effects>> <<generate3>><<generate4>> 他们把你带了进去,一名<<person3>><<person>>和一名<<person4>><<person>>正在等着你们。 <<person3>><<person>>和两名警察握了个手,<<person4>><<person>>则绕着你上下打量着。 <br><br> "这就是那个大厨咯?"<<person3>><<person>>问道。 <br> "没错,"<<person1>><<person>>回答道。 <br> "真不知道我之前期待了个什么。钱在这里。" <<He>>向<<person4>><<person>>点点头。<<person>>已经绕到了你的背后,在你脖子上系上了一个项圈,拉得你不由得向后倒去。 <<leash 21>> <br><br> 警察们离开了,<<person3>><<person>>拿起拴在你项圈上的缰绳。"这货能直接让我们赚爆,"<<he>>一边小声说着,一边拉着你往前走。 <br><br> <<link [[继续|Livestock Intro]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 他们开车把你带到了丰收街,停在了一间老旧的仓库外。 <br><br> 他们打开车门把你拉了出来,推搡着你走进了仓库里。 <br><br> <<generate3>><<generate4>><<generate5>><<generate6>> 仓库内部漆黑一片。又有四个人从黑暗中走了出来,都穿着警服。 <br><br> <<link [[继续|Chef Blackmail Car Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Chef Blackmail Car Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Chef Blackmail Car Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "<<pShe>>还不错嘛,"<<person3>><<person>>说道。"你们总是能抓到漂亮的。" <br><br> "谢了,"<<person1>><<person>>回答道。"这就叫'时刻准备着'。"他们笑着走出了仓库。 <br><br> <<tearful>>你蹒跚着离开了这里,来到了丰收街附近。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你一把把<<person1>><<person>>推倒在地上,绊倒了<<person2>><<person>>, 一个头槌打中<<person3>><<person>>,给了<<person4>><<person>>一拳,最后一个摔技把<<person5>><<person>>放倒。 <br><br> <<person6>><<person>>被你的一连串攻击吓到,后退了几步,以为你会继续攻击。 <<tearful>>你抓住了这个机会,逃出了建筑,来到了丰收街上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你直接转身离开了<<person>>,<<He>>也没有拦着你。 <br><br> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你在海风咖啡馆。 <<if $openinghours is 1>> <<if $weather is "clear">> 大部分位子都是空的。 <<elseif $weather is "overcast">> 咖啡馆里人很多,尽管刮着大风,还是有人坐在外面。 <<elseif $weather is "rain">> 因为下雨,所以没有人坐在外面,咖啡馆里很拥挤。 <<elseif $weather is "snow">> 因为天寒地冻,所以没有人坐在外面,咖啡馆里显得很拥挤。 <</if>> <</if>> <br><br> <<if $stress gte $stressmax>> <<passoutshop>> <<elseif $openinghours is 1 and $exposed lt 1 and $bunstat gte 50 and $chef_state is 1>> <<set $chef_state to 2>><<set $bun_value to 10000>> <<npc Sam>><<person1>> 萨姆走近你,用毛巾擦拭<<his>>的手,满面春风。 "我已经做了一个决定,"<<he>>说道:"我想保持这些小面包的价格,但我们已经吸引了足够的客户兴趣。" <<He>>拿出一本假日小册子,打开其中一页,上面写着小镇的广告。 有一张咖啡馆的照片,上面有一个标题,说他们的面包品质是"世界一流"。 <br><br> "世界一流!" 萨姆喜形于色。 "我决定把价格提高到<span class="gold">£100</span>。毕竟我们的供应有限,无法满足目前的需求。" <br><br> <<He>>哼着歌,回到工作岗位上。 <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br> <<elseif $openinghours is 1 and $exposed lt 1 and $bunstat gte 200 and $chef_state is 2>> <<set $chef_state to 3>> <<npc Sam>><<person1>> 萨姆靠近你。 "我在一个聚会上,"<<he>>说道。 "也可能是我喝多了,但是我应该听见了有人在讨论我们的小面包。 人们对它的制作方式感到十分好奇,但当我告诉人们我并不知道如何制作,是一个新厨师负责的时候,那些家伙更加好奇了。 我认为你正在创造一项神话,一项以你为传说的神话。" <br><br> "无论怎样,"<<he>>继续说道, "这让我想到,我想我可以在我们的广告中使用你的形象。 也许我们可以重新设计建筑物的正面招牌,公正的人们自然会知道谁该享受这样的待遇。" <br><br> "我愿意把你的分红增加到<span class="gold">30%</span>,"<<he>>在打扫着一张空出的桌子时补充道,"每卖出一个小面包都会给你分红。" <br><br>"我已经在与一位专业摄影师交涉了,请仔细考虑一下,然后告诉我你的想法。" <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br> <<elseif $openinghours is 1 and $exposed lt 1 and $chef_state is 5>> <<set $chef_state to 6>> <<npc Sam>>萨姆向你走来,"摄影师把照片送过来了,"<<he>>说道。 "它们太棒了!新广告看起来很棒,就和之前说好的一样,从现在开始,每卖出一个小面包,你都会得到<span class="gold">30%</span>的分红。" <<set $bun_cut to 0.3>> <br><br> 萨姆哼着小曲回去工作了。 <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br><br> <<elseif $openinghours is 1 and $exposed lt 1 and $bunstat gte 400 and $chef_state is 6>> <<set $chef_state to 7>> <<set $chef_rework to 37>> <<npc Sam>><<person1>> 萨姆顶着一副比平时更严肃地面孔走向你。"我做了一个决定,"<<he>>说道。 "小面包是我们的招牌菜品,但人们对我们的其他菜品也比以前更感兴趣了。 你可能已经注意到了,即使人们知道主厨并不在这栋楼里,仍然会在这排队等待吃饭。" <br><br> "所以我已经将隔壁的房子买了下来,"<<he>>继续说道。 "一个大咖啡馆,我打算把这几栋建筑合并,做成一个巨大的咖啡馆。一个能容纳我们所有顾客的咖啡馆,我一想到这个就兴奋不已!" <br><br> <span class="pink">"我们需要关门一个月,"</span><<he>>补充道。 "我知道这很不幸,但毕竟要改变的地方太多了,当它完成时,我们会有一个盛大的开幕活动,到时候将会由你来致辞。" <br><br> "我们会在一个星期内准备关门,我不想让你感到手足无措,所以等我们结束之后,你可以过来看看,我们会讨论开幕式的活动。" <br><br> <<He>>回到了工作岗位上。 <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br> <<else>> <<if Time.hour is $closinghour>> 关店时间到了,萨姆正在清场。 <<if $exposed gte 1>> 当你意识到穿成这样你会有多暴露时,你感到一阵恐慌。 <</if>> <br><br> <<elseif $openinghours is 0>> 你独自待在黑暗之中。 <br><br> <<elseif $exposed gte 1>> 你藏在桌子下以保护自尊。 <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "cafe">> <</if>> <<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob isnot 1>> <<if $oceanbreezejoboffer is 1>> <<ind>><<link [[询求工作|Ocean Breeze Ask Again]]>><</link>> <br> <<else>> <<ind>><<link [[询求工作|Ocean Breeze Ask]]>><</link>> <br> <</if>> <</if>> <<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob is 1>> <<if $chef_state is 0>> <<ind>><<link [[接受工作机会|Chef Work Accept]]>><</link>> <br> <<elseif $chef_state gte 1>> <<ind>><<link [[当厨师 (1:00)|Chef Work]]>><</link>> <br> <</if>> <<if $chef_state is 3>> <<ind>><<link [["接受萨姆的提议"|Chef Photographer]]>><</link>> <br> <</if>> <<if $player.gender_appearance is "m">> <<ind>><<link [[当服务员 (1:00)|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>> <br> <<else>> <<ind>><<link [[当服务员 (1:00)|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>> <br> <</if>> <</if>> <<if $openinghours is 1 and $exposed lt 1 and $daily.cafeEaten isnot 1>> <<if $money gte 200>> <<foodicon "coffee">><<link [[买咖啡 (0:02 £2)|Cafe Coffee]]>> <<set $daily.cafeEaten to 1>><<set $money -= 200>><<stress -3>><<tiredness -4>><<pass 2>> <</link>><<lstress>><<ltiredness>> <br> <</if>> <<if $money gte 700>> <<foodicon "beer bottle">> <<if Time.season is "winter">> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">当你知道自己怀有身孕时,你就不能再喝冬酿麦酒了。</span> <<else>> <<link [[买冬季麦芽酒 (0:10 £7)|Cafe Winter Ale]]>><<set $daily.cafeEaten to 1>><<set $money -= 700>><<stress -6>><<alcohol 100>><<pass 10>><</link>><<lstress>><<galcohol>> <</if>> <br> <<elseif Time.season is "spring">> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">当你知道自己怀有身孕时,你就不能再喝果酒了。</span> <<else>> <<link [[买水果麦芽酒 (0:10 £7)|Cafe Spring Ale]]>><<set $daily.cafeEaten to 1>><<set $money -= 700>><<stress -6>><<alcohol 60>><<pass 10>><</link>><<lstress>><<galcohol>> <</if>> <br> <<elseif Time.season is "summer">> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">当你知道自己怀有身孕时,你就不能再喝仙地酒了。</span> <<else>> <<link [[买鲜啤酒(0:10 £7)|Cafe Summer Ale]]>><<set $daily.cafeEaten to 1>><<set $money -= 700>><<stress -6>><<alcohol 40>><<pass 10>><</link>><<lstress>><<galcohol>> <</if>> <br> <<else>> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">当你知道自己怀有身孕时,你就不能再喝秋酿麦酒了。</span> <<else>> <<link [[买秋艾酒 (0:10 £7)|Cafe Autumn Ale]]>><<set $daily.cafeEaten to 1>><<set $money -= 700>><<stress -6>><<alcohol 80>><<pass 10>><</link>><<lstress>><<galcohol>> <</if>> <br> <</if>> <</if>> <<if $money gte 300>> <<if ndef $milkshake>><<set $milkshake to 0>><</if>> <<if $milkshake lt 2>> <<foodicon "milkshake">><<link [[购买奶昔并带走 (0:02 £3)|Ocean Breeze]]>><<set $money -= 300>> <<set $milkshake +=1>> <<pass 2>><</link>> <br> <</if>> <</if>> <<if $money gte 500>> <<foodicon "fruit salad">> <<link [[买水果沙拉 (0:20 £5)|Cafe Fruit Salad]]>><<set $daily.cafeEaten to 1>><<set $money -= 500>><<stress -6>><<pass 20>><</link>><<lstress>> <br> <</if>> <<if $money gte 1000>> <<foodicon "pancakes">> <<link [[买煎饼 (0:20 £10)|Cafe Pancakes]]>><<set $daily.cafeEaten to 1>><<set $money -= 1000>><<tiredness -6>><<pass 20>><</link>><<ltiredness>> <br> <</if>> <<if $money gte 5000>> <<foodicon "buns">> <<link [[购买豪华奶油面包 (0:20 £50)|Cafe Cream Bun]]>><<set $daily.cafeEaten to 1>><<transform cat 1>><<set $money -= 5000>><<pass 20>><<stress -18>><</link>><<llstress>> <br> <</if>> <</if>> <<if $openinghours is 0 and Time.hour isnot $closinghour and !$weekly.theft.oceanBreeze>> <<registericon>><<link [[检查收银台|Ocean Breeze Register]]>><</link>> <br> <</if>> <br> <<clifficon>><<link [[离开|Cliff Street]]>><</link>> <br><br> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<openinghours>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Ocean Breeze]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看起来超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Cliff Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<set $oceanbreezejoboffer to 1>> <<npc Sam>><<person1>> 你走到柜台后面那个超重的<<personsimple>>面前,<<He>>对你笑了笑。 "哪来的小可爱!有事么?" <br><br> 听到你询问<<he>>是否有工作时,<<His>>的嘴都快咧到耳朵根了。 "巧了么这不是,我正缺一个可爱的<<if $player.gender_appearance is "m">>服务员。<<else>>女服务员。<</if>> 工资是每小时£5,还有小费。不过我要提醒你一下:有些顾客可能会对你动手动脚。 请对他们耐心点,毕竟那些家伙并没有恶意!我们的人手总是不足,所以只要我们营业,你就可以来工作。" <br><br> <<link [[接受工作|Ocean Breeze Take Job]]>><</link>> <br> <<link [[拒绝工作|Ocean Breeze]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<set $oceanbreezejob to 1>> "很好!"<<he>>一边说着一边握住你的手用力摇晃,"对了,我叫萨姆,来,我给你示范一下工作。" <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<npc Sam>><<person1>>你走向柜台后超重的<<personsimple>>。<<He>>冲着你笑。 "欢迎回来!你重新考虑了吗?" <br><br> <br><br> <<link [[接受工作|Ocean Breeze Take Job]]>><</link>> <br> <<link [[拒绝工作|Ocean Breeze]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<set $NPCName[$NPCNameList.indexOf("Sam")].love = Math.clamp($NPCName[$NPCNameList.indexOf("Sam")].love, -50, 50)>> <<rng 111>> <<if $rng gte 101>> 萨姆让你把盘子里的食物端到一大桌客人面前。 <br><br> <<link [[分几次端|Ocean Breeze Plates]]>><<set $phase to 0>><</link>> <br> <<link [[一次全端出去|Ocean Breeze Plates]]>><<set $phase to 1>><</link>><<dancedifficulty 200 800>> <<elseif $rng gte 81 and $weather isnot "rain" and $weather isnot "snow">> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 在你为咖啡馆外面的桌位服务时,一阵强风从海上吹来,吹起了你的裙子并向所有看着的人暴露出你的<<undies>>。 <<undiestrauma>> <br><br> <<if !$worn.under_lower.type.includes("naked")>> <<link [[保持这个姿态|Ocean Breeze Own]]>><<set $phase to 0>><</link>><<exhibitionist1>> <br> <<elseif $exhibitionism gte 35>> <<link [[保持这个姿态|Ocean Breeze Own]]>><<set $phase to 1>><</link>><<exhibitionist3>> <br> <</if>> <<link [[遮挡自己|Ocean Breeze Cover]]>><</link>> <<if !$worn.under_lower.type.includes("naked")>> <<fameexhibitionism 5>> <<else>> <<fameexhibitionism 10>> <</if>> <<else>> 在你为咖啡馆外的桌位服务时,一阵和风从海上吹来,轻柔地抚摸着你的皮肤。 <<lstress>><<stress -4>> <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>> <</if>> <<else>> 你轮班的大部分时间都用来服务外面的桌子和俯瞰大海。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>> <</if>> <<elseif $rng gte 81>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if playerBellyVisible() and $lactating is 1 and $breastfeedingdisable is "f">> <<generate1>><<generate2>><<person1>> 一个声音在呼唤你。"喂,<<if $player.gender_appearance is "m">>服务员<<else>>服务员<</if>>!"你听到咖啡馆角落里传来的声音。你走近桌子,找到了那个叫你的<<person>>,<<him>>正怒视着你。还有一个<<person2>><<person>>坐在<<him>>旁边。 <br><br> "我要了一个豪华奶油面包,结果得到了这个!"<<person1>><<person>>说:"你管这叫豪华?上面几乎没有奶油!我花了£50买这个!你们是他妈的都傻了还是尿都倒流进脑子里了?"<<He>>大吼,迫使你在试图转移视线时听下去。 <br><br> <<person2>><<person>>在朋友的言语攻击中保持沉默,但眼睛一直紧盯着你的胸部。"等等,你怀孕了是不是?"<<he>>问道,然后打断了朋友的长篇大论。"你的乳房一定涨得很厉害吧,你为什么不在面包上加上你自己的特色呢?这样我的朋友说不定就不会再抱怨了?"<<person1>><<person>>冷静下来,似乎对这个提议很满意。 <br><br> <<if $milk_amount gte 1>> <<link [[同意|Ocean Breeze Pregnant Milk Accept]]>><<npcincr Sam love 2>><</link>><<glove>><<promiscuous1>> <br> <<else>> <span class = "pink">你剩下的奶水不够了。</span> <br> <</if>> <<link [[拒绝|Ocean Breeze Pregnant Milk Refuse]]>><</link>> <br> <<elseif $danger gte (9900 - $allure)>> <<generate1>><<person1>>你服务了一位点了个小面包的<<person>>。<<He>>舔舐着奶油。"那真棒,"<<he>>喘息道。 <<He>>从桌边拉出一把椅子并把盘子放到它前方,说道:"请坐下尝尝吧,我请客。"此刻的咖啡馆并不是很忙。 <br><br> <<link [[坐|Ocean Breeze Sit]]>><</link>> <br> <<link [[拒绝|Ocean Breeze Sit Refuse]]>><</link>> <br> <<else>> <<generate1>><<person1>>你服务了一位点了个小面包的<<person>>。<<He>>在紧盯着你的同时吮舔起了面包里的奶油。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>> <</if>> <<elseif $rng gte 71>> <<generate1>><<person1>>一位<<person>>闭眼向后仰头,独坐桌旁。 <<if $awareness gte 400>> <<generates2>>从那神情来看,<<hes>>很可能正在享受口交,而<<hes>>也几乎没有试图去隐藏它。 在缜密的观察后,你发现一个<<person2>><<person>>正藏在桌子下面 <<print either("轻轻地","热切地","精力充沛地","性感地","笨拙地","有力地","尽职地","娴熟地")>> <<person1>> <<if $NPCList[0].penis isnot "none">> 吮吸着<<personsimple>>。 <<else>> 舔着<<personsimple>>。 <</if>> <<garousal>><<arousal 200>> <<elseif $awareness gte 200>> <<if $weather is "clear">> <<He>>看起来像是要从日光浴中获得性快感了。 <<else>> 如果不是那有节奏的蠕动,你几乎要觉得<<he>>都睡着了。 <</if>> 有一次,<<he>>以一种近乎高潮了的姿态颤抖。 <<else>> <<if $weather is "clear">> 真是美好的一天,<<hes>> <<else>> <<Hes>> <</if>> 可能打瞌睡了。 <</if>> <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>> <<elseif $rng gte 61>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<generate1>><<generate2>>你服务了一对年轻人,一个<<fullGroup>>。 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $worn.under_lower.type.includes("naked")>> 当你转身离开时,<<person1>><<person>>掀起你$worn.lower.cn_name_cap的下摆,向咖啡馆里的客人展示你裸露的<<bottom>>。 "没穿内衣?"<<he>>难以置信地说道。"你就是个荡妇吧?" <<fameexhibitionism 10>><<stress 6>><<arousal 600>><<gstress>><<garousal>> <br><br> <<link [[生气|Ocean Breeze Angry]]>><</link>> <br> <<link [[无视|Ocean Breeze Ignore]]>><<trauma 6>><<stress 6>><<set $phase to 2>><</link>><<gtrauma>><<gstress>> <br> <<else>> 当你转身离开时,<<person1>><<person>>掀起你$worn.lower.cn_name_cap的下摆,向咖啡馆展示你的$worn.under_lower.cn_name_cap。 <<He>>和<<person2>><<person>>都笑了,吸引了更多注意力到你身上。 <<fameexhibitionism 1>><<stress 3>><<arousal 300>><<gstress>><<garousal>> <br><br> <<link [[生气|Ocean Breeze Angry]]>><</link>> <br> <<link [[无视|Ocean Breeze Ignore]]>><<trauma 3>><<stress 3>><<set $phase to 1>><</link>><<gtrauma>><<gstress>> <br> <</if>> <<else>> <<if $worn.under_lower.type.includes("naked")>> 当你转身离开时,<<person1>><<person>>从后方扯下你的$worn.lower.cn_name_cap,向咖啡馆里的客人展示你裸露的<<bottom>>。 "没穿内衣!"<<he>>不相信地说:"我打赌你现在后悔了。" <<fameexhibitionism 5>><<stress 3>><<arousal 300>><<gstress>><<garousal>> <br><br> <<link [[生气|Ocean Breeze Angry]]>><</link>> <br> <<link [[无视|Ocean Breeze Ignore]]>><<trauma 3>><<stress 3>><<set $phase to 1>><</link>><<gtrauma>><<gstress>> <br> <<else>> 当你转身离开时,<<person1>><<person>>从后方扯下你的$worn.lower.cn_name_cap,向咖啡馆展示你的$worn.under_lower.cn_name_cap。 <<fameexhibitionism 1>><<stress 2>><<arousal 200>><<gstress>><<garousal>> <br><br> <<link [[生气|Ocean Breeze Angry]]>><</link>> <br> <<link [[无视|Ocean Breeze Ignore]]>><<trauma 2>><<stress 2>><<set $phase to 0>><</link>><<gtrauma>><<gstress>> <br> <</if>> <</if>> <<else>> <<generate1>><<generate2>>你服务了一对年轻人,一个<<fullGroup>>。 你认为你发现了<<person1>><<person>>正在打量着你,但那家伙并没有说些什么。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>> <br> <</if>> <<elseif $rng gte 51>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> 几个游客坐在你负责的其中一张桌子旁。 <<if $danger gte (9900 - $allure)>> <<generate1>><<generate2>> <<person1>>你听到那个<<person>>用沙哑的声音告知<<person2>><<person>>关于这个小镇的情况。 <br> <<person1>>"我发誓,"<<he>>说道。"这镇子是我们这样的人的梦想。你可以做你想做的任何事。没人会阻止你的。" <br> "是不是连警察都不会——" <br> "警察?他们比谁都坏!给他们点钱,搞不好就能让他们帮你扣下一个<<girl>>。" <br> "哇哦,谁都行?不论是——" <br> "所有人。嘿,"<<he>>看向你。"你。<<if playerBellyVisible()>>你怀孕了。<<elseif $beauty gte($beautymax / 7) * 2>>你很可爱。<</if>>你已经被人强奸过了,对吧?" <br><br> <<if ($rapestat + $beastrapestat + $tentaclerapestat) gt 0>> <<link [[点头|Ocean Breeze Tourist]]>><<set $phase to 1>><</link>> <br> <<link [[否认(撒谎)|Ocean Breeze Tourist]]>><<set $phase to 2>><</link>> <br> <<link [[拒绝回答|Ocean Breeze Tourist]]>><<set $phase to 3>><</link>> <br> <<else>> <<link [[点头(撒谎)|Ocean Breeze Tourist]]>><<set $phase to 1>><</link>> <br> <<link [[否认|Ocean Breeze Tourist]]>><<set $phase to 2>><</link>> <br> <<link [[拒绝回答|Ocean Breeze Tourist]]>><<set $phase to 3>><</link>> <br> <</if>> <<else>> 那两人详细谈论了 <<print either( "海滩","冲浪","博物馆","男孩","女孩","食物","新闻", "生命的最终意义","下周末的计划","政治局势" )>>。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>> <</if>> <<elseif $rng gte 41>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<generate1>><<person1>>一个<<person>>在进入咖啡馆后,独自找了个角落坐了下来。 <<if $danger gte (9900 - $allure)>> <<He>>一直在偷瞄你,但当你去为<<his>>点菜时,<<he>>只要求一杯白水。 当你转身离开时,<<he>>抓住了你的手腕。 "你不会正好也在菜单上吧?"<<He>>笑着说道。 "和我找个安静的地方一起玩玩怎么样?我会让你不虚此行。"<<He>>在说着的同时轻敲了一下<<his>>的<<wallet>>。 <<His>>肯定不是请你过去喝咖啡的。 <br><br> <<if $promiscuity gte 15>> <<link [[接受提议|Ocean Breeze Whore]]>><<set $sexstart to 1>><</link>><<promiscuous2>> <br> <<elseif $uncomfortable.prostituting is false>> <<His>>的提议让你感到反感,但你真的很需要钱。 <br><br> <<link [[勉强接受提议|Ocean Breeze Whore]]>><<set $desperateaction to 1>><<set $sexstart to 1>><</link>><<promiscuous2>> <br> <<else>> 你还没有淫乱到可以接受这样的提议。 <br><br> <</if>> <<link [[拒绝|Ocean Breeze Whore Refuse]]>><</link>> <<else>> <<He>>一直在偷瞄你,但当你去为<<his>>点菜时,<<he>>却一直避免与你目光相接。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>> <</if>> <<elseif $rng gte 31>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<generateRole 0 0 "服务员/女服务员">><<person1>> 你走出厨房时,一个<<person>>与你相撞,手里的热汤全都洒在了你的 <<if $worn.upper.type.includes("naked")>>胸部<<else>>$worn.upper.cn_name_cap上。<</if>> "我很抱歉,"<<he>>说着的同时伸手,伸手去拿一条毛巾,而顾客们则转过身来观看。 <br><br> <<link [[无视|Ocean Breeze Soup Ignore]]>><<npcincr Sam love 2>><<stress 6>><<pain 20>><</link>><<glove>><<gpain>><<gstress>> <br> <<link [[面对那些顾客|Ocean Breeze Soup Confront]]>><<npcincr Sam love -1>><<stress -6>><<trauma -6>><</link>><<llove>><<ltrauma>><<lstress>> <br> <<if !$worn.upper.type.includes("naked")>> <<if $player.gender_appearance is "m" and $player.breastsize lte 2>> <<link [[脱掉上身衣物|Ocean Breeze Remove]]>><<npcincr Sam love 2>><</link>><<glove>> <br> <<elseif $exhibitionism gte 55>> <<link [[脱掉上身衣物|Ocean Breeze Remove Lewd]]>><<npcincr Sam love 2>><</link>><<glove>><<exhibitionist4>> <br> <</if>> <</if>> <<else>> <<generateRole 0 0 "服务员/女服务员">><<person1>> 当你离开厨房时,一个<<person>>差点就撞上你了。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>> <</if>> <<elseif $rng gte 21>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<generate1>><<generate2>><<generate3>><<generate4>> 一大群人进入咖啡馆,并占据了几张桌子。 你试图为这群人点菜,但坐在首位的那个<<person1>><<person>>打断了你。 "今天是我的生日,你知道的,来点特别的怎么样?"<<He>>毫不避讳地窥视着你的身体,"想爬到桌子上给我们跳个舞吗?" <br><br> <<link [[为其跳舞|Ocean Breeze Dance]]>> <<danceinit>><<set $dancing to 1>><<set $audience to 4>><<set $venuemod to 2>><<set $timer to 12>><<set $dancelocation to "cafe">> <</link>><<exhibitionist1>><<gstress>><<gtiredness>> <br><br> <<link [[拒绝|Ocean Breeze Dance Refuse]]>><</link>> <<else>> 一大群人进入咖啡馆,并占据了几张桌子,幸运的是那些家伙并没有来找你的麻烦。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>> <</if>> <<elseif $rng gte 11 and $chef_state is undefined>> <<npc Sam>><<person1>>萨姆慌慌忙忙地从厨房冲了出来。 <<if $NPCName[$NPCNameList.indexOf("Sam")].love gte 10>> <<He>>朝你这方向瞥了一眼,<span class="green">然后便匆匆跑了过来。</span> "我遇到了一点麻烦,"<<he>>说道。 "我们的厨师又闹脾气了,我需要有人来帮忙应付一下。别担心,这并不难,而且我会付你双倍工资,所以你愿意帮我吗?" <br><br> <<link [[接受|Chef Help]]>><<npcincr Sam love 2>><</link>><<glove>> <br> <<link [[拒绝|Ocean Breeze Chef Refuse]]>><<npcincr Sam love -1>><</link>><<llove>> <br> <<else>> <<He>>朝你这方向瞥了一眼,<span class="red">然后又看向了别处。</span> <<He>>走向另一名服务员,并为那家伙提供更高的薪酬,以此来让其在这个轮班上替补一次厨师。 <i>如果<<he>>更喜欢你的话,也许萨姆会愿意给你一个机会。</i> <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>> <</if>> <<else>> <<rng>> <!-- Modified for Monster People --> <<beastNEWinit 1 dog>> <<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>> 萨姆让你把一些垃圾丢到咖啡馆旁边的垃圾箱里。然而,在垃圾箱旁边有一只流浪<<beasttype>>,它在你走近时对你咆哮了起来。 <br><br> <<link [[坚持完成任务|Ocean Breeze Dumpster Dog]]>><<stress 6>><</link>><<gstress>> <br> <<link [[忘掉这个任务,回去干活吧|Ocean Breeze Dumpster Refuse]]>><</link>> <<else>> <<endevent>> <<generate1>><<generate2>> 萨姆让你把一些垃圾丢到咖啡馆旁边的垃圾箱里。 然而,在垃圾箱旁正待着一群<<fullGroup>>,那些家伙看起来就不好惹。 <br><br> <<link [[坚持完成任务|Ocean Breeze Dumpster]]>><<stress 6>><</link>><<gstress>> <br> <<link [[忘掉这个任务,回去干活吧|Ocean Breeze Dumpster Refuse]]>><</link>> <</if>> <</if>>
<<if $phase is 0>> 这需要几分钟,但你设法把所有的东西都摆到桌子上。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <br><br> <<elseif $phase is 1>> <<if $danceSuccess>> <<set $tipmod to 0.2>><<tipset "serving">> <<set $tip += 500>> <<set $tip += 100>> 你把盘子放到托盘上然后<<dancetext>>把它们放在肩上平衡,确保不让任何东西洒出来。<span class="green">你把所有东西都完好无损地送到餐桌上。</span> <br><br> <<npc Sam>><<person1>>当<<he>>路过时,萨姆向你竖起大拇指。<<npcincr Sam love 1>><<glove>> <br><br> 剩下的工作时间里无事发生。有人给了你一笔小费。<<tipreceive>> <br><br> <<else>> 你把盘子放到托盘上然后<<dancetext>>把它们放在肩上平衡,小心翼翼不让任何东西洒出来。然而,你在走出厨房时失去了平衡,<span class="red">不小心将几盘食物摔在地上。</span>萨姆向你投来不满的目光。<<npcincr Sam love -1>><<llove>><<stress 6>><<gstress>> <br><br> 你一边收拾烂摊子一边叹气。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <br><br> <</if>> <</if>> <<pass 1 hour>> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $speech_attitude is "meek">> "是……是我的错,"你小声说道。 <<elseif $speech_attitude is "bratty">> "只要你下次记得看路就行,"你说道。 <<else>> "没关系,"你说道。 <</if>> 那个<<personsimple>>点点头,便回到厨房干活去了,而你则将身上擦干了。 <br><br> "你处理得很好,"萨姆在收银台后面说道。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $speech_attitude is "meek">> "你本可以把我烫死的,"你说道。 <<elseif $speech_attitude is "bratty">> "在这里上班还这么笨手笨脚?"你说道。 <<else>> "你是故意的吧。"你说道。 <</if>> <<He>>低下了头,围观的人群窃窃私语,嘲笑着<<his>>。萨姆责怪地看了你一眼。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你脱下了你的$worn.upper.cn_name_cap,让它快点干。 <<personsimple>>避开了视线,有一名顾客吹了一声口哨,但你还是晾干了你的衣服,没有造成太大的骚动。 <br><br> <<upperstrip>> <<set $tipmod to 0.2>><<tipset "serving">> <<set $tip += 500>> <<set $tip += 100>> 剩下的工作时间里无事发生。有人给了你一笔小费。<<tipreceive>><<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<clotheson>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你脱下了你的$worn.upper.cn_name_cap,让它快点干。 <<personsimple>>避开了视线,看见你<<breasts>>,涨红了脸。 一名顾客吹了一声口哨。你晾干了你的衣服,没有造成太大的骚动。 <<exhibitionism4>> <<upperstrip>> <<set $tipmod to 0.2>><<tipset "serving">> <<set $tip += 500>> <<set $tip += 500>> 剩下的工作时间里无事发生。有人给了你一笔小费。 <<tipreceive>><<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<clotheson>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<npcincr Sam love -1>> 你立马转身,怒视着<<person1>><<person>>。 <<his>>脸上的笑容消失了。"咱就开个玩笑,生什么气啊。"萨姆瞪了你一眼,似乎不认可你的处理方法。 <<llove>> <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $phase is 0>> 你穿好了你的$worn.lower.cn_name_cap,如同无事发生一般继续工作。 <br><br> <<set $tipmod to 0.2>><<tipset "serving">> <<set $tip += 500>> <<set $tip += 100>> 剩下的工作时间里无事发生。有人给了你一笔小费。 <<tipreceive>> <br><br> <<elseif $phase is 1>> 你穿好了你的$worn.lower.cn_name_cap,如同无事发生一般继续工作。 <br><br> <<set $tipmod to 0.2>><<tipset "serving">> <<set $tip += 500>> <<set $tip += 200>> 剩下的工作时间里无事发生。有人给了你一笔小费。 <<tipreceive>> <br><br> <<else>> 你穿好了你的$worn.lower.cn_name_cap,如同无事发生一般继续工作,却因为在公众面前露出受辱而涨红了脸。 <br><br> <<set $tipmod to 0.2>><<tipset "serving">> <<set $tip += 500>> <<set $tip += 500>> 剩下的工作时间里无事发生。有人给了你一笔小费。 <<tipreceive>> <br><br> <</if>> <<pass 1 hour>> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 40>> <<set $tipmod to 2>><<tipset "serving">> "5分钟内来咖啡馆旁边的巷子里垃圾箱后面找我。"<<He>>头也不回地走了。 <<pass 5>> 你趁没人注意的时候溜了出来,看见<<him>>如约在垃圾箱后等着你。<<He>>直接进入了正题。 <<promiscuity2>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Ocean Breeze Whore Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Ocean Breeze Whore]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你告诉<<person>>本店只提供菜单上的菜品,转身为<<his>>倒水去了。你回来的时候,<<hes>>已经走了。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $consensual is 1>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>> "这是你的报酬,婊子,"<<He>>往你身上丢了些钱便离开了。<<tearful>>你趁还没人发现你离开,匆匆溜了回去。 <br><br> <<tipreceive>> <<else>> "行吧,不过钱你就别想要了。"<<He>>厌恶地看了你一眼,便离开了。<<tearful>>你趁还没人发现你离开,匆匆溜了回去。 <br><br> <</if>> <<else>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>> "这是你的报酬,婊子,"<<He>>往你身上丢了些钱便离开了。<<tearful>>你趁还没人发现你离开,匆匆溜了回去。 <br><br> <<tipreceive>> <<elseif $enemyhealth lte 0>> 你成功把<<person>>击退,这给了你逃跑的时间。<<tearful>>你逃回了咖啡馆里。 <br><br> <</if>> <<if $alarm gte 1>> 萨姆从咖啡馆后门冲了出来,想看看在吵什么。 <<person>>遮住自己的脸,拔腿就跑,把你撞倒在地上。萨姆把你扶了起来,轻柔地把你扶回了店里。 <<famerape 1>> <br><br> <</if>> <</if>> <br><br> <<clothesontowel>> <<endcombat>> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 53>> <br><br> <<link [[继续|Ocean Breeze]]>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<danceeffects>> <<danceaudience>> <<danceactions>> <<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>> 你不可能在如此暴露的情况下继续跳舞!你的脸红了,逃离了现场。 <br><br> <<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>> 你不可能在如此暴露的情况下继续跳舞!你的脸红了,逃离了现场。 <br><br> <</if>> <<if $danceevent is "finish">> <<link [[继续|Ocean Breeze]]>><<endevent>><<clotheson>><</link>> <<elseif $danceevent is 0>> <<if $exposed gte 2 and $exhibitionism lte 74>> <<link [[逃走|Ocean Breeze Dance Stop]]>><</link>> <<elseif $exposed gte 1 and $exhibitionism lte 34>> <<link [[逃走|Ocean Breeze Dance Stop]]>><</link>> <<else>> <<link [[停止|Ocean Breeze Dance Stop]]>><</link>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你冲进了一个里间,躲开了他人的目光。<<clotheson>>剩下的工作时间里无事发生,但很多看了你的舞蹈的客人还是时不时看你一眼。 <br><br> 你赚到了<<moneyGain 5>>。 <<set _pass to 5 * Math.clamp($timer, 0, 12)>> <<pass _pass>> <br><br> <<clothesontowel>> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<set $outside to 1>> 你觉得自己不过是想多了,直接向垃圾箱走去。然而,你转身想要离开时,那两人挡在了你面前。 <<person1>><<person>>抓住你的胳膊,捂住你的嘴,<<person2>><<person>>则对你露出了笑容。"真是个小可爱。" <br><br> <<link [[继续|Ocean Breeze Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你觉得自己不过是想多了,直接向垃圾箱走去。你路过那两人时,他们看了你一眼,什么也没说。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<endevent>> <<npc Sam>><<person1>>你决定不冒险,回到了店里。萨姆表示了理解,但似乎不太高兴。 <<npcincr Sam love -1>><<llove>> <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<enable_rescue>> <<maninit>> <<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyarousal lte $enemyarousalmax and $enemyhealth gt 0 and $alarm lte 0>> <span id="next"><<link [[继续|Ocean Breeze Rape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Ocean Breeze Rape Finish]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 两人心满意足地放开了你。<<tearful>>你趁还没人发现你离开,回到了店里。 <br><br> <<elseif $enemyhealth lte 0>> 你成功把两人击退,他们撞到了垃圾箱上,这给了你逃跑的时间。<<tearful>>你逃回了咖啡馆里。 <br><br> <<elseif $alarm gte 1>> 萨姆从咖啡馆后门冲了出来,想看看在吵什么。那两人见状,一把把你推倒在地上后逃走了。 萨姆把你扶了起来,轻柔地把你扶回了店里。 <<set $rescued += 1>><<famerape 1>> <br><br> <</if>> <<clothesontowel>> <<endcombat>> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 53>> <br><br> <<link [[继续|Ocean Breeze]]>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<set $outside to 1>> 你觉得自己不过是想多了,直接向垃圾箱走去。然而,你转身想要离开时,<<beasttype>>挡在了你面前。 <br><br> <<link [[继续|Ocean Breeze Dog Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你觉得自己不过是想多了,直接向垃圾箱走去。<<beasttype>>见你走近便逃跑了。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Ocean Breeze Dog Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 心满意足的<<beasttype>>离开了。<<tearful>>你回到了咖啡馆里。 <br><br> <<elseif $enemyhealth lte 0>> 那只<<beasttype>>痛苦地叫了一声,逃走了。<<tearful>>你回到了咖啡馆里。 <br><br> <<elseif $alarm gte 1>> 萨姆从咖啡馆后门冲了出来,想看看在吵什么。 <<beasttype>>被吓跑了。你感到十分屈辱。萨姆把你扶了起来,轻柔地把你扶回了店里。 <<famebestiality 1>><<set $rescued += 1>> <br><br> <</if>> <<clothesontowel>> <<endcombat>> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 53>> <br><br> <<link [[继续|Ocean Breeze]]>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $phase is 0>> 你原地转起了圈,裙子飘得更高了,让所有人都欣赏了一番你的裙下风光。 <<exhibitionism1>> <<set $tipmod to 0.2>><<tipset "serving">> <<set $tip += 500>> <<set $tip += 200>> 剩下的工作时间里无事发生。有人给了你一笔小费。 <<tipreceive>> <br><br> <<else>> 你按住你裙子前面,想要遮住你的<<genitals>>,但因为身体前倾,反倒让你裸露的臀部露了出来,让你感到一阵羞耻。<<exhibitionism3>> <<set $tipmod to 0.2>><<tipset "serving">> <<set $tip += 500>> <<set $tip += 500>> 剩下的工作时间里无事发生。有人给了你一笔小费。 <<tipreceive>> <br><br> <</if>> <<link [[继续|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你红透了脸,赶紧按住了你的裙子避免走光,匆匆躲进了咖啡厅里。 <br><br> <<if $player.gender_appearance is "f" and $player.penisExist>> 你逃回店里时,听到有人说了一句:"她那是长了根屌吗?" <br><br> <</if>> <<set $tipmod to 0.2>><<tipset "serving">> <<set $tip += 500>> <<set $tip += 100>> 剩下的工作时间里无事发生。有人给了你一笔小费。<<tipreceive>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你坐下了。<<person>>递给你一把勺子,然后低下头。"我鞋带散了。"<<He>>说着,叹了口气,钻进了桌子底下。 <br><br> 你把勺子插进面包里正想吃,却发现<<person>>从你双腿之间冒了出来。 "我这一钻桌子,"<<he>>小声说着,"就想干点别的事了。"你环顾四周,并没有人注意到。 <br><br> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<He>>伸手想掀起你的$worn.lower.cn_name_cap。 <<else>> <<He>>伸手想扒下你的$worn.lower.cn_name_cap。 <</if>> <br><br> <<link [[坐着不动|Ocean Breeze Oral]]>><</link>><<promiscuous1>> <br> <<link [[离开|Ocean Breeze Stand]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $speech_attitude is "meek">> "抱,抱歉,"你说道。"我还要工作。" <<elseif $speech_attitude is "bratty">> "不行,"你说道。"我还有活要干呢。" <<else>> "我还在上班,"你说道。"可不想惹上麻烦。" <</if>> <br><br> "那你可亏大了,"<<person>>说着,把面包拉回自己面前。"真是太好吃了。" <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你放下了勺子,站了起来,没让<<he>>继续。 <br><br> <<person>>从桌子底下钻了出来。"没饿吗?"<<he>>说道。"你还真是可爱呢。" <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你任凭这个<<person>>继续下去, <<if playerChastity("hidden")>> <<His>>的眼睛睁大,<<he>>露出你的<<print $worn.genitals.cn_name_cap>>。 <<promiscuity1>> "你这都锁上了,"<<he>>说道。"我还想尝尝味道呢。"<<He>>钻回了桌子底下,从另一边爬了出来。 "我会帮你保密的。"<<He>>眨了眨眼。 <br><br> <<set $tip += 500>> <<set $tip += 100>> <<else>> <<if $player.penisExist and $player.vaginaExist>> <<He>>在看见你的<<genitals>>后一下子提起了精神。 "太美了,"<<he>>说着,欣喜地闭上眼睛,一下下亲吻着你的肉棒,从龟头到根部,再往下吻着你的阴唇。 <br><br> <<if !playerChastity("cage")>>你因而勃起了。<</if>><<He>>拉开距离打量着你。 <<if $player.virginity.penile is true or $player.virginity.vaginal is true>> "这是你第一次吧,"<<he>>小声说着,用赞美的眼神看着你的腿间。"真是太珍贵了,我真是受宠若惊啊。那我温柔一点吧。" <<else>> "有反应了,"<<he>>小声说着,在感到十分满足后, <</if>> <<He>>再次俯下身,上下舔舐着你的阴茎。 <<else>> <<His>>在看见你的<<genitals>>后一下子两眼冒光,然后欣喜地闭上眼睛,一下下亲吻着它。随后<<He>>抬头看着你。 "你的<<print ($player.penisExist ? "肉棒" : "小穴")>>真是太美了,<<he>>说道。"<<He>>闭上了眼睛,又继续一下又一下吻着。 <<promiscuity1>> <<if $player.penisExist>> <<if !playerChastity("cage")>>你因而勃起了。<</if>><<He>>拉开距离打量着你。 <<if $player.virginity.penile is true>> "这是你第一次吧,"<<he>>小声说着,用赞美的眼神看着你的腿间。"真是太珍贵了,我真是受宠若惊啊。那我温柔一点吧。" <<else>> "有反应了,"<<he>>小声说着,在感到十分满足后, <</if>> <<He>>再次俯下身,上下舔舐着你的阴茎。 <<else>> <<He>>抬起头,仔细地看着。 <<if $player.virginity.vaginal is true>> "这是你第一次吧,"<<he>>小声说着,用赞美的眼神看着你的腿间。"真是太珍贵了,我真是受宠若惊啊。那我温柔一点吧。" <<else>> "有反应了,"<<he>>小声说着,在感到十分满足后, <</if>> <<He>>再次俯下身,舔舐着你的阴蒂。 <</if>> <</if>> <br><br> <<He>>继续舔舐着,亲吻着,吮吸着,目光在你的脸和<<genitals>>之间游走着。 <<Hes>>敏锐的感知着你的反应,在你快要习惯一个姿势之前便会变换姿势。你的呼吸急促了起来。 <br><br> <<arousal 1000 "genitals">><<orgasm>> <<if $player.penisExist>> <<He>>闭上了眼睛,用脸接住了你颤抖着射出的精液。 <<He>>用手指抹了一些,舔舐着。"最棒的奶油,"<<he>>小声说着。 <<else>> <<He>>看着你颤抖,露出了微笑。"希望你喜欢我的招待,"<<he>>小声说道。 <</if>> <br><br> <<He>>从桌下钻了出来,坐了回去。你回去工作时<<He>>还向你眨了眨眼。 <br><br> <<set $tip += 500>> <<set $tip += 500>> <</if>> <<set $tipmod to 0.2>><<tipset "serving">> 剩下的工作时间里无事发生。有人给了你一笔小费。<<tipreceive>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你向他们点头,然后把你的 <<if $worn.upper.type.includes("naked")>> <<underupperstrip>> $worn.under_upper.cn_name_cap <<else>> <<upperstrip>> $worn.upper.cn_name_cap <<if !$worn.under_upper.type.includes("naked")>> <<underupperstrip>> 和$worn.under_upper.cn_name_cap <</if>> <</if>> 脱下,弯腰把你的<<breasts>>放在圆面包上面。你小心翼翼,想在其他客人发现不了的情况下满足他们的要求。你把手放在胸前正打算挤奶,却被<<person1>><<person>>啪的一声打飞了。 <br><br> "停,我自己来,"<<he>>嘲讽道,"我不想你再瞒着我们。"<<He>>抓住你的<<breasts>>,挤压着你的乳房,丝毫不顾及你的不适。<<person2>><<person>>不想被排除在外,抓住你的另一个乳房用力拉,就像在和<<his>>的朋友竞争一样。用不了多久你就开始泌乳了。 <<promiscuity1>><<breastfeed 5>> 这两个人继续给你挤奶,直到他们的面包被你的乳汁覆盖,你的乳头因劳累而发痛。 "我改变主意了,"<<person1>><<person>>说,<<his>>的声音比刚开始高兴多了。"这里的服务确实是贵宾级的,谢谢招待,<<girl>>。"他们开始吃他们的面包,留下你一个人狼狈地整理衣服,咖啡馆的其他客人对着你窃窃私语。 <br><br> 萨姆从你身边走过。"他们刚刚一定很生气,谢谢你帮忙安抚他们。记住,无论发生什么客户永远都是对的!顾客就是上帝!" <br><br> <<set $tipmod to 0.2>><<tipset "serving">> <<set $tip += 500>> <<set $tip += 100>> 剩下的工作时间里无事发生,有人给了你小费。<<tipreceive>><<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<clotheson>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你摇头离开他们。"嘿,我在跟你说话呢,<<bitch>>!"<<person1>><<person>>讽刺道。 <br><br> 你尽量忽略<<him>>。萨姆听到了客人中发出的喊叫声,失望地盯着你,然后继续往前走。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>> <br>
<<endevent>> <<set _coffee to ["摩卡咖啡", "拿铁咖啡", "焦糖拿铁", "白巧摩卡", "平白咖啡", "焦糖冰拿铁"].pluck()>> 你坐在了一个靠窗的架高座位上,点了一份<<print _coffee>>。 咖啡很快就端了上来,香醇的咖啡气息扑面而来。 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $exhibitionism gte 55>> 你啜了一口咖啡,脑中闪过一个邪恶的想法。 你坐在架高座位上,路人平视便能直接看到你的腿,而你还穿着裙子。 <<if $exhibitionism gte 75 and $worn.under_lower.exposed>> 你甚至还没穿内裤。<<arousal 500>><<garousal>> <br><br> <<link [[张开双腿 (0:01)|Cafe Coffee Flash]]>><</link>><<exhibitionist4>> <br> <<elseif !$worn.under_lower.exposed>> <<arousal 500>><<garousal>> <br><br> <<link [[张开双腿 (0:02)|Cafe Coffee Flash]]>><<set $phase to 0>><<pass 2>><</link>><<exhibitionist3>> <br> <<else>> <br><br> <</if>> <<else>> 你慢慢品尝着咖啡,一口口啜饮着,享受着令人陶醉的浓郁芬芳。 <</if>> <br><br> <<link [[喝完|Cafe Coffee Finish]]>><</link>>
<<if ndef _caught>> <<set _caught to 0>> <</if>> <<if ndef $resting>> <<set $resting to 0>> <</if>> <<if ndef $cameras_raised>> <<set $cameras_raised to 0>> <</if>> <<if ndef $still>> <<set $still to 0>> <</if>> <<if ndef $coffee_sips>> <<set $coffee_sips to 12>> <</if>> <<if $coffee_sips gte 11>> 你面前摆着一杯几乎全满的咖啡。 <<elseif $coffee_sips gte 8>> 你面前摆着大半杯咖啡。 <<elseif $coffee_sips gte 5>> 你的咖啡还剩一半。 <<elseif $coffee_sips gte 3>> 你的咖啡还剩不到半杯。 <<elseif $coffee_sips gt 1>> 你的咖啡没剩多少了。 <<elseif $coffee_sips is 1>> 你杯子里差不多空了。是时候起身走人了。 <<else>> 你的咖啡杯空了。 <</if>> <br><br> <<if $coffee_sips gt 1>> <<if $resting>> 你啜了一口咖啡,回味着温暖的咖啡因所带来的愉悦。 <<cafecoffeesip>> <<elseif $arousal gte $arousalmax - 20>> <<orgasm>> 你还没从高潮中回过神来,抬头看着外面对你笑着的路人,其中有些还在窃笑着,互相私语着。 你被人发现了,你自己的身体出卖了你。 <<if $cameras_raised gte 1>> <span class="pink"> 甚至还有人拍到了你的高潮。 </span> <<if $uncomfortable.nude is true>> 你感到无比的羞辱。 <<trauma 10>><<gtrauma>> <<else>> 在公共场合被人围观高潮使你的小腹亢奋地颤抖着。 而且你还光是被人看着就高潮了。 <<stress -5>><<exhibitionism4>> <</if>> <<fameexhibitionism 50>> <</if>> <<set _caught to 1>> <<else>> <<switch $phase>> <<case 0>> <<if !$still>> 你把咖啡端到嘴边,稍微挡住一点脸,同时稍微张开了一点双腿。 没有张开太多,只有刚好在看的人才能稍微看见一丁点你的<<undies>>。 你啜了一口咖啡。 <<cafecoffeesip>> <<else>> 你保持着双腿稍微分开一丁点的姿势,一边啜着咖啡一边感受着暴露的快感。 <<cafecoffeesip>> <</if>> <br><br> <<if currentSkillValue('skulduggery') gte 100 + random(0, 50)>> 有几个路人看窗户的时间稍微长了一些,显然并不确定自己看到了什么。 <<else>> 有几个路人看窗户的时间稍微长了一些,然后又邪笑一下走开了。你太容易被发现了。 <<trauma $phase>><<gtrauma>> <br><br> <<set _caught to 1>> <</if>> <<case 1>> <<if !$still>> 你又啜了一口咖啡,稍微再张开了一点双腿, 露出的<<undies>>面积恰好,十分诱人,但又不至于完全暴露。 <<cafecoffeesip>> <<else>> 你又啜了一口咖啡,调整着双腿,保持着同样的暴露程度。这样挑逗别人真是有趣。 <<cafecoffeesip>> <</if>> <br><br> <<if currentSkillValue('skulduggery') gte 200 + random(0, 50)>> 有些路人找个借口停下,看着你的方向。 <<else>> 有些路人找个借口停下,看向你的方向,然后又邪笑一下走开了。你太容易被发现了。 <<trauma $phase>><<gtrauma>> <br><br> <<set _caught to 1>> <</if>> <<case 2>> <<if !$still>> 你为自己的暴露行为感到亢奋,挪动着双腿,露出了你的大腿,已经没有多少供人遐想的空间了。 你又啜了一口咖啡。 <<cafecoffeesip>> <<else>> 你品味着露出带来的刺激,再次挪动双腿,将自己的<<undies>>完全暴露在外。 你又啜了一口咖啡。 <<cafecoffeesip>> <</if>> <br><br> <<if currentSkillValue('skulduggery') gte 300 + random(0, 50)>> 有些路人聚成一团,一边互相低语着,一边试图掩饰自己偷窥的行为。 <<else>> 有些路人聚成一团,互相低语着,然后指向你笑了起来。你被发现了。 <<trauma $phase>><<gtrauma>> <br><br> <<set _caught to 1>> <</if>> <<case 3>> 你在喝下另一口咖啡的时候大胆<<seatedflashcrotchunderskirt>>地给旁观者看了你<<print ["漂亮的", "宜人的", "给劲的"].pluck()>> <<undies>>。 <<cafecoffeesip>> <br><br> <<if currentSkillValue('skulduggery') gte 400 + random(0, 50)>> 有些路人被眼前的景象惊得目瞪口呆,难以演示自己猥亵的眼神。 有些人用手肘戳着身边的人,不想他们被你察觉而坏了好戏。 <<else>> 有些路人被眼前的景象惊得目瞪口呆,难以演示自己猥亵的眼神。 一些人对你指指点点,窃窃私语着回头看你,带着奸笑迎向你,你被抓住了。 <<trauma $phase>><<gtrauma>> <br><br> <<set _caught to 1>> <</if>> <<case 4>> 你将你的腿自然而然地闭合,这一刻,你为自己被放过而庆幸地笑了出来。 这些找借口盯着窗户看的陌生人们认为表演已经结束,渐渐散去了。 你又啜了一口咖啡。 <<cafecoffeesip>> <br><br> <<if $cameras_raised gt 0>> <<if $cameras_raised gt 1>> 路人们收起手机,皱着眉头走了。 <<else>> 路人收起手机,皱着眉头走了。 <</if>> <</if>> <<set $cameras_raised to 0>> <<set $resting to 1>> <</switch>> /* up to 3 strangers take photos * each stranger gets 2 shots at taking a photo before they give up and move on */ <<if $cameras_raised gt 0>> <br><br> /* for loops seem to hate me so we'll have to do it this way i guess */ <<set _photos_taken to 0>> <<if $cameras_raised gte 1>> <!-- Necessary as attempting to clear the first NPC if it did not exist would cause issues with $eventslot. --> <<if EventSystem.isSlotTaken(0)>> <<clearsinglenpc 0>> <</if>> <span class="pink"> 一名<<generate1>><<person1>><<person>>举起手机拍了张照。 </span> <<if random(0,2) gte 1>> <<He>>把手机凑到面前,露出了笑容,拍到你露出的<<undies>>似乎让<<his>>很开心。 <<set _photos_taken +=1>> <<else>> <<He>>把手机凑到面前,皱起了眉头,没拍到你露出的<<undies>>似乎让<<his>>很不爽。 <<he>>又举起手机,拍了一张你露出的<<undies>>的照片。 <<if random(0,2) gte 1>> <<He>>把手机凑到面前,露出了笑容,拍到你露出的<<undies>>似乎让<<his>>很开心。 <<set _photos_taken +=1>> <<else>> <<He>>把手机凑到面前,皱起了眉头,收起手机沮丧地走了。 <</if>> <</if>> <br><br> <</if>> <<if $cameras_raised gte 2>> <<if EventSystem.isSlotTaken(1)>> <<clearsinglenpc 1>> <</if>> <span class="pink"> 一名<<generate2>><<person2>><<person>>举起手机拍了张照。 </span> <<if random(0,2) gte 1>> <<He>>把手机凑到面前,露出了笑容,拍到你露出的<<undies>>似乎让<<his>>很开心。 <<set _photos_taken +=1>> <<else>> <<He>>把手机凑到面前,皱起了眉头,没拍到你露出的<<undies>>似乎让<<his>>很不爽。 <<he>>又举起手机,拍了一张你露出的<<undies>>的照片。 <<if random(0,2) gte 1>> <<He>>把手机凑到面前,露出了笑容,拍到你露出的<<undies>>似乎让<<his>>很开心。 <<set _photos_taken +=1>> <<else>> <<He>>把手机凑到面前,皱起了眉头,收起手机沮丧地走了。 <</if>> <</if>> <br><br> <</if>> <<if $cameras_raised gte 3>> <<if EventSystem.isSlotTaken(2)>> <<clearsinglenpc 2>> <</if>> <span class="pink"> 一名<<generate3>><<person3>><<person>>举起手机拍了张照。 </span> <<if random(0,2) gte 1>> <<He>>把手机凑到面前,露出了笑容,拍到你露出的<<undies>>似乎让<<his>>很开心。 <<set _photos_taken +=1>> <<else>> <<He>>把手机凑到面前,皱起了眉头,没拍到你露出的<<undies>>似乎让<<his>>很不爽。 <<he>>又举起手机,拍了一张你露出的<<undies>>的照片。 <<if random(0,2) gte 1>> <<He>>把手机凑到面前,露出了笑容,拍到你露出的<<undies>>似乎让<<his>>很开心。 <<set _photos_taken +=1>> <<else>> <<He>>把手机凑到面前,皱起了眉头,收起手机沮丧地走了。 <</if>> <</if>> <br><br> <</if>> <<set _new_fame to (_photos_taken * $phase * 2)>> <<fameexhibitionism _new_fame>> <<set $cameras_raised to 0>> <</if>> <<if !$resting and random(0, 9) + $phase gte 8>> <<set $cameras_raised to random(1, 3)>> <<if $cameras_raised is 1>> <span class="pink">一名围观的路人从口袋里掏出手机。</span> <<else>> <span class="pink"><<Number $cameras_raised>>名路人从口袋里掏出了手机。</span> <</if>> <</if>> /* handle how aroused we feel about things */ <<cafecoffeeflasharousal>> <</if>> /* action choices */ <<set $still to 0>> <br><br> <<if $resting>> <<link [[分开你的腿 (0:01)|Cafe Coffee Flash]]>> <<set $phase to 0>> <<set $resting to 0>> <<pass 1>> <</link>> <br> <<link [[夹紧双腿 (0:01)|Cafe Coffee Flash]]>><<pass 1>><</link>> <br> <</if>> <<if !_caught and !$resting>> <<if $phase gt 0>> <<link [[收敛一点 (0:01)|Cafe Coffee Flash]]>> <<set $phase -=1>> <<pass 1>> <</link>> <br> <</if>> <<if $phase isnot 4>> <<link [[保持双腿不动 (0:01)|Cafe Coffee Flash]]>> <<set $still to 1>> <<pass 1>> <</link>> <br> <</if>> <<link [[继续 (0:01)|Cafe Coffee Flash]]>> <<if $phase lt 4>> <<set $phase +=1>> <<else>> <<set $phase to 0>> <</if>> <<pass 1>> <</link>> <br> <<link [[合上双腿 (0:01)|Cafe Coffee Flash]]>> <<set $phase to 4>> <<pass 1>> <</link>> <br> <</if>> <</if>> <<link [[喝完|Cafe Coffee Finish]]>><</link>>
<<unset $resting>> <<unset $cameras_raised>> <<unset $still>> <<unset $coffee_sips>> 你喝完最后一点咖啡,把杯子放回桌子上,然后摇晃着离开座位。 身体里的咖啡因让你感觉更精神了。 <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $weather is "rain">> 你坐下点了一份水果沙拉。 新鲜的草莓、蓝莓、猕猴桃和菠萝、美味又香甜可口。 你凝望着窗外下着雨的街道,感觉很惬意。 <br><br> <<elseif $weather is "snow">> 你坐下点了一份水果沙拉。 新鲜的草莓、蓝莓、猕猴桃和菠萝、美味又香甜可口。 你向窗外白雪皑皑的街道看去,感觉很惬意。 <br><br> <<else>> 你坐在了店外的一个位置,点了一份水果沙拉。 新鲜的草莓、蓝莓、猕猴桃和菠萝、美味又香甜可口。 你望向大海,享受着海风。 <br><br> <</if>> <<link [[继续|Ocean Breeze]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $weather is "rain">> 你坐了下来,点了一份煎饼。很快煎饼就端了上来,还送了一杯咖啡。 这比你在孤儿院吃过的任何东西都好吃。你凝望着窗外下着雨的街道,感觉很惬意。 <br><br> <<elseif $weather is "snow">> 你坐了下来,点了一份煎饼。很快煎饼就端了上来,还送了一杯咖啡。 这比你在孤儿院吃过的任何东西都好吃。你向窗外白雪皑皑的街道看去,感觉很惬意。 <br><br> <<else>> 你坐了下来,点了一份煎饼。很快煎饼就端了上来,还送了一杯咖啡。 这比你在孤儿院吃过的任何东西都好吃。你望向大海,享受着海风。 <br><br> <</if>> <<rng 10>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $rng gte 6>> <<endevent>> 你注意到咖啡馆另一边有一名<<generate1>><<person1>><<person>>正盯着你看。 你突然意识到自己无意识的张开了双腿,那个人正想要一窥你裙下的风光。 <<if $worn.under_lower.exposed>> 你想起自己没穿内裤。 <<arousal 500>><<garousal>> <</if>> <br><br> /* check if we meet the basic requirements to expose ourselves */ <<if $exhibitionism gte 15>> /* show our options depending on our possession of panties */ <<if $worn.under_lower.exposed>> <<if $exhibitionism gte 75>> <<link [[张开双腿并向他们抛媚眼|Cafe Exhibitionism Legs Part Pantiless Wink]]>><</link>><<exhibitionist5>> <br> <</if>> <<if $exhibitionism gte 55>> <<link [[张开双腿并假装没看见|Cafe Exhibitionism Legs Part Pantiless]]>><</link>><<exhibitionist4>> <br> <<link [[无视变态并赶紧吃完|Ocean Breeze]]>><<endevent>><</link>> <br> <</if>> <<if $exhibitionism lte 54>> 你闭上了双腿,不让<<he>>继续看下去。 你一边继续吃着可口的煎饼,一边不由自主地想象着张开双腿 把一切都暴露在<<his>>窥探的双眼前会是什么感觉。 <<arousal 15>><<garousal>> <br><br> <<link [[吃完|Ocean Breeze]]>><<endevent>><</link>> <</if>> <<else>> <<link [[假装没发现并张开双腿|Cafe Exhibitionism Legs Part]]>><</link>><<exhibitionist2>> <br> <<link [[无视变态并赶紧吃完|Ocean Breeze]]>><<endevent>><</link>> <br> <</if>> <<else>> /* we don't, so shut your legs you dirty normie */ 你阖上了双腿,不想让那个变态继续看下去。 <<stress 5>><<gstress>> <br><br> <<link [[无视变态并赶紧吃完|Ocean Breeze]]>><<endevent>><</link>> <br> <</if>> <<else>> <<CafeExhibitionismLegsPartNormalTerminate>> <</if>>
你假装埋头吃煎饼,又尽可能自然的轻轻张开双腿。 /* are we stealthy enough to pretend not to be putting on a show? */ <<rng 50>> <<if currentSkillValue('skulduggery') gte (300 + $rng)>> <<CafeExhibitionismLegsPartSuccessS1>> /* are we good enough to at least not provoke mockery at our poor attempts at stealth exhibitionism? */ <<elseif currentSkillValue('skulduggery') gte 100>> 如此暴露自己的感觉让你不由得打了个寒颤,但你掩饰住没有暴露自己逐渐增长的性奋。 你发现<<his>>兴趣更浓了,决定调戏<<him>>一下。 <<flashcrotchunderskirt>>让<<him>>清晰地看到你被$worn.under_lower.cn_name_cap覆盖的胯部。 <<person>>啜了一口饮料,暗自邪笑着。看来你表现得没有自己想象的那么自然。 <br><br> 在咖啡馆向陌生人暴露内衣的行为让你有一种淫荡的快感, 而知道被<<he>>发现你是故意为之的想法则让你感到既紧张又兴奋。 <<exhibitionism3>> 你决定趁事情失控之前停下,吃完了你的煎饼,然后小心地从座位上站起来离开了。 <<His>>脸上带着邪笑目送你走向大门,但似乎并没有想缠着你的意思。 <br><br> <<CafeExhibitionismLegsPartNormalTerminate>> /* were bad at this and should feel bad */ <<else>> 如此暴露自己的感觉让你不由得打了个寒颤,尽力掩饰住自己逐渐增长的性奋。 <<person>>啜了一口饮料,暗自邪笑着,脸上的笑容都快压不住了。 看来你根本什么都没有掩饰住。 <br><br> 在咖啡馆向陌生人暴露内衣的行为让你有一种淫荡的快感, 而知道被<<he>>发现你是故意为之的想法则让你感到既紧张又兴奋。 <<exhibitionism2>> 你感到十分尴尬,赶紧吃完了煎饼,从座位上站起来离开了。 <<His>>脸上带着邪笑目送你走向大门,但似乎并没有想缠着你的意思。 <br><br> <<CafeExhibitionismLegsPartNormalTerminate>> <</if>>
你兴奋到肚子疼,任由<<person>>用手机拍了一张又一张你暴露的$worn.under_lower.cn_name_cap的照片。 你陶醉在让陌生人拍摄自己如此羞耻的照片所带来的刺激感中,时不时变换着双腿的姿势,让对方拍下了各种暴露的照片。 <<arousal 15>><<garousal>> <br><br> 最后,你觉得已经让对方拍够了,自然的合上了双腿。 <<person>>稍微有些失望,但明显已经性奋了起来,把手机塞回口袋里,而你则遐想着自己的色情照片究竟会传播到哪个角落去。 <<rng 5>> <<fameexhibitionism $rng "pic">> <<CafeExhibitionismLegsPartSuccessS2>>
你不想自己穿着$worn.under_lower.cn_name_cap的照片被陌生人拍下,趁<<he>>还没拍照便合上了腿。 <<person>>轻声骂了一句娘,把手机塞回口袋里,肯定是在寻思到底是被你发现在偷窥了,还是只是今天不走运。 你把煎饼吃了个精光,离开了这里。 <br><br> <<CafeExhibitionismLegsPartNormalTerminate>>
你轻轻放下叉子,前往咖啡馆的厕所。 你把门锁紧,手钻进了衣服里,脱下了内衣,顿了一会,体会着接下来要做的事所带来的刺激感。 你脱下了$worn.under_lower.cn_name_cap,打开厕所门,回到了自己的位置上,<<person>>丝毫没有起疑。 <br><br> 你坐了下来,<<person>>偷偷看着你。 你不想提前"剧透",坐下的时候特意让裙边遮住了你暴露的<<genitals>>,没有让对方提前看见。 你决定先调戏一下,一边吃着煎饼,一边晃动着双腿。 你想先吸引<<his>>的注意,然后再进行下一步。 <br><br> 你慢慢张开双腿。刚开始只张开一点,让<<him>>以为是自己看错了, 然后你刻意俯身,似乎是在吃煎饼格外好吃的一部分,并完全张开了双腿, 让自己的两条大腿根部和其之间的美景在<<him>>面前一览无余。 <<persons>>明显因惊讶而瞪大了眼睛,死死盯着你裸露的<<genitals>>,面对你明确的故意暴露行为而不知所措。 <<if $player.gender_appearance isnot $player.gender>> 从<<his>>的表情来看显然是没料到你 <<if $player.penisExist and $player.vaginaExist>> 既有小穴又有肉棒。 <<else>> 是个<<print ($player.gender is "m" ? "男生" : "女生")>>。 <</if>> <</if>> 你与<<his>>眼神相交,抛了个媚眼,又伸展了一下双腿,把最后一块煎饼也吃进嘴里,然后站起来离开了, 只留下被极度震撼且明显性奋起来的<<person>>。 <br><br> <<exhibitionism5>> <<CafeExhibitionismLegsPartNormalTerminate>>
你见<<his>>越来越难以掩饰自己直勾勾的目光,决定赶紧吃完, 趁<<he>>还没发现你是故意的,赶紧离开。 你吃完最后一口,站起来往出口走去,从明显失望的<<person>>身旁路过。 <br><br> <<CafeExhibitionismLegsPartNormalTerminate>>
你假装埋头吃煎饼,又尽可能自然的轻轻张开双腿。 /* are we stealthy enough to pretend not to be putting on a show? */ <<rng 50>> <<if currentSkillValue('skulduggery') gte (350 + $rng)>> 如此暴露自己的感觉让你不由得打了个寒颤,但你掩饰住没有暴露自己逐渐增长的性奋。 注意到<<his>>的兴趣增加,你决定多逗一下。<<flashcrotchunderskirt>>,让<<him>>清楚地看到你裸露的<<genitals>>。 <br><br> 在咖啡馆里把自己的<<genitals>>暴露给陌生人看的行为让你感到了一阵淫荡的快感。 <<exhibitionism5>> /* check for photo scene */ <<rng 10>> <<if $rng gte 8>> /* person attempts to take photo */ <<CafeExhibitionismLegsPartPantilessPhotoDecision>> <<else>> <<CafeExhibitionismLegsPartNormalTerminate>> <</if>> /* are we good enough to at least not provoke mockery at our poor attempts at stealth exhibitionism? */ <<elseif currentSkillValue('skulduggery') gte 100>> 如此暴露自己的感觉让你不由得打了个寒颤,但你掩饰住没有暴露自己逐渐增长的性奋。 注意到<<his>>的兴趣增加,你决定戏弄一下。<<flashcrotchunderskirt>>让<<him>>清楚地看到你裸露的<<genitals>>。 <<person>>啜了一口饮料,暗自邪笑着。看来你表现得没有自己想象的那么自然。 <br><br> 在咖啡馆向陌生人暴露<<genitals>>的行为让你有一种淫荡的快感, 而知道被<<he>>发现你是故意为之的想法则让你感到既紧张又兴奋。 <<exhibitionism5>> 你决定趁事情失控之前停下,吃完了你的煎饼,然后小心地从座位上站起来离开了。 <<His>>脸上带着邪笑目送你走向大门,但似乎并没有想缠着你的意思。 <br><br> <<CafeExhibitionismLegsPartNormalTerminate>> /* were bad at this and should feel bad */ <<else>> 如此暴露自己的感觉让你不由得打了个寒颤,尽力掩饰住自己逐渐增长的性奋。 <<person>>啜了一口饮料,暗自邪笑着,脸上的笑容都快压不住了。 看来你根本什么都没有掩饰住。 <br><br> 在咖啡馆向陌生人暴露<<genitals>>的行为让你有一种淫荡的快感, 而知道被<<he>>发现你是故意为之的想法则让你感到既紧张又兴奋。 <<exhibitionism4>> 你感到十分尴尬,赶紧吃完了煎饼,从座位上站起来离开了。 <<His>>脸上带着邪笑目送你走向大门,但似乎并没有想缠着你的意思。 <br><br> <<CafeExhibitionismLegsPartNormalTerminate>> <</if>>
你兴奋到肚子疼,任由<<person>>用手机拍了一张又一张你暴露的<<genitals>>的照片。 你陶醉在让陌生人拍摄自己如此羞耻的照片所带来的刺激感中, 时不时变换着双腿的姿势,让对方拍下了各种极度暴露的照片。 <<arousal 35>><<garousal>> <br><br> 最后,你觉得已经让对方拍够了,自然的合上了双腿。 <<person>>稍微有些失望,但明显已经性奋了起来,把手机塞回口袋里,而你则遐想着 自己的色情照片究竟会传播到哪个角落去。 <<rng 10>> <<fameexhibitionism $rng "pic">> <br><br> <<CafeExhibitionismLegsPartNormalTerminate>>
你不想自己<<genitals>>的照片被陌生人拍下,趁<<he>>还没拍照便合上了腿。 <<person>>轻声骂了一句娘,把手机塞回口袋里,肯定是在寻思到底是被你发现在偷窥了,还是只是今天不走运。 你把煎饼吃了个精光,离开了这里。 <br><br> <<CafeExhibitionismLegsPartNormalTerminate>>
你做好了心理准备,与<<person>>四目相对。 你故意张开了双腿,向对方抛了个媚眼,直到两腿完全张开,将其间的风景暴露无遗。 <<persons>>下巴都被惊掉了,死死盯着你的<<genitals>>, 完全没想到自己的偷窥行为居然换来了如此大胆的暴露行为。 <<flashcrotchunderskirt>>,给<<him>>一个长时间看你裸露的<<genitals>>的机会。 <br><br> 在咖啡馆向陌生人公然暴露自己的行为让你有一种淫荡的快感。 <<exhibitionism5>> 最后,你觉得已经让对方看够了,自然的合上了双腿。 <<person>>稍微有些失望,但明显已经性奋了起来,目送你一边嚼着最后一口煎饼一边离开。 <br><br> <<CafeExhibitionismLegsPartNormalTerminate>>
<<widget "flashcrotchunderskirt">> <<print either( "你伸着懒腰,抬起腿来,摇晃着脚丫,以延长暴露的时间", "你伸着懒腰,双膝稍微张开了一点,双脚靠拢,以增大膝间的缝隙", "你伸着懒腰,抬起腿来,往后靠了靠,摇晃着脚丫,\"无意间\"张开了双腿", "你把手往下伸,把一条腿挪开,假装在腿上挠痒,一边把另一条腿也张开以保持平衡", "你表现出好像被碎石硌住了脚的样子,将脚底高高抬起,假装寻找脚上那个并不存在的碎石" )>> <</widget>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你坐了下来,点了一份奶油面包,菜单上写着使用了"本地特产牛奶"。面包很快就端了上来。 <br><br> 份量很大,奶油四溢,吃起来的时候难免会有奶油从奇怪的角度流到盘子上。 你吃的时候也未能幸免,奶油流了一盘子,但你并不介意。面包味道很好,让你感到温暖且满足。 <br><br> <<link [[足够了|Ocean Breeze]]>><</link>> <br> <<link [[舔干净盘子|Cafe Cream Lick]]>><<transform cat 1>><<stress -6>><</link>><<lstress>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你端起盘子,直接从上面舔食奶油。 <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> 你发现一名<<generate1>><<person1>><<person>>正盯着你看,手里的勺子悬在了半空中。 <br><br> <<link [[卖弄|Cafe Cream Show]]>><</link>><<exhibitionist1>> <br> <<link [[无视|Cafe Cream Ignore]]>><</link>> <br> <<else>> 没人注意到你。你满足地靠在了椅背上。 <br><br> <<link [[继续|Ocean Breeze]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你与<<person>>四目相对,继续舔着盘子。 你放缓了舔食的速度,夸大着自己的动作,每舔一下都让<<him>>好好瞧见自己舌头上的奶油,然后再吃进嘴里。 你故作享受的半闭着眼睛,继续舔食着,直到把盘子舔了个干净。 <<exhibitionism1>> 你满足地靠在了椅背上。<<person>>移开了视线,脸涨得通红。 <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 你无视了<<person>>,把盘子舔了个干净,然后满足地靠在了椅背上。 <br><br> <<endevent>> <<link [[继续|Ocean Breeze]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $weather is "rain">> 你坐了下来,点了一份冬日啤酒。 啤酒马上就端了上来;华丽的酒杯上带着曲线的设计,杯中的酒十分甘甜,盖过了苦涩味,十分可口。 你凝望着窗外下着雨的街道,感到体内一阵温暖。 <br><br> <<elseif $weather is "snow">> 你坐了下来,点了一份冬日啤酒。 啤酒马上就端了上来;华丽的酒杯上带着曲线的设计,杯中的酒十分甘甜,盖过了苦涩味,十分可口。 你向窗外白雪皑皑的街道看去,感受着体内的酒精带来的温暖。 <br><br> <<else>> 你坐了下来,点了一份冬日啤酒。 啤酒马上就端了上来;华丽的酒杯上带着曲线的设计,杯中的酒十分甘甜,盖过了苦涩味,十分可口。 你向窗外望去,感受着体内的酒精带来的温暖。 <br><br> <</if>> <<link [[继续|Ocean Breeze]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $weather is "rain">> 你坐了下来,很符合季节特色的点了一杯果味啤酒。 啤酒马上就端了上来,装在一个普通的啤酒杯里。味道很甜很轻柔,十分可口。 你凝望着窗外下着雨的街道,感觉很惬意。 <br><br> <<elseif $weather is "snow">> 你坐了下来,很符合季节特色的点了一杯果味啤酒。 啤酒马上就端了上来,装在一个普通的啤酒杯里。味道很甜很轻柔,十分可口。 你向窗外白雪皑皑的街道看去,感觉很惬意。 <br><br> <<else>> 你坐了下来,很符合季节特色的点了一杯果味啤酒。 啤酒马上就端了上来,装在一个普通的啤酒杯里。味道很甜很轻柔,十分可口。 你望向大海,享受着海风。 <br><br> <</if>> <<link [[继续|Ocean Breeze]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $weather is "rain">> 你坐了下来,很符合季节特色的点了一杯柠檬啤酒。 啤酒马上就端了上来,装在一个易拉罐里,还附了一个啤酒杯,明显是让你自己倒。是柠檬味的,十分清爽! 你凝望着窗外下着雨的街道,感觉很惬意。 <br><br> <<elseif $weather is "snow">> 你坐了下来,很符合季节特色的点了一杯柠檬啤酒。 啤酒马上就端了上来,装在一个易拉罐里,还附了一个啤酒杯,明显是让你自己倒。是柠檬味的,十分清爽! 你向窗外白雪皑皑的街道看去,感觉很惬意。 <br><br> <<else>> 你坐了下来,很符合季节特色的点了一杯柠檬啤酒。 啤酒马上就端了上来,装在一个易拉罐里,还附了一个啤酒杯,明显是让你自己倒。是柠檬味的,十分清爽! 你望向大海,享受着夏日的海风。 <br><br> <</if>> <<link [[继续|Ocean Breeze]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $weather is "rain">> 你坐了下来,点了一份秋日啤酒。 啤酒马上就端了上来。味道比较甜,有一丝焦糖味,十分可口。 你凝望着窗外下着雨的街道,感觉很惬意。 <br><br> <<elseif $weather is "snow">> 你坐了下来,点了一份秋日啤酒。 啤酒马上就端了上来。味道比较甜,有一丝焦糖味,十分可口。 你向窗外白雪皑皑的街道看去,感觉很惬意。 <br><br> <<else>> 你坐了下来,点了一份秋日啤酒。 啤酒马上就端了上来。味道比较甜,有一丝焦糖味,十分可口。 你望向大海,享受着秋日的海风。 <br><br> <</if>> <<link [[继续|Ocean Breeze]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<set $tip to 0>> /*Ensure tip is 0 so that nothing can be carried over from anything else*/ <<if ($rapestat + $beastrapestat + $tentaclerapestat) gt 0>> <<if $phase is 1>> 你点头。 <br> "感觉如何?"<<he>>邪笑着问。 <br> <<if $trauma gte ($traumamax / 5) * 4>> 你用毫无起伏的空洞声音描述着你的经历,用医学描述一般准确的语言将每一个细节都解释得一清二楚。你平静的叙述,身体轻微的颤抖, 如同深渊一般空洞的眼神,让<<fullGroup>>都感到不安。 他们目送着你离开了。 <br> "哇,这都给玩坏了?" <br> "是咯,"你听见<<person1>><<person>>紧张地笑了两声,"估计算是副作用吧。" <<set $tip += 400>> <<elseif $speech_attitude is "meek">> 你向他们描述着你所遭到的虐待与不堪,描述得极其细致,以求能满足他们病态的好奇。 <<if currentSkillValue('english') gte 400>> 你的描述开放、流利而又准确,他们显然十分感兴趣。 <<set $tip += 1000>> <<else>> 你的话语并不能引起他们的共情,他们很快就失去了兴趣。 <<set $tip += 200>> <</if>> <<elseif $rapetrait gte 1>> "当时觉得很难受,"你说道。"现在也很难受,但……我可能已经习惯了吧。" <br> <<He>>看向了自己的朋友。"我说什么来着?" <<set $tip += 200>> <<elseif $submissive lte 500>> 你拿起了桌上摆着的一个大号的圆柱型胡椒研磨器,在手上掂量了一会。 <br> 你猛地把研磨器拍在桌子上,引得<<his>>直直盯着你。"真的想知道?" <br> <<if $rng % 2>> <<He>>被你吓了一大跳,恐惧地摇着头。 <<else>> 他们紧张地笑了两声。 <</if>> <br> "谅你也不敢。"你离开了。 <<elseif $speech_attitude is "bratty">> "很难过。准备好点单了吗?还是准备好滚蛋了?" <br> 他们点了单。 <<else>> "抱歉。这段经历太难受了,我不想聊。" <br> 接下来几分钟他们都在骚扰你,想要问出细节。 <<gstress>><<stress 2>> <</if>> <<elseif $phase is 2>> 你摇了摇头。 <br> <<if $fame.rape gte 800>> 旁边一名顾客笑了起来。"是哦! <<if $player.gender_appearance isnot $player.gender>> '<<pShes>>都出了名了! <<else>> <<Hes>>都出了名了! <</if>> 大半个镇子的人都上过这辆公交车。" <br> 你转身离开,而其他顾客已经开始给他们看照片了。 <<elseif $beauty lte ($beautymax / 7) * 2>> "好吧,这只是例子没选好。谁想费这个劲强暴<<pher>>呢?我是说镇子上所有'漂亮的'人都被强奸过。" <br> 你转身离开,任他们继续讨论。 <<else>> "啊对对对,我才不信呢。"<<he>>邪恶地笑着。 <br> 你转身离开,任他们继续讨论。 <</if>> <</if>> <<else>> <<if $phase is 1>> 你点头。 <br> "感觉如何?"<<he>>邪笑着问。 <br> <<if $speech_attitude is "meek">> 你胡编乱造出了一些遭受虐待和不堪的故事,希望能满足他们病态的好奇。 <<if currentSkillValue('english') gte 400>> 你的描述流利而有说服力。他们听得很感兴趣。 <<set $tip += 500>> <<else>> 你的语言空洞,编的故事根本说不通。他们很快就失去了兴趣。 <</if>> <<else>> "抱歉,"你和他们说道。"我不喜欢聊这个话题。" <br> 接下来的几分钟里他们都缠着你,想要问出细节。 <<gstress>><<stress 2>> <</if>> <<elseif $phase is 2>> 你摇了摇头。 <br> <<if $beauty lte ($beautymax / 7) * 2>> "好吧,这只是例子没选好。谁想费这个劲强暴<<pher>>呢?我是说镇子上所有'漂亮的'人都被强奸过。" <br> 你转身离开,任他们继续讨论。 <<else>> "啊对对对,我才不信呢。"<<he>>邪恶地笑着。 <br> 你转身离开,任他们继续讨论。 <</if>> <</if>> <</if>> <<if $phase is 3>> 你拒绝回答他们的问题。他们最终还是点了单。 <</if>> <br><br> 剩下的工作时间里无事发生。 <<if $tip gt 0>> <<set $tip += 500>> 有人给了你一笔小费。 <<tipreceive>><<pass 1 hour>> <br><br> <<else>> 你赚到了<<moneyGain 5>>。 <<pass 1 hour>> <br><br> <</if>> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> 萨姆点点头,但似乎有些愠怒。<<He>>找了另一名员工求助。 <br><br> 剩下的轮班时间平安无事的度过了,你赚取了<<moneyGain 5>>。 <br><br> <<link [[继续|Ocean Breeze]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<set $chef_state to 8>> <<npc Sam>><<person1>> 你走进了重新装潢过的海风咖啡店。主厅比之前宽敞了很多,天花板也高了不少。你还发现店里有了二楼,楼上摆了不少桌子。 二楼悬吊在一楼的正上方。曾经破旧的店面现在已经装潢得十分优雅。 <br><br> 萨姆站在大厅正中,正和另一名员工谈话。<<Hes>>穿着<<if $pronoun is "m">>西装打着领带<<else>>红色礼服<</if>>。 <br><br> <<He>>转身面向你,露出了笑容。"我们的大厨来啦!"<<he>>说着,跑到你面前,抓起你的手。"这副新面貌看起来如何?"<<he>>问道。"我是说店面,不是我。" <br><br> <<link [[看上去很做作|Ocean Breeze Pretentious]]>><<npcincr Sam love -1>><</link>><<llove>> <br> <<link [[看上去非常好|Ocean Breeze Wonderful]]>><<npcincr Sam love 1>><</link>><<glove>> <br> <<link [[看上去还行|Ocean Breeze Okay]]>><</link>>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $speech_attitude is "meek">> 你低下了头。"我还是更喜欢咖啡馆原来的样子,"你实话实说,"抱歉。" <<elseif $speech_attitude is "bratty">> 你嗤笑一声。"咱就卖个奶油面包,"你说道。"不觉得有些华丽过头了吗?" <<else>> "有些华丽过头了,"你承认到。 <</if>> <br><br> 萨姆的眉头皱了皱,但很快舒展了开来。"你低估了你的才能,"<<he>>说道。"我一直都想要这么个地方。" <br><br> <<He>>环顾房间。"我要准备开业典礼了,"<<he>>说道。 "我希望你能登台亮相。不用做什么大事!稍微讲几句就行。 会有来自世界各地的人们参加,小镇里有权有势的人也都会向露个脸。" <br><br> "不用害羞,"<<he>>补充道。"真的想说什么都行,大家就是想看看掌勺的是谁。" <br><br> <<link [[继续|Ocean Breeze Rework 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $speech_attitude is "meek">> "太棒了,"你说,"就像一场梦。" <<elseif $speech_attitude is "bratty">> "这当然是进步。"你说道。 <<else>> "我很喜欢。"你说,"非常华丽。" <</if>> <br><br> 萨姆点点头,"我知道!我一直想要一个这样的地方。" <br><br> <<He>>环顾房间。"我要准备开业典礼了,"<<he>>说道。 "我希望你能登台亮相。不用做什么大事!稍微讲几句就行。 会有来自世界各地的人们参加,小镇里有权有势的人也都会向露个脸。" <br><br> "不用害羞,"<<he>>补充道。"真的想说什么都行,大家就是想看看掌勺的是谁。" <br><br> <<link [[继续|Ocean Breeze Rework 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> <<if $speech_attitude is "meek">> "我,我不知道。"你说,"我不习惯华丽的东西。" <<elseif $speech_attitude is "bratty">> "只要我能安心工作。"你说,"没关系。" <<else>> "看起来还行。"你说,"确实很突出。" <</if>> <br><br> 萨姆点点头。"我一直想要一个这样的地方。" <br><br> <<He>>环顾房间。"我要准备开业典礼了,"<<he>>说道。 "我希望你能登台亮相。不用做什么大事!稍微讲几句就行。 会有来自世界各地的人们参加,小镇里有权有势的人也都会向露个脸。" <br><br> "不用害羞,"<<he>>补充道。"真的想说什么都行,大家就是想看看掌勺的是谁。" <br><br> <<link [[继续|Ocean Breeze Rework 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<effects>> "我很想开始,"萨姆说,"但你是明星。"你准备好了我们就开门。晚上找个时间来,我们把事情定下来。" <br><br> <<set $chef_state to 8>> <<endevent>> <<link [[离开|Cliff Street]]>><<set $eventskip to 1>><</link>> <br>
<<widget "eventschef">> <<if $rng gte 81>> <<generatey1>><<person1>> 你听见后门传来了异响。 <<if random(1, 1000) gte $skulduggery>> 你转头去看,<span class="red">但什么异常也没发现。</span> <br><br> <<endevent>> <<chefwork>> <<else>> 为了不引起别人的注意,你只是匆匆瞥了一眼。最开始一切正常,<span class="green">但随后你发现桌子下面伸出一只手,</span>一把抓住了一个面包。 <br><br> <<link [[干涉|Chef Thief Intervene]]>><</link>> <br> <<link [[忽视|Chef Thief Ignore]]>><</link>> <br> <</if>> <<elseif $rng gte 61>> <<npc Sam>><<person1>>萨姆进来查看你的情况。你们最后只是聊了几分钟,随后主室里传来的一声巨响吸引了<<his>>注意力。 <<lstress>><<stress -6>><<ltrauma>><<trauma -6>> <br><br> <<endevent>> <<chefwork>> <<elseif $rng gte 41>> <<generate1>><<person1>> 后门打开了,一位<<person>>背身走进房,身上还扛着一大袋面粉。<<He>>把面粉放在地上,从<<his>>的口袋里掏出一本笔记本。"能签个名吗?"<<he>>拿着笔记本说道。 <br><br> <<if random(1, 100) gte 61>> 你伸出手要签字,这时<<he>>抓住了你的手臂,将你拉近。 <br><br> <<link [[继续|Chef Work Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你在纸上签字。<<He>>向你道谢,接着从<<he>>过来的路上离开了。 <br><br> <<endevent>> <<chefwork>> <</if>> <<elseif $rng gte 21>> <<if random(1, 100) gte 51 and !$worn.upper.type.includes("naked") or !$worn.over_upper.type.includes("naked")>> <<if !$worn.over_upper.type.includes("naked")>> <<set $worn.over_upper.integrity -= 5>> 你的$worn.over_upper.cn_name_cap被一个拐角给勾住撕裂了。 <br><br> <<if $worn.over_upper.integrity lte 0>> <span class="red">破旧的织物成片散落在你周围。</span> <<integritycheck>><<exposure>> <<if $exposed gte 1>> 你用一条毛巾遮住了身体。<<towelup>> <</if>> <</if>> <br><br> <<elseif $worn.upper.type.includes("naked")>> 你的$worn.upper.cn_name_cap被一个拐角给勾住了。然而它就是为了防止这种事故发生而设计的,所以<span class="green">它依旧完好无损。</span> <br><br> <<else>> <<set $worn.upper.integrity -= 5>> 你的$worn.upper.cn_name_cap被一个拐角给勾住撕裂了。 <br><br> <<if $worn.upper.integrity lte 0>> <span class="red">破旧的织物成片散落在你周围。</span> <<integritycheck>><<exposure>> <<if $exposed gte 1>> 你用一条毛巾遮住了身体。<<towelup>> <</if>> <</if>> <br><br> <</if>> <<else>> <<if !$worn.over_lower.type.includes("naked")>> <<set $worn.over_lower.integrity -= 5>> 你的$worn.over_lower.cn_name_cap被一个拐角给勾住撕裂了。 <br><br> <<if $worn.over_lower.integrity lte 0>> <span class="red">破旧的织物成片散落在你周围。</span> <<integritycheck>><<exposure>> <<if $exposed gte 1>> 你用一条毛巾遮住了身体。<<towelup>> <</if>> <</if>> <br><br> <<elseif $worn.lower.type.includes("naked")>> 你的$worn.lower.cn_name_cap被一个拐角给勾住了。然而它就是为了防止这种事故发生而设计的,所以<span class="green">它依旧完好无损。</span> <br><br> <<else>> <<set $worn.lower.integrity -= 5>> 你的$worn.lower.cn_name_cap被一个拐角给勾住撕裂了。 <br><br> <<if $worn.lower.integrity lte 0>> <span class="red">破旧的织物成片散落在你周围。</span> <<integritycheck>><<exposure>> <<if $exposed gte 1>> 你用一条毛巾遮住了身体。<<towelup>> <</if>> <</if>> <br><br> <</if>> <</if>> <<chefwork>> <<elseif $rng gte 11>> <<if $NPCName[$NPCNameList.indexOf("Sam")].love gte 30>> 你弄洒了一点。但萨姆彷彿能未卜先知,感应到出了事故,就突然现身,帮你清完了现场。 <<else>> 你弄洒了一点,并不得不分神清理。 <<gstress>><<stress 6>> <</if>> <br><br> <<chefwork>> <<else>> 要达到恰到好处的稠度有点难,但你还是均衡混合了原料。 <br><br> <<chefwork>> <</if>> <</widget>> <<widget "chefwork">> 做好的面团已经放入烤箱,是时候制作奶油了。 <br><br> <<if $chef_job is "special">> <<link [[继续|Chef Work Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <<else>> <<link [[继续|Chef Work Regular]]>><</link>> <br> <</if>> <</widget>> <<widget "sellbuns">> <<set _bun_money to (1000 + (($bun_value * $bun_cut) * _buns_sold))>> 卖出的面包: _buns_sold <br> 面包售价: £<<print ($bun_value / 100)>> <br> 你的分红:<<print ($bun_cut * 100)>>% <br> 劳动报酬: £10 <br> 总收入:<span class="gold">£<<print (_bun_money / 100)>></span> <<set $money += _bun_money>> <<set $bunstat += _buns_sold>> <br> 怀疑: <div class="meter"> <<set $percent=Math.floor(($chef_sus / 100)*100)>> <<print '<div class="redbar" style="width:' + $percent + '%"></div>'>> </div> <br><br> <<if $options.images is 1>> <<set _buns_sold to Math.clamp(_buns_sold, 0, 200)>> <<for _i to 0; _i lt _buns_sold; _i++>> <<icon "food_creambun.png">> <</for>> <br><br> <</if>> <</widget>>
<<widget "CafeExhibitionismLegsPartSuccessS1">> 如此暴露自己的感觉让你不由得打了个寒颤,但你掩饰住没有暴露自己逐渐增长的性奋。你发现<<his>>兴趣更浓了,决定调戏<<him>>一下。<<Seatedflashcrotchunderskirt>>,让<<him>>清楚地看到你裆部穿着的$worn.under_lower.cn_name_cap。 <br><br> 在咖啡馆向陌生人暴露内衣的行为让你有一种淫荡的快感。 <<exhibitionism2>> /* check for photo scene */ <<rng 10>> <<if $rng gte 8>> /* person attempts to take photo */ <<CafeExhibitionismLegsPartPhotoDecision>> /* else check for panties takeoff scene */ <<elseif $exhibitionism gte 75>> <<CafeExhibitionismLegsPartPantyTakeoffDecision>> /* else play end */ <<else>> <<CafeExhibitionismLegsPartEnd>> <</if>> <</widget>> <<widget "CafeExhibitionismLegsPartSuccessS2">> /* else check for panties takeoff scene */ <<if $exhibitionism gte 75>> <<CafeExhibitionismLegsPartPantyTakeoffDecision>> /* else play end */ <<else>> <<CafeExhibitionismLegsPartEnd>> <</if>> <</widget>> <<widget "CafeExhibitionismLegsPartPhotoDecision">> <<person>>小心地拿出他们的手机摆弄了一会,然后慢慢但直白地把手机对准你和你暴露的$worn.under_lower.cn_name_cap。 <br><br> <<link [[任他们拍照|Cafe Exhibitionism Legs Part Photo]]>><</link>> <br> <<link [[阻止他们|Cafe Exhibitionism Legs Part No Photo]]>><</link>> <br> <</widget>> <<widget "CafeExhibitionismLegsPartPantyTakeoffDecision">> 一个淫荡的想法出现在你的脑海里。这家咖啡馆有一个浴室,只要你想,你就可以用它来和毫无戒心的<<person>>"多玩"一会儿。 <br><br> <<link [[去脱掉你的内裤|Cafe Exhibitionism Legs Part Panty Takeoff]]>><</link>><<exhibitionist5>> <br> <<link [[适可而止|Cafe Exhibitionism Legs Part Premature End]]>><</link>> <br> <</widget>> <<widget "CafeExhibitionismLegsPartEnd">> 随着时间的推移,<<His>>越来越难以控制自己努力不乱瞥的目光。你决定趁<<he>>还没意识到,你其实是故意想让<<him>>抬头看你的裙子之前,赶紧吃完自己的饭菜然后离开。 <br><br> <<CafeExhibitionismLegsPartNormalTerminate>> <</widget>> <<widget "CafeExhibitionismLegsPartNormalTerminate">> <<endevent>> <<link [[继续|Cliff Street]]>><</link>> <</widget>> <<widget "CafeExhibitionismLegsPartPantilessPhotoDecision">> <<person>>小心地拿出他们的手机摆弄了一会,然后慢慢但直白地把手机对准你和你暴露的$worn.under_lower.cn_name_cap。 <br><br> <<link [[任他们拍照|Cafe Exhibitionism Legs Part Pantiless Photo]]>><</link>> <br> <<link [[阻止他们|Cafe Exhibitionism Legs Part Pantiless No Photo]]>><</link>> <br> <</widget>>
<<widget "cafecoffeeflasharousal">> 在公共场合向这么多陌生人像这样展示你的<<undies>>,你感到 <<if ($worn.under_lower.exposed and $uncomfortable.nude is true) or (!$worn.under_lower.exposed and $uncomfortable.underwear is true)>> 非常尴尬,但撇开这<<print ["尴尬", "羞耻", "脆弱", "暴露"].pluck()>>的感觉,你内心深处还是渴望更多。 <<else>> <<print ["很激动", "很兴奋", "浑身燥热", "非常兴奋", "欲火中烧", "很淫荡"].pluck()>>。 <<if $assertiveaction is "trauma">>你真是太涩情了。<<trauma -2>><<ltrauma>><</if>> <</if>> <<switch $phase>> <<case 0>> <<arousal 0>> <<case 1>> <<arousal 100>> <<case 2>> <<arousal 200>> <<case 3>> <<arousal 300>> <<case 4>> <<arousal 100>> <</switch>> <<if $phase isnot 4>> <<if $worn.under_lower.exposed>> <<exhibitionism4>> <<else>> <<exhibitionism3>> <</if>> <<else>> <br><br> <</if>> <</widget>>
<<widget "chefspeechoptions">> <<link [[和当地名流交谈 (4:00)|Chef Opening Local]]>><<pass 240>><<if $chef_speech is "refuse">><<famesocial 100>><</if>><<famebusiness 50>><</link>> <br> <<link [[和外地参观者交谈 (4:00)|Chef Opening Foreign]]>><<pass 240>><<if $chef_speech is "refuse">><<famebusiness 50>><<famesocial 50>><</if>><<famebusiness 50>><</link>> <br> <<link [[和工作人员聊天 (4:00)|Chef Opening Staff]]>><<pass 240>><<trauma -18>><<stress -6>><</link>><<lltrauma>><<lstress>> <br> <<link [[随心所欲地打发时间 (4:00)|Chef Opening Enjoy]]>><<pass 240>><<stress -18>><<trauma -6>><</link>><<llstress>><<ltrauma>> <br> <</widget>> <<widget "cafecoffeesip">> <<stress -1>><<lstress>> <<set $coffee_sips -= 1>> <</widget>>
<<effects>> <<endevent>> 你沿着沙滩木板路走,走到小岛和海岸之间的沙滩上。 <<if Time.daystate isnot "night" and (Time.weekDay is 1 or Time.weekDay is 7)>> <<if $exposed gte 1>> <<covered>> <<if random(1, 2) is 2>> 马群在远处疾驰,后面有一辆汽车正在追赶这些马儿。他们一定是在拍电影。 <br><br> 当你已经走到一半路程时,<span class="pink">马群突然向你的方向飞奔而来。</span>它们的速度越来越快,而且周围没有任何可以躲藏的地方。 <br><br> <<link [[跑!|Chalets Work End Run]]>><</link>> <br> <<link [[把你的身体埋在沙子里|Chalets Work End Bury]]>><</link>> <br> <<else>> 马群在远处疾驰,后面有一辆汽车正在追赶这些马儿。<<covered>>幸运的是,他们之间保持着一定的距离。 <br><br> <<if $chalets_bags gte 1>> <<chalets_fall_events>> <<else>> 你到达了对岸。 <br><br> <<chalets_end_link>> <</if>> <</if>> <<else>> <<if random(1, 2) is 2>> 马群在远处疾驰,后面有一辆汽车正在追赶这些马儿。他们一定是在拍电影。 <br><br> 当你已经走到一半路程时,<span class="purple">马群突然向你的方向飞奔而来。</span> 它们的速度越来越快,而且周围没有任何可以躲藏的地方。 <br><br> <<link [[跑!|Chalets Work End Clothed Run]]>><</link>> <br> <<link [[卧倒在地|Chalets Work End Drop]]>><<stress 6>><</link>><<gstress>> <br> <<else>> 马群在远处疾驰,后面有一辆汽车正在追赶这些马儿。<<covered>>幸运的是,他们之间保持着一定的距离,直到你到达对岸。 <br><br> <<if $chalets_bags gte 1>> <<chalets_fall_events>> <<else>> 你到达了对岸。 <br><br> <<chalets_end_link>> <</if>> <</if>> <</if>> <<else>> <<if $exposed gte 1>> <<covered>> <<if random(1, 2) is 2>> 你穿越空旷的沙滩,尽管你独自一人远离任何可能的窥探,但在这个开阔的地方,你还是感到很危险。 <br><br> <<if $chalets_bags gte 1>> <<chalets_fall_events>> <<else>> 你到达了对岸。 <br><br> <<chalets_end_link>> <</if>> <<else>> <<generatey1>><<generatey2>><<generatey3>><<person1>> 你穿越空旷的沙滩,尽管你独自一人远离任何可能的窥探,但在这个开阔的地方,你还是感到很危险。 <br><br> 远处的岸边出现了三个人影。<span class="purple">看起来这三个人正在向这边走来。</span> <br><br> <<link [[继续前进|Chalets Work End Group Keep]]>><<stress 12>><</link>><<ggstress>> <br> <<link [[朝另一个方向走 (0:05)|Chalets Work End Group Walk]]>><<pass 5>><</link>> <br> <</if>> <<else>> <<if random(1, 2) is 2>> 你穿过空旷的沙滩,一阵寒风吹过你的脸庞。 <br><br> <<if $chalets_bags gte 1>> <<chalets_fall_events>> <<else>> 你到达了对岸。 <br><br> <<chalets_end_link>> <</if>> <<else>> <<if $hallucinations gte 2>> 你穿过空旷的沙地。海鸥在你头顶盘旋。它们似乎在跟着你。<<gstress>><<stress 6>> <br><br> <<else>> 你穿过空旷的沙滩,海鸥在头顶鸣叫。 <br><br> <</if>> <<if $chalets_bags gte 1>> <<chalets_fall_events>> <<else>> 你到达了对岸。 <br><br> <<chalets_end_link>> <</if>> <</if>> <</if>> <</if>>
<<effects>> 当你走近时,你看清楚了这三人的样貌。一个<<person>>还有一个<<person2>><<person>>和一个<<person3>><<person>>。这三人是学校里的学生,你在学校里见过,而他们也认出了你。 <br><br> <<if random(1, 2) is 2>> 他们假装没看见你,尽管其中的一个人在与你擦肩而过时咯咯地笑了出来。 <br><br> <<chalets_end_link>> <<else>> <span class="pink">这三人向你走来,</span>你看见他们的眼中满是欲望。 <br><br> <<link [[继续|Chalets Work End Group Caught]]>><</link>> <br> <</if>>
<<effects>> <<if random(1, 5) is 5>> 你转身朝另一个远离主海滩的方向走去。在几分钟后,你回头看了一眼。<span class="pink">那三人正在跟着你,而且马上就要追上你了。</span> 当那三人靠近时,你看清楚了他们的样貌。一个<<person>>还有一个<<person2>><<person>>和一个<<person3>><<person>>。你认出他们是学校里的学生,而他们也认出了你。 <br><br> <<link [[继续|Chalets Work End Group Caught]]>><</link>> <br> <<else>> 你转身朝另一个远离主海滩的方向走去。在几分钟后,你回头看了一眼,那三人已经来到了你的身后,然后有说有笑地继续往前走。 <br><br> 你继续往岸边走去。 <br><br> <<chalets_end_link>> <</if>>
<<effects>> "我告诉过你<<pshe>>就是个荡妇,"<<person1>><<person>>说完,另外两个人就从两侧抓住你的胳膊,将你按在原地。"让我们留下点证据,好让其他人也知道这家伙的荡妇本质。" <br><br> <<He>>从口袋里拿出手机对准你。 <br><br> <<link [[挣扎|Chalets Work End Group Struggle]]>><</link>><<physiquedifficulty 1 16000>> <br> <<link [[提议用身体来做交换|Chalets Work End Group Offer]]>><</link>> <br> <<link [[哀求|Chalets Work End Group Struggle]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<if $submissive gte 1500>> <<link [[乞讨|Chalets Work End Group Beg]]>><<sub 1>><</link>><<submissivetext>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> <span class="green">你将那个<<person2>><<person>>的手臂挣脱开。</span>然后一拳打在了那个<<person3>><<person>>的脸上。这几人快速退开,然后用讪笑来掩饰其内心的恐惧。 <br><br> 你将手机从<<person1>><<persons>>手中抢过并抛出,它在空中划过一道弧线,落入了远处的湿沙当中。 <br><br> 那个<<person>>一边咒骂着一边急匆匆地前去寻找。当<<hes>>还在想如何在不弄湿<<his>>衣服的情况下找到手机时,你已经乘机溜走了。 <br><br> <<chalets_end_link>> <<else>> 虽然你试图挣脱,<span class="red">但那两人将你的手反绑在背后,</span>然后<<if !playerBellySize(true) gte 8>> 一拳打在了你的腹部<<else>>一脚踢在了你的小腿上<</if>>。<<gpain>><<gstress>><<stress 6>><<pain 4>> <br><br> "保持这个姿势,荡妇。"那个<<person1>><<person>>说着同时拍了一张又一张你<<lewdness>>的照片。<<He>>每拍完一张就换一个姿势,以此来用不同的角度进行拍摄。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> 在完事后,他们让你以脸朝下的姿势推到沙滩上。然后一边走一边围看着手机里的照片。 <br><br> 你爬起来,继续上岸。 <br><br> <<fameexhibitionism 20>> <<chalets_end_link>> <</if>>
<<effects>> 那个<<person1>><<person>>在思考你的提议,但那个<<person2>><<person>>和那个<<person3>><<person>>可不会思考那么多,这两人直接将你推倒在沙地上。 <br><br> <<link [[继续|Chalets Work End Group Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Chalets Work End Group Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Chalets Work End Group Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们把你丢在潮湿的沙滩上。 <br><br> <<tearful>>你继续往岸边走。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你把那个<<person1>><<person>>推倒在湿沙上,而<<He>>在摔倒的途中顺带着把那个<<person2>><<person>>也给拖倒在地。剩下的那个<<person3>><<person>>则害怕地后退几步。 <br><br> 趁着这几人因为衣服变得湿漉漉的而无暇顾及你的时候,<<tearful>>你继续往沙滩走去。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<chalets_end_link>>
<<effects>> 他们无视了你的请求,那个<<person>>在说着的同时拍了一张又一张你<<lewdness>>的照片。这家伙每拍完一张就换一个姿势,以此来用不同的角度进行拍摄。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> 在完事后,他们让你以脸朝下的姿势推到沙滩上。然后一边走一边围看着手机里的照片。 <br><br> 你爬起来,继续上岸。 <br><br> <<fameexhibitionism 20>> <<chalets_end_link>>
<<effects>> "求你了,”你抽泣着吐出每一个字,“别让人看见!" <br><br> 那个<<person1>><<person>>犹豫了一下,但那个<<person2>><<person>>和那个<<person3>><<person>>直接放开了你的胳膊。<<covered>>你转身离开,他们没有追上来。 <br><br> 你回到岸上。 <br><br> <<chalets_end_link>>
<<effects>> 你加速跑了起来,在他们靠近并看到你的穿着之前你是没有机会到达岸边的,但是也许他们会因为忙于拍摄而没有注意到。 <br><br> <<generate1>><<person1>><<generate2>> 轰隆隆的马蹄声很快就来了。它们在沙滩上疾驰并溅起沙子和水,汽车跟马群的后面,一个<<person>>扛着摄像机探出窗外进行拍摄。 <<if random(1, 2) is 2>> <span class="green">他们好像没注意到你。</span> <br><br> 你继续向前走,很快就到达了城镇。 <br><br> <<chalets_end_link>> <<else>> <span class="red"><<He>>转过身来面对着你。</span> <br><br> "咔!"一个<<person2>><<personsimple>>的声音响起。当汽车转弯向你驶来时,那个摄像机的镜头仍然定格在你身上,一个<<person>>从另一边走了过来,你注意到<<his>>手里拿着一个扩音喇叭。 <br><br> 奔驰的马群紧随其后,很快就超过了你并包围了你,汽车在你后面停了下来。 <br><br> "没想到会在这里发现一个沙滩骚货,"那个<<person>>大声说道。"你转过身来,在镜头前来个表演怎么样?我们会送你上岸的。" <br><br> <<if $exhibitionism gte 75>> <<link [[炫耀展示身体|Chalets Work End Run Show]]>><<fameexhibitionism 30>><</link>> <br> <</if>> <<link [[遮掩自己并继续前进|Chalets Work End Run Cover]]>><<fameexhibitionism 30>><</link>> <br> <</if>>
<<effects>> 你把胳膊移到一边,转向镜头向展示你自己。当你昂首阔步走向汽车时,马群和它们的骑手会停下来并在你周围形成一个圈,而摄像机则在一直对着你。 <<exhibitionism5>> 你打开车门,像名模走进接送豪车那样踏了进去。 <br><br> 这段路程并不遥远,但那个<<person1>><<person>>和那个<<person2>><<person>>一直在盯着你看,直到你下车的时候,你还是能感觉到这二人的目光依旧在你的<<bottom>>上。 <br><br> <<chalets_end_link>>
<<effects>> <<covered>>骑手们围成一圈来从各个角度观察你,你听到汽车跟在后面的声音,并能感觉到摄像机正对着你的<<bottom>>,但这些骑手们至少稍微挡住了你一点。 <br><br> 当你到达海岸的时候,他们便转身离开了。乘着周围没有其他人,你加快脚步离开了沙滩。 <br><br> <<chalets_end_link>>
<<effects>> 你把手伸入沙子里,快速地挖了一个浅坑并趴了进去,然后草草用沙子覆盖在你身上。这个坑挖的可能有些浅,但至少你从头到脚都被包裹住了,而且也没时间讲究这么多了。 <br><br> <<generate1>><<generate2>><<person2>> 马蹄声渐渐逼近了,接着是一辆汽车在后面追赶着。就在他们要践踏到你的时候,领头的骏马停了下来,其他的马与背上的骑手也慢下来,那辆汽车则从他们身边驶过。 <br><br> "咔!"一个<<person>>靠在车窗上,用扩音喇叭吼道:"你为什么——"当<<He>>的目光落在你身上时,<<his>>沉默了一会,然后接着说道:"你在那儿干什么,<<girl>>?你打扰了拍摄,快点起来。" <br><br> 一个<<person2>><<person>>从另一个窗口探出头来,你注意到<<his>>的肩上扛着的摄像机正对着你,而且最关键的是,他们不知道你根本没穿任何衣服。 <br><br> <<link [[站起来|Chalets Work End Stand]]>><</link>> <br> <<link [[拒绝|Chalets Work End Refuse]]>><</link>> <br>
<<effects>> 你站起身来,任由身上的沙子滑落。这让你的<<lewdness>>暴露在了众人的视野面前,而那个<<person>>这才后知后觉的察觉到了你的情况。 <br><br> "相机还开着呢么?"<<he>>问道。<<covered>>马背上的骑手们也注意到了,其中几个人吹起了流氓哨。"不要害羞,<<girl>>。" <br><br> <<if $exhibitionism gte 75>> <<link [[炫耀展示身体|Chalets Work End Run Show]]>><<fameexhibitionism 30>><</link>> <br> <</if>> <<link [[遮住自己并离开|Chalets Work End Run Cover]]>><<fameexhibitionism 30>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "但我花了一段时间才适应这样,”你说道。 <<elseif $speech_attitude is "bratty">> "但我喜欢这里,"你接着说道,"这又不是你家开的,我爱在哪里就在哪里。" <<else>> "我想你得绕过去,”你说道。 <</if>> <br><br> <<if random(1, 2) is 2>> 那个<<person2>><<person>>看起来本想与你争论一番,但骑手们已经开始调转马头向另一边走去了。"好吧,那就从头再拍一遍吧,"<<he>>无奈地说道。 <br><br> 你继续等待着,直到这些人和马都离你很远之后,你才从沙滩中起身并继续向岸边前进。 <br><br> <<chalets_end_link>> <<else>> "我可不会为一个挡路的白痴而停下拍摄,"那个<<person2>><<person>>一边说着一边从车上走了下来,"快他妈的起来。" <br><br> <<He>>抓住你的脚踝并向后拉去,盖在你身上的沙子不断地退去。<span class="pink">你的<<lewdness>>暴露在了众人的面前。</span>那几个骑手开始窃窃私语,貌似对眼前的风景很满意。 <br><br> 一个邪恶的笑容浮现在了那个<<persons>>的脸上。 <<if $horsedisable is "f">> <<He>>向拿着相机的那个<<person1>><<person>>和一名骑手做了个手势,这两人随之靠了过来。 <<endevent>> <<beastNEWinit 1 horse>> <br><br> 你试图在<<beasttype>>的攻击下逃开 <<link [[继续|Chalets Work End Horse]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "是时候来一场即兴的强暴戏了,"<<he>>在说完之后对着那个拿摄像机的<<person1>><<person>>挥了挥手,随后他们直接扑倒在你身上。 <br><br> <<link [[继续|Chalets Work End Pair]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<if $pronoun is "m">> <<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>> <<else>> <<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>> <</if>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Chalets Work End Horse Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Chalets Work End Horse]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<famebestiality 25>> 骑手们在那个<<beasttype>>跑开时欢呼着。"拍到了么?" 那个导演一边问着一边跑到摄像机后去看拍摄的内容。 <br><br> <<tearful>>你踉踉跄跄地起身离开,那些家伙似乎对拍摄到的镜头很是满意。 <br><br> 你回到岸边。 <br><br> <<clotheson>> <<endcombat>> <<chalets_end_link>> <<else>> 这个<<beasttype>>猛地回头逃跑,这惊吓到了其他的马儿。当导演试图恢复秩序时,马儿们已经开始惊慌失措地到处乱跑了。 <br><br> <<tearful>>你踉踉跄跄地离开了,那些家伙手忙脚乱的无暇顾及你。 <br><br> <<clotheson>> <<endcombat>> <<chalets_end_link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Chalets Work End Pair Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Chalets Work End Pair]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<famerape 25>> <<ejaculation>> 这些人潦草地将沙子踢到你身上,在覆盖住一部分之后便骑马离开了。 <br><br> <<tearful>>你站起身来继续向岸边走去。 <br><br> <<clotheson>> <<endcombat>> <<else>> 你把沙子踢进那个<<person1>><<persons>>的眼睛里,<<He>>踉跄退开,并让相机掉在了沙子上。 <br><br> "小心!"那个<<person2>><<person>>喊道。"那件装备可比你值钱。" <br><br> <<tearful>>你开始逃跑,而那两个人则吵了起来。骑手们看起来则是有些困惑,所以没有来阻止你。 <br><br> 你回到岸边。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<chalets_end_link>>
<<effects>> 你开始奔跑,但你没跑多远,那些人就追了上来。 <<generate1>><<generate2>><<generate3>><<person1>> 其中一匹马背上的一个<<person>>从马鞍上翻身而下并 <<if $physiquesize gte 13000>> 试图抱住你。<span class="green">但你的体型实在太大了,</span>反而把<<him>>摔到了沙滩上。<<large_text>> <br><br> "卡!"一个<<person2>><<person>>靠在车窗上喊道:"时间就是金钱,快点起来!" <br><br> <<He>>在告诫那个<<person3>><<person>>时完全无视了你,你赶忙回到岸边。 <br><br> <<chalets_end_link>> <<else>> <span class="red">并试图抱住你。</span><<He>>在你奋力挣扎着的时候将你扛在了<<his>>的肩膀上。<<gtrauma>><<trauma 6>><<gstress>><<stress 6>> <br><br> 一辆汽车行驶而来,坐在副驾驶位的一个<<person3>><<person>>钻出窗户,随后将肩上的摄像机对准了你。 <br><br> "太棒了,"一个<<person2>><<person>>说道。<<He>>撇了你一眼,然后继续说道。"就保持这个姿势,<span class="red">如果你能把屁股摇起来就好了。</span>" <br><br> <<link [[发火|Chalets Work End Angry]]>><</link>> <br> <<link [[摆动你的屁股|Chalets Work End Wiggle]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "这……这太可怕了,"你说道,"请放我下来。" <<elseif $speech_attitude is "bratty">> "马上放我下来!"你喊道。 <<else>> "请放我下来,"你小声说道。 <</if>> <br><br> "那就挣扎吧,"那个<<person2>><<person>>说道,"我们只会全力以赴的!" <br><br> 你从那个<<person1>><<persons>>的手中滑落,<<he>>在减缓<<his>>的速度后将你丢在了沙地上后便骑马离开了,留下你一个人走到岸边。 <br><br> <<chalets_end_link>>
<<effects>> 你用非常夸张的动作幅度来扭动你的<<bottom>>,那个<<person1>><<person>>也顺势打了几下你的屁股。 <br><br> "拍到了么?" 那个<<person2>><<person>>一边问着一边去看摄像机拍摄的画面。那个<<person1>><<person>>放缓了骑马的速度,直到将你平稳地丢在沙地上。 <br><br> 这些家伙离开了,独留你一人走到岸边。 <br><br> <<chalets_end_link>>
<<effects>> 你摔在了沙子上,马群呼啸而过,迫使你捂住脸来防住沙子。他们在离开的时候完全不在意你接下来的处境。 <br><br> 你站起身来,在拍落身上的沙子后回到岸边。 <br><br> <<chalets_end_link>>
<<location "town">><<effects>> <<if $chalets_bags gte 1>> <<if $exposed gte 1>> 你回到了办公室,<<covered>>你有<<if $chalets_bags is 1>>一个装满垃圾的袋子<<else>>装满垃圾的袋子<</if>>,但是如果你想得到报酬,就必须以现在的状态去找管理员,不过也许里面有什么东西可以掩盖一下。 <br><br> <<link [[进去|Chalets Work End Succeed Ask]]>><<stress 12>><</link>><<ggstress>> <br> <<link [[丢掉垃圾并离开|Starfish Street]]>><<chalets_end>><</link>> <br> <<else>> <<loadNPC 0 "chalets_manager">><<person1>> 你走进办公室。那个<<person>>抬起头来说道:"工作做完了么?好极了,这是你的报酬。" <br><br> <<if Time.weekDay is 1 or Time.weekDay is 7>> 你赚到了<<moneyGain `$chalets_bags * 15`>>。 <<else>> 你赚到了<<moneyGain `$chalets_bags * 10`>>。 <</if>> <br><br> <<link [[离开|Starfish Street]]>><<chalets_end>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <<if $exposed gte 1>> 你回到办公室,<<covered>>你打扫小木屋的任务失败了,所以你不会得到报酬,但也许经理会给你一些东西用来遮掩。 <br><br> <<link [[索要一两件衣物|Chalets Work End Failed Ask]]>><<stress 12>><</link>><<ggstress>> <br> <<link [[离开|Starfish Street]]>><<chalets_end>><</link>> <br> <<else>> 你回到办公室,但你清理小屋的任务失败了,所以你不会得到报酬。 <br><br> <<link [[继续|Starfish Street]]>><<chalets_end>><</link>> <br> <</if>> <</if>>
<<effects>><<loadNPC 0 "chalets_manager">><<person1>> 你走进办公室,那个<<person1>><<person>>抬起头来说道:"工作——" 当<<his>>看到你的穿着时,<<he>>移开了<<his>>的目光。"后面有一些毛巾,请自便。等你穿戴整齐后我就会把工钱给你。" <br><br> <<towelup>> 你进入后面的房间,在用提供的毛巾盖住自己后回到前面来领取这次工作的报酬。 <br><br> <<if Time.weekDay is 1 or Time.weekDay is 7>> 你获得了<<moneyGain 15>>。 <<else>> 你获得了<<moneyGain 10>>。 <</if>> <br><br> <<link [[继续|Starfish Street]]>><<chalets_end>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<loadNPC 0 "chalets_manager">><<person1>> 你走进办公室,那个<<person>>瞥了你一眼,然后继续埋头工作,说道:"你回来得很快,我想应该是遇到了点麻烦。"<<He>>抬起头并看向另一边继续说道:"后面有一些毛巾。" <br><br> <<towelup>> 你前往房间后面,用找到的毛巾包裹住自己。 <br><br> <<link [[继续|Starfish Street]]>><<chalets_end>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你踏出一只脚,试试这里的地面是否还会塌陷。你靠近海岸,而沙子变得更加坚硬,破碎道路也重新出现了。<<housekeeping 1 100>> <br><br> <<chalets_end_link>>
<<effects>> 你跟上节奏,尽可能地在沙滩上航行。 <br><br> <<if $housekeepingSuccess>> <span class="green">你的脚步坚定而沉稳。</span>你靠近海岸,而沙子变得更加坚硬,破碎道路也重新出现了。<<housekeeping 1 200>> <br><br> <<else>> <span class="red">你因地面凹凸不平而跌了个踉跄,</span>虽然你集中所有注意力从而避免了脸着地的悲惨结局,但依旧没能阻止你的<<bottom>>与地面亲密接触。<<gstress>><<housekeeping 1 200>> <br><br> 你爬起来继续走,直到沙子变得更加坚硬,通向海岸的破碎道路继续出现。 <br><br> <</if>> <<chalets_end_link>>
<<effects>> 你保持速度,在潮湿的地面上行走的同时尽可能保持住平稳。 <br><br> <<if $housekeepingSuccess>> <span class="green">你的脚步坚实而坚定。</span>当你靠近海岸时,沙子变得更加干燥,一条小道出现了。<<housekeeping 1 300>> <br><br> <<else>> 你的一只脚陷得比平时更深,你试图抬起它,但它依旧纹丝不动。<span class="red">这突如其来的意外让你有些猝不及防。</span> <br><br> <<wet_all>> 你脸朝下落在沙滩上。当你爬起来时,海水填满了你砸出来的洞,形成了一个浅浅的水坑。 <br><br> 你继续前进,直到沙子变得更加坚固,通向海岸的破碎道路再次显现出来了。 <br><br> <</if>> <<chalets_end_link>>
<<effects>> 你尽可能快地转身逃跑,在小木屋之间穿梭,直到你确定你没有被追赶。 <br><br> <<link [[继续|Chalets]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我、我是来打扫的,”你说,“能先给我几条毛巾擦干吗?" <<elseif $speech_attitude is "bratty">> "眼睛往上看,”你说,“我是来打扫的,但我得先把自己弄干。" <<else>> "我是来打扫的,”你说,“能给我几条毛巾擦干吗?" <</if>> <br><br> <<if random(1, 2) is 2>> 一个<<person>>摸摸<<his>>的下巴,然后点点头,走到一边。你在浴室的架子上发现了一些毛巾,很快你的衣服就干了。或者至少是不透明的。 <<dry_full>> <br><br> 现在正常了,你打扫小木屋。如果没有那些<<persons>>的冷笑,这将是平淡无奇的工作。 <br><br> <<link [[继续|Chalets]]>><<endevent>><</link>> <br> <<else>> 这个<<person>>摸了下<<his>>下巴。"要不这样。"<<he>>说。"要不这样吧,你把衣服脱了给我,在外面裸着等我帮你烘干。反正你现在穿着湿衣服和全裸没什么差别,就等个几分钟而已。" <br><br> <<link [[同意|Chalets Work Wet Naked]]>><</link>> <br> <<link [[拒绝|Chalets Work Wet Refuse]]>><</link>> <br> <</if>>
<<effects>> 你脱掉衣服,小心保护好自己。那个<<person>>从你的手中夺走了它们,然后消失在里面。 <br><br> 你等着,看看周围的小木屋。没有人从他们中的任何一个出现,尽管有人可能从一个黑暗的窗口偷看你所知道的一切。 <br><br> <<if random(1, 2) is 2>> 时间一分一秒的过去,你变得越来越焦虑,直到门被打开,那个<<person>>出现了。"你的衣服在里面,"<<he>>说道,"你还会继续打扫的,对吧?" <br><br> 你在小屋尽头的架子上找到了你的衣服。<<dry_full>>你打扫干净了。如果不是那些<<persons>>的异样眼光和笑声,这将是一件平平常常的工作。 <br><br> <<link [[继续|Chalets]]>><<endevent>><<pass 60>><<set $chalets_bags += 1>><</link>> <br> <<else>> 你等着。一分钟过去了,一分钟过去了,一分钟过去了。你越来越焦虑,直到你敲门,没人回应。<span class="pink">你的衣服拿不回来了。</span> <br><br> <<clothesruined>> <<link [[继续|Chalets]]>><<endevent>><</link>> <br> <</if>>
<<effects>> "随便你,”一个<<person>>说,然后关上门,让你暴露在小屋之间。 <br><br> <<link [[继续|Chalets]]>><<endevent>><</link>> <br>
<<effects>> <<clothesstrip>> "哎呀,”你说,移动你的手臂,让<<him>>“意外”看到下面的风景。“他们让我来打扫,但我太笨手笨脚了,”你的手指顺着<<his>>的胸膛往下滑,“也许你该让我在里面晾干。" <<exhibitionism4>> <<He>>舔了舔<<his>>的嘴唇,走到一边,让你走进小木屋。 <br><br> 在把湿衣服放进滚筒烘干机之前,你需要花时间把它们脱下来。<<He>>的色欲越来越强烈。 <br><br> <<if $promiscuity gte 35>> <<link [[征求|Chalets Work Wet Solicit]]>><</link>><<promiscuous3>> <br> <</if>> <<link [[等你的衣服烘干|Chalets Work Wet Dried]]>><</link>> <br>
<<effects>> "喜欢吗?"你柔声说,"我正在出售,你懂的。£50。" <<promiscuity3>> <<He>>急忙跑到厨房的抽屉里,拿起现金,然后把你推到沙发上,你获得了<<moneyGain 50>>。 <br><br> <<link [[继续|Chalets Work Wet Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 30>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Chalets Work Wet Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Chalets Work Wet Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>喘着气从沙发爬起来,伸手去拿<<he>>的烟。 <br><br> <<tearful>>你检查一下滚筒烘干机。 <br><br> <<endcombat>> <<link [[继续|Chalets Work Wet Dried]]>><<clotheson>><</link>> <br> <<elseif $enemyhealth lte 0>> 那<<person>>从你旁边离开。<<tearful>>你从那个滚筒式烘干机里取出了你的还是湿的衣服,跑到外面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Chalets]]>><</link>> <br> <<else>> 这个<<person>>直接把你赶出了小屋后关上了在你身后的门,<span class="pink">让你没穿衣服就出去了。</span> <br><br> <<tearful>>你敲门,没人应门。 <br><br> <<clotheson>> <<clothesruined>> <<endcombat>> <<link [[继续|Chalets]]>><</link>> <br> <</if>>
<<effects>> <<dry_full>> 在你拿回了烘干的衣服穿上后,能继续正常打扫小木屋了。不过要是没有那些<<persons>>的冷眼与假笑,你可以工作得更加顺利。 <br><br> <<link [[继续|Chalets]]>><<pass 60>><<set $chalets_bags += 1>><<endevent>><</link>> <br>
<<effects>> 你小心翼翼地扫视了房间一眼,然后清点了现金。这里一共有 <span class="gold">£1000</span>。 <br><br> <<link [[全部拿走|Chalets Work Cash All]]>><<crimeUp 1000 "thievery">><<moneyGain 1000>><</link>><<gggcrime "thievery">> <br> <<link [[拿走一半|Chalets Work Cash Half]]>><<crimeUp 500 "thievery">><<moneyGain 500>><</link>><<ggcrime "thievery">> <br> <<link [[拿走100|Chalets Work Cash Skim]]>><<crimeUp 100 "thievery">><<moneyGain 100>><</link>><<gcrime "thievery">> <br> <<link [[离开|Chalets Work Cash Ignore]]>><</link>> <br>
<<effects>> 你把钱藏在托盘里,把小木屋里的工作做完,然后走了出去。 <br><br> <<link [[继续|Chalets]]>><</link>> <br>
<<effects>> 你数出一半,藏在托盘里。这是双人床。也许主人们会互相指责。 <br><br> 你把小木屋里的工作做完,然后走了出去。 <br><br> <<link [[继续|Chalets]]>><</link>> <br>
<<effects>> 你数出 £100,然后把它藏在托盘里,也许不会有人发现。 <br><br> 你把小木屋里的工作做完,然后走了出去。 <br><br> <<link [[继续|Chalets]]>><</link>> <br>
<<effects>> 你无视那一叠钞票,让它继续留在枕头底下这个简陋的隐藏处。 <br><br> 你把小木屋里的工作做完,然后走了出去。 <br><br> <<link [[继续|Chalets]]>><</link>> <br>
<<effects>> 你在靠近水槽的一小张纸上写下下面的话: <br> <<if $speech_attitude is "meek">> <i>对不起,我没有资格清理工业废料。"</i> <<elseif $speech_attitude is "bratty">> <i>"对不起,我必须在午夜之前回家。"</i> <<else>> <i>"对不起,标准的洗涤液瓶不够用!"</i> <</if>> <i>- 客房服务</i>。 <br><br> 任务完成,你结束了工作,离开小木屋。 <br><br> <<link [[继续|Chalets]]>><</link>> <br>
<<effects>> 这需要费点力气,但你还是设法把盘子、玻璃杯和餐具都洗干净了。任务完成,你结束,离开小木屋。 <br><br> <<link [[继续|Chalets]]>><</link>> <br>
<<effects>> <<if $arousal gte $arousalmax>> 你试图忍受<<persons>>的动手动脚和挤压,但是你感觉体温在升高。要去忍耐这个太难了。 <<orgasm>> "你准备好了么?" 那个<<person>>一边喃喃自语着,一边抓住你的衣领,在你痉挛消退前把你拉到椅子上。 <br><br> <<link [[继续|Chalets Work One Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你忍耐着<<persons>>给予的摸索和挤压,直到<<he>>放开了你。你成功地避开了<<he>>的吻别,离开了木屋。 <br><br> <<link [[继续|Chalets]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $panicattacks gte 1 and $controlled is 0>> 你尝试把双手举起推开<<his>>,<span class="pink">但一种可怕的恐惧环绕住了你,</span> 让你僵在原地。 <br><br> "看样子你已经准备好了?”那个<<person>>喃喃自语着,在把你的疏于反抗当成默认后,<<He>>把你拉到了椅子上。 <br><br> <<link [[继续|Chalets Work One Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你把<<persons>>的手推开。<<his>>脸上升起怒色, <<if random(1, 3) is 3>> 然后<<he>>把你拉到了椅子上。 <br><br> <<link [[继续|Chalets Work One Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 但没有还手。 <br><br> 你离开小木屋。 <br><br> <<link [[继续|Chalets]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "你可以摸,"你说,"但你得付钱。" <<elseif $speech_attitude is "bratty">> "别碰我,"你告诉他。"除非你付得起钱。" <<else>> "这项服务是额外的,”你说。 <</if>> <br><br> <<rng>> <<if $rng gte 91>> <<person>>给了你<span class="gold">£60</span>。 <br><br> "既然这样,"<<he>>说,"那我也要完整服务,也就是说,包装也给我拆了吧。" <br><br> <<if $promiscuity gte 75>> <<link [[同意|Chalets Work One Sex Start]]>><</link>><<promiscuous5>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[同意|Chalets Work One Sex Start]]>><<set $desperateaction to 1>><<trauma 6>><<stress 6>><</link>><<promiscuous5>><<gtrauma>><<gstress>> <br> <<else>> <span class="blue">你还没有淫乱到可以接受<<his>>的提议。</span> <br> <</if>> <<link [[拒绝|Chalets Work One Sex Refuse]]>><</link>> <<elseif $rng gte 61>> 这个<<person>>出给你<span class="gold">£50</span>。 <br><br> "既然如此,"<<he>>说道,"你也不妨用用你的那张小嘴。" <br><br> <<if $promiscuity gte 55>> <<link [[同意|Chalets Work One Oral Start]]>><</link>><<promiscuous4>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[同意|Chalets Work One Oral Start]]>><<set $desperateaction to 1>><<trauma 6>><<stress 6>><</link>><<promiscuous4>><<gtrauma>><<gstress>> <br> <<else>> <span class="blue">你还没有淫乱到可以接受<<his>>的提议。</span> <br> <</if>> <<link [[拒绝|Chalets Work One Sex Refuse]]>><</link>> <<else>> 这个<<person>>出给你<<moneyGain 40>>。 "我会让我的钱花得值的。"<<he>>说道。 <br><br> <<if $arousal gte $arousalmax>> 你试图忍受<<persons>>的动手动脚和挤压,但要去忍耐这个太难了。 <br><<orgasm>> "我就知道你会很享受的,"<<person>>坏笑着放开了你,给你的屁股来了个告别拍打。 <<else>> 你忍受着<<persons>>的抚摸和揉捏,直到<<he>>最终放开你,给你的屁股来了个告别拍打。 <</if>> <br><br> <<tearful>>你一把拿走钱,离开了小木屋。 <br><br> <<link [[继续|Chalets]]>><<endevent>><</link>> <</if>>
<<effects>> <<if $arousal gte $arousalmax>> 你试图拒绝,但<<his>>的抚摸和揉捏愈加难以忍受。 <br><<orgasm>> 趁你抽搐,<<he>>一把把你拉到椅子上。 <br><br> <<link [[继续|Chalets Work One Sex]]>><<set $molestationstart to 1>><</link>> <<else>> "我不想做到那种地步,"你说,"抱歉让你失望了。" <br><br> <<rng>> <<if $rng gte 81>> "我可不是在请求,"<<person>>冷笑一声,拎起你的领子,把你拉到椅子上。 <br><br> <<link [[继续|Chalets Work One Sex]]>><<set $molestationstart to 1>><</link>> <<else>> <<person>>似乎很生气。"随便你,"<<he>>最后说道,于是你离开了小木屋。 <br><br> <<link [[继续|Chalets]]>><<endevent>><</link>> <</if>> <</if>>
<<effects>> <<He>>给了你<<moneyGain 60>>。 <<He>>急切地示意你脱掉,于是你开始脱衣。<<promiscuity5>> <<he>>似乎觉得你太慢了,自己也上前帮忙。<<strip>> <br><br> <<link [[继续|Chalets Work One Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>
<<effects>> <<He>>给了你<<moneyGain 50>>。 你跪在<<person>>面前,<<He>>顺势抓住你的后脑勺。 <<promiscuity4>> <br> <<link [[继续|Chalets Work One Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>> <br>
<<effects>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 20>> <<if $phase is 1>> /* Oral */ <<set $position to "doggy">> <<npcoral>> <</if>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Chalets Work One Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Chalets Work One Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $consensual is 1>> <<He>>瘫在椅子上。"我下次绝对还会找你服务的,"<<he>>说。 <<else>> <<He>>斜靠在椅子上,就像<<hes>>已经忘了你一样。 <</if>> <<elseif $enemyhealth lte 0>> 椅子连带着<<person>>向后倒在了地上。<<He>>摔在地上挣扎着,护着<<his>>的膝盖。 <</if>> <br><br> <<tearful>>你离开了小木屋。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Chalets]]>><</link>>
<<effects>> 你继续工作。<<person2>><<person>>也把<<his>>的脚放在你的背上歇息。对方并没有再做什么坏事,但由于增加了重量,使得工作就更难继续了。 <br><br> 你完成了工作,他们抱怨起来,但是你还有一个小木屋要打扫,一打扫完,你就起身离开了这里。 <br><br> <<link [[继续|Chalets]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你可以拿我当脚凳,”你说,“但我也真的需要钱。" <<elseif $speech_attitude is "bratty">> "你买得起吗?”你若有所思。 <<else>> "这项服务是额外的,”你说。 <</if>> <br><br> <<person1>><<person>>在你面前丢下一些现金。<<moneyGain 40>>。 <br> "我钱花得很值,"<<he>>说,用<<his>>的脚踝捶打你的<<bottom>>。 <br><br> <<person2>><<person>>也歇着<<his>>的脚。对方并没有再做什么坏事,但由于增加了重量,使得工作就更难继续了。 <br><br> 你完成了工作,他们抱怨起来,但是你还有一个小木屋要打扫,一打扫完,你就起身离开了这个屋子。 <br><br> <<link [[继续|Chalets]]>><<endevent>><</link>> <br>
<<effects>> 你站起来,把<<persons>>的脚从你的背后逼开,然后把<<bottom>>朝向远离<<him>>的方向。<<He>>抱怨着,但你还要继续打扫小屋。完成后,你起身离开了建筑。 <br><br> <<link [[继续|Chalets]]>><<endevent>><</link>> <br>
<<effects>> <<neckwear 26>> 当<<person>>把项圈套在你的脖子上,把你拽到地毯上时,你一动不动。<<He>>把你带到<<his>>的朋友那里。 <<exhibitionism1>> "坐下”<<he>>命令道。 <br><br> <<link [[坐|Chalets Work Collar Sit]]>><</link>> <br> <<link [[拒绝|Chalets Work Collar Refuse 2]]>><</link>> <br>
<<effects>> 你像狗狗一样坐着。"好<<girl>>,"<<person1>><<person>>说道。<<He>>抓住你的项圈,让链条垂着,把你拉近<<person2>><<person>>。 <br><br> "亲吻。" <br><br> <<link [["亲吻" + $NPCList[1].pronouns.his + "的脸颊"|Chalets Work Collar Cheek]]>><</link>> <br> <<link [["亲吻" + $NPCList[1].pronouns.his + "的嘴唇"|Chalets Work Collar Kiss]]>><</link>><<kissvirginitywarning>> <br> <<link [[拒绝|Chalets Work Collar Refuse 2]]>><</link>> <br>
<<effects>> 你亲了<<person>>的脸颊一下。 <br><br> <<person1>><<person>>直接往你<<bottom>>扇了一巴掌。"好好干。亲<<person2>><<his>>的嘴。"<<gstress>><<gpain>><<stress 6>><<pain 4>> <br><br> <<link [["亲吻" + $NPCList[1].pronouns.his + "的嘴唇"|Chalets Work Collar Kiss]]>><</link>><<kissvirginitywarning>> <br> <<link [[拒绝|Chalets Work Collar Refuse 2]]>><</link>> <br>
<<effects>> 你亲向<<person2>><<person>>的嘴唇。<<He>>抓住你的后脑勺,在你挣脱之前将你抱住。<<gstress>><<stress 6>> <<takeKissVirginity $NPCList[1]>> <br><br> <<He>>松开你的头,一丝唾液将你们连在一起。"这样就足够了,<<girl>>,"<<person1>><<person>>说,解开了你的项圈。"给你。" 你获得了<<moneyGain 30>>。 <br><br> 你离开小木屋。 <br><br> <<neckruined true>> <<link [[继续|Chalets]]>><<endevent>><</link>> <br>
<<effects>> <<if random(1, 2) is 2>> <<neckruined true>> 你站起来,解开项圈。<<person2>><<person>>呻吟着,但你没有理会<<him>>,而是离开了木屋。 <br><br> <<link [[继续|Chalets]]>><<endevent>><</link>> <br> <<else>> 你站起来,试图解开项圈,<span class="red">但<<person>>把你拽到地毯上,</span>并掐住你的脖子。"别急着走啊,<<bitch>>。" <br><br> <<link [[继续|Chalets Work Collar Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Chalets Work Collar Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Chalets Work Collar Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>抓住你的项圈,把你拉到前门处,然后一脚把你踢了出去。 <br><br> <<tearful>>你挣扎着站起来。 <br><br> <<clotheson>> <<endcombat>> <<else>> 你绊倒了<<person1>><<person>>,并趁隙逃脱。 <br><br> <<tearful>>你逃离了小木屋。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Chalets]]>><</link>> <br>
<<effects>> 你拒绝了那个<<persons>>的提议,离开了小木屋。 <br><br> <<link [[继续|Chalets]]>><<endevent>><</link>> <br>
<<set $location to "chalets">><<set $outside to 1>><<effects>> <<if $chaletsintro is undefined>> <<generate1>><<person1>> <<saveNPC 0 "chalets_manager">> 你走向木屋,这座木屋坐落在一处与陆地相隔不远的小岛上,由于潮水很少涨到这里,所以这中间有很大一片沙滩可以直接走过去,这大概需要五分钟的时间。 <br><br> 在通往沙滩的路旁有一栋建筑,那栋建筑的门有些五颜六色的,一群海鸥正在门口争抢着一张沾满油腻土豆泥的包装纸,直到门突然被推开。 <br><br> "快滚!" 一个<<person1>><<person>>挥舞着扫把冲了出来。那些海鸥四散而逃,那个<<person>>一边叹气一边扫着被海鸥撕碎的包装纸。 <br><br> <<link [[继续|Chalets Intro 2]]>><<set $chaletsintro to 1>><</link>> <br> <<elseif $chaletsintro is 1>> <<loadNPC 0 "chalets_manager">><<person1>> 你走向木屋,然后走进那栋管理楼。管理员从办公桌后面抬起头来看向你。 <br><br> "啊,"<<he>>说道,"你改变主意了?想来工作了么?" <br><br> <<link [[点头|Chalets Intro Yes]]>><<set $chaletsintro to 2>><</link>> <br> <<link [[摇头|Chalets Intro No]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> 那个<<person>>抬起头问道:"你是本地人么?"你还未回答,<<he>>就继续问道:"想找份工作么?"<<he>>说着的同时指了指沙滩对面的木屋。 <br><br> "这里是一个自然保护区,但那些游客们和那些该死的海鸥总是会将垃圾丢在这里。我们需要有人勇敢地把这些都收拾干净。在工作日,你每收拾出来一袋垃圾就可以得到<span class="gold">£10</span>。而在周末,你可以得到<span class="gold">£15</span>每袋。" <br><br> "装满一袋大概需要一个小时,"<<he>>继续说道,"我们会给你一把小屋的钥匙,让你可以随意进出。只要说你是来打扫卫生的就行了,你有兴趣么?" <br><br> <<link [[点头|Chalets Intro Yes]]>><<set $chaletsintro to 2>><</link>> <br> <<link [[摇头|Chalets Intro No]]>><</link>> <br>
<<effects>> "很好,你想什么时候开始都行。"<<He>>转身回到楼里。 <br><br> "哦,"<<he>>在你离开时叫道。"还有一件事,就是那些游客可能会有点咸猪手,请尽量不要让那些家伙对这里心生不满,好吗?毕竟上级对这种事也只是睁一只眼闭一只眼。" <br><br> <<link [[继续|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> "很遗憾听到这个消息,"<<he>>说着的同时走进大楼,"如果你改变主意的话,我会在这里等你的。" <br><br> <<link [[继续|Starfish Street]]>><<endevent>><</link>>
<<set $location to "chalets">><<set $outside to 1>><<effects>> 你可以沿道路走到小镇和木屋之间的沙地上。 <<if Time.weekDay is 1 or Time.weekDay is 7>> <<if $chaletsintro is 2>> <<loadNPC 0 "chalets_manager">><<person1>> <<set $chaletsintro to 3>> 管理员将头从<<his>>的办公室探了出来。"只是提醒一下,在这里和小屋之间的沙滩上有一个摄制组,那些人会在周末过来拍照,那些家伙可能有马,所以在经过沙滩的时候多注意一点,毕竟谁也不知道那些家伙还有什么。" <br><br> <<endevent>> <</if>> 你看到不远处有一群人和车辆,看起来像是摄制组。 <br><br> <<else>> <br><br> <</if>> 在这样泥泞的地面上行走很是困难。 <<if ($weather is "rain" or $weather is "snow") and random(1, 200) is 200>> 当你走到一半时,你注意到海浪的声音越来越大。然后,<span class="red">一个比你还要高出许多倍的巨浪</span>向沙滩袭来。 <br><br> 你根本无法逃脱,而它也裹挟着你冲进大海。 <br><br> <<link [[继续|Sea Rocks]]>><<chalets_end>><</link>> <br> <<else>> 你靠近岛屿,一条木板路蜿蜒在地面上,为你提供一条固定的路径。你沿着木板路爬上一个斜坡,到达了被沙丘环绕的小木屋处。 <br><br> <<link [[继续|Chalets]]>><</link>> <br> <</if>>
<<set $location to "chalets">><<set $outside to 0>><<effects>> 你正位于靠近沙滩的小岛上的木屋处。 <<if $weather is "rain">> 雨水从海面上吹来。 <<else>> 海风吹来,它仿佛有生命般越过沙丘,径直向你脸上吹来。 <</if>> <br><br> <<chalets_bags>> <br><br> <<if $openinghours is 1>> <<chalets_links>> <br> <<elseif Time.hour is $closinghour>> <span class="blue">游客陆续返回他们的度假小屋过夜。</span> <br> <</if>> <<link [[离开|Chalets Work End]]>><</link>> <br>
<<set $outside to 0>><<effects>> 你走向其中一间小屋并敲响房门。 <<eventschalets>>
<<widget "eventschalets">> <<cleareventpool>> <<addinlineevent "chalets_empty_1" 1>> 没有人应门,于是你打开门进去打扫卫生,并把所有能找到的垃圾都收集到一个黑色垃圾袋里。 <br><br> 你打扫结束,离开木屋。 <br><br> <<link [[继续|Chalets]]>><<pass 60>><<set $chalets_bags += 1>><</link>> <br> <</addinlineevent>> <<addinlineevent "chalets_empty_2" 1>> 没有人应门,于是你打开门进去打扫卫生,并把所有能找到的垃圾都收集到一个黑色垃圾袋里。 <br><br> 脏盘子堆积在厨房的水槽里,房间里到处都是脏兮兮的玻璃杯。要把它们全部清理干净需要一段时间。 <br><br> <<link [[忽略|Chalets]]>><<pass 60>><<set $chalets_bags += 1>><</link>> <br> <<link [[留下一张取笑住户且充满攻击性的纸条|Chalets Work Plates Note]]>><<pass 60>><<set $chalets_bags += 1>><<stress -6>><</link>><<lstress>> <br> <<link [[清洗 (0:30)|Chalets Work Plates Clean]]>><<pass 60>><<set $chalets_bags += 1>><<housekeeping 1 300>><</link>><<ghousekeeping 300>> <br> <</addinlineevent>> <<addinlineevent "chalets_empty_3" 1>> 没有人应门,于是你打开门进去打扫卫生,并把所有能找到的垃圾都收集到一个黑色垃圾袋里。 <br><br> <<generate1>><<person1>><<generate2>> 就在你刚打扫完的时候,一个<<person>>和一个<<person2>><<person>>走了进来。 <br><br> "小偷!拿命来!"那个<<person1>><<person>>一边喊着一边伸手去拿你放在门边的拖把。 <br> "等等,我觉得<<pshe>>只是个清洁工,"那个<<person2>><<person>>说道。 <br> "哼哼,如果<<pshe>>是清洁工的话,那这里为什么会有这么多的沙子呢?" <br> "因为有个笨蛋在开门的时候把沙子都带进来了。" <br><br> 你静静地看着这二人的表演。 <br><br> <<endevent>> <<link [[继续|Chalets]]>><<pass 60>><<set $chalets_bags += 1>><</link>> <br> <</addinlineevent>> <<addinlineevent "chalets_empty_4" 0.05>> 没有人应门,于是你打开门进去打扫卫生,并把所有能找到的垃圾都收集到一个黑色垃圾袋里。 <br><br> 当你在清空卧室的垃圾桶时,你发现床垫下有一沓现金。 <br><br> <<link [[数一下有多少钱|Chalets Work Cash Count]]>><<pass 60>><<set $chalets_bags += 1>><</link>> <br> <<link [[无视|Chalets Work Cash Ignore]]>><<pass 60>><<set $chalets_bags += 1>><</link>> <br> <</addinlineevent>> <<if $upperwetstage gte 2 or $lowerwetstage gte 2>> <<addinlineevent "chalets_wet_1" 1>> <<generate1>><<person1>> 一个<<person>>前来应门,当门打开之后,你注意到<<he>>正在用满是欲望的眼神盯着你。你顺着这家伙的视线看去。<<covered>><span class="lewd">你的衣服完全被水浸透了!</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[跑 (0:02)|Chalets Work Wet Run]]>><<tiredness 3>><</link>><<gtiredness>> <i>Ends job</i> <br> <<link [[索要毛巾|Chalets Work Wet Ask]]>><<stress 6>><</link>><<gstress>> <br> <<if $exhibitionism gte 55>> <<link [[利用这个情况|Chalets Work Wet Exhibitionism]]>><</link>><<exhibitionist4>> <br> <</if>> <</addinlineevent>> <<else>> <<addinlineevent "chalets_event_1" 1>> <<endevent>> <<generate1>><<person1>> 一个<<person>>回应道。 <br> "我是来打扫木屋的,"你说道。 <br> <<He>>点点头,然后让你进去了。 <br><br> 你开始打扫卫生,并把所有能找到的垃圾都收集到一个黑色垃圾袋里。 <<if random(1, 2) is 2>> 这个<<person>>的眼睛一直盯着电视屏幕,直到你打扫完准备离开时才哦了一声以做回应。 <br><br> 你离开小木屋。 <br><br> <<link [[继续|Chalets]]>><<pass 60>><<set $chalets_bags += 1>><</link>> <br> <<else>> 这个<<person>>虽然坐在电视面前,但却一直在盯着你的身体。 <br><br> 当你完成打扫并准备向<<him>>汇报时,<<he>>却突然抓住了你的<<bottom>>。<<gstress>><<garousal>><<stress 6>><<arousal 6>> <br><br> <<link [[忍耐|Chalets Work One Endure]]>><<pass 60>><<set $chalets_bags += 1>><<trauma 6>><<stress 6>><<arousal 1200>><</link>><<gtrauma>><<gstress>><<ggarousal>> <br> <<link [[拍开|Chalets Work One Smack]]>><<pass 60>><<set $chalets_bags += 1>><</link>> <br> <<if $promiscuity gte 35>> <<link [[要求额外的小费|Chalets Work One Charge]]>><<pass 60>><<set $chalets_bags += 1>><<arousal 1200>><</link>><<promiscuous3>><<ggarousal>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[要求额外的小费|Chalets Work One Charge]]>><<pass 60>><<set $chalets_bags += 1>><<arousal 1200>><<trauma 6>><<stress 6>><</link>><<promiscuous3>><<ggarousal>><<gtrauma>><<gstress>> <br> <</if>> <</if>> <</addinlineevent>> <<addinlineevent "chalets_event_2" 1>> <<endevent>> <<generate1>><<person1>><<generate2>> 一个<<person>>回应道。 <br> "我是来打扫的,”你说道。 <br> "哦,太好了,"一个<<person2>><<personsimple>>的声音从房间的更深处传来。"快进来,我们弄得有点太乱了。" <br><br> 这声音属于一个<<person>>,你大概扫视一圈,乱七八糟的罐头和零食包装堆积如山,地毯上还粘上一些不明的糊状物体。 <br><br> <<if $footdisable is "f">> 当你跪在地上擦拭地板时,你感觉到有东西压在你的背上。是那个<<person1>><<persons>>的脚。 <br><br> "我想你应该不介意我休息一下吧?"<<he>>问道。 <br><br> <<link [[同意|Chalets Work Feet Allow]]>><<pass 60>><<set $chalets_bags += 1>><<stress 6>><</link>><<gstress>> <br> <<link [[要求额外的小费|Chalets Work Feet Charge]]>><<pass 60>><<set $chalets_bags += 1>><<pain 4>><<stress 6>><</link>><<gpain>><<gstress>> <br> <<link [[拒绝|Chalets Work Feet Refuse]]>><<pass 60>><<set $chalets_bags += 1>><</link>> <br> <<else>> 在手脚并用地打扫完这里之后,你离开了这间木屋。 <br><br> <<link [[继续|Chalets]]>><<pass 60>><<endevent>><<set $chalets_bags += 1>><</link>> <br> <</if>> <</addinlineevent>> <<addinlineevent "chalets_event_3" 1>> <<endevent>> <<generate1>><<generate2>><<generate3>><<person1>> 一个<<person>>回应道。 <br> "我是来打扫的,”你说道。 <br><br> <<his>>的脸上闪过一丝莫测的笑容,"请进吧。" <br><br> 里面还有两个人,一个<<person2>><<person>>和一个<<person3>><<person>>坐在那里,当你开始工作的时候,这几人假意做出无视的神情。 <br><br> <<if random(1, 3) is 3>> "想赚点外快吗?"在你完成打扫之后,那个<<person1>><<person>>向你问道,"我们需要一些娱乐活动。"<<He>>说着的同时从身后拿出了项圈和狗链。 <br><br> "如果你带上这个,然后让我们牵着你四处转转,我就给你<span class="gold">£30</span>。放心,不会占用你太多时间的,只要5分钟就够了。" <br><br> <<link [[同意带上项圈 (0:05)|Chalets Work Collar]]>><<pass 60>><<set $chalets_bags += 1>><<pass 5>><</link>><<exhibitionist1>> <br> <<link [[拒绝|Chalets Work Collar Refuse]]>><<pass 60>><<set $chalets_bags += 1>><</link>> <br> <<else>> 你打扫完之后就离开了木屋。 <br><br> <<link [[继续|Chalets]]>><<pass 60>><<set $chalets_bags += 1>><<endevent>><</link>> <br> <</if>> <</addinlineevent>> <</if>> <<runeventpool>> <</widget>> <<widget "chalets_start">> <<set $chalets_bags to 0>> <</widget>> <<widget "chalets_end">> <<set $chalets_bags to 1>> <</widget>> <<widget "chalets_fall_events">> <<if $weather is "rain" or $weather is "snow">> 恶劣的天气使情况变得更糟糕了,现在沙地变成了陷坑,只要一脚踩下去就会被吞没。 <br><br> <<if currentSkillValue('housekeeping') gte 300>> 这确实很让人苦恼,但对你而言并不是。<span class="green">凭借着舞技所带来的平衡能力,你轻松地踏了过去。</span> <br><br> <<chalets_end_link>> <<else>> 你要怎么过去呢? <br><br> <<link [[小心翼翼地走过去 (0:20)|Chalets Work End Slow]]>><<pass 20>><</link>><<ghousekeeping 100>> <br> <<link [[直接跑过去|Chalets Work End Fast Wet]]>><</link>><<housekeepingdifficulty 1 300>><<ghousekeeping 300>> <br> <</if>> <<else>> <<if currentSkillValue('housekeeping') gte 200>> 这确实很让人苦恼,但对你而言并不是。<span class="green">凭借着舞技所带来的平衡能力,你轻松地踏了过去。</span> <br><br> <<chalets_end_link>> <<else>> 你要怎么过去呢? <br><br> <<link [[小心翼翼地走过去 (0:20)|Chalets Work End Slow]]>><<pass 20>><</link>><<ghousekeeping 100>> <br> <<link [[直接跑过去|Chalets Work End Fast]]>><</link>><<housekeepingdifficulty 1 200>><<ghousekeeping 200>> <br> <</if>> <</if>> <</widget>> <<widget "chalets_end_link">> <<if $chalets_bags gte 1>> <<link [[继续|Chalets Work End 2]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Starfish Street]]>><<chalets_end>><</link>> <br> <</if>> <</widget>> <<widget "chalets_bags">> <<switch $chalets_bags>> <<case 5>> 你现在有着<span class="gold">5</span>袋垃圾,把它们交给海星街木屋的管理者来领取酬劳。 <<case 4>> 你现在有着<span class="gold">4</span>袋垃圾,把它们交给海星街木屋的管理者来领取酬劳。 <<case 3>> 你现在有着<span class="gold">3</span>袋垃圾,把它们交给海星街木屋的管理者来领取酬劳。 <<case 2>> 你现在有着<span class="gold">2</span>袋垃圾,把它们交给海星街木屋的管理者来领取酬劳。 <<case 1>> 你现在有着<span class="gold">1</span> 袋垃圾,把它们交给海星街木屋的管理者来领取酬劳。 <<default>> 你现在没有任何装满的垃圾袋。 <</switch>> <<if currentSkillValue('housekeeping') gte 300>> 你的家务技能可让你总共携带5袋垃圾。 <<elseif currentSkillValue('housekeeping') gte 200>> 你的家务技能可让你总共携带4袋垃圾。 <<elseif currentSkillValue('housekeeping') gte 100>> 你的家务技能可让你总共携带3袋垃圾。 <<else>> 你的家务技能可让你总共携带2袋垃圾。 <</if>> <</widget>> <<widget "chalets_links">> <<if currentSkillValue('housekeeping') gte 300>> <<if $chalets_bags lt 5>> <<link [[去木屋打扫卫生 (1:00)|Chalets Knock]]>><</link>> <br> <<else>> <span class="blue">你不能再携带更多垃圾袋了。</span> <br> <</if>> <<elseif currentSkillValue('housekeeping') gte 200>> <<if $chalets_bags lt 4>> <<link [[去木屋打扫卫生 (1:00)|Chalets Knock]]>><</link>> <br> <<else>> <span class="blue">你不能再携带更多垃圾袋了。</span> <br> <</if>> <<elseif currentSkillValue('housekeeping') gte 100>> <<if $chalets_bags lt 3>> <<link [[去木屋打扫卫生 (1:00)|Chalets Knock]]>><</link>> <br> <<else>> <span class="blue">你不能再携带更多垃圾袋了。</span> <br> <</if>> <<else>> <<if $chalets_bags lt 2>> <<link [[去木屋打扫卫生 (1:00)|Chalets Knock]]>><</link>> <br> <<else>> <span class="blue">你不能再携带更多垃圾袋了。</span> <br> <</if>> <</if>> <</widget>>
<<effects>> 在放下摄像机之前,你要确保自己没有被保安监视。你把它放在围栏附近,在那里它可以看到进入的大门,以及三个建筑物的入口。 <br><br> <<if $pubfame.compound.cameras.length is 4>> <<pubfameComplete "compound">> <<else>> <span class="gold"><<Number $pubfame.compound.cameras.length>>台已经安放,还差<<number `4-$pubfame.compound.cameras.length`>>台。</span> <br><br> <</if>> <<link [[继续|Elk Compound]]>><</link>>
<<effects>><<dancedifficulty 1 1000 true>> 你轻轻地把相机放在角落里。当你这样做时,粉红色的液体突然起泡,然后向你飞溅。 <<if $danceSuccess>> <span class="green">你敏捷地跳开。</span>没有落在你身上,也没有落在相机上。 <<else>> <span class="red">它直接击中你,在你的衣服上发出轻微的咝咝声。</span> <<set $worn.upper.integrity -= 50>> <<set $worn.lower.integrity -= 50>> <<set $worn.under_lower.integrity -= 50>> <<integritycheck>> <<exposure>> <<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>> 它会在几秒钟后蒸发,让你的衣服更不耐穿。 <<else>> <<stress 6>><<gstress>> <</if>> <</if>> <br><br> <<if $pubfame.compound.cameras.length is 4>> <<pubfameComplete "compound">> <<else>> <span class="gold"><<Number $pubfame.compound.cameras.length>>台已经安放,还差<<number `4-$pubfame.compound.cameras.length`>>台。</span> <br><br> <</if>> <<link [[继续|Elk Compound Pipes]]>><</link>>
<<effects>> 你轻轻地把相机放在角落里,弯腰。甜烟似乎在底部更浓,有那么一秒钟,你感到头晕目眩。 <<hallucinogen 200>><<gghallucinogens>> <br><br> <<if $pubfame.compound.cameras.length is 4>> <<pubfameComplete "compound">> <<else>> <span class="gold"><<Number $pubfame.compound.cameras.length>>台已经安放,还差<<number `4-$pubfame.compound.cameras.length`>>台。</span> <br><br> <</if>> <<link [[继续|Elk Compound Smoke]]>><</link>>
<<effects>> 你轻轻地把相机放在角落里,放在桌子腿旁边的角落里。周围没有人注意到。 <br><br> <<if $pubfame.compound.cameras.length is 4>> <<pubfameComplete "compound">> <<else>> <span class="gold"><<Number $pubfame.compound.cameras.length>>台已经安放,还差<<number `4-$pubfame.compound.cameras.length`>>台。</span> <br><br> <</if>> <<link [[继续|Elk Compound Interior]]>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你爬过栅栏,把自己拖到顶端,降落在麋鹿街。你认为没人看见你。 <br><br> <<set $compoundalarm to 0>> <<set $compoundpipes to 0>> <<set $compoundsmoke to 0>> <<set $compoundbluff to 0>> <<link [[继续|Elk Street]]>><</link>> <br>
<<set $outside to 1>><<set $location to "compound">><<effects>> 你正待在麋鹿街的大院里,这里有三座被铁围栏圈住的红砖建筑,而在大门口则有安保人员在来回巡逻着。 <<if $compoundalarm gte 1>> <span class="red">你现在属于非法入侵。</span> <</if>> <br><br> <<if $compoundcard isnot 2>> <span class="gold">你发现了麋鹿街的复合加工厂。</span> <<earnFeat "Illicit Science">> <br><br> <<set $compoundcard to 2>> <</if>> <<if $compoundalarm gte 1>> <<set $daily.compoundState to 1>> <</if>> <<if $compoundalarm is undefined>> <<set $compoundalarm to 0>> <</if>> <<if $compoundalarm is 0>> <span class="green">现在的安全戒备等级很低,保安们都在放松。</span> <<elseif $compoundalarm is 1>> <span class="lblue">保安们像是察觉到了什么,他们现在正在戒备。</span> <<elseif $compoundalarm is 2>> <span class="purple">保安们意识到了入侵者的存在,正在加大巡逻的力度。</span> <<else>> <span class="red">最高警戒状态已启用。</span> <</if>> <br><br> <<if $stress gte $stressmax>> <<passoutcompound>> <<elseif $hallucinations gte 2 and $wraithCompoundEvent is true and !(isPubfameTaskAccepted("compound") and $pubfame.compound.cameras.length is 0)>> <<unset $wraithCompoundEvent>> <<generateWraith 1 true>><<person1>><<hallucinogen 15>> <<if !$wraith.will>> <<set $wraith.will to random(1300, 1700)>> <</if>> 工厂突然陷入寂静,你环顾四周,深深地吸了一口气,但感觉喘不上气。<<rainWraith true>> <br><br> 你的耳朵开始嗡嗡作响,<<print $weather.replace("rain","雨").replace("snow","雪")>>中有什么正在成型。一个美丽的苍白的身影漂浮在地面上,穿着半透明的白色长袍,在风中飘动。祂的眼睛闪烁着明亮的<<wraithEyes>>。 <br><br> <<if $wraith.state is "haunt" or $wraith.offspring is "dead">> <<if $wraith.state is "haunt">> 祂愤怒地抓着自己的脖子,怒视着你。"<span class="wraith">可恶的小偷,你在这里如鱼得水。</span>" <<else>> 祂怒视着你。<span class="wraith">屠夫中的屠夫,罪人中的罪人,你在这儿如鱼得水。</span>" <</if>> 祂沉默了几秒钟。 <br><br> <<if $wraith.offspring is "sold">> "<span class="wraith">还是说你听到了你的孩子在呼唤你?</span>" <br><br> <</if>> 突然,祂转过身去看地面上的什么东西,或者可能是透过地面看。祂看起来很激动。你想后退一步,祂却扭过头来盯着你看。"<span class="wraith">我的敌人的敌人,一个工具。</span>"只是一瞬间,祂突然出现在了你面前。诡异的图案开始在祂的眼中旋转,你的身体开始不由自主地放松。 <br><br> <<link [[屈服|Elk Compound Wraith Give]]>><<endevent>><</link>> <<else>> 祂一开始似乎没有注意到你。祂看起来很激动。祂盯着地面,或者可能透过地面,在注意到你后祂转过了身来。"<span class="wraith"><<pcPetname "Wraith">>。</span>" <br><br> 祂看着你,然后向你飘来。"<span class="wraith">你不和他们站在一边是因为不喜欢他们吗?<<if $wraith.offspring is "sold">>你听到我们孩子的哭喊了吗?<</if>></span>"祂来到你身边伸出一只手,手掌张开。"<span class="wraith">把你身体的控制权借给我。</span>"诡异的图案开始在祂的眼中旋转,你的身体开始不由自主地放松。 <br><br> <<link [[握住祂的手|Elk Compound Wraith Give]]>><<endevent>><</link>> <</if>> <br> <<link [[抵抗|Elk Compound Wraith Resist]]>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger lte (3000 * $compoundalarm) and $eventskip isnot 1>> <!-- Modified for Beast People --> <<if $rng gte 51>> <<beastNEWinit 1 dog>> 一只<<beasttype>>向你飞奔而来,<<bHe>>在跑到距你大约几英尺的地方停了下来并向你狂吠。 <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<if $deviancy gte 15>> <<link [[试图让它冷静下来|Elk Compound Bestiality]]>><<set $sexstart to 1>><</link>><<deviant2>> <br> <</if>> <<link [[战斗|Elk Compound Bestiality]]>><<set $molestationstart to 1>><</link>> <br> <<link [[逃出大院|Elk Compound Run]]>><<crimeUp 30 "trespassing">><</link>><<athleticsdifficulty 1 1000>><<crime "trespassing">> <br> <<else>> <<link [[逃出大院|Elk Compound Run]]>><<crimeUp 30 "trespassing">><<set $athleticsSuccess to true>><</link>><<crime "trespassing">> <br> <</if>> <<else>> 一只手突然搭在了你的肩膀上,<<generateSecurity 1>><<person1>>"好了,小家伙。游戏结束了。"<<he>>在你面前挥动着警棍。"我在外面发现<<phim>>了,"<<he>>对着对讲机说道说道。"好吧,在那之前我会让<<phim>>留在这里。" <br><br> <<if $compoundbluff is 1>> <span class="pink">虚张声势已经不会再奏效了。</span> <br> <<else>> <<set $skulduggerydifficulty to 600>> <<link [[虚张声势|Elk Compound Bluff]]>><</link>><<skulduggerydifficulty>> <br> <</if>> <<link [[战斗|Elk Compound Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[等待|Elk Compound Underground]]>><</link>> <br> <</if>> <<else>> <<if isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the courtyard")>> <<link [[放下相机|Elk Compound Camera]]>><<set $compoundalarm++>><<set $pubfame.compound.cameras.unshift("the courtyard")>><</link>><<gsecurity>> <br><br> <</if>> <<if $compoundpipes isnot 1 or isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the building with storage tanks")>> <<link [[调查外面有储油罐的建筑|Elk Compound Pipes]]>><</link>> <br> <</if>> <<if $compoundsmoke isnot 1 or isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the building with smokestacks")>> <<link [[调查带有烟囱的建筑|Elk Compound Smoke]]>><</link>> <br> <</if>> <<if $compoundcentre isnot 1 or $phials_held gte 1 or isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the central building")>> <<link [[调查中央建筑|Elk Compound Central]]>><</link>> <br> <</if>> <<link [[爬上围墙到安全的地方|Elk Compound Climb]]>><</link>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "compound">><<effects>> 大楼的门打开了,你进去了。里面是一池粉红色的液体。 <<if !$compoundpipes>> 在中心的底座上有一个粉红色的水晶,通过一条细长的走道与侧面相连。它看起来很值钱。 <br><br> <<link [[拿走|Elk Compound Crystal]]>><</link>><<crime "thievery">><<gsecurity>> <br> <<else>> <br><br> <</if>> <<if isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the building with storage tanks")>> <<link [[放下相机|Elk Compound Pipes Camera]]>><<set $compoundalarm++>><<set $pubfame.compound.cameras.pushUnique("the building with storage tanks")>><</link>><<gsecurity>> <br> <</if>> <<link [[离开|Elk Compound]]>><</link>> <br>
<<set $outside to 0>><<set $location to "compound">><<effects>> 这座建筑的门很容易打开,当你进去之后,发现里面充满了香甜的烟雾。这些烟雾不仅让你只能看见附近几英尺的环境,而且还让你感到头晕目眩。 <br><br> <<if !$compoundsmoke>> <<link [[探索 (0:10)|Elk Compound Explore]]>><<pass 10>><</link>> <br> <</if>> <<if isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the building with smoke stacks")>> <<link [[放下相机|Elk Compound Smoke Camera]]>><<set $compoundalarm++>><<set $pubfame.compound.cameras.pushUnique("the building with smoke stacks")>><</link>><<gsecurity>> <br> <</if>> <br> <<link [[离开|Elk Compound]]>><</link>> <br>
<<set $outside to 1>><<set $location to "compound">><<effects>><<set $lock to 300>> 这扇门正紧锁着。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[闯入(0:05)|Elk Compound Interior]]>><<pass 5>><<crimeUp 30 "trespassing">><</link>><<ggcrime "trespassing">><<gsecurity>> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span> <<skulduggeryrequired>> <br><br> <</if>> <<if $phials_held gte 1>> <<if $compoundalarm gte 1>> <span class="blue">你需要等到保安们放松警戒之后才能继续。</span> <br> <<else>> <<link [[按响门铃|Elk Compound Central Ring]]>><</link>> <br> <</if>> <</if>> <<link [[离开|Elk Compound]]>><</link>> <br>
<<effects>> <<generate1>><<person1>> 一道绿光在上面闪烁着,在一阵隆隆声过后,门打开了。一个<<person>>正冷漠地注视着你。 <br><br> <<if $phials_held gte 2>> <<link [[出售自制催情剂|Elk Compound Sell]]>><</link>> <br> <<elseif $phials_held is 1>> <<link [[出售自制催情剂|Elk Compound Sell]]>><</link>> <br> <</if>> <<link [[道歉|Elk Compound Central Apologise]]>><<set $compoundalarm += 1>><<stress 6>><</link>><<gsecurity>><<gstress>> <br>
<<effects>> 你提供了 <<if $phials_held gte 2>> 一些春药。 <<else>> 春药。 <</if>> 那个<<person>>沉默地检查着,在确认无误之后,<<his>>随意地从外套里掏出一捆现金交给你。随后又将门给关上了。 <br><br> <<set $money += ($phials_held * 100000)>> <span class="gold">你这次赚了 £<<print ($phials_held * 1000)>>。</span> <br><br> <<world_corruption "soft" $phials_held>> <<set $stat_aphrodisiacs_sold += $phials_held>> <<set $phials_held to 0>> <<earnFeat "Dealing">> <<link [[继续|Elk Compound]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我迷路了,"你弱弱地说道,"对不起。" <<elseif $speech_attitude is "bratty">> "对不起,"你说道,"我按错了。" <<else>> "我迷路了,"你说道:"对不起。" <</if>> <br><br> 在<<person>>将门关上后,不一会就响起了警报声。 <br><br> <<link [[继续|Elk Compound]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 40>><<set $enemyanger += 20>> <<enable_rescue>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<set $enemytrust -= 40>> 你躺在地上并摆出交配的姿势。那只<<beasttype>>停止了吠叫,但它现在可能有了别的想法。 <<deviancy2>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Elk Compound Bestiality]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "compound">><<effects>> <<if $athleticsSuccess>> <span class="green">你成功</span>翻过栅栏来到了麋鹿街。然后你听到身后传来<<beasttype>>的狂吠声,它虽然惊动了守卫,但当那些守卫赶来的时候,你早已经逃之夭夭了。 <br><br> <<set $compoundalarm to 0>> <<set $compoundpipes to 0>> <<set $compoundsmoke to 0>> <<set $compoundbluff to 0>> <<link [[继续|Elk Street]]>><<endevent>><</link>> <br> <<else>> 你试图逃跑,<span class="red">但<<beasttype 0>>在你后面紧追不舍。</span> <br><br> <<link [[继续|Elk Compound Bestiality]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "compound">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 那只看门<<beasttype 0>>喘着粗气回到了它的小窝。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Elk Compound]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 那只<<beasttype 0>>呜咽着躲到了那座建筑后面。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Elk Compound]]>><<set $eventskip to 1>><</link>> <br> <<elseif $alarm is 1 and $rescue is 1>> <<generateSecurity 2>><<generateSecurity 3>><<person2>>一个<<person>>和<<person3>><<person>>来到附近调查噪音来源。 <<if $NPCList[0].stance is "top">> 当他们看到<<beasttype 0>>压在你身上时都笑了出来。"真是个好孩子,"<<person2>><<person>>说道。 <br><br> <<else>> 当那些家伙看清楚那只<<beasttype 0>>想要对你做什么之后便都笑了出来:"真是好<<beasttype 0>>,"<<person2>><<person>>笑说道。 <br><br> <</if>> <<person3>>"我们也许应该让<<beasttype 0>>继续享受。"<<person>>说,<<he>>蹲下来仔细看。<<He>>拿出手机开始拍摄。 <br><br> <<set $alarm to 0>><<set $rescue to 0>> <<link [[继续|Elk Compound Bestiality 2]]>><</link>> <br> <<else>> <<beasttype 0>>狂吠着跑开了。 <<crime "trespassing">><<set $compoundalarm += 1>> <<crimeUp 50 "trespassing">> <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Elk Compound]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<person3>><<person>>拍摄了你的照片。 <<if $face is "covered">> 至少<<he>>看不清你的脸。 <<else>> <<famebestiality 1>> <</if>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Elk Compound Bestiality 2 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Elk Compound Bestiality 2]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "compound">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 那只看门<<beasttype 0>>喘着粗气回到了它的小窝。 <br><br> <<person2>><<person>>抓住了你的胳膊。"好了,<<girl>>,你已经玩够了,"<<he>>说着的同时将你拖向大门口。 <br><br> "你认为我们应该告诉楼下的那些家伙么?"那个<<person2>><<person>>问道。 <br><br> "当然,你不是已经把这一切都记在手机上了么?这将会他们的日子好过些。这个<<bitch>>已经为刚刚的闯入付出了代价,所以我们不需要再保留<<phim>>了。" 他们把你赶到了门外面,然后重重关上了大门。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<set $compoundalarm to 0>> <<set $compoundpipes to 0>> <<set $compoundsmoke to 0>> <<set $compoundbluff to 0>> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br> <<else>> 那只<<beasttype 0>>呜咽着躲到了那座建筑后面。 <br><br> <<person2>><<person>>抓住了你的胳膊。"好了,<<girl>>,你已经玩够了,"<<he>>说着的同时将你拖向大门口。 <br><br> "你认为我们应该告诉楼下的那些家伙么?"那个<<person2>><<person>>问道。 <br><br> "当然,你不是已经把这一切都记在手机上了么?这将会他们的日子好过些。这个<<bitch>>已经为刚刚的闯入付出了代价,所以我们不需要再保留<<phim>>了。" 他们把你赶到了门外面,然后重重关上了大门。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<set $compoundalarm to 0>> <<set $compoundpipes to 0>> <<set $compoundsmoke to 0>> <<set $compoundbluff to 0>> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "compound">><<effects>> <<if $speech_attitude is "meek">> "我——我——"你结结巴巴地说道:"我不小心将我的球踢到了栅栏后面,我只是想将它拿回来。" 在说着的同时假装羞愧地低下了头。 <<elseif $speech_attitude is "bratty">> 你转身面向<<him>>的同时双手叉腰。"你有事么?"你回应道:"我有权利在这里,如果你还重视你的工作的话,那就不要再打扰我了。" <<else>> "我在送东西,"你继续说道,"如果你不信的话,去问问你的老板。" <</if>> <br><br> <<skulduggeryuse>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<set $compoundbluff to 1>> <<if $speech_attitude is "meek">> <<He>>叹了口气。"愚蠢的<<girl>>,你应该明白的,不要去任何你所不了解的地方。现在去找你的球然后直接离开,好吗?"<span class="green">你点点头,然后就离开了。</span> <<elseif $speech_attitude is "bratty">> 你的话明显让<<him>>有些害怕。"请等一下,"<<he>>回应道。"请让我和我的主管确认一下。"<<He>>转身离开去找对讲机进行询问,而这就是你想要的效果。<span class="green">你趁着<<his>>转身的时候偷偷溜走了。</span> <<else>> "那你真的不应该到处溜达,"<<he>>继续说道,"你要做的就是在忙完之后赶紧离开,这里可并不安全。"<span class="green">你点点头,然后离开了。</span> <</if>> <br><br> <<endevent>> <<link [[继续|Elk Compound]]>><<set $eventskip to 1>><</link>> <br> <<else>> "不错的尝试,但你别想跑。"<span class="red"><<He>>将你的胳膊抓得更紧了。</span> <br><br> <<link [[继续|Elk Compound Underground]]>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> 你把<<his>>的手从你身上抽开。"如果你想这样的话,"<<he>>说道。 <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Elk Compound Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Elk Compound Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "compound">><<effects>> "我们不需要等很久,"<<person1>><<person>>说道。似乎是回应这句话, <<if $phase is 1>> 电梯门打开了。 <<else>> 通往中央大楼的那扇大门打开了。 <</if>> 一个<<generate3>><<npcClothesType $NPCList[2] "compoundLab">><<person3>><<person>>穿着白大褂的人走了出来。 <br><br> "我要把<<girl>>从这里带走,"<<he>>说道。"他们想和楼下的<<phim>>说话。" <br><br> "既然你这么说。" <br><br> 当那个<<person>>碰触到你的手臂时,你感到一阵眩晕,随后便失去了知觉。 <br><br> <<link [[继续|Elk Compound Experiment]]>><<upperruined>><<lowerruined>><<underruined>><<underupperruined>><<endcombat>><</link>> <br>
<<set $outside to 0>><<set $location to "compound">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<He>>靠在墙边平稳着呼吸,<<tearful>>你乘机逃进了大院里那到处都是储存罐和管道的迷宫中。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Elk Compound]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<tearful>>你猛的一把将那个<<person>>推到墙上后开始狂奔。虽然<<He>>试图追上你,还是被你在院子中的那些随处可见的储罐和管道中甩掉了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Elk Compound]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<tearful>>你倒在地上。"我不喜欢这样,但这毕竟是我的工作。"<<person1>><<person>>说道。 <br><br> <<clotheson>> <<link [[继续|Elk Compound Underground]]>><</link>> <br> <</if>>
<<pass 1 hour>><<set $outside to 0>><<set $location to "compound">><<effects>> <<set $compoundalarm to 0>> <<set $compoundpipes to 0>> <<set $compoundsmoke to 0>> <<set $compoundbluff to 0>> 当你醒来时,你发现自己正一丝不挂,<<if playerChastity()>>不过你的$worn.genitals.cn_name_cap还在身上,<</if>>然后你还察觉到自己还被绑在了金属台上。你环顾四周,管子和电线直接从混凝土墙上突了出来。<<generateRole 0 0 "科学家">><<npcClothesType $NPCList[0] "compoundLab">><<person1>>有一个<<person>>正在角落里的控制台那操纵着什么。<<He>>瞥了你一眼。"啊哈,你醒了啊。"<<his>>在说着的同时将椅子滑向你,在坐稳之后,<<his>>从白大褂里掏出一些电线, <br><br> 在这些电线的另一端是一些垫片。随后,<<He>>开始将这些垫片贴在你的身上。不得不说,<<his>>的手法确实很专业,这使你对自己的<<lewdness>>感到没那么羞耻了。直到这家伙将垫片贴到了你的两个<<nipples>>上。 <br><br> <<if playerChastity("penis")>> 再然后<<He>>又将一大堆垫片贴在了你的$worn.genitals.cn_name_cap上。"我应该可以调高频率,这不是什么问题。"<<he>>自言自语道。 <</if>> <<if $player.penisExist and $player.vaginaExist and !playerChastity("hidden")>> 再然后<<He>>将一个垫片放在了你那<<penis>>的顶端,同时也没忘记给你的睾丸各贴上一个。在做完之后,<<He>>又抽出一个垫片贴在了你的<<pussy>>上。这些东西的触感让你感到紧张。 <<else>> <<if $player.penisExist>> <<if $worn.genitals.name is "chastity parasite">> <<He>>把右手放在了在你的贞操锁寄生虫上,然后戏弄着它。你感觉很紧张。 <<elseif !playerChastity("cage")>> 再然后<<He>>将一个垫片放在了你那<<penis>>的顶端,同时也没忘记给你的睾丸各贴上一个。这些东西的触感让你感到紧张。 <</if>> <</if>> <<if $player.vaginaExist and !playerChastity("hidden")>> <<He>>把一个垫片贴在了你的<<pussy>>,然后又将另外一个贴了上去。这些东西的触感让你感到紧张。 <</if>> <</if>> "完美,"<<he>>在说着的同时把电线的另一端插入了<<him>>旁边的一台机器内。"现在,<<girl>>。告诉我,你在为谁工作?" <br><br> <<if $player.penisExist and $player.vaginaExist>> "你应该感到庆幸,"<<he>>看着你的生殖器补充道。"如果由我来决定的话,我会将你留在这里做实验。毕竟一个真实存在的雌雄同体可是异常罕见的。" <br><br> <</if>> <i>如果你的疼痛或性奋达到了极限,你就会告诉<<him>>你知道的一切。</i> <br><br> <<set $compoundmock to 0>> <<set $compoundhonest to 0>> <<set $compoundlie to 0>> <<set $compoundbeg to 0>> <<set $compoundflirt to 0>> <<compoundoptions>>
<<set $outside to 0>><<set $location to "compound">><<effects>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<if $rng gte 51 and $tentacledisable is "f" and $hallucinations gte 2>> 当你穿过走道时,有几条触手从你脚下的液体中升起。 <br><br> <<link [[继续|Elk Compound Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 当你穿过走道时,你脚下的液体变得躁动起来。一些液体溅到你身上并开始侵蚀你的衣服。 <<if !$worn.over_upper.type.includes("naked")>> <<set $worn.over_upper.integrity -= 10>> <<else>> <<set $worn.upper.integrity -= 10>> <</if>> <<if !$worn.over_lower.type.includes("naked")>> <<set $worn.over_lower.integrity -= 10>> <<else>> <<set $worn.lower.integrity -= 10>> <</if>> <br><br> 你继续走到中心并拿起了水晶。它触摸起来很是温暖。 <br><br> <<set $compoundpipes to 1>> <<set $blackmoney += 50>> <<set $compoundalarm += 1>> <<crimeUp 50 "thievery">> <<if isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the building with storage tanks")>> <<link [[放下相机|Elk Compound Pipes Camera]]>><<set $compoundalarm++>><<set $pubfame.compound.cameras.pushUnique("the building with storage tanks")>><</link>><<gsecurity>> <br> <<link [[离开|Elk Compound]]>><</link>> <br> <<else>> <<link [[继续|Elk Compound]]>><</link>> <br> <</if>> <</if>> <<else>> 你穿过走道并拿起水晶,它触摸起来很是温暖。 <br><br> <<set $compoundpipes to 1>> <<set $blackmoney += 50>> <<set $compoundalarm += 1>> <<crimeUp 50 "thievery">> <<if isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the building with storage tanks")>> <<link [[放下相机|Elk Compound Pipes Camera]]>><<set $compoundalarm++>><<set $pubfame.compound.cameras.pushUnique("the building with storage tanks")>><</link>><<gsecurity>> <br> <<link [[离开|Elk Compound]]>><</link>> <br> <<else>> <<link [[继续|Elk Compound]]>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 7 10>> <<set $tentacles[0].shaft to "waist">> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Elk Compound Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Elk Compound Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 这个生物失去了对你的兴趣,并消失在粉红色的液体中。<<tearful>>你挣扎着站起来并成功来到水晶处。它触摸起来很是温暖。 <<clotheson>> <<endcombat>> <<set $compoundpipes to 1>> <<set $blackmoney += 50>> <<set $compoundalarm += 1>> <<crimeUp 50 "thievery">> <<if isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the building with storage tanks")>> <<link [[放下相机|Elk Compound Pipes Camera]]>><<set $compoundalarm++>><<set $pubfame.compound.cameras.pushUnique("the building with storage tanks")>><</link>><<gsecurity>> <br> <<link [[离开|Elk Compound]]>><</link>> <br> <<else>> <<link [[继续|Elk Compound]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "compound">><<effects>> 你向大楼深处走去,身后的入口也逐渐不可见。你穿过一个由管道和用途不明的机器组成的迷宫,而这些烟雾让你有一种奇怪的温暖感。 <<drugs 60>> <br><br> 你来到一个基座前,上面放着一块紫色水晶。它看起来很有价值。 <<if $trash_key isnot 1>>旁边是一把褪色的大钥匙。<</if>> <br><br> <<link [[拿走|Elk Compound Purple]]>><</link>><<crime "thievery">><<gsecurity>> <br> <<link [[离开|Elk Compound]]>><</link>> <br>
<<set $outside to 0>><<set $location to "compound">><<effects>> 你拿起水晶,它摸起来有些暖呼呼的。 <<if $trash_key isnot 1>> <<set $trash_key to 1>>你同时也抓住了钥匙,它并没有看上去那么重。<i>它一定可以打开某处的门。</i> <</if>> <br><br> 找到出去的路可比来到这里要容易得多。 <br><br> <<set $compoundsmoke to 1>> <<set $blackmoney += 50>> <<set $compoundalarm += 1>> <<crimeUp 50 "thievery">> <<link [[继续|Elk Compound]]>><</link>> <br>
<<set $outside to 0>><<set $location to "compound">><<effects>> <<if isPubfameTaskAccepted("compound")>> <<if $compoundhonest is 1>> "我在做某人给我的任务," 你说,回避着问题。 <br><br> <<He>>盯着一个你只能看到背面的显示屏,然后伸手转动了一个表盘。那些连接在你身上的垫片传来舒缓的波浪感,这种感受愉悦着你身体的每一寸肌肤。"这不是很好么?你看,这应该并没有你想的那么糟糕吧,不是吗?那么现在,告诉我你为什么会在这里?" <<elseif $compoundhonest is 2>> <<if $pubfame.compound.cameras.length gte 1>> "我在放置摄像头,"你说道。"它们看起来像石头。在<<print formatList($pubfame.compound.cameras, "和", true,"、").replace("the courtyard","庭院").replace("the building with storage tanks","有储罐的建筑").replace("the building with smoke stacks","有烟囱的建筑").replace("the central building","中心建筑")>>里面有一个。" <<else>> "我本来要放摄像机的。"你说,"但我还没来得及放下,就被抓了。" <</if>> <br><br> <<He>>写下了一些东西,然后再次调整了旋钮,你再次被舒缓的波浪所包围。"你提到了一个任务,"<<he>>说道。"是什么样的任务?" <<elseif $compoundhonest is 3>> <<if $pubfame.goal.includes("Lower")>> "我不想那么出名,"你说道。"降低我的<<fameProse $pubfame.target>>名声。" <br><br> <<if $fame[$pubfame.target] gte 400>> <<He>>点了点头。 <<if ["sex","prostitution","rape","bestiality","scrap"].includes($pubfame.target)>> "<<underworld_nickname>>, <<else>> "<<overworld_nickname>>, <</if>> 然后呢?听起来很合理。" <<else>> <<He>>斜眼看你。"我不确定你是否需要,但我不在乎。" <</if>> <<else>> "我想更出名,"你说道。"为了提高我的<<fameProse $pubfame.target>>名声。" <br><br> <<if $fame[$pubfame.target] gte 400>> <<He>>扬起一边眉毛。 <<if ["sex","prostitution","rape","bestiality","scrap"].includes($pubfame.target)>> "<<underworld_nickname>>, <<else>> "<<overworld_nickname>>, <</if>> 然后呢?你已经很有名了。" <<else>> <<He>>斜眼看你。"我不认识你。你绝对需要它。" <</if>> <</if>> <<He>>再次转动表盘,你又一次被爱抚的浪潮冲击。"你回避了我的第一个问题。你为谁工作?谁在操控你的名誉?" <<elseif $compoundhonest is 4>> "酒吧里的人,"你说道。"一个黑客。兰德里认识的。" <br><br> <<He>>微笑着转动表盘,给你的身体带来舒缓的涟漪。"现在我们有所进展。那个黑客到底是谁?"<span class="red">如果你再次诚实,<<he>>就会得到需要的一切情报,米奇就会有麻烦了。</span> <<else>> "我不知道真名,"你说道。"但是他们都叫米奇。"你看向别处,感到羞愧。 <</if>> <<else>> <<if $compoundhonest is 1>> "我不为任何人工作,"你说道。"我是孤身一人来到这的。" <br><br> <<He>>盯着一个你只能看到背面的显示屏,然后伸手转动了一个表盘。那些连接在你身上的垫片传来舒缓的波浪感,这种感受愉悦着你身体的每一寸肌肤。"这不是很好么?你看,这应该并没有你想的那么糟糕吧,不是吗?那么现在,告诉我你为什么会在这里?" <<elseif $compoundhonest is 2>> "我<<if $blackmoney is 0>>在车上偷窃的时候被困住了。它把我带到了这里<<else>>我是来偷东西的。<</if>>," 你回答道。"<<if $blackmoney is 0>>老实说吧<<else>>都是为了钱<</if>>。" <br><br> <<He>>再次转动表盘,那种舒服的感觉加大了。"现在,"<<he>>继续问道:"你<<if $blackmoney is 0>>试图<</if>>偷些什么?" <<elseif $compoundhonest is 3>> "<<if $blackmoney is 0>>钱<<else>>我偷到过钱<</if>>,或者能卖的值钱东西,"你说道。 <br><br> <<He>>再次转动表盘,你又一次被那舒服的感觉冲击了全身。"你在哪里卖东西?" <<elseif $compoundhonest is 4>> "<<if $produce_sold gte 1 or $pubintro is 1>>我<<if $produce_sold gte 1>>在康努达塔斯街租的摊位上卖花,<</if>><<if $produce_sold gte 1 and $pubintro is 1>>还有<</if>><<if $pubintro is 1>>卖在丰收街上偷的东西,<</if>><<else>>我从来没有卖过任何东西<</if>>"你说道。<<if $chef_state gte 1>>"我<<if $produce_sold gte 1 and $pubintro is 1>>还<</if>>做过糕点,"你补充道。<</if>><<if $prostitutionstat gte 1 or $forcedprostitutionstat gte 1>>"……<<if $produce_sold gte 1 or $pubintro is 1 or $chef_state gte 1>>而且<</if>>我还出卖过肉体,"你小声嘟囔着<<if $forcedprostitutionstat gte 1>>,"有时还是被逼的。"<</if>><<else>>。<</if>> <br><br> <<He>><<if !$pubintro>>看上去并不感兴趣,<</if>>再次转动了表盘,舒适的感觉再次涌遍你的躯体。"<<if $pubintro is 1>>你把赃物卖给谁?<<else>>都交代清楚了?<</if>>"<span class="red">如果你再老实交代的话,<<he>>便会获得想要你说的所有信息。</span> <<else>> "我<<if $pubintro is 1>>把赃物卖给兰德里<<else>>都交代完了<</if>>,"你<<if $pubintro is 1 or $prostitutionstat gte 1 or $forcedprostitutionstat gte 1>>十分羞愧<<else>>说<</if>>。 <</if>> <</if>> <br><br> <<compoundoptions>>
<<set $outside to 0>><<set $location to "compound">><<effects>> <<if $compoundlie is 1>> "我可是公职人员,"你说道。"你最好放了我。" <br><br> <<He>>看着一面你看不到的屏幕。"你说谎。"<<He>>转动了机器上的一个表盘,一阵撕心裂肺的疼痛传遍了你的身体。疼痛只持续了一小会,但即使结束了你仍然在颤抖着。"我可不想再这样整你一次了。别和我扯淡。" <br><br> <<elseif $compoundlie is 2>> "我迷路了,"你说。"我只是在找出去的路。" <br><br> <<He>>再次转动表盘,剧痛再次席卷你的身体。"明明用不着这么难受的,"<<he>>说。 <br><br> <<elseif $compoundlie is 3>> "我在找我的球,"你还没说完,便被又一阵剧痛打断了。 <br><br> "我才不信,"<<he>>说。 <br><br> <<elseif $compoundlie is 4>> "我给你一次机会,赶紧放了我,"你说着,"否则我就挣脱出来然后揍扁你。" <br><br> <<He>>笑了起来,又转动了表盘。"我都用不着看屏幕了。" <<else>> "你弄我太多次了,"你说。"我疼到想不起来事情了。" <br><br> "这对你来说是个坏消息,"<<he>>一边说,一边转动转盘。"我可以在这儿待一会儿。" <</if>> <<compoundoptions>>
<<set $outside to 0>><<set $location to "compound">><<effects>> <<if $compoundmock is 1>> "好啊,我告诉你,"你说。"我来这里是要打一个实验猿的屁股的。解开我,我这就开打。" <br><br> "你笑不了多久了,"<<he>>说着,转动了机器上的一个表盘。疼痛传遍了你的身体,但却让你的思绪更加清晰。 <br><br> <<elseif $compoundmock is 2>> "你这小玩具伤得到我?"你咬紧牙关说着,"痒死我了。" <br><br> "哦,那我这样你也无所谓吧。"<<He>>再次转动了表盘。 <br><br> <<elseif $compoundmock is 3>> "你肯定喜欢把自己捆在这玩意上玩。"你说着。"没事的,人的性癖是自由的。" <br><br> "我也觉得我应该猜到你的性癖了。"<<He>>再次转动了表盘。 <br><br> <<elseif $compoundmock is 4>> "我都要习惯了,"你说。"如果你科学家做不成了,去当个怪癖婊子肯定前途无量。" <br><br> "这东西是不是坏了?"<<he>>思考着,再次转动转盘。 <br><br> <<else>> "你喜欢欺负小<<girls>>?"你说着。"那最好藏好你的片,要是警察找到——" <br><br> "闭嘴,"<<he>>打断了你,继续转动表盘。 <br><br> <</if>> <<compoundoptions>>
<<set $outside to 0>><<set $location to "compound">><<effects>> <<if $compoundbeg is 1>> "求求你别伤害我,"你说。 <br><br> "按我说的做,我就不会伤害你。来让你爽一下。"<<He>>转动了一个表盘,一股快感从垫片上传来,让你从内而外的感到愉悦。 <br><br> <<elseif $compoundbeg is 2>> "我,我好害怕,"你说。 <br><br> "没事的小<<girl>>,我问什么你答什么就行。"<<He>>再次转动表盘,快感再次传来。 <br><br> <<elseif $compoundbeg is 3>> "我没打算做坏事的,"你说。 <br><br> "我知道,所以快把我想知道的告诉我。"<<He>>转动了表盘。 <br><br> <<elseif $compoundbeg is 4>> "放我走吧,求求你了。"你说。 <br><br> "你只要配合我就放你走。"<<He>>转动了表盘。 <br><br> <<else>> "求求你了放我走吧,"你说。 <br><br> "最后再说一次,只要配合我就放你走。"<<He>>转动了表盘。 <br><br> <</if>> <<compoundoptions>>
<<set $outside to 0>><<set $location to "compound">><<effects>> <<if $compoundflirt is 1>> "你把我这样扒光了绑起来,"你说着,"是不是有什么别的非分之想呢?"<<promiscuity1>> <<He>>脸红了,不知道该怎么回应。"别,别跟我开玩笑。你麻烦大了。"你控制住你的呼吸,集中精神。 <br><br> <<elseif $compoundflirt is 2>> "有人会花钱求你这样折磨他们的,"你说。"我应该好好感谢你。"<<promiscuity2>> <<he>>不安地扭动了一下。"别想着色诱我了。没用的。" <br><br> <<elseif $compoundflirt is 3>> "最折磨的,"你说,"是你不愿意来摸我。" <<promiscuity3>> <<He>>把手从表盘上拿开,揉了揉太阳穴。"你能不能消停点?" <br><br> <<elseif $compoundflirt is 4>> "你真是太会做前戏了。真想知道你的正戏是什么。"你眨了眨眼。 <<promiscuity4>> "这就是正戏,"<<he>>说着,脸红了。"你这都从哪学的?" <br><br> <<else>> "我好想要啊,"你说。"求求你满足我吧,我已经任你摆布了。你的手指,你的舌头,你的……" <<promiscuity5>> "赶紧给我打住!"<<He>>似乎是认真的。 <br><br> <</if>> <<compoundoptions>>
<<set $outside to 0>><<set $location to "compound">><<effects>> 你成功地撬开了锁,进入了建筑里。 <<set $compoundalarm += 1>> <<if $skulduggery lt 400>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> 里面主要是一个大电梯。 <<if $compoundcentre is 1>> 你没办法操作它。 <<else>> 你看不出怎么操作它,但角落里的桌子上放着一台笔记本电脑,旁边是一个小罐子。 <</if>> <br><br> <<if $compoundcentre isnot 1>> <<if $compoundspray isnot 1>> <<link [[拿走东西离开|Elk Compound Interior Take]]>><<set $blackmoney += 100>><<crimeUp 100 "thievery">><<set $spraymax += 1>><<spray 5>><<world_corruption "soft" -10>><</link>><<crime "thievery">><<gspraymax>> <<else>> <<link [[拿走东西离开|Elk Compound Interior Take]]>><<set $blackmoney += 100>><<crimeUp 100 "thievery">><<spray 1>><</link>><<crime "thievery">><<gspray>> <</if>> <br> <</if>> <<if isPubfameTaskAccepted("compound") and !$pubfame.compound.cameras.includes("the central building")>> <<link [[放下相机|Elk Compound Interior Camera]]>><<set $compoundalarm++>><<set $pubfame.compound.cameras.pushUnique("the central building")>><</link>><<gsecurity>> <br> <</if>> <br> <<link [[离开|Elk Compound]]>><</link>> <br>
<<set $outside to 0>><<set $location to "compound">><<effects>><<set $compoundcentre to 1>> <<if $compoundspray is 1>> 你拿起了笔记本电脑和喷罐,向出口走去。 <br><br> <<else>> <<set $compoundspray to 1>> 你拿起了笔记本电脑和喷罐。喷罐看起来可以补充你的防狼喷雾,但底部露出了一块电脑芯片。你把它收了起来,向出口走去。 <br><br> <span class="gold">你获得了额外的防狼喷雾。</span> <br><br> <</if>> <<if random(1, 4) is 4>> 你按下了门边的按钮,但什么都没有发生。你再按了一下,你的左右两侧便分别打开了一扇暗门,从中弹射出了金属机械臂,抓住了你的手腕,把你按在了地上。 <br><br> <span class="red">探测到入侵者。</span>警报响了起来。被人发现只是时间问题了。 <<set $compoundalarm += 1>> <<set $daily.compoundState to 1>> <br><br> <<if $player.vaginaExist or $analdisable is "f">> <<link [[抗议|Elk Compound Interior Seduce]]>><</link>> <br> <</if>> <<link [[挣扎|Elk Compound Interior Struggle]]>><</link>> <br> <<else>> <<link [[离开|Elk Compound]]>><</link>> <br> <</if>>
<<effects>> <<set $seductiondifficulty to 8000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> "我不是入侵者,"你说。 <br><br> <<if $seductionrating gte $seductionrequired>> <span class="green">"正在扫描。"</span>门边的一盏红灯闪烁了几下。"确认为实验对象。"<<if $pregnancyspeechdisable is "f">>配种<</if>>程序启动。"又有一扇暗门打开了,比其他的暗门都大。一根形似阴茎的物体从黑暗中伸了出来。 <br><br> <<link [[继续|Elk Compound Machine Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <span class="red">入侵者拒绝配合。</span>金属机械臂上传来电流,你遭到了电击。<<gpain>><<pain 4>> <br><br> <<generateSecurity 1>><<generateSecurity 2>> 一名<<fullGroup>>冲了进来,手里拿着警棍。他们看见你,便放松了下来。 <br><br> "这破玩意还真有用,"<<person1>><<person>>说着,把警棍别在了腰间。 <br><br> "把它关了,"<<person2>><<person>>说。"我来通知楼下。"<<He>>从腰间拿出一个对讲机。 <br><br> <<link [[反抗|Elk Compound Interior Fight]]>><</link>> <br> <<link [[说服他们放过你|Elk Compound Interior Convince]]>><</link>><<englishdifficulty 1 1000>> <br> <<link [[沉默不语|Elk Compound Interior Silent]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<set $machine_health to 10>><<set $machine_ammo to 8>> <<if $player.vaginaExist and $analdisable is "f">> <<machine_init vaginal arm_chains>> <<set $machine.vaginal.armed to 1>> <<elseif $player.vaginaExist>> <<machine_init vaginal arm_chains>> <<set $machine.vaginal.armed to 1>> <<else>> <<machine_init anal arm_chains>> <<set $machine.anal.armed to 1>> <</if>> <</if>> <<effects>> <<machine_effects>><<machine_combat>> <<machine_state>> <br><br> <<machine_actions>> <<if $machine.number lte 0 or $finish is 1>> <span id="next"><<link [[继续|Elk Compound Machine Rape End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Elk Compound Machine Rape]]>><</link>></span><<nexttext>> <</if>> <br>
<<effects>> <<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>> "<<if $pregnancyspeechdisable is "f">>配种<</if>>成功," 机械的语音传来。机械臂与阴茎缩了回去,暗门也关上了。 <br><br> <<else>> "错误,"机械的语音传来。机械臂与阴茎缩了回去,暗门也关上了。 <br><br> <</if>> <<tearful>>你站了起来。 <br><br> <<machine_end>> <<clotheson>> <<link [[继续|Elk Compound]]>><</link>> <br>
<<effects>> <<generateSecurity 1>><<generateSecurity 2>> 你试图挣脱机械臂,但它抓得实在太紧了。门打开了,一名<<fullGroup>>冲了进来,手里拿着警棍。他们看见你,便放松了下来。 <br><br> "这破玩意还真有用,"<<person1>><<person>>说着,把警棍别在了腰间。 <br><br> "把它关了,"<<person2>><<person>>说。"你通知楼下。" <br><br> <<link [[反抗|Elk Compound Interior Fight]]>><</link>> <br> <<link [[说服他们放过你|Elk Compound Interior Convince]]>><</link>><<englishdifficulty 1 1000>> <br> <<link [[沉默不语|Elk Compound Interior Silent]]>><</link>> <br>
<<effects>> 你抓住正在缩回的机械臂,顺势站了起来。<<person2>><<person>>放开对讲机,任其滑落身边,做好了战斗准备。 <br><br> <<link [[继续|Elk Compound Fight 2]]>><<set $fightstart to 1>><</link>> <br>
<<effects>> <<if $englishSuccess>> <<if $speech_attitude is "meek">> "请、请让我走吧," <<if $pain gte 20>> 你说着,流着眼泪。 <<else>> 你说。 <</if>> "我只是个学生。我,我没有恶意的。我,我,我……" <<elseif $speech_attitude is "bratty">> "你上司见了你肯定开心死了,"你说道。"这样欺负学生。我不过是进了这个大院而已。" <<else>> "你上司见了你肯定开心死了,"你说道。"这样欺负学生。我不过是进了这个大院而已。" <</if>> <br><br> <span class="green">两人尴尬地对视了一眼。</span>"我们只是吓吓你。"<<person1>><<person>>说。 <br><br> 他们把你带到了大院的大门。你被送了出去,大门在你背后关上了。 <br><br> <<set $compoundalarm to 0>> <<set $compoundpipes to 0>> <<set $compoundsmoke to 0>> <<set $compoundbluff to 0>> <<link [[继续|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<if $speech_attitude is "meek">> "你,你们要是把我抓进去的话,自己也会遭殃的,"你说着。"你们早该抓住我了。" <<elseif $speech_attitude is "bratty">> "放了我,"你说,"否则我就告诉你们上司你们到底有多不称职。" <<else>> "放了我,"你说,"否则我就告诉你们上司你们让我跑了多远才抓住我。" <</if>> <br><br> <span class="red">两人并没有理你。</span><<person2>><<person>>走开了,对着对讲机里说着什么。 <br><br> <<link [[继续|Elk Compound Underground]]>><<set $phase to 1>><</link>> <br> <</if>>
<<effects>> 你什么也没说,任由<<person2>><<person>>往对讲机里说着什么。 <br><br> <<link [[继续|Elk Compound Underground]]>><<set $phase to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Elk Compound Fight 2 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Elk Compound Fight 2]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "compound">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 这两个人靠在门的两边,这给了你所需要的机会,<<tearful>>你逃到了外面。当你翻过篱笆时,你听到了逐渐靠近的脚步声。 <br><br> <<clotheson>> <<endcombat>> <<set $compoundalarm to 0>> <<set $compoundpipes to 0>> <<set $compoundsmoke to 0>> <<set $compoundbluff to 0>> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 那两人稍微被推得后退了几步,这给了你机会。<<tearful>>你逃到了外面。翻过围栏的时候,你听见<<person2>><<person>>在呼叫支援。 <br><br> <<clotheson>> <<endcombat>> <<set $compoundalarm to 0>> <<set $compoundpipes to 0>> <<set $compoundsmoke to 0>> <<set $compoundbluff to 0>> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<tearful>>你倒在了地上。"我们制服了一名入侵者,"<<person2>><<person>>对着对讲机说着,而<<person1>><<person>>则压制着你。"好。我们把<<phim>>扣在这里。" <br><br> <<clotheson>> <<link [[继续|Elk Compound Underground]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "compound">> 你走到了大门前。两个保安正在守门。<<generateSecurity 1>><<generateSecurity 2>><<person1>>其中一名<<person>>看见你走近,伸出手阻拦。"请勿接近,<<girl>>。这里是私人领地。"<<His>>同伴打量着你。 <br><br> <<if $phials_held gte 1>> <<link [[给他们看罐装催情剂|Elk Compound Show]]>><</link>> <br> <</if>> <<if $compoundcard is 1>> <<link [[给他们看偷来的卡片|Elk Compound Card]]>><<set $compoundcard to 2>><</link>> <br> <</if>> <<link [[离开|Elk Street]]>><<endevent>><</link>> <br>
<<effects>> 你拿出了罐子。<<person>>看了一眼。<<he>>哼了一声。"好吧。中间的那栋楼。货送过去就赶紧出来。"<<His>>的同伴走进了保安亭,大门颤抖着打开了。 <br><br> <<link [[麋鹿街大院|Elk Compound]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "不,不好意思<<sir>>,"你说。"有人让我来这里的。"你拿出了偷来的卡片。 <<elseif $speech_attitude is "bratty">> "闭嘴吧。"你说。"我来这办事的。"你拿出了偷来的卡片。 <<else>> "我是来办事的,"你说着,拿出了偷来的卡片。 <</if>> <br><br> 保安一把抢过了卡片,检查了一下。<<He>>把卡片放在了腰间的一台仪器上扫了一下,看了看屏幕。<<He>>哼了一声。"好吧。货送过去就赶紧出来。"<<His>>的同伴走进了保安亭,大门颤抖着打开了。 <br><br> <<endevent>> <<link [[进入|Elk Compound]]>><<endevent>><</link>> <br>
<<set $location to "compound">><<effects>> 货舱来到了一个新站台,慢了下来。站台附近都是砖瓦结构。你从货舱的窗户中向外窥探着。一面墙上有一扇金属门。和庄园里一样的货箱堆放在附近,不过都是空的。还有一架梯子,通往上方几米高处的一个活板门。 <br><br> <<generateSecurity 1>><<generateSecurity 2>> 你走向货舱的出口处。蓝色的大门颤抖着打开了,你躲了起来。穿着白色制服,手持步枪的<<fullGroup>>小跑着进来了。他们并没有发现你。 <br><br> <<link [[继续|Elk Compound Station 2]]>><</link>> <br>
<<effects>> "空的,"<<person>>说。"根本没装货。" <br> "有人要遭重了,"<<person2>><<person>>回应着。"我们不是派了人过去嘛。" <br> <br> <<person1>><<person>>举起无线电说道:"一切正常,收到。" <br><br> 一个小罐子从<<person1>><<persons>>那边的小袋子里滚了出来,那家伙好像并没有注意到,随后其身后的蓝门便被关上了。 <br><br> <<if $compoundspray2 isnot 1>> <<peppersprayicon>><<link [[拿走罐子|Elk Compound Station Canister]]>><<set $spraymax += 1>><<spray 5>><<world_corruption "soft" -10>><</link>><<gspraymax>> <br> <<else>> <<peppersprayicon>><<link [[拿走罐子|Elk Compound Station Canister]]>><<spray 1>><</link>><<gspray>> <br> <</if>> <<getouticon>><<link [[直接离开|Elk Compound Station Leave]]>><</link>> <br>
<<effects>> <<if $compoundspray2 isnot 1>> <<set $compoundspray2 to 1>> 你拿起喷罐,它看起来像你的防狼喷雾的补充装置,但底部有一个暴露在外的计算机芯片。你把它放了进去,然后朝出口走去。 <br><br> <span class="gold">你获得了额外的防狼喷雾。</span> <br><br> <<else>> 你拿起这个喷罐,它可以补充你的防狼喷雾。你把它放进去后便朝出口走去。 <br><br> <</if>> 只有另外一条路可以出去,那就是天花板上的舱门。你爬上梯子并打开了它。迎接你的是交通的声音。当你爬完了剩下的路时,你出现在麋鹿街的一条小巷里。 <br><br> 舱门在你身后咔嚓一声关上了。 <br><br> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<effects>> 只有另外一条路可以出去,那就是天花板上的舱门。你爬上梯子并打开了它。迎接你的是交通的声音。当你爬完了剩下的路时,你出现在麋鹿街的一条小巷里。 <br><br> 舱门在你身后咔嚓一声关上了。 <br><br> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<effects>><<wraithPossess>> <<if C.npc["Ivory Wraith"].lust gt 10 and ($wraith.state is "haunt" or $wraith.offspring is "dead")>> <<set $compoundWraith to "accepted">> 你无法确定祂是否在移动,但是残影仍然围绕着祂形成。你毫无反抗地跪倒在地。 <<else>> <<set $compoundWraith to "willing">><<canvas-model-override "mouth" "neutral">> <<if $wraith.seen gte 5>>犹豫了一下,你<<else>>你<</if>>握住了那个身影的手,祂也轻轻地回握着你。触手冰凉。<<takeHandholdingVirginity "Ivory Wraith">> <</if>> <br><br> 人影从下往上开始迅速消散为白雾。你的嘴惊讶地张着。你什么都感觉不到。 <br><br> 雾气进入你的嘴里,使你的整个身体感到寒冷和僵硬。人影消失了。你站起来,但双腿失去知觉。 <br><br> <span class="nextLink"><<link [[继续|Elk Compound Possessed Intro]]>><</link>></span>
<<effects>><<set $compoundWraith to "resisted">> 你把目光移开,试图把这些漩涡从你的脑海中驱走。苍白的身影 <<if $wraith.state is "haunt" or $wraith.offspring is "dead">> 抽搐了几下。"<span class="wraith">然而,我并没有问。</span>" <<else>> 皱眉。"<span class="wraith">就一次,你不能留下来吗?</span>" <</if>> <<initWraith "abomination">><<startWraith>> "<span class="wraith">不管怎样。为了他们。</span>" <br><br> <<link [[继续|Elk Compound Wraith Fight]]>><<set $molestationstart to 1>><</link>>
<<if $struggle_start is 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<if $player.penisExist>> <<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">> <<else>> <<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">> <</if>> <<unset $struggle_start>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemytype to $wraith.type>> <</if>> <<effectsWraith>> <<switch $wraith.type>> <<case "man">> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Elk Compound Wraith Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Elk Compound Wraith Fight]]>><</link>></span><<nexttext>> <</if>> <<case "tentacles">> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Elk Compound Wraith Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Elk Compound Wraith Fight]]>><</link>></span><<nexttext>> <</if>> <<case "slime">> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Elk Compound Wraith Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Elk Compound Wraith Fight]]>><</link>></span><<nexttext>> <</if>> <</switch>>
<<effects>> <<if !$wraithCount>> <<if $wraith.state isnot "haunt" and !["dead","sold"].includes($wraith.offspring)>> <<set $wraithCount to 1>><<set $wraithMax to 1>> <<else>> <<set $wraithCount to 0>> <<set $wraithMax to 3>> <<if ["dead","sold"].includes($wraith.offspring)>> <<set $wraithMax++>> <</if>> <<if $tentacledisable is "t">> <<set $wraithMax -->> <</if>> <</if>> <</if>> <<if $enemyhealth lte 0>> 当<<he>>踉踉跄跄地后退时,<<person>>震惊地低头看着你。 <<if $wraith.gen is "abomination">> 那些触手无力地掉落在地上,化为一股粉色的雾气。 <<elseif $wraith.gen is "arms">> <<His>>额外的触手折回来。 <</if>> <<His>>的头向后倾斜,随着一声短暂的尖叫声消散成了虚无。你的耳朵嗡嗡作响,你觉得自己听到了哭声。<<He>>说了些什么,但你听不清楚。 <br><br> <<tearful>>你环顾四周,试图确定<<hes>>是不是真的离开了。 <<endRainWraith true>> <<set $wraith.defeated++>> <<clotheson>> <<endcombat>><<endWraith>><<clearWraith>> <<set $wraithCompoundCooldown to 10>> <<set $wraithCompoundChance to 10>> <<link [[继续|Elk Compound]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax or $pain gte 100 and $willpowerpain is 0 or ($wraith.type is "tentacles" and $tentacles.active lte ($tentacles.max / 2)) or ($wraith.type is "slime" and $struggle.done gte $struggle.number)>> <<set $wraithCount++>> <<ejacW>> <<if $wraithCount gte $wraithMax>> <<kissWraith "stress">> <br><br> <<if $pain gte 100 or $stress gte $stressmax>> <<if $pain gte 100>> <span class="red">你受伤太严重了,无法抗拒。</span> <<else>> 一切太过沉重,你的精神再也无法承受。 <</if>> 人影从下往上开始迅速消散为白雾。你的嘴惊讶地张着。你什么都感觉不到。 <br><br> 雾气进入你的嘴里,使你的整个身体感到寒冷和僵硬。人影消失了。你站起来,但双腿失去知觉。 <br><br> <<link [[继续|Elk Compound Possessed Intro]]>><<endWraith>><<clearWraith>><<clotheson>><<endcombat>><<wraithPossess>><</link>> <br> <<elseif $wraith.state is "haunt" or ["dead","sold"].includes($wraith.offspring)>> 那个人皱起了眉头:"<span class="wraith">你从我这里拿走的还不够多吗?我会另找办法的。</span>"<<He>>消失在激流中。 <br><br> <<tearful>>你环顾四周,试图确定<<hes>>是不是真的离开了。 <<endRainWraith true>> <<clotheson>> <<endcombat>><<endWraith>><<clearWraith>> <<set $wraithCompoundCooldown to 10>> <<set $wraithCompoundChance to 10>> <<link [[继续|Elk Compound]]>><</link>> <<else>> 人影皱起眉头。"<span class="wraith">就像从石头里挤出血。我会另找办法的。</span>"<<He>>消失在激流中。 <br><br> <<tearful>>你环顾四周,试图确定<<hes>>是不是真的离开了。 <<endRainWraith true>> <<clotheson>> <<endcombat>><<endWraith>><<clearWraith>> <<set $wraithCompoundCooldown to 10>> <<set $wraithCompoundChance to 10>> <<link [[继续|Elk Compound]]>><</link>> <</if>> <<else>> <<continueWraith>> <br><br> <<link [[继续|Elk Compound Wraith Fight]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<set $wraithWillMessage to true>> <<set $wraithCompoundSeen to true>> /* currently unused */ 你<<wraithShamble>>走到水坑边,看着自己的倒影。一个有着<<wraithEyes>>眼睛的<<girl>>正盯着你。 <br><br> 你控制着手指来回晃动着,似乎在测试它们。 <br><br> <<if $compoundWraith is "willing">> 你的头向一边倾斜,发出令人满意的砰的一声。你盯着中央大楼。 <br><br> 话从你嘴里说出来。 "<span class="wraith">我们向前飞。</span>"祂坚决地点点头。 <<else>> 你的头迅速向一侧倾斜,发出令人毛骨悚然的咔嚓声。你盯着中心建筑看。 <br><br> 话从你嘴里说出来。 "<span class="wraith">向前飞。</span>"祂使你的嘴唇扭曲成一个微笑。 <</if>> <br><br> <span class="nextLink"><<link [[继续|Elk Compound Possessed]]>><</link>></span> <br>
<<effects>> 你正待在麋鹿街的大院里,这里有三座被铁围栏圈住的红砖建筑,而在大门口则有安保人员在来回巡逻着。 <<if $compoundalarm gte 1>> <span class="red">你现在属于非法入侵。</span> <</if>> <br><br> 你<<wraithShamble>>向中央大楼走去,走到门口。你伸手去拿门把手,想把它拉开。它是锁着的。 <br><br> <<if $compoundWraith is "willing">> <<set $lock to 300>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬。</span>你的手恢复了知觉。 <br><br> <<link [[闯入(0:05)|Elk Compound Possessed 2]]>><<set $phase to 1>><<pass 5>><</link>> <br> <<link [[让苍白的身影来处理吧|Elk Compound Possessed 2]]>><<set $phase to 2>><</link>><<gtrauma>> <<else>> <span class="red">这把锁看起来超出了你的能力范围。</span> <<skulduggeryrequired>> <br><br> 苍白的身影清了清你的喉咙,让你无论如何都向前走,像穿过果冻一样穿过门。这是一种很奇怪的感觉。 <<trauma 6>><<gtrauma>> <br><br> <span class="nextLink"><<link [[继续|Elk Compound Possessed 2]]>><<set $phase to 0>><</link>></span> <</if>> <<else>> 苍白的身影让你仍然向前走,像穿越果冻一样走进门里。这是一种非常奇怪的感觉。 <<trauma 6>><<gtrauma>> <br><br> <span class="nextLink"><<link [[继续|Elk Compound Possessed 2]]>><<set $phase to 0>><</link>></span> <</if>>
<<effects>> <<if $phase is 1>> 你成功地撬开了锁,打开了门。"<span class="wraith">很灵活,</span>"你的声音说。一种莫名的满足感贯穿全身,使你内心感到温暖。 <<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> 当你向前迈进时,祂重新控制了你的身体。 <<elseif $phase is 2>> 你轻轻地推了推那个苍白的身影,祂跟着你的喉咙咯咯地笑了起来,重新控制了自己。你向前一步,像穿过果冻一样穿过那扇门。这是一种很奇怪的感觉。 <<trauma 6>><<gtrauma>> <br><br> <</if>> 大楼的内部主要是一部大电梯。你不知道如何操作它,但你认为那个苍白的身影并不在乎。你走到电梯前,挥动你的手臂,电梯门被里面的一团雾强行打开了。 <br><br> 你一走进电梯,电梯就直线下降,门也不关。到达底部之前,它开始减速, <<if $compoundWraith is "willing">> 然后平稳着陆。 <<else>> 虽然不足以保证完全无痛着陆。 <<pain 4>><<gpain>> <</if>> <br><br> 在你面前是一系列有混凝土墙的走廊。荧光灯沿着天花板排列,尽管有很多都已经烧毁了,它们在暴露的管道和电线周围交错着。瓷砖地板在几个地方破裂和肮脏,至少你看到其中一个走廊直接通向一个洞穴。 <br><br> <span class="nextLink"><<link [[继续|Elk Compound Possessed 3]]>><</link>></span>
<<effects>><<generate1>><<generate2>><<person1>> 你把注意力集中在一个走廊上,大步朝它走去。大厅里没有人走动;有几个科学家在隔壁房间,但他们没有注意到你。 <br><br> 最终,你到达了你一直盯着的房间,默默地转过拐角。你看到几个金属板条箱靠墙堆放着,一个<<person2>><<person>>把一个板条箱搬到墙上,一个<<person1>><<person>>在旁边观察。 <br><br> "这应该是最后一个,"<<person>>说。"小心他们。市长<b>奎恩</b>希望它们处于最佳状态。" <<stress 2>><<gstress>> <br><br> "去他妈的市长<b>奎恩</b>,"<<person2>><<person>>抱怨道,"妈的,这些东西好重。它们到底是什么?" <<stress 2>><<gstress>> <br><br> 每次他们提到奎恩的名字,你内心都会涌起一股异样的愤怒。你怀疑那个苍白的身影有一些心结需要解决。 <br><br> 你走进房间,保安转过身看着你。<<person1>><<person>>立即将写字板放在一边,并按下<<his>>腰后的按钮。然后<<he>>和那个<<person2>><<person>>一齐向你走来。 <br><br> <<if $compoundWraith is "willing">> <span class="nextLink"><<link [[战斗|Elk Compound Possessed Fight]]>><<set $fightstart to 1>><</link>></span> <<else>> <span class="nextLink"><<link [[让他们倒下|Elk Compound Possessed Fight]]>><<set $fightstart to 1>><</link>></span> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>><<set $noAdmire to true>><<set $noBodyWriting to true>> <<if $compoundWraith is "willing">> "<span class="wraith">让我来照顾你,让我来处理他们,</span>"你的声音低语着。 <<else>> "<span class="wraith">越陷越深,</span>"你的声音嘲讽着。 <</if>> <<if !$wraith.will>> <<set $wraith.will to random(1300, 1700)>> <</if>> <br><br> <</if>> <<effects>> <<effectsman>><<man>> <<if _resist gte 1 and $compoundWraith is "willing">> <<set $finish to 1>> <span class="black">在你的抵抗下,那个苍白的身影闪过一阵困惑。</span> <br><br> <<elseif _resist gte 1 and $compoundWraith is "accepted">> <<set $compoundWraith to "resisted">> <span class="black">在你的反抗下,那个苍白的身影闪过一丝轻蔑。</span> <br><br> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or _controlRegain is 1>> <span id="next" class="nextWraith"><<link [[继续|Elk Compound Possessed Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next" class="nextWraith"><<link [[继续|Elk Compound Possessed Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> 保安们倒在地上,呻吟着。你从他们身边走开,踩在<<person1>><<persons>>握紧着拳的手臂上,并走向墙边码放的一堆箱子。 <br><br> <<endcombat>><<clotheson>> <<if $compoundWraith is "willing">> <<canvas-model-override "mouth" "smile">> <</if>> <span class="nextLink"><<link [[继续|Elk Compound Possessed Creatures]]>><<endevent>><<set $pain to 0>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 保安们倒在地上,呻吟着。你从他们身边走开,踩在<<person1>><<persons>>握紧着拳的手臂上,并走向墙边码放的一堆箱子。 <br><br> <<endcombat>><<clotheson>> <<if $compoundWraith is "willing">> <<canvas-model-override "mouth" "smile">> <</if>> <span class="nextLink"><<link [[继续|Elk Compound Possessed Creatures]]>><<endevent>><<set $pain to 0>><</link>></span><<nexttext>> <<elseif $finish is 1>> <<wraithExorcise true true>> 你踉跄着向后退去,那个苍白的身影从你的胸膛里抽出来。"<span class="wraith">也许还有另一种方法。</span><span class="tentacle">两个人,</span>" <br><br> "这是什么鬼东西?!"<<person2>><<person>>尖叫着,试图爬开时差点摔倒。"那个——那个鬼东西是从<<pher>>胸口出来的!你看到了吧!" <br><br> "是的,我看到了,"<<person1>><<person>>翻了个白眼,"市长告诉了我们这件事。靠近那混蛋——"<<he>>用拇指戳板条箱,"会让我们看到幻觉。忽略掉就行了。" <br><br> "你说得倒轻巧!"<<person2>><<person>>尖叫,苍白的身影绕着<<him>>,邪恶地笑着。<<person1>><<person>>叹气走向你,无视<<his>>同伴的哭声。 <br><br> <<saveNPC 0 "compound_guard">> <<endcombat>> <<loadNPC 0 "compound_guard">><<clearNPC "compound_guard">> <<link [[继续|Elk Compound No Longer Possessed Fight]]>><<set $fightstart to 1>><</link>> <<else>> <<wraithExorcise true true>> <span class="gold">你停下来。</span>你能感觉到它在推动你继续前进,继续奋斗,但你还是坚持下去,集中精力。你的身体回来了,你不打算放弃。当你停止战斗时,保安们困惑地看着你。 <br><br> 你痛苦地弯下腰。祂知道自己被打败了,把自己从你体内抽了出来。你看到一对苍白的、半透明的手臂从你的胸膛冒了出来。通过大量的努力,祂从你身上被驱逐了出去。 <br><br> 祂的头向后倾斜,随着一声愤怒的咆哮消散成了虚无,在你的脑海中回荡着。你的耳朵嗡嗡作响,你听到祂的声音在你周围响起。"<span class="wraith">离成功如此之近,你居然还在顾着反抗我,太残忍了。</span>"保安们惊慌失措地向后退去,<<tearful>>你跑向走廊,他们也追了上来。 <br><br> 你设法在他们追上你之前到达电梯,门自动关闭。他们砰砰地敲门,但当你被电梯带上去时,砰砰声变得安静了。最后它停了下来,你跑出门回到院子里。 <br><br> <<endcombat>><<clotheson>> <<set $wraithCompoundCooldown to 10>> <<set $wraithCompoundChance to 10>> <<link [[继续|Elk Compound]]>><<unset $compoundWraith>><<endRainWraith>><<endWraith>><<clearWraith>><<set $compoundalarm += 5>><<set $eventskip to 1>><</link>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>><<set $apologised to 1>> <<set $enemynomax to 1>> <<set $timer to 5>> <</if>> <<effects>> <<effectsman>><<man>> <<if $timer is 1>> 另一个保安倒下了,痛苦地呻吟着。苍白的身影飘到你的身边,用手指在你的额头上划出一个形状,<span class="green">这动作抚慰了你,让你充满活力。</span> <<set $pain to 0>><<llpain>> <<person1>> <br><br> <<elseif $timer lte 0>> 苍白的身影抚慰了你的身体。 <<set $pain to 0>><<llpain>> <br><br> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Elk Compound No Longer Possessed Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Elk Compound No Longer Possessed Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <</if>> <<person>>瘫倒在地,呻吟着。<<He>>试图站起来,但苍白的身影踩在<<his>>的手臂上。祂示意你跟着祂走,然后走到墙上,那里的板条箱排成一排。 <br><br> <<endcombat>><<clotheson>> <<link [[继续|Elk Compound Possessed Creatures]]>><</link>>
<<effects>> <<if $possessed and $compoundWraith is "willing">> <<wraithExorcise true true>> 你停下脚步,感到胸口一阵紧绷。一个苍白的手臂出现了,接着又是另一个。那个苍白的身影从你的身体里面钻了出来,让你一时失足摇摇晃晃。 <br><br> <</if>> <<if $compoundWraith is "willing">> 那个苍白的身影一挥手,每个箱子的金属都扭曲变形了。一个箱子被撕裂开来,一个白色、几乎半透明的物质流了出来。它起伏着,从箱子里离开,向着那个身影慢慢爬去。<span class="gold">是一团苍白史莱姆。</span> <br><br> 那个苍白的身影弯下腰,轻轻地拾起这团史莱姆,轻抚着它。越来越多的箱子被弄开了,里面露出了各种各样的生物,都苍白如象牙。有史莱姆生物、长触手的生物、长满触须的生物等等。 <<if $wraith.offspring is "sold">> <span class="green">你甚至看到了被你卖掉的肤色苍白的孩子。</span> <</if>> 它们都围着那个苍白的身影。祂的肩膀下垂,终于放松了。 <br> 有一只苍白的、皮革般的多肢生物,大概有半个你那么高,飞快地朝你爬过来。你本能地举起双臂自卫,但它并没有攻击你,反而轻轻地蹭着你的身体,然后吱吱叫着跳开了。 <<stress -6>><<lstress>> <br><br> 最后,苍白的身影放下了史莱姆,挥了挥手。一个漩涡状的紫色圆盘出现在地板上,生物们毫无畏惧地跳了进去。一只手从背后轻轻地落在你的肩上;你知道它属于那个苍白的人影,尽管祂就站在你面前。 <<if $wraith.state is "haunt">> "<span class="wraith">你想忏悔。</span>" <<else>> "<span class="wraith">你有着一颗慈悲的心。</span>" <</if>> <br> <<if $museumAntiques.antiques.antiquehourglass isnot "found" and $museumAntiques.antiques.antiquehourglass isnot "talk" and $museumAntiques.antiques.antiquehourglass isnot "museum">> <<set $antiquemoney += 1400>><<museumAntiqueStatus "antiquehourglass" "found">> 祂把手伸进一个板条箱,这个板条箱似乎根本没有装什么东西,然后祂拿出了一个用一种无法辨认的金属制成的华丽沙漏,边缘上刻有各种各样的铭文。博物馆馆长可能会对它感兴趣。"<span class="wraith">时光已经流逝,但他们也不应该承受这样的命运。紧紧抓住它,别让它从你手中溜走。</span>" <<else>> <<set $blackmoney += 1000>> 祂用触手从附近的墙上取下几个装置,递给了你。黑市上的某些人可能会感兴趣。"<span class="wraith">这是给你的谢礼,顺便也能给他们造成一些麻烦。</span>" <</if>> <<npcincr "Ivory Wraith" love 3>><<gglove>><<lobsession 1>> <<else>> 你打了一个响指,每个笼子的金属都扭曲变形了。一个箱子被撕裂开来,一个白色、几乎半透明的物质流了出来。它起伏着,从箱子里爬出,缓慢走向开阔的地方。<span class="gold">是一团苍白史莱姆。</span> <br><br> 它似乎犹豫不决,但你的眼睛闪现出一抹<<wraithEyes>>光后,它便慢慢向你靠近。你拿起它,轻轻地抚摸它。越来越多的板条箱被打开,露出各种各样的生物,都像象牙一样苍白。有史莱姆生物、长触手的生物、长满触须的生物等等。 <<if $wraith.offspring is "sold">> <span class="green">你甚至看到了被你卖掉的肤色苍白的孩子。</span> <</if>> 它们都围着你。当你的身体终于放松时,你的肩膀下垂。 <br> 有一只苍白的、皮革般的多肢生物,大概有半个你那么高,飞快地朝你爬过来。你心里一阵犯紧张,但它并没有攻击你,反而轻轻地蹭着你的身体,然后吱吱叫着跳开了。 <br><br> 最后,你放下史莱姆,挥了挥手。一个漩涡状的紫色圆盘出现在地板上,生物们毫无畏惧地跳了进去。 <br><br> <<if $compoundWraith is "accepted">> <<if $wraith.state is "haunt">> "<span class="wraith">盗墓贼。</span>" <<else>> "<span class="wraith">屠夫。</span>" <</if>> 祂通过你的嘴说话,但这一次,祂听起来不像往常那种充满愤怒。"<span class="wraith">"忏悔,这是你的第一步。它不仅仅是一个工具,有一天会更多。</span> <br> <<if $museumAntiques.antiques.antiquehourglass isnot "found" and $museumAntiques.antiques.antiquehourglass isnot "talk" and $museumAntiques.antiques.antiquehourglass isnot "museum">> <<set $antiquemoney += 1400>><<museumAntiqueStatus "antiquehourglass" "found">> 祂把手伸进一个板条箱,这个板条箱似乎根本没有装什么东西,然后祂拿出了一个用一种无法辨认的金属制成的华丽沙漏,边缘上刻有各种各样的铭文。博物馆馆长可能会对它很感兴趣。"<span class="wraith">我相信这个在你的手中比在他们的手中更安全。紧紧抓住它,别让它从你手中溜走。</span>" <<else>> <<set $blackmoney += 1000>> 祂用触手从附近的墙上取下几个装置,递给了你。黑市上的某些人可能会感兴趣。"<span class="wraith">这是给你的谢礼,顺便也能给他们造成一些麻烦。</span>" <</if>> <<npcincr "Ivory Wraith" love 1>><<glove>><<if $wraith.offspring is "sold">><<lobsession 1>><<else>><<lobsession 3>><</if>> <</if>> <</if>> <<if $wraith.offspring is "sold">> <<unset $wraithAngerCooldown>> <<set $wraith.offspring to "">> <</if>> <<set $wraithCompoundCooldown to 30>> <<unset $wraithCompoundChance>> <br><br> <<if $possessed>> <span class="nextLink"><<link [[继续|Elk Compound Possessed Creatures 2]]>><</link>></span><<nexttext>> <<else>> <<link [[继续|Elk Compound Possessed Creatures 2]]>><</link>><<nexttext>> <</if>>
<<effects>><<generate1>><<generate2>><<generate3>><<person1>> 突然的噪音引起了你的注意。三个保安在一个<<person>>的带领下跑进了房间。<<He>>看了一眼地上的保安,然后转向你。"抓住<<phim>>。"<<fullGroup>>前进。 <br><br> <<switch $compoundWraith>> <<case "willing">> 苍白的身影将一只手放在你的肩上,另两只手捂住了你的耳朵。"<span class="wraith">愿他们永远无法触碰到你,赶快离开吧,<<pcpetname "wraith">>。</span>"祂仍然用手捂着你的耳朵,祂的口中发出了刺耳的尖叫声。即使你被捂着耳朵,声音也非常大。你可以想象保安们听到的声音有多大,他们全都踉跄着倒下了。 <br><br> 人影闭上嘴,移开双手,祂消失了。你跑进走廊,上了电梯,电梯门自动关上了。电梯带着你上升,你走出门,回到院子里。 <br><br> <<link [[继续|Elk Compound]]>><<endevent>><<unset $compoundWraith>><<endRainWraith>><<endWraith>><<clearWraith>><<set $compoundalarm += 5>><<set $eventskip to 1>><</link>> <<case "accepted">> <<wraithExorcise true true>> 两只手臂从背后伸出,遮住了你的耳朵。"<span class="wraith">你帮我,我也帮你,<<pcpetname "wraith">>。</span>"祂仍然用手捂着你的耳朵,从你嘴里发出刺耳的尖叫声。即使你捂着耳朵,声音也非常大。你可以想象保安们听到的声音有多大,他们全都踉跄着倒下了。你的喉咙觉得很痛。 <<pain 2>><<gpain>> <br><br> 那个苍白的身影从你的背部离开了你的身体,让你跌跌撞撞地向前走。当那个身影消失时,你的踉跄变成了奔跑。你跑进走廊,上了电梯,电梯门自动关上了。电梯带着你上升,你走出门,回到院子里。 <br><br> <<link [[继续|Elk Compound]]>><<endevent>><<unset $compoundWraith>><<endRainWraith>><<endWraith>><<clearWraith>><<set $compoundalarm += 5>><<set $eventskip to 1>><</link>> <<case "resisted">> <<set _wraithWill to Math.clamp(Math.floor(1 + $wraith.will) - $control, 1, 1000)>> 保安包围你,抓住你的手臂。"带<<phim>>去审问,"<<person>>说。"<<pShe>>有很多需要回答的问题。"<span class="red">你试图挣脱,但那苍白的身影把你的身体拉住了。</span> <br><br> <<link [[尽你的全力去反抗|Elk Compound Possessed Guards]]>><<def 1>><<set $phase to 0>><<stress 12>><</link>><<willpowerdifficulty 1 _wraithWill>><<gstress>> <br> <span class="nextLink"><<link [[屈服|Elk Compound Possessed Guards]]>><<sub 1>><<set $phase to 1>><</link>></span> <</switch>>
<<effects>><<unset $compoundWraith>><<wraithExorcise true true>> <<if $phase is 0>> 你为了夺回控制拼命反抗, <<if $willpowerSuccess>> <span class="green">你成功了。</span>你把保安撞倒。那个苍白的身影从你的胸膛里钻出来,对你怒目而视。"<span class="wraith">好吧。如果你不会在我手下崩溃,那就在他们手下崩溃吧。</span>"祂消失在白雾中。 <br><br> 保安们聚精会神地向你逼近。 <br><br> <<link [[继续|Elk Compound Possessed Guards Fight]]>><<set $fightstart to 1>><</link>> <<else>> <span class="red">但是失败了。</span>你的身体保持静止。"我们已经制服了入侵者,"<<person>>对着<<his>>的对讲机说。<<He>>碰了碰你的头,你全身一阵震动。苍白的身影离开了你的身体,在你失去知觉时向你挥手。 <br><br> <<link [[继续|Elk Compound Experiment]]>><<upperruined>><<lowerruined>><<underruined>><<underupperruined>><<endWraith>><<clearWraith>><<endRainWraith>><</link>> <</if>> <<else>> <span class="pink">你让祂束缚了你。</span>"我们制服了入侵者,"<<person>>对着<<his>>的对讲机说。<<He>>碰了碰你的头,你全身一阵震动。苍白的身影离开了你的身体,在你失去知觉时向你挥手。 <br><br> <<link [[继续|Elk Compound Experiment]]>><<upperruined>><<lowerruined>><<underruined>><<underupperruined>><<endWraith>><<clearWraith>><<endRainWraith>><</link>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<set $enemynomax to 1>> <<set $timer to 4>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <<link [[继续|Elk Compound Possessed Guards Fight Finish]]>><</link>><<nexttext>> <<else>> <<link [[继续|Elk Compound Possessed Guards Fight]]>><</link>><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 保安们瘫倒在地呻吟,让你有机可乘。<<tearful>>你跑进走廊,上了电梯,电梯门自动关上了。电梯带着你上升,你走出门,回到院子里。 <br><br> <<endcombat>><<clotheson>> <<link [[继续|Elk Compound]]>><<endWraith>><<clearWraith>><<endRainWraith>><<set $compoundalarm += 5>><<set $eventskip to 1>><</link>> <<elseif $enemyhealth lte 0>> 保安们瘫倒在地呻吟,让你有机可乘。<<tearful>>你跑进走廊,上了电梯,电梯门自动关上了。电梯带着你上升,你走出门,回到院子里。 <br><br> <<endcombat>><<clotheson>> <<link [[继续|Elk Compound]]>><<endWraith>><<clearWraith>><<endRainWraith>><<set $compoundalarm += 5>><<set $eventskip to 1>><</link>> <<else>> <<tearful>>你倒在地上,伤得动弹不得。"我们已经制服了入侵者,"<<person1>><<person>>对着<<his>>的对讲机说。<<He>>碰了碰你的头,你全身一阵震动。你失去了意识。 <br><br> <<endcombat>><<clotheson>> <<link [[继续|Elk Compound Experiment]]>><<endWraith>><<clearWraith>><<endRainWraith>><</link>> <</if>>
<<effects>> <<generate1>><<person1>> 你正准备向接待员付钱,但<<he>>打断了你。"查里想见你,"<<he>>说道。"直接进来吧,费用就免了。" <br><br> <<endevent>> <<npc Charlie>><<person1>> 查里站在全班同学面前,解释适当热身运动的重要性。<<He>>笑着看了你一眼,和你说道:"我马上就回来。"随后<<he>>告诉全班同学:"继续练习!" <br><br> <<link [[继续|Dancing Job Intro]]>><<set $dance_job_intro to 1>><</link>> <br>
<<effects>> "我希望你能再来,"查里说道, <<if $NPCName[$NPCNameList.indexOf("Charlie")].love gte 20>> <<He>>挠了挠头。 <<elseif $NPCName[$NPCNameList.indexOf("Charlie")].love gte 0>> 手放在屁股上。 <<else>> 双臂。 <</if>> "你的舞跳得很好,人们都会愿意为你的舞姿掏钱。这一行的竞争非常残酷,但是只要你肯干,我就能帮你找。" <br><br> <<link [[提出质疑|Dancing Job Intro Doubt]]>><<npcincr Charlie love 5>><</link>><<gglove>> <br> <<link [[道谢|Dancing Job Intro Thank]]>><<npcincr Charlie love 1>><</link>><<glove>> <br> <<link [[表现得傲慢|Dancing Job Intro Haughty]]>><<npcincr Charlie love -5>><</link>><<lllove>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你,你确定吗?"你说,"我怕我会让你失望。" <<elseif $speech_attitude is "bratty">> "真的吗?"你询问道,"我觉得我没那么优秀。" <<else>> "我真的能胜任吗?"你问道。 <</if>> <br><br> 查里笑了。"我在这类事情上一向看人很准的,"<<he>>说道,"你能胜任的。<span class="gold">想工作的话只要知会前台一声就好,到时候我帮你看看能找到什么活。"</span> <br><br> <<link [[继续|Dance Studio]]>><<endevent>><</link>> <br>
<<effects>> 你感过查里。<<He>>微笑道:"<span class="gold">想工作的时候跟前台支会一声就行,我会看看能帮你找到什么活计的。</span>" <br><br> <<link [[继续|Dance Studio]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我知道我能行的!"你兴奋地喊道。 <<elseif $speech_attitude is "bratty">> "当然,”你说。“我永远是最棒的。" <<else>> "我就知道我能行!"你兴奋地喊道。 <</if>> <br><br> "小心点,”查里警告说。“骄兵必败。不管怎样,<span class="gold">只要让前台知道你什么时候想工作就行了,我看看能查到什么。”</span> <br><br> <<link [[继续|Dance Studio]]>><<endevent>><</link>> <br>
<<effects>> <<npc Charlie>><<person1>> 接待员让你进入舞蹈室,你发现查里站在<<his>>的班级前面。<<He>>告诉他们<<he>>马上就回来。 <br><br> <<if $weekly.danceJob is "docks">> "你准备好去码头工作了吗?"<<he>>问道。 <br><br> <<link [[接受|Dance Job Docks]]>><<set $weekly.danceJob to "docks">><<dance_job_init 180 50>><</link>> <br> <<if $jordan_ritual_dance gte 1>> <<link [["询问是否有在多瑙河街的工作"|Dance Job Stage Ask]]>><<set $phase to 1>><</link>> <br> <<elseif $charlie_breakdown gte 1>> <<link [[问一下有没有高风险高回报的工作(3:00)|Dance Job Stage Ask]]>><<set $phase to 0>><</link>> <br> <</if>> <<elseif $weekly.danceJob is "party">> "你准备好聚会的工作了吗?"<<he>>问道。 <br><br> <<link [[接受|Dance Job Party]]>><<set $weekly.danceJob to "party">><<dance_job_init 180 70>><</link>> <br> <<if $jordan_ritual_dance gte 1>> <<link [["询问是否有在多瑙河街的工作"|Dance Job Stage Ask]]>><<set $phase to 1>><</link>> <br> <<elseif $charlie_breakdown gte 1>> <<link [[问一下有没有高风险高回报的工作(3:00)|Dance Job Stage Ask]]>><<set $phase to 0>><</link>> <br> <</if>> <<elseif $weekly.danceJob is "stage">> "你准备好化装舞会的工作了吗?"<<he>>问道。 <br><br> <<link [[接受|Dance Job Stage]]>><<set $weekly.danceJob to "stage">><<dance_job_init 180 20>><</link>> <br> <<else>> 你告诉<<him>>你在找工作。"很好!"<<he>>答道。"我这儿刚好有份差事需要人手。" <<if $NPCName[$NPCNameList.indexOf("Charlie")].love gte 20>> <<set $weekly.danceJob to "party">> <<elseif $NPCName[$NPCNameList.indexOf("Charlie")].love gte 0>> <<set $weekly.danceJob to "party">> <<else>> <<set $weekly.danceJob to "stage">> <</if>> <<if $weekly.danceJob is "party">> 我的一个朋友想在宅邸街举办一个聚会,他们希望聚会上能有些娱乐活动——当然都些简单的活儿。他们人都不错,你应该会很安全的。你只需要工作几个小时就能拿到£300,怎么样?" <br><br> <<link [[接受工作 (3:00)|Dance Job Party]]>><<set $weekly.danceJob to "party">><<dance_job_init 180 70>><</link>> <br> <<elseif $weekly.danceJob is "docks">> 一群学生在梅尔街租了一栋楼准备举办聚会。他们需要有人来活跃气氛。应该很安全。"<<He>>的语气有些不太确定,"你只用干几个小时就能拿到£700。怎么样?" <br><br> <<link [[接受工作 (3:00)|Dance Job Docks]]>><<set $weekly.danceJob to "docks">><<dance_job_init 180 50>><</link>> <br> <<else>> 多瑙河街上的一家高级俱乐部正在寻找娱乐活动。"<<He>>犹豫了一下,"我认为他们值得信赖,但你要保持警惕。你只需要工作几个小时就能得到£2000,这报酬不算低了。怎么样?" <br><br> <<link [[接受工作 (3:00)|Dance Job Stage]]>><<set $weekly.danceJob to "stage">><<dance_job_init 180 20>><</link>> <br> <</if>> <<if $jordan_ritual_dance gte 1 and $weekly.danceJob isnot "stage">> <<link [["询问是否有在多瑙河街庄园里的工作 (3:00)"|Dance Job Stage Ask]]>><<set $phase to 1>><</link>> <br> <<elseif $charlie_breakdown gte 1 and $weekly.danceJob isnot "stage">> <<link [[问一下有没有高风险高回报的工作(3:00)|Dance Job Stage Ask]]>><<set $phase to 0>><</link>> <br> <</if>> <</if>> <<link [[拒绝|Dance Job Refuse]]>><</link>> <br>
<<effects>> 查里点点头。"只要你愿意,这份工作就是你的了。" <br><br> <<link [[继续|Dance Studio]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<effects>> "太好了,”查里说。“我送你过去。课程五分钟就可以准备好。" <br><br> 你跟着查里沿着工作室的侧面走出去,进入了一辆等待的汽车。随着汽车的发动机的嗡鸣声响起,<<he>>把车开到了大街上。 <br><br> <<pass 5>> <<endevent>><<generate1>><<person1>> 路程很短,你很快就到了宅邸街上离孤儿院不远的一所房子旁边。一个<<person>>从屋内出来迎接你。你听到<<him>>身后响起的音乐。 <br><br> "嘿,查里,"<<he>>说道,"谢谢你。"<<He>>看向你。"你一定是那位明星,快请进。饮料和点心请自便。" <br><br> <<He>>在你们进入大楼时和查里攀谈起来。 <br><br> <<link [[继续|Dance Job Party 2]]>><</link>> <br>
<<set $location to "town">><<set $bus to "domus">><<set $outside to 0>><<effects>> 这是一所普通的房子。 <<if $christmas is 1>> 不过屋外精心装饰着彩灯和其他圣诞饰品。 <<elseif $halloween is 1>> 不过有一堆南瓜灯正看守着大门。 <<else>> 虽然可能比此地大多数住宅都要宽敞。 <</if>> 你走进拥挤的客厅。有几个客人向你点头示意,一些人坐着聊天,另一些看着电视上的足球比赛。你望向厨房,从那张摆满食物和饮料的桌旁传来更多声音。 <br><br> 查里的朋友一定是这次聚会的主办人。在他们聊天的时候,你似乎有一些自由时间可供支配。 <br><br> <<link [[社交|Dance Job Party Socialise]]>><<trauma -6>><</link>><<ltrauma>> <br> <<link [[猛吃自助餐|Dance Job Party Buffet]]>><<stress -6>><</link>><<lstress>> <br> <<link [[寻找酒水|Dance Job Party Booze]]>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br>
<<effects>> 你和参加聚会的人聊天。大多数人似乎都住在镇上,不过也有一些人是从别处来的。看来<<person>>交友甚广。 <br><br> 当他们意识到你是娱乐圈的人时,他们变得好奇起来,问你各种各样的问题,比如你住在哪里之类的。 <br><br> <<link [[拒绝回答私人问题|Dance Job Party Refuse]]>><<stress 6>><</link>><<stress 6>> <br> <<link [[歪曲事实|Dance Job Party Bend]]>><<trauma 6>><</link>><<gtrauma>> <br> <<link [[坦白真相|Dance Job Party Truth]]>><<trauma -12>><<stress 12>><</link>><<ggstress>><<lltrauma>> <br>
<<effects>> 你断然回绝了他们的盘问。你可以看出有些人被你的沉默激起了兴趣,但他们也并没有继续逼你。 <br><br> <<link [[继续|Dance Job Party 3]]>><</link>> <br>
<<effects>> 你如实的讲述——至少大部分是事实,当然也省略了一些细节。没必要破坏聚会的气氛。 <<if random(1, 2) is 2>> 他们似乎相信了你。 <br><br> <<link [[继续|Dance Job Party 3]]>><</link>> <br> <<else>> 他们看出你应该隐瞒了什么,并继续探听。<<gstress>><<stress 6>> <br><br> <<link [[不予理会|Dance Job Party 3]]>><</link>> <br> <<if $trauma gte $traumamax * 0.6>> <<link [[发火|Dance Job Party Angry]]>><<trauma -12>><<stress -12>><</link>><<lltrauma>><<llstress>> <br> <</if>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "别,别这么粗鲁,"你打断他们。"我,我不想谈论这个!" <<elseif $speech_attitude is "bratty">> "滚开,"你厉声道。"我可没义务忍受这个。" <<else>> "我不想谈这个!"你厉声道。"别烦我了。" <</if>> <br><br> 从此之后他们给你留下了充足的空间。 <br><br> <<link [[继续|Dance Job Party 3]]>><</link>> <br>
<<effects>> 你坦诚地告诉他们你的真实处境,你每天面临的考验。 <<if random(1, 2) is 2>> 随着你越讲越多,他们的脸上渐渐现出惊惧之色。 <br><br> "我对此一无所知,"那<<person>>羞愧地说道,"我也不想有什么瓜葛。"其他参加聚会的人也纷纷低声附和着。 <br><br> <<link [[说你需要这笔钱|Dance Job Party Money]]>><</link>><<difficulty 50>> <br> <<link [[提前退场|Dance Job Party Leave]]>><</link>> <br> <<if $speech_attitude is "meek">> <<link [[恳求|Dance Job Party Beg]]>><</link>><<submissivetext>> <br> <</if>> <<else>> 他们似乎并不相信你。<<gtrauma>><<trauma 6>> <br><br> <<link [[继续|Dance Job Party 3]]>><</link>> <br> <</if>>
<<effects>> 你在自助餐中大吃特吃。这里有奶酪卷、土豆沙拉、烟熏三文鱼布利尼、肉酱香肠、迷你披萨等等。你认为孤儿们会喜欢这些的。 <br><br> <<link [[继续|Dance Job Party 3]]>><</link>> <br>
<<effects>> 你给自己倒了一杯酒,喝完后又续了一杯。你怀疑自已经吸引了某些人的目光,但你也懒得多想。 <br><br> <<link [[继续|Dance Job Party 3]]>><</link>> <br>
<<effects>> "我需要这笔钱,"你插话道,"这和你还有查里都没有关系。拜托,让我工作吧。" <br><br> <<person>>看起来很纠结, <<if random(1, 2) is 2>> <span class="green">然后点了点头。</span>"我已经清理出那张桌子作为临时舞台。你准备好了就可以随时开始。" <br><br> <<link [[继续|Dance Job Party Start]]>><<endevent>><</link>> <br> <<else>> <span class="red">然后摇了摇<<his>>的头。</span>"对不起,我只是不能参与其中。" <br><br> <<link [[继续|Dance Job Party Leave]]>><</link>> <br> <</if>>
<<effects>> <<pass 10>> 查里一直呆在外面,在<<nnpc_his Charlie>>汽车后备箱里翻找着。<<nnpc_He Charlie>>抬起头来。 <br><br> "这是不可能的,"那个<<person>>说。"虽然这个<<girl>>很可爱。这不是<<pher>>的错。"<<He>>说着走回屋里。 <br><br> <<endevent>><<npc Charlie>><<person1>> <<if $charlie_breakdown gte 1>> "需要我送你回工作室吗?或者说,你呆在这里没问题?" <br><br> <<link [[要求搭车|Dance Job Party Lift]]>><</link>> <br> <<link [["表示你在这很好"|Dance Job Party Okay]]>><</link>> <br> <<else>> "发生什么事了么?" 查里问你。"一切还好吧?" <br><br> <<if $trauma gte $traumamax * 0.6>> <<link [[损坏|Dance Job Party Break]]>><<set $charlie_breakdown to 1>><<npcincr Charlie love 20>><<trauma -12>><<stress 12>><</link>><<ggstress>><<lltrauma>><<gglove>> <br> <<link [[装入瓶中|Dance Job Party Bottle]]>><</link>> <br> <<else>> <<if $speech_attitude is "meek">> "我,我很好,"你结结巴巴地说。 <<elseif $speech_attitude is "bratty">> "没什么问题,"你说道。 <<else>> "我很好,"你说。 <</if>> <br><br> "需要我送你回工作室吗?或者说,你呆在这里没问题?" <br><br> <<link [[要求搭车|Dance Job Party Lift]]>><</link>> <br> <<link [["表示你在这很好"|Dance Job Party Okay]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<pass 10>> 你的言语如溃堤之水,往事与思绪一件件脱口而出。你讲起贝利、说到你每天面临的危险。讲到最后,查里紧紧抱住了你。 <br><br> "对不起,"<<he>>说道。<<He>>的视线透过两座房子之间的缝隙,落在孤儿院上,"我真的很抱歉。我不……"<<he>>止住了<<himself>>。"来这里坐,我给你倒杯水。" <br><br> 你坐在车里,查里从后备箱里拿出一瓶水。<<He>>在你身边坐下,一直陪着你,直到你平复下来。 <br><br> "我不打算把我这边的每一份工作都介绍给你,其中有些实在太危险了,不过这些工作的确报酬丰厚。但如果你真急需现金,<span class="gold">我可以把你介绍给合适的人。</span>记得一定要多加小心,好吗?" <br><br> "你要搭我的车回舞蹈室么,还是在这里就行?" <br><br> <<link [[要求搭车|Dance Job Party Lift]]>><</link>> <br> <<link [["表示你在这很好"|Dance Job Party Okay]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我——我——"你勉强着说,"我没事。" <<elseif $speech_attitude is "bratty">> "不用担心我,"你说。 <<else>> "我没事,"你说。 <</if>> <br><br> 查里点了点头,但看上去并未信服。"需要我送你回舞蹈室吗?还是说你自己留在这里没问题?" <br><br> <<link [[要求搭车|Dance Job Party Lift]]>><</link>> <br> <<link [["表示你在这很好"|Dance Job Party Okay]]>><</link>> <br>
<<effects>> <<pass 5>> 返回舞蹈室的路程并不长,查里陪着你进去。 <br><br> <<dance_job_end>> <<link [[继续|Dance Studio]]>><<endevent>><</link>> <br>
<<effects>> 查里钻进了<<his>>的车里,随后驱车离开。 <br><br> <<dance_job_end>> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br>
<<effects>> 你跪倒在地。"求……求你不要,"你说。"我,我真的需要这些钱。不要把我送走!" <br><br> "没关系!"那个<<person>>说,"我会付钱给你的。请不要哭。"<<He>>在<<his>>的口袋里翻了翻,掏出了<<his>>的<<wallet>>。你赚了<<moneyGain 300>>。 <br><br> <<link [[继续|Dance Job Party Leave]]>><</link>> <br>
<<effects>> 那<<person>>进入房间,四处扫视,直到<<his>>的目光落在你身上。"啊,"<<he>>说。"表演者。我已经清理了那张桌子作为临时舞台。你准备好了就开始吧。" <br><br> <<link [[继续|Dance Job Party Start]]>><<endevent>><</link>> <br>
<<effects>> <<pass 10>> <<set $dance_love to 50>> 你爬上舞台,吸引了客人们的注意。更多的人从厨房进来,直到整个房间都挤满了人,所有人的目光都集中在你身上。 <br><br> <<dance_job_text>> <<link [[继续|Dance Job Party Dance]]>><<set $dancestart to 1>><</link>> <br>
<<effects>> <<if $dancestart is 1>> <<unset $dancestart>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> <<danceinit>> <<set $dancing to 1>> <<set $audience to 25>> <<set $venuemod to 1>> <<set $dancelocation to "party">> <<set $timer to 15>> <</if>> <<danceeffects>> <<danceaudience>> <<danceactions>> <<if $corruptionDancing gt 0 and $danceevent is 0 and (($exhibitionism lte 74 and $exposed gte 2) or ($exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")))>> 你不可能在如此暴露的情况下继续跳舞。 <<elseif $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>> 你不可能在如此暴露的情况下继续跳舞!你满脸通红地逃离了现场。 <br><br> <<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>> 你不可能在如此暴露的情况下继续跳舞!你满脸通红地逃离了现场。 <br><br> <</if>> <<if $danceevent is "finish">> <<link [[继续|Dance Job Party Stop]]>><<endevent>><</link>> <<elseif $danceevent is "dancepull">> <<link [[继续|Dance Job Party Arousal]]>><</link>> <<elseif $danceevent is 0>> <<if $exposed gte 2 and $exhibitionism lte 74 and $forceddance isnot 1>> <<link [[逃走|Dance Job Party Change]]>><<clotheson>><<endevent>><</link>> <<elseif $exposed gte 1 and $exhibitionism lte 34 and $forceddance isnot 1 and !$worn.under_lower.type.includes("dance")>> <<link [[逃走|Dance Job Party Change]]>><<clotheson>><<endevent>><</link>> <<elseif $timer lte 1>> <<link [[结束|Dance Job Party Timeout]]>><<endevent>><</link>> <<else>> <<link [[停止|Dance Job Party Stop]]>><<endevent>><</link>> <</if>> <</if>>
<<effects>> 其他参加聚会的人打断了<<him>>,短暂的争吵过后,<<him>>被赶出了会场。 <br><br> "对不起,"一个<<person2>><<person>>说。"休息一下吧。" <<endevent>> <br><br> <<if $exposed gte 2 and $exhibitionism gte 75>> <<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked" or $carried.under_upper.name isnot "naked" or $carried.under_lower.name isnot "naked">> <<link [[穿好衣服爬下来|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>> <br> <<link [[只是爬下来|Dance Job Party Intermission]]>><<set $phase to 2>><</link>><<if !$dance_job_exhib>><<exhibitionist5>><<gginterest>><</if>> <br> <<else>> <<link [[继续|Dance Job Party Intermission]]>><<set $phase to 0>><</link>> <br> <</if>> <<elseif $exposed gte 1 and $exhibitionism gte 35>> <<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked" or $carried.under_upper.name isnot "naked" or $carried.under_lower.name isnot "naked">> <<link [[穿好衣服爬下来|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>> <br> <<link [[只是爬下去|Dance Job Party Intermission]]>><<set $phase to 1>><</link>><<if !$dance_job_exhib>><<exhibitionist3>><<ginterest>><</if>> <br> <<else>> <<link [[继续|Dance Job Party Intermission]]>><<set $phase to 0>><</link>> <br> <</if>> <<else>> <<link [[继续|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>> <br> <</if>>
<<effects>> <<pass 30>> 你飞奔着穿过房间,跑上楼梯,躲进浴室。<<gginterest>><<dance_job_interest 10>> <br><br> <<endevent>> <<if $exposed gte 1>> 你翻找一番,却找不到任何可以遮身的东西。一阵敲门声让你吓了一跳。 <br><br> <<generate1>><<person1>> "你还好吗?"一个<<personsimple>>的声音问道。"我给你带了些衣服。"门打开了,抬手将一堆黑色的衣物丢了进来。这是一件紧身兔女郎装。 <br><br> 你没有别的衣服可穿了。 <br><br> <<link [[要求其他衣物|Dance Job Party Change Ask]]>><</link>> <br> <<link [[穿上|Dance Job Party Change 2]]>><<dance_job_interest 5>><</link>><<ginterest>> <br> <<else>> 你整理了一下衣服,等面色缓和后又回到了聚会上。 <br><br> <<link [[继续|Dance Job Party Intermission]]>><</link>> <br> <</if>>
<<effects>> "就只剩这套了,"<<personsimple>>回答道,"我们也没有毛巾之类的东西。"你不知道该不该相信<<him>>的话。 <br><br> <<link [[穿紧身衣|Dance Job Party Change 2]]>><<dance_job_interest 5>><</link>><<ginterest>> <br> <<if $cat gte 6>> <<link [[从窗口逃跑|Dance Job Party Change Cat]]>><</link>><<cat>> <br> <<else>> <<link [[从窗户逃走|Dance Job Party Change Escape]]>><</link>><<dancedifficulty 1 `1000 + $drunk`>> <br> <</if>>
<<effects>> <<if $carried.upper.name isnot "naked">> <<set _upperStripped to true>> <</if>> <<if $carried.lower.name isnot "naked">> <<set _lowerStripped to true>> <</if>> <<silently>><<clotheson>><</silently>> <<underupperwear 8>> <<if _upperStripped>> <<upperstrip>> <</if>> <<if _lowerStripped>> <<lowerstrip>> <</if>> 你穿上了紧身兔女郎装。“哦,”<<personsimple>>说。“别忘了这些。”<<He>>把一对兔子耳朵从缝隙里推了进去。 <br><br> <<link [[穿上|Dance Job Party Change Ears]]>><<dance_job_interest 5>><</link>><<ginterest>> <br> <<link [[拒绝|Dance Job Party Ears Refuse]]>><</link>> <br>
<<effects>> <<headwear 3>> 你戴上兔子耳朵,离开了浴室。一个<<person>>向你打招呼。"不错,"<<he>>说。"我希望能看到你穿着这个跳舞。" <br><br> 你走下楼。你的着装引来了众人羞涩的目光。 <br><br> <<link [[继续|Dance Job Party Intermission]]>><<endevent>><</link>> <br>
<<effects>> 你把兔耳放在桌上。一个<<person>>问道。"这算是拒绝了?"<<he>>问道。"我还以为能成呢,说真的,我想看你戴着它跳舞。" <br><br> 你走下楼。你的着装引来了众人羞涩的目光。 <br><br> <<link [[继续|Dance Job Party Intermission]]>><<endevent>><</link>> <br>
<<effects>> 你推开窗户向外张望。窗外的建筑物之间有一条小巷。你在楼上,但有一根粗排水管可以爬下去。 <br><br> 你身后的门又打开了一点。"你还好吗?"<<personsimple>>问道。这刺激你行动起来,爬上窗台,双手抓住排水管,然后跳了出去。 <br><br> <<if $danceSuccess>> 你迅速地爬下来,<span class="green">没有摔倒。</span>你成功地来到了下面的人行道。 <br><br> <<covered>> <br><br> <<else>> <span class="red">你的手打滑了</span>,摔在下面的人行道上。<<ggpain>><<ggstress>><<pain 8>><<stress 12>> <br><br> 一个<<persons>>正从窗口探出脑袋看着你。<<covered>>你连忙爬起来逃跑。<<ggtrauma>><<trauma 12>><<fameexhibitionism 1>> <br><br> <</if>> <<link [[继续|Residential alleyways]]>><<endevent>><<dance_job_end>><</link>> <br>
<<effects>> 你推开窗户向外张望。窗外的建筑物之间有一条小巷。你在楼上,但这点高度对你来说不算什么。你爬上窗台,然后灵巧地落到下面的人行道上。 <br><br> <<covered>> <br><br> <<link [[继续|Residential alleyways]]>><<endevent>><<dance_job_end>><</link>> <br>
<<effects>> 你从"舞台"上爬下来。观众看起来很失望。<<linterest>><<dance_job_interest -5>> <br><br> <<if $exposed gte 2 and $exhibitionism gte 75>> <<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked" or $carried.under_upper.name isnot "naked" or $carried.under_lower.name isnot "naked">> <<link [[穿好衣服爬下来|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>> <br> <<link [[只是爬下来|Dance Job Party Intermission]]>><<set $phase to 2>><</link>><<if !$dance_job_exhib>><<exhibitionist5>><<gginterest>><</if>> <br> <<else>> <<link [[继续|Dance Job Party Intermission]]>><<set $phase to 0>><</link>> <br> <</if>> <<elseif $exposed gte 1 and $exhibitionism gte 35>> <<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked" or $carried.under_upper.name isnot "naked" or $carried.under_lower.name isnot "naked">> <<link [[穿好衣服爬下来|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>> <br> <<link [[只是爬下去|Dance Job Party Intermission]]>><<set $phase to 1>><</link>><<if !$dance_job_exhib>><<exhibitionist3>><<ginterest>><</if>> <br> <<else>> <<link [[继续|Dance Job Party Intermission]]>><<set $phase to 0>><</link>> <br> <</if>> <<else>> <<link [[继续|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>> <br> <</if>>
<<effects>> "在这打住吧,"一个声音喊道。"让我们的<<girl>>休息一下。"<<ginterest>><<dance_job_interest 5>> <br><br> <<if $exposed gte 2 and $exhibitionism gte 75>> <<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked" or $carried.under_upper.name isnot "naked" or $carried.under_lower.name isnot "naked">> <<link [[穿好衣服爬下来|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>> <br> <<link [[只是爬下来|Dance Job Party Intermission]]>><<set $phase to 2>><</link>><<if !$dance_job_exhib>><<exhibitionist5>><<gginterest>><</if>> <br> <<else>> <<link [[继续|Dance Job Party Intermission]]>><<set $phase to 0>><</link>> <br> <</if>> <<elseif $exposed gte 1 and $exhibitionism gte 35>> <<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked" or $carried.under_upper.name isnot "naked" or $carried.under_lower.name isnot "naked">> <<link [[穿好衣服爬下来|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>> <br> <<link [[只是爬下去|Dance Job Party Intermission]]>><<set $phase to 1>><</link>><<if !$dance_job_exhib>><<exhibitionist3>><<ginterest>><</if>> <br> <<else>> <<link [[继续|Dance Job Party Intermission]]>><<set $phase to 0>><</link>> <br> <</if>> <<else>> <<link [[继续|Dance Job Party Intermission]]>><<set $phase to 0>><<clotheson>><</link>> <br> <</if>>
<<effects>> <<pass 30>> <<if $phase is 2 and !$dance_job_exhib>> <<set $dance_job_exhib to true>><<dance_job_interest 10>> 伴随着音乐声的散去,你走下餐桌时发现自己成了众人瞩目的焦点。 <<exhibitionism5>> <<elseif $phase is 1 and !$dance_job_exhib>> <<set $dance_job_exhib to true>><<dance_job_interest 5>> 尽管聚会的大部分注意力都在别处,但当你从桌子上走下来时,还是有几个客人色咪咪地盯着你。 <<exhibitionism3>> <</if>> <<dance_job_text>> <<if $timeStamp gte $dance_job_time>> 聚会似乎已步入尾声,一个<<generate1>><<person1>><<person>>向你走来。"感谢你的到来,"<<he>>说道。"你真的把气氛带起来了,这是你的报酬。"<<He>>递给你一沓现金。 <<if $dance_job_interest gte 100>> <span class="green">"这是额外的小费。"</span><<He>>眨眨眼。你得到了<<moneyGain 500>>。 <<earnFeat "Life of the Party">> <<else>> 你得到了<<moneyGain 300>>。 <</if>> <br><br> <<silently>><<clotheson>><</silently>> <<if $exposed gte 1>> 你挥手道别,然后离开大楼。<<He>>在你离开前递给了你一条毛巾。"可不能让你感冒了。" <<towelup>> <br><br> <<else>> 你挥手道别,然后离开了大楼。 <br><br> <</if>> <<link [[继续|Domus Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>> <br> <<elseif $dance_job_interest lte 0>> <<generate1>><<person1>><<person>>向你道歉。"对不起,"<<he>>说。"一切都搞砸了,但还是谢谢你能来。"<<He>>指向门。 <br><br> <<link [[离开|Dance Job Party Intermission Leave]]>><</link>> <br> <<if $submissive lte 500>> <<link [[索要报酬|Dance Job Party Demand]]>><<def 1>><</link>><<defianttext>> <br> <</if>> <<else>> 聚会还在继续。 <<if $rng gte 81>> <<generate1>><<person1>>一个<<person>>喝多了,被送出去了。<<endevent>> <<elseif $rng gte 61>> <<if $weather is "rain">> 本地有一段短暂的干旱期,后花园亦是如此,而今雨季再次到来,此地也重新焕发生机。 <<else>> 有些人在花园里闲逛,那边空间更大。 <</if>> <<elseif $rng gte 41>> 你注意到两个人偷偷去了楼上。 <<elseif $rng gte 21>> 酒水即将告罄。<<generate1>><<person1>><<person>>又出去取了些回来。<<endevent>> <<else>> 有人打翻了桌子,把饮料洒得到处都是。清理工作随之展开。 <</if>> <br><br> <<if $exposed gte 2 and $dance_job_bunny isnot 1>> <<set $dance_job_bunny to 1>> 一个<<generate1>><<person1>><<person>>向你走来。<<He>>红着脸不敢与你对视,结果却低头看向你的身体。最后<<he>>干脆闭上了眼睛。 <br><br> "我,我有一些事情要你做,”<<he>>说。“如果你愿意的话。”<<He>>拿出一件衣服。这是一件兔子紧身衣,还有一个装饰着兔子耳朵的发箍。 <br><br> <<link [[穿紧身衣|Dance Job Party Leotard]]>><<dance_job_interest 3>><</link>><<ginterest>> <br> <<link [[穿上所有衣物|Dance Job Party Wear]]>><<dance_job_interest 5>><</link>><<ginterest>> <br> <<link [[拒绝|Dance Job Party Nothing]]>><<dance_job_interest 10>><</link>><<gginterest>> <br> <<link [[只戴兔耳|Dance Job Party Ears]]>><<dance_job_interest 20>><</link>><<ggginterest>> <br> <<else>> 在他们想让你再次登台之前,你可以自由活动。 <br><br> <<set $skulduggerydifficulty to 400>> <<link [[给孤儿们藏一些食物|Dance Job Party Food]]>><</link>><<skulduggerydifficulty>> <br> <<link [[闲谈|Dance Job Party Schmooze]]>><</link>><<englishdifficulty 1 1000>> <br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[喝酒|Dance Job Party Drink]]>><<alcohol 5>><</link>> <</if>> <br> <<link [[吃东西|Dance Job Party Eat]]>><<stress -6>><</link>><<lstress>> <br> <</if>> <</if>>
<<effects>> 一些参加聚会的人看起来较别人更富有。你试图与他们套近乎。 <<if $englishSuccess>> <span class="green">你激起了他们的兴趣,</span>并很快成为众人瞩目的焦点。<<ginterest>><<famesocial 5>><<dance_job_interest 5>> <br><br> <<else>> <span class="red">他们对你置若无物。</span>他们对你议论纷纷,完全不顾你就在一旁。<<gtrauma>><<linterest>><<trauma 6>><<dance_job_interest -5>> <br><br> <</if>> <<link [[继续|Dance Job Party Intermission End]]>><<endevent>><</link>> <br>
<<effects>> 你给自己倒了一杯酒喝。 <br><br> <<if $rng gte 51>> 一个<<generate1>><<person1>><<person>>没打招呼就给你斟满了酒。 <br><br> <<link [[感谢|Dance Job Party Thank]]>><<dance_job_interest 5>><<alcohol 60>><</link>><<ginterest>> <br> <<link [[放下酒杯|Dance Job Party Put]]>><<dance_job_interest -5>><</link>><<linterest>> <br> <<else>> 人们对你置之不理。 <br><br> <<link [[继续|Dance Job Party Intermission End]]>><</link>> <br> <</if>>
<<effects>> 谢过那个帮你续满酒的<<person>>,你又喝了起来,开始感觉有点晕乎乎的。 <br><br> <<link [[继续|Dance Job Party Intermission End]]>><<endevent>><</link>> <br>
<<effects>> 你放下了酒杯。"及时行乐!"<<person>>说完,直接从瓶子里喝了一口。 <br><br> <<link [[继续|Dance Job Party Intermission End]]>><<endevent>><</link>> <br>
<<effects>> 你用盘子装满食物,坐在沙发上享用。 <<if $rng gte 51>> 一个<<generate1>><<person1>><<person>>从你腿上顺走了一块布利尼。 <br><br> <<link [[接受|Dance Job Party Allow]]>><<stress 6>><<dance_job_interest 5>><</link>><<gstress>><<ginterest>> <br> <<link [[发火|Dance Job Party Eat Angry]]>><<stress -6>><<dance_job_interest -5>><</link>><<linterest>><<lstress>> <br> <<else>> 一个<<generate1>><<person1>><<person>>坐到你身边,伸出胳膊搂着你的腰。 <br><br> <<link [[忍受|Dance Job Party Tolerate]]>><<trauma 6>><<stress 6>><<dance_job_interest 10>><</link>><<gtrauma>><<gstress>><<gginterest>> <br> <<link [[挪开|Dance Job Party Move]]>><<dance_job_interest -5>><</link>><<linterest>> <br> <</if>>
<<effects>> 看到别人来拿你盘子里的食物,他们这样做有点无礼,但桌子上还剩很多。 <br><br> <<link [[继续|Dance Job Party Intermission End]]>><<endevent>><</link>> <br>
<<effects>> 你把<<persons>>的手拍开,怒目而视。<<He>>举起手臂慢慢退开。没有人再想抢你的食物了。 <br><br> <<link [[继续|Dance Job Party Intermission End]]>><<endevent>><</link>> <br>
<<effects>> 你容忍了<<persons>>的行为专心用餐,<<He>>与其他参加聚会的人聊天,虽然<<he>>还是搂着你的腰,但已不再关注你。 <br><br> <<link [[继续|Dance Job Party Intermission End]]>><<endevent>><</link>> <br>
<<effects>> 你站起来,找了一把角落的椅子坐下。你听到了身后传来<<person>>的嘲笑声。 <br><br> <<link [[继续|Dance Job Party Intermission End]]>><<endevent>><</link>> <br>
<<effects>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你为孤儿们藏了一些食物。<span class="green">人们太过忙碌没有注意到你的行为。</span><<ghope>><<hope 1>> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue"> 这太简单了,你什么都没学到。</span> <br><br> <</if>> <<else>> 你为孤儿们藏了一些食物。当你离开桌子时,<<generate1>><<person1>><span class="red">你撞到了<<person>>。食物撒了一地。</span> <br><br> 大家打趣地说你一定是饿坏了。<<linterest>><<dance_job_interest -5>> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue"> 这太简单了,你什么都没学到。</span> <br><br> <</if>> <</if>> <<link [[继续|Dance Job Party Intermission End]]>><<endevent>><</link>> <br>
<<effects>> <<if $carried.upper.name isnot "naked">> <<set _upperStripped to true>> <</if>> <<if $carried.lower.name isnot "naked">> <<set _lowerStripped to true>> <</if>> <<silently>><<clotheson>><</silently>> <<underupperwear 8>> <<if _upperStripped>> <<upperstrip>> <</if>> <<if _lowerStripped>> <<lowerstrip>> <</if>> 你穿上紧身衣,把上衣紧紧围在胸前。大家都假装没在看你穿衣服。 <br><br> <<link [[继续|Dance Job Party Intermission End]]>><<endevent>><</link>> <br>
<<effects>> <<if $carried.upper.name isnot "naked">> <<set _upperStripped to true>> <</if>> <<if $carried.lower.name isnot "naked">> <<set _lowerStripped to true>> <</if>> <<silently>><<clotheson>><</silently>> <<underupperwear 8>> <<headwear 3>> <<if _upperStripped>> <<upperstrip>> <</if>> <<if _lowerStripped>> <<lowerstrip>> <</if>> 你穿上紧身衣,把兔耳戴在头上。大家都假装没在看你穿衣服。 <br><br> <<link [[继续|Dance Job Party Intermission End]]>><<endevent>><</link>> <br>
<<effects>> 你感谢<<person>>,告诉<<him>>你现在很好。<<He>>点点头。你继续化妆。 <br><br> <<link [[继续|Dance Job Party Intermission End]]>><<endevent>><</link>> <br>
<<effects>> <<headwear 3>> 你把兔耳戴在头上,然后感谢<<person>>。<<He>>站在那里,手里还拿着紧身衣。<<He>>似乎很困惑。有人笑了。 <br><br> <<link [[继续|Dance Job Party Intermission End]]>><<endevent>><</link>> <br>
<<effects>> 有人打开音乐,一群人围在用桌子搭成的舞台周围,你爬上舞台开始你的表演。 <br><br> <<link [[继续|Dance Job Party Dance]]>><<set $dancestart to 1>><</link>> <br>
<<effects>> 你两手空空地离开了聚会。 <<silently>><<clotheson>><</silently>> <<if $exposed gte 1>> 出去的时候,<<person>>递给你一条毛巾。 <<towelup>> <</if>> <br><br> <<link [[继续|Domus Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>> <br>
<<effects>> "为了你这该死的派对我真是拼尽全力了。"你开口道,"该付钱了。" <br><br> 有人笑了。<<person>>看起来被你的直言不讳吓了一跳。<<He>>吞吞吐吐地道歉,然后掏出<<wallet>>拿出一叠钱递给你。你赚了<<moneyGain 300>>。 <br><br> <<silently>><<clotheson>><</silently>> 你离开聚会。 <<if $exposed gte 1>> 出去的时候,<<He>>递给你一条毛巾。 <<towelup>> <</if>> <br><br> <<link [[继续|Domus Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>> <br>
<<effects>>
<<effects>> <<if $phase is 1>> 查里皱着眉头。"有些东西,"<<he>>说,"你要小心。多瑙河大街上的一家独家俱乐部正在寻找娱乐。"<<He>>犹豫了。"我认为他们是值得信赖的,但要小心。你只要工作几个小时就能得到£2000,这也不算太寒酸。怎么样?" <br><br> <<else>> 查里点点头。"好吧,"<<he>>说,"你要小心。多瑙河大街上的一家独家俱乐部正在寻找娱乐。"<<He>>犹豫了。"我认为他们是值得信赖的,但要小心。你只要工作几个小时就能得到£2000,这也不算太寒酸。怎么样?" <br><br> <</if>> <<link [[接受|Dance Job Stage]]>><<set $weekly.danceJob to "stage">><<dance_job_init 180 20>><</link>> <br> <<link [[拒绝|Dance Job Stage Refuse]]>><</link>> <br>
<<effects>> "我理解,”查里说。“如果你改变主意,再问我一次。" <br><br> <<link [[继续|Dance Studio]]>><<endevent>><</link>> <br>
<<set $location to "town">><<effects>> 你跟着查里沿着工作室的侧面走出去,进入了一辆等待的汽车。随着汽车的发动机的嗡鸣声响起,<<he>>把车开到了大街上。 <br><br> "有不少关于这些人的负面传闻,"查里在你抵达多瑙河街时说着,<<He>>犹豫了一下才继续说道。"但这些应该不是真的。警方不会允许这种事发生。" <br><br> <<He>>在一个封闭的庄园外停了下来。一个穿着保安制服的<<generate2>><<person2>><<person>>站在外面,手里拿着一个写字板。 <br><br> <<link [[继续|Dance Job Stage 2]]>><</link>> <br>
<<effects>> "姓名?"<<person>>问道。 <br> "查里,我是陪同艺人前来的。"<<nnpc_He Charlie>>对你点点头。 <br> <<person>>用笔在板子上画了一个圈。"绕到后面。" <br><br> <<person1>> 查里开车带你从侧面通道绕到庄园背后。从这个角度看,庄园并就没那么令人印象深刻了。另一个穿着保安制服的人走近车子,示意你下车。 <br><br> "待会儿见。”查里说完开车离开了。不过你注意到<<his>>一直在后视镜里关注着你。 <br><br> <<link [[继续|Dance Job Stage 3]]>><<endevent>><</link>> <br>
<<effects>> 保安带你进入大楼,来到一间宽阔的白色房间。一名<<generate1>><<person1>><<person>>正穿着<<if $pronoun is "m">>西装<<else>>长裙<</if>>指挥着工作人员。 <br><br> <<He>>上下打量着你。"你就不错,"<<he>>说道。"把这<<girl>>打扮一下!"一个<<generate2>><<person2>><<person>>抓住了你的胳膊,将你带进相邻的房间。 <br><br> 你在一面镜子前等待着,<<he>>翻找衣柜,拿出一件超短紧身衣,<<He>>在你和镜子之间比划着这件紧身衣。衣服看上去有点小。 <br><br> "这就行了,"<<he>>说道。"去换衣服,我在外面等你。" <br><br> <<if $worn.face.type.includes("mask")>> <<He>>瞥了一眼你的面具,"如果有需要的话,您可以戴着面具。" <br><br> <</if>> <<link [[穿上衣服|Dance Job Stage Dress]]>><</link>> <br> <<if $worn.face.type.includes("mask")>> <<link [[穿上衣服,带好面具|Dance Job Stage Dress]]>><<set $phase to 1>><</link>> <br> <</if>> <<link [[要求更扎实的衣物|Dance Job Stage Solid]]>><</link>> <br>
<<effects>> "是穿上这个还是滚蛋,"<<person>>说道,"自己选。" <br><br> <<link [[穿上衣服|Dance Job Stage Dress]]>><</link>> <br> <<if $worn.face.type.includes("mask")>> <<link [[穿上衣服,带好面具|Dance Job Stage Dress]]>><<set $phase to 1>><</link>> <br> <</if>> <<link [[拒绝|Dance Job Stage End]]>><</link>> <br> <<if $exhibitionism gte 75>> <<if $worn.face.type.includes("mask")>> <<link [[只戴上面具|Dance Job Stage Nothing]]>><<set $phase to 1>><</link>><<exhibitionist5>> <br> <</if>> <<link [[什么都不穿|Dance Job Stage Nothing]]>><</link>><<exhibitionist5>> <br> <</if>>
<<effects>> <<person>>带你原路返回。你一踏出大门,一名保安人员就接替护送你离开。 <br><br> <<link [[继续|Danube Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $phase is 1>> <<undressKeepFace "dance_job_stage">> <<else>> <<undress "dance_job_stage">> <</if>> "什么都不穿?"你说道,"好吧。"当<<person>>看着时,你脱下衣服,<<his>>脸上露出困惑的表情。你赤裸着站着,双手放在臀部。"接下来呢?" <br><br> <<set $dance_job_exposed to 1>> <<He>>不知所措。“好吧,”<<he>>说,“应该不会出问题。来吧。”<<exhibitionism5>> <<link [[继续|Dance Job Stage 4]]>><</link>> <br>
<<effects>> <<if $phase is 1>> <<undressKeepFace "dance_job_stage">> <<else>> <<undress "dance_job_stage">> <</if>> <<underupperwear 5>> 你勉强穿上这身略小的紧身衣。这身衣服基本不透明且不显身体曲线,没有留下什么想象空间。你离开了房间。 <br><br> "很好,"<<person>>说,"这边来。" <br><br> <<link [[继续|Dance Job Stage 4]]>><</link>> <br>
<<effects>> <<person>>带你走过一条向下的狭窄走廊,又走上一段台阶。有更多的工作人员从一旁经过,他们穿成 <<if $malevictimchance gte 100>> 服务员。 <<elseif $malevictimchance lte 0>> 女服务员们。 <<else>> 服务员和女服务员的样子。 <</if>> 他们的着装相当暴露。 <br><br> "观众的情绪已经被带起来了,"<<he>>说,"演出间隙,客人会期待你的到来。只要有礼貌,你就会没事的。" <br><br> <<generatev3>><<person3>> 你来到一个昏暗的房间,墙壁装饰着木制板材。一条高大宽敞的通道通向大舞台。一个<<person>>站在中央,在聚光灯的照耀下表演杂耍。你听到了人群的嘘声。 <br><br> <<person2>><<person>>从舞台附近的支架上拿起麦克风。"请大家给我们一些掌声,"<<he>>高声呼喊,声音在舞台上隆隆作响。"献给我们杰出的魔术师。"台下嘘声四起。<<person3>><<person>>匆匆走过,<<his>>脸上露出了解脱的表情。 <br><br> <<saveNPC 1 "dance_job_stage">> <<link [[继续|Dance Job Stage Start]]>><<endevent>><</link>> <br>
<<effects>> 你走上舞台。耀眼的聚光灯令你难以看清观众,但仍能听到他们的声音。 <<if $exposed gte 2>> 他们的嘘声立刻停止了,取而代之的是阵阵淫荡的嗤笑。 <<dance_job_interest 20>><<ggginterest>> <<else>> 他们的嘘声逐渐消失,就等你开始。 <</if>> <br><br> <i>如果在你结束之前,观众只是<span class="blue">饶有兴趣</span>,那你就会受到惩罚,如果能让他们<span class="lblue">印象深刻</span>会更好,但过于挑逗他们可能会引起暴力。小心。</i> <br><br> <<dance_job_text>> <<link [[继续|Dance Job Stage Dance]]>><<set $dancestart to 1>><</link>> <br>
<<if $dancestart is 1>> <<unset $dancestart>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> <<npcClothesType $NPCList[0] "formal">><<npcClothesType $NPCList[1] "formal">><<npcClothesType $NPCList[2] "formal">> <<npcClothesType $NPCList[3] "formal">><<npcClothesType $NPCList[4] "formal">><<npcClothesType $NPCList[5] "formal">> <<danceinit>> <<set $dancing to 1>> <<set $audience to 50>> <<set $venuemod to 3>> <<set $dancelocation to "stage">> <<if $dance_job_exposed gte 1>> <<set $forceddance to 1>> <</if>> <</if>> <<danceeffects>> <<danceaudience>> <<danceactions>> <<if $corruptionDancing gt 0 and $danceevent is 0 and (($exhibitionism lte 74 and $exposed gte 2) or ($exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance"))) and $forceddance isnot 1>> 你不可能在如此暴露的情况下继续跳舞。 <<elseif $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2 and $forceddance isnot 1>> 你不可能在如此暴露的情况下继续跳舞!你满脸通红地逃离了现场。 <br><br> <<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance") and $forceddance isnot 1>> 你不可能在如此暴露的情况下继续跳舞!你满脸通红地逃离了现场。 <br><br> <</if>> <<if $danceevent is "finish">> <<link [[继续|Dance Job Stage Stop]]>><<clotheson>><</link>> <<elseif $danceevent is "rape">> <<link [[继续|Dance Job Stage Rape]]>><<set $molestationstart to 1>><</link>> <<elseif $danceevent is "light" and $forceddance isnot 1>> <<link [[逃离舞台|Dance Job Stage Change]]>><<clotheson>><<set $phase to 1>><</link>> <br> <<elseif $danceevent is 0>> <<if $exposed gte 2 and $exhibitionism lte 74 and $forceddance isnot 1>> <<link [[逃跑|Dance Job Stage Change]]>><<clotheson>><<set $phase to 0>><</link>> <<elseif $exposed gte 1 and $exhibitionism lte 34 and $forceddance isnot 1 and !$worn.under_lower.type.includes("dance")>> <<link [[逃跑|Dance Job Stage Change]]>><<clotheson>><<set $phase to 0>><</link>> <<else>> <<link [[停止|Dance Job Stage Stop]]>><<clotheson>><</link>> <</if>> <</if>>
<<effects>> 你低着头。 <<if $audienceexcitement gte 60>> <span class="green">观众们欢呼雀跃。</span><<gginterest>><<dance_job_interest 10>> <<elseif $audienceexcitement gte 40>> <span class="blue">观众们漫不经心地鼓掌。</span> <<else>> <span class="red">观众们发出阵阵嘘声。</span><<llinterest>><<dance_job_interest -10>> <</if>> <br><br> <<if $dance_job_stage is 1>> <<set $dance_job_stage to 2>> 聚光灯暗下来,显露出台下众多观众, <<if maleChance() gte 100>> 那些男人身着正装。大多数人都脱掉了外套,露出了衬衫和马甲。 <<elseif maleChance() lte 0>> 那些女人身着正装。大多数都穿得高雅得体,但也有一些人不吝于炫耀自己的大腿和乳沟。 <<else>> 那些男男女女身着正装。男人们都脱掉了外套,露出了衬衫和马甲。一些女观众则选择炫耀自己的大腿和乳沟。 <</if>> 他们都戴着面具。 <br><br> <<else>> 聚光灯暗下来,台下众多观众再次显露了身形。 <</if>> 你从舞台上走了下来。 <br><br> <<link [[继续|Dance Job Stage Intermission]]>><<endevent>><</link>> <br>
<<effects>> <<if $audienceexcitement gte 80>> <span class="green">欢呼声萦绕着舞台。</span><<gginterest>><<dance_job_interest 10>> <<elseif $audienceexcitement gte 60>> <span class="blue">舞台上充斥着嘲笑声。</span> <<else>> <span class="red">台下传来阵阵嘘声。</span><<llinterest>><<dance_job_interest -10>> <</if>> <br><br> <<endevent "phaseless">> <<loadNPC 0 "dance_job_stage">><<person1>> 你冲向了<<person>>。<<covered>> <br><br> "你还想去哪儿?"<<he>>问道。"有观众在等你。" <br> <<if $phase is 1>> <<if $speech_attitude is "meek">> "但,但是灯光,"你说,"在灯光下观众什么都看到了!" <<elseif $speech_attitude is "bratty">> "操!你快给我件衣服穿!”你说道。 <<else>> "我才不要在灯光下出去,”你说道。“谁都能看到我现在一丝不挂的样子!" <</if>> <<else>> <<if $speech_attitude is "meek">> "我,我不能这样出去!”你说道。 <<elseif $speech_attitude is "bratty">> "我怎么能受这种羞辱!"你说道。 <<else>> "我不会这样出去的!”你说。 <</if>> <</if>> <br> "那你别想要酬劳了,"<<person>>回答。"要么让开要么滚回去,我还得收拾这个烂摊子。" <br><br> <<link [[走回舞台|Dance Job Stage Exposed]]>><<trauma 12>><<stress 18>><<dance_job_interest 20>><</link>><<ggtrauma>><<gggstress>><<ggginterest>> <br> <<link [[离开|Dance Job Stage Leave]]>><<endevent>><</link>> <br>
<<effects>> <<clearNPC "dance_job_stage">> 你沿着走廊飞奔。 <<if maleChance() gte 100>> 你经过了几个服务员。 <<elseif maleChance() lte 0>> 你经过了几个女服务员。 <<else>> 你经过一男一女两名服务员。 <</if>> 他们对你视而不见。你冲进更衣室,慌忙地关上了门。 <br><br> <<set $worn.under_upper to clone(setup.clothes.under_upper[0])>> <<set $worn.under_lower to clone(setup.clothes.under_lower[0])>> <<storeon "dance_job_stage">> 你走出去寻找一个穿着保安服等着你的<<generate1>><<person1>><<person>>。"我会送你出去,"<<he>>说道。"这是为了你的安全。" <br><br> <<He>>护送你离开。 <br><br> <<link [[继续|Danube Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你拖着僵硬的双腿回到了外面,一阵欢呼声从黑暗中响起。 <<set $dance_job_exposed to 1>> <br><br> <<link [[继续|Dance Job Stage Dance]]>><<endevent>><<set $dancestart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Dance Job Stage Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Dance Job Stage Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<tearful>>你挣扎着站起来。<<ggginterest>><<dance_job_interest 20>> <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 观众没料到你会反击,退了开来。<<tearful>>你挣扎着站了起来。<<llinterest>><<dance_job_interest -10>> <br><br> <<clotheson>> <<endcombat>> <</if>> <<if $dance_job_stage is 1>> <<set $dance_job_stage to 2>> 聚光灯熄灭,其他游动闪烁的灯光取而代之,台下众多观众再次显露了身形。 <<if maleChance() gte 100>> 那些男人身着正装。大多数人都脱掉了外套,围着你站成一圈。 <<elseif maleChance() lte 0>> 穿着正装的女人。大多数人都很有贵族气质,围着你站成一圈。 <<else>> 穿着正装的男男女女。他们围着你站成了一圈。 <</if>> 他们都戴着面具。 <br><br> <<else>> 聚光灯熄灭,其他游动闪烁的灯光取而代之,台下众多观众再次显露了身形。 <</if>> <br><br> <<if $exposed gte 2 and $exhibitionism lte 74 and $dance_job_exposed isnot 1>> <<covered>>。你跑到舞台后面,略微心安了些。 <br><br> <<link [[继续|Dance Job Stage Change]]>><</link>> <br> <<else>> <<link [[继续|Dance Job Stage Intermission]]>><</link>> <br> <</if>>
<<effects>> <<pass 30>> <<dance_job_text>> <<if $timeStamp gte $dance_job_time>> <<loadNPC 0 "dance_job_stage">><<person1>> 你听到一阵餐具敲击玻璃杯的声音。 <<if maleChance() gte 100>> "先生们," <<elseif maleChance() lte 0>> "女士们," <<else>> "女士们,先生们," <</if>> 房间另一侧的一个声音响起。是带你进来的那个<<person>>。客人们都转过头面向<<him>>。"感谢诸位拨冗前来共度良宵。虽然这场盛宴已接近尾声,但也无需苦恼,我们还为您准备了一场压轴好戏。" <br><br> <<endevent>> <<beastNEWinit 1 horse>><<person1>> 你听到一阵隆隆声。戴着面具的人们不约而同地转过身,这次朝向主入口那扇宽大的门。一匹<<beasttype>>从中穿出,拉着一个镶着青铜条带的轮式玻璃舱。 <br><br> <<link [[继续|Dance Job Stage Horse End]]>><</link>> <br> <<elseif $dance_job_interest lte 0>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>一名<<person>>走到你面前。"可惜,原先的舞者……来不了了,"<<he>>说道。其他人从你身旁靠近,把你困在了中间。"我们这位新舞者可没之前那位优雅。" <br> "也许还有其他用处,"你身边的<<person2>><<person>>说道,同时抚摸着你的手臂。 <br> 有人从后面把身体压在你身上。 <br><br> <<link [[继续|Dance Job Stage End Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 在他们想让你再次登台前,你还有一些时间。身着正装带着假面的宾客们觥筹交错,谈笑风生。 <br><br> <<link [[闲聊|Dance Job Stage Schmooze]]>><</link>><<englishdifficulty 400 1000>> <br> <<link [[与仆人聊天|Dance Job Stage Chat]]>><<set $dance_job_stage_explore += 150>><<stress -6>><</link>><<lstress>><<note "- 搜查难度" "green">> <br> <<set $skulduggerydifficulty to 1000 - $dance_job_stage_explore>> <<link [[探索庄园|Dance Job Stage Explore]]>><</link>><<skulduggerydifficulty>> <</if>>
<<effects>> <<generate1>><<generate2>><<generate3>><<person1>> 你努力讨好客人们, <<if $englishSuccess>> <span class="green">并很快成为人们关注的焦点。</span>他们密切关注着你的一言一行。<<famesocial 20>><<gginterest>><<dance_job_interest 10>> <br><br> <<link [[继续|Dance Job Stage Intermission End]]>><<endevent>><</link>> <br> <<else>> <span class="red">但他们不感兴趣。</span>"为什么那个舞者在和我说话?"一个<<person>>不看你就问。"来个人把这货赶走!"<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Dance Job Stage Intermission End]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你与端着酒水与小点心托盘的仆人聊天。他们似乎对此很高兴,甚至还透露了一些庄园的布局。 <br><br> <<generate1>><<person1>> <<cleareventpool>> <<addinlineevent "dance_chat_0">> "离地下室远点,"一个<<person>>说,然后匆匆离开。 <</addinlineevent>> <<addinlineevent "dance_chat_1">> "晚上有奇怪的人来来往往,"一个<<person>>说道。"主人说不要和他们交谈。" <</addinlineevent>> <<addinlineevent "dance_chat_2">> "有些保安还算值得信赖,"一名<<person>>双手抱胸,"跟他们打交道挺有用处的。"<<set $dance_job_stage_explore += 150>><<note "- 搜查难度" "green">> <</addinlineevent>> <<addinlineevent "dance_chat_3">> "客人一旦喝了几杯就会开始动手动脚,"一个<<person>>说道。"当心点。" <</addinlineevent>> <<addinlineevent "dance_chat_4">> "有人请你喝酒的话,你最好留个心眼。"一位<<person>>警告说道。 <</addinlineevent>> <<runeventpool>> <br><br> <<link [[继续|Dance Job Stage Intermission End]]>><<endevent>><</link>> <br>
<<effects>> 一扇小门通向庄园的深处。仆人们经常从这里经过。一个保安机警地监视着。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你等到保安分心,然后溜到一个拿着空托盘的仆人身后。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue"> 这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Dance Job Stage Explore 2]]>><</link>> <br> <<else>> 你试图溜到一个拿着空托盘的仆人身后,但保安用胳膊挡住了你的去路。"你不该来这里。他们很快就会要你上台的。" <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue"> 这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Dance Job Stage Intermission End]]>><</link>> <br> <</if>>
<<effects>> 庄园大厅可谓富丽堂皇。 <<cleareventpool>> <<if $jordan_ritual_dance lt 4>> <<addinlineevent "dance_explore_passage">> <span class="teal">你听到诵经声,</span>在聚会的低沉声音中几不可闻。 <br><br> 你转向声音的方向,面对面地看到一张旧挂毯。你感到有风。你把挂毯拉到一边,露出了一条黑暗的通道。 <br><br> <<link [[进入|Dance Job Stage Passage]]>><</link>> <br> <<link [[离开|Dance Job Stage Explore End]]>><<stress -6>><</link>><<lstress>> <br> <</addinlineevent>> <</if>> <<addinlineevent "dance_explore_jewelry">> <<generate1>><<person1>> 你进入一个长长的房间,里面摆满了陈列柜,展示着珠宝和古董。一个<<person>>靠在最边上的墙上。<<He>>似乎在打瞌睡。 <br><br> 这些箱子都是锁着的,可能还装了警报器。 <br><br> <<set $skulduggerydifficulty to 1000>> <<link [[偷珠宝|Dance Job Stage Explore Jewelry]]>><<set $skulduggerydifficulty to 1000>><</link>><<skulduggerydifficulty>><<crime "thievery">> <br> <<set $skulduggerydifficulty to 600>> <<link [[偷古董|Dance Job Stage Explore Antique]]>><<set $skulduggerydifficulty to 600>><</link>><<skulduggerydifficulty>><<crime "thievery">> <br> <</addinlineevent>> <<addinlineevent "dance_explore_tapestry">> 你经过一排排绘画和挂毯。它们虽然价值不菲,但体积太大,不方便偷。 <br><br> <<set $skulduggerydifficulty to 1300>> <<link [[仔细看|Dance Job Stage Explore Look]]>><</link>><<skulduggerydifficulty>> <br> <<link [[回到派对|Dance Job Stage Explore End]]>><<stress -6>><</link>><<lstress>> <br> <</addinlineevent>> <<addinlineevent "dance_explore_safe">> 你爬上一个厚厚的楼梯,出现在几个豪华的、相同的走廊前。它们看起来像一排排的卧室。其中一扇门是虚掩着的。你偷看一下里面。 <br><br> 你看不到里面有什么人。在一个打开的柜子里,有一个无人看管的保险箱。 <br><br> <<set $skulduggerydifficulty to 400>> <<link [[打开保险箱|Dance Job Stage Explore Safe]]>><</link>><<skulduggerydifficulty>><<crime "thievery">> <br> <<link [[回到派对|Dance Job Stage Explore End]]>><</link>> <br> <</addinlineevent>> <<addinlineevent "dance_explore_kitchen">> 你进入厨房。蒸汽顺着天花板氤氲开来,几个厨师忙着进进出出。 <br><br> <<generate1>><<person1>> "你,"一个<<person>>说,迈步走过来。"你的围裙呢?不要紧。这里来。"<<He>>把一盘胡萝卜塞到你手里。"去工作吧。我们的进度已经落后了!" <br><br> /*homemaking skill */ <<link [[试着辩解|Dance Job Stage Explore Explain]]>><</link>> <br> <<link [[切胡萝卜(0:05)|Dance Job Stage Explore Carrots]]>><<pass 5>><</link>> <br> <</addinlineevent>> <<addinlineevent "dance_explore_pool">> 你爬上一个螺旋大理石楼梯,面前是一个游泳池。 <br><br> <<generate1>><<generatep2>> 一个<<fullGroup>>正在裸泳。他们忙于接吻而没有注意到你。 <br><br> <<link [[搜寻贵重物品|Dance Job Stage Explore Pool]]>><</link>><<crime "petty">><<skulduggerydifficulty 1 800>> <br> <<link [[离开|Dance Job Stage Explore End]]>><<endevent>><</link>> <br> <</addinlineevent>> <<runeventpool>>
<<effects>> 项链手镯,戒指手表,全摆在那里任你偷取。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你一个接一个地撬开锁,然后把手伸到玻璃下面,掠走值钱家当。那个<<person>>尚未醒来,你带着一大堆东西逃之夭夭。 <<set $blackmoney += 1000>><<crimeUp 1000>> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue"> 这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Dance Job Stage Explore End]]>><<endevent>><</link>> <br> <<else>> 你慌慌急急地摆弄离你最近的锁,进而不慎触发了某些安全机制。<span class="red">警报声响起,惊醒了<<person>>。</span> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue"> 这太简单了,你什么都没学到。</span> <br><br> <</if>> 你朝着出口逃去,但还是被<<he>>看见了。<<crimeUp 200 "thievery">> <br><br> <<link [[继续|Dance Job Stage Explore End]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 时髦的项链、手镯、手表以及其他花里胡哨的东西都摆在那里,一览无遗。但也有些年代比较久远的物品,其中就包括一枚褪色的饰针。较之其他金属,那些黄金首饰保存得更好。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你撬开了锁,把手伸进盖子里,夺走了胸针。它应该待在合适的博物馆。<<crimeUp 500 "thievery">> <<set $antiquemoney += 500>><<museumAntiqueStatus "antiquegoldbrooch" "found">> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue"> 这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Dance Job Stage Explore End]]>><<endevent>><</link>> <br> <<else>> 你慌慌急急地摆弄离你最近的锁,进而不慎触发了某些安全机制。<span class="red">警报声响起,惊醒了<<person>>。</span> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue"> 这太简单了,你什么都没学到。</span> <br><br> <</if>> 你朝着出口逃去,但还是被<<he>>看见了。<<crimeUp 200 "thievery">> <br><br> <<link [[继续|Dance Job Stage Explore End]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 其中一幅挂毯看起来比其他的更古老,艺术风格也更原始。你走近端详, <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你感觉到一股气流,还有……诵经声?你把挂毯拉到一边,露出隐藏在后面的一条黑暗通道。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue"> 这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Dance Job Stage Passage]]>><</link>> <br> <<else>> 你听到脚步声靠近,不得不继续前进。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue"> 这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Dance Job Stage Explore End]]>><</link>> <br> <</if>>
<<effects>> 你在黑暗中穿行,天花板上偶尔亮起的昏暗灯光照亮了你的前路。这条通道兜兜转转,忽上忽下。但总的趋势还是在下降。<span class="pink">空气中萦绕着一股奇怪的雾气。</span><<hallucinogen 60>> <br><br> 你来到一扇木门前。门下渗出悸动的红光。诵经声现在很清晰,正是来自内部。 <br><br> 你轻轻一碰,木头上的刻痕亮了起来,充满了能量。<span class="red">你感觉有什么东西从你的手中流走。</span>你猛地抽身离开了门。 <br><br> <<link [[进入|Dance Job Stage Passage 2]]>><<stress 12>><<awareness 12>><</link>><<ggstress>><<ggawareness>> <br> <<link [[离开|Dance Job Stage Explore End]]>><<stress -6>><</link>><<lstress>> <br>
<<effects>> 你抓住门把手,用力拉开沉重的门板。这使你险些跪倒在地。 <br><br> 你的眼睛需要一段时间才能适应红色的光线。披着斗篷的人们跪在圆形房间中央的花岗岩石柱周围。你可以清楚地听到他们的诵经声,但无法理解其中的含义。 <br><br> 那道红光正是由这块石头内部发出,透过岩层的裂隙射向外界。石头表面的纹理似乎在流动,仿佛有什么东西想要破壳而出。一个身着素衣的身影在其上挣扎,四肢被锁链束缚,眼睛上蒙着一层布条。 <<if $jordan_ritual_dance is 1>> <<set $jordan_ritual_dance to 2>> <span class="gold">这就是约旦说的那位失踪的信众!</span> <<elseif $jordan_ritual_dance is undefined>> <<set $jordan_ritual_dance to 2>> 你觉得你需要告知其他人。<span class="gold">也许应该求助一位司祭。</span>留在这里很危险。 <</if>> <br><br> <<link [[离开|Dance Job Stage Ritual End]]>><</link>> <br> <<link [[打断仪式|Dance Job Stage Ritual]]>><<stress 12>><<awareness 12>><<scienceskill -12>><<mathsskill -12>><<englishskill -12>><<historyskill -12>><</link>><<lscience>><<lmaths>><<lenglish>><<lhistory>><<ggstress>><<ggawareness>> <br> <br>
<<effects>> 你在被发现之前转身离开,回到门内,沿着通道一直走到挂毯前。 <br><br> <<link [[继续|Dance Job Stage Explore End]]>><</link>> <br>
<<effects>> <<generateyv1>><<person1>> 你举步维艰,走到了柱子前。有什么东西正从你体内被抽出,输入石柱中。 <br><br> 你无法看清他们头罩下的脸,但那些诵经的人似乎没有意识到你的存在。你借助微微发烫的裂隙攀上岩石,到达了顶端。你现更能看清这位受害者了,一个<<person>>。<<He>>在啜泣。 <br><br> <<link [[安抚|Dance Job Stage Ritual Reassure]]>><</link>> <br> <<link [[打破枷锁|Dance Job Stage Ritual Break]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请,请不要害怕,"你说道。"我是来帮忙的。" <<elseif $speech_attitude is "bratty">> "嘘,"你说道。"我是来救你的。" <<else>> "没事了,"你说道。"我是来帮忙的。" <</if>> <br><br> <<person>>惊讶地抬起<<his>>的头,拉扯捆住<<his>>的双臂的铁链——它被随意地栓在岩石上,你们合力才把它解开。 <br><br> <<link [[继续|Dance Job Stage Ritual Escape]]>><</link>> <br>
<<effects>> 铁链随意地栓在岩石上,你拽了一把,感觉有些松动。<<person>>惊讶地抽动了一下,但马上明白了你在做什么。于是<<his>>也搭了把手,你们齐心协力,终于把它解开了。 <br><br> <<link [[继续|Dance Job Stage Ritual Escape]]>><</link>> <br>
<<effects>> <<his>>的手臂自由了,<<person>>从<<his>>的头上取下眼罩。<<He>>在红色的眩光下眨了眨眼睛。你牵着<<his>>的胳膊,腿探出石柱。落差并不大,但<<he>>似乎颤颤巍巍,十分虚弱。 <br><br> 当你们的刚从岩石上起身时,一声骇人的尖叫取代了诵经声。戴着头罩的身影纷纷捂住头,倒在原地挣扎扭动。 <br><br> <<link [[继续|Dance Job Stage Ritual Escape 2]]>><</link>> <br>
<<effects>> 你冲出门,回到走廊,那个<<person>>就在你身侧。突然的震动让<<him>>摔倒在地,但你扶起<<him>>继续前进。 <br><br> 在你穿过挂毯之前,你听到了惊慌失措的叫喊声。其他的挂毯被从墙上扯下。画作面朝下躺在地板上,你面前的墙壁被撕开了一个大口子。一声尖叫划破了呼喊声。 <br><br> <<link [[继续|Dance Job Stage Ritual Escape 3]]>><</link>> <br>
<<effects>> 那个<<person>>跟着你穿过大厅,回到了有舞台的房间。房间空空荡荡,但地面上洒满了食物和碎玻璃。一扇双开门敞开着,自此再穿过一扇门就能到达室外了。你朝那边跑去。 <br><br> <<generate2>><<person2>> 一群戴着面具的客人围着前门,要求放行,并焦急地回望宅邸。透过栅栏,你看到一些 <<if maleChance() gte 100>> 修士打扮的<<people>>。 <<elseif maleChance() lte 0>> 修女打扮的<<people>>。 <<else>> 修士或修女打扮的<<people>>。 <</if>> <<earnFeat "Breaking the Stone">> <<set $jordan_ritual_dance to 4>> <<if $NPCName[$NPCNameList.indexOf("Jordan")].init isnot 1>> <br><br> <<npc "Jordan" 3>><<person3>> 在道路尽头站着一个年轻的<<if $pronoun is "m">>修士<<else>>修女<</if>>。<<His>>的衣服从头到脚严严实实,只能看见年轻的面庞。金色的头发从兜帽的两侧倾泻而出。<<His>>微笑着,但是蔚蓝的双眸中没有半点笑意。 <br><br> "你必须让我们进去,"<<he>>说道。"而这些人也得出来。这是紧急事态。" <br> "主人有令,"警卫回应说道。"任何人不得进出,直到派对——" <br> "派对结束了!"其中一个戴面具的客人喊道。"在那些东西追上来之前放我们出去!" <br><br> 在一片激动的叫喊声中,警卫呼了口气,终于打开了大门。 <br><br> <<link [[继续|Dance Job Stage Jordan Intro]]>><</link>> <br> <<else>> <<npc "Jordan" 3>><<person3>> 约旦站在这支队伍的前头。 <br><br> "你必须让我们进去,"<<he>>说道。"而这些人也得出来。这是紧急事态。" <br> "主人有令,"警卫回应说道。"任何人不得进出,直到派对——" <br> "派对结束了!"其中一个戴面具的客人喊道。"在那些东西追上来之前放我们出去!" <br><br> 在一片激动的叫喊声中,警卫呼了口气,终于打开了大门。 <br><br> <<link [[继续|Dance Job Stage Jordan]]>><</link>> <br> <</if>>
<<effects>> 那个 <<if maleChance() gte 100>> 修士们 <<elseif maleChance() lte 0>> 修女们 <<else>> 修士们和修女们 <</if>> 他们大步穿过受惊的人群,眼睛盯着庄园,一只手藏在衣服的褶皱里。除了年轻的首领,所有的人都在看着<<person1>><<personsimple>>。 <br><br> "约旦!"那个<<personsimple>>一边说,一边冲向领头的人,对方抱住了<<him>>。"我太害怕了。这个<<girl>>救了我。" <br><br> 约旦抱紧了<<person1>><<personsimple>>。"谢谢你,"<<person3>><<he>>对你说道。"我是约旦。狼街神殿的司祭。你已证明自己完全具备入会的条件。如果你愿意,可以随时来拜访我们。"一个 <<generate4>><<person4>> <<person>>来到<<person3>><<his>>身边,握住<<person1>><<personsimple>>的手。"我马上就来。"<<person3>><<He>>把手伸进<<his>>的衣服里,跟着其他人走。 <br><br> <<link [[继续|Dance Job Stage Jordan End]]>><</link>> <br>
<<effects>> 那个 <<if maleChance() gte 100>> 修士们 <<elseif maleChance() lte 0>> 修女们 <<else>> 修士们和修女们 <</if>> 大步穿过惊恐的人群,眼睛盯着庄园,一只手藏在衣服的褶皱里。除了约旦,所有的人都在看着<<person1>><<personsimple>>。 <br><br> "约旦!"那个<<personsimple>>一边说,一边冲向那位司祭,司祭抱住了<<him>>。"我太害怕了。这个<<girl>>救了我。" <br><br> <<if $jordan_ritual_dance is 1>> 约旦抱紧了<<person1>><<personsimple>>。"我不想让你处于危险之中,"<<person3>><<he>>看着你说道。"不过还是谢谢你。你今天做了一件了不起的善举。"一个 <<generate4>><<person4>> <<person>>来到<<person3>><<his>>身边,握住<<person1>><<personsimple>>的手。"我马上就来。"<<person3>><<He>>把手伸进<<his>>的衣服里,跟着其他人走。 <br><br> <<else>> 约旦抱紧了<<person1>><<person>>。"你今天做了一件了不起的善举,"<<he>>说道。"谢谢你。"一个 <<generate4>><<person4>> <<person>>来到<<person3>><<his>>身边,握住<<person1>><<personsimple>>的手。"我马上就来。"<<person3>><<He>>把手伸进<<his>>的衣服里,跟着其他人走。 <br><br> <</if>> <<link [[继续|Dance Job Stage Jordan End]]>><</link>> <br>
<<effects>> "我必须坚持让你一并离开,"<<person4>><<person>>说道。 <<undress "stage_jordan_end">> <<storeon "dance_job_stage">> <<silently>><<ruined>><</silently>> <<storeon "stage_jordan_end">> <<if $exposed gte 1>> <<He>>在你身上包了一条毛巾。 <<towelup>> <</if>> <<if $temple_rank is "initiate">> "你还没有准备好。" <<elseif $temple_rank is "monk">> "我们能承受得住。" <<elseif $temple_rank is "priest">> "请原谅,阁下,但我们没有你的设备。" <<else>> "这不是门外汉该待的地方。" <</if>> <br><br> <<link [[继续|Danube Street]]>><<endevent>><<dance_job_end>><<clearNPC "dance_job_stage">><<set $eventskip to 1>><</link>> <br>
<<effects>> 你把耳朵贴在保险柜上,在转动表盘时仔细听。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 一声令人满意的咔哒声后,保险柜的门开了,露出了里面的物品。都是现金,你变得更有钱了(<<moneyGain 300 true true>>)。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue"> 这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[回到派对|Dance Job Stage Explore End]]>><</link>> <br> <<else>> 你几乎马上就要得到它了,这时突然进来了一伙<<generate1>><<generate2>><<fullGroup>>,他们都戴着面具。 <br><br> "看起这儿有个小毛贼,"<<person1>><<person>>说着,关上了<<him>>身后的门。他们走近你,堵在你和出口之间,直勾勾地盯着你。 <br> "让我们给<<phim>>点教训,"<<person2>><<person>>回应道,"越狠越好。" <<npcClothesType $NPCList[0] "formal">><<npcClothesType $NPCList[1] "formal">> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue"> 这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Dance Job Stage Explore Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Dance Job Stage Explore Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Dance Job Stage Explore Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "现在给我滚出去,"那个<<person>>说道。<<tearful>>你连忙逃出房间。门在你身后关上了。 <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<if $exposed lte 1 or $dance_job_exposed gte 1>> <<link [[继续|Dance Job Stage Explore End]]>><</link>> <br> <<else>> <<link [[继续|Dance Job Stage Explore Exposed]]>><</link>> <br> <</if>> <<else>> 你把那个<<person>>抽走了,腾出了一个空间。<<tearful>>你跑进了门。他们没有追击。 <br><br> <<clotheson>> <<endcombat>> <<if $exposed lte 1 or $dance_job_exposed gte 1>> <<link [[继续|Dance Job Stage Explore End]]>><</link>> <br> <<else>> <<link [[继续|Dance Job Stage Explore Exposed]]>><</link>> <br> <</if>> <</if>>
<<effects>> 你跑过大厅,寻找可以穿的衣服。 <br><br> <<loadNPC 0 "dance_job_stage">><<person1>> 你冲向了<<person>>。<<covered>> <br><br> "你还想去哪儿?"<<he>>问道。"有观众在等你。" <br> <<if $speech_attitude is "meek">> "我,我不能被别人看到我这个样子!"你说道。 <<elseif $speech_attitude is "bratty">> "我怎么能受这种羞辱!"你说道。 <<else>> "我不想被人看到我现在这个样子!"你说道。 <</if>> <br> "那你别想要酬劳了,"<<person>>回答。"要么让开要么滚回去,我还得收拾这个烂摊子。" <br><br> <<link [[回到派对|Dance Job Stage Explore Exposed 2]]>><<trauma 12>><<stress 18>><<dance_job_interest 20>><</link>><<ggtrauma>><<gggstress>><<ggginterest>> <br> <<link [[离开|Dance Job Stage Leave]]>><<endevent>><</link>> <br>
<<effects>> 你拖着僵硬的双脚回到派对。<<person>>紧随其后。 <br><br> 当你走进来的时候,人们转过头来。笑声会被压抑,但暗送秋波不会。 <<set $dance_job_exposed to 1>> <br><br> <<link [[继续|Dance Job Stage Intermission End]]>><<endevent>><</link>> <br>
<<effects>> 你张嘴想说话,但那个<<person>>打断了你。"我不会听的!去切菜吧。" <br><br> <<link [[切胡萝卜(0:05)|Dance Job Stage Explore Carrots]]>><<pass 5>><</link>> <br>
<<effects>> 你切胡萝卜。"快一点!"那个<<person>>在几分钟后说,把一袋东西倒在你旁边的柜台上。 <br><br> 一个<<generate2>><<person2>><<person>>的话救了你。"他们想让你上台,"<<he>>说,眼睛还困惑地看着胡萝卜。"快点。" <br> "舞台?"<<person1>><<person>>震惊道,"你是个演员?你怎么什么都不说呢?滚出我的厨房!" <br><br> 你回到派对中。 <br><br> <<link [[继续|Dance Job Stage Intermission End]]>><<endevent>><</link>> <br>
<<effects>> 你溜过去翻找那些被他们丢弃的衣服,搜寻着珠宝首饰等能卖钱的东西。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你从赃物中翻找出了<span class="gold">£500</span>,然后悄无声息地离开了。<<set $blackmoney += 500>><<crimeUp 500 "thievery">> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue"> 这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[离开|Dance Job Stage Explore End]]>><<endevent>><</link>> <br> <<else>> <<person1>><<person>>尖叫起来。<<crimeUp 100 "thievery">>你转身空着手跑回了楼梯。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue"> 这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[离开|Dance Job Stage Explore End]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 在任何人注意到你的缺席之前,你就已经回到了派对。 <br><br> <<link [[继续|Dance Job Stage Intermission End]]>><</link>> <br>
<<effects>> 房间里的灯光变暗,只有聚光灯固定在你身上。当你准备下一场演出时,它跟随你走上舞台。 <br><br> <<link [[继续|Dance Job Stage Dance]]>><<set $dancestart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Dance Job Stage End Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Dance Job Stage End Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "安全!"<<person>>喊道。"把这些街头混混赶出去。" <br><br> 两只手臂把你把你从舞台上拖走。他们拉着你穿过一扇双开门,走下台阶,通过庄园的入口,穿过庄园的地面。他们把你推到前门,然后把你留在更衣室里的衣服扔在你后面。 <br><br> <<tearful>>你摇摇晃晃地站了起来。 <br><br> <<set $worn.under_upper to clone(setup.clothes.under_upper[0])>> <<set $worn.under_lower to clone(setup.clothes.under_lower[0])>> <<storeon "dance_job_stage">> <<endcombat>> <<link [[继续|Danube Street]]>><<endevent>><<dance_job_end>><<clearNPC "dance_job_stage">><<set $eventskip to 1>><</link>> <br> <<else>> 你抢走了<<persons>>的面具。<<He>>往后退,用一只手捂住<<his>>的脸。其他攻击者后退了。 <br><br> <<tearful>>你抓住了机会。你冲到舞台后面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Dance Job Stage End 2]]>><</link>> <br> <</if>>
<<effects>> <<beasttype>>把奇特的装置拉到了你的面前。接近了看,你发现远侧的垫子上放着一沓现金。而靠近你的这一侧有空隙,大到可以容下一个人。或许吧。 <br><br> "我认为你的报酬就在那里,"你身旁一位戴面具的客人说道,"你只需要再进一步,将它取走。若是你空手离开,未免太过可惜。" <br><br> <<if $dance_job_interest gte 100>> 另一个戴面具的人向前倾,<span class="green">并把另一叠现金塞到了里面。</span>"这是你表现良好的奖励……你还在等什么呢?" <<earnFeat "Belle of the Ball">> <br><br> <</if>> <<link [[挤入开口|Dance Job Stage Cabin]]>><</link>> <br> <<link [[离开|Dance Job Stage Cabin Walk]]>><</link>> <br> <<if $submissive lte 500>> <<link [[砸碎玻璃|Dance Job Stage Cabin Smash]]>><<def 5>><</link>><<defianttext>><<physiquedifficulty 1 16000>> <br> <</if>>
<<effects>> 你转身离去。他们大可以留着那些臭钱。你消失在舞台后,一声失望的叹息随之响起。 <br><br> <<link [[继续|Dance Job Stage End 2]]>><<endevent>><</link>>
<<effects>> 你将最近的椅子翻到过来,猛地折下一根椅腿。当你举起你的新武器,靠近舱体时,周围响起了一阵饶有兴趣的轻声交谈。 <br><br> 你砸向玻璃! <br><br> <<if $physiqueSuccess>> <span class="green">你一击就击碎了嵌板,</span>层层裂开的碎片落在了地上。惊呼四起,蒙面的观众们纷纷后退。 <br><br> 你走进舱内,小心地避开地上的碎渣,拿走了你应得的报酬。 <<if $dance_job_interest gte 100>> 你获得了<<moneyGain 5000>>。 <<else>> 你获得了<<moneyGain 2000>>。 <</if>> <br><br> 这应该够给那些变态当谈资了。 <br><br> <<link [[继续|Dance Job Stage End 2]]>><</link>> <br> <<else>> <span class="red">玻璃把你给震开了。</span>你再次尝试,但展柜只不过是晃了晃,好像在嘲讽你一般。你听到有人似乎松了一口气。 <br><br> <<link [[挤入开口|Dance Job Stage Cabin]]>><</link>> <br> <<link [[离开|Dance Job Stage Cabin Walk]]>><</link>> <br> <</if>>
<<effects>> 要想钻进去很费力……但也不是不可能。你先将胳膊送进去,然后是头和你的肩膀。你卖力地扭动着身躯,玻璃在你身上刮出一道道斑痕。这很烫,也很疼,但钱与你只有咫尺之遥——你可悲人生中仅剩的可悲尊严。你深吸一口气,奋力地钻入开口之中,将整个上半身都送了进去。你成功了,你的手紧紧地攥着你的钱。你获得了 <<if $dance_job_interest gte 100>> <<moneyGain 5000>>。 <<else>> <<moneyGain 2000>>。 <</if>> <br><br> 突然间,<span class="pink">一个黄铜装置在你的腰上闭合,将你锁在了原位。</span>你试图挣脱,但却被牢牢地卡住了。周围传来了笑声。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Dance Job Stage Cabin 2]]>><</link>> <br>
<<effects>> <<endevent>> <<beastNEWinit 1 horse>> <<if $horsedisable is "f" and ($monster is 1 or $bestialitydisable is "f") and random(1, 2) is 2>> "这值得吗?"一个戴面具的客人开口问道,透过其中一个窗格瞄着你,"为了这么点钱,就甘愿接受一匹马。"你感到毛皮压在你的<<bottom>>上。 <br><br> <<link [[继续|Dance Job Stage Cabin Horse]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<endevent>> <<loadNPC 0 "dance_job_stage">><<person1>> <<if maleChance() gte 100>> "先生们," <<elseif maleChance() lte 0>> "女士们," <<else>> "女士们,先生们," <</if>> <<person>>激动地宣布着,"我们不妨体面地结束今晚的娱乐节目吧?"你的<<bottom>>遭到一记重击。<<gpain>><<pain 4>> <br><br> "如果你想将这送走的话,你必须得打得更用力些,"<<he>>继续说道,"下一位是谁?"你感到又一次重击,且更加沉重。这股力量使舱体向前摇晃了一点。<<gpain>><<pain 4>> <br><br> <<link [[继续|Dance Job Stage Cabin Spank]]>><</link>> <br> <</if>>
<<effects>> 戴面具的客人们轮流打着你的屁股,他们一定是在后面排成了长队。随着每一击落下,你都离大门更近了一寸。当你最终到达那里的时候,感到很不舒服。<<gggpain>><<pain 18>> <br><br> 你透过玻璃看到了过道,还有通往下面的一段阶梯。而舱体就在边缘摇摇欲坠。在阶梯之下,矗立着另一扇门,而门则通向外面的世界。 <br><br> "感谢你的到来,"<<person>>就在你身后笑道,"下次再见。"你的后背又挨了一击。这一次比以往任何一次都要用力。舱体向前倾倒。 <br><br> <<link [[继续|Dance Job Stage Cabin Spank 2]]>><</link>> <br>
<<effects>> 舱体裹挟着你滚落台阶,穿过了一道道门廊。你一路滚下了山坡,径直穿过了庄园的庭院和前门,舱体才最终停了下来。<<gtrauma>><<ggstress>><<trauma 6>><<stress 12>> <br><br> 这个装置松动,令你获得了自由。你站在外面的街道上。 <<endevent>> <<generate1>><<person1>>一个穿着保安服的<<person>>把一包衣服丢给了你,嘎吱一声,大门随即关上。那是你留在试衣间的衣服。 <br><br> <<set $worn.under_upper to clone(setup.clothes.under_upper[0])>> <<set $worn.under_lower to clone(setup.clothes.under_lower[0])>> <<storeon "dance_job_stage">> <<link [[继续|Danube Street]]>><<endevent>><<dance_job_end>><<clearNPC "dance_job_stage">><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <<if $NPCList[0].penis isnot "none">> <<set $position to "doggy">> <<set $position to "wall">> <<set $walltype to "wall">> <<else>> <<set $position to "missionary">> <</if>> <<set $position_lock to 1>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Dance Job Stage Cabin Horse Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|$passage]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 当<<beasttype>>走开时,蒙面的观众们都在大声嘲笑。你听到"砰"的一声,固定你腰部的装置松开了,释放了你。 <<clotheson>> <<endcombat>> <<tearful>>你试图冷静下来。<<loadNPC 0 "dance_job_stage">><<person1>><<person>>大声喊道:"为我们今晚的演出喝彩!"当你匆匆跑到舞台后面的时候,台下响起了礼貌的掌声。 <br><br> <<link [[继续|Dance Job Stage End 2]]>><</link>> <br> <<else>> 惊慌失措的<<beasttype>>穿过房间,撞散了桌子和蒙面的客人们。尽管有危险,观众还是为这一场面鼓掌。 <br><br> <<clotheson>> <<endcombat>> 你腰上的装置松开,你自由了,<<tearful>>你试图冷静下来。<<loadNPC 0 "dance_job_stage">><<person1>><<person>>大声喊道:"为我们今晚的演出喝彩!"当你匆匆跑到舞台后面的时候,台下响起了礼貌的掌声。 <br><br> <<link [[继续|Dance Job Stage End 2]]>><</link>> <br> <</if>>
<<effects>> 你走过细长的走廊,回到了更衣室,你的衣服就放在镜子的前边。 <br><br> <<set $worn.under_upper to clone(setup.clothes.under_upper[0])>> <<set $worn.under_lower to clone(setup.clothes.under_lower[0])>> <<storeon "dance_job_stage">> <<endevent>> 你穿好衣服出来,发现一个穿着保安制服的<<generate1>><<person1>><<person>>在等着你。"跟我来,"<<he>>说道。"现在别磨蹭了。" <br><br> <<He>>护送你离开。 <br><br> <<link [[继续|Danube Street]]>><<endevent>><<dance_job_end>><<clearNPC "dance_job_stage">><<set $eventskip to 1>><</link>>
<<set $outside to 0>><<set $location to "dance_studio">><<effects>> 你在舞蹈室里。在这里,你可以付费学习如何提高舞蹈技巧。他们还提供高跟鞋教程和瑜伽课程。指导老师据说拥有专业的背景。学费一课时£12。 <br><br> <<set _store_location to "dance_studio">> <<if $stress gte $stressmax>> <<passoutshop>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "danceStudio">> <</if>> <<if Time.hour is $closinghour>> 现在是关门时间,接待员正在清场。<<if $exposed gte 1>>一想到自己这副样子可能会被人看到,你心里就不由得一紧。<</if>> <br> <<storeon _store_location "check">> <<if _store_check is 1>> <br> 你突然想起来衣服貌似落在了更衣室里面。 <br> <<link [[在离开前穿好衣服|Barb Street]]>><<storeload _store_location>><</link>> <br> <</if>> <<elseif $openinghours is 0>> 你独自一人在黑暗中。 <br><br> <<elseif $exposed gte 1>> <<if $uncomfortable.nude is false>> 你正藏在衣柜里。你并不在意其他人看到你暴露的样子,但这次你选择待着不动。 <<else>> 你藏在橱柜里以保护自尊。 <</if>> <br><br> <</if>> <<if $openinghours is 1 and $exposed lt 1>> <<if $dance_job_intro>> <<if $weekly.danceJob is "done">> <span class="blue">下周查里会给你另一项工作。</span> <br> <<else>> <<askicon>><<link [[询求工作|Dance Job Ask]]>><</link>> <br> <</if>> <</if>> <<if $exposed lt 1>> <<if $money gte 1200>> <<if $danceskill gte 800 and $dance_job_intro is undefined and $dancestudiointro gte 1>> <<ind>><<link [[上舞蹈课 (£12 1:00)|Dancing Lesson Job Intro]]>><</link>><<gtiredness>><<note "+ + 舞蹈技能" "green">> <br> <<else>> <<ind>><<link [[上舞蹈课 (£12 1:00)|Dancing Lesson]]>><<set $phase to 0>><<set $money -= 1200>><<set $dancestage to 0>><</link>><<gtiredness>><<note "+ + 舞蹈技能" "green">> <br> <</if>> <<else>> <span class="blue">你付不起舞蹈课的钱。</span> <br> <</if>> <</if>> <<if (Time.weekDay is 3 or Time.weekDay is 5) and $worn.feet.type.includes("heels")>> <<if $money gte 1200 and $exposed lt 1>> <<heelsicon>><<link [[上一节高跟鞋课 (£12 0:30)|Heel Lesson]]>><<set $phase to 0>><<set $money -= 1200>><<pass 30>><</link>><<gtiredness>><<gfeetskill>> <br> <</if>> <<else>> <<askicon>><<link [[询问高跟鞋课|Heel Lesson Inquiry]]>><</link>> <br> <</if>> <<if (Time.weekDay is 2 or Time.weekDay is 4 or Time.weekDay is 6)>> <<if $money gte 2200>> <<ind>><<link [[上瑜伽课 (£22 1:00)|Yoga Classes Change Room]]>><</link>><<gtiredness>><<llstress>><<if !$daily.yogaWillpower>><<gwillpower>><<else>>| 你今天不能增加意志了<</if>> <</if>> <br> <<else>> <<askicon>><<link [[询问瑜伽课|Yoga Classes Inquire]]>><</link>> <br> <</if>> <</if>> <<if Time.hour isnot $closinghour>> <<clothingshopicon>><<link [[更衣室|Dance Studio Changing Room]]>><</link>> <br> <</if>> <<if $openinghours is 0 and Time.hour isnot $closinghour and !$weekly.theft.danceStudio>> <<registericon>><<link [[检查收银机|Dance Studio Register]]>><</link>> <br> <</if>> <br> <<storeon _store_location "check">> <<if _store_check is 1 and ($worn.upper.name is "naked" or $worn.lower.name is "naked") and $exposed is 1>> 你把衣服留在了更衣室里,你的<span class="lewd"><<lewdness>></span>在这里没什么大碍,但去外面的话就显得太暴露了。 <br><br> <<if $exhibitionism gte 15>> <<getouticon>><<link [[还是出去吧|Dance Studio Outside Exhibitionism]]>><</link>><<if $daily.ex.studio isnot 1>><<exhibitionist2>><</if>> <br> <</if>> <<else>> <<barbicon>><<link [[离开|Barb Street]]>><</link>> <br><br> <</if>> <</if>>
<<effects>> 你在舞蹈室的更衣室中。墙边摆放着一排长椅,墙上的钩子挂着衣服。 <br><br> <<dancingclothes>> <<link [[离开|Dance Studio]]>><</link>>
<<effects>> <<flaunting>>你走到室外,由于穿的不是普通的户外服装,一些人的目光上下打量着你,审视着你的身形。 <<if $daily.ex.studio isnot 1>> <<set $daily.ex.studio to 1>><<exhibitionism3>> <<else>> <br><br> <</if>> 当你走出舞蹈室,离开了那个相对安全的地方,你开始心跳加速。 <br><br> <<link [[继续|Barb Street]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<openinghours>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Dance Studio]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Barb Street]]>><</link>> <br>
<<effects>> <<if $phase is 1>> "你,你好……"你喃喃道,眼睛盯着自己的脚。 <br><br> 教官没有说什么,走到你身边,用手臂护住你的肩膀。<<He>>轻声说:"别担心,我不咬人。我的名字叫查里。我会帮你走出你的世界。"<<He>>在开始上课之前,温柔地护送你到其他同学那。 <<elseif $phase is 2>> "很高兴见到你!我迫不及待地想要开始了!" <br><br> 教官回答说:"充满热情很好,但太急于求成会让你的肌肉紧张。"尽管<<his>>这样提醒你,但<<he>>看起来似乎很高兴。"过来吧。顺便说一下,我是查里。是你的老师。那么,我说到哪里了?"当课程开始时,你走了过去。 <<elseif $phase is 3>> <<promiscuity1>>"衣服不错。完美凸显了你的优点。" 你的眼睛上下打量着<<his>>的身体,让<<him>>明白你到底是指哪种优点。 <br><br> <<He>>有些不自在,好像突然意识到了你的想法,<<He>>突然生气了起来,"我叫查里,你愿意坐在这个位置上吗?"<<He>>转身回到班里,你也跟着走了进去。很快就开始上课了。 <</if>> <br><br> <<link [[继续|$danceStudioIntroExit]]>><<unset $danceStudioIntroExit>><<endevent>><</link>> <br>
<<if $dancestudiointro is 1 and $phase is 0>><<pass 20>><</if>> <<set $outside to 0>><<set $location to "dance_studio">><<effects>> <<if $dancestudiointro isnot 1>> <<danceStudioIntro "Dancing Lesson">> <<elseif $dancestage gte 2>> <<tiredness 4>><<danceskill 14>><<danceskilluse>><<wearandtear "dance">><<physique 2>> 这节课的其余时间无事发生。 <br><br> <<link [[继续|Dance Studio]]>><<endevent>><</link>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "danceStudioLesson">> <</if>> <<if $exposed gte 1>> 不知怎么的,你似乎分散了班上的注意力。低头一看,你很快发现了原因。 <<if $uncomfortable.nude is false>> 你为自己的暴露感到一阵兴奋,并默许其他人偷偷瞥向你的胴体。 <br> 当查里带着毛巾冲向你时,你掩饰自己,尽力维持体面。 <<towelup>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<npcincr Charlie love 1>><<glove>> <br><br> <<else>> 当查里拿着毛巾冲向你时,你尖叫着掩饰好自己。 <<towelup>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<stress 1>><<trauma 1>><<npcincr Charlie love 1>><<glove>> <br><br> <</if>> <</if>> <<tiredness 4>><<set $dancestage += 1>><<danceskill 14>><<danceskilluse>><<wearandtear "dance">><<physique 2>><<npc Charlie>><<person1>> <<if $rng lte 20>> <<set $dancelesson to "barre">> 你抓着扶手杆,以此来拉伸和锻炼你的肌肉。 <<if currentSkillValue('danceskill') lte 200>> 这很难保持平衡。你从镜子里看到自己的样子有点傻,特别是与更有经验的学生相比。 <<elseif currentSkillValue('danceskill') lte 800>> 你很擅长保持平衡。你可以练习更高深的技术了。 <<else>> 你可以用它作为替代伙伴,在练习空中技巧时支撑你的体重。其他一些学生羡慕地看着。 <</if>> <br><br> <<elseif $rng lte 40>> <<set $dancelesson to "duo">><<generate2>><<person2>> 你和<<person>>搭档。 <<if currentSkillValue('danceskill') lte 200>> <<He>>比你更有经验,所以让<<him>>带着你。 <<elseif currentSkillValue('danceskill') lte 800>> 在练习技巧时你需要一个伙伴,以便于轮流协助对方。 <<elseif currentSkillValue('danceskill') lte 1000>> 你很有经验地带领着对方的动作,尽可能小心翼翼避免把<<him>>逼得过紧。 <</if>> <br><br> <<elseif $rng lte 60>> <<set $dancelesson to "airbarre">> 你抓住空中的扶手杆,以此来拉伸和锻炼你的肌肉。 <<if currentSkillValue('danceskill') lte 200>> 有经验的学生用它来锻炼自己的力量和姿态,而你却只能滑稽地摇摆身体。 <<elseif currentSkillValue('danceskill') lte 800>> 你努力培养自己的仪态。 <<elseif currentSkillValue('danceskill') lte 1000>> 你被高举在空中,充分展示着你的优雅和技巧。 <</if>> <br><br> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 在做空中训练时,你才意识到穿裙子来跳舞是个错误的决定。事实证明,当你跃在空中时,全班人绝对都能看到你裙下的<<undies>>。 <<set _uncomVar to ($worn.under_lower.type.includes("naked") ? "nude" : "underwear")>> <<if $uncomfortable[_uncomVar] is false>> <span class="lewd">你毫不介意别人的眼光。</span> <<garousal>><<arousal 600>> <br><br> <<else>> <<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>> <br><br> <</if>> <</if>> <<elseif $rng lte 80>> <<set $dancelesson to "instructor">> 查里亲自为你指导了几次。 <<if currentSkillValue('danceskill') lte 200>> <<He>>帮助你掌握基本的知识。 <<elseif currentSkillValue('danceskill') lte 800>> <<He>>示范了一些新的舞步供你练习。 <<elseif currentSkillValue('danceskill') lte 1000>> <<He>>帮你纠正了一些姿势上的缺陷。 <</if>> <br><br> <<elseif $rng lte 100>> <<set $dancelesson to "noinstructor">> 查里在全班同学面前演示了一些动作,同学们都尽力向<<him>>学习。 <br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsdance>> <<else>> <<link [[继续|Dancing Lesson]]>><<endevent>><</link>> <</if>> <</if>>
<<widget "eventsdance">> <<set $dangerevent to random(1, 100)>> <<if $dancelesson is "barre">> <<endevent>><<generate1>><<person1>>查里说他们需要清理一些房间,要求你和<<person>>将便携式扶手杆收起来。你设法把扶手杆带出舞蹈室,搬到一个装满其他器材的房间。然而,正当你放下扶手杆时,忽然听到身后的门关上了。<span class="red">你转过身来,发现<<person>>在向你靠近,<<his>>眼中充满了欲望。</span> <br><br> <<link [[继续|Dance Studio Molestation]]>><<set $molestationstart to 1>><</link>> <<elseif $dancelesson is "duo">> 你觉得<<he>>根本不需要把<<his>>的手放得离你屁股那么近,也不需要拉着你的身体紧贴在<<his>>身前。<span class="blue">你能感觉到<<his>>硬挺的<<if $NPCList[1].penis is "clothed">>肉棒<<else>>乳头<</if>>压着你。</span> <br><br> <<link [[忍耐|Dance Studio Duo]]>><<set $phase to 0>><</link>><<garousal>> <br> <<link [[推开|Dance Studio Duo]]>><<set $phase to 1>><</link>> <br> <<if $promiscuity gte 15>> <<link [[回应|Dance Studio Duo]]>><<set $phase to 2>><</link>><<promiscuous2>> <br> <</if>> <<elseif $dancelesson is "airbarre">> 扶手杆轻微晃动,但这足以打破微妙的平衡。你本能地扭转身体,试图不让自己摔倒。你成功了,但腰却缠在扶手杆上。 <br><br> <<if $worn.lower.type.includes("naked")>> <<if !$worn.under_lower.type.includes("naked")>> 你试图挣扎着站起,但没能成功。更糟糕的是,尽管身体紧紧地缠绕在扶手杆上,你还是"砰"的一声滑倒了。 <<if $uncomfortable.nude is false>> 等再次回过神来,你看到你的$worn.under_lower.cn_name_cap正悬在头顶上方。尽管周围有窃窃私语和咯咯的笑声,但你慢慢地缓了过来,脸上带着自信的微笑。 <<garousal>> <<else>> 等再次回过神来,你看到自己的$worn.under_lower.cn_name_cap正悬在头顶上方。你对自己的<<genitals>>就这样暴露在课堂上感到慌乱,意识到周围的窃窃私语和笑声,你赶紧找回了你的$worn.under_lower.cn_name_cap。 <<gtrauma>><<gstress>><<garousal>> <</if>> <<else>> <<if $uncomfortable.nude is false>> 你试图站立起来,但没有成功。更糟糕的是,尽管身体紧紧地缠绕在扶手杆上,你还是在往下滑,最终"砰"的一声摔在地上。你的双腿分开,使<<genitals>>在全班面前一览无遗。你佯装震惊,不被周围的窃窃私语和笑声所困扰。 <<garousal>> <<else>> 你试图挣扎着站起,但没能成功。更糟糕的是,尽管身体紧紧地缠绕在扶手杆上,你还是"砰"的一声滑倒了。你的双腿分开,让<<undies>>在全班面前一览无遗,你的脸庞因尴尬而泛起潮红。伴随着周围的窃窃私语和笑声,你赶紧遮住自己。 <<gtrauma>><<gstress>><<garousal>> <</if>> <</if>> <<elseif currentSkillValue('danceskill') gte 600>> 你巧妙地转移重心,乘势回到直立姿势。好险! <<else>> <<if $uncomfortable.underwear is false>> 你试图挣扎着站起,但没能成功。更糟糕的是,尽管身体紧紧地缠绕在扶手杆上,你还是"砰"的一声滑倒了。等再次回过神来,你看到自己的<<bottoms>>正悬在头顶上方。尽管周围充斥着窃窃私语和笑声,你慢慢地缓了过来,脸上带着自信的微笑。你不介意再炫耀一番。 <<else>> 你试图挣扎着站起,但没能成功。更糟糕的是,尽管身体紧紧地缠绕在单杠上,你还是"砰"的一声滑倒了。等再次回过神来,你看到自己的<<bottoms>>正悬在头顶上方。你对自己的<<undies>>在课堂上如此暴露感到不安,意识到周围的窃窃私语和笑声,你赶紧捡回了你的<<bottoms>>。 <<gtrauma>><<gstress>><<garousal>> <</if>> <</if>> <br><br> <<link [[继续|Dancing Lesson]]>><<endevent>><</link>> <<elseif $dancelesson is "instructor">> <<He>>将<<his>>的身体压在你背上,并将你的双手握在<<his>>自己的手里,这样<<he>>可以更直接地向你演示。<<takeHandholdingVirginity "Charlie">>尽管<<him>>没有做出什么明显的性行为,但当<<his>>健美的身体如此亲密地靠近你时,你还是会忍不住感到有点兴奋。 <<garousal>><<arousal 300>> <br><br> <<link [[谦虚恭维|Dance Studio Instructor]]>><</link>> <br> <<link [[自吹自擂|Dance Studio Instructor]]>><<set $phase to 1>><</link>> <br> <<if $promiscuity gte 15>> <<link [[调情|Dance Studio Instructor]]>><<set $phase to 2>><</link>><<promiscuous2>> <br> <</if>> <<else>> 接待员从门口望着这里,<<he>>看着查里,查里似乎明白了<<he>>的意思。"我需要五个。"<<he>>宣布。"继续练习,不会花很长时间的。" <br><br> <<endevent>> <<if $dancestudioanger gte 10>> <<set $dancestudioanger -= 10>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>关门的声音比平时更不祥。你很快就明白了为什么,房间里一片寂静,所有人都看着你。一个<<person>>开口道:<span class="red">"我们受够了你的废话。该上一堂真正的课了。"</span>他们冲向你。 <br><br> <<link [[继续|Dance Studio Strip]]>><<set $molestationstart to 1>><<set $timer to 10>><</link>> <br> <<else>> 查里不在的时候你想怎么做? <br><br> <<link [[专注练习|Dancing Lesson No Instructor]]>><</link>> <br> <<link [[帮助其他学生|Dancing Lesson No Instructor]]>><<set $phase to 1>><</link>> <br> <<if $trauma gte 1 and currentSkillValue('danceskill') gte 200>> <<link [[在经验不足的学生面前展示你的技能|Dancing Lesson No Instructor]]>><<set $phase to 2>><</link>><<lstress>> <br> <</if>> <</if>> <</if>> <</widget>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <<else>> 没有人来帮你。 <<set $alarm to 0>> <<if $drugged gte 1>>药物抑制了你,你的哭泣没那么有说服力。<</if>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Dance Studio Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Dance Studio Molestation Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Dance Studio Molestation]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Dance Studio Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Dance Studio Molestation Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Dance Studio Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> 离开前,<<he>>向你吐了口唾沫并说道:"记住,别把这件事告诉任何人。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<elseif $enemyanger gte 1>> "你不敢说出去的,"说完<<he>>便离开了。 <br><br> <<else>> <<He>>对你微笑道:"让这成为我们的小秘密,好吗?"<<He>>留你一人躺在地板上。 <br><br> <</if>> <<clotheson>> <<tearful>>你挣扎着站起来,然后在回到教室的时候尽量让自己表现出一副勇敢的样子。 <br><br> <<endcombat>> <<link [[继续|Dancing Lesson]]>><</link>>
<<effects>> <<He>>大叫一声,摔倒在地。<span class="green"><<tearful>>你利用这个机会逃离房间,逃回工作室。</span> <br><br> <<endcombat>> <<npc Charlie>><<person1>><<npcincr Charlie love 2>><<glove>> 查里立刻意识到出了问题。<<He>>把你拉到一边,轻声询问。你只想把刚才的磨难抛到脑后,你告诉<<him>>。查里继续上课,但仍一脸关切。 <br><br> <<clothesontowel>> <<endevent>> <<link [[继续|Dancing Lesson]]>><</link>>
<<set $outside to 0>><<set $location to "dance_studio">><<effects>> <<if $phase is 0>> 你的沉默使<<him>>变得更加大胆。<<He>>抓住一切机会摸索你,而你则集中注意力想要忽视<<him>>。当查里宣布进行下一个项目时,你长舒了一口气。 <<arousal 300 "breasts">><<arousal 300 "bottom">> <br><br> <<elseif $phase is 1>> 你一把推开<<him>>,结果<<him>>一个踉跄重重地摔在地板上。查里宣布该换搭档了,<<he>>骂骂咧咧地站了起来。在配对到一个老年<<personsimple>>之后,<<person2>><<person>>给了你一个愤怒的眼神。<span class="pink">全班同学似乎都对你的行为感到恼火。</span> <<set $dancestudioanger += 1>> <br><br> <<elseif $phase is 2>> <<promiscuity2>>你不甘示弱地朝着<<his>>摸了回去。在舞蹈练习的表面下隐藏着猥亵的触碰,你们在房间的正中央互相摸索着,班上其他人对发生在他们面前的淫乱一无所知。当查里喊停时,你和<<person>>的呼吸都比其他人要急促得多。 <br><br> <</if>> <<link [[继续|Dancing Lesson]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "dance_studio">><<effects>> <<if $phase is 0>> 你转过头去看<<him>>,"我希望有一天能像你一样好。"当<<he>>试图与你的目光相遇时,你温顺地避开了目光。 <br> <<He>>轻轻地捏了捏你的手,"你会的,而且比你想象的要快。"你确信<<he>>在剩下的课程中一直在重点关照你。 <<npcincr Charlie love 2>><<glove>> <<danceskilluse>> <br><br> <span class="pink">其他学生也注意到了,很多人投来了嫉妒的目光。</span> <<set $dancestudioanger += 1>> <<elseif $phase is 1>> "当心了,"你大声说,"我很快就会比你更厉害!" <br> <<He>>笑道:"希望如此,这意味着我指导已经做到位了。先闭上你的嘴,仔细看好了……" <<elseif $phase is 2>> 你用屁股摩擦着<<his>>的裆部。"你的身材太棒了,真不知道你怎么做到的。" <br> <<He>>把<<his>>下体移开了,<<his>>脸一下子涨得通红:"是,是的。我是说,不,我的意思是……你做得很好,我得去看看其他人。"余下的课程时间,<<He>>的眼神都避开你。 <<npcincr Charlie love -2>><<promiscuity2>><<llove>> <</if>> <br><br> <<link [[继续|Dancing Lesson]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcstrip>> <<set $timer to 5>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Dance Studio Strip Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Dance Studio Strip]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "dance_studio">><<effects>> <<if $phase is 0>> <<endevent>> <<npc Charlie>><<person1>> 你照着查里示范的样子练习。不一会儿,<<he>>回来了。 <<danceskilluse>> <<elseif $phase is 1>> <<endevent>> <<npc Charlie>><<person1>> 一旁的<<generate2>><<person2>><<person>>险些失去平衡摔倒在地板上,还好你帮了<<he>>一把。你花了些时间教<<he>>如何保持稳定。虽然自己没学到多少东西,但<<he>>显然很感激你,<span class="green"> 全班似乎对你的慷慨感到满意。</span>查里很快回来了。 <<set $dancestudioanger -= 1>> <<elseif $phase is 2>> <<endevent>> <<npc Charlie>><<person1>> 你在其他学生面前炫耀自己的技能,高人一等的感觉真好。<span class="pink">但从其他学生的表情上看,他们不喜欢这样。</span>查里很快回来了。 <<stress -12>><<set $dancestudioanger += 1>> <</if>> <br><br> <<link [[继续|Dancing Lesson]]>><<endevent>><</link>>
<<if $enemyhealth lte 0>> <span class="green">你听到查里的声音越来越大,直到盖过了<<group>>的嘲笑声。</span>那个<<person2>><<person>>在停手之后说道:"好戏还没完呢。" <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Dancing Lesson]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <span class="green">你听到查里的声音越来越大,直到盖过了<<group>>的嘲笑声。</span>那个<<person2>><<person>>在停手之后说道:"好戏还没完呢。" <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Dancing Lesson]]>><</link>> <<else>> <span class="green">你听到查里的声音越来越大,直到盖过了<<group>>的嘲笑声。</span>那个<<person2>><<person>>在停手之后说道:"好戏还没完呢。" <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Dancing Lesson]]>><</link>> <</if>>
<<widget "yogalessons">> <<if $worn.under_upper.type.includes("dance")>> <<switch random(1,4)>> <<case 1>> <<if ["lightheaded","dizzy"].includes(_pregnancyDailyEvent)>> 查里看了看你的<<bellyDescription>>,然后关切地询问你感觉如何。 <br><br> <<if $speech_attitude is "meek">> "我还撑得住,"你怯怯地笑着说道,"只是最近有点头晕。我还担心今天早上会晕倒呢。" <<elseif $speech_attitude is "bratty">> "嗯,还行吧。"你耸耸肩继续说道,"那种眩晕感把我今天折腾得够呛。" <<else>> "有点头晕,"你承认道 "但其他地方没什么大碍。" <</if>> <br><br> 查里点点头,"那是意料之中的事,"<<nnpc_he "Charlie">>接着说道:"我们今天在课堂上会做一些恢复性瑜伽动作来放松一下,其中有些姿势可以促进血液循环,改善平衡感,从而缓解头晕。"<<nnpc_He "Charlie">>示范了一些姿势,跟着完成动作后,你感觉脚步更稳了。 <<else>> 课程继续进行,你现在不费吹灰之力就能跟上课程的节奏。 <</if>> <<case 2>> <<if ["cramping"].includes(_pregnancyDailyEvent)>> 查里带领全班同学做侧卧撑,当你按照<<nnpc_his "Charlie">>的指示做时,你感觉到你的骨盆开始拉伸,这缓解了你的痉挛,让你松了一口气。<<lpain>><<pain -12>> <<else>> 查里演示了几个比较简单的姿势,都是些是不错的热身运动,你能感觉到身体得到了良好的拉伸。 <</if>> <<case 3>> <<if ["crying"].includes(_pregnancyDailyEvent)>> 查里带领全班做了一个叫做婴儿式的动作,你听到这个名字后笑了笑,把手放在<<bellyDescription>>上。你跪了下去,将额头贴在垫子上,双臂前伸,脚跟向后坐。查里指导你保持这个姿势做几次长而平稳的呼吸,以释放你身体里的紧张情绪。不知道为什么,你很快就哭出声来。 <br><br> 当你做完这个姿势,你的瑜伽垫已经被泪水打湿了。你还在擦着脸时,查里那关切的眼神看了过来。<<nnpc_He "Charlie">>小心翼翼地接近了你。"瑜伽就是用来宣泄的,不是吗?"<<nnpc_he "Charlie">>接着喃喃道:"不要害怕释放那些情绪。"<<nnpc_He "Charlie">>说罢轻快地捏了捏你的手,然后回到了教室前面。<<ltrauma>><<glove>><<trauma -6>><<npcincr Charlie love 1>> <<else>> <<if ["angry"].includes(_pregnancyDailyEvent)>> 在查里的指导下,你和其他人一起练习呼吸法,这种动作旨在帮助排出压抑的情绪,当你通过每个伸展动作来呼吸时,所有积聚了一整天的压力都会消散。<<lstress>><<stress -12>> <<else>> 查里演示了几个更难的姿势,这些姿势更难保持,你很快就感到你的身体发出了疲惫的信号。 <</if>> <</if>> <<case 4>> 随着课程的推进,查里选了个特别难以维持的姿势。在注意到你的挣扎之后,<<nnpc_he "Charlie">>接近你并指出你的错误,然后帮忙纠正了你的动作。你很快就找到了动作的重心,这让你能够更容易地保持姿势。 <</switch>> <<else>> <<switch random(1,4)>> <<case 1>> 课程继续进行,尽管你既兴奋又尴尬,但你还是能够毫无困难地跟上那些动作。 <<case 2>> 查里演示了几个比较简单的姿势,它们是很好的热身运动。但这也使你对你目前的淫乱状态更加在意,你敢发誓,其他人一定在偷偷地看向你。 <<case 3>> 查里演示了几个比较困难的姿势。它们具有足够的挑战性,以至于你都忘记了你现在的穿着状态,不过幸运的是,大多数地其他人也专注于练习而没有注意到你。 <<case 4>> 随着课程的推进,查里做出一个特别难以维持的姿势。在注意到你的挣扎之后,<<nnpc_he "Charlie">>走了过来,虽然<<nnpc_his "Charlie">>看起来有些尴尬,但<<nnpc_he "Charlie">>还是指出你的错误并帮忙纠正了你的动作。你很快就找到了这个动作的重心,这让你能够更容易地保持姿势。 <</switch>> <</if>> <br><br> <<link [[继续|Yoga Classes Start 2]]>><</link>> <</widget>> <<widget "yogalewd">> <<if $worn.under_upper.type.includes("dance")>> <<endevent>><<generate1>> <<switch random (1,2)>> <<case 1>> 查里让你和另一个学员帮忙把垫子放好,你们俩各自拿了几个垫子前往储物室。在一进去之后,你听到了垫子落地和门被关上的声音。你回头一看,那个<<person1>><<person>>向你走了过来。 <br><br> <<link [[继续|Yoga Classes Molestation]]>><<set $molestationstart to 1>><</link>> <<case 2>> 在课程进行到一半时,查里被叫到了教室外面。<<nnpc_He "Charlie">>告诉大家继续保持姿势,<<nnpc_he "Charlie">>应该会在一分钟内赶回来,你试着按照<<nnpc_he "Charlie">>说的话做,但很快,你就感觉到一只手在摸你的屁股。 <br><br> "最好保持安静,"那个<<person1>><<person>>说道:"你也不想引起骚乱,不是吗?" <br><br> <<link [[继续|Yoga Classes Molestation]]>><<set $molestationstart to 1>><</link>> <</switch>> <<else>> <<endevent>><<generate1>><<generate2>><<generate3>><<generate4>> 随着课程的进行,查里被叫到教室外面。<<nnpc_He "Charlie">>告诉大家保持姿势,<<nnpc_he "Charlie">>马上就回来。你试着按<<nnpc_he "Charlie">>说的做,但很快就感觉到一只手在摸你的屁股。 <br><br> "穿成这样来这里,"那个<<person1>><<person>>说道,"那这就你是自找的,不对吗?" <br><br> 你环顾四周,注意到其他几个人也靠了过来,而且也都在色眯眯地盯着你的<<lewdness>>。 <br><br> <<link [[保持沉默|Yoga Classes Non-Orgy]]>><<set $molestationstart to 1>><</link>> <br> <<if $promiscuity gte 75>> <<link [[主动献身|Yoga Classes Orgy]]>><<set $sexstart to 1>><</link>><<promiscuous5>> <</if>> <</if>> <</widget>>
<<effects>> 那个接待员看了眼广告,"哦,那个啊。那是我们工作室的最新课程,在每周一、三、五都有课程。它们可能比我们的舞蹈课要贵一点,但对身体的柔韧性有很大的帮助。" <br><br> <<if playerBellyVisible()>> 接待员瞥了一眼你那<<bellyDescription "pc">>,"瑜伽也是一种很好的产前运动,这对你和你的宝宝有很大的好处,但是你要记好,如果你想参加的话,你最好带着便于活动的衣服来上课。" <br><br> <<else>> 接待员回头看了你一眼。"此外,瑜伽有很好的治疗效果。请记住,如果您想参加,最好带上便于活动的衣服。" <br><br> <</if>> <<link [[继续|Dance Studio]]>><</link>>
<<effects>> 你进入更衣室,开始考虑参与这门课程需要准备什么样的服装。 <br><br> <<dancingclothes>> <<if _store_check is 1>> <<link [[进入|Yoga Classes Enter]]>><</link>> <br> <</if>> <<link [[离开|Dance Studio]]>><</link>> <br> <<if $exhibitionism gte 75>> <<link [[裸体进入|Yoga Classes Enter]]>><<strip>><</link>><<exhibitionist5>> <br> <</if>>
<<effects>> <<set $dancestage to 0>> <<if $dancestudiointro isnot 1>> <<danceStudioIntro "Yoga Classes Start 2">> <<elseif $worn.under_upper.type.includes("dance")>> 你在换好瑜伽服之后走进教室。地板上散落着几张瑜伽垫,大部分已经被别的学生拿走了。没人关注着你,于是你选择了一个靠近教室后面的垫子坐了下去。 <br><br> 很快,查里来到了教室里。<<nnpc_He "Charlie">>面对着你们,坐在了最前面的瑜伽垫上。瑜伽课程快要开始了。 <br><br> <<link [[继续|Yoga Classes Start 2]]>><</link>> <<else>> 你脱下了所有的衣服,在确认自己完全赤裸之后,你深吸一口气,然后离开更衣室前往教室。当你进去后,你注意到地板上散落着几张瑜伽垫,其中的一些已经被其他学生拿走了。起初并没有人注意到你,但随着你的走动,越来越多的人看向你。一些人不好意思地扭过头,而另一些人则把不满表现在脸上。然而,大多数人在看向你时都表现出了纯粹的欲望。 <br><br> 很快,查里就进到了房间里。在看到你之后,<<nnpc_he "Charlie">>先是停下脚步并对你的裸体感到惊讶。不过<<nnpc_he "Charlie">>并没有对此说些什么,而是选择转移<<nnpc_his "Charlie">>的视线,你注意到<<nnpc_his "Charlie">>的脸上带着一抹红晕<<nnpc_he "Charlie">>接着走到了教室前面,面对着你们坐在了教室前面的瑜伽垫上。你也找了一个比较靠前的位置坐了下去。 <br><br> <<link [[继续|Yoga Classes Start 2]]>><</link>> <</if>>
<<effects>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<set _pregnancyDailyEvent to dailyPregnancyEvent()>> <<if Array.isArray(_pregnancyDailyEvent)>> <<set _pregnancyDailyEvent to _pregnancyDailyEvent[random(0, _pregnancyDailyEvent.length - 1)]>> <</if>> <<tiredness 4>><<set $dancestage += 1>><<stress -6>><<wearandtear "dance">><<physique 2>><<pass 20>> <<if !$daily.yogaWillpower>><<set $daily.yogaWillpower to 1>><<willpower 4>><</if>> <<if ["tired"].includes(_event) and $dancestage gte 3>> 在课程快要结束时,查里告诉大家仰卧在垫子上。你们按照指示躺下,<<nnpc_he "Charlie">>带领你们进行指导性的冥想,"现在闭上你的眼睛,"查里轻声说道。<<nnpc_he "Charlie">>的声音在播放的舒缓音乐下几乎听不清了。"让你的身体变得柔软且放松,现在沉入地板,放空……" 也许之后查里还说了些什么,但你也听不见了,因为你依旧渐渐地进入梦乡了。 <br><br> 一只手温柔地搭在你的肩膀上,把你带回了现实。你昏昏沉沉地环顾四周,看到学生们一边卷起瑜伽垫离开舞蹈室,一边叽叽喳喳地聊着天。 <br><br> "在这个环节睡着是很正常的,"查里笑着说道:"但现在是时候该离开了。"<<nnpc_He "Charlie">>听起来有些抱歉,<<nnpc_he "Charlie">>向你伸出一只手帮助你站起来。"你和你的小家伙应该去休息一下。"<<nnpc_He "Charlie">>在你离开时为你打开门。 <<ltiredness>><<glove>><<tiredness -12>><<npcincr Charlie love 1>> <br><br> <<link [[继续|Dance Studio Changing Room]]>><<set $money -= 2200>><<if $exposed gte 2>><<clotheson>><</if>><<endevent>><</link>> <<elseif $dancestage gte 3>> 这节课的其余时间无事发生。 <br><br> <<link [[继续|Dance Studio Changing Room]]>><<set $money -= 2200>><<if $exposed gte 2>><<clotheson>><</if>><<endevent>><</link>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0>> <<yogalewd>> <<else>> <<yogalessons>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Yoga Classes Molestation End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Yoga Classes Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> 离开前,<<he>>向你吐了口唾沫并说道:"记住,别把这件事告诉任何人。" <br><br> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "face" "goo">> <<elseif $enemyanger gte 1>> "你不敢说出去的,"说完<<he>>便离开了。 <br><br> <<else>> <<He>>对你微笑道:"让这成为我们的小秘密,好吗?"<<He>>留你一人躺在地板上。 <br><br> <</if>> <<tearful>>你挣扎着站起来,然后在回到教室的时候尽量让自己表现出一副勇敢的样子。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Yoga Classes Start 2]]>><</link>> <<else>> <<He>>大叫一声,摔倒在地。<span class="green"><<tearful>>你利用这个机会逃离房间,逃回工作室。</span> <br><br> <<clotheson>> <<endcombat>> 查里立即意识到了不对劲。<<nnpc_He "Charlie">>把你拉到一边轻声询问。你把你的遭遇抛在脑后,你告诉<<nnpc_him "Charlie">>一切都很好。查里继续上课,但看起来仍然很担忧你。<<npcincr Charlie love 2>><<glove>> <br><br> <<link [[继续|Yoga Classes Start 2]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Yoga Classes Orgy End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Yoga Classes Non-Orgy]]>><</link>></span><<nexttext>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $speech_attitude is "meek">> 你感觉你的两胯之间越来越热,于是你把双腿分开,让那些人完全看到你的<<genitals>>。"你……可以做你想做的事……" <<elseif $speech_attitude is "bratty">> 你感觉你的两胯之间越来越热,你对那些家伙笑着说道:"哦……如果我是故意的话,你想做些什么呢?" <<else>> 你感觉你的两胯之间越来越热,你沉默着把双腿分开,向众人完全展示着你的<<genitals>>。 <</if>> <br><br> 这就是那些家伙所需要的诱因,那些人向你扑来。 <<promiscuity5>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Yoga Classes Orgy End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Yoga Classes Orgy]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> 你把所有扑向你的人都打倒了,那些攻击你的家伙们被迫习得了一种更危险的瑜伽。 <<clotheson>> <<endcombat>> 教室的门打开了,那些家伙们迅速地回到自己的垫子上。查里扫视了一圈,其中的许多人都浑身伤痕且摇摇欲坠。尽管如此,<<nnpc_he "Charlie">>也没有说些什么,只是在垫子上坐了下来。 <br><br> 这节课的其余时间无事发生。 <br><br> <<link [[继续|Yoga Classes Start 2]]>><</link>> <br> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<clotheson>> <<endcombat>> 教室的门打开了,袭击你的家伙迅速回到了垫子上。查里扫视了一圈,尽管其中许多人不再保持查里要求的姿势,<<nnpc_he "Charlie">>没有多说什么,只是在<<nnpc_he "Charlie">>的垫子上坐了下来。 <br><br> 这节课的其余时间无事发生。 <br><br> <<link [[继续|Yoga Classes Start 2]]>><</link>> <br> <<else>> <<clotheson>> <<endcombat>> 教室的门打开了,袭击你的家伙迅速回到了垫子上。查里扫视了一圈,尽管其中许多人不再保持查里要求的姿势,<<nnpc_he "Charlie">>没有多说什么,只是在<<nnpc_he "Charlie">>的垫子上坐了下来。 <br><br> 这节课的其余时间无事发生。 <br><br> <<link [[继续|Yoga Classes Start 2]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "dance_studio">><<effects>> 接待员上下打量着你:"我们每周二和周四开设高跟鞋课,学生需要自备鞋子才能参加。 <<if $worn.feet.type.includes("heels")>> 那双$worn.feet.cn_name_cap看起来非常适合课上穿。" <<else>> 如果你感兴趣,可以去购物中心买一双。" <</if>> <br><br> <<link [[继续|Dance Studio]]>><</link>>
<<set $outside to 0>><<set $location to "dance_studio">><<effects>> <<if $dancestudiointro isnot 1>> <<danceStudioIntro "Heel Lesson">> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "danceStudioHeelLesson">> <</if>> <<rng 5>> <<if $rng is 1>> 查里给每个人都搬来一摞书。不是拿来让你读的,<<npc Charlie>><<person1>><<he>>要求你们把书顶在头上,在房间里绕圈的同时,学习如何保持平衡。你需要全神贯注才能让防止它们掉落。 <<elseif $rng is 2>> 你走进舞蹈室,发现地上摆放着各种各样的汽车轮胎。在查里的指挥下,你和你的同学轮流在每个轮胎里跨进跨出。查里边走边喊:"加快!加快!加快!再快点!" <<elseif $rng is 3>> 舞蹈室里堆满了弃置不用的紧身衣、舞蹈器材和地垫。查里向全班招呼道:"这节课上,我希望你们不要用手打扫房间,而是要用你们的鞋后跟。"你们照着<<npc Charlie>><<person1>><<he>>的指示做了起来。 <<else>> 地板上的胶带排成一条线。你和其他同学轮流沿线走着猫步,模仿时装模特优雅的步态。当你走的时候,查里搂着你的腰,引导你走好每一步。"就是这样!继续前进!" <</if>> <br><br> <<tiredness 20>> <<feetskill 10>> <span class="gold">你对自己用脚给予快乐的能力感到更有信心了。</span> <br><br> <<link [[结束|Heel Lesson Video]]>><</link>> <</if>>
随着课程的结束,你和其他学生领到角落,那里摆放着一台电视推车。查里打开电视,指示全班在离开前观看一段简短的教学视频。 <br><br> <<rng 8>> <<if $rng is 1>> 这节课的视频是关于高跟鞋的历史。你可以看到17世纪的高跟鞋的图片,以及皇室成员是如何穿着它们的。 <<elseif $rng is 2>> 屏幕上出现了礼仪指南。时髦的解说员讲解了在高级餐厅就餐时该如何行走和举止。 <<elseif $rng is 3>> 视频粗制滥造且画面模糊。画面中,一个女士穿着高跟鞋,踩在香蕉上。 <<if $awareness gte 200>> "这肯定是谁的性癖,"你心里想到。 <<garousal>><<arousal 100>> <</if>> <<elseif $rng is 4>> 一个穿着紧身衣的女人出现在屏幕上。你观看她的舞蹈表演,注意她是如何穿着高跟鞋跳出如此优美的舞姿的。 <<garousal>><<arousal 300>> <<else>> 这段视频是穿高跟鞋走路的指南。它向你展示了该如何站,如何坐,以及如何优雅地行走。 <</if>> <br><br> <<endevent>> <<link [[离开|Dance Studio]]>><</link>>
<<widget "dancingclothes">> <<wearoutfit>> <<set _store_location to "dance_studio">> <<storeon _store_location "check">> <<set _clothes to clothingInStorage(_store_location)>> <<if $wearoutfittext isnot undefined>> <<if $wearoutfittext and _clothes and _clothes.length>> <<set _slots to _clothes.filter(item => setup.clothingLayer.torso.includes(item.slot))>> <<set _arrayClothes to _slots.map(slot => slot.cn_name_cap)>> <<set _them to "衣服">> <<set _hooks to "挂钩">> <<set _clothing to formatList(_arrayClothes)>> <span class="purple"> 你脱下<<print _clothing.replace("and","和").replace(",","、")>>,然后把_them挂在_hooks上。 </span> <<else>> <span class="purple"> 你把你的衣服穿好。 </span> <</if>> <<unset $wearoutfittext>> <</if>> <<if _store_check is 1>> <<if _clothes.length gt 0>> <<if _clothes.length gt 2>> 你的衣服挂在墙上的衣钩上。 <br> <<elseif _clothes.length is 2>> 你的_clothes[0].cn_name_cap和你的_clothes[1].cn_name_cap挂在墙上的衣钩上。 <br> <<else>> 你的_clothes[0].cn_name_cap被挂在一个钩子上。 <br> <</if>> <<dressasyouwereicon>><<link [[换上自己的衣服|$passage]]>><<set $eventskip to 1>><<set $wearoutfittext to 2>><<storeload _store_location>><</link>> <</if>> <<else>> 你可以在这里穿上紧身衣或类似的舞蹈服。 <</if>> <br> <br> <<if $worn.under_upper.type.includes("dance") and $worn.under_lower.type.includes("dance") and setup.clothingLayer.torso_outer.some(slot => $worn[slot].name isnot "naked" and ($worn[slot].one_piece isnot 1 or $worn[slot].outfitSecondary is undefined)) and clothingInStorage(_store_location).length is 0 >> <<link [[换上你的舞蹈服|$passage]]>> <<if clothingInStorage(_store_location).length is 0>> <<storesave _store_location>> <<for _slot range setup.clothingLayer.all.except(setup.clothingLayer.torso_outer)>> <<storeload _store_location _slot>> <</for>> <<else>> <<for _slot range setup.clothingLayer.torso_outer>> <<generalUndress _store_location _slot>> <</for>> <</if>> <</link>> <br> <br> <</if>> <<if !$worn.under_upper.type.includes("dance") gt 0 or clothingInStorage(_store_location).length is 0>> <<if $wardrobe.under_upper.filter(a => a.type.includes("dance")) lte 0>> //你现在还没有适合跳舞的衣服// <<else>> //舞蹈服:// <br> <<listdancingclothes _store_location>> <<temperature>> <</if>> <br> <</if>> <br> <</widget>> <<widget "danceStudioIntro">> /* Requires the name of the exit passage as an argument */ <<set $danceStudioIntroExit to _args[0]>> <<set $dancestudiointro to 1>> <<npc Charlie>><<person1>> 你付钱给领你进左边门的接待员,然后你进入了一个大房间,房间里铺着木板地板,墙上贴着镜子。已经有十几个人在里面了,很容易就能认出教官。<<he>>双手叉腰,站着向全班讲话,解释正确姿势的重要性。 <br><br> 门在你身后关上,提醒了<<him>>你的存在。<<He>>把翡翠般的眼睛转向你并微笑。"我们有了一个新学生!欢迎!"<<his>>有着短短的姜黄色头发和长着雀斑的脸,身上那套紧身套装彰显着<<his>>健美的身材。 <<if $pronoun is "m">> 你的目光情不自禁的被<<his>>裤子上阴茎的凸起所吸引。 <<elseif $pronoun is "f">> <<if $NPCList[0].breastsize gte 5>> <<him>>巨大的胸部紧贴着身体,整个人看起来很苗条。 <<elseif $NPCList[0].breastsize gte 3>> <<him>>的胸部紧贴着躯干,使<<him>>轮廓看起来很纤细。 <<elseif $NPCList[0].breastsize gte 1>> <<him>>的小胸平贴在躯干上,让<<him>>看起来很苗条。 <<else>> <<His>>的平胸让<<him>>看起来很苗条。 <</if>> <</if>> <br><br> 或许<<him>>注意到了你的淫荡眼神,但是<<him>>什么都没有表现出来。你应该自我介绍,但如何介绍呢? <br><br> <<link [[胆怯|Dance Studio Introduction]]>><<npcincr Charlie love 20>><<set $phase to 1>><</link>><<ggglove>> <br> <<link [[自信|Dance Studio Introduction]]>><<set $phase to 2>><</link>> <br> <<link [[轻浮|Dance Studio Introduction]]>><<npcincr Charlie love -10>><<stress -12>><<trauma -6>><<set $phase to 3>><</link>><<promiscuous1>><<lllove>><<lstress>><<ltrauma>> <br> <</widget>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<ruined>><<bind>><<facewear 22>> <<set _robin to statusCheck("Robin")>> <<set $withRobin to ($phase is 1)>> 你在黑暗中醒来,四周响彻着低沉的声音。你试图移动,但只是徒劳;你的手腕和脚踝被绑在了背后。 有什么东西卡在你嘴里,这让你有些想吐。同时你好像在潮湿的空气中闻到了烤蔬菜的味道。 <br><br> 你听到金属碰撞的声音,突然的出现的光线让你有些无所适从。在你的眼睛适应光线之前,有节奏的掌声在你周围响起。 当你缓过劲的时候,你发现自己正暴露无助地躺在桌子中间的盘子上, 而周围都是穿着华丽,戴着化妆舞会面具的<<people>>。 <br><br> <<if $withRobin>> <<npc Robin 1>><<person1>> 你扭头看向另一侧,发现罗宾也陷入了同样的困境,赤身裸体地被绑在一个巨大的银盘中间。 <<He>>一直昏迷着,直到有人敲醒<<him>>。 看到有这么多人围观,罗宾瞪大了眼睛,引得<<his>>隔着封口布尖叫了起来。 <br><br> <</if>> 你听到餐具敲在玻璃杯上的叮当声。掌声渐弱,一个声音在你身后响起。 "我希望大家今晚都玩得尽兴。如您所见,我们为各位准备了一盘独一无二的布丁。" <br><br> <<generate2>><<generate3>> <<person2>><<He>>拍了拍手,随后你听见有什么人推开门走了进来。 突然有两对手臂抓住你的肩膀,让你跪在桌子上。在你更好地看清房间前,他们迫使你将双腿岔开, <<if playerChastity("hidden")>> 使你的<<print $worn.genitals.cn_name_cap>>一览无遗。 <<elseif $player.penisExist>> 使你的<<penis>>一览无遗<<if $player.penissize gte 2>>,它在你身下无力地垂落着<</if>>。 <<if $player.vaginaExist>> 还好你的<<pussy>>没引起注意,哪怕蜜汁淌到了大腿上。 <</if>> <<elseif $player.vaginaExist>> 使你的<<pussy>>一览无遗,淫水更是顺着你的大腿滴落。 <</if>> 双臂被反绑在身后, <<if $player.breastsize gte 1>> 你的<<breasts>>被向前挤压, <</if>> 贵族们大饱眼福,你却什么也做不了。 <<if $exhibitionism gte 75>> <<arousal 500>><<garousal>> <</if>> <br><br> <<if $withRobin>> <<person1>> 你看到罗宾被抬到桌上跪下,<<his>>挣扎着要挣脱束缚。 <<if _robin.breastsize gte 1>> <<His>>的挣扎反而引起人们对<<his>>暴露在外的_robin.breastsdesc的注意。这一举动反而那些抓住你们的人更加愉悦。 <<else>> <<His>>的挣扎徒劳无功,只能进一步取悦抓住你们的人。 <</if>> <br><br> <</if>> 说话的人似乎是这场奢华晚宴的主人,站在桌子的一端,手里拿着杯子,<<person2>><<his>>脸上挂着傲慢的微笑。 <<He>>向抬起你的人点头,那是两个身着精致服装的仆人。 <br><br> <<if $player.penisExist and $player.vaginaExist>> "今晚我为你们准备了一些特别有趣的东西。" 其中一个仆人托起你的 <<if $player.ballsExist and $ballssize gte 0>> <<ballsize>>睾丸,把它们移到一旁, <<else>> <<penis>>,把它移到一边, <</if>> 你的阴部暴露了出来,引来客人们一阵兴奋的惊叹。 <br><br> <<if $withRobin and _robin.penis isnot "none" and _robin.vagina isnot "none">> 周围的议论声越来越大,你看到罗宾被以同样粗暴的方式摆弄着,<<person1>><<his>>被强迫露出自己的 own _robin.penisdesc和正在滴水的<<pussy>>。 <br><br> <</if>> 宴会的主办人似乎对<<person2>><<his>>盛宴的成功欣喜不已。 <br><br> <<elseif $withRobin and _robin.penis isnot "none" and _robin.vagina isnot "none">> "今晚我为你们准备了一些特别有趣的东西。" 一名仆人将罗宾的_robin.penisdesc拿在手中,然后把它抬起来, 将罗宾的小穴完全展露在全场面前,引来晚宴宾客们一阵阵兴奋的喘息声。 宴会的主办人似乎对<<person2>><<his>>盛宴的成功欣喜不已。 <br><br> <</if>> 猝不及防地,仆人们开始用大木勺向你的胸口浇灌冰冷的白色液体。 这种感觉让你喘不过气来,一些客人交头接耳,对此调笑纷纷。 它流过你的<<nipples>>,让它们感觉更坚挺和敏感。但这还没完, 当液体抵达私处时,主办人舔了舔<<his>>的嘴唇。这肯定不是要拿你当点心吃,对吧! <br><br> <<link [[继续|Danube Meal2]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<set _robin to statusCheck("Robin")>> 更多的仆人进来了,提着装满草莓的篮子。 <<if $player.penisExist>> <<set _yourclit to "你<<penis>>的头部">> <<if $player.vaginaExist>> <<set _yourclit += ",并将另一个贴到你的阴蒂上。">> <</if>> <<else>> <<set _yourclit to "你的阴蒂">> <</if>> <<if playerChastity()>> 主办人轻轻地抚摸着你的$worn.genitals.cn_name_cap。"被挡住了,"<<person2>><<he>>笑了笑,"但这并不重要。"<<he>>吩咐仆人将一个粉红色的塑料物贴体在装置上。 <<else>> 一名仆人将一个粉红色的塑料物体贴上_yourclit。 <</if>> <<if $withRobin>> 在身旁,另一名仆人正将更多相同的物品贴在罗宾的私处。<<person1>><<his>>脸上的血色渐渐消失,你看得出<<him>>已经被恐惧攫住了。 <</if>> <br><br> 片刻之后,设备开始启动。震动非常强烈,让你的身体不堪忍受。 <<if $withRobin>> 你听到罗宾在高潮中剧烈痉挛着尖叫,让你从折磨中短暂挣脱。 一个仆人跑过来,把罗宾的淫液舀到草莓篮子上。 <</if>> 突然的感觉让你不由自主地抽搐,你隔着封口布发出一声闷哼。 <<arousal 4000>><<ggarousal>><<stress 1>><<gstress>><<trauma 1>><<gtrauma>> <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> <<danubemeal>> <</if>> <<set _body to ($withRobin ? "bodies" : "body")>> 客人们轮流将他们的草莓浸泡在覆盖在你<<- ($withRobin ?"们":"")>>身上的奶油中,仆人们则不断浇灌更多奶油,补充空缺。 从你膝盖淌下的奶油积成了一大滩,但他们只对从你<<- ($withRobin ?"们":"")>>身体上舀奶油感兴趣。 他们对你的<<nipples>>特别感兴趣,经常用水果挑逗它们。 <<arousal 4000 "breasts">><<ggarousal>><<stress 1>><<gstress>><<trauma 1>><<gtrauma>> <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> <<danubemeal>> <</if>> 这样持续了一段时间,直到主办人再次发出叮当声打断。 "希望你们玩得尽兴,此般珍馐不可多得……" <<if $withRobin>> <br><br> 主办人还没说完,人群已经欲火焚身了。 他们蜂拥向盛放罗宾的盘子,解开<<person1>><<his>>的束缚,强行将<<him>>背面朝上翻过去。 奶油到处飞溅。主办人看起来被逗乐了,不让仆人干涉。 客人们舔遍罗宾全身,尽可能多地舔掉奶油。 很快,罗宾的封口布就被取下了。 <br><br> <<if _robin.trauma gte 70>> 罗宾对他们的举止几乎没有任何反应,<<his>>的眼睛睁得大大的,空洞无神。 <<elseif _robin.dom gte 50>> "别、别看!我会没事的!"罗宾转向你,大喊道。 <<else>> "住手! 请停下来!" 罗宾哭着说。 <</if>> <br><br> <<robinPunishment "dinner">> <</if>> <<unset $withRobin>> 仆人们把你的脸朝下推到奶油里,然后用盖子盖住你,听到的声音声音渐渐从演讲声减轻到听不清的呓语。 你感到自己被举起,被抬着,主办人的声音越来越微弱。 <br><br> 你听到一扇门开了,然后你在空中飞了起来,最后降落在坚硬的路面上。 吃剩的食物像雨一样落在你身上,你听到一扇门关上了。他们把你和垃圾一起扔出去了吗? 幸运的是,撞击松开了绑你的绳子,你挣扎着挣脱了双腿。然而,你的双臂仍然被束缚着。 <br><br> <<endevent>> <<beastNEWinit 3 dog>> 当你还没有恢复你的方向时,一声咆哮让你的后背发凉。你知道他们为什么会把食物倒在地上了。 三只流浪的<<beastsplural>>向你前进,他们眼中有着饥饿。 <!-- Modified for Beast People --> <br><br> <<if ($monster is 1 or $bestialitydisable is "f")>> <<link [[继续|Danube Meal Dogs]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你逃跑了,一路上掉下着奶油和草莓。你设法逃脱了,但不是没有受伤。<<beastescape>> <br><br> <<set $stress -= 1000>> <<endevent>> <<residentialquick>> <</if>>
<<widget "danubemeal">> <<if $orgasmdown gte 1>> <<set $orgasmdown to 0>> <<if $orgasmcurrent lte 0>> <<elseif $orgasmcurrent lte 1>> 看到你在高潮中扭动,客人们笑着鼓掌。 其中一个仆人迅速地把一篮草莓移到你的<<genitals>>前面。 <<if $orgasmcount lte 12>> <<person3>><<He>>旋转着篮子,确保所有人都能充分地享用到你的淫液。 客人们挤在篮子周围。"给我留点吧!" <br><br> "嘿,禁止推搡!" <br><br> "耐心点,朋友们,"主办人抚摸着你的下巴说道,"还有好多呢,嗯?" <<elseif $orgasmcount lte 23>> <<person3>><<He>>旋转篮子,确保所有人都能尝到你的淫液。 客人们似乎对你们的产量很失望。"我以为会有更多的。" <br><br> "耐心点,朋友们,"主办人抚摸着你的下巴说道,"还有好多呢,嗯?" <<elseif $orgasmcount gte 24>> <<person3>><<He>>满怀期待地等待着。但当发觉你无法生产出更多淫液时,<<he>>抬头看向主人,脸上满是愁容。 客人们似乎很失望,有些人很生气。"就这样?""它是坏的!你从哪儿弄来的?" <br><br> 主办人恼怒地举起<<person2>><<his>>的手臂。 "我非常抱歉。我向你保证,供应商不会想听到这个结果的,记住我的话。" 这似乎在一定程度上安抚了客人。你想知道他们会不会把仪器从你身体里取出来,但他们不会。 <</if>> <<elseif $orgasmcurrent gte 2>> <<if $orgasmcount lte 23>> <<else>> <</if>> <</if>> <br><br> <</if>> <</widget>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Danube Meal Dogs Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Danube Meal Dogs Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube Meal Dogs]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Danube Meal Dogs Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Danube Meal Dogs Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Danube Meal Dogs]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 心满意足的狗离开了你。另一个取代了它。 <<combatTrainAdvance>> <br><br> <<link [[继续|Danube Meal Dogs]]>><</link>> <<else>> 心满意足的狗离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Danube Meal Dogs End]]>><</link>> <</if>>
<<effects>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩,但另一个取代了它。 <<combatTrainAdvance>> <br><br> <<link [[继续|Danube Meal Dogs]]>><</link>> <<else>> 狗吃痛退开,并感到恐惧。 <<combatTrainAdvance>> <br><br> <<link [[继续|Danube Meal Dogs End]]>><</link>> <</if>>
<<effects>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<beasttype>>呜咽着逃进了小巷。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> <<beasttype>>留你躺在人行道上。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> 感觉你的麻烦比你的价值更多,<<beastsplural>>逃进了小巷。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> <<beastsplural>>留你筋疲力尽地在人行道上瑟瑟发抖。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> <<beastsplural>>留你筋疲力尽地在人行道上瑟瑟发抖。一人因被你绊到而慢下脚步。 <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<set $stress -= 1000>> <<residentialquick>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 300>> 这扇门正紧锁着。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[闯入(0:05)|Danube House Sneak]]>><<pass 5>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看起来超出了你的能力范围。</span> <<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Danube Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 你成功地撬开锁并进入住所。 <<if $skulduggery lt 400>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> 你偷摸地在宅院内寻找着任何有价值的东西。 <<if $rng gte 91>> 你没有发现什么可以轻易地被带走的值钱玩意,但在搜索地下室时,你发现了一扇被锁着的看起来很古老的门。 <br><br> <<set $skulduggerydifficulty to 700>> <<link [[尝试打开它|Danube House Wine Cellar]]>><</link>><<skulduggerydifficulty>> <br> <<link [[离开|Danube Street]]>><</link>> <br> <<elseif $rng gte 81>> <!-- Modified for Monster People --> <<beastNEWinit 1 cat>> 一双黄色的眼睛穿透了黑暗,一个巨大的<<beasttype>>出现在你面前,摆出了进攻的姿态。 <<if $monster is 1>> "闯入者!主人会不高兴的。"<<bHe>>摇晃着尾巴说道。 <</if>> <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<if $cat gte 6>> <<link [[猫猫叫|Danube House Meow]]>><</link>><<cat>> <br> <</if>> <<if $deviancy gte 15>> <<link [[试着让它冷静下来|Danube House Cat]]>><<set $sexstart to 1>><<generate2>><</link>><<deviant2>> <br> <</if>> <<link [[战斗|Danube House Cat]]>><<set $molestationstart to 1>><<generate2>><<set $phase to 0>><</link>> <br> <<link [[跑|Danube House Run]]>><</link>><<athleticsdifficulty>> <br><br> <<else>> <<link [[跑|Danube House Run]]>><<set $athleticsSuccess to true>><</link>> <br><br> <</if>> <!-- A pair of yellow eyes pierce the darkness, and a large cat emerges. It prepares to pounce. <br><br> You flee out the house, the cat following. It doesn't chase you beyond the front door, content to watch you from the door.<<beastescape>> <br><br> <<link [[继续|Danube Street]]>><</link>> <br> --> <<elseif $rng gte 71>> <<generate1>><<person1>>你发现一个<<person>>在大沙发上打瞌睡。<<He>><<if $rng % 2>>戴着昂贵的珠宝。<<else>>抱着平板电脑睡着了。<</if>> <br><br> <<set $skulduggerydifficulty to 400>> <<link [[抢劫|Danube House Rob]]>><</link>><<skulduggerydifficulty>><<crime "thievery">> <br> <<link [[离开|Danube Street]]>><<endevent>><</link>> <br> <<elseif $rng gte 61>> 你找到了一个带密码锁的保险箱。 <br><br> <<link [[尝试打开它|Danube House Safe]]>><</link>> <br> <<link [[离开|Danube Street]]>><</link>> <br> <<elseif $rng gte 51>> <<if Time.dayState is "night">> <<if Time.hour gte 21>> /* at midnight hour wraps to zero, so after midnight should no longer be true*/ <<generate1>><<person1>> 花园里传来巨大的噪音。当你蹑手蹑脚地向花园走去时,你听到了喊叫声、笑声和响亮的音乐声。一个家庭聚会。 <br><br> 一扇门被砸开,一个<<person>>踉踉跄跄地走了进来,在水槽里呕吐了起来。 <br><br> <<exposure>> <<if $exposed gte 1>> 在你找机会隐藏身型之前,那个<<person>>转过身来看着你,在借助柜台稳住身形后,<<he>>看着你笑了出来。 <br> "他妈的,你是个脱衣舞娘!"<<He>>淫笑道:"我不认为我们……谁叫你来的?嗯,他妈的,你确实在这里,对吗?" <br> 你微笑着。 <br> <<if $beauty gte ($beautymax / 7) * 4>> "你的屁股真不错。"<<He>>眨着眼睛,用手擦拭着<<his>>的嘴时说道,但<<He>>马上就苦恼了起来,"我不在我的最佳状态,等一会好么?不要评判我,我……我喝得有点多了。" <<else>> "你还不错,"<<he>>笑道,<<if $player.perceived_breastsize lte 3>>"虽然我本来想选一个普乳的,<<else>>"我本想要一个巨乳的,<</if>>但是时间已经不多了。" <</if>> <br> 你点头,微笑致意。 <br> "好的,"<<he>>说道:"那么,我们的寿星<<if $player.gender_appearance is "m">>女孩<<else>>男孩<</if>>就在那里。"<<He>>停顿了一下,在倚靠着站稳之后,接着说道:"如果你想给那些家伙一个惊喜的话,你应该从那个方向出去。"<<He>>指向你身后的一扇门,没等你回应,又接着说道:"等一下,你已经拿到钱了吗?" <br><br> <<link [[没什么 (拿£80走人)|Danube Street]]>><<set $money += 8000>><<crimeUp 80 "thievery">><<endevent>><</link>><<crime "thievery">> <br> <<link [[是的,我已经拿上了(什么都没拿上直接离开)|Danube Street]]>><<endevent>><</link>> <br> <<else>> 在你找机会隐藏身型之前,那个<<person>>转过身来看着你,在借助柜台稳住身形后,<<he>>看了看你身旁堆积如山的披萨盒,又看了看你,笑了。 <br> "送披萨的?怎么又来了?你已经是第四个了吧?"<<He>>看了看水槽,笑着说道:"嗯,当然,我现在又饿了。" <br> <<He>>在<<his>>的口袋里翻了翻,拿出几张二十元钱。"好了,这应该够了。还有小费呢?现在已经很晚了。" <br><br> <<link [[拿钱走人 (£60)|Danube Street]]>><<set $money += 6000>><<crimeUp 60 "thievery">><<endevent>><</link>><<crime "thievery">> <br> <<link [["他们是免费的" (离开)|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<else>> <<generate1>><<person1>> 你撞见了一个混乱的家庭聚会,啤酒罐、披萨盒,衣衫不整且伶仃大醉的家伙们胡乱的躺在地板、桌子和沙发上。空气中弥漫着刺鼻的烟雾,虽然还有几个人保持着神志清醒,但也只是相对于那几个醉倒的家伙而言。 你听到在楼上的某个地方传来像是轮奸的声音,<<if $awareness gte 300>>在看到这一切之后,你只希望那是自愿的。<</if>>在这混乱嘈杂的房间内中,唯独有一张桌子很是整洁,你仔细看了看,原来是上面摆满了飞"叶子"的工具。 <br><br> 你仔细看了看,发现大多数的塑料袋和铝箔包装都是空的,但有几个里面依旧包裹着"叶子"。 <br> "把它卷起来,荡妇。"附近的某个家伙含糊不清地骂道,<<He>>看起来瘦骨嶙峋的,你能想象到这家伙到底经历了什么。 <br><br> 剩下的"叶子"肯定很值钱了,况且这里既没人能认出你,也没人会去报案说"叶子"被偷了。 <br><br> <<link [[带走它|Danube Street]]>><<endevent>><<set $blackmoney += 50>><</link>> <br> <<link [[离开|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<else>> 你来到一个刚刚经历过聚会的地方,虽然那些参加聚会的人已经离开了,但啤酒罐、披萨盒还有烟灰到处都是,空气中还弥漫着刺鼻的烟味。 <br><br> 在这混乱的房间中,唯有一张桌子整理的整整齐齐,看起来有人收集了剩余的"叶子",并把它们都堆放在了这里。 这些"叶子"肯定很值钱了,况且也没人会去报案说"叶子"被偷了。 <br><br> <<link [[拿走它|Danube Street]]>><<endevent>><<set $blackmoney += 25>><</link>> <br> <<link [[离开|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<elseif $rng gte 41>> <<generate1>><<person1>>你搜查了大厅中央的一个华丽喷泉,你窥视着水面,试图寻找里面的贵重物品,但在喷泉底部有一个很大的排水口,会把任何的小物品吸走,当你正准备继续前进时,你突然听见有脚步声正由远及近的传来,没有多少时间可以躲藏了。 <br><br> <<set $skulduggerydifficulty to 600>> <<link [[躲在喷泉里|Danube House Fountain]]>><</link>><<swimmingdifficulty 1 800>> <br> <<link [[试图虚张声势|Danube House Bluff]]>><</link>><<skulduggerydifficulty>> <br> <<elseif $rng gte 31>> <<generate1>><<person1>> 大宅内寂静无声,似乎并没有人在家。其中许多门都被锁上了,但有一扇门正向外敞着光亮,你小心翼翼地走近并查看,你发现那是一间卧室。 在房间的中央有一张床。床上躺着一个<<person>>,全身赤裸,在床上被绑成一个"大"字,并且被假阳具塞住了嘴。 <br><br> 似乎是注意到了你在门口,<<he>>突然看向你的位置。 <<if $awareness gte 300>> 虽然你不太确定,但你觉得你在其眼中首先看到的是兴奋,然后现在你看到的是……忧虑?恐惧?还是愤怒? <br><br> <<link [[取出口球|Danube House S&M]]>><<set $phase to 0>><</link>> <br> <<link [[不取出口球|Danube House S&M]]>><<set $phase to 1>><</link>> <br> <<link [[离开|Danube Street]]>><<endevent>><</link>> <br> <<else>> 你突然很想哭,在这个小镇生活已经很艰难了,毕竟你已经深刻领会这一点了,但面对一个无助的被绑架或被贩卖的受害者,以及这种新的性虐方式,依旧使你感到莫名的恐惧。 <<gstress>><<stress 2>> <br><br> <<link [[帮助这个可怜的受害者|Danube House S&M]]>><<set $phase to 2>><</link>> <br> <<link [[离开|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<else>> <<rng>> <<if $rng gte 91>> 你没有发现什么,只有一些价值<<moneyGainDisplay 2 true true>>的零钱。 <br><br> <<link [[拿走|Danube Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">> <br> <<link [[离开|Danube Street]]>><</link>> <br> <<elseif $rng gte 81>> 你没有发现什么,只有一些价值<<moneyGainDisplay 4 true true>>的零钱。 <br><br> <<link [[拿走|Danube Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">> <br> <<link [[离开|Danube Street]]>><</link>> <br> <<elseif $rng gte 71>> 你发现<<moneyGainDisplay 10 true true>>藏在一个抽屉里。 <br><br> <<link [[拿走|Danube Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">> <br> <<link [[离开|Danube Street]]>><</link>> <br> <<elseif $rng gte 61>> 你在抽屉里找到一枚漂亮的饰针。 <br><br> <<link [[拿走|Danube Street]]>><<set $blackmoney += 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Danube Street]]>><</link>> <br> <<elseif $rng gte 51>> 你在一个垫子下面发现<<moneyGainDisplay 20 true true>>。 <br><br> <<link [[拿走|Danube Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">> <br> <<link [[离开|Danube Street]]>><</link>> <br> <<elseif $rng gte 41>> 你在衣帽架旁边的凳子上发现了一条项链。 <br><br> <<link [[拿走|Danube Street]]>><<set $blackmoney += 20>><<crimeUp 20 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Danube Street]]>><</link>> <br> <<elseif $rng gte 31>> 你发现<<moneyGainDisplay 30 true true>>正躺在厨房的台面上。 <br><br> <<link [[拿走|Danube Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">> <br> <<link [[离开|Danube Street]]>><</link>> <br> <<elseif $rng gte 21>> 你找到一套银质餐具。 <br> <<link [[拿走|Danube Street]]>><<set $blackmoney += 30>><<crimeUp 30 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Danube Street]]>><</link>> <br> <<elseif $rng gte 11>> 你在大衣口袋里发现了一对金袖扣。 <br><br> <<link [[拿走它们|Danube Street]]>><<set $blackmoney += 40>><<crimeUp 40 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Danube Street]]>><</link>> <br> <<else>> 你在前门旁边的一个罐子里发现了<<moneyGainDisplay 60 true true>>。 <br><br> <<link [[拿走|Danube Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">> <br> <<link [[离开|Danube Street]]>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 你试图撬开这古老的机械锁系统。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<skulduggeryuse>> 除了坚固的硬木门外,这个锁是一个非常简单的三杠杆摇臂式锁,只要施加扭力,然后稍微拨动一下,再默数三秒钟,1、2、3,然后就可以打开它了,最难的部分则是在你将门打开的时候要尽量把噪音压低。 <br><br> 你在里面发现了一个储备充足的酒窖,你无法携带太多东西,所以你做了一个快速估价,虽然你对葡萄酒知之甚少,但<<if $pubintro is 1>>兰德里告诉过你要寻找的年份和标签,另外,<</if>>酒的储藏位置也给了你一些关于其价值的线索,半响,你便找出了几个看起来最贵的酒瓶。 <br><br> <<link [[带走瓶子|Danube House Wine Steal]]>><<crimeUp 150 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Danube Street]]>><</link>> <br> <<else>> 你从来没有了解过这些老锁,所以你在那里什么也做不了,你敲了敲门,发现这扇门完全是实心的,根本就不可能推动,你随后在周围四处寻找钥匙,但什么也没有找到。 <br><br> 你只能空手而归。 <br><br> <<skulduggeryuse>> <<link [[继续|Danube Street]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 你拿走了看起来最昂贵的酒瓶,并没有搜刮其他东西,你在关上身后沉重的门后,再次将其轻松锁上。 <br> 如果运气好的话,那些家伙要过很长一段时间才会注意到你去过那里。 <<set $blackmoney += 200>> <br><br> <<link [[离开|Danube Street]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $enemyno to 1>> <<set $enemynomax to 1>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 40>> <<if $phase is 0>> 猫扑向了你。 <br><br> <<elseif $phase is 3>> <<set $phase to 0>> <</if>> <<set $NPCList[0].stance to "top">> <<enable_rescue>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<set $enemyno to 1>> <<set $enemynomax to 1>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<set $enemytrust -= 40>> 你躺倒在地,并摆出交配的姿势,那只<<beasttype 0>>抬起头并盯着你,随后<<bhis 0>>开始踱步走近。 <<if $monster is 1>> "我想……我们能找点乐子,主人并不需要知道。" <</if>> <<deviancy2>> <<set $phase to 0>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<if $phase is 1 and $orgasmdown gte 2>> <<set $phase to 2>> <<if $NPCList[0].penis isnot "none">> <<person2>><<person>>笑着鼓掌。“<<bHis 0>>阴茎的形状是为了促进交配对象排卵,”<<he>>说,“我很高兴它也能满足人类荡妇。”你觉得很丢脸。<<famebestiality 1>> <br><br> <</if>> <<elseif $phase gte 1>> <<person2>><<person>>斜靠在沙发上,看着你。 <br><br> <</if>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $phase is 0>> <<if _combatend>> <span id="next"><<link [[继续|Danube House Cat Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube House Cat]]>><</link>></span><<nexttext>> <</if>> <<else>> <<if _combatend>> <span id="next"><<link [[继续|Danube House Cat Finish 2]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube House Cat]]>><</link>></span><<nexttext>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<if $athleticsSuccess>> 你转身就跑。那只<<beasttype 0>>扑了过来,但你<span class="green">成功</span>地躲开了<<bhim 0>>。你跑回了大街上。 <<gstress>><<stress 6>> <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <<else>> 你转身就跑,那只<<beasttype 0>>扑了过来,你试图躲开<<bhim 0>>,但<span class="red">失败</span>了,<<bHis 0>>在成功将你扑倒在地后,利用自身的体重优势将你死死压在身下。 <br><br> <<link [[继续|Danube House Cat]]>><<set $molestationstart to 1>><<generate2>><<set $phase to 3>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 你四肢着地,并对着<<beasttype 0>>喵喵叫了起来,<<bHe 0>>在短暂的惊讶过后,便放下了威胁姿态。 <<if $monster is 1>> "你……和我很像,哼哼……主人说过,我是独一无二的。"<<bHe 0>>躺下并继续说道:"笨蛋主人,我以后一定要为这个打碎一些东西。" <<else>> <<bHe>>又咆哮了一声,但声音更柔和了,然后躺了下来。 <</if>> <br><br> 你注意到<<beasttype 0>>的脖子处正在闪闪发光,你走近一看,发现是一条镶满了珠宝的项圈。 <br><br> <<link [[拿走|Danube House Collar]]>><<crimeUp 100 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Danube Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype 0>>在满意地打了个呵欠后,走到了窗前。 <<tearful>>你站了起来。 <br><br> <<clotheson>> 你注意到<<beasttype 0>>的脖子处正在闪闪发光,你走近一看,发现是一条镶满了珠宝的项圈。 <br><br> <<saveNPC 0 danube_cat>> <<endcombat>> <<loadNPC 0 danube_cat>> <<clearNPC danube_cat>> <br><br> <<link [[拿走|Danube House Collar]]>><<crimeUp 100 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Danube Street]]>><<endevent>><</link>> <br> <<elseif $enemyhealth lte 0>> 这只<<beasttype>>畏缩不前,随后便翻身投降。 <<tearful>>你站了起来。 <br><br> <<clotheson>> <<beasttype>>平静下来,你注意到<<bhis>>的项圈闪烁着光芒。你走近一看,发现上面镶满了珠宝。 <br><br> <<saveNPC 0 danube_cat>> <<endcombat>> <<loadNPC 0 danube_cat>> <<clearNPC danube_cat>> <br><br> <<link [[拿走|Danube House Collar]]>><<crimeUp 100 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Danube Street]]>><<endevent>><</link>> <br> <<elseif $alarm is 1>> <<if $NPCList[0].stance is "top">> <<person2>>"现在是什么情况?"一个<<person>>提问道。 当<<He>>看到你时,<<he>>笑了。"一位入侵者?"<<He>>坐了下来,"真是太棒了。" <br><br> <<if $monster is 1>> "我抓住了入侵者!"<<beasttype 0>>骄傲地大叫。 <</if>> <<set $alarm to 0>><<set $rescue to 0>> <<link [[继续|Danube House Cat]]>><<set $phase to 1>><</link>> <<else>> <<person2>>"现在是什么情况?"一个<<person>>提问道。 当<<He>>看到你时,<<he>>笑了。"这就是你非法侵入的后果。"<<He>>吹了声口哨,<<beasttype 0>>停止了<<bhis>>的攻击。在你能站起来之前,<<he>>就用<<his>>的脚按住了你的<<genitals>>。 <<famebestiality 1>> <<saveNPC 1 danube_cat_owner>> <<endcombat>> <<loadNPC 0 danube_cat_owner>> <<clearNPC danube_cat_owner>> <<person1>> <br><br> <<link [[继续|Danube House Sneak Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<beasttype 0>>从你身边退下了,<<bhe 0>>依然站着盯着你。<<tearful>>你看了看周围,没看到什么值钱的东西。 <br><br> <<clotheson>> <<endcombat>> <<link [[离开|Danube Street]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<person2>>那个<<beasttype 0>>发出满意的声音,走到窗前,在那里<<bhe 0>>躺倒。"在那之后,它会像木头一样睡觉,"那个<<person>>说道。在你能恢复之前,<<He>>向你走过来,抓住你的脖子。<<He>>把你拖到前门,把你抬到外面。"这次我可以原谅你的非法入侵。" 门被关上了。 <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <<else>> <<person2>>那个<<beasttype 0>>畏缩不前,随后便翻身投降。 <<tearful>>你在<<person>>反应过来之前逃离了房间。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 那个<<beasttype 0>>没有任何动作,当你取下<<bhis 0>>项圈时,你带着你的奖品离开了这里。 <br><br> <<set $blackmoney += 100>> <br><br> <<link [[离开|Danube Street]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $footdisable is "f">> "我最好用脚,"<<he>>说:"你多半会很脏。" <br><br> <<if $NPCList[0].vagina isnot "none">> <<set $NPCList[0].vagina to "footjob">> <<elseif $NPCList[0].penis isnot "none">> <<set $NPCList[0].penis to "footjob">> <</if>> <<if $player.penisExist and (!$player.vaginaExist or random(1, 2) is 2)>> <<set $penisuse to "feet">><<set $speechpenisfoot to 1>> <<else>> <<set $vaginause to "feet">><<set $speechvaginafoot to 1>> <</if>> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Danube House Sneak Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube House Sneak Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 你把那个<<person>>绊倒了,<<tearful>>你逃到了外面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "好<<girl>>,"<<he>>说,并且抓住了你的脖子。"我不认为让警察介入是好的,但你不能再次闯入。"<<He>>把你拖到前门,把你推了出去,在你身后把门关上。<<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<skulduggerycheck>> <br><br> 你尽可能悄悄地溜到<<person>>身边。一走到能及之处,你就伸向战利品, <<if $skulduggerysuccess is 1>> 把它取了出来。就像从婴儿手里抢糖果一样简单——一个打鼾垂涎的、有钱又头脑简单的婴儿。 <<crimeUp 80 "petty">> <br><br> <<set $blackmoney += 80>> <<skulduggeryuse>> <<link [[离开|Danube Street]]>><<endevent>><</link>> <br> <<else>> 试着把它取出来。不巧,就在这时,<<he>>翻了个身。当你试图调整你的握力时,你听到一声鼻息,低头发现<<him>>茫然地抬头看你。 <br> 很快,愤怒写满了<<His>>面庞,你赶紧在<<he>>抓住你之前向后一跃。 <br><br> 你没有选择,只能空手而归。 <<crimeUp 80 "petty">> <br><br> <<skulduggeryuse>> <<link [[跑|Danube Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 600>> 保险箱看起来很贵,好像里面可能有重要的东西。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[闯入(0:05)|Danube House Safe Open]]>><<pass 5>><<crimeUp 1 "thievery">><</link>><<crime "thievery">> <br> <<else>> <span class="red">该锁看起来超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Danube Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<if $skulduggery lt 700>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $rng gte 10>> 你成功地打开了保险箱,发现里面有<<moneyGainDisplay 60 true true>>。 <br><br> <<link [[拿走|Danube Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Danube Street]]>><</link>> <br> <<else>> 你成功地打开了保险箱,发现里面有一件看起来很昂贵的珠宝。 <br><br> <<link [[拿走|Danube Street]]>><<set $blackmoney += 200>><<crimeUp 200 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Danube Street]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 你从水中冲出,大口喘气。那个<<person>>边跑边叫。"救命啊!谁来叫警察!"你把这当做你必须要离开的提示。 <<crime "trespassing">><<crimeUp 50 "trespassing">> <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<water>><<effects>><<set $bus to "danube">> 你溜进喷泉,躲在水面下。一个<<person>>出现在你的上方,坐在边缘上。<<He>>没有往下看,但你希望<<he>>并不打算在这里待很久。你不知道你能屏住呼吸多长时间。 <<pass 3>> <br><br> <<if $swimmingSuccess>> 你<span class="green">成功地</span>屏住了呼吸,几分钟之后<<he>>离开了。你浮出水面并且大口地喘气。<<He>>在喷泉边上留下了一个未开封的酒瓶。它看起来很花哨。 <br><br> <<ind>><<link [[拿走|Danube Street]]>><<set $blackmoney += 30>><<crimeUp 30 "petty">><<endevent>><</link>><<crime "petty">> <br> <<getouticon>><<link [[离开|Danube Street]]>><<endevent>><</link>> <br> <<else>> 几分钟过去后<<he>>没有移动的迹象。你<span class="red">没能</span>屏住呼吸。你知道你无法再继续坚持多久了。 <br><br> <<swimicon "dive">><<link [[从下水道潜入|Danube House Dive]]>><<endevent>><</link>> <br> <<swimicon "up">><<link [[上去透透气|Danube House Sneak 2]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<skulduggerycheck>> <<if $skulduggerysuccess is 0>> <<pass 2>> 你站在你的位置上。一个<<person>>走了进来,一看到你就呆住了。 <<if $speech_attitude is "meek">> "我……我是喷泉的仙女。我是来实现你的愿望的。"你说,尽管这听起来没有你头脑中的那么聪明。 <<elseif $speech_attitude is "bratty">> "我是喷泉的灵魂,是来惩罚你的罪过的。"你说,尽管这听起来没有你脑子里那么聪明。 <<else>> "我似乎走错了路,迷路了,"你说,虽然听起来没有你脑子里那么聪明。 <</if>> <br><br> "你以为我是昨天刚出生的吗?"<<he>>从最初的震惊中清醒过来,回应道。"待在这里,我要打电话给警察。"你把这句话当作你逃离现场的提示。 <<crimeUp 50 "trespassing">><<crime "trespassing">> <br><br> <<if $skulduggery lte 999>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <<else>> <<pass 10>> 你把自己浸泡在喷泉里,把自己淋湿,然后坐在边缘上。一个<<person>>走了进来,看到你后愣在了原地。你看着<<him>>,给人以困惑和无望的形象。"我之前掉进了一个下水道,"你说。"当时又黑又吓人。我刚刚游了上来,我想问一下我是在哪里?" <br><br> <<person>>跑过来并且将<<his>>的衣服包裹在你身上。"哦,你这个可怜的小家伙,"<<he>>说道。"已经有动物变成这样了,我从来没有想过……"当<<he>>继续向你道歉并且照料你的时候,你一直低着头以掩饰你的傻笑。 <br><br> "你确定你没事吗?"<<he>>在前门说了一次。 <br><br> "谢谢您,我没事的。"你回答。<<He>>让你留着这件长袍。它看起来很有价值。 <br><br> <<set $blackmoney += 60>> <<skulduggeryuse>> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 你游到了喷泉的底部。当你接近排水口时,拉力变得更强,直到你被拉着走。你被吸进黑暗中,穿过一条通道,然后在地下的某个地方出现,空气中充满了陈旧的气息。 <br><br> <<link [[继续|Drain Water]]>><<set $bus to "residentialdrain">><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<person1>> <<if $phase is 0>> 你心里没底,但出于对这个<<person>>可能被绑架或遭到虐待的担忧,你走近并轻柔地拔出了堵在<<He>>嘴里的东西。<br><<He>>干呕了几下然后咳了起来。 <br> "你在我家做什么?!"<<His>>声音很尖。"出去!滚出去!" <br> 太吵了。你开始将堵嘴物塞回去。<<He>>挣扎着,即使颈部仍然受缚,也尝试把<<his>>的头转开。 <br> "不!"<<He>>试图尖叫,但你设法将 "塞口"推回原位。这里有一个夹子可以固定住它。把<<him>>拴在床上,安静的环境对你的邪恶意图很有帮助。 <br><br> <<elseif $phase is 1>> 这看起来像是S&M游戏。<<His>>伙伴把<<him>>绑起来,在这种屈辱的状态下抛弃了<<him>>一个小时左右。为什么要打断他们的游戏?不管怎样,让<<him>>方便地被锁在原地并保持安静,很好地满足了你的淫秽需求。 <br><br> <<elseif $phase is 2>> 你冲过去帮助可怜的受害者,迅速从<<his>>喉咙里取出残忍的假阳具。 <br> "你在我家做什么?!"<<his>>声音很尖。"出去!滚出去!" <br> 你震惊地盯着<<him>>。 <br> "不要再看我了!滚出我的房子?你是……?快滚开!就现在!" <br> 看着打开的柜子,你看到鞭子和性玩具。人们被捆绑和打屁股的照片。你听说过人们做这种事,但当你面对这种事时,你感到很震惊。 <<gawareness>><<awareness 3>> <br> 但如果这是人们喜欢的…… <br><br> 你试图把假阳具推回<<his>>嘴里,但是<<he>>非常抗拒,并且对你大吼大叫。 <br> <</if>> 环顾房间,你可以看到许多贵重物品,包括BDSM装备和皮革、色情艺术品、珠宝、电子产品和一些非常高端的性爱玩具。 <br><br> <<link [[抢劫|Danube House S&M Steal]]>><<crimeUp 120 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Danube Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<person1>> 你在房间里寻找,选择你能轻易藏匿和携带的最有价值的东西。 <<if $phase lte 1>> 在你工作的时候,那个<<person>>在无能为力的愤怒中扭动身体,反抗<<his>>束缚。<<His>><<if $pronoun is "m">>阴茎甩来甩去<<else>>乳房摆动着<</if>>和一些有趣的"玩具"在床上蹦蹦跳跳。<<he>>挣扎,带给了你一些不好的想法。 <<garousal>><<arousal 100>><<set $blackmoney += 120>> <br><br> 最后,在选择了你的战利品后,你离开了那个<<person>>,<<he>>满脸通红,大汗淋漓,彻底被激怒了。 <br><br> <<else>> 当你试图工作时,这个<<person>>大喊大叫,口出秽语,同时叫嚣对你进行各种形式的暴力性攻击。<<He>>扭动着,拉扯着,试图脱离束缚。这使你难以集中注意力。 <<set $blackmoney += 80>><<gstress>> <br><br> 最后,当你准备带着你的战利品离开时,那个<<person>>满头大汗,满脸通红地看着你。<<He>>吞吞吐吐,开始说话。 "听着。做个好<<girl>>。在你走之前,你能不能……你能不能把那个塞子放回去。那个塞子,那……那个 <<if $rng % 2>> 否则,主人会惩罚我的。" <br><br> 你对<<him>>微笑。"我试过了。你没让我这样做。" <br><br> "我,我以为我没有……不。不,求你,先别走,求你!把它放回去,你……" <br><br> 出门时,你在门口甜美地挥手。"再见!" <br><br> "你不懂,他、他……他会……" <<else>> 否则,女主人会惩罚我的。" <br><br> 你对<<him>>微笑。"我试过了。你没让我这样做。" <br><br> "我,我以为我没有……不。不,求你,先别走,求你!把它放回去,你……" <br><br> 出门时,你在门口甜美地挥手。"再见!" <br><br> "你不懂,她,她,她会……" <</if>> <br><br> 当前门咔嚓一声关上时,你仍然可以听到<<his>>的哀求。 <br><br> 你发现自己在笑。 <<lstress>><<stress -1>> <br><br> <</if>> <<link [[离开|Danube Street]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">> 你走到其中一栋豪宅前,敲了敲门。 <br><br> <<if $rng lte 30>> /* Default case*/ 没有回应。 <br><br> <<link [[闯入|Danube House Lock]]>><</link>> <br> <<link [[去另一户 (0:02)|Danube House Knock]]>><<pass 2>><</link>> <br> <<link [[停止|Danube Street]]>><</link>> <br> <<elseif $unlocked is true>> /*To return this housekeeping check? - Remove `$unlocked is true` and place - Add `danube_housekeeping is undefined`*/ <<if $danube_housekeeping is undefined>> <<generate1>><<person1>>一个<<person>>打开了门。“……你不是我在等的客人,”<<he>>说,“算了,有什么事吗?" <br><br> <<link [[询求工作|Danube House Intro]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<else>> <<cleareventpool>> <<set $phase to 0>> <<addinlineevent "Danube Party Pre-Intro">> <<generate1>><<generate2>><<person2>>一个<<person>>来应门。"你不是我们想找的人,"<<he>>说道。 <<set $phase to 1>> <</addinlineevent>> <<addinlineevent "Danube Attic Pre-Intro">> <<generate1>><<person1>>一个<<person>>来应门。"我不喜欢被打搅,"<<he>>说道。 <<set $phase to 2>> <</addinlineevent>> <<addinlineevent "Danube Tea Pre-Intro">> 一个<<generate1>><<person1>><<person>>开了门。<<He>>把你从头到脚审视了一遍,开口道:"可真是个尤物啊,我能为你做些什么吗?" <<set $phase to 3>> <</addinlineevent>> <<addinlineevent "Danube Garden Pre-Intro">> 一个<<generate1>><<generate2>><<person1>><<person>>开了门。"我那<<person2>><<master>>不喜欢被打搅,"<<he>>说道。"有话快说吧。" <<set $phase to 4>> <</addinlineevent>> <<addinlineevent "Danube Doll Pre-Intro">> <<generatey1>><<person1>>一个<<person>>来应门。<<He>>轻轻地打开门,从缝隙里看着你,什么话也没有说。 <<set $phase to 5>> <</addinlineevent>> <<addinlineevent "Danube Tutor Pre-Intro">> 一个<<generatey1>><<generate2>><<person2>><<person>>开了门。"有什么事么?"<<he>>问道。 <<set $phase to 6>> <</addinlineevent>> <<if $breastfeedingdisable is "f" and maleChance() lt 100>> <<addinlineevent "Danube Breast Pre-Intro">> 一个<<generatef1>><<person1>><<person>>开了门。<<Hes>>除了衬衫和内裤什么都没穿。"有什么事吗?"<<he>>问道。 <<set $phase to 7>> <</addinlineevent>> <</if>> <<addinlineevent "Danube Catperson Pre-Intro">> 一个<<generate1>><<person1>><<person>>开了门。 <<if $fame.bestiality gte 400>> 当<<he>>看到你时,<<His>>的眼睛一亮。"哦,我知道你。你在照顾动物方面很有心得,是吗?" <<else>> "噢,你好。我能为你做些什么吗?"<<he>>问道。 <</if>> <<set $phase to 8>> <</addinlineevent>> <<runeventpool>> <br><br> <<if $phase is 0>> <<errorp "Eventpool selection failed! Please export your save on this screen and report this bug.">> <<elseif $phase is 8>> <<link [[询求工作|Danube Catperson Intro]]>><</link>> <<else>> <<link [[询求工作|Danube House Work]]>><</link>> <</if>> <br> <<link [[说你敲错门了,然后离开|Danube Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<if $phase is 1>> <<if $rng gte 1>> <<He>>停顿了一下,又考虑了一会儿。"我们的帮手还没有到,但你看起来……似乎……也挺适合,"<<he>>犹豫道。 "我要办一个聚会,需要有人分发点心。你工作两小时可以得到<<printmoney 6000>>。" <<He>>在<<his>>左侧翻找东西,然后从你视线之外拿出一条小围裙。"<<printmoney 15000>>,如果你穿这个。" <br><br> 你仔细地看向围裙。这件围裙非常的小,它几乎不能阻止露出,只能勉强盖住你的裆部。 <br><br> "反正它也盖不住其他衣物,你不妨就什么也不穿吧,"<<He>>微笑道,"我会因此而付给你额外的报酬,你觉得怎么样?" <br><br> <<if $exhibitionism gte 55>> <<link [[同意穿着围裙工作|Danube Apron]]>><<housekeeping 1 400>><</link>><<exhibitionist4>><<ghousekeeping 400>> <br> <<else>> 你还没下流到接受<<his>>那可耻的提议。 <br><br> <</if>> <<link [[同意穿着常服工作|Danube Party]]>><<housekeeping 1 400>><</link>><<ghousekeeping 400>> <br> <<link [[拒绝|Danube Street]]>><<endevent>><</link>> <br> <<else>> "那没什么事了,"<<he>>摇头道,"如果你不介意的话,我得回去参加聚会了。"<<He>>关上了门。 <br><br> <<link [[去找另一户|Danube House Knock]]>><<endevent>><</link>> <br> <<link [[停止|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<elseif $phase is 2>> <<if $rng gte 1>> "你是个粗鲁的小家伙,"<<he>>抱怨道。 "碰巧了,我确实需要些东西。我需要取回我阁楼里的一件传家宝。 我自己做不来,上面灰尘太多了。这需要一个小时,如果你能找到它,我给你<<printmoney 2500>>。" <br><br> <<link [[接受|Danube Attic]]>><<housekeeping 1 400>><</link>><<ghousekeeping 400>> <br> <<link [[拒绝|Danube Street]]>><<endevent>><</link>> <br> <<else>> "没教养的兔崽子,"<<he>>啐道,"快走。" <br><br> <<link [[换栋房子|Danube House Knock]]>><<housekeeping 1 400>><<endevent>><</link>><<ghousekeeping 400>> <br> <<link [[停止|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<elseif $phase is 3>> <<if $rng gte 1>> 那个<<person>>笑了。"我没有什么需要,"<<he>>说道。"但我给你<<printmoney 2500>>,让你和我一起喝茶。大约需要一个小时。" <br><br> <<link [[接受|Danube Tea]]>><<housekeeping 1 400>><</link>><<ghousekeeping 400>> <br> <<link [[拒绝|Danube Street]]>><<endevent>><</link>> <br> <<else>> "我没有什么需要的,"<<he>>安抚道,"但亲爱的,你可不要害怕再打电话来。" <br><br> <<link [[换栋房子|Danube House Knock]]>><<housekeeping 1 400>><<endevent>><</link>><<ghousekeeping 400>> <br> <<link [[停止|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<elseif $phase is 4>> <<if $rng gte 1>> <<person1>><<He>>趾高气昂地盯着你。 <<he>>说,"我们有杂草在生长和扼杀我们的其他植物的问题。工作4小时,我们给你<<printmoney 12000>>。" <br><br> <<link [[进入|Danube Garden]]>><<tending 1>><</link>><<gtending>> <br> <<link [[拒绝|Danube Street]]>><<endevent>><</link>> <br> <<else>> "没有,"<<he>>砰地关上了门。 <br><br> <<link [[去找另一户|Danube House Knock]]>><<endevent>><</link>> <br> <<link [[停止|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<elseif $phase is 5>> <<if $rng gte 1>> <<His>>的神情发生了变化。"我正在举办一个茶会,刚好还有一个空位,"<<he>>热情地说道。 "如果你填补缺失的客人的空缺,我给你<<printmoney 2500>>。这将需要40分钟。" <br><br> <<link [[接受 (0:40)|Danube Doll]]>><<housekeeping 1 400>><</link>><<ghousekeeping 400>> <br> <<link [[拒绝|Danube Street]]>><<endevent>><</link>> <br> <<else>> <<He>>一言不发地关上了门。 <br><br> <<link [[去找另一户|Danube House Knock]]>><<endevent>><</link>> <br> <<link [[停止|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<elseif $phase is 6>> <<if $rng gte 1>> <<schooleffects>> <<if !["first","second","third","lunch","fourth","fifth"].includes($schoolstate)>> <<set $rng1 to random(3)>> <<He>>饶有兴趣地看着你。"我们的<<person1>><<daughter>>正在准备复习 <<switch $rng1>> <<case 0>>科学 <<case 1>>数学 <<case 2>>语文 <<case 3>>历史 <</switch>> 考试。也许你可以为<<him>>辅导一个小时功课?我们将支付<<printmoney 1000>>至<<printmoney 15000>>。这要看你的能力如何。" <br><br> <<link [[接受 (1:00)|Danube Tutor]]>><<housekeeping 1 400>><</link>><<ghousekeeping 400>> <br> <<link [[拒绝|Danube Street]]>><<endevent>><</link>> <br> <<else>> "我对家教服务很感兴趣,但是我<<person1>><<daughter>>现在正在学校念书。"<<person2>><<He>>突然想到了什么,"话说这个时间点,你不也应该在学校上课吗?"<<gstress>><<stress 2>> <br><br> <<link [[去找另一户|Danube House Knock]]>><<endevent>><</link>> <br> <<link [[停止|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<else>> <<He>>摇了摇头。"我们什么都不需要,谢谢。" <br><br> <<link [[去找另一户|Danube House Knock]]>><<endevent>><</link>> <br> <<link [[停止|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<else>> <<He>>微笑。"你看起来刚好有些渴不是么?"<<he>>说道,"而且刚好我的胸部有些沉重。"<<He>>把<<his>>的$NPCList[0].breastdesc抵在杯子上。"帮我的胸部减减负好么,我给你<<printmoney 500>>。" <br><br> <<if $awareness gte 200>> <span class="blue"><<He>>要你喝下<<his>>的乳汁</span>。 <br><br> <<else>> 你不理解<<he>>到底想表达什么意思。<<He>>似乎看出了你的困惑。"我想让你吸我的奶,"<<he>>补充道。 <br><br> <</if>> <<if $promiscuity gte 35>> <<link [[接受 (0:15)|Danube Breast]]>><<pass 15>><<breastfed>><</link>><<promiscuous3>><<lpurity>> <br> <<else>> 你还没有淫乱到可以接受<<his>>的提议。 <br><br> <</if>> <<link [[拒绝|Danube Street]]>><<endevent>><</link>> <br> <</if>>
<<effects>> "平时的助手今天生病了,"<<he>>说道。"我有客人要来了,他们等着吃饭,但我忙不过来了。我付给你<<printmoney 4000>>来布置桌子,而我在厨房里烹饪。他们将在15分钟内到达。" <br><br> <<He>>眯起了<<he>>的眼睛。"然而,我的客人有一定的期望,"<<he>>继续说道。"期望值很高,所以我希望你懂得如何布置餐桌。" <br><br> <<link [[接受 (0:15)|Danube House Intro 2]]>><<pass 15>><</link>> <br> <<link [[拒绝|Danube Street]]>><<endevent>><</link>> <br>
<<effects>> 这个<<person>>带你进入一个有品位的餐厅。你闻到了大蒜的味道。蒸汽从隔壁的房间飘进房间。"所有东西都在那里的橱柜里,"<<he>>说道。"这是个普通的 <<if Time.hour gte 18>> 晚餐。 <<elseif Time.hour gte 15>> 茶。 <<elseif Time.hour gte 12>> 午宴。 <<elseif Time.hour gte 10>> 早午餐。 <<else>> 早餐。 <</if>> 没有什么花哨的。我在厨房里,你完成后告诉我。" <br><br> 你打开橱柜,发现里面有一系列堆放的盘子和餐具。 <<if $housekeeping gte 300>> 你把盘子、餐具和餐巾铺好,还余下了不少时间。你进入热气腾腾的厨房,发现<<person>>因为锅里沸腾的水和烤箱里冒出的烟而急急忙忙地跑来跑去。 <br><br> <<set $danube_housekeeping to 1>> <<link [[继续|Danube House Intro Success]]>><</link>> <br> <<else>> <<person>>没有说明预计有多少客人,所以你在每个座位前放一个盘子和一份餐具。 <br><br> <<link [[继续|Danube House Intro Fail]]>><</link>> <br> <</if>>
<<effects>> 你在厨房里协助了<<person>>。你的效率之高让<<he>>有空闲走到一旁,从窗户里看着<<he>>的客人们。"客人们来了,"<<he>>说道。"我们将将赶上。你出现在这可真是个福音,"<<he>>给了你<<moneyGain 40>>。"我一定会让我的朋友知道你是多么能干。我的人脉很广,消息会传得很快。" <br><br> <<He>>领着你从侧门进入,这样就不会被其他人发现。 <br><br> <span class="gold">你现在可以在多瑙河街上敲门来寻求工作。</span> <br><br> <<link [[继续|Danube Street]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<effects>> <span class="red">"不,不,不!"</span><<person>>来检查你的工作成果说道:"餐具放反了,有些盘子不见了。那些是——"<<he>>整个人瘫椅子上。"还有一个<i>汤勺</i>?你居然放在这儿?真是一塌糊涂!你给我出去,马上!" <br><br> 你灰溜溜地出来,一分钱也没拿到,只能让那个<<person>>按照<<he>>喜欢的方法来摆餐具。 <br><br> <i><span class="red">你现在无法在多瑙河街接到任何工作,除非你至少拥有</span><span class="purple">D+</span><span class="red">的家政技能。</span></i> <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br>
<<effects>> 你脸红了,但点点头。 女士退后一步,让你进入<<his>>的屋子。就多瑙河街而言,它虽然很小,但仍然宽敞整洁。 <br><br> 那个<<person>>在柔软的沙发上坐下来。<<He>>毫不犹豫地拉下<<his>>的衬衫,露出了<<his>>$NPCList[0].breastsdesc。 <<He>>现在只穿了条内裤。<<He>>向你招手。 <br><br> 你在<<him>>身边坐下,当她轻轻地把你的头引向她的胸口时,你的脸更红了。 你移动以更好地接近她的胸部,并在她的乳头上移动你的嘴唇。当你的舌头接触到<<his>>的花蕾时,甜腻的牛奶流了出来。 你吮吸着。它尝起来又甜又暖,平静感笼罩着你。<<His>>闲着的手爬上了你的大腿。 <<promiscuity3>> 一段时间后,乳汁不再流出,你抬头看。 <br><br> "只要你想,你也可以继续吸另一个,"<<he>>说道。"但不做也可以。我还是会给你钱的。" <br><br> <<link [[停止|Danube Breast Stop]]>><</link>> <br> <<link [[继续 (0:15)|Danube Breast Continue]]>><<pass 15>><<breastfed>><</link>><<ggarousal>><<lpurity>> <br>
<<effects>> 你摇摇头。<<person>>把承诺好的报酬交给了你,而你回到了多瑙河街。 <br><br> 你赚了<<moneyGain 5>>。 <br><br> <<endevent>> <<link [[继续|Danube Street]]>><</link>>
<<effects>> 你靠向<<his>>的另一侧乳房吸吮起来。<<He>>笑了笑,然后把手伸到你的大腿上。<<He>>抚摸着你的<<groin>>。 <br><br> <<if $player.gender_appearance is "m" and !$player.penisExist>> "哦,我的天,"<<he>>说道。"你在下面藏着东西。别担心。我可以保守秘密。"<<He>>进一步探索。 <<elseif $player.gender_appearance is "f" and $player.penisExist>> "哦,我的天,"<<he>>说道。"你在下面藏着东西。别担心。我可以保守秘密。"<<He>>进一步探索。 <<else>> <</if>> <<if playerChastity("hidden")>> "还想装纯洁?"<<he>>质疑的同时收回了<<his>>的手。 <<set _arousal to "low">> <<elseif $player.penisExist>> <<if $worn.genitals.name is "chastity parasite">> "好奇怪啊,这是什么?"<<he>>问道。<<He>>在你吸吮的时候按摩揉捏着你的贞操锁寄生虫。 <<set _arousal to "high">> <<elseif playerChastity("cage")>> "你真可爱,"<<he>>说道。<<He>>一边让你吸吮着,一边<<if $player.ballsExist>>揉搓着你的蛋蛋<<else>>收回了<<his>>的手<</if>>。 <<set _arousal to "low">> <<elseif $player.penissize gte 4>> "啊!"<<He>>收回<<his>>的手,盯着你的下面。<<He>>看起来很惊愕。 "你怎么这么大?!"<<He>>抽回<<his>>的手,"抱歉,我失态了,刚才的失言无意冒犯。"<<He>>在你吸吮的时候继续抚摸。 <<elseif $player.penissize gte 3>> "你这里可真够大。"<<he>>赞叹道。<<He>>在你吸吮的时候抚摸你的肉棒。 <<elseif $player.penissize gte 2>> <<He>>在你吸吮的时候抚摸你的肉棒。 <<elseif $player.penissize gte 1>> "真是可爱,"<<he>>说道。<<He>>在你吸吮的时候抚摸你的肉棒。 <<else>> <<He>>笑了。"这可真是袖珍。哦,抱歉,我没有冒犯的意思。"<<He>>在你吸吮的时候抚摸你的肉棒。 <</if>> <<if $player.vaginaExist>> 当<<his>>的手指碰到你的<<pussy>>时,<<He>>轻轻皱了一下眉。"是我想的那样么?"<<he>>问道,"看来你有不少秘密。" <</if>> <<else>> <<He>>在你吸吮的时候抚摸你的阴蒂。 <</if>> <<if _arousal is "high">> <<arousal 2000 "genitals">><<gggarousal>> <<elseif _arousal is "low">> <<arousal 600 "genitals">><<garousal>> <<else>> <<arousal 1200 "genitals">><<ggarousal>> <</if>> /* Note: Add some dialog describing the player orgasming from this if it puts them at max arousal? */ <br><br> 这个过程持续了几分钟,直到漏液缓作涓涓细流。 <<He>>把衬衫穿上,然后把你带到了门口,还额外给了你一笔钱。 <br><br> 你赚到了<<moneyGain 10>>。 <br><br> <<endevent>> <<link [[继续|Danube Street]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<undress "danubeparty">> <<set $lowertemp to "init">><<lowerwear 4>> <<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>> <<exposure>> 你进入大厦。你听到远处的说话声和碰杯声。 <<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> 注意到你被捆绑的<<boundBodyParts>>,<<he>>给了你一个奇怪的微笑。 "这不是那种聚会!至少这次不是。<<if _boundparts.includes("arm")>>你至少要用上你的手。<</if>>" <br> <<He>>走到你身后,片刻之后,<span class="green">你的四肢终于自由了。</span> <<unbind>> <br><br> <</if>> <<He>>把围裙递给你,然后指向你左边的门。 "你可以在储藏室里换衣服,"<<he>>说。 "当你准备好后,穿过对面的门你会看到一些盘子。把盘子依次分给每个客人。 如果你不介意的话,我得过去招待好我的客人了。" <br><br> 你按照指示进入了房间。 这房间非常小,在这里面换衣服显得十分困难,但你还是<<nervously>>脱掉衣服,把围裙系在腰间。 感觉就像你什么都没穿似的。你突然希望面前有一面镜子能好好看看自己。 <br><br> 你穿戴整齐,手中托着一瓶香槟,走进正在举办聚会的大厅。 <<person1>><<person>>喘着粗气,扔掉了自己的杯子,杯子破碎的声音吸引了更多的注意。 很快,房间里的每个人都在看着你,窃窃私语。 你举着托盘,准备向那<<person>>提供另一杯饮品。当<<he>>从托盘中拿取的时侯,全程都没有将目光从你的<<lewdness>>上移开。 <<exhibitionism4>><<fameexhibitionism 30>> <<link [[继续|Danube Apron2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 你进入大厦。你听到远处的说话声和碰杯声。 "厨房里有一些盘子。"<<he>>指了指你右边的门。 <<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> "把它们依次放在客人面前。" <br><br> 注意到你被捆绑的<<boundBodyParts>>,<<he>>给了你一个奇怪的微笑。 "这不是那种聚会!至少这次不是。<<if _boundparts.includes("arm")>>你至少要用上你的手。<</if>>" <br> <<He>>走到你身后,片刻之后,<span class="green">你的四肢终于自由了。</span> <<unbind>> <br><br> "如果你不介意的话,"<<he>>继续说道。"我得过去招待好我的客人了。" <<else>> "把它们依次拿给客人。如果你不介意的话,我得回去招待好我的客人了。" <</if>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> 你按照指示开始工作。 大多数客人都不怎么注意你,甚至很少有人会看你。他们从端上来的盘子里取走食物,或者礼貌地拒绝你的提议。 然而,工作开始一小时后,一个<<person1>><<person>>关注到了你。你能感觉到<<him>>在房间的那头盯着你看。 <br><br> <<pass 1 hour>> 你拿了一杯香槟给<<him>>。 "不了,亲爱的,谢谢你。" 当你转身离开时,<<he>>伸出胳膊搂住了你的腰,还一把抓住了你的<<bottom>>。 <br><br> <<link [[默默忍受|Danube Party Endure]]>><<stress 6>><<trauma 6>><<sub 1>><</link>><<gtrauma>><<gstress>> <br> <<link [[试图把手拿开|Danube Party Struggle]]>><<stress -12>><<trauma -6>><<def 1>><</link>><<ltrauma>><<lstress>> <br> <<else>> 你按照指示开始工作。 没有人注意到你,甚至在他们从盘子里拿东西或是谢绝你的时候,都很少看你一眼。 两个小时后,派对接近尾声。这个<<person>>向你走来。"谢谢你的帮助,给,这是你的工资。"<<He>>递给了你<<moneyGain 60>>。 <br><br> <<pass 2 hours>> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 你咬紧牙关,忍住了。那个<<person>>把你搂了过来,又摸了一会儿你的<<bottom>>。 其他客人转身看着这一幕,都不太清楚怎么回事。周围的笑声让你紧张起来。 <br><br> "够了,让这个可怜的<<girl>>走吧。"<<person2>><<person>>说。<<person1>><<person>>放了你,但在临别时<<he>>给打了你的屁股一下。 <br><br> 又过了一个小时,聚会似乎接近尾声了,<<person2>><<person>>朝你走了过来。 "感谢你的帮助。我再额外给你点小费,就当是那麻烦事的补偿。"<<He>>交给你<<moneyGain 90>>。 <br><br> <<pass 1 hour>> <<endevent>> <<link [[继续|Danube Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 你狠狠地踩在<<persons>>的脚上,<<he>>大叫着向后跌倒在地上,疼得满地打滚。 围观的客人开始哄堂大笑。 <br><br> "死变态,看你还敢不敢!" <br><br> 那个<<person2>><<person>>抓着你的胳膊,带你走出房间。"你毁了我的聚会,"<<he>>说。"出去吧。你一分钱都别想拿到。嘁!" <br><br> <<endevent>> <<link [[继续|Danube Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<if maleChance() is 0>> <<set _elite to "女人们">> <<elseif maleChance() is 100>> <<set _elite to "男人们">> <<else>> <<set _elite to "精英们">> <</if>> 你继续工作,周围的人又聊起了他们各自的话题,尽管你仍然能感觉到一直有人在盯着你看。 有一次,你看到自己的倒影,一个几乎全裸的<<girl>>被衣着华贵的_elite包围。 <<if $liquidcount gte 30>>你穿得太少,身上的淫液清晰可见。 <<elseif $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 3>>围裙掩盖不了从你两腿间流下来的精液。 <<elseif $semencount gte 10>>穿得这么少,身上的精液实在太明显了。 <<elseif $goocount gte 10>>淫秽的触手粘液在你的皮肤上闪闪发光,这使得所有人都能明显看到它。 <<elseif $nectarcount gte 10>>香甜的花蜜粘在你的皮肤上,所有人都能明显看见。 <<elseif $liquidcount gte 10>>你穿得太少,身上的淫液清晰可见。 <<elseif $wolfgirl gte 6>>你察觉到客人们都在观察你的狼尾巴。 <<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>>你穿得太少,身上的狼毛一目了然。 <<elseif $physique gte ($physiquesize * 5/7)>>穿这么少能凸显你的<<bellyDescription "pc">>和结实有力的体格。 <<elseif $beauty gte ($beautymax * 4/7)>>暴露的衣着彰显出你与生俱来的魅力与气质。 <</if>><<garousal>><<arousal 600>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> 你递给那<<person1>><<person>>一杯饮料,但是当<<he>>伸手去拿时<<he>>拍了拍餐盘, 杯子飞了出去,里面的东西溅了你一身。 "呀,我手滑了!”<<he>>说。液体从你的皮肤上滴下来,渗入你的围裙。 <br><br> 人们用比平常更加饥渴的眼神盯着你。 你低头一看,发现大量液体已经把你的围裙浸得几乎透明。面对这种羞耻,你觉得自己的脸上不停发热。 你突然感到自己是多么暴露和脆弱。<<covered>> <br><br> <<person>>继续道,"我真的很抱歉。让我帮你把湿衣服脱下来……" <br><br> <<pass 1 hour>> <<link [[继续|Danube Apron Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<pass 2 hours>> 几个小时后,聚会似乎要结束了。 这个<<person2>><<person>>走向你。"谢谢你,这会让他们印象深刻的。给,你的钱。"<<He>>交给你<<moneyGain 150>>。 <br><br> <<endevent>> 你回到储藏室,重新穿上衣服。 <br><br> <<link [[继续|Danube Street]]>><<storeon "danubeparty">><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemyno to 1>><<set $enemynomax to 1>><<maninit>> <<set $NPCList[1].penis to "none">> <<set $NPCList[1].lefthand to "none">> <<set $NPCList[1].righthand to "none">> <<set $NPCList[1].mouth to "none">> <<set $NPCList[1].vagina to "none">> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Danube Apron Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube Apron Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> <<person>>痛苦地咬牙道:"<<pShe>>不太好搞的样子。" <br><br> <<person2>>"够了,"<<person>>说。<<He>>抓住你的手臂,把你拖出房间。 "就这样吧,"<<he>>在你们独处的时候说道。"我不想看到这样的场景。拿好你的钱,走吧。"<<He>>交给你<<moneyGain 150>>。 <br><br> <<tearful>>你回到储藏室,重新穿上衣服。 <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><<storeon "danubeparty">><</link>> <br> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<famerape 30>> <<He>>转向<<person2>><<person>>"买下这贱货要多少钱?"<<person1>><<he>>说。 <br><br> "我只是租来<<phim>>用用。" <br><br> "真可惜。" <br><br> <<person2>><<person>>抓住你的胳膊,把你拖出房间。 "就这样吧,"<<he>>在你们独处时说道。"谢谢你的雅量,没惹出什么麻烦。再给你些小费。"<<He>>交给你<<moneyGain 300>>。 <br><br> <<clotheson>> <<endcombat>> <<endevent>> <<tearful>>你回到储藏室,重新穿上衣服。 <br><br> <<pass 1 hour>> <<link [[继续|Danube Street]]>><<storeon "danubeparty">><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<person>>带着你上了一段楼梯,拉动天花板上的活板门。伴随着一阵灰尘,一架梯子掉了出来。 "那古物是我祖先的一副画像。我看起来很像他们,所以当你找到它时,你就知道了。" <<He>>让你独自登上嘎吱作响的梯子。 <br><br> 当你爬到上面时,忍不住咳嗽了几声,透过阴暗朝里面张望。这里有很多旧家具,但你没有看到任何画作。 它可能在那些堆着的盒子里。房间角落里有张巨大的蜘蛛网,大概有你的两倍大。你希望织起它的家伙不在那边。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<if $swarmdisable is "f" and $spiderdisable is "f" and $rng gte 1>> <<pass 30>> 经过半小时的搜寻,终于在房间角落的蜘蛛网后面发现了你要找的东西。 你想要绕过去,但房间的那片区域完全被它挡住了,蛛网上方的黑暗中似乎有什么东西正在移动。 你一抬头,就看到几个巨大的蛋囊正在抽动,它们每个都有你的头那么大。 <br><br> <<link [[放弃你的任务|Danube Abandon]]>><</link>> <br> <<link [[破坏蛛网|Danube Spiders]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<pass 1 hour>> 你花了一个小时去搜索阁楼的每一寸地方,但还是没有找到这幅画的任何踪迹。 <br><br> <<link [[放弃你的任务|Danube Abandon]]>><</link>> <br> <</if>> <<else>> 你花了一个小时才发现画原来藏在其中一个盒子里。它比看起来要重上不少,你设法把它从阁楼上搬了下来。 那<<person>>应该是听到了你下楼的动静,所以很快就走了过来。 "可以了,谢谢你,"<<he>>拿起画向你道谢,交给你<<moneyGain 25>>。 当<<he>>注意到你满是灰尘的衣服时,<<his>>的笑容消失了,"请离开,免得弄脏我的地毯。" <br><br> <<pass 1 hour>> <<endevent>> <<link [[继续|Danube Street]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 你爬下梯子时发现<<person>>已经在等你了,"看来你没有找到我的传家宝。太可惜了,快走吧,别把我的地毯弄脏。" <br><br> <<if $rng gte 81>> <<link [[要钱|Danube Attic Molestation]]>><<set $molestationstart to 1>><</link>> <<else>> <<link [[要钱|Danube Payment]]>><</link>> <</if>> <br> <<link [[默默离开|Danube Street]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> 你试图把蛛网拉开,但你的手被缠住了。 你想要把手抽出来,但扭动的过程使你身体其余部分也缠绕了起来,让你悬在了空中。 你的挣扎导致一个卵囊从高处掉了下来。 它摔在木地板上裂了开来,从里面爬出了成千上万只鲜活的小蜘蛛,它们开始爬向困住你的网。 <br><br> <<set $combat to 1>> <<set $enemytype to "swarm">> <<swarminit "spiders" "蜘蛛" "爬行着" "破开" "稳定" 1 9>> <<set $timer to 30>> <</if>> <<if $timer gte 25>> 蛛网顶上的旧木板发出吱吱的响声。如果再这样下去会塌的。 <<elseif $timer gte 20>> 碎片从天花板上脱落。 <<elseif $timer gte 10>> 木头还在不断地裂开。 <<elseif $timer gte 1>> 木制天花板发出令人害怕的咯吱声。 <<else>> 一根木梁从天花板上折断,蛛网翻滚着落在了地上。 <</if>> <br><br> <<swarmeffects>> <<swarm>> <<swarmactions>> <<if $timer lte 0>> <span id="next"><<link [[继续|Danube Spiders Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube Spiders]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<npcidlegenitals>> "你怎么敢,"<<he>>愤怒地说,"像你这种坏孩子,我想你需要被上一堂礼仪课。"<<He>>抓住你的胳膊把你扯过栏杆。 <br><br> <<set $enemyanger += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|Danube Attic Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube Attic Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> "你这态度是从哪学的?"<<he>>问道。"拿上钱,滚吧。"<<He>>扔给你<<moneyGain 25>>。 <br><br> <<endevent>> <<link [[继续|Danube Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我希望这能让你学会在上司面前要守规矩。现在滚出去。"<<tearful>>你离开了这栋楼。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<He>>在疼痛中后退,你从<<his>>的紧握中挣脱开。<<tearful>>你从大楼里跑了出去。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <br> <<elseif $enemyanger lte 0>> "我希望这能让你学会在上司面前要守规矩。现在滚出去。"<<tearful>>你离开了这栋楼。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 蜘蛛被倒塌吓到,往房间的黑暗处逃去。<<tearful>>你挣扎着站起来,将剩下的蜘蛛网从身体上扯下来。没有什么能阻止你取回那幅画。 <br><br> <<clothesontowel>> <<person1>>这要比它看起来沉得多,但你还是成功把它从梯子上搬了下来。这个<<person>>肯定听到声音了,<<he>>很快就赶到了你身边。"这样就可以了。谢谢你,"<<he>>拿起画,交给你<<moneyGain 25>>。但当<<he>>注意到你那满是灰尘的衣服时,<<His>>的笑容一下子转成了嫌恶的表情。"请快点离开,别把地毯给弄脏了。" <br><br> <<pass 1 hour>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<person>>带你去了<<his>>的花园, <<switch $weather>> <<case "rain">>餐桌已经摆好,用一把白色的遮阳伞挡雨。 <<case "snow">>餐桌已经摆好,用白色的遮阳伞挡雪。 <<default>>餐桌已经布置好了。 <</switch>> 桌上摆放着茶壶和杯子,还有一盘饼干,一碗草莓和奶油。 <<person>>坐了下来,然后示意你也随意坐。 <br><br> <<if $rightarm is "bound" or $leftarm is "bound">> "请自便,"<<he>>朝食物和饮料伸手。发现你没有去拿任何东西时,<<he>>看起来很困惑。"你……等等,为什么……?!你不能被绑着胳膊喝茶,是吗,亲爱的?" <br><br> <<his>>的脸上浮现出了愤怒的神情。<<He>>站起身走到了你的身后。<span class="green">你的四肢自由了。</span> <br> <<unbind>> "这是你的小情趣吗?"<<he>>带着困惑的微笑问道。"我想我已经太久没有关注,已经搞不懂你们年轻人现在玩的游戏了。" <br><br> <</if>> 你礼貌地点点头,象征性地吃点东西,喝口茶,<<He>>就热情地唠叨一阵子。你很难不陷入瞌睡状态。 <br><br> <<if $player.bodyliquid.mouth.semen + $player.bodyliquid.face.semen + $player.bodyliquid.hair.semen gte 4>> 在某一时刻,<<he>>伸手递给你一张餐巾纸。"你弄得一些,啊……奶油…… <<if $player.bodyliquid.mouth.semen gte 2>> 流到你下巴那儿了,"<<he>>礼貌地说。 <<bodyliquid "mouth" "semen" -1>> <<elseif $player.bodyliquid.face.semen gte 2>> 你怎么把它弄到你的脸颊上了!"<<he>>说。 <<bodyliquid "face" "semen" -1>> <<else>> 你怎么把它弄到你的头发上了,你这个笨拙的<<girl>>,"<<he>>惊叹道。 <<bodyliquid "hair" "semen" -1>> <</if>> <<gstress>> <br><br> 你红着脸用餐巾把脸擦的干净一点。从<<hes>>还在侃侃而谈的样子来看,你觉得<<he>>并没有发现那不是奶油。 <br><br> <<stress 1>> <<elseif $deviancy gte 35 and $rng % 3 is 0>> 在<<he>>说话时,<<his>>的宠物走近你。它看起来很紧张,你弯下腰用下流的方式摸了摸它。它快乐地跳上来坐在了你的腿上。 "看来你很受动物亲近,”<<he>>笑着说。“Mittens通常不喜欢陌生人。" <br><br> 你感觉更放松了。 <<lstress>><<stress -1>> <<elseif fameTotal() gte 2000 and $rng % 2>> <<He>>突然停下来。 "你看起来很面熟,”<<he>>说。"我在哪里见过你吗?" <br><br> 你有些紧张。半个镇子的人都认识你,你假装无辜地耸耸肩。 <<gstress>><<stress 2>> <br><br> "哦,别在意,"<<he>>说,接着又回到了<<his>>自己的故事。 <br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<pass 30>>30分钟后<<he>>将<<his>>的椅子靠近你。 "自从我的<<spouse>>去世后,我就一直很孤独,"<<he>>说道,现在你们俩紧挨着很别扭。 "我都快忘了这是什么感觉了。"<<He>>突然伸手摸你的<<breasts>>。 <br><br> <<if $promiscuity gte 15>> <<link [[允许|Danube Tea Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>> <br> <<link [[为钱出卖自己|Danube Tea Offer]]>><</link>><<promiscuous2>> <br> <</if>> <<link [[推开|Danube Tea Push]]>><</link>> <br> <<else>> <<pass 1 hour>>这个<<person>>看看<<his>>的表。"已经过了一个小时了?"<<he>>说道。"谢谢你能陪着我,给你。"<<He>>递给你<<moneyGain 25>>。 <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<if $rng gte 81>> "不行,"<<he>>说,“我为了让你来这里可是付了很大一笔钱的,你必须对我表示尊敬!” <<He>>用更大的力量抓住你。 <br><br> <<link [[继续|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>向后退缩,好像被蛰了一样。"我很抱歉,"<<he>>说,"我不知道我是怎么了。" <<He>>递给你<<moneyGain 25>>。"如果你不介意的话,我现在想一个人静静。" <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger += 40>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 40>> <<promiscuity2>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Danube Tea Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube Tea Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "感谢配合。这是你的报酬。"<<tearful>>你拿着<<moneyGain 25>>离开了。 <br><br> <<if $phase is 1>> <<tipreceive>><<set $prostitutionstat += 1>> <<fameprostitution 1>> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<He>>吃痛退开,这给了你需要的机会。<<tearful>>你跑过大楼,回到街上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <br> <<elseif $finish is 1>> "太遗憾了。拿好你的钱,走吧。"<<tearful>>你拿着<<moneyGain 25>>离开了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<set $seductiondifficulty to 4000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> <<if $seductionrating gte $seductionrequired>> <<set $tipmod to 2>><<tipset>> 手指颤抖着,<<he>>看了看<<his>><<wallet>>。"我会给你<<printmoney $tip>>,"<<he>>说道。"拜托了,我需要这个。" <br><br> <<link [[接受|Danube Tea Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>> <br> <<link [[拒绝|Danube Tea Refuse]]>><</link>> <br> <<else>> <<rng>> <<if $rng gte 81>> "我们已经同意了你的价格,"<<he>>说着,用更大的力气抓住了你。 <br><br> <<link [[继续|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "对不起,"<<he>>说道。"但是我想你应该拿着你的钱走人,我没有意识到我让一个娼妓进来了。" <<He>>给你<<moneyGain 25>>并示意你离开。 <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<if $rng gte 81>> "你说得对,我们说好了£15,"<<he>>说,然后用力抓住你。 <br><br> <<link [[继续|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "对不起,"<<he>>说道。"但是我认为你应该拿着你的钱离开。我没有意识到我让这样一个妓女进来了。"<<He>>递给你<<moneyGain 25>>并示意你离开。 <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">> 你被带到广阔的后花园,花园的边界被几道简陋的树篱掩盖。 "做你能做的。但不要偷懒,"<<He>>指着一个被骨头包围的狗窝。 <<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> "布鲁特斯……等等。什么?你的<<if $leftarm is "bound" or $rightarm is "bound">>胳膊<</if>><<if ($leftarm is "bound" or $rightarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>腿<</if>>是怎么回事?是被绑起来了吗?" <br><br> <<He>><<if $rightarm is "bound" or $leftarm is "bound">>把你转了一圈,看着你被束缚的手臂<<elseif $feetuse is "bound">>弯腰看你被束缚的腿<</if>>,然后 <<set $NPCList[1] to clone($NPCList[0])>> <<clearsinglenpc 0>> <<generate3>> <<beastNEWinit 1 dog>> <<if $rng gte 25 and ($monster is 1 or $bestialitydisable is "f")>> <!-- Modified for Beast People --> 恼怒地吼道:"这对你来说是个笑话吗?浪费我的时间?这样你能做什么工作呢?" <br><br> <<person2>><<He>>抓住你的肩膀,带你走向出口。当<<person3>><<person>>到达侧门时,<<He>>停了下来。<<He>>招呼<<person2>><<person>>过来,他们低声交谈了几句。<<He>>让你回到花园 <br><br> "因为你的工作是有报酬的,所以<<if $NPCList[2].pronoun is "m">>主人<<else>>夫人<</if>>想到了一个你完全可以胜任的工作。" <br> 在狗窝旁边,<<he>>突然把你推倒在地。"布鲁特斯!"<<He>>呼唤道。你听到一阵沉重的跳跃声。有鼻子嗅起了你的屁股。"嘿,布鲁特斯!我们给你带来了一位新朋友!" <br><br> <<link [[继续|Danube Garden Bitch]]>><<set $molestationstart to 1>><<pass 10>><</link>> <br> <<else>> 恼怒地叹息:"你这样是做不成任何工作的,对吧?" <br><br> <span class="green">你的四肢自由了。</span> <br> <<unbind>> "我不知道现在的年轻人怎么了,就像我刚才说的……" <br><br> <<link [[继续|Danube Garden]]>><</link>> <br> <</if>> <<else>> "布鲁特斯在看。" <br><br> 你跪在其中一个树篱前开始除草。 <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<rng>> <<if $rng gte 81 and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<pass 2 hours>> 你工作了两个小时,但似乎没有什么进展。就好像你一拔除杂草,杂草就会很快长出来。你伸手想把一棵大灌木的根部拔下来,但你的手被卡住了。你试着用另一只手松开它,但那只手也卡住了。绿色的触手在某种力量的作用下冒了出来。 <br><br> <<link [[反抗|Danube Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<link [[安抚|Danube Garden Soothe]]>><</link>><<tendingdifficulty 1 1200>> <br> <<elseif $rng gte 61>> <!-- Modified for BEast People --> <<pass 2 hours>> <<if $monster is 1 or $bestialitydisable is "f">> <!-- Jimmy: Using per NPC instead of cloning, to ensure orderness of event history. --> <<saveNPC 0 "danube_garden_0">> <<endevent>> <<loadNPC 1 "danube_garden_0">> <<clearNPC "danube_garden_0">> <<beastNEWinit 1 dog>> 你工作了两个小时,但似乎没有什么进展。就好像你一拔除杂草,杂草就会很快长出来。当你伸手去拔掉一棵大灌木的根部时,有东西戳了戳你的<<bottom>>。你回头看,但<<bhe>>已经骑上了你。 <br><br> <<link [[继续|Danube Dog]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<pass 2 hours>> 你工作了两个小时,但似乎没有什么进展。就好像你一拔除杂草,杂草就会很快长出来。你注意到旁边有影子在移动,看到一个<<person2>><<person>>在窗口看着你。这很令人毛骨悚然。 <<gstress>><<stress 6>> <br><br> <<pass 2 hours>> 在接下来的两个小时里,你似乎没什么进展。就好像你一拔除杂草,杂草就会很快长出来。不管怎样,<<person1>><<person>>似乎很满意,递给了你<<moneyGain 100>>。 <<physique 6>> <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<else>> <<pass 2 hours>> 你工作了两个小时,但似乎没有什么进展。就好像你一拔除杂草,杂草就会很快长出来。你注意到旁边有影子在移动,看到一个<<person2>><<person>>在窗口看着你。这很令人毛骨悚然。 <<gstress>><<stress 6>> <br><br> <<pass 2 hours>> 在接下来的两个小时里,你似乎没什么进展。就好像你一拔除杂草,杂草就会很快长出来。不管怎样,<<person1>><<person>>似乎很满意,递给了你<<moneyGain 100>>。 <<physique 6>> <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<else>> <<pass 4 hours>> 你工作了四个小时,但似乎没有什么进展。就好像你一拔除杂草,杂草就会很快长出来。不管怎样,<<person>>似乎很满意,递给了你<<moneyGain 100>>。 <<physique 6>> <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<effects>> 你哼着温柔的曲子。 <<if $tendingSuccess>> <<pass 2 hours>> <span class="green">触手松开了,</span>你挣脱了。 <br><br> 你继续你的工作。现在你要小心了,远离茂密的树叶。又过了两个小时,那个<<person>>似乎很满意,递给了你<<moneyGain 100>>。 <<physique 6>> <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <<else>> <<endevent>> <span class="red">没有用。</span>触手还是紧紧抓着你。 <br><br> <<link [[继续|Danube Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 6 15 "root" "vine" true>> <<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $lefttarget to "tentacles">> <<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $righttarget to "tentacles">> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Danube Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 触根对你失去了兴趣,然后消失在了土壤之中。<<tearful>>你从周围的植物和藤蔓中解脱出来。 <<clothesontowel>> <<pass 2 hours>> 你继续你的工作。现在你要小心了,远离茂密的树叶。又过了两个小时,那个<<person>>似乎很满意,递给了你<<moneyGain 100>>。 <br><br> <<endcombat>> <<physique 6>> <br><br> <<link [[继续|Danube Street]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Danube Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube Dog]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 满足后,<<beasttype>>返回了狗窝。 <br><br> <<clothesontowel>> <<pass 2 hours>> <<tearful>>你继续工作。现在要小心了,你要时刻把狗窝放在你的视野里。又过了两个小时,<<person2>><<person>>似乎满意了,递给了你<<moneyGain 100>>。 <br><br> <<endcombat>> <<physique 6>> <br><br> <<link [[继续|Danube Street]]>><</link>> <br> <<else>> <<beasttype>>逃回了狗窝。 <br><br> <<clothesontowel>> <<pass 2 hours>> <<tearful>>你继续工作。现在要小心了,你要时刻把狗窝放在你的视野里。又过了两个小时,<<person2>><<person>>似乎满意了,递给了你<<moneyGain 100>>。 <br><br> <<endcombat>> <<physique 6>> <br><br> <<link [[继续|Danube Street]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $phase to 3>> <</if>> <<effects>> <<if $phase lt 0>> <<person2>><<person>>和<<person3>><<person>>站在你的上方,俯视着这个奇景。 <<set $phase += 1>> /* in all other cases, $phase decreases by one. Adding 1 here cancels out the following -1. */ <<elseif $orgasmdown gte 1>> <<if $phase % 2>> <<if $NPCList[0].gender is "m" and $vaginastate is "penetrated">>“继续,布鲁特斯,”<<person2>><<person>>说,“她在尖叫着要你的精液呢!" <<elseif $NPCList[0].gender is "m" and ($vaginastate is "imminent" or $vaginastate is "entrance")>>"现在,布鲁特斯!"<<person2>><<person>>说,"操她!狠狠操那个荡妇!" <<elseif $penisstate is "penetrated">>"好女孩,布鲁特斯,"<<person2>><<person>>说,"你还挤了那头母牛的奶!" <<elseif $NPCList[0].gender is "m" and $penisstate is "otheranus">>"坏孩子,布鲁特斯,"<<person2>><<person>>说,"你应该是头种马!" <<elseif $penisstate is "othermouth" or $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>"布鲁特斯!"<<person3>><<person>>说,"别舔了!那不是食物!" <<else>>"好<<if $NPCList[0].gender is "m">>男孩<<else>>女孩<</if>>,布鲁特斯,"<<person3>><<person>>说,"你让你的母狗尖叫了!" <</if>> <<else>> "你是对的,<<person3>><<Master>>。看,这个<<bitch>>正在玩它呢!" <br> <<if $fame.bestiality gte 400>> "的确,"<<he>>说道。"我认出了<<phim>>。<<pShes>>是个有名的‘动物爱好者’。" <<else>> "连我也没想到<<phim>>会这么喜欢。" <</if>> <</if>> <br> 你觉得很丢脸。 <<combattrauma 3>><<famebestiality 10>> <<elseif ($vaginastate is "imminent" or $anusstate is "imminent")>> <<if $phase % 2>>“对,布鲁特斯,”<<person2>><<person>>说,“把它放进去。”<<else>>“继续,布鲁特斯。用力推。“<</if>> <<elseif ($penisstate is "othermouthentrance" or $penisstate is "othermouthimminent")>> <<if $phase % 2>> "别担心,孩子,"<<person3>><<person>>说道,"布鲁特斯不咬人!" <br> "但是<<if $pronoun is "m">>老爷<<else>>夫人<</if>>,那和……的那次呢?" <br> "嘘!" <<else>> "这很勇敢,"<<person2>><<person>>说道。"把它放在那里。长着那么多牙齿。" <</if>> <<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated")>> <<if $phase % 2>>“没错,布鲁图斯,”<<person2>><<person>>说,"快和你的小婊子<<if $pregnancyspeechdisable is "f">>交配<<else>>做爱<</if>>吧。"<<else>>"再用力一点儿,布鲁图斯!让<<phim>>大声尖叫吧!"<</if>> <<elseif $penisstate is "penetrated">> <<if $phase % 2>>“没错,布鲁图斯,”<<person2>><<person>>说,"快骑你的母狗!"<<else>>"好女孩!让<<phim>>尖叫吧!"<</if>> <<elseif $penisstate is "otheranus">> <<if $NPCList[0].gender is "m">> <<if $phase % 2 is 0>> "好吧,那……和我想的不太一样。" <<else>> "小子!那是虐待动物!" <br> "没关系,"<<person3>><<person>>说道。"布鲁特斯似乎很喜欢。" <</if>> <<else>> <<if $phase % 2>> "看看布鲁特斯的脸!我不认为她会想到那个洞!" <<else>> "打错洞了,小子。" <br> "没关系,"<<person3>><<person>>耸耸肩。"看起来……布鲁特斯似乎很喜欢。" <</if>> <</if>> <<elseif $penisstate is "othermouth">> <<if $phase % 2>> "有些东西不是每天都能看到的。" <<else>> "太好了,"<<person2>><<person>>说道,"他在给狗喂骨头!" <br> <<person3>><<person>>翻了个白眼。 <</if>> <<elseif $mouthstate is "othervagina">> <<if $phase % 2>> "不,布鲁特斯,"<<person2>><<person>>说道。"停下,这样太——" <br> "离开它!"<<person3>><<person>>呵斥道。"我们在给<<phim>>钱,不是吗?我想看看这个。" <<else>> "狗的小穴尝起来如何啊?"<<person2>><<person>>嘲讽道。"还想自作聪明地浪费我的时间吗?哈?" <br> <<person3>><<person>>翻了个白眼。"<<pShe>>现在还不能完全回答。" <</if>> <<elseif $mouthstate is "penetrated">> <<if $phase % 2>> "不,布鲁特斯,"<<person2>><<person>>说道。"停下,这样太——" <br> "离开它!"<<person3>><<person>>呵斥道。"我们在给<<phim>>钱,不是吗?我想看看这个。" <<else>> "含着那一满嘴<<beasttype>>的肉棒时,还觉得自己很机智吗?"那个<<person2>><<person>>嘲笑道。 <br> 这<<person3>><<person>>嘻笑道。"听着!我认为<<pshes>>正在尽力回答。" <</if>> <<else>> <<person2>><<person>>和<<person3>><<person>>站在你的上方,俯视着这个奇景。 <<set $phase += 1>> /* in all other cases, $phase decreases by one. Adding 1 here cancels out the following -1. */ <</if>> <<set $phase -= 1>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Danube Garden Bitch Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube Garden Bitch]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 满意了,<<beasttype>>打了个哈欠,回到了它的狗窝里。 <br><br> 这<<person2>><<person>>帮你站了起来而且<span class="green">你感觉你的四肢获得了自由。</span> <<unbind>> <br> <<clotheson>> 一个<<moneyGain 240>>被压在你的手中。 <br> "布鲁特斯需要那个。<<moneyGainDisplay 50>>是一个婊子的价格,现在我们扯平了。给我滚出去。" <br><br> 你被推到街上,门在后面砰的一声关上。<<tearful>>你收拾好自己。 <br><br> <<endcombat>> <<link [[继续|Danube Street]]>><<pass 10>><<set $eventskip to 1>><</link>> <<else>> 这只<<beasttype>>呜咽着逃回它的狗窝。 <br><br> <<clotheson>> <<person2>><<person>>把你拖到你的脚下。"看来你根本就没有任何好处。离开这里吧。你造成的麻烦一分钱也拿不到。" <br><br> 你被推到街上,仍然被绑着。<<tearful>>你振作起来。 <br><br> <<endcombat>> <<link [[继续|Danube Street]]>><<set $eventskip to 1>><<pass 10>><</link>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<He>>带领你上楼到<<his>>的卧室,那里有一张桌子在等你。 各种各样的娃娃和泰迪熊环抱着桌子,坐着,好像在参加活动,上面放着一个玩具茶具。<<He>>坐下来,示意你也坐下来。 <br><br> 你坐在<<him>>的对面,在一个缺少一只眼睛的娃娃和一只灰熊之间。 "女士们,先生们,"<<he>>说,向聚集在一起的玩具们讲话。"让我来介绍一下我的国外朋友。" <<He>>指着你。"请让<<phim>>感到受欢迎。"<<He>>拿起空茶壶,开始模拟将茶水倒入茶杯。 <br><br> 这种情况持续了一段时间。 那个<<person>>讲述了一些关于冒险和阴谋的幻想故事,并偶尔对<<his>>的某个玩具做出回应,就跟它们聊天似地。 你没有说太多,但<<he>>似乎很满足。 <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<pass 20>>后<<he>>给了你一个狡猾的眼神。 "我有没有说过,在我朋友的家乡,他们穿着内裤喝茶?" 你不喜欢这种情况。 "<<pShe>>很有礼貌,但<<pshe>>穿得少会更舒服。你应该脱掉衣服。" <br><br> <<if $worn.under_lower.type.includes("naked") and !playerChastity()>> <<if $exhibitionism gte 75>> 你对自己没有穿内衣感到很自责。暴露自己的想法让你兴奋。 <br><br> <<link [[脱光衣服|Danube Doll Strip]]>><<set $phase to 1>><</link>><<exhibitionist5>> <br> <<else>> 你对自己没有穿内衣感到很自责。你不可能脱光衣服。 <br><br> <</if>> <<elseif $worn.under_lower.type.includes("naked") and playerChastity()>> <<if $exhibitionism gte 75>> 你能清楚的感知到正在穿戴着的$worn.genitals.cn_name_cap,所以你一想到要脱光衣服,就感到十分兴奋。 <br><br> <<link [[脱光衣服|Danube Doll Strip]]>><<set $phase to 2>><</link>><<exhibitionist5>> <br> <<else>> 你对你的$worn.genitals.cn_name_cap有自我意识。你不可能脱到这个程度。 <br><br> <</if>> <<elseif $player.gender_appearance is "f">> <<if $exhibitionism gte 55>> 你对你的<<breasts>>有着自知之明。一想到自己被看光了你就兴奋不已。 <br><br> <<link [[脱|Danube Doll Strip]]>><<set $phase to 3>><</link>><<exhibitionist4>> <br> <<else>> 你对你的<<breasts>>有着自知之明。绝不能展露自己的身体。 <br><br> <</if>> <<elseif $player.breastsize gte 3>> <<if $exhibitionism gte 55>> 你对你的<<breasts>>有着自知之明。一想到自己被看光了你就兴奋不已。 <br><br> <<link [[脱|Danube Doll Strip]]>><<set $phase to 4>><</link>><<exhibitionist4>> <br> <<else>> 你对你的<<breasts>>有着自知之明。绝不能展露自己的身体。 <br><br> <</if>> <<else>> <<if $exhibitionism gte 15>> 剥离的想法让你兴奋不已,而你仍然会有你的$worn.under_lower.cn_name_cap。 <br><br> <<link [[脱|Danube Doll Strip]]>><<set $phase to 5>><</link>><<exhibitionist2>> <br> <<else>> 你不可能做得出如此羞耻的事。 <br><br> <</if>> <</if>> <<link [[拒绝|Danube Doll Refuse]]>><</link>> <br> <<else>> <<pass 40>>40分钟后,<<he>>站起身。"不好意思,我的朋友在别处等我有事。" 你跟着<<him>>回到了前门,<<he>>给了你<<moneyGain 25>>之后便向你告别。 <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<if $rng gte 81>> "我坚持,"<<he>>说,猛地跨过桌子,抓住你的<<outfit>>。 <br><br> <<link [[继续|Danube Doll Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "正如我所说,<<pshe>>永远是那么有礼貌,"<<he>>说,但似乎对你的拒绝有点不高兴。 <br><br> <<pass 20>>20分钟后,<<he>>站起身。"不好意思,我的朋友还有其他事要做。" 你跟着<<him>>回到了前门,<<he>>给了你<<moneyGain 25>>之后便向你告别。 <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<fameexhibitionism 1>> <<if $phase is 1>> <<flaunting>>你<<nervously>>脱下你的<<outfit>>。 当你的<<genitals_are>>暴露出来时,<<person>>倒吸了一口冷气。 一旦脱光衣服,你就坐回桌子旁。你的裸体影响了<<his>>的行为,<<he>>无法将<<his>>的目光从你身上移开。 <<He>>找借口穿过房间,以便<<he>>能从其他角度看你,并偷偷地看你的<<undies>>。 <<exhibitionism5>> <<elseif $phase is 2>> <<flaunting>>你<<nervously>>脱下你的<<outfit>>。 当你的$worn.genitals.cn_name_cap暴露出来时,<<person>>倒吸了一口凉气。"好奇葩的内衣!"<<he>>惊呼出来。 一旦脱光衣服,你就坐回桌子旁。你的裸体影响了<<his>>的行为,<<he>>无法将<<his>>的目光从你身上移开。 <<He>>找借口穿过房间,以便<<he>>能从其他角度看你,并偷偷地看你的<<undies>>。 <<exhibitionism5>> <<elseif $phase is 3>> <<if $player.gender is "m">> 你<<nervously>>脱下你的<<outfit>>,你的女性化外表使你异常自觉。 一脱掉你的$worn.under_lower.cn_name_cap,你就立即坐回了桌子旁。 你的暴露影响了<<his>>的行为,<<he>>变得无法从你身上移开视线。 <<He>>找借口穿过房间,以便<<he>>能从其他角度看你,并偷偷地看你的<<undies>>。 <<exhibitionism4>> <<else>> 你<<nervously>>脱下你的<<outfit>>。 一脱掉你的$worn.under_lower.cn_name_cap,你就立即坐回了桌子旁。 你的暴露影响了<<his>>的行为,<<he>>变得无法从你身上移开视线。 <<He>>找借口穿过房间,以便<<he>>能从其他角度看你,并偷偷地看你的<<undies>>。 <<exhibitionism4>> <</if>> <<elseif $phase is 4>> 你<<nervously>>脱下你的<<outfit>>。 当你的<<breasts>><<if $player.breastsize gte 2>>猛然蹦出<<else>>暴露出来<</if>>,<<person>>倒吸了一口凉气。 "你是个女孩!"<<he>>感叹道。你觉得你的脸变红了。 一脱掉你的$worn.under_lower.cn_name_cap,你就立即坐回了桌子旁。 你的暴露影响了<<his>>的行为,<<he>>变得无法从你身上移开视线。 <<He>>找借口穿过房间,以便<<he>>能从其他角度看你,并偷偷地看你的<<undies>>。 <<exhibitionism4>> <<elseif $phase is 5>> 你<<nervously>>脱下你的<<outfit>>。 一脱掉你的$worn.under_lower.cn_name_cap,你就立即坐回了桌子旁。 你的暴露影响了<<his>>的行为,<<he>>变得无法从你身上移开视线。 <<He>>找借口穿过房间,以便<<he>>能从其他角度看你,并偷偷地看你的<<undies>>。 <<exhibitionism2>> <</if>> <<pass 20>>20分钟后,<<he>>站起身。"不好意思,我的朋友还有其他事要做。" 你跟着<<him>>回到了前门,<<he>>给了你<<moneyGain 50>>之后便向你告别。 <br><br> <<clotheson>> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcstrip>><<npcidlegenitals>><<set $enemyanger += 40>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked"))>> <span id="next"><<link [[继续|Danube Doll Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube Doll Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>> 那个<<person>>站在后面窥视着你。<<covered>>"这样更好了,"<<he>>一边说着一边坐回原位。你无法就这样离开,只好乖乖照做。 <br><br> 你的暴露影响了<<his>>的行为,<<he>>变得无法从你身上移开视线。<<his>>找借口穿过房间,以便<<He>>能从其他角度看你,<<he>>并偷偷地看你的<<undies>>。 <br><br> <<pass 20>>20分钟后,<<he>>站了起来。"不好意思,我的朋友还有其他事要做。"你跟着<<him>>回到前门,<<he>>给了你<<moneyGain 25>>,然后向你道别。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <br> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>满脸愁容。"对不起,"<<he>>说道。"我是一个如此粗鲁的主人。给你。"<<He>>递给你<<moneyGain 25>>。<<tearful>>你离开了大楼。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<He>>在痛苦中倒下,开始尖叫求救。<<tearful>>你从大楼里跑了出来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<set _subject to ["science", "maths", "English", "history"][$rng1]>> 你进入休息室。<<person2>><<person>>简短地在<<print _subject.replace("science","科学").replace("maths","数学").replace("English","语文").replace("history","历史")>>上询问了你几个问题。 <<switch $rng1>> <<case 0>> <<if $sciencetrait lte 0>> 你不明白这些问题。你微笑着看着<<he>>把那些根本听不懂的语言都说出来。你无法回答<<he>>问的任何问题。 <br><br> <<He>>摇了摇头。"还不够……"<<he>>说道。"这是修订版,可以帮助<<person1>><<him>>集中注意力。 <<He>>光是向你解释事情就可能学到一些东西。" <br><br> <<person2>><<He>>交给你<<moneyGain 20>>。 <<set $phase to 0>> <<elseif $sciencetrait lte 1>> <<His>>的问题很棘手,你很难回答许多问题。 <<he>>花了一两分钟告诉你了一些所谓真相,关于 <<print either( "政府的化学污染。","水中的氟化物。","顺势疗法。", "范艾伦带和登月骗局。","疫苗有多么的'安全'。","水中的化学物质。" )>> 你饶有兴趣地听着。 <br><br> "当然,你的学校永远不会告诉你这些东西,"<<he>>说,递给你<<moneyGain 50>>。"继续吧。通过。" <<set $phase to 1>> <<elseif $sciencetrait lte 2>> 你能够回答所有<<his>>的问题,尽管有些问题很棘手。 <<He>>热情地向你介绍了一些<<his>>钟爱的理论。它们大多听起来像伪科学。 <br><br> "好吧,"<<he>>说,递给你<<moneyGain 120>>。"你知道你在说什么。" <<set $phase to 2>> <<else>> <<His>>的问题是微不足道的,你轻松地回答了他们。 在接下来的一两分钟里,你毫不费力地拆穿了几个<<his>>的伪科学 "理论 "和错误观念。 <br><br> "哇,"<<he>>说,递给你全额<<moneyGain 150>>的钱。"你真是与众不同。" <<set $phase to 3>> <</if>> <<case 1>> <<if $mathstrait lte 0>> 你几乎不理解问题,也不知道如何计算答案。 <br><br> <<He>>摇了摇头。"还不够……"<<he>>说道。 "我想和你这样的人一起工作会给<<person1>><<him>>带来信心。<<He>>可以在向你解释事情时学到一些东西。" <br><br> <<person2>><<He>>交给你<<moneyGain 20>>。 <<set $phase to 0>> <<elseif $mathstrait lte 1>> 有几个<<his>>的问题是直截了当的,但<<he>>在统计学和代数方面让你输了。 <br><br> "你可以帮助解决基本问题,"<<he>>说,递给你<<moneyGain 50>>。"那就去吧。通过那里。" <<set $phase to 1>> <<elseif $mathstrait lte 2>> 你能够回答<<his>>的大部分问题,尽管有几个问题你需要纸张。 <br><br> "好吧,"<<he>>说,递给你<<moneyGain 120>>。"你知道你在说什么。" <<set $phase to 2>> <<else>> <<His>>的问题是微不足道的,你轻松地回答了他们。在接下来的一两分钟里,你毫不费力地解释了几个数学概念。 <br><br> "哇哦,"<<he>>说道,递给你整整<<moneyGain 150>>,"继续像那样教我的<<person1>><<daughter>>。" <<set $phase to 3>> <</if>> <<case 2>> <<if $englishtrait lte 0>> 首先<<he>>问你那些用不押韵的诗歌写成的旧剧。 当你解释说你对旧书了解不多,<<he>>问起你的"祖母"。你开始向<<him>>讲述你的祖母。 <br><br> <<He>>当着你的面笑。<<if $rapestat gte 5>>很粗鲁,但至少<<he>>没有试图强奸你。<<else>>太粗鲁了。<</if>> <br><br> <<He>>摇了摇头。"向你解释基础知识将是很好的语文练习。" <br><br> <<person2>><<He>>交给你<<moneyGain 20>>。 <<set $phase to 0>> <<elseif $englishtrait lte 1>> <<his>>前面的几个问题还可以应对,但<<he>>很快就用中世纪文学和高级语法把你甩开了。 <br><br> "你可以帮助解决基本问题,"<<he>>说,递给你<<moneyGain 50>>。"那就去吧。通过那里。" <<set $phase to 1>> <<elseif $englishtrait lte 2>> 你能够回答<<his>>的大部分问题,尽管很明显<<he>>比你了解更多的现代文学。 <br><br> "不错,"<<he>>说道,递给你<<moneyGain 120>>。"你说的条理清晰。去做家教吧。" <<set $phase to 2>> <<else>> <<His>>的问题是微不足道的,你轻松地回答了他们。 在接下来的一两分钟里、 关于语法如何随时间变化的讨论变成了关于语法应该是现代而可变的还是应该传统而固定的简短辩论。 <br><br> "非常有趣,"<<he>>说道,递给你满满的<<moneyGain 150>>。"也很有说服力。请教给我<<person1>><<daughter>>一些这种口才。" <<set $phase to 3>> <</if>> <<case 3>> <<if $historytrait lte 0>> 你微笑着看着<<he>>列举各种日期、事件和历史上的 "重要 "事件。其中一些听起来很熟悉,但你无法回答任何问题。 <br><br> <<He>>摇了摇头。"你都几乎不知道上周发生过什么。"<<He>>耸耸肩。 "复述并订正有助于<<person1>><<him>>集中注意力。光是向你解释基础知识就足够<<He>>学到东西了。" <br><br> <<person2>><<He>>交给你<<moneyGain 20>>。 <<set $phase to 0>> <<elseif $historytrait lte 1>> <<His>>的问题相当棘手,你很难回答许多问题。 <br><br> "你可以帮助解决基本问题,"<<he>>说,递给你<<moneyGain 50>>。"那就去吧。通过那里。" <<set $phase to 1>> <<elseif $historytrait lte 2>> 你能够回答<<his>>的所有问题,尽管很明显,<<he>>对某些时间段的了解更为详细。 <br><br> "不错,"<<he>>说道,递给你<<moneyGain 120>>。"你说的条理清晰。去做家教吧。" <<set $phase to 2>> <<else>> <<His>>的问题小菜一碟,你轻松地回答了它们。你继续告诉了<<him>>一些<<he>>从不知道的关于<<his>>自己街道的历史事实。 <br><br> "了不起,"<<he>>说道,递给你满满的<<moneyGain 150>>。"你是个很好的学者。请继续吧。" <<set $phase to 3>> <</if>> <</switch>> <br><br> 你花了一个小时的时间向这<<person1>><<person>>传授<<print _subject.replace("science", "科学").replace("maths", "数学").replace("English", "语文").replace("history", "历史")>>知识。 <<if $phase is 0>> 你竭尽全力。<<He>>水平比你高得多,花了大把时间给你解释基础知识。 这<<person>>看起来有些恼火,因为<<his>>的时间被浪费在这上面了。然而当你离开时,这<<person2>><<person>>还是感谢了你。 <<elseif $phase is 1>> 你竭尽全力。你们半斤八两,这段工作与其说是教学,不如说是小组学习。 <br><br> 当你离开时,<<person2>><<person>>向你表示感谢。 <<elseif $phase is 2>> 你竭尽全力,那个<<person>>在这个领域上差你非常多,有时你得不得不全力为<<he>>解释那些<<he>>完全无法理解的问题。 <br><br> 在你离开时,这<<person2>><<person>>微笑着感谢你。 <<elseif $phase is 3>> 你讲得很详细。你用简洁的术语来解释这个议题,让<<he>>想通了一些困扰<<he>>很久的问题。 <br><br> 在你离开时,这<<person2>><<person>>微笑着感谢你。"干得好!欢迎随时再来。" <</if>> <br><br> <<link [[离开 (1:00)|Danube Street]]>><<pass 60>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 那<<person>>微笑道: "你来得真巧!请进。"<<He>>示意你进屋。里面一片狼藉,一股很奇怪的味道从里面传来。 <br><br> <<He>>吹了声口哨, <<saveNPC 0 "danube_cat_owner">> <<endevent>> <<beastNEWinit 3 cat>> <<saveNPC 0 "danube_cat_0">><<saveNPC 1 "danube_cat_1">><<saveNPC 2 "danube_cat_2">> 召来三只<<beastsplural>>。 <<endevent>> <<loadNPC 0 "danube_cat_owner">> "这些都是我的宝贝,"<<person1>><<he>>呼噜道。"我需要去给它们拿一些东西。我会给出<<printmoney 3500>>,在我出去的时候,帮我照看一下这些小家伙。"<<He>>用鼻子拱了拱一个。"或许更多,如果它们喜欢你的话!" <br><br> <<link [[接受 (1:30)|Danube Catperson Accept]]>><</link>> <br> <<link [[拒绝|Danube Catperson Refuse]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 你拒绝了这<<persons>>的提议,让<<him>>去安慰<<his>>宠物。 <br><br> <<clearNPC "danube_cat_owner">> <<clearNPC "danube_cat_0">> <<clearNPC "danube_cat_1">> <<clearNPC "danube_cat_2">> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> "好极了!我会尽可能快的。"<<He>>过门的时候顿了一下。"不要担心如何喂养它们。它们确实需要喂养,但它们才刚享用了它们的<<if Time.dayState is "dawn">>早餐<<elseif Time.dayState is "day">>午餐<<else>>晚餐<</if>>。" <br><br> 带着这些话,<<hes>>走了。 <br><br> <<endevent>> <<loadNPC 0 "danube_cat_0">><<loadNPC 1 "danube_cat_1">><<person1>> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[继续|Danube Catperson Accept 2]]>><<set $danubecathappiness to 0>><</link>> <br> <<else>> <<link [[继续|Danube Catperson Safe]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 这项工作很不顺利。这些<<beastsplural>>很胆小,整个一个半小时都在躲着你。 <<endevent>> <<loadNPC 0 "danube_cat_owner">><<person1>> 当<<person>>回来时,你松了一口气,如果只是为了结束你的无聊。 <br><br> "你在哪里,我的宝贝们?"<<he>>叫道。没有回应。"奇怪了。他们通常都很善于交际。" <br><br> <<He>>把<<moneyGain 35>>放在一边,然后再去寻找<<his>>宠物。你带着钱离开了。 <<clearNPC "danube_cat_owner">> <<clearNPC "danube_cat_0">> <<clearNPC "danube_cat_1">> <<clearNPC "danube_cat_2">> <<link [[继续|Danube Street]]>><<endevent>><<pass 60>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 工作开始得很慢。有你在身边,他们很胆怯,但你满足于让他们呆着。 <br><br> 大约半小时后,你听到厨房里传来一阵尖锐的哭声。 你冲进去发现<<print ($NPCList[0].pronoun isnot $NPCList[1].pronoun and $monster ? "一只" : "两只")>><<beastsplural>>在储藏室里捣鼓。 <br><br> <<if $monster is 1>> "你,<<girl>>,"较大的<<beasttype 0>>咆哮道。<<bHe 0>>拿出一袋食物。"打开它。" <<else>> 较大的<<beasttype 0>>用爪子抓着一袋食物,咆哮着。 <</if>> <br><br> 你被告知不要喂它们,但它们看起来很饿。 <br><br> <<if $deviancy gte 35>> <<link [[满足另一种欲望|Danube Catperson Feed]]>><<set $phase to 3>><</link>><<deviant3>> <br> <</if>> <<link [[告诉它们不可以|Danube Catperson Feed]]>><<set $phase to 2>><</link>><<difficulty 65>> <br> <<link [[给它们喂食|Danube Catperson Feed]]>><<set $phase to 1>><</link>><<dancedifficulty 1 300>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<switch $phase>> <<case 1>> <<if $speech_attitude is "meek">> "那好吧,"你说道。"如果这是你想要的。" <<elseif $speech_attitude is "bratty">> "只要能让你闭嘴就行,"你嘟哝道。 <<else>> "好吧,"你说道。"我们给你们弄点吃的吧。" <</if>> 你撕开袋子。你还没来得及倒,不耐烦的<<beasttype>>就扑过来了! <br><br> 你看到它的到来, <<if $danceSuccess>> <span class="green">然后闪开。</span><<bHe>>错过了你,撞上了另一个<<person2>><<beasttype>>。你趁机把碗装满。<<stress -6>><<lstress>> <br><br> 食物掉落的声音打断了<<beastsplural>>之间的战斗。它们奔向食物,虽然不是没有发出一两声嘶嘶声。 <br><br> 吃完饭,<<beastsplural>>又回去闲逛了。你也一样。 <<else>> <span class="red">但是<<bhes>>太快了。</span><<bHe>>撞上了你。袋子从你手中滑落,食物洒得到处都是。<<pain 15>><<stress 5>><<ggpain>><<gstress>> <br><br> <<beastsplural>>帮助自己解决了这些麻烦。 <<if $speech_attitude is "meek">> "对不起,我来慢了,"你咕哝着说道。 <<elseif $speech_attitude is "bratty">> "混蛋,"你抱怨道,向<<bhis>>竖起中指。 <<else>> "没有耐心的小东西,"你抱怨道。 <</if>> <br><br> 你尽你所能地清理,而那些<<beastsplural>>狼吞虎咽。你希望老板不会生气。 <</if>> <br><br> <<link [[继续|Danube Catperson Sofa]]>><<endevent>><<pass 60>><</link>> <br> <<case 2>> 你对那两只猫说不。它们凝视了几秒钟, <<if random(1, 100) gte 36>> <span class="green">在溜出食品储藏室之前。</span> <<if $monster is 1>> "主人应该有,"<<person2>><<beasttype>>在<<bhe>>经过时喃喃自语。 <</if>> <br><br> 安抚了<<beastsplural>>后,你回到沙发上。 <br><br> <<link [[继续|Danube Catperson Sofa]]>><<endevent>><<pass 60>><</link>> <br> <<else>> <span class="red">然后发出嘶嘶声。</span> <<if $monster is 1>> "你不要告诉我们不行,"<<beasttype>>说道。 <</if>> <<bHe>>扑向你,把你撞倒在地。 <br><br> <<link [[继续|Danube Catperson Feed Sex]]>><<set $molestationstart to 1>><</link>> <</if>> <<case 3>> 你倒在地上,摆出一个暗示性的姿势。 <br><br> "我不应该喂你,"你低声说道。"但是款待一下也无妨。" <<deviancy3>> <<beastsplural>>慢慢靠近,发出呼噜声。 <br><br> <<link [[继续|Danube Catperson Feed Sex]]>><<set $sexstart to 1>><</link>> <<default>> 你看着这两个家伙,不知道该怎么做,就回到你之前做的事情。它们没有停止吟唱,但你坚持你的冷漠,最后它们停了下来,和平回归。 <br><br> <<link [[继续|Danube Catperson Sofa]]>><<endevent>><<pass 60>><</link>> <br> <</switch>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<loadNPC 0 "danube_cat_2">> 你扑通一声倒在沙发上。一个小时过去了。当你等待主人回来时,一个<<beasttype>>潜入你的周边。 <br><br> 你对<<bhim>>毫不在意,直到<<bhe>>慢慢靠近。伴随着嘶嘶声,<<bhe>>松开了<<bhis>>的爪子。<<stress 5>><<gstress>> <br><br> <<if $deviancy gte 15>> <<link [[诱惑|Danube Catperson Claws Sex]]>><<set $sexstart to 1>><</link>><<deviant2>> <br> <</if>> <<link [[安抚|Danube Catperson Claws]]>><<set $phase to 2>><</link>><<tendingdifficulty 1 300>> <br> <<link [[避开|Danube Catperson Claws]]>><<set $phase to 1>><</link>><<dancedifficulty 1 300>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<if $phase is 1>> 你跳起来, <<if $danceSuccess>> <span class="green">快速避开了<<beasttype>>。</span><<stress -6>><<lstress>> <br><br> <<bHe>>蜷缩起来,坐在沙发上的空位上,对<<bhis>>的失败的攻击无动于衷。你找了另一个座位。 <<else>> <span class="red">但是你不够快。</span><<bHis>>的爪子扎进你的皮肤。<<pain 3>><<stress 6>><<gpain>><<gstress>> <br><br> <<beasttype>>似乎很骄傲, <<if $monster is 1>> 笑着走出了房间。 <<else>> 小跑离去了。 <</if>> 你靠在座位上,护理着自己的伤口。 <</if>> <br><br> <<link [[继续|Danube Catperson Payment]]>><<endevent>><</link>> <br> <<else>> 你向<<beasttype>>伸出手。你在接触之前突然停下来。 <<bHe>>小心地嗅了嗅你的手指,然后 <<if $tendingSuccess>> <span class="green">舔了舔。</span><<stress -6>><<lstress>> <<else>> <span class="red">咬了你。</span><<pain 15>><<stress 6>><<ggpain>><<gstress>> <</if>> <br><br> 满意后,<<beasttype>>大步走开了。 <br><br> <<link [[继续|Danube Catperson Payment]]>><<endevent>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<beastTrainGenerate>> <<if $NPCList[0].penis isnot "none">> 当<<beasttype 0>>骑上你时,你一直跪在地上。 <<set $position to "doggy">><<set $NPCList[0].stance to "top">> <<else>> <<beasttype 0>>将你翻转到背部朝上,并骑在你身上。 <<set $position to "missionary">><<set $NPCList[0].stance to "top">> <</if>> <</if>> <br> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Danube Catperson Feed Sex End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube Catperson Feed Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>吃痛退开,但另一个家伙正跃跃欲试。 <<combatTrainAdvance>> <<set $danubecathappiness -= 1>> <br><br> <<link [[继续|Danube Catperson Feed Sex]]>><</link>> <br> <<else>> <<beasttype>>吃痛退开,畏惧着。 <<combatTrainAdvance>> <<set $danubecathappiness -= 1>> <br><br> <<link [[继续|Danube Catperson Feed Sex End]]>><<set $finish to 1>><</link>> <br> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 心满意足后,这只<<beasttype>>离开了, <<combatTrainAdvance>> 下一个跃跃欲试。 <<set $danubecathappiness += 1>> <br><br> <<link [[继续|Danube Catperson Feed Sex]]>><</link>> <br> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <<set $danubecathappiness += 1>> <br><br> <<link [[继续|Danube Catperson Feed Sex End]]>><<set $finish to 1>><</link>> <br> <</if>> <<else>> <<set _consensual to $consensual>> <<if $enemywounded is 0 and $enemyejaculated gte 2>> 当他们爬出厨房时,这<<beasttype>>朝你踢出<<bhis>>的<<if $monster isnot 1>>后<</if>>腿。你被独自留在瓷砖上发抖。 <br><br> <<tearful>>你挣扎着站了起来。 <<elseif $enemywounded is 1 and $enemyejaculated is 1>> 这<<beasttype>>在另一只身后做着掩护。<<bHe>>发出嘶嘶声,这对野兽撤退了,留下你一个人。 <br><br> <<tearful>>你挣扎着站了起来。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> <<beastsplural>>发出嘶嘶声撤退,争先恐后地逃跑。 <br><br> <<tearful>>你匆匆走出厨房。 <<else>> <<beasttype>>看起来很生气。<<bHe>>向你徘徊,但被另一个人打了一巴掌。一场打斗爆发了。 <br><br> <<tearful>>你趁他们分心的时候溜出厨房。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<if _consensual is 1>> <<link [[继续|Danube Catperson Sofa]]>><<pass 60>><</link>> <br> <<else>> <<link [[继续|Danube Catperson Flee]]>><</link>> <br> <</if>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> 你的手在胸前上下移动。<<beasttypes>>的爪子缩回。觉察到你的意图,<<bhe>>跳上沙发,骑上你。 <<deviancy2>> <<if $NPCList[0].penis isnot "none">> <<set $position to "doggy">><<set $NPCList[0].stance to "top">> <<else>> <<set $position to "missionary">><<set $NPCList[0].stance to "top">> <</if>> <</if>> <br> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Danube Catperson Claws Sex End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube Catperson Claws Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 满意后,<<beasttype>>在你的腿边团了起来。 <<set $danubecathappiness += 1>> <br><br> <<tearful>>你坐回座位。 <<elseif $enemyhealth lte 0>> <<beasttype>>发出嘶嘶声后退。 <br><br> <<tearful>>你瘫倒在沙发上。 <<set $danubecathappiness -= 1>> <<else>> <<beasttype>>咆哮,但蜷缩在沙发上没有打架。 <br><br> <<tearful>>你给自己找个座位。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Danube Catperson Payment]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> 你跑向门,但你的手指还没碰到门把手就停住了。你需要钱。 <br><br> <<link [[待着(1:00)|Danube Catperson Sofa]]>><<pass 60>><</link>> <br> <<link [[离开|Danube Catperson Flee 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<loadNPC 0 "danube_cat_owner">><<person1>> 那<<person>>可以<<himself>>处理这个烂摊子。你把门打开,冲到外面。 <br><br> <<clearNPC "danube_cat_owner">> <<clearNPC "danube_cat_0">> <<clearNPC "danube_cat_1">> <<clearNPC "danube_cat_2">> <<link [[离开|Danube Street]]>><<unset $danubecathappiness>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">> <<loadNPC 0 "danube_cat_owner">><<person1>> <<if $danubecathappiness isnot 0>> <<set _catPay to (35 + ($danubecathappiness * 15))>> <</if>> 你听到门外有声音。"我回来了!"是<<person>>。<<His>>的宠物围着<<him>>, <<if $danubecathappiness gte 1>> 高兴地咕噜着。 <br><br> "你交新朋友了吗?"<<he>>轻语道,"你觉得<<pshe>>应该得到一点奖励,是吗?" <br><br> <<He>>递给你<<moneyGain _catPay>>。"额外一点,"当<<he>>领你出去时,<<he>>说道。"什么时候一定要回来。他们太喜欢你了!" <<elseif $danubecathappiness lte -1>> 嚎叫并嘶鸣着。 <br><br> 那<<person>>瞪着你。你还没来得及进来就被扔到外面了。 <br><br> <<He>>将<<moneyGain _catPay>>扔到你的脚下,然后砰的一声关上了门。你门边听到了低沉的哭泣声。你拿了钱赶紧离开。 <<else>> 不耐烦地叫嚷着。 <br><br> "安静点,亲爱的。<<Mummy>>在家,"<<he>>喃喃着,跪下来照料这群小动物。 <br><br> <<He>>把<<moneyGain 35>>放在一边,看都不看你一眼。你拿了钱就走。 <</if>> <br><br> <<clearNPC "danube_cat_owner">> <<clearNPC "danube_cat_0">> <<clearNPC "danube_cat_1">> <<clearNPC "danube_cat_2">> <<link [[离开|Danube Street]]>><<unset $danubecathappiness>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "docks">><<dockeffects>><<effects>> <<skul_dock_init>> 你正待在码头这里。 <<if Time.dayState is "dawn">> 大家都在忙碌着,各种载具来来往往,运送着货物。 <<elseif Time.dayState is "day">> 大家都在忙碌着,码头工人们正在停泊的船只旁工作着。 <<elseif Time.dayState is "night">> 码头晚上关门了。巡逻保安的灯光照亮了堆叠着的集装箱。 <<elseif Time.dayState is "dusk">> 最后一艘船也离开了,余下的船只将在这里停泊过夜。 <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "docks">> <</if>> <br><br> <<if $dockwork is 2 and Time.hour is 7 and Time.schoolDay>> 码头的工人们已经陆陆续续来上班了。但他们不会让你在上学日上班的。 <br><br> <</if>> <<if $robindebtevent gte 1 and $docksrobinintro isnot 1>> <<investigateicon>><<link [[寻找罗宾 (0:20)|Docks_Robin]]>><<pass 20>><</link>> <br> <</if>> <<if $dockwork is 1 and Time.dayState isnot "night" and $exposed lte 0>> <<docksicon>><<link [[接取工作 (0:30)|Docks Take Job]]>><<pass 30>><<set $dockwork to 2>><</link>> <br> <<elseif $dockwork is 2 and Time.hour is 7 and $exposed lte 0 and !Time.schoolDay>> <<docksicon>><<link [[在码头工作 (12:00)|Docks Start]]>><</link>><<gtiredness>> <br> <<elseif $dockwork is undefined and Time.dayState isnot "night" and $exposed lte 0>> <<askicon>><<link [[询求工作 (0:05)|Docks Ask]]>><<pass 5>><<set $dockwork to 1>><</link>> <br> <</if>> <<if $exposed lte 0 and Time.dayState isnot "night" and $dockstatus gte 80 and $dockwage lt 2000>> <<askicon>><<link [[要求加薪 (0:05)|Docks Raise]]>><<pass 5>><<set $dockwage += 100>><<dockstatus -20>><</link>><<llcool>> <br> <</if>> <<if Time.dayState is "night">> <<sneakicon>><<link [[溜进去 (0:05)|Docks Sneak Start]]>><<set $bus to "S">><</link>> <br> <</if>> <<storeon "docks" "check">> <<if _store_check is 1>> <<dressasyouwereicon>><<link [[穿好衣服|Docks]]>><<storeon "docks">><</link>> <br> <</if>> <br> <<mericon>><<link [[离开|Mer Street]]>><</link>> <br> <<if $debug is 1>> <<link [[最大化码头地位|Docks]]>><<set $dockstatus to 100>><</link>> <br> <<link [[最小化码头地位|Docks]]>><<set $dockstatus to 0>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> <<generate1>><<person1>> 你向一名经理要求加薪。"嗯,"<<he>>扶了扶眼镜,敲打着键盘。"你工作得确实很卖力。好吧,给你加薪到每次轮班<span class="gold">£<<print (($dockwage * 12) / 100)>></span>。" <<trauma -18>><<stress -18>><<lltrauma>><<llstress>> <br><br> <<if $dockwage gte 2000>> "这已经高于其他所有工人了,"<<he>>补充到。 <br><br> <</if>> 其他工人听到了你们的对话,一边抱怨着一边目送着你离去。他们大概只是嫉妒吧。 <br><br> <<endevent>> <<link [[继续|Docks]]>><</link>> <br>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> 你走近了一名站在较高处的<<generate1>><<person1>><<person>>。<<He>>一边观察着工人们,一边在手中的文件夹板上记着什么。 <br><br> <<if $speech_attitude is "meek">> "不好意思,"你说,"抱,抱歉打扰你了。你们在招工吗?" <<elseif $speech_attitude is "bratty">> "嘿," 你说 "我正在找工作。我应该跟谁聊这件事?" <<else>> "你好," 你说。"你们在招工吗?" <</if>> <br><br> <<He>>没有抬头,仍然低头看着手上的文件夹板,但拿笔指了指岸边方向的一栋小建筑。 <br><br> 门开着。你走了进去,一名伏案的<<generate2>><<person2>><<person>>抬起了头。"啊,"<<he>>说着,扶了扶眼镜。"来找工作的?"你点点头。<<He>>站了起来,从桌子和墙中狭窄的走道挤过,来到你面前,向你伸出了手。 <br><br> <<link [[继续|Docks Ask 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> "我们需要更多人手," 那个<<person>>说。"现在来来往往的船只太多了。你想了解更多详情吧?" <<He>>坐到<<his>>书桌后面。"一开始时薪是<span class="gold">£10</span>。干得好的话,工资还会涨。上班时间是<span class="gold"><<ampm 7 00>></span>。" <br><br> "哦还有,别迟到,"<<He>>补充道,"出于安全考量,我们不允许工人们自由选择上班时间。你得在7点到8点之间到岗,否则就不算上岗了。还有,你不能在上学日来工作,这会带给我们麻烦。一个工作日得工作12小时,只有干完全程才能拿钱。" <br><br> <<He>>上下打量着你的身体。 <<if currentSkillValue('physique') gte 15000>> "你这<<lass>>身体还蛮结实啊。这是个体力活,但你干起来应该没问题。" <<elseif currentSkillValue('physique') gte 10000>> "你看上去身体不错。这是个体力活,但你应该做的来。" <<elseif currentSkillValue('physique') gte 5000>> "这可不是什么轻松的活计。你看着应该没问题,但最好要小心。" <<else>> <<He>>叹了口气。"这可是个重体力活,你嘛……"<<He>>停了一下。"这么说吧,你这小<<girl>>身板可算不上壮。我不拦着你,不过应该会很辛苦。" <</if>> <br><br> "大概就这样了。具体的细节我可以教你,不过其他的你应该干着干着就会了。所以,你意下如何?" <br><br> <<link [[接受 (0:30)|Docks Take Job]]>><<pass 30>><<set $dockwork to 2>><<endevent>><</link>> <br> <<link [[拒绝|Docks Refuse Job]]>><</link>> <br>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> "真可惜,"<<person>>叹了口气。"改变主意的话就回来找我。" <br><br> <<endevent>> <<link [[继续|Docks]]>><</link>> <br>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> <<set $dockwage to 1000>><<set $dockstatus to 10>><<set $dockhours to 0>> "记住了,"经理说道,"<span class="gold"><<ampm 7 00>></span>上班,上学日不能来。欢迎加入。" <br><br> <<link [[继续|Docks]]>><</link>> <br>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> 你通过了安保检查,向一名经理报道,开始了工作。<<dockstatustext>> <br><br> <<dockoptions>> <<if $exhibitionism gte 75>> <<link [[脱衣工作 (1:00)|Docks Work]]>><<undressclothes "docks">><<set $phase to 2>><<pass 60>><<dockstatus 1>><</link>><<if $daily.dockExhibitionism isnot 1>><<exhibitionist5>><</if>><<gcool>> <br> <</if>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> <<if $arousal gte $arousalmax>> <<orgasmLocation "docks">> <</if>> <<if $phase is 0>> 你努力工作着。这份工作十分累人。 <<physique 6>> <br><br> <<if $upperwetstage gte 3 or $lowerwetstage gte 3>> 你感受到其他码头工人们猥亵的视线,透过你湿透的衣服贪婪的凝视着你的身体。 <<gstress>><<garousal>><<stress 6>><<arousal 600>> <br><br> <</if>> <<elseif $phase is 1>> 你在不被抓住的情况下尽可能地摸鱼。你的同事们怨声载道。 <br><br> <<if $upperwetstage gte 3 or $lowerwetstage gte 3>> 你感受到其他码头工人们猥亵的视线,透过你湿透的衣服贪婪的凝视着你的身体。 <<gstress>><<garousal>><<stress 6>><<arousal 600>> <br><br> <</if>> <<elseif $phase is 2>> 你躲在集装箱后面脱光了衣服。<<flaunting>>深吸一口气,走上了码头。 <<if $daily.dockExhibitionism isnot 1>> <<set $daily.dockExhibitionism to 1>><<exhibitionism5>> <<else>> <br><br> <</if>> <<covered>>刚开始还没什么人注意到,直到有人向你吹了声口哨,引起了旁人注意。越来越多的码头工人停下了手中的工作,对着你欢呼着,吹着口哨。每个新的围观者都为你带来一阵新的刺激感。 <br><br> 一名监工出来命令所有人回去工作。大家不情愿地移开了盯着你的视线,回到了岗位上。<<generate1>><<person1>>监工并没有要求你穿上衣服,<<he>>紧紧盯着你的身体,饥渴眼神之下的猥亵欲望一览无余。<<endevent>> <br><br> <</if>> <<dockwork>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> <<person1>><<person>>靠近了你。你狠狠踩了一脚艇侧,整艘小艇摇晃了起来。他们踉跄了几步。"别给我耍——"<<he>>话还没说完,你便又补了一脚,这次整个小艇都被翻了过来,你们三人都被抛下了海。 <br><br> 你游回了岸边。"<<pShe>>是故意把船弄翻的!"<<person>>对被逗乐了的帮你上岸的码头工人说。大多数人都认为这是一场意外,但也有些人相信这两人。 <br><br> <<set $upperwet to 200>><<set $lowerwet to 200>><<set $underlowerwet to 200>><<set $underupperwet to 200>> <<endevent>> <<dockoptions>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $leftarm to "bound">><<set $rightarm to "bound">> 他们把你按在甲板上,让你脸贴着地,用死结紧紧绑住你的双臂。 <br><br> <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>><<set $phase to 1>><</if>> <<elseif $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 100>> <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>><<set $phase to 1>><</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Docks Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Docks Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "也没有那么糟糕嘛,是吧?"<<person>>大笑着,发动了引擎,继续去执行任务了。 <br><br> <<unbind>> <<tearful>>你爬上了那艘大船。你帮助船员系上倒缆,成功让船只靠岸了。 <br><br> <<if $pain gte 40>> 一名水手发现了你脸上的泪痕,询问发生什么事了。你告诉他没什么。 <br><br> <</if>> <<if $phase isnot 1>><<clothesontowel>><</if>> <<endcombat>> <<dockoptions>> <<else>> 你把他们推下了船,启动引擎,自己执行任务去了。 <br><br> <<if $phase isnot 1>><<clothesontowel>><</if>> <<endcombat>> <<tearful>>你爬上了那艘大船。打赢的你神清气爽,引导着船长和船员成功靠岸了。 <br><br> <<generate1>><<person1>>一名<<person>>问你另外两人哪去了。你告诉<<he>>那俩人掉进海里了。你的同事们一直笑到那两个浑身发抖的落汤鸡游回码头。 <br><br> <<endevent>> <<dockoptions>> <</if>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> <<unbind>> 你转过身背对着<<person>>。<<He>>解开了绳结,释放了你。"你走吧<<lass>>。下次小心点。" <br><br> <<endevent>> <<dockoptions>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> <<He>>耸耸肩。"随你吧。" <br><br> <<endevent>> <<dockoptions>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> <<generate2>><<person2>>你回到了港口,你的经理前来接你。"别担心,"<<he>>叹了口气。"他们从来不听我们的。" <br><br> <<dockoptions>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> 你钻到了桌子底下。"你干嘛——"你解开了<<he>>的裤链,<<his>>把剩下的话咽进了肚子里。 <<promiscuity4>> <<if $seductionrating gte $seductionrequired>> <<He>>环顾四周。"也许的确出了差子,"<<he>>说。"安全是最重要的。" <br><br> <<link [[继续|Docks Tourist Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<He>>从你身边退开,笑着<<if $pronoun is "m">>摸了摸<<else>>玩弄着<</if>><<his>>的头发。"我这船上帅哥美女多了去了,大家都想和船长上床。就你这破鞋还是去码头上看能不能骗来几个工人吧。" <br><br> <<generate2>><<person2>>你回到了港口,你的经理前来接你。"别担心,"<<he>>叹了口气。"他们从来不听我们的。" <br><br> <<dockoptions>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> 作为回报,你调情般地舔了<<him>>一口。 <br><br> <<npcoral>> <</if>> 一旁的乘客们正在聊天,丝毫没有意识到你在桌下的动作。 <br><br> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Docks Tourist Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Docks Tourist Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>呻吟着。乘客们用奇怪的眼光看着<<him>>,<<he>>脸红了。"好,好吧,我,我让船转向。"<<he>>小声说。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你下到自己的小艇上,开走了。 <br><br> 没过多久,大船便开始转向了。 <br><br> 你回到了港口。一名管理者前来接你。<<generate2>><<person2>>"还真给你办成了,"<<he>>说,"真没想到,这种人明明都特别自私的。干得好。" <<ggcool>><<dockstatus 3>> <br><br> <<dockoptions>> <<elseif $enemyhealth lte 0>> 你把<<person>>推开,吸引了其他乘客们的注意。"我,我只是在活动身体,"<<he>>一边遮住自己的裆部一边说。 <br><br> <<clotheson>> <<endcombat>> <<tearful>><<generate2>><<person2>>你回到了港口。你的经理前来接你。"别担心,"<<he>>叹了口气。"他们从来不听我们的。" <br><br> <<dockoptions>> <<else>> <<person>>退开,拉上了拉链。 <br><br> <<clotheson>> <<endcombat>> <<tearful>><<generate2>><<person2>>你回到了港口。你的经理前来接你。"别担心,"<<he>>叹了口气。"他们从来不听我们的。" <br><br> <<dockoptions>> <</if>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> "大家注意,"你喊道。乘客们安静了下来,"本船即将与另一艘船相撞。我们需要远离码头,或者准备游上岸。"你转身走开。人群自你从他们视野里消失的那一刻开始爆发出喧嚣。你下降到你的船上并转向。 <br><br> 没过多久,大船便开始转向了。 <br><br> 你回到了港口。一名管理者前来接你。<<generate2>><<person2>>"还真给你办成了,"<<he>>说,"真没想到。干得好。" <br><br> <<dockoptions>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> <<if $phase is 0>> 你对比着数据, <<if currentSkillValue('maths') gte random(1, 1000)>> <span class="green">发现部分值钱的货物于入港至启航之间消失了。</span>不仅如此,还有人想要掩盖这一事实。你通知了一名经理,你的推论让他听得一愣一愣的。 <<dockstatus 1>><<gcool>> <br><br> <<else>> <span class="red">并没有发现什么问题。</span>你记完了信息。 <br><br> <</if>> <<else>> 你很确信货物准确无误。你记完了信息。 <br><br> <</if>> <<dockoptions>>
<<effects>> <<skul_dock_init>> 你在货物中仔细观察着。值钱的东西很多,但你要找的是小到可以揣进口袋的东西。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <br><br> <<skul_dock_contents gold>> <<if !_dock_location and $catsuit_found isnot true>> <<skul_dock_contents equipment>> <</if>> <<if !_dock_location>> <<skul_dock_contents aphrodisiacs>> <</if>> <<if !_dock_location>> <<skul_dock_contents electronics>> <</if>> <<if !_dock_location and currentSkillValue('tending') gte 400>> <<skul_dock_contents fertiliser>> <</if>> <<if _dock_contents is "gold">> <<skul_dock_location _dock_location>>的一个集装箱里有一根金条。<span class="green">这玩意可以在黑市上卖出去。</span>你默默记住了它的位置。 <<elseif _dock_contents is "aphrodisiacs">> 本地的一家公司正在运送一些特殊货物,现在存放在<<skul_dock_location _dock_location>>。<span class="teal">这玩意可以在黑市上卖出去。</span>你默默记住了它的位置。 <<elseif _dock_contents is "electronics">> <<skul_dock_location _dock_location>>附近有一个集装箱里装满了货物,其中有着昂贵的电子产品。<span class="lblue">这玩意可以在黑市上卖出去。</span>你默默记住了它的位置。 <<elseif _dock_contents is "fertiliser">> <<skul_dock_location _dock_location>>附近有一个集装箱里,装满了似乎是肥料的东西。<span class="lblue">你可能用得着。</span>你默默记住了它的位置。 <<elseif _dock_contents is "equipment">> 在<<skul_dock_location _dock_location>>附近有一个装满了特种装备的集装箱。<span class="teal">你可能用得上。</span>你默默记住了它的位置。 <<elseif !_dock_contents>> 你没找到什么有用的东西。知道没什么好东西也好。 <<set _skul_dock_keys to Object.keys($skul_dock)>> <<for _i to 0; _i lt _skul_dock_keys.length; _i++>> <<set $skul_dock[_skul_dock_keys[_i]].state to "known">> <</for>> <</if>> <br><br> <<skulduggeryuse>> <<else>> 监管者拍了一下你的背。虽然你看上去没有在做什么小偷小摸的勾当,但你仍然被吓得从座位上跳了起来。一会肯定要被人笑话了。<<lcool>><<dockstatus -1>> <br><br> <<skulduggeryuse>> <</if>> <<dockoptions>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> <<skul_dock_init>> 你偷偷溜到了一辆停泊的载具下面,趴着往外看。 <br><br> 一名工人在你面前放下了一个货箱,挡住了你的视线。货箱底部有一个裂缝,从中传来浓郁的香甜气息,让你感到放松而燥热。 <br><br> 这是要装进集装箱里的最后一箱货物了。<<person1>><<person>>锁上了集装箱,爬进载具里开走了。 <br><br> <<skul_dock_contents aphrodisiacs>> <<if _dock_location is "SW">> 似乎集装箱会被留在卸货区一整晚。 <<if currentSkillValue('skulduggery') gte 400>> <span class="teal">里面的东西肯定很值钱。</span>你默默记住了它的位置。 <</if>> <br><br> <<elseif _dock_location>> 一台起重机搬起了集装箱,把它搬向了<<skul_dock_location _dock_location>>。它会被留在卸货区一整晚。 <<if currentSkillValue('skulduggery') gte 400>> <span class="teal">里面的东西肯定很值钱。</span>你默默记住了它的位置。 <</if>> <br><br> <</if>> <<dockoptions>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> 你无视了那辆奇怪的载具,继续工作。 <br><br> <<dockoptions>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> <<if $phase is 0>> 你仔细看了看, <<if currentSkillValue('history') gte random(1, 1000)>> <span class="green">认出了物体的形状。</span>你<<generate1>><<person1>>通知了一名管理者,管理者立即通知了船长。船只绕过了它。 <br><br> "可恶的暗礁。"管理者说。"真就没事就到处冒。你干得好。" <<dockstatus 1>><<gcool>> <br><br> <<else>> <span class="red">轮廓消失了,彷佛你只是看走了眼。</span> <br><br> 随着一声巨响,船只撞上了什么东西。工人们涌过去,评估着损伤情况。 <br><br> <</if>> <<else>> 你想着肯定没事,结束了清扫。 <br><br> 金属的撕裂声响彻了整个码头。有什么东西在那艘正在靠近的船的侧面撕开了一个大口子,幸好船只还是成功入港了。 <br><br> <</if>> <<dockoptions>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> <<if $speech_attitude is "meek">> "我只是想好好干活,"你说。"麻烦不要阻拦我。" <<elseif $speech_attitude is "bratty">> "操你妈,"你说,"一个个不去干活搁这发什么癫呢。" <<else>> "这也太过分了,"你说。"我要举报你们。" <</if>> <br><br> "我们就闹着玩呢,"<<person>>说。"反正你干着干着也就走神去了。"其他工人们附和着点头。 <br><br> <<dockoptions>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> 你无视他们的讥笑,离开了人群。 <br><br> <<dockoptions>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> 是一块手表,应该能值几块钱。你把它在数据里标记为已遗失。 <br><br> <<dockoptions>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> 你记下"一个包裹遭到损坏",便继续工作了。 <br><br> <<dockoptions>> <br>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> <<if $lock lt 400>> 你什么也做不了,只能继续检查下一个集装箱。<<person>>似乎松了一口气。 <br><br> <<else>> 你无视了哭声,继续检查下一个集装箱。<<person>>似乎松了口气。 <br><br> <</if>> <<endevent>> <<dockoptions>>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> 你成功撬开了锁,打开了集装箱。<<person>>四下看着。"我什么都没看见,"<<he>>说,"我可不想被炒。"<<he>>念叨着走开了。 <br><br> <<if $skulduggery lt 500>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<person1>>集装箱里装着满是土豆的麻袋。你又听到了哭声,自集装箱深处传来。有一个麻袋动了一下。你在这个麻袋下面找到了一名被塞住嘴五花大绑的<<person>>,右眼附近满是淤青。<<He>>哭了起来。 <<gstress>><<stress 6>> <br><br> <<link [[叫人来帮忙|Docks Slave Help]]>><</link>> <br> <<link [[安慰并解绑|Docks Slave Untie]]>><</link>> <br>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> 你从集装箱里跑了出去,找到了看见你打开集装箱的<<person1>><<person>>。 <br><br> <<if $speech_attitude is "meek">> "有人需要帮助,"你说。"人家被绑住了,还受了伤。" <<elseif $speech_attitude is "bratty">> "什么情况,"你说。"那里头有个人被绑在里面。" <<else>> "我在里面找到了个人,"你说。"被绑住了,还受了伤。" <</if>> <br><br> <<He>>四下看看,凑近了你。"别说了<<girl>>,"<<he>>说。"不是说了吗?我什么都没看见。千万别到处乱讲,否则我俩都要倒霉。" <br><br> 你回到了集装箱前,发现<<person1>><<person>>正躺在原处。 <br><br> <<link [[继续|Docks Slave Untie]]>><</link>> <br>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> 你解开了绑带,撕下了<<he>>嘴上的胶布。 <<if $speech_attitude is "meek">> "别哭了,"你说。"我会照顾你的。你叫什么名字?" <<elseif $speech_attitude is "bratty">> "别哭了,"你说。"会有坏人听见的。你叫什么名字?" <<else>> "没事了,"你说。"你安全了。你叫什么名字?" <</if>> <br><br> <<His>>的哭声小了一点,但并没有回答你。你把<<him>>扶了起来,透过破烂的学生制服,你碰到了<<his>>的胳膊。<<Hes>>简直骨瘦如柴。 <br><br> <<He>>盯着你,脸颊上满是泪水。你牵起<<his>>的手,把<<him>>带到了大街上。<<dockclotheson>>保安看见你们两人走过,并没有阻止你们。 <br><br> <<link [[带去火车站 (1:00)|Docks Slave Station]]>><<pass 60>><</link>> <br> <<link [[先买点食物 (£20)|Docks Slave Cafe]]>><<pass 60>><<famegood 1>><<set $money -= 2000>><</link>> <br>
<<set $outside to 0>><<set $location to "cafe">><<dockeffects>><<effects>> 你把<<him>>带去了附近的一家咖啡厅,坐在了一张远离窗户的桌子旁边。<<His>>看见菜单,眼睛亮了起来。<<He>>指着菜单上的汉堡,你便点了两个,一人一个。<<He>>狼吞虎咽地吃着,只有在喝附送的饮料时才舍得停嘴。 <br><br> 你一边看着<<hes>>狼吞虎咽问<<his>><<him>>的名字,从哪里来。<<He>>并没有回应你。你觉得<<he>>可能说的是别的语言。 <br><br> <<He>>吃完了汉堡,把盘子也舔得一干二净,又饥渴地盯着你的那份。你把你的盘子推给了<<him>>。<<He>>以同样的速度继续狼吞虎咽。 <br><br> 你们一起离开了咖啡厅。<<He>>看上去开心了不少。 <br><br> <<link [[继续|Docks Slave Station]]>><<pass 60>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>> 你把<<person>>带到了丰收街的火车站。<<He>>走得离你很近,时不时撞上你。车站里人头攒动,墙上有一张国家地图,上面突出显示着铁路路线。 <br><br> <<He>>指着地图上某一个小镇露出了微笑。你仔细看了看,和<<his>>校服上的校徽一致。"你家在那里吗?"你问。<<He>>只是微笑着,没有回答你。 <br><br> 你买好了票,带<<he>>走上了月台。火车到站了。 <<set $money -= 10000>> <<person>>似乎很紧张。 <br><br> <<if $money gte 10000>> <<link [[什么也不给|Docks Slave Station 2]]>><<famegood 5>><<set $phase to 0>><</link>> <br> <<link [[给£100|Docks Slave Station 2]]>><<set $dockslavemoney to 100>><<set $money -= 10000>><<famegood 10>><<set $phase to 1>><</link>> <br> <<else>> <<link [[挥手告别|Docks Slave Station 2]]>><<famegood 5>><<set $phase to 0>><</link>> <br> <</if>> <<if $money gte 30000>> <<link [[给£300|Docks Slave Station 2]]>><<set $dockslavemoney to 300>><<set $money -= 30000>><<famegood 30>><<set $phase to 2>><</link>> <br> <</if>> <<if $money gte 100000>> <<link [[给£1000|Docks Slave Station 2]]>><<set $dockslavemoney to 1000>><<set $money -= 100000>><<famegood 50>><<set $phase to 3>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>> <<if $phase gte 1>> 你把火车票和£<<print $dockslavemoney>>递给了<<person>>。 <<else>> 你把火车票递给了<<person>>。 <</if>> <<if $speech_attitude is "meek">> "很高兴我们能相遇。"你说。"祝你旅途愉快。" <<elseif $speech_attitude is "bratty">> "接下来你自己应该就可以了,"你说。 <<else>> "你坐这列火车就可以回家了,"你说。 <</if>> <<He>>似乎不愿意离开你,但还是明白了你的意思,向等候着的列车走去。然而,还没走到列车前,<<he>>便转过身跑了回来抱住了你,差点把你撞倒。 <br><br> 列车开动了。<<He>>从车窗里向你挥手。 <br><br> <<endevent>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>> <<upperruined>><<lowerruined>><<underruined>> <<set $leftarm to "bound">><<set $rightarm to "bound">> 当你醒来时,你发现自己正一丝不挂地被一条长绳紧紧绑在一张椅子上。你的大腿上放着一块圆板,它靠在你的胸部旁,这多少能遮挡一些他人的目光。在挣扎无果后,你开始环顾四周。从瓦棱状的金属墙壁可以看出,你正在一个集装箱里,而旁边还有些其他人也在这里。 <br><br> <<generate1>><<generate2>><<generate3>><<person2>>"这不公平,"一名<<person>>说。<<He>>坐在你对面,双手抱胸。"肯定是你摆得不对。" <br><br> 一枚飞镖扎入了圆板里。丢出飞镖的<<person1>><<person>>笑了起来。"啊对对对,"<<he>>说,"搞得好像我们用的不是同一块板一样。"<<He>>又扔出了一枚飞镖。"我赢了。"<<He>>转向<<person3>><<person>>。"除非你能拿满分。" <br><br> <<person>>站了起来,走到了圆板前,<<person1>><<person>>则走近了你,想要把飞镖拔出来。"嘿,"<<he>>说,"<<pShes>>醒了。" <br><br> <<link [[辱骂|Passout Docks 2]]>><<set $phase to 0>><<def 1>><<trauma -6>><</link>><<ltrauma>> <br> <<link [[祈求|Passout Docks 2]]>><<set $phase to 1>><<sub 1>><<stress -6>><</link>><<lstress>> <br> <<link [[保持沉默|Passout Docks 2]]>><<set $phase to 2>><</link>> <br>
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>> <<if $phase is 0>> <<if $speech_attitude is "meek">> "放,放我走,"你说。"你们欺负人。" <<elseif $speech_attitude is "bratty">> "赶紧解开我,"你说。"否则我就把你们丢进海里陪其他人渣一起喂鱼。" <<else>> "一群人渣,"你说。"放开我。" <</if>> <br><br> <<person1>><<person>>笑了。"放你走?行啊。不过得让我爽过才行。" <<elseif $phase is 1>> <<if $speech_attitude is "meek">> "求求你们不要伤害我,"你说。"我保证不告诉别人。" <<elseif $speech_attitude is "bratty">> "这也太幼稚了,"你说。"现在放我走的话,我就不告诉别人。" <<else>> "放我走吧,"你说。"我不会告诉别人的。" <</if>> <br><br> <<person1>><<person>>笑了。"行啊。不过得让我爽过才行。" <<else>> <</if>> <<He>>回到了自己的座位上,<<person3>><<person>>准备开始投飞镖。 <br><br> 飞镖从你耳旁擦过。"操,"<<person>>骂着,一脸败相地坐了下来。<<person1>><<person>>举起双拳欢呼着。"我赢了!你俩都给我滚蛋,我要和<<pShe>>爽爽。" <br><br> <<person2>><<person>>摇了摇头。"之前可没说我们要走。"<<He>>开了瓶啤酒。"我们要看你操这小<<girl>>。" <br><br> <<person1>><<person>>叹了口气,但也没说什么。<<He>>把圆板从你身上拿开。所有人都贪婪地盯着你的<<lewdness>>。 <br><br> <<link [[继续|Passout Docks Rape]]>><<set $enemyno to 1>><<set $enemynomax to 1>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> 两人为同事欢呼着。 <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Passout Docks Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Passout Docks Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 两人鼓起了掌。"我应该从你身上学到了两招,"<<person2>><<person>>说。 <br><br> "闭,闭嘴吧,"<<person1>><<person>>回应着。<<He>>把你从椅子上解开,但并没有解开你身上的束缚。"你也给我闭嘴。虽然你说啥都没人理你。"<<He>>打开了集装箱,把你踢了出去。 <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Docks]]>><</link>> <<else>> 你把<<person>>踢开,<<He>>撞到了金属壁上。<<He>>捂着背痛苦地叫了出来。 <br><br> "<<pShe>>被绑着你都打不过欸!"<<person2>><<person>>说着,而<<person3>><<person>>已经笑到跪在了地上。 <br><br> <<tearful>>你一脚踹开了门,从集装箱里跑了出去。两人并没有阻止你,而是继续嘲笑着同事。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Docks]]>><</link>> <</if>> <<set $stress -= 2000>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<set $dockpubcount += 1>> <<if Time.hour gte 3 and Time.hour lte 18>> 你的同事们拍着你的背,称赞着你的吃苦耐劳。散场后踉跄着回家了。 <<gcool>><<dockstatus 5>> <br><br> <<destinationeventend>> <<elseif $rng gte 81>> <<generateSailor 1>><<generateSailor 2>><<generateSailor 3>><<generateSailor 4>><<generateSailor 5>><<generateSailor 6>><<person1>> 你被你的同事们簇拥着,<<if $drunk gte 360>>蹒跚着<</if>>走进了梅尔街的一家酒吧。酒吧里十分热闹,停泊船只上的水手们都在这里放松。 <br><br> "十分钟后开始酒吧问答,"老板豪爽地喊着,"赢了的队伍免一轮酒费。"你的同事们立马报了名。水手们对此表示不屑,"你们不可能赢的。"水手中的一个<<person>>说道。你的同事们立马用五花八门的脏话予以回击。 <br><br> "你们几个小逼崽子还真能吹牛逼啊,"在一番"友好交流"之后,<<person>>说道。<<He>>从口袋里掏出£60,其他水手们也纷纷效仿。"压£360赌我们能赢。"你旁边夸下海口的工人们这下有些犹豫了。 <br><br> <<if $promiscuity gte 35>> <<link [[用身体做赌注|Docks Pub Crawl Body]]>><<dockstatus 1>><</link>><<promiscuous3>><<gcool>> <br> <</if>> <<if $money gte 6000>> <<link [[跟注(£60)|Docks Pub Crawl Bet]]>><<set $money -= 6000>><</link>> <br> <</if>> <<link [[什么也不赌|Docks Pub Crawl Quiz Refuse]]>><<set $phase to 0>><</link>> <br> <<link [[不参与|Docks Pub Crawl Quiz Refuse]]>><<set $phase to 1>><</link>> <br> <<elseif $rng gte 61>> 你被你的同事们簇拥着,<<if $drunk gte 360>>蹒跚着<</if>>走进了丰收街的一家酒吧。一些满脸横肉的顾客上下打量着你。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<generate1>><<person1>>一名<<person>>坐在了你身边,把手放在了你的大腿上。"要不要陪我单独玩一会?"<<he>>说。 <br><br> <<link [[接受|Docks Pub Crawl Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>> <br> <<link [[拒绝|Docks Pub Crawl Sex Refuse]]>><</link>> <br> <<else>> 你们一起喝了几轮酒,完全无视了其他顾客们邪恶的目光。然后一起离开了。 <br><br> <<dockpuboptions>> <</if>> <<elseif $rng gte 41>> 你被你的同事们簇拥着,<<if $drunk gte 360>>蹒跚着<</if>>走进了倒钩街的一家酒吧。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> 你听到一名码头工人正在讨论你的话题。<<generate1>><<person1>>"你确定那个小<<girl>>受得了?"<<he>>说。"<<pshe>>真能喝吗?我可不想被人家家长找麻烦。" <br><br> <<link [[拼酒|Docks Pub Crawl Contest]]>><<dockstatus 1>><<set $phase to 0>><</link>><<gcool>> <br> <<link [[保持沉默|Docks Pub Crawl Silent]]>><<dockstatus -1>><</link>><<lcool>> <br> <<else>> 并没有人注意到你和其他码头工人们。你们喝了几轮酒,一起离开了。 <br><br> <<dockpuboptions>> <</if>> <<elseif $rng gte 21>> 你被你的同事们簇拥着,<<if $drunk gte 360>>蹒跚着<</if>>走进了康努达塔斯街的一家酒吧。 <br><br> <<generate1>><<generatep2>><<person2>>你注意到一个码头工人正盯着房间另一边的<<person>>。 <br><br> <<link [[鼓励|Docks Pub Crawl Eyeing Encourage]]>><</link>> <br> <<link [[无视|Docks Pub Crawl Eyeing Ignore]]>><</link>> <br> <<else>> 你被你的同事们簇拥着,<<if $drunk gte 360>>蹒跚着<</if>>走进了商业街的一家酒吧。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> 你吸引了人们的注意。有的顾客试图与你调情。 <br><br> <<link [[调情|Docks Pub Crawl Flirt]]>><</link>><<promiscuous1>> <br> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<link [[挑逗|Docks Pub Crawl Tease]]>><</link>><<exhibitionist1>> <br> <</if>> <<link [[无视|Docks Pub Crawl Flirt Ignore]]>><</link>> <br> <<else>> 并没有人注意到你和其他码头工人们。你们喝了几轮酒,一起离开了。 <br><br> <<dockpuboptions>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<if $speech_attitude is "meek">> "上去和<<him>>聊聊吧,"你说。"自然点。" <<elseif $speech_attitude is "bratty">> "去把人家啊,"你说。"<<He>>会喜欢你主动的。" <<else>> "去搭讪<<him>>吧,"你说。"不然你以后会后悔的。" <</if>> <br><br> 这名工人喝完了手中的酒,深吸一口气,走了过去。<<person>>抬起了头。酒吧太嘈杂,你听不见他们在说什么,但<<he>>的反应似乎不错。 <<if $rng gte 51>> <<He>>牵起码头工人的手,两人一起走了出去。码头工人回头对你露出了感激的微笑,便消失在了人群中。 <<gcool>><<dockstatus 1>> <br><br> <<else>> 但没过多久,<<he>>便冷笑一声,把手里的饮料泼在了码头工人的脸上。 <br><br> 码头工人回来了,死死盯着地面,头发上还滴着饮料。 <br><br> <</if>> 你喝完了手中的酒,和同事们一起离开了。 <br><br> <<dockpuboptions>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> 你决定不干涉。你喝完了手中的酒,和同事们一起离开了。 <br><br> <<dockpuboptions>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> 你回应着调情,享受着人们对你的注意。你还成功说服了某人给你和你的同事们买单。 <<dockstatus 1>><<gcool>> <<promiscuity1>><<set $money += 500>> 你和码头工人们喝完了酒,一起离开了。 <br><br> <<dockpuboptions>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> 你掀起你的裙角,隐隐露出你的大腿根部,马上就要露出你的<<undies>>了。你的一名同事,一名<<generate1>><<person1>><<person>>,按捺不住地把你的$worn.lower.cn_name_cap扯下到了大腿处。"抱歉,"<<he>>说。"你把人家挑逗得过火了。我可不想为了保护你而被上头的人打掉几颗牙。" <<exhibitionism1>> 你和码头工人们喝完了酒,一起离开了。 <br><br> <<dockpuboptions>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> 你无视了调情的人,喝完了手中的酒,和同事们一起离开了。 <br><br> <<dockpuboptions>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<if $phase is 0>><<set $phase += 1>> <<if $speech_attitude is "meek">> "你搞错了,"你说。所有人都看向你。"我跟你打赌,我酒量比你还大。" <<elseif $speech_attitude is "bratty">> 你笑了起来。所有人都看向你。"你还是担心你自己吧,"你对<<person>>说。"一个小时之内我就能把你干倒。" <<else>> "我是没问题,"你说。所有人都看向你。"其实我比你还能喝。" <</if>> <br><br> <<generate2>><<person2>><<person>>用手肘戳了戳<<person1>><<person>>。"这人想和你拼酒呢。"<<person2>><<he>>说道。<<person1>><<person>>叹了口气,坐在了你面前的座位上,其他人则凑过来围观你们俩。大家十分感兴趣,表示愿意为你们买单。 <br><br> <<link [[继续|Docks Pub Crawl Contest]]>><</link>> <br> <<elseif $phase is 1>><<set $phase += 1>> <<generate3>><<person3>>酒保拿着两个酒杯走了过来。"苏格兰威士忌。"<<he>>说。"刚开始先让你们悠着点。" <br><br> <<if $dockpubcount gte 4>> <<person1>>"我觉得这也用不了多久,"<<person>>说。"我们已经喝了好几杯了。" <br><br> <</if>> <<link [[喝酒|Docks Pub Crawl Contest]]>><<alcohol 180>><</link>> <br> <<link [[停止|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>> <br> <<elseif $phase is 2>><<set $phase += 1>> 你喝下了苏格兰威士忌,围观群众欢呼着。烈酒灼烧着你的喉咙。 <br><br> <<person1>><<person>>咳了两声。"退出也没关系哦,"<<he>>说。"我可是千杯不倒,我可不想回头把你扛回家。" <br><br> <<person3>>又拿着另外两个酒杯回来了。"伏特加,"<<he>>说。"不过我觉得应该比你们平时喝的要烈。" <br><br> <<link [[喝酒|Docks Pub Crawl Contest]]>><<alcohol 180>><</link>> <br> <<link [[停止|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>> <br> <<elseif $phase is 3>><<set $phase += 1>> 你喝下了伏特加,围观群众再次欢呼着。你感到有些恶心。 <br><br> "太难喝了,"<<person1>><<person>>。"这么难喝的玩意我都陪你喝,说明我确实认真了。" <br><br> <<person3>>酒保回到桌前,手中拿着另外两个酒杯。"苦艾酒,"<<he>>说。"本地产的。前阵子这玩意还违法呢。" <br><br> <<person1>><<person>>接过酒杯,杯酒下肚,<<he>>身子有些摇晃。 <br><br> <<link [[喝酒|Docks Pub Crawl Contest]]>><<alcohol 120>><<hallucinogen 120>><</link>> <br> <<link [[停止|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>> <br> <<elseif $phase is 4>><<set $phase += 1>> 你喝下了苦艾酒,忍住了干呕的冲动。<<person1>><<person>>没忍住干呕了起来,却并没有吐出来。<<He>>什么也没说。 <br><br> 酒保又拿着两个酒杯走了过来,酒杯里的酒水鲜艳多彩。"本地特产,"<<he>>微笑着说。"菜单上都不写的那种。" <br><br> <<link [[喝酒|Docks Pub Crawl Contest]]>><<alcohol 120>><<drugs 120>><<arousal 1800>><</link>><<ggarousal>> <br> <<link [[停止|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>> <br> <<else>> 你喝下了这杯五颜六色的酒。酒甜甜的,让你感到一丝温暖。 <br><br> <<person1>><<person>>举起了酒杯。"我发——"<<he>>打了个嗝。"我发过誓的,再也不喝这玩意了。"<<He>>把酒杯放回了桌子上。"你赢了。"观众的欢呼声达到了高潮。有人举起了你的胳膊,有人拍打着你的背。"行了,"<<person>>继续说着。"我要撒尿去了。" <<gcool>><<dockstatus 1>> <br><br> <<earnFeat "Under the Table">> <<if $arousal gte $arousalmax>> 你体内的温暖积蓄着,积蓄着,直到你浑身都开始颤抖。你已经到极限了。 <br><br> <<orgasm>> <br><br> 你当着所有同事的面倒下了,扭动着,呻吟着。你的同事们都震惊了。等<<person>>回来时,你也控制住了自己。<<He>>摇了摇头。 <br><br> 你酩酊大醉,满脸通红,和其他码头工人们一起离开了酒吧。他们并没有说到刚刚发生的事情,但大家脸上都挂着心照不宣的微笑。 <br><br> <<dockpuboptions>> <<else>> 你的同事们喝完了酒,<<person>>也回来了,你们便一起离开了酒吧。 <br><br> <<dockpuboptions>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<if $phase is 4>> 你摇了摇头,把酒杯从你面前推开。所有人都转头盯着<<person>>。<<his>>举起酒杯闻了闻,又把它放回了桌子上。"我发——"<<he>>打了个嗝。"我发过誓的,再也不喝这玩意了。"你们俩人打成了平手。码头工人们大失所望。 <<lcool>><<dockstatus 1>> <br><br> 你的同事们喝完了自己的酒,你们一起离开了酒吧。 <br><br> <<dockpuboptions>> <<else>> 你摇了摇头,把酒杯从你面前推开。所有人都转头盯着<<person>>。<<his>>举起酒杯,闻了闻,随后将其一饮而尽。码头工人们欢呼了起来。有人举起了<<his>>的胳膊,有人拍打着<<his>>的背。 <<lcool>><<dockstatus 1>> <br><br> 你的同事们喝完了自己的酒,你们一起离开了酒吧。 <br><br> <<dockpuboptions>> <</if>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> 你并没有加入对话。 <br><br> 你喝完了手中的酒,和同事们一起离开了酒吧。 <br><br> <<dockpuboptions>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 20>> <<He>>拉着你的手,把你带到了<<if $pronoun is "m">>男<<else>>女<</if>>厕所里。<<He>>把你按在了洗手台上,扯着你的衣服。 <<promiscuity1>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Docks Pub Crawl Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Docks Pub Crawl Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "码头工人们一般都没你这么可爱呢。"<<he>>说着,整理着自己的衣服。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回到了酒吧里,你的同事们也喝完了酒,你们一起离开了酒吧。 <br><br> <<dockpuboptions>> <<elseif $enemyhealth lte 0>> 你把<<person>>推进了一个隔间里,逃出了厕所。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回到了酒吧里,你的同事们也喝完了酒,你们一起离开了酒吧。 <br><br> <<dockpuboptions>> <<else>> "好吧,"<<he>>说。"我没有直接强上你算你走运。" <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回到了酒吧里,你的同事们也喝完了酒,你们一起离开了酒吧。 <br><br> <<dockpuboptions>> <</if>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<person>>抓住了你的脖子,把脸靠了过来。"敬酒不吃吃罚酒是吧,"<<he>>对你耳语。"跟我走,我就不伤害你。" <<gtrauma>><<gstress>><<trauma 1>><<stress 1>> <br><br> <<if $submissive lte 500>> "还摸是吧,你会后悔的。"你说着,拿起酒杯砸向<<persons>>的脑袋。<<He>>试图躲开,但失去了平衡,摔倒在地。你的同事们欢呼了起来。 <br><br> "我又没惹你!"<<person>>说着,揉着自己的脑袋。 <br><br> 酒吧老板冲了过来。<<generate2>><<person2>>"我可不想有人在我这打架,"<<he>>说道。"你们这群码头工人老是惹麻烦,都给我滚出去!" <br><br> "我只是在自卫,"你争辩道,但<<he>>并不理你。你的同事们喝完了手中的酒,和你一起离开了酒吧。他们似乎并不生气。 <<gcool>><<dockstatus 1>> <br><br> <<else>> 你的一名同事注意到你,拿起酒杯砸向<<persons>>的脑袋。<<He>>试图躲开,但失去了平衡,摔倒在地。 <br><br> "我又没惹你!"<<person>>说着,揉着自己的脑袋。 <br><br> 酒吧老板冲了过来。<<generate2>><<person2>>"我可不想有人在我这打架,"<<he>>说道。"你们这群码头工人老是惹麻烦,都给我滚出去!" <br><br> 你的同事们争辩着说自己是正当防卫,但<<he>>并不理你们。你的同事们喝完了手中的酒,和你一起离开了酒吧。 <br><br> <</if>> <<dockpuboptions>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<set $seductiondifficulty to 4000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> <<if $speech_attitude is "meek">> "我,我赌我的身体,"你说。"如果够的话。" <<elseif $speech_attitude is "bratty">> 这回轮到你表示不屑了。"就这?"你说。"行吧。我赌我的身体。你们要是赢了,我就随你们摆布。" <<else>> "我不赌钱,"你说。"你们要是赢了,我就任你们玩。" <</if>> <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> 水手们对视着,兴奋了起来。"免费的酒水,"<<person>>说,"还有免费的妓。今晚是走大运了。" <br><br> "接着做梦去吧。"你的一名同事说着。同事们似乎很开心,毕竟输了也没损失。 <br><br> 酒吧老板来到了角落的一个麦克风前,准备问出第一个问题。 <br><br> <<set $dockquiz to "body">> <<link [[继续|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>> <br> <<else>> "不行,"<<person>>说,"这钱够我们找个更好的妓了。"<<person2>>坐在<<him>>旁边的<<person>>似乎很沮丧,还在打量着你<<person1>>。 <br><br> <<if $money gte 6000>> <<link [[跟注(£60)|Docks Pub Crawl Bet]]>><<set $money -= 6000>><</link>> <br> <</if>> <<link [[不加注|Docks Pub Crawl Quiz Refuse]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> 你往桌上放了£60。你的同事们也一起掏出了钱,虽然其中有人嘟哝着抱怨了两句。"感谢你们的贡献,"<<person>>说。"今晚就拿这些钱付账了。" <br><br> 酒吧老板来到了角落的一个麦克风前,准备问出第一个问题。 <br><br> <<set $dockquiz to "money">> <<link [[继续|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<if $phase is 0>> 你什么也没做,你的同事也没有出手。"我就知道,"<<person>>说着,其他水手们则笑了起来。"你们也只有嘴上功夫了。" <br><br> 酒吧老板来到了角落的一个麦克风前,准备问出第一个问题。 <br><br> <<set $dockquiz to "none">> <<link [[继续|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>> <br> <<else>> 你什么也没做,你的同事也没有出手。"我就知道,"<<person>>说着,其他水手们则笑了起来。"你们也只有嘴上功夫了。" <br><br> 你没怎么注意问答,你的同事们输给了水手们。你们一起郁闷地离开了。 <br><br> <<dockpuboptions>> <</if>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<if $phase is 0>><<set $phase += 1>> 第一个问题类别<<dockpubquiz>> <<elseif $phase is 1>><<set $phase += 1>> 第二个问题类别<<dockpubquiz>> <<elseif $phase is 2>><<set $phase += 1>> 第三个问题类别<<dockpubquiz>> <<elseif $phase is 3>><<set $phase += 1>> 第四个问题类别<<dockpubquiz>> <<elseif $phase is 4>><<set $phase += 1>> 第五个问题类别<<dockpubquiz>> <<else>> <<if $dockquizhome gt $dockquizaway>> "胜方是,"老板宣布,"码头工人队!"你和你的同事们欢呼着,一起锤着桌子,直到酒吧老板劝你们安静下来。 <br><br> <<earnFeat "Pub Crawl Victors">> <<if $dockquiz is "money">> 水手们一点也不服气。"肯定有黑幕,"<<person>>说着,但他们还是老老实实把钱交了出来。你获得了<<moneyGain 60>>。 <<set $money += 6000>> <br><br> 你和你的同事们喝完了免费的酒,心情愉快地离开了。 <<lstress>><<stress -6>> <br><br> <<dockpuboptions>> <<elseif $dockquiz is "body">> 水手们一点也不服气。"肯定有黑幕,"<<person>>说着,但他们还是老老实实把钱交了出来。 <br><br> <<link [[独吞|Docks Pub Crawl Take]]>><<dockstatus -1>><</link>><<lcool>> <br> <<link [[与同事们共享|Docks Pub Crawl Share]]>><<dockstatus 1>><</link>><<gcool>> <br> <<else>> 水手们一点也不服气。"肯定有黑幕,"<<person>>说着。 <br><br> 你和你的同事们喝完了免费的酒,心情愉快地离开了。 <<lstress>><<stress -6>> <br><br> <<dockpuboptions>> <</if>> <<elseif $dockquizhome is $dockquizaway>> "比赛的结果是,"老板宣布,"平局!"大家似乎都不开心。 <br><br> 你和同事们不久就离开了。 <<if $dockquiz is "money">><<set $money += 6000>><</if>> <br><br> <<dockpuboptions>> <<else>> "胜方是,"老板宣布,"水手队!"他们欢呼着,笑着,直到酒吧老板劝他们安静下来。 <br><br> <<if $dockquiz is "money">> 他们拿走了钱。"抱歉了各位,"<<person>>说。"早知如此何必来惹我们呢。" <<lcool>><<dockstatus -1>> <br><br> 你和同事们一起郁闷地离开了。 <<lstress>><<stress -6>> <br><br> <<dockpuboptions>> <<elseif $dockquiz is "body">> <<person>>看着你,招招手示意你过来。陪着<<His>>的其他水手们用饥渴的眼光盯着你。"该付赌注了,"<<he>>说。"给我滚过来。" <br><br> <<link [[走过去|Docks Pub Crawl Gangbang]]>><<set $sexstart to 1>><</link>> <br> <<if $rng gte 81>> <<link [[拒绝|Docks Pub Crawl Fight]]>><<dockstatus -1>><</link>><<lcool>> <br> <<else>> <<link [[拒绝|Docks Pub Crawl Gangbang Refuse]]>><<dockstatus -1>><</link>><<lcool>> <br> <</if>> <<else>> 你和同事们一起郁闷地离开了。 <<lstress>><<stress -6>> <br><br> <<dockpuboptions>> <</if>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<if $speech_attitude is "meek">> "抱,抱歉,"你说道。"我反悔了。" <<elseif $speech_attitude is "bratty">> "滚吧,"你说道。"你不会真以为我真的就为了这点钱赌上自己吧?" <<else>> "不行,"你摇了摇头。"我才不会为了一个酒吧问答和你们做。" <</if>> <br><br> "我就知道,"<<person>>说。<<He>>走近了,但你的同事们组成了人墙挡住了<<he>>。"被整个码头日过的烂裤裆也没什么好日的。" <br><br> 你和你的同事们一起离开了酒吧。 <br><br> <<dockpuboptions>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<if $speech_attitude is "meek">> "抱,抱歉,"你说道。"我反悔了。" <<elseif $speech_attitude is "bratty">> "滚吧,"你说道。"你不会真以为我真的就为了这点钱赌上自己吧?" <<else>> "不行,"你摇了摇头。"我才不会为了一个酒吧问答和你们做。" <</if>> <br><br> "我就知道,"<<person>>说。<<He>>走近了,但你的同事们组成了人墙挡住了<<he>>。<<He>>打了你一个同事一耳光,你的同事也打了回去。其他水手前来支援,一场斗殴爆发了。 <br><br> <<link [[加入|Docks Pub Crawl Join]]>><<def 1>><<stress -6>><<pain 5>><<crimeUp 50 "assault">><<dockstatus 1>><</link>><<gcool>><<crime "assault">><<gpain>><<lstress>> <br> <<link [[劝架|Docks Pub Crawl Calm]]>><<dockstatus -1>><</link>><<lcool>> <br>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> 你拿起一杯路人的酒泼在了<<persons>>头上,打湿了<<his>>的头发。<<He>>冷笑一声冲了过来,扼住你的喉咙把你掀翻在地上。你以迅雷不及掩耳之势一脚踹向<<his>>的<<if $NPCList[0].penis isnot "none">>肉棒<<else>>小穴<</if>>,<<he>>便放开了你,痛苦地捂着裆部。 <br><br> 你们都站了起来,保安把你的同事们与水手们分开。"滚出去!"酒吧老板喊道,手指着你们这些码头工人。"现在,快滚!" <br><br> 在酒吧老板愤怒的目光中,你和你的同事们笑着离开了。 <br><br> <<dockpuboptions>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<if currentSkillValue('physique') gte 12000>> 你挤进打斗现场,将缠斗在一起的一对水手和码头工人分开。双方都还有些保持着冷静的人,看到你的行为,也加入了劝架的队列。你们一起将事态降温,得以让保安分开码头工人和水手。 <<else>> 你试图分开一组打斗的人群,但却被撞开了。双方都还有些保持着冷静的人,看到你的行为,也加入了劝架的队列。你们一起将事态降温,得以让保安分开码头工人和水手。 <</if>> "都给我滚出去!"酒吧老板指着你和其他码头工人们喊道,"现在!滚出去!" <br><br> 你和你的同事们笑着离开了。 <br><br> <<dockpuboptions>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> 你来到了水手的桌前。他们抓住了你的胳膊,把你按在了桌子上。"别在这搞啊!"酒吧老板喊道,但水手们并没有理会他。 <br><br> 你能感到酒吧里的所有人都在看着你。 <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Docks Pub Crawl Gangbang Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Docks Pub Crawl Gangbang]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<fameprostitution 30>> 酒吧里响起了掌声。水手们手里拿着免费的酒水,互相碰杯痛饮。"这就是人生啊。"<<person>>叹了口气。 <br><br> <<clothesontowel>> <<endcombat>> <<tearful>>你从桌子上爬了下来。你的同事们拍着你的背。"感谢你为大家挡下这一枪。"一名<<generate1>><<person1>><<person>>说。 <br><br> "一枪?"一名<<generate2>><<person2>><<person>>插嘴道。"是六枪吧。"<<person1>><<person>>瞪了<<person2>><<him>>一眼。 <br><br> 你和你的同事们一起离开了酒吧。 <br><br> <<dockpuboptions>> <<elseif $enemyhealth lte 0>> 你把<<person>>从你身上推开。<<He>>踉跄着后退,撞到了一名顾客,对方直接一拳打在了<<him>>下巴上。有人扔出了一个酒杯,又有人掀翻了一张桌子。很快,酒吧里便开始了斗殴。 <br><br> <<clothesontowel>> <<endcombat>> 有人抓住你的肩膀,把你拉了起来。是你的一名同事。<<generate1>><<person1>><<He>>看上去很开心。<<tearful>>你悄悄和其他码头工人们一起趁乱跑了出去。 <br><br> <<dockpuboptions>> <<else>> 水手们似乎还意犹未尽,但你的同事们来到了你身边,把你扶了起来。 <<lcool>><<dockstatus -1>> <br><br> <<clothesontowel>> <<endcombat>> <<tearful>>你和其他码头工人们一起离开了酒吧。水手们在身后讥讽着你。 <br><br> <<dockpuboptions>> <</if>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> 你的同事们伸手想要拿钱,但你抢先一步拿走了钱。你提醒他们,自己可是把身体当了赌注的。他们嘟哝了两句,但没有提出异议。你获得了<<moneyGain 360>>。 <br><br> 你和你的同事们喝完了免费的酒,心情愉快地离开了。 <<alcohol 60>><<lstress>><<stress -6>> <br><br> <<dockpuboptions>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> 你让同事们取走了他们的那份。你获得了<<moneyGain 60>>。 <br><br> 你和你的同事们喝完了免费的酒,心情愉快地离开了。 <<alcohol 60>><<lstress>><<stress -6>> <br><br> <<dockpuboptions>>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<if $phase2 is 0>> <<if random(1, 2) is 2>> <<set $dockquizhome += 1>> 你让你的同事们回答问题。他们写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> "码头工人队得一分,"老板说道。你和你的同事们一起欢呼。 <<lstress>><<stress -1>> <br><br> <<else>> 你让你的同事们回答问题。他们写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。 <br><br> <</if>> <<elseif $phase2 is 1>> <<if currentSkillValue('science') gte random(1, 1000)>> <<set $dockquizhome += 1>> 你写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> "码头工人队得一分,"老板说道。你和你的同事们一起欢呼。 <<lstress>><<stress -1>> <br><br> <<else>> <<if currentSkillValue('science') lte 300>>你没有信心,但还是写下了答案并折起来递给酒吧老板。<<else>>你写下答案并折好递给酒吧老板。<</if>> 水手们也如法炮制。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。<<if currentSkillValue('science') gte 700>>你确信你明明答对了。<</if>> <br><br> <</if>> <<else>> 你说服了你的同事,表示没有人比你更懂答案,然后一通乱写。你把答案纸折好递给了老板。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。真是"意外"。 <br><br> <</if>> 老板读出了水手队的答案。 <<if random(1, 2) is 2>> <<set $dockquizaway += 1>> "水手队得一分。"水手那桌传来欢呼声。 <br><br> <<else>> "很遗憾,无人得分。"他们嘟囔了几声。 <br><br> <<person>>推了一把坐在<<him>>旁边的<<person2>><<person>>。<<person1>>"你不是很会吗?" <br><br> <</if>> <<link [[继续|Docks Pub Crawl Quiz]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<if $phase2 is 0>> <<if random(1, 2) is 2>> <<set $dockquizhome += 1>> 你让你的同事们回答问题。他们写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> "码头工人队得一分,"老板说道。你和你的同事们一起欢呼。 <<lstress>><<stress -1>> <br><br> <<else>> 你让你的同事们回答问题。他们写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。 <br><br> <</if>> <<elseif $phase2 is 1>> <<if currentSkillValue('maths') gte random(1, 1000)>> <<set $dockquizhome += 1>> 你写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> "码头工人队得一分,"老板说道。你和你的同事们一起欢呼。 <<lstress>><<stress -1>> <br><br> <<else>> <<if currentSkillValue('maths') lte 300>>你没有信心,但还是写下了答案并折起来递给酒吧老板。<<else>>你写下答案并折好递给酒吧老板。<</if>> 水手们也如法炮制。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。<<if currentSkillValue('maths') gte 700>>你确信你明明答对了。<</if>> <br><br> <</if>> <<else>> 你说服了你的同事,表示没有人比你更懂答案,然后一通乱写。你把答案纸折好递给了老板。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。真是"意外"。 <br><br> <</if>> 老板读出了水手队的答案。 <<if random(1, 2) is 2>><<set $dockquizaway += 1>> "水手队得一分。"水手那桌传来欢呼声。 <br><br> <<else>> "很遗憾,无人得分。"他们嘟囔了几声。 <br><br> <</if>> <<link [[继续|Docks Pub Crawl Quiz]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<if $phase2 is 0>> <<if random(1, 2) is 2>> <<set $dockquizhome += 1>> 你让你的同事们回答问题。他们写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> "码头工人队得一分,"老板说道。你和你的同事们一起欢呼。 <<lstress>><<stress -1>> <br><br> <<else>> 你让你的同事们回答问题。他们写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。 <br><br> <</if>> <<elseif $phase2 is 1>> <<if $englishSuccess>> <<set $dockquizhome += 1>> 你写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> "码头工人队得一分,"老板说道。你和你的同事们一起欢呼。 <<lstress>><<stress -1>> <br><br> <<else>> <<if currentSkillValue('english') lte 300>>你没有信心,但还是写下了答案并折起来递给酒吧老板。<<else>>你写下答案并折好递给酒吧老板。<</if>> 水手们也如法炮制。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。<<if currentSkillValue('english') gte 700>>你确信你明明答对了。<</if>> <br><br> <</if>> <<else>> 你说服了你的同事,表示没有人比你更懂答案,然后一通乱写。你把答案纸折好递给了老板。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。真是"意外"。 <br><br> <</if>> 老板读出了水手队的答案。 <<if random(1, 2) is 2>> <<set $dockquizaway += 1>> "水手队得一分。"水手那桌传来欢呼声。 <br><br> <<else>> "很遗憾,无人得分。"他们嘟囔了几声。 <br><br> <</if>> <<link [[继续|Docks Pub Crawl Quiz]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<if $phase2 is 0>> <<if random(1, 2) is 2>> <<set $dockquizhome += 1>> 你让你的同事们回答问题。他们写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> "码头工人队得一分,"老板说道。你和你的同事们一起欢呼。 <<lstress>><<stress -1>> <br><br> <<else>> 你让你的同事们回答问题。他们写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。 <br><br> <</if>> <<elseif $phase2 is 1>> <<if currentSkillValue('history') gte random(1, 1000)>> <<set $dockquizhome += 1>> 你写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> "码头工人队得一分,"老板说道。你和你的同事们一起欢呼。 <<lstress>><<stress -1>> <br><br> <<else>> <<if currentSkillValue('history') lte 300>>你没有信心,但还是写下了答案并折起来递给酒吧老板。<<else>>你写下答案并折好递给酒吧老板。<</if>> 水手们也如法炮制。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。<<if $historytrait gte 4>>你确信你明明答对了。<</if>> <br><br> <</if>> <<else>> 你说服了你的同事,表示没有人比你更懂答案,然后一通乱写。你把答案纸折好递给了老板。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。真是"意外"。 <br><br> <</if>> 老板读出了水手队的答案。 <<if random(1, 2) is 2>><<set $dockquizaway += 1>> "水手队得一分。"水手那桌传来欢呼声。 <br><br> <<else>> "很遗憾,无人得分。"他们嘟囔了几声。 <br><br> <</if>> <<link [[继续|Docks Pub Crawl Quiz]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>> <<if $phase2 is 0>> <<if random(1, 2) is 2>> <<set $dockquizhome += 1>> 你让你的同事们回答问题。他们稍微争论了一会,最终还是写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> "码头工人队得一分,"老板说。你和你的同事们一起欢呼。他们用"友好"手势问候着水手们,水手们也予以回敬。 <<lstress>><<stress -1>> <br><br> <<else>> 你让你的同事们回答问题。他们写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。水手们笑了。<<if $dockquiz is "body">>"看来我们一会要好好教你两招了。"<<person>>嘲弄着。<<else>>"别担心,"<<person>>嘲弄到。"也没指望你们会答出来。"<</if>> <br><br> <</if>> <<elseif $phase2 is 1>> <<if $promiscuity gte random(1, 100)>> <<set $dockquizhome += 1>> 你写下了答案,把答案纸折好递给了老板。水手们也如法炮制。 <br><br> "码头工人队得一分,"老板说道。你和你的同事们一起欢呼。 <<lstress>><<stress -1>> <br><br> <<else>> <<if $promiscuity lte 30>>你没有信心,但还是写下了答案并折起来递给酒吧老板。<<else>>你写下答案并折好递给酒吧老板。<</if>> 水手们也如法炮制。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。水手们笑了。<<if $dockquiz is "body">>"看来我们一会要好好教你两招了。"<<person>>嘲弄着。<<else>>"别担心,"<<person>>嘲弄到。"也没指望你们会答出来。"<</if>> <br><br> <</if>> <<else>> 你说服了你的同事,表示没有人比你更懂答案,然后一通乱写。你把答案纸折好递给了老板。 <br><br> 老板读出了你的答案。"码头工人队不得分。"你和同事们一起嘟囔着。真是"意外"。 <br><br> <</if>> 老板读出了水手队的答案。 <<if random(1, 2) is 2>><<set $dockquizaway += 1>> "水手队得一分。"水手坐的桌那边传来欢呼声。"在各个港口之间航行还是学得到点东西的。"<<person>>说。 <br><br> <<else>> "很遗憾,无人得分。"他们喝着倒彩。"你们懂个屁,"<<person>>说。 <br><br> <</if>> <<link [[继续|Docks Pub Crawl Quiz]]>><</link>> <br>
<<effects>><<set $lock to 400>> <<generateSecurity 1>><<person1>> 你看到一个保安在门口,把<<his>>的脚放在<<his>>的桌子上,玩着<<his>>的手机。 <br><br> 尽管<<his>>有些心不在焉的,但如果你试图靠近的话,你还是会被发现。你还注意到在<<he>>旁边有一扇被锁起来的小门。 <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">那把锁看起来很容易被撬开。</span> <br><br> <<lockpickicon>><<link [[闯入 (0:05)|Docks Sneak Pick]]>><<pass 5>><<crimeUp 5 "trespassing">><<endevent>><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span> <<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Docks]]>><<endevent>><<set $bus to "mer">><</link>> <br>
<<effects>> 你成功地撬开了这把锁,来到了码头内。 <br><br> <<link [[继续|Docks Sneak]]>><</link>> <br>
<<effects>> <<skul_dock_init>> 你正待在码头这里。 <<if $stress gte $stressmax>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "docksSneak">> <<else>> 你把自己逼得太紧了。 <br><br> <<passout>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<link [[继续|Passout Docks]]>><</link>> <br> <<else>> <<ambulance>> <</if>> <</if>> <<elseif Time.dayState isnot "night">> 当太阳出现在地平线上时,你听到入口传来说话声和金属的叮当声,这代表着今天的第一批工人马上就要到了。 <br><br> <<pass 5>> 你无法在白天行窃。 <<if $exposed gte 1>> 你悄悄地溜回入口处,希望能把你的<<lewdness>>遮蔽起来。幸运的是,你顺利通过了侧门并且没有被发现。 <<else>> 你走回入口处,没有人注意到你。 <</if>> <br><br> <<link [[继续|Docks]]>><<set $bus to "mer">><</link>> <br> <<elseif $eventskip is 0>> <<events_skul_dock>> <<else>> <<switch $bus>> <<case "NW">> 你潜行至锚泊的船只旁。 <<case "N">> 你潜行爬上了通往锚泊船只顶部甲板的过道。 <<case "NE">> 你潜行至岸边的仓库附近。仓库里装满了机械,但外面也有堆得高高的集装箱。 <<case "W">> 你从关机的起重机之间潜行过去。 <<case "M">> 你从两堆高高垒起的集装箱之间潜行过去。 <<case "E">> 你从办公房前潜行过去。 <<case "SW">> 你潜行穿过卡车卸货区。有几辆车停在这里过夜。 <<case "S">> 你潜行穿过前门。 <<case "SE">> 你潜行穿过开阔的停车场。 <</switch>> <br><br> <<dock_security_text>> <br><br> <<if $skul_dock[$bus].state is "empty">> 你已经搜查过这里的集装箱了。 <br><br> <<elseif $skul_dock[$bus].state is "known" and $skul_dock[$bus].contents is "none">> 这里的集装箱里没有对你有价值的东西。 <br><br> <<else>> <<swimicon "break">><<link [[闯入集装箱 (0:30)|Docks Search]]>><<crimeUp 5 "trespassing">><<dock_security 1>><</link>><<crime "trespassing">><<gsecurity>><<skul_dock_state $bus>> <br><br> <</if>> <<skul_dock_nav>> <<if $bus is "NW" or $bus is "N" or $bus is "NE">> <<swimicon "dive">><<link [[潜入海里|Docks Dive]]>><</link>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<effects>> <<skul_dock_init>> 所有集装箱看上去几乎都一样。你一个个的撬开挂锁,开箱查看。 <<if $skulduggery lt 500>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<rng 6>> <<if $rng is 1>> 你找到了许多建材。 <<elseif $rng is 2>> 你找到了许多果蔬。 <<elseif $rng is 3>> 你找到了许多农具。 <<elseif $rng is 4>> 你找到了许多汽车零部件。 <<elseif $rng is 5>> 它们都是空的。 <<else>> 你找到了许多桶原油。 <</if>> <<if $rng isnot 5>> 虽然量大值钱,但你带走不了那么多。 <</if>> <br><br> <<if $skul_dock[$bus].contents is "gold">> <<if $skul_dock[$bus].state is "known">> 你知道这附近有黄金。你又撬开了一个集装箱,里面装满了棕色的包裹。你认出了这些包裹,开始在里面搜寻着,最终找到了其中一个包裹,比其他的包裹都重。你撕开包裹,里面有一小根金条。 <br><br> <<earnFeat "Employee Benefits">> <<link [[拿走 (0:05)|Docks Gold]]>><<pass 5>><<crimeUp 3000 "thievery">><<set $blackmoney += 3000>><</link>><<crime "thievery">> <br> <<else>> 你继续搜寻着,发现了一个装满棕色包裹的集装箱。 <br><br> <<link [[仔细搜寻 (1:00)|Docks Gold Careful]]>><<pass 60>><</link>> <br> <<link [[撕开包裹 (0:05)|Docks Gold Tear]]>><<crimeUp 100 "thievery">><<pass 5>><</link>><<crime "thievery">> <br> <</if>> <<elseif $skul_dock[$bus].contents is "aphrodisiacs">> <<if $skul_dock[$bus].state is "known">> 你知道那种奇怪的液体就在这附近。你又撬开了一个集装箱,里面发出了紫色的光。集装箱里有好几个罐子,上面标注着危险物质的字样,但其中只有一罐在发着光。奇怪的液体在这个罐子里翻腾着。 <br><br> <<else>> 你继续搜索着。你又撬开了一个集装箱,里面发出了紫色的光。集装箱里有好几个罐子,上面标注着危险物质的字样,但其中只有一罐在发着光。奇怪的液体在这个罐子里翻腾着。 <br><br> <</if>> <<link [[拿走 (0:05)|Docks Aphrodisiacs]]>><<pass 5>><<crimeUp 1200 "thievery">><<set $blackmoney += 1200>><</link>><<crime "thievery">> <br> <<elseif $skul_dock[$bus].contents is "electronics">> <<if $skul_dock[$bus].state is "known">> 你知道这些集装箱里肯定有可以带走的东西。你又撬开了一个集装箱,里面装满了电子产品。电视太大搬不走,但也有小件的东西。虽然黑市上卖不出全价,但至少能值回点辛苦费。 <br><br> <<else>> 你又搜刮了一个集装箱,里面装满了电子产品。电视,麦克风,大多数都太大,难以搬走,但也有小件的东西。虽然黑市上卖不出全价,但至少能值回点辛苦费。 <br><br> <</if>> <<link [[拿走 (0:05)|Docks Electronics]]>><<pass 5>><<crimeUp 300 "thievery">><<set $blackmoney += 300>><</link>><<crime "thievery">> <br> <<elseif $skul_dock[$bus].contents is "fertiliser">> <<if currentSkillValue('tending') gte 400>> <<if $skul_dock[$bus].state is "known">> 你知道这些集装箱里肯定有可以带走的东西。你又撬开了一个集装箱,里面装满了肥料袋。你知道你带不走多少,但稍微拿一点以后应该用得上。 <br><br> <<else>> 你又搜刮了一个集装箱,里面装满了肥料袋。你知道你带不走多少,但稍微拿一点以后应该用得上。 <br><br> <</if>> <<link [[拿走一些 (0:05)|Docks fertiliser]]>><<pass 5>><<crimeUp 200 "thievery">><<set $fertiliser.current++>><</link>><<crime "thievery">> <<else>> 你又搜刮了一个集装箱,里面装满了似乎是装着土的袋子。 <br><br> <</if>> <br> <<elseif $skul_dock[$bus].contents is "equipment">> <<if $skul_dock[$bus].state is "known">> 你知道这附近有特种装备。你又撬开了一个集装箱,里面装满了板条箱,上面画着粉色的标志。灯光照亮了集装箱深处的什么东西。 <br><br> <<else>> 你又撬开了一个集装箱,里面装满了板条箱,上面画着粉色的标志。灯光照亮了集装箱深处的什么东西。是一件黑色的猫女服。 <br><br> <</if>> <<link [[继续|Docks Catsuit]]>><</link>> <br> <<else>> 你打开了最后一个集装箱。里面是空的。 <br><br> <</if>> <<link [[离开|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br> <<set $skul_dock[$bus].state to "empty">> <<pass 30>>
<<effects>> 你把金条收好,离开了集装箱。这玩意在黑市上能卖个好价钱。 <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你试图猜测包裹的内容,毕竟你不想吸引不必要的注意。大多数包裹都很轻,你估摸着大概都是不值钱的塑料小玩意。最后,你找到了一个比其他包裹都重的小包裹。 <br><br> 你在包裹上打开了一条缝,刚好可以看见里面的内容。包裹内闪烁着黄色的光芒——是一根小金条。 <br><br> <<link [[拿走|Docks Gold]]>><<crimeUp 3000 "thievery">><<set $blackmoney += 3000>><</link>><<crime "thievery">> <br> <<link [[不管|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你撕开了第一个包裹。里面是些不值钱的小玩具。你一个又一个地继续开着包裹,里面大多数都是不值钱的塑料小玩意。你并没有发现什么值钱的东西,但也只是暂时。 <br><br> 你打开了一个比较重的包裹,里面的东西叮当一声落在了地上。是一根小金条。 <br><br> <<link [[拿走|Docks Gold]]>><<crimeUp 3000 "thievery">><<set $blackmoney += 3000>><</link>><<crime "thievery">> <br> <<link [[不管|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你拿走了奇怪的液体,离开了集装箱。 <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你拿走了所有的手机,相机之类的小型设备,离开了集装箱。 <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你拿走了一包肥料,离开了集装箱。 <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<npc Wren>><<person1>> <<if $wren_seen is "cards" or $wren_seen is "letter" or $wren_seen is "catsuit">> 你听到咔哒一声,<span class="red">一把手枪从黑暗中浮现。</span>拿着枪的是一名<<if $pronoun is "m">>短发<<else>>留着齐肩长发<</if>>的<<personsimple>>。<span class="gold">是伦恩。</span>"你不是我要找的人。"<<he>>说着,压低了枪口。<<covered>> <br><br> <<if $exposed gte 1>> <<He>>笑了起来。"你怎么这么喜欢搞丢衣服啊,不过刚好。"<<He>>拿枪指了指那件黑色猫女服。"你穿着应该很合身。" <<else>> "我还以为你是什么被卷入麻烦的无辜小<<girl>>呢。"<<he>>说着,"或者,是贝利送你来的吗?无所谓了,反正不关我事。"<<He>>拿枪指了指那件黑色猫女服。"你穿着应该很合身。" <</if>> <br><br> "赶紧去趟庄园吧,"<<he>>说着,从你身旁走过。"干这种活能让我有点事做,也能好好放松下。" <br><br> <<if isPubfameTaskAccepted("wren")>> 你还记得米奇的恩情,你有一封信要交给伦恩。<<Hes>>已经开始走开了。 <<else>> <<He>>消失在了夜色中。你转身看向猫女服。 <</if>> <br><br> <<elseif $wren_seen is "prison">> 你听到咔哒一声,<span class="red">一把手枪从黑暗中浮现。</span>拿着枪的是一名<<if $pronoun is "m">>短发<<else>>留着齐肩长发<</if>>的<<personsimple>>。<span class="gold">是伦恩。</span>"你不是我要找的人。"<<he>>说着,压低了枪口。<<covered>> <br><br> <<if $exposed gte 1>> <<He>>笑了起来。"恐怕我现在没东西可以卖给你,不过刚好。"<<He>>拿枪指了指那件黑色猫女服。"你穿着应该很合身。" <<else>> "监狱里蹲一通居然没能把你改造成三好市民吗?真是令人惊讶。"<<He>>拿枪指了指那件黑色猫女服。"你穿着应该很合身。" <</if>> <br><br> "祝你别再被逮到了,"<<he>>说着,从你身旁走过。"干这种活能让我有点事做,也能好好放松下。" <br><br> <<He>>消失在了夜色中。你转身看向猫女服。 <br><br> <<else>> 你听到咔哒一声,<span class="red">一把手枪从黑暗中浮现。</span>拿着枪的是一名<<if $pronoun is "m">>短发<<else>>留着齐肩长发<</if>>的<<personsimple>>。"啧啧啧,"<<he>>说着。"你不是我要找的人。"<<he>>压低了枪口,仔细地上下打量着你。<<covered>> <br><br> <<if $exposed gte 1>> <<personsimple>>笑了起来。"你算是来对地方了。"<<He>>拿枪指了指那件黑色猫女服。"你穿着应该很合身。" <<else>> "还以为全镇的小贼我都认识了呢。"<<he>>说着。"我不会拦着你的。"<<He>>拿枪指了指那件黑色猫女服。"你穿着应该很合身。" <</if>> <br><br> <span class="gold">"我叫伦恩,"</span><<he>>说着,从你身旁走过。"干这种活能让我有点事做,也能好好放松下。" <br><br> <<if isPubfameTaskAccepted("wren")>> 你记得米奇的恩情。你有一封信要交给一个叫做伦恩的<<personsimple>>,而这个人就是<<him>>。<<Hes>>已经开始走开了。 <<else>> <<He>>消失在了夜色中。你转身看向猫女服。 <</if>> <br><br> <</if>> <<if isPubfameTaskAccepted("wren")>> <<link [[把信给伦恩|Docks Catsuit Letter]]>><</link>> <br> <</if>> <<link [[穿上喵女服|Docks Catsuit Wear]]>><<endevent>><<set $wren_seen to "catsuit">><</link>> <br> <<link [[拿走喵女服|Docks Catsuit Take]]>><<endevent>><<set $wren_seen to "catsuit">><</link>>
<<effects>> <<set $wren_seen to "letter">> 你叫伦恩停下来。<<He>>转身带着好奇的微笑看着你。"那是什么?" <br><br> <<if $speech_attitude is "meek">> "这、这是你的老熟人给的,"你说,把马尼拉信封递给<<him>>。 <<elseif $speech_attitude is "bratty">> "是你的老熟人派我来的,"你说,把马尼拉信封递给<<him>>。"给。" <<else>> "你的老熟人让我把这个给你,"你说,把马尼拉信封递给<<him>>。 <</if>> <br><br> 伦恩从你手里拿过信,从两边检查了一下,得意地笑了。"我一直在等。不知道这次他们给我带来了什么。" <<if !$pubfame.seen.includes("wrenOldman")>> <<set $pubfame.seen.pushUnique("wrenOldman")>><<set $pubfame.detail to "wrenOldman">> <<He>>把它收起来,把手放在你的肩膀上。"顺便说一句,'米奇'可以不再做那个‘老熟人’了。你见到他们的时候就这么说道。" <<elseif !$pubfame.seen.includes("wrenLandry")>> <<set $pubfame.seen.pushUnique("wrenLandry")>><<set $pubfame.detail to "wrenLandry">> <<He>>把它收起来,把手放在你的肩膀上。"你介意问问‘米奇’他们为什么派你来而不是兰德里吗?看起来他们有点不按常理出牌了。" <<else>> <<He>>把它收起来。 <</if>> <br><br> <<pubfameComplete "wren">> <<He>>消失在了夜色中。你转身看向猫女服。 <br><br> <<link [[穿上猫女服|Docks Catsuit Wear]]>><<endevent>><</link>> <br> <<link [[拿走猫女服|Docks Catsuit Take]]>><<endevent>><</link>>
<<effects>> <<set $catsuit_found to true>> <<upperwear 75 black>> 虽然有点紧,但你还是穿上了猫女服。这件衣服十分紧身,勾勒出了你完美的酮体曲线。 <br><br> <i>穿着猫女服的时候留下的痕迹更少,犯罪提升减缓。</i> <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<set $catsuit_found to true>> <<uppersend 75 wardrobe black>> 你拿走了猫女服,一会应该用得上。 <br><br> <i>穿着猫女服的时候留下的痕迹更少,犯罪提升减缓。</i> <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你试图撬开其中一个集装箱。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">你成功地撬开了挂锁,</span>刚好来得及。你躲进集装箱,关上了门,等待着脚步声逐渐远去。 <br><br> <<skulduggeryuse>> <<link [[继续|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">你还在翻找着的时候,</span>一名<<person>>从转角处走了出来。<<He>>看到你十分吃惊,手中的手电筒掉在了地上。<<his>>伸手拿出对讲机,你见状,转过身开始逃跑。<<gsecurity>><<dock_security 1>> <br><br> <<skulduggeryuse>> <<athleticsdifficulty 1 1100 true>> <<if $athleticsSuccess>> 保安在你身后追赶着你,<span class="green">但你成功甩掉了<<him>>。</span><<gtiredness>><<gstress>><<stress 6>><<tiredness 6>> <br><br> <<link [[继续|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 保安在身后追赶着你,<span class="red">逐渐赶了上来,</span>最终把你扑倒在了地上。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> "抓住你了,"<<he>>说着,把你按在了地上。"支援很快就会来了。"<<He>>贴近了你。"不过,让我先爽一爽?" <br><br> <<link [[继续|Docks Sneak Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<effects>> 你转过身开始逃跑。快要跑过一个转弯处时,你听到一个<<personsimple>>的声音在你背后响起。 <br><br> "站住!"<<he>>喊道。你往后瞥了一眼。那名<<person>>的手电筒不知掉在了哪里,一边伸手拿对讲机,一边追逐着你。你拉开了足够的距离,成功在迷宫般的集装箱之间甩掉了<<him>>。 <br><br> <<link [[继续|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你从两个集装箱之间挤过,逃到了另一边。 <br><br> <<link [[继续|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Docks Sneak Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Docks Sneak Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>将你推到<<him>>面前。"他们很快就会来了,"<<he>>说道,"接下来就是他们接手了。" <br><br> <<clotheson>> <<endcombat>> 保安是对的。另外两人——<<generate1>><<person1>><<person>>和<<generate2>><<person2>><<person>>,正从拐角处走过。 <<if $exposed gte 1>> 你感到他们在窥视你的<<nudity>>。<<covered>> <</if>> <br><br> "瞧瞧我在这儿找到了什么?"<<person1>><<person>>一边说着一边抓住了你的胳膊。 <br> "看起来像是个恶棍,"<<person2>><<person>>一边说一边抓住了你的另一只手,他们一起把你拉向门口。 <br><br> <<link [[继续|Docks Caught]]>><</link>> <br> <<else>> 你把<<person>>从身边踢开。<<His>>的背部先是撞到了不远处的金属,而后<<he>>重重摔倒在地。 <br><br> <<tearful>>你抓住这个机会跑了起来,然后设法在迷宫般的集装箱群中甩掉了<<him>>。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你坐在前门旁边的保安室里。<<person1>><<person>>照看着你,<<person2>><<person>>则给警察打电话。 <br><br> <<if crimeSumCurrent() gte 5000>> "是吗?"<<he>>说道,"好吧。我们会把<<phim>>留在这里。"<<He>>挂断了电话。"看来你身上已经有逮捕令了,你在外面也不老实啊<<girl>>。" <br><br> <<link [[等待(0:10)|Docks Caught Wait]]>><<pass 10>><</link>> <br> <<link [[逃离 (0:02)|Docks Caught Run]]>><<pass 2>><<crimeUp 100 "resisting">><</link>><<athleticsdifficulty 600 1200>><<crime "resisting">> <br> <<elseif crimeSumCurrent() gte 1000>> "是这样的吗?"<<he>>说道,"好吧。我们会把<<phim>>留在这里。"<<He>>挂断了电话。"听起来你一点都不受欢迎啊……对你的逮捕令已经获批了。" <br><br> <<link [[等待(0:10)|Docks Caught Wait]]>><<pass 10>><</link>> <br> <<link [[逃离 (0:02)|Docks Caught Run]]>><<pass 2>><<crimeUp 100 "resisting">><</link>><<athleticsdifficulty 600 1200>><<crime "resisting">> <br> <<else>> "好的,"<<he>>讲道。"嗯……好。"<<He>>挂断了电话。"你很幸运,看来你并没有惹到什么麻烦。" <br><br> <<if $exposed gte 1>> 他们给你一些毛巾,并护送你通过大门。 <<towelup>> <<else>> 他们护送你通过大门。 <</if>>"我不想抓到你再次非法侵入,"<<person1>><<person>>说着,"快点,走吧。" <br><br> <<endcombat>> <<link [[继续|Docks]]>><</link>> <br> <</if>>
<<effects>> <<if $exposed gte 1>> 你在保安室里等待,并试图忽略<<person1>><<persons>>投来的淫邪目光。不知过了多久,你听到外面有辆车停了下来。 <<else>> 你在保安室里等待。不知过了多久,你听到外面有辆车停了下来。 <</if>> <br><br> "就是这人,"<<person2>><<person>>说着,把你拉了起来,"希望你们别对这货太客气。"你被推到外面,两个警察等在那里。 <br><br> <<link [[继续|Hospital Arrest Journey]]>><<endcombat>><<generatePolice 1>><<generatePolice 2>><<person1>><</link>> <br>
<<effects>> 你从座位上跳起来,跑向门口。 <<if $athleticsSuccess>> <<person1>><<person>>想抓住你,<span class="green">但你太快了没抓住。</span>你逃出了保安室。保安们追赶着你,但你在迷宫般的集装箱群中甩掉了他们。 <br><br> <<link [[继续|Docks Sneak]]>><<endcombat>><<set $eventskip to 1>><</link>> <br> <<else>> <<person1>><<person>>试图抓住你,<span class="red">成功抱住了你的腰。</span><<He>>和<<person2>><<person>>一起压制住你,使你无法继续逃跑。 <br><br> <<pass 10>> <<if $exposed gte 1>> 你在保安室里等待,并试图忽略<<person1>><<persons>>投来的淫邪目光。不知过了多久,你听到外面有辆车停了下来。 <<else>> 你在保安室里等待。不知过了多久,你听到外面有辆车停了下来。 <</if>> <br><br> "就是这人,"<<person2>><<person>>说着,把你拉了起来,"希望你们别对这货太客气。"你被推到外面,两个警察等在那里。 <br><br> <<link [[继续|Hospital Arrest Journey]]>><<endcombat>><<generatePolice 1>><<generatePolice 2>><<person1>><</link>> <br> <</if>>
<<effects>> 你脱下了你的 <<if $phase is 0>> $worn.upper.cn_name_cap <<upperruined>><<lowerruined>> <<elseif $phase is 1>> $worn.upper.cn_name_cap <<upperruined>> <<elseif $phase is 2>> $worn.lower.cn_name_cap <<lowerruined>> <<elseif $phase is 3>> $worn.under_upper.cn_name_cap <<underupperruined>><<underlowerruined>> <<elseif $phase is 4>> $worn.under_upper.cn_name_cap <<underupperruined>> <<else>> $worn.under_lower.cn_name_cap <<underlowerruined>> <</if>> ,将衣物高高扬起,落到了附近堆叠了两层的集装箱上。 <br><br> <<generate1>><<person1>> 你在 <<if $dock_dog is "girl">> 狗女孩到前跑掉了。 <br><br> "在上面!"不久后你听到她喊道。 <br><br> <<elseif $dock_dog is "boy">> 狗男孩到前跑掉了。 <br><br> "在上面!"不久后你听到他喊道。 <br><br> <<else>> 狗来前跑掉了。没跑出几步你就听到了犬吠的声音。 <br><br> <</if>> "那就需要一架梯子了,"<<personsimple>>回答的声音传来。<<He>>听起来有些无奈。 这应该能让他们分心。 <br><br> <<link [[继续|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><<unset $dock_dog>><</link>> <br>
<<effects>> 你在角落附近等着,仔细聆听者凌乱的脚步声。 <<if $dock_dog is "girl">> 狗女孩马上就要过来了。你必须在支援到来之前制服她。 <br><br> 她一出现,你便扑了过去。"入侵者!"她喊道。 <br><br> <!-- Modified for Beast People --> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[继续|Docks Dog]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<beastescape>> 废了好大的力气,你终于制服了她,她仰面朝天躺在地上,呈现出屈服的姿态,在支援到来前便逃走了。这样一来他们应该就暂时找不到你了。 <br><br> <<link [[继续|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><<unset $dock_dog>><</link>> <br> <</if>> <<elseif $dock_dog is "boy">> 狗男孩马上就要过来了。你必须在支援到来之前制服他。 <br><br> 他一出现,你便扑了过去。"入侵者!"他喊道。 <br><br> <!-- Modified for Beast People --> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[继续|Docks Dog]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<beastescape>> 废了好大的力气,你终于制服了他,他仰面朝天躺在地上,呈现出屈服的姿态,在支援到来前便逃走了。这样一来他们应该就暂时找不到你了。 <br><br> <<link [[继续|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><<unset $dock_dog>><</link>> <br> <</if>> <<else>> 狗马上就要来了。你必须在支援到来之前制服它。 <br><br> 它一出现,你便扑了过去。 <br><br> <<if $bestialitydisable is "f">> <<link [[继续|Docks Dog]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<beastescape>> 废了好大的力气,你终于震住了它,它仰面朝天躺在地上,呈现出屈服的姿态,在支援到来前便逃走了。这样一来他们应该就暂时找不到你了。 <br><br> <<link [[继续|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><<unset $dock_dog>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<if $dock_dog is "girl">> <<if $dgchance gte random(1, 100)>> <<beastNEWinit 1 dog f penis monster>> <<else>> <<beastNEWinit 1 dog f vagina monster>> <</if>> <<elseif $dock_dog is "boy">> <<if $cbchance gte random(1, 100)>> <<beastNEWinit 1 dog m vagina monster>> <<else>> <<beastNEWinit 1 dog m penis monster>> <</if>> <<elseif $dock_dog is "dog">> <<beastNEWinit 1 dog m penis beast>> <<else>> <<beastNEWinit 1 dog f vagina beast>> <</if>> <<beastCombatInit>> <<set $timer to 10>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Docks Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Docks Dog]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation knot>> <<if _knotted is true>> <<set $dock_knot to true>> <span class="red">脚步声越来越近了,但你们仍被因膨胀的兽鞭锁结牢牢"绑"在一起。</span> <br><br> <<endcombat>> <<link [[继续|Docks Knot]]>><</link>> <br> <<else>> 这只<<if $dock_dog is "girl">>狗女孩<<elseif $dock_dog is "boy">>狗男孩<<else>>狗<</if>>躺在地上气喘吁吁——看来短时间内它们应该无力再来追踪你了。 <br><br> <<tearful>>你逃到迷宫般的集装箱堆里。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><<unset $dock_dog>><</link>> <br> <</if>> <<elseif $enemyhealth lte 0>> 那只<<if $dock_dog is "girl">>狗女孩服从地翻过身来。<<elseif $dock_dog is "boy">>狗男孩服从地翻过身来。<<else>>狗服从地翻过身来。<</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><<unset $dock_dog>><</link>> <br> <<else>> <<endcombat>> <<generate1>><<person1>> <span class="red">"瞧瞧这儿有什么?"</span><<person>>问道。 <<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>> <<famebestiality 1>> <<He>>用手电筒照到了你,然后笑了:"看起来你有了点意外收获啊。"你试图站起来,但是<<if $dock_dog is "girl">>狗女孩用她的身体<<elseif $dock_dog is "boy">>狗男孩用他的身体<<else>>狗用它的身体<</if>>把你压了回去。 <br><br> <<person1>><<person>>伸手去拿<<he>>的收音机。"是啊,"<<he>>说,"我想我找到入侵者了,<span class="red">带上所有人</span>,跟我来。" <br><br> <<if $submissive gte 1500>> <<link [[乞求|Docks Beg]]>><<sub 1>><</link>><<submissivetext>> <br> <</if>> <<link [[恳求|Docks Plead]]>><</link>> <br> <<link [[保持沉默|Docks Silent]]>><</link>> <br> <<else>> <<He>>一边笑着一边把手电光打在你身上。 <<if $dock_dog is "girl">> "放松点,好姑娘,"<<he>>说着抓住狗女孩的项圈,将她从你身上拉开。"你的奖励之后会给你的。"她听后高兴得几乎跳了起来。 <<elseif $dock_dog is "boy">> "放松点,小伙子,"<<he>>说着抓住狗男孩的项圈,将他从你身上拉开。"你的奖励之后会给你的。"他听后高兴得几乎跳了起来。 <<elseif $dock_dog is "dog">> "放松点,小伙子,"<<he>>说着抓住狗的项圈,将它从你身上拉开。"你的奖励之后会给你的。"狗听后高兴得几乎跳了起来。 <<else>> "放松点,好姑娘,"<<he>>说着抓住狗的项圈,将它从你身上拉开。"你的奖励之后会给你的。"狗听后高兴得几乎跳了起来。 <</if>> <br><br> <<generate2>> "至于你,"<<person>>转过身来盯着你继续道,"你要跟我们走。"说着<<person2>><<person>>也走了过来。 <br><br> 他们抓住你的胳膊,拽着你的脚,拖着你穿过迷宫般的集装箱。 <<if $exposed gte 1>> 你感到他们在窥视你的<<nudity>>。<<covered>> <</if>> <br><br> <<link [[继续|Docks Caught]]>><<clotheson>><<unset $dock_dog>><</link>> <br> <</if>> <</if>>
<<effects>> <<generate1>><<person1>> <span class="red">"瞧瞧这儿有什么?"</span><<person>>说道。你试图挣脱,但膨胀的结依旧牢固地卡在身体里面让你束手无策。 <<famebestiality 1>> <<He>>用手电筒照到了你,然后笑了:"看起来你找到了超出预期的东西。" 你再次试图站起来,但是<<if $dock_dog is "girl">>狗女孩用她的身体<<elseif $dock_dog is "boy">>狗男孩用他的身体<<else>>狗用它的身体<</if>>把你压了回去。 <br><br> <<person1>><<person>>伸手去拿<<he>>的收音机。"是啊,"<<he>>说,"我想我找到入侵者了,<span class="red">带上所有人</span>,跟我来。" <br><br> <<if $submissive gte 1500>> <<link [[哀求|Docks Beg]]>><<sub 1>><<unset $dock_knot>><</link>> <br> <</if>> <<link [[恳求|Docks Plead]]>><</link>> <br> <<link [[保持沉默|Docks Silent]]>><</link>> <br>
<<effects>> "请……请帮帮我,"你呜咽着,"我不是故意要做坏事。我只是迷路了。我……我……我不想让更多的人看到我。" <br><br> <<person1>><<person>>犹豫了一下,然后再次伸手去拿<<his>>的对讲机。"是我,虚惊一场。我抓到了入侵者,你无需再派人过来了……好的。"<<He>>对着<<he>>叹着气说道 <<if $dock_dog is "girl">> 抓住狗女孩的项圈,将其从你身上拉开,"你的奖励之后会给你的。" 她听后高兴地几乎跳了起来。 <<elseif $dock_dog is "boy">> 抓住狗男孩的项圈,将其从你身上拉开,"你的奖励之后会给你的。" 他听后高兴地几乎跳了起来。 <<elseif $dock_dog is "dog">> 抓住狗项圈,将它从你身上拎开。"稍后你会得到奖励的。"它兴奋地汪汪叫。 <<else>> 抓住狗项圈,将它从你身上拎开。"稍后你会得到奖励的。"它兴奋地汪汪叫。 <</if>> <br><br> <<generate2>> "至于你,"<<person>>转过身来盯着你继续道,"你要跟我们走。"说着<<person2>><<person>>也走了过来。 <br><br> 他们抓住你的胳膊,拽着你的脚,拖着你穿过迷宫般的集装箱。 <<if $exposed gte 1>> 你感到他们在窥视你的<<nudity>>。<<covered>> <</if>> <br><br> <<link [[继续|Docks Caught]]>><<clotheson>><<unset $dock_dog>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请,请帮帮我。"你说道。 <<elseif $speech_attitude is "bratty">> "把这东西从我身上拿开,"你说。"快点!" <<else>> "请帮助我,"你说道。 <</if>> <br><br> <<person1>><<person>>笑了起来。"当然可以,"<<he>>把手伸进<<his>>的口袋里。"不过要等我等到增援,"<<He>>掏出<<his>>的手机,"以及收集好你非法闯入的证据。" <br><br> <<link [[继续|Docks Watch]]>><</link>> <br>
<<effects>> 你什么也没说,任由<<person1>><<person>>把手伸进<<his>>的口袋掏出<<his>>的手机。 <br><br> <<link [[继续|Docks Watch]]>><</link>> <br>
<<effects>> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> 更多的脚步声。你绝望地尝试了最后一次,试图从<<if $dock_dog is "girl">>狗女孩<<elseif $dock_dog is "boy">>狗男孩<<else>>狗<</if>>身下挣脱,但是你无力的挣扎毫无用处。你很快就被包围了。他们就在一旁看着<<if $dock_dog is "girl">>狗女孩<<elseif $dock_dog is "boy">>狗男孩<<else>>狗<</if>>操着你。<<ggtrauma>><<ggstress>><<trauma 12>><<stress 12>> <br><br> "我简直不敢相信。" <br> "多么羞耻。" <br> "让<<phim>>知道擅闯的下场。" <br> "我打赌<<pshe>>喜欢被狗干。" <br><br> 随着他们继续发表侮辱性言论,更多的人从口袋里取出了手机。 <<if $dock_knot is true>> <<unset $dock_knot>> 最终,膨胀的结慢慢缩小到足以让 <<if $dock_dog is "girl">> 狗女孩挣脱。观众们欢呼起来,但仅仅这样还是无法满足他们,观众们煽动着她再骑上你。煽动起作用了,狗女孩再次跨到了你的身上。 <br><br> <<elseif $dock_dog is "boy">> 狗男孩挣脱。观众们欢呼起来,但仅仅这样还是无法满足他们,观众们煽动着他再骑上你。煽动起作用了,狗男孩再次跨到了你的身上。 <br><br> <<else>> 狗挣脱,观众们欢呼起来,但仅仅这样还是无法满足他们,观众们煽动着它再骑上你。煽动起作用了,狗再次跨到了你的身上。 <br><br> <</if>> <<else>> <<if $dock_dog is "girl">> 伴随着观众们沸腾的欢呼声,狗女孩最终还是放开了你。观众们用嚎叫声煽动着她——这很有效,狗女孩再一次跨到了你的身上。 <<elseif $dock_dog is "boy">> 伴随着观众们沸腾的欢呼声,狗男孩最终还是放开了你。观众们用嚎叫声煽动着他——这很有效,狗男孩再一次跨到了你的身上。 <<else>> 伴随着观众们沸腾的欢呼声,狗最终还是放开了你。观众们用嚎叫声煽动着它——这很有效,狗再一次跨到了你的身上。 <</if>> <</if>> <<endevent>> <<link [[继续|Docks Watch Dog]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<if $dock_dog is "girl">> <<if $dgchance gte random(1, 100)>> <<beastNEWinit 1 dog f penis monster>> <<else>> <<beastNEWinit 1 dog f vagina monster>> <</if>> <<elseif $dock_dog is "boy">> <<if $cbchance gte random(1, 100)>> <<beastNEWinit 1 dog m vagina monster>> <<else>> <<beastNEWinit 1 dog m penis monster>> <</if>> <<elseif $dock_dog is "dog">> <<beastNEWinit 1 dog m penis beast>> <<else>> <<beastNEWinit 1 dog f vagina beast>> <</if>> <<beastCombatInit>> <<set $timer to 10>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Docks Watch Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Docks Watch Dog]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 随着精液洒在你身上,聚集在周围的保安们欢呼起来。其中一人抓住那只<<if $dock_dog is "girl">>狗女孩<<elseif $dock_dog is "boy">>狗男孩<<else>>狗<</if>>把它从你身边拉开。 <br><br> <<else>> 那只<<if $dock_dog is "girl">>狗女孩<<elseif $dock_dog is "boy">>狗男孩<<else>>狗<</if>>呜咽着退开了。不过你仍然被包围着。 <br><br> <</if>> <<tearful>>你躺在坚硬的地面上。 <br><br> <<endcombat>> <<generate1>><<generate2>> <<fullGroup>>抓住你的手臂,把你提了起来。 <<if $exposed gte 1>> <<covered>> <</if>> 他们把你拖进迷宫般的集装箱群中,任由观众去检查他们拍下的影片。 <br><br> <<link [[继续|Docks Caught]]>><<clotheson>><<unset $dock_dog>><</link>> <br>
<<effects>> 你阻止了跌倒,但你的手受了点小伤。 <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你试图恢复平衡, <<if $danceSuccess>> <span class="green">并设法保持直立。</span> <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">但你失去了立足点。</span>能量把你撞进了其中一个集装箱,"哐 "得一声后,你撞到墙壁弹了起来。<<gsecurity>><<ggpain>><<gstress>><<dock_security 1>><<pain 8>><<stress 6>> <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你走到<<if $bus is "N">>船<<else>>码头<</if>>边上,深吸一口气,跳入清凉的水中。 <br><br> 他们不会跟着你到这儿来的。 <br><br> <<link [[继续|Sea Docks]]>><</link>> <br>
<<effects>> 你在迷宫般的集装箱群中找到了另一条通途。 <br><br> <<link [[继续|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你看到前面的那一对<<fullGroup>>。你压低身子,趁他们看向别处时快速穿过集装箱。 <br><br> <<rng 5>> <<if $rng is 1>> "不管那是什么……至少它闻起来真香。"<<person1>><<person>>说。 <br> "把你的鼻子放灵光点,"<<person2>><<person>>回答道,"别把时间在浪费这里。" <br> <<person1>><<person>>点了点头。 <br><br> <<elseif $rng is 2>> "夜里可真安静,"<<person1>><<person>>说道,"我觉得是时候干它一票了。" <br> "不,别说这种话。"<<person2>><<person>>回应道,"这份工作只是无聊而已,这可比我经历的那些破事好上一千倍。" <br><br> <<elseif $rng is 3>> "……这不值得冒险,"<<person1>><<person>>说道,"你知道的,他们一直在监视我们。" <br> <<person2>><<person>>看向<<his>>的身后,仿佛<<person1>><<person>>真的有人在看着他们一样。 <br><br> <<elseif $rng is 4>> "真庆幸自己在能在远离那里的地方工作," <<person1>><<person>>说道。 <br> <<person2>><<person>>点点头。"我才懒得管什么公司处理规范,"<<he>>说道,"光是这些烟雾就已经够让我头晕了。" <br><br> <<else>> 他们保持沉默。 <br><br> <</if>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你偷偷从他们身边略过,继续穿行在迷宫般的集装箱群中。 <br><br> <<skulduggeryuse>> <<link [[继续|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你听到脚下发出了"嘎吱"的声音,保安们转过身来看向你,他们用手电照亮了你。"你的声音可太大了点,"<<person1>><<person>>说着向前走了一步。<<gsecurity>><<dock_security 1>> <br><br> <<skulduggeryuse>> <<link [[乖乖过去|Docks Quiet]]>><</link>> <br> <<link [[战斗|Docks Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<effects>> 当他们接近时,你选择保持不动。他们抓住你的手臂,把你拉向入口。 <br><br> <<link [[继续|Docks Caught]]>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> 你等到保安靠近,然后动手,打向<<person2>><<person>>的脸。<<set $enemyhealth -= 20>> <br><br> <<person1>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Docks Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Docks Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 你跑了,留下瘫在地上的保安。<<tearful>>你逃进迷宫般的集装箱群中。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 保安们从你身边退开,你趁这个机会跑了出去。<<tearful>>你逃进了迷宫般的集装箱群中。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你重伤倒地,无法继续战斗。 <br><br> 保安抓住你的胳膊,把你拖起来。<<tearful>>你被拖着穿过迷宫般的集装箱群。 <br><br> <<link [[继续|Docks Caught]]>><<clotheson>><</link>> <br> <</if>>
<<effects>> <<if $danceSuccess>> 你跳了出来。<span class="green">手臂在空中摸索,</span>警报声骤然响起,但你已经逃进了迷宫般的集装箱群中。<<gsecurity>><<dock_security 1>> <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你试图逃离这里,<span class="red">但金属禁锢住了你的手腕,</span>当警报响起时,你只能被迫趴倒在地。<<gsecurity>><<dock_security 1>> <br><br> 另一个舱门打开了,一个阳具弹了出来。 <br><br> <<link [[继续|Docks Machine]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 金属手臂抓住你的手腕,并把你向地面压去。你奋力抵抗,<span class="green">最终挣脱开了束缚。</span>一阵警报声响起,但你已经逃进了迷宫般的集装箱群中。<<gsecurity>><<dock_security 1>> <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br> <<else>> 金属抓着你的手腕。你试图反抗,<span class="red">但机器的力气实在太大了,</span>当警报响起时,你已经被它压趴在地。<<gsecurity>><<dock_security 1>> <br><br> 另一个舱门打开了,一个阳具弹了出来。 <br><br> <<link [[继续|Docks Machine]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 机器捉住了你的手腕,同时顶住背部迫使你倒地。"<i>目标已被控制</i>,"一个毫无感情的声音在你耳边响起,"<i>等待同伴增援</i>。" <br><br> <<generate1>><<generate2>><<person1>> 你没有等待太久。<<fullGroup>>出现在拐角处,他们一看到你顿时就露出了笑容。 <<if $exposed gte 1>> 你能感觉到,他们一直紧盯着你<<nudity>>。 <</if>> <br><br> "这机器人真棒!"<<person>>说道,脸上堆满了笑容。<<he>>蹲在机器人旁。<<He>>按下一个按钮,机器就松开了你。<<person2>><<person>>抓住你的手臂,把你拽起来。 <br><br> 他们把你推到入口处。 <br><br> <<link [[继续|Docks Caught]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<set $machine_health to 10>><<set $machine_ammo to 8>> <<if $player.vaginaExist and $analdisable is "f">> <<machine_init vaginal arm_chains>> <<set $machine.vaginal.armed to 1>> <<elseif $player.vaginaExist>> <<machine_init vaginal arm_chains>> <<set $machine.vaginal.armed to 1>> <<else>> <<machine_init anal arm_chains>> <<set $machine.anal.armed to 1>> <</if>> <<set $timer to 10>> <</if>> <<effects>> <<if $timer gte 7>> 警报响了。 <<elseif $timer gte 4>> <span class="purple">你听到一阵喊叫声。</span> <<elseif $timer gte 2>> <span class="pink">你听到脚步声越来越近。</span> <<else>> <span class="red">保安很近了!</span> <</if>> <br><br> <<machine_effects>><<machine_combat>> <<machine_state>> <br><br> <<machine_actions>> <<if $machine.number lte 0 or $finish is 1 or $timer lte 0>> <span id="next"><<link [[继续|Docks Machine End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Docks Machine]]>><</link>></span><<nexttext>> <</if>> <br>
<<effects>> <<if $timer lte 0>> <<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>> <<machine_end>> <<generate1>><<generate2>> 你听到笑声。<<fullGroup>>穿着安全制服站在一边。你不知道他们已经观察了多久,但他们似乎也不急干扰你。他们拿着手机,<span class="red">用摄像头对着你。</span> <br><br> <<famesex 20>> "感谢你的精彩表演,"<<person1>><<person>>说道,"并非每天都有机会看到有骚货被机器人操爆的。" <br><br> <<person2>><<person>>走上前去,蹲在舱口旁边。<<He>>伸手进去,你听到咔嚓一声,机器就静止了。不等你恢复过来,<<person1>><<person>>已经抓住你的手臂,迫使你站起来。 <br><br> <<else>> <<machine_end>> <<generate1>><<generate2>> 穿着安全制服的<<fullGroup>>到达。<<person1>><<person>>笑着蹲在舱口旁边。<<He>>把手伸进去,你听到"咔"的一声,机器就停止了运转。 <br><br> 不等你恢复,<<person2>><<person>>就架住你身体,抓住你的手臂,把你拽起来。 <br><br> <</if>> 他们把你推到入口处。 <br><br> <<link [[继续|Docks Caught]]>><<clotheson>><</link>> <br> <<else>> 机器缩了回去,你好不容易才重新站稳。<<tearful>>你不停地跑,在他们的增援到达之前,逃入了迷宫般的集装箱群中。 <br><br> <<machine_end>> <<clotheson>> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<widget "dockclotheson">> <<storeon "docks" "check">> <<if _store_check is 1>> 你在之前放置的地方拿回了衣物。 <<storeon "docks">> <br><br> <</if>> <</widget>> <<widget "dockeffects">> <!-- No effect. In progress? --> <</widget>> <<widget "dockunbindoffer">> <<endevent>> 一名<<generate1>><<person1>><<person>>靠近你,脸上带着微笑。"不小心被绑住了?"<<he>>问道。"过来,我给你解开。" <br><br> <<link [[接受|Docks Binding]]>><</link>> <br> <<link [[拒绝|Docks Binding Refuse]]>><</link>> <br> <</widget>> <<widget "dockoptions">> <<endevent>> <<link [[工作(1:00)|Docks Work]]>><<set $phase to 0>><<pass 60>><<tiredness 6>><</link>><<gtiredness>> <br> <<link [[偷懒(1:00)|Docks Work]]>><<set $phase to 1>><<pass 60>><<dockstatus -1>><</link>><<lcool>> <br> <<link [[离开|Docks]]>><<storeon "docks">><</link>> <br> <</widget>> <<widget "dockstatustext">> <<set $dockstatus = Math.clamp($dockstatus, 0, 100)>> <<if $dockstatus gte 100>> <span class="green">其他工人都尊重你。</span> <<elseif $dockstatus gte 80>> <span class="teal">其他工人接纳了你。</span> <<elseif $dockstatus gte 30>> <span class="lblue">其他工人包容着你。</span> <<elseif $dockstatus gte 10>> <span class="blue">其他工人以怀疑的眼光看着你。</span> <<else>> <span class="purple">其他工人以蔑视的眼光看着你。</span> <</if>> <</widget>> <<widget "dockstatus">> <<if _args[0]>> <<set $dockstatus += (_args[0] * 2)>> <</if>> <</widget>> <<widget "dockwork">> <<set $dockhours += 1>> <<if $stress gte $stressmax>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "docks">> <<else>> 你将自己逼得太紧了。 <br><br> <<passout>> <<if $danger gte (9900 - $allure)>> <<link [[继续|Passout Docks]]>><</link>> <br> <<else>> <<ambulance>> <</if>> <</if>> <<elseif Time.hour gte 19>> 你帮忙搬运着设备,保证集装箱上了锁,以防晚上有人偷窃。 <br><br> <<dockclotheson>> 你加入了保安室前排起的队,一名暴躁且<<generate1>><<person1>><<person>>把一个装着今日薪酬的棕色信封交给你。 <<endevent>> <br> 你赚到了<span class="gold">£<<print (($dockwage * 12) / 100)>></span>。 <<set $money += ($dockwage * 12)>> <br><br> <<if $dockstatus gte 80>> <<if playerBellyVisible()>> <<generate1>><<person1>>你的一群同事聚在门口。<<person>>向你招手,"我们要去酒吧聚聚,"<<he>>说,"欢迎你加入我们,但是……" <<He>>望向了你的<<bellyDescription "pc">>。"我相信你不会希望你出世的孩子会像是我们中的谁那样糟糕。" <br><br> <<endevent>> <<link [[继续|Docks]]>><</link>> <br> <<else>> <<generate1>><<person1>>你的一群同事聚在大门口。其中一名<<person>>向你招招手,让你过去。"我们要去酒吧喝酒,"<<he>>说。"你来不来?" <br><br> <<endevent>> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀孕了,不能让自己投入于如此放荡的夜晚。</span><br> <<elseif $money gte 500>> <<link [[接受 (1:00 £5)|Docks Pub Crawl]]>><<set $dockpubcount to 0>><<set $money -= 500>><<alcohol 120>><<dockstatus 1>><<stress -6>><<pass 60>><</link>><<gcool>><<lstress>> <br> <</if>> <<link [[拒绝|Docks]]>><</link>> <br> <</if>> <<else>> <<link [[继续|Docks]]>><</link>> <br> <</if>> <<else>> <<if $rng gte 91>> 你被分配到了检查从甲板上卸下的集装箱内容的工作。 <<rng>> <<if $rng gte 81 and $money gte 12000 and $dockslave isnot 1>> <<generatey1>><<generate2>><<person2>>你听见其中一个集装箱中传来被堵住嘴一般的模糊的哭泣声。 <br><br> 你输入了密码,但集装箱并没有打开。"别管那个,"另一名码头工人说着。<<He>>指着门上印着的字母缩写。"这些集装箱免检的。"<<he>>如果也听见了里面的哭声,就是在装没听见。 <br><br> <<set $lock to 400>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<link [[强行打开 (£100 1:00)|Docks Slave Open]]>><<set $dockslave to 1>><<crimeUp 1 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[无视声音|Docks Slave Ignore]]>><</link>> <br> <<else>> <<rng>> <<if $rng gte 81>> 许多集装箱里都装着居民们订购的货物。其中一个包裹被撕开了,里面有什么东西在闪着光。 <br><br> <<link [[偷窃|Docks Steal]]>><<crimeUp 60 "thievery">><<set $blackmoney += 60>><</link>><<crime "thievery">> <br> <<link [[不管|Docks Don't Steal]]>><</link>> <br> <<else>> 集装箱里装满了机械。你不知道这些机械的用处,但它们上面都贴好了标签。 <br><br> <<dockoptions>> <</if>> <</if>> <<elseif $rng gte 81>> 一艘船需要帮助入港。你,一名<<generate1>><<person1>><<person>>,和一名<<generate2>><<person2>><<person>>被派去执行任务。你们登上了一艘小艇,前去与之会合。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> 你们开到一半,<<person>>突然关闭了引擎。<<He>>和<<person1>><<person>>一起盯着你。"现在这海上只有你一个人哦,细皮嫩肉的小<<girl>>。"<<he>>说着,"来,让我俩爽爽,我们就不伤害你。"<<person>>手里挥舞着一条绳子。 <br><br> <<link [[点头|Docks Rape]]>><<set $molestationstart to 1>><</link>> <br> <<link [[反抗|Docks Rape]]>><<set $fightstart to 1>><</link>> <br> <<link [[掀翻小艇|Docks Rape Capsize]]>><<dockstatus -1>><</link>><<lcool>> <br> <<else>> <<person>>指引着船长,而你和<<person1>><<person>>则帮助船员们操作者倒缆。<<if $exposed gte 1>>虽然有所遮掩,但水手们还是在盯着你的身体看。<</if>>你们摆正了船只,引导其成功靠岸。 <br><br> <<endevent>> <<dockoptions>> <</if>> <<elseif $rng gte 71>> 一艘游轮从港口中插过,导致其他船只遭到了延误。邮轮并不理会向其发出的信号。你被派往游轮上传话,乘上了一艘小艇。 <br><br> <<generate1>><<person1>> <<if $exposed gte 1>> 你爬上了游轮。见到一名赤身裸体的<<girl>>爬上船,衣着得体的人群中开始窃窃私语。你找到了正在和乘客调情的船长。<<He>>看见你,惊得手里的玻璃杯都掉在了地上。 <<else>> 你爬上了游轮,从衣着得体的人群中挤过,寻找着船长。最后,你找到了正在和乘客调情的船长。 <br><br> <</if>> <<if $speech_attitude is "meek">> "您好<<sir>>,"你说。"您的舰船不应向该方向行驶,阻碍到了其他船只。" <<elseif $speech_attitude is "bratty">> "不好意思打扰了,"你说,"但是如果你这蠢货再不调整航向的话,很快就要撞上其他船只了!" <<else>> "我前来传递消息,"你说。"您的航线有误,请转向至正确的航向。您的船只正造成其他船只的延误。" <</if>> <br><br> "那就让他们等着呗,"<<he>>笑了起来。"我这船上可都是贵宾,一个个都等不及要上岸。"<<He>>转过身背对着你。 <br><br> <<link [[回到港口|Docks Tourist Return]]>><</link>> <br> <<if $promiscuity gte 55>> <<link [[诱惑|Docks Tourist Seduce]]>><</link>><<promiscuous4>> <br> <</if>> <<if $submissive lte 500>> <<link [[恐吓乘客|Docks Tourist Intimidate]]>><<dockstatus 3>><</link>><<defianttext>><<ggcool>> <br> <</if>> <<elseif $rng gte 61>> 你被分配到给卡车卸货的任务。你注意到附近还有另一辆载具在卸货,卸货的员工穿着一身奇怪的制服。一名<<generate1>><<person1>><<generate2>><<person>>正在监督他们。 <br><br> "别管他们,"在你身旁工作着的<<person2>><<person>>说道,"他们的货都是自己处理的。" <br><br> <<link [[偷偷溜近瞧一眼|Docks Compound]]>><<drugs 240>><<stress -6>><</link>><<garousal>><<lstress>> <br> <<link [[无视|Docks Compound Ignore]]>><</link>> <br> <<elseif $rng gte 51>> 你被分配到将货物信息登记到电脑上的任务。当你浏览记录时,你发现了一处异常。 <br><br> <<link [[检查异常|Docks Examine]]>><<set $phase to 0>><<stress 6>><</link>><<skill_difficulty `currentSkillValue("maths")` "数学" 1 1000>><<gstress>> <br> <<if currentSkillValue('skulduggery') gte 400>> <<set $skulduggerydifficulty to 500>> <<link [[记录珍贵货物所在地|Docks Examine Valuables]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>> <br> <</if>> <<link [[无视|Docks Examine]]>><<set $phase to 1>><</link>> <br> <<elseif $rng gte 41>> 你被分配到了打扫码头的任务。 <<rng>> <<if $rng gte 61>> 你注意到一艘接近的船前方,水下有一团粉色的东西。 <br><br> <!-- Convert to proper history skill check? --> <<link [[调查|Docks History]]>><<set $phase to 0>><<stress 6>><</link>><<note "历史" "blue">><<gstress>> <br> <<link [[无视|Docks History]]>><<set $phase to 1>><</link>> <br> <<else>> 你顺利地完成了任务。 <br><br> <<dockoptions>> <</if>> <<elseif $rng gte 31>> 你被分配到了搬运板条箱以备装货的任务。<<generate1>><<person1>>"你得开叉车去,"监工说。"我去找钥匙。" <br><br> <<if currentSkillValue('physique') gte 15000>> 板条箱看上去不重。等<<he>>回来的时候,你已经搬完了。"你比看上去壮啊,"<<he>>笑了笑。 <<gcool>><<dockstatus 1>> <br><br> <<dockoptions>> <<else>> <<He>>看着你搬运着板条箱。你顺利地完成了搬运任务。 <br><br> <<dockoptions>> <</if>> <<elseif $rng gte 21>> 你被分配到了解开停泊船只缆绳的任务。缆绳又粗又重,而其他船只马上就要用到这一块停泊区了。 <br><br> <<if currentSkillValue('physique') gte 5000 and $feetuse isnot "bound">> 你及时完成了任务。 <br><br> <<else>> 你差一点就没能完成任务。 <<if $feetuse is "bound">> <span class="pink">你的腿被绑着还能完成任务,真是个奇迹。</span> <</if>> <<gtiredness>><<tiredness 6>> <br><br> <</if>> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<dockunbindoffer>> <<else>> <<dockoptions>> <</if>> <<elseif $rng gte 11 and $exposed lte 0>> 你被分配到了润滑机械的任务。 <<if $dockstatus gte 30>> 你顺利地完成了任务。 <br><br> <<dockoptions>> <<elseif !$worn.over_lower.type.includes("naked")>> 你正在起重机旁工作时,它轰鸣着启动了,随后意外便发生了,你的$worn.over_lower.cn_name_cap被钩住了,你被起重机整个吊了起来。 <br><br> <<generate1>><<person1>>吊机停了下来,你被吊在了半空中。操作吊机的<<person>>向空中旋转着的你挥着手。其他码头工人们纷纷驻足围观,吹着口哨鼓着掌。 <br><br> <<set $worn.over_lower.integrity -= 10>> <<if $worn.over_lower.integrity lte 0 and !$worn.lower.type.includes("naked")>> <<overlowerruined>><<exposure>> 你的衣服在你的体重下撕裂,你落了下来。<<generate2>><<person2>>一名<<person>>接住了你。<<He>>一脸邪恶的看着你的<<lewdness>>。其他人也效仿着看着你。<<covered>>你从<<his>>怀里挣开,跑开躲了起来,身后传来嘲笑声。你找到了一条毛毯用于遮羞。 <<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>> <br><br> <<towelup>> <<dockoptions>> <<else>> <<if $worn.over_lower.integrity lte 0>> 你的<<print $worn.over_lower.cn_name_cap>>在你的体重下被撕开了。 <<else>> 在体重的作用下,你从钩子上落了下来。 <</if>> <<generate2>><<person2>>一名<<person>>接住了你,但你挣开了<<his>>的怀抱。 <<gstress 6>> <br><br> <<link [[生气|Docks Angry]]>><<stress -3>><<dockstatus 1>><</link>><<gcool>><<lstress>> <br> <<link [[离开|Docks Walk]]>><</link>> <br> <</if>> <<else>> 你正在起重机旁工作时,它轰鸣着启动了。随后,意外发生了。你的$worn.lower.cn_name_cap被钩住了,你被起重机整个吊了起来。 <br><br> <<generate1>><<person1>>吊机停了下来,你被吊在了半空中。操作吊机的<<person>>向空中旋转着的你挥着手。其他码头工人们纷纷驻足围观,吹着口哨鼓着掌。 <br><br> <<set $worn.lower.integrity -= 10>> <<if $worn.lower.integrity lte 0>> <<lowerruined>><<exposure>> 你的衣服在你的体重下撕裂,你落了下来。<<generate2>><<person2>>一名<<person>>接住了你。<<He>>一脸邪恶的看着你的<<lewdness>>。其他人也效仿着看着你。<<covered>>你从<<his>>怀里挣开,跑开躲了起来,身后传来嘲笑声。你找到了一条毛毯用于遮羞。 <<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>> <br><br> <<towelup>> <<dockoptions>> <<else>> 在体重的作用下,你从钩子上落了下来。<<generate2>><<person2>>一名<<person>>接住了你,但你挣开了<<his>>的怀抱。 <<gstress 6>> <br><br> <<link [[生气|Docks Angry]]>><<stress -3>><<dockstatus 1>><</link>><<gcool>><<lstress>> <br> <<link [[离开|Docks Walk]]>><</link>> <br> <</if>> <</if>> <<else>> 你将板条箱从停泊的船只上搬到码头上。箱子比其他货物要更小,但还是很重。 <<if currentSkillValue('physique') gte 15000 and $leftarm isnot "bound" and $rightarm isnot "bound">> 你毫不费力,其他工人停下休息时你仍在工作。 <<gcool>><<dockstatus 1>> <br><br> <<elseif currentSkillValue('physique') gte 5000 and $leftarm isnot "bound" and $rightarm isnot "bound">> 你能够跟上其他码头工人们的节奏。 <br><br> <<else>> 实在太重了,你无法一次把箱子搬到码头上,必须停下休息。其他码头工人们都搬了好几趟了,你才搬完一趟。 <<if $leftarm is "bound" and $rightarm is "bound">> <span class="pink">你双手被绑缚,难以正常搬运,使得搬运过程异常艰辛。</span> <</if>> <br><br> 你还在努力搬运着第二个板条箱,却走过来一名浑身肌肉的码头工人,将你手中的板条箱搬走了。"最后一个了,"<<generate1>><<person1>><<he>>说着,甚至都没有看你一眼。 <<lcool>><<dockstatus -1>> <br><br> <</if>> <<endevent>> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<dockunbindoffer>> <<else>> <<dockoptions>> <</if>> <</if>> <</if>> <</widget>> <<widget "dockpubdestination">> <<if $bus is "high">> <<link [[停止|High Street]]>><<endevent>><<set $eventskip to 1>><</link>> <<elseif $bus is "harvest">> <<link [[停止|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <<elseif $bus is "connudatus">> <<link [[停止|Connudatus Street]]>><<endevent>><<set $eventskip to 1>><</link>> <<elseif $bus is "barb">> <<link [[停止|Barb Street]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> <<link [[停止|Mer Street]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <</widget>> <<widget "dockpuboptions">> <<endevent>> <<if $money gte 500>> <<link [[继续 (1:00 £5)|Docks Pub Crawl]]>><<set $dockpubcount to 0>><<set $money -= 500>><<alcohol 120>><<dockstatus 1>><<stress -6>><<pass 60>><</link>><<gcool>><<lstress>> <br> <</if>> <<dockpubdestination>> <</widget>> <<widget "dockpubquiz">> <<if $rng gte 81>> 是科学。 <br><br> <<link [[让你的同事们回答|Docks Pub Crawl Science]]>><<set $phase2 to 0>><</link>> <br> <<link [[自己回答|Docks Pub Crawl Science]]>><<set $phase2 to 1>><</link>><<skill_difficulty `currentSkillValue("science")` "科学" 1 1000>> <br> <<link [[故意答错|Docks Pub Crawl Science]]>><<set $phase2 to 2>><</link>> <br> <<elseif $rng gte 61>> 是算数。你的一名同事伸出手准备掰手指头。 <br><br> <<link [[让你的同事们回答|Docks Pub Crawl Maths]]>><<set $phase2 to 0>><</link>> <br> <<link [[自己回答|Docks Pub Crawl Maths]]>><<set $phase2 to 1>><</link>><<skill_difficulty `currentSkillValue("maths")` "数学" 1 1000>> <br> <<link [[故意答错|Docks Pub Crawl Maths]]>><<set $phase2 to 2>><</link>> <br> <<elseif $rng gte 41>> 是文学。 <br><br> <<link [[让你的同事们回答|Docks Pub Crawl English]]>><<set $phase2 to 0>><</link>> <br> <<link [[自己回答|Docks Pub Crawl English]]>><<set $phase2 to 1>><</link>><<englishdifficulty 1 1000>> <br> <<link [[故意答错|Docks Pub Crawl English]]>><<set $phase2 to 2>><</link>> <br> <<elseif $rng gte 21>> 是当地的历史。 <br><br> <<link [[让你的同事们回答|Docks Pub Crawl History]]>><<set $phase2 to 0>><</link>> <br> <<link [[自己回答|Docks Pub Crawl History]]>><<set $phase2 to 1>><</link>><<skill_difficulty `currentSkillValue("history")` "历史" 1 1000>> <br> <<link [[故意答错|Docks Pub Crawl History]]>><<set $phase2 to 2>><</link>> <br> <<else>> 是性爱,问题提出时激起了一片下流的欢呼声。你的同事们表示这就是个送分题。 <br><br> <<link [[让你的同事们回答|Docks Pub Crawl Love]]>><<set $phase2 to 0>><</link>> <br> <<link [[自己回答|Docks Pub Crawl Love]]>><<set $phase2 to 1>><<dockstatus 1>><</link>><<skill_difficulty $promiscuity "淫乱" 1 100>><<gcool>> <br> <<link [[故意答错|Docks Pub Crawl Love]]>><<set $phase2 to 2>><<dockstatus 1>><</link>><<gcool>> <br> <</if>> <</widget>> <<widget "skul_dock_init">> <<if $skul_dock_init is undefined>> <<unset $catsuit_spawned>> <<set $skul_dock_init to 1>> <<set $dock_security to 1>> <<set $skul_dock to {}>> <<set $skul_dock.NW to {}>> <<set $skul_dock.N to {}>> <<set $skul_dock.NE to {}>> <<set $skul_dock.W to {}>> <<set $skul_dock.M to {}>> <<set $skul_dock.E to {}>> <<set $skul_dock.SW to {}>> <<set $skul_dock.S to {}>> <<set $skul_dock.SE to {}>> <<set _skul_dock_keys to Object.keys($skul_dock)>> <<set _count to 0>> <<for _i to 0; _i lt _skul_dock_keys.length; _i++>> <<rng>> <<if $rng gte 100>> <<set $skul_dock[_skul_dock_keys[_i]].contents to "gold">> <<set _count++>> <<elseif $rng gte 95>> <<set $skul_dock[_skul_dock_keys[_i]].contents to "aphrodisiacs">> <<set _count++>> <<elseif $rng gte 75>> <<set $skul_dock[_skul_dock_keys[_i]].contents to "electronics">> <<set _count++>> <<elseif $rng gte 65>> <<set $skul_dock[_skul_dock_keys[_i]].contents to "fertiliser">> <<set _count++>> <<elseif $rng gte 55 and $catsuit_found isnot true and $catsuit_spawned is undefined>> <<set $catsuit_spawned to 1>> <<set $skul_dock[_skul_dock_keys[_i]].contents to "equipment">> <<set _count++>> <<else>> <<set $skul_dock[_skul_dock_keys[_i]].contents to "none">> <</if>> <</for>> <<if _count lte 1>> <<for _i to 0; _i lt _skul_dock_keys.length; _i++>> <<if $skul_dock[_skul_dock_keys[_i]].contents is "none">> <<rng>> <<if $rng gte 95>> <<set $skul_dock[_skul_dock_keys.pluck()].contents to "aphrodisiacs">> <<set _count++>> <<elseif $rng gte 75>> <<set $skul_dock[_skul_dock_keys.pluck()].contents to "electronics">> <<set _count++>> <<elseif $rng gte 65>> <<set $skul_dock[_skul_dock_keys.pluck()].contents to "fertiliser">> <<set _count++>> <</if>> <<if _count is 2>> <<break>> <</if>> <</if>> <</for>> <!--Added in case the variable gets use elsewhere--> <<set _skul_dock_keys to Object.keys($skul_dock)>> <</if>> <</if>> <</widget>> <<widget "skul_dock_contents">> <<set _skul_dock_keys to Object.keys($skul_dock)>> <<for _i to 0; _i lt _skul_dock_keys.length; _i++>> <<if $skul_dock[_skul_dock_keys[_i]].contents is _args[0] and $skul_dock[_skul_dock_keys[_i]].state isnot "known">> <<set $skul_dock[_skul_dock_keys[_i]].state to "known">> <<set _dock_location to _skul_dock_keys[_i]>> <<set _dock_contents to $skul_dock[_skul_dock_keys[_i]].contents>> <<break>> <</if>> <</for>> <</widget>> <<widget "skul_dock_location">> <<switch _args[0]>> <<case "NW">> <<set _text_output to "停系泊处">> <<case "N">> <<set _text_output to "锚定船">> <<case "NE">> <<set _text_output to "仓库">> <<case "W">> <<set _text_output to "起重机">> <<case "M">> <<set _text_output to "最高的货物集装箱堆">> <<case "E">> <<set _text_output to "办公大楼">> <<case "SW">> <<set _text_output to "货车卸货区">> <<case "S">> <<set _text_output to "前门">> <<case "SE">> <<set _text_output to "停车场">> <</switch>> <<print _text_output>> <</widget>> <<widget "skul_dock_nav">> <<if $bus is "W">> <<sneakicon>><<link [[潜行至锚泊的船只 (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "NW">><</link>><<skul_dock_state NW>> <br> <</if>> <<if $bus is "N">> <<sneakicon>><<link [[偷偷溜下船 (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "NW">><</link>><<skul_dock_state NW>> <br> <</if>> <<if $bus is "NW">> <<sneakicon>><<link [[潜行至锚泊的船只上 (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "N">><</link>><<skul_dock_state N>> <br> <</if>> <<if $bus is "E">> <<sneakicon>><<link [[潜行至仓库 (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "NE">><</link>><<skul_dock_state NE>> <br> <</if>> <<if $bus is "SW" or $bus is "NW">> <<sneakicon>><<link [[潜行至起重机 (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "W">><</link>><<skul_dock_state W>> <br> <</if>> <<if $bus is "E">> <<sneakicon>><<link [[潜行至最高的一堆集装箱 (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "M">><</link>><<skul_dock_state M>> <br> <</if>> <<if $bus is "SE" or $bus is "M" or $bus is "NE">> <<sneakicon>><<link [[潜行至办公室 (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "E">><</link>><<skul_dock_state E>> <br> <</if>> <<if $bus is "W" or $bus is "S">> <<sneakicon>><<link [[潜行至货车卸货区 (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "SW">><</link>><<skul_dock_state SW>> <br> <</if>> <<if $bus is "SE" or $bus is "SW">> <<sneakicon>><<link [[潜行至大门 (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "S">><</link>><<skul_dock_state S>> <br> <br> <</if>> <<if $bus is "S" or $bus is "E">> <<sneakicon>><<link [[潜行至停车场 (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "SE">><</link>><<skul_dock_state SE>> <br> <</if>> <<if $bus is "S">> <<docksicon>><<link [[离开|Docks]]>><<set $bus to "mer">><</link>> <br> <</if>> <</widget>> <<widget "skul_dock_state">> <<if $statdisable is "f">> <<if $skul_dock[_args[0]].state is "known">> <<if $skul_dock[_args[0]].contents is "none">> <span class="purple">这里的集装箱里没有对你有价值的东西。</span> <<elseif $skul_dock[_args[0]].contents is "fertiliser" and $tending lt 400>> <span class="purple">这里的集装箱里没有对你有价值的东西。</span> <<else>> <span class="teal">其中有一个集装箱里装着贵重的<<print $skul_dock[_args[0]].contents.replace("gold","黄金").replace("aphrodisiacs","催情剂").replace("electronics","电器").replace("fertiliser","肥料").replace("equipment","设备")>>。</span> <</if>> <<elseif $skul_dock[_args[0]].state is "empty">> <span class="lblue">你已经检查过这里了。</span> <<else>> <span class="blue">内容未知。</span> <</if>> <</if>> <</widget>> <<widget "events_skul_dock">> <<if $dock_security gte random(1, 4)>> <<rng 5>> <<if $rng is 1>> <<generateSecurity 1>><<person1>> 你听到脚步声逐渐靠近。你躲在了一个集装箱后,等待着脚步声逐渐远去。你松了一口气。<<gstress>><<stress 6>> <br><br> <<link [[继续|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $rng is 2>> <<generateSecurity 1>><<person1>> 你前方的集装箱被手电筒照亮。拿手电筒的人就在附近,且正向你的方向走来。 <br><br> 你四下看了看。集装箱之间靠得很近。你可以原路返回,但路途比较远,而你已经没有多少时间了。 <br><br> <<set $skulduggerydifficulty to 500>> <<link [[躲藏|Docks Hide]]>><</link>><<skulduggerydifficulty>> <br> <<link [[逃跑|Docks Run]]>><<crimeUp 100 "trespassing">><<tiredness 6>><<dock_security 1>><</link>><<crime "trespassing">><<gtiredness>><<gsecurity>> <br> <<if $physiquesize lte 6000>> <<link [[挤进集装箱间的缝隙里|Docks Squeeze]]>><</link>><<small_text>> <br> <</if>> <<elseif $rng is 3>> 你听到一列集装箱的另一边传来脚步声。 <!-- Modified for Monster People --> <<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f"))>> <<if beastMaleChance() lt random(1, 100)>> <<set $dock_dog to "girl">> 你观察着他们,发现其中一只狗女孩正四肢着地嗅着地面——你不久前刚经过那里,她应该是察觉到了你的气味。 <br><br> "这边!"她喊着,跑了起来。你瞥见一名穿着保安制服的人跟着她。 <br><br> <<else>> <<set $dock_dog to "boy">> 你观察着他们,发现其中一只狗男孩正四肢着地嗅着地面——你不久前刚经过那里,他应该是察觉到了你的气味。 <br><br> "这边!"他喊着,跑了起来。你瞥见一名穿着保安制服的人跟着他。 <br><br> <</if>> <<else>> <<if beastMaleChance() lt random(1, 100)>> <<set $dock_dog to "bitch">> <<else>> <<set $dock_dog to "dog">> <</if>> 你观察着他们,发现一只狗正在嗅着地面——你不久前刚经过那里,它应该是察觉到了你的气味。 <br><br> 狗吠了两声,跑了起来。你瞥见一名穿着保安制服的人跟着它。 <br><br> <</if>> 他们马上就要找到你了。 <br><br> <<link [[伏击|Docks Ambush]]>><<dock_security 1>><</link>><<gsecurity>> <br> <<if $worn.upper.set is $worn.lower.set>> <<link [[舍弃衣服留下假痕迹|Docks Sacrifice]]>><<set $phase to 0>><<dock_security -1>><</link>><<lsecurity>> <br> <<else>> <<if $worn.upper.name isnot "naked">> <<link [[舍弃上衣留下假痕迹|Docks Sacrifice]]>><<set $phase to 1>><<dock_security -1>><</link>><<lsecurity>> <br> <</if>> <<if $worn.lower.name isnot "naked">> <<link [[舍弃下装留下假痕迹|Docks Sacrifice]]>><<set $phase to 2>><<dock_security -1>><</link>><<lsecurity>> <br> <</if>> <</if>> <<if $worn.under_upper.set is $worn.under_lower.set>> <<link [[舍弃贴身衣物留下假痕迹|Docks Sacrifice]]>><<set $phase to 3>><<dock_security -1>><</link>><<lsecurity>> <br> <<else>> <<if $worn.under_upper.name isnot "naked">> <<link [[舍弃贴身上装留下假痕迹|Docks Sacrifice]]>><<set $phase to 4>><<dock_security -1>><</link>><<lsecurity>> <br> <</if>> <<if $worn.under_lower.name isnot "naked">> <<link [[舍弃内衣留下假痕迹|Docks Sacrifice]]>><<set $phase to 5>><<dock_security -1>><</link>><<lsecurity>> <br> <</if>> <</if>> <<if $bus is "NW" or $bus is "N" or $bus is "NE">> <<link [[潜入海里|Docks Dive]]>><</link>> <br> <</if>> <<elseif $rng is 4>> 你听到脚下传来咔哒一声。<span class="red">检测到入侵者。</span>一个声音响起。"放弃抵抗。"一扇暗门打开,几支金属机械臂从中伸出。 <br><br> <<link [[躲闪|Docks Machine Dodge]]>><</link>><<dancedifficulty 500 1200>> <br> <<link [[挣扎|Docks Machine Struggle]]>><</link>><<physiquedifficulty 12000 20000>> <br> <<link [[乖乖过去|Docks Machine Brace]]>><</link>> <br> <<else>> <<generateSecurity 1>><<person1>> 一名穿保安制服的<<person>>从前方的拐角处走了出来。你藏进了两个集装箱之间。你觉得<<he>>应该没看到你。 <<if random(1, 2) is 1>> 然而当<<he>>走过你的藏身处时,<<he>>伸出手把你揪了出来。"抓住你了,"<<he>>说。 <br><br> <<He>>拿出了对讲机。"抓住这个小逼崽子了。"<<he>>说着,把你按在一个集装箱前。"收到。"<<He>>放开对讲机,任其落在自己身旁。"支援很快就会来了。"<<He>>贴近了你。"不过,要不要先爽一爽再说呢?" <br><br> <<link [[继续|Docks Sneak Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>目不斜视地走过。<<gstress>><<stress 6>> <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <</if>> <</if>> <<else>> <<rng 6>> <<if $rng is 1>> <span class="red">你脚下一滑!</span>地上有一层滑滑的,油一样的东西。 <br><br> <<link [[伸手撑地|Docks Slip]]>><<pain 8>><<stress 6>><</link>><<ggpain>><<gstress>> <br> <<link [[尝试保持平衡|Docks Upright]]>><</link>><<dancedifficulty 400 1200>> <br> <<elseif $rng is 2>> <<if $weather is "clear">> 月光倒映在海面上,你不由得看着出了神。<<lstress>><<stress -6>> <br><br> <<else>> 一阵凉爽的风拂过你的头发。 <br><br> <</if>> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng is 3>> <<generateSecurity 1>><<generateSecurity 2>> 你听见前面传来声音。有两个保安正向你走来。 <br><br> <<set $skulduggerydifficulty to 500>> <<link [[找一条别的路 (0:10)|Docks Find]]>><<pass 10>><<dock_security 1>><</link>><<gsecurity>> <br> <<link [[溜过去|Docks Sneak By]]>><</link>><<skulduggerydifficulty>> <br> <<elseif $rng is 4>> 你蹑手蹑脚地穿过黑暗,但还是留下了些许痕迹。保安们更加警惕了。<<gsecurity>><<dock_security 1>> <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng is 5>> <<if currentSkillValue('skulduggery') gte random(1, 1000)>> 前方有一个摄像头。你避开了它。<span class="green">你庆幸自己及时发现了它。</span> <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br> <<else>> 前方有一个摄像头,<span class="red">你发现得太迟了。</span>你躲了起来,但如果对方有注意的话就肯定发现你了。<<gsecurity>><<dock_security 1>><<crimeUp 10 "trespassing">><<crime "trespassing">> <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> 这些集装箱都长得一个样,在你身边堆得高高的。你花了一会才搞清楚你在哪里。<<gstress>><<stress 6>> <br><br> <<link [[继续|Docks Sneak]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "dock_security">> <<if _args[0]>> <<set $dock_security += _args[0]>> <</if>> <</widget>> <<widget "dock_security_text">> <<if $dock_security gte 4>> <span class="red">最高警戒状态已启用。</span> <<elseif $dock_security gte 3>> <span class="purple">保安们知道有人闯入了。</span> <<elseif $dock_security gte 2>> <span class="purple">保安们察觉到了什么。</span> <<else>> <span class="teal">现在的安全戒备等级很低,保安们都在放松。</span> <</if>> <</widget>>
<<effects>> 你 <<if $cat gte 6>> 以猫科动物的灵敏 <<else>> 以恶魔的身法 <</if>> 爬上了 <<if $rng gte 81>> 房子侧面的棚架。你试图通过窗户看向里面,但窗帘却是拉上的。 <<promiscuity2>> <<if random(1, 2) is 2 or $daily.demonWindowOrphan is 1>> <<link [[进入|Domus Window Curtain]]>><</link>> <br> <<else>> <<link [[进入|Domus Window Orphan]]>><<set $daily.demonWindowOrphan to 1>><</link>> <br> <</if>> <<elseif $rng gte 61>> <<generate1>><<person1>> 房子左边靠着的一架梯子。你透过窗户,看到一个睡在床上的<<person>>。床和屋内装修都是这条街的典型风格。 <<promiscuity2>> <<link [[诱惑|Domus Window Ladder Seduce]]>><</link>> <br> <<link [[离开|Domus Window Ladder Leave]]>><<endevent>><</link>> <br> <<elseif $rng gte 41>> 一个垃圾桶放在房子旁边,你尝试跳了上去,爬进了上面一扇开着的窗户。 <<promiscuity2>> <<beastNEWinit 1 dog>> 你把自己拉过窗台,和一个<<beasttype>>面对面。 <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<bHe>>舔你的脸。房间里没有别人。 <br><br> <<if $deviancy gte 15>> <<link [[诱惑|Domus Window Dog Seduce]]>><</link>><<deviant2>> <br> <</if>> <<link [[离开|Domus Window Dog Leave]]>><</link>> <br> <<else>> <<bHe>>露出<<his>>的牙齿。你转身爬出窗外,掉到下面的草地上。<<beastescape>> <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <</if>> <<elseif $rng gte 21>> 一辆汽车停在开着的窗户前,你轻轻一跳,就够到了窗台。你费力地爬进去。 <<promiscuity2>> <<generate1>><<person1>> 两个床头柜上放着几支蜡烛,照亮了房间。在它们之间是一个被捆绑、蒙着眼睛、绑在床上的<<person>>。<<He>>听到了你进来的声音抬头看。周围没有其他人。 <br><br> <<link [[诱惑|Domus Window Bound Seduce]]>><</link>> <br> <<link [[离开|Domus Window Bound Leave]]>><</link>> <br> <<else>> 房子旁边长着的一棵树。你坐在一根粗树枝上,窥视着窗户里面。 <<promiscuity2>> 你看到一对伴侣在床上睡觉。 <<generate1>><<generatep2>> 一位<<person1>><<person>>,和一位<<person2>><<person>>。 <br><br> <<link [[勾引第一个|Domus Window Couple Seduce]]>><<set $phase to 0>><</link>> <br> <<person2>> <<if $NPCList[1].pronoun is "m" and maleChance() gte 1 or $NPCList[1].pronoun is "f" and maleChance() lt 100>> <<link [[勾引第二个|Domus Window Couple Seduce]]>><<set $phase to 1>><</link>> <br> <</if>> <<link [[离开|Domus Window Couple Leave]]>><</link>> <br> <</if>>
<<effects>> <<saveNPC 0 domus_couple_0>> <<saveNPC 1 domus_couple_1>> <<endevent "phaseless">> <<if $phase is 1>> <<loadNPC 0 domus_couple_1>> <<else>> <<loadNPC 0 domus_couple_0>> <</if>> <<person1>> <<set $seductiondifficulty to 8000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> 你从窗户爬过去,爬到<<person>>的身上。你靠近<<him>>,在<<his>>的耳边轻声细语。"醒来,今晚是你的幸运之夜。" <br><br> <<persons>>睁开眼睛。<<He>>目不转睛地看着你,茫然而不知所措,然后又瞥了一眼<<his>>的伴侣。你抓住<<his>>下巴,让<<him>>面向你。"别吵醒任何人,"你轻声说,"让这成为我们的秘密吧。" <br><br> <<if $seductionrating gte $seductionrequired>> <<person>>看起来很矛盾,直到你摩擦<<his>>的骨盆。<<He>>在狂喜中闭上<<his>>的眼睛,<span class="green">把你拉得更近。</span> <br><br> <<link [[继续|Domus Window Couple Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> 这个<<person>>看起来陷入了矛盾,但又瞥了一眼<<his>>的伙伴,然后面露难色地闭上了<<his>>的眼睛。<span class="red">"醒醒!"</span><<he>>喊道。"我们被偷了!" <br><br> <<if $phase is 1>> <<loadNPC 1 domus_couple_0>> <<else>> <<loadNPC 1 domus_couple_1>> <</if>> <<person2>><<person>>猛然一惊直起身来,在床头柜上摸索着寻找<<his>>的眼镜。你爬过窗户,跳到树枝上,抓住树枝,荡到草地上。 <br><br> 这对情侣探出窗外,但在黑暗中看不到你。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus Window Couple Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus Window Couple Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $phase is 1>> <<loadNPC 1 domus_couple_0>> <<else>> <<loadNPC 1 domus_couple_1>> <</if>> <<person>>用手捂住嘴,但为时已晚。<<person2>><<person>>呆呆地站着。 <br><br> "我,我可以解释,"<<person1>><<person>>结结巴巴地说道。 <br><br> 你向<<person2>><<person>>抛去一个邪恶的笑容,然后从窗户跳出,抓住树枝。 <br><br> <<tearful>>你爬下树,留下这对情侣争吵。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你从窗户跳出去,抓住树枝。 <br><br> <<tearful>>你爬下树,消失在夜色中。 <br><br> <<clotheson>> <<endcombat>> <<elseif $alarm is 1 and $rescue is 1>> <<if $phase is 1>> <<loadNPC 1 domus_couple_0>> <<else>> <<loadNPC 1 domus_couple_1>> <</if>> <<person2>><<person>>笔直地站立着。 <br><br> "我,我可以解释,"<<person1>><<person>>结结巴巴地说道。 <br><br> 你向<<person2>><<person>>抛去一个邪恶的笑容,然后从窗户跳出,抓住树枝。 <br><br> <<tearful>>你爬下树,留下这对情侣争吵。 <br><br> <<endcombat>> <<clotheson>> <<else>> <<person>>焦急地瞥了自己的伴侣一眼,然后回头看你。你已经走了。 <br><br> <<tearful>>你爬下了树。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Domus Street]]>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>> <br>
<<effects>> 你从树上爬下来,离开这对睡觉的情侣。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br>
<<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<if $speech_attitude is "meek">> "你看起来很舒服,”你说,“介意我仔细检查一下这些结吗?" <<elseif $speech_attitude is "bratty">> "一切都系好并且准备好了,”你说。“我不是那个幸运儿吗?" <<else>> "有人不想让你四处闲逛,”你说。“但是如果我把你占为己有,他们也很难责怪你,不是吗?" <</if>> <br><br> <<if $seductionrating gte $seductionrequired>> <<person>>蠕动着,"我没有办法,"<span class="green"><<he>>诱人地呻吟。</span> <br><br> <<link [[继续|Domus Window Bound Seduce Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<generatep2>> "你是谁?!"<<he>>大喊,使劲对抗着束缚,"救命!有入侵者!"<span class="red"><<Hes>>很想逃跑。</span> <br><br> 你听到房间外地板在脚步声下嘎吱作响。"亲爱的,怎么了?"<<person2>><<personsimple>>的声音响起。"我让你等太久了吗?"你在被发现之前就从窗户逃走了。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<npc_submissive>> <<npcexpose>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus Window Bound Seduce Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus Window Bound Seduce Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<generatep2>> 你听到地板在脚步声中嘎吱作响。"我让你等得够久了,"房间外一个声音响起。 <br><br> <<tearful>>门打开前一刻,你从窗户逃走了。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你听到地板在脚步声中嘎吱作响。"我让你等得够久了,"房间外一个声音响起。 <br><br> <<tearful>>门打开前一刻,你从窗户逃走了。 <br><br> <<clotheson>> <<endcombat>> <<else>> 你听到地板在脚步声中嘎吱作响。"我让你等得够久了,"房间外一个声音响起。 <br><br> <<tearful>>门打开前一刻,你从窗户逃走了。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br>
<<effects>> 你从窗户爬回来,以最小的声响降到车上。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br>
<<effects>> <<set $seductiondifficulty to 4000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> 你将<<bottom>>转到<<beasttype>>,然后摆动。 <<deviancy2>> <<if $seductionrating gte $seductionrequired>> <<bHe>>疑惑地看着你,<span class="green">然后从后面骑上你。</span> <br><br> <<link [[继续|Domus Window Dog Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<bHe>>疑惑地看着你,<span class="red">然后吠叫。</span>你在别人到来之前爬回窗户,跳在垃圾箱上,然后滚落到草地上。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus Window Dog Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus Window Dog Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype>>蜷缩在一张空床的底部。 <br><br> <<tearful>>你从窗户爬了回去。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<beasttype>>逃离房间,狂吠。 <br><br> <<tearful>>在有人来调查之前,你从窗户爬回来。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<beasttype>>吼叫着从你身边退开。 <br><br> <<tearful>>在有人来调查之前,你从窗户爬回来。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br>
<<effects>> 在你爬上你来的路时,<<beasttype>>嗅到你<<bottom>>的气味,然后你跳到垃圾箱,然后爬到草地上。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br>
<<effects>> 你打开窗户,穿过窗帘。 <<generate1>><<person1>> 你和一个裸体的人面对面。"啊!"<<he>>尖叫着,一只手捂着<<himself>>,另一只手摸索床单。"你想要什么?我被抢劫了吗?" <br><br> <<link [[要钱|Domus Window Curtain Money]]>><</link>> <br> <<link [[诱惑|Domus Window Curtain Seduce]]>><</link>> <br> <<link [[离开|Domus Window Curtain Leave]]>><</link>> <br>
<<effects>> "好吧,"<<person>>说着,然后走向床边打开抽屉,拿出现金。"给。"<<He>>递给你 <<if $rng gte 100>> <<moneyGain 500>> <<elseif $rng gte 81>> <<moneyGain 100>> <<elseif $rng gte 61>> <<moneyGain 80>> <<elseif $rng gte 41>> <<moneyGain 60>> <<elseif $rng gte 21>> <<moneyGain 40>> <<else>> <<moneyGain 20>> <</if>> 一些钞票,"现在请离开。" <br><br> <<link [[诱惑|Domus Window Curtain Seduce]]>><<set $phase to 1>><</link>> <br> <<link [[离开|Domus Window Curtain Leave]]>><</link>> <br>
<<effects>> <<if $phase is 1>> <<set $seductiondifficulty to 10000>> <<else>> <<set $seductiondifficulty to 8000>> <</if>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<if $exposed gte 2>> "很抱歉让你这么难堪,”你笑着说。“但正如你所见。”你在原地旋转。“你不是唯一一个脱了衣服的人,不是吗?" <<else>> "很抱歉让你这么难堪,”你笑着说。“来,让我来帮忙。”你在原地旋转,熟练地脱掉衣服。“好吧。如果我们都是裸体的,就没必要感到尴尬。" <<clothesstrip>> <</if>> <br><br> <<if $seductionrating gte $seductionrequired>> <<person>>结结巴巴地做出了难以理解的反应。你把一根手指放在<<his>>的嘴唇上,<span class="green">然后把<<him>>推到床上。</span> <br><br> <<link [[继续|Domus Window Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <span class="red">"变态!"</span><<person>>大喊,"给我滚出去!" <br><br> 你躲在窗帘下,逃到了棚架下。<<clotheson>> <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus Window Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus Window Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 你把浑身发抖的猎物留在床上。 <br><br> <<tearful>>你逃回到了原来的路上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把那个<<person>>推到床上,冲向窗户。 <br><br> <<tearful>>你逃回到了原来的路上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <<else>> <<person>>躺在床上,穿着裤子。 <br><br> <<tearful>>你逃回到了原来的路上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<generate1>><<generateyv2>><<person1>> 你躲在窗帘之间,走进一个被紫色灯光温暖的房间。一个<<person>>坐着,<<his>>背对着你,一个<<person2>><<person>>跨在<<person1>><<his>>的膝盖上。<<He>>对着<<person2>><<persons>>的背部殴打,疼得发出了凄惨的喊叫。<<person2>><<person>>啜泣着。 <br><br> "这对你来说太过分了?"<<person1>><<person>>笑道。"你就等着吧,"<<he>>又一次打击。引来了又一次哭泣。"我可是花钱买的你,我们才刚刚开始呢!" <br><br> 你认出了孤儿院的<<person2>><<person>>。 <br><br> <<saveNPC 0 domus_couple_0>><<saveNPC 1 domus_couple_1>> <<link [[干涉|Domus Window Orphan Intervene]]>><</link>> <br> <<link [[离开|Domus Window Curtain Leave]]>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "有,有人玩得很开心啊,"你一边说,一边溜进视野。 <<elseif $speech_attitude is "bratty">> "有人玩得很开心啊,"你一边说,一边溜进视野。 <<else>> "看我发现了什么?"你一边说,一边溜进视野。 <</if>> <br><br> <<person2>><<persons>>的眼睛睁开,<<person1>><<person>>的头转向你,丝毫没有受到干扰。"干什么?"<<he>>问,上下打量着你。"有什么好说的?我花了500块买了这个荡妇。我的钱值了。" <br><br> <<link [["为了 " + $NPCList[1].pronouns.boy + "的自由战斗"|Domus Window Orphan Fight Start]]>><</link>> <br> <<link [["自愿取代 " + $NPCList[1].pronouns.boy + "的位置"|Domus Window Orphan Offer]]>><<hope 1>><</link>><<ghope>> <br> <<link [["自愿加入 " + $NPCList[1].pronouns.boy + " 为了 £500"|Domus Window Orphan Join]]>><</link>> <br> <<if $money gte 50000>> <<link [["买下 " + $NPCList[1].pronouns.boy + "的自由 (£500)"|Domus Window Orphan Buy]]>><<set $money -= 50000>><<hope 1>><</link>><<ghope>> <br> <</if>>
<<effects>><<person2>> <<if $speech_attitude is "meek">> "让,让<<him>>走!”你说。“否则你会后悔的!" <<elseif $speech_attitude is "bratty">> "让<<him>>走,”你说。“否则我会把你从窗户打出去。" <<else>> "我不会让这种欺凌继续下去,”你说。 <</if>> <br><br> <<person1>><<person>>笑着站起来,将<<person2>><<person>>击倒在地。"好吧,"<<person1>><<he>>说着,手指关节咔吧作响。 <br><br> <<link [[继续|Domus Window Orphan Fight]]>><<endevent>><<loadNPC 0 domus_couple_0>><<set $fightstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Domus Window Orphan Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus Window Orphan Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>筋疲力尽的倒在椅子上。 <br><br> <<tearful>>你帮助<<his>>的受害者站起身。你们一起逃出那扇门。<<ghope>><<hope 1>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Window Orphan Escape]]>><<loadNPC 0 domus_couple_0>><<loadNPC 1 domus_couple_1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<person>>摔倒在椅子上,受伤了。 <br><br> <<tearful>>你帮助<<his>>的受害者站起身。你们一起逃出那扇门。<<ghope>><<hope 1>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Window Orphan Escape]]>><<loadNPC 0 domus_couple_0>><<loadNPC 1 domus_couple_1>><</link>> <br> <<else>> <<tearful>>你摔倒在地,因为受伤了失去了战斗能力。 <br><br> "很好,"<<person>>说道。<<He>>举起你,迫使你在<<his>>的床上弯下腰。另一名受害者的身体在你身边倒下。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Window Orphan Pair]]>><<loadNPC 0 domus_couple_0>><<loadNPC 1 domus_couple_1>><</link>> <br> <</if>>
<<effects>> <<earnFeat "The Value of Pain">> <<person1>>“我需要一些特别的东西,”<<person>>在橱柜里翻找着说。“啊哈。”<<He>>拔出一根长手杖,<<He>>的手指顺着手杖滑向顶端。“就是这个。" <br><br> <<He>>一步步向前走。每一次脚步声都会使地板吱吱作响。<<person2>><<person>>在期待中呜咽。 <br><br> 打击来得毫无征兆。你的<<bottom>>传来一种尖锐的刺痛感。你几乎无法注意到<<persons>>在为你的痛苦呼喊。 <<switch $masochism_level>> <<case 0>> <span class="red"> 伤得太重了。</span> <<case 1>> <span class="pink">你有些享受。</span> <<case 2>> <span class="purple"> 疼痛让你兴奋。</span> <<case 3>> <span class="blue"> 痛苦和快乐在你身上肆虐着。</span> <<default>> <span class="lblue"> 疼得真爽。</span> <</switch>> <<gggpain>><<masopain 20>> <br><br> <<person1>> "哦,你还没感觉到什么呢,"<<he>>说着,把<<he>>的手臂向后拉了一下。然后<<He>>开始打你。一次,两次,三次。 <<if !$worn.lower.type.includes("naked")>> 你的<<print $worn.lower.cn_name_cap>>对减轻打击作用不大。 <<elseif !$worn.under_lower.type.includes("naked")>> 你的<<print $worn.under_lower.cn_name_cap>>对减轻打击作用不大。 <<else>> 你裸露的皮肤不受任何东西的保护。 <</if>> 孤儿的哭声汇成了持续不断的号哭。<<gggpain>><<masopain 20>> <br><br> <<if $arousal gte 10000>> 这对你自虐的身体来说太过分了。<<orgasm>> "你刚刚是高潮了吗?"<<person1>><<person>>问道,<<his>>的语气中夹杂着阴险和厌恶。"你。"<<He>>打了一下<<person2>><<person>>的屁股,因为击打屁股不停地摇晃。"你可以走了。我想专注于这个肮脏的<<bitch>>。" <br><br> <<link [[继续|Domus Window Orphan Masochist]]>><</link>> <br> <<else>> <<person1>><<person>>气喘吁吁地打了最后一次。这次力道比其他的弱。<<person>>的力量所剩无几。"该死,"<<he>>说着,把手杖扔到一边。"应付两个比一个累的快,但我的钱值了。你们两个都可以滚了。" <br><br> <<person2>><<person>>蹒跚地走出房间,仍然还在哭泣。 <br><br> <<link [[继续|Domus Window Orphan Escape Injured]]>><</link>> <br> <</if>>
<<effects>> <<person2>> 那个<<person>>蹒跚地走出房间,在消失前向你投去一个关切的感激眼神。"很好,"<<person1>><<person>>说,趁你还在痉挛时将你的手腕绑在了床柱上。"哪儿也不要去。" <br><br> <<He>>又一次翻箱倒柜。"啊哈。也许我终于找到了一个可以吃下这个的人。"<<He>>取回了一只散鞭。它看起来更像是一件古董,而不是一件情趣玩具。 <br><br> <<He>>向你摇晃绳索。"再转过身来。让我们看看你这次是怎么坚持的。" <br><br> <<link [[转动|Domus Window Orphan Masochist 2]]>><</link>> <br> <<link [[请君入瓮|Domus Window Orphan Masochist Trap]]>><</link>><<skill_difficulty $sadism "虐待狂" 1 1000>> <br>
<<effects>> 你背对<<person>>。"来了!"<<he>>喊道,用工具击打你的背部。你抬起头,发出一声痛苦的尖叫。<<He>>兴奋地看着你,然后准备继续。一次又一次的打击鞭笞着你的背部,直到你无力地倒在床上。<<gggpain>><<masopain 30>> <br><br> <<if $arousal gte 10000>> <<orgasm>> <</if>> "真遗憾,我用手杖打累了,"<<he>>说着,把你的手腕从床柱上解开。"走吧,替我向贝利问好。" <br><br> 你一瘸一拐地走下一段楼梯,穿过门,从架子边走了出去。<<person2>><<person>>的身影已经看不见了。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>> <br>
<<effects>> 你背对着<<person>>,隐藏着你眼中恶意的微光。你听到<<him>>毫不怀疑地向你走近。"来了!"<<he>>喊道。 <<if $sadism gte random(1, 1000)>> 没有任何警告,你把自己从床上推下来,用把你绑在床柱上的绳子绕过<<his>>举起的手臂。当<<he>>向前摆动<<his>>的手臂时,<span class="green">你用力把<<he>>拉到床上压住。</span> <br><br> 在<<he>>尝试起来前,你骑在<<his>>的下背部,并用你的重量压着<<him>>。"好了!"你一边说,一边抓住散鞭。 <br><br> <<link [[继续|Domus Window Orphan Sadist]]>><</link>> <br> <<else>> 在没有任何警告的情况下,你把自己从床上推下来,<span class="red">但是很快就被<<he>>用手臂</span>推倒。“你想去哪里?”<<he>>说,“我再说一次。转过身来,不要动。" <br><br> <<link [[继续|Domus Window Orphan Masochist 2]]>><</link>> <br> <</if>>
<<effects>> "轮到我了,"你说,然后给了<<persons>>的背部一记重击。<<He>>疼得大叫。你搜查<<his>>的口袋,找到一把刀。你用它来剪断把你绑在床柱上的绳子,然后把它扔掉。 <br><br> "住,住手!”<<he>>说。“停下来……啊!”你一拳,又一拳。 <br><br> "想让我停下也不是不行,”你说。“但你得给我一些回报。" <br><br> "他妈的,啊!"<<he>>再次喊道。"好吧好吧。停下来,我们可以谈谈,好吗?我有钱。" <br><br> <<link [[要钱|Domus Window Orphan Money]]>><</link>> <br> <<link [["要求 " + $NPCList[0].pronouns.he + " 帮助孤儿们"|Domus Window Orphan Help]]>><<hope 3>><</link>><<gghope>> <br> <<link [[羞辱|Domus Window Orphan Humiliate]]>><<famescrap 10>><<reb 3>><</link>><<ggreb>> <br>
<<effects>> "好吧,"你说,从<<his>>的背上爬了起来。"我会拿走一些钱。不过,别想骗我。到目前为止我都对你很宽容。" <br><br> <<He>>从床上爬起来,害怕地用双手护着自己的肩,不停后退直到来到一个橱柜边才松开手。<<He>>将手伸入橱柜,然后扔给你一沓现金。你赚到了<<moneyGain 500>>。 <br><br> 你把鞭子扔出窗外,它消失在灌木丛中。你给了<<person>>一个告别的眼神,然后爬下了格子架。你轻轻地一声落在草地上。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>> <br>
<<effects>> "这不是你第一次虐待我的朋友,是吗?" <br><br> "被虐待?我给他们公平的报酬,啊!"当又一拳打在<<his>>的背上时,<<he>>喊道。"好吧,好吧!停下来!我不会再打扰你的朋友了!" <br><br> "那可不行,”你说。“他们需要钱。从现在起,你必须给他们一份正常的工作。比如品尝冰淇淋。或者抚摸小狗。懂了吗?" <br><br> "什么?不可能,啊!"又一次被打时,<<He>>喊道。"好吧!好吧。我会照你的要求做。" <br><br> "很好,”你从床上爬起来说。“你最好别忘了,我会在你睡觉的时候回来检查的。”你把鞭子扔出窗外,它消失在灌木丛中。你给了<<person>>一个告别的眼色,然后爬下格子架。你轻声落在草地上。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>> <br>
<<effects>> "我有一个更好的主意,”你说。你在床头柜里翻找,并且找到了你需要的东西,是<<His>>的手机。你把它丢在<<him>>面前。“打开它。" <br><br> "滚开,啊!"当你再次打击<<him>>时,<<he>>哭了起来。"好吧!别打我了!"<<He>>打开手机。你边威胁地高举着鞭子边打开网络浏览器,<<His>>的主页是一个业余色情网站。而且<<his>>的帐户显示登陆中。 <br><br> "别动,"你一边说,一边打开手机的摄像头。 <br><br> <<link [[继续|Domus Window Orphan Humiliate 2]]>><</link>> <br>
<<effects>> "你想怎样,啊!"<<he>>喊道,同时你又打了几拳。<<He>>无力地蜷缩着,试图保护背部。你用相机拍下了这一切。 <br><br> 你停止攻击,上传视频。 <<if $rng gte 81>> "超级抖S的甜点时间" <<elseif $rng gte 61>> "变态<<personsimple>>自食其果" <<elseif $rng gte 41>> "被惩罚的抖S" <<elseif $rng gte 21>> "受害者的复仇" <<else>> "下水道老鼠受到正义惩戒" <</if>> 作为标题就足够了。孤儿院的其他人会看见这种宣泄的。 <br><br> 任务完成后,你从床上爬起来,把鞭子扔出窗外,它消失在灌木丛中。你给了<<person>>一个告别的眼色,然后爬下格子架。你轻声落在草地上。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>> <br>
<<effects>> <<person2>> <<if $speech_attitude is "meek">> "我,我会取代<<his>>的位置,"你说,"让<<him>>走吧!" <<elseif $speech_attitude is "bratty">> "让<<him>>走吧,”你说。“我会让你惩罚一个真正的坏孩子。" <<else>> "我可以代替<<his>>,”你说。“如果你让<<him>>走的话。" <</if>> <br><br> <<person1>><<person>>上下打量你,"好,很好。"<<He>>把<<person2>><<person>>推到地毯上。"你可以走了。" <br><br> <<link [[继续|Domus Window Orphan Masochist]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "需,需要伴侣吗?"你问<<person2>><<person>>。你转向<<person1>><<person>>,"你也可以再花500块买我。" <<elseif $speech_attitude is "bratty">> "500块?"你问,"我加入了。" <<else>> "500块?"你问,"你也可以再花500块买我。" <</if>> <br><br> <<person2>><<person>>盯着你,好像你疯了一样。<<person1>><<person>>大笑。"一次两个?"<<He>>把<<person2>><<person>>扔到床上。"他妈的,真不错啊。" <br><br> <<person1>> <<He>>把手伸进<<his>>的口袋,拿出一沓现金。你赚了<<moneyGain 500>>。 <br><br> <<link [[继续|Domus Window Orphan Pair]]>><</link>> <br>
<<effects>> <<person1>><<person>>停下思考了一会儿。"我想我玩得很开心,"<<he>>说,"好吧,把钱给我。" <br><br> <<person>>抢走现金,然后将<<person2>><<person>>推到地毯上。"在我改变主意之前滚开。" <br><br> <<link [[继续|Domus Window Orphan Escape]]>><</link>> <br>
<<effects>> <<earnFeat "The Value of Pain">> <<person2>> 你紧跟在<<person>>后面,走下一段台阶,穿过格子架旁的一扇门。直到你们走到街上的某个地方才停下来。 <br><br> "谢,谢谢你,"<<person>>喘息着。"只有我一个人的话会更难,我需要给贝利的钱,但我不知道<<person1>><<person>>会伤害我。不该是那样的。" <br><br> <<person2>><<He>>给了你一个拥抱,然后朝孤儿院的方向走。这并不远,你可以在两栋房子之间看见孤儿院的屋檐。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>> <br>
<<effects>> <<earnFeat "The Value of Pain">> <<person2>> 与<<person>>一起,你跑下一段楼梯,穿过一扇门,来到格子架旁边。直到你们走到街上的某个地方才停下来。 <br><br> "谢,谢谢你,"<<person>>喘息着。"只有我一个人的话会更难,我需要给贝利的钱,但我不知道<<person1>><<person>>会伤害我。不该是那样的。" <br><br> <<person2>><<He>>给了你一个拥抱,然后朝孤儿院的方向走。这并不远,你可以在两栋房子之间看见孤儿院的屋檐。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<clearNPC domus_couple_0>><<clearNPC domus_couple_1>><</link>> <br>
<<effects>> 你躲在窗帘下,爬上附近的棚架。然后跳进下面的花园里。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br>
<<effects>> 你穿过窗户,在窗帘之间滑动。一个<<generate1>><<person1>><<person>>在<<his>>的床上迎接你。"好吧,好吧,"<<he>>抓住你的脚踝说道。"荡妇自己找上门了,真方便。"<<He>>把你拉到<<him>>的身上。 <br><br> <<link [[继续|Domus Window Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> <<set $seductiondifficulty to 4000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> 你从窗户溜进去,悄悄地走到<<persons>>的床边。<<He>>睁开眼睛,发现你正舔着嘴唇跨坐在<<him>>身上。 <<if $seductionrating gte $seductionrequired>> <span class="green">"你是天使吗?"</span><<he>>把身子靠近你问道。你笑了笑,然后把<<him>>往回推去。 <br><br> <<link [[继续|Domus Window Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <span class="red">"操!"</span><<he>>大叫着,翻滚着把你打倒在地。你爬出窗户,从梯子上滑了下去。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你在别人发现你之前爬下梯子。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">> 你走向街上的一间房子,敲了敲门。 <br><br> <<if $rng gte 51>> 没有回应。 <br><br> <<link [[闯入|Domus House Lock]]>><</link>> <br> <<link [[去下一家(0:02)|Domus House Nude]]>><<pass 2>><</link>><<exhibitionist5>> <br> <<link [[停止|Domus Street]]>><</link>> <br> <<elseif $rng gte 41>> <<generate1>><<person1>>一个<<person>>打开了门。<<Hes>>被你的裸体惊呆了。"什么玩意儿?"<<he>>喃喃。 <br><br> <<fameexhibitionism 1>> <<link [[索要衣物|Domus House Beg]]>><<set $phase to 1>><</link>> <br> <<elseif $rng gte 31>> <<generate1>><<person1>>一位<<person>>打开了门。" 做啥——"<<his>>眼睛睁大了一些。"为什么有个光着的<<girl>>在我面前?" <br><br> <<fameexhibitionism 1>> <<link [[索要衣物|Domus House Beg]]>><<set $phase to 2>><</link>> <br> <<elseif $rng gte 21>> <<generate1>><<person1>>一位<<person>>打开了门。"噢,你没穿衣服,"<<his>>的视线在你身上游荡。"有什么你能为我——"<<he>>咳嗽了一声。"我能为你做的吗?" <br><br> <<fameexhibitionism 1>> <<link [[索要衣物|Domus House Beg]]>><<set $phase to 3>><</link>> <br> <<elseif $rng gte 11 and !Time.schoolDay>> <<generatey1>><<person1>>一位<<person>>打开了门。<<He>>看上去很震惊,然后咧嘴笑了笑。"我在学校认识你。"<<he>>说道。 <<if $player.penisExist and $player.vaginaExist and !playerChastity("hidden")>> <<if $schoolrep.herm gte 3>> "我想关于你的谣言是真的。你一定很尴尬吧,嗯?" <<else>> "我从没想过你是……"<<He>>话音渐弱,摇了摇头。"你一定很尴尬吧,是不是?" <</if>> <<schoolrep herm 1>> <<elseif ($schoolrep.crossdress gte 1 or $backgroundTraits.includes("crossdresser")) and !playerChastity("hidden")>> <<if $schoolrep.crossdress gte 3>><!-- Crossdresser trait checked above to predict that the PC normally crossdresses at school if they have no rep --> "我想关于你的谣言是真的。你一定很尴尬吧,嗯?" <<elseif $schoolrep.crossdress gte 1>> "有人说你是个异装癖,但我从没想过这是真的。你一定很尴尬吧,嗯?" <<else>> "我从来没有想到过你是个异装癖。你一定很尴尬吧,嗯?" <</if>> <<schoolrep crossdress 1>> <</if>> <br><br> <<fameexhibitionism 1>> <<link [[索要衣物|Domus House Beg]]>><<set $phase to 4>><</link>> <br> <<else>> <<generate1>><<person1>>一位<<person>>打开了门。<<He>>看到你的时候咧嘴笑了。"哎呀,哎呀,看看我们发现了什么?" <br><br> <<link [[索要衣物|Domus House Beg]]>><<set $phase to 5>><</link>> <br> <<fameexhibitionism 1>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $phase is 1>> <<if $rng gte 20>> <<if $player.gender is "m">> <<set $clothingselector to "m">> "那好吧,"<<he>>说道。"我去拿些衣服来。" <br><br> <<link [[换好衣服后离开 (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>> <br> <<else>> "那好吧,"<<he>>说道。"我去拿些衣服来。" <br><br> <<link [[换好衣服后离开 (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>> <br> <</if>> <<else>> "我很抱歉,"<<he>>说。"我没有多余的给你,<<girl>>。" <br><br> <<link [[试试另一家|Domus House Nude]]>><<endevent>><</link>> <br> <<link [[停止|Domus Street]]>><<endevent>><</link>> <br> <</if>> <<elseif $phase is 2>> "我不会再被这样骗了。"<<he>>说。"滚去别的地方光着吧。" <br><br> <<link [[试试另一家|Domus House Nude]]>><<endevent>><</link>> <br> <<link [[停止|Domus Street]]>><<endevent>><</link>> <br> <<elseif $phase is 3>> <<if $rng gte 20>> <<person>>思考了一会。"如果你肯为我打扫客厅,我就给你找件衣服穿。"<<he>>说,<<if $leftarm is "bound" and $rightarm is "bound">>"你得把掸子叼在嘴里。"<<else>>"应该只需要十分钟时间。"<</if>> <br><br> <<link [[接受|Domus Nude Exhibit]]>><</link>> <br> <<link [[拒绝|Domus Street]]>><<endevent>><</link>> <br> <<else>> <<He>>咬着<<his>>的嘴唇,考量着。"我没有。"<<he>>说着,带着一个狡猾的微笑。"把你那可爱的小屁股转过去问问别人。" <br><br> <<link [[试试另一家|Domus House Nude]]>><<endevent>><</link>> <br> <<link [[停止|Domus Street]]>><<endevent>><</link>> <br> <</if>> <<elseif $phase is 4>> <<if $rng gte 20>> <<He>>微笑着。"我有一些闲置的衣服,如果你来操我就可以给你。"<<he>>说。 <br><br> <<link [[接受|Domus Nude Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>> <br> <<link [[拒绝|Domus Street]]>><<endevent>><</link>> <br> <<else>> "我没什么可给你的。"<<he>>耸耸肩:"学校见。" <br><br> <<link [[试试另一家|Domus House Nude]]>><<endevent>><</link>> <br> <<link [[停止|Domus Street]]>><<endevent>><</link>> <br> <</if>> <<else>> <<if $rng gte 20>> "当然可以,"<<he>>说。"只要你去按一下那边房子上的蜂鸣器然后快点跑回来。" <br><br> <<He>>指向马路对面的一栋建筑。 <br><br> <<link [[接受|Domus Streak]]>><</link>> <br> <<link [[拒绝|Domus Street]]>><<endevent>><</link>> <br> <<else>> "破坏这么好的景色?"<<he>>笑道。"不太可能。" <br><br> <<He>>对你怒目而视。 <br><br> <<link [[试试另一家|Domus House Nude]]>><<endevent>><</link>> <br> <<link [[停止|Domus Street]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<He>>递给你一把羽毛掸子,在你的屁股上拍了一下,把你送进屋里。"不准偷懒。" <br><br> <<pass 5>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<generate2>><<generate3>>你走进客厅,却发现它被<<person2>><<person>>和<<person3>><<person>>占据。 <<garousal>><<gtrauma>><<gstress>><<arousal 600>><<trauma 6>><<stress 3>> <br><br> "不用在意他们,"<<he>>说。"他们不会碰你的。" <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> 你点头表示同意,然后开始工作,客人的大声议论让你更加困难。不仅如此,你的束缚让你很难在不弯腰向躺在椅子上的客人展示你的<<genitals>>的情况下到达特定的地方。 <br><br> "不用在意我们,"<<person3>><<person>>在你弯腰掸去柜子下半部分的灰尘时说,"不过,你能不能让膝盖弯曲的幅度小一点?" <br><br> <<else>> 你点头开始工作,在你能用你的右手捂住你的<<genitals>>的时候才蹲下。 "<<pShes>>害羞了,”<<person3>><<person>>在你边捂着屁股边伸手刷橱柜的时候说。 <</if>> <br><br> 你打扫完客厅,离开客人的视线,向<<person>>要钱。"干得好,"<<he>>说,仍然在盯着你。"这是我在壁橱里找到的一些东西。谢谢你招待我的客人。" <br><br> <<pass 5>> <<link [[换好衣服后离开 (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>> <br> <<else>> 客厅清洁完后,你向<<person>>要钱。"干得好,"<<he>>一边打量着你说道。"这是我在壁橱里发现的一些东西。" <br><br> <<pass 5>> <<link [[换好衣服后离开 (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust to $enemytrust + 100>> 你跟着<<person>>走进房子。门刚关上<<hes>>就开始对你动手动脚。 <<promiscuity1>> <</if>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $consensual to 0>> <<neutral 1>> <<controlloss>> <<molested>> <<maninit>> <<hand_gag 0 left>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus Nude Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus Nude Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "谢谢你的合作。这是衣服。"<<tearful>>你拿着衣服离开。 <br><br> <<set $prostitutionstat += 1>> <<fameprostitution 1>> <<clotheson>> <<endcombat>> <<link [[换好衣服后离开 (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<He>>痛苦地退缩,给了你需要的机会。<<tearful>>你跑过大楼,回到街上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><</link>> <br> <<elseif $finish is 1>> "太遗憾了。这是衣服。"<<tearful>>你拿着衣服离开。 <br><br> <<clotheson>> <<endcombat>> <<link [[换好衣服后离开 (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你看到房子,<<he>>正指着你。你在两辆停着的车中间跑,给自己一点时间。深呼吸后,你离开了遮挡,你的<<lewdness>>展现了出来。 <br><br> 尽可能快地跑,你到达房子并按下蜂鸣器,然后掉头向相反的方向跑。 <<if $rng gte 20>> 你设法回到家里,当你走到台阶时,<<he>>递给你一些衣服。 <br><br> "这很容易,不是吗?"<<he>>问道,"你应该再来。" <br><br> <<link [[换好衣服后离开 (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>> <br> <<else>> 你设法穿过街道,但当你走近台阶时,<<he>>咧嘴一笑,砰的一声关上门,只留下你一个人。 <br><br> 你再次潜到汽车后面,以避免被对面打开的车门里的人看到。 <br><br> <<link [[试试另一家|Domus House Nude]]>><<endevent>><</link>> <br> <<link [[停止|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<widget "spareclothesdomus">> <<if $player.gender_appearance is "m">> <<upperwear 4>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.upper.integrity /= 2>> <<lowerwear 5>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.lower.integrity /= 2>> <<else>> <<upperwear 1>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.upper.colour to $worn.lower.colour>> <<set $worn.lower.integrity /= 2>><<set $worn.upper.integrity /= 2>> <</if>> <</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 100>> 这扇门正紧锁着。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[闯入 (0:05)|Domus House Sneak]]>><<pass 5>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看起来超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Domus Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> 你成功地撬开了锁并进到了这栋房子里。 <<if $skulduggery lt 200>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> 你偷偷摸摸地在房子里寻找着有价值的东西。 <<if $rng gte 81>> <!-- Modified for Beast People --> <<beastNEWinit 1 dog>> <<if $monster is 1 or $bestialitydisable is "f">> 一声低沉的咆哮打断了你的动作,一只<<beasttype>>从黑暗中钻了出来,<<bHe>>朝你低声吠叫。 <br><br> <<if $deviancy gte 15>> <<link [[试着让它冷静|Domus House Dog]]>><<set $phase to 0>><<set $sexstart to 1>><<generate2>><</link>><<deviant2>> <br> <</if>> <<link [[战斗|Domus House Dog]]>><<set $molestationstart to 1>><<set $phase to 0>><<generate2>><</link>> <br> <<link [[跑路|Domus House Run]]>><<transform cat 1>><</link>> <br><br> <<else>> 一声低沉的咆哮打断了你的动作,一只狗吠叫着从黑暗中钻了出来,而它正逐步向你靠近着。 <br><br> 你仓惶逃出房子,而这条狗对你紧追不舍。但它并没有追出前门,仅仅是对着门外的<<if Time.dayState is "night">>夜晚<<else>>街道<</if>>狂吠。 <<beastescape>> <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <</if>> <<elseif $rng gte 61>> 你找到了一个带密码锁的保险箱。 <br><br> <<link [[尝试打开它|Domus House Safe]]>><</link>> <br> <<link [[离开|Domus Street]]>><</link>> <br> <<elseif $rng gte 56>> <<generate1>><<person1>> 当你蹑手蹑脚地穿过一个黑暗的房间时,一个低沉的声音吓了你一大跳。 <br><br> "欢迎你继续四处寻找,亲爱的,但这里没有都什么,我想你是找不到你想要的东西的。虽然这条街的人都很好,但我没有什么值钱的东西。 如果你想要一些值钱的东西,那就去多瑙河街吧。那里有很多值得一去的地方,并且充满了各种各样的好东西。" <br> 一个打火机被按响了两次,那微弱的火光映照出一个<<person>>的脸庞,在打着第三次之后,<<his>>嘴里的香烟终于被点着了,随着香烟的燃起,昏暗的房间里出现了那唯一的光亮。 <br><br> "我曾经是个小偷,"<<he>>突然说道:"你要记住,小偷在刚开始的那段时间内是很舒服的,很多好东西都可以用0元购来获得。那时候的生活让我沉迷,我本以为这样的生活会永久这样下去,但是我后面才明白,所有的一切都是有代价的。 那句话怎么说来着?所有的礼物都在暗中被标注好了价格……我们的人生如此的微不足道,单纯为了活着本身而活着,而不是为了活着之外的任何事物而活着。用偷窃,用身体,付出一切的代价,活在这操蛋的小镇……颈手枷固然是羞耻和残忍的,但是这里的监狱更加糟糕。那里与其说是监狱,不如说是地狱而更贴切一些。现如今,我已经与销赃的那家伙断了联系。 在这个镇上可以很容易地赚到钱,只要向那些家伙张开你的腿,钞票就会源源不断地流进你的口袋。这可比蹲监狱要容易得多,而且你至少可以选择买家。切记保持一些控制,毕竟这里的监狱可比我描述的还要残酷得多。" <br><br> 一道道烟雾蜿蜒着向你这边聚拢,它轻而易举地穿过你的鼻腔,然后开始刺挠起你的喉咙。你忍不住咳嗽了起来。 <br><br> "抱歉,"<<he>>说道:"这是一个需要戒掉的坏习惯。总而言之,这里什么都没有,你自己去看看吧,总比有一天你再跌跌撞撞地来到这里好。 去吧,想怎么看就怎么看,随便拿些什么东西吧。我可以得到更多的,所以你自己去吧。不过宝宝还在那间屋子里刚刚睡下不到一个小时, 所以不要吵醒那孩子,好吗?这是我唯一的要求。" <br> 你悄悄地离开了。 <br> "在这个镇上长大,这个小混蛋会需要所有能得到的休息时间,"<<he>>小声说道,似乎是在自言自语,"可怜的小混蛋。" <br><br> 你什么都没找到,空手而归。 <br><br> <<endevent>> <<link [[离开|Domus Street]]>><</link>> <br> <<elseif $rng gte 51>> 在摸索一个房间里的贵重物品时,你发现一个抽屉里有许多手机。虽然大多数看起来都是二手货,但有一部分还是相当新的。 <<if currentSkillValue('skulduggery') gte 500>> 以你对盗贼的了解让你很快确定这些都是偷来的手机。 再次偷窃它们应该构不成犯罪,毕竟那些家伙又不能报告有人偷了他们的赃物。 <br><br> <<link [[全部拿走|Domus Street]]>><<set $blackmoney += 60>><</link>> <<else>> 为什么有人会有这么多几乎全新的手机?真奇怪。 <br><br> <<link [[拿走|Domus Street]]>><<set $blackmoney += 60>><<crimeUp 60 "thievery">><</link>><<crime "thievery">> <</if>> <br> <<link [[离开|Domus Street]]>><</link>> <br> <<elseif $rng gte 41>> <<generate1>><<person1>>当你在起居室里翻找值钱东西的时候,突然听到有脚步声正在靠近,在那个<<person>>进入房间之前,你赶忙躲在了窗帘后面。<<He>>坐了下来并打开电视,<<he>>看起来可能要在那里坐上一段时间了。 <br><br> <<link [[偷偷溜走|Domus House Sneak 2]]>><</link>> <br> <<link [[等待时机 (0:30)|Domus House Wait]]>><<pass 30>><</link>> <br> <<elseif $rng gte 31>> 当你在起居室内翻找贵重物品时,你突然注意到某处地板像是空心的一样。 <<if currentSkillValue('skulduggery') gte 500>>怀疑有隐藏的藏匿处,<<else>>很困惑,<</if>>你在地毯下面找,发现了一个活板门。 你将活板门抬起来后往下看,似乎有一组台阶通向一个地下房间。 <br> 在黑暗之中,你无法辨认任何东西。 <br><br> <<link [[顺着楼梯下去|Domus House Dungeon]]>><</link>> <br> <<link [[离开|Domus Street]]>><</link>> <br> <<elseif $rng gte 21>> <<switch $rng % 4>> <<case 3>> <<set _bigthing to "一整套非常高级的游戏设备">><<set _thebits to "超高清曲面屏幕,环绕立体声音响,带集成手柄的游戏椅">> <<set _littlething to "一大叠色情游戏光盘">><<set _blackmoney to 50>> <<case 2>> <<set _bigthing to "一整套家庭影院系统">><<set _thebits to "巨型荧幕,继承立体声音响,带有控制面板的功能沙发">> <<set _littlething to "一大叠色情片光盘">><<set _blackmoney to 80>> <<case 1>> <<set _bigthing to "一整套沉浸式VR系统">><<set _thebits to "VR头显,动漫主题的配件和家具,触觉反馈手套">> <<set _littlething to "一箱动漫主题的 '原味内裤' ">><<set _blackmoney to 50>> <<default>> <<set _bigthing to "一个秘密的政府监视站">><<set _thebits to "间谍摄像头终端,手机窃听设备,网络监控和窃听装置">> <<set _littlething to "一套与 '黑麋鹿计划' 有关的 '绝密' 政府文件">><<set _blackmoney to 110>> <</switch>> 这所房子几乎完全是空的,就当你准备离开时,你偶然发现了一个专门用来摆放_bigthing的房间。 不幸的是,它里面的大部分——<<= _thebits>>——都太难拿走或太笨重而无法窃取。 <br> 还好,这个椅子边上的_littlething非常容易得手,并且应该能在黑市上卖个好价钱。 <br><br> <<link [[拿走|Domus Street]]>><<set $blackmoney += _blackmoney>><<crimeUp _blackmoney "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Domus Street]]>><</link>> <br> <<elseif $rng gte 16>> 整个房子里没有任何有价值的东西。即使是那张床,也只是在光秃秃的木地板上放上旧污渍床垫,然后在上面铺着油腻的床单而组成的恶心玩意。 <<print either("简直就是悲剧。","太悲哀了。","三个孩子,一个大人,橱柜里还有半块发霉的面包。")>> <br><br> 你不能从这些人这里偷东西,你也许应该把钱留给<i>这些家伙</i>。 <br><br> <<if $money gte 10000>> <<link [[留下 £100|Domus Leave Money]]>><<set $phase to 0>><<set $money -= 10000>><<stress -6>><<trauma -6>><</link>><<lstress>><<ltrauma>> <br> <</if>> <<if $money gte 50000>> <<link [[留下 £500|Domus Leave Money]]>><<set $phase to 1>><<set $money -= 50000>><<stress -24>><<trauma -12>><</link>><<llstress>><<lltrauma>> <br> <</if>> <<if $money gte 100000>> <<link [[留下 £1000|Domus Leave Money]]>><<set $phase to 2>><<set $money -= 100000>><<stress -50>><<trauma -18>><</link>><<lllstress>><<llltrauma>> <br> <</if>> <<link [[就此离开|Domus Street]]>><</link>> <br> <<else>> <<rng>> <<if $rng gte 91>> 你没有发现什么,只有一些价值<<moneyGainDisplay 1 true true>>的零钱。 <br><br> <<link [[拿走|Domus Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">> <br> <<link [[离开|Domus Street]]>><</link>> <br> <<elseif $rng gte 81>> 你没有发现什么,只有一些价值<<moneyGainDisplay 2 true true>>的零钱。 <br><br> <<link [[拿走|Domus Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">> <br> <<link [[离开|Domus Street]]>><</link>> <br> <<elseif $rng gte 71>> 你发现<<moneyGainDisplay 5 true true>>藏在一个抽屉里。 <br><br> <<link [[拿走|Domus Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">> <br> <<link [[离开|Domus Street]]>><</link>> <br> <<elseif $rng gte 61>> 你在抽屉里找到一枚漂亮的饰针。 <br><br> <<link [[拿走|Domus Street]]>><<set $blackmoney += 5>><<crimeUp 5 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Domus Street]]>><</link>> <br> <<elseif $rng gte 51>> 你在沙发上的一个垫子下面发现了<<moneyGainDisplay 10 true true>>。 <br><br> <<link [[拿走|Domus Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">> <br> <<link [[离开|Domus Street]]>><</link>> <br> <<elseif $rng gte 41>> 你在衣帽架旁边的凳子上发现了一条项链。 <br><br> <<link [[拿走|Domus Street]]>><<set $blackmoney += 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Domus Street]]>><</link>> <br> <<elseif $rng gte 31>> 你发现了<<moneyGainDisplay 15 true true>>正躺在厨房的灶台上。 <br><br> <<link [[拿走|Domus Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">> <br> <<link [[离开|Domus Street]]>><</link>> <br> <<elseif $rng gte 21>> 你找到一套银质餐具。 <br> <<link [[拿走|Domus Street]]>><<set $blackmoney += 15>><<crimeUp 15 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Domus Street]]>><</link>> <br> <<elseif $rng gte 11>> 你在大衣口袋里发现了一对金袖扣。 <br><br> <<link [[拿走|Domus Street]]>><<set $blackmoney += 20>><<crimeUp 20 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Domus Street]]>><</link>> <br> <<else>> 你在前门旁边的一个罐子里发现了<<moneyGainDisplay 30 true true>>。 <br><br> <<link [[拿走|Domus Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "petty">><</link>><<crime "petty">> <br> <<link [[离开|Domus Street]]>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $enemyno to 1>> <<set $enemynomax to 1>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 40>><<set $enemyanger += 20>> <<enable_rescue>> <<elseif $sexstart is 1>> <<set $enemyno to 1>> <<set $enemynomax to 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<set $enemytrust -= 40>> 你躺在地上并摆出交配的姿势。那只<<beasttype>>平静了下来,它的一些本能被你的动作所唤醒。 <<deviancy2>> <<enable_rescue>> <</if>> <<effects>> <<if between($phase,1,2) and $orgasmdown gte 2>> <<set $phase += 2>> <<person2>>“哇,”<<person>>说,“我的<<beasttype>>的婊子让你高潮了。也许这对你来说并不是一种惩罚,可能还是种享受呢。”你觉得很丢脸。<<famebestiality 1>> <br><br> <<elseif $phase gte 1>> <<person2>>那个<<person>>坐在沙发上看着你。 <br><br> <</if>> <<effectsman>> <<if ($phase % 2) and $alarm is 1>> <<alarmstate '<span class="red"><<person2>>这个<<person>>大笑着。"怎么啦,小骚货?<<person1>>难道<<bhe>>对你来说太大了吗?"</span><<person1>>'1>> <<set $alarm to 0>> <<set $phase += 1>> <<else>> <<alarmstate '<span class="red">没人能听见你的叫喊声。</span>'>> <</if>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $phase is 0>> <<if _combatend>> <span id="next"><<link [[继续|Domus House Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus House Dog]]>><</link>></span><<nexttext>> <</if>> <<else>> <<if _combatend>> <span id="next"><<link [[继续|Domus House Dog Finish 2]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus House Dog]]>><</link>></span><<nexttext>> <</if>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">> 你仓惶逃出了房子,而这<<beasttype>>对你紧追不舍。但<<bHe>>并没有追出前门,仅仅是向着<<if Time.dayState is "night">>夜晚<<else>>街道<</if>>狂吠。 <<beastescape>> <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype>>欢快地吠叫着走到窗前。 <<tearful>>你站了起来。 <br><br> <<saveNPC 0 domus_skul_dog>> <<clotheson>> <<endcombat>> <<loadNPC 0 domus_skul_dog>> <<clearNPC domus_skul_dog>> <<beasttype>>平静下来,你注意到<<bhis>>的项圈闪烁着光芒。你走近一看,发现上面镶满了珠宝。 <br><br> <<link [[拿走|Domus House Collar]]>><<crimeUp 50 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Domus Street]]>><<endevent>><</link>> <br> <<elseif $enemyhealth lte 0>> 这只<<beasttype>>畏缩不前,随后便翻身投降。 <<tearful>>你站了起来。 <br><br> <<saveNPC 0 domus_skul_dog>> <<clotheson>> <<endcombat>> <<loadNPC 0 domus_skul_dog>> <<clearNPC domus_skul_dog>> <<beasttype>>平静下来,你注意到<<bhis>>的项圈闪烁着光芒。你走近一看,发现上面镶满了珠宝。 <br><br> <<link [[拿走|Domus House Collar]]>><<crimeUp 50 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Domus Street]]>><<endevent>><</link>> <br> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescue to 0>> <<if $NPCList[0].stance is "top">> <<person2>>你听到了脚步声朝你过来。"你在这儿干什么,<<print $NPCList[0].pronouns.boy>>?"一个<<person>>对你说道。 当<<He>>看到你时,<<he>>笑了。"这样在我的房子里偷偷摸摸,真是太好了。"<<He>>坐了下来。"别介意。" <br><br> <<link [[继续|Domus House Dog]]>><<set $phase to 1>><</link>> <<else>> <<person2>>"你在那里得到了什么?"一位<<person>>说道。 当<<He>>看到你时,<<he>>笑了。"这样在我的房子里鬼鬼祟祟,真是太好了。但我有个更好的主意。"<<He>>抓住<<beasttype>>的衣领,把它从你身上拽下来。 <<saveNPC 1 domus_skul_dog_owner>> <<endcombat>> <<famebestiality 1>> <<loadNPC 0 domus_skul_dog_owner>> <<clearNPC domus_skul_dog_owner>> <br><br> <<link [[继续|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<beasttype>>背对你。<<bHe>>又对你咆哮,但是没有动作。<<tearful>>你环顾四周。你看不到任何有价值的东西。 <br><br> <<clotheson>> <<endcombat>> <<link [[离开|Domus Street]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<beasttypes>>耳朵抖动,但是<<bhe>>在你移除<<bhis>>的项圈时没有乱动。你拿着你的奖品离开这里。 <br><br> <<set $blackmoney += 50>> <br><br> <<link [[离开|Domus Street]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus House Sneak Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus House Sneak Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<person2>>这只野兽高兴地叫着,走到窗前,坐在那里。“很高兴看到一个婊子变成那样,”那个<<person>>说。<<He>>在你恢复之前走到你身边抓住你的脖子。<<He>>把你拖到前门,把你拖到门廊上。“如果我再看到你,你会变得更糟的。”门砰地关上了。 <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <<elseif $enemyhealth lte 0>> <<person2>>这头野兽畏缩着,俯首称臣。 <<tearful>>你在<<person>>反应之前逃离房间。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <<else>> <<person1>>这<<beasttype>>从你身上下来。虽然<<bHe>>仍在对着你低吼,但只敢坐在窗边上这么干。 <<person2>>这个<<person>>叹了口气。"就连场好戏都不肯演给我看,是吗?"<<He>>在你能反应之前,走过来一把抓住了你的脖子,把你举着拖到门口。"如果下次再看到你,我会让你好好吃点苦头。"门被狠狠地关上了。 <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<if $enemyhealth lte 0>> 你把<<person>>撞到<<his>>的椅子上。<<tearful>>你逃到外面去。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "活该,"<<he>>说,抓住你的脖子,"你该庆幸我没有让警察介入。"<<He>>把你拖到前门,然后把你推出去,你在那里摔倒在地。<<tearful>>你站起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 400>> 保险箱看起来很普通平凡。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[闯入 (0:05)|Domus House Safe Open]]>><<pass 5>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看起来超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Domus Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $skulduggery lt 500>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $rng gte 10>> 你成功打开保险箱,并在里面找到了<<moneyGainDisplay 30 true true>>。 <br><br> <<link [[拿走|Domus Street]]>><<set $money += _money_gain>><<crimeUp `_money_gain / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Domus Street]]>><</link>> <br> <<else>> 你成功地打开了保险箱,发现里面有一块看起来很贵的手表。 <br><br> <<link [[拿走|Domus Street]]>><<set $blackmoney += 100>><<crimeUp 100 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Domus Street]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $rng gte 61>> 你待在窗帘后面,尽可能保持安静。30分钟后,<<person>>站起来,伸伸懒腰,走到厨房。你开始溜出去,但注意到<<he>>把<<his>>的手机放在沙发上。 <br><br> <<link [[拿走|Domus Street]]>><<crimeUp 30 "thievery">><<endevent>><<set $blackmoney += 30>><</link>><<crime "thievery">> <br> <<link [[离开|Domus Street]]>><<endevent>><</link>> <br> <<else>> 你待在窗帘后面尽可能保持安静。30分钟后,<<person>>站起来,伸伸懒腰,然后走到厨房。你偷溜出去。 <br><br> <<link [[离开|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<person>>无法从<<he>>所坐的位置看到你,你开始慢慢地向外爬去。 <br><br> <<if $rng gte 81>> 当你踮着脚走过<<his>>的椅背时,<<his>>向后伸出手抓住你。"以为我听不到你的声音?"<<he>>说着,把你拉到<<his>>的膝上。"我认为你需要得到教训。" <br><br> <<link [[继续|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>的视线一直粘在<<his>>的电视上,让你毫不费力地溜出去。 <br><br> <<link [[离开|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<set $resc to 0>> 你悄悄地潜入冰冷的深渊。 <br><br> 当你的眼睛调整时,你注意到来自更深处的光线。你关上身后的活板门。当你继续前行时,一股刺鼻的气味扑向你。房间里有一个橙色的灯泡,安装在一扇金属门上,从这边锁上。 <br><br> 你看到一些顶部有摄像头的讲台。大多数都围绕着一个金属框架床。看起来像是监狱的床。没有被子只有一张光秃秃的满是邪恶污渍的床垫。 <br><br> 床头板上挂着一副手铐,床上整齐地堆放着几副手铐,还有铁链和绳子。 在那旁边,一堆破布和毛巾上面放着一个看起来很脏的金属钩。 <br><br> 另一台摄像机正对着一堵覆盖着干净的白色床单的墙。附近的一个盒子里装满了昂贵的摄像器材。 <br><br> 工作室的灯光点缀在房间四周。此刻,这些都熄灭了,只会投下险恶的阴影。 <br><br> 你觉得你听到门后有呼吸声。 <br><br> <<link [[立刻离开|Domus House Dungeon 2]]>><<set $phase to 0>><</link>> <br> <<link [[盗窃设备后逃跑|Domus House Dungeon 2]]>><<set $phase to 1>><<crimeUp 50 "thievery">><<set $blackmoney += 50>><</link>><<crime "thievery">> <br> <<link [[开门|Domus House Prisoner]]>><</link>> <br> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<set _risk to 0>> <<if $phase is 0>> <<set _risk to 10>> 你径直走向出口。 <<elseif $phase is 1>> <<set _risk to 25>> 你抓走尽可能多的设备,向出口走去。 <</if>> <br><br> <<rng>> 你打开活板门往外偷看。 <<if $rng gt _risk>> 房间里空无一人,寂静无声。你从活板门爬上来,在关上门后悄悄逃离了这所房子。 <br><br> <<link [[离开|Domus Street]]>><<unset $resc>><</link>> <<else>> 房间看起来空空如也。在爬出去时,<span class="red">有双手抓住了你。</span> <br><br> <<link [[继续|Domus House Dungeon Rape]]>><<set $molestationstart to 1>><</link>> <</if>> <br>
<<if $molestationstart is 1>> <<generate1>><<person1>>一个<<person>>牵制住你。 <br> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $rescue to 0>>/*no rescue possible*/ <<set $dun_counter to 1>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1>> <<set $alarm to 0>> <<switch $dun_counter>> <<case 1>> "隔音墙,"<<he>>轻叹,"这样我就能享受尖叫了。" <<case 2>> "继续尖叫!"<<he>>轻声细语。"更火热一些吧。" <<set $enemyarousal += 10>> <<case 3>> "再大声尖叫!"<<he>>咆哮着。"你让我兴奋了。" <<set $enemyarousal += 20>> <<case 4>> "尖叫!"<<he>>咆哮着。"就好像我在伤害你一样。" <<set $enemyarousal += 20>> <<default>> "我得到你了,婊子!"<<he>>喃喃道。"尖叫!" <<set $enemyarousal += 30>> <</switch>> <<if $NPCList[0].lefthand is "mouth" or $NPCList[0].righthand is "mouth">> <br><span class="teal"><<He>>把<<his>>的手从你嘴里抽了出来。</span> <<set $NPCList[0].righthand to 0>> <<set $NPCList[0].lefthand to 0>> <<set $mouthuse to 0>> <</if>> <<set $enemytrust -= 20>><<set $enemyanger -= 30>>/*reduce rate of anger/distrust*/ <<set $dun_counter += 1>> <br><br> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus House Dungeon Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus House Dungeon Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<unset $dun_counter>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "真遗憾地下室的套房都住满了,否则我会留下你的,”<<he>>说。“走吧,快滚。" <br><br> <<tearful>>你自由了。 <br><br> <<if $resc is 1>> 看到你被打败,吓坏了的囚犯一定回到了他们的地下牢房。 <br><br> <</if>> 你离开了房子。 <<elseif $enemyhealth lte 0>> 你把<<person>>打回去。跌跌撞撞地向后走,<<he>>踏进了仍然敞开着的活板门的空处。随着一声巨响和更大的咒骂声<<he>>消失在下面看不见了。 <<if $resc is 1>> 受惊的囚犯惊险躲开,疯狂地往上爬。你们一起逃离了那所房子。被释放后,囚犯都很感谢你。 "你可以说是拯救了我的一生。" <br><br> 囚犯一瘸一拐地离开时,你感到一股温暖的光芒和一种为你所做的好事而从你身上卸下的重量。 <<lstress>><<ltrauma>><<gcontrol>><<stress -2>><<trauma -4>><<control 10>> <<else>> 你迅速逃走。 <</if>> <br><br> <<tearful>>你自由了。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<unset $resc>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<set _risk to 10>><<set $resc to 1>><<generateyv1>><<person1>> 你打开门闩。你在身后发现了一个<<person>>,<<His>>像狗一样蜷缩着,瘫在光秃秃的地板上,光着的身上布满了伤痕和淤青。 <<He>>哼了一声,两只疯狂的眼睛盯着你。 <br> <<if currentSkillValue('english') gte (350+$rng)>> 你谨慎地组织自己的语言,<span class="green">你说服<<him>>你是友好的</span>,是来救<<him>>的。<<He>>抬起头朝你微笑。 <<elseif $purity gte (750 + $rng)>> 不知怎的感觉到你散发出的纯净,<span class="green"><<he>>信任你</span>,相信你不会伤害<<him>>,<<He>>朝你微笑。 <<else>> 你目不转睛地盯着,无言以对。毫无预兆地<<he>>突然嚎叫着蜷缩在地窖里。你需要几分钟的时间来安抚<<him>>,并让<<him>>相信你的友善。 <br><br> <span class="red">你希望没人听到。</span> <<set _risk += 35>> <</if>> <br><br> <<rng>> 你领着<<him>>从房间走出来,把床上的毛巾递给<<him>>,<<He>>遮掩住<<himself>>的身体。你们一起爬上台阶,活板门。<<famegood 2>> <br><br> <<if $rng gt _risk>> 楼上的房间仍然仍然空无一人,寂静无声。你们一起逃离了这所房子。 <br><br> 获得自由后,<<person>>哭着感谢你挽救<<his>>的生命。你挥手微笑着,看着<<he>>一瘸一拐地向多瑙河街走去。 <br> 你现在感觉很好。 <<lstress>><<ltrauma>><<gcontrol>><<stress -2>><<trauma -4>><<control 10>> <br><br> <<endevent>> <<link [[离开|Domus Street]]>><<unset $resc>><</link>> <<else>> 上面的房间看起来是空的。<span class="red">在你要爬出去时一只手突然抓住了你。</span> <br><br> <<endevent>> <<link [[继续|Domus House Dungeon Rape]]>><<set $molestationstart to 1>><</link>>/*End event clears out prisoner before combat*/ <</if>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> 你在柜台上为他们留下 <<if $phase is 0>> £100 <<elseif $phase is 1>> £500 <<else>> £1000 <</if>> ,你希望这能对他们有所帮助。 <br><br> <<link [[离开|Domus Street]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">> 你走到其中一户人家,敲了敲门。 <br><br> <<if $rng gte 96>><!-- Modified for Beast People --> <<beastNEWinit 1 dog>> 你听到一声吠叫。一只<<beasttype>>从狗窝里窜出来,朝你跑来。<<bHis>>链条绷得紧紧的,让<<bhim>>没法再靠近。 <<if $monster is 1>> "敌人!敌人!朋友?" <</if>> <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[挑逗|Domus House Tease]]>><<transform cat 2>><</link>><<deviant1>> <br> <</if>> <<link [[忽略|Domus House Ignore]]>><</link>> <br> <<elseif $rng gte 91>><!-- Modified for Beast People --> <<beastNEWinit 1 dog>> 你听到一声咆哮。一只<<beasttype>>从狗窝里朝你走过来。 <<if $monster is 1>> "没人在家,快点离开吧。" <</if>> <br><br> <<link [[爱抚它|Domus Entrance Pet]]>><</link>> <br> <<link [[跑|Domus Entrance Run]]>><<transform cat 1>><</link>> <br> <<elseif $rng gte 76>> /*~15%*/ 没有回应。 <br><br> <<link [[闯入|Domus House Lock]]>><</link>> <br> <<link [[去下一家 (0:02)|Domus House Knock]]>><<pass 2>><</link>> <br> <<link [[停止|Domus Street]]>><</link>> <br> <<elseif $rng gte 66>> /*10%*/ <<generate1>><<person1>> 一个<<person>>打开了门。"你不——"<<he>>停顿了一下,"你是来做人体模特的吗?"<<he>>问道。 <br><br> <<link [[点头|Domus Model Intro]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Domus Street]]>><<endevent>><</link>> <br> <<elseif $rng gte 56>> /*10%*/ <<generate1>><<person1>> 一个<<person>>打开了门,<<He>>对你眨眨眼:"你好?" <br> 有人在后面的房间里欢呼。 <br><br> <<link [[询求工作|Domus Errand Intro]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Domus Street]]>><<endevent>><</link>> <br> <<elseif $rng gte 51>> /*5%*/ <<generate1>><<person1>> 一个<<person>>打开了门。"你好?有什么事吗?"<<he>>问道。 <br><br> <<link [[询求工作|Domus Shy Intro]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Domus Street]]>><<endevent>><</link>> <br> <<elseif $rng gte 41>> <<generate1>><<person1>> 一个<<person>>打开了门。"有什么事吗?"<<he>>问道。 <br><br> <<link [[询求工作|Domus Gutters Intro]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Domus Street]]>><<endevent>><</link>> <br> <<elseif $rng gte 31>> <<generate1>><<person1>> 一个<<person>>打开了门。"你想做什么?"<<he>>问道。 <br><br> <<link [[询求工作|Domus Lounge Intro]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Domus Street]]>><<endevent>><</link>> <br> <<elseif $rng gte 26>> <<generate1>><<person1>> 一个<<person1>><<person>>打开了门。<<He>>似乎很生气。“什么事?" <br><br> <<link [[询求工作|Domus Tech Support Intro]]>><</link>> <br> <<link [["说你记错地址了然后离开"|Domus Street]]>><<endevent>><</link>> <<elseif $rng gte 21>> <<generate1>><<person1>> 一个<<person>>打开了门。"哦,你真可爱。"<<he>>说道,"我能为你做点什么吗?" <br><br> <<link [[询求工作|Domus Delivery Intro]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Domus Street]]>><<endevent>><</link>> <br> <<elseif $rng gte 16>> <<generate1>><<person1>> 你敲了敲门。一个<<person>>打开了门。 <br><br> "这是最后一次了,你的钱我马上,等等。你不是我的债主。"<<He>>说道。<<He>>看起来很疲惫,<<his>>的衣服简直一团糟。 <br><br> 你好像听到了后面的房间传来微弱的低语声。 <br><br> <<link [[询求工作|Domus Babysitting Intro]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Domus Street]]>><<endevent>><</link>> <<elseif $rng gte 11>> <<generate1>><<generatep2>><<person1>> 一个<<person>>打开了门。"您好?"<<he>>说。 <br><br> 你还没来得及回应,一个<<person2>><<person>>就喊道:"是谁?"<<his>>头埋在报纸里。 <br><br> <<if $fame.prostitution gte 600 and $rng%2>> "是贝利家的那条狗,"这名<<person1>><<person>>说。 <br><br> <<if $rng % 4>> "行吧……你一下子就能认出<<phim>>,说明……" <<else>> "噢!就瞟一眼的事,你还能不认识你的狗吗?" <</if>> <br><br> "闭嘴,"<<he>>翻了个白眼,然后转向你,"你是?" <<elseif $fame.exhibitionism gte 600 and $rng%2>> "是孤儿院里的那个暴露狂<<girl>>。" <<person1>><<person>>说。 <<else>> "只是一个 <<girl>>。"<<person1>><<person>>说。 <</if>> <br><br> <<link [[询求工作|Domus Painting Intro]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Domus Street]]>><<endevent>><</link>> <br> <<else>> <<generatey1>><<person1>> 一个<<person>>打开了门。"你好呀!"<<he>>说。 <br><br> <<link [[询求工作|Domus Homework Intro]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>> <<effects>> 这<<personsimple>>刚开始有些犹豫,但看过你的脸后还是下定了决心。<br><br> "我有份工作给你,十万火急。我的孩子们还太小,没办法独自待在家里,但任何一个邻居我都不放心。你能照看他们大概三个小时吗?时薪<<printmoney 300>>,不能再多了。" <br><br> <<link [[接受 (3:00)|Domus Babysitting Accept]]>><</link>> <br> <<link [[拒绝|Domus Babysitting Refuse]]>><</link>>
<<effects>> "很好,"他说道。"谢谢你。快进来吧,他们又不会咬你。" <br><br> 你进入小房子,遇见了正在后面房间里玩的孩子们。他们真的还太小了。老二甚至都不会说话。他们的父母离开前嘱咐了你几句。 <br><br> "这是我的联系方式,遇到紧急情况再来找我。不要给除我以外的任何人开门。小孩子没什么需求,你只需要确保他们不会用蜡笔或者其他什么东西弄伤自己就行。还有拜托你了,看在上帝的份上,千万别在他们面前骂人。" <br><br> "我一般不会把小孩子丢给陌生人,但我现在实在是麻烦缠身,"<<he>>补充道,"并且你人看起来不错。我相信你,懂吗?别让我后悔做这个决定。" <br><br> <<link [[照看孩子们|Domus Babysitting The Kids]]>><<pass 180>><</link>>
<<effects>> 一切都很顺利。孩子们太小,也没法惹什么麻烦。你只需要确保他们唱家庭适宜的童谣,用蜡笔在纸上而不是对方的脸上画画就好了。 <br><br> 显然,他们已经习惯了<<personsimple>>的突然离去,<<his>>的消失都不会吓到他们。这肯定很困难。但至少他们父母中的一个还能照顾他们。 <br><br> 和孩子们共度时光莫名地让人神清气爽。你和他们一起歌唱,一起欢笑。这真美好。<<lstress>><<stress -10>> <br><br> <<link [[继续|Domus Babysitting End]]>><</link>> <br>
<<effects>> 这个<<person>>按照约定在三小时后回来了。<<He>>看起来精疲力尽,但当<<his>>的两个孩子跑来迎接时,<<him>>还是笑了出来。<<Hes>>非常感激。 <br><br> "他们看起来都很好。你真是大救星啊。这是说好给你的钱。""你有没有……噢,看我这记性。我忘了跟你说可以从冰箱里拿点零食。给,这是额外的奖励。这应该够你去……海风餐厅或者其他什么地方买杯咖啡了。回家路上注意安全,好吗?" <br><br> 你收下了<<moneyGain 11>>。当你离开屋子时,你的内心深处希望这个小家庭一切安好。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>>
<<effects>> 听完你的拒绝之词后,<<He>>看上去有些绝望。但你仍然调头回到了宅邸街,让<<him>>自己去处理<<his>>的问题吧。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>>
<<effects>> "我的电视机坏了,”<<he>>说道。“如果你能修好,我可以付给你<<printmoney 1000>>。" <br><br> <<link [[同意(0:15)|Domus Tech Support Accept]]>><</link>> <br> <<link [[拒绝|Domus Street]]>><<endevent>><</link>>
<<effects>><<set $outside to 0>> <<He>>带你到客厅。咖啡桌上放着一本手册。 <br><br> 你按照手册中的故障排除指南,一步接一步地操作,直到找出问题所在: <<switch random(1,5)>> <<case 1>> 插头没有插在墙上。 <br><br> <<case 2>> 遥控器需要新电池。 <br><br> <<case 3>> 它插的插线板开关没开。 <br><br> <<case 4>> <<he>>把电视遥控器和DVD播放器遥控器搞混了。 <br><br> <<case 5>> <<he>>把遥控器拿反了。 <br><br> <</switch>> <<cleareventpool>> <<addinlineevent "tech_support_normal" 4>> 你打开电视机确认。电视上正在放 <<switch random(1,4)>> <<case 1>> 新闻广播 <<case 2>> 动画片 <<case 3>> 肥皂剧 <<case 4>> 动作片 <</switch>> ,这正是屋主之前调的频道。 <br><br> <<link [[继续|Domus Tech Support Normal]]>><</link>> <</addinlineevent>> <<addinlineevent "tech_support_lewd" 1>> <<if $awareness gte 200>> 你打开电视机确认。电视上正在放色情片。<<garousal>><<gtrauma>><<arousal 600>><<trauma 1>> <br><br> <<else>> 你打开电视机确认。电视上正在放像是自然纪录片的东西,但里面的主角是人,而不是动物。<<gtrauma>><<trauma 1>> <br><br> <</if>> <<link [[继续|Domus Tech Support Lewd]]>><</link>> <</addinlineevent>> <<runeventpool>>
<<effects>> <<person1>><<person>>用手掌拍了拍<<his>>的额头。"嗯,原来如此!现在我觉得自己真傻啊,谢谢你,"<<he>>说着,把<<he>>答应给你的钱递给你,然后<<he>>护送你离开了。 <br><br> 你赚了<<moneyGain 10>>。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<pass 15>><</link>>
<<effects>> <<person1>><<person>>僵住了。<<He>>看起来吓坏了。 <br><br> <<if $promiscuity gte 55 and $awareness gte 200>> <<link [[勾引|Domus Tech Support Seduce]]>><</link>><<promiscuous4>> <br> <</if>> <<link [[要封口费|Domus Tech Support Ask]]>><</link>>
<<effects>> <<set $seductiondifficulty to (6000)>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> 你走到<<person1>><<person>>面前跪下来,头放在<<his>>两腿之间,试图模仿电视上的<<if $player.gender_appearance is "m">>男人<<else>>女人<</if>>的动作。 <br><br> <<if $seductionrating gte $seductionrequired>> <<He>>伸手抚摸你的脸颊。“你知道,电视不是唯一需要维修的东西,”<<he>>笑着说。 <br><br> <<link [[继续|Domus Tech Support Sex]]>><<set $sexstart to 1>><</link>> <<else>> <<He>>无视了你滑稽的动作。“谢谢你帮我修电视!”<<he>>说着像赶苍蝇一样把你送了出去,在被推出门的同时一叠钞票被塞到了你手里。 <br><br> 你赚了<<moneyGain 10>>。 <br><br> <<link [[继续|Domus Street]]>><<pass 15>><<endevent>><</link>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<npcoral>> <<set $enemytrust += 100>> <</if>> <<set $position to "doggy">> <<effects>> <<effectsman>> <<man>> <<stateman>> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus Tech Support Sex End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus Tech Support Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax and $consensual is 1>> <<ejaculation>> <<He>>站起来关掉电视,帮你站起来。“太可爱了,”<<he>>边说边把你送到门口。“我知道下次电视出问题时该叫谁了,嗯?”<<He>>把一叠钞票塞到你手里。“拿去吧。我请客。" <br><br> 你赚到了<<moneyGain 50>>。 <br><br> <<endcombat>> <<clotheson>> <<link [[继续|Domus Street]]>><<pass 15>><</link>> <<elseif $enemyarousal gte $enemyarousalmax and $consensual is 0>> <<ejaculation>> <<He>>拖着你站起来,把你拖到门口。"你真是个怪人,随便走进一个陌生人的家,让<<him>>操你,然后还半路让<<him>>停下来。你该庆幸我不是那种会占你便宜的人。" <br><br> 你被赶出了门。它在你身后砰地关上。 <br><br> <<endcombat>> <<clotheson>> <<link [[继续|Domus Street]]>><<pass 15>><</link>> <<elseif $finish is 1>> <<He>>皱眉。“哦。我以为你想……" <br><br> <<He>>迅速站起来。“对……对不起!谢谢你帮我修电视,”<<he>>一边说,一边匆匆送你出去。在被推出门的同时一叠钞票被塞到了你手里。 <br><br> 你赚了<<moneyGain 10>>。 <<endcombat>> <<clotheson>> <<link [[继续|Domus Street]]>><<pass 15>><</link>> <<elseif $enemyhealth lte 0>> <<He>>跌倒在咖啡桌上,你趁机跑向前门。谢天谢地,<<person1>><<person>>没有跟着你。 <br><br> <<endcombat>> <<clotheson>> <<link [[继续|Domus Street]]>><<pass 15>><</link>> <</if>>
<<effects>> 你把电视关掉,期待地看着<<person1>><<person>>。 <br><br> <<him>>愣了一会,但终于回过神来把你送到门口。"额,抱歉让你看到这事,"<<he>>带着歉意对你说,递给你一叠钞票。"这是作为抱歉的补偿。" <br><br> 你赚到了<<moneyGain 15>>。 <br><br> <<link [[继续|Domus Street]]>><<pass 15>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $rng gte 1>> "我确实需要帮忙,"<<he>>说:"我的排水沟该清理了,大概需要几个小时,给你£25。" <br><br> <<link [[接受|Domus Gutters]]>><<housekeeping 1 100>><</link>><<ghousekeeping 100>> <br> <<link [[拒绝|Domus Street]]>><<endevent>><</link>> <br> <<else>> "对不起,"<<he>>说:"我没有要找人做的事,再见。" <br><br> <<link [[再找一家试试|Domus House Knock]]>><<endevent>><</link>> <br> <<link [[停止|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $rng gte 1>> "好吧,我确实还有事情需要做。"<<he>>说,"如果你能帮我打扫休息室,我就给你£10。这可能要花上一个小时。" <br><br> <<link [[接受|Domus Lounge]]>><<housekeeping 1 100>><</link>><<ghousekeeping 100>> <br> <<link [[拒绝|Domus Street]]>><<endevent>><</link>> <br> <<else>> "这用不上你,"<<he>>一边说,一边搔着手臂:"滚吧。" <br><br> <<link [[再找一家试试|Domus House Knock]]>><<endevent>><</link>> <br> <<link [[停止|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $rng gte 1>> <<person>>思考了一会儿。"我需要送一件东西,"<<he>>说,"往返只要10分钟,你能赚到£5。" <br><br> <<link [[接受|Domus Delivery]]>><<housekeeping 1 100>><</link>><<ghousekeeping 100>> <br> <<link [[拒绝|Domus Street]]>><<endevent>><</link>> <br> <<else>> "我什么都不需要,"<<he>>倚着门框说,"你还是小心点吧,像你这么可爱的家伙很惹人注意的。" <br><br> <<link [[再找一家试试|Domus House Knock]]>><<endevent>><</link>> <br> <<link [[停止|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $rng gte 1>> 这个<<person>>转身问<<person2>><<person>>:"我们有什么活给人干吗?" <br><br> "你还没粉刷那个房间,不是么?"<<person>>回答:"不如让<<phim>>去刷。" <br><br> <<person1>><<person>>回头看向你:"好主意,我们出£50,你来粉刷空房间,刷完大概要6小时。" <br><br> <<link [[接受|Domus Painting]]>><<housekeeping 1 100>><</link>><<ghousekeeping 100>> <br> <<link [[拒绝|Domus Street]]>><<endevent>><</link>> <br> <<else>> 这个<<person>>转身问<<person2>><<person>>:"我们有什么活给人干吗?" <br><br> "我才不会相信一个不知哪来的街头流浪儿。"<<person2>><<person>>回道。 <br><br> <<he>>把门甩在你脸上。"别这么粗鲁。"那个<<person1>><<person>>说。 <br><br> <<link [[再找一家试试|Domus House Knock]]>><<endevent>><</link>> <br> <<link [[停止|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $rng gte 1>> "我有些作业不会写,"<<he>>说:"如果你帮我,我就给你£5。" <br><br> <<link [[接受 (1:00)|Domus Homework]]>><<housekeeping 1 100>><</link>><<ghousekeeping 100>> <br> <<link [[拒绝|Domus Street]]>><<endevent>><</link>> <br> <<else>> "我不好说,"<<he>>说,"你得等我父母在家的时候再来。" <br><br> <<link [[再找一家试试|Domus House Knock]]>><<endevent>><</link>> <br> <<link [[停止|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $rng gte 1>> "你打电话的声音听起来年纪要大一些。"<<he>>说。 "但不管怎样,这都是我们说好的。£30,当两个小时的人体模特,当然是裸体。你可以把衣服放在那边的浴室里。 <<if $exhibitionism lte 35>> 画师都在那扇门后面的工作室里等着。" <br><br> "非常专业。"<<he>>笑着拍拍你的肩膀。 "别这么紧张,这是一个美术俱乐部,我很了解这帮人。我们画过很多 <<if $player.gender_appearance is "f">> 你这样的女孩,还有男孩。 <<else>> 你这样的男孩,还有女孩。 <</if>> 真的,不管什么尺寸什么形状,无论是分开还是一起的,我们都画过了。我没骗你。 没事,这只是艺术。但是你已经迟到了,所以请不要再耽搁了。" <<else>> 画师都在那扇门后面的工作室等着。你已经迟到了,就别再耽搁了。" <</if>> <br><br> <<He>>穿过那道门。你看到那边的人们对着画架,围坐在一个小舞台边上。 <br><br> <<if $exhibitionism lt 15>> 你不够下流,不能全裸当模特。 <br> <<elseif playerChastity()>> 你不能只穿着$worn.genitals.cn_name_cap行走。 <br> <<else>> <<link [[接受并脱光衣服 (2:00)|Domus Model]]>><</link>> <</if>> <br> <<link [[偷偷溜走|Domus Street]]>><<endevent>><</link>> <br> <<else>> "恐怕你不适合,"<<he>>说:"我认为我那些画师不会喜欢画你。" <br><br> <<link [[再找一家试试|Domus House Knock]]>><<endevent>><</link>> <br> <<link [[停止|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $rng gte 1>> "来得真是时候,"<<he>>说道。"我在街角的店里订了些啤酒。钱已经付清了,但他们还没有派人把酒送过来,而且现在比赛都已经开始了。 谁也不想错过比赛。你发发善心帮我们把酒拎过来,要不了10分钟,我就会付给你£5。" <br><br> <<link [[接受 (0:10)|Domus Errand]]>><<housekeeping 1 100>><</link>><<ghousekeeping 100>> <br> <<link [[拒绝|Domus Street]]>><<endevent>><</link>> <br> <<else>> "什么?工作?没有。"<<he>>关上门。 <br><br> <<link [[再找一家试试|Domus House Knock]]>><<endevent>><</link>> <br> <<link [[停止|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $rng gte 1>> "我的孩子很害羞,"<<he>>说,"如果你能辅导一个小时左右,我会给你£10。如果你教得好就更多。" <br><br> <<link [[接受 (1:00)|Domus Shy]]>><</link>> <br> <<link [[拒绝|Domus Street]]>><<endevent>><</link>> <br> <<else>> "恕我冒昧,孩子,"<<he>>说,"烦别的人去吧。" <br><br> <<link [[再找一家试试|Domus House Knock]]>><<endevent>><</link>> <br> <<link [[停止|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">> 你爬梯子上了屋顶,然后开始清理苔藓。 <<pass 1 hour>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 在你开始工作约一小时后,你发现<<person>>站在你下方,手机摄像头对着你。 你一时困惑,然后意识到<<he>>看光了你的裙底。你伸出一只手遮在大腿之间。 "别害羞啊,"<<he>>笑着说。 <<if $worn.under_lower.type.includes("naked")>> "你真是个下流的东西,不穿内裤就在这攀来爬去。" <<elseif playerChastity()>> "$worn.genitals.cn_name_cap不错,钥匙在谁那里呢?" <<else>> <<set $worn.under_lower.name_simple to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].name_simple>> "你那里有着一件漂亮的$worn.under_lower.cn_name_cap。" <</if>> <<He>>笑起来,走回了屋里。 <br><br> <<pass 2 hour>> 排水沟一打扫干净,你就爬下来,找<<person>>结账。 你发现<<him>>在厨房里等你,一手拿着你的钱,一手拿着手机,整幅画面相当惹人怀疑。 <br><br> "做个交易,"<<he>>说,"我让你删除这些照片,相应地,我们来个更亲密的接触如何。 <<if !playerChastity() and $worn.under_lower.vagina_exposed is 1>> <<if $player.penisExist and $player.vaginaExist>> 你不希望别人知道你有两套'工具',不是吗?" <<elseif $player.gender_appearance isnot $player.gender>> 你不希望别人知道你喜欢打扮成<<print ($player.gender_appearance is "m" ? "男孩" : "女孩")>>,不是吗?" <<else>> 我敢说肯定有很多变态喜欢看你的<<genitals>>。" <</if>> <<else>> 我敢说肯定有很多变态想要你的裙底照。" <</if>> <br><br> <<link [[接受|Domus Gutters Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<link [[拒绝胁迫|Domus Gutters Refuse]]>><</link>> <br> <<else>> 大约一小时后,一只鸟从附近的烟囱里飞了出来。你吓了一跳,滑倒了,差点从屋顶上掉下来。 <<gstress>><<stress 6>> <br><br> 排水沟一打扫干净,你就爬下来,找<<person>>结算报酬。 "干得漂亮,"<<he>>说,注视着你的工作成果。"这是你的报酬,不会亏待你的。" <br><br> <<pass 2 hour>> 你赚到了<<moneyGain 25>>。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <</if>> <<else>> 排水沟一打扫干净,你就爬下来,找<<person>>结算报酬。 "干得漂亮,"<<he>>说,注视着你的工作成果。"这是你的报酬,不会亏待你的。" <br><br> <<pass 2 hour>> 你赚到了<<moneyGain 25>>。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> 你走进休息室,空瓶子和披萨饼盒散落在房间里。<<person>>懒洋洋地躺在沙发上,开始看电视,仿佛你并不存在。 <<pass 30>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> 你弯腰去捡一个卡在椅子下面的披萨饼盒,<<person>>从后面抓住了你。 <br><br> <<link [[继续|Domus Lounge Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<pass 30>> 一小时过去,你清除了最碍事的碎屑,看起来足以让<<him>>满意。"干得好,给你。" <br><br> 你赚到了<<moneyGain 10>>。 <br><br> <<link [[离开|Domus Street]]>><<endevent>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus Lounge Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus Lounge Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> <<person1>><<person>>瘫回椅子里。<<tearful>>你逃了出去。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "干得好,"<<he>>说:"给你。"<<tearful>>你摇摇晃晃地走出这栋楼。 <br><br> 你获得了<<moneyGain 10>>。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<person>>递给你一个棕色信封并给你了地址:"他们会付你钱的,谢谢帮忙。" <br><br> <<endevent>> 你一转过拐角,就又更仔细地看了一遍信封。它没有标记,除了纸,你摸不出里面有任何东西。 <br><br> <<set $skulduggerydifficulty to 1>> <<link [[打开|Domus Delivery2]]>><<set $phase to 2>><<crimeUp 5 "petty">><</link>><<skulduggerydifficulty>><<crime "petty">> <br> <<link [[不要拆|Domus Delivery3]]>><<set $phase to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<person1>><<person>>把你带到二楼,进了一个小而空的房间。一罐油漆放在梯子上,旁边是一堆刷子,一个滚筒。 <br><br> "这就是你要用到的全部工具,"<<he>>说,"我们就在楼下。" <br><br> <<pass 2 hours>>你开始粉刷房间。 <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> 你刷完一堵墙,试着往后站,欣赏你的作品,但你感觉大腿上有一股拉力。往下一看,你的$worn.lower.cn_name_cap粘在墙上。你试图挣脱,但它还是粘在上面。 <br><br> <<link [[再用力些|Domus Painting Force]]>><</link>> <br> <<else>> <<pass 4 hours>>几个小时的艰苦工作之后,你站回原处,以欣赏你刚完成的作品。 <br><br> 你赚到了<<moneyGain 50>>。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br><br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> 你往外拉扯,随着一声撕裂,你离开墙滚到了地上。 <<if !$worn.over_lower.type.includes("naked")>> <<set $worn.over_lower.integrity -= 30>> <<if $worn.over_lower.integrity lte 0 and $worn.lower.type.includes("naked")>> 你抬头一看,发现你的$worn.over_lower.cn_name_cap还粘在油漆上,整个被撕得四分五裂。 <<overlowerruined>><<clothesruinstat>><<set $loweroff to 0>> "里面没事吧?"你听到<<person1>><<person>>问。"我好像听到——"<<he>>走进房间,看到你躺在那里,露出你的<<undies>>,不禁闭上了嘴。你脸红地遮住自己的<<lewdness>>,站起来。"我去拿点东西来给你裹上,"<<he>>说,显然是在憋笑。 <br><br> <<He>>离开了一会,然后拿着毛巾回来了。"别担心,"<<he>>指着你衣服的残片说道。"待会儿我来把它弄掉。" <br><br> <<He>>让你回去工作。毫无疑问,<<he>>忍不住要把刚刚目睹的一切告诉<<person2>><<person>>。<<person1>> <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<towelup>> <<else>> 你的衣服没有得到很好的处理,但至少它们仍然是完整的。 <br><br> <</if>> <<else>> <<set $worn.lower.integrity -= 30>> <<if $worn.lower.integrity lte 0>> 你抬起头来,看到你的$worn.lower.cn_name_cap还粘在油漆上,整个东西被撕开,毁了。 <<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> "里面没事吧?"你听到<<person1>><<person>>问。"我好像听到——"<<he>>走进房间,看到你躺在那里,露出你的<<undies>>,不禁闭上了嘴。你脸红地遮住自己的<<lewdness>>,站起来。"我去拿点东西来给你裹上,"<<he>>说,显然是在憋笑。 <br><br> <<He>>离开了一会,然后拿着毛巾回来了。"别担心,"<<he>>指着你衣服的残片说道。"待会儿我来把它弄掉。" <br><br> <<He>>让你回去工作。毫无疑问,<<he>>忍不住要把刚刚目睹的一切告诉<<person2>><<person>>。<<person1>> <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<towelup>> <<else>> 你的衣服没有得到很好的处理,但至少它们仍然是完整的。 <br><br> <</if>> <</if>> <<pass 4 hours>>几个小时的艰苦工作之后,你站回原处,以欣赏你刚完成的作品。 <br><br> 你赚到了<<moneyGain 50>>。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br><br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> 你尝试辅导<<person>>完成<<his>>的作业,但<<he>>并不感兴趣,结果更像是你在替<<him>>完成作业。 <<pass 30>> <<if $school gte 1600>> 这种方式至少更快。 <<elseif $school gte 1200>> <<else>> 你尽力而为,但仍然有些吃力。 <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and !$worn.upper.type.includes("naked")>> <br><br> "我好无聊,"大概三十分钟后,<<he>>发起了牢骚。突然,<<his>>眼前一亮。 "我有个主意。如果你把你的上衣脱掉,我就能轻松地集中注意力了。"<<He>>看着你,眼睛里充满了希望。 <br><br> <<if $player.gender_appearance is "m" and $player.breastsize lte 2>> <<link [[把你的上衣脱掉|Domus Homework Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>> <br> <<elseif $exhibitionism gte 35>> <<link [[把你的上衣脱掉|Domus Homework Strip]]>><<set $phase to 2>><</link>><<exhibitionist3>> <br> <</if>> <<link [[拒绝|Domus Homework 2]]>><</link>> <br> <<else>> <<if $worn.upper.type.includes("naked")>> <<He>>一直在斜瞟你裸露的胸部,以为你注意不到<<he>>。 <<else>> <<He>>把<<his>>的头靠在桌子上,看上去百无聊赖。 <</if>> <br><br> <<link [[调情|Domus Homework Flirt]]>><</link>><<promiscuous1>> <br> <<link [[结束工作|Domus Homework 2]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> 你把手放在<<hers>>的头顶,并靠了上去。"别担心,"你耳语到。"我会让这变得不无聊的。"你更加靠近一步,在坐回原位之前轻咬了一下<<his>>的耳朵。<<He>>在剩下的时间里都安安静静地坐着,红着脸。 <<promiscuity1>> 你赚到了<<moneyGain 5>>。 <br><br> <<pass 30>> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> 你对如何保持<<his>>的注意力束手无策,<<person>>仍然对<<his>>的家庭作业毫无兴趣。接下来的时间里无事发生。 <br><br> 你赚到了<<moneyGain 5>>。 <<pass 30>> <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $phase is 1>> <<if $worn.upper.set is $worn.lower.set>> 你<<nervously>>拉下你的$worn.upper.cn_name_cap,露出你的胸部。 <<else>> 你<<nervously>>脱下你的$worn.upper.cn_name_cap,露出你的胸部。 <</if>> 那个<<person>>公然目不转睛地看着你,但似乎很满意。 <<exhibitionism1>> 在接下来的时间里<<He>>一点也没有感到无聊,尽管你不知道这是否是一件好事。 当你完成工作并整理好衣服后,<<He>>露出了失望的神色。 <br><br> <<else>> <<if $worn.upper.set is $worn.lower.set>> 你<<nervously>>拉下你的$worn.upper.cn_name_cap,露出你的<<breasts>>。你感觉自己的乳头变硬了。 <<else>> 你<<nervously>>脱下你的$worn.upper.cn_name_cap,露出你的<<breasts>>。你感觉自己的乳头变硬了。 <</if>> 那个<<persons>>瞪大双眼,目不转睛地盯着你。 <<if !($leftarm is "bound" and $rightarm is "bound")>> 当你回到作业中时,你用一只手遮住自己,但你仍然感到敏锐的暴露。 <</if>> <<exhibitionism3>> 在接下来的时间里<<He>>一点也没有感到无聊,尽管你不知道这是否是一件好事。 当你完成工作并整理好衣服后,<<He>>露出了失望的神色。 <br><br> <</if>> 你赚到了<<moneyGain 5>>。 <<pass 30>> <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $rng gte 81>> 你打开信封,调查其内容。里面有一张外语的纸条,还有一叠现金。 你可能会侥幸拿下一些,但你拿得越多,就越不可能成功。 <br><br> <<set $skulduggerydifficulty to 300>> <<link [[拿走 £10|Domus Delivery3]]>><<set $phase to 3>><<set $money += 1000>><</link>><<skulduggerydifficulty>> <br> <<set $skulduggerydifficulty to 500>> <<link [[拿走 £30|Domus Delivery3]]>><<set $phase to 4>><<set $money += 3000>><</link>><<skulduggerydifficulty>> <br> <<set $skulduggerydifficulty to 700>> <<link [[拿走 £100|Domus Delivery3]]>><<set $phase to 5>><<set $money += 10000>><</link>><<skulduggerydifficulty>> <br> <<link [[什么也不拿|Domus Delivery3]]>><</link>> <br> <<else>> 你打开信封并查看里面的内容。里面只有一张外文便条。 <br><br> <<link [[继续|Domus Delivery3]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<pass 5>> <<generate1>><<generate2>><<person2>> 你到达了目的地,是多瑙河街上一座宏伟的庄园。你敲了敲门,应门的是一个<<person>>。 "啊,我家<<person1>><<print ($pronoun is "m" ? "老爷" : "夫人")>>一直在等您,"<<person2>><<he>>说,"请进。" <br><br> 你走进豪华的前厅,一个<<person1>><<person>>从楼梯上下来,察看了信封。 你把信封递给<<him>>,<<he>>说:"很好,我们一直在等你。" <<He>>从口袋里拿出一把小刀,向<<person2>><<person>>做了个手势:"付钱给这位<<girl>>。" <br><br> <<if $phase is 1>> <<He>>把说好的<<moneyGain 5>>交给你,然后一言不发地将你引到门外。 <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <<elseif $phase is 2>> <<set $skulduggerydifficulty to 100>><<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<He>>把说好的<<moneyGain 5>>交给你,然后一言不发地将你引到门外。 <br><br> <<skulduggeryuse>> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <<else>> <<He>>正要给你钱,但<<person1>><<person>>打断了<<person2>><<him>>。 "这个信封被人打开过了,"<<person1>><<he>>盯着你说,"还好,我觉得你看不懂内容,不然你会惹上真正的麻烦。" <<He>>对着<<person2>><<person>>点了点头,后者把你推出门外,没有给你钱。 <br><br> <<skulduggeryuse>> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <</if>> <<elseif $phase gte 3>> <<if $phase is 3>> <<set $skulduggerydifficulty to 300>> <<elseif $phase is 4>> <<set $skulduggerydifficulty to 500>> <<elseif $phase is 5>> <<set $skulduggerydifficulty to 700>> <</if>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<He>>把说好的<<moneyGain 5>>交给你,然后一言不发地将你引到门外。 <br><br> <<skulduggeryuse>> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br> <<else>> <<He>>正要给你钱,但<<person1>><<person>>打断了<<person2>><<him>>。 "这个信封被人打开过了,"<<person1>><<he>>盯着你说,"里面东西也被拿走了。我想你需要上一堂礼仪课。" <<He>>对着<<person2>><<person>>点点头,于是后者挡在了你和门之间。 <br><br> <<skulduggeryuse>> 两人开始摸索你的衣服。"快说,你把它藏在哪儿了?" <br><br> <<link [[继续|Danube Delivery Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcstrip>><<npcidlegenitals>><<set $enemytrust -= 100>><<set $enemyanger += 40>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")) or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and playerChastity()) >> <span id="next"><<link [[继续|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Danube Delivery Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 你想尽办法推开了挡路的<<person2>><<person>>。<<tearful>>你逃出了楼房。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我找到钱了。" <<person2>><<person>>喘着气说。 <br><br> "今天放你一马。"<<person1>><<person>>说,<<person2>><<person>>把你推出门外。<<tearful>>你站了起来。 <br><br> <<if $phase is 3>> <<set $money -= 1000>> <<elseif $phase is 4>> <<set $money -= 3000>> <<elseif $phase is 5>> <<set $money -= 10000>> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <<else>> "我找到钱了。"<<person2>><<person>>说。 <br><br> "好,"<<person1>><<person>>说,"把<<phim>>扔出去。" <br><br> <<person2>><<person>>把你推出门外。<<tearful>>你站起来,尽可能掩盖你的<<lewdness>>。 <br><br> <<if $phase is 3>> <<set $money -= 1000>> <<elseif $phase is 4>> <<set $money -= 3000>> <<elseif $phase is 5>> <<set $money -= 10000>> <</if>> <<stealclothes>> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and ($monster is 1 or $bestialitydisable is "f")>> 你跪下来,伸出一只手。<<bHe>>停止了咆哮,但似乎又变得有些太亲昵了。<<bHe>>试图爬跨到你身上。 <<if $monster is 1>> "如果你想和我成为朋友,就别动。" <</if>> <br><br> <<link [[继续|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<beasttypes>>的行为随着你表现出的爱意而改变,<<bHe>>舔你的手,接着小跑回了<<bhis>>狗窝。没有人应门。 <<if $monster is 1>> "我跟你说了,家里没人。明天再来吧。" <</if>> <br><br> <<link [[闯入|Domus House Lock]]>><</link>> <br> <<link [[去下一家 (0:02)|Domus House Knock]]>><<pass 2>><</link>> <br> <<link [[停止|Domus Street]]>><</link>> <br> <<endevent>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $rng gte 91 and ($monster is 1 or $bestialitydisable is "f")>> 你转身想跑,但被软管绊倒了,俯身栽倒在地。<<beasttype>>跳到了你身上。 <<if $monster is 1>> "我改变主意了,再呆一会儿!" <</if>> <br><br> <<link [[继续|Domus Entrance Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <<else>> 你跑出房子,关上身后的大门。 <<if $monster is 1>> <<bHe>>懒懒地走回<<bhis>>狗窝,"不管怎么说。害怕一点,逃跑吧,像其他人那样。" <</if>> <br><br> <<endevent>> <<domusquick>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<if $phase is 1>> <<set $NPCList[0].stance to "top">> <<set $enemyanger += 40>> <<set $enemytrust -= 40>> <</if>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus Entrance Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus Entrance Dog]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 满意了,<<beasttype>>回到了它的狗窝。 <<if $monster is 1>> "谢谢你的乐趣。明天再来吧,也许有人会应门。或者没有。然后我们可以有更多的乐趣。" <</if>> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> 没有人应门。 <br><br> <<link [[闯入|Domus House Lock]]>><</link>> <br> <<link [[去下一家 (0:02)|Domus House Knock]]>><<pass 2>><</link>> <br> <<link [[停止|Domus Street]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<beasttype>>逃回了它的狗窝。 <<if $monster is 1>> "太粗鲁了!我只是想玩玩而已!" <</if>> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> 没有人应门。 <br><br> <<link [[闯入|Domus House Lock]]>><</link>> <br> <<link [[去下一家 (0:02)|Domus House Knock]]>><<pass 2>><</link>> <br> <<link [[停止|Domus Street]]>><</link>> <br> <<elseif $alarm is 1>><<set $rescued += 1>> <<if $rapeavoid is 0 and $NPCList[0].stance is "top">> <<famebestiality 1>> <<generate2>><<person2>> "我在来了!"你听到一个<<person>>一边叫着一边从路上跑过来。<<He>>靠在大门上,瞪大眼睛盯着你。 <br><br> <<if $speech_attitude is "bratty">> "别盯着看了,白痴,把这个<<beasttype>>从我身上拿开,"你说。 <<elseif $speech_attitude is "meek">> "帮,帮帮我,我不想变成被狗日的碧池,"你说道。 <<else>> "请帮帮忙,"你说道。 <</if>> <br><br> <<He>>从震惊中缓过神来,抓住了<<beasttype 0>>的项圈。<<He>>把它从你身上拽下来并赶回了<<bhis 0>>的狗窝。"你这坏<<beasttype 0>>!"<<he>>呵斥道。 <<if $monster is 1>> "你刚才又不在家,我在帮你看门呢,白痴,"<<bhe 0>>坐在原地,大叫着回应。 <</if>> <<tearful>>你挣扎着站了起来。 <<if $speech_attitude is "bratty">> "你不要告诉任何人这件事,"你说。 <<elseif $speech_attitude is "meek">> "不要让任何人知道,"你咕哝着,盯着你的脚。 <<else>> "请不要告诉任何人,"你说。 <</if>> <<He>>点了点头,但你有种预感,<<he>>大概率会食言。 <br><br> <<elseif $exposed gte 1>> <<fameexhibitionism 1>> <<generate2>><<person2>> "我在来了!"你听到一个<<person>>一边叫着一边从路上跑过来。<<He>>靠在大门上,瞪大眼睛盯着你。 当<<he>>打开大门时,你感觉<<his>>的目光直直射向你的<<lewdness>>。 <br><br> <<if $speech_attitude is "bratty">> "别盯着看了,把这个<<beasttype 0>>从我身上拿开,"你说道。 <<elseif $speech_attitude is "meek">> "帮……帮帮我,"你说道。 <<else>> "请帮帮忙,"你说道。 <</if>> <br><br> <<He>>从震惊中缓过神来,抓住了<<beasttype>>的项圈。<<He>>把它从你身上拽下来并赶回了它的狗窝。"你这坏<<beasttype 0>>!"<<he>>呵斥道。 <<if $monster is 1>> "你个多管闲事的蠢货害人精,坏了我的好事,"<<bhe 0>>坐在原地,大叫着回应。 <</if>> <<tearful>>你挣扎着站了起来。 <<if $speech_attitude is "bratty">> "我说不要再盯着看了!"你说,脸涨得通红。 <<elseif $speech_attitude is "meek">> "求求你……别看我……”你说。 <<else>> 你掩饰自己以逃避<<his>>的注视。 <</if>> <<He>>望着你,但在<<he>>离开时不断偷瞄。 <br><br> <<else>> <<generate2>><<person2>> "我在来了!"你听到一个<<person>>一边叫着一边从路上跑过来。<<He>>靠在大门上,瞪大眼睛盯着你。 <br><br> <<if $speech_attitude is "bratty">> "别盯着看了,把这个<<beasttype 0>>从我身上拿开,"你说道。 <<elseif $speech_attitude is "meek">> "帮……帮帮我,"你说道。 <<else>> "请帮帮忙,"你说道。 <</if>> <br><br> <<He>>从震惊中缓过神来,抓住了<<beasttype 0>>的项圈。<<He>>把它从你身上拽下来并赶回了它的狗窝。<<tearful>>你挣扎着爬起来。"你还好吗?"<<he>>关切地问道。 <br><br> <<if $speech_attitude is "bratty">> "花了你很长时间,"你说道。当<<his>>的工作完成后,<<he>>满意地离开了场所。 <<elseif $speech_attitude is "meek">> "是的,谢谢你,"你说道。当<<his>>的工作完成后,<<he>>满意地离开了场所。 <<else>> "是的,谢谢,"你说道。当<<his>>的工作完成后,<<he>>满意地离开了场所。 <</if>> <br><br> <</if>> <<clotheson>> <<endcombat>> <<domusquick>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemytrust -= 40>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus Gutters Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus Gutters Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $worn.under_lower.type.includes("naked")>> <<fameexhibitionism 10 "pic">> <<else>> <<fameexhibitionism 5 "pic">> <</if>> <<def 1>> <<if $speech_attitude is "bratty">> "去死吧,"你说,伸出你的手。"我的钱。"<<He>>看起来大吃一惊,但还是把欠你的钱递给你。 <<elseif $speech_attitude is "meek">> "我、我才不要,"你说。<<He>>耸耸肩。 <<else>> "你要我干,我偏不干。"你挑衅道。<<He>>失望地叹了口气。 <</if>> <br><br> "你好自为之……"<<he>>正要说些什么,但你已经离开了。 <br><br> 你赚到了<<moneyGain 25>>。 <br><br> <<endevent>> <<domusquick>>
<<if $enemyhealth lte 0>> 你把<<person>>撞向一个柜子,柜子里的东西全都崩落在<<him>>身上。<<tearful>>你抓起掉下的手机,趁<<he>>还没恢复,删除了照片。离开时你还拿走了一些钱。 <br><br> 你赚到了<<moneyGain 25>>。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "给。"<<He>>把电话扔给你。<<tearful>>趁<<he>>还没反悔,你删除了照片。"还有你的钱,也给你。我是个守信用的<<personsimple>>。" <br><br> 你赚到了<<moneyGain 25>>。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你转身背对<<beasttype>>,弯下腰,摆动<<bottom>>,这让<<bHe>>绷紧了链条,再次爆发出疯狂的活力。 <<deviancy1>> <<if $monster is 1>> "来打架,来玩啊!"<<bHe>>喊道。 <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> 链条从拴系处挣脱,<<beasttype>>向你扑来。 <br><br> <<link [[继续|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<endevent>> 你转身回到门口。 <br><br> <<link [[闯入|Domus House Lock]]>><</link>> <br> <<link [[去下一家 (0:02)|Domus House Knock]]>><<pass 2>><</link>> <br> <<link [[停止|Domus Street]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你无视了<<beasttype>>,返回门口,<<bHe>>慢慢平静了下来。 <br><br> <<link [[闯入|Domus House Lock]]>><</link>> <br> <<link [[去下一家 (0:02)|Domus House Knock]]>><<pass 2>><</link>> <br> <<link [[停止|Domus Street]]>><</link>> <br> <<endevent>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<rng>> 这是一间<<print either("小小","很小","非常干净")>>的浴室。 <<if $exhibitionism lte 34>> 你脱得干干净净,就差一点,但你做不到。你不能让自己一丝不挂,走进一屋子陌生人当中。 <br><br> 你正要进去,<<person>>拦住了你:"抱歉,但是每一件都要脱掉,这是人体艺术。" <br> 你在一个角落里脱光衣服,如坐针毡。即使似乎没人注意到。 <<else>> 你脱掉所有的衣服,直到全身赤裸。赤身裸体穿过走廊,进入繁忙的舞蹈室的时候,你感到一阵强烈的兴奋。 <</if>> <br><br> <<if (random(1, 10000) lt (9900 - $allure)) or ($rng % 12 gte 6)>> /* Mild events will run 50% (6 times in 12)*/ <<strip>> <<pass 2 hour>> <<if $player.penisExist and $player.vaginaExist>> <<if $fame.exhibitionism gte 600>> 你走上舞台,一个<<personsimple>>笑了:"你花钱让<<phim>>脱衣服?!我好像还从没见过<<phim>>穿衣服的样子呢。" <br><br> "这也算好事,"另一个人补充道,"这么可爱的小鸡鸡和小穴如果没人欣赏也是一种悲哀。" <<elseif $fame.exhibitionism gte 40>> 你走上舞台,<<personsimple>>多看了你一眼,说:"<<pShes>>在这方面有些名气,我印象很深。" <br><br> "一点也不奇怪,"另一个人盯着你的私处,补充道,"如果我有这种福气,我也会炫耀它。" <<else>> 众人观摩着你的私处,兴奋地窃窃私语。一个<<personsimple>>鼓掌:"你找到的人还真有意思。" <</if>> <<else>> <<if $fame.model gte 600>> 你走上舞台,一个<<personsimple>>仔细多看了你一眼,说:"我一定是在做梦。没想到我会在这里见到像<<phim>>这样著名的模特。" <br><br> <<elseif $fame.exhibitionism gte 600>> 你走上舞台,一个<<personsimple>>笑了:"你花钱让<<phim>>脱衣服?!我好像还从没见过<<phim>>穿衣服的样子呢。" <br><br> <<elseif $fame.model gte 400>> 你走上舞台,一个<<personsimple>>惊讶了一下,才说,"令人印象深刻,<<pShes>>有些名气,不止是效仿你的普通模特。" <br><br> <<elseif $fame.exhibitionism gte 400>> 你走上舞台,<<personsimple>>多看了你一眼,说:"<<pShes>>在这方面有些名气,我印象很深。" <</if>> <</if>> <br><br> <<if $rng gte 66>> 在接下来的两个小时里,你摆出各种姿势,一屋子的人都在画你。 <<if $exhibitionism lte 34>> 这么多人这么专注地盯着你的裸体,让你感到不舒服。然而,尽管你起初很紧张 <<else>> 这么多人这么专注地盯着你的裸体,让你非常兴奋。然而,在最初的刺激感过后 <</if>> 现在却有点无聊。他们的神情超脱、冷静、不带有性的色彩。 仿佛他们正在画的是一碗水果。 <<larousal>><<arousal -2>> <br> 画出来的作品非常漂亮且富于艺术性。 <<lstress>><<stress -1>><<fameexhibitionism 5 "pic">><<famemodel 5 art>> <br> <<elseif $rng gte 33>> 他们让你做的姿势一开始很正常,但慢慢滑向了淫荡的方向:张开腿和弯腰的姿势越来越多。 <<if $exhibitionism lte 34>> 哪怕一开始很紧张, <<else>> 如你所料, <</if>> 你很快从中发现了莫大的乐趣:你喜欢展示自己的身体,他们也确实很爱看。 房间里弥漫着淫靡的气氛,你很享受与观众调情的过程。 <<promiscuity2>> 创作的画作多种多样,但主要集中在你的<<if playerBellyVisible()>>腹部,<</if>><<breasts>>和<<genitals>>。 <<fameexhibitionism 10 "pic">><<famemodel 2 art>> <<else>> 虽然在场画师仍然假装这是人体艺术,但很明显,这些人喜欢的其实只是让一名 <<if $player.gender is "h">> 扶她 <<else>> <<girl>> <</if>> 以他们喜欢的下流姿势暴露<<pherself>>。 许多人连假装画画都不装了,然而,<<person>>还是控制着每个人,使其不逾矩。 <<if $exhibitionism lte 34>> 如果你不是那么紧张,你甚至可能会喜欢这样。 <<else>> 这很有趣。 <<lstress>><<stress -2>> <</if>> <br> 完成的几张作品,大多只是粗糙地素描了你的 <<if $player.penisExist and $player.vaginaExist>> 肉棒,小穴和屁股, <<elseif $player.gender is "f">> 乳房和阴部, <<else>> 肉棒和屁股, <</if>> 不过一位富有想象力的"艺术家"描绘了你被各种各样的人、动物和神话生物轮奸的场景。 <<garousal>><<arousal 200>><<fameexhibitionism 10 "pic">> <</if>> <br> <<elseif $rng % 12 gte 1>> /*lewd - if we get here, lewd will trigger 5 times in 6. It will fall to bad ~1 in 6*/ <<strip>> <<pass 2 hour>> <<if $rng gte 50>> <<generates2>><<generate3>> <<person2>> 当你爬上舞台的时候,另一扇门打开了,一个和你差不多年龄的<<person>>走进房间,和你一样赤身裸体。<<He>>向你点点头,也爬上舞台。 <br> "很高兴见到你,"<<he>>小声说, <<if $beauty gte ($beautymax / 7) * 2>> <<if $beauty gte ($beautymax / 7) * 4>> "你真是<<print either("美丽动人!","魅力摄人","太漂亮了!","太特么性感了!","比之前的好看十倍!")>> <<else>> "你还算<<print either("漂亮。","不错。","可爱。","好看。","迷人。","比之前的好些。")>> <</if>> <<if playerBellyVisible()>>怪不得你怀孕了。<</if>> 总之,和你共事应该很愉快。" <br><br> <<else>> <<He>>看起来有些失望。 <</if>> <<He>>站在你旁边,望着<<he>>进来的门:"那么谁是三号?" <br> "三号?"你问。 <br> <<He>>正要张嘴回答,门又开了,一个年纪大得多的<<person3>><<person>>也赤身裸体地走进来。 <<He>>看着你们俩,向观众竖起了夸张的大拇指。 <br> "又是<<Him>>。" <<person2>><<person>>小声说。 <<switch random(1, 9)>> <<case 1>><<He>>叹气。 <<case 2>><<He>>向你露出笑容。 <<case 3>><<He>>皱着眉。 <<case 4>><<He>>舔了舔<<his>>的嘴唇。 <<case 5>><<He>>翻了个白眼。 <<case 6>><<He>>推开<<his>>的头发。 <<case 7>><<He>>低声咒骂。 <<case 8>><<He>>收腹。 <<default>> <<if $NPCList[1].penis isnot "none">> <<His>>的阴茎明显勃起了。 <<else>> <<He>>抚摸着自己的小穴。 <</if>> <</switch>> <br> <<person3>><<person>>也登上舞台,走到你们当中。 <br><br> 在接下来的几小时里,你们三人在<<person1>><<person>>的指导下摆出无数个姿势。 大多数姿势都很淫秽,模拟的是在迷幻的痛苦中,以<<person3>><<person>>为核心的三人性爱。 在画家作画时保持更诱惑的姿势,对每个人的肌肉都是一种负担。有几次你的面部甚至被<<if $NPCList[1].pronoun is "f">>胸部<<else>>胸毛<</if>>,下阴又或是<<if $NPCList[2].pronoun is "f">>老女人的<<else>>老男人的<</if>><<if $NPCList[2].gender is "f">>阴户<<else>>睾丸<</if>>压住, ,因为有人坚持不住脱力了。 <<if $promiscuity gte 55>> <br> <<rng>> 你忍不住冒出了一个念头。你注意到<<person2>><<persons>>的脸就在你的<<genitals>>正下方 ,对方睁大眼睛,作势欲舔。于是你"不小心"滑倒了, <<if $player.vaginaExist and (!$player.penisExis or $rng gte 51)>> 小穴恰好压在<<his>>伸出的舌头上。 <<else>> 肉棒恰好戳进<<his>>张开的嘴里。 <</if>> <br><br> "别动!"<<person1>><<person>>喊道,"太好了,保持原样。各位艺术家,描吧,画吧,捕捉这一刻。" <br><br> <<person2>><<person>>看起来很委屈,随即,<<his>>眼中闪过调皮的光。 <<if $player.vaginaExist and (!$player.penisExis or $rng gte 51)>> 你感到<<his>>的舌头开始在你的穴口移动<<if $player.gender is "f">>,按摩你的阴蒂<</if>>。 <<else>> 你感到<<his>>开始吮吸起你的下体,舌头在你的龟头上舔舐起来。 <</if>> 缓慢,微妙却无情的舔舐持续了几分钟。 <br> <<Hes>>要让你在大庭广众之下高潮! <<arousal 5000 "genitals">> <<if $arousal gte $arousalmax>> 你试图忍住,但终究还是失败了。真丢人。 <br> <<orgasm>> 有的人停下来观看,其他人则猛画起来。 <<gstress>><<stress 2>> <<else>> <br> <<he>>终于停了下来。这让你很舒服。 <<lstress>><<stress -2>> <br><br> <</if>> <</if>> <<famemodel 2 art>> <<else>> <<generate2>> <<if $awareness lt 200>> 你登上舞台,发现有许多古代的武器和刑具,看起来很吓人。 <<else>> 你登上舞台,发现有各种各样的BDSM玩具。 <</if>> <<person1>><<person>>在房间里演说道。 <br> "不管是什么原因,"<<he>>说,"这个小镇莫名地吸引着世上最黑暗原始的性。 令人悲哀的是,权力、强奸和虐待无处不在。今天,我们将在艺术中探索这个话题。 <br> "尽管我们的<<pher>>看起来很年轻,但她是一个经验丰富的专业人士,可以完美地安全使用所有这些设备。 无论看起来是什么样子——<<pshe>>有安全词和信号,并且完全掌控局面。这只是一场表演。所以开始绘画吧,记录这一刻。 而且,借用一句老话,请不要在家里尝试这样做!这是不可能的! <br> "我的朋友在这里,"<<he>>指着一个出现在你身边的<<person2>><<person>>,"会提供帮助。所以准备好你们的画笔,我们开始画吧。" <br><br> 接下来的几小时里,<<person>>夸张地鞭打并殴打你,弄出了许多声响,但几乎不痛。 <<if playerBellyVisible()>> 虽然要格外小心肚子周围,<<he>>的 <<else>> <<He>> <</if>> 使用现有设备让你做各种压力姿势。这包括让你跪在地上,双手被铐在脚上、 将你捆绑在桌子上,用桨板抽打你的屁股,把你四肢张开绑在地板上,把<<his>>的裆部磨擦在你的脸上, 最后球口枷锁住你,把你放进枷锁架里,假装强迫<<if $pronoun is "f">>她的穿戴式假阳具<<else>>他的肉棒<</if>>插入 你无助的屁股。这群人一丝不苟地描绘着这一幕。 <br><br> <<if currentSkillValue('english') gte 500>> "那张脸!"<<person1>><<person>>喊道。"艺术家们,捕捉那一刻。那个表情。那是真实的。" <<famemodel 2 art>> <<elseif currentSkillValue('english') gte 250>> "画画,艺术家。画画。"<<person1>><<person>>不耐烦地双手抱胸,"<<print either("快把整个场景画进去。","把你看到的都画进去。","让这一刻被永远留存。")>>" <<famemodel 1 art>> <<else>> "画吧,艺术家们。画吧。"<<person1>><<person>>蹲在你旁边,尖声在你耳边低语。 "开始表现得像这是真的,否则我可能会要求<<person2>><<him>>真的这么做!" <</if>> <</if>> <<else>> <<strip>> <<set _rape_triggered to 1>>/*bad - occurs 1/12 time for non-virgins (i.e. when rng divisible by 12)*/ <<if $rng gte 50>><<pass 5>> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> 你刚进门,他们就向你扑来。 <br><br> <<link [[继续|Domus Model Gang Rape]]>><<set $molestationstart to 1>><</link>> <<else>> <<pass 1 hour>> <<generate2>> <<if $awareness lt 200>> 你登上舞台,发现有许多古代的武器和刑具,看起来很吓人。 <<else>> 你登上舞台,发现有各种各样的BDSM玩具。 <</if>> <<person1>><<person>>在房间里演说道。 <br> "不管是什么原因,"<<he>>说,"这个小镇莫名地吸引着世上最黑暗原始的性。 令人悲哀的是,权力、强奸和虐待无处不在。今天,我们将在艺术中探索这个话题。 <br> "尽管<<pher>>看起来年轻,我们的模特是一位经验丰富的专业人士,来展示这些工具的使用。为了帮助<<phim>>,我的助手,"<<he>>指着一个出现在你身边的<<person2>><<person>>,"会提供帮助。所以准备好你们的画笔,我们开始画吧。" <br> 那个<<person>>疑惑地看着你。你不确定为什么。 <br><br> 在接下来的一个小时里,那个<<person>>戏剧性地鞭打和抽打你,发出很大的声响,但几乎没有造成任何疼痛。 <<if playerBellyVisible()>> 虽然要格外小心肚子周围,<<he>>的 <<else>> <<He>> <</if>> 使用现有设备让你做各种压力姿势。这包括让你跪在地上,双手被铐在脚上、 将你捆绑在桌子上,用桨板抽打你的屁股,把你四肢张开绑在地板上,把<<his>>的裆部磨擦在你的脸上, 最后球口枷锁住你,把你放进枷锁架里,假装强迫<<if $pronoun is "f">>她的穿戴式假阳具<<else>>他的肉棒<</if>>插入 你无助的屁股。这群人一丝不苟地描绘着这一幕。 <br><br> <<if currentSkillValue('english') gte 500>> "演得不错,"<<person1>><<person>>说道。"但我认为<span class="red">到了尝试更加真实的时候了。</span>" <br> <<He>>对<<person2>><<person>>点头。"开始吧。" <<famemodel 2 art>> <<else>> "不行。<span class="red">那个表情,我不相信。</span>"<<person1>><<person>>对着你身后的<<person2>><<person>>点头。"你能做点什么让这更加真实吗?" <</if>> <br><br> <<set $model_host to clone($NPCList[0])>> <<set $model_dom to clone($NPCList[1])>> <<if $rng gte 50 and ($bestialitydisable is "f" or $monsterchance gte 100 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>><!-- Modified for Monster People --> <<endevent>>/*clears out the people*/ <<beastNEWinit 1 dog>> "真实?<span class="red">我正好有个主意。</span>"你感觉到手松开了你的腰,然后听到了身后的脚步声。门开了。一声哨响。 一会儿,一个<<beasttype>>跳了进来,向你冲过来。 <br><br> <<link [[继续|Domus Model Dog]]>><<set $molestationstart to 1>><<bind>><<facewear 4>><</link>> <<else>> "终于,"<<person2>><<person>>咕哝道。你感觉到有硬物刷过你的屁股。 <br><br> <<endevent>> /* clears out the initial person1 from combat */ <<generate1>><<set $NPCList[0] to clone($model_dom)>> /* sets the dom character to person1*/ <<if $NPCList[0].gender is "f">><<npcstrapon 0>><</if>> <<link [[继续|Domus Model BDSM Rape]]>><<set $molestationstart to 1>><<bind>><<facewear 4>><</link>> <</if>> <</if>> <</if>> <<if not _rape_triggered>> <<set _vagin to setup.bodyliquid.combined("vagina")>><<set _vagout to setup.bodyliquid.combined("vaginaoutside")>> <<set _assin to setup.bodyliquid.combined("anus")>><<set _assout to setup.bodyliquid.combined("bottom")>> <<set _face to setup.bodyliquid.combined("face")>><<set _chest to setup.bodyliquid.combined("chest")>> <<if (_vagin + _assin + _vagout + _assout + _face + _chest) gte 1>> <br><br> 一些艺术家注意到这些淫秽的液体 <<if (_vagin + _assin + _vagout) gte (_assout + _face + _chest)>> <<if _vagin gte (_assin + _vagout)>> 仍然在渗出你的阴道, <<elseif _assin gte _vagout>> 仍然在渗出你的屁股, <<else>> 围绕着你的阴部, <</if>> <<else>> <<if _assout gte (_face + _chest)>> 在你屁股上, <<elseif _face gte _chest>> 在你的脸上, <<else>> 覆盖在你的<<breasts>>上, <</if>> <</if>> 并将这个场景画在了在他们的画作中。 <br> 你 <<if $exhibitionism lte 34>> 羞愧难当, <<elseif $exhibitionism lte 75>> 觉得好玩, <<else>> 很激动, <</if>> <<print either("因为这场面看起来太下流了。","因为这让他们的画变得很猥琐。","因为他们对细节太关注了。")>> <br><br> <</if>> 摆姿势的努力让你得到了相当大的锻炼。 <<gtiredness>><<tiredness 2>><<physique 2>> <br><br> <<link [[继续|Domus Model End]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> 你回到浴室去穿衣服。 <<clotheson>> 在离开时,<<person1>><<person>>把钱递给了你。 你赚到了<<moneyGain 30>>。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<maninit>> <</if>> <<if $enemyarousal gte ($enemyarousalmax / 4) * 3>> 只有少数专门的艺术家还在作画,大多数人只是在看热闹。更多的人在偷偷摸摸地自慰。 <<elseif $enemyarousal gte ($enemyarousalmax /4 ) * 2>> 有几位艺术家仍在画你的侵犯,但许多人现在<<print either("只在是观看。","只是在盯着你。","只是在偷偷看。","只是在手淫。")>> <<elseif $enemyarousal gte ($enemyarousalmax / 4)>> 一些艺术家正在兴奋地画下你被袭击的场景。 <<else>> 一些艺术家坐在他们的画架前观看。他们在等待事情的开始。 <</if>> <<if $pain gte 40 and (random(0,9)%3 is 0)>> <br> "记住:我们学习了画眼泪的技巧。使用它们。" <<elseif $mouthstate is "penetrated" and random(0,1)>> <br> "注意光影,大家。一定要画出喉咙的隆起。" <</if>> <<effects>> <<effectsman>> <<if $alarm is 1>> 你身处一个私人住宅的深处。<span class="red">没有任何可能听到你呼救的人。</span> <<set $alarm to 0>> <br><br> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续->Domus Model Rape Climax]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Domus Model Gang Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> 他们痛苦地退缩,不愿意靠近,给了你可乘之机。<<tearful>>你逃出工作室,拿起你的衣服,逃离房子。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<pass 10>> 当你躺在地上的时候,他们回到他们的画架上,开始为你写生和作画。 一段时间后,你爬起来,踉踉跄跄地走出了房间。 <br> <<person1>><<person>>冲过来帮忙。 <br><br> "谢谢你今天的出色工作,"<<he>>说道。"我很抱歉这让你很震惊,但是 <<print either("这是为了艺术。","你激励了所有人。","艺术必须真实。","没有别的办法。它必须是真实的。")>> 你应该看看你的脸。精致。" <br><br> "去穿衣服。很明显,会有奖金。还有团体的感谢礼物。如果你愿意,可以洗个澡。你需要多长时间就多长时间,你今天做得很好。" <<lstress>><<stress -2>> <br><br> <<link [[继续|Domus Model Rape End]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $position to "wall">> <<set $walltype to "pillory">> <<set $head to "grappled">> <<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anustarget to 0>> <</if>> <<if $enemyarousal gte ($enemyarousalmax / 3) * 3>> 只有少数敬业的艺术家还在画画,大多数人只是在看。更多的人在偷偷摸摸地自慰。 <<elseif $enemyarousal gte ($enemyarousalmax /3) * 2>> 有几位艺术家还在画你被侵犯的画面,但很多人现在只是呆呆地看着。 <<elseif $enemyarousal gte ($enemyarousalmax /3)>> 有很多艺术家画你被性侵的画面。 <<else>> 全班同学再次饶有兴趣地观看。 <</if>> <br><br> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus Model BDSM Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus Model BDSM Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 艺术小组继续兴奋地作画。 <br><br> <<endcombat>> <<set $phase to 0>> <<link [[继续|Domus Model Pillory Wait]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 助手痛苦地哼了一声,走开了,很快拿着一把大画笔回来了。过了一会儿,你觉得它深深地塞进了你的屁眼。<<gpain>><<pain 5>> <br> 你本能地试图在被塞住嘴的情况下喘气,这在房间里引起了一些笑声。<<gstress>><<stress 1>> <br> "母狗需要尾巴,对吧?" <br><br> 艺术小组继续兴奋地作画。 <br><br> <<endcombat>> <<set $phase to 1>> <<link [[继续|Domus Model Pillory Wait]]>><</link>> <br> <<else>> 艺术小组继续兴奋地作画。 <br><br> <<endcombat>> <<set $phase to 0>> <<link [[继续|Domus Model Pillory Wait]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $position to "wall">> <<set $walltype to "pillory">> <<set $head to "grappled">> <</if>> <<if $enemyarousal gte ($enemyarousalmax / 4) * 3>> 只有少数敬业的艺术家还在画画,大多数人只是在看。更多的人在偷偷摸摸地自慰。 <<elseif $enemyarousal gte ($enemyarousalmax / 4) * 2>> 有几位艺术家还在画你被侵犯的画面,但很多人现在只是呆呆地看着。 <<elseif $enemyarousal gte ($enemyarousalmax / 4)>> 有很多艺术家画你被性侵的画面。 <<else>> 助手帮助稳定了<<beasttype>>,而全班则重新燃起了兴趣。 <</if>> <<if (random(0,9)%3 ==0)>> <br> 助手<<print either("扇了你一耳光。","抓住你的乳头,慢慢扭动。","用皮带抽打你的大腿内侧。")>> <<gpain>><<pain 2>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus Model Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus Model Dog]]>><</link>></span><<nexttext>> <</if>>
<<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 当艺术小组继续兴奋地画画时,<<beasttype>>深情地舔着你的背和脖子。 <br><br> <<endcombat>> <<set $phase to 0>> <<link [[继续|Domus Model Pillory Wait]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<beasttype>>尖叫着跑开了。一些人笑或欢呼,其他人听起来很失望。 <br> <<endcombat>> 艺术小组继续兴奋地作画。 <br><br> <<set $phase to 1>> <<link [[继续|Domus Model Pillory Wait]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<generate1>><<generate2>><<pass 30>> 被锁在颈手枷上 <<set $NPCList[0] to clone($model_host)>><<set $NPCList[1] to clone($model_dom)>><<unset $model_host>><<unset $model_dom>> <<if $phase is 0>> <<if $stress gte (($stressmax / 5) * 3)>> 被利用,被虐待,无计可施, <<else>> 被利用,被虐待, <</if>> 你甚至无法掩饰,因为全班同学都在热切地描绘你。 <br> <<else>> 你瞪着他们,期待着进一步的侵犯。但是没有,他们似乎沉浸在绘画中了。 <br> <</if>> 被堵住嘴,你甚至不能抱怨。你没有选择,只能等待。每隔一段时间,<<person1>><<person>>就会出现。 在你面前摆着另一幅你被虐待的画。 <<gstress>><<stress 1>> <br><br> <<person1>><<person>>最终结束谈话。<<person2>><<person>><<print either("轻轻拍打你的屁股","快速挤压你的乳头","把你的头发往后拉,轻轻地吻你的额头")>> 然后把你从枷锁中解脱出来,<<himself>>忙着整理舞台。美术课收工了。 <br><br> <<person1>><<person>>帮你解开口球,同时带着你离开了房间。 <br> "好一场演出!"你一走到走廊的隐私处,<<he>>就开始赞叹不已。"你很出色。我想他们中的大多数人都相信这是真的。我的意思是,这是一个老生常谈的问题—— '模特工作失控了'——但你和你的搭档真的很有说服力。我自己都要信了——即使我们先前已经花了那么多 时间在电话上安排这件事。这样的化学反应!这样的演技!令人瞩目的……你会发现一点额外的工资。" <br><br> <<He>>向浴室挥手。"慢慢来吧。你今天表现得很好。哇。" <<lstress>><<stress -2>> <br><br> <<link [[进入浴室|Domus Model Rape End]]>><<set $worn.face.type.push("broken")>><<faceruined>><<endevent>><<unbind>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<pass 20>> 你去卫生间穿衣服,恢复体力。 <<clotheson>> <<link [[继续|Domus Model Rape Leave]]>><</link>>
<<set _payout to random(110,180)>> 当你打开浴室门准备离开时,你发现外面的凳子上放着一只大碗。他们给你留了£_payout现金, <<print either("一张“早日康复”的卡片,","一朵玫瑰,","一张感谢卡,","一朵纸叠的花,","你被强奸的素描,","一段极具攻击性的诗词,","一首下流涩情的小诗,")>> 还有一些看起来很贵的珠宝。<<tearful>>你离开了。 <<lstress>><<stress -1>> <<set $money += (_payout * 100)>><<set $blackmoney += random(30,70)>> <br><br> <<link [[继续|Domus Street]]>><<endcombat>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<pass 5>> <<person1>><<He>>把订单递给你。"给他们看看就可以了。谢谢。" <br><br> <<generate2>><<person2>> 你快步走到街角的商店。 <<if $weather is "clear">> 除了买雪糕和冰沙的孩子们之外,这里很安静。人们可能都在室内或外面的酒吧里观看比赛。孩子们带着糖果离开了。 <<elseif $weather is "rain">> 里面一片空荡荡。在糟糕的天气和比赛之间,所有人都会选择待在家里。 <br> "外面在下雨吗?"店员问道。 <br> 你站在门口衣服还正滴着水,不确定<<hes>>问这话是否是认真的。 <br> <<elseif $weather is "overcast">> 它是空的。人们可能在室内观看比赛。 <<elseif $weather is "snow">> 它是空的。人们可能在躲避寒冷。 <</if>> <br> 你把订单交给柜台后面那<<person>>。 <br><br> "好的,"<<he>>说,"这是酒。我需要看一下你的身份证。" <br> <<if $id is 0>> "这不是给我喝的。我只是替别人取货。" <br> "抱歉,"<<he>>耸耸肩。 <br> "但是……那些人让我帮忙来拿的。" <br> "抱歉,不过……"<<he>>环顾了一下商店周围。现在空无一人。"除非你能以其他方式证明你的年龄。" <br> "其他方式证明?" <br> <<if $player.gender_appearance is "f">> "要不让我检查一下你的乳房?" <br> <<if $exhibitionism gte 35>><<link [[允许|Domus Errand Proof]]>><<set $phase to 1>><</link>><</if>> <br> <<link [[拒绝|Domus Errand Proof]]>><<set $phase to 0>><</link>> <br> <<else>> "要不让我检查一下你的阴茎?" <br><br> <<if $exhibitionism gte 35>> <<if playerChastity()>> 你不能遵从,因为你带着贞操带。 <<else>> <<link [[接受|Domus Errand Proof]]>><<set $phase to 2>><</link>> <</if>> <br> <</if>> <<link [[拒绝|Domus Errand Proof]]>><<set $phase to 0>><</link>> <br> <</if>> <<else>> 你把身份证递过去。<<He>>看了一会儿,把它还给你,然后搬来了一大箱啤酒。 <br> "祝你有愉快的一天。" <br><br> <<link [[继续|Domus Errand End]]>><<set $phase to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $phase is 0>> <<He>>举起了双手。"我不能给你提供酒精饮料。还需要别的吗?" <br> 你摇了摇头。 <br> "祝你有愉快的一天。" <br> 你离开了。 <br><br> <<link [[继续|Domus Errand End]]>><<set $phase to 0>><</link>> <br> <<elseif $phase is 1>> 周围没有其他人,所以你同意暴露你的<<if $player.gender is "m">>胸部<<else>>胸部<</if>>。 <<if $player.breastsize lte 2>> <<He>>伸出手轻轻地揉了揉你的<<breasts>>。 <br> "抱歉……"<<he>>说道。"没有身份证我不能给你酒。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <br> 你把自己掩盖起来。 <br> "认为这是一件好事。还有什么事吗?" <br> 你摇了摇头。 <br> "祝你有愉快的一天。" <br> 你离开了。 <br><br> <<link [[继续|Domus Errand End]]>><<set $phase to 0>><</link>> <br> <<else>> <<He>>伸出双手,轻轻地摸着你的胸部。 <<garousal>><<arousal 100 "breasts">> <br> "好吧,"<<he>>说道。"我可以接受这个作为年龄证明。" <br> <<He>>又摸了你一会儿,然后转身去拿饮料。 <br> 你把自己掩盖起来。 <br> <<He>>递给你一大箱啤酒。"祝你今天愉快。" <br><br> <<link [[继续|Domus Errand End]]>><<set $phase to 1>><</link>> <br> <</if>> <<elseif $phase is 2>> 周围没有人,你走近柜台,让<<him>>把手伸进你的 <<if playerChastity()>> $worn.genitals.cn_name_cap。 <<else>> <<crotch>>。 <</if>> <br> <<if $player.penisExist>> 你感觉有一只手抓住了你的阴茎。 <br> <<if $player.penissize lte 1>> 突然间<<he>>笑了。 <br> "那是……?啊,对不起,不好意思,"<<he>>笑了笑。"我不能把那个作为证据接受。" <<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <br> <<He>>把手拿开了。 <br> "还有什么事吗?"<<he>>笑着说。 <br> 你摇了摇头。 <br> "祝你有愉快的一天。" <br> 你离开了。 <br><br> <<link [[继续|Domus Errand End]]>><<set $phase to 0>><</link>> <br> <<else>> <<if $player.penissize gte 3>> "哇!"<<he>>看了你一眼,"你在收拾东西。" <br> <<He>>揉了一下。 <<garousal>><<arousal 100 "genitals">> <br> <</if>> "好吧,"<<he>>说道。"我可以接受这个作为年龄证明。" <br> <<He>>摸了你一会儿,然后缩回<<his>>的手。 <br> <<He>>递给你一大箱啤酒。"祝你今天愉快。" <br><br> <<link [[继续|Domus Errand End]]>><<set $phase to 1>><</link>> <br> <</if>> <<else>> 你感觉有一只手在摸你的阴部。 <br> <<if $rng % 2>> "一个阴道,"<<He>>笑着说道。"我想我会找到其中的一个。" <br> <<He>>在你的阴蒂周围摩擦<<his>>的手指。 <<garousal>><<arousal 100 "genitals">> <br> "别担心,我不会告诉任何人的,"<<he>>边说边揉。"这里有很多变态。" <br> <<He>>把手指塞进你的阴部。"变态这么多。" <<garousal>><<arousal 100 "genitals">> <br> <<He>>收回<<his>>的手。"你太不小心了。" <br><br> <<He>>递给你一大箱啤酒。"祝你今天愉快。" <br><br> <<link [[继续|Domus Errand End]]>><<set $phase to 1>><</link>> <br> <<else>> <<He>>缩回<<his>>的手,好像被咬了一样。 <br> "变态,"<<his>>的脸涨得通红。"你觉得好笑吗?!" <br> 你退后一步。 <br> "跟愚蠢的店主开玩笑,嗯?滚出我的车站,"<<he>>喊道。"出去。" <br><br> 你离开了。 <br><br> <<link [[继续|Domus Errand End]]>><<set $phase to 0>><</link>> <br> <</if>> <</if>> <<else>> 店主自发地唱起了歌。不知道该怎么办,你尴尬地退开。(这是个错误,请报告)。 <<link [[继续|Domus Errand End]]>><<set $phase to 0>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<pass 5>> <<person1>> <<if $phase is 0>> 你两手空空地回到房子里,敲了敲门。 <br><br> 那个<<person>>茫然地看着你。"酒在哪里?" <br> "那家商店不肯招待我。" <br> "该死,"<<he>>说道。 <<if $weather is "rain">> <<He>>看了看你湿漉漉的衣服和乱糟糟的头发。"好吧,显然你已经尽力了。" <br> 带着怜悯的神情,<<he>>递给你<<moneyGain 5>>。 <<elseif $rng % 2>>"我想你已经努力过了。" <br> <<He>>不情愿地递给你<<moneyGain 5>>。 <<else>> "那么你为什么在这里?你以为我花钱请你来散步吗!?滚蛋吧!" <</if>> <<elseif $phase is 1>> 你把板条箱搬回屋里。它比看起来要重 <<switch $weather>> <<case "clear">>在太阳的照射下,你出了不少汗。 <<case "rain">>雨水打在你身上,真的没有帮助。 <<case "overcast">>但你能做到。 <<case "snow">>和冰冷的地面并没有帮助。 <</switch>> <br><br> 回来后,<<person1>><<person>>递给你<<moneyGain 5>>并拿走了板条箱。 <<if $rng % 3 is 0>> 这时,屋内传来一声巨大的轰鸣声,接着是 <<if $rng % 2>> 响亮的欢呼声和鼓掌声。 <<else>> 嘲笑、嘘声和一些非常粗俗的咒骂声。 <</if>> <br> "他妈的,"<<he>>破口大骂,砰的一声关上门,冲回屋里。 <<else>> <br> "谢谢。救世主,"<<he>>说,关上了门。 <</if>> <<else>> 你把薛定谔的啤酒搬回屋里去。(这是一个错误,请报告) <</if>> <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<rng>><<generates2>> <<set $NPCList[1].virginity to setup.NPCVirginityTypesVirgin>> <<if fameSum("sex","rape","prostitution") gte 400>> 就在门里面,<<person1>><<person>>把你拉到一边。 <br> "听着,"<<he>>几乎是低声说道。 "我要在这里坦诚地告诉你。我见过你。你因为……性方面的行为比较出名。" <br><br> <<He>>紧张地瞥着一扇内门。 <br> "你看,我<<person2>><<daughter>>是个长得不错的<<personsimple>>,而且非常性感,但是……" <<if $pronoun is $player.gender_appearance>> 我想,<<hes>>是同性恋。还有困惑?矛盾的?我不知道,但 <<else>> <<hes>>非常害羞。如果让<<himself>>来的话, <</if>> <<he>>永远不会主动出击。<<He>>需要有人来指导<<him>>。" <br><br> <<person1>><<person>>指向门口。 <br> "你进去诱惑<<person2>><<him>>。帮助<<him>>。我现在就给你£20,如果你让<<him>>有一个美妙的初夜,我再给你£100。成交吗?" <br><br> <<link [[同意|Domus Shy Seduce]]>><<set $money += 2000>><</link>> <br> <<link [[拒绝并离开|Domus Street]]>><<endevent>><</link>> <br> <<else>> <<generateBEAST 3 dog>> <<person1>><<person>>带你穿过客厅,一个看起来很害羞的<<person2>><<person>>坐在那里,不自在地摸着一只 <<beasttype 2>>。<!-- sic! beasttype/bhim/... take 0-based indices --> <br> "我给你带了一个可以说话的人。看起来和你差不多大。" <br> <<person>>抬起头, <<if currentSkillValue("seductionskill") gte 600 and $rng gte 67>> <<pass 60>> 脸红了,接着低下头看地面。 <br> "你们谈谈吧。比如说你们现在都在研究的东西。就是那个……你知道的吧?那个在互联网上很流行的东西,连新闻都在报道。" <br> 那个<<person>>继续盯着一块地毯。 <br> "你知道的,对吧?"<<person1>><<person>>看向你。 <br> 你耸耸肩。 <br><br> 时间过得很慢。因为无聊,你试着和<<person2>><<person>>调情。这招不管用,但确实引起了<<his>>的注意。 在一次特别明显的示爱后,<<person1>><<person>>看起来<<print either("不自在","兴奋","相当尴尬")>>, 但是<<person2>><<person>>打开了。 <br> <<He>>开始跟你讲学校的事,说以前还好,但现在<<hes>>害怕跟任何人说话,因为<<hes>>担心别人会发现<<hes>>喜欢<<personsimple>>。 这在<<his>>的大家庭中是不允许的。也许在家里也不行。 <<He>>看着<<his>>的<<person1>><<father>>。 <br> 那个<<person>>什么也没说,也没离开。 <br><br> <<person2>><<person>>告诉你 <<if $player.gender_appearance is $pronoun>> <<he>>认为你很可爱,还因为终于可以这么告诉你而松了一口气。 <<else>> <<he>>认为你很可爱,并且<<he>>很欣赏你的关注,但现在<<he>>终于可以诚实地说,你不是<<he>>想要的。 <</if>> <br><br> <<He>>开始告诉你<<his>>的爱好和兴趣。<<He>>谈论书籍,游戏和网络小组。 <<He>>说终于有人说话了,这是一种解脱。<<He>>甚至感觉不能和<<his>>父母说话。 <br> <<person1>><<person>>什么也没说,但看起来有些悲伤。 <br><br> 在这之后不久,<<person1>><<person>>带你走出房间。 <br> "谢谢你,"<<he>>说道。 <<if $rng %2>> "哇。我没想到会这样。我自己的<<person2>><<daughter>>。不过,这仍然是一个突破。<<He>>好多年没这么说过了。谢谢你。" <<else>> "多年来我们一直怀疑。但是现在<<person2>><<hes>>终于有勇气说出来了。真是松了一口气。非常感谢。" <</if>> <br><br> <<person1>><<He>>在带你出去的时候,递给你<<moneyGain 40>>。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <<elseif $deviancy gte 35 and $rng lte 33 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People --> <<pass 60>> 脸红了,接着低下头看地面。 <br> "你们谈谈吧。比如说你们现在都在研究的东西。就是那个……你知道的吧?那个在互联网上很流行的东西,连新闻都在报道。" <br> <<person>>继续抚摸<<beasttype 2>>,同时盯着一小块地毯。 <br> 你注意到<<he>>抚摸<<beasttype 2>>的方式有些异常亲密。 <br> "那是一只美丽的<<beasttype 2>>,"你说道。<<beasttype 2>>听到你的话后,耳朵竖了起来。 你注意到<<bhim 2>>靠近<<person>>,几乎要拥抱<<him>>。 "我可以摸摸<<bhim 2>>吗?" <br><br> 在你聊天的过程中,你开始抚摸那只<<beasttype 2>>。 <<person1>><<person>>没有注意到,但是<<person2>><<persons>>睁大了眼睛。 <<if $NPCList[2].monster is "monster">><<beasttype 2>>的脸涨红了。<</if>> <<He>>变得更加兴奋。 <br><br> 你说:"每个人都说他们爱动物,但很少有人真正做到。" <br> <<person>>兴奋地点点头,而<<person1>><<person>>打了个呵欠。 <br><br> 你和<<person2>><<person>>在剩下的时间里讨论你们对动物的共同热爱。 <br><br> 当你离开时<<person1>><<person>>阻止了你。 <br> "我不知道怎么做到的,"<<he>>说道。"但你说服了<<person2>><<him>>。" <br><br> <<He>>给了你<<moneyGain 30>>。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <<elseif $hairlength gte 500 and ($rng % 4)>>/*75% chance if here with long hair*/ <<pass 5>> 停了下来。盯着你看了很久。 <br><br> "你的头发,"<<he>>小声说道。 <br> "什么?" <br> "你的头发这么长,这么漂亮,"<<he>>轻声说。"就像……我可以把它编成辫子吗。求你了。你会让我编辫子吗?" <br> <<person1>><<person>>期待地看着你。 <br><br> <<link [[接受|Domus Braid]]>><<set $phase to 1>><</link>> <br> <<link [[拒绝|Domus Braid]]>><<set $phase to 0>><</link>> <br> <<else>> <<pass 60>> 脸红了,接着低下头看地面。 <br> "你们谈谈吧。比如说你们现在都在研究的东西。就是那个……你知道的吧?那个在互联网上很流行的东西,连新闻都在报道。" <br> 那个<<person>>继续盯着一块地毯。 <br> "你知道的,对吧?"<<person1>><<person>>看向你。 <br> 你耸耸肩。 <br><br> 时间似乎变得漫长无比。这一小时也许相当几十年。缓慢、尴尬、痛苦的几十年, 在这期间<<person>>与你费力地拉扯话题,<<person2>><<person>>也只是偶尔从口中勉强挤出几个单词。 你试图继续说话,但尴尬得令人痛苦。 <br><br> 最后,在一个小时结束时,<<person1>><<he>>带你回到门口。耸了耸肩。 <br> "好吧。"<<he>>叹了口气,递给你<<moneyGain 10>>,"谢谢你的努力。" <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br> <</if>> <</if>> <<unset $shy_dog>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<set $parentNPC to clone($NPCList[0])>> <<set $shyNPC to clone($NPCList[1])>> <<endevent>><<generates1>><<set $NPCList[0] to clone($shyNPC)>>/*endevent is required to stop BOTH npcs turning up for sexy time. pers1 is now shynpc*/ 你进入房间,发现一个<<person1>><<person>>坐在一张大桌子旁。<<He>>抬头看着你。困惑掠过<<his>>的脸。 <br> "你,你在做什么?" <br> 当你接近<<him>>时,你把手指放在嘴唇上,眼睛里充满了欲望。 <br><br> <<set $seductiondifficulty to 4000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <</if>> <<seductionskilluse>> <br> 利用你的诱惑力,你抚摸<<his>>的脖子,亲吻<<him>>,同时用你的手暗示性地擦过你的身体。你诱人地爬上<<print either("桌子","沙发","椅子")>>,向<<him>>招手来加入你。 <br><br> <<if $seductionrating gte $seductionrequired>> 你毫不费力地勾引了那个<<person>>。<<He>>急切地加入你。 <br><br> <<link [[继续|Domus Shy Sex]]>><<set $sexstart to 1>><</link>> <<else>> <<generate2>><<set $NPCList[1] to clone($parentNPC)>> "救命!"<<he>>尖叫着。<<person2>>"<<if $pronoun is "m">>爸爸!<<else>>妈妈!<</if>>这里有个怪人在家具上爬!" <br> <<person>>出现了,把你带出了房子。 <br><br> "谢谢你的努力,"<<he>>透过关闭的门叹息道。 <br><br> <<link [[继续|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><<endevent>><</link>> <</if>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $sexstart is 1>> <<set $sexstart to 0>> <<person1>> <<if $cool gte 160>> "你……你是学校里最酷的<<girl>>。" <<elseif $fame.sex gte 400>> "我听说了你的事。我……我一直希望有一天会轮到我。" <<elseif $beauty gte ($beautymax / 7) * 4>> "但你是如此的性感。" <<else>> "你不是在胡闹?" <</if>> <<he>>说。"你……你真的想要我?" <br> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus Shy Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus Shy Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>深情地对你微笑。"太神奇了。" <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<link [[继续|Domus Shy Sex 2]]>><<set $phase to 0>><</link>> <<elseif $enemyhealth lte 0>> 离开那个受伤和困惑的<<person>>,你从窗户逃了出去。 <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><<endevent>><</link>> <<else>> "我……我以为你喜欢我,"那个<<person>>哭了。"我以为你想要我。我是如此丑陋、愚蠢的白痴。" <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Shy Sex 2]]>><<set $phase to 1>><</link>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $phase is 0>> 在临别之吻中,你离开了<<person>>,看起来非常高兴。 <br><br> 在走廊里,你发现门边的桌子上有<<moneyGain 100>>。你出去的时候拿着。 <br> 父母不知所踪。 <br><br> <<endcombat>> <<link [[继续|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><</link>> <br> <<elseif $phase is 1>> <<generate1>><<set $NPCList[0] to clone($shyNPC)>> <<generate2>><<set $NPCList[1] to clone($parentNPC)>> 一只手夹住了你的脖子。 <br><br> "不,<<person1>><<personsimple>>,"<<person2>><<person>>坚定地说。"不要生气。你必须学会读懂字里行间的意思。当他们引诱你,让你热血沸腾的时候、 然后突然说'停',这只意味着他们想要一个能控制的人。要有点力度。现在来吧。让我们一起做这个。" <br><br> <<link [[继续|Domus Shy Rape]]>><<set $molestationstart to 1>><</link>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $rescue to 0>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1>> <<set $alarm to 0>> 没有人来帮你。 <br><br> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Domus Shy Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Domus Shy Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person2>><<person>>对你微笑,并俯身在你耳边低语。 "谢谢。那是很好的演技。完美的工作。正是<<person1>><<he>>需要的。钱在大厅里。" <br><br> <<tearful>>你缓了过来。 <br><br> 你在出门的时候拿走了钱。 <<set $money += 10000>> <<clotheson>> <<endcombat>><<unset $parentNPC>><<unset $shyNPC>> <<link [[继续|Domus Street]]>><</link>> <<elseif $enemyhealth lte 0>> 留下他们两个人受伤和迷惑,你从窗户逃走了。 <br><br> <<tearful>>你缓了过来。 <br><br> 不知怎么的,你保住了你的衣服。 <br><br> <<clotheson>> <<endcombat>><<unset $parentNPC>><<unset $shyNPC>> <<link [[继续|Domus Street]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<if $phase is 0>> <<pass 55>> 你礼貌地拒绝。你不想让一些乱七八糟的<<personsimple>>弄乱你的头发吧。 <br> <<person>>看起来很失望。 <br><br> "你们谈谈吧。比如说你们现在都在研究的东西。就是那个……你知道的吧?那个在互联网上很流行的东西,连新闻都在报道。" <br> <<person2>><<person>>继续盯着一块地毯。 <br> "你知道的,对吧?"<<person1>><<person>>看向你。 <br> 你耸耸肩。 <br><br> 时间似乎变得漫长无比。这一小时也许相当几十年。缓慢、尴尬、痛苦的几十年, 在这期间<<person>>与你费力地拉扯话题,<<person2>><<person>>也只是偶尔从口中勉强挤出几个单词。 你试图继续说话,但尴尬得令人痛苦。 <br><br> 最后,在一个小时结束时,<<person1>><<person>>带你回到门口,把<<moneyGain 10>>塞在你手里,然后把门打开。 "谢谢你。" <br><br> 你离开了。 <<elseif $phase is 1>> <<pass 55>> <<set $hairtype to "braid left">> 在接下来的一个小时里,<<person2>><<person>>给你编辫子。当<<He>>这样做时,<<he>>笑了。 <<if $rng gte 67 and $o_long_and_beautiful is 0>> <<set $o_long_and_beautiful to 1>><<set $hy_sibling to clone($NPCList[1])>><<set $hy_parent to clone($NPCList[0])>> <<set $long_hair_meet_day to $day>><<set $misbehaviour_day to $day>> 几分钟后,<<he>>开始唱去年流行的一首欢快的歌曲。 当<<he>>唱完后,<<he>>笑了笑,然后陷入了沉默。 <br><br> 然后,<<he>>用几乎是耳语的声音告诉你,<<his>>的姐姐曾经很喜欢那首歌。 <<he>>曾经在给<<he>>姐姐编发时唱这首歌。<<His>>的姐姐以前很照顾<<him>>。 她总是帮助<<him>>做作业,保护<<him>>不受欺负,总是支持<<him>>。总是这样。 <br><br> 现在<<his>>的姐姐走了,很多人霸凌<<him>>。他们知道<<his>>的姐姐是怎么在海滩派对上被性侵的。 有些人用手机拍摄了视频。这些视频现在被传播得到处都是。不只是私下传播,他们还总是对姐姐指指点点,对着她说下流的笑话。 他们谈论着要给这个"荡妇"一个教训。开玩笑地说她哭泣和乞求的时候会是什么表情。 有时他们还喜欢给<<person>>看<<his>>姐姐被侵犯的视频。 无聊的时候他们还喜欢在午餐时间在食堂里播放视频,让<<he>>能听到。让每个人都能听到。 <br> 太疯狂了,<<him>>对那些人恨之入骨。到底是为什么,为什么他们就认为他们可以为所欲为。他们就认为<<he>>不会报复他们。 <br><br> 有一次他们用电脑从视频中截取片段打印出来做成海报,把那些海报贴满了整个学校的布告栏。 每个人都看到了<<his>>美丽的姐姐被羞辱的可怜样子。那些老师们有做什么吗?没有,校长最后撕掉了那些海报作为"证据",但是有什么意义呢?什么也没有改变。 没有正义,没有光明。羞辱还在继续。为了维护姐姐的名誉<<persons>>到现在都在跟人打架。必须有人为了姐姐站出来,没有人帮忙,那就自己帮自己。那些恶霸们一直都合伙欺负这个孩子。 他们认为没人能阻止他们。 <br><br> <<person>>告诉你<<his>>姐姐现在住在一个平静的地方。一个在森林深处有花园的地方。还有医生。她现在又能开口说话了。 偶尔她会说几句话,但是大部分的时候还是在流泪。医生说她还需要时间。 <br><br> "那些恶霸认为我阻止不了他们,"<<person>>低声说道。"但是我可以。我现在有刀了,13把漂亮的刀。" <<He>>认真地看着你。"别担心。我会阻止坏人的。他们不会再伤害你了。" <br><br> "编好了,"<<he>>笑着说道。"你的头发又长又漂亮。就像她的一样。" <br><br> 当<<person1>><<person>>领着你走向门口时,<<he>>看起来像是受到了惊吓。<<he>>盯着墙壁。 <br> "嗯……"<<he>>停顿了一下:"真是太激烈了。我知道<<person2>><<he>>很难受,但是……"<<person1>><<he>>停顿了一下。 "好吧。我、我会解决的。这是<<moneyGain 80>>。这是我的全部。请不要告诉任何人这件事。我会想办法解决的。" <br><br> 门关上了。 <<else>> <<He>>看起来很开心。 <br><br> 在一个小时结束时,<<person1>><<person>>带你回到门口。耸了耸肩。 <br> "给,"<<he>>说着递给你<<moneyGain 20>>。"至少看起来那让<<person2>><<him>>开心了一点。谢谢。" <</if>> <<else>> "我看到死人了,"<<he>>说道。 <<He>>试图给你编辫子,但是头发从<<his>>的手指间滑落。原来你一直都是死人。(这是一个错误,请报告) <</if>> <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "factory">><<effects>> <<if $farmersProduce is undefined>> <<set $farmersProduce to { selling:{}, toSell:{}, money:0, sold:0, totalSold:0, }>> <</if>> <<if !$NPCList[0].pronoun>> <<generate1>> <</if>> <<person1>> <<if $factory_intro is undefined>> <<set $factory_intro to 1>> 你走向工厂,这是座位于城镇入口处的巨大建筑。你看见一个<<person>>正站在门口指挥着一队卡车进入。 <br><br> <<He>>在大门关上的时候才转向了你。"这里没什么好看的,"<<he>>继续说道,"除非你有很多的作物要卖,否则你最好不要在这附近晃荡。如果你想要交易的话,你可以来找我。我们会收购你手里的所有作物,但是价格会低于市场价。" <br><br> <<link [[继续|Farmers Centre]]>><</link>> <br> <<else>> 你正待在丰收街一家工厂的外面,他们收购你的作物用作加工和销售。虽然确实能很快将作物卖出去,但是每株作物的收购价并没有你摆摊的零售价格高。 <br><br> <<if $rng gte 91>> 一个<<person>>正坐在外面的问讯亭里翻阅着杂志。 <<elseif $rng gte 81>> 一个<<person>>正靠在墙边抽烟。 <<elseif $rng gte 71>> 一个<<person>>正坐在问讯亭内,你注意到<<He>>正全神贯注地盯着角落里的一台小电视机。 <<elseif $rng gte 61>> 一个<<person>>正坐在问讯亭里盯着<<his>>的手机。 <<elseif $rng gte 51>> 一个<<person>>正在指挥着一队卡车进入工厂。 <<elseif $rng gte 41>> 一个<<person>>坐在外面的问讯亭里,<<his>>貌似在和谁打电话。 <<elseif $rng gte 31>> 一个<<person>>正坐在外面的问讯亭里翻阅着报纸。 <<elseif $rng gte 21>> 一个<<person>>靠在墙边盯着那来来往往的车辆。 <<elseif $rng gte 11>> 一个<<person>>正站在问讯亭里看着你。 <<else>> 一个<<person>>斜倚在问讯亭内的椅子上。 <</if>> <br><br> <<if $farmersProduce.money gt 10000>> <<link [[收钱|Farmers Centre Money Collection]]>><</link>> <br> <</if>> <<link [[询问作物销售|Farmers Centre Produce Sale]]>><</link>> <br><br> <<link [[离开|Harvest Street]]>><<endevent>><</link>> <</if>>
<<person>>走进工厂。在等了一会后,<<He>>带着一沓纸币走了出来。你这次赚了<<moneyGain `(parseFloat($farmersProduce.money / 100).toFixed(2))`>>。 <<set $farmersProduce.money to 0>> <br><br> <<link [[离开|Farmers Centre]]>><</link>>
<<person>>打开笔记本电脑。"你有什么想卖的?" <br><br> <i>销售收入可以在每天中午收取,更高的商业声誉将有助于工厂更快地销售产品。</i> <br><br> <<set $farmersProduce.toSell to {}>> <<set _plant_keys to Object.keys($plants)>> <<set _plantItems to {}>> <<if _plant_keys.length gte 1>> <<for _i to 0; _i lt _plant_keys.length; _i++>> <<if ["produce","vegetable","fruit","shroom"].includes(setup.plants[_plant_keys[_i]].type)>> <<set _plantItems[_plant_keys[_i]] to clone($plants[_plant_keys[_i]])>> <</if>> <</for>> <div id="produceDisplay"> <<produceDisplay>> </div> <<else>> 你没有任何农产品。 <br><br> <</if>> <br><br> <<link [[离开|Farmers Centre]]>><<set $farmersProduce.toSell to {}>><</link>>
大门强烈震动着,一辆轰鸣着的卡车开了出来。这辆车是来收集你要卖的作物的。 <br><br> <<link [[离开|Farmers Centre]]>><</link>>
<<widget "produceDisplay">> <<set _listMaxItems to 10>> <<set _keys to (Object.keys(_plantItems) gt Object.keys($farmersProduce.toSell) ? Object.keys(_plantItems) : Object.keys($farmersProduce.toSell))>> <<if _listPage is undefined>> <<set _listPage to 1>> <</if>> <<set _listPageMax to Math.ceil(_keys.length / _listMaxItems)>> <<set _indexStart to ((_listPage - 1) * _listMaxItems)>> <<set _indexEnd to (_indexStart + _listMaxItems gt _keys.length ? _keys.length : _indexStart + _listMaxItems)>> <<for _i to _indexStart; _i lt _indexEnd; _i++>> <<set _item to _keys[_i]>> <div @id="'produceItem-'+_item" class="produceItem"> <<produceDisplayItem _item>> </div> <</for>> <<run $(() => { $('.produceItem input').on('input change', e => { let valSpan = $(e.currentTarget).siblings().first(); let item = e.currentTarget.id.split("producetosell")[1].replace(/-/g,"_"); let value = valSpan.text(); if(!value.includes("£")){ valSpan.text((i, value) => value + " - £" + (bulkProduceValue(SugarCube.setup.plants[item],value) / 100).toFixed(2)); $('#produceConfirm').replaceWith(new Wikifier(null, '<<produceDisplayConfirm>>').output); } }) })>> <div id="produceDisplayControls"> <<set _disabled = _listPage > 1 ? "" : "disabled">> <div @class="'div-link btn-pagination prev ' + _disabled"> <<link "上一个">> <<if _listPage > 1>> <<set _listPage -= 1>> <<replace #produceDisplay>><<produceDisplay>><</replace>> <</if>> <</link>> <div class="btn-pagination-arrow"><</div> </div> <div> <<print "第" + (_listPage) + "页 / 共" + _listPageMax + "页">> </div> <<set _disabled = _listPage < _listPageMax ? "" : "disabled">> <div @class="'div-link btn-pagination next ' + _disabled"> <<link "下一个">> <<if _listPage < _listPageMax>> <<set _listPage += 1>> <<replace #produceDisplay>><<produceDisplay>><</replace>> <</if>> <</link>> <div class="btn-pagination-arrow">></div> </div> </div> <<run linkifyDivs('#produceDisplayControls')>> <<produceDisplayConfirm>> <</widget>> <<widget "produceDisplayConfirm">> <div id="produceConfirm"> <<set $_total to 0>> <<for _label, _value range $farmersProduce.toSell>> <<if _value gt 0>> <<set $_total += bulkProduceValue(SugarCube.setup.plants[_label],_value)>> <</if>> <</for>> 总计:<<printmoney $_total>> <br> <<if $_total gt 0>> <<link [[卖掉作物|Farmers Centre Produce Sale Confirm]]>> <<for _label, _value range $farmersProduce.toSell>> <<if _value gt 0>> <<if $farmersProduce.selling[_label] is undefined>> <<set $farmersProduce.selling[_label] to _value>> <<else>> <<set $farmersProduce.selling[_label] += _value>> <</if>> <<set $plants[_label].amount -= _value>> <</if>> <</for>> <<set $farmersProduce.toSell to {}>> <</link>> <<else>> <</if>> </div> <</widget>> <<widget "produceDisplayItem">> <<if _args[0]>> <<set _item to _args[0]>> <<capture _item>> <div> <<if $farmersProduce.toSell[_item] is undefined>> <<set $farmersProduce.toSell[_item] to 0>> <</if>> <<if $plants[_item] is undefined>> 你现在没有任何的<<print $plants[_item].plural>>。 <<elseif $plants[_item].amount lt 250>> <<print $plants[_item].plural>>: 不够卖。 <<else>> <<set _max to $plants[_item].amount - ($plants[_item].amount % 250)>> <<set _base to bulkProduceValue(setup.plants[_item])>> <<print $plants[_item].plural>> - 以每250<<printmoney _base>>的价格出售。 <<numberslider `"$farmersProduce.toSell['"+_item+"']"` $farmersProduce.toSell[_item] 0 `_max` 250>> <</if>> </div> <<if $farmersProduce.selling[_item]>> <div> 那些家伙还在处理<<print $farmersProduce.selling[_item]>><<print $plants[_item].plural>>。 </div> <</if>> <</capture>> <</if>> <</widget>> <<widget "dailySellProduce">> <<if $farmersProduce is undefined>> <<elseif Object.keys($farmersProduce.selling).length gt 0>> <<set _baseSaleQuantity to 250>> <<if between($fame.business, 1900, 2000)>> <<set _baseSaleQuantity to _baseSaleQuantity * 6>> <<elseif between($fame.business, 1500, 1900)>> <<set _baseSaleQuantity to _baseSaleQuantity * 5>> <<elseif between($fame.business, 1000, 1500)>> <<set _baseSaleQuantity to _baseSaleQuantity * 4>> <<elseif between($fame.business, 500, 1000)>> <<set _baseSaleQuantity to _baseSaleQuantity * 3>> <<elseif between($fame.business, 200, 500)>> <<set _baseSaleQuantity to _baseSaleQuantity * 2>> <</if>> <<set _itemsSold to 0>> <<for _label, _value range $farmersProduce.selling>> <<set _quantity to clone(_baseSaleQuantity)>> <<if !setup.plants[_label].season.includes(Time.season)>> <<set _quantity to Math.floor(_quantity * 0.9)>> <</if>> <<set _rng to 800 + Math.floor(currentSkillValue('tending') / 5)>> <<set _quantity to Math.floor(_quantity * (random(_rng,_rng + 400)/1000))>> <<if _value lt _quantity>> <<set _quantity to _value>> <</if>> <<set $farmersProduce.sold += _quantity>> <<set $farmersProduce.totalSold += _quantity>> <<set $farmersProduce.money += bulkProduceValue(setup.plants[_label],_quantity)>> <<set $farmersProduce.selling[_label] -= _quantity>> <<if $farmersProduce.selling[_label] lte 0>> <<run delete $farmersProduce.selling[_label]>> <</if>> <</for>> <<if $farmersProduce.sold gt 5000>> <<set _famebusinessSold to $farmersProduce.sold - ($farmersProduce.sold % 5000)>> <<set $farmersProduce.sold -= _famebusinessSold>> <<famebusiness `Math.floor(_famebusinessSold / 5000)`>> <</if>> <</if>> <</widget>>
<<set $outside to 0>><<effects>> <<bind>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> 你在一个昏暗的且没有窗户的房间的地板上醒来,同时不知是谁的呼喊声从一扇白漆木门外传来。 <br><br> 虽然你的手臂被绑住了,但你还是努力挣扎着站了起来。就在这时,门突然被打开了,一个<<person>>出现在你面前。 <br><br> "你醒了,"<<he>>说道:"很好,"在<<He>>说完之后,<<him>>抓住你的肩膀,把你提溜了起来,"现在不要大惊小怪。" <br><br> <<link [[继续|Flats Auction 2]]>><</link>> <br>
<<effects>> 那个<<person1>><<person>>把你从房间里带了出来,门外是一条光线充足的走廊,在其两边是其他的白漆木门,而喊叫声也随之越来越大。 <br><br> "一次!"一个<<person2>><<personsimple>>的声音响起,"两次!成交!"你听到一声哀嚎,随后是砰的一声,接下来便只有死一般的沉寂。 <br><br> 那个<<person1>><<person>>把你带到一个黑暗的房间内。 <br><br> <<link [[继续|Flats Auction 3]]>><</link>> <br>
<<effects>> 当那个<<person1>><<person>>推搡你的时候,周围的低语声又响了起来。你感觉自己的膝盖碰到了一个齐腰高的平台,"上去,"<<he>>吼道:"这是为了你着想。" <br><br> <<link [[爬上去|Flats Auction Climb]]>><</link>> <br> <<link [[拒绝|Flats Auction Refuse]]>><<stress 6>><<pain 4>><</link>><<gstress>><<gpain>> <br>
<<effects>> 你爬上平台,上面的聚光灯突然爆发出刺眼的强光,这使你一时之间有些眼花缭乱。你眯起眼睛查看周围的环境,这个平台很小,是一个原处于黑暗之中的方形舞台,你听到周围传来一些声音。 <br><br> <<link [[继续|Flats Auction 4]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请……请不要逼我,"你说道,"让我走吧。" <<elseif $speech_attitude is "bratty">> "你为什么不上来代替我好让我离开呢?"你说道。 <<else>> "我不想这样做,"你说道,"请放我走。" <</if>> <br><br> 一个不知名的重物从黑暗中袭来并打在了你的背上,这一击将你撞到了平台上,你感觉好多双手臂抓住了你的腿,然后把你拖到了上面。随后,上面的聚光灯突然爆发出刺眼的强光,这使你一时之间有些眼花缭乱。你眯起眼睛查看周围的环境,这个平台很小,是一个原处于黑暗之中的方形舞台,你听到周围传来一些声音。 <br><br> <<link [[继续|Flats Auction 4]]>><</link>> <br>
<<effects>> "下一个,"在你身后某处的<<person2>><<personsimple>>大声喊道:"这确实是一个出身卑微的<<girl>>,但请不要让这个事实分散你的注意力,毕竟正如您所看到的那样, <<set $flats_auction to 0>> <<if $beauty gte $beautymax>> <<set $flats_auction += 6>> <<pshe>>确实十分漂亮。" <<elseif $beauty gte ($beautymax * 0.8)>> <<set $flats_auction += 5>> <<pshe>>是个性感尤物。" <<elseif $beauty gte ($beautymax * 0.6)>> <<set $flats_auction += 4>> <<pshe>>是个冷面佳人。" <<elseif $beauty gte ($beautymax * 0.4)>> <<set $flats_auction += 3>> <<pshe>>是如此俊俏美丽。" <<elseif $beauty gte ($beautymax * 0.2)>> <<set $flats_auction += 2>> <<pshe>>是如此妩媚多娇。" <<else>> <<set $flats_auction += 1>> <<pshe>>是个可爱尤物。 <</if>> 台下传来嘈杂的声音,听起来这些家伙都很满意这段话。 <br><br> <<set $flats_auction_fame to ["none"]>> <<if $fameexhibitionism gte 800>> <<set $flats_auction += 1>> <<set $flats_auction_fame.push("exhibitionism")>> <</if>> <<if $fame.prostitution gte 800>> <<set $flats_auction += 1>> <<set $flats_auction_fame.push("prostitution")>> <</if>> <<if $fame.bestiality gte 800>> <<set $flats_auction += 1>> <<set $flats_auction_fame.push("bestiality")>> <</if>> <<if $fame.rape gte 800>> <<set $flats_auction += 1>> <<set $flats_auction_fame.push("rape")>> <</if>> <<if $fame.sex gte 800>> <<set $flats_auction += 1>> <<set $flats_auction_fame.push("sex")>> <</if>> <<if $fame.pregnancy gte 800>> <<set $flats_auction += 1>> <<set $flats_auction_fame.push("pregnancy")>> <</if>> <<if $fame.impreg gte 800>> <<set $flats_auction += 1>> <<set $flats_auction_fame.push("impreg")>> <</if>> <<if $fame.good gte 800>> <<set $flats_auction += 1>> <<set $flats_auction_fame.push("good")>> <</if>> <<if $fame.business gte 800>> <<set $flats_auction += 1>> <<set $flats_auction_fame.push("business")>> <</if>> <<if $fame.pimp gte 800>> <<set $flats_auction += 1>> <<set $flats_auction_fame.push("pimp")>> <</if>> <<if $fame.scrap gte 800>> <<set $flats_auction += 1>> <<set $flats_auction_fame.push("scrap")>> <</if>> <<if $fame.social gte 800>> <<set $flats_auction += 1>> <<set $flats_auction_fame.push("social")>> <</if>> <<if $fame.model gte 800>> <<set $flats_auction += 1>> <<set $flats_auction_fame.push("model")>> <</if>> <<if $fame.dance gte 800>> <<set $flats_auction += 1>> <<set $flats_auction_fame.push("dance")>> <</if>> <<person3>> "我以前见过<<phim>>,"一个<<personsimple>>说道。 <<set $flats_auction_select to $flats_auction_fame.pluck()>> <<switch $flats_auction_select>> <<case "exhibitionism">> <<if $exposed gte 2>> "我在任何地方都能认出那个<<genitals>>。" <<else>> <<if $player.gender isnot $player.gender_appearance>> "<i><<pShe>></i>现在是表里不一。" <<else>> "<<pShe>>不穿衣服的时候更漂亮。" <</if>> <</if>> <<case "prostitution">> "我想我可能和<<phim>>一起'玩过'。" <<case "bestiality">> "我告诉你,这家伙就是个异类。" <<case "rape">> "我不会花钱买我可以免费得到的东西。" <<case "sex">> "我听说半个镇子的人都有过这样的经历,也许现在该轮到我了。" <<case "pregnancy" "impreg">> "<<pShes>>把孩子们留下,也许<<pshe>>会乐意多做些。" <<case "good">> "<<pShes>>很温顺,应该很容易控制。" <<case "business">> "<<pShes>>堕落得很厉害,最后就沦落到这里了。" <<case "pimp">> "看到<<phim>>这幅模样,真是大快人心。" <<case "scrap">> "这可能是个难以管教的家伙。" <<case "social">> "听说<<pShes>>在高层有关系,这很有趣。" <<case "model">> "这里能够梦想成真。" <<case "dance">> "<<pShes>>已经习惯了聚光灯下的生活了。" <<default>> "<<pShe>>是孤儿院的孤儿,或者曾经是孤儿。" <</switch>> <br><br> "你也听到那个<<personsimple>>说的话了,"那个<<person2>><<person>>喊道,"<<pshe>>可以归你所有,但是现在让我们先开始出价吧,"<<he>>停顿了一下接着喊出了底价:"£<<print Math.trunc($flats_auction * 100)>>!" <br><br> <<link [[继续|Flats Auction 5]]>><</link>> <br>
<<effects>> 整个房间的灯光都亮了起来,这照亮了聚集在周围的观众,这些人围着你站成了一个大圈,同时每个人的脸上都戴着面具。 <br><br> 一个<<person3>><<person>>伸出<<his>>的手臂,指向站在另一个平台上的<<person2>><<person>>,"有人出价吗?<<print Math.trunc($flats_auction * 120)>>?"<<he>>大声喊道。 <br> 一个<<person4>><<person>>举起<<his>>的手,"有人愿意出£<<print Math.trunc($flats_auction * 140)>>么?" <br> £<<print Math.trunc($flats_auction * 160)>>! <br> £<<print Math.trunc($flats_auction * 180)>>! <br> £<<print Math.trunc($flats_auction * 200)>>! <br> £<<print Math.trunc($flats_auction * 220)>>! <br><br> "£<<print Math.trunc($flats_auction * 500)>>," 一个新的声音响起,人们都转身看向那个<<person5>><<person>>。 <br><br> "一次!两……次!成交!" <br><br> 那个<<person1>><<person>>期待地看着你,你注意到在<<his>>的身边有一根棍子。 <br><br> <<link [[继续|Flats Auction 6]]>><</link>> <br>
<<effects>> <<person5>><<person>>向平台走来,还没走到你面前,<<person1>><<person>>就把头罩套在了你的头上,然后把你从台上推下来。你摔了下去,一个人将你揽在怀里。"注意你的脚下,"是那个<<person5>><<person>>,"否则你不会坚持很久。" <br><br> <<He>>抓住了你被捆住的手臂,然后在后面推着你前进。你在转了一个弯后又跟着转了一个弯,拍卖会的声音变得越来越小了。 <<pass 5>> <br><br> 你又走了几分钟,虽然偶尔能听到机器的嗡嗡声,但你没有感觉到新鲜空气的存在。 <br><br> <<link [[继续|Flats Auction 7]]>><</link>> <br>
<<location "mines">><<effects>> "等等……"那个<<person5>><<person>>说道,"到了。" <br><br> 你听到砰的一声,然后是金属摩擦声,最后你感觉地面在摇晃。 <<if $leftarm is "bound" or $rightarm is "bound">> 有人摘掉了你的头罩,顺便还去掉了你身上的束缚带。 <<unbind>> <<else>> 有人摘下你的头罩。 <</if>> 你正在一个透明电梯里,昏暗的灯光照映出四周的岩壁,你发现你们正在下降。 <br><br> "你不会再看到太阳了,"那个<<person>>说道,你听到下面传来一些声音。 <br><br> <<link [[继续|Flats Auction 8]]>><</link>> <br>
<<effects>> 电梯停下来了,随后在电梯门打开之后,展现在你眼前的是一个宽阔的洞穴。<<person6>><<person>>已经在那等着了,你注意到一根警棍正搭在<<He>>的肩膀上。<<his>>深吸一口气,然后说道:"新来的奴工,快走吧。"<<He>>说完之后用警棍指向了洞穴的深处,这条隧道在视线之外的地方依旧蜿蜒着。 <br><br> 那个<<person5>><<person>>把你从电梯里拽了出来。 <br><br> <<link [[继续|Mines Intro]]>><<endevent>><<flats_auction_end>><</link>> <br>
<<location "canal">><<effects>> <<if $flats_canal is undefined>> <<set $flats_canal to 1>> 你沿着古老的台阶走到运河河床上,水曾经在这里流过,直到矿场被关闭,水就被拦截了,离通往平地的台阶还有一段距离。 <br><br> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> <<person1>> "哎,"一个声音从台阶附近的墙洞里传来,几个人从那走了出来,领头的是一个穿着破烂西装的<<person>>,"通过这里可是要收费的。"<<he>>盯着你的脸,然后又看了看你的身体。"入场费是<<printmoney 1000>>,但由于你是新来的,所以这次你可以免费,但下一次记得带点现金。" <br><br> "或者没有也行,"<<he>>补充说着的同时回到了那墙洞里,"我相信我们可以为像你这样可爱的人找到用武之地的。" <br><br> 你走到运河边,爬上去的台阶,前面便是高耸的公寓。 <br><br> <<link [[继续|Flats]]>><<saveNPC 0 "flats_thug">><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif Time.dayState is "night">> 你沿着古老的台阶来到运河边,并在河床上行走,虽然黑暗是很可怕,但你在到达另一边时候没有受到干扰,毕竟那些混蛋也是要睡觉的。 <br><br> <<link [[继续|Flats]]>><</link>> <br> <<else>> <<loadNPC 0 "flats_thug">><<person1>> 你沿着台阶走到运河边上。 <<if $flats_canal is 1 or $flats_canal + $rng lt 20>> 那个<<person>>从<<his>>的墙洞里出来并伸出手。"我们正努力在维护这条通道,"<<he>>说道:"只要<span class="gold">£10</span>, 如果你愿意的话,请协助维护这条路。"<<gimpatience>><<flats_canal 3>> <br><br> <<if $money gte 1000>> <<link [[支付|Flats Canal Pay]]>><<set $money -= 1000>><</link>> <br> <<else>> <span class="blue">你没有那么多的钱。</span> <br> <</if>> <<flats_canal_run>> <<link [[说你没有钱|Flats Canal Refuse]]>><<flats_canal 6>><</link>><<ggimpatience>> <br> <<elseif $flats_canal + $rng lt 40>> 那个<<person>>从<<his>>的墙洞里出来并伸出手。"我们正努力在维护这条通道,"<<he>>说道:"讲道理,这确实很有难度,所以我们只能向过路的人要求更高的费用,所以现在要<span class="gold">£20</span>。"<<gimpatience>><<flats_canal 3>> <br><br> <<if $money gte 1500>> <<link [[支付|Flats Canal Pay]]>><<set $money -= 1500>><</link>> <br> <<else>> <span class="blue">你没有那么多的钱。</span> <br> <</if>> <<flats_canal_run>> <<link [[说你没有钱|Flats Canal Refuse]]>><<flats_canal 6>><</link>><<ggimpatience>> <br> <<elseif $flats_canal + $rng lt 60>> 那个<<person>>从<<his>>的墙洞里出来并伸出手。"你知道我们在维护这条路,"<<he>>说道:" 如果你愿意的话,请支付<span class="gold">£30</span>来协助维护这条路。"<<gimpatience>><<flats_canal 3>> <br><br> <<if $money gte 3000>> <<link [[支付|Flats Canal Pay]]>><<set $money -= 2000>><</link>> <br> <<else>> <span class="blue">你没有那么多的钱。</span> <br> <</if>> <<flats_canal_run>> <<link [[说你没有钱|Flats Canal Refuse]]>><<flats_canal 6>><</link>><<ggimpatience>> <br> <<elseif $flats_canal + $rng lt 80>> 那个<<person>>从<<his>>的墙洞里出来并伸出手。"好吧,看看是谁来了,"<<he>>说道:"一个如此正直且有钱的公民,请支付<span class="gold">£40</span>。"<<gimpatience>><<flats_canal 3>> <br><br> <<if $money gte 4000>> <<link [[支付|Flats Canal Pay]]>><<set $money -= 4000>><</link>> <br> <<else>> <span class="blue">你没有那么多的钱。</span> <br> <</if>> <<flats_canal_run>> <<link [[说你没有钱|Flats Canal Refuse]]>><<flats_canal 6>><</link>><<ggimpatience>> <br> <<elseif $flats_canal + $rng lt 100>> 那个<<person>>从<<his>>的墙洞里出来,在来回踱步之后,<<He>>对你鞠躬致敬,并说道: "时局艰难,请支付<span class="gold">£50,</span>这能让我那饥饿的<<if $pronoun is "m">>老妈<<else>>老爹<</if>>吃点东西了。"<<gimpatience>><<flats_canal 3>> <br><br> <<if $money gte 5000>> <<link [[支付|Flats Canal Pay]]>><<set $money -= 5000>><</link>> <br> <<else>> <span class="blue">你没有那么多的钱。</span> <br> <</if>> <<flats_canal_run>> <<link [[说你没有钱|Flats Canal Refuse]]>><<flats_canal 6>><</link>><<ggimpatience>> <br> <<elseif $flats_canal + $rng lt 120>> 那个<<person>>从<<his>>的墙洞里出来,伸出手来。"我们在搜查违禁品,"<<he>>说。"把手举起来,转过身来。"<<gimpatience>><<flats_canal 3>> <br><br> <<link [[双手高举,转身|Flats Canal Turn]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>> <br> <<flats_canal_run>> <<elseif $flats_canal + $rng lt 140>> 那个<<person>>从<<his>>的墙洞里出来,眼睛扫过你的身体。"你是一个很好的标本,"<<he>>说,抚摸着<<his>>的下巴。<<His>>的手下站在<<him>>的周围。"你给我们一点帮助我们度过这一天的东西怎么样? <<if $worn.upper.exposed gte 1 and $worn.under_upper.exposed gte 1>> 让我们看看你的<<if $player.gender_appearance is "m">>肉棒<<else>>小穴<</if>>。”<<His>>的朋友对你抛媚眼。<<gimpatience>><<flats_canal 3>> <br><br> <<link [[给他们看|Flats Canal Genitals]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<flats_canal_run>> <<else>> 让我们看看你的<<if $player.gender_appearance is "m">>胸部<<else>>乳头<</if>>。”<<His>>的朋友对你抛媚眼。<<gimpatience>><<flats_canal 3>> <br><br> <<link [[给他们看|Flats Canal Breasts]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<flats_canal_run>> <</if>> <<elseif $flats_canal + $rng lt 160>> 那个<<person>>从<<his>>的墙洞里出来,眼睛里闪烁着淫荡的光芒。"今天道路泥泞,"<<he>>说,"像你这样的<<if $player.gender_appearance is "m">>绅士<<else>>女士<</if>>应该保持服装干净整洁。"<<His>>的手下赶上了<<him>>,"不如让我们帮你抱着衣服吧?你可以留一条内裤。"<<gimpatience>><<flats_canal 3>> <br><br> <<if $worn.under_lower.exposed gte 1>> <span class="pink">你什么都没穿。</span> <br><br> <</if>> <<link [[脱|Flats Canal Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<flats_canal_run>> <<elseif $flats_canal + $rng lt 180>> 那个<<person>>从<<his>>的墙洞里出来,"人们嘴里一直含着违禁品,"<<he>>摇着<<his>>的头说。"恐怕我必须坚持检查。"<<He>>舔<<his>>的嘴唇。"用舌头。" <br><br> <<link [[亲吻|Flats Canal Kiss]]>><</link>><<kissvirginitywarning>> <br> <<flats_canal_run>> <<else>> 那个<<person>>从<<his>>的墙洞里出来,"人们嘴里一直含着违禁品,"<<he>>摇着<<his>>的头说。"恐怕我必须坚持检查。"<<He>>笑了。 <<if $NPCList[0].penis isnot "none">> "用我的肉棒。" <<else>> "用我的小穴。" <</if>> <br><br> "跪下。" <br><br> <<link [[下跪|Flats Canal Oral]]>><<set $molestationstart to 1>><</link>> <br> <<flats_canal_run>> <</if>> <</if>>
<<effects>> 你把钱交出来。那个<<person>>看了你一眼,数了数钞票,然后一言不发地回到墙洞里。你可以继续了。 <br><br> 你沿着运河走下去,爬上另一层台阶,来到了平地。 <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br>
<<effects>> 你沿着运河跑。脚步声在你身后响起, <<if $athleticsSuccess>> <span class="green">但当你接近下一组台阶时,他们跟不上了。</span>你爬出运河,来到了公寓旁边。 <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br> <<else>> <span class="red">越来越近,直到有一双手臂把你拖到地上。</span> <br><br> <<flats_canal_defeat>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我、我很抱歉,"你说,"我没有钱。" <<elseif $speech_attitude is "bratty">> "我没钱了,"你耸耸肩说。"希望不会让你失望。" <<else>> "我没钱,"你说。"我希望这不是问题。" <</if>> <br><br> <<person>>往地上吐口水。"行吧,你可以过去,但下次我们可能就没那么友善了。" <br><br> 你沿着运河走完剩下的路,再上一层台阶,就到了平地前。 <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<npcoral>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Canal Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Canal Oral]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>把你推倒在地,最后踢了你一脚,然后沿着运河往回走。其他人也照做了。 <br><br> <<tearful>>你挣扎着站了起来。你爬上运河外的台阶,来到了平地外面。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<famescrap 6>> 你把那个<<person>>推开,重新振作起来,在其他手下之间穿梭,逃上台阶。 <br><br> 你到了公寓外面。他们没有跟上。<<tearful>>你跪在地上,深吸一口气。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Flats]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>>/*Remove line if rescue is impossible*/ <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Canal Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Canal Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "下次用现金支付会更方便,"<<person1>><<person>>说:"我相信你也同意。" <br><br> <<tearful>>你站起来。你爬上运河外的台阶,来到了平地外面。 <<else>> <<famescrap 6>> 你把那个<<person>>推开,重新振作起来,在其他手下之间穿梭,逃上台阶。 <br><br> 你到了公寓外面。他们没有跟上。<<tearful>>你跪在地上,深吸一口气。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Flats]]>><</link>> <br>
<<effects>> <<pullupall>> <<person1>><<person>>舔<<his>>的嘴唇,而<<his>>的朋友吹口哨。"那就行了,"<<he>>说。你把自己盖好。 <br><br> 手下们回到了他们的墙洞。你继续沿着运河走下去,爬上台阶到平地上去。 <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br>
<<effects>> <<pulldownall>> 你的观众对这场面发出嘘声。两个人向你走来,但<<person1>><<person>>伸出手臂阻止了他们。"下次吧,"<<he>>说。你把自己盖好。 <br><br> 手下们回到了他们的墙洞。你继续沿着运河走下去,爬上台阶到平地上去。 <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br>
<<effects>> 你按照指示去做,双手放在头上,背对着<<person1>><<person>>。 <br><br> <<He>>的手绕着你的胸膛,抱住你的<<breasts>>。"这不会花很长时间的,"<<he>>说,把你拉向<<him>>。<<He>>摸你的胸部,然后往下摸你的腹部和腰部。<<He>>把手伸到你大腿之间摸你的<<genitals 1>>。 <<if $worn.genitals.type.includes("chastity")>> <<He>>发现了<<print $worn.genitals.cn_name_cap>>。"这是什么?"<<he>>一边问一边拽着它。"好像是贞操用具。你真变态。" <<else>> 你忍受着<<his>>不断的爱抚。 <</if>> <br><br> <<He>>最后用手拍你的<<bottom>>,并用力捏了捏。"全都干净了,"<<he>>说。"继续。"<<He>>回到楼梯间附近的凹室。 <br><br> 你沿着运河走,爬上台阶到平地。 <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br>
<<effects>> <<fameexhibitionism 6>> <<passagestrip undies>> <<covered>> <br><br> <<generate2>> <<if $worn.under_lower.type.includes("naked")>> "没有内裤!"一个<<person2>><<person>>叫道,立刻被逗乐的吸气和口哨声淹没。 <br><br> <</if>> 有几只手伸手去抢你的衣服。"好了,"<<person1>><<person>>说。"我们跟在后面,从另一边把他们送回去。" <br><br> 你无视<<person2>><<person>>把<<his>>的脸埋在你的衣服里的状态,你把你的身体展示出来,沿着运河走。他们跟在后面,看着你的<<bottom>>。你想知道从上面往运河里看的人会是什么感觉。 <br><br> <<link [[继续|Flats Canal Strip 2]]>><</link>> <br>
<<effects>> 你成功到达另一边。"干得好,"<<person1>><<person>>说。"把<<phim>>的衣服还给<<pher>>。" <br><br> 他们把衣服扔到一半的台阶上。你爬上去捡,他们的眼睛一直盯着你。你想爬上台阶,离开运河,这样就看不见了,但是你不知道谁会站在上面,或者从许多窗户外往里看。 <br><br> 你在手下面前穿好衣服,然后爬上剩下的路去公寓。 <br><br> <<link [[继续|Flats]]>><<clotheson>><<endevent>><</link>> <br>
<<effects>> 那个<<person1>><<person>>抓住你的后颈,把你的脸贴在<<his>>身上。<<He>>把<<his>>的舌头放在你的嘴唇之间,用一连串的戳和轻弹攻击你的内部。 <<takeKissVirginity "Canal Hoodlum" "rape" "human">> <br><br> <<if $asphyxiaLvl gte 3 and $flats_canal gte 80>> <<He>>抓紧了你的脖子。<span class="red">你不能呼吸了!</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[忍受|Flats Canal Kiss Endure]]>><<trauma 6>><<stress 12>><</link>><<difficulty 50>><<gtrauma>><<ggstress>> <br> <<link [[推|Flats Canal Kiss Shove]]>><<flats_canal 3>><</link>><<gimpatience>> <br> <<else>> <<He>>拉开距离,留下了一缕唾液。"那里没有违禁品,"<<he>>说。"谢谢你的合作。"<<He>>回到墙洞,让你继续沿着运河走。你爬上台阶到公寓。 <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if random(1, 2) is 2>> <<person>>进一步握紧<<his>>的手,<<his>>的嘴仍然紧贴着你的嘴。就在你觉得自己快要晕过去的时候,<span class="green"><<he>>放了你。</span>你喘着气。星星挤满了你的视野。 <br><br> "没有违禁品,"<<he>>说,"谢谢你的合作。"<<He>>回到墙洞,让你继续沿着运河走。你爬上台阶到公寓。 <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br> <<else>> <<person>>进一步握紧<<his>>的手,<<his>>的嘴仍然贴在你的嘴上。星星涌向你的视野,<span class="red">但<<he>>拒绝释放你。</span><<His>>的朋友们在说话。什么拍卖之类的。 <br><br> 本能开始起作用了,你挣扎着想呼吸,但你的肌肉太弱了。<span class="red">世界渐渐变黑</span> <br><br> <<passout>> <<link [[继续|Flats Auction]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你把<<person1>><<person>>从你身边推开。<<He>>几乎摔倒,但从来没有失去<<his>>的笑容。"这些天没有信任,"<<he>>摇了摇头。"也没有违禁品。走吧。" <br><br> 你继续沿着运河走下去,爬上楼梯到平地。 <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br>
<<effects>> 那个<<person1>><<person>>一只手抓住你的头发,然后用另一只手解开<<his>>的<<print setup.npcClothesSets.find(item => item.name === $NPCList[0].clothes.set).clothes.lower.desc>>,以此来露出<<his>>的 <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].penisdesc>>。 <<else>> 小穴。 <</if>> <<person2>><<person>>和另一个<<person3>><<person>>也跟着在离你脸只有几英寸的位置自慰了起来。 <br><br> "别动,<<bitch>>,"<<person1>><<person>>说道:"你正站在我们的地盘上,所以你也是我们的。"<<He>>在接近高潮的时候加大了手上的力道,以此来确保你无法逃脱。 <br><br> <<if $NPCList[0].penis isnot "none">> 精液从<<person1>><<person>>的<<print $NPCList[0].penisdesc>>中射出,<<random_semen_head>> <<else>> <<person1>><<person>>的阴部抽搐,射出了股爱液。<<random_goo_head>> <</if>> <br> <<if $NPCList[1].penis isnot "none">> 精液从<<person2>><<person>>的<<print $NPCList[1].penisdesc>>中射出,<<random_semen_head>> <<else>> <<person2>><<person>>的阴部抽搐,射出了股爱液。<<random_goo_head>> <</if>> <br> <<if $NPCList[2].penis isnot "none">> 精液从<<person3>><<person>>的<<print $NPCList[2].penisdesc>>中射出,<<random_semen_head>> <<else>> <<person3>><<person>>的阴部抽搐,射出了股爱液。<<random_goo_head>> <</if>> <br><br> "应该可以了,"<<person1>><<person>>说。<<He>>松开你的头发,三人走开了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Flats]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你尖叫着求救,但是那个<<person>>把你推到了墙边。"在等警察吗?"<<he>>问道。 <br><br> <<if Time.dayState isnot "night">> <<generate4>><<person4>> "没人——" <br><br> <span class="teal">走廊的门打开了,</span>一个<<person>>探出<<his>>的头。"又是你们这些该死的孩子,"<<he>>说。"快滚,不然我叫警察了。" <br><br> <<person1>><<person>>轻蔑地看了你一眼,然后离开了。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> "没人会帮你的。" <br><br> <i>人们很少愿意在晚上调查尖叫声。</i> <br><br> <<link [[下跪|Flats Events Knees]]>><<sub 1>><</link>> <br> <<link [[反抗|Flats Events Fight]]>><<def 1>><<set $fightstart to 1>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<if Time.dayState is "night">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0) or $rescue is 1 and $alarm is 1>> <span id="next"><<link [[继续|Flats Events Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Events Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们已经筋疲力尽,无法阻止你逃跑。 <br><br> <<tearful>>你跑上楼梯,随便找了个角落躲起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 三人离开了你。"神经不正常的<<bitch>>,"<<person1>><<person>>啐了一口。他们走开了。 <<famescrap 3>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $rescue is 1>> <<generate4>><<person4>> <span class="teal">走廊的门打开了,</span>一个<<person>>探出<<his>>的头。"又是你们这些该死的孩子,"<<he>>说。"快滚,不然我叫警察了。" <br><br> <<person1>><<person>>给你一个嘲讽的眼神,三人离开了你。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<tearful>>你摔倒在地,因为受伤了失去了战斗能力。 <br><br> <<person1>><<person>>抓住你的头发,把你拽到膝盖上。 <br><br> <<link [[继续|Flats Events Knees]]>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 你打了那个<<person>>的脸。<span class="green"><<He>>被击得后退,</span>从楼梯上摔了下去。<<ltrauma>><<trauma>> <br><br> <<He>>摇摇晃晃地站起来,一瘸一拐地走了。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你想扇那个<<person>>耳光,<span class="red">但是<<he>>抓住了你的手腕,</span>利用冲力把你压在栏杆上。 <br><br> <<link [[继续|Flats Events Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 你踩了<<person>>的脚。<span class="green"><<He>>大叫一声把你放开,</span>从楼梯上摔了下去。<<ltrauma>><<trauma>> <br><br> <<He>>摇摇晃晃地站起来,一瘸一拐地走了。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你踩了<<person>>的脚。<<He>>冲你做了个鬼脸,<span class="red">然后更用力地抓住了你。</span> "好样的。"<<He>>把你压到栏杆上。 <br><br> <<link [[继续|Flats Events Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<He>><<if $worn.face.type.includes("mask")>>把你脸上戴的东西拉到一边,然后<</if>>把<<his>>的嘴唇压到你的嘴唇上,把舌头伸了进去,它灵活得像虫子一样钻进了你的嘴里。<<takeKissVirginity $NPCList[0] rape>> <br><br> <<He>>和你拉开距离,留下一条连接的唾液线, <<if random(1, 2) is 2>> <span class="green">然后释放了你。</span><<He>>没再看一眼就走开了。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">把你压到栏杆上。</span> <br><br> <<link [[继续|Flats Events Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Events Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Events Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>头也不回地走了。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<He>>绊倒了,从楼梯上摔了下去。 <br><br> <<He>>摇摇晃晃地站起来,一瘸一拐地走了。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<set $rescued += 1>> "下面到底发生了什么?"上面一个声音喊道。那个<<person>>放开了你,焦虑地朝楼上瞥了一眼,然后匆匆朝着相反的方向跑去。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $phase is 1>> <<set $seductiondifficulty to 6000>> <<elseif $phase is 2>> <<set $seductiondifficulty to 8000>> <<else>> <<set $seductiondifficulty to 10000>> <</if>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> "亲爱的,想和我睡觉你得拿出'诚意'来,懂了吗?"你说着晃了晃你的<<bottom>>。 <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> <<person>>的眼中闪过一道亮光。这时<<His>>的电话突然响了,<span class="green"><<he>>没有理会而是对你说道。</span>"我的公寓在那边。" <br><br> <<He>>带你穿过大厅,并为你打开门,让你先进去。 <<if $rng gte 81>> 房间里光线昏暗,你的眼睛需要一段时间才能适应,然后你注意到墙上挂满了BDSM用具。 <br><br> <<person>>从后面抓住你,然后把你抱到了<<his>>的腿上。"别担心,"<<he>>说。"我只是想来点儿轻松的东西。" <br><br> <<link [[继续|Flats Events Solicit Spank]]>><<set $sexstart to 1>><</link>> <br> <<else>> 这是一个普通的公寓,里面有点儿脏。<<He>>关上门后直接就猴急的对你动手动脚。 <br><br> <<link [[继续|Flats Events Solicit Sex]]>><<set $sexstart to 1>><</link>> <br> <</if>> <<else>> <<person>>的眼中闪过一道亮光。这时<<His>>的电话突然响了。<<He>>遗憾地叹了口气,然后接通了电话。"是的,亲爱的。我马上就到。"<<He>>放下电话,然后不好意思地看了你一眼,<span class="red"><<He>>丢下你一个人离开了。</span> <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Events Solicit Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Events Solicit Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>躺在<<his>>的沙发上,在<<his>>的口袋里摸钱。"给你,"<<he>>说。"给自己买点好东西。" <br><br> <<if $phase is 1>> 你获得了<<moneyGain 50>>。 <<elseif $phase is 2>> 你获得了<<moneyGain 100>>。 <<else>> 你获得了<<moneyGain 150>>。 <</if>> <br><br> <<tearful>>你离开了公寓。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<person1>><<person>>倒在<<his>>的沙发上检查自己的伤口。 <br><br> <<tearful>>你跑出了公寓。 <br><br> <<clotheson>> <<endcombat>> <</if>> <br><br> <<link [[继续|Flats]]>><<set $eventskip to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<npcspank>> <<set $enemyanger += 150>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 20>> <span id="next"><<link [[继续|Flats Events Solicit Spank Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Events Solicit Spank]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>躺在沙发上,你的手从你的<<bottom>>上放开。"差不多够了,"<<he>>说。<<He>>把手伸进<<his>>的口袋里,然后给了你一叠钞票。 <br><br> <<if $phase is 1>> 你获得了<<moneyGain 50>>。 <<elseif $phase is 2>> 你获得了<<moneyGain 100>>。 <<else>> 你获得了<<moneyGain 150>>。 <</if>> <br><br> <<tearful>>你离开了公寓。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<person1>><<person>>后退,你挣脱了<<his>>的掌控。<<He>>伸手去拿挂在墙上的马鞭,但是距离太远,<<him>>没够到鞭子就摔倒了。 <br><br> <<tearful>>你离开了公寓。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<person1>><<person>>停止了<<his>>对你的侵犯。"差不多够了,"<<he>>说。<<He>>把手伸进<<his>>的口袋里,然后给了你一叠钞票。"你自己出去吧。" <br><br> <<if $phase is 1>> 你获得了<<moneyGain 50>>。 <<elseif $phase is 2>> 你获得了<<moneyGain 100>>。 <<else>> 你获得了<<moneyGain 150>>。 <</if>> <br><br> <<tearful>>你离开了公寓。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Flats]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<effects>> <<if $rng gte 11>> 你试图忽略身后的脚步声。<span class="green"><<He>>在其中一间公寓前停了下来,走了进去。</span>看来是你搞错了,不是跟踪狂。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你试图忽略身后的脚步声,但他们似乎正在加速,而且还越来越近。你回头瞥了一眼,刚好看到了那个<<person>>经过你的身影。<<He>>抓住你的腰,把你压在墙上。 <br><br> <<link [[继续|Flats Events Rape 2]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 当你开始奔跑时,你感到一阵焦虑,担心<<person1>><<person>>会追赶你。你想太多了,<<He>>没有,但你的心跳需要一段时间才能慢下来。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if Time.dayState is "night">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Events Rape 2 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Events Rape 2]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>让你瘫倒在墙上,然后走开了。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你把<<person>>推到墙上。<<He>>砰的一声撞在上面,然后倒在了地上。 <br><br> <<tearful>>你逃走了。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<set $rescued += 1>> <<generate2>><<person2>> 一声沉重的撞击声从附近的一间公寓传来。"他妈的给我闭嘴,"一个<<personsimple>>的声音喊道。"不然我就叫警察了。" <br><br> <<person1>><<person>>犹豫了一下,然后走开了。 <br><br> <<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if random(1, 2) is 2>> 你冲到其中一扇门前,试试门把手。<span class="green">门开了。</span>在别人看到你之前冲进去。 <br><br> 你等着外面的声音过去,然后观察起了公寓。它看起来没有什么特殊的,和所有普通的公寓一样。暖气片上还挂着一些毛巾。 <br><br> <<link [[拿毛巾|Flats]]>><<towelup>><<set $eventskip to 1>><<crimeUp 10 "petty">><</link>><<crime "petty">> <br> <<link [[离开|Flats]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<generate1>><<generate2>><<generate3>><<generate4>><<person1>> 你冲到其中一扇门前,试试门把手。<span class="red">它锁住了。</span>你冲向另一个,但是已经太晚了。一个<<person1>><<person>>和<<person2>><<person>>从前面的拐角处走过去。你转过身,看到另一个方向有<<person3>><<person>>和<<person4>><<person>>。四个人都停下来观察你。<<gtrauma>><<gstress>> <br><br> <<link [[跑|Flats Exposed Door Run]]>><</link>> <br> <<link [[逃出窗户|Flats Exposed Window Caught]]>><</link>> <br> <</if>>
<<effects>> <<covered>>你从<<person1>><<person>>和<<person2>><<person>>旁边跑过,但是他们把你挡在了你的道路上。 <br><br> <<fameexhibitionism 4>> "你被锁在公寓外面了?"<<person1>><<person>>问道。他们每个人都抓着你的一只前臂,把你靠在墙上,让你无法掩护自己。 <br><br> <<person3>><<person>>和<<person4>><<person>>来了,四个人站在那里呆呆地看着你裸露的身体。 <br><br> <<link [[挣扎|Flats Exposed Struggle]]>><</link>><<physiquedifficulty 1 16000>> <br> <<link [[忍受|Flats Exposed Endure]]>><<trauma 6>><<stress>><</link>><<gtrauma>><<gstress>> <br> <<if $submissive gte 1500>> <<link [[恳求|Flats Exposed Beg]]>><</link>><<submissivetext>> <br> <<elseif $submissive lte 500>> <<link [[威胁|Flats Exposed Threaten]]>><</link>><<defianttext>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 你深吸一口气,<span class="green">把抱着你的手臂向后拉。</span>不平衡,<<person1>><<person>>和<<person2>><<person>>无法阻止你从他们的手中扭曲。 <br><br> 他们犹豫着要不要追赶,你逃到了大楼的另一部分。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你试图推开束缚着你的手臂,<span class="red">但你不是两个胳膊的对手。</span> <br><br> "最好停止挣扎,"<<person3>><<person>>说着,向前迈了一步,在你脸上打了一巴掌。<<gpain>><<gtrauma>><<ggstress>><<pain 4>><<trauma 6>><<stress 12>> <br><br> <<link [[继续|Flats Exposed Endure]]>><</link>> <br> <</if>>
<<effects>> 你要忍受他们窥探的眼睛。<<person1>><<person>>和<<person2>><<person>>释放你足够长的时间来抓住你的臀部并旋转你面对墙壁。他们把你按在那里,把你的背往下推,把你的<<bottom>>往上推到一个脆弱的位置。 <br><br> 他们轮流摸你,捏你,偶尔打你一巴掌。<<person3>><<person>>走到你身后,抓住你的臀部,好像<<he>>想要升级违规行为,但大厅另一边的声音把四个人都吓得逃跑了。 <br><br> 你不知道新来的人是否更好,所以你也逃跑了。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> "求求你,让我走吧。"你说着,泪水从你的眼中流出,"我——我不会告诉任何人你袭击了我,我保证。" <br><br> 你激起了<<person1>><<person>>的怜悯,<<he>>松开了你的手臂。紧接着是<<person2>><<person>>。你匆匆离去,但你感到他们的目光一直跟着你。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> "试试我,讨厌鬼,"你吐唾沫,握紧拳头。"如果你不让我走,你就等着死吧。现在。" <br><br> <<person1>><<person>>似乎被你大胆的威胁打了个措手不及,<<his>>松开了。足够了。你扭松一只胳膊,给<<him>>一记上勾拳。<<person2>><<person>>反应很快,想要抓住你,但你却把<<person1>><<person>>变成了人肉盾牌。 <br><br> 你把他们俩都推到一边跑。你能感觉到他们的眼睛在跟着你,但没有人有勇气跟着你。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你爬过窗户,爬到下面的窗台上。你躲在那里,直到上面的声音过去。 <br><br> <<if Time.dayState is "night">> 你避免看下面黑暗的街道。你在楼上很多层。小心,你从窗户爬回那空无一人的走廊。 <br><br> <<else>> 你在很多层楼上,避免往下看。 <br><br> <<generate1>><<generate2>><<person1>> <<if $exposed gte 2>> "喂,<<girl>>!"下面传来一个<<personsimple>>的声音,"你光着身子在外面干什么?" <<else>> "喂,<<girl>>!"下面传来一个<<personsimple>>的声音,"你穿这么少的衣服在外面干什么?" <</if>> <br><br> 你的脸涨得通红,匆忙爬出窗户,进入空无一人的走廊。你嗑得太high了,至少旁观者认不出你的脸。<<gstress>><<stress 6>> <br><br> <</if>> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你爬过窗户,沿着窗台摇摇晃晃,避免往下看。<<person1>><<persons>>的头从你后面冒出来。"小心,<<girl>>,"<<he>>对你抛了个媚眼。"你为什么不回屋里去呢?我会保护你的安全。" <br><br> <<if Time.dayState is "night">> <<else>> <<generate5>><<person5>> <<if $exposed gte 2>> "喂,<<girl>>!"下面传来一个<<personsimple>>的声音,"你光着身子在外面干什么?" <<else>> "喂,<<girl>>!"下面传来一个<<personsimple>>的声音,"你穿这么少的衣服在外面干什么?" <</if>> 更多的声音和笑声加入进来。你的脸涨红了,但你喝得太高了,没人能认出你的脸。<<ggstress>><<stress 6>> <br><br> <</if>> 你来到另一扇窗户前,这扇窗户通向另一条走廊。你爬过去,在他们找到你之前逃走。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if random(1, 2) is 2>> 你冲过门边,匆匆穿过另一边的走廊。转弯前你瞥了一眼。<span class="green">没人跟着。</span> <br><br> <<link [[继续|Flats]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<generate1>><<person1>> 你冲过门边,匆匆穿过另一边的走廊。 <br><br> <span class="red">"嘿!"</span>你身后的一个声音喊道,"你去哪儿,荡妇?"<<ggstress>> <br><br> 你狂奔起来,满脸通红。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你蹲在植物后面,一个<<person>>走近。<<He>>对你皱眉,然后停下来。"出什么事了?"<<he>>问。 <br><br> <<He>>看不见你脖子下面的东西。你忍住了掩饰自己<<lewdness>>的冲动。 <br><br> <<link [[说你在系鞋带|Flats Exposed Shoe]]>><</link>><<englishdifficulty 1 1000>> <br> <<link [[说你在植物后面裸奔|Flats Exposed Naked]]>><</link>> <br> <<link [["让" + $NPCList[0].pronouns.him + "走开"|Flats Exposed Tell]]>><</link>> <br>
<<effects>> "我的鞋带松了,"你说。"就是这样。" <br><br> <<if $englishSuccess>> <<He>>耸了耸肩,继续走<<his>>的路,<span class="green">没有再看你一眼。</span> <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<His>>眉头更紧了,<span class="red"><<he>>绕着植物走了一圈,想看得更清楚。</span><<covered>> <br><br> <<He>>朝走廊那边瞥了一眼,然后用<<his>>的手捂住你的嘴。 <br><br> <<link [[继续|Flats Exposed Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<set $seductiondifficulty to 8000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> "我在这后面裸着,"你说。"不要看。" <br><br> <<if $seductionrating gte $seductionrequired>> <<He>>笑了,<span class="green">遮住了<<his>>的眼睛。</span> "那我最好小心点。"<<he>>说着没有再看你一眼直接就转身离开了。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> "你是说裸体?"<<he>>说着<span class="red">绕着植物走近看。</span><<covered>> <br><br> <<He>>朝走廊那边瞥了一眼,然后用<<his>>的手捂住你的嘴。 <br><br> <<link [[继续|Flats Exposed Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> "滚开。"你说。 <br><br> "为什么?"<<he>>问道:"你有什么隐瞒吗?"<span class="red">绕着植物走了一圈,想仔细看看。</span><<covered>> <br><br> <<He>>朝走廊那边瞥了一眼,然后用<<his>>的手捂住你的嘴。 <br><br> <<link [[继续|Flats Exposed Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你拿起那株植物,若无其事地走向那个<<person>>。你不认为<<he>>能透过树叶看到东西,但如果<<he>>在<<he>>经过时朝你这边瞥一眼,你就无处可藏了。 <br><br> <<if random(1, 10) lte 4>> <<He>>对着那株植物皱了皱眉,然后又把目光移开,<span class="green">在<<he>>经过时<<his>>一直目视前方。</span> <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<He>>对植物皱眉,然后又对你皱眉。"你拿着它去哪儿?"<<he>>问道,"那是装饰的一部分。"<span class="red"><<He>>握住了花盆的另一边。</span> <br><br> <<link [[跑|Flats Exposed Run]]>><</link>><<athleticsdifficulty 1 1000>> <br> <<link [[摔跤|Flats Exposed Wrestle]]>><</link>><<physiquedifficulty 1 16000>> <br> <</if>>
<<effects>> 你放开盆栽跑开了。 <<if $athleticsSuccess>> <<He>>清楚地看到了你的背后,<span class="green">但没能跟上。</span>你逃到大楼的另一个地方。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<He>>从后面看清楚了,扔下盆栽来追你。<span class="red"><<He>>把你扑倒在地,</span>用手捂住你的嘴。 <br><br> <<link [[继续|Flats Exposed Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 你奋力争抢那盆植物,<span class="green">并设法把它从<<his>>手里扯下来。</span><<He>>摔倒在地,在护理伤口时向后倾斜。 <br><br> 你往后退,把盆栽挡在中间,直到你转过拐角。你扔下那株植物就跑。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你奋力争抢那盆植物,<span class="red">但是<<he>>把它从你手里扯了下来。</span>你摔倒在地,一切都暴露了。<<covered>> <br><br> <<He>>惊讶地把植物掉在地上,但很快恢复过来,扑上来用手捂住你的嘴。 <br><br> <<link [[继续|Flats Exposed Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> <<hand_gag 0 left>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Exposed Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Exposed Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>走开了,没有再看你一眼。 <br><br> <<tearful>>你爬了起来。 <br><br> <<elseif $enemyhealth lte 0>> "他妈的神经病,"<<he>>咕哝着,从你身边退后,警惕地看着你。过了一段距离,<<he>>转身就跑。 <br><br> <<tearful>>你找回了你的方向。 <br><br> <<else>> <<set $rescued += 1>> <<person1>><<person>>跳了起来,几声重重地撞在了<<him>>身后的门上。<<He>>走开了,没有再看一眼。 <br><br> <<tearful>>你爬了起来。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Flats]]>><<set $eventskip to 1>><</link>>
<<effects>> <<if isPlayerNonparasitePregnancyEnding()>> <<set _noWake to true>> <<pregnancyWatersBrokenPassout "hookah">> <<else>> <<if $hookah_state is 3>> 你在你的水烟馆里。水烟机位于房间中央,被坐垫环绕着。 <br><br> <<hookah_juice>> <<if $hookah.juice gte 1>> <<if $daily.hookah is 1>> <span class="red">有人警告过你,每天吸烟超过一小时很危险。</span> <br> <<if random(1, 2) is 2>> <<link [[无论如何都要抽(1:00)|Flats Hookah Smoke]]>><<set $hookah.juice -= 1>><<hallucinogen 60>><</link>> <br> <<else>> <<link [[无论如何都要抽(1:00)|Flats Hookah Smoke Danger]]>><<set $hookah.juice -= 1>><<hallucinogen 60>><</link>> <br> <</if>> <<else>> <<link [[抽烟(1:00)|Flats Hookah Smoke]]>><<set $hookah.juice -= 1>><<set $daily.hookah to 1>><<hallucinogen 60>><</link>> <br> <</if>> <<if $exposed lte 0>> <<link [[吸引顾客(1:00)|Flats Hookah Work]]>><<set $hookah.juice -= 1>><<hallucinogen 60>><</link>> <br> <</if>> <</if>> <<link [[离开|Flats]]>><</link>> <br> <<elseif $hookah_state is 2>> 你在你的水烟馆里。水烟管倒在地板上,但香的味道依然存在。 <br><br> <<link [[打扫(3:00)|Flats Hookah Clean]]>><<set $hookah_state to 3>><<pass 180>><</link>> <br> <<link [[离开|Flats]]>><</link>> <br> <<elseif $hookah_state is undefined>> <<set $hookah_state to 1>> <<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> 你推开门往里看。五个人躺在天鹅绒垫子上,他们围着一个水烟管。这气味令人陶醉。 <br><br> 一个<<person1>><<person>>从隔壁房间进来,<<his>>的手里拿着一个碗和一把钳子。<<He>>从容器中夹起一个蠕动的东西,把它放在水烟管里。 <br><br> "啊哈,"<<he>>注意到了你。<<he>>转身时,你听到了一阵叮当声。一副小眼镜架在<<his>>的鼻尖上。"新客人,水烟一小时£50。" <br><br> "没有两个人有相同的经历,"<<he>>补充道,好像在预测一个问题。"恐怕这种物质本身必须保密。" <<if playerBellyVisible()>> <<He>>低头看着你的<<bellyDescription "pc">>。"别担心,这东西很安全。我是说,对你的孩子来说很安全。" <</if>> <br><br> <span class="gold">你发现了水烟馆。</span> <br><br> <<saveNPC 0 "hookah">> <<link [[离开|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<loadNPC 0 "hookah">><<person1>> 水烟馆和你记忆中的不太一样,但你闻到了一股熟悉的香味,这有助于你找到它。水烟馆前门开着,里面闪着紫光。你把它推开,往里面看。 <br><br> <<if $rng gte 81>> 戴眼镜的水烟<<hookah_master>>坐在其中一个靠垫上,<<himself>>正在读报纸。 <<elseif $rng gte 61>> 戴眼镜的水烟<<hookah_master>>跪在一个柜子前,在里面翻找。 <<elseif $rng gte 41>> 戴眼镜的水烟<<hookah_master>>正在清洗烟斗。 <<elseif $rng gte 21>> 戴眼镜的水烟<<hookah_master>>靠在窗户上,看着<<if $weather is "rain">>下雨<<elseif $weather is "snow">>下雪<<else>>的街道。<</if>> <<else>> 戴眼镜的水烟<<hookah_master>>坐在凳子上喝茶。 <</if>> <br><br> <<if $daily.hookah is 1>> <<He>>看着你。"我们不会让客人每天花超过一个小时在水烟上,"<<he>>说。"这是为了你的安全。" <br><br> <<else>> <<He>>看着你。"水烟一小时£50。" <br><br> <</if>> <<if $money gte 5000 and $daily.hookah is undefined>> <<link [[吸烟(1:00)|Flats Hookah Smoke]]>><<set $daily.hookah to 1>><<set $money -= 5000>><</link>> <br> <</if>> <<link [[离开|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>>
<<effects>> 你坐在水烟管前的垫子上,把水管放到嘴里,然后吸气。 <br><br> 你躺在地上,大脑一片混沌,你感觉天花板在你的眼中不断旋转,旋转。四周光怪陆离,一片炫彩,整个人仿佛已经不在人间。 <br><br> <<if $awareness gte 400>> 你几乎要被压垮,<span class="green">但是你坚持下来了。</span>一片外星森林从传送门出现。巨大的触须在天空中扭曲扭动。 <br><br> <<if $tentacledisable is "f">> <<link [[进入|Tentacle Forest Entrance]]>><<set $tentacleEntrance to "hookah">><<endevent>><</link>> <br> <<else>> <span class="red">你被它们吓坏了,</span>开始反抗自己的意识,试图强迫自己醒来。然而,在短暂的清醒时刻,<span class="lewd">你想知道如果你放任你的思想,会发生什么。</span> <br><br> <<link [[尝试进入|Tentacle Forest Enable]]>><</link>><<willpowerdifficulty 1 1>> | <span class="pink">这将使触手可以出现。</span> <!-- Appears even with blind stats enabled. Intentional --> <br> <</if>> <<link [[忽视|Flats Hookah Flow]]>><<pass 1 hour>><<willpower 6>><<if $awareness lt 600>><<awareness 6>><</if>><</link>><<ggwillpower>><<if $awareness lt 600>><<ggawareness>><</if>> <br> <<else>> 你无法理解它,<span class="red">你的思想脱离了你的控制。</span><<ggwillpower>><<willpower 6>><<if $awareness lt 600>><<ggawareness>><<awareness 6>><</if>> <br><br> <<link [[继续|Flats Hookah Flow]]>><<pass 1 hour>><</link>> <br> <</if>>
<<effects>> 你看到了一闪而过的奇异景象,但这些经历在被铭刻在你的记忆之前就被从意识中夺走了,取而代之的是被遗忘的真相的低语。这些感觉依次被其他不可能的感觉所取代。 <br><br> <<endevent>> <<loadNPC 0 "hookah">><<person1>> <<if $hookah_state gte 2>> 他们一遍又一遍地攻击你,直到你在水烟馆的垫子上醒来。你等着世界停止转动,然后站起来。 <br><br> <<endevent>> <<link [[继续|Flats Hookah]]>><</link>> <br> <<else>> 他们一遍又一遍地攻击你,直到你在水烟馆的垫子上醒来。"谢谢您的光临,"<<hookah_master>>说。"我们不会让客人每天花超过一个小时在水烟上,安全起见。" <br><br> <<He>>扶你站起来,然后把你带到了门口。 <br><br> <<endevent>> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<location "flats">><<set $outside to 0>><<effects>> <<storeon "hookah">> <<if $hookah_state gte 2>> 你在水烟馆醒来。你等待旋转平息,然后站起来。 <br><br> <<link [[继续|Flats Hookah]]>><</link>> <br> <<else>> <<loadNPC 0 "hookah">><<person1>> 你在水烟馆醒来。"谢谢您的光临,"<<hookah_master>>苦笑道,"旅途还愉快吧?" <br><br> <<if $rng gte 81>> "你最好不要在那里呆太久,"<<he>>把你扶了起来。"很少有人会犯不止一次的错误。" <<elseif $rng gte 61>> "不要告诉别人,"<<he>>边说边扶你站起来。"他们会告诉你这不是水烟的意义,但他们会嫉妒的。" <<elseif $rng gte 41>> "如果我是你,我会直接回家,"<<he>>边说边扶你站起来。"旅行往往会让人变得敏感。" <<elseif $rng gte 21>> "如果你在接下来的一个小时左右看到任何不寻常的事情,不要担心,"<<he>>边说边扶你站起来。"影响可能会持续一段时间。" <<else>> "在你离开之前让我看看外面,"<<he>>边说边扶你站起来。"只是为了确保周围没有混混或者打手。 <</if>> <br><br> <<He>>把<<his>>的眼镜推到<<his>>的鼻梁上,然后走到门口。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你用簸箕和扫帚清除碎玻璃的碎片,然后用真空吸尘器清理干净更细的颗粒。客厅里的很多家具都毁了。你把碎片倒去了外面。 <br><br> 客厅看起来很整洁,你检查了一下水烟的情况。花瓶打碎了,但其余的都完好无损。 <br><br> <<npc Bailey>><<person1>><<generate2>> 你感觉到有人在入口看着你。<span class="pink">贝利</span>靠在门框上。<<his>>的手下们,一个<<person2>><<person>>, 站在<<person1>><<him>>身后。 <br><br> <<link [[继续|Flats Hookah Clean 2]]>><</link>> <br>
<<effects>> 贝利盯着你看了很久。"我要从你的收入里<span class="pink">抽成50%</span>,"<<He>>说。"没有任何商量的余地。"<<He>>瞥了一眼<<person2>><<person>>,那个人消失在了外面的走廊里。 <br><br> <<link [[答应|Flats Hookah Clean Nod]]>><<sub 1>><</link>> <br> <<link [[生气|Flats Hookah Clean Angry]]>><<def 1>><</link>> <br>
<<effects>> 你点点头,尽管贝利已经认为你的同意是理所当然的。"你需要一个新的水烟管。我帮不了你……不管老主人放了什么进去。<i>去城外的农场看看。</i>我知道可能有人找到了你需要的东西。" <br><br> <<person>>回来了,带着一个完整的水烟管。<<He>>把它带到房间中央。 <br><br> <<link [[继续|Flats Hookah Clean End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "但你已经拿了这么多了,"你说。 <<elseif $speech_attitude is "bratty">> "好像我给你的钱还不够多似的,"你说。 <<else>> "但我已经付钱给你了,"你说。 <</if>> <br><br> "这是另一码事,"贝利冷笑着说。"你需要一个新的水烟管。我帮不了你……不管老主人放了什么进去。<i>去城外的农场看看。</i>我知道可能有人找到了你需要的东西。" <br><br> <<person>>回来了,带着一个完整的水烟管。<<He>>把它带到房间中央。 <br><br> <<link [[继续|Flats Hookah Clean End]]>><</link>> <br>
<<effects>> 贝利等着<<person1>><<his>>的手下离开,然后用<<his>>的眼睛最后扫视了一遍房间,转身离开了。 <br><br> <<link [[继续|Flats Hookah]]>><<endevent>><</link>> <br>
<<effects>> 你从厨房拿了一把钳子,把潜伏者从你的网里夹了出来。当你把它放进水烟管时,它无力地胡乱扭动。 <br><br> 空气中弥漫着甜甜的香。 <br><br> <<link [[继续|Flats Hookah]]>><</link>> <br>
<<effects>> 你从厨房里拿出一把钳子,从冰箱里的笼子里夹出一只潜伏者。当你把它放进水烟管时,它无力地胡乱扭动。 <br><br> 空气中弥漫着甜甜的香。 <br><br> <<link [[继续|Flats Hookah]]>><</link>> <br>
<<effects>> 你打开冰箱,打开里面的一个笼子。你展开你的网,让里面的生物掉了下来,然后在它逃脱之前砰地关上笼子。 <br><br> <<link [[继续|Flats Hookah]]>><</link>> <br>
<<effects>> 你坐在水烟管前的垫子上,把水管放到嘴里,然后吸气。 <br><br> 你躺在地上,大脑一片混沌,你感觉天花板在你的眼中不断旋转,旋转。四周光怪陆离,一片炫彩,整个人仿佛已经不在人间。 <br><br> <span class="red">一股不可抗拒的力量抓住了你,</span>拉着你穿过一个奇幻的迷宫。 <br><br> <<link [[继续|Flats Hookah Smoke Danger 2]]>><<pass 60>><</link>> <br>
<<effects>> 你在垃圾箱后面醒来。<span class="pink">你的衣服不见了。</span>你不知道你在镇上的哪里,周围也没有其他人,你把身体遮住站了起来。 <br><br> <<clothesruined>> <<switch $rng>> <<case 1>> <<set $bus to "nightingale">> <<case 2>> <<set $bus to "domus">> <<case 3>> <<set $bus to "elk">> <<case 4>> <<set $bus to "high">> <<case 5>> <<set $bus to "starfish">> <<case 6>> <<set $bus to "barb">> <<case 7>> <<set $bus to "connudatus">> <<case 8>> <<set $bus to "wolf">> <<case 9>> <<set $bus to "harvest">> <<case 10>> <<set $bus to "oxford">> <<case 11>> <<set $bus to "danube">> <<case 12>> <<set $bus to "mer">> <<case 13>> <<set $bus to "cliff">> <</switch>> <<destination>>
<<effects>> 你打开前门,让甜甜的香飘到外面。你不需要等太久。你想如何表现自己? <br><br> <<link [[友好|Flats Hookah Work Friendly]]>><</link>><<note "困扰的事件" "blue">> <br> <<link [[专业|Flats Hookah Work Professional]]>><</link>><<note "令人困扰的顾客" "blue">> <br>
<<effects>> 你在门边等着。 <<cleareventpool>> <<addinlineevent "hookah_work_professional_1" 1>> <<generate1>><<person1>>一个<<person>>从你身边走过,环顾四周。 <br><br> "欢迎来到水烟馆,"你说。<<He>>听到你的声音后吓得跳了起来。"水烟一小时£50。" <br><br> <<He>>张开<<his>>的嘴想说什么。"没有两个人有相同的经历,"你打断<<his>>,好像已经预想到了<<He>>想问什么一样。"恐怕这种物质本身必须保密。" <br><br> <<He>>付钱给你,然后坐在了垫子上。你赚了<<moneyGain 25>>。 <br><br> <<link [[继续|Flats Hookah Work Professional Grope]]>><<pass 60>><</link>> <br> <</addinlineevent>> <<addinlineevent "hookah_work_professional_2" 1>> <<generate1>><<generate2>><<person1>> 一个<<person>>和<<person2>><<person>>走了进来。 <br><br> "欢迎来到水烟馆,"你说。"价格£50——" <br><br> "我们不是第一次来了,"<<person2>><<person>>一边说一边把两个顾客的钱递给你。你赚了<<moneyGain 50>>。 <br><br> 两人坐在水烟周围的几个靠垫上。 <br><br> <<link [[继续|Flats Hookah Work Professional Pair]]>><<pass 60>><</link>> <br> <</addinlineevent>> <<addinlineevent "hookah_work_professional_3" 1>> <<generate1>><<generate2>><<generate3>><<person1>> <<person>>,<<person2>><<person>>和<<person3>><<person>>犹豫着走了进来。 <br><br> "欢迎来到水烟馆,"你说。"水烟一小时£50。" <br><br> "这不是,呃,妓院吗?"<<person1>><<person>>问道。 <br><br> 你不断地深呼吸,努力压抑着心中的愤怒。"不,这不是那种店。" <br><br> <<person>>抬起<<his>>的手臂做了一个安抚的手势。"好吧,好吧。我们看看这水烟是怎么回事。"<<He>>把钱递给你。你赚了<<moneyGain 75>>。 <br><br> <<link [[继续|Flats Hookah Work Professional Trio]]>><<pass 60>><</link>> <br> <</addinlineevent>> <<runeventpool>>
<<effects>> 你的顾客吸入烟雾。它让他们进入不稳定的睡眠状态。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced)>> 一个小时过去了。你把他们从梦中唤醒。"谢谢您的光临,"你说。"我们不会让客人每天花超过一个小时在水烟上,安全起见。" <br><br> 你把他们带到门口,但是<<person1>><<person>>挡在了你前面,<<he>>砰地关上了门。"水烟让我欲火焚身,"<<he>>说,"帮我泄泄火怎么样?"<<person2>><<person>>和<<person3>><<person>>站在你的两侧。他们看起来不会接受你说出"不"这个答案。 <br><br> <<link [[继续|Flats Hookah Work Professional Trio Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<link [[继续|Flats Hookah Work Simple Good End]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Hookah Work Professional Trio Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Hookah Work Professional Trio Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们离开了客厅,留下你瘫坐在门边。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<else>> 你打开门,重重一脚踢在了<<person1>><<person>>的后背上,<<He>>滚到了屋外。<<person2>><<person>>和<<person3>><<person>>吓得后退了两步,他们互相看了两眼然后快速跑了出去。 <br><br> <<tearful>>你关上门。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Flats Hookah]]>><</link>> <br>
<<effects>> <<person1>><<person>>和<<person2>><<person>>吸着水烟,靠在垫子上。你留心观察着他们,确保他们的动作没有令人担忧的迹象。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced)>> 一个小时过去了。你叫醒了你的顾客,可是<<person1>><<person>>抓住了你的手腕,把你用力往<<he>>的方向拉。 <br><br> "每个人付£50来吸烟,这有点贵,不是吗?"<<he>>说。"我们要物有所值。" <br><br> <<link [[继续|Flats Hookah Work Professional Pair Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<link [[继续|Flats Hookah Work Simple Good End]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Hookah Work Professional Pair Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Hookah Work Professional Pair Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们离开了,把你一个人留在了靠垫上。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<person1>><<person>>踉跄了一下,抓着水烟管稳住自己。<<He>>碰到了花瓶,一团浓烈的烟雾笼罩了<<his>>的脸。 <br><br> <<He>>踉跄着离开了房间,喃喃自语着胡话。<<person2>><<person>>跟着,脸上带着担忧的表情。 <br><br> <<tearful>>你要确保水烟管不掉下来。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Flats Hookah]]>><</link>> <br>
<<effects>> <<person1>><<person>>吸着水烟失去了知觉。你留心观察着<<him>>,确保<<his>>的动作没有令人担忧的迹象。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced)>> 一个小时过去了。你正准备叫醒<<him>>,突然<<he>>自己坐起身来。<<He>>用充满欲望的眼睛盯着你。 <br><br> <<He>>向前走,把手放在你的<<breasts>>前。"又是一个性感美人儿,"<<he>>说,"我应该趁机好好利用一下。" <br><br> <<link [[继续|Flats Hookah Work Professional Grope Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<link [[继续|Flats Hookah Work Simple Good End]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Hookah Work Professional Grope Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Hookah Work Professional Grope Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>等了一会儿,然后掐了一下自己。"哎呀,"<<he>>说。"对不起,我以为我在做梦。" <br><br> <<tearful>>你让<<him>>离开。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Flats Hookah]]>><</link>> <br> <<else>> 你打倒了那个<<person>>。<<He>>眨了眨眼睛。"对不起,"<<he>>说。"我以为我在做梦。" <br><br> <<tearful>>你让<<him>>离开。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Flats Hookah]]>><</link>> <br> <</if>>
<<effects>> 你在门边等着。 <<cleareventpool>> <<addinlineevent "hookah_work_friendly_1" 1>> <<generate1>><<person1>>一个<<person>>探头。"你好,"你微笑着说。"欢迎来到水烟馆。水烟一小时£50。" <br><br> <<person>>环顾四周,付了钱,然后坐在垫子上。你赚了<<moneyGain 25>>。 <br><br> <<link [[继续|Flats Hookah Work Friendly Tentacles]]>><<pass 60>><</link>> <br> <</addinlineevent>> <<addinlineevent "hookah_work_friendly_2" 1>> <<generate1>><<generate2>><<person1>>一个<<person>>走了进来,后面跟着一个<<person2>><<person>> <br><br> "你好,"你说。"欢迎来到水烟馆。水烟一小时£50。" <br><br> "新老板?"<<person>>付钱给你,<<person1>><<person>>直接坐了下来。"随便了,反正对我来说都一样。" <br><br> 你赚了<<moneyGain 50>>。 <br><br> <<link [[继续|Flats Hookah Work Friendly Slime]]>><<pass 60>><</link>> <br> <</addinlineevent>> <<addinlineevent "hookah_work_friendly_3" 1>> <<generate1>><<generate2>><<generate3>><<person1>> 一个<<person>>、<<person2>><<person>>和<<person3>><<person>>进入了客厅。 <br><br> "你好,"你说。"欢迎来到水烟馆。水烟一小时£50。" <br><br> 那个<<person>>看起来有些犹豫,但<<person1>><<person>>为他们三个支付了费用,然后坐在垫子上。其他两个人也效仿<<his>>的样子。你赚了<<moneyGain 75>>。 <br><br> <<link [[继续|Flats Hookah Work Friendly Window]]>><<pass 60>><</link>> <br> <</addinlineevent>> <<runeventpool>>
<<effects>> 三个人吸着水烟很快就陷入了沉睡。你站在窗边,看着下面人来人往的街道。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced)>> 有什么东西吸引了你的目光。远下方的人们在人行道上站着不动,他们注视着上方。看起来他们在盯着你。<<gstress>><<stress 6>> <br><br> <<link [[拉上窗帘|Flats Hookah Work Window Close]]>><</link>> <br> <<link [[看回去|Flats Hookah Work Window Stare]]>><<if $awareness lt 600>><<awareness 6>><</if>><</link>><<ggstress>><<if $awareness lt 600>><<gawareness>><</if>> <br> <<else>> <<link [[继续|Flats Hookah Work Simple Good End]]>><</link>> <br> <</if>>
<<effects>> 你关上窗帘。你要心烦的事已经够多了。 <br><br> 时间快结束了,你叫醒了你的顾客。 <br><br> "太棒了,"<<person2>><<person>>说。"我还需要一个小时。" <br> "对不起,"你说。"但是每天抽水烟超过一个小时是不安全的。我希望你下次再来!" <br><br> 你把门打开,然后三个人离开了。 <br><br> <<link [[继续|Flats Hookah]]>><<endevent>><</link>> <br>
<<effects>> 你注视着下方的人,但很快注意到其他人也在看你。毫无疑问,他们在看着你。 <br><br> 你被吸引得几乎忘记了时间。你将目光从窗户上移开,叫醒了你的客人。 <br><br> "太棒了,"<<person2>><<person>>说。"我还需要一个小时。" <br> "对不起,"你说。"但是每天抽水烟的时间不宜超过一小时,这样做不安全。希望你能在另一个日子再来!" <br><br> 你把门打开,然后三个人离开了。 <br><br> <<link [[继续|Flats Hookah]]>><<endevent>><</link>> <br>
<<effects>> 那两个人在水烟壶前陷入了沉睡。你注视着他们,确保他们的动作不会变得太剧烈。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced)>> <<if $slimedisable is "f">> 你听到厨房里有一声啪的声音。你调查了一下,发现有一个大史莱姆正在地板上滑动。另一个从水槽里跌落,砰的一声摔在地上然后融在了一起。更多的史莱姆跟着出现。 <br><br> 你回到客厅叫醒了你的客人。"希望你做了一个愉快的梦,"你边说边扶着<<person1>><<person>>站起身。"欢迎下次再来。" <br><br> 你领着他们走向门口,希望他们没有注意到厨房里又一声啪的声音。 <br><br> <<link [[继续|Flats Hookah Work Friendly Slime 2]]>><</link>> <br> <<else>> <<link [[继续|Flats Hookah Work Simple Bad End]]>><</link>> <br> <</if>> <<else>> <<link [[继续|Flats Hookah Work Simple Good End]]>><</link>> <br> <</if>>
<<effects>> 你关上门,转过身去面对那些史莱姆。 <br><br> <<link [[继续|Flats Hookah Work Friendly Slime Rape]]>><<endevent>><<set $struggle_start to 1>><</link>> <br>
<<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "slime">> <<struggle_creatures 4 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<unset $struggle_start>> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Flats Hookah Work Friendly Slime Rape End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Flats Hookah Work Friendly Slime Rape]]>><</link>></span> <br> <</if>>
<<effects>> 最后一团史莱姆跳进了厨房水槽,消失在排水口里。 <br><br> <<tearful>>你泪眼汪汪地检查水烟管,你得确保它没有被损坏。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Flats Hookah]]>><</link>> <br>
<<effects>> <<person1>><<person>>在水烟管前陷入了沉睡。你注视着<<him>>,确保<<his>>偶尔的抽搐不会发展成令人担忧的症状。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced)>> <<if $tentacledisable is "f">> 你听到浴室里有奇怪的声音。你探头望过去,发现触手正在从水槽、浴缸和水龙头的排水口中钻出来。 <br><br> 你叫醒了<<person>><<person1>>,帮助<<him>>站起身来。"谢谢你的光临,"你说。"希望你做了一个愉快的梦。"你领着<<him>>走向门口,尽力不看身后浴室里钻出来的触手。 <br><br> <<link [[继续|Flats Hookah Work Friendly Tentacles 2]]>><</link>> <br> <<else>> <<link [[继续|Flats Hookah Work Simple Bad End]]>><</link>> <br> <</if>> <<else>> <<link [[继续|Flats Hookah Work Simple Good End]]>><</link>> <br> <</if>>
<<effects>> 你关上<<person>>后面的门,转过身来面对触手的威胁。 <br><br> <<link [[继续|Flats Hookah Work Friendly Tentacles Rape]]>><<endevent>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 6 12>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Flats Hookah Work Friendly Tentacles Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Hookah Work Friendly Tentacles Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 触手缩回,消失在浴室里,钻进排水口。 <br><br> <<tearful>>你要确保水烟管没有被动过。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Flats Hookah]]>><</link>> <br>
<<effects>> <<if $enemyno gte 2>> 你照看你的顾客。他们似乎睡着了,但仍然时不时地把烟斗叼到嘴里。 <br><br> <<else>> 你照看你的顾客。<<He>>看起来在睡觉,但是偶尔还会把烟斗放到嘴边。 <br><br> <</if>> <<person1>> <<set $rng to random(1, 5)>> <<if $rng is 5>> 那个<<person>>不停地动个不停。你把水烟从<<him>>身上移开。你怕<<he>>会把它打碎。<<gstress>><<stress>> <br><br> <<elseif $rng is 4>> <<person>>发出一声恐怖的哀号。你捂住耳朵,所幸这没持续太久。<<gstress>><<stress 6>> <br><br> <<elseif $rng is 3>> 那个<<person>>含糊不清地喃喃自语。<<his>>说话的语调有些不自然,让人感到不安。<<gstress>><<stress 6>> <br><br> <<elseif $rng is 2>> 那个<<person>>舔着手指,仿佛在品尝美味的蜂蜜。<<He>>的声音听起来非常含糊不清。<<gstress>><<stress 6>> <br><br> <<else>> <<person1>><<person>>颤抖着,脚在空中乱蹬。你担心<<he>>会打破什么东西,因此你抓住<<His>>的脚使其保持静止。<<gstress>><<stress 6>> <br><br> <</if>> <<if $enemyno gte 2>> 在轮班结束时,你叫醒你的顾客并帮助他们站起来。 <br><br> <<else>> 在轮班结束时,你叫醒你的客户,帮<<him>>站起来。 <br><br> <</if>> <<link [[继续|Flats Hookah]]>><<endevent>><</link>> <br>
<<effects>> <<if $enemyno gte 2>> 你照看你的顾客。他们似乎睡着了,但仍然时不时地把烟斗叼到嘴里。 <br><br> <<else>> 你照看你的顾客。<<He>>看起来在睡觉,但是偶尔还会把烟斗放到嘴边。 <br><br> <</if>> <<person1>> <<set $rng to random(1, 5)>> <<if $rng is 5>> 那个<<person>>时不时地低声喃喃,描述着<<his>>的幻觉。其中一些听起来很不妙。<<if $awareness lt 600>><<awareness 6>><<gawareness>><</if>> <br><br> <<elseif $rng is 4>> 那个<<person>>低声嘀咕着<<his>>在麋鹿街上的工作。听起来很有趣。<<gscience>><<scienceskill>> <br><br> <<elseif $rng is 3>> 那个<<person>>大声喊着些和数学公式有关的胡言乱语。大部分对你来说都太难了,可能对<<person>><<himself>>也是如此,但你有些问题还是能够跟上的。<<gmaths>><<mathsskill>> <br><br> <<elseif $rng is 2>> 那个<<person>>大声背诵着诗歌。至少你认为<<he>>是在吟诗。它们有一种奇妙的启迪作用。<<genglish>><<englishskill>> <br><br> <<else>> 那个<<person>>谈论<<his>>的童年。这些故事可能被夸大了,但仍然很有趣。<<ghistory>><<historyskill>> <br><br> <</if>> <<if $enemyno gte 2>> 在轮班结束时,你叫醒你的顾客并帮助他们站起来。 <br><br> <<else>> 在轮班结束时,你叫醒你的客户,帮<<him>>站起来。 <br><br> <</if>> <<link [[继续|Flats Hookah]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<location "flats">><<effects>> 你在倒钩街某幢公寓的一楼,这里的墙壁和地板虽然很普通,但却很干净而且维护得很好。走廊的两侧有很多的门,在尽头处有一个楼梯。 <br><br> <<if Time.dayState is "night">> 公寓里一片寂静,这里的住户们一定是睡着了。 <br><br> <<elseif $exposed gte 1>> 你躲在楼梯间下面,你很清楚,你之所以躲在这里是因为你正处于<<nudity>>的状态。 <br><br> <<else>> <</if>> <<if $stress gte $stressmax and !$possessed>> <span class="red">你把自己逼得太紧了。</span> 你昏了过去。 <br><br> <<passout_flats>> <<elseif $exposed lt 1 and $housekeeping gte 200 and $flats_superintendent is undefined>> <<generate1>><<generate2>><<person2>> 一扇门被打开了,一个<<person>>从里面走了出来,"我他妈的不干了!"<<he>>一边愤愤地说着,一边朝着跟在其后面的那个<<person1>><<person>>竖起了中指,那个<<person2>><<He>>径直从你身边走了过去。 <br><br> "这只是一个建议,"<<person1>><<person>>说道,<<his>>在你旁边停下来休息,"嗯,你是?"<<his>>扭头看向你,然后说道:"我见过你,你是为公寓里的人做零工那个?我是这栋公寓的管理员。"<<He>>向你伸出手。 <br><br> <<link [[握手|Flats Superintendent Intro]]>><<set $phase to 1>><<set $flats_superintendent to 1>><<saveNPC 0 "flats_superintendent">><</link>> <br> <<link [[不握手|Flats Superintendent Intro]]>><<set $phase to 0>><<set $flats_superintendent to 1>><<saveNPC 0 "flats_superintendent">><</link>> <br> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<cleareventpool>> <<if $exposed gte 1>> <<addinlineevent "flats_exposed_1" 1>> 你听到前方的声音,<<covered>>你转过身,听到那个方向也有声音传来。<span class="pink">你迷路了。</span> <br><br> 一边有一个没有上锁的窗户,另一边则有两扇门,你不确定它们是否有上锁。 <br><br> <<link [[试着打开门|Flats Exposed Door]]>><</link>><<difficulty 50>> <br> <<link [[从窗户爬出去|Flats Exposed Window]]>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats_exposed_2" 1>> 你来到一扇打开的门前,你听到里面有音乐,狂欢和咚咚声,你打开一道缝偷看,它看起来像一个聚会。所以很难在没有人注意的情况下通过,不过也许你动作够快的话,人们可能会认为自己只是眼花了。 <br><br> <<link [[冲过去|Flats Exposed Dash]]>><</link>><<difficulty 50>> <br> <<link [[想办法绕过去 (0:05)|Flats]]>><<stress 6>><<pass 5>><<set $eventskip to 1>><</link>><<gstress>> <br> <</addinlineevent>> <<addinlineevent "flats_exposed_3" 1>> 一个人从前面的楼梯上走了下来,在即将要看见你的时候,你蹲在一株大盆栽后面隐藏自己。 <br><br> <<generate1>><<person1>> <<person>>向这边走来,你蹲在一棵看起来很奇怪的植物后面。 <br><br> <<link [[保持蹲下的姿势|Flats Exposed Crouch]]>><</link>> <br> <<link [[拾起植物挡在前面并行走|Flats Exposed Pick]]>><</link>><<difficulty 40>> <br> <</addinlineevent>> <<else>> <<addinlineevent "flats_1" 1>> <<generatey1>><<generatey2>><<generatey3>><<person1>> 一个<<person>>还有<<person2>><<person>>和<<person3>><<person>>从一个角落的转角走了出来。你认识那几个家伙,那些家伙是学校里的那些坏学生。 <br><br> <<if random(1, 2) is 2>> <<if $whitneyromance is 1>> <<person1>><<person>>站在你前面。"惠特尼的<<girl>>在这里做什么?"<<he>>问道。 <<if random(1, 2) is 2>> <<He>>停顿了一下,<span class="pink">然后把你推到墙上</span>。"无所谓,你现在可是在我们的地盘上。给我跪下。"<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>> <br><br> <<link [[下跪|Flats Events Knees]]>><<sub 1>><</link>> <br> <<link [[尖叫|Flats Events Scream]]>><<pain 4>><</link>><<gpain>> <br> <<link [[反抗|Flats Events Fight]]>><<def 1>><<set $fightstart to 1>><</link>> <br> <<else>> <<He>>犹豫了一会儿<span class="teal">然后退到了一边。</span> <br><br> 他们看着你离开。 <br><br> <<link [[继续|Flats]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <</if>> <<else>> <<person1>><<person>>站在你前面。"像你这样的人在这儿干什么?"<<he>>把你推到墙上。<<His>>的朋友靠近了。"跪下。"<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>> <br><br> <<link [[下跪|Flats Events Knees]]>><<sub 1>><</link>> <br> <<link [[尖叫|Flats Events Scream]]>><<pain 4>><</link>><<gpain>> <br> <<link [[反抗|Flats Events Fight]]>><<def 1>><<set $fightstart to 1>><</link>> <br> <</if>> <<else>> <<person1>><<person>>做了个鬼脸,但是没有再做什么别的过分的事情。 <br><br> <<link [[继续|Flats]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <</if>> <</addinlineevent>> <<addinlineevent "flats_2" 1>> <<beastNEWinit 1 dog>> <<generate2>><<person2>> 一只<<beasttype 0>>走过,后面跟着一个牵着绳子的<<person2>><<person>>。<<bHe 0>>停下来嗅了嗅你,但是<<person>>把<<bhim 0>>强行牵走了。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats_3" 1>> <<generate1>><<person1>> 一个<<person>>在楼梯间向你搭讪,<<He>>一只手搂着你的腰,另一只手抓住你的手腕,把你拉向<<him>>。"多可爱的<<girl>>啊,"<<he>>一边说一边把你拉近。<<He>>倾身亲吻你。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[扇耳光|Flats Events Slap]]>><<def 1>><</link>><<physiquedifficulty 1 16000>> <br> <<link [[踩脚|Flats Events Stomp]]>><<def 1>><</link>><<physiquedifficulty 5000 13000>> <br> <<link [[忍受|Flats Events Endure]]>><<trauma 6>><<stress 6>><<sub 1>><</link>><<difficulty 50>><<kissvirginitywarning>><<gtrauma>><<gstress>> <br> <</addinlineevent>> <<addinlineevent "flats_4" 1>> <<generate1>><<person1>> 你经过了一个门卫,<<person>><<He>>正戴着耳机,似乎没有注意到你。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <<if $hookah_state is undefined>> <<addinlineevent "flats_5" 0.6>> 其中一间公寓的前门半开着,一盏紫色的灯在里面闪烁。你闻到一股奇怪的香味。<<garousal>><<arousal 600>><<set $hallucinogen += 10>> <br><br> <<link [[调查|Flats Hookah]]>><<set $hallucinogen += 10>><</link>> <br> <<link [[忽视|Flats]]>><</link>> <br> <</addinlineevent>> <</if>> <<addinlineevent "flats_6" 1>> <<generate1>><<person1>> 一个<<person>>在经过你时,回头很热情地对你抛了个媚眼。 <br><br> <<if $promiscuity gte 35>> <i>少收费会让<<him>>更容易被说服。</i> <br><br> <<link [[要价£50|Flats Events Solicit]]>><<set $phase to 1>><</link>><<promiscuous3>> <br> <<link [[要价£100|Flats Events Solicit]]>><<set $phase to 2>><</link>><<promiscuous3>> <br> <<link [[要价£150|Flats Events Solicit]]>><<set $phase to 3>><</link>><<promiscuous3>> <br> <<else>> <span class="blue">你还不够淫乱,不能付出更多。</span> <br><br> <</if>> <<link [[忽视|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats_7" 1>> <<generatey1>><<generatey2>><<person1>> 一个<<person>>和<<person2>><<person>>在楼梯井下聊天。你走过的时候,他们压低了声音。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats_8" 1>> 你听到了一间公寓里的喊叫声,但听起来没有人有危险。 <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats_9" 1>> <<dancedifficulty 1 200 true>> <<if $danceSuccess>> 你在潮湿的地板上打滑,<span class="green">但仍能站稳。</span> <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你在潮湿的地板上打滑,<span class="red">失去了立足点。</span>你狼狈地摔倒在地。<<gpain>><<pain 4>><<gstress>><<stress 6>> <br><br> <<link [[继续|Flats]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <</addinlineevent>> <<addinlineevent "flats_10" 1>> 一个<<generate1>><<person1>><<person>>好像在跟着你。 <br><br> <<link [[忽视|Flats Events Ignore]]>><</link>><<difficulty 90>> <br> <<link [[跑|Flats Events Run]]>><<stress 6>><</link>><<gstress>> <br> <</addinlineevent>> <</if>> <<runeventpool>> <<else>> <<if Time.dayState is "night">> <<flatdooricon>><<link [[走近其中一个公寓(0:01)|Flats Lock]]>><<pass 1>><</link>> <br> <<elseif $exposed lt 1>> <<if $flats_progress is undefined>> <<flatdooricon>><<link [[敲其中一间公寓的门(0:01)|Flats Knock Intro]]>><<pass 1>><</link>> <br> <<else>> <<flatdooricon>><<link [[敲门 (0:01)|Flats Knock]]>><<pass 1>><</link>> <br> <</if>> <</if>> <<if $flats_window_init gte 2 and $exposed lt 1>> <<if Time.dayState is "night">> <span class="blue">作为一个窗户清洁工,你需要更多的日光。</span> <br> <<else>> <<link [[做一名窗户清洁工(1:00)|Flats Window]]>><<housekeeping 1 300>><</link>><<ghousekeeping 300>> <br> <</if>> <</if>> <<if $hookah_state gte 2>> <<flatdooropenicon>><<link [[水烟馆 (0:01)|Flats Hookah]]>><<pass 1>><</link>> <br> <<elseif $exposed lt 1>> <<flatdooropenicon>><<link [[水烟馆 (0:20)|Flats Hookah]]>><<pass 20>><</link>> <br> <</if>> <<if $flats_superintendent is 1 or $flats_superintendent is 2>> <<if Time.dayState is "day">> <<if $exposed lt 1>> <<ind>><<link [[主管办公室(0:01)|Flats Superintendent]]>><<pass 1>><</link>> <br> <</if>> <<else>> <<ind>><span class="blue">主管办公室今晚关门。</span> <br> <</if>> <</if>> <br><br> <<ind>><<link [[离开|Barb Street]]>><</link>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<effects>> <<loadNPC 0 "flats_superintendent">><<person1>> 你走进主管办公室, <<if $flats_superintendent is 2>> <<set $flats_superintendent to 3>> 发现房间是空的。一只杯子倒在一边,茶洒了一桌子。一件外套躺在地板上。一股淡淡的香在空气中徘徊。 <br><br> <<else>> 发现<<him>>坐在<<his>>的桌旁。听到了门口的动静<<He>>抬起了头。 <br><br> "找到水烟店了吗?" <br><br> <<if $hookah_state gte 1>> <<if $hookah_state gte 2>> <<link [[说你已经找到了,也知道去那里的路(0:01)|Flats Superintendent Found Quick]]>><<set $flats_superintendent to 2>><<pass 1>><</link>> <br> <<else>> <<link [[说你已经找到了,也知道去那里的路(0:20)|Flats Superintendent Found]]>><<set $flats_superintendent to 2>><<pass 20>><</link>> <br> <</if>> <</if>> <</if>> <<link [[离开|Flats]]>><<endevent>><</link>> <br>
<<effects>> <<if $phase is 1>> 你和<<person>>握手。 <<else>> 你把手放在身体两侧。<<person>>的表现看起来漫不经心。 <</if>> <br><br> "听着,"<<he>>说。"也许你能帮我个忙。居民里有一户让其他人都怨声连连。那户人家开了一家水烟店,把整栋楼都熏得冒烟。" <br><br> "因为那些烟雾,"<<he>>抓了抓<<his>>的头发。"小区总是收到投诉。开水烟店的人可能不止一个,但我就是找不到他们。如果你遇到了他们,告诉我,我会给你报酬的。" <br><br> <<if $hookah_state gte 1>> <<if $hookah_state gte 2>> <<link [[说你已经找到了,也知道去那里的路(0:01)|Flats Superintendent Found Quick]]>><<set $flats_superintendent to 2>><<pass 1>><</link>> <br> <<else>> <<link [[说你已经找到了,也知道去那里的路(0:20)|Flats Superintendent Found]]>><<set $flats_superintendent to 2>><<pass 20>><</link>> <br> <</if>> <<link [[什么都不说|Flats Superintendent Nod]]>><</link>> <br> <<else>> <<link [[继续|Flats]]>><<endevent>><</link>> <br> <</if>>
<<effects>> "太棒了,"<<person1>><<person>>说,"带路吧!" <br><br> 你把<<him>>直接领到了水烟馆。"啊,"<<he>>叹了口气。"我闻到了!难怪人们那么激动!"<<He>>环顾四周。"真奇怪,明明我不是第一次走这条路,为什么以前没注意到?" <br><br> <<He>>耸了耸肩。"算了,这是给你的一点小礼物。"<<He>>递给你一叠现金。你获得了<<moneyGain 150>>。 <br><br> "我要去拜访一下店主,"<<he>>离开了。"等我把文件整理好后。" <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br>
<<effects>> "太棒了,"<<person1>><<person>>说,"带路吧!" <br><br> 你花了一段时间才找到它,但<<he>>耐心地跟着你,直到你找到它。"啊,"<<he>>说。"我闻到了!难怪人们那么激动!"<<He>>环顾四周。"真奇怪,明明我不是第一次走这条路,为什么以前没注意到?" <br><br> <<He>>耸了耸肩。"算了,这是给你的一点小礼物。"<<He>>递给你一叠现金。你获得了<<moneyGain 150>>。 <br><br> "我要去拜访一下店主,"<<he>>离开了。"等我把文件整理好后。" <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br>
<<effects>> "你可以在入口处找到我的办公室,"<<person1>><<person>>说。"恭喜恭喜。" <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br>
<<effects>> <<generate1>><<person1>> 你敲了敲一扇门。脚步声在另一边响起,然后门打开了,露出一个穿着背心和牛仔裤的<<person>>。 <br><br> <<His>>的目光掠过你的身体。"有什么需要的吗?" <br><br> <<link [[询求工作 (1:00)|Flats Knock Intro 2]]>><<pass 60>><</link>> <br> <<link [[说你敲错门了,然后离开|Flats]]>><<endevent>><</link>> <br>
<<effects>> "我的浴室需要打扫,"<<he>>说着把你领到了浴室前。"右边第一扇门,清洁工具我都放在架子上。" <br><br> <<if $housekeeping gte 100>> <<set $flats_progress to 1>> 你走进浴室。浴室已经很干净了,只有些细微的污渍。架子上有几个瓶子,还有一块抹布。抹布也几乎是干净的。你看了一圈瓶子,却发现它们完全没有标记。你试着打开最近的那个。盖子卡住了,但你用抹布罩在上面想办法拧开了。 <br><br> 你把清洁剂倒在浴缸表面,在等待化学物质起作用的时候,你离开了一会儿去清理架子和窗台上的灰尘。你打开水龙头,用淋浴装置冲洗浴缸上的污渍。浴缸满满变得干净,留下了珍珠般的白色。 <br><br> 当你结束的时候,<<person>>走了进来。<span class="green">"还不错。"</span><<He>>说道:"这里有些现金。其他居民肯定也会满意你的巧手。"你赚了<<moneyGain 10>>。 <br><br> "等等,"<<he>>在你离开公寓时喊道。"你要注意一栋门把手形状像一朵莲花的公寓。<span class="purple">离它远点。</span>像你这样的好<<girl>>不应该和那种人来往。" <br><br> <i>你现在可以在倒钩街的公寓里做清洁工了。</i> <br><br> <<else>> 你走进浴室。浴室已经很干净了,就是有污渍。架子上有几个瓶子,还有一块抹布。抹布也几乎是干净的。你看了一圈瓶子,却发现它们完全没有标记。你试着打开一个,但是盖子卡住了。在尝试下一个的时候你幸运地打开了,但你不知道这是否是你需要的那种。 <br><br> 你把它倒进浴缸里,几分钟后又打开了水龙头。水冲完了,但是污渍还在。你轮流尝试每一瓶清洁剂,但是浴缸还是脏的。你试着用抹布擦浴盆,但没有效果。只剩下最后一瓶了。 <br><br> 你用尽全力拧开盖子。它松了,<span class="red">但是太用力了。</span>瓶子从你手中猛地一甩,把里面的东西洒进了浴缸里。当你把它捞起来的时候,它已经空了一半。 <br><br> <<person>>走进了浴室。"该死,"<<he>>吼道。"这么简单的工作都做不好——"<<he>>深吸了口气。"蠢货,我不可能给你付工资的,给我滚!" <br><br> <span class="blue">作为一名公寓清洁工,你至少需要具备<span class="pink">F+</span>家政技能。</span> <br><br> <</if>> <<link [[继续|Flats]]>><<endevent>><</link>> <br>
<<effects>><<set $lock to 200>> 这扇门正紧锁着。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<link [[闯入 (0:05)|Flats Sneak]]>><<pass 5>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">要撬开这把锁看起来超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Flats]]>><</link>> <br>
<<effects>> 你成功地撬开了锁并进到了这栋房子里。 <<if $skulduggery lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<cleareventpool>> <<addinlineevent "flats_sneak_1" 1>> 室内被柔和的粉红色灯光照亮。墙上装饰着色情照片,沙发有一个奇怪的弧度。它看起来像一件珍贵的古董,但太大了,无法搬动。 <br><br> <<set _blackmoney to 0>> <<set _rng to random(1, 5)>> <<switch _rng>> <<case 1>> 地板上有一本古董杂志。在黑市上可能值一些钱。<<set _blackmoney += 10>> <<case 2>> 桌子旁边有张面值20的外国钞票。在黑市上可能值一些钱。<<set _blackmoney += 20>> <<case 3>> 桌子旁边有一条珍珠项链。在黑市上可能值一些钱。<<set _blackmoney += 30>> <<case 4>> 桌子旁边有一副金色袖扣。在黑市上可能值一些钱。<<set _blackmoney += 40>> <<default>> 桌子旁边有一枚古董戒指。它有一个奇怪的蜂窝形状,但是它是真金制成的。在黑市上可能值一些钱。<<set _blackmoney += 80>> <</switch>> <br><br> <<link [[拿走|Flats]]>><<set $blackmoney += _blackmoney>><<crimeUp _blackmoney "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Flats]]>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats_sneak_2" 1>> <<npcClothesType $NPCList[0] "worker">> <<generate1>><<person1>><<npcClothesType $NPCList[0] "bathrobe">> 你听到水声。有人在淋浴。公寓里没有什么不寻常的地方,但你找不到任何贵重物品,直到你在卧室里发现了一个保险箱。它有一种老式的锁定机制,你应该能够破解,但可能需要一些时间。 <br><br> 你听到一个<<personsimple>>的声音,那个人在淋浴间里唱歌。 <br><br> <<set $skulduggerydifficulty to 400>> <<link [[破解|Flats Sneak Crack]]>><</link>><<skulduggerydifficulty>> <br> <<link [[离开|Flats]]>><<endevent>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats_sneak_3" 1>> 风从一扇敞开的门吹进来,吹向一个阳台。周围一个人也没有,但你不确定这能持续多久。 <br><br> <<if $flats_vents_init is undefined>> 你调查了一下阳台。除了晾着的衣服什么也没有。一个相邻的阳台靠得足够近,可以爬过去。你不确定那个公寓通常是如何进入的。那边没有门。 <br><br> <<link [[到另一边阳台上去|Flats Sneak Terrace]]>><</link>><<willpowerdifficulty 1 400>> <br> <<link [[调查这间公寓|Flats Sneak Investigate]]>><</link>> <br> <<else>> 你在公寓里搜寻贵重物品,在床垫下找到了<span class="gold">£30</span>。 <br><br> <<link [[拿走|Flats]]>><<moneyGain 30>><<crimeUp 30 "petty">><</link>><<crime "petty">> <br> <<link [[离开此处|Flats]]>><</link>> <br> <</if>> <</addinlineevent>> <<addinlineevent "flats_sneak_4" 1>> <<generate1>><<person1>> 你关上门,窗户上拉上了厚重的窗帘,房间变得很暗。你摸索着找到了灯开关。房间被照亮,你发现一个<<person>>坐在椅子上,一只猫躺在<<his>>的腿上。<<He>>正盯着你看。 <br><br> "我没想到会有客人,"<<he>>说。"更不用说是个闯入者了。你有什么话要说吗?"你注意到了<<his>>手上戴着的昂贵手表,你努力移开了目光。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引|Flats Sneak Seduce]]>><</link>><<promiscuous2>> <br> <</if>> <<link [[袭击|Flats Sneak Attack]]>><</link>> <br> <<link [[逃跑|Flats Sneak Run]]>><</link>> <br> <</addinlineevent>> <<if crimeSumCurrent() gte 500>> <<addinlineevent "flats_sneak_5" 0.2>> 一个刺鼻的气味弥漫在空气中,但公寓看起来除此之外很正常。然而,当你走了两步,门后面的金属百叶窗突然关闭,发出巨大的噪音。警报响了起来。 <br><br> "警方已被通知,"机械音宣布。"预计到达时间:五分钟。请等待。" <br><br> 窗户没有被百叶窗关闭,但是你在很高的楼层。制作一条绳子至少需要几分钟时间。 <br><br> <<set $flats_alarm_fabric to 0>> <<set $flats_alarm_time to 5>> <<flats_alarm_links>> <</addinlineevent>> <</if>> <<addinlineevent "flats_sneak_6" 1>> <<generate1>><<person1>> 一个<<person>>在沙发上打着鼾。你小心翼翼地走过去,寻找战利品。你在卧室里找到了一盒珠宝,虽然各方面都比较平平无奇,但在黑市上可能值一些钱。 <br><br> <<link [[拿走|Flats Sneak Snore]]>><<set $blackmoney += 30>><<crimeUp 30 "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Flats]]>><<endevent>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats_sneak_7" 1>> <<generate1>><<person1>> 你闻到烤蔬菜的味道。一个<<person>>站在厨房里,一边打电话,一边望着窗外。 <br><br> <<His>>的<<wallet>>就在离<<him>>不远的桌子上。里面有<span class="gold">£40</span>。 <br><br> <<link [[拿走|Flats Sneak Wallet]]>><<moneyGain 40>><<crimeUp 40 "petty">><</link>><<crime "petty">> <br> <<link [[离开|Flats]]>><<endevent>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats_sneak_8" 1>> 墙上挂着一把古董枪,但它被固定得太牢,无法带走。你四处搜寻,从抽屉里找到了<span class="gold">£20</span>。 <br><br> <<link [[拿走|Flats]]>><<moneyGain 20>><<crimeUp 20 "petty">><</link>><<crime "petty">> <br> <<link [[离开|Flats]]>><<endevent>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats_sneak_9" 1>> 一个岩浆灯在角落里发出柔和的光芒,照亮了老式的装饰。但是,你找不到太多可以带走的有价值物品,不过你在一个鞋盒里发现了一些珠宝首饰。 <br><br> <<link [[拿走|Flats]]>><<set $blackmoney += 30>><<crimeUp 30 "petty">><</link>><<crime "petty">> <br> <<link [[离开|Flats]]>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats_sneak_10" 1>> 房间里空荡荡一片。甚至连灯和开关也都不见了,只有电线悬挂着。你需要去别的地方找找看。 <br><br> <<link [[离开|Flats]]>><<endevent>><</link>> <br> <</addinlineevent>> <<runeventpool>>
<<effects>> 你趁<<person>>不注意,从桌子上偷走了<<his>>的<<wallet>>。<<He>>听到突然响起的声音吓得转过头来,手机都差点儿掉到地上。看到你手里的钱包后,<<He>>愤怒地拨打了一个号码。你转身就跑。 <br><br> "警察!"在你身后的那个<<person>>说,"我被抢劫了!" <br><br> 你逃离公寓,那个居民依然还在对着<<his>>的手机大喊大叫。 <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br>
<<effects>> <<if random(1, 2) is 2>> 你偷走了钱财,然后蹑手蹑脚地离开了公寓。 <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br> <<else>> 你偷走了钱财,但在你想要离开的时候,那个<<person>>醒了。 <br><br> "我不知道你在搞什么鬼,"<<he>>说着伸手抓住了你的大腿。"但是你现在惹上了麻烦。" <br><br> <<link [[继续|Flats Sneak Rape 3]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger to 40>><<set $enemytrust to -50>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Sneak Rape 3 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Sneak Rape 3]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>把你赶出了公寓。 <br><br> <<tearful>>你爬了起来。 <br><br> <<else>> <<person1>><<person>>跑了,躲进了卧室。 <br><br> <<tearful>>你逃出了公寓。 <br><br> <</if>> <<endcombat>> <<clotheson>> <<endcombat>> <<link [[继续|Flats]]>><</link>> <br>
<<effects>> 你搜遍了公寓,寻找床单、衣服、毛巾和任何你能绑在一起的东西。 <<if $housekeepingSuccess>> <<set $flats_alarm_fabric += 1>> 你用力一拉。 <<if $flats_alarm_fabric gte 3>> <span class="green">感觉很结实。</span>你把它扔出窗外,看着它落到下面的人行道上。 <br><br> <<link [[逃出去!|Flats Sneak Rope]]>><</link>> <br> <<else>> <span class="green">感觉很结实,</span>但需要再长一点。 <br><br> <<flats_alarm_time>> <</if>> <<else>> 警报声不断,这让事情变得更加困难。<span class="red">你以为你已经把绳子绑牢了,但是你的临时绳子在你用力拉的时候散了。</span> <br><br> <<flats_alarm_time>> <</if>>
<<effects>> 你用身体撞在门上,用尽全力撞击着门。 <<if $physiqueSuccess>> <span class="green">你听到金属百叶窗上的一些薄弱点嘎吱作响,似乎有些松动了。</span>你一次又一次地冲撞着它,直到薄弱点断裂,金属百叶窗掉在地毯上。 <br><br> <<earnFeat "Panic Room">> <<flats_alarm_end>> 你跑出了公寓,远离了警报声。在远离警报的地方,你可以听到外面的警报声。你避开了主楼梯。 <br><br> <<link [[继续|Flats]]>><</link>> <br> <<else>> <span class="red">没用。</span>金属在你的锤击下还是很坚固。 <br><br> <<flats_alarm_time>> <</if>>
<<effects>> 你四肢着地,把你的<<bottom>>露在半空中,等待警察的到来。 <br><br> <<generate1>><<generate2>> <span class="red">"警察已到现场,"机械音宣布。"祝你有愉快的一天。"</span> 金属百叶窗打开了,两名警察,一个<<person1>><<person>>和<<person2>><<person>>翻了进来。 <br><br> "看起来<<pshe>>已经准备好乖乖地投降了,"<<person1>><<person>>笑着说。"别动。"<<person2>><<person>>拿着一副手铐走了过来。 <br><br> <<link [[乖乖过去|Hospital Arrest Journey]]>><<flats_alarm_end>><</link>> <br> <<link [[反抗|Flats Sneak Fight]]>><<set $fightstart to 1>><</link>> <br>
<<effects>> 你在公寓里寻找藏身之处。你能找到的最好的东西就是一个橱柜。 <br><br> 你还在寻找的时候,突然听到外面走廊里传来沉重的脚步声。时间所剩无几,你跳到旁边的桌子下面。 <br><br> <<generate1>><<generate2>> <span class="red">"警察已到现场,"机械音宣布。"祝你有愉快的一天。"</span> 金属百叶窗打开了,两名警察,一个<<person1>><<person>>和<<person2>><<person>>翻了进来。 <br><br> "我要检查一下橱柜,"<<person1>><<person>>说。 <br> "没这个必要,"<<person2>><<person>>摇摇头。"<<pShe>>在桌子下面。" <br> "最好安静地来,"<<person1>><<person>>笑着说,<<his>>的同伴拿着一副手铐靠近。 <br><br> <<link [[乖乖过去|Hospital Arrest Journey]]>><<flats_alarm_end>><</link>> <br> <<link [[反抗|Flats Sneak Fight]]>><<set $fightstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Flats Sneak Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Sneak Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 两人靠在墙上休息。<<tearful>>你抓住机会逃跑了。你能听到<<person1>><<person>>虚弱地呼叫支援的声音,你快速逃离了走廊。 <br><br> <<clotheson>> <<endcombat>> <<earnFeat "Panic Room">> <<flats_alarm_end>> <<link [[继续|Flats]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<person2>><<person>>倒下了,<<person1>><<person>>退后了几步,伸手拿起了<<his>>的对讲机。<<tearful>>你趁机逃跑了。你听到<<him>>在呼叫支援,而你则沿着走廊逃离了现场。 <br><br> <<clotheson>> <<endcombat>> <<earnFeat "Panic Room">> <<flats_alarm_end>> <<link [[继续|Flats]]>><</link>> <br> <<else>> <<tearful>>你摔倒在地,因为受伤了失去了战斗能力。 <br><br> <<saveNPC 0 "flats_arrest_1">> <<saveNPC 1 "flats_arrest_2">> <<clotheson>> <<endcombat>> <<flats_alarm_end>> <<link [[继续|Hospital Arrest Journey]]>><<loadNPC 0 "flats_arrest_1">><<loadNPC 1 "flats_arrest_2">><<clearNPC "flats_arrest_1">><<clearNPC "flats_arrest_2">><</link>> <br> <</if>>
<<effects>> 你顺着建筑物的侧面爬下来。一对老夫妇从窗户里看着你经过,他们似乎对你的出现并不感到惊讶。 <br><br> 你顺利地到达了底部。从高处你逃跑的窗户里,有一颗头探出来,但他们离得太远,无法辨认出你的脸。 <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br>
<<effects>> <<earnFeat "Panic Room">> <<flats_alarm_end>>
<<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<if $speech_attitude is "meek">> "抱歉,打扰了,"你说。"有人付钱让我陪他们。我一定是弄错地址了。" <<elseif $speech_attitude is "bratty">> "我难道是找错房间了?"你问,"幸亏你告诉了我。如你所见,我是个妓。我的客人付钱想让我上门服务,抱歉打扰到了你。" <<else>> "我一定是走错房间了,"你说。"我是一个妓,有人付钱让我陪他一夜。" <</if>> 你转身离开。 <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> <span class="green">"等等,"</span>听了你的话后那个人开口打断了你,吓得<<his>>腿上的猫都跳到了地板上。"我刚刚是开玩笑的,我就是点你作陪的那个客人,只是你太久了没来一时没反应过来。" <br><br> 你走向<<him>>,没有看一眼<<his>>腕上的手表。 <br><br> <<link [[继续|Flats Sneak Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <span class="red">"也算是难得的体验,"</span><<person>>笑着对你说,吓得<<his>>腿上的猫都跳到了地板上。"既然你来都来了,送上门的小东西我要是都放过了,那我还是人吗?" <br><br> <<link [[继续|Flats Sneak Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Sneak Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Sneak Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 在<<he>>高潮失去意识的时候,你灵巧地偷走了<<his>>腕上的手表并藏了起来。<<He>>没有发现你的小动作。<<set $blackmoney += 80>><<crimeUp 80 "thievery">><<crime "thievery">> <br><br> <<tearful>>你留下瘫坐在椅子上的<<him>>跑走了。 <br><br> <<elseif $enemyhealth lte 0>> 你把<<person1>><<person>>推开,在<<he>>摔倒的时候,你抓住手表,用力把它从<<his>>的手腕上扯了下来。<<set $blackmoney += 80>><<crimeUp 80 "thievery">><<crimeUp 20 "assault">><<crimes "assault" "thievery">> <br><br> <<tearful>>你逃出了公寓。 <br><br> <<else>> "你还真是个名副其实的婊子啊,"<<person1>><<person>>嘲笑道。"滚出去。" <br><br> <<tearful>>你离开了公寓。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Flats]]>><</link>>
<<effects>> 你不会等着<<person1>><<person>>先采取行动。你跑向<<him>>,几乎没有给<<him>>站起来的时间。猫从你身边跳开了。 <br><br> <<link [[继续|Flats Sneak Rape 2]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你试着打开前门,但是那个<<person>>跳起来朝你冲过来,猫被甩飞了。 <br><br> <<link [[继续|Flats Sneak Rape 2]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger += 100>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Sneak Rape 2 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Sneak Rape 2]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>打开门,把你推了出去。 <br><br> <<tearful>>你爬了起来。 <br><br> <<elseif $enemyhealth lte 0>> 你把<<person1>><<person>>推开,在<<he>>摔倒的时候,你抓住手表,用力把它从<<his>>的手腕上扯了下来。<<set $blackmoney += 80>><<crimeUp 80 "thievery">><<crimeUp 20 "assault">><<crimes "assault" "thievery">> <br><br> <<tearful>>你逃出了公寓。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Flats]]>><</link>>
<<effects>> <<if $willpowerSuccess>> 距离并不远,但跨过这样的鸿沟仍然很可怕。你忍住不往下看,<span class="green">跳了过去。</span> <br><br> 这套公寓的阳台门是关着的,但没有上锁。除了你用过的那个门外,这里没有正门,而且只有一个房间。不过,有一架梯子通向天花板上的通风管道。 <br><br> 除了一把凳子以外,这里唯一的家具就是两堆计算机服务器。它们坐落在玻璃屏幕后面,闪烁着蓝色的灯光。 <br><br> <<link [[继续|Flats Sneak Terrace 2]]>><</link>> <br> <<else>> 你往下看,看着远处的人行道。距离一直这么远吗?你把一只脚踩在栏杆上,<span class="red">一种突如其来的恐惧攫住了你。</span>你逃离公寓。<<gstress>><<stress 6>><<gwillpower>><<willpower 1>> <br><br> <<link [[继续|Flats]]>><</link>> <br> <</if>>
<<effects>> 你爬上梯子,在通风口上下张望。它足够宽,你可以挤过去。一个方向通向死胡同,但另一个方向向下倾斜,并在拐弯处消失。它足够宽,可以挤过去。 <br><br> <<link [[探索(0:10)|Flats Sneak Terrace Explore]]>><<pass 10>><</link>> <br> <<link [[离开|Flats]]>><<endevent>><</link>> <br>
<<effects>> <<set $flats_vents_init to 1>> 你爬行穿过通风管道。它们曲折前行,从房间上方穿过,让你透过细小的缝隙偷窥内部。有些房间里有人,但你悄无声息地经过。 <br><br> 然而,直到你最终到达一个洗衣房的底部,都没有其他入口。你从通风口爬出来,向外张望。这是一条普通的走廊。很快你就找到了方向。 <br><br> <<link [[继续|Flats]]>><</link>> <br>
<<effects>> 你在公寓里搜寻贵重物品,在床垫下找到了<span class="gold">£30</span>。 <br><br> <<link [[拿走|Flats]]>><<moneyGain 30>><<crimeUp 30 "petty">><</link>><<crime "petty">> <br> <<link [[离开此处|Flats]]>><</link>> <br>
<<effects>> 你把耳朵贴在保险柜上,听着转动转盘的时候发出的细微声音。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">保险箱打开了,</span>你取出里面的东西。有<span class="gold">£120</span>。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[拿走|Flats]]>><<moneyGain 120>><<crimeUp 120 "thievery">><<endevent>><</link>><<crime "thievery">> <br> <<link [[离开|Flats]]>><<endevent>><</link>> <br> <<else>> <span class="red">你听到流水停了。</span>你还没来得及逃出卧室,一个<<person>>就从浴室里走了出来,<<he>>只穿着一件还在滴水的浴袍。 <br><br> "你想偷我的东西?"<<he>>说,"该好好给你上一课了。" <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Flats Sneak Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Sneak Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Sneak Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "别乱动我的东西,"<<he>>一边说,一边把你推到门口。"现在给我马上滚。" <br><br> <<tearful>>你听到身后的门砰的一声关上了。 <br><br> <<elseif $enemyhealth lte 0>> <<person>>被<<his>>的长袍绊倒,摔倒在浴室的地板上。 <br><br> <<tearful>>你逃出了公寓。 <br><br> <</if>> <<endcombat>> <<clotheson>> <<endcombat>> <<link [[继续|Flats]]>><<endevent>><</link>> <br>
<<widget "hookah_master">> <<if $pronoun is "f">>女主人<<else>>主人<</if>> <</widget>> <<widget "hookah_init">> <<set $hookah to {}>> <<set $hookah.lurkers to 1>> <<set $hookah.juice to 0>> <</widget>> <<widget "hookah_juice">> <<if $hookah.juice gte 1>> 水烟机里还有足够<<number $hookah.juice>>次<<print $hookah.juice is 1 ? "使用" : "使用">>的果汁, <<else>> 水烟机里没有液体了, <</if>> 冰箱里 <<switch $hookah.lurkers>> <<case 5>> <span class="green">还有五只</span> <<case 4>> <span class="teal">还有四只</span> <<case 3>> <span class="lblue">还有三只</span> <<case 2>> <span class="blue">还有两只</span> <<case 1>> <span class="purple">还有一只</span> <<default>> <span class="pink">没有</span> <</switch>> <<print $hookah.lurkers is 1 ? "潜伏者" : "潜伏者">>。 <br><br> <<if $hookah.juice is 0>> <<if $lurkers_held gte 1>> <<link [[用携带的潜伏者补充液体|Flats Hookah Juice Carried]]>><<set $lurkers_held -= 1>><<set $hookah.juice += 50>><</link>> <br> <<else>> <<set _no_lurkers_held to 1>> <</if>> <<if $hookah.lurkers gte 1>> <<link [[用冰箱里的潜伏者补充液体|Flats Hookah Juice Fridge]]>><<set $hookah.lurkers -= 1>><<set $hookah.juice += 50>><</link>> <br> <<else>> <<set _no_lurkers_stored to 1>> <</if>> <<if _no_lurkers_held is 1 and _no_lurkers_stored is 1>> <span class="blue">你没有潜伏者来补充液体。</span> <br> <</if>> <</if>> <<if $lurkers_held gte 1 and $hookah.lurkers lt 5>> <<link [[在冰箱中储存一个潜伏者|Flats Hookah Fridge]]>><<set $lurkers_held -= 1>><<set $hookah.lurkers += 1>><</link>> <br> <</if>> <</widget>> <<widget "flats_canal">> <<if _args[0]>> <<set $flats_canal += _args[0]>> <<set $flats_canal to Math.clamp($flats_canal, 0, 100)>> <</if>> <</widget>> <<widget "flats_canal_defeat">> <<if $flats_canal gte 50>> "没关系,"<<person1>><<person>>说道,<<his>>的声音里充满愤怒。"你可以用另一种方式付款,<span class="red">你欠我们每个人的。"</span> <br><br> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> <<link [[继续|Flats Canal Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 他们放了你,只是为了一场风暴般的踢打袭击你的身体。你蜷缩起来。<<ggpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>> <br><br> 攻击停止了,那个<<person>>抓住你的头发,把你拉到膝盖上。"没关系,"<<he>>用充满愤怒的声音说道:"你可以用另一种方式付款。" <br><br> <<link [[继续|Flats Canal Oral]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</widget>> <<widget "flats_canal_run">> <<link [[跑|Flats Canal Run]]>><<flats_canal 9>><</link>> <<if $weather is "rain" or $weather is "snow">> <<athleticsdifficulty 400 1400>><<gggimpatience>><<note "恶劣的天气使运河里充满了泥浆,使跑走变得困难,失败可能会非常危险" "red">> <br> <<else>> <<athleticsdifficulty 1 1000>><<gggimpatience>><<note "失败可能会非常危险" "red">> <br> <</if>> <</widget>> <<widget "passout_flats">> <<passout>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<link [[继续|Flats Auction]]>><</link>> <br> <<else>> <<ambulance>> <</if>> <</widget>> <<widget "flats_auction_end">> <<unset $flats_auction>> <<unset $flats_auction_fame>> <<unset $flats_auction_select>> <</widget>> <<widget "flats_alarm_time">> <<switch $flats_alarm_time>> <<case 4>> <span class="purple">"还有四分钟,"广播声音响起。</span> <br><br> <<flats_alarm_links>> <<case 3>> <span class="blue">"还有三分钟,"传来声音。"请采取顺从的姿态。"</span> <br><br> <<flats_alarm_links>> <<case 2>> <span class="purple">"还有两分钟,"广播声音响起。</span> <br><br> <<flats_alarm_links>> <<case 1>> <span class="pink">"还剩一分钟,"传来声音。"援助迫在眉睫。"</span> <br><br> <<flats_alarm_links>> <<default>> <<generate1>><<generate2>> <span class="red">"警察在现场,"传来声音。"祝你有愉快的一天。"</span>百叶窗打开了,两个警察,一个<<person1>><<person>>和<<person2>><<person>>走了进来。 <br><br> "我们有一个活的,"<<person1>><<person>>说。"最好悄悄地来。"<<person2>><<person>>拿着一副袖口走过来。 <br><br> <<link [[乖乖过去|Hospital Arrest Journey]]>><<flats_alarm_end>><</link>> <br> <<link [[战斗|Flats Sneak Fight]]>><<set $fightstart to 1>><</link>> <br> <</switch>> <</widget>> <<widget "flats_alarm_links">> <<if $flats_alarm_time is 1 and $flats_alarm_fabric lte 1 or $flats_alarm_time is 2 and $flats_alarm_fabric lte 0>> <span class="blue">没有足够的时间完成一根绳子。</span> <br> <<else>> <<link [[用布料做一根绳子(0:01)|Flats Sneak Housekeeping]]>><<pass 1>><<set $flats_alarm_time -= 1>><</link>><<housekeepingdifficulty 1 700>> <br> <</if>> <<link [[砸出一条路来(0:01)|Flats Sneak Physique]]>><<pass 1>><<set $flats_alarm_time -= 1>><</link>><<physiquedifficulty 1 35000>> <br> <<if $flats_alarm_time lte 3>> <<link [[摆出顺从的姿势等待警察|Flats Sneak Assume]]>><</link>> <br> <</if>> <<if $flats_alarm_time lte 1>> <<link [[藏起来|Flats Sneak Hide]]>><</link>><<difficulty 0>> <br> <</if>> <</widget>> <<widget "flats_alarm_end">> <<unset $flats_alarm_time>> <<unset $flats_alarm_fabric>> <</widget>> <<widget "flats_vents_init">> <<set $flats_vents_distance to 0>> <</widget>> <<widget "flats_vents_end">> <<unset $flats_vents_distance>> <</widget>> <<widget "flats_vents_links">> <<if $flats_vents_distance lt 24>> <<link [[爬行更深|Flats Vents]]>><<set $flats_vents_distance += 1>><</link>> <br> <</if>> <<if $flats_vents_distance gt 0>> <<link [[爬向入口|Flats Vents]]>><<set $flats_vents_distance -= 1>><</link>> <</if>> <<if $flats_vents_distance is 0>> <<link [[洗衣房|Flats Vents Leave]]>><</link>> <br> <</if>> <</widget>>
<<effects>> <<if $flats_progress is 1 and random(1, 10) is 10>> 你走近一个公寓准备要敲门。然后你注意到了门把手,<span class="purple">它像一朵莲花一样,</span>你记起了那个警告。据说这里住着坏人。 <br><br> <<link [[无论如何都要敲门|Flats Lotus]]>><<set $flats_progress to 2>><</link>> <br> <<link [[离开|Flats]]>><</link>> <br> <<else>> <<cleareventpool>> <<addinlineevent "flats_vacant" 2>> 你走近其中一间公寓,敲了敲门。没有人回答。 <br><br> <<link [[闯入|Flats Lock]]>><</link>> <br> <<link [[去下一个公寓(0:01)|Flats Knock]]>><<pass 1>><</link>> <br> <<link [[停止|Flats]]>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats work_1" 1>> <<generate1>><<person1>> 你走近一个公寓,敲了敲门。门开了,露出一个<<person>>。<<He>>靠在门框上。"多可爱的客人啊,"<<he>>说。"有什么可以帮你的吗?" <br><br> <<link [[询求工作|Flats Lecherous Ask]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Flats]]>><<endevent>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats work_2" 1>> <<generate1>><<person1>> 你走近一个公寓,敲了敲门。你听到里面传来狗叫声。 <br><br> "安静点!"一个<<personsimple>>喊道。"愚蠢的杂种。"门开了,露出一个<<person>>。<<him>>身后的地板散落着乱七八糟的杂物。"有什么事吗?" <br><br> <<link [[询求工作|Flats Dog Ask]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Flats]]>><<endevent>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats work_3" 1>> <<generate1>><<person1>> 你走近一个公寓,敲了敲门。门开了,露出一个<<person>>。<<He>>靠在门框上。"多可爱的客人啊,"<<he>>说。"有什么可以帮你的吗?" <br><br> <<link [[询求工作|Flats Kitchen Ask]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Flats]]>><<endevent>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats work_4" 1>> <<generate1>><<person1>> 你走到一个公寓前敲响了门。门打开了,露出一个穿着得体的<<person>>。"不是我想见的人,"<<he>>说道。"你有什么事吗?" <br><br> <<link [[询求工作|Flats Laundry Ask]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Flats]]>><<endevent>><</link>> <br> <</addinlineevent>> <<addinlineevent "flats work_5" 1>> <<generate1>><<generate2>><<person1>> 你还没走到门口就听到了声音。你敲门,门开了,露出了一个<<person>>。 <br><br> "是谁啊?"从深处传来了<<person2>><<persons>>的声音。 <br> "是个<<girl>>,"<<person1>><<person>>回答。 <br><br> <<link [[询求工作|Flats Pair Ask]]>><</link>> <br> <<link [[说你敲错门了,然后离开|Flats]]>><<endevent>><</link>> <br> <</addinlineevent>> <<runeventpool>> <</if>>
<<effects>> <<npc "Bailey">><<person1>><<generate2>> 当你敲门时,莲花形状的门把手发出咔嗒声。脚步声越来越近,门开了。一个人站在那里,<<his>>的嘴里叼着未点燃的香烟。你认出<<him>>是孤儿院里的一个人,<<He>>也认出了你。<span class="pink">那是贝利。</span> <br><br> <<He>>用平静的目光注视着你。"从你那愚蠢的表情中我就可以看出来,"<<he>>说。"你没想到会见到我。很好,以后别再来打扰我了。"<<He>>猛地关上了门。 <br><br> <<link [[继续|Flats]]>><<endevent>><</link>> <br>
<<effects>> "事实上,我需要你的帮忙,"<<person1>><<person>>说着,给你让出了一些空间。"昨晚开了个派对,阳台弄得乱七八糟的。我愿意支付<span class="gold">£10</span>给你。" <br><br> <<link [[接受(1:00)|Flats Lecherous]]>><<housekeeping 1 200>><</link>><<ghousekeeping 200>> <br> <<link [[拒绝|Flats]]>><<endevent>><</link>> <br>
<<effects>> 你进入公寓,看到了一片混乱的景象。阳台的门被几个空的威士忌瓶撑开。空啤酒罐、比萨盒和其他垃圾散落在桌子上。还有一个瓶子被打碎了,碎玻璃散落在地上。 <br><br> "是一个很有趣的夜晚,"<<person>>自豪地说。"我去烧壶水。" <br><br> 你清理了碎玻璃,把瓶子拿去回收,然后把其他垃圾扔掉了。 <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> 当你擦拭栏杆时,那个<<person>>走到阳台上,<<his>>靠在你的身边,把手臂放在你的两侧。"从这里看风景很不错,"<<he>>说着将<<his>>的下体顶在了你的<<bottom>>上。 <<if $NPCList[0].penissize gte 2>> <span class="lewd">你透过衣服感受到了<<his>>的<<npcPenis>>。</span> <</if>> <<gtrauma>><<trauma 6>><<gstress>><<stress 6>><<garousal>><<arousal 600>> <br><br> 虽然从这里可以看到城镇的许多景色,从码头到森林,但现在很难欣赏。 <br><br> <<link [[生气|Flats Lecherous Angry]]>><<def 1>><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>> <br> <<link [[忍受|Flats Lecherous Endure]]>><<sub 1>><<trauma 6>><<arousal 600>><</link>><<gtrauma>><<garousal>> <br> <<if $promiscuity gte 15>> <<link [[要钱|Flats Lecherous Rub]]>><</link>><<promiscuous2>> <br> <</if>> <<else>> 当你完成清理后,阳台变得一尘不染,比派对前更加干净了。那个<<person>>拿着一杯茶走出来,伸了个懒腰。 <br><br> "好多了,"<<he>>说。"来,这是你的报酬。"你获得了<<moneyGain 10>>。 <br><br> 你把杯里的茶喝完,走到外面。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "请——请不要,"你说。"就让我安静地工作吧。" <<elseif $speech_attitude is "bratty">> "离我远点,"你怒骂。"变态。" <<else>> "离我远点!"你说。 <</if>> <br><br> <<if random(1, 2) is 2>> "是我失礼了,"那个<<person>>说着,<<he>>离开的时候手还在你的肩膀上依依不舍地摸了两把。"对不起。"<<He>>没有再骚扰你。 <br><br> 当你完成清理后,阳台变得一尘不染,比派对前更加干净了。那个<<person>>拿着一杯茶走出来,伸了个懒腰。 <br><br> "好多了,"<<he>>说。"来,这是你的报酬。"你获得了<<moneyGain 10>>。 <br><br> 你把杯里的茶喝完,离开了公寓。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br> <<else>> "像你这样聪明的<<girl>>肯定知道某些潜规则吧?"<<he>>说着伸手进口袋里。<<He>>在你面前挥舞着另外一张<span class="gold">£10</span>钞票。"你想要钱,对吧?" <br><br> <<link [[忍受|Flats Lecherous Endure]]>><<sub 1>><</link>> <br> <<link [[踩脚|Flats Lecherous Stomp]]>><<def 1>><<famescrap 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <</if>>
<<effects>> 你踩了<<persons>>的脚。<<He>>发出一声尖叫。"他妈的,你是不是疯了!"<<he>>痛得跳了起来,"滚出我的公寓!" <br><br> 你把杯里的茶喝完,离开了公寓。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br>
<<effects>> 你忍受着那个<<person>>的动作,<<his>>肆无忌惮地把下体顶在你的<<bottom>>上。"所有景色中我最喜欢的就是海,"<<he>>说着把手放在你的手上。"还有海风。"<<he>>离开的时候手还在你的肩膀上依依不舍地摸了两把。 <br><br> "你打扫得很干净,"<<he>>说。"这是一点额外的费用,作为麻烦了你的补偿。"你获得了<<moneyGain 20>>。 <br><br> 你把杯里的茶喝完,离开了公寓。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br>
<<effects>> 你把手放在<<his>>的手上,将你的<<bottom>>顶在了<<his>>的裆部。"这种清洁是额外的,"你说。"需要多付<span class="gold">£20</span>。" <<promiscuity2>> "听起来不错,"<<he>>眯眼笑。 <<if $NPCList[0].penis isnot "none">> 你感觉到<<his>><<print setup.npcClothesSets.find(item => item.name === $NPCList[0].clothes.set).clothes.lower.desc>>里的<<print $NPCList[0].penisdesc>>慢慢变硬。你把它吞进了口中,蹲在地上用舌头和口腔不断地舔动摩擦。<<He>>弯着腰,把手放在你的头上,<<he>>配合你的节奏,直到<<he>>身体颤抖着进入高潮。 <<else>> 你隔着<<his>>的<<print setup.npcClothesSets.find(item => item.name === $NPCList[0].clothes.set).clothes.lower.desc>>慢慢摩擦<<his>>的小穴。你的手指像是钢琴家弹动琴键一样的熟练,你不断地抽插,抚弄,摩擦。<<He>>弯着腰,紧紧咬着嘴唇不想出声,<<he>>配合着你的节奏,直到<<he>>身体颤抖着进入高潮。 <</if>> <br><br> <<He>>瘫坐在椅子上。你从<<his>>的口袋里拿出了<<moneyGain 30>>,然后离开了公寓。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br>
<<effects>> 那个<<person>>抚摸着<<his>>的下巴思考。这时你们旁边一扇关闭的门后传来了一声狗叫。<<person>>转身对着那扇门大喊。"我说让你安静!"<<he>>无奈地叹了口气。"不听话的狗东西……我给你<span class="gold">£10</span>,你帮我把那只狗弄脏的家具清理干净。" <br><br> <<link [[接受(1:00)|Flats Dog]]>><<housekeeping 1 200>><</link>><<ghousekeeping 200>> <br> <<link [[拒绝|Flats]]>><<endevent>><</link>> <br>
<<effects>> 你进入公寓,那个<<person>>放开了狗绳, <<saveNPC 0 "flats_2">> <<endevent>> <<beastNEWinit 1 "dog">> 一只<<beasttype>>汪汪叫着 <br><br> 被放了出来。<<bhe>>绕着你的腿跑了一圈,然后冲进了厨房。 <br><br> 你将倒下的桌子扶正,把灯放回原位并测试了一下,然后开始清理被撕碎的装饰物。沙发已经毁了,但你可以让房间看起来整洁一些。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<if $bestialitydisable is "f" or $monster is 1>> 你用一个垃圾袋装满碎布,然后蹲下来清理沙发下面的空间。沙发离地面有一定的高度,刚好可以放得下你的身体。 <br><br> 当你蹲下时,你感觉到有什么东西拱了一下你的下体。那只<<beasttype>>爬到了你身上。 <br><br> <<link [[继续|Flats Dog Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你用了好几个垃圾袋,终于把房间打扫干净了。然而当你转身离开时,你发现那只<<beasttype>>正面对着你。<<bHe>>咆哮着,<span class="pink">然后扑了过来。</span> <br><br> 你设法逃到了卧室的安全地带,但不是没有受伤。<<beastescape>> <br><br> <<endevent>> <<loadNPC 0 "flats_2">> <<clearNPC "flats_2">> "坏狗!"<<person1>><<person>>生气地说道。你听到了一声沉闷的撞击声,然后是一声哀鸣,卧室的门打开了。"对不起,"<<he>>说。"这是你的报酬,还有一些小费,就当是给你的补偿吧。"你获得了<<moneyGain 15>>。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br> <</if>> <<else>> 你工作时那只<<beasttype>>一直都带着好奇的表情盯着你。你用了好几个垃圾袋,终于把房间打扫干净了。 <<endevent>> <<loadNPC 0 "flats_2">> <<clearNPC "flats_2">> "干得好,"<<person1>><<person>>说道。"这是你的报酬。"你获得了<<moneyGain 10>>。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<enable_rescue>> <<set $NPCList[0].stance to "top">> <<set $position to "doggy">> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Dog Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Dog Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation knot>> <<if _knotted>> 那只<<beasttype>>扭动着<<bhis>>的臀部,试图将<<bhis>>的阴茎拔出来。然而,它卡在了你的身体里面。肉棒没拔出来,你的身体却是被<<bhe>>的力道从沙发里拖了出来,你被<<bhe>>带着拖过了地毯。 <br><br> "你在里面怎么样?"一个声音从厨房传来。听到主人的声音,<<beasttype>>的耳朵竖了起来。<<bhis>>汪汪叫着冲向厨房,拖着你的身体一起,<span class="pink">你们仍然被<<bhis>>的$NPCList[0].penisdesc连在一起。</span> <br><br> <<link [[抓住什么|Flats Dog Rape Physique]]>><</link>><<physiquedifficulty 1 16000>> <br> <<link [[让它停下来|Flats Dog Rape Tending]]>><</link>><<tendingdifficulty 1 300>> <br> <<link [[振作起来|Flats Dog Rape Caught]]>><<trauma 12>><<stress 6>><<famebestiality 1>><<set $phase to 1>><</link>><<ggtrauma>><<gstress>> <br> <<else>> <<beasttype>>离开你。<<tearful>>你从沙发下面逃了出来。 <br><br> <<link [[继续|Flats Dog Rape Escape]]>><</link>> <br> <</if>> <<elseif $enemyhealth lte 0>> <<beasttype>>尖叫着离开你。<<tearful>>你从沙发下面逃了出来。 <br><br> <<link [[继续|Flats Dog Rape Escape]]>><</link>> <br> <<else>><<set $rescued += 1>> <<if $rapeavoid is 0 and $NPCList[0].stance is "top">> "来了!"<<bhis>>不理会主人的声音,继续强迫着你做爱。你试图推开<<bhim>>,但无济于事。 <<endcombat>> <<loadNPC 0 "flats_2">> <<clearNPC "flats_2">> <<person1>><<person>>赶过来时发现你被半困在破沙发下面,还被<<his>>的宠物压着狂操。 <br><br> <<if random(1, 2) is 2>> <<He>>笑了,<span class="pink">掏出手机正对着你。</span>"真是只坏狗。"随着一声"咔嚓"声后<<he>>放下手机,<<He>>用力抓住<<his>>宠物的耳朵,把它从你身边拉开。"坏狗!"<<He>>在你挣扎着从沙发下面爬出来的时候把它拖进卧室,锁在了里面。 <br><br> <<link [[继续|Flats Dog Rape Caught 2]]>><</link>> <br> <<else>> <<He>>从<<his>>的震惊中恢复过来,抓住宠物的项圈,把它从你身边拽开。<<He>>在你挣扎着从沙发下面爬出来的时候把它拖进卧室,锁在了里面。 <br><br> <<clotheson>> <<exposure>> "我很抱歉,"<<he>>无法直视你的眼睛。 <<if $exposed gte 1>> <<towelup>> <<He>>递给你一些毛巾。 <</if>> "发生这种事我很抱歉,就当是补偿吧。"<<He>>递给你<<moneyGain 30>>。 <br><br> <<tearful>>你离开了公寓 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br> <</if>> <<else>> "来了!"<<beasttype>>听到主人的声音后直接丢下了你。<<tearful>>你从沙发下面挣扎出来。 <br><br> <<endcombat>> <<clotheson>> <<exposure>> <<loadNPC 0 "flats_2">> <<clearNPC "flats_2">> <<person1>> <<if $exposed gte 1>> <<towelup>> 在那个<<person>>走进来之前,你找了几条毛巾盖住自己。<<He>>对你的穿着皱眉,但没有说些什么。 <<else>> <<person>>走进房间,环顾四周,似乎很满意。 <</if>> <br><br> "那只蠢狗给你添麻烦了?"<<he>>叹了口气,"对不起,不过你把这地方打扫得很干净。这是工资,多给的就当是补偿吧。"你获得了<<moneyGain 15>> <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br> <</if>> <</if>>
<<effects>> 你抓住沙发腿,试图与那只<<beasttype>>抗衡。 <<if $physiqueSuccess>> 突然随着"啵"的一声,<span class="green"><<print $NPCList[0].penisdesc>>从你身体里拔了出来。</span>那只<<beasttype>>继续往厨房走。<<tearful>>你挣扎着站了起来。 <br><br> <<link [[继续|Flats Dog Rape Escape]]>><</link>> <br> <<else>> 紧张的气氛越来越浓厚,沙发腿被你<span class="red">扯断了。</span>你被<<print $NPCList[0].penisdesc>>拖着穿过房间,进入了厨房。 <br><br> <<link [[继续|Flats Dog Rape Caught]]>><</link>> <br> <</if>>
<<effects>> <<if $tendingSuccess>> "坏狗!"你说道。"坐下!"<span class="green">那只<<beasttype>>听从了你的命令,尽管你的下体还连在<<bhis>>的<<print $NPCList[0].penisdesc>>上。</span> <br><br> 从这个角度,你可以够到那个家伙的阴茎。你设法逃脱了。那只<<beasttype>>继续往厨房走。 <br><br> <<link [[继续|Flats Dog Rape Escape]]>><</link>> <br> <<else>> "坏、坏狗,"你说道。"立刻放开我!"那只<<beasttype>>的主人再次从厨房里喊叫。<span class="red"><<bHe>>忽视了你,继续往前走。</span> <br><br> <<link [[继续|Flats Dog Rape Caught]]>><</link>> <br> <</if>>
<<effects>> <<clotheson>> <<endcombat>> <<exposure>> <<loadNPC 0 "flats_2">> <<clearNPC "flats_2">> <<person1>> <<if $exposed gte 1>> <<towelup>> 在那个<<person>>走进来之前,你找了几条毛巾盖住自己。<<He>>对你的穿着皱眉,但没有说些什么。 <<else>> <<person>>走进房间,环顾四周,似乎很满意。 <</if>> "干得好,"<<he>>说着。"这是你的报酬。"你获得了<<moneyGain 10>>。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br>
<<effects>> <<beasttype>>把你拖到了<<bhis>>震惊的主人面前。 <<if $phase isnot 1>> <<ggtrauma>><<ggstress>><<famebestiality 1>> <</if>> <<endcombat>><<clotheson>> <<loadNPC 0 "flats_2">> <<clearNPC "flats_2">> <<person1>> <<if random(1, 2)>> <<He>>的表情很快就恢复了过来,<<his>>微笑着拍了拍宠物的脑袋。"真是个坏狗狗,"<<he>>说道。"还是说你想让我也看看?"<<He>>从柜台上拿起了<<his>>的手机,正对着你的脸拍了一张照片,然后蹲下来拍了一个细节特写。 <br><br> "别担心,狗狗的肉棒很快就会缩小了,"<<Hes>>说。很快,就像是验证<<he>>说的话一样,原本连着你下体的大肉棒啵的一声滑了出来。随着肉棒的抽出,精液和爱液一起涌出,在你身下聚集成了一个淫荡的小水池。 <br><br> "坏狗!"<<he>>把<<his>>的宠物踢出房间,然后用力地关上了门。 <br><br> <<link [[继续|Flats Dog Rape Caught 2]]>><</link>> <br> <<else>> <<He>>从震惊中恢复了过来,然后用力地抱住了<<his>>宠物的腰往后拖。连接着你下体的大肉棒啵的一声拔了出来,随着肉棒的抽出精液和爱液一起涌出,在你身下聚集成了一个淫荡的小水池。 <br><br> <<clotheson>> <<exposure>> <<He>>把那只狗拖出房间,砰地关上了门, <<if $exposed gte 1>> <<towelup>> <<he>>不敢看你一片狼藉的身体,沉默的递给了你一条毛巾。 <<else>> <<he>>转过了身,一直都避免和你眼神接触。 <</if>> "我很抱歉,"<<he>>说。"这是你的钱,多出来的就当是对你的补偿吧。"你赚了<<moneyGain 30>>。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br> <</if>>
<<effects>> <<He>>蹲在你面前,笑着晃了晃<<his>>的手机。“你说,我把这个上传到网上怎么样?”<<he>>沉思着说。“我知道一个好网站,标题就叫坏狗狗狂上小保姆,说不定还能帮你做上个小网红呢。”你害怕地摇头,伸手想抢<<his>>的手机。<<he>>笑着举高手臂,“急什么,一点儿娱乐精神都没有,不上传也行,但是你总得给我一点儿报酬吧?”<<He>>拍了拍<<his>>的裆部。“当然是用你的嘴,你的下面要留给我的乖狗狗。" <br><br> <<link [[同意|Flats Dog Rape Oral]]>><<set $molestationstart to 1>><</link>> <br> <<link [[拒绝|Flats Dog Rape Refuse]]>><</link>> <br> <<set $skulduggerydifficulty to 300>> <<link [[假装同意|Flats Dog Rape Deceive]]>><</link>><<skulduggerydifficulty>> <br>
<<effects>> <<famebestiality 10>> "切,不同意就不同意,"<<he>>说。"这是你的钱,贱货。"你赚了<<moneyGain 10>>。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br>
<<effects>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你死死地盯着那个<<person>>的眼睛,然后张开嘴。<<He>>急切地放下手机,脱掉了<<his>>的<<print setup.npcClothesSets.find(item => item.name === $NPCList[0].clothes.set).clothes.lower.desc>>。你猛地一推,<<him>>失去平衡倒在了地上,你快速跑向门口。 <br><br> "下贱的流浪狗!"<<he>>大叫着,被<<his>>脱了一半的衣服绊倒了。你跑下楼梯,绕过一个拐角。你听到<<his>>的脚步声在你身后响起,<span class="green">但<<he>>错过了你的藏身之处。</span> <br><br> 你删掉了手机上的黄色视频,然后开始思考怎么处理它。它也许值点钱。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [["把它放在" + $NPCList[0].pronouns.he + "能找到的地方"|Flats]]>><<pass 60>><<famegood 1>><<endevent>><</link>> <br> <<link [[留在身上|Flats]]>><<pass 60>><<set $blackmoney += 50>><<endevent>><</link>> <br> <<else>> 你张开嘴,假装同意了<<person>>的威胁。<<he>>着急地放下手机然后脱掉了<<his>>的<<print setup.npcClothesSets.find(item => item.name === $NPCList[0].clothes.set).clothes.lower.desc>>。你想抢走手机,<span class="red">但是被<<he>>抓住了手腕。</span> <br><br> "别着急,荡妇。"<<He>>抓住你的后脑勺,把你拉向<<his>>的腹股沟。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Flats Dog Rape Oral]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<npcoral>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Dog Rape Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Dog Rape Oral]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "打扫得不错,"<<he>>说着,把一些钱放在你手里。"多出来的是给你的小费,你可以走了。"你获得了<<moneyGain 30>>。 <br><br> <<tearful>>你离开了公寓。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br> <<else>> 你推开<<person>>,夺走<<his>>的手机,然后猛冲向门口。<<He>>试图追赶,但<<his>>的宠物跑到你们中间,然后扑到了<<him>>身上。 <br><br> "滚开,你这条蠢狗!"<<tearful>>你逃离了公寓。 <br><br> 你跑下楼梯,绕过一个拐角。你听到<<his>>的脚步声在你身后响起,<span class="green">但<<he>>错过了你的藏身之处。</span> <br><br> 你删掉了手机上的黄色视频,然后开始思考怎么处理它。它也许值点钱。 <br><br> <<clotheson>> <<endcombat>> <<link [[把它留在别人能看到的地方|Flats]]>><<pass 60>><<famegood 1>><</link>> <br> <<link [[带在身上|Flats]]>><<pass 60>><<set $blackmoney += 50>><</link>> <</if>>
<<effects>> "厨房里一团糟,"<<person>>说道。"如果你打扫干净,我可以给你<span class="gold">£15</span>报酬。你觉得怎么样?" <br><br> <<link [[接受(1:00)|Flats Kitchen]]>><<housekeeping 1 200>><</link>><<ghousekeeping 200>> <br> <<link [[拒绝|Flats]]>><<endevent>><</link>> <br>
<<effects>> 你走进<<persons>>的公寓,穿过一个一尘不染的客厅,来到一个肮脏的厨房。一堆盘子塞满了水槽,面包屑覆盖了所有的柜台。 <br><br> "别鄙视我,我知道很脏乱差……"<<He>>的表情看起来很尴尬。"我的爸妈很快就要回来了。你来得正是时候。"<<He>>打开冰箱,从里面取出一罐苹果酒。"打扫完了直接来客厅找我吧,我会一直待在那里看电视。" <br><br> 地板粘乎乎的。你从那里开始,用拖把擦干净。然后用簸箕和刷子清理柜台,然后再擦拭。 <br><br> 洗碗要花些时间。有些碟子破损严重,比孤儿院的破得还厉害,但你还是努力清洗它们。 <br><br> <<link [[继续|Flats Kitchen 2]]>><</link>> <br>
<<effects>> 你走进客厅。"完事了?"<<he>>看了你一眼,然后伸着懒腰从电视机前站起来。 <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> "啊,该付钱了啊。真是不好意思,我是个一贫如洗的穷光蛋。"<<He>>带着歉意的微笑耸了耸肩。"我浑身上下就只有五镑。" <br><br> <<link [[接受5镑的报酬|Flats Kitchen Fiver]]>><</link>> <br> <<if $promiscuity gte 35>> <<link [[勾引|Flats Kitchen Seduce]]>><</link>><<promiscuous3>> <br> <<else>> <span class="blue">你还没淫乱到可以"谈判"。</span> <br> <</if>> <<if $submissive lte 500>> <<link [[威胁要拿走电视机|Flats Kitchen Threaten]]>><<lstress>><</link>><<defianttext>><<stress -6>> <br> <<else>> <span class="blue">你还没有强势到能恐吓他人的地步。</span> <br> <</if>> <<else>> "啊,该付钱了啊。真是不好意思,我是个一贫如洗的穷光蛋。"<<He>>带着歉意的微笑耸了耸肩,似乎在等待你的反应。"开玩笑的,给你。"<<He>>递给你钱。 <br><br> 你获得了<<moneyGain 15>>。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br> <</if>>
<<effects>> 那个<<person>>递给你一张5镑的钞票。你赚了<<moneyGain 5>>。 <br><br> 当你离开公寓时,<<He>>再次向你道歉。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br>
<<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> "钱还可以再赚,"你说着用手指轻抚着<<his>>的胸膛。"我会让你觉得这是值得的。" <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> <span class="green">"我,我可能确实有一些现金,"</span><<he>>边说边颤抖地摸<<his>>的口袋。几张现金掉了出来,看起来有<span class="gold">£50</span>。你将<<him>>推倒在沙发上。 <br><br> <<link [[继续|Flats Kitchen Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<person1>><<person>>啧了一声。"该死,"<<he>>说道:<span class="red">"如果我是个有钱人就好了。对不起,亲爱的。"</span><<He>>递给你一张五镑的现金。你接过钞票离开了。 <br><br> 你获得了<<moneyGain 5>> <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br> <</if>>
<<effects>> "你很穷?"你看向房间里的电视机。"没关系啊,你可以用你的其他东西来付款。我不介意带着它走。" <br><br> 那个<<person>>用一种保护性的姿势把<<his>>的双臂拦在你和电视机之间。"等等!"<<he>>说。"也许我确实把钱藏在某个地方。"‘某个地方’原来是指‘我的口袋里’。你拿了钱,离开了公寓。 <br><br> 你获得了<<moneyGain 15>>。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Kitchen Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Kitchen Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 你把掉在地上的钱捡起来,把那个精疲力尽的<<person>>留在了沙发上。 <br><br> <<tearful>>你离开了公寓。<<moneyGain 50>> <br><br> <<clotheson>> <<endcombat>> <<else>> <<tearful>>你逃出了公寓。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br>
<<effects>> "你来得正是时候,"<<he>>说。"我的衣服需要熨烫。如果你能熨完所有的衣服,我会给你<span class="gold">£20</span>。" <br><br> <<link [[接受(1:00)|Flats Laundry]]>><<housekeeping 1 200>><</link>><<ghousekeeping 200>> <br> <<link [[拒绝|Flats]]>><<endevent>><</link>> <br>
<<effects>> 你进入了<<person>>的公寓。客厅虽小,但装饰得很奢华。一张桌子上放着一本打开的书,旁边是一把高椅子,下面是一座落地钟。 <br><br> <<He>>带着你穿过一个干净的厨房,沿着一条狭窄的走廊走进了一个小房间。一张熨衣板置于中央,旁边是一个装满了新洗好的衣服的挂衣架。 <br><br> "我估计要一个小时。我给你倒杯茶好吗?" <br><br> <<link [[喝茶|Flats Laundry Tea]]>><<stress -6>><</link>><<lstress>> <br> <<link [[说你更喜欢喝咖啡|Flats Laundry Coffee]]>><<stress -6>><</link>><<lstress>> <br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀孕了,你不能喝酒。</span> <<else>> <<link [[说你更喜欢喝酒|Flats Laundry Booze]]>><<set $drunk += 120>><</link>> <</if>> <br> <<link [[不喝|Flats Laundry Refuse]]>><</link>> <br>
<<effects>> 你开始工作,熨平衣服并将它们整齐地叠放在一堆。<<person>>拿着托盘回来了,托盘上有一个茶壶、一小罐牛奶、一碗糖和一个瓷质茶杯。茶闻起来很香。 <br><br> <<link [[继续|Flats Laundry Drink]]>><</link>> <br>
<<effects>> 你开始工作,熨平衣服并将它们整齐地叠放在一堆。<<person>>拿着一杯咖啡回来了。"很抱歉,这是速溶咖啡。我只为客人准备了这种咖啡。"它的味道还不错。 <br><br> <<link [[继续|Flats Laundry Drink]]>><</link>> <br>
<<effects>> 你开始工作,熨平衣服并将它们整齐地叠放在一堆。<<person>>拿着一杯香槟回来了。"这好像和熨衣服不太搭配,"<<he>>说。"是我的客人之前带来的,还剩下半瓶。"这个香槟很昂贵很好喝。 <br><br> <<link [[继续|Flats Laundry Drink]]>><</link>> <br>
<<effects>> 你拒绝了那杯饮料,开始工作,熨平衣服并将它们整齐地叠放在一堆。 <br><br> <<link [[继续|Flats Laundry No Drink]]>><</link>> <br>
<<effects>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> 当你完成工作时,你开始感到有些热了。这是一个小房间,而且熨斗很热,但这种感觉并不对。淫荡的想法袭击了你的脑海,你努力保持站立。 <<if $awareness gte 200>> <span class="pink">饮料被加料了。</span> <</if>> <<ggarousal>><<set $drugged += 120>><<arousal 1200>> <br><br> 你跌跌撞撞地走出房间,跌入了<<person>>的怀抱。"你看起来更加可爱了,"<<he>>笑着说道,<<he>>原来彬彬有礼的做派消失得一干二净。<<he>>推着你走到了走廊的角落,然后把你压在了身下。 <br><br> <<link [[继续|Flats Laundry Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你完成了工作回到客厅。你发现<<person>>正坐在椅子上,<<he>>推了推鼻梁上的眼镜。"啊哈,"<<his>>说道。"已经完成了?我把你的钱放在鞋架旁边了。感谢你的帮助。" <br><br> 你获得了<<moneyGain 20>>。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br> <</if>>
<<effects>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> 你完成了工作,然后发现<<person>>正站在外面的走廊里。<<He>>拉着你的手,让你不得不往后退。"我还需要你做一件事,臭婊子,"<<he>>原来彬彬有礼的做派消失得一干二净。<span class="purple"><<he>>将你推到一个死胡同里,</span>然后把你压在了身下。<<His>>的眼中充满了欲望。 <br><br> <<link [[忍受|Flats Laundry Rape]]>><<set $molestationstart to 1>><</link>> <br> <<link [[扇耳光|Flats Laundry Slap]]>><<trauma -6>><</link>><<ltrauma>><<physiquedifficulty 1 16000>> <br> <<else>> 你完成了工作回到客厅。你发现<<person>>正坐在椅子上,<<he>>推了推鼻梁上的眼镜。"啊哈,"<<his>>说道。"已经完成了?我把你的钱放在鞋架旁边了。感谢你的帮助。" <br><br> 你获得了<<moneyGain 20>>。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 你狠狠地扇了<<persons>>一耳光。<span class="green"><<he>>向后退缩,</span>差点跌倒在地。"我,我很抱歉,"<<he>>结结巴巴地说,"我不知道我在做什么。我把你的工资放在鞋架旁边了。" <br><br> 你离开了<<him>>,<<him>>靠在厨房的柜台上揉着眼睛。 <br><br> 你获得了<<moneyGain 20>> <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br> <<else>> 你想扇<<person>>一耳光,<span class="red">但是<<he>>抓住了你的手腕。</span>"不听话的小辣椒啊,"<<he>>说道。"没关系,我就好这一口。" <br><br> <<link [[继续|Flats Laundry Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Laundry Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Laundry Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我把你的钱放在鞋架旁边了。"<<he>>气喘吁吁地靠在墙上。"这是你应得的,小婊子。" <br><br> <<tearful>>你离开了公寓。你获得了<<moneyGain 20>>。 <br><br> <<clotheson>> <<endcombat>> <<else>> 你将<<person>>推进小房间,然后砰地一声关上了门。 <br><br> <<tearful>>你逃离了公寓。你在门口找到了<<he>>答应给你的钱。你获得了<<moneyGain 20>>。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Flats]]>><</link>> <br>
<<effects>> "我们没什么需要的,"<<person1>><<person>>说。 <br><br> "等等!"另一个声音喊道。"给<<phim>><span class="gold">£10</span>把这里打扫干净。你这个懒鬼平时根本不打扫房间。" <br><br> <<person1>><<person>>看起来想争辩些什么,但最终屈服了。"好吧。"<<He>>转向你。"我想你也听到刚刚的话了吧。" <br><br> <<link [[接受(1:00)|Flats Pair]]>><<housekeeping 1 200>><</link>><<ghousekeeping 200>> <br> <<link [[拒绝|Flats]]>><<endevent>><</link>> <br>
<<effects>> 你走进客厅。刚刚的声音是<<person2>><<person>>发出的。<<He>>对你挥手示意了一下,但并没有抬头,因为<<him>>的注意力被棋盘完全吸引住了。 <br><br> "地毯需要清洁,"<<person1>><<person>>说道。"还有银器需要擦亮。"<<He>>指着一个摆放着许多装饰品的架子。 <br><br> 你无法使用吸尘器,因为噪音会打扰他们的游戏,所以你拿起了一个簸箕和扫帚,开始清洁地毯。 <br><br> <<link [[继续|Flats Pair 2]]>><</link>> <br>
<<effects>> <<person1>><<person>>和<<person2>><<person>>一动不动地坐在那里,盯着他们面前的棋盘。你完成了地毯的清洁,然后开始擦拭银器。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> 你听到了棋盘上传来一个决定性的响声。"将军!" <br> "该死,"<<person1>><<person>>用手撑着额头。"都怪那个<<girl>>分散了我的注意力。" <br> "你已经打扫完了。" <br> <<person>>生气地掀翻棋盘,棋子散落一地。<<person2>><<person>>笑了起来。"你这暴脾气不改改以后谁受得了,不好意思啦,又多了一份工作给你,<<girl>>。如果你把这个也打扫干净,我可以多给你<span class="gold">£10</span>。" <br><br> <<person1>><<person>>在房间里愤怒地来回踱步。 <br><br> <<link [[同意|Flats Pair 3]]>><</link>> <br> <<link [[拒绝|Flats Pair 2 Refuse]]>><</link>> <br> <<else>> 你完成了清洁工作,转过身来发现他们仍在继续他们的游戏。<<person2>><<person>>没有抬头,伸手把钱递给了你。你获得了<<moneyGain 10>>。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br> <</if>>
<<effects>> "辛苦了,"<<person2>><<person>>说着从口袋里掏出钱来。"给你。"你获得了<<moneyGain 10>>。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br>
<<effects>> 你趴在地上,开始寻找棋子。很多棋子都飞到了家具下面。 <br><br> <<person1>><<person>>抓住你的头发,把你的头转过来面对<<him>>。"这都是你的错。"<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>> <br> "我不知道你是个输不起的人,"<<person2>><<person>>插话道。 <br> "那是你对我不够了解,我知道什么能让我高兴起来,"<<person1>><<person>>对好友翻了个白眼,然后眯眼盯着你的身体。 <br> <<person2>><<person>>叹了口气。"如果你让我的朋友发泄一下<<his>>的挫败感,我可以再额外给你<span class="gold">£50</span>。" <br><br> <<if $promiscuity gte 35>> <<link [[同意|Flats Pair Agree]]>><</link>><<promiscuous3>> <br> <<link [[说50太少了,你要100|Flats Pair Seduce]]>><</link>><<promiscuous3>> <br> <<elseif $uncomfortable.prostituting is false>> <<His>>的提议让你反感,但你需要钱。 <br><br> <<link [[同意|Flats Pair Agree]]>><<set $desperateaction to 1>><</link>><<promiscuous3>> <br> <<link [[说50太少了,你要100|Flats Pair Seduce]]>><<set $desperateaction to 1>><</link>><<promiscuous3>> <br> <</if>> <<link [[拒绝|Flats Pair 3 Refuse]]>><</link>> <br>
<<effects>> "好吧……"<<person2>><<person>>叹息道。"把你的手从那个<<girl>>身上拿开。"<<person1>><<person>>放开了你,<<person2>><<person>>从<<his>>口袋里掏钱。你获得了<<moneyGain 20>>。 <br><br> <<link [[继续|Flats]]>><<pass 60>><<endevent>><</link>> <br>
<<effects>> "那么我就不打扰你们了,"<<person2>><<person>>说。"我会把钱放在门边,等会儿你走的时候直接过去就行。" <br><br> <<saveNPC 0 "flats_5">> <<endevent phaseless>> <<loadNPC 0 "flats_5">> <<clearNPC "flats_5">> <<person1>> <<person>>重重撞了一下你的<<bottom>>。 <br><br> <<link [[继续|Flats Pair Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> <<set $seductiondifficulty to 8000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<if $speech_attitude is "meek">> "给……给我£100我就做,"你说,"这个<<personsimple>>太可怕了。" <<elseif $speech_attitude is "bratty">> "不给我£100,别想让我帮忙,"你说。 <<else>> "我同意,"你说。"但是你们必须给我£100。" <</if>> <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> <<set $phase to 1>> <<person1>><<person>>似乎很急躁。<<person2>><<person>>听了你的话后表情看起来很生气,<<his>>想指责你厚颜无耻,但在看到友人的状态后<<he>>叹了口气,"好,<span class="green">£100就£100吧</span>,做好你该做的事。" <br><br> <<link [[继续|Flats Pair Agree]]>><<set $phase to 1>><</link>> <br> <<else>> <<person1>><<person>>似乎很急躁。<span class="red">但是<<person2>><<person>>摇了摇头。</span>"我花这钱给<<person1>><<he>>嫖妓还不如买酒和<<he>>一起喝一杯呢,没得商量,£50,要不要随你。" <br><br> <<link [[接受|Flats Pair Agree]]>><</link>> <br> <<link [[离开此处|Flats Pair 3 Refuse]]>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemyanger += 100>><<promiscuity3>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flats Pair Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flats Pair Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我想我准备好原谅你了,"<<person>>说道。"把你的钱拿走然后离开。" <br><br> <<tearful>>你离开了公寓。你在前门的桌子上找到了<<person>>的朋友留下的钱。 你获得了 <<if $phase is 1>> <<moneyGain 120>>。 <<else>> <<moneyGain 70>>。 <</if>> <<elseif $enemyhealth lte 0>> <<person>>向后踉跄,踩到了一个棋子,跌倒在地。 <br><br> <<tearful>>你逃离了公寓。你从前门的桌子上拿走了钱。 你获得了 <<if $phase is 1>> <<moneyGain 120>>。 <<else>> <<moneyGain 70>>。 <</if>> <<else>> <<person1>><<person>>陪你走到门口,把一些现金塞到你手里,然后把你推到外面。 <br><br> 你获得了<<moneyGain 70>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Flats]]>><<pass 60>><</link>> <br>
<<effects>> <<switch $christmas_gift_robin>> <<case "shirt">> 你手拿包装纸和记号笔,仔仔细细地包装着送给罗宾的圣诞套装。在一切准备就绪后,那礼物便显得如此的亮眼,上面还潦草地写有罗宾的名字。 <<case "sundress">> 你手拿包装纸和记号笔,仔仔细细地包装着送给罗宾的圣诞裙。在一切准备就绪后,那礼物便显得如此的亮眼,上面还潦草地写有罗宾的名字。 <<case "kimono">> 你手拿包装纸和记号笔,仔仔细细地包装着送给罗宾的和服。在一切准备就绪后,那礼物便显得如此的亮眼,上面还潦草地写有罗宾的名字。 <<case "tuxedo">> 你手拿包装纸和记号笔,仔仔细细地包装着送给罗宾的燕尾服。在一切准备就绪后,那礼物便显得如此的亮眼,上面还用花体字写着罗宾的名字。 <<case "gothic gown">> 你手拿包装纸和记号笔,仔仔细细地包装着送给罗宾的哥特长裙。在一切准备就绪后,那礼物便显得如此的亮眼,上面还潦草地写有罗宾的名字。 <<case "christmas">> 你手拿包装纸和记号笔,仔仔细细地包装着送给罗宾的圣诞外套。在一切准备就绪后,那礼物便显得如此的亮眼,上面还潦草地写有罗宾的名字。 <</switch>> <br><br> 你将礼物放在了大厅的塑料圣诞树下。 <br><br> <<link [[继续|Bedroom]]>><</link>> <br> <!--Old passage to be removed at a later date-->
<<effects>> 你手拿包装纸和记号笔,仔仔细细地包装着送给罗宾的圣诞套装。在一切准备就绪后,那礼物便显得如此的亮眼,上面还潦草地写有罗宾的名字。 <br><br> 你将礼物放在了大厅的塑料圣诞树下。 <br><br> <<link [[继续|Bedroom]]>><</link>> <br> <!--Old passage to be removed at a later date-->
<<effects>> 你手拿包装纸和记号笔,仔仔细细地包装着送给罗宾的圣诞裙。在一切准备就绪后,那礼物便显得如此的亮眼,上面还潦草地写有罗宾的名字。 <br><br> 你将礼物放在了大厅的塑料圣诞树下。 <br><br> <<link [[继续|Bedroom]]>><</link>> <br> <!--Old passage to be removed at a later date-->
<<effects>> 你手拿包装纸和记号笔,仔仔细细地包装着送给罗宾的和服。在一切准备就绪后,那礼物便显得如此的亮眼,上面还潦草地写有罗宾的名字。 <br><br> 你将礼物放在了大厅的塑料圣诞树下。 <br><br> <<link [[继续|Bedroom]]>><</link>> <br> <!--Old passage to be removed at a later date-->
<<effects>> 你手拿包装纸和记号笔,仔仔细细地包装着送给罗宾的圣诞外套。在一切准备就绪后,那礼物便显得如此的亮眼,上面还潦草地写有罗宾的名字。 <br><br> 你将礼物放在了大厅的塑料圣诞树下。 <br><br> <<link [[继续|Bedroom]]>><</link>> <br>
<<effects>> 你花了一大段时间来整理要送人的衣物,即使你不怎么熟悉孤儿院内的每个人,但你自认为能凭直觉猜到他们的尺码。 <br><br> 包装完毕后,你将礼物摆在大厅的塑料树周围,整整齐齐地把它们安置在了地上。 <br><br> 你发现有一节胶带黏在了你的鼻子上。 <br><br> <<link [[继续|Bedroom]]>><</link>> <br>
<<widget "christmas_robin_visit">> <<if $robinmissing isnot 0>> 你望着卧室的门口,期待着门被敲响。你静静地等候着。 <br><br> <<link [[继续|Bedroom]]>><</link>> <br> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 60>> 有人在敲门,但并没有人进来。你向外看去,发现了一个被锡箔包住的物件,上面还有一张字条。 <br><br> "圣诞快乐!<span class="gold">我在树下给你留了个东西。</span>"<br>——罗宾 <br><br> 你拆开一看,里面是个饼干,它又甜又糯。<<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> <<link [[继续|Bedroom]]>><</link>> <br> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>> <<npc Robin>><<person1>> 有人在敲门。罗宾把脑袋探了出来,"我能进来吗?" <br><br> <<He>>慌张地笑着把门带上,看起来有些筋疲力尽。"圣诞快乐!大家都在外面庆祝。<span class="gold">我在树下给你留了些东西。</span>"<<He>>努力保持着微笑,然后把一个用锡纸包着的小东西放在你的床上。"等你准备好了就出来加入我们吧。" <br><br> <<He>>跳着离开了房间。你解开包装,里面有一块饼干。它又软又糯,而且很甜。<<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <<else>> <<npc Robin>><<person1>> 你听到一阵敲门声,罗宾将头探了进来。"我现在能进来吗?" <br><br> "圣诞节快乐!"<<he>>笑着关上了门,将一个用锡纸包裹的小盒子丢到了你的床上。"孤儿们挂上了装饰品,现在他们在庆祝!你也应该也加入我们!" <br><br> "哦,对了。"<<he>>的眼睛亮了起来,<span class="gold">"我在树下给你留了点东西!"</span> <br><br> <<if $robinromance is 1>> <<He>>捏了捏你的手,在你的脸颊上留下一吻,之后便匆匆地离开了房间。 <<else>> <<He>>匆匆地离开了房间。 <</if>> 你拆开一看,里面是个饼干,它又甜又糯。<<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <</if>> <</widget>> <<widget "christmas_robin">> <<npc Robin>><<person1>><<generatey2>><<person2>> 罗宾一直忙着照顾小孤儿们。一名<<person>>拉了拉<<person1>><<his>>的袖子,拿出了一份礼物。"不是我送给你的,"<<person2>><<person>>眨巴着眼睛,"我在圣诞树下找到的。" <br><br> "谢谢你,"罗宾摸了摸那个孩子的头,然后笑着看了你一眼。<<person1>><<He>>认出了你的笔迹。 <<switch $christmas_gift_robin>> <<case "shirt">><<set _robinPush to "robinGiftShirt">> <<case "sundress">><<set _robinPush to "robinGiftSundress">> <<case "kimono">><<set _robinPush to "robinGiftKimono">> <<case "tuxedo">><<set _robinPush to "robinGiftTux">> <<case "gothic gown">><<set _robinPush to "robinGiftGown">> <<case "christmas">><<set _robinPush to "robinGiftChristmas">> <</switch>> <<if $christmas_gift_robin is undefined>> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].outfits is undefined>> <<set $NPCName[$NPCNameList.indexOf("Robin")].outfits = [_robinPush]>> <<else>> <<run $NPCName[$NPCNameList.indexOf("Robin")].outfits.pushUnique(_robinPush)>> <</if>> <<if $christmas_gift_robin is "shirt" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m" or $christmas_gift_robin is "sundress" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">> <<he>>激动地撕开包装纸。当看到里面的衣服时,<<he>>露出了灿烂的微笑。<<He>>将衣服放到胸前比划着,开心地向你这边看去。<<ltrauma>><<trauma -6>> <br><br> <<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>> <<set $christmas_robin_lewd to 1>> "我喜欢它!"<<he>>的眼睛闪闪发光,"太感谢了!"<<He>>突然环住了你的肩膀,在你的耳边压低了声音。<span class="gold">"到我房间里来。"</span> <br><br> <<He>>从大厅里离开,向着自己的房间走去。 <<ggglove>><<npcincr Robin love 10>> <br><br> <<else>> "我喜欢它!"<<he>>的眼睛闪闪发光,"太感谢了!"<<He>>抱着礼物离开了大厅,向着自己的房间走去。 <<ggglove>><<npcincr Robin love 10>> <br><br> <</if>> <<elseif $christmas_gift_robin is "shirt" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f" or $christmas_gift_robin is "sundress" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">> <<he>>激动地撕开包装纸。当<<His>>看到里面的衣服时,<<he>>脸上原本激动的表情也随之转换成了困惑。 <br><br> "我……我想你可能送错了,"<<he>>的声音越来越小,"这应该是给<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>女孩子穿的<<else>>男孩子穿的<</if>>。 <br><br> <<if $speech_attitude is "meek">> "我,我认为它很适合你。"你眼神躲闪。 <<elseif $speech_attitude is "bratty">> "先试试看吧,"你鼓励道,"你之后一定会喜欢穿着它的。" <<else>> "我认为你穿上它会显得很可爱,"你双手托腮。 <</if>> <br><br> <<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>> <<set $christmas_robin_lewd to 1>> 罗宾的眼睛亮了起来。"真的吗?谢,谢谢。"<<He>>突然环住了你的肩膀,在你的耳边压低了声音,"待会到我房间里来。" <br><br> <<He>>匆匆地从大厅离开了。<<ggglove>><<npcincr Robin love 10>> <br><br> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 or $robinromance is 1>> 罗宾看起来有些尴尬,但并没有感到失落。"谢,谢谢……我一定会穿上它的!"<<He>>抱着礼物离开了大厅,向着自己的房间走去。<<ggglove>><<npcincr Robin love 10>> <br><br> <<else>> 罗宾似乎很矛盾。"我,我很感激你的提议,谢谢你。"<<He>>小心地把衣服叠好,回到了<<he>>的房间。 <br><br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].crossdress is undefined>> <<set $NPCName[$NPCNameList.indexOf("Robin")].crossdress to 1>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].cdstart is undefined>> <<set $NPCName[$NPCNameList.indexOf("Robin")].cdstart to "christmas">> <</if>> <<elseif $christmas_gift_robin is "kimono">> 罗宾激动地撕开包装纸。当看到里面的衣服时,<<he>>开心地笑了起来,但当<<he>>把衣服摊开时,<<he>>皱起了眉头……看来你的礼物让<<him>>有些不知所措。 <br><br> "这,这太贵重了,"<<he>>小心翼翼地展开和服,"你在这件衣服上花了多少钱?" <br><br> <<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>> <<set $christmas_robin_lewd to 1>> 你耸耸肩,用微笑回应。"它真的很漂亮,"罗宾的眼睛闪闪发光,"谢谢……谢谢!"<<He>>突然环住了你的肩膀,在你的耳边压低了声音,<span class="gold">"待会到我房间里来。"</span> <br><br> <<He>>匆匆地从大厅离开了。<<ggglove>><<npcincr Robin love 10>> <br><br> <<else>> 你耸耸肩,用微笑回应。"它真的很漂亮,"罗宾的眼睛闪闪发光,"谢谢!"<<He>>把衣服抱在了胸口,向着自己的房间走去。<<ggglove>><<npcincr Robin love 10>> <br><br> <</if>> <<elseif $christmas_gift_robin is "tuxedo" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m" or $christmas_gift_robin is "gothic gown" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">> 罗宾激动地撕开包装纸。当看到里面的衣服时,<<he>>开心地笑了起来,但随即又咽了一口口水……看来你的礼物让<<him>>有些不知所措。 <br><br> "这,这太贵重了!"<<he>>将<<print ($christmas_gift_robin is "tuxedo"?"燕尾服":"哥特长裙")>>小心翼翼地拿了出来,"你在这上面花了多少钱?这看起来真的,真的很贵!" <br><br> <<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>> <<set $christmas_robin_lewd to 1>> 你耸耸肩,用微笑回应。"它太美了,我现在就想让你看到我穿着它的样子。"罗宾的眼睛闪闪发光,<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 80>>"或者你帮我把它脱下来的样子!"<<else>>"太感谢了!"<</if>><<He>>突然环住了你的肩膀,在你的耳边压低了声音,<span class="gold">"待会到我房间里来。"</span> <br><br> <<He>>匆匆地从大厅离开了。<<ggglove>><<npcincr Robin love 10>> <br><br> <<else>> 你耸耸肩,用微笑回应。"它太美了,我现在就想让你看到我穿着它的样子。"罗宾的眼睛闪闪发光,"太谢谢你了!"<<He>>把衣服抱在了胸口,向着自己的房间走去。<<ggglove>><<npcincr Robin love 10>> <br><br> <</if>> <<elseif $christmas_gift_robin is "tuxedo" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f" or $christmas_gift_robin is "gothic gown" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">> 罗宾激动地撕开包装纸。当看到里面的衣服时,<<he>>开心地笑了起来,但当<<he>>把衣服摊开时,<<he>>皱起了眉头……看来你的礼物让<<him>>有些不知所措。 <br><br> "这,这根本不是我能穿的……"<<he>>的双手颤抖着,小心翼翼地将<<print ($christmas_gift_robin is "tuxedo"?"燕尾服":"哥特长裙")>>拿了出来,"这花了你多少钱?" <br><br> "等等!你先不要回答这个问题。"<<he>>扶着额头,略感无奈地叹了一口气,"这是给<<if $NPCName[$NPCNameList.indexOf('Robin')].pronoun is 'm'>>女孩子穿的<<else>>男孩子穿的<</if>>,对吧 ? " <br><br> <<if $speech_attitude is "meek">> "我,我认为它很适合你。"你眼神躲闪。 <<elseif $speech_attitude is "bratty">> "先试试看吧,"你鼓励道,"你之后一定会喜欢穿着它的。" <<else>> "我认为你穿上它会显得很可爱,"你双手托腮。 <</if>> <br><br> <<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>> <<set $christmas_robin_lewd to 1>> 罗宾的眼睛亮了起来。"真的吗?谢,谢谢。"<<He>>突然环住了你的肩膀,在你的耳边压低了声音,<span class="gold">"待会到我房间里来。"</span> <br><br> <<He>>匆匆地从大厅离开了。<<ggglove>><<npcincr Robin love 10>> <br><br> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 or $robinromance is 1>> 罗宾看起来有些尴尬,但并没有感到失落。"谢,谢谢……我一定会穿上它的!"<<He>>抱着礼物离开了大厅,向着自己的房间走去。<<ggglove>><<npcincr Robin love 10>> <br><br> <<else>> 罗宾似乎很矛盾。"我,我很感激你的提议,谢谢你。"<<He>>小心地把衣服叠好,回到了<<he>>的房间。 <br><br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].crossdress is undefined>> <<set $NPCName[$NPCNameList.indexOf("Robin")].crossdress to 1>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].cdstart is undefined>> <<set $NPCName[$NPCNameList.indexOf("Robin")].cdstart to "christmas">> <</if>> <<else>> <<he>>激动地撕开包装纸。当看到里面的衣服时,<<he>>露出了灿烂的微笑。<<He>>将衣服放到胸前比划着,开心地向你这边看去。<<ltrauma>><<trauma -6>> <br><br> <<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>> <<set $christmas_robin_lewd to 1>> "我喜欢它!"<<he>>的眼睛闪闪发光,"真的很有节日氛围!谢谢你!"<<He>>突然环住了你的肩膀,在你的耳边压低了声音,<span class="gold">"待会到我房间里来。"</span> <br><br> <<He>>匆匆地从大厅离开了。<<ggglove>><<npcincr Robin love 10>> <br><br> <<else>> "我喜欢它!"<<he>>的眼睛闪闪发光,"太感谢了!"<<He>>抱着礼物离开了大厅,向着自己的房间走去。<<ggglove>><<npcincr Robin love 10>> <br><br> <</if>> <</if>> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <</widget>>
<<widget "homeevent">> <<rng>> <<if Time.monthName is "December" and Time.monthDay is 1>> <<npc Bailey>><<generatey2>><<generatey3>><<generatey4>> 你听到外边传来激动的呼喊,几个孤儿院里的孩子围在窗台纷纷挥舞着手臂——啊,外面下雪了。 <br><br> "我想堆个雪人。" <br> "这里的雪不够。" <br> "那里好像有很多雪!" <br> "只要确保你穿得暖和就行了。" <br><br> 一个<<person2>><<person>>冲向了大门。但在开门的瞬间,<<His>>脸上的笑容消失了。只见贝利大步走来,将门砰的一声关上了。<<lhope>><<hope -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<elseif $christmas is 1 and $christmas_event is undefined>> <<set $christmas_event to 1>> <<generatey1>><<generatey2>> 你无意中听到两个孤儿在聊天。 <br><br> "你觉得今年圣诞节我们会收到什么礼物呢?"一个<<person1>><<person>>漫不经心地问着,不停地用拇指把玩着手心里的小物件。 <br> "贝利让我们来装饰这里,"那个<<person2>><<person>>回话,"但你说礼物?哈,也许圣诞老人会给我们带点儿?"<<He>>推了<<person1>><<person>>一把,但那人看起来并不是很信服。 <br><br> <i>对于很多孤儿来说,一些新衣服通常是最棒的,也许你可以去购物中心逛一逛。当然,你也可以在森林商店或购物中心为罗宾买些东西。</i> <br><br> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br> <<elseif $home_event_timer lte 0>><<set $home_event_timer to 6>> <<switch $home_event_count>> <<case 0>><<set $home_event_count += 1>> <<homeeventnorm>> <<case 1>><<set $home_event_count += 1>> <<npc Bailey>><<generateyv2>><<person1>>"你本周欠我 £200,"你听到贝利在前面跺着脚。"付清它。" <br><br> <<saveNPC 1 orphan_rent>> 那个<<person2>><<person>>双手抱胸,语气异常激动。"这钱可是我辛辛苦苦赚来的,可不会说给你就给你……放马过来吧!"<<he>>挑衅地握紧了拳头。 <br><br> 贝利冷哼了一声,拿出了一个黑色的面罩和一节绳子。"好吧,"<<person1>><<he>>绷紧了绳结,"别动。"其他的孤儿纷纷将视线移开。 <br><br> <<link [[干涉|Home Intervene]]>><</link>> <br> <<link [[旁观|Home Watch]]>><</link>> <br> <<link [[无视|Orphanage]]>><<endevent>><<set $orphan_rent to "taken">><</link>> <br> <<case 2>><<set $home_event_count += 1>> <<generateyv1>><<generateyv2>> 你看到一群孤儿们围成一圈,他们听起来很是兴奋。当你走近时,你看到了一只大狗。那是一只法国獒犬,看起来相当友善,对所有抚摸它的孤儿都报以热情的回应。 <br><br> "他在外面一直站着,所以我把他牵了进来,"一位<<person1>><<person>>兴奋地抚摸着狗子的毛发,向大家解释着缘由。 <br><br> "我想留下他,"一个<<person2>><<person>>突然开口提议,孤儿们都激动起来,纷纷达成了一致。 <br><br> <<person1>><<person>>伸手拿起项圈上的标签。"他的名字叫麦克思,"当麦克思听到有人叫他的名字时,他转头看向了那位<<person>>。"这有个电话号码,他已经有主人了。" <br><br> 一些孤儿失望地叹了口气。"无论怎样,贝利是不会让我们养狗的。"<<person>>悲伤地摇了摇头,"我去找一下他的主人。" <br><br> <<link [[抚摸 (0:30)|Home Max]]>><<pass 30>><<trauma -24>><<stress -24>><</link>><<lltrauma>><<llstress>> <br> <<link [[无视|Orphanage]]>><<endevent>><</link>> <br> <<case 3>><<set $home_event_count += 1>> 你无意中听到两个居民低声交谈。<<generateyv1>><<generateyv2>><<person1>>"我还能做些什么呢?"另一个<<person>>低语道,"现在是越来越难了。" <br><br> "一定还会有更好的办法,"<<person2>><<person>>叹了口气。 <br><br> 远处传来了喇叭的嘶鸣。<<person1>><<person>>将手伸进<<his>>的包里。"他们来了,"<<he>>掏出一瓶酒,准备一饮而尽,直到<<he>><span class="red">被酒辣到了嗓子。</span> <br><br> "我没事,"<<he>>咳嗽了起来,看了一眼酒瓶。<<he>>没再说话,只是深吸了一口气,无言地离开了。 <br><br> 你看向窗外,一个<<generate3>><<person3>><<person>>正在一辆没熄火的汽车旁等待着。<<He>>在催促<<person1>><<persons>>上车时摸了一把<<he>>的屁股,随后二人一起开车离开了。你注意到<<person2>><<person>>正满脸担忧地在另一个窗口看着。 <<lhope>><<hope -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 4>><<set $home_event_count += 1>> <<if $orphan_rent is "paid">> <<loadNPC 0 orphan_rent>><<person1>>"嘿!"一个声音在你身后大喊。是你从贝利那救出来的那个<<person>>。"我说过我会还给你的,<<He>>伸手从<<his>>的口袋里掏出一捆钞票。"<span class="gold">£1000</span>。"<<He>>微笑着伸出<<his>>的手,"请拿着吧。" <br><br> <<link [[收下|Home Money Take]]>><<set $money += 100000>><</link>> <br> <<link [[拒绝|Home Money Refuse]]>><<hope 1>><</link>><<ghope>> <br> <<else>> <<npc Bailey>><<loadNPC 1 orphan_rent>><<person1>>"你本周欠我£1000,"你听到贝利在前面跺着脚,"付清它。"<<Hes>>在与<<person1>><<him>>之前带走的那个<<person2>><<person>>谈话。 <br><br> <<person2>><<persons>>那桀骜不驯的神态已不复存在了,<<He>>沉默地盯着地面,毫无怨言地将钱交了出去。 <<lhope>><<lreb>><<hope -1>><<reb -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <</if>> <<case 5>><<set $home_event_count += 1>> <<set $loft_known to 1>><<set $loft_upgrade to 0>> <<npc Bailey>><<generateyv2>><<generateyv3>>你听到楼梯上方传来兴奋的蹦跳声。一个<<person2>><<person>>和<<person3>><<person>>正轮流跳跃起来,好想是要抓到天花板上的什么东西。 <br><br> 你顺着楼梯走到楼上,看见<<person2>><<person>>正踩着凳子想够到上面。<<person3>><<person>>看见了你,微笑起来。"你比我们都要高,"<<he>>说道,"上面有一根绳子,你能拉一下吗?我们想看看会发生什么。 <br><br> <<link [[拉动绳子|Orphanage Loft Intro]]>><<set $phase to 0>><</link>> <br> <<link [[拒绝|Orphanage Loft Intro]]>><<set $phase to 1>><</link>> <br> <<case 6>> <<homeeventnorm>> <</switch>> <<elseif $rng gte 71>> <<rng 7>> <<if $rng gte 7>> <<if $loft_whitney gte 6>> <<homeeventwhitney>> <<else>> <<homeeventnorm>> <</if>> <<elseif $rng gte 6>> <<if $loft_kylar>> <<homeeventkylar>> <<else>> <<homeeventnorm>> <</if>> <<elseif $rng gte 5>> <<if $chef_speech is "bailey">> <<homeeventchef>> <<else>> <<homeeventnorm>> <</if>> <<elseif $rng gte 4>> <<if $loft_river>> <<homeeventriver>> <<else>> <<homeeventnorm>> <</if>> <<elseif $rng gte 3>> <<if $mason_pond gte 5>> <<homeeventpond>> <<else>> <<homeeventnorm>> <</if>> <<elseif $rng gte 2>> <<if $alex_greenhouse gte 3>> <<homeeventalex>> <<else>> <<homeeventnorm>> <</if>> <<else>> <<homeeventnorm>> <</if>> <<else>> <<rng>> <<if $rng gte 51>> <<if $orphan_hope gte random(1, 50)>> <<homeeventhopehi>> <<elseif $orphan_hope lte random(-50, -1)>> <<homeeventhopelo>> <<else>> <<homeeventnorm>> <</if>> <<else>> <<if $orphan_reb gte random(1, 50)>> <<homeeventrebhi>> <<elseif $orphan_reb lte random(-50, -1)>> <<homeeventreblo>> <<else>> <<homeeventnorm>> <</if>> <</if>> <</if>> <</widget>> <<widget "homeeventnorm">> <<switch random(1, 12)>> <<case 1>> <<generateyv1>><<person1>>一个<<person>>向你走了过来。"请问您能给我点钱吗?"<<he>>恳求道,"我真的很需要它。" <br><br> <<if $money gte 500>> <<link [[给予 £5|Home Beg Give]]>><<set $phase to 0>><<set $money -= 500>><<hope 1>><</link>><<ghope>> <br> <</if>> <<if $money gte 2500>> <<link [[给予 £25|Home Beg Give]]>><<set $phase to 1>><<set $money -= 2500>><<hope 2>><</link>><<gghope>> <br> <</if>> <<if $money gte 10000>> <<link [[给予 £100|Home Beg Give]]>><<set $phase to 2>><<set $money -= 10000>><<hope 3>><<reb -1>><</link>><<lreb>><<ggghope>> <br> <</if>> <<if $skulduggery gte 100>> <<link [[鼓励他们行窃|Home Beg Skulduggery]]>><<reb 1>><</link>><<greb>> <br> <</if>> <<if $promiscuity gte 35>> <<link [[鼓励他们卖淫|Home Beg Prostitution]]>><<reb 1>><</link>><<greb>> <br> <</if>> <<link [[拒绝|Home Beg Refuse]]>><<hope -1>><</link>><<lhope>> <br> <<case 2>> <<generateyv1>><<person1>>一个<<person>>向你走了过来,"我的书包好像丢了,"<<he>>的表情十分担忧,"我到处都翻过了,但还是找不到,您能帮帮我吗?" <br><br> <<link [[帮忙 (0:30)|Home School Bag]]>><<hope 1>><<pass 30>><</link>><<ghope>> <br> <<link [[拒绝|Home School Bag Refuse]]>><<hope -1>><</link>><<lhope>> <br> <<case 3>> <<generateyv1>><<person1>>一个<<person>>踉跄着穿过前门,衣服被扯成了碎条。<<He>>什么也没有说,只是沉默地走回自己的房间。<<lhope>><<hope -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 4>> <<npc Bailey>><<generate2>><<person2>>一个<<person>>从楼梯上滚了下来,紧接着是一串脚步声,贝利不紧不慢地下了楼梯,<<him>>连滚带爬地向前门跑去。 <br><br> "如果让我发现你再闯入!"贝利话还没说完,<<person>>就连滚带爬地冲出了门外。 <br><br> 贝利静静地站在窗户的后面。在得到满意的结果后,<<person1>><<he>>返回了<<his>>的办公室。 <<lreb>><<reb -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 5>> <<npc Bailey>><<generate2>><<generateyv3>>你听见某个房间里突然传来尖叫。 <br><br> <<link [[调查|Home Scream]]>><</link>> <br> <<link [[无视|Home Scream Ignore]]>><<hope -1>><</link>><<lhope>> <br> <<case 6>> <<generateyv1>><<person1>>一个<<person>>从贝利的办公室里走了出来。<<he>>捂着屁股,脸被泪打湿了。<<lreb>><<reb -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 7>> <<generateyv1>><<person1>>一个<<person>>拦住每一个走过的人,问他们是否见过<<his>>的朋友。然而没人见过。<<lhope>><<hope -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 8>> <<generatey1>><<person1>>你走过浴室,发现有扇门是半掩着的,似乎有人在里面。 <br><br> <<link [[偷看|Home Peek]]>><<arousal 600>><</link>><<garousal>> <br> <<link [[关上门|Home Close]]>><<famegood 1>><</link>> <br> <<case 9>> <<generatey1>><<generatey2>>你靠近那两个孤儿,是<<fullGroup>>。当<<person1>><<person>>看到你时,<<he>>的脸涨得通红。而<<person2>><<person>>看着<<person1>><<him>>的样子不由得笑了出来。 <br><br> <<link [[调查|Home Pair]]>><</link>> <br> <<link [[无视|Orphanage]]>><<endevent>><</link>> <br> <<case 10>> <<npc Bailey>>贝利将你推到一边,手里拿着厨房的食材。 <<pain 1>><<gpain>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 11>> <<rng>> <<generatey1>><<generatey2>>当你走过<<fullGroup>>时,无意中听到两个孤儿的窃窃私语。 <<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $rng gte 50>> 你听到他们好像提到了罗宾。 <br><br> <<link [[偷听|Home Rumor Eavesdrop Robin]]>><</link>> <br> <<link [[无视|Orphanage]]>><<endevent>><</link>> <br> <<else>> <br><br> <<link [[偷听|Home Rumor Eavesdrop]]>><</link>> <br> <<link [[无视|Orphanage]]>><<endevent>><</link>> <br> <</if>> <<case 12>> <<generateyv1>><<person1>> 一个胳膊上缠着绷带的<<person>>踉踉跄跄地走进孤儿院。 <<if $tending gte 200>> <<He>>低垂头,沉默着走向<<his>>的房间。 <br><br> 当<<he>>经过你身边时,你的注意力被吸引到了绷带上,<span class="green">你注意到</span>它需要重新处理一下。 <br><br> <<link [[提供帮助 (0:10)|Home Bandage]]>><<pass 10>><<hope 1>><</link>><<ghope>> <br> <<link [[无视|Orphanage]]>><<hope -1>><</link>><<lhope>> <br> <<else>> <<He>>避开他人的目光,径直走向自己的房间。<<lhope>><<hope -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <</if>> <</switch>> <</widget>> <<widget "homeeventhopehi">> <<switch random(1, 5)>> <<case 1>> <<npc Bailey>><<person1>>一群孤儿们正围坐在一起聊天,但贝利将他们分开了。 <<lreb>><<reb -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 2>> <<npc Bailey>><<person1>>有人在大厅里贴了一张用于振奋人心的海报。但贝利把它撕了下来。 <<lhope>><<hope -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 3>> <<generatey1>><<generateyp2>><<person1>>一个<<person>>一边假装看书,一边悄悄地看着大厅对面的那个<<person2>><<person>>。<<person>>正笑着和朋友聊天。<<He>>只是不经意间看了一眼<<person1>><<person>>,后者就将<<his>>那涨红的脸庞藏到了书本后面。 <br><br> <<link [[鼓励|Home Encourage]]>><<hope 1>><</link>><<ghope>> <br> <<link [[调情|Home Flirt]]>><</link>><<promiscuous1>> <br> <<link [[无视|Orphanage]]>><<endevent>><</link>> <br> <<case 4>> <<generateyv1>><<person1>>一个<<person>>在大厅里安慰一个哭泣的孤儿,还是个小孩子。看到这一幕,你感到很温馨。<<ltrauma>><<trauma -6>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 5>> 你在大厅里看见一张用以鼓舞人心的手绘海报。一定是其中某个孤儿将它挂起来的。不知怎么的,它让你感觉好多了。 <<lstress>><<stress -6>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <</switch>> <</widget>> <<widget "homeeventhopelo">> <<switch random(1, 5)>> <<case 1>> <<generateyv1>><<person1>>你听到短促的抽泣声。一个<<person>>正独自站在墙角面壁。 <br><br> <<link [[安慰 (1:00)|Home Comfort]]>><<famegood 1>><<pass 60>><<hope 1>><</link>><<ghope>> <br> <<link [[无视|Orphanage]]>><<endevent>><</link>> <br> <<case 2>> 孤儿们的神情都很沮丧,脚步沉重地穿过大厅。 <<lhope>><<hope -1>> <br><br> <<link [[继续|Orphanage]]>><</link>> <br> <<case 3>> <<generateyv1>><<person1>>你看见一个<<person>>正抚慰一对年纪很小的、哭泣的孤儿。<<He>>看起来很憔悴,也很疲惫。<<lreb>><<reb -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 4>> <<generateyv1>><<generateyv2>>你走过一群<<fullGroup>>。一个<<person1>><<person>>用手捂住自己的脸,低声抽泣着。<<his>>的朋友在尝试安慰<<him>>。<<gtrauma>><<trauma 6>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 5>> <<generateyv1>><<person1>>你看见一个<<person>>正抚慰一对年纪很小的、哭泣的孤儿。<<He>>看起来很憔悴,也很疲惫。<<lreb>><<reb -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <</switch>> <</widget>> <<widget "homeeventrebhi">> <<switch random(1, 5)>> <<case 1>> <<npc Bailey>><<person1>>你看到贝利在各个房间之间来回走动,手里拿着被没收的零食。 <<lhope>><<hope -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 2>> <<npc Bailey>><<person1>>几个孤儿在贝利的监督下清理着墙上的涂鸦。 <<lreb>><<reb -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 3>> 你发现一个信封粘在你卧室的门上,上面写有你的名字。你拆开一看,里面有着<span class="gold">£100</span>和一张便条。便条上面写着: <<switch random(1, 10)>> <<case 1>> "你能做到的!" <<case 2>> "你就是我们的希望!" <<case 3>> <<if $skulduggery gte 200>> "你是我的榜样。人们本来就该看好他们的东西。" <<else>> "不用担心我从哪儿弄到的。" <</if>> <<case 4>> <<if $fame.prostitution gte 100>> "你是我的榜样,如果有谁渴望得到我的身体,那他们就得付钱了。" <<else>> "别担心,我还有钱。" <</if>> <<case 5>> "我们永远在你身边。" <<case 6>> "去他妈的贝利。" <<case 7>> "你一定要坚强。" <<case 8>> <<if $fame.good gte 100>> "我希望有一天我能像你一样关心他人。" <<else>> "我乐于分享。" <</if>> <<case 9>> "别放弃。" <<case 10>> "继续加油。" <</switch>> <br><br> <<set $money += 10000>> <<link [[继续|Orphanage]]>><</link>> <br> <<case 4>> <<generateyv1>><<person1>>一个<<person>>撞到了你。"对不起,"<<he>>俯身看着什么东西,"这是你掉的吧。" <<if $spray gte $spraymax or random(1, 100) gte 71>> <<He>>将一个你从未见过的鼓鼓囊囊的信封交给你,你打开查看,里面装的是 <<if $museumAntiques.antiques.antiquesilverbrooch isnot "found" and $museumAntiques.antiques.antiquesilverbrooch isnot "talk" and $museumAntiques.antiques.antiquesilverbrooch isnot "museum">> 一枚看起来有些年头的银饰针,或许博物馆馆长会对它感兴趣。 <<set $antiquemoney += 50>><<museumAntiqueStatus "antiquesilverbrooch" "found">> <<else>> <<switch random(1, 3)>> <<case 1>> 一枚看起来有些年头的银饰针,或许博物馆馆长会对它感兴趣。 <<set $antiquemoney += 50>><<museumAntiqueStatus "antiquesilverbrooch" "found">> <<case 2>> 一对银耳环。它们可能是赃物,但你也许能找到买家。 <<set $blackmoney += 30>> <<case 3>> 一块手表。它可能是赃物,但你也许能找到买家。 <<set $blackmoney += 40>> <</switch>> <</if>> <br><br> <<else>> <<spray 1>> <<He>>递给你一个鼓鼓囊囊的信封,里面是装填防狼喷雾的费用。 <<gspray>> <br><br> <</if>> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br> <<case 5>> 一群孤儿正在玩飞镖,而飞镖的靶子是一张贝利的照片。 <br><br> <<if currentSkillValue("handskill") lte 999>> <<link [[参与其中 (0:30)|Home Darts]]>><<pass 30>><<handskill 5>><<stress -3>><</link>><<ghandskill>><<lstress>> <<else>> <<link [[加入 (0:30)|Home Darts]]>><<pass 30>><<control 10>><<stress -3>><</link>><<gcontrol>><<lstress>> <</if>> <br> <<link [[无视|Orphanage]]>><</link>> <br> <</switch>> <</widget>> <<widget "homeeventreblo">> <<switch random(1, 5)>> <<case 1>> <<npc Bailey>><<person1>>贝利穿过大厅,孤儿们都将头别了过去,不敢面对<<his>>的目光。 <<lreb>><<reb -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 2>> <<npc Bailey>><<generateyv2>>你无意中听到一个<<person2>><<person>>在和贝利说话。<<Hes>>正在告发另一个住客。<<lhope>><<hope -1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<case 3>> <<generateyv1>><<person1>>一个<<person>>绊倒了,将一桶脏水泼到了整面地板上。"不!天呐!"<<he>>惊慌失措地尖叫着,"贝利马上就要到了!"<<He>>挤出拖把中的水,试图擦干地板上的水,但<<his>>却滑倒在地。 <br><br> <<link [[提供帮助 (0:20)|Home Spill Help]]>><<pass 20>><<famegood 1>><</link>> <br> <<link [[忽视|Orphanage]]>><<endevent>><<hope -1>><</link>><<lhope>> <br> <<case 4>> <<generateyv1>><<person1>>你走到一个<<person>>身边,不小心吓到了<<him>>。<<he>>尖叫了起来。<<gstress>><<stress 6>> <br><br> "对,对不起。"<<he>>垂下了脑袋,"我还以为你是贝利。" <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br><br> <<case 5>> <<generate1>><<generateyv2>>"你看起来不错,"外面一个声音喊道,你透过窗户往外看,但那人并没有在叫你,而是在和刚刚从前门进来的<<person2>><<person>>说话。"和你做一次要多少钱? " <br><br> <<person>>将头转了过去。"£50,"<<he>>的声音很冷淡。 <br><br> <<person1>><<person>>嘲笑了起来,"你的屁股可没那么值钱,"<<he>>顿了顿,瞥了一眼那个孤儿。"我给你£20。"说罢,<<He>>挥了挥手里的钞票。 <br><br> <<person2>><<person>>思考了片刻,转身朝<<person1>><<person>>走去。 <br><br> <<link [[干涉|Home Solicitation]]>><<hope -1>><</link>><<lhope>> <br> <<link [[无视|Orphanage]]>><<endevent>><</link>> <br> <</switch>> <</widget>> <<widget "homeeventwhitney">> <span class="teal"><<generateyv1>><<generateyv2>><<fullGroup>>在低声讨论着什么,谈论他们对猥亵者的报复。</span><<greb>><<reb 1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <</widget>> <<widget "homeeventkylar">> <span class="teal">你无意中听到一个<<generateyv1>><<generateyv2>>和<<fullGroup>>互相讲述着自己用防狼喷雾反击性骚扰者的故事。</span><<greb>><<reb 1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <</widget>> <<widget "homeeventriver">> <<generateyv1>><<generateyv2>> <span class="teal">在<<fullGroup>>背着包经过你身边时,你可以瞥见包里的面粉。这些孩子们径直走向阁楼,看起来很有精神。</span><<gghope>><<hope 3>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <</widget>> <<widget "homeeventchef">> <<generateyv1>><<generateyv2>><<person1>> <span class="teal">你看到一群孤儿在门口附近的一个盒子前聚集,拿着什么。一个<<person>>满脸微笑地离开了,<<his>>的怀里抱着一捧糖果。 <br><br> 你往盒子里看去,里面有着更多的糖果。还夹有一张便条,上面写着: <br> <i>坚强一点,依旧有人关心你们。 <br> ——你的一个朋友。</i> </span><<hope 3>><<gghope>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <</widget>> <<widget "telltalepenissize">> <<if $player.penissize lte 1>> 隔着墙,你听到<<him>>跑过走廊。"猜猜谁有<<EZsmall>>的小鸡鸡!"<<he>>喊道,接着是一阵哄笑声。 <<stress 15>><<trauma 15>> <<elseif $player.penissize is 4>> 隔着墙,你听到<<him>>跑过走廊。"猜猜谁有<<EZbig>>的牛子!"<<he>>喊道,接着是一阵哄笑声。 <<stress 10>><<trauma 10>> <</if>> <<gtrauma>><<gstress>> <<incgpenisinsecurity>> <</widget>> <<widget "homeeventpond">> 一对孤儿从花园里走出,虽然双脚湿漉漉的,但是他们的脸上仍挂着幸福的微笑。 <<ghope>><<hope 1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <</widget>> <<widget "homeeventalex">> 一对孤儿从花园里出来,手里捧着庭院的花束。 <<ghope>><<hope 1>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <</widget>>
<<effects>> 你伸出手去抚摸獒犬的头。它的耳朵有点抽动,但它对你的接受程度并不比其他孤儿低。 <br><br> 那个<<person>>回来了。"我和他的主人谈过了,"<<he>>叹了一口气,"他们已经在路上了。" <br><br> 更多的孤儿围了过来,每个人都想来摸摸这只狗狗。有<<person2>><<person>>端来了一碗水。麦克思迫不及待地喝了起来。"我就知道他会渴的,"<<he>>笑了起来。 <br><br> 这种情况持续了一段时间,直到<<person1>><<person>>看向窗外。"他的主人来了,"<<he>>用手指了指外边。你听到外面有声音,麦克思至少认出了其中一个人,摇着尾巴站了起来。 <br><br> 所有人挤在窗户周围,看着<<person>>把麦克思领到它的主人身边。<<endevent>><<generateyv1>><<person1>>一个很小的孤儿拽着你的袖子。"你说,贝利会允许我们养狗吗?"<<he>>忸怩着低下了头,其他孤儿闻言也望了过来,静静地等着回答。 <br><br> <<link [[表示怀疑|Home Max Doubt]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>> <br> <<link [[表达希望|Home Max Hope]]>><<hope 1>><<reb -1>><</link>><<lreb>><<ghope>> <br>
<<effects>> 你摇了摇头。 <<if $speech_attitude is "meek">> "贝利脾气太坏了,"你叹了一口气。 <br><br> <<person>>盯着自己的脚,点了点头。 <br><br> <<elseif $speech_attitude is "bratty">> "不,"你叹了一口气,"贝利是个混蛋。" <br><br> <<person>>用手拍了拍<<his>>的脸,而一个和你差不多大的<<generateyv2>><<person2>><<person>>用<<his>>的手捂住小孤儿的耳朵。"注意用词!"<<he>>瞪着眼睛看着你。 <br><br> <<else>> "你离开孤儿院后,就能养条狗了。"你安慰道。 <br><br> <<person>>盯着自己的脚,点了点头。 <br><br> <</if>> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> 你点头同意。 <<if $speech_attitude is "meek">> "如果我们做个好孩子的话,可能会吧,"你安慰道。 <<elseif $speech_attitude is "bratty">> "无论如何,贝利阻止不了我们,"你握紧了拳头。 <<else>> "贝利并不完全是个坏人,"你叹了一口气。 <</if>> <br><br> 当<<person>>回头看向窗户,<<he>>顿时眉开眼笑。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> 你迈步向前。 <<if $speech_attitude is "meek">> "停,停下!"你结结巴巴地喊道,"别动<<person2>><<him>>!" <<elseif $speech_attitude is "bratty">> "你恃强凌弱,"你握紧了拳头,"应该有人给你一个教训。" <<else>> "停下,"你双手抱胸,"这是不对的。" <</if>> <br><br> <<person2>><<person>>吃惊地看着你。贝利冷哼了一声,笑了起来。<<person1>>"你想支付那<span class="gold">£200</span>吗?"<<he>>的眼神扫视着你,"对我来说都一样。" <br><br> <<if $money gte 20000>> <<link [[支付|Home Intervene Pay]]>><<hope 1>><<set $money -= 20000>><</link>><<ghope>><<ltrauma>><<trauma -6>> <br> <</if>> <<link [[反抗|Home Intervene Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[离开|Home Intervene Step]]>><</link>>
<<effects>> 你看到头罩套在了<<person2>><<persons>>的头上,<<he>>的胳膊被捆住。贝利把<<him>>推到一个走廊上。你跟了上去。 <br><br> 他们在走廊尽头的一扇金属门旁停下,贝利用一把银色钥匙打开了门。<<person1>><<He>>在他们身后关上了门。除了灰尘的味道,什么痕迹都没留下。 <br><br> <<set $orphan_rent to "taken">> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> 贝利从你手里夺过钱,开始清数。"很好,"<<he>>满意地说道。<<He>>转向<<person2>><<person>>。"下星期我要£300。"<<person2>><<person>>点了点头。 <br><br> "谢谢你,"当贝利走出能听见的范围时,<<he>>说道,"我很难找到工作,到处都是混蛋。"<<He>>苦涩地笑了一下。"我不想知道贝利为我准备了什么。只希望它不会太糟糕。" <br><br> "我不会让你白白付我钱的,"<<he>>继续说着。"我保证。" <br><br> <<set $orphan_rent to "paid">> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> 你离开了。贝利把黑头罩套在<<person2>><<persons>>的头上,捆住<<his>>的胳膊,把<<him>>带到一条走廊上。 <br><br> <<set $orphan_rent to "taken">> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<set $enemyno to 1>><<set $enemynomax to 1>><<maninit>> <<set $enemyhealthmax += 200>> <<set $enemyanger += 200>> <<npcidlegenitals>> 你向贝利的小腿踢了一脚,但<<he>>躲开并把你绊倒了。然而,在<<he>>抓住你的破绽前,<<person2>><<person>>先跳到贝利的背上,并扯着<<person1>><<he>>的头发。贝利把<<person2>><<person>>甩到墙上,<<he>>在那摔成了一团。<<person1>> <br><br><br><br> <<set $phase to 1>> <</if>> <<effects>> <<effectsman>> <<man>> <<if $phase is 1>><<set $phase to 2>> 孤儿们被噪音所吸引,前来观战。 <br><br> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Home Intervene Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Home Intervene Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<set $orphan_rent to "paid">><<earnFeat "Bailey's Trouble Maker">> <<person1>>旁观的一个孤儿咯咯地笑。贝利转身寻找笑声来源,但另一个家伙在<<him>>身后放声大笑。很快,整个房间都充满了笑声。<<He>>回头看着你。"你会为此付出代价的,"说完,<<he>>冲出了房间。 <br><br> 孤儿们为你打败暴君而欢呼。 <<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<person2>><<person>>站了起来。"你救了我,"<<he>>对你挤出了一个微笑,"谢谢你。我很难找到工作,到处都是混蛋。"<<He>>望向远方,有些惆怅。"我不想知道贝利为我准备了什么,只希望它不会太糟糕。" <br><br> "我会补偿你的,"<<he>>把手按在了胸前,"我保证。" <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Orphanage]]>><</link>> <<elseif $enemyhealth lte 0>> <<set $orphan_rent to "paid">> <<person1>><<He>>后退了几步,护着瘀伤,对你的攻击性感到惊讶。<<He>>注意到大厅周围的人群。"你会为此付出代价的。记好了。" 在撂下狠话后,<<He>>冲了出去。 <br><br> 孤儿们为你打败暴君而欢呼。 <<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<person2>><<person>>站了起来。"你救了我,"<<he>>对你挤出了一个微笑,"谢谢你。我很难找到工作,到处都是混蛋。"<<He>>望向远方,有些惆怅。"我不想知道贝利为我准备了什么,只希望它不会太糟糕。" <br><br> "我会补偿你的,"<<he>>把手按在了胸前,"我保证。" <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Orphanage]]>><</link>> <<else>> <<set $baileydefeatedchain to 0>> 你倒在地上,因为受伤而动弹不得。 <<lreb>><<reb -1>> <br><br> 贝利把这个<<person2>><<person>>拖走后,人群散去了。 <br><br> <<set $orphan_rent to "taken">> <<clotheson>> <<endcombat>> <<link [[继续|Orphanage]]>><</link>> <</if>>
<<effects>> 你接受了<<he>>的钱,<<person>>给了你一个微笑。"我找到了份好工作,"<<he>>说道,"虽然不是我想象中的工作,但也不坏。我只希望贝利别再索取更多了。" <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> 你拒绝了这笔钱。 <<if $speech_attitude is "meek">> "这里的其他人比我更需要它,"你笑了笑,"不如帮助他们吧。" <<elseif $speech_attitude is "bratty">> "我可以照顾好自己,"你笑了笑,"把它给那些正在为生活挣扎的人吧。" <<else>> "用它来帮助别人吧,"你笑了笑,"谢谢你。" <</if>> <br><br> <<He>>点点头,"如果你希望如此……祝一切安好。" <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> <<if $phase is 0>> 你递给<<person>>£5。"谢谢你,"<<he>>把头低了下去,仍然显得很焦虑。 <br><br> <<elseif $phase is 1>> 你递给<<person>>£25。"谢谢你,"<<he>>冲你笑了笑。 <br><br> <<else>> 你递给<<person>>£100。<<He>>吃惊地倒吸了一口气,"太感谢你了!"<<he>>给了你一个拥抱。 <br><br> <</if>> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你需要靠自己赚钱,"你提议道,"人们会为你的身体付很多钱。" <br><br> <<He>>被你的直言不讳吓了一跳。"我不能那样做!"<<he>>看起来很慌张。 <br><br> "这样你会更安全,"你说道。 <br><br> <<elseif $speech_attitude is "bratty">> "你需要学会去自己争取,"你提议道,"你有考虑过卖淫吗?" <br><br> <<He>>被你的直言不讳吓了一跳。"我不能那样做!"<<he>>看起来很慌张。 <br><br> "所以你就只是乞求帮助吗?"你双手抱胸,"你不是唯一遇到麻烦的人。" <br><br> <<else>> "你需要靠自己赚钱,"你双手抱胸,"人们会为娼妓付很多钱。" <br><br> <<He>>被你的直言不讳吓了一跳。"我不能那样做!"<<he>>看起来很慌张。 <br><br> "你需要一个更可靠的资金来源,"你摇了摇头。 <br><br> <</if>> <<if playerBellyVisible()>> <<He>>看着你的<<bellyDescription "pc">>,然后脸垮了下来。<<He>>看起来很不情愿。<<lhope>><<hope -1>> <<else>> <<He>>看起来很失落,但<<he>>似乎明白了。 <</if>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你应该拿坏人的钱,"你提议道,"把它们偷出来。" <br><br> <<He>>被你的直言不讳吓了一跳。"但偷窃是不对的!"<<he>>看起来很慌张。 <br><br> "我知道这很吓人,"你叹了口气,"但你要能照顾好自己。" <<elseif $speech_attitude is "bratty">> "你应该停止向你的同伴乞讨,"你双手抱胸,"我们已经够辛苦了。你可以试着去偷别人的。" <br><br> <<He>>被你的直言不讳吓了一跳。"但偷窃是不对的!"<<he>>看起来很慌张。 <br><br> "从坏人那偷东西并没有错,"你说道。 <br><br> <<else>> "你这样是赚不到钱的,"你叹了口气,"你可以去试着直接去偷。" <br><br> <<He>>被你的直言不讳吓了一跳。"但偷窃是不对的!"<<he>>看起来很慌张。 <br><br> "不是从这里,"你叹了口气,"是从那些想伤害你的人那里。" <br><br> <</if>> <<He>>移开目光,陷入沉思。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我很抱歉,"你低下了头,"我需要它。" <<elseif $speech_attitude is "bratty">> "你自己去吧,"你摇了摇头。 <<else>> "对不起,"你低垂着头,"但我给不了你任何东西。" <</if>> <br><br> <<He>>点点头,然后走开了。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> <<if $phase is 0>> 你踩在凳子上,再靠近些,你就能看到他们所说的绳子了——它被绑在天花板上。你伸手拽了拽。 <<else>> 你摇摇头。<<person3>><<person>>撅起嘴,爬上凳子。你发现了<<he>>要拿的东西。一根绑在天花板上的绳子。 <br><br> <<he>>猛地一跳,成功抓住了绳子,然后把它拽了下来。 <</if>> 天花板上出现了一个裂缝,向两个方向延伸着。大门吱呀地打开,一架梯子砰地一声落到地板上,接着是一阵灰尘和破碎的蜘蛛网。蜘蛛网卡在<<person2>><<person>>的头发里,<<his>>尖叫了起来。 <br><br> 你爬上梯子,将一个薄薄的盖子移到一边,让你可以透过舱门窥探。你的眼睛逐渐适应着昏暗,上面是一个很大的房间,里面装满了旧箱子。每边都有走廊,一点光亮穿透了阴暗的窗户,照亮在了这硕大的空间里。 <br><br> <<link [[继续|Orphanage Loft Intro 2]]>><</link>> <br>
<<effects>> <<person1>>"下来,"你身后的一个声音发话道。那是贝利。<<person2>><<person>>和<<person3>><<person>>都走了。 <br><br> 你走下梯子。贝利爬上第一个阶梯,伸手去拿盖子。<<person1>><<He>>被从高处传来的吱嘎声打断了,立刻从梯子上跳了下来,差点跌倒在地上。 <br><br> <<He>>没有试图再更换盖子。相反,<<he>>将梯子往后推,关上了舱门。"不要靠近阁楼,"<<he>>拂去肩上的灰尘,警告道。 <br><br> 你不知道孤儿院有个阁楼。贝利似乎不敢上去,这会是一个进行秘密活动的好地方。<span class="gold">你发现了孤儿院的阁楼。</span> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> <<person>>变得越来越沮丧的同时,你到处地寻找。最后,你发现它 <<if $rng gte 71>> <<famegood 1>> 挂在走廊的一盏灯上。 <br><br> 你把它还给了<<person>>。当你告诉<<him>>你在哪找到它时,<<He>>看起来很惊讶。"但它是怎么上去的呢?"<<he>>困惑了一会儿,问道。"哦。我只是想看看我能跳多高。应该是从我背上掉下来的。"<<He>>笑了。"那真是太傻了。谢谢你。"<<He>>俯身向前,在你的脸颊上吻了一下,然后离开了。 <<lstress>><<stress -6>> <br><br> <<elseif $rng gte 41>> <<famegood 1>> 在厨房的橱柜里。 <br><br> "谢谢你,"当你回来时,<<person>>抱住了你。你告诉了<<him>>你在哪找到的。"我现在想起来了,"<<he>>有些害羞地低着头。"我当时很饿,在找剩饭。谢谢你。"<<He>>俯身向前,在你的脸颊上吻了一下,然后离开了。 <<lstress>><<stress -6>> <br><br> <<else>> <<famegood 2>> 被<<generatey2>><<person2>><<person>>带走了。 <br><br> "这个包?"当你问起时,<<person>>回答道,"我的朋友把它留在我的房间里。我到处在找<<person1>><<him>>。" <br><br> 你把包还给了<<person1>><<person>>,并告诉<<him>>你在哪找到的。<<He>>喘着粗气用手捂住<<his>>脸。"我真是个白痴。"<<he>>的声音在抖。"谢谢你。"<<He>>俯身向前,在你的脸颊上吻了一下,然后就离开了。 <<lstress>><<stress -6>> <br><br> <</if>> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> "没关系,"<<he>>说道:"这是我的问题,我会找到它的。" <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> 你冲向声音传来的方向,门里传出挣扎的声音,你二话不说便闯了进去。 <br><br> <<person2>><<person>>趴在<<person3>><<person>>身上,准备脱掉<<him>>的衣服,而<<person>>试图把侵犯者推开。 <br><br> <<link [[介入|Home Scream Intervene]]>><<crimeUp 100 "assault">><<famegood 1>><</link>><<crime "assault">> <br> <<link [[去找贝利|Home Scream Bailey]]>><<reb -1>><</link>><<lreb>> <br>
<<effects>> 你无视了那些尖叫——不如先担心一下你自己。 <br><br> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br>
<<effects>> 就在<<person3>><<person>>踢<<person2>><<him>>胸口的时候,你抓住<<person2>><<person>>的衣领,并将<<him>>拉了回来,你们合力把<<him>>推下床并拽到了走廊里。 <br><br> <<if $rng gte 71>> "该死的荡妇,"<<person>>咆哮道,"你知道我是谁吗?你怎么敢对我不敬。"<<person3>><<person>>站在你身后以求保护。 <br><br> <<link [[发起攻击|Home Scream Press]]>><<reb 1>><<crimeUp 100 "assault">><</link>><<crime "assault">><<greb>> <br> <<link [[保护|Home Scream Protect]]>><<hope 1>><</link>> <br> <<elseif $rng gte 41>> "我朋友可是很厉害的,"<<person2>><<person>>唾沫横飞地威胁着,"你会后悔的。"<<He>>踉踉跄跄地走下走廊。 <br><br> "谢谢你,"<<person3>><<person>>边说边整理自己的衣服。"我醒来的时候,<<person2>><<he>><<person3>>就在我身上,我很害怕。"<<He>>拥抱了你。 <br><br> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br> <<else>> <<person2>><<person>>爬起来,瞪着眼睛看着你,然后环顾了一下四周。其他孤儿也赶来调查,他们从门口偷看,在走廊尽头观察着发生的一切。<<him>>感到不安,于是一言不发地离开了。 <br><br> "谢谢你,"<<person3>><<person>>边说边整理自己的衣服。"我醒来的时候,<<person2>><<he>><<person3>>就在我身上,我很害怕。"<<He>>拥抱了你。 <br><br> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br> <</if>>
<<effects>> 你绷紧肌肉,推搡着这个<<person2>><<person>>。<<He>>踉跄着往后退了一大步。"该死的荡妇,"<<he>>咬牙切齿地重复着,然后转身溜走了。 <br><br> "谢谢你,"<<person3>><<person>>边说边整理自己的衣服。"我醒来的时候,<<person2>><<he>><<person3>>就在我身上,我很害怕。"<<He>>拥抱了你。 <br><br> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br>
<<effects>> <<person2>><<person>>再次试图去接近<<person3>><<person>>,但你挡住了<<person2>><<his>>的路。<<he>>最终放弃了,离开时又骂了几句。 <br><br> "谢谢你,"<<person3>><<person>>边说边整理自己的衣服。"我醒来的时候,<<person2>><<he>><<person3>>就在我身上,我很害怕。"<<He>>拥抱了你。 <br><br> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br>
<<effects>> <<person1>>你一边冲向贝利的办公室,一边喊着<<his>>的名字。 <<if $rng gte 51>> 你到达大厅时,<<he>>正好从前门进来了。 <br><br> <<else>> 你来到大厅,发现<<him>>正要离开办公室。 <br><br> <</if>> "我很忙,"<<he>>在你开口前说道。 <br><br> <<if $speech_attitude is "meek">> "我很抱歉,"你说道,"但有人需要你的帮助。" <<elseif $speech_attitude is "bratty">> "你让一个入侵者溜走了,"你指向过道,"他们在那边,袭击了一个住客。" <<else>> "但是有人闯进来了,"你的语气很急切,"而且他们正在攻击别人。" <</if>> 你听到另一声尖叫。 <br><br> "好吧,"<<he>>不耐烦地甩着头。 <br><br> 贝利跟着你到了<<person3>><<persons>>的房间,<<person1>><<he>>大步上前抓住<<person2>><<person>>的衣领和腰,将<<him>>从受害者身上拖了下来。 <br><br> <<person2>><<person>>滚到了走廊里。"你知道——"<<he>>刚要说些什么,但贝利蹲在<<him>>身边,抓住了<<his>>的脖子。 <br><br> 贝利的嘴唇在动,但你根本分辨不出说了些什么。只见<<person>>的脸色突然变得无比苍白。等贝利一放开<<him>>,<<he>>就踉踉跄跄地站起来,然后跑开了。 <br><br> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br>
<<effects>> 你透过缝隙窥视着。 <<if $rng gte 51>> <<person>>正用毛巾将身体擦干。 <<if $NPCList[0].penis isnot "none">> <<if $pronoun is "f">> <<He>>用布料摩擦着<<his>>那<span class="lewd">裸露的$NPCList[0].breastsdesc和$NPCList[0].penisdesc</span>,并没有意识到你的窥视。 <<else>> <<He>>用布料摩擦着<<he>>那<span class="lewd">裸露的$NPCList[0].penisdesc</span>,没并没有意识到你的窥视, <</if>> <<else>> <<if $pronoun is "f">> <<He>>用布料摩擦着<<he>>那<span class="lewd">裸露的$NPCList[0].breastsdesc和小穴</span>,并没有意识到你的窥视, <<else>> <<He>>揉搓着<<he>>那<span class="lewd">裸露的下体</span>,并没有意识到你的窥视, <</if>> <</if>> 你在被抓住之前便离开了。 <br><br> <<else>> <<person>>正赤身裸体地坐在浴缸里,将水浇在了头发上。<<if $pronoun is "f">>你的目光被<<his>>的<span class="lewd">$NPCList[0].breastsdesc</span>所吸引,你在被抓住之前便离开了。<<else>>你在被抓住之前便离开了。<</if>> <br><br> <</if>> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> 你关上门,给别人更多的隐私。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br><br>
<<effects>> <<if $speech_attitude is "meek">> "你,你是在嘲笑我吗?"你有些慌乱。 <<elseif $speech_attitude is "bratty">> "你最好不是在嘲笑我,"你双手抱胸。 <<else>> "你为什么要笑?"你有些不解。 <</if>> <br><br> <<person2>><<person>>的目光从<<his>>朋友身上移开,然后看向你。 <<if $rng gte 51>> <<person1>>"<<Hes>>对你有好感。"<<person2>><<he>>说道。<<person1>><<person>>看着<<his>>的朋友,感到被背叛和羞愧。 <br><br> <<link [[安慰|Home Pair Comfort]]>><</link>> <br> <<link [[调情|Home Pair Flirt]]>><</link>><<promiscuous1>> <br> <<link [[冷落|Home Pair Spurn]]>><</link>> <br> <<link [[无视|Orphanage]]>><<endevent>><</link>> <br> <<else>> <<he>>毫无征兆地拉着<<his>>朋友的胳膊,一起跑向走廊。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "谢,谢谢你,"你羞涩地垂下了头,"被需要的感觉真好。" <<elseif $speech_attitude is "bratty">> "别担心,"你笑了,"每个人都会这样。" <<else>> "你真好,"你笑了,"谢谢你对我的赞美。" <</if>> <br><br> <<person2>><<person>>再次笑了。<<person1>><<person>>脸红了,但也在笑。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> <<person1>> <<if $speech_attitude is "meek">> "你,你觉得我有吸引力?"你羞涩地低下了头,"你也很好看。" <<elseif $speech_attitude is "bratty">> "不要紧,"你咯咯笑了起来,"我也对你有好感。" <<else>> "我也喜欢你,"你向<<person>>眨了眨眼睛。 <</if>> <<promiscuity1>> <<persons>>的脸色更红了。<<His>>朋友朝你的方向推了<<him>>一下,但<<he>>转身就跑了。<<His>>朋友跟在后面,仍然在笑着。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "抱……抱歉,"你低下了头,"我可能对你……没有感觉。" <<elseif $speech_attitude is "bratty">> "呃," 你说。 <<else>> "抱歉,"你看向了别处,"你不是我喜欢的类型。" <</if>> <br><br> <<person1>><<person>>用手捂着脸跑开了,<<His>>的朋友跟在后面。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> "怎么了?"你关心道,<<person>>看着你。 <br><br> "我想回家,"<<he>>的眼睛闪着泪光。 <br><br> 接下来的一个小时里,你倾听<<person>>讲述<<his>>的恐惧,并在适当的时候给予安慰。<<He>>想念<<his>>的父母,害怕贝利,害怕外出,讨厌食物。尽管<<he>>很苦恼,但<<he>>越说越激动。 <br><br> "谢谢你,"<<he>>擦干了眼泪,"我感觉好多了,我会试着像你一样变得坚强起来。"<<His>>的脸颊仍然湿着,但<<hes>>给了你一个微笑。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> 在简单介绍完规则后,你也加入进来。击中眼睛就能得到最多的分数。 <br><br> <<if currentSkillValue("handskill") gte 1000>> 你的表现近乎完美,你直接刺穿了贝利的眼睛。你赢得了每场比赛。 <<elseif currentSkillValue("handskill") gte 400>> 你打得很好,赢得了几场比赛。 <<elseif currentSkillValue("handskill") gte 100>> 你总能用飞镖投中图片,但却无法击中那些"特殊"部位。 <<else>> 你玩得很不怎么样,你几乎只击中了一次照片。 <</if>> <br><br> <<link [[继续|Orphanage]]>><</link>> <br>
<<effects>> 你帮助<<person>>站了起来。 <<if $speech_attitude is "meek">> "我会帮忙的,"你环顾四周,"我去拖地,你再去拿一个。" <<elseif $speech_attitude is "bratty">> "再拿个拖把,"你看着地面,"我们一起打扫。" <<else>> "我来拧干这个拖把,"你看着地面,"你去拿一个新的。" <</if>> <br><br> 你开始将溢出来的脏水拖干净。<<person>>很快就回来了,你们一起在贝利出现之前拖干了地板。 <br><br> "得救了,"<<person>>长舒一口气,"谢谢你,我会多加小心的。"<<He>>收拾好水桶和拖把离开了。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> 你坐在<<person1>><<person>>旁边。 <<if $speech_attitude is "meek">> "我想<<person2>><<he>>喜欢你,"你鼓励道,"你应该去打个招呼。" <<elseif $speech_attitude is "bratty">> "不要做一个懦夫,"你鼓励道,"去和<<person2>><<him>>谈谈吧。" <<else>> "你应该说些什么,"你鼓励道。 <</if>> <br><br> <<person1>><<person>>瞪大眼睛看着你。"我做不到,"<<he>>低下了头。 <br><br> <<if $speech_attitude is "meek">> "但<<person2>><<he>>可能会认为你不喜欢<<him>>,"你仍然没有放弃。 <br><br> <<person1>><<person>>犹豫了会儿,然后握紧了拳头,站起来并走了过去。<<person2>><<person>>和<<his>>的朋友们停止了交谈,面对这个新到来的人。你听不到<<person1>><<him>>在说什么,但是<<person2>><<person>>脸红了,抓住<<person1>><<persons>>的胳膊,一起跑出了房间。 <<elseif $speech_attitude is "bratty">> "好吧,"你摇了摇头,站起身来向<<person2>><<person>>走去。 <br><br> "等等!"<<person1>><<person>>小声地喊住了你。你无视了<<him>>。 <br><br> <<person2>><<person>>中断了和朋友的谈话,看着你。"我那边的朋友喜欢你,"你指了指身后,<<person1>><<persons>>的脸大部分被<<he>>的书遮住了,但你可以看出<<he>>脸红了。 <br><br> <<person2>><<person>>也开始脸红,但<<he>>走了过去,坐在<<person1>><<person>>身边。 <br><br> 你听不清他们在说什么,但<<person2>><<person>>握紧了<<person1>><<persons>>的胳膊,一起从房间里跑出去了。 <<else>> "为什么不呢?"你鼓励道,<<person2>>"<<He>>也喜欢你。" <br><br> <<person1>><<person>>犹豫了会儿,然后握紧了拳头,站起来并走了过去。<<person2>><<person>>和<<his>>的朋友们停止了交谈,面对这个新到来的人。你听不到<<person1>><<him>>在说什么,但是<<person2>><<person>>脸红了,抓住<<person1>><<persons>>的胳膊,一起跑出了房间。 <</if>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> 你坐在<<person1>><<person>>旁边。"忘了<<person2>><<him>>吧,"你轻声说着的同时把一只手放在<<person1>><<him>>的腿上,"我就在这里。" <<promiscuity1>> <<person>>几乎要把脸埋在了书里。 <br><br> <<person2>><<person>>不停地扫视着。 <br><br> <<link [[挑逗|Home Tease]]>><</link>><<promiscuous2>> <br> <<link [[离开|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> "你在读什么?"你问道,凑了过去,贴得非常近。你的一只手搂着<<person1>><<his>>的腰,<<He>>微微发抖。 <br><br> <<person2>>"嘿!"<<person>>冲了过来,"我先看到<<person1>><<him>>的。" <br><br> <<link [[战斗|Home Tease Fight]]>><<def 1>><</link>> <br> <<link [[不演戏了|Home Tease Mission]]>><<famegood 1>><</link>> <br>
<<effects>> 你站起身来,推开了<<person2>><<person>>。<<He>>把你推了回去。你又向前走了一步,但<<person1>><<person>>挡住了去路。"住手,"<<he>>有些不知所措,"请不要为了我而打架,哎呀。"<<He>>双手捂住脸,逃离了房间。 <br><br> "等等!"<<person2>><<person>>喊着,<<He>>在后面追赶着<<person1>><<him>>。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> 你走开了,留下二人尴尬地脸红,他们彼此的感情暴露无遗。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> 你赶紧出了前门,"离<<person2>><<him>>远点,"你握紧了拳头,"这一点也不公平。" <<elseif $speech_attitude is "bratty">> 你冲出前门,对着<<person1>><<person>>怒吼:"滚,"你挥舞着拳头,"去你妈的。" <<else>> 你从前门跑出去。"走开,"你握紧了拳头,"别再欺负弱者了。" <</if>> <br><br> "哼,乳臭未干的小鬼,"<<person1>><<person>>说完把钱收了起来,"行,反正你饿死与我无关。" <br><br> <<person2>><<person>>从背后给了你一记无力的拳头。"笨蛋!"<<He>>快哭出来了,"我真的需要那笔钱。" <br><br> <<if $money gte 5000>> <<link [[给予 £50|Home Solicitation Money]]>><<set $phase to 0>><<set $money -= 5000>><<hope 2>><</link>><<gghope>> <br> <</if>> <<if $money gte 2000>> <<link [[给予 £20|Home Solicitation Money]]>><<set $phase to 1>><<set $money -= 2000>><<hope 1>><</link>><<ghope>> <br> <</if>> <<link [[道歉|Home Solicitation Apologise]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我很抱歉,"你低下了头,"我不能看着你将自己置于危险之中。" <<elseif $speech_attitude is "bratty">> "你是有尊严的人,"你叹了口气,"不用这样的。" <<else>> "我很抱歉,"你低着头,"我不得不做我认为正确的事。" <</if>> <br><br> <<He>>握紧了拳头,但没有再打你。<<He>>跑了进去。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> <<if $phase is 0>> 你拿出£50。<<person>>看着它,但没有动。"别再拿我开玩笑了,"<<he>>眼神闪躲着。 <br><br> "我没有,"你把手按在胸前,"我保证。" <br><br> <<He>>接过钱。"谢谢你,"<<he>>嗅了嗅,张开嘴想说些什么,却跑进了屋里。 <br><br> <<elseif $phase is 1>> 你拿出£20。"为什么?"<<person>>很不解。 <br><br> "因为我想帮你,"你诚恳地说道,"拿去吧。" <br><br> <<He>>接过钱。"谢谢你,"<<he>>嗅了嗅,张开嘴想说些什么,却跑进了屋里。 <br><br> <</if>> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>><<rng>> 你听着他们的对话, <<if $robinmissing isnot 0>> 他们正考虑组成小队去寻找罗宾。你注意到<<person2>><<person>>拿着个看起来像失踪海报的东西。<<hope -3>><<llhope>> <<elseif $robin_injured gte 1>> <<person1>><<person>>想把罗宾带到医院,但<<person2>><<person>>认为贝利不会允许。<<hope -1>><<lhope>> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>> <<person1>><<person>>盯着地面,眼睛在闪烁。"即使是罗宾也没能逃过这一切……你认为<<nnpc_him "Robin">>怎么了?"<<hope -1>><<lhope>> <<elseif $rng gte 70>> 他们在谈论罗宾在周末经营的柠檬水摊。 <<if $orphan_hope lte 0 and $watersportsdisable is "f">> 他们在开关于<<nnpc_he "Robin">>实际上可能在卖什么液体的玩笑。<<person1>><<person>>笑了。 <<else>> 他们认为柠檬水很好喝,而且<<nnpc_his "Robin">>的所作所为也很鼓舞人心。<<hope 1>><<ghope>> <</if>> <<elseif $rng gte 35>> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>> 他们在谈论罗宾似乎从来不会诉诸暴力。<<hope 1>><<reb -1>><<ghope>><<lreb>> <<else>> 他们对罗宾在面对危险时依然能保持着善良而印象深刻。<<reb 1>><<greb>> <</if>> <<else>> <<if $orphan_hope gte 10>> <<person1>><<person>>提到罗宾很擅长鼓舞其他孤儿的精神。<<hope 1>><<ghope>> <<else>> 他们在谈论罗宾为何总是躲在<<nnpc_his "Robin">>的房间里。他们也希望这样做。<<hope -1>><<lhope>> <</if>> <</if>> <br><br> <<link [[离开|Orphanage]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>><<rng>> <<if $rng gte 80>> 你听着他们的对话,他们在谈论他们和贝利的经历。<<hope -1>><<lhope>> <<elseif $rng gte 60>> 你听着对话,这两个人在取笑其他孤儿。 <<elseif $rng gte 40 and $loft_kylar>> 你听着他们的对话,他们正在交易一些防狼喷雾。<<reb 1>><<greb>> <<elseif $rng gte 20>> 你听着他们的对话,他们滔滔不绝地谈论着今天在宠物店里看到的可爱动物。<<hope 1>><<ghope>> <<else>> 你听着他们的对话,其中一个人暗恋着某个孤儿。 <</if>> <br><br> <<link [[离开|Orphanage]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 贝利把医疗用品放在大厅旁边的橱柜里。如果一个孤儿把它们浪费掉的话,<<nnpc_He Bailey>>会非常生气,但这次你需要它。 <br><br> 你让<<person>>坐了下来,帮助更换<<his>>的绷带。当你开口时,<<his>>似乎有些防备,仿佛在惧怕着什么。但<<he>>还是乖乖坐着,等着你拿出新的绷带。途中<<He>>不止一次地看向了别处,似乎很尴尬。 <br><br> 结束后,<<He>>含糊地说了声谢谢,然后朝<<his>>房间走去。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "home">><<home_effects>><<effects>> 你在孤儿院后面的花园里。 <br><br> <<if $mason_pond is 3>> 花园的一部分已经被封锁起来了。 <<if Time.dayState is "night">> <<if $mason_pond_timer gte 7>> 他们计划在后面挖的洞在黑暗中可能很危险。 <<elseif $mason_pond_timer gte 4>> 他们在后面挖的洞可能在黑暗中可能很危险。 <<elseif $mason_pond_timer gte 1>> 他们在后面挖的洞可能在黑暗中可能很危险。 <<else>> 虽然在黑暗中很难分辨,但是喷泉水池确实已经完成了。 <</if>> <<else>> <<if $weather is "rain">> <<if $mason_pond_timer gte 7>> 雨天阻碍了工程的开展。 <<elseif $mason_pond_timer gte 4>> 地上的洞暂时被放弃,等待雨过天晴。 <<elseif $mason_pond_timer gte 1>> 喷泉水池已经初见雏形了,而工人们一定快把泉眼打通了。至于现在,那个池子满是雨水。 <</if>> <<elseif $weather is "snow">> <<if $mason_pond_timer gte 7>> 雪天阻碍了工程的开展。 <<elseif $mason_pond_timer gte 4>> 只有等到雪停之后,喷泉水池才会继续施工。 <<elseif $mason_pond_timer gte 1>> 喷泉水池已经初见雏形了,而工人们已经快打到泉眼了。至于现在,那个池子里满是积雪。 <</if>> <<else>> <<if $mason_pond_timer gte 6>> 几个工人正在卖力工作。 <<elseif $mason_pond_timer gte 3>> 水池看起来已经很深了,但工人们仍在继续向下挖。 <<elseif $mason_pond_timer gte 1>> 喷泉水池已经初见雏形,工人们一定快把泉眼打通了。 <</if>> <</if>> <</if>> <br><br> <<elseif $mason_pond is 4 and Time.dayState isnot "night">> <<set $mason_pond to 5>> 你听到了水花飞溅与嬉戏打闹的声音。带有喷泉的水池已经竣工了,一些孤儿正在享受着喷水池的乐趣。他们坐在水池边,一边将脚泡进水中,一边朝对方泼着水。 <br><br> 孤儿们看见你时都欢呼了起来。 <<lltrauma>><<trauma -18>><<llstress>><<stress -18>><<ggghope>><<hope 9>> <br><br> <<if $garden_flowers_intro is 1>> <<unset $garden_flowers_intro>> <<plots_init garden 3 earth 1 small>> <</if>> <<add_plot garden water 1 small>> 一些水流过邻近的土壤,最后向花坛流去。<span class="gold">你可以在那里种一些东西,毕竟有些植物喜水。</span> <br><br> <</if>> <<if $alex_greenhouse is 1>> <<if Time.dayState is "night">> <<if $alex_greenhouse_timer gte 6>> 那一片地已经挖好了,它将会成为温室的地基。 <<elseif $alex_greenhouse_timer gte 3>> 温室地基已经打好了。 <<elseif $alex_greenhouse_timer gte 1>> 温室已经初具雏形,现在它还缺少玻璃。 <<else>> 温室看起来已经竣工了。 <</if>> <<else>> <<if $weather is "rain">> <<if $alex_greenhouse_timer gte 6>> 地面已经挖好了,但是工人要等到雨停了才会继续施工。 <<elseif $alex_greenhouse_timer gte 3>> 地基大致已经挖好了,但是工人要等到雨停了才会继续施工。 <<elseif $alex_greenhouse_timer gte 1>> 温室目前看起来还缺少一些玻璃,但是工人要等到雨停才会施工。 <<else>> 温室看起来已经竣工了。 <</if>> <<elseif $weather is "snow">> <<if $alex_greenhouse_timer gte 6>> 地面已经挖好了,但是工人要等到雪停了才会继续施工。 <<elseif $alex_greenhouse_timer gte 3>> 地面已经挖好了,但是工人要等到雪停了才会继续施工。 <<elseif $alex_greenhouse_timer gte 1>> 温室目前看起来还缺少一些温室玻璃,但是工人要等到雪停才会继续施工。 <<else>> 温室看起来已经竣工了。 <</if>> <<else>> <<if $alex_greenhouse_timer gte 6>> 工人们正在为温室的地基挖掘相应的空间。 <<elseif $alex_greenhouse_timer gte 3>> 工人们正在铺设温室地基。 <<elseif $alex_greenhouse_timer gte 1>> 工人们正在为温室安装玻璃。 <<else>> 温室看起来已经竣工了。 <</if>> <</if>> <</if>> <br><br> <<elseif $alex_greenhouse is 2>> <<set $alex_greenhouse to 3>> 玻璃上闪烁着金斑。温室已经准备就绪,为下面的花圃遮风挡雨。 <br><br> <span class="gold">你现在可以在一年中的任何季节种植你想要的植物。</span> <br><br> <</if>> <<if $stress gte $stressmax>> <<passouthome>> <<elseif $exposed gte 1 and Time.hour lt 22 and Time.hour gt 6>> <<exhibitionismgarden>> 你无法忍受有人看到你这副模样,你赶忙跑回卧室中。 <br><br> <<link [[继续|Bedroom]]>><</link>> <<elseif !$weekly.gardenVoyeur and Time.dayState is "night" and $rng gte 81>> <<set $weekly.gardenVoyeur to true>> 当你偷偷穿过花园时,你听到从黑暗的角落里传来奇怪的、低沉的声音。 <br><br> <<link [[调查|Garden Voyeurism Investigate]]>><</link>> <br> <<link [[忽略|Garden Voyeurism Ignore]]>><</link>> <<else>> <<if Time.hour gte 7 and Time.hour lt 20 and $weather is "rain">> 一些孤儿正在嬉戏打闹。 <br><br> <</if>> <<if $alex_greenhouse gte 3>> <<flowericon>><<link [[温室|Garden Flowers]]>><</link>> <br> <<else>> <<flowericon>><<link [[花圃|Garden Flowers]]>><</link>> <br> <</if>> <<if $weather is "clear" and Time.dayState is "day">> <<baskicon>><<link [[晒太阳 (0:10)|Bask]]>><<pass 10>><<tanned 10>><<set $stress -= 20>><</link>><<lstress>><<gtanned>> <br> <</if>> <<if $exposed gte 2>> <<if Time.dayState is "night">> <<if $exhibitionism gte 55>> <<fenceicon>><<link [[爬过栅栏 (0:05)|Garden Fence Naked Night]]>><<pass 5>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist4>><</if>> <br> <</if>> <<else>> <<if $exhibitionism gte 75>> <<fenceicon>><<link [[爬过栅栏 (0:05)|Garden Fence Naked Day]]>><<pass 5>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist5>><</if>> <br> <</if>> <</if>> <<elseif $exposed gte 1>> <<if Time.dayState is "night">> <<if $exhibitionism gte 15>> <<fenceicon>><<link [[爬过栅栏 (0:05)|Garden Fence Undies Night]]>><<pass 5>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist2>><</if>> <br> <</if>> <<else>> <<if $exhibitionism gte 35>> <<fenceicon>><<link [[爬过栅栏 (0:05)|Garden Fence Undies Day]]>><<pass 5>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist3>><</if>> <br> <</if>> <</if>> <<else>> <<if $tutorial is 0 and $debug is 0>> <<fenceicon>><<link [[爬过栅栏 (0:01)|Domus Street]]>><<pass 1>><</link>> <br> <<else>> <<fenceicon>><<link [[爬过栅栏 (0:01)|Residential alleyways]]>><<pass 1>><</link>> <br> <</if>> <</if>> <<main_hall_icon>><<link [[大厅 (0:01)->Orphanage]]>><<pass 1>><</link>> <br> <</if>>
<<effects>> <<generatey1>><<generateyp2>> 你悄悄地靠近以便更仔细地观察。在阴影中,一个<<person1>><<person>>和一个<<person2>><<person>>正热情地交合着,他们似乎已经完全沉溺其中——至少不会很快注意到你。 <br><br> <<link [[观看|Garden Voyeurism Watch]]>><</link>> <br> <<link [[偷偷溜走|Garden Voyeurism Sneak]]>><</link>> <br> <<link [[现身|Garden Voyeurism Reveal]]>><</link>>
<<effects>> 你看着这对小情侣肆无忌惮地运动着,他们的娇喘逐渐高昂,看起来他们马上就要高潮了。 <br><br> <<link [[继续看|Garden Voyeurism Keep]]>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[自慰|Garden Voyeurism Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>> <br> <</if>> <<link [[偷偷溜走|Garden Voyeurism Sneak]]>><</link>>
<<effects>> <<switch random(1,2)>> <<case 1>> <<generatey3>> 当那两人接近高潮时,一个<<person3>><<person>>面带微笑从灌木丛中走了出来:"哦,嘿,你们俩,我就知道我会在这里找到你们。" <br><br> 那两人惊讶地大叫着起身,并匆忙地遮掩自己。那个<<person1>><<person>>皱起眉头。"搞什么鬼?你是故意的吧,是不是?" <br><br> "当然了。我需要你帮个忙。再说了,你这小破地方没你想的那么隐蔽。早晚会有人发现你的,你得感激我才是。跟我来,帮我个忙。" <br><br> 那两人站起来并整理好他们的衣服。 <br><br> "很好,"<<person1>><<person>>吼道,"我会跟你过去的,我现在的心情非常好。" <br><br> <<case 2>> 这二人不断地交合冲撞着,陷入了幸福的忘我状态。最后,他们的呻吟声达到了顶峰,身体则被高潮后的释放感所缠绕着。他们停顿了一会儿,然后站起了身,不住地喘着粗气。他们相视一笑。 <br><br> "太刺激了,"<<person1>><<person>>说,"我们应该找个时间再来一次。" <br><br> 那个<<person2>><<person>>同意的点了点头。"当然,那也太爽了。不过我现在需要一个漂亮且放松的浴缸。" <br><br> <</switch>> <<link [[继续|Garden]]>><<endevent>><</link>>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> 你想要抚摸自己,就在院子的中央,他们应该不会注意到你的。 <<exhibitionism4>> <<masturbationstart>> <<set $timer to 20>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls "timer">>
<<effects>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure) and $orgasmdown gte 1 and $timer gt 0>> 那两个人开始查看周围的环境。 <br><br> "你听到什么了吗?"<<person1>><<person>>四处张望着,"我想我听到了,"<<person2>><<person>>回答道,"我们最好回去。" <br><br> 就这样,那两人匆匆忙忙地穿好衣服并跑了回去。 <br><br> <<elseif $danger gte (9900 - $allure) and $timer lte 0>> 当你正忙着自慰时,你突然感觉一只手抓在了你的肩膀上。你惊讶地回头看去,是贝利!<<gstress>><<stress 12>> <br><br> 贝利愤怒地吼叫着,"我说我怎么在这边听到了奇怪的声音,原来是你。如果你不介意的话,请在邻居对这地方产生奇怪的想法前,带着你那瞎眼的动作滚回你屋里去。" <br><br> 就这样,贝利在说完之后便愤愤地离开了。当你回头看去时,那两人早就跑的无影无踪了。 <br><br> <<else>> 这对小情侣在一声娇喘后结束了寻欢作乐,那个<<person1>><<person>>把衣服穿好,长舒一口气。"这也太爽了,下次我还想要。" <br><br> "好呀,"<<person2>><<person>>咯咯笑了起来,"但是下次我们角色互换!" <br><br> 两人就这样一边打趣一边往屋内走去了。<<ghope>><<hope 1>> <br><br> <</if>> <<endmasturbation>> <<clotheson>> <<endcombat>> <<link [[继续|Garden]]>><<endevent>><</link>>
<<effects>> 你决定不要打扰他们的隐私时刻,并回到了花园的另一个区域。 <br><br> <<link [[继续|Garden]]>><<endevent>><</link>>
<<effects>> 你走出了你的藏身处,两人喘息的同时震惊地匆忙分开,在赶紧整理好衣服便匆匆离开了。你还能看到挂在他们腿上的淫液。 <br><br> 在震惊了一会儿之后,那个<<person1>><<person>>跑过一片看不见的灌木丛,而<<person2>><<person>>紧随其后。 <br><br> <<link [[继续|Garden]]>><<endevent>><</link>>
<<effects>> 你决定不去调查噪音的来源,毕竟你还有自己的事情要操心。 <br><br> <<link [[继续|Garden]]>><<endevent>><</link>>
<<effects>> 你怀疑有人能在黑暗之中看到你,但不管怎样,你现在正躲在灌木丛当中。你爬上篱笆偷看。孤儿院的后面有一条小巷,那里又黑又冷,不过没有什么人。但一想到要翻过去,你就会止不住地打颤。 <br><br> 当你带着<<lewdness>>在孤儿院里溜达时,你会产生一种莫名的安全感,而在外面就没有这种感觉。 <br><br> 你回头看向你的后面,在确保你没有被追踪后,你翻过围墙,落在了另一边。你安然落地,心脏跳得很快。 <<if $daily.ex.fence isnot 1>><<set $daily.ex.fence to 1>><<exhibitionism4>><<else>><br><br><</if>> <<link [[继续|Residential alleyways]]>><</link>> <br>
<<effects>> 你怀疑有人能在黑暗之中看到你,但不管怎样,你现在正躲在灌木丛当中。你爬上篱笆偷看。孤儿院的后面有一条小巷,那里又黑又冷,不过没有什么人。但一想到要翻过去,你就会止不住地打颤。 <br><br> 当你带着<<lewdness>>在孤儿院里溜达时,你会产生一种莫名的安全感,而在外面就没有这种感觉。 <br><br> 你回头看向你的后面,在确保你没有被追踪后,你翻过围墙,落在了另一边。你安然落地,心脏跳得很快。 <<if $daily.ex.fence isnot 1>><<set $daily.ex.fence to 1>><<exhibitionism2>><<else>><br><br><</if>> <<if $tutorial is 0 and $debug is 0>> <<generate1>><<person1>>尽管你已经很小心了,但你还是碰到了一个路过的<<person>>,<<He>>踉跄了一下差点摔倒,然后愤怒地回头看向你,但当<<his>>看到你的脸时,<<he>>眼中的愤怒变成了色欲,"你是我这周里见过最可爱的小家伙!来吧,到我这儿来。" <br><br> <<link [[继续|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Residential alleyways">><</link>> <<else>> <<link [[继续|Residential alleyways]]>><</link>> <</if>> <br>
<<effects>> 你冲进灌木丛,在确保前面没有人之后才继续前进。在孤儿院后面有一条小巷,这里一般不会有人出现,但一想到要翻进小巷,你就会止不住地打颤。 <br><br> 当你带着<<lewdness>>在孤儿院里溜达时,你会产生一种莫名的安全感,而在外面就没有这种感觉。 <br><br> 你回头看向你的后面,在确保你没有被追踪后,你翻过围墙,落在了另一边。你安然落地,心脏跳得很快。 <<if $daily.ex.fence isnot 1>><<set $daily.ex.fence to 1>><<exhibitionism5>><<else>><br><br><</if>> <<link [[继续|Residential alleyways]]>><</link>> <br>
<<effects>> 你冲进灌木丛,在确保前面没有人之后才继续前进。在孤儿院后面有一条小巷,这里一般不会有人出现,但一想到要翻进小巷,你就会止不住地打颤。 <br><br> 当你带着<<lewdness>>在孤儿院里溜达时,你会产生一种莫名的安全感,而在外面就没有这种感觉。 <br><br> 你回头看向你的后面,在确保你没有被追踪后,你翻过围墙,落在了另一边。你安然落地,心脏跳得很快。 <<if $daily.ex.fence isnot 1>><<set $daily.ex.fence to 1>><<exhibitionism3>><<else>><br><br><</if>> <<if $tutorial is 0 and $debug is 0>> <<generate1>><<person1>>尽管你已经很小心了,但你还是碰到了一个路过的<<person>>,<<He>>踉跄了一下差点摔倒,然后愤怒地回头看向你,但当<<his>>看到你的脸时,<<he>>眼中的愤怒变成了色欲,"你是我这周里见过最可爱的小家伙!来吧,到我这儿来。" <br><br> <<link [[继续|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Residential alleyways">><</link>> <<else>> <<link [[继续|Residential alleyways]]>><</link>> <</if>> <br>
<<effects>> <<plot_effects>> <<if $alex_greenhouse gte 3>> <<set $outside to 0>> 你正待在温室里,两侧的架子上摆上了花盆,而孤儿们正在种植草药和鲜花一类的东西。 <br><br> <<else>> <<set $outside to 1>> <</if>> <<if $garden_flowers_intro is 1>> <<unset $garden_flowers_intro>> <<plots_init garden 3 earth 1 small>> <i>一旦发现了种子,就可以将其种在这里。种子可以在任意的野外地区里找到。护理技能可以减少耕种时间,同时可以提高收获作物的质量和数量。</i> <br><br> <</if>> <<if $event_trigger is 1>> <<set _robin to statusCheck("Robin")>> <<if $rng gte 51 and _robin_location is "orphanage" and _robin.trauma lt 80 and $daily.robin.tending isnot 1>> <<set $daily.robin.tending to 1>> <<npc Robin>><<person1>> <<if _robin.trauma gte 40>> 你听到草地上传来了轻快的脚步声——是罗宾。 <br><br> "希望我没有失礼,"<<he>>顶着红肿的双眼看着你浇水。"我听到有人在这里浇水,我就猜是不是你。" <br><br> <<link [[拥抱 (0:05)|Garden Robin Hug]]>><<pass 5>><<npcincr Robin love 1>><<npcincr Robin trauma -1>><<trauma -6>><</link>><<ltrauma>><<glove>><<lrtrauma>> <br> <<link [[让罗宾帮忙 (0:10)|Garden Robin Help]]>><<npcincr Robin love 1>><<trauma -6>><<stress -6>><<pass 10>><</link>><<ltrauma>><<lstress>><<glove>> <br> <<link [[告诉罗宾你完事了|Garden Robin Finished]]>><</link>> <br> <<else>> 你听到草地上传来了轻快的脚步声——是罗宾。 <br><br> "我就知道是你,"<<he>>一边说着一边朝你走来,"有什么我可以帮忙的吗?" <br><br> <<link [[让罗宾帮忙 (0:10)|Garden Robin Help]]>><<npcincr Robin love 1>><<trauma -6>><<stress -6>><<pass 10>><</link>><<ltrauma>><<lstress>><<glove>> <br> <<link [[告诉罗宾你完事了|Garden Robin Finished]]>><</link>> <br> <</if>> <<elseif $rng gte 31 and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> 有什么东西掠过你的大腿。可能只是一只小虫子,你把它甩了开来,但它不一会又回来了。你往下看去,一根藤蔓正卷曲在你的脚踝上。 <br><br> <<link [[甩掉它|Garden Stem Shake]]>><</link>> <br> <<link [[仔细查看|Garden Stem Look]]>><</link>> <br> <<else>> <<hallucinogen 60>> 当你浇水时,一种奇怪的气味从植物丛中蔓延出来。你感到一阵头晕目眩。<<ghallucinogens>><<if $backgroundTraits.includes("plantlover")>><<arousal 6>><<garousal>><</if>> <br><br> <<link [[继续|Garden Flowers]]>><</link>> <br> <</if>> <<else>> <<display_plot garden>> <<if !$plants_known.includes("daisy")>> <<icon "tending/daisy.png">> <<link [[寻找种子 (0:30)|Garden Flowers Seeds]]>><<set $plants_known.push("daisy")>><<pass 30>><</link>> <br> <</if>> <br> <<getouticon>><<link [[离开|Garden]]>><</link>> <br> <</if>> <<unset $event_trigger>>
<<effects>> 你在草丛中、灌木丛下和树干旁寻找你可以种植的任何东西。 <br><br> 你发现一些雏菊在后栅栏附近的一簇野草中生长着。 <br><br> <span class="gold">你现在可以种植<<icon "tending/daisy.png">>雏菊了。</span> <br><br> <<if $worn.head.name is "naked">> 当你离开草地时,你发现一朵雏菊插在了你的头上。 <br><br> <<headwear 47>> <</if>> <<link [[继续|Garden Flowers]]>><</link>> <br>
<<set $outside to 1>><<set $location to "home">><<effects>> <<covered>> <<if $speech_attitude is "meek">> "你,你好?"你试探着,"如果我冒犯到你的话,对不起。还请把我的衣服给我。" <<elseif $speech_attitude is "bratty">> "我知道你在那里,"你双手叉腰,"快点出来。" <br><br> <<else>> "这并不好笑,"你喊道,"快把我的衣服还给我。" <</if>> <br><br> <<generatec1>><<person1>>一个<<person>>从灌木丛后面走出来,咧嘴笑道:"好啊,不过先让我好好看看你的身体。" <br><br> <<link [[照做|Bask Call Move]]>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|Bask Call Refuse]]>><</link>> <br>
<<set $outside to 1>><<set $location to "home">><<effects>> 你爬到灌木丛下,朝卧室的窗户望去。孤儿们正在孤儿院里的草地上休息着。如果你想过去的话,一定会被人看到。 <br><br> <<link [[用盆栽挡住自己|Bask Sneak Exhibitionism]]>><</link>> <br> <<link [[等待他们离开 (1:00)|Bask Sneak Wait]]>><<pass 1 hour>><</link>> <br>
<<set $outside to 1>><<set $location to "home">><<effects>> <<fameexhibitionism 1>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> 你<<nervously>>移开双手,向<<person>>展示着你的身体。 <<else>> 你<<nervously>>旋转着身体,向<<person>>展示着你。 <</if>> 当你看到<<his>>手里拿着你的衣服时,你感到身体的裸露感与羞辱。<<he>>似乎没有要还给你的打算。 <br><br> <<if $speech_attitude is "meek">> "求,求求你……"你恳求道,<<He>>可能是看你可怜,把衣服扔给了你。你跑到灌木丛后面穿衣服,希望<<he>>不会告诉任何人这件事——但你知道这大概率只是你的幻想。 <br><br> <<elseif $speech_attitude is "bratty">> 意识到<<he>>对你的身体有多么渴求后,你从<<him>>的手中将衣服抢了过来,赶忙跑到灌木丛后面去穿衣服。你希望<<he>>不会告诉任何人这件事——但你知道这大概率只是你的幻想。 <br><br> <<else>> "我按照你的要求做了,"你不安地盯着地面,你真希望这场磨难已经快要结束了。 <br><br> <<He>>若有所思地看了你一会儿后,将衣服丢给了你,你赶忙跑到灌木丛后面穿衣服。你希望<<he>>不要告诉任何人这件事——但你知道这大概率只是你的幻想。 <br><br> <</if>> <br><br> <<clotheson>> <<link [[继续|Garden]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "home">><<effects>> <<if $speech_attitude is "meek">> 你垂头看向自己的脚,随后用力摇头,你已经受够了。 <<elseif $speech_attitude is "bratty">> 你瞪向<<person>>,"你想得太美了,马上把衣服还给我!"你语气似乎非常的坚定,但也只是强装镇定罢了。 <<else>> "不,"你摇了摇头,"我不会那么做的。" <</if>> <br><br> "好吧,值得一试,"<<he>>耸了耸肩,随后将你的衣服抛到了空中。在你愣神的时候,<<he>>已经笑着跑开了。 <br><br> <<if $rng gte 81>> 你的衣服被挂在了离你脑袋很远的树梢上。 <br><br> <<link [[攀爬|Bask Climb]]>><<endevent>><</link>> <br> <<link [[转身离开|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>> <br> <<else>> 你的衣服落在了你的身边,你害怕你仍在被窥视着,所以在穿衣服之前,你拿着衣服躲在了灌木丛后面。 <br><br> <<clotheson>> <<link [[继续|Garden]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "home">><<effects>> 你抓住一根较矮的树枝并开始爬树。当你向上爬时,你为自己的暴露感到不安,你只希望树叶和树枝能够提供足够的遮蔽。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<if $rng gte 51 and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> 当树枝猛然抽动起来的时候,你下意识护住了腿。这些枝条蠕动着向你袭来,并试图缠绕住你,最终它们一点点把你包裹住。 <br><br> <<link [[继续|Bask Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 在这里,你可以无视孤儿院的栅栏,直接看到邻家的窗户。突然间一个窗口猛然打开,一个<<generate1>><<person1>><<person>>探出身子。<<He>>在看到你后朝你笑了笑,"你……现在是赤身裸体吗?"<<he>>努力伸长着脖子,想要透过树叶看到你赤裸的全身。"在那儿等一会,我去拿我的相机。"挂着你衣服的树枝还要在靠外面一些,你认为在<<he>>回来之前,你可能无法取回衣服了。 <br><br> <<fameexhibitionism 1>> <<link [[继续前进|Bask Climb Exhibitionism]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>> <br><br> <<link [[向树下爬|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>> <br> <</if>> <<else>> 你抓着树枝向挂着衣服的那头爬去,而当你到达能够到衣服的位置时,树枝稍微有些下沉,但你还是安全的取回衣服并爬回了树干。你安稳落地。 <br><br> <<clotheson>> <<link [[继续|Garden]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "home">><<effects>> <<fameexhibitionism 10 "pic">> 你抓着树枝向挂着衣服的那头爬去,而就在这时,<<person>>拿着<<his>>的相机回来了,并且相机已经对准了你。由于用于遮挡你的叶子变少了,所以那家伙可以轻松地看见你的<<bottom>>。"该死的<<girl>>,如果你在我这里就好了,我真想好好调教你一番。" <br><br> 当你到达能够到衣服的位置时,树枝稍微有些下沉,但你还是设法取到了衣服。在你向树干爬去时,你尽力将身体前倾,以此来避免<<person>>和<<his>>的摄像机。最后你躲到了被树叶遮盖的安全区域,开始向下爬。 <br><br> <<clotheson>> <<link [[继续|Garden]]>><<endevent>><</link>> <br>
<<set $outside to 1>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 6 15 "shoot" "vine" true>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Bask Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bask Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 你身上的藤蔓逐渐松动,而其余的树枝回归了原位不再有什么动静。你的身体左右摇晃着,但你还是强撑着没有摔倒。<<tearful>>你继续往树上爬。 <br><br> 你抓着树枝向挂着衣服的那头爬去,而当你到达能够到衣服的位置时,树枝稍微有些下沉,但你还是安全的取回衣服并爬回了树干。你安稳落地。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Garden]]>><</link>> <br>
<<set $outside to 1>><<set $location to "home">><<effects>> 你从灌木丛爬出来后,躲在一个花盆的后面。当你站起来时,你将花盆举了起来,你就这样抱着花盆并沿着花园的墙边蹭着前进,你希望没有人能察觉出异样。谢天谢地,孤儿们根本没注意到你。 <br><br> <<if $rng gte 81>> 当你走到一半的时候,花盆的底部突然裂开。里面的东西散落一地,花盆也随之摔个粉碎。你的<<lewdness>>就这样暴露在大庭广众之下。其中的一个孤儿将视线移开,但绝大多数的孤儿正盯着你看。你赶忙跑向卧室的窗户并顺势爬了进去,身后爆发出一阵阵笑声。 <<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>> <br><br> <<fameexhibitionism 10>> <<else>> 你走到卧室的窗户边,就这样顺利地翻了进去。 <br><br> <</if>> <<link [[继续|Bedroom]]>><</link>> <br>
<<set $outside to 1>><<set $location to "home">><<effects>> 你等待着,虽然<<lewdness>>暴露了出来,不过你还在灌木丛中隐藏着。等到孤儿们厌倦并全部离开草地后,你快速跑过花园,翻进卧室的窗户。 <br><br> <<link [[继续|Bedroom]]>><</link>> <br>
<<set $outside to 1>><<set $location to "home">><<effects>> <<if $rng gte 81>> 你将<<person>>推开,但<<he>>并没有放弃。 <br><br> <<link [[继续|Garden Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你将<<person>>推开,<<He>>避免与你目光接触,接着回到了<<his>>的朋友身边。 <br><br> <<link [[继续|Garden]]>><<endevent>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 60>> <<enable_rescue>> <<promiscuity2>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Garden Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Garden Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "那太下流了,"<<he>>的脸变得通红,"我真希望没有人看到。"<<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<person>>因为疼痛而从你身上离开,<<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $finish is 1>> <<person>>看起来很是沮丧,随后<<he>>在整理好<<his>>的衣服后,离开去寻找<<his>>的朋友了。 <br><br> <<clotheson>> <<endcombat>> <<elseif $alarm is 1 and $rescue is 1>> 那个<<person>>吓得从你身边跳开。"我什么也没做,"<<he>>没有撒谎,转身离开跑去找<<his>>的朋友们了。<<tearful>>你站起身来。 <br><br> <<clotheson>> <<endcombat>> <</if>> <br><br> <<link [[继续|Garden]]>><</link>>
<<set $outside to 1>><<set $location to "home">><<effects>> 你把<<his>>的臀部贴向你的大腿内侧,然后慢慢揉搓了一会,"抓住你了,"你在<<his>>的耳边低语着,"而且正好在我想要的地方。"当你重新站起来的时候,<<His>>的脸已经红了。 <<promiscuity1>> <<link [[继续|Garden]]>><<endevent>><</link>> <br>
<<effects>> <<set _robin to statusCheck("Robin")>> <<for _plot range $plots["garden"]>> <<set _plot.water to 1>> <</for>> 你将你的喷壶递给罗宾,<<he>>开始帮忙给花园周围的花浇水。你找了另一个喷壶,和罗宾一起打理着花园。 <<if _robin.trauma gte 40>> 罗宾保持着安静,但<<he>>在干活的时候似乎很是快乐。 <<else>> 罗宾一边干活一边哼着不知名的小曲。 <</if>> <br><br> 任务完成了。罗宾坐在草地上,看着花朵在微风中摇曳。 <br><br> <<link [[坐在罗宾身边 (0:05)|Garden Robin Sit]]>><<pass 5>><<npcincr Robin love 1>><</link>><<glove>> <br> <<link [[给罗宾做个花冠 (0:10)|Garden Robin Crown]]>><<pass 10>><</link>><<tendingdifficulty 1 200>> <br>
<<effects>> <<set _robin to statusCheck('Robin')>> <<if $robinromance is 1 and _robin.dom gte 40>> 你坐在罗宾旁边,<<He>>将手搭在你的手上,轻轻捏了两下。 <<else>> 你坐在罗宾身旁,一起看着蜜蜂在花间忙碌着。露珠从花瓣间滴落,闪闪发光。 <</if>> <br><br> 在过了几分钟后,你听到孤儿院里传来吵架的声音,罗宾把头转向了你。"那两个家伙又在吵架了,"<<he>>说着站了起来。"我得去看一下,谢谢你让我帮你。" <br><br> <<link [[继续|Garden Flowers]]>><<endevent>><</link>> <br>
<<effects>> <<if isConnectedToHood("head")>> <<toggleHood>> <</if>> <<headwear 14>> 你坐在罗宾旁边的草地上,在野花中翻找合适的材料。罗宾在看了一会儿后,兴奋地表示<<He>>也想加入进来。"我也给你做一个吧。" <br><br> 很快,你们两个人都做好了花冠。<<if currentSkillValue('tending') lt 200>>你的花冠和罗宾的比起来略显粗糙,但<<he>>看起来并不在意。<</if>><<He>>将手伸到你的头顶,将<<he>>制作的花冠放在你的头上。而你也将你做的花冠放在<<his>>的头上。 <br><br> <<if $tendingSuccess>> "我喜欢它,"<span class="green">罗宾带着花环微笑着。</span><<glove>><<npcincr Robin love 1>> <br><br> <<else>> "我喜欢它,"罗宾话还没有说完,<span class="red"><<his>>头上的花环就散开</span>并掉到了地上,<<He>>笑了起来,"没关系的!我还是很喜欢它。尽管它们可能很难制作,但你在通过不断地练习后总会掌握的。"<<glove>><<npcincr Robin love 1>><<gdom>><<npcincr Robin dom 1>> <br><br> <</if>> 你听到孤儿院里传来叫喊声,"那两个家伙又在吵架了,"罗宾说着站了起来。"我得去看一下,谢谢你让我帮你。" <br><br> <<link [[继续|Garden Flowers]]>><<endevent>><</link>> <br>
<<effects>> 你搂着罗宾,而<<He>>则将脑袋靠在你的肩膀上,低声抽泣着。 <br><br> "我没事,"几分钟后之后,<<he>>擦了擦眼泪。"谢谢,我先回去了。" <br><br> <<link [[继续|Garden Flowers]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "谢谢你的提议,"你笑了笑,"但我才刚刚已经忙完了。" <<elseif $speech_attitude is "bratty">> "你来得有点晚了,"你笑了,"我刚刚将它们都做完了。" <<else>> "谢谢你的提议,"你笑了笑,"但我才刚刚已经忙完了。" <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>> 罗宾点点头,朝孤儿院大楼走去。 <<else>> 罗宾点点头。"好的,如果你需要我帮忙的话,我会在房间里面。" <</if>> <br><br> <<link [[继续|Garden Flowers]]>><<endevent>><</link>> <br>
<<effects>> <<if $rng gte 21 or $tentacledisable is "t">> 你再一次摆脱它,然后它消失到了别的地方。 <br><br> <<link [[继续|Garden Flowers]]>><</link>> <br> <<else>> 你试图再次摆脱它,但它却加大了力量。与此同时更多的嫩芽从地里冒出来,它们缠住你的胳膊和腿,把你拉到了地上。<<gstress>><<stress 6>> <br><br> <<link [[寻求帮助|Garden Stem Help]]>><</link>> <br> <<link [[奋力反抗|Garden Stem Struggle]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <<link [[安抚|Garden Stem Soothe]]>><</link>><<tendingdifficulty 1 1000>> <br> <<link [[振作起来|Garden Stem Brace]]>><</link>> <br> <</if>>
<<effects>> <<if $rng gte 71>> 你蹲下身子,向植物靠得更近了些。光滑的绿色尖端滴下了粉红色的、散发香味的液体。你有种想品尝它的冲动。 <br><br> <<link [[舔食|Garden Stem Lick]]>><<set $phase to 0>><</link>><<deviant1>> <br> <<elseif $rng gte 41 or playerIsPregnant()>> 你蹲下身子,向植物靠得更近了些。细细的绿色尖端滴下了紫色的、散发香味的液体。你有种想品尝它的冲动。 <br><br> <<link [[舔食|Garden Stem Lick]]>><<set $phase to 1>><</link>><<deviant1>> <br> <<else>> 你蹲下身子,向植物靠得更近了些。球根状的绿色尖端滴下了红色的、散发香味的液体。你有种想品尝它的冲动。 <br><br> <<link [[舔食|Garden Stem Lick]]>><<set $phase to 2>><</link>><<deviant1>> <br> <</if>> <<link [[甩掉它|Garden Stem Shake]]>><</link>> <br>
<<effects>> <<if $phase is 0>> 你伸出舌头去舔最尖端部分。粉红色的液体很粘稠,而且尝起来非常非常甜。<<deviancy1>> 一股不自然的温暖感从你的嘴里蔓延开来,先是从你的舌根开始,然后沿着你的脖子直到你的全身。 <<gggarousal>><<arousal 2000 "mouth">><<drugs 180>> <br><br> <<link [[继续|Garden Flowers]]>><<endevent>><</link>> <br> <<elseif $phase is 1>> 你伸出舌头去舔最尖端部分。这紫色的液体很粘稠,而且尝起来非常非常甜。<<deviancy1>> 花园的颜色开始变化并融合在一起,现实貌似在创造中不断变化拼凑。你晃了晃脑袋,摆脱了这种影响,但却给你留下不可磨灭的影响,也许世界并不是它看起来的那样。 <<hallucinogen 180>> <br><br> <<link [[继续|Garden Flowers]]>><<endevent>><</link>> <br> <<else>> 你伸出舌头去舔最尖端部分。这红色的液体很粘稠,而且尝起来非常非常甜。<<deviancy1>> 世界突然开始旋转,你一个踉跄摔倒在地上。当你重新站起来时,你笑了起来,但紧接着就是一阵头晕目眩。 <<alcohol 180>> <br><br> <<link [[继续|Garden Flowers]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 当你周围的藤蔓开始收紧时,你选择大声呼救。 <<if Time.dayState is "night">> <<generate1>><<person1>> 一开始没有任何回应,只有晚风吹过头顶树枝的哗啦声。紧接着你听到花园篱笆那吱吱作响着,然后便是砰的一声。 <br><br> "看呐,"一个<<personsimple>>的声音说道。"一个可怜的孤儿被<<pherself>>缠住了。"一个<<person>>蹲在你面前,轻蔑地看着你。"他们说过不允许进入孤儿院,但你现在不在孤儿院,不是吗?"<<He>>扯掉了那些藤蔓,但只是为了能更顺利压到你的身上。 <br><br> <<link [[继续|Garden Stem Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<run statusCheck("Robin")>> <<if $rng gte 51 and _robin_location is "orphanage" and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $daily.robin.tending isnot 1>> <<npc Robin>><<person1>> "我来了!"罗宾喊了一声。<<He>>从孤儿院赶了过来,当<<he>>看到你时直接倒吸一口了凉气。"你都被缠成这个样子了。"<<He>>单膝跪在地上,开始试图在不造成任何伤害的情况下解开缠绕在一起的枝条。 <br><br> 这些藤蔓在<<his>>的手下开始松动,你勉强可以扭动身体了。"幸好你没有掉进刺痛的荨麻里,"<<he>>吁了一口气,"我试着清空花园里的这些东西,但它们好像一夜之间就会再长出来。" <br><br> 你向罗宾表达你的感谢,<<he>>回到了孤儿院。 <br><br> <<link [[继续|Garden Flowers]]>><<endevent>><</link>> <br> <<else>> <<generatey1>><<person1>> 你听到有脚步声传来。"不要担心,"一个<<person>>在说着的同时走了过来,蹲在了你的身边。"它们没有刺。"<<he>>扯掉了束缚你的藤蔓,皱起了眉头。"这些东西真的勒得很紧,就好像它们有自己的意识一样。" <br><br> 在<<persons>>的帮助下,你设法摆脱了困境。在你对<<him>>表达之后,<<he>>回到孤儿院。 <br><br> <<link [[继续|Garden Flowers]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Garden Stem Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Garden Stem Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>趴在你身上喘息着,片刻后从你身上站了起来了。<<He>>看了看篱笆那里,随后翻了过去,消失在夜色之中。 <br><br> <<tearful>>你站了起来,至少这些植物看起来已经失去了活力。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Garden Flowers]]>><</link>> <br> <<else>> <<person>>没想到会遭到如此强烈的反抗,<<He>>冲向围栏,顺势翻到了墙的另一侧,逃到了夜色之中。 <br><br> <<tearful>>你站了起来,至少这些植物看起来已经失去了活力。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Garden Flowers]]>><</link>> <</if>>
<<effects>> <<if $physiqueSuccess>> <span class="green">你扯断束缚你的藤蔓,</span>随后站了起来,将这些失去活力的藤蔓丢到地上,以此来让你的身体得到解放。 <br><br> <<link [[继续|Garden Flowers]]>><</link>> <br> <<else>> 你试图用自己的力量来摆脱束缚你的植物,<span class="red">但是它们实在勒得太紧了。</span> <br><br> <<link [[继续|Garden Stem Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $tendingSuccess>> 你轻声哼唱,而藤蔓随着歌声的旋律左右晃动,<span class="green">它们开始变得松散,</span>这让你能够自由地扭动身体。 <br><br> <<link [[继续|Garden Flowers]]>><</link>> <br> <<else>> 你轻声哼唱,<span class="red">但是这些植物没有任何反应,</span>反而收缩得更紧了。 <br><br> <<link [[继续|Garden Stem Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 缠绕着你四肢的藤条开始收紧,你做好准备。 <br><br> <<link [[继续|Garden Stem Tentacles]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 4 15 "shoot" "vine" true>> <<set $timer to 15>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2) or $timer lte 1>> <span id="next"><<link [[继续|Garden Stem Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Garden Stem Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 这些枝条失去了活力,<<tearful>>你将它们从你的身上扯了下来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Garden Flowers]]>><</link>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你正待在孤儿院上面的阁楼处,中间是一处宽阔的空厅,通往其他地方的走廊排列在两侧,满是尘土的箱子堆积如山。 <br> <<if $loft_kylar>> 房间里弥漫着一股刺鼻的气味。 <br> <</if>> <<if $loft_river is 1>> 房间里飘荡着热汤和新鲜面包的香气。 <br> <</if>> <br> <<if $loft_spray isnot 1 and $spray lt $spraymax and $loft_kylar>> <<link [[重新填充防狼喷雾|Orphanage Loft Spray]]>><<spray 1>><<set $loft_spray to 1>><</link>><<gspray>> <br> <</if>> <<link [[离开|Orphanage]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> 你进入了化学实验室,里面的一些烧杯还在冒泡;一位<<generateyv1>><<person1>><<person>>正在里面工作,<<He>>重新装填了你的防狼喷雾。 <br><br> <<link [[继续|Orphanage Loft]]>><<endevent>><</link>> <br>
<<bedclotheson "bed">> <<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>><<getTarget true>> 你正待在你的卧室中。 /* Wallpaper */ <<set _furniture to $furniture.bedroom>> <<if _furniture.wallpaper>> <<switch _furniture.wallpaper.name>> <<case "vines">> 下流的绿色藤蔓在墙上蠕动。 <<if $backgroundTraits.includes("plantlover")>> 糟糕的想法萦绕在你的脑中。 <</if>> <<case "tentacles">> 紫色的触手沿墙壁滑行。 <<if $demon gte 6>> 快乐的想法在你的脑海中掠过。 <</if>> <<case "plainwhite">> 普通的白色壁纸覆盖着墙壁。 <<case "wavywhite">> 波浪形图案的壁纸由白色渐变为黑色。这是某种性暗示吗? <<case "hearts">> 粉色的心形图案覆盖着墙壁。 <<case "cowgirls">> 墙上贴着牛娘跳舞的海报。 <<case "trees">> 墙上绿色的树木让你仿佛置身于森林。 <<case "crosses">> 金色的十字架覆盖着墙壁。 <<default>> /* Custom */ _furniture.wallpaper.name的图案覆盖着墙壁。 <<if ['dol', 'degrees of lewdity'].some(e => _furniture.wallpaper.name === e)>> 不知为何给你一种熟悉的感觉。 <<elseif _furniture.wallpaper.name.startsWith('<<')>> <span class="black">你的作弊行为被抓到了!</span> <</if>> <</switch>> <<else>> 朴素的墙壁将你与外界隔绝开来。 <</if>> /* Misc Furniture */ <<set _desk to Furniture.get('desk')>> <<if _desk is null>> <<set _desk to Furniture.set('desk','desk')>> <</if>> <<set _chair to Furniture.get('chair')>> <<if _chair is null>> <<set _chair to Furniture.set('chair','chair')>> <</if>> <<deskText "icon">> /* If no desk options (read a book, work on project, etc.) are available, desk and icon appear here */ <<tableText "icon">> /* If no fish tank is available to be placed on an owned table or chairs, table and chairs appear here */ /* Decorations */ <<set _deco to Furniture.get('decoration')>> <<if _deco>> <br> <<switch _deco.name>> <<case "large bear plushie">> <<furnitureicon _deco.iconFile>>那个_deco.nameCap被放在角落里。 <<default>> <<furnitureicon _deco.iconFile>>那个_deco.nameCap正挂在墙上。 <</switch>> <</if>> <<set _owlplush to Furniture.get('owlplushie')>> <<if _owlplush>> <br> <<switch _owlplush.id>> <<case "owlplushie">> <<furnitureicon _owlplush.iconFile>>那个_owlplush.nameCap与周围的黑暗融为一体,它貌似正在衣柜上凝视着你。 <</switch>> <</if>> <<set _windowsill to Furniture.get('windowsill')>> <<if _windowsill>> <br> <<switch _windowsill.name>> /* can be expanded further */ <<case "ominous jar">> /* unused */ <<furnitureicon _windowsill.iconFile>>_windowsill.nameCap颇有气势地立在窗台上。 <<default>> <<furnitureicon _windowsill.iconFile>>你的_windowsill.nameCap被放在了窗台上。 <</switch>> <</if>> <<set _poster to Furniture.get('poster')>> <<if _furniture.poster>> <br> <<switch _furniture.poster.name>> <<case "cowgirl">> <<furnitureicon _poster.iconFile>>墙上挂着一张牛女孩的海报。 <<case "cat">> <<furnitureicon _poster.iconFile>>墙上挂着一张猫咪海报。下面的文字写着:"坚持住!" <<case "puppy">> <<furnitureicon _poster.iconFile>>墙上挂着一张小狗的海报。 <<default>> /* Custom */ <<furnitureicon _poster.iconFile>>墙上挂着一张_furniture.poster.nameCap的海报。 <<if ['dol', 'degrees of lewdity'].some(e => _furniture.poster.name === e)>> 不知道为什么,你总感觉有一阵奇怪的熟悉感。 <<elseif _furniture.poster.name.startsWith('<<')>> <span class="black">你的作弊行为被抓到了!</span> <</if>> <</switch>> <</if>> /* Events */ <br><br> <<if $robinbed is "yours" and Time.hour gte 6 and !$possessed>> <<unset $robinbed>> <<npc Robin>><<person1>>罗宾打了个哈欠,走回<<his>>自己的房间。<<endevent>> <<if Time.hour is 6 and Time.minute lte 20>><<run setRobinLocationOverride("orphanage", 6)>><</if>> <br><br> <</if>> <<if $unbind is 1>> <<unset $unbind>> <<if $possessed>> 你看向身上那些拘束住你的东西。你轻轻一拉,它们就松开了,也没办法再继续绑住你了。<<unbind>> <br><br> <<else>> <span class="green">你靠着你的<span style="position:relative;top:-5px"><<furnitureicon _desk.iconFile>></span>桌子将束缚给弄了下来。</span>你花了不少功夫,但捆绑物最终还是屈服了,四肢得以解放。 <br><br> <</if>> <</if>> <<if $study is 1>> <<unset $study>> <<if $phase is 1>> 你翻开你的科学教科书,开始阅读。 <<scienceskill>> <<elseif $phase is 2>> 你翻开你的数学教科书,开始阅读。 <<mathsskill>> <<elseif $phase is 3>> 你翻开你的语文教科书,开始阅读。 <<englishskill>> <<elseif $phase is 4>> 你翻开你的历史教科书,开始阅读。 <<historyskill>> <</if>> <<endevent>> <br><br> <</if>> <<if $nextPassageCheck is "Bedroom">> <span class="nextLink"><<link [[抬头看看月亮|Bedroom]]>><</link>></span> <br> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passouthome>> <<elseif $christmas is 1 and Time.monthDay is 25 and $christmas_robin_visit is undefined and $christmas_robin_gift_received is undefined and Time.dayState isnot "night" and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and !$possessed>> <<set $christmas_robin_visit to true>> <<christmas_robin_visit>> <<else>> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<undobindingsicon>><<link [[弄掉束缚 (0:10)|Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>> <br><br> <</if>> <<if $robinpaid is 1 and $robinmissing is 0 and $robinnote isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].lust gte 10 and $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 10>> <span class="gold">窗边貌似有张便条。</span> <br> <<askicon>><<link [[阅读|Robin Note]]>><<set $robinnote to 1>><</link>> <br><br> <</if>> /* Desk */ <<deskText "noicon">> /* If project, study, or Christmas options are available, desk location appears here, in line with bed/wardrobe/etc locations */ /* <<if $debug is 1>> <span class="green">Debugging starts here</span> <br> <<if $debugradio or $debugradio is undefined>> indev radio testing A radio is on: <br> <<radio_placehere>> <span class="green">More debugging:</span> <br> <<link [[Add test news|Bedroom]]>><<radio_addnews "meteor_fall" "2">><</link>> radio_addnews "meteor_fall" "2" <br> <<link [[Add test news|Bedroom]]>><<radio_addnews "godzilla_awaken" "3">><</link>> radio_addnews "godzilla_awaken" "3" <br> <<link [[Hard reset news|Bedroom]]>><<radio_hardreset>><</link>> radio_hardreset <br> <<link [[Midnight importance reduction|Bedroom]]>><<radio_midnight>><</link>> radio_midnight <br> <<link [[Turn off radio|$passage]]>><<set $debugradio to false>><</link>> <br><br> <<else>> <<link [[Turn on radio|$passage]]>><<set $debugradio to true>><</link>> <br> <</if>> <<link [[Skip to 23:58|Bedroom]]>><<set Time.setTime(23, 58)>><</link>> <br> <<link [[Test new features for DoL (0:15)|Bedroom]]>><<pass 15>><</link>> <br> <span class="green">Debugging end here</span> <br><br> <</if>> */ /* Bed */ 你的床占据了这个房间的大部分空间。 <<set _bed to Furniture.get('bed')>> <<if $nextPassageCheck is "Bed">> <br> <<if $robinbed is "yours" or $robinbed is "theirs">> <span class="nextLink"><<furnitureicon _bed.iconFile>><<link [[罗宾|Bed]]>><</link>></span> <<else>> <span class="nextLink"><<furnitureicon _bed.iconFile>><<link [[凯拉尔|Bed]]>><</link>></span> <</if>> <br> <<listsleepoutfits>> <<elseif !($earSlime.event and $earSlime.noSleep)>> <br> <<furnitureicon _bed.iconFile>><<link [[脱光并爬到床上|Bed]]>><<undressSleep "bed">><</link>> <br> <<listsleepoutfits>> <<if _bed.type.includes("comfy")>> <<furnitureicon _bed.iconFile>><<link [[在床上自慰|Home Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <</if>> <<else>> <br> <<if $possessed>> <span class="red">你脑袋里的史莱姆保持着沉默。</span> <<else>> <span class="red">史莱姆想要你在上床睡觉前<<print $earSlime.event.replace("go commando","裸奔").replace("have sex with someone or something","与某人或者某物做爱").replace("only sleep naked from now on","现在开始裸睡").replace("have sex with someone","与某人做爱").replace("go running or swimming naked","裸跑或者裸泳").replace("steal something","偷东西").replace("go running or swimming","跑步或者游泳").replace("study at the school library while naked","在学校图书馆裸体学习").replace("for an hour","一个小时").replace("for two hours","两个小时").replace("only wear","穿一会").replace("feminine","女装").replace("masculine","男装").replace("clothes for a while","").replace("ejaculate into someones vagina","在某人小穴里射精").replace("masturbate and orgasm at least","自慰并且高潮至少").replace("ten times","十次").replace("five times","五次").replace("get sperm into your" ,"用精液填满你的").replace("vagina","小穴").replace("anus","菊穴").replace(" ","")>>。</span> <</if>> <br> <</if>> <<roomoptions>> <br> /* Wardrobe */ <<set _wardrobe to Furniture.get('wardrobe')>> <<if _wardrobe>> 你的衣服正放在_wardrobe.nameCap里面。 <</if>> <br> <<furnitureicon _wardrobe.iconFile>><<link [[衣柜|Wardrobe]]>><</link>> <br> <<if playerHasSexToys()>> <<sextoysicon>><<link [[性玩具|Sextoys Inventory]]>><<set $sextoyInvReturnLink to $passage>><</link>> <br> <</if>> <<if $nextPassageCheck is "Mirror">> <span class="nextLink"><<mirroricon>><<link [[镜子|Mirror]]>><<preMirror>><</link>></span> <br> <<elseif $christmas is 1 and !$christmas_wraith and _wraithEvent>> <br> <span class="purple">你瞥了一眼镜子,里面似乎有一个奇怪的光点。</span> <br> <<bloodmirroricon>><<link [[镜子|Christmas Mirror]]>><<preMirror>><</link>> <br> <<elseif Time.hour is 3 and $hallucinations gte 2 and $daily.mirrorTentacles isnot 1 and $tentacledisable is "f">> <br> <span class="purple">一道阴森诡异的光芒从你的镜子中折散而出。</span> <br> <<bloodmirroricon>><<link [[镜子|Eerie Mirror]]>><<preMirror>><<set $daily.mirrorTentacles to 1>><<set $phase to 0>><</link>> <br> <<else>> <<homemirroricon>><<link [[镜子|Mirror]]>><<preMirror>><</link>> <br> <</if>> /*Table*/ <<tableText "noicon">> /* If fish tank option available, table/chair location appears here, in line with bed/wardrobe locations */ /* Travel */ <br> 外面的走廊与孤儿院的其他地方相连接。 <<if $exposed gte 2>> <<if Time.dayState isnot "night">> <<if $exhibitionism gte 75>> <br> <span class="purple">一想到你要裸着<<genitals>>出门,就让人兴奋了起来。只要你够小心的话,就会没事的,对吧?</span> <<orphanageWard>> <br> <<bathroomLink>> <br> <<robinroom_link>> <br> <<home_outside>> <br><br> <<elseif $exhibitionism gte 55>> <br> <span class="purple">一想到你要裸着<<genitals>>出门,就让人兴奋了起来。但你现在这样连一个小时都躲不了。等天黑再说吧。</span> <br><br> <<else>> <<orphanageWard>> <br> <span class="red">你不可能这个样子出门!</span> <br><br> <</if>> <<else>> <<if $exhibitionism gte 55>> <br> <span class="purple">一想到你要裸着<<genitals>>出门,就让人兴奋了起来。反正已经晚上了,能出什么差错呢?</span> <<orphanageWard>> <br> <<bathroomLink>> <br> <<robinroom_link>> <<main_hall_icon>><<link [[大厅 (0:01)->Orphanage]]>><<pass 1>><</link>> <br> <<home_outside>> <br><br> <<else>> <<orphanageWard>> <br> <span class="red">你不可能这个样子出门!</span> <br><br> <</if>> <</if>> <<elseif $exposed gte 1>> <<if Time.dayState isnot "night">> <<if $exhibitionism gte 35>> <br> <span class="purple">一想到要以如此淫荡的穿着出门,你就会心跳加速。只要你够小心的话,就会没事的,对吧?</span> <<orphanageWard>> <br> <<bathroomLink>> <br> <<robinroom_link>> <br> <<home_outside>> <br><br> <<elseif $exhibitionism gte 15>> <br> <span class="purple">一想到要以如此淫荡的穿着出门,你就会心跳加速。但你现在这样连一个小时都躲不了。等天黑再说吧。</span> <br><br> <<else>> <<orphanageWard>> <br> <span class="red">你不可能这个样子出门!</span> <br><br> <</if>> <<else>> <<if $exhibitionism gte 15>> <br> <span class="purple">一想到要穿着如此淫荡的衣服出门,你就兴奋不已。反正是晚上,有什么关系呢?</span> <br> <<orphanageWard>> <br> <<bathroomLink>> <br> <<robinroom_link>> <<main_hall_icon>><<link [[大厅 (0:01)->Orphanage]]>><<pass 1>><</link>> <br> <<home_outside>> <br><br> <<else>> <<orphanageWard>> <br> <span class="red">你不可能这个样子出门!</span> <br><br> <</if>> <</if>> <<elseif $worn.under_lower.type.includes("naked")>> <<if $underwarningskip is 1>> <<orphanageWard>> <br> <<bathroomLink>> <br> <<robinroom_link>> <br> <<if Time.hour gte 18 and Time.hour lte 20 and $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40 and $robinmissing is 0 and !$robinTraumaVisit>> <<main_hall_icon>><<link [[大厅 (0:01)|Robin Trauma Visit]]>><<set $phase to 1>><<pass 1>><</link>> <br> <<else>> <<main_hall_icon>><<link [[大厅 (0:01)->Orphanage]]>><<pass 1>><</link>> <br> <</if>> <<home_outside>> <br><br> <<set _kylar to statusCheck("Kylar")>> <<if $kylar_camera is 4>> 那个猫头鹰玩偶正在衣柜上看着你,你清楚的知道里面有一个摄像头。 <br> <<ind>><<link [[决定如何处理凯拉尔的相机 (0:05)|Bedroom Kylar Camera]]>><<pass 5>><</link>> <br><br> <</if>> <<if $kylar_camera is 0>> 凯拉尔送给你的礼物盒子就放在了你的床脚。 <br> <<link [[打开看看|Bedroom Kylar Gift Open]]>><</link>> <br><br> <<elseif $kylar_camera is 1>> 凯拉尔送给你的礼物盒子就放在你的床脚,里面放着一个猫头鹰玩偶。 <br> <<link [[把它作为装饰品保留下来|Bedroom Kylar Gift Keep]]>><</link>> <br> <<link [[把它送给一个孤儿|Bedroom Kylar Gift Orphan]]>><<hope 1>><</link>><<ghope>> <br><br> <</if>> <<else>> <br> <span class="pink">你没有穿内裤!一想到要这样出门,你的脉搏就加快了。</span> <br> <<link [[这没什么|Bedroom]]>><<set $underwarningskip to 1>><</link>> <br><br> <</if>> <<else>> <<orphanageWard>> <br> <<bathroomLink>> <br> <<robinroom_link>> <br> <<if Time.hour gte 18 and Time.hour lte 20 and $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40 and $robinmissing is 0 and !$robinTraumaVisit>> <<main_hall_icon>><<link [[大厅 (0:01)|Robin Trauma Visit]]>><<set $phase to 1>><<pass 1>><</link>> <br> <<else>> <<main_hall_icon>><<link [[大厅 (0:01)->Orphanage]]>><<pass 1>><</link>> <br> <</if>> <<home_outside>> <br><br> /* Kylar */ <<set _kylar to statusCheck("Kylar")>> <<if $kylar_camera is 4>> 那个猫头鹰玩偶正在衣柜上看着你,你清楚的知道里面有一个摄像头。 <br> <<ind>><<link [[决定如何处理凯拉尔的相机 (0:05)|Bedroom Kylar Camera]]>><<pass 5>><</link>> <br><br> <</if>> <<if $kylar_camera is 0>> 凯拉尔送给你的礼物盒子就放在了你的床脚。 <br> <<link [[打开看看|Bedroom Kylar Gift Open]]>><</link>> <br><br> <<elseif $kylar_camera is 1>> 凯拉尔送给你的礼物盒子就放在你的床脚,里面放着一个猫头鹰玩偶。 <br> <<link [[把它作为装饰品保留下来|Bedroom Kylar Gift Keep]]>><</link>> <br> <<link [[把它送给一个孤儿|Bedroom Kylar Gift Orphan]]>><<hope 1>><</link>><<ghope>> <br><br> <</if>> <</if>> /* Settings */ <<link [[设置|Settings]]>><<set $settingsExitPassage to "Bedroom">><</link>> <br> <<attitudesControlCheck>> <<if $attitudesControl.showGoldLink is true>> <span class="goldLink"><<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>></span><span class="red">!!</span> <<else>> <<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> <</if>> <br><br> <</if>>
<<effects>> 你拉开绑带并打开盖子,里面是一个灰色的猫头鹰玩偶,它看起来很老,填充绒毛从它破旧的皮层中漏出。 <br><br> <<link [[把它作为装饰品保留下来|Bedroom Kylar Gift Keep]]>><</link>> <br> <<link [[把它送给一个孤儿|Bedroom Kylar Gift Orphan]]>><<hope 1>><</link>><<ghope>> <br>
<<effects>> <<set $kylar_camera to 2>> 你在衣柜顶端找到了一个空位,这里可以看见整个房间内发生的一切。 <br><br> <<run Furniture.set('owlplushie', 'owlplushie', { name : 'owl plushie', nameCap : '猫头鹰玩偶' })>> <<link [[继续|Bedroom]]>><</link>> <br>
<<effects>> <<set $kylar_camera to 3>> <<generatey1>><<person1>> 你走进大厅,一个孤儿向你跑来,你把毛绒玩具拿了出来。<<His>>的眼睛发出亮光:"给我的么?"<<he>>问道,在把玩偶给<<he>>之前,你勉强的点了一下头。"谢谢你!"<<He>>把玩偶紧紧抱在胸前后便跑了回去。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br>
<<effects>> 你把毛绒玩具从衣柜上拿了下来,看着它黑黢黢的眼睛,你看清楚了,其中一只眼睛比另一只眼睛的要更亮一些。你将两根手指伸进头部的一个绒毛孔中,从里面掏出一个小相机。 <br><br> <<link [[销毁它|Bedroom Kylar Camera Destroy]]>><<set $phase to 0>><</link>> <br> <<if $exhibitionism gte 35>> <<link [[放在那里以便于复仇|Bedroom Kylar Camera Leave]]>><<set $phase to 0>><</link>><<exhibitionist3>> <br> <</if>>
<<effects>> 你在大厅里找到了那个玩偶,它正和其他几个玩偶放在一块。看着它黑黢黢的眼睛,你看清楚了,其中一只眼睛比另一只眼睛的要更亮一些。你将两根手指伸进头部的一个绒毛孔中,从里面掏出一个小相机。 <br><br> <<link [[销毁它|Bedroom Kylar Camera Destroy]]>><<set $phase to 1>><</link>> <br> <<if $exhibitionism gte 35>> <<link [[放回你的房间以便于复仇|Bedroom Kylar Camera Leave]]>><<set $phase to 1>><</link>><<exhibitionist3>> <br> <</if>>
<<effects>> 你把相机丢在地上,然后狠狠踩上一脚,听到了镜头破碎的咔嚓声,这应该就可以了吧。<<gggcontrol>><<control 100>><<llltrauma>><<trauma -30>> <br><br> <<set $kylar_camera to 6>> <<if $phase is 1>> 在将相机解除之后,你将毛绒玩具放回了它原本的地方。 <br><br> <<link [[继续|Orphanage]]>><</link>> <br> <<else>> 在将相机解除之后,你将毛绒玩具放回了衣柜上。 <br><br> <<link [[继续|Bedroom]]>><</link>> <br> <</if>>
<<effects>> <<set $kylar_camera to 7>> <<if $phase is 1>> 你在回到你的房间后,把毛绒玩具放在了你的衣柜上。 <<run Furniture.set('owlplushie', 'owlplushie', { name : 'owl plushie', nameCap : '猫头鹰玩偶' })>> <<else>> 你将毛绒玩具放回了衣柜上。 <</if>> 你对着镜头说道: "我不知道该邀请谁过来,"然后在对着镜头做了个鬼脸之后继续说道:"我希望你喜欢这场表演。<i>我的爱人。</i>"<<gggcontrol>><<control 100>><<llltrauma>><<trauma -30>><<exhibitionism3>> <<link [[继续|Bedroom]]>><</link>> <br>
<<effects>> <<if $phase is 1>> <<if $submissive gte 1150>> "我醒着的,你晓得这点吧……"你悄声说。 <<elseif $submissive lte 850>> "不错的尝试,"你低语道,"不过你这样在别人耳边喃喃自语,是会连死人都能吵醒的。" <<else>> "你从没像这样悄悄地接近人过。"你低声说道。 <</if>> <br><br> <<He>>一声不响地跳下你的床,连滚带爬地跑到门前,将门甩开,随即冲进了大厅。 <br><br> 你起身,关上了<<him>>身后的门。作为闯入你房间的人来说,凯拉尔显得过于害羞了。你不觉得你会想知道<<he>>打算对你做什么。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <<elseif $phase is 2>> 你听到衣物褪去的摩擦声,有那么一瞬间,<<His>>屏住了呼吸。 <br><br> 一股平和温柔的声音正不断从你的肚子上方传来。你突然意识到,如果<<hes>>正跨坐在你身上,那么这个声音大概就在<<his>>胯下的位置。 <br><br> 你脸上的气息越来越快,也越来越沉重。"我……我真希望我们能真的这样做……"凯拉尔小声呻吟道,"你会让我这样对你……再一次,再一次,再一次……" <br><br> <<link [[睁开眼睛|Bedroom Kylar Creep 2]]>><<set $phase to 1>><<npcincr Kylar lust 1>><</link>><<glust>> <br> <<link [[让其靠近|Bedroom Kylar Creep 2]]>><<set $phase to 2>><</link>> <br> <<link [[生气|Bedroom Kylar Creep 2]]>><<set $phase to 3>><<npcincr Kylar rage 2>><<npcincr Kylar love -1>><<stress -6>><</link>><<gstress>><<llove>><<gksuspicion>> <<else>> <<if $submissive gte 1150>> "请你离开。"你尖锐地盯着凯拉尔,继续说着,"你不应该在这的……" <<elseif $submissive lte 850>> "你在搞什么鬼!?"你对着凯拉尔大喊,把<<him>>推到了地上,"滚出我的房间!" <<else>> "你为什么会在我房间里!?" 你对着凯拉尔大喊,把<<him>>推到了地上,"请你离开!" <</if>> <br><br> <<He>>僵住了。你们两人盯着对方看了一会儿。 <br><br> <<if $submissive gte 1150>> <<He>>一声不响地跳下你的床,连滚带爬地跑到门前,将门甩开,随即冲进了大厅。 <<else>> <<He>>一声不响地冲到门前,将门甩开,随即冲进了大厅。 <</if>> <br><br> 你起身,关上了<<him>>身后的门。作为闯入你房间的人来说,凯拉尔显得过于害羞了。你很庆幸能在<<he>>做任何事情之前就阻止了<<him>>。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <</if>>
<<effects>> <<if $phase is 1>> <<if $submissive gte 1150>> "你,你吵醒我了,"你悄声说,"你还躺在我的身上……" <<elseif $submissive lte 850>> "你不会真的觉得我睡着了吧,啊?"你低语道,"没人在这种情况下还能睡得着觉。" <<else>> "你知道我醒着的,对吧?"你低语道。 <</if>> <br><br> <<He>>僵住了。你们两人盯着对方看了一会儿。 <br><br> <<He>>一声不响地跳下你的床,连滚带爬地跑到门前,将门甩开,随即冲进了大厅。 <br><br> 你起身,关上了<<him>>身后的门。作为闯入你房间的人来说,凯拉尔显得过于害羞了。你很庆幸能在<<he>>把事情变得更过火之前就阻止了<<him>>。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <<elseif $phase is 2>> <<He>>向前挪了挪,然后呻吟着说道:"我……我爱你。" <br><br> <<if $NPCList[0].penis isnot "none">> <<if $NPCList[0].penissize gt 1>> 这就是在你被颜射之前所得到的所有预兆,随之而来的粘稠液体溅射到了你的脸上,并将你的脸和你的头全部弄乱。在高潮之后,<<his>>用你的嘴唇擦拭<<hes>>的龟头。<<if $ejactrait is 1>><<garousal>><<arousal 600>><</if>> <br><br> <<else>> 在一小股粘稠的暖流落上你的嘴唇之前,这就是你能得到的全部警告。在<<hes>>高潮后,<<He>>用你的被子擦拭着<<his>>的阴茎头。<<if $ejactrait is 1>><<garousal>><<arousal 600>><</if>> <br><br> <</if>> <<set $hygiene += 500>><<bodyliquid "face" "semen">> <<else>> 这就是在你被颜射之前所得到的所有预兆,随之而来的粘稠液体溅射到了你的脸上,并将你的脸和你的头全部弄乱。在<<hes>>高潮之后,<<He>>用你的被子擦拭<<his>>的下体。<<if $ejactrait is 1>><<garousal>><<arousal 600>><</if>> <br><br> <<set $hygiene += 500>><<bodyliquid "face" "goo">> <</if>> 你感觉到<<him>>再次靠向了你。"很快……"<<he>>低语道,在你的额头上轻快地落下一吻。"我等不及了。"<<gstress>><<gtrauma>><<stress 6>><<trauma 1>> <br><br> <<He>>快速地从你身旁爬开。你没有听到<<him>>离开的动静,但当你睁开眼时,<<hes>>已经离开了。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <<else>> <<if $submissive gte 1150>> "你在做什么?"你尖锐地盯着凯拉尔,继续说着,"变,变态……" <<elseif $submissive lte 850>> "你这变态!"你对着凯拉尔大喊,把<<him>>推到了地上,"你到底是有什么毛病啊?!" <<else>> "你以为你在做什么!?"你对着凯拉尔大喊,把<<him>>推到了地上,"变态!" <</if>> <br><br> <<He>>僵住了。你们两人盯着对方看了一会儿。 <br><br> <<if $submissive gte 1150>> <<He>>一声不响地跳下你的床,连滚带爬地跑到门前,将门甩开,随即冲进了大厅。 <<else>> <<He>>一声不响地冲到门前,将门甩开,随即冲进了大厅。 <</if>> <br><br> 你起身,关上了<<him>>身后的门。作为闯入你房间的人来说,凯拉尔显得过于害羞了。因为<<his>>的性欲而被侵扰,你感觉<<print either("不干净了", "很不安", "不舒服")>>。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <</if>>
<<set _robin to statusCheck("Robin")>> <<bedclotheson "bed">> <<set $robinmistknown to 1>> 醒来后,你注意到有一张纸条被推到了你的门下。 <br><br> "<i>我不知道这些人是谁,也不知道他们想要什么,他们强迫我写这封信给你。 <br>我被关在类似牢房的地方。这里很冷,而且也没办法在这分辨时间。 <br>他们让我告诉你去<span class="gold">麋鹿街的垃圾填埋场</span>。 <br></i> <<if _robin.dom gte 80>> <i>请一定要小心,<<if $robinromance>>我爱你。<</if>></i>" <<else>> <i>请救救我,我很害怕。</i>" <br><br> 后半部分的字迹抖动的几乎无法阅读,有多个错字被涂掉。 纸上还有一些圆形的水渍。 <</if>> <br><br> <span class="red">这是罗宾的亲笔信。</span> <br><br> <<link [[继续|Bedroom]]>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<flaunting>>你偷偷地穿过黑暗中的孤儿院。偶尔从附近的房间里传来鼾声或家具移动的声音,直到周围唯一的声音是你的心脏砰砰作响时,你才再次移动。 <br><br> 你打开后门并向外窥视。你迈出了第一步,然后是第二步,你轻轻关上身后的门,你现在在外面了。<<covered>> <br><br> <<link [[继续|Garden Fence Undies Night]]>><<pass 5>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<flaunting>>你偷偷地穿过黑暗中的孤儿院。偶尔从附近的房间里传来鼾声或家具移动的声音,直到周围唯一的声音是你的心脏砰砰作响时,你才再次移动。 <br><br> 你打开后门并向外窥视。你迈出了第一步,然后是第二步,你轻轻关上身后的门,你现在在外面了。<<covered>> <br><br> <<link [[继续|Garden Fence Naked Night]]>><<pass 5>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<flaunting>>你偷偷地穿过黑暗中的孤儿院,你在藏身处之间穿行,朝前门靠近。你停下来,等待脚步声消失,以免被人发现。 <br><br> 你打开后门并向外窥视。你迈出了第一步,然后是第二步,你轻轻关上身后的门,你现在在外面了。<<covered>> <br><br> <<link [[继续|Garden Fence Undies Day]]>><<pass 5>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<flaunting>>你偷偷地穿过黑暗中的孤儿院,你在藏身处之间穿行,朝前门靠近。你停下来,等待脚步声消失,以免被人发现。 <br><br> 你打开后门并向外窥视。你迈出了第一步,然后是第二步,你轻轻关上身后的门,你现在在外面了。<<covered>> <br><br> <<link [[继续|Garden Fence Naked Day]]>><<pass 5>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>><<set $bus to "orphanage_bathroom">> 你正待在浴室里。 <br><br> <<if $stress gte $stressmax>> <<passouthome>> <<else>> <<if $leftarm is "bound" and $rightarm is "bound">> <<set _clothed = ![V.worn.upper.name, V.worn.lower.name, V.worn.under_upper.name, V.worn.under_lower.name, V.worn.over_upper.name, V.worn.over_lower.name].every(x => x == 'naked')>> <<bathroomicon "bath">><<link [[(_clothed ? "穿着衣服" : "") + "洗澡" + "(0:30)"->Bath]]>><<water>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>> <<else>> <<bathroomicon "bath">><<link [[洗澡 (0:30)->Bath]]>><<strip>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>> <</if>> <br> <!-- Check if there's any hair--> <<if $pbdisable is "f" and ($pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2)>> <<bathroomicon "shave">><<link [[修剪阴毛->Shave]]>><</link>> <br> <</if>> <<pregnancyTest "Bedroom">> <br> <<bedicon>><<link [[卧室 (0:01)->Bedroom]]>><<pass 1>><</link>> <br> <<robinroom_link>> <br> <<main_hall_icon>><<link [[大厅 (0:01)->Orphanage]]>><<pass 1>><</link>> <br> <<home_outside>> <br> <</if>>
<<set _autosavehere to true>> <<set _robin to statusCheck("Robin")>> <<sleep>> <<if _dreaming>> /* <<earSlimeFocusChoice>> or similar widgets are running */ <<else>> <<effects>> <<sleepeffects>><<rngWraith 2 "noBlood">> <<if $sleepWraith>> <<set $wraith.mimic to "Robin">><<set $wraith.exit to "sleep">><<unset $sleepWraith>><<unset $robinbed>> 你睡得很香,当你醒来时你感觉精神焕发。 <br><br> 你看向罗宾,<<Hes>>正盯着你看,你不知道<<hes>>已经醒了多久了。 <br><br> 你试图爬下床,但一只手抓住了你,罗宾将你拉回了床上,并将你按住后,<<He>>用第三只手轻轻抚摸着你的脸颊。 <br><br> 那不是一只手,是许多长长的、半透明的触手正把你钉在床上。 <br><br> 你看到<<his>>的皮肤出现波纹不断变化,就像是融化的蜡油滴落在水面上。<<His>>的手臂也呈现出一种不自然的象牙色苍白。<<endevent>><<generateWraith 1 true>><<initWraith "abomination">> <br><br> 这不是罗宾,当你入睡之后,就已经不是罗宾了。<<trauma 18>><<gggtrauma>><<set $wraith.revealed to true>> <br><br> "<span class="wraith">闭上你的眼睛继续睡觉,</span>"<<he>>嘶吼道,"<span class="wraith">只有这样,我们才能真正看到。</span>" 半透明的肢体逐渐向你靠拢。 <br><br> <<link [[继续|Wraith Mimic Fight]]>><</link>> <<elseif $robindebtwake is 1 and $robinbed is undefined>> <<set $robindebtwake to 0>><<set $robindebtknown to 1>> <<npc Robin>><<person1>>有人在试图打开你的门,你被惊醒了,害怕得不知所措,直到你看到罗宾的脸出现在门缝处。"我能进来吗?"<<he>>轻声询问。 <br><br> <<if $exposed gte 1>> 你点头同意了,然后快速把被子拉了起来遮盖你的<<lewdness>>。 <<else>> 你点点头。 <</if>> <<He>>在轻手轻脚地走进你的房间后,坐在了你的床尾。"希望我没有吵醒你,"<<he>>颤抖地说道。"我太害怕了,贝利让我付钱给<<endevent>><<npc Bailey>><<him>>,但是<<endevent>><<npc Robin>><<person1>>最近要的越来越多了。"<<Hes>>的眼泪在眼眶里打转,你向前倾身抱住<<him>>。"我不知道该怎么办了。" <br><br> 你和<<him>>相拥了几分钟,直到<<he>>缓过劲来。"对不起,我只是想找个人倾诉一下。"<<He>>用袖子擦了擦<<his>>的眼睛。"谢谢你。"<<He>>又轻手轻脚地走出了房间,还轻轻将门带上了。 <<gstress>><<stress 6>> <br><br> <<endevent>> <<link [[继续|Bed]]>><</link>> <br> <<elseif _wraithEvent and _robin.lovewake is 1 and $robinromance is 1 and C.npc["Ivory Wraith"].lust gte 14 and $rng gte 61>> <<set $wraith.mimic to "Robin">><<set $wraith.exit to "home">><<set $robinbed to "yours">> <<npc Robin>><<person1>>你有一种感觉,貌似罗宾正在环抱着你。 <br><br> <<link [[回抱|Wraith Mimic Robin Dominant]]>><</link>><<ltrauma>><<lstress>><<lrtrauma>> <br> <<link [[亲吻|Wraith Mimic Fight]]>><<set $sexstart to 1>><</link>> <<elseif _robin.lovewake is 1>> <<set _robin.lovewake to 0>><<set $robinbed to "yours">><<set $bedGuest to "Robin">> <<npc Robin>><<person1>>你突然感受到了熟悉的触感,是罗宾,<<his>>正用胳膊搂着你。 <<if _robin.trauma gte 50>> "对不起,"你听到<<his>>在你耳边低语,"我最近一直都在做噩梦……" <br><br> 在你回抱住<<him>>之后,<<his>>终于不再颤抖了。 <<if $trauma gte ($traumamax * 0.7)>> 在你被<<he>>回抱住之后,你终于不再颤抖了。 <</if>> <</if>> <br><br> <<if _robin.dom gte 80 and _robin.trauma lt 50>> <<link [[拥抱|Robin Bed Dominant]]>><</link>> <br> <<else>> <<link [[抱住|Bed]]>><<endevent>><<trauma -6>><<stress -12>><<npcincr Robin trauma -3>><</link>><<ltrauma>><<lstress>><<lrtrauma>> <br> <</if>> <<if _robin.trauma lt 50>> <<link [[接吻|Bed Robin Sex]]>><<set $sexstart to 1>><</link>> <</if>> <br> <<elseif $location is "home" and $wraith and $wraith.nightmare is 2 and isBloodmoon()>> 你梦见一个美丽的身影。祂披着白色的外衣,站在红色的月亮之下。祂向你张开双臂,做出欢迎的姿态。当你走近时,你能感受到祂的目光正穿过你的大脑。 <br><br> 祂被树木环绕,所有的树木都向内弯曲,漂浮在湖面上。周围的一切突然开始移动,你发现自己正浮在湖底的一个巨大的废墟上。你感到难以呼吸。 <br><br> 你缓缓睁开眼,慢慢从床上站起身来。 <<if $robinbed is "yours" or $robinbed is "theirs">> 你小心地没有吵醒罗宾。 <<elseif $kylarbed is 1>> 你小心地没有吵醒凯拉尔。 <</if>> 你的耳朵里有声响。 <br><br> <<storeon "bed" "wardrobe">><<wraithPossess "home">> <span class="nextLink"><<link [[散步|Bedroom]]>><</link>></span> <br> <<elseif $baileyrapewake is 1>> <<set $baileyrapewake to 0>> <<generate1>><<person1>>当你醒来时,感觉一个模糊的身影在你身上,一双手将你的被子扯了下来,是一个<<person>>。"不要挣扎,"<<he>>说道。 <<if $robinbed is "yours" or $kylarbed is 1>> "我们不希望吵醒你的朋友。"<<if $robinbed is "yours">>罗宾<<else>>凯拉尔<</if>>正躺在你身边安稳的睡着。 <</if>> "你看起来很是诱人,而且你有着那么安稳的睡相。我再也控制不住自己了。" <br><br> <span class="red">贝利正靠在门框那里数着手上的钱。</span> <br><br> <<link [[继续|Sleep Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $christmas_kylar is 1>> <<set $christmas_kylar to 2>> <<npc Kylar>><<person1>> 你被叮当声吵醒。 <br> 一抹白霜 <br> 从窗外洒落, <br> 是起床还是转个身继续睡觉? <br><br> <<link [[起身调查|Kylar Christmas]]>><<set $christmas_kylar to 3>><<towelup>><</link>> <br> <<link [[翻身睡觉|Sleep]]>><<endevent>><</link>> <br> <<elseif _kylarWake is 1>> <<npc Kylar>><<person1>> <<run statusCheck("Kylar")>> 当你醒来的时候,冷风正从你打开的窗户那长驱直入。 <br><br> 你想起身下床,但一双手臂从后面揽住了你的腰,限制了你的行动。 <br><br> 你汗毛竖起,但一个熟悉的声音在你耳边低语。是凯拉尔。 <br><br> "我吓到你了吗?"<<he>>问道,<<his>>呼出的热气吹拂着你的脖子,"我很抱歉,我只是无法控制自己,我需要你。" <br><br> 你感到<<his>>的<<npcGenitals>>摩擦着你的屁股,还有<<his>>愈加强烈的呼吸。<<He>>松开了手,开始用<<his>>的手在你身上游走<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked">>,迫不及待地想脱掉你的衣服,<<else>>试图将你紧紧抱住,感受你的每一寸肌肤。<</if>> <br><br> <<His>>松开双手,然后在一阵脱衣服的窸窣声后,<<his>>将身体再次压在了你的身上,"你不愿与我一起享受这份快乐么?" <br><Br> <<link [[默许凯拉尔接下来的行为|Bedroom Kylar Sneak Sex]]>><<set $sexstart to 1>><</link>><<gglove>><<npcincr Kylar love 2>> <br> <<link [[推开凯拉尔|Bedroom Kylar Sneak Push]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 6>><<npcincr Kylar lust -2>><</link>><<llove>><<ggksuspicion>><<gglust>> <<elseif _kylarWake is 2>> <<npc "Kylar">><<person1>> <<run statusCheck("Kylar")>> 你被床上移动的东西吵醒了,就在准备睁开眼睛看看是什么的时候,你感觉到有呼吸喷在你的脸上。 <br><br> " 你,你这样真<<if $player.gender_appearance is "f">>美丽<<else>>帅气<</if>>……"一个熟悉的声音喃喃自语,离你不过几英寸远。是凯拉尔的声音。"很快……我将拥有你的全部……" <br><br> <<link [[睁开眼睛|Bedroom Kylar Creep]]>><<set $phase to 1>><<npcincr Kylar lust 1>><</link>><<glust>> <br> <<link [[让其靠近|Bedroom Kylar Creep]]>><<set $phase to 2>><</link>> <br> <<link [[生气|Bedroom Kylar Creep]]>><<set $phase to 3>><<npcincr Kylar rage 2>><<npcincr Kylar love -1>><<stress -6>><</link>><<lstress>><<llove>><<gksuspicion>> <<elseif $location is "home" and $slimeWake is 1>> <<slime_wake_home>> <<elseif _slimeWakeMasturbation is 1>> <<set _masturbationExit to "Sleep">> <<slimeWakeMasturbation>> <<else>> <<if $nightmares is 1 and $controlled is 0>> <<if _sleepinterrupt>> <<if $daily.motherWake is 1>> 你本打算继续睡觉,但贝利再次敲门,提醒你该起床了。 <<else>> <<wakingEffects $sleepHoursTotal>> <<if _wakingEffect isnot undefined>> 你梦到了 <<else>> 你梦见你是 <</if>> 被一个<<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>苍白<<else>>黑暗<</if>>而可怕的东西追杀。噩梦被敲门声惊断,是贝利来提醒你该上学了。 <</if>> <br><br> <<set $daily.motherWake to 1>> <<else>> <<wakingEffects $sleepHoursTotal>> <<if _wakingEffect isnot undefined>> 你梦到了 <<else>> 你梦见你是 <</if>> 被一个<<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>苍白<<else>>黑暗<</if>>而可怕的东西追杀,虽然你很快就忘掉了具体的细节,但是噩梦带来的恐惧感却挥之不去。 <br><br> <</if>> <<else>> <<if _sleepinterrupt>> <<if $daily.motherWake is 1>> 你本打算继续睡觉,但贝利再次敲门,提醒你该起床了。 <<else>> <<wakingEffects $sleepHoursTotal>> <<if _wakingEffect isnot undefined>> 在你睡着之后 <<else>> 你入睡之后 <</if>> 睡得很香,直到敲门声将你吵醒,是贝利来提醒你要去上学了。 <</if>> <br><br> <<set $daily.motherWake to 1>> <<else>> <<if !_wakingEffect>> <<wakingEffects $sleepHoursTotal>> <</if>> <<if ["dryheaving","nausea"].includes(_wakingEffect)>> 你睡得很安稳,但你现在有些许不舒服。 <br><br> <<elseif $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>> 你的睡眠被淫秽的梦境<<if _wakingEffect>>打断<<else>>所困扰<</if>>。 <<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>> <<arousal `100 * $sleepHoursTotal`>> <<if $arousal gte $arousalmax>> 它们把你推向了高潮的顶点。 <<orgasm>><<set _orgasm to true>> <<else>> <br><br> <</if>> <<elseif !_wakingEffect>> 你睡得很香,当你醒来时你感觉精神焕发。 <br><br> <<else>> <br><br> <</if>> <</if>> <</if>> <<if $robinbed is "yours">> <<unset $robinbed>> <<npc Robin>><<person1>> <<if _wakingEffect is "dryheaving">> "你还好吗?让我来帮你吧,"罗宾的关心让你放松了很多。<<He>>一直都很担心你,直到你说自己没事后才放心地离开了。 <<elseif _orgasm is true>> <<if $exposed gte 2>> 罗宾轻轻抱着你:"好了,我得去呃——"<<he>>反应过来,<<his>>和你身上都黏糊糊的,不由羞红了脸,随后起身去找纸巾。 <<if $rng gte 71>> "没、没事,"<<he>>说道。 <<elseif $rng gte 31>> "这可能是我的错,"<<he>>说道。 <<else>> "我——我可能需要去洗个澡,"<<he>>说道。 <</if>> <<else>> 罗宾拥抱你,"我去穿一下——"<<he>>顿了顿,在注意到你胯间的湿斑后,<<he>>的脸涨得通红,随后<<he>>递给你一张纸巾。 "没、没事,"<<he>>说道。 <</if>> <<else>> 罗宾松开抱着你的胳膊,"我不打扰你穿衣服了。"<<he>>说道。 <</if>> <<if Time.hour is 6>><<run setRobinLocationOverride("orphanage", 6)>><</if>> <<endevent>> <br><br> <<elseif $kylarbed is 1>> <<npc Kylar>><<person1>> <<if $kylarSleepEvent is 1>> <<unset $kylarSleepEvent>> <<unset $kylarbed>> 当你醒来时,你感觉一只手正细细地抚摸着你的头发,你转过身去看向凯拉尔,<<he>>微笑着说道:"我真的很高兴你让我留了下来。" <br><br> 你们在起床之前又依偎了一会,直到不得不分开的时候,<<he>>才满脸不情愿地从你身边离开。 <br><br> "我真的该走了,"<<he>>说道,你轻拂起<<his>>脸上的一缕头发,<<he>>又笑了起来,随后<<He>>握住你的手,在把它放在<<his>>的脸上一会儿后,<<He>>离开了你的身边。 <br><br> 你目视着<<he>>顺着<<he>>来时的路回去了,直到听不到<<him>>离开时的沙沙声后,你才躺回了床上,想着你们俩刚刚一起度过的美好夜晚。 <br><br> <<elseif _wakingEffect is "dryheaving">> <<elseif $rng gte 81 and $robinmissing is 0 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>> 你被门打开所传来的吱呀声惊醒,在那家伙急忙关上门之前,你听到门外传来了不知道是谁的喘气声。 <br><br> "那是谁……?”你打了个哈欠,慢慢松开了凯拉尔。<<if $robinromance is 1>><<lllove "Robin">><<npcincr Robin love -5>><</if>> <br><br> "不知道,"凯拉尔揉着<<his>>的眼睛说道: "应该是无关紧要的家伙吧?" <br><br> <<link [[继续|Kylar Orphanage Cuddle]]>><<set $kylarbed to 0>><</link>> <<elseif $rng gte 61>> 你被门打开所传来的吱呀声惊醒,你听到门外传来了不知是谁的喘息声,随后又有笑声传来。 <br><br> <<generatey2>><<person2>> 一个<<person>>站在房间门口看着你和凯拉尔。"你在和<<nnpc_him "Kylar">>一起睡觉?!"<<he>>肆无忌惮地大笑,"这就是你邀请<<nnpc_him "Kylar">>来这里的原因么?你喜欢这个怪胎是吧?" <br><br> 凯拉尔的脸上闪过愤怒的神情,但<<nnpc_he "Kylar">>最后还是什么都没说。 <br><br> <<link [[保护凯拉尔|Kylar Orphanage Sleep Defend]]>><<set $kylarbed to 0>><<status -10>><<npcincr Kylar love 1>><</link>><<lcool>><<glove>> <br> <<link [[斥责凯拉尔|Kylar Orphanage Sleep Berate]]>><<set $kylarbed to 0>><<npcincr Kylar love -3>><</link>><<lllove>> <br> <<if $submissive lte 500 or $syndromekylar gte 1>> <<link [[摔门而出|Kylar Orphanage Slam]]>><<set $kylarbed to 0>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><</link>><<glove>><<glust>><<if $syndromekylar gte 1>><<stockholmTrait "Kylar">><<else>><<defianttext>><</if>> <</if>> <<else>> 当你醒来时,<<if $submissive gte 1150 or $daily.kylar.sleepRape is true>>凯拉尔仍然抱着你<<else>>你依旧抱着凯拉尔<</if>>。过了一会儿,凯拉尔动了一下,随后懒懒地眨着眼睛。 <<if _orgasm is true>> <<He>>用力嗅了嗅空气,然后看向你。"你也梦见我了吗?"<<he>>问道。 <</if>> <br><br> "我可能该走了,"<<he>>说道。尽管这么说了,但<<he>>并没有着急起身。 <br><br> <<link [[继续|Kylar Orphanage Cuddle]]>><<set $kylarbed to 0>><</link>> <</if>> <</if>> <<if $kylarbed isnot 1>> <<set $wardrobe_location to "wardrobe">> <<wardrobeSelection true>> <<radiooutfits>> <br><br> <<if $renttime lte 0>> <<set $bus to "home">> <<getouticon>><<link [[起床|Bedroom Bailey]]>><</link>> <br><br> <<elseif $robinmissing is "landfill" and !$robinmistknown>> <<getouticon>><<link [[起床|Bedroom Robin Mist Note]]>><</link>> <br><br> <<else>> <<getouticon>><<link [[起床|Bedroom]]>><</link>> <</if>> <</if>> <</if>> <<if $kylarbed isnot 1>> <<set $phase to 0>> <</if>> <</if>>
<<set _autosavehere to true>> <<run statusCheck("Robin")>> <<sleep>> <<if _dreaming>> /* <<earSlimeFocusChoice>> or similar widgets are running */ <<else>> <<effects>> <<sleepeffects>> <<set $wear_outfit to "clotheson">> <<if $baileyrapewake>> <<set $baileyrapewake to 0>> <<generate1>><<person1>>当你醒来时,感觉一个模糊的身影在你身上,一双手将你的被子扯了下来,是一个<<person>>。"不要挣扎,"<<he>>说道。 "我们不希望吵醒你的朋友。"罗宾正躺在你身边熟睡着。 "你看起来很是诱人,而且你有着那么安稳的睡相。我再也控制不住自己了。" <br><br> <span class="red">贝利正靠在门框那里数着手上的钱。</span> <br><br> <<link [[继续|Sleep Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $location is "home" and $wraith and $wraith.nightmare is 2 and isBloodmoon()>> 你梦见一个美丽的身影。祂披着白色的外衣,站在红色的月亮之下。祂向你张开双臂,做出欢迎的姿态。当你走近时,你能感受到祂的目光正穿过你的大脑。 <br><br> 祂被树木环绕,所有的树木都向内弯曲,漂浮在湖面上。周围的一切突然开始移动,你发现自己正浮在湖底的一个巨大的废墟上。你感到难以呼吸。 <br><br> 你慢慢睁开眼睛,缓缓地从床上起身。在确保没有惊动罗宾后,你顶着耳内嗡嗡作响的感觉走向你的房间。 <br><br> <<storeon "bed" "wardrobe">><<wraithPossess "home">> <span class="nextLink"><<link [[散步|Bedroom]]>><</link>></span> <br> <<elseif $christmas_kylar is 1>> <<set $christmas_kylar to 2>> <<npc Kylar>><<person1>> 你被叮当声吵醒。 <br> 一抹白霜 <br> 从窗外洒落, <br> 是起床还是转个身继续睡觉? <br><br> <<link [[起身调查|Kylar Christmas]]>><<unset $robinbed>><<set $christmas_kylar to 3>><<towelup>><</link>> <br> <<link [[转身继续睡|Robin Sleep]]>><<endevent>><</link>> <br> <<elseif $location is "home" and $slimeWake is 1>> <<slime_wake_home>> <<else>> <<if $nightmares is 1 and $controlled is 0>> <<if _sleepinterrupt is 1>> <<if $daily.motherWake is 1>> 你本打算继续睡觉,但贝利再次敲门,提醒你该起床了。 <<else>> <<wakingEffects $sleepHoursTotal>> <<if _wakingEffect isnot undefined>> 你梦到了 <<else>> 你梦见你是 <</if>> 被一个<<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>苍白<<else>>黑暗<</if>>而可怕的东西追杀。噩梦被敲门声惊断,是贝利来提醒你该上学了。 <</if>> <br><br> <<set $daily.motherWake to 1>> <<else>> <<wakingEffects $sleepHoursTotal>> <<if _wakingEffect isnot undefined>> 你梦到了 <<else>> 你梦见你是 <</if>> 被一个<<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>苍白<<else>>黑暗<</if>>而可怕的东西追杀,虽然你很快就忘掉了具体的细节,但是噩梦带来的恐惧感却挥之不去。 <br><br> <</if>> <<else>> <<if _sleepinterrupt is 1>> <<if $daily.motherWake is 1>> 你本打算继续睡觉,但贝利再次敲门,提醒你该起床了。 <<else>> <<wakingEffects $sleepHoursTotal>> <<if _wakingEffect isnot undefined>> 在你睡着之后 <<else>> 你入睡之后 <</if>> 睡得很香,直到敲门声将你吵醒,是贝利来提醒你要去上学了。 <</if>> <br><br> <<set $daily.motherWake to 1>> <<else>> <<if !_wakingEffect>> <<wakingEffects $sleepHoursTotal>> <</if>> <<if ["dryheaving","nausea"].includes(_wakingEffect)>> 你睡得很安稳,但你现在有些许不舒服。 <br><br> <<elseif $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>> 你的睡眠被淫秽的梦境<<if _wakingEffect>>打断<<else>>所困扰<</if>>。 <<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>> <<arousal `100 * $sleepHoursTotal`>> <<if $arousal gte $arousalmax>> 它们把你推向了高潮的顶点。 <<orgasm>><<set _orgasm to true>> <<else>> <br><br> <</if>> <<elseif !_wakingEffect>> 你睡得很香甜。 <br><br> <<else>> <br><br> <</if>> <</if>> <</if>> <<unset $robinbed>> <<npc Robin>><<person1>> <<if $renttime gte 1>> <!-- If Rent is not due --> <<if _robin_location is "orphanage" or _robin_location is "sleep">> <<if Time.hour lte 21>> <<set _robinSleepyChance to ((Time.hour * 60) - 360) * 4/3>> <!-- 0% at 6, 80% at 7, and 100% starting at 7:15 --> <<set _robinAwakeChance to ((Time.hour * 60) - 420) * 5/3>> <!-- 0% at 7, then increases to 100% by 8 --> <<if _wakingEffect is "dryheaving">> "你还好吗?让我来帮你,"罗宾说道,这让你得以放松。<<He>>在直到<<himself>>起床前都在检查你是否真的没事。 <<set $phase to 1>> <<elseif _orgasm is true and $rng gt _robinAwakeChance>> <<set $phase to 1>> <<if $exposed gte 2>> 罗宾抱着你说道: "你应该去——"<<he>>顿了顿,然后在注意到<<his>>和你身上的液体后,<<he>>的脸涨得通红,随后<<he>>为你们俩个人去寻找纸巾。 "<<print ["我……我还好", "这也许是我的错", "我……我可能需要洗个澡"].random()>>,"<<he>>说道。 <<else>> 罗宾拥抱你,"你应该去——"<<he>>顿了顿,在注意到你胯间的湿斑后,<<he>>的脸涨得通红,随后<<he>>为你去寻找纸巾。 "没、没事,"<<he>>说道。 <</if>> <<else>> <<if $rng lte _robinAwakeChance>> "起床了,大懒虫。"罗宾在床边朝你笑道。 <<set $phase to 2>> <<elseif $rng lte _robinSleepyChance>> 罗宾松开你并说道:"你该回去穿衣服了。" <<set $phase to 1>> <<else>> 罗宾在睡梦中拥抱着你。 <<set $phase to 0>> <</if>> <</if>> <br><br> <</if>> <<else>> 你在你旁边的墙上发现了一张便条:"希望你睡得很好!我得去做点事情!" <br><br> <<set $phase to 3>> <</if>> <</if>> <<if Time.hour is 6>><<run setRobinLocationOverride("orphanage", 6)>><</if>> <<endevent "phaseless">> <<if $renttime lte 0>> <<set $bus to "home">> <<set $inRobinsRoom to true>> <<link [[继续|Bedroom Bailey]]>><<set $wardrobe_location to "wardrobe">><</link>> <br><br> <<else>> <<link [[继续|Robin Room Wake]]>><<set $wardrobe_location to "wardrobe">><</link>> <br><br> <</if>> <</if>> <</if>>
<<effects>><<set $location to "home">><<set $outside to 0>> <<endevent>><<npc Bailey>><<person1>> 你尖叫起来。三人后退并向门口冲去,他们逃到了外面的走廊,门就这样敞开着。沉重的脚步声越来越近,贝利走了进来。<<His>>的目光在扫视了整个房间后落到了你的身上。"你看到蜘蛛了吗?"<<he>>嘲笑道。然后<<He>>靠近你,用<<his>>的手背敲了敲你的肩膀。"别再打扰我了。"说完之后<<He>>气势汹汹地走出了房间,将身后的门用力地关上了。 <<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>> <br><br> <<tearful>>你从浴缸里爬了出来。 <br><br> <<endevent>> <<link [[继续|Bath Finish]]>><<clotheson>><</link>> <br>
<<effects>><<set $location to "home">><<set $outside to 0>> <<if $speech_attitude is "meek">> "不、不要看,"你说道,"请离开。" <<elseif $speech_attitude is "bratty">> "离开这!"你说道,"变态。" <<else>> "请离开,"你说道。 <</if>> <br><br> <<if $rng gte 81>> 他们犹豫了一下,随后<<person1>><<person>>向你冲来,捂住你的嘴,将你拉到浴缸的边缘。"为什么?"<<he>>在你耳边低语,"这里可是有现成的乐子呢。" <br><br> <<link [[继续|Bath Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 他们犹豫了一下,随后<<person3>><<person>>率先打开门离开了。其他人紧随其后,尽管<<person1>><<person>>还是逗留了片刻并盯着你看了一会。 <<if $player.penisExist and ($player.penissize lte 1 or $player.penissize is 4) and random(0,9) gte 6>> <<telltalepenissize>> <</if>> <br><br> <<endevent>> <<tearful>>你从浴缸里爬了出来。 <br><br> <<link [[继续|Bath Finish]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>><<hand_gag 0 left>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bath Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bath Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 那些家伙在将你的脸推进水里后。便匆匆离开了房间。 <br><br> <<tearful>>你从浴缸里爬了出来。 <br><br> <<endcombat>> <<link [[继续|Bath Finish]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<person1>><<person>>背对着你,处理着你造成的伤口。其他人也满脸惊疑的后退一步。<<He>>张开嘴,好像是打算说些什么,但<<his>>最后还是什么都没说就离开了房间。其他人也紧随其后。 <br><br> <<tearful>>你从浴缸里爬了出来。 <br><br> <<endcombat>> <<link [[继续|Bath Finish]]>><</link>> <br> <<else>> <<set $rescued += 1>>/*Unnecessary if rescue is impossible*/ <<endevent>><<npc Bailey>><<person1>> 像是回应你的尖叫声,沉重的脚步声越来越近。三人后退并向门口冲去,他们逃到了外面的走廊,门就这样敞开着。贝利走了进来。<<His>>的目光在扫视了整个房间后落到了你的身上。"你看到蜘蛛了吗?"<<he>>嘲笑道。然后<<He>>靠近你,用<<his>>的手背敲了敲你的肩膀。"别再打扰我了。" 在说完之后<<He>>气势汹汹地走出了房间,将身后的门用力地关上了。 <<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>> <br><br> <<tearful>>你从浴缸里爬了出来。 <br><br> <<endcombat>> <<link [[继续|Bath Finish]]>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<enable_rescue>> 你站了起来。那些家伙的眼睛瞪得老大。你抓住<<person2>><<persons>>的衣领,把<<him>>拉了过来。<<person1>> <<promiscuity5>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bath Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bath Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<wash>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "你又将我弄得一团糟了,"你开玩笑道,"让我来收拾吧。"而他们则是满脸通红地离开了房间。 <br><br> <<wash>> <<tearful>>你从浴缸里爬了出来。 <br><br> <<endcombat>> <<link [[继续|Bath Finish]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<person1>><<person>>背对着你,处理着你造成的伤口。其他人也满脸惊疑的后退一步。<<He>>张开嘴,好像是打算说些什么,但<<his>>最后还是什么都没说就离开了房间。其他人也紧随其后。 <br><br> <<tearful>>你从浴缸里爬了出来。 <br><br> <<endcombat>> <<link [[继续|Bath Finish]]>><</link>> <br> <<elseif $alarm is 1 and $rescue is 1>> /*Unnecessary if rescue is impossible*/ <<set $rescued += 1>> <<endevent>><<npc Bailey>><<person1>> 像是回应你的尖叫声,沉重的脚步声越来越近。三人后退并向门口冲去,他们逃到了外面的走廊,门就这样敞开着。贝利走了进来。<<His>>的目光在扫视了整个房间后落到了你的身上。"你看到蜘蛛了吗?"<<he>>嘲笑道。然后<<He>>靠近你,用<<his>>的手背敲了敲你的肩膀。"别再打扰我了。" 在说完之后<<He>>气势汹汹地走出了房间,将身后的门用力地关上了。 <<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>> <br><br> <<tearful>>你从浴缸里爬了出来。 <br><br> <<endcombat>> <<link [[继续|Bath Finish]]>><</link>> <br> <<else>> 他们向后退了几步,但仍在注视着你。"请给我一些隐私,"你开口说道。他们满脸羞红地离开了房间。 <br><br> <<tearful>>你从浴缸里爬了出来。 <br><br> <<endcombat>> <<link [[继续|Bath Finish]]>><</link>> <br> <</if>>
<<effects>><<set $location to "home">><<set $outside to 0>> 你已经洗得很干净了,但你不会错过这炫耀身体的机会。你站起身拿起一块海绵,在将目光从你的观众身上移开后,你用海绵擦过你的<<breasts>>,然后让它顺着你的肚子擦过你的<<genitals>>。三人就这样目瞪口呆地看着。 <<exhibitionism5>> 你转身背对着他们,将你的<<bottom>>暴露在这些家伙面前。你将手放到后面试图进行清洗,但<<person1>><<person>>抢走了海绵。"让我来帮忙,"<<he>>说道。另外两个家伙也找到了其他的海绵。你让他们清洁你的身体,并转过身来,将你身体每一寸都暴露在他们面前。而这些家伙的另一只手总是不知羞耻地抚摸着你。 <br><br> 水开始变凉了。"我已经洗干净了,"你说道,"谢谢你们的帮助。"他们似乎有些犹豫,但还是离开了你。 <br><br> <<tearful>>你从浴缸里爬了出来。 <br><br> <<endevent>> <<link [[继续|Bath Finish]]>><</link>> <br>
<<effects>><<set $location to "home">><<set $outside to 0>> <<run statusCheck("Kylar")>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if getRobinLocation() is "bath" and C.npc.Robin.trauma lt 40 and $halloween isnot 1>> <<set $daily.robin.bath to true>><<npc Robin>> 当你进入浴室时,你听到了来自走廊的脚步声,门被推开了, <<if $exhibitionism lte 55>> 你迅速地遮住了你暴露在外的<<breasts>>和<<genitals>>,当你注意到是罗宾之后,你放松了紧绷的神经。 <<else>> 你看见罗宾走了进来。 <</if>> <<if $robinromance is 1>> <<if C.npc.Robin.dom gte 60>> "哦,我没想到有人会在这里,"<<he>>说道:"你介意我和你一块洗吗?"<<Hes>>在询问的时候就已经开始脱衣服了。 <br><br> <<link [[`让${$NPCList[0].pronouns.him}加入`|Bath Robin Join 2]]>><<set $phase to 1>><</link>> <br> <<link [[拒绝|Bath Robin Join 2]]>><<npcincr Robin dom -1>><<set $phase to 0>><</link>><<ldom>> <<else>> "哦,对不起,我没想到有人会在这里。"<<He>>说着的同时转身离开:"我一会儿再来。" <br><br> <<link [[继续洗澡|Bath]]>><<endevent>><</link>> <<if $promiscuity gte 15>> <br> <<link [[要求帮忙搓澡|Bath Robin Help]]>><<npcincr Robin lust 1>><<npcincr Robin love 1>><<stress -6>><</link>><<promiscuous2>><<glust>><<glove>><<lstress>> <br> <<link [[要求一块洗|Bath Robin Join]]>><<npcincr Robin lust 1>><<npcincr Robin dom 1>><</link>><<promiscuous2>><<glust>><<gdom>> <</if>> <</if>> <<else>> "我很抱歉!"<<He>>迅速地捂住<<his>>的眼睛,然后试图伸手去抓出口的门把手。 <br><br> <<link [[继续洗澡|Bath]]>><<endevent>><</link>> <<if $exhibitionism gte 15>> <br> <<link [[挑逗|Bath Robin Tease]]>><<npcincr Robin lust 1>><</link>><<exhibitionist2>><<glust>> <</if>> <<if $promiscuity gte 15 and C.npc.Robin.love gte 60>> <br> <<link [[要求帮忙搓澡|Bath Robin Help]]>><<npcincr Robin lust 1>><<npcincr Robin love 1>><<stress -6>><</link>><<promiscuous2>><<glust>><<glove>><<lstress>> <</if>> <</if>> <<elseif $danger gte (9900 - $allure / 3) and $hallucinations gte 2 and $slimedisable is "f" and $controlled is 0>> 你洗得干干净净。<<wash>> <br><br> 当你拔掉塞子排水时,你感觉到有什么东西在你的<<genitals>>周围。你往两腿之间看去,并没有看到任何异常。然而当你试图站起来时,半透明的触手从水中升起并阻止你站起来。 <br><br> <<link [[继续|Bath Slime]]>><<set $molestationstart to 1>><</link>> <<elseif ($danger gte (9900 - $allure / 2) and $rng gte 30 and Time.dayState isnot "night") or _DEBUGTIMEBOIS is 1>> <<generatey1>><<generatey2>><<generatey3>><<fameexhibitionism 3>> 你洗得干干净净。<<wash>> <br><br> 当你拔开塞子排水时,你听到走廊里有脚步声。脚步声在门外停了下来,随后门被打开了。一个<<fullGroup>>闯了进来。 <br><br> <<rng>> <<if $rng gte 51>> <<if $exhibitionism gte 75 and $uncomfortable.nude is false>> 你惊讶地大叫,却毫不遮掩自己的<<lewdness>>。那几个人睁大眼睛看着你,惊讶于你竟然毫不遮掩你的身体。那个<<person1>><<person>>咧嘴一笑,然后将身后的门关上了。 <<else>> <<if $leftarm is "bound" and $rightarm is "bound">> 你试图遮掩你的<<lewdness>>,但<span class="red">你的手臂被绑住了</span>,你无法遮掩你自己。你感到十分的尴尬,你的脸涨得通红。<<stress 6>>那几个人瞪大眼睛看着你,随后那个<<person1>><<person>>咧嘴一笑,关上了门。 <<else>> 你急忙遮掩住你的<<lewdness>>,那几个人睁大眼睛看着你,其中那个<<person1>><<person>>咧嘴一笑,将身后的门关上了。 <</if>> <</if>> <br><br> <<person2>><<person>>的脸涨得通红。"对,对不起,"<<he>>说,但<<his>>并没有将目光从你身上移开。"我们不知道你在这里。" <br><br> <<link [[尖叫|Bath Scream]]>><</link>> <br> <<link [[要求他们离开|Bath Ask]]>><</link>> <br> <<if $exhibitionism gte 75>> <<link [[让他们观看 (0:05)|Bath Watch]]>><<pass 5>><</link>><<exhibitionist5>> <br> <</if>> <<if $promiscuity gte 75>> <<link [[刺激|Bath Sex]]>><<set $sexstart to 1>><</link>><<promiscuous5>> <br> <</if>> <<else>> <<if $exhibitionism gte 75 and $uncomfortable.nude is false>> 你惊讶地大叫,却毫不遮掩自己的<<lewdness>>。那几个人睁大眼睛看着你,惊讶于你竟然毫不遮掩你的身体。那个<<person1>><<person>>咧嘴一笑,然后将身后的门关上了。 <<else>> <<if $leftarm is "bound" and $rightarm is "bound">> 你试图遮掩你的<<lewdness>>,但<span class="red">你的手臂被绑住了</span>,你无法遮掩你自己。你感到十分的尴尬,你的脸涨得通红。<<stress 6>>那几个人瞪大眼睛看着你,随后那个<<person1>><<person>>咧嘴一笑,关上了门。 <<else>> 你急忙遮掩住你的<<lewdness>>,那几个人睁大眼睛看着你,其中那个<<person1>><<person>>咧嘴一笑,将身后的门关上了。 <</if>> <</if>> <<if $player.penisExist and ($player.penissize lte 1 or $player.penissize is 4) and random(0,9) gte 6>> <<telltalepenissize>> <br><br> <<else>> <<stress 6>><<trauma 6>> <<gtrauma>><<gstress>> <br><br> <</if>> <<link [[结束->Bath Finish]]>><</link>> <<endevent>> <</if>> <<elseif C.npc.Kylar.init is 1 and C.npc.Kylar.state isnot "prison" and $weekly.kylarBathroom isnot 1 and $rng gte 70 and (Time.dayState is "dusk" or Time.dayState is "night") and _kylarStatus.includes("Love") and _kylarStatus.includes("Lust") and $kylarenglish is 1 and $kylarBodywriting is 1>> <<unset $kylarBodywriting>> <<set $weekly.kylarBathroom to 1>> <<npc Kylar>><<person1>> 你滑入温暖的水中,并开始闭目养神。<br><br> 你听到附近的窗户被打开了,是凯拉尔。<<He>>正努力着想要挤进来。<br><br> <<He>>冲过来,对你关切地说道:"嘘!别、别吓坏了!我只是想帮忙!我只是想帮忙,"<<he>>说道。 <br><br> <<link [[接受凯拉尔的帮助|Kylar Bath Help]]>><<npcincr Kylar love 1>><</link>><<glove>> <br> <<link [[推开凯拉尔|Kylar Bath Shove]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 3>><</link>><<llove>><<gksuspicion>> <<else>> 你洗得干干净净。<<wash>> <br><br> <<getouticon>><<link [[出去->Bath Finish]]>><</link>> <br> <<ind>><<link [[自慰|Bath Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <</if>>
<<wash>> <<run statusCheck("Kylar")>><<effects>> 你缓慢地点点头,当<<He>>把手收回去的时候,<<his>>对你露出一个笑容。 <<He>>脱掉衣服,和你一起进入浴缸。<<he>>涨红了脸,将 手轻抚过你的皮肤。 <br><br> "我要把它们从你身上洗掉,"<<he>>喃喃自语的同时微微靠向你,你感觉到<<his>>的手在摸索你的身体,<<he>>正在为你搓澡。 <br><br> 在完成之后,<<He>>似乎很满意,但你还是感觉到<<him>>在微微颤抖。 "等等,"<<he>>说道:"还有……"你困惑地看了<<his>>一眼,随后你感觉到<<him>>的手进一步向下摸索着你。 <br><br> <<link [[继续|Kylar Bath Sex]]>><<set $sexstart to 1>><</link>>
<<run statusCheck("Kylar")>><<effects>> <<if _kylarStatus.includes("Calm") or _kylarStatus.includes("Sus")>> 你推了<<him>>一把,将<<him>>从你身边推开。<<npcincr Kylar love -1>><<llove>> <br><br> 在被你突然的动作吓了一跳后,<<he>>紧张地扫视四周。"那里……那里还是很脏! 那些脏东西还都在你身上!" <br><br> 你告诉<<him>>让<<him>>出去。 <br><br> <<He>>低头盯着水面,然后慢慢开始后退。"请……把它们洗干净。"<<he>>呜咽着急忙重新穿上衣服,然后在最后看了你一眼之后,又钻过了窗户。<br><br> <<link [[继续|Bath Finish]]>><<endevent>><</link>> <<else>> 你推了<<him>>一把,将<<him>>从你身边推开。<<npcincr Kylar love -1>><<llove>> <br><br> 在被你突然的动作吓了一跳后,<<he>>紧张地扫视四周。"那里……那里还是很脏! 那些脏东西还都在你身上!" <br><br> 你告诉<<him>>让<<him>>出去。 <br><br> <<He>>低头盯向水面,随后又慢慢地举起<<his>>的手。"请……让我把你洗干净,你的那里太脏了,至少请让我确定一下。"<<He>>盯着你的眼睛,似乎在等着看你怎么做。 <br><br> <<link [[让凯拉尔在一旁观看|Kylar Bath Watch]]>><<npcincr Kylar rage -3>><</link>><<lksuspicion>> <br> <<link [[让凯拉尔离开|Kylar Bath End 2]]>><<npcincr Kylar rage 5>><</link>><<ggksuspicion>> <</if>>
<<wash>> <<run statusCheck("Kylar")>><<effects>> 你开始清洁自己的身体,而<<He>>则用绝望的眼神看着你,在确保你把自己身上的每一点都洗干净后,你听到了<<his>>那传来的沉重呼吸声。<br><br> 在完成之后,你回头看向凯拉尔。<<His>>的眼睛盯着你的身体,一声低沉的哀鸣从<<his>>唇边滑出。"让我给你做个记号,"<<he>>低声说着的同时再次将<<His>>的手放在了你的身上。<br><br> <<link [[继续|Kylar Bath Sex]]>><<set $molestationstart to 1>><</link>>
<<run statusCheck("Kylar")>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<promiscuity2>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Kylar Bath End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Kylar Bath Sex]]>><</link>></span><<nexttext>> <</if>>
<<run statusCheck("Kylar")>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<if $consensual is 0>> <<ejaculation>> <<He>>靠向你,呼吸沉重,眼神投向你的身体。<<He>>紧紧抓着你的双腿。<<npcincr Kylar lust -20>><<lllust>> <br><br> <<His>>再次与你对上视线,然后在给了你一个温暖的微笑后,继续看着附近的窗外。 <br><br> "我……我得走了。别……别让他们再碰你。”<<he>>说着,手已经伸向<<he>>的衣服。<<he>>原路离开了。 <br><br> <<else>> <<ejaculation>> <<He>>喘着粗气向后靠去,并将<<his>>的手重新滑入水中,"你……你是我的,"<<he>>喃喃自语的同时用充满爱意的眼睛看着你。 <br><br> <<He>>摇摇晃晃地站起来并看着窗外。"我得走了,"<<he>>边说边从浴缸里爬了出来,"对不起……我们很快会再见面的!"<<he>>在穿衣服时最后看了你一眼,然后很快就从<<he>>来时的路原路返回了。 <</if>> <<elseif $enemyhealth lte 0>> <<He>>结结巴巴地回答的同时睁大着眼睛盯着你。 <br><br> "我……我要帮忙,我是来帮忙的!" <br><br> <<his>>眼含泪水,从水里爬出来去拿<<his>>的衣服。你听见<<he>>抽泣着匆匆忙忙穿上衣服,很快就从窗口溜走了。 <</if>> <br><br> <<tearful>>你从浴缸里爬了出来。 <br><br> <<endcombat>> <<link [[继续|Bath Finish]]>><</link>>
<<wash>> <<run statusCheck("Kylar")>><<effects>> 你摇摇头,举起一只手指向窗户,告诉<<him>>原路返回。 <br><br> <<He>>盯着你好一会,像是不知所措。"把它洗掉。"<<he>>说着,走出了水面。<<his>>的眼神让你感到背脊发凉。你看着<<him>>换好衣服,之后从窗子爬了出去。你不喜欢<<he>>离开时那种将你抛下的感觉。<<gstress>><<stress 2>> <br><br> 当<<he>>离开了你的视线后,你便离开水面重新穿起衣服。 <br><br> <<link [[继续|Bath Finish]]>><<endevent>><</link>>
<<effects>><<set $location to "home">><<set $outside to 0>> <<if $upperwetstage >= 3 or $lowerwetstage >= 3 or $underupperwetstage >= 3 or $underlowerwetstage >= 3 or $overupperwetstage >= 3 or $overlowerwetstage >= 3>> 你的衣服被浸湿了,水从你的身上滴落到地板上。 <<else>> 你的皮肤还是湿漉漉的。 <</if>> <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> <<link [[继续|Bathroom]]>><</link>> <<else>> <<dressasyouwereicon>><<link [[穿之前的衣服|Bathroom]]>><<clotheson>><</link>> <br> <<towelicon>><<link [[用毛巾包裹住自己|Bathroom]]>> <<if $player.gender == "f" or $player.breastsize > 0>> <<set $wear_upper = "large_towel">> <<else>> <<set $wear_lower = "towel">> <</if>> <<returnCarried>> <<wardrobewear>> <</link>> <<if $wardrobe.upper.findIndex(x => x.name == "bathrobe") >= 0 or $carried.upper.name == "bathrobe">> <br> <<bathrobeicon>><<link [[穿上浴袍|Bathroom]]>> <<returnCarried>> <<set $wear_upper = $wardrobe.upper.findIndex(x => x.name == "bathrobe")>> <<wardrobewear>> <</link>> <</if>> <</if>>
<<set $dangerhome to 0>> <<set $safehome to 0>> 你将自己逼得太紧了。 <br><br> <<passout>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>><<set $dangerhome to random(1, 100)>><</if>> <<if $danger lt (9900 - $allure)>><<set $safehome to random(1, 100)>><</if>> <<if $dangerhome gte 80>><<link [[醒来|Sold]]>><</link>> <<elseif $dangerhome gte 1>><<link [[醒来|Molestation]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>> <</if>> <<if $safehome gte 1>><<link [[睡觉|Bailey Rescue]]>><</link>> <</if>> <<pass 1 hour>> <<set $stress -= 2000>> <<set $trauma +=10>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<maninit>><<hand_gag 0 left>>你感觉有什么东西在摸索你的下体。当你睁开眼睛时,一只手将你的嘴捂住,不让你发出任何声音。 <br> <<enable_rescue>> <<if $phase is 1>><</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续->Molestation Alarm]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Molestation Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Molestation Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation]]>><</link>></span><<nexttext>> <</if>>
<<ejaculation>> <<He>>一把将你推倒在地,随后在走到门口偷偷地观察一下外面的情况后,一溜烟的跑掉了。 <br><br> <<tearful>>你站起身来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bedroom]]>><</link>>
<<effects>> <<wearoutfit>> <<if $robinbed is "yours">> 你和罗宾依偎在被窝里。 <<else>> <<if $location is "home" and $earSlime.corruption gte (currentSkillValue('willpower') / 20) and random(0,100) lt 3 + Math.floor($earSlime.growth / 100) + $earSlime.defyCooldown and !$earSlime.eventTimer and !$earSlime.event>> <<set $slimeBedExit to "Bed">> <<set $slimeBedroomExit to "Bedroom">> <<slimeNoSleep>> <<set _skip to true>> <<else>> 你偎在被子里。 <</if>> <</if>> <<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>> 你感到焦虑,你的目光向镜子移去。 <</if>> <br><br> <<if !_skip>> <<nightmareCheck "Sleep">> <<if $sleeptrouble is 1 and $controlled is 0>> <<link [[睡10个小时|Sleep]]>><<set $sleephour to 10>><<incrementautosave>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>> <br> <<link [[睡9个小时|Sleep]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>> <br> <</if>> <<link [[睡8个小时|Sleep]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>> <br> <<link [[睡7个小时|Sleep]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>> <br> <<link [[睡6个小时|Sleep]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>> <br> <<link [[睡5个小时|Sleep]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>> <br> <<link [[睡4个小时|Sleep]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>> <br> <<link [[睡3个小时|Sleep]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>> <br> <<link [[睡2个小时|Sleep]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>> <br> <<link [[睡1个小时|Sleep]]>><<set $sleephour to 1>><<incrementautosave>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>> <br> <<link [[睡到自然醒|Sleep]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>> <br><br> <<link [[爬下床|Bedroom]]>><<storeon "bed">><<set $wardrobe_location to "wardrobe">><<loadTempHairStyle>><<endevent>><</link>> <br><br> <<else>> <<unset _skip>> <</if>>
<<run statusCheck("Kylar")>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<promiscuity2>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bedroom Kylar Sneak Continue]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bedroom Kylar Sneak Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<run statusCheck("Kylar")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>翻身下床,转过身来面对你,满眼爱意看着你。"我很幸运能拥有你,"<<he>>说。<<lllust>><<npcincr Kylar lust -20>> <br><br> <<His>>的手回到你的身体,很明显<<he>>想和你一起过夜。 <br><br> <</if>> <<endcombat>> <<link [[允许凯拉尔与你一起过夜|Bedroom Kylar Sneak Stay]]>><<clotheson>><<npcincr Kylar love 1>><</link>><<glove>> <br> <<link [[让凯拉尔离开|Bedroom Kylar Sneak Leave 2]]>><<clotheson>><<npcincr Kylar love -1>><</link>><<llove>>
<<effects>> <<npc "Kylar">><<person1>> <<run statusCheck("Kylar")>> <<if $speech_attitude is "meek">> "好……是的,"你怯生生地说道:"你可以在这过夜。" <<elseif $speech_attitude is "bratty">> "当然,"你说道。"你可以留下来过夜,前提是不要做任何奇怪的事情。" <<else>> "你可以在这过夜,"你说道。 <</if>> <br><br> 凯拉尔的眼神一下子亮了起来。 <br><br> "谢谢你,"<<he>>高兴地说着的同时把被子拉到了你们两个人身上。<<He>>亲吻了一下你的脸颊后,把脸贴在了你的脖颈处。 <br><br> 你等了一会儿,想看看<<his>>的呼吸是否变得均匀,但始终没有,仿佛<<he>>在等待你睡着,然后<<he>>才会去睡觉。 <br><br> 你试图在<<him>>睡着之后再去睡觉,但你睡意渐浓,不久后你便发现自己几乎无法睁开眼皮。你在入睡前记得的最后一件事是,你感觉到<<his>>的身体紧紧地贴在你身上,传来一种很温暖的感觉。 <br><br> <<link [[继续|Bedroom Kylar Sneak Bed]]>><</link>>
<<effects>> <<run statusCheck("Kylar")>> <<if $speech_attitude is "meek">> "好……好吧,"你胆怯地说道。"你可以留下来。" <<elseif $speech_attitude is "bratty">> "好吧,"你叹了口气说道:"你可以留下来过夜,只是不要做任何奇怪的事情。" <<else>> "你可以留下,"你说道。 <</if>> <br><br> "真……真的吗?" 凯拉尔说道:"太好了!我……我的意思是,好的,当然!太……太棒了!" <br><br> 你叹了口气,和<<him>>一起爬回了床上。 <br><br> 几秒钟内,<<he>>又回到你身边,但这次没有了不停的摸索和摩擦,似乎满足于与你亲近。 <br><br> "晚安,"你听到<<him>>对你轻声说道。你闭上眼睛,感觉到有什么东西在你的脸颊上一触而过,你认为是一个吻,这使你的内心感到一丝温暖。 <br><br> 你还没确认那是什么,凯拉尔就已经睡着了。虽然你本来并不打算让<<him>>在这过夜,但有人陪着你入睡总会让你感觉有些安心。不久,你也渐渐地进入梦乡。 <br><br> <<link [[继续|Bedroom Kylar Sneak Bed]]>><</link>>
<<effects>> <<run statusCheck("Kylar")>> 你挣扎反抗着<<his>>的手,并设法把<<him>>从你身上推开,在将其从床上推到地板上后,你花了一点时间来调顺气息,却发现自己正与凯拉尔面对面,<<his>>带着一副沮丧的表情呆坐在那里。 <br><br> "对不起,"<<he>>轻声道,"我、我不是故意要吓你的,我只是想来看看你。请原谅我。"<<he>>恳求着,将<<his>>的手伸向你的手。"请让我留下来,如果你想要的话,我、我们抱在一起就够了。" <br><br> <<link [[让凯拉尔在这里过夜|Bedroom Kylar Sneak Stay 2]]>><<npcincr Kylar love 2>><<npcincr Kylar rage -6>><</link>><<gglove>><<llksuspicion>> <br> <<link [[叫凯拉尔离开|Bedroom Kylar Sneak Leave]]>><<npcincr Kylar love -2>><<npcincr Kylar rage 6>><</link>><<lllove>><<ggksuspicion>>
<<effects>> <<run statusCheck("Kylar")>> <<unset $kylarSleepEvent>> <<if $speech_attitude is "meek">> "请……请离开,"你小声说道,"你让我感觉很不舒服。" <<elseif $speech_attitude is "bratty">> "滚蛋,"你命令道。 <<else>> "请离开吧,你说道。" <</if>> <br><br> 凯拉尔用悲伤的眼神恳求道:"你确定吗?我可以——" 你以摇头作为回应,以此来让你试图表现得坚定一些。 <br><br> "如果你想要这样的话,"<<he>>说着,伤感蒙上了<<his>>的语调。你看着<<he>>离开床铺,走向了你的窗户,且在爬出窗时最后看了你一眼。 <br><br> 当<<he>>离开之后,你就从床上下来并走向窗户,你打开窗户并伸出头扫试了一圈,以此来确认<<he>>已经走远了,但你的目光却与仍然站在那里的凯拉尔相接,哪怕<<He>>此时的身影几乎快完全被夜色所掩盖了。 <br><br> 你把头缩回去并关好窗户,因为你最后看见了凯拉尔。你在心里默默记下,看看是否有办法给窗户上一把更好的锁,因为你现在要依偎在被子里睡觉了。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>>
<<effects>> <<npc "Kylar">><<person1>> <<run statusCheck("Kylar")>> <<unset $kylarSleepEvent>> <<if $speech_attitude is "meek">> "你……你得走了,凯拉尔,"你指着仍然敞开的窗户恳求道,"我不想让你陷入麻烦。" <<elseif $speech_attitude is "bratty">> "离开这里,凯拉尔,"你要求指着仍然打开的窗户要求道:"像这样偷偷摸摸地进来不仅令人毛骨悚然,而且还可能会给你带来一些意想不到的麻烦。" <<else>> "必须要离开了,凯拉尔,"你指着仍然敞开的窗户说道,"我不想让你陷入麻烦。你不能这样偷偷摸摸的进来,这会为你带来不必要的麻烦。" <</if>> <br><br> <<He>>摇摇头,并哀求着说道:"但我不想离开,<<he>>说着的同时自顾自把被子拉到了自己的身上,"请让我留下来,我,我很抱歉,只是我——" <br><br> 你打断了<<him>>,并再次要求<<him>>离开。这次你表现得更加决绝与坚定。 <<He>>本想开口,但却不知道说些什么,只好把被子从<<He>>的身上拉开,随后<<his>>低着头向窗户走去。 <br><br> 当<<he>>离开之后,你就从床上下来并走向窗户,你打开窗户并伸出头扫试了一圈,以此来确认<<he>>已经走远了,但你的目光却与仍然站在那里的凯拉尔相接,哪怕<<He>>此时的身影几乎快完全被夜色所掩盖了。 <br><br> 你在最后看了一眼凯拉尔之后把头缩回去并关好窗户。之后你在心里默默记下,看看是否有办法在你上床依偎在被子里的时候给窗户上一把更好的锁。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>>
<<effects>> <<set $kylarbed to 1>><<set $bedGuest to "Kylar">> <<endevent>> 你和凯拉尔依偎在被窝里。 <<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>> 你感到焦虑,你的目光向镜子移去。 <</if>> <br><br> <<if $sleeptrouble is 1 and $controlled is 0>> <<link [[睡10个小时|Sleep]]>><<set $sleephour to 10>><<incrementautosave>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>> <br> <<link [[睡9个小时|Sleep]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>> <br> <</if>> <<link [[睡8个小时|Sleep]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>> <br> <<link [[睡7个小时|Sleep]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>> <br> <<link [[睡6个小时|Sleep]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>> <br> <<link [[睡5个小时|Sleep]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>> <br> <<link [[睡4个小时|Sleep]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>> <br> <<link [[睡3个小时|Sleep]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>> <br> <<link [[睡2个小时|Sleep]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>> <br> <<link [[睡1个小时|Sleep]]>><<set $sleephour to 1>><<incrementautosave>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>> <br> <<link [[睡到自然醒|Sleep]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>> <br><br>
<<effects>> <<wearoutfit>> <<npc Robin>><<person1>> 你和罗宾依偎在被窝里。你可以感受到<<his>>用<<print ($robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lte 20 ? "赤裸的 " : "")>>身体为床所带来的温暖。 <<set $robinbed to "theirs">><<set $bedGuest to "Robin">> <<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>> 你感到焦虑,你的目光向镜子移去。 <</if>> <<endevent>> <br><br> <<if _skip isnot true>> <<if $sleeptrouble is 1 and $controlled is 0>> <<link [[睡10个小时|Robin Sleep]]>><<set $sleephour to 10>><<incrementautosave>><</link>>(<<timeAfterXHours 10>>)<<ltiredness>> <br> <<link [[睡9个小时|Robin Sleep]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>> <br> <</if>> <<link [[睡8个小时|Robin Sleep]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>> <br> <<link [[睡7个小时|Robin Sleep]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>> <br> <<link [[睡6个小时|Robin Sleep]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>> <br> <<link [[睡5个小时|Robin Sleep]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>> <br> <<link [[睡4个小时|Robin Sleep]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>> <br> <<link [[睡3个小时|Robin Sleep]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>> <br> <<link [[睡2个小时|Robin Sleep]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>> <br> <<link [[睡1个小时|Robin Sleep]]>><<set $sleephour to 1>><<incrementautosave>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>> <br> <<link [[睡到自然醒|Robin Sleep]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>> <br><br> <<else>> <<unset _skip>> <</if>>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>> <<set _robin to statusCheck("Robin")>> 你正站在孤儿院的正厅里, <<if $christmas is 1 and Time.monthDay is 25 and Time.dayState isnot "night">> 房间里充满了节日的欢乐。 <<elseif $halloween is 1 and Time.monthDay is 31 and Time.hour gte 15 and Time.dayState isnot "night">> <<if !$halloween_robin_costume and !$halloween_robin_scare and ($wraith.state isnot "" and $wraithIntro and $hallucinations gte 1 and $rng lte 70)>> <!-- This event happens if Robin is wearing the ghost costume, but you don't know that it's Robin. --> <!-- The odds are 70% if you meet the conditions, much higher than normal, bc this is a non-repeatable event --> <<set _wraithEvent to true>> <<else>> 房间内热闹非凡,这些盛装打扮的孤儿们都兴奋不已。 <</if>> <<else>> <<if Time.dayState is "day">> 几个孤儿正在清洁地板。 <<elseif Time.dayState is "dusk">> 这里安静到落针可闻。 <<elseif Time.dayState is "dawn">> <<if Time.schoolDay>> 孤儿们正收拾东西准备上学。 <<else>> 孤儿正在外面寻找工作。 <</if>> <<elseif Time.dayState is "night">> 孤儿们现在应该都在睡觉。 <</if>> <</if>> <br><br> <<if $stress gte $stressmax>> <<passouthome>> <<elseif $exposed gte 1 and Time.hour lt 22 and Time.hour gte 6>> 你无法忍受有人看到你这副模样,你赶忙跑回卧室中。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> 一扇门突然打开了,一个<<generatey1>><<person1>><<person>>走了出来,<<covered>><<He>>并没有注意到你。 <br><br> <<link [[隐匿|Orphanage Hide]]>><<stress 6>><</link>><<gstress>> <br> <<if $exhibitionism gte 55>> <<link [[炫耀|Orphanage Flaunt]]>><</link>><<exhibitionist4>> <br> <</if>> <<else>> <<link [[继续|Bedroom]]>><</link>> <</if>> <<elseif $baileyReunionScene is "dungeon">> <<npc Bailey>><<person1>> <<unset $baileyReunionScene>> <<if $home_gone gte 24>> 贝利正靠在墙上,一张印有你照片的失踪者海报被钉在<<him>>的旁边。 <br><br> "你终于回来了,我很高兴你没事。"<<He>>假意笑道 "希望你在假期过得很愉快。" <br><br> <<He>>离开靠着的墙壁,将海报撕下来揉成一团。 <<else>> 在你进去的时候,一个讽刺的声音向你打招呼:"你真是个小滑头,不是吗?"是贝利,<<Hes>>正靠在墙上看着你。"我很高兴你没事。" <br><br> <<He>>离开靠着的墙向你走来。 <</if>> <br><br> <<if $renttime lte 0>> "下次付清你该付的东西,这样我们就不必再经历这样的事了。说起这件事……"<<He>>向你伸出<<his>>的手。 <<endevent>> <<if $robinfirstrentfight and ($baileypaychain lt 2 or $renttime lte -1)>> <<rentduerobin 0>> <<else>> <<rentdue 0>> <</if>> <<elseif $babyIntros and $babyIntros.Bailey and $babyIntros.Bailey.length gt 0>> <<homeBabyIntro>> "下次付清你该付的东西,这样我们就不必再经历这样的事了,"<<he>>说道,然后非常用力地捏了捏你的脸颊。<<stress 6>><<trauma 6>><<gstress>><<gtrauma>> <br><br> 贝利随后便回到了<<his>>的办公室,而你则揉着自己的脸蛋走回了房间。 <br> <<if $robinReunionScene is "dungeon" or $robinReunionScene is "dungeonRobin">> <span class="blue"><i>罗宾可能很担心你,有时间的话你应该去看望一下<<nnpc_him "Robin">>。</i></span> <br> <</if>> <br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <<else>> "下次付清你该付的东西,这样我们就不必再经历这样的事了,"<<he>>说道,然后非常用力地捏了捏你的脸颊。<<stress 6>><<trauma 6>><<gstress>><<gtrauma>> <br><br> 贝利随后便回到了<<his>>的办公室,而你则揉着自己的脸蛋走回了房间。 <br> <<if $robinReunionScene is "dungeon" or $robinReunionScene is "dungeonRobin">> <span class="blue"><i>罗宾可能很担心你,有时间的话你应该去看望一下<<nnpc_him "Robin">>。</i></span> <br> <</if>> <br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <</if>> <<elseif $robinmissing is "pillory" and !$robinPillory.known and Time.hour gte 7 and Time.hour lte 15>> <<generatec1>><<person1>> <<npc Robin 2>> 一个小孤儿在和朋友经过大厅时认出了你,"你和罗宾是朋友,对吧?<<person2>><<Hes>>已经离开很长一段时间了,"<<person1>><<he>>说道。 "<<person2>><<he>>去哪里了?" <br><br> <<person1>><<He>>用一连串的问题轰炸着你,而另一个孤儿很快也走了过来,并且做出同样的事情。 "<<person2>><<he>>还好吗?<<he>>去哪里了?" <br><br> <<link [[如实回答|Robin Pillory Truth]]>><</link>> <br> <<link [[回避问题|Robin Pillory Evade]]>><</link>> <<elseif $home_gone gte 168 and Time.dayState isnot "night">> <<generatey1>><<person1>> 你注意到墙上有什么东西,那是一张贴有你照片的失踪者的海报。它还没有被扯下来,这意味着贝利一定也还在找你。 <br><br> <<if $orphan_hope gte 10>> 一个负责清洁工作的<<person>>注意到了你,<<He>>抬头看了一眼海报。随后<<his>>吃惊地看向你。"是你!"<<he>>说道,同时<<his>>手里的拖把都掉在了地上。"我们不知道我们是否还会再见到你。" <br><br> <<set $home_gone to 0>> <<He>>取下海报时松了口气。<<ghope>><<hope 1>> <br><br> <<else>> 一个<<person>>在做着清洁工作时注意到了你,<<he>>激动到弄洒了<<his>>的拖把桶。还没等你反应过来,<<he>>就上前抱住了你。"是你,我们没想到你会回来,我们——"<<he>>沉默了,你感觉好像有什么东西滴到了你的肩膀上。 <br><br> <<set $home_gone to 0>> <<He>>在放你走时松了口气。<<He>>擦去<<his>>的眼泪,取下了海报。<<gghope>><<hope 3>> <br><br> <</if>> <<link [[继续|Orphanage]]>><<endevent>><</link>> <<elseif Time.days gte 1 and _robin.init is 0 and Time.hour gte 7 and Time.hour lte 20 and !(Time.schoolDay and between(Time.hour, 8, 15))>> <<set $robindebt to 0>><<set $robindebtlimit to 5>> <<npc Robin>><<initnpc Robin>><<person1>>你听到一个声音在你身后叫道:"嘿!"你转身一看,是罗宾。<<Hes>>是孤儿院的另一位住户,虽然与你年纪相仿,却一直都很仰慕你。<<He>>向你跑来,但是并没有做到及时减速,所以直接撞到了你的身上,这让<<he>>差点摔倒,不过好在你及时拉住了<<his>>的手臂来让<<him>>站稳。"谢谢,"<<he>>说道。尽管<<he>>仍然保持微笑,但从<<his>>的眼神和肢体语言还是可以看出<<he>>有些尴尬。 <br><br> "我昨天没看见你,记得<span class="gold">来一趟我的房间,</span>不过你想什么时候来都行,我有东西要给你看。我太兴奋了!"<<He>>抱住你,然后在你反应过来之前就跑开了。 <br><br> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br> <<elseif $loft_whitney is 1>> <<npc "Bailey">><<person1>> 有人拍了拍你的肩膀。是贝利。"我要拿走这个违禁品,"<<he>>说着,毫不犹豫地从你手里抓走了惠特尼的香烟,然后一言不发地走了。 <br><br> <<endevent>> <<link [[继续|Orphanage]]>><<set $loft_whitney to 3>><</link>> <br> <<elseif $loft_whitney is 2>> <<npc "Bailey">><<person1>><<generatey2>> 你在大厅里看到一个孤儿,一个<<person2>><<person>>,正在贝利面前瑟瑟发抖。 <br><br> <<person1>> "别想耍花招,"贝利说,"把违禁品交出来。"<<He>>紧抓着<<person2>><<persons>>的肩膀,从<<his>>手里拽出一包香烟。 <br><br> "是一个恶霸让我这么做的!"<<person>>辩解道,但贝利早已转头离开,根本不在乎。 <br><br> 你怀疑那个恶霸指的是惠特尼。没能让你在阁楼里吸烟,就找了别人。 <br><br> <<endevent>> <<link [[继续|Orphanage]]>><<set $loft_whitney to 4>><</link>> <br> <<elseif $renttime lte 0>> <<set $bus to "home">> 一只手从后面搭住你的肩膀,<span class="red">是贝利。</span> <br><br> <<if $robinfirstrentfight and ($baileypaychain lt 2 or $renttime lte -1)>> <<rentduerobin 0>> <<else>> <<rentdue 0>> <</if>> <<elseif $babyIntros and $babyIntros.Bailey and $babyIntros.Bailey.length gt 0>> <<npc Bailey>><<person1>> "你在这里,"一个声音在你身后响起,你转身看去,贝利正向你走来。 <br><br> <<homeBabyIntro>> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<elseif $christmas is 1 and Time.monthDay is 25 and $christmas_gift is "clothes" and !$christmas_event_2 and Time.dayState isnot "night">> <<set $christmas_event_2 to 1>> <<pass 30>> <<earnFeat "A Festive Home">> 那颗塑料树是整场活动的中心。每个孤儿至少会收到一份礼物。他们无法控制自己的心情,很快就撕开包装拿到了你买的衣服。大多数人看起来都很开心,尽管有一个<<generatey1>><<person1>><<person>>在抱怨着,"衬衫?"<<he>>说道,"这太无聊了,我想要一个游戏机。" <br><br> "不要忘恩负义,"一位年长的<<generatey2>><<personsimple>>说道。"那件衬衫看起来又好又暖。"仿佛是要佐证所说的话,一阵冷风从有缺陷的窗户的缝隙吹了进来。<<ggghope>><<hope 10>> <br><br> <<endevent>><<npc Bailey>><<person1>> 贝利看着这一切,这些礼物似乎让<<him>>十分心烦意乱,"把这堆乱七八糟的东西捡起来!"<<he>>怒吼着,同时指着散落在地的包装纸。"你们所有人都动起来!" <br><br> 当包装纸清理干净后,贝利在树底看到了一份无人认领的礼物,上面写有<<his>>的名字。<<He>>将礼物拿在<<his>>的手中检查了片刻,随后<<his>>将礼物夹在胳膊底下,离开了房间。 <br><br> 一位新来的孤儿见此竟笑了出来,而其余的人则表现出不安的神情。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<elseif $christmas is 1 and Time.monthDay is 25 and $robinmissing is 0 and _robin.init is 1 and $christmas_robin_gift_received is undefined and Time.hour gte 7>> <<set $christmas_robin_gift_received to true>> 你在树下发现了一份礼物,上面写有你的名字,是罗宾准备的。 <br><br> 你打开它,里面装有一盒饼干,你很庆幸贝利不在此处。<<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> <<link [[继续|Orphanage]]>><</link>> <br> <<elseif $christmas is 1 and Time.monthDay is 25 and $robinmissing is 0 and $christmas_gift_robin_wrapped is 1 and $christmas_gift_robin_given is undefined and Time.dayState isnot "night">> <<set $christmas_gift_robin_given to true>> <<christmas_robin>> <<elseif $daily.homeEvent isnot 1 and Time.hour gte 6 and Time.hour lte 21>> <<set $daily.homeEvent to 1>> <<homeevent>> <<elseif Time.hour gte 16 and Time.hour lte 21 and getRobinLocation() is "orphanage" and !$fromRobinRoom and _robin.cdquest is 2 and _robin.trauma lte 20 and !$daily.robin.cdevent>> <<set $daily.robin.cdevent to 1>> <<npc Robin>><<person1>> <<generatey2>><<person2>> 你看到罗宾正在和一个<<person2>><<person>>交谈,在看见你之后,罗宾向你招手。 <br><br> <<link [[过去|Robin CD Socialise]]>><</link>> <br> <<link [[无视|Orphanage]]>><<endevent>><</link>> <<else>> <<if $halloween is 1 and Time.monthDay is 31 and !$fromRobinRoom and $robinmissing is 0 and Time.hour gte 16 and Time.hour lt 19 and _robin.init is 1>> <<if $halloween_robin_costume>> 你看到了罗宾,<<nnpc_he "Robin">>穿上了<<= $halloween_robin_costume.replace("witch","女巫服").replace("vampire","吸血鬼装").replace("ghost","鬼怪装")>>,同时正被兴奋的孤儿们包围着。 <<elseif _wraithEvent>> 你看到有个人的头上盖着床单,那家伙一动不动,同时大厅内也空无一人,只显寂静,你注意到那床单<span class="red">是一种熟悉且可怕的苍白色。</span> <br><br> <span class="wraith">"不给糖就捣蛋。"</span> <br><br> 你跌跌撞撞地往后退并尖叫了起来,仅仅一眨眼的功夫,大厅就完全变了一个样,你看到罗宾正被兴奋的孤儿们包围着,<<nnpc_his "Robin">>的手臂上正缠绕着<<nnpc_his "Robin">>的床单,看着你和你手上的床单,<<nnpc_his "Robin">>的眼睛里充满了迷惑。 <<else>> 你看到有人在头上套上床单扮演鬼魂,而在那附近围满了兴奋的孤儿。 <</if>> <br><br> <<sweetsicon "halloween">><<link [[靠近这些孤儿|Robin Trick Hall]]>><</link>> <br><br> <</if>> <<if $police_hack is 2 and ($pub_hack_job is 1 or $pub_hack_job is 2)>> <<ind>><<link [[寻找黑客 (0:10)|Orphanage Hacker]]>><<pass 10>><</link>> <br><br> <<elseif $pubfame and $pubfame.intro lte 2 and $pub_hack_job lte 3>> <<ind>><<link [[寻找黑客 (0:10)|Orphanage Hacker]]>><<pass 10>><</link>> <br><br> <</if>> <<if $kylar_camera is 5>> <<ind>><<link [[决定如何处理凯拉尔的相机 (0:05)|Orphanage Kylar Camera]]>><<pass 5>><</link>> <br><br> <</if>> <<if $christmas is 1 and Time.monthDay is 25 and Time.dayState isnot "night" and $exposed lte 0>> <<ind>><<link [[庆祝圣诞节 (1:00)|Orphanage Christmas]]>><<pass 60>><<trauma -12>><<stress -6>><</link>><<lltrauma>><<lstress>> <br> <</if>> <<gardenicon>><<link [[花园 (0:01)|Garden]]>><<pass 1>><</link>> <br><br> <<officeicon>><<link [[贝利办公室 (0:01)|Bailey's Office]]>><<pass 1>><</link>> <br> <<orphanageWard>> <br> <<if Time.hour gte 18 and Time.hour lte 20 and _robin.trauma gte 40 and $robinmissing is 0 and !$robinTraumaVisit>> <<bedicon>><<link [[卧室 (0:01)|Robin Trauma Visit]]>><<set $phase to 0>><<pass 1>><</link>> <br> <<elseif $kylar.timer.home gte 100 and $kylar.home is undefined>> <<bedicon>><<link [[卧室 (0:01)|Kylar Bedroom 1]]>><<pass 1>><<set $kylar.timer.home to 0>><<set $kylar.home to 0>><</link>> <br> <<elseif $kylar.timer.home gte 100 and $kylar.home is 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> <<bedicon>><<link [[卧室 (0:01)|Kylar Bedroom 2]]>><<pass 1>><<set $kylar.timer.home to 0>><<set $kylar.home to 1>><</link>> <br> <<else>> <<bedicon>><<link [[卧室 (0:01)|Bedroom]]>><<pass 1>><</link>> <br> <</if>> <<bathroomLink>> <br> <<robinroom_link>> <br> <<if $loft_known is 1>> <<lofticon>><<link [[阁楼 (0:01)|Orphanage Loft]]>><<pass 1>><</link>> <br> <</if>> <<home_outside>> <br> <</if>> <<if $fromRobinRoom>> <<unset $fromRobinRoom>> <</if>>
<<effects>> /*Not in yet*/ 你在玩一款格斗游戏,你很难跟的上移动出招。 -- 你正在玩一个像素化的战争游戏。士兵们有条不紊地穿过战场,当你用按键喊出你的命令时,你已经做好准备流血了。 -- 一款中世纪的游戏想引导你去冒险,但你却把时间浪费在了砍树上面。 -- 你惊讶于在该设备上所购买的各种游戏,你推测罗宾可能是不想让你感到无聊,或者<<nnpc_him "Robin">>也不知道你到底喜欢什么。 -- 你在玩一款模拟球队经理的体育游戏,你球队中的一名球员因职业生涯的结束而倍感受伤。 -- 你在格斗游戏中对你的对手发动猛烈攻势,这让你成为锦标赛排名中的胜利者。 -- 恐怖游戏让你与自己的精神对抗,在这座废弃的城市里,你最好保持理智。 -- 一个内容丰富RPG游戏让你有些困惑,你思考你是否用这些奇怪的角色做出了正确的选择。 -- 街机风格的砍杀游戏会占用您的大量时间,就算再多的兽人都无法与诸神借给你的神力相提并论。 -- 在格斗游戏中,你试图在角色上学习一个像样的组合技,这是令人沮丧的。这可能需要一些时间,但你认为你已经入门了。 -- 第一人称射击游戏的视角让你不得不考量起角色的动作,不过你忽略了这些影响,继续通过竞技场赚取奖励。 -- 你在你的游戏中发现了一个复活节彩蛋,开发人员感谢您的购买参与。 -- 没有任何士兵能与你势不可挡的猛攻相匹敌,那是不可能的。
<<effects>> 你和其他孤儿一起庆祝圣诞节。 <<rng>> <<if Time.hour gte 20>> 随着节日的结束,孩子们开始取下那些装饰品。 <<else>> <<if $rng gte 91>> 现在正在传递拿取新鲜出炉的饼干,而你则乘机拿了一个。<<lstress>><<stress -6>> <<elseif $rng gte 81>> 一些人正在谈论外面有多冷,你对此深感赞同。 <<elseif $rng gte 71>> 一个<<generatey1>><<person1>><<person>>将礼物传递给了<<generatey2>><<person2>><<person>>。<<He>>看起来很是高兴,但<<he>>也有足够的耐心等到回去再拆开。 <<elseif $rng gte 61>> <<if $robinmissing is 0>> 罗宾正在分发着小袋零食,而一个<<generatey1>><<person1>><<person>>一直在监视贝利的动向。 <<else>> 一个<<generatey1>><<person1>><<person>>正盯着窗外,<<Hes>>看起来很担心罗宾。 <</if>> <<elseif $rng gte 51>> 一些金属丝做成的装饰品掉到了地板上,你将它们放回原处。 <<elseif $rng gte 41>> 有人抱怨着孤儿院实在太冷了,<<generatey1>><<person1>>一个<<person>>想请求贝利调高温度,但其他人拦下了<<him>>。 <<elseif $rng gte 31>> 他们既喧闹又快乐。 <<elseif $rng gte 21>> 有人偷拿了一些白兰地蛋酒。 <<elseif $rng gte 11>> <<generatey1>><<person1>><<person>>受到了不知道是谁送的价值昂贵的电子礼物。这让<<He>>引来了很多嫉妒。 <<else>> 大厅里充满了欢乐的气氛。 <</if>> <</if>> <br><br> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> 你在被发现之前躲进了壁橱里,你不敢去触碰那依旧吱吱作响的门,但这小房间所拥有的黑暗应该能把你藏起来。你发现自己正蹲在一辆装满清洁液瓶的手推车后面。 <br><br> <<if $rng gte 81>> 当<<person>>止步在外面时,你的心跳开始加速。你试图伸手去拿一些能遮挡自己的东西。但这里除了扫帚和瓶子什么都没有。你可以透过黑暗看见<<He>>的眼睛。虽然<<He>>暂时看不清你,但<<his>>的眼睛很快就会适应黑暗。 <br><br> <<He>>抓住手推车,"又要开始做清洁工作了,"<<he>>在说着的同时,拉走了唯一遮住你的东西。 <br><br> <<set $skulduggerydifficulty to 400>> <<link [[欺诈|Orphanage Hide Skul]]>><</link>><<skulduggerydifficulty>> <br> <<link [[扔扫帚|Orphanage Hide Throw]]>><</link>><<difficulty 50>> <br> <<else>> <<person>>头也不回地走掉了。你的心砰砰直跳,随后你回到了安全的房间。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你就这样昂首阔步的径直从<<him>>身边走过。 <<if $rng gte 81>> <<He>>喘着粗气,径直的退向<<his>>的房间。 <<elseif $rng gte 61>> <<he>>就那样目瞪口呆地看着你经过,你感觉<<His>>吃惊到下巴都快落到地上了。 <<elseif $rng gte 41>> <<He>>笑着看着你并向你吹起了口哨。 <<elseif $rng gte 21>> <<He>>的脸涨得通红,随后赶忙将眼睛遮住。 <<else>> <<He>>的脸涨得通红,随后<<his>>赶忙将眼睛遮住。但是<<his>>的目光依旧透过手指缝隙悄悄地投来。 <</if>> <<exhibitionism4>> <<fameexhibitionism 1>><<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>> 心脏怦怦直跳,你回到了你的房间,顺手将门关上了。 <<if $orphanageexposed gte 10 and random(1, 100) gte 51>> 当轻柔的脚步声靠近时,你不自主加重了呼吸。接着,便传来了轻轻的敲门声。 <br><br> 你打开门,从门缝中窥视的同时小心翼翼地隐藏自己的身体。<<person>>站在前面,但还有其他人。这里面的许多人都在大厅里看见你赤身裸体,但也有一些人没有看见,有些站在后面的人甚至踮起了脚尖。 <br><br> "嗨,"<<person>>深吸了一口气。"我把我看到的事情告诉了我的朋友们。所以……你能再为我们做一次吗?" <br><br> <<if $exhibitionism gte 75>> <<link [[炫耀|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>> <br> <</if>> <<link [[紧张地顺从|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|Orphanage Flaunt Refuse]]>><</link>> <br> <<else>> <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $speech_attitude is "meek">> "等等,"你说道: "请不要碰它,请稍等五分钟,它坏了,我正在修理它。" <<elseif $speech_attitude is "bratty">> "请放下它,"你说道,"不然你会把瓶子弄得到处都是,这个轮子坏了,请五分钟后再回来,我会将它修好的。" <<else>> "住手,"你说道,"这个的轮子坏了,给我五分钟,我会把它修好的。" <</if>> <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green"><<He>>把手放开,</span>"哦,"<<he>>说道,"好的,我会在我的房间里等。"<<He>>让你继续身处黑暗之中,你一直等听到门关上的声音。当你重新安全下来的时候,你感到你的心脏依旧在怦怦直跳。 <br><br> <<skulduggeryuse>> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <<else>> "听起来是很不错,"<<he>>说道。<span class="red">但是<<He>>继续将手推车从壁橱拉出,</span>而这也让你彻底暴露。当<<he>>注意到你的<<lewdness>>时,<<He>>震惊地放下了把手。 <<if $rng gte 81>> <<He>>喘息着,向后靠在了墙上。 <<elseif $rng gte 61>> 当<<he>>盯着你看时,你感觉<<His>>吃惊到下巴都快落到地上了。 <<elseif $rng gte 41>> <<He>>笑着看着你并向你吹起了口哨。 <<elseif $rng gte 21>> <<He>>的脸涨得通红,随后赶忙将眼睛遮住。 <<else>> <<He>>的脸涨得通红,随后<<his>>赶忙将眼睛遮住。但是<<his>>的目光依旧透过手指缝隙悄悄地投来。 <</if>> 你的脸涨得通红,心跳也开始加速。你从<<him>>身边飞奔而过,就这样穿过走廊,跑进了你的房间。 <br><br> <<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>> <<skulduggeryuse>> <<if $orphanageexposed gte 10 and random(1, 100) gte 51>> 当轻柔的脚步声靠近时,你不自主加重了呼吸。接着,便传来了轻轻的敲门声。 <br><br> 你打开门,从门缝中窥视的同时小心翼翼地隐藏自己的身体。<<person>>站在前面,但还有其他人。这里面的许多人都在大厅里看见你赤身裸体,有些站在后面的人甚至踮起了脚尖。 <br><br> "嗨,"<<person>>深吸了一口气。"我把我看到的事情告诉了我的朋友们。所以……你能再为我们做一次吗?" <br><br> <<if $exhibitionism gte 75>> <<link [[炫耀|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>> <br> <</if>> <<link [[紧张地顺从|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|Orphanage Flaunt Refuse]]>><</link>> <br> <<else>> <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你朝<<person>>扔了一个扫帚头,然后赶忙从你的藏身之处跳了出来。而<<His>>在将眼睛闭上的同时,<<he>>交叉<<his>>的手臂以用来保护<<his>>的脸。 <<if $rng gte 51>> 另一把扫帚掉在你的必经之路上,<span class="green">但你跳了过去</span>。你的心跳开始加速,在<<person>>还没有缓过来之前,你跑过走廊,回到了你的房间。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <<else>> 另一把扫帚掉在你前进的路上,<span class="red">它将你绊倒,使你摔倒在地</span>。 <br><br> <<He>>在你爬起来之前缓过劲来,而<<he>>很快就注意到了你的<<lewdness>>。 <<if $rng gte 81>> <<He>>喘息着,向后靠在了墙上。 <<elseif $rng gte 61>> 当<<he>>盯着你看时,你感觉<<His>>吃惊到下巴都快落到地上了。 <<elseif $rng gte 41>> <<He>>笑着看着你并向你吹起了口哨。 <<elseif $rng gte 21>> <<He>>的脸涨得通红,随后赶忙将眼睛遮住。 <<else>> <<He>>的脸涨得通红,随后<<his>>赶忙将眼睛遮住。但是<<his>>的目光依旧透过手指缝隙悄悄地投来。 <</if>> <<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>> 你的脸涨得通红,心跳也开始加速。你从<<him>>身边飞奔而过,就这样穿过走廊,跑进了你的房间。 <br><br> <<if $orphanageexposed gte 10 and random(1, 100) gte 51>> 当轻柔的脚步声靠近时,你不自主加重了呼吸。接着,便传来了轻轻的敲门声。 <br><br> 你打开门,从门缝中窥视的同时小心翼翼地隐藏自己的身体。<<person>>站在前面,但还有其他人。这里面的许多人都在大厅里看见你赤身裸体,有些站在后面的人甚至踮起了脚尖。 <br><br> "嗨,"<<person>>深吸了一口气。"我把我看到的事情告诉了我的朋友们。所以……你能再为我们做一次吗?" <br><br> <<if $exhibitionism gte 75>> <<link [[炫耀|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>> <br> <</if>> <<link [[紧张地顺从|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|Orphanage Flaunt Refuse]]>><</link>> <br> <<else>> <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<fameexhibitionism 20>> 为了避免妒忌,你推开门,就这样走进走廊。一小群人分散开来让你通过,你走的十分缓慢,就好像是在走秀一般。而他们的眼睛都死死盯着你的<<lewdness>>。走廊不够宽敞,无法容纳三个人并排,所以当你走动时总是会无可避免碰到每一个人。 <br><br> "你们喜欢看到的景象么?"当来到走廊尽头时,你转身说道。随后在你回到你的房间准备关门时,你轻吻了一下你的肩膀。而当你隔着门听到他们的兴奋声时,你感到有些心跳加速。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<fameexhibitionism 10>> 你担心他们不会离开,只好紧张地打开了门。<<covered>>人群注视着你,贪婪地盯着你身上的每一寸肌肤。"好,好了吧!"你说道,"你们已经看到了你们想看的东西了。"说完之后,你砰的一声关上门,背靠着门坐到了地上。你感到心跳加速,但愿这能满足他们的好奇心。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> 你不想再体验被人看到裸体的那种羞耻感,更何况是被一大群人看见。你摇了摇头,但当你试图再次关上门时,一只脚挡住了将要关上的门。 <br><br> <<if $speech_attitude is "meek">> "请,请离我远点,"你说道。 <<elseif $speech_attitude is "bratty">> "我说了不行!"你吼了出来。 <<else>> "我做不到,"你说。 <</if>> <br><br> <<person>>在思考了片刻后,将<<his>>的脚收了回去。当你关上门并坐到地上时,你感觉有些心跳加速。你听到人群在门外争吵着什么,但很快所有人就回到了自己的房间。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br>
<<effects>><<set $rescued += 1>><<npcincr Bailey love -1>> 贝利大步走过走廊,来到你的房间。是为了调查你尖叫的原因。"你最好永远不要出门!"<<person1>><<person>>踩在床上,从打开的窗户那窜了出去。 <br><br> <<clotheson>> <<endcombat>> <<npc Bailey>><<person1>>我不知道这个小镇会发生什么事情,"贝利将窗户关上,看向你,"除非有特别重要的事情,否则不要再打扰我了。"说完,<<He>>甩上门,头也不回地离开了。 <<endevent>> <br><br> <<link [[继续|Bedroom]]>><</link>>
<<effects>> <<He>>吃痛退开,这给了你逃跑的机会。<<tearful>>你逃到了浴室,并锁上了浴室的门。如果<<he>>坚持追来的话,你可以从浴室里的某个窗口来逃跑。 <br><br> <<pass 30>> 已经过去了三十分钟,没有发生任何事情。你悄悄地回到卧室,当你看到卧室里没人有任何人时,你感到心里的那块石头落地了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bedroom]]>><</link>>
<<effects>> 你在花园里找到一片荒芜的地方,当你躺下晒太阳时,你感到那温暖的舒适感正在渗入你的皮肤。 <br><br> 如果你不穿衣服的话,可能感觉会更好…… <br><br> <<baskicon>><<link [[脱光|Nude Bask]]>><<set $stress -= 40>><</link>><<exhibitionist1>><<lstress>> <br> <<ind>><<link [[停止|Garden]]>><</link>>
<<effects>> <<if $worn.upper.name isnot "naked">>你脱掉你的$worn.upper.cn_name_cap<<if $worn.lower.name isnot "naked" and $worn.upper.set isnot $worn.lower.set>>和你的$worn.lower.cn_name_cap<</if>>。<</if>> <br><br> <<upperstrip>><<lowerstrip>> 让温暖的阳光直直照射在你裸露的皮肤上,这感觉真的棒极了。 <br> <<exhibitionism1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> 当你睁开眼睛时,发现你的衣服并不在之前的地方。你焦急地环顾四周,但在任何地方都看不到它们。一定是有人拿走了他们,也许做这件事的人还在这附近。 <br><br> <<link [[呼喊|Bask Call]]>><</link>> <br> <<link [[溜进去|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><</link>> <br> <<else>> <<if Time.dayState is "day">> <<link [[继续 (0:20)|Nude Bask]]>><<set $stress -= 40>><<pass 20>><<tanned 40 "tanLines">><</link>><<lstress>><<gtanned>> <br> <<link [[自慰|Nude Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <<link [[停止|Garden]]>><<clotheson>><</link>> <<else>> 太阳逐渐隐没在屋顶后面。 <br><br> <<link [[穿好衣服|Garden]]>><<clotheson>><</link>> <</if>> <</if>>
<<widget "passouthome">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "home">> <<else>> <<link [[你眼前一黑……->Passout home]]>><</link>> <</if>> <</widget>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<if $tentacledisable is "f">> <<set $enemytype to "tentacles">> <<tentaclestart 2 15 "tendril">> <<else>> <<set $enemytype to "swarm">> <</if>> <<swarminit "slimes" "史莱姆" "向你移动" "包围着你" "击退" 8 0>> <<set $timer to 20>> <</if>> <<swarmeffects>> <<if $tentacledisable is "f">> <<effectstentacles>> <</if>> <<swarm>> <<if $tentacledisable is "f">> <<tentacles>> <<statetentacles>> <<actionsOmni>> <<else>> <<swarmactions>> <</if>> <<if $timer lte 0>> <span id="next"><<link [[继续|Bath Slime Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|$passage]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 史莱姆裹挟着浴缸里的最后一些水流走了,<<tearful>>你从浴缸里爬了出来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bath Finish]]>><</link>>
<<set $outside to 1>><<set $location to "home">><<effects>> <<if $rng gte 51>> 你加入了捉迷藏的游戏。 <<rng>> <<if $rng gte 91>> 你躲在一个大盆栽后面, <<elseif $rng gte 81>> 你躲在了树的后面, <<elseif $rng gte 71>> 你躲在一座废弃的小屋里, <<elseif $rng gte 61>> 你躲在孤儿院的拐角处, <<elseif $rng gte 51>> 你躲在了灌木丛的后面, <<elseif $rng gte 41>> 你躲在一片长的异常茂盛的草丛中, <<elseif $rng gte 31>> 你躲在了花坛后面, <<elseif $rng gte 21>> 你躲在了岩石后面, <<elseif $rng gte 11>> 你躲在一辆旧手推车后面, <<else>> 你躲在灌木丛的下面, <</if>> <<generates1>><<person1>>然后等待<<person>>找到你。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> 这并没有花费<<him>>多长时间。"我抓住你了!"<<he>>边喊边将你从藏身处拉出来时候。当<<He>>让你暴露时,就没打算放手,恰恰相反,<<he>>将你拉近,并开始用<<his>>的双手探索起你的身体。 <br><br> <<link [[推开|Garden Shove]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[接受|Garden Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>> <br> <</if>> <<else>> <<rng>> <<if $rng gte 81>> 你听到<<him>>一个接一个地搜索和寻找孤儿,直到最后只剩下你一个。又过了几分钟后,<<his>>的不耐烦使这场游戏得以结束,"我放弃了,你赢了!"在<<him>>喊完之后,你以胜利者的姿态离开了你的藏身处。 <br><br> <<else>> 这并没有花费<<him>>多长时间。"我抓住你了!"当<<he>>将你从藏身处拉出来时候,<<he>>喊道。你觉得<<He>>一定是作弊了。 <br><br> <</if>> <<link [[继续|Garden]]>><<endevent>><</link>> <br> <</if>> <<else>> <<generates1>><<person1>>一个<<person>>跑到你面前,戳了戳你的肩膀。"轮到你了!"<<he>>高兴地说道。 <br><br> <<if $rng gte 81>> 你在抓到其他人后继续游玩,当你追赶<<person>>时,<<he>>被倒下的树枝绊倒,而你也被绊倒,摔在了<<him>>的身上。 <br><br> <<link [[站起来|Garden]]>><<endevent>><</link>> <br> <<link [[调情|Garden Flirt]]>><</link>><<promiscuous1>> <br> <<else>> 你标记其他人后继续玩了一段时间。 <br><br> <<link [[继续|Garden]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set $rentmoney to 10000>><<rentmod>> <<set $renttime to 7>><<set $rentday to Time.weekDay>> <<set $rentstage to 1>> <<npc Bailey>><<person1>> 你走进贝利的办公室。<br>"我知道你的来意。"<<he>>打理着黑发,"你想从我这儿搬走,独立,自由,当然可以。但我们是不是还有笔账没算:你之前的吃穿用度都是从我这儿来的,但我却没拿到半毛钱。这笔帐,你要是不还清,我是不会放你走的。" <br><br> <<He>>从办公桌上拿起一个牛皮袋,用大拇指翻看里面的内容。你瞥见了自己的名字。<<He>>随后微笑着把你的身份证件藏在了<<he>>的外套里。"刚开始的话,<<printmoney $rentmoney "pink">>好了。我不问钱从哪来,打工也好,卖也好,偷也好,从现在起,你只有一周时间。做不到的话,我自有其他手段用你搞钱。" <br><br> 你回到你的小卧室,不知道将来该怎么办。 <br><br> <<endevent>> <hr> 态度 <br><br> <<attitudes>> <br> <<link [[继续|Bedroom]]>><</link>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set $stress -= 2000>> <<npc Bailey>><<person1>>你因脸上的剧烈疼痛而惊醒,是贝利。<<He>>又打了你一巴掌。"我给你提供了一张非常舒适的床,而你却选择睡地板。"<<He>>在离开时关上了门。 <br><br> <<pain 5>> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br>
<<effects>><<run statusCheck("Robin")>> <!-- Bailey catches you by surprise, no time to get dressed --> <<if $inRobinsRoom>> 罗宾的卧室门在没有任何预兆的情况下被突然打开,<span class="red">是贝利。</span> <br><br> "你以为躲在罗宾的房间就能逃过去了?"贝利冷笑道。 <<else>> 你的卧室门在没有任何预兆的情况下被突然打开,<span class="red">是贝利。</span> <</if>> <<if $exposed gte 1>> <<nnpc_He "Bailey">>随意地看了你一眼,"把衣服穿上。"<<nnpc_he "Bailey">>说道。<<nnpc_He "Bailey">>打了个响指,"快一点。" 你匆忙穿上上一次穿的衣服。<<bedclotheson "bed">> <</if>> <br><br> <<if $robinfirstrentfight>> <!-- the first robin fight has already happened --> <<if !["sleep", "orphanage"].includes(_robin_location)>> <<rentduerobin 0>> <<else>> <<rentduerobin 1>> <</if>> <<else>> <<if ["sleep", "orphanage"].includes(_robin_location) and $inRobinsRoom>> <<rentdue 1>> <!-- Robin is in the room with the PC --> <<else>> <<rentdue 0>> <</if>> <</if>> <<unset $inRobinsRoom>>
<<effects>> <<link [[离开|Bedroom]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>> <br> <<mirror>> <br><br>
<<effects>> <<set $simpleMirror = true>> <<if $previousPassage is undefined>> <<set $previousPassage = "Bedroom">> <</if>> <<link [[离开|$previousPassage]]>><<unset $mirrorMenu>><<unset $simpleMirror>><<unset $bodywritingSet>><<postMirror>><</link>> <br> <<mirror>> <br><br>
<<effects>> <<beastNEWinit 1 cat>> 当你发现一双眼睛在附近的灌木丛中看着你时,你停下了下来。一只<<beasttype>>从灌木丛里走了出来。 <br><br> <<saveNPC 0 nude_cat>> <<endmasturbation>> <<endcombat>> <<loadNPC 0 nude_cat>> <!-- Modified for Beast People --> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[张开双腿|Nude Oral]]>><<trauma -6>><<stress -12>><<arousal 600>><</link>><<ltrauma>><<lstress>><<garousal>><<deviant1>> <br> <</if>> <<link [[抚摸|Nude Pet]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>> <br>
<<effects>> <<bHe>>走到你的两腿之间好奇地注视着你的<<genitals>>。<<bHe>>闻了闻,然后开始舔。<<bHe>>非常温柔,似乎意识到<<bhis>>舌头的粗糙。<<if playerChastity()>>你的$worn.genitals.cn_name_cap无法阻止<<bhis>>灵活的舌头。<</if>><<deviancy1>> <<if $arousal gte ($arousalmax / 5) * 4>> <<arousal 2000 "genitals">> 你躺倒在地,在<<beasttype>>尽情的取悦你的同时,你抚摸着<<bhe>>的耳朵。当<<beasttype>>深入舔弄你的私处时,你感觉到你的高潮将要到来。 <br><br> <<orgasm>> <<beasttype>>渴望舔舐你的体液,当你在草地上高潮时,<<bhis>>实现了这一目标。当你的高潮劲退散时,<<beasttype>>开始四处游荡,试图寻找其他事情做,<<bhis>>的鼻子上还沾有一点液体。 <br><br> <<else>> 你躺倒在地,在<<beasttype>>尽情的取悦你的同时,你抚摸着<<bhis>>的耳朵。但是<<bHe>>很快就厌倦了,钻到了来时的那个灌木丛中。 <br><br> <</if>> <<link [[继续|Nude Bask]]>><<clearNPC nude_cat>><<endevent>><</link>> <br>
<<effects>> 你伸出手去抚摸<<beasttype>>,<<bHe>>将脑袋伸到你手上并打了个哈欠。<<bHe>>摇了摇<<bhis>>的尾巴,回到了<<bhe>>来时的那个灌木丛。 <br><br> <<link [[继续|Nude Bask]]>><<clearNPC nude_cat>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $robinbed isnot undefined or $kylarbed is 1>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> "安静点,"贝利说道:"这是让你用另外的方式来偿还你所欠下的一切。" <br><br> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sleep Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sleep Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 1>> <<person>>从床上爬下后便离开了房间。贝利在盯着看了你一会儿后,砰地一声将门关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bed]]>><</link>> <<elseif $enemyhealth lte 0>> 你将<<person>>从床上打了下去,<<he>>跌跌撞撞地倒在了地上。"他妈的混蛋!"<<he>>说道,然后扭头看向贝利说道:"我想要回我的钱。" <br><br> 贝利平静地瞪了<<him>>一眼,"你得到了你所付出的,你不能处理<<phim>>不是我的问题。" <br><br> <<He>>瞪了贝利一眼,但并没有继续追问,而贝利在<<hes>>走后便砰的一声将门关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bed]]>><</link>> <<elseif $robinbed isnot undefined>> 罗宾在听到你的哭声后睁开了眼睛,而当罗宾看到<<person>>在试图抱你时,一脚踢到了<<him>>的脸上。<<He>>跌跌撞撞地倒在了地上。"他妈的混蛋!"<<he>>说道,然后扭头看向贝利说道:"我想要回我的钱。" <br><br> 贝利平静地瞪了<<him>>一眼,"你得到了你所付出的,你不能处理这件事的话,那不是我的问题。" <br><br> <<He>>瞪了贝利一眼,但并没有继续追问,而贝利在<<hes>>走后便砰的一声将门关上了。 <br><br> <<clotheson>> <<endcombat>> <<npc Robin>><<person1>>罗宾抱着你,但<<He>>看起来没有完全清醒,不一会,<<he>>又在你的怀中睡过去了。 <br><br> <<npcincr Robin dom 1>> <<endevent>> <<if $robinbed is "theirs">> <<link [[继续|Robin Bed]]>><</link>> <<else>> <<link [[继续|Bed]]>><</link>> <</if>> <<else>> <<set $daily.kylar.sleepRape to true>> 凯拉尔在你尖叫的那一瞬间就睁开了眼睛,<<nnpc_He "Kylar">>猛地从床上冲了下去,在将那个<<person>>扑倒在地板上后,<<nnpc_He "Kylar">>将一把刀从 <<if currentSkillValue('skulduggery') gte 200>> <<nnpc_his "Kylar">>的<<if $NPCName[$NPCNameList.indexOf("Kylar")].pronoun is "m">>裤子<<else>>裙子<</if>>内的隐藏口袋里掏了出来, <<else>> 不知何处掏了出来, <</if>> 架在了<<persons>>的脖子上。 <br><br> "哇,等一下!"<<person>>叫喊道。"我明白了,我这就走!该死的!"凯拉尔虽然往后退了两步,但<<nnpc_his "Kylar">>的眼睛仍旧死死地盯着入侵者。<<nnpc_He "Kylar">>就这样站在你们二人之间。 <br><br> 那<<person>>夺门而出。"我要拿回我的钱,"<<he>>对贝利嘶喊道。 <br><br> 贝利平静地瞪了<<him>>一眼,"你得到了你所付出的,你不能处理这件事的话,那不是我的问题。" <br><br> "我没有得到任何东西!"<<He>>瞪了贝利一眼,但并没有继续追问。而是直接走了出去,而贝利在盯着看了凯拉尔一会后,便砰的一声将门关上了。 <br><br> <<clotheson>> <<endcombat>> <<npc Kylar>><<person1>>凯拉尔回到床上,再度将<<his>>的胳膊环上你的<<if $speech_attitude is "meek">><</if>>。<<His>>的脉搏跳动着。"没,没事的。"<<he>>低声说道,"我在保护你,你是安全的。" <<lksuspicion>><<npcincr Kylar rage -1>> <br><br> <<endevent>> <<link [[继续|Kylar Orphanage Bed]]>><</link>> <</if>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<generateMickey>> <<if $pub_hack_job is 1 or $pubfame and $pubfame.intro is 1>> 孤儿有时会更换房间,在经过几次失败的尝试后,你终于找到了正确的门。 <br><br> 你敲响门,在一个喘气的功夫后,门内传来了回应:"找我?" <br> 你打开门,一个人站在那里看着你。"有事么?" <br><br> "嗨,呃……"你酝酿了一会,"米奇?" <br> 这个人哼了一声。"然后呢,你想说什么。" <br> "那是你的名字么?" <br> "不。" <br> 你笑道: "你有一个名字吗?" <br> "是的。" <br> "那我该叫你什么呢?" <br> "要我说我们可以继续用米奇。" <br> "看,呃……" 你又笑了,因为你不能认出这家伙到底是个男孩还是女孩,毕竟这家伙的声音和身材让人难以分辨,"我需要帮助。" <br> 这家伙将眼睛眯了起来,"为什么这么说?" <br> "我听说你可以用电脑来做一些事情?"你问道。 <br> "是谁说的?" <br> "我听说的,"你说道。 <br> "那不是真的,这里的每个人都在编故事。不要相信你所听到的一切东西。" <br> "但兰德里说你——" <br> "兰德里?他妈的兰德里?"黑客带着一丝恐慌的神情环顾起了四周,随后关上了你身后的门。"真操蛋,好吧,请脱掉你的衣服。" <br> "什么?" <br> "我说 <<if $fame.exhibitionism gte 600>> 脱衣服,这不是你出名的原因么?快点继续吧。" <<elseif $fame.exhibitionism gte 200>> 脱衣服,你以前不是在各种公共场合做过很多次么?快点继续吧。" <<elseif $exhibitionism lt 35>> 脱衣服。"黑客的态度缓和了下来,"听着,我不想在这件事上‘翻车’。所以我需要确定一下。" <<else>> 脱衣服,快点继续吧。" <</if>> <br><br> <<else>> 你敲响黑客房间的门。 <br> 在门打开后,"米奇"探出身子,紧张地看向大厅的方向,随后在将你带进去之后,关上了身后的门。 <br> "你准备好照我说的去做了吗?脱光你的衣服?" <br><br> <</if>> <<link [[脱衣服 (0:02)|Orphanage Hacker Strip]]>><<stress 1>><<pass 2>><<if $pubfame and $pubfame.intro lte 2>><<set $pubfame.intro to 3>><</if>><<if $pub_hack_job lte 2>><<set $pub_hack_job to 3>><</if>><<undress "mickey">><</link>><<gstress>> <br> <<link [[拒绝|Orphanage Hacker Strip Refuse]]>><<if $pubfame and $pubfame.intro lte 2>><<set $pubfame.intro to 2>><</if>><<if $pub_hack_job lte 2>><<set $pub_hack_job to 3>><</if>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> "那现在就没什么好说的了,等你改变主意之后再回来吧。" <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> "还有任何首饰。" <br><br> 你脱光衣服,<<if $exhibitionism gte 55>>令人失望的是,这家伙<<elseif $exhibitionism lt 15>>令人高兴的是,这家伙<<else>>这家伙<</if>>并不在意你的裸体,反而对你的衣服更感兴趣。在你彻底脱光后,这家伙将你的衣服丢进一个金属制的篓筐里后,就将盖子给盖上并扣了起来。 <br><br> "这是法拉第笼,"这家伙盯着你的脸说道,"它会阻断所有信号的传输,包括所有的监听设备、无线电、窃听器。不会有任何的信号进出。" <br> "什么?" <br> 这家伙盯着你的脸盯了很长一段时间。 <<if $hairlength gte 200>> <<pass 5>> <br> "好吧。听着,如果……等等!不错的尝试。" <br> 这家伙花了几分钟的时间用手指梳理你的头发,虽然不知道意义何在,但其看起来很满意,随后还检查了你的耳朵。 <</if>> <br><br> <<link [[继续|Orphanage Hacker Strip 2]]>><</link>> <br>
<<effects>> "很好很好,"这家伙继续说道。"好吧,如果你知道我在这的话,那就说明兰德里也知道我在这了,那这里就不再安全了。关于我的消息已经散播开来了,贝利捕捉到什么风声的话也只是时间问题了。 那将是非常糟糕的事情,所以我需要再次人间蒸发,我之后会帮你的。但我现在需要你帮我,需要你帮我做三件事。" <br><br> 在你点头之后,一个小型的USB设备被塞进你的手中。 <br><br> <<link [[继续|Orphanage Hacker Strip 3]]>><</link>> <br>
<<effects>> "首先,贝利的办公室里有一台可以说是上古产物的电脑,它的系统到处都是漏洞,但是那台电脑有着所有孤儿的电子记录。它很容易被找到,你要做的就是将这个设备插进去。 不过计算机必须处于打开并登录的状态。这可能需要找一个贝利在使用电脑的时候,到时候我会亲自过去,这样的话我就可以删除自己的所有电子记录。 <br><br> "然后,你要进入礼顿的办公室。在学校办公室的桌子底下有一个保险箱。里面有很多SD存储卡。卡里有些照片。照片上面是礼顿对那些天真得不能再天真的学生所做的事情。 如果我要人间蒸发的话,礼顿不就能留住那些照片,我不会允许照片存在的,所以你要去偷它们,为此你必须去撬锁,而且要小心不要被抓住。 <br><br> "最后一件事,去跟兰德里说一些好话。我可以让兰德里赚钱,很多的钱。而且我需要一个低调且陌生的地方。所以这是互利互惠的,兰德里给我提供藏身之所,而我让兰德里变得富有。 这样的话贝利就永远都找不到我了,所以去和兰德里谈谈。不过先做其他的事,那些事更紧急。" <br><br> <<link [[继续|Orphanage Hacker Strip 4]]>><</link>> <br>
<<effects>> "好的,"你说道。 <br> "很好很好。为我做这些事,我会帮你的,我是说……你可能再也见不到我了,但我答应你的事一定会做到的。无论怎样,快点去做吧。" <br> "还有一件事——" <br> "什么?快点开始吧!" <br> 你挥了挥手,示意你现在身上都没穿。 <br> "哦,哇。"这家伙瞪大了眼睛。"对不起。" <br> 这家伙走到那个"法拉第笼"旁。 <br> "对不起,我忘了。不过你,额,身材挺好的。" <br><br> 你拿过衣服,匆忙将其穿好。 <br><br> <<link [[继续|Orphanage]]>><<storeon "mickey">><<set $hacker_tasks to []>><<endevent>><</link>>
<<effects>> <<dontHideForNow>> <<if $leftarm is "bound" and $rightarm is "bound">> <span class="red">你的双臂都被绑住了。</span>而你很难以这种姿态来对你的阴毛做任何事情。 <br> <<link [[返回->Bathroom]]>><<dontHideRevert>><</link>> <<else>> <<shavestrip>> 你脱掉衣服,看着你的<<genitals>>。 <br> <<if $worn.genitals.name is "chastity belt" or $worn.genitals.name is "gold chastity belt">> 皮带紧贴着你的身体,看来要用剃须刀够到阴毛几乎是不可能的。 <br> <<link [[剃毛->Bathroom]]>><<clotheson>><<dontHideRevert>><</link>> <<else>> <<if $worn.genitals.name is "chastity cage">> 你的肉棒被锁在笼子里,在它周围刮阴毛会有点棘手,但这并不是什么大问题。 <br> <</if>> <<if $pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2>> <<shavestyleicon 'clean'>><<link [[白虎型 (0:15)->Shave clean]]>><<pass 15>><<arousal 100>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<set $pbstrip to 0>><<set $makeup.pbcolour to 0>><</link>> <br> <</if>> <<if $pblevel gte 5 or $pbstrip gte 2 or ($pbstrip is 1 and $pblevel gte 2)>> <<shavestyleicon 'strip'>><<link [[一线天型 (0:15)->Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "整洁的条纹">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 1>><</link>> <br> <</if>> <<if $pblevel gte 5 or $pbstrip gte 3 or ($pbstrip gte 2 and $pblevel gte 2)>> <<shavestyleicon 'heart'>><<link [[心型 (0:15)->Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "可爱的心形">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 2>><</link>> <br> <</if>> <<if $pblevel gte 5 or $pbstrip gte 4 or ($pbstrip gte 3 and $pblevel gte 2)>> <<shavestyleicon 'triangle'>><<link [[三角型 (0:15)->Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "整洁的三角形">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 3>><</link>> <br> <</if>> <<if $player.ballsExist is true>> <<if $pblevel gte 2 or $pbstrip gte 1>> <<shavestyleicon 'clean'>><<link [[只刮小腹下部(0:10)->Shave pubis]]>><<pass 10>><<arousal 50>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 0>><<if $pblevelballs is 0>><<set $makeup.pbcolour to 0>><</if>><</link>> <br> <</if>> <<if $pblevelballs gte 3>> <<shavestyleicon 'balls'>><<link [[球型 (0:05)->Shave balls]]>><<pass 5>><<arousal 50>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<if $pblevel is 0 and $pbstrip is 0>><<set $makeup.pbcolour to 0>><</if>><</link>> <br> <</if>> <</if>> <<if $pblevel gt 5 or $pblevelballs gt 5>> <<shavestyleicon 'trim'>><<link [[剪短 (0:10)->Shave trim]]>><<pass 10>><<arousal 100>> <<if $pblevel gte 5>> <<set $pblevel to 5>><<set $pbgrowth to 7>><<set $pbstrip to 0>> <</if>> <<if $pblevelballs gte 5>> <<set $pblevelballs to 5>><<set $pbgrowthballs to 10>> <</if>> <</link>> <br> <</if>> <<if $worn.genitals.name isnot "chastity belt">> <<cosmeticsicon "dyes">><<link [[染阴毛->Dye pubic hair]]>><</link>> <br> <</if>> <<refuseicon>><<link [[什么也不刮->Bathroom]]>><<clotheson>><<dontHideRevert>><</link>> <</if>> <</if>>
<<effects>> 你拿起一些剃须膏和剃须刀。 <br> 你坐下来,分开双腿,小心地刮着你的阴毛。在几分钟后,你就刮完了。你的<<genitals_are 2>>现在干净整洁。 <br><br> <<link [[继续|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>>
<<effects>> 你拿起一些剃须膏和剃须刀。 <br> 你开始小心翼翼地剃除毛发。在几分钟后,你就搞定了,你的阴部现在是光滑干净的。 <br><br> <<link [[继续|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>>
<<effects>> 你拿起一些剃须膏和剃须刀。 <br> 你把一条腿撑在浴缸上,开始小心翼翼地剃净着你的睾丸。在几分钟后,你就搞定了,你的睾丸现在是光滑干净的。 <br><br> <<link [[继续|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>>
<<effects>> 你拿起一些剃须膏和剃须刀。 <br> 你坐下来,张开双腿,开始仔细地剃除你的阴毛。在几分钟后,你就搞定了,你的<<genitals_are 2>>现在光滑干净,周边有<<print $pbstripName>>点缀着阴部。 <br><br> <<link [[继续|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>>
<<effects>> 你拿起一把梳子和一把剪刀。 <br> 你坐下来,张开双腿,开始仔细修剪你的阴毛。在几分钟后,你就搞定了,你<<genitals 2>>周围的毛发现在修剪得很整齐。 <br><br> <<link [[继续|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>>
<<effects>> <<set _ownedColours = $makeup.owned.hairdye.filter(x => x.count > 0)>> <<if _ownedColours.length == 0>> 你没有任何染发剂,也许你应该去化妆品店买上一些。 <br> <<else>> 它是要什么颜色? <br> <<set _choice = _ownedColours[0].colour>> <<for _i, _item range _ownedColours>> <label><span class="grey-shadow"><span @class="'hair-' + _item.colour.replace(/ /g, '-')"><span class="colour-hair"><span style="color:#FD6064;"><<hairmapcolourtext _item.colour>></span></span></span></span> <<print '<<radiobutton "_choice" "'+_item.colour+'" ' + (_choice is _item.colour ? "checked" : "") + '>>'>></label> x _item.count | <</for>> <br><br> <<link [[使用选定颜色来染色 (0:30)|Dye pubic hair Finish]]>><<pass 30>><<set $makeup.owned.hairdye.find(x => x.colour == _choice).count -= 1>><<set $makeup.pbcolour = _choice>><</link>> <</if>> <br> <<link [[返回|Shave]]>><</link>>
<<effects>> 你用凡士林涂抹了敏感部位后,然后拿出准备好的染发剂。 <br> 用着个小刷子,你小心翼翼地将化学品涂抹在阴毛上,并等待它们浸透。 <br> <<arousal 100>> <br> 几分钟后,你用清水冲洗你的私处,瞧着<<hairmapcolourtext $makeup.pbcolour>>阴毛里的<<genitals 2>>。 <br><br> <<link [[继续|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>>
<<effects>> <<if $writeaction and $writebodyaction>> <<add_bodywriting $writebodyaction $writeaction pen>> 你在<<bodypart $writebodyaction>>上写道<span class="lewd">"<<print $skin[$writebodyaction].writ_cn>>"</span>。 <<unset $writeaction>><<unset $writebodyaction>> <<elseif $writeaction>> <span class="blue">你必须要选择想要书写的部位。</span> <<unset $writeaction>> <<elseif $writebodyaction>> <span class="blue">你必须选择书写的内容。</span> <<unset $writebodyaction>> <<else>> 你将笔贴近你的皮肤。 <</if>> <br><br> 书写地点: <br> <<for _active_bodypart range setup.bodyparts>> <<if $skin[_active_bodypart].writing>> <<else>> <<set _bodypart_detected to 1>> <label>写在你的<<bodypart _active_bodypart>><<capture _active_bodypart>><<radiobutton "$writebodyaction" _active_bodypart>><</capture>></label> <br> <</if>> <</for>> <<if _bodypart_detected isnot 1>> 你的皮肤上已经没有可书写的空间了。 <br> <</if>> <br> 书写文本: <br> <label><span class="lewd">只价值£5的娼妓<<radiobutton "$writeaction" "five_pound_whore">></span></label> | <label><span class="lewd">£10就能口一次<<radiobutton "$writeaction" "ten_pound_a_pop">></span></label> | <label><span class="lewd">一炮£25<<radiobutton "$writeaction" "twenty_five_pound_per_fuck">></span></label> | <label><span class="lewd">£100<<radiobutton "$writeaction" "one_hundred_pound">></span></label> | <label><span class="lewd">如果你付钱给我,那就不是强奸<<radiobutton "$writeaction" "its_not_rape_if_you_pay_me">></span></label> | <label><span class="lewd">娼妓<<radiobutton "$writeaction" "whore">></span></label> | <label><span class="lewd">婊子待租中<<radiobutton "$writeaction" "slut_for_hire">></span></label> | <label><span class="lewd">便器出租中<<radiobutton "$writeaction" "body_for_sale">></span></label> | <br><br> <<link [[写东西|Mirror Bodywriting]]>><</link>> <br> <<link [[停止|$passage_mirror]]>><<unset $writeaction>><<unset $writebodyaction>><</link>> <br>
<<effects>> <<set _skin_keys to Object.keys(setup.bodywriting)>> <<if $mirror_bodypart>> $mirror_bodypart <br> <<print $writeaction>> <br> <<add_bodywriting $mirror_bodypart $writeaction pen>> <<unset $mirror_bodypart>><<unset $writeaction>> <<else>> 你将笔贴近你的皮肤。 <</if>> <br><br> <<for _active_bodypart range setup.bodyparts>> <<if $skin[_active_bodypart].writing>> <<else>> <<capture _active_bodypart>><<link [[写东西|Mirror Bodywriting]]>><<set $mirror_bodypart to _active_bodypart>><</link>><</capture>>在你的<<bodypart _active_bodypart>> <br> <</if>> <</for>> <br> Something non-explicit: <<for _s to 0; _s lt _skin_keys.length; _s++>> <<if setup.bodywriting[_skin_keys[_s]].lewd is 0>> <label><<print setup.bodywriting[_skin_keys[_s]].writ_cn>><<radiobutton "$writeaction" clone(setup.bodywriting[_skin_keys[_s]].index)>></label> | <br> <</if>> <</for>> <br><br> <<if $promiscuity gte 35>> <span class="lewd">淫荡下流的内容</span>: <<for _s to 0; _s lt _skin_keys.length; _s++>> <<if setup.bodywriting[_skin_keys[_s]].special isnot "bestiality" and setup.bodywriting[_skin_keys[_s]].lewd is 1>> <label><<print setup.bodywriting[_skin_keys[_s]].writ_cn>><<radiobutton "$writeaction" "clone(setup.bodywriting[_skin_keys[_s]].index)">></label> | <</if>> <</for>> <br> <<else>> 淫荡下流的内容:<span class="pink">你还不够淫荡。</span> <br> <</if>> <br> <<if $deviancy gte 35>> <span class="lewd">非比寻常的内容</span>: <<for _s to 0; _s lt _skin_keys.length; _s++>> <<if setup.bodywriting[_skin_keys[_s]].special is "bestiality">> <label><<print setup.bodywriting[_skin_keys[_s]].writ_cn>><<radiobutton "$writeaction" "clone(setup.bodywriting[_skin_keys[_s]].index)">></label> | <</if>> <</for>> <br> <<else>> 非比寻常的内容:<span class="pink">你的异种癖还不够高。</span> <br> <</if>> <br> <<link [[停止|$passage_mirror]]>><</link>> <br>
<<effects>> 你想在$mirror_bodypart上书写或者绘制些什么? <br><br> <<link [[来点不同寻常的|Mirror Bodywriting Deviant]]>><</link>> <br> <<link [[来点淫荡下流的|Mirror Bodywriting Lewd]]>><</link>> <br> <<link [[来点稀松平常的|Mirror Bodywriting Normal]]>><</link>> <br>
<<effects>> <<set _skin_keys to Object.keys(setup.bodywriting)>> <<for _s to 0; _s lt _skin_keys.length; _s++>> <<if setup.bodywriting[_skin_keys[_s]].special is "bestiality">> <label><<print setup.bodywriting[_skin_keys[_s]].writ_cn>><<radiobutton "$writeaction" "clone(setup.bodywriting[_skin_keys[_s]])">></label> | <</if>> <</for>> <br><br> <<link [[写些什么|Mirror Bodywriting Deviant]]>><</link>> <br>
<<effects>>
<<effects>> <<set _skin_keys to Object.keys(setup.bodywriting)>> <<for _s to 0; _s lt _skin_keys.length; _s++>> <<print setup.bodywriting[_skin_keys[_s]].writ_cn>> <br> <</for>>
<<effects>> <<if !$worn.neck.photo>> 你打开脖子上的吊坠。里面是空的,可以放一张照片。 <br><br> <<elseif $worn.neck.photo is "Robin">> 你打开脖子上的吊坠。照片里,罗宾冲你回眸一笑。 <br><br> <<elseif $worn.neck.photo is "Whitney">> 你打开脖子上的吊坠。照片里,惠特尼冲你咧嘴一笑。 <br><br> <<elseif $worn.neck.photo is "Kylar">> 你打开脖子上的吊坠。照片里,凯拉尔幽幽地凝视你。 <br><br> <<elseif $worn.neck.photo is "Eden">> 你打开脖子上的吊坠。映入眼帘的是伊甸严肃的神情。 <br><br> <<elseif $worn.neck.photo is "Avery">> 你打开脖子上的吊坠。照片里,艾弗里的侧脸45度仰望忧伤。 <br><br> <<elseif $worn.neck.photo is "Alex">> 你打开脖子上的吊坠。映入眼帘的是骑着骏马的艾利克斯。 <br><br> <<elseif $worn.neck.photo is "Sydney">> 你打开脖子上的吊坠,照片里的悉尼在静静地祷告着。 <br><br> <<elseif $worn.neck.photo is "Black Wolf">> 你打开脖子上的吊坠。照片里,黑狼正安然入睡。 <br><br> <<elseif $worn.neck.photo is "Great Hawk">> 你打开脖子上的吊坠。照片里,巨鹰呆若木鹰,如一尊雕像。 <br><br> <</if>> <<if $worn.neck.photo isnot "Robin" and ($loveInterest.primary is "Robin" or $loveInterest.secondary is "Robin")>> <<if $worn.neck.photo>> <<link [[把照片换成罗宾|Mirror Locket 2]]>><<set $worn.neck.photo to "Robin">><</link>> <br> <<else>> <<link [[放入罗宾的照片|Mirror Locket 2]]>><<set $worn.neck.photo to "Robin">><</link>> <br> <</if>> <</if>> <<if $worn.neck.photo isnot "Whitney" and ($loveInterest.primary is "Whitney" or $loveInterest.secondary is "Whitney")>> <<if $worn.neck.photo>> <<link [[把照片换成惠特尼|Mirror Locket 2]]>><<set $worn.neck.photo to "Whitney">><</link>> <br> <<else>> <<link [[放入惠特尼的照片|Mirror Locket 2]]>><<set $worn.neck.photo to "Whitney">><</link>> <br> <</if>> <</if>> <<if $worn.neck.photo isnot "Kylar" and ($loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar")>> <<if $worn.neck.photo>> <<link [[把照片换成凯拉尔|Mirror Locket 2]]>><<set $worn.neck.photo to "Kylar">><</link>> <br> <<else>> <<link [[放入凯拉尔的照片|Mirror Locket 2]]>><<set $worn.neck.photo to "Kylar">><</link>> <br> <</if>> <</if>> <<if $worn.neck.photo isnot "Eden" and ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>> <<if $worn.neck.photo>> <<link [[把照片换成伊甸|Mirror Locket 2]]>><<set $worn.neck.photo to "Eden">><</link>> <br> <<else>> <<link [[放入伊甸的照片|Mirror Locket 2]]>><<set $worn.neck.photo to "Eden">><</link>> <br> <</if>> <</if>> <<if $worn.neck.photo isnot "Avery" and ($loveInterest.primary is "Avery" or $loveInterest.secondary is "Avery")>> <<if $worn.neck.photo>> <<link [[把照片换成艾弗里|Mirror Locket 2]]>><<set $worn.neck.photo to "Avery">><</link>> <br> <<else>> <<link [[放入艾弗里的照片|Mirror Locket 2]]>><<set $worn.neck.photo to "Avery">><</link>> <br> <</if>> <</if>> <<if $worn.neck.photo isnot "Alex" and ($loveInterest.primary is "Alex" or $loveInterest.secondary is "Alex")>> <<if $worn.neck.photo>> <<link [[把照片换成艾利克斯|Mirror Locket 2]]>><<set $worn.neck.photo to "Alex">><</link>> <br> <<else>> <<link [[放入艾利克斯的照片|Mirror Locket 2]]>><<set $worn.neck.photo to "Alex">><</link>> <br> <</if>> <</if>> <<if $worn.neck.photo isnot "Sydney" and ($loveInterest.primary is "Sydney" or $loveInterest.secondary is "Sydney")>> <<if $worn.neck.photo>> <<link [[把照片换成悉尼|Mirror Locket 2]]>><<set $worn.neck.photo to "Sydney">><</link>> <br> <<else>> <<link [[放入悉尼的照片|Mirror Locket 2]]>><<set $worn.neck.photo to "Sydney">><</link>> <br> <</if>> <</if>> <<if $worn.neck.photo isnot "Black Wolf" and ($loveInterest.primary is "Black Wolf" or $loveInterest.secondary is "Black Wolf")>> <<if $worn.neck.photo>> <<link [[把照片换成黑狼|Mirror Locket 2]]>><<set $worn.neck.photo to "Black Wolf">><</link>> <br> <<else>> <<link [[放入黑狼的照片|Mirror Locket 2]]>><<set $worn.neck.photo to "Black Wolf">><</link>> <br> <</if>> <</if>> <<if $worn.neck.photo isnot "Great Hawk" and ($loveInterest.primary is "Great Hawk" or $loveInterest.secondary is "Great Hawk")>> <<if $worn.neck.photo>> <<link [[把照片换成巨鹰|Mirror Locket 2]]>><<set $worn.neck.photo to "Great Hawk">><</link>> <br> <<else>> <<link [[放入巨鹰的照片|Mirror Locket 2]]>><<set $worn.neck.photo to "Great Hawk">><</link>> <br> <</if>> <</if>> <br> <<link [[返回|$passage_mirror]]>><</link>> <br>
<<effects>> <<switch $worn.neck.photo>> <<case "Robin">> 你插入了一张罗宾的小照片,照片上的罗宾笑得很开心。 <<case "Whitney">> 你插入了一张惠特尼的小照片,照片上的惠特尼咧嘴笑着。 <<case "Kylar">> 你插入了一张凯拉尔的小照片,照片里凯拉尔正痴痴地凝望。 <<case "Eden">> 你插入了一张伊甸板脸皱眉图。 <<case "Avery">> 你插入了一张艾弗里的小照片,照片上的艾弗里神色薄凉,漫不经心。 <<case "Alex">> 你插入了一张艾利克斯骑马图。 <<case "Sydney">> 你插入了一张悉尼的小照片,照片上的悉尼正双手合十祈祷着。 <<case "Black Wolf">> 你插入了一张黑狼的小照片,黑狼正沉沉地安睡。 <<case "Great Hawk">> 你插入了一张巨鹰的小照片,巨鹰正摆出僵硬的姿势。 <</switch>> <br><br> <<link [[继续|$passage_mirror]]>><</link>> <br>
<<set $location to "town">><<set $outside to 0>><<effects>> <<generate1>><<generate2>><<person1>><<facewear 26>><<bind>> 当你惊醒时,你发现自己正躺在车的后座上。你的手臂被绳索固定在了背后,而你的身体也被固定在了椅子上。你的嘴里也被塞了用于堵嘴的东西。 <br><br> "<<pShes>>醒了,"坐在副驾座位上的<<person>>说道。 <br> "很好,"司机,一个<<person2>><<person>>,回答道,"醒得正是时候。" <br><br> 窗外看不到太多东西,从你的角度来看的话,你只能看到天空和一排街灯。而当汽车驶入一栋大楼之后,你听到后面的门被关上了。 <br><br> <<link [[继续|Sold 2]]>><</link>> <br>
<<effects>> 有些绳子已经松开了,但是你的手臂仍然被束缚着。你先是被带到了一个看起来像是普通厨房的地方,随后又被带入客厅。在进到客厅后,你被推倒在沙发上。 <br><br> "现在好了,"<<person1>><<person>>说道,"抓你是那么的麻烦,现在抓到你了,我却不知道该怎么办了。" <br> "你可以强奸<<phim>>,"<<person2>><<person>>斜靠在座位上回答道。"如果<<pshe>>不说不,那还算是强奸吗?" <br><br> 这两个家伙讨论了一会儿你之后的命运,不过听起来都不怎么令人愉快。 <br><br> <<link [[做出顺从的手势|Sold Sub]]>><<sub 1>><</link>> <br> <<link [[怒目而视|Sold Glare]]>><<def 1>><</link>> <br>
<<effects>> 你努力跪了起来,但也只是就那样跪着。同时你还低下了你的脑袋,那两个家伙放声大笑。 <br><br> "看来某人已经下定决心了,"<<he>>向前伸出手,拽掉了堵在你嘴里的东西。"你有什么想法吗?" <br><br> <<set $worn.face.type.push("broken")>> <<faceruined>> <<link [[请求放了自己|Sold Ask]]>><</link>> <br> <<link [[说你会配合的|Sold Cooperate]]>><</link>> <br> <<link [[放声尖叫|Sold Scream]]>><</link>> <br>
<<effects>> 你轮流瞪向<<fullGroup>>,当他们回头看时,你也没有移开视线。这两人哈哈大笑。 <br><br> "我想<<pshes>>有一些<<pher>>自己的想法,"<<person1>><<person>>说着,伸出<<he>>的手,拽掉了堵在你嘴里的东西。 <br><br> <<set $worn.face.type.push("broken")>> <<faceruined>> <<link [[请求放了自己|Sold Ask]]>><</link>> <br> <<link [[说你会配合的|Sold Cooperate]]>><<sub 1>><</link>> <br> <<link [[放声尖叫|Sold Scream]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请、请让我走吧,"你哀求道。"我不会告诉任何人的,我保证。" <<elseif $speech_attitude is "bratty">> "你最好让我离开,"你说道,"总有人会找到我的。" <<else>> "请让我走吧,"你哀求道,"我会忘记这一切的。" <</if>> <br><br> 两人在对视一眼后便开始哈哈大笑。"我们已经为了你而付过钱了,"<<person1>><<person>>说道,"我们要得到与付出的钱相等的回报。" <br> <<person2>><<person>>将身体向<<his>>旁边的那个家伙靠拢。他们就这样窃窃私语着,直到<<person1>><<person>>再次看向你。"我们有个好主意,只要你愿意付出相应的努力,我们可以将你放走。" <br><br> <<link [[继续|Sold Work]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我会照你说的做的,"你继续说道,"请不要伤害我。" <<elseif $speech_attitude is "bratty">> "听着,"你说道:"我知道这是怎么回事。我会配合的,但是我们不要再浪费我的时间了。" <<else>> "我会配合的,"你说道,"不过还请温柔一点。" <</if>> <br><br> "你有一个聪明的头脑,"<<person1>><<person>>在说着的同时给自己倒了一杯苏格兰威士忌。"至少比上一个更好。" <br><br> <<pass 2>> 两个人窃窃私语了几分钟,偶尔还偷偷瞥了你一眼,最终他们终于达成了协议,"我们有一些工作要交给你做。" <br><br> <<link [[继续|Sold Work]]>><</link>> <br>
<<effects>> "我一直想要一个专门服务我的<<if $player.gender_appearance is "m">>管家<<else>>女仆<</if>>,"<<person1>><<person>>继续说道:"所以接下来你要为我们工作几个小时,给我们倒酒,提供赏心悦目的东西,我们想要什么你都要满足。作为回报,我们会让你离开而不是强奸你。" <br><br> "我们仍然可以强奸你,"<<person2>><<person>>说道。"那之后我们就会把你和其他垃圾一起扔出去,如果你喜欢这样的话。" <br><br> <<link [[同意做他们的女仆 (3:00)|Sold Work Accept]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|Sold Work Refuse]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我会做任何您要求的事情,"你说道。"我能为您服务吗?" <<elseif $speech_attitude is "bratty">> "好吧,"你说道: "那你想要我做些什么呢?" <<else>> "我明白了,"你说道。 <</if>> <br><br> 这两个家伙让你一直保持酒水充足,并根据需要让你去厨房拿取零食。而不需要你的时候,这些家伙会让你站在一旁等候差遣。<<if $exposed gte 1>>你真希望你没有穿的这么暴露。<</if>>这两个人毫不忌惮地盯着你看,但这并没有任何帮助。<<if $exposed gte 1>>你甚至都不能用你的双臂来遮掩自己。<</if>> <br><br> <<if $footdisable is "f">> <<person2>><<person>>拿着<<his>>的玻璃杯示意你满上。而这一次,当你弯腰去添酒的时候,<<he>>踢向你的屁股,让你跪在地上。随后一只脚压在了你的背上,你正勉强地直起腰时,另外一只脚也压在了你的背上。"我需要一个新的脚凳,"<<he>>说道,"最好不要乱动,因为脚凳是不会动的。" <<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 6>> <br><br> <<link [[忍耐 (1:00)|Sold Work Foot]]>><<pass 60>><<sub 1>><<trauma 6>><<stress 6>><<arousal 4000>><</link>><<gtrauma>><<gstress>><<ggarousal>> <br> <<link [[这太丢脸了|Sold Work Foot Refuse]]>><<def 1>><</link>> <br> <<else>> 他们派你去厨房拿一些奶油。你的胳膊被绑住了,很难办到。但你还是设法打开了冰箱门并举起奶油盒。然后你将它带到了客厅。 <br><br> "躺在桌子上,"<<person2>><<person>>在说着的时候掀开了盖子。"我们所有的盘子都在水槽里等待着清洗。" <br><br> <<link [[忍耐 (1:00)|Sold Work Food]]>><<trauma 6>><<stress 6>><<pass 60>><<sub 1>><<arousal 4000>><</link>><<gtrauma>><<gstress>><<ggarousal>> <br> <<link [[拒绝|Sold Work Food Refuse]]>><</link>> <br> <</if>>
<<effects>> 你继续跪着,而两人像是无视了你一样自顾自的聊起了天。尽管<<person2>><<person>>偶尔会提到<<his>>的脚凳有多舒服。 <br><br> 你开始感到无聊,但当有东西触及到你的<<genitals>>时,你惊讶地放声大叫。 <<if playerChastity()>> <<He>>用<<his>>的脚抬起你的$worn.genitals.cn_name_cap,然后将它扯向你的<<genitals 1>>和<<bottom>>。 <<else>> <<He>>漫不经心地用<<his>>的脚趾持续骚扰着你。 <</if>> <<if $arousal gte $arousalmax>> 尽管是在这种情况下,你还是感觉到热量在你的下体聚集。<<orgasm>>使你气喘吁吁的。虽然这个<<person2>><<person>>和那个<<person1>><<person>>都没有说什么,但这两个家伙肯定还是注意到了。 <<else>> 你只能保持不动,避免露出任何迹象以表明它对你有什么影响。 <</if>> <br><br> <<person2>><<person>>厌倦了这样骚扰你,于是<<he>>们派你去厨房拿一些奶油。你的胳膊被绑住了,很难办到。但你还是设法打开了冰箱门并举起奶油盒。然后你将它带到了客厅。 <br><br> "躺在桌子上,"<<person>>在说着的时候掀开了盖子。"我们所有的盘子都在水槽里等待着清洗。" <br><br> <<link [[接受|Sold Work Food]]>><<trauma 6>><<stress 6>><<pass 60>><<sub 1>><<arousal 4000>><</link>><<gtrauma>><<gstress>><<ggarousal>> <br> <<link [[拒绝|Sold Work Food Refuse]]>><</link>> <br>
<<effects>> 在你按照指示躺在桌子上后,<<person2>><<person>>坐在你的脑后,用一只手臂环住你的脖子。 <<if $worn.upper.set is $worn.lower.set>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<person1>><<person>>掀起你的裙子,将你的<<undies>>露了出来。你试图将腿合拢来遮掩自己,但并没有什么效果。<<He>>把你的裙子不断向上拉,一直到超过你的腹部,甚至是掀过你的<<undertop>>。随后<<He>>将奶油盒放在你的胸前。 <<else>> <<person1>><<person>>拉下你的上衣,将你的<<undertop>>露出来。<<He>>将奶油盒放在你的胸前。 <</if>> <<elseif !$worn.upper.type.includes("naked")>> <<person1>><<person>>拉起你的上衣,将你的<<undertop>>露出来。<<He>>将奶油盒放在你的胸前。 <<else>> <<person1>><<person>>将奶油盒放在你的胸部上方。 <</if>> <<He>>将它倾倒,让那冰冷的奶油滑落在你那裸露的皮肤上。当寒意袭上你身时,你不自觉地扭动和颤抖,让<<his>>很高兴。 <br><br> <<if !$worn.under_upper.type.includes("naked")>> <<He>>拉下你的$worn.under_upper.cn_name_cap随后直接将奶油倒在了你的<<breasts>>上。 <<else>> <<He>>直接将奶油倒在你的<<breasts>>上。 <</if>> 你裸露的皮肤很是敏感,这让你很难不叫出声来。当<<his>>的舌头接触到你的身体时,你叫得更厉害了。<<He>>用混乱的动作舔舐着你身上的奶油,有时猛攻一点,有舔出拖尾。 <br><br> <<link [[继续|Sold Work Food 2]]>><</link>> <br>
<<effects>> <<person2>><<person>>拿起奶油盒,将奶油倒在了你的脸上。<<He>>俯身将奶油从你的皮肤上舔下来,那混乱的动作丝毫不亚于<<his>>的朋友。当你的脸被舔干净时,<<he>>将<<his>>的舌头探吻你的嘴唇,试图将你们二人的舌头交缠在一起。 <br><br> <<if $arousal gte $arousalmax>> 那<<person1>><<persons>>在你<<breasts>>上的动作太过分了。<<orgasm>>你情不自禁地张开嘴开始喘气。那<<person2>><<person>>抓住机会,把<<his>>的舌头伸进你的嘴里。<<takeKissVirginity $NPCList[1] "rape">> <<else>> <</if>> 最后,两人变得无聊起来,也可能只是奶油被用完了。"这还不错吧?"<<person2>><<person>>在说着的同时解开了束缚你手臂的绳索。 <<unbind>> <br><br> <<if $exposed gte 1>> <<towelup>> 这两个家伙再将你从后门推出去之前,先递给你了一条毛巾。随后你被推搡着穿过房子的后门。进入花园,在花园后面有一扇门直通一条小路。 <br><br> <<tearful>>你跟着小路前进,最终来到丰收街附近。 <<else>> 他们把你从后门推了出去,来到花园后面的一扇院门,这扇门通向花园后面的一条小路。 <br><br> <<tearful>>你跟着小路前进,最终来到丰收街附近。 <</if>> <br><br> <<endevent>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我不这么做,"你说道,"你太不友善了。" <<elseif $speech_attitude is "bratty">> "这是他妈的最后一根稻草,"你吼道,"我受够了。" <<else>> "不,"你说道,"而且你也不能强迫我。" <</if>> 当你踢了<<person1>><<person>>的脸时,<<He>>向后倒下,并死死抓着<<himself>>。因为<<person2>><<person>>向你扑来。 <br><br> <<link [[继续|Sold Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 在你从<<person2>><<persons>>脚边爬出来后,你站了起来。"我猜你是想用最艰难的方式来解决这件事——"<<he>>的话还没有说完,你就一脚踢向<<him>>的腹股沟打断接下来的话,<<He>>虽然疼的滋哇乱叫,但还是站了起来。 <br><br> <<link [[继续|Sold Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我不想,"你说道,"请你就让我走吧。" <<elseif $speech_attitude is "bratty">> "去你妈的,"你吼道。"让你他妈的那个烂选择去死吧,来吧。" <<else>> "这不公平,"你说道,"你不应该这样对待别人。" <</if>> <br><br> "随你便,"<<person1>><<person>>耸了耸肩。"这个选择也很适合我们。" <br><br> <<link [[继续|Sold Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你捂住头,放声尖叫起来。 <br><br> "他妈的愚蠢的<<bitch>>。"<<person1>><<person>>这样说着,在<<his>>急急忙忙向你扑来的时候撞翻了一张桌子。"我会很享受和你做爱的。"当<<person2>><<person>>压住你时,<<He>>用手捂住了你的嘴。 <br><br> 你因被粗暴地对待而大声哭泣着,这两人就抱住你静静听着。 <<if $rng gte 51>> <<generate3>> 过了一会儿,你听到了<span class="green">敲门声</span>。"该死,"那个<<person1>><<person>>转身对那个<<person2>><<person>>继续说道:"别光坐在那儿,你这个笨蛋,送走他们。" <br><br> <<person2>><<person>>离开了客厅,你听到前门打开了。"里面一切都好吗?"一个陌生<<person3>><<personsimple>>的声音说道。"我好像听到了一声尖叫。" <br> "一切都好。我只是绊到了脚趾头。" <br> "是这样吗?那尖叫声听起来不像你的声音。" <br> "也许你不该他妈的多管闲事。" <br><br> <<person1>><<person>>很紧张,<<his>>的手现在紧紧地抓着你的脸,疼得要命。 <br><br> <<link [[制造噪音|Sold Noise]]>><</link>> <br> <<link [[等待 (0:02)|Sold Wait]]>><<pass 2>><</link>> <br> <<else>> <span class="red">什么也没有发生。</span><<person1>><<person>>坚信他们没被抓住,嘲笑着你。"是时候给你一个教训了,"他说道。"你是我们的玩具。没有人会来找你。" <br><br> <<link [[继续|Sold Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 你踢了一下翻转的桌子,用脚把脆弱的木头劈开,发出一声脆响。 <br><br> "我听到了。我要进来了。"这个陌生人说道。"否则我也不会履行公民义务了。" <br> "不,你不是。你给我滚回家去,不然我就弄死你。" <br> "那我就要报警了!"外面的声音正说着,前门砰的一声关上了。<<person2>><<person>>回到了客厅。 <br><br> 这两人互相指责对方的不是,并花了一些时间争论是否应该冒险继续将你留在这里。最后他们将你从后门推了出去,就这样一路推到花园门后的一条小路上。 <br><br> "你会为此付出代价的,"你打了个趔趄,<<person1>><<person>>在你身后喊道,"看你怎么保持这样的姿势回家!" 随后<<He>>砰的一声关上了门。 <br><br> <<tearful>>你跟着小路前进,最终来到丰收街附近。 <br><br> <<endevent>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<pass 2>> 你呆在原地,听见门口的争吵声愈演愈烈,直到陌生人威胁到要报警处理。<<person2>><<person>>才将门砰的一声关上结束了争吵。随后<<He>>回到了客厅。 <br><br> 这两人互相指责对方的不是,并花了一些时间争论是否应该冒险继续将你留在这里。最后他们将你从后门推了出去,就这样一路推到花园门后的一条小路上。 <br><br> "你会为此付出代价的,"你打了个趔趄,<<person1>><<person>>在你身后喊道,"看你怎么保持这样的姿势回家!" 随后<<He>>砰的一声关上了门。 <br><br> <<tearful>>你跟着小路前进,最终来到丰收街附近。 <br><br> <<endevent>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger += 100>><<set $enemytrust -= 50>> <<if $phase is 1>> <<set $enemyhealth -= 50>> <<elseif $phase is 2>> <<set $enemyhealth -= 100>> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sold Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sold Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "这个价格还不错,"<<person1>><<person>>斜靠在沙发上说道。接着,<<person2>><<person>>解开了你<<unbind>>的手臂,一把将你提了起来。 <br><br> 你被推搡着穿过房子的后门。进入花园,花园后面有一扇门直通一条小路。"告诉贝利,我们很是满意。"随后大门在你身后砰地一声关上了。 <br><br> <<tearful>>你跟着小路前进,最终来到丰收街附近。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<person1>><<person>>被桌子绊倒,哐当一声巨响扑在上面。<<person2>><<person>>一鞭子抽向你,但被你迅捷地避开。你穿过房子,从后门跑进花园。有一扇门通向屋后的一条小路。 <br><br> <<tearful>>你跟着小路前进,最终出现在丰收街附近。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <</if>>
<<effects>> 你走到镜子前,凝视着它的深处。它不再映照,而是发出一种奇异的光。是紫色或粉色,也可能是红色。 <br><br> 光线成形并延伸到你面前的空间。那是一条单独的触手。它舞动着靠近了。 <br><br> <<link [[观察|Eerie Mirror 2]]>><</link>><<deviant1>> <br> <<link [[退开|Eerie Mirror Stop]]>><</link>> <br>
<<effects>> 你从镜子前抽身。光芒瞬间消失了。 <br><br> <<link [[离开|Bedroom]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>> <<mirror>>
<<effects>> 触手轻抚着你的脸颊。它脉动着。每一次拂动都会渗入你的肌肤,沿着你的身体荡漾而下。你颤抖起来。它闻起来是如此甜美。 <<deviancy1>> <<link [[舔舐|Eerie Mirror 3]]>><</link>><<deviant1>> <br> <<link [[退开|Eerie Mirror Stop]]>><</link>> <br>
<<effects>> 你伸出舌头时心脏砰砰乱跳着,而触手摆动着靠近你。它轻弹尖端,来回摆动着直到 它触到你的嘴唇。它在亲吻你。<<takeKissVirginity "诡异的镜中触手" "tentacle">> <<deviancy1>> 一种粉色的液体从尖端滴落。 <br><br> <<if $deviancy gte 15>> <<link [[舔舐|Eerie Mirror 4]]>><</link>><<drugs 60>><<deviant2>> <br> <</if>> <<link [[退开|Eerie Mirror Stop]]>><</link>> <br>
<<effects>> 你舔舐着触须的尖端,品尝着粉红色的液体。它很甜美,且温暖。你将它舔食殆尽,并感觉到那颤抖的温暖 蔓延到了你的嘴和喉咙。 <<deviancy2>> 其他一些触手也从光中形成。他们舞动着靠近。 <br><br> <<if $deviancy gte 15>> <<link [[舔舐|Eerie Mirror 5]]>><<drugs 60>><</link>><<deviant2>> <br> <</if>> <<link [[退开|Eerie Mirror Stop]]>><</link>> <br>
<<effects>> <<if $moonstate is "morning">> 你继续舔舐着触手的尖端,品尝着甜美的液体。它推着你的舌头,就仿佛它想 插进你的嘴。 <<deviancy2>> 光线变亮了,变成一种怪异的红色,其他触手缠绕在你的手臂、腿和臀部上。愉悦的颤抖 从他们接触到的所有地方散发而出。它们以轻柔的节奏挤压着、爱抚着。 <br><br> <<if $deviancy gte 75>> <<link [[含在口中|Eerie Mirror 6]]>><</link>><<oralvirginitywarning>><<deviant5>> <br> <</if>> <<link [[退开|Eerie Mirror Stop]]>><</link>> <br> <<else>> 第一个触手缩回,令你心驰神往。这没有持续太久。其他触手缠绕着你的手臂、腿 和臀部上。被它们抚摸过的部位都发出一阵愉悦的颤抖。 它们以轻柔的节奏挤压着、爱抚着。 <<deviancy2>> 光线暗淡了,触手也与其一同消失了。 <br><br> <<link [[离开|Bedroom]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>> <br><br> <br><br> <<mirror>> <</if>>
<<effects>> 你将第一根触手放入你的 <<if $player.virginity.oral is true>> 那依旧保持着初吻的嘴,吮吸起来。<span class="red">它的味道很奇怪。</span> <<else>> 的嘴并吮吸了起来。 <</if>> 你大口大口地咽下那温暖甜蜜的液体。 <<takeVirginity "诡异的镜中触手" "oral">> <<oralstat>> <<oralejacstat>> <<ejacstat>> <<deviancy5>> <<undress "wardrobe">> 其他的触须非常灵巧地脱下你的衣服。它们进一步缠绕着你的手臂、腿 和臀部,同时摆动着靠近你的<<genitals>>。 <br><br> <<link [[继续|Eerie Mirror Tentacles]]>><<set $sexstart to 1>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<set $enemytrust += 100>> <<tentaclestart 10 15>> <<set $mouthstate to "tentacledeep">><<set $mouthuse to "tentacle">><<set $tentacles[0].shaft to "shoulders">><<set $tentacles[0].head to "mouthdeep">><<set $mouthtarget to "tentacles">> <</if>> <span class="lewd">一团红雾从镜子里冒出来,让你觉得很有趣。</span><<drugs 1>> <br> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Eerie Mirror Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Eerie Mirror Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 毫无征兆地,触手紧紧地抓住你,把你拉向镜子。 <br><br> 你试着尖叫求救,<span class="pink">但催情剂让那听起来像淫荡的呻吟。</span>一些触手摩擦着你的<<genitals>>,但更多的仍在不断拉扯着你。 <br><br> <<endcombat>> <<link [[继续|Eerie Mirror Tentacle Plains]]>><<set $sexstart to 1>><</link>>
<<location "tentworld">><<effects>> <<tentacleworldintro>> 被拉着穿过镜子后,你发现自己在一片陌生的地域。 巨大的触须在天空中扭动。<span class="red">在这里高潮可能会很危险。</span> <br><br> <<link [[继续|Tentacle Plains]]>><<set $tentacleEntrance to "mirror">><</link>>
<<widget "managePill">> <<if _args[0] and _args[1] and _args[2]>> <<if _args[3] isnot true or $sexStats.pills[_args[0]].owned[_args[1]] gt 0>> <<set $sexStats.pills[_args[0]].owned[_args[1]] += _args[2]>> <<if _args[3] is true>> <<set $sexStats.pills[_args[0]].type to _args[1]>> <<set $sexStats.pills[_args[0]].doseTaken++>> <<set $pillsconsumed++>> <</if>> <</if>> <</if>> <</widget>>
<<print $lastPillTakenDescription>> <br><br><br> <<link [[返回|PillCollection]]>><<pass 2>><</link>>
<<set $outside to 0>><<effects>> <<set _pills to $sexStats.pills>> 你打开药柜。 <br><br> <div class="hpi_gridHeader"> <div class="hpi_header"> 药柜 </div> </div> <div class="hpi_gridContainer" id="homeMainPillContainer"></div> <<run window.generateHomePillsInventory()>> <br> <div class="hpi_gridDescContainer" id="homeDescPillContainer" style="display:none"> <div id="hpi_descContainer"> <div id="hpi_desc_img"></div> <div id="hpi_desc"></div> <div class="hpi_closeContainer" id="hpi_closeContainer1" title="close" onclick="document.getElementById(`homeDescPillContainer`).style.display = `none`">x</div> </div> </div> <br> <<link [[离开|$pillsExitPassage]]>><<pass 2>><</link>>
<<set $outside to 0>><<set $location to "home">><<effects>> 置警告标识于不顾,你过量服用了激素药物。 <br> <<run window.onSecondDoseTakenSetVars()>> <<set _result to random(0, 100)>> <<if _result gte 80 + _risk>> <<set $timePassed to 2>>尽管触犯了警告,看起来并没有发生什么。 <<elseif _result gte 70 + _risk>> <<set $timePassed to 2>>你感到<<print $pillCat.replace("breast","胸部").replace("bottom","臀部").replace("penis","肉棒")>>有些奇怪,但几分钟后就好转了。 <<elseif _result gte 60 + _risk>> <<set $timePassed to 10>>你的<<print $pillCat.replace("breast","胸部").replace("bottom","臀部").replace("penis","肉棒")>>感到一阵暖意,在大约十分钟后恢复了正常。 <<garousal>><<arousal 500>> <<elseif _result gte 40 + _risk>> <<set $timePassed to 20>>你突然感到你的<<print $pillCat.replace("breast","胸部").replace("bottom","臀部").replace("penis","肉棒")>>冷热交加,在这股强烈的感觉消退之前,你无法专注于任何事情。 <<garousal>><<gpain>><<pain 3>><<arousal 2000>> <<elseif _result gte 5 + _risk>> <<set $timePassed to 30>> <<switch _pillAmountOfCategoriesUsed>> <<case 1>> 你的<<print $pillCat.replace("breast","胸部").replace("bottom","臀部").replace("penis","肉棒")>>感到一阵尖锐的痛感。 <<case 2>> 你感觉到<<print $pillCat.replace("breast","胸部").replace("bottom","臀部").replace("penis","肉棒")>>传来一阵剧痛,随后你的<<print _secondaryPill.replace("breast","胸部").replace("bottom","臀部").replace("penis","肉棒")>>也传来一阵剧痛<<pain 12>><<set $timePassed += 30>>。 <<case 3>> 你的<<print $pillCat.replace("breast","胸部").replace("bottom","臀部").replace("penis","肉棒")>>感到一阵疼痛,紧接着,你的<<print ($pillCat is "breast" ? "胸部和臀部" : ($pillCat is "penis" ? "胸部和臀部" : "胸部和阴茎"))>>传来另一阵疼痛<<pain 12>><<set $timePassed += 30>>。 <</switch>> <<gpain>><<pain 12>> <br><br> 这需要一些时间,但你会逐渐感到好转。 <<else>> <<set $timePassed to random(120, 420)>> <<switch _pillAmountOfCategoriesUsed>> <<case 1>> 你的<<print $pillCat.replace("breast","胸部").replace("bottom","臀部").replace("penis","肉棒")>>感到一阵剧痛。这阵剧痛完全没有停下的迹象,直至你昏倒在地。 <<case 2>> 你感觉到<<print $pillCat.replace("breast","胸部").replace("bottom","臀部").replace("penis","肉棒")>>传来一阵剧痛,随后你的<<print _secondaryPill.replace("breast","胸部").replace("bottom","臀部").replace("penis","肉棒")>>也传来一阵剧痛<<pain 12>><<set $timePassed += 30>>。疼痛一直在加剧,直至你因此而昏倒。 <<case 3>> 你的<<print $pillCat.replace("breast","胸部").replace("bottom","臀部").replace("penis","肉棒")>>感到一阵疼痛,紧接着,你的<<print ($pillCat is "breast" ? "阴茎和臀部" : ($pillCat is "penis" ? "胸部和臀部" : "胸部和阴茎"))>>传来另一阵疼痛<<pain 12>><<set $timePassed += 30>>。而且疼痛一直在加剧,直至你因此而昏迷。 <</switch>> <<ggstress>><<gtrauma>><<gpain>> <<set $pain += 400>><<pain 1>><<set $stress += 4000>><<trauma 100>> <<set _passout to true>> <</if>> <<set _hoursPassed to Math.floor($timePassed / 60)>> <<set _minutesPassed to $timePassed - (_hoursPassed * 60)>> <br><br> <<if _passout is true>> <<link [[继续|PillCollectionPassOut]]>><<pass $timePassed>><</link>> <<else>> <<print '<<link [[继续 ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|PillCollection]]>><<unset $pillCat>><<pass $timePassed>><<unset $timePassed>><</link>>'>> <</if>>
<<set $outside to 0>><<effects>> <<set _pills to $sexStats.pills>> <<set $pain += 300>><<pain 1>> 你在剧烈的疼痛中醒来,你想知道发生了什么事情。在缓了好一会之后,你轻轻地触摸了下你的<<print $pillCat.replace("breast","胸部").replace("bottom","臀部").replace("penis","肉棒")>>,随即你就因为无法忍受的疼痛而叫了出来。最后你还是选择躺平,直到你觉得身体没有什么问题后再起来。 <br><br> 你起床后看了看时间,发现距离你吃下那颗药丸<<if $timePassed gt 240>>已经过了很多<<else>>只过了数<</if>>小时。 <<set _change to random(100, 500)>> <<if _change gte 200>> 你检查了一下<<print $pillCat.replace("breast","胸部").replace("bottom","臀部").replace("penis","肉棒")>>,认为<<print ($pillCat is "breast" ? "它们" : "它")>>可能发生了些变化。 <</if>> <<if $pillCat is "breast">> <<if _pills.lastTaken[$pillCat] is "growth">> <<set $breastgrowthtimer -= _change>> <<else>> <<set $breastgrowthtimer += _change>> <</if>> <<elseif $pillCat is "penis">> <<if _pills.lastTaken[$pillCat] is "growth">> <<set $penisgrowthtimer -= _change>> <<set $sexStats.pills.pills["penis growth"].overdose += 5>> <<else>> <<set $penisgrowthtimer += _change>> <<set $sexStats.pills.pills["penis reduction"].overdose += 5>> <</if>> <<else>> <<if _pills.lastTaken[$pillCat] is "growth">> <<set $bottomgrowthtimer -= _change>> <<else>> <<set $bottomgrowthtimer += _change>> <</if>> <</if>> <<if $mouthsensitivity lt 4>> <<set $mouthsensitivity += 0.25>> <</if>> <<if $breastsensitivity lt 4>> <<set $breastsensitivity += 0.25>> <</if>> <<if $bottomsensitivity lt 4>> <<set $bottomsensitivity += 0.25>> <</if>> <<if $genitalsensitivity lt 4>> <<set $genitalsensitivity += 0.25>> <</if>> <<clamp>> <br><br> <<link [[继续 (1:00)|PillCollection]]>><<unset $pillCat>><<pass 60>><<unset $timePassed>><</link>>
<<set $outside to 0>><<effects>> <<cleareventpool>> <<set _pills to $sexStats.pills>> <<set _menstruation to $sexStats.vagina.menstruation>> /*If this passage has no links, double check the widget 'autoTakePillCheck' for the $location variable */ <<if _pills.lastTaken.pregnancy is "fertility booster">> <<set _fertilityPillName to "fertility booster">> 置警告标识于不顾,你服下了第二颗生育药。 <br><br> <<addinlineevent "no fertility overdose" 10>> 尽管触犯了警告,看起来无事发生。 <br><br> <<link [[继续 (0:02)|PillCollection]]>><<pass 2>><</link>> <</addinlineevent>> <<addinlineevent "simple fertility overdose" 5>> 尽管有警告说过具体吃法,但你只是感到身体一阵温暖,之后并没有什么不良反应。<<garousal>><<arousal 100>> <br><br> <<link [[继续 (0:03)|PillCollection]]>><<pass 3>><</link>> <</addinlineevent>> <<addinlineevent "simple fertility overdose 2" 4>> 在几分钟后,你开始感觉你的<<genitals 2>>周围有一种奇怪的温暖感,但之后确实感觉很好,有一种莫名的抚慰感袭来。<<garousal>><<arousal 200>> <<if _pills.pills[_fertilityPillName].doseTaken lt 3>> <<set _pills.pills[_fertilityPillName].doseTaken to 3>> <</if>> <br><br> <<link [[继续 (0:05)|PillCollection]]>><<pass 5>><</link>> <</addinlineevent>> <<addinlineevent "advanced fertility overdose" 2>> 你开始感觉到<<genitals 2>>周围有一种奇怪的温暖感,但是它似乎并不会消散,直到你觉得传来阵阵的灼烧感。随后热量似乎开始扩散到身体的其他部位,直到其开始慢慢退散。<<garousal>><<arousal 1000>><<gpain>><<pain 10>> <<if _pills.pills[_fertilityPillName].doseTaken lt 4>> <<set _pills.pills[_fertilityPillName].doseTaken to 4>> <</if>> <<if !_menstruation.running>> <<elseif _menstruation.currentState is "normal">> <<for _i to 0; _i lt 2; _i++>> <<if _menstruation.currentDay lt _menstruation.stages[3] - 1.5>> <<set _menstruation.currentDay += 1>> <</if>> <</for>> <<if _menstruation.baseDays gte 28>> <<set _menstruation.baseDays-->> <</if>> <</if>> <br><br> <<link [[继续 (0:15)|PillCollection]]>><<pass 15>><</link>> <</addinlineevent>> <<addinlineevent "advanced fertility overdose" 2>> 你感到<<genitals 2>>那有一种奇怪的温暖感,而它逐渐转变为灼烧感。随着它开始逐步向上扩大,灼烧感快速地覆盖到你的全身,直到灼烧感到达你的脑袋,这感觉让你不得不蜷缩在地。你就保持着这样的姿势,直到缓过劲来。<<garousal>><<arousal 1000>><<ggpain>><<pain 100>> <<if _pills.pills[_fertilityPillName].doseTaken lt 4>> <<set _pills.pills[_fertilityPillName].doseTaken to 4>> <</if>> <<if !_menstruation.running>> <<elseif _menstruation.currentState is "normal">> <<for _i to 0; _i lt 6; _i++>> <<if _menstruation.currentDay lt _menstruation.stages[3] - 1.5>> <<set _menstruation.currentDay += 1>> <</if>> <</for>> <<if _menstruation.baseDays gte 24>> <<set _menstruation.baseDays-->> <</if>> <</if>> <br><br> <<link [[继续 (1:00)|PillCollection]]>><<pass 60>><</link>> <</addinlineevent>> <<addinlineevent "advanced fertility overdose 2" 2>> 你感到<<genitals 2>>里有一种奇怪的温暖感,并逐渐转变为灼烧感。之后这种感觉开始逐步向上扩大,迅速覆盖到你的全身,直到灼烧感到达你的脑袋。你不得不蜷缩在地,而强烈的疼痛感使你的视线越来越暗……<<garousal>><<arousal 1000>><<ggpain>><<pain 100>> <<if _pills.pills[_fertilityPillName].doseTaken lt 4>> <<set _pills.pills[_fertilityPillName].doseTaken to 4>> <</if>> <<if !_menstruation.running>> <<elseif _menstruation.currentState is "normal">> <<set _menstruation.currentDay to _menstruation.stages[3] - 0.5>> <<menstruationCycle "overdose">> <<set _menstruation.currentDay to _menstruation.stages[3] - 0.5>> <<if _menstruation.baseDays gte 18>> <<set _menstruation.baseDays-->> <</if>> <</if>> <<rutCycle true>> <br><br> <<link [[继续 (3:00)|PillCollectionFertilityPassOut]]>><<pass 3 hours>><</link>> <</addinlineevent>> <<elseif _pills.lastTaken.pregnancy is "contraceptive">> 置警告标识于不顾,你服下了第二颗避孕药。 <br><br> <<addinlineevent "no contraceptive overdose" 10>> 尽管这样,似乎也没有什么不对劲的事情发生。 <br><br> <<link [[继续 (0:02)|PillCollection]]>><<pass 2>><</link>> <</addinlineevent>> <<addinlineevent "simple contraceptive overdose" 5>> 尽管有警告说过具体吃法,但你只是感到身体一阵寒冷,之后并没有什么不良反应。<<larousal>><<arousal -100>> <br><br> <<link [[继续 (0:03)|PillCollection]]>><<pass 3>><</link>> <</addinlineevent>> <<addinlineevent "contraceptive overdose" 3>> 在几分钟后,一种奇怪且冰冷的感觉袭击了你,它通过你的<<genitals 2>>逐步扩散,留下轻微的麻木感,但是没一会便自行消散了。<<llarousal>><<arousal -200>> <br><br> <<if $genitalsensitivity gt 2>> <<set $genitalsensitivity -= 0.25>> <</if>> <<if $bottomsensitivity gt 2>> <<set $bottomsensitivity -= 0.25>> <</if>> <<link [[继续 (0:30)|PillCollection]]>><<pass 30>><</link>> <</addinlineevent>> <</if>> <<runeventpool>>
<<set $outside to 0>><<effects>> 你慢慢恢复了意识,你的<<genitals 2>>觉得相当温暖。你感觉出奇的舒适,想知道那些药对你起了什么作用。 <br><br> <<link [[继续 (0:02)|PillCollection]]>><<pass 2>><</link>>
<<widget "rentdue">> <<npc Bailey>><<person1>> <<set $_robinWasInRoom to _args[0]>> "是时候付钱了,"<<he>>说道。 <<if $baileydefeatedchain gte 3 or ($robinpaid is 1 and $robinromance gte 1 and $bus is "home" and $robinfirstrentfight isnot 1 and $renttime lte -14)>> <<generateRole 1 0 "打手">><<generateRole 2 0 "打手">> 在<<person1>><<him>>的旁边还站着一个长相粗犷的<<person2>><<person>>和<<person3>><<person>>。 <<person2>><<person>>捏着<<his>>的指关节,而<<person3>><<person>>则挂着一副阴沉的笑脸。 <<elseif $baileydefeatedchain gte 1>> <<generateRole 1 0 "打手">> 在<<person1>><<him>>的旁边站着一个长相粗犷的<<person2>><<person>>。 <<person2>><<He>>捏响<<his>>的指关节。 <</if>> <<if $_robinWasInRoom is 1>> <br><br> 你四处张望,但没看见罗宾。 <br><br> "别费心了,<<nnpc_hes "Robin">>已经被我们 安 全 地保护起来了,"贝利冷笑道。 <</if>> <<if $baileyOfficeSeduced is 1>> <<unset $baileyOfficeSeduced>> <<set $_rentSeduce to true>> <</if>> <br><br> <<if $babyIntros and $babyIntros.Bailey and $babyIntros.Bailey.length gt 0>> <<set _homeBabyRent to true>> <<homeBabyIntro>> <</if>> <<babyRent>> <<if $money gte $rentmoney + ($babyRent or 0)>> <<link [[支付|Rent Pay]]>><<set $phase to $_robinWasInRoom>><</link>> <br> <<link [[拒绝|Rent Refuse]]>><<def 1>><</link>> <br> <<if $baileyseduced isnot 1>> <<if $promiscuity gte 15>> <<link [[诱惑|Rent Seduce]]>><<set $phase to ($_rentSeduce ? 1 : 0)>><<trauma 3>><</link>><<promiscuous2>><<gtrauma>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[诱惑|Rent Seduce]]>><<set $phase to ($_rentSeduce ? 1 : 0)>><<trauma 12>><<set $desperateaction to 1>><</link>><<promiscuous2>><<ggtrauma>> <br> <</if>> <</if>> <<else>> <<person1>> <<if $speech_attitude is "bratty">> 你坚定地盯着<<him>>。"我没钱能给你,何况就算我真的有钱,你也要不到。" <<elseif $speech_attitude is "meek">> 想到付不出钱的后果,你害怕地低下头。 <<else>> "我没钱。"语罢,你开始担心起自己的下场。 <</if>> <br><br> <<rentnopay true>> <</if>> <<set $renttime to 7>><<set $rentday to Time.weekDay>> <</widget>> <<widget "rentduerobin">> <<set $_robinInRoom to _args[0]>> <<npc Bailey>><<person1>> "是时候付钱了,"<<he>>说道。 <<if $baileydefeatedchain gte 3>> <<generateRole 1 0 "打手">><<generateRole 2 0 "打手">><<generateRole 3 0 "打手">> 在<<person1>><<him>>的旁边还站着一个长相粗犷的<<person2>><<person>>和<<person3>><<person>>。 <<if $_robinInRoom>> 在他们身后,一个<<person4>><<person>>拿着一根绳子走了进来,冲向了罗宾。罗宾试图反抗,却收效甚微。 <<else>> 第三人站在他们身后,那是个<<person4>><<person>>,<<him>>将双手被捆住的罗宾带进房来。 <</if>> <<person2>><<person>>捏着<<his>>的指关节,而<<person3>><<person>>则挂着一副阴沉的笑脸。 <<elseif $baileydefeatedchain gte 1>> <<generateRole 1 0 "打手">><<generateRole 2 0 "打手">> 在<<person1>><<him>>的旁边还站着一个长相粗犷的<<person2>><<person>>和<<person3>><<person>>。 <<if $_robinInRoom>> <<person3>><<person>>拿着一段绳子向罗宾冲去。罗宾试图反抗,但收效甚微。 <<person2>><<person>>捏响<<his>>的指节。 <<else>> <<person2>><<person>>捏响<<his>>的指关节,而<<person3>><<person>>咧嘴笑着,将罗宾带了进来。 看起来<<nnpc_his "Robin">>的双手被捆住了。 <</if>> <<else>> <<generateRole 1 0 "打手">> 在<<person1>><<him>>的旁边站着一个长相粗犷的<<person2>><<person>>。 <<if $_robinInRoom>> <<person2>><<person>>拿着一段绳子向罗宾冲去。罗宾试图反抗,但收效甚微。 <<else>> <<person2>><<person>>将罗宾带了进来。看起来<<nnpc_his "Robin">>的双手被捆住了。 <</if>> <</if>> <br><br> <<if $baileyOfficeSeduced is 1>> <<unset $baileyOfficeSeduced>> <</if>> <<if $babyIntros and $babyIntros.Bailey and $babyIntros.Bailey.length gt 0>> <<set _homeBabyRent to true>> <<homeBabyIntro>> <</if>> <<babyRent>> <<if $money gte $rentmoney + ($babyRent or 0)>> <<if $inRobinsRoom>> <<link [[交钱|Rent Pay Robin]]>><<set $inRobinsRoom to true>><</link>> <<else>> <<link [[交钱|Rent Pay Robin]]>><</link>> <</if>> <br> <<link [[拒绝|Rent Refuse Robin]]>><<def 1>><</link>> <br> <<else>> <<set $baileypaychain to 0>> <<if $speech_attitude is "bratty">> 你坚定地盯着<<him>>。"我没钱能给你,何况就算我真的有钱,你也要不到,别把罗宾牵扯进来。" <<elseif $speech_attitude is "meek">> 想到付不出钱的后果,你害怕地低下头。"我对不起你,罗宾。" <br><br> "这……这不是你的错。"罗宾回应道。 <<else>> "我没钱。"语罢,你开始担心起你们两个的下场。 <br><br> 罗宾看起来吓坏了。 <</if>> <br><br> "没关系,"<<he>>笑着说道。"我已经安排好了,我不知道他们对你们两个有什么打算,不过说实话,我并不在乎。" <<He>>拿出一个眼罩和一条绳子,"别动。" <br><br> <<link [[顺从|Rent Intro]]>><<endevent>><<set $phase to 1>><</link>> <br> <<if $bus is "hospital">> <<link [[反抗|Rent Hospital Fight Robin]]>><<set $fightstart to 1>><</link>> <br> <<else>> <<link [[反抗|Rent Robin Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>> <</if>> <<set $renttime to 7>><<set $rentday to Time.weekDay>> <</widget>> <<widget "rentnopay">> <<set $baileypaychain to 0>> <<set $_seduceAllowed to _args[0]>> <<if $robinpaid is 1 and $robinromance is 1 and $bus is "home" and $robinfirstrentfight isnot 1 and ($baileydefeatedchain gte 3 or $renttime lte -14)>> <<set $robinfirstrentfight to 1>> 贝利沉默了几秒钟,随后耸耸肩。"没关系,"<<nnpc_he "Bailey">>说道。 "我已经学会了,想直接从你这获利,根本是在作无用功。" <br><br> 在贝利的暗示下,打手向你逼近。 <<person3>><<person>>向你抓来,虽然你堪堪躲过了<<his>>的攫取,但<<person2>><<person>>趁机抓住了你的手臂。 <<person3>><<person>>抓住你的另一只手臂,就这样,二人将你控制了起来。 <br><br> <<link [[继续|Rent First Robin Fight]]>><<set $fightstart to 1>><<set $combatPhase to "talk">><<set $robinRentEvent to 1>><<set $timer to 5>><</link>> <<else>> <<person1>> "没关系,"<<he>>笑着说道,"我已经安排好了,我不知道他们对你们两个有什么打算,不过说实话,我并不在乎。" <<He>>拿出一个眼罩和一条绳子,"别动。" <br><br> <<link [[顺从|Rent Intro]]>><<endevent>><</link>> <br> <<if $bus is "hospital">> <<link [[反抗|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>> <br> <<else>> <<link [[反抗|Rent Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>> <<if $baileyseduced isnot 1 and $_seduceAllowed>> <<if $promiscuity gte 15>> <<link [[勾引|Rent Seduce]]>><<trauma 3>><</link>><<promiscuous2>><<gtrauma>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[勾引|Rent Seduce]]>><<trauma 12>><<set $desperateaction to 1>><</link>><<promiscuous2>><<ggtrauma>> <br> <</if>> <</if>> <</if>> <</widget>> <<widget "babyRentDisplay">> <<babyRent true>><<if $babyRent>><<print _args[0]>><<printmoney $babyRent _args[2]>><<print _args[1]>><</if>> <</widget>> <<widget "babyRent">><<silently>> <<set _skipReductions to _args[0]>> <<set $_childrenRentCount to Object.values($children).reduce((prev, curr) => { if(curr.location === "home") { if(!(curr.localVariables.interactions >= 6)) { if (!T.skipReductions) curr.localVariables.interactions = 0; return prev + 1; } if (!T.skipReductions) curr.localVariables.interactions = 0; } return prev; }, 0)>> <<set $_milkRentReduction to Math.clamp(Math.floor($pregnancyStats.orphanageMilkBottles / 7), 0, Math.min(Math.floor($pregnancyStats.orphanageMilkBottles / 7), $_childrenRentCount))>> <<set $_childrenRentCount -= $_milkRentReduction>> <<if !_skipReductions>> <<set $pregnancyStats.orphanageMilkBottles -= $_milkRentReduction * 7>> <</if>> <<set $babyRent to $_childrenRentCount * 10000>> <</silently>><</widget>> <<widget "rentmod">> <<set $rentmoney to Math.floor($rentmoney * $rentmod)>> <<if $robinpaid is 1>> <<set $rentmoney *= 2>> <</if>> <</widget>> <<widget "rentpay">> <<set $money -= $rentmoney + ($babyRent or 0)>> <<set $rentmoney to [10000,30000,50000,70000,100000,150000,200000][Math.clamp($rentstage,1,6)]>> <!-- note: clamping to 1 is intentional --> <<rentmod>> 贝利从你手里夺过钱,开始清数。"很好,"<<nnpc_he "Bailey">>满意地说道,"你终于想通了。 <<if $rentstage is 1>> 下周我要<<printmoney $rentmoney "pink">><<babyRentDisplay ",如果你不照顾你的孩子,还要再加" "" "pink">>。你应该不会认为日子将会好起来吧?" <<else>> 下周我要<<printmoney $rentmoney "pink">><<babyRentDisplay ",如果你不照顾你的孩子,还要再加" "" "pink">>。" <</if>> <br><br> <<set $baileydefeatedchain to 0>> <<set $baileypaychain to ($baileypaychain || 0) + 1>> <<unset $bailey_encroach>> <<set $rentstage += 1>> <<if $robinpaid>> <<npcincr Robin trauma -7>> <</if>> <</widget>> <<widget "rentRobinPunishment">> 你走了很长一段时间,直到你感觉到草地的触感从脚下传来。一阵微风从你身边飘过,有一组脚步声逐渐逼近。 <<if !$robinPunishments.includes("docks") and $debug>>/* locked behind debug until further improvements */ <<generate2>><<generate3>> "哦,<<nnpc_he "Robin">>太可爱了,真是完美的小旅伴,"一个陌生的<<person2>><<personsimple>>的声音说道。 <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is $player.gender_appearance>> 你不知道他们说的是谁。 <</if>> "交钱,"贝利命令道。 <br><br> "真不敢相信,我们都要启航了,你还要我干这种事,"另一个<<person3>><<personsimple>>的声音响起。 <<robinPunishment "docks">> <<else>> "交钱,"贝利命令道。 <br><br> 除了衣服的沙沙声,没有人回应。 <br><br> "给我拿来就对了。"贝利的声音听起来有些紧张。 <<robinPunishment "landfill">> <</if>> <br><br> 你听到纸张摩擦的沙沙声。 <<if _robin.dom gte 60>> "放开我!"罗宾喊道,"<<pShe>>需要我,住手!" <br><br> 距离渐渐拉长,罗宾的抗议声也慢慢淡出了。 <<else>> "不,不要!"罗宾尖叫着。"放开我!" <br><br> 罗宾的哭声渐渐消逝在远处。 <</if>> 而你被贝利拉到了别处。 <</widget>> <<widget "rentEdenTrade">> <<npc Eden>><<person1>> 你不会在那儿呆太久。 当<<if $syndromeeden gte 1>>熟悉<</if>><<personsimple>>的声音出现在你身边时,你的眼罩被扯掉了。 <<if $edenCagedEscape>> "我警告过你,我会再次抓到你的!"当你被伊甸拽到地上的时候,<<he>>咆哮道,没有替你松绑。"你这次最好长长记性!" <br><br> 你被粗暴地带着穿过树林,完全无力抵抗,直到你们到达小屋。"欢迎回家。"伊甸冷笑道。 <<He>>拖着你走向睡觉的地方,一个金属笼子在那迎接你。 <br><br> <<link [[继续 (0:30)|Eden Caged Intro]]>><<pass 30>><<set $phase to 2>><</link>> <br> <<elseif $edenfreedom gte 2 and $edendays gte 8>> "我相信你不会辜负我的信任,"伊甸在说着的同时切断了你身上的束缚。随后你一屁股倒在地上。 "都是因为你不听我的才会发生这种情况。这也是为了保护你。"<<He>>把你拉起来。"让我们回家吧。" <br><br> <<link [[继续 (0:30)|Eden Recaptured]]>><<pass 30>><</link>> <br> <<elseif $edenfreedom is 1 and $edendays gte 2>> "我相信你不会辜负我的信任,"伊甸在说着的同时切断了你身上的束缚。随后你一屁股倒在地上。 "都是因为你不听我的才会发生这种情况。这也是为了保护你。"<<He>>把你拉起来。"让我们回家吧。" <br><br> <<link [[继续 (0:30)|Eden Recaptured]]>><<pass 30>><</link>> <br> <<elseif $edenfreedom gte 1>> "我就知道事情会变成这样,这座小镇实在太危险了,"伊甸边说便解开了你的束缚,并在你要跌倒的时候抱住了你,"我们回家吧。" <br><br> <<He>>带着你回到<<his>>的小屋。 <br><br> <<endevent>> <<link [[继续 (0:30)|Eden Cabin]]>><<pass 30>><</link>> <br> <<else>> <<if $hunterintro is 1>> "我就知道我能把你找回来。" <<else>> "猎物这么无助可不太寻常,但我是无所谓的。" <</if>> <<He>>悄无声息地爬到你身上。 <br><br> <<endevent>> <<link [[继续|Forest Hunter Intro]]>><</link>> <br> <</if>> <</widget>> <<widget "homeBabyIntro">> <<set _fatherEvent to !!$babyIntros.Bailey.find(child => child.mother !== "pc")>> <<set _motherEvent to !!$babyIntros.Bailey.find(child => child.mother === "pc")>> <<set $_newChildrenCount to $babyIntros.Bailey.reduce((prev, curr) => prev + curr.children, 0)>> <<set _playerBornChildren to []>> <<set _playerChildrenBirthLocations to []>> <<set _playerFatheredChildren to []>> <<set _birthIds to $babyIntros.Bailey.reduce((prev, curr) => { prev.pushUnique(curr.mother + curr.birthId); return prev; }, [])>> <<run Object.values($children).forEach(child => { if(T.birthIds.includes(child.mother + child.birthId)){ if(child.mother === "pc"){ T.playerBornChildren.push(child.childId); T.playerChildrenBirthLocations.pushUnique(child.birthLocation); } else { T.playerFatheredChildren.push(child.childId); } child.localVariables.interactionsTotal = 0; child.localVariables.interactions = 7 - Math.clamp(V.renttime, 0, 7); } })>> <<person1>> <<if _homeBabyRent>> "在我们开始之前,我有消息要告诉你。"<<He>>掏出一张纸,并回头看向你。 <<else>> <<He>>掏出一张纸,并回头看向你。 <</if>> <<if $babyIntros.Bailey.length gte 5>> "你他妈的一直在忙,或者说在忙于性交,总之,我要恭喜你 <<else>> "首先,恭喜你 <</if>> <<if _fatherEvent and _motherEvent>> <span class="lewd">成为了一名母亲,同时也是父亲</span>。<span class="green"><<childrenNames _playerBornChildren>>被从<<print formatList(_playerChildrenBirthLocations, "和", true,"、")>>安全送到了这里</span>。" <<elseif _fatherEvent>> <span class="lewd">当父亲了</span>。" <<else>> 当母亲了。<span class="green"><<childrenNames _playerBornChildren>>已经被安全地从<<print formatList(_playerChildrenBirthLocations, "和", true,"、")>>送到了这里</span>。" <</if>> <<if _fatherEvent>> <<earnFeat "First Fatherhood">> <<set _impregFame to (_playerFatheredChildren.length * 5)>> <<fameimpreg _impregFame>> <br><<He>>回头看向那张纸。<br><br> <<for _key, _value range $babyIntros.Bailey.filter(child => child.mother !== "pc")>> <!-- <<set _childIds to []>> <<run Object.values($children).forEach(child => { if(child.mother === T.value.mother && child.birthId === T.value.birthId){T.childIds.push(child.childId)} })>> --> <<switch _value.children>> <<case 1>><<set _childrenText to "a brat">> <<case 2>><<set _childrenText to "a pair of brats">> <<default>><<set _childrenText to "a trio of brats">> <</switch>> <<if _continues>> <br><<He>>继续。 <</if>> <<if _value.mother is "Robin">> "那个流浪儿突然抱来<<print _childrenText>>,并说孩子是你的。不过我相信<<nnpc_him "Robin">>说的是真的,毕竟你们两人总是黏在一起不是吗。" <<elseif _value.mother is "Alex">> <<if pregnancyCountBetweenParents("Alex","pc") is 1 or pregnancyCountBetweenParents("pc","Alex")>> <<if C.npc.Alex.pregnancy.knowledge is true>> "我听说你在外面搞大了一个小<<if $NPCName[$NPCNameList.indexOf("Alex")].pronoun is "f">>碧池<<else>>骚货<</if>>的肚子,然后小小拜访了一下,发现那个农场放不下你们那小崽子。我帮了你们一个忙,把你们生的那家伙带回了所属的地方,这里。" <<else>> "我小小拜访了一下那个农村<<if $NPCName[$NPCNameList.indexOf("Alex")].pronoun is "f">>姑娘<<else>>小伙<</if>>。你应该自己去的。总而言之,<<nnpc_he "Alex">>突然拿出了这<<print _childrenText>>,而我知道是你的。" <</if>> <<else>> "你是个粗心的小混蛋,你知道吗?又让我大老远开车过去,就因为你不知道去承担自己的责任,反而把麻烦越搞越多,"<<he>>说。 <br><br> "又是那个农村<<if $NPCName[$NPCNameList.indexOf("Alex")].pronoun is "f">>姑娘<<else>>小伙<</if>>的。" <</if>> <<elseif $NPCNameList.includes(_value.mother)>> "一个叫_value.mother的孩子被放在了门口<<print _childrenText>>,同时还附有一张写有你名字的亲子鉴定,上面的鉴定结果与你匹配。" <<else>> "一个叫_value.mother的孩子被放在了门口<<print _childrenText>>,同时还附有一张写有你名字的亲子鉴定。" <</if>> <<set _continues to true>> <</for>> <</if>> <br><br> "孩子已经被放进看护室了。 <<set _knownPregnancyCount to knowsAboutChildrenTotal("pc","Bailey","home")>> <<if _knownPregnancyCount is 1 or !$ward_unlocked>> 你要负责照顾你的后代,"<<he>>说道,"我是被迫必须要照顾你的后代的,所以从现在开始,你每周要多交<span class="red">£100</span>,而且这些孩子永远不能离开看护室!" <<elseif _knownPregnancyCount lte 4>> 你已经知道你有负责照顾你的后代了,"<<he>>说道,"我是被迫必须要照顾你的后代的,所以每个孩子每周都要额外交<span class="red">£100</span>,而且这些孩子永远不能离开看护室!" <<else>> <<he>>说道:"你是一个不负责任的荡妇,记住,如果我必须干预照顾你的后代,每个婴儿你将需要额外支付<span class="red">£100</span>的费用。" <</if>> <<if $baileydefeatedchain gte 3>> 你看到<<him>>嗤笑了一下,但只持续了很短的一瞬间。<<him>>说:"我不想让别人照顾你的孩子,但如果你继续做个难缠的小东西,那就别想再见到你的孩子们了。" <<elseif _homeBabyRent>> 你看到<<his>>的脸上闪过片刻的柔和,但其转瞬即逝,以至于你觉得可能是你看错了,"如果你还奢望这能够照顾你的孩子的话,你就得按时付钱。" <</if>> <br><br> <<if !$ward_unlocked>> <span class="gold">你现在可以进入幼儿看护室以及托儿所了。</span> <br><br> <</if>> <<set $ward_unlocked to true>><<run delete $babyIntros.Bailey>> <</widget>>
<<effects>> <<rentpay>> <<if $bus is "hospital">> <<if crimeSumCurrent() gte 1000>> <<link [[继续|Hospital Arrest]]>><<pass 10>><<endevent>><</link>> <br> <<else>> <<link [[继续->Hospital front]]>><<pass 10>><<endevent>><</link>> <br> <</if>> <<else>> <<if $phase is 1>> <<endevent>> <<npc Robin>><<person1>> 当你离开<<his>>的房间时,你看到罗宾从拐角处向你跑来。"你没事!"<<He>>紧紧抱着你。 "贝利昨晚把我带走了,我还以为会发生可怕的事,"<<he>>心有余悸地说道。 <br><br> 回房间前,你们两个又拥抱了一下。 <br><br> <</if>> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<rentpay>> <<endevent>> <<npc "Robin">><<person1>> 贝利离开后,罗宾轻轻抱着你。"对不起,"<<he>>说道。 <<if $bus is "hospital">> <br><br> <<set $companion to "Robinrent">> <<if crimeSumCurrent() gte 1000>> <<link [[继续|Hospital Arrest]]>><<pass 10>><<endevent>><</link>> <br> <<else>> <<link [[继续|Hospital front]]>><<pass 10>><<endevent>><</link>> <br> <</if>> <<else>> <<if $inRobinsRoom>> <<He>>在<<his>>的床上坐下。"那太可怕了。" <br><br> 你花了点时间,确认罗宾没事后,就离开房间回到大厅。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <<else>> <<He>>最后还是离开了你的卧室,"你有什么需求,尽管告诉我。" <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <</if>> <br> <</if>> <<unset $inRobinsRoom>>
<<effects>> <<if $speech_attitude is "bratty">> 你坚定地盯着<<him>>,"我一个子都不付,管你要杀要剐,都放马过来吧。" <<elseif $speech_attitude is "meek">> "不,不要,"你结结巴巴,同时有些讶异,自己竟有如此气概,"我,我不给。" <<else>> "这钱不是给你的,"你说道,"我要留给自己。" <</if>> <br><br> <<rentnopay>>
<<effects>><<set $baileypaychain to 0>> <<if $speech_attitude is "bratty">> 你坚定地盯着<<him>>,"我一个子都不付,管你要杀要剐,都放马过来,但别把罗宾牵扯进来。" <<elseif $speech_attitude is "meek">> "不,不给,"你结结巴巴,同时有些讶异,自己竟有如此气概,"我,我不会让你伤害我们任何一个……" <<else>> "这钱不是你的,"你说道,"我可以任你处置,但别把<<person2>><<him>>卷进来。" <<person1>> <</if>> <br><br> "没关系,"<<he>>笑着说道。"我已经安排好了,我不知道他们对你们两个有什么打算,不过说实话,我并不在乎。" <<He>>拿出一个眼罩和一条绳子,"别动。" <br><br> <<link [[顺从|Rent Intro]]>><<set $phase to 1>><<endevent "phaseless">><</link>> <br> <<if $bus is "hospital">> <<link [[反抗|Rent Hospital Fight Robin]]>><<set $fightstart to 1>><</link>> <br> <<else>> <<link [[反抗|Rent Robin Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<effects>> <<set $baileyseduced to 1>> <<if $speech_attitude is "meek">> "求,求求你了,<<sir>>,"你恳求道,"就没有其他偿债的办法了吗?"你不安地咬住嘴唇。 <<elseif $speech_attitude is "bratty">> "要知道,"你嘴上说着,双手抚过自己的身体,"还债也可以用点特别的方法,而且是特别到令人难忘的……" <<else>> "能不能换个方式支付啊?"你舔着嘴唇问道,"相信我,绝对物超所值。" <</if>> <<promiscuity2>> <<if $phase is 1>> 贝利咧嘴一笑,<<His>>那冰冷的手滑过你的肩头与后脑,并开始抚摸起你的头发。 <br> 接下来,<<he>>毫无征兆地一把抓起你的头发,把你的脑袋拉了过去,紧紧摆在<<his>>的面前。 <br> "很有想法,"<<he>>嘶声怒道,"但这样可没法让你脱身,至少这次不行。" <br><br> <<He>>放开你,伸手推了你的胸口一把。你蹒跚向后退去,贝利则迈步朝你走来, <<if $money gte $rentmoney + ($babyRent or 0)>> <<his>>期待地摊开手掌,"你的份,给我马上交出来。" <br><br> <<link [[偿还|Rent Pay]]>><</link>> <br> <<link [[拒绝|Rent Refuse]]>><<def 1>><</link>> <br> <<else>> 并开始解开绳子。"别担心,"<<he>>嘲讽道,"我会替你说句好话的。" <br><br> <<link [[顺从|Rent Intro]]>><<endevent>><</link>> <br> <<if $bus is "hospital">> <<link [[反抗|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>> <br> <<else>> <<link [[反抗|Rent Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>> <</if>> <<else>> "你可以付给我,"<<he>>冷笑道,"用钱。大概<span class="pink">£<<print $rentmoney / 100>>。</span><span class="red">你的身体就值这么多。</span>" <br><br> <<if $baileydefeatedchain gte 1>> <<person2>>"我会把那当作报酬,"<<nnpc_him Bailey>>旁边的<<person>>说道。 <br><br> 贝利瞪了<<him>>一眼,<<he>>移开了视线。 <<person1>> <br><br> <</if>> 和贝利谈判已经太晚了。<<He>>现在只想要<<his>>的钱。 <<if $money gte $rentmoney + ($babyRent or 0)>> <<He>>伸出<<his>>的手。 <br><br> <<link [[偿还|Rent Pay]]>><</link>> <br> <<link [[拒绝|Rent Refuse]]>><<def 1>><</link>> <br> <<else>> "现在,就像我说的那样。"<<He>>向你展示着手上的绳子,"別动。" <br><br> <<link [[顺从|Rent Intro]]>><<endevent>><</link>> <br> <<if $bus is "hospital">> <<link [[反抗|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>> <br> <<else>> <<link [[反抗|Rent Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>> <</if>> <</if>>
<<effects>> <<set $baileydefeatedchain to 0>><<set $soldCount += 1>> <<set _robin to statusCheck("Robin")>> <<unset $bailey_encroach>> <<npc Bailey 1>> <<set _robinIsPresent to ($phase is 1)>> <<set _andRobin to (_robinIsPresent ? "和罗宾" : "")>> 你的脑袋上被套上头罩,双手被绑在背后,随后你_andRobin被带下一段楼梯,沿着一条隧道走下去。 路上你被绊了好几次,贝利将你拖了起来,愤怒地扇你巴掌。 <br><br> <<if _robinIsPresent>> "求你,别再伤害<<phim>>了!"罗宾恳求着说道,但贝利忽略了<<nnpc_him "Robin">>的诉求。 <br><br> <</if>> <<pass 20>> <<if $tutorial is 0>> <<endevent>> <<generate1>><<person1>> 走了一段时间后,你听到另外一组脚步声。"这就是那个胆小鬼?"你听到一个<<personsimple>>的声音说道。 <br><br> <<if _robinIsPresent>> "是的,我只是带着我的<<print (_robin.pronoun is $player.gender_appearance ? (_robin.pronoun is "m" ? "男孩们" : "女孩们") : "孩子们")>>出来见识下外面的世界," <<else>> "是的,我只是带着我的<<girl>>出来见识下外面的世界," <</if>> 贝利说道,语气里的讽刺很难掩盖<<person1>><<nnpc_his "Bailey">>的脾气。 "把钱给我就行了。还有,10分钟后,我要看到你走人。" <br><br> 有人把手放在你肩膀上,把你推到前面,进入另一个人手中。一段时间后,你的头套被摘了下来,眼前是一个<<person>>。"你是我这周见过最可爱的一个!来吧。" <br><br> <<link [[继续|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Tutorial Bailey">><</link>> <<elseif $rentsale is 3>> <<set $rentsale to 0>><<generate2>><<person2>> 在走了一段时间后,你听到了其他的脚步声正在靠近。 <<if _robinIsPresent>> "把他们交出来,"一个<<personsimple>>的声音说道。 <br><br> "先交钱,"贝利回答,"他们之后还能回来吗?" <br><br> "在我们玩完之后,你是不会想把他们要回去的。" <br><br> <<else>> "把<<phim>>交出来,"一个<<personsimple>>的声音说道。 <br><br> "先交钱,"贝利回答,"<<phim>>之后还能回来吗?" <br><br> "在我们玩完之后,你是不会想把<<phim>>要回去的。" <br><br> <</if>> 你在隧道内被拖拽着行进,你听到类似于纸张摩擦的沙沙声。 <br><br> <<if _robinIsPresent>> <<link [[继续|Underground Intro]]>><<set $baileySold to true>><<endevent "phaseless">><<set $phase to 1>><</link>> <<else>> <<link [[继续|Underground Intro]]>><<set $baileySold to true>><</link>> <</if>> <br> <<elseif $rentsale is 2>> <<set $rentsale += 1>> <<leash 21>> <<if _robinIsPresent>> 你走了很长一段时间,直到你感觉到脚下传来水泥地的触感。这时你听见有一组脚步声逐渐逼近。 你似乎听到了警察腰带摩擦传来的沙沙声。 <br><br> "把嫌疑犯交出来,"一个声音命令道。 <br><br> "现金优先,没时间坐牢了。"贝利的愤怒是显而易见的,"我要<<nnpc_him 'Robin'>>完好无损的回来。" <br><br> "很好。反正我们也有其它安排。"你听到像是现金的沙沙声。 <br><br> 罗宾哭了出来。"我、我什么都没做!求求你!不要!"<<nnpc_His "Robin">>的声音渐渐消失了。而贝利将你拖到别处。 <<robinPunishment "pillory">> <br><br> 你再继续走了一段时间, <<else>> 你继续走了一段时间, <</if>> 直到你听到前面传来引擎的声音。这声音在隧道内回响并且离你越来越近,直到你感觉到它就在你周围。 "真是好货,"一个陌生的声音说,"想必能成为优秀的种牛。" <br> "钱,"贝利不耐烦地回道。 <br> "啊,在这里。"一旁传来类似纸张摩擦的沙沙声,接着有人拽着你的皮带,将你向前拉去。 <br> "合作愉快。"贝利说完就离开了。 <br><br> "注意脚下,"那陌生的声音说道,你感觉脚下有些颠簸晃动,"坐。" 你在膝盖周围摸索,找到一个感觉像是长凳的地方。 你坐了下来,然后听到门的砰砰声,几分钟后,当脚下的地板开始移动时,你随之摇晃了起来。你意识到你现在正在车里。 <br><br> <<link [[继续|Street Van Bailey]]>><<set $baileySold to true>><</link>> <br> <<elseif $rentsale is 1>> <<set $rentsale += 1>> <<if _robinIsPresent>> <<rentRobinPunishment>> <<endevent>> <<npc Bailey 1>><<person1>> <br><br> 你和贝利的行程还在继续。 <<else>> 在走了一段时间后,你发现你来到了户外。 <</if>> 你听到风吹过树叶沙沙作响。 贝利将你举起,把你的绑带钩在你身后的某个东西上,让你悬在空中。 "哪儿都别想着去,你很快就会被抓起来的,"<<he>>说道。你听到<<him>>离开,只留下你一个人在这里。 <br><br> <<endevent>> <<rentEdenTrade>> <<else>> <<set $rentsale to 1>> <<generate2>><<person2>> 在走了一段时间后,你听到了另一串脚步声。"这就是商品么?"一个<<personsimple>>的声音响起。 <br><br> <<if _robinIsPresent>> "不,我只是带着我的<<print (_robin.pronoun is $player.gender_appearance ? (_robin.pronoun is "m" ? "男孩" : "女孩") : "小孩")>>散散步," <<else>> "不,我只是带我的<<girl>>散散步," <</if>> 贝利说着,<<person1>><<his>>的怒气几乎没法被那讽刺的口吻所掩盖。 "把现金给我就行了。还有,我要他们完好无损地回来,你付的钱就只够做这些……" <br><br> <<if _robinIsPresent>> <<if _robin.dom lte 50>> "求你了,让我们走吧!我们什么都没做——" <<else>> "等等!放开<<phim>>!请不要伤害我的<<girlfriend>>——" <</if>> 罗宾的声音突然变小,令你感到害怕的是,你听到<<nnpc_him "Robin">>摔倒在地上。 <br><br> <</if>> 片刻之后,你感觉到有人将什么东西按在你的嘴上,你的意识逐渐远去了。<<arousal 6000>><<gggarousal>> <br><br> <<link [[继续|Danube Meal]]>><<endevent>><<set $phase to (_robinIsPresent ? 1 : 0)>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemyanger += 200>> <<npcidlegenitals>> "你以为我打不过你?"贝利说道。 <br><br> <<set $phase to 1>> <</if>> <<effects>> <<effectsman>> <<man>> <<if $phase is 1>> <<set $phase to 2>> 孤儿们被噪音所吸引,前来观看战斗。 <br><br> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Rent Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Rent Fight]]>><</link>></span><<nexttext>> <</if>>
<<set _robin to statusCheck("Robin")>> <<if $fightstart is 1>> <<if $baileydefeatedchain gte 3>> <<set $enemyno to 3>> <<set $enemynomax to 3>> <<elseif $baileydefeatedchain gte 1>> <<set $enemyno to 2>> <<set $enemynomax to 2>> <<else>> <<set $enemyno to 1>> <<set $enemynomax to 1>> <</if>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemyanger += 200>> <<npcidlegenitals>> "那个谁,抓住那家伙,"贝利命令道。<<personselect $enemynomax>><<person>>点点头,然后抓住了罗宾, 而贝利将<<person1>><<his>>的目光转回到你身上。 <<set $phase to 1>> <<if _robin.dom gte 80>> <<set $timer to 4>> <<elseif _robin.dom gte 60>> <<set $timer to 3>> <<elseif _robin.dom gte 40>> <<set $timer to 2>> <<else>> <<set $timer to 1>> <</if>> <</if>> <<effects>> <<effectsman>><<man>> <<if $phase is 1>> <<set $phase to 2>> <br><br> 孤儿们被噪音所吸引,前来观看战斗。 <br><br> <</if>> <<personselect $enemynomax>> <<if $timer gt 1>> <span class="green"> <<if $rng gte 81>> 罗宾在<<nnpc_his "Robin">>被束缚的情况下努力挣扎着。 <<elseif $rng gte 61>> 罗宾告诉你不要放弃。 <<elseif $rng gte 41>> 罗宾用脚踢着<<person>>的脚后跟。 <<elseif $rng gte 21>> 罗宾告诉你不要担心<<nnpc_him "Robin">>。 <<else>> Robin咬住了<<person>>用来抓着<<nnpc_him "Robin">>的手。 <</if>></span> <<elseif $timer is 1>> <<person>>设法用<<his>>的手臂搂住罗宾的喉咙。<span class="red">罗宾痛苦地大叫着。</span> <<else>> <span class="red"> <<if $rng gte 81>> <<person>>缠住罗宾的脖子。 <<elseif $rng gte 61>> 你可以听到罗宾将要窒息而发出的呜咽声。 <<elseif $rng gte 41>> <<person>>在勒住<<nnpc_him "Robin">>的同时朝罗宾的眼睛吐口水。 <<elseif $rng gte 21>> 罗宾试图屈服,但<<person>>并没有松开。 <<else>> <<person>>在拳打罗宾的同时,掐住了<<nnpc_him "Robin">>的脖子。 <</if>> </span> <<npcincr Robin trauma 2>><<grtrauma true>> <</if>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Rent Robin Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Rent Robin Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<set _robin to statusCheck("Robin")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>><<earnFeat "Bailey's Trouble Maker">> <<person1>>旁观的一个孤儿咯咯地笑。贝利转身寻找笑声来源,但另一个家伙在<<him>>身后放声大笑。 很快,整个房间都充满了笑声。<<He>>回头看着你。"你会为此付出代价的,"<<he>>在说完之后冲出了房间。 <br><br> <<if $baileydefeatedchain gte 2>> <<person2>><<person>>跟着<<person1>><<him>>溜走了。 <br><br> <</if>> 你走到罗宾身边,解开了<<nnpc_his "Robin">>身上的捆绑,<<nnpc_He "Robin">>给了你一个热烈的拥抱。"谢谢你,我的英雄!"<<nnpc_he "Robin">>在你的<<if _robin.lust gte 60>>嘴唇上<<else>>脸颊上<</if>>啄了一下后,起身离开了这里。 <br><br> 孤儿们为你击败暴君而欢呼。但<<He>>一定会回来的,就像坏人总是会再次出现,你在内心暗暗想道。 <<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bedroom]]>><</link>> <<elseif $enemyhealth lte 0>> <<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>> <<person1>><<He>>后退了几步,护着瘀伤,对你的攻击性感到惊讶。 <<He>>注意到大厅周围的人群。"你会为此付出代价的。记好了。"在撂下狠话后,<<He>>冲了出去。 <br><br> <<if $baileydefeatedchain gte 2>> <<person2>><<person>>跟着<<person1>><<him>>溜走了。 <br><br> <</if>> 你走到罗宾身边,解开了<<nnpc_his "Robin">>身上的绳索,<<nnpc_He "Robin">>给了你一个热烈的拥抱。"谢谢你,我的英雄!" <br><br> <<if _robin.lust gte 60>> 罗宾在你的嘴唇上轻轻一啄,然后才转身离开。 <<else>> 罗宾在你的脸颊上轻轻一啄,然后才转身离开。 <</if>> <br><br> 贝利的离开让旁观的孤儿们如释重负,他们为你击败暴君而欢呼。但<<He>>一定会回来的,就像坏蛋总是会再次现身,你在内心暗暗想道。 <<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bedroom]]>><</link>> <<else>> <<set $baileydefeatedchain to 0>> <<unset $bailey_encroach>> 你倒在地上,因为受伤而动弹不得。 罗宾挣扎着,直到贝利重重地击中了<<nnpc_him "Robin">>的头部。这让<<nnpc_He "Robin">>直接倒在了你身边。 <<lreb>><<reb -1>> <br><br> <<set $upperoff to 0>> <<set $loweroff to 0>> <<set $underloweroff to 0>> <<set $underupperoff to 0>> <<endcombat>> <<link [[继续|Rent Intro]]>><<endevent>><<set $phase to 1>><</link>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>><<earnFeat "Bailey's Trouble Maker">> <<person1>>旁观的一个孤儿咯咯地笑。贝利转身寻找笑声来源,但另一个家伙在<<him>>身后放声大笑。 很快,整个房间都充满了笑声。<<He>>回头看着你。"你会为此付出代价的,"<<he>>在说完之后冲出了房间。 <br><br> <<if $baileydefeatedchain gte 2>> <<person2>><<person>>跟着<<person1>><<him>>溜走了。 <br><br> <</if>> 孤儿们为你击败暴君而欢呼。但<<He>>一定会回来的,就像坏人总是会再次出现,你在内心暗暗想道。 <<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bedroom]]>><</link>> <<elseif $enemyhealth lte 0>> <<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>> <<person1>><<He>>后退了几步,护着瘀伤,对你的攻击性感到惊讶。 <<He>>注意到大厅周围的人群。"你会为此付出代价的。记好了。"在撂下狠话后,<<He>>冲了出去。 <br><br> <<if $baileydefeatedchain gte 2>> <<person2>><<person>>跟着<<person1>><<him>>溜走了。 <br><br> <</if>> <<His>>的离开让旁观的孤儿们如释重负,他们为你击败暴君而欢呼。但<<He>>一定会回来的,就像坏蛋总是会再次现身,你在内心暗暗想道。 <<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bedroom]]>><</link>> <<else>> <<set $baileydefeatedchain to 0>> <<unset $bailey_encroach>> 你倒在地上,因为受伤而动弹不得。 <<lreb>><<reb -1>> <br><br> <<set $upperoff to 0>> <<set $loweroff to 0>> <<set $underloweroff to 0>> <<set $underupperoff to 0>> <<endcombat>> <<link [[继续|Rent Intro]]>><</link>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<set $enemyno to 1>> <<set $head to "grappled">> <<set $leftarm to "grappled">><<set $rightarm to "grappled">><<set $NPCList[0].lefthand to "arms">><<set $NPCList[0].righthand to "arms">> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>><<effectsman>> <br> <<person1>> <<if $combatPhase is "talk">> <<switch $timer>> <<case 4>> 贝利盯着你。 <<case 3>> 贝利转身离开。 <<case 2>> 贝利走出大厅,在拐了个弯后就看不见身影了。 <<case 1>> 你听到贝利说了些什么,<span class="purple">接着传来<<nnpc_gendery "Robin">>的尖叫声</span>。 <<default>> 贝利从走廊出来,<span class="red">手里抓着罗宾的头发,将<<nnpc_his "Robin">>拖了出来</span>。 <<set $combatPhase to "Robin">><<set $timer to 2>><<set $baileySpoke to 0>> <</switch>> <br> <span class="red"><<person2>><<person>>和<<person3>><<person>>按住了你。</span> <<elseif $combatPhase is "Robin">> <<if $timer gte 1>> <<switch $baileySpoke>> <<case 2>> <<if $speechplead is 1 or $speechapologiseno is 1 or $speechscream is 1 or $speechdemand is 1>> "省点力气,"贝利说道,"如果你真的想救<<nnpc_him 'Robin'>>的话,现在交钱还不算晚。" <<else>> "我早就告诉过你了,"贝利说,"把我的钱给我——否则我会想尽办法从你身上榨取价值。" <</if>> <<case 1>> <<if $speechplead is 1 or $speechapologiseno is 1>> 贝利翻了个白眼。"如果你按时付钱给我,也许你现在就不会在这哭泣了。" <<set $baileySpoke++>> <<elseif $speechscream is 1 or $speechdemand is 1>> "你以为你光喊就能说服我?"贝利冷笑道。 <<set $baileySpoke++>> <<else>> "如果你还没准备好还债,那你为什么要背负这个孤儿的债务,"贝利冷笑道。 <</if>> <<default>> <<if $speechplead is 1 or $speechapologiseno is 1>> 贝利嘲笑你。"哦,现在你后悔了?那么后果呢?" <<set $baileySpoke++>> <<elseif $speechscream is 1 or $speechdemand is 1>> "闭嘴,"贝利冲你吼道,"你没有付你的钱,所以要让<<nnpc_he 'Robin'>>来支付。" <<set $baileySpoke++>> <<else>> "你看到了吗?"贝利看着罗宾说道,"<<pShe>>没有付自己的钱,所以将会由你来支付。" <</if>> <</switch>> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 or $NPCName[$NPCNameList.indexOf("Robin")].dom lte 30>> <<print either("罗宾眼中含泪地盯着你。","罗宾抽泣着。","罗宾无力地在贝利的手中挣扎。","罗宾向你伸出手。")>> <<else>> <<print either("罗宾一副勇敢的表情。","罗宾紧咬着牙。","罗宾在贝利的手中挣扎。","罗宾几乎要挣开了贝利的手。")>> <</if>> <<else>> "你想让<<nnpc_him 'Robin'>>安全吗?"贝利问道,"那你就给我保证,从现在开始会付钱给我。" <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 1 or $NPCName[$NPCNameList.indexOf("Robin")].dom lte 30>> 罗宾哽咽着。 <<else>> 罗宾摇了摇头。 <</if>> <<set $combatPhase to "pay">><<set $timer to 2>> <</if>> <br> <span class="red"><<person2>><<person>>和<<person3>><<person>>按住了你。</span> <<elseif $combatPhase is "pay">> <<if $speechpay is 1>> "这就对了,"贝利冷笑道,"有那么难吗?"<<He>>对<<his>>的打手们做了个手势,他们松开了你的手臂。 <<set _fin to 1>> <<elseif $speechpay is -1>> "好吧,那还真是遗憾,"贝利冷笑道,"但我今天可以网开一面,现在你仍然可以拯救<<nnpc_him 'Robin'>>。不过,你得站着不动。" <br> 罗宾拼命地摇了摇头。 <<set $combatPhase to "still">><<set $timer to 2>> <<elseif $timer is 1>> 贝利假装看了一下<<his>>的手表。"我是个很忙的<<personsimple>>。如果你不<i>付钱</i>,那我就走了。" <br> <span class="red"><<person2>><<person>>和<<person3>><<person>>按住了你。</span> <<else>> "我受够了,"贝利嘲笑道,"如果你不想为<<nnpc_him 'Robin'>>付钱,你一开始就不应该浪费我的时间。" <<set $finish to 1>><<set _fin to 1>> <</if>> <<elseif $combatPhase is "still">> <<if _defiance is undefined>> "很好,"贝利说完后,<<He>>对着抓着你胳膊的打手点了点头,然后这些家伙将你拖出了孤儿院。 <br><br> <span class="red">你被带出去的时候,罗宾哭喊地叫着你的名字。</span> <<set _fin to 1>> <<elseif $timer is 1>> "你没听到吗?"贝利咆哮道,"如果你不想让<<nnpc_him 'Robin'>>惹上麻烦,那就<i>停止挣扎</i>。不要动!" <br> <span class="red"><<person2>><<person>>和<<person3>><<person>>死死地抓住你。</span><<person2>><<persons>>握得更紧了。 <<else>> 贝利皱眉。"我没什么时间。如果你不想为<<nnpc_him "Robin">>付钱,你一开始就不应该浪费我的时间。" <<set $finish to 1>><<set _fin to 1>> <</if>> <</if>> <br><br> <<if _fin isnot 1>> <<actionsman>> <</if>> <<if $combatPhase is "pay" and $speechpay is 1>> <span id="next"><<link [[继续|Rent First Robin Fight Finish]]>><<endevent>><<set $phase to "pay">><</link>></span><<nexttext>> <<elseif $combatPhase is "still" and _defiance is undefined>> <span id="next"><<link [[继续|Rent First Robin Fight Finish]]>><<endevent>><<set $phase to "still">><</link>></span><<nexttext>> <<elseif $finish is 1>> <span id="next"><<link [[继续|Rent First Robin Fight Finish]]>><<endevent>><<set $phase to "finish">><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Rent First Robin Fight]]>><</link>></span><<nexttext>> <</if>> <<turnend>>
<<effects>> <<unset $robinRentEvent>> <<set _robin to statusCheck("Robin")>> <<npc Robin 1>><<person1>> <<if $phase is "pay">> 贝利放开罗宾,罗宾跑过来抱住了你。<<He>>轻轻地抽泣着。 <br><br> <<rentpay>> 贝利离开了,但罗宾依旧依偎在你身上。 <<if _robin.trauma gte 40>> "我以,以为……"<<he>>哽咽着将你抱得更紧了。 <<else>> "我以为我会失去你,"<<he>>过了许久才说道。 <</if>> <br><br> 你轻轻握住<<his>>的手,随之在<<him>>的额头安慰地轻轻一吻。 <<takeHandholdingVirginity "Robin">> <br><br> 罗宾努力让自己冷静下来,眼泪逐渐止住了。 <<if _robin.dom gte 30>> "我得更坚强才行……"<<he>>在喘气时轻声说道,随后摇了摇<<his>>的头。 <</if>> "谢谢你为我做的一切,"<<he>>说道。过了一会,<<He>>松开了胳膊,回到了<<his>>的房间。 <br><br> <<robinRentUnsafeMessage>> <<endcombat>><<clotheson>> <<link [[继续|Orphanage]]>><</link>> <<elseif $phase is "still">> 打手们将你拖走时,你能听到罗宾在身后为你哭泣。当你离开孤儿院时,<<His>>的哭声越来越小直到最后消失了。你被拖到了贝利的面前。 <br><br> <<npc Bailey 2>><<person2>> "还钱有这么难吗?"贝利冷笑着,<<he>>套住了你的脑袋,绑住了你的手臂,"你救了你的小朋友。仅限这次。" <br><br> <<robinRentUnsafeMessage>> <<endcombat>><<clotheson>> <<link [[继续|Rent Intro]]>><</link>> <<else>> <<robinPunishment "mansion">> 贝利拉着罗宾离开。你在打手们的控制下努力挣扎,但还是无法挣脱。 <br><br> 最终贝利回来了,并且开始嘲笑你。"既然我是个慷慨的人,所以这次将只是一个警告。把钱给我,否则<<he>>会付出代价的。" <br><br> <<robinRentUnsafeMessage>> <<endcombat>><<clotheson>> <<link [[继续|Orphanage]]>><</link>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<npc Bailey 1>> 你感觉有人把手放在你肩膀上,你转过身,发现是贝利。 <br><br> "欢迎来到外面的世界,我希望你吸取了教训,不要整周宅在家里一事无成,"<<he>>说道,"希望这周,你能多加努力。你不会想知道再次无法付款的后果是什么的。" <br><br> 你被贝利送回房间,留你一个人。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>> <<set $orphanageWardIntro to true>> 你走进幼儿看护室,就在不久以前,你还在这里居住着。 墙壁十分干净,空气似乎也更加新鲜,就连房间的气氛也比孤儿院本身要亮堂许多。 你从未意识到这个地方从里面看的话会有多大。 <br><br> <<generatey1>><<person1>> 一个年幼的孤儿跑了过来,抬头对你笑了笑。<<He>>还不知道自己有多舒适安全,也不知道外面的世界有多糟糕。 当你敏锐地意识到某件事时,你感到了一阵胃疼。 你不记得自己曾经是否独自离开过幼儿看护室,你记得总是和贝利在一起,或者是<<nnpc_his "Bailey">>的一个雇工。 你的许多记忆都来自于那有色玻璃窗后面那熙熙攘攘的人群。<<gawareness>><<awareness 3>> <br><br> 不过,这个想法在稍微一冒头后便消失了,只留下一种轻微的焦虑感,这不可能是真的…… <br><br> ……对吗? <br><br> <<link [[继续|Orphanage Ward]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>> 你正待在孤儿院的幼儿看护室里,贝利的一个打手在门口站岗。 <<switch Time.dayState>> <<case "dawn">> 孩子们还都在睡梦中。 <<case "day">> 欢笑声和幼儿的叽喳音在大厅里回荡着。 <<case "dusk">> 大多数孩子已经盖好被子睡觉了。 <<case "night">> 孩子们都在睡觉,房间里一片寂静。 <</switch>> <br><br> <<if $baileydefeatedchain gte 3>> 打手在门口拦住了你,"对不起,孩子。贝利说过,在你<span class="red">付清欠款之前</span>,你不允许进入。"你被拦在了门口。 <br><br> <<link [[继续|Orphanage]]>><</link>> <br> <<elseif $home_event_ward_timer lte 0 and Time.hour gte 6 and Time.hour lte 21>> <<set $home_event_ward_timer to 6>> <<switch $home_event_ward_count>> <<case 0>><<set $home_event_ward_count += 1>> 当幼儿看护室的声音和气味扑面而来时,你被一股过往的怀旧情怀所淹没。 在这种扭曲的生活下,这份天真和无知让人感到安心。一部分的你渴望以前那些简单的日子,那时的你还对外面的世界一无所知。<<trauma -3>><<ltrauma>> <br><br> <<orphanageWardOptions>> <<case 1>><<set $home_event_ward_count += 1>> 你短暂地陷入了迷茫当中,凝视着其中一条较长的走廊,两侧分散的房间的数量似乎不太对。你想知道自从你搬到独立房间后这里有了多大的变化。 <br><br> <<orphanageWardOptions>> <<case 2>><<set $home_event_ward_count += 1>> 你突然想知道你是否能找到你以前的房间,并试着回忆它在哪里,但你的大脑一片空白。不过无论如何,它可能已经被别人占据了。 <br><br> <<if $awareness gte 200>> 这里有多少个孤儿?为什么房间这么快就满了? <br><br> <</if>> <<orphanageWardOptions>> <<case 3>><<set $home_event_ward_count += 1>> 你听到一个年轻的孤儿正在轻声抽泣,而另一个孤儿正试图让其平静下来。看起来这两个孩子中的一个很快就会被安排到自己的独立房间。 <br><br> <<if C.npc.Robin.init is 1 and C.npc.Robin.love gte 20 and $awareness gte 300>> 这让你想起了你和罗宾小的时候,<<nnpc_He "Robin">>曾跟比<<nnpc_himself "Robin">>大的孤儿们交朋友,但一个接一个的,那些年长的孤儿都搬到了另一侧的独立房间。 此后,你再也没有见过那些孤儿中的任何一个,你想知道那些孤儿身上发生了什么。 <br><br> 你意识到你可能是罗宾的最后一个朋友。 <<else>> 这个场景对你来说很熟悉,但你却不知道为什么。 <</if>> <br><br> <<orphanageWardOptions>> <<case 4>><<set $home_event_ward_count += 1>> 你花了点时间在脑海里构建了一个幼儿看护室的地图,它比另一侧要大一些,而且你也记不清确切的布局了。 <br><br> 你觉得你应该更了解这里的布局,因为你在这里呆了很长时间。 <br><br> 你在这里待了多久? <br><br> <<orphanageWardOptions>> <<default>> <<orphanageWardOptions>> <</switch>> <<else>> <<orphanageWardOptions>> <</if>>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>> 当你离开幼儿看护室时,你用手摸着门框。你感觉到了什么,于是便停了下来,在边上有一个刻着凹槽的图案。 <br><br> 你退后一步,发现整个门都被雕刻的符号所覆盖,在门框上有一连串你看不懂的字母,而下面的木头图案旋转着发出闪闪亮光。 <br><br> 你眨了眨眼,然后在回到了大厅后,你感到一阵头晕目眩。 <br><br> <<link [[继续|Orphanage]]>><</link>> <br>
<<widget "home_outside">> <<if $exposed gte 2>> <<if Time.dayState is "night">> <<if $exhibitionism gte 55>> <<orphanagedoorsicon>><<link [[偷偷溜出去 (0:02)|Home Leave Naked]]>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist4>><</if>> <br> <</if>> <<else>> <<if $exhibitionism gte 75>> <<orphanagedoorsicon>><<link [[偷偷溜出去 (0:05)|Home Leave Naked Day]]>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist5>><</if>> <br> <</if>> <</if>> <<elseif $exposed gte 1>> <<if Time.dayState is "night">> <<if $exhibitionism gte 15>> <<orphanagedoorsicon>><<link [[偷偷溜出去 (0:02)|Home Leave Undies]]>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist2>><</if>> <br> <</if>> <<else>> <<if $exhibitionism gte 35>> <<orphanagedoorsicon>><<link [[偷偷溜出去 (0:05)|Home Leave Undies Day]]>><</link>><<if $daily.ex.fence isnot 1>><<exhibitionist3>><</if>> <br> <</if>> <</if>> <<else>> <<if Time.hour gte 18 and Time.hour lte 20 and $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40 and $robinmissing is 0 and !$robinTraumaVisit>> <<orphanagedoorsicon>><<link [[离开孤儿院 (0:01)|Robin Trauma Visit]]>><<set $phase to 2>><<pass 1>><</link>> <br> <<else>> <<orphanagedoorsicon>><<link [[离开孤儿院 (0:01)|Domus Street]]>><<pass 1>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "home_effects">> <<if $home_gone lte 167>> <<set $home_gone to 0>> <</if>> <</widget>> <<widget "slime_wake_bodyliquid">> <<set _liquid to _args[0]>> <<if $player.penisExist and $player.virginity.penile isnot true and !playerChastity("penis")>> <<bodyliquid "penis" _liquid random(1,3)>> <</if>> <<if $player.vaginaExist and $player.virginity.vaginal isnot true and !playerChastity("hidden")>> <<bodyliquid "vagina" _liquid random(1,3)>> <</if>> <<if $player.virginity.anal isnot true and !playerChastity("anus") and $analdisable is "f">> <<bodyliquid "anus" _liquid random(1,3)>> <</if>> <<if $player.virginity.oral isnot true>> <<bodyliquid "mouth" _liquid random(1,3)>> <</if>> <<bodyliquid "hair" _liquid random(1,3)>> <<bodyliquid "face" _liquid random(1,3)>> <<bodyliquid "neck" _liquid random(1,3)>> <<bodyliquid "chest" _liquid random(1,3)>> <<bodyliquid "leftarm" _liquid random(1,3)>> <<bodyliquid "rightarm" _liquid random(1,3)>> <<bodyliquid "thigh" _liquid random(1,3)>> <<bodyliquid "feet" _liquid random(1,3)>> <</widget>> <<widget "slime_wake_home">> <<set $slimeWake to 0>> <<set _newLocation to ["Residential alleyways", "Commercial alleyways", "Park", "Industrial alleyways"].random()>> <<set $eventskip to 1>> <<set $earSlime.eventTimer to 3>> <<if Time.hour lt 24 and Time.hour gt 12>> <<set $earSlime.eventTimer += 1>> <</if>> 你在困惑和迷茫的状态下醒了过来,你所记得的最后一件事是<<if $robinbed is "theirs">>和罗宾一块上床<<else>>像平常一样上床<</if>>。但很明显,你现在并不在你的床上。你有一种预感,这情况一定和你耳朵里的史莱姆脱不开干系。 <br><br> <<if random(0,100) gt 80 and (maleChance() lt 100 or $cbchance gt 0)>> <<set _coveredIn to "slime">> <<slime_wake_bodyliquid "goo">> <</if>> <<if random(0,100) gt 80 and (maleChance() gt 0 or $dgchance gt 0)>> <<set _coveredIn to (_coveredIn is "slime" ? "slime and semen" : "semen")>> <<slime_wake_bodyliquid "semen">> <</if>> <<if _coveredIn isnot undefined>> <<set $earSlime.eventTimer += 2>> 在这种困境之上,你还发现自己的身上沾满了<<print _coveredIn.replace("slime","粘液").replace("semen","精液").replace("and","和").replace(" ","")>>。如果这是史莱姆的功劳,那么它显然在你睡觉的时候对你的身体进行了玩弄。 <br><br> <</if>> 环视周围的场景后,你感觉自己被以某种方式转移到了<<print _newLocation.replace("Residential alleyways","住宅区小巷").replace("Commercial alleyways","商业街小巷").replace("Park","公园").replace("Industrial alleyways","工业区小巷")>>。 <br><br> <<link [[继续|_newLocation]]>><</link>> <</widget>> <<widget "slimeWakeMasturbation">> <<set _slimeWakeMasturbation to 0>> <<set $weekly.slimeWakeMasturbation to true>> <<set _rng to random(0, 100)>> <<set _options to 1>> <<if $player.penisExist and ($worn.genitals.name is "chastity parasite" or !playerChastity("penis"))>><<set _options++>><</if>> <<if $player.vaginaExist and !playerChastity("vagina")>><<set _options++>><</if>> <<if $analdisable is "f" and !playerChastity("anus")>><<set _options++>><</if>> <<arousal 10000>> <<drugs 200>> <<silently>><<orgasm>><</silently>> 你在高度性奋的状态下醒来,眼前晕头转向。你无法起身,看了看自己才发现,你正不能自拔地 <<if $player.penisExist and ($worn.genitals.name is "chastity parasite" or !playerChastity("penis"))>> <<if $worn.genitals.name is "chastity parasite">> 猛烈挤压着你腿间的寄生虫。快感的浪潮冲刷着你的全身,把你<<if _deniedOrgasm>>带到边缘<<else>>带过了边缘<</if>>,紧接着是又一次<<if _deniedOrgasm>>寸止<<else>>高潮<</if>>。 <br><br> <<orgasm>> <<orgasm>> <<set _multiple to true>> <<else>> 猛烈抚摸着你的肉棒。快感立刻将你<<if _deniedOrgasm>>带到边缘<<else>>带过了边缘<</if>>。 <br><br> <<orgasm>> <</if>> <<elseif $player.vaginaExist and !playerChastity("vagina") and _rng gte 100 / Math.clamp(_options - 1, 1, Infinity)>> 猛烈用手指玩弄着你的小穴。快感立刻将你<<if _deniedOrgasm>>带到边缘<<else>>带过了边缘<</if>>。 <br><br> <<orgasm>> <<elseif $analdisable is "f" and !playerChastity("anus") and _rng gte 100 / Math.clamp(_options - 2, 1, Infinity)>> 猛烈用手指玩弄着你的菊穴。快感立刻将你<<if _deniedOrgasm>>带到边缘<<else>>带过了边缘<</if>>。 <br><br> <<orgasm>> <<else>> 猛烈揉捏着你的乳头。快感立刻将你<<if _deniedOrgasm>>带到边缘<<else>>带过了边缘<</if>>。 <br><br> <<orgasm>> <</if>> 随着最后一次<<if _deniedOrgasm>>寸止<<else>>高潮<</if>>的消退,你重获了身体的控制。你慢慢冷静了下来,尝试继续睡觉。 <br><br> <<link [[继续|_masturbationExit]]>><</link>> <</widget>> <<widget "orphanageWard">> <<if $debug is 1 or $ward_unlocked>> <br> <<if $exposed gt 0 or ["split dress", "short ballgown", "large towel", "cropped hoodie", "slut shirt,", "tie-front top", "towel top"].includes($worn.upper.name) or ["split dress skirt", "short ballgown skirt", "micro pleated skirt", "miniskirt", "towel skirt"].includes($worn.lower.name)>> <span class="pink">你的穿着不合规矩,所以你不能进入幼儿看护室。</span> <<elseif $liquidcount gte 1>> <span class="pink">在进入幼儿看护室之前,你应该把自己清洗干净。</span> <<else>> <<if !$orphanageWardIntro>> <<childicon "blocks">><<link [[看护室 (0:01)|Orphanage Ward Intro]]>><<pass 1>><</link>> <<else>> <<childicon "blocks">><<link [[看护室 (0:01)|Orphanage Ward]]>><<pass 1>><</link>> <</if>> <</if>> <</if>> <</widget>> <<widget "orphanageWardOptions">> <<childicon "crib">><<link [[托儿所|Childrens Home]]>><<set $exitPassage to $passage>><</link>> <br> <<if $hallucinations gte 2 and $rng is 100>> <<main_hall_icon>><<link [[大厅|Orphanage Ward Door]]>><</link>> <br> <<else>> <<main_hall_icon>><<link [[大厅|Orphanage]]>><</link>> <br> <</if>> <</widget>> <<widget "bathroomLink">> <<if getRobinLocation() is "bath" and $halloween isnot 1>> <<if $robinBathKnown>> 罗宾正在洗澡。 <br> <</if>> <<bathroomicon>><<link [[浴室 (0:01)|Robin Bath]]>><<pass 1>><</link>> <<else>> <<if $robinBathKnown>> <<unset $robinBathKnown>> <</if>> <<bathroomicon>><<link [[浴室 (0:01)|Bathroom]]>><<pass 1>><</link>> <</if>> <</widget>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <<set $water to 1>> 当到达水边时,你听到尖锐的嗡鸣伴随着金属摩擦的声音。水面看起来充满了不祥,但现在已无没法回头了。你慢慢进入水中,向出口游去。你瞥了一眼洞的顶部,一群<<wolf_cave_plural>>站在上方瞪着你,其中两只大胆的甚至跟着你跳进水中。 <br><br> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Abduction Hospital Water Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Abduction Hospital Water]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<set $lock to random(0, 1000)>> 你跑向走廊。当你到达门口时,你听到一声尖锐的嗡嗡声和金属摩擦的声音。 <<beastNEWinit 6 wolf>> <<if $rng gte 81 or ($monster isnot 1 and $bestialitydisable is "t")>> 你拉动把手,门被打开了。你冲过去,在你身后关上了门,看到一些<<beastsplural>>在走廊上奔跑。 <br><br> <<endevent>> <<nightingaleeventend>> <<else>> <<if currentSkillValue('skulduggery') gte $lock>> 你拉动门把手,但门纹丝不动。有把挂锁把它锁住了。你瞥了一眼身后,看到许多<<beastsplural>>正在逼近。你尝试撬锁,<span class="green">成功了!</span>你冲过门去,然后迅速关上了身后的门。 <br><br> <<endevent>> <<nightingaleeventend>> <<else>> 你拉门把手,但门就是不动。有个挂锁锁着。你瞥了一眼身后,看到一群<<beastsplural>>正向你奔来。你试着撬锁,<span class="red">但失败了。</span><<beastsplural>>扑倒在你身上。 <br><br> <<link [[继续|Abduction Hospital Corridor Wolves]]>><<set $molestationstart to 1>><</link>> <</if>> <</if>>
<<effects>> <<beastNEWinit 6 wolf>> <<if $physiquesize lte 6000>> 你手膝着地,从缝隙中挤过去。缝隙很紧,但你的小体型提供了优势。<<small_text>> <br><br> <<set $stripintegrity to 10>><<set $stripobject to "steel wire">><<stripobject>> 你看到前面有光线穿透天花板。走了一段路后,你发现一个通往外面的窨井。 <br><br> <<endevent>> <<commercialquick>> <<elseif $monster isnot 1 and $bestialitydisable is "t">> 你手膝着地,从缝隙中挤了进去。虽然很紧,但你还是能够适应。 <br><br> <<set $stripintegrity to 10>><<set $stripobject to "steel wire">><<stripobject>> 你看到前面有光线穿透天花板。走了一段路后,你发现一个通往外面的窨井。 <br><br> <<endevent>> <<commercialquick>> <<else>> 你手膝着地,从缝隙中挤了进去。起初很顺利,你设法让你的肚子在被卡住之前通过。当你试图拉出时,你听到了尖锐的嗡嗡声和金属摩擦的声音,但你被卡得很紧。有东西戳到了你的后背! <br><br> <<link [[继续|Abduction Hospital Hole Wolves]]>><<set $molestationstart to 1>><</link>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩,但另一只仍渴望尝试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Abduction Hospital Water]]>><</link>> <<else>> 这个<<beasttype>>在痛苦和恐惧中退缩了。 <<combatTrainAdvance>> <br><br> 这些<<beastsplural>>消失在地表之下,走向一个未知的地方。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你在水流的帮助下,沿着隧道游下去。隧道倾斜,你向下冲去,出口处是一个雨水渠。 <<set $stress -= 1000>> <br><br> <<link [[继续|Drain Water]]>><<set $bus to "commercialdrain">><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Abduction Hospital Water]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> 这些<<beastsplural>>消失在地表之下,走向一个未知的地方。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你在水流的帮助下,沿着隧道游下去。隧道倾斜,你向下冲去,出口处是一个雨水渠。 <<set $stress -= 1000>> <br><br> <<link [[继续|Drain Water]]>><<set $bus to "commercialdrain">><</link>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Abduction Hospital Corridor Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Abduction Hospital Corridor Wolves]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩,但另一只仍渴望尝试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Abduction Hospital Corridor Wolves]]>><</link>> <<else>> 这个<<beasttype>>在痛苦和恐惧中退缩了。 <<combatTrainAdvance>> <br><br> <<if $enemywounded gte 2 and $enemyejaculated is 0>> <<beastsplural>>觉得你带来的麻烦甚过你的价值,于是跑走了。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> <<beastsplural>>让你在金属地板上颤抖。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> <<beastsplural>>让你在金属地板上颤抖。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<passouthospital>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Abduction Hospital Corridor Wolves]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<if $enemywounded gte 2 and $enemyejaculated is 0>> <<beastsplural>>觉得你带来的麻烦甚过你的价值,于是跑走了。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> <<beastsplural>>让你在金属地板上颤抖。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> <<beastsplural>>让你在金属地板上颤抖。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<passouthospital>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Abduction Hospital Hole Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Abduction Hospital Hole Wolves]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> 你在绝境中用脚挡住了<<beasttype>>,但另一只仍急切地想要尝试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Abduction Hospital Hole Wolves]]>><</link>> <<else>> 你用脚挡住<<beasttype>>,它在痛苦和恐惧中退缩。 <<combatTrainAdvance>> <br><br> <<if $enemywounded gte 2 and $enemyejaculated is 0>> <<beastsplural>>觉得你带来的麻烦甚过你的价值,于是跑走了。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> <<beastsplural>>让在墙上的你感觉筋疲力尽、瑟瑟发抖。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> <<beastsplural>>让在墙上的你感觉筋疲力尽、瑟瑟发抖。 <</if>> <br><br> <<set $position to 0>> <<clotheson>> <<endcombat>> <<passouthospital>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。另一只迎了上来,走到你身后准备开始享受。 <<combatTrainAdvance>> <br><br> <<link [[继续|Abduction Hospital Hole Wolves]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<if $enemywounded gte 2 and $enemyejaculated is 0>> <<beastsplural>>觉得你带来的麻烦甚过你的价值,于是跑走了。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> <<beastsplural>>让在墙上的你感觉筋疲力尽、瑟瑟发抖。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> <<beastsplural>>让在墙上的你感觉筋疲力尽、瑟瑟发抖。 <</if>> <br><br> <<set $position to 0>> <<clotheson>> <<endcombat>> <<passouthospital>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<npc Harper>><<person1>> 你敲了敲门,然后听到<<if $hospitalintro is 0>><<personsimple>><<else>>哈珀的<</if>>声音从门后传来。"进来。"你闻声后走了进去。 <br><br> <<set $sexStats.pills["pills"]["Dr Harper\'s prescription"].owned to 14>> <<if $asyluminnocence is 1>> <<set $sexStats.pills["pills"]["asylum\'s prescription"].owned to 14>> <</if>> <<if $harperintro isnot 1>> <<set $harperintro to 1>> <<He>>坐在办公桌的电脑前。 <<if $hospitalintro is 0>> <<set $hospitalintro to 1>> <<He>>看起来很年轻,应该不超过25岁。当你进门时<<He>>望了你一眼,随手将<<his>>的金色刘海拨离眼睛,说道:"你好,我是哈珀医生,请坐。"你找了个位置坐下。 <br><br> "我一直在等你。有人告诉我说你在学校里恐慌症发作了?”你点了点头。<<he>>没有看你,只是点着头作为回应。 <<else>> <<He>>将目光从屏幕上移开,“真高兴你能来。”<<He>>示意你就座,“请放心,我们今天不会做什么太特别的事情。" <br><br> 你沉思<<he>>说的所谓"特别的事情"到底是什么。<<He>>打断了你的思考。 <</if>> <<if $hypnosisdisable is "f">> "<span class="gold">我会开点药,然后让人送到你家</span>。"<<He>>开始填写表格,但嘴却没有合上。"还有一件事我想尝试一下,请稍等。" <br><br> <<He>>放下纸笔,转过来面向你。<<His>>用舒缓的语气说: "我希望你深呼吸。"<<He>>抓住<<his>>钢笔。"注意这支笔。宇宙万物除了这支笔,我的声音和你的呼吸外,其他的都不值一提。" <br><br> 这持续了几分钟。不知为何,每次你走神的时候哈珀都会发现,然后提醒你集中注意力。当你出神时,意识中好像产生了什么变化。 <br><br> <<link [[感觉很好 (0:10)|Doctor Harper's Office Trance]]>><<pass 10>><<set $phase to 1>><<npcincr Harper dom 5>><<control 25>><<set $trance to 1>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>> <br> <<link [[抵抗 (0:10)|Doctor Harper's Office Trance]]>><<pass 10>><<set $phase to 0>><<stress 6>><<npcincr Harper dom -5>><</link>><<gstress>> <br> <<else>> "<span class="gold">我想给你开点药。我叫人把它送到你家去。</span>"<<He>>开始填写表格,不停地说话。"今天就到这里。一定要找时间放松。"<<He>>为你开门。"下周同一时间过来。保重。" <br><br> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <</if>> <<elseif $rng gte 51>> "请坐,放松下来吧。"你如是做了,<<he>>转过来面对着你。<<His>>用舒缓的语气说: "我希望你深呼吸。"<<He>>抓住<<his>>钢笔。"注意这支笔。宇宙万物除了这支笔,我的声音和你的呼吸外,其他的都不值一提。" <br><br> 这持续了几分钟。不知为何,每次你走神的时候哈珀都会发现,然后提醒你集中注意力。当你出神时,意识中好像产生了什么变化。 <br><br> <<link [[感觉很好 (0:10)|Doctor Harper's Office Trance]]>><<pass 10>><<control 25>><<set $trance to 1>><<set $phase to 1>><<npcincr Harper dom 5>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>> <br> <<link [[抵抗 (0:10)|Doctor Harper's Office Trance]]>><<pass 10>><<set $phase to 0>><<stress 6>><<npcincr Harper dom -5>><</link>><<gstress>> <<else>> <<if $harperexam is 0>> <<set $harperexam to 1>><<upperstrip>><<lowerstrip>> <<if !$worn.under_lower.type.includes("naked")>> "请脱掉你的内衣,躺在床上。"你犹豫不决。<<He>>注意到你的惶恐不安,对你微笑。"别担心,尴尬是正常的,但不必拘束。"尽管你很焦虑,但还是脱掉了衣服,躺在床上。哈珀把<<his>>椅子滑到你身边。"我要给你做检查,放心吧,"<<He>>微笑着,"我保证我会很温柔。" <br><br> <<else>> "请脱掉你的内衣,躺在床上。"你犹豫不决。<<He>>注意到你的惶恐不安,对你微笑。"别担心,尴尬是正常的,但不必拘束。"你没法不在意自己现在是没穿内衣的状态。 <br><br> 哈珀看起来又要说话了,这时你突然说了出来。 <<if $worn.genitals.type.includes("naked")>> "我里面什么都没穿!" <<else>> "我下面只有$worn.genitals.cn_name_cap!" <</if>> <br><br> <<He>>茫然地看了你一会儿,然后笑了。"我没有想到你是这种人。" 你不舒服地动了动。"不过没关系,反正你要习惯让医生看到你的这部分。来吧,别害羞。" <br><br> 你颤抖着脱掉衣服,然后躺在床上,双手捂住你的<<genitals>>。哈珀把<<his>>椅子滑到了你的身边。"我要检查你了,请放松。"<<He>>微笑着说道。"我保证我会很温柔。" <br><br> <</if>> <<He>>用手指摩擦你的肩膀,慢慢地滑动到你的胸部。出于某种原因,<<He>>对你的<<nipples>>格外关注。这种感觉下你很难不扭动身体。 <br><br> <<He>>继续沿着你的身体往下,一点点靠近<<if !$worn.under_lower.type.includes("naked")>>你的$worn.under_lower.cn_name_cap。<<elseif playerChastity()>>你的$worn.genitals.cn_name_cap。<<else>>你双手保护着的<<genitals 1>>。<<He>>着你并问道:"你能移开你的手吗? 我有必要检查一下你手下面。"你把双手移到一边,露出私处。你盯着天花板,努力保持冷静。<</if>> <br><br> <<link [[继续|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>> <br> <<elseif $harperexam is 1>> <<set $harperexam to 2>><<strip>> "这次需要更加彻底。请脱掉你的衣服,躺在床上。" 你犹豫不决。你的所有衣服?<<He>>注意到了你的犹豫不决,对你笑了笑。"别担心,难为情很正常,但真的没必要。" <br><br> 你颤抖着脱掉衣服,然后躺在床上,双手捂住你的<<genitals>>。哈珀把<<his>>椅子滑到了你的身边。"我要检查你了,请放松。"<<He>>微笑着说道。"我保证我会很温柔。" <br><br> <<He>>用手指摩擦你的肩膀,慢慢地滑动到你的胸部。出于某种原因,<<He>>对你的<<nipples>>格外关注。这种感觉下你很难不扭动身体。 <br><br> <<He>>继续抚摸着你的身体,渐移渐下,一点点逼近你用手保护着的<<genitals>>。"可以把你的手拿开吗?我得看看下面有什么。"<<He>>看着你问道。你移开了手,美丽的胴体不再有任何遮挡。你盯着天花板,试图保持冷静。 <br><br> <<link [[继续|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>> <br> <<else>> <<strip>> <<generate2>>房间里不仅仅有你和医生。一个年轻的<<person2>><<person>>坐在房间的角落里,看起来有点紧张。哈珀向你介绍了<<him>>。"<<he>>是个实习生,今天来帮我做事。" <br><br> 哈珀没有给你时间答复。"请你除去衣物,躺在床上。"要在两个人面前脱衣服,你有点尴尬,但你设法说服了自己这不算什么。毕竟这只是医学检查而已。 <br><br> <<person1>>你脱了衣服,双手打颤,然后你躺在床上,双手盖着你的<<genitals>>。哈珀把椅子转了过来。“让我来看看,放松。”<<He>>笑着说。“我会轻点的。”你能感到<<person2>><<person>>凝视着你裸露的皮肤。 <br><br> <<person1>>哈珀着手进行<<his>>的常规检查。触及你的小腹时,<<he>>问道:"可以把你的手移开吗?"你移开了你的手,暴露了自己。你盯着天花板,试图保持冷静。 <br><br> <<link [[继续|Doctor Harper's Office Exam]]>><<set $phase to 2>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<if $phase is 0>> 你努力摆脱了那种影响。哈珀的语气一成不变:"今天就到这里吧。记住,别害怕放松。"<<He>>为你打开了门。"下个星期,同一时间,我们继续。保重。" <br><br> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <<elseif $phase is 1>> <<if $hypnosis is 0>><<set $hypnosis to 1>><<hypnotised 1>> 你滑入了更深的恍惚之中。<span class="green">你从未感到如此安宁。</span>你听到哈珀的声音漂浮而来。"很好。现在,我要你记住这种感觉。以后,每当你精疲力竭,无所适从的时候……"<<He>>指示着你。"你不会记得这个。我扔下这支笔,你就会醒过来。" <br><br> 钢笔铿锵落地。你眨了眨眼睛。你回到了现实,感觉比进入办公室前好了很多。你回想起哈珀在你被催眠期间对你说过话,至于说了什么,你已经不记得了。 <br><br> <<He>>对你笑着。"今天也很成功。你很棒。"<<He>>为你打开了门。"下个星期,同一时间,我们继续。保重。" <br><br> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <<elseif $hypnosis is 1>> 你陷入了更深的恍惚状态。<span class="green">你回到熟悉的平静状态。</span>你听到哈珀的声音飘来。"很好。"<<He>>在办公桌的抽屉里翻找,拿出了一台相机。"现在,脱掉你的衣服。" <br><br> <<link [[脱掉你的衣服(0:20)|Doctor Harper's Office Camera]]>><<pass 20>><<npcincr Harper dom 5>><<set $hypnosis to 2>><<hypnotised 1>><<set $phase to 1>><<strip>><</link>> <br> <<link [[拒绝|Doctor Harper's Office Camera]]>><<npcincr Harper dom -5>><<set $phase to 0>><<stress 6>><</link>><<gstress>> <br> <<elseif $hypnosis is 2>> <span class="green">你越陷越深地进入了催眠状态,回到了熟悉的平静状态。</span>你听到哈珀的声音向你飘来。"<<He>>说:"很好。"<<He>>迅速走到窗口,打开窗户,一位<<generate2>><<person2>><<person>>拿着一个大相机和三脚架爬了进来。 <br><br> 在<<he>>设置相机时,<<person1>>哈珀转身对你轻声说:"脱掉你的衣服。" <br><br> <<link [[脱掉你的衣服(0:20)|Doctor Harper's Office Camera2]]>><<pass 20>><<npcincr Harper dom 5>><<set $hypnosis to 3>><<set $phase to 1>><<hypnotised 1>><<strip>><</link>> <br> <<link [[拒绝|Doctor Harper's Office Camera2]]>><<npcincr Harper dom -5>><<stress 6>><<set $phase to 0>><</link>><<gstress>> <br> <<elseif $hypnosis gte 3>> <span class="green">你进入更深的恍惚状态,然后回到熟悉的平静状态。</span>你听到哈珀的声音飘来。"很好。"<<He>>轻快地走到窗前打开它,然后<<generate2>><<person2>><<person>>携带大型相机和三角架,走过去。<<generate3>><<generate4>><<generate5>><<generate6>><<He>>紧随其后的是另外四个人,分别是<<person3>><<person>>、<<person4>><<person>>、<<person5>><<person>>和<<person6>><<person>>。 <br><br> <<person2>>当<<person>>设置相机时,其他四个人开始递给哈珀钱。<<person1>><<He>>数了数,然后把钱藏在抽屉里,转身对你说:"脱掉你的衣服。"<<he>>的声音很轻柔。 <br><br> <<link [[脱掉你的衣服(0:20)|Doctor Harper's Office Camera3]]>><<pass 20>><<npcincr Harper dom 5>><<set $phase to 1>><<hypnotised 1>><<strip>><</link>> <br> <<link [[拒绝|Doctor Harper's Office Camera3]]>><<npcincr Harper dom -5>><<stress 6>><<set $phase to 0>><</link>><<gstress>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<if $phase is 0>> 你摆脱了这种影响。哈珀迅速将相机藏在<<his>>背后。"今天就到这里吧。记住,不要害怕放松。"<<He>>为你开门。"下周同一时间继续。保重。" <br><br> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <<elseif $phase is 1>> 你脱掉了衣服,但是抵抗的念头无法穿透你的迷糊状态。哈珀说:"很好。"<<his>>的声音依然柔和,但现在也带着明显的颤音。"<<He>>说:"继续专注于呼吸。"<<he>>开始绕着你转,相机在中途停下时会发出咔嗒声。 <<fameexhibitionism 10 "pic">> <br><br> 这持续了几分钟。<<He>>把相机放回抽屉里。"把你的衣服穿上,"<<he>>一边说,一边叹着气坐了下来。你在哈珀的注视下用机器人般僵硬的动作给自己穿上衣服。之后,<<he>>把<<his>>钢笔扔在地上,把你带回现实。 <br><br> <<He>>对你微笑,<<He>>的脸很红。"今天很成功。干得好。"<<He>>为你开门。"下周还是这个时间,保重。" <br><br> <<link [[继续|Hospital Foyer]]>><<clotheson>><<endevent>><</link>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<if $phase is 0>> 你摆脱了催眠的控制。<<person2>><<person>>似乎没有意识到你的状况,但哈珀开始发话了,<<person1>><<He>>烦躁不安地敲着手指,不满地看了<<person2>><<person>>一眼。"别磨磨唧唧了!你看不到我的病人在这儿吗?"<<person1>> <br><br> <<person2>><<person>>目瞪口呆地看了哈珀一会儿,然后恍然大悟。<<he>>抓起三脚架通过窗户离开了。哈珀转向你。"我不知道为什么<<he>>没有敲门。<<person1>>算了,今天就这样吧。记住,不要害怕放松。"<<He>>为你开门。"下周同一时间,保重。" <br><br> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <<elseif $phase is 1>> 你脱掉了衣服。当你这样做时,相机前面出现了绿色的光芒。等到你完全裸露后,哈珀说道,"非常好。接下来,我需要你在原地转一圈……" <br><br> 接下来的几分钟里,你听从哈珀的指示。你转身、弯腰,为相机的镜头摆出各种姿势,没有一寸肌肤被遗漏。 <<fameexhibitionism 50 "vid">> <br><br> <<person2>><<person>>和哈珀交换了一下眼神,然后绿色光芒消失了。<<He>>开始拆卸设备,而哈珀<<person1>>拿出自己的相机开始拍照。 <br><br> <<person2>>完成后,<<person>>通过窗口离开<<person1>>哈珀收起<<his>>的相机,转身回到你身边。"穿上你的衣服。"哈珀看着你,你僵硬地打扮自己。当你完成时,<<he>>把<<his>>的笔掉在地上,把你带回现实。 <br><br> <<He>>对你微笑,<<He>>的脸很红。"今天很成功。干得好。"<<He>>为你开门。"下周还是这个时间,保重。" <br><br> <<link [[继续|Hospital Foyer]]>><<clotheson>><<endevent>><</link>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<if $phase is 0>> 你摇摇头摆脱了这种影响。房间里的气氛变得紧张而尴尬。<<person1>>哈珀的语气听起来很生气。"谢谢你让这些学生观察检查。今天就到此为止。下周同一时间再见。"<<He>>把你从房间里赶出来,并迅速关上你身后的门。 <br><br> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <<elseif $phase is 1>> <<if $hypnosis is 3>> <<set $hypnosis to 4>> 你脱掉了衣服。当你这样做时,相机前面出现了绿色的光芒。等到你完全裸露后,哈珀说道,"非常好。接下来,我需要你在原地转一圈……" <br><br> 在接下来的几分钟里,你服从着哈珀的指示。你转过身来,弯下腰,对着相机的镜头摆出无数姿势,让每一寸皮肤都被相机记录。观众聚精会神地看着,并且变得越来越激动。<<person3>><<person>>拿出<<his>>的手机开始拍摄。<<fameexhibitionism 50 "vid">> <br><br> <<person2>><<person>>和哈珀交换了一下眼神,然后绿色光芒消失了。<<He>>开始拆卸设备,而哈珀<<person1>>拿出自己的相机开始拍照。 <br><br> 完成后,小组通过窗口离开<<person1>>哈珀收起<<his>>的相机,转身回到你身边。"穿上你的衣服。"哈珀看着你,你僵硬地打扮自己。当你完成时,<<he>>把<<his>>的笔掉在地上,把你带回现实。 <br><br> <<He>>对你微笑,<<He>>的脸很红。"今天很成功。干得好。"<<He>>为你开门。"下周还是这个时间,保重。" <br><br> <<link [[继续|Hospital Foyer]]>><<clotheson>><<endevent>><</link>> <<elseif $hypnosis is 4>> 你脱掉了衣服。当你这样做时,相机前面出现了绿色的光芒。等到你完全裸露后,哈珀说道,"非常好。接下来,我需要你在原地转一圈……" <br><br> 在接下来的几分钟里,你服从着哈珀的指示。你转过身来,弯下腰,对着相机的镜头摆出无数姿势,让每一寸皮肤都被相机记录。观众聚精会神地看着,并且变得越来越激动。<<person3>><<person>>拿出<<his>>的手机开始拍摄。<<fameexhibitionism 50 "vid">> <br><br> <<person2>><<person>>和哈珀交换了一下眼神,然后绿色光芒消失了。<<He>>开始拆卸设备,而哈珀<<person1>>拿出自己的相机开始拍照。 <br><br> 你听到<<person3>><<person>>说了什么,但你没能听懂。<<person1>>所有人都期待地看着哈珀。<<He>>停顿了一会,然后点点头。房间里立刻充满了一种色情的感觉,观众也靠得更近了。 <br><br> <<link [[继续|Doctor Harper's Office Camera Molestation]]>><<set $molestationstart to 1>><</link>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcstrip>> <<if $player.virginity.vaginal isnot true or $player.virginity.penile isnot true>> <<else>> <<npcidlegenitals>> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $orgasmdown gte 1>> <span id="next"><<link [[继续|Doctor Harper's Office Camera Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Doctor Harper's Office Camera Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<elseif $enemyhealth lte 0>> <<famescrap 6>> 观众吓得向后退,对你的攻击感到惊讶。 <br><br> <</if>> "够了,"哈珀宣布。"我们不能过火。大家都后退。"观众虽然不情愿,但还是这样做了。他们看着你在地上抽搐,直到你的高潮完全消退。 <br><br> 小组很快通过窗户离开。<<person1>>哈珀关上窗户,然后转过身来面对你。"穿上衣服。"当你完成穿衣服时,哈珀观察着你机械地动作。当你完成后,<<he>>把笔掉在地上,把你带回现实。 <br><br> <<clotheson>> <<He>>朝你微笑,<<his>>的脸涨红。"今天很成功。干得好。"<<He>>为你打开门。"下周同一时间。保重。"你感到奇怪的疲惫。 <br><br> <<endcombat>> <<link [[继续|Hospital Foyer]]>><<clotheson>><</link>>
<<if $phase is 1>> <<He>>用<<his>>的手指轻轻地探索着你的<<genitals>>。 <<if $worn.genitals.type.includes("naked") and setup.bodyliquid.combined("vagina") gte 2>> 精液和其他淫秽的液体 <<if setup.bodyliquid.combined("vagina") gte 4>> 涌出 <<else>> 滴下 <</if>> 从你的<<if $player.penisExist>>阴道<</if>>里流出来,哈珀的手缩了回去。 <br><br> "性行为是完全正常的,但是保持卫生是至关重要的,"哈珀责备道。 <br> 哈珀从附近的橱柜里拿起一个玻璃烧杯,把它放在你的屁股下面。用另一只手,<<he>>张开你的阴道, 让淫秽的液体流入烧杯中。 <br> <<if setup.bodyliquid.combined("vagina") gte 4>> "还有更多,”哈珀说。片刻后,一个手指深深地插进了你的阴道。最后一波液体流出。 <br> <</if>> <<bodyliquid "vagina" "all" -5>> "好了,”<<he>>说。“我会拿去检测的。现在我们继续。" <br><br> 哈珀恢复了检查。 <</if>> 当<<he>>接触到你时,你的下体很快就感到一种明显的温暖。你试图抵抗,但你完全控制不了它。 <<if $player.penisExist and $worn.genitals.type.includes("naked")>> 你的阴茎很快就明显地勃起了。哈珀继续进行,好像没有任何异常。 <<elseif $player.penisExist>> 即使没有空间,你的阴茎也很快试图勃起。哈珀继续进行,好像没有任何异常。 <<else>> 你可以感觉到液体从你的裂缝中流出。哈珀把<<his>>的手抬到<<his>>的眼前,你看到液体从<<his>>的手指上滴落。 <</if>> <br><br> "不必感到羞愧。这是完全自然和正常的反应,”<<he>>用干燥的语气说。 <<He>>继续对你的<<genitals 1>>进行系统的调查。 <<arousal 2000 "genitals">> <br><br> <<if $arousal gte $arousalmax>><<arousal -8000>><<set $stress -= 200>> 你内心的温暖不断增加,但哈珀没有任何停止的迹象。你感觉自己到了无法挽回的地步,轻声哭泣。 "请不要,"当你被击中时,哈珀正疑惑地看着你。高潮出现了,你的背立刻弓起。 无法控制的呻吟从你的嘴里溢出,你紧握床边以防止手臂乱动。 <<orgasmstat>><<orgasmcount 1>> <br><br> <<if $player.penisExist and $orgasmcount lte 23 and !$femaleclimax and !_deniedOrgasm>> <<if !$worn.genitals.type.includes("naked")>> 你射精了,产生了一个大的湿点,并将你的体液填满了你$worn.genitals.cn_name_cap的内部。 <<elseif !$worn.under_lower.type.includes("naked")>> 你射精了,产生了一个大的湿点,并将你的体液填满了你$worn.under_lower.cn_name_cap的内部。 <<else>> 精液从你的龟头喷射而出,溅射到空中,落在你的大腿和身上。 <</if>> <</if>> 尽管发生了这一切,哈珀却继续像没发生什么一样。你躺在那里,筋疲力尽和受辱,看着<<he>>完成了检查。最后,<<he>>拿起一些纸巾开始清理你的体液。你装作看不见。 <br><br> <</if>> "好了,检查完毕。"<<He>>把椅子推回桌子旁,开始打字。"你可以穿上衣服了。"你毫不拖延地这样做。"你看起来非常健康。"<<He>>看到你穿好衣服,然后把带你到了门口。"下周同一时间再见。保重。" <br><br> <<link [[继续|Hospital Foyer]]>><<clotheson>><<endevent>><</link>> <<elseif $phase is 2>> <<person1>><<He>>轻轻地用<<his>>的手指探索着你的<<genitals>>。 <<if $worn.genitals.type.includes("naked") and setup.bodyliquid.combined("vagina") gte 2>> 精液和其他淫秽的液体 <<if setup.bodyliquid.combined("vagina") gte 4>> 涌出 <<else>> 漏出 <</if>> <<if $player.penisExist>>你的阴道<</if>>。 哈珀的手猛地收回,你听到<<person2>><<person>>的喘息声。 <br> "性行为是完全正常的,但注意卫生至关重要。"哈珀斥责道。"喂,你,呃……学生。拿个烧杯过来。不,烧杯。那个柜子里的玻璃器皿。就是那个!" <br> <<person>>拿着一个玻璃烧杯走过来。 <br><br> "把它拿过来,"哈珀指着你的小穴下方。你感到冰冷的玻璃压在你的屁股上。 <br> "很好,"哈珀将两根手指伸进你的<<pussy>>将其撑开,让淫液流到烧杯里。 <br> <<arousal 500 "genitals">> <<if setup.bodyliquid.combined("vagina") gte 4>> "我还能看到更多,"<<person>>说道。 <br> "继续。" <br> 过了一会儿,一根手指深深地插进你的阴道里。 <<arousal 1000 "genitals">> 最后一波体液流了出来。 <br> "干得好,就这样。" <<else>> "那是," <</if>> <<bodyliquid "vagina" "all" -5>> 哈珀说。"把烧杯放在那儿,等会儿再拿来测试。继续吧。" <br><br> <<person1>>哈珀继续检查。 <</if>> 当<<he>>接触到你时,你的下体很快就感到一种明显的温暖。你试图抵抗,但你完全控制不了它。 <<if $player.penisExist and $worn.genitals.type.includes("naked")>> 你的阴茎很快就明显地勃起了。哈珀继续进行,好像没有任何异常。 <<elseif $player.penisExist>> 尽管空间不够,你的阴茎仍然试图勃起。哈珀继续,仿佛一切正常。 <<else>> 你可以感觉到液体从你的裂缝中流出。哈珀把<<his>>的手抬到<<his>>的眼前,你看到液体从<<his>>的手指上滴落。 <</if>> <br><br> "没有必要感到羞耻。这是完全自然和正常的反应,"<<he>>干巴巴地说道。"学生,来帮我一下。"<<person2>><<person>>来到你身边,看起来又紧张又渴望。<<person1>>他们一起继续对你的<<genitals 1>>进行系统调查。 <<arousal 2000 "genitals">> <br><br> <<if $arousal gte $arousalmax>><<arousal -8000>><<set $stress -= 200>> 你内心的温暖仍在继续,但哈珀和<<person2>><<person>><<person1>>丝毫没有松懈的迹象。你感觉自己已经过了不归路的地步,你轻声呜咽。"求你了,不要。"当它击中你时,哈珀正困惑地看着你。高潮出现,你的背部立刻弯曲。无法控制的呻吟声从你的嘴里溢出,你抓住床的一侧,阻止你的手臂摆动。<<person2>><<person>>喘息<<person1>> <<orgasmstat>><<orgasmcount 1>> <br><br> <<if $player.penisExist and $orgasmcount lte 23 and !$femaleclimax and !_deniedOrgasm>> <<if !$worn.genitals.type.includes("naked")>> 你射精了,产生了一个大的湿点,并将你的体液填满了你$worn.genitals.cn_name_cap的内部。 <<elseif !$worn.under_lower.type.includes("naked")>> 你射精了,产生了一个大的湿点,并将你的体液填满了你$worn.under_lower.cn_name_cap的内部。 <<else>> 精液从你的龟头喷射而出,溅射到空中,落在你的大腿和身上。 <</if>> <</if>> 尽管发生了这一切,哈珀却继续像没发生什么一样。你躺在那里,筋疲力尽和受辱,看着<<he>>完成了检查。最后,<<he>>拿起一些纸巾开始清理你的体液。你装作看不见。 <br><br> <</if>> "好了,检查完毕。"<<He>>把椅子推回桌子旁,开始打字。"你可以穿上衣服了。"你毫不拖延地这样做。"你看起来非常健康。"<<He>>看到你穿好衣服,然后把带你到了门口。"下周同一时间再见。保重。" <br><br> <<link [[继续|Hospital Foyer]]>><<clotheson>><<endevent>><</link>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> 你走近前台,拿出学校护士给你的卡片。 <<if Time.weekDay is 6>> 接待员在柜台对面检查了一下,然后指着一个标志。 <<pass 10>> <br><br> 你沿着指示牌的方向走,直到到达医院安静区域的一扇黑暗的门。卡片上的名字与金属板上的名字相同:哈珀医生。 <br><br> <<link [[继续|Doctor Harper's Office]]>><<set $daily.harperVisit to 1>><</link>> <br> <<else>> 接待员在柜台对面检查。 <br><br> "医生今天不看病人,"你被告知。"<span class="gold">周五再来吧。</span>" <br><br> <<link [[继续|Hospital Foyer]]>><</link>> <</if>>
<<effects>> <<if !$per_npc.pubfame_receptionist>> <<generate1>><<person1>> <<saveNPC 0 "pubfame_receptionist">> <<set $pubfame.hospital to {}>> <<else>> <<loadNPC 0 "pubfame_receptionist">><<person1>> <<set $pubfame.hospital.seen to 1>> <</if>> <<set $pubfame.hospital.active to 1>> 你走到柜台那里。 <<if $skulduggery gte 700>> <<if $NPCList[0].skills.security gte 700>> 柜台前的<<person>>在注意到你后站了起来,并微笑着说道:"我能为您提供什么帮助?" <br> <<if $pubfame.hospital.seen>> <span class="pink">还是原来的<<person>>。</span>如果你想和别人打交道,你需要等待<<his>>的轮班结束。 <<else>> <span class="pink"><<He>>似乎有些警觉,</span>看起来<<him>>并没有那么好骗。 <</if>> <<elseif $NPCList[0].skills.security lte 300>> 柜台前的那个<<person>>叹了口气:"我能为您做些什么?" <br> <<if $pubfame.hospital.seen>> <span class="green">还是原来的那个<<person>>。</span>如果你想愚弄<<him>>,你需要在<<his>>轮班结束之前采取行动。 <<else>> <span class="green"><<He>>似乎心不在焉。</span>这就像从婴儿手里抢糖果一样。 <</if>> <<else>> 桌子上的<<person>>一注意到你就抬起<<his>>的头。"我们能帮你什么忙?" <br> <<if $pubfame.hospital.seen>> <span class="blue">还是原来的<<person>>。</span> <<else>> <span class="blue"><<He>>看起来没有起疑</span>,但是<<he>>看起来也不无聊。 <</if>> <</if>> <<elseif $skulduggery gte 200>> <<if $NPCList[0].skills.security gte 700>> 柜台前的<<person>>在注意到你后站了起来,并微笑着说道:"我能为您提供什么帮助?" <<elseif $NPCList[0].skills.security lte 300>> 柜台前的那个<<person>>叹了口气:"我能为您做些什么?" <<else>> 桌子上的<<person>>一注意到你就抬起<<his>>的头。"我们能帮你什么忙?" <</if>> <<else>> 前台的那个<<person>>说话了。"我们能帮你什么忙?" <</if>> <br><br> <<if $NPCList[0].skills.security gte 700>> <<set $skulduggerydifficulty to 1000>> <<elseif $NPCList[0].skills.security lte 300>> <<set $skulduggerydifficulty to 200>> <<else>> <<set $skulduggerydifficulty to 500>> <</if>> <<if $promiscuity gte 35 and !$pubfame.hospital.seduce>> <<link [[勾引|Hospital Keycard Seduce]]>><<set $pubfame.hospital.seduce to 1>><</link>><<promiscuous2>> <br> <</if>> <<if !$pubfame.hospital.distract>> <<link [[分散注意力|Hospital Keycard Distract]]>><<set $pubfame.hospital.distract to 1>><</link>><<skulduggerydifficulty>> <br> <</if>> <<link [[回去|Hospital Foyer]]>><<set $pubfame.hospital.active to 0>><<endevent>><</link>>
<<effects>> <<if $NPCList[0].skills.security gte 700>> <<set $seductiondifficulty to 4000>> <<elseif $NPCList[0].skills.security lte 300>> <<set $seductiondifficulty to 2000>> <<else>> <<set $seductiondifficulty to 6000>> <</if>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><br><br><</if>><<seductionskilluse>> 你靠在柜台上。"这肯定是一份吃力不讨好的工作,"你咕噜着。"也许我可以带你去玩一玩?" <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> <<generatep2>><<set $NPCList[1].role to "nurse">><<saveNPC 1 "pubfame_nurse">> <<if $NPCList[0].skills.security gte 700>> <<person>>张开<<his>>的嘴,但停顿了一下。<<He>>斜眼看着你,摸了摸<<his>>下巴一会儿,<span class="green">然后点头同意了</span>。 <br> "嘿,我要去休息了,"<<he>>对旁边的<<person2>><<person>>说。"十分钟后就会回来。"护士点头回应,然后<<person1>><<person>>从柜台走出来,把你带到壁橱前。"我觉得这是我应得的,"那个<<person>>咯咯地笑着,把你拉近。 <<elseif $NPCList[0].skills.security lte 300>> <<person>>咧嘴一笑<span class="green">并点头</span>。"伙计,你知道这份工作有多无聊吗?谢谢你给我的生活加上调料。"<<He>>离开柜台,然后和附近的<<person2>><<person>>搭话。"嘿,我现在要休息十五分钟!" <br> "哦,不,不行!"<<person>>回叫道,"你刚休息回来,你这个色狼!"<<person1>><<person>>抓住你的手臂,飞快跑到壁橱里,无视护士的抗议。 <br> "让我们看看这里有什么,"<<he>>说着把你拉近。 <<else>> <<person>>环顾四周,然后<span class="green">点头</span>。"我要休息一下,"<<he>>对附近的<<person2>><<person>>说。护士点头回应,然后<<person1>><<he>>带你到一个壁橱前。 <br> "通常情况下,我不会在工作中这样做,"<<he>>把你拉近。"但我想我可以破例一次。" <</if>> <br><br> 你让<<him>>放下<<his>>的防备。<span class="gold">现在你只需要在做爱时从<<him>>那里偷走卡片。</span> <br><br> <<link [[继续|Hospital Keycard Seduce Sex]]>><<set $sexstart to 1>><</link>> <<else>> <<if $NPCList[0].skills.security gte 700>> <<person>><span class="red">摇头</span>。"现在是上班时间,我不能走,"<<he>>说,"我不想丢掉这份工作。还有什么需要我帮忙的吗?" <<elseif $NPCList[0].skills.security lte 300>> <<person>>上下打量你,<span class="red">然后咂了咂舌</span>。"我可不想为这码事让同事对我大喊大叫,"<<he>>说,"你真的需要什么吗?" <<else>> <<person>><span class="red">皱着眉头,摇头拒绝了</span>。"你觉得我是个变态吗?"<<he>>问道,"你是想在工作期间挑战最速被炒传说?如果你不需要什么,请离开这里。" <</if>> <br><br> <<if $NPCList[0].skills.security gte 700>> <<set $skulduggerydifficulty to 1000>> <<elseif $NPCList[0].skills.security lte 300>> <<set $skulduggerydifficulty to 100>> <<else>> <<set $skulduggerydifficulty to 500>> <</if>> <<if !$pubfame.hospital.distract>> <<link [[分散注意力|Hospital Keycard Distract]]>><<set $pubfame.hospital.distract to 1>><</link>><<skulduggerydifficulty>> <br> <</if>> <<link [[回去|Hospital Foyer]]>><<set $pubfame.hospital.active to 0>><<endevent>><</link>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<set $enemyno to 1>> <<maninit>> <<if $NPCList[0].skills.security gte 700 or $NPCList[0].skills.security lte 300>> <<set $easySteal to 1>> <</if>> <<if $NPCList[0].skills.security lte 300>> <<set $enemyhealthmax += 200>><<set $enemyhealth += 200>> <</if>> <</if>> <<effects>> <<effectsman>> <<if !$speechsteal>> <<man>> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $speechsteal is 1>> <span id="next"><<link [[继续|Hospital Keycard Seduce Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Hospital Keycard Seduce Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $NPCList[0].skills.security gte 700>> <<if $pubfame.status is "done">> <<person>>笑了。"很好,我喜欢这样。"<<He>>给你一个苦笑。"你也喜欢吗?<span class="red">还是你只是为了偷那张钥匙卡?</span>" <br><br> 毫无预警,<<he>>向你扑过来,抓住你的手臂。"跟我走吧,"<<he>>用欢快的声音说道,却被<<He>>紧紧抓住的手臂所背叛。"让我给你讲个故事。"<<hes>>把你拉出壁橱,开始拖着你走过走廊。 <br><br> <<endcombat>> <<clotheson>> <<loadNPC 0 "pubfame_receptionist">><<loadNPC 1 "pubfame_nurse">><<person1>> <<link [[反抗|Hospital Keycard Caught]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <<link [[屈服|Hospital Keycard Caught]]>><<set $phase to 1>><</link>> <<else>> <<person>>微笑着,有点惊讶。"那……那很好。我喜欢那个。"<<He>>偷偷地拍了拍自己,然后摇了摇头。"对不起,我本来以为你在试图……哦,没关系了。" <br><br> <<He>>离开你,打开壁橱的门。"我想我现在得走了,另一个部门需要我。谢谢你。"<<He>>走了出去,喃喃自语。"我发誓<<pshe>>是想偷……" <br><br> <span class="red">你没拿到钥匙卡。</span>你需要再试一次。 <br> <<endcombat>> <<clotheson>> <<link [[继续|Hospital Foyer]]>><<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">><<endevent>><</link>> <</if>> <<elseif $NPCList[0].skills.security lte 300>> <<person>>伸了个懒腰。"是啊,这才是我的风格。谢谢你给我一个愉快的时光。不过我想我该回去工作了。" <br><br> <<He>>打开门,几乎立刻就被之前的那个护士<<person2>><<person>>拉走了。"难以置信,"<<He>>说,"这已经是这个月的第三次了!跟我来。"<<he>>粗暴地把<<person1>><<person>>拉着走向走廊。 <<if $rng gte 81>> 你听到了来自<<person2>><<person>>的一些声音,听起来非常像"你应该跟我做爱",但很难确定。 <</if>> <<if $pubfame.status isnot "done">> <br> <span class="red">你没拿到钥匙卡。</span>你需要再试一次。 <</if>> <br><br> <<endcombat>> <<clotheson>> <<link [[继续|Hospital Foyer]]>><<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">><<endevent>><</link>> <<else>> <<person>>松了口气。"谢谢你,那很不错。"<<He>>看了一眼手表。"不过我不能让别人等太久了,我现在要去别的地方。" <br><br> <<He>>打开壁橱的门,大步走了出去,没有回头看你。 <<if $pubfame.status isnot "done">> <br> <span class="red">你没拿到钥匙卡。</span>你需要再试一次。 <</if>> <br><br> <<endcombat>> <<clotheson>> <<link [[继续|Hospital Foyer]]>><<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">><<endevent>><</link>> <</if>> <<elseif $enemyhealth lte 0>> 你把<<person>>推到壁橱的墙上。<<He>>撞到了一把拖把,绊倒在一个水桶上,倒在地上。"啊,"<<he>>喘着气。"我没想到会遇到这种事……" <br><br> <<tearful>>你推开门,跑回大厅。 <<if $pubfame.status isnot "done">> <br> <span class="red">你没拿到钥匙卡。</span>你需要再试一次。 <</if>> <br><br> <<endcombat>> <<clotheson>> <<link [[继续|Hospital Foyer]]>><<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">><</link>> <<elseif $finish is 1>> <<if $NPCList[0].skills.security gte 700>> <<if $pubfame.status is "done">> <<person>>微笑着。"你想停下吗?我没关系的。"<<He>>给了你一个苦笑。"<span class="red">我本来就有种感觉你只是为了门禁卡才来的。</span>" <br><br> 毫无预警,<<he>>向你扑过来,抓住你的手臂。"跟我走吧,"<<he>>用欢快的声音说道,却被<<He>>紧紧抓住的手臂所背叛。"让我给你讲个故事。"<<hes>>把你拉出壁橱,开始拖着你走过走廊。 <br><br> <<endcombat>> <<clotheson>> <<loadNPC 0 "pubfame_receptionist">><<loadNPC 1 "pubfame_nurse">><<person1>> <<link [[反抗|Hospital Keycard Caught]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <<link [[屈服|Hospital Keycard Caught]]>><<set $phase to 1>><</link>> <<else>> <<person>>微笑着,有点惊讶。"你想……我没关系的。"<<He>>偷偷地拍了拍自己,然后摇了摇头。"对不起,我本来以为你在试图……哦,没关系了。" <br><br> <<He>>走开了,打开了壁橱的门。"我想我现在该回柜台了,他们已经等够了。谢谢你。"<<He>>走出去,自言自语地嘀咕着。"我本来以为<<pshe>>想偷……" <br> <span class="red">你没拿到钥匙卡。</span>你需要再试一次。 <br><br> <<endcombat>> <<clotheson>> <<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <</if>> <<elseif $NPCList[0].skills.security lte 300>> <<if $pubfame.status is "done">> <<person>>叹了口气。"来吧,我已经接近了。你为什么要……"<<He>>停了一下,皱起了眉头。<<He>>伸手进口袋,然后吃惊地喊道。"<span class="red">你这个小偷!</span>你把我带到这里就是想偷我的东西!" <br><br> <<He>>冲向你,抓住你的手臂,打开门,把你拉了进去。"你跑不掉的。"<<he>>咆哮道。"在你——" <br><br> <<he>>一进门,<span class="green">之前那个护士<<generatep2>><<person2>><<person>>就把<<him>>从你身上拉开了</span>。"你先是懒散,现在又攻击人?"<<he>>咆哮着。"难以置信!这是你犯的最严重的罪行!" <br><br> "放开我!"<<person1>><<person>>喊道,伸手去抓你,"那个<<girl>>偷走了我的——" <br><br> "以前你也这么说,"<<person2>><<person>>咕哝着,不放过<<person1>><<him>>。"来吧。"<<person2>><<He>>粗暴地拉着<<person1>><<person>>穿过大厅。 <<if $rng gte 81>> 你听到了来自<<person2>><<person>>的一些声音,听起来非常像"你应该跟我做爱",但很难确定。 <</if>> <br><br> <<endcombat>> <<clotheson>> <<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <<else>> <<person>>叹气。"得了吧,我就差那么一点。你为什么要这样折磨我?"<<He>>呻吟着站了起来。"很好。我想我还是回去工作吧……" <br><br> <<He>>打开壁橱的门,走了出去,一直在抱怨。 <br> <span class="red">你没拿到钥匙卡。</span>你需要再试一次。 <br><br> <<endcombat>> <<clotheson>> <<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <</if>> <<else>> <<if $pubfame.status is "done">> 那个<<person>>皱着眉头从你身边挣脱。"既然你这么说,"<<he>>嘟囔着,"那你为什么要停下来呢?"<<He>>停顿了一下,拍了拍<<his>>的口袋,眯缝起眼睛。"<span class="red">哦。这就是为什么。</span>" <br><br> <<He>>冲向你,抓住你的手臂,拉开门。"我会以偷窃罪逮捕你,然后再回去工作,"<<he>>大声说。"不会花五分钟,我休息结束前就会回来。" <br><br> <<endcombat>> <<clotheson>> <<loadNPC 0 "pubfame_receptionist">><<loadNPC 1 "pubfame_nurse">><<person1>> <<link [[反抗|Hospital Keycard Caught]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <<link [[屈服|Hospital Keycard Caught]]>><<set $phase to 1>><</link>> <<else>> 那个<<person>>皱着眉头从你身边挣脱。"既然你这么说,"<<he>>嘟囔着,"那你为什么要停下来呢?" <br><br> <<He>>走到壁橱的门,把它拉开。"真不敢相信我把休息时间浪费在这上面了,"<<he>>一边咕哝着一边头也不回地离开了。 <br> <span class="red">你没拿到钥匙卡。</span>你需要再试一次。 <br><br> <<endcombat>> <<clotheson>> <<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <</if>> <</if>> <<else>> 那个<<person>>突然抓住你的胳膊站了起来。"这就是为什么你想这样做,"<<he>>皱眉。"<span class="red">你这个小贼。</span>让你的手指离我远点。" <br><br> <<He>>拉开门,开始拖着你穿过大厅。"我会以偷窃罪逮捕你,然后再回去工作,"<<he>>大声说。"不会花五分钟,我休息结束前就会回来。" <br><br> <<endcombat>> <<clotheson>> <<loadNPC 0 "pubfame_receptionist">><<loadNPC 1 "pubfame_nurse">><<person1>> <<link [[反抗|Hospital Keycard Caught]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <<link [[屈服|Hospital Keycard Caught]]>><<set $phase to 1>><</link>> <</if>>
<<effects>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<if $speech_attitude is "meek">> "对不起,"你礼貌地问,"我的一个朋友病得很重,来接受治疗。<<pShe>>服药后病情加重。我想和你们的经理,或者更高的人谈谈,只是想问一些事情。可以吗?" <<elseif $speech_attitude is "bratty">> 你把你的手放在柜台上。"我的朋友来这里是因为<<pshe>>发烧了。<<pShe>>告诉你<<pshe>>对什么过敏,但你仍然给<<phim>>用药,使<<phim>>出荨麻疹!把你们的经理叫来,马上!" <<else>> 你走近柜台。"我朋友生病的时候来过这里,"你说,"我想<<pshe>>对你给的药物有严重的过敏反应。我能见一下你们经理吗?" <</if>> <br><br> <<if $NPCList[0].skills.security gte 700>> <<person>>眨眼,猝不及防。"我……对不起,<<psir>>。让我去把<<him>>叫来。" <<elseif $NPCList[0].skills.security lte 300>> "啊,该死,"<<person>>低声咕哝着。"好好好。给我五分钟。" <<else>> <<person>>皱起眉头。"哦,马上就来。给我一点时间。" <</if>> <<He>>走到后面的房间。 <br><br> 你扫视四周,确保没有人在看你,然后躲到柜台后面,在橱柜里搜寻。你在电脑下面的顶层柜子里找到了一张钥匙卡。 <br><br> <<pubfameComplete "hospital">> <<link [[继续|Hospital Foyer]]>><<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">><<endevent>><</link>> <<else>> <<if $speech_attitude is "meek">> "嗨,呃,"你说道。"你能……去后面看看有什么东西吗?我听到好像有人……闯进来了?" <<elseif $speech_attitude is "bratty">> "天哪!"你指着<<him>>身后喊道,"墙着火了!" <<else>> "你的,嗯,"你说。"你的橱柜……跌倒了。你后面。" <</if>> <br><br> <<if $pubfame.hospital.seduce>> <<if $NPCList[0].skills.security gte 700>> <<person>>扬起眉毛,但点点头。"好吧,<<girl>>。"<<He>>转过身来,一边检查后墙,一边吹着欢快的口哨。 <br><br> 你很快就想把手伸到柜台那边去,但是当你这么做的时候,<span class="red"><<he>>把<<his>>的胳膊伸到<<him>>后面,抓住了你的手腕</span>。"跟我走,"<<he>>用一种欢快的声音说,被<<hes>>抓住你的手出卖了。"让我给你讲个故事。"<<He>>把你从桌子上拉开,开始把你拖到大厅里。 <br><br> <<link [[反抗|Hospital Keycard Caught]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <<link [[屈服|Hospital Keycard Caught]]>><<set $phase to 1>><</link>> <<elseif $NPCList[0].skills.security lte 300>> <<person>>困惑地眨了眨眼,转过身来。你试着把手伸过柜台,但是<<he>>转身太快,你被迫把胳膊往后拉。"奇怪,"<<he>>咕哝着。"一定是错过了。" <br><br> <<link [[勾引|Hospital Keycard Seduce]]>><<set $pubfame.hospital.seduce to 1>><</link>><<skulduggerydifficulty>> <br> <<link [[回去|Hospital Foyer]]>><<set $pubfame.hospital.active to 0>><<endevent>><</link>> <<else>> <<set $phase2 to 1>> <<person>>皱起眉头。"就是这样。我受够了你的捣乱。"没有任何警告,<span class="red"><<he>>绕过柜台,抓住你的手臂</span>,带着你穿过大厅。 <br><br> <<link [[反抗|Hospital Keycard Caught]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <<link [[屈服|Hospital Keycard Caught]]>><<set $phase to 1>><</link>> <</if>> <<else>> <<if $NPCList[0].skills.security gte 700>> "我确定,"那个<<person>>苦笑着说,"好了,你来这里是为了什么吗?" <<elseif $NPCList[0].skills.security lte 300>> <<person>>困惑地眨了眨眼,转过身来。你试着把手伸过柜台,但是<<he>>转身太快,你被迫把胳膊往后拉。"奇怪,"<<he>>咕哝着。"一定是错过了。" <<else>> <<person>>皱起眉头。"如果你是来这儿胡闹的,就滚吧。" <</if>> <br><br> <<link [[勾引|Hospital Keycard Seduce]]>><<set $pubfame.hospital.seduce to 1>><</link>><<skulduggerydifficulty>> <br> <<link [[回去|Hospital Foyer]]>><<set $pubfame.hospital.active to 0>><<endevent>><</link>> <</if>> <</if>>
<<effects>> <<if $physiqueSuccess and $phase isnot 1>> 你从<<his>>手中抽出你的手臂,<span class="green">解放了自己</span>。 <<if $NPCList[0].skills.security gte 700>> 那个<<person>>让你走,转身面对你,叹了口气。你犹豫着后退,但<<he>>没有再抓住你。 <br><br> "不想听这个故事吗?"<<he>>给了你一个悲伤的微笑,"嗯,那很好。你要照顾好自己。我希望有一天你能安定下来。这种生活不会让你走得很远,希望我能成为你的教训。"<<He>>转身走下大厅,头也不回。 <<else>> 你往另一个方向跑。"嘿!"那个<<person>>喊道,"回来!不不不……" <</if>> <br><br> 你穿过门厅,来到大街上。 <br><br> <<link [[继续|Nightingale Street]]>><<endevent>><<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">><</link>> <<else>> <<if $phase isnot 1>> 你试图把你的手臂从<<his>>的手中挣脱出来,<span class="red">但是失败了</span>。 <br><br> <</if>> <<if $NPCList[0].skills.security gte 700>> <<set $pubfame.status to "accepted">> "你这种犯罪生活方式不会成功的,"<<he>>继续说道。"松散的线头会把你绊倒。可怕的结局来得太快了。重要的结局停止了相遇。最终,<i>一切</i>都会结束。整个事情。" <br><br> <<He>>向经过的一名护士挥手示意。<<person2>><<He>>看到你被<<person1>><<person>>拖着,似乎并不感到惊讶。"这就是我来这里的原因,追求更好的生活。一些让我感到骄傲的事情。但是问题是,我现在做的这份工作?它并不意味着我的旧生活不存在。" <br><br> "你知道他们怎么叫我吗?<span class="pink">老鼠</span>。这不是什么犯罪的称赞,只是因为我告发了人。每天,一直都是这样。我想有些事情永远不会改变。" <br><br> <<He>>走到一扇没有标记的门前,<span class="blue">用门禁卡打开了它</span>。你没注意到<<him>>拿回了门禁卡,直到现在才发现。<<He>>把你扔了进去,给了你一个怜悯的微笑。"不管怎么说,我支持你。总有一天,你会找到比这更好的生活。"<<He>>转过身走了。 <<silently>><<underworld_nickname>><</silently>> <<if _text_output is "meat">> "祝你好运。" <<else>> "回头见,<span class="pink"><<underworld_nickname>></span>。" <</if>> <br><br> <<else>> <<if $phase2 is 1>> "这份工作真是地狱,"<<he>>说着,没有放慢脚步。"像你这样的小混混让一切都变得更加困难。"<<He>>厌恶地摇了摇头。"别再阻塞机器了,<<girl>>。我们支撑着这个城镇。" <<else>> "教训已经学到了,"<<he>>说着,没有放慢脚步。"可爱的<<girl>>想要感谢我做的工作。休息一下也没什么损失,对吧?"<<He>>厌恶地摇了摇头。"性是一种骗局。我永远不应该离开神殿。" <</if>> <br><br> <<He>>走到一扇没有标记的门前,用<<his>>的门禁卡打开了它,然后把你扔了进去,转身离开了。 <</if>> 门砰地一声关上了。你这边没有把手<<if $skulduggery gte 300>>,也没有任何可以摆弄的机械装置<</if>>。 <br><br> <<link [[继续|Abduction Hospital]]>><<endevent>><<clearNPC "pubfame_receptionist">><<clearNPC "pubfame_nurse">><<set $pubfame.hospital.active to 0>><<set $phase to 1>><</link>> <</if>>
<<set $outside to 0>><<effects>><<rngWraith 1>> 你只记得自己被抬上担架便再昏迷过去。 <<if _wraithEvent>> 你觉得你看到有人站在你旁边。一个苍白而美丽的人。 <</if>> <br><br> <<link [[睡觉|Hospital Bed]]>><</link>> <br>
<<widget "ambulance">> <<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 96 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> <<link [[苏醒|Kylar Basement]]>><<pass 1 hour>><</link>> <<else>> <<link [[苏醒|Ambulance rescue]]>><<pass 1 hour>><</link>> <</if>> <</widget>>
<<set $outside to 1>><<set $location to "hospital">><<effects>> 你站在全天开放的医院的前面。 <<if $companion is "Robinrent">> 罗宾紧紧地拥抱着你。"谢谢你救了我,"<<nnpc_he "Robin">>说。"我想我要回家了。我需要休息一下。" 罗宾向你挥手告别,然后开始往家走。 <<unset $companion>> <</if>> <br><br> <<if $stress gte $stressmax>> <<passouthospital>> <<else>> <<if $exposed gte 1>> 你躲在入口外的灌木丛中。如果你把握好时间,你应该能够进入而不被发现。 <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "hospital">> <</if>> <<getinicon>><<link [[进入医院门厅 (0:01)->Hospital Foyer]]>><<pass 1>><</link>> <br> <<entertownicon>><<link [[南丁格尔街 (0:01)->Nightingale Street]]>><<pass 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> 你在医院门厅内。<<if $psych is 1>>你看到一个指向哈珀办公室的牌子。<<if Time.weekDay is 6 and $daily.harperVisit isnot 1 and $trauma gte ($traumamax / 10) * 9>><span class="red">你不记得你的预约是什么时候。</span><<elseif Time.weekDay is 6 and $daily.harperVisit isnot 1>>你准时赶到。<<else>>你预约的时间不是现在。<</if>><</if>> <br><br> <<if $stress gte $stressmax>> <<passouthospital>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "hospital">> <</if>> <<if $exposed gte 1>> 你躲在一张病床下,希望没有人发现你的这种裸体状态。你看到不远处有一个装满床单的手推车,你可以用它来遮盖自己。你可以等着,直到海岸线看起来很清楚,然后闯出去。或者,你也可以把床靠近推车,试图保持隐蔽。 <br><br> <<link [[放手一搏 (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>> <br> <<link [[把床滑近些 (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>> <br><br> <<else>> <<if isPubfameTaskAccepted("hospital")>> 米奇让你偷一张医院的钥匙卡。 <<if Time.hour gte 6 and Time.hour lte 21>> 医院全天开放,所以即使是晚上也非常忙碌。 <<else>> 医院全天开放,所以此时也和白天一样忙碌。 <</if>> <br><br> <<ind>><<link [[接待处|Hospital Keycard Receptionist]]>><<pass 5>><</link>> <br><br> <</if>> <<if $schoolPsych>> <<askicon>><<link [[找哈珀医生|Doctor Harper's Office School]]>><</link>> <br> <<elseif $psych is 1 and $daily.harperVisit isnot 1>> <<if $trauma gte ($traumamax / 10) * 9>> <<askicon>><<link [[要求与哈珀医生进行紧急预约|Doctor Harper Emergency]]>><<set $daily.harperVisit to 1>><</link>><<note "如果你被哈珀看到现在这个样子,恐怕<<nnpc_he 'Harper'>>会采取必要的措施" "red">> <<elseif Time.weekDay is 6>> <<officeicon>><<link [[哈珀医生的办公室|Doctor Harper's Office]]>><<set $daily.harperVisit to 1>><</link>> <</if>> <br> <</if>> <<if isPlayerNonparasitePregnancyEnding()>> <<ind>><<link [[说你的羊水破了|Pregnancy Birth Hospital]]>><</link>> <br> <</if>> <<if $vaginalchastityparasite isnot 0>> <span class="pink">你感觉到<<- $vaginalchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>在你的小穴里蠕动。</span> <br> <</if>> <<if C.npc.Alex.pregnancy.sample is true and playerIsPregnant() and !isPlayerNonparasitePregnancyEnding()>> <<paternity_test>><<link [[咨询亲子鉴定 (0:10)|Hospital Paternity Test]]>><<pass 10>><</link>> <br><br> <</if>> <<if $penilechastityparasite is 0 and $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $parasite.clit.name is undefined and $parasite.penis.name is undefined and $parasite.nipples.name is undefined and $parasite.bottom.name is undefined and $parasite.left_ear.name is undefined and $parasite.right_ear.name is undefined>> <<else>> <<askicon>><<link [[咨询体内寄生虫清除 (0:10)|Hospital Parasite]]>><<pass 10>><</link>> <br> <</if>> <<if $player.breastsize lte 11>> <<breastenlargeicon>><<link [[咨询丰胸服务 (0:10)|Hospital Breast Enlargement]]>><<pass 10>><</link>> <br> <</if>> <<if $player.breastsize gte 1>> <<breastreduceicon>><<link [[咨询缩小乳房的方法 (0:10)|Hospital Breast Reduction]]>><<pass 10>><</link>> <br> <</if>> <<if $player.penisExist and $player.penissize lt $penissizemax>> <<penisenlargeicon>><<link [[咨询阴茎增大 (0:10)|Hospital Penis Enlargement]]>><<pass 10>><</link>> <br> <</if>> <<if $player.penisExist and $player.penissize gt $penissizemin>> <<penisreduceicon>><<link [[咨询阴茎减小 (0:10)|Hospital Penis Reduction]]>><<pass 10>><</link>> <br> <</if>> <<set _aPregnancy to $sexStats.anus.pregnancy>> <<set _vPregnancy to $sexStats.vagina.pregnancy>> <<if $pregnancyStats.parasiteDoctorEvents is 1>> <<askicon>><<link [[咨询你肚子里的动静 (0:10)|Pregnancy Introduction]]>><<pass 10>><</link>> <br> <</if>> <<if $pregnancyStats.parasiteDoctorEvents is 3 or ((_aPregnancy.motherStatus is 2 or (_vPregnancy.motherStatus is 2 and !$worn.genitals.type.includes("hidden"))) and $pregnancyStats.parasiteDoctorEvents gt 3) or ($pregnancyStats.parasiteBook is 1 and $pregnancyStats.parasiteDoctorEvents gte 2) or $container.portable.value gt 0>> <<if $deviancy gte 75>><<set $pregnancyStats.namesParasitesChild to true>><<else>><<set $pregnancyStats.namesParasitesChild to false>><</if>> <<if $pregnancyStats.namesParasitesChild is true>> <<askicon>><<link [[咨询你的怀孕和孩子 (0:10)|Pregnancy Discussion]]>><<pass 10>><</link>> <br> <<else>> <<askicon>><<link [[咨询你体内的寄生虫 (0:10)|Pregnancy Discussion]]>><<pass 10>><</link>> <br> <</if>> <</if>> <<set _pregnancy to getPregnancyObject()>> <<if _pregnancy.awareOf is true and !$daily.ultrasoundDone and between(_pregnancy.timer / _pregnancy.timerEnd, 0.1, 1)>> <<askicon>><<link [[咨询超声波 (0:10)|Pregnancy ultrasound]]>><<pass 10>><<set $daily.ultrasoundDone to true>><</link>> <br> <</if>> <<for _active_bodypart range setup.bodyparts>> <<if $skin[_active_bodypart].pen is "tattoo">> <<tattooicon>><<link [[去除纹身 (0:10)|Hospital Tattoo Removal]]>><<pass 10>><</link>> <br> <<break>> <</if>> <</for>> <br> <<pillicon>><<link [[药房 (0:02)|Pharmacy]]>><<pass 2>><</link>> <br><br> <<getouticon>><<link [[出去 (0:01)->Hospital front]]>><<pass 1>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<if $phase is 0>> 你在一个黑暗的房间里醒来,身处一块坚硬的金属表面。 <</if>> 电灯打开,昏暗的光线爬下墙壁,照亮了一个宽敞而肮脏的房间,天花板隐匿在上方的黑暗之中。笼子沿着一面墙排列,一双双金色的眼睛从中盯视着你。笼门轻轻移动,一个计时器闪烁着开始倒数:"1:00,0:59,0:58……"你强忍着恐慌,朝房间另一侧的门跑去,这好像是唯一的出路。 <br><br> 通过门,向左是一个陡峭的下坡。你朝下望去,看到黑色的流水,模糊地看到一条宽阔的隧道通向下方。向右是一条长廊。在另一端有一扇关闭的门。在你面前是一扇小洞,你或许能挤过去。 <br><br> <<beastNEWinit 2 wolf>> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[爬到水边 (0:01)|Abduction Hospital Water]]>><<set $molestationstart to 1>><<pass 1>><</link>> <br> <</if>> <<link [[朝长廊走去 (0:01)|Abduction Hospital Corridor]]>><<pass 1>><<endevent>><</link>> <br> <<link [[挤过小洞 (0:01)|Abduction Hospital Hole]]>><<pass 1>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<nurseinit>><<person1>>你感到胳膊上一阵剧痛。睁开眼睛,看到一个身穿护士装和医用口罩的<<person>>在给你注射一种神秘的液体。几乎立刻,一种迷糊感笼罩着你。你很难动弹,甚至思考。一种异样的温暖在你的腹部升起。 <br> <</if>> <<effects>><<set $outside to 0>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Hospital Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Hospital Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation Hospital]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Hospital Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Hospital Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation Hospital]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set $hunger to 0>><<set $thirst to 0>><<set $tiredness to 0>><<set $hygiene to 0>> <<set $stress -= 2000>> <<if $hospitalintro is 0>><<set $hospitalintro to 1>> 你在医院的病床上醒来。 <<generate1>><<person1>> 护士解释说,你遭受了严重的应激反应,但你的身体其他方面是健康的。<<He>>请你稍等片刻,<<he>>去叫医生来。 <br><br> <<endevent>> <<npc Harper>><<person1>>你没有等很久,一个穿着白色医疗大衣,拿着写字板的<<personsimple>>走进来。 <br><br> <<He>>对你笑了笑。"你好,我是哈珀医生。"<<He>>在你的床边坐下来,<<his>>把金色的刘海从<<his>>的眼前撩开。<<He>>看起来很年轻,应该没超过25岁。 <br><br> <<else>> 你在医院的病床上醒来。 <<npc Harper>><<person1>>哈珀医生这时走进来,手里拿着<<his>>常用的写字板。<<He>>表示你目前并无大碍,但<<he>>希望对你进行深度检查。 <br><br> <</if>> <<link [[继续|Hospital Bed Examination]]>><</link>> <br><br>
<<effects>> <<He>>紧绷着身体,发出一声响亮的呻吟,同时抬起头,<<He>>高潮了。 <br><br> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>调整了制服并离开了房间,但在最后一次拍打你的脸之前,没有忘记再次打你一巴掌。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> 没有说话,<<he>>调整了制服,离开了房间。 <br><br> <<else>> <<he>>微笑着亲吻了你的脸颊。"这是给你的。"<<He>>调整<<his>>制服后离开房间。 <br> 你获得了<<moneyGain 5>>。 <br><br> <</if>> <<clotheson>> <<tearful>>你从床上爬下来,跌跌撞撞地走进病房。 <br><br> <<endcombat>> <span id="next"><<link [[继续|Recovery ward]]>><</link>></span><<nexttext>>
<<effects>> <<He>>因疼痛而退缩。<<tearful>>你抓住机会,跑出房间,躲在一个维修橱里。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hospital cupboard]]>><</link>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> 这个小维修橱里有各种清洁用品和化学品。你偷偷张望了一下,里面没有人。 <br><br> <<if $stress gte $stressmax>> <<passouthospital>> <<else>> <<link [[离开橱柜 (0:01)|Recovery ward]]>><<pass 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> 你在医院的康复病房里。几个护士在忙碌着。 <br><br> <<if $stress gte $stressmax>> <<passouthospital>> <<else>> <<if $exposed gte 1>> 你躲在一张病床下,希望没有人发现你的这种裸体状态。你看到不远处有一个装满床单的手推车,你可以用它来遮盖自己。你可以等着,直到海岸线看起来很清楚,然后闯出去。或者,你也可以把床靠近推车,试图保持隐蔽。 <br><br> <<link [[放手一搏 (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>> <br> <<link [[把床滑近些 (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>> <br><br> <<else>> <<link [[离开病房 (0:01)->Hospital Foyer]]>><<pass 1>><</link>> <br> <<link [[维修橱 (0:01)|Hospital cupboard]]>><<pass 1>><</link>> <br> <</if>> <</if>>
你把自己逼得太紧了。 <br><br> <<passout>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <!-- Modified for Beast People --> <<if $rng gte 81>> <<link [[醒来|Abduction Hospital]]>><<set $phase to 0>><</link>> <<else>> <<link [[苏醒|Molestation Hospital]]>><<set $molestationstart to 1>><</link>> <</if>> <<else>> <<link [[苏醒|Hospital Bed]]>><</link>> <</if>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>>
<<widget "passouthospital">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "hospital">> <<else>> <<link [[你眼前一黑……->Passout hospital]]>><</link>> <</if>> <</widget>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<unbind>> <<if $worn.face.type.includes("gag") or $worn.face.type.includes("blindfold")>> <<set $worn.face.type.push("broken")>> <<faceruined>> <</if>> <<if $exposed gte 1>> <<if $player.gender is "m" and $backgroundTraits.includes("crossdresser")>> <<set $clothingselector to "f">><!-- PCs with Crossdresser trait are only PC type with a specific known clothing preference and can presumably ask for it here --> <<elseif $player.gender is "f" and $backgroundTraits.includes("crossdresser")>> <<set $clothingselector to "m">> <<else>> <<set $clothingselector to $player.gender_appearance>> <</if>> <<if $clothingselector is "m">> <<underlowerwear 4>> <<upperwear 4>> <<lowerwear 5>> <<else>> <<upperwear 1>> <<underlowerwear 1>> <</if>> <</if>> <<if $trauma lte ($traumamax / 10) * 2>> <<He>>温柔地询问你关于你的家庭生活、学校的情况以及你的健康状况等各种问题。<<He>>告诉你,据<<He>>所知,一切都还好,但你将来应该小心。 <br><br> <<wash>> 一名护士帮助你站起来,很快你就可以出院了。 <br><br> <<if Time.dayState is "night">> 外面很黑。也许你应该等到早上。 <br><br> <<link [[等待 (0:10)|Hospital Wait]]>><<pass 10>><<endevent>><<incrementautosave>><</link>><<ltiredness>> <br> <<if $renttime lte 0>> <<link [[现在离开 (0:10)|Hospital Rent]]>><<pass 10>><<endevent>><</link>> <br> <<elseif crimeSumCurrent() gte 1000>> <<link [[现在离开 (0:10)|Hospital Arrest]]>><<pass 10>><<endevent>><</link>> <br> <<elseif $baileyhospital lte 2>> <<link [[现在离开 (0:10)->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>> <br> <<else>> <<link [[现在离开 (0:10)->Hospital front]]>><<pass 10>><<endevent>><</link>> <br> <</if>> <<else>> <<if $renttime lte 0>> <<link [[继续 (0:10)|Hospital Rent]]>><<pass 10>><<endevent>><</link>> <br> <<elseif crimeSumCurrent() gte 1000>> <<link [[继续 (0:10)|Hospital Arrest]]>><<pass 10>><<endevent>><</link>> <br> <<elseif $baileyhospital lte 2>> <<link [[继续(0:10)->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>> <br> <<else>> <<link [[继续 (0:10)->Hospital front]]>><<pass 10>><<endevent>><</link>> <br> <</if>> <</if>> <<elseif $trauma lt ($traumamax / 10) * 9>> <<He>>关切地询问你有关你家庭生活、学校情况和身体状况的各种问题。不久之后,<<he>>召来一名护士,他们在房间角落里进行了简短的交谈。他们轻声交谈,不久后,护士点了点头离开了房间。 <br><br> <<if $psych is 0>> <span class="gold">医生告诉你每个<span class="gold">星期五</span>都要来医院找<<him>>接受治疗。</span> <br><br> <<set $psych to 1>><<unset $schoolPsych>> <<wash>> 一名护士帮助你站起来,很快你就可以出院了。 <br><br> <<else>> 医生提醒你在<span class="gold">星期五</span>来医院找<<him>>。 <br><br> <<wash>> 一名护士帮助你站起来,很快你就可以出院了。 <br><br> <</if>> <<if Time.dayState is "night">> 外面很黑。也许你应该等到早上。 <br><br> <<link [[等待 (0:10)|Hospital Wait]]>><<pass 10>><<endevent>><<incrementautosave>><</link>><<ltiredness>> <br> <<if $renttime lte 0>> <<link [[现在离开 (0:10)|Hospital Rent]]>><<pass 10>><<endevent>><</link>> <br> <<elseif crimeSumCurrent() gte 1000>> <<link [[现在离开 (0:10)|Hospital Arrest]]>><<pass 10>><<endevent>><</link>> <br> <<elseif $baileyhospital lte 2>> <<link [[现在离开 (0:10)->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>> <br> <<else>> <<link [[现在离开 (0:10)->Hospital front]]>><<pass 10>><<endevent>><</link>> <br> <</if>> <<else>> <<if $renttime lte 0>> <<link [[继续 (0:10)|Hospital Rent]]>><<pass 10>><<endevent>><</link>> <br> <<elseif crimeSumCurrent() gte 1000>> <<link [[继续 (0:10)|Hospital Arrest]]>><<pass 10>><<endevent>><</link>> <br> <<elseif $baileyhospital lte 2>> <<link [[继续(0:10)->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>> <br> <<else>> <<link [[继续 (0:10)->Hospital front]]>><<pass 10>><<endevent>><</link>> <br> <</if>> <</if>> <<else>> <<set $asylum to 1>><<set $psych to 1>><<unset $schoolPsych>> <<He>>温柔地询问你关于你的家庭生活、学校的情况以及你的健康状况等各种问题。<<He>>的脸上逐渐浮现出一丝关切,但你不知道为什么。不久之后,<<He>>召来了一名护士,他们在房间的角落里进行了简短的谈话。他们低声说话,过了一会儿,护士点了点头,离开了房间。 <br><br> 护士让你和医生单独在一起,医生把一块布按在你的脸上。一阵阴霾笼罩着你。"一切都会好起来的,"你听到<<him>>在雾中说。两个模糊的身影进入房间。他们把你扶起来,引导你离开病床,一只手搭在你的肩膀上。哈珀医生紧随其后。 <br><br> 当你到了走廊上,另一个人影向你走来。哈珀挡住了他的去路。这个人影用贝利的声音喊着一些难以理解的东西。你身旁的两个人没有停下来。他们把你带到外面,进入一辆等候的货车后面。里面有一张小床。他们把你推到上面,你的最后一点意识也随之消失。 <br><br> <<endevent>> <<link [[继续|Asylum Intro]]>><<pass 120>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<if $phase is 0>> 你等待着附近的人的数量减少。你很快发现自己几乎是一个人。大厅的远端仍有一些人,但他们都朝向你。你不会有比这更好的机会了。振作起来,你从床底下钻出来,向毛巾跑去。 <br><br> <<if random(1, 3) is 3>> 你刚刚离开安全的床,大厅两边的门就同时打开了。在一瞬间,空荡荡的房间里挤满了赤条条的人。他们立即看到了你,并做出了不同的反应。一些人看起来被冒犯了,而另一些人则笑了,还有一些人盯着你,眼中充满了欲望。你无处可躲;你只能蹲下,以保持你能保持的一点尊严。看不到任何其他选择,你继续执行原来的计划。在人们开始用手机拍摄这一事件之前,你设法掩饰自己。你脸红脑赤的逃离了现场。 <<garousal>><<arousal 600>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>> <br><br> <<link [[继续|Hospital Foyer]]>><<endevent>><<towelup>><</link>> <br> <<else>> 你顺利地溜到了推车前。你蹲在车旁,为自己拿着毛巾,眼睛盯着附近的一扇门。你仍然觉得自己很暴露,但至少现在你有了点遮挡。你应该尽快找到更合适遮挡的东西,以免引起不必要的注意。 <br><br> <<link [[继续|Hospital Foyer]]>><<endevent>><<towelup>><</link>> <br> <</if>> <<elseif $phase is 1>> 你慢慢地把床往前移。你希望足够慢,以至于没有人会注意到。你从床下探出头来,看到毛巾距离你越来越近。 <br><br> <<if random(1, 5) is 5>> 你快到了,床却突然动了起来。当你被推到离毛巾越来越远的地方时,你紧紧抓住底部,穿过一组门,然后是另一个门,然后是一个斜坡。 <br><br> 你听到一阵金属的吱吱声,然后你和床被推下一个陡峭的斜坡。很短的距离后,你就跌入了湍急的水里。 <br><br> <<link [[继续|Drain Water]]>><<endevent>><<set $bus to "commercialdrain">><</link>> <<else>> 当你伸手可及时,你伸出手来,设法获得一把毛巾。你笨拙地盖住自己,同时留在床下。你仍然感到暴露,但至少现在你被遮住了。你应该尽快找到更合适的东西,以免引起不必要的注意。 <br><br> <<link [[继续|Hospital Foyer]]>><<endevent>><<towelup>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set $bus to "hospital">> 当你走在一条空荡荡的走廊上时,你旁边的一扇门打开了,一双胳膊把你拖了进去。<span class="red">是贝利。</span> 沉重的门砰的一声关上了。你站在通往黑暗的楼梯顶端。 <br><br> <<if $robinfirstrentfight and ($baileypaychain lt 2 or $renttime lte -1)>> <<rentduerobin 0>> <<else>> <<rentdue 0>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemyanger += 200>> <<npcidlegenitals>> 贝利说:"你认为我不会打败你吗?" <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Rent Hospital Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Rent Hospital Fight]]>><</link>></span><<nexttext>> <</if>>
<<set _robin to statusCheck("Robin")>> <<if $fightstart is 1>> <<if $baileydefeatedchain gte 3>> <<set $enemyno to 3>> <<set $enemynomax to 3>> <<elseif $baileydefeatedchain gte 1>> <<set $enemyno to 2>> <<set $enemynomax to 2>> <<else>> <<set $enemyno to 1>> <<set $enemynomax to 1>> <</if>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemyanger += 200>> <<npcidlegenitals>> "控制住另一个,你们中的一个,”贝利说。 <<personselect $enemynomax>><<person>>点头并抓住罗宾,而贝利则将<<person1>><<his>>的目光转向你。 <br><br> <<set $phase to 1>> <<if _robin.dom gte 80>> <<set $timer to 4>> <<elseif _robin.dom gte 60>> <<set $timer to 3>> <<elseif _robin.dom gte 40>> <<set $timer to 2>> <<else>> <<set $timer to 1>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<personselect $enemynomax>> <<if $timer gt 1>> <span class="green"> <<if $rng gte 81>> 罗宾在<<nnpc_his "Robin">>被束缚的情况下努力挣扎。 <<elseif $rng gte 61>> 罗宾告诉你不要放弃。 <<elseif $rng gte 41>> 罗宾正踢着<<person>>的脚后跟。 <<elseif $rng gte 21>> 罗宾告诉你不要担心<<nnpc_him "Robin">>。 <<else>> 罗宾咬住了<<person>>的手抓住<<nnpc_him "Robin">>。 <</if>></span> <<elseif $timer is 1>> <<person>>设法用<<his>>的手臂搂住罗宾的喉咙。<span class="red">罗宾痛苦地大叫着。</span> <<else>> <span class="red"> <<if $rng gte 81>> <<person>>缠住罗宾的脖子。 <<elseif $rng gte 61>> 你可以听到罗宾将要窒息而发出的呜咽声。 <<elseif $rng gte 41>> <<person>>在勒住<<nnpc_him "Robin">>的同时朝罗宾的眼睛吐口水。 <<elseif $rng gte 21>> 罗宾试图屈服,但<<person>>并没有松开。 <<else>> <<person>>在打了罗宾的同时掐住了<<nnpc_him "Robin">>的脖子。 <</if>> </span> <<npcincr Robin trauma 2>><<grtrauma true>> <</if>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Rent Hospital Robin Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Rent Hospital Fight Robin]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>><<earnFeat "Bailey's Trouble Maker">> <<He>>抓住栏杆,高潮让<<his>>失神。这是你逃回医院的全部机会。这不会是最后一次,但现在你还没有问题。 <<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<clotheson>> <<endcombat>> <<if crimeSumCurrent() gte 1000>> <<link [[继续|Hospital Arrest]]>><<pass 10>><<endevent>><</link>> <br> <<else>> <<link [[继续->Hospital front]]>><<pass 10>><<endevent>><</link>> <br> <</if>> <<elseif $enemyhealth lte 0>> <<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>> <<He>>摔倒在楼梯上,大喊了几句脏话。你抓住机会逃回医院。这不会是最后一次,但现在你还没有问题。 <<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<clotheson>> <<endcombat>> <<if crimeSumCurrent() gte 1000>> <<link [[继续|Hospital Arrest]]>><<pass 10>><<endevent>><</link>> <br> <<else>> <<link [[继续->Hospital front]]>><<pass 10>><<endevent>><</link>> <br> <</if>> <<else>> <<set $baileydefeatedchain to 0>> <<unset $bailey_encroach>> 你倒在地上,因为受伤而动弹不得。 <br><br> <<set $upperoff to 0>> <<set $loweroff to 0>> <<set $underloweroff to 0>> <<set $underupperoff to 0>> <<endcombat>> <<link [[继续|Rent Intro]]>><</link>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>><<earnFeat "Bailey's Trouble Maker">> <<He>>抓住栏杆,高潮让<<his>>失神。这是你抓住罗宾逃回医院的全部机会。 这不会是最后一次,但现在你还没有问题。 <<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <<set $companion to "Robinrent">> <br><br> <<clotheson>> <<endcombat>> <<if crimeSumCurrent() gte 1000>> <<link [[继续|Hospital Arrest]]>><<pass 10>><<endevent>><</link>> <br> <<else>> <<link [[继续->Hospital front]]>><<pass 10>><<endevent>><</link>> <br> <</if>> <<elseif $enemyhealth lte 0>> <<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>> <<He>>摔倒在楼梯上,大喊了几句脏话。你抓住机会带罗宾一起逃回医院。 这不会是最后一次,但现在你还没有问题。 <<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <<set $companion to "Robinrent">> <br><br> <<clotheson>> <<endcombat>> <<if crimeSumCurrent() gte 1000>> <<link [[继续|Hospital Arrest]]>><<pass 10>><<endevent>><</link>> <br> <<else>> <<link [[继续->Hospital front]]>><<pass 10>><<endevent>><</link>> <br> <</if>> <<else>> <<set $baileydefeatedchain to 0>> <<unset $bailey_encroach>> 你倒在地上,因为受伤而动弹不得。 你听到罗宾挣扎,直到贝利猛击<<nnpc_him "Robin">>的头,<<nnpc_he "Robin">>也倒在地上。 <br><br> <<set $upperoff to 0>> <<set $loweroff to 0>> <<set $underloweroff to 0>> <<set $underupperoff to 0>> <<endcombat>> <<link [[继续|Rent Intro]]>><<set $phase to 1>><</link>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<if $baileyhospital gte 2>> <<set $baileyhospital += 1>> <<npc Bailey>><<person1>>贝利在<<his>>车旁等待着你。"这是我最后一次这样接你,因为你我浪费了很多时间。"回家的路上你们没有任何交流。 <br><br> <<elseif $baileyhospital gte 1>> <<set $baileyhospital += 1>> <<npc Bailey>><<person1>>贝利在<<his>>车旁等待着你。"你也该长点心了。下次未必还能走狗屎运。"回家的路上你们没有任何交流。 <br><br> <<else>> <<set $baileyhospital to 1>> <<npc Bailey>><<person1>>贝利在<<his>>车旁等待着你。"你没事可真好,"<<he>>说,"因为你这小蠢蛋的失踪,我得处理多少文件……上车。"回家的路上你们没有任何交流。 <br><br> <</if>> <<link [[继续 (0:10)|Orphanage]]>><<endevent>><<pass 10>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set _autosavehere to true>> <<set _hour to clone(Time.hour)>> <<for _i to 0; _i lt 12; _i++>> <<set _hour++>> <<if _hour % 24 gte 6 and _hour % 24 lte 9>> <<set _multi to _hour - Time.hour>> <<pass `1 * _multi` hour>><<tiredness `-12 * _multi`>><<effects>> <<break>> <</if>> <</for>> 护士让你留在候诊室直到太阳升起。 <br><br> <<if $renttime lte 0>> <<link [[继续|Hospital Rent]]>><<pass 10>><<endevent>><</link>> <br> <<elseif crimeSumCurrent() gte 1000>> <<link [[继续|Hospital Arrest]]>><<pass 10>><<endevent>><</link>> <br> <<elseif $baileyhospital lte 2>> <<link [[继续->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>> <br> <<else>> <<link [[继续->Hospital front]]>><<pass 10>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<generate1>><<person1>> 接待员在<<his>>的电脑上敲了几下,指示你在等候室里坐下来。 <br><br> <<endevent>> <<harper_intro>> "过程很简单,我只需要一份你和可能的父亲的DNA样本。不过报告出来可能要等一段时间。"<<he>>说。 <br><br> "价格是<<printmoney 500000>>。" <br><br> <<if $money gte 5000>> <<paternity_test>> <<if C.npc.Alex.pregnancy.sample is true>> <<link [[鉴定艾利克斯 (1:00)|Hospital Paternity Test 2]]>><<set $money -= 500000>><<set $paternityTestNPC to "Alex">><</link>> <br> <</if>> <<else>> <span class="blue">你的钱不够。</span> <br> <</if>> <<getouticon>><<link [[离开|Hospital Foyer]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<upperstrip>> <<lowerstrip>> <<underlowerstrip>> <<underupperstrip>> 哈珀接过了付款和艾利克斯的一缕头发。"请脱掉衣服,"<<he>>说着站起身,离开房间。 <br> 你脱掉衣服,站在那里等待,感觉有些暴露。 <<if playerChastity()>>你移除不了你的$worn.genitals.cn_name_cap,你希望这不成问题。<</if>> <<He>>很快就回来了,带着一件医疗服。 <br><br> "穿上这个,"<<he>>指了指外科手术服。你把手术服穿上。"好了,如果你愿意和我一起来,门就在前面。" <br><br> <<He>>带你走到另一个房间,里面有一张小床。"请躺下。我会先给你上麻醉,然后把你送到手术室。" <br><br> 你躺下了。<<He>>在你脸上按上一个面罩,你感到昏昏欲睡。在你失去意识的一刻,<<He>>从口袋里拿出一个相机。 <br><br> <<fameexhibitionism 10 "pic">> <<link [[继续|Hospital Paternity Test Done]]>><</link>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set _father to getPregnancyObject().fetus[0].father>> <<set _pregnancy to getPregnancyObject()>> 你在你失去意识的同一个房间醒来,没有感到任何不同。 <br><br> 哈珀走进了房间。"鉴定成功了,"<<he>>说着递给你报告。 <br><br> 你看了看这张纸。你是母亲, <<if $paternityTestNPC is "Alex">> <<run delete C.npc.Alex.pregnancy.sample>> <<if _father is "Alex">> <<set _pregnancy.potentialFathers to [{type: _pregnancy.type, source: _pregnancy.fetus[0].father}]>> <<set C.npc.Alex.pregnancy.test to true>> <span class="lewd">而艾利克斯是父亲。</span> <<else>> <<set _pregnancy.potentialFathers to _pregnancy.potentialFathers.filter(father => father.source isnot $paternityTestNPC)>> <span class="red">但艾利克斯不是父亲</span>。 <</if>> <</if>> 剩下的文档你都看不懂。 <br><br> <<He>>检查了一下<<his>>的笔记板。"你可以立即离开了,保重。"<<He>>让你穿衣服离开了。 <br><br> <<endevent>> <<link [[继续|Hospital Foyer]]>><<clotheson>><<unset $paternityTestNPC>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<generate1>><<person1>> 接待员在<<his>>的电脑上敲了几下,指示你在等候室里坐下来。 <br><br> <<endevent>> <<harper_intro>> "这是一个非常简单的程序。"<<He>>从<<his>>的桌子上拿出一本乳房大小的图表。"你的尺寸大约是这样的。"<<He>>指着一个带标签的图片:<span class="lewd"> <<if $player.breastsize is 0>> "平坦的"。 <<else>> "<<breasts>>。" <</if>> </span> <br><br> "缩小一个尺寸的胸部需要花费£2000,在此基础上每缩小一个尺寸还要花费£2000。" <br><br> <<if $player.breastsize gte 12>> <<set _breast12 to Math.round(($player.breastsize - 11) * 200000)>> <<breastreduceicon>><<link [[让胸部变得庞大|Hospital Breast Reduction 2]]>><<set $phase to 11>><</link>> | <<printmoney _breast12>> <!-- Appears even with blind stats enabled. All are intentional --> <br> <</if>> <<if $player.breastsize gte 11>> <<set _breast11 to Math.round(($player.breastsize - 10) * 200000)>> <<breastreduceicon>><<link [[让胸部变得巨大|Hospital Breast Reduction 2]]>><<set $phase to 10>><</link>> | <<printmoney _breast11>> <br> <</if>> <<if $player.breastsize gte 10>> <<set _breast10 to Math.round(($player.breastsize - 9) * 200000)>> <<breastreduceicon>><<link [[让胸部变得高耸|Hospital Breast Reduction 2]]>><<set $phase to 9>><</link>> | <<printmoney _breast10>> <br> <</if>> <<if $player.breastsize gte 9>> <<set _breast9 to Math.round(($player.breastsize - 8) * 200000)>> <<breastreduceicon>><<link [[让胸部变得丰腴|Hospital Breast Reduction 2]]>><<set $phase to 8>><</link>> | <<printmoney _breast9>> <br> <</if>> <<if $player.breastsize gte 8>> <<set _breast8 to Math.round(($player.breastsize - 7) * 200000)>> <<breastreduceicon>><<link [[让胸部变得硕大|Hospital Breast Reduction 2]]>><<set $phase to 7>><</link>> | <<printmoney _breast8>> <br> <</if>> <<if $player.breastsize gte 7>> <<set _breast7 to Math.round(($player.breastsize - 6) * 200000)>> <<breastreduceicon>><<link [[让胸部变得饱满|Hospital Breast Reduction 2]]>><<set $phase to 6>><</link>> | <<printmoney _breast7>> <br> <</if>> <<if $player.breastsize gte 6>> <<set _breast6 to Math.round(($player.breastsize - 5) * 200000)>> <<breastreduceicon>><<link [[让胸部变得适中|Hospital Breast Reduction 2]]>><<set $phase to 5>><</link>> | <<printmoney _breast6>> <br> <</if>> <<if $player.breastsize gte 5>> <<set _breast5 to Math.round(($player.breastsize - 4) * 200000)>> <<breastreduceicon>><<link [[让胸部变得坚挺|Hospital Breast Reduction 2]]>><<set $phase to 4>><</link>> | <<printmoney _breast5>> <br> <</if>> <<if $player.breastsize gte 4>> <<set _breast4 to Math.round(($player.breastsize - 3) * 200000)>> <<breastreduceicon>><<link [[让胸部变得偏小|Hospital Breast Reduction 2]]>><<set $phase to 3>><</link>> | <<printmoney _breast4>> <br> <</if>> <<if $player.breastsize gte 3>> <<set _breast3 to Math.round(($player.breastsize - 2) * 200000)>> <<breastreduceicon>><<link [[让胸部变得小巧|Hospital Breast Reduction 2]]>><<set $phase to 2>><</link>> | <<printmoney _breast3>> <br> <</if>> <<if $player.breastsize gte 2>> <<set _breast2 to Math.round(($player.breastsize - 1) * 200000)>> <<breastreduceicon>><<link [[让胸部变得微隆|Hospital Breast Reduction 2]]>><<set $phase to 1>><</link>> | <<printmoney _breast2>> <br> <</if>> <<if $player.breastsize gte 1>> <<set _breast1 to Math.round(($player.breastsize - 0) * 200000)>> <<breastreduceicon>><<link [[让胸部变得平坦|Hospital Breast Reduction 2]]>><<set $phase to 0>><</link>> | <<printmoney _breast1>> <br> <</if>> <br> <<getouticon>><<link [[离开|Hospital Foyer]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> "这将花费<span class="gold">£<<print (($player.breastsize - $phase) * 2000)>></span>,"<<he>>说,"手术全程四个小时。" <br><br> <<if $money gte (($player.breastsize - $phase) * 200000)>> <<link [[接受 (4:00)|Hospital Breast Reduction 3]]>><<pass 4 hours>><</link>> <br> <<else>> 你的钱不够。 <br><br> <</if>> <<link [[离开|Hospital Foyer]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set $money -= (($player.breastsize - $phase) * 200000)>> <<set $breastgrowthtimer to 700>> <<upperstrip>> <<lowerstrip>> <<underlowerstrip>> <<underupperstrip>> 哈珀接受了付款。"请脱衣服,"<<he>>站起身说道。 你脱掉衣服,站在那里等待,感觉有些暴露。 <<if playerChastity()>>你移除不了你的$worn.genitals.cn_name_cap,你希望这不成问题。<</if>> <<He>>很快就回来了,带着一件医疗服。 <br><br> "穿上这个,"<<he>>指了指外科手术服。你把手术服穿上。"好了,如果你愿意和我一起来,门就在前面。" <br><br> <<He>>带你走到另一个房间,里面有一张小床。"请躺下。我会给你麻醉,然后将你移到手术室。"你躺下来了。 <<He>>将一个面罩压在你的脸上,你感觉到意识开始模糊。当你失去知觉时,<<He>>从口袋里拿出一个相机。 <br><br> <<fameexhibitionism 10 "pic">> <<link [[继续|Hospital Breast Done]]>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set $player.breastsize to $phase>> <<set $breastsizeold to $player.breastsize>> 你在你晕倒的那个房间里醒来。你不觉得有什么不同,直到你往下看,看到你的<<breasts>>。哈珀进入房间。 <br><br> "手术很成功,"<<he>>说。<<He>>看着你的胸部。 <<if $player.breastsize gte 12>> "我希望这些东西不会给你带来背部问题。" <<elseif $player.breastsize gte 9>> "有了这些,你会得到很多关注。" <<elseif $player.breastsize gte 6>> "这是个好尺寸。" <<elseif $player.breastsize gte 3>> "你身上的这些东西很好看。" <<elseif $player.breastsize gte 1>> "你身上的这些东西很可爱。" <<elseif $player.breastsize is 0>> "你的胸部看起来很可爱。" <</if>> <br><br> <<He>>检查了一下<<his>>的笔记板。"你可以立即离开了,保重。"<<He>>让你穿衣服离开了。 <br><br> <<endevent>> <<link [[继续|Hospital Foyer]]>><<clotheson>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<generate1>><<person1>> 接待员在<<his>>的电脑上敲了几下,指示你在等候室里坐下来。 <br><br> <<endevent>> <<harper_intro>> "这是一个简单的手术。"<<He>>从<<his>>的桌子上拿出一张乳房大小的图表。"你的尺寸大约是这里。"<<He>>指着一个带标签的图片:<span class="lewd"> <<if $player.breastsize is 0>> "平坦的"。 <<else>> "<<breasts>>。" <</if>> </span> <br><br> "增加一个尺寸的胸部需要£5000,超过这个尺寸的每一个尺寸又需要£5000。" <br><br> <<if $player.breastsize lt 12>> <<set _breast12 to Math.round((12 - $player.breastsize) * 500000)>> <<breastenlargeicon>><<link [[让胸部变得宏伟|Hospital Breast Enlargement 2]]>><<set $phase to 12>><</link>> | <<printmoney _breast12>> <br> <</if>> <<if $player.breastsize lt 11>> <<set _breast11 to Math.round((11 - $player.breastsize) * 500000)>> <<breastenlargeicon>><<link [[让胸部变得庞大|Hospital Breast Enlargement 2]]>><<set $phase to 11>><</link>> | <<printmoney _breast11>> <br> <</if>> <<if $player.breastsize lt 10>> <<set _breast10 to Math.round((10 - $player.breastsize) * 500000)>> <<breastenlargeicon>><<link [[让胸部变得巨大|Hospital Breast Enlargement 2]]>><<set $phase to 10>><</link>> | <<printmoney _breast10>> <br> <</if>> <<if $player.breastsize lt 9>> <<set _breast9 to Math.round((9 - $player.breastsize) * 500000)>> <<breastenlargeicon>><<link [[让胸部变得高耸|Hospital Breast Enlargement 2]]>><<set $phase to 9>><</link>> | <<printmoney _breast9>> <br> <</if>> <<if $player.breastsize lt 8>> <<set _breast8 to Math.round((8 - $player.breastsize) * 500000)>> <<breastenlargeicon>><<link [[让胸部变得丰腴|Hospital Breast Enlargement 2]]>><<set $phase to 8>><</link>> | <<printmoney _breast8>> <br> <</if>> <<if $player.breastsize lt 7>> <<set _breast7 to Math.round((7 - $player.breastsize) * 500000)>> <<breastenlargeicon>><<link [[让胸部变得硕大|Hospital Breast Enlargement 2]]>><<set $phase to 7>><</link>> | <<printmoney _breast7>> <br> <</if>> <<if $player.breastsize lt 6>> <<set _breast6 to Math.round((6 - $player.breastsize) * 500000)>> <<breastenlargeicon>><<link [[让胸部变得饱满|Hospital Breast Enlargement 2]]>><<set $phase to 6>><</link>> | <<printmoney _breast6>> <br> <</if>> <<if $player.breastsize lt 5>> <<set _breast5 to Math.round((5 - $player.breastsize) * 500000)>> <<breastenlargeicon>><<link [[让胸部变得适中|Hospital Breast Enlargement 2]]>><<set $phase to 5>><</link>> | <<printmoney _breast5>> <br> <</if>> <<if $player.breastsize lt 4>> <<set _breast4 to Math.round((4 - $player.breastsize) * 500000)>> <<breastenlargeicon>><<link [[让胸部变得坚挺|Hospital Breast Enlargement 2]]>><<set $phase to 4>><</link>> | <<printmoney _breast4>> <br> <</if>> <<if $player.breastsize lt 3>> <<set _breast3 to Math.round((3 - $player.breastsize) * 500000)>> <<breastenlargeicon>><<link [[让胸部变得偏小|Hospital Breast Enlargement 2]]>><<set $phase to 3>><</link>> | <<printmoney _breast3>> <br> <</if>> <<if $player.breastsize lt 2>> <<set _breast2 to Math.round((2 - $player.breastsize) * 500000)>> <<breastenlargeicon>><<link [[让胸部变锝小巧|Hospital Breast Enlargement 2]]>><<set $phase to 2>><</link>> | <<printmoney _breast2>> <br> <</if>> <<if $player.breastsize lt 1>> <<set _breast1 to Math.round((1 - $player.breastsize) * 500000)>> <<breastenlargeicon>><<link [[让胸部变得微隆|Hospital Breast Enlargement 2]]>><<set $phase to 1>><</link>> | <<printmoney _breast1>> <br> <</if>> <br> <<getouticon>><<link [[离开|Hospital Foyer]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> "这将花费<span class="gold">£<<print (($phase - $player.breastsize) * 5000)>></span>,"<<he>>说,"手术全程四个小时。" <br><br> <<if $money gte (($phase - $player.breastsize) * 500000)>> <<link [[接受 (4:00)|Hospital Breast Enlargement 3]]>><<pass 4 hours>><</link>> <br> <<else>> 你的钱不够。 <br><br> <</if>> <<link [[离开|Hospital Foyer]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set $money -= (($phase - $player.breastsize) * 500000)>> <<set $breastgrowthtimer to 700>> <<upperstrip>> <<lowerstrip>> <<underlowerstrip>> <<underupperstrip>> 哈珀接受了付款。"请脱衣服,"<<he>>站起身说道。 你脱掉衣服,站在那里等待,感觉有些暴露。 <<if playerChastity()>>你移除不了你的$worn.genitals.cn_name_cap,你希望这不成问题。<</if>> <<He>>很快就回来了,带着一件医疗服。 <br><br> "穿上这个,"<<he>>指了指外科手术服。你把手术服穿上。"好了,如果你愿意和我一起来,门就在前面。" <br><br> <<He>>带你走到另一个房间,里面有一张小床。"请躺下。我会给你麻醉,然后将你移到手术室。"你躺下来了。 <<He>>将一个面罩压在你的脸上,你感觉到意识开始模糊。当你失去知觉时,<<He>>从口袋里拿出一个相机。 <br><br> <<fameexhibitionism 10 "pic">> <<link [[继续|Hospital Breast Done]]>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<generate1>><<person1>> 接待员在<<his>>的电脑上敲了几下,指示你在等候室里坐下来。 <br><br> <<endevent>> <<harper_intro>> <<if $worn.genitals.type.includes("shrinking")>> "这通常只是一个简单的过程……"<<He>>从<<his>>的办公桌抽屉里拿出一张阴茎尺寸表。"但是,我实际上无法判断你的尺寸。" <br><br> 经过仔细检查后,<<he>>继续说,"你应该把<<print $worn.genitals.cn_name_cap>>解锁并去掉。恐怕我们没有工具来处理这么小的装置。" <br> <<else>> "这是一场非常简单的手术。"<<He>>从桌子上拿出一张阴茎大小的图表。"你大约在这里。"<<He>>指着 <<switch $player.penissize>> <<case 4>>顶部那个 <<case -1>>底部那个 <<default>>一个 <</switch>> 标写着<span class="lewd">"<<print ($player.penissize is 2 ? "平均长度的" : "<<penissize>>")>>阴茎"</span>的图片。 <br><br> "缩小一个尺寸的阴茎需要花费£2000,在此基础上每缩小一个尺寸还要花费£2000。" <br><br> <<if $player.penissize gte 4>> <<set _penis4 to Math.round(($player.penissize - 3) * 200000)>> <<penisreduceicon>><<link [[让阴茎变得硕大|Hospital Penis Reduction 2]]>><<set $phase to 3>><</link>> | <<printmoney _penis4>> <br> <</if>> <<if $player.penissize gte 3>> <<set _penis3 to Math.round(($player.penissize - 2) * 200000)>> <<penisreduceicon>><<link [[让阴茎变得普通|Hospital Penis Reduction 2]]>><<set $phase to 2>><</link>> | <<printmoney _penis3>> <br> <</if>> <<if $player.penissize gte 2>> <<set _penis2 to Math.round(($player.penissize - 1) * 200000)>> <<penisreduceicon>><<link [[让阴茎变得偏小|Hospital Penis Reduction 2]]>><<set $phase to 1>><</link>> | <<printmoney _penis2>> <br> <</if>> <<if $player.penissize gte 1>> <<set _penis1 to Math.round(($player.penissize) * 200000)>> <<penisreduceicon>><<link [[让阴茎变得小巧|Hospital Penis Reduction 2]]>><<set $phase to 0>><</link>> | <<printmoney _penis1>> <br> <</if>> <<if $player.penissize gte 0 and $penissizemin lt 0>> <<set _penis0 to Math.round(($player.penissize + 1) * 200000)>> <<penisreduceicon>><<link [[让阴茎变得迷你|Hospital Penis Reduction 2]]>><<set $phase to -1>><</link>> | <<printmoney _penis0>> <br> <</if>> <</if>> <br> <<getouticon>><<link [[离开|Hospital Foyer]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> "这将花费<span class="gold">£<<print (($player.penissize - $phase) * 2000)>></span>,"<<he>>说,"手术全程四个小时。" <br><br> <<if $money gte (($player.penissize - $phase) * 200000)>> <<link [[接受 (4:00)|Hospital Penis Reduction 3]]>><<pass 4 hours>><</link>> <br> <<else>> 你的钱不够。 <br><br> <</if>> <<link [[离开|Hospital Foyer]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set $money -= (($player.penissize - $phase) * 200000)>> <<set $penisgrowthtimer to 700>> <<upperstrip>> <<lowerstrip>> <<underlowerstrip>> <<underupperstrip>> 哈珀接受了付款。"请脱衣服,"<<he>>站起身说道。 你脱掉衣服,站在那里等待,感觉有些暴露。 <<if playerChastity()>>你移除不了你的$worn.genitals.cn_name_cap,你希望这不成问题。<</if>> <<He>>很快就回来了,带着一件医疗服。 <br><br> "穿上这个,"<<he>>指了指外科手术服。你把手术服穿上。"好了,如果你愿意和我一起来,门就在前面。" <br><br> <<He>>带你走到另一个房间,里面有一张小床。"请躺下。我会给你麻醉,然后将你移到手术室。"你躺下来了。 <<He>>将一个面罩压在你的脸上,你感觉到意识开始模糊。当你失去知觉时,<<He>>从口袋里拿出一个相机。 <br><br> <<fameexhibitionism 10 "pic">> <<link [[继续|Hospital Penis Done]]>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set $player.penissize to $phase>> 你在昏倒的同一个房间醒来。你不会有任何不同的感觉,直到你低头看到你的<<penissize>>阴茎。哈珀走进房间。 <br><br> "手术很成功,"<<he>>说。<<He>>看着你的下体。 <<if $player.penissize gte 4>> 事实上,是凝视。<<He>>的脸红了,看向别处。 <<elseif $player.penissize gte 3>> 事实上,是凝视。<<He>>的脸红了,看向别处。 <<elseif $player.penissize is 2>> "现在没人会再看一遍了。"<<He>>脸红了。"不、不是说它看起来不好看。" <<elseif $player.penissize is 1>> "这样的尺寸是可控的。" <<else>> "看起来很可爱。" <</if>> <br><br> <<He>>检查了一下<<his>>的笔记板。"你可以立即离开了,保重。"<<He>>让你穿衣服离开了。 <br><br> <<endevent>> <<link [[继续|Hospital Foyer]]>><<clotheson>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<generate1>><<person1>> 接待员在<<his>>的电脑上敲了几下,指示你在等候室里坐下来。 <br><br> <<endevent>> <<harper_intro>> <<if $worn.genitals.type.includes("shrinking")>> "这通常只是一个简单的过程……"<<He>>从<<his>>的办公桌抽屉里拿出一张阴茎尺寸表。"但是,我实际上无法判断你的尺寸。" <br><br> 经过仔细检查后,<<he>>继续说,"你应该把<<print $worn.genitals.cn_name_cap>>解锁并去掉。恐怕我们没有工具来处理这么小的装置。" <br> <<elseif $player.penissize gte -1>> "这是一场简单的手术。"<<He>>从桌子上拿出一张阴茎大小的图表。"你大约在这里。"<<He>>指着 <<switch $player.penissize>> <<case 4>>顶部那个 <<case -1>>底部那个 <<default>>一个 <</switch>> 标写着<span class="lewd">"<<print ($player.penissize is 2 ? "平均长度的" : "<<penissize>>")>>阴茎"</span>的图片。 <br><br> "增加一个尺寸的阴茎需要£5000,超过这个尺寸的每个尺寸又需要£5000。" <br><br> <<if $player.penissize lt 4>> <<set _penis4 to Math.round((4 - $player.penissize) * 500000)>> <<penisenlargeicon>><<link [[让阴茎变得宏伟|Hospital Penis Enlargement 2]]>><<set $phase to 4>><</link>> | <<printmoney _penis4>> <br> <</if>> <<if $player.penissize lt 3>> <<set _penis3 to Math.round((3 - $player.penissize) * 500000)>> <<penisenlargeicon>><<link [[让阴茎变得硕大|Hospital Penis Enlargement 2]]>><<set $phase to 3>><</link>> | <<printmoney _penis3>> <br> <</if>> <<if $player.penissize lt 2>> <<set _penis2 to Math.round((2 - $player.penissize) * 500000)>> <<penisenlargeicon>><<link [[让阴茎变得普通|Hospital Penis Enlargement 2]]>><<set $phase to 2>><</link>> | <<printmoney _penis2>> <br> <</if>> <<if $player.penissize lt 1>> <<set _penis1 to Math.round((1 - $player.penissize) * 500000)>> <<penisenlargeicon>><<link [[让阴茎变得偏小|Hospital Penis Enlargement 2]]>><<set $phase to 1>><</link>> | <<printmoney _penis1>> <br> <</if>> <<if $player.penissize lt 0>> <<set _penis0 to Math.round((0 - $player.penissize) * 500000)>> <<penisenlargeicon>><<link [[让阴茎变得小巧|Hospital Penis Enlargement 2]]>><<set $phase to 0>><</link>> | <<printmoney _penis0>> <br> <</if>> <<else>> "这通常是一个简单的程序……"<<He>>从<<his>>的桌子上拿出一个阴茎大小的图表。"然而,你甚至还没有到最小的尺寸。"<<He>>指着标有<span class="lewd">"微小阴茎"字样的图片。</span> <br><br> "仔细看看,"<<he>>继续说道,"你应该去我们的药房购买一些阴茎增长药,我个人建议每天先服用两次,但我不确定这是否足以恢复它。" <br> <</if>> <br> <<getouticon>><<link [[离开|Hospital Foyer]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> "这将花费<span class="gold">£<<print (($phase - $player.penissize) * 5000)>></span>,"<<he>>说,"手术全程四个小时。" <br><br> <<if $money gte (($phase - $player.penissize) * 500000)>> <<link [[接受 (4:00)|Hospital Penis Enlargement 3]]>><<pass 4 hours>><</link>> <br> <<else>> 你的钱不够。 <br><br> <</if>> <<link [[离开|Hospital Foyer]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set $money -= (($phase - $player.penissize) * 500000)>> <<set $penisgrowthtimer to 300>> <<upperstrip>> <<lowerstrip>> <<underlowerstrip>> <<underupperstrip>> 哈珀接受了付款。"请脱衣服,"<<he>>站起身说道。 你脱掉衣服,站在那里等待,感觉有些暴露。 <<if playerChastity()>>你移除不了你的$worn.genitals.cn_name_cap,你希望这不成问题。<</if>> <<He>>很快就回来了,带着一件医疗服。 <br><br> "穿上这个,"<<he>>指了指外科手术服。你把手术服穿上。"好了,如果你愿意和我一起来,门就在前面。" <br><br> <<He>>带你走到另一个房间,里面有一张小床。"请躺下。我会给你麻醉,然后将你移到手术室。"你躺下来了。 <<He>>将一个面罩压在你的脸上,你感觉到意识开始模糊。当你失去知觉时,<<He>>从口袋里拿出一个相机。 <br><br> <<fameexhibitionism 10 "pic">> <<link [[继续|Hospital Penis Done]]>><</link>> <br>
<<effects>> <<generate1>><<person1>> 接待员在<<his>>的电脑上敲了几下,指示你在等候室里坐下来。 <br><br> <<endevent>> <<harper_intro>> "所以你想去除纹身,”<<he>>说。“我们可以提供服务。手术费用为£3000,需要三个小时。" <br><br> <<if $money gte 300000>> <<for _active_bodypart range setup.bodyparts>> <<if $skin[_active_bodypart].pen is "tattoo">> 你的<<bodypart _active_bodypart>>上有一个<<tattoo _active_bodypart>>。<<capture _active_bodypart>><<link [[去除|Hospital Tattoo Removal 2]]>><<pass 3 hours>><<set $money -= 300000>><<set $remove_tattoo to _active_bodypart>><</link>><</capture>> <br> <</if>> <</for>> <br> <</if>> <<link [[离开|Hospital Foyer]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<strip>> 哈珀接受了付款。"请脱光,"<<he>>说着站起来离开了房间。"每件衣服都会对精密设备产生干扰。" 你脱掉衣服,站在那里等待,感觉有些暴露。 <<if playerChastity()>>你移除不了你的$worn.genitals.cn_name_cap,你希望这不成问题。<</if>> <<He>>很快就回来了,带着一件医疗服。 <br><br> "穿上这个,"<<he>>指了指外科手术服。你把手术服穿上。"好了,如果你愿意和我一起来,门就在前面。" <br><br> <<He>>带你走到另一个房间,里面有一张小床。"请躺下。我会给你麻醉,然后将你移到手术室。"你躺下来了。 <<He>>将一个面罩压在你的脸上,你感觉到意识开始模糊。当你失去知觉时,<<He>>从口袋里拿出一个相机。 <br><br> <<fameexhibitionism 10 "pic">> <<link [[继续|Hospital Tattoo Removal Done]]>><</link>>
<<effects>> 你在同一个房间中醒来,就是你昏厥的那个房间。 <<if $remove_tattoo is "forehead" or $remove_tattoo is "left_cheek" or $remove_tattoo is "right_cheek">> 你照着镜子看看,你<<bodypart $remove_tattoo>>的<<tattoo $remove_tattoo>>不见了。 <<else>> 你低头看着你的<<bodypart $remove_tattoo>>,你身上的<<tattoo $remove_tattoo>>不见了。 <</if>> 哈珀进了房间。 <br><br> <<bodywriting_clear $remove_tattoo>><<unset $remove_tattoo>> "手术成功了,”<<he>>说。<<He>>检查了<<his>>的写字板。“你可以直接离开了。保重。”<<He>>让你自己穿好衣服。 <br><br> <<endevent>> <<link [[继续|Hospital Foyer]]>><<clotheson>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<generate1>><<person1>> 你走到接待处问哈珀。<<He>>看着<<his>>屏幕。 <<if Time.weekDay is 6>> "你今天已经有预约了——" <<else>> "你好像没有——" <</if>> <<he>>瞥了你一眼。担忧在<<his>>的脸上扩散,<<he>>在电脑上敲了点什么。"医生目前正在看病人。请在这里等待。" <br><br> <<endevent>> 你在等候室里坐下。没有别的事可以做,只能纠结着自己的烦恼,你坐立不安。等待似乎无法忍受。 最终,接待员叫了你一声,指向哈珀的办公室。前一个病人走了出来,给了你一个歪斜的微笑。 <br><br> <<link [[继续|Doctor Harper Emergency 2]]>><</link>> <br>
<<set $asylum to 1>><<set $psych to 1>><<unset $schoolPsych>><<npc Harper>><<person1>> 你敲了敲哈珀办公室的门,听到<<his>>的声音从另一边传来。"请进。"你走了进去。<<He>>坐在电脑前的桌子前。 <<if Time.weekDay is 6>> "这不是我们预定的时间。情况一定很严重。" <<else>> "我尽可能快地结束了上一个病人的治疗。我有什么能帮你的吗?" <</if>> <br><br> 你坐下来,毫不拖延地讲述了你最近的不满事件。哈珀让你说,大部分时间只偶尔询问你的家庭和学校生活以及你的身体状况。你很难记得你什么时候开始哭泣。<<He>>从<<his>>桌子抽屉里拿出一些东西,走向你。<<He>>轻轻地伸手搂住你。 <br><br> "好了,好了,"哈珀说着,一边用一块布紧紧压在你的脸上,一边紧紧地搂住你。"一切都会好的,"<<he>>在一阵迷雾中说道,而这迷雾很快就笼罩了你。两个模糊的影子走进了办公室,帮助你站起来。他们每个人的肩膀上都有一只手臂。哈珀医生紧随其后。 <br><br> 你被安静地带过走廊。有些形状似乎瞥了你一眼。旁边的两个人没有停下来。他们带你出去,进入一个等待的面包车的后面。里面有一张床。他们把你推到床上,你的意识逐渐消失了。 <br><br> <<endevent>> <<link [[继续|Asylum Intro]]>><<pass 120>><</link>> <br>
<<set $outside to 0>><<effects>> <<set $worn.face.type.push("broken")>><<faceruined>><<set $worn.neck.type.push("broken")>><<neckruined>> <<remove_shackle>><<unbind>><<storeon "duopunish">><<unset $punishmentCounter>><<unset $punishmentTimer>><<unset $sydneyPain>><<unset $sydneyArousal>> <<unset $sydneyHold>><<unset $sydneyStop>><<unset $sydneyHit>><<unset $sydneyPlead>><<unset $sydneyTouch>> <<set $daily.sydney.punish to 1>> 你感觉自己被举到担架上。你抓住了什么东西,它也抓住了你。它很温暖,以一种你无法解释的方式让你感到安全。有什么东西试图把它从你手中拽走,所以你紧紧抓住它。你再次昏了过去。 <br><br> <<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>> <<if $templePromised is "Sydney">> 你获得了<span class="blue">承诺仪式:悉尼</span>特质。 <br><br> <<else>> 你获得了<span class="blue">贞洁誓言</span>特质。 <br><br> <</if>> <</if>> <<set $player.virginity.temple to true>> <<set $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple to true>> <<link [[睡觉|Hospital Bed Sydney]]>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set $hunger to 0>><<set $thirst to 0>><<set $tiredness to 0>><<set $hygiene to 0>> <<set $stress -= 2000>> 你在医院的床上醒来,看到悉尼也在同一张床上睡着。你们还紧紧抱在一起。 <<generate1>><<person1>> "终于醒了。”一个护士说。“医生试图分开你们两个,但即使在昏迷时,你们也不肯松手。” <<He>>指着悉尼。“最后<<nnpc_he "Sydney">>坐了起来……在<<nnpc_his "Sydney">>睡梦中对我吼叫。然后就像什么都没发生过一样又躺了下去。那时我们就停止了尝试。" 护士解释说你们已经遭受了严重的压力反应,但身体其他方面都很健康。<<He>>让你等一会儿,<<he>>说<<he>>要去请医生来。 <br><br> <<endevent>> <<if $hospitalintro is 0>><<set $hospitalintro to 1>> <<npc "Harper" 1>><<person1>><<npc "Sydney" 2>><<person2>>你没有等很久,一个穿着白色医生长袍,拿着写字板的<<person1>><<personsimple>>走了进来。 <br><br> <<He>>对你笑了笑。"你好,我是哈珀医生。"<<He>>在你的床边坐下来,<<his>>把金色的刘海从<<his>>的眼前撩开。<<He>>看起来很年轻,应该没超过25岁。 <br><br> <<else>> <<npc "Harper" 1>><<person1>><<npc "Sydney" 2>><<person2>>哈珀医生这时走进来,手里拿着<<person1>><<his>>常用的写字板。<<He>>表示你目前并无大碍,但<<he>>希望对你进行深度检查。 <br><br> <</if>> <<link [[继续|Hospital Bed Examination Sydney]]>><</link>> <br>
<<effects>> 你听到悉尼打了个哈欠。<<person2>><<His>>的眼睛睁开了,<<he>>微笑着。"很高兴你是我醒来后见到的第一个人。"<<His>>看到哈珀医生时,表情立刻改变了。他们对视着,很难读懂他们的情感。 <br> "但是看到这个人就不是很高兴了。" <br> <<if !$sydneySeen.includes("Harper")>> <<set $sydneySeen.pushUnique("Harper")>> "悉尼。好久不见。" <br> "远远不够久。"你感觉如果你们不紧紧抱在一起,悉尼就会跳起来攻击哈珀医生。 <<else>> "别这样,我们可以以职业的方式结束这一切。" <</if>> <br><br> 悉尼挡在你面前,好像在保护你。"我行使拒绝治疗的权利。我的<<sydneymum>>将处理文书工作。" <br><br> 哈珀医生叹了口气。"很好,但我仍然必须评估<<phim>>。" <<person1>> <<if $trauma lte ($traumamax / 10) * 2>> <<He>>温柔地询问你关于你的家庭生活、学校的情况以及你的健康状况等各种问题。<<He>>告诉你,据<<He>>所知,一切都还好,但你将来应该小心。 <br><br> <<wash>> 悉尼把你扶起来,很快你就被允许出院了。 <br><br> <<link [[离开(0:10)|Hospital Journey Home Sydney]]>><<pass 10>><<endevent>><</link>> <br> <<elseif $trauma lt ($traumamax / 10) * 9>> <<He>>关切地询问你有关你家庭生活、学校情况和身体状况的各种问题。不久之后,<<he>>召来一名护士,他们在房间角落里进行了简短的交谈。他们轻声交谈,不久后,护士点了点头离开了房间。 <br><br> <<if $psych is 0>> <span class="gold">医生告诉你每个<span class="gold">星期五</span>都要来医院找<<him>>接受治疗。</span> <br><br> <<set $psych to 1>><<unset $schoolPsych>> <<wash>> 悉尼把你扶起来,很快你就被允许出院了。 <br><br> <<else>> 医生提醒你在<span class="gold">星期五</span>来医院找<<him>>。 <br><br> <<wash>> 悉尼把你扶起来,很快你就被允许出院了。 <br><br> <</if>> <<link [[离开|Hospital Journey Home Sydney]]>><<pass 10>><<endevent>><</link>> <br> <<else>> <<He>>温柔地询问你关于你的家庭生活、学校的情况以及你的健康状况等各种问题。<<He>>的脸上逐渐浮现出一丝关切,但你不知道为什么。不久之后,<<He>>召来了一名护士,他们在房间的角落里进行了简短的谈话。他们低声说话,过了一会儿,护士点了点头,离开了房间。 <br><br> 悉尼看起来很不安。"我们需要离开。"你发现自己无法回应。护士走向悉尼,但被推开。"不行。"护士被悉尼的眼神吓住了。 <br><br> "悉尼,我向你保证——" <br> "一切都会好的吗?不会的。我们要离开,你阻止不了我们。"护士抓住悉尼的手臂,阻止<<person1>><<him>>。<<He>>用出乎意料的力量推了回去,但太慢了。医生将一块布贴在你的脸上,你感到一阵晕眩。你听到悉尼的声音在叫喊,一切开始旋转。你感到自己被拉着走,还有更多的叫喊声。 <br><br> 到了走廊,多个人形向你走来。有人阻挡了他们的路。抓着你的人没有停下。他们领你走出去,进入一辆等候的车的后面,你的意识渐渐消失了。 <br><br> <<endevent>> <<link [[继续|Hospital Sydney Rescue]]>><<pass 1 hour>><</link>> <br> <</if>>
<<effects>> 你再次醒来,头晕目眩。两个人坐在前座上交谈着。你慢慢开始认出他们。那是悉尼和西里斯。<<npc "Sydney" 1>><<person1>><<npc "Sirris" 2>><<person2>> <br><br> "这儿,你看?我告诉你他们会没事的,Syd。"你发现自己已经离开了医院,正处于麋鹿街上。 <br><br> 悉尼几乎跳出车门,然后打开后门跳进去,紧紧地抱住你。"当<<nnpc_he "Harper">>把那块布放在你脸上时,我很担心。"你想问悉尼发生了什么事,但是话语无法形成。你机械地回应了这个拥抱。 <br><br> "好了,你们俩在那里感觉舒服就行了。悉尼,系上安全带!你想知道为什么你开不了车吗? <<if !$sydneySeen.includes("ride")>> <<set $sydneySeen.pushUnique("ride")>> 那么,你住在哪里?"西里斯向后倾斜看着你。 <br><br> 你用单调的语气回答西里斯,给出了通向孤儿院的完美方向。你觉得自己看到了一丝同情的皱眉,但不确定。 <<else>> "现在我知道去哪里了,车程不会太长。" <</if>> 西里斯通过后视镜不断地向你投以关切的目光。悉尼在你到孤儿院前一直不肯放开你的手,直到你们下车为止。 <br><br> 悉尼带你走到孤儿院的前门,<<if $sydneyromance is 1>>亲吻你的脸颊<<else>>拥抱你<</if>>。 "小心那个医生。不要相信<<nnpc_he "Harper">>说的话。" <br><br> 你看着悉尼走回车里,他们等待你进门后才离开。 <br><br> <<link [[继续|Orphanage]]>><<pass 10>><<endevent>><</link>> <br>
<<effects>> 悉尼带你走出医院,进入一辆等待的车。西里斯坐在驾驶座上。<<npc "Sydney" 1>><<person1>><<npc "Sirris" 2>><<person2>> "你们俩真是一对难缠的家伙。一切都好吗?"<<He>>望着你说道。"悉尼整个时间都不肯离开你的身边。如果时间允许的话,我也会留下来的。悉尼,系好安全带,否则你永远拿不到驾照。"悉尼噘嘴。 <<if !$sydneySeen.includes("ride")>> <<set $sydneySeen.pushUnique("ride")>> "那么,你住在哪里?"西里斯向后倾身看着你。 <br><br> 你给西里斯指路去孤儿院。你觉得<<nnpc_he "Sirris">>表情有些同情,但不确定。 <<else>> "我现在知道该去哪里了,路上不会花太长时间。" <</if>> 西里斯通过后视镜不断地向你投以关切的目光。你很快到达孤儿院,悉尼下车拉起你的手。 <br><br> <<person1>><<He>>带你走到孤儿院的前门,<<if $sydneyromance is 1>>亲吻你的脸颊<<else>>拥抱你<</if>>。 "小心那个医生。不要相信<<nnpc_he "Harper">>说的话。" <br><br> 你看着悉尼走回车里,他们等待你进门后才离开。 <br><br> <<link [[继续|Orphanage]]>><<pass 10>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<generate1>><<person1>> 接待员在<<his>>的电脑上敲了几下,指示你在等候室里坐下来。 <br><br> <<endevent>> <<harper_intro>> "所以,你被寄生了,"<<he>>耸了耸肩。"这没什么可担心的,抢你不要紧张……描述一下状况?"尽管很尴尬,但你还是结结巴巴地回答了问题。 <br><br> <<if $parasite.clit.name is "urchin" or $parasite.clit.name is "slime" or $parasite.penis.name is "urchin" or $parasite.penis.name is "slime" or $parasite.nipples.name is "urchin" or $parasite.nipples.name is "slime" or $parasite.bottom.name is "urchin" or $parasite.bottom.name is "slime" or $parasite.breasts.name is "parasite" or $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">> <<He>>认真地听着,并时不时点点头,好像你说的任何事情都没什么奇怪的。在你讲完后之后,<<he>>默默地转向<<his>>的电脑,开始浏览一些东西。"好吧,"<<he>>说道。 <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> "首先,你描述的那个所谓的史莱姆,”<<he>>继续说道,“你说它进入了你的耳朵?不过我认为那是某种药物的副作用产生的幻觉。有些人也有过类似经历,<i>不过那些人最后在神殿中找到了解决方式</i>。也许你可以去神殿寻求帮助。" <br><br> "不过你说的其他东西倒是有迹可循,这是一种罕见但相对良性的病症,以我们现在的技术应该能够治愈你。"听此,你松了一口气。"稍等一下,我马上就好。"<<He>>在说完之后又转身回到了<<his>>的电脑面前。 <br><br> <<else>> "这是一种罕见但相对良性的病症,以我们现在的技术应该能够治愈你。"听此,你松了一口气,"稍等一下,我马上就好。"说完,<<He>>又转身回到了<<his>>的电脑面前。 <br><br> <</if>> 一分钟后,<<he>>转过头来。"我们可以在你的身体上应用一种特殊形式的电疗,其波长可以使这种类型的寄生物失去活性。它对人完全无害,但你可能会感到性奋——还有,这个仪器必须裸体才能运作。" <br><br> "治疗费用是£250,"<<He>>停顿了一下,继续说道:"不过,由于这是一种罕见的疾病,我的一些同事们想观察你的治疗过程,如果你同意接受观察的话,这次将不会收取费用。" 你本来松下去的那口气又提了上来。"我的同事们都是医学专家,况且医者无男女,你也不必那么紧张。" <br><br> <<if $exhibitionism gte 55>> 你试图说服自己,你不想被更多的人看到你的裸体,但你无法否认,一想到那种情况,你的内心就萌发出蠢蠢欲动的淫乱想法。 <br><br> <<else>> 你不喜欢被很多人围观自己的裸体,但治疗费又是如此的高昂,远非你能承担得起。 <br><br> <</if>> <<link [[免费手术 (0:20)|Hospital Parasite Public]]>><<pass 20>><</link>> <br> <<if $money gte 25000>> <<link [[支付费用 (£250 0:10)|Hospital Parasite Private]]>><<set $money -= 25000>><</link>> <br> <</if>> <<link [[拒绝治疗并离开|Hospital Foyer]]>><<endevent>><</link>> <br> <<elseif $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <<He>>专注地听着,不住地点着头,像是你说的任何事情都很正常似的。结束后,<<he>>微笑道: "你耳朵里有史莱姆?"<<he>>接着又说: "幻觉是许多药物的副作用。有些人也有过类似经历,<i>不过那些人最后在神殿中找到了解决方式</i>。也许你可以去神殿寻求帮助。" <br><br> <<He>>开始敲击面前的键盘。"你还有什么问题吗?" 你摇摇头。 <br><br> <<He>>起身为你打开门,你离开了办公室。 <br><br> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <<elseif $penilechastityparasite or $vaginalchastityparasite or $analchastityparasite>> <<He>>认真地听着,不住地点着头,好像对你所说的情形早已习以为常。最后,<<he>>朝你笑了笑。"正如我所想,这没有什么危险,你需要做的就是脱掉你的$worn.genitals.cn_name_cap。这样,寄生物就会脱落。" <br><br> <<He>>开始敲击起面前的键盘。"你还有什么问题吗?" 你摇了摇头。想着拆除腰带本身是否会是一种折磨。 <br><br> <<He>>起身为你打开门,你离开了办公室。 <br><br> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <<else>> <<He>>认真地听着,并时不时点点头,就像是你说的任何事情都很正常似的。在你讲完后之后,<<he>>皱眉说道:"我以前从未遇到过这样的情况,但它们看起来应该是良性的,所以我想可能到时间了以后会自行脱落吧,应该没有什么可担心的。" <br><br> <<He>>开始敲击起面前的键盘。"你还有什么问题吗?" 你摇了摇头。想着拆除腰带本身是否会是一种折磨。 <br><br> <<He>>起身为你打开门,你离开了办公室。 <br><br> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<upperstrip>> <<lowerstrip>> <<underlowerstrip>> "请脱掉衣服,"哈珀说,因为<<he>>站起来要离开房间。你脱掉衣服,站在那里等着,觉得自己有点暴露。<<if playerChastity()>>你无法脱掉你的$worn.genitals.cn_name_cap,你希望这不会是一个问题。<</if>><<He>>很快就回来了,拿着一件医疗袍。 <br><br> "穿上这个,"<<he>>命令道。你迅速穿上长袍。"对了,如果你愿意和我一起去,那地方就在前面不远处。" <br><br> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> <<He>>带你到医院的另一个地方,当你进入那里时,你的呼吸急促了起来。一圈圈的座位围绕着一个中央平台逐步升起,现场观众的人数也远远超过你的预期,而且人们还在不断进入,你估算了一下,这里大概是个能容纳近百人的礼堂。哈珀放心地对你笑了笑,"别紧张,我们会尽快完成的,你有可能都没什么感觉!" <br><br> 当座位满了的时候,观众席上的灯光变得昏暗,哈珀轻声说道:"请脱掉衣服,躺在桌子上。" <br> 你的病号服掉到地板上,所有人都能看到你的裸体,你感到毛骨悚然。 <<if $player.penisExist and $player.vaginaExist>> 他们爆发出好奇的低语。肯定是你<<genitals>>的原因。 <</if>> <<if $liquidcount gte 8>> <<if $liquidcount gte 20>> 你听见了观众们因为看到覆盖在你身体的某些部位的大量淫秽液体而发出的大声议论。 <<else>> 你听见了观众们因为注意到覆盖在你皮肤上的淫秽的液体而发出的低语。 <</if>> <<if $exhibitionism lt 15>> 在这么多陌生人面前露出,你感觉自己快羞死了。你试图隐藏身上的淫秽液体, <<elseif $exhibitionism lt 55>> 在这么多人的目光下,你为身上的淫秽液体感到难为情, <<elseif $uncomfortable.nude is true>> 抵抗着自己体内涌起的兴奋,你试图掩饰身上的淫秽液体, <<else>> 被这么多下流的目光看到你沾满淫秽液体的样子,你感到异常兴奋, <</if>> <<if setup.bodyliquid.combined("vagina") gte 4>> 精液从你的小穴涌出,顺着你的腿流下来。 <<elseif setup.bodyliquid.combined("anus") gte 4>> 乳白色的精液从你的菊穴渗出来。 <<elseif setup.bodyliquid.combined("vagina") gte 2>> 一股股精液从你的小穴溢出。 <<elseif setup.bodyliquid.combined("anus") gte 2>> 乳白色的精液从你的股间滴落。 <<elseif setup.bodyliquid.combined("face") gte 2>> 你脸上洒满了粘稠的精液。 <<elseif setup.bodyliquid.combined("mouth") gte 2>> 精液顺着你的下巴慢慢流淌下来。 <<elseif setup.bodyliquid.combined("chest") gte 2>> 浓稠的精液洒满了你的<<breasts>>。 <<else>> 粘在你皮肤上的精液在灯光下闪闪发光。 <</if>> <<if $exhibitionism lt 15>> <<ggstress>><<stress 12>> <<elseif $exhibitionism lt 55>> <<gstress>><<stress 4>> <<else>> <<garousal>><<arousal 600>> <</if>> <br><br> <</if>> 你按照指示躺在台面上,不久后哈珀从床下拿出带子,麻利的捆好你的四肢。<<He>>把小电极片贴在你身体的各个部位。然后<<He>>坐了下来,转向一个布满开关和刻度盘的小机器。 <br><br> 准备好之后,<<he>>立刻转向你。"准备都做好了,我们马上开始,放松点。"<<He>>转身回到<<him>>面前的设备。在没有进一步警告的情况下,一股电脉冲流过你体内,让你不住地颤抖。 <br><br> 你想清除哪里的寄生物? <br> <<set $parasite_procedure to []>> <<link [[尽可能清除所有的寄生物|Hospital Parasite Public2]]>><<set $parasite_procedure.push("all")>><</link>> <br> <<if $parasite.clit.name isnot undefined>> <<link [[去除阴蒂上的寄生物|Hospital Parasite Public2]]>><<set $parasite_procedure.push("clit")>><</link>> <br> <</if>> <<if $parasite.penis.name isnot undefined>> <<link [[去除阴茎上的寄生物|Hospital Parasite Public2]]>><<set $parasite_procedure.push("penis")>><</link>> <br> <</if>> <<if $parasite.bottom.name isnot undefined>> <<link [[去除肛门寄生物|Hospital Parasite Public2]]>><<set $parasite_procedure.push("bottom")>><</link>> <br> <</if>> <<if $parasite.nipples.name isnot undefined>> <<link [[移除乳头上的寄生物|Hospital Parasite Public2]]>><<set $parasite_procedure.push("nipples")>><</link>> <br> <</if>> <<if $parasite.breasts.name isnot undefined>> <<link [[移除胸部寄生虫|Hospital Parasite Public2]]>><<set $parasite_procedure.push("breasts")>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<upperstrip>> <<lowerstrip>> <<underlowerstrip>> 哈珀接受了付款。"请脱掉衣服,"<<he>>说,因为<<he>>站起来要离开房间。你脱下衣服,站在一旁等待,感觉有点暴露。<<if playerChastity()>>你无法脱掉你的$worn.genitals.cn_name_cap,你希望这不会是一个问题。<</if>><<He>>很快就回来了,带着一箱装备。 <br><br> "躺下。"<<he>>命令你。你照做了,不久之后,<<he>>从床的下面扯出带子,麻利地捆好你的四肢。<<He>>把手伸进盒子里,举起一些带导线的小电极片,<<he>>把这些电极片贴在你身体的各个部位。<<He>>再次把手伸进去,取出了那些导线通向的机器。将它放在<<his>>桌子上,并将耳机戴到<<his>>耳朵上,<<he>>随后开始转动各种表盘。 <br><br> 准备好之后,<<he>>立刻转向你。"准备都做好了,我们马上开始,放松点。"<<He>>转身回到<<him>>面前的设备。在没有进一步警告的情况下,一股电脉冲流过你体内,让你不住地颤抖。 <br><br> <<set $parasite_procedure to []>> <<link [[尽可能去掉身上所有的寄生物|Hospital Parasite Private2]]>><<set $parasite_procedure.push("all")>><</link>> <br> <<if $parasite.clit.name isnot undefined>> <<link [[去除阴蒂寄生物|Hospital Parasite Private2]]>><<set $parasite_procedure.push("clit")>><</link>> <br> <</if>> <<if $parasite.penis.name isnot undefined>> <<link [[去除阴茎寄生物|Hospital Parasite Private2]]>><<set $parasite_procedure.push("penis")>><</link>> <br> <</if>> <<if $parasite.bottom.name isnot undefined>> <<link [[去除肛门寄生物|Hospital Parasite Private2]]>><<set $parasite_procedure.push("bottom")>><</link>> <br> <</if>> <<if $parasite.nipples.name isnot undefined>> <<link [[去除乳头寄生物|Hospital Parasite Private2]]>><<set $parasite_procedure.push("nipples")>><</link>> <br> <</if>> <<if $parasite.breasts.name isnot undefined>> <<link [[移除胸部寄生虫|Hospital Parasite Private2]]>><<set $parasite_procedure.push("breasts")>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<if ($parasite_procedure.includes("all") and ($parasite.breasts.name is "parasite" or $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite"))>> <<if $parasite.breasts.name is "parasite">> <<set $earSlime.defyCooldown += 12>> <</if>> <<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">> <<set $earSlime.defyCooldown += 12>> <</if>> <<else>> <<if $parasite_procedure.includes("clit") and $parasite.clit.name is "parasite">> <<set $earSlime.defyCooldown += 12>> <<elseif $parasite_procedure.includes("penis") and $parasite.penis.name is "parasite">> <<set $earSlime.defyCooldown += 12>> <<elseif $parasite_procedure.includes("breasts") and $parasite.breasts.name is "parasite">> <<set $earSlime.defyCooldown += 12>> <</if>> <</if>> <<arousal 4000 "genitals">> <<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>> 电脉冲强度增加了,这显然不是他们说的那种"刺痛"。你的<<genitals 1>>首当其冲,比你身体的其他部位反应更激烈。 <br><br> <<arousal 4000 "genitals">> <<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>> <<if $parasite_procedure.includes("all")>> <<if $parasite.clit.name isnot undefined and $parasite.nipples.name isnot undefined and $parasite.clit.name isnot "parasite">><<set _parasite_procedure to 1>> 终于,依附在你<<nipples>>和阴蒂上的生物开始有了反应。他们爱抚你的动作越来越激烈,最终他们放弃吸附在你身上并掉了下来。哈珀立即用戴着手套的手把它们捡起来,放在一个小容器里。 <br><br> <<elseif $parasite.penis.name isnot undefined and $parasite.nipples.name isnot undefined and $parasite.penis.name isnot "parasite">><<set _parasite_procedure to 1>> 终于,依附在你<<nipples>>和阴茎上的生物开始有了反应。他们爱抚你的动作越来越激烈,最终他们放弃吸附在你身上并掉了下来。哈珀立即用戴着手套的手把它们捡起来,放在一个小容器里。 <br><br> <<elseif $parasite.clit.name isnot undefined>><<set _parasite_procedure to 1>> <<if $parasite.clit.name is "parasite">> 终于,吸在你阴蒂上的寄生阴茎开始有了反应——它慢慢变得苍白,开始疲软与松碎。哈珀立即用手套捏取一份样本,将其放入一个小型容器之中。 <<else>> 终于,吸附在你阴蒂上的东西开始有了反应——它越发激烈地蹂躏着你的小穴,最后脱落了下来。哈珀立即用手套把它捡起,将其放入一个小型容器之中。 <</if>> <br><br> <<elseif $parasite.penis.name isnot undefined>><<set _parasite_procedure to 1>> <<if $parasite.penis.name is "parasite">> 终于,吸附在你阴茎上的寄生物开始有了反应——它慢慢变得苍白,开始分解与脱落。哈珀立即用手套捏取一份样本,将其放入一个小型容器之中。 <<else>> 终于,吸附在你阴茎上的东西开始有了反应——它越发激烈地蹂躏着你的柱身,最后脱落了下来。哈珀立即用手套把它捡起,将其放入一个小型容器之中。 <</if>> <<elseif $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>> 终于,吸附在你乳头上的东西开始有了反应——它们越发激烈地蹂躏着你的胸脯,最后脱落了下来。哈珀立即用手套捡起,将其放入一个小型容器之中。 <br><br> <<elseif $parasite.breasts.name isnot undefined>><<set _parasite_procedure to 1>> <<if $parasite.breasts.name is "parasite">> 终于,吸附在你胸前的寄生物开始有了反应——它慢慢变得苍白,开始分解与脱落。哈珀立即用手套捏取一份样本,将其放入一个小型容器之中。 <<else>> 终于,吸附在你胸前的东西开始有了反应——它越发激烈地蹂躏着你的胸脯,最后脱落了下来。哈珀立即用手套拾起,将其放入一个小型容器之中。 <</if>> <br><br> <</if>> <<if $parasite.bottom.name isnot undefined>> <<if _parasite_procedure is 1>> 依附在你<<bottom>>上的东西也是如此,和其他寄生物一样,哈珀把它装进了罐子里。 <<else>> 终于,吸附在你<<bottom>>上的东西开始有了反应——它们越发激烈地蹂躏着你的屁股,最后脱落了下来。哈珀立即用手套捡起,将其放入一个小型容器之中。 <br><br> <</if>> <</if>><<set _parasite_procedure to 1>> <<removeparasite clit>> <<removeparasite penis>> <<removeparasite nipples>> <<removeparasite bottom>> <<removeparasite breasts>> <<elseif $parasite_procedure.includes("clit")>> <<if $parasite.clit.name is "parasite">> 终于,吸在你阴蒂上的寄生阴茎开始有了反应——它慢慢变得苍白,开始疲软与松碎。哈珀立即用手套捏取一份样本,将其放入一个小型容器之中。 <<else>> 终于,吸附在你阴蒂上的东西开始有了反应——它越发激烈地蹂躏着你的小穴,最后脱落了下来。哈珀立即用手套把它捡起,将其放入一个小型容器之中。 <</if>> <<removeparasite clit>> <br><br> <<elseif $parasite_procedure.includes("penis")>> <<if $parasite.penis.name is "parasite">> 终于,吸附在你阴茎上的寄生物开始有了反应——它慢慢变得苍白,开始分解与脱落。哈珀立即用手套捏取一份样本,将其放入一个小型容器之中。 <<else>> 终于,吸附在你阴茎上的东西开始有了反应——它越发激烈地蹂躏着你的柱身,最后脱落了下来。哈珀立即用手套把它捡起,将其放入一个小型容器之中。 <</if>> <<removeparasite penis>> <br><br> <<elseif $parasite_procedure.includes("nipples")>> <<removeparasite nipples>> 终于,吸附在你乳头上的东西开始有了反应——它们越发激烈地蹂躏着你的胸脯,最后脱落了下来。哈珀立即用手套捡起,将其放入一个小型容器之中。 <br><br> <<elseif $parasite_procedure.includes("bottom")>> <<removeparasite bottom>> 终于,吸附在你<<bottom>>上的东西开始有了反应——它们越发激烈地蹂躏着你的屁股,最后脱落了下来。哈珀立即用手套捡起,将其放入一个小型容器之中。 <br><br> <<elseif $parasite_procedure.includes("breasts")>> <<if $parasite.breasts.name is "parasite">> 终于,吸附在你胸前的寄生物开始有了反应——它慢慢变得苍白,开始分解与脱落。哈珀立即用手套捏取一份样本,将其放入一个小型容器之中。 <<else>> 终于,吸附在你胸前的东西开始有了反应——它越发激烈地蹂躏着你的胸脯,最后脱落了下来。哈珀立即用手套拾起,将其放入一个小型容器之中。 <</if>> <<removeparasite breasts>> <br><br> <</if>> <<unset $parasite_precedure>> <<arousal 4000>> <<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>> <<person1>><<He>>关掉机器,电脉冲马上就停下了,只留下轻微的刺痛。<<He>>从你身上取下电极片,解开带子。“都做完了!”<<He>>笑着说。“你可以穿衣服了。" <br><br> <<pass 10>> 你出去的时候,<<He>>帮你把门打开。"保重。" <br><br> <<endevent>> <<clotheson>> <<link [[继续|Hospital Foyer]]>><</link>> <br><br>
<<widget "hospitalparasite">> <<if $orgasmdown gte 1>><<set $orgasmdown to 0>> <<if $orgasmcurrent lte 0>> <<elseif $orgasmcurrent lte 1>> 你在紧绷的束缚下痉挛。哈珀对你的反应毫不理睬。 <<if $enemyno gte 2>> <<if $player.penisExist and $orgasmcount lte 23>> <<person2>>观众却这样做了。你听到了喘息和紧张的笑声。他们的目光被你的精液吸引,被电流刺激的你射的比平时远一些。坐在前排的一个<<person>>明显地脸红了,但他无法挪开视线。 <<else>> 观众却有了反应,你听到了一些喘息声和被压低的笑声。 <</if>> <<else>> <<if $player.penisExist and $orgasmcount lte 23>> <<else>> <</if>> <</if>> <<elseif $orgasmcurrent is 2>> 你又一次试着挣脱束缚。哈珀还是不搭理你。 <<if $enemyno gte 2>> <<if $player.penisExist and $orgasmcount lte 23>> <<person2>>观众又倒吸了一口气,这次笑声更明显了。你的精液飞得更远了些,你甚至射了一些到那个<<person>>的头发里,但<<he>>太兴奋了,以至于<<he>>都没有注意到。幸运的是,折磨你的那些电脉冲没有给你充分体验这种羞辱情景的机会。 <<else>> 观众又倒吸了一口气,这次笑声更明显了。幸运的是,无情的电脉冲没有给你充分体验这种羞辱情景的机会。 <</if>> <<else>> <<if $player.penisExist and $orgasmcount lte 23>> <<else>> <</if>> <</if>> <<else>> <</if>> <br><br> <</if>> <</widget>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<if ($parasite_procedure.includes("all") and ($parasite.breasts.name is "parasite" or $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite"))>> <<if $parasite.breasts.name is "parasite">> <<set $earSlime.defyCooldown += 12>> <</if>> <<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">> <<set $earSlime.defyCooldown += 12>> <</if>> <<else>> <<if $parasite_procedure.includes("clit") and $parasite.clit.name is "parasite">> <<set $earSlime.defyCooldown += 12>> <<elseif $parasite_procedure.includes("penis") and $parasite.penis.name is "parasite">> <<set $earSlime.defyCooldown += 12>> <<elseif $parasite_procedure.includes("breasts") and $parasite.breasts.name is "parasite">> <<set $earSlime.defyCooldown += 12>> <</if>> <</if>> <<fameexhibitionism 100>> <<arousal 4000 "genitals">> <<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>> 电脉冲强度增加,这肯定不是他们宣传的那种"刺痛"。你的<<genitals_are 1>>首当其冲,比你身体的其他部位反应更加剧烈。 <br><br> <<arousal 4000 "genitals">> <<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>> <<if $parasite_procedure.includes("all")>> <<if $parasite.clit.name isnot undefined and $parasite.nipples.name isnot undefined and $parasite.clit.name isnot "parasite">><<set _parasite_procedure to 1>> 终于,依附在你<<nipples>>和阴蒂上的生物开始有了反应。他们爱抚你的动作越来越激烈,最终他们放弃吸附在你身上并掉了下来。哈珀立即用戴着手套的手把它们捡起来,放在一个小容器里。 <<elseif $parasite.penis.name isnot undefined and $parasite.nipples.name isnot undefined and $parasite.penis.name isnot "parasite">><<set _parasite_procedure to 1>> 终于,依附在你<<nipples>>和阴茎上的生物开始有了反应。他们爱抚你的动作越来越激烈,最终他们放弃吸附在你身上并掉了下来。哈珀立即用戴着手套的手把它们捡起来,放在一个小容器里。 <<elseif $parasite.clit.name isnot undefined>><<set _parasite_procedure to 1>> <<if $parasite.clit.name is "parasite">> 终于,吸在你阴蒂上的寄生阴茎开始有了反应——它慢慢变得苍白,开始疲软与松碎。哈珀立即用手套捏取一份样本,将其放入一个小型容器之中。 <<else>> 终于,吸附在你阴蒂上的东西开始有了反应——它越发激烈地蹂躏着你的小穴,最后脱落了下来。哈珀立即用手套把它捡起,将其放入一个小型容器之中。 <</if>> <<elseif $parasite.penis.name isnot undefined>><<set _parasite_procedure to 1>> <<if $parasite.penis.name is "parasite">> 终于,吸附在你阴茎上的寄生物开始有了反应——它慢慢变得苍白,开始分解与脱落。哈珀立即用手套捏取一份样本,将其放入一个小型容器之中。 <<else>> 终于,吸附在你阴茎上的东西开始有了反应——它越发激烈地蹂躏着你的柱身,最后脱落了下来。哈珀立即用手套把它捡起,将其放入一个小型容器之中。 <</if>> <<elseif $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>> 终于,吸附在你乳头上的东西开始有了反应——它们越发激烈地蹂躏着你的胸脯,最后脱落了下来。哈珀立即用手套捡起,将其放入一个小型容器之中。 <<elseif $parasite.breasts.name isnot undefined>><<set _parasite_procedure to 1>> <<if $parasite.breasts.name is "parasite">> 终于,吸附在你胸前的寄生物开始有了反应——它慢慢变得苍白,开始分解与脱落。哈珀立即用手套捏取一份样本,将其放入一个小型容器之中。 <<else>> 终于,吸附在你胸前的东西开始有了反应——它越发激烈地蹂躏着你的胸脯,最后脱落了下来。哈珀立即用手套拾起,将其放入一个小型容器之中。 <</if>> <br><br> <</if>> <br><br> <<if $parasite.bottom.name isnot undefined>> <<if _parasite_procedure is 1>> 依附在你<<bottom>>上的东西也是如此,和其他寄生物一样,哈珀把它装进了罐子里。 <<else>> 终于,吸附在你<<bottom>>上的东西开始有了反应——它们越发激烈地蹂躏着你的屁股,最后脱落了下来。哈珀立即用手套捡起,将其放入一个小型容器之中。 <br><br> <</if>> <</if>><<set _parasite_procedure to 1>> <<removeparasite clit>> <<removeparasite penis>> <<removeparasite nipples>> <<removeparasite bottom>> <<removeparasite breasts>> <<elseif $parasite_procedure.includes("clit")>> <<if $parasite.clit.name is "parasite">> 终于,吸在你阴蒂上的寄生阴茎开始有了反应——它慢慢变得苍白,开始疲软与松碎。哈珀立即用手套捏取一份样本,将其放入一个小型容器之中。 <<else>> 终于,吸附在你阴蒂上的东西开始有了反应——它越发激烈地蹂躏着你的小穴,最后脱落了下来。哈珀立即用手套把它捡起,将其放入一个小型容器之中。 <</if>> <<removeparasite clit>> <<elseif $parasite_procedure.includes("penis")>> <<if $parasite.penis.name is "parasite">> 终于,吸附在你阴茎上的寄生物开始有了反应——它慢慢变得苍白,开始分解与脱落。哈珀立即用手套捏取一份样本,将其放入一个小型容器之中。 <<else>> 终于,吸附在你阴茎上的东西开始有了反应——它越发激烈地蹂躏着你的柱身,最后脱落了下来。哈珀立即用手套把它捡起,将其放入一个小型容器之中。 <</if>> <br><br> <<elseif $parasite_procedure.includes("nipples")>> <<removeparasite nipples>> 终于,吸附在你乳头上的东西开始有了反应——它们越发激烈地蹂躏着你的胸脯,最后脱落了下来。哈珀立即用手套捡起,将其放入一个小型容器之中。 <br><br> <<elseif $parasite_procedure.includes("bottom")>> <<removeparasite bottom>> 终于,吸附在你<<bottom>>上的东西开始有了反应——它们越发激烈地蹂躏着你的屁股,最后脱落了下来。哈珀立即用手套捡起,将其放入一个小型容器之中。 <br><br> <<elseif $parasite_procedure.includes("breasts")>> <<if $parasite.breasts.name is "parasite">> 终于,吸附在你胸前的寄生物开始有了反应——它慢慢变得苍白,开始分解与脱落。哈珀立即用手套捏取一份样本,将其放入一个小型容器之中。 <<else>> 终于,吸附在你胸前的东西开始有了反应——它越发激烈地蹂躏着你的胸脯,最后脱落了下来。哈珀立即用手套拾起,将其放入一个小型容器之中。 <</if>> <<removeparasite breasts>> <br><br> <</if>> <<unset $parasite_precedure>> <<arousal 4000>> <<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>> <<if $rng gte 11>> <<person1>>哈珀关掉机器,电脉冲马上就停下了,只留下轻微的刺痛。<<He>>从你身上取下电极片,解开带子。“都做完了!”<<He>>笑着说。“你可以穿衣服了。" <br><br> 你把病号服重新穿上的时候,观众们纷纷窃窃私语。你担心你没办法拖着虚弱的双腿走过去,但你成功地回到了哈珀的办公室,你的衣服在那里等着你。 <<pass 10>> 你出去的时候,<<He>>帮你把门打开。"保重。" <br><br> <<endevent>> <<clotheson>> <<link [[继续|Hospital Foyer]]>><</link>> <br><br> <<else>> <<person1>>哈珀关掉机器,但是电脉冲根本没停下。<<He>>思索着挠了挠脑袋,此时电脉冲仍然在折磨着你。 <br><br> <<link [[继续|Hospital Parasite Public3]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> 这台机器没有反应,让<<he>>很困惑,随后<<he>>脱下<<his>>的鞋,结实地打在了机器上。当<<he>>这么做的时候,电流通过电极片涌入你无助的身体。电脉冲的强度达到了一个令人发狂的水平;你颤抖着,无力地绷着捆绑着你的带子,而观众在一旁迷茫地看着。 <br><br> <<set _femaleclimaxCount to 0>> <<arousal 10000>><<orgasm>><<if $femaleclimax>><<set _femaleclimaxCount++>><</if>> <<arousal 10000>><<orgasm>><<if $femaleclimax>><<set _femaleclimaxCount++>><</if>> <<arousal 10000>><<orgasm>><<if $femaleclimax>><<set _femaleclimaxCount++>><</if>> <<arousal 10000>><<orgasm>><<if $femaleclimax>><<set _femaleclimaxCount++>><</if>> <<if _deniedOrgasm>>被阻断的<</if>>高潮来得如此之快,它们模糊在一起,连续不断。哈珀在机器前疯狂地敲打着,"不不不,这不应该发生的!" <<if $player.penisExist and $orgasmcount lte 23 and !(_femaleclimaxCount gte 3 or _deniedOrgasm)>> 如藤蔓般长而弯曲的精液从你身下喷涌而出,淋向前排的观众,他们开始互相推搡着逃离,免得被你的精液沾到。 <</if>> <br><br> <<arousal 10000>><<orgasm>> <<arousal 10000>><<orgasm>> <<arousal 10000>><<orgasm>> <<arousal 10000>><<orgasm>> 哈珀一脸惊恐地丢下那台机器,抓住电线,试图把电极片从你的身体上拽下来。你承受的压力太大了;你感到自己的意识在渐渐远去。 <br><br> <<endevent>> <<clothesruined>> <!-- Modified for Beast People --> <<if $rng gte 81>> <<link [[一切都变黑了……|Abduction Hospital]]>><<set $phase to 0>><</link>> <<else>> <<link [[你眼前一黑……|Molestation Hospital]]>><<set $molestationstart to 1>><</link>> <</if>>
<<unset $pharmacyItem>> <<if $daily.pharm.closed>> 门上挂着一个 "关闭 "的标志,你拉了拉门,门是锁着的。 <br><br> <<link [[离开|Hospital Foyer]]>><</link>> <<else>> <<set $outside to 0>><<set $location to "hospital">><<effects>> <<endevent>> 你正在医院的药房内。 <<if "pharmNurse" in $per_npc>> <<loadNPC 0 "pharmNurse">><<person1>> <<if $daily.pharm.seductionResult is "fail">> <br> "嘿,你回来了。"<<person>>和你打了个招呼,然后又将注意力集中到了<<his>>的书上。 <<elseif $daily.pharm.seductionResult is "pass">> <<if $daily.pharm.sexResult is "buy">> 柜台后的<<person>>瞥了你一眼,然后又将注意力集中在了<<his>>的书上,不过你还是注意到了<<his>>的脸色有些泛红。 <<elseif $daily.pharm.sexResult is "embarrassed">> 收银台前的<<person>>瞥了你一眼,然后笑一下,在笑完之后,<<his>>又将注意力集中到了<<his>>的书上。 <<else>> 收银台前的<<person>>瞥了你一眼,然后又将注意力集中在了<<his>>的书上。 <</if>> <<else>> 收银台前的<<person>>瞥了你一眼,然后又将注意力集中在了<<his>>的书上。 <</if>> <<else>> <<generateRole 0 0 "护士">><<person1>> <<saveNPC 0 "pharmNurse">> 一个$description<<male>>护士正坐在收银台边上看书。 <</if>> <br> <<if $brothelVending and $brothelVending.status is "set" and $condomLvl gte 1 and !($brothelVending.products % 2)>> <br> <<link [[询问如何批量购买避孕套 (0:15)|Pharmacy Buy Condoms in Bulk]]>><<pass 15>><</link>> <br><br> <</if>> 看着架子上的物品,你注意到几个让你很感兴趣的物品。 <br><br> <<if $player.penisExist>> 阴茎增强药: <br> <<pillicon "penisReduce">><<link [[一板(14粒)阴茎缩短剂|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["penis_reduction"]>><</link>> <br> <<pillicon "penisEnlarge">><<link [[一板(14粒)阴茎生长剂|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["penis_growth"]>><</link>> <br> <<pillicon "penisBlock">><<link [[一板(14粒)阴茎维持剂|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["penis_blocker"]>><</link>> <br><br> <</if>> 丰胸药: <br> <<pillicon "breastReduce">><<link [[一板(14粒)缩胸剂|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["breast_reduction"]>><</link>> <br> <<pillicon "breastEnlarge">><<link [[一板(14粒)丰胸剂|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["breast_growth"]>><</link>> <br> <<pillicon "breastBlock">><<link [[一板(14粒)胸部维持剂|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["breast_blocker"]>><</link>> <br><br> 丰臀药: <br> <<pillicon "bottomReduce">><<link [[一板(14粒)瘦臀剂|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["bottom_reduction"]>><</link>> <br> <<pillicon "bottomEnlarge">><<link [[一板(14粒)丰臀剂|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["bottom_growth"]>><</link>> <br> <<pillicon "bottomBlock">><<link [[一板(14粒)臀部维持剂|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["bottom_blocker"]>><</link>> <br><br> 寄生虫预防药: <br> <<parasitecreamicon>><<link [[一管抗寄生虫药膏|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["Anti-Parasite Cream"]>><</link>> <br><br> 家庭计划: <br> <<sextoysicon "pump">><<link [[挤奶器|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["breast_pump"]>><</link>> <br> <<pregnancytesticon>><<link [[一盒(2根)验孕棒|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["pregnancy_test"]>><</link>> <br> <<pillicon "fertility">><<link [[一盒(14颗)排卵促发剂|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["fertility_pills"]>><</link>> <br><br> 避孕药: <br> <<if $brothelVending and $brothelVending.status is "set" and $brothelVending.products % 2 and $brothelVending.condomsToRefill gte 10 and $condomLvl gte 1 and !$weekly.brothelVMCondoms and $brothelVending.weeksEmpty lt 4>> <<condomicon>><<link [[为妓院买避孕套 (0:10)|Pharmacy Buy Condoms in Bulk]]>><<pass 10>><</link>> <br> <</if>> <<if $condomLvl gte 1>> <<condomicon>><<link [[每包3个避孕套|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["condoms"]>><</link>> <br> <</if>> <<pillicon "contraceptive">><<link [[一板(14粒)避孕药|Pharmacy Sale]]>><<set $pharmacyItem to setup.pharmacyItems["contraceptive_pills"]>><</link>> <br> <<pillicon "morningAfter">><<link [[要求提供事后避孕药|Pharmacy Morning After pill]]>><<set $pharmacyItem to setup.pharmacyItems["Morning_After_pill"]>><</link>> <br><br> 隐形眼镜: <br> <<contactsicon>><<link [[看一下隐形眼镜的款式|Pharmacy Lenses]]>><</link>> <<if !($daily.pharm.impatient gte 3) and $lenses_ordered.length gt 0>> <br> <<contactsicon>><<link [[询问你定制的隐形眼镜是否已经送到了|Pharmacy Ask If Lenses Delivered]]>><</link>> <</if>> <br><br> <<getouticon>><<link [[返回大厅|Hospital Foyer]]>><<endevent>><</link>> <</if>>
玻璃后面陈列着各种各样的彩色隐形眼镜,你可以通过购买镜片来改变你眼睛的颜色。 <<if $makeup.owned.eyelenses.length + $makeup.owned.custom_eyelenses.length gt 0>> <br> 你已经拥有下列颜色的镜片: <span style="display: inline-block;"> <<set _lenses to []>> <<run $makeup.owned.eyelenses.forEach(colour => { const colourClass = colour.replace(/ /g, '-') _lenses.push(`<span @class="'eye-${colourClass}'"><span class="left-iris" style="color:#6E4E11;">${setup.colourName(colour)}</span></span>`); })>> <<if ($makeup.owned.custom_eyelenses.length gt 0)>> <<set _uniqueCustomLenses to [...new Set($makeup.owned.custom_eyelenses)]>> /* Filter out non-unique lenses */ <<run _uniqueCustomLenses.forEach(lens => { const colour = window.colorNameTranslate(lens, "spaced name"); const colourClass = nullable(nullable($custom_eyecolours.find(c => c.name is colour)).canvasfilter).blend; /* nullable fix to be removed when we can use ?. again */ if (colourClass){ _lenses.push(`<span class="eye-custom"><span @style="'color:${colourClass}'">${colour}</span></span>`); } })>> <</if>> <<print _lenses.join("、")>>。/* Print the list */ </span> <</if>> <br><br> <<set _availableColours = ["dark blue", "light blue", "purple", "hazel", "amber", "green", "light green", "lime green", "grey", "light grey", "red", "pink"].filter(x => !$makeup.owned.eyelenses.includes(x))>><<set _availableColoursEN = ["dark blue", "light blue", "purple", "hazel", "amber", "green", "light green", "lime green", "grey", "light grey", "red", "pink"]>><<set _availableColoursCN = ["深蓝色", "浅蓝色", "紫色", "榛子色", "琥珀色", "绿色", "浅绿色", "青绿色", "灰色", "浅灰色", "红色", "粉红色"]>> <<if _availableColours.length == 0>> 你已经收集了隐形眼镜的所有的颜色款式,现在没有什么可以让你买的了。 <br><br> <<else>> 每副镜片的价格是<span class="gold">£200</span>。 <br> <<set _lensChoice = _availableColours[0]>> <<for _i, _colour range _availableColours>> <label><span @class="'eye-' + _colour.replace(/ /g, '-')"><span class="colour-eye" style="color:#6E4E11;"><<print _availableColoursCN[_availableColoursEN.indexOf(_colour)]>></span></span> <<print '<<radiobutton "_lensChoice" "'+_colour+'" ' + (_lensChoice is _colour ? "checked" : "") + '>>'>></label> | <</for>> <br><br> <<if $money gte 20000>> <<link [[购买并送回家中|Pharmacy Lenses]]>><<set $money -= 20000>><<set $makeup.owned.eyelenses.push(_lensChoice)>><</link>> <br> <<link [[购买并穿戴|Pharmacy]]>><<set $money -= 20000>><<set $makeup.owned.eyelenses.push(_lensChoice)>><<set $makeup.eyelenses = {"left":_lensChoice, "right":_lensChoice}>><</link>> <br> <<else>> <span class="purple">你买不起这个东西。</span> <br> <</if>> <</if>> <<link [[要求定制彩色隐形眼镜|Pharmacy Ask Custom Lenses]]>><</link>> <br> <<link [[离开|Pharmacy]]>><</link>>
<<if $daily.pharm.impatient gt 2>> "看看这个小贼," 护士绷着脸说道,"现在出去,你已经浪费了我的时间了,如果你玩完了你的小把戏,那就明天再来试试吧!" <br><br><<link [[离开|Pharmacy Lenses]]>><</link>> <<else>> <<if $custom_lenses_already_ordered is 1>> "我希望你上次订购的那些东西能让你满意,"护士说道,"你知道价格的,<<printmoney 45000>>的眼镜费用,加上<<printmoney 5000>>的快递费。如果你为每只眼睛都挑选一种不同颜色的话,那么一共就是<<printmoney 95000>>" <<else>> "对现有的样子不满意么?"护士问道, "我可以订购你选择的颜色,但这将使成本增加一倍。计算一下,<<printmoney 45000>>的眼镜费用,加上<<printmoney 5000>>的快递费。如果你为每只眼睛都挑选一种不同颜色的话,那么一共就是<<printmoney 95000>>。" <</if>> <br><br> <<if $money gte 50000>> <<link [[自定义你的隐形眼镜瞳色|Pharmacy Select Custom Lenses]]>><<set $pharmacy_order_colours to 1>><</link>> <br> <<else>> <span class="purple">你买不起这个东西。</span> <br> <</if>> <<if $money gte 95000>> <<link [[为你的双眼选择不同的瞳色|Pharmacy Select Custom Lenses]]>><<set $pharmacy_order_colours to 2>><</link>> <br> <<elseif $money gte 50000>> <span style="color:#566a9b; cursor:pointer">为你的双眼选择不同的瞳色</span><span class="purple">你买不起这个东西。</span> <br> <</if>> <<link [[离开|Pharmacy Lenses]]>><</link>> <</if>>
"给,"<<he>>将一个平板递给你说道:"你可以使用调色板来选择你喜欢的任何颜色,在你选定之后,我会为你下订单的。" <br><br><br> <div id="picker"></div> <<set _color_lenses_temp>> <!-- used inside colorWheelContactLenses() --> <<run colorWheelContactLenses()>> <br><br> <<link [[选购这个|Pharmacy Order Custom Lenses]]>> <<set $money -= 50000>> <<set $custom_lenses_already_ordered to 1>> <<run $lenses_ordered.push([window.colorNamer(_color_lenses_temp[0].hexString), Time.monthDay.toString() + Time.month + Time.year.toString(), [_color_lenses_temp[0].hexString, _color_lenses_temp[0].hsl["l"] / 500]])>> <<if $pharmacy_order_colours is 2>> <<set $money -= 45000>> <<run $lenses_ordered.push([window.colorNamer(_color_lenses_temp[1].hexString), Time.monthDay.toString() + Time.month + Time.year.toString(), [_color_lenses_temp[1].hexString, _color_lenses_temp[1].hsl["l"] / 500]])>> <</if>> <</link>> <br> <<link [[离开|Pharmacy]]>><</link>>
"这是你的收据,"护士在说着的同时把票递给了你:"你的东西可能在明天之内到达,到时你抽空带着收据回来,当天值班的人会把东西交给你。" <br><br> <<link [[继续|Pharmacy]]>><</link>>
<<if $daily.pharm.impatient is 1>> "您好,请问有什——"<<he>>看清是你就拧起眉头,"你别以为我忘了上次那茬。让我去取货然后转头就走,这好吗?这不好!" <br>你道歉,然后<<he>>然后去检查你的包裹是否到达。 <<elseif $daily.pharm.impatient is 2>> "看看这个小贼," 护士面露狰狞地说道,"现在出去,你已经浪费足够多我的时间了,如果你玩完了你的小把戏,那就明天再来试试吧!" <<set $daily.pharm.impatient to 3>> <<else>> "您好,有什么需……"<<he>>停顿了一下:"哦,您是那位订购隐形眼镜的客人。<<if $player.gender_appearance is "m">>靓仔<<else>>美女<</if>>稍等一下,我去看看货有没有到。"你看着<<he>>走进了身后的房间里。 <</if>> <br><br> <<if !($daily.pharm.impatient gte 2)>> <<link [[等待(0:15)|Pharmacy Ask If Lenses Delivered 2]]>><<set $daily.pharm.impatient to 0>><<pass 15>><</link>> <br> <</if>> <<link [[离开|Pharmacy]]>><<set $daily.pharm.impatient to ($daily.pharm.impatient + 1) || 1>><</link>>
<<set _received to 0>> <<set _tmp_length to clone($lenses_ordered.length)>> <<for _i = 0; _i < $lenses_ordered.length; _i++>> <<if Time.monthDay.toString() + Time.month + Time.year.toString() != $lenses_ordered[_i][1]>> <<set _received += 1>> <<set _spaced_colour_name = window.colorNameTranslate($lenses_ordered[_i][0], "spaced name")>> <<run $makeup.owned.custom_eyelenses.push(clone($lenses_ordered[_i][0]))>> <<run $custom_eyecolours.push({ variable: $lenses_ordered[_i][0], name: _spaced_colour_name, name_cap: _spaced_colour_name.toUpperFirst(), csstext: $lenses_ordered[_i][0], natural: false, lens: true, canvasfilter: { blend: $lenses_ordered[_i][2][0], brightness: +$lenses_ordered[_i][2][1] } })>> <<run $lenses_ordered.deleteAt(_i)>> <<run _i-->> <</if>> <</for>> <<if _received > 0>> <<run window.initCustomLenses()>> /* push custom eyelenses inside setup.colours.eyes */ <<if _received isnot _tmp_length>> <<He>>在过了一会之后气喘吁吁地跑了回来:"我们收到了<<if _received > 1>><<print _received>><</if>>你订购的隐形眼镜,但是其他的<<print (_tmp_length - _received == 1) ? '一个' : _tmp_length - _received>>东西只有你明天再来看看吧,"<<he>>在说着的同时把一个小包裹递给你。 <<else>> 你看到护士从房间拿着一个小包裹回来了,"您的眼镜。"<<he>>说着将东西递给了你。 <br> "有任何问题的话都可以回来找我们解决哦,小<<if $player.gender_appearance is "m">>靓仔<<else>>美女<</if>>。" <</if>> <br><br> <span class="gold">你拿起隐形眼镜的包裹。</span> <<else>> 在等了几分钟后,<<he>>两手空空地回来了:"不好意思,亲爱的。你定制的隐形眼镜还没到,明天应该就到了。" <</if>> <br><br> <<link [[离开|Pharmacy]]>><</link>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> 那个<<person>>看了看你手中的<<print $pharmacyItem.cn_name>>, <<formatmoney $pharmacyItem.price>> <<switch $pharmacyItem.type>> <<case "penis reduction">> "这将收您_printmoney。<<if !$daily.pharm.seductionResult>>所以是它太大了?还是说你想让它变得更小?<</if>>" <<case "penis growth">> "这将收您_printmoney。<<if !$daily.pharm.seductionResult>>你认为你的太小了吗?<</if>>" <<case "penis blocker">> "这需要您支_printmoney。<<if !$daily.pharm.seductionResult>>我想知道你的那玩意到底有多大。<</if>>" <<case "breast reduction">> "这需要您支付_printmoney,请注意,效果可能会有差异。" <<case "breast growth">> "这需要您支付_printmoney,请注意,效果可能会有差异。" <<case "breast blocker">> "这需要您支付_printmoney。" <<case "bottom reduction">> "这需要您支付_printmoney,请注意,效果可能会有差异。" <<case "bottom growth">> "这需要您支付_printmoney,请注意,效果可能会有差异。" <<case "bottom blocker">> "这需要您支付_printmoney。" <<case "Anti-Parasite Cream">> "请支付 _printmoney 。这支药剂应该可以维持2周左右,这取决于你把它涂在哪里。" <<case "Breast Pump">> "这需要您支付_printmoney。" <<case "condoms">> "这需要您支付_printmoney。"<<He>>说着的同时看了你一眼。 <<if $player.gender_appearance is "m">> "很高兴看到人们会采取安全措施,你女朋友真的很幸运。" <</if>> <<case "pregnancy test">> "这需要您支付_printmoney。"<<He>>说着的同时看了你一眼。 <<if $player.gender_appearance is "m">> "你女朋友很幸运。 <<else>> "希望你能得到你想要的结果, <</if>> 它们在受孕当天有些不准确,所以只要给它一些时间或在几天后再进行测试。" <<if $pregnancyTest is undefined>><<set $pregnancyTest to 0>><</if>> <<case "fertility booster">> "这需要您支付_printmoney。"<<He>>说着的同时看了你一眼。 <<if $player.gender_appearance is "m">> "想把你女朋友的肚子搞大?那祝你好运。 <<else>> "哦,谁是那个幸运的父亲呢? <!-- ^ This reads kinda weirdly --> <</if>> 每天吃一片,试着保持着正常的作息吃药。" <<case "contraceptive">> "这需要您支付_printmoney。 <<if $player.gender_appearance is "m">> 很高兴看到人们会采取安全措施,你的女友很幸运。 <</if>> 每天吃一片,试着保持着正常的作息吃药,但你仍旧需要小心,最好的避孕方式只有禁欲。" <<default>> <<run throw new Error(`Missing pharmacyItem type! ${V.pharmacyItem.type}`)>> <</switch>> <br><br> <<if $money gte $pharmacyItem.price>> <<if $pharmacyItem.type is "Breast Pump">> <<link [[付钱|Pharmacy]]>><<run sexShopOnBuyClick(11, false)>><</link>> <<elseif $pharmacyItem.type is "condoms">> <<link [[付钱|Pharmacy]]>><<set $money -= $pharmacyItem.price>><<gcondoms 3>><</link>> <<elseif $pharmacyItem.type is "pregnancy test">> <<link [[交钱|Pharmacy]]>><<set $money -= $pharmacyItem.price>><<set $pregnancyTest += 2>><</link>> <<elseif $pharmacyItem.type is "Anti-Parasite Cream">> <<link [[付钱|Pharmacy]]>><<set $money -= $pharmacyItem.price>><<set $sexStats.pills.pills[$pharmacyItem.type].owned += 1>><<boughtOnce>><</link>> <<else>> <<link [[交钱|Pharmacy]]>><<set $money -= $pharmacyItem.price>><<set $sexStats.pills.pills[$pharmacyItem.type].owned += 14>><<boughtOnce>><</link>> <</if>> <<else>> <span class="purple">你没有那么多钱。</span> <</if>> <br> <<if $pharmacyItem.type.includes("penis") and $promiscuity gte 15 and !$daily.pharm.seductionResult>> <<link [[魅惑|Pharmacy Seduction]]>><</link>><<seductiondifficulty>><<promiscuous2>> <br> <</if>> <<link [[不购买|Pharmacy]]>><</link>>
<<widget "boughtOnce">> <<set $sexStats.pills.boughtOnce to true>> <</widget>>
"你为什么不亲眼看看呢?"你凝视着<<his>>的眼睛说道。 <br><br> <<set $seductiondifficulty to (8888 - ($rng * 20) - ($pharmacyItem.type.includes("growth") ? 500 : 1000))>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>><<promiscuity2>> <<if $seductionrating gte $seductionrequired>> <<set $daily.pharm.seductionResult to "pass">> <<He>>皱了下眉头,然后环顾了一下四周,在确保只有你独自一人之后。<<he>>脸红着将你带到了柜台后面。 <br> <<He>>将你推到在墙上,然后<<his>>在蹲下之后,急忙将你的<<allBottomsUnderwear>>脱掉了。 <br><br> <<set $sexstart to 1>> <<link [[继续|Pharmacy Encounter Sex]]>><</link>> <<else>> <<set $daily.pharm.seductionResult to "fail">> 在短暂的停顿之后,<<he>>直接大声笑了出来。<<ggstress>><<stress 23>> <br> "想得美,<<lass>>!"<<he>>说道。 <br> "那么,你是刷卡还是现金呢?" <br><br> 桌子上有一盒<<print $pharmacyItem.cn_name>>。 <br><br> <<if $money gte $pharmacyItem.price>> <<formatmoney $pharmacyItem.price>> <<link [["支付 " + _printmoney|Pharmacy Seduction End]]>><<set $phase to "pay">><</link>> <<else>> <span class="purple">你没有那么多钱。</span> <</if>> <br> <<link [[算了|Pharmacy Seduction End]]>><<set $phase to "nevermind">><</link>> <</if>>
<<switch $phase>> <<case "nevermind">> 你转身离开了。 <br> "嘿,"<<he>>说道:"我不是故意让你难过的。" <br><br> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <<case "pay">> 你在尴尬的沉默中交出了钱,然后带上了你买的药转身离开。 <br><br> <<set $money -= $pharmacyItem.price>><<set $sexStats.pills.pills[$pharmacyItem.type].owned += 14>><<boughtOnce>> <<link [[继续|Hospital Foyer]]>><<endevent>><</link>> <</switch>> <<unset $pharmacyItem>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $worn.lower.name isnot "naked">> <<set $NPCList[0].lefthand to "lowerclothes">> <<set $NPCList[0].righthand to "lowerclothes">> <<elseif $worn.under_lower.name isnot "naked">> <<set $NPCList[0].lefthand to "underlowerclothes">> <<set $NPCList[0].righthand to "underlowerclothes">> <</if>> <<set $NPCList[0].mouth to "penisentrance">> <<set $NPCList[0].location.head to "genitals">> <<npcidlegenitals>> <<set $enemytrust += 100>> <<set $position to "doggy">> <br><br> <</if>> <<set $exposedPrev to $exposed>> <<effectsman>> <<man>> <<exposure>> <!-- Reaction to seeing penis for the first time during encounter --> <<if $exposed is 2 and $exposedPrev lt 2>> <!-- if penis was exposed just now --> <<if playerChastity()>> "这他妈的是什么?"<<he>>看着你的<<genitals>>,"这一点也不好笑!" <br> <<He>>沉默了片刻。 <br> "我不想继续了,快滚吧。" <br> "多么令人失望,"<<he>>平静地补充道。 <<set $finish to 1>><<set $phase to "chastity">> <<elseif $player.penissize lte 0>> <<He>>的脸在你露出你的<<penis>>后便一下子僵住了。 <<if $player.penissize lte random(-2,1)>> <!-- More likely at smaller sizes; guaranteed at smallest, but never impossible --> "他妈的什么鬼?你在开玩笑吗?这就是你想让我看到的么?"<<He>>笑了起来。 <br><br> <<He>>在停了一会后说道:"是的,我现在没有心情了。" <<incggpenisinsecurity>> <br><br> <<He>>起身整理<<his>>的衣服,然后回到收银台和<<his>>书本前。 <<set $finish to 1>><<set $phase to "tiny">> <<else>> "哇,好可爱。"<<he>>笑了起来。 <<incggpenisinsecurity>> <</if>> <<elseif $player.penissize is 1>> <<if $rng gte 70>> 当你掏出你的<<penis>>时,你听到了嘲笑声,但<<he>>什么也没说。 <<else>> <<He>>在你掏出你的<<penis>>后愣了一下。"额,就这样?我还以为你的裤子里像是有什么特别的东西,"<<he>>说道。 <br><br> "这并没有给我留下任何深刻印象,我有点失去了继续下去的欲望,多买点药,等你变大了再回来。" <<incggpenisinsecurity>> <br><br> <<He>>起身整理<<his>>的衣服,然后回到收银台和<<his>>书本前。 <<set $finish to 1>><<set $phase to "small">> <</if>> <<elseif $player.penissize is 3>> 当你的<<penis>>漏出来时,你听到一阵惊讶的喘息声。 <br> 当你看向<<his>>的脸时,你发现<<his>>的眼睛都亮了起来。 <<elseif $player.penissize gte 4>> "妈的,"当你的<<penis>>下垂时,你听到了喃喃低语。 <br> 你低下头看去,发现<<him>>正目瞪口呆地盯着你的肉棒。 <<if $insecurity_penis_big gte 1 and $acceptance_penis_big lte 999>> <<acceptance "penis_big" 10>><<gacceptance>> <</if>> <</if>> <br><br> <</if>> <<if $finish isnot 1>> <<stateman>> <<actionsman>> <</if>> <<if _combatend or $finish is 1>> <span id="next"><<link [[继续|Pharmacy Encounter Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pharmacy Encounter Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set $daily.pharm.sexFinished to true>> <<capture $pharmacyItem>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "哇!"<<he>>提起裤子,然后挣扎着站起身并靠在柜台上。<<tearful>>你振作了起来。 <br><br> <<clotheson>> <<He>>深吸一口气,然后整理好衣服,回到了柜台前面。 <br> <<if !$pharmacyItem.type.includes("reduction") or $player.penissize lt 3>> <<set $pharmacyItem.price /= 2>> "我想你已经赢得了一个折扣,亲爱的,你可以用<<printmoney $pharmacyItem.price true>>来购买这些药。" <br> "请再来吧,"<<he>>眨了眨眼睛。 <br><br> <<endcombat>> <<if $money gte $pharmacyItem.price>> <<link [["购买 " + $pharmacyItem.cn_name + "并支付 " + _printmoney|Pharmacy]]>> <<set $eventskip to 1>><<set $daily.pharm.sexResult to "buy">> <<set $money -= $pharmacyItem.price>><<set $sexStats.pills.pills[$pharmacyItem.type].owned += 14>><<boughtOnce>> <</link>> <<else>> <span class="purple">你没有那么多钱。</span> <</if>> <<else>> <<set $pharmacyItem to setup.pharmacyItems["penis_blocker"]>> "对不起,亲爱的。在你用你那性感的鸡巴对我做了这些事之后,我不能再卖给你这些缩小药了,我做不到,我想让它保持现在这样的大小。" <br> "我可以用折扣价卖给你生长阻断剂,"<<he>>笑着说道。 <br><br> <<endcombat>> <<if $money gte $pharmacyItem.price>> <<formatmoney $pharmacyItem.price>> <<link [["购买生长阻断剂 " + _printmoney|Pharmacy]]>> <<set $eventskip to 1>><<set $daily.pharm.sexResult to "buy">> <<set $money -= $pharmacyItem.price>><<set $sexStats.pills.pills["penis blocker"].owned += 14>><<boughtOnce>> <</link>> <<else>> <span class="purple">你没有那么多钱。</span> <</if>> <</if>> <br> <<link [[不买|Pharmacy]]>><<set $eventskip to 1>><<set $daily.pharm.sexResult to "dontBuy">><</link>> <<elseif $enemyhealth lte 0>> <<personsimple>>摔到了地上,摸着自己的伤口。<<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> 你看向柜台,看到你想购买的<<print $pharmacyItem.cn_name>>药丸。 <br><br> <<set $daily.pharm.closed to true>> <<clearNPC "pharmNurse">> <<link [[在护士拿走药片之前偷走药片|Hospital Foyer]]>> <<set $eventskip to 1>> <<crimeUp $pharmacyItem.price "thievery">><<set $sexStats.pills.pills[$pharmacyItem.type].owned += 14>><<boughtOnce>> <</link>><<crime "thievery">> <br> <<link [[直接离开|Hospital Foyer]]>><<set $eventskip to 1>><</link>> <<elseif $finish is 1>> <<set $daily.pharm.sexResult to "embarrassed">> <<switch $phase>> <<case "chastity">> 尴尬的是,你站起来时说不出话。 <<clotheson>><<endcombat>> <<case "tiny">> 脸因极度窘迫而红了,你站了起来。<<clotheson>> 护士看都不看你一眼。 <br><br> <<endcombat>> <<case "small">> 你尴尬地站了起来。<<clotheson>> "别忘了吃药," 护士说道。<<if $pharmacyItem.type.includes("growth")>>"你需要他们。"<</if>> <br><br> <<endcombat>> <<if $money gte $pharmacyItem.price>> <<formatmoney $pharmacyItem.price>> <<link [["支付 " + _printmoney + " 买 " + $pharmacyItem.cn_name|Pharmacy]]>> <<set $eventskip to 1>> <<set $money -= $pharmacyItem.price>><<set $sexStats.pills.pills[$pharmacyItem.type].owned += 14>><<boughtOnce>> <</link>> <br> <<else>> <span class="purple">你没有那么多钱。</span> <</if>> <<default>> <!-- Is this for error catching? I don't think it should be able to happen. --> 当<<personsimple>>站起来整理<<his>>的衣服时,<<he>>看起来很沮丧。<<He>>回到书柜前,拿起<<his>>的书。 <br> <<clotheson>><<endcombat>> <</switch>> <<link [[离开|Hospital Foyer]]>><<set $eventskip to 1>><</link>> <<else>> <br><br> <<link [[继续|Hospital Foyer]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <</capture>> <<unset $pharmacyItem>> <<unset $exposedPrev>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> 你向护士索要晨起后吃的药物。 <br><br> <<if playerBellyVisible()>> "你<<if $pregnancyStats.aftermorningpills>>如果已经知道了,<</if>>就不应该服用这些药物,而且很明显你这样做了。它对你的健康有很大的害处,而且不会产生预期的效果。"<<he>>一边告诉你,一边看着你的<<bellyDescription "pc">>。"如果你还想要的话,请给我£500。由于法律原因,我们不能批量出售这些产品。你必须在我监督你的期间服用,以防出现问题。" <br><br> <<if not getPregnancyObject().awareOf>> <<if $money gte 50000>> <<link [[把钱交出来,然后吃药 (0:15)|Pharmacy Morning After pill 2]]>><<pass 15>><</link>> <<else>> <span class="purple">你没有那么多钱。</span> <</if>> <<else>> 你知道你怀孕了,你不会冒任何风险。 <br> <</if>> <br> <<link [["不买"|Pharmacy]]>><</link>> <<else>> "这些药片只在性交后的短时间内有效。如果一个卵子已经受精并依偎在你的子宫里,服用它们可能对你的健康有害。<<if $pregnancyStats.aftermorningpills>>记住,这些药片不是避孕方法。也许你应该考虑使用避孕套或避孕药,你可以在这里买到,它们危害较小。<</if>>" <br><br> <<He>>打开一个抽屉,拿出一个装有一颗药丸的水泡。"£500。由于法律原因,我们不能批量销售这些产品。你必须在我监督你的时候服用,以防万一。" <br><br> <<if $money gte 50000>> <<link [[把钱交出来,然后吃药 (0:15)|Pharmacy Morning After pill 2]]>><<pass 15>><</link>> <<else>> <span class="purple">你没有那么多钱。</span> <</if>> <br> <<link [["不买"|Pharmacy]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set $money -= 50000>> <<set $pregnancyStats.aftermorningpills++>> <<pregnancyMorningAfterPill>> 护士指给你一张椅子坐下,你吃了药,而<<he>>仔细地看着你。 <br><br> <<switch _morningAfterPillResult>> <<case "no pregnant">> 你坐在椅子上等它生效。你觉得肚子有点冷。几分钟后,护士检查了你的瞳孔和血压。"一切都没问题,你可以走了。"<<lllarousal>> <<llstress>> <br><br> <<arousal -5000>> <<stress -12>> <<clamp>> <<link [[离开|Pharmacy]]>><</link>> <<case "successful">> 你坐在椅子上等它生效。你觉得肚子有点冷,还有点痛。几分钟后,护士检查了你的瞳孔和血压。<<He>>能看出你脸上的不适。"看来这药丸起作用了。你可能会感到一些疼痛,但很快就会过去的。你可以走了。"<<lllarousal>> <<llstress>> <<gpain>> <br><br> <<arousal -5000>> <<stress -12>> <<pain 2>> <<clamp>> <<link [[离开|Pharmacy]]>><</link>> <<case "a little late">> 你坐在椅子上,等待它起作用。你感觉肚子有一种不舒服的感觉和一阵剧痛。护士注意到你痛苦的脸,走近你。<<He>>检查了你的瞳孔和血压。"看来药丸已经起作用了,不过上课时间到了。如果你还需要这种药,不要等那么久。你现在的疼痛过一段时间就会消失。你可以走了。"<<lllarousal>> <<llstress>> <<ggpain>> <br><br> <<arousal -5000>> <<stress -12>> <<pain 8>> <<clamp>> <<link [[离开|Pharmacy]]>><</link>> <<case "late">> 你坐在椅子上,等待着它起作用。你感到肚子里有一种奇怪的感觉,你痛得直打滚。护士冲向你,检查你的瞳孔和血压。<<He>>可以看到你脸上的不适。"好像很久没……"你感觉腹部被狠狠地捏了一下,疼得抽搐起来。护士注意到了你痛苦的脸。"好吧,不管怎么说,药丸已经起作用了。你会感到一阵疼痛,这是正常的,会过去的。如果你再需要这种药,不要等那么久。你现在可以走了。"<<lllarousal>> <<ggtrauma>> <<ggpain>> <br><br> <<arousal -5000>> <<trauma 20>> <<pain 20>> <<clamp>> <<link [[离开|Pharmacy]]>><</link>> <<case "too late">> 你坐在椅子上,并开始等待它生效。你感到腹部有一种难受的感觉,随后转换成了扭曲的疼痛感。护士马上冲到你身边,开始检查你的瞳孔和血压。<<He>>可以看到你那因疼痛而苍白的面庞。"看来已经很久没有……"你的腹部传来一阵非常剧烈的疼痛,这迫使你弯下身子,从椅子上摔下来。你的视线开始模糊了,这种疼痛感真的让人难以忍受。<<lllarousal>> <<ggtrauma>> <<ggpain>> <br><br> <<set $arousal to 0>> <<trauma 50>> <<pain 200>> <<clamp>> <<link [[视线渐渐黑了下去……|Pharmacy Morning After pill passout]]>><<pass 60>><<endevent>><</link>> <<default>> 这是一个错误…… <br><br> <<link [[离开|Pharmacy]]>><</link>> <</switch>>
你能感觉到身体被人抬起、移动,你听见身边的声响,你睁眼片刻,看见护士忧心忡忡的面庞,你认出了穿着白大褂的另一人,是哈珀医生,"我不确定你知不知情,但总而言之,<span class="red">你怀孕了</span>,你真不该吞下那药丸。"<<lllarousal>><<ggstress>> <br><br> 在你做出回答之前,你感到腹部又传来一次强烈而痛苦的痉挛。<<ggtrauma>> <<gggpain>> <br><br> <<set getPregnancyObject().awareOf to true>> <<stress 12>> <<trauma 50>> <<pain 200>> <<arousal -5000>> <<clamp>> <<link [[继续|Passout hospital]]>><<endevent>><<pass 60>><</link>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<if $brothelVending.products % 2>> <<if $weekly.brothelVMCondoms>> 本周你已经为自动售货机里的避孕套进行了补货。 <br><br> <<link [[返回|Pharmacy]]>><</link>> <<elseif $brothelVending.condomsToRefill lt 10>> 你不需要给自动售货机里的避孕套补货。 <br><br> <<link [[返回|Pharmacy]]>><</link>> <<elseif $money lt 60000>> 你买不起避孕套来给自动售货机补货。 <br><br> <<link [[返回|Pharmacy]]>><</link>> <<else>> 你告诉护士所需的避孕套数量: <br><br> <<link [[买 10 包 (£600)|Pharmacy Bought Condoms in Bulk]]>><<set $condomsBought to 10>><</link>> <br> <<if $brothelVending.condomsToRefill gte 25>> <<if $money gte 25 * 6000>> <<link [[买 25 包 (£1,500)|Pharmacy Bought Condoms in Bulk]]>><<set $condomsBought to 25>><</link>> <br> <<else>> 你买不起 25 包。 <br> <</if>> <</if>> <<if $brothelVending.condomsToRefill gte 50>> <<if $money gte 50 * 6000>> <<link [[买 50 包 (£3,000)|Pharmacy Bought Condoms in Bulk]]>><<set $condomsBought to 50>><</link>> <br> <<else>> 你买不起 50 包。 <br> <</if>> <</if>> <<if $brothelVending.condomsToRefill gte 100>> <<condomsPrice 100>> <<formatmoney _price>> <<if $money gte _price>> <<link [[`买 100 包 (${_printmoney})`|Pharmacy Bought Condoms in Bulk]]>><<set $condomsBought to 100>><</link>> <br> <<else>> 你买不起 100 包。 <br> <</if>> <</if>> <<if $brothelVending.condomsToRefill gte 150>> <<condomsPrice 150>> <<formatmoney _price>> <<if $money gte _price>> <<link [[`买 150 包 (${_printmoney})`|Pharmacy Bought Condoms in Bulk]]>><<set $condomsBought to 150>><</link>> <br> <<else>> 你买不起 150 包。 <br> <</if>> <</if>> <<if $brothelVending.condomsToRefill gte 11>> <<condomsPrice $brothelVending.condomsToRefill>> <<formatmoney _price>> <<if $money gte _price>> <<link [[`买${$brothelVending.condomsToRefill}包 (${_printmoney})`|Pharmacy Bought Condoms in Bulk]]>><<set $condomsBought to $brothelVending.condomsToRefill>><</link>> <br> <<else>> 你买不起 $brothelVending.condomsToRefill 包。 <br> <</if>> <</if>> <<link [["不买"|Pharmacy]]>><</link>> <</if>> <<else>> 你向护士提及妓院里設贩卖机的主意,并要求<<him>>在你大量购买避孕套时给你一些折扣。 <br><br> <<He>>露出一副不敢置信的表情,"你说的大量是多少?上百包?上千包?上万包?那你还是找个批发商吧。" <br><br> 你答道贩卖机能装载 200 包,因此你打算以每 10 包为一单位进货。 <br><br> "那可算不上大量啊,<<girl>>,低于 50 包的话我没法给你折扣,但从51包到100包,我能砍个2%的价格,超过100包,我会给你5%折扣,最多就这样。毕竟我的利润本来就不是很高啊,这地方的避孕套都很贵的,不过我可以再给个添头,帮你把你买来的避孕套送到妓院那里。" <br><br> <<set $brothelVending.products += 1>> <<set $brothelVending.condomsToRefill to 200>> <<link [[为妓院买避孕套 (0:10)|Pharmacy Buy Condoms in Bulk]]>><<pass 10>><</link>> <br> <<link [["不买"|Pharmacy]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<set _partial to Math.min($condomsBought, 50)>> <<condomsPrice _partial>> <<formatmoney _price>> "好的,$condomsBought包三包装的避孕套。"<<He>>准备好包装,放在一个<<if $condomsBought lte 25>>小<</if>>纸箱里,同时出声计算总数。"这些是_partial个,每个£60,_printmoney。 <<condomsPrice $condomsBought>> <<if $condomsBought gt 50>> <<set _partial to Math.min($condomsBought - 50, 50)>> <<set _price2 to _partial * 6000 * .98>> <<formatmoney _price2>> 再加上_partial个,每个£60,和2%的折扣,_printmoney。 <<if $condomsBought gt 100>> <<set _partial to $condomsBought - 100>> <<set _price2 to _partial * 6000 * .95>> <<formatmoney _price2>> 然后是_partial个,每个£60,再减去 5%,_printmoney。 <</if>> 一共是<<printmoney _price>>。 <</if>> 我会把这些送出去。感谢您的购买。" <br><br> 你算好钱,把钱交给<<him>>。 <br><br> <<set $money -= _price>> <<set $brothelVending.condoms += $condomsBought>> <<set $brothelVending.condomsToRefill -= $condomsBought>> <<set $brothelVending.weeksEmpty to 0>> <<set $weekly.brothelVMCondoms to true>> <<unset $condomsBought>> <<earnFeat "Brothel Provider">> <<link [[继续|Pharmacy]]>><</link>>
<<widget "harper_intro">> <<if $hospitalintro is 0>> <<set $hospitalintro to 1>> <<npc Harper>><<person1>>只不过一会,一个身穿白大褂,手拿病历板的<<personsimple>>从隔壁的房间里走出来并向你招手。 <br><br> <<He>>对你笑了笑,"你好,我是哈珀医生。"你跟着走进了<<his>>的办公室,然后随便找了个位置坐下。<<He>>看起来很是年轻,至少没有超过25岁。 <br><br> <<elseif $hospitalintro is "livestock">> <<set $hospitalintro to 1>> <<npc Harper>><<person1>> 只不过一会,一个身穿白大褂,手拿病历板的<<personsimple>>从隔壁的房间里走出来并向你招手。 <br><br> 是农场的那个医生。那个在你身上做实验的人。"你好,我是哈珀医生。"<<his>>并没有显现出特别的神情。你犹豫了一下后,还是进入了<<his>>一起去了办公室并坐了下来。现在你待在一个繁忙的医院里,而并非是在那个与世隔绝的农场。 <br><br> <<else>> <<npc Harper>><<person1>>只不过一会,哈珀医生从<<his>>的办公室里走出来并向你招手。你跟着<<him>>进去并找了个地方坐了下来。 <br><br> <</if>> <</widget>>
<<widget condomsPrice>> <<if _args[0] lte 50>> <<set _price to _args[0] * 6000>> <<elseif _args lte 100>> <<set _price to 50 * 6000 + (_args[0] - 50) * 6000 * .98>> <<else>> <<set _price to 50 * 6000 + 50 * 6000 * .98 + (_args[0] - 100) * 6000 * .95>> <</if>> <</widget>>
<<effects>> 你环顾营地。四周布满了叶片与草,而能够使用的木头比较难找,因为缺乏切割工具所以你得一边探索一边留意大小形状合适的木块,然后用锋利的石头稍作调整。 <br><br> 只要精力足够,你就能做出简单的家具来。 <br><br> <<if $island[$island.home].space is 0>> 你没地方放家具了。 <br><br> <<else>> 你还有<<number $island[$island.home].space>>的空间摆放更多家具。 <br><br> <</if>> 你还有<<number $island.wood>>块木头。 <br><br> <<if $tiredness gte $tirednessmax>> 你太累了,做不了任何事。 <br><br> <<else>> 家务<span class="red">N</span> <br> <<if !$island[$island.home].trap>> 简单陷阱:有50%的机会诱捕攻击者。| <<link [[建造 (2:00)|Island Build Simple Trap]]>><<island_pass 120>><<set $island[$island.home].trap to "simple">><<set $island[$island.home].space -= 1>><</link>><<wood_required 0>> <br> <<elseif $island[$island.home].trap>> 简单陷阱: <span class="teal">修好了</span> <<if $island[$island.home].trap is "simple">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].trap to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<else>> 简单陷阱: <span class="black">需要更多空间。</span> <br> <</if>> <br> 家务<span class="pink">F+</span> <br> <<if $island[$island.home].curtains is "simple" or $island[$island.home].curtains is "basic" or $island[$island.home].curtains is "advanced">> 简易窗帘: <span class="teal">修好了</span> <<if $island[$island.home].curtains is "simple">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].curtains to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif $island[$island.home].space is 0>> 简易窗帘: <span class="black">需要更多空间。</span> <br> <<elseif currentSkillValue('housekeeping') lt 100>> 简易窗帘: <span class="black">需要更高的家务技能。</span> <br> <<elseif !$island[$island.home].curtains>> <<if $island.wood lt 6>> 简易窗帘: <span class="black">需要更多的木材。</span> <<wood_required 6>> <br> <<else>> 简单的窗帘:改善睡眠质量。| <<link [[修建 (2:00)|Island Build Simple Curtains]]>><<island_pass 120>><<set $island[$island.home].curtains to "simple">><<set $island.wood -= 6>><<set $island[$island.home].space -= 1>><</link>> <<wood_required 6>> <br> <</if>> <</if>> <<if $island[$island.home].bird_feeder is "simple" or $island[$island.home].bird_feeder is "basic" or $island[$island.home].bird_feeder is "advanced">> 简易喂鸟器: <span class="teal">修好了</span> <<if $island[$island.home].bird_feeder is "simple">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].bird_feeder to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif $island[$island.home].space is 0>> 简易喂鸟器: <span class="black">需要更多空间。</span> <br> <<elseif currentSkillValue('housekeeping') lt 100>> 简易喂鸟器: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].bird_feeder>> <<if $island.wood lt 8>> 简易喂鸟器: <span class="black">需要更多的木材。</span> <<wood_required 8>> <br> <<else>> 简易喂鸟器: 当你外出探险时,鸟儿很少会留下核桃。| <<link [[修建 (4:00)|Island Build Simple Bird Feeder]]>><<island_pass 240>><<set $island[$island.home].bird_feeder to "simple">><<set $island.wood -= 8>><<set $island[$island.home].space -= 1>><</link>> <<wood_required 8>> <br> <</if>> <</if>> <<if $island[$island.home].camouflage is "simple" or $island[$island.home].camouflage is "basic" or $island[$island.home].camouflage is "advanced">> 简单伪装: <span class="teal">修好了</span> <<if $island[$island.home].camouflage is "simple">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].camouflage to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif $island[$island.home].space is 0>> 简单伪装: <span class="black">需要更多空间。</span> <br> <<elseif currentSkillValue('housekeeping') lt 100>> 简单伪装: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].camouflage>> 简单伪装: 稍微降低睡觉时发生敌对事件的可能性。| <<link [[修建 (2:00)|Island Build Simple Camouflage]]>><<island_pass 120>><<set $island[$island.home].camouflage to "simple">><<set $island[$island.home].space -= 1>><</link>><<wood_required 0>> <br> <</if>> <br> 家务<span class="purple">D</span> <br> <<if $island[$island.home].trap is "basic" or $island[$island.home].trap is "advanced">> 基础陷阱: <span class="black">修好了</span> <<if $island[$island.home].trap is "basic">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].trap to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif currentSkillValue('housekeeping') lt 200>> 基础陷阱: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].trap>> 基础陷阱: <span class="black">需要简易陷阱</span> <br> <<elseif $island[$island.home].trap is "simple">> <<if $island.wood lt 2>> 基础陷阱: <span class="black">需要更多木头。</span> <<wood_required 2>> <br> <<else>> 基础陷阱: 会有75%的机会诱捕攻击者。| <<link [[修建 (3:00)|Island Build Basic Trap]]>><<island_pass 180>><<set $island[$island.home].trap to "basic">><<set $island.wood -= 2>><</link>> <<wood_required 2>> <br> <</if>> <</if>> <<if $island[$island.home].decor is "simple" or $island[$island.home].decor is "basic" or $island[$island.home].decor is "advanced">> 简单装饰: <span class="teal">修好了</span> <<if $island[$island.home].decor is "simple">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].simple to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif $island[$island.home].space is 0>> 简单装饰: <span class="black">需要更多空间。</span> <br> <<elseif currentSkillValue('housekeeping') lt 200>> 简单装饰: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].decor>> <<if $island.wood lt 2>> 简单装饰: <span class="black">需要更多的木材。</span> <<wood_required 4>> <br> <<else>> 简单装饰: 每次探险后返回营地都会减少一点压力。| <<link [[修建 (4:00)|Island Build Simple Decor]]>><<island_pass 240>><<set $island[$island.home].decor to "simple">><<set $island.wood -= 2>><<set $island[$island.home].space -= 1>><</link>> <<wood_required 2>> <br> <</if>> <</if>> <br> 家务<span class="purple">D+</span> <br> <<if $island[$island.home].curtains is "basic" or $island[$island.home].curtains is "advanced">> 基本窗帘: <span class="black">修好了</span> <<if $island[$island.home].curtains is "basic">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].curtains to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif currentSkillValue('housekeeping') lt 300>> 基本窗帘: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].curtains>> 基本窗帘: <span class="black">需要简易窗帘。</span> <br> <<elseif $island[$island.home].curtains is "simple">> 基本窗帘: 改善睡眠质量。| <<link [[修建 (2:00)|Island Build Basic Curtains]]>><<island_pass 120>><<set $island[$island.home].curtains to "basic">><</link>><<wood_required 0>> <br> <</if>> <<if $island[$island.home].bird_feeder is "basic" or $island[$island.home].bird_feeder is "advanced">> 基本喂鸟器: <span class="teal">修好了</span> <<if $island[$island.home].bird_feeder is "basic">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].bird_feeder to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif currentSkillValue('housekeeping') lt 300>> 基本喂鸟器: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].bird_feeder>> 基本喂鸟器: <span class="black">需要简单的喂鸟器。</span> <br> <<elseif $island[$island.home].bird_feeder is "simple">> <<if $island.wood lt 2>> 基本喂鸟器: <span class="black">需要更多木材。</span> <br> <<else>> 基本喂鸟器: 当你外出探险时,鸟儿有时会给你留下胡桃。| <<link [[修建 (2:00)|Island Build Basic Bird Feeder]]>><<island_pass 120>><<set $island[$island.home].bird_feeder to "basic">><<set $island.wood -= 2>><</link>><<wood_required 2>> <br> <</if>> <</if>> <<if $island[$island.home].chair is "simple" or $island[$island.home].chair is "basic" or $island[$island.home].chair is "advanced">> 凳子: <span class="teal">修好了</span> <<if $island[$island.home].chair is "simple">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].chair to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif $island[$island.home].space is 0>> 凳子: <span class="black">需要更多空间。</span> <br> <<elseif currentSkillValue('housekeeping') lt 300>> 凳子: <span class="black">需要更高的家政技能。</span> <br> <<else>> <<if $island.wood lt 7>> 凳子: <span class="black">需要更多的木材。</span> <<wood_required 7>> <br> <<else>> 凳子: 很难建造,但没用。| <<link [[修建 (6:00)|Island Build Stool]]>><<island_pass 360>><<set $island[$island.home].chair to "simple">><<set $island.wood -= 7>><<set $island[$island.home].space -= 1>><</link>> <<wood_required 7>> <br> <</if>> <</if>> <br> 家务 <span class="blue">C</span> <br> <<if $island[$island.home].trap is "advanced">> 高级陷阱: <span class="teal">修好了</span> <<if $island[$island.home].trap is "advanced">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].trap to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif currentSkillValue('housekeeping') lt 400>> 高级陷阱: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].trap or $island[$island.home].trap is "simple">> 高级陷阱: <span class="black">需要基本陷阱</span> <br> <<else>> <<if $island.wood lt 3>> 高级陷阱: <span class="black">需要更多的木材。</span> <<wood_required 3>> <br> <<else>> 高级陷阱: 会一直诱捕袭击者。| <<link [[修建 (4:00)|Island Build Advanced Trap]]>><<island_pass 240>><<set $island[$island.home].trap to "advanced">><<set $island.wood -= 3>><</link>> <<wood_required 3>> <br> <</if>> <</if>> <<if $island[$island.home].decor is "basic" or $island[$island.home].decor is "advanced">> 基本装饰: <span class="teal">修好了</span> <<if $island[$island.home].decor is "basic">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].decor to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif currentSkillValue('housekeeping') lt 400>> 基本装饰: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].decor>> 基本装饰: <span class="black">需要简单的装饰。</span> <br> <<else>> <<if $island.wood lt 8>> 基本装饰: <span class="black">需要更多的木材。</span> <<wood_required 8>> <br> <<else>> 基本装饰:每次探险后返回营地时,都会减少更多的压力。| <<link [[修建 (4:00)|Island Build Basic Decor]]>><<island_pass 240>><<set $island[$island.home].decor to "basic">><<set $island.wood -= 8>><</link>> <<wood_required 8>> <br> <</if>> <</if>> <<if $island[$island.home].camouflage is "basic" or $island[$island.home].camouflage is "advanced">> 基本伪装: <span class="teal">修好了</span> <<if $island[$island.home].camouflage is "basic">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].camouflage to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif currentSkillValue('housekeeping') lt 400>> 基本伪装: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].camouflage>> 基本伪装: <span class="black">需要简单的伪装。</span> <br> <<else>> 基本伪装:适度降低睡觉时发生敌对事件的几率。| <<link [[修建 (2:00)|Island Build Basic Camouflage]]>><<island_pass 120>><<set $island[$island.home].camouflage to "basic">><</link>><<wood_required 0>> <br> <</if>> <br> 家务 <span class="blue">C+</span> <br> <<if $island[$island.home].curtains is "advanced">> 高级窗帘: <span class="teal">修好了</span> <<if $island[$island.home].curtains is "advanced">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].curtains to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif currentSkillValue('housekeeping') lt 500>> 高级窗帘: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].curtains or $island[$island.home].curtains is "simple">> 高级窗帘: <span class="black">需要基本的窗帘。</span> <br> <<else>> <<if $island.wood lt 2>> 高级窗帘: <span class="black">需要更多的木材。</span> <<wood_required 2>> <<else>> 高级窗帘: 大大提高了睡眠质量。| <<link [[修建 (2:00)|Island Build Advanced Curtains]]>><<island_pass 120>><<set $island[$island.home].curtains to "advanced">><<set $island.wood -= 2>><</link>><<wood_required 2>> <br> <</if>> <</if>> <<if $island[$island.home].bird_feeder is "advanced">> 高级喂鸟器: <span class="teal">修好了</span> <<if $island[$island.home].bird_feeder is "advanced">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].bird_feeder to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif currentSkillValue('housekeeping') lt 500>> 高级喂鸟器: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].bird_feeder or $island[$island.home].bird_feeder is "simple">> 高级喂鸟器: <span class="black">需要基本喂鸟器。</span> <br> <<else>> <<if $island.wood lt 2>> 高级喂鸟器: <span class="black">需要更多的木材。</span> <<wood_required 2>> <<else>> 高级喂鸟器:当你外出探险时,鸟儿经常会给你留下胡桃。| <<link [[修建 (2:00)|Island Build Advanced Bird Feeder]]>><<island_pass 120>><<set $island[$island.home].bird_feeder to "advanced">><<set $island.wood -= 2>><</link>><<wood_required 2>> <br> <</if>> <</if>> <br> 家务 <span class="lblue">B</span> <br> <<if $island[$island.home].decor is "advanced">> 高级装饰: <span class="teal">修好了</span> <<if $island[$island.home].decor is "advanced">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].decor to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif currentSkillValue('housekeeping') lt 600>> 高级装饰: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].decor or $island[$island.home].decor is "simple">> 高级装饰: <span class="black">需要基本的装饰。</span> <br> <<else>> <<if $island.wood lt 8>> 高级装饰: <span class="black">需要更多的木材。</span> <<wood_required 8>> <br> <<else>> 高级装饰:每次探险后返回营地,都能减少更多的压力。| <<link [[修建 (4:00)|Island Build Advanced Decor]]>><<island_pass 240>><<set $island[$island.home].decor to "advanced">><<set $island.wood -= 8>><</link>> <<wood_required 8>> <br> <</if>> <</if>> <br> 家务 <span class="lblue">B+</span> <br> <<if $island[$island.home].chair is "basic" or $island[$island.home].chair is "advanced">> 椅子: <span class="teal">修好了</span> <<if $island[$island.home].chair is "basic">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].chair to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif currentSkillValue('housekeeping') lt 700>> 椅子: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].chair>> 椅子: <span class="black">需要凳子。</span> <br> <<else>> <<if $island.wood lt 5>> 椅子: <span class="black">需要更多的木材。</span> <<wood_required 5>> <br> <<else>> 椅子:甚至更难修了,但仍然没有用处。| <<link [[修建 (2:00)|Island Build Chair]]>><<island_pass 120>><<set $island[$island.home].chair to "basic">><</link>> <<wood_required 5>> <br> <</if>> <</if>> <<if $island[$island.home].camouflage is "advanced">> 高级伪装: <span class="teal">修好了</span> <<if $island[$island.home].camouflage is "advanced">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].camouflage to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif currentSkillValue('housekeeping') lt 700>> 高级伪装: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].camouflage or $island[$island.home].camouflage is "simple">> 高级伪装: <span class="black">需要基本的伪装。</span> <br> <<else>> 高级伪装:大大减少在睡觉时发生敌对事件的机会。| <<link [[修建 (2:00)|Island Build Advanced Camouflage]]>><<island_pass 120>><<set $island[$island.home].camouflage to "advanced">><</link>><<wood_required 0>> <br> <</if>> <br> /*Housekeeping <span class="teal">A</span> <br> <br> Housekeeping <span class="teal">A+</span> <br> <br>*/ 家务 <span class="green">S</span> <br> <<if $island[$island.home].chair is "advanced">> 王座: <span class="teal">修好了</span> <<if $island[$island.home].chair is "advanced">> | <<link [[拆除 (1:00)|Island Build]]>><<island_pass 60>><<set $island[$island.home].chair to undefined>><<set $island[$island.home].space += 1>><</link>> <</if>> <br> <<elseif currentSkillValue('housekeeping') lt 1000>> 王座: <span class="black">需要更高的家政技能。</span> <br> <<elseif !$island[$island.home].chair or $island[$island.home].chair is "simple">> 王座: <span class="black">需要椅子。</span> <br> <<else>> <<if $island.wood lt 12>> 王座: <span class="black">需要更多的木材。</span> <<wood_required 12>> <br> <<else>> 王座:适合狂野的君主。| <<link [[修建 (6:00)|Island Build Throne]]>><<island_pass 360>><<set $island[$island.home].chair to "advanced">><<set $island.wood -= 12>><</link>> <<wood_required 12>> <br> <</if>> <</if>> <br> <</if>> <<if $islander_mask gte 1>> 面具雕刻熟练程度: <<if $islander_mask gte 100>> <span class="green">熟练</span> <<elseif $islander_mask gte 80>> <span class="teal">练习过</span> <<elseif $islander_mask gte 60>> <span class="lblue">还行</span> <<elseif $islander_mask gte 40>> <span class="blue">差</span> <<elseif $islander_mask gte 20>> <span class="purple">很差</span> <<else>> <span class="pink">垃圾</span> <</if>> <br> <<if $island.wood lt 1>> 岛民面具: <span class="black">需要更多的木材。</span> <<wood_required 1>> <br> <<else>> 岛民面具:也许能帮你通过城堡守卫。| <<link [[修建 (1:00)|Island Build Mask]]>><<set $islander_mask += 10>><<set $island.wood -= 1>><</link>> <<wood_required 1>> <br> <</if>> <br> <</if>> <<if $island.explore_locations.includes("bay")>> <<if $island.raft gte 100>> <<link [[把木筏驶回镇上(1:00)|Island Sail]]>><<island_pass 60>><</link>> <br><br> <<elseif $island.raft gte 1>> <<if $island.wood gte 5>> 筏子:能帮助你逃离这个岛。| <<link [[修建 (3:00)|Island Build Raft]]>><<island_pass 180>><<set $island.raft += 10>><<set $island.wood -= 5>><</link>> <<wood_required 5>> <br> <<else>> 木筏: <span class="black">需要更多的木材。</span> <<wood_required 5>> <br> <</if>> <br> <</if>> <</if>> <<link [[返回|Island]]>><</link>> <br>
<<effects>> 你把一些叶子绑在一起,形成一段绳子。你把两头分别绑在通往营地的小路上的树上。它会绊倒某人,也许会伤到他们,使他们撤退。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 你把两块木头刻成一个简单的小玩意儿,然后把它半埋在土里。然后你把绳子绑成一个圈,另一端绕在一个悬垂的树枝上。这个陷阱应该会更有效。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 你修了一个更复杂的陷阱,把绳子连接到两边的两棵树上,还有一个悬垂的树枝。它覆盖的范围很广,任何踏进圈内的人都会发现他们的脚踝在他们做出反应之前就被套住了。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 你在木头上凿刻,然后把它们放在你睡觉的地方上方。找到合适长度的叶子需要一段时间,但你可以用绿色的纱把你睡觉的地方遮盖起来。它并不是不透明的,但它能挡住一些光线,让你感觉不像是在露天睡眠。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 你花时间把更多的树叶卷进窗帘,使它们更饱满。当你完成时,睡眠点感觉像一个封闭的空间。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 有了更多的木材和油脂,你就能进一步改进窗帘了。现在它可以被拉着向后拉,形成一个欢迎的拱门,然后在睡觉的时候放下来。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 你拿着几块木头和一块锋利的石头坐下来。用点时间你应该能雕刻出一些装饰。但是你要雕刻什么呢? <br><br> <<set $island[$island.home].decoration to "雕像">> <<textbox "$island[$island.home].decoration" "figurines">> <<link [[继续|Island Build]]>> <<if $island[$island.home].decoration is undefined or $island[$island.home].decoration is "">> <<set $island[$island.home].decoration to "雕像">> <</if>> <<set $island[$island.home].decoration to Util.escape($island[$island.home].decoration)>> <</link>> <br>
<<effects>> 你耐心地把木头刻成<<print $island[$island.home].decoration>>,这应该会让你的营地看起来更简陋。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 营地上点缀着的一些小树本身就很漂亮,应该把它们带到树林里来。你开始清理它们底部周围的杂草,让它们在孤独中显得更有尊严,然后你在每棵树的底部周围放置了一个木框,这样它们看起来就像是有意种植一样。 <br><br> 只是做做样子,但确实让营地看起来更复杂了。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 利用长叶和木材的巧妙组合,你可以制作出许多篮子状的容器。然后你用泥土填满它们,在周围寻找你能找到的最漂亮的花。 <br><br> 你把它们种在篮子里,挂在你的宠物树上。在它和<<print $island[$island.home].decoration>>之间,现在看起来像是某个人的花园了。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 你在木头上刻上缺口,然后搭起一个平台让鸟儿站在上面。中间有一个空间。用附近的草籽来填满它应该不难。为路过的鸟儿做一顿方便的午餐,也许它们会留下些什么作为回报。 <br><br> <<if $harpy gte 4>> 你克制住自己啄它们的冲动。 <br><br> <</if>> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 你刻了一个碗,把它放在喂鸟器的中心。这将使午餐更方便你的羽毛朋友们食用。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 这并不是一个简单的过程,你的工具只限于不同形状的岩石。但你可以把你的木材雕成一个笼子的样子,插在喂鸟器的中间。装满种子后,这里应该能成为路过的鸟类受欢迎的喂食区域。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 你为你的<<bottom>>制作了一个休息的平台,并给其他木条开槽,以便制作椅子腿。这需要一段时间,没有钉子也很难使它变得结实,但是当你的体重压在它上面时,结果应该会更结实,而不是更少。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 你在凳子的一侧刻上缺口,再插上更多的木头。这需要几次尝试,但你可以创造一个坚固的框架,应该能支持你的重量。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> <<earnFeat "Wild Monarch">> 你拿着几块尖利的石头坐下来开始工作,把木头雕刻成优雅的曲线。一旦完成,你就把它们固定在椅子上,创造出一个配得上君主的宝座。不管怎么说,在偏远岛屿上用木棍和石头建造的宝座也是宝座。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 你重新排列植物群,移动复叶,把灌木的枝桠连在一起,以隐藏路径。不是很多,但它应该能阻止其他人沿着小路进入你的营地。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 你挖出一些蕨类植物和较小的植物,重新种植它们,以给人一种茂密的树叶的印象。从外面看,没有任何迹象表明有人住在这里,尽管观察者可能仍会发现一条隐藏的小路。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 配合上对植物的修剪,还有散落的石头。现在你的进出应该不会留下什么印象了,任谁看都只是一片茂密的林地。 <br><br> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> <<if $islander_mask gte 100>> <<earnFeat "Face of a Guardian">> <<facewear 38>> 木头忍受着你的雕刻,直到你模仿岛民面具雕出了一个近乎完美的棱角框架。接着是眼睛和嘴,然后是带子。 <br><br> 你把完成的面具拿在手里。它的眼睛紧紧盯着你。你把目光移开。漫游的岛民仍然会起疑心,<span class="gold">但这应该有助于骗过城堡的守卫。</span> <br><br> <<elseif $islander_mask gte 40>> 你用一块锋利的石头雕刻木头,然后设法把它塑造成一个有棱角的框架。当你试图添加眼睛时,它从中间裂开了。<<note "面具雕刻熟练程度" "green">> <br><br> <<else>> 你用一块锋利的石头在木头上雕刻。你很难得到正确的形状,并越来越多地雕刻它,试图修复以前的错误,直到它折断成两半。<<note "面具雕刻熟练程度" "green">> <br><br> <</if>> <<link [[继续|Island Build]]>><</link>> <br>
<<effects>> 你带着木头穿过小岛,来到木筏等待的僻静海湾。利用海湾周围生长的藤蔓,你把木头绑在木筏上,然后退后一步欣赏你的手工作品。 <<if $island.raft gte 100>> <span class="green">木筏适合在海上航行,</span>至少适合短途旅行。 <br><br> <<link [[把木筏驶回镇上(1:00)|Island Sail]]>><<island_pass 60>><</link>> <br> <<elseif $island.raft gte 80>> <span class="teal">木筏快完工了。</span> <<elseif $island.raft gte 50>> <span class="lblue">木筏已完成一半以上。</span> <<elseif $island.raft gte 20>> <span class="blue">木筏正在成形。</span> <<else>> <span class="purple">你还有很长的路要走。</span> <</if>> <br><br> <<link [[返回营地|Island Build]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $timer to 2>> <</if>> <<if $timer lte 1>> <<set $trance to 0>> <span class="teal">你从恍惚中回过神来。</span> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Island Snake Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Island Snake Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<set $trance to 0>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $islander_language gte 100>> "一个丰满得恰到好处的外来<<girls>>,"<<he>>说,然后取回了<<his>>的蛇,<<his>>的身影消失在岛屿的深处。 <<elseif $islander_language gte 50>> 那个<<person>>对你的身体抱怨着什么,然后取回了<<his>>的蛇,<<his>>的身影消失在岛屿的深处。 <<else>> 那个<<person>>用你听不懂的语言抱怨着什么,然后取回了<<his>>的蛇,<<his>>的身影消失在岛屿的深处。 <</if>> <br><br> <<tearful>>你爬了起来。 <br><br> <<elseif $enemyhealth lte 0>> <<if $islander_language gte 100>> "我就知道我不该相信那条老蛇,"<<he>>边喊边转身逃跑。 <<elseif $islander_language gte 50>> 那个<<person>>边喊着什么关于<<his>>的蛇的事情,边转身逃跑。 <<else>> 那个<<person>>边用你听不懂的语言喊着什么,转身就跑。 <</if>> <br><br> <<tearful>>你喘了口气。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Island]]>><<island_explore_end>><</link>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Island Trap Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Island Trap Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们跌进了茂密的蕨类植物丛中。 <br><br> <<tearful>>你逃走了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <<elseif $enemyhealth lte 0>> 他们转身就跑。<<tearful>>你靠在最近的一棵树前喘着气。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Island]]>><<island_explore_end>><</link>> <<else>> 你倒在地上,因为受伤了失去了战斗能力。 <br><br> <<if $islander_language gte 100>> 两个人站在你的一左一右。 <br> "我告诉过你会成功的。" <br> "这仍旧是个愚蠢的计划。快去找点什么把<<phim>>捆起来。" <<elseif $islander_language gte 50>> 两个人站在你的一左一右。<<tearful>>你听见他们在讨论你,虽然你听不懂,但你觉得应该不是什么好事情。 <<else>> 两个人站在你的一左一右。<<tearful>>你听见他们在用你听不懂的语言讨论你。 <</if>> <br><br> <<link [[继续|Island Defeat]]>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 你扭动身体,尝试解开绑住脚踝的绳子。那两个人对他们的绳索陷阱很有信心,所以没注意你。<span class="green">事实证明,他们过于自大了。</span>绳索突然松开,你掉进了树丛里。 <br><br> 他们听到声响后立马回头,你找准时机爬起来,他们不会让你轻易离开的。 <br><br> <<link [[继续|Island Trap Fight]]>><<set $fightstart to 1>><</link>> <br> <<else>> 你扭动身体,尝试解开绑住脚踝的绳子。那两个人对他们的绳索陷阱很有信心,所以没注意你。你还在挣扎,直到<span class="red">他们聊完了天。</span> <br><br> <<link [[继续|Island Defeat]]>><</link>> <br> <</if>>
<<effects>> 你搜索这片空地,寻找可以种植鸡蛋花的地方。你看见有几个人站在土堆上,凝视着远处的太阳。 <br><br> <span class="gold">你现在可以种植<<icon "tending/plumeria.png">>鸡蛋花了。</span> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br>
<<effects>> 你搜索这片空地,寻找着<<icon "tending/plumeria.png">>盛开的鸡蛋花。 <<if $tendingSuccess>> <span class="green">你在一个土堆上找到了一个数字。</span> <<tending_pick plumeria>> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <<else>> <span class="red">你没找到能在市场上售卖的东西。</span><<gtending>><<tending 2>> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 你给了树一记重拳,树干和树叶开始摇晃,<span class="green">核桃掉了下来。</span>它们掉在你的脚边。<<gwalnut>><<set $island.walnut += 1>> <br><br> <<link [[吃掉|Island Walnut Eat]]>><<hunger -200>><<set $island.walnut -= 1>><</link>><<lhunger>><<lwalnut>> <br> <<link [[留着|Island]]>><<island_explore_end>><</link>><<walnutStoreMessage>> <br> <<else>> 你给了树一记重拳,<span class="red">你的手</span>被反冲力弄伤了。这棵树太硬了,树根也扎得很深。<<gpain>><<pain 4>> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</if>>
<<effects>> 你用你的角撞树,树干和树枝开始摇晃,坚果掉了下来。 <br><br> <<link [[吃掉|Island Walnut Eat]]>><<hunger -200>><<set $island.walnut -= 1>><</link>><<lhunger>><<lwalnut>> <br> <<link [[留着|Island]]>><<island_explore_end>><</link>><<walnutStoreMessage>> <br>
<<effects>> 树皮十分坚硬粗糙,你很难抓牢。 <<if $athleticsSuccess>> 当你往高处爬时,树干开始弯曲,你离树枝更近了。你把腿缠绕在树干上,用一只手去够核桃。<<gwalnut>><<set $island.walnut += 1>> <br><br> <<link [[吃掉|Island Walnut Eat]]>><<hunger -200>><<set $island.walnut -= 1>><</link>><<lhunger>><<lwalnut>> <br> <<link [[留着|Island]]>><<island_explore_end>><</link>><<walnutStoreMessage>> <br> <<else>> 你以最快的速度爬上了树,迅速来到了离地几英尺的高度,<span class="red">在你失去控制掉下来之前,</span>你最好再找一棵树。<<gpain>><<pain 4>> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</if>>
<<effects>> 你爬上了树,你的爪子深深扎进树皮里,你灵巧的四肢让你轻松够到了树枝。 <br><br> 当你往高处爬时,树干开始弯曲,你离树枝更近了。你把腿缠绕在树干上,用一只手去够核桃。<<gwalnut>><<set $island.walnut += 1>> <br><br> <<link [[吃掉|Island Walnut Eat]]>><<hunger -200>><<set $island.walnut -= 1>><</link>><<lhunger>><<lwalnut>> <br> <<link [[留着|Island]]>><<island_explore_end>><</link>><<walnutStoreMessage>> <br>
<<effects>> 你打开了生核桃,咀嚼着富有弹性的果肉。 <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br>
<<effects>> 你把核桃捣碎,果肉暴露在外,你吃掉了果肉,扔掉了果壳。 <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "抱歉打扰了,"你用岛民口音说,"你可以分我一些木材吗?我需要用在我的营地上。" <<elseif $speech_attitude is "bratty">> "帮我个忙,"你说,"给我点木材。" <<else>> "你可以分我一些木材吗?" 你问。 <</if>> <br><br> <<person>>瞥了一眼<<his>>怀里的包裹,向你扔了三根棍子,然后离开了。它们看起来很有用。<<gwood>><<set $island.wood += 3>> <br><br> <<link [[继续|Island]]>><<endevent>><<island_explore_end>><</link>> <br>
<<effects>> 你试着用岛民的语言说话,但从<<persons>>的表达中可以明显看出你不太能让人理解。你指着<<his>>怀里的棍子,然后又指了指自己。 <br><br> <<if random(1, 2) is 2>> <<person>>看了看木棍,然后笑了。<<He>>扔给你几个,然后离开了。棍子看起来很有用。<<gwood>><<set $island.wood += 3>> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <<else>> <<person>>把木棍放在地上,然后向你走来,<<his>>眼中充满<span class="red">欲望。</span> <br><br> <<link [[继续|Island Wood Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Island Wood Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Island Wood Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>捡起树枝走开了,但留下了一些。 <br><br> <<tearful>>你检查他们。它们看起来很有用。<<gwood>><<set $island.wood += 3>> <br><br> <<elseif $enemyhealth lte 0>> <<He>>转身就跑,把棍子丢在身后。 <br><br> <<tearful>>你检查了一下木棍。有几根看起来有用。<<gwood>><<set $island.wood += 3>> <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br>
<<effects>> <<if $swimmingSuccess>> 你涉水到河里,直到你的脚离开地面。你在剩下的路上踢水,直到够到木头为止。<<gwood>><<set $island.wood += 2>> <br><br> 你毫不费力地回到了岸边。 <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <<else>> <<generateRole 0 0 "islander">> 你涉水到河里,直到你的脚离开地面。剩下的路你踢水,但当你伸手去拿木头时,<span class="red">一股隐藏的暗流将你带走。</span> <br><br> 这条河把你带到下游,然后把你扔到另一个岸边,就在一个<<person1>><<person>>旁边。在你恢复过来之前<<Hes>>压在了你身上。 <br><br> <<link [[继续|Island Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Island Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Island Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>消失在了树丛中。 <br><br> <<tearful>>你站了起来。 <br><br> <<elseif $enemyhealth lte 0>> <<person>>逃到岛上更深处。 <br><br> <<tearful>>你靠着一棵树喘气。 <br><br> <</if>> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br>
<<effects>> <<generateRole 0 0 "islander">><<person1>> 你转身向相反的方向行进,抓住了一个躲在灌木丛后面的<<person>>。<<He>>举起<<his>>的双手表示歉意。<<He>>一只手拿着一把弓,另一只手拿着一支箭。 <br><br> <<if $islander_language gte 100>> <<link [[惩罚|Island Hunted Chastise]]>><<trauma -6>><</link>><<ltrauma>> <br> <<else>> <<link [[尝试沟通|Island Hunted Communicate]]>><<islander_language 1>><</link>><<gcomprehension>> <br> <</if>> <<link [[追逐|Island Hunted Chase]]>><<stress -6>><</link>><<lstress>> <br>
<<effects>> <<generateRole 0 0 "islander">><<person1>> 你躲在小路旁的灌木丛里。过了一会儿,一个<<person>>走了过来,那人看了看这边,又看了看那边。你一直低着头,<<him>>没有去搜你的藏身之处。 <br><br> <<link [[继续|Island]]>><<endevent>><<island_explore_end>><</link>> <br>
<<effects>> "别像个强奸犯一样跟踪我,"你说。 <br><br> "这只是一种乐趣,"<<person>>回答说。"我不想伤害你。回头见。" <br><br> <<He>>转身就跑,不等你的回应。 <br><br> <<link [[继续|Island]]>><<endevent>><<island_explore_end>><</link>> <br>
<<effects>> 你尝试与<<person>>交谈,询问<<him>>为什么跟踪你。你听不懂<<his>>的话,但是<<his>>边说话边做手势。 <br><br> <<He>>捡起两块石头,一块比另一块小。<<he>>用食指和拇指夹住小石块,轻快地把它沿着地面弹起来,大石块紧随其后。然后<<his>>的手指在较大的和较小的岩石之间移动。较小的岩石开始振动。 <br><br> <<He>>站起身点了点头,然后走开了。 <br><br> <<link [[继续|Island]]>><<endevent>><<island_explore_end>><</link>> <br>
<<effects>> 你咆哮着冲向<<person>>。<<He>>几乎在逃跑时绊倒。你追着<<him>>跑,直到确信<<him>>吸取了教训。 <br><br> <<link [[继续|Island]]>><<endevent>><<island_explore_end>><</link>> <br>
<<effects>> <<if $physiqueSuccess>> 你把腿往相反的方向用力。能量以新涌来的能量与你战斗,<span class="green">但你四肢的自然力量</span>会战胜它。尽管如此,最后一股浪潮打在你身上,把你摔在地上,但随后能量就消散了。 <br><br> 你掸去身上的灰尘。 <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <<else>> 你试图把你的腿往相反的方向用力,<span class="red">但那股能量让你的腿回到原来的路线上。</span> <br><br> <<link [[继续|Island Runes Submit]]>><</link>> <br> <</if>>
<<effects>> <<if $willpowerSuccess>> 你检查你腿部的感觉,能量流过它们,似乎在你的注意力下收缩,你发现你的腿恢复到了你的控制中。 <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <<else>> 你试图将流经你双腿的能量赶走,<span class="red">但这是徒劳的。</span>它无情地将你带向前方。 <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</if>> <br><br>
<<effects>> <<island_pass 20>> 能量带你穿过岛屿,在另一条腿加入它之前,一条腿摆动到一个停止点。它让你在其他类似于第一次的符文覆盖的岩石旁停留片刻,每次都会接收到另一种能量的冲击并恢复活力。 <br><br> 最后,你到达了一根高高的柱子前。这里也有符文,但能量不是补充,而是强迫你跪下。你的手向前倾,但没有更多的事情发生。 <br><br> 你腿部能量没带你去任何地方,并且在阻止你尝试站立。然而它的力量在逐渐减弱,你夺回的控制感变得越来越多。 <br><br> <<link [[继续|Island Runes Submit 2]]>><</link>> <br>
<<effects>> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<person1>> <<if $islander_language gte 100>> "看看我们找到了什么," 一个背着弓的<<person>>走向了你。 <br> "看来德鲁伊说得没错," 跟在<<him>>身边的一个<<person2>><<person>>说。他们的声音从鹿角面具的后面传来,听着十分愉快。 <<elseif $islander_language gte 50>> 你听到了说话声。一个<<person>>和<<person2>><<person>>走向了你。你听不太懂意思,但是你觉得他们是来找你的。 <<else>> 你听到了说话声。一个<<person>>和<<person2>><<person>>走向了你,用你听不懂的语言互相交谈。 <</if>> <br><br> <<link [[反抗|Island Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[屈服(0:30)|Island Defeat]]>><</link>> <br>
<<effects>> 你把核桃从树上摇了下来,用手臂抱着。你看上去获得了三大把核桃。 <br><br> <<link [[吃掉|Island]]>><<hunger -600>><<set $island.walnut -= 3>><<island_explore_end>><</link>> <br> <<link [[留着|Island]]>><<island_explore_end>><</link>><<walnutStoreMessage>> <br>
<<effects>> <<if $islander_language gte 50>> 你听着他们的对话,你不太确定他们在交流什么,但你猜他们应该在谈论关于家庭的话题,他们看着像朋友。<<gcomprehension>><<islander_language 1>> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <<else>> 你听着他们的对话,但是你听不懂他们说的单词是什么意思。不过他们的语言还是有些似曾相识,即便你目前缺乏理解这种语言的能力,但你觉得自己取得了一些进步。<<gcomprehension>><<islander_language 1>> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</if>>
<<effects>> 你走向<<person1>><<person>>和<<person2>><<person>>。在你向他们喊话之前,他们先拿起了弓箭。 <br><br> <<if $speech_attitude is "meek">> "我没有恶意,"你说,"我只想聊聊。" <<elseif $speech_attitude is "bratty">> "把武器拿远点,"你说,"我是来聊天的。" <<else>> "没必要拿武器,"你说,"我只想聊聊天。" <</if>> <br><br> 他们两个人互相看了看,然后笑了。他们看上去心情很好,不过对你会说他们的语言感到一些困惑。 <br><br> <<if $rng gte 81>> "我们刚狩猎完,稍微休息一会儿,"<<person1>><<person>>说。 <br> "注意,这可不算一场成功的狩猎,"<<person2>><<person>>说,"我们下次可不会失手了。" <<elseif $rng gte 61>> "我们在找一只麻烦的猫咪,"<<person1>><<person>>说。 <br> "它偷了一头猪,"<<person2>><<person>>补充道,"试想一下,一只足以带走一头猪的大猫!" <br> "它虽然是一头很小的猪,"<<person1>><<person>>赞同着,"记得时刻保持头脑清醒。" <<elseif $rng gte 41>> "我们很乐意聊天,"<<person1>><<person>>说,"站岗太无聊了。" <br> "别把我们的秘密全告诉迷失之人,"<<person2>><<person>>补充。 <<elseif $rng gte 21>> "让我们在巡逻中摸下鱼吧,"<<person1>><<person>>说道。 <br> "确实,"<<person2>><<person>>认同道,"如果我们的领导问起,就说我们一直都在巡逻。" <<else>> "我们刚赶走了一些敌对者,"<<person1>><<person>>说。 <br> "准确来说是他们落荒而逃了,"<<person2>><<person>>补充说道。 <</if>> <br><br> 他们用打趣的方式对话,回避你提出更多的问题,然后找个借口离开了。 <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br>
<<effects>> 又有两支箭在空中划出一道弧线,然后巨大的呼喊声响起,两群岛民手持长矛冲向空地。 <br><br> 战斗激烈而迅速。 <<if $islander_langauge gte 100>> 他们大声呐喊着战斗口号,还伴随着互相的辱骂,但是声音却十分的协调。他们看起来更想获得战术上的优势,而不是伤害彼此。 <br><br> 一段时间后,一方获得了很大的优势。对手节节败退,胜利者则把他们赶进树林。 <br><br> <<elseif $islander_language gte 50>> 他们大声呐喊着战斗口号,还伴随着互相的辱骂,直到一方败下阵来。胜利者则把他们赶进树林。 <br><br> <<else>> 他们用难以理解的语言互相谩骂尖叫,直到一方败下阵来。胜利者则把他们赶进树林。 <br><br> <</if>> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br>
<<effects>> 你放声歌唱,为他们的凯歌添上简单的和声。歌声即刻转变,你的声音融入其中魂为一体,壮其声势。这是这座岛上或任何其他地方都未曾响起过的美乐。 <br><br> 一声叫喊打破了魔咒,惊得栖鸟向四面八方飞去。你四处寻找声音的来源,却看不见其始作俑者。这听起来像是人或猫的声音。 <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Island Cat Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Island Cat]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 心满意足后,<<beasttype>>踱回了树林。 <br><br> <<tearful>>你爬了起来。 <br><br> <<elseif $enemyhealth lte 0>> <<beasttype>>在发出一阵嘶嘶的警告声,便飞快地逃进了树林之中。 <br><br> <<tearful>>你喘了口气。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Island]]>><<island_explore_end>><</link>>
<<effects>> 你转身要跑,却与另一只<<beasttype 1>>面对面。你停在原地,只有第一头从后面突袭。 <br><br> <<link [[继续|Island Cats Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你感觉到身后有身影靠近,但为时已晚。另一只<<beasttype 1>>从后面猛扑过来,把你打倒在地。 <br><br> <<link [[继续|Island Cats Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你等了一会儿,看着有没有什么异常,然后你感觉到身后有什么东西。另一头<<beasttype 1>>潜伏在那里,希望能让你措手不及。 <br><br> 你走到一边,把你的背靠在一个厚厚的树干上。另一头<<beasttype 1>>放弃<<bhis 1>>的主导并加入了第一头。它们的伏击失败了,但它们还不准备放弃。 <br><br> <<link [[继续|Island Cats Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Island Cats Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Island Cats Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩,但另一头跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Island Cats Rape]]>><</link>> <<else>> <<beasttype>>在痛苦和恐惧中退缩。 <<combatTrainAdvance>> <br><br> <<link [[继续|Island Cats Rape Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 满足后<<beasttype>>移开了,轮到了另一个。 <<combatTrainAdvance>> <br><br> <<link [[继续|Island Cats Rape]]>><</link>> <<else>> 满足后,<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Island Cats Rape Finish]]>><<set $finish to 1>><</link>> <</if>> <<else>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<beasttype>>呜咽着逃走了。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> 满足后<<beasttype>>离开了。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> 感觉到你的麻烦比你的价值还多,野兽们都逃跑了。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> 因为野兽,你现在疲惫不堪,而且身体发软。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> 因为野兽,你现在疲惫不堪,而且身体发软。 <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</if>>
<<effects>> <<if !$worn.lower.type.includes("naked")>> <<set $worn.lower.integrity -= 20>> <<if $worn.lower.integrity lte 20>> 你从树枝上下来,上面<span class="pink">留下了你的<<print $worn.lower.cn_name_cap>>的碎片。</span> <<else>> 你从树枝上下来,<span class="purple">你的<<print $worn.lower.cn_name_cap>>被划烂了。</span> <</if>> <<integritycheck>><<exposure>> <br><br> <<elseif !$worn.under_lower.type.includes("naked")>> <<set $worn.under_lower.integrity -= 20>> <<if $worn.under_lower.integrity lte 20>> 你从树枝上下来,上面<span class="pink">留下了你的<<print $worn.under_lower.cn_name_cap>>的碎片。</span> <<else>> 你从树枝上下来,<span class="purple">你的<<print $worn.under_lower.cn_name_cap>>被划烂了。</span> <</if>> <<integritycheck>><<exposure>> <br><br> <<elseif !$worn.upper.type.includes("naked")>> <<set $worn.upper.integrity -= 20>> <<if $worn.upper.integrity lte 20>> 你从树枝上下来,上面<span class="pink">留下了你的<<print $worn.upper.cn_name_cap>>的碎片。</span> <<else>> 你从树枝上下来,<span class="purple">你的<<print $worn.upper.cn_name_cap>>被划烂了。</span> <</if>> <<integritycheck>><<exposure>> <br><br> <<elseif !$worn.under_upper.type.includes("naked")>> <<set $worn.under_upper.integrity -= 20>> <<if $worn.under_upper.integrity lte 20>> 你从树枝上下来,上面<span class="pink">上面留下了你的<<print $worn.under_upper.cn_name_cap>>的碎片。</span> <<else>> 你从树枝上下来,<span class="purple">你的<<print $worn.under_upper.cn_name_cap>>被划烂了。</span> <</if>> <<integritycheck>><<exposure>> <br><br> <</if>> 你能在岛民到来之前逃走。 <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br>
<<effects>> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<generateRole 2 0 "islander">> <<person1>> 随着声音越来越近,你小心翼翼地把衣服从树枝上解开。 <br> <<if $islander_language gte 100>> <<if $rng gte 81>> "……一条大鱼!" <br> "我真不敢相信,吃了那么多奶酪之后还能遇到。" <<elseif $rng gte 61>> "……晚上打鼓?" <br> "是的,但你会习惯的。" <<elseif $rng gte 41>> "……那棵树上的蛋。" <br> "我不饿,城堡的储藏室也满了。" <<elseif $rng gte 21>> "……<<phe>>就这样坐在王座上,简直跟<<phe>>拥有这片土地一样。" <br> "听起来<<phe>>需要驯服。" <<else>> "……顺着河追了我一路。" <br> "这就是你浑身湿淋淋的原因!" <</if>> <<elseif $islander_language gte 50>> 你无法理解他们的语言,但他们似乎情绪高涨地走进了你的视线之中,是一个<<person>>,一个<<person2>><<person>>,和一个<<person3>><<person>>。 <<else>> 他们一边用着你无法理解的话语说话,一边走进了你的视线。是一个<<person>>,一个<<person2>><<person>>,和一个<<person3>><<person>>。 <</if>> <br><br> 在你从树叶里挣扎出来之前,他们就发现了你。他们互相看了一眼,觉得很有趣,然后就走了过来。 <br><br> 在他们接近你之前,你已经脱掉了衣服。 <br><br> <<link [[继续|Island Rape Trio]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Island Rape Trio Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Island Rape Trio]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 这三个人留你躺在树叶之间,互相说笑着走了。 <br><br> <<tearful>>你爬了起来。 <br><br> <<elseif $enemyhealth lte 0>> 三人转身就跑,消失在树林之间。 <br><br> <<tearful>>你喘了口气。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Island]]>><<island_explore_end>><</link>>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "slug">> <<struggle_creatures 3 2>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<unset $struggle_start>> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Island Slugs End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Island Slugs]]>><</link>></span> <br> <</if>>
<<effects>> 蛞蝓钻进土里。<<tearful>>你喘了口气。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br>
<<effects>> 你转向河边,跨上绳子。绳子看起来可以支撑你的体重,但它悬在离水面很近的地方。你的重量可能会把它压得更近。你需要紧紧抓住绳子。 <br><br> 后面岛民们的动静促使你行动起来。你坐在绳子上。绳子压在你的<<genitals>>上,但你忍住了,慢慢地越过了河面。岛民们停在岸边,看着你。你看不到他们在面具后面的表情,但他们的肢体语言暗示着他们很高兴。 <br><br> <<link [[继续|Island Rope 2]]>><</link>> <br>
<<effects>> 你沿着绳子走。绳子上涂了一层油脂,可能是为了防水,但这也有助于你的旅程。绳子上的纤维摩擦着你的<<genitals>>,一股暖流涌入你的身体。<<garousal>><<arousal 600>> <br><br> 岸上的岛民准备好他们的箭。他们不会让这轻松的。 <br><br> <<set $island_rope_distance to 0>> <<set $island_rope_orgasm to 0>> <<set $island_rope_enemy_action to "watch">> <<set $island_rope_action to "none">> <<island_rope_options>>
<<effects>> <<if $island_rope_action is "shuffle">> <<if $island_rope_enemy_action is "watch">> 岛民们看着你沿着绳子小心翼翼地移动。绳子上的纤维摩擦着你的<<genitals>>,令人尴尬的感觉在你的身体里回荡。 <<elseif $island_rope_enemy_action is "shout">> <<if $islander_language gte 100>> 岛民们在你沿着绳子移动时冲你大骂脏话。 <br><br> <<island_rope_shout>> <br><br> 事实证明,了解他们的语言是一把双刃剑。<<ggarousal>><<arousal 1200>> <<elseif $islander_language gte 50>> 岛民们在你沿着绳子移动时大声叫唤着。虽然你不能完全理解,但他们的语气充满猥亵。<<garousal>><<arousal 600>> <<else>> 岛民们在你沿着绳子移动时用你无法理解的语言大喊大叫。 <</if>> <<elseif $island_rope_enemy_action is "bow">> 当你沿着绳索移动时,岛民们会发射一排箭。 <br><br> <<island_rope_bow>> <</if>> <<elseif $island_rope_action is "breath">> <<if $island_rope_enemy_action is "watch">> 你停下来喘口气。岛民们在岸边看着你。 <<elseif $island_rope_enemy_action is "shout">> <<if $islander_language gte 100>> 当岛民们大声辱骂时,你停下来喘口气。 <br><br> <<island_rope_shout>> <br><br> 事实证明,了解他们的语言是一把双刃剑。<<ggarousal>><<arousal 1200>> <<elseif $islander_language gte 50>> 岛民们在你停下来喘口气时大声叫唤着。虽然你不能完全理解,但他们的语气充满猥亵。<<garousal>><<arousal 600>> <<else>> 岛民们在你停下来喘口气时用你无法理解的语言大喊大叫。 <</if>> <<elseif $island_rope_enemy_action is "bow">> 当你停下来喘口气时,岛民们会发射一排箭。 <br><br> <<island_rope_bow>> <</if>> <<elseif $island_rope_action is "duck">> <<if $island_rope_enemy_action is "watch">> 你躲闪着,紧紧地抱住绳子,尽量缩小自己的轮廓。岛民们在岸上笑着看你。 <<elseif $island_rope_enemy_action is "shout">> <<if $islander_language gte 100>> 当岛民们大骂脏话时,你回避了。 <br><br> <<island_rope_shout>> <br><br> 事实证明,了解他们的语言是一把双刃剑。<<ggarousal>><<arousal 1200>> <<elseif $islander_language gte 50>> 当岛民们大声叫唤时,你躲闪着,紧紧地抱住绳子,尽量缩小自己的轮廓。虽然你不能完全理解,但他们的语气充满猥亵。<<garousal>><<arousal 600>> <<else>> 当岛民们用他们听不懂的语言喊叫时,你躲闪着,紧紧地抱住绳子,尽量缩小自己的轮廓。 <</if>> <<elseif $island_rope_enemy_action is "bow">> 当岛民们发射箭矢时,你躲了过去,你较小的身形有助于避开射出的箭矢。 <br><br> <<island_rope_bow duck>> <</if>> <</if>> <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> <br> <<if $island_rope_orgasm gte 1>> 你从绳索上滑落,直到挂在绳索下端,你饱受折磨的四肢挣扎着,紧紧抓住上面沾满油腻的纤维,水流拍打着<<bottom>>。 <br><br> <<link [[继续|Island Rope Fall]]>><</link>> <br> <<else>> <<set $island_rope_orgasm += 1>> 你向前摔去。只有通过将手臂和腿伸展到更长的绳子上,你才有力气紧紧抓住它。 <br><br> <<island_rope_options>> <</if>> <<elseif $island_rope_distance gte 5>> 你的脚接触到了坚实的地面,爬到了对岸。岛民们发射了一排箭矢,但你躲在一棵树后,箭砰地一声射进了树皮。 <br><br> <<link [[海岛|Island]]>><<endevent>><<island_rope_end>><<island_explore_end>><</link>> <br> <<else>> <<island_rope_options>> <</if>>
<<effects>> 你掉进了湍急的水流之中。在你迷失方向的那一刻,它又把你甩上了岸。六双鞋子站在你身边。 <br><br> <<link [[继续|Island Defeat]]>><</link>> <br>
<<location "island">><<set $outside to 1>><<effects>> 你正身处一个陌生岛屿的海滩上。这里的沙子坚实而潮湿,你不确定这海滩其他地方是不是也这样稳定。 <br><br> <<island_init>> <<if $tentacledisable is "f" and ($hallucinations gte 2 or $world_corruption_soft gte 50)>> <span class="purple">许多触手从大海中爆发般的钻出。</span>一些触手高高耸立,仿佛要抓住你似的,不过它们离你太远了。 <br><br> 一朵浪花到了你脚下,随后潮水汹涌而来。 <br><br> <<else>> 咆哮的海浪吸引了你的注意力。水流汹涌,潮水来势迅猛。 <br><br> <</if>> <<island_tide_text>> <br><br> <<island_tide_options>>
<<effects>> <<if $phase is 1>> 你四肢着地,爬上沙滩,用手摸摸沙子是否结实,随后把全身的重量都压在上面。你听到潮水悄悄靠近的声音。 <br><br> <<elseif $phase is 2>> 你走在沙滩上,每走一步都要先试探一下沙子是否结实。 <br><br> <<else>> 你以最快的速度跑上沙滩,把潮水甩在身后。 <br><br> <</if>> <<if $island.tide_distance gte 10>> 沙地变得更加坚实。当你到达林木线时沙地也变成了土壤,你逃到了安全的树林里。 <br><br> <<link [[继续|Island Treeline]]>><</link>> <br> <<elseif $island.tide gte 5>> <<if $tentacledisable is "f" and ($hallucinations gte 2 or $world_corruption_soft gte 50)>> 潮水淹没了你,大量触手缠绕着你的身体,将你竖起来。 <br><br> <<link [[继续|Island Beach Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 潮水卷席而来,将你抬离地面,又将你攫入波涛之下。 <br><br> <<link [[继续|Passout Beach]]>><</link>> <br> <</if>> <<else>> <<if $phase is 1 and $rng gte 91 or $phase is 2 and $rng gte 71 or $phase is 3 and $rng gte 51>> <<if $phase is 1>> 尽管你小心翼翼,<span class="purple">你的手臂和膝盖还是陷入流沙之中。</span> <<elseif $phase is 2>> <span class="purple">流沙将你的脚一直吞没到脚踝。</span> <<else>> <span class="purple">流沙将你的脚一直吞没到脚踝,你差点摔倒。</span> <</if>> <<if random(1, 8) is 8 and $voredisable is "f">> <br><br> 沙子嗡嗡作响,随后下沉,<span class="pink">因为一张血盆大口从沙中伸出。</span> <br><br> <<link [[继续|Island Beach Vore]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if $quicksand gte 5>> <span class="green">然而,</span>你可以分散重心,安全地晃动过去。<<note "知识: 流沙" "Green">> <br><br> <<else>> 不太深,但需要一分钟才能脱离泥沼。<<island_pass 1>><<island_tide 1>><<gisland_tide>> <br><br> <</if>> <<island_tide_options>> <</if>> <<else>> <<set $rng to random(1, 100)>> <<if $rng gte 81 and $slugdisable is "f">> <<if $slugdisable is "f">> 肥大的蛞蝓就藏在沙子下面,当你经过它们便会一跃而起。 <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> <span class="blue">你的手臂被束缚,你很难保护自己。</span> <<else>> <<link [[用你的胳膊赶走它们|Island Beach Slug Bat]]>><</link>> <br> <</if>> <<link [[弯腰躲闪|Island Beach Slug Duck]]>><</link>> <br> <<else>> 潮湿、结实的沙地会大大减慢你的速度。<<island_pass 1>><<island_tide 1>><<gisland_tide>> <br><br> <<island_tide_options>> <</if>> <<else>> <<island_tide_options>> <</if>> <</if>> <</if>>
<<effects>> 你用双臂拍开跳跃的蛞蝓,而最后一只蛞蝓喷出一串粘液。 <<random_goo>> <br><br> <<island_tide_options>>
<<effects>> 你闪身躲过了几枚飞跃的蛞蝓,但第三只蛞蝓击中了你的脸部,击倒了你。 <br><br> 蛞蝓不会继续骚扰你,但想把自己从淤泥中拉出来却很费劲。<<island_pass 1>><<island_tide 1>><<gisland_tide>> <br><br> <<island_tide_options>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 12 15>> <</if>> <<water>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Island Beach Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Island Beach Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 更多的触手出现,将你拖入波涛之下。 <br><br> <<endcombat>> <<link [[继续|Passout Beach]]>><</link>> <br>
<<set $outside to 1>><<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<molested>> <<controlloss>> <<if $tentacledisable is "f" and $hallucinations gte 1>> <<set $enemytype to "tentacles">> <<tentaclestart 2 15>> <<set $voretentacles to 1>> <<else>> <<set $enemytype to "vore">> <<set $voretentacles to 0>> <</if>> <<set $vorestage to 1>> <<set $vorecreature to "giant lurker">> <<set $vorestrength to 1>><<set $position to "doggy">> <<resetLastOptions>> <<getCombatDefaultsType>> <</if>> <<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">> <<voreeffects>><<effectstentacles>> <<vore>><<tentacles>> <<statetentacles>> <br><br> <<actionsvorentacles>> <<else>> <<voreeffects>> <<vore>> <<voreactions>> <</if>> <<if $stress gte $stressmax>> <span id="next"><<link [[继续|Island Beach Vore Finish]]>><</link>></span><<nexttext>> <<elseif $vorestage lte 0>> <span id="next"><<link [[继续|Island Beach Vore Finish]]>><</link>></span><<nexttext>> <<elseif $vorestomach gte 5>> <span id="next"><<link [[继续|Island Beach Vore Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Island Beach Vore]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $stress gte $stressmax or $vorestomach gte 5>> 你再也承受不住了,你昏倒了。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<endcombat>> <<link [[继续|Passout Beach]]>><</link>> <br> <<else>> <<tearful>>你把自己拖回沙滩上。 <<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">> 两条卷须拼命追,你跌跌撞撞地逃,终于逃到了安全的地方。 <</if>> <br><br> <<clotheson>> <<endcombat>> 潮水越来越近了。<<island_pass 1>><<island_tide 1>><<gisland_tide>> <br><br> <<island_tide_options>> <</if>>
<<effects>> 你在密密麻麻的树木间穿梭,头顶的树冠遮蔽了天空。身后的海浪声渐不可闻,取而代之的是树叶摩挲的沙沙声。 <br><br> <<generateRole 0 0 "islander">><<person1>> 你察觉到身后的气息,转过身去。看到一道人影蹲在你刚才走过的地方,你不禁吓了一跳。<<His>>的脸被鹿角面具遮住,只在双眼的地方开了圆孔。<<his>>手上正握着一张弓,而弓上正搭着一支箭! <br><br> <<if $islander_language gte 100>> "所以,迷途的羔羊回来了?"<<he>>冷冷地说。 <<elseif $islander_language gte 50>> <<He>>同你说话,但你一个字也听不懂。 <<else>> <<He>>用一种熟悉但难以理解的语言说话。 <</if>> 只见<<he>><span class="pink">忽然松开手,一支箭呼啸着冲你飞来</span>,擦过你笃地一声没入身后的树上。 <br><br> <<link [[跑 (0:05)|Island Treeline Run]]>><<island_pass 5>><<tiredness 6>><<stress 6>><</link>><<gtiredness>><<gstress>> <br> <<link [[投降|Island Treeline Surrender]]>><<stress 12>><</link>><<ggstress>> <br>
<<effects>> 你转身拼命跑。你听到身后传来笑声,但那个岛民似乎没有跟上来。尽管如此,你还是一直跑,直到双腿发软,倒在地上。 <br><br> <<link [[继续|Island Treeline Search]]>><<island_pass 60>><</link>> <br>
<<effects>> 你跪在地上,低下头,不知如何表达你的投降之意。岛民大笑,然后沉默。你抬起头。<<Hes>>走了。 <br><br> <<link [[继续|Island Treeline Search]]>><<island_pass 60>><</link>> <br>
<<effects>> 这座岛可能很危险,但海滩更不安全,你别无选择,只能继续深入。 <br><br> 地势越来越陡峭,树木也越来越稀疏,越来越多的岩石挡住了你的去路。登上一座小山丘,周围的景色一览无余。大海尽收眼底,但岛屿本身却被茂密的树冠遮挡住了。 <br><br> 一股涓流从悬挑下的隐蔽的岩壁上潺潺流过。你不知道要在岛上待多久,这里看起来是确定方位的好地标。 <br><br> <<set $island.home to "rocky_hillock">> <i>岛上没有现成的食物。你需要自己寻找。</i> <br><br> <<link [[继续|Island]]>><</link>> <br>
<<location "island">><<set $outside to 1>><<effects>> <<hunger_description>> <br><br> <<if $island.home is "rocky_hillock">> 你正在一个陌生的小岛上,在岩石山顶的营地里。你可以清楚地看到周围的环境。 <<elseif $island.home is "waterfall">> 你在一个陌生的小岛上,在瀑布顶端的营地里。河水从附近的树林中流出。 <<elseif $island.home is "gulch">> 你在一个陌生的小岛上,在峡谷中的营地里。岩石和树木在你头顶若隐若现。 <</if>> <br><br> <<if $island_simple_decor_message is 1>><<unset $island_simple_decor_message>> 你进入营地,目光落到<<print $island[$island.home].decoration>>,稍微打起精神。<<lstress>><<stress -1>> <br> <<elseif $island_basic_decor_message is 1>><<unset $island_basic_decor_message>> 你进入营地,目光扫过<<print $island[$island.home].decoration>>和其它装饰,精神为之一振。<<lstress>><<stress -2>> <br> <<elseif $island_advanced_decor_message is 1>> 你进入营地,目光扫过<<print $island[$island.home].decoration>>和其它装饰,精神为之大振。<<lstress>><<stress -3>><<unset $island_advanced_decor_message>> <br> <</if>> <<if $island_bird_message is 1>><<unset $island_bird_message>> <span class="teal">一只来访的鸟儿为你捎来核桃。</span><<gwalnut>><<set $island.walnut += 1>> <br> <</if>> <br> <<if $leftarm is "bound" or $rightarm is "bound">> <<unbind>> <span class="lblue">你用锋利的石子撕开束缚。</span> <br><br> <</if>> <<if $stress gte $stressmax>> 你再也承受不住,晕过去了。 <br><br> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "island">> <<else>> <<link [[继续|Island Passout]]>><<trauma 6>><<passout>><<island_pass 60>><</link>> <br> <</if>> <<elseif $hunger gte 2000>> 你饿极了。饥饿侵噬腐蚀抓挠着你的肠胃。你清楚地知道,再也不会有下一顿了,这让你坠入绝望的深渊。 <br><br> 你忽视了一切危险,在岛上游荡,试图找到哪怕一丁点吃食。 <br><br> <<link [[继续(0:30)|Island Hunger]]>><<pass 30>><</link>><br> <<else>> 你要探索哪里? <br> <label>营地附近<<radiobutton "$island.explore" "none" autocheck>></label> <<if $island.explore_locations.includes("shore")>> <label>| 更容易找到食物的海岸 <<radiobutton "$island.explore" "shore" autocheck>></label> <</if>> <<if $island.explore_locations.includes("wood")>> <label>| 郁郁葱葱的林地,更容易找到木材<<radiobutton "$island.explore" "wood" autocheck>></label> <</if>> <<if $island.explore_locations.includes("battleground")>> <label>| 更容易遇到土著的战场 <<radiobutton "$island.explore" "battleground" autocheck>></label> <</if>> <<if $island.explore_locations.includes("plain")>> <label>| 平原地区,可能会有古董 <<radiobutton "$island.explore" "plain" autocheck>></label> <</if>> <br> <<islandicon "explore">><<link [[探索 (1:00)|Island Explore]]>><<island_pass 60>><<set $island.explore_count += 1>><<physique 6>><</link>><<gphysique>> <br><br> <<if $island.walnut gte 1 or $island.walnut_dried gte 1>> 你有 <<if $island.walnut + $island.walnut_dried is 1>> 一把 <<else>> <<number `$island.walnut + $island.walnut_dried`>>把 <</if>> 储存好的核桃。其中有<<Number $island.walnut_dried>>把已经风干,更有营养。<span class="black">(译注:新鲜的核桃才更有营养)</span> <br> <<if $island.walnut gte 1>> <<islandicon "nuts">><<link [[吃一把生核桃|Island Walnut Eat]]>><<set $island.walnut-->><<hunger -200>><</link>><<lhunger>> <br> <</if>> <<if $island.walnut_dried gte 1>> <<islandicon "nuts">><<link [[吃一把干核桃 (0:05)|Island Walnut Eat Dried]]>><<set $island.walnut_dried-->><<island_pass 5>><<hunger -400>><</link>><<llhunger>> <br> <</if>> <br> <</if>> 家具: <<if $island[$island.home].trap is "simple">> <span class="blue">简易</span> 陷阱 | <<elseif $island[$island.home].trap is "basic">> <span class="lblue">基础</span> 陷阱 | <<elseif $island[$island.home].trap is "advanced">> <span class="teal">高级</span> 陷阱 | <</if>> <<if $island[$island.home].curtains is "simple">> <span class="blue">建议</span> 帷幔 | <<elseif $island[$island.home].curtains is "basic">> <span class="lblue">基础</span> 帷幔 | <<elseif $island[$island.home].curtains is "advanced">> <span class="teal">高级</span> 帷幔 | <</if>> <<if $island[$island.home].decor is "simple">> <span class="blue">精简</span>风格<<print $island[$island.home].decoration>> | <<elseif $island[$island.home].decor is "basic">> <span class="lblue">朴素</span>风格<<print $island[$island.home].decoration>> | <<elseif $island[$island.home].decor is "advanced">> <span class="teal">豪华</span>风格<<print $island[$island.home].decoration>> | <</if>> <<if $island[$island.home].bird_feeder is "simple">> <span class="blue">简易</span>鸟食罐 | <<elseif $island[$island.home].bird_feeder is "basic">> <span class="lblue">基础</span>鸟食罐 | <<elseif $island[$island.home].bird_feeder is "advanced">> <span class="teal">高级</span>鸟食罐 | <</if>> <<if $island[$island.home].chair is "simple">> <span class="blue">凳子</span> | <<elseif $island[$island.home].chair is "basic">> <span class="lblue">椅子</span> | <<elseif $island[$island.home].chair is "advanced">> <span class="teal">宝座</span> | <</if>> <<if $island[$island.home].camouflage is "simple">> <span class="blue">简易</span>迷彩 | <<elseif $island[$island.home].camouflage is "basic">> <span class="lblue">基础</span>迷彩 | <<elseif $island[$island.home].camouflage is "advanced">> <span class="teal">高级</span>迷彩 | <</if>> <br> <<if $island[$island.home].space is 0>> 家具摆不下了。 <br> <</if>> <<edenicon "fix">><<link [[建造|Island Build]]>><</link>> <br> <br> <<if $drugged gte 1>> <span class="pink">你发觉内心深处有一股淫荡的雾霭。</span> <br> <<ind>><<link [[自慰|Island Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <<elseif $arousal gte ($arousalmax / 2)>> 你性欲来了。 <br> <<ind>><<link [[自慰|Island Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <</if>> <<beachicon>><<link [[清洗 (0:10)|Island]]>><<island_pass 10>><<wash>><</link>> <br> <<mirroricon>><<link [[看着倒影|Island Mirror]]>><<preMirror>><</link>> <br> <<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $worn.upper.exposed gte 2 and $underupperwetstage gte 3 or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>> <<foresticon "bush">><<link [[用植物和小树枝做一件上衣 (0:20)|Island Clothes]]>><<set $phase to 1>><<island_pass 20>><</link>> <br> <</if>> <<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3>> <<foresticon "bush">><<link [[用植物和小树枝做一条裙子 (0:20)|Island Clothes]]>><<set $phase to 2>><<island_pass 20>><</link>> <br> <</if>> <<bedicon "zzz">><<link [[睡觉|Island Bed]]>><</link>> <br> <br> <<if $island.explore_locations.includes("castle")>> <<mooricon "tower">><<link [[步行前往城堡 (0:20)|Island Castle]]>><<island_pass 20>><</link>> <br> <</if>> <<if $worn.face.name is "islander mask">> <<islandicon "mask">><<link [[储存面具|Island]]>><<set $island.mask_stored to 1>><<faceruined true>><</link>> <br> <<elseif $island.mask_stored is 1>> <<islandicon "mask">><<link [[取回面具|Island]]>><<set $island.mask_stored to undefined>><<facewear 38>><</link>> <br> <</if>> <<if $debug is 1>> <<ind>><<link [[获取木材|$passage]]>><<set $island.wood += 100>><</link>> (debug) <br> <</if>> <</if>>
<<effects>> <<link [[走开|Island]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>> <br><br> <<mirror "水面">> <br><br>
<<set $outside to 0>><<effects>> <<if $island.home is "rocky_hillock">> 你躺在悬崖下柔软的苔藓上。周围的岩石遮蔽了风雨。 <br><br> <</if>> <<if $sleeptrouble is 1 and $controlled is 0>> <<link [[睡10个钟头|Island Sleep]]>><<set $sleephour to 10>><<incrementautosave>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>> <br> <<link [[睡9个钟头|Island Sleep]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>> <br> <</if>> <<link [[睡8个钟头|Island Sleep]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>> <br> <<link [[睡7个钟头|Island Sleep]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>> <br> <<link [[睡6个钟头|Island Sleep]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>> <br> <<link [[睡5个钟头|Island Sleep]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>> <br> <<link [[睡4个钟头|Island Sleep]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>> <br> <<link [[睡3个钟头|Island Sleep]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>> <br> <<link [[睡2个钟头|Island Sleep]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>> <br> <<link [[睡1个钟头|Island Sleep]]>><<set $sleephour to 1>><<incrementautosave>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>> <br> <<link [[睡到自然醒|Island Sleep]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>> <br><br> <<link [[起床|Island]]>><<storeon "bed">><<set $wardrobe_location to "wardrobe">><<loadTempHairStyle>><<endevent>><</link>> <br><br>
<<set _autosavehere to true>> <<effects>> <<sleep>><<effects>> <<sleepeffects>> <<if $island_wake_3 is 1>> <<unset $island_wake_3>> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<generateRole 2 0 "islander">> <<generateRole 3 0 "islander">> <<person1>> <<if $island[$island.home].trap is "simple" and random(1, 2) is 2 or $island[$island.home].trap is "basic" and random(1, 4) gte 2 or $island[$island.home].trap is "advanced">> 你被一声尖叫惊醒。你的陷阱抓到了什么。不过,还有另外三个声音朝这边传来。<<lcamp_concealment>><<set $island.hide += 1>> <br><br> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<generateRole 2 0 "islander">> <<endevent>> <<link [[保护自己|Island Sleep Defend]]>><<set $phase to 1>><<unset $island_roll>><</link>> <br> /* <<set $island_roll to random(1, 100)>><<set $island_roll += (13 * $island.hide)>> <<link [[Skulk away|Island Sleep Skulk]]>><<set $phase to 1>><</link>><<difficulty $island_roll>> <br> */ <<set $skulduggerydifficulty to (800 + (50 * $island.hide))>> <<link [[潜伏|Island Sleep Hide 3]]>><<set $phase to 1>><<unset $island_roll>><</link>><<skulduggerydifficulty>> <br> <<else>> <<if $islander_language gte 100>> 你被一伙人的<span class="pink">大声</span>喊叫吵醒。 <br> "我们知道你在里面!” 一个<<personsimple>>的声音喊道。 <br> 另一个人说:“只要你能够投降,我们就对你从轻发落。" <<elseif $islander_language gte 50>> 你被一伙人的<span class="pink">大声</span>喊叫吵醒。仔细一听,好像是在嘲讽你。 <<else>> 你被一伙人的<span class="pink">大声</span>喊叫吵醒。虽然完全听不懂,但声音越来越近了。 <</if>> <<lcamp_concealment>><<set $island.hide += 1>> <br><br> <<link [[保护自己|Island Sleep Defend]]>><<unset $island_roll>><</link>> <br> /* <<set $island_roll to random(1, 100)>><<set $island_roll += (12 * $island.hide)>> <<link [[Skulk away|Island Sleep Skulk]]>><</link>><<difficulty $island_roll>> <br> */ <<set $skulduggerydifficulty to (700 + (50 * $island.hide))>> <<link [[潜伏|Island Sleep Hide 3]]>><<unset $island_roll>><</link>><<skulduggerydifficulty>> <br> <br> <</if>> <<elseif $island_wake_2 is 1>> <<unset $island_wake_2>> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<generateRole 2 0 "islander">> <<person1>> <<if $island[$island.home].trap is "simple" and random(1, 2) is 2 or $island[$island.home].trap is "basic" and random(1, 4) gte 2 or $island[$island.home].trap is "advanced">> 你被<<personsimple>>的尖叫惊醒。看来陷阱看你困住了<<personsimple>>,但另有两道声音正在向这里靠近。<<lcamp_concealment>><<set $island.hide += 1>> <<endevent>> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<person1>> <br><br> <<link [[伏击|Island Sleep Ambush]]>><<unset $island_roll>><</link>> <br> /* <<set $island_roll to random(1, 100)>><<set $island_roll += (6 * $island.hide)>> <<link [[Slink away|Island Sleep Slink]]>><</link>><<difficulty $island_roll>> <br> */ <<set $skulduggerydifficulty to (300 + (50 * $island.hide))>> <<link [[偷溜|Island Sleep Hide 2]]>><<set $phase to 1>><<unset $island_roll>><</link>><<skulduggerydifficulty>> <br> <<else>> 你被<span class="pink">一些动静</span>吵醒。是三个人在窃窃私语,而且越来越近了。<<lcamp_concealment>><<set $island.hide += 1>> <br><br> <<link [[伏击|Island Sleep Ambush]]>><<unset $island_roll>><</link>> <br> /* <<set $island_roll to random(1, 100)>><<set $island_roll += (11 * $island.hide)>> <<link [[Slink away|Island Sleep Slink]]>><</link>><<difficulty $island_roll>> <br> */ <<set $skulduggerydifficulty to (600 + (50 * $island.hide))>> <<link [[偷溜|Island Sleep Hide 2]]>><<unset $island_roll>><</link>><<skulduggerydifficulty>> <br> <</if>> <<elseif $island_wake_1 is 1>> <<unset $island_wake_1>> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<person1>> <<if $island[$island.home].trap is "simple" and random(1, 2) is 2 or $island[$island.home].trap is "basic" and random(1, 4) gte 2 or $island[$island.home].trap is "advanced">> 你被<<person1>><<personsimple>>的尖叫声惊醒。看来有人踏入了你的陷阱。你还听到还有另外的声音在靠近,但听起来是孤身一人。<<lcamp_concealment>><<set $island.hide += 1>> <<endevent>> <<generateRole 0 0 "islander">> <br><br> <<link [[堂堂正正地决斗吧|Island Sleep Confront Trapped]]>><<unset $island_roll>><</link>> <br> /* <<set $island_roll to random(1, 100)>><<set $island_roll += (5 * $island.hide)>> <<link [[Remain motionless|Island Sleep Motionless Trapped]]>><</link>><<difficulty $island_roll>> <br> */ <<set $skulduggerydifficulty to (200 + (100 * $island.hide))>> <<link [[按兵不动|Island Sleep Hide Trapped]]>><<unset $island_roll>><</link>><<skulduggerydifficulty>> <br> <<else>> 你从噩梦中惊醒,察觉到<span class="pink">一丝危险</span>。你听到一些窃窃私语。<<lcamp_concealment>><<set $island.hide += 1>> <br><br> <<link [[正大光明地直面低语之源|Island Sleep Confront]]>><<unset $island_roll>><</link>> <br> /* <<set $island_roll to random(1, 100)>><<set $island_roll += (10 * $island.hide)>> <<link [[Remain motionless|Island Sleep Motionless]]>><</link>><<difficulty $island_roll>> <br> */ <<set $skulduggerydifficulty to (500 + (100 * $island.hide))>> <<link [[藏起来|Island Sleep Hide]]>><<unset $island_roll>><</link>><<skulduggerydifficulty>> <br> <</if>> <<else>> 你睡得很香, <<if Time.dayState is "night">> 然后在微风中缓缓苏醒。 <<else>> 然后在鸟鸣声中缓缓苏醒。 <</if>> <br><br> <<link [[继续|Island]]>><</link>> <br> <</if>>
<<effects>> <<if $phase is 1>> 声音越来越近,而你只是静静地坐在宝座上,等待着。<<person1>><<person>>、<<person2>><<person>>以及<<person3>><<person>>从树林中走出。 <<else>> 声音越来越近,而你只是静静地坐在宝座上,等待着。<<person1>><<person>>、<<person2>><<person>>、<<person3>><<person>>以及<<person4>><<person>>从树林中走出。 <</if>> <<if $island[$island.home].chair is "advanced">> 你的作态镇住了他们。 <br><br> <<if $islander_language gte 100>> "这个庸碌无能的破鞋还以为自己能统治这座岛!”<<person1>><<person>>喊道,“让我们教教<<pher>>这地方的规矩!" <<elseif $islander_language gte 50>> <<person1>><<person>>叫嚣着要教你认清现状,然后一拥而上。 <<else>> <<person1>><<person>>叽里呱啦地不知道说了什么,然后带着其他人一齐冲了过来。 <</if>> <br><br> <<link [[继续|Island Sleep Fight]]>><<set $fightstart to 1>><</link>> <br> <<else>> <br><br> <<if $islander_language gte 100>> "为了德鲁伊的意志,”<<person1>><<person>>喊道,“冲锋!" <<elseif $islander_language gte 50>> <<person1>><<person>>大喊大叫说什么在找你,然后一窝蜂冲上来。 <<else>> <<person1>><<person>>叽里呱啦地不知道说了什么,然后带着其他人一齐冲了过来。 <</if>> <br><br> <<link [[继续|Island Sleep Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $phase is 1>> <<person1>><<person>>、<<person2>><<person>>和<<person3>><<person>>进入了视野。此时你已经从睡觉的地方溜走,潜藏于树丛间,继续观察这帮人。 <<else>> <<person1>><<person>>、<<person2>><<person>>、<<person3>><<person>>和<<person4>><<person>>进入了视野。此时你已经从睡觉的地方溜走,潜藏于树丛间,继续观察这帮人。 <</if>> <<if $rng gte $island_roll>> <span class="green">他们完全没注意到你</span>,不知道他们会去哪。 <br><br> <<link [[继续|Island]]>><<endevent>><</link>> <br> <<else>> <<if $islander_language gte 100>> 他们窃窃私语。 <br> "你觉得那是迷失之人吗?" <br> "嘘,别被发现了。" <br> "是它!”<<person1>><<person>>指着你的方位喊:"在这儿!" <<elseif $islander_language gte 50>> 他们低声交谈着,一边在拨开树丛,一边互相交流。<<person2>><<person>><span class="red">指着你喊了起来。</span> <<else>> 他们用一种难以理解的语言窃窃私语,并扫视着地面,好像在寻找着什么。<<person2>><<person>><span class="red">指着你大叫。</span> <</if>> <br><br> <<link [[战斗|Island Sleep Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[屈服 (0:30)|Island Sleep Submit]]>><</link>> <br> <</if>> <<unset $island_roll>>
<<effects>> 你潜藏于阴影中,屏息不动。现在能更清楚地听到他们的低语了。 <<if $islander_language gte 100>> 说话的声音不止一道。 "出来吧,我们会对你从轻发落的。" <br> "我倒希望那家伙能好好挣扎一番。" <br> "玩得太过会让德鲁伊不悦的。" <<elseif $islander_language gte 50>> 附近有许多声音。你听得一清二楚,看来他们在找你。 <<else>> 很多人在说话,但你听不懂这种鸟语。 <</if>> <br><br> <<if $phase is 1>> 你躺在阴影中,看着<<person>>、<<person2>><<person>>和<<person3>><<person>>走来。每个人都戴着一张鹿角面具。 <<else>> 你躺在阴影中,看着<<person>>、<<person2>><<person>>、<<person3>><<person>>和<<person4>><<person>>走来。每个人都戴着一张鹿角面具。 <</if>> <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 他们在你睡觉的地方前停下,然后继续往前走,<span class="green">看都不看你一眼。</span> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,并没有磨练到你的技巧。</span> <br><br> <</if>> <<link [[继续|Island]]>><<endevent>><</link>> <br> <<else>> 他们在你的藏身处前停下,互相看了看。<span class="red">然后<<person>>猛地扑向你</span>,将你摁倒。/*<<gcamp_concealment>>*/<<set $island.hide -= 3>> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,并没有磨练到你的技巧。</span> <br><br> <</if>> <<link [[战斗|Island Sleep Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[屈服 (0:30)|Island Sleep Submit]]>><</link>> <br> <</if>>
<<effects>> 你靠在树的后面,等待着越来越近的脚步声。<<person1>><<person>>走了过去,并没有发现你。 <br><br> <<Hes>>跟在<<person2>><<person>>身后。不知道是他们很敏锐,或者只是运气好,但他们的确发现你了,望了过来。<<His>>的面具严严实实,什么也没流露。但你已决意主动发起进攻。 <br><br> <<link [[继续|Island Sleep Fight]]>><<set $fightstart to 1>><</link>> <br>
<<effects>> 你遁入阴影中,像<<person1>><<person>>和<<person2>><<person>>一样匍匐着爬行。然后,<<person3>><<person>>出现了。 <<if $rng gte $island_roll>> <span class="green">他们完全没注意到你</span>,不知道他们会去哪。 <br><br> <<link [[继续|Island]]>><<endevent>><</link>> <br> <<else>> <<if $islander_language gte 100>> 他们互相看了看。 "<<pshes>>肯定在这儿。”<<person1>><<person>>道。 <br> "那就小点声!”<<person2>><<person>>回道。 <br> "不必了。”<<person3>><<person>>开口,“我看到<<phim>>了!”<span class="red"><<He>>指向你。</span> <<elseif $islander_language gte 50>> 他们互相窃窃私语。很明显,他们在找你,直到<<person2>><<person>><span class="red">指着你喊了起来。</span> <<else>> 他们用一种难以理解的语言窃窃私语,并扫视着地面,好像在寻找着什么。<<person2>><<person>><span class="red">指着你大叫。</span> <</if>> <br><br> <<link [[战斗|Island Sleep Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[屈服 (0:30)|Island Sleep Submit]]>><</link>> <br> <</if>> <<unset $island_roll>>
<<effects>> 你遁入阴影中,像<<person1>><<person>>一样匍匐着爬行。然后,<<person2>><<person>>出现了。 <<if $rng gte $island_roll>> <span class="green">他们完全没注意到你</span>,不知道他们会去哪。 <br><br> <<link [[继续|Island]]>><<endevent>><</link>> <br> <<else>> <<if $islander_language gte 100>> 他们互相看了看。 "迷失之人是在这吗?”<<person1>><<person>>问。 <br> "不错。”<<person2>><<person>>答:"是在这!"<span class="red"><<He>>指向你。</span> <<elseif $islander_language gte 50>> 他们互相交谈。你完全听不懂,但很明显他们在找你。<<person2>><<person>>到处搜索,然后<span class="red">大叫着指向你。</span> <<else>> 他们用一种难以理解的语言互相交谈,并在地上扫视,似乎在寻找什么。<<person2>><<person>><span class="red">大叫起来然后指向了你。</span> <</if>> <br><br> <<link [[战斗|Island Sleep Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[屈服 (0:30)|Island Sleep Submit]]>><</link>> <br> <</if>> <<unset $island_roll>>
<<effects>> 你匍匐在地上阴暗地爬行,试图远离越来越近的声音。 <<if $islander_language gte 100>> 那些声音越来越清晰了。 "你觉得那是迷失之人吗?" <br> "应该是了。这营地不一般。" <<elseif $islander_language gte 50>> 那些声音现在更清晰了,很明显他们在找你。 <<else>> 现在,那些声音更加清晰,但你完全听不懂这门语言。 <</if>> <br><br> <<if $phase is 1>> 你躺在阴影中,看着<<person>>和<<person2>><<person>>步入视野。每个人都戴着一个奇怪的鹿角面具。 <<else>> 你躺在阴影中,看着<<person>>、<<person2>><<person>>和<<person3>><<person>>走来。每个人都戴着一张鹿角面具。 <</if>> <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 他们在你睡觉的地方前停下,然后继续往前走,<span class="green">看都不看你一眼。</span> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,并没有磨练到你的技巧。</span> <br><br> <</if>> <<link [[继续|Island]]>><<endevent>><</link>> <br> <<else>> 他们在你的藏身处前停下,互相看了看。<span class="red">然后<<person>>猛地扑向你</span>,将你摁倒。/*<<gcamp_concealment>>*/<<set $island.hide -= 3>> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,并没有磨练到你的技巧。</span> <br><br> <</if>> <<link [[战斗|Island Sleep Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[屈服 (0:30)|Island Sleep Submit]]>><</link>> <br> <</if>>
<<effects>> 你一跃而起。 <<if $speech_attitude is "meek">> "我本不想出手,”你说,“但你吓着我了。" <<elseif $speech_attitude is "bratty">> "出来面对我!”你说,“不然我就把你揪出来。" <<else>> "出来吧!”你说。 <</if>> <br><br> 沉默了一会儿,<<person1>><<person>>和<<person2>><<person>>从阴影现形,向你逼了过来。 <br><br> <<link [[继续|Island Sleep Fight]]>><<set $fightstart to 1>><</link>> <br>
<<effects>> 你一跃而起。 <<if $speech_attitude is "meek">> "我本不想出手,”你说,“但你吓着我了。" <<elseif $speech_attitude is "bratty">> "出来面对我!”你说,“不然我就把你揪出来。" <<else>> "出来吧!”你说。 <</if>> <br><br> 沉默了一会儿,<<person1>><<person>>从阴影现形,向你逼了过来。 <br><br> <<link [[继续|Island Sleep Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你纹丝不动,看着<<person1>><<person>>和<<person2>><<person>>映入眼帘。 <<if $rng gte $island_roll>> <span class="green">他们完全没注意到你</span>,不知道他们会去哪。 <br><br> <<link [[继续|Island]]>><<endevent>><</link>> <br> <<else>> <<if $islander_language gte 100>> 他们窃窃私语。 <br> "如果就是<<phim>>,那我们就能找德鲁伊领赏了。" <br> "是啊,所以别搞出动静!" <br> "不必了。<<pshe>>在那!”<span class="red"><<He>>指向你。</span> <<elseif $islander_language gte 50>> 他们互相窃窃私语。很明显他们在找你。<<person2>><<person>>翻找地面,然后<span class="red">大喊并指向你。</span> <<else>> 他们用一种难以理解的语言窃窃私语,并扫视着地面,好像在寻找着什么。<<person2>><<person>><span class="red">指着你大叫。</span> <</if>> <br><br> <<link [[战斗|Island Sleep Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[屈服 (0:30)|Island Sleep Submit]]>><</link>> <br> <</if>> <<unset $island_roll>>
<<effects>> 你纹丝不动,看着<<person1>><<person>>映入眼帘。 <<if $rng gte $island_roll>> <span class="green"><<He>>从这经过而完全没发现你</span>,然后又往未知的方向去了。 <br><br> <<link [[继续|Island]]>><<endevent>><</link>> <br> <<else>> <<He>>不断翻找地面,好像在找什么,<span class="red">然后,<<his>>的目光落在了你身上。</span> <br><br> <<link [[继续|Island Sleep Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<unset $island_roll>>
<<effects>> 你匍匐在地上阴暗地爬行,试图远离。但声音越来越近了。 <<if $islander_language gte 100>> 有两个人在说话。 <br> "这儿肯定有人。" <br> "那就安静,别打草惊蛇。" <<elseif $islander_language gte 50>> 有两个人在说话。你不太清楚他们在说什么,但很明显他们在找你。 <<else>> 有两个人在说话,但你听不懂。 <</if>> <br><br> 你躺在阴影中,看着<<person>>和<<person2>><<person>>步入视野。每个人都戴着一个奇怪的鹿角面具。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 他们在你睡觉的地方前停下,然后继续往前走,<span class="green">看都不看你一眼。</span> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,并没有磨练到你的技巧。</span> <br><br> <</if>> <<link [[继续|Island]]>><<endevent>><</link>> <br> <<else>> 他们在你的藏身处前停下,互相看了看。<span class="red">然后<<person>>猛地扑向你</span>,将你摁倒。/*<<gcamp_concealment>>*/<<set $island.hide -= 3>> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,并没有磨练到你的技巧。</span> <br><br> <</if>> <<link [[战斗|Island Sleep Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[屈服 (0:30)|Island Sleep Submit]]>><</link>> <br> <</if>>
<<effects>> 你匍匐在地上阴暗地爬行,试图远离脚步声。<<person1>><<person>>也像你一样趴着前进,非常谨慎,兴许是怕踩了别的陷阱。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<He>>在附近逗留了一下,然后就走了,<span class="green">看都不看你一眼。</span> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,并没有磨练到你的技巧。</span> <br><br> <</if>> <<link [[继续|Island]]>><<endevent>><</link>> <br> <<else>> <<He>>环顾四周,<span class="red">发现了你。</span>./*<<gcamp_concealment>>*/<<set $island.hide -= 3>> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,并没有磨练到你的技巧。</span> <br><br> <</if>> <<link [[继续|Island Sleep Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Island Sleep Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Island Sleep Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $islander_language gte 100>> 袭击者踉踉跄跄地离开了你。“他们可没告诉我们外来<<girl>>这么可爱啊。" <br> "盯……盯着<<phim>>就行。" <br> <<elseif $islander_language gte 50>> 袭击者踉踉跄跄地离开了你,惊呼着你的力量,这给了你一个逃脱的机会。 <<else>> 袭击者踉踉跄跄地离开了你,嘟囔着你听不懂的语言,这给了你一个逃脱的机会。 <</if>> 你躲起来,蹲在一块坑坑洼洼的枯枝背后。他们还在恍惚中,压根没注意到你。 <br><br> <<tearful>>你离开了藏身之处。目前你是安全的。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Island]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<if $islander_language gte 100>> 袭击者被击退了。“他们可没告诉我们<<pshe>>有这么强。" <br> "我要走了。还会有其他的机会的。" <<elseif $islander_language gte 50>> 袭击者踉踉跄跄地离开了你,惊讶于你的力量,这给了你一个逃脱的机会。 <<else>> 袭击者被击退了,嘟囔着他们听不懂的语言,这给了你一个逃脱的机会。 <</if>> <br><br> <<tearful>>你喘了口气。目前你是安全的。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Island]]>><</link>> <br> <<else>> 你倒在地上,因为受伤了失去了战斗能力。 <br><br> <<if $islander_language gte 100>> 两个人站在你的一左一右。“德鲁伊会因此奖赏我们的。" <br> "如果我们能赶得回去的话,准备好绳子,我去找根棍子。" <<elseif $islander_language gte 50>> 两个人站在你的一左一右。<<tearful>>你听到他们谈论着要带你到某个地方。 <<else>> 两个人站在你的一左一右。<<tearful>>你听见他们在用你听不懂的语言讨论你。 <</if>> <br><br> <<link [[继续|Island Defeat]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Island Sleep Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Island Sleep Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>消失在树木之间,没有回头看你一眼。 <br><br> <<tearful>>你爬了起来。 <br><br> <<elseif $enemyhealth lte 0>> <<person>>疯狂地转身逃跑,但<<he>>被绊倒了。 <br><br> <<tearful>>你喘了口气。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Island]]>><</link>>
<<effects>> 你跪下向他们投降。这两个人注视着你,互相看了看对方,然后谨慎地向你走来。 <br><br> <<if $islander_language gte 100>> 他们分别站在你的一左一右。“这太简单了。" <br> "等我们把<<phim>>带回城堡之后你再这么说吧。小心别被耍花招。我去找根棍子来。" <<elseif $islander_language gte 50>> 他们站在你的一左一右。你听到他们谈论着要带你到某个地方。 <<else>> 他们站在你的一左一右。你听见他们在用你听不懂的语言讨论你。 <</if>> <br><br> <<link [[继续|Island Defeat]]>><</link>> <br>
<<effects>> <<if $enemyno is 6>> <<clearsinglenpc 5>> <</if>> <<if $enemyno is 5>> <<clearsinglenpc 4>> <</if>> <<if $enemyno is 4>> <<clearsinglenpc 3>> <</if>> <<if $enemyno is 3>> <<clearsinglenpc 2>> <</if>> <<person1>><<person>>折下一根树枝,开始掰掉小分叉,<<person2>><<person>>则解下一段绳子。 <<if $worn.upper.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked">> 他们只靠双手就剥光你的衣服,把你的手脚反绑在背后,然后把你捆在了棍子上。 <<clothesruined>> <<else>> 他们只靠双手把你的手脚反绑在背后,把你捆在棍子上。 <</if>> <br><br> <<bind>><<legbind>><<island_pass 30>> 他们各自用肩扛着树枝的一端,让你无助地坠在他们中间。他们扛着你,向前进发。<<set $island.hide to Math.clamp($island.hide, 0, 30)>> <br><br> <<if $island.defeat_intro is undefined>> 他们沿着一条奇怪的小路向小岛深处走去,时而穿过茂密的灌木丛,时而避开更开阔的道路,最后来到一条河边。河上横着一根木头,成了一座狭窄的独木桥。 <br><br> <<link [[继续|Island Defeat 2]]>><<set $island.defeat_intro to 1>><</link>> <br> <<else>> 他们深入小岛,沿着奇怪的小路来到废墟城堡。和你上次的记忆一样。一群人再一次跟着你走进去,你再一次被竖起来,暴露在聚集在一起的观众面前。<<gtrauma>><<trauma 6>><<gstress>><<stress 6>><<garousal>><<arousal 600>> <br><br> <<link [[继续|Island Defeat 5]]>><</link>> <br> <</if>>
<<effects>> 他们在湍急的河水旁停下来,简单地讨论了一下,然后跳上木头。他们动作非常快,你都有点担心他们会滑倒然后连你一起拖下河里。<<person2>><<person>>在你的<<bottom>>上轻拍了一下。 <br><br> 这里的树木并不繁茂,树与树之间的地面上满是小而茂密的植物。他们带着你爬上一个斜坡。山顶上出现了一座破败的城堡,上面长满了绿色的苔藓。 <br><br> <<link [[继续|Island Defeat 3]]>><</link>> <br>
<<effects>> 城堡的基座映入眼帘。下面有人影在移动。他们穿得和捕获你的人一样,但没有戴面具。 <br><br> 他们看到你时停了下来,然后跟在这两人之后。面具下的他们看起来并不特别。可能比镇上的人更精瘦。只是可能。 <br><br> <<generateRole 2 0 "islander">><<person3>> 他们把你带到一座石拱门下,然后进入一个迷宫般的石廊。尽管这里看起来像一片废墟,但你经过了一个正在砌石的<<person>>,他正在砌一堵看起来像新墙的东西,把走廊的一部分隔开。 <br><br> <<link [[继续|Island Defeat 4]]>><</link>> <br>
<<effects>> 走廊通向四面石墙环绕的庭院。地面本身也是石制的,但上面没有植被覆盖。 <br><br> <<person1>><<person>>和<<person2>><<person>>把固定着你的棍子竖起来,将你暴露在跟着你来的一大群人面前。你被捆绑着,毫无反抗之力,完全没法遮掩自己赤裸的身体。<<gtrauma>><<trauma 6>><<gstress>><<stress 6>><<garousal>><<arousal 600>> <br><br> <<link [[继续|Island Defeat 5]]>><</link>> <br>
<<effects>> <<generateRole 3 0 "islander">><<person4>> 隆隆鼓声回荡在庭园之中却不见其影。岛民们随着鼓点拍打大腿和胸膛,一个<<person>>向你走来。<<He>>戴着一个圆形面具,<<his>>面具的眼睛和嘴巴上方各有三个小圆圈。在<<his>>的右手,一束狭细长叶握在<<he>>手中,叶片如花束般从<<his>>的手中开散着;而<<his>>的左手拿着一把极状残忍冷酷的象牙利刃。 <br><br> <<if $island.defeat gte 11>> <<He>>把你从头到脚细细检查了一遍,用刀刃划过曾在你身上的留下的痕迹。虽然<<he>>>没有刺破你的皮肤,但你还是感受到了刺痛。<<He>>抬起<<his>>的头,望向天空,对着上方的塔楼点了点头。 <br><br> <<if $islander_language gte 100>> 鼓声沉寂,岛民静默,<<person>>开始吟唱。 <br><br> "迷失的君主,请赐予我们光明!" <br> "迷失的君主,请赐予我们光明!" <br> "迷失的君主,请赐予我们光明!" <br><br> <<His>>的声音随着风上下起伏,似乎令风呼啸得更加狂野。<span class="red">大地随之颤抖。</span> <br><br> <<elseif $islander_language gte 50>> 鼓声沉寂,岛民静默,<<person>>开始吟唱。你无法理解其中细节,但你认为<<he>>在述说着一些早已失落的事物。<<His>>的声音随着风上下起伏,似乎令风呼啸得更加狂野。<span class="red">大地随之颤抖。</span> <br><br> <<else>> 鼓声沉寂,岛民静默,<<person>>开始用他们那无法理解的语言吟唱。<<His>>的声音随着风起伏着,似乎令风呼啸得更加狂野。<span class="red">大地随之颤抖。</span> <br><br> <</if>> <<link [[继续|Island Defeat End]]>><</link>> <br> <<else>> <<if $bodywritingLvl gte 3>> <<He>>转身面向人群,发出一声凌厉的尖啸。这声尖啸往复回荡在空旷的庭院中,绵延不绝。<<person>>再次转身面向你。<<He>>从手中那捆叶子中抽出一片,嗅了嗅,便丢弃了其他的叶片。<<he>>细致精准地切下那片叶子中的一小块纤维,将其压在你的 <<if $skin.right_bottom.special isnot "island" and $skin.right_bottom.pen isnot "brand" and $skin.right_bottom.pen isnot "tattoo" and $skin.right_bottom.pen isnot "magic">> <<set _bodypart to "right_bottom">> <<island_tattoo>> <<bottom>>上。 <br><br> <<He>>用刀背在你的皮肤上碾碎植物。猛力且强硬地。大量的黑色液体流了出来,如同血液一般。 <br><br> <<He>>拿起剩下的纤维转身离开,在你<<bottom>>上留下了一个<<tattoo right_bottom>>。 <<elseif $skin.left_bottom.special isnot "island" and $skin.left_bottom.pen isnot "brand" and $skin.left_bottom.pen isnot "tattoo" and $skin.left_bottom.pen isnot "magic">> <<set _bodypart to "left_bottom">> <<island_tattoo>> <<bottom>>上。 <br><br> <<He>>用刀背在你的皮肤上碾碎植物。猛力且强硬地。大量的黑色液体流了出来,如同血液一般。 <br><br> <<He>>拿起剩下的纤维转身离开,在你<<bottom>>上留下了一个<<tattoo left_bottom>>。 <<elseif $skin.left_thigh.special isnot "island" and $skin.left_thigh.pen isnot "brand" and $skin.left_thigh.pen isnot "tattoo" and $skin.left_thigh.pen isnot "magic">> <<set _bodypart to "left_thigh">> <<island_tattoo>> 左大腿上。 <br><br> <<He>>用刀背在你的皮肤上碾碎植物。猛力且强硬地。大量的黑色液体流了出来,如同血液一般。 <br><br> <<He>>拿起剩下的纤维转身离开,在你的皮肤上留下了一个<<tattoo left_thigh>>。 <<elseif $skin.right_thigh.special isnot "island" and $skin.right_thigh.pen isnot "brand" and $skin.right_thigh.pen isnot "tattoo" and $skin.right_thigh.pen isnot "magic">> <<set _bodypart to "right_thigh">> <<island_tattoo>> 右大腿上。 <br><br> <<He>>用刀背在你的皮肤上碾碎植物。猛力且强硬地。大量的黑色液体流了出来,如同血液一般。 <br><br> <<He>>拿起剩下的纤维转身离开,在你的皮肤上留下了一个<<tattoo right_thigh>>。 <<elseif $skin.pubic.special isnot "island" and $skin.pubic.pen isnot "brand" and $skin.pubic.pen isnot "tattoo" and $skin.pubic.pen isnot "magic">> <<set _bodypart to "pubic">> <<island_tattoo>> 耻骨上。 <br><br> <<He>>用刀背在你的皮肤上碾碎植物。猛力且强硬地。大量的黑色液体流了出来,如同血液一般。 <br><br> <<He>>拿起剩下的纤维转身离开,在你的皮肤上留下了一个<<tattoo pubic>>。 <<elseif $skin.back.special isnot "island" and $skin.back.pen isnot "brand" and $skin.back.pen isnot "tattoo" and $skin.back.pen isnot "magic">> <<set _bodypart to "back">> <<island_tattoo>> 后背上。 <br><br> <<He>>用刀背在你的皮肤上碾碎植物。猛力且强硬地。大量的黑色液体流了出来,如同血液一般。 <br><br> <<He>>拿起剩下的纤维转身离开,在你的皮肤上留下了一个<<tattoo back>>。 <<elseif $skin.breasts.special isnot "island" and $skin.breasts.pen isnot "brand" and $skin.breasts.pen isnot "tattoo" and $skin.breasts.pen isnot "magic">> <<set _bodypart to "breasts">> <<island_tattoo>> <<breasts>>上。 <br><br> <<He>>用刀背在你的皮肤上碾碎植物。猛力且强硬地。大量的黑色液体流了出来,如同血液一般。 <br><br> <<He>>拿起剩下的纤维转身离开,在你的皮肤上留下了一个<<tattoo breasts>>。 <<elseif $skin.left_shoulder.special isnot "island" and $skin.left_shoulder.pen isnot "brand" and $skin.left_shoulder.pen isnot "tattoo" and $skin.left_shoulder.pen isnot "magic">> <<set _bodypart to "left_shoulder">> <<island_tattoo>> 左肩膀上。 <br><br> <<He>>用刀背在你的皮肤上碾碎植物。猛力且强硬地。大量的黑色液体流了出来,如同血液一般。 <br><br> <<He>>拿起剩下的纤维转身离开,在你的皮肤上留下了一个<<tattoo left_shoulder>>。 <<elseif $skin.right_shoulder.special isnot "island" and $skin.right_shoulder.pen isnot "brand" and $skin.right_shoulder.pen isnot "tattoo" and $skin.right_shoulder.pen isnot "magic">> <<set _bodypart to "right_shoulder">> <<island_tattoo>> 右肩上。 <br><br> <<He>>用刀背在你的皮肤上碾碎植物。猛力且强硬地。大量的黑色液体流了出来,如同血液一般。 <br><br> <<He>>拿起剩下的纤维转身离开,在你的皮肤上留下了一个<<tattoo right_shoulder>>。 <<elseif $skin.left_cheek.special isnot "island" and $skin.left_cheek.pen isnot "brand" and $skin.left_cheek.pen isnot "tattoo" and $skin.left_cheek.pen isnot "magic">> <<set _bodypart to "left_cheek">> <<island_tattoo>> 左脸颊上。 <br><br> <<He>>用刀背在你的皮肤上碾碎植物。猛力且强硬地。大量的黑色液体流了出来,如同血液一般。 <br><br> <<He>>拿起剩下的纤维转身离开,在你的皮肤上留下了一个<<tattoo left_cheek>>。 <<elseif $skin.right_cheek.special isnot "island" and $skin.right_cheek.pen isnot "brand" and $skin.right_cheek.pen isnot "tattoo" and $skin.right_cheek.pen isnot "magic">> <<set _bodypart to "right_cheek">> <<island_tattoo>> 右脸颊上。 <br><br> <<He>>用刀背在你的皮肤上碾碎植物。猛力且强硬地。大量的黑色液体流了出来,如同血液一般。 <br><br> <<He>>拿起剩下的纤维转身离开,在你的皮肤上留下了一个<<tattoo right_cheek>>。 <<elseif $skin.forehead.special isnot "island" and $skin.forehead.pen isnot "brand" and $skin.forehead.pen isnot "tattoo" and $skin.forehead.pen isnot "magic">> <<set _bodypart to "forehead">> <<island_tattoo>> 额头上。 <br><br> <<He>>用刀背在你的皮肤上碾碎植物。猛力且强硬地。大量的黑色液体流了出来,如同血液一般。 <br><br> <<He>>拿起剩下的纤维转身离开,在你的皮肤上留下了一个<<tattoo forehead>>。 <<else>> <<He>>将你拉起来,检查覆盖着你身体的众多纹身。<<if $uncomfortable.nude is true>><<covered>><</if>> <</if>> <br><br> <<link [[继续|Island Defeat Tattoo End]]>><</link>> <br> <<else>> <<He>>从手中那捆叶子中抽出一片,丢弃了其他的叶片。<<He>>把它放在你的额头上,用<<his>>刀背将其碾碎。黑色的液体顺着你的脸流下来。看起来像血,闻起来也像血。<<ggtrauma>><<trauma 12>> <br><br> <<link [[继续|Island Defeat Tattoo End]]>><</link>> <br> <</if>> <</if>> <<if $island.defeat is undefined>> <<set $island.defeat to 1>> <<else>> <<set $island.defeat += 1>> <</if>>
<<effects>> 但<<person1>><<person>>和<<person2>><<person>>举起棍子时,你身子跟着摇晃倾斜。其他岛民上前帮助支撑你的身体,趁机好好抓了一把你的<<bottom>>。 <br><br> <<if $islander_language gte 100>> 他们彼此交谈,你捕捉到了其中的只言片语。 <br> <<if random(1, 2) is 2>> "吟唱总会让我饥饿。" <<else>> "我希望下次是我抓住<<phim>>。" <</if>> <br> <<if random(1, 2) is 2>> "<<pShe>>的腹部很漂亮。" <<else>> "我没想到迷失之人居然有这么可爱。" <</if>> <br> <<if random(1, 2) is 2>> "要看着<<phim>>离开可真让人惋惜。" <<else>> "我可以尝尝吗?" <</if>> <br> "让我们把<<phim>>带去河那里,”<<person1>><<person>>说,“在我们做完这些之前,仪式不会开始的。" <<elseif $islander_langauge gte 50>> 他们彼此交谈,现在仪式结束了,他们更加放松起来。<<person1>><<person>>提到了一条河。 <<else>> 他们用难以理解的语言互相交谈。这些人看起来比以前更加放松,似乎刚刚结束某些仪式。随后他们开始打扫起了卫生。 <</if>> <br><br> <<unbind>><<leg_unbind>> 岛民们把你从废墟中带出来,送回那条由一根原木桥横跨的湍急的河流边。他们把棍子竖起来,让你面对河岸。 <br><br> 仅用一个动作,<<person1>><<person>>就将你身上的所有捆绑物切开。你一头扎进河里。 <br><br> <<link [[继续|Island Defeat Tattoo End 2]]>><<endcombat>><</link>> <br>
<<effects>> 你抬起头来,喘着粗气冲向水面。水在你周围翻滚奔涌,把你冲下了山坡。你企图游向岸边,但被汹涌的水流推来阻去,你不得不一直重新调整方向。 <br><br> 最后,水波将你推到了岸边。几棵树高耸在你的头顶。 <br><br> <<link [[继续|Island]]>><</link>> <br>
<<effects>> 岛民们四散奔逃,消失在包围着你的废墟阴影中。从上方的墙壁上震落的石头纷纷坠下。<<persons>>高声吟唱,声音愈发大,然后<<he>>也逃开了。地面上的缝隙隐隐震动,忽地裂开。三个三角形从庭院的中心离开,只留一条巨大的裂隙。 <br><br> 地板运送着你,直到你被挤压到墙上。地板继续后撤,消失在空无之中。最后,你坠向深渊。<<ggstress>><<stress 6>> <br><br> <<link [[继续|Islander]]>><<endcombat>><<island_pass 60>><</link>> <br>
<<set $outside to 0>><<effects>> <<if $spear_vessel is "held">> <<loadNPC 0 "old_islander">> <<loadNPC 1 "sleeper">> <<ragup>> <<unbind>> <<leg_unbind>> <<person1>> 你在石制天花板下醒来,火光闪烁。"啊,"一个苍老的声音说,"没想到你回来得这么快。"<<person>>递给你一杯醒茶。"等你休息好,我给你看看我的船。" <br><br> <<link [[继续|Islander Return Held]]>><</link>> <br> <<elseif $spear_vessel is "sea">> <<loadNPC 0 "old_islander">> <<loadNPC 1 "sleeper">> <<ragup>> <<unbind>> <<leg_unbind>> <<person1>> 你在石制天花板下醒来,火光闪烁。"啊,"一个苍老的声音说,"没想到你回来得这么快。"<<person>>递给你一杯醒茶。"等你休息好,我给你看看我的船。" <br><br> <<link [[告诉对方矛在哪里|Islander Return Sea]]>><</link>> <br> <<link [[隐瞒|Islander Return Refrain]]>><</link>> <br> <<elseif $spear_vessel is "Zephyr">> <<loadNPC 0 "old_islander">> <<loadNPC 1 "sleeper">> <<ragup>> <<unbind>> <<leg_unbind>> <<person1>> 你在石制天花板下醒来,火光闪烁。"啊,"一个苍老的声音说,"没想到你回来得这么快。"<<person>>递给你一杯醒茶。"等你休息好,我给你看看我的船。" <br><br> <<link [[告诉对方矛在哪里|Islander Return Zephyr]]>><</link>> <br> <<link [[隐瞒|Islander Return Refrain]]>><</link>> <br> <<elseif $spear_vessel is "temple">> <<loadNPC 0 "old_islander">> <<loadNPC 1 "sleeper">> <<ragup>> <<unbind>> <<leg_unbind>> <<person1>> 你在石制天花板下醒来,火光闪烁。"啊,"一个苍老的声音说,"没想到你回来得这么快。"<<person>>递给你一杯醒茶。"等你休息好,我给你看看我的船。" <br><br> <<link [[告诉对方矛在哪里|Islander Return Temple]]>><</link>> <br> <<link [[隐瞒|Islander Return Refrain]]>><</link>> <br> <<elseif $spear_vessel>> <<loadNPC 0 "old_islander">> <<loadNPC 1 "sleeper">> <<ragup>> <<unbind>> <<leg_unbind>> <<person1>> 你在石制天花板下醒来,火光闪烁。"啊,"一个苍老的声音说,"没想到你回来得这么快。"<<person>>递给你一杯醒茶。"等你休息好,我给你看看我的船。" <br><br> <<link [[继续|Islander Return Refrain]]>><</link>> <br> <<else>> <<generateRole 0 0 "老islander">><<person1>> <<set _generate_victim to 1>> <<generateRole 1 0 "瞌睡虫">> <<saveNPC 0 "old_islander">> <<saveNPC 1 "sleeper">> <<ragup>> <<unbind>> <<leg_unbind>> 你醒了,眼前是一片石头天花板,闪烁的火光照亮了这里。“啊,”一个年迈的声音说。“我一会儿就把茶泡好。”你看向右边,一个<<personsimple>>在生火。<<He>>穿得不像岛民,棕色长裤外搭白色长衬衫,外面还系着一条皮带。看上去像穿了裙子一样。 <br><br> <<He>>穿过洞穴,从架子上拿出一个罐子,搅起一阵灰尘。“它可能不太新鲜了,”<<he>>说。“但总比没有好。”<<He>>回到火堆旁,从罐子里取出红茶,把它们放进一个悬在火焰上方的小锅中。 <br><br> <<link [[询问对方是谁|Islander 2]]>><<set $phase to 1>><</link>> <br> <<link [[询问你在哪|Islander 2]]>><<set $phase to 2>><</link>> <br> <<link [[保持沉默|Islander 2]]>><<set $phase to 3>><</link>> <br> <</if>>
<<effects>> <<if $phase is 1>> "他们叫我岛民,”<<personsimple>>一边说,一边滤茶。“至少我觉得他们是这么叫我的。他们不太喜欢聊天。”<<He>>将一杯热茶递给你。 <br><br> "但这与我无关,”<<he>>说道。“我知道你为什么来这里,我一直在城堡下面等着。我想它现在已经沦为废墟了。" <br><br> <<elseif $phase is 2>> "你现在正在一座城堡下方,"<<personsimple>>一边过滤,一边说。"我想它可能已经沦为废墟了。" <<He>>递给你一杯热水。 <br><br> "他们叫我岛民,”<<He>>说道:“反正我是这么认为的,他们不太喜欢聊天,但不包括我。我知道你为什么来这里,我一直在等你。" <br><br> <<else>> "他们叫我岛民,”<<personsimple>>一边说,一边滤茶。“至少我觉得他们是这么叫我的。他们不太喜欢聊天。”<<He>>将一杯热茶递给你。 <br><br> "但这与我无关,”<<he>>说道。“我知道你为什么来这里,我一直在城堡下面等着。我想它现在已经沦为废墟了。" <br><br> <</if>> "喝完,我带你去见<<person2>><<him>>。" <br><br> <<link [[配合|Islander Play]]>><</link>> <br> <<link [[说你不理解|Islander Understand]]>><</link>> <br>
<<effects>> 你点点头,吹了吹茶的蒸汽,抿了一口。正如<<person1>><<person>>所预警的那样,它相当陈旧无味。<<He>>害羞地笑了。“再次抱歉,品质不佳。这里很难得到补给。" <br><br> <<link [[继续|Islander 3]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "原谅我,”你说,“但我不明白你的意思。" <<elseif $speech_attitude is "bratty">> "我不知道你在说什么。”你说。 <<else>> "我担心我不是你要等的人。”你说。 <</if>> <br><br> <<person1>><<person>>皱了皱眉头:“你在耍我吗?不,不对。你应该是在不知不觉中被引导而来的。”<<He>>从头到脚打量着你。“毕竟,你勇敢地面对了上面的守护者。这绝非偶然。" <br><br> <<link [[继续|Islander 3]]>><</link>> <br>
<<effects>> <<person1>><<person>>从旁边的架子上取下一支老旧的火把,走近火堆,点燃了它。"来吧。" <<He>>向着幽暗处进发,跳动的火光在前面引路。 <br><br> 这条路带你经过其他通道。你发现了一个类似房间的地方,里面有一张床,一张桌子,还有一个垫子旁边放着一个看起来像古乐器的东西。洞壁看起来很自然,但刮擦和抓痕表明这里曾经住过人。 <br><br> 你们到达了一个狭窄的楼梯,两边都没有护栏,非常陡峭。"小心点走,"<<person>>提醒道,"就要到了。" <br><br> <<link [[继续|Islander 4]]>><</link>> <br>
<<effects>> 终于,你们来到了一处平地。浓郁的黑暗好像有实体一般,压得人喘不过气。火炬之光也只能照亮十几米内的尘埃。但<<persons>>的脚步却很稳健。 <br><br> "陛下。”<<he>>忽然开口,就在火盆旁停了下来。你不知道<<he>>在和谁说话。<<he>>把火把塞进旁边的容器里。火光照亮了一个<<person2>><<personsimple>>,<<he>>像雕像一样静静地躺在那里,双手将一把巨大的镀金长矛抱在胸前。 <br><br> 走近看才发现,这个人的胸口起伏不定,好像只是睡着了。“时候又到了。”<<person1>><<person>>说道。“您的勇士需要借助您的长矛,原谅我们的侵扰。”<<He>>对你点点头,然后等待着。 <br><br> <<link [[走向正睡觉的黑影|Islander Walk]]>><<set $island.walk to 1>><</link>> <br> <<link [[下跪|Islander Kneel]]>><<set $island.kneel to 1>><</link>> <br> <<link [[拿起矛|Islander Spear]]>><</link>> <br>
<<effects>> <<person2>> 你走到熟睡的身影前。金色的卷发衬托着<<his>>的脸庞。<<His>>衣着很朴素,更显出镀金长矛的存在。 <br><br> <<person1>><<person>>望着你,静静等待。 <br><br> <<if $island.kneel isnot 1>> <<link [[下跪|Islander Kneel]]>><<set $island.kneel to 1>><</link>> <br> <</if>> <<link [[拿起矛|Islander Spear]]>><</link>> <br>
<<effects>> 你跪在沉睡的身影前。对方没有回应。<<person1>><<person>>看着你,等待着。 <br><br> <<if $island.walk isnot 1>> <<link [[走向正睡觉的黑影|Islander Walk]]>><<set $island.walk to 1>><</link>> <br> <</if>> <<link [[拿起矛|Islander Spear]]>><</link>> <br>
<<effects>> <<set $spear_vessel to "held">> <<earnFeat "Gilded Spear">> <<if $angel gte 6>> 你握住剑柄,某种无法抗拒的存在压住了你。它来自无上的存在,来自沉眠的暗影,来自荒岛的住民,来自你。 <br><br> 你双手交汇,握得更紧。还有另一个。还有另一个。整个废墟似乎从你周围开始点亮。你看到一切。你听到一切。你就是一切。小路无处通达,海洋中汹涌澎湃的海浪低吟着无声的极乐诵经。在恍惚的短暂清醒中,你是无上的存在,你是沉眠的暗影,你是荒岛的住民。 <br><br> 你就是你。你生而背负这把火炬。你睁开双眼,一切如常,徒留甜蜜的空虚。 <<elseif $fallenangel gte 2>> 当你握住剑柄时,一股难以承受的内疚感席卷而来。你曾经所有的疑虑都在这绵长如永恒的一刻里痛苦地显现。 <br><br> 你感觉自己好像一尊雕塑,凝视着自己石化的身体在虚无的永恒中剥落。然而,慢慢地,一股陌生的暖意流过全身。有人用一种你不懂的语言对你说话,但不知怎么地你能够理解了。 <br><br> "宽恕你自己。" <br><br> 你感觉剑柄托举起了你。它没有重量,却比你所有的疑虑都重,仿佛要将它们都压碎。在这个幸福的瞬间,你再次感到完整。这种感觉远远不够长久,但长枪似乎在许诺更多。你贪婪地抱着它紧贴胸口。 <<elseif $demon gte 6>> 你一触碰到剑柄,掌心就灼痛起来。你的意识告诉你要收回手,但你的身体不听使唤。你紧紧抓住它,它也紧紧抓住你。痛楚让人难以忍受。 <br><br> 你内心的污秽与这件圣洁的神器格格不入。它在你的脑海中激起涌动的漩涡形状,最终聚合成一个无定形的像人类却又不是人类的剪影轮廓。你唯一能辨识出的特征是它长着鹿角,每一个分叉好像无限分裂为更多分叉,而每一个分叉本身也在源头处无休无止地分裂、生长和消失。世界在战车的车轮里旋转。灼烧感越来越强,但就在刹那间消退。那光不再灼伤你,反而让你感到舒适的暖意。 <br><br> 你不记得从熟睡的身影手中抢过长枪的情形,也不记得自己是何时跪倒在地,但你紧握长枪,仿佛生命就系于它。尽管你们立场相左、本质迥异,但你还是感觉你需要它,它也需要你。你们彼此都是对方缺失的那块碎片,是完美的平衡。 <<else>> 一握住剑柄,一股暖流就从剑身传来,让你因狂喜而颤抖。你举起了它,亦或是它举起了你。它感觉毫无重量。 <</if>> <br><br> <<person1>><<person>>如释重负地叹了口气,"来吧,"<<he>>说道,"时间不多了。<span class="gold">把长枪带到神殿里。</span>他们知道该怎么做。" <br><br> <<He>>突然小跑着,远离入口处。你加快脚步紧跟上去。 <br><br> <<link [[继续|Islander End]]>><</link>> <br>
<<effects>> 随着转弯进入地下,隧道变得越来越狭窄。在<<person>>的带领下,你跟着墙上发出的微光前进,直到嗅到一股咸咸的海腥气息,前方也见到了亮光。 <br><br> "你可以乘我的船,"<<he>>说,"它不算精致,但是如果顺风的话,你应该可以到达陆地。" <br><br> 你出现在泻湖上方,湖畔大都被高耸的岩壁包围。水面上,一艘小船停泊在仿佛是巨人雕琢出的台阶旁。 <br><br> <<link [[继续|Islander End 2]]>><</link>> <br>
<<effects>> "我无法离开这个岛,”这个<<person>>说道,“否则我会划船带你离开。不过你自己一个人也应该没问题。这不是很远的旅程,风认得路的。”你爬上船,<<he>>用<<his>>的脚把船推离岸边。<<He>>目送你飘远,在<<he>>消失在岩石后面之前最后挥了挥手。 <br><br> <<link [[继续|Islander End 3]]>><<island_end>><<endevent>><</link>> <br>
<<location "seapirates">><<effects>> 小船载你通过宁静的水面。 <<if Time.dayState is "night">> 你在地平线上看到了小镇的灯光。 <<else>> 你可以看到地平线上的小镇。 <</if>> 风帆拉紧,把你带向正确的方向。 <br><br> <span class="red">一个影子从你的头顶掠过。</span>后方的一艘大船滑行得更近,轻而易举地超越了你的船。 <<npc "Zephyr">><<person1>> <<if $pirate_rank is undefined>> <<if $pronoun is "m">> 绿色的眼睛向下凝视着你,黑色的大胡子,扎成辫子的长发围着你。 <<else>> 绿色的眼睛向下凝视着你,扎成辫子的长发围着你。 <</if>> <br><br> "我们找到了!"绿眼睛的身影双手叉腰宣布。当<<he>>向你讲话时,欢呼声爆发了。"我是泽菲尔船长,算是个鉴定师,而你,<<lass>>确实有一件非常贵重的东西。" <br><br> <<else>> 泽菲尔船长从上面看着你。奇怪的是,是通过望远镜看的。 <br><br> <</if>> <<link [[把矛藏起来|Islander End Hide]]>><</link>> <br> <<link [[自信地握着长矛|Islander End Confident]]>><</link>> <br> <<if $angel gte 6>> <<link [[用矛刺船|Islander Enforce]]>><<angelTransform 10>><</link>><<angel>> <br> <</if>>
<<effects>> 一个坚定的念头充满了你的脑海。你不会放弃这支矛的。无论事情将会怎样,没有什么能改变这一点。 <br><br> 你挥舞长矛,把它举到高处。阳光从刀刃上反射回来,现在它像新的一样闪闪发光。船员们,甚至是泽菲尔船长,都被它惊呆了。他们中的几个人失去了立足点,一个人掉进了海里。 <br><br> 没有浪费时间,你把矛刺进了泽菲尔的船。梯子被海水吞没了。然后你用长矛继续扎船,留下一个相当大的裂口,让你有你需要的距离。 <br><br> 泽菲尔终于摆脱了咒语。"在<<phim>>身后!"船长喊道。"把矛给我!我们现在不能丢了它!" <br><br> 一阵狂风席卷而来,再次遮住了太阳。在风雨停息之前,任何方向你都看不见超过几英尺的地方。<span class="green">他们走了。</span> <br><br> 随着海面再次平静,你漂到了岸边。 <br><br> <<link [[继续|Sea Beach]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你坐在矛上,用你的<<bottom>>把它藏起来。 <br><br> "藏起来是没有用的,<<lass>>。"泽菲尔说,"但是你为什么不上船来,把它交出来呢?你会得到丰厚的回报的。"<<His>>的船员们把一架绳梯扔过边缘。它滚下来,停在你旁边。"而且你也没有别的选择。" <br><br> <<His>>的船员们看起来已经准备好爬下梯子,登上你的小船了。 <br><br> <<link [[把矛交出去|Islander End Hand]]>><</link>> <br> <<link [[穿过梯子游走|Islander End Swim]]>><</link>><<swimmingdifficulty 700 1000>> <br> <<link [[把它扔到海里去|Islander End Throw]]>><</link>> <br>
<<effects>> 你挥舞着长矛,高举着它。光环似乎从柄部一直跳到尖端。有那么一瞬间,船员们,甚至是泽菲尔船长,都被它惊呆了。 <br><br> 船长是第一个打破咒语的人。"是啊,是件漂亮的东西。你为什么不上船来,把它交出来,这对你来说是一个实实在在的报酬。"<<His>>的船员们把一架绳梯扔过边缘。它滚下来,停在你旁边。"而且你也没有别的选择。" <br><br> <<His>>的船员们看起来已经准备好爬下梯子,登上你的小船了。 <br><br> <<link [[把矛交出去|Islander End Hand]]>><</link>> <br> <<link [[穿过梯子游走|Islander End Swim]]>><</link>><<swimmingdifficulty 700 1000>> <br> <<link [[把它扔到海里去|Islander End Throw]]>><</link>> <br>
<<effects>> <<set $spear_vessel to "Zephyr">> <<world_corruption "hard" 1>> <<endevent "phaseless">> <<npc "Zephyr">><<person1>> 你爬上绳梯。泽菲尔急切地在顶端等着。<<He>>矛一到手就转过身去,好像你已经被遗忘了一样。"终于,雷米肯定会嫉妒得发疯的。"<<He>>笑着消失在<<his>>的小屋里。 <br><br> <<generateRole 1 0 "pirate">><<person2>> <<if $pirate_rank is 0>> 大副没有忘记你。"这是找到那东西的奖励,"<<he>>说着递给你一些塑料钞票。"没有一张是假货,你也会得到晋升。" <<if $phase is 1>> <<He>>瞥了一眼大海,让你想起了你曾试图逃跑的情景。"我们信守承诺,即使你很麻烦。" <</if>> <br><br> 你得到了<<moneyGain 20000>>。 <br> <<set $pirate_rank to 1>> <span class="gold">你现在是海盗船上的<i>伙计</i>了。</span> <br><br> <<link [[继续|Pirate Deck]]>><<endevent>><</link>> <br> <<elseif $pirate_rank is undefined>> 大副没有忘记你。"这是找到那东西的奖励,"<<he>>说着递给你一些塑料钞票。"没有一张是假货。" <<if $phase is 1>> <<He>>瞥了一眼大海,让你想起了你曾试图逃跑的情景。"我们信守承诺,即使你很麻烦。" <</if>> <br><br> 你得到了<<moneyGain 20000>>。 <br><br> <<link [[继续|Islander Pirate Return]]>><</link>> <br> <<else>> 大副没有忘记你。"这是找到那东西的奖励,"<<he>>说着递给你一些塑料钞票。"没有一张是假货。" <<if $phase is 1>> <<He>>瞥了一眼大海,让你想起了你曾试图逃跑的情景。"我们信守承诺,即使你很麻烦。" <</if>> <br><br> 你得到了<<moneyGain 20000>>。 <br><br> <<link [[继续|Pirate Deck]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 船员们一直盯着你,但在你到达岸边之前,他们的手都拿开了。船以一个奇怪的角度靠近码头,紧靠着悬崖。"拿着点东西,"船长警告说,就在船以一种令人翻胃的敏捷转向,进入隐藏在两个仓库之间的一条宽阔的运河之前。 <br><br> <<person1>> "这就是你的目的地了。"泽菲尔拍着你的背说。"很高兴认识你。"船停在一条走道旁,<<he>>示意你下船。 <br><br> 船继续沿着运河前进,在运河的边缘擦着,直到它在一个拐弯处消失。你沿着人行道,在梅尔街附近出现。 <br><br> <<link [[继续|Mer Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<generateRole 1 0 "pirate">> <<generateRole 2 0 "pirate">> 你跳进水里,带着长矛和所有的东西。"追上<<phim>>!"船长喊道,"把矛夺过来!我们不能放过这个机会!" <br><br> 你听到身后有两声水花。一个<<person2>><<person>>和<<person3>><<person>>在你后面游泳,他们的技术都很高超。 <br><br> <<water>> <<if $swimmingSuccess>> 他们不是唯一技术好的人。你可以和他们保持距离,游得离船越来越远。他们一直保持着,直到暴风席卷而来。你继续游着,看不见任何方向超过几英尺的地方,直到风雨停息。<span class="green">他们走了。</span> <br><br> 海水再一次平静下来,你游到了岸边。 <br><br> <<link [[继续|Sea Beach]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你拼命地游着,<span class="red">但他们两个却追上了你,</span>并用自己的双手抓住了你的四肢。 <br><br> <<link [[让他们把你带回船上|Islander End Hand]]>><<set $phase to 1>><</link>> <br> <<link [[把矛扔进海里|Islander End Throw 2]]>><</link>> <br> <</if>>
<<effects>> <<set $spear_vessel to "sea">> 你猛地一挥,把矛扔进海里。"不!"泽菲尔船长喊道,当矛消失在深海中时,一个小浪升了起来,好像被某个意志抓住了。 <br><br> "大家都下潜!我不能放过这机会!"当海盗跳进海里时,水溅到你船的甲板上。有几个海盗落在你旁边打翻了船,你也掉进了水里。 <br><br> <<water>> 你游走了,船员和船长都不理你。泽菲尔的绝望呼喊消失在咆哮的海浪后面。 <br><br> 潮汐对你很有利,你努力到达了海滩。 <br><br> <<link [[继续|Sea Beach]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<set $spear_vessel to "sea">> 你猛地一挥,把矛扔进海里。"不!"泽菲尔船长喊道,当矛消失在深海中时,一个小浪升了起来,好像被某个意志抓住了。 <br><br> "大家都下潜!我不能放过这机会!"这两个人放了你,消失在水下,其他海盗也跳进了海里。 <br><br> <<water>> 你游走了,船员和船长都不理你。泽菲尔的绝望呼喊消失在咆哮的海浪后面。 <br><br> 潮汐对你很有利,你努力到达了海滩。 <br><br> <<link [[继续|Sea Beach]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<person>>引导你穿过<<his>>的隧道,经过<<person2>><<person>>,然后到了大海边。<<person1>>在与上次相同的位置上有另一艘船。或者是同一艘找到了回来的路。 <br><br> "祝你一路平安,"<<he>>说着推了一把你的船。<<person>>一直在挥手,直到<<he>>从视野中消失。 <br><br> <<link [[继续|Island Return Voyage]]>><</link>> <br>
<<effects>> <<person>>引导你通过<<his>>的隧道,经过<<person2>><<person>>,然后来到了大海边。<<person1>>"我很高兴长矛是安全的,"<<person>>说。"<span class="gold">把它带到神殿去。</span>他们会知道该怎么做的。" <br><br> 还有一艘船和上一艘在同一个地方。也可能是同一艘找到了回来的路。"一路顺风,"<<he>>说着推了一把你的船。<<person>>一直在挥手,直到<<he>>从视野中消失。 <br><br> <<link [[继续|Island Return Voyage]]>><</link>> <br>
<<effects>> <<person>>引导你通过<<his>>的隧道,经过<<person2>><<person>>,然后来到了大海边。<<person1>>你在旅途中告诉<<person>>长矛的位置。"大海?那还不是最糟糕的地方,"<<he>>说。"我毫不怀疑他们会利用这种情况,但他们知道矛落入坏人之手会发生什么。" <br><br> 还有一艘船和上一艘在同一个地方。也可能是同一艘找到了回来的路。"一路顺风,"<<he>>说着推了一把你的船。<<person>>一直在挥手,直到<<he>>从视野中消失。 <br><br> <<link [[继续|Island Return Voyage]]>><</link>> <br>
<<effects>> <<person>>引导你通过<<his>>的隧道,经过<<person2>><<person>>,然后来到了大海边。<<person1>>你在旅途中告诉<<person>>长矛的位置。"海盗?听起来也不坏,"<<he>>说。"任何土匪都无法抵抗<<person2>><<his>><<person1>>的陛下的圣骑士,我相信他们已经控制住了局面。" <br><br> 还有一艘船和上一艘在同一个地方。也可能是同一艘找到了回来的路。"一路顺风,"<<he>>说着推了一把你的船。<<person>>一直在挥手,直到<<he>>从视野中消失。 <br><br> <<link [[继续|Island Return Voyage]]>><</link>> <br>
<<effects>> <<person>>引导你通过<<his>>的隧道,经过<<person2>><<person>>,然后来到了大海边。<<person1>>你告诉<<person>>矛在神殿。"听起来很温暖,"<<he>>说。"一定要给主教任何他需要的帮助。他们需要你这样的勇士。" <br><br> 还有一艘船和上一艘在同一个地方。也可能是同一艘找到了回来的路。"一路顺风,"<<he>>说着推了一把你的船。<<person>>一直在挥手,直到<<he>>从视野中消失。 <br><br> <<link [[继续|Island Return Voyage]]>><</link>> <br>
<<effects>> 水带着你穿过薄雾,在远处的地平线上展现了小镇。潮水帮了很多忙,你很快就到了梅尔街附近的码头。 <br><br> 你下了船。奇怪的是,你一踏上陆地,船就开始朝返回的方向漂浮。 <br><br> <<link [[继续|Mer Street]]>><<endevent>><<set $eventskip to 1>><<island_end>><</link>> <br>
<<set $outside to 1>><<effects>> <<if $island.explore is "shore">> 你沿着海岸走。岛上大部分地方似乎被悬崖环绕。风扫过你,任何方向都看不见陆地。 <br><br> 奇怪的生物偶尔会潜伏在海滩上,你要保持距离。 <br><br> <<elseif $island.explore is "wood">> 你漫步在郁郁葱葱的树林茂密低垂的树枝间,树枝在微风中扭动着。在某些地方,它们变得非常密集,形成了隧道,如同迷宫一般。 <br><br> <<elseif $island.explore is "battleground">> 你走过战场,踩过断了的箭,当你听到远处偶尔的哭声时,你停了下来。 <br><br> <<elseif $island.explore is "plain">> 你穿过平原,爬上不同的小丘,徜徉其间的峡谷,感觉就像是另一个世界,或者是另一个时间。 <br><br> <</if>> <<set $danger to random(1, 10000)>> <<if $island.explore_count gte 100 and !$island.explore_locations.includes("plain")>> <<island_events_plain>> <<elseif $island.explore_count gte 55 and !$island.explore_locations.includes("bay")>> <<island_events_bay>> <<elseif $island.explore_count gte 40 and !$island.explore_locations.includes("castle")>> <<island_events_castle>> <<elseif $island.explore_count gte 25 and !$island.explore_locations.includes("battleground")>> <<island_events_battleground>> <<elseif $island.explore_count gte 10 and !$island.explore_locations.includes("wood")>> <<island_events_wood>> <<elseif !$island.explore_locations.includes("shore")>> <<island_events_shore>> <<elseif random(1, 2) is 2 and ($danger gte (9900 - $allure))>> <<cleareventpool>> <<addevent "island_events_snake" 1>> <<addevent "island_events_trap" 1>> <<addevent "island_events_mosquitoes" 1>> <<addevent "island_events_hunted" 1>> <<addevent "island_events_cat" 1>> <<addevent "island_events_cat_2" 1>> <<addevent "island_events_tear" 1>> <<addevent "island_events_flower" 1>> <<addevent "island_events_rope" 0.5>> <<if $bestialitydisable is "f" and $slugdisable is "f">> <<addevent "island_events_slugs" 0.5>> <</if>> <<if $island.explore is "battleground">> <<addevent "island_events_duel" 1>> <</if>> <<runeventpool>> <<else>> <<cleareventpool>> <<addevent "island_events_plumeria" 1>> <<if $island.home isnot "rocky_hillock">> <<addevent "island_events_rocky" 1>> <</if>> <<if $island.home isnot "waterfall">> <<addevent "island_events_waterfall" 1>> <</if>> <<if $island.home isnot "gulch">> <<addevent "island_events_gulch" 1>> <</if>> <<addevent "island_events_birds" 1>> <<addevent "island_events_pleasant_flower" 1>> <<addevent "island_events_squirrel" 1>> <<if $island.explore is "shore">> <<if $island.home is "gulch">> <<addevent "island_events_walnut" 1>> <<addevent "island_events_walnut_2" 1>> <<addevent "island_events_walnut_3" 0.4>> <<if $fox gte 6>> <<addevent "island_events_squirrel" 0.4>> <</if>> <<elseif $island.home is "waterfall">> <<addevent "island_events_walnut" 1.4>> <<addevent "island_events_walnut_2" 1.4>> <<addevent "island_events_walnut_3" 0.7>> <<if $fox gte 6>> <<addevent "island_events_squirrel" 0.7>> <</if>> <<else>> <<addevent "island_events_walnut" 2>> <<addevent "island_events_walnut_2" 2>> <<addevent "island_events_walnut_3" 1>> <<if $fox gte 6>> <<addevent "island_events_squirrel" 1>> <</if>> <</if>> <<else>> <<if $island.home is "gulch">> <<addevent "island_events_walnut" 0.4>> <<addevent "island_events_walnut_2" 0.4>> <<elseif $island.home is "waterfall">> <<addevent "island_events_walnut" 0.7>> <<addevent "island_events_walnut_2" 0.7>> <<else>> <<addevent "island_events_walnut" 1>> <<addevent "island_events_walnut_2" 1>> <</if>> <</if>> <<if $island.explore is "wood">> <<addevent "island_events_wood_1" 2>> <<addevent "island_events_wood_2" 2>> <<if $islander_language gte 50>> <<addevent "island_events_wood_3" 2>> <<else>> <<addevent "island_events_wood_3" 1>> <</if>> <<addevent "island_events_wood_4" 1>> <<else>> <<addevent "island_events_wood_1" 1>> <<addevent "island_events_wood_2" 1>> <<addevent "island_events_wood_3" 1>> <</if>> <<if $island.explore is "battleground">> <<if $islander_language gte 50>> <<addevent "island_events_wood_3" 1>> <</if>> <<addevent "island_events_overhear" 2>> <<addevent "island_events_duel" 2>> <<addevent "island_events_battle" 1>> <<addevent "island_events_sing" 2>> <<else>> <<addevent "island_events_overhear" 1>> <<addevent "island_events_duel" 1>> <<addevent "island_events_sing" 1>> <</if>> <<if $island.explore is "plain">> <<addevent "island_events_arrow" 2>> <<addevent "island_events_broken_mask" 2>> <<addevent "island_events_trilobite" 1>> <<else>> <<addevent "island_events_arrow" 1>> <<addevent "island_events_broken_mask" 1>> <</if>> <<runeventpool>> <</if>>
<<effects>> <<generateRole 0 0 "islander">><<generateRole 1 0 "islander">> <<person1>> 你醒来时,感觉有手臂把你压住了。一个<<person1>><<person>>和<<person2>><<person>>从他们的鹿角面具后面向下凝视着你。你还没恢复体力,他们就突袭了你。 <br><br> <<link [[继续|Island Defeat]]>><</link>> <br>
<<effects>> 你寻找到了足够长和坚固的植物来制作一件临时的衣服。你还找到了一些合适的标本并把它们绑在一起围在了你的 <<if $phase is 1>> 胸前。 <<plantupper>> <<elseif $phase is 2>> 腰上。 <<plantlower>> <</if>> 这件衣服非常脆弱且暴露,你觉得不可能脱下来而不破坏它,但总比没有强。 <br><br> <<link [[继续|Island]]>><<endevent>><</link>> <br>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<if $corruptionMasturbation>> <span class="red">你耳朵里的史莱姆不让你停下。</span> <</if>> <div id="masturbationButtons"> <<if $drugged lte 0 and $arousal lte 3000>> 满足后,你躺在绿叶地板上,喘着粗气。 <br><br> <div id="next"><<link [[继续|Island Masturbation Finish]]>><<set $finish to 1>><</link>><<nexttext>></div> <<else>> <div id="next"><<link [[继续|Island Masturbation]]>><</link>><<nexttext>></div> <<masturbationStopControls>> <</if>> </div> <br>
<<effects>> <<if $masturbationorgasm gte random(1, 10)>> <<endmasturbation>> <<endcombat>> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<generateRole 2 0 "islander">> <<person1>> 在你站起来之前,你听到从不同方向涌来的脚步声。一个<<person>>、<<person2>><<person>>和<<person3>><<person>>从树上冒了出来! <br><br> <<link [[战斗|Island Sleep Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[屈服 (0:30)|Island Sleep Submit]]>><</link>> <br> <<else>> <<endmasturbation>> <<endcombat>> <<tearful>>你爬了起来。 <br><br> <<link [[继续|Island]]>><<clotheson>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Island Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Island Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $islander_language gte 100>> 攻击你的人摇摇晃晃地离开你。"真爽!" <br> "我不知道你怎么想,但我需要休息一会儿。" <br> "我也是。我们要谨慎行事。" <<elseif $islander_language gte 50>> 攻击你的人摇摇晃晃地从你身边走开,大喊着这有多累人。 <<else>> 攻击你的人摇摇晃晃地离开你,用难以理解的语言大喊大叫。 <</if>> 他们后退,犹豫,然后转身逃跑。 <br><br> <<tearful>>你喘了口气。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <<elseif $enemyhealth lte 0>> <<if $islander_language gte 100>> 攻击你的人摇摇晃晃地离开你。"我以为迷路的会更弱。" <br> "他们不会把这种力量单独留在这里的。" <br> "你说得对。我们要谨慎行事。" <<elseif $islander_language gte 50>> 攻击你的人惊讶于你的力量,摇摇晃晃地离开你。 <<else>> 攻击你的人摇摇晃晃地离开你,用难以理解的语言大喊大叫。 <</if>> 他们后退,犹豫,然后转身逃跑。 <br><br> <<tearful>>你喘了口气。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <<else>> 你倒在地上,因为受伤了失去了战斗能力。 <br><br> <<if $islander_language gte 100>> 两个人站在你的一左一右。“你毕竟没有那么强大。" <br> "我们还没完成,准备好绳子,我去找根棍子。" <<elseif $islander_language gte 50>> 两个人站在你的一左一右。<<tearful>>你听到他们谈论着要带你到某个地方。 <<else>> 两个人站在你的一左一右。<<tearful>>你听见他们在用你听不懂的语言讨论你。 <</if>> <br><br> <<link [[继续|Island Defeat]]>><</link>> <br> <</if>>
<<effects>> 你越过山脊来到城堡,下面有很多活动。两个岛民仍站岗守在小入口外。 <br><br> <<link [[靠近|Island Castle Approach]]>><</link>> <br> <<link [[离开|Island]]>><</link>> <br>
<<effects>> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<person1>> 你接近护卫,<<person>>和<<person2>><<person>>。 <<if $worn.face.name is "islander mask">> <span class="green">面具遮住了你的脸。</span>他们一动不动,直到你过桥到一半。 <br><br> <<if $islander_language gte 100>> "停停,"<<person1>><<person>>道。"谁允许你进来的?"<span class="green">你应该用他们的语言回答。</span> <br><br> <<link [[行为端庄|Island Castle Dignified]]>><</link>> <br> <<link [[表现可爱|Island Castle Cute]]>><</link>> <br> <<elseif $islander_language gte 50>> <<person1>><<person>>问了你一个问题,<span class="red">但你无法理解<<him>>。</span> <br><br> <<link [[尝试进入|Island Castle Try]]>><<pain 4>><<stress 6>><</link>><<gpain>><<gstress>> <br> <<link [[离开|Island]]>><<endevent>><</link>> <br> <<else>> 这个<<person1>><<person>>用<<his>><span class="red">无法理解的话说了些什么。</span> <br><br> <<link [[尝试进入|Island Castle Try]]>><<pain 4>><<stress 6>><</link>><<gpain>><<gstress>> <br> <<link [[离开|Island]]>><<endevent>><</link>> <br> <</if>> <<else>> <span class="red">他们用长矛对准你。</span> <<if $islander_language gte 100>> "外来者!”那个<<person1>><<person>>大喊道:“清除!”<span class="green">你至少能听懂<<him>>说了什么。</span>你听到更多岛民赶了过来。你无法强行通过。 <br><br> <i>如果你想要过去,就需要制作一个面具。</i> <br><br> <<link [[离开|Island]]>><</link>> <br> <<elseif $islander_language gte 50>> 这个<<person1>><<person>>对你大喊大叫,<span class="red">但你听不懂<<him>>在说什么。</span>你听到更多岛民赶了过来。你无法强行通过。 <br><br> <i>如果你想要过去,就需要制作一个面具。</i> <br><br> <<link [[离开|Island]]>><</link>> <br> <<else>> 这个<<person1>><<person>>用<<his>><span class="red">那你无法理解的语音大喊大叫。</span>你听到更多岛民赶了过来。你无法强行通过。 <br><br> <i>如果你想要过去,就需要制作一个面具。</i> <br><br> <<link [[离开|Island]]>><</link>> <br> <</if>> <</if>>
<<effects>> 你试图从守卫之间穿过,但那个<<person2>><<person>>把你推回来,而且大声喊叫。你听见更多岛民赶了过来。你无法强行通过。 <br><br> <i>如果你想要过去,你要会岛民的语言。</i> <br><br> <<link [[继续|Island]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请原谅我的闯入,”你用岛民的语言说道,“但我忘记拿我的矛了。" <br><br> <<person2>><<person>>笑着说道:“这个<<girl>>忘记了<<pher>>的矛!你进去吧。" <br><br> <<elseif $speech_attitude is "bratty">> "只有奴隶需要许可,"你说着岛民的语言。"我该进去吗?" <br><br> <<person2>><<person>>大笑。"无意冒犯,<<girl>>。进去吧。" <br><br> <<else>> "如果那是个问题,我会使用主门," 你用岛民的语言说道。"我只是太累了。" <br><br> "进来吧,"<<person2>><<person>>说道。"我不会站在你和炉膛之间。" <br><br> <</if>> 你走过护卫,进入了城堡。 <br><br> <<link [[继续|Island Castle Enter]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "哦,”你用岛民的语言说道,“我想要前往前门。你能帮助我节省走那么远路的麻烦吗?" <br><br> "哦好吧,”<<person2>><<person>>说道,"请继续穿过。" <br><br> <<elseif $speech_attitude is "bratty">> "你不会真的要我一直走到大门口吧?”你用岛民的语言问道。 <br><br> "行吧,”<<person2>><<person>>叹了口气。“你继续通过吧。" <br><br> <<else>> "对不起,”你用岛民的语言说道,“但是我脚太累了,主门实在是太远了。" <br><br> "哦好吧,”<<person2>><<person>>说道,"请继续穿过。" <br><br> <</if>> 你走过护卫,进入了城堡。 <br><br> <<link [[继续|Island Castle Enter]]>><<endevent>><</link>> <br>
<<effects>> <<earnFeat "Naturalised">> 你顺着一个螺旋形楼梯向下走。岛民与你擦肩而过,却不会多看你一眼。他们看起来和镇上的人没什么特别的不同,但有些人身上有几何形状的纹身。 <br><br> 你站在城墙之上。底部是一个村庄,围墙之内簇拥着木屋,空地的中央则矗立一座复杂繁复的脚手架。你看到年轻的岛民们游玩嬉戏,拿着棍子和球进行着游戏。 <br><br> <<link [[继续|Island Castle 2]]>><</link>> <br>
<<effects>> 你离开城墙,进入了一座塔楼。你沿着螺旋楼梯下降,直到来到一条长长的走廊。瘦长的窗户从两个方向透进微弱的光线,尽头是一扇木制的双开门,它静静地等候着你的到来。 <br><br> <<link [[开门|Island Castle 3]]>><</link>> <br>
<<effects>> <<generateRole 0 0 "islander">><<person1>> <<generateRole 1 0 "islander">> <<generateRole 2 0 "islander">> <<generateRole 3 0 "islander">> <<generateRole 4 0 "islander">> 你推开门,来到一个宽敞的内部空间。房间里有四位<<people>>,<<person>>,<<person2>><<person>>,<<person3>><<person>>和<<person4>><<person>>。他们围绕在桌子前,坐在铺着坐垫的凳子上。当你进来时,他们只是简单地看了你一眼,依旧在相互交谈着——他们似乎无视了你的存在。 <br><br> "我们必须严格对待这件事," 那个<<person1>><<person>>说道,"没有捷径可言。" 一只手从<<him>>下面伸出,轻拍了两下<<his>>的腿。那个<<person>>站了起来,那张"凳子"也同样如此。那只手扯下坐垫,出现了一个<<person5>><<person>>。<<He>>转身面向你。 <br><br> "终于,”<<he>>低声说道。“我背都酸了。” <<He>>将毯子递给你,然后拍拍你的肩膀。<<he>>离开了房间。 <br><br> 那个<<person1>><<person>>不耐烦地瞥了你一眼。 <br><br> <<link [[成为凳子|Island Castle Stool]]>><</link>><<physiquedifficulty 1 5000>> <br> <<link [[逃跑|Island Castle Run]]>><</link>> <br>
<<effects>> 你跪下来,缩到地毯下面。透过纤维的缝隙,你可以看到房间里的一切。<<person1>><<person>>坐在了你背上。 <<if $physiqueSuccess>> <span class="green">你努力支撑着<<his>>的体重。</span> <br><br> <<else>> <span class="red"><<He>>太重了。</span>你的胳膊抖如筛糠,几乎支撑不住。<<he>>用腿承担些<<his>>的重量。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> <</if>> "我这是在哪?"<<he>>说。"对了,德鲁伊坚持我们不能一个接一个地完成所有仪式。" <br> ""我并不是说我们应该举行不止一种仪式。"<<person2>><<person>>边剔牙边说,"但是,没有什么能阻止我们同时为他们全身纹身。" <br> "他们大发雷霆,"<<person3>><<person>>说。<<He>>一手拄着根坑坑洼洼的手杖。"这可不行。那个岛民想和他们谈谈。" <br> "谈谈,"<<person4>><<person>>嗤笑一声。"我说我们就该跳过仪式,把他们全丢进池塘里。" <br><br> <<link [[继续|Island Castle Stool 2]]>><</link>> <br>
<<effects>> 四人争吵起来,一边试图表达自己的观点,一边互相指责。<<person3>><<person>> 用手杖猛击地面,打断了争吵。 <br><br> "也许,我们已经迷失了自我,"<<he>>说,"去拜访水池吧。符文会帮助我们找回自我。" <br><br> 立刻,其他的“凳子”开始朝着对面的门移动。你随之效仿, <<if $physique lt 5000>> <<person1>><<person>>上前帮忙支持<<his>>的等待。 <<else>> <<person1>><<person>>骑马时双腿交叉。 <</if>> <br><br> 你带着其他凳子爬到走廊,他们还在继续讨论。 <br><br> "正如预言所说,迷路人来访了此处,"<<person1>><<person>>开口说,"我就说,其它符文的预言也是对的。" <br> "他们不是第一个被冲上岸的人,"<<person2>><<person>>回答。 <br><br> 你爬下一个斜坡,更为光滑的石头取代了鹅卵石。这里存有某些规律,但是昏暗的光线影响着你的判断。 <br><br> <<link [[继续|Island Castle Stool 3]]>><</link>> <br>
<<effects>> 你听到前面有扇门吱呀一声被打开,接着是水流的声音。队列接连走进一间高阔的会议厅,墙壁上攀附着看起来像是树根的东西。仔细看来,他们可能是被用古老的方法雕刻而成,融汇地如此逼真。 <br><br> <<person3>><<person>>用疙疙瘩瘩的手杖敲打地面。三把凳子已经按照直线排列好,然后你加入到这个队列的末端,跪在离水池几英寸远的地方。水面如镜子般纹丝不动,但你分明听见附近有汩汩的水流声。 <br><br> <<link [[继续|Island Castle Stool 4]]>><</link>> <br>
<<effects>> "现在看那边," 那个<<person>>说着,指向反方向一座高嵩的雕像。池子旁有五座雕像,围成半圆。符文就刻在雕像的胸口上,但你只能以岛民的言语方法诵读,而非简单跟读。 <br><br> <<person1>>"再靠近点," 那<<person>>说道,轻拍着你的<<bottom>>。你往前爬去。在你的手碰到池边瞬间,池水即刻焕发生机。一道漩涡出现在池水中央。 <br><br> 这些“凳子”站起来把骑在上面的人赶走了。“这不可能”,<<person3>><<person>>拄着拐杖喊。水面一直升到没过雕像。岛民争先恐后逃跑着,同时水哗哗流出来,吞没了你。 <br><br> 你陷入了黑暗之中。 <br><br> <<link [[继续|Islander]]>><<island_pass 60>><<endevent>><</link>> <br>
<<effects>> 你转身就跑。"守卫!有人想偷懒!" <br><br> <<person5>><<person>>想要拦下你,没能成功。但更多岛民从城墙里跑了过来,拦在了转角处。你被包围了。 <br><br> <<persons>>试着从高处跳过一个位置较高的窗户,但<<he>>拌了一下,摔落在了外面的草地上。年轻的岛民们全都专注于他们的游戏,并没有注意到你。你从他们旁边悄悄经过,穿行在脚手架之间,绕过木头房子,冲入城堡内。 <br><br> 你向左跑,但更多岛民从一扇双开门里冲了出来。其中一个人向你扔出长矛,差点命中了你的腿。你逃进了另一扇门里,然后穿过又一扇门,最后你跑下一个缓坡,进入了一个房间。 <br><br> <<link [[继续|Island Castle Run 2]]>><</link>> <br>
<<effects>> 五座高大的雕像围绕中央池,迎接着你。水面平静依旧,但你能听到附近的流水声。墙壁挂着木制装饰品,是用古老方法雕刻出来的树根。 <br><br> "在那边!"你听见有人喊道,"快点!要在<<pshe>>打扰到主君前阻止<<pshe>>!" <br><br> 你离开门边,尝试着寻找其它出口。当你踏上水池边缘时,水面突然翻卷起来,一个漩涡出现在你面前,它不断高涨,同时扩张得越来越大,然后突然将你吞了进去。你陷入了无助,沉入黑暗之中。 <br><br> <<link [[继续|Islander]]>><<island_pass 60>><<endevent>><</link>> <br>
<<effects>> 你拼命将船推下海,然后跳了上去。你向着海湾的入口划去,海浪推动着你,你很快就驶离了小岛。 <br><br> 船带着你闯入一片迷雾,你身后的小岛消失了。你盲目地摇着船桨,渐渐地,远处出现了海岸和你熟悉的小镇。 <br><br> 水流推动着你,但船非常起伏不定。捆绑着船板木头的绳子磨损严重,同时也很松散。随着越来越多的木头被海浪卷走,你能站住的地方越来越小。终于到达海岸的时候,你已经只能努力用胳膊抱住剩下的船板了。 <br><br> 你从筏子上跳到梅尔街附近的一个埠头上。随着你上岸,木筏在身后解体。 <br><br> 你回到了镇上,周围没有人。<<covered>> <br><br> <<link [[继续|Mer Street]]>><<island_end>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<person1>> 食物的香味吸引了你。你拨开茂密的植物穿行过去,与一个<<person>>和<<person2>><<person>>碰了个正着。两人间放着一个架在火上的木锅,里面似乎有些吃的。 <br><br> <<person1>><<person>>并没有表现出诧异。<<He>>看了你一眼,拿起一个碗,用勺子盛了满满一碗递给你。 <br><br> 你立刻喝掉了碗里的汤,然后舔掉了碗底的残渣。这时你才注意到<<person>>手里正拿着给你的勺子。<<person2>><<person>>笑出了声。 <br><br> <<link [[继续|Island Hunger 2]]>><</link>> <br>
<<effects>> 你吃了一碗又一碗,直到满足地瘫倒在草坪上。<<lllhunger>><<set $hunger -= 2000>> <br><br> 那两人站在你身旁,看了看你,之后面面相觑。<<person2>><<person>>拉紧了手中的绳子。 <br><br> <<link [[继续|Island Defeat]]>><</link>> <br>
<<effects>> 你醒来发现周围都是戴面具的人影。这些面具与你在岛上见到的不一样。面具更高,刻痕中塞入了野草。每个人影都拿着一个火把,火焰在微风中摇曳。他们走出一种不自然的稳定性。你盯着天靠,听到一阵落水声,之后又晕了过去。 <br><br> <<set _time to 60>> <<set _hours to Math.floor(_time / 60)>> <<set _minutes to _time % 60>> <<link [["继续 ("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Hospital]]>><<island_end>><<pass _time>><<set $phase to 1>><</link>>
<<widget "island_tide_text">> <<switch $island.tide>> <<case 0>> <span class="teal">潮水离这里还有一段距离。</span> <<case 1>> <span class="lblue">海浪还没有打到你身上。</span> <<case 2>> <span class="blue">水花拍打着你的脚。</span> <<case 3>> <span class="purple">水没过了你的脚踝。</span> <<case 4>> <span class="pink">水深及膝,海浪几乎要把你冲倒。</span> <<default>> <span class="red">水上涨到你的腰部,即将吞没你!</span> <</switch>> <</widget>> <<widget "island_tide">> <<if _args[0]>> <<set $island.tide += _args[0]>> <<set $island.tide to Math.clamp($island.tide, 0, 5)>> <</if>> <</widget>> <<widget "gisland_tide">> <<if $statdisable is "f">> | <span class="red">+ 潮水</span> <</if>> <</widget>> <<widget "lisland_tide">><<if $statdisable is "f">> | <span class="green">- 潮水</span> <</if>> <</widget>> <<widget "gwalnut">> <<if $statdisable is "f">> | <span class="green">+ 一把核桃</span> <</if>> <</widget>> <<widget "ggwalnut">> <<if $statdisable is "f">> | <span class="green">+ + 一把核桃</span> <</if>> <</widget>> <<widget "lwalnut">> <<if $statdisable is "f">> | <span class="red">- 一把核桃</span> <</if>> <</widget>> <<widget "gwood">> <<if $statdisable is "f">> | <span class="green">+ 木材</span> <</if>> <</widget>> <<widget "lwood">> <<if $statdisable is "f">> | <span class="red">- 木材</span> <</if>> <</widget>> <<widget "wood_required">> | <<if _args[0]>> 需要的木材数量:<<print _args[0]>> <<else>> 不需要木材 <</if>> <</widget>> <<widget "gcamp_concealment">> <<if $statdisable is "f">> | <span class="green">+ 营地隐蔽性</span> <</if>> <</widget>> <<widget "lcamp_concealment">> <<if $statdisable is "f">> | <span class="red">- 营地隐蔽性</span> <</if>> <</widget>> <<widget "gcomprehension">> <<if $statdisable is "f">> | <span class="green">+ 领悟</span> <</if>> <</widget>> <<widget "ggcomprehension">> <<if $statdisable is "f">> | <span class="green">+ + 领悟</span> <</if>> <</widget>> <<widget "gggcomprehension">> <<if $statdisable is "f">> | <span class="green">+ + + 领悟</span> <</if>> <</widget>> <<widget "walnutStoreMessage">> <<if $statdisable is "f">> | <i>储存的核桃会随着时间的推移更加干燥,最终更有营养。</i> <</if>> <</widget>> <<widget "campFurnitureMessage">> <<if $statdisable is "f">> | <i>在旧营地留下一些家具。</i> <</if>> <</widget>> <<widget "islander_language">> <<if _args[0]>> <<set $islander_language += (_args[0] * 3)>> <</if>> <</widget>> <<widget "island_tide_options">> <<link [[爬到树林边缘 (0:05)|Island Beach Walk]]>><<set $phase to 1>><<island_tide 1>><<set $island.tide_distance += 1>><<island_pass 5>><</link>><<gisland_tide>><<lharass>> <br> <<link [[走到树林边缘 (0:02)|Island Beach Walk]]>><<set $phase to 2>><<island_pass 2>><<set $island.tide_distance += 1>><</link>> <br> <<link [[跑到树林边缘 (0:01)|Island Beach Walk]]>><<set $phase to 3>><<island_tide -1>><<set $island.tide_distance += 1>><<island_pass 1>><</link>><<lisland_tide>><<gharass>> <br> <</widget>> <<widget "island_init">> <<if $island is undefined>> <<set $island to {}>> <<set $island.rocky_hillock to {}>> <<set $island.rocky_hillock.space to 1>> <<set $island.rocky_hillock.space_used to 0>> <<set $island.waterfall to {}>> <<set $island.waterfall.space to 3>> <<set $island.waterfall.space_used to 0>> <<set $island.gulch to {}>> <<set $island.gulch.space to 5>> <<set $island.gulch.space_used to 0>> <<set $island.walnut to 0>> <<set $island.walnut_dried to 0>> <<set $island.explore_count to 0>> <<set $island.explore_locations to []>> <<set $island.wood to 0>> <</if>> <<if $islander_language is undefined>> <<set $islander_language to 0>> <</if>> <<set $island.tide to 0>> <<set $island.tide_distance to 0>> <<set $island.hide to 1>> <<set $hunger to 0>> <<set $island.explore to "none">> <</widget>> <<widget "island_var_list">> 岩石山空间已使用: <<print $island.rocky_hillock.space_used>> <br> 瀑布空间已使用: <<print $island.waterfall.space_used>> <br> 峡谷空间已使用: <<print $island.gulch.space_used>> <br> 核桃: <<print $island.walnut>> <br> 干核桃: <<print $island.walnut_dried>> <br> 探索次数: <<print $island.explore_count>> <br> 探索地点数: <<print $island.explore_locations>> <br> 语言: <<print $islander_language>> <br> 潮水: <<print $island.tide>> <br> 潮水距离: <<print $island.tide_distance>> <br> 隐蔽: <<print $island.hide>> <br> 探明: <<print $island.explore>> <br> 饥饿: <<print $hunger>> <br> 木材: <<print $island.wood>> <br> 空间: <<print $island[$island.home].space>> <br> <</widget>> <<widget "island_end">> <<set $island.tide to undefined>> <<set $island.tide_distance to undefined>> <<set $island.hide to undefined>> <<set $island.walk to undefined>> <<set $island.kneel to undefined>> <<set $hunger to 0>> <</widget>> <<widget "island_explore_end">> <<if $island[$island.home].decor is "simple">> <<set $island_simple_decor_message to 1>> <<elseif $island[$island.home].decor is "basic">> <<set $island_basic_decor_message to 1>> <<elseif $island[$island.home].decor is "advanced">> <<set $island_advanced_decor_message to 1>> <</if>> <<if $island[$island.home].bird_feeder is "simple" and random(1, 8) is 8>> <<set $island_bird_message to 1>> <<elseif $island[$island.home].bird_feeder is "basic" and random(1, 5) is 5>> <<set $island_bird_message to 1>> <<elseif $island[$island.home].bird_feeder is "advanced" and random(1, 4) is 4>> <<set $island_bird_message to 1>> <</if>> <</widget>> <<widget "island_tattoo_check">> <<set _island_tattoo to 0>> <<if $skin.right_bottom.special is "islander">> <<set _island_tattoo += 1>> <</if>> <<if $skin.left_bottom.special is "islander">> <<set _island_tattoo += 1>> <</if>> <<if $skin.left_thigh.special is "islander">> <<set _island_tattoo += 1>> <</if>> <<if $skin.right_thigh.special is "islander">> <<set _island_tattoo += 1>> <</if>> <<if $skin.pubic.special is "islander">> <<set _island_tattoo += 1>> <</if>> <<if $skin.back.special is "islander">> <<set _island_tattoo += 1>> <</if>> <<if $skin.breasts.special is "islander">> <<set _island_tattoo += 1>> <</if>> <<if $skin.left_shoulder.special is "islander">> <<set _island_tattoo += 1>> <</if>> <<if $skin.right_shoulder.special is "islander">> <<set _island_tattoo += 1>> <</if>> <<if $skin.left_cheek.special is "islander">> <<set _island_tattoo += 1>> <</if>> <<if $skin.right_cheek.special is "islander">> <<set _island_tattoo += 1>> <</if>> <<if $skin.forehead.special is "islander">> <<set _island_tattoo += 1>> <</if>> <</widget>> <<widget "island_tattoo">> <<if $skin[_bodypart].writing>> <<bodywriting_clear _bodypart>> <</if>> <<rng 3>> <<switch $rng>> <<case 1>> <<add_bodywriting _bodypart square tattoo>> <<case 2>> <<add_bodywriting _bodypart triangle tattoo>> <<case 3>> <<add_bodywriting _bodypart circle tattoo>> <</switch>> <</widget>> <<widget "island_pass">> <<if _args[0]>> <<pass _args[0]>> <<hunger _args[0]>> <</if>> <</widget>> <<widget "island_rope_end">> <<unset $island_rope_distance>> <<unset $island_rope_orgasm>> <<unset $island_rope_enemy_action>> <<unset $island_rope_action>> <</widget>> <<widget "island_rope_options">> <<if $rng gte 67>> <<set $island_rope_enemy_action to "watch">> 岛民只是在观望你,暂时。 <br><br> <<elseif $rng gte 33>> <<set $island_rope_enemy_action to "shout">> 岛民开始大声喊叫,声音嘹亮,你甚至可以在湍急的水声中听到。 <br><br> <<else>> <<set $island_rope_enemy_action to "bow">> <span class="purple">岛民把箭矢搭在弓上,拉紧弦索。</span> <br><br> <</if>> <<if $island_rope_distance gte 4>> <span class="teal">你快到岸边了!</span> <<elseif $island_rope_distance is 3>> <span class="lblue">岸更近了。</span> <<elseif $island_rope_distance is 2>> <span class="blue">你到达半路。</span> <<elseif $island_rope_distance is 1>> <span class="purple">你还有很长的路要走。</span> <<else>> <span class="pink">你几乎没动。</span> <</if>> <br><br> <<link [[尽可能快地划桨|Island Rope 3]]>><<set $island_rope_distance += 1>><<set $island_rope_action to "shuffle">><<arousal 600>><</link>><<garousal>> <br> <<link [[屏住呼吸|Island Rope 3]]>><<set $island_rope_action to "breath">><<arousal -600>><</link>><<larousal>> <br> <<link [[低头躲避|Island Rope 3]]>><<set $island_rope_action to "duck">><</link>> <br> <</widget>> <<widget "island_rope_shout">> <<if random(1, 2) is 2>> "用绳子在人们面前自慰吧!" <<else>> "这个人正在享受<<pher>>生命中最美好的时刻。" <</if>> <br> <<if random(1, 2) is 2>> "回到这里,我们会好好照顾你的。" <<else>> "我迫不及待想把手放在<<pher>>身上玩弄了。" <</if>> <br> <<if random(1, 2) is 2>> "这个<<girl>>要把绳子弄脏了。" <<else>> "这个<<girl>>真是不知羞耻。" <</if>> <</widget>> <<widget "island_rope_bow">> <<if _args[0] is "duck">> <<set _rng to random(-1, 3)>> <<else>> <<set _rng to random(0, 6)>> <</if>> <<if _rng is 6>> <span class="red">六支箭射中了你。</span>你几乎感觉不到,但令人性奋的毒素从伤口扩散开来。<<gdrugged>><<garousal>><<arousal 3600>><<drugs 60>> <<elseif _rng is 5>> <span class="pink">五支箭射中了你。</span>你几乎感觉不到,但令人性奋的毒素从伤口扩散开来。<<gdrugged>><<garousal>><<arousal 3000>><<drugs 50>> <<elseif _rng is 4>> <span class="purple">四支箭射中了你。</span>你几乎感觉不到,但令人性奋的毒素从伤口扩散开来。<<gdrugged>><<garousal>><<arousal 2400>><<drugs 40>> <<elseif _rng is 3>> <span class="blue">三支箭射中了你。</span>你几乎感觉不到,但令人性奋的毒素从伤口扩散开来。<<gdrugged>><<garousal>><<arousal 1800>><<drugs 30>> <<elseif _rng is 2>> <span class="lblue">两支箭射中了你。</span>你几乎感觉不到,但令人性奋的毒素从伤口扩散开来。<<gdrugged>><<garousal>><<arousal 1200>><<drugs 20>> <<elseif _rng is 1>> <span class="teal">一支箭射中了你。</span>你几乎感觉不到,但令人性奋的毒素从伤口扩散开来。<<gdrugged>><<garousal>><<arousal 600>><<drugs 10>> <<else>> <span class="green">然而,没有一支箭射中你。</span>他们看起来很失望。 <</if>> <</widget>> <<widget "island_events_snake">> <<generateRole 0 0 "islander">><<person1>> 吓人的嘶嘶声引起了你的注意。你朝声音的方向转过身,和蛇的眼睛来了个眼对眼。一条蛇被<<person>>高高举起,变成了武器。 <br><br> 你全身的力气都消失了,瘫倒在满是树叶的地面上。<<person>>把蛇绕在附近的树枝上,逼近了你。 <br><br> <<link [[继续|Island Snake Rape]]>><<set $molestationstart to 1>><<set $trance to 1>><</link>> <br> <</widget>> <<widget "island_events_trap">> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<person1>> 你正沿着一条稍有人迹的小路行走,突然听到脚下有一声细微的 <i>喀啦</i> 在你脚下响起。 <<dancedifficulty 1 1000 true>> <<if $danceSuccess>> 当陷阱弹出的同时,你无意识地跳到一边,陷阱<span class="green">没有套住</span>你的脚踝。 <br><br> 你听到一声愤怒的呼喊,两个人影从树丛中出现,是一个<<person>>和<<person2>><<person>>。他们不怀好意地逼近你。 <br><br> <<link [[继续|Island Trap Fight]]>><<set $fightstart to 1>><</link>> <br> <<else>> <span class="red">一条绳子拴住了你的脚踝,</span>把你倒吊在空中,晃来晃去。你听到一声得意洋洋的嚎叫,<<person>>和<<person2>><<person>>从树丛中现身。 <br><br> <<if $islander_language gte 100>> 他们分别站在你两侧。"我说了这能有用!" <br> "纯是运气好。" <br> "随你怎么说。" <<elseif $islander_language gte 50>> 他们分别站在你两侧,争论不休。 <<else>> 他们站在你两侧,用难懂的语言交谈。 <</if>> <br><br> <<link [[挣扎|Island Trap Struggle]]>><</link>><<physiquedifficulty 1 16000>> <br> <<link [[保存体力|Island Defeat]]>><<stress -6>><</link>><<lstress>> <br> <</if>> <</widget>> <<widget "island_events_flower">> 你发现一片诡异的花田。稀薄的瘴气迷惑着你的感官。<<ghallucinogens>><<garousal>><<hallucinogen 120>><<drugs 120>><<arousal 600>> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_pleasant_flower">> 你发现一片诡异的花田。芬芳的花香刺激着你的嗅觉。<<lstress>><<stress -6>> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_plumeria">> 你发现一片空地上长满了优雅的鸡蛋花,它们螺旋形的花瓣在微风中摇曳。 <br><br> <<if !$plants_known.includes("plumeria")>> <<if $sciencetrait gte 3>> <<icon "tending/plumeria.png">> <<link [[寻找种子 (0:30)|Island Plumeria]]>><<island_pass 30>><<tending 6>><<set $plants_known.push("plumeria")>><</link>><<gtending>> <br> <<else>> <span class="blue">更高的科学技能可以让你收获鸡蛋花种子。</span> <br> <</if>> <</if>> <<if currentSkillValue('tending') gte 300>> <<icon "tending/plumeria.png">> <<link [[捡鸡蛋花 (0:20)|Island Plumeria Pick]]>><<island_pass 20>><</link>><<tendingdifficulty 300 600>> <br> <<else>> <span class="blue">你需要更高的护理技能来挑选可出售的标本。</span> <br> <</if>> <</widget>> <<widget "island_events_mosquitoes">> 你发现一个死水池,周围蚊虫成群。你加快脚步,以免被叮咬。<<gstress>><<stress 6>> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_walnut">> 你找到一棵核桃树,核桃挂在枝条上,硕果累累。 <br><br> <<if $cow gte 6>> <<link [[对树头槌|Island Walnut Headbutt]]>><</link>><<cow>> <br> <<else>> <<link [[揍树|Island Walnut Punch]]>><</link>><<physiquedifficulty 1 16000>> <br> <</if>> <<if $cat gte 6>> <<link [[爬树|Island Walnut Climb Cat]]>><</link>><<cat>> <br> <<else>> <<link [[爬树|Island Walnut Climb]]>><</link>><<athleticsdifficulty 1 1000>> <br> <</if>> <</widget>> <<widget "island_events_walnut_2">> 你找到一棵核桃树,树下落了些新鲜核桃。 <br><br> <<link [[吃|Island]]>><<hunger -200>><<island_explore_end>><</link>><<lhunger>> <br> <<link [[储存以备不时之需|Island]]>><<set $island.walnut += 1>><</link>><<gwalnut>><<walnutStoreMessage>> <</widget>> <<widget "island_events_walnut_3">> 你沿着海岸寻找,直到你发现了一棵胡桃树,它被更大的植物群遮风挡雨。树上的果实饱满成熟得让你觉得稍稍摇晃就能将它们摇落。 <br><br> 你越过它,看到另一棵核桃树,接着还有另一棵,排成一行。它们看起来被照料得很好,就像一个果园。 <br><br> <<link [[收集核桃 (0:05)|Island Walnut Gather]]>><<island_pass 5>><<set $island.walnut += 3>><</link>><<ggwalnut>> <br> <<link [[离开|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_rocky">> 你发现了你第一次露营时的岩石山丘。它看起来<span class="teal">可以用于防御</span>并且<span class="teal">有极高优势</span>寻找食物,但是几块巨大的石头让这个地方只有<span class="pink">拥挤的</span>空间以居住。 <br><br> <<link [[欣赏风景后离开|Island]]>><<island_explore_end>><<stress -6>><</link>><<lstress>> <br> <<link [[把营地搬到这里|Island]]>><<island_explore_end>><<set $island.home to "rocky_hillock">><</link>><<campFurnitureMessage>> <br> <</widget>> <<widget "island_events_waterfall">> 你找到一个美丽的瀑布,周围树木丛生,百草丰茂。瀑布和峭壁组成了两边<span class="blue">坚固</span>的屏障,看起来很适合露营。在其他方面这里也有<span class="blue">很好的优势</span>,食物很容易找,水边很<span class="blue">宽广</span>。 <br><br> <<link [[欣赏风景后离开|Island]]>><<island_explore_end>><<stress -6>><</link>><<lstress>> <br> <<link [[把营地迁移到这|Island]]>><<island_explore_end>><<set $island.home to "waterfall">><</link>><<campFurnitureMessage>> <br> <</widget>> <<widget "island_events_gulch">> 你找到了一个周围都被林地包围的峡谷,在溪流的边缘有<span class="green">许多的空间</span>,足够你去扎营。但是,你会<span class="pink">暴露</span>在风险之中,但没有风险会通过树林。那里几乎<span class="pink">没有优势</span>,所以寻找食物会很困难。 <br><br> 在这里扎营需要勇气,但是可以获得<span class="teal">巨大的营地空间。</span> <br><br> <<link [[欣赏风景后离开|Island]]>><<island_explore_end>><<stress -6>><</link>><<lstress>> <br> <<link [[把营地迁移到这|Island]]>><<island_explore_end>><<set $island.home to "gulch">><</link>><<campFurnitureMessage>> <</widget>> <<widget "island_events_wood_1">> 你发现了一片被大风刮落的厚厚的落叶。你走过时被一根被隐藏在落叶下面的树枝绊倒,让它掉落了出来。它看起来很有用。<<gwood>><<set $island.wood += 1>> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_wood_2">> 你找到一条河,沿着河走。你看见河中间有两根木头漂流,仿佛在一起旅行。它们看起来会派上用场。 <br><br> <<link [[游向木头|Island Wood Swim]]>><</link>><<swimmingdifficulty 1 1000>> <br> <<link [[无视|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_wood_3">> <<generateRole 0 0 "islander">><<person1>> 你听到前方有动静。一个<<person>>沿着小路走着,双臂抱着一捆树枝。 <br><br> <<if $islander_language gte 100>> <<link [[索要木材|Island Wood Ask]]>><</link>> <br> <<elseif $islander_language gte 50>> <<link [[索要木材|Island Wood Ask Try]]>><</link>><<difficulty 50>> <br> <<else>> <span class="blue">你们无法交流。</span> <br> <</if>> <<link [[无视|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_wood_4">> 你在茂密树木的树木下搜寻,周围散发着似乎没有来源的均匀光线。虽然这里有些阴暗,但可以用的树枝还是很容易被发现。你抱着三根树枝从树林中出来。<<gwood>><<set $island.wood += 3>> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <</widget>> <<widget "island_events_hunted">> <<generateRole 0 0 "islander">><<person1>> <<if $wolfgirl gte 6>> 你的狼耳朵竖了起来。有人在跟踪你。<<wolfgirl>> <br><br> <<link [[对峙|Island Hunted Confront]]>><</link>> <br> <<link [[躲藏|Island Hunted Hide]]>><</link>> <br> <<elseif $cat gte 6>> 你的猫耳朵竖了起来。有人在跟踪你。<<cat>> <br><br> <<link [[对峙|Island Hunted Confront]]>><</link>> <br> <<link [[躲藏|Island Hunted Hide]]>><</link>> <br> <<elseif $fox gte 6>> 你的狐狸耳朵竖了起来。有人在跟踪你。<<fox>> <br><br> <<link [[对峙|Island Hunted Confront]]>><</link>> <br> <<link [[躲藏|Island Hunted Hide]]>><</link>> <br> <<else>> 你唯一的警告就是树梢传来的哨声,<span class="red">一支箭射中了你的后背。</span> 你一阵刺痛,但箭没扎进肉里。它的尖端很钝,你似乎连皮都没破,<span class="pink">但你感到一股暖流穿过你的身体。</span><<garousal>><<gdrugged>><<drugs 120>> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</if>> <</widget>> <<widget "island_events_runes">> <<island_tattoo_check>> 你发现了一块刻满符文的扁平岩石。你无法解读它们的含义。 <br><br> <<if _island_tattoo gte 1>> 你试图转身离开, <<if _island_tattoo gte 2>> <span class="red">但来自岛民给你的那些纹身的强大能量阻止了你。</span> <<else>> <span class="red">但来自岛民给你的那个纹身的能量阻止了你。</span> <</if>> 你的双腿突然充满了能量,它们擅自迈开了步伐,就像是要将你带去哪里一样。 <br><br> <<link [[任其发生 (0:20)|Island Runes Submit]]>><<island_pass 20>><</link>> <br> <<link [[奋力抵抗|Island Runes Physique]]>><</link>><<physiquedifficulty 1 (_island_tattoo * 3000)>> <br> <<link [[探清虚实|Island Runes Willpower]]>><</link>><<willpowerdifficulty 1 (_island_tattoo * 200)>> <br> <<else>> 你从那些记号边走开。 <br><br> <<link [[继续|Island_events_runes]]>><<island_explore_end>><</link>> <br> <</if>> <</widget>> <<widget "island_events_shore">> <<set $island.explore_locations.pushUnique("shore")>> 你爬上两棵树之间的斜坡,迎面吹来一阵凉爽的海风。你站在岸边的悬崖顶上,在下方的水中有些奇怪的波动。 <br><br> <span class="gold">你发现了海岸。</span> <br><br> 你注意到你身边两侧高耸的植物是胡桃树,它们的坚果满地都是。你捡起了几把。这里食物应该很容易找到。 <br><br> <<link [[食用|Island]]>><<hunger -400>><<island_explore_end>><</link>><<lhunger>> <br> <<link [[贮存起来|Island]]>><<set $island.walnut += 2>><<island_explore_end>><</link>><<gwalnut>><<walnutStoreMessage>> <br> <</widget>> <<widget "island_events_wood">> <<set $island.explore_locations.pushUnique("wood")>> 当你走进树林,周围的树干变得越来越粗,树枝也长得越来越大。它们形成的树冠变得极为密集,形成一个低悬的无法穿透的天花板。你的脚下没有任何植被生长。 <br><br> 在这种荒芜的地面上,你很容易看到脚边躺着几根可用的树枝。这是一个很好的捡树枝地点。<<gwood>><<set $island.wood += 2>> <br><br> <span class="gold">你发现了茂密的林地。</span> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_battleground">> <<set $island.explore_locations.pushUnique("battleground")>> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<generateRole 2 0 "islander">> <<person1>> 你在一棵树上发现了一支箭。当你继续前进时,又发现了其他箭,有的断裂落在地上,有的嵌入植被中。交叉的脚印遍布各处。这里似乎是一片经常有人来往的区域。 <br><br> 你听到前方传来急促的脚步声,于是躲在灌木丛后面,这时一个<<person>>从树丛中冲了出来,抓住<<his>>受伤的手臂。<<He>>不安地瞥了一眼<<his>>的肩膀。 <br><br> 片刻后一个<<person2>><<person>>和一个<<person3>><<person>>从树林中现身。<<person2>><<person>>指向<<person1>><<person>>,于是他们开始追赶着<<him>>。 <br><br> <<if $islander_language gte 100>> "出来吧,我们不会害你的。"<<person2>><<person>>喊道。 <br> "对,"<<person3>><<person>>补充。"梅尔不会,但我们会。" <<elseif $islander_language gte 50>> 他们以嘲弄的口吻追着猎物喊叫。 <<else>> 他们用无法理解的语言喊叫着。 <</if>> <<gcomprehension>><<islander_language 1>> <br><br> 这里似乎是某个战场。你不知道他们为什么在这里交战,但如果你有需要的话,这会是一个寻找当地人的好地方。 <br><br> <span class="gold">你发现了战场。</span> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_castle">> <<set $island.explore_locations.pushUnique("castle")>> 你翻过一座山脊,发现另一边隐约可见一座破败的城堡。城垛上耸立着三座塔楼,墙壁上长满了苔藓。 <<generateRole 0 0 "islander">><<person1>> <br><br> 下面有很多活动。戴着面具的岛民从大门进进出出。<<person>>把守着,牵着驯服的<<endevent>><<beastNEWinit 3 cat>><<beastsplural>>。透过破碎的砖石,你窥见了更多没戴面具的岛民。 <br><br> 附近有桥与其中一座塔相连。两个岛民站在入口两侧,每个人都挥舞着长矛。这些人戴着面具。 <br><br> <<set $islander_mask to 1>> <span class="gold">你发现了去城堡的路。建造菜单中出现了一个新选项。</span> <br><br> <<link [[继续|Island]]>><<endevent>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_bay">> <<set $island.explore_locations.pushUnique("bay")>> <<set $island.raft to 1>> 你发现了一个隐蔽的海湾。这里没有之前在其他海滩遇到的可怕生物的踪迹。这里非常宁静。<<lstress>><<stress -6>> <br><br> 靠近树林边缘躺着一个木质框架。这看起来像是一只未完成的木筏。虽然需要大量木材,但你可以完成它然后离开这个岛屿。 <br><br> <span class="gold">你发现了海湾。</span> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_plain">> <<earnFeat "Prehistoric Landscape">> <<set $island.explore_locations.pushUnique("plain")>> 分开树木,就通向一片广阔而不平的平原。这里到处都是树木,还有几乎和你一样高的参差不齐的岩石。长长的草丛扫过你的膝盖,有点发痒。 <br><br> <<set $antiquemoney += 500>><<museumAntiqueStatus "antiqueobsidiandisc" "found">> 光线打在你脚边的东西上。你定睛一看,一个黑曜石圆盘半埋在土中,大小和形状就像一枚巨大的硬币。虽然没有任何标记,但完美的圆形展现出了极高的工艺水平。说不定这是个找古董的好地方。 <br><br> <span class="gold">你发现了平原。</span> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_arrow">> 你在地面上发现了一支嵌入其中的箭。箭很脏,但完好无损。这种奇怪的手工制品或许对收藏家来说具有一定价值。 <br><br> <<set $antiquemoney += 20>><<museumAntiqueStatus "antiqueislandarrow" "found">> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_broken_mask">> 你在一棵树边发现了一个棱角分明的岛民面具,它靠在树上。面具已损坏,带子断裂,中间还有一道裂痕。但对收藏家来说,它可能仍具有一定的价值。 <br><br> <<set $antiquemoney += 40>><<museumAntiqueStatus "antiquewoodenmask" "found">> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_trilobite">> 你发现一个突出的岩石坐落在小山丘的顶部。岩石表面躺着一块三叶虫化石,看起来这块化石直到最近还被埋在地下,迫于某种压力被挤出地表,揭示了长久隐藏的秘密。 <br><br> 这个化石应该放在博物馆。你很容易就可以把它掰下来。 <br><br> <<set $antiquemoney += 50>><<museumAntiqueStatus "antiquetrilobitefossil" "found">> <<link [[继续|Island]]>><<island_explore_end>><</link>> <</widget>> <<widget "island_events_overhear">> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<person1>> 你无意中听到两个声音。透过树叶间隙望去,你发现了<<person>>和<<person2>><<person>>,每个人都戴着鹿角面具,拿着弓,但他们看起来很放松。 <br><br> <<if $islander_language gte 100>> <<link [[交谈|Island Chat]]>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<else>> <<link [[偷听|Island Eavesdrop]]>><</link>><<gcomprehension>> <br> <</if>> <<link [[离开|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_battle">> 你发现一片被树包围的空地,停了下来。有点不对劲。空气中有一种能量。 <br><br> 一排箭划过空地,随后相反方向一排箭又划过,它们打破了寂静。你听到一声痛苦的呼喊。 <br><br> 当冲突在上面肆虐时,你躲在一条小水沟里。 <br><br> <<link [[观战|Island Observe]]>><<islander_language 2>><</link>><<if $islander_language lt 100>><<ggcomprehension>><</if>> <br> <<link [[离开|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_birds">> 你发现了一棵大橡树。它的树枝伸展开来,仿佛在保护着周围的植物。种类繁多的鸟儿栖息在树枝上,唱着各式各样的歌,这些歌汇聚成奇妙的协奏曲。<<lstress>><<stress -6>> <br><br> <<if $harpy gte 6>> <<link [[唱歌 (0:10)|Island Sing]]>><<island_pass 10>><<trauma -6>><<stress -6>><</link>><<harpy>><<ltrauma>><<lstress>> <br> <<link [[离开|Island]]>><<island_explore_end>><</link>> <br> <<else>> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</if>> <</widget>> <<widget "island_events_cat">> <<beastNEWinit 1 cat>> 你感到身后有敌意。转身,你看到了一只觅食的<<beasttype>>向你靠近。 <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<if $monster is 1>> "我现在是更饿还是更欲火焚身?"<<bhe>>说道,"让我们来看看吧。" <br><br> <</if>> <<link [[继续|Island Cat]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你拼命后退,转身穿过树林。 <br><br> 你设法逃脱了,但并非毫发无伤。<<beastescape>> <br><br> <<link [[继续|Island]]>><<endevent>><<island_explore_end>><</link>> <br> <</if>> <</widget>> <<widget "island_events_cat_2">> <<beastNEWinit 2 cat>> <<beasttype 0>>落在你身前,从看不见的树枝上跳下来。<<bHe 0>>走的越来越近,舔着<<bhis 0>>嘴唇。 <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<if $monster is 1>> "哼姆~"<<bhe 0>>思索着。"我要把你吃掉!" <</if>> <br><br> 你感觉到附近有另一个威胁。 <br><br> <<link [[战斗|Island Cats Fight]]>><</link>> <br> <<link [[跑|Island Cats Run]]>><</link>> <br> <<link [[让他们先手|Island Cats Bide]]>><</link>> <br> <<else>> 你拼命后退,转身穿过树林。 <br><br> 你设法逃脱了,但并非毫发无伤。<<beastescape>> <br><br> <<link [[继续|Island]]>><<endevent>><<island_explore_end>><</link>> <br> <</if>> <</widget>> <<widget "island_events_tear">> 你发现了一片茂密的灌木丛。荆棘和细枝刺痛着你的皮肤,你很难穿越它。 <<if !$worn.lower.type.includes("naked")>> 你的<<print $worn.lower.cn_name_cap>>被一根树枝勾住了。你听到前面有声音,似乎有三个岛民正朝你走来。 <br><br> <<link [[撕碎衣服|Island Tear]]>><</link>> <br> <<link [[小心翼翼地解开衣服|Island Careful]]>><</link>> <br> <<elseif !$worn.under_lower.type.includes("naked")>> 你的<<print $worn.under_lower.cn_name_cap>>被一根树枝勾住了。你听到前面有声音,似乎有三个岛民正朝你走来。 <br><br> <<link [[撕碎衣服|Island Tear]]>><</link>> <br> <<link [[小心翼翼地解开衣服|Island Careful]]>><</link>> <br> <<elseif !$worn.upper.type.includes("naked")>> 你的<<print $worn.lower.cn_name_cap>>被一根树枝勾住了。你听到前面有声音,似乎有三个岛民正朝你走来。 <br><br> <<link [[撕碎衣服|Island Tear]]>><</link>> <br> <<link [[小心翼翼地解开衣服|Island Careful]]>><</link>> <br> <<elseif !$worn.under_upper.type.includes("naked")>> 你的<<print $worn.under_upper.cn_name_cap>>被一根树枝勾住了。你听到前面有声音,似乎有三个岛民正朝你走来。 <br><br> <<link [[撕碎衣服|Island Tear]]>><</link>> <br> <<link [[小心翼翼地解开衣服|Island Careful]]>><</link>> <br> <<else>> 你能轻易绕过一根树枝。但当你经过时,某种力量将它弹回原位,甚至能反弹回另一边,抽打你的<<bottom>>。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> <<link [[继续|Island]]>><<endevent>><<island_explore_end>><</link>> <br> <</if>> <</widget>> <<widget "island_events_sing">> <<generateRole 0 0 "islander">><<person1>> 你听到歌声。<<person>>坐在河边的原木上,手里握着根鱼竿。 <<if $islander_language gte 100>> <br><br> <i>"七条鱼儿在珊瑚上游荡,哦。"</i> <br> <i>"深渊之眼在其下方闪光,哦。"</i> <br> <i>"手伸向前,渴望的手指,哦。"</i> <br> <i>"六条惊恐的鱼儿在珊瑚上游荡,哦……"</i> <br><br> 令人舒心的旋律。<<lstress>><<stress -6>> <<elseif $islander_language gte 50>> <<hes>>仿佛在对鱼儿唱歌,希望把它们哄近点。<<gcomprehension>><<islander_language 1>> <<else>> 你不理解这些词句,但仅仅是听着,就让人舒心。<<gcomprehension>><<islander_language 1>> <</if>> <br><br> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</widget>> <<widget "island_events_slugs">> 一团史莱姆粘液在你面前滴下,一只巨型蛞蝓从粘液上滑了下来,啪叽一声落到地上。你的两耳都能听到类似的声音。 <br><br> <<link [[继续|Island Slugs]]>><<set $struggle_start to 1>><</link>> <br> <</widget>> <<widget "island_events_rope">> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<generateRole 2 0 "islander">> <<generateRole 3 0 "islander">> <<generateRole 4 0 "islander">> <<generateRole 5 0 "islander">> <<person1>> 你发现了一条河,并沿着它向岛的深处走去。你沿着河绕过一块大石头,发现河上横着一根绳子。一端挂着一个桶子。看来有人用它在水面上运送物品。 <br><br> 你听到一些声音,转过身来,只见迎面走来六个岛民。水流汹涌澎湃,掩盖了他们的脚步声。 <br><br> 他们也停了下来,然后伸手去拿武器。战斗似乎不是个好主意。 <br><br> <<link [[战斗|Island Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[利用绳索逃跑|Island Rope]]>><</link>> <br> <<link [[屈服|Island Defeat]]>><</link>> <br> <</widget>> <<widget "island_events_squirrel">> 你发现一只松鼠。它看了你一眼,跳到一棵树上,消失在林木间。<<lstress>><<stress -6>> <br><br> <<if $fox gte 6>> 你的本能占据了上风。你四肢着地,嗅着地面的气味,将你的<<bottom>>对着天空,追寻着松鼠的痕迹。你发现了新翻的泥土。下面有一颗核桃。<<fox>><<gwalnut>><<set $island.walnut += 1>> <br><br> <<link [[吃|Island]]>><<hunger -200>><<island_explore_end>><</link>><<lhunger>> <br> <<link [[储存以备不时之需|Island]]>><<set $island.walnut += 1>><</link>><<gwalnut>><<walnutStoreMessage>> <<else>> <<link [[继续|Island]]>><<island_explore_end>><</link>> <br> <</if>> <</widget>> <<widget "island_events_duel">> <<generateRole 0 0 "islander">> <<generateRole 1 0 "islander">> <<person1>> <<if $islander_language gte 100>> 你听到前方传来喊声。<<person>>和<<person2>><<person>>正在用长矛搏斗。他们互相奚落,毫不相让。 <br> <<if $rng gte 81>> "接招吧,你这个操鱼的怪胎!" <br> "哈哈!你的口味还不如操鱼的呢! <<elseif $rng gte 61>> "等我完事了,我要日你<<if $pronoun is "m">>亲爹<<else>>亲娘<</if>>。" <br> "哈哈!真有趣。我已经操过你的了。" <<elseif $rng gte 41>> "你会被淹死在自己的血泊中!" <br> "冷静点,那只是个核桃。" <<elseif $rng gte 21>> "你看起来像头被萝卜操过的山羊。" <br> "哈?行吧,你和你<<if $pronoun is "m">>父亲<<else>>母亲<</if>>真像。" <<else>> "你听这些会兴奋?" <br> "想得美,变态。" <</if>> <br><br> 你在被注意到前溜走了。 <br><br> <<link [[继续|Island]]>><<endevent>><<island_explore_end>><</link>> <br> <<elseif $islander_language gte 50>> 你听见前方传来了叫喊声。一个<<person>>和<<person2>><<person>>正在用长矛战斗。两人一边攻击对方嘴里一边互嘲着,虽然两种攻击方式都没怎么奏效。<<gcomprehension>><<islander_language 1>> <br><br> 你在被注意到前溜走了。 <br><br> <<link [[继续|Island]]>><<endevent>><<island_explore_end>><</link>> <br> <<else>> 你听见前方传来不明所以的叫喊声。一个<<person>>和<<person2>><<person>>正在用长矛战斗,两人彼此周旋着,一边找准机会向对方发起攻击,虽然攻击都没怎么奏效。 <br><br> 你并不明白他们在说什么,但你能感觉到言辞间非常激烈。<<gcomprehension>><<islander_language 1>> <br><br> 你在被注意到前溜走了。 <br><br> <<link [[继续|Island]]>><<endevent>><<island_explore_end>><</link>> <br> <</if>> <</widget>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 你告诉<<him>>你迷路了。 <<if $englishSuccess>> <<He>>沉默着看了你一会儿,然后叹了口气。 <span class="green">"好吧,"</span><<he>>说道。 "出口在那边。别再让自己被抓了。不是每个人都像我一样善良。" <br><br> <<endevent>> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<He>>默默地看了你一会儿,然后笑了起来。 <span class="red">"是的,没错,"</span><<he>>说道。 "你是个想不劳而获的家伙,想用这种法子轻松赚一笔。我会把你赶走的,"<<He>>笑着说,"在我享受完之后。" <br><br> <<link [[继续|Trash Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <</if>> <<seductionskilluse>> <br><br> 你撅起嘴,"你就这样对待你的客人吗?"你咕哝着走到了<<him>>的面前。"没关系的,我敢打赌你一个人在这里一定很孤独。" <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> <span class="green"><<person>>的脸一下子红了起来,<<He>>将头转向另一边。</span> <<his>>"我、我不知道你——"<<he>>正语无伦次地辩解时,你抓住了<<He>>的胳膊并将<<his>>拽向了你。你们两个人贴在了一起,<<him>>闭上了嘴。 <br><br> <<link [[继续|Trash Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <span class="red">那个<<person>>伸出一只手臂来让你无法靠近。</span> "你是个疯子,"<<he>>说着的同时抓住你的胳膊。然后试图将你拉向出口。 <br><br> <<link [[挣扎|Trash Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[不挣扎|Trash Rape End]]>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<promiscuity5>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Trash Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Trash Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 那个<<person>>气喘吁吁的躺倒在地后,将一只胳膊搭在了脸上。 <br><br> <<tearful>>你逃走了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <<elseif $enemyhealth lte 0>> 那个<<person>>吃痛倒在地上。 <br><br> <<tearful>>你抓住这个机会逃走了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <<else>> "你真是个疯子,"那个<<person>>在说着的同时抓住了你的胳膊,然后试图将你拉向出口。 <br><br> <<link [[挣扎|Trash Fight]]>><<set $molestationstart to 1>><</link>> <br> <<link [[不挣扎|Trash Rape End]]>><</link>> <br> <</if>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 你撒腿就跑。"站住!"<<he>>在你身后边喊边追。 <br><br> <<if $athleticsSuccess>> <span class="green">你在垃圾堆积成的迷宫中成功将<<him>>甩的无影无踪。</span> <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> <span class="red">你没能在这垃圾堆砌成的迷宫中甩掉<<him>>。</span><<He>>追上了你,将你扑倒在地。 <br><br> <<link [[继续|Trash Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $enemyarousal to 0>> <<set $enemyanger to 200>> <<elseif $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Trash Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Trash Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 那个<<person>>气喘吁吁地躺倒在地。 <br><br> <<tearful>>你抓住这个机会逃走了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <<elseif $enemyhealth lte 0>> 那个<<person>>吃痛倒在地上。 <br><br> <<tearful>>你抓住这个机会逃走了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <<else>> 你摔倒在地,因为受伤失去了战斗能力。 <br><br> <<tearful>>你动弹不得,所以当那个<<person>>带着你走向出口时,你什么也做不了。 <br><br> <<link [[继续|Trash Rape End]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Trash Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Trash Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<clotheson>> 那个<<person>>拽住你的胳膊试图把你拖走。<<tearful>>你竭尽全力也只是避免不会跌倒,在走了一会后,<<Hes>>将你带到了门口。 <br><br> <<link [[挣扎|Trash Fight]]>><<set $molestationstart to 1>><</link>> <br> <<link [[不挣扎|Trash Rape End]]>><</link>> <br> <<else>> 你在把那个<<person>>推倒在一个旧浴缸后开始加速奔跑,然后在你绕过一大堆垃圾之后,你看见<<him>>仍在挣扎着想要逃出浴缸。 <br><br> <<tearful>>你喘了口气。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <</if>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> <<pass $trash>> 在来到大门口后,<<He>>将门打开,然后在一把将你推到大马路上后,<<He>>就把大门重重关上了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $location to "landfill">><<set $outside to 1>><<effects>> <<pain 1>> 当你在隆隆声中醒来时,映入眼帘的是整块的金属天花板,而它正在不断地向后移动。虽然你试着站起来,但由于你的手脚都被束缚住了所以失败了,你这才注意到你正在处在传送带上。 <br><br> 前方传来的一声剧烈震响吸引了你的注意力,不远处的那台垃圾压缩机正将垃圾压成饼状,而你正待在往那台垃圾压缩机运送垃圾的传送带上。 <<gstress>><<gtrauma>><<stress 6>><<trauma 6>> <br><br> 你与身上的绑带做起了斗争,但它们很是牢固。而你与那台压缩机之间的距离越来越近,近到你能通过传送带来感受到它所传出的振动。 <<gggstress>><<gggtrauma>><<stress 18>><<trauma 18>> <br><br> <<link [[继续|Trash Pass Out 2]]>><</link>> <br>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 在这千钧一发之际,警笛声突然响起,红色的警报灯也应和着闪烁了起来。在你被变成"饼干"之前,传送带停了下来。 <br><br> 几根触须从下面滑出,缠绕在了你的胳膊和大腿上。 它们割断了你的束缚,将你从传送带上拽了下来后,让你落在了下方的混凝土地板上。 <<gpain>><<pain 4>> <br><br> <<if $tentacledisable is "f" and random(1)>> 但这些触须并没有要松开的意思。 <br><br> <<link [[继续|Trash Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<generateSecurity 1>><<generateSecurity 2>><<generateSecurity 3>><<person1>> 这些触须放开了你,然后便消失在了石头的裂缝当中。一个舱门在你身后打开了。 <br><br> <<link [[继续|Trash Pass Out 3]]>><</link>> <br> <</if>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 8 15 "tendril" "metal">> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Trash Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Trash Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 这些触须放开了你,然后便消失在了混凝土地板的裂缝当中。 <br><br> <<tearful>>你环顾四周,发现你正在待在一处黑暗的狭长小道当中,而在你的上方,传送带重新恢复了工作。 你摸索着寻找出路,很快,你就在墙上找到了一个舱门。在使劲将其撬开之后,你从空隙中挤了出去。在你彻底出去之后,那个舱门啪的一声便关上了,你现在正待在麋鹿街这里。 <br><br> <<clotheson>> <<endcombat>> <<set $stress -= 2000>> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $location to "landfill">><<set $outside to 0>><<effects>> 光倾泻到你俯卧的形体上。你还没来得及转身,一只手就抓住了你的衣领,把你拖了起来。 <br><br> "抓到你了,"一个<<personsimple>>说道。当<<he>>拖着你沿着走廊走的时候,你太晕眩了,无法抗拒。 <br><br> <<link [[继续|Trash Pass Out 4]]>><</link>> <br>
<<set $location to "landfill">><<set $outside to 0>><<effects>> 你走了一会儿,来到一扇金属服务门前。你被挤进去,双膝着地。一个<<person2>><<person>>和<<person3>><<person>>从一排显示器向上看。 <br><br> 在你身后,<<person1>><<person>>把<<his>>的脚踩在你的背上,把你按住。"在传送带上抓到这个,"<<he>>笑着说道,"谁会把这样的东西扔掉呢?" <br><br> 他们互相看了一眼,然后从椅子上站了起来。他们都围着你, <br><br> <<link [[继续|Trash Pass Out Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Trash Pass Out Rape Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续|Trash Pass Out Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Trash Pass Out Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $location to "landfill">><<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们把你团团围住,挡住了你逃跑的任何机会。 <br><br> "我说我们要不把<<phim>>留下来吧,"<<person2>><<person>>说道,"如果有人来找,我们就告诉他们<<pshe>>被机器卡住了。" <br> <<person3>><<person>>点头。"稍加训练,<<pshe>>就会成为一只好宠物。谁需要那些老看门狗呢?"他们都大笑起来。 <br> <<person1>><<person>>微笑,但摇了摇头。"不值得麻烦,"<<he>>说道。"如果<<pshe>>逃了怎么办?我们最不需要的就是有个小屁孩在这里乱窜。" <br><br> 失望的声音响彻整个房间,但<<he>>已经让你站起来走出了门。你摇摇晃晃地跟在<<him>>后面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Trash Pass Out Sewer]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你将<<person1>><<person>>推入监视器。火花和碎片飞舞。其他人都离你远点。 <br><br> "操,"<<person>>呻吟道。"抓住<<phim>>!" <br><br> <<tearful>>你冲出房间,回到你来的路。你寻找出路,在墙上找到了一个洞口。你撬开它,挤到外面。它在你身后啪的一声关上了。你在麋鹿街。 <br><br> <<clotheson>> <<endcombat>> <<set $stress -= 2000>> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $location to "drain">><<set $outside to 0>><<effects>> 你被拖下另一条走廊,直到你最终出现在一个黑暗潮湿的隧道里。你被推到了门口。 <br><br> "这件事别告诉别人,好吗?我可不想让任何人知道你擅闯民宅的事。" <br><br> 笑声在隧道里回荡,接着是一扇门砰地关上。<<tearful>>你独自振作起来。 <br><br> <<set $stress -= 2000>> <<link [[继续|Industrial Drain]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Trash Beast Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Trash Beast]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 这只<<beasttype>>高兴地叫了一声,然后走开了。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <<else>> 那<<beasttype>>呜咽着逃跑了。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <</if>>
<<set $outside to 1>><<set $location to "landfill">><<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<set $enemytype to "swarm">> <<swarminit "maggots" "蛆虫" "在蠕动" "蠕动着" "阻止" 2 6>> <<set $timer to 10>> <</if>> <<swarmeffects>> <<swarm>> <<swarmactions>> <<if $timer lte 0>> <span id="next"><<link [[继续|Trash Swarm Finish]]>><</link>></span><<nexttext>> <<elseif $stress gte $stressmax>> <span id="next"><<link [[继续|Trash Swarm Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Trash Swarm]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "landfill">><<effects>> <<if $stress gte $stressmax>> <<endcombat>> <<passouttrash>> <<else>> 那些蛆虫从你身边爬走,<<tearful>>你终于从坑中跑了出来。 <br><br> <<endcombat>> <<clotheson>> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> <<generate1>><<person1>>"不许动,"一个声音在你身后喊道,"这里是私人财产,你他妈的以为自己在干什么?" <br><br> 在你作出回应之前,你感受到了一种不自然的冲动。 <span class="lewd">你内在的某些东西迫使你献身于<<person>>。</span> 不知何故,你知道顺从这种冲动会感觉很好,而不去服从则会感受到痛苦。 <br><br> <<if $promiscuity gte 55 and $submissive gte 1900>> <<link [[心甘情愿地服从|Trash Slime Submit willingly]]>> <<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>> <</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>> <br> <</if>> <<link [[顺从|Trash Slime Obey]]>> <<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>> <</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[反抗|Trash Slime Defy]]>> <<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>> <</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 你跪在<<person>>的面前说道:"操我!"而在你将这句话说出来之后,史莱姆便停止了对你的干扰。 <br> <<promiscuity4>> 那个<<person>>在环顾四周后,脸上露出一抹奇怪的笑容。"我确实喜欢对人们产生的这种影响,"<<he>>一边说着一边跨步走来。 <br><br> <<link [[继续|Trash Slime Rape]]>><<set $sexstart to 1>><</link>> <br>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 你跪在<<person>>的面前。"操……操……"你继续说道,"操我!"这句话至少有一半出自你自己的需求。 <br><br> 那个<<person>>在环顾四周后,脸上露出一抹奇怪的笑容。"我确实喜欢对人们产生的这种影响,"<<he>>一边说着一边跨步走来。 <br><br> <<link [[继续|Trash Slime Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 你转身就跑,疼痛感刺穿了你的全身,你感觉到有什么东西正试图从你身上夺走控制。 有那么一刻,你的脚步履蹒跚,因为某些外力偷走了你的力量。 <br><br> <<tearful>>你设法跌跌撞撞地离开后,你蹲下并躲在一了辆破旧的汽车后面。 <br><br> <i>顺从史莱姆会带来好处,但这会增加你的堕落,而随着堕落的增加,史莱姆将变得更强大,也更难以抵抗。</i> <br><br> <<endevent>> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $noFinish to 1>> <<maninit>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<set $noFinish to 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Trash Slime Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Trash Slime Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 那个<<person>>整理了一下<<his>>的衣服并走开了。"宝刀未老啊," 你听到<<him>>说。 <br><br> 在史莱姆的影响下,你的双腿不受控制地弯了下去。 <<else>> 你一把将那个<<person>>推开。"真是疯了——"你听到<<him>>咕哝着离开了。 <br><br> 当史莱姆惩罚你的反抗行为时,一股强烈的撕裂感贯穿你的全身。 <<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br><br> <</if>> <<tearful>>你稳住了身形。 <br><br> <<clotheson>> <<endcombat>> <i>顺从史莱姆会带来好处,但这会增加你的堕落,而随着堕落的增加,史莱姆将变得更强大,也更难以抵抗。</i> <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>>
<<effects>> 你振作起来。一个人造的附属物从你背后的地面升了起来。 <br><br> <<link [[继续|Trash Machine]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $physiqueSuccess>> 你用力挣脱束缚手腕的镣铐。"啪"的一声,<span class="green">磨损的金属让位于你的力量。</span>你爬下机器,一个人造附属物来抓你,但只抓到了空气。 <br><br> 红灯熄灭,机器沉入地下。 <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你挣脱束缚手腕的镣铐,<span class="red">但当一个人造附属物从你身后的地面升起时,它只会变得更紧。</span> <br><br> <<link [[继续|Trash Machine]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<set $machine_health to 10>><<set $machine_ammo to 8>>/*Used by following widget. Must be set.*/ <<if $player.vaginaExist>> <<machine_init vaginal arm_chains>> <<set $machine.vaginal.armed to 1>> <<else>> <<machine_init anal arm_chains>> <<set $machine.anal.armed to 1>> <</if>> <<set $position to "doggy">> <<set $timer to 30>> <</if>> <<effects>> <<machine_effects>><<machine_combat>> <<machine_state>> <br><br> <<machine_actions>> <<if $machine.number lte 0 or $finish is 1 or $timer lte 1>> <span id="next"><<link [[继续|Trash Machine End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Trash Machine]]>><</link>></span><<nexttext>> <</if>> <br>
<<effects>> 光芒闪烁,消逝,枷锁释放了你。当你慌忙走开时,机器又陷进了地下。 <<machine_end>> <<clotheson>> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $housekeepingSuccess>> 你找到一块破布。得吐点口水,<span class="green">但你还是擦净了污垢。</span>下面的金属还未失去光泽。当你揭开"贝利"二字时,突然一种难以言表的焦虑浮上心头。第二个词是"矿井"。还有一个年份,1912年。 <br><br> 它看起来像一个标志。博物馆馆长可能会有点兴趣。 <br><br> <<set $antiquemoney += 140>><<museumAntiqueStatus "antiqueminesign" "found">> <<else>> 你用指甲抠了抠污垢,它很硬,硬得像是某种生锈了的金属。<span class="red">在几分钟的尝试无果后</span>你放弃了。 <br><br> <</if>> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br>
<<set $location to "landfill">><<set $bus to "elk">><<set $outside to 1>><<effects>> 你仰面醒来,被堆积如山的垃圾包围。你身处于垃圾填埋场。 <br><br> <<tearful>>你站起身来并环顾四周,周围并没有出路。无论你看向哪里,哪里都只有垃圾。你听到附近某处传来重型机器的咔嚓声。 <br><br> <<pass 60>> <<set $trash to 50>> <<link [[继续|Trash]]>><</link>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 你正待在麋鹿街的垃圾填埋场里。 <<if $trash gte 100>> 你正待在垃圾堆的深处,一台巨大的垃圾压缩机坐落在一片空地上,由几条传送带源源不断地将垃圾输送进去。 <<elseif $trash gte 50>> 四周到处都是垃圾堆积起来的小山。 <<elseif $trash gte 30>> 一些堆积起来的垃圾在你面前高高耸立着。 <<elseif $trash gte 10>> 离街道越远,垃圾堆越高。 <<else>> 你正待在垃圾场的前门这里,在这你可以看到另一边的麋鹿街。而在旁边的一块牌子上写着: "这片土地和其中的所有物品都是私人财产"。 <</if>> <<if $robinmissing is "landfill" and $robinmistknown>> <<print either( "你呼喊罗宾的名字,没有任何回应。", "你试图寻找罗宾的身影,但是没有任何收获。", "你试图爬上附近的垃圾堆以获得更好的视野来寻找罗宾,可惜的是你并没有看见罗宾的身影。", "你大声呼唤着罗宾的名字,声音回荡在整个垃圾场。" )>> <</if>> <br><br> <<set $danger to random(1, 10000)>> <<if $stress gte $stressmax>> <<passouttrash>> <<elseif $arousal gte $arousalmax>> 你体内那股莫名的温暖感正在不断地增长,很快就超过了你所容忍的极限,你的双腿不受控制地弯了下去。<<orgasm>> <<if $rng gte 51 and $parasitedisable is "f" and ($parasite.left_ear.name is undefined or $parasite.right_ear.name is undefined) and $slimedisable is "f" and $hallucinations gte 1>> 废墟里有什么东西被你的性高潮所吸引,它从一座垃圾堆的深处渗出,在硬化路面上蠕动着。你在它冲向你之前就看清了它是什么,一个活生生的史莱姆。它在你的背上来回跳跃着,然后它落到了你的脖子上。你试着伸手去抓住它,但它实在太快了。 <br><br> <<if $parasite.left_ear.name is undefined>> <span class="lewd">它蠕动着钻进了你的左耳,</span>很快就不见了踪影。 <<parasite left_ear slime>> <<elseif $parasite.right_ear.name is undefined>> <span class="lewd">它蠕动着钻进了你的右耳,</span>很快就不见了踪影。 <<parasite right_ear slime>> <</if>> <br><br> <<tearful>>你站起身来,尽管你刚刚高潮过不久,但你的身体还是传来了一阵不自然的亢奋感,随后这种感觉愈演愈烈,直到<span class="lewd">一种超级强烈的淫荡欲望彻底压倒了你的理性。</span> <br><br> <<if !$earSlime.corruption>> <i>在"属性"选项栏中出现了一个新的堕落条。</i> <br><br> <</if>> <<link [[继续|Trash Slime]]>><</link>> <br> <<else>> 在这样的地方高潮!?<<llcontrol>><<gtrauma>><<trauma 6>><<control -25>> <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0>> <<eventstrash>> <<else>> <<link [[寻找贵重物品 (1:00)|Trash Search]]>><<pass 60>><</link>><<crime "thievery">> <br> <<if $trash lte 0>> <<if $trash_unlocked is 1>> <<link [[麋鹿街 (0:10)|Elk Street]]>><<pass 10>><</link>> <br> <<else>> <<if $trash_key is 1>> <<link [[使用钥匙 (0:10)|Trash Leave]]>><<pass 10>><<set $trash_unlocked to 1>><</link>> <br> <<else>> <<link [[试试这扇门 (0:05)|Trash Gate Leave]]>><<pass 5>><</link>> <br> <</if>> <</if>> <</if>> <<if $trash gte 1>> <<link [[朝有着车辆行驶声音的方向走去 (0:10)|Trash]]>><<pass 10>><<set $trash -= 10>><</link>> <br> <</if>> <<if $trash lte 99>> <<link [[朝着有着重型机械声音的方向走去 (0:10)|Trash]]>><<pass 10>><<set $trash += 10>><</link>> <br> <<elseif $trash gte 100 and $robinmissing is "landfill" and $robinmistknown>> <<link [[朝着有着重型机械声音的方向走去 (0:10)|Robin Mist Intro]]>><<pass 10>><</link>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 大门被一把重型挂锁给锁住了。 <br><br> <<if $robinmissing is "landfill" and $robinmistknown>> 你仔细检查了一下挂锁,它并没有被锁上,看来是有人想让你到这里来。 <br><br> <<link [[进入|Trash]]>><<set $trash to 0>><</link>> <br> <<else>> <<set $lock to 800>> <<if $trash_key is 1>> <span class="green">它看起来与你找到的钥匙完美匹配。</span> <br><br> <<link [[用钥匙开门 (0:05)|Trash Enter]]>><<set $trash_unlocked to 1>><<pass 5>><</link>> <br> <<elseif currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<link [[撬锁 (0:05)|Trash Lock Enter]]>><<pass 5>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这个锁看起来已经超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <span class="blue"><i>一定有一把钥匙可以打开这个锁,但你不知道在哪里可以找到它。</i></span> <br><br> <</if>> <</if>> <<link [[离开|Elk Street]]>><</link>> <br>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 大门被铁链和挂锁牢牢锁住。你想知道这附近是否有一把钥匙可以打开它。 <br><br> <<set $lock to 800>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<link [[撬锁 (0:05)|Trash Lock Leave]]>><<pass 5>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁已经超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Trash]]>><</link>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 你成功撬开了锁并走进了垃圾填埋场。 <br><br> <<link [[继续|Trash]]>><<set $trash to 0>><</link>> <br>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 大门被一条铁链和挂锁锁住了。当你把钥匙插入挂锁时,铁链松动了起来,你轻而易举地走进了垃圾填埋场。 <br><br> <<link [[继续|Trash]]>><<set $trash to 0>><</link>> <br>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 你成功撬开了锁并走到麋鹿街上。 <br><br> <<link [[继续|Elk Street]]>><</link>> <br>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 大门被一条铁链和挂锁锁住了。当你把钥匙插入挂锁时,铁链松动了起来,你走到了麋鹿街上。 <br><br> <<link [[继续|Elk Street]]>><</link>> <br>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 你在成堆的垃圾当中寻找着有价值的东西。 <br><br> <<if $trash_key isnot 1 and $trash_unlocked isnot 1>> 你找到一把大的铁钥匙,你想知道它是否能打开附近的什么东西。 <<set $trash_key to 1>> <<elseif $trash gte 100>> <<if $brothel_machine_repair is 2>> 你注意到垃圾压缩机的底部有粉红色的光,你前去检查了一下,发现了一个小罐子。透过它侧面的那片玻璃,你看到里面那发亮的粉红色凝胶。<span class="gold">这一定是妓院那个性爱机器所需的燃料。</span> <<set $brothel_machine_repair to 3>> <<elseif $rng gte 80>> 你发现了一个看起来就很有年代感的香炉,这显然是一个古董。你不知道为什么有人会把它扔掉。 <<set $antiquemoney += 100>><<museumAntiqueStatus "antiquetrashburner" "found">><<crimeUp 100 "thievery">> <<elseif $rng gte 60>> <<rng>> <<if $rng gte 81>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 100 true true>>。 <<elseif $rng gte 61>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 80 true true>>。 <<elseif $rng gte 41>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 60 true true>>。 <<elseif $rng gte 21>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 40 true true>>。 <<else>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 20 true true>>。 <</if>> <<elseif $rng gte 30>> 垃圾发生了小规模的崩塌,<span class="red">露出一只凶恶的眼睛。</span>它的目光穿透了你,然后消失在山中。这一切发生得如此之快,以至于你可能认为自己是在幻想,但当你闭上眼睛时,它仍在那里注视着你。<<ghallucinogens>><<ggstress>><<set $hallucinogen += 90>><<stress 12>> <<else>> 你没有找到任何东西。 <</if>> <<elseif $trash gte 50>> <<if $rng gte 80>> 你发现了一个满满当当的信封,这里面装满了某人的个人信息。银行的详细资料,社会保险号码,等等私人信息。你想应该有人愿意为它付钱。 <<crimeUp 50 "thievery">><<set $blackmoney += 50>> <br><br> <<elseif $rng gte 60>> <<rng>> <<if $rng gte 81>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 50 true true>>。 <<elseif $rng gte 61>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 40 true true>>。 <<elseif $rng gte 41>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 30 true true>>。 <<elseif $rng gte 21>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 20 true true>>。 <<else>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 10 true true>>。 <</if>> <<elseif $rng gte 30>> 你发现了一个被丢弃的容器,上面印有附近大院的标志。当它被你扰动时,容器内的化学反应完成了,将盖子推向天空,空气中弥漫着甜美的粉红色雾气。 <br><br> 你咳嗽着后退,<span class="pink">感觉到一股奇怪的温暖。</span><<gdrugged>><<garousal>><<arousal 600>><<set $drugged += 90>> <<else>> 你没有找到任何东西。 <</if>> <<elseif $trash gte 30>> <<if $rng gte 80>> 你找到一张银行卡,有人在扔掉它之前特意把它掰弯了,但你把它折回了原状。毕竟对懂行的人来说这玩意应该还是有价值的。 <<crimeUp 30 "thievery">><<set $blackmoney += 30>> <br><br> <<elseif $rng gte 60>> <<rng>> <<if $rng gte 81>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 40 true true>>。 <<elseif $rng gte 61>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 30 true true>>。 <<elseif $rng gte 41>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 20 true true>>。 <<elseif $rng gte 21>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 15 true true>>。 <<else>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 10 true true>>。 <</if>> <<elseif $rng gte 30>> 你没有发现任何有趣的东西,除了一些奇怪的黏液。<<random_goo>> <<else>> 你没有找到任何东西。 <</if>> <<elseif $trash gte 10>> <<if $rng gte 80>> 你找到一个满是污渍的金属杯,在你把上面的污垢擦掉之后,杯子在你面前闪烁着耀眼的银色光泽,它看起来像是属于博物馆的东西。 <<set $antiquemoney += 50>><<museumAntiqueStatus "antiquetrashcup" "found">><<crimeUp 20 "thievery">> <<elseif $rng gte 60>> <<rng>> <<if $rng gte 81>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 30 true true>>。 <<elseif $rng gte 61>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 25 true true>>。 <<elseif $rng gte 41>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 20 true true>>。 <<elseif $rng gte 21>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 15 true true>>。 <<else>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 10 true true>>。 <</if>> <<elseif $rng gte 30>> 除了一本旧的、毫无价值的色情杂志,你什么都没找到。<<garousal>><<arousal 600>> <<else>> 你没有找到任何东西。 <</if>> <<else>> <<if $rng gte 80>> 你找到一个旧的,但还可以使用的手机,它看起来至少还值那么一点钱。 <<crimeUp 30 "thievery">><<set $blackmoney += 30>> <i>也许在填埋场的更深处可以找到更大更好的贵重物品。</i> <<elseif $rng gte 60>> <<rng>> <<if $rng gte 81>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 25 true true>>。 <<elseif $rng gte 61>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 20 true true>>。 <<elseif $rng gte 41>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 15 true true>>。 <<elseif $rng gte 21>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 10 true true>>。 <<else>> 你找到一个被丢弃的钱包,里面还有<<moneyGain 5 true true>>。 <</if>> <<elseif $rng gte 30>> 你的手指碰到了尖锐的东西。<<gpain>><<pain 1>> <<else>> 你没有找到任何东西。 <</if>> <</if>> <br><br> <<rng>> <<if $rng gte 91 and $exposed is 0>> <<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generatey6>> 你听到远处传来的<<group>>的声音。 <br><br> <<link [[调查声音的来源|Trash Compare]]>><</link>> <br> <<link [[无视|Trash]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Trash]]>><</link>> <br> <</if>>
<<widget "TrashComparePlayerChastity">> <<group>>一看到你的<<print $worn.genitals.cn_name_cap>>就失望地呻吟起来。"这他妈什么鬼?"<<trashSelect>><<person>>问道。<<his>>失望地在你的$worn.genitals.cn_name_cap上挥舞着武器。"愚蠢的白莲花!" <br><br> <<He>>上前,指着你。"我觉得我们应该撕掉它,只是为了给你一个教训。"<<He>>挡着你的路。 <<stress 6>><<gstress>> <br><br> <<Hes>>被<<trashSelect>><<person>>拉了回来,哼了一声。"什么?不,我们不会做这个的。那太傻了。我不参与其中。" <</widget>> <<widget "TrashComparePlayerBreastsReact">> <<switch $player.breastsize>> <<case 0>> 那些<<group>>爆发出一阵大笑。"<<pShes>>平得像块板!"<<trashSelect>><<person>>嘲笑道。 <<set _notInsecure to $player.gender is "m" or $acceptance_breasts_tiny gte 1000>> <<set _insecurityType to "breasts_tiny">> <<case 1 2 3>> 那些<<group>>在检查你的<<breasts>>时轻笑。"有点偏小,"<<trashSelect>><<person>>说道。 <<set _notInsecure to $player.gender is "m" or $acceptance_breasts_small gte 1000>> <<set _insecurityType to "breasts_small">> <<case 4 5 6>> 那些<<group>>看到你的<<breasts>>就讨论不停。"非常好,"<<trashSelect>><<person>>微笑着说道。"合适的大小。" 其他人点头同意。 <<set _notInsecure to $player.gender is "f" or $acceptance_breasts_big gte 1000>> <<set _insecurityType to "breasts_big">> <<set _kind to true>> <<case 7 8 9>> <<group>>惊叹了几声。<<trashSelect>><<person>>轻轻地吹了一声口哨。"这才是有料的奶子。" <<set _notInsecure to $player.gender is "f" or $acceptance_breasts_big gte 1000>> <<set _insecurityType to "breasts_big">> <<case 10 11 12>> "我靠," 那个<<trashSelect>><<person>>惊呼。那<<group>>的其他成员也跟着惊呼起来。那<<person>>咧嘴一笑,模仿挤牛奶的动作。"<<pShes>>水好多。你甚至可以淹死在那些东西里!" <<set _notInsecure to $acceptance_breasts_big gte 1000>> <<set _insecurityType to "breasts_big">> <<set _breastEnvy to !_noFollowUp and $trashCompare.enviousBreastIds.length gte 1 and $deviancy gte 55>> <</switch>> <br><br> <<if _notInsecure>> 你并没怎么在意。 <<else>> <<if _kind>>尽管<<his>>语气亲切,羞耻感却油然而生<<else>>羞耻感油然而生<</if>>,涨红了脸。 <<insecurity _insecurityType 2>><<ginsecurity _insecurityType>> <</if>> <<if _breastEnvy>> <br><br> <<set _result to "breastEnvy">> <<personselect $trashCompare.enviousBreastIds.pluck()>> 你注意到<<person>>正羡慕地盯着你。<span class="lewd">一个淫荡的念头在脑海中闪过。</span>你也许可以帮助<<personsimple>>。你甚至可以从中赚点小钱。 <</if>> <</widget>> <<widget "TrashComparePlayerPenisReact">> <<switch $player.penissize>> <<case -2>> 那些<<group>>爆发出无法控制的笑声。"这是我见过的最小的东西!"<<trashSelect>><<person>>哄笑道。"哎呦,看看这个小家伙?它甚至能勃起吗?" <<set _notInsecure to $acceptance_penis_tiny gte 1000>> <<set _insecurityType to "penis_tiny">> <<case -1 0>> 那些<<group>>面面相觑,然后大笑起来。"谁有显微镜?"<<trashSelect>><<person>>开玩笑道。 <<set _notInsecure to $acceptance_penis_tiny gte 1000>> <<set _insecurityType to "penis_tiny">> <<case 1>> 那些<<group>>低头看着你的<<penis>>,一对情侣发出轻笑。"有点偏小,"<<trashSelect>><<person>>说道。"没什么大不了的。" <<set _notInsecure to $acceptance_penis_small gte 1000>> <<set _insecurityType to "penis_small">> <<case 2>> 那些<<group>>低头看着你的<<penis>>,喃喃自语。"大小不错,"<<trashSelect>><<person>>说道。"不算大,但也不算小。" <<case 3>> 那些<<group>>低头看着你的<<penis>>,有几个人发出了轻微的喘息声。"比我想象的要大,"<<trashSelect>><<person>>说道。"这倒不是什么坏事。" <<set _notInsecure to $acceptance_penis_big gte 1000>> <<set _insecurityType to "penis_big">> <<set _kind to true>> <<case 4>> "我靠,"<<trashSelect>><<person>>低喃道。"真他妈的怪物。"那个<<group>>的其他人震惊地瞪大了眼睛。 <<set _notInsecure to $acceptance_penis_big gte 1000>> <<set _insecurityType to "penis_big">> <<set _penisEnvy to !_noFollowUp and $trashCompare.enviousPenisIds.length gte 1 and $deviancy gte 55>> <</switch>> <<if $player.penissize isnot 2>> <br><br> <<if _notInsecure>> <<if _kind>>你很高兴他们对你印象深刻。<<else>>尽管你并不是特别在意。<</if>> <<else>> <<if _kind>>尽管<<his>>语气亲切,羞耻感却油然而生<<else>>羞耻感油然而生<</if>>,涨红了脸。 <<insecurity _insecurityType 2>><<ginsecurity _insecurityType>> <</if>> <</if>> <<if $player.vaginaExist>> <br><br> <<set _result to "herm">> "嘿,等等!"<<trashSelect>><<person>>喊道。"看!<<pShe>>也有小穴!"当<<group>>的其他人挪动脚步以获得更好的角度看清时发出了零星的惊讶声。 <</if>> <<if _penisEnvy>> <br><br> <<set _result to "penisEnvy">> <<personselect $trashCompare.enviousPenisIds.pluck()>> 你注意到<<person>>正羡慕地盯着你。<span class="lewd">一个淫荡的念头在脑海中闪过。</span>你也许可以帮助<<personsimple>>。你甚至可以从中赚点小钱。 <<set _boy to _text_output>> <</if>> <</widget>>
<<effects>> <<set $trashCompare to {girl: 0, penis: 0}>> <<for _i = 0; _i lt $enemyno; _i++>> <<if $NPCList[_i].pronoun is "f">> <<set $trashCompare.girl++>> <</if>> <<if $NPCList[_i].penis isnot "none">> <<set $trashCompare.penis++>> <</if>> <</for>> <<person1>> 你循着声音寻找,直到你遇到一群待在废墟里的<<group>>,这些家伙们互相挤在一起。虽然你看不太清这些家伙到底在做什么,但你能听到他们彼此之间的窃窃私语。 <br><br> <<link [[继续窥视|Trash Compare Spy]]>><</link>> <br> <<link [[走向这些家伙|Trash Compare Greet]]>><</link>>
<<effects>> 你爬到一个较高的位置,希望能偷看到他们到底在做些什么。在找到一个可以藏身的垃圾堆后,当你从上面偷看起了这个<<group>>,这不看不知道,一看吓一跳。 <<if $trashCompare.girl gte 1 and $trashCompare.penis gte 1>> /* At least one girl, and at least one NPC with a penis */ <span class="lewd">这些家伙竟正在比较乳房和肉棒的大小。</span> <<elseif $trashCompare.girl gte 1>> /* At least one girl */ <span class="lewd">这些家伙正在比较乳房的大小。</span> <<elseif $trashCompare.penis gte 1>> /* At least one NPC with a penis */ <span class="lewd">这些家伙正在比较肉棒的大小。</span> <<else>> /* Six boys with vaginas */ <span class="lewd">这些家伙正在比较小穴。</span> <</if>> <<arousal 1000>><<garousal>> <br><br> <<link [[走向这些家伙|Trash Compare Greet]]>><</link>> <br> <<link [[离开|Trash Compare Leave]]>><</link>>
<<effects>> 你不想被发现你正在偷看<<group>>,于是你小心翼翼地溜走了。 <br><br> <<link [[继续|Trash]]>><<endevent>><</link>>
<<effects>> 当你走向这群人后,你开始仔细观察起了他们,你看见了<<fullGroup>>。他们在听到你的声音后一下子安静了下来,然后慌乱地摸索着什么。当你走到他们面前时,他们似乎已经把那些东西都藏起来了,因为这些人才转过身面向你。"你想要什么?"那个<<person1>><<person>>问你。 <br><br> "我在填埋场听到了你的声音,所以想来看看你们都在做些什么,我可没想到会在这里遇到任何人。" <br><br> <<if $beauty gte 2000>> <<person4>><<person>>对前面的<<person1>><<person>>小声说了些什么。<<person1>><<person>>疑惑地看了一眼<<him>>和其他人,他们向<<him>>紧张地点了点头。"我们会告诉你的,"<<person1>><<person>>说道,"但前提是你同意不把这件事告诉任何人。还有,你最好也按我们说的做。如果我们给你看的话,你就得加入我们。" <br><br> <<link [[接受|Trash Compare Others]]>><<set $phase to 0>><</link>> <br> <<link [[拒绝|Trash Compare Refuse]]>><</link>> <<else>> "这里没有你感兴趣的东西,丑八怪。"<<person3>><<person>>说着的同时转身和<<his>>的朋友们离开了。 <<trauma 6>><<gtrauma>> <br><br> <<link [[继续|Trash]]>><<endevent>><<unset $trashCompare>><<set $eventskip to 1>><</link>> <</if>>
<<effects>> 在听了他们的提议之后,你选择了拒绝并告辞离开。而<<group>>就那样一直注视着你,显然是想在他们回去做什么之前确定你已经离开了。 <br><br> <<link [[继续|Trash]]>><<endevent>><<unset $trashCompare>><<set $eventskip to 1>><</link>>
<<set _selectCount to 0>> <<effects>> <<if $phase is 0>> <<set $trashCompare.phasePool to [0,1,2,3,4,5]>> <<set $trashCompare.enviousPenisIds to []>> <<set $trashCompare.enviousBreastIds to []>> 他们紧张地示意你走近些,然后把你带进他们在你出现之前所围成的圈子里。"好吧,那么事情是这样的,"<<person1>><<person>>在圈子的正对面面向你的位置说道:"你有没有想知道别人的那里是什么样的?比如……" <<if $trashCompare.girl gte 1 and $trashCompare.penis gte 1>> <<He>>拍了拍<<his>>的胸部。"这里,还有……"<<He>>用另一只手指了指<<his>>的裆部。"这里。" <<elseif $trashCompare.girl gte 1>> <<He>>拍了拍<<his>>的胸部。"这里。" <<else>> <<He>>指了指<<his>>的裆部。"这里。" <</if>> <br><br> <<if $promiscuity lt 75>> 你震惊地看着<<him>>,你没料到是要做这样的事情。 <<if $promiscuity lt 35>> "不,不了,"你结结巴巴地说道。 <br><br> "好吧,但是你做了一个承诺,"那个<<person>>说道,"你最好不要退缩。" <<else>> 你避免直视<<his>>眼睛,开始紧张地坐立不安。过了一会儿,你才设法结结巴巴地说出"有点"。 <br><br> "好吧,这就是我们要做的。"那个<<person>>说着的同时挺起了<<his>>的胸膛,以此来装出一副很有自信的样子。 <</if>> <<else>> 你对<<him>>嘲笑道:"当然了," 说着露出一个了然于心的笑容。 <br><br> "嗯,那么好,这就是我们要做的。就这样,"那个<<person>>回答道,你听出了<<he>>话里那一抹慌乱感。 <</if>> <br><br> "既然大家都是一艘船上的人了,"那个<<person>>地说道,"那就让我先来开个头吧。" <</if>> <<personselect $phase>><<set _npc to clone($NPCList[$phase])>> <<set _audience to [0,1,2,3,4,5]>><<run _audience.deleteAt($phase)>> <<set _randomLine to $trashCompare.phasePool.pluck()>> <!-- TODO: Add lactation variants for more breastsizes? --> <<if $pronoun is "f">> 说罢,那个<<person>><<npcUndressText _npc "upper" "self">>,<<npcRevealText _npc "upper">>。 <<switch _npc.breastsize>> <<case 0>> <<group>>爆出一阵笑声,你也跟着笑了起来。"看看<<his>>的那个小乳房!"<<trashSelect>><<person>>嘲笑道。 <br><br> <<personselect $phase>><<person>>满脸通红地捂着<<his>>的胸部,"我,我就是喜欢它们这个样子!"<<he>>抗议道。但你认为<<hes>>甚至都不能说服<<himself>>,更不用说你和其他人了。 <<set $trashCompare.enviousBreastIds.push($index, $index, $index)>> <<case 1 2 3>> 你看着那些人,因为<<group>>在讨论着眼前的事物。"有点偏小,"<<trashSelect>><<person>>笑着说道。 <br><br> <<trashSelect>><<person>>摇了摇头。"不,我不介意这个尺寸。它们很完美,真的。"<<He>>说着的同时用手做出一个十分下流的姿势。 <br><br> "我不知道我更喜欢你们中的哪一个,"<<personselect $phase>><<person>>嘟囔着,这又引来了一阵笑声。 <<set $trashCompare.enviousBreastIds.push($index, $index)>> <<case 4 5 6>> 你看着那些人,因为<<group>>在正经的讨论着面前的东西。"那就像是,理想中的胸部,"<<trashSelect>><<person>>说道,"它就像是会出现在杂志封面那样的存在。" <br><br> "……谢,谢谢你……?"<<personselect $phase>><<person>>结结巴巴地回答道,看起来这家伙不太确定该干嘛。 <<set $trashCompare.enviousBreastIds.push($index)>> <<case 7 8 9>> 当那个<<group>>发出惊叹时,你惊讶地张大了嘴巴。"这才是我说的东西!" 那里<<trashSelect>><<person>>欢呼道。"令人印象深刻的东西。" <br><br> <<personselect $phase>><<person>>微微挺起<<his>>的胸膛,虽然<<his>>看起来很是享受备受关注的感觉,但其任因过分地裸露身体而感到紧张。 <<set $trashCompare.enviousBreastIds.push($index)>> <<case 10 11 12>> 你和<<group>>毫不遮掩地喘息了起来。"我靠,"<<trashSelect>><<person>>喘着粗气说道:"那些是……它们只是……"<<He>>咽了咽口水。"天呐,那对东西,它可以挤出奶水吗?" <br><br> "为什么?"<<personselect $phase>><<person>>呜咽着,紧紧抓住<<his>>的_npc.breastsdesc。"你为什么要这么说?!" <<if _npc.lactation is 1>> 仿佛是在暗示,<span class="lewd">一股细细的奶水从<<his>>的乳头上滴下来</span>。<<His>>尖叫几乎被人群兴奋的大喊淹没了。 <</if>> <</switch>> <<if _npc.penis isnot "none">> <br><br> <<if $phase is 5>> 另外的<<group>>转过来看向你, <<else>> <<personselect `$phase+1`>><<person>>伸手去拿<<his>>的衣物, <</if>> 但<<personselect $phase>><<person>>却咳嗽起来。"其实我还有更多。" 那个<<group>>急切地回头看向<<him>>。 <br><br> <</if>> <</if>> <!-- TODO: add more reactions based on _randomLine. Each line should have variations that express different personalities. --> <!-- Example: lines where the NPC is embarassed, or confident/proud, or aroused, or embarassed AND aroused, or way too aroused --> <!-- This should also be done for the breast lines as well. --> <<if _npc.penis isnot "none">> 那个<<person>><<npcUndressText _npc "lower" "self">>,<<npcRevealText _npc "lower">>。 <<switch _npc.penissize>> <<case -1 0>> /* Currently unused. Prepared for if micropenis NPCs ever become a thing */ 你努力不让自己笑出声来。<<group>>爆发出一阵笑声,那个<<person>>涨红了脸。"我,它没那么小,"<<he>>小声辩解道。 <br><br> "哦,那就是了,"<<trashSelect>><<person>>咯咯笑起来,"这几乎就是一个阴蒂!" <<case 1>> 你抑制住笑意,和<<group>>在咯咯地笑。"别担心,"<<trashSelect>><<person>>安慰道。"它总有一天会长大的。 <br><br> <<personselect $phase>><<person>>撅着嘴转身离开,"也许我喜欢这个尺寸,"<<he>>嘟囔着。 <<set $trashCompare.enviousPenisIds.push($index, $index, $index)>> <<case 2>> 在那群<<group>>喋喋不休的同时你一直盯着它,"没什么特别的。"<<trashSelect>><<person>>打了个呵欠。"我们能继续吗?" <br><br> "嘿!"<<personselect $phase>><<person>>抗议道,"我刚给你看了我的下体,你说一句‘没什么特别的’就打算完了吗?来吧!" <<set $trashCompare.enviousPenisIds.push($index, $index)>> <<case 3>> 当<<group>>发出惊叹时,你惊讶的张大了嘴巴。"这才能叫鸡巴,"<<trashSelect>><<person>>咧嘴一笑。"有小鸡鸡,就有鸡巴。这正是鸡巴。" <br><br> <<personselect $phase>><<person>>将手放在脑后,假装很无聊的样子。"我甚至没有完全勃起。你还什么都没有看到呢。" <<set $trashCompare.enviousPenisIds.push($index)>> <<case 4>> /* Currently unused. Prepared for if max-size penis student NPCs ever become a thing */ 你和那群<<group>>一起大声喘气。大家似乎都不知道该说些什么。<<person>>得意洋洋地挺动着自己的骨盆。 <</switch>> <<elseif $pronoun is "m">> /* For boys with pussies, who have no penis and no reason to show off their nipples. To ensure variety despite NPC pussies having no variable traits, phase determines variation of scene */ 那个<<person>><<npcUndressText _npc "lower" "self">>,<<npcRevealText _npc "lower">>。 <<switch _randomLine>> <<case 0>> 那个<<group>>看到这一幕发出了'哦'的惊叹声。"非常漂亮,"<<trashSelect>><<person>>毫不羞愧地宣布。 <<case 1>> <<group>>见状皱起了眉头。"老兄,"<<trashSelect>><<person>>喃喃自语道,"你穿内衣的品味真……真差。" <br><br> "嘿!他们很舒服!"<<personselect $phase>><<person>>呜咽道。"离我远点。" <<case 2>> 那群<<group>>争论不休,然后<<trashSelect>><<person>>走了出来。"不错,"<<he>>说着竖起了一个大拇指,"干得好。" <br><br> "谢谢!"<<personselect $phase>><<person>>眨了眨眼。"等等。我到底在哪方面干得好?" <<case 3>> <br><br> "现在给我们看看你的屁股,"<<trashSelect>><<person>>立刻说道。 <<set _firstPerson to $index>> <br><br> 那<<personselect $phase>><<person>>,和<<group>>的其他人都向<<personselect _firstPerson>><<him>>投来奇怪的目光,但那个<<personselect $phase>><<person>>还是转过身来而把屁股露了出来。 <<His>><<if $NPCList[$index].penis isnot "none">>$NPCList[$index].阴茎被<<his>>的大腿紧紧夹住,<<his>>的<</if>>阴部完全展现在面前。<<He>>似乎被这个要求和<<his>>自己的不抵抗所迷惑。 另一方面<<personselect _firstPerson>><<person>>发出了平静的喘息声。 <<case 4>> <<He>>竟然撑开了<<his>>的阴道,让你和大家看里面。有一些零星的赞赏声,但没有人说什么。 <br><br> "等下,等下,等下,”<<trashSelect>><<person>>大声说道,"再来一次,我喜欢这样,非常喜欢。" <<set _firstPerson to $index>><<personselect $phase>> <br><br> <<if $trashCompare.phasePool.contains(_firstPerson)>> "你做了?好!" 那个<<person>>露出了灿烂的笑容。当<<he>>热情地为<<personselect _firstPerson>><<person>>打开<<his>>的阴道时,<<his>>的脸上泛起了红晕。 那<<person>>瞪大了眼睛,那个<<personselect $phase>><<person>>慢慢地越来越兴奋,直到<<trashSelect>><<person>>一声细微的咳嗽打断了暧昧的氛围。 <<else>> "是你吗?嗯~"那<<person>>看了<<personselect _firstPerson>><<person>>一眼,先是<<his>>的眼睛,然后又看了<<his>>的 <<if $pronoun is "f">>exposed $NPCList[$index].breastsdesc<<else>><<npcGenitals>><</if>>。"当然,"<<he>>笑着说,"做完这件事后,我们出去逛逛吧。" <br><br> 那个<<trashSelect>><<person>>大声清了清<<his>>的喉咙。 <</if>> <<case 5>> "你在滴水!"<<trashSelect>><<person>>笑着说。事实上,<<personselect $phase>><<person>>也性奋得在滴水。 <br><br> <<if $trashCompare.girl gte 1 or ($pronoun is "m" and maleChance($pronoun) lt 100) or ($pronoun is "f" and maleChance($pronoun) gt 0)>> "我!我的意思是……"<<He>>瞥了一眼<<trashSelect>><<persons>>暴露的 <<if $pronoun is "f">> <<print $NPCList[$index].breastsdesc>>。 <<else>> <<npcGenitals>>。 <</if>> "我怎么可能不想要呢?"<<person>>看起来有些不自在,但又有些受宠若惊。 <<else>> <<He>>红着脸。"那个,我只是……一想到人们在看我,我就……很高兴。"<<group>>笑了起来。 <</if>> <</switch>> <</if>> <br><br> <<if $phase is 5>> <<personselect $phase>> <<group>>转身期待着看着你。"来吧,"<<person>>说。"轮到你了。 <<if $player.gender_appearance is "f">> 给我们看看你的胸部。" <<else>> 让我们看看你的垃圾。" <</if>> <br><br> <<link [[尝试但是放弃|Trash Compare Back Out]]>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[展示给他们看|Trash Compare Show]]>><</link>><<exhibitionist4>> <br> <</if>> <<else>> <<link [[继续|Trash Compare Others]]>><<set $phase++>><</link>> <</if>>
<<effects>> "不,我宁愿不要," 你对<<group>>说。 <br><br> "你承诺过的,"<<person1>><<person>>走上前愤怒地反驳道,"现在你要么自己脱了,要么我们来帮你脱。"<<He>>交叉着<<his>>的双臂。"你觉得有点尴尬也没事,但是承诺就是承诺。 <<if $player.gender_appearance is "f">> 所以赶紧把你的胸部给我露出来。" <<else>> 所以把你的肉棒拿出来。" <</if>> <<stress 6>><<gstress>> <br><br> <<if $exhibitionism gte 55>> <<link [[脱衣服|Trash Compare Show]]>><</link>><<exhibitionist4>> <<else>> <<link [[不情愿的脱衣服|Trash Compare Show]]>><<set $desperateaction to 2>><</link>><<exhibitionist4>> <</if>> <br> <<link [[拒绝|Trash Compare Forced Strip]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<set _audience to [0,1,2,3,4,5]>> <<if $player.gender_appearance is "f">> <<if $exhibitionism gte 55>> "我的回合," 你轻笑着说,然后抓起你的$worn.upper.cn_name_cap。 <<else>> 你紧张地抓着你的$worn.upper.cn_name_cap。 <</if>> <<pullupall>><<flaunting>>你观察着他们的反应。 <<upperstrip>><<exposure>> <<exhibitionism4>> <<TrashComparePlayerBreastsReact>> <<else>> <<if $exhibitionism gte 55>> "我的回合," 你轻笑着说,然后抓起你的$worn.lower.cn_name_cap。 <<else>> 你紧张地抓着你的$worn.lower.cn_name_cap。 <</if>> <<pulldownall>><<flaunting>>你观察着他们的反应。 <<lowerstrip>><<exposure>> <<exhibitionism4>> <<if playerChastity()>> <<TrashComparePlayerChastity>> <<elseif $player.penisExist>> <<TrashComparePlayerPenisReact>> <<else>> <<set _result to "vagina">> 那些<<group>>对你的<<genitals>>感到惊讶。"哇,你是女生?"<<trashSelect>><<person>>说。<<trashSelect>><<person>>似乎既恼怒又激动,显然对你的欺骗行为感到不满,但因为你公平竞争,所以愿意放手。他们看起来几乎被你的<<pussy>>迷住了,无法将视线从它身上移开。 <</if>> <</if>> <br><br> <<if _result is "vagina" or _result is "herm">> <<trashSelect>><<person>>满怀希望地看着你。"嘿,既然我们展示了一切……你能把你的胸部也展示给我们吗?"<<He>>挠了挠<<his>>的后颈。 <<if _result is "vagina">> "如果我们知道你是女孩,我们会第一时间要求你脱掉你的上衣。" <<else>> "如果你两个都有,那你也有胸部吗?" <</if>> <br><br> <<link [[拒绝|Trash Compare Show Refuse]]>><<set $phase to 2>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[展示给他们看|Trash Compare Breasts Show All]]>><</link>><<exhibitionist4>> <</if>> <<elseif _result is "flat">> <<trashSelect>><<person>>交叉<<his>>的双臂。"我不知道你们其他人怎么想,但我怀疑<<pher>>的胸部。<<pShes>>真的非常非常平。"<<His>>眯起眼睛。"像男孩一样平。" <br><br> <<He>>向前迈出一步。"让我们看看你的阴部。或者,如果我是对的……你的阴茎。" <br><br> <<link [[拒绝|Trash Compare Show Refuse]]>><<set $phase to 1>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[展示给他们看|Trash Compare Penis Show All]]>><</link>><<exhibitionist4>> <</if>> <<elseif _result is "breastEnvy">> <<link [[为那个羡慕的女孩提供帮助|Trash Compare Secret]]>><<set $phase to 0>><</link>> <br> <<link [[收拾东西|Trash Compare Wrap It Up]]>><</link>> <<elseif _result is "penisEnvy">> <<link [[`为妒忌的${_boy}提供有偿帮助`|Trash Compare Secret]]>><<set $phase to 1>><</link>> <br> <<link [[收拾东西|Trash Compare Wrap It Up]]>><</link>> <<else>> "嗯,我想我们现在都见过彼此了,"<<trashSelect>><<person>>一边说,一边整理着<<his>>的衣服。"我想我会出去的。" <br><br> "是的,我也是,"<<trashSelect>><<person>>表示同意。<<group>>的其他人点头同意并跟随<<him>>重新穿好衣服。你跟着他们穿好衣服,感觉有点尴尬。<<person>>最后看了你一眼,然后向你眨了眨眼,然后加入了其他人。 <br><br> <<link [[离开|Trash]]>><<endevent>><<clotheson>><<unset $trashCompare>><<set $eventskip to 1>><</link>> <</if>>
<<effects>><<set _audience to [0,1,2,3,4,5]>> <<set _target to ($phase is 1 ? "肉棒" : "乳房")>><<set _it to ($phase is 1 ? "它" : "它们")>> "我能想个方法帮你,"你对嫉妒的<<personsimple>>说。 所有<<group>>的耳朵都竖了起来,显然你引起了他们的兴趣。"有一种方法可以让你的_target永久增长,"你自信地说。"我会告诉你们的,但你们要付出代价。" <br><br> <<set _offer to random(3001, 8999)>> <<group>>最初是很想生气,但很快就意识到这个提议是值得的。 <<if ($phase is 1 ? $trashCompare.penis lte 5 : $trashCompare.girl lte 5)>>其他人也表现出了也对这件事的兴趣,于是把他们也纷纷慷慨解囊。<</if>> 他们一起交谈,搜索自己的口袋,设法从口袋里的零钱中拿出了总计<<printmoney _offer>>。"这就是我们的全部,"<<trashSelect>><<person>>说道。 <br><br> 你咧嘴一笑,收下了他们的钱。你告诉他们可以在海里找到海胆寄生虫,以及如果让它停留在你的_target上,它会如何让其成长——不过你略过了寄生虫性欲太强的部分。 你可以想象,他们在尝试这样做之后才惊恐地意识到这对他们造成了什么影响,如果不向医生展示他们的_target,他们就无法摆脱。 <<arousal 1000>><<garousal>> <<set $money += _offer>> <br><br> <<if $trashCompare.girl is 6 and $phase is 0>> 感激之情溢于言表,毫无疑问,她们对胸前摇曳的巨乳充满了憧憬,那<<group>>穿戴整齐后离开了。 <<elseif $trashCompare.penis is 6 and $phase is 1>> 感激之余,他们满怀憧憬地想象着巨大的阴茎在两腿间摇摆,那<<group>>穿戴整齐后离开了。 <<else>> 感激之情溢于言表,毫无疑问,他们满怀憧憬地想着巨大的阴茎在他们的双腿间摆动,或者巨大的乳房在他们的胸前挺立,那<<group>>穿戴整齐后离开了。 <</if>> 你照着做,自己穿好了衣服。 <br><br> <<link [[离开|Trash]]>><<endevent>><<clotheson>><<unset $trashCompare>><<set $eventskip to 1>><</link>>
<<effects>><<set _audience to [0,1,2,3,4,5]>> "嗯,我想我们现在都见过彼此了," 你一边说,一边整理着你的衣服。 <br><br> "是的,我也是,"<<trashSelect>><<person>>表示同意。<<group>>的其他人点头同意并跟随<<him>>重新穿好衣服。你跟着他们穿好衣服,感觉有点尴尬。<<person>>最后看了你一眼,然后向你眨了眨眼,然后加入了其他人。 <br><br> <<link [[离开|Trash]]>><<endevent>><<clotheson>><<unset $trashCompare>><<set $eventskip to 1>><</link>>
<<effects>><<set _audience to [0,1,2,3,4,5]>> 你<<if $phase is 1>>捂住裆部<<else>>捂胸<</if>>。"我不要,"你说。 <br><br> <<person>>看起来很失望,但点点头表示理解。"抱歉,"<<he>>说道。"我们只是好奇。" 另一个<<group>>点头表示同意,显然是想尊重你的界限,这让你松了一口气。 <br><br> "我们该出去了,"<<trashSelect>><<person>>说道。<<group>>的其他人点头同意并跟随<<him>>重新穿好衣服。你跟着他们穿好衣服,感觉有点尴尬。<<person>>最后看了你一眼,然后向你眨了眨眼,然后加入了其他人。 <br><br> <<link [[离开|Trash]]>><<endevent>><<clotheson>><<unset $trashCompare>><<set $eventskip to 1>><</link>>
<<effects>><<set _audience to [0,1,2,3,4,5]>> 你咧嘴一笑,然后抓起你的$worn.upper.cn_name_cap。 <<pullupall>><<flaunting>>你观察着他们的反应。 <<upperstrip>><<exposure>> <<exhibitionism4>> <<set _noFollowUp to true>> <<TrashComparePlayerBreastsReact>> "嗯,我想我们现在都见过彼此了," 你一边说,一边整理着你的衣服。 <br><br> "是的,我也是,"<<trashSelect>><<person>>表示同意。<<group>>的其他人点头同意并跟随<<him>>重新穿好衣服。你跟着他们穿好衣服,感觉有点尴尬。<<person>>最后看了你一眼,然后向你眨了眨眼,然后加入了其他人。 <br><br> <<link [[离开|Trash]]>><<endevent>><<clotheson>><<unset $trashCompare>><<set $eventskip to 1>><</link>>
<<effects>><<set _audience to [0,1,2,3,4,5]>> "我的回合," 你轻笑着说,然后抓起你的$worn.lower.cn_name_cap。 <<pulldownall>><<flaunting>>你观察着他们的反应。 <<lowerstrip>><<exposure>> <<exhibitionism4>> <<set _noFollowUp to true>> <<if playerChastity()>> <<TrashComparePlayerChastity>> <<elseif $player.penisExist>> <<TrashComparePlayerPenisReact>> <<else>> <<group>>对你的<<genitals>>感到惊讶。"哇,你居然是女生?"<<trashSelect>><<person>>说。"抱歉,鉴于你如此平,我们认为你确实……很好。" <</if>> <br><br> "嗯,我想我们现在都见过彼此了," 你一边说,一边整理着你的衣服。 <br><br> "是的,我也是,"<<trashSelect>><<person>>表示同意。<<group>>的其他人点头同意并跟随<<him>>重新穿好衣服。你跟着他们穿好衣服,感觉有点尴尬。<<person>>最后看了你一眼,然后向你眨了眨眼,然后加入了其他人。 <br><br> <<link [[离开|Trash]]>><<endevent>><<clotheson>><<unset $trashCompare>><<set $eventskip to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $outside to 1>><<effects>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcidlegenitals>><<npcstrip>> <<set $enemyanger to 50>><<set $enemytrust to -50>><<set $noBodyWriting to true>> "你要信守诺言,"<<person1>><<person>>说,"不管你愿不愿意。" <br><br> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked")>> <span id="next"><<link [[继续|Trash Compare Combat Loss]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0 or $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Trash Compare Combat Win]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Trash Compare Forced Strip]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 你把<<group>>从你身边推开。<<tearful>>你跑到安全的地方。 <br><br> <<endcombat>> <<clotheson>> <<link [[继续|Trash]]>><<unset $trashCompare>><<set $eventskip to 1>><</link>> <br>
<<effects>><<set _audience to [0,1,2,3,4,5]>> <<set _noFollowUp to true>> <<group>>抓住你的手放在你的背后。"你应该信守诺言,这样我们就不必这样做了。"<<person1>><<person>>说道。 <br><br> 他们围拢过来为了好好看看你的裸体。 <!-- TODO: Figure out a logical way to address the player having breasts and a penis; both would be equally noticeable here. --> <<if $player.gender_appearance is "f">> <<TrashComparePlayerBreastsReact>> <<else>> <<if playerChastity()>> <<TrashComparePlayerChastity>> <<elseif $player.penisExist>> <<TrashComparePlayerPenisReact>> <<else>> 那些<<group>>对你的<<genitals>>感到惊讶。"哇,你是女生?"<<trashSelect>><<person>>说。<<trashSelect>><<person>>似乎既恼怒又激动,显然对你的欺骗行为感到不满。他们看起来几乎被你的<<pussy>>迷住了,无法将视线从它身上移开。 <</if>> <</if>> <br><br> "我们该出去了,"<<trashSelect>><<person>>说道。<<group>>的其他人点头同意并跟随<<him>>重新穿好衣服。你跟着他们穿好衣服,感觉有点尴尬。<<person>>最后看了你一眼,然后向你眨了眨眼,然后加入了其他人。 <br><br> <<endcombat>> <<link [[继续|Trash]]>><<endevent>><<clotheson>><<unset $trashCompare>><<set $eventskip to 1>><</link>>
<<widget "eventstrash">> <<cleareventpool>> <<addinlineevent "trash_1" 1>> <<generate1>><<person1>>"站住!"你身后传来一个声音喊道。"这是私人领地。你到底在干什么?" <br><br> <<link [[解释原因|Trash Explain]]>><</link>><<englishdifficulty 1 1000>> <br> <<if $promiscuity gte 15>> <<link [[色诱|Trash Seduce]]>><</link>><<promiscuous1>> <br> <</if>> <<link [[逃跑|Trash Run]]>><</link>><<athleticsdifficulty 1 1000>> <br> <</addinlineevent>> <<addinlineevent "trash_2" 1>> 虽然只持续了片刻,但你还是认为你感觉到了地面的颤抖。 <<gstress>><<stress 6>> <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <<addinlineevent "trash_3" 1>> <<beastNEWinit 1 dog>> 你听到身后传来一声咆哮声,一个<<beasttype>>正在你身后呲着牙。 <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <!-- Modified for Beast People --> <<link [[继续|Trash Beast]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你逃跑了。虽然你受了点伤,但还是跑了出去。 <<beastescape>> <br><br> <<link [[继续|Trash]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <</addinlineevent>> <<addinlineevent "trash_4" 1>> 地面猛然起伏,金属镣铐从下面窜出,扣住你的手腕将你拉倒。<<gpain>><<pain 1>> <br><br> 地面颤抖,一台大型机器升起。一盏不祥的红灯闪烁着,就像一只可怕的眼睛在盯着你。 <br><br> <<link [[撑住|Trash Brace]]>><</link>> <br> <<link [[挣脱|Trash Break]]>><</link>><<physiquedifficulty 1 20000>> <br> <</addinlineevent>> <<addinlineevent "trash_5" 1>> 你感觉你脚下的地面塌陷了下去,你摔在了一个浅坑中。 <br><br> <<rng>> <<if $rng gte 51 or $swarmdisable is "t">> 你爬了出来,虽然摔得时候有些疼,但其他还好。 <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你感觉有东西在你身下蠕动着。你定睛一看,你躺下的地方到处都是蛆。每只蛆都和你的手差不多长。 <br><br> <<link [[继续|Trash Swarm]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</addinlineevent>> <<addinlineevent "trash_6" 1>> 你听到微弱的嗡嗡声,随着你的深入,嗡嗡声逐渐增大,这声音振的你脑袋疼。 <<gstress>><<stress 6>> <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <<addinlineevent "trash_7" 1>> 一群海鸥正在附近的垃圾堆里翻啄着食物。 <<dancedifficulty 200 400 ignore>> <<if $danceSuccess>> 一条香蕉皮被甩到你的脚下,<span class="green">但你轻松躲开了。</span>那只该死的海鸥站在你刚才站的地方。 <<else>> 一条香蕉皮被甩了过来,<span class="red">它直直落在你的头上,</span>你愤愤将其丢回垃圾堆里。<<gstress>><<stress 6>> <</if>> <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <<addinlineevent "trash_8" 2>> <<rng>> <<if $rng gte 91 and $parasitedisable is "f" and $parasite.right_thigh.name is undefined>> 你被什么东西绊倒了,考虑到这里是个垃圾回收站,这并不奇怪。直到你<span class="lewd">感觉有什么东西缠到你右腿上。</span>你看向大腿,一只巨大的蛆正黏在你的腿上,你试图将其扯下来,只可惜是无用功。<i>也许你可以用水把它冲掉。</i> <br><br> <<parasite right_thigh maggot>> 被它所附着的皮肤传来一阵阵的温暖感,而这种感觉正在蔓延着。 <<garousal>><<arousal 600>> <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 81 and $parasitedisable is "f" and $parasite.left_thigh.name is undefined>> 你被什么东西绊倒了,考虑到这里是个垃圾回收站,这并不奇怪。直到你<span class="lewd">感觉有什么东西缠到你左腿上。</span>你看向大腿,一只巨大的蛆正黏在你的腿上,你试图将其扯下来,只可惜是无用功。<i>也许你可以用水把它冲掉。</i> <br><br> <<parasite left_thigh maggot>> 被它所附着的皮肤传来一阵阵的温暖感,而这种感觉正在蔓延着。 <<garousal>><<arousal 600>> <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 71 and $parasitedisable is "f" and $parasite.right_arm.name is undefined>> 你被什么东西绊倒了,考虑到这里是个垃圾回收站,这并不奇怪。直到你<span class="lewd">感觉有什么东西缠到你右臂上。</span>你看向胳膊,一只巨大的蛆正黏在上面,你试图将其扯下来,只可惜是无用功。<i>也许你可以用水把它冲掉。</i> <br><br> <<parasite right_arm maggot>> 被它所附着的皮肤传来一阵阵的温暖感,而这种感觉正在蔓延着。 <<garousal>><<arousal 600>> <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 61 and $parasitedisable is "f" and $parasite.left_arm.name is undefined>> 你被什么东西绊倒了,考虑到这里是个垃圾回收站,这并不奇怪。直到你<span class="lewd">感觉有什么东西缠到你左臂上。</span>你看向胳膊,一只巨大的蛆正黏在上面上,你试图将其扯下来,只可惜是无用功。<i>也许你可以用水把它冲掉。</i> <br><br> <<parasite left_arm maggot>> 被它所附着的皮肤传来一阵阵的温暖感,而这种感觉正在蔓延着。 <<garousal>><<arousal 600>> <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 51 and $parasitedisable is "f" and $parasite.tummy.name is undefined>> 你被什么东西绊倒了,考虑到这里是个垃圾回收站,这并不奇怪。直到你<span class="lewd">感觉有什么东西贴在了你的肚子上。</span>你看向肚子,一只巨大的蛆正黏在你的肚子上,你试图将其扯下来,只可惜是无用功。<i>也许你可以用水把它冲掉。</i> <br><br> <<parasite tummy maggot>> 被它所附着的皮肤传来一阵阵的温暖感,而这种感觉正在蔓延着。 <<garousal>><<arousal 600>> <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 41 and $parasitedisable is "f" and $parasite.bottom.name is undefined>> 你被什么东西绊倒了,考虑到这里是个垃圾回收站,这并不奇怪。直到你<span class="lewd">感觉有什么东西贴在了你的屁股上。</span>你看向屁股,一只巨大的蛆正黏在上面,你试图将其扯下来,只可惜是无用功。<i>也许你可以用水把它冲掉。</i> <br><br> <<parasite bottom maggot>> 被它所附着的皮肤传来一阵阵的温暖感,而这种感觉正在蔓延着。 <<garousal>><<arousal 600 "bottom">> <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你被什么东西绊倒了,考虑到这里是个垃圾回收站,所以这并不奇怪,但是当你回头看时,你看不到任何可能会绊倒你的东西。 <<gpain>><<pain 4>><<gstress>><<stress 6>> <br><br> <<link [[继续|Trash]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</addinlineevent>> <<if $museumAntiques.antiques.antiqueminesign isnot "found" and $museumAntiques.antiques.antiqueminesign isnot "talk" and $museumAntiques.antiques.antiqueminesign isnot "museum">> <<addinlineevent "trash_9" 1>> 你用脚跺在一块金属板上,使它从一堆结块的污垢中脱落。污垢下面好像写着什么,但是你看不清。 <br><br> <<link [[清理污垢 (0:10)|Trash Plate]]>><<pass 10>><</link>><<housekeepingdifficulty 1 300>> <br> <<link [[无视|Trash]]>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> <</if>> <<runeventpool>> <</widget>> <<widget "passouttrash">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "trash">> <<else>> <<passout>> 你将自己逼得太紧了。 <br><br> <<link [[继续|Trash Pass Out]]>><</link>> <br> <</if>> <</widget>> <<widget "trashSelect">> <!-- This could potentially be adapted into a more all-encompassing widget that selects a random NPC --> <<if _audience>> <<personselect _audience.pluck()>> <<else>> <<personselect random(0,5)>> <</if>> <</widget>>
<<set $outside to 0>><<effects>> 你进入了负责运行康努达塔斯市场的小办公室,一个<<generate1>><<person1>><<person>>向你问好。 <br><br> "<span class="gold">£15</span>一天,"<<he>>说道,"我们在九点钟关门,而且我们还需要看到你打算卖的东西的样品,还有,我们还需要公民身份证明,除非你是卖花或其他农产品一类的。" <br><br> <<set _plant_keys to Object.keys($plants)>> <<for _t to 0; _t lt _plant_keys.length; _t++>> <<if $plants[_plant_keys[_t]].amount gte 1>> <<set _plant_temp to clone($plants[_plant_keys[_t]].plural)>> <</if>> <</for>> <<if _plant_temp is undefined>><<pass 5>> <span class="purple">你没有任何合适的东西可以出售。</span> <br><br> <<link [[离开|Connudatus Street]]>><<endstall>><<endevent>><<clotheson>><</link>> <br> <<else>> <<set $money -= 1500>><<set $daily.stallRented to 1>><<set $stall_money to 0>><<set $stall_stats to {}>> 你给<<him>>看了你的一个_plant_temp。<<him>>似乎很满意,在让你签下文件并交了钱后,便让你离开去寻找你的摊位。 <br><br> <<endevent>> 你把你的货物放在桌子上,然后试图以一种令人心情愉悦的方法摆放它们。在这里有一个小屋顶为你遮雨,如果你的腿累了的话还有一张凳子可以坐一会,在你的两侧,其他的商人正在往自己的货桌上摆动商品。 <br><br> 当你完成你的工作时,第一批顾客正向街道走来。 <br><br> <<stall_actions>> <</if>>
<<set $outside to 0>><<effects>> <<stall_inventory>> <br><br> <<stall_chance>> <br><br> <<for _r to 0; _r lt 4; _r++>> <<if $attractiveness + $fame.business + currentSkillValue('tending') + ($plant_inventory.length * 100) + ($stall_rejected * 10) gte random(1, 10000)>> <<set _stall_attention to 1>> <</if>> <</for>> <<if Time.dayState is "night">> 一位行政人员来到这里,宣布市场的营业时间已经结束。 <br><br> 街上的霓虹灯陆续亮了起来,现在这条街上开始经营"其他"的东西了。你打包好你的东西离开了。 <br><br> <<link [[离开|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><</link>> <br> <<elseif _inventory_found isnot 1>> 你已经没东西卖了,继续守摊子也没意义了。 <br><br> <<link [[离开|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><</link>> <br> <<elseif _stall_attention is 1>> <<eventsstall>> <<else>> <<if $rng gte 81>> 有几个人投来了目光,但并没有吸引来真正的顾客。 <<elseif $rng gte 61>> 没有人靠近你的摊位,你看了看周围,旁边的摊位也都无人问津。 <<elseif $rng gte 41>> 现在似乎没人有兴趣。 <<elseif $rng gte 21>> 人们从货物边匆匆走过,看都没看一眼。 <<else>> 你没能吸引注意。 <</if>> <br><br> <<stall_actions>> <</if>>
<<effects>> <<if $worn.under_lower.name is "naked">> <<flaunting>>你把你的$worn.lower.cn_name_cap从美腿脱下,让你的蛮腰以下一丝不挂。你感到微风吹拂着你的<<genitals 1>>。周围有不少人,但没人注意到。 <<if $daily.ex.stall isnot 1>> <<if $exhibitionism lte 80>> <<set $daily.ex.stall to 1>> <</if>> <<exhibitionism4>> <<else>> <br><br> <</if>> <<else>> <<flaunting>>你将$worn.lower.cn_name_cap从腿上脱下,暴露出你的$worn.under_lower.cn_name_cap。周围虽然有不少人,但似乎没人注意到。 <<if $daily.ex.stall isnot 1>> <<if $exhibitionism lte 40>> <<set $daily.ex.stall to 1>> <</if>> <<exhibitionism2>> <<else>> <br><br> <</if>> <</if>> <<lowerstrip>> <<stall_actions>>
<<effects>> <<flaunting>>你把你的$worn.under_lower.cn_name_cap从美腿脱下,让蛮腰以下一丝不挂。你感到微风吹拂着你的<<genitals 1>>。周围有不少人,但没人注意到。 <<if $daily.ex.stall isnot 1>> <<if $exhibitionism lte 80>> <<set $daily.ex.stall to 1>> <</if>> <<exhibitionism4>> <<else>> <br><br> <</if>> <<underlowerstrip>> <<stall_actions>>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <<set $mouth to "disabled">> 你蹲在你的摊位后面。在一个热闹的公共场所,周围车水马龙,但你躲在视野之外。大概。你开始抚摸自己。 <<if $daily.ex.stall isnot 1>> <<set $daily.ex.stall to 1>> <<if $exhibitionism lte 60>> <<set $daily.ex.stall to 1>> <</if>> <<exhibitionism3>> <<else>> <br><br> <</if>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<if $corruptionMasturbation>> <span class="red">你耳朵里的史莱姆不让你停下。</span> <</if>> <div id="masturbationButtons"> <<if $attractiveness + $fame.business + currentSkillValue('tending') + ($stall_rejected * 10) gte random(1, 300000)>> <div id="next"><<link [[继续|$passage + " Finish"]]>><<set $phase to 1>><</link>><<nexttext>></div> <<else>> <div id="next"><<link [[继续|$passage]]>><</link>><<nexttext>></div> <</if>> <<masturbationStopControls>> </div> <br><br><br><br><br>
<<effects>> <<if $phase is 1>> <span class="lewd">有人来了。</span><<tearful>>你迅速爬回摊位后方位置。<<if $orgasmdown gte 1>><<set _stall_masturbation_caught to 1>><</if>> <br><br> <<endmasturbation>> <<endcombat>> <<if _stall_masturbation_caught is 1>> 一位<<generate1>><<person1>><<person>>正等着你。"啊,"<<he>>一见到你便开口道。"我要的人终于来了,我刚才正想着——" <br><br> 然而那并没什么用,你的身体在高潮中抽动,你几乎无法抑制住自己的呻吟。 <br><br> <<if random(1, 2) is 2>> "你还好吗?"<<he>>问道,"我过一会儿再来看看,也许等会你会感觉好些。"当<<he>>离开时,你的膝盖不住地扭在一起。一离开<<he>>的视线,你便情不自禁地把头埋在手掌里,呻吟出来。 <br><br> <<endevent>> <<stall_actions>> <<else>> "我靠<<girl>>,"<<he>>说道,"在那儿下面干嘛呢?"<<He>>环视四周。"要不要我帮帮你呢,考虑一下?" <br><br> <<if $promiscuity gte 15>> <<link [[接受|Stall Masturbation Accept]]>><</link>><<promiscuous2>> <br> <<else>> 你还没有淫乱到可以接受的程度。 <br> <</if>> <<link [[拒绝|Stall Masturbation Refuse]]>><</link>> <br> <</if>> <<else>> <<stall_inventory>> <br><br> <<stall_chance>> <br><br> <<eventsstall>> <</if>> <br> <<else>> <<tearful>>你回到你的摊位后面的位置。 <br><br> <<endmasturbation>> <<endcombat>> <<stall_actions>> <br> <</if>>
<<effects>> 你点了点头。那个<<person>>扫视了一下周围,然后消失在桌子下面。你也照做。 <<promiscuity2>> <<link [[继续|Stall Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你、你不对劲,"你说,"请不要暗示这种可怕的玩意。" <<elseif $speech_attitude is "bratty">> "我不喜欢你的纠缠,"你说,"要么买东西,要么滚蛋。" <<else>> "你误会了,"你说,"我能介绍一下这些当地农产品么?" <</if>> <br><br> "淫荡的<<girl>>我一眼就能看出来,"<<he>>说,"我们会再见的。" <<glewdity>><<set $stall_rejected += 1>> <br><br> <<stall_actions>>
<<effects>> <<if $speech_attitude is "meek">> "你,你想买点什么吗?"你问。 <<elseif $speech_attitude is "bratty">> "快点," 你说道。"你碍到我的客人了。" <<else>> "有什么你感兴趣的吗?"你问道。 <</if>> <br><br> <<He>>喃喃自语着,并没有要停下或者买点什么的意思。 <br><br> <<stall_actions>>
<<effects>> 那个<<person>>在<span class="green"><<print setup.plants[$stall_plant].plural>></span>前停下脚步。"这<span class="green"><<stall_amount>></span>要多少钱?" <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>>
<<effects>> <<if $speech_attitude is "meek">> "你,你想买点什么吗?"你问。 <<elseif $speech_attitude is "bratty">> "快点," 你说道。"你碍到我的客人了。" <<else>> "有什么你感兴趣的吗?"你问道。 <</if>> <br><br> 那个<<person>>在<span class="green"><<print setup.plants[$stall_plant].plural>></span>前停下脚步。"这<span class="green"><<stall_amount>></span>要多少钱?" <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>>
<<effects>> 你没吱声。那个<<person1>><<person>>也没停下脚步。 <br><br> <<stall_actions>>
<<effects>> <<stall_sell_man>>
<<effects>> 你努力跟上<<person1>><<person>>的滔滔不绝。虽然很难集中注意力,但你还是点头附和。 <br><br> 终于,<<person>><<stall_check_text>>:"<span class="green"><<stall_amount>></span>个这种多少钱?" <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>>
<<effects>> <<if $speech_attitude is "meek">> "很,很抱歉打扰了,"你说,"但你想买点什么吗?" <<elseif $speech_attitude is "bratty">> "我忙着呢," 你说道,"别磨磨蹭蹭的要买就买。" <<else>> "不好意思打扰了,"你说,"但你想买点什么吗?" <</if>> <br><br> 那个<<person1>><<person>>皱了皱眉,"好的,"<<he>>说。"现在的小鬼越来越没礼貌了。"<<He>>指了指<span class="green"><<print setup.plants[$stall_plant].plural>></span>。"这种<span class="green"><<stall_amount>></span>怎么卖?" <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>>
<<effects>> 你试着跟上<<person1>><<person>>。 <<if $tendingSuccess>> <span class="green">你多少也懂一些。</span><<gtrust>><<set $enemytrust += 20>> <br><br> "我也不是每天都能碰到识货的,"<<he>>说,看向<<him>>面前的<span class="green"><<print setup.plants[$stall_plant].plural>></span>。"<span class="green"><<stall_amount>></span>个这种多少钱?" <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>> <<else>> <span class="red"><<He>>说话太快了,</span>你没能跟上。<<He>>没了兴趣,转身走了。 <br><br> <<stall_actions>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "全都是我的杰作," 你说道。 <<elseif $speech_attitude is "bratty">> "是的," 你说道。 <<else>> "当然了,"你说道。 <</if>> <br><br> "这太棒了," 那个<<person1>><<person>>说道。"真希望我也有这样的手艺。"<<He>><<stall_check_text>>。"我要<span class="green"><<stall_amount>></span>,你打算卖多少钱?" <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>>
<<effects>> <<if $speech_attitude is "meek">> "对不起,"你说,"我不想告诉任何人。" <<elseif $speech_attitude is "bratty">> "不关你的事,"你说。 <<else>> "这是我的私事," 你说道。 <</if>> <br><br> "我不是有意要试探,"那个<<person1>><<person>>说道,拿起一个<span class="green"><<print setup.plants[$stall_plant].plural>></span>。"这种呢,<span class="green"><<stall_amount>></span>多少钱?" <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>>
<<effects>> <<if $speech_attitude is "meek">> "你,你想买点什么吗?"你指着你的展品问道。 <<elseif $speech_attitude is "bratty">> "我可不卖,"你说着,指了指你的货架,"这些才卖。" <<else>> "需要我为你介绍一下吗?"你问道,指了指你的商品。 <</if>> <br><br> <<He>>低头撇了一眼,才注意到脚边的货。 <<if $rng gte 51>> <<He>>指了指<span class="green"><<print setup.plants[$stall_plant].plural>></span>。"这些<span class="green"><<stall_amount>></span>你卖多少?" <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>> <<else>> "那还是算了吧美人,回见。" <br><br> <<stall_actions>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我,我是来这卖些东西的,"你说着,示意了下你的商品架,"一般来讲,我是非买品。" <<elseif $speech_attitude is "bratty">> "如果你买不起这些," 你说,指着你的商品展示架,"那你当然也买不起我。" <<else>> "一般来讲我是非卖品,"你说着,慵懒地靠在柜台上,"但你大可试试用足够的筹码来打动我。" <</if>> <br><br> 那个<<person1>><<person>>的身子靠了过来。"是吗?"<<he>>说道。<<He>>俯视着<span class="green"><<print setup.plants[$stall_plant].plural>></span>。"这些拿<span class="green"><<stall_amount>></span>多少钱呢?" <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>>
<<effects>> <<if $speech_attitude is "meek">> "请、请离我远点,"你颤抖着说,"这里不是那种场所。" <<elseif $speech_attitude is "bratty">> "你是不是把我的摊位当成是妓院了,"你说道,"我这次就当没听见。" <<else>> "这里不欢迎你了," 你说道。"请离开。" <</if>> <br><br> 那个<<person1>><<person>>没有挪动脚步,耸了耸肩,双手举过头顶。"我不是有意冒犯,"<<he>>说,"回见了美人儿。" <br><br> <<stall_actions>>
<<effects>> <<flaunting>>你追着那个<<person1>><<person>>,只穿着$worn.under_lower.cn_name_cap,跑过过市场。你感觉得到有很多的眼睛在盯着你。 <<exhibitionism3>> <<if $athleticsSuccess>> <span class="green">你跟上了那个人,</span>很快就把<<him>>追到了一个死胡同。<<He>>转过身。但当<<his>>看到你的内衣时,眼中的恐惧被性欲替代。<<covered>> <br><br> 你听到身后有脚步响起。是一群人,他们被你的暴露行为所吸引。 <br><br> <<his>>回过神来,眼看无路可逃,便把<<print setup.plants[$stall_expensive].plural>>扔向空中。<<He>>趁机爬上墙头,而你选择接住。 <br><br> 你越过目不转睛盯着你的人群回到自己的摊位,装作没觉得有什么不对。 <br><br> <<stall_actions>> <<else>> <span class="red">对你来说<<Hes>>跑太快了,</span>你在如迷宫般的摊位跟丢了<<him>>。 <<set $plants[$stall_expensive].amount -= 1>> <br><br> 你气喘吁吁,环顾四周。各个方向的人都盯着你看。即便没盯着你,也都满脸通红地扭过头去。<<covered>> <br><br> <<if $rng gte 41>> 你回到你的摊位,好像什么都没发生过。 <br><br> <<stall_actions>> <<else>> <<endevent>> <<generate1>><<generate2>><<generate3>> 你回头朝你的摊位走去,差点撞到一个<<person1>><<person>>。还有两人在<<him>>身边。"你去哪儿,淫荡<<girl>>?"<<he>>步步紧逼,你步步后退。"你这样晃来晃去是在自讨苦吃。但是别担心,我和我朋友们会好好帮助你的。" <br><br> <<He>>的手臂搂在你的腰上,试图拉近距离。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<if $promiscuity gte 55>> <<link [[接受|Stall Gang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>> <br> <<else>> 你还没有淫乱到能接受的程度。 <br> <</if>> <<link [[推开|Stall Gang Shove]]>><<trauma -6>><</link>><<ltrauma>> <br> <</if>> <</if>>
<<effects>> <<flaunting>>你追着那个<<person1>><<person>>跑过市场,<<genitals>>和<<bottom>>暴露在外。你感觉得到有很多的眼睛在盯着你。 <<exhibitionism5>> <<if $athleticsSuccess>> <span class="green">你跟上了那个人,</span>很快就把<<him>>追到了一个死胡同。<<He>>转过身。但当<<his>>看到你的裸体时,眼中的恐惧被性欲替代。<<covered>> <br><br> 你听到身后有脚步响起。是一群人,他们被你的暴露行为所吸引。 <br><br> <<his>>回过神来,眼看无路可逃,便把<<print setup.plants[$stall_expensive].plural>>扔向空中。<<He>>趁机爬上墙头,而你选择接住。 <br><br> 你越过目不转睛盯着你的人群回到自己的摊位,装作没觉得有什么不对。 <br><br> <<stall_actions>> <<else>> <span class="red">对你来说<<Hes>>跑太快了,</span>你在如迷宫般的摊位跟丢了<<him>>。 <<set $plants[$stall_expensive].amount -= 1>> <br><br> 你气喘吁吁,环顾四周。各个方向的人都盯着你看。即便没盯着你,也都满脸通红地扭过头去。<<covered>> <br><br> <<if $rng gte 61>> 你回到你的摊位,好像什么都没发生过。 <br><br> <<stall_actions>> <<else>> <<endevent>> <<generate1>><<generate2>><<generate3>> 你回头朝你的摊位走去,差点撞到一个<<person1>><<person>>。还有两人在<<him>>身边。"你去哪儿,淫荡<<girl>>?"<<he>>步步紧逼,你步步后退。"你这样晃来晃去是在自讨苦吃。但是别担心,我和我朋友们会好好帮助你的。" <br><br> <<He>>的手臂搂在你的腰上,试图拉近距离。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<if $promiscuity gte 55>> <<link [[接受|Stall Gang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>> <br> <<else>> 你还没有淫乱到能接受的程度。 <br> <</if>> <<link [[推开|Stall Gang Shove]]>><<trauma -6>><</link>><<ltrauma>> <br> <</if>> <</if>>
<<effects>> 你把<<person1>><<person>>推开。<<His>>的朋友笑了。"欲擒故纵? 好吧,但我们会盯着你的。" <<glewdity>><<set $stall_rejected += 1>> <br><br> 你回到你的摊位,好像什么都没发生过。 <br><br> <<stall_actions>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<promiscuity5>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Stall Gang Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Stall Gang Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <br><br> <<tearful>>你回到你的摊位。 <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<elseif $enemyhealth lte 0>> 你将<<person1>>推到路上,<<he>>一个踉跄跌倒了。你急忙趁机穿过人群逃脱。 <<glewdity>><<set $stall_rejected += 1>> <br><br> <<tearful>>你回到你的摊位。 <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>> "放开<<phim>>,你们这些混蛋。" <br> "你以为你是谁?" <br> "我报警了。" <br><br> 那个<<person1>><<person>>用力把你推开,然后跑的无影无踪。 <<glewdity>><<set $stall_rejected += 1>> <br><br> <<tearful>>你回到你的摊位。 <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<else>> "你这个小捣蛋鬼,"那个<<person1>><<person>>说,"我们会盯着你的。" <<glewdity>><<set $stall_rejected += 1>> <br><br> <<tearful>>你回到你的摊位。 <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <</if>>
<<effects>> 你追着<<person1>><<person>>穿越商场。 <<if $athleticsSuccess>> <<if $rng gte 81>> <span class="green">你跟上了<<him>>,</span>紧追不舍,进入一个小巷子。这是个死胡同。 <br><br> <<He>>转身,并向你猛冲过来。 <br><br> <<link [[继续|Stall Fight]]>><<set $fightstart to 1>><</link>> <br> <<elseif $rng gte 41>> <span class="green">你跟上了<<him>>,</span>紧追不舍,进入一个小巷子。这是个死胡同。 <br><br> <<He>>转过身来看向你,眼睛左忽右闪,寻找能跑的地方。<<He>>把<<print setup.plants[$stall_expensive].plural>>扔向空中,趁此机会爬上墙头,而你选择接住。 <br><br> 你回到你的摊位。 <br><br> <<stall_actions>> <<else>> <<set $stallThiefPartner to maleChance($pronoun) gte random(1, 100) ? "男友" : "女友">> <span class="green">你跟上了<<him>>,</span>紧追不舍,进入一个小巷子。这是个死胡同。 <br><br> "对,对不起,"<<he>>拿出<<print setup.plants[$stall_expensive].plural>>,低着头不敢看你,"我是想把它送给我的<<print $stallThiefPartner>>,但是我买不起。我知道我做得不对。" <br><br> <<link [[让对方拿走|Stall Keep]]>><</link>> <br> <<link [[斥责|Stall Scold]]>><</link>> <br> <<link [[保持沉默|Stall Silent]]>><</link>> <br> <<if currentSkillValue('skulduggery') gte 300>> <<link [[提供建议|Stall Pointers]]>><<trauma -6>><</link>><<ltrauma>> <br> <</if>> <</if>> <<else>> <span class="red"><<Hes>>太快了,</span> 你追不上。 <br><br> 你空手回到你的摊位。 <br><br> <<set $plants[$stall_expensive].amount -= 1>> <<stall_actions>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Stall Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Stall Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 那个<<person1>><<person>>躺在地上,气喘吁吁。<<print setup.plants[$stall_expensive].plural>>掉在了一旁。 <br><br> <<tearful>>你把它捡起来回到了你的摊位。 <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<elseif $enemyhealth lte 0>> 那个<<person1>><<person>>扔下<<print setup.plants[$stall_expensive].plural>>,头也不回地跑了。 <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> <<tearful>>你把它捡起来回到了你的摊位。 <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<else>> 你向后倒去,因为受伤了失去了战斗能力。那个<<person1>><<person>>抓住机会逃走了,你的<<print setup.plants[$stall_expensive].plural>>也被带走了。 <<set $plants[$stall_expensive].amount -= 1>> <br><br> <<tearful>>你回到你的摊位。 <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "<<if $pronoun is "m">>先……先生<<else>>女……女士<</if>>!" 你胆怯着出声,"您愿意看看我的商品吗?" <<elseif $speech_attitude is "bratty">> "嘿嘿嘿,"你卖力吆喝,"各位!都来看看吧!" <<else>> "需要我为你介绍一下吗?" 你说道,"这些都是本地货。" <</if>> <br><br> <<if $rng gte 51>> 那个<<person>>走了,找了个别处呆着。 <br><br> <<stall_actions>> <<else>> <<set $stall_plant to $stall_expensive>> <<if setup.plants[$stall_plant].special.includes("large")>> <<set $stall_amount to 1>> <<elseif $stall_amount gte $plants[$stall_plant].amount>> <<set $stall_amount to clone($plants[$stall_plant].amount)>> <</if>> <<set $stall_cost to Math.round(clone(setup.plants[$stall_plant].plant_cost))>> 那个<<person>>走了过来,并看了看你的<span class="green"><<print setup.plants[$stall_expensive].plural>></span>。"这些要<span class="green"><<stall_amount>></span>多少钱?"<<he>>问道。 <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>> <</if>>
<<effects>> 你决定不打扰那个<<person>>。 <br><br> <<stall_actions>>
<<effects>> <<if $speech_attitude is "meek">> "你做得不错," 你说,拿着<<print setup.plants[$stall_expensive].plural>>。"但你可以做得更好。" <<elseif $speech_attitude is "bratty">> "你搞砸了,"你说,一把抢过<<print setup.plants[$stall_expensive].plural>>。"我本来没注意到你。" <<else>> "你搞砸了,"你说,一把抢过<<print setup.plants[$stall_expensive].plural>>。"我本来没注意到你。" <</if>> <br><br> 你跟<<person>>说了些偷窃技巧。<<Hes>>对你如此坦率地分享这些感到震惊。"谢,谢谢你,"<<he>>说,<<he>>有点被吓到了。"我、我不是一个惯偷。这是我初犯。" <br><br> 听到这里,你笑了,然后回到你的摊位。 <br><br> <<unset $stallThiefPartner>> <<stall_actions>>
<<effects>> <<if $speech_attitude is "meek">> "没事,没关系的," 你说道。"你可以把它送给你的<<print $stallThiefPartner>>。" <<elseif $speech_attitude is "bratty">> "也许你应该想出更实惠的方法来表达你的爱意,"你调侃着说,"仅此一回哦。留着吧。" <<else>> "把它送给你的<<print $stallThiefPartner>>吧," 你说道。 <</if>> <br><br> "谢谢你,"<<he>>对你说道,"我现在更内疚了。对不起,我真的很抱歉。" <br><br> 你回到你的摊位。 <br><br> <<unset $stallThiefPartner>> <<set $plants[$stall_expensive].amount -= 1>> <<stall_actions>>
<<effects>> <<if $speech_attitude is "meek">> "偷东西是不对的,"你说,拿着<<print setup.plants[$stall_expensive].plural>>。"你应该为此感到羞耻。" <<elseif $speech_attitude is "bratty">> "你走运了,"你说,一把夺过<<print setup.plants[$stall_expensive].plural>>。"今天我心情好。这次就不惩罚你了。" <<else>> "你应该更谨慎的,"你说,夺过<<print setup.plants[$stall_expensive].plural>>。"不是每个人都像我一样心软的。" <</if>> <br><br> <<He>>低头看着脚下。 <br><br> 你回到你的摊位。 <br><br> <<unset $stallThiefPartner>> <<stall_actions>>
<<effects>> 你拿着<<print setup.plants[$stall_expensive].plural>>回到你的摊位。 <br><br> <<stall_actions>>
<<effects>> 你觉得<<he>>不值得让你的摊位无人看管。 <<set $plants[$stall_expensive].amount -= 1>> <br><br> <<stall_actions>>
<<effects>> <<if $speech_attitude is "meek">> "你喜欢<span class="green"><<print setup.plants[$stall_expensive].plural>></span>吗?"你拿起一个问道。 <<elseif $speech_attitude is "bratty">> "不要小看<span class="green"><<print setup.plants[$stall_expensive].plural>></span>,"你说,并拿起一个展示。 <<else>> "我能向你介绍<span class="green"><<print setup.plants[$stall_expensive].plural>></span>吗?"你问道,并拿起一个展示。 <</if>> <br><br> <<if $enemytrust gte -50>> <<if setup.plants[$stall_plant].special.includes("large")>> <<set $stall_amount to 1>> <<elseif $stall_amount gte $plants[$stall_plant].amount>> <<set $stall_amount to clone($plants[$stall_plant].amount)>> <</if>> <<set $stall_cost to Math.round(clone(setup.plants[$stall_plant].plant_cost))>> <<He>>看了看你的产品。"看起来确实不错。<span class="green"><<stall_amount>></span>怎么卖?" <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>> <<else>> <<He>>置若罔闻,没有理你。 <br><br> <<stall_actions>> <</if>>
<<effects>> <<if $stall_seduced is 0>><<set $seductiondifficulty to 2000>> "这就要走了?" 你嘀咕道。那个<<person>>转过身来。你的脸靠在胳膊肘上,凝望着<<him>>的眼睛。"我们才刚开始了解彼此呢。" <<promiscuity1>> <<elseif $stall_seduced is 1>><<set $seductiondifficulty to 4000>> "我想你忘了拿你的零钱," 你说道。这引起了<<his>>的注意。 <<if $worn.upper.type.includes("naked")>> <<He>>转过身来,发现你背对着<<him>>,扭动着<<bottom>>弯着腰。你从肩膀间偷看看看有没有效果。 <<else>> <<He>>转过身来发现你身体前倾,上衣松垮垮地垂挂着。<<He>>能把你的身子看个精光。 <<if $player.gender_appearance is "f" and $worn.under_upper.type.includes("naked")>> 你没穿胸罩,让效果更好了。 <</if>> <</if>> <<exhibitionism1>> "我的错,"你小声嘀咕。 <br><br> <<elseif $stall_seduced is 2>><<set $seductiondifficulty to 6000>> "非常感谢你的照顾,"你说,"但你忘了一件事。"<<He>>回到了柜台前。你紧握着<<his>>的双手,身体微微前倾,在<<his>>的脸颊落下一吻。 <<promiscuity2>> <<else>> <<if $worn.under_lower.type.includes("naked")>><<set $seductiondifficulty to 8000>> "我喜欢在这儿摆摊," 你说道,"没人会发现我下面是裸着的。" <<exhibitionism3>> <<else>><<set $seductiondifficulty to 10000>> "我喜欢在这儿摆摊,"你说,"没人会发现我下面只穿了条内裤。" <<exhibitionism2>> <</if>> <</if>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<if $seductionrating gte $seductionrequired>> <<set $stall_seduced += 1>> <<He>>脸红起来,移开了目光,<span class="green">但似乎不想马上离开。</span> <<set $enemyarousal += 20>> <br><br> <<set $stall_plant to $plant_inventory.random()>> <<if setup.plants[$stall_plant].special.includes("large")>> <<set $stall_amount to 1>> <<else>> <<set $stall_amount to random(11, 30)>> <</if>> <<if $stall_amount gte $plants[$stall_plant].amount>> <<set $stall_amount to clone($plants[$stall_plant].amount)>> <</if>> <<set $stall_cost to Math.round(clone(setup.plants[$stall_plant].plant_cost))>> <<He>>走回你的摊位,在<span class="green"><<print setup.plants[$stall_plant].plural>></span>前停下脚步。"这,这种<span class="green"><<stall_amount>></span>多少钱?" <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>> <<else>> <<He>>脸红了,但转身<span class="red">继续走<<his>>的路。</span> <br><br> <<stall_actions>> <</if>>
<<effects>> 你四处看看,确保没人在看,然后躲到了桌子下面。 <<if $rng gte 51>> 你把柜台的桌布搭在另一边, <<if $pronoun is "m">> 并解开<<persons>>的拉链。 <<else>> 连同<<persons>>的下摆一起。 <</if>> <<if $NPCList[0].penis isnot "none">> <<His>>的$NPCList[0].penisdesc已然勃起,等待着你。 <<else>> <<His>>的阴部已经湿了。 <</if>> <<promiscuity4>> <<link [[继续|Stall Oral Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> 那个<<person1>><<person>>也溜了下来。"我知道你在想什么,但光动嘴可不行,"<<he>>说。<<threaten>> <br><br> <<if $promiscuity gte 75>> <<link [[接受|Stall Oral Accept]]>><</link>><<promiscuous5>> <br> <<else>> 你还没淫乱到能接受 <br> <</if>> <<link [[拒绝|Stall Oral Refuse]]>><</link>> <br> <</if>>
<<effects>> 你点点头,但不知道这<<person1>><<person>>到底有没有注意。因为<<Hes>>早已等不及开始爱抚你了。 <<promiscuity5>> <<link [[继续|Stall Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "不,不,"你说,"我不同意这么做。" <<elseif $speech_attitude is "bratty">> "他妈的放开我,"你骂道,"我没有允许这样做。" <<else>> "走开,"你说道,"我可没有同意。" <</if>> 这个<<person1>><<person>>无视了你,直接开始对你动手动脚。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> 你狠狠踢了<<him>>的小腿,给你制造了机会。你从桌底下爬了出来。这<<person>>很快出现在另一头。<<He>>瞪了你一眼,走开了。 <<glewdity>><<set $stall_rejected += 1>> <br><br> <<stall_actions>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Stall Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Stall Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>><<fameprostitution 1>> <<ejaculation>> <<tearful>>你返回了摊主位。这个<<person>>从桌子的另一面出来,靠在上面,喘着气。你环顾闹市,每个人都专注于自己的事,应该不会有人注意到发生了什么。 <br><br> "谢谢啦,<<girl>>,"<<he>>说完,调整了一下<<his>>的<<if $pronoun is "f">>裙子<<else>>裤子<</if>>,"我们再会。" <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<elseif $enemyhealth lte 0>><<set $stall_rejected += 1>> 你推开了<<person1>><<person>>。<<He>>从桌布里一下子滚到了外面。 <br><br> <<tearful>>你回到了摊主位。这个<<person1>><<person>>正尽全力<<if $pronoun is "f">>把<<his>>的下摆盖好<<else>>把<<his>>的拉链拉上<</if>>,而其他人津津有味地看着。 <<glewdity>> <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>><<set $stall_rejected += 1>> <<person>>太紧张了,没法继续,于是直接爬走了。桌布在<<him>>身后落回原处,挡住了你的视线。 <br><br> <<tearful>>你回到了摊主位。<<Hes>>一走,你马上站了起来。集市里的人们上上下下到处看,想找出叫声的源头。 <<glewdity>> <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<else>><<set $stall_rejected += 1>> 这个<<person>>直接爬走了。桌布在<<him>>身后落回原处,挡住了你的视线。 <br><br> <<tearful>>你回到了摊主位。<<Hes>>一走,你马上站了起来。 <<glewdity>> <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<promiscuity5>> <<enable_rescue>> <<npcoral>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Stall Oral Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Stall Oral Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<fameprostitution 1>> <<ejaculation>> <<tearful>>你回到了摊主位。这个<<person>>靠在桌子上面,喘着气。你环顾闹市,每个人都专注于自己的事,应该不会有人注意到发生了什么。 <br><br> "谢谢啦,<<girl>>,"<<he>>说完,调整了一下<<his>>的<<if $pronoun is "f">>裙子<<else>>裤子<</if>>,"我们再会。" <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<elseif $enemyhealth lte 0>> <<set $stall_rejected += 1>> 你把这个<<person1>><<person>>推开。<<He>>失去平衡,直接撞进了对面的摊位,水果滚了一地。 <br><br> <<tearful>>你回到了摊主位。这个<<person1>><<person>>正尽全力<<if $pronoun is "f">>把<<his>>的下摆盖好<<else>>把<<his>>的拉链拉上<</if>>,水果摊摊主则对着<<him>>一顿臭骂。 <<glewdity>> <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>><<set $stall_rejected += 1>> 这个<<person>>往后退,桌布落回原位,挡住了你的视线。 <br><br> <<tearful>>你回到了摊主位。<<Hes>>一走,你马上站了起来。集市里的人们上上下下到处看,想找出叫声的源头。 <<glewdity>> <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<else>> <<set $stall_rejected += 1>> 这<<person>>在桌下伸出手,直接把你推到了地上。 <br><br> <<tearful>>你回到了摊主位。<<Hes>>一走,你马上站了起来。 <<glewdity>> <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <</if>>
<<effects>> 你挣扎着从<<person>>那里脱身。 <<if $speech_attitude is "meek">> "这-这是个误会,"你辩解道,"我不是卖这个的。" <<elseif $speech_attitude is "bratty">> "把你的手拿走,不然我就叫保安了,"你说。 <<else>> "如果造成误会,我很抱歉,"你说道,"但我只卖正经的商品。" <</if>> <<set $stall_rejected += 1>> <br><br> 这个<<person>>瞪着你,又看了看周围。"你居然耍我,"<<he>>小声地说,"我早晚会让你付出代价的。"<<He>>走开了。 <br><br> <<stall_actions>>
<<effects>> 你扭动身子,推开了<<person1>><<person>>。<<He>>在摔倒前抓了一把摊位的支撑,差点把顶棚给拽下来。<<He>>狠狠地瞪了你一眼,起身走开了。 <br><br> <<tearful>>你回去继续摆摊。 <br><br> <<stall_actions>>
<<effects>> <<if $rng gte 51>> 你忍受着这个<<person1>><<persons>>激烈的爱抚。一直持续了好几分钟,直到<<he>>最后感到无聊了。 <br><br> <<tearful>>你尝试集中注意在摆摊的工作上。 <br><br> <<stall_actions>> <<else>> <<generate2>> 你忍受着这个<<person1>><<persons>>激烈的爱抚。一直持续了好几分钟,直到一个<<person2>><<person>>来到了你的摊位。<<Hes>>的注意力都在摊位上,以至于<<he>>都没有注意到桌子后面是什么情况。直到<<hes>>更加接近。 <br><br> "你对这个<<girl>>感兴趣吗?"这<<person1>><<person>>在你身后说道。"一次只要£100。限时提供。" <br><br> 这个<<person2>><<person>>若有所思地摸着下巴。"£60。不能再多了。" <br><br> 他们仍在讨价还价。 <br><br> <<link [[反对|Stall Protest]]>><</link>> <br> <<link [[保持沉默|Stall Wait]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "请、请不要,"你说,"我不是商品。" <<elseif $speech_attitude is "bratty">> "我受够了,"你说,"把你他妈的破手从我身上拿走。" <<else>> "我不是用来卖的,"你说道。 <</if>> <br><br> "<<pShe>>听着好像不是很愿意啊,"这<<person2>><<person>>说,"那就算了。"<<He>>走开了。 <br><br> 这<<person1>><<person>>把你抱得更紧了。"好吧,"<<he>>说道。"这次免费。但你得和我一起分享<<phim>>。" <br><br> 这<<person2>><<person>>停下脚步,咧嘴一笑。"我可拒绝不了一个能免费用的<<girl>>。" <br><br> 这<<person1>><<person>>用空闲的手抓住你的嘴。"你个该死的<<bitch>>,"<<he>>小声地威胁你,强行把你按到地上,藏在桌子后面。"好好的生意被你搅黄了。那我就把你拿来自己用。" <br><br> <<link [[继续|Stall Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你静静地等着他们谈好价格。这<<person2>><<person>>可以便宜用你,但有个条件。<<He>>必须和<<person1>><<person>>一起分享你。 <br><br> 那个<<person>>把你推到桌子下面,而<<person2>><<person>>掀开了<<his>>那侧的桌布。<<person1>><<person>>从下面爬到你身后,压在你身上,然后强迫你的嘴对着<<person2>><<persons>><<if $NPCList[_n].penis isnot "none">>勃起的<<print $NPCList[_n].penisdesc>><<else>>湿润的小穴<</if>>。 <br><br> <<link [[继续|Stall Double Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <<npcoral>> <<set $enemyanger += 20>> <<set $enemytrust -= 20>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Stall Double Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Stall Double Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>><<set $forcedprostitutionstat += 1>> <<ejaculation>> 你只能躺在你的摊位下方的地面上。 <br><br> <<tearful>>你爬起身来。 <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<elseif $enemyhealth lte 0>> 你把<<person1>><<person>>推到一边,踉跄间<<he>>与旁边的一个摊位相撞。摊位的主人并不是唯一一个被吸引注意的人。 <br><br> <<He>>踉踉跄跄地站起来恶狠狠地瞪着你,但还是没敢做什么。<<He>>拍拍裤腿,<<person2>>而<<person>>假装<<hes>>没干什么。 <br><br> <<tearful>>你站在你的摊位后面。 <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<else>> <<set $rescued += 1>> "你听到那声尖叫了吗?" <br> "那边发生了什么?" <br> "应该有人来看看。" <br><br> 那个<<person2>><<person>>离开桌子,让柜台关上<<if $pronoun is "m">>拉开<<his>>的拉链<<else>>脱下<<his>>的裙子。<</if>> <br><br> 那个<<person1>><<person>>在外面偷看。恐惧写满了<<his>>的脸。<<He>>最后恶狠狠地了瞪你一眼便逃走了。 <br><br> <<tearful>>你回到你的展示柜后面。 <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <<hand_gag 0 left>> <<set $enemyanger += 20>> <<set $enemytrust -= 20>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Stall Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Stall Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 你被丢在你的摊位后面的地上。 <br><br> <<tearful>>你爬起身来。 <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<elseif $enemyhealth lte 0>> 你把<<person1>><<person>>推到一边,踉跄间<<he>>与旁边的一个摊位相撞。摊位的主人并不是唯一一个被吸引注意的人。 <br><br> <<He>>踉踉跄跄地站起来<<his>>瞪着眼睛看着你,但还是没敢做什么。<<He>>踉跄着走了。 <br><br> <<tearful>>你站在你的摊位后面。 <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <<else>> <<set $rescued += 1>> "你听到那声尖叫了吗?" <br> "那边发生了什么?" <br> "应该有人来看看。" <br><br> 那个<<person1>><<person>>在你的柜台边偷看。恐惧布满在了<<his>>的脸上。<<He>>最后恶狠狠地了瞪你一眼,然后逃走了。 <br><br> <<tearful>>你回到你的展示柜后面。 <br><br> <<clotheson>> <<endcombat>> <<stall_actions>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">> <<set $urchin_debt to random(500,2000)>> 原来一个<<person1>><<person>>偷了一些<<if $phase is 0>>食物<<else>>摊位上的商品<</if>>,大约<<printmoney $urchin_debt>>。摊主准备报警。 <br><br> <<if $phase is 0>> <<link [[尝试解释孤儿绝望的饥饿|Market Street Urchin Help Persuade]]>><</link>> <br> <<else>> <<link [[哀求摊主放过|Market Street Urchin Help Persuade]]>><</link>> <br> <</if>> <<if $money gte $urchin_debt>> <<link [[主动提出付款|Market Street Urchin Help Pay]]>><<set $phase += 1>><</link>> /* incr $phase to indicate price not agreed. */ <br> <</if>> <<if $submissive lte 1100 and (($phase is 0) or ($phase is 10 and ($delinquency gte 400 or $cool gte 40)))>> <<link [[袭击小摊的摊主|Market Street Urchin Help Hit]]>><<crimeUp 200 "assault">><</link>><<gcrime "assault">> <br> <</if>> <<link [[走出|Connudatus Street]]>><<unset $urchin_debt>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">> <<if $phase is 0>> 你向市场摊主解释孤儿院生活的恐怖,以及<<person1>><<person>>必须经历的事。<br> <<if $chef_speech is "bailey">> 市场上的摊主<<print either("害怕地","黯然地","满脸痛苦地")>>望着远方。"我听说过关于那个地方的传言。"<<set _bar to random(0,400)>> <<else>> 市场摊主看起来对你的说法持怀疑态度。<<set _bar to random(0,1000)>> <</if>> <<else>> 你告诉市场的摊主这个<<person>>在学校工作有多努力,而报警可能会毁掉<<his>>的整个未来。<<set _bar to random(0,800)>> <</if>><br><br> <<if currentSkillValue('english') gte _bar>> 你话语间的强烈情感让摊主的态度缓和了下来。 <br> <<if $phase is 0>> 市场摊主叹了声气,挥手赶走看热闹的围观者。你们俩都被叫了进去。<br> "我也不是什么魔鬼。如果你饿了,任何时候都可以来找我要。只是拜托别偷我的东西。好吗?"<br> 那个<<person>>笑了笑,犹豫了一下,然后开始递还食物。<br> "拿着吧。送你了。现在,你们两个。都给我离开这里。" <<lstress>><<stress -3>> <br><br> "谢谢,"当你走远时,那个<<person>>说道。"我欠你个人情。"<<ghope>><<hope 1>> <br><br> <<link [[离开|Connudatus Street]]>><<famegood 20>><<unset $urchin_debt>><<endevent>><</link>> <br> <<else>> "好了,好了!别闹了!" 摊主笑了笑,"我又有什么资格阻止一个具有如此伟大和改变未来世界潜力的人呢? 这次我放<<him>>离开。现在,把东西还给我,然后滚,趁我还没后悔。如果让我再看到你靠近我的摊位,你最好是来购物的。 还有……你,在我雇用你做售货员之前赶紧离开这里!"<br> 那个<<person>>交出了赃物。而摊主回到了自己的摊位。 <br><br> "谢谢,"当你走远时,那个<<person>>说道。"我欠你一个人情。"<<gcool>><<status 1>> <br><br> <<link [[继续|Connudatus Street]]>><<famegood 20>><<unset $urchin_debt>><<endevent>><</link>> <br> <</if>> <<elseif currentSkillValue('english') gte (_bar/2)>> 听到你的话中的信念,市场的摊主同意了。 <br><br> "好吧,但必须有人为此付钱。"<br><br> <<if $money gte $urchin_debt>> <<link [[主动付款|Market Street Urchin Help Pay]]>><</link>><br> <<link [[拒绝支付|Market Street Urchin Not Pay]]>><</link>><br> <br> <<else>> <span class="red">你负担不起。</span> <br><br> <<link [[解释说你的钱不够|Market Street Urchin Not Pay]]>><<famegood 2>><</link>><br> <</if>> <<else>> 摊主不相信,决定拖着<<person>>去警察局。<br><br> <<link [[继续|Connudatus Street]]>><<unset $urchin_debt>><<endevent>><</link>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">> <<if $phase % 10 is 1 and $rng % 3 is 0>> /* price not yet agreed? 1 in 3 chance of a price hike */ <<set $urchin_debt *= 2>> "好吧,"摊主说道:"但自从<<person1>><<he>>试图从我这里偷东西后,价格就涨到了<<printmoney $urchin_debt>>。" <<else>> "好吧,"摊主说:"付了这<<printmoney $urchin_debt>>就行,然后从我眼前消失。你们该庆幸今天我很忙。" <</if>> <br><br> <<if $money gte $urchin_debt>> 你向市场摊主付款。<<ghope>><<hope 1>><<set $money -= $urchin_debt>> <br><br> 摊主仔细数过之后便挥手让你们俩离开。"还不快走。" <br><br> <<link [[继续|Connudatus Street]]>><<famegood 20>><<unset $urchin_debt>><<endevent>><</link>> <br> <<else>> <span class="red">你负担不起。</span> <br><br> <<link [[解释说你的钱不够|Market Street Urchin Not Pay]]>><<famegood 2>><</link>><br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">> 市场摊主耸耸肩,拖着<<person>>往警察局走去。 <br><br> <<link [[继续|Connudatus Street]]>><<unset $urchin_debt>><<endevent>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">> 没有任何前兆,你冲向市场的摊主把他们推向了他们各自的摊位。商品向各个方向砸去。 <br><br> 在随后发生的混乱中,你们都逃了出来。 <<if $phase is 0>>孤儿感谢你的帮助。<<greb>><<ghope>><<reb 1>><<hope 1>> <<else>>学生感谢你的帮助。<<gcool>><<status 1>><<famescrap 5>> <</if>> <br><br> <<link [[继续|Connudatus Street]]>><<unset $urchin_debt>><<endevent>><</link>> <br>
<<widget "stall_actions">> <<if $stress gte $stressmax>> <<passoutstreet>> <<elseif $worn.upper.type.includes("naked") and $player.gender_appearance is "f">> <<if $player.gender is "m">> 你不能在露出<<breasts>>的情况下这样做。至少在看起来像个女孩儿的情况下是不可以的。你应该避免人群并且想办法逃跑。 <<else>> 你不能在露出<<breasts>>的情况下这样做。你躲避并逃跑。 <</if>> <br><br> <<link [[继续|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><<set $eventskip to 1>><</link>> <br> <<else>> <<if random(1, 10000) is 10000>> <<link [[资本主义 呵! (0:20)|Stall]]>><<endevent>><<endstall>><<pass 20>><</link>> <br> <<else>> <<link [[继续 (0:20)|Stall]]>><<endevent>><<endstall>><<pass 20>><</link>> <br> <</if>> <<if $worn.lower.name isnot "naked">> <<if $worn.under_lower.name isnot "naked">> <<if $worn.upper.set isnot $worn.lower.set>> <<if $exhibitionism gte 15>> <<link [[脱下你的下装|Stall Bottoms Strip]]>><<endevent>><<endstall>><</link>><<if $daily.ex.stall isnot 1>><<exhibitionist2>><</if>> <br> <</if>> <</if>> <<else>> <<if $worn.upper.set isnot $worn.lower.set>> <<if $exhibitionism gte 55>> <<link [[脱下你的下装|Stall Bottoms Strip]]>><<endevent>><<endstall>><</link>><<if $daily.ex.stall isnot 1>><<exhibitionist4>><</if>> <br> <</if>> <</if>> <</if>> <<elseif $worn.under_lower.name isnot "naked">> <<if $worn.under_lower.set isnot $worn.under_upper.set>> <<if $exhibitionism gte 55>> <<link [[脱掉你的内裤|Stall Undies Strip]]>><<endevent>><<endstall>><</link>><<if $daily.ex.stall isnot 1>><<exhibitionist4>><</if>> <br> <</if>> <</if>> <</if>> <<if $exhibitionism gte 35>> <<link [[自慰|Stall Masturbation]]>><<endevent>><<endstall>><<set $phase to 0>><<set $masturbationstart to 1>><</link>><<if $daily.ex.stall isnot 1>><<exhibitionist3>><</if>> <br> <</if>> <<link [[离开|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "stall_inventory">> <<silently>> <<set $plant_inventory to []>> <<set _plant_keys to Object.keys($plants)>> <<set _total_worth to 0>> <<set _total_amount to 0>> <<set _total_sold_amount to 0>> <<for _t to 0; _t lt _plant_keys.length; _t++>> <<if ndef $stall_stats[_plant_keys[_t]]>> <<set $stall_stats[_plant_keys[_t]] to { inventory:{amount:0, price:0, total:0}, sold:{amount:0, total:0} }>> <</if>> <<if $plants[_plant_keys[_t]].amount gte 1>> <<set _plant_value to Math.round(setup.plants[$plants[_plant_keys[_t]].name].plant_cost)>> <<set _total_worth += $plants[_plant_keys[_t]].amount * _plant_value>> <<set _total_amount += $plants[_plant_keys[_t]].amount>> <<set _inventory_found to 1>> <<run $plant_inventory.push($plants[_plant_keys[_t]].name)>> <<if ($stall_expensive is undefined) or ($plants[$stall_expensive].amount lte 0) or (setup.plants[$plants[_plant_keys[_t]].name].plant_cost gte setup.plants[$stall_expensive].plant_cost)>> <<set $stall_expensive to clone(setup.plants[$plants[_plant_keys[_t]].name].name)>> <</if>> <<set $stall_stats[_plant_keys[_t]].inventory to {amount:$plants[_plant_keys[_t]].amount, price:_plant_value, total:($plants[_plant_keys[_t]].amount * _plant_value)}>> <<else>> <<set $stall_stats[_plant_keys[_t]].inventory to {amount:0, price:Math.round(setup.plants[$plants[_plant_keys[_t]].name].plant_cost), total:0}>> <</if>> <<set _total_sold_amount += $stall_stats[_plant_keys[_t]].sold.amount>> <</for>> <</silently>> <<switch $mathstrait>> <<case -1>><!-- F --> <<set _canmath to ($maths_exam lt 50 ? 0 : 1)>> <<case 0>><!-- D --> <<set _canmath to ($maths_exam lt 50 ? 2 : 3)>> <<case 1>><!-- C --> <<set _canmath to 4>> <<case 2>><!-- B --> <<set _canmath to 5>> <<case 3 4>><!-- A, A* --> <<set _canmath to 6>> <<default>> <<set _canmath to 0>> <</switch>> <<set _mobile to ($options.useNarrowMarket and _canmath gt 4)>> <!-- <<for _mobile to 0; _mobile lt 2; _mobile++>><<for _canmath to 0; _canmath lt 7; _canmath++>><center>---mobile:_mobile math:_canmath---</center> --> <!-- _canmath : 0 1 2 3 4 5 6 table : - - - x x x x item inventory worth : - - - - x x x total inventory worth : - - txt txt x x x sold average : - - - - - - x per item sold : - - - - - x x total sold : - txt txt txt txt x x math skill min : F F50 D D50 C B A A* colums : - - - 2+0 3+0 3+2 3+3 total colums : - - - 2 3 5 6 --> <<if _canmath gte 3>> <center style="max-height:50vh;overflow-y:auto"> <table border="1" style="background-color:#c0ffff08;font-size:95%"><!-- TODO: Put that CSS in some stylesheet --> <<if _mobile and 0>> <tr> <<switch _canmath>> <<case 3>> <th colspan="2" align="left">物品</th> <<case 4>> <th colspan="3" align="left">物品</th> <<case 5>> <th colspan="4" align="left">物品</th> <<case 6>> <th colspan="6" align="left">物品</th> <</switch>> </tr> <</if>> <tr> <<if not _mobile>> <th rowspan="2" style="border-bottom-width:2px" valign="middle" width="40%" align="left">物品</th> <</if>> <<switch _canmath>> <<case 3>> <th colspan="2" align="center">物品栏</th> <<case 4 5 6>> <th colspan="3" align="center">物品栏</th> <</switch>> <<switch _canmath>> <<case 5>> <th colspan="2" align="center">已售出</th> <<case 6>> <th colspan="3" align="center">已售出</th> <</switch>> </tr> <tr> <th style="border-bottom-width:2px;min-width:7ch" align="center">数量</th> <th style="border-bottom-width:2px;min-width:7ch" align="center">单价</th> <<if _canmath gte 4>> <th style="border-bottom-width:2px;min-width:7ch" align="center">总价</th> <</if>> <<if _canmath gte 5>> <th style="border-bottom-width:2px;min-width:7ch" align="center">数量</th> <<if _canmath gte 6>> <th style="border-bottom-width:2px;min-width:7ch" align="center">均价</th> <</if>> <th style="border-bottom-width:2px;min-width:7ch" align="center">总价</th> <</if>> </tr> <<for _t to 0; _t lt _plant_keys.length; _t++>> <<if $stall_stats[_plant_keys[_t]].inventory.amount gt 0 or (_canmath gte 5 and $stall_stats[_plant_keys[_t]].sold.amount gt 0)>> <<if _mobile>> <tr> <td align="left" colspan="6" style="border-top-width:2px"><<print $plants[_plant_keys[_t]].plural>></td> </tr> <</if>> <tr> <<if not _mobile>> <td align="left"><<print $plants[_plant_keys[_t]].plural>></td> <</if>> <<if $stall_stats[_plant_keys[_t]].inventory.amount gt 0>> <td align="right"><<print $stall_stats[_plant_keys[_t]].inventory.amount>></td> <td align="right"><<printmoney $stall_stats[_plant_keys[_t]].inventory.price>></td> <<if _canmath gte 4>> <td align="right"><<printmoney $stall_stats[_plant_keys[_t]].inventory.total>></td> <</if>> <<else>> <td align="right">- </td> <td align="right"><<printmoney $stall_stats[_plant_keys[_t]].inventory.price>></td> <<if _canmath gte 4>> <td align="right">- </td> <</if>> <</if>> <<if _canmath gte 5>> <<if $stall_stats[_plant_keys[_t]].sold.amount gt 0>> <td align="right"><<print $stall_stats[_plant_keys[_t]].sold.amount>></td> <<if _canmath gte 6>> <td align="right"><<set _avg to Math.round($stall_stats[_plant_keys[_t]].sold.total / $stall_stats[_plant_keys[_t]].sold.amount)>><<printmoney _avg>></td> <</if>> <td align="right"><<printmoney $stall_stats[_plant_keys[_t]].sold.total>></td> <<else>> <td align="right">- </td> <<if _canmath gte 6>> <td align="right">- </td> <</if>> <td align="right">- </td> <</if>> <</if>> </tr> <</if>> <</for>> <<if _canmath gte 4>> <tr> <<if not _mobile>> <th style="border-top-width:4px;border-top-style:double" align="left">总共</th> <</if>> <td style="border-top-width:4px;border-top-style:double" align="right">_total_amount</td> <td style="border-top-width:4px;border-top-style:double"></td> <td style="border-top-width:4px;border-top-style:double" align="right"><<printmoney _total_worth>></td> <<if _canmath gte 5>> <td style="border-top-width:4px;border-top-style:double" align="right">_total_sold_amount</td> <<if _canmath gte 6>> <td style="border-top-width:4px;border-top-style:double"></td> <</if>> <td style="border-top-width:4px;border-top-style:double" align="right"><<printmoney $stall_money>></td> <</if>> </tr> <</if>> </table> </center> <<elseif _inventory_found is 1>> 库存: <<set _first to 1>> <<for _t to 0; _t lt _plant_keys.length; _t++>> <<if $stall_stats[_plant_keys[_t]].inventory.amount gt 0>> <<if _first>> <<if $options.images is 1 and $plants[_plant_keys[_t]].icon>> <img class="tending_icon" @src="`img/misc/icon/tending/` + $plants[_plant_keys[_t]].icon"> <</if>> <span class="gold"><<print $stall_stats[_plant_keys[_t]].inventory.amount>></span> <<print $plants[_plant_keys[_t]].plural>> (单价:<<printmoney _plant_value>>) <<else>> | <<if $options.images is 1 and $plants[_plant_keys[_t]].icon>> <img class="tending_icon" @src="`img/misc/icon/tending/` + $plants[_plant_keys[_t]].icon"> <</if>> <span class="gold"><<print $stall_stats[_plant_keys[_t]].inventory.amount>></span> <<print $plants[_plant_keys[_t]].plural>> (单价:<<printmoney _plant_value>>) <</if>> <<set _first to 0>> <</if>> <</for>> <br> <<else>> 物品栏:已售罄!<br> <</if>> <<switch _canmath>> <<case 1>> <<if $stall_money is 0>> 你还没开张。 <<else>> 你今天已经获得了<<printmoney $stall_money>>。 <</if>> <<case 2>> <<if $stall_money is 0>> <<if _inventory_found is 1>> 你的物品总价值为<<printmoney _total_worth>>。 <</if>> 你还没开张。 <<else>> <<if _inventory_found is 1>> 你剩余的物品总价值为<<printmoney _total_worth>>。 <</if>> 你今天已经获得了<<printmoney $stall_money>>。 <</if>> <<case 3>> <center> <<if $stall_money is 0>> <<if _inventory_found is 1>> 你的物品总价值为<<printmoney _total_worth>>。 <</if>> 你还没开张。 <<else>> <<if _inventory_found is 1>> 你剩余的物品总价值为<<printmoney _total_worth>>。 <</if>> 你今天已经获得了<<printmoney $stall_money>>。 <</if>> </center> <<case 4>> <center> <<if $stall_money is 0>> 你还没开张。 <<else>> 你今天已经获得了<<printmoney $stall_money>>。 <</if>> </center> <</switch>> <!-- <</for>><</for>> --> <</widget>> <<widget "endstall">> <<unset $plant_inventory>> <<unset $stall_amount>> <<unset $stall_plant>> <<unset $stall_cost>> <<unset $stall_expensive>> <</widget>> <<widget "stall_sell">> <<if ndef $stall_stats[$stall_plant]>> <<set $stall_stats[$stall_plant] to { inventory:{amount:0, price:0, total:0}, sold:{amount:0, total:0} }>> <</if>> <<set $stall_stats[$stall_plant].sold.amount += $stall_amount>> <<set $stall_stats[$stall_plant].sold.total += Math.round($stall_cost * $stall_amount)>> <<set $plants[$stall_plant].amount -= $stall_amount>> <<set $money += Math.round($stall_cost * $stall_amount)>> <<set $stall_money += Math.round($stall_cost * $stall_amount)>> <<set $produce_sold += $stall_amount>> 你卖出了 <<if $stall_amount gte 2>> $stall_amount个<<print setup.plants[$stall_plant].plural>> <<else>> 一个<<print setup.plants[$stall_plant].plural>> <</if>> ,获得了<<printmoney `$stall_cost * $stall_amount`>> <<if $stall_cost * $stall_amount / 100 gte 10000>> 赚大钱的滋味真棒。 <<ltrauma>><<lstress>> <</if>> <<famebusiness 1>> <</widget>> <<widget "eventsstall">> <<rng 10>> <<if $stall_rejected gte random(1, 200)>> <<if $rng is 1>> <<generate1>><<person1>> 你听到了身后的脚步声。 <<if $worn.lower.type.includes("naked")>> <<if $worn.under_lower.type.includes("naked")>> 没等你转身,一双手就抓住了你的腰,并抓到了你的<<genitals>>上。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> "早听说这个小摊的摊主是个浪货,"一个<<personsimple>>的声音说道,"但我可没想到<<phim>>下面居然什么都没穿。"<<He>>把玩着你。 <br><br> <<else>> 没等你转身,一双手就环住了你的腰,并隔着你的$worn.under_lower.cn_name_cap开始把玩你那<<genitals>>。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> "早听说这个小摊的摊主是个浪货,"一个<<personsimple>>的声音说道,"但我可没想到<<phim>>下身居然只穿了条内裤。"<<He>>把玩着你。 <br><br> <</if>> <<else>> <<if $player.gender_appearance is "f">> 没等你转身,一双手就从你的腋下钻出,揉捏起了你的<<breasts>>。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> "别自欺欺人了。"一个<<personsimple>>的声音说道。<<His>>的手逐渐游移向了你的<<genitals>>。"你摆起这个摊只是想引人注意,其实你想要这样。"<<He>>继续把玩着你。 <br><br> <<else>> 在你转身之前,一双手腋下钻出抓住了你的<<genitals>>。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> "不要对我撒谎," 那个<<personsimple>>的声音响起。"你设置这个地方就是为了吸引人们的眼球。你想要这个。"<<He>>继续抚摸着你。 <br><br> <</if>> <</if>> <<link [[忍耐 (0:05)|Stall Endure]]>><<pass 5>><<trauma 6>><<stress 6>><<arousal 300 "genitals">><<arousal 300 "breasts">><</link>><<gtrauma>><<gstress>><<garousal>> <br> <<link [[推开|Stall Shove]]>><<set $stall_rejected += 1>><<trauma -6>><</link>><<glewdity>><<ltrauma>> <br> <<elseif $rng is 2>> <<generate1>><<person1>> 你听到你身后有动静。在你转身之前,一只手紧紧捂住了你的嘴。"我听说过你," 那个<<personsimple>>在你耳边细语道:"骚货。"<<He>>踢向你的膝关节,把你摔倒在地。 <br><br> <<link [[继续|Stall Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $rng is 3>> <<generate1>><<person1>> <<if $worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>> <<if $worn.under_upper.type.includes("naked")>> 一个<<person>>走进摊位,欣赏着你的商品。突然,<<he>>隔着桌子直接伸手摸了一下你的<<breasts>>便逃走了。 <<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "breasts">> <br><br> <<else>> <<set $worn.under_upper.integrity -= 20>> 一个<<person>>走到你的摊位前,看向你的商品柜。猝不及防,<<he>>突然把手伸过来隔着桌子抓住了你的$worn.under_upper.cn_name_cap。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<integritycheck>><<exposure>> <br> <<if $worn.under_upper.name is "naked">> <<his>>的手中紧握着你的衣物,接着<<He>>就跑走了。<<covered>> <br><br> <<else>> <<He>>把它拽下来,在你能够挣脱<<his>>的手之前露出了你的<<breasts>>,之后便转身逃离了。 <br><br> <</if>> <</if>> <<elseif !$worn.over_upper.type.includes("naked")>> <<set $worn.over_upper.integrity -= 20>> <<if $worn.under_upper.type.includes("naked") and $worn.upper.type.includes("naked")>> 一个<<person>>到你的摊位前,看向你的商品柜。猝不及防,<<he>>突然把手伸过来隔着桌子抓住了你的$worn.over_upper.cn_name_cap。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<integritycheck>><<exposure>> <br> <<if $worn.over_upper.name is "naked">> <<his>>的手中紧握着你的衣物,接着<<He>>就跑走了。<<covered>> <br><br> <<else>> <<He>>把它拽下来,在你能够挣脱<<his>>的手之前露出了你的<<breasts>>,之后便转身逃离了。 <br><br> <</if>> <<else>> 一个<<person>>到你的摊位前,看向你的商品柜。猝不及防,<<he>>突然把手伸过来隔着桌子抓住了你的$worn.over_upper.cn_name_cap。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<integritycheck>><<exposure>> <br> <<if $worn.over_upper.name is "naked">> <<his>>的手中紧握着你的衣物,接着<<He>>就跑走了。<<covered>> <br><br> <<else>> <<He>>把它拽下来,在你能够挣脱<<his>>的手之前露出了你的$worn.over_upper.cn_name_cap,之后便转身逃离了。 <br><br> <</if>> <</if>> <<else>> <<set $worn.upper.integrity -= 20>> <<if $worn.under_upper.type.includes("naked")>> 一个<<person>>到你的摊位前,看向你的商品柜。猝不及防,<<he>>突然把手伸过来隔着桌子抓住了你的$worn.upper.cn_name_cap。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<integritycheck>><<exposure>> <br> <<if $worn.upper.name is "naked">> <<his>>的手中紧握着你的衣物,接着<<He>>就跑走了。<<covered>> <br><br> <<else>> <<He>>把它拽下来,在你能够挣脱<<his>>的手之前露出了你的<<breasts>>,之后便转身逃离了。 <br><br> <</if>> <<else>> 一个<<person>>到你的摊位前,看向你的商品柜。猝不及防,<<he>>突然把手伸过来隔着桌子抓住了你的$worn.upper.cn_name_cap。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<integritycheck>><<exposure>> <br> <<if $worn.upper.name is "naked">> <<his>>的手中紧握着你的衣物,接着<<He>>就跑走了。<<covered>> <br><br> <<else>> <<He>>把它拽下来,在你能够挣脱<<his>>的手之前露出了你的$worn.under_upper.cn_name_cap,之后便转身逃离了。 <br><br> <</if>> <</if>> <</if>> <<stall_actions>> <<elseif $rng is 4>> <<generate1>><<person1>> 你发现街对面有一个<<person>>用相机对着<<his>>的脸。它看起来像是在对着你。你感到很不舒服。 <<gstress>><<stress 6>> <br><br> <<stall_actions>> <<elseif $rng is 5>> <<generate1>><<person1>> <<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>> 一个<<person>>走到你的商品柜前。<<He>><<stall_check_text>>:"这个<span class="green"><<stall_amount>></span>多少钱?"<<he>>问道,同时明目张胆地盯着你看。 <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>> <<elseif $rng is 6>> <<generate1>><<person1>> <<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>> 那个<<person>>走到你的商品柜前。<<He>><<stall_check_text>>。"这个<span class="green"><<stall_amount>></span>多少钱?"<<he>>问完又补充道,"不要妄想用甜言蜜语来搞定我。我听说过你。" <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>> <<elseif $rng is 7>> <<generate1>><<person1>> <<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>> 你看到一个<<person>>在远处看着你。当你们的目光相遇时,<<He>>走了过来。<<He>><<stall_check_text>>。"这种<span class="green"><<stall_amount>></span>多少钱?"<<he>>问道。 <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>> <<elseif $rng is 8>> <<generate1>><<person1>> <<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>> 你看到一个<<person>>路过,并在你的摊位前停下。<<His>>眼睛在你的脸上和胸前掠过<<he>><<stall_check_text>>。"这种<span class="green"><<stall_amount>></span>多少钱?"<<he>>问道。 <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>> <<elseif $rng is 9>> <<generate1>><<person1>> <<stall_init>><<set $enemyarousal += 40>><<set $enemytrust -= 20>> 一个<<person>>大摇大摆地走到你的商品柜前。毫无征兆的,<<he>>突然把手伸到柜台这边来抓住了你的肩膀,把你按在柜台上,靠过来舔你的屁股瓣。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<He>>放开了你,接着<<stall_check_text>>。"这个<span class="green"><<stall_amount>></span>多少钱?"<<he>>靠着柜台问道。 <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>> <<else>> <<generate1>><<person1>> <<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>> 一个<<person>>走到你的商品柜前。<<He>><<stall_check_text>>。"这种<span class="green"><<stall_amount>></span>多少钱?"<<he>>靠着桌子问道。 <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>> <</if>> <<elseif $rng is 1>> <<generate1>><<person1>> <<stall_init>> <<person>>匆匆走过,审视的目光看着你的产品。 <br><br> <<link [[交谈|Stall Shuffle Talk]]>><</link>> <br> <<link [[保持缄默|Stall Shuffle Silent]]>><</link>> <br> <<elseif $rng is 2>> <<generate1>><<person1>> <<stall_init>> <<person>>路过,随便瞅了瞅你的产品。 <br><br> <<link [[交谈|Stall Walk Talk]]>><</link>> <br> <<link [[保持缄默|Stall Walk Silent]]>><</link>> <<elseif $rng is 3>> <<generate1>><<person1>> <<stall_init>> 一个<<person>>走到你的摊位前。<<He>>拿起一个<span class="green"><<print setup.plants[$stall_plant].plural>></span>,闻了闻。 <br><br> <<if $stall_amount gte 2>> "多少钱?"<<he>>一边问着,一边又拿起了几个,现在<<his>>篮子里一共有<span class="green"><<stall_amount>></span>个。 <<else>> " <span class="green">一个</span>这个卖多少钱?"<<he>>问。 <</if>> <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>> <<elseif $rng is 4>> <<generate1>><<person1>> <<stall_init>> 一个<<person>>走了过来,背着<<his>>的手,在<<his>>的身后。"啊哈,"<<he>>说,偷瞄<span class="green"><<print setup.plants[$stall_plant].plural>></span>。<<He>>靠得更近了,并开始谈论。<<He>>好像很懂的样子。 <br><br> <<link [[有礼貌地倾听 (0:10)|Stall Listen]]>><<set $enemytrust += 20>><</link>><<gtrust>> <br> <<link [[催促|Stall Hurry]]>><<set $enemytrust -= 20>><</link>><<ltrust>> <br> <<link [[交流|Stall Converse]]>><</link>><<tendingdifficulty 1 400>> <br> <<elseif $rng is 5>> <<generate1>><<person1>> <<stall_init>> 你看到一个<<person>>在摊位前移动。<<He>>在每个摊位前停下看看,不管卖的是什么,都会和摊主攀谈一下。最后<<he>>来到你的摊位前。 <br><br> "哇哦,"<<he>>说,拿起了<span class="green"><<print setup.plants[$stall_plant].plural>></span>。"这些真可爱。是你自己生产的吗?" <br><br> <<link [[诚实地回答|Stall Honest]]>><<set $enemytrust += 20>><</link>><<gtrust>> <br> <<link [[闪烁其词|Stall Evasive]]>><<set $enemytrust -= 20>><</link>><<ltrust>> <br> <<elseif $rng is 6>> <<generate1>><<person1>> <<stall_init>> <<set $enemyarousal += 20>> 一个<<person>>大摇大摆地走过来倚着柜台。"嘿美人儿,"<<he>>说道。"你这儿的货不错。"<<His>>的眼神停留在你身上。<<He>>甚至都没有瞥一眼你的商品柜。 <br><br> <<link [[进行推销|Stall Encourage]]>><</link>> <br> <<link [[调情|Stall Flirt]]>><<set $enemytrust += 20>><<set $enemyarousal += 20>><</link>><<promiscuous1>><<gtrust>><<glust>> <br> <<link [[请顾客离开|Stall Leave]]>><</link>> <br> <<elseif $rng is 7>> <<generate1>><<person1>> <<stall_init>> 你看到一个<<person>>在你的摊位前停下。"我给<<spouse>>随便买点什么,"<<he>>说道。<<He>>弯下腰来<<stall_check_text>>。"<span class="green"><<stall_amount>></span>个这种多少钱?" <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>> <<elseif $rng is 8>> <<generate1>><<person1>> <<stall_init>> 一个<<person1>><<person>>在经过时顺走了一个<span class="green"><<print setup.plants[$stall_expensive].plural>></span>。<<he>>在得手之后便逃之夭夭了。 <br><br> <<if $worn.lower.type.includes("naked")>> <<if $worn.under_lower.type.includes("naked")>> 你追的有些忘我<<him>>,现在才想起自己<span class="lewd">下半身什么也没穿。</span> <br><br> <<if $exhibitionism gte 75>> <<link [[继续追吧|Stall Chase Naked]]>><</link>><<exhibitionist5>><<athleticsdifficulty 1 1200>> <br> <</if>> <<else>> 你追的有些忘我,现在才想起自己<span class="lewd">下半身只穿了内裤。</span> <br><br> <<if $exhibitionism gte 35>> <<link [[继续追吧|Stall Chase Undies]]>><</link>><<exhibitionist3>><<athleticsdifficulty 1 1200>> <br> <</if>> <</if>> <<else>> <<link [[追赶|Stall Chase]]>><</link>><<athleticsdifficulty 1 1200>> <</if>> <br> <<link [[让顾客离开|Stall Go]]>><</link>> <br> <<elseif $rng is 9>> <<generate1>><<person1>> <<stall_init>> <<person1>><<person>>在附近晃荡。 <br><br> <<link [[尝试引起他们的注意|Stall Attention]]>><</link>> <br> <<link [[无视|Stall Ignore]]>><</link>> <br> <<else>> <<generate1>><<person1>> <<stall_init>> 一个<<person1>><<person>>对你的 <span class="green"><<print setup.plants[$stall_plant].plural>></span>印象深刻。"这种<span class="green"><<stall_amount>></span>多少钱?"<<he>>问。 <br><br> <<stall_trust>> <br><br> <<stall_sell_actions>> <</if>> <</widget>> <<widget "stall_chance">> 你的吸引力 <<if $attractiveness gte 5000>> 为你带来了<span class="green">大量</span>顾客的目光 <<elseif $attractiveness gte 4000>> 为你带来了<span class="teal">许多</span>顾客的目光 <<elseif $attractiveness gte 3000>> 为你带来了<span class="lblue">不少</span>顾客的目光 <<elseif $attractiveness gte 2000>> 为你带来了<span class="blue">像样的</span>顾客的目光 <<elseif $attractiveness gte 1000>> 为你带来了<span class="purple">少量</span>顾客的目光 <<else>> 只为带来一些<span class="pink">聊胜于无的</span>目光 <</if>> ; 你在商业方面的名声起到了 <<if $fame.business gte 1000>> <span class="green">大量的作用;</span> <<elseif $fame.business gte 800>> <span class="teal">很多作用;</span> <<elseif $fame.business gte 600>> <span class="lblue">适量的作用;</span> <<elseif $fame.business gte 400>> <span class="blue">一些作用;</span> <<elseif $fame.business gte 200>> <span class="purple">些许作用;</span> <<else>> <span class="pink">少许作用;</span> <</if>> 而你的护理技能起到了 <<if currentSkillValue('tending') gte 1200>> <span class="gold">极大的作用。</span> <<elseif currentSkillValue('tending') gte 1000>> <span class="green">大量的作用。</span> <<elseif currentSkillValue('tending') gte 800>> <span class="teal">很多作用。</span> <<elseif currentSkillValue('tending') gte 600>> <span class="lblue">像样的作用。</span> <<elseif currentSkillValue('tending') gte 400>> <span class="blue">些许的作用。</span> <<elseif currentSkillValue('tending') gte 200>> <span class="purple">一点点作用。</span> <<else>> <span class="pink">少许的作用。</span> <</if>> <<if $plant_inventory.length gte 6>> 你摆出一个<span class="green">卓越的</span>样品。 <<elseif $plant_inventory.length gte 5>> 你摆出一个<span class="teal">优秀的</span>样品。 <<elseif $plant_inventory.length gte 4>> 你摆出一个<span class="lblue">不错的</span>样品。 <<elseif $plant_inventory.length gte 3>> 你摆出了一个<span class="blue">还行的</span>样品。 <<elseif $plant_inventory.length gte 2>> 你摆出了一个<span class="purple">劣质的</span>样品。 <<elseif $plant_inventory.length is 1>> 只有<span class="pink">一种</span>物品可出售可能会降低你的成功几率。 <<else>> <span class="red">已售罄!</span> <</if>> <<if $stall_rejected gte 100>> 一种<span class="lewd">淫荡的</span>氛围弥漫了整个区域。<span class="red">一群人在远处用毫不掩饰的下流目光盯着你看。</span> <<elseif $stall_rejected gte 60>> 一种<span class="lewd">淫荡的</span>氛围弥漫了整个区域。<span class="pink">你感觉得到来自在远处的视线,但当你寻找的时候人们都转过身去了。</span> <<elseif $stall_rejected gte 30>> 一种<span class="lewd">淫荡的</span>氛围弥漫了整个区域。<span class="purple">人们不时向你的方向投来奇怪的目光。</span> <<elseif $stall_rejected gte 10>> 一种<span class="lewd">淫荡的</span>氛围弥漫了整个区域。 <</if>> <</widget>> <<widget "stall_trust">> <<He>>看起来 <<if $enemytrust gte 50>> <span class="green">心醉神迷。</span> <<elseif $enemytrust gte 30>> <span class="teal">十分热切。</span> <<elseif $enemytrust gte 10>> <span class="lblue">很满意。</span> <<elseif $enemytrust gte -10>> <span class="blue">很感兴趣。</span> <<elseif $enemytrust gte -30>> <span class="purple">被惹恼了。</span> <<else>> <span class="pink">很愤怒。</span> <</if>> <<if $enemyarousal gte 20>> 也看起来 <<if $enemyarousal gte 100>> <span class="red">欲壑难填。</span> <<elseif $enemyarousal gte 80>> <span class="pink">淫欲十足。</span> <<elseif $enemyarousal gte 60>> <span class="purple">非常好色。</span> <<elseif $enemyarousal gte 40>> <span class="blue">十分性奋。</span> <<else>> <span class="lblue">有些轻浮。</span> <</if>> <</if>> <</widget>> <<widget "stall_sell_actions">> <<link [[开出正常价格|Stall Sell]]>><</link>><<note "(<<printmoney `$stall_cost * $stall_amount`>>)" "gold">> <br> <<link [[开出低价|Stall Sell]]>><<set $stall_cost *= 0.8>><<set $enemytrust += 20>><</link>><<note "(<<printmoney `$stall_cost * $stall_amount * 0.8`>>)" "gold">><<gtrust>> <br> <<link [[开出高价|Stall Sell]]>><<set $enemytrust -= 20>><<set $stall_cost *= 1.2>><</link>><<note "(<<printmoney `$stall_cost * $stall_amount * 1.2`>>)" "gold">><<ltrust>> <br> <<if $stall_plant isnot $stall_expensive and $stall_expensive isnot undefined>> <<link [[推销你最贵的商品|Stall Sell Push]]>><<set $stall_plant to $stall_expensive>><<set $enemytrust -= 20>><</link>><<ltrust>> <br> <</if>> <</widget>> <<widget "stall_sell_man">> <<if $enemyarousal gte random(50, 150)>> 那个<<person1>><<person>>俯身在桌子上抓住了你的胳膊。"我已经给的够多了,"<<he>>轻声道。"是时候让我看看真正的货物了。" <br><br> <<if $promiscuity gte 55>> <<link [[提供口交|Stall Oral]]>><</link>><<promiscuous4>> <br> <<else>> 你还没有淫乱到可以接受的程度。 <br> <</if>> <<link [[推开|Stall Pull]]>><</link>><<glewdity>> <br> <<elseif $enemytrust gte random(-50, 50)>> <<person1>><<person>>妥协了。 <<stall_sell>> <br><br> <<endstall>> <<stall_inventory>> <br><br> <<if _inventory_found isnot 1>> 你已经没东西卖了,继续守摊子也没意义了。 <br><br> <<link [[离开|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><</link>> <br> <<else>> <<He>>转身离开了。 <br><br> <<stall_trust>> <br><br> <<if $stall_seduced is 0>> <<link [[用调情的方式让他们回心转意|Stall Seduce]]>><</link>><<promiscuous1>><<glust>> <br> <<elseif $stall_seduced is 1>> <<link [[通过卖弄你身体让他们回心转意|Stall Seduce]]>><</link>><<exhibitionist1>><<glust>> <br> <<elseif $stall_seduced is 2 and $promiscuity gte 15>> <<link [[用一个吻让他们回心转意|Stall Seduce]]>><</link>><<promiscuous2>><<glust>> <br> <<elseif $stall_seduced gte 3 and $worn.lower.type.includes("naked")>> <<if $worn.under_lower.type.includes("naked") and $exhibitionism gte 35>> <<link [[用走光来让他们回心转意|Stall Seduce]]>><</link>><<exhibitionist3>><<gglust>> <br> <<elseif !$worn.under_lower.type.includes("naked") and $exhibitionism gte 15>> <<link [[用走光来让他们回心转意|Stall Seduce]]>><</link>><<exhibitionist2>><<glust>> <br> <</if>> <</if>> <<link [[让顾客离开 (0:20)|Stall]]>><<endevent>><<endstall>><<pass 20>><</link>> <br> <<link [[离开你的摊位|Connudatus Street]]>><<endevent>><<endstall>><<set $eventskip to 1>><<clotheson>><</link>> <br> <</if>> <<elseif $enemytrust gte -50>> <<set $enemytrust -= 10>> 那个<<person1>><<person>>试图讨价还价。 <br><br> <<stall_trust>> <br><br> <<link [[拒绝讲价|Stall Sell]]>><</link>><<note "(<<printmoney `$stall_cost * $stall_amount`>>)" "gold">> <br> <<link [[同意降价|Stall Sell]]>><<set $stall_cost *= 0.8>><<set $enemytrust += 20>><</link>><<note "(<<printmoney `$stall_cost * $stall_amount * 0.8`>>)" "gold">><<gtrust>> <br> <<link [[抬高价格|Stall Sell]]>><<set $enemytrust -= 20>><<set $stall_cost *= 1.2>><</link>><<note "(<<printmoney `$stall_cost * $stall_amount * 1.2`>>)" "gold">><<ltrust>> <br> <<else>> 那个<<person1>><<person>>嗤之以鼻扬长而去。 <br><br> <<stall_actions>> <</if>> <</widget>> <<widget "stall_init">> <<set $stall_plant to $plant_inventory.random()>> <<if setup.plants[$stall_plant].special.includes("large")>> <<set $stall_amount to 1>> <<elseif setup.plants[$stall_plant].special.includes("small")>> <<set $stall_amount to random(110, 300)>> <<else>> <<set $stall_amount to random(11, 30)>> <</if>> <<if $stall_amount gte $plants[$stall_plant].amount>> <<set $stall_amount to clone($plants[$stall_plant].amount)>> <</if>> <<set $enemytrust to 0>> <<set $enemyarousal to 0>> <<set $stall_seduced to 0>> <<set $stall_cost to Math.round(clone(setup.plants[$stall_plant].plant_cost))>> <</widget>> <<widget "stall_amount">> <<if $stall_amount is 1>> <<set _text_output to "一个">> <<elseif $stall_amount is 2 and random(1,5) is 1>> <<set _text_output to "一对">> <<elseif $stall_amount is 12 and random(1,5) is 1>> <<set _text_output to "一打">> <<elseif $stall_amount is 13 and random(1,10) is 1>> <<set _text_output to "一大堆">> <<elseif $stall_amount is 20 and random(1,10) is 1>> <<set _text_output to "二十个">> <<elseif $stall_amount is 24 and random(1,10) is 1>> <<set _text_output to "两打">> <<elseif $stall_amount is 36 and random(1,15) is 1>> <<set _text_output to "三打">> <<elseif $stall_amount is 40 and random(1,20) is 1>> <<set _text_output to "四十个">> <<elseif $stall_amount is 48 and random(1,15) is 1>> <<set _text_output to "四打">> <<elseif $stall_amount is 60 and random(1,20) is 1>> <<set _text_output to "六十个">> <<elseif $stall_amount is 60 and random(1,15) is 1>> <<set _text_output to "五打">> <<elseif $stall_amount is 72 and random(1,10) is 1>> <<set _text_output to "六打">> <<elseif $stall_amount is 80 and random(1,20) is 1>> <<set _text_output to "一百个">> <<elseif $stall_amount is 84 and random(1,20) is 1>> <<set _text_output to "七打">> <<elseif $stall_amount is 96 and random(1,20) is 1>> <<set _text_output to "八打">> <<elseif $stall_amount is 108 and random(1,20) is 1>> <<set _text_output to "九打">> <<elseif $stall_amount is 120 and random(1,20) is 1>> <<set _text_output to "十打">> <<elseif $stall_amount is 144 and random(1,5) is 1>> <<set _text_output to "十二打">> <<else>> <<number $stall_amount silent>> <</if>> <<print _text_output>> <</widget>> <<widget "stall_check_text">><<silently>> <<set $_examines to ["examines","lifts","picks up","sniffs"].pluck()>> <<switch $stall_plant>> <<case "blood_lemon" "bottle_of_breast_milk" "baby_bottle_of_breast_milk" "bottle_of_semen" "strange_flower" "wolfshroom">> <<if $_examines is "sniffs">> <<set $_reacts to ",之后脸红了">> <<else>> <<set $_reacts to "">> <</if>> <<case "apple" "banana" "cabbage" "orange" "peach" "pear" "plum" "strawberry">> <<if $_examines is "examines">> <<set $_reacts to "有无碰伤">> <<elseif ["lifts","picks up"].includes($_examines)>> <<set $_reacts to ",以便检查有无碰伤">> <<else>> <<set $_reacts to "">> <</if>> <<case "chicken_egg" "bird_egg">> <<if $_examines is "sniffs">> <<set $_examines to "examines">> <<set $_reacts to "有无裂痕">> <<elseif $_examines is "examines">> <<set $_reacts to "有无裂痕">> <<elseif ["lifts","picks up"].includes($_examines)>> <<set $_reacts to ",以便检查有无裂痕">> <</if>> <<default>> <<set $_reacts to "">> <</switch>> <<set _text_output to $_examines.replace("examines","检查").replace("lifts","拔起").replace("picks up","摘取").replace("sniffs","闻了闻") + "一个<span class='green'>" + setup.plants[$stall_plant].plural + "</span>" + $_reacts>> <</silently>><<print _text_output>><</widget>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<npc Winter>><<person1>>你找到了温特,<<he>>正试图把一个铜壶摆在一个底座上。 <<if $speech_attitude is "meek">> "我,我想帮你演示三角马,"你说。 <<elseif $speech_attitude is "bratty">> "摆不上去的,"你说。"对了,我想帮你演示三角马。" <<else>> "我考虑过了,"你说。"我想帮你演示三角马。" <</if>> <br><br> 温特露出了微笑。"很好。"<<he>>说着把铜壶放在了一个更稳当的地方,然后走进了后室里。 过了一会,<<he>>走了出来,手里拿着一捆绷紧的破布。 <br><br> "这是演示用的衣服。"<<He>>把手里的那块布拿给你看。无论怎么看,这都只是块破布,你都搞不清这东西要怎么才能穿在身上,也不知道穿上之后到底能遮住多少。 "比看上去耐穿。你去换衣服,我去拿个相机。我们需要宣传,你穿得像那么回事拍张照应该就行了。" <br><br> 温特又走进后室。你脱下衣服,把一块破布围在腰上——那感觉真像是在穿一条破裙子。 另一块破布被你拿来裹住了胸部。遮住你<<breasts>>还是够的。 <br><br> <<undress "museum">> <<upperwear 79>> <<lowerwear 71>> <<He>>拿着相机回来了,露出了笑容。"很好。摆个害怕的表情吧。"<<He>>照了一张照片,顿了顿。 "你可以坐在三角马上吗?不用整捆绑什么的,应该效果会不错。" <br><br> 你爬上了三角马,放松了下来。坚硬的木头抵在你的<<print ($player.ballsExist ? "睾丸" : "阴唇")>>之间。 你试图把那条又短又紧的裙子夹在腿间作为缓冲,但并没有用。想要舒舒服服坐在这东西上完全不可能。 <br><br> 温特拍下了最后一张照片,看上去似乎满意了。"谢谢你。这样应该就可以了。"<<He>>离开了,留下你一个人换衣服。 <br><br> <<endevent>> <<link [[继续|Museum]]>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br>
<<effects>> <<npc Winter>><<person1>>你找到了温特,<<he>>正试图把一个铜壶挂在墙上。 <<if $speech_attitude is "meek">> "我,我想帮你演示,”你说,“演示那个浸水椅。" <<elseif $speech_attitude is "bratty">> "挂那里会掉的,”你说,“我是来谈浸水椅的事情的。我可以帮你。" <<else>> "我考虑过了,”你说,“我想帮你演示浸水椅。" <</if>> <br><br> 温特露出了微笑。"很好。"<<He>>把铜壶靠在墙上,"来,我给你看看要用到的设备。" <br><br> 你跟着温特走出了大门。"我稍微离开个五分钟也没问题的。这边走。"<<He>>带着你顺着一条小路走进了公园。 <br><br> <<link [[继续|Museum Duck Agree 2]]>><</link>> <br>
<<set $outside to 1>><<set $location to "park">><<effects>> <<generate2>><<generate3>> 你来到了河边。河岸边有一个木制吊机,顶端用一根紧绷的绳子连接着一张木椅,这张木椅就是温特之前给你看的那个。 一名<<person2>><<person>>调整了一下绳索,另一名<<person3>><<person>>半跪在基座旁。 <br><br> "稍微调整一下就好了。”<<person>>对温特说。 <br><br> <<person1>> 温特双手一拍,转过身面向你。 "你要做的就是坐在椅子上,然后椅子会被沉进河里。到时候我来操作吊机,并和观众讲述这东西的历史。" <br><br> "你会被绑在上面,"<<he>>继续说着。"我们不会真的把你全泡进河里,不过你身上肯定会打湿。" 衣服的事情你不用操心,我已经想好让你穿什么了。" <br><br> 你和温特一起回到了博物馆。<<He>>似乎很兴奋。 <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "park">><<effects>> <<npc Winter>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> 温特带着你走了出去,顺着一条小路走进了公园。随着你们接近河边,你听见河边传来有人说话的声音。 走到厕所旁时,温特拦住了你,把一包破布塞进了你的手里。"我们可不想搞湿你的衣服。你的衣服就由我来保管,结束之后就还给你。" <br><br> 你走进了厕所,换上了破布。这些破布穿在身上又紧又露。你不知道自己看上去怎样,但马上就会有观众看你了。 <<exhibitionism1>> <<undress "museum">> <<upperwear 79>> <<lowerwear 71>> 你走了出去,把你自己的衣服递给了温特。“很好,”<<he>>点了点头,“还有一件事。我有个提议,但不是非要你接受不可。" <<He>>在自己的夹克口袋里翻找着什么。 <br><br> <<link [[继续|Museum Duck 2]]>><</link>> <br>
<<effects>> <<if playerIsPregnant() and playerBellyVisible()>> "如果能把你完全泡进水里,展示就会更准确,”温特看了一眼你的肚子说。 "不过我们还是安全第一,毕竟伤害到你的孩子或者吓到观众就不好了。" <br><br> <<link [[继续|Museum Duck Light]]>><<bind>><<npcincr Winter love 1>><</link>><<glove>> <br> <<else>> "如果能把你完全泡进水里,展示就会更准确,"温特说着,从口袋里掏出一个小型装置,上面有一个绿色的按钮。 "给你这个防水报警器,你想要停的时候就按下去,我就能接到信号。"<<He>>按了一下按钮,口袋里的接收器震动了起来。 "到时候你会被泡在水下,这就是你唯一和我交流的手段。" <br><br> "我再强调一下,不是非要你接受不可,"<<he>>补充道。"这样会有利于节目效果,吸引观众兴趣,但我也知道这个要求很过分。" <br><br> <<link [[接受|Museum Duck Extreme]]>><<bind>><<npcincr Winter love 3>><</link>><<swimmingdifficulty 1 400>><<gglove>><<ltrauma>> <br> <<link [[拒绝|Museum Duck Light]]>><<bind>><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>>
<<effects>> 温特点点头,把绿色按钮交给了你。<<He>>踮起脚,向树篱的另一边看去。“大家都准备好了,”<<he>>说,“观众们都在等着了,走吧。" <br><br> 你跟着温特绕过了树篱。观众有很多,大概一百人左右,都站在浸水椅旁边。他们看着你和温特,都等不及要开始了。 <br><br> "女士们先生们,"温特开口了,示意你坐下。"今天,我们将观赏这名无赖接受惩罚。" <<He>>把绑带绕在你身上,把你紧紧绑住。"这名骗子从良好市民们手中骗取了大量钱财,现在,<<pshe>>将面对正义的制裁。" <br><br> 温特走到吊机的另一端,把你吊到了空中。 <<He>>继续解说着浸水椅,一边把你吊到河上。湍急的河水在你身下流动着。 <br><br> <<link [[继续|Museum Duck Extreme 2]]>><</link>> <br>
<<effects>> <<wash>> 温特拉动了一个拉杆,你便降入了水里。河水冲刷着你的脚,然后便没过了你的腿,腹部直至胸部。 你感到很冷,不知道演示什么时候结束。 <br><br> "这种刑罚一般不会致命,"温特说着,把拉杆往反方向拉动,你便开始被吊起来。"主要的目的是当众羞辱。" 观众们窃窃私语着。你心中一阵发慌,赶忙低头看看自己身上的破布有没有因浸湿而变得透明。 你还没来得及看,温特就再次把你沉入了河中,这次河水淹没到了你的脖子。 <br><br> 随着拉杆的最后一次拉动,浸水椅降到了最低,你被淹没在了水里。 <br><br> <<link [[继续|Museum Duck Extreme 3]]>><</link>> <br>
<<effects>><<rngWraith 1>> <<if $swimmingSuccess>> 你尽力憋着气,忍受着水流对你的冲刷。<span class="green">你成功地保持了冷静,</span>坚持到了椅子再度升起。 你的头浮出了水面。你大口喘着气,眨眨眼弄掉眼睛上的水,看了一眼观众。有些观众似乎很满意,而还有些观众正色迷迷地盯着你。 <br><br> 你低头看了一眼,发现身上的破布并没有变得透明,松了一口气。然而破布紧紧贴着你的身体,映衬出其覆盖着的酮体,让你感到不适。 <br><br> "对于有些罪犯来说,"温特对观众说着,"浸一次还不够。"<<He>>拉动拉杆,椅子再次降下。 "有时需要第二次,时间更长——"随着你被水流淹没,<<His>>的声音也戛然而止。 <br><br> <<link [[憋气|Museum Duck Extreme 4]]>><<set $phase to 0>><</link>><<swimmingdifficulty 300 1000>> <br> <<link [[按响报警器|Museum Duck Extreme 4]]>><<set $phase to 1>><</link>> <br> <<elseif $wraith.state is "haunt" and _wraithEvent>> 你尽力憋着气,但很快你便开始感到恐惧。要是出意外了怎么办?你按下了报警器。 <br><br> 然而你的手指并没有按下去。你试图把手握紧,但却无法做到。<span class="red">一只苍白的手在你手边逐渐成形,而你的面前也形成了一个透明的人影,脸上带着疯狂的笑容。</span> <<takeHandholdingVirginity "Ivory Wraith" "rape">> <br><br> "<span class="wraith">溺毙吧。</span>" 你挣扎着,绝望的想要按响报警器。人形的另一只手掐住了你的脖子,开始把你和椅子一起往水下拖拽。你听见上方的吊机在压力之下发出断裂的声音。 <br><br> 你感到自己被突然拉起。你的头浮出了水面,大口喘着气。你往水里看去,但却看不到那个人影。你的手里紧紧攥着报警器。你听见有人鼓掌,随后其他人也开始鼓起了掌。 <br><br> 温特跑了过来,稳住椅子并给你松了绑。"展示结束了。"<<he>>说道。 "感谢各位的参与。希望各位能从此次展示中学到新知识,也欢迎各位来参观博物馆。地址就在传单上,那边就有分发。" <<He>>指了指某个方向。"最后,请为我们的明星演员献上掌声。"<<He>>指向了你。更多的观众开始鼓掌,他们都盯着你湿漉的身体看着。 <br><br> 温特把一条温热的毛巾裹在你身上,然后又裹了一条,用来在回博物馆的路上为你保暖。"你做得不错,"回博物馆的路上,<<he>>说着。 "能有你帮助我真的很幸运,谢谢你。如果你愿意的话,我下周还想再举办一次展示。" <<He>>回头瞥了一眼。许多观众都在跟着你们。"看来我们吸引到了很多新人呢。" <br><br> 你们到达了博物馆。<<He>>把你带到了一个小房间里,随后便离开了,留下你一个人换衣服。 <br><br> 这次的经历十分可怕。那个人影的声音还在你的脑海中回荡。 <br><br> <<endevent>> <<set $museuminterest += 20>> <<link [[继续|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <<else>> 你尽力憋着气,但很快你便开始感到恐惧。要是出意外了怎么办?<span class="red">你按下了报警器。</span> <br><br> 你的头浮出了水面,你大口喘着气。浸水椅继续升起,移动到了地面上,随后降下。 你听见了有人鼓掌。其他人也鼓起了掌。 <br><br> 温特跑了过来,稳住椅子并给你松了绑。"展示结束了。"<<he>>说道。 "感谢各位的参与。希望各位能从此次展示中学到新知识,也欢迎各位来参观博物馆。地址就在传单上,那边就有分发。" <<He>>指了指某个方向。"最后,请为我们的明星演员献上掌声。"<<He>>指向了你。更多的观众开始鼓掌,他们都盯着你湿漉的身体看着。 <br><br> 温特把一条温热的毛巾裹在你身上,然后又裹了一条,用来在回博物馆的路上为你保暖。"你做得不错,"回博物馆的路上,<<he>>说着。 "能有你帮助我真的很幸运,谢谢你。如果你愿意的话,我下周还想再举办一次展示。" <<He>>回头瞥了一眼。许多观众都在跟着你们。"看来我们吸引到了很多新人呢。" <br><br> 你们到达了博物馆。<<He>>把你带到了一个小房间里,随后便离开了,留下你一个人换衣服。 <br><br> 这次经历十分可怕,<span class="green">但你感觉自己仿佛被净化了一般。</span><<trauma -6>> <br><br> <<endevent>> <<set $museuminterest += 20>> <<link [[继续|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <</if>>
<<effects>> <<if $swimmingSuccess and $phase isnot 1>> 你屏住呼吸。在这个深度,水流似乎不那么湍急了。河床上的植物伸展开来,向着太阳生长着。<span class="green">你保持住了冷静。</span> <br><br> 椅子再次升起。你又大喘了一口气,眨眨眼弄掉眼睛上的水。 部分观众似乎十分惊讶,似乎演出比他们想象中的还要真实。 <br><br> 温特似乎有些犹豫。<<He>>对观众的讲解仍然保持着<<his>>平日干巴巴的腔调,但看向你的眼神中却充满了担心。 <br><br> <<link [[鼓励|Museum Duck Extreme 5]]>><</link>><<swimmingdifficulty 600 1400>> <br> <<link [[摇头|Museum Duck Extreme End]]>><</link>> <br> <<elseif $wraith.state is "haunt" and _wraithEvent>> 你尽力憋着气,但很快你便开始感到恐惧。要是出意外了怎么办?你按下了报警器。 <br><br> 然而你的手指并没有按下去。你试图把手握紧,但却无法做到。<span class="red">一只苍白的手在你手边逐渐成形,而你的面前也形成了一个透明的人影,脸上带着疯狂的笑容。</span> <<takeHandholdingVirginity "Ivory Wraith" "rape">> <br><br> "<span class="wraith">溺毙吧。</span>" 你挣扎着,绝望的想要按响报警器。人形的另一只手掐住了你的脖子,开始把你和椅子一起往水下拖拽。你听见上方的吊机在压力之下发出断裂的声音。 <br><br> 你感到自己被突然拉起。你的头浮出了水面,大口喘着气。你往水里看去,但却看不到那个人影。你的手里紧紧攥着报警器。你听见有人鼓掌,随后其他人也开始鼓起了掌。 <br><br> 温特跑了过来,稳住椅子并给你松了绑。"展示结束了。"<<he>>说道。 "感谢各位的参与。希望各位能从此次展示中学到新知识,也欢迎各位来参观博物馆。地址就在传单上,那边就有分发。" <<He>>指了指某个方向。"最后,请为我们的明星演员献上掌声。"<<He>>指向了你。更多的观众开始鼓掌,他们都盯着你湿漉的身体看着。 <br><br> 温特把一条温热的毛巾裹在你身上,然后又裹了一条,用来在回博物馆的路上为你保暖。"你做得不错,"回博物馆的路上,<<he>>说着。 "能有你帮助我真的很幸运,谢谢你。如果你愿意的话,我下周还想再举办一次展示。" <<He>>回头瞥了一眼。许多观众都在跟着你们。"看来我们吸引到了很多新人呢。" <br><br> 你们到达了博物馆。<<He>>把你带到了一个小房间里,随后便离开了,留下你一个人换衣服。 <br><br> 这次的经历十分可怕。那个人影的声音还在你的脑海中回荡。 <br><br> <<endevent>> <<set $museuminterest += 30>> <<link [[继续|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <<else>> 你尽力憋着气,但很快你便开始感到恐惧。要是出意外了怎么办?<span class="red">你按下了报警器。</span> <br><br> 你的头浮出了水面,你大口喘着气。浸水椅继续升起,移动到了地面上,随后降下。 你听见了有人鼓掌。其他人也鼓起了掌。 <br><br> 温特跑了过来,稳住椅子并给你松了绑。"展示结束了。"<<he>>说道。 "感谢各位的参与。希望各位能从此次展示中学到新知识,也欢迎各位来参观博物馆。地址就在传单上,那边就有分发。" <<He>>指了指某个方向。"最后,请为我们的明星演员献上掌声。"<<He>>指向了你。更多的观众开始鼓掌,他们都盯着你湿漉的身体看着。 <br><br> 温特把一条温热的毛巾裹在你身上,然后又裹了一条,用来在回博物馆的路上为你保暖。"你做得不错,"回博物馆的路上,<<he>>说着。 "能有你帮助我真的很幸运,谢谢你。如果你愿意的话,我下周还想再举办一次展示。" <<He>>回头瞥了一眼。许多观众都在跟着你们。"看来我们吸引到了很多新人呢。" <br><br> 你们到达了博物馆。<<He>>把你带到了一个小房间里,随后便离开了,留下你一个人换衣服。 <br><br> 这次经历十分可怕,<span class="green">但你感觉自己仿佛被净化了一般。</span><<trauma -12>> <br><br> <<endevent>> <<set $museuminterest += 30>> <<link [[继续|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <</if>>
<<effects>> 你再次被沉入了冰冷的河水中。 <<if $swimmingSuccess>> 你屏住呼吸,<span class="green">成功保持了冷静。</span>你听见水面上传来模糊但兴奋的声音。 <br><br> <<earnFeat "Submerged">> <<if $museumAntiques.antiques.antiquesilvermask isnot "found" and $museumAntiques.antiques.antiquesilvermask isnot "talk" and $museumAntiques.antiques.antiquesilvermask isnot "museum">> 有什么东西在河床上<span class="gold">发着光,</span>从你脚边的淤泥中露出一角。 你把它弄了出来。<span class="gold">一张金属面具被刨了出来,</span>面具面对着你,脸上带着扭曲的阴森微笑。 面具饱经风霜,但上面的几个地方仍闪烁着银光。 <br><br> 你感到椅子再次启动了。你用两只脚夹住了面具,被吊了起来。 <br><br> 你还在水下就已经听到了观众的掌声。你浮出了水面,大口喘着气,眨眨眼弄掉眼睛上的水。观众们似乎非常满意。 <br><br> <<link [[继续|Museum Duck Extreme Antique]]>><</link>> <br> <<else>> 一条小鱼从你身旁游过。 <br><br> 虽然你十分冷静,但你仍然感觉到自己快憋不住了。没过一会,你便感到椅子再次启动了。 你还在水下就已经听到了观众的掌声。你浮出了水面,大口喘着气,眨眨眼弄掉眼睛上的水。观众们似乎非常满意。 <br><br> 你双脚一落地,温特就跑了过来,稳住椅子并给你松了绑。 "展示结束了。”<<he>>说。 "感谢各位的参与。希望各位能从此次展示中学到新知识,也欢迎各位来参观博物馆。地址就在传单上,那边就有分发。" <<He>>指了指某个方向。"最后,请为我们的台上明星献上掌声。"<<He>>指向了你。更多的观众开始鼓掌,他们都盯着你湿漉的身体看着。 掌声震耳欲聋。公园里的路人被掌声吸引,不明白大家在庆贺什么。 <br><br> 温特把一条温热的毛巾裹在你身上,然后又裹了一条,用来在回博物馆的路上为你保暖。"你做得非常好,"回博物馆的路上,<<he>>说着。 "能有你帮助我真的很幸运,谢谢你。我都觉得自己做得太过了,不过如果你愿意的话,我下周还想再举办一次展示。" <<He>>回头瞥了一眼。许多观众都在跟着你们。"看来我们吸引到了很多新人呢。" <br><br> 你们到达了博物馆。<<He>>把你带到了一个小房间里,随后便离开了,留下你一个人换衣服。 <br><br> 这次经历十分可怕,<span class="green">但你感觉自己仿佛被净化了一般。</span><<trauma -24>> <br><br> <<endevent>> <<set $museuminterest += 50>> <<link [[继续|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <</if>> <<else>> 你尽力憋着气,但很快你便开始感到恐惧。要是出意外了怎么办?<span class="red">你按下了报警器。</span> <br><br> 你的头浮出了水面,你大口喘着气。浸水椅继续升起,移动到了地面上,随后降下。 虽然演示提前结束了,但观众们的掌声依然很热烈。 <br><br> 温特跑了过来,稳住椅子并给你松了绑。"展示结束了。"<<he>>说道。 "感谢各位的参与。希望各位能从此次展示中学到新知识,也欢迎各位来参观博物馆。地址就在传单上,那边就有分发。" <<He>>指了指某个方向。"最后,请为我们的台上明星献上掌声。"<<He>>指向了你。掌声再次响起,夹杂着欢呼声。 公园里的路人被掌声吸引,不明白大家在庆贺什么。 <br><br> 温特把一条温热的毛巾裹在你身上,然后又裹了一条,用来在回博物馆的路上为你保暖。"你做得不错,"回博物馆的路上,<<he>>说着。 "能有你帮助我真的很幸运,谢谢你。如果你愿意的话,我下周还想再举办一次展示。" <<He>>回头瞥了一眼。许多观众都在跟着你们。"看来我们吸引到了很多新人呢。" <br><br> 你们到达了博物馆。<<He>>把你带到了一个小房间里,随后便离开了,留下你一个人换衣服。 <br><br> 这次经历十分可怕,<span class="green">但你感觉自己仿佛被净化了一般。</span><<trauma -24>> <br><br> <<endevent>> <<set $museuminterest += 50>> <<link [[继续|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <</if>>
<<effects>> 你双脚一落地,温特就跑了过来,稳住椅子并给你松了绑。 "感谢各位的参与。希望各位能从此次展示中学到新知识,也欢迎各位来参观博物馆。地址就在传单上,那边就有分发。" <<He>>指了指某个方向。"最后,请为我们的台上明星献上掌声。"<<He>>指向了你。掌声震耳欲聋。 公园里的路人被掌声吸引,不明白大家在庆贺什么。 <br><br> <<link [[继续|Museum Duck Extreme Antique 2]]>><</link>> <br>
<<effects>> 温特把一条温热的毛巾裹在你身上,然后又裹了一条,用来在回博物馆的路上为你保暖。这时<<he>>才注意到面具。"你这是哪里找到的?" <br><br> <<if $speech_attitude is "meek">> "是,是在河底找到的,”你说。面具上并没有表情,你记得之前上面明明是微笑的表情。 水下很难看清。"希望拿这东西不算做错事,我当时没多想。" <<elseif $speech_attitude is "bratty">> "在河床找到的,”你说。面具上并没有表情,你记得之前上面明明是微笑的表情。 水下很难看清。"我找到了就是我的了。" <<else>> "这东西被埋在河床里,”你说。面具上并没有表情,你记得之前上面明明是微笑的表情。 水下很难看清。"我用脚把它夹起来的。" <</if>> <br><br> "这是银质的吗?"温特问着。"我知道你有寻宝窍门,但看上去你走到哪里都能发现好东西。 这东西看上去很值钱。我愿意买下它,不过先让你暖和起来再说吧。" <br><br> <<He>>回头看了一眼。许多观众都在跟着你们。"看来我们吸引到了很多新人呢。" <br><br> <<set $antiquemoney += 3000>><<museumAntiqueStatus "antiquesilvermask" "found">> 你们到达了博物馆。<<He>>把你带到了一个小房间里,随后便离开了,留下你一个人换衣服。 <br><br> 这次经历十分可怕,<span class="green">但你感觉自己仿佛被净化了一般。</span><<trauma -24>> <br><br> <<endevent>> <<set $museuminterest += 50>> <<link [[继续|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br>
<<effects>> 温特用力拉动拉杆,把你吊回了地面上。<<He>>跑了过来,稳住椅子并给你松了绑。观众爆发出热烈的掌声。 <br><br> "展示结束了。”<<he>>说,“感谢各位的参与。希望各位能从此次展示中学到新知识,也欢迎各位来参观博物馆。" 地址就在给您的传单上,那边就有分发。"<<He>>指了指某个方向。"最后,请再次为我们的台上明星献上掌声。" <<He>>指向了你。更多的观众开始鼓掌,但你感觉有人正盯着你湿漉的身体看。 <br><br> 温特把一条温热的毛巾裹在你身上,然后又裹了一条,用来在回博物馆的路上为你保暖。"你做得不错,"回博物馆的路上,<<he>>说着。 "能有你帮助我真的很幸运,谢谢你。如果你愿意的话,我下周还想再举办一次展示。"<<He>>回头瞥了一眼。 许多观众都在跟着你们。"看来我们吸引到了很多新人呢。" <br><br> 你们到达了博物馆。<<He>>把你带到了一个小房间里,随后便离开了,留下你一个人换衣服。 <br><br> 这次经历十分可怕,<span class="green">但你感觉自己仿佛被净化了一般。</span><<trauma -18>> <br><br> <<endevent>> <<set $museuminterest += 40>> <<link [[继续|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br>
<<effects>> 温特点点头,踮起脚,向树篱的另一边看去。“大家都准备好了,”<<he>>说,“观众们都在等着了,走吧。" <br><br> 你跟着温特绕过了树篱。观众有很多,大概一百人左右,都站在浸水椅旁边。他们看着你和温特,都等不及要开始了。 <br><br> "女士们先生们,"温特开口了,示意你坐下。"今天,我们将观赏这名无赖接受惩罚。" <<He>>把绑带绕在你身上,把你紧紧绑住。"这名骗子从良好市民们手中骗取了大量钱财,现在,<<pshe>>将面对正义的制裁。" <br><br> 温特走到吊机的另一端,把你吊到了空中。<<He>>继续解说着浸水椅,一边把你吊到河上。 湍急的河水在你身下流动着。 <br><br> <<link [[继续|Museum Duck Light 2]]>><</link>> <br>
<<effects>> <<wash>> 温特拉动了一个拉杆,你便降入了水里。河水冲刷着你的脚,然后便没过了你的腿,腹部直至胸部。你感到很冷。 不知道演示什么时候结束。 <br><br> "这种刑罚一般不会致命,"温特说着,把拉杆往反方向拉动,你便开始被吊起来。"主要的目的是当众羞辱。" 观众们窃窃私语着。你心中一阵发慌,赶忙低头看看自己身上的破布有没有因浸湿而变得透明。 你还没来得及看,温特就再次把你沉入了河中,这次河水淹没到了你的脖子。 <br><br> 你仰起脸,试图不被水淹没,但温特并没有让你保持这个姿态。 随着椅子升起,你低头看了一眼,发现身上的破布并没有变得透明,松了一口气。 然而破布紧紧贴着你的身体,映衬出其覆盖着的酮体,让你感到不适。 <br><br> <<link [[继续|Museum Duck Light 3]]>><</link>> <br>
<<effects>> 温特推动吊机,把你移动到了地面上方。<<He>>把你降了下来,跑了过来,稳住椅子并给你松了绑。 <br><br> "展示结束了。感谢各位的参与。希望您能从此次展示中学到新知识,也欢迎各位来参观博物馆。 地址就在给您的传单上,那边就有分发。"<<He>>指了指某个方向。"最后,请为我们的台上明星献上掌声。" <<He>>指向了你。观众们出于礼貌鼓起了掌,但他们都盯着你湿漉的身体看。 <br><br> 温特把一条温热的毛巾裹在你身上,然后又裹了一条,用来在回博物馆的路上为你保暖。"你做得不错,"回博物馆的路上,<<he>>说着。 "能有你帮助我真的很幸运,谢谢你。如果你愿意的话,我下周还想再举办一次展示。" <<He>>回头瞥了一眼。许多观众都在跟着你们。"看来我们吸引到了很多新人呢。" <br><br> 你们到达了博物馆。<<He>>把你带到了一个小房间里,随后便离开了,留下你一个人换衣服。 <br><br> <<endevent>> <<set $museuminterest += 20>> <<link [[继续|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<npc Winter>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> 温特把你带到一间小房间里。"你可以在这里面换衣服,"<<he>>说着,脸上带着微笑。 "抱歉,我等不及看到有人用这个三角马了。"<<He>>离开去准备设备去了。 <br><br> <<undress "museum">> <<upperwear 79>> <<lowerwear 71>> 你穿上了破布,它们和你记忆中一样,又紧又露。你不知道自己看上去怎样,但马上就会有观众看你了。 <<exhibitionism1>> <<if playerIsPregnant() and playerBellyVisible()>> 温特回来了。<<He>>身旁拿着什么东西。"完美。"<<He>>顿了顿,看着你的肚子。 "我原本有个想法的,但你还怀着呢,还是避免过火的行为吧。" <<He>>把似乎是鞭子一样的东西放回了房间后面。"可不想吓到观众。" <br><br> <<link [[继续|Museum Horse Light]]>><<bind>><<npcincr Winter love 1>><</link>><<glove>> <<else>> 温特回来了。<<He>>身旁拿着什么东西。"完美。"<<He>>顿了顿。"我有个想法,不过不是非要你接受不可。" <<He>>把手里拿着的东西拿给你看。是一条鞭子。 "展示是有还原度的。如果你同意的话,我想和历史上一样,在你身上绑重物,再用鞭子抽你。不会抽太重,只要让观众满意就好。" <br><br> <<link [[接受|Museum Horse Safe Word]]>><<bind>><<npcincr Winter love 3>><</link>><<gpain>><<garousal>><<ggwillpower>><<gglove>><<ltrauma>> <br> <<link [[拒绝|Museum Horse Light]]>><<bind>><<npcincr Winter love 1>><</link>><<glove>> <</if>>
<<set $outside to 0>><<set $location to "museum">><<effects>> "我知道这个要求很过分,”<<he>>说,“感谢你,观众们肯定也会满意的。我们需要约定一个安全词。" 如果你感觉受不了了,就能告诉我。" <br><br> 安全词用什么好呢?<<if $wintersafeword is "" or $wintersafeword is undefined>><<set $wintersafeword to "棉花糖">><</if>> <<textbox "$wintersafeword" $wintersafeword>> <br> <<link [[继续|Museum Horse Extreme]]>> <<if $wintersafeword is "" or $wintersafeword is undefined>><<set $wintersafeword to "Marshmallow">><</if>> <<set $wintersafeword to Util.escape($wintersafeword)>> <</link>> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> 温特点点头。<<He>>朝门外望去。"大家都进来了,是时候了,就等你上场了。"<<He>>回到了博物馆大厅。 <br><br> "女士们先生们,"温特开口了。<<He>>站在三角马旁的一个垫高的台子上,对大约五十人左右的观众演讲。 "我们镇历史悠久,其中有伟人伟事,但也有悲惨暴行。比如这名<<girl>>," <<He>>向门的方向示意,你便<<nervously>>走了出来。离你最近的一名<<person2>><<person>>舔了舔嘴唇。 <br><br> <<person1>>"<<pher>>为饥饿的家人偷面包时被当场抓获,"温特继续说着。"<<pShe>>现在必须面对领主的裁决。" 你爬上了三角马,放松了下来。你感受到它像之前一样抵在你的胯下。 <<masopain 5>><<arousal 1200 "genitals">> <br><br> 温特继续演讲着,解释着三角马的具体细节与使用方式。<<He>>一边讲一边走到你身后,开始绑缚你的手臂。 <<He>>动作很快,你的双臂很快就被绑住,无法动弹。 <br><br> 观众们看得入迷了。你感觉到他们的视线聚焦在你似露未露的<<genitals>>上。"当然,羞辱也是惩罚的一部分。" <<He>>打开了脚边的一个箱子,从里面拿出了一个金属配重,你看见上面还挂着绑带。<<he>>半跪在你身旁。 <<He>>把一个配重绑在你的脚踝上,轻轻放开它。之前还只是不舒服,但现在你感到了疼痛。 <<He>>绕过三角马,在你另一只脚上也绑了配重。你的眼眶湿润了。 <<masopain 20>> <br><br> <<He>>从三角马旁退开,看了你一眼,似乎有些犹豫。 <br><br> <<link [[尝试打消顾虑|Museum Horse Extreme 2]]>><<set $phase to 0>><</link>> <br> <<link [[说出安全词|Museum Horse Extreme 2]]>><<set $phase to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100)) and $phase isnot 1>> <span class="green">你咬牙忍受着。</span>"我什么也没做错!"你含泪大喊。"领主太残暴了!" <<gwillpower>><<willpower 3>> <br><br> <<masopain 20>> 温特露出了微笑。"到这里惩罚还不一定结束,"<<he>>说着。"如果施刑者更卑劣的话,便会有更多的刑罚手段。" <<He>>拿起鞭子,向观众们展示着。随后,<<he>>默不作声地走到了你身后。 <br><br> 鞭子抽在了你的皮肤上,你发出了尖叫。鞭笞一下又一下地重复着,观众们目瞪口呆。 <br><br> <<link [[忍受|Museum Horse Extreme 3]]>><<set $phase to 0>><</link>> <br> <<link [[说出安全词|Museum Horse Extreme 3]]>><<set $phase to 1>><</link>> <br> <<else>> 你再也忍受不住痛苦了,于是喊出:<span class="red">"$wintersafeword!"</span> <<ggwillpower>><<willpower 10>> <br><br> 温特迅速解开了你脚上的配重。<<He>>扶你下了三角马,握住了你的手一会。 在确认你没事之后,<<he>>转身面向观众。 <<takeHandholdingVirginity "Winter">> <br><br> "展示结束了。感谢各位的参与。希望您能从此次展示中学到新知识,也欢迎您参观本馆的其他展品。 最后,请为我们的台上明星献上掌声。"<<He>>指向了你。观众们出于礼貌鼓起了掌,但其中许多人都似乎想看到更进一步的表演。 <br><br> "你做得很好,"回到小房间里后,温特对你说道。 "能有你帮助我真的很幸运,谢谢你。如果你愿意的话,我下周还想再举办一次展示。" <<He>>朝门外看去。"看来我们吸引到了很多新人呢。"<<He>>离开了,留下你一个人换衣服。 <br><br> 虽然十分痛苦,但你感觉自己仿佛被净化了一般。<<trauma -12>> <br><br> <<endevent>><<unbind>> <<set $museuminterest += 30>> <<link [[继续|Museum]]>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100)) and $phase isnot 1>> <span class="green">你咬牙忍受着。</span>"好痛!"你含泪大喊。"痛死了!" <<gwillpower>><<willpower 3>> <br><br> <<masopain 5>> 温特并没有停手。<<he>>一次又一次抽打着你的身体。有些观众似乎感到了不适,有人一脸震惊,还有人显然看得津津有味。 <br><br> 你感觉你要晕过去了,但温特停下了。<<He>>走到你面前,嘴里喘着气。“展示结束了。”<<he>>说。 "感谢各位的参与。希望各位能从此次展示中学到新知识,也欢迎各位参观本馆的其他展品。 最后,请为我们的台上明星献上掌声。"<<He>>指向了你。观众们鼓起了掌,有些观众还哭了。 <br><br> "你做得很好,”回到小房间里后,温特对你说。“让我看看你的背。”转过身去,感受到<<him>>的手指从你皮肤上划过。 "能有你帮助我真的很幸运,"<<he>>一边说着,一边往你背上抹着什么。"谢谢你。如果你愿意的话,我下周还想再举办一次展示。" <<He>>朝门外看去。"看来我们吸引到了很多新人呢。"<<He>>离开了,留下你一个人换衣服。 <br><br> 虽然十分痛苦,但你感觉自己仿佛被净化了一般。<<trauma -24>> <br><br> <<endevent>><<unbind>> <<set $museuminterest += 50>> <<earnFeat "Pain Rider">> <<link [[继续|Museum]]>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <<else>> 你再也忍受不住痛苦了,于是喊出:<span class="red">"$wintersafeword!"</span> <<ggwillpower>><<willpower 10>> <br><br> 温特停止了鞭笞,迅速解开了你脚上的配重。 <<He>>扶你下了三角马,握住了你的手一会。在确认你没事之后,<<he>>转身面向观众。 <<takeHandholdingVirginity "Winter">> <br><br> "展示结束了。感谢各位的参与。希望您能从此次展示中学到新知识,也欢迎您参观本馆的其他展品。 最后,请为我们的台上明星献上掌声。" <<He>>指向了你。观众们热烈的鼓掌,但还是有些人似乎想看到更进一步的表演。 <br><br> "你做得很好,"回到小房间里后,温特对你说道。 "能有你帮助我真的很幸运,谢谢你。如果你愿意的话,我下周还想再举办一次展示。" <<He>>朝门外看去。"看来我们吸引到了很多新人呢。"<<He>>离开了,留下你一个人换衣服。 <br><br> 虽然十分痛苦,但你感觉自己仿佛被净化了一般。<<trauma -18>> <br><br> <<endevent>><<unbind>> <<set $museuminterest += 40>> <<link [[继续|Museum]]>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "museum">><<effects>> 温特点点头。<<He>>朝门外望去。"大家都进来了,是时候了,就等你上场了。"<<He>>回到了博物馆大厅。 <br><br> "女士们先生们,"温特开口了。<<He>>站在三角马旁的一个垫高的台子上,对大约五十人左右的观众演讲。 "我们镇历史悠久,其中有伟人伟事,但也有悲惨暴行。比如这名<<girl>>," <<He>>向门的方向示意,你便<<nervously>>走了出来。离你最近的一名<<person2>><<person>>舔了舔嘴唇。 <br><br> <<person1>>"<<pher>>为饥饿的家人偷面包时被当场抓获,"温特继续说着。"<<pShe>>现在必须面对领主的裁决。" 你爬上了三角马,放松了下来。你感受到它像之前一样抵在你的胯下。 <<masopain 5>><<arousal 1200 "genitals">> <br><br> 温特继续演讲着,解释着三角马的具体细节与使用方式。 <<He>>一边讲一边走到你身后,开始绑缚你的手臂。<<He>>动作很快,你的双臂很快就被绑住,无法动弹。 <br><br> 观众们看得入迷了。你感觉到他们的视线聚焦在你似露未露的<<genitals>>上。 "当然,羞辱也是惩罚的一部分。他们也会像我们这样请人观赏。 当惩罚结束时,受罚者会被扔给观众任其玩弄。" 一名<<person3>><<persons>>双眼发亮,想要往前走,但温特挡住了<<his>>。 <<person1>> <br><br> "展示结束了。感谢各位的参与。希望您能从此次展示中学到新知识,也欢迎您参观本馆的其他展品。 最后,请为我们的台上明星献上掌声。" <<He>>指向了你。观众们出于礼貌鼓起了掌,但其中许多人都似乎想看到更进一步的表演。 <br><br> "你做得很好,"回到小房间里后,温特对你说道。 "能有你帮助我真的很幸运,谢谢你。如果你愿意的话,我下周还想再举办一次展示。" <<He>>朝门外看去。"看来我们吸引到了很多新人呢。"<<He>>离开了,留下你一个人换衣服。 <br><br> <<endevent>> <<set $museuminterest += 20>> <<link [[继续|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br>
<<widget "museumdonate">> <<museumAntiqueStatus "antiquebox" "talk">> <<museumAntiqueStatus "antiquesilverring" "talk">> <<museumAntiqueStatus "antiquegoldnecklace" "talk">> <<museumAntiqueStatus "antiqueivorynecklace" "talk">> <<museumAntiqueStatus "antiquecrystal" "talk">> <<museumAntiqueStatus "antiquehorn" "talk">> <<museumAntiqueStatus "antiquewatch" "talk">> <<museumAntiqueStatus "antiquedildo" "talk">> <<museumAntiqueStatus "antiquecandlestick" "talk">> <<museumAntiqueStatus "antiqueforestarrow" "talk">> <<museumAntiqueStatus "antiqueforestdagger" "talk">> <<museumAntiqueStatus "antiqueforestgem" "talk">> <<museumAntiqueStatus "antiquesilverbrooch" "talk">> <<museumAntiqueStatus "antiquetrashcup" "talk">> <<museumAntiqueStatus "antiquetrashburner" "talk">> <<museumAntiqueStatus "antiquebrassstatuette" "talk">> <<museumAntiqueStatus "antiquegoldchastitybelt" "talk">> <<museumAntiqueStatus "antiquecoppercompass" "talk">> <<museumAntiqueStatus "antiquegrenade" "talk">> <<museumAntiqueStatus "antiquestonetalisman" "talk">> <<museumAntiqueStatus "antiquesilvermask" "talk">> <<museumAntiqueStatus "antiquediamond" "talk">> <<museumAntiqueStatus "antiquesilvercompass" "talk">> <<museumAntiqueStatus "antiquesilverdagger" "talk">> <<museumAntiqueStatus "antiquerustedcutlass" "talk">> <<museumAntiqueStatus "antiquecutlass" "talk">> <<museumAntiqueStatus "antiqueleathermap" "talk">> <<museumAntiqueStatus "antiquebell" "talk">> <<museumAntiqueStatus "antiquebullet" "talk">> <<museumAntiqueStatus "antiqueshell" "talk">> <<museumAntiqueStatus "antiquegoldring" "talk">> <<museumAntiqueStatus "antiquegoldbrooch" "talk">> <<museumAntiqueStatus "antiquecoralring" "talk">> <<museumAntiqueStatus "antiquehourglass" "talk">> <<museumAntiqueStatus "antiquecoppercoin" "talk">> <<museumAntiqueStatus "antiquesilvercoin" "talk">> <<museumAntiqueStatus "antiquegoldcoin" "talk">> <<museumAntiqueStatus "antiquesilverblade" "talk">> <<museumAntiqueStatus "antiqueivorystatuette" "talk">> <<museumAntiqueStatus "antiquestrangefetish" "talk">> <<museumAntiqueStatus "antiquesilvergoblet" "talk">> <<museumAntiqueStatus "antiquesilvercrown" "talk">> <<museumAntiqueStatus "antiquewhitecrystal" "talk">> <<museumAntiqueStatus "antiqueminesign" "talk">> <<museumAntiqueStatus "antiqueobsidiandisc" "talk">> <<museumAntiqueStatus "antiquewoodenmask" "talk">> <<museumAntiqueStatus "antiquetrilobitefossil" "talk">> <<museumAntiqueStatus "antiqueislandarrow" "talk">> <</widget>> <<widget "museumtalk">> <<if $museumAntiques.antiques.antiquebox is "talk">> <<link [[问问盒子的事|Museum Box]]>><<museumAntiqueStatus "antiquebox" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquesilverring is "talk">> <<link [[问问银戒指的事|Museum Silver Ring]]>><<museumAntiqueStatus "antiquesilverring" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquegoldnecklace is "talk">> <<link [[问问金项链的事|Museum Gold Necklace]]>><<museumAntiqueStatus "antiquegoldnecklace" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquegoldchastitybelt is "talk">> <<link [[问问金质贞操锁的事|Museum Gold Chastity Belt]]>><<museumAntiqueStatus "antiquegoldchastitybelt" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiqueivorynecklace is "talk">> <<link [[问问象牙项链的事|Museum Ivory Necklace]]>><<museumAntiqueStatus "antiqueivorynecklace" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquecrystal is "talk">> <<link [[问问水晶的事|Museum Crystal]]>><<museumAntiqueStatus "antiquecrystal" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquehorn is "talk">> <<link [[问问号角的事|Museum Horn]]>><<museumAntiqueStatus "antiquehorn" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquewatch is "talk">> <<link [[问问手表的事|Museum Watch]]>><<museumAntiqueStatus "antiquewatch" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquedildo is "talk">> <<link [[问问奇怪物件的事|Museum Dildo]]>><<museumAntiqueStatus "antiquedildo" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquecandlestick is "talk">> <<link [[问问长蜡烛的事|Museum Candlestick]]>><<museumAntiqueStatus "antiquecandlestick" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiqueforestarrow is "talk">> <<link [[问问箭头的事|Museum Arrow]]>><<museumAntiqueStatus "antiqueforestarrow" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiqueforestdagger is "talk">> <<link [[问问匕首的事|Museum Dagger]]>><<museumAntiqueStatus "antiqueforestdagger" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiqueforestgem is "talk">> <<link [[问问宝石的事|Museum Gem]]>><<museumAntiqueStatus "antiqueforestgem" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquesilverbrooch is "talk">> <<link [[问问银饰针的事|Museum Silver Brooch]]>><<museumAntiqueStatus "antiquesilverbrooch" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquetrashcup is "talk">> <<link [[问问酒杯的事|Museum Cup]]>><<museumAntiqueStatus "antiquetrashcup" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquetrashburner is "talk">> <<link [[问问香薰炉的事|Museum Burner]]>><<museumAntiqueStatus "antiquetrashburner" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquebrassstatuette is "talk">> <<link [[问问黄铜小雕像的事|Museum Brass Statuette]]>><<museumAntiqueStatus "antiquebrassstatuette" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquecoppercompass is "talk">> <<link [[问问铜质指南针的事|Museum Copper Compass]]>><<museumAntiqueStatus "antiquecoppercompass" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquegrenade is "talk">> <<link [[问问手榴弹的事|Museum Grenade]]>><<museumAntiqueStatus "antiquegrenade" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquestonetalisman is "talk">> <<link [[问问石质护身符的事|Museum Stone Talisman]]>><<museumAntiqueStatus "antiquestonetalisman" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquesilvermask is "talk">> <<link [[问问银质面具的事|Museum Silver Mask]]>><<museumAntiqueStatus "antiquesilvermask" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquediamond is "talk">> <<link [[问问钻石的事|Museum Diamond]]>><<museumAntiqueStatus "antiquediamond" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquesilvercompass is "talk">> <<link [[问问银质指南针的事|Museum Silver Compass]]>><<museumAntiqueStatus "antiquesilvercompass" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquesilverdagger is "talk">> <<link [[问问银质匕首的事|Museum Silver Dagger]]>><<museumAntiqueStatus "antiquesilverdagger" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquerustedcutlass is "talk">> <<link [[问问锈迹斑斑的弯刀的事|Museum Rusted Cutlass]]>><<museumAntiqueStatus "antiquerustedcutlass" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquecutlass is "talk">> <<link [[问问弯刀的事|Museum Cutlass]]>><<museumAntiqueStatus "antiquecutlass" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiqueleathermap is "talk">> <<link [[问问皮质地图的事|Museum Leather Map]]>><<museumAntiqueStatus "antiqueleathermap" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquebell is "talk">> <<link [[问问余音缭绕的铃铛的事|Museum Bell]]>><<museumAntiqueStatus "antiquebell" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquebullet is "talk">> <<link [[问问子弹的事|Museum Bullet]]>><<museumAntiqueStatus "antiquebullet" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiqueshell is "talk">> <<link [[问问炮弹的事|Museum Shell]]>><<museumAntiqueStatus "antiqueshell" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquegoldring is "talk">> <<link [[问问金戒指的事|Museum Gold Ring]]>><<museumAntiqueStatus "antiquegoldring" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquegoldbrooch is "talk">> <<link [[问问金饰针的事|Museum Gold Brooch]]>><<museumAntiqueStatus "antiquegoldbrooch" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquecoralring is "talk">> <<link [[问问珊瑚戒指的事|Museum Coral Ring]]>><<museumAntiqueStatus "antiquecoralring" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquecoppercoin is "talk">> <<link [[问问铜币的事|Museum Copper Coin]]>><<museumAntiqueStatus "antiquecoppercoin" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquesilvercoin is "talk">> <<link [[问问银币的事|Museum Silver Coin]]>><<museumAntiqueStatus "antiquesilvercoin" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquegoldcoin is "talk">> <<link [[问问金币的事|Museum Gold Coin]]>><<museumAntiqueStatus "antiquegoldcoin" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquesilverblade is "talk">> <<link [[问问银质长刀的事|Museum Silver Blade]]>><<museumAntiqueStatus "antiquesilverblade" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquestrangefetish is "talk">> <<link [[问问奇怪的雕像的事|Museum Strange Fetish]]>><<museumAntiqueStatus "antiquestrangefetish" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiqueivorystatuette is "talk">> <<link [[问问象牙小雕像的事|Museum Ivory Statuette]]>><<museumAntiqueStatus "antiqueivorystatuette" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquesilvergoblet is "talk">> <<link [[问问银质高脚杯的事|Museum Silver Goblet]]>><<museumAntiqueStatus "antiquesilvergoblet" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquesilvercrown is "talk">> <<link [[问问银质王冠的事|Museum Silver Crown]]>><<museumAntiqueStatus "antiquesilvercrown" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquewhitecrystal is "talk">> <<link [[问问白水晶的事|Museum White Crystal]]>><<museumAntiqueStatus "antiquewhitecrystal" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquehourglass is "talk">> <<link [[问问刻有铭文的沙漏的事|Museum Hourglass]]>><<museumAntiqueStatus "antiquehourglass" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiqueminesign is "talk">> <<link [[问问贝利标志的事|Museum Mine Sign]]>><<museumAntiqueStatus "antiqueminesign" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiqueobsidiandisc is "talk">> <<link [[问问黑曜石圆盘的事|Museum Obsidian Disc]]>><<museumAntiqueStatus "antiqueobsidiandisc" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquewoodenmask is "talk">> <<link [[问问木制面具的事|Museum Wooden Mask]]>><<museumAntiqueStatus "antiquewoodenmask" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiquetrilobitefossil is "talk">> <<link [[问问三叶虫化石的事|Museum Trilobite Fossil]]>><<museumAntiqueStatus "antiquetrilobitefossil" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <<if $museumAntiques.antiques.antiqueislandarrow is "talk">> <<link [[问问岛民之箭的事|Museum Island Arrow]]>><<museumAntiqueStatus "antiqueislandarrow" "museum">><<npcincr Winter love 1>><</link>><<glove>> <br> <</if>> <</widget>>
<<set $outside to 1>><<set $location to "museum">><<effects>> 旁边的一块标牌上写着:博物馆已经关闭 <br><br> <<if $town_projects.diving is 3>> "因为要进行野外工作而暂时关闭,请到湖边的考古办公室与我联系。" <<else>> "周末开放 <br> <<ampm 9 00>> - <<ampm 18 00>>" <</if>> <br><br> <<link [[离开|Oxford Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<if $museumintro isnot 1>> <<set $museumintro to 1>><<set $phase to 0>> <<npc Winter>><<person1>>你进入了昏暗的博物馆。几个小窗户紧贴着高高的天花板,俯瞰着整个大厅,从中漏入的阳光并没有让大厅里明亮多少。其他房间也一样昏暗。 <br><br> 温特正站在那里给一个铜壶抛光。<<He>>笔直地看着你。“不要到处乱摸,”<<he>>说,“估计你也没洗过手。" <br><br> <<link [[气愤地回应|Museum Intro]]>><<def 1>><<set $phase to 0>><</link>> <br> <<link [[服从地回应|Museum Intro]]>><<sub 1>><<set $phase to 1>><<npcincr Winter love 1>><</link>><<glove>> <br> <<link [[调情着回应|Museum Intro]]>><<set $phase to 2>><<npcincr Winter love -1>><</link>><<promiscuous1>><<llove>> <br> <<elseif $bell_timer lte 0>> <<unset $bell_timer>> <<if $worn.feet.type.includes("shackle")>> 你打开门时,一个带着兜帽的人冲了出来。你穿着$worn.feet.cn_name_cap的脚下一绊,和<<his>>摔在了一起。这个人跳了起来,疼痛地喊叫着,一瘸一拐地跑了。你回过神来时,那个人已经没影了。 <<else>> 你打开门时,一个带着兜帽的人冲了出来,差点把你撞倒在地上。你回过神来时,那个人已经没影了。 <</if>> <br><br> <<npc Winter>><<person1>> 你进入博物馆,<span class="red">发现温特躺在地上。</span><<His>>的双眼紧闭。古董被从底座上撞下,散落了一地。皮革地图还挂在墙上,但上面被撕开了好大一个口子。 <br><br> 你走近了温特,<<he>>咳嗽了几声。"真是毫无敬畏之心……"<<he>>费力地说着,睁开了眼睛。"我没事,只是上了年纪罢了。他们听到你来被吓到了,就抓起铃铛跑了。估计他们原本还想多拿点的。" <br><br> <<link [[陪着温特|Museum Attack Stay]]>><<museumAntiqueStatus "antiquebell" "stolen">><<npcincr Winter love 1>><<npcincr Winter dom -5>><<world_corruption "hard" 2>><</link>><<lldom>><<glove>> <br> <<link [[去追歹徒|Museum Attack]]>><</link>> <br> <<elseif $museumhorseintro is undefined and $museumAntiques.museumCount gte 10>> <<set $museumhorseintro to 0>> <<npc Winter>><<person1>>你进入了昏暗的博物馆。温特正盯着展示台上的一个铜壶看。"就是不知道这东西放哪好。"<<he>>叹了口气,注意到了你。"你来的正好。你最近帮我做了这么多事,我想拜托你一件事。"<<He>>走向房间的一角,那里有一个大型物体,一块脏兮兮的布盖在上面。<<He>>把布扯开,露出了一个三角马。 <br><br> "这可是真古董,"<<he>>一脸满足地说着,"而且保存得很好。" <br><br> <<if $awareness gte 200>> "这是个刑具吧。”你说。 <br><br> "不错啊。"<<he>>回应道,"确实是刑具。行刑者让受刑者坐在上面,然后在身上绑重物,压迫他们的胯部。一般同时还会进行鞭笞。" <<else>> "这是干什么用的?"你问。 <br><br> "这是件刑具,"<<he>>回应道。"但是现在……有别的用途。行刑者让受刑者坐在上面,然后在身上绑重物,压迫他们的胯部。一般同时还会进行鞭笞。" <</if>> <br><br> <<He>>一只手搭在三角马上。"我想进行一次展示,激发人们对历史的兴趣。"<<He>>看向你。"我想请你帮忙。别给自己压力,考虑一下就行。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br> <<elseif $museumduckintro is undefined and $museumAntiques.museumCount gte 20>> <<set $museumduckintro to 0>> <<npc Winter>><<generate2>><<person2>>你进入了昏暗的博物馆。一名<<person>>与你擦肩而过。 <br><br> <<person1>> "我正好想见你来着,"温特说着,将目光从一张深褐色的木椅上移开。"最近我在和一名很有意思的<<person2>><<if $pronoun is "m">>先生<<else>>女士<</if>>交流,你刚刚进来的时候应该看到<<him>>了。"<<person1>> <br><br> <<person1>>温特一只手指按在身旁的椅子上。"我收到了一份捐赠物品,十分的特别。" <br><br> <<if $awareness gte 300>> 你仔细看了看。这张椅子后面有一个钩子,似乎是用来拴在什么东西上的。“这是一张浸水椅,”你说,“用来把人吊进水里呛水用的。" <br><br> "真不错,"<<he>>回应道。"你说的完全正确。一般会把椅子吊在……某种吊机上,然后把受刑者泡进河里。有些情况下可以弄死人。" <<else>> "这是干什么用的?"你问。 <br><br> "用来施刑的,"<<he>>回应道。"这叫浸水椅。看见后面那个钩子了吗?把它拴在一台吊机上,再把受刑人绑在椅子上,然后把人吊进水里呛水,甚至可以致死。" <</if>> <br><br> "我想进行一次公开展示,"<<he>>继续说着,"我找到了可以提供其他部分的人,而且附近就有一条河。我想请你帮忙,但也不是非要你帮忙不可。你考虑一下吧。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br> <<else>> 你正在待在博物馆里,贵重的历史文物挂满了墙壁与走道两侧。 <<if $museuminterest gte 100>> 游客挤满了博物馆,饶有兴致的观看着古董。温特似乎很劳累,但一脸满足。 <<elseif $museuminterest gte 60>> 建筑里挤满了游客,都是来看古董的。 <<elseif $museuminterest gte 20>> 有些游客正在观看展台里的物品。 <<else>> 除了你以外,博物馆里并没有游客。 <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "museum">> <</if>> <br><br> <<if $museumhorseintro is 0>> <<link [[同意参加三角马展示|Museum Horse Agree]]>><<set $museumhorseintro to 1>><</link>> <br> <<elseif $museumhorseintro is 1 and $museumhorse isnot 1>> <<link [[参加三角马展示 (1:00)|Museum Horse]]>><<pass 60>><<set $museumhorse to 1>><</link>><<gpain>><<exhibitionist1>> <br> <</if>> <<if $museumduckintro is 0>> <<link [[同意参加浸水椅展示|Museum Duck Agree]]>><<set $museumduckintro to 1>><</link>> <br> <<elseif $museumduckintro is 1 and $museumduck isnot 1>> <<link [[参加浸水椅展示 (1:00)|Museum Duck]]>><<pass 60>><<set $museumduck to 1>><</link>><<exhibitionist1>> <br> <</if>> <<if $museumAntiqueJournalHints is undefined>> <<set $museumAntiqueJournalHints to []>> <</if>> <<museumtalk>> <<if $worn.feet.type.includes("shackle")>> <<link [[请求移除脚镣 (0:10)|Museum Shackle]]>><<pass 10>><</link>> <br> <</if>> <<if $museumAntiques.antiques.antiqueforestgem is "museum" and $daily.museumGreenGemTouch isnot 1>> <<link [[触摸绿宝石|Museum Green Gem Touch]]>><<stress -9>><<set $daily.museumGreenGemTouch to 1>><</link>><<lstress>> <br> <</if>> <<if $antiquemoney gt 0>> <<link [[出售古董|Museum Sell]]>><<if $museumAntiques.antiques.antiquesilvermask is "found">><<set $phase to 1>><<else>><<set $phase to 0>><</if>><<if $museumAntiques.antiques.antiqueivorynecklace is "found">><<world_corruption "hard" 2>><</if>><<museumdonate>><</link>> <br> <</if>> <<link [[环顾博物馆|Museum Look around]]>><</link>> <br><br> <<link [[离开|Oxford Street]]>><</link>> <br> <</if>>
<<effects>> <<npc Winter>><<person1>> 温特检查了一下$worn.feet.cn_name_cap。“我有适用的东西,”<<he>>说。 <br><br> <<He>>把你带到了接待台后的一个小房间里。一个柜台上摆着一个破碎的壶,碎片按大小和形状整齐摆放着。附近有一个桌子。温特让你躺下了。 <br><br> 你躺下了。温特从墙上的钩子上取下了一串黑色的铁钥匙,大小形状各不相同。<<He>>看都没看,便从中挑出一把,将其插入了你$worn.feet.cn_name_cap上的钥匙孔里。什么也没发生。 <br><br> <<He>>又试了另一把钥匙。<<He>>就这么面无表情的一把把试着,最终你听到了咔哒一声,<span class="green">你脚踝上的脚镣便松开了。</span> <br><br> <<remove_shackle>> <<link [[感谢|Museum Shackle Thank]]>><</link>> <br> <<link [[问温特哪来的这么多钥匙|Museum Shackle Ask]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "谢,谢谢你,”你说,“被拴住的时候我一直感觉很脆弱。" <<elseif $speech_attitude is "bratty">> "谢了,”你说,“这玩意烦死我了。" <<else>> "谢谢,”你说,“戴着它可麻烦了。" <</if>> <br><br> "不用谢,"温特说着,检查着脚镣。"这脚镣我就留着了。可能有……历史价值。" <br><br> 你回到了博物馆大厅。 <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你,你是从哪找到这么多旧钥匙的?"你问道。 <<elseif $speech_attitude is "bratty">> "你要这么多旧钥匙干嘛?"你问道。 <<else>> "你怎么有这么多旧钥匙?"你问道。 <</if>> <br><br> "我收集它们,"温特稍微犹豫了一下,回答道。"时不时会有人带来带锁的古董箱子之类的东西。用钥匙去试锁还蛮有意思的。当然,还有更粗暴的解决方法,但是有些事情就该妥善处理。" <br><br> 你回到了博物馆。 <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> 你蹲在温特附近,问<<He>>要不要叫急救车。<<his>>摇了摇头。"我马上就起来,让我喘会气。" <br><br> 你等<<hes>>准备好,把<<him>>扶起在<<his>>的脚下坐稳。<<He>>让<<himself>>靠在一个基座上。"谢谢你。警察会将罪犯绳之以法的。"<<He>>注意到了皮革地图上的口子,并叹了口气。 <br><br> <<link [[帮温特整理(0:30)|Museum Attack Help]]>><<pass 30>><<npcincr Winter love 1>><<npcincr Winter dom -1>><</link>><<ldom>><<glove>> <br> <<link [[离开|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你把古董放回对应的底座上,温特则打电话报警。把地上的擦痕除去后,整个博物馆看上去就和之前一样整洁了。 <br><br> "好像没造成什么永久性损伤,"温特说着,松了一口气。<<He>>指了指地图。"除了这个。本来会更糟的。谢谢你帮忙。" <br><br> <<link [[继续|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你转身走向出口。"等等,"温特叫住了你。"不要……"<<He>>咳嗽着。"不要以身试险。警察会——"<<He>>咳个不停。 <br><br> <<link [[逗留|Museum Attack Stay]]>><<museumAntiqueStatus "antiquebell" "stolen">><<npcincr Winter love 1>><<npcincr Winter dom -5>><<world_corruption "hard" 2>><</link>><<lldom>><<glove>> <br> <<link [[追逐犯人|Museum Attack 2]]>><</link>><<athleticsdifficulty 1 800>> <br>
<<effects>> <<endevent>> <<generate1>><<person1>> 你跑了出去,来到了牛津街,正好看见戴着兜帽的人跑过一个转角。你紧追不舍, <<if $athleticsSuccess>> <<set $outside to 1>><<set $location to "alley">><<set $bus to "industrial">> 也跑过转角,<span class="green">看见<<him>>躲进了一个小巷里。</span>你跟着<<him>>穿过一片迷宫一般的工业区建筑,把<<him>>堵在了一面砖墙前。 <br><br> <<He>>转过身站定,把铃铛举在身前。<<He>>摇动铃铛,但不是像你和温特一样为了听个响,而是有规律地摇动着。 <br><br> <<link [[继续|Museum Attack 3]]>><</link>> <br> <<else>> <<museumAntiqueStatus "antiquebell" "stolen">><<world_corruption "hard" 2>> 但等你追到拐角处时,<span class="red">那人早就跑没了影。</span> <br><br> <<endevent>><<npc Winter>><<person1>> 你回到了博物馆。温特已经站起来了,正倚靠在一个底座上。 <br><br> "不准再这样做傻事了,"<<he>>说道。"警察会制裁犯人的。"<<He>>注意到了皮革地图上的口子,叹了口气。 <br><br> <<link [[帮温特整理(0:30)|Museum Attack Help]]>><<pass 30>><<npcincr Winter love 1>><<npcincr Winter dom -1>><</link>><<ldom>><<glove>> <br> <<link [[离开|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 铃声响起,熟悉的恐惧感袭来。附近屋顶上的鸟被惊起,一只老鼠从垃圾箱下窜出,从你身边跑过。<<gstress>><<stress 6>> <br><br> 你往前走去。铃声再次响起,你肌肉紧绷,举步维艰。<<ggstress>><<stress 12>> <br><br> <<persons>>的兜帽遮住了<<his>>眼睛,但却掩盖不了<<his>>疯狂的笑容。 <br><br> <<link [[继续逼近|Museum Attack 4]]>><</link>><<willpowerdifficulty 1 300>> <br> <<link [[放弃|Museum Attack Retreat]]>><</link>> <br>
<<effects>> <<museumAntiqueStatus "antiquebell" "stolen">><<world_corruption "hard" 2>> 你退开了。<<person>>用另一只手握住了铃铛,止住了震动。<<his>>嘴中松了一口气。 <br><br> <<endevent>><<npc Winter>><<person1>> 你回到了博物馆。温特已经站起来了,正倚靠在一个底座上。 <br><br> "不准再这样做傻事了,"<<he>>说道。"警察会制裁犯人的。"<<He>>注意到了皮革地图上的口子,叹了口气。 <br><br> <<link [[帮温特整理(0:30)|Museum Attack Help]]>><<pass 30>><<npcincr Winter love 1>><<npcincr Winter dom -1>><</link>><<ldom>><<glove>> <br> <<link [[离开|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你强迫着自己动起来,继续向<<person>>逼近。又是一声铃声想起,恐惧积攒着,催促着你转身逃开。 <br><br> <<if $willpowerSuccess>> <span class="green">你无视了铃声。</span>与你每天面对的威胁相比,这不值一提。<<gwillpower>><<willpower 3>> <br><br> <<else>> <span class="red">你的心脏狂跳不止。</span><<llcontrol>><<gtrauma>><<gstress>><<control -25>><<trauma 6>><<stress 6>><<ggwillpower>><<willpower 10>> <br><br> <</if>> <<link [[继续逼近|Museum Attack 5]]>><</link>><<willpowerdifficulty 1 600>> <br> <<link [[放弃|Museum Attack Retreat]]>><</link>> <br>
<<effects>> 又是一声。莫大的恐惧席卷而来。你心跳加速,感觉下一秒就会有什么东西从附近的检修井里,窗户里,垃圾桶里扑过来。你想要转身逃跑。 <br><br> <<if $willpowerSuccess>> 你深呼吸了几次。只是你的幻觉而已,<span class="green">你并没有危险。</span><<person>>露出了痛苦的神情。<<gwillpower>><<willpower 3>> <br><br> <<else>> <span class="red">你喘不过气来了。</span><<llcontrol>><<ggtrauma>><<ggstress>><<ggwillpower>><<control -25>><<trauma 12>><<stress 12>><<willpower 10>> <br><br> <</if>> <<link [[继续逼近|Museum Attack 6]]>><</link>><<willpowerdifficulty 1 900>> <br> <<link [[放弃|Museum Attack Retreat]]>><</link>> <br>
<<effects>> <<person>>双手举起铃铛,再次摇响。天空撕裂开来,阴影延伸着,在柏油地面上蜿蜒着,朝你和<<person>>袭来。 <br><br> <<if $willpowerSuccess>> <span class="green">你保持专注。</span>阴影无法伤害到你。一想到这里,一切便回归了正常。 <br><br> <<person>>就没这么幸运了。<<He>>仰面躺倒在地上,表情扭曲着,掐住了自己的脖子,艰难地喘着气。铃铛滚到了你的面前。 <br><br> <<link [[拿起铃铛离开|Museum Attack Take]]>><</link>> <br> <<link [[帮助窃贼|Museum Attack Thief]]>><<famegood 2>><</link>> <br> <<else>> 它们越靠近你,速度就越快。<span class="red">你退缩了,</span>用双臂遮住脸。阴影如仿若无物地穿过了你的双臂,但又实打实地扼住了你的咽喉。你跪了下去,艰难地喘息着。你抓挠着阴影,但能触碰到的只有自己的皮肤。 <br><br> 你听到了一阵东西碰撞的声音,随后便晕了过去。 <br><br> <<link [[继续|Museum Attack Passout]]>><</link>> <br> <</if>>
<<effects>> 你拿起了铃铛,转身离开,任由<<person>>躺在地上挣扎。 <br><br> <<link [[继续|Museum Attack Return]]>><</link>> <br>
<<set $location to "museum">><<effects>> <<endevent>><<npc Winter>><<person1>> 你回到了博物馆。温特已经站起来了,正在把古董放回底座上。 <br><br> "不准再这样做傻事了,”<<he>>说,“警察会——”<<he>>看见了你手上的铃铛,露出了掩饰不住的惊讶神情。 <br><br> <<if $speech_attitude is "meek">> "我,我有很小心的,”你说。 <<elseif $speech_attitude is "bratty">> "我自有分寸,”你说。 <<else>> "我没冒什么险,”你说。 <</if>> <br><br> 温特把铃铛放回了原来的地方,用一块布盖住了它。"没造成什么永久性损伤。除了这个,"<<he>>指了指被划开的皮革地图。"我去报警。"<<He>>靠在了一个底座上。"我不会因为你这样冒险而感激你,"<<he>>顿了顿,"但还是谢谢你的帮忙。" <br><br> <<link [[继续|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $location to "museum">><<effects>> 你暂时不管铃铛,走向了<<person>>。你试图把<<his>>的手从喉咙上拉开,但<<he>>毫不放松。 <<if $speech_attitude is "meek">> "请,请听我说,"你恳求道。"你没有危险,放松一点。" <<elseif $speech_attitude is "bratty">> "蠢货,”你说,“别自残了,放松点。" <<else>> "听我说,”你说,“你伤到自己了,放松点。" <</if>> <br><br> 不知是你的话语起了作用,还是单纯的因为缺氧,<<his>>的双臂放松了下来,你得以将其拉开,按在<<his>>身旁。 <<if $speech_attitude is "meek">> "只,只要慢慢吸气呼气就好了。请你相信我。" <<elseif $speech_attitude is "bratty">> "赶紧把气给他妈捋直了,你看看你这颓样。" <<else>> "深呼吸。吸气,呼气。" <</if>> <br><br> <<persons>>的呼吸逐渐平缓了下来。<<He>>盯了你一会。回过神来的<<he>>有了力气,一把把你推开,绕开地上的铃铛,起身顺着巷子逃走了。 <br><br> 你捡起了铃铛,将其稳住。 <br><br> <<link [[继续|Museum Attack Return]]>><</link>> <br>
<<set $location to "town">><<set $outside to 0>><<effects>> <<pass 60>> <<passout>><<endevent>><<npc Winter>><<person1>> 你醒了过来,看到的是一张担忧的脸庞。"来,"温特说着,给了你一杯水。你坐了起来。<<He>>松了一口气。<<gcontrol>><<control 10>> <br><br> 你在一间小小的老式房间里,如果没有这张床,你还以为是博物馆的某个房间。"那个年轻的金发<<if $NPCName[$NPCNameList.indexOf("Harper")].pronoun is "f">>女<<else>>男<</if>>医生给你看过了,说你马上就会好,不用担心。不过我还是想留意一下。" <br><br> <<He>>往后靠了靠。“抱歉,”<<he>>说,“这里是我家。总不能送你回孤儿院,所以就来这了,更方便点。" <br><br> <<link [[继续|Museum Attack Up]]>><</link>> <br>
<<effects>> 温特帮你起床,把你带下了一段狭窄的楼梯。“铃铛已经放回去了,”<<he>>说。“但那个贼应该是跑掉了。我找到你的时候你一个人躺在地上,铃铛就在你身边。" <br><br> 你们走出了屋子,来到了宅邸街边缘的一个整洁的花园里。“我得回博物馆了,”温特说,“我不会因为你这样冒险而感激你,”<<he>>顿了顿,“但还是谢谢你的帮忙。" <br><br> <<link [[继续|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<if $phase is 0>> <<if $speech_attitude is "meek">> "我,我还以为我愿意来你会高兴的。”你说。 <<elseif $speech_attitude is "bratty">> 你双手叉腰。"你就这么跟人打招呼的?"你问道。"我还以为我愿意来你会更开心点呢。" <<else>> "我愿意来你就该偷着乐了。”你说。 <</if>> <br><br> <<he>>瞪着你,头上突起了一根青筋。“不准这么和长辈说话!”<<he>>说,“不过我承认我是有点失礼了。" <<elseif $phase is 1>> <<if $speech_attitude is "meek">> 你点点头,双手紧紧贴在身旁。 <<elseif $speech_attitude is "bratty">> 你握紧拳头,撇开视线。“行啊,”你说,“反正我也不想摸这些蠢玩意。" <<else>> "我不会的,"你说着,双手紧紧贴在身旁。 <</if>> <br><br> "很好,”<<he>>说,“不好意思,我得非常小心,有些东西年头非常久了。" <<else>> <<if $speech_attitude is "meek">> "我确实很脏,”你挑逗着说。“你能帮我洗洗吗?" <<elseif $speech_attitude is "bratty">> "好啊,”你挑逗着说,“反正我想摸的文物只有你。" <<else>> "我不想摸别的,只想摸你。”你挑逗着说。 <</if>> <<promiscuity1>> "真是无礼,"<<he>>讥讽道,"不过毕竟是你,我也该料到的。别以为我不敢禁止你进入这里。" <</if>> <br><br> <<He>>把铜壶放回到底座上。"这里历史这么丰富,馆里的藏品却少得可怜。我们获得了市长办公室的批准,让他们拨款为所有捐赠本地文物的人提供奖金。" <br><br> <<He>>开始为一件华丽的胸甲进行抛光。"如果你发现什么东西,我会帮你鉴定。不过我也不觉得你找得到什么。" <br><br> <<endevent>> <<link [[继续|Museum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<npc Winter>><<person1>> <<if $phase is 1>><<set $phase to 0>> 温特戴上手套,对物品进行鉴定。"啊哈,"<<he>>说。"这个面具。我很开心你决定把它交给我。"<<He>>把<<printmoney `$antiquemoney * 100`>>放在桌上。 <<glove>><<npcincr Winter love 1>> <br><br> <<He>>把东西带进了后面的房间里。 <br><br> <<elseif $antiquemoney gte 1000>> 温特戴上手套,对货物进行鉴定。<<His>>的怀疑随着<<he>>的检查逐渐消失。“你从哪儿弄来的?”<<he>>问道。<<He>>并没有等待你的回答,而是直接把<<printmoney `$antiquemoney * 100`>>放在了桌子上。 <<glove>><<npcincr Winter love 1>> <br><br> <<He>>把东西带进了后面的房间里。 <br><br> <<elseif $antiquemoney gte 200>> 温特戴上手套,对货物进行鉴定。“谢谢。”<<he>>说道,“你的捐献已被记录。”<<He>>把<<printmoney `$antiquemoney * 100`>>放在了桌子上。 <br><br> <<He>>把东西带进了后面的房间里。 <br><br> <<else>> 温特戴上手套,对货物进行鉴定。二话不说,<<he>>就把<<printmoney `$antiquemoney * 100`>>放在了桌子上。 <br><br> <<He>>把东西带进了后面的房间里。 <br><br> <</if>> <<endevent>> <<set $money += ($antiquemoney * 100)>><<set $antiquemoneyhistory += $antiquemoney>><<set $antiquemoney to 0>> <<link [[继续|Museum]]>><</link>> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquebox")>> <<run $museumAntiqueJournalHints.delete("antiquebox")>> <</if>> <<npc Winter>><<person1>>温特拿起了你带来的小盒子。"这是个珠宝盒,"<<he>>说道。"他们大概制作了成千上万个这样的盒子。只有极少数留存了下来。这上面的锁居然还有用,真是奇迹啊。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquesilverring")>> <<run $museumAntiqueJournalHints.delete("antiquesilverring")>> <</if>> <<npc Winter>><<person1>>温特拿起银戒指检视着。“普通的首饰,”<<he>>说。“由耐腐蚀金属制成,比较常见。这枚是属于过去一名本地住民的,我觉得应该有价值。感谢你把它带来。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquegoldnecklace")>> <<run $museumAntiqueJournalHints.delete("antiquegoldnecklace")>> <</if>> <<npc Winter>><<person1>>温特手心里翻看着这条金项链。"真是太漂亮了,"<<he>>说道。"应该是属于某个大人物的。你在哪里找到的?" <br><br> <<link [[告知|Museum Tell]]>><<set $winterlakeknown to 1>><</link>> <br> <<link [[保密|Museum Secret]]>><</link>> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquegoldchastitybelt")>> <<run $museumAntiqueJournalHints.delete("antiquegoldchastitybelt")>> <</if>> <<npc Winter>><<person1>> <<if $worn.genitals.origin is "Underwater Temple" and $gold_chastity_held isnot true>> <<strip>> 你告诉温特你找到了一个金质贞操带,而且打算自己穿着了。"真有意思,你能把衣服脱了给我看看吗?"<<he>>说道。 <br><br> 你脱下衣服让<<him>>检查贞操带。 <<else>> 温特抓住了黄金贞操带。 <</if>> "这东西年代已久,"<<he>>说道。"上面刻有宗教铭文。也许是某个祭司在仪式或祭典上穿过的。" <<if $worn.genitals.origin is "Underwater Temple" and $gold_chastity_held isnot true>> <br> "让我拍几张特写照片,"<<he>>说着拿出了一个小相机。"当然,我可以先把仿制品展出去。下次记得别把它锁自己身上了。" <</if>> <br><br> <<unset $gold_chastity_held>> <<link [[继续|Museum]]>><<endevent>><<clotheson>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> "湖泊,"<<he>>说道,"估计是被埋在岸上吧。有意思,我听说有证据表明那里存在古建筑,回头去看看好了。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<He>>皱起了眉头,点了点头。“保密是你的权利。”<<he>>说,“说不定我能自己推理出来。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiqueivorynecklace")>> <<run $museumAntiqueJournalHints.delete("antiqueivorynecklace")>> <</if>> <<if $necklaceThief is "player">> <<npc Winter>><<person1>>"那条象牙项链?" 温特说道。"我不得不把它送走。实在太可惜了,但我被告知如果发现任何符合类似描述的东西,都要上报到市长办公室。他们已经派人把它取走了。"<<He>>摇了摇<<his>>的头。"最好不要和那些人扯上关系。" <<else>> <<npc Winter>><<person1>>"多亏了你," 温特开口说道,"我们找到了象牙项链。市长办公室不停地给我打电话询问此事。他们已经派人去找了。"<<He>>摇了摇<<his>>的头。"那是一个美丽的作品。" <</if>> <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquecrystal")>> <<run $museumAntiqueJournalHints.delete("antiquecrystal")>> <</if>> <<npc Winter>><<person1>>"我得承认,"温特说道,"我也不知道这是什么。上面刻着东西。像是某种文字,但我认不出来。"<<He>>皱起了眉头。"有家公司想买下它,他们知道的肯定比我多。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquehorn")>> <<run $museumAntiqueJournalHints.delete("antiquehorn")>> <</if>> <<npc Winter>><<person1>>温特的手指抚过吹口,却又被刺痛般地突然缩回了手。<<His>>脸上看不出丝毫吃痛的表情。"一个狩猎战利品,进口的。"<<he>>说道。"他们将其制成了一件乐器。如果是我就不会这样做。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquecandlestick")>> <<run $museumAntiqueJournalHints.delete("antiquecandlestick")>> <</if>> <<npc Winter>><<person1>>"长蜡烛随处可见,"温特说道。"而这一根是为留居此地的一个贵族家定制的。"<<He>>摇了摇头。"他们的遭遇令人同情。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquewatch")>> <<run $museumAntiqueJournalHints.delete("antiquewatch")>> <</if>> <<npc Winter>><<person1>>"这东西很不一般,"温特说道。"已经一百五十多年了,仍在滴答作响。这就是镇子鼎盛时期的造物。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquedildo")>> <<run $museumAntiqueJournalHints.delete("antiquedildo")>> <</if>> <<npc Winter>><<person1>>温特脸红了。"这,"<<he>>说道,"这是一种……医疗用具。很老式的一种。没什么意思。"<<He>>想要转移话题。 <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiqueforestarrow")>> <<run $museumAntiqueJournalHints.delete("antiqueforestarrow")>> <</if>> <<npc Winter>><<person1>>"森林里随便走走就能找到几个老箭头,"温特说道。"倒不是说我不感谢你。毕竟大多数人都不会注意到这些东西。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiqueforestdagger")>> <<run $museumAntiqueJournalHints.delete("antiqueforestdagger")>> <</if>> <<npc Winter>><<person1>>"你找到好东西了,"温特说道。"过去这些东西很普遍,但并没有多少被留存下来。你居然能在地表就找着一个,实在是令人惊讶。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiqueforestgem")>> <<run $museumAntiqueJournalHints.delete("antiqueforestgem")>> <</if>> <<npc Winter>><<person1>>温特对着光线举起宝石。"真漂亮,"<<he>>说道。"跟他们从附近开采到的很像。"<<He>>皱了皱眉。"不过色彩更别致。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> 你摸了一下绿色宝石,感到一阵沉静。 <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquesilverbrooch")>> <<run $museumAntiqueJournalHints.delete("antiquesilverbrooch")>> <</if>> <<npc Winter>><<person1>>"标准的纯银,"温特说道。"它的设计在几个年代前都还很流行。我猜它是被藏在了某个阁楼的什么地方。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquetrashcup")>> <<run $museumAntiqueJournalHints.delete("antiquetrashcup")>> <</if>> <<npc Winter>><<person1>>"这种风格几百年前在中产阶级之间流行过,"温特说着,皱了皱鼻子。"现在么,最好别用它喝东西了。我看这东西可是历经沧桑。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquetrashburner")>> <<run $museumAntiqueJournalHints.delete("antiquetrashburner")>> <</if>> <<npc Winter>><<person1>>“他们还在神殿用着这些东西,”温特说,“这也是他们曾经与大教堂产生冲突的原因。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquebrassstatuette")>> <<run $museumAntiqueJournalHints.delete("antiquebrassstatuette")>> <</if>> <<npc Winter>><<person1>>"这不是本地产的,"温特说道,用放大镜检查着小雕像。"可能是一千多年前的外国侵略者带来的。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquecoppercompass")>> <<run $museumAntiqueJournalHints.delete("antiquecoppercompass")>> <</if>> <<npc Winter>><<person1>>"了不起,"温特说道,在翻转指南针的同时观察着指针的运动。"你在海里找到的?能保存得这么完好,我们真是幸运。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquegrenade")>> <<run $museumAntiqueJournalHints.delete("antiquegrenade")>> <</if>> <<npc Winter>><<person1>>“这玩意可能比我还年轻,”温特笑着说。你觉得<<hes>>在开玩笑。“你在郊外找到这东西并不意外,我听说那边有很厉害的玩意。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquestonetalisman")>> <<run $museumAntiqueJournalHints.delete("antiquestonetalisman")>> <</if>> <<npc Winter>><<person1>>“我不是很确定,”温特说,“我得打个电话问问老同事,不过这东西肯定是真的。年代久远,上面还刻着古老宗教的符号。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquesilvermask")>> <<run $museumAntiqueJournalHints.delete("antiquesilvermask")>> <</if>> <<npc Winter>><<person1>>“你能在那里找到这玩意,”温特说,“真是太碰巧了,或者说太不详了。我们还不知道它的来源,但它被用在古老宗教里,有各种各样的传言。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquediamond")>> <<run $museumAntiqueJournalHints.delete("antiquediamond")>> <</if>> <<npc Winter>><<person1>>"我稍微研究了下,"温特说道。"你找到的那块石头在几乎两世纪前就有报告说被人偷走了。政府愿意把它交给我们暂时保管。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquesilvercompass")>> <<run $museumAntiqueJournalHints.delete("antiquesilvercompass")>> <</if>> <<npc Winter>><<person1>>"银不会被锈蚀,"温特说道。"但像这样的工具肯定不会是纯银的。它确实被保存得非常好。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquesilverdagger")>> <<run $museumAntiqueJournalHints.delete("antiquesilverdagger")>> <</if>> <<npc Winter>><<person1>>“可能是用作装饰的,”温特说,“但还是要小心,它仍然很锋利。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquerustedcutlass")>> <<run $museumAntiqueJournalHints.delete("antiquerustedcutlass")>> <</if>> <<npc Winter>><<person1>>"一把水手的武器,"温特说道。"我还想着要修复看看,但它的损伤实在太严重。这东西没散架就够我们乐的了。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquecutlass")>> <<run $museumAntiqueJournalHints.delete("antiquecutlass")>> <</if>> <<npc Winter>><<person1>>"一把水手的武器,"温特说道,检查着刀柄上的绑带。"保养得很好,但刀锋有些缺口。"<<He>>伸出一根手指抚过刀刃表面。"身经百战了。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br> <br>
<<set $outside to 0>><<set $location to "museum">><<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiqueleathermap")>> <<run $museumAntiqueJournalHints.delete("antiqueleathermap")>> <</if>> <<set $treasure_map to 1>> <<npc Winter>><<person1>>"一张名副其实的藏宝图,"温特笑着说,"上面的海岸线与当时的其他描述都相符。这是我们镇子,森林就在这里。"<<His>>的手指在地图上划过,点在了那个城堡的缩像上。有条龙盘踞其巅。温特用指腹摩擦着纸张,一道红叉随之浮现。 <br><br> "如果我还年轻的话,肯定要为此展开一场冒险。"这名年迈的历史学家继续着说道。"但荒原凶险无比,何况那地方说不定根本就没有什么宝藏。"<<He>>瞥了你一眼。"别胡思乱想。我说真的。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquebell")>> <<run $museumAntiqueJournalHints.delete("antiquebell")>> <</if>> <<set $bell_timer to 2>> <<npc Winter>><<person1>>"一个非同寻常的发现。"温特摇了摇铃铛。那声低鸣携着一股熟悉的畏惧感荡上了你的心头。"还有着一个独特的声音,"<<he>>喃喃道。<<He>>似乎同样受到了影响,把那个铃铛放回原处。<<He>>丢了一块薄布盖在它顶上。"这东西不太适合展出。现在就先这样吧。"<<gstress>><<stress 6>> <br><br> "怪不得说它具有宗教意义。"<<he>>继续道。"不过,我是再不想听它响第二声了。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquebullet")>> <<run $museumAntiqueJournalHints.delete("antiquebullet")>> <</if>> <<npc Winter>><<person1>>温特用放大镜检查着那颗子弹。"这东西已经有一个多世纪的历史了,但仍然能辨认出制造商的刻字,"<<he>>说道。"估计是哪个粗心的志愿兵在训练时遗落的吧。" <br><br> <<link [[挑逗|Museum Bullet Tease]]>><<npcincr Winter love -1>><</link>><<llove>> <br> <<link [[保持礼貌|Museum Bullet Polite]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "说,说不定是你掉的呢,”你说。 <<elseif $speech_attitude is "bratty">> "肯定是你掉的吧,”你说。 <<else>> "说不定是你掉的呢,”你说。 <</if>> <br><br> "我可没那么老,"温特严厉地说,"我提醒你一句,要尊重长辈。"<<He>>平复了一下心情。"不过可能是我爷爷掉的。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> 温特偏离了话题,但你还是礼貌地点着头听着。 <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiqueshell")>> <<run $museumAntiqueJournalHints.delete("antiqueshell")>> <</if>> <<npc Winter>><<person1>>温特敲了敲那枚炮弹。"这是一发哑弹,"<<he>>说道。"这么久了也不可能再响了。说不定当时就是如此。要不然它怎么会被就这样丢弃了呢。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquegoldring")>> <<run $museumAntiqueJournalHints.delete("antiquegoldring")>> <</if>> <<npc Winter>><<person1>>"真是太棒了,"温特说道,在手心里翻转着那枚戒指。"想想看,这么贵重的东西居然一直未被发掘。这很可能是属于一个贵族或者某个非常富有之人的。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquegoldbrooch")>> <<run $museumAntiqueJournalHints.delete("antiquegoldbrooch")>> <</if>> <<npc Winter>><<person1>>"有点意思,"温特说道,闭起一只眼睛仔细瞧着位于中央的那颗宝石。"虽然很难辨认,但上面确实有宗教图案,不太像是基督教的。我也不觉得这是神职人员会佩戴的东西。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquecoralring")>> <<run $museumAntiqueJournalHints.delete("antiquecoralring")>> <</if>> <<npc Winter>><<person1>>"我很惊讶能看到这个,"温特说道,无视了珊瑚而检查着金属。"我得让一个设备更好的人来鉴定它的年代,但直觉告诉我这一枚已经有一千多年的历史了。海盗们肯定认识到了它的价值。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>><<npc Winter>><<person1>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquehourglass")>> <<run $museumAntiqueJournalHints.delete("antiquehourglass")>> <</if>> "真稀奇,"温特喃喃自语,把它放在<<his>>的手里:"这些铭文似乎与我知道的任何一种文字都不相符。而且这些铭文也没有随着时间的推移而磨损。它保存得非常好,我无法确定它的年代,但它一定非常古老。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquecoppercoin")>> <<run $museumAntiqueJournalHints.delete("antiquecoppercoin")>> <</if>> <<npc Winter>><<person1>>"附近有很多这样的东西,"温特说道,从硬币表面抬起了视线。"全都进了私人收藏。倒是很少像有这一枚这么古老的。接近两千年了。历经岁月,它仍被保存得非常完好。几乎和我一样的好。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquesilvercoin")>> <<run $museumAntiqueJournalHints.delete("antiquesilvercoin")>> <</if>> <<npc Winter>><<person1>>"这在同类物品中属于较新的一批。" 温特说道,凝视着那已被磨损的金属。"是帝国统治晚期被铸造出来的。它只氧化了这么一点,让我有些惊讶。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquegoldcoin")>> <<run $museumAntiqueJournalHints.delete("antiquegoldcoin")>> <</if>> <<npc Winter>><<person1>>"非常有价值,"温特说着戴上一只乳胶手套。"哪怕只是破铜烂铁也一样。别想真的把它当作废品处理就是了!我很惊讶它竟然匿迹了这么多年。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquesilverblade")>> <<run $museumAntiqueJournalHints.delete("antiquesilverblade")>> <</if>> <<npc Winter>><<person1>>"可以作为什么武器的一部分," 温特说道,伸出一根手指抚过刀刃边缘。"如果不考虑它的材质的话。又或许是被用在仪式上的。反正对于它曾经的归属,我也只能无中生有了。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiqueivorystatuette")>> <<run $museumAntiqueJournalHints.delete("antiqueivorystatuette")>> <</if>> <<npc Winter>><<person1>>"司祭们是正确的," 温特说道。"他们坚信他们的宗教文本是准确无误的,但我对此表示怀疑。这真是奇怪。他们能够在如此久远的时代雕刻出如此细致的细节,令人惊讶。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquestrangefetish")>> <<run $museumAntiqueJournalHints.delete("antiquestrangefetish")>> <</if>> <<npc Winter>><<person1>>"我不知道要如何看待这东西,"温特说道,小心翼翼地拿捏着这尊偶像,生怕它会散架似的。"也许它有着什么宗教意义?我有个研究古宗教的老朋友。我会发张照片过去看看。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquesilvergoblet")>> <<run $museumAntiqueJournalHints.delete("antiquesilvergoblet")>> <</if>> <<npc Winter>><<person1>>"我很高兴它在陷入长眠之前被清洗过了," 温特说着嗅了嗅杯子内部。"精美的工艺。它应该曾为某位重要人物所使用。或许是用于特殊场合。有意思的是,它的金属加工技术对于它的时期来说也太先进了些。如果说我所推断的年代准确无误的话。我还得参考下别人的意见才行。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquesilvercrown")>> <<run $museumAntiqueJournalHints.delete("antiquesilvercrown")>> <</if>> <<npc Winter>><<person1>>"应该是花了大价钱锻造的,"温特说着,将那顶王冠举到了<<his>>的额前,"一个小国的君主可能戴过它。大概是在上面的宝石被撬出来之前。难道那个时候金属还没那么值钱吗?有太多的问题无从解答。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquewhitecrystal")>> <<run $museumAntiqueJournalHints.delete("antiquewhitecrystal")>> <</if>> <<npc Winter>><<person1>>"你总是能找到奇特的东西," 温特说道,望进了水晶深处。"里面有文字,不知是怎么刻进去的。如果它并非如此古老的话,我就会把它当作是件现代艺术品了。" 微弱的辉光闪烁其中。 <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiqueminesign")>> <<run $museumAntiqueJournalHints.delete("antiqueminesign")>> <</if>> <<npc Winter>><<person1>>"啊,这下好办了," 温特说着,描摹起刻痕来。"我记得贝利矿场关闭前的样子,至少是外围。我的父母警告我不要去,它被认为是不安全的。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiqueobsidiandisc")>> <<run $museumAntiqueJournalHints.delete("antiqueobsidiandisc")>> <</if>> <<npc Winter>><<person1>>“你在海岸边的一个小岛上发现它的?”温特用手指抚摸着箭矢的锋刃,好像想划破皮肤,“不是监狱?我不知道还有其他岛屿。那你可能游得比你以为的要远。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquewoodenmask")>> <<run $museumAntiqueJournalHints.delete("antiquewoodenmask")>> <</if>> <<npc Winter>><<person1>>“这与寺庙壁画上的一些雕刻形状相似,”温特凝视着面具的眼睛说道。“我还以为它们描绘的是天使,现在看来或许是恶魔。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiquetrilobitefossil")>> <<run $museumAntiqueJournalHints.delete("antiquetrilobitefossil")>> <</if>> <<npc Winter>><<person1>>“三叶虫在世界范围内并不罕见,”温特说着,掂了掂手中的化石。“不过,这个变种是挺罕见的。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<effects>> <<set $winterHint to "notGiven">> <<if $museumAntiqueJournalHints.includes("antiqueislandarrow")>> <<run $museumAntiqueJournalHints.delete("antiqueislandarrow")>> <</if>> <<npc Winter>><<person1>>“神殿那边保存着一支,”温特闻着木头说。“他们把它供为遗物。”<<He>>皱起眉头,“箭头上好像有什么东西……抱歉,我需要醒醒脑。" <br><br> <<link [[继续|Museum]]>><<endevent>><</link>> <br>
<<set $outside to 0>> <<museumAntiqueText>> <<npc Winter>><<person1>> 你环顾了一圈博物馆。每个基座上都有一个凹槽,仿佛在等待着特定的某物。 <br><br> <<if $museumAntiques.museumCount is 0>> 博物馆空无一物。 <<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 3>> 博物馆几乎空空如也。 <<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 2>> 博物馆看起来比之前好多了。 <<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 1.5>> 博物馆里的藏品不多不少。 <<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 1.25>> 博物馆里的藏品有很多。 <<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount>> 博物馆里的藏品非常丰富。 <<elseif $museumAntiques.museumCount is $museumAntiques.maxCount>> 每个位置都摆满了藏品。 <</if>> <br><br> <<set _possibleHints to []>> <ul> <<for _labelM, _valueM range $museumAntiques.antiques>> <<switch _valueM>> <<case "museum">><li><<print _museumAntiqueText[_labelM].museum>></li> <<case "stolen">><li><<print _museumAntiqueText[_labelM].stolen>></li> <<case "recovered">><li><<print _museumAntiqueText[_labelM].recovered>></li> <<case "found" "talk">><li>也许你应该把<<print _museumAntiqueText[_labelM].name>>给温特看看。</li> <<case "notFound">><li>空空如也。<<run _possibleHints.push(_labelM)>></li> <</switch>> <</for>> </ul> <<if _possibleHints.length gt 0>> <<if $winterHint is "notGiven">> <<set $winterHint to _possibleHints[random(0,_possibleHints.length - 1)]>> 正当你四下张望时,温特出现了。 <br><br> <<print _museumAntiqueText[$winterHint].hint>> <<if $museumAntiqueJournalHints is undefined>> <<set $museumAntiqueJournalHints to []>> <</if>> <<run $museumAntiqueJournalHints.delete($winterHint)>> <<run $museumAntiqueJournalHints.push($winterHint)>> <br> <</if>> <</if>> <br> <<link [[回到门口|Museum]]>><<endevent>><</link>>
<<widget "museumAntiqueStatus">> <<if _args[0] and _args[1]>> <<if ($museumAntiques.antiques[_args[0]] is "notFound" and _args[1] is "found") or ($museumAntiques.antiques[_args[0]] is "found" and _args[1] is "talk") or ($museumAntiques.antiques[_args[0]] is "talk" and _args[1] is "museum") or _args[1] is "stolen" or _args[1] is "recovered">> <<set $museumAntiques.antiques[_args[0]] to _args[1]>> <<switch _args[1]>> <<case "museum">><<set $museumAntiques.museumCount++>> <<case "stolen">><<set $museumAntiques.stolenCount++>> <<case "recovered">><<set $museumAntiques.recoveredCount++>> <</switch>> <</if>> <</if>> <</widget>> <<widget "museumAntiqueText">> <<if _museumAntiqueText is undefined>> <!--Should not have been converted to a $ variable--> <<unset $museumAntiqueText>> <<set _museumAntiqueText to { "antiquebox":{ hint:`"这是为一个珠宝盒准备的。"温特指向那个空着的基座说道,"当地人过去常将贵重物品存放在华丽的盒子里,这些盒子由镇外最上乘的紫檀木雕刻而成,且用同样上等的象牙作为点缀。 我想它们看起来不像任何在如今这时代里能找到的东西。"<br><br><<He>>转身离开了。"如果你有认真听我的课,也许你就会知道要寻觅的是什么了。"`, museum:"那个象牙盒子就那样放在了基座上。", name:"浸水的象牙盒", journal: `"一个珠宝盒。当地人过去常将贵重物品存放在华丽的盒子里,这些盒子由镇外最上乘的紫檀木雕刻而成,且用同样上等的象牙作为点缀。我想它们看起来不像任何在如今这时代里能找到的东西。如果你有认真听我的课,也许你就会知道要寻觅的是什么了。"` }, "antiquesilverring":{ hint:`"这是为一个简单的银环准备的。"温特指向那个空着的基座说道,"银制品在戒指类的首饰里很常见。它足够坚固,比它的持有者存世的时间还要久,因此常作为陪葬品一起下葬。" <br><br><<He>>转身离开了。"与其他大多数的金属相比,银在水下也能保存得很好。"`, museum:"一个磨损的银戒指正躺在基座顶端的一个红枕头上。", name:"磨损的银戒指", journal: `"一个简单的银环。银制品在戒指类的首饰里很常见。它足够坚固,比它的持有者存世的时间还要久,因此常作为陪葬品一起下葬。与其他大多数的金属相比,银在水下也能保存得很好。"` }, "antiquegoldnecklace":{ hint:`"这是为一条金项链准备的。"温特指向那个空着的基座说道,"那些上流社会的人们常佩戴着它。"<br><br><<He>>转身离开了。"而且你知道么?黄金永不生锈。你可以把它泡在水里,直到时间的尽头。"`, museum:"一条精美的金项链正躺在基座顶端的一个红枕头上。", name:"精美的金项链", journal: `"一条金项链,这会是一个相当难得的发现。那些上流社会的人们常佩戴着它。而且你知道么?黄金永不生锈。你可以把它泡在水里,直到时间的尽头。"` }, "antiqueivorynecklace":{ hint:`"我不确定这个东西到底存不存在,但还是为它留了个位置。"温特指向那个空着的基座说道,"有首古老的诗歌提到了类似的事物。'巨兽长牙,剥离其蛮。星辉蔚蓝,夜色墨染。琢就绝伦,光泽璀璨。无暇浮华,敛彩孑然。封之锁之,战栗不止。忽之忘之,虫鱼摧之。遗之弃之,涟漪噬食。遗之弃之,汝来……'"<<he>>回过身,轻轻刮了一下你的鼻子。"寻之。"<br><br><<He>>转身离开了。"这样贵重的东西,应该会有些更普通的首饰散落在它周围。总而言之,祝你好运。"`, museum:"象牙项链的位置是空的,因为它被取走了。", name:"无暇的象牙项链", journal: `"一条象牙项链。我不确定这个东西到底存不存在。有首古老的诗歌提到了类似的事物。'巨兽长牙,剥离其蛮。星辉蔚蓝,夜色墨染。琢就绝伦,光泽璀璨。无暇浮华,敛彩孑然。封之锁之,战栗不止。忽之忘之,虫鱼摧之。遗之弃之,涟漪噬食。遗之弃之,汝来……'寻之。这样贵重的东西,应该会有些更普通的首饰散落在它周围。总而言之,祝你好运。"` }, "antiquecrystal":{ hint:`"我曾接到一个电话,就是关于这一件的。"温特指向那个空着的基座说道,"一块粉色的、经过雕刻的小水晶。"<br><br><<He>>转身离开了。"那个打电话的人提到过在下水道里丢了东西。"`, museum:"那块唤醒水晶正躺在基座顶端的一个红枕头上。", name:"粉红水晶", journal: `"一块粉色的、经过雕刻的小水晶,我曾接到一个关于它的电话。那个打电话的人提到过在下水道里丢了东西。"` }, "antiquehorn":{ hint:`"这是为某种狩猎战利品准备的,"温特指向那个空着的基座说道,"一只被镂空的角。老镇的猎人们钟爱着他们的战利品。"<br><br><<He>>转身离开了。"遗憾的是,大部分老镇遗址都被掩埋起来了。"`, museum:"狩猎号角正躺在基座顶端的一个红枕头上。", name:"狩猎号角", journal: `"这是某种狩猎战利品,一只被镂空的角。老镇的猎人们钟爱着他们的战利品。遗憾的是,大部分老镇遗址都被掩埋起来了。"`, }, "antiquewatch":{ hint:`"老手表一般都会失去其实用价值。"温特指向那个空着的基座说道,"所以你会感到惊讶的,一块简简单单的手表却有着如此重大的价值。"<br><br><<He>>转身离开了。"有时它们甚至会被锁在专属的保险箱当中,配着一个开锁计时器。"`, museum:"那条老旧手表被放置在基座上的一个特制盒子里。", name:"老旧手表", journal: `"某种古老的手表,你会感到惊讶的,一块简简单单的手表却有着如此重大的价值。有时它们甚至会被锁在专属的保险箱当中,配着一个开锁计时器。"` }, "antiquedildo":{ hint:`"姑且可以称其为医疗用具,这是为它准备的位置。"温特指向那个空着的基座说道,"早已过时,而且基本都不太卫生。"<br><br><<He>>转身离开了。"说起不卫生,我经常听闻有人失足落进旧下水道里。"`, museum:"那个奇怪的医疗用具被放置在基座上。", name:"奇怪的医疗用具", journal: `"一个'医疗用具'。早已过时,而且基本都不太卫生。说起不卫生,我经常听闻有人失足落进旧下水道里。"` }, "antiquecandlestick":{ hint:`"一根不起眼的蜡烛,却成了一个贵族家族权力的象征。这是留给它的位置。"温特指向那个空着的基座说道,"鉴于它们的数量之多,肯定还有些留在了这附近。"<br><br><<He>>转身离开了。"最可能会在旧下水道里找到一根。"`, museum:"那根贵族长烛被放置在墙上的壁式烛台中。", name:"贵族长烛", journal: `"一根不起眼的蜡烛,却成了一个贵族家族权力的象征。鉴于它们的数量之多,肯定还有些留在了这附近。最可能会在旧下水道里找到一根。"`, }, "antiqueforestarrow":{ hint:`"这是给一个箭头留的位置。没什么特别。"温特指向那个空着的基座说道,"只是个小玩意儿,不过能有一个拿来展出的话总还是有价值的。"<br><br><<He>>转身离开了。"它们随处可见,就在镇外的森林里。"`, museum:"那个苔藓遍布的箭头正躺在基座顶端的一个绿枕头上。", name:"苔藓遍布的森林箭头", journal: `"一个箭头。只是个平平无奇的小玩意儿,不过能有一个拿来展出的话总还是有价值的。它们随处可见,就在镇外的森林里。"` }, "antiqueforestdagger":{ hint:`"这是为一把古老的武器准备的,"温特指向那个空着的基座说道,"它很可能被深埋在泥土之下,而且是埋在了一个离镇子很远的地方。"<br><br><<He>>转身离开了。"在外面要注意脚下,说不定会有所收获。"`, museum:"那个锈迹斑斑的森林匕首正躺在基座顶端的一个绿枕头上。", name:"锈迹斑斑的森林匕首", journal: `"一把古老的武器,它很可能被深埋在泥土之下,而且是埋在了一个离镇子很远的地方。在外面要注意脚下,说不定会有所收获。"`, }, "antiqueforestgem":{ hint:`"你的一个同班同学告诉了我关于这东西的事情,"温特指向那个空着的基座说道,"那人编了个关于一颗碧绿宝石的故事,说宝石上变幻莫测的花纹让人感到异常平静。如果这个故事确实是真的,把它带来给我,你会得到丰厚的奖励。"<br><br><<He>>转身离开了。"过去倒是有人在森林深处开采过类似的宝石。"`, museum:"那颗流光溢彩的森林宝石正躺在基座顶端的一个绿枕头上。", name:"流光溢彩的森林宝石", journal: `"你的一个同班同学告诉了我关于这东西的事情,那人编了个关于一颗碧绿宝石的故事,说宝石上变幻莫测的花纹让人感到异常平静。如果这个故事确实是真的,把它带来给我,你会得到丰厚的奖励。过去倒是有人在森林深处开采过类似的宝石。"` }, "antiquesilverbrooch":{ hint:`"我有点搞不明白。"温特指向那个空着的基座说道,"这是为一枚纯银饰针准备的位置。这样的东西应该很常见才对。它的设计在几个年代前都还很流行。"<br><br><<He>>转身离开了。"它很可能被藏在某个阁楼的什么地方。叛逆期的孩子们肯定会在乱翻父母的旧物时发现那么一个。"`, museum:"那枚银饰针被放置在基座上。", name:"银饰针", journal: `"一枚由纯银制成的饰针。这样的东西应该很常见才对。它的设计在几个年代前都还很流行,很可能被藏在某个阁楼的什么地方。叛逆期的孩子们肯定会在乱翻父母的旧物时发现那么一个。"` }, "antiquetrashcup":{ hint:`"真不好意思,"温特指向那个空着的基座说道,"不过这是为一个简简单单的酒杯准备的位置。这些酒杯在一个世纪前很常见。没有谁会想着把它们留在身边。"<br><br><<He>>转身离开了。"大多数人单纯是把它们像扔垃圾一样扔掉了。"`, museum:"那个被遗弃的酒杯被放置在基座上。", name:"被遗弃的酒杯", journal: `"一个简单的酒杯。这些酒杯在一个世纪前很常见。没有谁会想着把它们留在身边。大多数人单纯是把它们像扔垃圾一样扔掉了。"`, }, "antiquetrashburner":{ hint:`"这是为用于宗教仪式的一个香薰炉准备的。"温特指向那个空着的基座说道,"在神殿里还放着一些。虽然我是不觉得你能随手带走一个。"<br><br><<He>>转身离开了。"他们不久前才丢掉了一批。我怀疑都是使用过度被烧坏了的。"`, museum:"那个香熏炉被放置在基座上。看起来最近有被清理过,重新派上了用场。", name:"香熏炉", journal: `"一个用于宗教仪式的香薰炉。在神殿里还放着一些。虽然我是不觉得你能随手带走一个。他们不久前才丢掉了一批。我怀疑都是使用过度被烧坏了的。"` }, "antiquebrassstatuette":{ hint:`"这是为一尊由黄铜所铸、充满异国情调的小雕像准备的。这些独特的小雕像从未在这一代出产过。"温特指向那个空着的基座说道,"确实很古老。对于把它带到镇上来的那个人而言,这应该是种精神寄托。"<br><br><<He>>转身离开了。"相信你只要搜遍那些宗教场所就能找到这样的东西。"`, museum:"被遗忘的黄铜小雕像被放置在基座上。", name:"被遗忘的黄铜小雕像", journal: `"一尊充满异国情调的小雕像,由黄铜所铸。这些独特的小雕像从未在这一代出产过,确实很古老。对于把它带到镇上来的那个人而言,这应该是种精神寄托。相信你只要搜遍那些宗教场所就能找到这样的东西。"`, }, "antiquegoldchastitybelt":{ hint:`"我对这个东西特别感兴趣。"温特指向那个空着的基座说道,"古时候的女祭司们在仪式上会穿戴特殊的……护具。比神殿如今在提供的那些质量更高。然而,我想它可能并不仅仅是起保护作用。"<br><br><<He>>转身离开了。"翻译过的文献中多次出现了'镀金'一词。让我想起于圣湖中洗涤不洁圣物的故事。"`, museum:"金质贞操带被围在一个塑料女模特身上。", name:"金质贞操带", journal: `"古时候的女祭司们在仪式上会穿戴特殊的……护具。比神殿如今在提供的那些质量更高。然而,我想它可能并不仅仅是起保护作用。翻译过的文献中多次出现了'镀金'一词。让我想起于圣湖中洗涤不洁圣物的故事。"` }, "antiquecoppercompass":{ hint:`"这是为一个铜质指南针准备的,"温特指向那个空着的基座说道,"在那个年代打造了很多这样的东西,它们频繁地起着作用。"<br><br><<He>>转身离开了。"我听说曾有一个被冲到了海滩上。一定还有更多指南针失落于海中。"`, museum:"铜质指南针被放置在基座上。理所当然的,它的指针指向了北方。", name:"铜质指南针", journal: `"一个铜质指南针。在那个年代打造了很多这样的东西,它们频繁地起着作用。我听说曾有一个被冲到了海滩上。一定还有更多指南针失落于海中。"` }, "antiquegrenade":{ hint:`"这是为某个战争时期留存下来的东西准备的,"温特指向那个空着的基座说道,"一个从未能派上用场的东西。"<br><br> <<He>>转身离开了。"乡村的人们有时会发现战争遗物,并把它们收作私藏。"`, museum:"那枚手榴弹被放置在基座上。你觉得那是枚哑弹。", name:"老旧手榴弹", journal: `"战争时期留存下来的某物。一个从未能派上用场的东西。乡村的人们有时会发现战争遗物,并把它们收作私藏。"` }, "antiquestonetalisman":{ hint:`"这是为一条古老的神圣项链准备的,"温特指向那个空着的基座说道,"在那些远离小镇的地区,应该有什么仪式会用到它。"<br><br> <<He>>转身离开了。"恐怕我也不是很确定去哪儿才能找到一条。也许是某个人迹罕至的地方。"`, museum:"那条石制护身符被放置在基座上。", name:"石质护身符", journal: `"一条古老的神圣项链,在那些远离小镇的地区,应该有什么仪式会用到它。恐怕我也不是很确定去哪儿才能找到一条。也许是某个人迹罕至的地方。"`, }, "antiquesilvermask":{ hint:`"这是为某件奇特的东西准备的,"温特指向那个空着的基座说道,"一件古老的宗教服饰,也可能是珠宝。"<br><br><<He>>转身离开了。"不知道该从哪儿找起。也许你搜寻别的东西时会顺带发现一个。"`, museum:"那个银质面具被挂在墙上。", name:"银质面具", journal: `"一件奇特的东西,像是一件古老的宗教服饰。也可能是珠宝。不知道该从哪儿找起。也许你搜寻别的东西时会顺带发现一个。"` }, "antiquediamond":{ hint:`"这是为一颗宝石准备的。"温特指向那个空着的基座说道,"或者说一颗钻石。"<br><br> <<He>>转身离开了。"走私者们曾贩运类似的东西到过镇上。那是很久以前的事情了。"`, museum:"那颗钻石正躺在一个枕头上面。", name:"钻石", journal: `"一颗珠宝,或者说钻石。走私者们曾贩运类似的东西到过镇上。那是很久以前的事情了。"` }, "antiquesilvercompass":{ hint:`"这是为一个指南针准备的,"温特指向那个空着的基座说道,"并非随随便便哪个指南针而已。是有身份的人才用的那种。"<br><br> <<He>>转身离开了。"这是不会被交至他手的东西。至少不会是出于自愿。"`, museum:"那个银质指南针被放置在基座上。", name:"银质指南针", journal:`"一个指南针,但并非随随便便哪个指南针而已。是有身份的人才用的那种。这是不会被交至他手的东西。至少不会是出于自愿。"` }, "antiquesilverdagger":{ hint:`"这是为一件装饰性武器准备的。"温特指向那个空着的基座说道,"它不适用于真正的战斗,而是作为一种佩饰被随身携带。"<br><br> <<He>>转身离开了。"曾经的水手们就佩戴着这些东西。"`, museum:"那把银质匕首被挂在墙上。", name:"银质匕首", journal: `"一件装饰性武器。它不适用于真正的战斗,而是作为一种佩饰被随身携带。曾经的水手们就佩戴着这些东西。"` }, "antiquerustedcutlass":{ hint:`"这是为一把弯刀准备的,"温特指向那个空着的基座说道,"生锈的也行。"<br><br> <<He>>转身离开了。"弯刀曾是水手们最常用的武器。如果在他们的老去处那儿都没藏着一些的话,我反而会感到惊讶的。"`, museum:"那把锈迹斑斑的弯刀被挂在墙上。", name:"锈迹斑斑的弯刀", journal: `"一把弯刀,哪怕是生锈的也可以了。弯刀曾是水手们最常用的武器。如果在他们的老去处那儿都没藏着一些的话,我反而会感到惊讶的。"` }, "antiquecutlass":{ hint:`"这是为一把弯刀准备的,"温特指向那个空着的基座说道,"一件保存完好的样品。我所见过的无一例外全都又锈又破。"<br><br> <<He>>转身离开了。"上千把弯刀曾渡过这个镇子。一定会有一把完完整整地留存了下来的。"`, museum:"那把弯刀被挂在墙上。", name:"弯刀", journal: `"一把弯刀,最好是一件保存完好的样品。我所见过的无一例外全都又锈又破。上千把弯刀曾渡过这个镇子。一定会有一把完完整整地留存了下来的。"`, }, "antiqueleathermap":{ hint:`"这是为一张海盗藏宝图准备的。"温特指向那个空着的基座说道,"传说海盗们将宝藏埋藏在了附近乡间的某处。"<br><br> <<He>>转身离开了。"听起来很牵强,但海盗和走私者们确实使用一条秘密通道进出过镇子。说不定他们的一些东西还留在那里。"`, museum:"那张皮革地图被平铺在墙上。", name:"皮质地图", journal: `"一张海盗藏宝图,传说海盗们将宝藏埋藏在了附近乡间的某处。听起来很牵强,但海盗和走私者们确实使用一条秘密通道进出过镇子。说不定他们的一些东西还留在那里。"` }, "antiquebell":{ hint:`"这是为一个铃铛准备的,"温特指向那个空着的基座说道,"古老宗教的一件遗物。独一无二。他们曾经把它存放在神殿里,但还是遭了贼。" <br><br> <<He>>转身离开了。"从那之后就再没人见过了。我很惊讶它没有出现在其他地方的博物馆里。"`, museum:"一块薄布披在了铃铛的基座上,掩盖了其下的那个物件。", stolen:"铃铛的基座是空的,只留下了温特的一张纸条,为无法按期展示之类的事情道着歉。", recovered:"", name:"余音缭绕的铃铛", journal: `"一个铃铛。古老宗教的一件遗物。独一无二。他们曾经把它存放在神殿里,但还是遭了贼。从那之后就再没人见过了。我很惊讶它没有出现在其他地方的博物馆里。"` }, "antiquebullet":{ hint:`"这是为一颗子弹准备的,"温特指向那个空着的基座说道,"是战争时期遗留下来的。那时候经常会用实弹来练习。漫步者们偶尔能捡到一些。"<br><br> <<He>>转身离开了。"他们曾在荒原上训练志愿兵。"`, museum:"那枚子弹被放置在基座上。", name:"子弹", journal: `"一颗战争时期遗留下来的子弹。那时候经常会用实弹来练习。漫步者们偶尔能捡到一些。他们曾在荒原上训练志愿兵。"`, }, "antiqueshell":{ hint:`"这是为一枚炮弹准备的," 温特指向那个空着的基座说道,"战争时期遗留下来的产物,里面的火药大概已经被卖到了黑市上。"<br><br> <<He>>转身离开了。"以前他们会在荒原上进行实弹练习。"`, museum:"那枚炮弹被放置在基座上。", name:"炮弹", journal: `"一枚战争时期遗留下来的炮弹。里面的火药大概已经被卖到了黑市上。以前他们会在荒原上进行实弹练习。"`, }, "antiquegoldring":{ hint:`"这是为一个金戒指准备的,"温特指向那个空着的基座说道,"过去贵族们都会戴着的小物件。"<br><br> <<He>>转身离开了。"它应该在一个人迹罕至的地方。或许已深埋地下了。"`, museum:"那枚金戒指被放置在基座上。", name:"金戒指", journal: `"一个古老的金戒指,过去贵族们都会戴着的小物件。它应该在一个人迹罕至的地方。或许已深埋地下了。"` }, "antiquegoldbrooch":{ hint:`"这是为一枚古老的金饰针准备的,"温特指向那个空着的基座说道,"我怀疑是当地的贵族把它藏了起来。"<br><br><<He>>转身离开了。"他们自然不会让我这样的人进屋检查的。"`, museum:"那枚金饰针被放置在基座上。", name:"金饰针", journal: `"一枚古老的金饰针,被当地的贵族藏了起来。很可能就在某户有钱人家中。"` }, "antiquecoralring":{ hint:`"这是为一枚古老的珊瑚戒指准备的,"温特指向那个空着的基座说道,"当地一个海盗团的团长就戴过这样一枚。"<br><br> <<He>>转身离开了。"据说那个海盗的后人至今仍保留着它,但最好还是别惹祸上身了。"`, museum:"那枚珊瑚戒指被放置在基座上。", name:"珊瑚戒指", journal: `"一枚古老的珊瑚戒指,曾经属于一个海盗团长。很可能失落在了海上。"` }, "antiquehourglass":{ hint:`"这是为一个古老的沙漏准备的,"温特指向那个空着的基座说道,"嗯,理论上是挺古老的。而对于古老这个词的定义可谓是众说纷纭。"<br><br> <<He>>转身离开了。"它最近才被提及,我想它肯定落入了坏人之手。"`, museum:"那个刻有铭文的沙漏被放置在基座上。", name:"铭文沙漏", journal: `"一个古老的沙漏,尽管有多古老这一点还有待商榷。它现在很可能落入了坏人之手。"` }, "antiquecoppercoin":{ hint:`"这是为一枚铜币准备的,"温特指向那个空着的基座说道,"曾经有很多铜币被铸造出来,但留存至今的却少之又少。"<br><br><<He>>转身离开了。"如果还有任何剩下的,也都已被深深埋藏了吧。"`, museum:"一枚铜币摆放在那里以供展览。", name:"铜币", journal: `"一枚古老的铜币。很可能被深埋在地下。"` }, "antiquesilvercoin":{ hint:`"这是为一枚银币准备的,"温特指向那个空着的基座说道,"它们有时作为陪葬品从古墓中被发掘。"<br><br> <<He>>转身离开了。"那些暴露在外的则很少能留存下来。"`, museum:"一枚银币摆放在那里以供展览。", name:"银币", journal: `"一枚古老的银币。很可能被深埋在地下。"` }, "antiquegoldcoin":{ hint:`"这是为一枚金币准备的,"温特指向那个空着的基座说道,"按照当地的习俗,很可能伴随它那富有的主人一同长眠地底了。"<br><br> <<He>>转身离开了。"我可没说指望你去盗墓!"`, museum:"一枚金币摆放在那里以供展览。", name:"金币", journal: `"一枚古老的金币。很可能被深埋在地下。"` }, "antiquesilverblade":{ hint:`"这是为一把银质长刀准备的,"温特指向那个空着的基座说道,"它需要处于一个能避风遮雨的环境之中。"<br><br> <<He>>转身离开了。"也许是被埋起来了吧。"`, museum:"那把银质长刀被放置在基座上。", name:"银质长刀", journal: `"一把银质长刀。很可能被深埋在地下。"` }, "antiqueivorystatuette":{ hint:`"这是为一个象牙小雕像准备的,"温特指向那个空着的基座说道,"一件独特的宗教艺术品。"<br><br> <<He>>转身离开了。"如果它真的存在的话。那些司祭们似乎对此深信不疑。它大概会是在一个深邃,黑暗、一个人人都望而却步的地方。"`, museum:"那尊象牙小雕像被放置在基座上。", name:"象牙雕像", journal: `"一尊古老的象牙小雕像。很可能被深埋在地下。"` }, "antiquestrangefetish":{ hint:`"这是为一尊古怪的神像准备的," 温特指向那个空的基座继续说道。"它来自目前已知最早的定居点。"<br><br> <<He>>在转身离开前继续说道: "它会在一个上古之地。"`, museum:"那尊古怪的神像被放置在基座上。", name:"古怪的神像", journal: `"一尊古老又奇怪的神像,很可能被深埋在地下。"` }, "antiquesilvergoblet":{ hint:`"这是为一个银质高脚杯准备的,"温特指向那个空着的基座说道,"它一定是被锁在什么地方了。"<br><br> <<He>>转身离开了。"银器一直都很贵重,所以它必然是在一个无人会踏足的地方。"`, museum:"那个银质高脚杯被放置在基座上。", name:"银质高脚杯", journal: `"一个古老的银质高脚杯。很可能被深埋在地下。"` }, "antiquesilvercrown":{ hint:`"这是为一顶银质王冠准备的,"温特指向那个空着的基座说道,"一件独特的物品。"<br><br> <<He>>转身离开了。"很可能与它的主人一同长眠了。"`, museum:"那顶银质王冠被放置在基座上。", name:"银质胸针", journal: `"一顶古老的银质王冠。很可能被深埋在地下。"` }, "antiquewhitecrystal":{ hint:`"这是为一块白水晶准备的,"温特指向那个空着的基座说道,"我曾接到过一个关于它的电话。"<br><br> <<He>>转身离开了。"它被遗失在了森林里,就在老教堂墓地的附近。"`, museum:"那块白水晶被放置在基座上。", name:"白色水晶", journal: `"一块古老的白水晶。很可能被深埋在地下。"` }, "antiqueminesign":{ hint:`"一个金属标志,"温特指向那个空着的基座说道,"它曾挂在一个矿井前。"<br><br> <<He>>转身离开了。"矿井被关闭后它就被扔掉了。"`, museum:"贝利标志被放置在一个垫子上。", name:"贝利标志", journal: `"一个老矿井的标志。是在几年前被丢弃的。"` }, "antiqueobsidiandisc":{ hint:`温特指着一个空基座道:“这是为黑曜石圆盘准备的,它曾挂在矿井前。”<br><br> <<He>>转身离开。“矿井关闭时,它被遗弃了。”`, museum:"黑曜石圆盘被安置在基座上。", name:"", journal: `"一个老矿井的标志。是在几年前被丢弃的。"` }, "antiquewoodenmask":{ hint:`“这是为木制面具准备的,”温特指着一个空基座说,“几个世纪前的本地人会佩戴。目前在海岸上发现了一件。”<br><br> <<He>>转身离去,“但早已腐朽不堪。”`, museum:"木制面具放在一个基座上。", name:"", journal: `"古代人佩戴的木制面具。"` }, "antiquetrilobitefossil":{ hint:`“为三叶虫化石留的,”温特一边说,一边指了指一个空基座,“不是随便什么三叶虫。本地有一种独特的大型三叶虫变种,但一直搞不到好的标本。”<br><br> <<He>>转身离去,“它们应该在某个与世隔绝的地方。”`, museum:"三叶虫化石安置在基座上。", name:"", journal: `"三叶虫化石,超稀有的那种。"` }, "antiqueislandarrow":{ hint:`“为古代箭留的,”温特指着一个空基座道,“古代人用的箭,完全由木头打造。”<br><br><<He>>转身离开。“我已经不太指望能收集到它们,说不定已经几个世纪前就已经全烂掉了。”`, museum:"海岛之箭安置在基座上。", name:"", journal: `"古代人使用的箭。"` } }>> <</if>> <</widget>> <<widget "updateMuseumAntiques">> <<if $museumAntiques is undefined>> <<set $museumAntiques to { antiques:{ "antiquebox":"notFound", "antiquesilverring":"notFound", "antiquegoldnecklace":"notFound", "antiqueivorynecklace":"notFound", "antiquecrystal":"notFound", "antiquehorn":"notFound", "antiquewatch":"notFound", "antiquedildo":"notFound", "antiquecandlestick":"notFound", "antiqueforestarrow":"notFound", "antiqueforestdagger":"notFound", "antiqueforestgem":"notFound", "antiquesilverbrooch":"notFound", "antiquetrashcup":"notFound", "antiquetrashburner":"notFound", "antiquebrassstatuette":"notFound", "antiquegoldchastitybelt":"notFound", "antiquecoppercompass":"notFound", "antiquegrenade":"notFound", "antiquestonetalisman":"notFound", "antiquesilvermask":"notFound", "antiquediamond":"notFound", "antiquesilvercompass":"notFound", "antiquesilverdagger":"notFound", "antiquerustedcutlass":"notFound", "antiquecutlass":"notFound", "antiqueleathermap":"notFound", "antiquebell":"notFound", "antiquebullet":"notFound", "antiqueshell":"notFound", "antiquegoldring":"notFound", "antiquegoldbrooch":"notFound", "antiquecoralring":"notFound", "antiquehourglass":"notFound", "antiquecoppercoin":"notFound", "antiquesilvercoin":"notFound", "antiquegoldcoin":"notFound", "antiquesilverblade":"notFound", "antiqueivorystatuette":"notFound", "antiquestrangefetish":"notFound", "antiquesilvergoblet":"notFound", "antiquesilvercrown":"notFound", "antiquewhitecrystal":"notFound", "antiqueminesign":"notFound", "antiqueobsidiandisc":"notFound", "antiquewoodenmask":"notFound", "antiquetrilobitefossil":"notFound", "antiqueislandarrow":"notFound" }, museumCount:0 }>> <<for _labelM, _valueM range $museumAntiques.antiques>> <<print '<<if $'+_labelM+' isnot undefined>>'+ '<<set $museumAntiques.antiques.'+_labelM+' to $'+_labelM+'>>'+ '<</if>>'>> <<if $museumAntiques.antiques[_labelM] is "museum" or $museumAntiques.antiques[_labelM] is "stolen" or $museumAntiques.antiques[_labelM] is "recovered">> <<set $museumAntiques.museumCount++>> <</if>> <</for>> <</if>> <<if $winterHint is undefined>> <<set $winterHint to "notGiven">> <</if>> <<if $bell_stolen is 1>> <<unset $bell_stolen>> <<museumAntiqueStatus "antiquebell" "stolen">> <</if>> <<if $museumAntiques.stolenCount is undefined>> <<set $museumAntiques.stolenCount to 0>> <<set $museumAntiques.recoveredCount to 0>> <</if>> <<if $museumAntiques.antiques.antiquecoppercompass is undefined>> <<set $museumAntiques.antiques.antiquecoppercompass to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquegrenade is undefined>> <<set $museumAntiques.antiques.antiquegrenade to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquestonetalisman is undefined>> <<set $museumAntiques.antiques.antiquestonetalisman to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquesilvermask is undefined>> <<set $museumAntiques.antiques.antiquesilvermask to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquediamond is undefined>> <<set $museumAntiques.antiques.antiquediamond to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquesilvercompass is undefined>> <<set $museumAntiques.antiques.antiquesilvercompass to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquesilverdagger is undefined>> <<set $museumAntiques.antiques.antiquesilverdagger to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquerustedcutlass is undefined>> <<set $museumAntiques.antiques.antiquerustedcutlass to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquecutlass is undefined>> <<set $museumAntiques.antiques.antiquecutlass to "notFound">> <</if>> <<if $museumAntiques.antiques.antiqueleathermap is undefined>> <<set $museumAntiques.antiques.antiqueleathermap to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquebell is undefined>> <<set $museumAntiques.antiques.antiquebell to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquebullet is undefined>> <<set $museumAntiques.antiques.antiquebullet to "notFound">> <</if>> <<if $museumAntiques.antiques.antiqueshell is undefined>> <<set $museumAntiques.antiques.antiqueshell to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquegoldring is undefined>> <<set $museumAntiques.antiques.antiquegoldring to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquegoldbrooch is undefined>> <<set $museumAntiques.antiques.antiquegoldbrooch to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquecoralring is undefined>> <<set $museumAntiques.antiques.antiquecoralring to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquehourglass is undefined>> <<set $museumAntiques.antiques.antiquehourglass to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquecoppercoin is undefined>> <<set $museumAntiques.antiques.antiquecoppercoin to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquesilvercoin is undefined>> <<set $museumAntiques.antiques.antiquesilvercoin to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquegoldcoin is undefined>> <<set $museumAntiques.antiques.antiquegoldcoin to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquesilverblade is undefined>> <<set $museumAntiques.antiques.antiquesilverblade to "notFound">> <</if>> <<if $museumAntiques.antiques.antiqueivorystatuette is undefined>> <<set $museumAntiques.antiques.antiqueivorystatuette to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquestrangefetish is undefined>> <<set $museumAntiques.antiques.antiquestrangefetish to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquesilvergoblet is undefined>> <<set $museumAntiques.antiques.antiquesilvergoblet to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquesilvercrown is undefined>> <<set $museumAntiques.antiques.antiquesilvercrown to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquewhitecrystal is undefined>> <<set $museumAntiques.antiques.antiquewhitecrystal to "notFound">> <</if>> <<if $museumAntiques.antiques.antiqueminesign is undefined>> <<set $museumAntiques.antiques.antiqueminesign to "notFound">> <</if>> <<if $museumAntiques.antiques.antiqueobsidiandisc is undefined>> <<set $museumAntiques.antiques.antiqueobsidiandisc to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquewoodenmask is undefined>> <<set $museumAntiques.antiques.antiquewoodenmask to "notFound">> <</if>> <<if $museumAntiques.antiques.antiquetrilobitefossil is undefined>> <<set $museumAntiques.antiques.antiquetrilobitefossil to "notFound">> <</if>> <<if $museumAntiques.antiques.antiqueislandarrow is undefined>> <<set $museumAntiques.antiques.antiqueislandarrow to "notFound">> <</if>> /*Should be the last to always run*/ <<set $museumAntiques.maxCount to Object.keys($museumAntiques.antiques).length>> <</widget>>
<<location "office_building">><<effects>> <<if Time.hour gte 6 and Time.hour lte 21>> 你正待在临时工任务发放处,其他的临时工们正在接受和执行各种任务。 <br><br> <<assignmenticon>><<link [[接受任务|Office Assignment Start]]>><</link>> <br> <<couchicon>><<link [[在休息室休息 (0:10)|Office Agency Break]]>><<stress -3>><<tiredness -3>><<pass 10>><</link>><<ltiredness>><<lstress>> <br> <<officeicon>><<link [[$per_npc.manager.name + "的办公室"|Office Agency Manager]]>><</link>> <<else>> 临时工任务发放处的门锁了起来,门上有一个牌子,上面写着"早上<<ampm 6>>开门"。 <</if>> <br><br> <<getouticon>><<link [[回大厅 (0:01)|Office Lobby]]>><<pass 1>><</link>>
<<effects>> <<if $managerVisit is Time.hour>> 你暂时不应该再去打扰<<office_manager>>了。 <br><br> <<link [[离开|Office Agency]]>><</link>> <<else>> <<rng>> <<set $managerVisit to Time.hour>> <<generateManager>><<person1>> <<if ($rng gte 20 + $managerLove) and Time.hour is 21>> <<set $phase to 0>> 你轻手轻脚地打开<<office_manager>>的办公室门,并小心翼翼地避免打扰到<<him>>。 <br> 灯光有些暗,同时你还听到房间里传来轻轻的呻吟声,出于好奇,你停下来偷看里面,你看到那个<<office_manager>>正靠在<<his>>的椅子上。<span class="lewd"><<He>>似乎在自慰!?</span> <br><br> <<link [[继续看|Office Agency Manager Masturbation]]>><</link>><<promiscuous1>> <br> <<link [[离开|Office Agency]]>><<endevent>><</link>> <<elseif $rng gte 90>> 你轻手轻脚地打开<<office_manager>>的办公室门,并小心翼翼地避免打扰到<<him>>。 <br> <<office_manager>>突然从<<his>>的座位上站起来。<<He>>看起来很慌张。"哦,你好。我只是在处理一封令人沮丧的邮件。我现在有点忙。请稍后再来。" <br><br> <<if isPubfameTaskAccepted("office")>> <<link [[给信|Office Agency Manager Letter]]>><</link>> <br> <</if>> <<link [[离开|Office Agency]]>><<endevent>><</link>> <<elseif $rng gte 80>> 你轻手轻脚地打开<<office_manager>>的办公室门,并小心翼翼地避免打扰到<<him>>。 <br> <<office_manager>>正在打电话,生气地和某人说话。<<generate2>><<person2>>"他们猥亵了<<him>>!我不管他们付多少钱,我们不能让他们继续这样对待我们的工人!" <br> 谈话似乎很严肃,所以你决定离开。 <br><br> <<link [[离开|Office Agency]]>><<endevent>><</link>> <<elseif $rng gte 60>> 你轻手轻脚地打开<<office_manager>>的办公室门,并小心翼翼地避免打扰到<<him>>。 <br> "哦,是你。进来吧。"<<He>>站起来,示意你坐下。 <br> <<office_manager>>问你关于工作和学校的事情。你和<<him>>聊天,告诉<<him>>事情进展如何。<<His>>的电话响了,<<he>>礼貌地让你离开。 <br><br> <<if isPubfameTaskAccepted("office")>> <<link [[给信|Office Agency Manager Letter]]>><</link>> <br> <</if>> <<link [[离开|Office Agency]]>><<endevent>><</link>> <<else>> <<office_manager>>的门是锁着的。门上有张纸条写着"马上回来!" <br><br> <<if isPubfameTaskAccepted("office")>> <<link [[把信塞到门下面|Office Agency Manager Letter Door]]>><</link>> <br> <</if>> <<link [[离开|Office Agency]]>><<endevent>><</link>> <</if>> <</if>>
<<effects>> <<rng>> <<if $arousal gte $arousalmax>> <<orgasm>> <br> <<office_manager>>抬起头,被你高潮的声音吓了一跳。<<He>>跳起来,给<<his>>自己拉上衣服。 <br> "有人吗?"<<office_manager>>紧张地问。 <br><br> <<link [[露面|Office Agency Manager Masturbation Reveal]]>><</link>> <br> <<link [[跑|Office Agency Manager Masturbation Run]]>><</link>> <<elseif $rng gte 75 - $phase>> <<office_manager>>抬起头,注意到你正从门里偷看。<<He>>喘着气,<<he>>跳起来,给<<his>>自己拉上衣服。 <br> "有人吗?"<<office_manager>>紧张地问。 <br><br> <<link [[露面|Office Agency Manager Masturbation Reveal]]>><</link>> <br> <<link [[跑|Office Agency Manager Masturbation Run]]>><</link>> <<else>> <<if $phase is 0>> 你决定观看,因为<<office_manager>>还没有注意到你。你低头看了看桌子下面,<<his>>的裤子束在膝盖上。 <br> <<if $per_npc.manager.penis is "none">> <<office_manager>>的手被塞进<<his>>的紧身裤里。裆部有一个小湿点。 <<else>> <<office_manager>>的<<npcPenis>>从<<his>>的四角裤中凸出来,<<his>>的手搂着头。 <</if>> <<elseif $phase lte 3>> <<if $per_npc.manager.penis is "none">> <<office_manager>>的手在<<his>>的紧身衣里和外面工作,随着液体从<<his>>的阴部滴下,湿点慢慢地增长。 <<else>> <<office_manager>>用<<his>>的拇指和食指摩擦并挤压<<his>>的<<npcPenis>>的头部。 <</if>> <<elseif $phase is 4>> <<if $per_npc.manager.penis is "none">> <<office_manager>>拉下<<his>>的紧身衣到<<his>>的膝盖,踢开<<his>>的鞋子和休闲裤。<<He>>把三根手指塞进<<his>>的阴部,开始用力抽插。 <<else>> <<office_manager>>拉下<<his>>的四角裤到<<his>>的膝盖,踢开<<his>>的鞋子和休闲裤。<<He>>往<<his>>手上吐口水,然后又开始猛快速撸动<<his>>发硬的<<npcPenis>>。 <</if>> <<elseif $phase lte 7>> <<if $per_npc.manager.penis is "none">> <<office_manager>>继续抚摸<<his>>滴着水的阴部,<<his>>穿着长袜的脚趾随着每次插入而卷曲。 <<else>> <<office_manager>>继续用力撸动<<his>>的<<npcPenis>>,先走汁开始从龟头冒出来。 <</if>> <<else>> <<office_manager>>咬下<<his>>运动上衣的袖子来抑制<<his>>的性高潮。<<His>>强壮的腿锁住并颤抖,因为<<he>>为平衡而战。 <br> <<He>>掏出毛巾擦了擦脸,然后又用毛巾擦了擦裆上的脏东西。<<managerLove 20>> <br><br> <<link [[离开|Office Agency Manager Masturbation End]]>><</link>><<garousal>> <</if>> <<if $phase lte 7>> <br> <<promiscuity1>> <br><br> <<link [[继续看|Office Agency Manager Masturbation]]>><<set $phase++>><</link>><<promiscuous1>> <br> <<link [[停止|Office Agency Manager Masturbation End]]>><</link>> <</if>> <</if>>
<<effects>> 你悄悄地关上门,让<<office_manager>>充分享受自己的隐私。 <br><br> <<endevent>> <<link [[离开|Office Agency]]>><</link>>
<<effects>> 你向<<office_manager>>展示自己。<<embarrassment>>"对不起,我不是故意的。" <<rng>> <br> <<if $rng gte 75>> <<office_manager>>似乎非常沮丧。"我真不敢相信。我为你做了这么多,你却这样对我。请你离开我的办公室。"<<lllove>><<managerLove -20>> <<else>> <<office_manager>>看起来很放松。"没事的。"<<He>>抓起一块布,把<<his>>的手擦干净。"这份工作有时会有压力,我的医生说这是一种释放压力的好方法。" <br> "只要你不告诉任何人,没关系。下次试着敲门好吗?"<<glove>><<managerLove 10>> <br> <<office_manager>>将<<his>>的手放在你的肩膀上,然后带你走出办公室。你可以从<<him>>身上闻到性爱的味道。 <</if>> <br><br> <<link [[离开|Office Agency]]>><<endevent>><</link>>
<<effects>> 你太难为情了,不敢露面。你跑进大厅,往背后偷看。 <br> <<office_manager>>从<<his>>的办公室里伸出头来,环顾四周,<<his>>的脸上露出心烦意乱的神情,最后关门且上了锁。<<llllove>><<managerLove -30>> <br><br> <<link [[大厅|Office Lobby]]>><<endevent>><</link>>
<<effects>> <<if $rng gte 81>> 当你在休息室舒适的椅子上休息时,三个服务员,一个<<generatey1>><<person1>><<person>>,一个<<generatey2>><<person2>><<person>>和一个<<generatey3>><<person3>><<person>>向你走来。 <br> "你坐在我最喜欢的椅子上,"<<person1>><<person>>站在你旁边说。"滚开。" <br><br> <<link [[服从|Office Agency Chair Comply]]>><<stress 6>><</link>><<gstress>> <br> <<link [[拒绝|Office Agency Chair Refuse]]>><</link>> <<else>> <<if $rng gte 71>> <<generatey1>><<person1>>你花时间和一个<<person1>><<person>>聊天。<<He>>抱怨一些客户的辱骂。 <<elseif $rng gte 61>> 一个<<generatey1>><<person1>><<person>>走进休息室,<<he>>分享从秘书那里收到的饼干。 <<elseif $rng gte 51>> <<generatey1>><<person1>> <<if $pronoun is "f">> 一个<<person1>><<person>>跑进休息室,盖着<<his>>的乳房,<<his>>残破的裙子挂在<<his>>的腰上。 <br> "愚蠢的碎纸机把我所有的衣服都吃了!"他们需要摆脱那个怪物。"<<He>>用毛巾裹住<<his>>的胸部,然后冲出去。 <<else>> 一个<<person1>><<person>>跑进休息室,光着膀子,<<his>>残破的裤子挂在<<his>>的腰上。 <br> "愚蠢的碎纸机把我所有的衣服都吃了!"他们需要摆脱那个怪物。"<<He>>把毛巾裹在<<his>>的腰上,然后怒气冲冲地出去了。 <</if>> <<elseif $rng gte 41>> 两个临时工,<<generatey1>><<person1>><<person>>和<<generateyp2>><<person2>><<person>>,进来并开始亲热,不知道你的存在。 <<arousal 600>><<garousal>> <br><br> 几秒钟后,<<person2>><<person>>注意到你,在给<<person2>><<him>>穿衣服之前,拦住了<<person1>><<him>>。两人站起来,害羞地走出客厅。 <<elseif $rng gte 31>> 两个临时工,<<generatey1>><<person1>><<person>>和<<generateyp2>><<person2>><<person>>在走过时争吵。 <br><br> "这不值得,"<<person1>><<person>>说。"楼层越高,每个人就变得越变态。14号那天我被人舔了!" <br> "忽略它就行了,"<<person2>><<person>>回复道。"高层的小费要高得多。" <br> "再多的小费也买不来你我的安全。" <br><br> 他们走到听不见的地方。 <<else>> 你一个人在休息室放松,而其他临时工则在公司办公室进进出出,忙着完成各种任务。 <</if>> <br><br> <<endevent>> <<if Time.hour gte 6 and Time.hour lte 21>> <<link [[接受任务(1:00)|Office Assignment Start]]>><</link>> <br> <<link [[继续休息(0:10)|Office Agency Break]]>><<stress -3>><<tiredness -3>><<pass 10>><</link>><<ltiredness>><<lstress>> <br> <<link [[$per_npc.manager.name + "的办公室"|Office Agency Manager]]>><</link>> <br> <<else>> 一名保安进入休息室,引导大家到大厅。这座大楼不对公众开放。 <br><br> <</if>> <<link [[返回大厅(0:01)|Office Lobby]]>><<pass 1>><</link>> <</if>>
<<effects>> 你收集你的物品,推过<<person1>><<person>>和<<his>>的朋友。 <<endevent>> <br><br> <<link [[继续|Office Agency]]>><</link>>
<<effects>> <<if $speech_attitude is "bratty">> 你蔑视地盯着<<person1>><<person>>。"我先来的。去别的地方吧。" <<elseif $speech_attitude is "meek">> "不……不,我先来的。请离我远点,"你温顺地说。 <<else>> "我先来的,"你说。"还有很多其他的椅子。" <</if>> <br><br> <<set $danger to random(1, 10000)>> <<if $danger gte (8500 - $allure)>> <<person1>><<person>>和<<his>>的朋友靠近你。 <br> "看来我们得给你上一课了。" <br><br> <<link [[继续|Office Agency Molest]]>><<set $molestationstart to 1>><</link>><<nexttext>> <<else>> <<person1>><<person>>抱怨着和<<his>>的朋友们走开了。 <br> "我回来的时候你最好已经走了。" <br><br> <<endevent>> <<link [[继续|Office Agency]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger += 60>> <<set $NPCList[0].lefthand to "mouth">> <<if $rng gte 75>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Office Agency Molest Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续|Office Agency Molest Escape]]>><</link>></span><<nexttext>> <<elseif $rescue is 1 and $alarm is 1>> <span id="next"><<link [[继续|Office Agency Molest Rescue]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Office Agency Molest]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <br><br> <<ejaculation>> 在处理完你之后,<<person1>><<person>>把你从地上抬起来,推到门外,留下你所有的衣服。<<violence 3>> <br> "这应该给你一个教训。" <br><br> <<tearful>>你环顾大厅。你掩盖了你的<<lewdness>>。 <br><br> <<set $stealtextskip to 1>> <<clothesruined>> <<clotheson>> <<endcombat>> <<link [[继续|Office Lobby]]>><</link>>
<<effects>> 你设法挣脱了攻击你的人。<<tearful>>为了安全,你跑出休息室进入大厅。没人跟着你。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Office Lobby]]>><</link>>
<<effects>> <<generateManager 3>><<person4>> 听到你的呼喊,<<office_manager>>冲进休息室。"你在干什么?从<<pher>>身上滚开!"<<he>>吼道。 <br> 那些人放开了你,跑出休息室,但在<<person1>><<person>>匆匆跑过时,<<office_manager>>抓住了<<his>>的后颈。 <br><br> "如果再让我抓到你碰别的工人,我就把你埋在这栋楼下面!"在把<<person1>><<him>>推出门外之前,<<office_manager>>说。 <br> <<office_manager>>转向你,扶你站起来。"我很抱歉。有些工人确实很麻烦,但管理层似乎并不在乎。" <br> <<if $exposed gte 1>> <<office_manager>>跑到<<person4>><<his>>的办公室里,拿了条毛巾回来。<<He>>用<<his>>有力的双手把毛巾裹在你的<<lewdness>>上。"总不能让你露着屁股到处跑吧?"<<he>>说着,露出一个微弱的笑容。<<towelup>> <br> <</if>> "如果他们再给你添麻烦,请来找我。" <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Office Lobby]]>><</link>>
<<effects>> 你把信交给<<office_manager>>。"请把它带到地下室,"你说。 <br><br> 当你提到地下室时,<<office_manager>>看起来有点紧张。"你确定吗?"你点点头,<<he>>叹了口气。"我通常不会只提供这样的东西……但是……好的,我来送。但是请一定要小心。" <br><br> <<pubfameComplete "office">> <<link [[离开|Office Agency]]>><<endevent>><</link>>
<<effects>> 你决定把信从门缝里塞进去,想着当<<office_manager>>回来的时候会发现它。你写了一个简短的便条,让<<him>>把它送到地下室。 <br><br> <<pubfameComplete "office">> <<link [[离开|Office Agency]]>><<endevent>><</link>>
<<effects>> <<set $officeFloor to random(4,15)>> <<rng>> <<if $rng gte 81>> 你得到了一项任务,为<<checkfloor>>的工人们送咖啡。 <<acceptassignment "Office Coffee Start">> <<elseif $rng gte 61>> 你得到了一项任务,为<<checkfloor>>做会议纪要。 <<acceptassignment "Office Meeting Start">> <<elseif $rng gte 41>> 你得到了一项任务,前往<<checkfloor>>销毁一些文件。 <<acceptassignment "Office Shredder Start">> <<elseif $rng gte 21>> 你得到了一项任务,前往<<checkfloor>>协助一位主管。 <<acceptassignment "Office Executive Start">> <<else>> 你得到了一项任务,前往<<checkfloor>>接替一位秘书的工作。 <<acceptassignment "Office Secretary Start">> <</if>>
<<widget "acceptassignment">> <<set _assignment to _args[0]>> <br><br> 你是否愿意接受这项任务? <br><br> <<link [[接受|_assignment]]>><</link>> <br> <<link [[等待下一个任务 (0:10)|Office Assignment Start]]>><<pass 10>><</link>> <br> <<link [[返回大厅 (0:01)|Office Lobby]]>><<pass 1>><</link>> <</widget>> <<widget "completeassignment">> <<if _args[0] is undefined>> <<set $assignmentTime to 60>> <<else>> <<set $assignmentTime to _args[0]>> <</if>> <br> <<set _assignmentPay to (625 * ($assignmentTime / 60))>> <<if _assignmentPay gt 0>> <<managerLove 1>> 你回到临时工的休息室,并领取你这次的薪酬,总计是<span class="gold"><<printmoney _assignmentPay>></span>。<<set $money += _assignmentPay>> <<if $managerLove gte random(50,100)>> <<set _managerTip to $managerLove * 20>><!-- £20 at 100 love--> <span class="green"><<office_manager>>给了你<<printmoney _managerTip>>当做奖金。</span><<set $money += _managerTip>> <</if>> <br><br> <</if>> <<endevent>> <<set $officeFloor to 0>> <<link [[继续|Office Agency]]>><<pass $assignmentTime>><</link>> <</widget>> <<widget "assignmenttip">> <<set $baseTip to _args[0]*100>> <<set $tipMod to (1 + $officeFloor * .075)>> <<set $tip to ($baseTip * $tipMod)>> <<if $mathstrait gte 1>> <<set $tip *= (1 + ($mathstrait / 4))>> <</if>> <<if $tip lte 0>> <<set $tip to 0>> <</if>> <<tipreceive>> <</widget>>
<<location "office_building">><<effects>> 你进入<<checkfloor>>并与一位<<generate1>><<person1>><<person>>交谈,<<He>>递给你一份酒水订单。 <br> "我们急需这些,请快点儿。”<<he>>说,你带着清单返回电梯。 <br><br> <<set $danger to random(1,10000)>> <<if $danger gte 8000 - (300 * $officeFloor)>> <<link [[继续|Office Coffee Pond]]>><</link>> <<else>> <<link [[继续|Office Coffee Shop]]>><</link>> <</if>>
<<effects>> 你下到大厅,跑向大楼入口处的咖啡馆提交订单。几分钟后,咖啡师叫你过去。 <br><br> 你拿着清单返回电梯。 <br><br> <<link [[继续|Office Coffee End]]>><</link>>
<<effects>> 电梯几乎在<<checkfloor>>和大厅之间的每层都停了下来,这浪费了不少时间。 <br> 当电梯终于到达时,你冲向大厅另一端的咖啡馆,但不小心撞到了一名雇员,愤怒的雇员把你推入锦鲤池。 <br> 这场骚乱已经吸引了一小群围观者,但没有人过来帮助你。 <br><br> <<endevent>> <<if $swarmdisable is "t">> 当你爬出池子时,整个大厅都安静了下来,你的衣服被充满鱼腥味的水浸湿了。 <<effectswater>> <br><br> <<link [[继续|Office Lobby]]>><</link>> <<else>> 还没来得及起身,池里的鱼便朝你蜂拥而来。 <br><br> <<link [[继续|Office Coffee Swarm]]>><<effectswater>><<set $molestationstart to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<audience>> <<set $enemytype to "swarm">> <<swarminit "fish" "鱼" "向你移动" "包围着你" "击退" 1 7>> <<set $swimdistance to 8>> <<set $water to 1>> <</if>> <<if $swimdistance gte 8>> 你被鱼群包围了。 <<elseif $swimdistance gte 2>> 你正在逃离鱼群。 <<else>> 你即将逃脱。 <</if>> <<water>><<effects>><<swarmeffects>> <<swarm>> <<swarmactions>> <<if $stress gte $stressmax>> <span id="next"><<link [[继续|Office Coffee Swarm Finish]]>><</link>></span><<nexttext>> <<elseif $swimdistance lte 0>> <span id="next"><<link [[继续|Office Coffee Swarm Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Office Coffee Swarm]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $stress gte $stressmax>> 你再也承受不住了,你昏倒了。 <br><br> <<upperruined>> <<lowerruined>> <<underlowerruined>> <<underupperruined>> <<feetruined>> <<endcombat>> <<passout>> <<if $officecomplaints gte 10>> <<link [[周围陷入了一片黑暗……|Office Security Max Passout]]>><</link>> <<else>> <<link [[周围陷入了一片黑暗……|Office Coffee Swarm Passout]]>><</link>> <</if>> <<else>> <<tearful>>你逃离了鱼群,爬出了池塘。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Office Lobby]]>><</link>> <br> <</if>>
<<effects>> <<pass 20>> <<towelup>> 你在大厅后面的安保室醒来,所有衣服都不见了,取而代之的是一条毛巾。 <br><br> "你终于醒了,"这里的保安开口道,是一个<<generate1>><<person1>><<person>>,"我们把你捞起来的时候你什么都没穿,真不知道你的衣服发生了什么。" <br> "你不知为何杀了几条鱼,上级不太高兴,幸运的是我们只会给你个警告,下次不要在鱼池里游泳了。"<<ggsecurity>><<officeupdatecomplaints 2>> <br><br> <<He>>帮助你起身,护着你进入大厅。 <<endevent>> <br><br> <<link [[继续|Office Lobby]]>><</link>>
<<effects>> 你回到让你拿咖啡的人身边。当你分好所有饮料后,<<person1>><<person>>递给你小费。<<assignmenttip 5>> <br> "再次感谢你,这是对你遇到麻烦的一点小补偿。" <<completeassignment>>
<<effects>> <<if $footdisable is "f">> <<set $execFetish to random(1,4)>> <<else>> <<set $execFetish to random(2,4)>> <</if>> <<set $stripCount to 0>> <<set $stripItems to []>> <<set $execFight to 0>> 你乘电梯到<<checkfloor>>,然后去你要去的办公室。你敲了敲门,住户,一个<<generate1>><<person1>><<person>>叫你进去。 <br><br> "好。你还年轻,所以这对你来说应该很容易。”<<He>>示意你到<<his>>的办公桌前。 <br> "我想让你帮我重新整理一些家具。"<<He>>站起来,走到<<his>>桌子前,上下打量你。 <br><br> <<if $execFetish is 4>> "如果你想要额外的钱,就在你工作的时候把所有的衣服都脱掉。我喜欢看到一个<<if $player.gender_appearance is "m">>魁梧的<<else>>性感的<</if>>年轻的<<lass>>在行动,我愿意付出。" <br><br> <<if $exhibitionism gte 55>> <<link [[脱去所有衣服|Office Executive Undress]]>><<execstriporder>><</link>><<exhibitionist4>> <br> <<else>> 你脱衣服觉得不舒服。 <br><br> <</if>> <<link [[拒绝|Office Executive Refuse]]>><</link>> <<elseif $execFetish is 3 and $worn.lower.name isnot "naked">> "如果对现在的薪酬不满意,我会给你一笔不错的小费用于'附加项目',别担心,只有你和我。" <br><br> <<if $exhibitionism gte 55>> <<link [[脱下你的下装|Office Executive Undress]]>><<execstriporder>><</link>> <<exhibitionist4>> <br> <<else>> 当你的<<genitals>>暴露在外时,你会感到不舒服。 <br><br> <</if>> <<link [[拒绝|Office Executive Refuse]]>><</link>> <<elseif $execFetish is 2 and $worn.upper.name isnot "naked">> "如果你工作时不穿上衣,我会给你一个很好的小费。别担心,只有你和我。" <br><br> <<if $worn.upper.set is $worn.lower.set and $worn.under_lower.name is "naked">> 你不穿内衣就脱下你的$worn.upper.cn_name_cap会觉得不舒服。 <br><br> <<elseif $exhibitionism gte 35>> <<link [[脱下你的上衣|Office Executive Undress]]>><<execstriporder>><</link>> <<exhibitionist3>> <br> <<else>> 你不穿上衣工作感觉不舒服。 <br><br> <</if>> <<link [[拒绝|Office Executive Refuse]]>><</link>> <<elseif $execFetish is 1 and $worn.feet.name isnot "naked">> "你为什么不把你的$worn.feet.cn_name_cap换下来工作呢?地毯很漂亮,我相信你会喜欢的。另外,我会给你一点额外的小费。" <br><br> <<link [[脱鞋|Office Executive Shoe Strip]]>><</link>> <br> <<link [[拒绝|Office Executive Refuse]]>><</link>> <<else>> <<He>>啧啧并回到<<his>>的座位上。"尽量不要打碎任何东西。" <br><br> <<link [[继续|Office Executive Work]]>><</link>> <</if>>
<<effects>> <<rng>> <<if $rng gte 51>> <<person1>><<person>>让你重新整理<<his>>的大量藏书。你用一个梯子开始把书从一个书架的最上面的架子上移开。 <br> <<if $worn.lower.name is "naked">> 你往下看,发现<<him>>在看你裸露的<<genitals>>,这让你脊背发冷。<<garousal>> <br> <</if>> 你把所有的书都拿掉,按照<<his>>的指示重新排列。 <<if $execFetish is 1 and $worn.feet.name is "naked">> <br> 当你把一摞书放在一个特别高的书架上时,你差点失足。你用脚趾抓住梯子的踏面来保持平衡,然后尴尬地回头看<<person1>><<person>>。<<He>>正盯着你的脚。 <</if>> <<else>> 那个<<person1>><<person>>要你打扫<<his>>的桌子,把上面的一大堆文件归档。 <br> <<if $worn.upper.name is "naked">> 在整理文件时,你抬头看到<<him>>正盯着你裸露的<<breasts>>。<<garousal>> <br> <</if>> 几分钟后,你终于看完了一叠文件,然后继续看下一叠。 <<if $execFetish is 1 and $worn.feet.name is "naked">> <br> 匆忙地跑来跑去感觉不穿鞋更轻松,你偶尔会发现<<person1>><<person>>从<<his>>的电脑屏幕后面跟踪你的动作,<<his>>的眼睛盯着你的脚。 <</if>> <</if>> <br><br> <<link [[继续|Office Executive Work Finish]]>><</link>>
<<effects>> <<tiredness 5>> 你完成了工作,回到<<person1>><<person>>。 <br> <<if $execFight is 0>> <<if $stripCount isnot 0>> <<set $tipTotal to (6 * $stripCount)>> <<else>> <<set $tipTotal to 5>> <</if>> "你干得不错,"<<he>>边说边递给你小费。<<assignmenttip $tipTotal>>:"有效且听话。我喜欢临时工这样。" <br> <<if $execFetish is 1 and $stripCount isnot 0>> <<set $execSell to (200 * $officeFloor)>> <<He>>想把鞋子递给你,但犹豫了一下。"如果你让我留着这些,我就额外给你<span class="gold"><<printmoney $execSell>></span>。" <br><br> <<link [[接受|Office Executive Sell]]>><</link>> <br> <<link [[拒绝|Office Executive Sell Decline]]>><</link>> <<elseif $stripCount isnot 0>> <<set $execSell to (1500 * $officeFloor) * ($stripCount / 3)>> <<if $stripCount is 1>> <<He>>开始把衣服递给你,但犹豫了一下。"如果你让我留着这个,我就额外给你<span class="gold"><<printmoney $execSell>></span>。" <<else>> <<He>>开始把衣服递给你,但犹豫了一下。"如果你让我留着这些,我就额外给你<span class="gold"><<printmoney $execSell>></span>。" <</if>> <<if $exposed gte 1>> <<He>>笑了,<<he>>的眼睛紧盯着你的<<lewdness>>。"别担心,我会给你穿的。" <</if>> <br><br> <<link [[接受|Office Executive Sell]]>><</link>> <br> <<link [[拒绝|Office Executive Sell Decline]]>><</link>> <<else>> <<completeassignment>> <</if>> <<else>> "对于一个不听话的小混蛋来说,这是一份不错的工作,"<<he>>抱怨道。 <br> <<rng>> <<if $rng gte (80 - $officeFloor)>> "不过,不要以为工作做得好就可以弥补你对上级的不服从。像你这样的小混蛋,他们的衣服是不能留着的。"<<He>>朝你扔围裙。"这是你应得的。现在滚出我的办公室。" <<stealclothes>> <<clotheson>> <<pass 60>> <br><br> <<link [[继续|Office Streak]]>><</link>> <<else>> <<He>>把你的衣服扔向你。"滚出我的办公室,下次要学会服从你的上司。" <br> <<clotheson>> <<completeassignment>> <</if>> <</if>>
<<effects>> 你同意从<<person1>><<person>>那里拿多余的钱。 <<if $execFetish isnot 1>> <<storeon "exec room" "delete">> <<if $exposed gte 1>> <<He>>把包在毛巾里的钱扔给你。"好<<girl>>。你现在可以走了。" <br> 你用毛巾裹住你的<<lewdness>>,然后走出办公室。 <</if>> 当你离开的时候,你可以听到<<him>>大声地闻你的衣服。<<set $money += $execSell>><<towelup>> <<else>> <<storeon "exec room" "delete">> <<He>>把钱递给你。"就跟我说的那样,是个公平的交易。你可以走了。" 当你离开办公室时,你可以听到<<him>>大声地嗅着你的鞋子。<<set $money += $execSell>> <</if>> <<completeassignment>>
<<effects>> 你拒绝了<<person1>><<persons>>的邀请。<<storeon "exec room">> <<if $execFetish is 1>> <<He>>把你的$worn.feet.cn_name_cap扔在地板上。"好,你现在可以走了。" <<else>> <<He>>把你的衣服扔给你,叹了口气。"很好。你现在可以告辞了。" <</if>> <<completeassignment>>
<<effects>> <<if $execFetish is 1>> "我想如果我保留我的$worn.feet.cn_name_cap,我会感觉更好,"你说,拒绝去掉它们。 <<else>> "我觉得在这里脱衣服不舒服,<<sir>>,"你说。 <</if>> <br><br> <<set $danger to random(1,10000)>> <<if $danger gte 8000 - (300 * $officeFloor)>> <<person1>><<person>>走向你,粗暴地抓住你的手臂。"你知道我是谁吗?你不能对我说不。" <br><br> <<link [[继续|Office Executive Force Strip]]>><<set $molestationstart to 1>><</link>> <<else>> <<person1>><<person>>叹气。"很好。从现在开始,按我说的做。" <br><br> <<link [[继续|Office Executive Work]]>><</link>> <</if>>
<<effects>> <<set $stripCount to 1>> 你将<<person1>><<person>>放在<<his>>的文件上,并脱掉了你的$worn.feet.cn_name_cap。 <<if $worn.legs.name.includes("stockings") or $worn.legs.name.includes("tights")>> 你穿着长袜踏着脚下的豪华地毯,真是美妙极了。 <<elseif $worn.legs.name is "naked">> 你光着脚趾踏着脚下的豪华地毯,感觉真奇妙。 <<else>> 你轻柔地踏着脚下的豪华地毯,非常柔软。 <</if>> <br> 你把你的$worn.feet.cn_name_cap放在门边,然后开始工作。<<feetundress "exec room">> <br><br> <<link [[继续|Office Executive Work]]>><</link>>
<<effects>> <<if $stripCount is 0>> <<if $speech_attitude is "meek">> 当你紧张地脱衣服时,你避免与<<person1>><<person>>有眼神接触。 <<elseif $speech_attitude is "bratty">> 你看着<<person1>><<person>>的眼睛,一边脱衣服一边笑。 <<else>> 你开始脱衣服。 <</if>> <<execstripperform>> <<elseif $stripCount is $stripItems.length>> <<if $stripCount is 1>> <<He>>把那件叠好的衣服塞到<<his>>桌子下面。"你可以开始了。" <<else>> <<He>>把那堆叠好的衣服塞到<<his>>桌子下面。"你可以开始了。" <</if>> <br><br> <<link [[继续|Office Executive Work]]>><</link>> <<else>> <<execstripperform>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $execFight to 1>> <<controlloss>> <<violence 1>> <<molested>> <<set $enemyno to 1>><<set $enemynomax to 1>> <<maninit>><<set $enemyanger += 150>><<set $enemytrust -= 150>> <<npcstripall>> <<npcidlegenitals>> <<if $rng gte 51>> <<enable_rescue>> <</if>> <br><br> "我要看你裸体!不惜一切代价,<<bitch>>。" <</if>> <<effects>> <<effectsman>><<man>> <br><br> <<stateman>> <<actionsman>> <<if $alarm is 1 and $rescue is 0>> 没有人来帮你。 <<set $alarm to 0>> <br><br> <</if>> <<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">> <span id="next"><<link [[继续|Office Executive Force Strip Finish]]>><</link>></span><<nexttext>> <<elseif $alarm is 1 and $rescue is 1>> <span id="next"><<link [[继续|Office Executive Rescue]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Office Executive Force Strip Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续|Office Executive Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Office Executive Force Strip]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 你的呼救声被一个秘书注意到了,一个<<generate2>><<person2>><<person>>闯了进来。 <br> 当<<person1>><<person>>清理<<his>>的喉咙时,<<he>>迅速让你离开,并回到<<his>>的办公桌。"我想我们谈完了。你们俩现在可以走了。" <br><br> <<person2>><<person>>护送你走出房间,在你离开时愤怒地瞪着<<person1>><<person>>。 <br><br> <<person2>><<person>>带你走到<<his>>的办公桌前,让你坐下。"我真的很抱歉。这里的高管真的很糟糕,我们这些小人物必须尽力团结在一起。" <<if $exposed gte 1>> <br><br> <<He>>递给你一条毛巾。"拿着,你不能以这副模样到处走。"<<towelup>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[返回大厅|Office Lobby]]>><</link>>
<<effects>> <<if $worn.feet.name isnot "naked">> <<feetsteal _temp_steal>> <</if>> 脱下你的衣服后,<<person1>><<person>>会把它们收集起来,塞在<<his>>的桌子下面。 <br> "那也没那么难,对吧?现在,要么你做我要你做的事,要么我把你的衣服还给你。或者我可以叫保安,让他们护送你离开这里。" <br><br> <<link [[遵从|Office Executive Force Strip Comply]]>><</link>> <br> <<link [[拒绝|Office Executive Force Strip Refuse]]>><</link>><<gsecurity>> <br> <<if $exhibitionism gte 35>> <<link [[逃跑|Office Executive Force Strip Run]]>><</link>><<exhibitionist3>> <br> <</if>> <br>
<<effects>> 你设法把<<person1>><<person>>从你身上推开,收拾好你的衣服。 <br><br> "你这<<bitch>>!"当你跑出房间去安全的地方时,你听到了<<him>>的尖叫。 <br><br> <<clotheson>> <<endcombat>> <<if $exposed lte 1>> <<link [[返回大厅|Office Lobby]]>><</link>> <<else>> <<link [[继续|Office Streak]]>><</link>> <</if>>
<<effects>> <<tearful>>你点头。"很好,"<<person1>><<person>>威胁地说。"现在开始工作吧。" <<saveNPC 0 "office_exec">> <<endcombat>> <<loadNPC 0 "office_exec">><<clearNPC "office_exec">> <br><br> <<link [[继续|Office Executive Work]]>><</link>>
<<effects>> <<tearful>>你摇摇头,遮掩你的<<lewdness>>。 <br> "很好。"<<person1>><<person>>拿起<<his>>的电话呼叫保安。几分钟后,保安来了,把你带出了房间。 <br><br> <<endcombat>> <<link [[继续|Office Security Escort]]>><</link>>
<<effects>> <<tearful>>你决定冒险跑出房间,遮住你的<<lewdness>>,把你的衣服留在身后。 <br><br> <<endcombat>> <<link [[继续|Office Streak]]>><</link>>
<<widget "execstripperform">> <<switch $stripItems[$stripCount]>> <<case "shoes">> <<execremoveshoes>> <<case "skirt">> <<execremovebottom>> <<case "top">> <<execremovetop>> <<case "dress">> <<execremovedress>> <<case "bra">> <<execremoveundertop>> <<case "panties" "underclothes">> <<execremoveunderbottom>> <<default>> <<error "execstripperform error: " + $stripItems[$stripCount] + " is not a valid entry">> <</switch>> <</widget>> <<widget "execremoveshoes">> <<He>>轻轻地碰了碰你的手。"不,先把你的$worn.feet.cn_name_cap脱掉。" <br> 你答应了,退后一步,脱掉了你的$worn.feet.cn_name_cap。 <<if $worn.legs.name.includes("stockings") or $worn.legs.name.includes("tights")>> 你穿着长袜踏着脚下的豪华地毯,真是美妙极了。 <<elseif $worn.legs.name is "naked">> 你光着脚趾踏着脚下的豪华地毯,感觉真奇妙。 <<else>> 你轻柔地踏着脚下的豪华地毯,非常柔软。 <</if>> <<He>>捡起你丢下的鞋子,放在<<his>>的桌子上。"请继续。"<<feetundress "exec room">> <br> <<link [[继续|Office Executive Undress]]>><<set $stripCount++>><</link>> <</widget>> <<widget "execremovebottom">> <<set $removedItem to $worn.lower.cn_name_cap>> <<lowerundress "exec room">> <<if $speech_attitude is "meek">> 你的手颤抖着,解开你那件被拿走的东西,慢慢地把它降到脚踝处。你犹豫了,站着遮掩你的<<lewdness>>。 <br> <<person1>><<person>>弯下腰,抓住那件皱巴巴的衣服。"来吧,别害羞。" 你慢慢地从 $removedItem中走出来,<<he>>把它从你下面捡起来,漂亮地叠在<<his>>的桌子上,然后把<<his>>的注意力转移到你身上。 <<elseif $speech_attitude is "bratty">> 你解开你的$removedItem,优雅地调整你的姿势,让其顺着你的身体滑到地板上,露出你的<<lewdness>>。 你用一只脚走出去,用另一只脚把$removedItem踢到<<person1>><<person>>脚下。<<He>>把它捡起来,很好地叠在<<his>>的桌子上,然后把<<his>>的注意力转移到你身上。 <<else>> 你解开你的被移除的物品,把它放到你的脚上,然后再走出它。<<person1>><<person>>弯腰捡起来,看着你的<<lewdness>>。 <<He>>把你的$removedItem很好地折叠到<<his>>的桌子上,然后才把<<his>>的注意力转移到你身上。 <</if>> <br><br> <<link [[继续|Office Executive Undress]]>><<set $stripCount++>><</link>> <</widget>> <<widget "execremovetop">> <<set $removedItem to $worn.upper.cn_name_cap>> <<upperundress "exec room">> <<if $speech_attitude is "meek">> 你抓住$removedItem的下摆,长长地叹了口气,然后慢慢地把它举过头顶,同时弯腰,试图用它盖住你的<<undertop>>。 <<He>>微笑着拿在<<his>>的手上。 <<if $stripCount gte 1>> 你把$removedItem交给<<him>>,然后<<he>>把它和你的其他东西一起叠起来。 <<else>> 你把$removedItem交给<<him>>,<<he>>把它折叠整齐,然后放在<<his>>的桌子上。 <</if>> <<elseif $speech_attitude is "bratty">> 你慢慢地移动$removedItem,直到它在你的<<undertop>>上堆起来。你停了一会儿,看着<<person1>><<person>>,然后把它举过头顶,扔给<<him>>。 <br> <<if $stripCount gte 1>> <<He>>抓住你的$removedItem,并将它整齐地与你的其他衣服放在一起。 <<else>> <<He>>抓住你的$removedItem,折叠整齐,然后把它放在<<his>>的桌子上。 <</if>> <<else>> 你把$removedItem从头上拉下来,露出了你的<<undertop>>。 <<if $stripCount gte 1>> 你把它掉在脚边,那个<<person1>><<person>>把它捡起来,和你放在<<his>>桌子上的那堆衣服一起。 <<else>> 你把它掉在脚边,那个<<person1>><<person>>把它捡起来,折得整整齐齐,放在<<his>>的桌子上。 <</if>> <</if>> <br><br> <<link [[继续|Office Executive Undress]]>><<set $stripCount++>><</link>> <</widget>> <<widget "execremovedress">> <<set $removedItem to $worn.upper.cn_name_cap>> <<upperundress "exec room">> <<lowerundress "exec room">> <<if $speech_attitude is "meek">> 你抓住$removedItem的下摆,长长地叹了口气,然后慢慢地把它举过头顶,同时弯腰,试图用它盖住你的<<undertop>>。 <<He>>微笑着拿在<<his>>的手上。 <<if $stripCount gte 1>> 你把$removedItem交给<<him>>,然后<<he>>把它和你的其他东西一起叠起来。 <<else>> 你把$removedItem交给<<him>>,<<he>>把它折叠整齐,然后放在<<his>>的桌子上。 <</if>> <<elseif $speech_attitude is "bratty">> 你慢慢地移动$removedItem,直到它在你的<<undertop>>上堆起来。你停了一会儿,看着<<person1>><<person>>,然后把它举过头顶,扔给<<him>>。 <br> <<if $stripCount gte 1>> <<He>>抓住你的$removedItem,并将它整齐地与你的其他衣服放在一起。 <<else>> <<He>>抓住你的$removedItem,折叠整齐,然后把它放在<<his>>的桌子上。 <</if>> <<else>> <<if $worn.under_lower.name isnot "naked">> 你把$removedItem拉过你的头顶,暴露出你的<<undertop>>和$worn.under_lower.cn_name_cap。 <<else>> 你把$removedItem从头上拉过来,露出你的<<undertop>>和<<genitals>>。 <</if>> <<if $stripCount gte 1>> 你把它掉在脚边,然后<<person1>><<person>>把它捡起来,放到<<his>>桌子上的一堆衣服里。 <<else>> 你把它掉在脚边,那个<<person1>><<person>>把它捡起来,折得整整齐齐,放在<<his>>的桌子上。 <</if>> <</if>> <br><br> <<link [[继续|Office Executive Undress]]>><<set $stripCount++>><</link>> <</widget>> <<widget "execremoveundertop">> <<set $removedItem to $worn.under_upper.cn_name_cap>> <<underupperundress "exec room">> <<if $speech_attitude is "meek">> 你在脱掉$removedItem之前转过身来,将<<breasts>>从<<person1>><<person>>隐藏起来。 <br> 你转过身,拿出$removedItem,但是<<he>>没有拿。"转过身来把它递给我,"<<he>>说。 <br> <<if $stripCount gte 1>> 你转向<<him>>,害羞地把$removedItem放到<<his>>的手里,然后<<he>>把它添加到不断增长的堆中。 <<else>> 你转向<<him>>,害羞地把$removedItem放到<<his>>的手里,然后<<he>>把它放在<<his>>的桌上。 <</if>> <<elseif $speech_attitude is "bratty">> 你用一只手臂慢慢地取出$removedItem,另一只手臂害羞地捂着你的<<breasts>>。 <<if $stripCount gte 1>> 你把$removedItem扔到越来越多的衣服堆上。<<He>>笑着说。 <<else>> 你把$removedItem扔到<<his>>的桌子上。<<He>>笑着说。 <</if>> <<else>> 你取出$removedItem并将其递给<<person1>><<person>>,快速地用一只手臂遮住你的<<breasts>>。 <<if $stripCount gte 1>> <<He>>微笑着<<he>>把你的$removedItem和你剩下的衣服放在一起。 <<else>> <<He>>微笑,<<he>>把你的$removedItem放在<<his>>桌子上。 <</if>> <</if>> <br><br> <<link [[继续|Office Executive Undress]]>><<set $stripCount++>><</link>> <</widget>> <<widget "execremoveunderbottom">> <<set $removedItem to $worn.under_lower.cn_name_cap>> <<underlowerundress "exec room">> 你把$removedItem慢慢放到腿上。 <<if $arousal gte ($arousalmax * .8)>> <<if $player.penisExist>>一股股浓稠的精液<<else>>淫液<</if>>从你的<<genitals>>喷洒出来,然后断断续续地,汇集到你的$removedItem中。 <<if $speech_attitude is "meek">> <<embarrassment>> <<elseif $speech_attitude is "bratty">> "看来我弄得有点乱,"你腼腆地说。 <</if>> <br> 你把湿透的衣服递给<<person1>><<person>>,<<he>>把它放在<<his>>的桌子上。 <<else>> <<if $stripCount gte 1>> 你把衣服递给<<person1>><<person>>,<<he>>把它和你的其他衣服放在一起。 <<else>> 你把这件衣服递给<<person1>><<person>>,<<he>>把它放在<<his>>的桌子上。 <</if>> <</if>> <br><br> <<link [[继续|Office Executive Undress]]>><<set $stripCount++>><</link>> <</widget>> <<widget "execstriporder">> <<if $execFetish is 1 or $execFetish is 4>> <<if $worn.feet.name isnot "naked">> <<set $stripItems.push("shoes")>> <</if>> <</if>> <<if $execFetish is 4>> <<if $worn.lower.set is $worn.upper.set>> <<set $stripItems.push("dress")>> <<else>> <<if $worn.lower.name isnot "naked">> <<set $stripItems.push("skirt")>> <</if>> <<if $worn.upper.name isnot "naked">> <<set $stripItems.push("top")>> <</if>> <</if>> <</if>> <<if $execFetish is 3>> <<if $worn.lower.set is $worn.upper.set>> <<set $stripItems.push("dress")>> <<else>> <<if $worn.lower.name isnot "naked">> <<set $stripItems.push("skirt")>> <</if>> <</if>> <</if>> <<if $execFetish is 2>> <<if $worn.upper.set is $worn.lower.set>> <<set $stripItems.push("dress")>> <<else>> <<if $worn.upper.name isnot "naked">> <<set $stripItems.push("top")>> <</if>> <</if>> <</if>> <<if $execFetish is 2 or $execFetish is 4>> <<if $worn.under_upper.name isnot "naked">> <<if $worn.under_upper.set is $worn.under_lower.set>> <<set $stripItems.pushUnique("underclothes")>> <<else>> <<set $stripItems.push("bra")>> <</if>> <</if>> <</if>> <<if $execFetish is 3 or $execFetish is 4>> <<if $worn.under_lower.name isnot "naked">> <<if $worn.under_lower.set is $worn.under_upper.set>> <<set $stripItems.pushUnique("underclothes")>> <<else>> <<set $stripItems.push("panties")>> <</if>> <</if>> <</if>> <</widget>>
<<location "office_building">><<effects>> 你走近问讯亭,里面的一个<<generateNPC 1>><<person1>><<personsimple>>注意到你,<<his>>站起来,向你伸出手。 <br> "你好!过来吧,我会告诉你更多关于办公室临时工这个职位的事。你是为此而来的,对吗?" <br><br> <<link [[对|Office Job Start 2]]>><</link>> <br> <<link [[不是|Office Job Deny]]>><</link>> <<if isPubfameTaskAccepted("office")>> <br> <<link [[给信|Office Job Letter]]>><</link>> <</if>>
<<effects>> 你摇了摇头。这个<<personsimple>>皱起了眉头。 <br> "如果你没有兴趣为我们工作,请不要浪费我的时间。"<<He>>转身对另一个求职者说话。 <br><br> <<link [[离开|Office Lobby]]>><</link>>
<<effects>> 你点了点头。 <br><br> "太棒了!作为办公室临时工,你将被分配到不同的楼层提供任何你能提供的帮助。这可能意味着像买咖啡、送包裹、归档文件,甚至帮助安装设备这样的差事。"<<He>>递给你一个写字板,上面有一些表格要你填写。 <br><br> "工作时间在<<ampm 6>>和<<ampm 22>>之间,工资为<<printmoney 625>>每小时。这似乎不多,但客户往往会给表现出色的临时工小费。住在较高楼层的客人往往要求更高,但他们给的小费也往往更多。你有拒绝任何任务的自由,但我们要求你不要把它变成习惯。你当然会和我们一起工作,记住了吗?" <br><br> <<link [[接受工作|Office Job Accept]]>><</link>> <br> <<link [[谢绝|Office Job Deny]]>><</link>>
<<effects>> <<set $officejobintro to 1>><<set $officecomplaints to 0>><<set $officelastcomplaintday to 0>> 你对着那个<<personsimple>>微笑,从<<his>>手中接过表格。 <br> "太棒了!填好这些表格后,请把它们带到办公室交给经理。" <br><br> 你花几分钟填写招聘表格,<<personsimple>>在你填写完后通知人事经理。<<He>>带你经过安检台,走向电梯后面的办公空间。 <br><br> <<endevent>> <<generateManager>><<person1>> 两个房间侧边是一条长长的走廊,通向一扇标有"经理"的门。门打开了,一个穿着合身的灰色西装,身材匀称的<<personsimple "normal">>出现在门口迎接你。 <br> "你就是新来的申请人吧。我是<<office_manager>>,将是你的经理。"<<He>>接过你的表格,把你带到办公室的一个座位上。<<office_manager>>花了一些时间浏览表格,然后才把<<his>>的注意力转移到你身上。 <br> "没什么问题。我稍后会把你的信息输入完毕,但现在,我们去参观一下怎么样?"<<office_manager>>抓住你的肩膀,带你走出办公室。 <br><br> <<link [[继续|Office Job Accept 2]]>><</link>>
<<effects>> <<office_manager>>把你带到<<his>>办公室外面的一张桌子前。有一个大的触摸屏显示大量的信息。 <br><br> "这是你申请工作分配的地方。你可以在这里看到地板和任务的性质。一旦你接受了一项任务,你就要尽快向你的客户报告。"<<He>>指引你到<<his>>办公室对面的房间。里面是其他临时工,当你走进来的时候,他们会向你挥手打招呼。"请在作业间隙休息一下。" <br> <<office_manager>>带你回到<<his>>的办公室。"完成任务后,你可以在这里领工资。如果你有任何问题或投诉就告诉我。我现在去把你的文件整理好,不过你想什么时候开始就什么时候开始吧!" <br><br> <<He>>肯定地拍了拍你的肩膀,然后走进<<his>>的办公室。 <br><br> <<endevent>> <<link [[返回大厅|Office Lobby]]>><</link>>
<<effects>> 你把信滑到桌子上。"把这个拿到地下室去,"你说。 <br><br> <<personsimple>>看起来有点被冒犯了。"你知道,这是有程序的。"<<He>>叹了口气,把信放在柜子里。"好。你到底是来找这份工作的吗?" <br><br> <<pubfameComplete "office">> <<link [[听到工作机会|Office Job Start 2]]>><</link>> <br> <<link [[否认|Office Job Deny]]>><</link>>
<<location "office_building">><<effects>> 你从你的藏身之处冲向电梯,保持低调,躲在别人看不见的地方。你按下按钮叫电梯,躲在附近的长凳后面等电梯。 <br> 没过多久,电梯门开了。你很幸运,电梯是空的。你按下大厅的按钮,当门关上时,你紧张地挪动身子。 <br><br> 只要想到电梯停在大厅前,有人进来,你就会担心。<<stress 10>><<ggstress>> <<officeliftdescend>>
<<effects>> 当电梯慢慢下降时,你充满了焦虑。你蜷缩在角落里,尽力掩盖你的<<lewdness>>,一边倒数每一层楼。 <br> 让你高兴的是,电梯可以直达大厅。当门打开时,你向外偷看,以确保安全,然后躲进大厅。 <br><br> <<link [[大厅|Office Lobby]]>><</link>>
<<effects>> 当电梯慢慢下降时,你充满了焦虑。你蜷缩在角落里,尽力掩盖你的<<lewdness>>,一边倒数每一层楼。 <br> 让你沮丧的是,<<checkfloor>>的灯亮了,电梯慢下来停了下来。 <br><br> 在感觉像是永恒之后,门打开了, <<if $rng gte 91>> 一个<<generate1>><<person1>><<person>>和一个<<generate2>><<person2>><<person>>走进电梯。"看看我们发现了什么,"当<<person2>><<person>>走向你,把你困在角落里时,<<he>>说。 <br><br> 当门关闭,电梯开始下降时,<<person1>><<person>>按下紧急停止键。"今天一定是我们的幸运日。" <br><br> <<link [[继续|Office Lift Molest]]>><<set $molestationstart to 1>><</link>> <<elseif $rng gte 71>> 一个<<generate1>><<person1>><<person>>走进电梯。 <br> <<He>>正在讲电话,电话那头的人听得津津有味。<<He>>似乎都没有注意到你一丝不挂的样子。 <br><br> 电梯在下一层停了下来,<<he>>走了出去,还在说话,而你的存在却被忽视了。 <<officeliftdescend>> <<elseif $rng gte 61>> 一个<<generatey1>><<person1>><<person>>同行。<<Hes>>一丝不挂,就像你一样。 <<arousal 600>><<garousal>> <br> <<He>>在跑进去关上门之前,绷紧了身体。"请告诉我你是另一个临时工,"<<he>>小声说,把<<himself>>挤到远离你的角落里。你麻木地点点头。 <br><br> 下去的时候,谁也没说一个字。你到了最底层,门一打开,<<he>>感激地看了你一眼,然后跑了出去。 <br><br> <<link [[大厅|Office Lobby]]>><<towelup>><</link>> <<elseif $rng gte 51>> 一个<<generate1>><<person1>><<person>>拎着行李袋走进电梯。 <br> "天哪,<<girl>>,你的衣服呢?" <br> 你向<<personsimple>>解释情况。<<He>>似乎为你的困境感到难过,从<<his>>的包里拿出一条毛巾。 "我知道这没什么,但我们不能让你穿成那样在大楼里跑来跑去。" <br><br> <<person1>><<person>>载着你安全到达大厅。 <<link [[大厅|Office Lobby]]>><<towelup>><</link>> <<elseif $rng gte 31>> 一大群人涌进电梯,把你挤到角落里,限制了你的活动。似乎没有人注意到你露在外面。 <br><br> 当电梯继续下降时,你感到有什么尖锐的东西压在你的<<undies>>上。你前面的人拿着一把伞,伞柄 <<if $worn.under_lower.name isnot "naked">> 不知怎么的,已经滑到了你的$worn.under_lower.cn_name_cap下面, <</if>> <<if $player.penisExist>> 钩住了你的<<penis>>的根部! <<else>> 正在探查你的<<pussy>>的入口! <</if>> <br><br> 你试着从裤裆上拿掉这个讨厌的东西,但你缺乏行动能力只会让伞更容易挑逗你的<<genitals>>。<<ggarousal>><<arousal 1000 "genitals">> <br> <<if $arousal gte $arousalmax>> 当电梯到达大厅的时候,你被虐待的<<genitals>>已经被推到了极限。 <<orgasm>> 似乎没有人注意到你的高潮,你向后靠在电梯的角落里,试图恢复镇静。 <<if $worn.under_lower.name isnot "naked">> <br> 雨伞的主人不知道,你的$worn.under_lower.cn_name_cap被挂在伞柄上。你想大声说出来,但你被高潮麻痹了。当他们急着离开电梯时,你的$worn.under_lower.cn_name_cap从你身上被扯下来,挂在他们的伞上,你的精液从被毁的衣服上滴下来。 <<underlowerruined>><<clothesruinstat>><<set $under_loweroff to 0>> <</if>> <br> 当电梯空了,你终于找到平衡,蹒跚着走出电梯,掩盖你的<<lewdness>>。 <<else>> 在电梯到达大厅之前,你能够抵抗你的<<genitals>>的试探。 <br> <<if $worn.under_lower.name isnot "naked">> 当<<people>>开始离开电梯时,你可以在造成任何损害之前将伞柄从你的$worn.under_lower.cn_name_cap上取下。 <</if>> 电梯空了之后,你小心翼翼地跟着人群移动,以避免进一步暴露,偷偷溜进大厅。 <</if>> <br><br> <<link [[大厅|Office Lobby]]>><</link>> <<else>> 一个<<generate1>><<person1>><<person>>走到门口,当<<he>>看到你时停了下来。 <br><br> <<if $rng gte 75>> <<He>>惊讶地盯着你看了一会儿,随后走出电梯。 <br> "……我去赶下一班,"当门关上时,<<he>>说。 <br> <<embarrassment>> <<officeliftdescend>> <<elseif $rng gte 50>> <<He>>拿出<<his>>的手机开始拍照。 <br> "谢谢你的礼物!"当门关上时,<<he>>高兴地说。 <br> <<embarrassment>><<fameexhibitionism 5>> <<officeliftdescend>> <<else>> 当你意识到是保安时,你倒吸了一口气。 <br> "我找到<<pher>>了。现在把<<pher>>带到保安办公室,"<<he>>在<<his>>和你一起进电梯时,对着<<he>>的收音机说。 <<embarrassment>> <br> <<link [[继续|Office Security Escort]]>><</link>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Office Lift Molest Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续|Office Lift Molest Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Office Lift Molest]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <br><br> <<ejaculation>> <<person1>><<person>>和<<person2>><<person>>把你扔在电梯角落的地板上,然后整理他们的衣服。 <br> <<person2>><<person>>解除紧急停止,他们走出电梯,让你继续下降。 <br><br> <<clotheson>> <<endcombat>> <<officeliftdescend>>
<<effects>> 你推开攻击你的人,松开紧急刹车,期待着门打开。在他们再次抓住你之前,你从电梯里跳了出来。 <br> <<clotheson>> <<endcombat>> <<link [[继续|Office Streak]]>><</link>>
<<widget "officeliftdescend">> <br><br> <<set $officeFloor -= random(2,$officeFloor)>> <<if $officeFloor lte 3>> <<link [[乘坐电梯到大厅|Office Lift Lobby]]>><</link>> <<else>> <<link [[乘坐电梯到大厅|Office Lift Stop]]>><</link>> <</if>> <</widget>>
<<location "office_building">><<effects>> 这幢大楼里有各种公司的办公室。你在大厅。 <<if $stress gte $stressmax>> <br><br> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "office">> <<else>> <<officepassout>> <</if>> <<else>> 房间中央有一个大的锦鲤池,在安全服务台的前面。它后面是四台玻璃电梯,通往楼上。 <br> <<if Time.isWeekEnd()>> 现在是周末,所以除了保安人员、管理人员和一些周末战士外,大楼基本是空的。 <<elseif Time.dayState is "day">> 大厅里充满了各种办公室职员的忙碌。 <<elseif Time.dayState is "dusk">> 虽然大堂并非完全空无一人,但大多数员工都已经下班了。 <<elseif Time.dayState is "dawn">> 员工们正成群结队地进入大厅,开始他们的工作日,排队等电梯。 <<elseif Time.dayState is "night">> 大厅里空荡荡的,除了巡逻的保安。 <</if>> <<if Time.isWeekEnd()>> <<officeafterhours>> <<elseif Time.hour gte 6 && Time.hour lte 21>> <<officebusinesshours>> <<else>> <<officeafterhours>> <</if>> <br><br> <<highicon>><<link [[出去|High Street]]>><</link>> <</if>>
<<effects>> 你可以到大厅后面的保安办公室。 <br><br> "看来你终于醒过来了,"保安说,是一个<<generate1>><<person1>><<person>>。"另一个保安发现你昏倒在楼上。" <br> <<if $exposed gte 1>> <<He>>把毛巾递给你,而你马上用它把自己裹了起来,以便遮掩你那<<lewdness>>。<<towelup>> <</if>> <br><br> "我们不能让你在客户面前昏倒。这让管理层看起来很糟糕。我们不知道你发生了什么事,但我们必须发出警告。"<<gsecurity>><<officeupdatecomplaints 1>> <br><br> <<He>>帮助你起身,护着你进入大厅。 <br><br> <<link [[继续|Office Lobby]]>><</link>>
<<effects>> <<if $molestationstart is 2>> 你醒来发现自己在一个储物柜里。你不确定你在哪一层。在你上面有一个<<generate1>><<person1>><<person>>。 <<set $officeFloor to random(4,15)>> <br><br> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger to 0>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger to 0>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0>> <span id="next"><<link [[继续|Office Supply Molest Escape]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Office Supply Molest Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Office Supply Molest]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<ejaculation>> <<person1>><<person>>站起来,穿好衣服,然后一言不发地离开,把你留在衣柜地板上。 <br> <<stealclothes>> <br><br> <<tearful>>你爬起来,慢慢地走出壁橱。 <br><br> <<clotheson>> <<endcombat>> <<if $exposed lte 0>> <<link [[返回大厅|Office Lobby]]>><</link>> <<else>> <<link [[继续|Office Streak]]>><</link>> <</if>>
<<effects>> 你拿起一个沉重的订书机,把它砸在<<person1>><<persons>>的头上。<<He>>向后跌倒,撞到一个架子上,办公用品落在<<him>>的上面。 <br><br> <<tearful>>你跑出壁橱到安全的地方。 <br><br> <<clotheson>> <<endcombat>> <<if $exposed lte 1>> <<link [[返回大厅|Office Lobby]]>><</link>> <<else>> <<link [[继续|Office Streak]]>><</link>> <</if>>
<<widget "officepassout">> 一切都变黑了…… <br> <<passout>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<rng>> <<if $rng gte 80>> <<link [[苏醒|Office Supply Molest]]>><<set $molestationstart to 2>><</link>> <<else>> <<if $officecomplaints gte 10>> <<link [[苏醒|Office Security Passout Molest]]>><<set $molestationstart to 1>><</link>> <<else>> <<link [[苏醒|Office Security Passout]]>><</link>> <</if>> <</if>> <<pass 20>> <<else>> <<pass 60>> <<ambulance>> <</if>> <<trauma 6>><<set $stress -= 2000>> <</widget>> <<widget "officebusinesshours">> <<if $exposed gte 1>> 你躲在一株大盆栽后面,隐藏你的<<lewdness>>。似乎没人注意到你。 <br> <span class="red">如果你以这种状态在大楼里闲逛,你肯定会遇到安全问题。</span> <<else>> <<if $officejobintro isnot 1>> 你注意到有人围在一个问讯亭周围,上面的牌子大大地写着"招聘"二字。 <br> <<askicon>><<link [[前往问讯亭|Office Job Start]]>><</link>> <<else>> <<officecheckcomplaints>> <<ind>><<link [[去临时工中介休息室 (0:01)|Office Agency]]>><<pass 1>><</link>> <</if>> <</if>> <</widget>> <<widget "officeafterhours">> <<if $exposed gte 1>> 你躲在一株大盆栽后面,隐藏你的<<lewdness>>。好像没有一个保安注意到你。 <br> 如果你在这种状态下被保安抓住,谁知道他们会对你做什么。 <<else>> 有几个保安在大厅巡逻,还有一个保安在锦鲤池后面的安全服务台。你应该离开了。 <</if>> <</widget>> <<widget "officeupdatecomplaints">> <<set $officelastcomplaintday to 0>> <<set $officecomplaints += _args[0]>> <<managerLove `-2 * _args[0]`>> <</widget>> <<widget "officecheckcomplaints">> <<if $officelastcomplaintday % 3 is 0 and $officecomplaints gte 1>> <<set $officecomplaints -= 1>> <<elseif $officelastcomplaintday gte 14>> <<set $officecomplaints to 0>> <</if>> <<if $officecomplaints gte 10>> 大厅里的每个人都在盯着你看。有人看到你时倒吸了一口气,匆匆走向安检台。你觉得你应该离开。 <<elseif $officecomplaints gte 7>> 当你走进大厅时,你觉得人们好像在盯着你看。你感觉自己不太受欢迎。 <<elseif $officecomplaints gte 4>> 当你走进大厅时,有几个人向你挥手,但有些人愤怒地从你身边推开。你可能在大楼里树敌不少。 <</if>> <br><br> <</widget>> <<widget "checkfloor">> <span class="blue">$officeFloor楼</span> <</widget>> <<widget "office_manager">><<silently>> <<set _text_output to $per_npc.manager.name>> <</silently>><span class="manager"><<print _text_output>></span><</widget>> <<widget "generateManager">> <<if _args[0]>> <<set $_id to _args[0]>> <<else>> <<set $_id to 0>> <</if>> <<if $per_npc.manager>> <<loadNPC $_id "manager">> <<else>> <<generateRole $_id "办公室" "经理">> <<set $NPCList[$_id].name_known to 1>> <<saveNPC $_id "manager">> <</if>> <</widget>> <<widget "managerLove">> <<if Number.isFinite(_args[0])>> <<set $managerLove to Math.clamp(($managerLove || 0) + _args[0], -50, 200)>> <</if>> <</widget>>
<<location "office_building">><<effects>> <<set $meetingPhase to 0>> <<set $meetingTip to 5>> <<set $meetingOrgasm to 0>> <<set $mAttention to 0>> <<set $assaultEnergy to random(25,50)>> <<beastNEWinit 1 dog>><<generate2>><<generate3>><<generateyv4>> 你乘电梯到<<checkfloor>>,走进一个小会议室。一个<<person2>><<person>>站起来指引你到你的座位。 <br> "这是一个非常重要的会议,我需要非常详细的记录。我们的一个合伙人很守旧,拒绝使用数字媒体。我想你的字写得不错吧?" <br> <<if currentSkillValue("english") gte 700>> 你自信地点点头。<<He>>热情地微笑着,递给你一支墨水笔和记事本。"太棒了!" <<elseif currentSkillValue("english") gte 400>> 你点头。<<He>>递给你一支很好的钢笔和记事本。"足够了。" <<else>> 你迟疑地点点头。<<He>>叹了口气,把一支旧钢笔和记事本放在你的座位前。"现在学校都教些什么?算了,不管怎样你都必须干。 <</if>> 现在,重要的是你要保持安静,因为这个电话正在广播到我们其他办公室。" <br><br> 你坐好,等待会议开始。 <br><br> <<link [[继续|Office Meeting Progress]]>><</link>>
<<effects>> <<set $danger to random(1,10000)>> <<if $danger gte 8000 - (300 * $officeFloor)>> <<if $rng gte 51 or ($bestialitydisable is "t" or $monster isnot 1)>> 一个<<person3>><<person>>走进房间,坐在你旁边。 <br><br> <<if $NPCList[1].skills.security gte 600>> "这应该是一个有趣的会议,"<<he>>用充满欲望的目光看着你。 <<elseif $NPCList[1].skills.security lte 300>> <<He>>不小心用<<his>>的公文包撞了你。"对不起,"<<he>>紧张地说。 <<else>> <<He>>什么也没说,但你注意到<<he>>看了你几眼。 <</if>> <br><br> 开会几分钟后,你感到有东西碰了你的腿。<<person3>><<person>>已经开始摩擦你的穿着$worn.lower.cn_name_cap的腿了。 <<meetingmolestactions>> <<else>> 一个<<person3>><<person>>走进房间,带来了一只<<beasttype 0>>。 <br> "这是我的情感支持动物,"<<person3>><<person>>坐在会议桌旁说。<<beasttype 0>>盯着你看。 <br> "啊,<<person1>><<if $pronoun is "m">>他<<else>>她<</if>>喜欢你!"<<person3>><<person>>在将<<his>>的注意力转向会议之前说。 <br><br> 开会没多久,你就感觉到脚下有东西。<<beasttype 0>>已经开始拖拽你的$worn.lower.cn_name_cap! <<meetingpetactions>> <</if>> <<elseif $rng gte 85>> 会议平淡无奇,直到做报告的那个<<person3>><<person>>试图回忆起关于你们城镇的一件不为人知的事情。房间里似乎没有人知道<<he>>在说什么。你认为你记得在历史课上听说过这件事,但老师让你保持安静。 <br><br> <<link [[说点什么|Office Meeting History Speak]]>><</link>><br> <<link [[保持沉默|Office Meeting History Silence]]>><</link>> <<elseif $rng gte 70>> <<person3>><<person>>做了一个令人痛苦的无聊的演讲,但是尽管<<his>>举止干巴巴,你还是了解到一些关于这个城镇的有趣的事实。<<ghistory>><<historyskill>> <br><br> <<link [[继续|Office Meeting End]]>><</link>> <<elseif $rng gte 55>> 你觉得会议过得很快,直到<<person3>><<person>>开始谈论孤儿院。 <br><br> "是啊,整个地方都是他们。如果你幸运的话,你会得到一个处女,最好的部分是没有人在乎他们是否失踪了,"<<he>>不知道是有意还是无意地瞥了你一眼。 <br><br> <<He>>虽然没有这么直接称呼你,但你情不自禁地认为对方知道你住的地方,这让你感觉很不舒服。<<gstress>><<stress 2>> <br><br> <<link [[继续|Office Meeting End]]>><</link>> <<elseif $rng gte 40>> 在会议期间,另一个临时工,一个<<person4>><<person>>,进来在角落摆好茶点。 <br> <<he>>正在工作时,一个<<person3>><<person>>走到<<person4>><<him>>跟前,用<<person3>><<his>>的手<<person4>> <<if $pronoun is "f">> 撩起了<<persons>>的裙子。 <<else>> 脱掉了<<persons>>的裤子。 <</if>> <br><br> <<link [[继续观看|Office Meeting Temp Watch]]>><</link>> <<promiscuous1>> <br> <<link [[移开目光|Office Meeting Temp Look Away]]>><</link>> <<elseif $rng gte 25>> 随着会议的进行,你注意到一个<<person2>><<person>>在<<his>>的座位上来回移动,<<his>>的眼睛里有一种狡猾的神情。在<<him>>对面,一个<<person4>><<person>>正抓着桌子,看起来很兴奋。 <br> 你忍不住偷看了一下桌子下面,你看到<<person3>><<person>>已经脱掉了<<his>>的鞋子,正在用<<person3>><<his>>的脚摩擦<<person4>><<persons>>的胯部。 <br> 你坐直身子,继续做笔记。没过多久,<<person4>><<person>>跑出了房间,<<his>>的手一直捂着<<his>>的腹股沟。 <br><br> <<link [[继续|Office Meeting End]]>><</link>> <<else>> 会议上的演讲者讲得非常快,非常安静,但你能够跟上他的脚步,并尽你所能做笔记。 <br><br> <<link [[继续|Office Meeting End]]>><</link>> <</if>>
<<effects>> 你确定你知道说话人指的是什么。"对不起,<<person3>><<sir>>,"你说,引起了全场的注意。你说出你认为正确的事实,然后说话的人花点时间思考一下。 <br><br> <<if currentSkillValue("history") gte random(1,1000)>> "<span class="green">完全正确,谢谢!</span>"<<he>>继续<<his>>之前的演讲。<<person2>><<person>>对你微笑并点头表示赞同。<<set $meetingTip += 5>> <<else>> <<He>>环顾了一下房间,看看<<people>>,然后看着你,很困惑。"再说一遍你是谁?不,不,<span class="red">这根本不是我所指的</span>。"<<he>>继续<<his>>之前的演讲。 <br> <<person2>><<person>>愤怒地瞪着你。<<gstress>><<stress 2>><<set $meetingTip -= 5>> <</if>> <br><br> <<link [[继续|Office Meeting End]]>><</link>>
<<effects>> 你害怕让自己难堪或打扰开会的人,所以你保持沉默。过了一会儿,演讲者耸耸肩,继续开会。 <br><br> <<link [[继续|Office Meeting End]]>><</link>>
<<effects>> 当<<person3>><<person>>继续猥亵<<person4>><<person>>时,你一直看着<<person3>><<he>>。 <br> 当<<person3>><<person>>将<<his>>的手进一步伸进<<person4>><<persons>>的内衣并开始抚摸<<him>>时,会议中似乎没有其他人注意到。 <br> <<person3>><<person>>注意到你在看,移开<<his>>的手,抓起一杯饮料。<<He>>朝你眨了眨眼,然后回到<<his>>的座位上,<<person4>><<person>>摆好茶点,匆匆走出房间,眼泪从<<his>>的脸上流下来。 <br><br> <<promiscuity1>> <br><br> <<link [[继续|Office Meeting End]]>><</link>>
<<effects>> 你无法让自己看到违规行为,所以你把注意力转回到会议上。你可以听到<<person4>><<person>>在角落里轻声呻吟。 <br><br> <<link [[继续|Office Meeting End]]>><</link>>
<<effects>> <<set $meetingPhase++>> <<set $mAttention++>> <<if $mAttention gte 10>> 你试图摆脱那个<<person>>的行为扰乱了会议。其他<<people>>都转过身来看着你,对你制造的骚乱感到愤怒。 <br><br> <<link [[继续|Office Meeting Molest Discovered]]>><</link>> <<elseif $assaultEnergy gte 1>> <<if $arousal gte $arousalmax>> <<orgasm>> <<set $meetingOrgasm to 1>> <br> 你狂喜地呻吟,瘫倒在座位上。<<He>>从你的<<undies>>中抽出<<his>>的手,小心翼翼地在你的$worn.lower.cn_name_cap上擦了擦你的爱液。 <br> 大家都注意到你的异常,整个房间立刻安静下来。 <br><br> <<link [[继续|Office Meeting Molest Discovered]]>><</link>> <<elseif $meetingPhase lte 2>> 你抓住大腿上的手,试图把它移开, <<if $speech_attitude is "bratty">> 怒视着<<person>>。"把你的手拿开,变态,"你坚定地说。 <<elseif $speech_attitude is "meek">> <<nervously>>低头避免与<<person>>眼神接触。"<<if $pronoun is "m">>先生<<else>>小姐<</if>>,请别这样,你让我很不舒服,"你温顺地说。 <<else>> 瞥了一眼<<person>>。"这是不合适的,请停止,"你说。 <</if>> <br><br> <<if $NPCList[1].skills.security gte 600>> "我喜欢他们打架的时候,"<<he>>低语着,继续摩擦。 <<set $assaultEnergy += 3>> <<elseif $NPCList[1].skills.security lte 300>> "对不起,"<<he>>紧张地说,<<his>>对你腿的抓握变松了。 <<set $assaultEnergy -= 5>> <<else>> <<He>>什么也没说,继续摩擦。 <</if>> <<elseif $meetingPhase is 3>> <<person>>更大胆了, <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 把<<his>>的手伸到你的$worn.lower.cn_name_cap下面,摩擦你的<<undies>>。 <<else>> 把<<his>>的手伸进你的$worn.lower.cn_name_cap,摩擦你的<<undies>>。 <</if>> <<His>>强硬的触摸让你瑟瑟发抖。<<garousal>><<arousal 200 "genitals">> <br><br> <<if $speech_attitude is "bratty">> 你拉的时候指甲扎进了<<his>>的手腕。"马上停止。" <<elseif $speech_attitude is "meek">> "请停止。我不喜欢这样,"你嘟囔着,虚弱地握着<<his>>的手腕。 <<else>> 你拉<<his>>的手腕。"请停止。" <</if>> <br><br> <<if $NPCList[1].skills.security gte 600>> <<if $player.penisExist>> "如果我停下来,我怎么能让你硬呢?" <<else>> "如果我停下来,我怎么能把你弄湿呢?" <</if>> <<He>>说,<<he>>继续摩擦。 <<set $assaultEnergy += 3>> <<elseif $NPCList[1].skills.security lte 300>> "你、你不喜欢这个吗?"<<he>>一本正经地说。 <<set $assaultEnergy -= 5>> <<else>> <<He>>无视你的要求,继续摩擦。 <</if>> <<elseif $meetingPhase lte 6>> <<persons>>的手仍放在 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你的$worn.lower.cn_name_cap下,继续摩擦你的<<undies>>。 <<else>> 你的$worn.lower.cn_name_cap下,继续摩擦你的<<undies>>。 <</if>> <<His>>有规律的动作让你浑身发热。<<garousal>><<arousal 200 "genitals">> <br><br> <<if $speech_attitude is "bratty">> 你把你的手紧紧地放在<<hers>>的手上,试图打断这个动作。"把你的手拿开,变态。" <<elseif $speech_attitude is "meek">> "你——你必须停止这一切,"你说,你的手紧握着<<hers>>的手,你试图与<<him>>抗争。 <<else>> "请不要再碰我了,"你对<<him>>说,你试图把<<his>>的手从你的$worn.lower.cn_name_cap上移开。 <</if>> <br><br> <<if $NPCList[1].skills.security gte 600>> <<if $player.penisExist>> "你变得这么硬。 <<else>> "你都湿透了。 <</if>> 你现在怎么能叫我停下来呢?”<<he>>继续揉。 <<set $assaultEnergy += 3>> <<elseif $NPCList[1].skills.security lte 300>> "但、但是,"<<he>>温顺地开口,欲言又止。 <<set $assaultEnergy -= 5>> <<else>> <<He>>无视你的要求,继续摩擦。 <</if>> <<elseif $meetingPhase is 7>> 无法抗拒<<himself>>, <<if $worn.under_lower.name isnot "naked">> <<persons>>把手伸到你的$worn.under_lower.cn_name_cap下面, <<else>> <<person>> <</if>> <<if $player.penisExist>> 抓住你的<<penis>>。 <<else>> 把一根手指插进你的<<pussy>>。 <</if>> <br><br> 当<<his>>的触碰使冲击传遍你的身体时,你倒吸了一口气。<<garousal>><<arousal 500 "genitals">> <br><br> <<if $speech_attitude is "bratty">> 你紧紧握住<<his>>的手,怒视<<him>>。 <<if $player.penisExist>> "放开它,否则我发誓我要打断你的手。" <<else>> "把你的手指从那里拿开,否则我发誓要打断你的手。" <</if>> <<elseif $speech_attitude is "meek">> "不,求你了,"你一边说一边无力地试图从你的<<genitals>>上移开<<his>>的手。 <<else>> "不要这样做,<<sir>>,求求你了,"你握住<<his>>的手说道。 <</if>> <br><br> <<if $NPCList[1].skills.security gte 600>> "我要让你在大家面前表演,"<<he>>恶狠狠地说。 <<set $assaultEnergy += 3>> <<elseif $NPCList[1].skills.security lte 300>> "但、但是我们都快成了。"<<he>>说。 <<set $assaultEnergy -= 5>> <<else>> <<He>>无视你的要求,继续摩擦。 <</if>> <<else>> <<person>>用力地 <<if $player.penisExist>> 刺激你的<<genitals>>。 <<else>> 用手指拨弄你的<<genitals>>。 <</if>> <br><br> <<set $agrowth to 100 * $meetingPhase>> 无情的攻击正把你推向崩溃的边缘。<<ggarousal>><<arousal $agrowth>> <br><br> <<if $speech_attitude is "bratty">> 你试着用笔戳它们,但注意力不够集中,无法有效地戳。 <<elseif $speech_attitude is "meek">> 你无力地拉了拉那只袭击你胯部的手臂。 <<else>> 你试着从两腿之间抽出那只攻击你的手。 <</if>> <br><br> <<if $NPCList[1].skills.security gte 600 and !playerChastity()>> "你的<<genitals>>感觉像是要破裂了。" <<set $assaultEnergy += 3>> <<elseif $NPCList[1].skills.security lte 300>> "经过这一切,你还是不喜欢?"<<he>>温柔地问。 <<set $assaultEnergy -= 5>> <<else>> 你的抗议没能阻止<<him>>,因为<<he>>继续不受干扰地攻击。 <</if>> <</if>> <<if $meetingOrgasm lte 0>> <<meetingattention>> <<meetingmolestactions>> <</if>> <<else>> 那个<<person>>似乎已经受够了骚扰你。 <br> <<if $NPCList[1].skills.security gte 600>> "你不好玩,"<<he>>说着放开了手。 <<elseif $NPCList[1].skills.security lte 300>> "对不起,"<<he>>紧张地说,温顺地把<<his>>的手抽开。"我只是……我想试试。我想要一次掌控局面。"<<He>>满脸羞愧地看向别处。 <<set $assaultEnergy -= 5>> <<else>> <<He>>默默地把<<his>>的手抽开。 <</if>> <br><br> 你把衣服整理好,然后再集中注意力开会。 <br><br> <<link [[继续|Office Meeting End]]>><</link>> <</if>>
<<effects>> <<set $meetingPhase++>> <<set $mAttention -=1>> <<if $assaultEnergy gte 1>> <<if $arousal gte $arousalmax>> <<orgasm>> <<set $meetingOrgasm to 1>> <br> 你狂喜地呻吟,瘫倒在座位上。<<He>>从你的<<undies>>中抽出<<his>>的手,小心翼翼地在你的$worn.lower.cn_name_cap上擦了擦你的爱液。 <br> 大家都注意到你的异常,整个房间立刻安静下来。 <br><br> <<link [[继续|Office Meeting Molest Discovered]]>><</link>> <<elseif $meetingPhase lte 2>> 你忽略了放在大腿上的那只<<persons>>的手,专注于会议。 <br><br> <<if $NPCList[1].skills.security gte 600>> "这感觉怎么样?"<<he>>轻轻地说,揉着你的大腿。 <<set $assaultEnergy -= 5>> <<elseif $NPCList[1].skills.security lte 300>> "你、你喜欢这个吗?"<<he>>紧张地问,轻轻地揉着你的大腿。 <<set $assaultEnergy += 3>> <<else>> <<He>>默默地抚摸你的大腿。 <</if>> <<elseif $meetingPhase is 3>> <<person>>更大胆了, <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 把<<his>>的手放在你的$worn.lower.cn_name_cap下面,隔着你的<<undies>>摩擦你。 <<else>> 把<<his>>的手伸进你的$worn.lower.cn_name_cap,摩擦你的<<undies>>。 <</if>> <<His>>强硬的触摸让你瑟瑟发抖。<<garousal>><<arousal 200 "genitals">> <br><br> 尽管如此,你还是忽略了<<his>>的触摸,专注于会议。 <br><br> <<if $NPCList[1].skills.security gte 600>> "你的嘴什么也没说,但你的身体说了一切,"<<he>>一边说,一边继续摩擦。 <<set $assaultEnergy -= 5>> <<elseif $NPCList[1].skills.security lte 300>> "我——我应该继续吗?"<<he>>温柔地问。 <<set $assaultEnergy += 3>> <<else>> <<He>>保持沉默。 <</if>> <<elseif $meetingPhase lte 6>> <<persons>>的手仍放在 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你的$worn.lower.cn_name_cap下,继续摩擦你的<<undies>>。 <<else>> 你的$worn.lower.cn_name_cap下,继续摩擦你的<<undies>>。 <</if>> <<His>>有规律的动作让你浑身发热。<<garousal>><<arousal 200 "genitals">> <br><br> 你试图忽略它,专注于会议,但发现自己的臀部与<<his>>的手同步摆动。 <br><br> <<if $NPCList[1].skills.security gte 600>> <<if $player.penisExist>> "你变得这么硬。 <<else>> "你都湿透了。 <</if>> 你怎么能忽视这一点?”<<he>>继续揉。 <<set $assaultEnergy -= 5>> <<elseif $NPCList[1].skills.security lte 300>> "我很高兴你喜欢这个,"<<he>>温顺地说。 <<set $assaultEnergy += 3>> <<else>> <<His>>对你<<undies>>的无声攻击还在继续。 <</if>> <<elseif $meetingPhase is 7>> <<person>>控制不住地 <<if $worn.under_lower.name isnot "naked">> 把手伸到你的$worn.under_lower.cn_name_cap下面, <</if>> 并 <<if $player.penisExist>> 抓住你的<<penis>>。 <<else>> 把一根手指插进你的<<pussy>>。 <</if>> <br><br> 当<<his>>的触碰使冲击传遍你的身体时,你倒吸了一口气。<<garousal>><<arousal 500 "genitals">> <br><br> 你抓着桌子的边缘,试图集中注意力在你的任务上。 <br><br> <<if $NPCList[1].skills.security gte 600>> "我要让你在所有人面前表演,而你连看都不看我一眼?"<<He>>生气地说。 <<set $assaultEnergy -= 5>> <<elseif $NPCList[1].skills.security lte 300>> "我会很温柔的,"<<he>>低语。 <<set $assaultEnergy += 5>> <<else>> <<He>>什么也没说,在<<he>>继续玩弄你的<<genitals>>。 <</if>> <<else>> <<person>>用力地 <<if $player.penisExist>> 刺激你的<<genitals>>。 <<else>> 用手指拨弄你的<<genitals>>。 <</if>> <br><br> <<set $agrowth to 100 * $meetingPhase>> 无情的攻击正把你推向崩溃的边缘。<<ggarousal>><<arousal $agrowth>> <br><br> 你努力保持专注,但每一秒都让你越来越难以集中注意力。 <br><br> <<if $NPCList[1].skills.security gte 600 and !playerChastity()>> "你的<<genitals>>感觉就要破裂了。说些什么!" <<set $assaultEnergy -= 5>> <<elseif $NPCList[1].skills.security lte 300>> "我也快了,"<<he>>温柔地说。 <<set $assaultEnergy += 3>> <<else>> <<He>>继续专注于会议,好像<<he>>没有在桌子底下冒犯你。 <</if>> <</if>> <<if $meetingOrgasm lte 0>> <<meetingattention>> <<meetingmolestactions>> <</if>> <<else>> <<person>>似乎已经受够了骚扰你。 <br> <<if $NPCList[1].skills.security gte 600>> "你不好玩,"<<he>>说着放开了手。 <<elseif $NPCList[1].skills.security lte 300>> "对不起,"<<he>>紧张地说,温顺地把<<his>>的手抽开。"早该发生点什么了,我只是……"<<He>>满脸羞愧地看向别处。 <<else>> <<He>>默默地把<<his>>的手抽开。 <</if>> <br><br> 你把衣服整理好,然后再集中注意力开会。 <br><br> <<link [[继续|Office Meeting End]]>><</link>> <</if>>
<<effects>> "谁来帮帮我,<<he>>对我动手动脚!"你大声喊出来。 <br> 当每个人都转过身来看着你时,房间变得安静了。 <br> <<person>>把<<his>>的手抽开。 <br><br> <<link [[继续|Office Meeting Molest Discovered]]>><</link>>
<<effects>><<famesex 5>> <<person2>><<person>>怒气冲冲地向你冲过来。"这里发生了什么事!?"<<he>>愤怒地询问。 <br><br> <<if $meetingOrgasm gte 1>> 你呆呆地坐着,不知道该如何解释发生了什么,因为高潮不断使你的身体痉挛着。 <<if $NPCList[1].skills.security gte 600>> <<pass $meetingPhase>> "这个小变态在摸<<pherself>>自己。我希望<<pshe>>能停下来,这样我就不用打断会议了,"<<person3>><<person>>边说边把<<his>>的椅子从你身边推开。 <br><br> "快叫保安,把这个小变态赶出去!"<<person2>><<person>>惊呼。 <br><br> 你还没来得及镇定下来,一个保安就来了,把你拖出了会议室。 <br><br> <<endevent>> <<link [[继续|Office Security Escort]]>><</link>> <<elseif $NPCList[1].skills.security lte 300>> "这个<<girl>>好像身体不舒服,"<<person3>><<person>>温顺地说。 <br><br> "你看起来不太好,"<<person2>><<person>>抱歉地说。"我认为你现在应该出去走走,我们可以让其他人做笔记。" <br><br> <<person2>><<person>>和<<person3>><<person>>扶你站起来,陪你走出房间。 <br><br> 在返回人事办公室之前,你花了一些时间来确定你的位置。 <<completeassignment $meetingPhase>> <<else>> "这个<<girl>>似乎身体不舒服,"<<person3>><<person>>说。"我稍后可以从别人那里拿到会议记录,如果你让我带<<phim>>去找人帮忙的话。" <br><br> <<person2>><<person>>点头,<<person3>><<person>>把你拉起来,带你走出会场。以你目前的状况,你没有条件反对。 <br><br> "我们还没做完呢,"<<person3>><<person>>在你耳边低语,同时<<he>>带你走进附近的一个储物柜,开始探查你的身体。 <br><br> <<saveNPC 2 office_molest>> <<endevent>> <<loadNPC 0 office_molest>> <<clearNPC office_molest>> <<link [[继续|Office Supply Molest]]>><<set $molestationstart to 1>><</link>> <</if>> <<else>> <<tearful>>你指着<<person3>><<person>>。"是<<him>>,就是<<he>>侵犯我。" <br><br> <<if $NPCList[1].skills.security gte 600>> "你这个说谎的小<<bitch>>。我碰<<phim>>,只会是为了让<<phim>>远离我。<<pShe>>一直奇怪地看着我。<<pShe>>可能是个变态,"<<person>>说。 <br><br> <<person2>><<person>>指着门。"请离开,你打扰了会议。你的上级会从我这里听到这件事的。" <br><br> 当你起身要离开时,<<person3>><<person>>捏了捏你的<<bottom>>。<<embarrassment>> <br> <<completeassignment $meetingPhase>> <<elseif $NPCList[1].skills.security lte 300>> "<<pShe>>的$worn.lower.cn_name_cap上有东西。这是个误会,我只是想帮忙,"<<person3>><<person>>温顺地说。 <br><br> <<person2>><<person>>指着门。"请离开,你打扰了会议。你的上级会从我这里听到这件事的。" <br><br> 你起身离开。<<embarrassment>> <<completeassignment $meetingPhase>> <<else>> "我们已经警告过你了。你不能一直骚扰临时工。我要叫保安了!"<<person2>><<person>>大喊。 <br> "等等,让我解释一下,"<<person3>><<person>>紧张地说。你离开了<<him>>,重新整理好你的衣服。<<He>>没有被理睬,几分钟后,保安来了,把<<him>>护送出了房间。 <br> "我很抱歉,"<<person2>><<person>>说,"我一定补偿你的麻烦。"<<set $meetingTip += 10>> <br><br> 房间里的紧张气氛散去后,会议继续进行。 <br><br> <<link [[继续|Office Meeting End]]>><</link>> <</if>> <</if>>
<<effects>> <<set $meetingPhase++>> <<set $mAttention++>> <<set $assaultEnergy -= (.1 * $tending)>> <<set $assaultEnergy += 2>> <<if $mAttention gte 10>> 你试图摆脱<<beasttype 0>>已经扰乱了会议。所有的<<people>>都转过身来看着你,对你制造的骚乱感到愤怒。 <br><br> <<link [[继续|Office Meeting Pet Discovered]]>><</link>> <<elseif $assaultEnergy gte 1>> <<if $worn.lower.name isnot "naked">> <<if $meetingPhase lte 1>> 你对着<<beasttype 0>>摇腿。"喂,走开,坏<<beasttype 0>>,"你小声说。 <br> <<beasttype 0>>似乎被你的恳求所激励,把你的$worn.lower.cn_name_cap拉到你的膝盖上。 <<elseif $meetingPhase lte 2>> 你伸手试着用一只手抓住你拉低了的$worn.lower.cn_name_cap,另一只手对着<<beasttype 0>>的脸挥手。 <br> "住手,你会给我惹麻烦的!"你抱怨,但是那个<<beasttype 0>>无视你,把你的$worn.lower.cn_name_cap拉到你的脚踝上。 <<else>> <<beasttype 0>>急切地把你的$worn.lower.cn_name_cap从你的腿上拉下来,放到桌子下面。 <br> "你这个愚蠢的<<beasttype 0>>!带着我的$worn.lower.cn_name_cap回来吧。"<<lowerundress "meeting_room">> <br> <<if $worn.under_lower.name isnot "naked">> <<beasttype 0>>回来了,只是为了撕扯你的$worn.under_lower.cn_name_cap。 <<else>> <<beasttype 0>>回来了,开始用力舔你的<<genitals>>! <</if>> <<set $meetingPhase to 0>> <</if>> <<elseif $worn.under_lower.name isnot "naked">> <<if $meetingPhase lte 1>> 你对着<<beasttype 0>>摇腿。"喂,走开,坏<<beasttype 0>>,"你小声说。 <br> <<beasttype 0>>似乎被你的恳求所激发,把你的$worn.under_lower.cn_name_cap拉到膝盖上,露出你的<<genitals>>。 <<elseif $meetingPhase lte 2>> 你伸手去试着用一只手抓住你被拉低了的$worn.under_lower.cn_name_cap,另一只手在<<beasttype 0>>的脸上挥了挥手。 <br> "住手,你会给我惹麻烦的!"你抱怨,但是<<beasttype 0>>无视你,把你的$worn.under_lower.cn_name_cap拉到你的脚踝上。 <<else>> <<beasttype 0>>急切地把你的$worn.under_lower.cn_name_cap从你的腿上拽下来,然后退到桌子下面。 <br> "你这个愚蠢的<<beasttype 0>>!带着我的$worn.under_lower.cn_name_cap回来吧。"<<underlowerundress "meeting_room">> <br> <<beasttype 0>>回来了,开始用力舔你的<<genitals>>! <<set $meetingPhase to 0>> <</if>> <<else>> <<set $aGrowth to (100 + $deviancy) * $meetingPhase>> <<arousal $aGrowth>> <<if $arousal gte $arousalmax>> <<beasttype 0>>无情的舔舐已经把你逼到崩溃的边缘。 <<orgasm>> <<set $meetingOrgasm to 1>> <br> 痉挛时,你不小心把笔从桌子上扔了出去,纸到处乱飞。 <br> <<if $player.penisExist>> 你的精液溅到桌下, <<else>> 你的汁液从你的<<pussy>>溅到地板上, <</if>> <<beasttype 0>>贪婪地舔了起来。你瘫倒在座位上,筋疲力尽。 <br> 大家都注意到你的异常,整个房间立刻安静下来。 <br><br> <<link [[继续|Office Meeting Pet Discovered]]>><</link>> <<elseif $arousal gte ($arousalmax / 5) * 4>> 你咬着一只手,试图忍住你的呻吟,另一只手拍打着<<beasttype 0>>,<<bhis 0>>仍在用舌头探查你湿透的<<genitals>>。 <br> <<if $player.penisExist>> <<beasttype 0>>继续舔你的<<penis>>,你感觉你的肉棒现在简直硬得像石头一样。 <<if $player.vaginaExist>> <<bHe 0>>在舔你的<<penis>>和舔你<<bottom>>周围的汁液之间切换。 <</if>> <<else>> <<beasttype 0>>舔食着从你的<<pussy>>中漏出的汁液,没舔掉的则 <<if $worn.legs.name is "naked">> 滴在你光着的腿上。 <<else>> 浸湿了你的$worn.legs.cn_name_cap。 <</if>> <</if>> <<garousal>> <<elseif $arousal gte ($arousalmax / 5) * 3>> "请停止,"你对着<<beasttype 0>>呻吟,而<<bhis 0>>长长的舌头继续抚摸着你裸露的<<genitals>>。 <br> <<if $player.penisExist>> <<beasttype 0>>无视了你的请求,品尝着你<<penis>>尖端溢出的先走汁。 <<if $player.vaginaExist>> <<bhe 0>>继续攻击着你的<<penis>>,你<<pussy>>的液体开始聚集在你的<<bottom>>周围。 <</if>> <<else>> <<beasttype 0>>继续舔你的<<pussy>>。你的大腿湿透了,因为你的爱液和<<bhis 0>>的唾液混合在一起。 <</if>> <<garousal>> <<else>> 你把你的手压在<<beasttype 0>>的脸上,试图把<<bhim 0>>从你的胯部推开。<<bHe 0>>无视你,开心地舔你的<<genitals>>。 <br> 随着攻击的继续,你感到全身发热。<<garousal>> <</if>> <</if>> <<if $meetingOrgasm lte 0>> <<meetingattention>> <<meetingpetactions>> <</if>> <<else>> <<beasttype 0>>似乎很无聊,<<bhis 0>>回到了主人身边,你松了口气。 <br><br> <<link [[继续|Office Meeting End]]>><</link>> <</if>>
<<effects>> <<set $meetingPhase++>> <<set $mAttention -= 1>> <<set $assaultEnergy -= random(1,10)>> <<if $assaultEnergy gte 1>> <<if $worn.lower.name isnot "naked">> 你忽略了<<beasttype 0>>拉扯你$worn.lower.cn_name_cap的动作,并尝试将注意力集中在会议上。 <br> <<if $meetingPhase lte 1>> <<beasttype 0>>把你的$worn.lower.cn_name_cap拉到你的膝盖上。 <<elseif $meetingPhase lte 2>> 在没有任何阻力的情况下,<<beasttype 0>>把你的$worn.lower.cn_name_cap拉到了你的脚踝。 <<else>> <<beasttype 0>>把你的$worn.lower.cn_name_cap从你的腿上拉了下来。 <<lowerundress "meeting_room">> <br> <<if $worn.under_lower.name isnot "naked">> <<beasttype 0>>回来了,咬住了你的$worn.under_lower.cn_name_cap开始撕扯。 <<else>> <<beasttype 0>>回来了,开始温柔的舔你的<<genitals>>! <</if>> <<set $meetingPhase to 0>> <</if>> <<elseif $worn.under_lower.name isnot "naked">> 你试图忽略<<beasttype 0>>,专注于会议,但是现在更困难的是<<bhe 0>>开始撕扯起了你的$worn.under_lower.cn_name_cap。 <br> <<if $meetingPhase lte 1>> <<beasttype 0>>轻轻地把你的$worn.under_lower.cn_name_cap拉到你的膝盖上,露出你的<<genitals>>。 <<elseif $meetingPhase lte 2>> <<beasttype 0>>将$worn.under_lower.cn_name_cap脱到你的脚踝处。 <<else>> <<beasttype 0>>急切地把$worn.under_lower.cn_name_cap从你的腿上扯了下来,把衣服放在桌子底下,然后再回到你裸露的胯部,舔你的<<genitals>>! <<underlowerundress "meeting_room">> <<set $meetingPhase to 0>> <</if>> <<else>> <<set $aGrowth to (100 + $deviancy) * $meetingPhase>> <<arousal $aGrowth>> <<if $arousal gte $arousalmax>> <<beasttype 0>>无情的舔舐已经把你逼到崩溃的边缘。 <<orgasm>> <<set $meetingOrgasm to 1>> <br> 痉挛时,你不小心把笔从桌子上扔了出去,纸到处乱飞。 <br> <<if $player.penisExist>> 你的精液溅到桌下, <<else>> 你的汁液从你的<<pussy>>溅到地板上, <</if>> <<beasttype 0>>贪婪地舔了起来。你瘫倒在座位上,筋疲力尽。 <br> 大家都注意到你的异常,整个房间立刻安静下来。 <br><br> <<link [[继续|Office Meeting Pet Discovered]]>><</link>> <<elseif $arousal gte ($arousalmax / 5) * 4>> 你咬着手害怕发出声音,同时用另一只手继续记笔记。 <br> <<if $player.penisExist>> <<beasttype 0>>继续舔你的<<penis>>,你感觉你的肉棒现在简直硬得像石头一样。 <<if $player.vaginaExist>> <<bHe 0>>一边舔你的<<penis>>,一边舔你汁水横流的<<bottom>>。 <</if>> <<else>> <<beasttype 0>>舔食着从你的<<pussy>>中漏出的汁液,没舔掉的则 <<if $worn.legs.name is "naked">> 滴在你光着的腿上。 <<else>> 浸湿了你的$worn.legs.cn_name_cap。 <</if>> <</if>> <<garousal>> <<elseif $arousal gte ($arousalmax / 5) * 3>> 你喘着粗气,你的记录速度减慢了,你努力忽略放肆的<<beasttype 0>>,<<bhis 0>>长长的舌头一直在舔你裸露的<<genitals>>。 <br> <<if $player.penisExist>> <<beasttype 0>>品尝着你<<penis>>顶端溢出的先走汁。 <<if $player.vaginaExist>> <<bhe 0>>继续攻击着你的<<penis>>,你<<pussy>>的液体开始聚集在你的<<bottom>>周围。 <</if>> <<else>> <<beasttype 0>>继续舔你的<<pussy>>。你的大腿湿透了,因为你的爱液和<<bhis 0>>的唾液混合在一起。 <</if>> <<garousal>> <<else>> 你努力忽略放肆的<<beasttype 0>>把注意力集中在会议上,<<bhis 0>>长长的舌头一直在舔你的<<genitals>>。尽管你努力了,你体内的热度还是在不断地往上升。<<garousal>> <</if>> <</if>> <<if $meetingOrgasm lte 0>> <<meetingattention>> <<meetingpetactions>> <</if>> <<else>> <<beasttype 0>>似乎很无聊,<<bhis 0>>回到了主人身边,你松了口气。 <br><br> <<link [[继续|Office Meeting End]]>><</link>> <</if>>
<<effects>> "谁把这个愚蠢的<<beasttype 0>>从我身边带走!"你大声喊道。 <br> 当每个人都转过身来看着你时,房间变得安静了。 <br><br> <<link [[继续|Office Meeting Pet Discovered]]>><</link>>
<<effects>> <<pass $meetingPhase>> <<person2>><<person>>怒气冲冲地向你冲过来。<<beasttype 0>>吓了一跳,跑回了<<bhis 0>>的主人身边。 <<if $meetingOrgasm gte 1>> <<if $player.penisExist>> 你呆呆地坐着,你的<<penis>>旁边聚集着一滩精液,<<beasttype 0>>的唾液浸湿了椅子的一大片。 <<else>> 你呆呆地坐着,<<beasttype 0>>的唾液和粘稠的爱液在你的<<pussy>>下聚了一滩。 <</if>> <br> "这里发生了什么事!?"<<person2>><<person>>生气地问道,<<he>>用力地推动你的椅子,整个房间的人都看到了你的<<lewdness>>。 <br> 你试图解释发生了什么事,但是在经历了强烈的高潮后你的大脑一片空白,你精疲力竭,什么都说不出口。 <br> "快叫保安,把这个小变态带出去。" <br><br> 你还没来得及镇定下来,一个保安就来了,把你拖出了会议室。 <br> <<endevent>> <<link [[继续|Office Security Escort]]>><</link>> <<elseif $worn.lower.name is "naked">> 你疯狂地试图掩盖你的<<lewdness>>,但在<<person>>把你拉起来的时候,所有人都看到了你狼狈的样子。 <br> "你这是什么意思?"<<he>>看着你一丝不挂的样子,生气地问道。 <br> "是<<beasttype 0>>,<<bhe 0>>一直在桌子底下烦我,"你指着桌子下面。你的眼睛锁定在<<beasttype 0>>上,但是<<bhe 0>>周围什么都没有。 <br> <<person3>><<person>>愤怒地站了起来。"说谎!我的<<beasttype 0>>没有做这样的事情。<<bHe 0>>一直都在我身边。" <br> <<person2>><<person>>指着门。"请离开,你打扰了会议。你的上级会从我这里听到这件事的。" <br> 当<<he>>关上并锁上你身后的门时,你尽力掩盖你的<<lewdness>>。 <br><br> <<endevent>> <<link [[继续|Office Streak]]>><</link>> <<else>> 当<<person>>接近你时,你疯狂地整理你的$worn.lower.cn_name_cap。 <br> "这是什么意思?"<<he>>生气地质问。 <br> "是<<beasttype 0>>,<<bhe 0>>一直在桌子底下烦我,"你指着<<beasttype 0>>说。你的眼睛锁定在<<beasttype 0>>上,<<bhe 0>>对你咆哮。 <br> <<person3>><<person>>愤怒地站了起来。"说谎!我的<<beasttype 0>>没有做这样的事情。<<bHe 0>>一直都在我身边。" <br> <<person2>><<person>>指着门。"请离开,你打扰了会议。你的上级会从我这里听到这件事的。" <br><br> <<completeassignment 20>> <</if>>
<<effects>> <<tiredness 3>> <<if $worn.lower.name isnot "naked">> 好像过了很久,会议开始结束了。你把完成的笔记交给<<person2>><<person>>审阅。 <br> <<if currentSkillValue("english") gte 700>> "看起来没什么问题。我们的合作伙伴将能够很好地利用这些。谢谢你!" <<set $meetingTip += 5>> <<elseif currentSkillValue("english") gte 400>> "这些就行了。如果我们的合作伙伴有什么不明白的地方,我一定会告诉他们的。" <<set $meetingTip += 3>> <<else>> "你是在动物园里学会写字的吗?你们的老师真该为你感到羞耻,我不能按照这些会议记录来工作。" <<set $meetingTip++>> <</if>> <br> <<tipset>><<He>>递给你一笔小费,然后走出房间。<<assignmenttip $meetingTip>> <<else>> 你设法在没有人意识到你的<<lewdness>>的情况下完成了剩下的会议。<<person2>><<person>>走到你面前,记下了完整的笔记,看着你慌张的样子。 <br><br> <<if currentSkillValue("english") gte 700>> "你看起来有点激动。我向你保证,这些笔记非常好。下次别那么辛苦了,好吗?" <<set $meetingTip += 8>> <<elseif $meetingTip gte 400>> "看起来你在努力跟上会议进度。这些笔记足够了。谢谢。" <<set $meetingTip += 3>> <<else>> "浪费了那么多精力,这就是你能想出的最好的办法吗?我想这就是你雇佣一个青少年来做一个成年人的工作所发生的事情。" <<set $meetingTip += 0>> <</if>> <br> <<tipset>><<He>>递给你一笔小费,然后走出房间。<<assignmenttip $meetingTip>> <br><br> 你等房间完全清空后,再把你被脱走的衣服拿回来。 <<storeon "meeting_room">> <</if>> <<completeassignment>>
<<widget "meetingmolestactions">> <br><br> <<link [[抵抗|Office Meeting Molest Resist]]>><<def 1>><</link>><<defianttext>><<gsuspicion>> <br> <<link [[忽视|Office Meeting Molest Ignore]]>><<stress 1>><<sub 1>><</link>><<submissivetext>><<gstress>><<lsuspicion>> <br> <<link [[呼救|Office Meeting Molest Help]]>><</link>><<gggsuspicion>> <</widget>> <<widget "meetingpetactions">> <br><br> <<link [[嘘走|Office Meeting Pet Shoo]]>><<def 1>><</link>><<defianttext>><<gsuspicion>> <br> <<link [[忽视|Office Meeting Pet Ignore]]>><<stress 1>><<sub 1>><</link>><<submissivetext>><<gstress>><<lsuspicion>> <br> <<link [[呼救|Office Meeting Pet Help]]>><</link>><<gggsuspicion>> <</widget>> <<widget "meetingattention">> <br><br> <<if $mAttention lte 1>> <span class="teal">似乎没有人注意到发生了什么事。</span> <<elseif $mAttention lte 5>> <span class="purple"><<person2>><<person>>对你怒目而视,用手指按着嘴唇做了个'嘘'的动作。</span> /* switch back to molester */<<person3>> <<elseif $mAttention lte 9>> <span class="red">你的扭动分散了周围<<people>>的注意力,有些人对你的关注远超对演讲者的关注。</span> <</if>> <</widget>>
<<location "office_building">><<effects>> <<set $phase to 0>> 你来到<<checkfloor>>与你的客户——一位<<generate1>><<person1>><<person>>谈话。<<He>>有事不得不离开,需要你在<<he>>回来之前接替<<his>>的位置。 <br><br> 这都是非常简单的工作。只要接电话,帮我老板留言就行了。如果你有时间的话,我电脑上有些文件需要重新整理一下。“我大约一个小时后回来,”<<he>>在跑向电梯之前说。 <br><br> 你住的这一带人口稀少,所以工作应该不会太多。 <br><br> <<link [[努力工作|Office Secretary Work]]>><<tiredness 6>><</link>><<gtiredness>> <br> <<link [[偷懒|Office Secretary Slack]]>><<stress -6>><<trauma -6>><</link>><<lstress>><<ltrauma>>
<<effects>> 你真的对做很多工作不感兴趣, <<rng>> <<if $rng gte 75>> 于是决定浏览网页。另一个临时工走过,告诉你这一层正在举行派对,邀请你一起去。 <br><br> <<link [[参加聚会|Office Secretary Party]]>><</link>> <br> <<link [[保持原状|Office Secretary Party Decline]]>><</link>> <<elseif $rng gte 50>> 于是决定玩电脑游戏。你被游戏分散了注意力,错过了几个电话,但没什么大不了的。 <br><br> 一个小时平静地过去了,<<person1>><<person>>又回来了。"我不在的时候,你没有漏接任何电话吧?"<<he>>问道。 <br><br> <<link [[坦诚|Office Secretary Call Truth]]>><</link>> <br> <<set $skulduggerydifficulty to 200>> <<link [[撒谎|Office Secretary Call Lie]]>><</link>><<skulduggerydifficulty>> <br> <<elseif $rng gte 25>> 于是决定玩电脑游戏。你被游戏分散了注意力,错过了几个电话,但没什么大不了的。 <br><br> 一个小时平静地过去了,<<person1>><<person>>又回来了。 <br><br> <<link [[继续|Office Secretary Finish]]>><</link>> <<else>> 于是决定浏览网页。看着有趣的动物图片让时间过得很快,不久,<<person1>><<person>>又回来了。 <br><br> <<link [[继续|Office Secretary Finish]]>><</link>> <</if>>
<<effects>> 你决定按要求花时间组织文件。<<person1>><<persons>>的电脑简直一团糟。 <<rng>> <<if $rng gte 75>> <br><br> 在工作的时候,你遇到了一个标签为"食谱"的文件夹。好奇心所驱,你打开了它。你惊讶地发现了大量的淫秽图片和视频。 <br> <<if $exhibitionism gte 55>> 当你看色情片的时候,你有一种想要触摸自己的冲动。 <br><br> <<link [[自慰|Office Secretary Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>> <</if>> <br> <<link [[关闭文件夹|Office Secretary Masturbation Decline]]>><</link>> <<else>> <br> 你尽你所能组织所有的文件,很快<<person1>><<person>>就回来了。 <br><br> <<link [[继续|Office Secretary Finish]]>><<set $phase to 1>><</link>> <</if>>
<<effects>> <<person1>><<person>>来接替你。"谢谢你替我打掩护,这应该是一段相当平静的时光。" <br> <<if $phase is 1>> <<He>>看着新整理好的文件夹,笑了。"很棒,看来这些你都做好了。谢谢你!" <br><br> <<He>>递给你小费。<<assignmenttip 8>> <<else>> <br> <<He>>递给你小费。<<assignmenttip 6>> <</if>> <<completeassignment>>
<<effects>> 你决定诚实地告诉<<person1>><<person>>你错过了几个电话。 <br><br> <<if $NPCList[1].skills.security lte 400>> "没什么大不了的,我一直很想念他们!我知道这份工作可能很无聊,我有时会走神。别担心。" <br> <<He>>递给你小费。<<assignmenttip 4>> <<else>> "你真的只有一份工作,"<<he>>叹息道。"无所谓,你走吧,"<<he>>说,把你从桌子上赶走。 <</if>> <<completeassignment>>
<<effects>> 你决定对<<person1>><<person>>撒谎,因为你错过了几个电话。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> "真有趣,我的老板说<<he>>打电话要离开,没有人接,但是<<hes>>拨错了号码。" <br> <<He>>递给你小费。<<assignmenttip 8>> <<else>> "你这个撒谎的小混蛋。我和老板谈过了,<<he>>说<<he>>打电话到办公室来了。幸运的是,<<he>>还打了我的手机。趁我还没生气,赶紧滚吧。" <</if>> <<completeassignment>>
<<effects>> 你决定休息一下,去参加派对。你跟着临时工来到附近的会议室,那里有蛋糕、潘趣酒和其他零食。 <br><br> 你在墙上呆了一会儿,这时一个<<generate2>><<person2>><<person>>走过来,给你提供了一些很烈的饮料。 <br><br> <<link [[喝|Office Secretary Party Drink]]>><</link>> <br> <<link [[拒绝|Office Secretary Party Drink Decline]]>><</link>>
<<effects>> 你认为既然你已经在偷懒了,你可能就不应该离开办公桌。临时工点点头,走开了。继续浏览网页,直到<<person1>><<person>>返回为止。 <br><br> <<link [[继续|Office Secretary Finish]]>><</link>>
<<effects>> <<set $danger to random(1,10000)>> <<if $danger gte 9000 - (300 * $officeFloor)>> <<set $partyDrugged to 1>> <</if>> 你从<<person2>><<person>>手里接过饮料,<<he>>微笑着喝了一口。它很甜,似乎不含酒精。 <br> 你喝完酒,在外面呆了一会儿,和<<person2>><<person>>聊天。有人宣布他们很快就要切蛋糕了。 <br><br> <<link [[留下来吃蛋糕|Office Secretary Party Continue]]>><</link>> <br> <<link [[重返工作岗位|Office Secretary Party Leave]]>><</link>>
<<effects>> "我不渴,谢谢,"你对<<person2>><<person>>说。<<He>>耸耸肩,走开和另一个与会者说话。你在外面多呆一会儿,享受庆祝活动。有人宣布他们很快就要切蛋糕了。 <br><br> <<link [[留下来吃蛋糕|Office Secretary Party Continue]]>><</link>> <br> <<link [[重返工作岗位|Office Secretary Party Leave]]>><</link>>
<<effects>> 你决定留下来吃蛋糕。 <br> <<if $partyDrugged is 1>> <<set $partyDrugged to 0>> <<drugs 150>> 当轮到你拿蛋糕的时候,你开始感到有点头晕。你坐下来静下心来吃蛋糕,但很快就发现自己昏倒了。 <br><br> <<endevent>> <<link [[继续|Office Secretary Party Molest]]>><<pass 15>><<set $molestationstart to 1>><</link>> <<else>> 蛋糕很软,糖霜也不太甜。你吃完后回去继续你的工作。在你坐回办公桌后不久,<<person1>><<person>>回来了。 <br><br> <<link [[继续|Office Secretary Finish]]>><</link>> <</if>>
<<effects>> 你最好在<<person1>><<person>>返回之前回去工作。 <<if $partyDrugged is 1>> <<set $partyDrugged to 0>> <<drugs 150>> 当你走回办公桌时,你开始感到有点头晕。你花了一点时间试图找到你的方向,但很快就发现自己晕过去了。 <<endevent>> <<officepassout>> <<else>> 当<<person1>><<person>>到达时,你回到办公桌并设法完成了文件。 <br><br> <<link [[继续|Office Secretary Finish]]>><<set $phase to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<generate2>><<generate3>><<maninit>> 你苏醒过来,感到头晕目眩。你听到了巨大的风扇吹响的声音。"快,<<pshes>>醒了,"你听到有人说。 <br> 当你终于完全恢复知觉时,你发现自己躺在大楼的楼梯间里,有三个人压在你上面。 <br><br> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0>> <span id="next"><<link [[继续|Office Secretary Party Molest Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Office Secretary Party Molest Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Office Secretary Party Molest]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 当<<person1>><<person>>使用<<his>>的钥匙卡打开楼梯间时,你躺在冰冷的楼梯间地板上。其他人紧随其后,关上身后的门,把你锁在楼梯间里。 <<endcombat>> <<clotheson>> <<if $exposed lte 1>> <<link [[楼梯井|Office Lobby]]>><</link>> <<else>> <<link [[返回大厅|Office Stairwell]]>><</link>> <</if>> <<elseif $enemyhealth lte 0>> 你摆脱了袭击者,跑下楼梯,逃到了安全的地方。 <<set $officeFloor -= 1>> <<clotheson>> <<endcombat>> <<if $exposed lte 1>> <<link [[楼梯井|Office Lobby]]>><</link>> <<else>> <<link [[返回大厅|Office Stairwell]]>><</link>> <</if>> <</if>>
<<effects>> <<if $masturbationstart is 1>> 你想关上那满是色情内容的文件夹,但你又忍不住想摸摸自己。你确定这附近的几个人不会注意到。 <br> <<set $masturbationPhase to 0>> <<set $masturbationstart to 0>> <<set $masturbationstat++>> <<masturbationstart>> <<else>> <<set $masturbationPhase++>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls "officePhase">>
<<effects>> 你关闭了色情文件夹,完成了对文件的处理。<<person1>><<person>>在你完成后不久到达。 <br><br> <<link [[继续|Office Secretary Finish]]>><<set $phase to 1>><</link>>
<<effects>> <<saveNPC 0 "office_masturbation">> <<endmasturbation>> <<endcombat>> <<loadNPC 0 "office_masturbation">> <<clearNPC "office_masturbation">> <<set $danger to random(1,10000)>> <<if $danger gte 9000 - (($masturbationPhase + $officeFloor) * 200)>> 你看到<<person1>><<person>>朝你走来, <<if $orgasmdown gte 1>> 但你的痉挛使你动弹不得,无法及时恢复。 <br><br> "你到底在干什么?"<<he>>大叫,引起了少数其他人的注意。<<He>>厌恶地指着电脑上的色情片。"看,这个小变态把淫秽视频下载到了我的电脑上!" <br><br> 你试图在旁观者面前为自己辩护,但你仍然在与性高潮的余波作斗争。 <br> "我要叫保安,"<<he>>说着拿起<<his>>的手机。一名保安过来护送你离开。 <<endevent>> <<clotheson>> <br><br> <<link [[继续|Office Security Escort]]>><<pass 30>><</link>> <<else>> 但是在你整理衣服之前,<<he>>到达了桌子。 <br> "你在搞什么鬼,你个小变态?"<<He>>说。 <br><br> <<clotheson>> <<if $submissive lte 500>> <<link [[用色情威胁|Office Secretary Masturbation Threaten]]>><<def 1>><</link>><<defianttext>> <br> <</if>> <<link [[道歉|Office Secretary Masturbation Apologize]]>><</link>> <</if>> <<else>> 你决定在别人看到你之前停下来回去工作。 <<clotheson>> <<person1>><<person>>很快就回来了。 <br><br> <<link [[继续|Office Secretary Finish]]>><<set $phase to 1>><</link>> <</if>>
<<effects>> 你从桌子上站起来,把显示器转向<<person1>><<person>>。 <br><br> "你的电脑上有很多色情文件,<<sir>>。我一个小时内下载得太多了。如果你的老板看到了,那就太糟糕了。" <br> <<person1>><<person>>开始紧张地出汗。"给你,拿着这个,以后再也不要提这件事。"<<he>>说着递给你一叠现金。<<assignmenttip 20>> <<completeassignment>>
<<effects>> 你从桌子上站起来,转向<<person1>><<person>>。 <br><br> "对不起,我只是——" <br> "你刚才在看我电脑上的涩情照片自慰,"<<he>>打断你的话。 <br> "我告诉你吧。我们就假装什么都没发生,如果……把你的内裤给我。" <br><br> <<if $worn.under_lower.name isnot "naked">> <<link [[交出内裤|Office Secretary Masturbation Underwear]]>><</link>> <br> <<else>> <span class="purple">你没穿内裤。</span> <br> <</if>> <<link [[拒绝|Office Secretary Masturbation Underwear Refuse]]>><</link>> <br>
<<effects>> 你同意放弃你的内裤来换取<<person1>><<persons>>的保密。 <br> 你走到地板上一个安静的角落,<<pulldown>>你的$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap。你回到<<person1>><<person>>身边并把它交给<<him>>。 <<underlowersteal strip>> <br><br> "很好。在我叫保安之前,赶紧离开这里。" <<completeassignment>>
<<effects>> <<if $worn.under_lower.type.includes("naked")>> <<if $speech_attitude is "meek">> 你看着你的腿。"我……我没穿……" <<elseif $speech_attitude is "bratty">> "就算我有内裤,我也不会让你穿的。" <<else>> "但我……我没穿内裤,"你说。 <</if>> <<else>> <<if $speech_attitude is "meek">> 你盯着自己的脚尖。"不,我不能,"你结结巴巴地说。 <<elseif $speech_attitude is "bratty">> "没门,讨厌鬼,"你严厉地说。 <<else>> "我不能把内裤给你,"你说。 <</if>> <</if>> <br><br> "很好,"<<He>>厌恶地指着电脑上的色情片,提高了声音。"看,这个小变态把淫秽视频下载到了我的电脑上!"<<he>>大叫,把注意力吸引到你们两个身上。 <br> 你试图在旁观者面前为自己辩护,但没有人相信你。 <br> "我要叫保安,"<<he>>说着拿起<<his>>的手机。一名保安过来护送你离开。 <<endevent>> <br><br> <<link [[继续|Office Security Escort]]>><<pass 30>><</link>>
<<location "office_building">><<effects>> 保安,一个<<generate1>><<person1>><<person>>粗暴地抓着你的手臂,护送你到大厅后面的保安办公室。 <br> <<if $exposed gte 1>> <<His>>的紧握和快速的步伐使你无法掩盖你的<<lewdness>>。 <br> <</if>> <<if $officecomplaints lte 3>> <<officecomplaintslow>> <<elseif $officecomplaints lte 6>> <<officecomplaintsmedium>> <<elseif $officecomplaints lte 9>> <<officecomplaintshigh>> <<else>> <<officecomplaintsextreme>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>> <<if $phase is 1>> <<set $enemyanger -= 75>> <</if>> <<He>>让你趴在桌子上。 <br><br> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0>> <span id="next"><<link [[继续|Office Security Spank Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Office Security Spank Finish]]>><</link>></span><<nexttext>> <<elseif $enemyanger lte 0>> <span id="next"><<link [[继续|Office Security Spank Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Office Security Spank]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>因用力过猛而气喘吁吁。"希望你能吸取教训,别再让我们在这里看到你了。"<<gsecurity>><<officeupdatecomplaints 1>> <br><br> <<tearful>>你从桌子上爬起来,跑进大厅。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Office Lobby]]>><</link>> <br> <<elseif $enemyhealth lte 0>> "你这个不听话的小混蛋。"<<he>>大叫着,痛苦地向后退缩。<<ggsecurity>><<officeupdatecomplaints 2>> <br><br> <<tearful>>你迅速推开桌子,跑到大厅里。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Office Lobby]]>><</link>> <br> <<else>> <<he>>边说边让你走。"我希望你已经吸取了教训。别再让我们在这里看到你了。" <br><br> <<tearful>>你从桌子上爬起来,走进大厅,<<his>>的目光跟着你离开。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Office Lobby]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate2>><<generate3>><<generate4>><<maninit>><<bind>> 保安把你推到桌子上,绑住你的胳膊。 <br><br> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0>> <span id="next"><<link [[继续|Office Security Molest Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Office Security Molest Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Office Security Molest]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<stealclothes>> <<if $worn.face.type.includes("blindfold")>> 你感到自己被多只手扶起来,被带到外面。你被推到坚硬的地面上,听到身后的门砰的一声关上。 <<else>> <<unbind>> 结束后保安解开你,把你带到后门。"远离我们的大楼,"<<person1>><<person>>一边说一边把你推到大楼后面的小巷里。 <</if>> <br><br> <<endcombat>> <<clotheson>> <<link [[继续|Commercial alleyways]]>><</link>> <<elseif $enemyhealth lte 0>> <<if $worn.face.type.includes("blindfold")>> 你设法蠕动着躲开保安,从你能找到的第一扇门跑了出去。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Commercial alleyways]]>><</link>> <<else>> 你设法蠕动着躲开保安,逃进了大厅。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Office Lobby]]>><</link>> <</if>> <</if>>
<<if $molestationstart is 1>> <<generate1>><<generate2>><<generate3>><<generate4>><<maninit>> <<bind>> <<facewear 6>> 你醒来时被绑住,堵住了嘴,蒙上了眼睛。你不确定你在哪里,但你感觉手在你的身体。附近至少还有四个人。 <br><br> "我们应该把<<pher>>扔出去,没人会知道的。" <br><br> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0>> <span id="next"><<link [[继续|Office Security Molest Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Office Security Molest Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Office Security Molest]]>><</link>></span><<nexttext>> <</if>>
<<widget "officecomplaintslow">> <<person1>><<person>>引导你到桌子前面的座位,然后坐在桌子后面。 <br> "你看起来像个好孩子。我知道你手头很紧,得避免入不敷出,但是在和这栋楼里的人打交道时,你得聪明一点。" <br> <<if $exposed gte 1>> <<He>>从桌子里拿出一条毛巾递给你。"不知道你的衣服怎么了,但你不能就这样在大楼里走来走去。"<<towelup>> <br> <</if>> <br> <<person1>><<person>>走到门口,打开了门。"这只是一个警告。我们不想再见到你。"<<gsecurity>><<officeupdatecomplaints 1>> <br><br> <<endevent>> <<link [[返回大厅|Office Lobby]]>><</link>> <</widget>> <<widget "officecomplaintsmedium">> <<person1>><<person>>把你推到桌子前面的一个座位,然后坐在桌子后面。 <br> "你真的把这栋楼里的很多人都惹毛了。如果你够聪明的话,在这里你应该尽量保持低调。" <br> <<if $exposed gte 1>> <<He>>从桌子抽屉里拿出一条毛巾扔给你。"用这个盖住你自己。如果你这样在大楼里走来走去,警察会介入的。"<<towelup>> <br> <</if>> <br> <<person1>><<person>>指着门:"滚出去。如果你再惹上麻烦,你会后悔的。"<<gsecurity>><<officeupdatecomplaints 1>> <br><br> <<endevent>> <<link [[返回大厅|Office Lobby]]>><</link>> <</widget>> <<widget "officecomplaintshigh">> <<person1>><<person>>把你推进房间,然后砰的一声关上你身后的门。 <br> "你这个愚蠢肮脏的孤儿。我都不知道他们为什么让你进来。我们开始觉得你喜欢惹麻烦了。所以我们被告知要给你一个教训。" <br><br> <<link [[继续|Office Security Spank]]>><<set $molestationstart to 1>><</link>> <</widget>> <<widget "officecomplaintsextreme">> <<person1>><<person>>把你推进房间,其他三个保安站在那里等着你。 <br> "我们被告知要把你赶出去,但我们决定先找点乐子,"<<he>>说。其他保安在逼近你。 <br><br> <<link [[继续|Office Security Molest]]>><<set $molestationstart to 1>><</link>> <</widget>>
<<location "office_building">><<effects>> 你在<<checkfloor>>上向客户报告,一个<<generate1>><<person1>><<person>>交给你一大堆文件。<<He>>指引你到复印室,里面有一台令人印象深刻的文件碎纸机。你把文件放进碎纸机口,但什么也没发生。" <br><br> 你认为这个设备一定没有通电,所以你把手伸到它后面。果然,它没有插电。你挣扎着去够电源线,但最终还是可以插上了。它呼的一声就活了。 <br><br> <<set $rng to 60>> <<if $rng gte 60>> <<if $worn.lower.name isnot "naked" and clothingData("lower", $worn.lower, "skirt") is 1>> 在你离开碎纸机之前,你感到有什么东西在拉你的$worn.lower.cn_name_cap。你恐惧地低头看着衣物被慢慢地拉进碎纸机! /* <<set $worn.lower.integrity -= 10>> */ <<set $phase to 0>> <<shredderactions "lower">> <br> <<elseif $worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>> 在你离开碎纸机之前,你感到有什么东西在拉你的$worn.upper.cn_name_cap。你恐惧地低头看着衣物被慢慢地拉进碎纸机! /* <<set $worn.upper.integrity -= 10>> */ <<set $phase to 0>> <<shredderactions "upper">> <<else>> <<tiredness 3>> 你开始把文件放进它等待的嘴里。就在你以为已经写完了的时候,<<person1>><<person>>又送来了一大堆文件。 <br><br> 在碎纸40分钟后,<<person1>><<person>>回来递给你小费。<<assignmenttip 6>> <<completeassignment>> <</if>> <<else>> <<tiredness 3>> 你离开碎纸机,开始把文件塞进等待着的碎纸机嘴里。就在你以为已经写完了的时候,<<person1>><<person>>又送来了一大堆文件。 <br> 在碎纸40分钟后,<<person1>><<person>>回来递给你小费。<<assignmenttip 6>> <<completeassignment>> <</if>>
<<effects>> <<if $worn.lower.name isnot "naked" and clothingData("lower", $worn.lower, "skirt") is 1>> <<if $rng gte 90>> <<if $worn.lower.integrity lte 0>> 你按下停止和反转按钮,碎纸机停止了粉碎,但在它<span class="lewd">搅碎掉你$worn.lower.cn_name_cap</span>的最后一部分之前,碎纸机不会停止工作。 <br><br> <<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> 当你紧张地环顾房间时,你掩盖你的<<lewdness>>。 <<else>> 你按下停止和反转按钮,碎纸机停止了粉碎,在$worn.lower.cn_name_cap被进一步破坏之前,它被释放出来。 <br><br> 你紧张地环顾了一下房间。 <</if>> <<exposure>> <br><br> <<link [[继续|Office Shredder End]]>><</link>> <br> <<else>> <<set $phase++>> <<set $worn.lower.integrity -= 10 * $phase>> <<if $worn.lower.integrity lte 0>> <<if $worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>> <<if $worn.upper.set is $worn.lower.set>> 你狂按停止和反转按钮,但你的<<breasts>>依旧被粗暴地扯向碎纸机,而<span class="lewd">你的$worn.lower.cn_name_cap也逐渐消失在它的大嘴中。</span><<gpain>><<pain 5>> <br><br> <<else>> 你狂按停止和反转按钮,但它<span class="lewd">完全吞掉了你的$worn.lower.cn_name_cap,在布料撕成碎片时将你粗暴地拉倒在地。</span><<gpain>><<pain 5>> <br><br> 更糟糕的是,你的$worn.upper.cn_name_cap现在被抓住了! <<set $phase to 1>> <</if>> <<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> <<shredderactions "upper">> <br> <<else>> 你按下停止和反转按钮,碎纸机停止了粉碎,但在它<span class="lewd">搅碎掉你$worn.lower.cn_name_cap</span>的最后一部分之前,碎纸机不会停止工作。 <br><br> <<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> 当你紧张地环顾房间时,你掩盖你的<<lewdness>>。 <<exposure>> <br><br> <<link [[继续|Office Shredder End]]>><</link>> <br> <</if>> <<else>> 你狂按停止和反转按钮,但似乎没有任何效果。如饥似渴的机器吞噬了更多的$worn.lower.cn_name_cap,令你的<<genitals>>紧紧地贴在设备上!<<gpain>><<pain 5>> <<shredderactions "lower">> <br> <</if>> <</if>> <<elseif $worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>> <<if $rng gte 90>> <<if $worn.upper.integrity lte 0>> 你按下停止和反转按钮,碎纸机停止了粉碎,但在它<span class="lewd">搅碎掉你$worn.upper.cn_name_cap</span>的最后一部分之前,碎纸机不会停止工作。 <br><br> <<upperruined>><<clothesruinstat>><<set $upperoff to 0>> 当你紧张地环顾房间时,你掩盖你的<<lewdness>>。 <<exposure>> <br><br> <<link [[继续|Office Shredder End]]>><</link>> <br> <<else>> 你按下停止和反转按钮,碎纸机停止了粉碎,在$worn.upper.cn_name_cap被进一步破坏之前,它被释放出来。 <br><br> 你紧张地环顾了一下房间。 <<exposure>> <br><br> <<link [[继续|Office Shredder End]]>><</link>> <br> <</if>> <<else>> <<set $phase++>> <<set $worn.upper.integrity -= 10 * $phase>> <<if $worn.upper.integrity lte 0>> <<if !$worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>> 你按下停止和反转按钮,碎纸机停止了粉碎,但在它<span class="lewd">搅碎掉你$worn.upper.cn_name_cap</span>的最后一部分之前,碎纸机不会停止工作。 <br><br> <<upperruined>><<clothesruinstat>><<set $upperoff to 0>> 当你紧张地环顾房间时,你掩盖你的<<lewdness>>。 <br><br> <<link [[继续|Office Shredder End]]>><</link>> <br> <</if>> <<else>> 你狂按停止和反转按钮,但似乎没有任何效果。贪婪的机器吞噬了更多的$worn.upper.cn_name_cap,将你的<<breasts>>紧紧地按在设备上!<<gpain>><<pain 5>> <<shredderactions "upper">> <br> <</if>> <</if>> <</if>>
<<effects>> <<if $worn.lower.name isnot "naked" and clothingData("lower", $worn.lower, "skirt") is 1>> <<if $physiqueSuccess>> <<if $worn.lower.integrity lte 0>> 你把手臂压在碎纸机上,用尽全力推,几下巨响后,你向后摔倒在地。 <br><br> 你惊恐地抬头看着碎纸机,因为它<span class="lewd">消耗了你的$worn.lower.cn_name_cap的最后几英寸!</span> <<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> <br><br> 你站起来,紧张地环视房间,掩盖你的<<lewdness>>。 <<exposure>> <br><br> <<link [[继续|Office Shredder End]]>><</link>> <br> <<else>> 你把胳膊压在碎纸机上,用尽全身力气推,跌跌撞撞地向后推,终于把你的$worn.lower.cn_name_cap从碎纸机里解放了出来。 <br><br> <<link [[继续|Office Shredder End]]>><</link>> <br> <</if>> <<else>> <<set $phase++>> <<set $worn.lower.integrity -= 10 * $phase>> <<if $worn.lower.integrity lte 0>> <<if $worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>> <<if $worn.upper.set is $worn.lower.set>> 你试图抓住你$worn.lower.cn_name_cap松散的织物,但无济于事。当<span class="lewd">你的$worn.lower.cn_name_cap消失在碎纸机的嘴里时,你的<<breasts>>被粗暴地拉向碎纸机。</span><<gpain>><<pain 5>> <<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> <<shredderactions "upper">> <<else>> 你试图强迫自己远离碎纸机,但当<span class="lewd">你的$worn.lower.cn_name_cap被撕碎并消耗掉时,你滑倒了,向前倒在了碎纸机上。</span><<gpain>><<pain 5>> <br><br> 更糟糕的是,你的$worn.upper.cn_name_cap现在被抓住了! <<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> <<set $phase to 1>> <<shredderactions "upper">> <br> <</if>> <<else>> 你试图抓住你的$worn.lower.cn_name_cap松散的织物,但无济于事。当<span class="lewd">你的$worn.lower.cn_name_cap的碎片被从你身上扯下来放进碎纸机时,一声巨响回荡在整个房间。</span> <br><br> <<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> 你温顺地退了一步,紧张地环视着房间,遮掩着你的<<lewdness>> <<exposure>> <br><br> <<link [[继续|Office Shredder End]]>><</link>> <br> <</if>> <<else>> 你抓住你的$worn.lower.cn_name_cap松散的织物,拼命地拉它,同时扭动你的<<bottom>>想要挣脱,但碎纸机凶恶的大嘴拒绝放松。 <<set $worn.under_lower.integrity -= 20>> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.integrity lte 0>> <br><br> 在你的挣扎中,你不知怎么地设法<span class="lewd">撕掉了你的$worn.under_lower.cn_name_cap,它的碎片现在堆在你的两脚之间。</span> <<underlowerruined>><<clothesruinstat>><<set $under_loweroff to 0>> <</if>> <<shredderactions "lower">> <br> <</if>> <</if>> <<elseif $worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>> <<if $physiqueSuccess>> <<if $worn.upper.integrity lte 0>> 你把手臂压在碎纸机上,用尽全力推,几下巨响后,你向后摔倒在地。<<gpain>><<pain 5>> <br><br> <<upperruined>><<clothesruinstat>><<set $upperoff to 0>> 你惊恐地抬头看着碎纸机,因为它<span class="lewd">吞噬了你的$worn.upper.cn_name_cap的最后几寸!</span>你站起来,紧张地环顾房间,掩盖你的<<lewdness>>。 <<exposure>> <br><br> <<link [[继续|Office Shredder End]]>><</link>> <br> <<else>> 你把胳膊压在碎纸机上,用尽全身力气推,跌跌撞撞地向后推,终于把你的$worn.upper.cn_name_cap从碎纸机里解放了出来。 <<exposure>> <br><br> <<link [[继续|Office Shredder End]]>><</link>> <br> <</if>> <<else>> <<set $phase++>> <<set $worn.upper.integrity -= 10 * $phase>> <<if $worn.upper.integrity lte 0>> 你试图抓住你的$worn.upper.cn_name_cap松散的织物,但无济于事。当<span class="lewd">你的$worn.upper.cn_name_cap的碎片被从你身上扯下来放进碎纸机时,一声巨响回荡在整个房间。</span> <br><br> <<upperruined>><<clothesruinstat>><<set $upperoff to 0>> 你温顺地退了一步,紧张地环视着房间,遮掩着你的<<lewdness>> <<exposure>> <br><br> <<link [[继续|Office Shredder End]]>><</link>> <br> <<else>> 你抓住你的$worn.upper.cn_name_cap松散的织物,拼命地拉它,同时扭动你的<<breasts>>想要挣脱,但碎纸机凶恶的大嘴拒绝放松。 <<set $worn.under_upper.integrity -= 20>> <<if $worn.under_upper.name isnot "naked" and $worn.under_upper.integrity lte 0>> <br><br> 在你的挣扎中,你不知何故设法放松了你的$worn.under_upper.cn_name_cap。<span class="lewd">当它落入碎纸机并被完全消耗时,你倒吸了一口气。</span> <<underupperruined>><<clothesruinstat>><<set $under_upperoff to 0>> <</if>> <<shredderactions "upper">> <br> <</if>> <</if>> <</if>>
<<effects>> <<skulduggerycheck>> <br> <<if $worn.lower.name isnot "naked" and clothingData("lower", $worn.lower, "skirt") is 1>> <<if $skulduggerysuccess is 1>> <<if $worn.lower.integrity lte 0>> 你找到了紧急控制的入口,并成功打开了它,但在碎纸机<span class="lewd">消耗掉你$worn.lower.cn_name_cap的剩余空间之前,你不能打开它!</span> <<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> <br><br> 你温顺地退了一步,紧张地环视着房间,遮掩着你的<<lewdness>> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <</if>> <<exposure>> <br><br> <<link [[继续|Office Shredder End]]>><</link>> <br> <<else>> 你找到了紧急控制的入口,成功地打开了它,迅速按下碎纸机的释放键。 <br><br> 在造成更多的伤害之前,你把你的$worn.lower.cn_name_cap的布料从碎纸机里拉出来。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<exposure>> <<link [[继续|Office Shredder End]]>><</link>> <br> <</if>> <<else>> <<set $phase++>> <<set $worn.lower.integrity -= 10 * $phase>> <<if $worn.lower.integrity lte 0>> <<if $worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>> <<if $worn.upper.set is $worn.lower.set>> 你试图找到一种方法来关掉碎纸机,但你的<<breasts>>紧紧地贴在它身上,<span class="lewd">你的$worn.lower.cn_name_cap消失在它的嘴里。</span><<gpain>><<pain 5>> <<else>> 你试图找到一种方法来关闭碎纸机,但是<span class="lewd">你的$worn.lower.cn_name_cap的最后一英寸从你的身体撕裂,使你失去平衡。</span><<gpain>><<pain 5>> <br><br> 你错误地抓住碎纸机来支撑,你的$worn.upper.cn_name_cap的一部分滑进去了,现在也被搅烂了! <<set $phase to 1>> <</if>> <<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> <<shredderactions "upper">> <br> <<else>> 你试图找到一种方法来关闭碎纸机,但是<span class="lewd">你的$worn.lower.cn_name_cap的最后一英寸从你的身体撕裂。</span> <br><br> 你温顺地退了一步,紧张地环视着房间,遮掩着你的<<lewdness>> <<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<exposure>> <<link [[继续|Office Shredder End]]>><</link>> <br> <</if>> <<else>> 你试图找到一种方法来关掉碎纸机,但你的<<genitals>>紧紧地贴在它身上,你的$worn.lower.cn_name_cap消失在它的嘴里。<<gpain>><<pain 5>> <<shredderactions "lower">> <br> <</if>> <</if>> <<elseif $worn.upper.name isnot "naked" and (!$upperTucked or clothingData("upper", $worn.upper, "notuck") is 1)>> <<if $skulduggerysuccess is 1>> <<if $worn.lower.integrity lte 0>> 你找到了紧急控制的入口,并成功打开了它,但在碎纸机<span class="lewd">消耗掉你$worn.upper.cn_name_cap的剩余空间之前,你不能打开它!</span> <<upperruined>><<clothesruinstat>><<set $upperoff to 0>> <br><br> 你温顺地退了一步,紧张地环视着房间,遮掩着你的<<lewdness>> <<exposure>> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<exposure>> <<link [[继续|Office Shredder End]]>><</link>> <br> <<else>> 你找到了紧急控制的入口,成功地打开了它,迅速按下碎纸机的释放键。 <br><br> 在造成更多的伤害之前,你把你的$worn.upper.cn_name_cap的布料从碎纸机里拉出来。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<exposure>> <<link [[继续|Office Shredder End]]>><</link>> <br> <</if>> <<else>> <<set $phase++>> <<set $worn.upper.integrity -= 10 * $phase>> <<if $worn.upper.integrity lte 0>> 你试图找到一种方法来关掉碎纸机,但是当<span class="lewd">你的$worn.upper.cn_name_cap的碎片被从你身上扯下来放进碎纸机时,一声巨响回荡在整个房间。</span> <br><br> <<upperruined>><<clothesruinstat>><<set $upperoff to 0>> 你温顺地退了一步,紧张地环视着房间,遮掩着你的<<lewdness>> <<exposure>> <br><br> <<link [[继续|Office Shredder End]]>><</link>> <br> <<else>> 你试图找到一种方法来关掉碎纸机,但你的<<breasts>>紧紧地贴在它身上,你的$worn.upper.cn_name_cap消失在它的嘴里。<<gpain>><<pain 5>> <<shredderactions "upper">> <br> <</if>> <</if>> <</if>>
<<effects>> <<if $exposed lte 0>> <<tiredness 3>> 在你继续工作之前,你要确保你的衣服能撑得住。更小心的是,当<<person1>><<person>>带着更多文档进来时,你将继续分解文档。 <br><br> "你还好吗?看来你连一些简单的文件粉碎工作都很难应付。" <br><br> 当你从<<him>>那里收集文件并继续工作时,你提供了一个微弱的微笑。 在碎纸40分钟后,<<person1>><<person>>回来递给你小费。<<assignmenttip 6>> <br><br> "这是对你辛苦工作的一点额外奖励。" <<completeassignment>> <<else>> <<embarrassment>> 你听到<<person1>><<person>>从门外叫你。"里面一切都好吗?我听到很多噪音。我还有一些文件要给你。" <br><br> 在你还没决定怎么做之前,<<he>>走进房间,你的<<lewdness>>暴露在众目睽睽之下。<<gstress>><<stress 3>> <<set $danger to random(1,10000)>> <br><br> <<if $danger gte (9000 - (300 * $officeFloor))>> <<person1>><<person>>看着你,<<his>>的脸上带着狡黠的表情。 <br><br> "如果你想找点乐子,你应该直说的。" <br><br> <<person1>><<person>>把<<his>>的文件放在地上,当<<he>>扑向你的时候,这些文件散落了一地。 <br><br> <<link [[继续|Office Shredder Molestation]]>><<set $molestationstart to 1>><</link>> <<else>> <<person1>><<person>>看着你,一脸震惊。"天哪,你的衣服怎么了?" <br><br> 你解释碎纸机是如何吃了你的衣服,然后<<he>>冲过来拿一条毛巾给你穿。<<towelup>> <br><br> "虽然不多,但在你找到更合适的衣服之前,应该会有所帮助。这是额外的东西,可以换掉你的破衣服。" <br><br> <<person1>><<person>>给了你一大笔小费。<<assignmenttip 12>> <<completeassignment 15>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> 没有人来帮你。 <<set $alarm to 0>> <<if $drugged gte 1>>药物抑制着你,令你的哭声失去作用。<</if>> <br><br> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Office Shredder Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续|Office Shredder Molestation Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Office Shredder Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <br><br> <<ejaculation>> 满意后,<<person1>><<person>>整理了<<his>>的衣服,把你留在一堆精液和凌乱的文件中。 <br><br> "你走之前把这堆东西收拾干净,"<<he>>边说边走出房间。 <br><br> 你慢慢地爬起来,跌跌撞撞地走出房间;碎纸机的研磨声在你身后继续,仿佛在嘲弄你。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Office Streak]]>><</link>>
<<effects>> 你推开<<person1>><<person>>跑出房间。你几乎听不到<<him>>在碎纸机的声音中愤怒地尖叫。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Office Streak]]>><</link>>
<<widget "shredderactions">> <br><br> <<set _slot to _args[0]>> <<set $struggleMax to V.worn[_slot].integrity * 10000 / clothingData(_slot, $worn[_slot], "integrity_max") + V.physiquesize>> <<link [[挣扎|Office Shredder Struggle]]>><<tiredness 2>><</link>><<physiquedifficulty 5000 $struggleMax>><<gtiredness>> <br> <<set $skulduggerydifficulty to 600>> <<link [[破坏|Office Shredder Tamper]]>><</link>><<skulduggerydifficulty>> <br> <<link [[按压按钮|Office Shredder Mash]]>><</link>> <</widget>>
<<location "office_building">><<effects>><<exposure>> 你在<<checkfloor>>的楼梯间里。除了空调风扇的吹风声,楼梯间什么声音也没有。 <br><br> 由于楼梯间的门是从里面锁上的,唯一的出口在大厅,<<number $officeFloor>>下面的楼层。 <<if $stress gte $stressmax>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "office">> <<else>> <<officepassout>> <</if>> <<else>> <br><br> <<link [[休息(0:05)|Office Stairwell Rest]]>><<pass 5>><<tiredness -2>><</link>><<ltiredness>> <br> <<if $officeFloor gt 10>> <<link [[下降10层楼(0:08)|Office Stairwell Descend]]>><<pass 8>><<tiredness 10>><<set $stairSpeed to 10>><</link>><<ggtiredness>> <br> <</if>> <<if $officeFloor gt 5>> <<link [[下降5层楼(0:05)|Office Stairwell Descend]]>><<pass 5>><<tiredness 5>><<set $stairSpeed to 5>><</link>><<gtiredness>> <br> <</if>> <<if $officeFloor lte 5>> <<link [[下降到大厅(0:05)|Office Lobby]]>><<pass 5>><<tiredness 5>><</link>><<gtiredness>> <br> <</if>> <</if>>
<<effects>> <<if $stairSpeed is 20>> 你开始走下令人筋疲力尽的楼梯井。你保持着轻快的步伐,但过了一会儿,你的腿和脚开始感到疲劳。你停下来歇口气。 <br><br> <<elseif $stairSpeed is 10>> 你走下楼梯。你保持着不错的步伐,但你的腿很快就开始疼痛。你停下来歇口气。 <<else>> 你走下楼梯。你保持稳定的步伐,但在你的腿太累之前停下来喘口气。 <</if>> <br><br> <<set $officeFloor -= $stairSpeed>><<unset $stairSpeed>> <<link [[继续|Office Stairwell]]>><</link>>
<<effects>> 你决定在继续下降前休息一下。 <br> <<if $rng gte 90 - $officeFloor>> 当你喘口气的时候,你听到有人走近楼梯间的门。 <br> "是啊,老板说台阶上有个裸奔者。我现在要去检查一下,"你听到一个保安在收音机里对某人说。 <br><br> <span class="red">如果警卫看到你,你会有麻烦的!</span> <br><br> <<if $officeFloor lt 5>> <<link [[直接跑到大厅(0:05)|Office Lobby]]>><<pass 5>><<tiredness 5>><</link>><<gtiredness>> <br> <<else>> <<link [[跑下楼|Office Stairwell Run Down]]>><<tiredness 5>><</link>><<gtiredness>> <br> <</if>> <<if $officeFloor lt 10>> <<link [[跑上楼|Office Stairwell Run Up]]>><<tiredness 8>><</link>><<ggtiredness>> <br> <</if>> <<link [[躲在门后|Office Stairwell Hide]]>><</link>> <br> <<else>> 休息了几分钟后,你决定在别人进入楼梯井之前继续。 <br><br> <<link [[继续|Office Stairwell]]>><</link>> <</if>>
<<effects>> 你觉得往楼上跑更安全,于是你鼓起勇气开始往上爬。 <br> "我要去楼上看看,"警卫说着朝楼上走去。 <br><br> <<set _ascendCount to random(1,3)>> "你走在前面,远离警卫的视线,他们最终在<span class="blue">_ascendCount</span>楼层数后放弃了。 <br> "返回,这里没人,"警卫报告道,用通行证离开了楼下的楼梯间。 <<set $officeFloor += _ascendCount>> <br><br> <<link [[继续|Office Stairwell]]>><</link>>
<<effects>> 你认为跑下楼更安全,所以你迅速开始下楼。 <br> "嘿,你!站住!"警卫从上面喊道。 <br><br> <<if $officeFloor lt 7>> <<link [[直接跑到大厅|Office Stairwell Escape]]>><</link>> <<ggsecurity>><<gggtiredness>> <<else>> <span class="purple">如果大厅没有那么多楼层的话,你可能就能躲过安检了。</span> <</if>> <br><br> <<link [[乖乖过去|Office Security Escort]]>><</link>>
<<effects>> 你无视守卫,继续奔跑,但你担心这可能会在以后伤害你。<<ggsecurity>><<set $officecomplaints += 2>> <br><br> <<link [[大厅|Office Lobby]]>><<tiredness 10>><</link>>
<<effects>> 你决定躲在门后。门向外打开,警卫进入楼梯间。警卫开始上楼,不知道你的存在。 <br><br> 你等了一会儿,确保你是安全的,然后从门口走开。 <<if $rng gte 50>> <<if $worn.upper.name isnot "naked">> 你感到腰部受到限制。你$worn.upper.cn_name_cap的一部分卡在门的合页上了! <br><br> 你用尽全力去解放你的$worn.upper.cn_name_cap,但你得到的只有撕裂和眼泪。 <<tearful>><span class="lewd">你从衣服里走出来,把衣服挂在门口。</span> <<upperruined>><<clothesruinstat>><<set $upperoff to 0>> <<elseif $worn.lower.name isnot "naked">> 你感到腰部受到限制。你$worn.under_lower.cn_name_cap的一部分卡在门的合页上了! <br><br> 你感到腰部受到限制。你$worn.lower.cn_name_cap的一部分卡在门的合页上了! <<tearful>><span class="lewd">你从衣服里走出来,把衣服挂在门口。</span> <<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> <<elseif $worn.under_upper.name isnot "naked">> 你感到你的<<breasts>>受到限制。$worn.under_upper.cn_name_cap的一部分卡在门的铰链上了! <br><br> 你感到腰部受到限制。你$worn.under_upper.cn_name_cap的一部分卡在门的合页上了! <<tearful>><span class="lewd">你从衣服里走出来,把衣服挂在门口。</span> <<underupperruined>><<clothesruinstat>><<set $underupperoff to 0>> <<elseif $worn.under_lower.name isnot "naked">> 你感到你的<<bottom>>受到限制。$worn.under_lower.cn_name_cap的一部分卡在门的铰链上了! <br><br> 你用尽你所有的力量去解放你的$worn.under_lower.cn_name_cap,但是除了撕裂和眼泪,你什么都没有得到。 <<tearful>><span class="lewd">你从衣服里走出来,把衣服挂在门口。</span> <<underlowerruined>><<clothesruinstat>><<set $underloweroff to 0>> <</if>> <<else>> 你检查一下是否安全。 <</if>> <br><br> <<link [[继续|Office Stairwell]]>><</link>>
<<location "office_building">><<effects>> <<set $stairDistance to random(3,6)>> <<set $clothesCheck to 1>> 你在<<checkfloor>>上。你躲进一个空的隔间,希望没人能看到你的<<lewdness>>。 <<if $stress gte $stressmax>> <br><br> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "office">> <<else>> <<officepassout>> <</if>> <<else>> 电梯很近,但被人看见的风险很高。 <br> 你可以走楼梯,但那样你就得跑过繁忙的办公室楼层。如果你小心的话,你应该能在不被人发现的情况下爬到楼梯上。 <br> 不过,最好还是先找件东西盖住自己。 <br><br> <<link [[冒险搭乘电梯(0:01)|Office Lift]]>><<pass 1>><</link>><<ggstress>> <br> <<link [[小心地走向楼梯(0:05)|Office Streak Stairs]]>><<pass 5>><<set $streakSpeed to 1>><</link>> <br> <<link [[快速前往楼梯(0:01)|Office Streak Stairs]]>><<pass 1>><<set $streakSpeed to 2>><</link>><<gharass>> <br> <<link [[试着找件衣服穿(0:05)|Office Streak Search]]>><<pass 5>><</link>> <</if>>
<<effects>> 你低姿前进,利用掩体潜行至楼梯。 <<set $danger to random(1,10000)>> <<if $danger gte 9000 - ($streakSpeed * 1500)>> <<if $rng gte 90 - ($officeFloor * 2)>> 一个<<generate1>><<person1>><<person>>走进你所在的过道,开始向你走来,所以你躲进附近的一个储物柜等待<<him>>经过。 <br> 你靠在门上,试图喘口气,这时门猛地打开了,把你撞倒在地。 <br> 你抬头看到那个<<person1>><<person>>站在你面前,用欲念的目光凝视着你。 <br><br> <<link [[继续|Office Supply Molest]]>><<set $molestationstart to 1>><</link>> <<elseif $rng gte 70 - $officeFloor>> 就在你以为安全了的时候,你撞上了一个保安。 <br><br> "你跟我来。" <br><br> <<link [[继续|Office Security Escort]]>><<pass $officeFloor>><</link>> <<else>> 你遇到一大群<<people>>挡住了通往楼梯的路。其中一个人开始朝你走来。 <br> 你注意到附近有一辆用布盖着的服务车,所以你爬进去隐藏你的<<lewdness>>。 <br> 就在你以为安全了的时候,车却开始移动了。一分钟后,车停了下来,你听到有人走开了。 <br><br> <<set _cartDistance to random(-2,2)>> <<if _cartDistance gte 0>> 你从购物车下面偷看,想弄清楚自己的方位,却发现自己已经离楼梯更远了! <<else>> 你从购物车下面偷看,想弄清楚自己的方位,却发现自己离楼梯更近了! <</if>> <<set $stairDistance += _cartDistance>> <<officestreakactions>> <</if>> <<else>> <<set $stairDistance -= $streakSpeed>> <<if $stairDistance lte 0>> 你从藏身之处奔向楼梯井,保持低调,躲在别人看不到的地方。你走到门口,偷偷溜了进去。这门是从里面锁上的,所以现在没有回头路了。 <br> 你花点时间喘口气。你会需要它的,因为你有<<number $officeFloor>>层要下。 <br><br> <<link [[下楼梯|Office Stairwell]]>><</link>> <<else>> 你走到你觉得安全的地方,然后停下来躲<<officestreakhide>> <<officestreakactions>> <</if>> <</if>> <<unset $streakSpeed>>
<<effects>> <<set $clothesCheck to 0>> 你花点时间在地板上四处找衣服穿。 <br> <<if $rng gte 80>> 有人推着一辆装满毛巾的推车经过你的藏身之处。在别人看到你之前,你迅速抓起一个包在自己身上。你现在可以安全地乘电梯了。 <br><br> <<towelup>> <<link [[回到大厅(0:01)|Office Lobby]]>><<pass 1>><</link>> <<else>> 找了几分钟,你还是什么也没找到。你决定你最好的行动就是尽快跑到安全的地方。 <<officestreakactions>> <</if>>
<<widget "officestreakactions">> <br><br> <<if $stairDistance lte 2>> 你可以看到楼梯,离你现在的位置只有几条过道。 <<elseif $stairDistance lte 4>> 楼梯离你有好几条通道,但它们仍然可能是比电梯更好的选择。 <<else>> 楼梯看不见了。 <</if>> <br><br> <<link [[冒险乘电梯(0:01)|Office Lift]]>><<pass 1>><</link>> <br> <<link [[小心地走向楼梯(0:05)|Office Streak Stairs]]>><<pass 5>><<set $streakSpeed to 1>><</link>> <br> <<link [[快速前往楼梯(0:01)|Office Streak Stairs]]>><<pass 1>><<set $streakSpeed to 2>><</link>> <br> <<if $clothesCheck gte 1>> <<link [[试着找件衣服穿(0:05)|Office Streak Search]]>><<pass 5>><</link>> <br> <</if>> <</widget>> <<widget "officestreakhide">> <<rng>> <<if $rng gte 76>> 在一株大盆栽的后面。有两个人从你身边走过,似乎没有注意到你。 <<elseif $rng gte 51>> 在复印机后面。有人走过来开始复印,但没有注意到你就走开了。 <<elseif $rng gte 26>> 在一张空桌子下面。有人走过来放下一个大箱子,然后走开了。 <<else>> 在饮水机后面。靠在它上面,你感觉到塑料底座贴在你的<<exposedupper>>上,凉凉的。 <</if>> <</widget>>
你将自己逼得太紧了。 <br><br> <<passout>> <<set $bus to "park">> <<set $dangerpark to 0>> <<set $safepark to 0>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<set $dangerpark to random(1, 100)>> <<elseif $danger lt (9900 - $allure)>> <<set $safepark to random(1, 100)>> <</if>> <<if $dangerpark gte 81>> <<link [[醒来|Abduction]]>><<set $molestationstart to 1>><</link>> <<elseif $dangerpark gte 1>> <<link [[醒来|Dog Park]]>><<set $molestationstart to 1>><</link>> <!-- <<link [[醒来|Abduction]]>><<set $molestationstart to 1>><</link>> --> <</if>> <<if $safepark gte 1>><<ambulance>><</if>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 dog>> <<beastCombatInit>> 当你醒来时,你发现自己正被一个奇怪的<<beasttype>>试着拖进灌木丛的后面。 <</if>> <<effects>> <<effectsman>> <<alarmstate 1>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Dog Park Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Dog Park Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Dog Park]]>><</link>></span><<nexttext>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Dog Park Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Dog Park Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Dog Park]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<strangewoman1init>> <</if>> <<effects>> <<effectsman>> <<alarmstate 1>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Park Woman Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Park Woman Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Park Woman]]>><</link>></span><<nexttext>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Park Woman Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Park Woman Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Park Woman]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<He>>紧绷起来并把<<his>>的嘴抵在你的脖子上,以抑制<<his>>高潮的声音。 <br><br> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>狠狠咬了你一口,接着一言不发地离开了。<<violence 3>> <br><br> <<elseif $enemyanger gte 1>> 没有说一句话,<<he>>就站起来,留你躺在草地上。 <br><br> <<else>> <<he>>微笑着亲吻你的脸颊。"这是给你的。"<<He>>让你躺在草地上。 <br> 你获得了<<moneyGain 5>>。 <br><br> <</if>> <<tearful>>你挣扎着站起来。你知道你还没有脱离危险。 <br><br> <<clotheson>> <<endcombat>> <<parkeventend>>
<<effects>> <<He>>吃痛退开,给了你可乘之机。<<tearful>>你顾不上可能被视奸,跑了起来,最终瘫倒在一片花丛中。你安全了。 <br><br> <<clotheson>> <<endcombat>> <<parkeventend>>
<<beastejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<bHe>>在你大腿上咬了一口,留你躺在草地上。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> <<bHe>>吼了一声,留你躺在草地上。 <br><br> <<else>> <<bHe>>舔了舔你的<<genitals>>跑远了。 <<neutral 5 "genitals">> <br><br> <</if>> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<set $stress -= 1000>><<set $eventskip to 1>> <<destination>>
<<effects>> <<beasttype>>呜咽着逃入灌木丛。<<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<set $stress -= 1000>><<set $eventskip to 1>> <<destination>>
<<set $outside to 0>><<set $location to "park">><<effects>><<set $bus to "parkmens">> 你在公园的男厕所里。 <<storeon "parkmens" "check">> <<if _store_check is 1>> 你的衣服存放在水槽的下面。 <</if>> <br><br> <<if $stress gte $stressmax>> <<passoutpark>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $player.gender_appearance is "f" and $eventskip is 0>> <<eventstoilets>> <<else>> <<storeactions "parkmens">> <<if $exhibitionism gte 75 and Time.dayState is "day" and $exposed gte 2 and !$daily.parkStreak>> <span class="lewd">全裸站在洗手间,你有一种想裸奔穿过公园的淫荡冲动。肯定会有很多人看到你。</span> <br><br> <<link [[去裸奔|Park Streak]]>><<set $daily.parkStreak to true>><<pass 1>><<arousal 100>><</link>><<exhibitionist5>><<garousal>> <br> <<elseif $exhibitionism gte 55>> <span class="lewd">一个淫荡的想法冲击着你。</span>你可以脱光衣服,在某个隔间上等待毫无戒心的路人看到你。 <<if Time.dayState is "dusk" or Time.dayState is "night">> <br><br> <<link [[脱光了在隔间上等着 (0:20)|Toilets Stall]]>><<pass 20>><</link>><<exhibitionist4>> <br> <<else>> <span class="blue">然而,最好等到夜幕降临。</span> <br><br> <</if>> <</if>> <<mirroricon>><<link [[照镜子(0:02)|Simple Mirror]]>><<pass 2>><<set $previousPassage = $passage>><</link>> <br> <<if $exhibitionism gte 35 or $arousal gte 9000>> <<ind>><<link [[自慰|Men's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <</if>> <<if setup.bodyliquid.combined("face") gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen" or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">> <<bathroomicon "sink">><<link [[洗脸(0:05)|Men's Toilets Wash]]>><<pass 5>><</link>> <br> <</if>> <<if setup.bodyliquid.combined("mouth") gte 1>> <<bathroomicon "sink">><<link [[漱口(0:05)|Men's Toilets Rinse]]>><<pass 5>><</link>> <br> <</if>> <<pregnancyTest "Men's Toilets">> <<if _store_check isnot 1>> <<getouticon>><<link [[离开|Park]]>><</link>> <<elseif $exposed gte 2 and $exhibitionism gte 35>> <<sneakicon>><<link [[溜出去|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>> <<elseif $exposed is 1>> <<sneakicon>><<link [[溜出去|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>> <<elseif $exposed lte 0>> <<getouticon>><<link [[离开|Park]]>><</link>> <</if>> <</if>> <</if>> <<set $eventskip to 0>> <<storecleanup>>
<<effects>> <<if setup.bodyliquid.combined("face") gte 1>> <<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">> 你在水槽边弯下腰洗掉了脸上的淫液和墨汁。 <<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">> 你在水槽边弯下腰洗掉了脸上的淫液和口红印。 <<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">> 你在水槽边弯下腰洗去了脸上的淫液和泥巴。 <<else>> 你在水槽边弯下腰洗掉了脸上的淫液。 <</if>> <<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">> 你在水槽边弯下腰洗掉了脸上的口红印。 <<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">> 你在水槽边弯下腰洗掉了脸上的泥巴。 <<else>> 你在水槽边弯下腰洗掉了脸上的墨汁。 <</if>> <<wash_face>> <br><br> <<link [[继续|Men's Toilets]]>><</link>> <br>
<<effects>> 你在水槽边弯下腰来漱了漱口。 <<wash_mouth>> <br><br> <<link [[继续|Men's Toilets]]>><</link>> <br>
<<set $outside to 0>><<set $location to "park">><<effects>><<set $bus to "parkwomens">> 你在公园的女厕所里。 <<storeon "parkwomens" "check">> <<if _store_check is 1>> 你的衣服存放在水槽的下面。 <</if>> <br><br> <<if $stress gte $stressmax>> <<passoutpark>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $player.gender_appearance is "m" and $eventskip isnot 1>> <<eventstoilets>> <<else>> <<storeactions "parkwomens">> <<if $exhibitionism gte 75 and Time.dayState is "day" and $exposed gte 2 and !$daily.parkStreak>> <span class="lewd">全裸站在洗手间,你有一种想裸奔穿过公园的淫荡冲动。肯定会有很多人看到你。</span> <br><br> <<link [[去裸奔|Park Streak]]>><<set $daily.parkStreak to true>><<pass 1>><<arousal 100>><</link>><<exhibitionist5>><<garousal>> <br> <<elseif $exhibitionism gte 55>> <span class="lewd">一个淫荡的想法冲击着你。</span>你可以脱光衣服,在某个隔间上等待毫无戒心的路人看到你。 <<if Time.dayState is "dusk" or Time.dayState is "night">> <br><br> <<link [[脱光了在隔间上等着 (0:20)|Toilets Stall]]>><<pass 20>><</link>><<exhibitionist4>> <br> <<else>> <span class="blue">然而,最好等到夜幕降临。</span> <br><br> <</if>> <</if>> <<link [[照镜子 (0:02)|Simple Mirror]]>><<pass 2>><<set $previousPassage = $passage>><</link>> <br> <<if $exhibitionism gte 35 or $arousal gte 9000>> <<link [[自慰|Women's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <</if>> <<if setup.bodyliquid.combined("face") gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen" or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">> <<bathroomicon "sink">><<link [[洗脸 (0:05)|Women's Toilets Wash]]>><<pass 5>><</link>> <br> <</if>> <<if setup.bodyliquid.combined("mouth") gte 1>> <<bathroomicon "sink">><<link [[漱口 (0:05)|Women's Toilets Rinse]]>><<pass 5>><</link>> <br> <</if>> <<pregnancyTest "Women's Toilets">> <<if _store_check isnot 1>> <<link [[离开|Park]]>><</link>> <<elseif $exposed gte 2 and $exhibitionism gte 35>> <<link [[偷偷溜出去|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>> <<elseif $exposed is 1>> <<link [[偷偷溜出去|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>> <<elseif $exposed lte 0>> <<link [[离开|Park]]>><</link>> <</if>> <</if>> <</if>> <<set $eventskip to 0>> <<storecleanup>>
<<effects>> <<if setup.bodyliquid.combined("face") gte 1>> <<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">> 你在水槽边弯下腰洗掉了脸上的淫液和墨汁。 <<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">> 你在水槽边弯下腰洗掉了脸上的淫液和口红印。 <<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">> 你在水槽边弯下腰洗去了脸上的淫液和泥巴。 <<else>> 你在水槽边弯下腰洗掉了脸上的淫液。 <</if>> <<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">> 你在水槽边弯下腰洗掉了脸上的口红印。 <<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">> 你在水槽边弯下腰洗掉了脸上的泥巴。 <<else>> 你在水槽边弯下腰洗掉了脸上的墨汁。 <</if>> <<wash_face>> <br><br> <<link [[继续|Women's Toilets]]>><</link>> <br>
<<effects>> 你在水槽边弯下腰来漱了漱口。 <<wash_mouth>> <br><br> <<link [[继续|Women's Toilets]]>><</link>> <br>
<<effects>> 裸身藏于厕所门后面,你悄悄地探头向外面公园看去。 <<switch $weather>> <<case "clear">> 公园里都是来享受美好天气的人。有些在慢跑,有些在野餐、遛狗、买冰淇淋,有些则坐在长椅上。 <br> 你会被很多人看见。 <<fameexhibitionism 15>> <<case "overcast">> 尽管天空灰蒙蒙的,但公园还是人头攒动。有些在慢跑,有些在长椅上读书,而有些则只是路过。 <br> 你会被特别多人看见。 <<fameexhibitionism 10>> <<case "rain">> 虽然下着倾盆大雨,但公园里依然有人。有几个带着雨伞的人路过,有些在遛狗,甚至有个人在抽烟。 <br> 你会被几个人看见。 <<fameexhibitionism 5>> <<case "snow">> <<generate1>><<person1>> 公园里挤满了享受雪景的人们。你看到有人在打雪仗、堆雪人,有人在遛狗,甚至还有个<<person>>在慢跑。 <<endevent>> <br> 你会被几个人看见。 <<fameexhibitionism 5>> <</switch>> <<if isInPark("kylar")>> <br> 你看见凯拉尔坐在树下,在<<nnpc_his "Kylar">>素描簿上画画。 <</if>> <<if isInPark("whitney")>> <br> 你看见惠特尼站在伞下。 <</if>> <<if isInPark("robin")>> <br> 你看到了罗宾的热巧克力摊子。 <</if>> <br><br> <<link [[继续|Park Streak 2]]>><<pass 10>><</link>>
<<effects>> <<generate1>><<generate2>> 你深吸了一口气。你一下子从厕所里冲出来并开始拼尽全力地跑。 <br><br> <<switch $weather>> <<case "clear" "overcast">> <<if Time.season is "winter">> 这天气冷得快要把你冻僵了。雪在你脚下发出清脆的声音。 <<elseif $weather is "clear">> 尽管天气比较暖和,但当风吹过你赤裸的身体时,你还是忍不住打了个寒颤。露出的感觉让你起鸡皮疙瘩。 <<else>> 当你跑起来时,风变得更加猛烈,吹过你最隐私的部位。你感觉凉风吹遍了全身上下的每一处皮肤。 <</if>> <br><br> 周围很快开始有所反应。你听到惊呼声,叫喊声,笑声和欢呼声混杂在一起。你没有做任何措施来遮挡你的裸体,所以众人可以清楚地看到一切。 <br><br> 你首先从冰淇淋摊旁边跑过,让排队的每一个人都能好好看到。你停下来做了一个快速的转身,让他们能从每一个角度看清楚你的身体。当你跑开的时候,你听到了喝彩跟厌恶的叫声。 <br><br> 你冲进厕所,用裸体V字手,给了一个正从厕所里出来的<<person1>><<person>>一个惊喜。 <br><br> 然后你跑过一片草地。三个正在野餐的人正对着你目瞪口呆,你在跑走前迅速地绕着他们的野餐布跑了一圈。 <br><br> 越来越多来公园的人都拿起了他们的手机,拍下你裸奔的视频。你在公园里越跑越性奋。在回到厕所前你想跑得越久越好。 <<case "rain">> 你在雨中奔跑着。你可以感觉到雨水顺着你的皮肤一路往下落,流过你完全暴露在外的性器。你一边跑一边颤抖着。 <br><br> 公园里几乎没人,不过你还是能找到一些人展示给他们看。你跑过一个撑着伞的<<person1>><<person>>。<<He>>在你跑过的时候一直在看着你。 <br><br> 你还是能在公园里找到一些惊讶的人。你在跑开前确保了他们都能好好看到。 <br><br> 你在草地的中央停下了。你伸展开双臂,让雨水洗涤你的胴体。一分钟后,你放下手臂继续奔跑。你看见一个打着伞的<<person2>><<person>>正拿着手机对着你。当你意识到刚才给了他们多少镜头时,脸霎时变得通红。 <<default>> <<generate3>> 这天气冷得快要把你冻僵了。雪在你脚下发出清脆的声音。 <br><br> 你很快就听见了欢呼跟叫喊声。你尽可能地靠近人群。积雪让你很难奔跑,所以你移动得很慢。所有人都有更多的时间来欣赏你毫无遮挡的身体。 <br><br> 一些人在打着雪仗。你躲避着雪球跑过他们中间。一些人欢呼着然后把你当成了下一个目标。大部分雪球都打偏了,不过还是有一团幸运地打在了你赤裸的屁股上。你惊叫了一声跳了起来,排掉你屁股上的雪。人群在你跑开时欢呼雀跃着。 <br><br> 有个<<person1>><<person>>和<<person2>><<person>>正造着雪人。你在他们身边跑了一圈。<<person1>><<person>>惊讶地把雪人的头打掉了。你停下来,在再次跑开前对他们晃动着你冰冷裸露的屁股。一个在长凳上的<<person3>><<person>>用手机拍摄着你的冬跑。 <</switch>> <<endevent>> <<athletics 3>><<tiredness 3>><<physique 3>> <br><br> <<cleareventpool>> <<addevent "eventParkStreak1">> <<addevent "eventParkStreak2">> <<if ($weather is "rain" or $weather is "snow") and isInPark("whitney")>> <<addevent "eventParkStreak3" 2>> <</if>> <<if isInPark("robin") && Time.season is "winter">> <<addevent "eventParkStreak4" 2>> <</if>> <<if isInPark("kylar")>> <<addevent "eventParkStreak5" 2>> <</if>> <<addinlineevent "eventParkStreak6" 4>> 你平安地跑回了厕所。你深呼吸着平息自己的脉搏。<<ltrauma>><<lstress>><<trauma -5>><<stress -5>> <br><br> <<eventParkStreakEnd>> <</addinlineevent>> <<runeventpool>>
<<effects>> <<if $athleticsSuccess>> 你加快步伐,尽可能快地跑着。他们很难甩掉,但你还是设法找到了一丛可以藏住你的灌木。你尽可能保持安静地躲在了里面,直到他们离开。 <br><br> 当确认没有危险之后,你才走了出来,回到了卫生间。 <br><br> <<eventParkStreakEnd>> <<else>> 你尽可能快地跑着,不过警察还是抓到了你。他们抓住你然后把你的手铐在了背后。 <br><br> <<link [[继续|Park Streak Police Catch]]>><<crimeUp 100 "resisting">><<pass 2>><<pain 1>><</link>> <</if>>
<<effects>> <<bind>> <<if $phase is 1>> <<set $phase to 0>> 你停下来等那两个警察追上。在你说话之前,你的手臂就被他们铐在了背后。 <br><br> <</if>> "你因公开猥亵罪被捕了。"把你领走的警察说道。他们带着你朝警车走去。 <br><br> 双手被靠在背后,你完全没办法遮住你暴露的裸体。警察时候故意比他们需要的走得更慢。尽管你刚刚才在公园里裸奔完,但双手被拷在背后,慢慢地全裸游街还是感觉有些不同的。 <br><br> <<switch $weather>> <<case "clear" "overcast">> 很多公园游客看见你全裸被捕了,然后都靠过来近距离围观。很多人拿出了他们的手机,把你完全露出的裸体好好拍摄了一番。你脸红了。 <<case "rain">> 因为天气原因,没几个在公园里的人看见你全裸着被压上警车。 <<default>> 公园里到处都是享受着雪景的人,他们都穿得比你暖和多了。当警察把你押着穿过公园的时候,你颤抖着让每个人都能好好看到你的裸体。许多人开始拍摄你的游行,把你身体的每一个角落都好好地拍下来。 <</switch>> <br><br> <<link [[虚张声势|Park Streak Police Bluff]]>><<pass 2>><</link>><<englishdifficulty 1 1000>> <br> <<link [[安静地向前走|Park Streak Police Car]]>><<set $phase to 1>><<pass 10>><</link>>
<<effects>> "等等!"你说,"我的衣服被偷了。一群暴徒扑向我夺走了我的衣服!我只是想回家。" <br><br> 你让你的声音微微颤抖并做出让人怜惜的表情。 <<if $englishSuccess>> 那两位警官看起来很买账。他们走到警车前给你解开手铐并从车里拿出一条毛巾。 <br><br> "幸好我们有这个,"其中一个人说,"我们以前就有过这些暴徒扑人的报告。注意安全早点回家。" <br><br> "我会的!" 你说,露出一副非常感激的表情,"谢谢你!非常感谢你!" <br><br> 这两个警察上车后开车离开。你逃过一劫,为没有被逮捕而高兴。 <br><br> 你平安地跑回了厕所,深呼吸着平息自己的脉搏。 <<ltrauma>><<lstress>><<trauma -3>><<stress -3>> <br><br> <<unbind>> <<if $player.gender_appearance is "f">> <<towelup>> <<else>> <<towelupm>> <</if>> <<eventParkStreakEnd>> <<else>> <<crimeUp 100 "exposure">> "不错的尝试,"其中一个警察说,"但我们一看就知道你是个变态。" <br><br> <<link [[继续|Park Streak Police Car]]>><<pass 10>><</link>> <</if>>
<<effects>> <<if $phase is 1>> 你一言不发地跟着警官回到他们的车上。 <<else>> 他们终于把你带到了他们的车上。 <</if>> <<fameexhibitionism 5>> 当你看到他们停在商业街时你放下心了。人行道上有很多人在走,他们在做各种事情。当警察把你带到人行道上时你听到了喊声和口哨声。其中一个警察让你站在后门外的人行道上。 <<gstress>><<stress 3>> <br><br> "在那里等着。"<<person1>><<he>>说,缺德的笑容在<<his>>的脸上浮现。 <br><br> "你不打算把我放进去?或者给我任何可以遮盖的东西?" <br><br> "有什么问题吗?"<<he>>说,"你几分钟前让大家看的时候都没有问题。" <br><br> <<He>>靠在车上看着你而另一个警察则打开驾驶室的门出了他的收音机。警察让以双手被绑在身后的姿势你全裸地站在商业街。人群聚集起来了,许多人驻足或放慢脚步来仔细观察你。你不能做任何事情来掩盖你的完全暴露<<breasts>>,你的下半身也是暴露在空气中,你的屁股也是。你也无法阻止人群肆无忌惮地拍照。无线电里的警官花了一些时间才结束通话,而另一位警官只是看着。 <br><br> 终于,另一位警官在结束了他们的通话后,把你推到警车的后座上。 <br><br> <<link [[继续|Hospital Arrest Sit]]>><<pass 5>><</link>>
<<if $fightstart is 1>> 你停下来做好准备,准备与警察搏斗。 <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<crimeUp 300 "resisting">><<crimeUp 300 "assault">> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>你尖叫出声,但没有人出面帮你对抗警察。</span>">> <<man>> <<stateman>> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Park Streak Police Fight Finish]]>><</link>></span> <<else>> <span id="next"><<link [[继续|Park Streak Police Fight]]>><</link>></span> <</if>>
<<effects>> <<if $enemyhealth lte 0>> 你趁警官猝不及防,把<<him>>推倒在地趁机逃跑。 <br><br> 你顺利地跑回了厕所,深呼吸试图减缓你的脉搏。 <br> <<endcombat>> <<eventParkStreakEnd>> <<else>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <</if>> 你无能为力痛苦地扭动着身体。当警察把你抓起来把你的手铐在背后时,你什么也做不了。 <<bind>> <<tearful>>你试图找到你平衡,但他们把你带走了。 <br> <<endcombat>> <<link [[继续|Park Streak Police Car]]>><<pass 5>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 0>> <<set $enemyanger += 0>> <<npcidlegenitals>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Park Streak Rape Finish]]>><</link>></span> <<else>> <span id="next"><<link [[继续|Park Streak Rape]]>><</link>></span> <</if>>
<<effects>> <<if $enemyhealth lte 0>> 你让这两个人躺在地上,抓住机会逃跑。你冲回了厕所,结束了你的连胜纪录。 <<elseif $alarm is 1 and $rescue is 1>> 在你的尖叫声中他们失去了勇气,把你丢在地上,一边笑着一边走了。你花了几分钟整理自己抖去尘土,匆匆返回厕所,结束了你的连胜纪录。 <<else>> <<ejaculation>> 在你的尖叫声中他们失去了勇气把你丢在地上,一边笑着一边离开。你花了几分钟时间重新站起来拍拍身上的尘土后匆匆返回厕所,结束了你的连胜纪录。 <</if>> <br> <<endcombat>> <<eventParkStreakEnd>>
<<effects>> <<person1>> <<if $phase is 1>> 你决定也从惠特尼身边溜走。你又加快了步伐开始向<<him>>跑去。过了几秒惠特尼才看到你。<<his>>满脸迷惑了一会儿才认出你。 <br><br> <<if $speech_attitude is "meek">> "嗨惠特尼,"你说着试图装作轻松自如。 <<elseif $speech_attitude is "bratty">> "喜欢你看到的吗?"你说着,试图尽可能地炫耀。 <<else>> "怎么了?"你说,试图掩饰你的尴尬。 <</if>> <br><br> <<if $whitneyromance is 1>> "嘿骚货,"<<he>>回道,"这次又是什么新花样?"<<npcincr Whitney lust 1>><<glust>> <br> "没什么,只是……炫耀炫耀。" <br> "嗯……"<<He>>把手放在下巴上,开始仔细观察你,一遍又一遍,"不要动。" <br> <<if $bodywritingLvl gte 1 and !$skin.breasts.writing>> <<add_bodywriting "breasts" "property_of_whitney" "marker">> <<npcincr Whitney dom 5>><<ggdom>> 伸手到<<his>>的包里,<<he>>掏出一个记号笔迅速写下<i><span class="sub">惠特尼的所有物</span></i>在你的暴露的胸部上。 <br> "这就对了。好多了。我不希望任何人有什么非分之想。" <br> <</if>> <br> <<He>>将你拉近,快速地吻了一下,接着让你转过身,扇了你光溜溜的屁股一巴掌。"好了,快走吧,我现在没心情干人。"<<arousal 100>><<garousal>> <br><br> 你跳起来继续在公园里奔跑。 <<else>> 惠特尼看着远方并没有理会你,对你的展示不感兴趣。 <br><br> 你在原地慢跑了一会儿,但你并没有引起<<his>>的兴趣。 <br><br> 但是,<<he>>仍然没有看你,只是吐出一团烟雾。"滚开,骚货,你让我很烦。" <<npcincr Whitney dom 1>><<gdom>> <br><br> 你继续在公园里跑步。 <</if>> <<else>> 你决定避开<<him>>向相反的方向走去。 <</if>> <br><br> 你平安地跑回了厕所。你深呼吸着平息自己的脉搏。<<ltrauma>><<lstress>><<trauma -3>><<stress -3>> <br><br> <<eventParkStreakEnd>>
<<effects>> <<if $phase is 1>> <<generate2>> 你跑到热巧克力摊子前。罗宾的顾客注意到了你。<<person2>><<person>>看到你的裸体后惊讶扔掉了<<his>>手中的杯子。随后罗宾也注意到了你,瞬间<<person1>><<his>>的脸变得通红。 <br><br> <<if $robinromance is 1>> 你跑到摊位前,罗宾目瞪口呆。你又绕着热巧克力摊子转了一圈,罗宾的顾客们看着你的裸跑,纷纷拍下镜头。 <br><br> 你在摊位前停下。 <br><br> "你在做什么?"罗宾关切地问道,"你为什么在这里还这样?你不冷吗?来,我给你拿点热巧克力。"罗宾递给你一个还带着温度的杯子。 <br>你喝了一小口,马上感到一股暖意传遍全身,驱散了寒冷。 <br><br> <<if $fame.exhibitionism gte 600>> "我听说你喜欢裸奔,但我以为那只是夸大其词。"'''' <<else>> "我不知道这是你喜欢做的事情。" <</if>> <br><br> 罗宾听起来不像是在反对你。<<He>>仍然在盯着你的裸体,而你可以在<<his>>的脸上看到一些欲望。你转过身来,发现那些顾客还在那里,一直盯着你,看到了一切。公园里还有其他人也想过来看清楚。你把杯子举起来。 <<npcincr Robin love 1>><<glove>> <br><br> "来喝点热巧克力,你可以尽情地看啦!" 你叫卖道,"即使不穿衣服它也能让我浑身发热!" <br><br> 接下来的几分钟,罗宾因为被你吸引来的新客人忙了起来。他们都在排队等候,而你则摆姿势让客人拍出许多照片。你感觉很冷,但有热巧克力帮你驱寒。看着你赤身裸体吸引来的这群人,你的心怦怦直跳。 <br><br> 最后,在每个人都买了一杯之后,你将最后一口热巧克力一饮而尽,跑开了。 <<fameexhibitionism 5>> <<set $robinmoney += 20>> <<else>> <<person1>> 你绕着摊位跑一圈。罗宾垂眸,尽力避免看到你的裸体。<<His>>的顾客则直勾勾的看着你并用他们的手机记录你的跑步。你在罗宾旁边停下来转向<<his>>的顾客。 <br><br> "快从罗宾那里买热巧克力吧,"你叫卖起来,丝毫不顾你的裸体正在人群前一览无余,"每年冬天,就在公园里!" <br><br> 你转身去看罗宾。<<He>>看起来还是很害羞,而不敢抬头看你。<<He>>似乎不太赞成你的裸体代言。 <br><br> 你又跑到公园里去。 <<set $robinmoney += 5>> <</if>> <<npcincr Robin dom 1>><<gdom>> <<else>> 你决定不在他们身边裸奔转身朝相反的方向跑开。 <</if>> <br><br> 你平安地跑回了厕所。你深呼吸着平息自己的脉搏。<<ltrauma>><<lstress>><<trauma -5>><<stress -5>> <br><br> <<eventParkStreakEnd>>
<<effects>><<person1>> <<set _kylar to statusCheck("Kylar")>> <<if $phase is 1>> <<if _kylar.love gte 50>> <<npcincr Kylar lust 1>> 当你跑起来时,凯拉尔注意到了你。半晌,<<he>>才认出你,看清你在做什么后,一丝惊慌和关切的表情在<<his>>的脸上闪过,<<He>>猛地站了起来,向你飞奔而来。 <br><br> "发生了什么事?是谁逼迫你做这个的?"<<he>>尖叫起来。在你反应过来之前,凯拉尔就已经抓住了你的胳膊并拉着你跑。<<He>>把你带到一些树木和灌木丛后面把你藏了起来。 <br><br> "你为什么这样就出来?"凯拉尔脸红得厉害。你试图尽可能地解释,但<<he>>打断了你。 <br> "你不能这样做!你不能就这样给大家看你的身体,你的身体只能给我看!"<<glust "凯拉尔">> <br><br> 你还没来得及阻止<<him>>,凯拉尔就已经开始脱下<<his>>的衣服。<<He>>脱掉了身上的衬衫和短裤,现在<<if $kylarSeen.includes("commando")>>完全赤裸着身体<<else>>仅剩下<<his>>的贴身衣物<</if>>。<<Hes>>将脱下的衣服塞进你的怀里,一副快哭出来的模样,"快穿上,你需要保护自己!" <br><br> <<link [[穿好|Park Streak Kylar 2]]>><<pass 2>><<set $phase to 1>><</link>> <br> <<link [[拒绝穿上|Park Streak Kylar 2]]>><<pass 2>><<set $phase to 2>><</link>> <<else>> 凯拉尔转过头来,抬头看着你。半晌,<<he>>才认出你,看清你在做什么后,<<his>>脸上写满了恐慌。 <br><br> 在你还没有到达<<him>>之前,<<he>>抓起<<his>>的素描本,猛地站起身来,从你身边跑开。你看着<<him>>沿着小路向公园的出口跑去,快一会儿就不见了踪影。<<npcincr Kylar lust 5>><<gglust "凯拉尔">> <br><br> 你平安地跑回了厕所。你深呼吸着平息自己的脉搏。<<ltrauma>><<lstress>><<trauma -5>><<stress -5>> <br><br> <<eventParkStreakEnd>> <</if>> <<else>> 你转身向相反的方向跑去,在凯拉尔看到你之前离开。 <br><br> 你平安地跑回了厕所。你深呼吸着平息自己的脉搏。<<ltrauma>><<lstress>><<trauma -5>><<stress -5>> <br><br> <<eventParkStreakEnd>> <</if>>
<<effects>> <<person1>> <<if $phase is 0>> <!-- this manual code is ugly as sin, but it'll do until a proper function for giving the PC an NPC's clothes is made --> <<switch $NPCList[0].clothes.upper.name>> <<case "school shirt">><<upperwear 5>> <<case "t-shirt">><<upperwear 4>> <<case "sundress top">><<upperwear 1>> <<case "hoodie">><<upperwear 77>> <</switch>> <<switch $NPCList[0].clothes.lower.name>> <<case "school shorts">><<lowerwear 6>> <<case "school skirt">><<lowerwear 7>> <<case "shorts">><<lowerwear 5>> <<case "sweatpants">><<lowerwear 67>> <</switch>> 你决定按<<he>>说的做。缓慢地,尽量不做大动作尽力避免刺激,你穿上凯拉尔给你的衣服。 <br><br> 当你穿好衣服,凯拉尔的神态马上就变了。<<He>>擦了擦眼角的泪水,扔下了刀,然后把你拉进了怀抱里。 <br><br> "你是我的,记住,"<<he>>边说边紧紧地抱着你,"你不能让任何人看到你这样。你的全部都是我的。" <<npcincr Kylar love 5>><<gglove>> <br><br> 随着最后一挤,<<he>>和你分开后跑着离开了。你看着<<him>>离开公园<<if $kylarSeen.includes("commando")>>全裸<<else>>只穿着<<his>>的内裤<</if>>。 <br><br> <<eventParkStreakEnd>> <<elseif $phase is 1>> <<switch $NPCList[0].clothes.upper.name>> <<case "school shirt">><<upperwear 5>> <<case "t-shirt">><<upperwear 4>> <<case "sundress top">><<upperwear 1>> <<case "hoodie">><<upperwear 77>> <</switch>> <<switch $NPCList[0].clothes.lower.name>> <<case "school shorts">><<lowerwear 6>> <<case "school skirt">><<lowerwear 7>> <<case "shorts">><<lowerwear 5>> <<case "sweatpants">><<lowerwear 67>> <</switch>> 你默许了并把衣服穿好,将自己的身体掩盖起来。凯拉尔冷静下来,给了你一个充满侵略性的拥抱。 <br> "你需要保护自己,"<<he>>说,"你的一切都是我的,我不允许别人和我一样能看到你的身体。" <br> <<he>>接着转身跑开了,你看着<<him>><<if $kylarSeen.includes("commando")>>全身一丝不挂<<else>>只穿着贴身衣物<</if>>离开了公园。 <<npcincr Kylar love 5>><<gglove>> <br><br> <<eventParkStreakEnd>> <<elseif $phase is 2>> 你把衣服推回凯拉尔的怀里。"谢谢,"你说,"但我还没有做完。" <br><br> <<if C.npc.Kylar.rage gte 60>> 你的话让凯拉尔僵在原地。<<He>>突然退了一步,低着头一动不动地站着。突然,<<he>>不知道从哪里掏出一把刀向你扑来,将你按住。 <br><br> "你,你说什么,我的挚爱?"<<he>>问道,脸上阴晴不定,看不出情绪,"我只是想给你最好的,你知道这一点的对吧?所以我再说一遍。给,我,穿,好。"<<npcincr Kylar rage 3>><<gksuspicion>> <br><br> <<link [[乖乖穿上|Park Streak Kylar 2]]>><<pass 2>><<set $phase to 0>><<stress 3>><</link>><<gstress>> <br> <<link [[反击|Park Streak Kylar Fight]]>><<set $molestationstart to 1>><<stress 3>><</link>><<gstress>> <br> <<if $promiscuity gte 15>> <<link [[色诱|Park Streak Kylar Seduce]]>><</link>><<promiscuous2>> <</if>> <<else>> 凯拉尔看起来心烦意乱。在<<he>>继续和你肢体接触之前,你已经从灌木丛中一溜烟跑回了公园。你可以听到凯拉尔在你身后尖叫,但<<he>>并没有追你。 <<npcincr Kylar love -1>><<llove>><<npcincr Kylar rage 1>><<gksuspicion>> <br><br> 你平安地跑回了厕所。你深呼吸着平息自己的脉搏。<<ltrauma>><<lstress>><<trauma -5>><<stress -5>> <br><br> <<eventParkStreakEnd>> <</if>> <</if>>
<<run statusCheck("Kylar")>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $kylar.raped += 1>> 你挥舞着手臂,打掉了凯拉尔手中的刀。在你逃脱之前,<<person1>><<he>>向你扑来。 <<set $kylarClothes to $NPCList[0].clothes>> <<npcstrip>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Park Streak Kylar Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Park Streak Kylar Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<person1>> <<if $enemyhealth lte 0>> 凯拉尔躺在地上,痛苦地呻吟着。你趁凯拉尔恢复之前跑开。<<npcincr Kylar rage 1>><<gksuspicion>><<npcincr Kylar lust 1>><<npcincr Kylar love -1>><<llove>> <br><br> 你平安地跑回了厕所。你深呼吸着平息自己的脉搏。<<ltrauma>><<lstress>><<trauma -2>><<stress -2>> <<else>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <</if>> <<switch $kylarClothes.upper.name>> <<case "school shirt">><<upperwear 5>> <<case "t-shirt">><<upperwear 4>> <<case "sundress top">><<upperwear 1>> <<case "hoodie">><<upperwear 77>> <</switch>> <<switch $kylarClothes.lower.name>> <<case "school shorts">><<lowerwear 6>> <<case "school skirt">><<lowerwear 7>> <<case "shorts">><<lowerwear 5>> <<case "sweatpants">><<lowerwear 67>> <</switch>> 你在地上痛苦地扭动着身体。凯拉尔取回了<<his>>的刀,抓起衣服,并扔在你身上,而你因疼痛而束手无策。<<He>>在胁迫地站在你旁边挥舞着刀。 <br><br> "把它们穿上,马上!"<<he>>喊道。 <br><br> 慢慢地,小心地,你站起来穿上凯拉尔给你的衣服。<<He>>静静地看着你,拿着刀,直到你完全穿好。 <br><br> 你穿好衣服,<<he>>终于完全平静了下来。<<he>>放下刀子,把你拥入怀抱。<<he>>抱得那么紧,你痛得龇牙咧嘴。 <br><br> "你是我的,只属于我的。"<<he>>说,"不要让再我做这样的事情了,你必须为我保护好自己,为我保留你的一切。" <br><br> 最后挤了一下,<<he>>便和你分别跑掉了。你看着<<him>>只穿着内裤离开了公园。<<glust>><<glove>> <br><br> <<tearful>>你跑回厕所。 <<npcincr Kylar lust 1>> <<npcincr Kylar love 1>> <</if>> <br> <<endcombat>> <<unset $kylarClothes>> <<eventParkStreakEnd>>
<<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<person1>> 凯拉尔看起来已经准备好使用这把刀了。你以最有诱惑力的方式展示自己。 <br><br> 难道你看不出来吗?"你说,"我这样出来是为了你。我想给你一份礼物。" <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> 凯拉尔犹豫了一下。正当<<hes>>犹豫不决之时,你轻轻地握住<<hes>>拿刀的手把它推开。你把<<him>>拉向你。 <br><br> <<link [[继续|Park Streak Kylar Seduce Sex]]>><<set $sexstart to 1>><</link>> <<else>> 凯拉尔犹豫了,你朝小刀轻轻伸出手,但<span class="red"><<he>>向后缩了回去</span>。"快穿上,"<<he>>说。"快穿!"<<He>>将你推倒在地。 <br><br> <<link [[继续|Park Streak Kylar Seduce Sex]]>><<set $molestationstart to 1>><</link>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 50>> <<set $kylarClothes to $NPCList[0].clothes>> <<npcstrip>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<maninit>> <<set $kylar.raped += 1>> <<set $kylarClothes to $NPCList[0].clothes>> <<npcstrip>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lt $enemyhealthmax>> <<set $consensual to 0>> <<set $enemytrust -= 50>> <<violence 1>> <<npcincr Kylar love -1>><<npcincr Kylar rage 1>><<gksuspicion>> <</if>> <<if _combatend>> <span id="next"><<link [[继续|Park Streak Kylar Seduce Sex Finish]]>><</link>></span> <<else>> <span id="next"><<link [[继续|Park Streak Kylar Seduce Sex]]>><</link>></span> <</if>>
<<effects>> <<person1>> <<if ($enemyarousal gte $enemyarousalmax and $consensual is 1) or $enemyhealth lte 0>> <<if $enemyarousal gte $enemyarousalmax>><<ejaculation>><</if>> 你把凯拉尔留在地上发呆。在<<he>>从高潮中恢复过来之前,你光着身子跑开了,地上留下了凯拉尔提供的衣服。 <<else>> <<if $enemyarousal gte $enemyarousalmax>><<ejaculation>><</if>> <<switch $kylarClothes.upper.name>> <<case "school shirt">><<upperwear 5>> <<case "t-shirt">><<upperwear 4>> <<case "sundress top">><<upperwear 1>> <<case "hoodie">><<upperwear 77>> <</switch>> <<switch $kylarClothes.lower.name>> <<case "school shorts">><<lowerwear 6>> <<case "school skirt">><<lowerwear 7>> <<case "shorts">><<lowerwear 5>> <<case "sweatpants">><<lowerwear 67>> <</switch>> 结束之时,凯拉尔将你钉在地上。几秒钟后,<<he>>抓起衣服,扔到你身上。 <br><br> "把它们穿上,马上!"<<he>>喊道。 <br><br> 你终于把凯拉尔给你的衣服穿好了,而<<He>>看起来松了一口气。 <br><br> "你必须要小心!"<<he>>说,"你不能让任何人看到你这样,你只能是我的!" <br><br> 说完,凯拉尔转身就走。你看着<<him>>走出公园,只穿着<<his>>的内裤。 <</if>> <br><br> 你顺利地跑回了厕所。你深呼吸试图减缓你的脉搏。<<ltrauma>><<lstress>><<trauma -5>><<stress -5>> <br> <<endcombat>> <<unset $kylarClothes>> <<eventParkStreakEnd>>
<<effects>><<set $danger to random(1, 10000)>><<set $phase to 0>> <<if $danger gte (8900 - ($allure / 3))>> <<set $toiletsrape to 1>> <</if>> <<if $exposed gte 2>> 已经暴露了,你进入一个隔间,并保持门敞开着。 <<else>> <<set _redress to 1>> <<overlowerstrip>><<overupperstrip>><<lowerstrip>><<upperstrip>><<underlowerstrip>><<underupperstrip>><<legsstrip>><<feetstrip>> <<exposure>> 你进入隔间,保持门敞开着,然后脱掉衣服,在地板上打了个包。 <</if>> 你坐进厕所,等待着。 <br><br> <<if ($bus is "parkmens" and maleChance() is 0) or ($bus is "parkwomens" and maleChance() gte 100)>> 过了好一阵子也没人进来,你决定起来。 <<if _redress is 1>><<clotheson>><</if>><<unset $toiletsrape>> <br><br> <<if $bus is "parkmens">> <<link [[继续|Men's Toilets]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|Women's Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <<if $rng gte 65>> <<set $phase2 to 1>> <<fameexhibitionism 10>> <<if $bus is "parkmens">> <<generatem1>><<generatem2>> <<else>> <<generatef1>><<generatef2>> <</if>> 你听到脚步声正在接近,随着笑声和打趣声一起。 <<else>> <<set $phase2 to 2>> <<fameexhibitionism 5>> <<if $bus is "parkmens">> <<generatem1>> <<else>> <<generatef1>> <</if>> 你听到有脚步声在靠近。 <</if>> 一个<<person1>><<person>>映入眼帘,开始洗<<his>>的手,直到<<he>>从镜子里看到了你。 <<He>>顿了顿,显然惊讶于能在这里看到一个裸体的<<girl>>。 <<exhibitionism4>> <<if ($bus is "parkmens" and $player.gender_appearance is "f") or ($bus is "parkwomens" and $player.gender_appearance is "m")>> <<if $toiletsrape is 1>> <<unset $toiletsrape>> <<if $player.gender_appearance isnot $player.gender>> <<set $toiletsmistake to 1>> <</if>> "你进错厕所了,你这个该死的变态。"<<He>>走到你面前并抓住了你! <<if $phase2 is 1>> "来帮一起我惩罚这兔崽子,"<<he>>向别人喊道。另一个<<person2>><<person>>迅速跑过来,眼中旋即闪出邪恶的光芒。 <<else>> "我会让你知道你们这些的调皮<<girls>>会遇到什么。" <</if>> <br><br> <<link [[继续|Toilets Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<set $toiletswrong to 1>> "这,呃……你走错洗手间了。"<<He>>试图转移<<his>>的视线,但你可以看到<<his>>的眼睛像是粘在你的<<genitals>>上。 <<if $phase2 is 1>> "嘿,怎么了——"一位<<person2>><<person>>走了进来,并对这幅场景做出了类似的反应。 <</if>> <br><br> <<link [[挑逗|Toilets Stall 2]]>><<set $phase to 1>><</link>> <br> <<link [[自慰|Toilets Stall 2]]>><<set $phase to 2>><</link>><<exhibitionist4>> <br> <<if $promiscuity gte 35>> <<link [[提供口交|Toilets Stall 2]]>><<set $phase to 3>><</link>><<promiscuous3>> <br> <</if>> <<if $phase2 is 1 and $promiscuity gte 75 and ($NPCList[0].penis isnot "none" and $NPCList[1].penis isnot "none") and ($player.gender isnot "m" or $analdisable is "f")>> <<link [[提供口腔双插|Toilets Stall 2]]>><<set $phase to 4>><</link>><<promiscuous5>> <br> <<elseif $promiscuity gte 75>> <<link [[提供全套服务|Toilets Stall 2]]>><<set $phase to 5>><</link>><<promiscuous5>> <br> <</if>> <</if>> <<else>> "你在做什么?"<<he>>迅速回过神来问道。 <<if $phase2 is 1>> "你在和谁说话?"<<person2>><<person>>走近看到你后迅速移开<<his>>的目光。 <</if>> <br><br> <<link [[挑逗|Toilets Stall 2]]>><<set $phase to 1>><</link>> <br> <<link [[自慰|Toilets Stall 2]]>><<set $phase to 2>><</link>><<exhibitionist4>> <br> <<if $promiscuity gte 35>> <<link [[提供口交|Toilets Stall 2]]>><<set $phase to 3>><</link>><<promiscuous3>> <br> <</if>> <<if $phase2 is 1 and $promiscuity gte 75 and ($NPCList[0].penis isnot "none" and $NPCList[1].penis isnot "none") and ($player.gender isnot "m" or $analdisable is "f")>> <<link [[提供口腔双插|Toilets Stall 2]]>><<set $phase to 4>><</link>><<promiscuous5>> <br> <<elseif $promiscuity gte 75>> <<link [[提供全套服务|Toilets Stall 2]]>><<set $phase to 5>><</link>><<promiscuous5>> <br> <</if>> <</if>> <</if>>
<<effects>> <<switch $phase>> <<case 1>> <<if $toiletswrong is 1>> <<if $speech_attitude is "meek">> "哦,对……对不起!我一定是搞错了," <<elseif $speech_attitude is "bratty">> "哎呀。对不起<<if $phase2 is 1>><<if $bus is "parkmens">>男孩<<else>>女孩<</if>>们<</if>>,我想我走错了。" <<else>> "哦!我走错了洗手间,我真是个傻子," <</if>> <<else>> <<if $speech_attitude is "meek">> "哦,对……对不起!我一定是打瞌睡了," <<elseif $speech_attitude is "bratty">> "哎呀。对不起<<if $phase2 is 1>><<if $bus is "parkmens">>男孩<<else>>女孩<</if>>们<</if>>,只是想炫耀一下下。" <<else>> "不要在意,我只是来享受一些个人时间的," <</if>> <</if>> 你边说边站起来。在你离开隔间时,你故意蹭了蹭那个<<person1>><<person>>。 <br><br> <<case 2>> <<if $speech_attitude is "meek">> "拜……拜托你……我想让你看着我," <<elseif $speech_attitude is "bratty">> "不要担心,只管享受表演吧," <<else>> "我只是想要一个观众," <</if>> 你把你的手放在<<genitals>>上,对<<if $phase2 is 1>><<him>><<else>>他们<</if>>说道。 <<exhibitionism4>> <<case 3>> 你把你的手移到你的嘴边,做出一个非常有暗示性的手势。 <<if $speech_attitude is "meek">> "拜托,我需要有人用我的嘴," <<elseif $speech_attitude is "bratty">> "需要有人让我的嘴闭上一会儿," <<else>> "我们来找点乐子怎么样?" <</if>> 你说。 <<promiscuity3>> <<case 4>> 你张开双腿,一手指着你的<<if $player.gender is "m">><<bottom>><<else>><<genitals>><</if>>另一只手指着嘴巴。 <<if $speech_attitude is "meek">> "拜托了,我需要你们俩都来用我," <<elseif $speech_attitude is "bratty">> "需要两个人让我的嘴闭上一会儿," <<else>> "我们大家一起玩玩如何?" <</if>> 你说。 <<promiscuity5>> <<case 5>> 你张开你的腿。 <<if $speech_attitude is "meek">> "拜托,你可以做你任何想对我做的事," <<elseif $speech_attitude is "bratty">> "需要有人来让我叫出声," <<else>> "我们来找点乐子怎么样?" <</if>> 你说。 <<promiscuity5>> <<default>> <</switch>> <<saveNPC 0 toilets_1>> <<if $phase2 is 1>> <<saveNPC 1 toilets_2>> <</if>> <<if $toiletsrape is 1>> <<unset $toiletsrape>> <<if $phase is 2>> <<person1>><<He>>微笑着<<if $phase2 is 1>>转向<<person2>><<person>><</if>>说道:"对了,好像<<if $phase2 is 1>>我们<<else>>我<</if>>可以随便看看!"<<if $phase2 is 1>>他们扑<<else>><<He>>扑<</if>>向你。 <<else>> <<person1>><<He>>突然看起来很生气。"你这个骚货,你认为这很有趣吗?我想<<if $phase2 is 1>>我们<<else>>我<</if>>要给你上一堂课。"<<if $phase2 is 1>>他们扑<<else>><<He>>扑<</if>>向你。 <</if>> <br><br> <<link [[继续|Toilets Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if $phase is 1>> <<flaunting>><<if $phase2 is 1>>他们<<else>><<he>><</if>>直直看着你,只见你 <<storeon $bus "check">> <<if _store_check is 1>> <<storeon $bus>> 取回你的衣服,当着<<if $phase2 is 1>>他们<<else>><<him>><</if>>的面,不紧不慢地穿好, <<else>> 照着镜子,对<<if $phase2 is 1>>其中一个人<<else>><<him>><</if>>眨了眨眼, <</if>>扭了扭你<<bottom>>。<<if $phase2 is 1>>他们一时面面相觑<<else>><<him>>一时目瞪口呆<</if>>,但并没有进一步的举动。 <<clotheson>> <<link [[离开|Park]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<elseif $phase is 2>> <<person1>><<He>>微笑着<<if $phase2 is 1>>转向<<person2>><<person>><</if>>:"好吧……如果你坚持的话。" <br><br> <<link [[继续|Toilets Watched Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <<else>> <<person1>><<He>>微笑着<<if $phase2 is 1>>转向<<person2>><<person>><</if>>:"嘿,<<if $phase2 is 1>>我们<<else>>我<</if>>不会对这样的提议说不。"<<if $phase2 is 1>>他们接近<<else>><<He>>接近<</if>>你。 <br><br> <<link [[继续|Toilets Sex]]>><<set $sexstart to 1>><</link>> <br> <</if>> <</if>> <<unset $toiletswrong>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<switch $phase>> <<case 3>> <<npcoral>> <<case 4>> <<npc_attempt_sex>> <<set $NPCList[1].penis to "mouthentrance">><<submission 5>><<set $mouthstate to "entrance">><<set $mouthuse to "penis">><<set $mouthtarget to 1>> 当<<person2>><<person>>近你的脸时<<his>>将<<person1>><<person>>的阴茎压在你的嘴唇上。 <<case 5>> <<npc_attempt_sex>> <<default>> <</switch>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Toilets Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Toilets Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>最后给了你一耳光,然后<<if $phase2 is 1>>他们离开了<<else>><<he>>离开了<</if>>,留你一个人躺在冰冷的地砖上。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> "谢谢你,骚货。"<<he>>说。<<if $phase2 is 1>>他们起身离开<<else>><<He>>起身离开<</if>>,把你留在躺在冰冷的地砖上。 <br><br> <<else>> 微笑着,<<person1>><<person>>在你的脸颊上亲了一下。"这是给你的,"<<if $phase2 is 1>><<person2>><<person>>说着<<else>><<he>>说着<</if>>,翻出了<<his>>的钱包。<<if $phase2 is 1>>他们站起来,各自伸出手来拉<<else>><<He>>站起来,伸出手来拉<</if>>你的手,帮助你站起来。 <br> 你获得了<<moneyGain 10>>。 <br><br> <</if>> <<clearNPC toilets_1>> <<if $phase2 is 1>> <<clearNPC toilets_2>> <</if>> <<clotheson>> <<endcombat>> <<if $bus is "parkmens">> <<link [[继续|Men's Toilets]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|Women's Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $enemyhealth lte 0>> <<He>>摔在洗手池上。给了你机会。<<tearful>>你逃离了现场。 <br><br> <<storeon $bus "check">> <<if _store_check is 1>> <<storeon $bus>> 你的衣服在你身后被扔了出去。 <</if>> <<clearNPC toilets_1>> <<if $phase2 is 1>> <<clearNPC toilets_2>> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <<elseif $finish is 1>> <<if $phase2 is 1>> 他们停止抚摸你,让你离开隔间。他们很快就离开了洗手间,彼此的眼神写满了尴尬。 <<else>> <<He>>停止抚摸你,让你离开隔间。<<He>>不久后也离开了洗手间。 <</if>> <br><br> <<clearNPC toilets_1>> <<if $phase2 is 1>> <<clearNPC toilets_2>> <</if>> <<clotheson>> <<endcombat>> <<if $bus is "parkmens">> <<link [[继续|Men's Toilets]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|Women's Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyanger += 150>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> 你的哭声在空荡荡瓷砖上回响,但没有人过来。 <br><br> <</if>> <<if _combatend>> <span id="next"><<link [[继续|Toilets Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Toilets Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<He>>摔在洗手池上。给了你机会。<<tearful>>你逃离了现场。 <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $player.gender is $player.gender_appearance and $toiletsmistake is 1>> "这是你的错,因为你看起来像<<if $player.gender_appearance is "f">>个男孩<<else>>个女孩<</if>>。"<<He>>把你推到门外。 <br><br> <<else>> "让这成为你的一个教训吧,"<<He>>把你推到门外。 <br><br> <</if>> <<tearful>>你手脚并用挣扎着站起身来。 <</if>> <br><br> <<if $phase2>> <<storeon $bus "check">> <<if _store_check is 1>> <<storeon $bus>> 你的衣服在你身后被扔了出去。 <</if>> <<clearNPC toilets_1>> <<if $phase2 is 1>> <<clearNPC toilets_2>> <</if>> <</if>> <<clotheson>> <<endcombat>> <<unset $toiletsmistake>> <<parkeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">> 你<<nervously>>把头探到外面,周围没有人。你离开了安全的大楼,你的<<lewdness>>展现了出来。 <<if $phase is 1>> <<exhibitionism1>> <<elseif $phase is 2>> <<exhibitionism3>> <</if>> <br><br> <<link [[继续|Park]]>><</link>> <br> <<set $eventskip to 1>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Park Lizard Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Park Lizard Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<set _itsgender to $NPCList[0].gender>> <<beastejaculation>> <<if _itsgender is "m">><<bHis>>种子存放,<<else>><<bHis>>需求满足,<</if>>那个<<beasttype>>失去对你的兴趣气哼哼地回到下水道。 <br><br> <<tearful>>你振作了起来。 <br><br> <<endcombat>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <<else>> <<bHe>>发出嘶嘶声,向下水道逃去。 <br><br> <<tearful>>你振作了起来。 <br><br> <<endcombat>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <</if>>
<<widget "robinChocolateOfferHelp">> <!-- Note: Don't try to move the <<endevent>> outside these links, that would make this widget less portable. --> <<if $money gte 200>> <<foodicon "hot cocoa">><<link [[买热巧克力 (0:15)|Robin Chocolate Purchase]]>><<stress -6>><<trauma -1>><<pass 15>><</link>><<lstress>><<ltrauma>> <br> <</if>> <<ind>><<link [[提供帮助 (0:30)|Robin Chocolate Help]]>><<endevent>><<npcincr Robin love 1>><<npcincr Robin trauma -1>><<pass 30>><</link>><<glove>><<lrtrauma>> <br> <<ind>><<link [[离开|Park]]>><<endevent>><</link>> <br> <</widget>>
<<set $outside to 0>><<set $location to "park">><<effects>> <<npc Robin>><<person1>> <<if $robinchocolateintro isnot 1>> <<set $robinchocolateintro to 1>><<set $daily.robin.freeDrink to 1>> 当<<he>>看到你时冲你挥了挥手。<<He>>用<<his>>的另外一只手搅动着一口热气腾腾的锅。"你好啊,"<<he>>说道,"天气这么冷,人们不怎么买柠檬水了。我现在改卖热巧克力了。给你。"<<He>>将锅里的温牛奶与可可粉和糖混合,然后递给你一杯。热巧克力很甜。<<lstress>><<stress -6>> <<else>> 你看到罗宾站在<<his>>的热可可摊位后面,为了抵御寒冷裹得严严实实。当<<He>>看到你时,<<he>>挥了挥手。 <</if>> <br><br> <<robinChocolateOfferHelp>>
<<effects>><<npc Robin>><<person1>> <<set $money -= 200>> "好的!一杯热巧克力,马上就来!"罗宾说着,转身去加热牛奶。 <br><br> 你将£2递过柜台交给<<him>>,等到热巧克力准备好后你接过了杯子。 <br><br> <<if $robinpaid is 1 and $daily.robin.freeDrink isnot 1>> <<set $daily.robin.freeDrink to 1>> "我,我不能收你的钱……"<<He>>说着,把钱推回给了你,"你已经为我向贝利付款了。而且你知道的,反正我最后也会把这些钱给你的。" <<set $money += 200>> <<elseif $robinpaid is 1>> <<set $robinmoney += 2>> "这……这次我不得不收下了。"<<He>>皱着眉头,低头看着钱,"我必须花钱购买可可粉和牛奶。即使我想,我也没办法一直请你喝。" <<else>> <<set $robinmoney += 2>> "谢谢您的购买!"<<He>>笑着说,把钱放在柜台下面的某个地方。 <</if>> <br><br> 你慢慢地端起杯子,一边啜饮热巧克力,一边用它温暖你的双手。 <br><br> "<<print either( "……你有没有在晴朗的夜晚里注视过夜空?那里有那么多的星星……那么多像我们这样的世界……但是,现在可能有点太冷了。", "……你认为贝利有可能某天会消失吗?一定会有某个有权有势的人憎恨着<<nnpc_him Bailey>>,对吗?", "有的时候要让摊位运转起来是很困难的。但最终是值得的。")>>" <br><br> <<if Time.hour gte 17>> "外面越来越冷了,"罗宾说,"不知道你能不能帮我把东西搬回家呢?" <<endevent>> <br><br> <<link [[答应 (0:30)|Orphanage]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>> <br> <<link [[拒绝|Park]]>><</link>> <br> <<else>> <<endevent>> <<robinChocolateOfferHelp>> <</if>>
<<npc Robin>><<person1>> <<set _robin to statusCheck("Robin")>> <<effects>> <<if $leftarm is "bound" or $rightarm is "bound">> <<He>>看着你的胳膊。"哦,你这样帮不上忙,来。"<<He>>走到你身后,用灵巧的双手解开了你的束缚。<<unbind>> <br><br> <</if>> <<if Time.hour gte 17>> <<if _robin.trauma gte 40>> "我想我要回家了,"罗宾颤抖着说道,"已经冷得我有些受不了了。" <<else>> "不知道你能不能帮个忙把东西搬回家呢,"罗宾说道,"天气越来越冷了。" <</if>> <br><br> 你和罗宾一起踏上返回孤儿院的路。 <br><br> <<if $arousal gte $arousalmax>> 就在你快要到家的时候,你的身体突然背叛了你。 <<orgasm>> 虽然罗宾礼貌性地看向了别处,但还是多多少少的受到了一点影响。<<npcincr Robin lust 1>> <br> <</if>> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br> <<else>> <<He>>向你露出笑容。 <<if $rng gte 81 and $cow gte 6 and $livestock_intro isnot undefined>> <<if _robin.trauma gte 40>> "我想我现在没事了,但你能不能留下陪着我呢?"<<he>>不安地提问。 <<else>> "我需要的东西都齐了。不过欢迎你留下来。我喜欢有你陪在身边。" <</if>> <br><br> 你陪着<<he>>摆摊,在没有顾客的时候和<<him>>聊天。 <<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>> <br><br> <<generate2>><<person2>> 一个<<person>>走近小摊。 <<if _robin.trauma gte 40>> "嗨,"罗宾低下了头,"可以的话一杯巧克力两……两磅。" <<else>> "欢迎,"罗宾说道,"两镑一杯热巧克力。" <</if>> <br><br> "当然,亲爱的,"<<person>>回答道,然后面向你,露出了一个好色的、扭曲的微笑,"我记得你,我们在农场里见过。你为什么不跟我走呢?我会带你回家的。"那人伸出手。 <br><br> 你左右为难——你遭受凌辱的回忆与身处旷野的快乐相冲突。你踌躇了一会,随后将你的手递向对方。 <<if _robin.dom gte 60>> <br><br> <<link [[继续|Robin Chocolate Cow]]>><</link>> <br> <<else>> 罗宾介入了进来,"打,打扰一下,<<sir>>,"罗宾打断了他,"你的热巧克力。" <br><br> <<person>>看起来很惊讶,但笑容并没有褪去。"谢谢,亲爱的,"<<he>>接过递过来的杯子,"多关注关注你的朋友。"然后就离开了。 <br><br> 其他的顾客就没有那么毛骨悚然了,但罗宾似乎被吓到了。 <br><br> <<robinChocolateOfferHelp>> <</if>> <<elseif $rng gte 61>> "我想送出免费试喝。你能不能带着这个托盘在公园里转转,然后给那些感觉寒冷的人们分一些?我希望它不会太重。" <<if _robin.trauma gte 40>> <<He>>在把托盘递给你之前停顿了一下。"请快点回来,"<<he>>用微弱的声音补充道。 <</if>> <br><br> 你拿着托盘穿行在公园。你发现了很多又冷又渴的人,你在分发试喝时尽量确保自己提到了罗宾的摊位。 <<set $robinmoney += 5>> <<generate2>><<person2>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <br><br> 一个<<person>>悄悄来到你身后, <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <span class="purple">抓住了你裙子的下摆。</span> <<elseif $worn.lower.set isnot $worn.upper.set>> <span class="purple">抓住了你$worn.lower.cn_name_cap的下摆。</span> <<else>> <span class="purple">并抓住你的<<breasts>>。</span> <</if>> <<gstress>><<stress 6>> <br><br> 你想阻止<<him>>,但尴尬的是你的手正端着托盘。 <br><br> <<link [[推搡|Robin Chocolate Slap]]>><<def 1>><</link>><<dancedifficulty 1 1000>> <br> <<link [[忍耐|Robin Chocolate Endure]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<else>> <<famebusiness 1>> <<rng 5>> <<switch $rng>> <<case 1>>经过一个公共汽车站时,你轻松清空了一半的托盘。 <<case 2>>一个红鼻子的<<father>>特别感激你分享的两杯饮料,<<he>>用它们把<<his>>的孩子们从树上哄了下来。 <<case 3>>一个无家可归的<<personsimple>>拿了一杯,用杯子暖着<<his>>的手。 <<case 4>>一个<<person>>在<<he>>跑步经过时抓起一杯,不紧不慢地喝下。 <<case 5>>许多人没有为寒冷做好准备。 <</switch>> <br><br> <<person1>> 你回到罗宾的身边,<<him>>冲你露出一个微笑。 <<if _robin.trauma gte 40>> <<He>>在你放下托盘的一刻拥抱了你。"谢谢你。" <<else>> "生意好多了,"<<he>>说道,"谢谢你。" <</if>> <br><br> <<robinChocolateOfferHelp>> <</if>> <<elseif $rng gte 21>> <<if _robin.trauma gte 40>> "我需要再买一些牛奶。抱歉,我知道这很重,但你能帮忙买一些吗?"即使穿着<<his>>那保暖的衣服,<<He>>依旧因为寒冷而打颤,"在丰收街有卖。"<<He>>递给你£5和一个大瓶子。"装满这一瓶就差不多了。" <<else>> "我需要开始加热另一锅牛奶。可能会很重,我本来不想麻烦你的,但你能再买一些吗?丰收街那边能买到新鲜的。"<<He>>递给你£5和一个大瓶子,"大概装满这一瓶就够了。" <</if>> <br><br> <<if $breastfeedingdisable is "f" and $lactating is 1 and $promiscuity gte 35 and $awareness gte 100>> 当你经过厕所时,一个想法突然出现。有一个更近的鲜奶来源。 <br><br> <<link [[自己挤奶|Robin Milk Masturbation]]>><<set $masturbationstart to 1>><</link>><<promiscuous3>> <br> <<else>> 你离开公园,沿路走到丰收街。 <br><br> <</if>> <<link [[买牛奶|Robin Milk Buy]]>><</link>> <br> <<set $skulduggerydifficulty to 400>> <<link [[偷牛奶|Robin Milk Steal]]>><<crimeUp 5 "petty">><</link>><<skulduggerydifficulty>><<crime "petty">> <br> <<if $promiscuity gte 15>> <<link [[为了优惠调情|Robin Milk Seduction]]>><</link>><<promiscuous2>> <br> <</if>> <<else>> <<if _robin.trauma gte 40>> "我想我现在没事了,但你能不能留下陪着我呢?"<<he>>不安地提问。 <<else>> "我需要的东西都齐了。不过欢迎你留下来。我喜欢有你陪在身边。" <</if>> <br><br> 你陪着<<he>>摆摊,在没有顾客的时候和<<him>>聊天。 <<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and !$daily.robin.parkSnow>> <<set $daily.robin.parkSnow to 1>> 一个雪球在空中飞过。 <<if _robin.trauma gte 40>> 罗宾看到了雪球,但却愣住了,<<hes>>只来得及做出一个畏缩的动作,然后就被雪球正中脸颊。你躲开了,把<<him>>拉着蹲了下来。 <br><br> 罗宾擦了擦<<his>>脸上的雪,打了个寒颤。"我们等……等吧……"<<he>>说。"他们总会放过我们的。" <<else>> 罗宾及时躲开,然后抓住你的胳膊,把你拉到地面上。另一个雪球从头顶飞过。你们听到少年的笑声。 <br><br> "他们觉得无聊了就会离开的,我们只需要有耐心。"罗宾坐在雪地上说。 <</if>> <br><br> <<link [[等待|Robin Chocolate Wait]]>><</link>> <br> <<link [[与首领单挑|Robin Chocolate Challenge]]>><</link>> <br> <<link [[把他们全打倒|Robin Chocolate Take]]>><</link>> <br> <<if $robinromance is 1>> <<link [[接吻|Robin Chocolate Kiss]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glove>><<glust>> <br> <</if>> <<else>> "谢谢你花时间陪我,"过了一会儿,<<he>>说。 <br><br> <<robinChocolateOfferHelp>> <</if>> <</if>> <</if>>
<<set $outside to 1>><<set $location to "park">><<effects>> <<set _robin to statusCheck("Robin")>> 你帮助罗宾把<<his>>的设备搬到公园。"谢谢你帮我。"<<he>>说。 <<if _robin.trauma gte 40>> "只有我一个人的话我真不知道该怎么办。" <<else>> "我一个人搬这些东西很难。" <</if>> <<He>>点燃了<<his>>的便携式火炉。 <br><br> <<robinChocolateOfferHelp>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你和罗宾向公园出发。你走在前面一点,带着一些<<his>>的设备。就在你和罗宾离开孤儿院的时候,你撞到了一个路过的<<endevent>><<generate1>><<person1>><<person>>,弄掉了手中的东西。 <<He>>踉跄了一下差点摔倒,然后愤怒地回头看向你,但当<<his>>看到你的脸时,<<he>>眼中的愤怒变成了色欲,"你是我这周里见过最可爱的小家伙!来吧,到我这儿来。" <br><br> <<link [[继续|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Robin Chocolate Set Tutorial 2">><</link>>
<<set $outside to 1>><<set $location to "park">><<effects>> <<npc Robin>><<person1>> 罗宾发现你走出小巷。"你、你还好吗?"<<he>>用一种担忧的表情问道,"他们没有伤害你吧?" <br><br> 你点点头,捡起掉在地上的设备,继续和罗宾一起向公园走去。剩下的旅程平安无事。 <br><br> <<robinChocolateOfferHelp>>
<<effects>> <<set _robin to statusCheck("Robin")>> 在你的手碰到<<persons>>之前,有人把你的手臂拉了回去。罗宾把你推到了<<person1>><<him>>身后。 <<if _robin.trauma gte 40>> "你、你不能带走<<phim>>!"<<he>>说着的同时用颤抖的手把<<person2>><<person>>的杯子递了过去。 <<else>> "我要请你离开了,"说完,<<He>>把杯子递给<<person2>><<person>>。 <</if>> <br><br> "小心点,<<nnpc_gendery "Robin">>,"<<person2>><<person>>说道,"你的朋友很值钱。我可不愿看到你落得一样的下场。" <br><br> <<if _robin.trauma gte 40>> 罗宾退缩了一下,但还是坚持了<<nnpc_his "Robin">>的立场。"请你在我报警之前离开。" <<else>> 罗宾皱起了眉头。"最后一次,请你在我报警之前离开。" <</if>> <br><br> <<person>>笑了一下,然后把热巧克力倒在了雪地上。"把钱留着吧,最好看好你的朋友。"<<He>>离开了。 <br><br> 你转向罗宾,歪着头,发出一声担心的哞叫。 <br><br> <<if _robin.trauma gte 40>> "没事的,"罗宾说道,"来,给你这个。" <<else>> "没关系的,"罗宾说道,"来,给你这个。" <</if>> <<person1>><<He>>又调了一杯热巧克力,并递给你。 <br><br> "这应该能让你感觉好点。"<<Hes>>说对了。<<gdom>><<npcincr Robin dom 1>><<lstress>><<stress -6>> <br><br> 其他的顾客没再那么毛骨悚然。 <br><br> <<robinChocolateOfferHelp>>
<<effects>> <<set _robin to statusCheck("Robin")>> 你把盘子扔到空中,转了个身,直接打了<<person>>一耳光。<<He>>在结冰的地面上失去平衡,屁股狠狠地摔在了地上。<<ltrauma>><<trauma -6>> <br><br> <<if $danceSuccess>> 你转了个圈,<span class="green">并接住托盘,</span> 杯子里的东西没有洒出来。<<lstress>><<stress -6>> <<else>> 你试图抓住托盘,<span class="red">但是你太慢了。</span>它哗啦一声掉在了地上,把热巧克力洒在了雪地里。<<gstress>><<stress 6>> <</if>> <br><br> <<person1>> 你回到罗宾的身边,<<him>>冲你露出一个微笑。 <<if _robin.trauma gte 40>> <<He>>在你放下托盘的一刻拥抱了你。"谢谢你。" <<else>> "生意好多了,"<<he>>说道,"谢谢你。" <</if>> <br><br> <<if !$danceSuccess>> <<link [[承认你弄撒了巧克力|Robin Chocolate Confess]]>><<npcincr Robin dom 1>><</link>><<gdom>> <br> <</if>> <<robinChocolateOfferHelp>>
<<effects>> <<set _robin to statusCheck("Robin")>> <<if $speech_attitude is "meek">> "对,对不起。"你说,"我弄撒了一些热巧克力。" <<elseif $speech_attitude is "bratty">> "我不小心弄撒了一些,"你说,"我觉得应该让你知道。" <<else>> "恐怕我打翻了一些,"你说道,"对不起。" <</if>> <br><br> <<if _robin.trauma gte 40>> "没事,"罗宾喃喃着,"只要你没受伤就好。" <<else>> "没关系,"罗宾笑着说道,"小心别滑倒就行了。地上可能会结冰。" <</if>> <br><br> <<robinChocolateOfferHelp>>
<<effects>> <<set _robin to statusCheck("Robin")>> <<set _wearingSkirt to (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1)>> <<set _notWearingSet to ($worn.lower.set isnot $worn.upper.set)>> <<if _wearingSkirt or _notWearingSet>> <<person>><<if _wearingSkirt>>掀起<<else>>拉下<</if>>你的$worn.lower.cn_name_cap, <span class="lewd">在公园中心暴露了你的<<undies>>。</span> <br><br> <<if $worn.under_lower.type.includes("naked")>> <<if playerChastity()>> "有人把你锁起来了吗,"<<he>>笑着说道,"真丢人。" <<else>> "不穿内裤?"<<he>>笑着说道,"看来你果真是一个<<slut>>。" <</if>> <<set _exhib to 10>> <<else>> "内裤不错,"<<he>>笑着说道,"我以为像你这样的<<slut>>是不会穿的呢。" <<set _exhib to 5>> <</if>> <<if _wearingSkirt>> <<He>>把你的裙子提起到你的腰上。 <<else>> <<He>>退后一步,欣赏你的<<bottom>>。 <</if>> 你的手仍然因为托盘无法空出来。人们开始指着你的方向。寒风吹得你瑟瑟发抖。 <br><br> <<fameexhibitionism _exhib>> <<if _wearingSkirt>> 终于,<<he>>放下了你的裙子。 <<else>> 最后,<<he>>把你的$worn.lower.cn_name_cap拉了回来。 <</if>> <<else>> <<if $player.breastsize gte 3>> <<person>>捏了捏你<<breasts>>, <<else>> <<person>>用<<his>>的手指抚摸着你<<breasts>>, <</if>> <<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>> 捏着你暴露的乳头。 <<else>> 隔着布料捏着你的乳头。 <</if>> "我就知道你是那种会从这种事情上得到快感的<<slut>>,"<<he>>说道。你的手仍然因为托盘无法空出来。你浑身颤抖。 <br><br> 终于,<<person>>走开了。 <</if>> <<He>>拿了一杯热巧克力,对你说了声谢谢,然后就走开了。 <br><br> <<set $robinmoney += 5>> <<person1>> 你回到罗宾的身边,<<him>>冲你露出一个微笑。 <<if _robin.trauma gte 40>> <<He>>在你放下托盘的一刻拥抱了你。"谢谢你。" <<else>> "生意好多了,"<<he>>说道,"谢谢你。" <</if>> <br><br> <<robinChocolateOfferHelp>>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <<set $timer to 40>> <<set $masturbation_bowl to 1>> <<set $mouth to "disabled">> 你进入了其中一个隔间,在这里你不大可能被打扰。 <<promiscuity3>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationbowl>> <br><br> <<if $corruptionMasturbation>> <span class="red">你耳朵里的史莱姆不让你停下。</span> <</if>> <div id="masturbationButtons"> <<if $timer lte 0 or $masturbation_fluid gte 500>> <div id="next"><<link [[继续|$passage + " Finish"]]>><<set $finish to 1>><</link>><<nexttext>></div> <<else>> <div id="next"><<link [[继续|$passage]]>><</link>><<nexttext>></div> <</if>> <<masturbationStopControls>> </div> <br><br><br><br><br>
<<endmasturbation>> <<endcombat>> <<clothesontowel>> <<npc Robin>><<person1>> <<set _robin to statusCheck("Robin")>> <<if $masturbation_fluid gte 500>> <span class="green">瓶子里装满了奶水,</span>你离开厕所。 <br><br> 罗宾看到你,笑了。 <<if _robin.trauma gte 40>> "谢谢你这么快就回来," <<else>> "你来得真快," <</if>> <<He>>接过瓶子。"还是热的。真不知道你哪弄来这么新鲜的。"<<He>>把牛奶倒进小锅里,你悄悄把<<his>>的£5放到了柜台上。 <<gglove>><<npcincr Robin love 3>> <br><br> <<else>> 你停止了手淫。 <<if $finish isnot 1>> 你已经努力了有一段时间了,罗宾也正在等你回去。 <</if>> <<if $masturbation_fluid gte 400>> <span class="teal">你收集的液体差不多够了,</span>但你还需要去买一些来补上剩下的。 <<elseif $masturbatoin_fluid gte 300>> <span class="lblue">你收集了大量的液体,</span>但你还需要去买一些来补上剩下的。 <<elseif $masturbation_fluid gte 200>> <span class="blue">你收集了一些液体,</span>但你还需要去买一些来补上剩下的。 <<elseif $masturbation_fluid gte 100>> <span class="purple">你收集了一些液体,</span>但你还需要去买一些来补上剩下的。 <<elseif $masturbation_fluid gte 50>> <span class="purple">你收集了少量的液体,</span>但你还需要去买一些来补上剩下的。 <<elseif $masturbation_fluid gte 1>> <span class="pink">你收集了少量的液体,</span>但你还需要去买一些来补上剩下的。 <<else>> <span class="red">你没有收集到任何液体,</span>所以你只能去买。 <</if>> <br><br> <<set _moneySaved to Math.round($masturbation_fluid / 100)>> <<set $robinmoney += _moneySaved>> 你走到丰收街,来到一家主打新鲜农产品的乡村商店。他们按毫升出售牛奶,店主可以给你加满一瓶。 <br><br> <<if $masturbation_fluid gte 1>> 你回到罗宾身边。当<<he>>看到你时,露出了微笑。<<He>>接过牛奶,把它倒进小锅里,你悄悄把<<his>>的零钱放到了柜台上。<<glove>><<npcincr Robin love 1>> <<else>> 你回到罗宾身边。<<He>>看到你后,露出了微笑,把你带回的牛奶倒进小锅里。 <</if>> <br><br> <</if>> <<robinChocolateOfferHelp>>
<<effects>> <<endevent>><<generate1>><<generate2>><<person1>> 你到达丰收街,进入一家朴素的小店。店主是一个<<person>>,他们愿意按毫升出售牛奶。你靠在柜台上,等<<he>>装满瓶子。 <br><br> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> "我可以用别的方法付款吗?"你用娇滴滴的声音说道。 <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> <span class="green"><<person>>被迷得呆住了,以至于<<he>>把瓶子装得太满,</span>直到牛奶撒到了<<his>>的手上才注意到。 <br><br> <<if $pronoun is "m">> 你溜到柜台后面,用<<bottom>>抵住<<his>>的胯部,这时候另一个顾客进来了。 <br><br> 一个<<person2>><<person>>顾客,看见你和另外那位<<person1>><<person>>站得那么近的时候,微微皱了皱眉头。 店主努力地为顾客服务,但由于你在摩擦<<his>><<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>的阴部<</if>>,<<his>>说话显得结结巴巴。 <br><br> 你举起满满的瓶子,留下<<person1>><<person>>一个人在原地气喘吁吁。 <br><br> <<else>> 你溜到柜台后面,把你的<<if $player.penisExist>><<penis>><<else>><<pussy>><</if>>顶在<<his>>的屁股上,这时候另一个顾客进来了。 你把手伸向<<his>>的腰部,开始摸索<<his>><<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>的小穴<</if>>。 <br><br> 一个<<person2>><<person>>顾客,看见你和另外那位<<person1>><<person>>站得那么近的时候,微微皱了皱眉头。 店主试图招待顾客,但当你开始挑逗<<him>>时,说话开始结结巴巴。 <br><br> 你留下<<person1>><<person>>一个人在原地气喘吁吁,离开了商店,手里拿着满满一瓶牛奶。 <br><br> <</if>> <<npc Robin 3>><<person3>> 你回到罗宾身边。当<<he>>看到你时,露出了微笑,并接过牛奶。<<He>>把它倒进小锅里,而你悄悄地把<<his>>给的£5放在了柜台上。<<glove>><<npcincr Robin love 1>> <<else>> <span class="red">"你不是我喜欢的类型。"</span>这个<<person>>说话时视线都没从牛奶上面离开。 <br><br> <<npc Robin 3>><<person3>> 你回到罗宾身边。<<He>>看到你后,露出了微笑。<<He>>拿起牛奶,把它倒进小锅里。 <</if>> <br><br> <<robinChocolateOfferHelp>>
<<effects>> 来自周围农场的牛奶在丰收街拐角处的工厂里加工。没有人会注意到少了几升。你翻过一堵砖墙,通过一扇金属框架的门进入工厂。 <br><br> 你进入一个大房间,里面都是高大的金属罐。你听到深处传来低沉的嗡嗡声。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 附近没有人,于是你打开了一个水龙头,在你的瓶子里灌满了奶。<span class="green">没人注意到。</span>对罗宾来说这应该够新鲜了。 <br><br> <<skulduggeryuse>> <<endevent>><<npc Robin>><<person1>> 你回到罗宾身边。当<<he>>看到你时,露出了微笑,并接过牛奶。<<He>>把它倒进小锅里,而你悄悄地把<<his>>给的£5放在了柜台上。<<glove>><<npcincr Robin love 1>> <<else>> <br><br> <span class="red">"喂,"一个声音从上面喊道。</span>"你想跑哪去?保安!" 你转身跑向你来时的路,在任何人到达之前翻到了墙对面。 <br><br> <<skulduggeryuse>> 你采取了B计划,进入一家朴素的小店。店主从柜台后面的一个罐子里给你的瓶子装上牛奶。 <br><br> <<endevent>><<npc Robin>><<person1>> 你回到罗宾身边。<<He>>看到你后,露出了微笑,把你带回的牛奶倒进小锅里。 <</if>> <br><br> <<robinChocolateOfferHelp>>
<<effects>> 你到了丰收街,去了一家朴素的小店。店主从柜台后的罐子处灌满了你的瓶子。 <br><br> 你返回了公园。罗宾看到你时,露出了笑容,<<he>>把你带回来的牛奶倒进小锅里。 <br><br> <<robinChocolateOfferHelp>>
<<effects>> 你躲在摊位后等着,直到这些不良少年去骚扰其他人了。 <br><br> <<robinChocolateOfferHelp>>
<<effects>> 你站起来,走到空地上。罗宾抓住你的腿想阻止你,但你甩开了<<him>>。 <br><br> <<generatey2>><<generatey3>><<generatey4>><!--<<generatey5>>--> 他们有四个人,每个人都拿着一个雪球。你们说话的时候,他们已经准备好要发起进攻了。 <<if $speech_attitude is "meek">> "懦、懦夫,"你说道,"我打赌你们中没有人愿意和我一对一。" <<elseif $speech_attitude is "bratty">> "听好了,混蛋们,"你说道,"我要挑战你们中最强的那个,一对一决斗。还是说你们都像看起来那样胆小?" <<else>> "懦夫,"你说道,"让你们中最强的来跟我一对一的决斗。" <</if>> <br><br> 他们停止了射击,一个<<person2>><<person>>走了出来。"你不会知道你将面对的是什么,"<<he>>说道,"数到三。"<<He>>边说边扫视地面。"一……二……" <br><br> <<link [[速度的攻击|Robin Chocolate Challenge Attack]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "手部技巧" 1 800>> <br> <<link [[等待时机|Robin Chocolate Challenge Bide]]>><</link>><<dancedifficulty 1 800>> <br> <<link [[不能就这样等着|Robin Chocolate Cover]]>><<set $phase to 0>><</link>> <br>
<<effects>> <<if $phase is 0>> "……三!" 你立刻躲到了摊位后面,雪球从你头顶飞过。 <<else>> 你躲入了摊位后面,一排雪球从你头顶飞过。 <</if>> 更多的雪球随之而来。你和罗宾一起等待着,直到这些不良少年去骚扰其他人了。 <br><br> <<robinChocolateOfferHelp>>
<<effects>> "……三!" <br><br> 你蹲下,开始攥雪球,知道那个<<person>>也在做同样的事。罗宾用<<person1>><<his>>的手捂住嘴在一边围观。 <br><br> 你先完成了雪球,把它抛向了你的对手。<<He>>畏缩了,用<<his>>的手捂住自己的脸, <<if currentSkillValue("handskill") gte random(1, 800)>> <span class="green">但雪球砰地一声打在<<his>>胸前。</span><<He>>失去了平衡,滑倒在冰上。<<ltrauma>><<trauma -6>> <br><br> 罗宾倒吸了一口气。你对手的朋友们哈哈大笑。你回到满怀感激的罗宾身边,热巧克力摊的荣誉被捍卫了。<<person1>><<npcincr Robin love 1>><<glove>> <br><br> <<earnFeat "Flurry">> <<else>> <span class="red">但雪球从<<his>>的肩膀上飞过。</span><<He>>咧嘴一笑,扔来一个雪球进行回击。雪球砸到了你的脸上。<<gstress>><<stress 6>><<gpain>><<pain 4>> <br><br> <<person1>> 罗宾倒抽一口冷气,急忙跑过来。当不良少年们进行一连串的射击时,<<He>>用<<his>>的大衣保护了你,你们一起跑到摊位后面躲了起来。<<gdom>><<npcincr Robin dom 1>> <br><br> 他们很快就去骚扰别人了。 <br><br> <</if>> <<robinChocolateOfferHelp>>
<<effects>> 你专注于把雪球捏得尽可能结实,直到<<person2>><<person>>准备攻击。你站稳脚步, <<if $danceSuccess>> <span class="green">在雪球向你飞来时,你往旁边一让躲开了它。</span>现在,这个<<person>>已经处于毫无防备的状态,只能用手捂着脸等待着你的完美反击。这一击正中胸口,<<He>>失去平衡,滑倒在冰上。<<ltrauma>><<trauma -6>> <br><br> 罗宾倒吸了一口气。你对手的朋友们哈哈大笑。你回到满怀感激的罗宾身边,热巧克力摊的荣誉被捍卫了。<<person1>><<npcincr Robin love 1>><<glove>> <br><br> <<earnFeat "Flurry">> <<else>> <span class="red">但没能来得及躲开。</span>雪球正中你的脸。<<gstress>><<stress 6>><<gpain>><<pain 4>> <br><br> <<person1>> 罗宾倒抽一口冷气,急忙跑过来。当不良少年们进行一连串的射击时,<<He>>用<<his>>的大衣保护了你,你们一起跑到摊位后面躲了起来。<<gdom>><<npcincr Robin dom 1>> <br><br> 他们很快就去骚扰别人了。 <br><br> <</if>> <<robinChocolateOfferHelp>>
<<effects>> <<set _robin to statusCheck("Robin")>> 你开始准备你的弹药。 <<if _robin.dom gte 20 and _robin.trauma lt 40>> <<if _robin.dom gte 60>><<set $phase to 0>><<else>><<set $phase to 1>><</if>> 罗宾在一旁看着<span class="green">然后加入了进来。</span>你们团结协作,很快便有了足够的雪球。<<note "+ 弹药" "green">> <<else>> <<set $phase to 2>> 罗宾带着惊恐的表情在一旁围观。你认为你有足够的雪球。 <</if>> <br><br> 你需要把战火从罗宾的位置那里引开,你一只手搂住所有雪球,从藏身处跳了出来。 <br><br> 你打算如何战斗? <br><br> <<generatey2>><<generatey3>><<generatey4>><!--<<generatey5>>--> <<set _handMaxDifficulty to ($phase is 2 ? 2000 : 1200)>> <<link [[大胆的攻击|Robin Chocolate Audacious]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "手部技巧" 1 _handMaxDifficulty>> <br> <<link [[耐心的行动|Robin Chocolate Patient]]>><</link>><<dancedifficulty 1 1200>> <br> <<link [[光靠耐心可不行|Robin Chocolate Cover]]>><<set $phase to 1>><</link>> <br>
<<effects>> 不良少年们被你的突击惊呆了。他们聚拢起来进行防御。一个<<person2>><<person>>最先被打倒,一个雪球在<<his>>脸上砸了个粉碎,紧接着那人失去平衡滑倒了在冰上。<<His>>的朋友见状立即分散开来。 <br><br> <<set _handMaxDifficulty to ($phase is 2 ? 2000 : 1200)>> <<if currentSkillValue("handskill") gte random(1, _handMaxDifficulty)>> <<if $phase is 2>> 你没有太多弹药。<span class="green">可你弹无虚发。</span> <<else>> <span class="green">你提前准备好的弹药发挥了决定性作用。</span> <</if>> 你不断发起攻击,对手根本无暇捏好自己的雪球。他们最终放弃了,退到了树后。<<lltrauma>><<trauma -6>> <br><br> <<earnFeat "Flurry">> 你回到满怀感激的罗宾身边,热巧克力摊的荣誉被捍卫了。<<gglove>><<npcincr Robin love 1>> <<else>> 你不断发起攻击,对手根本无暇捏好自己的雪球。<span class="red">但你的弹药用完了。</span>一旦雪球用尽,你不得不像你的对手那样慌张地临时捏起雪球。 <<if $phase is 0>> 你团好了一个新雪球,你的对手也准备好发起攻击了,他们瞄准了目标。 <br><br> 你集中起注意力,知道马上就将会有无数雪球从四周袭来。突然,<span class="green">后方飞来一个雪球</span>,它擦过你的肩膀,击中了<<person3>><<persons>>,在其脸上砸得粉碎。你向后望去,是罗宾!罗宾就站在那里,捧着一堆雪球,<<his>>脸上写满了决心。 <br><br> 你的对手们早已精疲力尽,来自罗宾的新增援击溃了他们。<<He>>用多出来的雪球把他们赶出了这里。 <br><br> <<earnFeat "Flurry">> 你回到原来的位置上。你们捍卫了这座热巧克力小摊的荣誉。<<gdom>><<npcincr Robin dom 1>> <<else>> 寡不敌众,你被一连串的雪球击中,倒在了地面。<<gstress>><<stress 6>><<gpain>><<pain 4>> <br><br> <<person1>> 罗宾吓得倒吸了一口气,冲了出去,用<<his>>的外套保护住你。<<he>>帮助你站稳脚跟,并把你拽到小摊后面。<<gdom>><<npcincr Robin dom 1>> <br><br> 你们无奈地等着不良少年们对这里失去兴趣,直到这些不良少年们转而去骚扰其他人。 <</if>> <</if>> <br><br> <<robinChocolateOfferHelp>>
<<effects>> 不良少年们被你的突击惊呆了。他们聚拢起来进行防御。一个<<person2>><<person>>最先被打倒,一个雪球在<<his>>脸上砸了个粉碎,紧接着那人失去平衡滑倒了在冰上。<<His>>的朋友见状立即分散开来。 <br><br> 你的突袭结束,趁你的对手仍在分心时,你溜到树篱后面。当他们刚准备还击时,你的雪球已经从一个意想不到的角度飞出,砸在另一个<<person3>><<persons>>的脑袋侧面。 <br><br> <<His>>的朋友们火力全开,扔出大量雪球。 <<if $danceSuccess>> <span class="green">你闪开了,并再次消失。</span> <br><br> 不良少年们聚成一团,观察着周围。这正合你意。 <<if $phase is 2>> 你剩下的弹药不多了,但你让每一发都直击目标。 <<else>> 你还剩下大量弹药。 <</if>> <<earnFeat "Flurry">> 最后一击让他们四散逃开,跑到树后面的安全地带。巧克力小摊的荣誉已被捍卫,你回到满心感激的罗宾身旁。<<glove>><<npcincr Robin love 1>><<ltrauma>><<trauma -6>> <<else>> 你试图躲闪,<span class="red">但在冰上滑倒了,</span>背部着地,陷在雪里。 <br><br> <<if $phase is 0>> 这群不良少年们准备发动总攻,但就在他们准备出击前夕,<span class="green">一个雪球突然砸在了<<person4>><<persons>>的肩膀上。</span>是<<person1>>罗宾,<<his>>离开了小摊,胳膊里抱着一堆雪球,脸上写满了决心。 <br><br> 你的对手被新出现的威胁分散了注意力。你立刻站起来,重新捏了几个雪球。发现自己被你和罗宾包围后,不良少年们逃到了树后。 <br><br> <<earnFeat "Flurry">> 你回到原来的位置上。你们捍卫了这座热巧克力小摊的荣誉。<<gdom>><<npcincr Robin dom 1>> <<else>> 不良少年们用另一连串雪球打中了你。<<gstress>><<stress 6>><<gpain>><<pain 4>> <br><br> <<person1>> 罗宾吓得倒吸了一口气,冲了出去,用<<his>>的外套保护住你。<<he>>帮助你站稳脚跟,并把你拽到小摊后面。<<gdom>><<npcincr Robin dom 1>> <br><br> 你们无奈地等着不良少年们对这里失去兴趣,直到这些不良少年们转而去骚扰其他人。 <br><br> <</if>> <</if>> <br><br> <<robinChocolateOfferHelp>>
<<effects>> <<set _robin to statusCheck("Robin")>> <<person1>> "我知道我们可以怎么打发这段时间,"你说着爬到了罗宾的身上。<<He>>一开始还当成玩笑笑了出来,但在你亲吻<<his>>的脖子时,<<his>>惊讶得倒吸了一口气。 <br><br> <<if _robin.trauma gte 40>> <<He>>大部分时间都只是保持着将你拥在怀里的姿势,而没有主动回应你的动作。最终,你停止了亲吻,也回拥了<<him>>。 <<npcincr Robin trauma -2>><<lrtrauma>> <</if>> <<generate2>> 正如预料的那样,不良少年们去骚扰其他人了。罗宾和你正忙着,没有顾及到自己的摊子,直到你听到一个声音在附近响起。"你好?"一个<<person2>><<personsimple>>说道,"热巧克力的味道很香,摊子这边有人吗?" <br><br> <<person1>> 你让罗宾站了起来,顾客对<<his>>的突然出现很惊讶。你决定躲起来,等待顾客离开。 <<if _robin.trauma lt 40>> <<person2>><<He>>会发现你们在干什么,而罗宾会非常尴尬。 <</if>> <br><br> <<robinChocolateOfferHelp>>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> <<if Time.dayState is "night">> <<if $weather is "rain">> 你穿过荒凉的公园。寒冷的雨水不断打在你的身上 <<elseif $weather is "snow">> 你在空无一人的公园里奔跑着,寒冷的夜风抚过你的肌肤。 <<else>> 你在空无一人的公园里奔跑着,凉爽的夜风轻抚过你的肌肤。 <</if>> <<rng>> <<if random(1, 100) gte 95 and $cow gte 6 and $livestock_intro isnot undefined and $hospitalintro>> <<npc Harper>><<person1>>一个身影从黑暗中窜出,在揽住你的腰之后,<<He>>又把一块抹布压在了你的嘴上。"你这只逃跑的小畜生,"<<he>>开口道,"我会带你回家的。现在,冷静下来吧。"你听出了这个声音,是哈珀医生。 <br><br> 你突然感到一阵头晕目眩。 <br><br> <<link [[奋力挣扎|Park Run Harper Struggle]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <<link [[顺从|Park Run Harper Give]]>><</link>> <br> <<elseif $rng gte 91>> <<generate1>><<person1>> 你听到身后响起脚步声,便回头瞥了一眼。<<person>>在跟踪,<span class="pink">纠缠着你。</span> <br><br> <<link [[继续|Park Run Stalk]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<rng>> <<if $rng gte 33>>/*2/3 of time, do nothing*/ <<elseif $rng gte 22>> <br><br> 在其中一个厕所的入口处,一大队人正呆在那里。<<if $weather is "rain">>那些家伙们围绕在厕所的周围,看起来像是在避雨。<</if>> <<if $awareness lte 100>>这很奇怪。你不知道为什么这么多<<if $rng % 2>>男人<<else>>女人<</if>>会为同一个厕所排队,而旁边的厕所空无一人。也许是有人弄脏了。 <br> <<elseif $awareness lte 300>>你不需要任何详细信息,你甚至都不用去看都知道那里到底有着怎样的肮脏交易。 <br> <<else>>看来有人在其中的某个隔间里开了一个寻欢洞。 <br> <</if>>你跑过。 <<elseif $rng gte 11>> <br><br> 在公园的一个偏僻的地方,你发现了一片空地,一大群人正<<if $weather is "rain">>半裸着站在雨中,<<elseif $weather is "snow">>半裸着站在寒风之中,<<else>>赤身裸体地围绕在一起,场面肃穆沉默。<</if>>你仔细看了看,他们的中间环绕着一个祭坛。 所有的目光都聚集在你身上。 <br> 你加快速度,打算快速跑离这里。 <<elseif $rng gte 6>> <<generate1>><<person1>> <br><br> 在一处僻静的<<if $weather is "rain">>公园凉亭内,有人正在那里躲雨。<<else>>草地上,有人正在那里歇息。<</if>> <<if $awareness lte 100>> 你震惊地看到一个<<person>>正在人群中间与一个陌生人做爱,而其他人不仅在看,其中的某些人甚至自摸了起来。 <<gawareness>><<awareness 2>> <<elseif $awareness lte 300>> 在中间,一个<<person>>正在与人群中的陌生人发生性关系,而周围的围观者正在投钱。 <<else>> 如果这里不是公园的话,你都会认为这里是妓院了。毕竟那里有一场非常标准的性爱表演,一个<<person>>正在与人群中的"幸运观众",也就是一个托,发生性关系,而观众们则会把钱塞进帽子里,乞求成为下一个幸运对象。 <<if $brothelintro is 1>>你认出这位<<person>>是丰收街妓院的工作人员。<</if>> <</if>> <br><br> 你<<if $awareness lte 100>>匆匆地<</if>>跑过。<<endevent>> /*tidy up people generated in this fork*/ <<else>> <br><br> 你听到附近传来一声尖锐的尖叫声,接着是低沉的哭声,于是你放慢脚步,小心地在四周查看起来。 由于阴影的存在,你无法分辨声音来自何处,这时后面某处传来了沉重的砰砰声。转过身去的同时,你突然被强烈的监视感惊到竖起脖子上的汗毛。 <br> <<if $speech_attitude is "bratty">> <<if $physique gte ($physiquesize / 7) * 4>>你确实很强壮,身材苗条而且无所畏惧, <<else>>你肯定不是一个会在战斗中退缩的人,<</if>> 但你不是个傻逼,你不会独自一个人进入阴影处去调查一个'奇怪的声音'。 <br><br> "不是。" <br> 你继续跑。 <<else>> 你不是英雄,所以就算你想去帮忙,你也没有那个能力。 <br><br> 你跑开了。 <br><br> 反正可能也没什么,也许只是有人想吓唬一下你,这就是它的真相。 <</if>> <</if>> <<physique 3>> <br><br> <<link [[继续|Park]]>><</link>> <br> <</if>> <<else>> <<if $weather is "rain">> 你在公园里跑步,很少有人敢于冒雨前行。 <<else>> 你在公园里奔跑着,其他的跑步者向你挥手致意。 <</if>> <<physique 3>> <br><br> <<link [[继续|Park]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> 你在黑暗且空无一人的公园里奔跑着,凉爽的夜风凉爽的夜风吹拂着你的<<lewdness>>,你的心脏在兴奋和劳累的双重作用下而跳动不止。<<physique 3>> <<if $phase is 0>> <<exhibitionism3>> <<else>> <<exhibitionism1>> <</if>> <<if random(1, 100) gte 95 and $cow gte 6 and $livestock_intro isnot undefined and $hospitalintro>> <<npc Harper>><<person1>>一个身影从黑暗中窜出,在揽住你的腰之后,<<He>>又把一块抹布压在了你的嘴上。"你这只逃跑的小畜生,"<<he>>开口道,"我会带你回家的。现在,冷静下来吧。"你听出了这个声音,是哈珀医生。 <br><br> 你突然感到一阵头晕目眩。 <br><br> <<link [[奋力挣扎|Park Run Harper Struggle]]>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <<link [[顺从|Park Run Harper Give]]>><</link>> <br> <<else>> <<parkrun>> <</if>> <<set $park_fame += 4>>
<<effects>> <<if $physiqueSuccess>> <span class="green">你挣扎着摆脱了哈珀的控制,</span>但却重重摔倒在地,在吃痛哞叫一声后,你踉跄着站了起来,然后开始疯狂逃跑。 <br><br> 你在一棵树附近停了下来,你看了看周围,没有人跟着你。 <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> 你挣扎着打落了哈珀的手,<span class="red">但<<he>>又用更大的力气将你的嘴捂上了。</span> <Br><br> <<link [[哀求|Park Run Harper Plead]]>><</link>><<englishdifficulty 1 1000>> <br> <<link [[顺从|Park Run Harper Give]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "请……请不要,"你说道:"我不想回去。" <<elseif $speech_attitude is "bratty">> 你喊道:"你这个庸医他妈的快给我松手。" <<else>> "放我走,"你说道,"你应该去帮助真正需要帮助的人。" <</if>> <br><br> <<if $englishSuccess>> <span class="green">哈珀的手稍稍放松了一些。</span>但这就足够了,你用力挣脱了<<his>>的束缚,但却重重摔倒在地,在吃痛哞叫一声后,你踉跄着站了起来,然后开始疯狂的逃跑。 <br><br> 你在一棵树附近停了下来,你看了看周围,没有人跟着你。 <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> <span class="red">哈珀并没有将手松开。</span> <br><br> <<link [[继续|Park Run Harper Give]]>><</link>> <br> <</if>>
<<effects>> <<set $harper_farm_abduction to 1>> "好了,"哈珀在迷雾中说道,"一切都很好。我们会继续你的治疗……"你渐渐失去了意识。 <br><br> <<link [[继续|Farm Road Passout]]>><<pass 60>><<endevent>><</link>>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> <<flaunting>>你随意地在你那<<lewdness>>的前面挥动着手臂,以此来装作很尴尬的样子,哪怕这实际上什么也遮挡不住。 <<if $worn.lower.type.includes("naked")>> 你注意到<<hes>>貌似将相机聚焦于你的下半身。 <<else>> 你注意到<<hes>>貌似将相机聚焦于你的上半身。 <</if>> 相机闪了一下,你又转身给了<<him>>一张你<<bottom>>的特写。你在又摆了几个姿势之后,便继续前进。当你离开的时候,<<He>>依旧在那里继续拍摄着。 <<exhibitionism5>> <<endevent>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> 你尖叫一声并转身逃跑,而<<He>>则在你转身逃跑时候也不忘对着你的<<bottom>>拍上几张照片。 <br><br> <<endevent>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> <<if $speech_attitude is "meek">> "哦,被人欣赏的感觉真好,"你说道:"我可以和你拍一张么?" <<elseif $speech_attitude is "bratty">> "太业余了,"你嘲讽道,"把它给我,我会抓拍到我最好的那一面。" <<else>> "给我相机,"你扬起嘴角,"我想到个‘不错的’主意。" <</if>> 你把你的手伸了出来。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>><<set $blackmoney += 20>> <span class="green"><<He>>把相机递给了你。</span>你若有所思地看了一眼相机,然后在对着那个家伙做了个鬼脸后立刻逃之夭夭。"哎!"<<he>>在你身后喊道,但当<<hes>>站起来的时候,你早就跑远了。你看了看手里的相机,估计能卖£20。 <br><br> <<skulduggeryuse>> <<else>> <span class="red">"不错的尝试。"<<he>>说道。</span><<He>>在你离开的时候对着你的<<bottom>>拍了一张照片。 <br><br> <<fameexhibitionism 10>> <<skulduggeryuse>> <</if>> <<endevent>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $phase is 1>> 你坚守立场。令那两人感到惊讶,犹豫不决。你抓住机会狠狠地打了<<person1>><<person>>的脸。 <<defiance 5>> <br><br> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Park Run Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Park Run Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "一个在公园裸奔的变态,"<<person1>><<person>>自言自语着,"<<pshe>>以为<<pshe>>在干嘛呢?"<<tearful>>你看着他们逐渐走远,挣扎着爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <<else>> 你把<<group>>推开,往树林中跑去。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <</if>>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> <<if $athleticsSuccess>> 你转身就跑。<span class="green">他们跟不上你,</span>你很快就在树林间甩掉了他们。 <br><br> <<endevent>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你转身就跑。<span class="red">他们追了上来,把你扑倒在地。</span> <br><br> <<link [[继续|Park Run Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> "我有一个秘密。"你咕哝道。<<person>>皱起了眉头。 <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> "我什么都没穿。" <<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>> "我除了内衣什么也没穿。" <<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> "我从腰部以下都是赤裸的。" <<else>> "我在内衣外什么都没穿。" <</if>> 你跑了起来,<<He>>倒吸一口气。 <<exhibitionism2>> 你回头看了一眼,看到<<him>>俯身在树篱上偷看。 <br><br> <<endevent>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> 你保持不被注意到的状态,但仍保持足够近的距离以观察。 <<if $phase is 1>>惠特尼 <<elseif $phase is 2>>礼顿 <<elseif $phase is 3>>多伦 <<elseif $phase is 4>>哈珀 <<elseif $phase is 5>>贝利 <</if>>不知道你就在附近。 <br> 你静静地向前走着,但你的心脏在激烈地跳动。 <<endevent>> <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> <<if $phase is 1>><<npcincr Whitney lust 5>> 你跑到惠特尼的队伍前面,做出惊叫的样子,无效地试图'掩饰'。 一等所有人都看清楚了,你就跑开。 <<if $park_run_seen_by.includes("whitney")>> <br> "瞧瞧,"惠特尼嘲笑道。 <<if $liquidcount is 0>> "可怜的骚货怎么能那么饥渴,甚至没有人会愿意强奸<<phim>>。" <<else>> <<if (setup.bodyliquid.combined("vagina")) gte 4>>"那贱穴已经被毁了 <<elseif (setup.bodyliquid.combined("anus")) gte 4>>"这个屁股已经被毁了 <<elseif $fame.bestiality gte 600 and ($player.bodyliquid.mouth.semen + $player.bodyliquid.face.semen + $player.bodyliquid.vagina.semen + $player.bodyliquid.anus.semen ) gte 3>>"那可能是动物的精液 <<elseif (setup.bodyliquid.combined("mouth") + setup.bodyliquid.combined("face")) gte 5>>"<<pHer>>的脸! 吸过每一位老师 <<elseif $liquidoutsidecount gte 6>>"被精液覆盖 <<elseif $fame.rape gte 600>>"镇上一半的人都强奸过<<phim>>了 <<elseif $fame.bestiality gte 600>>"<<pShe>>可能已经被五只狗操过了 <<elseif (setup.bodyliquid.combined("vagina") + setup.bodyliquid.combined("anus")) gte 2>>"你甚至可以看到有精液在滴落 <<elseif $fame.sex gte 400>>"镇上一半的人都有<<pher>>的性交视频 <<else>>"今晚至少已经被操了一次 <</if>>这个小骚货还在到处乞求想要更多!" <<if currentSkillValue('physique') gte ($physiquesize / 7) * 4>> <br> "美妙的身体。" 有人赞叹道。<</if>> <</if>> <<else>> 你最后一次回头看时,惠特尼还在<<print either("盯着你看","被吸入的烟雾呛到","微笑","难以置信地盯着'香烟'")>>。 <<set $park_run_seen_by.pushUnique("whitney")>> <</if>> <<elseif $phase is 2>><<npc Leighton>><<person1>> <<if Time.hour gte 21>>"晚上好,<<else>>"早上,<</if>><<sir>>,"你在经过时欢快地叫道。 <br> <<if $park_run_seen_by.includes("leighton")>> 礼顿猛地站起来。"又是你?你为什么不走近一点?我有东西给你。" <br> <<else>> 礼顿猛地挺直身体。<<He>>朝你转身,神情有些内疚。"我只是……我……你?你为什么……?" <br> <<set $park_run_seen_by.pushUnique("leighton")>> <</if>> 你挥挥手,随意地跑上前去。 <<elseif $phase is 3>><<npc Doren>><<person1>> <<if $park_run_seen_by.includes("doren")>> 这一次,多伦发现了你,移动<<his>>的目光,不敢置信地摇了摇<<his>>的头。 <br><br> <<if Time.hour gte 21>>"晚上好,<<else>>"早上好,<</if>><<sir>>,"你喊道。 <br> "是的,"<<he>>说,"你现在要小心了,<<lass>>。" <<else>> 走了几步后,多伦似乎注意到了那个暴露的跑者在靠近,于是转过头去,避开你。你不确定,但你认为<<he>>没有认出你。 <br> <<if Time.hour gte 21>>"晚上好,<<else>>"早上,<</if>><<sir>>,"你在经过时欢快地叫道。 <br> 多伦两眼放光,难以置信地回望着你。<<if $player.gender_appearance is "m">>"小伙子?<<else>>"小姑娘?<</if>>那是……?你在做什么?!" <br><br> 你继续跑。当你走过下一个拐角时,你回头看到多伦用手抓住<<his>>的脸,看起来很不安。 <<set $park_run_seen_by.pushUnique("doren")>> <</if>> <<elseif $phase is 4>><<npc Harper>><<person1>> 哈珀似乎完全沉浸在<<his>>文书工作中,专注地盯着它。 <br><br> <<if $park_run_seen_by.includes("harper")>> <<if Time.hour gte 21>>"晚上好,<<else>>"早上好,<</if>>医生,"你喊道。 <br> "你好。"哈珀抬起头来。你跑过去的时候挥手。 <br><br> "干得好。"医生伸手去拿<<his>>包里的东西。"很高兴看到有人认真对待自己的健康。" <br> 你隐约看到你的身影在前面的灌木丛中有灯光亮起。好像是相机的闪光灯? <<fameexhibitionism 1>> <<else>> <<if Time.hour gte 21>>"晚上好,<<else>>"早上好,<</if>>医生,"你喊道。 <br> "你好。"哈珀继续盯着那一页。"我现在很忙,但如果你需要预约……" <br> "我没事。" <br> 哈珀抬起头来。"注意身体健——" <br> 哈珀盯着你,看着你跑进黑夜。 <<set $park_run_seen_by.pushUnique("harper")>> <</if>> <<elseif $phase is 5>><<npc Bailey>><<person1>> 贝利数着钱路过,看到你在跑步。 <br><br> <<if $park_run_seen_by.includes("bailey")>> <<if $renttime lte 0>> "你敢跑试试看。别忘了你欠我的——" <br> 你迅速地冲了出去。 <<else>> "你不知道脱衣舞可以得到报酬吗?学校难道没有教你任何东西吗?" <br> 你继续跑。 <br> "我最好能准时拿到我的钱。" <</if>> <<else>> <<if $renttime lte 0>> "我一直在找你。该付钱了——" <br> 你迅速地冲了出去。 <<else>> 贝利点点头。"不错的选择。希望你能因此拿到报酬。" <br> 你继续跑。 <</if>> <<set $park_run_seen_by.pushUnique("bailey")>> <</if>> <</if>> <br><br> <<endevent>><<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> <<rng 8>> <<if $rng is 1>> <<set _exercise to "蹲坐运动">> <<elseif $rng is 2>> <<set _exercise to "开合跳">> <<elseif $rng is 3>> <<set _exercise to "做弓步">> <<elseif $rng is 4>> <<set _exercise to "做有氧操">> <<else>> <<set _exercise to "锻炼">> <</if>> <<if Time.dayState is "night">> <<if $weather is "rain">> 你在荒废的公园里_exercise,在冷雨倾盆的情况下踩着水坑。 <<elseif $weather is "snow">> 你在无人的公园里_exercise,小心着不在冰上滑倒。 <<else>> 你在荒废的公园里_exercise。凉爽的夜风轻抚着你的皮肤。 <</if>> <<physique 1>> <<rng>> <<if $rng gte 91>> <<generate1>><<person1>> 你听到身后响起脚步声,便回头瞥了一眼。<<person>>在跟踪,<span class="pink">纠缠着你。</span> <br><br> <<link [[继续|Park Run Stalk]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <br><br> <<link [[继续|Park]]>><</link>> <br> <</if>> <<else>> <<if $weather is "rain">> 你在几乎荒废的公园里_exercise。 <<elseif $weather is "snow">> 你在公园里_exercise,周围都在下雪。 <<elseif $weather is "overcast">> 你在荒废的公园里_exercise。感受着微风轻拂过你的皮肤。 <<else>> 你在荒废的公园里_exercise。空气和阳光照在皮肤上的感觉很好。 <</if>> <<physique 1>> <<rng>> <<if $rng lte 20 and $footdisable is "f">> <br><br> <<generate1>><<person1>> 一个<<person>>走近你。"我注意到你穿着$worn.feet.cn_name_cap在锻炼,"<<he>>笑着说,"那看起来很累。你休息一下,我给你做个脚底按摩怎么样?"<<he>>问道。 <br> <<if $awareness lte 100>>你对<<person>>为什么会提供这样的东西感到惊讶,但你感谢<<his>>的好意。 <<elseif $awareness lte 300>><<person>>似乎对你的脚相当感兴趣。 <<else>><<person>>有恋足癖! <</if>> <br> <br> <<link [[接受足部按摩|Park Exercise Heels Massage]]>><<tiredness -5>><<stress -5>><</link>><<ltiredness>><<lstress>> <br> <<link [[不了,谢谢|Park Exercise Heels No Massage]]>><<control 5>><</link>><<gcontrol>> <<else>> <br><br> <<link [[继续|Park]]>><</link>> <br> <</if>> <</if>>
<<effects>> 那个<<person>>脱掉你的鞋子,开始按摩你的脚。<<He>>似乎非常兴奋。最后,<<He>>亲吻了你的每个脚趾。"请原谅我,"<<he>>说,拉开了距离。"我不应该这样做。"说着<<his>>把手伸进<<his>>裤子里,那个<<person>>起身跑向厕所。 <br><br> <<link [[继续|Park]]>><<endevent>><</link>> <br>
你拒绝了这个提议,并重新开始专注于你的运动。 <br><br> <<link [[继续|Park]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<maninit>> <<stalk_init>> <<stalk_run>> <<set $location to "park">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<if $audience_active>> <<audience>> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $stalk_end>> <span id="next"><<link [[继续|Park Run Stalk Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Park Run Stalk]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $combat_end_text>> <<print $combat_end_text>> <<else>> <<person>>抽打你的<<bottom>>,然后让你躺在草地上。 <</if>> <br><br> <<tearful>>你爬起身来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把那个<<person>>打倒在草地上,让<<him>>躺在那里,然后你转身开始逃跑。 <br><br> <<tearful>>你靠在一棵树上休息。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br> <<elseif $stalk_end is "escaped">> 你把<<person>>抛在后面,然后放慢脚步。<<tearful>>找到一棵树靠在树上休息。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br> <<elseif $stalk_end is "passed">> 你深吸一口气。<<tearful>>你靠在一棵树上休息。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br> <<elseif $stalk_end is "hide">> <<covered>><<tearful>>你离开藏身之处并继续自己的行程。 <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<if $exposed gte 1>> <<switch $location>> <<case alley>> <<tearful>>你放慢脚步停下来。<<covered>>周围没有人,但这仍然是一个公共场所。 <<case forest lake>> <<tearful>>你放慢脚步停下来。<<covered>>现在周围没有人,但不知道你在树林里会遇到谁。 <<case moor>> <<tearful>>你放慢脚步停下来。<<covered>>周围没有人,但在这样一个开放的地方赤身裸体,无论如何都是让人胆战心惊的。 <<case park>> <<default>> <<covered>><<tearful>>你躲在一棵树后面,希望能遮挡住你的身体,以免被人窥视。 <</switch>> <<else>> <<tearful>>你缓缓停下。 <</if>> <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $phase is 1>> 你被史莱姆操控着,快速跑向那两人。"强暴我,"你喊道,"随便你怎么做。" <br><br> 他们马上停下脚步,睁大了眼盯着你。他们互相看了对方一眼,其中一人问道,"<<pshe>>刚刚是在求我们强暴她吗?"另一个人缓缓点头。 <br><br> 他们不怀好意地笑着向你走来。 <<elseif $phase is 2>> 史莱姆操控着你,急切地向<<person>>叫喊着:"我要你强暴我。" <br><br> <<He>>停下脚步,转身打量了你两眼,答道 "不用继续说了。" <br><br> <<He>>径直向你走来。 <<elseif $phase is 3>> 遵从史莱姆的要求,你从围栏的缺口钻出,向着<<him>>走去。 <br><br> <<He>>震惊地看向你,你是如此地裸露与直白。"我想要你上我,蹂躏我,凌辱我。" <br><br> <<He>>僵硬地点了点头,依旧处在震惊之中,随后一把抓住了你。 <<elseif $phase is 4>> 遵从史莱姆的命令,你朝着警官和行人走去。警官一抬头便看见了你。"哦,你在这儿,我有很多关于你裸奔的报告。" <br><br> "我想要被你们上。"行人的表情瞬间凝固住了,不安地在你和警官之间来回转移着视线。 <br><br> "行啊,为什么不呢,"行人的表情更震惊了,但警官只是耸了耸肩。"<<pShe>>自己提出来的。" <br><br> 他们一同走向了你。 <</if>> <br><br> <<link [[继续|Park Run Slime Rape]]>><<set $molestationstart to 1>><</link>>
<<effects>> <<set $earSlime.defyCooldown += 4>> <<if $phase is 3>> 你笑了笑,然后向前走去。 <<else>> 你拒绝离开你的藏身之处。 <</if>> 你感到一阵剧痛,这是史莱姆对你反抗的教训。然而<span class="red">它并未阻止你,毕竟还有其它的惩罚正等着你。</span> <br><br> <<endevent>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<maninit>> <<npc_attempt_sex>> <<set $enemytrust -= 150>> <<set $enemyanger += 150>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Park Run Slime Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Park Run Slime Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $phase is 3>> 那个<<person1>><<person>>晃着头沮丧地走开了。<<tearful>>你挣扎着站了起来。 <<elseif $phase is 4>> "一个在公园四处揽客的变态,我应该逮捕你的。"警官笑了起来,"但我喜欢你,你知道吗?我想想还是宽容一点吧。"<<tearful>>你看着他们逐渐走远,挣扎着爬了起来。 <<else>> "一个在公园四处揽客的变态,"<<person1>><<person>>自言自语着,"愿<<pshe>>如愿以偿。"<<tearful>>你看着<<if $phase is 1>>他们<<else>><<he>><</if>>逐渐走远,挣扎着爬了起来。 <</if>> <br><br> <<if $rapeavoid is 0 and $stress gte 1000>> <span class="green">你脑中的史莱姆正安抚着你。</span><<if $stress gte 5000>><<lllstress>><<else>><<llstress>><</if>><<stress `$stress / -200`>> <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <<else>> <<if $phase is 1 or $phase is 4>> 你把他们推开,往树林中跑去。 <<elseif $phase is 2 or $phase is 3>> 你把<<person>>推开,往树林中跑去。 <</if>> <span class="red">你觉得脑子里的史莱姆在惩罚你,因为你违抗了它的命令。</span> <<pain 12>><<stress 12>><<trauma 18>><<ggpain>><<ggtrauma>><<ggstress>><<set $earSlime.defyCooldown += 4>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <</if>>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> 你走近公园中间的雕像。它被白色地衣所覆盖。 <<if $NPCName[$NPCNameList.indexOf("Avery")].init is 1>> 你从石头上剥取了一些。 <br><br> <<set $sciencelichenpark to 1>> <<link [[离开|Park]]>><</link>> <br> <<else>> 你可以为了你的科学项目收集一些,但你太矮了,就连雕像的基座都比你高。 <br><br> <<link [[爬上去 (0:30)|Park Lichen Climb]]>><<pass 30>><<set $sciencelichenpark to 1>><</link>><<athleticsdifficulty 1 1000>> <br> <<link [[寻求帮助 (0:30)|Park Lichen Help]]>><<set $sciencelichenpark to 1>><<pass 30>><</link>> <br> <<link [[离开|Park]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> <<if $athleticsSuccess>> 你<span class="green">成功</span>爬了上去。地衣附着得很牢固,你费了些力气才撬下来一点,有几个人转过头来看你,但没有人来打扰你,直到你听到一个声音从公园对面传来,"喂!"一个穿着像警察的<<npc Avery>><<initnpc Avery>><<generatePolice 2>><<person2>><<person>>喊道:"从那里下来,否则我就要逮捕你了。" <<gstress>><<stress 3>> <br><br> <<link [[解释一下自己|Park Lichen Explain]]>><</link>> <br> <<link [[跑|Park Lichen Run]]>><</link>> <br> <<else>> 你伸出手来试图撑起你的身体,但你的手臂脱力了,这让你摔倒在地。 <<gstress>><<gpain>><<stress 3>><<pain 6>> <br><br> <<npc Avery>><<initnpc Avery>><<person1>>你听到一个<<nnpc_gender "Avery">>的笑声,在你缓过劲之前,一双手臂托着你的肩膀将你扶了起来,不仅如此,<<he>>从胯部支撑住你,用惊人的力量把你托了上去,这足以让你爬上去了。 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你感觉有些害臊,因为你意识到<<he>>可能已经看到你的$worn.lower.cn_name_cap了,不过<<he>>并没有任何的表示,你也不确定<<he>>到底看见没有。 <</if>> <<He>>对你笑了笑,然后问道:"你到底为什么要上去?" <br><br> <<link [[诚实回答|Park Lichen Honest]]>><</link>> <br> <<link [[回避问题|Park Lichen Evasive]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> 你环顾四周,寻找可能会帮忙的人,你看到一个<<npc Avery>><<initnpc Avery>><<person1>><<nnpc_gender "Avery">>已经在盯着你看了,<<He>>在笑着走近你之后,直接抓住了你的胯部,然后用惊人的力量把你抬了起来,这足以让你爬上去了。 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你感觉有些害臊,因为你意识到<<he>>可能已经看到你的$worn.lower.cn_name_cap了,不过<<he>>并没有任何的表示,你也不确定<<he>>到底看见没有。 <</if>> <<He>>对你笑了笑,然后问道:"你到底为什么要上去?" <br><br> <<link [[诚实回答|Park Lichen Honest]]>><</link>> <br> <<link [[回避问题|Park Lichen Evasive]]>><</link>> <br>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> <<person2>>你转身离开<<person>>,从柱子上跳下来。正好跳到一个等待的<<person1>><<nnpc_gender "Avery">>的怀里。那个<<person2>><<person2>><<person>>绕着雕像底座跑过来,但当<<he>>看到新来的人时,停了下来。"这是你的<<girl>>吗?"<<he>>说道。"<<pShe>>在玷污公共财产。" <br><br> "<<pShes>>没有做这种事,"<<person1>><<nnpc_gender "Avery">>说着紧紧抱住你。<<He>>瞪着<<person2>><<person>>:"而且你也明白。" <br><br> 那个<<person>>似乎不太自信。<<He>>将<<his>>的警棍入鞘,转身离开。 <br><br> <<person1>>把你从<<his>>的怀里松开,并微笑着说道。"我希望你没事,"<<he>>说道。""我叫艾弗里。我想你这下一定很渴了。想去喝一杯吗?我知道一个可爱的小地方。" <br><br> <<link [[接受|Park Lichen Accept]]>><</link>> <br> <<link [[拒绝|Park Lichen Refuse]]>><</link>> <br>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> <<if $speech_attitude is "meek">> "我……这是为了我的科学项目,"你说道。 <<elseif $speech_attitude is "bratty">> "我需要它来赢得科学博览会,"你说道。 <<else>> "我的科学项目需要地衣,"你说道。 <</if>> <br><br> "是这样吗?"<<he>>说道。"在我看来,你好像在玷污一座雕像。"<<He>>举起<<his>>的警棍,用它摩擦<<his>>的手掌。 <br><br> <<person1>>"那个<<girl>>没有做这种事。"<<nnpc_gender "Avery">>的声音从你身后传来。<<He>>绕过雕像,凝视着<<person2>><<person>>:"而且你也清楚。" <br><br> 那个<<person>>似乎不太自信。"那这是你的<<girl>>?告诉<<phim>>从那里下来。"<<He>>将<<his>>的警棍入鞘,转身离开。 <br><br> <<person1>>那个人伸出一只手臂,帮助你爬下来。"我没听错吧,"<<he>>说道。"一个正在成长中的小科学家?"<<He>>笑了。"我叫艾弗里。你现在一定很渴了。想去喝一杯吗?我知道一个可爱的小地方。" <br><br> <<link [[接受|Park Lichen Accept]]>><</link>> <br> <<link [[拒绝|Park Lichen Refuse]]>><</link>> <br>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> <<if $speech_attitude is "meek">> "我……这是为了我的科学项目,"你说道。 <<elseif $speech_attitude is "bratty">> "我需要它来赢得科学博览会,"你说道。 <<else>> "我的科学项目需要地衣,"你说道。 <</if>> <br><br> "一个正在成长中的科学家?"<<he>>说道。"你做完了,我就帮你下来。我只是出来逛逛,不着急。" <br><br> 地衣附着得很牢固,但你还是想办法弄到了一些。<<He>>伸出一只手,帮助你爬下来。"我叫艾弗里,"<<he>>说道。"我想你现在一定很渴了。想喝点什么吗?我知道一个可爱的小地方。" <br><br> <<link [[接受|Park Lichen Accept]]>><</link>> <br> <<link [[拒绝|Park Lichen Refuse]]>><</link>> <br>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">> <<if $speech_attitude is "meek">> "我……没什么,"你说。 <<elseif $speech_attitude is "bratty">> "不关你的事,"你说。 <<else>> "学校的事,"你说。 <</if>> <br><br> <<He>>点点头。"等你做完了,我就扶你下来。我只是出来逛逛,不着急。" <br><br> 地衣附着得很牢固,但你还是想办法弄到了一些。<<He>>伸出一只手,帮助你爬下来。"我叫艾弗里,"<<he>>说道。"我想你现在一定很渴了。想喝点什么吗?我知道一个可爱的小地方。" <br><br> <<link [[接受|Park Lichen Accept]]>><</link>> <br> <<link [[拒绝|Park Lichen Refuse]]>><</link>> <br>
<<set $outside to 0>><<set $location to "park">><<effects>> 艾弗里带你来到公园边缘的一家小咖啡厅,给<<him>>自己点了一杯咖啡,给你则要了一杯果汁。当<<generateRole 2 0 "服务员">><<person3>><<personsimple>><<person1>>上来送餐的时候,差点以为你是艾弗里的<<if $player.gender_appearance is "m">>儿子<<else>>女儿<</if>>……<<he>>确实年纪大到能当你<<if $pronoun is "m">>父亲<<else>>母亲<</if>>了,但<<hes>>身材管理得很好,非常端庄且富有气质。艾弗里啜饮着手中的咖啡,隔着桌子给了你一个温暖的微笑。 <br><br> 你和艾弗里一边喝着手中的饮品,一遍随意地开始了闲聊。<<He>>问了你很多问题,但却不愿意回答你的问题。你们在谈话的过程之中,<<he>>的眼睛一直盯着你。 <br><br> 当<<Hes>>正问你在学校是否开心时,<<his>>的口袋里传出一阵嗡鸣声,打断了接下来的话。"对不起,"<<he>>说道,"这是工作。我得走了。"<<He>>站起来,在犹豫一会后,<<He>>将脸靠了过来。 <br><br> <<link [[接吻|Park Lichen Smooch]]>><<npcincr Avery love 1>><</link>><<glove>><<promiscuous1>><<kissvirginitywarning>> <br> <<link [[保持不动|Park Lichen Still]]>><<npcincr Avery love 1>><</link>><<glove>> <br> <<link [[远离|Park Lichen Move]]>><</link>> <br>
<<set $outside to 0>><<set $location to "park">><<effects>> <<He>>皱了一下眉头,但用微笑来掩饰。"当然,"<<he>>说道。"我确信你很忙。我们会再见面的。" <br><br> <<if $scienceproject is "ongoing">> <span class="gold">你可以将找到的地衣添加到你房间或学校图书馆的项目报告中。</span> <br><br> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 0>><<set $location to "park">><<effects>> 你俯身在<<his>>的嘴唇上吻了一下,<<He>>回吻。<<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>> <<promiscuity1>> <<He>>抽出手来,向咖啡馆四周看了看,似乎在担心谁在看。"我会联系你的,"<<he>>说,微笑着。 <br><br> 你在<<him>>之后很快离开,但<<hes>>已经走了。 <br><br> <<if $scienceproject is "ongoing">> <span class="gold">你可以将找到的地衣添加到你房间或学校图书馆的项目报告中。</span> <br><br> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 0>><<set $location to "park">><<effects>> <<He>>在你的脸颊上亲了一下,然后笑了。"我会再联系的。" <br><br> 你在<<him>>之后很快离开,但<<hes>>已经走了。 <br><br> <<if $scienceproject is "ongoing">> <span class="gold">你可以将找到的地衣添加到你房间或学校图书馆的项目报告中。</span> <br><br> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 0>><<set $location to "park">><<effects>> <<He>>想亲吻你的脸颊,但你拉开了。<<He>>举起<<his>>的手,似乎想把你拉回来,但最终抓住<<himself>>的手,笑了。"我会再联系的。" <br><br> 你在<<him>>之后很快离开,但<<hes>>已经走了。 <br><br> <<if $scienceproject is "ongoing">> <span class="gold">你可以将找到的地衣添加到你房间或学校图书馆的项目报告中。</span> <br><br> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<endevent>> <<destinationeventend>> <</if>>
<<widget "passoutpark">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "park">> <<else>> <<link [[你眼前一黑……->Passout park]]>><</link>> <</if>> <</widget>> <<widget "park">> <<if $nextPassageCheck is "Park">> <<add_link "<span class='nextLink'><<parkicon>><<link [[公园 (0:05)|Park]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<parkicon>><<link [[公园 (0:05)|Park]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "parkquick">> <<parkicon>><<link [[公园|Park]]>><</link>> <</widget>> <<widget "parkeventend">> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <</widget>> <<widget "parkrun">> <<if $rng gte $park_fame>> <<rng>> <<if $rng gte 91>> <<generate1>><<person1>> 你听见来自身后的脚步声,并从肩膀旁的余光下投下一瞥。一个<<person>>跟着你,<span class="pink">追赶着你。</span> <br><br> <<link [[继续|Park Run Stalk]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $rng gte 86>> 奔跑时,你不得不穿过一些灌木丛。 <<if $worn.lower.type.includes("naked")>> 你穿过灌木丛时,一根枝桠扎进了你的<<undies>>,刺疼了你。 <<else>> 你穿过灌木丛时,一丛荆棘扎到了你裸露的<<if $player.breastsize is 0>>胸口<<else>>乳房<</if>>。 <<gpain>> <</if>> <<pain 5>> <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <<elseif $rng gte 81>> <<generate1>><<person1>>你奔跑着与一位<<person>>擦肩而过。<<He>>对你微笑。一个 <<if $worn.upper.type.includes("naked")>> 齐肩高的篱笆隔开了你们。<<He>>没注意到你是如此暴露。 <<else>> 齐腰高的篱笆隔开了你们,挡住了你的<<undies>>。<<He>>没注意到你是如此暴露。 <</if>> <br><br> <<if $earSlime.growth gte 150>> <span class="lewd">你感觉到头脑中的史莱姆在命令你暴露出来,并要求<<him>>强奸你。</span><span class="red">它期望得到服从。</span> <br><br> <<link [[服从|Park Run Exposed Slime Obey]]>><<set $phase to 3>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[反抗|Park Run Exposed Slime Defy]]>><<set $phase to 3>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<else>> <<link [[微笑回应|Park]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<if $exhibitionism gte 15>> <<link [[承认你的秘密|Park Run Secret]]>><</link>><<exhibitionist2>> <br> <</if>> <</if>> <<elseif $rng gte 71>> <<generate1>><<generate2>> <<print either("在一棵树下,","在灌木丛之间,","在一览无余的入口处,","在公园的凉亭里,","在一盏路灯下,","在秋千上,在空旷的儿童游乐区里,")>> 一位<<person1>><<person>>正在<<if $NPCList[1].pronoun is "m">>为<<his>>男朋友口交。<<else>>为<<his>>女朋友口交。<</if>> 被服务的那位,<<if $NPCList[0].description == $NPCList[1].description && $NPCList[0].pronoun == $NPCList[1].pronoun>>另一个<<else>>一个<</if>><<person2>><<person>>,注视着你跑过。<<He>>脸上露出极乐的神情,<<his>>的 <<if $NPCList[0].pronoun is "m">>男朋友的<<else>>女朋友的<</if>><<if $pronoun is "m">>头在他两腿间晃动。<<else>>头在她两腿之间轻触。<</if>> <br><br> <<endevent>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <<elseif $rng gte 61>> 你遇到了一只流浪狗。它跟着你的脚步声跑来。 <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <<elseif $rng gte 51>> <<if $weather is "rain">> <<generatef1>><<person1>>站在大雨中,一个<<person>>滑倒,掉进了水坑里。水瞬间浸透了<<his>> <<print either("T恤","休闲衬衫","夏季连衣裙","上衣","背心")>>,露出了<<his>>的$NPCList[0].breastsdesc。 <br> <<if $rng % 2>> 受到如此羞辱,<<he>>不得不用手臂盖住自己,跑出公园。 <<else>> <<He>>或许是没注意到,又或许是不在乎。这个<<person>>继续<<his>>的奔跑,去附近找乐子。 <</if>> <<else>> 当<<generate1>><<person1>><<person>>和<<generate2>><<person2>><<person>>路过时,你躲在一棵树后。 <<set _earSlimeEvent to true>> <</if>> <br><br> <<if _earSlimeEvent and $earSlime.growth gte 150>> <span class="lewd">你感觉到头脑中的史莱姆在命令你暴露出来,并要求他们强奸你。</span><span class="red">它期望得到服从。</span> <br><br> <<link [[服从|Park Run Exposed Slime Obey]]>><<set $phase to 1>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[反抗|Park Run Exposed Slime Defy]]>><<set $phase to 1>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<else>> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <<elseif $rng gte 41>> <<if $weather is "rain" or $weather is "snow">> /*10% chance if running naked in the park at night during rain or snow.*/ 在你经过<<print either("排水沟附近","湖上的桥","湖","湖边的树","排水沟旁的灌木丛")>>时, 有东西抓住了你的腿,把你拖了下去。 <!-- Modified for Monster People --> <<beastNEWinit 1 lizard>> <br> <<if $monster is 1 or $bestialitydisable is "f">> 在你能反应过来之前,一只巨大的下水道<<beasttype>>已经爬到了你身上。 <br><br> <<link [[继续|Park Lizard Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 是一只巨大的蜥蜴。 <br> 你勉强挣脱了巨大蜥蜴的爪子,跑开了。你往后看一眼,能看到它正向后冲去。<<beastescape>> <br><br> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <<else>> 你没有遇到任何人。 <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <</if>> <<elseif $rng gte 31>> 你听到身后有脚步声。<<generate1>><<person1>><<person>>穿过小路。<<He>>没有转身也没注意到你,你差一点就被发现了。 <<ltrauma>><<trauma -1>><<garousal>><<arousal 100>> <br><br> <<if $earSlime.growth gte 150>> <span class="lewd">你感觉到头脑中的史莱姆在命令你暴露出来,并要求<<him>>强奸你。</span><span class="red">它期望得到服从。</span> <br><br> <<link [[服从|Park Run Exposed Slime Obey]]>><<set $phase to 2>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[反抗|Park Run Exposed Slime Defy]]>><<set $phase to 2>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<else>> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <<elseif $rng gte 21>> 你几乎直接撞见在一个旧防空洞里抽烟的学生们。你绕着他们走路。 <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <<elseif $rng gte 15>> <<rng>> <<if ndef $park_run_seen_by>><<set $park_run_seen_by to []>><</if>> <<if $rng gte 81 and C.npc.Whitney.init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $pillory_tenant.special.name isnot "Whitney">> 你几乎直接撞见在一个旧防空洞里抽烟的学生们。当看到站在中心的人时,你认出了他们。是惠特尼。 <br> <<npc Whitney>><<person1>>闭着眼睛,<<he>>呼出一团烟雾。 <<set $phase to 1>> <<elseif $rng gte 61 and C.npc.Leighton.init is 1 and $pillory_tenant.special.name isnot "Leighton">> 一个人影潜伏在凉亭附近的阴影里。当他靠近灯光时,你认出了他。是礼顿。 <br> <<npc Leighton>><<person1>><<He>>好像在找什么东西。或者什么人。 <<set $phase to 2>> <<elseif $rng gte 41 and C.npc.Doren.init is 1>> 另一个人影从前面的路灯下跑过——那是多伦。 <br> <<npc Doren>><<person1>><<set $phase to 3>> <<elseif $rng gte 21 and C.npc.Harper.init is 1>> 当你经过医院附近的区域时,你认出了坐在前面的长椅上的哈珀医生。 <br> <<npc Harper>><<person1>>陷入了沉思,<<he>>似乎正在阅读什么文件。 <<set $phase to 4>> <<elseif C.npc.Bailey.init is 1>> 你听到附近有一个熟悉的声音,于是你急忙停下来。 <br> "……完整地回来。明白了吗?" <br> <span class="purple">是贝利。</span> <br><br> "当然。"另一个声音响起。"还有,谢谢,<<print either("很可爱的小东西。但没关系,","肯定会很愉悦的。不过别担心,","小家伙很活泼好动,但是")>>我们会很温柔的。" <br> "钱。" <br> "好,给你。都在这里了。" <br> "很好。" <br> <<npc Bailey>><<person1>>贝利从附近的灌木丛中走出来数钱。 <<set $phase to 5>> <<else>>/*Here in case Bailey is ever dropped out of the intro scene.*/ 让人心跳加速的一瞬间,你以为看到了一个熟悉的面孔。结果发现那只是一个陌生人。 <br> <<set $phase to 6>> <</if>> <<if $phase isnot 6>> <<He>>还没有看到你。然而。 <br><br> <<link [[躲起来|Park Run NPC Hide]]>><</link>> <br> <<if $exhibitionism gte 15>> <<link [[暴露出来|Park Run NPC Show]]>><<endevent phaseless>><</link>><<exhibitionist2>> <br> <</if>> <<else>> <<endevent>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <</if>> <<elseif $rng gte 7>> 前面有一对老夫妇手拉手慢慢地走过公园。你悄悄地从他们身后经过。你想知道如果他们知道你在那里,他们会有什么反应。 <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <<else>> 你偷偷地躲在一个长椅后面,有<<generate1>><<generate2>><<fullGroup>>正坐在那里。你离得很近,他们一伸手就能直接抓住你。 <<garousal>><<arousal 600>> <br><br> <<endevent>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <</if>> <<else>> <<rng>> <<set $rng to 21>> <<if $rng gte 81>> <<generate1>><<person1>>一道亮光闪过。一个<<person>>躺在灌木丛底下,举着相机对着你。相机又闪了一下,拍下了你<<nudity>>的证据。<<covered>> <br><br> <<if $exhibitionism gte 75>> <<link [[摆pose|Park Run Pose]]>><<fameexhibitionism 20 "pic">><</link>><<exhibitionist5>> <br> <</if>> <<link [[跑走|Park Run Away]]>><<fameexhibitionism 10 "pic">><</link>> <br> <<set $skulduggerydifficulty to 300>> <<link [[偷相机|Park Run Steal]]>><<crimeUp 10 "thievery">><</link>><<crime "thievery">><<skulduggerydifficulty>> <br> <<elseif $rng gte 61>> 突然,一群<<generate1>><<generate2>><<fullGroup>>从前面的灌木丛中走出,他们向你走来。<<covered>>"是<<phim>>!"<<person1>><<person>>说道。"那个变态!" <br><br> "像这样的<<girl>>,我们想怎么办就怎么办,"<<person2>><<person>>说。"没人会信<<phim>>的话。"他们加快了速度。 <br><br> <<link [[反抗|Park Run Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br> <<link [[逃跑|Park Run Escape]]>><</link>><<athleticsdifficulty 1 1000>> <br> <<elseif $rng gte 41>> 一只流浪狗追着你跑了一阵子。 <<gstress>><<stress 3>> <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 21>> 你无意中听到一个<<generatePolice 1>><<person1>>身着警服的<<person>>在灌木丛的另一边和一个行人说话。"没错,"<<he>>说,"一个<<girl>>,大约这么高,在公园里淫乱。你确定你没有看到什么吗?" <<if $earSlime.growth gte 150>> <<generate2>> <br><br> <span class="lewd">你感觉到头脑中的史莱姆在命令你暴露出来,并要求他们强奸你。</span><span class="red">它期望得到服从。</span> <br><br> <<link [[服从|Park Run Exposed Slime Obey]]>><<set $phase to 4>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[反抗|Park Run Exposed Slime Defy]]>><<set $phase to 4>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<else>> 你向相反的方向跑去。<<gstress>><<stress 3>> <br><br> <<endevent>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> 尽管时间已经很晚了,公园里还是很热闹。你蹲下身子,让自己的敏感部位被灌木遮挡。 <<garousal>><<arousal 600>> <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "eventParkStreak1">> <<generate1>><<generate2>> "停下!" <br><br> 你转过身来,看见两个警察在追你。你的心跳加快了。 <br><br> <<link [[逃跑|Park Streak Police Run]]>><</link>><<athleticsdifficulty 1 1000>><<crimes "resisting" "exposure">> <br> <<link [[停止|Park Streak Police Catch]]>><<set $phase to 1>><<pass 2>><</link>> <br> <<link [[战斗|Park Streak Police Fight]]>><<set $fightstart to 1>><</link>> <</widget>> <<widget "eventParkStreak2">> <<generate1>><<generate2>> 你在跑步时看到一个<<person1>><<person>>和<<person2>><<person>>从前面的小路上走出来。他们的眼神中透着恶意。 <br><br> "哇哦,一个暴露狂。"<<person1>><<person>>说。 <br> "有意思,正好可以拿来放松放松。"<<person2>><<person>>喃喃。 <br><br> <<link [[继续|Park Streak Rape]]>><<set $molestationstart to 1>><</link>> <</widget>> <<widget "eventParkStreak3">> <<npc Whitney>><<person1>> 当你跑过喷泉时,你看到惠特尼在一棵树下吸烟。<<He>>没有看到你。 <br><br> <<run wikifier("nnpc_him", "Whitney")>> <<link [["避开"+_text_output|Park Streak Whitney]]>><<pass 2>><<set $phase to 0>><</link>> <br> <<link [["从"+_text_output+"身边跑过"|Park Streak Whitney]]>><<pass 2>><<set $phase to 1>><</link>> <</widget>> <<widget "eventParkStreak4">> <<npc Robin>><<person1>> 你跑过一条小路,看到罗宾正站在<<his>>的小摊上卖热巧克力。<<Hes>>正在和几个顾客交谈,没有注意到你。你想知道<<he>>看到你现在的状态会作何反应。 <br><br> <<run wikifier("nnpc_him", "Robin")>> <<link [["避开"+_text_output|Park Streak Robin]]>><<pass 2>><<set $phase to 0>><</link>> <br> <<link [["跑到"+_text_output+"面前"|Park Streak Robin]]>><<pass 2>><<set $phase to 1>><</link>> <</widget>> <<widget "eventParkStreak5">> <<npc Kylar>><<person1>> 当你沿着小路跑步时,你看到一个人坐在树下,<<He>>正弯腰看着手中的东西。你认出那个人是凯拉尔,<<he>>正在对着素描本画画。<<He>>没有看到你,正专注于所画的内容。如果你想的话,你可以避开<<him>>。 <br><br> <<run wikifier("nnpc_him", "Kylar")>> <<link [["避开"+_text_output|Park Streak Kylar]]>><<pass 2>><<set $phase to 0>><</link>> <br> <<link [["从"+_text_output+"身边跑过"|Park Streak Kylar]]>><<pass 2>><<set $phase to 1>><</link>> <</widget>> <<widget "eventParkStreakEnd">> <<if $bus is "parkmens">> <<link [[继续|Men's Toilets]]>><<endevent>><<set $eventskip to 1>><<pass 5>><</link>> <<else>> <<link [[继续|Women's Toilets]]>><<endevent>><<set $eventskip to 1>><<pass 5>><</link>> <</if>> <</widget>>
<<widget "eventstoilets">> <<generate1>><<person1>>你进入了厕所,听到背后传来一阵叫喊声。"我看到你进去了,变态!"<<person>>怒气冲冲地跑了进来。"这就让你尝尝什么叫自作自受!" <br><br> <<link [[继续|Toilets Molestation]]>><<set $molestationstart to 1>><</link>> <<if $player.gender_appearance isnot $player.gender>><<set $toiletsmistake to 1>><</if>> <</widget>> <<widget "eventstoiletssafe">> <<if $weather is "rain">> 雨点猛烈地敲打着小窗户。 <br><br> <<else>> 风吹得小窗户格格作响。 <br><br> <</if>> <<if $bus is "parkmens">> <<link [[继续|Men's Toilets]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|Women's Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>>
<<effects>><<loadNPC 1 "pubfame_model">><<generateyv3>><<generatev4>> <<if !$photo.desk>> <<set $photo.desk to true>> 你走到桌子旁边,然后看了一眼尼奇,尼奇对你点点头说道:"只要你不碰任何东西。" <</if>> 你走到桌子后面,检查起了墙上的照片。这些精选的<<group>>带着优雅地姿势凝视着你。这些照片被保存在带玻璃罩的木质框架内,以防止被损坏。 <br><br> 一个<<person3>><<person>>只穿着内衣,并将手臂举过头顶,另有一个穿着哥特式服装的<<person4>><<person>> <<if $pronoun is "m" and $rng gte 11 or $pronoun is "f" and $rng lte 10>> 拿着手提箱坐在那里。 <<else>> 披着长袍,手拿阳伞坐在那里。 <</if>> 还有一个裸体的<<person2>><<person>>,<<his>>在将<<his>>的手背在了背后的同时并遮住了<<his>>的<<npcRevealText $NPCList[1] "lower">>。 <br><br> 你凑近仔细看了看。那个<<person>>看起来明显有些不舒服,而且 <<if $pubfame.niki.hair is "no">> <<hes>>还是个秃子。 <<else>> <<his>>的头发很显然是<<print setup.colourName($pubfame.niki.hair.replace("blonde","金色"))>>的。 <</if>> <span class="gold">你已经找到了米奇的联系人。</span> <br><br> <<set $skulduggerydifficulty to 700>> <<link [[盗取|Photo Examine Steal]]>><</link>><<skulduggerydifficulty>> <br> <<link [[请求得到它|Photo Examine Ask]]>><</link>> <br><br> <<link [[$photo.pubfame ? "放回去" : "返回"|Photo]]>><<endevent>><</link>>
<<effects>><<person1>> <<skulduggerycheck>> <<if $skulduggerysuccess>> 你悄悄地把相框从墙上取下来,然后在把玻璃罩滑开后取出照片,再把盖子滑回去并把相框放回墙上。 <br><br> 尼奇突然转了个身,审视着你和那个空相框,<<He>>皱起眉头的同时抿了抿嘴唇:"那里曾经应该有一张照片的。" <br><br> 在叹了口气后,<<he>>转身回到<<his>>的办公桌那里,在一个柜子里翻了起来。"<span class="green">我一定是把它拿出来后忘了更换了。</span>有些丢脸,<span class="gold">那是那个<<person2>><<he>>最后的照片了</span>。"<<person1>><<He>>拿出一张新照片放进空相框里。在检查一番后,<<He>>满意的点了点头,然后坐回了自己的座位上。 <br><br> <<pubfameComplete "niki">> <<link [[$photo.pubfame ? "放回去" : "返回"|Photo]]>><<endevent>><</link>> <<else>> 当你试着把画框从墙上拿下来时,一道声音突然响起:"<span class="red">别碰那个,</span>"是尼奇,当尼奇转过身来看向你的时候,你只能走开了。 <br><br> <<He>>在你和画框之间看了看,然后从<<his>>的口袋里掏出一块布擦拭了一下相框。"我不喜欢这些照片上有指纹,"<<he>>在说完之后又观察了一下,随后才回到<<he>>的座位上。 <br><br> <<link [[请求得到它|Photo Examine Ask]]>><</link>> <br> <<link [[$photo.pubfame ? "放回去" : "返回"|Photo]]>><<endevent>><</link>> <</if>>
<<effects>><<person1>> <<if !$pubfame.niki.money>> <<set $pubfame.niki.money to random(12,25)*10000>> <</if>> <<if $speech_attitude is "meek">> 你点了点尼奇的肩膀,<<he>>转过身来看向你:"对不起,"你小声问道:"你可以把这张照片给我么?" <<elseif $speech_attitude is "bratty">> 你清了清嗓子,尼奇转过身来看向你,"我想要从你手中拿走这个,"你说着的同时指了指那张照片。 <<else>> 你清了清嗓子,尼奇转过身来看向你,"这张照片出售么,"你说着的同时指了指那张照片。 <</if>> <br><br> 尼奇凑近照片审视了一会儿。"<<printmoney $pubfame.niki.money "red">>。我很喜欢这个,它的颜色与墙壁的其他部分搭配得很好。<<if ["red","blue","purple"].includes($pubfame.niki.hair)>>特别是<<print setup.colourName($pubfame.niki.hair.replace("blonde","金色"))>>的泼辣。<</if>>还有,<span class="gold">这是<<person2>><<he>>拍的最后一张</span>。" <br><br> <<if $money gte $pubfame.niki.money>> <<link [["买下它 (" + _printmoney + ")"|Photo Examine Buy]]>><<set $money -= $pubfame.niki.money>><</link>> <<else>> <span class="purple">你的钱不够。</span> <</if>> <br> <<link [[询问其他的支付手段|Photo Examine Barter]]>><</link>> <br><br> <<link [[$photo.pubfame ? "放回去" : "返回"|Photo]]>><<endevent>><</link>>
<<effects>><<person1>> 你把钱给尼奇,<<he>>从墙上取下相框,并滑开透明外壳将照片递给你。"这个相框要额外收费的,毕竟这种木材很贵。" <br><br> 不等你回答,<<he>>便把一张新的照片塞进相框,然后把它重新挂在墙上。在审视了一会儿后,<<He>>满意的点点头,然后回到了座位。 <br><br> <<pubfameComplete "niki">> <<link [[$photo.pubfame ? "放回去" : "返回"|Photo]]>><<endevent>><</link>>
<<effects>><<person1>> <<if $speech_attitude is "meek">> "有什么其他方法可以让我拥有它吗?"你问道:"一个不那么……昂贵的方式?" <<elseif $speech_attitude is "bratty">> 你双手交叉,无奈地问道:"说吧,我要怎样做才能得到它?" <<else>> "你会接受其他的东西吗?"你问道。 <</if>> <br><br> 尼奇盯着你看了一会儿,然后<<He>>把一根棒棒糖放进嘴里,若有所思地说道:"有那么一个办法,如果你能把这张照片换成你自己的,那我墙上就不会有一个光秃秃的地方了。当然,我需要你<span class="lewd">赤身裸体</span>,放心,我还是会付你钱的,但会减少一定额度,以补偿照片的损失。" <br><br> <<if $photo.model is 1>> <<He>>把手放在下巴,然后说道:"我通常不喜欢在同一周内进行两次拍摄,但这次我可以破个例。" <br><br> <</if>> <<if ["exhibitionism","model"].includes($pubfame.target)>> 尽管进行模特工作来降低你的<<fameProse $pubfame.target>>名气听起来有些违反直觉,但你相信,米奇会比这种做法更能降低你的形象。 <br><br> <</if>> <<link [[接受 (3:00)|Photo Model]]>><<set $photo.model to 1>><<set $photo.pubfame to true>><</link>><<exhibitionist1>> <br> <<link [[拒绝|Photo Examine Refuse]]>><</link>>
<<effects>> "要么你答应,要么你付钱,"尼奇说着的同时无奈地耸了耸肩,然后<<his>>便转身回到了<<his>>的办公桌那里。 <br><br> <<link [[继续|Photo]]>><<endevent>><</link>>
<<effects>> 你走近摄影工作室,这是在医院对面的一栋高大的老建筑,有一小段台阶通向门口,"尼奇的摄影工作室,提供模特工作。" <br><br> <<link [[敲门|Photo Intro]]>><</link>> <br> <<link [[离开|Nightingale Street]]>><</link>> <br>
<<effects>> <<set $photo_known to 2>> <<set $photo to {}>> <<set $photo.refused to 0>> <<set $photo.audienceSize to 1>> <<set $photo.timesWithThisAudienceSize to 0>> <<npc Niki>><<person1>> 你举起沉重的门环,并让它重重落在了门上,然后在又等了一会之后,你又敲了敲门,门打开了,一位年轻的<<nnpc_gender "Niki">>站在那里,<<his>>的嘴里叼着根白色的棒棒糖棍,是尼奇。 <br><br> <<if $speech_attitude is "meek">> "你,你在找模特吗?" 你问道。 <<elseif $speech_attitude is "bratty">> "我知道你在找模特," 你说 "我可以么?" <<else>> "我正在找工作," 你说道。 <</if>> <br><br> 尼奇打开了门,"进来吧。" <br><br> <<set $niki_seen to "photo">> <<link [[进去|Photo Intro 2]]>><</link>> <br>
<<effects>> 你跟着尼奇进入了室内,屋里看起来比外面更现代化;你们走过了一段楼梯,进入了一个房间里,里面有张桌子和一台电脑。尼奇在桌子后面坐下来。各种 <<if $malevictimchance gte 100>> 男人的 <<elseif $malevictimchance lte 0>> 女人的 <<else>> 男人和女人的 <</if>> 的照片贴满了<<him>>身后的墙面,虽然大多数都有些露骨,但不得不说确实很有品位,<<He>>指了指你身后的椅子,你坐了下去。 <br><br> "工作室在楼上,"说着,<<he>>从<<his>>嘴里取出那根糖棍,并把它弹进了垃圾桶里。"每次摄影最多三小时就能照完,你会在摄影前得到预付款,<span class="gold">£450</span>一次。"<<He>>指了指<<him>>身后的墙,"类似这些照片,这就是我们要拍的。" <br><br> <<He>>从<<his>>的口袋里拿出一根棒棒糖,塞进了<<his>>嘴里并说道: "一周拍一次。你觉得怎么样?" <br><br> <<link [[同意|Photo Accept]]>><<npcincr Niki love 1>><</link>><<glove>> <br> <<link [[拒绝|Photo Refuse]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "好、好的,"你说道:"我需要这笔钱。" <<elseif $speech_attitude is "bratty">> "听起来不错," 你说道:"这钱我能用的上。" <<else>> "好的," 你说道: "我急需这笔钱。" <</if>> <br><br> 尼奇点点头,然后说道:"你什么时候准备好了就告诉我。" <br><br> <<link [[继续|Photo]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我不喜欢被别人看," 你说道: "抱歉。" <<elseif $speech_attitude is "bratty">> "我不喜欢我的照片被那些老变态盯着看," 你说道。 <<else>> "我感觉那不适合我," 你说道: "抱歉。" <</if>> <br><br> 尼奇点点头:"如果你改变想法的话,就回来找我,你知道我在哪里。" <br><br> <<link [[继续|Nightingale Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<effects>> <<if $photo.niki_event is undefined and $NPCName[$NPCNameList.indexOf("Niki")].love gte 10 and $brothelintro gte 1>> <<set $photo.niki_event to 1>> <<npc Briar>><<person1>> <<if $pronoun is "m">> 一个穿着露骨蓝色西装的<<personsimple>>从你身边经过。 <<else>> 一个穿着露骨红色礼裙的<<personsimple>>从你身边掠过。 <</if>> 是布莱尔。 <br><br> "能在这看到你,我一点都不惊讶,"<<he>>靠在门框上看着你说道,尼奇抬起头,你注意到<<nnpc_his "Niki">>的眉头都快扭在一起了,布莱尔笑道:"别担心,下周见。" <br><br> 布莱尔继续赶<<his>>的路。 <br><br> <<link [[继续|Photo]]>><<endevent>><</link>> <br> <<else>> <<npc Niki>><<person1>> 你正待在南丁格尔街的摄影工作室里,尼奇坐在一张桌子后面,盯着电脑屏幕。各种 <<if $malevictimchance gte 100>> 男人的 <<elseif $malevictimchance lte 0>> 女人的 <<else>> 男人和女人的 <</if>> 照片贴满了<<him>>身后的墙,大多数都比较露骨,但都很有品位。 <br><br> <<if isPubfameTaskAccepted("niki")>> <<if $pubfame.niki.examined>> 米奇的联络人的照片就挂在墙上。 <br> <<link [[盗取|Photo Examine Steal]]>><<loadNPC 1 "pubfame_model">><</link>> <br> <<link [[请求得到它|Photo Examine Ask]]>><<loadNPC 1 "pubfame_model">><</link>> <<else>> 米奇的联系方式应该在照片墙的某处。 <br> <<link [[查找 (0:05)|Photo Examine]]>><<pass 5>><<set $pubfame.niki.examined to true>><</link>> <</if>> <br><br> <</if>> <<if $photo.shoot is 1>> <span class="blue">你这周已经当过模特了。</span> <br> <<else>> <<link [[做模特 (3:00)|Photo Model]]>><<set $photo.shoot to 1>><</link>><<exhibitionist1>> <br> <</if>> /* <<link [[Ask for other work|Photo Ask]]>><</link>> <br> <<if $photo.silly is "done">> <<link [[Get paid for the silly outfit job|Photo Street Paid]]>><<set $photo.silly to "paid">><</link>> <br> <</if>> */ <<link [[离开|Nightingale Street]]>><<endevent>><</link>> <br> <<set $niki_seen to "photo">> <</if>>
<<effects>> 尼奇点了点头,又盯着<<his>>屏幕看了一会儿。 <br><br> <<if !$photo.silly>> <<set _work_available to true>> "有店主需要有人穿着滑稽的衣服站在他们的店门外揽客,不是很体面的活,但你能赚<span class="gold">£100</span>,毕竟万事开头难么。" <br><br> <</if>> <<if !_work_available>> <<if fameTotal() lt 3000>> <<He>>摇了摇头。"没有别的活了,"<<he>>说道,<span class="purple">"如果你更出名的话,说不定就会有了。"</span> <<else>> <<He>>摇了摇头。"没有了,"<<he>>说道,"下周再来吧。" <</if>> <br><br> <<else>> "需要几小时来干完这些工作。" <br><br> <</if>> <<if !$photo.silly>> <<link [[同意穿滑稽衣服的工作|Photo Silly]]>><<set $photo.silly to "accepted">><</link>> <br> <</if>> <<link [[离开|Nightingale Street]]>><<endevent>><</link>> <br>
<<effects>> 尼奇扔给你一卷钞票,你赚了<<moneyGain 100>>。 <br><br> <<link [[询求工作|Photo Ask]]>><</link>> <br> <<link [[离开|Nightingale Street]]>><<endevent>><</link>> <br>
<<effects>> 尼奇点了点头:"是在商业街的一家店,"<<He>>递给你一张写有地址的名片,"在做完工作后回来拿你的工资。" <br><br> <<link [[询求工作|Photo Ask]]>><</link>> <br> <<link [[离开|Nightingale Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $photo_known is undefined>> <<set $photo_known to 1>> <</if>> <<npc Niki>><<person1>>你接近萨姆给的地址,这是位于医院对面的一栋旧楼。你正抬起手正准备敲门时,门被打开了。 一个年轻的<<nnpc_gender "Niki">>站在那里,<<his>>的嘴里正叼着一根棒棒糖,<<He>>凝视着你,等待着你说出来这的目的。 <br><br> <<if $niki_seen is undefined>> <<if $speech_attitude is "meek">> "我……我在找一个摄影师,"你说,"萨姆告诉我可以在这里摄影师。" <<elseif $speech_attitude is "bratty">> "萨姆告诉我让我来这的,"你说道:"我是个明星。" <<else>> "萨姆让我来的,"你说,"就是从海风咖啡馆那边。" <</if>> <br><br> 那个<<nnpc_gender "Niki">>又看了你一会儿,然后伸出<<his>>的手说道:"我叫尼奇,工作室已经准备好了。"<<He>>将<<his>>的嘴里棒棒糖棍取出并随手弹到了街上。 <br><br> <<elseif $niki_seen is "farm">> 你认出了<<him>>,是尼奇,那个农场的摄影师。你愣在了原地,尼奇盯着你,然后从<<his>>的嘴里取出糖棍并把它弹到街上。"工作室准备好了。"<<He>>停顿了一下,接着说道:"我很高兴你没事。" <br><br> <<else>> 我是尼奇,一名摄影师。<<He>>向你问好,"我觉得这个自我描述听起来很熟悉。"<<He>>取下叼在嘴里的糖棍并弹到了街上,"工作室已经准备好了。" <br><br> <</if>> <<set $niki_seen to "chef">> <<link [[继续|Photography Chef 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 这里的内部装潢更显的现代化一些,你跟着尼奇走上楼梯,进入一个挂着巨型白幕的大房间,里面布置着几盏闪光灯和一台摄影机。 <br><br> <<if $photo_known is 1>> "你以前做过这个吗?" 尼奇摆弄着相机时问道,<<He>>的嘴里还有一根棒棒糖,你摇摇头,<<his>>点点头,没有再接着看你,"衣服在那边,我们应该可以在几个小时内完成。" <<else>> "你知道具体的细节么?" 尼奇摆弄着相机时问道,<<He>>的嘴里还有一根棒棒糖,你摇摇头,<<his>>点点头,没有再接着看你,"衣服在那边,我们应该可以在几个小时内完成。" <</if>> <br><br> 你走到一个屏风后面,你在这找到了一件厨师的围裙和帽子,你把它们穿戴上了。 <br><br> <<link [[继续|Photography Chef 3]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你站在摄像机前,<<if $pronoun is "m">>尼奇摸了一下<<his>>的胡茬。<<else>>尼奇摸了一下<<his>>的下巴。<</if>>"好,"<<he>>说道:"萨姆给了我一份要求清单,主要是一些姿势之类的。"<<He>>把棒棒糖棍丢掉了,然后从<<his>>的口袋里重新拿了一根棒棒糖塞进嘴里。 <br><br> <<He>>一直在说话,以此来给予指示或者建议。 <br><br> <<link [[尽最大努力遵循要求|Photography Chef 4]]>><<set $phase to 0>><<sub 1>><<npcincr Niki love 1>><</link>> <br> <<link [[加入你自己的动作风格|Photography Chef 4]]>><<set $phase to 1>><<def 1>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<pass 60>> <<if $phase is 0>> 你完全按照尼奇的要求去做。 <<else>> 你以尼奇的指示为准则,但每当有强烈的欲望时,你就会施展自己的动作,不过尼奇似乎并不在乎,这也没有给其留下任何深刻印象。 <</if>> 在一个小时后,<<he>>对着<<his>>的手机说道:"把道具送过来。"然后<<he>>又对你说道:"我很快就会回来的,按照规定奶油必须分开存放,你稍微等一下,我很快就会和其他人一起回来的。"<<He>>离开了房间,让你独自一人站在了白布前。 <br><br> <<endevent>> <<link [[继续|Photography Chef 5]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> <<person1>>门猛的被撞开了,一个<<person>>抱着一个小烤箱走了进来,<<Hes>>身后跟着另外五个人,每个人都抱着一个厨房用具。 <br><br> "让路,<<girl>>,"那个<<person>>说着的同时瞥了你一眼,"我们要布置厨房了。" <br><br> 你看着他们在白色幕布前准备道具,你发现这些人在觉得你没在看的时候在偷偷地观察着你。 <br><br> <<link [[挑逗|Photography Chef Tease]]>><</link>><<exhibitionist1>> <br> <<link [[等待|Photography Chef Wait]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你走了过去,但那个<<person1>><<person>>伸出一只手臂将你拦了下来并说道:"不要妨碍我们,<<girl>>。" <br><br> "但我想看看,"你说着的同时略过了<<him>>的手臂,你走近烤箱并弯下腰往里面看去。"那个——"<<person>>本想说些什么,但当你开始扭动你的<<bottom>>时,<<he>>中断了想说的话,而其他人也停下了手头的工作,你可以感觉到这些家伙的视线都聚集在你的身上。 <<exhibitionism1>><<fameexhibitionism 6>> <<if $promiscuity gte 55>> <span class="lewd">你突然想到一个主意。</span> <br><br> <<link [[向这些家伙要一些奶油|Photography Chef Cream]]>><</link>><<promiscuous4>> <br> <</if>> <<link [[让这些家伙继续工作|Photography Chef Leave]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你转向这些家伙,然后背靠在烤箱上。"尼奇去拿奶油了,"你说道,"但我不想等了,你来帮帮忙怎么样?" <br><br> <<person>>看起来很困惑,"<<girl>>,我们在这里是很忙的,我们没有时间去拿别的——"你伸出一根手指压住了<<him>>的嘴唇,打断了<<his>>后面要说的话。 <br><br> "这里有着你需要的一切奶油,"你说道。 <<if $pronoun is "f" and $breastfeedingdisable is "f">> 你伸手抓住了<<persons>>的衣领,然后将它用力往下一拉,<<His>>的胸部一下子暴露在了空气当中,<<He>>一时愣在那里,然后在回过神之后,<<his>>用满是愤怒和震惊的眼神盯着你。但<<he>>似乎并没有去试图遮掩,其他人则是大声嘲笑了起来。 <br><br> 你在伸手抓住了<<persons>>的乳房后,轻轻摩擦撵弄起<<his>>的乳头。<<He>>并没有阻止你,而是随着你手上的动作而渐渐闭目放松了起来。 <br><br> 你继续按摩着,直到乳汁从<<his>>的乳房中渗透出来,"太棒了,"你说着的同时抓起附近的一个锅,在用一只手将锅放在<<his>>的乳房下后,你用另一只手继续按摩着,其他人则只是敬畏地看着,这一直持续到其流不出乳汁为止。 <<else>> <<if $NPCList[0].penis isnot "none">> 你伸手抓住了<<persons>>的裤子,然后将它用力往下一拉,<<His>>的阴茎一下子就暴露在了空气当中,<<He>>一时愣在那里,然后在回过神之后,<<his>>用满是愤怒和震惊的眼神盯着你。但<<he>>似乎并没有去试图遮掩,其他人则是大声嘲笑了起来。 <br><br> 你在伸手抓住了<<his>>的肉棒后,开始轻轻摩擦抚摸<<His>>的龟头。<<He>>并没有阻止你,而是随着你手上的动作而渐渐闭目放松了起来。 <br><br> 你继续按摩着,直到<<his>>开始有了即将射精的欲望,"太棒了,"你说着的同时快速抓起附近的一个锅,在用一只手将锅放在<<him>>的肉棒下面后,再用另一只手继续摩擦着。其他人只是敬畏地看着,直到<<He>>抽搐着将精液射进锅内。 <<else>> 你伸手抓住了<<persons>>的裤子,然后将它用力往下一拉,<<his>>的小穴一下子暴露在了空气当中,<<He>>一时愣在那里,然后在回过神之后,<<his>>用满是愤怒和震惊的眼神盯着你。但<<he>>似乎并没有去试图遮掩,其他人则是大声嘲笑了起来。 <br><br> 你在伸手抓住<<his>>的小穴后,开始轻轻摩擦抚摸<<His>>的阴蒂。<<He>>并没有阻止你,而是随着你手上的动作而渐渐闭目放松了起来。 <br><br> 你继续按摩着,直到<<his>>开始有了即将高潮的欲望,"太棒了,"你说着的同时快速抓起附近的一个锅,在用一只手将锅放在<<him>>的肉棒下面后,再用另一只手继续摩擦着。其他人只是敬畏地看着,直到<<He>>抽搐着高潮,以此来让淫液滴进锅内后。 <</if>> <</if>> <br><br> "说‘哞~’"你低声道。 <br><br> "mò……哞,"这个<<person>>勉强叫了出来。 <br><br> 你在满意之后转向其他人说道:"下一个。" <<promiscuity4>> <<link [[继续|Photography Chef Milk]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<pass 60>><<famesex 6 "pic">><<set $chef_picture to "lewd">> 有些人似乎比其他人更渴望被"榨取",但所有人都在认真排队等待服务,在完成之后,你的锅里有了相当多的"奶油",至少可以装满一大汤勺了。 <br><br> 门打开了,是尼奇回来了。工人们赶紧掩饰起来,装作很忙的样子。"我们……我们刚刚结束,"那个<<person>>说道,但尼奇甚至没有多看一眼。 <br><br> <<endevent>> <<link [[继续|Photography Chef 6]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你离开了布景区,看着这些人满脸通红地重新回到工作中。 <br><br> <<link [[继续|Photography Chef Wait]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<pass 60>><<set $chef_picture to "normal">> 你等待<<person>>和<<his>>的同事们布置道具厨房,在尼奇回来前的一会会,这些人完成了布景。 <br><br> <<endevent>> <<link [[继续|Photography Chef 6]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<npc Niki>><<person1>><<pass 60>> 尼奇让你拿着各种厨房用具摆各样的姿势,你对着镜头微笑并按照指示摆出姿势,在忙活了一个小时之后,尼奇才满意地叹了口气。 <br><br> "基本上完成了,"<<he>>说道。"但还有一些使用奶油的镜头,如果你能原谅我之后的要求的话,毕竟你会变得乱糟糟的,所以我把它留到了最后。" <br><br> <<He>>走了过来,然后将一壶奶油放在了烤箱上。 <br><br> <<if $exhibitionism gte 15 and $chef_picture is "lewd">> <span class="lewd">你突然想到了一个淫荡的想法。</span> <br><br> <<link [[使用你收集的淫秽液体|Photography Chef Lewd Cream]]>><<set $chef_picture to "lewd">><</link>><<exhibitionist2>> <br> <</if>> <<link [[使用普通奶油|Photography Chef Normal Cream]]>><<set $chef_picture to "normal">><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> "我已经有奶油了,"你说着的同时指了指锅:"其他人帮忙带来了一些。" <br><br> 尼奇耸耸肩,"我无所谓。"<<He>>走回摄像机前:"这张照片要拍一张处于愚蠢事故状态,所以我想让你拿起汤勺,在看着摄像机的同时把它倒在你的胸口,并摆出一个隐隐有些高兴但又羞怯的表情。" <br><br> 你在淫荡的液体中加入了一些普通的奶油,在搅拌了一会后用勺子舀出了一勺。然后在把它倒在你的胸部时对着相机露出微笑,尼奇乘机拍下了更多的照片。"你能玩弄一下奶油吗?"<<he>>问道,而你也按照<<his>>的指示,把 "奶油 "涂在了你的手和脸上。 <br><br> 你最后躺倒在地,头顶着锅,让你从头到脚都沾满了粘稠的液体。 <<exhibitionism2>> <<drench "goo" 5 "outside">> <<link [[继续|Photography Chef 7]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你拿起奶油罐,尼奇走回摄像机前说道:"这张照片要拍一张处于愚蠢事故状态,所以我想让你拿起汤勺,在看着摄像机的同时把它倒在你的胸口,并摆出一个隐隐有些高兴但又羞怯的表情。" <br><br> 你用勺子舀出了一勺奶油,然后在把它倒在你的胸部时对着相机露出微笑,尼奇拍下了更多的照片。"你能玩弄一下奶油吗?"<<he>>问道,而你也按照<<his>>的指示,把 "奶油 "涂在了你的手和脸上。 <br><br> 你最后躺倒在地,头顶着锅,让你从头到脚都沾满了粘稠的液体。 <<exhibitionism2>> <<link [[继续|Photography Chef 7]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $photo_known is 1>> "好了,"尼奇说着的同时把一根棒棒糖塞进了<<his>>的嘴里。"我很高兴和你一起工作,你真的很有天赋,<span class="gold">如果你在找工作的话,请来找我。</span>并且代我向萨姆问好。" <<else>> "好了,"尼奇说着的同时把一根棒棒糖塞进了<<his>>的嘴里。"我很高兴和你一起工作,记得代我向萨姆问好。" <</if>> <br><br> <<if $chef_picture is "lewd">> 当你在离开时经过了<<him>>的身边,<<He>>皱起眉头,吸了吸鼻子。 <<else>> <<He>>在离开时递给你一条毛巾,你用它来擦干身上的奶油。 <</if>> <br><br> <<endevent>> <<famebusiness 100 "pic">> <<set $chef_state to 5>> <<link [[走到街上|Nightingale Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <span class="gold">我的名字叫尼奇</span><<he>>在说着的同时在你身边停了下来,"我是一名摄影师,你考虑过做模特吗?报酬很高,而且你也有这样的容貌。" <br><br> <<He>>将嘴里的棒棒糖棍随手弹到了街上,随后说道:"<span class="gold">我在南丁格尔街经营着一家摄影工作室</span>,有时间的话过来看看吧。"<<He>>在说完之后便驾车离开了。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你加快脚步,想逃离那个变态。"等等,"<<he>>在说着的同时加速跟上了你,"只占用你一点点时间,<span class="gold">我叫尼奇,在南丁格尔街开了间摄影工作室</span>,如果你需要工作,有空来找我。" <br><br> 你飞快跑进一条小巷,而<<him>>则一个人开车离开了。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你跟着尼奇走上一段台阶,进入一个被白色屏幕占据的大房间。几盏灯和一台摄像机等着。 <br><br> <<set $photo.money to 450>> <<if $photo.pubfame>> <<set $photo.money /= 3>> <</if>> <<set $photo.time to 0>> "衣服在那边,"尼奇指着角落附近的屏风说道。 <<if $worn.face.type.includes("mask")>> "我建议你摘掉面具,获得更高的声誉可能会为你带来新的机会。" <</if>> <br><br> 你在屏风后面发现了两套衣服。 <<set _rng to random(1, 9)>> <<if _rng is 1>> 有一件连衣太阳裙, <<set $photo_upper_f_index to 1>> <<set $photo_lower_f_index to 0>> <<elseif _rng is 2>> 有一件晚礼服, <<set $photo_upper_f_index to 7>> <<set $photo_lower_f_index to 0>> <<elseif _rng is 3>> 有一件舞会礼服, <<set $photo_upper_f_index to 9>> <<set $photo_lower_f_index to 0>> <<elseif _rng is 4>> 有一件和服, <<set $photo_upper_f_index to 10>> <<set $photo_lower_f_index to 0>> <<elseif _rng is 5>> 有一件迷你和服, <<set $photo_upper_f_index to 11>> <<set $photo_lower_f_index to 0>> <<elseif _rng is 6>> 有一条格子连衣裙, <<set $photo_upper_f_index to 38>> <<set $photo_lower_f_index to 0>> <<elseif _rng is 7>> 有一件旗袍, <<set $photo_upper_f_index to 46>> <<set $photo_lower_f_index to 0>> <<elseif _rng is 8>> 有一件短旗袍, <<set $photo_upper_f_index to 47>> <<set $photo_lower_f_index to 0>> <<elseif _rng is 9>> 有一条钥匙孔连衣裙, <<set $photo_upper_f_index to 84>> <<set $photo_lower_f_index to 0>> <</if>> 和一件 <<set _rng to random(1, 5)>> <<if _rng is 1>> 燕尾服。 <<set $photo_upper_m_index to 15>> <<set $photo_lower_m_index to 16>> <<elseif _rng is 2>> 黑色皮夹克。 <<set $photo_upper_m_index to 40>> <<set $photo_lower_m_index to 23>> <<elseif _rng is 3>> 棕色皮夹克。 <<set $photo_upper_m_index to 41>> <<set $photo_lower_m_index to 23>> <<elseif _rng is 4>> 衬衫。 <<set $photo_upper_m_index to 37>> <<set $photo_lower_m_index to 23>> <<elseif _rng is 5>> 空手道裤。 <<set $photo_upper_m_index to 55>> <<set $photo_lower_m_index to 50>> <</if>> <br><br> 还有一条蕾丝内裤和一条三角裤。 <<set $photo_under_f_index to 3>> <<set $photo_under_m_index to 4>> <<exhibitionism1>> <<if $worn.face.type.includes("mask")>> <<link [[带上面具并穿上女性服装|Photo Model 2]]>> <<undressKeepFace "photo">> <<set $photo_upper_index to $photo_upper_f_index>> <<set $photo_lower_index to $photo_lower_f_index>> <<set $photo_under_index to $photo_under_f_index>> <<underlowerwear $photo_under_index>> <<lowerwear $photo_lower_index>> <<upperwear $photo_upper_index>> <</link>> <br> <<link [[带上面具并穿上男性服装|Photo Model 2]]>> <<undressKeepFace "photo">> <<set $photo_upper_index to $photo_upper_m_index>> <<set $photo_lower_index to $photo_lower_m_index>> <<set $photo_under_index to $photo_under_m_index>> <<underlowerwear $photo_under_index>> <<lowerwear $photo_lower_index>> <<upperwear $photo_upper_index>> <</link>> <br><br> <</if>> <<link [[脱光并穿上女性服装|Photo Model 2]]>> <<undress "photo">> <<set $photo_upper_index to $photo_upper_f_index>> <<set $photo_lower_index to $photo_lower_f_index>> <<set $photo_under_index to $photo_under_f_index>> <<underlowerwear $photo_under_index>> <<lowerwear $photo_lower_index>> <<upperwear $photo_upper_index>> <</link>> <br> <<link [[脱光并穿上男性服装|Photo Model 2]]>> <<undress "photo">> <<set $photo_upper_index to $photo_upper_m_index>> <<set $photo_lower_index to $photo_lower_m_index>> <<set $photo_under_index to $photo_under_m_index>> <<underlowerwear $photo_under_index>> <<lowerwear $photo_lower_index>> <<upperwear $photo_upper_index>> <</link>> <br><br>
<<effects>> <<endevent>> 你穿上了那件$worn.upper.cn_name_cap,然后从屏风后面走了出来。 <<if random(1, 2) is 2 and $fame.model gte 100>> <!-- Audience generation --> <<set _maxAudience to Math.clamp(Math.floor($fame.model / 100), 0, 6)>> <!-- 1 for 100, 6 for 600 or higher, etc --> <<if $photo.audienceSize lt _maxAudience and $photo.timesWithThisAudienceSize gte 2>> <<set $photo.audienceSize += 1>> <<set $photo.timesWithThisAudienceSize to 0>> <</if>> <!-- Incrase audience size if we've had the previous audience size AT LEAST twice (and we've enough fame) --> <<set $photo.timesWithThisAudienceSize += 1>> <!-- Increase the number of times we've had this audience size --> <<for _audienceGenIndex to 1; _audienceGenIndex lte $photo.audienceSize; _audienceGenIndex++>> <<generateNPC _audienceGenIndex>> <</for>> <!-- Generate the needed number of audience members, and texts for them --> <!-- Adding new lines is as simple as inputting it into the right group below. End your line with a , for better diffs handling --> <!-- Lines below will be picked from at random per audience encounter --> <<set _audienceText to [ [ "" /* audience size zero, no text */ ], [ /* Audience size 1 strings */ "有一个<<person1>><<person>>坐在工作室的一侧,<<He>>看见你之后朝你笑了笑。", "一个<<person1>><<person>>坐在工作室的一侧,<<His>>用一种略带惊悚的笑容盯着你看。", ], [ /* Audience size 2 strings */ "一个<<person2>><<person>>和<<person1>><<person>>正坐在工作室的一侧聊着天,在看见你之后,二人停下了对话,并毫不避讳地在你身上瞟来瞟去。", "一个<<person2>><<person>>和<<person1>><<person>>正坐在工作室的另一侧看着你聊着天,你注意到那个<<person>>小声笑了起来。", ], [ /* Audience size 3 strings */ "<<EnumeratedGroup>>正坐在一边看着你,那个坐在正中间的<<person1>><<person>>咧嘴笑了起来。", "<<EnumeratedGroup>>正坐在一边看着你,其中一个<<person1>><<person>>当着众人的面对你抛了个媚眼。", ], [ /* Audience size 4 strings */ "<<EnumeratedGroup>>正坐在一边看着你,其中一个<<person1>><<person>>一边梳理着<<his>>的头发一边盯着你的<<bottom>>。", "<<EnumeratedGroup>>正坐在一边看着你,而其中一个<<person1>><<person>>正在啜饮一杯葡萄酒。", ], [ /* Audience size 5 strings */ "<<EnumeratedGroup>>正坐在一边聊天,其中的一个<<person1>><<person>>一边聊天一边盯着你看。", "<<EnumeratedGroup>>正坐在一旁聊天,其中的一个<<person1>><<person>>无视<<his>>旁边的人,死死地盯着你看。", ], [ /* Audience size 6 strings */ "<<EnumeratedGroup>>正坐在一旁看着你的拍摄,其中一个<<person1>><<person>>虽然正与<<person1>><<him>>旁边的那个<<person2>><<person>>聊天,但其目光一直聚焦在你的身上。", "<<EnumeratedGroup>>正坐在一边看着你,其中一个<<person1>><<person>>舔了舔<<his>>的嘴唇。", ], ].select($photo.audienceSize).random()>> <<print _audienceText>> <<if $photo.audienceSize is 1 and $photo.timesWithThisAudienceSize is 1>> <!-- First time we've seen an audience --> <br><br> 尼奇在调整三角架相机时抬起头来说道:"在拍摄时有时会有业内其他人观看,"<<nnpc_he "Niki">>接着说道:"这很正常,你每次都可以得到每人<span class="gold">£50</span>的额外收入。当你变得更出名时,人们就会有更多的兴趣。" <</if>> <br><br> <<link [[允许观众存在|Photo Model 3]]>><<set $photo.money += ( 50 * $photo.audienceSize )>><</link>> <br> <<link [[拒绝有观众观看|Photo Model Refuse]]>><<npcincr Niki love -1>><</link>><<llove "Niki">> <br> <<else>> 你看见尼奇正在调整一个三角架相机,"差不多可以了,"<<nnpc_He "Niki">>瞥了一眼你的穿着,"好了。"<<nnpc_He "Niki">>在说完之后离开三脚架相机,转而从桌子上拿起了另一台相机。 <br><br> <<nnpc_He "Niki">>将相机准备好,并要求你摆出一些特定的姿势。 <br><br> <<link [[遵守动作要求|Photo Model 3]]>><<set $phase to 0>><</link>> <br> <<link [[加入自己的风格|Photo Model 3]]>><<set $phase to 1>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "对……对不起,"你说道,"我没办法在别人面前做这种事。" <<elseif $speech_attitude is "bratty">> "我不喜欢有观众,"你说道,"这样的话我是不会与你合作的。" <<else>> "我不喜欢有观众,"你说道。 <</if>> <br><br> <<if $enemyno gte 2>> 尼奇点了点头,然后指了指门,那些人毫无怨言地离开了摄影室。 <<else>> 尼奇点了点头,然后指了指门。虽然那个<<person>>在离开房间前一直抱怨着,但<<he>>并没有为此而吵起来。 <</if>> <br><br> <<link [[继续|Photo Model 3]]>><<endevent>><</link>> <br>
<<effects>> <<set $photo.time += 30>> <<if $phase is 0>> 你完全按照尼奇的要求去做。 <<elseif $phase is 1>> 你以尼奇的指示为准则,但每当有强烈的欲望时,你就会施展属于自己的动作,不过尼奇似乎并不在乎,这也没有给其留下任何深刻印象。 <<else>> 尼奇给了你关于动作方面的指示。 <</if>> <<nnpc_He "Niki">>在你保持着每个姿势的时候绕着你转了起来,有时蹲下,有时垫脚,以此来从不同角度拍下照片。 <br><br> 你注意到许多镜头似乎集中对焦在你的<<bottom>>上。 <br><br> <<link [[继续忍耐|Photo Model 4]]>><<set $phase to 0>><</link>> <br> <<link [[抱怨|Photo Model 4]]>><<def 1>><<set $phase to 1>><</link>> <br> <<if $exhibitionism gte 15>> <<link [[炫耀|Photo Model 4]]>><<set $phase to 2>><</link>><<exhibitionist2>> <</if>> <br>
<<effects>> <<set $photo.time += 30>> <<if $phase is 0>> 你默默忍耐着,没什么大不了的,况且你不得不做。尼奇则继续持续不歇地按着快门。 <br><br> <<elseif $phase is 1>> <<if $speech_attitude is "meek">> "拜……拜托了," 你小声说道: "请不要那么下流好么。" <<elseif $speech_attitude is "bratty">> "我是来给这些衣服做模特的,"你说道,"而不是来让我的屁股做模特的。" <<else>> "我对这样的镜头感到很不舒服,"你说道。 <</if>> <br><br> 尼奇没有回应,但也没有再将镜头对着你的<<bottom>>拍特写。 <br><br> <<elseif $phase is 2>> 你炫耀般的展示着你的<<bottom>>,尼奇则乘机近距离抓拍了大量照片。 <<exhibitionism2>> <</if>> <<if $photo.evidence gte 1 and $photo.refused gte 1 and $enemyno gte 1>> "马上就好了,"<<he>>说道:"现在我需要从我的办公室拿点东西,我马上就回来。"<<nnpc_He "Niki">>离开摄影室,并将<<nnpc_him "Niki">>的那台小相机带走了,但将那个三脚架相机留在了那里。 <br><br> <<link [[继续|Photo Model Blackmail]]>><</link>> <br> <<else>> 这是份累人的工作,尼奇为此拿出了一个凳子,但你"坐在"上面还要保持着奇怪姿势,这并没有让你感到放松。 <br><br> <<link [[继续|Photo Model 5]]>><</link>> <br> <</if>>
<<effects>> 在尼奇离开之后,那个<<person>>走到三角相机前,然后将<<his>>口袋里的手机拿了出来。"这里有什么呢?"<<he>>说着的同时把数据线的一端插入相机,另一端则插进<<his>>的手机里。 <br><br> <<link [[制止|Photo Model Blackmail 2]]>><<def 1>><<set $phase to 1>><</link>> <br> <<link [[沉默地看着|Photo Model Blackmail 2]]>><<set $phase to 0>><</link>> <br>
<<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "我……我觉得你最好别碰那个。"你小声说道。 <<elseif $speech_attitude is "bratty">> "把你的脏手拿开,"你说道。 <<else>> "你不应该去碰那个,"你说道。 <</if>> <br><br> "你不能责怪一个<<personsimple>>的好奇心,"<<he>>回答道。 <<else>> 当那个<<person>>继续时,你保持着沉默。"我们这里会有什么呢,"<<he>>说道。 <</if>> <<if $photo.evidence is 2>> <<his>>的嘴角渐渐上扬了起来。<span class="pink">"这里有个视频,这个荡妇正在被轮奸!"</span> <<elseif $photo.evidence is 1>> <<his>>的嘴角渐渐上扬了起来。<span class="purple">"这里有个视频,在你换衣服的时候,屏风突然落下来了!"</span> <</if>> <br><br> <<if $enemyno gte 3>> 其余的几个观众也加入了<<him>>的行列,并将脑袋贴在一起,从<<his>>的肩膀后面一块看了起来。 <<elseif $enemyno is 2>> 另外一个<<person2>><<person>>冲了过来。"让我也看看。" <</if>> <br><br> 那个<<person>>抬头看着你说道:"我知道你是个怎样的人,真是太好笑了,嗯,那接下来的话,<span class="purple">你要百分百的听从尼奇的话。</span><span class="pink">如果你不这样做的话,我就把这段录像上传到网上去。</span>而且你好像是在附近的学校上学吧?我还会把它洗出来,并贴在你的朋友会看到的地方,明白了吗?" <br><br> <<if $enemeyno is 6>> 你可以尝试阻止<<him>>,但<<he>>有五个帮手。 <<elseif $enemyno is 5>> 你可以尝试阻止<<him>>,但<<he>>有四个帮手。 <<elseif $enemyno is 4>> 你可以尝试阻止<<him>>,但<<he>>有三个帮手。 <<elseif $enemeyno is 3>> 你可以尝试阻止<<him>>,但<<he>>有两个帮手。 <<elseif $enemyno is 2>> 你可以尝试阻止<<him>>,但<<he>>有一个帮手。 <<else>> 你可以尝试阻止<<him>>。 <</if>> <br><br> <<link [[点头|Photo Model Blackmail 3]]>><<def 1>><<set $phase to 0>><</link>> <br> <<link [[哀求|Photo Model Blackmail 3]]>><<sub 1>><<set $phase to 1>><</link>> <br> <<link [[保持沉默|Photo Model Blackmail 3]]>><<set $phase to 2>><</link>> <br> <<link [[战斗|Photo Model Blackmail Attack]]>><<set $phase to 2>><<def 1>><</link>> <br>
<<effects>> 你冲向那个<<person>>,并将手机从<<his>>的手里夺了过来,<<He>>则卷起袖子,做好了打你一顿的准备。 <br><br> <<link [[继续|Photo Model Blackmail Fight]]>><<set $fightstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Photo Model Blackmail Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Photo Model Blackmail Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<tearful>>你趁这些家伙分心的时候抢走了手机,并赶在尼奇回来之前删除了录像,当尼奇回来之后,<<nnpc_He "Niki">>看见了 <<if $enemyno gte 2>> <<people>> <<else>> <<person>> <</if>> 倒下的三角摄影机旁边的那家伙。 <br><br> <<clotheson>> <<endcombat>> "出去,"<<nnpc_he "Niki">>说道:"不能干扰拍摄,这是这里的唯一规定。" <br><br> 当那个<<person>>经过你旁边时,你把<<his>>的手机递了过去, <<if $speech_attitude is "meek">> 并不敢直视其双眼。 <<else>> 并强忍住对其做个鬼脸的冲动。 <</if>> <br><br> <<elseif $enemyhealth lte 0>> <<tearful>>你趁那个<<persons>>分心的时候抢走了手机,并赶在尼奇回来之前删除了录像,当尼奇回来之后,<<nnpc_He "Niki">>看见了 <<if $enemyno gte 2>> <<people>> <<else>> <<person>> <</if>> 倒下的三角摄影机旁边的那家伙。 <br><br> "出去,"<<nnpc_he "Niki">>说道:"不能干扰拍摄,这是这里的唯一规定。" <br><br> 当那个<<person>>经过你旁边时,你把<<his>>的手机递了过去, <<if $speech_attitude is "meek">> 并不敢直视其双眼。 <<else>> 并强忍住对其做个鬼脸的冲动。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<elseif $rescue is 1 and $alarm is 1>> 门被打开了,尼奇走了进来。那个<<person>>拿着<<his>>的手机从你身边退开,<<nnpc_He "Niki">>观察着周围,看见了那台倒下的摄影机。 <br><br> "出去,"<<nnpc_he "Niki">>说道:"不能干扰拍摄,这是这里的唯一规定。" <br><br> 那个<<person>>乖乖离开了,<span class="pink">但<<he>>的手机里依旧有着关于你的录像。</span><<photo_evidence_upload>> <br><br> <<clotheson>> <<endcombat>> <<else>> 你倒在地上,伤得无法动弹,那个<<person>>则拿着手机骑到了你身上。<<photo_evidence_upload>> <br><br> 尼奇回来了,在看见躺在摄像机旁边的你之后,<<nnpc_he "Niki">>对着那个<<person>>说道,"出去,不能干扰拍摄是这里的唯一规定。" <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Photo Model Blackmail Fight End]]>><</link>> <br> <<set $photo.blackmail to 0>>
<<effects>> "对不起,"尼奇说着的时候扶着你站了起来。 <<if $exposed gte 1>> <<nnpc_He "Niki">>在看见你的穿着之后,将<<nnpc_his "Niki">>的目光移向了别处,"我们有备用的服装,如果你想继续拍摄的话,请不要太在意。" <<else>> "我们可以继续拍摄,也可以就此为止,这取决于你。" <</if>> <br><br> <<link [[继续|Photo Model Continue]]>><</link>> <br> <<link [[停止|Photo Model Stop]]>><</link>> <br>
<<effects>> <<underlowerwear $photo_under_index>> <<lowerwear $photo_lower_index>> <<upperwear $photo_upper_index>> 你在屏风后面换好衣服,然后在出来之后发现摄像机已经摆正了,而且尼奇也准备好了。 <br><br> <<link [[继续|Photo Model 5]]>><</link>> <br>
<<effects>> <<famemodel 20 "pic">> <<storeon "photo">> 你在屏风后面穿好衣服,在出来之后发现尼奇在数现金,你这次赚了<<moneyGain $photo.money>>。 <br><br> "你做得很好,"<<nnpc_he "Niki">>说道:"我想下周可以再拍一次。" <<if $phase is 2>><<nnpc_he "Niki">>等等。"对于发生的事情,我想再次表示歉意。"<</if>> <br><br> <<if $photo.pubfame>> "<span class="red">我不能给你照片,</span>"<<he>>补充道。"我希望我可以,但我没有任何东西可以代替它。下周再来,我们看看能做些什么。" <br><br> <</if>> 在钱到手之后,你离开了摄影工作室。 <br><br> <<link [[继续|Nightingale Street]]>><<photo_end>><</link>> <br>
<<effects>> <<set $photo.blackmail to $photo.evidence>> <<if $phase is 2>> 你保持了沉默,那个<<person>>正准备说些什么,但却被外面的一声巨响打断了。 <<elseif $phase is 1>> <<if $speech_attitude is "meek">> "请,请不要这样,"你小声说道。 <<elseif $speech_attitude is "bratty">> "别这样做,"你说道。 <<else>> "请不要这样做,"你说道。 <</if>> <br><br> 那个<<person>>轻蔑地笑了一声,但还没有说话便被外面的一声巨响打断了。 <<else>> 你点头同意,那个<<person>>正准备说些什么,但却被外面的一声巨响打断了。 <</if>> <<He>>连忙拿着手机回到了<<his>>的座位上。 <br><br> 尼奇回来了,<<nnpc_him "Niki">>拿着一张凳子让你当做道具使用,因为那个<<persons>>的话在你的脑海中挥之不去,所以你现在依旧感到十分的尴尬。 <br><br> <<link [[继续|Photo Model 5]]>><</link>> <br>
<<effects>> <<if $photo.pubfame>> "还有更多的事情要做,"尼奇说道。<<nnpc_He "Niki">>调整灯光。"我们接下来要拍几张赤裸上身的照片。" <<else>> "快好了,"尼奇终于说道。<<nnpc_He "Niki">>调整灯光。"一些袒胸照会很好。我给你双倍的酬劳。所以它应该是<span class="gold">£<<print $photo.money * 2>>。</span>" <</if>> <br><br> <<set $photo.time += 30>> <<if $enemyno gte 2>> <<if $photo.blackmail gte 1>> <span class="pink">那个<<person>>坐在<<his>>的椅子上,一边把玩着<<his>>的电话一边冷漠地盯着你看。</span> <<else>> 那个<<person>>坐在<<his>>的椅子上并将身体向前倾着,而那个<<person2>><<person>>则是舔了舔<<his>>的嘴唇。<<person1>> <</if>> <br><br> <<elseif $enemyno is 1>> <<if $photo.blackmail gte 1>> <span class="pink">那个<<person>>坐在<<his>>的椅子上,一边把玩着<<his>>的电话一边冷漠地盯着你看。</span> <<else>> 那个<<person>>坐在<<his>>的椅子上并将身体向前倾着。 <</if>> <br><br> <</if>> <<link [[拒绝|Photo Model Topless Refuse]]>><<set $photo.refused += 1>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[接受|Photo Model Topless]]>><<set $phase to 0>><</link>><<exhibitionist4>><<glove "Niki">> <<elseif $uncomfortable.prostituting is false>> <<link [[接受|Photo Model Topless]]>><<set $desperateaction to 1>><<set $phase to 0>><</link>><<exhibitionist4>><<glove "Niki">> <<elseif $photo.blackmail gte 1>> <<link [[接受|Photo Model Topless]]>><<trauma 12>><<stress 12>><<set $phase to 1>><</link>><<ggtrauma>><<ggstress>><<glove "Niki">> <<elseif $photo.pubfame>> <<link [[接受|Photo Model Topless]]>><<set $desperateaction to "you need the photo">><<set $phase to 0>><</link>><<exhibitionist4>><<glove "Niki">> <<else>> <span class="blue">你没有那么淫荡和绝望。</span> <</if>> <br>
<<effects>> <<if $speech_attitude is "meek">> "对,对不起,"你小声说道:"我对此感到有些不舒服。" <<elseif $speech_attitude is "bratty">> "对不起,做不到,"你说道。 <<else>> "我感觉有些不舒服,"你说道。 <</if>> <<if $enemyno gte 1 and $photo.blackmail gte 1>> 那个<<person>>摇了摇<<his>>的头。<<photo_evidence_upload>> <</if>> <br><br> <<if $photo.refused gte 2>> 尼奇点点头,没有再说话便结束了照片拍摄。 <br><br> <<set $photo.refused to 0>> <<exposure>> <<set $photo.evidence to 1>> 你站在屏幕 <<if $worn.upper.name isnot "naked">> 屏风,并脱掉$worn.upper.cn_name_cap。 <<else>> 后面。 <</if>> 然而,在你穿衣服之前,<span class="purple">你听到一声咔哒声,</span>屏风倒了,<span class="pink">把你暴露在房间里。</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<set $worn.upper to clone(setup.clothes.upper[0])>> <<set $worn.lower to clone(setup.clothes.lower[0])>> <<set $worn.under_upper to clone(setup.clothes.under_upper[0])>> <<set $worn.under_lower to clone(setup.clothes.under_lower[0])>> <<if $enemyno gte 2>> 在旁边围观的那些家伙发出一阵欢呼,同时你还注意到三角相机上的指示灯仍然是绿色的。<<covered>> <<elseif $enemyno gte 1>> 在旁边围观的那个<<person>>发出一阵欢呼,同时你还注意到三角相机上的指示灯仍然是绿色的。<<covered>> <<else>> 你注意到三角相机的指示灯依旧是绿色的。<<covered>> <</if>> <br><br> 尼奇捂着<<nnpc_his "Niki">>的眼睛冲了过来。<<nnpc_He "Niki">>抬起倒下的屏风,再次将你与房间的其他部分分隔开来,随后<<nnpc_He "Niki">>从屏风的另一边向你道歉。 <br><br> <<link [[继续|Photo Model Topless End]]>><</link>> <br> <<else>> 尼奇点点头,没有再说话便结束了照片拍摄。 <br><br> <<famemodel 20 "pic">> <<storeon "photo">> 你在屏风后面穿好衣服,在出来之后发现尼奇在数现金,你这次赚了<<moneyGain $photo.money>>。 <br><br> <<if $photo.pubfame>> "你做得很好,"<<nnpc_he "Niki">>说道。"<span class="red">我不能给你照片。</span>但是下周再来,我们看看你那时是否准备好了。" <<else>> "你做得很好,"<<nnpc_he "Niki">>说道:"我想下周可以再拍一次。" <</if>> <br><br> 在钱到手之后,你离开了摄影工作室。 <br><br> <<link [[继续|Nightingale Street]]>><<photo_end>><</link>> <br> <</if>>
<<effects>> <<famemodel 20 "pic">> <<storeon "photo">> 当你穿戴整齐走出来后,尼奇正在清点你的酬金,一想到刚才的事,你脸上的红晕根本无法消散。 <<if $enemyno gte 2>> 你的观众们对你嗤之以鼻,但你尽力无视这些家伙。 <<elseif $enemyno is 1>> 那个<<person>>对你笑了笑,但你尽力去无视<<him>>。 <</if>> 你这次赚了<<moneyGain $photo.money>>。 <br><br> <<if $photo.pubfame>> <<if $phase is 1>> "你做得很好,"<<nnpc_he "Niki">>说道。"这是我们交易的其余部分。"<<nnpc_He "Niki">>递给你的照片,已经从相框中取出。"一旦打印出来,我会把它换成你的。如果你愿意的话,我想下周再拍一次。" <br><br> <<pubfameComplete "niki" 0 true>> <<else>> "你做得很好,"<<nnpc_he "Niki">>说道。"<span class="red">我不能给你照片。</span>但是下周再来,我们看看你那时是否准备好了。" <</if>> <<else>> "你做得很好,"<<nnpc_he "Niki">>说道:"我想下周可以再拍一次。" <</if>> <br><br> 在钱到手之后,你离开了摄影工作室。 <br><br> <<link [[继续|Nightingale Street]]>><<photo_end>><</link>> <br>
<<effects>> <<set $photo.time += 30>> <<set $photo.money *= 2>> <<famemodel 10 vid>> <<fameexhibitionism 10 vid>> <<npcincr Niki love 1>> <<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].strap is 1>> <<flaunting>>你解开脖子后面的纽带,使覆盖在你胸前的布料落下,将你那<<breasts>>暴露在空气当中。 <<elseif $worn.upper.set is $worn.lower.set>> <<flaunting>>你拉下你的$worn.upper.cn_name_cap,释放你的<<breasts>>。 <<else>> <<flaunting>>你脱下你的$worn.upper.cn_name_cap,将你的<<breasts>>暴露在空气当中。 <</if>> <<set $worn.upper to clone(setup.clothes.upper[0])>> <<if $phase is 1>> <br><br> <<else>> <<exhibitionism4>> <</if>> <<if $enemyno gte 2>> 那些观众们看着你摆出一个让胸部完全暴露的动作。 <<elseif $enemyno gte 1>> 那个<<person>>看着你摆出一个让胸部完全暴露的动作。 <<else>> 你摆出一个姿势,这让你的胸部彻底暴露了出来。 <</if>> 尼奇拍了更多的照片,并集中聚焦于你的胸部和脸部。虽然<<nnpc_He "Niki">>全程都是在用专业的视角来拍摄,但你依旧害臊的双脸通红。 <br><br> <<link [[继续|Photo Model Topless 2]]>><</link>> <br>
<<effects>> <<if $photo.pubfame>> "接下来是内衣的镜头,"<<nnpc_he "Niki">>说道。<<nnpc_He "Niki">>看了你一眼。"不要觉得被迫。如果你想停下来,我们就停下来。" <<else>> 尼奇停顿了一下,然后<<nnpc_he "Niki">>接着说道:"我们可以在这里就结束,或者如果你愿意穿着内衣拍摄的话,我可以再给你<span class="gold">£400</span>。并且还要30分钟的时间。" <</if>> <br><br> <<if $enemyno gte 2>> <<if $photo.blackmail gte 1>> <span class="pink">坐在那里的那个<<person>>依旧拿着<<his>>的手机盯着你,<<his>>的手指放在屏幕上,随时准备上传那段视频。</span> <<else>> 那个<<person>>坐在<<his>>的椅子上并将身体向前倾着,而那个<<person2>><<person>>则是舔了舔<<his>>的嘴唇。<<person1>> <</if>> <br><br> <<elseif $enemyno is 1>> <<if $photo.blackmail gte 1>> <span class="pink">坐在那里的那个<<person>>依旧拿着<<his>>的手机盯着你,<<his>>的手指放在屏幕上,随时准备上传那段视频。</span> <<else>> 那个<<person>>坐在<<his>>的椅子上并将身体向前倾着。 <</if>> <br><br> <</if>> <<link [[拒绝|Photo Model Topless Refuse]]>><<set $photo.refused += 1>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[接受|Photo Model Undies]]>><<set $phase to 0>><</link>><<exhibitionist4>><<glove "Niki">> <<elseif $uncomfortable.prostituting is false>> <<link [[接受|Photo Model Undies]]>><<set $desperateaction to 1>><<set $phase to 0>><</link>><<exhibitionist4>><<glove "Niki">> <<elseif $photo.blackmail gte 1>> <<link [[接受|Photo Model Undies]]>><<trauma 12>><<stress 12>><<set $phase to 1>><</link>><<ggtrauma>><<ggstress>><<glove "Niki">> <<elseif $photo.pubfame>> <<link [[接受|Photo Model Undies]]>><<set $desperateaction to "you need the photo">><<set $phase to 0>><</link>><<exhibitionist4>><<glove "Niki">> <<else>> <span class="blue">你没有那么淫荡和绝望。</span> <</if>> <br>
<<effects>> <<set $photo.time += 30>> <<set $photo.money += 400>> <<famemodel 10 vid>> <<fameexhibitionism 10 vid>> <<npcincr Niki love 1>> 你将你的$worn.lower.cn_name_cap向下拽到了腿上,"等等,"尼奇突然说道:"保持这个姿势。"随后尼奇从不同的角度抓拍了几张照片,然后你便完全脱掉了你的$worn.lower.cn_name_cap,只留下了你的$worn.under_lower.cn_name_cap。 <<if $phase is 1>> <br><br> <<else>> <<exhibitionism4>> <</if>> <<set $worn.lower to clone(setup.clothes.lower[0])>> 尼奇围着你转圈拍摄,并先要求你弯下腰,双手放在大腿上。然后要你坐回凳子上,一条腿交叉在另一条腿上。最后双手抓住椅子的靠背,把你的<<bottom>>伸出来。 <<if $enemyno gte 2>> 你的观众们正强压着欲望观看着你的拍摄。 <<elseif $enemyno gte 1>> 那个<<person>>正强压着欲望观看着你的拍摄。 <</if>> <br><br> <<if $photo.evidence gte 1 and $photo.refused gte 1 and $enemyno gte 2>> <<set $photo.refused to 0>> "马上就好了,"<<he>>说道:"现在我需要从我的办公室拿点东西,我马上就回来。"<<nnpc_He "Niki">>离开摄影室,并将<<nnpc_him "Niki">>的那台小相机带走了,但将那个三脚架相机留在了那里。 <br><br> <<link [[继续|Photo Model Assault]]>><</link>> <br> <<else>> <<link [[继续|Photo Model Undies 2]]>><</link>> <br> <</if>>
<<effects>> <<if $photo.pubfame>> 尼奇检查了录像。"只剩下一点点了。如果你能把$worn.under_lower.cn_name_cap脱掉,我们就搞定了,你就能拿到你的照片了。" <<else>> 尼奇检查了一下三角相机的录像。"我能请你脱掉那些$worn.under_lower.cn_name_cap吗?"<<nnpc_he "Niki">>头也不抬,直接问道,"你的酬金会额外增加<span class="gold">£500</span>,另外会额外占用你30分钟的时间。" <</if>> <br><br> <<if $enemyno gte 2>> 你的观众们都老实地坐在座位上。 <br><br> <<elseif $enemyno is 1>> 那个<<person>>正坐在<<his>>的座位上。 <br><br> <</if>> <<if $photo.blackmail is 1>> 这听起来并不比那个<<person>>用来勒索你的证据好多少。 <br><br> <<elseif $photo.blackmail is 2>> 坐在尼奇后面的那个<<person>>掏出手机,并将屏幕朝向你。<span class="pink">你将目光从镜头处移开</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <</if>> <<link [[拒绝|Photo Model Topless Refuse]]>><<set $photo.refused += 1>><</link>> <br> <<if $exhibitionism gte 75>> <<link [[接受|Photo Model Nude]]>><<set $phase to 0>><</link>><<exhibitionist5>><<glove "Niki">> <<elseif $uncomfortable.prostituting is false>> <<link [[接受|Photo Model Nude]]>><<set $desperateaction to 1>><<set $phase to 0>><</link>><<exhibitionist5>><<glove "Niki">> <<elseif $photo.blackmail gte 1>> <<link [[接受|Photo Model Nude]]>><<trauma 12>><<stress 12>><<set $phase to 1>><</link>><<ggtrauma>><<ggstress>><<glove "Niki">> <<elseif $photo.pubfame>> <<link [[接受|Photo Model Nude]]>><<set $desperateaction to "你需要那张照片">><<set $phase to 0>><</link>><<exhibitionist5>><<glove "Niki">> <<else>> <span class="blue">你没有那么淫荡和绝望。</span> <</if>> <br>
<<effects>> <<set $photo.time += 30>> <<set $photo.money += 500>> <<famemodel 10 vid>> <<fameexhibitionism 10 vid>> <<npcincr Niki love 1>> 当你脱下你的$worn.under_lower.cn_name_cap并露出你<<genitals>>时,尼奇的相机不间断地咔嚓了起来。你眨了眨眼,肆意地开始摆起了pose,任凭内裤挂在你的腿上晃来晃去。 <<if $enemyno gte 2>> <<person>>开始<<npcUndressText $NPCList[$index] "lower" "self">>, 但坐在其旁边的那个<<person2>><<person>>拽住了<<person1>><<him>>,并对着尼奇的背影点了点头。 <<elseif $enemyno is 1>> <<person>>开始<<npcUndressText $NPCList[$index] "lower" "self">>, 然后<<himself>>突然意识到自己的行为,紧张地看了一眼尼奇的背影。 <</if>> <<if $phase is 1>> <br><br> <<else>> <<exhibitionism5>> <</if>> <<set $photo.nude_footage to 1>> <<set $worn.under_upper to clone(setup.clothes.under_upper[0])>> <<set $worn.under_lower to clone(setup.clothes.under_lower[0])>> 你转身让尼奇从不同的角度为你拍照,<<nnpc_He "Niki">>的动作很快,<<nnpc_his "Niki">>额头上的汗水也被补光灯所照亮。 <br><br> 最后,尼奇长吁了一口气,然后收好相机准备离开。"谢谢你,"<<nnpc_he "Niki">>说道:"你现在可以穿上衣服了。" 你回到了屏风后面。 <br><br> <<link [[继续|Photo Model Topless End]]>><<set $phase to 1>><</link>> <br>
<<effects>> 尼奇关上了<<nnpc_him "Niki">>身后那扇厚厚的门。 <<if $enemyno gte 3>> 那些观众在门外看了一会儿,<span class="pink">然后站起身向你走来。</span> <<else>> 那<<fullGroup>>在门外看了一会儿,<span class="pink">然后站起身向你走来。</span> <</if>> <br><br> "让我们亲自来拍一张怎么样?"那个<<person1>><<person>>一边说着一边淫笑着向你走来。<<covered>> <br> 那个<<person2>><<person>>近距离检查了一下三角架上的摄像机,说道:"机器开着。" <br> "那么,你是打算让自己轻松一点,还是说?"那个<<person>>在问完之后从后面了抓住你的肩膀,随后<<He>>伏在你的肩膀上用力猛吸了一口气。 <br><br> <<link [[战斗|Photo Model Assault Attack]]>><<def 1>><</link>> <br> <<link [[威胁|Photo Model Assault Threaten]]>><<def 1>><</link>><<englishdifficulty 1 `500 * $enemyno`>> <br> <<link [[恳求|Photo Model Assault Plead]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "别……别这样……"你小声说道:"我来这是因为真的很需要钱。" <<elseif $speech_attitude is "bratty">> "把你的手拿开,"你说道:"我是来做模特的,不是来被摸的。" <<else>> "我来这里是因为我需要钱,"你说道:"请不要再让我的情况变得更糟了。" <</if>> <br><br> "哦,你会得到报酬的,"那个<<person>>说道:"像你这样可爱的<<girl>>,被操的视频一定会成为热搜的。" <br><br> <<link [[继续|Photo Model Blackmail Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "别……别伤害我,"你说道:"不然尼奇会生气的。" <<elseif $speech_attitude is "bratty">> "我会把你操到跪地求饶,"你说道,"而尼奇则会为我加油助威。" <<else>> "尼奇会很不高兴的,"你警告道。 <</if>> <br><br> <<if $englishSuccess>> 那个<<person>>看了一眼门口,<span class="green">然后放过了你。</span>"尼奇可不能保护你一辈子,"<<he>>在说完之后拍了拍你的<<bottom>>,然后才回到了<<he>>的座位上。 <br><br> 几分钟后,尼奇回来了,并径直走向三角相机那里。 <br><br> <<link [[继续|Photo Model Undies 2]]>><</link>> <br> <<else>> <span class="red">那个<<person>>冷笑了一声,</span> <<if $enemyno gte 3>> 其他几个人围了过来。 <<else>> 那个<<person2>><<person>>逐步靠了过来。 <</if>> <br><br> <<link [[继续|Photo Model Blackmail Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 你甩开了那个<<person>>并重重给了<<He>>一拳,<<his>>踉跄着退了回去。 <br><br> <<link [[继续|Photo Model Blackmail Rape]]>><<set $fightstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 50>> <<set $enemyanger += 100>> <<set $enemyhealth -= 150>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> 摄像机的灯在闪烁着工作时的绿灯。 <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Photo Model Blackmail Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Photo Model Blackmail Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<set $photo.evidence to 2>> 你听到外面传来一声巨响,袭击你的人争先恐后地回到了自己的座位上,独留下你一人挣扎着站起身来。 <br><br> 尼奇进来了,但<<nnpc_He "Niki">>在走到一半便停下来了,<<nnpc_He "Niki">>在看了看你凌乱的状态后,便死死瞪着那个<<person>>。 <br><br> "出去,"<<nnpc_he "Niki">>说道。那个<<person>>本想为自己争辩些什么,但尼奇打断了<<him>>:"出去。" <br><br> <<clotheson>> <<endcombat>> "对不起,"我不该让你和<<him>>单独在一起的,尼奇继续说道:"让我们把剩下的收尾工作做完吧。" 当尼奇拆除布景时,你走到屏风后面去穿衣服。 <br><br> <<else>> 那个<<person>>从你身上被推下去,撞倒了三角相机。尼奇正好在这个时候推门而入,并目睹了这场强暴。 <br><br> "出去,"<<nnpc_he "Niki">>说道。那个<<person>>本想为自己争辩些什么,但尼奇打断了<<him>>:"出去。" <br><br> <<clotheson>> <<endcombat>> "对不起,"我不该让你和<<him>>单独在一起的,尼奇继续说道:"让我们把剩下的收尾工作做完吧。" 当尼奇拆除布景时,你走到屏风后面去穿衣服。 <br><br> <</if>> <<link [[继续|Photo Model Topless End]]>><</link>>
<<widget "street_niki">> <<npc Niki>><<person1>> 一辆汽车停在你身边,一个年轻的<<personsimple>>下了车,你看见<<his>>的嘴里正叼着一根棒棒糖。 <<if $niki_seen is "farm">> 是尼奇,雷米农场的那个摄影师,你加快了步伐。 <br><br> "等等,"<<he>>说着的同时加快速度追上了你,"我会很快的,毕竟你没有……看到我的最佳表现。<span class="gold">我在南丁格尔街经营着一家摄影工作室,</span>是合法且公开的,如果你需要工作的话,有空就过来看看吧。" <br><br> 你飞快地冲进一条小巷,让<<him>>自行驾车离开。 <br><br> <<endevent>> <<destinationeventend>> <<else>> "嘿,"<<he>>向你搭话,"请问你有时间吗?" <br><br> <<link [[停止|Photo Street Stop]]>><<npcincr Niki love 1>><</link>><<glove>> <br> <<link [[加快脚步|Photo Street Hasten]]>><</link>> <br> <</if>> <</widget>> <<widget "photo_evidence_upload">> <<He>>以夸张的方式轻敲着手机,<span class="pink">并将录像上传到互联网上。</span> <<if $photo.blackmail is 1>> <<fameexhibitionism 20 "vid">> 你的裸体暴露在众人面前。 <<set $photo.nude_footage to 1>> <<elseif $photo.blackmail is 2>> <<famerape 20 "vid">> <<fameexhibitionism 20 "vid">> 关于你的性侵犯录像在那里,所有人都可以看到。 <<set $photo.assault_footage to 1>> <</if>> <</widget>> <<widget "photo_end">> <<pass $photo.time>> <<tiredness 18>> <<set $photo.time to 0>> <<set $photo.blackmail to 0>> <<set $photo.money to 0>> <<unset $photo_upper_index>> <<unset $photo_lower_index>> <<unset $photo_under_index>> <<unset $photo_upper_f_index>> <<unset $photo_lower_f_index>> <<unset $photo_under_f_index>> <<unset $photo_upper_m_index>> <<unset $photo_lower_m_index>> <<unset $photo_under_m_index>> <<set $eventskip to 1>> <<endevent>> <</widget>>
<<location "seapirates">><<effects>> <<npc Zephyr>><<person1>> <<generateRole 1 0 "pirate">><<generateRole 2 0 "pirate">> <<if $pirateintro is 1>> 一双手抓住你的肩膀,把你从水里拉出来。你重重地摔在熟悉的甲板上,把水咳了出来。 <br><br> <<if $pirate_rank gte 1>> "你为什么要一个人在这里游泳?”泽菲尔船长问道,“你再继续这样,会变成诱饵的。”<<He>>帮助你站起来。“看什么看,回去工作!" <br><br> <<link [[继续|Pirate Deck]]>><</link>> <br> <<else>> "看来不是我们的小鱼,"泽菲尔船长招了招手。"欢迎回到我的船。" <br><br> <<link [[继续|Pirate Intro 2 Repeat]]>><</link>> <br> <</if>> <<else>> 你感觉有双手紧紧抓住了你的胳膊,把你从水里拉了出来。你重重地摔在坚硬的东西上,然后猛猛咳嗽。 <br><br> 几个人笑着站在你的身边。一只靴子把你踢翻在地。 <<if $pronoun is "m">> 绿色的眼睛向下凝视着你,黑色的大胡子,扎成辫子的长发围着你。 <<else>> 绿色的眼睛向下凝视着你,扎成辫子的长发围着你。 <</if>> <br><br> "我们抓到了一个活的!"绿眼睛的身影双手叉腰宣布道。当<<he>>靠近你时,欢呼声爆发了。"我是泽菲尔船长,而你,<<lass>>,有幸登上我的船。" <br><br> <<link [[继续|Pirate Intro 2]]>><<set $pirate_rank to 0>><<set $pirate_intro to 1>><</link>> <br> <</if>>
<<effects>> 泽菲尔站在原地。"你知道该怎么做,"<<he>>宣布。"帮助这条小鱼长腿。" <br><br> <<person2>><<person>>和<<person3>><<person>>把你从甲板上拖下来,然后向后退。他们分开了,各自站在你的两边。 <br><br> "接下来要发生的事嘛,"泽菲尔说,"我的每一位船员都会冲向你。谁把你推到甲板上,谁就先动手。"又一次欢呼爆发了。 <br><br> <<endevent>> <<generate1>><<person1>> "现在谁应该第一个呢,"泽菲尔思考了一会儿,然后指向一个<<person1>><<person>>。"顺带一提,"船长补充说。"如果你能躲过所有船员,我们就不会强奸你了。我们甚至可以让你加入我们,成为我们的伙伴。可是从来没有人能做到这一点。" <br><br> <<person1>><<person>>看着你。 <<if $skulduggery gte 50>> <span class="green"><<He>>一直盯着你的左脚,你应该向右闪避。</span> <br><br> <<else>> <span class="red">你看不出<<hes>>在计划什么。</span> <br><br> <</if>> <<link [[向左闪避|Pirate Intro Dodge Left]]>><</link>> <br> <<link [[向右闪避|Pirate Intro Dodge Right]]>><</link>> <br>
<<effects>> 泽菲尔站在原地。"那么谁想要这个呢?"<<him>>周围的人举起双手。"啊,太多人了。我们会用正确的方法解决这件事的!帮助这条小鱼长出脚来。" <br><br> <<person2>><<person>>和<<person3>><<person>>把你从甲板上拖下来,然后向后退。他们分开了,各自站在你的两边。 <br><br> "接下来要发生的事嘛,"泽菲尔说,"我的每一位船员都会冲向你。谁把你推到甲板上,谁就是第一个。"又一阵欢呼声响起。 <br><br> <<endevent>> <<generate1>><<person1>> "现在谁应该第一个呢,"泽菲尔思考了一会儿,然后指向一个<<person1>><<person>>。"顺带一提,"船长补充说。"如果你能躲过所有船员,我们就不会强奸你了。我们甚至可以让你加入我们,成为我们的伙伴。可是从来没有人能做到这一点。" <br><br> <<person1>><<person>>看着你。 <<if $skulduggery gte 50>> <span class="green"><<He>>一直盯着你的左脚,你应该向右闪避。</span> <br><br> <<else>> <span class="red">你看不出<<hes>>在计划什么。</span> <br><br> <</if>> <<link [[向左闪避|Pirate Intro Dodge Left]]>><</link>> <br> <<link [[向右闪避|Pirate Intro Dodge Right]]>><</link>> <br>
<<effects>> <<person>>向你扑来。你向左躲闪,<span class="red">海盗绊倒你,</span>你趴在了甲板上。 <br><br> 海盗在你恢复之前就已经压在你身上了。 <br><br> <<link [[继续|Pirate Intro Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<person>>向你扑来。你向右闪,<span class="green">成功避开了海盗</span>,<<him>>跌跌撞撞地扑到了甲板上。 <br><br> <<endevent>><<generate2>><<person2>> "下一个!"泽菲尔船长喊道。一个<<person>>走上前来,弯下膝盖向你扑来。 <br><br> <<link [[蹲下|Pirate Intro Dodge Duck 2]]>><</link>> <br> <<link [[跳|Pirate Intro Dodge Jump]]>><</link>> <br>
<<effects>> 当<<person>>扑过来时你弯下身子,<span class="green">那人从你的头顶飞过,</span>撞在了<<his>>的同伙身上。其中一人打了<<him>>一拳,把<<him>>打倒在地。其他人都笑了。 <br><br> <<endevent>><<generate2>><<person2>> "下一个!"泽菲尔船长指着一个<<person>>喊道。<<He>>屈起<<his>>的臂膀, <<if $skulduggery gte 200>> <span class="green">你的直觉告诉你<<hes>>要出拳了。</span> <br><br> <<else>> <span class="red">但你不确定<<he>>的意图。</span> <br><br> <</if>> <<link [[打起精神来|Pirate Intro Dodge Brace]]>><</link>> <br> <<link [[蹲下,双手捂住脸|Pirate Intro Dodge Crouch]]>><</link>> <br>
<<effects>> 你跳了起来,<span class="red">但是<<person>>也跳了起来,<<his>>用双臂抱住你的腰,</span>把你摔到了甲板上。 <br><br> <<link [[继续|Pirate Intro Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你做好准备,<span class="red"><<person>>向前迈出一步,向你的脸上重重打了一拳</span>。你摇摇晃晃地跌倒,<<persons>>整个人压在了你身上。 <br><br> <<link [[继续|Pirate Intro Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 当<<person>>扑过来向你挥拳时,你蹲下身子,把双手举在面前。它重重地砸进你的手臂,<span class="green">但你仍然保持稳定。</span>惯性使<<person>>摔在了甲板上。<<gpain>><<pain 1>> <br><br> <<generate1>><<person1>> "下一个!"泽菲尔船长指着一个<<person>>喊道。<<He>>从一边走到另一边,眼睛一直在看着你,好像在等待一个机会。 <<if $skulduggery gte 400>> <span class="green">你可以看出<<hes>>计划以某种方式分散你的注意力。</span> <br><br> <<else>> <span class="red">你不知道<<hes>>在计划什么。</span> <</if>> <br><br> <<He>>瞥了一眼你的身后,一个微妙的微笑出现在<<his>>的脸上。 <br><br> <<link [[往后看|Pirate Intro Dodge Look]]>><</link>> <br> <<link [[假装往后看|Pirate Intro Dodge Pretend]]>><</link>> <br>
<<effects>> 你回头看了一下,什么都没有。但是等你看回原来的方向时,发现<<person>><span class="red">正向你扑来。</span>现在躲闪已经太晚了,<<his>>挽住你的脖子,用力冲向甲板。 <br><br> <<link [[继续|Pirate Intro Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你扭动脖子,假装要转过身。<<person>>快速扑了过来,希望能打你个措手不及。但是,<span class="green">你可以轻松地挪动脚步躲开,</span>让笨拙的海盗四肢摊开躺在了甲板上。 <br><br> <<endevent>><<generate1>><<person1>> "我的船员们的能力就仅此而已了吗?"泽菲尔船长喊道。"这个乡下<<girl>>在愚弄你们。"<<He>>指向<<person>>。"如果你做不到,我就给你示范怎么做。" <br><br> <<person>>敬礼。"我不会让你失望的,船长!"但是<<he>>没有冲向你,<<his>>消失在了船员们后面,爬上了索具。 <br><br> <<He>>伸手够到一根悬在上面的绳子,用一只手悬在上面。随着一声呲啦声,<<he>>从口袋里掏出一把刀,割断了布料,绳子松开了, <<if $skulduggery gte 600>> 然后<<he>>在甲板上荡了起来。你没有多少时间来判断,<span class="green">但你知道<<hes>>会从你身边错开。</span> <br><br> <<else>> <span class="red"><<he>>朝你的方向摆动!</span> <br><br> <</if>> <<link [[待在原地|Pirate Intro Dodge Still]]>><</link>> <br> <<link [[跳开|Pirate Intro Dodge Jump 2]]>><</link>> <br>
<<effects>> 你一动不动。<span class="green">那个<<person>>从你身边错开了。</span><<He>>正好越过船的边缘飞了出去。你听到了<<him>>扑通一声掉进下面的水里的声音。 <br><br> 船员们笑得几乎要晕倒了。"好吧,"泽菲尔船长说着向你靠近。船员们立刻安静了下来,迫不及待地看着这场对决。 <br><br> 泽菲尔一动不动地站在那里,直勾勾地盯着你的眼睛,一动不动。但是你知道只要<<he>>开始移动了,你就不会有太多时间做出反应。 <<if $skulduggery gte 1000>> <<He>>什么都没说,<span class="green">但你注意到<<his>>夹克下面有一个手枪状的鼓包。 <br><br> <<else>> <span class="red"><<He>>身上没有泄露出任何信息。</span> <br><br> <</if>> <<link [["夺走" + $NPCList[0].pronouns.his + "的帽子"|Pirate Intro Dodge Hat]]>><</link>> <br> <<link [[蹲下|Pirate Intro Dodge Duck 2]]>><</link>> <br> <<link [["检查" + $NPCList[0].pronouns.his + "的夹克下面"|Pirate Intro Dodge Jacket]]>><</link>> <br> <<link [[跳到一边|Pirate Intro Dodge Leap]]>><</link>> <br> <<link [["检查 " + $NPCList[0].pronouns.his + "的裤子口袋"|Pirate Intro Dodge Trousers]]>><</link>> <br> <<link [[采取攻势|Pirate Intro Dodge Offensive]]>><</link>> <br>
<<effects>> 泽菲尔船长向你扑来。当<<his>>撞到你的胸前时,你从<<his>>头上夺走了帽子,露出了更多黑色的头发,<span class="red">遗憾的是只有黑发。</span> <br><br> 泽菲尔笑着蹲了下来。"这就是你的选择吗?"<<him>>说着把帽子拉直。"作为一个旱鸭子,你干得很不错了。你救了自己的命。"船员们泄气了。"但你以后也要好好表现。"<<ggsaltiness>><<pirate_status 5>> <br><br> "所有人都回去工作!"船员们都听话地离开了,但是他们都向你投来了淫荡的目光。 <br><br> <span class="gold">你现在是海盗船上的<i>奴工</i>了。</span> <br><br> <<link [[继续|Pirate Deck]]>><<set $stress -= 2000>><<endevent>><</link>> <br>
<<effects>> 你弯下腰,泽菲尔船长扑向你,你成功避开了<<his>>伸出的双臂,但<<his>>的腿<span class="red">绊倒了你,让你仰面躺在了甲板上。</span> <br><br> 泽菲尔大笑。"作为一个旱鸭子,你干得不错。你暂时救了自己的命。"船员们有些泄气。"不过,你要好好表现。"<<ggsaltiness>><<pirate_status 5>> <br><br> "所有人都回去工作!"船员们都听话地离开了,但是他们都向你投来了淫荡的目光。 <br><br> <span class="gold">你现在是海盗船上的<i>奴工</i>了。</span> <br><br> <<link [[继续|Pirate Deck]]>><<endevent>><</link>> <br>
<<effects>> 泽菲尔船长向你扑来。当<<his>>把你摔倒在地时,你感到自己被<<He>>的夹克压住了。 <br><br> 看到你被泽菲尔压在甲板上时,船员们欢呼雀跃,但当发现他们的船长一直在原地一动不动时,欢呼声减弱了。 <br><br> 泽菲尔举起手臂,好像在投降。<<He>>向后倾,<span class="green">露出了你握在手中的手枪,</span>那把枪抵着<<his>>的胸膛。 <br><br> 船员们惊恐地倒吸一口冷气。"闭嘴,你们这些船底的老鼠,"船长说。"枪没有上膛!不过,我们的旱獭在<<phim>>手里还有些盐。"<<He>>站起身,同时也扶着你站了起来。 <br><br> "看什么看?回去工作!"船员们回到了他们的岗位上。 <br><br> <span class="gold">你现在是海盗船上的<i>伙计</i>了。</span> <br><br> <<link [[继续|Pirates Deck]]>><<set $pirate_rank to 1>><</link>> <br>
<<effects>> 你在泽菲尔船长扑向你的时候跳到一边。<<He>>摔倒了,<span class="red">但是手却抓住了你的脚踝,</span>你被<<him>>拉倒在地。 <br><br> 泽菲尔大笑。"作为一个旱鸭子,你干得不错。你暂时救了自己的命。"船员们有些泄气。"不过,你要好好表现。"<<ggsaltiness>><<pirate_status 5>> <br><br> "所有人都回去工作!"船员们都听话地离开了,但是他们都向你投来了淫荡的目光。 <br><br> <span class="gold">你现在是海盗船上的<i>奴工</i>了。</span> <br><br> <<link [[继续|Pirate Deck]]>><<endevent>><</link>> <br>
<<effects>> 泽菲尔船长向你扑来。当<<his>>把你摔倒在地时,你把手伸进<<his>>的口袋,<span class="red">但里面什么也没有。</span> <br><br> 泽菲尔大笑。"作为一个旱鸭子,你干得不错。你暂时救了自己的命。"船员们有些泄气。"不过,你要好好表现。"<<ggsaltiness>><<pirate_status 5>> <br><br> "所有人都回去工作!"船员们都听话地离开了,但是他们都向你投来了淫荡的目光。 <br><br> <span class="gold">你现在是海盗船上的<i>奴工</i>了。</span> <br><br> <<link [[继续|Pirate Deck]]>><<endevent>><</link>> <br>
<<effects>> 你在泽菲尔船长行动之前抢先冲向<<he>>。<span class="red"><<He>>预料到了这一点,</span>然后走到一边。惯性让你扑进了索具,你被困在了那里。 泽菲尔笑了。"想得美。作为一个旱獭,你干得不错,你现在救了自己的命。"船员们泄气了。"但你要表现得最好。"<<ggsaltiness>><<pirate_status 5>> <br><br> "所有人都回去工作!"船员们都听话地离开了,但是他们都向你投来了淫荡的目光。 <br><br> <span class="gold">你现在是海盗船上的<i>奴工</i>了。</span> <br><br> <<link [[继续|Pirate Deck]]>><<endevent>><</link>> <br>
<<effects>> 你跳开了,<span class="red">但这并不是什么好事。</span><<person>>与你相撞,你倒在了甲板上,<<him>>压在你上面。<<gpain>><<pain 4>><<gstress>><<stress 6>> <br><br> <<link [[继续|Pirate Intro Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pirate Intro Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pirate Intro Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 观众中爆发出一阵欢呼声,人们的手从四面八方摸索着你。 <br><br> <<elseif $enemyhealth lte 0>> 笑声从观众中爆发出来,手从四面八方摸索着你。 <br><br> <</if>> <<endcombat>> <<npc "Zephyr">><<person1>> "等等!"泽菲尔大喊。"先别急着睡<<phim>>,我们还有很长的航程。" <br><br> <<He>>扶着你站了起来。"评估<<pher>>价值的时间有的是,现在给我回去工作!"船员们回到他们正在做的事情上,走前向你投去了淫荡的目光。船长靠得更近了。"别想着要游走。即使是海鱼也不能从我身边溜走。" <br><br> <span class="gold">你现在是海盗船上的<i>奴工</i>了。</span> <br><br> <<link [[继续|Pirate Deck]]>><<set $pirateintro to 1>><<endevent>><</link>> <br> <<link [[继续|Pirate Intro Gangrape]]>><<generateRole 0 0 "pirate">><<generateRole 0 1 "pirate">><<generateRole 0 2 "pirate">><<generateRole 0 3 "pirate">><<generateRole 0 4 "pirate">><<generateRole 0 5 "pirate">><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <<audience>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pirate Intro Gangrape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pirate Intro Gangrape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 交配后的文本。 <br><br> <<tearful>>你恢复了过来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 有关逃跑的文本。 <br><br> <<tearful>>你恢复了过来。 <br><br> <<clotheson>> <<endcombat>> <</if>>
<<location "seapirates">><<set $outside to 1>><<effects>> 你在海盗船的甲板上。 <<if Time.dayState is "night">> <<if $weather is "rain" or $weather is "snow">> 寒冷的雨夹雪打在你的脸上。 <<elseif $weather is "clear">> 在月光下你能看得很清楚。 <<else>> 风有把你刮走的危险。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain" or $weather is "snow">> 汹涌的海浪在黎明的阳光下闪烁。 <<elseif $weather is "clear">> 黎明照亮了地平线。 <<else>> 海浪在黎明的阳光下闪闪发光。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain" or $weather is "snow">> 夕阳映出四面八方的暴雨。 <<elseif $weather is "clear">> 太阳在地平线上下落。 <<else>> 太阳落在地平线上,黑暗威胁着吞噬世界。 <</if>> <<else>> <<if $weather is "rain" or $weather is "snow">> 大雨倾盆。 <<elseif $weather is "clear">> 太阳下山了。 <<else>> 风吹得你眯着眼。 <</if>> <</if>> <br><br> /* <<if $stress gte $stressmax and !$possessed>> <<passoutpirates>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<events_pirates_deck>> <<else>> <<if Time.dayState isnot "night">> Captain Zephyr peers through a telescope. <br> <<link [[Approach|Pirate Zephyr]]>><</link>> <br> <</if>> <br><br> <<link [[Cabin (0:01)|Pirate Cabin]]>><<pass 1>><</link>> <br> <</if>> <</if>> */ 一个穿着白色太阳裙的女孩用毛巾擦拭甲板,她的棕色长发随着动作而不断跳动。"哎呀,"她看到你时说,"你不应该还在这儿的,让我来帮忙,呼!"她用扫帚敲了一下你的头。一阵天旋地转。 <br><br> <<link [[继续|Beach]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<location "seapirates">><<set $outside to 0>><<effects>> 你在海盗船的船舱里。 <<if Time.dayState is "night">> 里面全是打呼噜的船员。 <<else>> 地面来回摇晃。 <</if>> <br><br> <<if $stress gte $stressmax and !$possessed>> <<passoutpirates>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<events_pirates_cabin>> <<else>> <<link [[甲板 (0:01)|Pirate Deck]]>><</link>> <br> <<link [[舱底 (0:01)|Pirate Bilge]]>><<pass 1>><</link>> <br> <</if>> <</if>>
<<location "seapirates">><<set $outside to 0>><<effects>> 你在船底,在海盗船的深处。墙壁吱吱作响,发出呻吟声。 <br><br> <<if $stress gte $stressmax and !$possessed>> <<passoutpirates>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<events_pirates_bilge>> <<else>> <<link [[船舱 (0:01|Pirate Bilge]]>><<pass 1>><</link>> <br> <</if>> <</if>>
<<effects>> 你靠近船长。 <<if $pirate_rank is 1>> "怎么了,伙计?"<<he>>问道。 <<link [[问你应该做什么|Pirate Zephyr Mate Ask]]>><</link>> <br> <<else>> "怎么了,奴工?"<<he>>问道。 <<link [[问你应该做什么|Pirate Zephyr Scum Ask]]>><</link>> <br> <</if>> <<link [[离开|Pirate Deck]]>><</link>> <br>
<<effects>> "在停工期间,"船长说,"擦洗甲板,打扫船舱,还有堵住舱底的漏洞。等你需要做重要的事情时,人们会大声叫你的。" <br><br> <i>你可以通过获得尊重来提升你的等级。好好维护海盗船的秩序,赢得尊重。</i> <br><br> <<link [[继续|Pirate Deck]]>><</link>> <br>
<<effects>> "你的地位排在最后,"船长说。<<He>>没有把<<his>>的眼睛从望远镜上移开。"所以你要做任何人叫你做的任何事。如果你想找些活儿干,可以到甲板或船舱里四处打听。舱底里有一张床给你。" <br><br> <i>你可以通过获得尊重来提升你的等级。违抗命令会赢得尊重,但要小心。</i> <br><br> <<link [[继续|Pirate Deck]]>><</link>> <br>
<<effects>> <<bind>><<legbind>> 你醒来时,手脚被绑在一起倒挂着。 <br><br> <<generateRole 0 0 "pirate">> <<generateRole 1 0 "pirate">> <<person1>> "那个<<girl>>醒了,"一个<<person>>从上面说。"最后一次下注。" <br><br> 一个<<person2>><<person>>说,"我的£50说一头鲸鱼想得到<<phim>>。" <br> "我的£150说你没有系好绳子,"另一个人说,"而大海只会吞噬<<phim>>。" <br><br> <<link [[抱怨|Pirate Passout Complain]]>><</link>> <br> <<link [[打起精神来|Pirate Passout Brace]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请放开我,"你说。 <<elseif $speech_attitude is "bratty">> "马上给我松绑!"你喊道。 <<else>> "在你们惹上麻烦之前马上给我松绑!"你恶狠狠地说。 <</if>> <br><br> "听到<<pShe>>的话了吗?"<<person1>><<person>>把手放在耳边。"让我们解开这个<<bitch_pirate>>!"<<He>>把绑在船上的绳子割断,你掉进了下面的水里。<<ggtrauma>><<trauma 12>><<gstress>><<stress 6>> <br><br> <<link [[继续|Pirate Passout Water]]>><</link>> <br>
<<effects>> 当<<person1>><<person>>从<<his>>夹克中拔出一把刀,切断将你连接到船上的绳子时,你做好了准备。你跳进了下面的水里。<<ggtrauma>><<trauma 12>><<gstress>><<stress 6>> <br><br> <<link [[继续|Pirate Passout Water]]>><</link>> <br>
<<effects>> 你沉了一会儿,然后浮力把你升到了开阔的地方。海盗船驶离了你。几个海盗坐在上面笑着看着你,喊着祝你好运的话。 <br><br> 有人向你扔空酒瓶。它溅到一段距离外,但其他海盗也跟着扔了起来。一大堆瓶子朝你的方向袭来。 <br><br> <<link [[与你身上的束缚作斗争|Pirates Passout Struggle]]>><<pain 8>><<trauma 6>><<stress 6>><</link>><<ggpain>><<gtrauma>><<gstress>> <br> <<link [[藏在水下|Pirate Passout Hide]]>><</link>> <br>
<<effects>> <<unbind>><<leg_unbined>> 你挣扎着反抗你身上的束缚。它们不是那么紧了,现在它们从船上松开了。当一个瓶子重重地砸在你的肩膀上时,你努力使四肢自由地蠕动。 <br><br> <span class="blue">有什么东西在拖着你的腿。</span>你还没来得及开始焦虑,<span class="pink">一股强大的力量就夺走了你</span>。 <br><br> 它把你从光亮中拉远,潜到了波涛之下,直到你什么也看不见。 <br><br> <<link [[继续|Pirate Passout Wake]]>><<pass 20>><</link>> <br>
<<effects>> 你躲在水里,避开瓶子。你看到它们在黑暗中从你身边沉下去。 <br><br> <span class="blue">有什么东西在拖着你的腿。</span>你还没来得及开始焦虑,<span class="pink">一股强大的力量就夺走了你</span>。 <br><br> 它把你从光亮中拉远,潜到了波涛之下,直到你什么也看不见。 <br><br> <<link [[继续|Pirate Passout Wake]]>><<pass 20>><</link>> <br>
<<effects>> <<earnFeat "Lost World">> 你咳出水,凝视着头顶的天空。你在沙滩上。一只螃蟹慢慢地爬过,你毫不在意。 <br><br> 你坐直了身子。海滩向海倾斜,用一条林线连接着水面。主要是棕榈树,但你能在更深的地方看到常青树。 <br><br> 你站了起来。 <br><br> <<link [[继续|Island Beach]]>><</link>> <br>
<<widget "pirate_watch">> <<if _args[0]>> <<if $pirate_watch is undefined>> <<set $pirate_watch to 0>> <</if>> <<set $pirate_watch += _args[0]>> <<set $pirate_watch to Math.clamp($pirate_watch, 0, 100)>> <</if>> <</widget>> <<widget "pirate_status">> <<if _args[0]>> <<if $pirate_status is undefined>> <<set $pirate_status to 0>> <</if>> <<set $pirate_status += _args[0]>> <<set $pirate_status to Math.clamp($pirate_status, 0, 100)>> <</if>> <</widget>> <<widget "events_pirates_deck">> <<cleareventpool>> <<if $pirate_rank is 1>> <<addinlineevent "pirate_mate_deck_1" 1>> <</addinlineevent>> <<else>> <</if>> <<runeventpool>> <</widget>> <<widget "events_pirates_cabin">> <</widget>> <<widget "events_pirates_bilge">> <</widget>> <<widget "passoutpirates">> 你把自己逼得太紧了,你眼前一黑。 <br><br> <<link [[继续|Pirate Passout]]>><</link>> <br> <<pass 1 hour>> <<trauma 6>><<passout>> <</widget>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<generatePolice 1>><<generatePolice 2>>两名警察坐在大厅里。当你靠近时,他们站了起来:"你被捕了,老老实实跟我们走吧。" <<if $companion is "Robinrent">> <<person1>>和<<person>>指着罗宾。"你的朋友可以留下。" <br><br> "一定要小心,"罗宾轻声说道。<<nnpc_He "Robin">>从你的身边离开。 <<unset $companion>> <</if>> <br><br> <<link [[逃跑|Hospital Arrest Run]]>><<crimeUp 100 "resisting">><</link>><<athleticsdifficulty 1 1000>><<crime "resisting">> <br> <<link [[乖乖过去|Hospital Arrest Journey]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你转身跑出医院。 <<gathletics>><<athletics 1>><<physique>> <br><br> <<if $athleticsSuccess>> <<rng>> <<if $rng gte 81>> 警察紧跟在你身后,你穿过街道与小巷一路狂奔,但他们依旧不依不饶。在<span class="green">成功</span>地甩开警察一段距离后,你发现自己拐进了死胡同。 <br><br> <<endevent>> 当你正准备束手就擒的时候,附近墙角处的一个小窗口打开了。你不知道里面有什么,但不钻进去的话就只能直面警察。 <br><br> <<link [[钻进窗口|Hospital Arrest Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<link [[向警察自首|Hospital Arrest Surrender]]>><<endevent>><</link>> <br> <<else>> 警察紧跟在你身后,你穿过街道与小巷一路狂奔,这些酒囊饭袋根本追不上你的脚步。你<span class="green">成功</span>逃脱了。 <br><br> <<link [[继续|Industrial alleyways]]>><<endevent>><</link>> <br> <</if>> <<else>> 你试图逃离医院,但<span class="red">没能</span>跑得过警察。你被警察按倒在地在地。 <br><br> <<link [[继续|Hospital Arrest Journey]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> 他们给你戴上手铐,将你带到车旁。你被警察塞进了车后座,看着他们坐在了前排,随后驱车离开。 <<set $leftarm to "bound">><<set $rightarm to "bound">> <br><br> <<if crimeSumCurrent() gte 5000>> 坐在司机位的那个<<person1>><<person>>回头看向你,"你一定是个坏<<girl>>吧?惹了各种各样的麻烦。" <br><br> 坐在<<His>>旁边的那个<<person2>><<person>>插话道,"注意看路。" <br><br> <<person1>><<person>>张了张嘴,但还是什么都没有说。<<he>>回头继续看着前方的道路,车内就这样保持着诡异的沉默。 <br><br> <<if $promiscuity gte 15>> <<link [[用身体换取放行|Hospital Arrest Offer]]>><</link>><<promiscuous2>> <br> <</if>> <<if $promiscuity lte 14 and $uncomfortable.prostituting is false>> <<link [[勉强自己提供身体来换取放行|Hospital Arrest Offer]]>><<set $desperateaction to 2>><</link>><<promiscuous2>> <br> <</if>> <<link [[静坐|Hospital Arrest Sit]]>><</link>> <br> <<else>> 坐在司机位的那个<<person1>><<person>>回头看向你," 如果你愿意合作的话,那么一切都会好起来的。" <br><br> <<if $promiscuity gte 15>> <<link [[用身体换取放行|Hospital Arrest Offer]]>><</link>><<promiscuous2>> <br> <</if>> <<if $promiscuity lte 14 and $uncomfortable.prostituting is false>> <<link [[勉强自己提供身体来换取放行|Hospital Arrest Offer]]>><<set $desperateaction to 2>><</link>><<promiscuous2>> <br> <</if>> <<link [[静坐|Hospital Arrest Sit]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $outside to 0>><<generate1>><<generate2>><<generate3>><<generate4>><<maninit>> 你爬过洞,进入黑暗。你听到窗户在你身后关上,灯光亮起,露出四个人。"瞧瞧我们发现了什么?"<<person1>>一个<<person>>说道,"你觉得他们会想要<<phim>>吗?" <br><br> "不知道,"一个蹲在你身边的<<person2>><<person>>回答说道。"我觉得我们应该先自己试试。" <br><br> <<set $enemytrust -= 40>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $phase is 1)>> <span id="next"><<link [[继续|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Hospital Arrest Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<generatePolice 1>><<generatePolice 2>> <<person1>> 你决定不进入那个奇怪的窗户。警察气喘吁吁地赶到了。其中一人用泰瑟枪威胁你。"你被逮捕了,"<<he>>说道。"跟我们走。" <br><br> <<link [[继续|Hospital Arrest Journey]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if crimeSumCurrent() gte 5000>> <<set $seductiondifficulty to 10000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> <<if $seductionrating gte $seductionrequired>> 你透过后视镜看着<<person1>><<person>>。"我知道我一直很涩情,"你说道:"但如果你让我走,我会很感激的。非常感激。"你在后座上舒展开身体,以展示你的身材。 <<promiscuity2>> <<person2>><<person>>看起来并不感兴趣,但<<person1>><<person>>的感受显然不同。"反正没人知道我们遇到了<<phim>>。就算我们放<<phim>>走,也只是需要处理更多的文书工作而已。" <br><br> "停,"<<person2>><<person>>说道。"你是在给自己找麻烦。" <br><br> <<person1>><<persons>>压低了声音。"我们想对<<phim>>做什么都可以,反正<<pshe>>没有办法拒绝不是吗。" <br><br> <<person2>><<person>>暂时没有回答。<<person1>><<person>>张开<<his>>的嘴再次争辩,但是被打断了。"靠边停车。" <br><br> <<person2>><<person>>把你从车里拖出来,拖到了一条小巷里。你来到一扇金属门前,<<he>>用很大的力量把你推了进去,你差点摔倒。你认为你可能在一个空仓库里。 <br><br> "别以为你能轻松脱身,"<<he>>说道。"对你这样的人渣太宽大了。不,你得到了你应得的。" <br><br> <<link [[继续|Police Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你透过后视镜看着<<person1>><<person>>。"我知道我一直很涩情,"你说道:"但如果你让我走,我会很感激的。非常感激。"你在后座上舒展开身体,以展示你的身材。 <<promiscuity2>> <<person2>><<person>>看起来并不感兴趣,但<<person1>><<person>>的感受显然不同。"反正没人知道我们遇到了<<phim>>。就算我们放<<phim>>走,也只是需要处理更多的文书工作而已。" <br><br> "停,"<<person2>><<person>>说道。"你是在给自己找麻烦。" <br><br> <<person1>><<persons>>压低了声音。"我们想对<<phim>>做什么都可以,反正<<pshe>>没有办法拒绝不是吗。" <br><br> "我说了不行,"<<person2>><<person>>回答,<<his>>的语气杜绝了任何进一步的争论。起码你做了个有意义的尝试。 <br><br> <<link [[继续|Hospital Arrest Sit]]>><</link>> <br> <</if>> <<else>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> <<if $seductionrating gte $seductionrequired>> 你透过后视镜看着<<person1>><<person>>。"我知道我一直很涩情,"你说道:"但如果你让我走,我会很感激的。非常感激。"你在后座上舒展开身体,以展示你的身材。 <<promiscuity2>> <<person2>><<person>>看起来并不感兴趣,但<<person1>><<person>>的感受显然不同。"反正没人知道我们遇到了<<phim>>。就算我们放<<phim>>走,也只是需要处理更多的文书工作而已。" <br><br> "停,"<<person2>><<person>>说道。"你是在给自己找麻烦。" <<person1>><<persons>>压低了声音。"我们想对<<phim>>做什么都可以,反正<<pshe>>没有办法拒绝不是吗。" <br><br> <<person2>><<person>>暂时没有回答。<<person1>><<person>>张开<<his>>的嘴再次争辩,但是被打断了。"靠边停车。" <br><br> <<person2>><<person>>把你从车里拖出来,拖到了一条小巷里。你来到一扇金属门前,它通向一个很大的开放区域。你认为你可能在一个废弃的仓库里。 <br><br> <<link [[继续|Police Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你透过后视镜看着<<person1>><<person>>。"我知道我一直很涩情,"你说道:"但如果你让我走,我会很感激的。非常感激。"你在后座上舒展开身体,以展示你的身材。 <<promiscuity2>> <<person2>><<person>>看起来并不感兴趣,但<<person1>><<person>>的感受显然不同。"反正没人知道我们遇到了<<phim>>。就算我们放<<phim>>走,也只是需要处理更多的文书工作而已。" <br><br> "停,"<<person2>><<person>>说道。"你是在给自己找麻烦。" <<person1>><<persons>>压低了声音。"我们想对<<phim>>做什么都可以,反正<<pshe>>没有办法拒绝不是吗。" <br><br> "我说了不行,"<<person2>><<person>>回答,<<his>>的语气杜绝了任何进一步的争论。起码你做了个有意义的尝试。 <br><br> <<link [[继续|Hospital Arrest Sit]]>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "police_station">><<effects>> <<if $worn.face.type.includes("blindfold") or $worn.face.type.includes("gag")>> <<set $worn.face.type.push("broken")>> <<faceruined>> <</if>> <<unbind>> <<pass 5>>在剩下的路程中,你一直安静地坐着。没过多久,车停在了倒钩街的警察局,其他警察在那里等着你。一下车,他们就带了你进去。你走下一段金属台阶,来到一条看起来阴森森的走廊。你被他们推进一个小牢房。"坐好,"<<person1>><<person>>说道。"我们很快就会决定怎么处置你。" <br><br> <<link [[等待(1:00)|Police Cell]]>><<pass 1 hour>><<endcombat>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $outside to 0>> <<if crimeSumCurrent() gte 5000>> <<set $enemytrust -= 120>><<set $enemyanger += 120>> <<else>> <<set $enemytrust -= 90>> <</if>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Police Molestation Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续|Police Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Police Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 你把<<person1>><<person>>推向<<person2>><<person>>,使他们撞在一起,摔倒在地。<<tearful>>你逃离了仓库。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>> "快点,"<<person2>><<person>>说,"趁我们还没被发现。"<<unbind>>他们解开你的手铐,把你留在仓库的地板上。<<tearful>>你站起身来,摇摇晃晃地走到外面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>> <</if>>
/*Punishment explanation: First time caught with crime gte 5000: Pillory. Caught additional times with crime above 5000: Prison. Caught with crime lt 5000: Community service. Caught with crime lt 5000 while already performing community service: Pillory. */ <<set $outside to 0>><<set $location to "police_station">><<effects>> 你坐在脏兮兮的床上等着。 <br><br> 一小时后,穿着警察制服的<<generatePolice 1>><<person1>><<person>>来到牢房外。"过来办个手续。"<<he>>说着,打开了牢房的门。"转过身。" <br><br> <<if $worn.neck.collared isnot 1>> <<neckwear 21>> 你顺从了,随后听到<<him>>从<<his>>的腰带上取下了什么东西。<<He>>把它系在你的脖子上,然后你听到咔哒一声。"这个项圈有电击功能,只是为了确保你能老老实实的。一旦你服刑结束,我们就会把它取下来。" <br><br> <<else>> 你顺从了。"哦,"<<he>>说,"你已经戴上项圈了啊。"<<He>>走到你身后,更仔细地检查项圈。"而且电击功能也没有问题。"<<He>>系上皮带。"一切正常。一旦你服刑结束,我们就会把它取下来。" <br><br> <</if>> <<set $worn.neck.collaredpolice to 1>> <<He>>带你走上另一段楼梯,进入了一个小房间。三个西装革履的人坐在远处的桌子旁。坐在中间的<<generatePolice 2>><<person2>><<person>>指着<<him>>身前的椅子。"坐下,"<<he>>说道:"别耽搁了。"<<person1>><<person>>跟着你进来,在你身后关上了门。 <br><br> <<if crimeSumCurrent() gte 5000>> <<if $stat_police.pillory gte 1>> 一旦安坐下来,<<person2>><<person>>就开口了。"你真是个调皮的<<girl>>……一位无可救药的罪犯。" <<He>>开始朗读你的罪行。 <br><br> <<crimeParade>> <br> "<span class="red">也许入狱一阵才能使你改邪归正。</span>我判入狱<span class="red"><<print Math.trunc(crimeSumCurrent() / 250)>></span>天。"<<He>>给面前的文件盖章。"现在把这个混蛋从我面前带走。" <br><br> <<link [[继续|Police Prison Intro]]>><</link>> <br> <<else>> 一旦安坐下来,<<person2>><<person>>就开口了。"你以为你能躲得过法律吗?下次犯罪时学聪明点吧。" <<He>>开始朗读你的罪行。 <br><br> <<crimeParade>> <br> "然而这些只是轻微犯罪,所以当众羞辱会是恰当的惩罚。把<<phim>>带上颈手枷。" <br><br> <<link [[继续|Police Pillory Start]]>><<set $stat_police.pillory += 1>><</link>> <br> <</if>> <<else>> <<if $community_service gte 1>> 一旦安坐下来,<<person2>><<person>>就开口了。"我们已经给你改过自新的机会了,但你就是忍不住对吧?" <<He>>开始朗读你的罪行。 <br><br> <<crimeParade>> <br> "让这家伙感受一下群众们的温暖热心……送<<phim>>去颈手枷。" <br><br> <<link [[继续|Police Pillory Start]]>><<set $stat_police.pillory += 1>><</link>> <br> <<else>> <<person2>><<person>>一入位就开始朗读你的罪行。 <br><br> <<crimeParade>> <br> "这些只是轻微犯罪。你将被给予赎罪并回报社会的机会。<span class="pink">从明天起,你必须每天向警察局报告。</span>你会在那被分发服务任务。将会花你一个小时。你可以在白天的任何时间到达。" <br><br> "因这些罪行 <<set _service to Math.trunc(crimeSumCurrent() / 200)>> 社区服务<span class="pink">_service天</span>。如果你不悔改,或者不完成社区服务,就会受到更严厉的惩罚。带<<phim>>出去。" <br><br> <<set $community_service to _service>> <<set $community_service_done to 1>> <<link [[继续|Police Community Start]]>><<set $stat_police.community += 1>><</link>> <br> <</if>> <</if>>
<<if $enemyhealth lte 0>> 他们从你身边退开,对你的力量感到惊讶。<<tearful>>你打开窗户,在他们能够阻止你之前逃离。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<if $phase is 1>> <<ejaculation "short">> 第二次的高潮几乎让他们累瘫了,这让你有机可乘,从门口逃脱。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>> <<else>> <<ejaculation>> <<person2>>"<<pShe>>应该有点价值,"<<person>>说,"像个乖乖的'小玩具'一样跟我们走。"<<He>>抓住你的手臂,试图把你拽进更深处。 <br><br> <<link [[乖乖过去|Underground Intro]]>><</link>> <br> <<link [[反抗|Hospital Arrest Molestation]]>><<set $phase to 1>><<set $enemyanger += 120>><<set $enemytrust -= 40>><<set $enemyarousal to 0>><</link>> <</if>> <<elseif $phase is 1>> 你伤得太重,无法继续战斗。<<person1>><<person>>和<<person2>><<person>>把你瘫软的身体拖进更深处。 <br><br> <<link [[继续|Underground Intro]]>><<set $phase to 0>><</link>> <br> <</if>>
<<set $outside to 1>><<effects>> <<crimeClear "all">> 你跟着<<person1>><<person>>穿过车站,来到了建筑物的另一边。 <br><br> "记住<<girl>>,"<<he>>露出一丝笑容,"从明天开始。每天都要记得。直到你的罪行得到偿还。"<<He>>说完关上了门。 <br><br> <<link [[继续|Barb Street]]>><<endevent>><</link>> <br>
<<effects>> 当你靠近时,<<person>>抬起头来看着你。 <<if $rng gte 81>> "这不是那个让人头疼的小鬼<<girl>>吗,”<<he>>说道,“来这做社区服务了啊。" <<elseif $rng gte 61>> "他们刚准备好,"<<he>>说。 <<elseif $rng gte 41>> "很高兴你能来,”<<he>>说。 <<elseif $rng gte 21>> "哦,”<<he>>说,“他们会喜欢你的。" <<else>> "准备好弥补了吗?"<<he>>说。 <</if>> <<He>>指着<<his>>右边的门:"过去吧。" <br><br> <<endevent>> <<generatePolice 1>><<person1>> 你进入一个摆满长凳的房间。两边各坐着几个粗犷的<<people>>。<<person>>穿着警察制服,双手叉腰,站在房间中央。 <br><br> <<rng 3>> <<if $rng gte 3>> <<generate2>> "对了,你们这些人渣,"<<he>>说。"今天我们要清理镇子入口处道路上的垃圾。记住,本份人不想被你们这样的垃圾打扰,所以专注于你们的工作。"<<He>>打开了<<him>>身后的门。"走吧。" <br><br> 你和其他罪犯一起拖着脚步走过去,那里有一辆大面包车。那个<<person>>押着你上车。 <br><br> <<link [[继续|Police Community Clean]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>> <br> <<elseif $rng is 2>> <<generate2>> "好了,你们这些人渣,"<<he>>顿了顿。"今天我们要在镇外清理一些荒地。这工作又麻烦又累,但你们活该。"<<He>>打开了<<him>>身后的门,"出发吧。" <br><br> 你和其他罪犯一起拖着脚步走过去,那里有一辆大面包车。那个<<person>>押着你上车。 <br><br> <<link [[继续|Police Community Wasteland]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>> <br> <<else>> "对了,你们这些人渣,”<<he>>顿了顿。“今天我们要清理小巷墙壁上的涂鸦。我敢打赌这里面肯定有你们某些人的作品。带好你们的水桶和刷子。”<<He>>打开了身后的门,“走吧。" <br><br> 你和其他罪犯一起拖着脚步走出了室内。 <br><br> <<link [[继续|Police Community Graffiti]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>> <br> <</if>> /* <<if $rng gte 21>> "Right, you scum," <<he>> says. "Today we'll be prettying up a public building. Applying a fresh layer of paint." <<He>> opens a set of double doors behind <<him>>. "Let's move out." <br><br> You shuffle through with the other criminals, and emerge outside <br><br> <<link [[Next|Police Community Paint]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>> <br> <<else>> "Right, you scum," <<He>> says. "Today we'll be tidying up a forest trait. Cutting back the foliage." <<He>> opens a set of double doors behind <<him>>. "Let's move out." <br><br> 你和其他罪犯一起拖着脚步走出了室内。 <br><br> <<link [[Next|Police Community Forest]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>> <br> <</if>> */
<<set $location to "alley">><<set $bus to "commercial">><<effects>> 那个<<person>>带领你和其他罪犯穿过马路,进入迷宫般的商业街小巷。<<He>>在一堵水泥墙旁拦住你。墙壁上布满了涂鸦。 <br><br> "好了,"<<he>>说,"今天我们要帮助一个当地企业。用这根水管把这些水桶装满。现在开始吧。" <br><br> 只用水和刷子清除油漆是很困难的。<<person>>在巷子里来回走动检查。 <br><br> <<link [[继续|Police Community Graffiti 2]]>><</link>> <br>
<<effects>> <<pass 20>> <<if $police_graffiti gte 3 and random(1, 2) is 2 and $fame.rape gte 100>> <<if $police_graffiti is 3>> <<set $police_graffiti to 4>> <</if>> <<generate2>><<person2>> 一个<<person>>进入小巷,与警察聊天。他们俩都在盯着你。 <br><br> <<if currentSkillValue('skulduggery') gte 400>> <span class="green">你注意到<<person2>><<person>>递给警官一些钞票,</span>他们便都走开了。 <<else>> 他们俩一起走了过来。 <</if>> 那个警官拿着一副手铐,"伸出你的手<<girl>>,"<<person1>><<he>>说道:"这位好市民希望你在里面帮忙。手铐只是一种预防措施。"<<person2>><<person>>笑了笑。 <br><br> <<link [[伸出你的双手|Police Community Graffiti Hold]]>><<sub 1>><</link>> <br> <<link [[拒绝|Police Community Graffiti Hold Refuse]]>><<def 1>><</link>> <br> <<if currentSkillValue('skulduggery') gte 400 and $awareness gte 200>> <<link [[控告|Police Community Graffiti Accuse]]>><<def 1>><</link>> <br> <</if>> <<elseif $police_graffiti gte 2 and random(1, 2) is 2>> <<if $police_graffiti is 2>> <<set $police_graffiti to 3>> <</if>> <<generate2>><<generatev3>><<person2>> 一个<<person>>进入小巷,与警察聊天。他们俩都盯着在你身边工作的<<person3>><<person>>。<<He>>向他们投去偷偷摸摸的目光。 <br><br> <<if currentSkillValue('skulduggery') gte 400>> <span class="green">你注意到<<person2>><<person>>递给警官一些钞票,</span>他们便都走开了。他们在<<person3>><<person>>身边停下,拿出了一副手铐。 <<else>> 他们走过去在<<person>>身边停下,那个警官拿着一副手铐。 <</if>> <br><br> "把手伸出来,"<<he>>命令道。<<person3>><<person>>被戴上了手铐,<<him>>低下头看着自己的脚。"别那么沮丧,你只是要来……帮助这位好市民而已。手铐只是一种预防措施。" <br><br> <<if currentSkillValue('skulduggery') gte 400 and $awareness gte 200>> <<link [[干涉|Police Community Graffiti Intervene]]>><<famegood 10>><</link>> <br> <<link [[继续工作|Police Community Graffiti Intervene Work]]>><</link>> <br> <<else>> 那个<<person2>><<person>>抓住<<person3>><<person>>的手铐,带领<<him>>通过一段石阶进入大楼。 <br><br> <<link [[继续|Police Community Graffiti End]]>><</link>> <br> <</if>> <<elseif $police_graffiti gte 1 and random(1, 2) is 2>> <<if $police_graffiti is 1>> <<set $police_graffiti to 2>> <</if>> <<generate2>><<person2>> 一个<<person>>进入小巷,与警察聊了起来。 <br><br> <<if $bodywritingLvl gte 2>> 他们接近你。"你应该休息一下,"警官说:"这位是这家机构的老板。<<Hes>>同意帮助你康复。" <br><br> "过来<<girl>>,"<<person>>说着<span class="pink">掀开了一个永久记号笔的笔盖。</span> <br><br> <<link [[按要求执行|Police Community Graffiti Pen]]>><<sub 1>><</link>><<if !$worn.face.type.includes("mask")>><<gbodywriting>><</if>> <br> <<link [[拒绝|Police Community Graffiti Refuse]]>><<def 1>><</link>> <br> <<else>> 他们没有走近。 <br><br> <<link [[继续|Police Community Graffiti End]]>><</link>> <br> <</if>> <<else>> <<if $police_graffiti is undefined>> <<set $police_graffiti to 1>> <</if>> <<generate2>><<person2>> 一个<<person>>走进巷子,和警察聊天。<<He>>在你工作时向你抛媚眼,但没有靠近。 <br><br> <<link [[继续|Police Community Graffiti End]]>><</link>> <br> <</if>>
<<set $location to "shopping_centre">><<set $outside to 0>><<effects>> <<bind>> 你让警察给你戴上手铐,然后把手腕交给<<person2>><<person>>。<<He>>带着你远离其他罪犯,走下一段石阶,进入混凝土建筑。 <br><br> 你进入一个小房间,中间只有一盏关着的灯。一扇厚重的木门虚掩着。你听到远处的声音,但那个<<person>>没有带你往那边走。<<He>>抬起你的手臂,直到你不得不踮起脚尖,把你的手铐挂在墙上的钩子上。 <br><br> "像你这样的小可爱可不常见,"那个<<person>>说着,目光你的身上扫来扫去,一边关上了门,将外面的嘈杂声隔绝开来。"最好做个乖<<girl>>。" <br><br> <<saveNPC 0 "community_police">> <<saveNPC 1 "community_citizen">> <<endevent>> <<loadNPC 0 "community_citizen">> <<link [[继续|Police Community Graffiti Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Police Community Graffiti Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Police Community Graffiti Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>从钩子上取下你的袖口。"我乐于为改造像你这样的妓女尽一份力,"<<he>>说道。"我们带你去见警官吧。" <br><br> <<clothesontowel>> <<endcombat>> <<loadNPC 0 "community_police">> <<loadNPC 1 "community_citizen">> <<clearNPC "community_police">> <<clearNPC "community_citizen">> <<person2>> <<tearful>>你跟着<<him>>往外走。警官在楼梯上打开了你的手铐。<<unbind>> <br><br> "相信我们的这帮无赖有帮到忙吧?" <br> "好的。向局长问好。" <br> "好的。"警官转向你。"回去工作吧。" <br><br> <<link [[继续|Police Community Graffiti End]]>><</link>> <br> <<else>> <<person>>离开你,摸索门把手。<<He>>打开门,跑上台阶。你设法把手铐从钩子上解开了。 <br><br> <<clothesontowel>> <<endcombat>> <<loadNPC 0 "community_police">> <<loadNPC 1 "community_citizen">> <<clearNPC "community_police">> <<clearNPC "community_citizen">> <<person2>> <<tearful>>你自己爬台阶。那个<<person>>站在楼顶,和警察争吵。 <br><br> "我要求退款,"<<he>>说道。"你说<<pshe>>很温顺。" <br> "<<pShe>>很温顺,"警官回答。"否则,<<pshe>>就会被关起来了。" <br> "那个<<bitch>>差点把我的胳膊弄断了。" <br><br> 警官在你经过时抓住你的手铐打开了它。<<unbind>>"因为你当众骚扰一位成员,"<<person1>><<he>>说道,"至少<span class="red">多加一天社区服务</span>。我会通知局里。回去工作吧。"<<crimeUp 100 "assault">><<crime "assault">> <br><br> 你回到墙边。至少其他罪犯看起来很开心。 <br><br> <<link [[继续|Police Community Graffiti End]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我、我不会和<<person2>><<him>>一起去的,"你说道,"这不是对我的惩罚。" <<elseif $speech_attitude is "bratty">> "滚开,"你说道。"我不是傻瓜。" <<else>> "不,"你说道。"这不是对我的惩罚。" <</if>> <br><br> "如果你这么难搞,"<<person1>>警官回答,<span class="red">"那你就再享受一天社区服务吧。"</span><<He>>走开了,<<person2>><<person>>紧随其后。 <br><br> <<set $community_service += 1>> <<link [[继续|Police Community Graffiti End]]>><</link>> <br>
<<effects>> <<earnFeat "Bent Copper">> <<if $speech_attitude is "meek">> "我、我看到<<person2>><<him>>付钱给你了,"你说道。"你不能就这样把我们出卖。" <<elseif $speech_attitude is "bratty">> "这次你能侥幸逃脱,"你说道。"但你不会因为受贿而一直逍遥法外。" <<else>> "我看见你受贿了,"你说道。"我怀疑我是唯一一个在场看到的。" <</if>> <br> "去你的骗子,"<<person1>>警官回答,但<<his>>的声音在发抖。<<He>>摸索着<<his>>的警棍。"退后。我不会再说第二遍的。" <br> "去他妈的,"<<person2>><<person>>插话。"你早该谨慎行事的。我想要回我的钱。" <br><br> 警官松开警棍。"没有钱,"<<he>>说,<<his>>的声音像冰一样冷,"如果有钱,那就问题大了,不是吗?" <br><br> <<He>>走开了,<<person2>><<person>>紧跟在后面。 <br><br> <<link [[继续|Police Community Graffiti End]]>><</link>> <br>
<<effects>> <<person2>><<person>>试图抓住<<person3>><<person>>的袖口,但是你挡了道。 <br><br> <<person1>>警官摸索<<his>>的警棍。"滚回来,"<<he>>说道。"不然看我揍不揍死你。" <br><br> <<if $speech_attitude is "meek">> "我、我看到<<person2>><<him>>付钱给你了,"你说道。"你不能就这样把我们出卖。" <<elseif $speech_attitude is "bratty">> "这次你能侥幸逃脱,"你说道。"但你不会因为受贿而一直逍遥法外。" <<else>> "我看见你受贿了,"你说道。"我怀疑我是唯一一个在场看到的。" <</if>> <br> "他妈的骗子,"<<person1>><<person>>回答,但<<his>>的声音颤抖。"滚回来。我不会再问了。" <br> "去他妈的,"<<person2>><<person>>插话。"你早该谨慎行事的。我想要回我的钱。" <br><br> 警官松开警棍。"没有钱,"<<he>>说,声音平静下来。<<He>>从<<person3>><<person>>身上取下手铐。"如果有钱,问题就大了,不是吗?" <br><br> <<link [[继续|Police Community Graffiti Intervene 2]]>><</link>> <br>
<<effects>> <<earnFeat "Bent Copper">> 警官走开了,<<person2>><<person>>紧跟在后面。 <br><br> "谢谢你,"当他们离开后,<<person3>><<person>>低声说道。"刚刚简直是地狱。" <br><br> <<link [[继续|Police Community Graffiti End]]>><</link>> <br>
<<effects>> 那个<<person2>><<person>>抓住<<person3>><<person>>的手铐,带领<<him>>通过一段石阶进入大楼。 <br><br> <<link [[继续|Police Community Graffiti End]]>><</link>> <br>
<<effects>> 你走近了。<<person2>> <<if !$skin.left_cheek.pen>> <<set $phase to 0>> <<if $worn.face.type.includes("mask")>> "摘下你的面罩,"警官要求。 <br><br> <<link [[脱下它|Police Community Graffiti Take]]>><<sub 1>><<trauma 6>><</link>><<gtrauma>><<gbodywriting>> <br> <<link [[拒绝|Police Community Graffiti Refuse]]>><<def 1>><</link>> <br> <<else>> <<person>>写在你的左脸颊上。<<bodywriting_criminal "left_cheek" marker>> <br><br> 警察微笑着看着。"现在感谢这位好市民帮你还债。" <br><br> <<link [[感谢|Police Community Graffiti Thank]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>> <br> <<link [[乖乖回去工作|Police Community Graffiti Work]]>><<def 1>><</link>> <br> <</if>> <<elseif !$skin.right_cheek.pen>> <<set $phase to 1>> <<if $worn.face.type.includes("mask")>> "摘下你的面罩,"警官要求。 <br><br> <<link [[脱下它|Police Community Graffiti Take]]>><<sub 1>><<trauma 6>><</link>><<gtrauma>><<gbodywriting>> <br> <<link [[拒绝|Police Community Graffiti Refuse]]>><<def 1>><</link>> <br> <<else>> <<person>>写在你的右脸颊上。<<bodywriting_criminal "right_cheek" marker>> <br><br> 警察微笑着看着。"现在感谢这位好市民帮你还债。" <br><br> <<link [[感谢|Police Community Graffiti Thank]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>> <br> <<link [[乖乖回去工作|Police Community Graffiti Work]]>><<def 1>><</link>> <br> <</if>> <<elseif !$skin.forehead.pen>> <<person>>写在你的额头上。<<bodywriting_criminal "forehead" marker>> <br><br> 警察微笑着看着。"现在感谢这位好市民帮你还债。" <br><br> <<link [[感谢|Police Community Graffiti Thank]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>> <br> <<link [[乖乖回去工作|Police Community Graffiti Work]]>><<def 1>><</link>> <br> <<else>> "啊,"<<person>>说道。"已经有字了。我可不想毁了别人的手艺。"<<He>>把笔收起来。"下次吧。" <br><br> "你听到<<him>>说的话了,"警官说道,"回去工作吧。" <br><br> <<link [[继续|Police Community Graffiti End]]>><</link>> <br> <</if>>
<<effects>> 你摘下你的面罩。 <<if $phase is 0>> <<person>>写在你的左脸颊上。<<bodywriting_criminal "left_cheek" marker>> <br><br> <<else>> <<person>>写在你的右脸颊上。<<bodywriting_criminal "right_cheek" marker>> <br><br> <</if>> 警察微笑着看着。"现在感谢这位好市民帮你还债。" <br><br> <<link [[感谢|Police Community Graffiti Thank]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>> <br> <<link [[乖乖回去工作|Police Community Graffiti Work]]>><<def 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "谢谢你帮助我成为一个更好的人,"你说道。 <<elseif $speech_attitude is "bratty">> 你握紧拳头。"谢、谢谢,"你勉强说道。 <<else>> "谢谢,"你说道。 <</if>> <br><br> "好<<girl>>,"警官说道。"现在回去工作吧。" <br><br> <<link [[继续|Police Community Graffiti End]]>><</link>> <br>
<<effects>> <<person2>><<person>>在你转身离开时大叫起来。"不谢。" <br><br> "不能对这批人期望太高,"警官回答。"就像我说的,投几个大洋,然后——"<<his>>的声音消失在嘈杂的车流中。 <br><br> <<link [[继续|Police Community Graffiti End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "不,不,"你说道。"这不是一种恰当的惩罚。" <<elseif $speech_attitude is "bratty">> "离我远点,"你说道。"不然我就把它塞进你屁股里。" <<else>> "不,"你说道。"你无权随心所欲地编造惩罚。" <</if>> <br><br> "好吧,"警官说道。<span class="red">"我要给你再加一天的社区服务。也许明天你会更合作一些。"</span><<set $community_service += 1>> <br><br> 当<<he>>把笔盖盖上时,<<person>>看起来很失望。 <br><br> <<link [[继续|Police Community Graffiti End]]>><</link>> <br>
<<set $location to "police_station">><<set $bus to "barb">><<effects>> "够了,"过了一会儿,警察喊道:"你做得很糟糕,但我也没想你能做好。" <br><br> 你和其他罪犯一起跟着警察,直到回到警察局。 <br><br> <<link [[继续|Police Community End]]>><<pass 20>><<endevent>><</link>> <br>
<<set $location to "moor">><<effects>> <<person2>> 货车隆隆地开动了。坐在你旁边的<<person>>把手放在你的大腿上。 <br><br> <<link [[生气|Police Community Wasteland Angry]]>><<trauma -6>><</link>><<ltrauma>> <br> <<link [[无视|Police Community Wasteland Ignore]]>><<stress 6>><<arousal 600>><</link>><<gstress>><<garousal>> <br> <<if $promiscuity gte 15>> <<link [[摸回去|Police Community Wasteland Grope]]>><</link>><<promiscuous2>> <br> <</if>>
<<effects>> 你拍<<person>>的手。<<He>>收回手,好像被蜇了一样。其他乘客都放声大笑。 <br><br> 你听到车头砰的一声。"别在后面胡闹了,"警官说道。"否则你们的刑期都要加一天。" <br><br> 货车隆隆地停了下来,车门打开了。 <br><br> <<link [[继续|Police Community Wasteland 2]]>><</link>> <br>
<<effects>> 你忽略了<<persons>>那只蠢蠢欲动的手。 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<He>>撩起你的裙摆,有那么一刻你害怕<<he>>想将你暴露给全面包车的人,但<<he>>只是捏了你的大腿。 <<else>> 有那么一刻,你害怕<<he>>想摸你的<<genitals>>,但<<he>>只捏了你的大腿。 <</if>> <br><br> 货车隆隆地停了下来,车门打开了。 <br><br> <<link [[继续|Police Community Wasteland 2]]>><</link>> <br>
<<effects>> 你把你的手放在<<persons>>的大腿上,并腆着脸捏了一下。其他乘客都在看着。你打了个哆嗦。 <<promiscuity2>> 货车隆隆地停了下来,车门打开了。 <br><br> <<link [[继续|Police Community Wasteland 2]]>><</link>> <br>
<<effects>> <<pass 20>> 你和其他罪犯站在路边,在一座小山前。棕色的荆棘一直延伸到山顶。 <br><br> <<person1>> "好吧,你们这些人渣,"警察说,把一盒园艺工具扔在<<his>>的脚边。"今天我们要清理这些灌木,让它们远离道路。你们能做到吗?" <<if $leftarm is "bound" or $rightarm is "bound">> <<He>>移除你手臂上的束缚带。 <<unbind>> <</if>> <br><br> <<if $police_wasteland gte 2 and random(1, 2) is 2 and $fame.scrap gte 100>> <<if $police_wasteland is 2>> <<set $police_wasteland to 3>> 当<<he>>分发工具时,你在警官前面排队。<<He>>打量着你。"我想你可以处理这个,"<<he>>说着递给你一把斧头。"现在小心点。" <<else>> 当<<he>>分发工具时,你在警官前面排队。<<He>>递给你一把斧头。"开始砍吧。" <</if>> <br><br> 你开始工作,其他罪犯剪掉枝叶,你就砍下面露出来的树干。这个<<person>>在路上走来走去,注意任何偷懒的人。 <br><br> <<generate3>><<person3>> 一个<<person>>抓住你的腰,从后面把身体压在你身上。"你这样的荡妇是犯了什么被判刑的?"<<he>>问道。 <<if $fame.bestiality gte 400>> "被抓到和狗乱搞?" <</if>> <<if $NPCList[2].penis isnot "none">> 你可以看到<<his>>的<<print $NPCList[2].penisdesc>>对着你的<<bottom>>。 <</if>> <<gstress>><<garousal>><<stress 6>><<arousal 600 "bottom">> <br><br> <<link [[忍耐|Police Community Wasteland Endure]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>> <br> <<set $skulduggerydifficulty to 600>> <<link [[威胁|Police Community Wasteland Threaten]]>><<def 1>><</link>><<skulduggerydifficulty>> <br> <<elseif $police_wasteland gte 1 and random(1, 2) is 1>> <<if $police_wasteland is 1>> <<set $police_wasteland to 2>> 当<<he>>分发工具时,你在警官前面排队。<<He>>很看重你。"让我们试试这个,"<<he>>说着递给你一把铲子。"其中一些扎根很深。" <br><br> <<else>> 当<<he>>分发工具时,你在警官前面排队。<<He>>递给你一把铲子。"使劲干吧。" <</if>> <br><br> 你们开始在较粗的树干周围挖掘。这个<<person>>在路上走来走去,留意有没有偷懒的人。 <br><br> 你弯下腰去拔荆棘的根。"干得不错,"货车上的<<person2>><<person>>说道。<<He>>拍了一下你的屁股。<<gstress>><<gpain>><<stress 6>><<pain 4>> <br><br> <<link [[无视|Police Community Wasteland Ignore 2]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>> <br> <<set $skulduggerydifficulty to 400>> <<link [[重击|Police Community Wasteland Whack]]>><<def 1>><</link>><<skulduggerydifficulty>> <br> <<else>> <<if $police_wasteland is undefined>> <<set $police_wasteland to 1>> 当<<he>>分发工具时,你在警官前面排队。<<He>>打量着你。"这是你第一次来?就用这个吧。"<<He>>给你一把剪刀。 <<else>> 当<<he>>分发工具时,你在警官前面排队。<<He>>给你一把剪刀。 <</if>> <br><br> 你的工作是剪掉带刺的树枝,为那些使用大型工具的人扫清障碍。这个<<person>>在路上走来走去,留意有没有偷懒的人。 <br><br> <<if $worn.upper.name isnot "naked" and random(1, 2) is 2>> 你的$worn.upper.cn_name_cap被刺钩住了。要花一分钟才能取下,而警官可能会认为这是在偷懒。 <br><br> <<link [[小心地取|Police Community Wasteland Careful]]>><</link>><<difficulty 50>> <br> <<link [[挣脱|Police Community Wasteland Upper Tear]]>><</link>> <br> <<elseif $worn.lower.name isnot "naked" and random(1, 2) is 2>> 你的$worn.lower.cn_name_cap被荆棘夹住。要花一分钟才能取下,警察可能会认为这是偷懒。 <br><br> <<link [[小心地取|Police Community Wasteland Careful]]>><</link>><<difficulty 50>> <br> <<link [[挣脱|Police Community Wasteland Lower Tear]]>><</link>> <br> <<else>> 你在荆棘上划破了手臂,但除此之外整个过程并没有什么特别的,尽管这很辛苦。<<gpain>><<gtiredness>><<pain 4>><<tiredness 6>> <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br> <</if>> <</if>>
<<effects>> 你忍受着<<persons>>的骚扰。<<He>>的手环抱住你的胸部,挤压你的<<breasts>>。 <br><br> "别偷懒!"路上的警察喊道。 <br><br> 那个<<person>>从你身边抽离。"有机会我一定要去布莱尔的店里找你。我猜你在那里工作。"<<He>>在走开之前扇了你的<<bottom>>。 <br><br> 余下的过程都平淡无奇。 <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br>
<<effects>> 你挣脱了<<persons>>的掌控,站在一边,举起你的斧头。 <<if $speech_attitude is "meek">> "退后,"你说道。"我,我可不是好惹的。" <<elseif $speech_attitude is "bratty">> "再碰我一下,"你说道。"你手就没了。" <<else>> "退后,"你说道。"我受够了你这样的变态。" <</if>> <br><br> 其他罪犯都笑了,但是那个<<person>>举起手走开了。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> "放轻松<<girl>>,"<<he>>说道。<span class="green"><<He>>听起来很谨慎。</span>"我只是说你是一个性感的——"<<He>>被树根绊倒了,当<<he>>掉进荆棘里时大喊。更多笑声传来。 <br><br> <<if $hallucinations gte 2>> <<skulduggeryuse>> <<person>>尖叫。树枝缠绕着<<his>>的四肢,似乎把<<him>>拖进了植被深处。笑声停止了。 <br><br> <<link [[救援|Police Community Wasteland Rescue]]>><</link>><<willpowerdifficulty 1 1000>> <br> <<link [[呼救|Police Community Wasteland Help]]>><</link>> <br> <<else>> 警察匆匆赶来查看,<span class="green">但你已经回到工作岗位。</span><<ltrauma>><<trauma -6>> <br><br> <<skulduggeryuse>> <<person1>> <<link [[继续|Police Community Wasteland End]]>><</link>> <br> <</if>> <<else>> <br><br> <<person1>> 警官冲过来调查,<span class="red">并发现你还拿着斧头当武器。</span><<person1>>"这可不行!"<<he>>朝你大喊。<span class="red">"多加一天社区服务,</span>并且我会把这件事报告局里。"<<crime "assault">><<crimeUp 100 "assault">><<set $community_service += 1>> <br><br> <<skulduggeryuse>> 余下的过程都平淡无奇。 <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br> <</if>>
<<effects>> 你在纠结,小心不要伤害到<<person>>。一根树枝向你扑来, <<if $willpowerSuccess>> <<famescrap 10>> <span class="green">但你站到一边,把它弄干净。</span><<generate4>><<person4>>另一个枝条向你袭来,但<<person>>上前用<<his>>自己的斧头砍了它。其他人也加入进来,用斧头、铲子,甚至剪刀在植物上砍来砍去。 <br><br> 它的枝条被毁,植物松开了对<<person3>><<person>>的控制。<<He>>挣扎着站起来,然后跌跌撞撞地倒在几英尺外,气喘吁吁。 <br><br> <<link [[继续|Police Community Wasteland Rescue 2]]>><</link>> <br> <<else>> 缠绕在你的斧柄上,<span class="red">把它从你手中拉出来。</span>其他罪犯惊恐又安静地看着斧头和<<person>>消失在植被中。<<gtrauma>><<gstress>><<ggwillpower>><<willpower 6>> <br><br> 警官到达了现场。"总有人逃跑,"<<he>>说道。"你们这些人渣还愣着干嘛?滚回去工作。" <br><br> 余下的过程都平淡无奇。每个人都对荆棘丛敬而远之。 <br><br> <<person1>> <<link [[继续|Police Community Wasteland End]]>><</link>> <br> <</if>>
<<effects>> "该死的,你救了我一命,"那个<<person>>说道,"那是什么鬼东西?"当听到警察走近时,<<he>>爬了起来,但为时已晚。 <br><br> <<person1>> "在工作的时候睡大觉,是不是?"警官说道,"给你再加一天的服务。" <br> "但是——但是那些植物攻击了——" <br> "那些植物什么?"警察啐了一口,"你是在耍我吗,还是我该给精神病院打个电话?" <br><br> 没有人再提起这件事,余下的过程都平淡无奇。每个人都对荆棘丛敬而远之。 <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br>
<<effects>> 你叫来了警察,警察及时赶到,看到那个<<persons>>的脚消失在灌木丛中。其他罪犯现在都沉默了。<<person1>> <br><br> "总有人逃跑,"<<he>>说道。"你们这些人渣还愣着干嘛?滚回去工作。" <br><br> 余下的过程都平淡无奇。每个人都对荆棘丛敬而远之。 <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br>
<<effects>> 你忽略<<person2>><<person>>。<<He>>看了警官一眼,决定不再骚扰你。 <br><br> 余下的过程虽然艰辛,但平淡无奇。<<gtiredness>><<tiredness 6>> <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br>
<<effects>> 你猛地站起来,用铲子猛击那个<<person>>的胸部。<<He>>在其他罪犯的笑声中跌跌撞撞地走了。<<famescrap 5>> <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 警察匆匆赶来查看,<span class="green">但你已经回到工作岗位。</span><<ltrauma>><<trauma -6>> <br><br> <<skulduggeryuse>> <<else>> <<person1>> 警官冲过来调查,<span class="red">并发现你还拿着铲子当武器。</span><<person1>>"这可不行!"<<he>>朝你大喊。<span class="red">"多加一天社区服务,</span>并且我会把这件事报告局里。"<<crime "assault">><<crimeUp 100 "assault">><<set $community_service += 1>> <br><br> <<skulduggeryuse>> <</if>> 余下的过程都平淡无奇。 <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br>
<<effects>> <<if random(1, 2) is 2>> 你挑开卡在衣物上的刺,用你的剪子剪掉最后一截。<span class="green">警察没有注意到。</span> <br><br> 余下的过程都平淡无奇。 <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br> <<else>> 你挑开卡在衣物上的刺。<span class="red">"在偷懒是不是?"</span>警察大喊。<<Hes>>正看着你。<span class="red">"你得多做一天社区服务作为补偿。"</span><<set $community_service += 1>> <br><br> 余下的过程都平淡无奇。 <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br> <</if>>
<<effects>> 你把衣物从荆棘上扯下来。 <<set $worn.upper.integrity -= 20>> <<if $worn.upper.integrity lte 0>> 当你感受到微风拂过你的胸部时,你的心脏漏了一拍。<span class="pink">你身上$worn.upper.cn_name_cap残留的碎片仍然挂在荆棘上。</span> <<integritycheck no_text>><<exposure>> <<covered>> <br><br> "别偷懒,"那个警察咆哮道:"我不管你是不是裸着,现在是你的工作时间!" <<if $player.gender_appearance is "f">> 其中一个罪犯向你吹口哨,更多的则是色迷迷地盯着你看。<<gstress>><<garousal>><<arousal 600>><<stress 6>> <br><br> <<fameexhibitionism 10>> <<link [[继续|Police Community Wasteland Topless]]>><</link>> <br> <<else>> <<if $player.gender is "f">> 你听见了笑声,并且感受到了其他罪犯们的视线,但是他们似乎认为你是个男孩。<<gstress>><<garousal>><<arousal 600>><<stress 6>> <br><br> <<else>> 你听见了笑声,并且感受到了其他罪犯们正在色迷迷地注视你。 <br><br> <</if>> 余下的过程都平淡无奇。 <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br> <</if>> <<else>> 你解脱了,但是你的$worn.upper.cn_name_cap<<upperplural>>磨损得更严重了。 <br><br> 你回到了工作之中。余下的过程都平淡无奇。 <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br> <</if>>
<<effects>> 你把衣物从荆棘上扯下来。 <<set $worn.lower.integrity -= 20>> <<if $worn.lower.integrity lte 0>> 当你感受到微风吹拂过你的<<bottom>><span class="pink">时,你的心脏漏了一拍。你身上$worn.lower.cn_name_cap残留的碎片仍然挂在荆棘上。</span> <<integritycheck no_text>><<exposure>> <<covered>> <br><br> "别偷懒,"警察咆哮道。"我不管你是不是裸着,现在是你的工作时间。"罪犯中的一员对着你吹了个口哨,更多的人则是色迷迷地盯着你看。<<gstress>><<garousal>><<arousal 600>><<stress 6>> <br><br> <<fameexhibitionism 10>> <<link [[遮掩你的正面|Police Community Wasteland Bottomless]]>><</link>> <br> <<link [[遮掩你的下身|Police Community Wasteland Bottomless Back]]>><</link>> <br> <<else>> 你解脱了,但是你的$worn.lower.cn_name_cap<<lowerplural>>磨损得更严重了。 你回到了工作之中。余下的过程都平淡无奇。 <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br> <</if>>
<<effects>> 工作时,你用一只胳膊遮掩胸部,但这样很难操作剪刀。你能感受到其他人正在注视你。有几个人偷看得太入迷了,因工作偷懒又被加了一天社区服务。 <br><br> 除了你的当众暴露外,余下的过程都平淡无奇。 <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br>
<<effects>> <<if $worn.upper.state is "waist">> 工作时,你试图将你的$worn.upper.cn_name_cap拉到大腿之间遮掩一番,但这种举动使得你很难操作剪刀,并且对于遮住你的<<bottom>>于事无补。 <<elseif $worn.under_upper.state is "waist">> 工作时,你试图将你的$worn.under_upper.cn_name_cap拉到大腿之间遮掩一番,但这种举动使得你很难操纵剪刀,并且对于遮住你的<<bottom>>于事无补。 <<else>> 工作时,你试图用一只手捂住两腿之间,但这种举动使得你很难操纵剪刀,并且对于遮住你的<<bottom>>于事无补。 <</if>> <br><br> 你能感受到其他人正在注视你。有几个人偷看得太入迷了,因工作偷懒又被加了一天社区服务。 <br><br> 除了你的当众暴露外,余下的过程都平淡无奇。 <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br>
<<effects>> <<if $worn.upper.state is "waist">> 工作时,你将你的$worn.upper.cn_name_cap拉扯着盖过你的<<bottom>>,但是这使得你很难操作剪刀,并让你的前胸一览无遗。你只求这些灌木丛足够茂盛。 <<elseif $worn.under_upper.state is "waist">> 工作时,你将你的$worn.under_upper.cn_name_cap拉过你的<<bottom>>,但是这使得你很难操作剪刀,并让你的前胸一览无遗。你只求这些灌木丛足够茂盛。 <<else>> 当你工作时,你把手伸到了背后去遮蔽你的<<bottom>>,但是这使得你很难操作剪刀,并让你的前胸一览无遗。你只求这些灌木丛足够茂盛。 <</if>> <br><br> 你能感受到其他人正在注视你。有几个人偷看得太入迷了,因工作偷懒又被加了一天社区服务。 <br><br> 除了你的当众暴露外,余下的过程都平淡无奇。 <br><br> <<link [[继续|Police Community Wasteland End]]>><</link>> <br>
<<effects>> <<person1>> "这就够了,"警察喊道:"归还那些工具,我知道都是谁拿着。" <br><br> <<if $exposed gte 1>> 你在后面排队。"目视前方!"当<<person2>><<person>>试着向你献媚时,警察如此吼道。<<person1>><<He>>清点工具,咔嚓一声关上箱子,然后打开货车门。你在其他人后面曳步而行。 <br><br> <<covered>>就这样回警察局让你很丢人,但路途还算顺利。<<gstress>><<stress 6>> <br><br> <<else>> <<He>>清点工具,咔嚓一声关上箱子,然后打开货车门。你在其他人后面曳步而行。 <br><br> 返回警察局的旅程很顺利。 <br><br> <</if>> <<link [[继续|Police Community End]]>><<pass 20>><<endevent>><</link>> <br>
<<set $location to "town">><<effects>> 货车隆隆作响。你瞧见坐在你对面的<<person2>><<person>>正在打量你。 <<if random(1, 2)>> 当<<He>>注意到你的目光<<he>>将眼神移开。<<set $phase to 0>> <<else>> 当<<He>>注意到你的目光时<<he>>对你咧嘴一笑。<<set $phase to 1>> <</if>> <br><br> <<link [[生气|Police Community Clean Angry]]>><<trauma -6>><</link>><<ltrauma>> <br> <<link [[无视|Police Community Clean Ignore]]>><<stress 6>><</link>><<gstress>> <br> <<if $exhibitionism gte 15>> <<link [[挑逗|Police Community Clean Tease]]>><</link>><<exhibitionist2>> <br> <</if>>
<<effects>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你架腿而坐,泄露大腿风光,几乎完全展露了你的<<undies>>。 <<elseif $player.penisExist and calculatePenisBulge()>> 你伸展开你的双腿,并且着重凸显出了你那$worn.lower.cn_name_cap之下的凸起部分。 <<else>> 你伸展开你的双腿,然后轻咬你的下唇。 <</if>> <<if $phase is 1>> <<person>>完全不能移开<<his>>的目光。 <<else>> <<person>>忍不住看了看。 <</if>> <<exhibitionism2>> 货车隆隆地停了下来,然后<<person1>><<person>>打开了车门。 <br><br> <<link [[继续|Police Community Clean 2]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请,请不要未经允许就乱瞧!"你说道。 <<elseif $speech_attitude is "bratty">> "把你那下流的眼神移开,"你说道。 <<else>> "我可没说过你能随便看,"你说道。 <</if>> <<if $phase is 1>> <<person>>伸出<<his>>舌头。 <<else>> <<person>>涨红了脸。 <</if>> <br><br> 你听到车架前部传来 "砰 "的一声,这是提醒你应该保持安静。货车隆隆地停了下来,然后<<person1>><<person>>打开了车门。 <br><br> <<link [[继续|Police Community Clean 2]]>><</link>> <br>
<<effects>> <<if $phase is 1>> 你无视了<<person>>,并在剩下的车程中忍受着<<his>>的注视。 <<else>> 你无视了<<person>>,接下来的车程中你平安无事。 <</if>> <br><br> 货车隆隆地停了下来,然后<<person1>><<person>>打开了车门。 <br><br> <<link [[继续|Police Community Clean 2]]>><</link>> <br>
<<set $bus to "harvest">><<effects>> <<person1>> 你在街道的一边排队,吸引着众多路人的目光。这里的排水沟充斥着垃圾。"没错,你这个堕落的人,"<<person>>说道。 <<if $leftarm is "bound" or $rightarm is "bound">> 当<<He>>说话时,<<he>>移除你手臂上的束缚带。 <</if>> "你们每个人都要拿一根棍子和一个袋子。把这个烂摊子清理干净。埋头干吧。你们清理完后,我会检查你们的袋子。如果我不满意,就记你们缺席。现在开始吧。" <br><br> 你拿起一根棍子去工作。 <<pass 20>> <<if random(1, 2) is 2 and $police_trash gte 2 and $fame.prostitution gte 100>> /*Police trash can be set to 3 later during this event.*/ 你和其他罪犯沿着街道前进,<<person>>则在一旁监督。<<person2>><<person>>,和你一起工作的正是那个在车上色迷迷盯着你的人。<<He>>干得很快,很快就装满了一个袋子。 <br><br> "嘿,<<girl>>,"<<he>>说道,将手放在你的<<bottom>>上。"让我们来做个交易如何?我们来干剩下的活,你带上这个鼓鼓囊囊的袋子滚蛋。"<<He>>挤过来。"作为回报,你将和我享受一会独处的时光。"<<He>>朝着一条附近的小巷点了点头。<<gstress>><<garousal>><<stress 6>><<arousal 6 "bottom">> <br><br> 警官忙于接电话,不会注意到短暂的缺席。 <br><br> <<if $promiscuity gte 35>> <<link [[接受|Police Community Clean Accept]]>><<set $phase to 0>><</link>><<promiscuous3>> <br> <</if>> <<link [[拒绝|Police Community Clean Refuse]]>><</link>> <br> <<elseif random(1, 2) is 2 and $police_trash gte 1>> <<if $police_trash is 1>> <<set $police_trash to 2>> <</if>> 你和其他罪犯沿着街道前进,而<<person>>则在一旁监督。 当你把手伸进下水道时,你感觉到了$worn.lower.cn_name_cap被什么东西轻轻地扯了一下。 <<person2>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 过了一会,<span class="lewd">有人翻起了下摆,暴露出你的 <<if $worn.under_lower.type.includes("naked")>> <<bottom>>。<<fameexhibitionism 5>>有个家伙吹了个口哨。 <<else>> $worn.under_lower.cn_name_cap。 <</if>> </span> <br><br> 你遮住你自己,然后转而面向袭击者。 <<elseif $worn.upper.set isnot $worn.lower.set>> 过了一会,<span class="lewd">有个家伙把碎料从你大腿上扯下来,露出你的<<undies>>。</span> <<if $worn.under_lower.type.includes("naked")>> 有个家伙吹了吹口哨。<<fameexhibitionism 5>> <</if>> <br><br> 你遮住你自己,然后转而面向袭击者。 <<else>> 过了一会,<span class="lewd">有人掐了掐你的<<bottom>>。</span><<gpain>><<pain 1>> <br><br> 你拍了拍你的屁股,然后转身面向袭击者。 <</if>> <<if $phase is 1>> <<person>>用<<his>>棍子点了点你,然后咧嘴笑了起来。 <br><br> <<else>> <<person>>将棍子收在身后。 <br><br> <</if>> <<link [[告诉警察|Police Community Clean Tell]]>><<stress 6>><</link>><<gstress>> <br> <<link [[扳回一城|Police Community Clean Even]]>><<trauma -6>><</link>><<ltrauma>> <br> <<link [[无视|Police Community Clean Ignore 2]]>><<trauma 6>><</link>><<gtrauma>> <br> <<else>> <<if $police_trash is undefined>> <<set $police_trash to 1>> <</if>> 你和其他罪犯沿着街道前进,而<<person>>则在一旁监督。 <br><br> <<link [[努力工作|Police Community Clean Work]]>><<tiredness 6>><<stress 6>><</link>><<gtiredness>><<gstress>> <br> <<set $skulduggerydifficulty to 400>> <<link [[轻松点,并偷点垃圾|Police Community Clean Laze]]>><</link>><<skulduggerydifficulty>> <br> <</if>>
<<effects>> <<if $phase is 1>> <<set _phase to 1>> <</if>> <<saveNPC 0 "community_police">> <<saveNPC 1 "community_criminal">> <<endevent>> <<loadNPC 0 "community_criminal">> <<person1>> <<if _phase is 1>> <<set $phase to 1>> <<else>> <<set $phase to 0>> <</if>> <<person>>带着你进入了小巷。其他罪犯中的一些只是在你离开时匆匆扫过一眼,但是没人阻止你。 <<promiscuity3>> <<He>>将你推到垃圾箱的边上,避开了街道上的视线。 <br><br> <<link [[继续|Police Community Clean Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Police Community Clean Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Police Community Clean Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $phase is 1>> "这些垃圾都是你的了,"<<person>>笑着说道。"这些也是。"<<He>>递给你<<moneyGain 50>>。<<fameprostitution 5>> <<else>> "这些垃圾归你了,"<<person>>笑着说道:"我能捡到更多。" <</if>> <br><br> <<if $police_trash gte 3 and random(1, 2) is 2>> <<clotheson>> <<endcombat>> <<generate1>><<generate2>><<generate3>> 你想回到队伍中,但是<<fullGroup>>挡住了你的去路。"我们是在交易吗?"<<person1>><<person>>说道,"我想我们敬爱的警官听到这事可不会太高兴。"<<He>>向前迈出一步。"也许你也应该让我们尝尝你的滋味,我们就保持安静。" <br><br> <<link [[接受|Police Community Clean Rape Accept]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[尖叫|Police Community Clean Rape Scream]]>><</link>> <br> <<else>> <<clotheson>> <<endcombat>> <<if $police_trash is 2>> <<set $police_trash to 3>> <</if>> <<tearful>>你回到了队伍中。警察没有注意到你。 <br><br> <<loadNPC 0 "community_police">> <<loadNPC 1 "community_criminal">> <<person1>> <<clearNPC "community_police">> <<clearNPC "community_criminal">> <<link [[继续|Police Community Clean Work]]>><</link>> <br> <</if>> <<elseif $enemyhealth lte 0>> 你把<<person>>推向垃圾箱。<<tearful>>你在<<he>>能报复你之前回到了大街上。 <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 "community_police">> <<loadNPC 1 "community_criminal">> <<person1>> <<clearNPC "community_police">> <<clearNPC "community_criminal">> 你继续收集着你手边的垃圾。警察什么也没注意到。<<gtiredness>><<gstress>><<tiredness 6>><<stress 6>> <br><br> <<link [[继续|Police Community Clean Work]]>><</link>> <br> <<elseif $rescue is 1 and $alarm is 1>> "你们这些畜生就不能听话一个小时吗?"在你的哭喊声中,警官赶到了,抓住<<person>>的项圈,并且把<<him>>推回大街之上。<<tearful>>你跟了上去。 <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 "community_police">> <<loadNPC 1 "community_criminal">> <<person1>> <<clearNPC "community_police">> <<clearNPC "community_criminal">> 你刚出来就看到<<person1>><<person>>把<<person2>><<person>>推入了货车后面,无视<<his>>的抗议。于是你顺走了<<his>>那无人看管的垃圾袋。 <br><br> <<person1>> <<link [[继续|Police Community Clean Work]]>><</link>> <br> <<else>> "该死的婊子,"那个<<person>>骂道,"这样色诱别人迟早会害你被强奸。"<<He>>回到街上。 <<if $police_trash gte 3 and random(1, 2) is 2>> <<clotheson>> <<endcombat>> <<generate1>><<generate2>><<generate3>> 你想回到队伍中,但是<<fullGroup>>挡住了你的去路。"我们是在交易吗?"<<person1>><<person>>说道,"我想我们敬爱的警官听到这事可不会太高兴。"<<He>>向前迈出一步。"也许你也应该让我们尝尝你的滋味,我们就保持安静。" <br><br> <<link [[接受|Police Community Clean Rape Accept]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[尖叫|Police Community Clean Rape Scream]]>><<set $rescued to 1>><</link>> <br> <<else>> <<tearful>>你照做。 <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 "community_police">> <<loadNPC 1 "community_criminal">> <<person1>> <<clearNPC "community_police">> <<clearNPC "community_criminal">> 你继续收集着你手边的垃圾。警察什么也没注意到。<<gtiredness>><<gstress>><<tiredness 6>><<stress 6>> <br><br> <<link [[继续|Police Community Clean Work]]>><</link>> <br> <</if>> <</if>>
<<effects>> 你大声呼救。罪犯转身就跑,正好撞上了警官。 <br><br> <<endevent>> <<loadNPC 0 "community_police">> <<loadNPC 1 "community_criminal">> <<person1>> <<clearNPC "community_police">> <<clearNPC "community_criminal">> 那些家伙吞吞吐吐地找借口,告诉<<him>>说为了避免工作公然卖淫。<<He>>质问那<<person2>><<person>>,这两人之前一直在忙着吹嘘如何操的你,如今就没法收回自己的说法了。 <br><br> <span class="red">"你们俩,社区服务再加一天,"</span>那个<<person1>>警察说道。"这没啥大不了的。" <br><br> <<set $community_service += 1>> <<if $speech_attitude is "meek">> 害怕情况恶化,你拿起你的垃圾棒,继续工作。 <<elseif $speech_attitude is "bratty">> 你把怨气憋在心里,拿起你的垃圾棒,然后继续工作。 <<else>> 不想把事闹大,你拿起你的垃圾棒,继续工作。 <</if>> <br><br> <<link [[继续|Police Community Clean Work]]>><</link>> <br>
<<effects>> 你走回垃圾箱后面的隐蔽的角落,但<<person1>><<person>>在你到达之前把你推到了墙上。 <br><br> <<link [[继续|Police Community Clean Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>>/*Remove line if rescue is impossible*/ <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Police Community Clean Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Police Community Clean Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "差不多值回票价了,"<<person>>一边说,一边穿好<<his>>的衣服。"回头见,婊子。" <br><br> <<tearful>>你跟着他们回到了街上。 <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 "community_police">> <<loadNPC 1 "community_criminal">> <<person1>> <<clearNPC "community_police">> <<clearNPC "community_criminal">> <<link [[继续|Police Community Clean Work]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把<<person1>><<person>>推到墙上,并在冲回街道时躲开了另外两个人。 <br><br> <<clotheson>> <<endcombat>> 罪犯跟在你后面,但当他们从巷子里冲出来时引起了警察的注意,于是便决定不要干得太过火。<<tearful>>你回到了工作岗位。 <br><br> <<loadNPC 0 "community_police">> <<loadNPC 1 "community_criminal">> <<person1>> <<clearNPC "community_police">> <<clearNPC "community_criminal">> <<link [[继续|Police Community Clean Work]]>><</link>> <br> <<else>> <<set $rescued += 1>>/*Unnecessary if rescue is impossible*/ "你他妈的在干什么?"警察在巷口说道。<<person1>><<person>>和<<his>>的同事远离你。"这个荡妇在卖<<pherself>>,"<<he>>结结巴巴地说道。 <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 "community_police">> <<loadNPC 1 "community_criminal">> <<person1>> <<clearNPC "community_police">> <<clearNPC "community_criminal">> <span class="red">"这又计一天的社区服务,"</span>警官说道。"你们所有人,滚回队伍里。" <br><br> <<set $community_service += 1>> <<if $speech_attitude is "meek">> 害怕情况恶化,你拿起你的垃圾棒,继续工作。 <<elseif $speech_attitude is "bratty">> 你把怨气憋在心里,拿起你的垃圾棒,然后继续工作。 <<else>> 不想把事闹大,你拿起你的垃圾棒,继续工作。 <</if>> <br><br> <<link [[继续|Police Community Clean Work]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我,我,我不是那种<<girl>>,"你说道。 <<elseif $speech_attitude is "bratty">> "滚开,"你说道:。"我不会为了一袋垃圾而出卖自己。" <<else>> "我不会为了一袋垃圾而出卖自己,"你说道:。 <</if>> <br><br> <<person>>拉开<<his>>的手,但狠狠地拍了一下你的<<bottom>>。<<gpain>><<garousal>><<pain 4>><<arousal 600 "bottom">> <br><br> "不用,小骚货,"<<he>>说道。"你把自己卖得很贱。不过我心情很好。"<<He>>从<<his>>的口袋里掏出<span class="gold">£50</span>的钞票,放在你面前。"我会给你更多甜头。" <br><br> <<if $promiscuity gte 35>> <<link [[接受|Police Community Clean Accept]]>><<set $phase to 1>><</link>><<promiscuous3>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[接受|Police Community Clean Accept]]>><<set $phase to 1>><<set $desperateaction to 1>><</link>><<promiscuous3>> <br> <</if>> <<link [[拒绝|Police Community Clean Refuse 2]]>><<tiredness 6>><<stress 6>><</link>><<gtiredness>><<gstress>> <br>
<<effects>> 你拉开了<<person>>的手。"行吧,"<<he>>说道。"反正你种骚货满大街都是。"<<He>>走开了。你回到工作岗位,现在已经没有人来骚扰了。 <br><br> <<link [[继续|Police Community Clean Work]]>><</link>> <br>
<<effects>> <<person2>> <<if $speech_attitude is "meek">> "警,警官!"你喊道。"这<<personsimple>>在骚扰我。" <<elseif $speech_attitude is "bratty">> "喂,警官!"你喊道。"给你带来了一个变态。" <<else>> "警官!"你喊道。"这<<personsimple>>在骚扰我。" <</if>> <br><br> <<person1>><<person>>走过来。"这是真的吗?"<<he>>问道。<<person2>><<person>>摇了摇<<his>>的头,但其他罪犯点头咧嘴笑着。<<person1>>说:"上车。这样下去,你很快就得上颈手枷。" <br><br> 你回到工作岗位,现在已经没有人来骚扰了。 <br><br> <<link [[继续|Police Community Clean Work]]>><</link>> <br>
<<effects>> <<if $pronoun is "f">> 你伸出自己的垃圾棍,钩住<<persons>>的裙子下摆,然后提起来。<<He>>赶紧遮住<<himself>>。 <<if $rng gte 81>> 看见<<his>>的丁字裤露了出来,其他罪犯不禁欢呼。<<He>>赶紧遮住<<himself>>。 <<elseif $rng gte 61>> 看见<<his>>的丁字裤露了出来,其他罪犯不禁欢呼。<<He>>连忙遮住<<himself>>。 <<elseif $rng gte 41>> 看见<<his>>的蕾丝内裤露了出来,其他罪犯不禁欢呼。<<He>>赶紧遮住<<himself>>。 <<elseif $rng gte 21>> 看见<<his>>的男士短裤露了出来,其他罪犯不禁欢呼。<<He>>赶紧遮住<<himself>>。 <<else>> <span class="lewd"><<Hes>>下面什么都没穿。</span><<he>>拼命想遮住<<his>>的屁股和<<if $NPCList[1].penis isnot "none">><<print $NPCList[1].penisdesc>><<else>>小穴<</if>>,其他犯人不禁欢呼了起来。<<garousal>><<arousal 6>> <</if>> <<else>> 你伸出自己的垃圾棍,钩住<<persons>>的裤子下摆,把它拖下来。 <<if $rng gte 81>> 随着<<his>>的三角裤露出,其他罪犯欢呼起来。<<He>>连忙遮住自己。 <<elseif $rng gte 61>> 看见<<his>>的四角裤露了出来,其他罪犯不禁欢呼。<<He>>连忙遮住自己。 <<elseif $rng gte 41>> 看见<<his>>的四角内裤露了出来,其他罪犯不禁欢呼。<<He>>连忙遮住自己。 <<elseif $rng gte 21>> 看见<<his>>的丁字裤露了出来,其他罪犯不禁欢呼。<<He>>连忙遮住<<himself>>。 <<else>> <span class="lewd"><<Hes>>下面什么都没穿。</span><<he>>拼命想遮住<<his>>的<<if $NPCList[1].penis isnot "none">><<print $NPCList[1].penisdesc>><<else>>小穴<</if>>,其他犯人不禁欢呼了起来。<<garousal>><<arousal 6>> <</if>> <</if>> <br><br> 你再次挥出又一棍,但<<person>>已经做好了准备,并用<<hers>>的棍子格开了你的棍子。在<<person1>><<person>>来拆散你们之前,你们僵持了一会儿。<<He>>将<<person2>><<person>>送到了队伍的另一边。 <br><br> <<person1>> 你回到工作岗位,现在已经没有人来骚扰了。 <br><br> <<link [[继续|Police Community Clean Work]]>><</link>> <br>
<<effects>> 你离开了<<person>>,并在工作时密切提防<<him>>。你不会再被骚扰了。 <br><br> <<link [[继续|Police Community Clean Work]]>><</link>> <br>
<<effects>> 你到达了街道的尽头,穿过马路,去到另一侧工作。对面的水沟里已经堆积了更多的垃圾,是从南面吹来的。 <br><br> "搞定,"<<person1>><<person>>说道。<<He>>检查了每一个袋子,然后把它们捆起来。"把它们送到垃圾填埋场。不远。" <br><br> 垃圾填埋场本身是很大的,但外面有一个小区域,市民可以在此把垃圾扔进大型金属垃圾箱。你爬上台阶,把袋子扔进去。 <br><br> 返回警察局的旅程很顺利。 <br><br> <<link [[继续|Police Community End]]>><<pass 20>><<endevent>><</link>> <br>
<<effects>> 你靠在棍子上找人偷东西。在面包车里盯着你看的<<person2>><<person>>一直在偷瞄你。<<Hes>>分心了,就选<<Hes>>了。 <br><br> 你站在<<he>>工作的地方旁边,把你几乎空着的袋子放在<<persons>>旁边。 <<if $phase is 1>> <<He>>靠在<<his>>棍子上试图搭讪警官,直到警官让<<him>>闭嘴。<<He>>回到工作岗位,但<<his>>一直盯着你。 <<else>> <<He>>假装移开视线,但还是偷偷地瞄着你的身体。 <</if>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 该继续前进时,<<Hes>>被引开了注意,以至于<span class="green"><<he>>没有注意到</span>你拿走的不是自己的袋子而是<<his>>的。 <br><br> <<skulduggeryuse>> "搞定,"<<person1>><<person>>说道。 <br> "呃,"<<person2>><<person>>打断了他的话。"我的垃圾不见了。" <br> "当然,"<<person1>><<person>>回答。"再给你加一天社区服务,你一定能找到它的。滚上车。" <br><br> <<person2>><<person>>试图争论,但<<person1>><<person>>听不见。<<He>>检查每个袋子,然后绑好并递给对方。"把它们送到垃圾填埋场。不远。" <br><br> 垃圾填埋场本身是很大的,但外面有一个小区域,市民可以在此把垃圾扔进大型金属垃圾箱。你爬上台阶,把袋子扔进去。 <br><br> 返回警察局的旅程很顺利。 <br><br> <<link [[继续|Police Community End]]>><<pass 20>><<endevent>><</link>> <br> <<else>> 当该继续前进时,你试着去拿<<his>>的袋子而非自己的,<span class="red">但<<he>>抓住了你的手腕。</span>"不错的尝试,"<<he>>笑着说道。"差点就得逞了。" <br><br> <<skulduggeryuse>> "完成了,"<<person1>><<person>>说道。<<He>>检查每一个袋子,但当<<he>>查到你的袋子时停了下来。"还不够好。<span class="red">你可以通过另一天的社区服务来弥补。"</span><<set $community_service += 1>> <br><br> 返回警察局的旅程很顺利。 <br><br> <<link [[继续|Police Community End]]>><<pass 20>><<endevent>><</link>> <br> <</if>>
<<set $location to "police_station">><<effects>> 你回到警察局。 <<generatePolice 1>><<person1>> <<if $community_service lte 0>> <<unset $community_service>> <<unset $commuity_service_done>> 接待处的警察在你出去的路上拦住了你。<span class="gold">"看起来你已经偿还了对社会的债务,"</span><<he>>说道。"祝贺你。" <<earnFeat "Social Contract">> <<else>> 接待处的警官在你离开时候记下了你的名字。 <<if $community_service gte 2>> "看起来你还有<span class="pink">$community_service</span>天,"<<he>>说道。"明天一定要来。" <<else>> "看起来你差不多完成了,"<<he>>说道。"只剩下<span class="purple">一天</span>了。一定要来。" <</if>> <</if>> <br><br> <<if $exposed gte 1>> <<link [[索要一些东西来盖住|Police Station Cover]]>><</link>> <br> <<link [[离开|Barb Street]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Police Station]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "你,你能给我点东西遮一下吗?"你问,"求你了,就算是毛巾也——" <<elseif $speech_attitude is "bratty">> "你要让我毫无遮掩地离开这里吗?"你问。 <<else>> "能给我点东西遮挡一下吗?"你问。 <</if>> <br><br> "这不是我要考虑的问题,"<<person>>回答道:"在我以公然猥亵罪逮捕你之前滚出去。" <br><br> 你从门缝中往外瞧。外面不算热闹。也许你不会被发现。如果你动作快的话。 <br><br> 你离开大楼,跑到拐角处,躲进一条小巷里。 <br><br> <<link [[离开|Barb Street]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "police_station">><<effects>> <<if !$NPCList[0].pronoun>> <<generatePolice 1>> <</if>> 你站在警察局的大厅里。一个穿着警官制服的<<person1>><<person>>坐在接待台后。 <<if crimeSumCurrent() gte 5000>> <<him>>身后贴了一张通缉令,<span class="red">上面印着你的照片。</span> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "policeStation">> <</if>> <br><br> <<if $community_service gte 1 and $community_service_done isnot 1 and $exposed lte 0 and Time.hour lt 21 and Time.hour gte 6>> <<link [[社区劳务 (1:00)|Police Community]]>><</link>> <br> <</if>> <<if crimeSumCurrent() gte 1000>> <<link [[自首 (1:00)|Police Turn]]>><<pass 6>><</link>><<note "这能微微减轻你的罪状" "green">> <br> <</if>> <<if $worn.neck.collared is 1 or $worn.neck.name is "collar">> <<link [[要求摘除项圈|Police Station Collar]]>><</link>> <br> <</if>> <<if $worn.feet.type.includes("shackle")>> <<link [[请求拆除镣铐|Police Station Shackle]]>><</link>> <br> <</if>> <<if $headdrive is 1 and $headpolice isnot 1>> <<link [[提供对礼顿不利的证据|Police Leighton]]>><</link>> <br> <</if>> <br> <<link [[离开|Barb Street]]>><<endevent>><</link>> <br>
<<effects>> <<generate2>><<generate3>> 你靠近桌子。 <<if $speech_attitude is "meek">> "我……我做了些坏事,"你顺从地说道,"我是来自首的。" <<elseif $speech_attitude is "bratty">> "今天是你的幸运日,"你傲慢地说道,"我是来自首的。" <<else>> "我是一个通缉犯,"你承认道,"我是来自首的。" <</if>> <br><br> <<if crimeSumCurrent() gte 5000>> <<person>>皱眉看着你,然后转向<<him>>身后的通缉海报。<<He>>把通缉令从墙上拿下,在桌上端详起来。<<He>>把你和照片对比了半天,但似乎还是不太确定。<<He>>耸耸肩,然后按下桌下的一个按钮,没一会就有两名警察走了过来。 <br><br> <<else>> <<person>>皱眉看着你,然后按了一下桌下的某个按钮,很快就有两名警察走了过来。 <br><br> <</if>> "把<<phim>>带到牢房里去,"<<he>>看着你的眼睛说道,"我们稍后会按规定处置你,谢谢你的合作。" <br><br> <<crimeDown 0.8 "all">> 你被领着走下一段台阶,进入一间狭小的牢房。大门在你身后"嘎"的一声关上了。 <br><br> <<link [[继续|Police Cell]]>><<endevent>><<pass 60>><</link>> <br>
<<set $outside to 0>><<set $location to "police_station">><<effects>> 你问<<person>>是否可以把你的项圈取下来。 <<if $worn.neck.collaredpolice is 1 and $community_service gte 1>> <span class="red">"做不到,"</span><<he>>否定掉了你的提议,"这是你处罚的一部分。等你完成你的社会服务后,我们会摘除它。" <br><br> <<if $promiscuity gte 15 and $daily.policeCollarSeduceAttempt isnot 1>> <<link [[勾引|Police Station Seduce]]>><<set $daily.policeCollarSeduceAttempt to 1>><<set $phase to 1>><</link>><<promiscuous2>> <br> <</if>> <<else>> "当然,"<<he>>说道,"这将花费£200。你真的不应该就为了好玩而去穿这些东西。它们不但是政府的财产,而且这玩意儿你怎么闹也脱不掉。" <br><br> <<if $promiscuity gte 15 and $daily.policeCollarSeduceAttempt isnot 1>> <<link [[勾引|Police Station Seduce]]>><<set $daily.policeCollarSeduceAttempt to 1>><<set $phase to 0>><</link>><<promiscuous2>> <br> <</if>> <<if $money gte 20000>> <<link [[付钱|Police Station Collar Removal]]>><<set $money -= 20000>><</link>> <br> <</if>> <</if>> <<link [[离开|Police Station]]>><</link>> <br>
<<set $outside to 0>><<set $location to "police_station">><<effects>> 你询问那个<<person>>是否可以把你的镣铐拿掉。"不知道你想让我们做什么,"<<he>>看着你的脚踝笑道,"现在早都不是中世纪了。"<<He>>又笑了起来。<span class="gold">"也许你可以去博物馆碰碰运气。"</span> <br><br> <<link [[离开|Police Station]]>><</link>> <br>
<<set $outside to 0>><<set $location to "police_station">><<effects>> <<if $phase is 1>> <<set $seductiondifficulty to 10000>> <<else>> <<set $seductiondifficulty to 4000>> <</if>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> <<if $seductionrating gte $seductionrequired>> "我会假装自己没有听到。 <<if $phase is 1>> 好好服刑吧。" <<else>> 如果你不能付钱,我就没法帮你。" <</if>> 然而,当你转身离开时,<<he>>对你轻声说。"五分钟后,到车站后面的那片旧废墟中来找我。"<<promiscuity2>> <<pass 5>> 你去了那个<<person>>提到的废墟,它看起来像是一座古城墙的遗迹。你在空旷的废墟内部等待。你没有等太久。 <br><br> "一旦我们完成了,我就把你的项圈拿掉,"<<he>>一边弯腰穿过拱形的入口一边说,"我想这将非常有趣。" <br><br> <<link [[继续|Police Station Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> "我会假装自己没有听到。 <<if $phase is 1>> 好好服刑吧。" <<else>> 如果你不能付钱,我就没法帮你。" <</if>> <br><br> <i>你可以明天再试试。</i> <br><br> <<link [[继续|Police Station]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "police_station">><<effects>> <<if $syndromeeden is 1>> <<set $edencollarremove to 1>> <</if>> "我马上就来,"那个<<person>>说道。过了一会儿<<He>>走进大厅,手里拿着一把看起来很奇怪的钥匙。<<He>>把它插入锁孔,项圈锁"咔哒"一声就打开了,你的脖子终于被解放了。<<He>>拿过项圈,"正如我刚才所说,这是政府财产。" <br><br> <<set $worn.neck.type.push("broken")>><<neckruined true>><<set $worn.neck.collaredpolice to 0>> <<link [[继续|Police Station]]>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 60>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Police Station Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Police Station Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "police_station">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<He>>从<<his>>的腰带上取下一把奇怪的钥匙,插入项圈锁孔一拧,只听"咔嚓"一声,项圈的锁扣解开,然后掉在了地上。<<He>>把它捡起来。"这是政府财产。想必不用我嘱咐,你也不会把这件事告诉别人吧。"<<tearful>>你振作了起来,看着<<him>>离开了。 <br><br> <<set $worn.neck.type.push("broken")>><<neckruined>> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 那个<<person>>踉踉跄跄地向后退了几步,恰好被一个树桩绊倒。<<tearful>>你从废墟中逃了出来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $finish is 1>> "好吧,"<<he>>说,"不过我不会把项圈摘下来的。" <br><br> <<clotheson>> <<endcombat>> <</if>> <br><br> <<link [[继续|Residential alleyways]]>><</link>>
<<set $outside to 0>><<set $location to "police_station">><<effects>> <<if $speech_attitude is "meek">> 你走到桌子前。"我有东西要给你看,"你说着就把U盘放到柜台上。"镇里的学校校长一直都在对学生做一些骇人听闻的事情。" <<elseif $speech_attitude is "bratty">> 你大步走到桌子前,"我找到了犯罪的证据,"你说着把U盘放在了柜台上。"学校校长一直在虐待学生。" <<else>> 你走到桌前。"我有犯罪的证据,"你说着就把U盘放到了柜台上,"校长一直在虐待学生。" <</if>> <br><br> 那个<<person>>拿走U盘。"好吧。我会把它记录到档案库里,"<<he>>毫无兴趣地说道,"还有什么事吗?" <br><br> 你觉得警察多半是指望不上了,但你至少已经做了正确的事。 <<ggcontrol>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<set $headpolice to 1>><<control 25>> <<link [[继续|Police Station]]>><</link>> <br>
<<set $outside to 0>><<set $location to "police_station">><<effects>> <<if ndef $police_access_card>><<set $police_access_card to 0>><</if>> <<if ndef $police_hack>><<set $police_hack to 0>><</if>> <<if Time.dayState is "night">> <<if $police_intro is 0>> 你发现自己身处于两间行政后勤办公室中间的一条小通道里。 附近的房间又黑又空。沿着走廊再往前走,有几间办公室发着光,然而一扇厚厚的玻璃门挡住了去路。 你听到远处的说话声,奇怪的哭声和咕哝声,偶尔还有笑声爆发出来。 <br> 附近一间办公室的门大开着,办公室里光线昏暗,只有电脑屏幕发出些许亮光。你溜了进去。 你发现一台被锁定的电脑。 <<set $police_intro to 1>> <<else>> 办公室很昏暗,那台被锁定的电脑附近被照亮了少许。 <<print either("一阵类似于鞭打的声音在走廊中回荡。","隔着墙可以听到一个低沉的声音。","从更远的地方传来醉鬼的歌声。", "阴险的笑声回荡在大厅里。", "从大楼的深处传来阵阵抽泣声。","附近的某扇门砰的一声关上了。")>> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "policeStation">> <</if>> <<if $police_hack lte 2>> <span class="red">登录提示仿佛是在嘲弄你。</span>你不知道如何才能访问电脑数据,<span class="teal">你需要黑客或盗贼的帮助。</span> <<if $police_hack is 0>><<set $police_hack to 1>><</if>> <br> <</if>> <<if $police_access_card is 0 and ($rng % 3) is 0>> <br><span class="gold">桌子上放着一张警察通行证。</span>上面写着"仅限外部访问"。 <br><br> <<link [[盗取门禁卡|Police Back Office]]>><<set $police_access_card to 1>><</link>> <br> <<else>> <br><br> <</if>> <<if $police_hack is 4>> <!-- SANITY: Intentional mismatch between stated time and actual time, to avoid letting the user know that it will fail --> <<link [[调查警方电脑 (0:10)|Police Computer]]>><<pass 1>><<set $phase to 0>><</link>> <br> <<elseif $police_hack is 5>> <<link [[调查警方电脑 (0:10)|Police Computer]]>><<pass 10>><<set $phase to 1>><</link>> <br> <</if>> <<else>> 你发现自己身处一间行政后勤办公室中。外面到处都是警察,你没法溜去其他办公室,更没办法调查任何东西。被警察发现只是时间问题,你别无选择选择,只能偷偷溜走。 <br> <<if $arousal gte $arousalmax>> <<orgasmLocation "policeStation">> <</if>> <span class="gold">晚上可能会更安静一些。</span> <br><br> <</if>> <br> <<link [[离开|Barb Street]]>><<set $police_intro to 0>><</link>> <br>
<<set $outside to 0>><<set $location to "police_station">><<effects>> <<if $phase is 0>> 你的密码已失效,它一定是被更改过了。 <span class="yellow">也许兰德里可以告诉你新密码。</span> <<elseif $phase is 1>> 你开始调查警察的电脑。 <<police_computer_action>> <<elseif $phase is 10>> 你从自己的记录中删除了一些罚罪记录,并随机更改了几个证据编号。 <<elseif $phase is 11>> 完成安装的消息框弹出,软件已经开始生效。它应该会在接下来的几个小时内锁定一切。 <<set $police_hack to 4>> <<elseif $phase is 12>> 你把所有犯罪证据都转移到惠特尼的档案中。<span class="teal">从现在开始,你就是个良好市民了。</span> <<set $police_hack to 4>><<set $framed to "whitney">><<earnFeat "Laughingstock">> <<elseif $phase is 13>> 你把所有犯罪证据都转移到礼顿的档案中。<span class="teal">从现在开始,你就是个良好市民了。</span> <<set $police_hack to 4>><<set $framed to "leighton">><<earnFeat "Laughingstock">> <<else>>/*invalid phase*/ 警方的数据已经开始更新。目前进度是3%,应该很快就能完成…… <br> <<link [[等待 (12:00)|Police Back Office]]>><<pass 720>><</link>>(请勿等待!这是错误,请报告)<!-- Appears even with blind stats enabled. Intentional --> <</if>> <br><br> <<link [[离开|Police Back Office]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<pass 5>><<person1>><<person>>抓住你的手铐,把你带到外面,然后<<He>>便把你交给了另一个警察,一个<<endevent>><<generatePolice 1>><<person1>><<person>>,这个警察把你带到街上,颈手枷就在市政厅外面,离这里不远。当你被带过去的时候,围观的人都目不转睛地看着你,那个<<person>>摘下了你的手铐。 <br><br> 你有机会逃跑,但<<person>>意识到了这一点,并一直用一只手抓着你的胳膊。你必须拼命挣扎才能脱身。 <br><br> <<link [[尝试挣脱|Police Pillory Fight]]>><<set $fightstart to 1>><<crimeUp 200 "resisting">><</link>><<crime "resisting">> <br> <<link [[上颈手枷|Police Pillory Start 2]]>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Police Pillory Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Police Pillory Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<earnFeat "You're the Laughingstock">> <<if crimeSumCurrent() gte 4500>> <<set $pillorytime to 27>> <<elseif crimeSumCurrent() gte 4000>> <<set $pillorytime to 24>> <<elseif crimeSumCurrent() gte 3500>> <<set $pillorytime to 21>> <<elseif crimeSumCurrent() gte 3000>> <<set $pillorytime to 18>> <<elseif crimeSumCurrent() gte 2500>> <<set $pillorytime to 15>> <<elseif crimeSumCurrent() gte 2000>> <<set $pillorytime to 13>> <<elseif crimeSumCurrent() gte 1500>> <<set $pillorytime to 11>> <<else>> <<set $pillorytime to 9>> <</if>> <<crimeDown 5000>> <<bind>> 这个<<person>>把你的胳膊和头移到合适的位置,然后在把颈枷抬到合适的位置,以此来把你限制住。<<He>>把它锁上,并把钥匙挂在<<his>>腰带上的一条链子上。"几小时内有人会来释放你。"<<He>>头也不回地离开了。 <br><br> 随着<<him>>的离去,一些围观者失去了兴致,该干嘛干嘛去了。然而,依旧有些人目不转睛盯着你,如果有人想凌辱你的话,你几乎无法阻止他们,但人们似乎犹豫不决,不敢先动手。你希望这种情况一直持续下去。 <br><br> <<endcombat>> <<link [[继续|Pillory]]>><<endevent>><<set $pilloryaudience to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 那个<<person>>看起来有些羞愧,因为<<he>>刚刚在大庭广众之下高潮了,一些人指那家伙发笑,另一些人则私底下窃窃私语,但谈论的东西很是明显,"那,那不是不是你们看到的这样!"<<he>>抗议着说道,几乎把你忘得一干二净,<<tearful>>你偷偷溜走了。 <br><br> <<clotheson>> <<endcombat>> <<cliffquick>> <<elseif $enemyhealth lte 0>> 你把那个<<person>>打倒了,给了你可乘之机。<<tearful>>你逃了出来,围观的一些人为你而欢呼。 <<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<clotheson>> <<endcombat>> <<cliffquick>> <<else>> 在经历了难以想象的痛苦后,你已无力反抗,只能任由那个<<person>>继续<<his>>的淫行。 <br><br> <<link [[继续|Police Pillory Start 2]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $pilloryaudience lte 1>> <<set $pilloryaudience to 1>> <</if>> 你被卡在峭壁街的一处颈手枷上,就在市政厅的前面。 <<if $pillorytime gte 1>> 距刑满释放还有<<number $pillorytime>>个小时。 <<else>> 你已经到了被释放的时间。 <</if>> <<if $pilloryaudience + $exposed is 1>> <span class="teal">有几个人会停下来看你,但大多数人只是瞥了一眼便回去忙自己的事了。</span> <<elseif $pilloryaudience + $exposed is 2>> <span class="lblue">你已经吸引了一小批围观者。</span> <<elseif $pilloryaudience + $exposed is 3>> <span class="blue">你已经吸引了越来越多的围观者。</span> <<elseif $pilloryaudience + $exposed is 4>> <span class="purple">一大群人聚集在你周围,而这又吸引了更多的人来看热闹。</span> <<elseif $pilloryaudience + $exposed is 5>> <span class="pink">一大群人聚集在你周围,这些人对你冷嘲热讽。</span> <<else>> <span class="red">一大群人聚集在你周围,人们对你冷嘲热讽,更有甚者丢来了垃圾。</span> <</if>> <<if $exposed gte 1>> 你的<<lewdness>>正展示在众人面前,让你颜面尽失,你却无能为力。 <<if $exposed gte 2>> <<trauma 1>><<gtrauma>><</if>> <<if $exposed is 1>> <<if $pilloryaudience is 1>> <<fameexhibitionism 1>> <<elseif $pilloryaudience is 2>> <<fameexhibitionism 2>> <<elseif $pilloryaudience is 3>> <<fameexhibitionism 3>> <<elseif $pilloryaudience is 4>> <<fameexhibitionism 4>> <<elseif $pilloryaudience is 5>> <<fameexhibitionism 5>> <<else>> <<fameexhibitionism 10>> <</if>> <</if>> <<if $exposed is 2>> <<if $pilloryaudience is 1>> <<fameexhibitionism 3>> <<elseif $pilloryaudience is 2>> <<fameexhibitionism 6>> <<elseif $pilloryaudience is 3>> <<fameexhibitionism 9>> <<elseif $pilloryaudience is 4>> <<fameexhibitionism 12>> <<elseif $pilloryaudience is 5>> <<fameexhibitionism 15>> <<else>> <<fameexhibitionism 30>> <</if>> <</if>> <</if>> <<if $exposed gte 1 and $pilloryaudience and random(0, 9) gte 7>> 一个人掏出<<print ["相机", "手机"].pluck()>>,然后拍了一张照片。 "<<print [ "现在你的<<undies>>可以一直露在外面给我们看了。", "等不及上传这些艳照了。", "等不及分享给朋友了。", "如果你不想让别人拍你的<<undies>>,你就不该这么放荡。", "如果你不想让别人拍你的<<undies>>,你就不应该违法。", "哟,让大家拍下你的<<undies>>很尴尬么?", "什么都遮不住的感觉是不是很尴尬啊?", "如果你不想让别人拍到你的<<undies>>,你就不应该违法。", "如果你不想让别人拍到你的<<undies>>的话,你就不该违法犯罪。", "我敢打赌,<<pshes>>还享受着呢。", "就这样暴露在外是不是很尴尬?真是太糟糕了。", "这样暴露在外很尴尬吗?那可真糟糕呀,你这个罪犯。", "我打赌<<pshe>>无论受到怎样的羞辱都会从中得到快感。", "你喜欢我们拍下你的<<undies>>么?" ].pluck()>>" <<if $exposed is 1>> <<trauma 1>><<gtrauma>> <<else>> <<trauma 2>><<gtrauma>> <</if>> <<fameexhibitionism 10 "pic">> <</if>> <<if $exposed gte 2 and $pilloryaudience and $player.penisExist and random(0, 9) gte 7>><<pillorypeniscomment>><</if>> <br><br> <<if $pillorytime lte 0>> 一个穿着警察制服的<<generatePolice 1>><<person1>><<person>>走了过来,<<He>>取下你的脖子上的颈枷,然后解开了柱子上的锁,结束了这场刑罚。当警察开始驱散人群时,人群发出了失望的嘘声。 <br><br> <<set $worn.neck.cursed to 0>><<neckruined>> <<set $worn.neck.collaredpolice to 0>> <<set $pilloryaudience to 0>> <<unbind>> <<clotheson>> <<set $stress -= 1000>> <<endevent>> <<cliffeventend>> <br> <<else>> <<rng 5>> <<if $pilloryaudience + $exposed + $rng gte 10>> <<rng>> <<beastNEWinit 1 dog>> <<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Monster People --> 你感觉到有什么东西拱了一下<<bottom>>,是一只<<beasttype>>正在好奇地嗅着你。 <br><br> <<link [[继续|Pillory Dog]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<endevent>> <<generate1>><<person1>>一个<<person>>直接走到颈手枷这里。 <br><br> <<link [[继续|Pillory Molestation]]>><<set $molestationstart to 1>><<set $molestationstart to 1>><</link>> <br> <</if>> <<elseif $pilloryaudience + $exposed + $rng gte 6>> <<rng>> <<if $rng gte 85>> <<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>> 一个<<generate1>><<person1>><<person>>蹲在你的身边,并试图伸手去抓你的<<breasts>>。 <br><br> <<link [[吐口水|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<llstress>><<gattention>> <br> <<link [[保持不动|Pillory Chest]]>><<trauma 6>><<stress 6>><<arousal 600 "breasts">><</link>><<gtrauma>><<gstress>><<garousal>> <br> <<elseif $worn.upper.exposed gte 2 and $worn.under_upper.exposed lte 0>> <<if $worn.under_upper.open is 1 or $worn.under_upper.set isnot $worn.under_lower.set>> 一个<<generate1>><<person1>><<person>>走了过来,然后直接抓住了你的$worn.under_upper.cn_name_cap。 <br><br> <<link [[吐口水|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<llstress>><<gattention>> <br> <<link [[保持不动|Pillory Under Upper]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>> <br> <<else>> 一个<<generate1>><<person1>><<person>>拿着相机走了过来,在拍了几张照片后,<<He>>便回到了人群当中。<<gstress>><<stress 6>> <br><br> <<if $exposed gte 2>> <<fameexhibitionism 2 "pic">> <<elseif $exposed gte 1>> <<fameexhibitionism 1 "pic">> <</if>> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <</if>> <<elseif $worn.upper.exposed lte 1>> <<if $worn.under_upper.exposed lte 0 and ($worn.upper.open is 1 or $worn.upper.set isnot $worn.lower.set)>> 一个<<generate1>><<person1>><<person>>走了过来,然后直接抓住了你的$worn.upper.cn_name_cap。 <br><br> <<link [[吐口水|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<llstress>><<gattention>> <br> <<link [[保持不动|Pillory Upper]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>> <br> <<else>> 一个<<generate1>><<person1>><<person>>拿着相机走了过来,在拍了几张照片后,<<He>>便回到了人群当中。<<gstress>><<stress 6>> <br><br> <<if $exposed gte 2>> <<fameexhibitionism 2 "pic">> <<elseif $exposed gte 1>> <<fameexhibitionism 1 "pic">> <</if>> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <</if>> <<else>> 一个<<generate1>><<person1>><<person>>拿着相机走了过来,在拍了几张照片后,<<He>>便回到了人群当中。<<gstress>><<stress 6>> <br><br> <<if $exposed gte 2>> <<fameexhibitionism 2 "pic">> <<elseif $exposed gte 1>> <<fameexhibitionism 1 "pic">> <</if>> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <</if>> <<elseif $rng gte 60>> <<rng>> <<if $rng gte 96 and $toywhipdisable isnot 't' and $adultshopunlocked and $adultshopdegree >= 5 and ($worn.lower.name isnot "naked" and $worn.lower.state is "waist") or ($worn.under_lower.name isnot "naked" and $worn.lower.state is "waist")>> 一个<<generate1>><<person1>><<person>>从人群中走出来,那人身着艳丽的马戏团指挥服。 <<He>>摘下帽子,向观众们致意,然后走到你身后展开手里的鞭子。每个人都兴致勃勃地注视着眼前的表演。 <br><br> <<link [[闪避|Pillory Whip Master]]>><<set $phase to 1>><</link>><<skill_difficulty `currentSkillValue("danceskill")` "舞蹈" 1 1000>> <br> <<link [[做好准备|Pillory Whip Master]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>> <br> <<elseif $rng gte 91 and $analdisable isnot 't' and $toydildodisable isnot 't' and $adultshopunlocked and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and !playerHasButtPlug() and countCarriedSextoys() lt 5 and $worn.genitals.anal_shield !== 1>> <<run sexShopOnBuyClick(4, false, clone(setup.sextoys[4].colour_options).pluck(), false)>> <<generate1>><<person1>> 一个<<person>>走出人群,手里拿着一个巨大无比的 <<print V.player.inventory.sextoys['butt plug'][V.player.inventory.sextoys['butt plug'].length - 1].colour>> 。<<He>>走到你身边,绕到了你后面。 <br><br> <<link [[恐吓|Pillory Butt Plug]]>><<set $phase to 1>><</link>><<skill_difficulty `Math.abs($submissive - 1000)` "" 1 850>> <br> <<link [[做好准备|Pillory Butt Plug]]>><</link>> <br> <<elseif $worn.lower.skirt_down is 1>> 一个<<generate1>><<person1>><<person>>来到了你的身后,并抓住你的$worn.lower.cn_name_cap的下摆。 <br><br> <<link [[踢这家伙|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<llstress>><<gattention>> <br> <<link [[保持不动|Pillory Skirt]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<elseif $worn.lower.exposed lte 1 and $worn.lower.set isnot "upperset" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>> 一个<<generate1>><<person1>><<person>>来到了你的身后,并抓住你的$worn.lower.cn_name_cap的下摆。 <br><br> <<link [[踢这家伙|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<llstress>><<gattention>> <br> <<link [[保持不动|Pillory Lower]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed is 0>> 一个<<generate1>><<person1>><<person>>来到了你的身后,并抓住了你的$worn.under_lower.cn_name_cap的下摆。 <br><br> <<link [[踢这家伙|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<llstress>><<gattention>> <br> <<link [[保持不动|Pillory Under]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<else>> 一个<<generate1>><<person1>><<person>>走到你身后,并对着你那暴露在外的<<bottom>>狠狠地来了一巴掌,围观的群众都欢呼了起来。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<pain 5>> <br><br> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <</if>> <<elseif $rng gte 50 and $analingusdisablegiving is "f">> <<generate1>><<person1>>一个<<person>>走到你身边,脱下<<his>>的<<npcClothesText $NPCList[0] "lower">>,转过身,用屁股贴到了你脸上。 <br> <<he>>冷笑着做出嘲弄。"<<print ["全咽下去!", "舔我的屁股!"].pluck()>>" <br><br> <<link [[死死地闭住你的嘴|Pillory Analingus]]>><<def 1>><<set $phase to 0>><</link>><<defianttext>> <br> <<link [[违心地舔|Pillory Analingus]]>><<trauma 6>><<set $phase to 1>><</link>><<gtrauma>> <br> <<if $promiscuity gte 35>> <<link [[心甘情愿地舔|Pillory Analingus]]>><<arousal 600>><<set $phase to 2>><</link>><<promiscuous3>><<garousal>> <</if>> <<elseif $rng gte 30>> <<generate1>><<person1>>一个<<person>>走近你,并将<<his>>的胯部压在你那无助的脸上。 <br><br> <<link [[继续|Pillory Oral]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 附近的一辆巴士上下来一批人,其中的一些人加入了围观的人群。<span class="pink">人群变得更拥挤且更大胆。</span> <br><br> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <</if>> <<elseif $pilloryaudience + $exposed + $rng gte 3 and $bodywritingLvl gte 2>> <<generate1>><<person1>> <<if $rng gte 81>> <<set $phase to 1>> 一个<<person>>走近你,<span class="pink">在拿出一支耐久性记号笔后,当着你的面将它的盖子打开了。</span> <br><br> <<else>> <<set $phase to 0>> 一个<<person>>走近你,<span class="purple">并将一支笔的笔帽取掉了。</span> <br><br> <</if>> <<link [[警告这些家伙|Pillory Pen Warn]]>><<set $pilloryaudience += 1>><</link>><<gattention>> <br> <<link [[忍耐|Pillory Pen]]>><</link>><<gbodywriting>> <br> <<else>> <<rng>> <<if $rng gte 95 and $watersportsdisable is "f">> <<generate1>><<person1>>一个<<person>>靠近你,<<npcUndressText $NPCList[0] "lower" "self">>, <span class="purple"><<npcRevealText $NPCList[0] "lower">>。</span> <br><br> 毫无任何预兆的,<<he>>开始在你的脸上撒尿,周围的群众们兴奋地围观着。<<ggtrauma>><<trauma 12>><<gstress>><<stress 6>><<urinestat>> <br><br> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <<elseif $rng gte 65>> <<generatey1>><<generatey2>>一个<<person1>><<person>>对着<<his>>的旁边的那个<<person2>><<person>>说了些什么,随后那个家伙笑着从<<his>>的口袋里掏出一个水果。 <br><br> <<link [[警告这些家伙|Pillory Warn]]>><<set $pilloryaudience += 1>><</link>><<gattention>> <br> <<link [[振作起来|Pillory Brace]]>><</link>> <br> <<elseif $rng gte 30>> <<generate1>><<person1>>一个<<person>>用<<his>>的手机给你拍了一张照片。 <br><br> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <<else>> 附近的一辆巴士上下来一批人,其中的一些人加入了围观的人群。<span class="pink">人群变得更拥挤且更大胆。</span> <br><br> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <</if>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $position to "wall">> <<set $walltype to "pillory">> <<set $head to "grappled">> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pillory Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pillory Dog]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 那只<<beasttype>>在满意地叫了一声后,回到了人群当中。 <br><br> <<if $pilloryaudience is 1>> <<famebestiality 10>> <<elseif $pilloryaudience is 2>> <<famebestiality 20>> <<elseif $pilloryaudience is 3>> <<famebestiality 30>> <<elseif $pilloryaudience is 4>> <<famebestiality 40>> <<elseif $pilloryaudience is 5>> <<famebestiality 50>> <<else>> <<famebestiality 60>> <</if>> "你活该,婊子,"你听到有人大喊。 <br> "<<pShe>>真的把那只<<beasttype>>赶跑了。" <br> "连惩罚都算不上,我敢打赌<<pshe>>一定正享受着呢,这个肮脏的荡妇。" <br> <span class="pink">人群变得越来越拥挤,越来越大胆。</span> <<set $pilloryaudience += 1>> <br> <<endcombat>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 那只<<beasttype>>呜咽着跑回了人群。 <br><br> "<<pShe>>击退了那无辜可怜的<<beastsplural>>,<<pShe>>就该待在那上面。" 你听到有人喊道。 <br> <span class="teal">人群越来越稀疏,越来越谨慎。</span> <<set $pilloryaudience -= 1>> <br> <<endcombat>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $position to "wall">> <<set $walltype to "pillory">> <<set $head to "grappled">> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pillory Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pillory Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>拍打了一下你的<<bottom>>,然后便从颈手枷处走了下来。 <br><br> <<if $pilloryaudience is 1>> <<famerape 10>> <<elseif $pilloryaudience is 2>> <<famerape 20>> <<elseif $pilloryaudience is 3>> <<famerape 30>> <<elseif $pilloryaudience is 4>> <<famerape 40>> <<elseif $pilloryaudience is 5>> <<famerape 50>> <<else>> <<famerape 60>> <</if>> "你活该,婊子,"你听到有人大喊。 <br> "至少<<pshe>>还能为社会做点贡献。" <br> "连惩罚都算不上,我敢打赌<<pshe>>一定正享受着呢,这个肮脏的荡妇。" <br> <span class="pink">人群变得越来越拥挤,越来越大胆。</span> <<set $pilloryaudience += 1>> <br> <<endcombat>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 那个<<person>>从颈手枷上走了下来。 <br><br> "这么暴力的家伙,<<pShe>>就该待在那里。" 你听到有人喊道。 <br> <span class="teal">人群越来越稀疏,越来越谨慎。</span> <<set $pilloryaudience -= 1>> <br> <<endcombat>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<He>>往地上打了几次鞭子,然后突然将鞭子挥向你。 <br><br> <<if $phase is 1>> <<if $danceskill gte random(1, 1000)>> 你的<<bottom>>结结实实挨了好几下,一阵刺痛,<span class="green">但你躲过了大部分挥击。</span> 几位观众互相嘀咕着。很明显,你正在毁掉<<personsimple>>的表演。 <<he>>逐渐放弃了,拿上帽子愤然离开。人群发出唏嘘声,有一对无赖向<<him>>扔水果。 <<violence_noncombat 5 0.3>> <br><br> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <<else>> <span class="red">你没法躲开<<his>>的攻击。</span>当鞭子打在你的<<bottom>>时,你试图忍着不哭。 你的领班在你身后深吸了一口气。你的动作似乎比<<he>>想得更笨拙。 <<violence_noncombat 20 0.3>> <br><br> <<link [[继续|Pillory Whip Master 2]]>><</link>> <</if>> <<else>> 你绷紧自己的身体,为即将到来的疼痛做好准备。<span class="green">疼痛没有你想的剧烈。</span> <<His>>眼角微微颤动,很明显你的领班并不想去伤害你。 <<violence_noncombat 4 0.5 0.5 0.5>> <br><br> <<link [[继续|Pillory Whip Master 2]]>><</link>> <</if>> <br>
<<effects>> <<set _articles = []>> <<if $worn.lower.name isnot "naked" and $worn.lower.state is "waist">> <<run _articles.push($worn.lower.name)>> <<set _plural to $worn.lower.plural>> <<lowerruined>> <</if>> <<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">> <<run _articles.push($worn.under_lower.name)>> <<set _plural to _plural || $worn.under_lower.plural>> <<underlowerruined>> <</if>> 在发出最后一击后,<<he>>迅速收回鞭子。周围的人群突然安静了下来。 突然,令你感到惊讶的是,你的<span class="red"><<print _articles.join(" and ")>> <<if _plural>>掉落 <<else>>掉落<</if>> 到地上,被鞭子割成一片一片的丝带。</span> 周围围观的人纷纷鼓掌、鼓掌。有几个人把钱扔进<<his>>帽子里。 你的领班在你暴露在外的下半身前弯腰鞠了一躬,然后拾起<<his>>的钱就离开了。 <<fameexhibitionism 7>><<stress 6>><<bruise bottom>> <br><br> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<set _toys = $player.inventory.sextoys["butt plug"]>> <<set _toy = _toys[_toys.length - 1]>> <<set _mod = $phase ? 1 : 0.5>> <<if $phase is 1>> <<if $speech_attitude is "bratty">> "想都别想,混蛋。"你冷笑了一声,直直地盯着<<personsimple>>。 <<elseif $speech_attitude is "meek">> "请,请不要。"你猛烈地晃着头。 <<else>> "不。"你直视着那人的眼睛。 <</if>> <br><br> <<if Math.abs($submissive - 1000) - 150 gte random(1, 850)>> <!-- Bonus for bratty or meek but not neutral --> <<personsimple>>犹豫着看了看肛塞。"啊,忘了它吧。"<<he>>嘟囔着。<<He>>消失在人群中。 <<set _skipplug to true>> <<else>> <<personsimple>>嘲讽道:"闭嘴,你这傻 <<if $player.gender_appearance is 'm'>> 屌。 <<else>> 逼。 <</if>> 你没资格告诉我该怎么做。" <<stress 2>> <</if>> <<else>> 你要做好准备,迎接即将到来的一切。 <</if>> <br><br> <<if _skipplug>> <<run _toys.splice(-1,1)>> <<if !_toys.length>> <<run delete V.player.inventory.sextoys["butt plug"]>> <</if>> <<else>> <<He>>走到你面前,无视你的感受,猛地将肛塞插进你的<<bottom>>。你痛苦地大声哭喊。 一些观众显得既厌恶又惊讶,而另一些人则欲言又止。 <<person>>把肛塞留在你体内,然后愉悦地走开,看来很满意你痛苦的表现。 <<set _toy.state = "worn">><<set _toy.carried = true>><<set _toy.worn = true>><<set $worn["butt_plug"] = _toy>> <<violence 50 _mod _mod _mod>><<bruise anus>> <</if>> <br><br> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> 你踢了那个<<person>>的小腿。"嗷!"<<he>>说道。"臭婊子。"<<He>>蹒跚地离开你。 <br><br> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $rng gte 51>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<He>>掀开你的裙摆,露出你的<<undies>>让所有人都看到。"是的,"<<he>>说道。"我觉得这个更适合你。"<<He>>回到人群中,留下你暴露在外。 <<else>> <<He>>解开你裤子前面的纽扣,露出你的<<undies>>让所有人都看到。"是的,"<<he>>说道。"我觉得这个更适合你。"<<He>>回到人群中,留下你暴露在外。 <</if>> <br><br> <<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <<else>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<He>>撩起你裙子的下摆,偷偷往下看。 <<else>> <<He>>轻轻拉开你的腰带,偷看里面。 <</if>> <<if $worn.under_lower.type.includes("naked") and !playerChastity()>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> "<<pShe>>在<<pher>>裙子下面什么都没穿!"<<person>>大声宣布。 <<else>> "<<pShe>>下面什么都没穿!"<<person>>大声宣布。 <</if>> <br><br> "真是个变态,"人群中有人说道。 <br><br> <<elseif $worn.under_lower.type.includes("naked") and playerChastity()>> "<<pShe>>穿着$worn.genitals.cn_name_cap!"<<person>>高声宣布。 <br><br> "我猜<<pshe>>喜欢被锁起来,"人群中的一个人说道。"我敢打赌,这是<<pher>>一生最美好的时光。" <br><br> <<else>> "<<pShe>>穿着$worn.under_lower.colour的$worn.under_lower.cn_name_cap!"<<person>>大声宣布。 <br><br> <<if $player.gender_appearance isnot $worn.under_lower.gender and $worn.under_lower.gender isnot "n">> "真是个变态,"人群中有人说道。"异装癖,还当着这么多人的面!" <br><br> <</if>> <</if>> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $rng gte 51>> <<He>>把你的$worn.lower.cn_name_cap拉到你的大腿上,露出你的<<undies>>让所有人都看到。 <<if $worn.under_lower.type.includes("naked")>> "没穿内衣!"<<he>>说道:"真是个变态。" <<else>> <</if>> <<He>>回到了人群中,让你暴露在外,备受羞辱。 <br><br> <<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.state to "thighs">> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <<elseif $rng gte 1>> <<He>>把你的$worn.lower.cn_name_cap拉到你的大腿上,露出你的<<undies>>让所有人都看到。 <<if $worn.under_lower.type.includes("naked")>> "没穿内裤!"<<person>>大声宣布。 <br><br> "真是个变态,"人群中有人说道。 <br><br> <<elseif playerChastity()>> "<<pShe>>穿着$worn.genitals.cn_name_cap!"<<person>>高声宣布。 <br><br> "我猜<<pshe>>喜欢被锁起来,"人群中的一个人说道。"我敢打赌,这是<<pher>>一生最美好的时光。" <br><br> <<else>> "<<pShe>>穿着$worn.under_lower.colour的$worn.under_lower.cn_name_cap!"<<person>>大声宣布。 <br><br> <<if $player.gender_appearance isnot $worn.under_lower.gender and $worn.under_lower.gender isnot "n">> "真是个变态,"人群中有人说道。"异装癖,还当着这么多人的面!" <br><br> <</if>> <</if>> <<He>>拉起你的$worn.lower.cn_name_cap,然后回到人群中。 <br><br> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $rng gte 51>> <<He>>把你的$worn.under_lower.cn_name_cap拉到你的大腿上,让所有人都能看到你的<<genitals>>。 <<He>>回到了人群中,让你暴露在外,备受羞辱。 <<if $player.penisExist>><<pillorypeniscomment>><</if>> <br><br> <<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $worn.under_lower.state to "thighs">> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <<elseif $rng gte 1>> <<He>>拉起你的$worn.under_lower.cn_name_cap,把它们拉紧,绷紧你的<<bottom>>。<<He>>在回到人群之前给了你一巴掌。 <br><br> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $speech_attitude is "bratty">> "你敢?!我出去以后一定会找你报仇的,"你说,怒视着那个<<person>>。<<He>>把目光从你身上移开,把水果收起来。 <br><br> <<elseif $speech_attitude is "meek">> "请,请不要,"你低下头说道。<<person>>同情你,把水果收起来。 <br><br> <<else>> "请不要,"你说道。<<He>>犹豫了一会儿。<<His>>的朋友捅了捅<<him>>,然后<<he>>把水果扔了出去,但是水果没打中颈手枷。 <br><br> <</if>> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> 当水果向你飞来时,你已经准备好承受了。 <<if $rng gte 81>> 它砸在你的脸上,比你预想的更疼。你听到有些人为此而拍手叫好。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<pain 10>> <br><br> <<else>> 那些家伙的准头不行,只是打中了你头边的颈手枷,虽然水果碎了一地,但基本没溅到你身上。 <br><br> <</if>> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<switch $phase>> <<case 2>> 你热情而<<oraltext>>地舔<<his>>屁眼,还湿吻了几口。 <br> <<if currentSkillValue("oralskill") gte 400>> 你的舌头很快就让<<him>>欲仙欲死, <<if $NPCList[0].penis isnot "none">> 到处乱射。 <<else>> 双膝跪地。 <</if>> <<arousal 600>><<garousal>> <<else>> 你做得不是很好,但<<he>>用轻轻的哼唧和呻吟鼓励你。<<He>>没有高潮,但<<he>>似乎很满意。 <</if>> <br><br> "乖<<girl>>~"<<he>>提起裤子就走了。 <<case 1>> 你不情愿地伸出舌头,强迫自己服从。你尽力避免舔到屁眼中心。<<He>>压住你,试图调整你嘴巴的位置。 <br> 最后,<<he>>沮丧地放弃了。"你好歹也努力了。"<<he>>埋怨道,然后提起裤子离开了。 <<default>> 你闭上嘴巴,别过脸去,不再理会<<he>>的侵犯。过了一会儿,<<he>>放弃了,扇了你一耳光。<<gpain>><<gtrauma>><<trauma 6>><<pain 4>><<bruise face>> <</switch>> <br><br> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<stuck_in_wall_oral>> <<set $walltype to "pillory">> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pillory Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pillory Oral]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>拍了拍你的头,然后离开了颈手枷。 <br><br> <<if $pilloryaudience is 1>> <<famerape 10>> <<elseif $pilloryaudience is 2>> <<famerape 20>> <<elseif $pilloryaudience is 3>> <<famerape 30>> <<elseif $pilloryaudience is 4>> <<famerape 40>> <<elseif $pilloryaudience is 5>> <<famerape 50>> <<else>> <<famerape 60>> <</if>> "你活该,婊子,"你听到有人大喊。 <br> "至少<<pshe>>还能为社会做点贡献。" <br> "连惩罚都算不上,我敢打赌<<pshe>>一定正享受着呢,这个肮脏的荡妇。" <br> <span class="pink">人群变得越来越拥挤,越来越大胆。</span> <<set $pilloryaudience += 1>> <br> <<endcombat>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<person>>自尊受伤,灰溜溜地离开了颈手枷。 <br><br> "这么暴力的家伙,<<pShe>>就该待在那里。" 你听到有人喊道。 <br> <span class="teal">人群越来越稀疏,越来越谨慎。</span> <<set $pilloryaudience -= 1>> <br> <<endcombat>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "请,请不要,"你说道。"这,这已经够难受了。"那个<<person>>同情你,然后走开了。 <<elseif $speech_attitude is "bratty">> "来啊,"你说道。"我一会儿就去找你报仇。"这个<<person>>停顿了一下,然后低头走开了。 <<else>> "请不要,"你说道。那个<<person>>犹豫了一下,然后盖上盖子走开了。 <</if>> <br><br> <<link [[继续(1:00)|Pillory]]>><<endevent>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br>
<<effects>> <<person>>接近你, <<if $phase is 1>> <<his>>的记号笔准备好了。 <<set _pen to "marker">> <<else>> <<his>>的笔已经准备好了。 <<set _pen to "pen">> <</if>> <br><br> <<rng 10>> <<set _hasWritten = true>> <<if $rng gte 10 and $worn.lower.anus_exposed gte 1 and $worn.over_lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and !$skin.left_bottom.pen>> <<He>>绕到你的身后,在你的<<bottom>>上写了些什么。 <<if random(1, 2) is 2>> <<bodywriting_criminal "left_bottom" _pen>> <<else>> <<bodywriting_npc_normal "left_bottom" _pen>> <</if>> <<elseif $rng gte 9 and $worn.lower.anus_exposed gte 1 and $worn.over_lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and !$skin.right_bottom.pen>> <<He>>绕到你的身后,在你的<<bottom>>上写了些什么。 <<if random(1, 2) is 2>> <<bodywriting_criminal "right_bottom" _pen>> <<else>> <<bodywriting_npc_normal "right_bottom" _pen>> <</if>> <<elseif $rng gte 8 and ($worn.lower.type.includes("naked") or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) and ($worn.over_lower.type.includes("naked") or setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1) and !$skin.left_thigh.pen>> <<He>>绕到你的身后,在你的左大腿上写字。 <<if random(1, 2) is 2>> <<bodywriting_criminal "left_thigh" _pen>> <<else>> <<bodywriting_npc_normal "left_thigh" _pen>> <</if>> <<elseif $rng gte 7 and ($worn.lower.type.includes("naked") or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) and ($worn.over_lower.type.includes("naked") or setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1) and !$skin.right_thigh.pen>> <<He>>绕到你的身后,在你的右大腿上写字。 <<if random(1, 2) is 2>> <<bodywriting_criminal "right_thigh" _pen>> <<else>> <<bodywriting_npc_normal "right_thigh" _pen>> <</if>> <<elseif $rng gte 6 and $worn.upper.open is 1 and $worn.under_upper.open is 1 and $worn.over_upper.open is 1 and !$skin.left_shoulder.pen>> <<He>>停在你面前,在你的左肩上写字。 <<if random(1, 2) is 2>> <<bodywriting_criminal "left_shoulder" _pen>> <<else>> <<bodywriting_npc_normal "left_shoulder" _pen>> <</if>> <<elseif $rng gte 5 and $worn.upper.open is 1 and $worn.under_upper.open is 1 and $worn.over_upper.open is 1 and !$skin.right_shoulder.pen>> <<He>>停在你面前,在你的右肩上写字。 <<if random(1, 2) is 2>> <<bodywriting_criminal "right_shoulder" _pen>> <<else>> <<bodywriting_npc_normal "right_shoulder" _pen>> <</if>> <<elseif $rng gte 4 and $worn.upper.open is 1 and $worn.under_upper.open is 1 and $worn.over_upper.open is 1 and !$skin.breasts.pen>> <<He>>停在你面前,在你的<<breasts>>上写字。 <<if random(1, 2) is 2>> <<bodywriting_criminal "breasts" _pen>> <<else>> <<bodywriting_npc_normal "breasts" _pen>> <</if>> <<elseif $rng gte 3 and !$worn.face.type.includes("mask") and !$skin.left_cheek.pen>> <<He>>停在你面前,在你的左脸颊上写字。 <<if random(1, 2) is 2>> <<bodywriting_criminal "left_cheek" _pen>> <<else>> <<bodywriting_npc_normal "left_cheek" _pen>> <</if>> <<elseif $rng gte 2 and !$worn.face.type.includes("mask") and !$skin.right_cheek.pen>> <<He>>停在你面前,在你的右脸颊上写字。 <<if random(1, 2) is 2>> <<bodywriting_criminal "right_cheek" _pen>> <<else>> <<bodywriting_npc_normal "right_cheek" _pen>> <</if>> <<elseif !$skin.forehead.pen>> <<He>>停在你面前,在你的额头上写字。 <<if random(1, 2) is 2>> <<bodywriting_criminal "forehead" _pen>> <<else>> <<bodywriting_npc_normal "forehead" _pen>> <</if>> <<else>> <<He>>绕着你转了几圈,<span class="lblue">突然又决定不在你身上写什么了。</span><<He>>取而代之,给了你的<<bottom>>一记猛烈的拍打。<<gtrauma>><<gstress>><<gpain>><<stress 6>><<trauma 6>><<pain 4>> <<set _hasWritten = false>> <</if>> <br><br> <<He>>退后一步<<if _hasWritten>>欣赏<<his>>的作品<</if>>,然后回到不断变多的观众面前。 <br><br> <<link [[继续(1:00)|Pillory]]>><<endevent>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br>
<<effects>> 你在<<persons>>的脸上吐口水。<<He>>惊讶地退缩,几乎向后摔倒。<<He>>没有再试。 <br><br> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br>
<<effects>> <<person>>抓住你的<<breasts>>并挤压。你尽你所能忍受<<his>>的爱抚。 <br><br> <<if $lactating is 1 and $milk_amount gte 30>> 你的身体对这种刺激作出了反应,<span class="purple">乳汁从你的乳头中渗出,</span>顺着那个<<person>>的手流到了地板上。 <<breastfeed>> <br><br> <<if random(1, 2) is 2>> "那是乳汁吗?" <<else>> "<<pshe>>是在泌乳吗?" <</if>> <br> <<if random(1, 2) is 2>> "<<pShe>>就像一头奶牛一样。" <<else>> "<<pShe>>是从农场跑出来的吧。" <</if>> <br> <<if random(1, 2) is 2>> "要是手上有个桶就好了。" <<else>> "我敢说一定很甜。" <</if>> <br><br> <<if $arousal gte $arousalmax>> 太多了。<<orgasm>> 观众们的冷嘲热讽吸引了更多的注意力。你倍感屈辱。<span class="red">人群变得越来越拥挤,越来越大胆。</span> <<set $pilloryaudience += 2>><<ggtrauma>><<trauma 12>> <br><br> <<else>> <span class="pink">人群变得越来越拥挤,越来越大胆。</span> <<set $pilloryaudience += 1>> <br><br> <</if>> <<elseif $arousal gte $arousalmax>> 太多了。<<orgasm>> <<if random(1, 2) is 2>> "<<pshe>>刚刚是不是高潮了?" <<else>> "看啊,<<phim>>在抖呢。" <</if>> <br> <<if random(1, 2) is 2>> "我就知道<<pshe>>是个<<slut>>。" <<else>> "真是个<<slut>>。" <</if>> <br> <<if random(1, 2) is 2>> "再多欺负<<phim>>一下。" <<else>> "我敢说<<pshe>>肯定很享受这个。" <</if>> <br><br> 你倍感屈辱。<span class="pink">人群变得越来越拥挤,越来越大胆。</span> <<set $pilloryaudience += 1>><<ggtrauma>><<trauma 12>> <br><br> <</if>> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br>
<<effects>> <<if $rng gte 51>> <<if $worn.under_upper.open is 1>> <<He>>抓住你的$worn.under_upper.cn_name_cap的上端,<span class="pink">并把它拽到你的胸部上方,</span>使你的<<breasts>>暴露在了所有人面前。 <br><br> <<He>>回到了人群中,让你暴露在外,备受羞辱。 <br><br> <<set $worn.under_upper.exposed to 1>> <<set $worn.under_upper.state_top to "midriff">> <<else>> <<He>>抓住你的$worn.under_upper.cn_name_cap的下端,<span class="pink">并把它拽到你的胸部下方,</span>使你的<<breasts>>暴露在了所有人面前。 <br><br> <<He>>回到了人群中,让你暴露在外,备受羞辱。 <br><br> <<set $worn.under_upper.exposed to 1>> <<set $worn.under_upper.state to "chest">> <</if>> <<else>> <<He>>抓住你$worn.under_upper.cn_name_cap的后面,拉紧它,绷紧了你的<<breasts>>。<<He>>在回到人群之前打了你一巴掌。 <br><br> <</if>> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br>
<<if $rng gte 51>> <<if $worn.upper.open is 1>> <<He>>抓住你的$worn.upper.cn_name_cap的上端,<span class="pink">并把它拽到你的胸部上方,</span>使你的<<undertop>>暴露在了所有人面前。 <br><br> <<He>>回到了人群中,让你暴露在外,备受羞辱。 <br><br> <<set $worn.upper.exposed to 1>> <<set $worn.upper.state_top to "midriff">> <<else>> <<He>>抓住你的$worn.upper.cn_name_cap的下端,<span class="pink">并把它拽到你的胸部下方,</span>使你的<<undertop>>暴露在了所有人面前。 <br><br> <<He>>回到了人群中,让你暴露在外,备受羞辱。 <br><br> <<set $worn.upper.exposed to 1>> <<set $worn.upper.state to "chest">> <</if>> <<else>> <<He>>抓住你$worn.upper.cn_name_cap的后面,拉紧它,绷紧了你的<<breasts>>。<<He>>在回到人群之前打了你一巴掌。 <br><br> <</if>> <<endevent>> <<link [[继续(1:00)|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>> <br>
<<widget "police_computer_action">> 警方的电脑可以查阅犯罪记录。你看了看自己的记录,发现 <<if crimeSumCurrent() gte 6000>> <span class="red">警方把你列在“头号通缉犯”的名单上,并且计划严惩你。</span> <<elseif crimeSumCurrent() gte 4500>> <span class="red">警方把抓捕你被作为优先事项,而且也有足够的证据证明你应该受到严厉的惩罚。</span> <<elseif crimeSumCurrent() gte 4000>> <span class="red">警方正在积极寻求逮捕你的机会</span>,并且有足够的证据让你<span class="red">得到严惩。</span> <<elseif crimeSumCurrent() gte 3000>> <span class="red">警方已经对你发出了逮捕令</span>,并且有足够的理由<span class="red">对你严厉惩罚。</span> <<elseif crimeSumCurrent() gte 2000>> <span class="red">警方已为你签发了逮捕令</span>,并且有足够的理由对你进行重大处罚。 <<elseif crimeSumCurrent() gte 1000>> <span class="red">警方已为你签发逮捕令</span>,并且有足够的证据证明你需要惩罚。 <<elseif crimeSumCurrent() gte 500>> <span class="gold">他们可能很快就可以获得足够的证据来逮捕你。</span> <<else>> <span class="teal">这上面没有你的信息。</span> <</if>> <br><br> <<if crimeSumCurrent() gte 6000>> 选项: <br> <span class="teal">安装抹除者蠕虫</span>会销毁所有人留在警局的大部分记录,其中也包括你的。 <br> <span class="teal">诬陷某人</span>会将关于你的所有证据附加给其他人,这应该会误导警察。 但是,你只能将犯罪记录附加到系统中已有记录的用户上。 <br><br> <<link [[安装抹除者蠕虫 (0:10)|Police Computer]]>><<pass 10>><<set $phase to 11>><<crimeDown 0.5 "all">><<set _randomCrime to ((random(5,35) + 20)/100)>><<crimeDown _randomCrime "all">><</link>> <!-- Original crime calculation as follows: <<set $crime /= 2>><<set $crime *= (random(5,35)/100)>> --> <br> <<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $framed is 0>> <<link [[栽赃惠特尼 (0:10)|Police Computer]]>><<pass 10>><<set $phase to 12>><<crimeClear "all">><</link>> <br> <</if>> <<if $headpolice is 1 and $framed is 0>> <<link [[栽赃礼顿 (0:10)|Police Computer]]>><<pass 10>><<set $phase to 13>><<crimeClear "all">><</link>> <br> <</if>> <<if $framed isnot 0>> <span class="red">你已经将你的罪行陷害给了<<print $framed.replace("whitney","惠特尼").replace("leighton","礼顿")>>,在他们为你的罪行付出代价之前,你不能再这样做了。</span> <</if>> <<elseif crimeSumCurrent() gte 1000>> 选项: <br> <span class="teal">删除电子证据</span>将减少关于你的犯罪记录,并且这很难被发现。 <br> <span class="teal">安装抹除者蠕虫</span>会销毁所有人留在警局的大部分记录,其中也包括你的。 <br> <<link [[删除证据 (0:15)|Police Computer]]>><<pass 15>><<set $phase to 10>><<set _randomCrime to ((random(5,35) + 20)/100)>><<crimeDown _randomCrime "all">><</link>> <!-- Original crime calculation as follows: <<set $crime -= $crime * ((random(5,35) + 20)/100)>> --> <br> <<link [[安装抹除者蠕虫 (0:10)|Police Computer]]>><<pass 10>><<set $phase to 11>><<crimeDown 0.5 "all">><</link>> <br> <</if>> <br> <</widget>>
<<location "pound">><<set $outside to 0>><<effects>> <<clothesruined>> <<pound_muzzle>> <<leash 26>> <<set $worn.neck.cursed to 1>> <<generate1>><<generate2>> 你被狗叫的声音唤醒。"把这只杂种狗弄进去。"你盯着天空看了一会儿,然后一个<<person1>><<person>>把你拉到一个坐着的位置。<<He>>在你的脖子上拿着一条拴在柳钉项圈上的皮带。<<He>>再次把你向前拉,把你的跪倒在地。 <br><br> 一道金属栅栏和大门将你与外面的街道分隔开来,与之平行的石墙与大门两侧的栅栏在你对面的一扇大门前相接,而你听到了从里面传来的犬吠声。 <br><br> 一个<<person2>><<person>>用<<his>>的脚踩住了你的<<bottom>>,来将你往前推,而由于你的嘴被封住了,所以你没有办法抗议。 <br><br> <<link [[试着直立行走|Pound Abduction Walk]]>><<def 1>><<stress 6>><<pain 4>><</link>><<gpain>><<gstress>> <br> <<link [[顺从地爬行|Pound Abduction Crawl]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝动弹|Pound Abduction Refuse]]>><<def 2>><<pain 8>><</link>><<ggpain>> <br> <<if $wolfgirl gte 6>> <<link [[咆哮|Pound Abduction Growl]]>><<transform wolf 1>><</link>><<wolfgirl>> <br> <</if>>
<<effects>> 你试图站起来,但那个<<person>>抓住了你的肩膀,将你推倒在你强迫你继续四肢着地。"我没说你能站起来,"<<he>>说道,"想学花活的话我们以后会教你的。" <br><br> <<person1>>那个<<person>>继续把你向门的位置拉去。 <br><br> <<link [[反抗|Pound Abduction Fight]]>><<def 1>><<set $fightstart to 1>><</link>> <br> <<link [[爬行|Pound Abduction Crawl]]>><<sub 1>><</link>> <br>
<<effects>> 你手脚并用地爬行,让那个<<person1>><<person>>将你拉进了建筑里。 <br><br> <<link [[继续|Pound Abduction 2]]>><</link>> <br>
<<effects>> 你拒绝让步,那个<<person>>踢了你一脚,用力把你往前拉了一下,"我叫你动,你这条愚蠢的贱狗,"<<he>>说道。 <br><br> <<person1>>那个<<person>>试图将你朝门的位置拉去。 <br><br> <<link [[反抗|Pound Abduction Fight]]>><<def 1>><<set $fightstart to 1>><</link>> <br> <<link [[爬行|Pound Abduction Crawl]]>><<sub 1>><</link>> <br>
<<effects>> 你的喉咙里发出威胁的咆哮。<<person>>和<<person1>><<person>>都笑了。"这一只可能会有点难对付。" <br><br> 他们继续把你往门的方向拉。 <br><br> <<link [[反抗|Pound Abduction Fight]]>><<def 1>><<set $fightstart to 1>><</link>> <br> <<link [[爬行|Pound Abduction Crawl]]>><<sub 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Pound Abduction Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Abduction Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 那两人被推到了墙上,这给了你逃跑的机会。你挣扎着爬起来,冲向篱笆。 <<if $leftarm is "bound" or $rightarm is "bound">> <<tearful>>你努力用肩膀撞门。门开了,你逃到外面的大街上。 <br><br> <<else>> <<tearful>>你跳起来,达到顶端。你爬到了外面的大街上。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<set $worn.face.type.push("broken")>> <<faceruined>> <<link [[继续|Starfish Street]]>><<set $eventskip to 1>><</link>> <<elseif $enemyhealth lte 0>> 那两人稍微被推得后退了几步,这给了你机会。 <<if $leftarm is "bound" or $rightarm is "bound">> <<tearful>>你努力用肩膀撞门。门开了,你逃到外面的大街上。 <br><br> <<else>> <<tearful>>你跳起来,达到顶端。你爬到了外面的大街上。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<set $worn.face.type.push("broken")>> <<faceruined>> <<link [[继续|Starfish Street]]>><<set $eventskip to 1>><</link>> <<else>> <<tearful>>你摔倒在<<if $weather is "snow" or $weather is "rain">>泥里<<else>>地上<</if>>。因为受伤失去了战斗能力。 <br><br> "把这贱狗弄进去,"<<person2>><<person>>说道。<<person1>><<person>>用力拉着你的皮带,把你拖进大楼。 <br><br> <<clotheson>> <<link [[继续|Pound Abduction 2]]>><</link>> <br> <</if>>
<<effects>> <<if $pound is undefined>> <<pound_init>> <</if>> 里面是成排的笼子,每个笼子里的<<pound_text>>都在吠叫。它们中的一些把鼻子伸出笼子缝,拼命地想要嗅你。 <<if $wolfgirl gte 6>> 其它一些意识到你很凶猛,向后缩进笼子深处。 <<else>> 其它一些继续狂叫着,虽然并不完全是冲着你。 <</if>> <br><br> <<detach_leash>> <<person1>><<person>>把你拉向靠近后面的一个金属门旁的空笼子。<<He>>解开你的皮带把你赶了进去。 <br><br> "乖狗,"<<he>>一边说一边砰地一声关上笼子的门。<<he>>和<<person2>><<person>>都离开了,消失在大楼深处。 <br><br> <<endcombat>> <<link [[继续|Pound Cage]]>><</link>> <br>
<<location "pound">><<set $outside to 0>><<effects>> <<if !$pound.door>><<set $pound.door to 0>><</if>> 你被囚禁在海星街的流浪狗收容所里。笼子里满是<<pound_text cap>>,你面前放着一碗水,但你除了冰冷的地板无处可睡。 <br><br> <<pound_stats>> <br><br> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "pound">> <<elseif Time.hour is 8>> <<generate1>><<person1>> <<person>>从一个笼子走到另一个笼子,释放了其中的<<pound_text>>。"喂食时间到了。"<<he>>说道。大厅的另一边有一扇门开着,那扇门通向外面。 <br><br> <<He>>来到了你的笼子前。 <br><br> <<link [[往外爬|Pound Food Crawl]]>><<sub 1>><</link>> <br> <<link [[打架|Pound Fight]]>><<set $fightstart to 1>><<def 1>><</link>> <br> <<elseif Time.hour is 12 and !$pound.compete>> <<set $pound.compete to 1>> <<generate1>><<person1>> 一个<<person>>停在你的笼子外面。"训练时间,"<<he>>边说边打开门,"你要好好表现。" <br><br> <<link [[往外爬|Pound Show Crawl]]>><<sub 1>><</link>> <br> <<link [[打架|Pound Fight]]>><<set $fightstart to 1>><<def 1>><</link>> <br> <<elseif Time.hour is 18>> <<generate1>><<person1>> <<person>>从一个笼子走到另一个笼子,释放了其中的<<pound_text>>。"喂食时间到了。"<<he>>说道。大厅的另一边有一扇门开着,那扇门通向外面。 <br><br> <<He>>来到了你的笼子前。 <br><br> <<link [[往外爬|Pound Food Crawl]]>><<sub 1>><</link>> <br> <<link [[打架|Pound Fight]]>><<set $fightstart to 1>><<def 1>><</link>> <br> <<else>> <<link [[锻炼(1:00)|Pound Exercise]]>><<pass 60>><<tiredness 6>><</link>><<gtiredness>> <br> <<link [[查看门|Pound Door]]>><</link>> <br><br> <<link [[睡觉|Pound Bed]]>><</link>> <br> <</if>>
<<effects>><<set $lock to 1000>> 金属笼子锁得很紧。它使用的是比其它笼子更先进的电子锁。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">你认为你可以搞定它。</span> <br><br> <<link [[打开 (0:05)|Pound Door Sneak]]>><<pass 5>><</link>> <br> <<else>> <span class="red">这把锁看起来不是你能撬开的。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[试着强行打开 (1:00)|Pound Door Force]]>><<pass 60>><<tiredness 12>><</link>><<ggtiredness>> <br> <<link [[返回|Pound Cage]]>><</link>> <br>
<<effects>> 当你摆弄锁的时候,一个<<generate1>><<person1>><<person>>进入了房间。"白费力气,"<<he>>边走边说。“像你这样愚蠢的野兽是出不来的。”<<He>>的一只手靠在笼子上。 <br><br> 锁发出嗡嗡声,<span class="green">随后沉重的门打开了,</span>你冲向<<person>>,并将<<him>>撞进对面的笼子里。你把<<him>>锁在了里面。 <br><br> "你,你这条<<bitch>>!"<<he>>对这突如其来的立场逆转感到震惊,"放我出去!" <br><br> <<link [[继续|Pound Escape]]>><<endevent>><</link>> <br>
<<effects>> <<set $pound.door += $physique>> 你拼命想强行把门弄开。 <<if $physique gte 14000>> 铰链发出嘎吱声。这应该不会太难,但可能需要持续努力一段时间。 <<elseif $physique gte 8000>> 似乎并没有产生太大效果。这可能不会很轻松,需要你持续努力一段时间。 <<elseif $physique gte 4000>> 它稍微摇动了下,但并没有太大变化。这可能需要好一段时间,而且需要你相当大的毅力。 <<else>> 你似乎没有对它造成任何影响。这将会花费非常长的时间。 <</if>> <br><br> <<if $pound.door gte 120000>> <<generate1>><<person1>> <span class="green">你听到啪的一声,</span>突然,一个<<person>>进入了房间。"哦,被我发现了,"<<he>>边说边走近,"想得美,但像你这样的杂种狗是不可能从这些栅栏里啃出一条路来的。"<<He>>把一只手靠在笼子上。又是啪的一声,沉重的门晃开了,你砰的一声撞倒了<<him>>,并把<<him>>撞进了对面的笼子里。 <br><br> 你冲上前把<<him>>锁在了里面。"你,你这条<<bitch>>!"<<he>>对这突如其来的立场逆转感到震惊,"放我出去!" <br><br> <<link [[继续|Pound Escape]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Pound Cage]]>><</link>> <br> <</if>>
<<effects>> 你在有限的空间里锻炼,做深蹲和俯卧撑。<<pound_text>>有时会好奇地观看,但更多时候无视了你。<<physique 6>> <br><br> <<link [[继续|Pound Cage]]>><</link>> <br>
<<effects>> 你加入了<<pound_text>>,沿着走廊爬行,来到了大楼后面的院子里,一道篱笆把它与悬崖和远处的大海隔开。 <br><br> <<link [[继续|Pound Food]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<effects>> <<generate1>><<person1>>一个<<person>>从麻袋中倒出东西装满一排狗碗,而<<pound_text>>则围绕着已经装满的狗碗摇着尾巴。碗的数量似乎不够。 <br><br> <<endevent>> <<link [[争夺地盘(1:00)|Pound Food Def]]>><<def 1>><<pass 60>><<pound_status 3>><</link>><<gpound_status>> <br> <<link [[等待轮到自己(1:00)|Pound Food Sub]]>><<sub 1>><<pass 60>><<pound_status -3>><</link>><<lpound_status>> <br> <<link [[拒绝进食(1:00)|Pound Food Refuse]]>><<def 1>><<pass 60>><</link>> <br>
<<effects>> 你加入了争抢食物的混战中,把<<pound_text>>推到了一边。 <<if $pound.status gte 60>> 几声咆哮就能让其它狗远离你的碗。<<lstress>><<stress -6>> <br><br> <<link [[继续|Pound Food Event]]>><</link>> <br> <<else>> <<beastNEWinit 1 dog>>一只<<beasttype>>被激怒了,在你想吃东西的时候它不断咬着你进行骚扰。 <br><br> <<link [[退让|Pound Food Back]]>><<sub 1>><<stress -6>><<pound_status -3>><</link>><<lpound_status>><<lstress>> <br> <<link [[无视|Pound Food Ignore]]>><<stress 6>><</link>><<gstress>> <br> <<if $wolfgirl gte 6>> <<link [[咆哮|Pound Food Growl]]>><<def 1>><<pound_status 3>><<transform wolf 1>><</link>><<wolfgirl>><<gpound_status>> <br> <</if>> <</if>>
<<effects>> 你退开了,把食物让给了<<beasttype>>。你总能找到更好对付的对手。 <br><br> 这食物的味道和粘稠度都和硬纸板一模一样。相比之下,连孤儿院的食物都能算是能入口了。 <br><br> <<link [[继续|Pound Food Event]]>><<endevent>><</link>> <br>
<<effects>> 你忽略了<<beasttype>>。它对着你咆哮,声音大到足以让其中一名员工听到,那人走过来将<<bhim>>从争夺中拉走了。 <br><br> 这食物的味道和粘稠度都和硬纸板一模一样。相比之下,连孤儿院的食物都能算是能入口了。 <br><br> <<link [[继续|Pound Food Event]]>><<endevent>><</link>> <br>
<<effects>> 你对着<<beasttype>>咆哮,吓得<<bhis>>抖了起来,把耳朵贴到了脑袋上。<<pound_text>>给了你让出了一片空间。 <br><br> 这食物的味道和粘稠度都和硬纸板一模一样。相比之下,连孤儿院的食物都能算是能入口了。 <br><br> <<link [[继续|Pound Food Event]]>><<endevent>><</link>> <br>
<<effects>> 你和胆小的<<pound_text>>一起在一边等待,而其它的狗正争夺着食物。等到你终于有机会走到碗边时,已经没剩下多少食物了。 <br><br> 这食物的味道和粘稠度都和硬纸板一模一样。相比之下,连孤儿院的食物都能算是能入口了。 <br><br> <<link [[继续|Pound Food Event]]>><<endevent>><</link>> <br>
<<effects>> <<pound_text>>正迫切地等待食物,而你并不接受这种侮辱。它们开始为争抢装食物的碗互相撕咬,员工不断介入制止纷争。 <br><br> <<link [[继续|Pound Food Event]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<effects>> 饱足之后,占支配地位的<<pound_text>>懒洋洋地在院子里闲逛,而其他人则在寻找残羹剩饭。 <br><br> <<beastNEWinit 1 dog>> <<if $rng gte 67 and ($bestialitydisable is "f" or $monster is 1)>> <<if ($parasite.left_ear.name is "slime" and random(1, 4) is 4) or ($parasite.right_ear.name is "slime" and random(1, 4) is 4)>> <span class="lewd">你感受到脑中的史莱姆命令你对<<bhim>>献上自己。</span>它承诺你顺从会有回报,又威胁你反抗又会产生什么后果。 <br><br> <<if $deviancy gte 55 and $submissive gte 1900>> <<link [[自愿投降|Pound Food Event Slime Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>> <br> <</if>> <<link [[服从|Pound Food Event Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[反抗|Pound Food Event Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<elseif $pound.status gte 80>> 一个<<beasttype>>从远处看着你,在<<bhis>>眼中充满欲望,但它知道不该尝试任何事情。 <br><br> <<link [[继续|Pound Food End]]>><<endevent>><</link>> <br> <<else>> 一个<<beasttype>>眼中带着欲望接近你。<<bHe>>咆哮,露出<<bhis>>尖牙。 <br><br> "空气中弥漫着爱,”一名工作人员说。几个人正在观看。 <br><br> <<link [[顺从|Pound Food Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><<sub 3>><<pound_status -9>><</link>><<llpound_status>> <br> <<link [[战斗|Pound Food Rape]]>><<set $molestationstart to 1>><<set $phase to 0>><<def 1>><<pound_status 9>><</link>><<ggpound_status>> <br> <</if>> <<elseif $rng gte 33>> <<endevent>> <<generate1>><<person1>> 一个<<person>>走近你,手里拿着皮带。"别动,<<bitch>>,"<<he>>说,"我们要一起去散步。" <br><br> <<link [[保持不动|Pound Food Still]]>><<sub 1>><</link>> <br> <<link [[跑|Pound Food Run]]>><<def 1>><</link>><<athleticsdifficulty 1 600>> <br> <<else>> <<endevent>> <<link [[继续|Pound Food End]]>><</link>> <br> <</if>>
<<effects>> 你允许<<person>>将牵引绳系在你的脖子上。 <<attach_leash>> <<He>>带领你穿过院子,来到建筑边缘的一个僻静空间,这里能看到大海。 <br><br> <<He>>直接抓住你的衣领,把你的脖子按到地上。 <br><br> <<link [[继续|Pound Food Human Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $athleticsSuccess>> 你在院子里乱跑,<span class="green">和<<person>>愉快地追逐起来。</span><<He>>努力想抓到你。其他员工都笑了。<<ggpound_status>><<pound_status 9>> <br><br> <<link [[继续|Pound Food End]]>><<endevent>><</link>> <br> <<else>> 你在院子里跑来跑去,<span class="red">但<<person>>把你拦住了。</span><<He>>抓住你的衣领,给你绑上带子。 <br><br> <<attach_leash>> 其他工作人员看着<<he>>把你拉到一个可以看到大海的僻静区域,<<He>>拖着你的衣领,把你的脖子按在地上。 <br><br> <<link [[继续|Pound Food Human Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pound Food Human Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Food Human Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>将牵引绳从<<his>>的衣领上取下,让你独自回到<<pound_text>>。工作人员笑着看着你,好像知道发生了什么。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<else>> 你挣脱了<<persons>>的束缚,跑回<<pound_text>>。<<He>>用力抓住牵引绳,但无济于事。 <br><br> <<generate2>><<person2>> <<person>>阻止你,抓住你的衣领。<<He>>解开皮带,嘲笑那个正追着你的<<person1>><<person>>。"你休息一下怎么样,"<<person2>><<he>>说,"看起来<<pshe>>不是很喜欢你。" <br><br> 其他员工笑了,<<person1>><<person>>的员工都放松了。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<detach_leash>> <<link [[继续|Pound Food End]]>><<set $molestationstart to 1>><</link>>
<<effects>> 你向<<beasttype>>爬去,翻身摆出了顺从的姿势。你挑逗般摇动身体,发出低吟。 <<deviancy4>> 它向你走来,嗅探着,接着爬上你的身体。 <br><br> "空气中弥漫着爱,”一名工作人员说。几个人正在观看。 <br><br> <<link [[继续|Pound Food Rape]]>><<set $sexstart to 1>><<sub 3>><</link>>
<<effects>> 你被迫爬向<<beasttype>>,摆出顺从的姿势。<<bHe>>发出低吟,露出<<bhis>>的獠牙。<<llpound_status>> <br><br> "空气中弥漫着爱,”一名工作人员说。几个人正在观看。 <br><br> <<link [[继续|Pound Food Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><<sub 3>><<pound_status -9>><</link>>
<<effects>> <<if $earSlime.defyCooldown>> <<if $earSlime.growth gte 100>> <<set $earSlime.defyCooldown += 2>> 你转身从<<beasttype>>身边走开。你感到一阵剧痛,这是史莱姆对你反抗的教训。然而<span class="red">它并未阻止你,毕竟还有其它的惩罚正等着你。</span> <<else>> 你转身从<<beasttype>>身旁逃开。你感到一阵剧痛,这是史莱姆对你反抗的教训。然而,<span class="teal">它还没从先前控制你的疲累中恢复过来。</span>你能感受到它还在挣扎着,尝试控制你把身体献给<<beasttype>>,<span class="green">但是它失败了</span>。 <</if>> <br><br> <<link [[继续|Pound Food End]]>><<endevent>><</link>> <br> <<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> <<if $deviancy gte 55 and $earSlime.growth lt 100>> <<set $earSlime.defyCooldown += 4>> <<else>> <<set $earSlime.defyCooldown += 8>> <</if>> 史莱姆试图维持它的控制。<span class="red">它压制着你的意志,</span>逼迫你为<<beasttype>>献出自己的身体。<<bHe>>发出几声低吟,并露出<<bhis>>的獠牙。 <<ggwillpower>><<willpower 3>><<llpound_status>> <br><br> "空气中弥漫着爱,”一名工作人员说。几个人正在观看。 <br><br> <<link [[继续|Pound Food Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><<sub 3>><<pound_status -9>><</link>> <<else>> 史莱姆试图维持它对你的控制,<span class="green">但你的反抗成功了,</span>并想办法从<<beasttype>>身边挣脱开来。 <<gwillpower>><<willpower 1>> <br><br> <<link [[继续|Pound Food End]]>><<endevent>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<if $phase is 1>> 你摆出一个顺从的姿势,邀请<<beasttype>>进入你的身体。 <<else>> 你碰了碰<<beasttype>>的鼻子。它后退,准备进攻。 <<set $enemyanger += 100>> <</if>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<npc_attempt_sex>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pound Food Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Food Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation knot>> <<if _knotted>> 工作人员聚集在一起,拍摄你们两个的照片,通过<<beasttype>>的<<print $NPCList[0].penisdesc>>。 <br><br> <<if $pregnancyspeechdisable is "f">> "很高兴看到了一只<<bitch>>的繁殖过程。" <br> <</if>> "我要自拍。" <br> "这<<girl>>乐在其中呢。" <br><br> <<pass 5>> 评论还在继续,直到<<beasttype>>终于扑通一声把它的肉棒拔了出来。精液顺着你的大腿渗出。 <br><br> <<endcombat>> <<clotheson>> <<tearful>>你与人群保持一定距离,你不确定你是否有尊严可以挽回。 <br><br> <<link [[继续|Pound Food End]]>><</link>> <br> <<else>> 满足了,<<beasttype>>舔着自己的身体,留下你一个人。<<tearful>>你拉开了一些距离。<<lpound_status>><<pound_status -3>> <br><br> <<clotheson>> <<endcombat>> <<generate1>><<person1>> "好狗,"一个<<person>>说着,伸手拍了拍你的头。 <br><br> <<link [[忍耐|Pound Food Endure]]>><<sub 1>><</link>> <br> <<link [[把手拍开|Pound Food Whack]]>><<ltrauma>><<gpain>><<def 1>><<pound_status 3>><</link>><<gpain>><<gpound_status>> <br> <<if $wolfgirl gte 6>> <<link [[咬|Pound Food Bite]]>><<trauma -6>><<transform wolf 1>><<def 1>><<pound_status 3>><</link>><<gpound_status>><<ltrauma>><<wolfgirl>> <br> <</if>> <</if>> <<else>> <<beasttype>>温顺地低下<<bhis>>的头,然后跑开了。<<pound_status 3>><<gpound_status>> <br><br> <<if $pregnancyspeechdisable is "f">> "真遗憾。"一名工作人员说,"我希望看到这只<<bitch>>长大。" <br><br> <</if>> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pound Food End]]>><</link>> <br> <</if>>
<<effects>> 你忍耐着<<person>>拍你头的动作。"谁是个好<<girl>>?"<<he>>说,"是你。"其他工作人员笑着看着。 <br><br> <<link [[继续|Pound Food End]]>><<endevent>><</link>> <br>
<<effects>> 你把<<person>>的手拍开。<<He>>笑了,<span class="red">然后反手狠狠地一拳打在你的脸上。</span>"你很快就会知道自己的位置了,<<bitch>>。" <br><br> <<link [[继续|Pound Food End]]>><<endevent>><</link>> <br>
<<effects>> 你低下头,是邀请,但是你却在最后一刻扬起了嘴角。你的牙齿深深陷进了<<his>>的肉里。<<He>>痛苦地大叫然后向后跳,你摔了一跤,落在<<his>>背上。在<<his>>匆忙离开时,其他员工都大声嘲笑<<he>>的胆怯。 <br><br> <<link [[继续|Pound Food End]]>><<endevent>><</link>> <br>
<<effects>> 工作人员把你带回去,与其他<<pound_text>>一起。他们抓住每个人的衣领,把他们拉到合适的笼子里。你也被带去了属于你的笼子。 <<generate1>><<person1>> "你不是一个聪明的<<girl>>吗?"一个<<person>>说道。 <br><br> <<link [[继续|Pound Cage]]>><<endevent>><</link>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Pound Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<He>>蹒跚地向后,进入对面的笼子。你向前跳,把门关上,锁住了<<him>>。 <br><br> <<tearful>>你离开了,留下<<him>>一个人愤怒地摇晃笼子。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pound Escape]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<person>>向后蹒跚地进入对面的笼子。你向前跳,砰的一声关上了门。锁就位,把<<him>>困住了。 <br><br> <<tearful>>你离开了,留下<<him>>一个人愤怒地摇晃笼子。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pound Escape]]>><</link>> <<else>> <<tearful>>你倒在地上,因为受伤失去了战斗能力。<<person>>带着威胁的笑容站在了你面前,<<his>>的手上紧紧地握着一根皮带。 <br><br> <<He>>把皮带系在你的脖子上,然后把你拉到外面,进入被墙和篱笆围着的院子里。 <br><br> <<clotheson>> <<attach_leash>> <<link [[继续|Pound Punishment]]>><</link>> <</if>>
<<effects>> 你被绑在刑台上,<<pound_text>>在一边看着你。 <br><br> <<person>>吹了个口哨,拍打你暴露在外的<<bottom>>。“来吧,”<<he>>说。“把你的痛苦都发泄在这个不听话的婊子身上。" <br><br> <<endcombat>> <<beastNEWinit 6 dog>> <<if $monster is 1 or $bestialitydisable is "f">> 你感觉到有鼻子从后面拱了一下你。 <br><br> <<link [[继续|Pound Punishment Beast]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<endevent>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> 脚步声和赞许的低语从后面接近。 <br><br> <<link [[继续|Pound Punishment Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $position to "wall">> <<set $walltype to "pillory">> <<set $head to "grappled">> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pound Punishment Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Punishment Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们走开了。<<tearful>>你被挂在绞刑架上。 <br><br> <<clotheson>> <<endcombat>> <<else>> 它们在你身后形成一个半圆。 <br><br> "你在害怕什么?"<<person>>问其他人。没人回应,他们转身走了。 <br><br> <<tearful>>你被挂在绞刑架上。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<generate1>><<person1>> 脚步声接近。<<person>>说:"活该,"他放开了你。"和其他人一起走,去吧,快走!" <br><br> <<pound_punishment_links>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <<set $position to "wall">> <<set $walltype to "pillory">> <<set $head to "grappled">> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pound Punishment Beast End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Punishment Beast]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩,但另一个还充满了渴望。 <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Punishment Beast]]>><</link>> <<else>> <<beasttype>>吃痛退开。 <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Punishment Beast End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Punishment Beast]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Punishment Beast End]]>><<set $finish to 1>><</link>> <</if>> <<else>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<beasttype>>呜咽着逃走了。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> 满足后<<beasttype>>离开了。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> 感觉到你的麻烦比你的价值还多,野兽们都逃跑了。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> 野兽让你筋疲力尽,瑟瑟发抖。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> 野兽让你筋疲力尽,瑟瑟发抖。 <</if>> <br><br> <<tearful>>你挂在那里,锁在刑台上。 <br><br> <<clotheson>> <<endcombat>> <<generate1>><<person1>> 脚步声接近。<<person>>说:"活该,"他放开了你。"和其他人一起走,去吧,快走!" <br><br> <<pound_punishment_links>> <br> <</if>>
<<effects>> <<run delete $pound.door>> <<pound_text>>和被关在笼子里的员工对你大喊大叫,这会引起注意。你很快就会被抓。 <br><br> 跑出去应该不难。你可以释放<<pound_text>>,但你需要钥匙。那个员工只有禁锢你的钥匙。 <br><br> 你也可以调查他们在这里做什么,但你的笼子附近的金属门是用挂锁密封的。 <br><br> <<link [[逃跑|Pound Escape Front]]>><</link>><<note "轻松" "green">> <br> <<set $skulduggerydifficulty to 500>> <<link [[寻找钥匙|Pound Escape Back]]>><<set $skulduggerydifficulty to 500>><</link>><<skulduggerydifficulty>> <br> <<set $skulduggerydifficulty to 1000>> <<link [[调查|Pound Escape Deep]]>><<set $skulduggerydifficulty to 1000>><</link>><<skulduggerydifficulty>> <br>
<<effects>> 你冲出大厅,进入前院。前面的门半开着,你逃到外面的街上去。 <br><br> <<set $worn.face.type.push("broken")>> <<faceruined>> <<link [[继续|Starfish Street]]>><</link>> <br>
<<effects>> 你冲出大厅,进入后院。 <<generate1>><<person1>> 一个<<person>>抬脚一步步向你走来,手里握着一条皮带。一串钥匙在<<his>>的臀部发出咔嗒咔嗒的清脆声音。"发现了一个逃跑的,"<<he>>说,"我知道该怎么对待一只固执的狗。" <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<He>>扑向你,试图用双臂抓住你。<span class="green">你躲过去,</span>并攻向<<his>>的胫部。你再次躲过<<He>>的抓捕,并狠狠踢向<<his>>的膝盖。 <br><br> 在<<he>>手里的皮带掉下时,你迅速抓住了它,并在<<he>>反应过来之前把<<him>>绑了起来。"你在干什么——"接着,你夺过钥匙,<<him>>用力挣扎着。带子撑不了多久,但这时间对你来说应该够用了。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Pound Escape Free]]>><<endevent>><</link>> <br> <<else>> <<He>>扑向你,试图用双臂抓住你。你想要躲避,<span class="red">但是失败了。</span><<Hes>>很快就制住了你。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Pound Escape Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Pound Escape Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Escape Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<He>>跪倒在地,因为太高兴了都没有注意到你从<<his>>腰间偷走了钥匙。 <br><br> <<tearful>>你冲回去。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pound Escape Free]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<He>>跪倒在地,因为太痛了都没有注意到你从<<his>>腰间偷走了钥匙。 <br><br> <<tearful>>你冲回去。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pound Escape Free]]>><</link>> <br> <<else>> <<tearful>>你摔倒在地,因为受伤了失去了战斗能力。 <br><br> <<He>>在你的项圈上系上一条皮带,然后把你拉到后院。 <<clotheson>> <<attach_leash>> <<link [[继续|Pound Punishment]]>><</link>> <</if>>
<<effects>> <<famegood 20>> 你边检查钥匙串,边跑了回去。每把钥匙都有编号,并且和所有笼子一一对应。你逐个打开它们,释放其中的<<pound_text>>。有些人停下来舔你,而另一些人则在更深的地方吼叫。不久之后,你听到了混乱的喊叫声。 <br><br> 岗位已被占用,你在隔壁的员工休息室找到了一套备用的衬衫和<<print playerBellySize() gte 8 ? "毛衣裤" : "牛仔裤">>。 <br><br> <<link [[穿上|Pound Escape Free Dress]]>><</link>> <br> <<link [[直接离开|Pound Escape Free No Dress]]>><</link>> <br>
<<effects>> 你穿好衣服。警报响了,但是工作人员太忙了,不会阻止你走进前院,穿过敞开的大门,你走到外面的街道上。 <br><br> <<set $worn.face.type.push("broken")>> <<faceruined>> <<upperwear 33>> <<if playerBellySize() gte 8>><<lowerwear 67>><<else>><<lowerwear 22>><</if>> <<link [[继续|Starfish Street]]>><</link>> <br>
<<effects>> <<set $worn.face.type.push("broken")>> <<faceruined>> 工作人员太忙了,不会阻止你漫步到前院,你穿过敞开的大门,走到外面的街道上。 <br><br> <<link [[继续|Starfish Street]]>><</link>> <br>
<<effects>> 你转身离开庭院和笼子,面对着那扇金属门。"你敢!"当你蹲在大锁旁边时,被关在笼子里的员工警告你。"嘿!你!" <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你能听到院子里传来的喊叫声,以及走近的脚步声。<span class="green">挂锁咔哒一声打开。</span>你把门拉开,然后溜了进去。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Pound Escape Secret]]>><</link>> <br> <<else>> 你听到院子里的喊叫声。当援军到达时你还在摆弄着大锁。<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>一共有四个人。 <br><br> "翘家人,是吧?"<<person1>><<person>>问道,"乖,安静过来。" <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[乖乖过去|Pound Escape Quiet]]>><</link>> <br> <<link [[战斗|Pound Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<effects>> 你趴到地上。<<person>>蹲在你身边,并在你的项圈上系上皮带。"好婊子。不过,别以为你能轻易脱身。" <br><br> <<He>>把你拖到<<him>>后面的院子里。 <br><br> <<attach_leash>> <<link [[继续|Pound Punishment]]>><</link>> <br>
<<effects>> 你在一间办公室里。里面有一张桌子,上面放着一台电脑,房间的另一边还有一个门,但你没有停下来调查。你抓住椅子,把它靠在门上撑了一会儿,然后一个重物从另一边砸了进去。 <br><br> 你不确定你还有多长时间。你希望你能从另一条路出去。 <br><br> <<if $bailey_pound gte 1>> 你冲向对面的门。它打开时不费吹灰之力,露出一条漆黑的石头隧道。 <br><br> <<link [[继续|Pound Escape Secret 2]]>><</link>> <br> <<else>> <<link [[继续|Pound Escape Computer]]>><</link>> <br> <</if>>
<<effects>> 你跪在电脑前。登入需要密码。你推测着,并且运气很好。密码就是"<<print either("Password","Admin","Dog","Pound")>>"。 <br><br> 你发现这台电脑能监控到其他地方。四个员工站在通往这个房间的金属门前,其中两个人用力敲打着它。院子里也有摄像头,还有一个摄像头照着石头隧道,那里面一片漆黑。 <br><br> 桌子上有许多文件,最上面的是新来的"狗"和离开的名单。你的名字在上面。上面用红墨水潦草地写着"<span class="red">B</span>"。 <br><br> 你带走文件,冲向入口对面的门。它打开时不费吹灰之力,露出一条漆黑的石头隧道。 <br><br> <<link [[继续|Pound Escape Secret 2]]>><</link>> <br>
<<effects>> <<pass 3>> 在没有任何光线的情况下,你被迫沿着墙走,一边走一边感觉。起初,地面是平坦笔直的,直到你几乎被松散的岩石绊倒。你经过一条相邻的隧道,但你的手却探到不远处有一块巨石。它曾经可能通向某个地方,但后来被挡住了。 <br><br> 你回到原来的隧道。隧道弯弯曲曲,照进了些许<<if Time.dayState is "night">>月光<<else>>阳光<</if>>。 <br><br> <<link [[继续|Pound Escape Secret 3]]>><</link>> <br>
<<effects>> 你爬上了一处悬崖,在海滩上。你能听到上面的车辆声。下面的海滩就在不远处, <<athleticsdifficulty 0 300 true>> <<if $athleticsSuccess>> <span class="green">你设法顺利地爬下了岩石。</span> <<else>> <span class="red">但是岩石湿漉漉的,使你滑到了下面的沙地上。</span><<gstress>><<gpain>><<stress 6>><<pain 4>> <</if>> <br><br> <<if $bailey_pound is undefined>> <<set $bailey_pound to 1>> <span class="gold">也许你应该就你找到的文件跟贝利当面对质。</span> <br><br> <</if>> <<set $worn.face.type.push("broken")>> <<faceruined>> <<link [[继续|Beach]]>><<endevent>><</link>> <br>
<<endevent>> <<effects>> 你躺在硬地板上。 <br><br> <<if $sleeptrouble is 1 and $controlled is 0>> <<link [[睡10个小时|Pound Sleep]]>><<set $sleephour to 10>><<incrementautosave>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>> <br> <<link [[睡9个小时|Pound Sleep]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>> <br> <</if>> <<link [[睡8个小时|Pound Sleep]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>> <br> <<link [[睡7个小时|Pound Sleep]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>> <br> <<link [[睡6个小时|Pound Sleep]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>> <br> <<link [[睡5个小时|Pound Sleep]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>> <br> <<link [[睡4个小时|Pound Sleep]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>> <br> <<link [[睡3个小时|Pound Sleep]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>> <br> <<link [[睡2个小时|Pound Sleep]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>> <br> <<link [[睡1个小时|Pound Sleep]]>><<set $sleephour to 1>><<incrementautosave>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>> <br> <<link [[睡到自然醒|Pound Sleep]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>> <br><br> <<link [[起身|Pound Cage]]>><<endevent>><<loadTempHairStyle>><</link>> <br><br>
<<set _autosavehere to true>> <<sleep>> <<if _dreaming>> /* <<earSlimeFocusChoice>> or similar widgets are running */ <<else>> <<effects>> <<if _slimeWakeMasturbation is 1>> <<set _masturbationExit to "Pound Sleep">> <<slimeWakeMasturbation>> <<else>> <<wakingEffects $sleepHoursTotal>> <<if ["dryheaving","nausea"].includes(_wakingEffect)>> 你睡得很安稳,但你现在有些许不舒服。 <br><br> <<elseif $nightmares gte 1 and $controlled is 0>> 你<<if _wakingEffect>>梦见了<<else>>梦到自己被<</if>>一个<<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>苍白<<else>>黑暗<</if>>而可怕的东西追杀。 <<else>> <<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>> 你的睡眠被淫秽的梦境<<if _wakingEffect>>打断<<else>>所困扰<</if>>。 <<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>> <<arousal `100 * $sleepHoursTotal`>> <<if $arousal gte $arousalmax>> 它们把你推向了高潮的顶点。 <<orgasm>><<set _orgasm to true>> <<else>> <br><br> <</if>> <<elseif !_wakingEffect>> 你睡得很香甜。 <br><br> <<else>> <br><br> <</if>> <</if>> <<sleepeffects>> <<if _sleepinterrupt>> 你被齐声的狗叫吵醒。 <br><br> <<link [[继续|Pound Cage]]>><<endevent>><</link>> <br> <<else>> <br><br> <<link [[起身|Pound Cage]]>><<endevent>><</link>> <br><br> <</if>> <</if>> <</if>>
<<effects>> 你跟在<<person>>后面沿着走廊走,最后你们到了大楼后面的一个院子里。一道篱笆把它与悬崖和远处的大海隔开。 <br><br> <<He>>抓住你的项圈,系上皮带。 <br><br> <<attach_leash>> <<link [[继续|Pound Show]]>><<endevent>><</link>> <br>
<<effects>> <<generate1>><<person1>> 草地上建起了障碍训练场。四个<<pound_text>>坐在它前面,周围都是穿着讲究的<<people>>。 <br><br> "啊哈,"一个<<person>>说,"这个<<girl>>会做得很好的。"<<He>>抓住你的皮带,把你拉到后面。"坐下。" <br><br> <<link [[坐|Pound Show Sit]]>><<sub 1>><</link>> <br> <<link [[拒绝|Pound Show Refuse]]>><<def 1>><<pain 4>><</link>><<gpain>> <br>
<<effects>> 你按命令坐好,加入<<pound_text>>。"我想我们准备好了,"<<person>>一边说,一边解开你的皮带。你看到场地上有五片区域,里面都有障碍物。比赛快要开始了。 <br><br> "只是一场友谊赛,"<<person>>说,"获胜者将在多瑙河街上演出。"<span class="gold">这意味着你可以离开收容所。</span>不是很好吗?" <br><br> <<He>>在选手后面的桌子上拿起秒表。"各就各位,准备。开始!" <br><br> 另一个<<pound_text>>冲向场地。 <br><br> <<link [[竞争 (0:05)|Pound Show Compete]]>><<pass 5>><<detach_leash>><</link>> <br> <<link [[拒绝|Pound Show Compete Refuse]]>><<def 3>><</link>> <br>
<<effects>> 你拒绝坐下。<<person>>抓住你的衣领,把你的颈部扭向地面。"现在就做,"<<he>>用低沉的声音说,"最好做一个好<<bitch>>。胜者可以在多瑙河街上出演。<span class="gold">这意味着你可以离开收容所。</span>这不好吗?" <br><br> <<He>>在选手后面的桌子上拿起秒表。"各就各位,准备。开始!" <br><br> 另一个<<pound_text>>冲向场地。 <br><br> <<link [[竞争 (0:05)|Pound Show Compete]]>><<pass 5>><<detach_leash>><</link>> <br> <<link [[拒绝|Pound Show Compete Refuse]]>><<def 3>><</link>> <br>
<<effects>> 你仍然固执己见,拒绝在<<pound_text>>的竞争中让步。<<person>>向你投来阴暗的目光,但其他人都忙着看<<pound_text>>应对障碍物,没有注意你。 <br><br> <<person>>牵着你的绳子把你拉回屋里,走向你的笼子。<<He>>在你身后关上了笼子的门。 <br><br> <<detach_leash>> <<link [[继续|Pound Cage]]>><<endevent>><</link>> <br>
<<effects>> <<endevent>> <<beastNEWinit 4 dog>> 你以你能达到的最快速度爬向障碍训练场。第一个是大回转。<<pound_text>>毫不费力地在它们之间穿来穿去。 <br><br> <<pound_compete_text>> <br><br> <<link [[恫吓|Pound Show Compete Intimidate]]>><</link>><<skill_difficulty $pound.status "尊敬" 40 100>> <br> <<link [[穿行|Pound Show Compete Skill]]>><</link>><<dancedifficulty 1 1000>> <br>
<<effects>> 当你在电线杆之间穿梭时,你吸引了一只<<beasttype 0>>的眼睛,并露出了你的牙齿。 <<if $pound.status gte random(40, 100)>> <span class="green"><<bHe 0>>低下<<bhis 0>>头并减速,让你超过。</span> <<set $pound.compete += 1>> <<else>> <span class="red"><<bHe 0>>呲着<<bhis 0>>的牙回敬,</span>不以为然。 <</if>> <br><br> 接下来是一条隧道。 <<if $physiquesize gte 16000>> <span class="pink">会很挤的。</span><<large_text>> <<elseif $physiquesize gte 12000>> <span class="purple">会有点挤</span><<large_text>> <<elseif $physiquesize gte 10000>> <span class="teal">有足够的空间</span><<small_text>> <<else>> <span class="green">空间很大</span><<small_text>> <</if>> <br><br> <<pound_compete_text>> <br><br> <<link [[继续|Pound Show Compete 2]]>><</link>> <br>
<<effects>> 你尽可能快地穿梭, <<if $danceSuccess>> <span class="green">超过了<<beasttype 0>></span> <<set $pound.compete += 1>> <<else>> <span class="red">但速度不够快,无法赶上其他人。</span> <</if>> <br><br> 接下来是一条隧道。 <<if $physiquesize gte 16000>> <span class="pink">会很挤的。</span><<large_text>> <<elseif $physiquesize gte 12000>> <span class="purple">会有点挤</span><<large_text>> <<elseif $physiquesize gte 10000>> <span class="teal">有足够的空间</span><<small_text>> <<else>> <span class="green">空间很大</span><<small_text>> <</if>> <br><br> <<pound_compete_text>> <br><br> <<link [[继续|Pound Show Compete 2]]>><</link>> <br>
<<pound_text>>消失在色彩斑斓的隧道中。观看的<<people>>为他们最喜欢的人加油。听起来他们好像下了赌注。 <br><br> <<link [[恫吓|Pound Show Compete 2 Intimidate]]>><</link>><<skill_difficulty $pound.status "尊敬" 40 100>> <br> <<link [[挤过去|Pound Show Compete 2 Skill]]>><</link>> <<if $physiquesize gte 16000>> <<large_text>><<physiquedifficulty 12000 16000>> <<elseif $physiquesize gte 12000>> <<large_text>><<physiquedifficulty 6000 12000>> <<elseif $physiquesize gte 10000>> <<small_text>><<physiquedifficulty 2000 8000>> <<else>> <<small_text>><<physiquedifficulty 1 2000>> <</if>> <br><br>
<<effects>> <<if $pound.status gte random(40, 100)>> 在<<beasttype 1>>进入隧道之前,你把它推到身边。你不用用力推<<bhim 1>>,<span class="green">但这已经足够了。</span><<bHe 1>>在隧道前停了下来,让你向前拉。 <<set $pound.compete += 1>> <br><br> <<else>> 在<<beasttype 1>>进入隧道之前,你把它推到身边。<<bHe 1>>把你往后推,<span class="red">把你撞到一边</span>往前拉。 <br><br> <</if>> 你挤过去,从另一边出来。 <br><br> <<pound_compete_text>> <br><br> <<link [[继续|Pound Show Compete 3]]>><</link>> <br>
<<effects>> 你挤进隧道。你差点被困在另一边, <<if $physiqueSuccess>> <span class="green">但要设法度过难关。</span> <<set $pound.compete += 1>> <br><br> <<else>> <span class="red">但是你的<<bottom>>卡住了!</span>你听到后面传来笑声。 <br><br> "让我们帮助<<phim>>吧,”一个声音说。过了一会儿,一只靴子踩在了你的屁股上,迫使你进入管子。你设法挤到另一边。 <</if>> <br><br> <<pound_compete_text>> <br><br> <<link [[继续|Pound Show Compete 3]]>><</link>> <br>
<<effects>> 你走近障碍物。领先的<<beasttype 3>>冲了过去,后面的<<beasttype 2>>紧随<<bhim 3>>其后。 <br><br> <<link [[恫吓|Pound Show Compete 3 Intimidate]]>><</link>><<skill_difficulty $pound.status "尊敬" 40 100>> <br> <<link [[跳起来|Pound Show Compete 3 Skill]]>><</link>><<athleticsdifficulty 1 1000>> <br>
<<effects>> 在你前面的<<beasttype 2>>尝试跳跃之前,你发出一声尖锐的吠叫, <<if $pound.status gte random(40, 100)>> 吓唬它。<span class="green">它跳得太快了,</span>然后大叫一声落在栏上。你要更仔细地把握自己的跳跃时间,然后再往前拉。 <br><br> <<set $pound.compete += 1>> <<else>> <span class="red">但它无视了你,</span>毫不费力地越过了障碍。你追不上。 <br><br> <</if>> <<pound_compete_text>> <br><br> <<link [[继续|Pound Show Compete 4]]>><</link>> <br>
<<effects>> 你把重心放在腿上, <<if $athleticsSuccess>> <span class="green">让自己越过障碍。</span> <<set $pound.compete += 1>> <br><br> <<else>> <span class="red">但却不能让自己一路跳过这道坎。</span>它会撞到你的膝盖,而观看的<<people>>感到非常有趣。<<gpain>><<pain 4>> <br><br> <</if>> <<pound_compete_text>> <br><br> <<link [[继续|Pound Show Compete 4]]>><</link>> <br>
<<effects>> 在球场中间挖了一条沟渠,填满了雨水。 <br><br> <<link [[恫吓|Pound Show Compete 4 Intimidate]]>><</link>><<skill_difficulty $pound.status "尊敬" 40 100>> <br> <<link [[游泳|Pound Show Compete 4 Skill]]>><</link>><<swimmingdifficulty 1 1000>> <br>
<<effects>> 你跳进水里,溅起了巨大的水花。 <<if $pound.status gte random(40, 100)>> <span class="green">达到了预期的效果。</span>一只<<beasttype 3>>已经对水保持警惕,被冷水泼到脸上。<<bHe 3>>呜咽和犹豫,只有在<<people>>观察到威胁后才开始。 <br><br> 你在前面拉。 <br><br> <<set $pound.compete += 1>> <<else>> 一个<<beasttype 3>>收到了一脸的水,<span class="red">但<<bhe 3>>并不慢。</span> <br><br> <</if>> <br><br> 你从水里出来,进入最后一段。前面有座桥。第一个穿越的就是赢家。 <br><br> <<pound_compete_text>> <br><br> <<link [[继续|Pound Show Compete 5]]>><</link>> <br>
<<effects>> 你跳进水里。 <<if $swimmingSuccess>> 天气很冷,<span class="green">但你一直都保持专注,</span>很快就游到了对岸,而且没有遇到任何麻烦。 <br><br> <<set $pound.compete += 1>> <<else>> <span class="red">寒冷吓到了你,</span>有那么一瞬间,你都忘了自己是在比赛。<<gstress>><<stress 6>> <br><br> <</if>> 你从水里出来,进入最后一段。前面有座桥。第一个穿越的就是赢家。 <br><br> <<pound_compete_text>> <br><br> <<link [[继续|Pound Show Compete 5]]>><</link>> <br>
<<effects>> 你靠近桥。 <<if $pound.compete gte 5>> 你领先,但<<beasttype 3>>一直紧跟着你。 <<else>> 领先的<<beasttype 3>>快速地爬上前面的坡道。 <</if>> <br><br> <<link [[恫吓|Pound Show Compete 5 Intimidate]]>><</link>><<skill_difficulty $pound.status "尊敬" 40 100>> <br> <<link [[以最快速度爬行|Pound Show Compete 5 Skill]]>><</link>><<athleticsdifficulty 1 1000>> <br>
<<effects>> 你咆哮着冲上斜坡。 <<if $pound.status gte random(40, 100)>> <span class="green">你的声音惊吓了<<beasttype 3>>,</span>和<<bhis 3>>几乎失去了平衡。 <br><br> <<set $pound.compete += 1>> <<else>> <span class="red"><<beasttype 3>>无视你的声音,</span>顺利地冲过了桥。 <br><br> <</if>> <<link [[继续|Pound Show Compete End]]>><</link>> <br>
<<effects>> 你爬上斜坡,以最快的速度爬过桥, <<if $athleticsSuccess>> <span class="green">湿手湿膝滑下远处的坡道。</span> <<set $pound.compete += 1>> <<else>> <span class="red">但是你滑倒了,湿手湿膝,</span>差点摔倒。 <</if>> <br><br> <<link [[继续|Pound Show Compete End]]>><</link>> <br>
<<effects>> <<if $pound.compete gte 5>> <<endevent>> 你到达坡道的底部,越过终点线。<span class="green">第一名!</span>一些观看的<<people>>欢呼,而另一些人沮丧地扔下帽子。 <br><br> <<generate1>><<person1>>"好<<girl>>,"当<<person>>把皮带系在你的项圈上时<<he>>说道。"我希望你不会太累。你还要表演呢。" <<attach_leash>> <br><br> <<link [[继续|Pound Show End 2]]>><</link>> <br> <<else>> <span class="red"><<beasttype 3>>是第一个冲过终点线的。</span>一些观看的<<people>>欢呼,而另一些人沮丧地扔下帽子。 <br><br> <<endevent>> 一个<<generate1>><<person1>><<person>>冲过去把获胜者带到他们的"奖励"前,而你和另一个<<pound_text>>则被送回笼子里。 <br><br> <<link [[继续|Pound Cage]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 那个<<person>>把你拉进前院,走向一辆等候的面包车。衣冠楚楚的<<people>>跟在后面,尽可能地偷拍你的<<bottom>>。 <br><br> <<person>>将你捆绑到货车后车厢,并砰地一声关上你身后的车门。这里没有窗户,引擎轰鸣着启动了。 <br><br> <<link [[站立|Pound Show End Stand]]>><<pain 4>><<stress 6>><<trauma -6>><</link>><<gpain>><<gstress>><<ltrauma>> <br> <<link [[待在地板上|Pound Show End Floor]]>><<trauma 6>><</link>><<gtrauma>> <br>
<<effects>> <<pass 5>> 没理由一个人的时候还表现得像条狗。你可以在车程中站着,在货车开停的时候靠着两堵墙保持平衡,以此来挽回一些尊严。 <br><br> 路途很短。<<person>>打开车门,用皮带将你拉回地面。"没时间耍花招了,"<<he>>说,"你的观众在等着呢。" <br><br> <<link [[继续|Pound Show End 3]]>><</link>> <br>
<<effects>> <<pass 5>> 你保持四肢着地像一条好狗,尽管现在只有你一个人。 <br><br> 旅程很短。<<person>>打开门,抓住你的皮带。"来吧,"<<he>>说,"你的观众在等着呢。" <br><br> <<link [[继续|Pound Show End 3]]>><</link>> <br>
<<effects>> 你在一座大厦外一个维护良好的花园里,从你身后的大门可以看到多瑙河街,你可以听到前面亭子里传来的声音。<<person>>牵着皮带,把你拉到<<him>>后面。 <br><br> <<generatey2>> 你走进展馆,里面挤满了衣着正式华丽的<<people>>,当仆人端着一盘盘的饮料和小点心转来转去时,他们在聊天。<<covered>>你几乎已经习惯了在收容所的裸体,但这次不一样。更糟的是,你认出了一个仆人。孤儿院的<<person2>><<person>>。<<His>>的眼睛与你相遇,<<he>>红着脸转过脸去。<<ggtrauma>><<gstress>><<trauma 12>><<stress 6>> <br><br> <<link [[继续|Pound Show End 4]]>><</link>> <br>
<<effects>> 你成为了众人关注的焦点。当<<person1>><<person>>把你带到中间的舞台时,掌声与他们轻视的目光形成对比。 <br><br> <<link [[服从|Pound Show End Obey]]>><<sub 1>><</link>> <br> <<link [[藐视|Pound Show End Refuse]]>><<def 1>><<pain 8>><</link>><<ggpain>> <br>
<<effects>> 你按照指示做,并以直立的姿势蹲下。"好<<girl>>,"<<person>>说。客人们挤得更近了。 <br><br> "真是个好样本。" <br> "好强壮的腿。" <br> "它是什么品种的?" <br><br> 当他们评论时,你保持静止。你在任何地方都看不到<<person2>><<person>>。 <br><br> <<link [[继续|Pound Show End 5]]>><<pass 30>><</link>> <br>
<<effects>> 你怒视着<<person>>。<<He>>猛拉你的皮带,迫使你向前,让你平躺在舞台上。<<He>>把脚踩在你背上,把你压在地上。客人们挤得更近了。 <br><br> "一个好动的人。" <br> "你赢了。" <br> "它是什么品种的?" <br><br> 当他们评论时,你保持静止。你在任何地方都看不到<<person2>><<person>>。 <br><br> <<link [[继续|Pound Show End 5]]>><<pass 30>><</link>> <br>
<<effects>> 当客人们继续谈论你时,<<person1>><<person>>把你拉住不动,好像你听不懂他们在说什么似的。他们有时会伸手去摸。 <br><br> <<generate3>><<person3>> 过了一会儿,一个<<person>>说:"看起来很健康,很有生育能力。<<He>>伸手去抓你的<<genitals>>。"我可以吗?"<<person1>><<person>>点头,<<person3>> <<if (!$player.vaginaExist and playerChastity("cage")) or playerChastity("hidden")>> 于是<<person>>拽起了你的<<print $worn.genitals.cn_name_cap>>。 <br><br> <<if $worn.genitals.name is "chastity parasite">> "某种寄生虫,"<<person1>><<person>>羞怯地说道。"虽然这可能是最好的选择。这些杂种狗繁殖地像兔子一样快。" <<else>> "钥匙丢了,"<<person1>><<person>>不好意思地说,"不过这也许是最好的办法。不能让这些杂种狗像兔子一样繁殖。" <</if>> <br><br> <<else>> <<if $player.penisExist and $player.vaginaExist and playerChastity("cage")>> 那个<<person>>把你关在笼子里的<<penis>>放在<<his>>的手指之间。"啊哈,这里还有一个小穴。真特别!" <br><br> <<He>>用食指抚摸你的<<pussy>>。观众在一旁观看,被这一奇观惊呆了。 <br><br> <<elseif $player.penisExist and $player.vaginaExist>> <<person>>用手指夹住你的<<penis>>。"啊哈,这里还有个小穴,真独特!" <br><br> <<his>>的手指上下移动,同时用另一只手抚摸你的<<pussy>>。观众们目不转睛地看着,被眼前的景象惊呆了。 <br><br> <<elseif $player.penisExist>> <<person>>用手指夹住你的<<penis>>。"感觉很健康。但我们必须得确认一下。"<<He>>用手指在你身上上下移动。观众们目不转睛地看着,被眼前的景象惊呆了。 <br><br> <<else>> <<person>>用食指抚摸你的<<pussy>>。"感觉很健康。但我们必须确认一下。"<<He>>插进手指,把你分开。一滴液体从你的大腿上流下来。观众们看着,被眼前的景象惊呆了。 <br><br> <</if>> <<His>>继续猥亵,直到你的身体颤抖。<<orgasm>> <</if>> <br><br> "真不错!" <br> "很好,<<pshes>>很健康。" <br> <<if ($bestialitydisable is "f" or $monsterchance gte 1) and $pregnancyspeechdisable is "f">> <<if $player.penisExist>> "你应该让<<phim>>生几只小狗。" <<else>> "你应该把小狗放进<<phim>>肚子里面。" <</if>> <</if>> <br><br> <span class="blue">你听到亭子外有尖叫声。</span> <br><br> <<link [[继续|Pound Show End 6]]>><</link>> <br>
<<effects>> <<generate4>><<generate5>><<npc Bailey 6>> 观众转过身来面对三位新来的观众。<span class="blue">是贝利。</span><<person1>><<person>>解开了你的皮带,向相反的方向跑去,结果被贝利的两个暴徒抓住了。 <br><br> <<person2>><<person>>在贝利后面进入亭子,向你奔来。<<He>>帮你站起来,用毛巾包住你的身体,带你离开展馆。 <br><br> <<towelup>> 入口门在你身后关上了。你能听到玻璃破碎的声音。 <br><br> <<link [[继续|Pound Show End 7]]>><</link>> <br>
<<effects>> <<earnFeat "Pounded Pound">> 当你急匆匆地向大门走去时,<<person>>抓住你的手臂。仆人们对你毫不关心,似乎都急着想要离开。 <br><br> "等一下,让我把这些东西从你身上拿开,"你走到马路上时,<<person>>说。<<He>>解开你的皮带,然后摆弄你脸上的口套,直到你挣脱出来。但是<<He>>在项圈上就没那么幸运了。 <br><br> <<set $worn.face.type.push("broken")>> <<faceruined>> <<detach_leash>> <<pass 5>> <<person>>坚持要护送你返回孤儿院。"贝利说送你回家。<<person6>><<He>><<person2>>以前和那个<<person1>><<personsimple>><<person2>>一起工作,不知道是谁把你带进来的,但后来他们闹翻了。我知道贝利会想知道这件事的。" <br><br> <<if $bailey_pound is 1>> 这就解释了你在收容所找到的文件。<span class="gold">不能把这个告诉贝利。</span> <br><br> <</if>> <<if $bailey_pound lt 2 or $bailey_pound is undefined>> <<set $bailey_pound to 2>> <</if>> <<link [[继续|Pound Show End 8]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> 你回到孤儿院。"我很高兴你没事,"<<person>>说,"我想我需要找一份新工作。"<<He>>在你安全地回到室内后,走回屋外。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<location "pound">><<effects>> <<if $pound is undefined>> <<pound_init>> <</if>> 你在海星街的流浪狗收留所里。流浪的<<pound_text>>挤满了笼子。 <<if $stress gte $stressmax>> <br><br> <<passoutshop>> <<elseif Time.hour is $closinghour>> 现在是关门时间,这里的工作人员正准备离开。 <<if $exposed gte 1>> 当你意识到,你穿着的衣服是如此暴露时,你不由得心头一紧。 <</if>> <br><br> <<link [[离开|Starfish Street]]>><<endevent>><</link>> <br> <<link [[藏起来 (1:00)|Pound]]>><<pass 60>><</link>> <br> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "pound">> <</if>> <<if $openinghours is 0>> 你独自待在黑暗之中。 <br><br> <<elseif $exposed gte 1>> <<if $uncomfortable.nude is false>> 你正藏在衣柜里,虽然你并不在意其他人看到你暴露的样子,但这次你选择待着不动。 <<else>> 你藏在橱柜里以保护自尊。 <</if>> <br><br> <</if>> <br> <<stray_happiness_text>> <br> <<beastNEWinit 1 dog>> 一只<<beasttype>>正透过栅栏看着你。 <br> <<if $openinghours is 0 and Time.hour isnot $closinghour>> <<if $deviancy gte 15 and $pound.sneak is 0 and ($bestialitydisable is "f" or $monster is 1)>> <<link [[挑逗 (0:05)|Pound Tease]]>><<pass 5>><<set $pound.sneak to 1>><<arousal 600>><</link>><<deviant2>><<garousal>> <br> <</if>> <<if $pound.progress is 4>> <<link [[释放黑狗|Pound Free]]>><<set $pound.progress to 5>><</link>><<dangerousText>> <br> <</if>> <</if>> <br><br> <<if $openinghours is 1 and $exposed lt 1>> 员工们都在忙着手头上的事情。 <<if Time.hour gte 18>> 一些人站在后院里聊天,这些家伙好像没有更好的事情可以去做。 <<elseif Time.hour gte 14>> 一对衣着光鲜的夫妇正在后院查看那一排<<pound_text>>,并考虑收养其中一只。 <<elseif Time.hour gte 10>> 一些<<pound_text>>被允许在后院里自由活动。 <<else>> <</if>> <br><br> <<if $pound.progress is 0>> <<link [[询求工作|Pound Ask]]>><<set $pound.progress to 1>><<endevent>><</link>> <br><br> <<else>> <<link [[工作 (1:00)|Pound Work]]>><<endevent>><</link>> <br><br> <</if>> <<if $pound.progress lte 3>> 在笼子里的阴影处,时不时会传来低沉的咆哮声。 <br> <<if $pound.progress gte 2 and $pound.status gte 100>> <<link [[接近那个狂躁的家伙|Pound Work Brute]]>><<endevent>><</link>><<tendingdifficulty 1 1000>> <br><br> <<else>> <span class="blue">你不会去靠近的。</span> <br><br> <</if>> <</if>> <</if>> <<link [[离开|Starfish Street]]>><<endevent>><</link>> <br><br> <</if>>
<<effects>> <<endevent>> <<loadNPC 0 "black_dog">> 钥匙还在老地方,所以没有任何东西能阻止你为里面的<<beasttype>>打开笼门。<<bHis>>那双发出黄光的眼睛出现在阴影之中。在观察了你一会后,<<bHe 0>>走出到光亮处。 <br><br> <<bHe>>犹豫了一下,好像害怕这是个陷阱,然后才接着走了出来。 <br><br> <<link [[安抚|Pound Free Reassure]]>><</link>> <br> <<link [[去外面|Pound Free Lead]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我是来救你的,"你说道:"不要害怕。" <<elseif $speech_attitude is "bratty">> "我要带你离开这里,"你说道:"别那么沮丧啊。" <<else>> "我在解救你,"你说道:"来吧,我们得快点了。" <</if>> <br><br> <<if $monster is 1>> "我会跟着你,"<<bhe>>说道:"然后我要逃进森林,再也不要回来了。" <<else>> <<bHe>>伸展着<<bhis>>的身体,仿佛在期待着一场旅行。 <</if>> <<bhim>>的身上散发出一种全新的活力。 <br><br> <<link [[继续|Pound Free Lead]]>><</link>> <br>
<<effects>> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person2>> 你向出口走去,那个<<beasttype 0>>跟在你的身边。<span class="red">红灯闪烁了起来,警报声大作。</span>在房间的尽头,出口对面的那扇金属门震动着打开了,一个<<person>>从里面冲了进来,<<his>>的手里正拿着手机说着什么,你还注意到<<his>>衬衫上有一块新的咖啡渍。 <br><br> "警察吗?这里有闯入者,是的,我看到他们了,对。"<<He>>说完后,任凭手机掉在地上。"停在那里!"<<he>>喊道。"警察随时都会赶过来,你最好照——" <br><br> 当<<beasttype 0>>转过身注视着<<He>>时,<<him>>将没说完的话咽了回去。在急于逃跑的过程中,<<He>>差点被<<himself>>绊倒。在<<him>>跑回去之后,金属门被重重关上了。 <br><br> <<link [[继续|Pound Free 2]]>><</link>> <br>
<<effects>> 其他的<<pound_text>>被警报声惊醒,看着你从它们面前穿过。前门被远程锁定了,你失去了寻找正确钥匙的宝贵时间。 <br><br> 你来到外面院子里,冲向门外漆黑一片的道路。<span class="red">刺眼的灯光从前方和两侧照射过来。</span>"这里是警察,"一个声音喊道,"你已经被我们包围了。" <br><br> <<beasttype 0>>咆哮着。 <br><br> <<link [[引起额外的注意,使黑狗能够逃脱|Pound Free Distract]]>><</link>> <br> <<link [[跑路|Pound Free Run]]>><</link>> <br>
<<effects>> "快跑,"你低声说着的同时拍了拍<<beasttype 0>>的后背。"我会安全离开的," 你不能确定<<bhe 0>>是否听懂了,但现在已经没有时间去确定了。 <br><br> 你怒吼一声,然后向灯光处发起冲锋。 <br><br> <<link [[继续|Pound Free 3]]>><</link>> <br>
<<effects>> 你拽住<<beasttype 0>>的项圈,一起朝着灯光的缝隙跑去。 <br><br> <<link [[继续|Pound Free 3]]>><</link>> <br>
<<effects>> <<bind>> 没有获胜的可能,你甚至都看不清自己是怎么被打倒在地的,你只知道一股巨大的力量一下子击中了你。一个<<person3>><<personsimple>>的声音说道:"抓到<<phim>>了,但那条杂种狗去哪儿了?" <br> 在停顿了一会之后,"嘿,它去哪儿了?" <br> "对不起,警官,<span class="green">它不见了。"</span> <br> "妈的,把这个<<bitch>>弄进去!" <br><br> <<link [[继续|Pound Free 4]]>><</link>> <br>
<<effects>> <<earnFeat "Pound Liberator">> 警察给你戴上手铐,并将你拖到笼子里以等待这里的工作人员。那个<<person2>><<person>>第一个从金属门后面出来,<<his>>的脸上带着羞愧的神情,<<He>>并没有提到自己是如何被那只<<beasttype 0>>吓破胆的。 <br><br> 工作人员很快就到了,正因大晚上被打扰而怒气冲冲。不过,这都比不上他们听到你的所作所为时的愤怒。一个<<person5>><<person>>向<<beasttype 0>>的笼子走近。"不不不,"<<he>>看着你,"你完蛋了,你这个小混蛋。" <br><br> 他们要求警察用法律的最大限度惩罚你,直到注意到他们中的一员:一个<<person6>><<person>>,在沉默中对你咧嘴笑着。 <br><br> "大家先冷静下来,”<<he>>说。“我们还有一个替代品。”其他人注视着<<his>>眼睛,他们的愤怒消退了。“谢谢警官,我们不会提出指控。" <br><br> <<link [[继续|Pound Free 5]]>><</link>> <br>
<<effects>> <<endevent>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> 警察身后的门砰地一声关上,工作人们员开始工作。一个<<person>>从储藏室取回口套,另一个取回项圈和皮带。"把<<person2>><<pher>>的衣服脱掉,"一个<<person>>说道,<span class="red"> "狗不用穿衣服。"</span> <br><br> 他们包围着你。你需要冲出一条路来。他们有很多人,你的双手被束缚,失败会让你变得脆弱。 <br><br> <<link [[战斗|Pound Free Fight]]>><<set $fightstart to 1>><<def 1>><</link>> <br> <<link [[顺从|Pound Free Submit]]>><<sub 1>><<endevent>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Pound Free Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Free Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 你躲躲藏藏,穿过那些踉踉跄跄的工作人员,逃到外面的院子里。警察打开了前面的大门。 <br><br> <<tearful>>你逃进了黑夜。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Starfish Street]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 工作人员被你的攻击性惊呆了,他们后退了。你抓住机会,逃到外面的院子里。警察打开了前面的大门。 <br><br> <<tearful>>你逃进了黑夜。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Starfish Street]]>><</link>> <br> <<else>> <<tearful>>你摔倒在地,因为受伤了失去了战斗能力。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pound Free Submit]]>><</link>> <br> <</if>>
<<effects>> <<unbind>> <<clothesruined>> <<pound_muzzle>> <<leash 26>> <<set $worn.neck.cursed to 1>> 手从四周伸过来,把你的衣服从身上扯下来。他们把你推到腹部。有人踩在你的肩膀上,给你带上口球,在你的脖子上套上项圈,系上皮带。 <br><br> <<generate1>><<person1>> "把<<phim>>抬起来,"一个<<person>>说道。有人拽着系在你脖子上的皮带,让你跪下。<<person>>靠得很近。"你最好做一个好<<girl>>,"<<he>>扯住皮带,小声地说。"照我们说的去做。"<<He>>走开了。"走。" <br><br> <<link [[爬行|Pound Free Crawl]]>><<sub 1>><<trauma 6>><</link>><<gtrauma>> <br> <<link [[站起来|Pound Free Stand]]>><<pain 4>><<stress 6>><</link>><<gpain>><<gstress>> <br> <<link [[拒绝|Pound Free Refuse]]>><<pain 8>><</link>><<ggpain>> <br>
<<effects>> 你四肢着地在房间里爬行,<<person>>扯着皮带跟在你身后。工作人员注视着你,注视着你的身体,享受着羞辱你的快感。并不只有他们这样。<<pound_text>>保持着清醒,正从笼子里观察你。<<lllpound_status>><<pound_status -10>> <br><br> <<link [[继续|Pound Free 6]]>><</link>> <br>
<<effects>> 你站了起来。<<person>>把你踢倒了。"狗不会像那样走路,"<<he>>说,"现在趴下,不然我们来帮你。" <br><br> 你四肢着地在房间里爬行,<<person>>扯着皮带跟在你身后。工作人员注视着你,注视着你的身体,享受着羞辱你的快感。并不只有他们这样。<<pound_text>>保持着清醒,正从笼子里观察你。<<lllpound_status>><<pound_status -10>> <br><br> <<link [[继续|Pound Free 6]]>><</link>> <br>
<<effects>> 你拒绝这样做,但<<person>>狠狠地踢了一脚你的<<bottom>>,把你踢的一个踉跄。<<He>>又踢了一脚,又一脚。工作人员注视着你,注视着你的身体,享受着羞辱你的快感。并不只有他们这样。<<pound_text>>保持着清醒,正从笼子里观察你。<<lllpound_status>><<pound_status -10>> <br><br> <<link [[继续|Pound Free 6]]>><</link>> <br>
<<effects>> <<He>>引导你走下一排笼子,让住户近距离观察。<<lllpound_status>><<pound_status -10>> <br><br> <<endevent>><<generate1>><<person1>> "我受不了,"一个<<person>>走近一步说道。"我要操<<phim>>。" <br><br> 其他人都笑了。"你想操一只狗?请便。" <br><br> 那个<<person>>接过了皮带。在<<he>>跪在你身边时,<<He>>紧紧地扯住它,并将你的<<bottom>>拉得更近。 <br><br> <<link [[继续|Pound Free Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<pound_text>>也在观看。<<lpound_status>><<pound_status -1>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pound Free Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Free Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>摇摇晃晃地离开,心满意足。<<llpound_status>><<pound_status -5>> <br><br> <<tearful>>你为接受更多的虐待做好准备。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<person>>背对你。其他员工笑了。"<<he>>还,还没有驯服。" <br><br> <<tearful>>你为接受更多的虐待做好准备。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Pound Free 7]]>><</link>> <br>
<<effects>> <<generate1>><<person1>> 一个<<person>>牵着你的牵引绳,靠在了过来。"他们过去很尊重你,"<<he>>边说边看着笼子里的<<pound_text>>,"但现在他们知道你只是个和他们一样的<<bitch>>。" <br><br> <<endevent>> <<beastNEWinit 6 dog>> <<if $bestialitydisable is "f" or $monster is 1>> "打开笼子!" <br><br> <<bind>> 工作人员将皮带的一端系在你的手臂上,另一端固定在笼子的栏杆上。有人打了你的<<bottom>>。"来吧,你们这些杂种。我知道你们无法抵抗。" <br><br> <span class="teal"><<beastsplural>>看起来不确定,</span>但这并不能阻止一个人接近。 <br><br> <<link [[继续|Pound Free Beast]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<endevent>> <<generate1>><<person1>> 工作人员继续虐待你。他们让你玩捡回来,从狗碗里吃东西,以及做其他狗的行为。最后,他们解开皮带,把你锁在了一个笼子里。"晚安。"他们边走边笑。<<lllpound_status>><<pound_status -30>><<gggtrauma>><<gggstress>><<trauma 18>><<stress 18>><<detach_leash>> <br><br> <<link [[继续|Pound Cage]]>><<endevent>><</link>> <br> <</if>> <br><br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pound Free Beast End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Free Beast]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>吃痛退开,但另一个还想尝试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Free Beast]]>><</link>> <<else>> <<beasttype>>吃痛退开。 <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Free Beast End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 满足后,<<beasttype>>离开了,轮到了另一个。<<llpound_status>><<pound_status -5>> <br><br> <<combatTrainAdvance>> <<switch $enemyejaculated>> <<case 6>> 一只<<beasttype>>走近,<span class="red">看着你,好像你是一块肉。</span> <<case 5>> 一只<<beasttype>>走近,<span class="pink">看着你,好像你是一个需要被虐待的小不点儿。</span> <<case 4>> 一只<<beasttype>>走近,<span class="purple">看着你,好像你是个发情的婊子。</span> <<case 3>> 一只<<beasttype>>走近,<span class="blue">看起来很想蹂躏你。</span> <<case 2>> 一只<<beasttype>>走近,<span class="lblue">看起来很想操你。</span> <<case 1>> 一只<<beasttype>>走近,<span class="teal">看起来很想占你便宜。</span> <<default>> 一只<<beasttype>>接近,<span class="green">但看起来不太确定。</span> <</switch>> <br><br> <<link [[继续|Pound Free Beast]]>><</link>> <<else>> 满足后,<<beasttype>>离开了。<<llpound_status>><<pound_status -5>> <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Free Beast End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $finish is 1>> <<unbind>> <<endcombat>> <<generate1>><<person1>> <<tearful>>你准备接受更多的虐待。"现在就够了,"一个<<person>>说道。"把小狗放回笼子里。" <br><br> <<clotheson>> 工作人员继续虐待你。他们让你玩捡回来,从狗碗里吃东西,以及做其他狗的行为。最后,他们解开皮带,把你锁在了一个笼子里。“晚安,”那<<person>>说。“你的培训从明天开始。”员工们笑着离开。<<detach_leash>> <<pass 60>> <br><br> <<link [[继续|Pound Cage]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $pound.progress is 1>> <<set $pound.progress to 2>> <<beastNEWinit 1 dog>> <<saveNPC 0 "black_dog">> <<generate2>><<person2>><<generate3>> 这并不是一个小机构,员工比你想象的要多。一个<<person>>紧张地拿着项圈靠近一个被阴影笼罩的笼子。笼子的周围没有其他东西。<<He>>一听到低沉的咆哮声就僵住了。 <br><br> "那个<span class="purple">野兽</span>残暴地袭击了<<bhis 0>>的主人," 一个<<person3>><<person>>说道,停在你身边,<<his>>双臂交叉。"现在主人想要报复。不过首先我们需要教育一下这只狗,让它乖乖服从。现在连给它套上项圈都没人做得到。" <br><br> <<person2>><<person>>逃出了笼子,砰地一声关上了<<he>>身后的门。<<He>>拿着一半的项圈,剩下的已经被撕碎了。"我不会接近它,"<<person3>><<person>>笑着说。 <br><br> <<link [[继续|Pound Work]]>><<endevent>><</link>> <br> <<elseif $pound.progress is 2 and $pound.status gte 10>> <<set $pound.progress to 3>> <<beastNEWinit 1 dog>> <<generate2>><<person2>> 你听到一声呜咽。一个<<person>>站在其中一个<<beasttype 0>>的笼子边上,用皮带抽打<<bhim 0>>。<<beasttype 0>>试图保护<<bhimself 0>>。 <br><br> <<link [[干涉|Pound Work Intervene]]>><<pound_status 3>><<stress 6>><</link>><<gstress>><<ggpound_status>><<gstray_happiness>> <br> <<link [[无视|Pound Work Intervene Ignore]]>><</link>> <br> <<else>> <<generate1>><<person1>> 其他员工各忙各的。一个<<person>>进入大楼另一边的一扇金属门,然后顺带着把门锁上。 <br><br> <<endevent>> <<stray_happiness_text>> <br><br> <<link [[扫地(£5)|Pound Work Sweep]]>><<if !$pound.tasks.includes("sweep")>><<stray_happiness 1>><<set $pound.tasks.push("sweep")>><</if>><<set $pound.money to 5>><</link>><<if !$pound.tasks.includes("sweep")>><<gstray_happiness>><</if>> <br> <<if $pound.status gte 10>> <<link [[喂食(£8)|Pound Work Feed]]>><<set $pound.tasks.push("feed")>><<set $pound.money to 8>><</link>><<if !$pound.tasks.includes("feed")>><<gstray_happiness>><</if>> <<else>> <span class="blue"><<pound_text>>对你不够尊重,不让你靠近他们,即便你带着食物。</span> <</if>> <br> <<if $pound.status gte 20>> <<link [[刷毛(£10)|Pound Work Brush]]>><<if !$pound.tasks.includes("brush")>><<stray_happiness 1>><<set $pound.tasks.push("brush")>><</if>><<set $pound.money to 10>><</link>><<if !$pound.tasks.includes("brush")>><<gstray_happiness>><</if>> <<else>> <span class="blue"><<pound_text>>对你不够尊重,不让你带着刷子接近他们。</span> <</if>> <br> <<if $pound.status gte 40>> <<link [[清洗(£12)|Pound Work Wash]]>><<if !$pound.tasks.includes("wash")>><<stray_happiness 1>><<set $pound.tasks.push("wash")>><</if>><<set $pound.money to 12>><</link>><<if !$pound.tasks.includes("wash")>><<gstray_happiness>><</if>> <<else>> <span class="blue"><<pound_text>>对你不够尊重,不让你拎着一桶水靠近他们。</span> <</if>> <br> <<if $pound.status gte 60>> <<link [[散步 (£15)|Pound Work Walk]]>><<if !$pound.tasks.includes("walk")>><<stray_happiness 1>><<set $pound.tasks.push("walk")>><</if>><<set $pound.money to 15>><</link>><<if !$pound.tasks.includes("walk")>><<gstray_happiness>><</if>> <<else>> <span class="blue"><<pound_text>>对你不够尊重,不让你用皮带靠近他们。</span> <</if>> <br> <</if>>
<<effects>> 你把笼子门摇得嘎吱响。 <<if $speech_attitude is "meek">> "住手,"你说道。"你——你弄疼<<bhim 0>>了。" <<elseif $speech_attitude is "bratty">> "把腰带放下,"你说道。"你个变态。" <<else>> "住手,"你说,"这太过分了。" <</if>> <br><br> <<person>>看着你,最后一次狠狠敲打<<beasttype 0>>。"好了,"<<he>>气喘吁吁地说道。<<He>>离开了笼子,但在你身边停了下来。<span class="pink">"你最好小心着点<<lass>>。</span>别以为给了个理由,我们就不会整你,<<bitch>>。" <br><br> <<link [[继续|Pound Work]]>><<endevent>><</link>> <br>
<<effects>> 你继续走,尽可能无视那些啜泣声。 <br><br> <<link [[继续|Pound Work]]>><<endevent>><</link>> <br>
<<effects>> 你拿扫帚把笼子里的毛扫干净。让它们整齐地堆在一起,然后把它们扫进簸箕里。 <br><br> <<beastNEWinit 1 dog>> <<if random(1, 2) is 2>> 扫帚被一只<<beasttype>>用<<bhis>>牙齿咬住,卡住了。 <br><br> <<link [[斥责|Pound Work Sweep Scold]]>><</link>><<tendingdifficulty 1 200>> <br> <<link [[搏斗|Pound Work Sweep Wrestle]]>><</link>><<physiquedifficulty 1 6000>> <br> <<else>> <<endevent>><<generate1>><<person1>> 一个<<person>>在你经过时抓住了把手,阻止了你。<<He>>靠近你,把手放在你的<<bottom>>上。<<gstress>><<stress 6>> <br><br> "让我来教你如何正确地扫地,"<<he>>说着,走近了一步。 <<if $NPCList[0].penissize gte 3>> 你感受到<<his>><<print $NPCList[0].penisdesc>>紧贴在你身上。 <</if>> <br><br> <<if $anxiety gte 2>> <span class="red">恐慌袭来,</span>你向<<person>>挥拳。你听到一声痛苦的呼喊,看到一道深红色的闪光,同时<<he>>松开了手。你逃到院子里的一个没人的地方。休息着,直到你的呼吸平静下来。你认为你没有把<<him>>伤得太重。<<crime "assault">><<crimeUp 10 "assault">> <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <<elseif $anxiety gte 1>> <span class="red">恐慌袭上心头,</span>你被恐惧所束缚,无法移动。<<person>>将此视为默许。<<trauma 6>><<gtrauma>> <br><br> <<link [[继续|Pound Work Sweep Go]]>><</link>><<if $tending lt 200>><<gtending>><</if>> <br> <<else>> <<link [[顺其自然|Pound Work Sweep Go]]>><<trauma 6>><</link>><<if $tending lt 200>><<gtending>><</if>> <br> <<link [[推搡|Pound Work Sweep Shove]]>><<pound_status 1>><<stress 6>><</link>><<gstress>><<gpound_status>> <br> <</if>> <</if>>
<<effects>> <<person>>用<<his>>身体紧紧贴近你的身体,<<he>>一边握住你的手臂,一边示范<<his>>的扫地技巧。<<He>>还谈论着那些<<pound_text>>,以及如何让它们感到安心。 <<if $tending lt 200>> 你学到了一两件事,尽管<<his>>令人毛骨悚然。"不需要感谢我。"<<he>>说着临别时拍了一下你的<<bottom>>。<<tending 2>> <<else>> <<Hes>>非常自信,但并没有教你任何你不知道的东西。"不用感谢我,"<<he>>说着,拍了一下你的<<bottom>>,转身离开。 <br><br> <</if>> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br>
<<effects>> 你把那个<<person>>从你身边推开。<<He>>瞪了你一眼,然后瞥了一眼主管,最后决定不再追究。 <br><br> 那些<<pound_text>>一脸茫然地看着。 <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br>
<<effects>> <<if $tendingSuccess>> "松开吧,"你说,<span class="green">你的声音坚定而有力。</span>那只<<beasttype>>松开了你,转而开始咬一根咀嚼棒。<<gpound_status>><<pound_status 1>> <br><br> <<else>> "放开……"你说道,<span class="red">但当<<beasttype>>把扫帚甩来甩去时,你很难保持你的声音稳定。</span>只有当<<bHe>>满意时才会松开<<bhis>>紧紧咬住的嘴,木杆上留下了牙印。<<lpound_status>><<pound_status -1>><<if $tending lt 200>><<tending 1>><<gtending>><</if>> <br><br> <</if>> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br>
<<effects>> <<if $physiqueSuccess>> 你用脚踩住栏杆,为了稳定身体,你扭转杆子<span class="green">并从<<beasttype>>的嘴里拔出木杆。</span><<bHe>>沮丧地躺下了。<<gpound_status>><<pound_status 1>> <br><br> <<else>> 当你用脚踩住栏杆来保持平衡时,<span class="red"><<beasttype>>却拉你失去了平衡,</span>使你的肩膀猛撞到金属上。只有当<<bHe>>满意时才会松开<<bhis>>紧紧咬住的嘴,木杆上留下了牙印。<<gpain>><<pain 4>> <br><br> <</if>> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br>
<<effects>> 在一群急切的<<pound_text>>被从笼子里放出来之前,你在后院给碗里加满了水。 <br><br> <<if random(1, 2) is 2>> 他们蜂拥而至,无视你和其他工作人员。 <<beastNEWinit 2 dog>> 一只憔悴的<<beasttype 0>>试着挤开<<bhis 0>>,但它实在太虚弱了。另一只<<beasttype 1>>推<<bhim 0>>到一旁。<<bHe 0>>落败,躺了下来。 <br><br> <<link [[让他们公平竞争|Pound Work Feed Soothe]]>><</link>><<tendingdifficulty 1 400>> <br> <<link [[安抚|Pound Work Feed Comfort]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>> <br> <<link [[什么都不做|Pound Work Feed Nothing]]>><</link>> <br> <<else>> 他们一会儿就狼吞虎咽地吃完了食物,而且似乎很感激你亲自为他们准备的盛宴。<<gpound_status>><<pound_status 1>> <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $tendingSuccess>> 你蹲在<<beasttype 1>>旁,摸了摸<<bhis 1>>耳朵。"你会让你的朋友也吃点吗?"你问道,"为了我好吗?" <br><br> <<if $monster is 1>> <span class="green"><<beasttype 1>>醉心于你的抚摸,</span>给<<beasttype 0>>让出了位置。<<bHe 1>>甚至保护它免受<<pound_text>>的影响,允许<<beasttype 0>>吃的<<bhis 0>>饱饱的。<<bHe 0>>向你感激地笑了。 <<else>> <span class="green">你用手安抚着<<beasttype 1>>,</span>同时让<<beasttype 0>>在<<bhim 1>>旁边吃食。<<bHe 0>>尽情吃饱后满意地趴了下来。 <</if>> <<gpound_status>><<pound_status 1>> <br><br> <<else>> 你蹲在<<beasttype 1>>旁边,<span class="red">但<<bhe 1>>发出警告声把你赶走。</span>其他成员发出一阵笑声。<<lpound_status>><<pound_status -1>><<if $tending lt 400>><<tending 1>><<gtending>><</if>> <br><br> <</if>> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br>
<<effects>> 你蹲在<<beasttype 0>>旁边,抚摸<<bhis 0>>的皮毛。<<bHe 0>>呼出一口气,但在其他<<pound_text>>完成之前,它没有动。<<bHe 0>>把碗里的东西舔得干干净净。 <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br>
<<effects>> 你和其他工作人员一起观看喂食的狂潮。那只<<beasttype 0>>把碗舔得干干净净。 <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br>
<<effects>> <<beastNEWinit 1 dog>> 手里拿着刷子,你进入其中一个笼子。 <<if random(1, 2) is 2 and ($bestialitydisable is "f" or $monster is 1)>> 里面的<<beasttype>>是友好的。也许太友好了。 <<if $monster is 1>> <<bHe>>搂住你的腰,蹭弄着你的大腿。 <<else>> <<bHe>>用后腿撑起身体,蹭弄着你的大腿。 <</if>> <br><br> <<link [[叫它走开|Pound Work Brush Tell]]>><</link>><<tendingdifficulty 1 600>> <br> <<if $deviancy gte 15>> <<link [[接受|Pound Work Brush Allow]]>><</link>><<deviant2>> <br> <</if>> <<else>> 里面的<<beasttype>>用一声低吼迎接你。<<gstress>><<stress 6>> <br><br> <<link [[安慰|Pound Work Brush Soothe]]>><</link>><<tendingdifficulty 1 600>> <br> <<link [[找只温顺的去刷毛|Pound Work Brush Find]]>><</link>> <br> <<if $bestialitydisable is "f" or $monster is 1>> <<link [[展现同类的姿态让它放松|Pound Work Brush Act]]>><</link>><<deviant1>> <br> <</if>> <</if>>
<<effects>> <<if $tendingSuccess>> "走开,"你说道。"咻!" <br><br> <<if $monster is 1>> "好耶!"这只<<beasttype>>回应道,放开了你的腿。"现在刷我吗?" <<else>> <<beasttype>>回应了你的声调,松开了你的腿。 <</if>> <<gpound_status>><<pound_status 1>> <br><br> <<bHe>>躺了下来,你梳着<<bhim>>的毛。<<bHis>>最后舒服到踢脚。 <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <<else>> "停,停下,"你命令道,但你很难保持镇定,<span class="red">而这只<<beasttype>>完全忽略了你。</span> <br><br> 你试着给<<bhim 0>>梳毛。在你挣扎的时候,<<beasttype>>抵达了高潮,在你的腿上留了道湿暖的印记。<<garousal>><<arousal 600>> <br><br> <<if $NPCList[0].penis isnot "none">> <<bodyliquid "thigh" "semen">> <<else>> <<bodyliquid "thigh" "goo">> <</if>> <<if $arousal gte 10000>> 太多了。<<orgasm>> 你摔到了地上。同时<<beasttype>>并未满足,又或者是被现况驱使着陷入新的狂热中。痉挛消退前,<<bHe>>就已经骑到了你的身上。 <br><br> <<link [[继续|Pound Work Brush Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 至少在你梳着<<bhim>>时,<<bHes>>冷静了下来。 <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<effects>> 你忍受着<<beasttype>>的骑跨,直到<<bhe>>抵达高潮。 <<if $NPCList[0].penis isnot "none">> 一道温热,浓稠的液体从<<bhis>>的生殖器喷射出来,粘在了你的大腿上。 <<bodyliquid "thigh" "semen">> <<else>> 粘稠的液体从<<bhis>>的生殖器滴落,粘在你的大腿上。 <<bodyliquid "thigh" "goo">> <</if>> <<deviancy2>> <<if $arousal gte 10000>> 太多了。<<orgasm>> 你摔到了地上。同时<<beasttype>>并未满足,又或者是被现况驱使着陷入新的狂热中。痉挛消退前,<<bHe>>就已经骑到了你的身上。 <br><br> <<link [[继续|Pound Work Brush Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 满足后,<<beasttype>>把肚皮翻到上面让你梳毛,当你梳完后,<<bHis>>舒服地翘起腿来。 <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $tendingSuccess>> 你蹲下来,缓慢但自信地走向<<beasttype>>,抚摸着<<bhis>>的耳后。"乖,乖," 你说: "我不会伤害你的,我保证。" <br><br> <<beasttype>>发出愤怒的喘息声,<span class="green">但还是让你继续梳毛。</span>当你梳完后,<<bHes>>躺在地上舒服地翘起腿来。<<gpound_status>><<lstress>><<pound_status 1>><<stress -6>> <br><br> <<else>> 你一边用声音安抚一边接近,但每当<<beasttype>>发出愤怒的喘息,你就开始犹豫不前。你走近到可以梳毛的距离,<span class="red">但<<bhe>>做势要咬你的手。</span>不过当你开始梳毛后,这只生物温顺了许多。<<lpound_status>><<pound_status -1>><<if $tending lt 600>><<tending 1>><<gtending>><</if>> <br><br> <</if>> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br>
<<effects>> <<endevent>> <<beastNEWinit 1 dog>> 你转而去洗刷一只更温顺的狗狗。主要是因为<<bhe>>在睡觉。 <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br>
<<effects>> 你环顾四周,确保你没有被看到,然后四肢着地。"呜汪,"你说,安静。那只<<beasttype>>歪着头看向了你。你爬着接近,然后趴在地上给<<bhim>>刷毛。 <<deviancy1>> <<if $arousal gte 10000>> 以这样的方式行事,把你推到了边缘。<<orgasm>> <<beasttype>>变得更加大胆,在你颤抖时从后面骑到你身上。 <br><br> <<link [[继续|Pound Work Brush Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 当你结束后,<<bHe>>躺在地上,舒服地翘起一条腿。 <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <<set $position to "doggy">> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pound Work Brush Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Work Brush Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation knot>> <<if _knotted>> <<pass 5>> <<beasttype>>试着挣脱<<bhis>>的<<print $NPCList[0].penisdesc>>,但没能成功。<<bHe>>转而回到<<bhis>>笼子的角落里,拖着你连带四肢随同在<<bhim>>的后边。<<bHe>>躺下入睡,留你一人躺在地上。<<lllpound_status>><<pound_status -10>> <br><br> <<tearful>>你试图使自己获得自由。 <br><br> 这花了你一段时间。实际上,这耗时如此之长,以至于当你听见靠近的脚步声时,仍在尝试开锁。<span class="red">有人来了。</span> <br><br> <<clotheson>> <<endcombat>> <<generate1>><<person1>><<generate2>><<generate3>><<generate4>> 你抓住笼子的栅栏作为杠杆,但没有用。<<person>>走进视线范围,在看到你后停了下来。"大家快来!"<<he>>喊道。"来看看这个!"<<ggtrauma>><<ggstress>><<famebestiality 4>> <br><br> <<link [[继续|Pound Assault Caught]]>><<set $phase to 1>><</link>> <br> <<else>> <<beasttype>>回到<<bhis>>笼子的角落,躺下睡觉。<<tearful>>你将门关上。 <br><br> <<clotheson>> <<endcombat>> <<if $exposed gte 1>> <<covered>><span class="pink">如果你像这样被人抓到,会让自己陷入危险的。</span> <br><br> <<link [[继续|Pound Exposed]]>><</link>> <br> <<else>> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><</link>> <br> <</if>> <</if>> <<elseif $enemyhealth lte 0>> 你把<<beasttype>>从你身旁推开。<<bHe>>呜咽着,缩回到角落里。 <br><br> <<tearful>>你离开笼子。 <br><br> <<clotheson>> <<endcombat>> <<if $exposed gte 1>> <<covered>><span class="pink">如果你像这样被人抓到,会让自己陷入危险的。</span> <br><br> <<link [[继续|Pound Exposed]]>><</link>> <br> <<else>> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><</link>> <br> <</if>> <<else>><<set $rescued += 1>> 你听到渐近的脚步声。<span class="red">有人来了,</span>被你的哭声所惊醒。 <br><br> <<clotheson>> <<endcombat>> <<generate1>><<person1>><<generate2>><<generate3>><<generate4>> 一个<<person>>走进你的视野,并在看见你时停了下来。"所有人!"<<he>>喊道,"都来看看这个!"<<ggtrauma>><<ggstress>><<famebestiality 4>> <br><br> <<link [[继续|Pound Assault Caught]]>><<set $phase to 0>><</link>> <br> <</if>>
<<effects>> 你沿着笼子之间的空间走去,无视那些监视的<<pound_text>>。你来到两个门前,一个是步入式橱柜,另一个是通往建筑深处的门。通过第二道门,你看到手推车上有一叠刚清洗过的毛巾,但你也听到了声音。 <br><br> 一个<<generateSweaterWearer 1>><<person1>><<person>>靠在前面外廊的墙上。也许,开口寻求帮助会更安全。 <br><br> <<link [[寻找纸板箱|Pound Exposed Search]]>><<endevent>><</link>><<difficulty 50>> <br> <<set $skulduggerydifficulty to 700>> <<link [[潜入手推车|Pound Exposed Sneak]]>><<endevent>><</link>><<skulduggerydifficulty>> <br> <<link [[寻求帮助|Pound Exposed Help]]>><</link>> <br>
<<effects>> 橱柜门在打开时发出吱吱声。 <<if random(1, 2) is 2>> 你在黑暗中摸索着,<span class="green">最终找到了一堆毛巾。</span>你用毛巾<<if $upperwet gte 1>>擦干<<else>>包裹住<</if>>自己后离开了柜子。<<dry_towel>> <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><</link>> <br> <<else>> 你在黑暗的室内摸索,<span class="red">从一个看不见的架子上敲下一个硬东西。</span>它撞上了另一个物体,造成了一个嘈杂的串联。 <br><br> <<generate1>><<generate2>><<person1>> 你逃出了柜子,却撞到了一个<<person>>的怀里。"那我们在这里得到了什么?" <br> "穿成这样跑上几圈。"<<person1>><<him>>旁边的<<person2>><<person>>说道。<<He>>摇了摇头。 <br><br> <<link [[继续|Pound Exposed Caught]]>><</link>> <br> <</if>>
<<effects>> <<generate1>><<generate2>><<person1>> 你跪下来,从门缝中偷看。一个<<person>>和<<person2>><<person>>正在背对着你聊天。 <br><br> 这只是一个很短的距离,但你的心却不由自主地怦怦直跳。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你抓过毛巾后爬了回去。你匆忙地用毛巾<<if $upperwet gte 1>>擦干<<else>>包裹住<</if>>自己。<<dry_towel>> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <<else>> 你试图抓住毛巾,但你颤抖的手反而撞到了手推车上,把它撞得更远。 <br><br> 你再次追上它,但那个<<person1>><<person>>刚好转身发现了你。"那我们这里有什么?"<<he>>说,提醒<<his>>的朋友。 <br> "穿成这样在外面爬。"<<person2>><<person>>说道。<<He>>摇了摇头。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Pound Exposed Caught]]>><</link>> <br> <</if>>
<<effects>> <<fameexhibitionism 2>> 这个<<person1>><<person>>包围了你,并从后面抓住了你的胳膊。 <<if $leftarm is "bound" and $rightarm is "bound">> <<else>> <<He>>把你的手臂扭到你脑袋后面,不让你遮挡自己。 <</if>> <br><br> <<person2>><<person>>站在前面,色迷迷地看着你。"我们会给你点东西穿的,"<<he>>说道,"但首先你得让我们爽爽。" <br><br> <<link [[用膝盖猛击下体|Pound Exposed Knee]]>><</link>><<physiquedifficulty 1 16000>> <br> <<link [[顺其自然|Pound Exposed Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $physiqueSuccess>> 你抬起膝盖猛击<<person2>><<persons>>的下体,<span class="green">然后听见某种东西碎掉的声音。</span><<he>>瞪大了双眼,捂住两腿之间倒在地上。 <br><br> <<person1>><<person>>忍不住大笑起来。你抓住机会,抢过几条毛巾后夺路而逃。你匆忙地用毛巾<<if $upperwet gte 1>>擦干<<else>>包裹住<</if>>自己。<<dry_towel>> <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <<else>> 你抬起膝盖猛击<<person2>><<persons>>的下体,<span class="red">但<<he>>没有一点反应。</span>"贱婊子!"<<he>>骂道,然后 <<if playerBellySize(true) gte 8>> 一脚踢在你的腿上。 <<else>> 一拳打在你的肚子上。 <</if>> "现在得给你来点硬的了。"<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> <<link [[继续|Pound Exposed Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate "有人过来调查你的哭喊,<span class='pink'>之后却决定睁一只眼闭一只眼。</span>">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pound Exposed Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Exposed Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>扔给你一堆毛巾,然后<<he>>慢悠悠地走开了。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<dry_towel>> 你赚到了<<moneyGain $pound.money>><<pass 60>> <br><br> <<link [[继续|Pound]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你将<<person1>><<person>>撞向手推车。<<He>>倒下时抓住了<<person2>><<person>>的胳膊<<he>>,结果两人都跌倒在地,几条毛巾散落在他们身上。 <br><br> <<tearful>>你抢走了一些毛巾。你要逃跑。 <br><br> <<clotheson>> <<endcombat>> <<dry_towel>> 你赚到了<<moneyGain $pound.money>><<pass 60>> <br><br> <<link [[继续|Pound]]>><</link>> <br> <</if>>
<<effects>> 你把你的身体藏在角落里。 <<if $speech_attitude is "meek">> "不,不好意思," 你问道,"你能帮帮我吗?" <<elseif $speech_attitude is "bratty">> "嘿," 你问道,"你能来搭把手吗?" <<else>> "你好," 你说道,"你能帮帮我吗?" <</if>> <br> <<person>>检查后皱起眉头。"你在这儿藏了点什么?"<<he>>问道。 <br> "你可不可以给我一点遮身体的东西?" 你继续问道。 <br> <<His>>的嘴角愈发上扬。"当然。但我得先看看你,这样才好知道你的尺寸。" <br><br> <<link [[步入视线中|Pound Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|Pound Exposed Refuse]]>><</link>> <br>
<<effects>> <<fameexhibitionism 1>> <<covered>> 你从藏身处走出来,<<person>>的目光掠过你身体。"转个身让我看看。" <br><br> <<exposure>> 你立刻照指示转了一圈。<<person>>看起来很满意。<<He>>把<<his>>的毛衣拽过头顶后脱了下来,毫不在意<<his>> <<if $pronoun is "f">> 暴露出你的内衣。<<upperwear 29>> <<else>> 暴露出你的胸部。<<upperwear 24>> <</if>> <<He>>把它递到你手上。它有点大,但大一点可能更好。 <br><br> <<person>>留你在一旁穿衣服,自己走进流浪狗收容所。很可能是去找衣服了。 <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br>
<<effects>> <<fameexhibitionism 2>> "随你便,"<<person>>说道:"各位!快看看我找到了什么!" <br><br> <<endevent>><<generate1>><<generate2>><<person1>> 你想去找地方躲起来,结果却撞进<<person>>的怀里。"瞧瞧我们找到谁了?" <br> "穿成这样跑上几圈。"<<person1>><<him>>旁边的<<person2>><<person>>说道。<<He>>摇了摇头。 <br><br> <<link [[继续|Pound Exposed Caught]]>><</link>> <br>
<<effects>> <<beastNEWinit 1 dog>> <<if random(1, 2) is 2 and ($bestialitydisable is "f" or $monster is 1)>> 你提着水桶走进一间笼子。里面的<<beasttype>>对你的靠近并不抗拒。你用肥皂水擦洗着<<bhim>>。 <br><br> 你还没洗完,<<bHe>>就开始抖毛,几乎弄得你全身是水。 <br><br> <<link [[继续擦洗|Pound Work Wash Wet]]>><</link>><<dancedifficulty 1 400>> <br> <<link [[训斥|Pound Work Wash Scold]]>><</link>><<tendingdifficulty 1 800>> <br> <<else>> 你提着桶走进一间笼子。里面的<<beasttype>>蜷缩在角落。 <<if $monster is 1>> "不要,"<<bhe>>说道:"讨厌变湿。" <<else>> <<bHe>>小心翼翼地盯着水看。 <</if>> <br><br> <<link [[安抚|Pound Work Wash Soothe]]>><</link>><<tendingdifficulty 1 800>> <br> <<if $deviancy gte 35 and ($bestialitydisable is "f" or $monster is 1)>> <<link [[用你的手|Pound Work Wash Hand]]>><</link>><<deviant3>> <</if>> <</if>>
<<effects>> <<if $danceSuccess>> 你继续擦洗着<<beasttype>>,在<<bhe>>朝你泼水时向后一躲,<span class="green">你没有被弄湿。</span> <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <<else>> 你继续擦洗着<<beasttype>>。<span class="red">突然</span>,<<bhe>>开始抖毛,<span class="red">把你弄的湿透。</span><<gstress>><<stress 6>> <br><br> <<wet_all>> <br><br> <<exposure>> <<covered>><<beasttype>>无辜地侧着<<bhis>>的脑袋。 <br><br> <<if $exposed gte 1>> <<link [[继续|Pound Exposed]]>><<endevent>><</link>> <br> <<else>> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $tendingSuccess>> 你拎住<<beasttype>>的项圈,警告<<bhim>>不要这么做。<<bHe 0>>似乎听懂了你在说什么,<span class="green">安静地等着你把<<bhimself>>再擦干净。</span><<gpound_status>><<pound_status 1>> <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <<else>> 你拎住<<beasttype>>的项圈,然后用严厉的语气训斥。你感觉你的训话起效果了,直到<<bhe>>开始用力地抖毛,<span class="red">把你弄得湿透。</span> <<wet_all>> <br><br> <<exposure>> <<covered>><<beasttype>>无辜地侧着<<bhis>>的脑袋。 <br><br> <<if $exposed gte 1>> <<link [[继续|Pound Exposed]]>><<endevent>><</link>> <br> <<else>> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $tendingSuccess>> "没事的," 你边走近边轻声说,"水很暖和,而且我保证,洗完后你会更舒服。" <br><br> <<if $monster is 1>> <span class="green">"好,好的。"<<bhe>>说着<<bhis>>的情绪缓和了下来。</span> <<else>> <span class="green">你的语调安抚了<<bhis>>,</span><<bhe>>不再抗拒你的靠近。 <</if>> <<gpound_status>><<pound_status 1>> <br><br> 你擦洗着<<bhim>>的全身。开始<<bHe>>并不喜欢水,但很快便适应了。你提着水桶离开笼子,让<<bhim>>在里面把水抖干。 <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <<else>> "别怕。" 你说道。你伸出手上的海绵给<<bhe>>看,告诉<<bhim>>没必要害怕,<span class="red">但<<bhe>>却退得更远了。</span><<gtending>><<tending 1>> <br><br> <<bHe>>最终还是肯洗澡了,但过程中一直在哀号挣扎。洗完澡后,<<bhe>>用力甩着身子,把身上的水甩到隔壁笼子的<<pound_text>>上。<span class="pink">你浑身湿透了。</span> <<wet_all>> <br><br> <<exposure>> <<covered>><<beasttype>>无辜地侧着<<bhis>>的脑袋。 <br><br> <<if $exposed gte 1>> <<link [[继续|Pound Exposed]]>><<endevent>><</link>> <br> <<else>> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<effects>> 你放下水桶,蹲在<<beasttype>>旁边。"你如果好好表现,当个好<<if $NPCList[0].pronoun is "m">>男孩<<else>>女孩<</if>>的话," 你说道,"我就给你奖励。" <<if $NPCList[0].penis isnot "none">> 你伸向<<bhis>>的<<print $NPCList[0].penisdesc>>,摸了几下让它硬起来。 <<else>> 你伸手去摸<<bhis>>的下体,然后用手指在上面划一下。 <</if>> <<deviancy3>> <<bHe>>让你越来越快地摩擦。 <<if $NPCList[0].penis isnot "none">> <<bHis>>的身体颤抖,然后<<bhe>>射精在地板上。 <<else>> <<bHis>>的身体在高潮时颤抖。 <</if>> <br><br> <<bHe>>并不在意你拿着水桶靠近<<bhim>>。你从头到尾地为<<bhim>>洗澡。<<bHe>>一开始并不喜欢水,不过很快就适应了。你提着水桶离开了笼子,让<<bhim>>甩干身上的水。 <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br>
<<effects>> <<beastNEWinit 5 dog>> 你把皮带绑在五只<<beastsplural>>身上。他们渴望锻炼,没有反抗你。它们会摇着尾巴把你从前院拉到街上。 <br><br> <<link [[控制狗群|Pound Work Walk Wrestle]]>><</link>><<physiquedifficulty 1 19000>> <br> <<rng 4>> <<switch $rng>> <<case 1>> <<link [[跟着狗群走|Pound Work Walk Beach]]>><</link>> <br> <<case 2>> <<link [[跟着狗群走|Pound Work Walk Forest]]>><</link>> <br> <<case 3>> <<link [[跟着狗群走|Pound Work Walk Hills]]>><</link>> <br> <<default>> <<link [[跟着狗群走|Pound Work Walk Road]]>><</link>> <br> <</switch>>
<<effects>> <<if $physiqueSuccess>> <<beastsplural>>拖拽着绳子拉向不同的方向,但是你强大的力量和坚定的语气 <span class="green">成功控制住了它们。</span>你将带它们去哪里? <br><br> <<set $phase to 1>> <<link [[沙滩|Pound Work Walk Beach]]>><</link>> <br> <<link [[森林|Pound Work Walk Forest]]>><</link>> <br> <<link [[山丘|Pound Work Walk Hills]]>><</link>> <br> <<link [[小镇外|Pound Work Walk Road]]>><</link>> <br> <<else>> <<beastsplural>>拖拽着绳子拉向不同的方向。你尝试控制住他们,但是他们无视了你的拉动,忽略了你的命令。<span class="red">你被他们拉着走。</span> <br><br> <<rng 4>> <<switch $rng>> <<case 1>> <<link [[继续|Pound Work Walk Beach]]>><</link>> <br> <<case 2>> <<link [[继续|Pound Work Walk Forest]]>><</link>> <br> <<case 3>> <<link [[继续|Pound Work Walk Hills]]>><</link>> <br> <<default>> <<link [[继续|Pound Work Walk Road]]>><</link>> <br> <</switch>> <</if>>
<<set $outside to 1>><<location "beach">><<effects>> <<if $phase is 1>> 你领着 <<else>> 你被迫跟着 <</if>> <<beastsplural>>来到了沙滩。在这里可以让它们放开了跑。 <<if $weather is "rain">> 他们跳来跳去,嬉戏玩耍,丝毫不受雨水的打扰。 <<elseif $weather is "clear">> 他们在阳光下跳跃嬉戏。 <<elseif $weather is "snow">> 他们在沙滩上跳来跳去,嬉戏玩耍。 <<else>> 他们在沙滩上跳来跳去,嬉戏玩耍。 <</if>> <br><br> <<if random(1, 2) is 2>> <<generate6>><<person6>>一个<<person>>靠近了你,两臂交叉。"多可爱的狗狗,"<<he>>说,"它们是你的吗?" <br><br> <<link [[调情|Pound Work Walk Beach Flirt]]>><</link>><<promiscuous1>> <br> <<link [[礼貌地回答|Pound Work Walk Beach Polite]]>><</link>> <br> <<link [[不屑地走开|Pound Work Walk Beach Dismiss]]>><</link>> <br> <<else>> <<link [[跟着他们跑|Pound Work Walk Beach Run]]>><<athletics 6>><<tiredness 6>><</link>><<gtiredness>><<gathletics>> <br> <<link [[看着|Pound Work Walk Beach Watch]]>><<stress -6>><</link>><<lstress>> <br> <</if>>
<<effects>> "是啊,"你说道。"不过还是没有你可爱。" <<promiscuity1>> <<if random(1, 100) is 100>> <<He>>轻笑了几声并把你叫做死变态,不过并不显得不高兴。 <<elseif random(1, 2) is 2>> <<He>>笑着谢谢你,似乎对谈话很高兴。 <<else>> 你让<<him>>措手不及,接下来的谈话<<he>>就尴尬地在两只脚之间来回踱步。 <</if>> <br><br> <<beastsplural>>奔跑着,直到它们累到接受自己的项圈再被拴上狗绳。你领着它们回到了收容所。 <br><br> <<pound_walk_end>>
<<effects>> <<if $speech_attitude is "meek">> "不,不,"你说,"我只是在收容所工作。" <<elseif $speech_attitude is "bratty">> "不,"你说,"这是我的工作。" <<else>> "不,"你说,"我在收容所工作。" <</if>> <br><br> 一个<<person>>点头说道:"我想看看小狗,也可能领养一只,但他们在门口拦住了我。我发誓我见过其他人进来。也许他们不喜欢我的脸。" <br><br> <<beastsplural>>奔跑着,直到它们累到接受自己的项圈再被拴上狗绳。你领着它们回到了收容所。 <br><br> <<pound_walk_end>>
<<effects>> 你转身离开<<person>>的身边,<<He>>接受了暗示,离开了你。 <br><br> <<beastsplural>>奔跑着,直到它们累到接受自己的项圈再被拴上狗绳。你领着它们回到了收容所。 <br><br> <<pound_walk_end>>
<<effects>> 你与<<beastsplural>>一起奔跑,跟在它们身后跑过沙滩。风使你精神焕发。<<physique 6>> <br><br> <<beastsplural>>奔跑着,直到它们累到接受自己的项圈再被拴上狗绳。你领着它们回到了收容所。 <br><br> <<pound_walk_end>>
<<effects>> 你看着<<beastsplural>>在沙滩上奔跑和玩耍,如果它们互相咬得太厉害就大叫。他们很快就疲惫不堪,接受了项圈上的皮带。你带他们回收容所。 <br><br> <<pound_walk_end>>
<<set $outside to 1>><<location "forest">><<effects>> <<if $phase is 1>> 你领着 <<else>> 你被迫跟着 <</if>> <<beastsplural>>穿过镇上的街道。一些行人远远地绕开了你的狗群,不过也有一些停下来摸了摸它们。 <br><br> 你们来到了森林。你依然拴着<<beastsplural>>,在这里迷路可能会很危险,即使离小镇并不远。 <br><br> <<if random(1, 2) and ($bestialitydisable is "f" or $monster is 1)>> 其中一只<<beasttype 0>>嗅闻着一朵粉色的花。 <<if $tending gte 600>> <span class="green">你认识它,</span><span class="purple">并且你知道它很危险。</span> <br><br> <<link [[让狗离开|Pound Work Walk Forest Call]]>><</link>><<tendingdifficulty 600 1000>> <br> <<link [[接受|Pound Work Walk Forest Allow]]>><</link>> <br> <<else>> <span class="red">你不认识它。</span> <br><br> <<link [[继续|Pound Work Walk Forest Allow]]>><</link>> <br> <</if>> <<else>> 你沿着一条蜿蜒在森林边缘的小路前进。它们经常停下来嗅一嗅灌木丛和树底。远离蘑菇和奇形怪状的花。当道路重新出现在街道上时,他们已经相当疲惫了。 <br><br> 你把它们带回收容所,放回笼子里。 <br><br> 你赚取了<<moneyGain $pound.money>>。<<pass 60>> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $tendingSuccess>> "过来,<<if $NPCList[0].pronoun is "m">>小子<<else>>姑娘<</if>>,"你说道。<<beasttype 0>>回应了你,<span class="green">并离开了那朵花。</span> <br><br> 当它们疲惫下来时,你带领着<<beastsplural>>回到小镇,进入收容所里。 <br><br> <<pound_walk_end>> <<else>> "过,过来,"你结结巴巴地说,<span class="red">但是<<beasttype 0>>无视了你。</span><<bHe 0>>将<<bhis 0>>鼻子埋在花里,<span class="lewd">将花粉撒得到处都是。</span>它闻起来甜甜的,让你充满了一种奇怪的温暖。<<ggarousal>><<arousal 1200>><<drugs 120>> <br><br> 暖意扩散开来,你的膝盖开始颤抖。<<beastsplural>>也同样受到了影响。它们闻着,舔着你。你有一种难以遏制的冲动,想倒在地上任它们行其所欲。 <br><br> <<link [[反抗|Pound Work Walk Forest Resist]]>><</link>><<willpowerdifficulty 1 1000>> <br> <<link [[服从|Pound Work Walk Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $willpowerSuccess>> 你靠在一棵树上,专注于你的呼吸,等待着渴望的过去。你需要集中所有的意志,<span class="green">但你设法坚持到感情平息。</span> <br><br> 你确保了<<beastsplural>>不会相互乱来,然后领着它们回到了小镇,进入了收容所。 <br><br> <<pound_walk_end>> <<else>> 你将<<beastsplural>>从花旁边拉开,<span class="red">但没走几步便倒在了草地上,</span>绝望地又渴望地扭动。<<beastsplural>>围住了你,和你一样欲望高涨。<<ggwillpower>><<willpower 12>> <br><br> <<link [[继续|Pound Work Walk Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pound Work Walk Rape End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Work Walk Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩,但另一只仍渴望尝试。<<gpound_status>><<pound_status 1>> <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Work Walk Rape]]>><</link>> <<else>> <<beasttype>>吃痛退开。 <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Work Walk Rape End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。<<lpound_status>><<pound_status -1>> <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Work Walk Rape]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Work Walk Rape End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $finish is 1>> 欲望渐渐消退,你重新站了起来。你十分疲惫,而<<beastsplural>>也是如此,使你可以把它们带回小镇。 <br><br> <<clotheson>> <<pass 60>> <<exposure>> <<if $exposed gte 1>> 你能透过树的缝中看到建筑了。<<tearful>>你看向你的身体。<<covered>> <br><br> <<link [[寻求帮助|Pound Work Walk Ask]]>><</link>><<difficulty 50>> <br> <<if $deviancy gte 35>> <<link [[藏在狗群中间|Pound Work Walk Hide]]>><</link>><<deviant3>> <br> <</if>> <<if $exposed gte 2 and $exhibitionism gte 75>> <<link [[随遇而安|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist5>> <br> <<elseif $exposed gte 1 and $exhibitionism gte 55>> <<link [[随遇而安|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist4>> <br> <</if>> <<else>> <<endcombat>> <<set $phase to 2>> <<pound_walk_end>> <</if>> <</if>>
<<effects>> <<beasttype 0>>将<<bhis 0>>鼻子埋在花里,<span class="lewd">将花粉撒得到处都是。</span>它闻起来甜甜的,让你充满了一种奇怪的温暖。<<ggarousal>><<arousal 1200>><<drugs 120>> <br><br> 暖意扩散开来,你的膝盖开始颤抖。<<beastsplural>>也同样受到了影响,并看向了你。你有一种难以遏制的冲动,想倒在地上任它们行其所欲。 <br><br> <<link [[反抗|Pound Work Walk Forest Resist]]>><</link>><<willpowerdifficulty 1 1000>> <br> <<link [[服从|Pound Work Walk Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你倚靠在街边的一棵小树上。<<beastsplural>>不明白你为什么这么焦虑。 <br><br> 一个<<generate6>><<person6>><<person>>从旁边走过。 <<if $speech_attitude is "meek">> "打扰一下,"你大声喊道,"我出了点意外。你能给我一些东西遮遮吗?" <<elseif $speech_attitude is "bratty">> "我在森林里出了点意外,"你喊道,"你能给我点东西遮一下吗?" <<else>> "你好,"你喊道,"我出了点意外,你能给我点东西遮一下吗?" <</if>> <br><br> <<person>>停了下来并看向了你。树把你掩盖的很好, <<upperwear 39>> <<if random(1, 2) is 2>> 但是<<he>>看着<<he>>能看到的地方。"当然,"<<he>>说,"我就住在附近。给我几分钟,我给你带点东西。" <br><br> <<He>>和保证的一样回来找你,拿着一些布料。"我只有这些能给你穿了,"<<he>>说,将它递给你。你向前探去,并从<<his>>那里抓住了布料。摸起来有点冷。 <br><br> 你在树后穿好。因为某种原因他们真的很冷,不过你觉得用不了多久就会暖和起来。当你出来时,那个<<person>>依旧在那里,带着<<his>>笑容。你回到街上,向收容所走去。 <br><br> <<link [[继续|Pound Work Walk Ask 2]]>><</link>> <br> <<else>> 但<<he>>还是脸红了。"当然,"<<he>>说,"我就住在附近。给我几分钟,我给你带点东西。" <br><br> <<He>>和<<He>>保证的一样回来找你,拿着一些布料。"穿着可能没有那么舒服,"<<he>>说,闭着眼睛将它们递出来。"我只有这些能给你穿了。应该能让你撑到你想去的地方。" <br><br> 你感谢那个<<person>>并在树后穿好。当你出来时,那个<<person>>已经走了。 <br><br> 回到收容所的路上没发生什么事,即使你吸引了一些目光。 <br><br> 你赚到了<<moneyGain $pound.money>>。 <br><br> <<endcombat>> <<link [[继续|Pound]]>><</link>> <br> <</if>>
<<effects>> 你转到另一条街,这条街更拥挤。你闻到了一股生肉的味道。奇怪,你知道附近没有屠夫。你闻到一阵又一阵的味道。很快肉的味道就变得不奇怪了。 <br><br> 你吓了一跳,感觉到一只鼻子探进了你的股腹沟。是一只<<beasttype 0>>,迫不及待地想要闻闻你。其他的也加入了进来。<<beasttype 0>>紧接着舔了舔你的屁股。你俯下身闻了闻你的衣服。<span class="pink">它们全是肉味。</span> <br><br> <<beasttype 0>>用<<bhis 0>>牙咬住了你的衣服,<span class="pink">撕裂的一点。</span>你拉紧了<<bhis 0>>绳子并将<<bhim 0>>拉到一边,但是也吸引了行人的目光。 <br><br> <<set $worn.upper.integrity -= 50>> <<set $worn.lower.integrity -= 50>> <<link [[继续|Pound Work Walk Ask 3]]>><</link>> <br>
<<effects>> 你加快你的步伐。你没有足够的力量去阻止他们所有人,尤其是在他们如此渴望的时候。你可以惩罚它们中最坏的,但不能阻止它们咬人。 <br><br> 你回头看了一眼,有几个人跟在你身后,其中有一个<<person>>在笑。 <br><br> <<set $worn.upper.integrity -= 50>> <<set $worn.lower.integrity -= 50>> <<link [[加快速度|Pound Work Walk Ask 4]]>><<set $phase to 0>><</link>> <br> <<link [[走捷径|Pound Work Walk Ask 4]]>><<set $phase to 1>><</link>> <br>
<<effects>> <<if $phase is 0>> 你开始慢跑。随着你的移动,你感觉你的衣服快要散架了,但是也让<<beastsplural>>更难抓在上面。 <br><br> 你转过一个弯,看到前面的动物收容所,你就快到了! <<else>> 你躲进一条小巷,看不见了。然而,你的追随者一直追着你,直到你出现在对面的街道上。你看到前面的动物收容所了吗。你快到了! <</if>> <br><br> 一切发生得太快了。当你走上街的那一刻,一只<<beasttype 0>>咬住了你腿边的布料,然后拉了起来。带子一直被扯到了肩膀,然后<span class="pink">裂开了。</span>掩盖着你胸部的布料开始滑落。 <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> 你的手臂被绑着,无法阻止你的<<breasts>>被暴露出来。与此同时,那只<<beastsplural>>继续拽着你的衣服,直到落到你的脚处。<span class="pink">你被绊倒了,</span>几乎裸露着倒在了街上。 <<else>> 你用一只手拉着胸前的布料,但是那只<<beastsplural>>继续拽着你的衣服,直到它落到你的脚处。<span class="pink">你被绊倒了</span>,近乎裸露着倒在了街上。 <</if>> <br><br> <<upperruined>> <<exposure>> <<set $worn.lower.integrity -= 50>> 人们站在那里发呆,几个人拿出手机。 <br><br> <<link [[继续|Pound Work Walk Ask 5]]>><</link>> <br>
<<effects>> <<beastsplural>>围着你,每一只都叼着布。他们拉扯着,直到布料最后屈服,<span class="pink">在你身上四分五裂。</span><<gstress>><<gtrauma>><<fameexhibitionism 10>><<stress 6>><<trauma 6>> <br><br> <<upperruined>> <<lowerruined>> <<exposure>> <<covered>>周围的人群惊讶地看着你,一些人拍着照。<<person6>><<person>>站得最近。"别担心,"那个<<person>>笑道,"我本来也没想把那些衣服拿回来。" <br><br> <<link [[跑|Pound Work Walk Ask Run]]>><</link>> <br> <<link [[报复|Pound Work Walk Ask Revenge]]>><</link>><<tendingdifficulty 600 1000>> <br>
<<effects>> 你加快脚步冲过了剩下的街道。<<beastsplural>>高兴地追着你,啃着你身上剩余的布料。 <br><br> 其他员工笑着看着你走进来。你从入口边的手推车里抓住一条干净的毛巾。你迅速<<if $upperwet gte 1>>擦干<<else>>遮住<</if>>你自己,然后将<<beastsplural>>带回了它们的笼子。 <br><br> 你赚到了<<moneyGain $pound.money>>。 <br><br> <<endcombat>> <<link [[继续|Pound]]>><<dry_towel>><</link>> <br>
<<effects>> 你指挥<<beastsplural>>去找那个<<person>>。 <<if $tendingSuccess>> 也许那些肉味的布条让他们很失望。也许他们知道那些衣服是哪里来的。不管是什么原因,<span class="green">它们冲向了<<him>>,</span>然后,将<<him>>拉倒在地。<<lltrauma>><<trauma -12>><<gcontrol>><<control 10>> <br><br> 它们对<<his>>的衣服所做的比对你的要快得多,很快就让<<him>>全身赤裸。"你,你们这群杂种狗!"<<he>>骂着,捂着<<himself>>,而<<beastsplural>>蹂躏着剩下的破布,仿佛在找剩下的食物残渣。 <br><br> 随着<<person>>成为人群的焦点,你找到机会逃离了现场。<<beastsplural>>高兴地跟着你,边跑边啃着<<persons>>剩下的衣服。 <br><br> <<else>> 你肉味的衣服碎片显然很更有意思,<span class="red">它们无视了你的命令。</span>你挣扎着站起来,一跌一绊地穿过剩下的街道。<<beastsplural>>高兴地跟着你,啃着你身上剩余的布料。 <br><br> <</if>> 其他员工笑着看着你走进来。你从入口边的手推车里抓住一条干净的毛巾遮住自己,然后将<<beastsplural>>带回了它们的笼子。 <br><br> 你赚到了<<moneyGain $pound.money>>。 <br><br> <<endcombat>> <<link [[继续|Pound]]>><<towelup>><</link>> <br>
<<effects>> 你跪下来,环顾树的边缘。如果你保持低调,不要太靠近任何人,也许你就不会在狼群中被发现。如果你被发现的话,那就更丢人了。 <br><br> 你深吸一口气,爬到街上,周围都是<<beastsplural>>。 <<deviancy3>> 你可以使用上面的路标和建筑物来导航。你对这些街道了如指掌,即使视野有限也可以到达收容所。 <br><br> 你以某种方式成功在被发现之前赶了回来。其他员工笑着看着你走进来。你从入口边的手推车里抓住一条干净的毛巾遮住自己,然后将<<beastsplural>>带回了它们的笼子。 <br><br> 你赚到了<<moneyGain $pound.money>>。 <br><br> <<endcombat>> <<link [[继续|Pound]]>><<towelup>><</link>> <br>
<<effects>> <<flaunting>>你从藏身的地方出来,走在繁忙的街道上。转过头去,大口喘着气。单片眼镜掉进玻璃杯里。 <<if $exposed gte 2>> <<exhibitionism5>> <<else>> <<exhibitionism4>> <</if>> 你忍受着凝视与嘲笑,但是没有人对你进行实质上的骚扰。也许<<beastsplural>>逼退了它们。 <br><br> 你回到了收容所。其他员工笑着看着你走进来。你从入口边的手推车里抓住一条干净的毛巾遮住自己,然后将<<beastsplural>>带回了它们的笼子。 <br><br> 你赚到了<<moneyGain $pound.money>>。 <br><br> <<endcombat>> <<link [[继续|Pound]]>><<towelup>><</link>>
<<set $outside to 1>><<location "moor">><<effects>> <<if $phase is 1>> 你领着 <<else>> 你被迫跟着 <</if>> <<beastsplural>>来到小镇西边,跟着小路穿过住宅区地郊外,来到它后面蜿蜒的山丘。这里有点冷,不过随着你爬着山,风也十分轻快与舒爽。 <br><br> <<if random(1, 2) is 2>> <<beastsplural>>兴致勃勃,不让它们跑散可不是一件易事。 <<if $deviancy gte 75 and ($monster is 1 or $bestialitydisable is "f")>> <span class="lewd">一个下流的想法在你脑海里浮现。</span>你在这里孤身一人,也没有人能看到你。你知道一种能让<<beastsplural>>疲惫的方法。 <br><br> <<link [[诱惑|Pound Work Walk Sex]]>><<set $sexstart to 1>><</link>><<deviant5>> <br> <<link [[继续走|Pound Work Walk Hills 2]]>><</link>> <br> <<else>> <br><br> <<link [[继续|Pound Work Walk Hills 2]]>><</link>> <br> <</if>> <<else>> 你从石拱门下经过。离镇子这么近的地方没有多少遗迹,那些遗迹已经破败不堪,碑文已经褪色或者完全被擦掉了。 <br><br> <<if currentSkillValue("history") gte 1000>> <<link [[尝试阅读一串铭文|Pound Work Walk Hills Read]]>><</link>><<willpowerdifficulty 600 1000>> <br> <<else>> <<link [[尝试阅读一串铭文|Pound Work Walk Hills Read 2]]>><<historyskill 3 "no_star">><</link>><<ghistory>> <br> <</if>> <<link [[只管享受散步|Pound Work Walk Hills 2]]>><<stress -6>><</link>><<lstress>> <br> <</if>>
<<effects>> 你用手指抚摸着碑文。你认出了他们提到的事件,但有些地方不对劲。这不是他们在学校里教的东西,还有别的东西,在你头脑的边缘形成了一些联系。 <br><br> <<if $willpowerSuccess>> <span class="green">你集中注意力,</span>然后一个糟糕的想法出现了。它将几个不同的故事连接到了一起。<span class="pink">你的意识从某个被遗忘的恐惧中退缩,</span>但是依然留下了一些记忆。<<ggawareness>><<ggtrauma>><<gstress>><<awareness 12>><<trauma 12>><<stress 6>> <br><br> 你发现你躺在草地上。<<beastsplural>>呼唤着。是时候动身了。 <<else>> <span class="red">在你抓住这些想法之前它们就消失了,</span>把你留在那里迷茫。<<ggstress>><<stress 12>><<gwillpower>><<willpower 6>> <br><br> <<beastsplural>>呼唤着,等不及要出发了。你继续你的旅途。 <</if>> <br><br> <<link [[继续|Pound Work Walk Hills 2]]>><</link>> <br>
<<effects>> 你用手指抚摸着褪色的铭文。它们是用古文写的,不过你能看懂一点。 <<if $rng gte 81>> 它提到了一个在这里的城市里举行的节日,或者也许是它的毁灭,你不知道是哪一个。 <<elseif $rng gte 61>> 它警告了海洋的危险,一场猛烈的洪水,或者也许是掠夺者的洪水。 <<elseif $rng gte 41>> 庆祝当地统治者的胜利。或者也许是在嘲笑一个外国统治者的失败。一些统治者做了一些事情,显然值得雕刻它。 <<elseif $rng gte 21>> 然而,提到一次大丰收拯救了一座城市免于饥荒和一场灾难毁灭了这座城市,就好像它们是同一件事情一样,这让人感到困惑。也许只是诗意。 <<else>> 它提到了一支即将离开的军队,这支军队再也不会出现了。然而,它立即与此相矛盾,继续对军队的回归。你一定是误会了什么。 <</if>> <br><br> <<beastsplural>>很不安分,于是你继续你的旅途。 <br><br> <<link [[继续|Pound Work Walk Hills 2]]>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<beastTrainGenerate>>/* - Delete if there aren't multiple beasts*/ 你倒在地上,将你展示给<<beastsplural>>。它们不需要更多的指示。<<deviancy5>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pound Work Walk Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Work Walk Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>吃痛退开,但另一个还想尝试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Work Walk Sex]]>><</link>> <<else>> <<beasttype>>吃痛退开。 <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Work Walk Sex Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Work Walk Sex]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Pound Work Walk Sex Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $finish is 1>> <<if $enemywounded gte 1 and $enemyejaculated gte 1>> <<beastsplural>>互相推挤着,直到你给了它们一个明确的命令。 <<elseif $enemywounded gte 1>> <<tearful>>你以胜利的姿态站在<<beastsplural>>面前。 <<else>> <<tearful>>你在一群已满足的<<beastsplural>>上躺了一会。 <</if>> <br><br> <br><br> <<clotheson>> <<pass 60>> <<exposure>> <<if $exposed gte 1>> 你在山丘间往回走,直到在林缝中看到了建筑物的影子。<<tearful>>你低头望向自己的身体。<<covered>> <br><br> <<link [[寻求帮助|Pound Work Walk Ask]]>><</link>><<difficulty 50>> <br> <<if $deviancy gte 35>> <<link [[藏在狗群中间|Pound Work Walk Hide]]>><</link>><<deviant3>> <br> <</if>> <<if $exposed gte 2 and $exhibitionism gte 75>> <<link [[随遇而安|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist5>> <br> <<elseif $exposed gte 1 and $exhibitionism gte 55>> <<link [[随遇而安|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist4>> <br> <</if>> <<else>> <<set $phase to 2>> <<link [[继续|Pound Work Walk Hills 2]]>><</link>> <br> <</if>> <</if>>
<<effects>> 你在山丘间往回走,每次你攀上一座丘顶,城镇看上去都会更近一点,最后你总算看见了穿梭在建筑间的道路。你带领着<<beastsplural>>回到收容所里。 <br><br> <<endcombat>> <<pound_walk_end>>
<<set $outside to 1>><<location "moor">><<effects>> <<if $phase is 1>> 你领着 <<else>> 你被迫跟着 <</if>> <<beastsplural>>向东穿过小镇,走过商业区与工业区,直到你抵达连通外界的道路,偶而会有人骑马经过这里,因此驾驶都习惯放慢速度,以应对偶而出现的动物。 <br><br> <<if random(1, 2) is 2>> 一只松鼠从道路对面的草丛中现出身影,一只<<beasttype 0>>发现了松鼠,激起了追逐松鼠的强烈欲望。<span class="pink"><<bhe 0>>不顾自身安危,冲到将要驶过的车辆前面。</span> <br><br> <<link [[想办法救它|Pound Work Walk Road Rescue]]>><</link>><<athleticsdifficulty 1 1100>> <br> <<link [[闭上双眼|Pound Work Walk Road Close]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<else>> 一些驾驶经过时,以眼角馀光看了你一眼,但没有人停下来骚扰你,或许他们看见成群的<<beastsplural>>后就放弃了。你穿梭在田野间,踏上与去程不一样的路线回到小镇,你把<<beastsplural>>带回收容所。 <br><br> <<pound_walk_end>> <</if>>
<<effects>> 你抛下其他牵绳,跑到道路上,抓着<<beasttype 0>>的项圈,将他安然无恙地拉回来。 <<if $athleticsSuccess>> 车辆开了过去,响了几声喇叭,<span class="green">不过你、<<beasttype 0>>和其他人都毫发无伤。</span><<gpound_status>><<pound_status 1>> <br><br> 在回到镇上之前,你走了一会儿。到动物收容所的旅程是平淡无奇的。 <br><br> <<pound_walk_end>> <<else>> 你及时赶到了,但是车子钩住了你的 <<if $rng gte 67 and $worn.upper.name isnot "naked" and $worn.lower.name isnot "naked">> <<print $worn.upper.cn_name_cap>> <<set $worn.upper.integrity -= 25>> <<set $worn.lower.integrity -= 25>> <<elseif $rng gte 33 and $worn.upper.name isnot "naked">> <<print $worn.upper.cn_name_cap>> <<set $worn.upper.integrity -= 25>> <<else>> <<print $worn.lower.cn_name_cap>> <<set $worn.lower.integrity -= 25>> <</if>> <<integritycheck>> <br> 。布料像旗子一样跟在汽车后面,司机按喇叭。 <br><br> <<pass 60>> <<exposure>> 你穿过田野之间的小径回到镇上,没有碰到任何人。 <br><br> <<if $exposed gte 1>> 你躲在郊区的树丛中,眺望着远处的街道。前方的树林中有一些建筑物。<<tearful>>你低头看着自己的身体。<<covered>> <br><br> <<link [[寻求帮助|Pound Work Walk Ask]]>><</link>><<difficulty 50>> <br> <<if $deviancy gte 35>> <<link [[藏在狗群中间|Pound Work Walk Hide]]>><</link>><<deviant3>> <br> <</if>> <<if $exposed gte 2 and $exhibitionism gte 75>> <<link [[随遇而安|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist5>> <br> <<elseif $exposed gte 1 and $exhibitionism gte 55>> <<link [[随遇而安|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist4>> <br> <</if>> <<else>> <<pound_walk_end>> <</if>> <</if>>
<<effects>> 你遮住自己的双眼,并将剩下的<<beastsplural>>拉到安全处,你听见车向你急转时,轮胎发出的尖鸣,你将剩下的<<beastsplural>>拉至安全处,但车却在擦身而过时挂住了你的 <<if $rng gte 67 and $worn.upper.name isnot "naked" and $worn.lower.name isnot "naked">> <<print $worn.upper.cn_name_cap>> <<set $worn.upper.integrity -= 25>> <<set $worn.lower.integrity -= 25>> <<elseif $rng gte 33 and $worn.upper.name isnot "naked">> <<print $worn.upper.cn_name_cap>> <<set $worn.upper.integrity -= 25>> <<else>> <<print $worn.lower.cn_name_cap>> <<set $worn.lower.integrity -= 25>> <</if>> <<integritycheck>> <br> 。布料像旗子一样跟在汽车后面,司机按喇叭。 <br><br> <<pass 60>> <<exposure>> 你穿过田野之间的小径回到镇上,没有碰到任何人。 <br><br> <<if $exposed gte 1>> 你躲在郊区的树丛中,眺望着远处的街道。前方的树林中有一些建筑物。<<tearful>>你低头看着自己的身体。<<covered>> <br><br> <<link [[寻求帮助|Pound Work Walk Ask]]>><</link>><<difficulty 50>> <br> <<if $deviancy gte 35>> <<link [[藏在狗群中间|Pound Work Walk Hide]]>><</link>><<deviant3>> <br> <</if>> <<if $exposed gte 2 and $exhibitionism gte 75>> <<link [[随遇而安|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist5>> <br> <<elseif $exposed gte 1 and $exhibitionism gte 55>> <<link [[随遇而安|Pound Work Walk Exhibitionism]]>><</link>><<exhibitionist4>> <br> <</if>> <<else>> <<pound_walk_end>> <</if>>
<<effects>> <<loadNPC 0 "black_dog">> <<generate2>><<generate3>> 一个<<person2>><<person>>和一个<<person3>><<person>>注意到你从架子上取走了一枚特殊的钥匙,并热切地注视着你走近笼子。你开门后走了进去。 <br><br> 一双黄色的眼睛在角落里睁着,用怀疑的眼光看着你。 <<if $tendingSuccess>> "没关系,"你说,"我只是来看看你有没有事。" <br><br> 阴影移动着,一只黑色巨大的<<beasttype 0>>走进了你的视线。<<bHis 0>>黑色毛皮凌乱不堪,而且你认为<<bhe 0>>不属于任何一个你所知晓的品种。<<bHe 0>>几乎可以算作是一只狼。 <br><br> <<if $monster is 1>> "走开,"<<bhe 0>>说,"我知道你的计划。走开,不然我就吃了!" <<else>> 它再度咆哮。 <</if>> <br><br> <span class="green">"这是我们一直以来走得最近的一次了,"</span><<person2>><<person>>的声音从笼子外传来,"试试你能不能把<<bhis 0>>样子弄得能看一点。"<<He>>扔给你一把毛刷。 <br><br> <<link [[继续|Pound Work Brute Brush]]>><<set $pound.progress to 4>><</link>> <br> <<else>> "乖、乖狗狗,"你说,"我是——" <br><br> <span class="red">一闪而过的白牙让你惊恐万分。</span>你从笼中逃离。那个<<person2>><<person>>和<<person3>><<person>>大笑起来,但你不在乎,你现在只想要离开这里。 <br><br> 当你锁上笼子的时候,你的手会颤抖,然后把钥匙放回原处。 <br><br> <<link [[继续|Pound]]>><<trauma 6>><<stress 6>><<endevent>><</link>><<gtrauma>><<gstress>> <br> <</if>>
<<effects>> 你试探着靠近,手里握着毛刷。当你梳理开<<bhis 0>>背上打结的毛发时,<<beasttype 0>>并没有理会你。<<bHe 0>>舒了一口气,然后倒在了地上,仿佛<<bhis 0>>已经没力气了一样。 <<if $monster is 1>> "不在意了,"<<bhe 0>>说,"只想结束。" <<else>> 它看起来被打败了。 <</if>> <br><br> "那个<<girl>>做到了!"一个<<person>>喊道。更多的人赶来观看。"快把拴绳拿来。"他们进入笼子,把你挤到一边来靠近那个生物。其中一个人带着一个项圈。 <br><br> "干得漂亮,"<<person2>><<person>>说,"给你一点应得的。"<<He>>递给你一叠钞票。"现在继续工作。我们还有很多要忙。" 你获得了<<moneyGain 100>>。 <br><br> 当你离开笼子的时候,你转过身来,在身体挡住你的视线之前,和<<beasttype 0>>悲伤的眼睛接触一会儿。 <br><br> <span class="gold">如果你想帮忙,就得在晚上闯进去。</span> <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br>
<<effects>> <<generate1>><<person1>> 一个<<person>>在过道间走动,扫着地上的浮毛。你靠近<<He>>,使<<him>>停下来打量着你。"怎么了?" <br><br> <<if $speech_attitude is "meek">> "我、我在找工作,"你说,"你们需要帮助吗?" <<elseif $speech_attitude is "bratty">> "有工作吗?"你问。 <<else>> "我在找工作,"你说,"你们在招人吗?" <</if>> <br><br> <<person>>吐了口口水,然后点头。"你以前做过这种工作吗?"<<he>>问。紧接着<<He>>打断了你的回答。"都不重要。我们需要帮手。梳毛,喂食,洗澡,遛狗。没几个人干这些。" <br><br> "我们每小时付你<span class="gold">£5</span>。不多,但是如果你做得不错,我们会考虑给你加薪。想干就干。" <br><br> <<link [[继续|Pound]]>><<endevent>><</link>> <br>
<<effects>> 你蹲在<<beasttype>>的笼子旁,靠着铁栏杆。"谁是可怜的小狗狗?"你逗着。"全锁住了。你肯定想着干我,对吧?" <<deviancy2>> <<if $monster is 1>> <<bHe>>晃动着笼子,眼里露着淫光。"是的,"<<bhe>>嚎着。<<bHe>>向你靠近,但你退开了。 <<else>> <<bHe>>将<<his>>鼻子探过笼子的间隙闻着,寻找着你残留的气味。 <</if>> <br><br> <<if $arousal gte 10000>> <<orgasm>>那只<<beasttype>><span class="red">被欲望驱使着</span>不断地疯狂撞向笼子门。 <br><br> <<link [[继续|Pound Assault]]>><</link>> <br> <<else>> <<if $deviancy gte 35>> <<if $pound.sneak is 1>> <<if $player.penisExist and !playerChastity("penis")>> <<link [[将你的阴茎紧贴在铁栏杆上 (0:05)|Pound Penis]]>><<pass 5>><<set $pound.sneak to 2>><<arousal 1200 "genitals">><</link>><<deviant3>><<ggarousal>> <br> <</if>> <<if $player.vaginaExist and !playerChastity("hidden")>> <<link [[将你的小穴紧贴在铁栏杆上 (0:05)|Pound Pussy]]>><<pass 5>><<set $pound.sneak to 2>><<arousal 1200 "genitals">><</link>><<deviant3>><<ggarousal>> <br> <</if>> <</if>> <<else>> <span class="blue">你对异种的接纳程度尚不足以支撑你更进一步。</span> <br><br> <</if>> <<link [[离开|Pound]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <span class="red">笼门晃开,</span>而<<beasttype>>跳了出来,挡住了你的去路。 <br><br> <<if $monster is 1>> "你属于我,"<<bhe>>咆哮道:"趴到地上去。" <<else>> <<bHe>>咆哮着。 <</if>> <br><br> <<link [[顺从|Pound Assault Rape]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>> <br> <<link [[战斗|Pound Assault Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<if $phase is 1>> <<set $enemyanger += 100>><<set $enemyhealth -= 20>> 你把<<beasttype>>从身上踢开。 <<else>> 你摔倒在地。 <</if>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pound Assault Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Assault Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation knot>> <<if _knotted>> <<pass 60>> <<beasttype>>试着挣脱<<bhis>>的<<print $NPCList[0].penisdesc>>,但没能成功。<<bHe>>转而回到<<bhis>>笼子的角落里,拖着你连带四肢随同在<<bhim>>的后边。<<bHe>>躺下入睡,留你一人躺在地上。<<lllpound_status>><<pound_status -10>> <br><br> <<tearful>>你试图使自己获得自由。 <<if $openinghours is 1>> 这花了你一些时间。实际上,这耗时如此之长,以至于当你听见靠近的脚步声时,仍在尝试开锁。<span class="red">有人来了员工们已经来上班了。</span> <br><br> <<clotheson>> <<endcombat>> <<generate1>><<person1>><<generate2>><<generate3>><<generate4>> 你抓住笼子的栅栏作为杠杆,但没有用。<<person>>走进视线范围,在看到你后停了下来。"大家快来!"<<he>>喊道。"来看看这个!"<<ggtrauma>><<ggstress>><<famebestiality 4>> <br><br> <<link [[继续|Pound Assault Caught]]>><<set $phase to 1>><</link>> <br> <<else>> 虽然需要一段时间,但你最终还是啵的一声拔掉了阴茎。你离开笼子,关上身后的门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pound]]>><</link>> <br> <</if>> <<else>> <<beasttype>>回到<<bhis>>笼子的角落,躺下睡觉。<<tearful>>你将门关上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pound]]>><</link>> <br> <</if>> <<else>> 你将<<beasttype>>踢回了<<bhis>>的笼中,并在它起身前将门锁上。 <br><br> <<tearful>>你走开了。<<beasttype>>在你身后愤怒地嚎叫着。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pound]]>><</link>> <br> <</if>>
<<effects>> <<person2>><<person>>,<<person3>><<person>>和<<person4>><<person>>到的时候都呆住了。"哎呀,"<<person>>说道:"是条流浪的杂种狗溜进来找苦吃啊。" <br> "一般我们得亲自去抓你们这些<<bitch>>,"<<person3>><<person>>说,"你愿意自投罗网可真不错。" <br> "我正好带着工具,"<<person4>><<person>>补充道,拿出项圈和皮带。 <br><br> <<if $phase is 1>> 他们在你无助时将你团团围住,抓住你的肩膀和腰部,然后用力一拽。阴茎啪嗒一下弹了出来。你试着站起身,但他们随即按住了你,双手在你身上四处游走。<<person1>><<person>>揉捏着你的<<breasts>>。 <<else>> 他们在你无助时将你团团围住,抓住你的肩膀和腰部。他们将你拉离袭击者。你试着站起身,但他们随即按住了你,双手在你身上四处游走。<<person1>><<person>>揉捏着你的<<breasts>>。 <</if>> <br><br> <<if $exposed lt 2>> 在其他人撕扯你的衣服时,<<person4>><<person>>试着把项圈套在你的脖子上。 <<else>> <<person4>><<person>>试着把项圈套在你的脖子上。 <</if>> <br><br> <<link [[战斗|Pound Assault Caught Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[顺从|Pound Assault Caught 2]]>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pound Assault Caught Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Assault Caught Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 它们沉浸在高潮之中而无暇顾及你逃出了笼子。你关上身后的门将它们锁在门中。你没有等着看它们是否能从门中逃出来。 <br><br> <<tearful>>你跑出了房子。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Starfish Street]]>><</link>> <<elseif $enemyhealth lte 0>> 它们离你远远的,给了你足够的空间从笼中逃离。你关上身后的门将它们锁在门中。你没有等着看它们是否能从门中逃出来。 <br><br> <<tearful>>你跑出了房子。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Starfish Street]]>><</link>> <<else>> <<tearful>>你倒在地上。伤得太重以致于你无法抵抗。 <br><br> <<link [[顺从|Pound Assault Caught 2]]>><</link>> <br> <</if>>
<<effects>> <<clothesruined>> <<pound_muzzle>> <<leash 26>> <<set $worn.neck.cursed to 1>> <<person4>><<person>>将项圈套在你的脖子上,还给你戴上了口套。当<<person1>><<person>>用力拍打你的<<bottom>>时,<<He>>拽着你推向前去。 <br><br> 你爬出走廊。<<pound_text>>望着你向房间尽头的一个空笼子爬去。<<person4>><<person>>关上你身后的门,<span class="pink">将你关在了里面。</span>"欢迎来到你的新家<<bitch>>,"<<he>>说,"其他杂种狗会爱上你的。"员工笑着离开。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pound Cage]]>><</link>>
<<effects>> 你露出你的<<penis>>,并把它推到了栅栏之间。<<beasttype>>先是试探着嗅了嗅,然后用<<bhis>>的舌头从底舔到了头,让你忍不住颤栗起来。 <<deviancy3>> <<if $arousal gte 10000>> 这种感觉太强烈了。<<orgasm>>那只<<beasttype>><span class="red">被欲望驱使着</span>不断地疯狂撞向笼子门。 <br><br> <<link [[继续|Pound Assault]]>><</link>> <br> <<else>> <<beasttype>><<print $monster ? "直立" : "用<<bhis>>的后腿站立">>,紧贴着笼子的栅栏。 <br><br> <<if $deviancy gte 55 and $pound.sneak is 2>> <<link [[闯进笼内|Pound Deviant]]>><<set $pound.sneak to 3>><</link>><<deviant4>> <br> <<else>> <span class="blue">你对异种的接纳程度尚不足以支撑你更进一步。</span> <br> <</if>> <<link [[离开|Pound]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你露出你的<<pussy>>,并把它推到了栅栏之间。<<beasttype>>先是试探着嗅了嗅,然后用<<bhis>>的舌头舔过你的窄缝,让你忍不住颤栗起来。 <<deviancy3>> <<if $arousal gte 10000>> 这种感觉太强烈了。<<orgasm>>那只<<beasttype>><span class="red">被欲望驱使着</span>不断地疯狂撞向笼子门。 <br><br> <<link [[继续|Pound Assault]]>><</link>> <br> <<else>> <<beasttype>><<print $monster ? "直立" : "用<<bhis>>的后腿站立">>,紧贴着笼子的栅栏。 <br><br> <<if $deviancy gte 55 and $pound.sneak is 2>> <<link [[闯进笼内|Pound Deviant]]>><<set $pound.sneak to 3>><</link>><<deviant4>> <br> <<else>> <span class="blue">你对异种的接纳程度尚不足以支撑你更进一步。</span> <br> <</if>> <<link [[离开|Pound]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你对着那把简单的锁摆弄了一会儿,成功地打开笼子。<<beasttype>>刚冲出来就想往你身上骑。 <<deviancy4>> <<link [[继续|Pound Deviant Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pound Deviant Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pound Deviant Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation knot>> <<if _knotted>> <<pass 60>> <<beasttype>>试着挣脱<<bhis>>的<<print $NPCList[0].penisdesc>>,但没能成功。<<bHe>>转而回到<<bhis>>笼子的角落里,拖着你连带四肢随同在<<bhim>>的后边。<<bHe>>躺下入睡,留你一人躺在地上。 <br><br> <<tearful>>你试图使自己获得自由。 <<if $openinghours is 1>> 这花了你一些时间。实际上,这耗时如此之长,以至于当你听见靠近的脚步声时,仍在尝试开锁。<span class="red">有人来了员工们已经来上班了。</span> <br><br> <<clotheson>> <<endcombat>> <<generate1>><<person1>><<generate2>><<generate3>><<generate4>> 你抓住笼子的栅栏作为杠杆,但没有用。<<person>>走进视线范围,在看到你后停了下来。"大家快来!"<<he>>喊道。"来看看这个!"<<ggtrauma>><<ggstress>><<famebestiality 4>> <br><br> <<link [[继续|Pound Assault Caught]]>><<set $phase to 1>><</link>> <br> <<else>> 虽然需要一段时间,但你最终还是啵的一声拔掉了阴茎。你离开笼子,关上身后的门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pound]]>><</link>> <br> <</if>> <<else>> <<beasttype>>回到<<bhis>>的笼子,蜷缩在了角落里。 <br><br> <<tearful>>你关上并锁上了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pound]]>><</link>> <br> <</if>> <<elseif $enemyhealth lte 0>> <<beasttype>>跑回了<<bhis>>的笼子里,蜷缩在阴暗的角落里。 <br><br> <<tearful>>你关上并锁上了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pound]]>><</link>> <br> <<else>> <<beasttype>>回到<<bhis>>的笼子里,显然没有逃跑的企图。 <br><br> <<tearful>>你关上并锁上了门。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pound]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<openinghours>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Pound]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Starfish Street]]>><</link>>
<<widget "pound_init">> <<set $pound to {}>> <<set $pound.status to 0>> <<set $pound.sneak to 0>> <<set $pound.progress to 0>> <<set $pound.tasks to []>> <</widget>> <<widget "pound_text">> <<if ($monsterchance gte $rng and $hallucinations gte 1) or ($monsterchance gte $rng and $monsterhallucinations is "f")>> <<if $monsterchance gte 100 or $bestialitydisable is "f">> <<if maleChance() is 100>> <<set _text_output to "狗男孩">> <<elseif maleChance() is 0>> <<set _text_output to "狗女孩">> <<else>> <<set _text_output to "犬人">> <</if>> <<else>> <<set _text_output to "猎犬">> <</if>> <<else>> <<set _text_output to "狗狗">> <</if>> <<if _args[0] is "cap">> <<set _text_output to _text_output.toUpperFirst()>> <</if>> <<print _text_output>> <</widget>> <<widget "pound_punishment_links">> <<if Time.hour is 12 and !$pound.compete>> <<link [[继续|Pound Show Crawl]]>><</link>> <br> <<else>> <<link [[继续|Pound Food]]>><<detach_leash>><<endevent>><</link>> <br> <</if>> <</widget>> <<widget "pound_stats">> <<if $pound.status gte 100>> <<pound_text>>把你看做<span class="green">狗王</span>。 <<earnFeat "Pound Alpha">> <<elseif $pound.status gte 80>> <<pound_text>>认为你是<span class="teal">首领</span>。 <<elseif $pound.status gte 60>> <<pound_text>>觉得你很<span class="lblue">强大</span>。 <<elseif $pound.status gte 40>> <<pound_text>>将你视为<span class="blue">普通同伴</span>。 <<elseif $pound.status gte 20>> <<pound_text>>觉得你很<span class="purple">弱小</span>。 <<elseif $pound.status gte 1>> <<pound_text>>认为你很<span class="pink">顺从</span>。 <<else>> <<pound_text>>觉得你就只是个<span class="red">小不点儿</span>。 <<earnFeat "Pound Runt">> <</if>> <</widget>> <<widget "pound_status">> <<if _args[0]>> <<set $pound.status += (_args[0] * 2)>> <<set $pound.status to Math.clamp($pound.status, 0, 100)>> <</if>> <</widget>> <<widget "stray_happiness">> <<if _args[0]>> <<set $stray_happiness += _args[0]>> <<set $stray_happiness to Math.clamp($stray_happiness, 0, 100)>> <</if>> <</widget>> <<widget "gstray_happiness">> <<if $statdisable is "f">> | <span class="green"> + 狗子的尊重</span> <</if>> <</widget>> <<widget "gpound_status">> <<if $statdisable is "f">> | <span class="green"> + 犬舍声望</span> <</if>> <</widget>> <<widget "ggpound_status">> <<if $statdisable is "f">> | <span class="green"> ++ 犬舍声望</span> <</if>> <</widget>> <<widget "gggpound_status">> <<if $statdisable is "f">> | <span class="green"> + + + 犬舍声望</span> <</if>> <</widget>> <<widget "lpound_status">> <<if $statdisable is "f">> | <span class="red"> - 犬舍声望</span> <</if>> <</widget>> <<widget "llpound_status">> <<if $statdisable is "f">> | <span class="red"> - - 犬舍声望</span> <</if>> <</widget>> <<widget "lllpound_status">> <<if $statdisable is "f">> | <span class="red"> - - - 犬舍声望</span> <</if>> <</widget>> <<widget "pound_compete_text">> <<if $pound.compete gte 5>> <span class="green">你排在第一名。</span> <<elseif $pound.compete is 4>> <span class="teal">你排在第二位。</span> <<elseif $pound.compete is 3>> <span class="lblue">你排在第三位。</span> <<elseif $pound.compete is 2>> <span class="blue">你排在第四位。</span> <<else>> <span class="purple">你是最后一名。</span> <</if>> <</widget>> <<widget "stray_happiness_text">> <<if $stray_happiness gte 100>> <span class="green">那些<<pound_text>>看起来很愉悦。</span> <<elseif $stray_happiness gte 80>> <span class="teal">那些<<pound_text>>看起来颇为满足。</span> <<elseif $stray_happiness gte 60>> <span class="lblue">那些<<pound_text>>看起来有些闷闷不乐。</span> <<elseif $stray_happiness gte 40>> <span class="blue">那些<<pound_text>>蜷缩在黑暗的角落里。</span> <<elseif $stray_happiness gte 20>> <span class="purple">那些<<pound_text>>看起来有些焦躁。</span> <<elseif $stray_happiness gte 1>> <span class="pink">那些<<pound_text>>看起来难以驾驭。</span> <<else>> <span class="red">那些<<pound_text>>看起来野性未驯。</span> <</if>> <i>满意度越高,镇里流浪狗的危险性就越小。</i> <</widget>> <<widget "pound_walk_end">> 你赚到了<<moneyGain $pound.money>>。<<if $phase isnot 2>><<pass 60>><</if>> <br><br> <<exposure>> <<if $exposed gte 1>> 当你关上最后一个笼子时,身上的衣服已经全部被汗水浸湿了。你低头看看自己的身体,<span class="pink">半透明的衣服紧贴在自己身上!</span> <br><br> <<link [[继续|Pound Exposed]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Pound]]>><<endevent>><</link>> <br> <</if>> <</widget>> <<widget "pound_muzzle">> <<if $wolfgirl gte 6>> <<facewear 24>> <<elseif $cat gte 6 or $fox gte 6>> <<facewear 25>> <<else>> <<facewear 17>> <</if>> <</widget>>
<<location "beach">><<set $outside to 1>><<effects>><<effects_prison>> 你在监狱外的秘密海滩上,海浪十分汹涌。 <<if $prison.watchers_friend is 2>> <<elseif $prison.schedule is "revolt">> 你听到了正在进行中的叛乱反抗。<<prison_attention 10>> <<else>> 来势汹汹的影子在头顶上盘旋。 <</if>> <br><br> <<if (Time.hour is 12 or Time.hour is 14) and !$prison_wren_intro and $prison_wren_boat_intro is 1 and Time.weekDay is 6>> <<npc "Wren">><<person1>> 一艘船停在岸边,伦恩从甲板下走出来。<<He>>跃过水面并跳到附近的一块岩石上,然后弯下身子准备去捡一个箱子,但当<<He>>看到你时,<<he>>停下了手上的动作。 <br><br> "你是个聪明的<<girl>>,"<<he>>盯着你,"我不应该感到惊讶,所以让我们把这个海滩作为我们两个人之间的秘密。"<<He>>提起了箱子,回到<<his>>的船上。 <br><br> <<link [[继续|Prison Beach]]>><<endevent>><<unset $prison_wren_boat_intro>><</link>> <br> <<else>> <<if (Time.hour is 12 or Time.hour is 14) and !$prison_wren_intro and Time.weekDay is 6>> <<npc "Wren">><<person1>> 伦恩在船上忙活着。 <br><br> <<endevent>> <<elseif Time.hour is 13 and !$prison_wren_intro and Time.weekDay is 6>> 伦恩的船在海滩附近停泊。 <br><br> <<else>> <</if>> <<if Time.hour is 5>> 很快就要点名了。<span class="pink">如果你不尽快回到你的牢房,就会有麻烦。</span> <br><br> <</if>> <<if $prison.schedule is "hunt">> <<beastNEWinit 1 hawk>><<person1>> 一个<<beasttype>>向你飞来,<span class="red">伸出了它的爪子。</span>你惊慌失措地逃跑,企图避免<<bhis>>追捕。 <br><br> <<bHe>>追着你进了隧道,潜入了院子之中。 <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br> <<else>> 小鱼从浅而平静的泻湖中跃出。 <br> <<if (Time.hour is 12 or Time.hour is 14) and !$prison_wren_intro and Time.weekDay is 6>> <br> <<link [[与伦恩交谈|Prison Beach Wren]]>><</link>> <br> <</if>> <<if $leftarm is "bound" and $rightarm is "bound">> <<if $worn.feet.type.includes("shackle")>> <br> <span class="blue">你不能在手臂被捆绑,腿被铐住的情况下游泳。</span> <br><br> <<else>> <br> <span class="blue">你不能在手臂被捆绑的情况下游泳。</span> <br><br> <</if>> <<elseif $worn.feet.type.includes("shackle")>> <br> <span class="blue">你不能带着脚镣游泳。</span> <br><br> <<else>> <<link [[练习游泳 (1:00)|Prison Beach Swim]]>><<pass 60>><<stress -6>><<tiredness 6>><</link>><<gtiredness>><<gswimming>><<lstress>> <br><br> <<link [[游离岛屿 (0:05)|Prison Beach Escape]]>><<pass 5>><</link>> <br><br> <</if>> <<if $prison.yard_door is 1>> <<link [[从隧道前往庭院 (0:01)|Prison Yard]]>><<pass 1>><<set $location to "prison">><</link>> <br> <<else>> 一条倾斜的隧道通向岛屿,<span class="blue">但里面有一扇锁着的门。</span> <br> <</if>> <<if $prison.tunnel gte 120>> <<link [[从隧道回牢房 (0:05)|Prison Tunnel Edge]]>><<pass 5>><<set $phase to 1>><<set $location to "prison">><</link>> <br> <</if>> <<prison_map beach>> <</if>> <</if>>
<<effects>> <<npc Wren>><<person1>> 伦恩把一条腿搁在船舷上。"有什么我可以帮助你的吗?"<<he>>问道。 <br><br> <<if $prison.wren_names is 2>> <<link [[请求搭船|Prison Beach Wren Lift]]>><</link>> <br> <<elseif $prison.wren_names is 1>> <<if $per_npc.scarred_inmate.name_known is 1 and $prison_wren_scarred isnot 1>> <<link [[给出那位有疤痕的囚犯的名字|Prison Beach Wren Scarred]]>><<set $prison_wren_scarred to 1>><</link>> <br> <<elseif $prison_wren_scarred isnot 1>> <span class="blue">伦恩想知道那个有疤痕的囚犯的名字。</span> <br> <</if>> <<if $per_npc.relaxed_guard.name_known is 1 and $prison_wren_relaxed isnot 1>> <<link [[给出那位松懈的守卫的名字|Prison Beach Wren Relaxed]]>><<set $prison_wren_relaxed to 1>><</link>> <br> <<elseif $prison_wren_relaxed isnot 1>> <span class="blue">伦恩想知道那个松懈的守卫的名字。</span> <br> <</if>> <<if $per_npc.veteran_guard.name_known is 1 and $prison_wren_veteran isnot 1>> <<link [[给出那位老练的守卫的名字|Prison Beach Wren Veteran]]>><<set $prison_wren_veteran to 1>><</link>> <br> <<elseif $prison_wren_veteran isnot 1>> <span class="blue">伦恩想知道那个老练的守卫的名字。</span> <br> <</if>> <<if $per_npc.methodical_guard.name_known is 1 and $prison_wren_methodical isnot 1>> <<link [[给出那位守纪的守卫的名字|Prison Beach Wren Methodical]]>><<set $prison_wren_methodical to 1>><</link>> <br> <<elseif $prison_wren_methodical isnot 1>> <span class="blue">伦恩想要知道那位守纪的守卫的名字。</span> <br> <</if>> <<if $prison_wren_relaxed is 1 and $prison_wren_scarred is 1 and $prison_wren_veteran is 1 and $prison_wren_methodical is 1>> <<link [[告诉伦恩所有的名字|Prison Beach Wren Names]]>><<set $prison.wren_names to 2>><</link>> <br> <</if>> <<else>> <<link [[请求搭船|Prison Beach Wren Ask]]>><<set $prison.wren_names to 1>><</link>> <br> <</if>> <<link [[离开|Prison Beach]]>><<endevent>><</link>> <br>
<<effects>> <<if $prison.watchers_friend is 2 or $prison.schedule is "revolt">> 伦恩抬起了头,"天气真好,"<<he>>看着天空,"我可以带你一程,带你带陆地上。不过这将是一次单程旅行,毕竟那些家伙警惕得很。" <br><br> <<if $prison.kylar is "solitary">> 你可以带上凯拉尔,但你需要等到<<nnpc_hes "Kylar">>从禁闭中出来才行。 <br><br> <</if>> <<if $prison.kylar is "active">> <<link [[独自逃跑(0:30)|Prison Wren Escape]]>><<prison_end>><<prisoncrimeUp>><<pass 30>><<prison_guards -40>><</link>><<gggcrime>><<gggsuspicion>> <br> <<link [[和凯拉尔一起逃跑(0:40)|Prison Kylar Escape]]>><<prison_end>><<prisoncrimeUp "kylar">><<pass 40>><<prison_guards -40>><<npcincr Kylar rage -60>><<npcincr Kylar love 20>><</link>><<gggcrime "obstruction">><<gggsuspicion>><<ggglove>><<lllksuspicion>> <br> <<else>> <<link [[逃跑 (0:30)|Prison Wren Escape]]>><<prison_end>><<prisoncrimeUp>><<pass 30>><<prison_guards -40>><</link>><<gggcrime>><<gggsuspicion>> <br> <</if>> <<else>> 伦恩指了指天空,<span class="blue">"我不能在这些鸟的眼皮子底下带你走。"</span><<he>>耸了耸肩,"躲在甲板后面也是不行的,与这些家伙搞好关系,或者分散他们的注意力,我们就可以逃走了。" <br><br> <<if $prison.kylar is "solitary">> 你可以带着凯拉尔,但你需要等到<<nnpc_hes "Kylar">>从禁闭室里释放出来。 <br><br> <</if>> <</if>> <<link [[离开|Prison Beach]]>><<endevent>><</link>> <br>
<<effects>> <<npc Kylar 2>><<person2>> 你冲回监狱。 <<if $prison.schedule is "revolt">> 你发现凯拉尔试图趁着骚乱闯入员工室。 <br><br> <<if $worn.face.type.includes("gag")>> "唔#&¥%*#!"你的嘴被塞着根本说不了话,只得着急地挥动着四肢。凯拉尔则在一旁微笑着看着你。 <br><br> 你放弃了,稍稍思索了一会儿,然后向<<him>>做了几个手势。 <<if $leftarm is "bound" and $rightarm is "bound">> 你在原地慢跑,然后对着凯拉尔歪头。<<he>>皱了皱眉头,困惑的喘着气。 <<else>> 你模仿开门的动作,用手指在手上走动。凯拉尔喘息道: <</if>> "你,你找到了逃跑的方法了?"<<he>>猛地跳了起来,"稍等,让我拿一下我的东西。" <<else>> <<if $speech_attitude is "meek">> "我已经找到了逃出去的路,"你兴奋地抓住了<<he>>,"请,请跟我走。" <<elseif $speech_attitude is "bratty">> "我要离开这个鬼地方,"你耸了耸肩,"要不要来?" <<else>> "我已经找到了离开的方法,"你伸出了手,"你愿意跟我一起走吗?" <</if>> <br><br> "和你一起走?当,当然,"凯拉尔一时间有些恍惚,"让我收拾一下。" <</if>> <br><br> 你在凯拉尔的牢房旁等候着。<<he>>钻入<<his>>的床下,然后从里面拿出一个帆布袋。"就这样吧,我们一起逃吧。" <<else>> 你发现凯拉尔正躺在<<his>>的床铺上。 <<if $worn.face.type.includes("gag")>> "唔#&¥%*#!"你的嘴被塞着根本说不了话,只得着急地挥动着四肢。凯拉尔则在一旁微笑着看着你。 <br><br> 你放弃了,稍稍思索了一会儿,然后向<<him>>做了几个手势。 <<if $leftarm is "bound" and $rightarm is "bound">> 你在原地慢跑,然后对着凯拉尔歪头。<<he>>皱了皱眉头,困惑的喘着气。 <<else>> 你模仿开门的动作,用手指在手上走动。凯拉尔喘息道: <</if>> "你,你找到了逃跑的方法了?"<<he>>猛地跳了起来,"稍等,让我拿一下我的东西。" <<else>> <<if $speech_attitude is "meek">> "我已经找到了逃出去的路,"你兴奋地抓住了<<he>>,"请,请跟我走。" <<elseif $speech_attitude is "bratty">> "我要离开这个鬼地方,"你耸了耸肩,"要不要来?" <<else>> "我已经找到了离开的方法,"你伸出了手,"你愿意跟我一起走吗?" <</if>> <br><br> 凯拉尔一下子站了起来。"和你一起?当,当然,让我去拿一下我的东西。" <</if>> <br><br> <<He>>钻入<<his>>的床下,然后从里面拿出一个帆布袋。"就这样吧,让我们一起逃离这个地方吧。" <</if>> <br><br> <<link [[继续|Prison Kylar Escape 2]]>><</link>> <br>
<<effects>> <<earnFeat "Not Meant to be Caged">> <<set $prison.kylar to 0>> <<npcset Kylar state "active">> 伦恩在船上掌舵等候着,<<person1>><<He>>好奇地看向凯拉尔,"你不是——" <br> "闭嘴,"当你爬上船的时候,凯拉尔向伦恩啐了一口。"带、带我们离开。" <br> 伦恩耸耸肩,将船驶向水面深处的浓雾。 <br><br> <<prison_bondage_removal>> <<if _punishments_removed is true>> <<He>>暂时松开了舵,然后在船舱下面翻找了一会儿后带着一箱工具出现。"别动,"<<he>>按住了你,"不把你这个拿下来,我就不会走。如果你掉进海里,我是绝不会原谅我自己的。"<<He>>很快就把你的捆绑工具拆了下来。 <br><br> <</if>> 迷雾笼罩着船身,也笼罩着你们。凯拉尔紧紧地握住了你的手。 <br><br> <<link [[亲吻|Prison Kylar Escape 3]]>><<set $phase to 2>><<npcincr Kylar love 15>><</link>><<kissvirginitywarning>><<ggglove>> <br> <<link [[拥抱|Prison Kylar Escape 3]]>><<set $phase to 1>><<npcincr Kylar love 5>><</link>><<gglove>> <br> <<link [[保持不动|Prison Kylar Escape 3]]>><<set $phase to 0>><</link>> <br>
<<effects>> <<if $phase is 2>> 你抓住凯拉尔的另一只胳膊,然后深情吻住了<<person2>><<him>>。<<He>>沉醉于你的怀抱之中。<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <br><br> <<elseif $phase is 1>> 你拥抱住了凯拉尔。雾气中的一些东西让<<person2>><<him>>有些紧张。 <<else>> <</if>> <<if $transformationParts.traits.sharpEyes isnot "disabled">> 透过迷雾,隐约有岩石的顶尖漂浮在水面。伦恩似乎并不在意,轻松地绕过每一个阻碍。 <<else>> 伦恩绕过看不见的岩石尖顶,就像刻入了记忆一般。你可以瞥见它们在两边,高耸入云。 <</if>> <br><br> 最后,这艘船抵达了对岸。 <<if Time.dayState is "night">> <<if $weather is "clear">> 你看见地平线上小镇的灯光,如同星星般在夜空中闪烁。 <<else>> 在那更远的远方,一片灰暗。 <</if>> <<else>> 你看到了地平线上的小镇。 <</if>> <br><br> <<person1>> "还记得我说的吗?" 海浪拍打着船身,水花溅到了你们的脸上。"这已经是连续第三个安全路线了。" <br><br> <<link [[继续|Prison Kylar Escape 4]]>><</link>> <br>
<<location "docks">><<effects>> 船开得很快,海岸离你们越来越近。伦恩将船驶向码头。 <br><br> "希望这对你们来说是个好的登陆点,"<<he>>把船靠在了码头,"我还有别的地方要去。"<<He>>笑着目送着你和凯拉尔一起上岸。 <br><br> "希望很快见到你。"<<He>>最后看了你几眼,驶向后方的开阔水域,消失在了雾里。 <br><br> <<person2>>"我有人要见,"<<he>>低着头,"谢……谢谢你。" <br><br> <<link [["询问" + $NPCList[1].pronouns.he + "是否会被警察发现"|Prison Kylar Escape Ask]]>><</link>> <br> <<link [[点头|Prison Kylar Escape Nod]]>><</link>> <br>
<<effects>> "我会没事的,"凯拉尔的声音很冷静,"他们上次给了我一个惊喜。"<<He>>盯着你看了一会儿,然后突然转身跑进了码头。 <br><br> <<link [[继续|Docks]]>><<endevent>><</link>> <br>
<<effects>> 你点点头。凯拉尔盯着你看了一会儿后突然转身跑进了码头。 <br><br> <<link [[继续|Docks]]>><<endevent>><</link>> <br>
<<effects>> 当你爬上船时,伦恩把锚拉起,打开了引擎。船只驶离岛屿,向着迷雾前进。 <br><br> <<prison_bondage_removal>> <<if _punishments_removed is true>> <<He>>暂时松开了舵,然后在船舱下面翻找了一会儿后带着一箱工具出现。"别动,"<<he>>按住了你,"不把你这个拿下来,我就不会走。如果你掉进海里,我是绝不会原谅我自己的。"<<He>>很快就把你的捆绑工具拆了下来。 <br><br> <</if>> "靠近点,"<<he>>看着海面,"我已经有一段时间没有撞到东西了,但我不想让你掉到海里。"<<He>>一只手掌舵,另一只则搭在你的肩上。 <br><br> <<link [["靠在" + $NPCList[0].pronouns.him+ "身上"|Prison Wren Escape 2]]>><<set $phase to 0>><<npcincr Wren love 1>><</link>><<glove>> <br> <<link [[推开|Prison Wren Escape 2]]>><<set $phase to 1>><</link>> <br> <<link [[保持不动|Prison Wren Escape 2]]>><<set $phase to 2>><</link>> <br>
<<effects>> <<earnFeat "Not Meant to be Caged">> <<if $phase is 0>> 你靠在伦恩身上。<<He>>把你紧紧地抱在怀里,然后笑了起来。"不要那么的轻易……"<<he>>向远方看去,"我更去喜欢追逐。"波涛翻涌,一阵浪花激来,雾气笼罩着这艘船。 <<elseif $phase is 1>> 你拉开了距离,<<He>>笑了。"只要你能坚持住就好。"波涛翻涌,一阵浪花激来,雾气笼罩着这艘船。 <<elseif $phase is 2>> 雾气笼罩着船身,你尽量不去动作。 <</if>> <br><br> <<if $transformationParts.traits.sharpEyes isnot "disabled">> 透过迷雾,隐约有岩石的顶尖漂浮在水面。伦恩似乎并不在意,轻松地绕过每一个阻碍。 <<else>> 伦恩绕过看不见的岩石尖顶,就像刻入了记忆一般。你可以瞥见它们在两边,高耸入云。 <</if>> <br><br> 最后,这艘船抵达了对岸。 <<if Time.dayState is "night">> <<if $weather is "clear">> 你看见地平线上小镇的灯光,如同星星般在夜空中闪烁。 <<else>> 在那更远的远方,一片灰暗。 <</if>> <<else>> 你看到了地平线上的小镇。 <</if>> <br><br> "还记得我说的吗?" 海浪拍打着船身,水花溅到了你们的脸上。"这已经是连续第三个安全路线了。" <br><br> <<link [[继续|Prison Wren Escape 3]]>><</link>> <br>
<<location "docks">><<effects>> 船开得很快,海岸离你们越来越近。伦恩将船驶向码头。 <br><br> "我希望这对你来说是个好的登陆点,"<<he>>在码头停了下来。"我还有别的地方要去。"<<He>>笑了笑,目送着你上岸。 <br><br> "希望很快见到你。"<<He>>最后看了你几眼,驶向后方的开阔水域,消失在了雾里。 <br><br> <<link [[继续|Docks]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "你,你能带我一起走吗?">>你低下了头,<<gagged_speech "坐,坐你的船。">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "我想搭个便车,">>你看着海面,<<gagged_speech "我要怎么做?">> <<else>> <<gagged_speech "你能带我一起走吗?">>你看向了海面,<<gagged_speech "我会证明我有价值。">> <</if>> <<if $worn.face.type.includes("gag")>> <<He>>笑了笑,似乎明白你想说什么。 <</if>> <br><br> 伦恩揉着下巴。"我需要一些东西,"<<he>>思考了一会,<span class="gold">"守卫的名字,</span>和一个囚犯的名字。<span class="gold">伤痕累累的那个,</span>名字在这里有价值。" <br><br> <<generate_anxious_guard 1>> <span class="lblue">"我已经有了焦虑的守卫的名字。"</span><<he>>咧嘴一笑。"所以不用考虑这个了,我打牌赢了那家伙,<<person2>><<He>>没有什么有价值的信息。" <br><br> <<link [[继续|Prison Beach]]>><<endevent>><</link>> <br>
<<effects>> <<unset $prison_wren_relaxed>> <<unset $prison_wren_scarred>> <<unset $prison_wren_veteran>> <<unset $prison_wren_methodical>> "很好,"伦恩拍了拍手。"你帮了大忙。" <<if $prison.watchers_friend is 2>> <span class="green">"那些鸟似乎也没有因为你在这里而过于防备,"</span><<He>>看向天空,"你准备好了就告诉我。" <<elseif $prison.schedule is "revolt">> <span class="green">"那些鸟没空管咱们,"</span><<He>>看向天空,"现在是时候了。" <<else>> <<He>>指向了天空。"<span class="blue">还有需要解决的东西,</span>就是那些鸟,躲在甲板后面是不行的——我试过一次。你必须让它们信任你,或者干脆分散它们注意。" <</if>> <br><br> <<link [[继续|Prison Beach]]>><<endevent>><</link>> <br>
<<effects>> <<generate_scarred_inmate 1>> 伦恩点点头。"所以,那个有疤痕的人是<<scarred_inmate 1>>,"<<he>>揉着下巴,"我很想知道<<person2>><<he>>是如何得到这些伤疤的,但我不会去问。" <br><br> <<link [[继续|Prison Beach Wren]]>><<endevent>><</link>> <br>
<<effects>> <<generate_relaxed_guard 1>> 伦恩点点头:"所以<<person2>><<his>>的名字是<<relaxed_guard 1>>,"<<he>>在思索着什么,"我本以为<<he>>会亲自告诉我,但<<hes>>并不像<<he>>看起来那样毫不在乎。" <br><br> <<link [[继续|Prison Beach Wren]]>><<endevent>><</link>> <br>
<<effects>> <<generate_veteran_guard 1>> 伦恩点点头。"原来是<<veteran_guard 1>>,"<<he>>耸了耸肩,"我从未与<<person2>><<him>>交谈过。<<He>>似乎脾气很大。" <br><br> <<link [[继续|Prison Beach Wren]]>><<endevent>><</link>> <br>
<<effects>> <<generate_methodical_guard 1>> 伦恩点点头。"所以戴眼镜的那个人叫<<methodical_guard 1>>,"<<he>>摇了摇头,<<person2>>"<<He>>表现得像个守规矩的人,但<<he>>很乐意做交易。" 伦恩皱着眉头思考。 <br><br> <<link [[继续|Prison Beach Wren]]>><<endevent>><</link>> <br>
<<effects>> 你涉水而出,直到一阵海浪将你掀起。起初,水是温和的, <<if currentSkillValue('swimmingskill') gte 1000>> 但你很快不得不挣扎着保持平衡。<span class="green">你与海浪争斗,直到水面再次平静。</span> <br><br> <<if $prison.schedule is "revolt">> 在你游泳的时候,一切顺利。<span class="green">观察者们被其他囚犯分散了注意力。</span> <br><br> <<link [[继续|Prison Beach Escape 2]]>><</link>> <br> <<elseif $prison.watchers_friend is 2>> 你听到翅膀拍打的声音。<<beastNEWinit 2 hawk>>两个<<beastsplural>>盘旋在你的上空,<span class="green">但随后便飞向了尖顶。</span>他们不会再干扰你了。 <br><br> <<link [[继续|Prison Beach Escape 2]]>><<endevent>><</link>> <br> <<else>> 你听到翅膀的拍打声,<<beastNEWinit 2 hawk>><span class="red">一个<<beasttype>>俯冲向你。</span>你慌忙地躲在了水面之下,但<<bhis>>还是发现了你。爪子把你举到高空,扔回到了海滩上。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Prison Beach]]>><<endevent>><</link>> <br> <</if>> <<else>> <span class="red">你还没喘过气就被拖到了水面之下。</span>你踢打着作出可怜的挣扎,但无济于事。 <br><br> 路程很短,但足够让你胆战心惊。你被冲到了最初的地方。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Prison Beach]]>><</link>> <br> <</if>>
<<set $location to "sea">><<effects>> <br><br> 你继续游着,直到你到达环绕岛屿的雾环。这是一条不归路。 <br><br> <<link [[逃跑 (0:30)|Prison Escape]]>><<prison_end>><<prisoncrimeUp>><<pass 30>><<prison_guards -40>><</link>><<gggcrime>><<gggsuspicion>> <br> <<link [[游回监狱 (0:05)|Prison Beach]]>><<pass 5>><</link>> <br>
<<effects>> <<earnFeat "Not Meant to be Caged">> 你孤注一掷游了出去,把这个该死的岛和它的监狱抛在身后。礁石在雾中隐约可见,虽然那对船只来说是危险的,但对你来说不是。 <<prison_bondage_removal>> <<if _punishments_removed is true>> 你甚至能够用锯齿状的边缘来切割监狱的捆绑工具。 <</if>> <br><br> 尽管没有地标,但你相信你的感觉——自由就在前方。你一直游到最后,直到雾气散去。 <<if Time.dayState is "night">> <<if $weather is "clear">> 小镇出现在地平线上,在黑夜中闪烁着。 <<else>> 更远的远方一片灰暗。 <</if>> <<else>> 小镇出现在地平线上。 <</if>> <br><br> <<link [[继续|Sea]]>><<set $sea to 100>><</link>> <br>
<<effects>> <<if $exposed lt 2>> 你脱掉衣服,在湖里游泳。 <<else>> 你在湖的周围游泳。 <</if>> <<strip>> <<water>> <<if $rng gte 81>> 小鱼们与你保持着距离。 <<elseif $rng gte 61>> 小鱼从你身上跃过。 <<elseif $rng gte 41>> 海藻抚摸着你的肚子。 <<elseif $rng gte 21>> 几块鹅卵石从周围的岩石上滚落下来,激起一阵水花。 <<else>> 巨浪打破了湖内的宁静。 <</if>> <<swimmingskilluse>> <br><br> <<link [[继续|Prison Beach]]>><<clotheson>><</link>> <br>
<<set $bus to "canteen">><<set $outside to 0>><<effects>><<effects_prison>> 你正身处食堂。偌大的房间中摆满了一排排的桌子。天花板低到那些略高的狱友们都无法站直,尽管足够宽敞,它还是产生了一种狭隘的感觉。 <<if $prison.schedule is "wake" or $prison.schedule is "lunch" or $prison.schedule is "dinner">> 囚犯们正在排队打饭,而<<generate_methodical_guard 0>><<methodical_guard 0 cap>>正站在角落里翻阅着一本书。 <<elseif $prison.schedule is "work">> 你听到厨房里传来咔哒咔哒的声音。 <<else>> 这里暂时空无一人。 <</if>> <<endevent>> <br><br> <<if Time.hour is 20>> 铃声响了起来。"禁闭时间,"<<generate_methodical_guard 0>><<methodical_guard 0>>喊道,"回到你们自己的牢房。" <br><br> 你和其他的囚犯陆陆续续地动身。 <br><br> <<link [[继续|Prison Cell]]>><<endevent>><</link>> <br> <<elseif $stress gte $stressmax>> <<passout_prison>> <<else>> <<if $prison.schedule isnot "lockdown" and $prison.attention gte 100>> <<events_prison_attention>> <<else>> <<if $prison.schedule isnot "lockdown" and $eventskip isnot 1>> <<events_prison>> <</if>> <<if $prison_event_trigger>> <<events_prison_triggered>> <<else>> <<if random(1, 5) is 5 and $eventskip isnot 1 and ($prison.schedule is "wake" or $prison.schedule is "lunch" or $prison.schedule is "dinner")>> <<prison_guard_watch methodical>> <<else>> <<if $prison.schedule is "wake">> <<link [[吃早餐 (最多只有一个小时)|Prison Breakfast]]>><<stress -6>><</link>><<lstress>> <br> <<elseif $prison.schedule is "lunch">> <<link [[吃午餐 (最多只有一个小时)|Prison Lunch]]>><<stress -6>><</link>><<lstress>> <br> <<elseif $prison.schedule is "dinner">> <<link [[吃晚餐 (最多只有一个小时)|Prison Dinner]]>><<stress -6>><</link>><<lstress>> <br> <</if>> <br><br> <<link [[离开|Prison Yard]]>><</link>> <br> <<prison_map canteen>> <</if>> <</if>> <<set $eventskip to 0>> <</if>> <</if>>
<<effects>> <<pass 1>><<advancetohour>> <<if $leftarm is "bound" and $rightarm is "bound">> <<generate1>><<person1>> 你和其他囚犯一起排队。食柜后面的那个<<person>>将一碗稀粥装满之后,放在了你的头上。 <<if $worn.face.type.includes("gag")>> 里面有一根吸管,也许你可以通过口塞的空隙将其吐出去。 <</if>> <br><br> <<endevent>> <<if $worn.face.type.includes("gag")>> <span class="blue">如果不是因为你戴着口塞的话,也许你就可以寻求帮助。</span> <br> <<else>> <<link [[向别人求助|Prison Breakfast Help]]>><<prison_inmates -1>><</link>><<lrespect>> <br> <</if>> <<link [[小心翼翼地找一个座位坐下|Prison Breakfast Careful]]>><</link>><<dancedifficulty 1 600>> <br> <<else>> 你和其他囚犯一起排队,你拿到了一碗稀粥。 <<if $worn.face.type.includes("gag")>> 里面有一根吸管,也许你可以通过口塞的空隙将其吐出去。 <</if>> <br><br> 你试图寻找一个空位。 <<if $prison.protection is "scarred">> <<generate_scarred_inmate 0>><<scarred_inmate 0 cap>><<person1>>要求你坐在<<his>>的大腿上。 <br><br> <<link [[坐在其大腿上|Prison Breakfast Scarred]]>><<prison_rep scarred 1>><<prison_attention 1>><</link>><<glove>><<gattention prison>> <br> <<link [[拒绝|Prison Breakfast Scarred Refuse]]>><<prison_inmates 1>><</link>><<grespect>> <<else>> <br><br> <<link [[继续|Prison Breakfast Prayer]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<generate1>><<person1>> <<if $speech_attitude is "meek">> "谁,谁能帮帮我?"你有些不知所措,"拜托了?" <<elseif $speech_attitude is "bratty">> "谁来帮我一把?"你有些不知所措。 <<else>> "谁能来帮我个忙?"你有些不知所措。 <</if>> <br><br> 一个<<person>>将你头上的碗拿走。"当然了亲爱的,"<<he>>顺带着拍了一下你的<<bottom>>,"快走吧。" <br><br> <<He>>在其他囚犯的注视之下用手喂你,那些囚犯似乎看得很开心。 <br><br> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br>
<<effects>> <<if $danceSuccess>> 你走到一个空着的座位,几个囚犯伸出腿试图绊倒你,<span class="green">但你努力保持住了平衡。</span> <br><br> <<link [[继续|Prison Breakfast Prayer]]>><</link>> <br> <<else>> 你走到一个空着的座位。有个囚犯伸出腿试图绊倒你,<span class="red">你狠狠地摔在了地面上,</span>碗哐啷落地,里面的食物撒的到处都是。 <br><br> <<if $worn.face.type.includes("gag")>> <<generate_veteran_guard 0>><<person1>> 在你能站起来之前,你身后就传来了皮靴的声音。<<veteran_guard 0>>踩住你的背,笑了起来。"你弄脏了我们干净整洁的地板?这我可无法接受。" <br><br> <<link [[继续|Prison Breakfast Lick Refuse]]>><<set $phase to 1>><</link>> <br> <<else>> <<generate_veteran_guard 0>><<person1>> 在你能站起来之前,你身后就传来了皮靴的声音。<<veteran_guard 0>>踩住你的背,笑了起来。"你弄脏了我们干净整洁的地板?这我可无法接受。把它们舔干净,快一点。" <br><br> <<link [[舔干净|Prison Breakfast Lick]]>><<prison_inmates -3>><<trauma 6>><</link>><<llrespect>><<gtrauma>> <br> <<link [[拒绝|Prison Breakfast Lick Refuse]]>><<prison_inmates 3>><<pain 8>><<trauma 12>><<stress 12>><<prison_guards -1>><</link>><<ggpain>><<ggtrauma>><<ggstress>><<gsuspicion>><<ggrespect>> <br><br> <</if>> <</if>>
<<effects>> 你可以感觉到其他囚犯正在看着你。你忍受着屈辱舔干净了地板,<<veteran_guard 0 cap>>才把脚松开。"很好,"<<he>>满意地点了点头,"现在坐下来吧。" <br><br> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br>
<<effects>> <<generate_methodical_guard 1>> <<veteran_guard 0 cap>>脱下了靴子,只用警棍就把你打得躺回到了地上。在<<he>>一次又一次的打击下,你尽可能在双臂被捆绑的情况下蜷缩起来。<<if $phase is 1>><<prison_inmates 3>><<pain 8>><<trauma 12>><<stress 12>><<prison_guards -1>><<ggpain>><<ggtrauma>><<ggstress>><<gsuspicion>><<ggrespect>><</if>> <br><br> "已经够了,"<<methodical_guard 1>>插话道,"我不会把祈祷的时间浪费在这里。" <br><br> <<veteran_guard 0 cap>>离开了你,<<tearful>>你重新找了个位置坐了下来。 <br><br> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br>
<<effects>> 你坐在了<<scarred_inmate 0 apo>>的大腿上。 <<if $prison.scarred gte 80>> <<He>>拿着你的碗用勺子亲自喂你吃。一旁的同伙十分地困惑,但没有说什么。 <<elseif $prison.scarred gte 20>> <<He>>在你吃饭的时候将你手中的碗接了过去。 <<else>> 你太高了,放在桌子上吃太麻烦了,你只得将碗放在你的腿上。 <</if>> <br><br> <<if random(1, 2) is 2>> 你忍受着囚犯们的骚扰揩油。<<gstress>><<gpain>><<stress 6>><<pain 4>> <</if>> <br><br> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br>
<<effects>> 你拒绝了<<scarred_inmate 0>>,坐在了其他地方。 <<if $prison.scarred gte 80>> <<He>>看上去很受伤。 <<else>> 你听到身后传来了愤怒的咆哮。 <</if>> <br><br> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br>
<<effects>> <<generate_methodical_guard 0>><<methodical_guard 0 cap>><<person1>><<his>>清了清嗓子,低头看了下手里的书。"低头,现在祈祷。"大多数囚犯开始摆出祈祷的姿势。 <br><br> <<link [[低下你的头|Prison Breakfast Prayer Bow]]>><<sub 1>><<purity 2>><</link>><<gpurity>> <br> <<link [[低头做白日梦|Prison Breakfast Prayer Daydream]]>><<stress -6>><</link>><<lstress>> <br> <<link [[拒绝|Prison Breakfast Prayer Refuse]]>><<def 1>><<prison_inmates 1>><<suspicion 1>><</link>><<gsuspicion>><<grespect>> <br> <<if $angel gte 6 and !$worn.face.type.includes("gag")>> <<link [[提议举行布道|Prison Breakfast Prayer Angel]]>><<prison_hope 1>><</link>><<angel>><<ghope>> <br> <</if>> <<if $fallenangel gte 2 and !$worn.face.type.includes("gag")>> <<link [[提议举行布道|Prison Breakfast Prayer Fallen]]>><<prison_reb 3>><<prison_hope -1>><</link>><<fallenangel>><<lhope>><<ggreb>> <br> <</if>> <<if $demon gte 6 and !$worn.face.type.includes("gag")>> <<link [[提议举行布道|Prison Breakfast Prayer Demon]]>><<prison_reb 1>><</link>><<demon>><<greb>> <br> <</if>>
<<effects>> 你起身,走到了那个<<methodical_guard 0>>的面前。<<He>>似乎被你的无礼所激怒了,但你眼神中的某种东西缓和了<<he>>。 <<if $leftarm is "bound" and $rightarm is "bound">> 你的双臂被束缚着,无法拿起祈祷书。但你并不需要它,不是吗?你凭着记忆就能诵经布道。 <<else>> <<He>>拿出祈祷书,但你不需要它。你把手放在胸前,凭着记忆诵经布道。 <</if>> <br><br> 囚犯们全神贯注地听着。你觉得有些人在低头掩面而泣。 <<methodical_guard 0 cap>>神情恍惚,呆呆地看着你,直到突然想起还有任务规划,才晃过了神来。"起立。"<<he>>深吸了一口气,"所有人都出去。" <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> 你起身,走到了那个<<methodical_guard 0>>的面前。<<He>>似乎被你的无礼所激怒了,但你眼神中的某种东西吓到了<<he>>。 <<if $leftarm is "bound" and $rightarm is "bound">> 你的双臂被束缚着,无法拿起祈祷书。但你并不需要它,不是吗?你凭着记忆就能诵经布道。 <<else>> <<He>>拿出祈祷书,但你不需要它。你把手放在胸前,凭着记忆诵经布道。 <</if>> <br><br> 这不是在神殿里会作出的布道,在公共场合也不会——但在这里,很合适。你谈的是空虚与失落,诅咒与绝望。一片阴云笼罩着整个房间,就连<<methodical_guard 0>>也受到了影响。"别说了,"<<he>>呆滞地摇着头,"起来,大家都出去。" <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> 你起身,走到了那个<<methodical_guard 0>>的面前。<<He>>似乎被你的无礼所激怒了,但你眼神中的某种东西吸引住了<<he>>。 <<if $leftarm is "bound" and $rightarm is "bound">> 你的双臂被束缚着,无法拿起祈祷书。但你并不需要它,不是吗?你凭着记忆就能诵经布道。 <<else>> <<He>>拿出祈祷书,但你不需要它。你把手放在胸前,凭着记忆诵经布道。 <</if>> <br><br> 你时不时地改换着细节,加入影射讽刺与亵渎之语。一些学识渊博的囚犯忍俊不禁,<<methodical_guard 0 cap>>扫视着房间,企图寻找罪魁祸首。"够了,"<<he>>摆了摆手。"起来,都出去。" <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> 你将头低了下去。那个<<methodical_guard 0 cap>>在诵读了一连串关于惩罚的经文后将书合上,"抬起头吧,现在所有人都离开。" <br><br> 你和其他囚犯一起在外面晃荡着。 <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> 你低着头,但完全没有在意<<methodical_guard 0 apo>>说的话。 <<if random(1,3) is 3>> <<if isLoveInterest("Robin")>> 你想起了罗宾,你希望<<nnpc_he "Robin">>在没有你的情况下也能过得很好。 <<elseif isLoveInterest("Whitney")>> 你想起了惠特尼,你敢打赌<<nnpc_he Whitney>>也在想你,哪怕<<nnpc_he Whitney>>也许并不会承认。 <<elseif isLoveInterest("Eden")>> 你想起了伊甸,你希望<<nnpc_he Eden>>不会太担心你。你怀疑如果<<nnpc_he Eden>>知道你在这的话,能直接过来将你带走。 <<elseif isLoveInterest("Kylar") and $NPCName[$NPCNameList.indexOf("Kylar")].state is "prison">> 你想起了凯拉尔。你想知道<<nnpc_he "Kylar">>是否成功越狱了,尽管你对此仍有疑虑。 <<elseif isLoveInterest("Avery")>> 你想起了艾弗里,你想知道<<nnpc_he Avery>>是否能帮你赎身。 <<elseif isLoveInterest("Sydney")>> 你想起了悉尼,你知道你也正在被<<nnpc_his Sydney>>所思念着。 <<elseif isLoveInterest("Alex")>> 你想起了艾利克斯,好奇农场现在怎么样了。 <<elseif isLoveInterest("Black Wolf")>> 你想起了黑狼和族群。你希望它们食物充足。 <<elseif isLoveInterest("Great Hawk")>> 你想起了巨鹰。<<nnpc_He "Great Hawk">>一定在找你,但你觉得<<nnpc_he "Great Hawk">>到不了那么远的地方。 <<else>> 你想起了你的镇子,想起了你曾理所应当的拥有的一切。 <</if>> <<else>> <<if $rng gte 81>> 你希望孤儿们都没事。 <<elseif $rng gte 61>> 你想起了学校,希望你的缺席不算旷课。 <<elseif $rng gte 41>> 你的思绪四处飘荡着。 <<elseif $rng gte 21>> 你不知道有多少其他囚犯会注意到这一点。 <<else>> 你听到了<<his>>的声音。它似乎在回响着,但又有些不对劲。就像<<his>>的声音与外界相重叠。 <</if>> <</if>> <br><br> 过了不知多久,<<He>>将书本合上。"抬起头吧,现在所有人都离开。" <br><br> 你和其他囚犯一起在外面晃荡着。 <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> <<if $prison.shock is 1>> <<if $prison.guards gte 40>> 你盯着那个<<methodical_guard 0>>,"144号犯人,"<<he>>冷笑了一声,"<span class="green">我再给你一次机会,</span>低下你的头,立刻马上!" <br><br> <<link [[低头|Prison Breakfast Prayer Bow]]>><<sub 1>><<purity 2>><</link>><<gpurity>> <br> <<link [[再次拒绝|Prison Breakfast Prayer Refuse 2]]>><<prison_inmates 1>><<prison_guards -1>><</link>><<gsuspicion>><<grespect>> <br> <<else>> 你盯着<<methodical_guard 0>>。<<He>>将手伸进了上衣口袋,<span class="red">一阵可怖的刺痛席卷了你的全身——从你的颈部而来。</span>过程并不漫长,但足以让你倒地。你翻着白眼,身体不住地抽搐着。<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>> <br><br> 你痛得无法反抗,任凭双手被铁铐铐住。你从食堂里被拖了出去,其他的几个囚犯窃窃私语着开着你的玩笑,但并没有什么恶意。 <<bind>> <br><br> <<link [[继续|Prison Punishment]]>><<endevent>><</link>> <</if>> <<else>> 你盯着<<methodical_guard 0>>。<<He>>将手伸进了上衣口袋,<span class="green">却犹豫了起来。</span><<He>>并没有提及你的存在。 <br><br> <<He>>在诵读了一连串关于惩罚的经文后合上了书本。"抬起头吧,现在所有人都离开。" <br><br> 你和其他囚犯一起在外面晃荡着。 <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你盯着<<methodical_guard 0>>。<<He>>将手伸进了上衣口袋,<span class="red">一阵可怖的刺痛席卷了你的全身——从你的颈部而来。</span>过程并不漫长,但足以让你倒地。你翻着白眼,身体不住地抽搐着。<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>> <br><br> 你痛得无法反抗,任凭双手被铁铐铐住。你从食堂里被拖了出去,其他的几个囚犯窃窃私语着开着你的玩笑,但并没有什么恶意。 <<bind>> <br><br> <<link [[继续|Prison Punishment]]>><<endevent>><</link>>
<<effects>> <<pass 1>><<advancetohour>> <<if $leftarm is "bound" and $rightarm is "bound">> <<generate1>><<person1>> 你和其他囚犯一起排队。食柜后面的那个<<person>>将一碗很稀的土豆汤装满之后放在了你的头上。 <<if $worn.face.type.includes("gag")>> 里面有一根吸管,也许你可以通过口塞的空隙将其吐出去。 <</if>> <br><br> <<endevent>> <<if $worn.face.type.includes("gag")>> <span class="blue">如果不是因为你戴着口塞的话,也许你就可以寻求帮助。</span> <br> <<else>> <<link [[向别人求助|Prison Breakfast Help]]>><<prison_inmates -1>><</link>><<lrespect>> <br> <</if>> <<link [[小心翼翼地找一个座位坐下|Prison Breakfast Careful]]>><</link>><<dancedifficulty 1 600>> <br> <<else>> 你和其他囚犯一起排队,得到了一碗土豆汤。 <<if $worn.face.type.includes("gag")>> 里面有一根吸管,也许你可以通过口塞的空隙将其吐出去。 <</if>> <br><br> 你试图寻找一个空位。 <<if $prison.protection is "tattooed">> <<generate_tattooed_inmate 0>><<tattooed_inmate 0 cap>><<person1>>挡住了你的去路。"我的<<girl>>不该一个人坐着,"<<he>>抓住了你的胳膊。 <br><br> <<link [[屈服|Prison Lunch Tattooed]]>><<prison_rep tattooed 1>><<prison_attention 1>><</link>><<glove>><<gattention prison>> <br> <<link [[拒绝|Prison Lunch Tattooed Refuse]]>><<prison_inmates 1>><</link>><<grespect>> <<else>> <br><br> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<effects>> 你坐在<<tattooed_inmate 0>>的身边,旁边则围着<<his>>的小团体。 <<if $prison.tattooed gte 80>> <<He>>不停地对别人吹嘘"拥有"着你,并试图拦下路过的囚犯来宣誓主权。 <<elseif $prison.tattooed gte 20>> <<He>>不停地对别人吹嘘"拥有"着你, <<else>> 顿时引来了一大批目光。<<he>>似乎很想被他人看到和你在一起。 <</if>> <br><br> <<if random(1, 2) is 2>> 你忍受着偶尔袭来的猥亵。<<gstress>><<stress 6>><<garousal>><<arousal 3 "breasts">><<arousal 3 "bottom">> <br><br> <</if>> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br>
<<effects>> 你甩开了<<tattooed_inmate 0 apo>>的手。 <<if $prison.tattooed gte 80>> "草,你他妈的?"<<he>>震惊地看着你,"好吧,那你只能小心不要让某个混蛋强奸了你。" <<else>> <<He>>再一次抓住了你,但<<him>>身边的一个<<generate2>><<person2>><<person>>反过来抓住<<his>>的胳膊,并瞥了守卫一眼。<<tattooed_inmate 0 cap>>松开了你,瞪了你一眼。 <</if>> <br><br> 你找了个地方坐了下来,开始喝你的汤。 <br><br> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br>
<<effects>> <<pass 1>><<advancetohour>> <<if $leftarm is "bound" and $rightarm is "bound">> <<generate1>><<person1>> 你和其他囚犯一起排队。食柜后面的那个<<person>>将一碗蔬菜肉丁汤装满之后放在了你的头上。 <<if $worn.face.type.includes("gag")>> 里面有一根吸管,你也许可以把它插进你的嘴里——至少这对喝汤有很大的帮助。 <</if>> <br><br> <<endevent>> <<if $worn.face.type.includes("gag")>> <span class="blue">如果不是因为你戴着口塞的话,也许你就可以寻求帮助。</span> <br> <<else>> <<link [[向别人求助|Prison Breakfast Help]]>><<prison_inmates -1>><</link>><<lrespect>> <br> <</if>> <<link [[小心翼翼地找一个座位坐下|Prison Breakfast Careful]]>><</link>><<dancedifficulty 1 600>> <br> <<else>> 你和其他囚犯一起排队,得到了一碗蔬菜肉丁汤。 <<if $worn.face.type.includes("gag")>> 里面有一根吸管,你也许可以把它插进你的嘴里——至少这对喝汤有很大的帮助。 <</if>> <br><br> <<if $prison.kylar is "active">> 凯拉尔出现在你的身后,紧紧跟随着你。 <br><br> <<npc Kylar>><<person1>> <<link [["让" + $NPCList[0].pronouns.him + "坐在你身边"|Prison Dinner Kylar]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<prison_inmates -1>><</link>><<lrespect>><<glove>><<lksuspicion>> <br> <<link [[坚持要求单独坐着|Prison Dinner Kylar Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><<prison_inmates 1>><</link>><<llove>><<gksuspicion>><<grespect>> <br> <<elseif $rng gte 81>> 你找了个地方坐下,开始吃你的饭。 <br><br> <<generate1>><<person1>> "嘿,<<girl>>,"坐在你对面的那个<<person>>把<<He>>的胳膊搭在桌上,"来掰个手腕?" <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> <span class="blue">你不能在手臂被捆绑的情况下去掰手腕。</span> <<else>> <<link [[掰一把手腕|Prison Dinner Wrestle]]>><</link>><<physiquedifficulty 2000 16000>> <</if>> <br> <<link [[谢绝|Prison Dinner Wrestle Decline]]>><<prison_inmates -1>><</link>><<lrespect>> <br> <<elseif $rng gte 61>> <<generate1>><<person1>> "嘿,"一个<<person>>把<<his>>的托盘甩在你的面前,"这是老子的座位。" <br><br> <<link [[恐吓|Prison Dinner Threaten]]>><<prison_inmates 1>><</link>><<grespect>> <br> <<link [[换个位置|Prison Dinner Move]]>><<prison_inmates -1>><</link>><<lrespect>> <br> <<else>> 没人理会你。 <br><br> <<link [[继续|Prison Breakfast Prayer]]>><</link>> <br> <</if>> <</if>>
<<effects>> 你找了个位置,凯拉尔则挨着你坐了下来,<<he>>身旁的囚犯看见情况赶忙挪位,厌恶地看了你们一眼。 <br><br> 凯拉尔坚持在你吃任何东西之前先品尝一下你的食物。 <br><br> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br>
<<effects>> 你在一个拥挤的地方坐了下来。虽然凯拉尔试图挤到你的身边,但其身旁的囚犯将<<him>>一把推开。<<he>>就这么狼狈地摔倒在地,食物也散落在地上。 <br><br> <<He>>捂着自己的脸从食堂跑了出去。 <br><br> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br>
<<effects>> 你抓住<<his>>的手,准备开始掰手腕。 <<if $physiqueSuccess>> <<He>>死死抓住你不放,但你还是找到了破绽,<span class="green">重重地推开了<<him>>。</span>"你比你看上去要壮实,"<<he>>尴尬地搓着手。<<grespect>><<prison_inmates 1>> <br><br> <<else>> 你使出浑身解数,<span class="red">但<<he>>得势不饶人,</span>把你的手按在了桌上。"抓到你了!"<<he>>得意地说道。<<gpain>><<pain 4>> <br><br> <</if>> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br>
<<effects>> 你拒绝了挑战。 <br><br> "孬种,"<<he>>冷笑了一声,然后又去骚扰<<him>>身边的<<generate2>><<person2>><<person>>了。 <br><br> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> 你站了起来,握紧拳头,瞪着<<person>>。<<gagged_speech "我,我才不会移座位呢,">>你的脸涨得通红。 <<elseif $speech_attitude is "bratty">> 你站起来推搡那个<<person>>。<<gagged_speech "你有种逼我啊,">>你威胁道。 <<else>> 你猛然起身怒视着<<person>>。<<gagged_speech "不,">>你握紧了拳头。<<gagged_speech "你能把我怎样?">> <</if>> <br><br> <<if $prison.inmates gte random(1, 100)>> <<He>>深吸一口气,<span class="green">然后笑了起来。</span>"看来这还真不是我的位子,"<<he>>站起身,"那你坐着吧。"<<He>>找了个远处的位子坐下了。 <br><br> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br> <<else>> <<He>>深吸一口气,<span class="red">然后抬起<<his>>拳头准备来上一拳。</span> <br><br> <<link [[躲闪|Prison Dinner Dodge]]>><</link>><<dancedifficulty 1 500>> <br> <<link [[闪开并讽刺|Prison Dinner Humiliate]]>><</link>><<dancedifficulty 1 1000>> <br> <<link [[以牙还牙|Prison Dinner Punch]]>><</link>><<physiquedifficulty 1 16000>> <br> <</if>>
<<effects>> <<generate_methodical_guard 1>> <<if $danceSuccess>> <span class="green">你躲过<<persons>>的拳击,以极其漂亮的动作闪到了<<he>>的身后。</span>其他囚犯欢呼雀跃,但一声哨响刺破了喧嚣。<<grespect>><<prison_inmates 1>> <br><br> "肃静,"<<methodical_guard 1>>喊道:"我要你们都肃静!"你重新坐回座位,<<person>>极不情愿地坐在了其他的地方。 <br><br> <<else>> 你试图躲避,<span class="red">但拳头还是击中了你的脸颊。</span>你呜咽着躺倒在了地上。<<gpain>><<gstress>><<lrespect>><<pain 4>><<stress 6>><<prison_inmates -1>> <br><br> "肃静,"<<methodical_guard 1>>喊道:"我要你们都肃静!"<<person>>大摇大摆地坐在了你的位子上,你只好另寻别处。 <br><br> <</if>> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br>
<<effects>> <<generate_methodical_guard 1>> <<if $danceSuccess>> <span class="green">你躲过<<persons>>的拳击,以极其漂亮的动作闪到了<<he>>的身后,</span>随后抓住<<his>>的裤子下摆,<span class="lewd">把裤子拽到<<his>>的膝盖处。</span> <br><br> <<He>>慌乱的遮住了<<his>> <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].penisdesc>>不知所措地挥舞着四肢, <<else>> 下体, <</if>> 而其他囚犯则哄堂大笑。 <<ggrespect>><<prison_inmates 3>> <br><br> "肃静,"<<methodical_guard 1>>喊道:"我要你们都肃静!"你重新坐回座位。<<person>>气急败坏,找了别处坐下。 <br><br> <<else>> 你试图躲避,<span class="red">但拳头还是击中了你的脸颊。</span>你呜咽着躺倒在了地上。<<gpain>><<gstress>><<lrespect>><<pain 4>><<stress 6>><<prison_inmates -1>> <br><br> "肃静,"<<methodical_guard 1>>喊道:"我要你们都肃静!"<<person>>大摇大摆地坐在了你的位子上,你只好另寻别处。 <br><br> <</if>> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br>
<<effects>> <<if $physiqueSuccess>> <span class="green">你的速度更胜一筹,</span>重重地打向<<him>>的鼻子。<<He>>的脸扭曲着,踉跄地向后退步,狱友们为你欢呼。<<ggrespect>><<prison_inmates 3>> <br><br> "肃静,"<<methodical_guard 1>>喊道:"我要你们都肃静!"你坐回自己座位,而<<person>>自讨没趣地找了别处。 <br><br> <<else>> 你试图反击,<span class="red">但是你太慢了。</span>拳头猛地朝你的脸挥去,你呜咽倒地。<<gpain>><<gstress>><<lrespect>><<pain 4>><<stress 6>><<prison_inmates -1>> <br><br> "肃静,"<<methodical_guard 1>>喊道:"我要你们都肃静!"<<person>>大摇大摆地坐在了你的位子上,你只好另寻别处。 <br><br> <</if>> <<link [[继续|Prison Breakfast Prayer]]>><<endevent>><</link>> <br>
<<effects>> 你决定另寻别处。狱友们渴望着好戏开场,但你并不在乎。 <br><br> <<link [[继续|Prison Breakfast Prayer]]>><</link>> <br>
<<effects>> 你向前靠近。<<person2>><<tattooed_inmate 0 cap>>抓住你的手臂,把你猛地拉到了<<his>>的身上。<<He>>直接把手伸向你的大腿内侧。 <br><br> <<if $player.penisExist>> <<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>> "你的鸡巴比看起来的还要棒嘛,"<<he>>舔了舔嘴唇,"这下有乐子了。" <<else>> <<if $player.gender_appearance is "f">> "这个<<bitch>>藏着秘密呢,"<<he>>笑了起来, <<if $player.penissize gte 4>> "一个<i>大</i> 秘密。" <<elseif $player.penissize gte 3>> "一个大秘密。" <<elseif $player.penissize gte 2>> "这下可有乐子了。" <<elseif $player.penissize gte 1>> "只是个小秘密。" <<else>> "只是个<i>小</i>秘密。" <</if>> <<else>> <<if $player.penissize gte 4>> "这个<<bitch>>太大了,"<<he>>笑了起来,"我可有的爽了。" <<elseif $player.penissize gte 3>> "哦~没错,"<<he>>抚摸着你的身体,"真不错,有乐子可以找了。" <<elseif $player.penissize gte 2>> "摸起来真舒服,"<<he>>笑了起来,"我们很快就会知道了。" <<elseif $player.penissize gte 1>> "小小的也很可爱,"<<he>>笑了起来,"这下有乐子了。" <<else>> "哎呀,在这儿呢,"<<he>>笑了起来,"虽然<<Hes>>很小,但还是很有乐子的!" <</if>> <</if>> <</if>> <<else>> <<if $player.gender_appearance is "m">> "这个<<bitch>>藏着秘密呢,"<<he>>笑了起来,"这下有乐子了。" <<else>> "你下面超赞的,"<<he>>笑了起来,"这下有乐子了。" <</if>> <</if>> <<He>>推着你走,紧紧地跟在你身后。 <br><br> <<person1>>"看我发现了什么?"一个陌生的声音从背后响起。<<tattooed_inmate 1 cap>>和<<his>>的打手们惊慌失措地转过了身,发现<<scarred_inmate 0 cap>>正跺着脚,旁边是<<person5>><<person>>和<<person6>><<person>>。 <br><br> <<link [[继续|Prison Attention Gangs]]>><</link>> <br>
<<effects>> 你转过了身。"你聋了吗<<bitch>>?"<<tattooed_inmate 1>>咆哮着,"你他妈的腿瘸了吗?" <br><br> "不不不,"一个陌生的声音从身后传来<<tattooed_inmate 1 cap>>和<<his>>的打手们惊慌失措地转过了身,发现<<scarred_inmate 0 cap>>正跺着脚,旁边是<<person5>><<person>>和<<person6>><<person>>。 <br><br> <<link [[继续|Prison Attention Gangs]]>><</link>> <br>
<<effects>> "我先来的,"<<scarred_inmate 1>>冷笑了一声,从裤子上拉出一段绳子,把它绷直。"<<pShe>>是我的。" <br><br> "靠恁娘,"<<tattooed_inmate 1>>比了个中指,"我要把你的屎从你嘴里挤出来。" <br><br> <<endevent>> <<generate_scarred_inmate 0>><<generate_tattooed_inmate 1>><<generate_methodical_guard 2>><<person3>> 他们僵持着,打手都紧绷着脸准备出击,直到一个声音打断了他们。"滚回你们的牢房去,"<<methodical_guard 2>>厉声喝道,"或者我去叫典狱长?" <br><br> <<tattooed_inmate 1 cap>>和<<scarred_inmate 0>>把目光移开。"自由时间来我的牢房看看,"<<scarred_inmate 0>>有些歇斯底里,"你需要有人罩着,而我可以给你。" <br><br> "我说回你的牢房去。"<<methodical_guard 2>>说道。囚犯们散开了。<<methodical_guard 2 cap>>满意地点了点头,<<person3>><<his>>继续走下去,似乎并不在意你。 <br><br> <i>结识<<scarred_inmate 1>>会让你在自由时间得到庇护,并免于下一个关注度事件。</i> <br><br> <<destination_prison>>
<<effects>> 你步入淋浴间。这里没有隐私,几十个人挤在生锈的水龙头下,衣不蔽体。庆幸点吧,至少这里还有肥皂。 <br><br> <<wash>> <<if random(1, 9) is 9>> 没人有心思看你洗澡……直到你把肥皂挤得太用力了。你眼睁睁的看着它在空中划出了一道美丽的弧线。 <br><br> <<link [[抓住|Prison Shower Catch]]>><</link>><<dancedifficulty 1 1000>> <br> <<link [[算了|Prison Shower]]>><<clotheson>><<prison_inmates -1>><</link>><<lrespect>> <br> <<else>> 你洗澡的时候没人看你。 <br><br> <<link [[继续|Prison Shower]]>><<clotheson>><</link>> <br> <</if>>
<<effects>> 你蹬了起来,伸出双手, <<if $danceSuccess>> <span class="green">稳稳地接住了肥皂,然后优雅地着陆。</span>呵,危机解除。 <br><br> <<else>> <span class="red">接住倒是接住了,可是你脚底一滑。</span>你狼狈地跪倒在地。<<gpain>><<pain 4>> <br><br> 当你挣扎着想要站起来的时候,你又滑倒了。这下好了,更多的人看了过来。<<gstress>><<stress 6>><<lrespect>><<prison_inmates -1>><<glewdity>><<prison_attention 1>> <</if>> <br><br> <<link [[继续|Prison Shower]]>><<clotheson>><</link>> <br>
<<effects>> <<clothesstrip>> 你和其他囚犯一起脱衣服。你把衣服留在长椅上,他们看都不看你一眼。 <<if $prison.kylar is "active">> <<npc Kylar>><<person1>>凯拉尔低下了头,假装在摆弄着<<his>>的囚服……但你知道<<he>>正透过下垂的刘海偷看你。<<glust>><<npcincr Kylar lust 5>> <</if>> <br><br> <<link [[继续|Prison Shower Take]]>><<pass 10>><<endevent>><</link>> <br>
<<effects>> <<clothesstrip>> 房间的角落里有几根柱子。你躲在后面脱衣服,这虽然不是什么隐蔽的地方,但至少没有人会直接看到你。 <br><br> <<set _rng to random(1, 3)>> <<if random(1, 3) is 3>> <<generate1>><<person1>> 一个<<person>>在你脱完衣服的时候接近了你。<<He>>掀起<<his>>衬衫的下摆,微微顿了一下,向四周扫视。确保没人注意后,<<He>>用前臂抵住你的脖子,迫使你靠在柱子上。<<gtrauma>><<gstress>> <br><br> "你占了我的地方,"<<he>>直直地盯着你,"道歉,不然我现在就干你。" <br><br> <<link [[道歉|Prison Shower Apologise]]>><<control -10>><<sub 1>><</link>><<lcontrol>> <br> <<link [[呼救|Prison Shower Help]]>><<prison_inmates -3>><</link>><<llrespect>> <br> <<link [[踩脚|Prison Shower Stomp]]>><<def 1>><</link>><<physiquedifficulty 1 16000>> <br> <<elseif random(1, 2) is 2 and $prison.kylar is "active">> 你看到凯拉尔在柱子周围偷看。 <br><br> <<link [[洗澡 (0:10)|Prison Shower Take]]>><<pass 10>><<npcincr Kylar lust 5>><</link>><<glust>> <br> <<link [[生气|Prison Shower Kylar Angry]]>><<npcincr Kylar rage 1>><<prison_inmates 5>><</link>><<gksuspicion>><<grespect>> <<else>> 你深呼吸,然后走去洗澡。 <br><br> <<link [[继续|Prison Shower Take]]>><<pass 10>><</link>> <br> <</if>>
<<effects>> <<npc Kylar>><<person1>> <<if $worn.face.type.includes("gag")>> 你说不出话,只能绕到柱子后面盯着凯拉尔。 <<else>> <<if $speech_attitude is "meek">> "你,你变态,凯拉尔!"你脸涨得通红。 <<elseif $speech_attitude is "bratty">> "给我滚,你这个该死的变态。"你双手抱胸。 <<else>> "别这么变态,凯拉尔。"你又好气又好笑。 <</if>> <</if>> <br><br> <<He>>跳了起来,双眼低垂,立马踉跄退步。"我,我,"<<he>>咽了一口唾沫,"我没有——"<<he>>被长椅绊倒,狼狈地爬起身,然后逃离了房间。 <br><br> <<link [[继续|Prison Shower Take]]>><<endevent>><<pass 10>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "我,我很抱歉占了你的位子,<<sir>>,">>你低下了头。<<gagged_speech "不,不会再有了。">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "我,我……对不起,">>你强忍着怒火。 <<else>> <<gagged_speech "对不起,">>你握紧了拳头,<<gagged_speech "我不知道这是你的。">> <</if>> <br><br> "够了你这个婊子,"<<he>>释放了你,"现在给我滚。" <br><br> 你把衣服挪到另一张长椅上。 <br><br> <<link [[继续|Prison Shower Take]]>><<endevent>><<pass 10>><</link>> <br>
<<effects>> 你大叫。<<person>>用一只手堵住你的嘴巴。"你将会后悔的,贱货,"<<he>>低声暗语,几乎听不见。"我要——" <br><br> <<generate_veteran_guard 1>> <<if $prison.veteran gte 80>> <span class="red">警棍的一击打断了你们的对峙。</span><<He>>回过神来,松开了你。"我已经告诉你一次了,"<<veteran_guard 1>>又给了<<persons>>腹部一击。"我已经告诉你两次了。"下一击则落在了<<Hes>>的背上,将<<him>>打至跪地。 <br><br> <<veteran_guard 1 cap>>继续攻击。其他囚犯根本不鸟他们。 <br><br> <<link [[制止|Prison Shower Intervene]]>><<prison_rep veteran -3>><<prison_inmates 1>><<prison_guards -1>><</link>><<lllove>><<gsuspicion>><<grespect>> <br> <<link [[洗澡|Prison Shower Take]]>><<endevent>><<pass 10>><</link>> <br> <<else>> "你们这些亲爱的在干啥呢?"<<veteran_guard 1>>的声音突然传来,<<person2>><<He>>绕过柱子。"囚犯<<print random(3, 143)>>,让我们来谈谈。" <br><br> <<person1>><<person>>最后瞪了你一眼,然后放开你,跟着<<veteran_guard 1>>走了。 <br><br> 你把衣服放在长椅上。 <br><br> <<link [[继续|Prison Shower Take]]>><<endevent>><<pass 10>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "请,请不要,">>你的脸涨得通红,<<gagged_speech "不,不要暴力。">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "干什么呢?!">>你双手抱胸,<<gagged_speech "给我适可而止点。">> <<else>> <<gagged_speech "谢谢你的帮助,">>你垂下了头,<<gagged_speech "但是已经可以了。">> <</if>> <br><br> <<veteran_guard 1 cap>><<person2>>瞪了你一眼,然后别好<<his>>警棍,跺着脚离开了。那个<<person1>><<person>>仍然趴在地上。 <br><br> <<link [[继续|Prison Shower Take]]>><<endevent>><<pass 10>><</link>> <br>
<<effects>> <<if $physiqueSuccess>> 你踩在<<persons>>的脚上。<span class="green"><<He>>立刻放开了你,痛苦地大喊大叫。</span>只见<<He>>滑稽地单脚蹦跶,周围的囚犯全都看了过来。<<ggrespect>><<prison_inmates 3>> <br><br> 你把衣服放在长椅上。 <br><br> <<link [[继续|Prison Shower Take]]>><<endevent>><<pass 10>><</link>> <br> <<else>> 你踩在<<persons>>的脚上。<span class="red"><<He>>纹丝不动,甚至靠了过来。</span>"你自找的,"<<he>>低声咆哮着。 <br><br> <<He>>将胳膊从你脖子上松开,试图把你推到长凳上,长凳在<<he>>的力量下滑出一段距离。其他囚犯注意到了这一骚动,一圈赤身裸体的<<people>>围着你。 <br><br> <<link [[继续|Prison Shower Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemytrust -= 100>> <<set $enemyanger += 100>> 其他囚犯注意到了这一骚动,一群赤身裸体或近乎赤裸的<<people>>紧紧地围住了你。 <<set $timer to random(3, 12)>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 1>> <span id="next"><<link [[继续|Prison Shower Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Shower Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<generate_veteran_guard 1>> <<He>>最后拍了一下你的<<bottom>>,昂首阔步地离开了。<<lrespect>><<prison_inmates -1>> <br><br> <<veteran_guard 1 cap>>推开看戏的人,开始驱散他们。<<tearful>>你踉踉跄跄地离开了。 <br><br> <<endcombat>> <<link [[继续|Prison Shower Take]]>><<pass 10>><</link>> <<elseif $enemyhealth lte 0>> <<generate_veteran_guard 1>> <<person>>踉踉跄跄地往后退,被一张长凳绊倒。观众们赶忙让了出来,漏出了后面双手叉腰的<<veteran_guard 1>>。<<ggrespect>><<prison_inmates 3>> <br><br> <<person2>>"就知道是你,"<<he>>解下了<<his>>的警棍,"让我们来聊聊。" <br><br> <<tearful>>你消失在人群中。 <br><br> <<endcombat>> <<link [[继续|Prison Shower Take]]>><<pass 10>><</link>> <<else>> <<generate_veteran_guard 1>> <<veteran_guard 1 cap>><<person2>>把挡在路上的人推开,用警棍警棍抽打着那人的手臂。"让我们好好谈谈,"<<he>>双手抱胸。 <Br><br> <<tearful>>你消失在人群中。 <br><br> <<endcombat>> <<link [[继续|Prison Shower Take]]>><<pass 10>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Prison Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $enemynomax gte 2>> 他们留下你一人躺在地板上。<<lrespect>><<prison_inmates -1>> <<else>> <<He>>把你独自一人留在地板上。<<lrespect>><<prison_inmates -1>> <</if>> <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<destination_prison>> <br> <<elseif $enemyhealth lte 0>> <<if $enemynomax gte 2>> 他们转身逃离你。 <<else>> <<He>>背对着你,举起双手投降。 <</if>> <<switch $enemynomax>> <<case 1>> <<grespect>><<prison_inmates 1>> <<case 2>> <<grespect>><<prison_inmates 2>> <<case 3>> <<ggrespect>><<prison_inmates 3>> <<case 4>> <<ggrespect>><<prison_inmates 4>> <<case 5>> <<ggrespect>><<prison_inmates 5>> <<default>> <<gggrespect>><<prison_inmates 6>> <</switch>> <br><br> <<tearful>>你拍了拍衣服。 <br><br> <<clotheson>> <<endcombat>> <<destination_prison>> <<else>> <<set $rescued += 1>> <<if $enemynomax gte 2>> 沉重的脚步声从你的背后传来,人群慌忙散场,<<tearful>>你挣扎着爬了起来。 <<else>> 沉重的脚步声从你的背后传来,<<he>>慌忙离场,<<tearful>>你挣扎着爬了起来。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<generate_veteran_guard 0>><<person1>> "是你引发的混乱是吧,"警卫把手搭在你的肩膀上,"你给我过来。" <br><br> <<link [[乖乖过去|Prison Punishment]]>><<endevent>><</link>> <br> <<link [[战斗|Prison Punishment Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 你推了那个<<person>>一把,<span class="green"><<he>>踉踉跄跄离开了你,</span>而后尴尬地笑了笑。<<grespect>><<prison_inmates 1>> <br><br> <<destination_prison>> <<else>> 你推了那个<<person>>一把,<span class="red">但<<he>>反手按住你的胳膊,将你跪压在地。</span>"我一直在等你动手。"<<lrespect>><<prison_inmates -1>> <br><br> <<link [[继续|Prison Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if random(1, 2) is 2>> 你让<<person>>瞅了瞅你脖子上挂的牌子。<<He>>乐了,<span class="green">但并未对此发表评价。</span> <br><br> <<destination_prison>> <<else>> 你让<<person>>瞅了瞅你脖子上挂的牌子。<<He>>乐不可支,<span class="red">直接把你拽到地上。</span>"我一直想看你这幅样子。" <br><br> <<link [[继续|Prison Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $athleticsSuccess>> 你单腿一跃,芜湖起飞,解开了<<person1>><<persons>>的钳制。<span class="green">同时用另一只脚猛踹<<person2>><<persons>>的下巴。</span>当你用膝盖顶压住<<person1>><<person>>的两腿命根时,<<He>>慌不择路地溜了。 <br><br> 其他几名囚犯被这一场景整乐了,在这俩囚犯缓过劲来之前为你打掩护。<<grespect>><<prison_inmates 3>> <br><br> <<destination_prison>> <<else>> 你试图把<<person2>><<person>>给踢开,<span class="red">但是<<he>>抓住你的脚踝,把你直接拎了起来。</span> <br><br> <<link [[继续|Prison Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $worn.face.type.includes("gag")>> <<person2>><<person>>一只手抓住你的$worn.face.cn_name_cap,同时用另一只手摸索你的身体。 <<else>> <<person2>><<person>>把手指塞进你的嘴里,同时用另一只手抚摸着你的身体。 <</if>> <<if random(1, 10) lte 7>> <br><br> <span class="green">还好,他们没有做出更过分的举动。</span><<person1>><<person>>把你往前一推,你跌跌撞撞地倒在了地上。 <br><br> <<destination_prison>> <<else>> <span class="red"><<person1>><<person>>从后面向你逼近。</span> <br><br> <<link [[继续|Prison Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你溜进阴影中,<span class="green">这群人从你的身边经过。</span> <br><br> <<skulduggeryuse>> <<destination_prison>> <<else>> 你溜进阴影中,<span class="red">但这群人却径直向你走来。</span> <br><br> <<skulduggeryuse>> <<if random(1, 2) is 2>> "一说到恶魔,恶魔就来了,"<<person1>><<person>>大笑,"有没有一种可能来的是魅魔?"他们围绕住你。 <<else>> "这不就是我们要找婊子嘛!"一个<<person1>><<person>>笑了起来,他们把你团团围住。 <</if>> <br><br> <<link [[继续|Prison Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">>你双手叉着腰等候着他们,做好了充足的心理准备。<<else>>你等候着他们,并做好了充足的心理准备。<</if>> <<if random(1, 2) is 2>> "一说到恶魔,恶魔就来了,"<<person1>><<person>>大笑,"有没有一种可能来的是魅魔?"他们围绕住你。 <<else>> "这不就是我们要找婊子嘛!"一个<<person1>><<person>>笑了起来,他们把你团团围住。 <</if>> <br><br> <<link [[继续|Prison Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "我,我不会这样做的!">>你抗议道。 <<elseif $speech_attitude is "bratty">> <<gagged_speech "你他妈想屁吃!">>你强忍怒火。 <<else>> <<gagged_speech "不,">>你握紧了拳头,<<gagged_speech "我不会的。">> <</if>> <br><br> <<if $prison.shock is 1>> 那个<<veteran_guard 0 cap>>将手伸进了上衣口袋,<span class="red">一阵可怖的刺痛席卷了你的全身——从你的颈部而来。</span>过程并不漫长,但足以让你倒地。你翻着白眼,身体不住地抽搐着。<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>> <br><br> <<he>>立马铐住了你,然后把你拖到<<him>>的身后。你满身疮痍,只能任凭摆布。 <<bind>> <br><br> <<link [[继续|Prison Attention 2]]>><</link>> <br> <<else>> 那个<<veteran_guard 0 cap>>把手伸进<<his>>的衬衫口袋,随后皱起了眉头。不一会儿皱眉就变成了冷笑,<<he>>向你冲来。 <br><br> <<link [[继续|Prison Attention Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Prison Attention Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Attention Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<he>>摇摇晃晃地从你身边离开。围观的囚犯们爆发出一阵嘘声,开着下流的玩笑。<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>> <br><br> <<clotheson>> <<endcombat>> <<prison_revolt_options>> <<elseif $enemyhealth lte 0>> <<He>>转身就跑,险些把警棍掉地上。囚犯们欢呼起来。<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>><<greb>><<prison_reb 1>> <br><br> <<clotheson>> <<endcombat>> <<prison_revolt_options>> <<else>> 你倒在地上,疼痛让你无法抵抗。 <<clotheson>> <<if $leftarm is "bound" and $rightarm is "bound">> <<He>>蹲在了你的身旁,抓住你身上的捆绑用具,然后把你拖了起来。 <<else>> <<He>>把你的手铐在背后,将你拖了起来。 <<bind>> <</if>> <br><br> <<tearful>>你被拖着走。 <br><br> <<endcombat>> <<generate_veteran_guard 0>><<person1>> <<link [[继续|Prison Attention 2]]>><</link>> <</if>>
<<effects>> <<if $leftarm is "bound" and $rightarm is "bound">> 你顺从地靠在了墙上。<<veteran_guard 0 cap>>把警棍推到你的大腿之间,抵住你的<<genitals>>。 <<else>> 你顺从地将双臂靠在墙上。<<veteran_guard 0 cap>>用警棍抵住你的<<bottom>>,然后拿出一副手铐,把你的手腕拷住。 <<bind>> <</if>> <br><br> "该干活了,"<<he>>把你从墙边拉开,推着你往前走。 <br><br> <<link [[继续|Prison Attention 2]]>><</link>> <br>
<<effects>> <<veteran_guard 0 cap>>带你穿过一扇薄薄的门,走下一段台阶。<<He>>从口袋里掏出一个手电筒照亮道路。台阶蜿蜒曲折,最后通向一个石厅。你能听到有水在流动,但却分不清方向。 <br><br> <<if $prison_dungeon_intro isnot 1>> <<set $prison_dungeon_intro to 1>> "啊,有意思。"<<he>>揉着下巴,"你的<<if $NPCName[$NPCNameList.indexOf("Bailey")].pronoun is "m">>父亲<<else>>母亲<</if>>和我做了一笔交易。有些好心人会来找你,你满足他们,我们赚点钱,这样我会考虑给你减点刑期。公平?" <br><br> 你认为<<hes>>指的是贝利。 <br><br> <<if !$worn.face.type.includes("gag")>> <<link [[说贝利不是你的父母|Prison Attention Bailey]]>><</link>> <br> <</if>> <<link [[点头|Prison Attention Nod]]>><</link>> <br> <<else>> <<He>>把你推进了另一扇门。 <br><br> <<link [[继续|Prison Pimp Start]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "贝……贝利不是我的<<if $NPCName[$NPCNameList.indexOf("Bailey")].pronoun is "m">>父亲<<else>>母亲<</if>>,"你的脸色通红。 <<elseif $speech_attitude is "bratty">> "那个混账不是我的<<if $NPCName[$NPCNameList.indexOf("Bailey")].pronoun is "m">>父亲<<else>>母亲<</if>>,"你咬牙切齿。 <<else>> "贝利不是我的<<if $NPCName[$NPCNameList.indexOf("Bailey")].pronoun is "m">>父亲<<else>>母亲<</if>>,"你摇了摇头。 <</if>> <br><br> "随便吧,"<<veteran_guard 0>>看上去一点也不在乎,"照我说的做就是了。"<<He>>推着你穿过另一扇门。 <br><br> <<link [[继续|Prison Pimp Start]]>><</link>> <br>
<<effects>> 你点点头。<<veteran_guard 0 cap>>把你推过另一扇门。 <br><br> <<link [[继续|Prison Pimp Start]]>><</link>> <br>
<<effects>> <<set $prison_pimp_serviced to 0>> <<if random(1, 2) is 2>> 这个房间空旷狭窄,除了墙上有个洞,其他啥也没有。<<veteran_guard 0 cap>>把你弯腰推了进去,另一边一片漆黑,你的手腕被钳制,动弹不得。 <br><br> <<endevent>> <<generate1>><<generate2>><<generate3>> <<for _i = 0; _i < $NPCList.length; _i++>> <<npcClothesType $NPCList[_i] "town">> <</for>> <<person1>> 有陌生的声音从你附近的墙壁里传出。有人在拍你的<<bottom>>。 <br><br> <<if $prison.attention_level is 1>> <<set $prison_pimp to 1>> <<link [[继续|Prison Pimp Wall]]>><<set $prison.attention_level to 2>><<set $molestationstart to 1>><</link>> <<elseif $prison.attention_level is 2>> <<set $prison_pimp to 2>> <<link [[继续|Prison Pimp Wall]]>><<set $prison.attention_level to 3>><<set $molestationstart to 1>><</link>> <<else>> <<set $prison_pimp to 3>> <<link [[继续|Prison Pimp Wall]]>><<set $molestationstart to 1>><</link>> <</if>> <<else>> 这个房间空旷狭窄。里面什么也没有……除了墙上的两个铁铐。你被<<veteran_guard 0 cap>>猛地一推,后背靠在了铁铐之间的墙上。你的双臂被铁铐扣住。 <br><br> <<endevent>> <<generate1>><<generate2>><<generate3>> <<for _i = 0; _i < $NPCList.length; _i++>> <<npcClothesType $NPCList[_i] "town">> <</for>> 一个<<fullGroup>>进来了,眼神满是欲望。他们穿得不像是囚犯。 <br><br> <<if $prison.attention_level is 1>> <<set $prison_pimp to 1>> <<link [[继续|Prison Pimp Rape]]>><<set $prison.attention_level to 2>><<set $molestationstart to 1>><</link>> <<elseif $prison.attention_level is 2>> <<set $prison_pimp to 2>> <<link [[继续|Prison Pimp Rape]]>><<set $prison.attention_level to 3>><<set $molestationstart to 1>><</link>> <<else>> <<set $prison_pimp to 3>> <<link [[继续|Prison Pimp Rape]]>><<set $molestationstart to 1>><</link>> <</if>> <</if>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $position to "wall">><<set $head to "bound">> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Prison Pimp Wall Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Pimp Wall]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<set $prison_pimp_serviced += 1>> <<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 3>> 他们的声音渐渐消失了,<<tearful>>你振作起来。 <br><br> <<endcombat>> <<else>> 他们愤怒的声音渐渐消失了,<<tearful>>你振作起来。 <br><br> <<endcombat>> <</if>> <<set $prison_pimp -= 1>> <<if $prison_pimp lte 0>> <<link [[继续|Prison Pimp End]]>><</link>> <br> <<elseif $stress gte $stressmax>> 你再也承受不住了。你失去了意识。 <br><br> <<link [[继续|Passout Prison Pimp]]>><</link>> <br> <<else>> <<generate1>><<generate2>><<generate3>> <<for _i = 0; _i < $NPCList.length; _i++>> <<npcClothesType $NPCList[_i] "town">> <</for>> 更多声音在靠近——有人在抚摸你的<<bottom>>。 <br><br> <<link [[继续|Prison Pimp Wall]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Prison Pimp Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Pimp Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<set $prison_pimp_serviced += 1>> <<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 3>> 他们临走时给守卫付了钱。<<tearful>>你振作起来。 <<else>> 他们吃痛退开,不想冒着你失控的风险,在离开时拒绝向守卫付钱。<<tearful>>你振作起来。 <</if>> <br><br> <<endcombat>> <<set $prison_pimp -= 1>> <<if $prison_pimp lte 0>> <<link [[继续|Prison Pimp End]]>><</link>> <br> <<elseif $stress gte $stressmax>> 你再也承受不住了。你失去了意识。 <br><br> <<link [[继续|Passout Prison Pimp]]>><</link>> <br> <<else>> <<generate1>><<generate2>><<generate3>> <<for _i = 0; _i < $NPCList.length; _i++>> <<npcClothesType $NPCList[_i] "town">> <</for>> 一个<<fullGroup>>进来了,他们已经迫不及待想要找点乐子了。 <br><br> <<link [[继续|Prison Pimp Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<generate_veteran_guard 0>><<person1>> <<veteran_guard 0 cap>>解开了你的手腕,把你从墙上拉了下来。 <br><br> <<if $prison_pimp_serviced gte 2>> <<set $prison.time -= $prison_pimp_serviced>> <<He>>数着一沓钞票。"你小子挺能干的呀,"<<he>>舔了舔手指,"我会从你的刑期里减去<<number $prison_pimp_serviced>>天——现在赶紧去干活。"<<glove>><<prison_rep veteran 100>> <<elseif $prison_pimp_serviced is 1>> <<set $prison.time -= 1>> <<He>>数着一沓钞票。"你小子挺能干的呀,"<<he>>舔了舔手指,"我会从你的刑期里减去一天——现在赶紧去干活。"<<glove>><<prison_rep veteran 1>> <<else>> <<He>>用警棍抽打着你的<<if playerBellySize(true) gte 8>>屁股<<else>>腹部<</if>>。"下次最好老实一点,"<<he>>咆哮着再次抽向了你,"你惹恼的可不止我一个——现在给我马上滚。"<<gpain>><<pain 4>> <</if>> <br><br> 你爬上蜿蜒的楼梯,回到了狱区。<<veteran_guard 0 cap>>锁上了<<him>>身后的门。 <<prison_unbind>> <br><br> <<link [[继续|Prison Block]]>><<unset $prison_pimp_serviced>><<unset $prison_pimp>><<endevent>><</link>> <br>
<<effects>> <<passout>> <<link [[睁开眼睛|Passout Prison Pimp 2]]>><</link>> <br> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>>
<<effects>> <<generate_veteran_guard 0>><<person1>> 你醒来时发现警棍在你的 <<if playerBellySize(true) gte 8>> 裆下躺着。 <<else>> 腹部上躺着。 <</if>> <<ggpain>><<gtrauma>><<pain 8>><<trauma 6>> <br><br> "起来,你这没用的废物,"<<veteran_guard 0>>不耐烦地踹了你一脚,"给我起来。"<<He>>把你拎了起来。你们还在原来的房间里,除了<<veteran_guard 0>>周围没有其他人任何人。 <br><br> "客人很不满意,"<<he>>瞪了你一眼,"他们可不想花钱去干一条瘫软的咸鱼。所以走了。" <br><br> <<clotheson>> 你爬上蜿蜒的楼梯,回到了狱区。<<veteran_guard 0 cap>>锁上了<<him>>身后的门。 <<prison_unbind>> <br><br> <<link [[继续|Prison Block]]>><<unset $prison_pimp_serviced>><<unset $prison_pimp>><<endevent>><</link>> <br>
<<effects>> <<hallucinogen 180>> 在高高的海面上,你近乎失重。风吹拂着你来回摇摆,然后向下越过云层。海洋在你的脚下漫延,地平线则在更远的远方。你飞翔着,周围的气象变得愈发的狂暴。你掠过城镇,风将建筑从地基上撕裂,将树从根部拔起。 <br><br> 黑云压境,大雨倾盆,河水暴涨。洪水从山间倾泻而出,与狂风竞相抄掠万物,并吞天地。 <br><br> 低沉的吟唱在四周响彻。它们哀求着无上的天父的垂怜,祈求着希望与救赎的恩典。大地以四分五裂回应着一切,大肆朵颐着残骸与虚烟。 <br><br> 直至最后,大地重归平静……你惊慌失措地醒了过来。 <<if $awareness lt 600>> <<ggawareness>><<awareness 10>> <</if>> <<ggtrauma>><<ggstress>><<llcontrol>><<trauma -12>><<stress -12>><<control -25>> <br><br> <<link [[继续|Prison Warden 2]]>><<pass 60>><<set $prison.schedule to "free time">><</link>> <br>
<<effects>> <<generate_methodical_guard 0>><<generate_veteran_guard 1>><<person2>> 你现在正躺在医务室里。<<methodical_guard 0 cap>>和<<veteran_guard 1>>在一旁站着。 <br><br> "看看你干了些啥,"后面的人说道,"起来。"每张床都被占用了。<<veteran_guard 0 cap>>把你往前推,你头晕脑胀,无法反抗。 <br><br> <<link [[继续|Prison Punishment]]>><<endevent>><</link>> <br>
<<location "town">><<effects>> 一个<<pass 5>><<person1>><<person>>抓住你的手铐,把你带到了外面。附近有两位警察正在原地候着,<<He>>便把你交给了其中的一名,一个 <<endevent>> <<npc Bailey>><<generate2>> <<if $prison_intro_officer>> <<loadNPC 2 "prison_intro_officer">> <<else>> <<generate3>> <</if>> <<generate4>><<person2>> <<person>>。你被推上了待命的警车。 <br><br> 你们沿着峭壁行驶,经过市政厅,随后向下驶往码头。 <<if $prison_intro_officer>> 你认出了二副,一个<<person3>><<person>>——<<Hes>>之前陪你去过码头。<<He>>看到了你,透过后视镜对你咧嘴一笑。 <<else>> 这是二副,一个<<person3>><<person>>。<<he>>正透过后视镜看着你。 <</if>> <br><br> <<link [[保持沉默|Police Prison Intro Silent]]>><</link>> <br> <<if $angel gte 6>> <<link [[祈祷|Police Prison Intro Pray]]>><<stress -12>><<trauma -6>><</link>><<angel>><<llstress>><<ltrauma>> <br> <</if>> <<if $wolfgirl gte 6>> <<link [[低声吼叫|Police Prison Intro Growl]]>><<trauma -12>><</link>><<wolfgirl>><<lltrauma>> <br> <</if>> <<if $cat gte 6>> <<link [[嘶嘶低吼|Police Prison Intro Hiss]]>><<trauma -12>><</link>><<cat>><<lltrauma>> <br> <</if>> <<if $fox gte 6>> <<link [[尖声惊叫|Police Prison Intro Yipp]]>><<trauma -12>><</link>><<fox>><<lltrauma>> <br> <</if>> <<if $promiscuity gte 15>> <<link [[诱惑|Police Prison Intro Seduce]]>><</link>> <br> <</if>>
<<effects>> 你保持沉默。在接下来的路途中,这位<<person>>一直盯着你。 <br><br> 汽车抵达梅尔街,向着码头驶入,一艘小船正等着你。<<people>>站在船上,他们的着装与警察相似。你终于到了。 <br><br> <<link [[继续|Police Prison Intro Docks]]>><</link>> <br>
<<effects>> 你闭上眼睛小声且快速地祷告着。你听见<<person>>的嘲笑,但你并不在乎。 <br><br> 汽车抵达梅尔街,向着码头驶入,一艘小船正等着你。<<people>>站在船上,他们的着装与警察相似。你终于到了。 <br><br> <<link [[继续|Police Prison Intro Docks]]>><</link>> <br>
<<effects>> 你露出獠牙对着<<person>>咆哮。<<He>>立刻把目光移开,尴尬地咳嗽着。 <br><br> 汽车抵达梅尔街,向着码头驶入,一艘小船正等着你。<<people>>站在船上,他们的着装与警察相似。你终于到了。 <br><br> <<link [[继续|Police Prison Intro Docks]]>><</link>> <br>
<<effects>> 你露出尖牙对着<<person>>嘶吼。<<He>>立刻把目光移开,尴尬地咳嗽着。 <br><br> 汽车抵达梅尔街,向着码头驶入,一艘小船正等着你。<<people>>站在船上,他们的着装与警察相似。你终于到了。 <br><br> <<link [[继续|Police Prison Intro Docks]]>><</link>> <br>
<<effects>> 你叫着以示抗议。<<He>>立刻把目光移开,尴尬地咳嗽着。 <br><br> 汽车抵达梅尔街,向着码头驶入,一艘小船正等着你。<<people>>站在船上,他们的着装与警察相似。你终于到了。 <br><br> <<link [[继续|Police Prison Intro Docks]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "如,如果你让我走,">>你支支吾吾地祈求着,<<gagged_speech "你,你可以对我做任,任何想做的事。">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "我知道你想干什么,">>你双手抱胸,<<gagged_speech "只要你能让我走。">> <<else>> <<gagged_speech "我们做个交易,你放我走。">>你双手抱胸。 <</if>> <<promiscuity2>> <<set $seductiondifficulty to 10000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<if $seductionrating gte $seductionrequired>> <span class="green"><<persons>>眼中闪烁着色欲。</span>"放心好了,我们不会把你弄丢的,"<<he>>笑了起来,"但我们可以下次再见。" <br><br> <<set $prison_intro_officer to 1>> <<saveNPC 1 "prison_intro_officer">> <<else>> <span class="red">"不错的尝试,"</span><<person>>笑了起来,"但我们不能假装在车站和水域中间的什么地方把你弄丢。" <br><br> <</if>> <<if $prison_intro is undefined>> 汽车抵达梅尔街,向着码头驶入,一艘小船正等着你。<<people>>站在船上,他们的着装与警察相似。你终于到了。 <br><br> <<link [[继续|Police Prison Intro Bailey]]>><</link>> <br> <<else>> 汽车抵达梅尔街,向着码头驶入,一艘小船正等着你……船上都是你的老熟人。 <br><br> <<link [[继续|Police Prison Intro Docks]]>><</link>> <br> <</if>>
<<effects>> <<person2>><<person>>把你推上船。引擎在你周围轰鸣着,你失去平衡,摔了个四脚朝天。正当你挣扎着想要站起身的时候,一辆熟悉的车驶了过来。<span class="purple">等等,那是贝利。</span> <br><br> "草,"<<person>>低声咒骂着,慌忙走到了前方。船员们大事不妙,手忙脚乱地解开了船只的锚绳。 <br><br> 贝利一个急刹车,差点撞上<<person2>><<person>>。只见<<person1>><<he>>瞥了一眼穿着警察制服的人,随后眼神扫过船员,最终停留在了你的身上。<<He>>起身下车,把车门摔上。 <br><br> <<link [[继续|Police Prison Intro Bailey 2]]>><</link>> <br>
<<effects>> "这是警察的事,<<person1>><<sir>>,"<<person2>><<person>>双臂张开,"请不要干涉。" <br><br> "我们曾达成协议,"贝利啐了一口。系泊装置松动,小船开始驶离。 <br> "还有我们的命令,"<<person2>><<person>>伸手去拿<<his>>身边的警棍,另一个警卫也开始效仿。"请你离开,<<person1>><<sir>>。" <br> 贝利走近一步,警察们顿时紧张起来。"那你们有麻烦了,最好开始祈祷。"<<he>>冷笑了一声,警官们面面相觑,神情担忧。"我会成功的,"<<He>>盯着你,"不要惹麻烦。" <br><br> 当船驶离港口时,贝利驾车离去。即便如此的距离下,你也可以看到警察们不再戒备,似乎是松了一口气。 <br><br> <<link [[继续|Prison Intro Boat]]>><<endevent>><</link>> <br>
<<effects>> 警察把你推到了船上。船员们解开系泊绳,驾驶着船离开港口。你挣扎着站起身。 <br><br> <<if $prison_intro is undefined>> <<link [[继续|Prison Intro Boat]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Prison Intro Repeat]]>><<endevent>><</link>> <br> <</if>>
<<location "sea">><<effects>> <<prison_init>> <<generate_relaxed_guard 0>> <<generate_anxious_guard 1>> <<generate_veteran_guard 2>> <<generate_methodical_guard 3>> <<if $weather is "rain">> 你被安置在附近的长椅上,顶棚为你遮挡着雨水。偶然的风吹动着你的发梢,雨滴从你的眼角划过,滴落在脸颊。 <<elseif $weather is "clear">> 你被安置在附近的长椅上。 <<else>> 你被安置在附近的长椅上。 <</if>> <br><br> "我就知道你会回来,"<<person1>><<relaxed_guard 0>>摇了摇头。 <<if $prison.relaxed gte 80>> <<He>>听起来很悲伤。 <<else>> <<He>>一直在看手机,根本没有看你。 <</if>> <br> <<if $prison.anxious gte 80>> "你就不能不惹事生非吗?"<<person2>><<anxious_guard 1>>又好气又好笑,"或者你只是想我们了?" <<else>> "你就不能少干那出吗?"<<person2>><<anxious_guard 1>>叹了口气。 <</if>> <br> <<if $prison.veteran gte 80>> "职业罪犯是这样的。"<<person3>><<veteran_guard 2>>耸耸肩。 <<else>> "一朝做贼……"<<person3>><<veteran_guard 2>>擦着甲板回答。 <</if>> <br><br> <<link [[继续|Prison Intro Repeat 2]]>><<pass 60>><</link>> <br>
<<location "prison">><<effects>> 船只驶入了迷雾之中,穿越了岩石密布的海峡,来到了监狱的大门。 <br><br> <<person4>><<methodical_guard 3 cap>>在尽头迎接着你。"是时候了,"<<he>>在办公桌的后面坐下。"你知道规矩的。" <br><br> 其他守卫在周围盯着你。 <br><br> <<link [[脱衣|Prison Intro Strip]]>><<trauma 6>><<stress 6>><<prison_guards -1>><</link>><<gtrauma>><<gstress>><<lsuspicion>> <br> <<if $exhibitionism gte 55>> <<link [[炫耀|Prison Intro Flaunt]]>><<prison_guards 3>><</link>><<exhibitionist4>><<llsuspicion>> <br> <</if>> <<link [[拒绝|Prison Intro Refuse]]>><<pain 4>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>> <br>
<<location "sea">><<effects>> <<prison_init>> <<generate_relaxed_guard 0>> <<generate_anxious_guard 1>> <<generate_veteran_guard 2>> <<generate_methodical_guard 3>> <<if $weather is "rain">> 你被安置在附近的长椅上,顶棚为你遮挡着雨水。偶然的风吹动着你的发梢,雨滴从你的眼角划过,滴落在脸颊。 <<elseif $weather is "clear">> 你被安置在附近的长椅上。 <<else>> 你被安置在附近的长椅上。 <</if>> <br><br> 在看管你的人中,<<person1>><<personsimple "normal">>一手掌舵一手拿着手机,姿态十分悠闲放松。而<<him>>的身旁则站着一个<<person2>><<personsimple "normal">>,神情紧张异常。 <br><br> "你觉得<<pshe>>会撑多久?"<<he>>转头看向你。 <br> 掌舵人<<person1>><<personsimple "normal">>瞥了你一眼。 <<if $beauty gte ($beautymax * 0.9)>> "像<<phim>>这样的美人很难说,"<<he>>耸耸肩。"<<pShe>>会安好的,前提是<<pshe>>够聪明当了某个大个傻逼的小婊子……至于不嘛——"<<he>>停顿一下,"至少<<pshe>>会忙着被人蹂躏,干不出什么真正的蠢事。" <<elseif $beauty gte ($beautymax * 0.4)>> "像<<phim>>这样的美人不至于混得很差,"<<he>>冷笑,"如果<<pshe>>不傻。" <<else>> "<<pShe>>是很可爱,"<<he>>耸耸肩,"只要<<pshe>>肯低头做人。" <</if>> <br><br> <<if $physiquesize gte 16000>> <<if $physique gte 15000>> "<<pShes>>就一大个傻逼,"一个<<person3>><<personsimple "normal">>用毛巾擦拭着自己的手。<<He>>看起来比其他人年纪要大。"个太大了,没准是个麻烦。" <<else>> "<<pShes>>就一大个愣子,"一个<<person3>><<personsimple "normal">>用毛巾擦拭着自己的手。<<He>>看起来比其他人年纪要大。"没准最后会成为头头。" <</if>> <br> "那还要等<<pshe>>再大点,现在就一小屁孩。"<<person2>><<personsimple "normal">>漫不经心地扳着手指。 <<elseif $physique gte ($physiquesize * 0.9)>> "<<pShe>>看着像个刺头," 一个<<person3>><<personsimple "normal">>插嘴道。<<He>>看起来比其他人年纪要大。"指不定会超出你的预期。" <br> "除非<<pshe>>和错的人叫上板。"<<person2>><<anxious_guard 1>>冷笑了一声。 <<else>> "我怎么知道,"一个<<person3>><<personsimple "normal">>用毛巾擦拭着自己的手。<<He>>看起来比其他人年纪要大。"一个星期吧。" <</if>> <br><br> 他们当着你的面继续争吵,就好像你不存在一样。 <br><br> <<link [[抱怨|Prison Intro Boat Complain]]>><<pain 4>><<def 1>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>> <br> <<link [[保持沉默|Prison Intro Boat 2]]>><<stress 6>><<sub 1>><<set $phase to 1>><</link>><<gstress>> <br>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "我——我很抱歉打扰——">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "别这样谈论我——">> <<else>> <<gagged_speech "请不要这样谈论我——">> <</if>> 你还没吱唔两句,<<person2>><<anxious_guard 1 cap>>就反手扇了你一巴掌。 <br><br> "没让你说话就不要说话,<<bitch>>。" <br> "忘了我刚才的话,"<<person3>><<veteran_guard 2>>笑了起来,"<<pShe>>撑不过一天。" <br><br> <<link [[继续|Prison Intro]]>><</link>> <br>
<<effects>> <<pass 60>> <<if $phase is 1>> 你保持沉默,尽量无视船员的争论。 <</if>> <<if Time.dayState is "night">> <<if $transformationParts.traits.sharpEyes isnot "disabled">> 薄雾在你们周围升起,掩盖了身后的陆地。你们在迷雾中航行,直到前方出现一座石塔。<<person1>><<relaxed_guard 0 cap>>立马调转方向,但<<person2>><<anxious_guard 1>>还没晃过神来。只见<<he>>呆呆地看着前方,惊声尖叫起来。<<sharp_eyes>> <<else>> 船的周围升起了一层浓雾。雾气弥散,逐渐吞没了人影。你们在迷雾中航行,直到<<person2>><<anxious_guard 1>>发出惊恐的尖叫。<<gstress>><<stress 6>> <</if>> <<else>> 薄雾在你们周围升起,掩盖了身后的陆地。船员们淡定自若,直直地看着远方。你们就这样在迷雾中航行,直到前方出现一座石塔。<<person2>><<anxious_guard 1 cap>>惊恐地尖叫了起来。 <</if>> <br><br> "你会把我们弄沉的!"<<he>>也吓了一跳。 <br> "就这都能被吓尿,"<<person1>><<relaxed_guard 0>>翻了个白眼,"我都不知道走了多少次了。" <br><br> <<if Time.dayState is "night">> <<if $transformationParts.traits.sharpEyes isnot "disabled">> 更多的塔尖在前方隐现。<<person1>><<relaxed_guard 0>>操着舵,船身在猛烈晃动着。<<person2>><<anxious_guard 1 cap>>紧紧地抓住船的侧沿,试图保持着平衡。<<he>>的指节已然发白。 <<else>> 周围一片混沌,你啥也看不见。<<person1>><<relaxed_guard 0>>操着舵,而你只能随着船身左右倾斜,努力保持着自身的平衡。 <</if>> <<else>> 更多的塔尖在前方隐现。<<person1>><<relaxed_guard 0>>操着舵,船身在猛烈晃动着。<<person2>><<anxious_guard 1 cap>>紧紧地抓住船的侧沿,试图保持着平衡。<<he>>的指节已然发白。 <</if>> <br><br> <<link [[继续|Prison Intro]]>><</link>> <br>
<<location "prison">><<effects>> 薄雾终于散去,<<person2>><<anxious_guard 1 cap>>如释重负地叹了一口气。前方是一座岛屿,高耸于任何一座塔尖之上。一座一半由石头雕刻的堡垒坐落在顶峰。 <br><br> <<if $player.gender_appearance is "m">> <<if maleChance() lte 0>> "他们为什么要把<<phim>>送进女子监狱?"<<anxious_guard 1>>问道。 <br> "不知道。"<<veteran_guard 2>>耸耸肩,"又不关我的事。" <br><br> <</if>> <<elseif $player.gender_appearance is "f">> <<if maleChance() gte 100>> "他们为什么要把<<phim>>送进男子监狱?"<<anxious_guard 1>>问道。 <br> "不知道。"<<veteran_guard 2>>耸耸肩,"又不关我的事。" <br><br> <</if>> <</if>> 他们带着你驶向一个陡峭悬崖底部的码头。<<person3>><<veteran_guard 2 cap>>借着绳子上了岸,与<<person2>><<anxious_guard 1>>一同把你拖了起来。 <br><br> 他们把你推上岸,朝着微弱光亮的洞口走去。 <br><br> <<link [[继续|Prison Intro 2]]>><</link>> <br>
<<effects>> 你来到一堵人工石墙上的金属门前。<<person1>><<relaxed_guard 0 cap>>用手轻敲,门吱嘎作响,一位<<person4>><<personsimple "normal">>走了出来。<<He>>的制服和其他人一样,只不过鼻梁上架着一副眼镜。 <br><br> 你被推进一个小房间里。房间里有一张桌子,除此之外空荡荡,只剩下了对面的出口。 <br><br> <<if $prison_intro isnot 1>> "来得很早嘛,"<<methodical_guard 3>>面无表情。 <br> "让我们快点,"<<person1>><<relaxed_guard 0>>不耐烦地摆摆手,"又没什么多大的问题。" <br> <<person4>><<methodical_guard 3 cap>>点了点头。 <br><br> <</if>> 警员们把你推到房间中央,围着你站成一圈。本来就没多少地方,现在更挤了。<<person4>><<methodical_guard 3 cap>>坐在桌子的后面,低头看着手中的文件。 <br><br> "名字?"<<he>>甚至都没有抬起头。 <br><br> <<link [[告知姓名|Prison Intro Name]]>><<sub 1>><</link>> <br> <<link [[吐口水|Prison Intro Spit]]>><<def 2>><<prison_guards 1>><</link>><<dancedifficulty 1 1000>><<gsuspicion>> <br> <<link [[保持沉默|Prison Intro Silent]]>><<def 1>><<pain 4>><</link>> <br>
<<effects>> 你告诉了<<person4>><<methodical_guard 3>>你的名字,<<He>>潦草地记下了什么东西。"脱衣服。"<<person2>><<anxious_guard 1 cap>>舔了舔<<he>>的嘴唇。"全脱。"<<gstress>><<stress 6>> <br><br> <<link [[脱衣|Prison Intro Strip]]>><<trauma 6>><<stress 6>><<prison_guards -1>><</link>><<gtrauma>><<gstress>><<lsuspicion>> <br> <<if $exhibitionism gte 55>> <<link [[炫耀|Prison Intro Flaunt]]>><<prison_guards 3>><</link>><<exhibitionist4>><<llsuspicion>> <br> <</if>> <<link [[拒绝|Prison Intro Refuse]]>><<pain 4>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>> <br>
<<effects>> 你朝着地板啐了一口。<<person3>><<veteran_guard 2 cap>>刷的一声站起,走到你跟前 <<if $danceSuccess>> 准备抽你一耳光。<span class="green">但你动作迅速,完美地闪避了<<he>>的攻击。</span><<ltrauma>><<trauma -6>> <br><br> <<else>> <span class="red">抽了你一耳光。</span><<gpain>><<pain 4>> <br><br> <</if>> <<person4>><<methodical_guard 3 cap>>摆了摆手。"我不管,"<<he>>在纸上记下了什么东西,"现在脱衣服,"<<person2>><<anxious_guard 1 cap>>舔了舔嘴唇。"全脱。"<<gstress>><<stress 6>> <br><br> <<link [[脱衣|Prison Intro Strip]]>><<trauma 6>><<stress 6>><<prison_guards -1>><</link>><<gtrauma>><<gstress>><<lsuspicion>> <br> <<if $exhibitionism gte 55>> <<link [[炫耀|Prison Intro Flaunt]]>><<prison_guards 3>><</link>><<exhibitionist4>><<llsuspicion>> <br> <</if>> <<link [[拒绝|Prison Intro Refuse]]>><<pain 4>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>> <br>
<<effects>> 你保持着沉默。 <br><br> "回答问题,"<<person3>><<veteran_guard 2>>冷冷地看着你。"要是你不想挨揍的话。" <br><br> <<person4>><<methodical_guard 3 cap>>摆了摆手。"我不管,"<<he>>在纸上记下了什么东西,"现在脱衣服,"<<person2>><<anxious_guard 1 cap>>舔了舔嘴唇。"全脱。"<<gstress>><<stress 6>> <br><br> <<link [[脱衣(0:01)|Prison Intro Strip]]>><<pass 1>><<trauma 6>><<stress 6>><<prison_guards -1>><</link>><<gtrauma>><<gstress>><<lsuspicion>> <br> <<if $exhibitionism gte 55>> <<link [[炫耀 (0:03)|Prison Intro Flaunt]]>><<prison_guards 3>><<pass 3>><</link>><<exhibitionist4>><<llsuspicion>> <br> <</if>> <<link [[拒绝 (0:01)|Prison Intro Refuse]]>><<pass 1>><<pain 4>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>> <br>
<<effects>> <<undress "prison intro">> 你一件件地脱掉衣服。周围的人全都看了过来,你赤身裸体站在了中央。<<covered>> <br><br> <<link [[继续|Prison Intro Strip 2]]>><</link>> <br>
<<effects>> <<undress "prison intro">> 你一件件地脱掉衣服,一边脱一边旋转着展示你的身姿。你尽可能地拖延着时间,但警卫们似乎并不介意——就连<<person4>><<methodical_guard 3>>也从桌子上抬起头来,看了你几眼。 <br><br> 你赤身裸体地站在房间的中央。<<covered>> <br><br> <<link [[继续|Prison Intro Strip 2]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "请,请不要——">>你试图挣扎,但周围的警卫瞬间就把你压住了。 <<elseif $speech_attitude is "bratty">> <<gagged_speech "我不会在别人面前脱——">>你试图挣扎,但周围的警卫瞬间就把你压住了。 <<else>> <<gagged_speech "我才不想——">>你试图挣扎,但周围的警卫瞬间就把你压住了。 <</if>> <br><br> <<link [[继续|Prison Intro Strip Molestation]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<npcstrip>> <<person4>><<methodical_guard 3 cap>>平静地站起身。<<person1>> <br><br> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked" and $worn.under_upper.name is "naked">> <span id="next"><<link [[继续|Prison Intro Strip Molestation Finish]]>><<clotheson>><<undress "prison intro">><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续|Prison Intro Strip Molestation Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Prison Intro Strip Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Intro Strip Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 守卫从你身边退下。<<tearful>>你试图冷静下来。你可以逃跑,不过你不知道你会去向哪里……也许他们能让你留下自己的衣服——如果他们在如此被羞辱的情况下依然愿意与你达成协议的话。 <br><br> <<clotheson>> <<link [[跑|Prison Intro Strip Run]]>><<prison_guards 3>><</link>><<ggsuspicion>> <br> <<link [[谈判|Prison Intro Strip Bargain]]>><<set $prisonClothesBargain to 1>><<prison_guards -1>><</link>><<lsuspicion>> <br> <<elseif $enemyhealth lte 0>> 守卫们被你的侵略性吓了一跳,纷纷向后退步——入口现在没有人了。<<tearful>>你试图冷静下来。你可以逃跑,不过你不知道你会去向哪里……也许他们能让你留下自己的衣服——如果他们在如此被羞辱的情况下依然愿意与你达成协议的话。 <br><br> <<clotheson>> <<link [[跑|Prison Intro Strip Run]]>><<prison_guards 3>><</link>><<ggsuspicion>> <br> <<link [[谈判|Prison Intro Strip Bargain]]>><<set $prisonClothesBargain to 1>><<prison_guards -1>><</link>><<lsuspicion>> <br> <<else>> <<steal strip>> 他们抢走你最后的衣服,你一丝不挂地站在房间中央。<<covered>> <br><br> <<link [[继续|Prison Intro Strip 2]]>><</link>> <br> <</if>>
<<effects>> 你撒开腿就跑,越过金属门,越过长隧道,躲开了<<person1>><<relaxed_guard 0 apo>>的追捕——他们已经无力阻挡你冲向自由了!你顺着灯光回到了码头,那艘船正原地等着你。 <br><br> 警报声从你背后传来。 <br><br> <<link [[乘船|Prison Intro Strip Boat]]>><</link>> <br> <<link [[游泳|Prison Intro Strip Swim]]>><</link>> <br>
<<effects>> 你从容不迫地解开了缆绳,在警卫到达之前就乘上了船。<<person2>><<anxious_guard 1 cap>>试图跳过缺口,结果扑通一声掉到了水里,制服全湿了。 <br><br> <<if Time.dayState is "night">> 你驶向黑暗。一束灯光冲破云层的阴霾,向着海面扫去搜寻着你的踪迹。 <br><br> 薄雾在你周围缓缓地升起。天空变得朦胧,光束四散崩离。 <<if $transformationParts.traits.sharpEyes isnot "disabled">> 岩石的尖顶从黑暗中一闪而过。你卖力把着舵盘,<span class="red">尖顶却越来越多。</span>你徒劳地打着方向,船身吱嘎作响,呜咽着与礁石迎面而撞。一股巨大的力量把你抛到了海里。 <<else>> 你在沉默中航行了一会儿,四周伸手不见五指,几乎什么也看不见。<span class="red">一个黑影一闪而过,你直直地撞上了它。</span>一股力量将你从船上掀下。 <</if>> <<else>> 你驶向薄雾,直到它将你完全吞没。微弱的光亮中,岩石的尖顶在你眼前一闪而过。你卖力把着舵盘,<span class="red">尖顶却越来越多。</span>你徒劳地打着方向,船身吱嘎作响,呜咽着与礁石迎面而撞。一股巨大的力量把你抛到了海里。 <</if>> <br><br> <<water>> 你挣扎着试图浮向海面,但一股力量死死拽住了你,把你拖向海的深处。你的意识正在逐渐消散。 <br><br> <<link [[继续|Prison Intro Strip Wake]]>><<pass 60>><<passout>><<steal strip>><</link>> <br>
<<effects>> 你潜入水中,游离小岛。 <br><br> <<water>> <<if Time.dayState is "night">> 一束灯光冲破云层的阴霾,向着海面搜寻着你的踪迹。你慌忙潜入水中,但已无济于事。天空的光束追逐着你,而你只能向黑暗游去。 <br><br> <span class="red">一个影子一闪而过。</span>一时间灯光熄灭,你听到了一声可怕的尖叫。<<gstress>> <br><br> <<beastNEWinit 1 hawk>> 只听得"扑通"一声,一双利爪抓住你的肩膀将你从水中托起。一个<<if $monster isnot 1>>巨大的<</if>><<beasttype>>带着你在空中飞翔。你可以听到暗处其他翅膀拍打的声音。 <<else>> <<beastNEWinit 1 hawk>>你尽你所能向环绕的薄雾游去。<span class="red">一个影子从头顶掠过。</span>你抬头一瞥,一只<<if $monster isnot 1>>巨大的<</if>><<beasttype>>伸出魔爪,向你猛扑而来。 <br><br> 你试图潜入潜入水中,但无济于事。<<bHe>>抓住你的肩膀把你从水中抬起。 <</if>> <br><br> <<if $monster is 1>> <<beasttype>>没有把你送回监狱,而是在更高的地方转了一圈,至少<<bHe>>玩得很开心?然后你便被猝不及防地丢了下去。 <<else>> <<beasttype>>没有把你送回监狱,而是绕到更高的地方把你丢了下去。 <</if>> 你坠入水中。水流缠绕着你,扼住你的脖子。你在下坠,下坠……你的意识在逐渐消散。 <br><br> <<link [[继续|Prison Intro Strip Wake]]>><<pass 60>><<passout>><<steal strip>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "我,不要,">>你死死捂住自己,<<gagged_speech "我会听话的,只,只是不要脱我的衣服。">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "我人还是不错的,">>你双手抱胸,<<gagged_speech "我不想看到你们因为任务没有完成而丢掉工作。所以我会配合的——只要你们别脱我衣服。">> <<else>> <<gagged_speech "我们做个交易,">>你双手抱胸,<<gagged_speech "我合作,衣服保留。">> <</if>> <br><br> 他们看向<<person4>><<methodical_guard 3>>。<<he>>猛地站了起来,用桌子支撑着自己。"好吧,"<<he>>无奈地摆摆手,"我们破例一次。但是别期望你下次走运。" <br><br> <<link [[继续|Prison Intro Strip 2]]>><</link>> <br>
<<effects>> 你在一张硬床垫上醒来,上面是灰色的天花板。你感到一阵寒意。 <br><br> "看看谁醒了,"一个熟悉的声音响起,<<covered>>是那个<<person2>><<anxious_guard 1>>,<<person4>><<methodical_guard 3 cap>>站在<<him>>旁边。你们在一个长长的房间里。这里还有其他的床位,床上躺着缠满绷带的人。 <br><br> "没有人能逃离这个岛,"<<person4>><<methodical_guard 3>>冷笑了一声,"除非你服完刑……扶<<him>>起来。" <br><br> <<person2>><<anxious_guard 1 cap>>把你拉起来而<<person4>><<methodical_guard 3>>打开床边的橱柜,然后扔给你一捆衣服。"你的制服。"衣服被塞进你的怀里。你踉跄地往前走,甚至没有穿衣服的时间。 <br><br> <<link [[继续|Prison Intro Walk]]>><</link>> <br>
<<effects>> <<person1>><<relaxed_guard 0 cap>>打开了房间另一侧的门。当你被带出时,寒风呼啸而过。你打了个寒战,差点一个踉跄摔倒在地。这个房间与上一个类似,只是在斜坡的底部有一个巨大的洞口,通向一个深不见底的大洞。<<gstress>><<stress 6>> <br><br> "我靠什么玩意,"<<person2>><<anxious_guard 1>>惊慌失措地捂住了脸,"吓死我了,"其他人都笑了起来。 <br> <<if $control gte 80>> "你犯人还在这儿呢,"<<person3>><<veteran_guard 2>>翻了个白眼,"他妈的有点骨气吧。" <<else>> "那就找个旮旯躲起来让我们成年人来干这活。" <</if>> <br> "给老子滚。" <br> "你,"<<person4>><<methodical_guard 3 apo>>的声音突然插了进来,"到远处的墙那儿去。" <br><br> <<link [[按照指示去做|Prison Intro Wall]]>><</link>><<willpowerdifficulty 1 600>> <br> <<link [[拒绝|Prison Intro Wall Refuse]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>> <br>
<<effects>> 你小心翼翼地向洞口迈出一步,站稳后又迈出了一步。守卫跟着你,昏黄的灯光嗡嗡作响,而后瞬间熄灭。黑暗在向你逼近。 <br><br> <<if $willpowerSuccess>> <span class="green">你克服了焦虑的激增勇敢地向前迈步。</span>"行了," <<person4>><<methodical_guard 3>>对你说。你转身,<<person3>><<veteran_guard 2 cap>>就站在触手可及的地方。<<person1>><<relaxed_guard 0 cap>>和<<person2>><<anxious_guard 1>>则在一旁侯着,中间夹着一条软管。 <br><br> <<link [[继续|Prison Intro Hose Speech]]>><<water>><</link>> <br> <<else>> <span class="red">你的身体僵住了。</span>你做不到。<<ggwillpower>><<willpower 3>><<lcontrol>><<control -10>><<gstress>><<stress 6>> <br><br> 你的身后传来了脚步。一双手抓住你肩膀,把你推向洞口。你太过于害怕而不敢轻举妄动,只得任人摆布。 <br><br> <<if $prison_intro is undefined>> 你临深渊只有一尺。<<person3>><<veteran_guard 2>>揪住你的头发,把你的头悬在深渊的上空。"坏<<girl>>要进监狱,"<<he>>有些声嘶力竭,"我们这里有很多办法对付像你这样的坏<<girl>>,但非常坏的<<girl>>会被扔进发情的野兽堆里。没有人会再考虑你。所以,做个好<<girl>>,听话。" <br><br> <</if>> <<link [[继续|Prison Intro Hose]]>><<water>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "我,我不要,">>你用手捂住了脸,<<gagged_speech "我好害怕。">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "你觉得我疯了吗,">>你嘶吼着,拳头紧握。<<gagged_speech "滚啊。">> <<else>> <<gagged_speech "不要逼我这样,求你了,">>你奋力挣扎着。 <</if>> <br><br> <<person1>><<relaxed_guard 0 cap>>和<<person3>><<veteran_guard 2>>赶过来按住你的肩膀。当他们把你推向洞口时,你挣扎着试图保持平衡。昏黄的灯光忽明忽暗,它们嗡嗡作响着,而后瞬间熄灭……黑暗在向你逼近。 <br><br> <<if $prison_intro is undefined>> 你临深渊只有一尺。<<person3>><<veteran_guard 2>>揪住你的头发,把你的头悬在深渊的上空。"坏<<girl>>要进监狱,"<<he>>有些声嘶力竭,"我们这里有很多办法对付像你这样的坏<<girl>>,但非常坏的<<girl>>会被扔进发情的野兽堆里。没有人会再考虑你。所以,做个好<<girl>>,听话。" <br><br> <</if>> <<link [[继续|Prison Intro Hose]]>><<water>><</link>> <br>
<<effects>> 他们用冰水喷你。冲击力把你击得跪倒在地,但他们还在继续喷射,<span class="red">你失去平衡,向着洞口滚去。</span><<ggstress>><<stress 6>><<wash>> <<if $prisonClothesBargain is 1>> <<unset $prisonClothesBargain>> <<else>> <<upperruined>> <<lowerruined>> <<underupperruined>> <<underlowerruined>> <</if>> <br><br> <<if $prison_intro is undefined>> 一双坚实的手在最后一刻抓住了你。<<person3>><<veteran_guard 2 cap>>揪住你的头发,把你的头悬在深渊的上空。"坏<<girl>>要进监狱,"<<he>>有些声嘶力竭,"我们这里有很多办法对付像你这样的坏<<girl>>,但非常坏的<<girl>>会被扔进发情的野兽堆里。没有人会再考虑你。所以,做个好<<girl>>,听话。" <br><br> <</if>> <<link [[继续|Prison Intro Hose 2]]>><</link>> <br>
<<effects>> <<He>>最终松开了你。你从边缘转过身,发现<<person1>><<relaxed_guard 0>>和<<person2>><<anxious_guard 1>>正抓着根水管。他们对你冲着冷水,要不是<<person3>><<veteran_guard 2>>用一只手稳住了你,你就掉下去了。<<wash>> <<if $prisonClothesBargain is 1>> <<unset $prisonClothesBargain>> <<else>> <<upperruined>> <<lowerruined>> <<underupperruined>> <<underlowerruined>> <</if>> <br><br> <<link [[继续|Prison Intro Hose 2]]>><</link>> <br>
<<effects>> "你是144号囚犯,"<<person4>><<methodical_guard 3>>说着,把一捆衣服塞进你的怀里。 <<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">> "A区牢房。满刑后你就能重获自由。" <br><br> 他们不给你晾干的机会,就把你塞进另一扇铁门里。 <<else>> "A区牢房,满刑后你就能拿回你的东西。" <br><br> 他们不给你穿衣服的机会,就把你塞进另一扇铁门里。 <</if>> <br><br> <<link [[继续|Prison Intro Walk]]>><</link>> <br>
<<effects>><<effects_prison>> <<generate_scarred_inmate 4>> <<generate_tattooed_inmate 5>> 你到了一个大厅上方的走道上。走道向两个方向延伸,每边都有三层楼高的牢房。<<person1>><<relaxed_guard 0 cap>>砰地关上身后的金属门,声音在大厅里回荡。 <br><br> <<if $prison_intro isnot 1>> <<if $prison.schedule is "lockdown">> "动起来,"<<relaxed_guard 0>>用警棍在你的背上戳了一下。其他囚犯在一边看着乐子,手把栏杆摇的哗哗作响。他们好奇地看着你这个新人,肆无忌惮地调侃嘲弄着,场面顿时喧嚣起来。 <<else>> "快走,"<<relaxed_guard 0>>用警棍在你背上戳了一下。几个穿着囚服的<<people>>在下面踱步。他们抬起头,打趣着你的到来。 <</if>> <br><br> "看上去真好'吃',"一个<<person5>><<personsimple>>舔了舔嘴唇。 <br> "我已经等不及要上<<pshe>>了!"另一个人笑着抚摸自己的胯部。 <br> <<if $NPCList[0].penis isnot "none">> "新飞机杯?太棒了。" <<elseif $player.gender_appearance is "m">> "新鸭子?太棒了。" <<else>> "新的性玩具?太棒了。" <</if>> <br> <<if $beauty gte ($beautymax * 0.8)>> "我操,这个老子要了。" <br> "我去你的,是我先看上<<phim>>的。" <br> <<elseif $beauty gte ($beautymax * 0.4)>> "哎呀哪里的小可爱~" <br> <</if>> <br> <br><br> <<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">> <<person1>><<relaxed_guard 0 cap>>推着你穿过上层过道。你紧紧地用布料贴住自己的湿衣服,以遮挡裸露的躯体。 <<else>> <<person1>><<relaxed_guard 0 cap>>推着你穿过上层过道。你紧紧地用衣服捂住自己的<<lewdness>>。 <</if>> <<if $prison.schedule is "lockdown">> 一个<<person6>><<personsimple "normal">>伸出花臂想揪住你的衣服,但<<person1>><<relaxed_guard 0>>更快一筹。<<person1>><<his>>挥动着警棍,打在那人的指关节上。 <<else>> 其中一间牢房有人。一个<<person6>><<personsimple "normal">>伸出花臂想揪住你的衣服,但<<person1>><<relaxed_guard 0>>更快一筹。<<person1>><<his>>挥动着警棍,打在那人的指关节上。 <</if>> <br><br> <<link [[继续|Prison Intro Cell]]>><</link>> <br> <<else>> <<if $prison.schedule is "lockdown">> "快走,"<<relaxed_guard 0>>嘟囔着,用警棍猛击你的后背。其他囚犯在一边看着乐子,手把栏杆摇的哗哗作响。 <<else>> "快走,"<<relaxed_guard 0>>用警棍在你背上戳了一下。几个穿着囚服的<<people>>在下面踱步。他们抬起头,打趣着你的到来。 <</if>> <<if $prison.inmates gte 80>> 一些人向你问好,尽管你要凑得很近才能听到。 <br><br> "欢迎回家,"一个<<person5>><<personsimple>>笑了起来。 <br> "我想念那个屁股。" <br> "我说我想再看看你可爱脸,应该没问题吧?" <br> "啊,我们上次的事还没玩完呢。" <<elseif $prison.inmates gte 40>> 一些人取笑着你,尽管你要凑得很近才能听到。 <br><br> "真不错。这次我一定要让你成为我的婊子,"一个<<person5>><<personsimple>>朝你比了个指枪。 <br> "我想念那个屁股。" <br> "还没玩够吗,荡妇?" <<else>> 一些人取笑着你,尽管你要凑得很近才能听到。 <br><br> "这不是被操过很多次的那谁吗,"一个<<person5>><<personsimple>>比了个下流的手势。 <br> "我要让<<pshe>>在我身下大喊大叫。" <br> "滚回你该去的地方,<<bitch>>。" <</if>> <br><br> <<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">> <<person1>><<relaxed_guard 0 cap>>推着你穿过上层过道。你紧紧地用布料贴住自己的湿衣服,以遮挡裸露的躯体。 <<else>> <<person1>><<relaxed_guard 0 cap>>推着你穿过上层过道。你紧紧地用衣服捂住自己的<<lewdness>>。 <</if>> <<if $prison.schedule is "lockdown">> <<person6>><<tattooed_inmate 5 cap>>伸出手臂想揪住你的衣服,但<<person1>><<relaxed_guard 0>>更快一筹。<<person1>><<his>>挥动着警棍,打在那人的指关节上。 <<else>> 其中一间牢房有人。一个<<person6>><<tattooed_inmate 5 cap>>伸出双臂想揪住你的衣服,但<<person1>><<relaxed_guard 0>>更快一筹。<<person1>><<his>>挥动着警棍,打在那人的指关节上。 <</if>> <br><br> <<link [[继续|Prison Intro Cell]]>><</link>> <br> <</if>>
<<effects>><<effects_prison>> <<if $prison.schedule is "lockdown">> 牢门咣当一声关上了。 <<if $prison_intro is undefined>> "欢迎来到你的新家," <<else>> "欢迎回来," <</if>> <<person1>><<relaxed_guard 0>>对你说,"灯在<<ampm 6 00>>亮起。墙上有时间表。你识字的,对吧?" <br><br> <<if $prison_intro isnot 1>> "肃静!"警卫边走边喊。一个脸上有一道参差不齐的伤疤的<<person5>><<personsimple "normal">>在<<his>>的牢房里盯着你。<<he>>舔了舔其中一根铁栏杆。 <<else>> "肃静!"警卫边走边喊。<<person5>><<scarred_inmate 4 cap>>在<<his>>的牢房里盯着你。<<He>>舔了舔其中一根铁栏杆。 <</if>> <br><br> 牢房几乎和你在孤儿院的房间一样小。墙上有一条参差不齐的裂缝,角落里则放着一张光秃秃的床垫。另一个角落有个橱柜,上面挂着一个牌子,上面写着"上帝在看着",下面是日程表。但你还没来得及看,灯就灭了。 <br><br> <<else>> 牢门咣当一声关上了。 <<if $prison_intro is undefined>> "欢迎来到你的新家," <<else>> "欢迎回来," <</if>><<person1>><<relaxed_guard 0>>面无表情地往前走。"灯在<<ampm 6 00>>亮,墙上有时间表。你看得懂吧?" <br><br> <<if $prison_intro isnot 1>> "肃静!"警卫边走边喊。一个脸上有一道参差不齐的伤疤的<<person5>><<personsimple "normal">>走了过来。<<he>>目不转睛地看了你一会儿,在离开前舔了口面前的栏杆。 <<else>> "肃静!"警卫边走边喊。<<person5>><<scarred_inmate 4 cap>>走了过来。<<he>>目不转睛地看了你一会儿,在离开前舔了口面前的栏杆。 <</if>> <br><br> 牢房几乎和你在孤儿院的房间一样小。墙上有一条参差不齐的裂缝,角落里则放着一张光秃秃的床垫。另一个角落有个橱柜,上面挂着一个牌子,上面写着"上帝在看着",下面是日程表。 <br><br> <</if>> <<endcombat>> <<link [[继续|Prison Cell]]>> <<set $prison.time to Math.trunc(crimeSumCurrent() / 250)>> <<crimeClear "all">> <<set $prison_intro to 1>> <</link>> <br>
<<effects>> <<endevent>> <<generate_relaxed_guard 0>> <<generate_anxious_guard 1>> <<generate_veteran_guard 2>> <<generate_methodical_guard 3>> <<generate_scarred_inmate 4>> <<generate_tattooed_inmate 5>> <<if $prison.inmates gte 80>> 当你经过时,有些囚犯拍了拍你的后背。 <<elseif $prison.inmates gte 40>> 其他囚犯各忙各的,对你不闻不问。 <<else>> 在你经过时,其他囚犯都会瞪你一眼,但他们胆子还没有大到在守卫眼底动手动脚。 <</if>> <<if $prison.scarred gte 80>> <<if $prison.tattooed gte 80>> <<scarred_inmate 4 cap>><<person5>>抓住了你的胳膊,把你拉到了<<him>>的身边。"我想念那可爱的身子,"<<he>>轻轻地拍了拍你,"不要在外面瞎搞,好不好。" <br><br> "放开我的<<girl>>,"<<tattooed_inmate 5>><<person6>>咆哮着,穿过过道赶了过来。<<He>>抓住你的另一只胳膊,试图把你拉开。 <br><br> 哨声刺破了大厅。<<methodical_guard 3 capo>>的目光在你们之间游移,然后释放了你。 <br><br> "没有你我挺孤单的,"<<tattooed_inmate 5>><<person6>>轻声笑了笑,然后嗅了嗅你的头发。"玩得开心。" <<else>> <<scarred_inmate 4 cap>><<person5>>抓住了你的胳膊,把你拉到了<<him>>的身边。"我想念那可爱的身子,"<<he>>轻轻地拍了拍你,"不要在外面瞎搞,好不好。" <br><br> <<tattooed_inmate 5 cap>><<person6>>从对面的走廊注视着你,然后呲了呲牙。 <</if>> <<else>> <<if $prison.tattooed gte 80>> <<scarred_inmate 4 cap>>抓住了你的胳膊,但在看到<<tattooed_inmate 5>>朝这边走来时松开了你——他们互相凝视着。<<scarred_inmate 4 cap>>恨恨地咬了一口空气,然后回到了<<person5>><<his>>的牢房。 <br><br> "没有你我挺孤单的,"<<tattooed_inmate 5>><<person6>>轻声笑了笑,然后嗅了嗅你的头发。"玩得开心。" <<else>> <<scarred_inmate 4 cap>>抓住了你的胳膊,但在<<methodical_guard 3>>用警棍敲打栏杆时松开了你。<<tattooed_inmate 5 cap>>则在远处看着这一切。"你会回来的,"<<person6>><<he>>做着口型,"我会等着。" <</if>> <</if>> <br><br> <<link [[继续|Prison End 2]]>><</link>> <br>
<<effects>> <<if $leftarm is "bound" and $rightarm is "bound">> 警卫带你来到了塔楼中央。 <<else>> 警卫拷住了你,然后带你来到了塔楼中央。 <</if>> 其他几个警卫都在那里候着。 <br><br> <<if $prison.guards gte 80>> "要是所有囚犯都像你这样就好了,"<<relaxed_guard 0>>叹了一口气。 <<elseif $prison.guards gte 40>> "这次给我乖点,"<<relaxed_guard 0>>耸耸肩。 <<else>> "我非常怀疑你很快又会给我们惹麻烦,"<<relaxed_guard 0>>叹了口气。 <</if>> <br><br> <<methodical_guard 3 cap>><<person4>>坐在桌子后面,翻找着柜子上的文件。"恭喜你又成为了社会的公民,"<<he>>敲着手中的笔。 <<if $prison.methodical_guard gte 80>> "哦,呃……我很荣幸?" <<elseif $prison.methodical_guard gte 40>> "谢谢你的合作。" <<else>> <<He>>一言不发地把整理好的文件订在了一起。 <</if>> <br><br> <<storeon "prison intro" check>> <<if _store_check is 1>> "这是你的东西,"<<relaxed_guard 0>>捧起一堆你原先的衣服,然后把它们塞给了你。 <<storeon "prison intro">> <<exposure>> <<if $exposed gte 1>> 他们没有给你任何遮蔽你身子的东西就把你推倒了另一扇门前。 <<else>> 他们看着你穿衣,然后把你推到了另一扇门前。 <</if>> <<else>> <<if $exposed gte 1>> <<relaxed_guard 0 cap>>没有给你任何遮蔽你身子的东西就把你推倒了另一扇门前。 <<else>> <<relaxed_guard 0 cap>>推着你到了另一扇门前。 <</if>> <</if>> <br><br> <<link [[继续|Prison End 3]]>><</link>> <br>
<<effects>> 你穿过洞口,来到了码头上。船已经在附近待命,你登上船,坐在了帆布下。警卫们把缆绳解开。 <br><br> "我们可以出发了,"<<relaxed_guard 0>>手中握着舵。 <br><br> <<link [[继续|Prison End 4]]>><</link>> <br>
<<set $location to "sea">><<effects>> 船只驶入迷雾,轻松地在海上航行。 <<if Time.dayState is "night">> <<if $weather is "clear" or $transformationParts.traits.sharpEyes isnot "disabled">> 小镇的灯光照亮了前方的地平线, <<else>> 清晰了你的视野。 <</if>> <<else>> 你看到了地平线上的小镇。 <</if>> <br><br> <<if $prison.relaxed gte 80>> <<if $prison.anxious gte 80>> <<if $prison.veteran gte 80>> "我会想念<<pshe>>的,"<<relaxed_guard 0>>叹了口气,"相处还算愉快。" <br> "确实,"<<veteran_guard 2>>望着远方,"比想象中的还要困难。" <br> "与<<phim>>分别实在太可惜了,"<<anxious_guard 1>>突然开口。 <br><br> <<else>> "我会想念<<pshe>>的,"<<relaxed_guard 0>>叹了口气,"相处还算愉快。" <br> "比想象中的还要困难,"<<veteran_guard 2>>摇了摇头。 <br> "我其实挺开心的,"<<anxious_guard 1>>耸耸肩,"相处了这么久。" <br><br> <</if>> <<else>> <<if $prison.veteran gte 80>> "我会想念<<pshe>>的,"<<relaxed_guard 0>>叹了口气,"相处还算愉快。" <br> "确实,"<<veteran_guard 2>>望着远方,"比想象中的还要困难。" <br> "你们能不能安静点?"<<anxious_guard 1>>沮丧地双手托腮,"我在听人鱼唱歌。" 另外两人笑了起来。接下来的路途中,他们一直在嘲笑<<person2>><<him>>。 <br><br> <<else>> "我会想念<<pshe>>的,"<<relaxed_guard 0>>叹了口气,"相处还算愉快。" <br> "比想象中的还要困难,"<<veteran_guard 2>>摇了摇头。 <br> "你们能不能安静点?"<<anxious_guard 1>>沮丧地双手托腮,"我在听人鱼唱歌。" 另外两人笑了起来。接下来的路途中,他们一直在嘲笑<<person2>><<him>>。 <br><br> <</if>> <</if>> <<else>> <<if $prison.anxious gte 80>> <<if $prison.veteran gte 80>> "你想念过家人吗?"<<relaxed_guard 0>>问道。 <br> "和你这种吵吵闹闹的人待在一起?"<<veteran_guard 2 cap>><<person3>>摇了摇头,"饶了我吧,我宁愿选个奇怪的舍友……就像那边那个。" <br> "想想<<pher>>为我们做了什么,"<<anxious_guard 0>>补充道。 <br><br> <<else>> "你想念过家人吗?"<<relaxed_guard 0>>问道。 <br> "和你这种吵吵闹闹的家伙待在一起?"<<veteran_guard 2 cap>><<person3>>摇了摇头,"饶了我吧。" <br> "我和<<phim>>相处了很久,"<<anxious_guard 1>>指着你,"有点惆怅。" <br><br> <</if>> <<else>> <<if $prison.veteran gte 80>> "你想念过家人吗?"<<relaxed_guard 0>>问道。 <br> "和你这种吵吵闹闹的人待在一起?"<<veteran_guard 2 cap>><<person3>>摇了摇头,"饶了我吧,我宁愿选个奇怪的舍友……就像那边那个。" <br> "你们能不能安静点?"<<anxious_guard 1>>沮丧地双手托腮,"我在听人鱼唱歌。" 另外两人笑了起来。接下来的路途中,他们一直在嘲笑<<person2>><<him>>。 <br><br> <<else>> "你想念过家人吗?"<<relaxed_guard 0>>问道。 <br> "和你这种吵吵闹闹的家伙待在一起?"<<veteran_guard 2 cap>><<person3>>摇了摇头,"饶了我吧。" <br> "你们能不能安静点?"<<anxious_guard 1>>沮丧地双手托腮,"我在听人鱼唱歌。" 另外两人笑了起来。接下来的路途中,他们一直在嘲笑<<person2>><<him>>。 <br><br> <</if>> <</if>> <</if>> <<link [[继续|Prison End 5]]>><</link>> <br>
<<set $location to "docks">><<effects>> <<earnFeat "Institutionalised">> <<pass 60>> 船已停泊,你的双手被解开。有人正靠在一辆轿车上——是贝利。 <<prison_bondage_removal>> <br><br> "下次少犯事,"<<veteran_guard 2>>叹了口气,将你推到港口,"不然我们下次还会见面。" <br><br> <<link [[继续|Prison End 6]]>><<endevent>><<prison_end>><</link>> <br>
<<effects>> <<npc Bailey>><<person1>> 守卫们离开了。贝利打开车门,直直盯着你。"上车。" <br><br> <<getinicon>><<link [[上车|Prison End Car]]>><</link>> <br> <<refuseicon>><<link [[拒绝|Prison End Refuse]]>><</link>> <br>
<<set $location to "town">><<effects>> <<pass 5>> 你爬上了轿车,贝利把门摔上。 <br><br> 贝利握着方向盘。"下次给我小心点,"<<he>>的语气毫无波澜,"虽然我赚了一笔,但烦得要死。" <br><br> <<link [[保持沉默|Prison End Car Silent]]>><</link>> <br> <<link [[感谢|Prison End Car Thank]]>><</link>> <br> <<link [[生气|Prison End Car Angry]]>><</link>> <br>
<<effects>> 你保持沉默。贝利也一样。 <br><br> 你们到了孤儿院。贝利在门口停了车,然后揪住你的双臂把你推了进去。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "谢谢你来接我,">>你低下了头。 <<elseif $speech_attitude is "bratty">> <<gagged_speech "谢谢你送我一程,">>你脸色通红。 <<else>> <<gagged_speech "多谢你来接我,">>你低下了头。 <</if>> 贝利无视了你。 <br><br> 你们到了孤儿院。贝利在门口停了车,然后揪住你的双臂把你推了进去。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "那,那里真的是太恐怖了,">>你支支吾吾地倾诉着,<<gagged_speech "你不担心我吗?">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "谢谢你在我被关在地狱的时候还能想着我,">>你尴尬地笑了笑。 <<else>> <<gagged_speech "你有担心过我吗?">>你摇了摇头。<<gagged_speech "还是说你只是担心钱?">> <</if>> <br><br> "注意你的言行,"贝利压低了声音,"你不会想知道更恐怖的地方的。" <br><br> 你们到了孤儿院。贝利在门口停了车,然后抓住你的双臂带你走了进去。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> 你转身朝另一个方向走去。汽车门被砰地一声关上,脚步声在逐渐靠近——不祥的预感。你忐忑不安地屏住呼吸,却听到了另一车门被关上的声音。贝利开走了。 <br><br> <<link [[继续|Docks]]>><<endevent>><</link>> <br>
<<effects>> 凯拉尔惊愕地看着你,直到一双手将<<he>>推回了现实。<<veteran_guard 2 cap>>将<<him>>押送回了<<his>>的牢房。 <br><br> <<methodical_guard 1 cap>>因被打断而异常恼怒,猛地合上了簿册。一扇高大的门在大厅的另一端打开,囚犯们朝着它行进。 <br><br> <<link [[继续|Prison Kylar Intro 2]]>><<endevent>><<npc Kylar>><<person1>><</link>> <br>
<<effects>> 牢房刚一打开,凯拉尔就跑了出来,<<Hes>>爬上楼梯来到走道上,向你跑来。 <br><br> 几步之遥,<<His>>趔趔趄趄地停了下来,只能用栏杆稳住自己,但双目始终紧盯着你,吃惊地张大嘴巴。 <br><br> "是、是你吗?"<<he>>的声音在颤抖,"又、又是幻觉吗?" <br><br> <<link [[道歉|Prison Kylar Intro Apologise]]>><<npcincr Kylar rage -50>><<prison_inmates -1>><</link>><<lllksuspicion>><<lrespect>> <br> <<link [[礼貌回应|Prison Kylar Intro Polite]]>><<npcincr Kylar rage -10>><</link>><<llksuspicion>> <br> <<link [[蔑视|Prison Kylar Intro Dismiss]]>><<npcincr Kylar rage 30>><<prison_inmates 1>><</link>><<gggksuspicion>><<grespect>> <br>
<<effects>> <<if $worn.face.type.includes("gag")>> 碍于口塞,此时你无法说话,只得一边低头看着自己的脚一边含混不清地咕哝着自己的歉意。你认为你的歉意已经传达到<<he>>那儿了。 <br><br> <<else>> <<if $speech_attitude is "meek">> "我、我很抱歉,"你看向了别处,"其实我并不希望你被逮捕。" <<elseif $speech_attitude is "bratty">> "对不起,最后让你到了这里,"你有些抱歉。 <<else>> "我很抱歉你最后被关在这里,"你有些愧疚。 <</if>> <br><br> <</if>> 凯拉尔突然双膝跪地,向你低下了头。其他囚犯奇怪地看向了你们。"我、我犯下了错误,"<<he>>盯着地面,"我一遍又一遍地回想着。蛋糕,逮、逮捕,误会。" <br><br> <<He>>抬起头,然后紧紧抱住你的膝盖。"我会看护你的,我会给你带来你想要的,只要给我一点时间。"<<He>>站起身来,沿着过道匆匆离开。 <br><br> <<link [[继续|Prison Walkway]]>><<endevent>><<set $prison.hours_worked to 0>><</link>> <br>
<<effects>> <<if $worn.face.type.includes("gag")>> 碍于口塞,此时你无法说话,所以你向<<him>>礼貌地点了点头,然后径直走开了。 <<else>> <<if $speech_attitude is "meek">> "我……我很高兴看到一张熟悉的面孔,"你眼神闪躲。 <<elseif $speech_attitude is "bratty">> "谢天谢地,他妈的幸亏我不是一个人在这里,"你似乎突然舒坦了下来。 <<else>> "我很高兴见到你,"你真诚地回应着,"有熟悉的人在身边真好。" <</if>> <br><br> "是、是的!"凯拉尔发疯似的点着头,"我会看护你的,我会给你带来你想要的,只要给我一点时间。"<<He>>站起身来,沿着过道匆匆离开。 <</if>> <br><br> <<link [[继续|Prison Walkway]]>><<endevent>><<set $prison.hours_worked to 0>><</link>> <br>
<<effects>> <<if $worn.face.type.includes("gag")>> 碍于口塞,此时你无法说话,所以你将头扬起,转身就走——连看都没看<<he>>一眼。你认为这已经说明了态度。 <<else>> <<if $speech_attitude is "meek">> "请、请离我远点,"你匆忙离开了,"我不需要你。" <<elseif $speech_attitude is "bratty">> "他妈的滚远点,"你掉头就走,"我会需要你?" <<else>> "我不需要你,"你冷漠地离开了,"请离我远点。" <</if>> <</if>> <br><br> 走下楼梯,你回头看了看你的牢房,凯拉尔已经不知道到哪里去了。 <br><br> <<link [[继续|Prison Block]]>><<endevent>><<set $prison.hours_worked to 0>><</link>> <br>
<<effects>> <<npc Kylar>><<person1>> 你走了进去,凯拉尔抬起了头,然而当<<his>>看清是谁时,又将头垂了下去。"我……我正希望你来看看我。" <br><br> <<link [[聊天 (最多一个小时)|Prison Kylar Chat]]>><<set $prison_kylar_cell to 1>><<npcincr Kylar love 1>><<npcincr Kylar lust 5>><<npcincr Kylar rage -1>><</link>><<glust>><<glove>><<lsuspicion>> <br> <<link [[离开|Prison Block]]>><<endevent>><</link>> <br>
<<effects>> <<pass 1>><<advancetohour>> 你和凯拉尔聊天。 <<rng 10>> <<switch $rng>> <<case 1>> <<He>>提到了<<He>>刚到这里时对另一名囚犯所做的事情。"这、这就是我被单独关押的原因,"<<He>>低下了头,"在你刚来的时候。"<<gstress>><<stress 6>> <<case 2>> "我发现了很多藏东西的地方,"<<he>>说道,"这里的人都不太会藏东西。" <<case 3>> "我不敢对视别人,"<<he>>说道,"他们都离我远远的。" <<case 4>> "这里和学校没有什么不同,"<<he>>说道。 <<case 5>> "真不知道为什么人们试图翻墙离开,"<<he>>抬起头,"那些鸟那么大。" <<case 6>> "食堂里居然没有鱼,"<<he>>说道,"所以这里到底从哪里弄来这么多的食物?" <<case 7>> "医疗室里有一个柜子,"<<he>>说道,"我想知道里面有些什么。" <<case 8>> "院子里那扇上锁的门一定通往某个有趣的地方,"<<he>>说道。 <<case 9>> "那些家伙不让我进尖塔,"<<he>>说道,"我只是想去探索一下。" <<default>> "我看到了人们看你的眼神,"<<he>>似乎有些紧张,"只要我在你身边,那、那些家伙就不敢轻举妄动。" <</switch>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].lust gte 20>> <<set _rng to random(6, 12)>> 你正打算离开,<<He>>抓住了你的手腕。"我、我有东西给你,"<<He>>从口袋里掏出一把鲨鱼牙齿,"这……这个。" <<prison_teeth_text _rng>><<prison_teeth _rng>><<lllust>><<npcincr Kylar lust -20>> <br><br> <</if>> <<link [[继续|Prison Block]]>><<endevent>><</link>> <br>
<<effects>> <<endevent>> <<npc Kylar>><<generate_veteran_guard 1>> "凯拉尔!"你大喊, <<if $speech_attitude is "meek">> "我、我需要你。" <<elseif $speech_attitude is "bratty">> "搭把手。" <<else>> "帮帮我。" <</if>> <br><br> <<set _rng to random(1, 2)>> <<switch _rng>> <<case 1>> <<person2>><<veteran_guard 1 cap>>踏在通风口上,猛地把它打开。正当<<Hes>>用手电筒照进里面的时候,<span class="green">一支吹箭刺破了<<his>>的脖颈。</span><<He>>狠狠扯掉吹箭,转身便发现凯拉尔现身于明处,<<person1>>手上握着一根临时制作的吹箭筒。 <br><br> 凯拉尔尝试逃跑,但<<veteran_guard 1>>的速度实在太快了。<<person2>><<He>>抵御箭毒的空余时间足以将凯拉尔钳在地上。 <br><br> <<case 2>> <span class="green">一支吹箭刺破了<<veteran_guard 1 cap>>的脖颈。</span><<He>>立即转身寻找罪魁祸首。<<He>>踏步接近最近的通风口,探进去,然后从中拽出了正在挣扎的凯拉尔。 <br><br> <<He>>抵御箭毒的空余时间足以将凯拉尔钳在地上。 <br><br> <<default>> <</switch>> 囚犯们挤在一起看着热闹,而其他守卫则在人群中穿行。你趁着混乱溜走了。 <span class="purple">凯拉尔将被单独监禁一段时间。</span> <br><br> <<destination_prison>>
<<set $outside to 0>><<location "prison">><<effects>><<effects_prison>><<set $bus to "cell">> 你正待在你的牢房里,一张床放在角落里,另一边放着一个柜子。一扇铁门阻隔了你通往外界的通道,毕竟这里没有隐私可言。 <<if $prison.poster is "man">> 一面墙上挂着一张画着性感男士的海报。 <<elseif $prison.poster is "woman">> 一面墙上挂着一张画着性感女士的海报。 <<elseif $prison.poster is "puppy">> 一面墙上挂着一张画着可爱小狗的海报。 <</if>> <br><br> <<if Time.hour is 20 and $prison.evening isnot 1>> 随着牢锁的关闭,砰砰声在大厅里回荡。 <br><br> <<set $prison.evening to 1>> <<elseif $prison.schedule is "lockdown">> 门被锁上了。 <br><br> <</if>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "prisonCell">> <<elseif $prison.schedule is "hunt" and $prison.morning isnot 1>> <<set $prison.schedule to "wake">> <<generate_methodical_guard 0>><<person1>> 灯光嗡嗡作响,牢门推开时发出的响动回荡在耳边。一名<<personsimple "normal">>的声音响彻大厅。"点名。"你看到其他囚犯排起了队伍。 <br><br> <<link [[排队|Prison Cell Role]]>><<cell_trouble -1>><</link>> <br> <<link [[拒绝|Prison Cell Refuse]]>><<prison_guards 1>><<prison_inmates 1>><<pain 4>><<cell_trouble 1>><</link>><<gpain>><<gsuspicion>><<grespect>> <br> <<set $prison.morning to 1>> <<else>> <<if $leftarm is "bound" or $rightarm is "bound">> <<undobindingsicon>><<link [[解除束缚 (0:10)|Prison Cell]]>><<set $unbind to 1>><<pass 10>><<arm_unbind>><</link>> <br><br> <</if>> <<if $prison.poster and !$prison.tunnel>> <<furnitureicon _poster.iconFile>><<link [[检查你的海报|Prison Poster]]>><<set $prison.tunnel to 1>><</link>> <br> <<elseif $prison.tunnel is 1 and $prison.hammer is 1>> <<furnitureicon _poster.iconFile>><<link [[摸索海报后面的墙壁|Prison Poster 2]]>><<set $prison.tunnel to 2>><</link>> <br> <<elseif $prison.tunnel gte 120 and $prison.schedule is "lockdown">> <<investigateicon>><<link [[检查通道|Prison Tunnel]]>><</link>> <br> <<elseif $prison.tunnel gte 2 and $prison.schedule is "lockdown">> <<getouticon "dig">><<link [[挖掘通道|Prison Tunnel]]>><</link>> <br> <</if>> <<if $prison.schedule is "revolt">> <span class="blue">太吵了,根本睡不着。</span> <br> <<else>> <<listsleepoutfits "prison bed">> <<bedicon>><<link [[脱光并爬到床上|Prison Bed]]>><<undressSleep "prison bed">><</link>> <br> <</if>> <<roomoptions>> <<if $prison.schedule isnot "lockdown" and !$worn.face.type.includes("blindfold")>> <<plaqueicon>><<link [[铭牌|Prison Plaque]]>><</link>> <br> <</if>> <<wardrobeicon>><<link [[衣柜|Prison Wardrobe]]>><</link>> <br> <<if $prison.mirror gte 1>> <<mirroricon>><<link [[镜子|Prison Mirror]]>><<preMirror>><</link>> <br> <</if>> <br> <<if $prison.schedule isnot "lockdown">> <<getouticon>><<link [[离开|Prison Walkway]]>><</link>> <br> <</if>> <br> <<link [[设置|Prison Settings]]>><</link>> <br> <<attitudesControlCheck>> <<if $attitudesControl.showGoldLink is true>> <span class="goldLink"><<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>></span><span class="red">!!</span> <<else>> <<link [[态度|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> <</if>> <br> <</if>> <<set $eventskip to 0>>
<<effects>> <<link [[离开|Prison Cell]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>> <br> <<mirror>> <br><br>
<<effects>> 你审视了你的海报。 <<if $prison.poster is "man">> 他的表情很诱人,但眼神中却有些东西。就像他在保守着一个秘密。 <<elseif $prison.poster is "lady">> 她的表情很诱人,但眼神中却有些东西。就像她在保守着一个秘密。 <<elseif $prison.poster is "puppy">> 小狗看起来活泼又调皮。好似在隐藏着什么东西。 <</if>> <br><br> 你记起墙上的裂缝。你把海报拉回来,用手指沿着裂缝往下摸。一些石头碎裂开来。 <br><br> <i>如果你有什么能用来挖的工具,你就能做得更甚。</i> <br><br> <<link [[继续|Prison Cell]]>><</link>> <br>
<<effects>> 你手握锤子,小心翼翼地敲打海报后面的墙壁,以防发出太大声响。更多的石头碎裂掉落下来。<span class="purple">这要花上很长时间,</span>但是能用锤子来挖,再用海报来掩盖你做的事,如此以来你足以挖出到达小岛的边缘的隧道。 <br><br> 你只能在禁闭期时挖掘。否则风险太大。 <br><br> <<link [[继续|Prison Cell]]>><</link>> <br>
<<effects>> <<if $prison.tunnel gte 120>> 你向隧道深处窥视,天空则回望你。 <br><br> <<link [[爬到边缘(0:03)|Prison Tunnel Edge]]>><<pass 3>><</link>> <br> <<else>> <<if $prison.tunnel gte 80>> 隧道延伸至黑暗之中。 <<elseif $prison.tunnel gte 40>> 隧道穿过监狱围墙,延伸至岛上的天然岩石。 <<elseif $prison.tunnel gte 20>> 短距隧道穿透了监狱围墙。 <<elseif $prison.tunnel gte 10>> 墙上的洞的宽度已经足以容纳你的身体。 <<else>> 墙壁裂开了。 <</if>> <br><br> <<for _i to 1; _i lt 9; _i++>> <<if _i is 1>> <<getouticon "dig">><<link [[挖1小时|Prison Tunnel Dig]]>><<set $prison_dig to 1>><</link>><<gtiredness>> <br> <<else>> <<capture _i>> <<getouticon "dig">><<link [["挖" + _i + "小时"|Prison Tunnel Dig]]>><<set $prison_dig to _i>><</link>><<gtiredness>> <br> <</capture>> <</if>> <</for>> <</if>> <<getouticon>><<link [[离开|Prison Cell]]>><</link>> <br>
<<effects>> <<for _dig to 0; _dig lt $prison_dig; _dig++>> <<set $prison.tunnel += 1>> <<tiredness 6>> <<advancetohour>> <<if Time.hour is 6>> <<set $prison.schedule to "wake">> <<break>> <</if>> <</for>> <<unset $prison_dig>> <<if $prison.tunnel gte 120>> 你爬进黑暗深处,继续挖掘。 <br><br> <span class="green">你被一阵突然而令人振奋的微风吹拂。</span>闻起来像盐。你挖掉最后一块岩石,把洞扩大到足够容纳你的身体。 <br><br> <<earnFeat "Time and Pressure">> 你在岛的边缘,在大海上方。 <br><br> <<elseif $prison.tunnel gte 100>> 你爬进黑暗深处,继续挖掘。 <<set _rng to random(1, 3)>> <<switch random(1, 3)>> <<case 1>> 贝壳融入在周围的石头里。 <<case 2>> 你感觉你听到了海鸥的声音,不过也可能是你的幻觉。 <<case 3>> 你听到隆隆声。 <</switch>> <<elseif $prison.tunnel gte 80>> 你爬进黑暗中,继续挖掘。 <<set _rng to random(1, 3)>> <<switch random(1, 3)>> <<case 1>> 你听见了湍急的水流。 <<case 2>> 隧道在颤抖,天花板降下灰尘。 <<case 3>> 你吸入了些灰尘,开始咳嗽。<<gstress>><<stress 6>> <</switch>> <<elseif $prison.tunnel gte 60>> 你从洞里爬出来,继续挖掘。 <<set _rng to random(1, 3)>> <<switch random(1, 3)>> <<case 1>> 脆弱的岩石很容易碎裂。<<lstress>><<stress -6>> <<case 2>> 你的胳膊被粗糙的岩石擦伤了。<<gpain>><<pain 4>> <<case 3>> 岩石均匀一致。 <</switch>> <<elseif $prison.tunnel gte 40>> 你爬下洞,继续挖掘。 <<set _rng to random(1, 3)>> <<switch random(1, 3)>> <<case 1>> 你敲到了什么硬东西,摸起来像一块鹅卵石。你可以在它周围挖掘,把它从岩石中撬出来。 <<case 2>> 天然岩石就像沙子一样碎裂开来。 <<case 3>> 石砌融入天然岩石,后者更脆弱。 <</switch>> <<elseif $prison.tunnel gte 20>> 你爬进洞里继续挖掘。 <<set _rng to random(1, 3)>> <<switch random(1, 3)>> <<case 1>> 其中有一块砖已经松动,这很好。<<lstress>><<stress -6>> <<case 2>> 石砌结构古老。有些砖块已经变形了。 <<case 3>> 上方的一块砖掉了下来,砸到你的背上。<<gpain>><<gstress>><<pain 4>><<stress 6>> <</switch>> <<elseif $prison.tunnel gte 10>> 你把手伸进洞里继续挖掘。 <<set _rng to random(1, 3)>> <<switch random(1, 3)>> <<case 1>> 海报在突如其来的微风中飘动。你停顿了片刻才继续。 <<case 2>> 太黑了,你什么也看不见,但还是瞥了一眼牢房的门,确保没有人看着。 <<case 3>> 下层的石头比上层更坚硬,颜色也更深。 <</switch>> <<else>> 你一块一块地凿开墙壁。 <<set _rng to random(1, 3)>> <<switch random(1, 3)>> <<case 1>> 裂缝变宽。 <<case 2>> 你听到一声咳嗽,僵住片刻才继续。<<gstress>><<stress 6>> <<case 3>> 它不费吹灰之力就碎了。 <</switch>> <</if>> <br><br> <<if $prison.schedule is "wake" and $prison.morning isnot 1>> <<generate_methodical_guard 0>><<person1>> 你听到牢门在你身后打开发出的嘎嘎声。 <<if $prison.tunnel gte 20>> 你冲进隧道,用海报盖住入口。 <<else>> 你用海报盖住入口。 <</if>> 一个<<personsimple "normal">>的声音响彻大厅。"点名。"其他囚犯排起了队。 <br><br> <<link [[排队|Prison Cell Role]]>><<cell_trouble -1>><</link>> <br> <<link [[拒绝|Prison Cell Refuse]]>><<prison_guards 1>><<prison_inmates 1>><<pain 4>><<cell_trouble 1>><</link>><<gpain>><<gsuspicion>><<grespect>> <br> <<set $prison.morning to 1>> <<else>> <<link [[继续|Prison Cell]]>><</link>> <br> <</if>>
<<effects>> <<if $phase is 1>> 你爬上岩石,挤进你的隧道。 <<set $phase to 0>> <<else>> 你爬到悬崖边往下看去,眼前是一片沙滩,延伸到视野之外。沙滩不远,但海浪汹涌。 <<if $weather is "clear">> 月光下周围薄雾缭绕。 <<else>> 你看不到太远的地方。 <</if>> <</if>> <br><br> <<link [[爬入牢房|Prison Cell]]>><</link>> <br> <<link [[爬到海滩 (0:05)|Prison Beach]]>><<pass 5>><</link>> <br>
<<effects>> <<wearoutfit>> <<set $bus to "prison_bedroom">><<effects>> 你躺在床垫上,很难找到舒服的姿势<<if ($worn.neck.name is "free use collar" or $worn.neck.name is "free use collar with leash")>>,而且脖子上的锯齿状金属还戳着你的皮肤<</if>>。 <br><br> <<prison_sleep_options>>
<<set _autosavehere to true>> <<sleep>> <<if _dreaming>> /* <<earSlimeFocusChoice>> or similar widgets are running */ <<else>> <<effects>> <<wakingEffects $sleepHoursTotal>> <<if $nightmares gte 1 and $controlled is 0>> <<if _wakingEffect isnot undefined>> 你梦到了 <<else>> 你梦到你 <</if>> 被一个<<if ["haunt", "despair"].includes($wraith.state) and $rng lte 25>>苍白<<else>>黑暗<</if>>而可怕的东西追杀。 <<else>> <<if ["dryheaving","nausea"].includes(_wakingEffect)>> 你睡得很安稳,但你现在有些许不舒服。 <br><br> <<elseif $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte 9000>> 你的睡眠被淫秽的梦所困扰。 <<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>> <<arousal `100 * $sleepHoursTotal`>> <<if $arousal gte $arousalmax>> 它们把你推向了高潮的顶点。 <<orgasm>> <<else>> <br><br> <</if>> <<elseif !_wakingEffect>> 你睡得很香。 <br><br> <<else>> <br><br> <</if>> <</if>> <<sleepeffects>> <<if $daily.prison.wake>> 一阵铃声响起,将你从睡梦中唤醒。 <br><br> <<set $wardrobe_location to "prison">> <<wardrobeSelection true>> <<radiooutfits>> <br><br> <<link [[继续|Prison Cell]]>><<bedclotheson "prison bed">><<endevent>><</link>> <br> <<else>> <br><br> <<set $wardrobe_location to "prison">> <<wardrobeSelection true>> <<radiooutfits>> <br><br> <<link [[起来|Prison Cell]]>><<bedclotheson "prison bed">><</link>> <</if>> <</if>>
<<effects>> 你打开橱柜。 <br><br> <<set $wardrobe_location to "prison">> <<wardrobeSelection>> <div id="wardrobewear"><<wardrobewear>></div> <div id="wardrobeExits"><<wardrobeExits>></div> <<wardrobe>>
<<set $settingsExitPassage to "Prison Cell">> <<settings>>
<<effects>> <span class="red">上帝正注视着。</span><br> 服从守卫<br> 守卫服从典狱长<br> 每日工作九小时<br> <br> <<if $prison.active_punishments.includes("free use")>> <span class="red">禁止取下"公用性奴"项圈</span> <br> <</if>> <<if $prison.active_punishments.includes("nude")>> <span class="pink">禁止着衣</span> <br> <<elseif $prison.active_punishments.includes("topless")>> <span class="blue">禁止上身着衣</span> <br> <<elseif $prison.active_punishments.includes("bottomless")>> <span class="blue">禁止下身着衣</span> <br> <</if>> <<if $prison.active_punishments.includes("underwear") and $prison.active_punishments.includes("free use")>> <span class="teal">仅限内衣</span> <br> <</if>> <<if $prison.active_punishments.includes("blindfold")>> <span class="purple">禁止摘下眼罩</span> <br> <</if>> <<if $prison.active_punishments.includes("leash")>> <span class="lblue">禁止取下皮带</span> <br> <</if>> <<if $prison.active_punishments.includes("cuffs")>> <span class="lblue">禁止卸下镣铐</span> <br> <</if>> <<if $prison.active_punishments.includes("gag")>> <span class="purple">禁止取下口塞</span> <br> <</if>> <<if $prison.active_punishments.includes("bindings")>> <span class="pink">禁止移除绑缚</span> <br> <</if>> <br> 日程: <br> <<ampm 6 00>>:淋浴和早餐 <br> <<ampm 7 00>>: 工作 <br> <<ampm 12 00>>:午餐 <br> <<ampm 13 00>>:院子 <br> <<ampm 14 00>>:工作 <br> <<ampm 18 00>>:晚餐 <br> <<ampm 19 00>>:自由时间 <br> <<ampm 20 00>>:熄灯 <br><br> 距刑满释放还有<span class="red">$prison.time</span>天。 <br><br> <<link [[离开|Prison Cell]]>><</link>> <br>
<<set $bus to "walkway">><<effects>><<effects_prison>> <<if $prison_kylar_timer gte 1>> <<set $prison_kylar_timer -= 1>> <</if>> 你站在牢房外,等待<<methodical_guard 0>>读出每个数字。 <br><br> "……144号囚犯。" <br> <<if $worn.face.type.includes("gag")>> "呜呜!"你呜叫着,囚犯们笑了出来。<<lrespect>><<prison_inmates -1>> <<else>> "在这。"你回应道。 <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "prison" and $prison.kylar is 0 and $prison_kylar_timer lte 0>> <<set $prison.kylar to "active">> <<unset $prison_kylar_timer>> <<endevent>> <<addNNPCOutfit "Kylar" "prisonJumpsuit">> <<npc Kylar>><<person1>> <<generate_methodical_guard 1>> <<generate_veteran_guard 2>> <<person2>><<He>>再度张嘴,但被下面某处砰砰作响的门声打断了。你看到<<veteran_guard 2>>穿过你脚下的走道,推着一个小身影走在<<person3>><<him>>前面。 <br><br> 最后一推,把<<person1>><<his>>推得踉踉跄跄,这新来者就这么摔了个狗啃泥。<<He>>慌忙站起来,把头发从脸上撩开。<span class="gold">那是凯拉尔。</span> <br><br> <<link [[继续|Prison Kylar Intro]]>><</link>> <br> <<elseif $prison.active_punishments.includes("free use") and $worn.neck.name isnot "free use collar" and $worn.neck.name isnot "free use collar with leash">> "你的项圈呢?"<<he>>问你,"你最好给我过来。" <br><br> <<prison_repunishment_options>> <<elseif $prison.active_punishments.includes("nude") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked")>> "你不应该是裸着的吗?"<<he>>问道,"你给我过来。" <br><br> <<prison_repunishment_options>> <<elseif $prison.active_punishments.includes("blindfold") and !$worn.face.type.includes("blindfold")>> "你的眼罩呢?"<<he>>问你,"你最好给我过来。" <br><br> <<prison_repunishment_options>> <<elseif $prison.active_punishments.includes("topless") and ($worn.upper.name isnot "naked" or $worn.under_upper.name isnot "naked")>> "你应该光着上身的,"<<he>>说,"你给我过来。" <br><br> <<prison_repunishment_options>> <<elseif $prison.active_punishments.includes("bottomless") and ($worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked")>> "你应该光着下身的,"<<he>>说,"你给我过来。" <br><br> <<prison_repunishment_options>> <<elseif $prison.active_punishments.includes("leash") and $worn.neck.collared isnot 1>> "你的项圈呢?"<<he>>问你,"你跟我过来。" <br><br> <<prison_repunishment_options>> <<elseif $prison.active_punishments.includes("underwear") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked")>> "这看起来不像内衣,"<<he>>说道,"你给我过来。" <br><br> <<prison_repunishment_options>> <<elseif $prison.active_punishments.includes("cuffs") and !$worn.feet.type.includes("shackle")>> "你的镣铐呢?"<<he>>问你,"你给我过来。" <br><br> <<prison_repunishment_options>> <<elseif $prison.active_punishments.includes("gag") and !$worn.face.type.includes("gag")>> "你的口球呢?"<<he>>问你,"你跟我过来。" <br><br> <<prison_repunishment_options>> <<elseif $prison.active_punishments.includes("bindings") and ($leftarm isnot "bound" or $rightarm isnot "bound")>> "你的胳膊本该捆着的,"<<he>>说道,"你跟我过来。" <br><br> <<prison_repunishment_options>> <<elseif $prison.time lte 0>> 空气短暂的凝固了一下。<span class="green">"你的刑期已满,"</span><<he>>说完,便把簿册扣上,"跟我来。" <br><br> <<link [[继续|Prison End]]>><<set $prison.hours_worked to 0>><</link>> <br> <<elseif $prison.hours_worked lt 9>> 空气短暂的凝固了一下。<span class="red">"你没有达到工作配额,"</span><<he>>说完,便把簿册扣上,"跟我来。" <br><br> <<link [[乖乖过去|Prison Punishment]]>><<endevent>><<set $prison.hours_worked to 0>><</link>> <br> <<link [[拒绝|Prison Cell Punishment Refuse]]>><</link>> <br> <<elseif $prison_punished_days lte 0 and $prison.active_punishments.length gte 1>> <<set $prison.hours_worked to 0>> 空气短暂的凝固了一下。 <<if $prison.active_punishments.length gte 2>> <span class="teal">"我想我们可以解除对你的一项惩罚了,"</span><<he>>说着,将簿册扣上。 <<else>> <span class="teal">"我想我们可以解除对你的惩罚了,"</span><<he>>说着,将簿册扣上。 <</if>> <<set $prison_punished_days to 2>> <<set _rng to random(0, ($prison.active_punishments.length - 1))>> <<set _punishment to $prison.active_punishments[_rng]>> <<switch _punishment>> <<case "free use">> <<set $prison.active_punishments.delete("free use")>> <<He>>沿着走道走着,从口袋里摸出一把钥匙。 <br><br> <<link [[继续|Prison Remove Free Use]]>><</link>> <br> <<case "nude">> <<set $prison.active_punishments.delete("nude")>> <<if random(1, 2) is 2>> <<set $prison.active_punishments.delete("topless")>> "你可以继续穿衣服了,<span class="pink">不过只能穿内衣,而且目前必须保持下身裸露的状态。"</span> <br><br> <<else>> <<set $prison.active_punishments.delete("bottomless")>> "你可以继续穿衣服了,<span class="pink">不过只能穿内衣,而且目前必须保持上身裸露的状态。"</span> <br><br> <</if>> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br> <<case "blindfold">> <<set $prison.active_punishments.delete("blindfold")>> 走廊随着你的走近向后移动。 <br><br> <<link [[继续|Prison Remove Blindfold]]>><</link>> <br> <<case "topless">> <<set $prison.active_punishments.delete("topless")>> <<if $prison.active_punishments.includes("nude")>> <<set $prison.active_punishments.delete("nude")>> <<if $prison.active_punishments.includes("underwear")>> "你可以穿上胸罩或背心,但不能再多了。<span class="pink">从腰部以下保持裸体。"</span> <br><br> <<else>> "你可以继续穿着上衣,<span class="pink">但从腰部往下还得是裸着的。</span> <br><br> <</if>> <<else>> <<if $prison.active_punishments.includes("underwear")>> "你可以用胸罩或背心遮住胸部,<span class="pink">但暂时不能有衬衫之类的东西。"</span> <<else>> <span class="green">"你可以重新好好穿衣服了。"</span>这促使其他囚犯再次目不转睛地盯着你看。 <</if>> <br><br> <</if>> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br> <<case "leash">> <<set $prison.active_punishments.delete("leash")>> <<He>>一边向你走来,一边从口袋里掏出一把钳子。 <br><br> <<link [[继续|Prison Remove Leash]]>><</link>> <br> <<case "underwear">> <<if $prison.active_punishments.includes("nude")>> <<set $prison.active_punishments.delete("nude")>> <<if random(1, 2) is 2>> <<set $prison.active_punishments.delete("topless")>> "你可以继续穿衣服了,<span class="pink">不过只能穿内衣,而且目前必须保持下身裸露的状态。"</span> <br><br> <<else>> <<set $prison.active_punishments.delete("bottomless")>> "你可以继续穿衣服了,<span class="pink">不过只能穿内衣,而且目前必须保持上身裸露的状态。"</span> <br><br> <</if>> <<else>> <<set $prison.active_punishments.delete("underwear")>> <<if $prison.active_punishments.includes("topless")>> "你可以继续穿裤子了,<span class="pink">不过目前还得保持胸部裸露。"</span> <br><br> <<elseif $prison.active_punishments.includes("bottomless")>> "你可以继续穿上衣了。<span class="pink">但你从腰部往下还得是裸着的。"</span> <br><br> <<else>> <span class="green">"你可以重新好好穿衣服了。"</span>这促使其他囚犯再次目不转睛地盯着你看。 <br><br> <</if>> <</if>> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br> <<case "cuffs">> <<set $prison.active_punishments.delete("cuffs")>> <<He>>一边向你走来,一边从<<his>>的口袋里掏出一把钥匙。 <br><br> <<link [[继续|Prison Remove Cuffs]]>><</link>> <br> <<case "bottomless">> <<set $prison.active_punishments.delete("bottomless")>> <<if $prison.active_punishments.includes("nude")>> <<set $prison.active_punishments.delete("nude")>> <<if $prison.active_punishments.includes("underwear")>> "你可以继续穿内衣了,<span class="pink">但必须保持上身赤裸。"</span> <<else>> "你可以继续穿裤子了,<span class="pink">但必须保持上身赤裸。"</span> <</if>> <br><br> <<else>> <<if $prison.active_punishments.includes("underwear")>> "你可以继续穿底裤了,<span class="pink">但衬衫之类的目前还是不能穿。"</span> <<else>> <span class="green">"你可以重新好好穿衣服了。"</span>这促使其他囚犯再次目不转睛地盯着你看。 <</if>> <br><br> <</if>> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br> <<case "gag">> <<set $prison.active_punishments.delete("gag")>> <<He>>走近。"反正你能说话,那我的工作也就轻松多了。" <br><br> <<link [[继续|Prison Remove Gag]]>><</link>> <br> <<default>> <<set $prison.active_punishments.delete("bindings")>> <<he>>走了过来,走廊随之向后移动。"你腾出双臂的话才更有用处。" <br><br> <<link [[继续|Prison Remove Bindings]]>><</link>> <br> <</switch>> <<else>> <<methodical_guard 0 cap>>合上簿册,一扇高大的门在大厅的另一端打开,囚犯们向大门走去。 <br><br> <<link [[继续|Prison Walkway]]>><<endevent>><<set $prison.hours_worked to 0>><</link>> <br> <</if>>
<<effects>><<effects_prison>> <<if $prison.shock is 1>> <<methodical_guard 0 cap>>叹了口气,然后把手伸进<<his>>的衬衫口袋。从你的颈部传来<span class="red">一阵穿遍你全身的可怕的震动。</span>虽然只持续了一会,但足以让你倒地抽搐。<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>> <br><br> 当<<methodical_guard 0>>把你铐起,拖出牢房时,你已经伤得无法反抗了。其他囚犯在你经过时取笑你,但听起来不算恶意。<<grespect>><<prison_inmates 1>> <<bind>> <br><br> <<link [[继续|Prison Punishment]]>><<endevent>><<set $prison.hours_worked to 0>><</link>> <<else>> <<if $prison.cell_trouble gte 5>> <<generate_veteran_guard 1>><<generate_anxious_guard 2>><<generate_relaxed_guard 3>> 走道在<<methodical_guard 0 apo>>的脚下嘎嘎作响。<<Hes>>不是独自一人。"你就这么想逼我们拿你树榜样吗?"<<he>>的话中充斥着威胁,"我们确实会这么做的。" <br><br> <<He>>来到你的牢房,<<veteran_guard 1>>、<<anxious_guard 2>>和<<relaxed_guard 3>>紧随其后。他们解下了警棍。 <br><br> <<link [[继续|Prison Cell Fight]]>><<set $fightstart to 1>><</link>> <br> <<elseif $prison.cell_trouble gte 4>> <<generate_veteran_guard 1>><<generate_anxious_guard 2>> 走道在<<methodical_guard 0 apo>>的脚下嘎嘎作响。<<Hes>>不是独自一人。"你就这么想逼我们拿你树榜样吗?"<<he>>的话中充斥着威胁,"我们确实会这么做的。" <br><br> <<He>>来到你的牢房,<<veteran_guard 1>>和<<anxious_guard 2>>紧随其后。他们解下了警棍。 <br><br> <<link [[继续|Prison Cell Fight]]>><<set $fightstart to 1>><</link>> <br> <<elseif $prison.cell_trouble gte 3>> <<generate_veteran_guard 1>> 走道在<<methodical_guard 0 apo>>的脚下嘎嘎作响。<<Hes>>不是独自一人。"你就这么想逼我们拿你树榜样吗?"<<he>>的话中充斥着威胁,"我们确实会这么做的。" <br><br> <<He>>来到你的牢房,<<veteran_guard 1>>紧随其后。他们解下了警棍。 <br><br> <<link [[继续|Prison Cell Fight]]>><<set $fightstart to 1>><</link>> <br> <<elseif $prison.cell_trouble gte 2>> 走道在<<methodical_guard 0 apo>>的脚下嘎嘎作响。"你最好真的生病了,"<<he>>警告道,"否则你会后悔的。" <br><br> <<He>>发现你懒洋洋地躺在床上,就从身边解下警棍。 <br><br> <<link [[继续|Prison Cell Fight]]>><<set $fightstart to 1>><</link>> <br> <<else>> 你仍待在牢房里。"144号,"<<methodical_guard 0>>厉声道,"马上离开你的牢房。" <br><br> <<link [[离开你的牢房|Prison Cell Role]]>><</link>> <br> <<link [[拒绝|Prison Cell Refuse]]>><<cell_trouble 1>><<prison_guards 1>><<prison_inmates 1>><</link>><<gsuspicion>><<grespect>> <br> <</if>> <</if>>
<<effects>><<effects_prison>> <<if $prison.shock is 1>> <<methodical_guard 0 cap>>叹了口气,然后把手伸进<<his>>的衬衫口袋。从你的颈部传来<span class="red">一阵穿遍你全身的可怕的震动。</span>虽然只持续了一会,但足以让你倒地抽搐。<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>> <br><br> 当<<methodical_guard 0>>把你铐起,拖出牢房时,你已经伤得无法反抗了。其他囚犯在你经过时取笑你,但听起来不算恶意。<<grespect>><<prison_inmates 1>> <<bind>> <br><br> <<link [[继续|Prison Punishment]]>><<endevent>><<set $prison.hours_worked to 0>><</link>> <<else>> <<if $prison.cell_trouble gte 5>> <<generate_veteran_guard 1>><<generate_anxious_guard 2>><<generate_relaxed_guard 3>> 走道在<<methodical_guard 0 apo>>的脚下嘎嘎作响。<<Hes>>不是独自一人。"你就这么想逼我们拿你树榜样吗?"<<he>>的话中充斥着威胁,"我们确实会这么做的。" <br><br> <<He>>来到你的牢房,<<veteran_guard 1>>、<<anxious_guard 2>>和<<relaxed_guard 3>>紧随其后。他们解下了警棍。 <br><br> <<link [[继续|Prison Cell Fight]]>><<set $fightstart to 1>><</link>> <br> <<elseif $prison.cell_trouble gte 4>> <<generate_veteran_guard 1>><<generate_anxious_guard 2>> 走道在<<methodical_guard 0 apo>>的脚下嘎嘎作响。<<Hes>>不是独自一人。"你就这么想逼我们拿你树榜样吗?"<<he>>的话中充斥着威胁,"我们确实会这么做的。" <br><br> <<He>>来到你的牢房,<<veteran_guard 1>>和<<anxious_guard 2>>紧随其后。他们解下了警棍。 <br><br> <<link [[继续|Prison Cell Fight]]>><<set $fightstart to 1>><</link>> <br> <<elseif $prison.cell_trouble gte 3>> <<generate_veteran_guard 1>> 走道在<<methodical_guard 0 apo>>的脚下嘎嘎作响。<<Hes>>不是独自一人。"你就这么想逼我们拿你树榜样吗?"<<he>>的话中充斥着威胁,"我们确实会这么做的。" <br><br> <<He>>来到你的牢房,<<veteran_guard 1>>紧随其后。他们解下了警棍。 <br><br> <<link [[继续|Prison Cell Fight]]>><<set $fightstart to 1>><</link>> <br> <<else>> 走道在<<methodical_guard 0 apo>>的脚下嘎吱作响。"你耽误了监狱系统的运作。"<<he>>在到达牢房之前,就解下了身边的警棍。 <br><br> <<link [[继续|Prison Cell Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Prison Cell Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Cell Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<if $enemynomax gte 2>> 当狱警踉踉跄跄地走出你的牢房时,囚犯们欢呼雀跃。<<veteran_guard 1>>谨慎地盯着你,但<<methodical_guard 0>><<person1>>摇了摇头。"没时间了,"<<he>>说,摸索着寻找<<his>>的眼镜。"我们会盯着你的。"<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>> <<else>> 当<<methodical_guard 0>>从你的牢房里踉踉跄跄地走出来时,囚犯们欢呼雀跃,要不是有栏杆,他们就要从走道上摔下去了。"没时间了,"<<he>>说着,摸索着捡起眼镜,"我会盯着你的。"<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<prison_revolt_options>> <<elseif $enemyhealth lte 0>> <<if $enemynomax gte 2>> 当狱警踉踉跄跄地走出你的牢房时,囚犯们欢呼雀跃。<<veteran_guard 1>>谨慎地盯着你,但<<methodical_guard 0>><<person1>>摇了摇头。"没时间了,"<<he>>说,摸索着寻找<<his>>的眼镜。"我们会盯着你的。"<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>> <<else>> 当<<methodical_guard 0>>从你的牢房里踉踉跄跄地走出来时,囚犯们欢呼雀跃,要不是有栏杆,他们就要从走道上摔下去了。"没时间了,"<<he>>说着,摸索着捡起眼镜,"我会盯着你的。"<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>> <</if>> <<switch $enemynomax>> <<case 1>> <<greb>><<prison_reb 1>> <<case 2>> <<greb>><<prison_reb 2>> <<case 3>> <<ggreb>><<prison_reb 3>> <<default>> <<ggreb>><<prison_reb 4>> <</switch>> <br><br> <<clotheson>> <<endcombat>> <<prison_revolt_options>> <<else>> 当<<methodical_guard 0>>把你铐起,拖出牢房时,你已经伤得无法反抗了。其他囚犯在你经过时取笑你,但听起来不算恶意。<<grespect>><<prison_inmates 1>> <<bind>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Punishment]]>><</link>> <<cell_trouble -5>> <</if>> <<set $prison.hours_worked to 0>>
<<effects>><<effects_prison>><<set $bus to "shower">> 你在监狱的淋浴室里。 <<if $prison.schedule is "wake">> 囚犯们脱掉衣服,把衣服放在木凳上,然后进入淋浴间。你听到了流水声。 <<if $prison.kylar is "active">> 凯拉尔站在角落里,看着你。 <</if>> <br><br> <<generate_veteran_guard 0>><<person1>><<veteran_guard 0 cap>>踱步穿过房间。 <br><br> <<endevent>> <<if !$daily.prison.veteranGreet and $prison.veteran gte 15>> <<prison_guard_greet veteran>> <<elseif random(1, 5) is 5 and $eventskip isnot 1>> <<prison_guard_watch veteran>> <<elseif $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">> <<link [[洗澡(0:10)|Prison Shower Take]]>><<pass 10>><</link>> <br> <<link [[离开|Prison Block]]>><</link>> <br> <<else>> <<if $exhibitionism gte 15>> <<link [[公开脱衣(0:10)|Prison Shower Open]]>><</link>> <br> <<else>> <span class="blue">你无法忍受在众人面前脱衣。</span> <br> <</if>> <<link [[找个隐蔽点的地方脱衣(0:10)|Prison Shower Private]]>><</link>> <br> <<link [[离开|Prison Block]]>><</link>> <br> <</if>> <<else>> 周围没人。守卫只会开一小时的水。 <br><br> <<link [[离开|Prison Block]]>><</link>> <br> <<set $eventskip to 0>> <</if>>
<<set $outside to 0>><<effects>><<effects_prison>><<set $bus to "walkway">> 你现在位于牢房外的金属走道上,在牢房区的顶部。有一处楼梯通向底楼。 <br><br> <<if Time.hour is 20>> 你听到警铃响起。"禁闭时间,"<<generate_veteran_guard 0>><<veteran_guard 0>>喊道,"回到你们的牢房。" <br><br> 你和其他囚犯混在一起。 <br><br> <<link [[继续|Prison Cell]]>><<endevent>><</link>> <br> <<elseif $stress gte $stressmax>> <<passout_prison>> <<else>> <<if $prison.schedule is "wake">> 其他囚犯摇摇晃晃地走向淋浴间。 <br><br> <<elseif $prison.schedule is "free time">> 很多囚犯躺在床上休息。 <br><br> <<elseif $prison.schedule is "lockdown">> 你听到了鼾声。 <br><br> <<else>> <</if>> <<if $prison.schedule isnot "lockdown" and $prison.attention gte 100>> <<events_prison_attention>> <<else>> <<if $prison.schedule isnot "lockdown" and $eventskip isnot 1>> <<events_prison>> <</if>> <<if $prison_event_trigger>> <<events_prison_triggered>> <<else>> 你的牢房在角落里。 <br> <<cellicon>><<link [[你的牢房|Prison Cell]]>><</link>> <br><br> <<if $prison.attention_level gte 1 and !$prison.protection and $prison.schedule is "free time">> <<if !$prison.protection>> <<if !$daily.prison.scarredDone>> <<generate_scarred_inmate 0>><<person1>> <<scarred_inmate 0 capo>>的牢房比大多数牢房都要简陋。几乎无人居住。 <<endevent>> <br> <<cellicon>><<link [[简朴的牢房|Prison Scarred]]>><</link>> <br><br> <</if>> /* <<generate_tattooed_inmate 0>><<person1>> The walls of <<tattooed_inmate 0 apo>> cell, as well as parts of the ceiling, are decorated with pornography. <<endevent>> <br> <<cellicon>><<link [[Porn-decorated cell|Prison Tattooed]]>><</link>> <br><br> */ <</if>> <</if>> 塔楼对面有一扇厚重的木门。一个褪色的绿色十字架点缀其间,上面画着一个银色十字架。 <br> <<if $prison.schedule is "lockdown">> <span class="blue">医疗室的大门紧锁。</span> <br><br> <<else>> <<prisonmedicalicon>><<link [[医务室|Prison Medical]]>><</link>> <br><br> <</if>> 阶梯围绕着中央塔楼蜿蜒而上。 <br> <<link [[下楼|Prison Block]]>><</link>> <br><br> <<prison_map walkway>> <</if>> <<set $eventskip to 0>> <</if>> <</if>>
<<set $outside to 0>><<effects>><<effects_prison>><<set $bus to "cell_block">> 你现在位于牢房区的底部。这里有楼梯通往上面的走道,还有大厅通往监狱的其他地方。 <br><br> <<if Time.hour is 20>> 你听到警铃响起。"禁闭时间,"<<generate_veteran_guard 0>><<veteran_guard 0>>喊道,"回到你们的牢房。" <br><br> 你和其他囚犯混在一起。 <br><br> <<link [[继续|Prison Cell]]>><<endevent>><</link>> <br> <<elseif $stress gte $stressmax>> <<passout_prison>> <<else>> <<if $prison.schedule is "wake">> 其他囚犯摇摇晃晃地走向淋浴间。 <br><br> <<elseif $prison.schedule is "free time">> 很多囚犯躺在床上休息。 <br><br> <<elseif $prison.schedule is "lockdown">> 你听到了鼾声。 <br><br> <<else>> <</if>> <<if $prison.schedule isnot "lockdown" and $prison.attention gte 100>> <<events_prison_attention>> <<else>> <<if $prison.schedule isnot "lockdown" and $eventskip isnot 1>> <<events_prison>> <</if>> <<if $prison_event_trigger>> <<events_prison_triggered>> <<else>> 区域的一端有着一扇双开门,门上挂着几个牌子。一个写着"淋浴"。另一块写着"禁止性行为"。 <<if $prison.schedule is "wake">> <span class="lblue">蒸汽喷涌而出。</span> <</if>> <br> <<bathroomicon "shower">><<link [[沐浴间|Prison Shower]]>><</link>> <br><br> 另一扇门周围弥漫着淡淡的化学气味。靠近的牢房都空着,金属已经变形和腐蚀。 <br> <<prisonlaundryicon>><<link [[洗衣房|Prison Laundry]]>><</link>> <br><br> <<if $prison.kylar is "active" and !$prison_kylar_cell and ($prison.schedule is "free time" or $prison.schedule is "yard")>> <<npc Kylar>><<person1>> 凯拉尔坐在<<his>>牢房的床上,对腿上的东西发牢骚。 <<endevent>> <br> <<cellicon>><<link [[凯拉尔的牢房|Prison Kylar]]>><</link>> <br><br> <</if>> 一条走廊通向远方,朝着日光。 <br> <<getouticon>><<link [[外面|Prison Yard]]>><</link>> <br><br> 楼梯环绕着中央塔楼。你从这处进入。 <br> <<stairsupicon>><<link [[爬上楼梯,前往自己的牢房|Prison Walkway]]>><</link>> <br><br> <<prison_map block>> <</if>> <<set $eventskip to 0>> <</if>> <</if>>
<<set $bus to "laundry">><<set $outside to 0>><<effects>><<effects_prison>> 你现在所在的位置是洗衣房。墙壁的一部分是原石。粗大的管道从粗糙的表面延伸出来,形成不规则的图案。 <<if $prison.schedule is "work">> 囚犯们在整理衣物,大型机器隆隆作响。 <br><br> <<generate_relaxed_guard 0>><<relaxed_guard 0 cap>>坐在一张矮桌旁的凳上,凝视着房间的另一边,心不在焉地掷着骰子。 <<endevent>> <br><br> <<else>> 机器仍在运转。 <br><br> <</if>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "prisonLaundry">> <<elseif Time.hour is 20>> 你听到铃声响起。"禁闭时间,"<<generate_relaxed_guard 0>><<relaxed_guard 0>>喊道,"回你们的牢房去。" <br><br> 你和其他囚犯混在一起。 <br><br> <<link [[继续|Prison Cell]]>><<endevent>><</link>> <br> <<else>> <<if !$daily.prison.prisonRelaxedGreet and $prison.relaxed gte 15 and $prison.schedule is "work">> <<prison_guard_greet relaxed>> <<elseif random(1, 5) is 5 and $eventskip isnot 1 and $prison.schedule is "work">> <<prison_guard_watch relaxed>> <<else>> <<if $prison.schedule is "work">> <<if $prison.job is "laundry">> <<link [[工作|Prison Laundry Work]]>><<endevent>><</link>> <br> <<else>> <span class="blue">你将在别处劳动。</span> <br> <</if>> <</if>> <<link [[离开|Prison Block]]>><</link>> <br> <<prison_map laundry>> <</if>> <</if>>
<<set $bus to "medical">><<set $outside to 0>><<effects>><<effects_prison>> 你现在身处医疗室。一排排病床绵延而下,其中很多都已经占用了。这里有个橱柜,用着与环境格格不入的现代化装置锁着。 <br><br> <<if $prison.schedule is "work">> <<generate_methodical_guard 0>><<person1>><<methodical_guard 0 cap>>站在其中一个旁边,写字板上涂写着。 <br><br> <<endevent>> <<else>> <</if>> <<if Time.hour is 20>> 铃声响了起来。"禁闭时间,"<<generate_methodical_guard 0>><<methodical_guard 0>>喊道,"回到你的牢房去。" <br><br> <<methodical_guard 0 cap>>也离开了,并锁上了<<him>>身后的门。 <br><br> <<link [[继续|Prison Cell]]>><<endevent>><</link>> <br> <<else>> <<if random(1, 5) is 5 and $eventskip isnot 1 and $prison.schedule is "work">> <<prison_guard_watch methodical>> <<else>> <<if $prison.schedule is "work">> <<if $prison.job is "medical">> <<link [[工作|Prison Medical Work]]>><</link>> <br> <<else>> <span class="blue">你将在别处劳动。</span> <br> <</if>> <</if>> <<if $prison.shock is 1>> <br> 角落里有一扇黑黄相间的门。 <br> <<link [[接近|Prison Medical Door]]>><</link>> <br><br> <</if>> <<link [[离开|Prison Walkway]]>><</link>> <br> <<prison_map medical>> <</if>> <</if>>
<<effects>> 你走近那扇黑黄相间的门。门上没有明显的锁,但旁边有一个键盘。 <<if $prison.code is 1>> 伦恩声称<<nnpc_he Wren>>卖给你的代码会起作用。 <<if $prison.schedule is "work">> <<generate_methodical_guard 0>><<person1>> 在尝试之前,你需要等待<<methodical_guard 0>>离开。 <br><br> <<else>> <br><br> <<link [[进入|Prison Medical Shock]]>><</link>> <br> <</if>> <<else>> 你需要找到密码。 <br><br> <</if>> <<link [[离开|Prison Medical]]>><<endevent>><</link>> <br>
<<effects>> 你输入了密码,门上方灯闪烁出了绿色的光芒,然后门打开了。 <br><br> 即使与监狱的其他部分相比,里面也是相当黑暗的。入口附近有一排锤子,螺丝刀和其他工具。当你的眼睛逐渐适应了黑暗以后,你看到了一台小型巴士大小的机器,也是黄黑配色的。一排金属线圈从顶部弹出。有一块铭牌。当你擦去尘土的时候被静电电了一下。 <br><br> "实验性冲击发生器。需要专门的项圈才能发挥作用。" <br><br> 这台机器看起来或听起来都不稳定。你大概可以用附近的工具彻底弄坏这台机器,但你不可能逃得了惩罚。 <br><br> <<link [[搞破坏|Prison Medical Sabotage]]>><<prison_hope 20>><<prison_reb 20>><<set $prison.shock to 0>><<prison_guards -20>><<prison_inmates 20>><</link>><<gggsuspicion>><<gggreb>><<ggghope>><<gggrespect>> <br> <<link [[离开|Prison Medical]]>><</link>> <br>
<<effects>> <<earnFeat "Breaker">> 你举起了最大的一个木柄铁锤开始干活。你砸瘪了管道,把玻璃敲了个稀碎并把仪表板砸了个千疮百孔。 <<if currentSkillValue('physique') gte 10000>> 以你的力量,可以在守卫到来之前对机器造成巨大的破坏。<<ggrespect>><<prison_inmates 10>> <<else>> 即使以你有限的力量,也可以在守卫到来之前造成很多的破坏。 <</if>> <br><br> <<generate_methodical_guard 0>> <<generate_veteran_guard 1>> <<methodical_guard 0 cap>><<person1>>在<<veteran_guard 1>>的带领下抵达。"你都干了些什么?"<<he>>厉声问道,把手伸进了衬衫口袋里,拿出一个遥控器,指着你,按下按钮。<span class="green">什么都没发生。</span><<He>>试了一次又一次,都是无济于事。 <br><br> "回到最基本的,"<<veteran_guard 1>><<person2>>说,上前一步,准备好<<his>>警棍。"很好。你最好乖乖过来。" <br><br> <<link [[乖乖过去|Prison Punishment]]>><<endevent>><</link>> <br> <<link [[战斗|Prison Medical Fight]]>><<set $fightstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> 囚犯们围在门口观看,有些人还裹着绷带。 <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Prison Medical Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Medical Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 他们踉踉跄跄地倒在那台坏掉的机器上,耗尽了体力。囚犯们嘲弄他们,直到<<veteran_guard 1>>转过身并举起<<his>>的警棍。<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>> <br><br> "够了,"<<methodical_guard 0>>出声说道,"我要去打几个电话。" <br><br> <<clotheson>> <<endcombat>> <<prison_revolt_options>> <<elseif $enemyhealth lte 0>> 他们从你身边退到门口。囚犯们嘲笑着他们,直到<<veteran_guard 1>>转过身并举起<<his>>的警棍。<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>><<greb>><<prison_reb 1>> <br><br> "够了,"<<methodical_guard 0>>出声说道,"我要去打几个电话。" <br><br> <<clotheson>> <<endcombat>> <<prison_revolt_options>> <<else>> 你倒在地上,伤得无法动弹。<<He>>给你戴上手铐,拉你站起来。其他囚犯在你经过时调侃着你,但听起来似乎并没有太大恶意。<<grespect>><<prison_inmates 1>> <<bind>> <br><br> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Punishment]]>><</link>> <br> <</if>>
<<set $location to "prison">><<set $bus to "yard">><<set $outside to 1>><<effects>><<effects_prison>> 你在监狱院子里。院子很宽敞,但周围的围墙高到了不合理的程度,而且墙壁似乎向墙内有所弧度的弯曲。 <br><br> <<if $prison.schedule is "yard">> 囚犯们有的在举重,有的在互相交流。<<generate_veteran_guard 0>>而<<veteran_guard 0 cap>>目光严厉地注视着囚犯们。<<endevent>> <br><br> <<elseif $prison.schedule is "revolt">> <<beastNEWinit 6 hawk>> 当<<beastsplural>>飞过头顶的时候,阴影从草上掠过。囚犯们成群结队地跑过院子,或者躲在阴影里。有些被捕获并带上了天空。你不确定他们被带到了哪里。 <<endevent>> <br><br> <</if>> <<if Time.hour is 20>> 你听到警铃响起。"禁闭时间,"<<generate_veteran_guard 0>><<veteran_guard 0>>喊道,"回到你们的牢房。" <br><br> 你和其他囚犯混在一起。 <br><br> <<link [[继续|Prison Cell]]>><<endevent>><</link>> <br> <<elseif $stress gte $stressmax>> <<passout_prison>> <<elseif $prison_wren_intro is 1 and $prison.schedule is "yard">> <<if $wren_seen is "cards">> <<npc "Wren">><<person1>> "在这里见到你,我的心情很复杂,"一个年轻的<<if $pronoun is "m">>短发男人<<else>>头发齐肩的女人<</if>>说道。<span class="gold">是伦恩。</span> <br><br> "很遗憾你没能偷偷溜走,也许我们可以对彼此有所帮助。" <br><br> <<link [[继续|Prison Wren Intro Met]]>><<unset $prison_wren_intro>><<set $wren_seen to "prison">><</link>> <br> <<elseif $wren_seen is "catsuit">> <<npc "Wren">><<person1>> "在这里见到你,我的心情很复杂,"一个年轻的<<if $pronoun is "m">>短发男人<<else>>头发齐肩的女人<</if>>说道。<span class="gold">是伦恩。</span> <br><br> "很遗憾你没能蒙混过关,也许我们可以对彼此有所帮助。" <br><br> <<link [[继续|Prison Wren Intro Met]]>><<unset $prison_wren_intro>><<set $wren_seen to "prison">><</link>> <br> <<else>> <<npc "Wren">><<person1>> "新来的?"一个年轻的<<if $pronoun is "m">>短发男人问,<<else>>留着齐肩长发的女人<</if>>说道。"正是我喜欢的类型。<<He>>穿着囚服,但似乎与其他囚犯不同,更加自由。 <br><br> <<link [[继续|Prison Wren Intro]]>><<unset $prison_wren_intro>><<set $wren_seen to "prison">><</link>> <br> <</if>> <<else>> <<if $prison.schedule isnot "lockdown" and $prison.attention gte 100>> <<events_prison_attention>> <<else>> <<if $prison.schedule isnot "lockdown" and $eventskip isnot 1>> <<events_prison>> <</if>> <<if $prison_event_trigger>> <<events_prison_triggered>> <<else>> <<if $prison.schedule is "yard" and !$daily.prison.veteranGreet and $prison.veteran gte 15>> <<prison_guard_greet veteran>> <<elseif $prison.schedule is "yard" and random(1, 5) is 5 and $eventskip isnot 1>> <<prison_guard_watch veteran>> <<else>> <<if $prison.schedule isnot "revolt">> <<if $worn.feet.type.includes("shackle")>> <span class="blue">你的双腿被束缚,无法奔跑</span> <br> <<else>> <<prisonrunicon>><<link [[跑 (0:30)|Prison Yard Run]]>><<endevent>><<tiredness 6>><<athletics 6>><<pass 30>><</link>><<gathletics>><<gphysique>> <br> <</if>> <<if $leftarm is "bound" or $rightarm is "bound">> <span class="blue">你的双臂被绑住,无法举重</span> <br> <<else>> <<prisonlifticon>><<link [[举哑铃 (0:30)|Prison Yard Exercise]]>><<endevent>><<pass 30>><<tiredness 6>><</link>><<gtiredness>><<ggphysique>> <br> <</if>> <</if>> <<if $prison.schedule is "yard">> <<if $worn.face.type.includes("gag")>> <span class="blue">你的嘴巴被塞住,无法和守卫或囚犯说话</span> <br> <<else>> <<link [[跟守卫说话 (0:30)|Prison Yard Speak]]>><<pass 30>><<prison_rep veteran 1>><<endevent>><</link>><<glove>> <br> <<link [[与囚犯调情(0:30)|Prison Yard Flirt]]>><<set $phase to 0>><<pass 30>><<prison_hope 1>><<endevent>><</link>><<promiscuous1>><<ghope>> <br> <<if $promiscuity gte 15>> <<link [[淫荡地与囚犯调情(0:30)|Prison Yard Flirt]]>><<set $phase to 1>><<pass 30>><<prison_reb 1>><<endevent>><</link>><<promiscuous2>><<greb>> <br> <</if>> <</if>> <</if>> <<if $prison.schedule is "yard" and Time.weekDay is 6>> <br> <<npc Wren>><<person1>> <span class="teal">伦恩靠在墙上。</span>守卫似乎对<<him>>视而不见。 <br> <<link [[跟伦恩说话|Prison Wren]]>><<endevent>><</link>> <br> <</if>> <br> 地面缓缓倾斜,通向一扇宽大的门。空气中弥漫着陈腐食物的味道。 <br> <<prisoncanteenicon>><<link [[食堂|Prison Canteen]]>><<endevent>><</link>> <br><br> 墙壁突出,形成一座高塔,比监狱的其他部分要高得多。底部有一扇金属门。 <br> <<if $prison.job is "spire">> <<link [[攀登尖塔(0:05)|Prison Spire]]>><<tiredness 6>><<pass 5>><</link>><<gtiredness>> <br> <<if $prison.schedule isnot "revolt">> <<if $prison.rope is 1>> <br> 你可以把绳子从尖塔底部的洞里放下去。 <br> <<link [[使用绳子|Prison Spire Rope]]>><<set $prison.rope to 2>><</link>> <br> <<elseif $prison.rope is 2>> <<link [[从尖塔上下去(0:05)|Prison Spire Descend]]>><<tiredness 6>><<pass 5>><</link>><<gtiredness>> <br> <<else>> <br> 在尖塔底部有一个深洞。 <br> <<link [[望向洞里|Prison Spire Hole]]>><</link>> <br> <</if>> <</if>> <<else>> <span class="blue">你在尖塔里不受信任。</span> <br> <</if>> <br> 这里有一小块遮挡视线的地方。一扇上锁的大门与周围的石头融为一体。 <br> <<if $prison.yard_door is 1>> <<prisondooricon>><<link [[偷偷溜到海滩 (0:01)|Prison Beach]]>><<endevent>><<pass 1>><</link>> <br> <<else>> <<prisondooricon>><<link [[大门|Prison Yard Door]]>><<endevent>><</link>> <br> <</if>> <br> <<link [[牢房区域|Prison Block]]>><<endevent>><</link>> <br> <<prison_map yard>> <</if>> <</if>> <<set $eventskip to 0>> <</if>> <</if>>
<<set $outside to 1>><<effects>> 你小心翼翼地接近洞口并从边缘往外看。劣质石雕排列着通向深渊的竖井。太深了,看不到底部。你听到奇怪的嘎吱声和偶尔的水流声,但你看不到黑暗之外的任何东西。一想到下面可能有什么,你就感到不安。<<stress 2>><<gstress>> <br><br> 你想知道下面会有什么,<span class="blue">但如果没有东西帮你从尖塔上下去,你就无从得知了。</span> <br><br> 你回到院子里。 <br><br> <<link [[继续|Prison Yard]]>><</link>> <br>
<<location "underground">><<set $outside to 0>><<effects>> 你把绳子绑紧,然后把另一头扔进洞里。几秒钟后,你听到下面传来砰的一声。你试了试绳子。看起来很安全。你随时都可以下去。 <br><br> <<link [[继续|Prison Yard]]>><<location "prison">><</link>> <br>
<<location "underground">><<set $outside to 0>><<effects>> 你爬下尖塔,进入监狱下方的黑暗中。 <<if $prison_egg is 1 or $prison.watchers_friend is 2>> 你的脚差点被底部光滑的岩石滑倒。这就是你发现蛋的洞穴。你感到不安,不想再无缘无故地探险,于是爬回地面。 <br><br> <<else>> 你的脚差点被底部光滑的岩石滑倒。这下面有东西藏在阴影里。不过,如果你继续下去,可能就很难找到回去的路了。 <br><br> <<link [[探索发情窟|Prison Rut]]>><<set $rut to 0>><<set $rut_entry to "rope">><</link>> <br> <</if>> <<link [[重新爬上去|Prison Yard]]>><<location "prison">><</link>> <br>
<<effects>> 你走近大门。门是锁着的。 <br><br> <<if $prison.yard_key is 1>> <<link [[使用钥匙|Prison Yard Door Key]]>><<set $prison.yard_door to 1>><</link>> <br> <<else>> <<set $lock to 1000>> 这扇门正紧锁着。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[闯入(0:05)|Prison Yard Door Pick]]>><<set $prison.yard_door to 1>><<pass 5>><</link>> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <</if>> <<link [[离开|Prison Yard]]>><</link>> <br>
<<effects>> 钥匙很合适,但是需要很大的力量才能转动。门吱呀呀地打开了。一条笔直的石头隧道向下倾斜,光线从底端照出来。 <br><br> 你关上了你身后的门,走向光亮,最后出现在了海滩上。 <br><br> <<link [[继续|Prison Beach]]>><</link>> <br>
<<effects>> 锁很精致,在这里必须如此。但还是比不上你。门吱呀一声开了,一条笔直的石洞向下倾斜,底部有光。 <br><br> 你关上了你身后的门,走向光亮,最后出现在了海滩上。 <br><br> <<link [[继续|Prison Beach]]>><</link>> <br>
<<effects>> <<generate_veteran_guard 0>><<person1>> <<generate2>> <<if $prison.veteran gte 60 and !$NPCList[0].name_known>> <<generatep3 0>> 你发现<<veteran_guard 0>>正在检查<<his>>掌中的东西。看到你走近时,<<he>>握住了手掌。<<He>>全神贯注,起初没有注意到你。<<he>>也没有注意到<<person2>><<person>>向<<person1>><<him>>后退。 <br><br> 碰撞是偶然的,但<<veteran_guard 0>>伸手拿起警棍,对<<person2>><<persons>>的腹部进行了惩罚性的一击。棍子从<<person1>><<his>>手中滑落,落在草地上。 <br><br> <<link [[捡起来|Prison Yard Locket]]>><</link>> <br> <<else>> <<generate3>> 你走近了<<veteran_guard 0>>。 尽管<<his>>的举止有些粗鲁,但是<<He>>看起来很乐于聊天。 <br><br> <<if $rng gte 81>> 一个<<person2>><<person>>尝试爬墙。<<veteran_guard 0 cap>><<person1>>看起来并不担心。"你这次会成功的。"<<he>>笑着说,"加油吧。" <<elseif $rng gte 61>> 你跟着<<he>>在院子里走来走去的,只有在用<<person1>><<his>>的警棍殴打<<person2>><<person>>的时候会停下来。 <<elseif $rng gte 41>> <<He>>斜眼看着<<person2>><<person>>做深蹲。 <<elseif $rng gte 21>> "他们认为只要他们能爬过这堵墙我们就允许他们离开,"<<he>>笑着抬头看了看塔尖,"但是这并不取决于我们。" <<else>> <<He>>停下了并制止了<<person2>><<person>>和<<person3>><<person>>之间的斗殴。 <</if>> <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<set $NPCList[0].name_known to 1>> <<save_veteran_guard>> 这是一个打开的吊坠,里面有一张年轻<<person3>><<personsimple>>的图片。是一幅画而不是照片,但细节丰富。上面写着"献给我的<<veteran_guard 0>>——永远属于你"。 <br><br> 气喘吁吁的<<veteran_guard 0>>从扭曲在地的<<person2>><<person>>身边走过。你递出吊坠。<<person1>><<He>>从你手中夺过它,并给了你一个恶狠狠的眼神。 <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<set $bus to "spire">><<set $outside to 1>><<effects>><<effects_prison>> <<if $prison.spire_intro isnot 1>> 你敲得金属门铛铛作响。一台上面的监控摄像头转过来面向你。你听到机械的嗡嗡声,然后咔嗒一声。门开了,一股气流吹过。 <br><br> 里面除了一个盘旋的楼梯什么都没有,尽管向下的台阶很快就通向一个巨大的深坑。你决定爬上去。 <br><br> <<link [[继续|Prison Spire Intro]]>><<set $prison.spire_intro to 1>><<set $prison.birds to 0>><</link>> <br> <<else>> <<beastNEWinit 5 "hawk">><<generate_anxious_guard 5>><<person1>> 你在塔尖顶上的小木屋里。 <<if $prison.schedule is "work">> <<anxious_guard 5 cap>>坐在几个监控显示器前面,但是<<person6>><<his>>的眼看着外面的<<person1>><<beastsplural 0>>。 <<else>> 你通过窗户看着<<person1>><<beastsplural 0>>。 <</if>> <<endevent>> <br><br> <<if Time.hour is 20>> <<generate_anxious_guard 0>> 铃声响了起来。"禁闭时间,"<<anxious_guard 0>><<person1>>叹气道,"总算。回到你们的牢房。" <br><br> 你在那个生物反应过来之前和<<anxious_guard 0>>一起跑向了楼梯。<<He>>带着你走下楼梯,穿过院子和其他囚室,进入了你的牢房。 <br><br> <<link [[继续|Prison Cell]]>><<endevent>><</link>> <br> <<elseif $prison.birds gte 30 and !$prison.watchers_friend>> <<beastNEWinit 6 hawk>><<person1>> <<beastsplural>>静静看着你,然后其中一只伸出爪子,腾空而起。你吓了一跳,但是<<bhe>>抓住了你,把你提到了空中。 <br><br> 在其他几个的歌声中,<<bHe>>绕着灯塔飞了一圈,然后降落在灯塔顶上。 <br><br> <<link [[继续|Prison Spire Beacon]]>><<set $prison.watchers_friend to 1>><</link>> <br> <<else>> <<if $prison.schedule is "work">> <<if !$daily.prison.anxiousGreet and $prison.anxious gte 15>> <<prison_guard_greet anxious>> <<elseif random(1, 5) is 5 and $eventskip isnot 1>> <<prison_guard_watch anxious>> <<else>> <<if $prison.birds gte 30>> <span class="green">观察者们喜欢你。</span> <<elseif $prison.birds gte 20>> <span class="teal">观察者们觉得你很有用。</span> <<elseif $prison.birds gte 10>> <span class="lblue">观察者们认识你。</span> <<else>> <span class="blue">观察者们把你当做一块肉。</span> <</if>> <br><br> <<if $prison.job is "spire">> <<link [[工作|Prison Spire Work]]>><</link>> <br> <<else>> <span class="blue">你将在别处劳动。</span> <br> <</if>> <<if $prison.watchers_friend is 1 and $prison_egg is 1>> <<link [[举起鸟蛋|Prison Spire Egg]]>><</link>> <br> <</if>> <<if $harpy gte 6 and $birdFly gte 1>> <br> 你的翅膀和风都很强劲。你认为你可以从这里一路飞到大陆。 <br> <<link [[飞回大陆|Prison Soar]]>><</link>> <br><br> <</if>> <<link [[离开 (0:05)|Prison Yard]]>><<pass 5>><</link>> <br> <</if>> <<else>> <<if $harpy gte 6 and $birdFly gte 1>> 你的翅膀和风都很强劲。你认为你可以从这里一路飞到大陆。 <br> <<link [[飞回大陆|Prison Soar]]>><</link>> <br><br> <</if>> <<link [[离开 (0:05)|Prison Yard]]>><<pass 5>><</link>> <br> <</if>> <<prison_map spire>> <</if>> <</if>>
<<effects>> <<beastNEWinit 2 hawk>><<person1>> 你又跑又跳,让风抓住你的翅膀。你飞了起来。 <<if $prison.schedule is "revolt">> <<beastsplural>>忙于镇压暴动以至于没有注意到你。<span class="green">没有什么能够阻止你逃跑了。</span> <br><br> <<link [[逃离 (0:30)|Prison Soar Escape]]>><<tiredness 12>><<prison_end>><<prisoncrimeUp>><<pass 30>><<prison_guards -40>><</link>><<gggcrime>><<gggsuspicion>><<ggtiredness>> <br> <<link [[着陆|Prison Spire]]>><<endevent>><</link>> <br> <<elseif $prison.watchers_friend gte 2>> 两个<<beastsplural>>和你一起飞了一会儿。 <<if $monster is 1>> "一路平安,"其中一个在风中喊道。 <<else>> <</if>> 然后他们两个都转过身,回到了塔尖。 <span class="green">没有什么能阻止你逃跑了。</span> <br><br> <<link [[逃离 (0:30)|Prison Soar Escape]]>><<tiredness 12>><<prison_end>><<prisoncrimeUp>><<pass 30>><<prison_guards -40>><</link>><<gggcrime>><<gggsuspicion>><<ggtiredness>> <br> <<link [[着陆|Prison Spire]]>><<endevent>><</link>> <br> <<else>> <span class="red">两个<<beastsplural>>在你的身后飞。</span>你躲开了其中一个,但是另一个用爪子抓住了你的肩膀。<<He>>抓着你回到了塔尖。<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>> <br><br> <<if $monster is 1>> "我们在看着,"<<bhe>>警告道,"别忘了。"<<bHe>>回到了灯塔。 <<else>> <<bHe>>尖啸着警告,然后便回到了灯塔。 <</if>> 如果你不分散<<beastsplural>>的注意力或者成为它们的朋友,那么你就不可能飞走。 <br><br> <<link [[继续|Prison Spire]]>><</link>> <br> <</if>>
<<effects>> <<earnFeat "Not Meant to be Caged">> 你飞离小岛,越过薄雾,飞向大陆。 <<if Time.dayState is "night">> <<if $weather is "clear">> 你看到城镇的灯光照亮了地平线。 <<else>> 你在黑暗中无法辨认出海岸,但你知道它就在那里。 <</if>> <<else>> 你看到了地平线上的小镇。 <</if>> <br><br> <<prison_bondage_removal>> <<if _punishments_removed is true>> 你感觉到气流一片一片地剥离了你的束缚。 <</if>> 这是一段劳累的旅程,但是风站在你这边。你感到像鸟儿一样自由,你俯冲到了沙滩上。 <br><br> <<link [[继续|Beach]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 灯塔上布满了巢穴,大部分由浮木制成。另一边是<<beastsplural>>的土地,围绕着你。你没有感到恶意。带着你的那个观察者低着<<his>>的头,刮了刮其中一个巢穴的中间。里面有一个凹痕,好像有什么东西曾经坐在那里。 <br><br> <<if $monster is 1>> "鸟蛋被偷了,"<<bhe>>说道。"蛋很珍贵。请在下面找。在下面很远的地方!下面太远了。"其他几个唱起了忧伤的小调。 <<else>> 他们丢了一枚蛋吗?它肯定是藏在一个它们够不着的地方了。 <</if>> <<if $prison_egg is 1>> 你已经在很下面的地方找到了一枚蛋,你把蛋拿了出来。<span class="green"><<beastsplural>>惊讶得跳了起来,然后兴奋而又欣慰地叽叽喳喳地叫着。</span> <br><br> <<link [[继续|Prison Spire Egg 2]]>><<set $spraymax += 1>><<spray 5>><<set $prison.watchers_friend to 2>><</link>> <br> <<else>> <br><br> 另一只<<beasttype>>抓住你的肩膀,搬着你回到平台。 <br><br> <<link [[继续|Prison Spire]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<beastNEWinit 6 hawk>><<person1>> 你站在灯塔前面,举起了鸟蛋。一个<<beasttype>>注意到了你,兴奋地唱着歌跳了起来,这也引起了其他几个的注意,它们从巢穴里爬出来并加入了合唱,其中一个俯冲下来然后把你从原地提了起来。 <br><br> <<bHe>>把你带到灯塔,轻轻地把你放在空巢旁边。其他几个降落在你周围,把你圈围了起来。 <br><br> <<link [[继续|Prison Spire Egg 2]]>><<set $spraymax += 1>><<spray 5>><<set $prison.watchers_friend to 2>><</link>> <br>
<<effects>> <<unset $prison_egg>> 你将蛋放入巢中。<<beasttype>>弄乱了<<bhis>>的羽毛,然后坐在了蛋上。 <<earnFeat "Friends in the Sky">> <<if $monster is 1>> "谢谢你,"<<he>>说道,"我们现在是朋友了。来这。"<<He>>拖动着一颗沉重的浮木。 <<else>> <<bHe>>低头移动一块沉重的浮木。 <</if>> 下面有一个奇怪的圆柱体,底部有一个裸露的电脑芯片。看起来像是防狼喷雾的补充装置。<<beasttype>>把它滚到你面前,你把它插上。 <<gspraymax>> <br><br> <span class="green">你已经和观察者成为朋友,</span>并且<span class="gold">获得了额外的防狼喷雾。</span> <br><br> 另一只<<beasttype>>抓住你的肩膀,搬着你回到平台。 <br><br> <<link [[继续|Prison Spire]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<effects>> 攀爬的过程让人喘不过气来。你穿过另一扇金属门,来到一个宽敞的平台上。不远处还有一座更小的塔。塔顶上有一盏灯,现在很暗。那是灯塔。 <br><br> 狂风呼啸。你现在在监狱上方。 <br><br> <<link [[继续|Prison Spire Intro 2]]>><</link>> <br>
<<set $outside to 1>><<effects>> <!-- fuckity fuck. <<generate_x_guard N>> expects $NPCList[N] slot. <<beastNEWinit N>> expects the number of beasts to generate, NOT slot number. <<generateBEAST N>> expects npc number ($NPCList[N+1]), NOT $NPCList[N] slot. <<beastsplural N>> - expects $NPCList[N] slot. and <<personN>> expects npc number. <<bHe>> and <<beastsplural>> expect npclist slot and do not respect <<personN>>. WHY --> <<generate_anxious_guard 0>><<generateBEAST 2 "hawk">> <<person1>>"在这里,"你左边传来一道声音。是<<anxious_guard 0>>。<<Hes>>身体探出水泥小屋,一只脚还在屋里。<<He>>抬头望着天空。"快。" <br><br> 你听到呼的一声,像是风声大作,于是匆忙向<<him>>走去。"操。"<<anxious_guard 0>>说道,然后<<he>>退回建筑内。"快跑!" <br><br> 在可怕恐惧的驱使下,你向门口跑去,不经意间向后瞥了一眼。<<beasttype 1>>在空中俯冲,伸出爪子。<<ggstress>><<stress 12>> <br><br> 你在<<beasttype 1>>降落前一刻成功地逃回了小屋,<<anxious_guard 0>>在你身后关上了门。<<beasttype 1>>重新起飞,爪子轻松在石头上留下印记。你隔着窗户看着其他<<beastsplural 1>>降落,落在灯塔上和灯塔周围。 <br><br> <<link [[继续|Prison Spire Intro 3]]>><</link>> <br>
<<set $outside to 1>><<effects>><<effects_prison>> <<person1>>"它们每次狩猎归来都相当有攻击性,"<<anxious_guard 0>>说道。"这间屋子并不安全。希望你能比上个人撑更长时间。"<<He>>指着不远处的地面。"离边远点儿。墙早没了。" <br><br> "以前试过给它们戴项圈。"<<He>>摇摇头。"总之,工作内容就是让它们吃饱,收集鲨鱼牙齿,没收违禁品。不知道它们从哪儿弄来的,但如果我们什么都不做,这些东西最终会落到其他囚犯手里。" <br><br> <<link [[继续|Prison Spire]]>><<endevent>><</link>> <br>
<<effects>> <<link [[继续|Prison Walkway]]>><</link>> <br>
<<effects>> <<anxious_guard 0 cap>>大喊,但<<his>>说的话难以听清。<<He>>被放下没被带到多高多远的地方,但风把<<him>><span class="red">送下了悬崖。</span> <br><br> 你只能看到<<his>>的手指绝望地扒着悬崖边。 <br><br> <<link [[进行帮助|Prison Spire Precipice Help]]>><<famegood 20>><<prison_rep anxious 1>><</link>><<ggglove>> <br> <<link [[提出要求|Prison Spire Precipice Demand]]>><<def 3>><</link>> <br>
<<effects>> 你冲向边缘抓住了<<anxious_guard 0 apo>>的手。在一块你就能抓起<<him>>越过顶部。 <br><br> <<He>>摇摇晃晃地向着小屋走去,不过走了几步以后便膝盖颤抖着倒下了。再次扶起<<him>>后你抓着<<his>>到了安全的地方。 <br><br> <<set $NPCList[0].name_known to 1>> <<save_anxious_guard>> <<pass 10>> <<He>>坐了几分钟才勉强开口。"谢谢,"<<he>>说着,"顺便,我是<<anxious_guard 0>>。我不是想分享我们的名字……但去他妈的,我以为我就这样了。" <br><br> <<prison_spire_options>>
<<effects>> "我,我什么都没有,"<<anxious_guard 0>>说道。"求求你,也许……等等,我有一把钥匙!海滩的钥匙。如果你救了我,我就把它给你,我不会告诉任何人你有它。" <br><br> <<if $skulduggery gte 1000>> 这钥匙对你这样有天赋的人来说没什么用处,不过估计其他人用的上。 <</if>> <br><br> 你抓住了<<anxious_guard 0 apo>>的手。在一块你就能抓起<<him>>越过顶部。 <br><br> <<He>>摇摇晃晃地向着小屋走去,不过走了几步以后便膝盖颤抖着倒下了。再次扶起<<him>>后你抓着<<his>>到了安全的地方。 <br><br> <<set $NPCList[0].name_known to 1>> <<save_anxious_guard>> <<pass 10>> <<He>>坐了几分钟才勉强开口。"谢谢,"<<he>>说着,"顺便,我是<<anxious_guard 0>>。我不是想分享我们的名字……但去他妈的,我以为我就这样了。" <br><br> 你伸出你的手,"是、是的,"<<he>>说道。"我保证过。"<<He>>从<<his>>口袋里掏出一把沉重的铁钥匙。"如果你被抓住了,不要告诉他们你是从哪儿得到它的。" <br><br> <<set $prison.yard_key to 1>> <br><br> <<prison_spire_options>>
<<effects>> 你把自己逼得太紧了。 <br><br> <<passout>> <<link [[醒来|Passout Prison 2]]>><</link>> <br> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>>
<<location "prison">><<effects>> <<generate_veteran_guard 0>><<person1>> "醒醒小屎蛋,"一个<<personsimple "normal">>的声音传来。是<<veteran_guard 0>>。"除了你的牢房哪儿都不准睡觉,起来吧你。"<<He>>提着你的衣领让你站起来。 <br><br> 不等你恢复,<<He>>就让你开始前进。 <br><br> <<link [[继续|Prison Punishment]]>><<endevent>><</link>> <br>
<<effects>> 就目前而言,沉浸在胜利的喜悦中足够了。 <br><br> <<destination_prison>>
<<effects>> <<set $prison.schedule to "revolt">> <<if $worn.face.type.includes("gag")>> 你对着附近的两名囚犯不停地呜呜。他们伸手拽住了你的口塞。虽然费了点力气,但他们还是设法腾出了足够的位置,让你能把它拔出来。 <<set $worn.face.type.push("broken")>> <<faceruined>> <br><br> <</if>> <<if $speech_attitude is "meek">> "是时候结束他们的霸权了,"你喊道。"让咱告诉他们咱们可不会任人摆布!" <<elseif $speech_attitude is "bratty">> "我真他妈受够了这些傻逼教人做事!"你大喊。"来把他们操烂!" <<else>> "这地方该变变样子了,"你说道。"现在是我们当家了!" <</if>> <br><br> <<generate1>><<person1>><<generate2>> 囚犯们欢呼雀跃。一个<<person>>用<<his>>的手握住附近窗户的栅栏将其徒手拉开。另一个人则扔出石头打碎盏灯。无政府状态爆发了。 <br><br> <<set $prison.attention to 0>> <<destination_prison>>
<<set $outside to 0>><<effects>> <<set $first_birth to !$pregnancyStats.humanToysUnlocked>> <<generate_methodical_guard 0>><<person1>> <<generate_relaxed_guard 1>> <<generate_anxious_guard 2>> <<generate_veteran_guard 3>> 你在一张医疗床上醒来。几个模糊的身影在周围移动。其中一个靠得更近,<<his>>的模糊特征逐渐凝聚成<<methodical_guard 0>>的样貌。"放轻松。如果你不清楚怎么回事的话,你在医务室。你要分娩了。" <br><br> 你感到手臂被轻轻刺了一下以后意识开始逐渐模糊。"你很快就会感觉到镇静剂的作用……"<<his>>的声音随着疼痛开始慢慢消失。 <br><br> <<person3>> 另一个声音戳入模糊的意识里。听起来像是<<anxious_guard 2>>。"我、我简直不敢相信。你真的知道自己在做什么吗?也许我们应该带<<phim>>去大陆——" <br> "闭嘴!<<pShe>>永远走不了。看看<<phim>>,<<pshes>>已经准备要跑了!"听上去像是<<veteran_guard 2>>的声音。 <br> "控制住<<He>>是在大陆支援到达之前我们要做的最重要的事。"<<relaxed_guard 1>>说道。 <br><br> "请安静,我要给你脱衣服。" <<if playerChastity("hidden")>> <<He>>注意到你的<<print $worn.genitals.cn_name_cap>>,打开一个齐胸高的橱柜。<<He>>取出一个形状像一对尖头但体积更大的工具,“我们需要移除这个装置,不会疼的。" <br><br> <<He>>用钳子夹住你的<<print $worn.genitals.cn_name_cap>>,并按下手柄上的按钮。你听到工具内部发出嗡嗡声,<span class="pink">然后他们将金属夹子断开了。</span> <<set $worn.genitals.type.push("broken")>> <</if>> <br><br> <<wash>><<undress "prison_birth">> <<link [[继续|Pregnancy Birth Prison 2]]>><</link>> <br>
<<effects>> <<methodical_guard 0 cap>>给你戴上一个面罩。你感到意识逐渐模糊。 <br><br> <<set _pregnancy to getPregnancyObject()>> <<if _pregnancy.totalBirthEvents gte 5>> <<set _min to 15>> <<set _max to 60>> <<elseif _pregnancy.totalBirthEvents gte 3>> <<set _min to 30>> <<set _max to 120>> <<else>> <<set _min to 60>> <<set _max to 180>> <</if>> <<set _max to Math.floor(_max * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>> <<set _min to Math.floor(_min * (1 + Math.floor(_pregnancy.fetus.length * 0.2)))>> <<set _timeCalc to random(_min, _max)>> <<set _hours to Math.floor(_timeCalc / 60)>> <<set _minutes to _timeCalc % 60>> <<switch playerNormalPregnancyType()>> <<case "human">> <<methodical_guard 0 capo>>的声音在雾中飘过,"运气很好,孩子的位置很正常,头快出来了。我需要你配合……" <br><br> 时间似乎快速加速和减速,疼痛加剧。你听到"呼吸"和"用力"这些词很多次,尽力配合着做。 <br><br> <<link [["继续("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Prison 3]]>><<endevent>><<pass _timeCalc>><<playerPrebirth>><</link>> <<case "wolf">> <<methodical_guard 0 capo>>的声音从雾中传来。"不敢相信,生下来的居然不是人类。严格按照我的指示行事……" <br><br> 时间似乎快速加速和减速,疼痛加剧。你听到"呼吸"和"用力"这些词很多次,尽力配合着做。 <br><br> <<link [["继续("+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Prison Wolf]]>><<endevent>><<pass _timeCalc>><<playerPrebirth>><</link>> <</switch>>
<<effects>> <<generate5>><<person5>> <<set $litter_size to getPregnancyObject().fetus.length>> 你在医疗室醒来,一个助产士正微笑着站在你的床边。 <<if $litter_size is 1>> <<his>>怀抱着一个包裹着的婴儿。 <br><br> "看来妈妈醒了。"说着,<<he>>把孩子递给你。他们坐在你的怀里,闭着眼睛,胸膛随着温柔的呼吸上下起伏。 <br><br> "我尽快赶来了。那个守卫把你的孩子接生得很好,我给你和孩子做了全套检查,"助产士说,"你们都很健康。对了,你想好孩子的名字了吗?" <br><br> <<elseif $litter_size is 2>> <<his>>怀抱着两个包裹着的婴儿。 <br><br> "妈咪醒了,看起来。"<<he>>说着,先递给你一个,然后递给你另一个。一个坐在你的左臂,另一个坐在你的右臂,他们的眼睛都闭着,胸部轻轻地起伏着,呼吸平稳。 <br><br> "我尽快赶来了。那个守卫把你的孩子接生得很好,我给你和孩子做了全套检查,"助产士说,"你们都很健康。对了,你想好孩子们的名字了吗?" <br><br> <<else>> <<his>>怀里抱着三个被包裹起来的婴儿。 <br><br> "看来妈妈醒了。”<<he>>在说着的同时将孩子们依次递给了你,在你用胳膊抱住两个之后,助产士把第三个孩子放在了你的胸前。他们紧闭着眼睛,胸膛也随着温柔的呼吸起伏着。 <br><br> "我尽快赶来了。那个守卫把你的孩子接生得很好,我给你和孩子做了全套检查,"助产士说,"你们都很健康。对了,你想好孩子们的名字了吗?" <br><br> <</if>> <<set $bornChildrenIds to []>> <<run getPregnancyObject().fetus.forEach(child => $bornChildrenIds.push(child.childId))>> <<setBabyIntro "pc" "Bailey">> <<birthUi "pc" "prison" "home" "Pregnancy Birth Prison 4" 120>>
<<effects>> <<getChildrenIds>><<childSelect _childrenIds.last()>> <<set _pregFame to ($litter_size * 5)>> <<famepregnancy _pregFame>> <<if $litter_size is 1>> 你抱着婴儿,享受着<<childhis>>微小的呼吸和动作。<<childhis>>大部分时间都在睡觉,但偶尔会睁开眼睛,凝视着你的眼睛。你还抱着<<childHe>>,享受这个美妙的时刻。 <br><br> 助产士回来了。 <<if $first_birth>> <<He>>教你怎么换<<childname>>尿布,怎么给<<childhim>>洗澡。 <<else>> <<He>>帮助你更换<<childname>>的尿布,和给 <<childhim>>洗澡。 <</if>> "当你感到困倦时,请告诉我,"<<he>>说,"你也需要休息,在此期间我们可以照顾你的孩子。你今天的工作被免除了。" <br><br> 你想要抱紧<<childname>>,但是整个人昏昏欲睡。 <br><br> <<elseif $litter_size is 2>> 你抱着婴儿,享受着他们微小的呼吸和动作。他们大部分时间都在睡觉,但偶尔会睁开眼睛,凝视着你的眼睛。你还抱着他们,享受这个美妙的时刻。 <br><br> 助产士回来了。 <<if $first_birth>> <<He>>教你如何更换他们的尿布,以及如何给他们洗澡。 <<else>> <<He>>帮他们换尿布,帮他们洗澡。 <</if>> "当你感到困倦时,请告诉我,"<<he>>说,"你也需要休息,在此期间我们可以照顾你的孩子。你今天的工作被免除了。" <br><br> 你只想抱抱双胞胎,却发现自己还是在打瞌睡。 <br><br> <<elseif $litter_size is 3>> 你抱着婴儿,享受着他们微小的呼吸和动作。他们大部分时间都在睡觉,但偶尔会睁开眼睛,凝视着你的眼睛。你还抱着他们,享受这个美妙的时刻。 <br><br> 助产士回来了。 <<if $first_birth>> <<He>>教你如何给他们换尿布,如何给他们洗澡。 <<else>> <<He>>帮他们换尿布,帮他们洗澡。 <</if>> "当你感到困倦时,请告诉我,"<<he>>说,"你也需要休息,在此期间我们可以照顾你的孩子。你今天的工作被免除了。" <br><br> 你最想做的就是抱着三胞胎,但你发现自己还是打起了盹儿。 <br><br> <</if>> <<link [[继续|Pregnancy Birth Prison 5]]>><<storeon "prison_birth">><<pass 24 hour>><<stress -40>><</link>> <br><br>
<<effects>> <<if $litter_size gte 2>><<childrenNames $bornChildrenIds>>躺<<else>><<childname>>躺<</if>>在摇篮里,助产士帮你站起身来。 <<if $first_birth or playerNormalPregnancyTotal() is 0>> 当你站起来时,你感到自己的内脏在下降,但是<<he>>向你保证这是正常的。 <br><br> 除了疼痛,你走路比生产前舒服多了。你已经忘了没怀孕前是多么容易移动。 <br><br> 助产士帮你穿好衣服。 <<elseif between(playerNormalPregnancyTotal(), 1, 2)>> 当你站着的时候,你感觉到你的内脏在下坠。你记得你上次生产时的感觉,并且知道这是正常的。 <br><br> 除了疼痛,你走路比生产前舒服多了。你已经忘了没怀孕前是多么容易移动。 <br><br> 助产士帮你穿好衣服。 <<elseif between(playerNormalPregnancyTotal(), 3, 7)>> 当你站着的时候,你感觉到你的内脏在下坠,你仍然不习惯这种感觉。 <br><br> 你很容易就开始走路了。虽然有些笨拙,但是这个转变并没有以前那么糟糕。没有另一个人在你身体里面的时候,移动还是更容易的。 <br><br> 助产士还是坚持帮你穿好衣服。 <<elseif between(playerNormalPregnancyTotal(), 8, 49)>> 你毫无障碍地站了起来。感觉上几乎没有什么不同,尽管你确实感觉灵活多了。 <br><br> <<He>>对你的灵活性感到印象深刻,只是为了保持稳定,才把一只手臂搭在你身上。"我很少看到有人能这么快就站起来。你一定很强壮!" <br><br> 助产士还是坚持帮你穿好衣服。 <<elseif playerNormalPregnancyTotal() gte 50>> 你没有任何帮助就站了起来,感觉内心空虚。你已经开始怀念怀孕的感觉了。 <br><br> 当你没有任何帮助地走路时,<<He>>目瞪口呆地看着你。你很快穿好衣服。 <br><br> "你、你已经可以走了,"<<he>>说道。 <</if>> "你的孩子将被送到孤儿院接受临时照顾,直到你获释,到时候他们会被交还给你。" <br><br> <<link [[继续|Pregnancy Birth Prison 6]]>><<endevent>><</link>>
<<effects>> 你回到自己的牢房。你已经错过了与<<childrenNames $bornChildrenIds>>的拥抱。你重拾了离开这里的决心。<<stress -10>><<llstress>><<trauma -10>><<lltrauma>> <br><br> <<link [[继续|Prison Cell]]>><<unset $litter_size>><<unset $first_birth>><<endevent>><<unset $bornChildrenIds>><</link>> <br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>> <<endevent>> <<generate1>><<person1>> <<set $litter_size to getPregnancyObject().fetus.length>> <<set _baby_type to getPregnancyObject().fetus[0].type>> 你在另一个房间醒来,微弱的哭声传到耳边,一个助产士正微笑着站在你的床边。 <<if $litter_size is 1>> <<his>>抱着一个裹着布的 _baby_type 孩子在怀里。 <br><br> <<he>>说:"看起来妈妈醒了,"然后把孩子递给你。这个小生命在你的怀里,闭着眼睛,胸部轻微地起伏着呼吸。 <br><br> "我尽快赶来了。那个守卫把你的孩子接生得很好,我给你和孩子做了全套检查,"助产士说,"你们都很健康。对了,你想好孩子的名字了吗?" <br><br> <<else>> 助产士推着一个装着<<number $litter_size>>_baby_type小孩的婴儿床。 <br><br> <<he>>说:"看起来妈妈醒了,"然后把孩子递给你。孩子窝在你怀里,闭着眼睛,胸部轻微地起伏着呼吸。 <br><br> "我尽快赶来了。那个守卫把你的孩子接生得很好,我给你和孩子做了全套检查,"助产士说,"你们都很健康。对了,你想好孩子们的名字了吗?" <br><br> <</if>> <<set $bornChildrenIds to []>> <<run getPregnancyObject().fetus.forEach(child => $bornChildrenIds.push(child.childId))>> <<birthUi "pc" "prison" "wolf_cave" "Pregnancy Birth Prison Wolf 2" 180>>
<<effects>> <<getChildrenIds>><<childSelect _childrenIds.last()>> <<famebestiality $litter_size>> <<if $litter_size is 1>> 你抱着你的<<childtype>>,享受着<<childhis>>微小的呼吸和动作。<<childhis>>大部分时间都在睡觉,但偶尔会睁开眼睛,凝视着你的眼睛。你还抱着<<childHe>>,享受这个美妙的时刻。 <br><br> 助产士回来了。 <<he>>说:"如果你感到困倦,请告诉我。你也需要休息,我们可以在此期间照顾你的孩子。" <br><br> 你想要抱紧<<childname>>,但是整个人昏昏欲睡。 <br><br> <<else>> 你抱了一会儿你的小狼崽们,它们呼吸轻缓。它们大部分时间都在睡觉,偶尔会睁开眼睛看你。 <br><br> 助产士回来了。 "你困了就告诉我,"<<he>>说,"你也需要休息,我们可以帮你照顾你的小狗。" <br><br> 你想再多抱抱它们,但很快你就昏昏欲睡了。 <br><br> <</if>> <<link [[继续|Pregnancy Birth Prison Wolf 3]]>><<storeon "prison_birth">><<pass 24 hour>><<stress -40>><</link>> <br>
<<effects>> <<if $litter_size gte 2>><<childrenNames $bornChildrenIds>>躺<<else>><<childname>>躺<</if>>在摇篮里,助产士帮你站起身来。 <<if $first_birth or playerNormalPregnancyTotal() is 0>> 当你站起来时,你感到自己的内脏在下降,但是<<he>>向你保证这是正常的。 <br><br> 尽管有疼痛,但你感觉走路比分娩前舒服多了。你已经忘记了没有狼在你身体里面的时候,移动是多么容易了。 <br><br> 助产士帮你穿好衣服。 <<elseif between(playerNormalPregnancyTotal(), 1, 2)>> 当你站着的时候,你感觉到你的内脏在下坠。你记得你上次生产时的感觉,并且知道这是正常的。 <br><br> 尽管有疼痛,但你感觉走路比分娩前舒服多了。你已经忘记了没有狼在你身体里面的时候,移动是多么容易了。 <br><br> 助产士帮你穿好衣服。 <<elseif between(playerNormalPregnancyTotal(), 3, 7)>> 当你站着的时候,你感觉到你的内脏在下坠,你仍然不习惯这种感觉。 <br><br> 你很容易就开始走路了。虽然有些笨拙,但是这个转变并没有以前那么糟糕。没有一窝狼崽子在你身体里面的时候,移动还是很容易的。 <br><br> 助产士还是坚持帮你穿好衣服。 <<elseif between(playerNormalPregnancyTotal(), 8, 49)>> 你毫无障碍地站了起来。感觉上几乎没有什么不同,尽管你确实感觉灵活多了。 <br><br> <<He>>对你的灵活性感到印象深刻,只是为了保持稳定,才把一只手臂搭在你身上。"我很少看到有人能这么快就站起来。你一定很强壮!" <br><br> 助产士还是坚持帮你穿好衣服。 <<elseif playerNormalPregnancyTotal() gte 50>> 你没有任何帮助就站了起来,感觉内心空虚。你已经开始怀念怀孕的感觉了。 <br><br> 当你没有任何帮助地走路时,<<He>>目瞪口呆地看着你。你很快穿好衣服。 <br><br> "你、你已经可以走了,"<<he>>说道。 <</if>> "一旦幼崽能自食其力,就会被放归森林。" <br><br> <<link [[继续|Pregnancy Birth Asylum 6]]>><<endevent>><</link>> <br>
<<effects>> <<generate_methodical_guard 0>><<person1>> <<generate_relaxed_guard 1>> <<generate_anxious_guard 2>> <<generate_veteran_guard 3>> <<if $prison.punishment_intro is 0>> <<set $prison.punishment_intro to 1>> 守卫带你穿过监狱区,回到了一侧有缺口的房间。其他守卫已经在这里了。<<methodical_guard 0 cap>><<person1>>坐在桌子后。 <br><br> "我们警告过你,"<<he>>说道,"典狱长允许我施以惩罚——" <br> 门打开了,<<relaxed_guard 1>>从门外走了进来:"我们要用那个列表吗?" <br> <<methodical_guard 0 cap>>无奈地揉了揉<<his>>的太阳穴,然后开口说道:"我们不是——" <br> <<anxious_guard 2 cap>><<person3>>进来了。"来嘛,"<<he>>说道,"这样好玩多了。" <br> "这不合——" <br> "如果典狱长对此有意见,"<<veteran_guard 3>>靠在门框上,"我们早该听说了。" <br><br> <<methodical_guard 0 cap>><<person1>>叹了口气,"好吧。"<<He>>把手伸到了桌子下面。 <br><br> <<elseif $prison.active_punishments.length gte 1>> 守卫带你穿过监狱区,回到了一侧有缺口的房间。其他守卫已经在这里了。<<methodical_guard 0 cap>><<person1>>坐在桌子后。 <br><br> "这样的惩罚对你来说还不够吗?"<<he>>说道,离开了你的视线之外。其他的守卫退到了一边。 <br><br> <<else>> 守卫带你穿过监狱区,回到了一侧有缺口的房间。其他守卫已经在这里了。<<methodical_guard 0 cap>><<person1>>坐在桌子后。 <br><br> 随着一声叹气,<<he>>去到了你的视线之外,其他人退到一边。 <br><br> <</if>> <<link [[继续|Prison Punishment List]]>><</link>> <br>
<<effects>> <<methodical_guard 0 cap>>拿出一个大火把。<<He>>把它放在桌子上,朝向对面的深渊。随着火光闪耀,黑暗依然持续了片刻,然后蜷缩而去,在距离边缘几米远的地方露出一块银色的板子。 <br><br> 在其表面上刻有文字。 <br><br> <<prison_list>> <<relaxed_guard 1 cap>>从<<his>>的口袋里掏出一对骰子。<<He>>把骰子合在双手中,靠在桌子上。 <br><br> <<link [[掷骰子|Prison Punishment Roll]]>><</link>> <br>
<<effects>> <span id="prison_list"> <<prison_list>> </span> <<set _die_1 to random(1, 6)>> <<set _die_2 to random(1, 6)>> <div id="die_text"> <span id="die_1"> <<if $options.images is 1>> <img src="img/misc/die_roll.gif"> <<else>> ? <</if>> </span> + <span id="die_2"> <<if $options.images is 1>> <img src="img/misc/die_roll.gif"> <<else>> ? <</if>> </span> <br> = <br> <span id="die_result"> </span> <span id="prison_list_result"> </span> </div> <<timed 2s>> <<replace "#die_1">> <<if $options.images is 1>> <img @src="'img/misc/die_' + _die_1 + '.png'"> <<else>> _die_1 <</if>> <</replace>> <</timed>> <<timed 3s>> <<replace "#die_2">> <<if $options.images is 1>> <img @src="'img/misc/die_' + _die_2 + '.png'"> <<else>> _die_2 <</if>> <</replace>> <</timed>> <<set $prison_punishment_number to _die_1 + _die_2>> <<switch $prison_punishment_number>> <<case 2>> <<set $prison_punishment to "free use">> <<case 3>> <<set $prison_punishment to "nude">> <<case 4>> <<set $prison_punishment to "blindfold">> <<case 5>> <<set $prison_punishment to "topless">> <<case 6>> <<set $prison_punishment to "leash">> <<case 7>> <<set $prison_punishment to "underwear">> <<case 8>> <<set $prison_punishment to "cuffs">> <<case 9>> <<set $prison_punishment to "bottomless">> <<case 10>> <<set $prison_punishment to "gag">> <<case 11>> <<set $prison_punishment to "bindings">> <<default>> <<set $prison_punishment to "rut">> <</switch>> <<timed 4s>> <<replace "#die_result">> <<print $prison_punishment_number>> <</replace>> <<replace "#prison_list">> <<prison_list_dark>> <</replace>> <</timed>> <<timed 5s>> <<replace "#prison_list_result">> | <<prison_list_result>> <</replace>> <</timed>> <br><br> <<link [[继续|Prison Punishment 2]]>><</link>> <br>
<<effects>> <<if $prison.active_punishments.includes($prison_punishment)>> <<prison_list_speech>><<methodical_guard 0>>说道:"我们已经罚了你这个了。 <<for _i to $prison_punishment_number - 2; _i lt 11; _i++>> <<if !$prison.active_punishments.includes($prison.punishments[_i])>> <<set _prison_punishment_hi to $prison.punishments[_i]>> <<break>> <</if>> <</for>> <<for _i to $prison_punishment_number - 2; _i gt 0; _i-->> <<if !$prison.active_punishments.includes($prison.punishments[_i])>> <<set _prison_punishment_lo to $prison.punishments[_i]>> <<break>> <</if>> <</for>> <<if !_prison_punishment_hi>> <<set $prison_punishment to _prison_punishment_lo>> 我们会在列表里向前选一个可用的惩罚。"<<He>>看着列表。<<prison_list_speech end>> <br><br> <<elseif !_prison_punishment_lo>> <<set $prison_punishment to _prison_punishment_hi>> 我们会在列表里向后选一个可用的惩罚。"<<He>>看着列表。<<prison_list_speech end>> <br><br> <<else>> 根据掷硬币的结果,我们会在列表里选前一个或后一个,决定你下一个合适的惩罚。" <br><br> <<relaxed_guard 1 cap>><<person2>>从<<his>>口袋里掏出一枚硬币。"正面向前。"<<He>>掷出硬币,用<<his>>空着的手盖上去,再饶有兴致地移开手。 <br><br> <<if random(1, 2) is 2>> <<set $prison_punishment to _prison_punishment_lo>> "正,"<<he>>宣布道,他们纷纷转向了金属板。<<prison_list_speech end>> <<else>> <<set $prison_punishment to _prison_punishment_hi>> "反,"<<he>>宣布道,他们纷纷转向了金属板。<<prison_list_speech end>> <</if>> <br><br> <</if>> <<else>> <<prison_list_speech>><<methodical_guard 0>>说。 <br><br> <</if>> <<switch $prison_punishment>> <<case "free use">> <<leash 20>> <<if $prison.active_punishments.includes("leash")>> <<attach_leash>> <</if>> "哦我的<<girl>>,"<<veteran_guard 3>>轻声笑道,"囚犯们会很高兴的。" <br><br> <<methodical_guard 0 cap>>再次在下面翻找。杂乱的金属零件丁零当啷得砸在桌子上,其中有个金属项圈,在项圈的上刻着歪歪扭扭的<span class="red">"公用性奴"</span>。 <br><br> <<relaxed_guard 1 cap>>解开了你的项圈、衣领,但是这种自由是相当短暂的,新的项圈甚至更加沉重。 <br><br> <<link [[继续|Prison Punishment Free]]>><<prison_punishment_init>><</link>> <br> <<case "nude">> <<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">> <<methodical_guard 0 cap>><<person1>>调整了一下<<his>>的眼镜。<span class="pink">"你现在不许穿衣服了,"</span><<he>>说道。"根据你的身边的人的判断,看起来你已经领先于我们了。" <<else>> <<clothesruined>> <<methodical_guard 0 cap>><<person1>>在其他守卫靠近的时候调整了一下<<his>>的眼镜。<span class="pink">"你的衣服被没收了,"</span><<he>>说,"你会接受你身边的人的评判。" <br><br> 他们用手猛地抓住并拽走了你身上的衣服,留下你光溜溜的待在房间正中。 <br><br> <</if>> <br><br> <<link [[继续|Prison Punishment Nude]]>><<prison_punishment_init>><</link>> <br> <<case "blindfold">> <<if $worn.face.name is "gag">> <<set $worn.face.type.push("broken")>> <<faceruined>> <<facewear 6>> <<else>> <<facewear 5>> <</if>> "你得注意点你的脚下,"<<methodical_guard 0>><<person1>>说道。你听到后面的脚步声,但在你转过身之前被一块布捂住了眼睛。<span class="purple">你被蒙上了眼睛。</span> <br><br> <<link [[继续|Prison Punishment Blindfold]]>><<prison_punishment_init>><</link>> <br> <<case "topless">> <<if $worn.upper.name is "naked" and $worn.under_upper.name is "naked">> <<methodical_guard 0 cap>><<person1>>调整了一下<<his>>的眼镜。<span class="blue">"你现在上半身不许穿衣服了,"</span><<he>>说,"这是为了展现你的奉献精神。看起来你已经领先于我们了。" <br><br> <<else>> <<upperruined>><<underupperruined>> <<methodical_guard 0 cap>><<person1>>在其他守卫靠近的时候调整了一下<<his>>的眼镜。<span class="blue">"你现在上半身不许穿衣服了,"</span><<he>>说,"这是为了展现你的奉献精神。" <br><br> 他们用手猛地抓住并拽走了你身上的衣服,留下你上半身赤裸着待在房间正中。 <br><br> <</if>> <<link [[继续|Prison Punishment Topless]]>><<prison_punishment_init>><</link>> <br> <br><br> <<case "leash">> <<attach_leash>> <<veteran_guard 3 cap>><<person4>>走近着,拿出一根绳子。<span class="lblue"><<He>>把一端系在你脖子的项圈上,</span>然后把另一端递给<<relaxed_guard 1>>。"这是个好<<bitch>>。" <br><br> <<link [[继续|Prison Punishment Leash]]>><<prison_punishment_init>><</link>> <br> <<case "underwear">> <<if $worn.upper.name is "naked" and $worn.lower.name is "naked">> <<methodical_guard 0 cap>><<person1>>调整了一下<<his>>的眼镜。<span class="teal">"你现在除了内衣以外什么都不许穿,"</span><<he>>说,"这是你的赎罪,虽说看起来你已经领先于我们了。" <<else>> <<upperruined>><<lowerruined>> <<methodical_guard 0 cap>><<person1>>在其他守卫靠近前调整了一下<<his>>的眼镜。<span class="teal">"你除了内裤什么都不许穿,"</span><<he>>说,"这是你的赎罪。"四周的手向你伸过来,撕扯着你身上的衣服,直到你光溜溜的留在房间中。 <</if>> <br><br> <<link [[继续|Prison Punishment Underwear]]>><<prison_punishment_init>><</link>> <br> <<case "cuffs">> <<feetwear 26>> <<methodical_guard 0 cap>><<person1>>再次在桌子下面翻找起来。<span class="lblue">一个被铁链绑起来的金属球砸在了桌子上。</span><<veteran_guard 3 cap>><<person4>>把它拿在手上,并蹲在你的旁边。 <br><br> "也许这种束缚会让你想起你的地位。" <br><br> <<link [[继续|Prison Punishment Cuffs]]>><<prison_punishment_init>><</link>> <br> <<case "bottomless">> <<if $worn.lower.name is "naked" and $worn.under_lower.name is "naked">> <<methodical_guard 0 cap>><<person1>>调整了一下<<his>>的眼镜。"你需要接受惩罚,"<<he>>说。<span class="blue">"你的下半身不许穿衣服。</span>看起来你已经领先于我们了。" <br><br> <<else>> <<lowerruined>><<underlowerruined>> <<methodical_guard 0 cap>><<person1>>在其他守卫靠近的时候调整了一下<<his>>的眼镜。"你需要受到惩罚,"<<he>>说,<span class="blue">"下半身不许穿衣服。"</span> <br><br> 他们用手撕扯着你的下装,留下你下半身赤裸着待在房间正中。 <br><br> <</if>> <<link [[继续|Prison Punishment Bottomless]]>><<prison_punishment_init>><</link>> <br> <<case "gag">> <<if $worn.face.name is "blindfold">> <<set $worn.face.type.push("broken")>> <<faceruined>> <<facewear 6>> <<else>> <<facewear 4>> <</if>> <<methodical_guard 0 cap>><<person1>>把手伸到桌子下面。<span class="purple"><<He>>把一个塑料口塞扔到桌上。</span><<anxious_guard 2 cap>><<person3>>把它拿起来,装在了你的脸上。 <br><br> <<link [[继续|Prison Punishment Mask]]>><<prison_punishment_init>><</link>> <br> <<case "bindings">> <<set $leftarm to "bound">><<set $rightarm to "bound">> <<methodical_guard 0 cap>>向<<veteran_guard 3>><<person4>>点头,后者拿出了一段绳子。"别动,<<girl>>。"<<He>>把你的双臂捆在一起,让你束手无策。 <br><br> <<link [[继续|Prison Punishment Bindings]]>><<prison_punishment_init>><</link>> <br> <<case "rut">> <<veteran_guard 3 cap>><<person4>>笑了。"很高兴认识你,"<<he>>笑道,将你推向桌子对面的缺口。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br> "如果<<pshe>>能给我们带回来些值钱的东西,"<<anxious_guard 2>>说着,"我们就让<<phim>>回来,对吧?"<<lstress>><<stress -6>> <br> "没错,"<<veteran_guard 3>>回道,"但发情窟早就被摸了个干净了。"<<gstress>><<stress 6>> <br> "有些囚犯自己找到了上来的路,"<<relaxed_guard 1>>补充道。<<lstress>><<stress -6>> <br> "但不常见。"<<veteran_guard 3 cap>>的靴子一推你的后背,你跌入了黑暗之中。<<gtrauma>><<ggstress>><<trauma 6>><<stress 12>> <br><br> <<link [[继续|Prison Punishment Rut]]>><</link>> <br> <<default>> <</switch>>
<<effects>> 你在黑暗中坠落,掉进了一池冰冷的水中。 <<water>> <<if $leftarm is "bound" and $rightarm is "bound">> 你扭动着向岸边移动。 <<else>> 你游向岸边。 <</if>> <br><br> 你尝试听上面的声音,却什么都听不见。但是你闻到了什么味道。 <<if $worn.face.type.includes("blindfold")>> 一股香甜的雾气从附近的某个地方喷了出来,似乎能让你头脑清醒。<<lstress>><<stress -6>> <<else>> 一股紫色的雾气从一个奇怪的蘑菇中袅袅而出。蘑菇本身看起来很危险,但雾气闻起来很香甜,能让你头脑清醒。<<lstress>><<stress -6>> <</if>> <br><br> <<set $rut_entry to "punish">> <<link [[吸入|Prison Rut Inhale]]>><<set $rut to 0>><<endevent>><<arousal 5000>><<drugs 300>><<stress -120>><</link>><<gggarousal>><<lllstress>> <br> <<link [[无视|Prison Rut]]>><<set $rut to 0>><<endevent>><</link>> <br>
<<effects>> <<prison_punishment_end>> "渣滓们,听好了,"<<he>>扬声说道,"这个坏<<girl>>需要忏悔。现在是打<<pher>>屁股的好时机。打<<phim>>,干<<phim>>。只要这块牌子上说的都行。"<<He>>用警棍敲打着项圈上的"公用性奴"。"你们想干什么就他妈的干什么去吧。" <br><br> <<destination_prison_walkway>>
<<effects>> <<prison_punishment_end>> <<covered>>囚犯们用猥亵的嘲笑声奚落你。在走廊上,你无处可躲避他们淫邪的目光。 <br><br> <<destination_prison_walkway>>
<<effects>> <<endevent>> 你可以沿着栏杆回到你的牢房。 <<if $prison.schedule is "lockdown">> 一名守卫跟在后面,但你不确定是谁。对方在你身后关上了牢门。 <<else>> <<generate1>><<person1>>总之,你认为你在正确的地方。 <br><br> 一双手从背后抓住了你的<<breasts>>,打断了你的思绪。"吓到了吧。"一个<<personsimple>>的声音从后面传来。<<He>>松开了你,但在走开之前拍了一下你的<<bottom>>。<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "breasts">> <</if>> <br><br> <<link [[继续|Prison Cell]]>><<endevent>><</link>> <br>
<<effects>> <<prison_punishment_end>> <<covered>>囚犯们乐此不疲,用猥亵的嘲笑声奚落你。 <br><br> <<destination_prison_walkway>>
<<effects>> <<prison_punishment_end>> <br><br> "跪下,<<bitch>>,"当他们的注意力都集中到了<<he>>身上时,<<he>>立刻说道。 <br><br> <<link [[跪下来|Prison Punishment Knees]]>><<sub 1>><</link>> <br> <<link [[拒绝|Prison Punishment Knees Refuse]]>><<def 1>><</link>><<physiquedifficulty 1 16000>> <br>
<<effects>> 你跪在地上。"好婊子,"<<relaxed_guard 1>><<person2>>拽着皮带,迫使你沿着走廊爬向牢房。 <br><br> <<if $prison.schedule is "lockdown">> <<generate5>><<person5>>其中一名囚犯,<<person>>,在你经过时从牢房里伸出手来。你试图走开,但<<relaxed_guard 1>>将你拉近。在你经过时,<<person>>摸揉着你的<<bottom>>。<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600 "bottom">> <br><br> 其他狱友随即跟上,有的迅速打你的屁股,有的摸你。<<relaxed_guard 1 cap>>保持紧拉着皮带。 <br><br> 当你回到牢房时,你已经浑身酸痛。<<ggpain>><<pain 8>> <br><br> <<else>> <<if $exposed gte 1>> 囚犯们透过你脚下的铁栅栏,盯着你的<<lewdness>>。你能做的不多,只能忍受。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <</if>> <<generate5>><<person5>>当你经过时,其中一个<<person>>从<<his>>的牢房里走了出来。<<He>>俯视着你,迅速地打了下你的<<bottom>>。<<relaxed_guard 1 cap>>没有阻止<<him>>。 <br><br> 其他囚犯也纷纷效仿。回到牢房时,你已经浑身酸痛。<<ggpain>><<pain 8>> <br><br> <</if>> <<link [[继续|Prison Cell]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "我——我很抱歉但我不想——">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "我可不是什么猫猫狗狗你这坨——">> <<else>> <<gagged_speech "我不想——">> <</if>> <br><br> <<if $physiqueSuccess>> <<methodical_guard 0 cap>><<person1>>使劲拽着绳子,试图迫使你屈服。你紧紧抓住绳子的一端,用力地拉扯。<span class="green"><<methodical_guard 0 cap>>猛地摔到了金属栅栏上。</span><<ggsuspicion>><<ggrespect>><<prison_guards -3>><<prison_inmates 3>> <br><br> 囚犯们欢呼着,让你趁<<hes>>倒下时抽<<him>>,但<<hes>>已经伸手去拿警棍了。你回到自己的牢房。 <br><br> <<else>> <<methodical_guard 0 cap>><<person1>>用力拽住你的皮带,打断了你的话,<span class="red">迫使你跪下。</span><<He>>拉着你沿着过道走向你的牢房。 <br><br> <<if $prison.schedule is "lockdown">> <<generate5>><<person5>>其中一名囚犯,<<person>>,在你经过时从牢房里伸出手来。你试图走开,但<<relaxed_guard 1>>将你拉近。在你经过时,<<person>>摸揉着你的<<bottom>>。<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6 "bottom">> <br><br> 其他狱友随即跟上,有的迅速打你的屁股,有的摸你。<<relaxed_guard 1 cap>>保持紧拉着皮带。 <br><br> 当你回到牢房时,你已经浑身酸痛。<<ggpain>><<pain 8>> <br><br> <<else>> <<if $exposed gte 1>> 囚犯们透过你脚下的铁栅栏,盯着你的<<lewdness>>。你能做的不多,只能忍受。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <</if>> <<generate5>><<person5>>当你经过时,其中一个<<person>>从<<his>>的牢房里走了出来。<<He>>俯视着你,迅速地打了下你的<<bottom>>。<<relaxed_guard 1 cap>>没有阻止<<him>>。 <br><br> 其他囚犯也纷纷效仿。回到牢房时,你已经浑身酸痛。<<ggpain>><<pain 8>> <br><br> <</if>> <</if>> <<link [[继续|Prison Cell]]>><<endevent>><</link>> <br>
<<effects>> "你这算轻松的了。"<<relaxed_guard 1>>在回到走廊时说道。 <br><br> <<destination_prison_walkway>>
<<effects>> <<if $prison.schedule is "lockdown">> 在你走动时,铁链与地面摩擦发出响声。一些囚犯透过牢房的栅栏探头探脑,然后回到床上继续睡觉。 <<else>> 在你走动时,铁链与地面摩擦发出响声。一些从下面经过的囚犯抬起头,一边偷笑一边转过身去。 <</if>> <br><br> <<destination_prison_walkway>>
<<effects>> <<prison_punishment_end>> <<covered>>囚犯们乐此不疲,用猥亵的嘲笑声奚落你。 <br><br> <<destination_prison_walkway>>
<<effects>> "是不是太紧了?"<<relaxed_guard 1 cap>><<person2>>一回到走道上就笑了起来。"我不觉得。"<<He>>用警棍给你的<<bottom>>来了个离别时的纪念拍打。 <br><br> <<destination_prison_walkway>>
<<effects>> <<relaxed_guard 1 cap>>当<<person2>>把你推回牢房时,<<he>>抓住了你的束缚。 <<if $prison.schedule is "lockdown">> <<generate5>><<person5>>其中一名囚犯,<<person>>,在你经过时从牢房里伸出手来,摸你的<<breasts>>。<<relaxed_guard 1 cap>><<person2>>将你按在原地好一会,让你毫无防备。<<gstress>><<gtrauma>><<garousal>><<stress 6>><<trauma 6>><<arousal 600 "breasts">> <<else>> <<generate5>><<person5>>其中一个囚犯,一个<<person>>,走到你的面前。<<relaxed_guard 1 cap>><<person2>>按住你不放,让你毫无防备,放任囚犯摸索你的<<breasts>>。<<gstress>><<gtrauma>><<garousal>><<stress 6>><<trauma 6>><<arousal 600 "breasts">> <</if>> <br><br> <<link [[忍耐|Prison Punishment Bindings Endure]]>><<sub 1>><</link>> <br> <<link [[用头撞|Prison Punishment Bindings Headbutt]]>><<def 1>><</link>> <<if $cow gte 6>> <<cow>><<ltrauma>><<lstress>> <<else>> <<gpain>><<ltrauma>> <</if>> <br>
<<effects>> 你忍耐着,直到<<person5>><<person>>满意为止。<<relaxed_guard 1 cap>>一直这么做着,直到抵达了你的牢房为止。 <br><br> <<link [[继续|Prison Cell]]>><<endevent>><</link>> <br>
<<effects>> <<if $cow gte 6>> <<trauma -6>><<stress -6>> 你用额头猛撞<<person5>><<person>>的额头,抹去了<<his>>脸上的傻逼笑容。你几乎没什么感觉,但囚犯却被击倒在地。 <<else>> 你用额头猛撞着<<person5>><<person>>的额头。虽然很疼,但为了抹去了<<his>>脸上的傻逼笑容,还是值得的。<<pain 4>><<trauma -6>> <</if>> <br><br> <<relaxed_guard 1 cap>>狂笑一声,然后继续推着你向前行进。你离开了揉着头的<<person>>。 <br><br> <<link [[继续|Prison Cell]]>><<endevent>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Prison Punishment Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Punishment Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<He>>踉踉跄跄地靠在墙上,精疲力尽。囚犯们嘲弄着<<him>>。<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>> <br><br> <<clotheson>> <<endcombat>> <<prison_revolt_options>> <<elseif $enemyhealth lte 0>> <<He>>跌坐在地上。囚犯们嘲弄着<<him>>,直到<<he>>伸手去拿警棍。<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>><<greb>><<prison_reb 1>> <br><br> <<clotheson>> <<endcombat>> <<prison_revolt_options>> <<else>> 你倒在地上,伤得无法动弹。<<He>>给你戴上手铐,拉你站起来。其他囚犯在你经过时调侃着你,但听起来似乎并没有太大恶意。<<grespect>><<prison_inmates 1>> <<bind>> <br><br> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Punishment]]>><</link>> <br> <</if>>
<<effects>> 守卫把手伸进<<his>>的衬衫口袋里。从你的颈部传来了<span class="red">一阵穿遍全身的可怕震感。</span>虽然只持续了一会,但足以让你倒地抽搐。<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>> <br><br> 你因伤势过重,在<<he>>将你铐上拖起时无法反抗。其他囚犯在你经过时取笑你,但听起来不算恶意。<<grespect>><<prison_inmates 1>> <<bind>> <br><br> <<link [[继续|Prison Punishment]]>><<endevent>><</link>> <br>
<<effects>> 钳子切断了链条,让你单戴着项圈。 <br><br> <<detach_leash>> <<destination_prison>>
<<effects>> <<He>>蹲在你身边,插入钥匙。$worn.feet.cn_name_cap咔哒一声打开。 <br><br> "你最好好好表现,"<<he>>强调道,"不然这些就会装回到你身上。" <br><br> <<set $worn.feet.type.push("broken")>> <<feetruined>> <<destination_prison>>
<<effects>> <<if $worn.face.type.includes("blindfold")>> <<set $worn.face.type.push("broken")>> <<faceruined>> <<facewear 5>> <<else>> <<set $worn.face.type.push("broken")>> <<faceruined>> <</if>> 在<<he>>摆弄着你脑后的带子时,你保持不动,直到口塞松脱。 <br><br> "注意你的言辞,"<<he>>警告你。 <br><br> <<destination_prison>>
<<effects>> <<if $worn.face.type.includes("gag")>> <<set $worn.face.type.push("broken")>> <<faceruined>> <<facewear 4>> <<else>> <<set $worn.face.type.push("broken")>> <<faceruined>> <</if>> 当<<he>>摆弄你脑后的带子时,你一动不动。它松脱下来,突然的灯光迫使你眨了眨眼睛。 <br><br> <<destination_prison>>
<<effects>> <<He>>插入钥匙,项圈的"公用性奴"部分就落进了<<his>>的手里。 <br><br> "我希望这足以证明为什么服从对你来说是最好的选择。"<<he>>强调道。 <br><br> <<if $worn.neck.cursed is 1>> <<set $worn.neck.type.push("broken")>> <<neckruined>> <<if $prison.active_punishments.includes("leash")>> <<neckwear 21>> <<else>> <<neckwear 1>> <</if>> <</if>> <<destination_prison>>
<<effects>> <<arm_unbind>> <<He>>解开了你的束缚,你的双臂从此自由。"别再给我们找捆你的理由了,"<<he>>警告道,"你腾出双臂的话才更有用处。" <br><br> <<destination_prison>>
<<effects>> <<He>>将你领进中央塔楼底部一间昏暗的房间内。 <br><br> <<if $prison.active_punishments.includes("free use") and $worn.neck.name isnot "free use collar" and $worn.neck.name isnot "free use collar with leash">> <<leash 20>> <<if $prison.active_punishments.includes("leash")>> <<attach_leash>> <</if>> 你的新项圈和上次的一样怪异。 <<elseif $prison.active_punishments.includes("nude") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked")>> <<clothesruined>> <<He>>从口袋里掏出一把刀,抓住你的衣服,粗暴地将其撕开。<<covered>> <br><br> <<elseif $prison.active_punishments.includes("blindfold") and !$worn.face.type.includes("blindfold")>> <<if $worn.face.name is "gag">> <<set $worn.face.type.push("broken")>> <<faceruined>> <<facewear 6>> <<else>> <<facewear 5>> <</if>> <<He>>把眼罩套在你的头上,系牢。 <<elseif $prison.active_punishments.includes("topless") and ($worn.upper.name isnot "naked" or $worn.under_upper.name isnot "naked")>> <<upperruined>><<underupperruined>> <<He>>从口袋里掏出一把刀,抓住你的衣服,粗暴地将其撕开。<<covered>> <br><br> <<elseif $prison.active_punishments.includes("bottomless") and ($worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked")>> <<lowerruined>><<underlowerruined>> <<He>>从口袋里掏出一把刀,抓住你的衣服,粗暴地将其撕开。<<covered>> <br><br> <<elseif $prison.active_punishments.includes("leash") and $worn.neck.collared isnot 1>> <<He>>把皮带系在你的$worn.neck.cn_name_cap上。 <<attach_leash>> <<elseif $prison.active_punishments.includes("underwear") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked")>> <<upperruined>><<lowerruined>> <<He>>从口袋里掏出一把刀,抓住你的衣服,粗暴地将其撕开。<<covered>> <br><br> <<elseif $prison.active_punishments.includes("cuffs") and !$worn.feet.type.includes("shackle")>> <<feetwear 26>> <<He>>用冰冷的金属拷住你的脚踝,它与一个沉重的金属球相连。 <<elseif $prison.active_punishments.includes("gag") and !$worn.face.type.includes("gag")>> <<if $worn.face.name is "blindfold">> <<set $worn.face.type.push("broken")>> <<faceruined>> <<facewear 6>> <<else>> <<facewear 4>> <</if>> <<He>>把口球塞进你的嘴里,然后把它紧紧地绑在你的头上。 <<elseif $prison.active_punishments.includes("bindings") and ($leftarm isnot "bound" or $rightarm isnot "bound")>> <<He>>把你的双臂紧紧地捆在背后。 <<bind>> <</if>> "瞧,从现在开始,你得遵守着规则了,"<<he>>补充道,"也许你还需要额外的'提醒'。" <br><br> <<link [[继续|Prison Punishment]]>><<endevent>><</link>> <br>
<<location "underground">><<set $outside to 0>><<effects>> 你身处在监狱下方的发情窟中。 <<if $rut gte 100>> <span class="green">你撞见了一个大理石台阶。</span> 当你的脚踏上台阶的时候,周围的黑暗开始退去,一个笼罩在粉红色雾气下的楼梯出现在你面前,你顺着楼梯爬到了顶层,发现了一个石箱,上面有着花纹装饰点缀,而在其正中间则是一只紧闭着的眼睛,你观察了一下,它看起来并没有上锁。 <br><br> <<link [[打开|Prison Rut Chest]]>><</link>> <br> <<elseif $stress gte $stressmax>> <br><br> <<passout_rut>> <<else>> <<if $worn.face.type.includes("blindfold")>> 戴上眼罩的你什么都看不见,黑暗占据了你的视野。但你依旧能感受到潮湿的地面和墙壁,在你感觉到一阵微风吹来后,你察觉到你可能是在一个开放的空间里。 <br><br> <<link [[踉跄着迎风走去 (0:10)|Prison Rut Walk]]>><<pass 10>><<hallucinogen 10>><<set $phase to 1>><<set $rut += 8>><</link>> <br> <<else>> 压抑的黑暗像雾一样笼罩着你,但你依旧可以看到几英尺远的地方。这里的地面是天然形成的岩石,踩在上面有一种湿漉漉的感觉。你突然感受到一阵微风吹来,就好像你是在一个开放的空间里一样。 <br><br> <<link [[朝着微风走去 (0:10)|Prison Rut Walk]]>><<pass 10>><<hallucinogen 10>><<set $phase to 0>><<set $rut += 10>><</link>> <br> <</if>> <<prison_map rut>> <</if>>
<<effects>> 你打开了箱子。 <<if $prison_egg isnot 1 and $prison.watchers_friend isnot 2>> <<set $prison_egg to 1>> <<if $rut_entry is "punish">> 里面是一个很大的卵,它看起来马上就要被大量的紫色触须所吞没。而你则轻轻地把它们从蛋壳上拨开。 <br><br> 还有一颗钻石,它在周围雾气的照射下呈显出粉红色的光泽,这应该能满足守卫的要求了。 <br><br> <<else>> 里面是一个很大的卵,它看起来马上就要被大量的紫色触须所吞没。而你则轻轻地把它们从蛋壳上拨开。 <br><br> <</if>> <<else>> <<if $rut_entry is "punish">> 里面有一颗巨大的钻石,它在周围雾气的照射下呈显出粉红色的光泽,这应该能满足守卫的要求了。 <br><br> <<else>> 是空的。 <br><br> <</if>> <</if>> 你从楼梯上走了下来。 <br><br> <<link [[离开 (0:30)|Prison Rut Return]]>><<pass 30>><</link>> <br>
<<effects>> 黑暗悄然退去,露出了你之前穿越的地下洞穴,这里面沟壑纵横,到处都是巨大的石笋。你不确定光是从哪里透进来的,但长时间注视这光让你感到不太舒服,于是你将目光转移到了别处。<<gstress>><<stress 6>> <br><br> 你沿着来时的路返回,因为能看清脚下,你的旅程快了许多。 <<if $rut_entry is "rope">> 绳子依旧在你离开的地方盘绕着,你向着光亮处爬去。 <br><br> <<link [[继续|Prison Spire]]>><<endevent>><<rut_end>><<location "prison">><</link>> <br> <<else>> 你掉入的水池还在那里,现在你还可以看到远处的惩罚标识牌。 <br><br> <<link [[喊叫|Prison Rut Shout]]>><</link>> <br> <</if>>
<<effects>><<effects_prison>> <<if $speech_attitude is "meek">> <<gagged_speech "有,有人能听到吗?">>你大喊,<<gagged_speech "下面好吓人啊。">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "混蛋,">>你大喊。<<gagged_speech "我拿到东西了,让我上去!">> <<else>> <<gagged_speech "我找到了个钻石!">>你大喊。<<gagged_speech "我能上去了吗?">> <</if>> 几分钟的沉默后<span class="green">绳子的一端落在了你旁边。</span> <br><br> <<link [[继续|Prison Rut End]]>><<endevent>><<rut_end>><<location "prison">><</link>> <br>
<<effects>> <<generate_relaxed_guard 0>> <<generate_anxious_guard 1>> <<generate_veteran_guard 2>> <<generate_methodical_guard 3>> 当警卫把你拖到顶部时,你紧紧抓住绳子。<<relaxed_guard 0 cap>>和<<anxious_guard 1>>稳住你,但不会让你走得更远,仿佛随时准备把你推回去。 <br><br> <<methodical_guard 3 cap>>伸出<<person4>><<his>>的手。你把钻石交给<<him>>。<<He>>仔细研究了一番然后皱眉。"是真的钻石,"<<he>>说道。"放开<<phim>>。" <br><br> <<veteran_guard 2 cap>>双臂交叉,"非常令人印象深刻,"<<he>>说,"这不是谎言。"<<lllsuspicion>><<prison_guards 12>> <br> <<if $prison.active_punishments.length gte 1>> <span class="green">"其他的处罚都撤销了,对吗?"</span> <br> <<methodical_guard 3 cap>>点头。 <<remove_punishments>> <<if _punishments_removed is true>> "我来搞定文件。把装置移除,然后领<<phim>>出去。" <br><br> 其他三人拿着各种金属仪器走了过来,很快又让你取回了几分尊严。 <br><br> <<else>> "我来搞定文件。领<<phim>>出去。" <br><br> <</if>> <<else>> <<methodical_guard 3 cap>>点头。"我来搞定文件。领<<phim>>出去。" <</if>> <br><br> <<set $prison.active_punishments to []>> <<remove_punishments>> <<endevent>> <<destination_prison_walkway>>
<<effects>> 你深呼吸。你头晕目眩,几乎直接倒在地上,在缓了一会儿后你感觉好些了,而且暖洋洋的。 <br><br> <<link [[继续|Prison Rut]]>><</link>> <br>
<<effects>> <<if $phase is 1>> 你摇摇晃晃地向前走,小心不让自己绊倒。 <<else>> 你在黑暗中行走,小心不让自己绊倒。 <</if>> <<if $worn.feet.type.includes("shackle")>> 你的脚镣让这变得困难。<<gstress>><<stress 1>> <</if>> <br><br> <<set _rng to random(1, 10)>> <<switch _rng>> <<case 1>> <<if $slimedisable is "f">> 一团胶状史莱姆落在你的肩膀上。 <<if $leftarm is "bound" and $rightarm is "bound">> 你试图摆脱它, <<else>> 你试图把它拉下来, <</if>> 但它却以惊人的速度爬过你的身体,攀附在你的<<bottom>>上。 <br><br> <<link [[继续|Prison Slime]]>><<set $struggle_start to 1>><</link>> <br> <<else>> 一团胶状史莱姆从洞穴的天花板上掉下来,飞溅到你身边的地上。在它成为威胁之前,你赶紧走了,但它给了你很大的恐惧。 <<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>> <br><br> <<link [[继续|Prison Rut]]>><</link>> <br> <</if>> <<case 2>> <<if !$worn.face.type.includes("blindfold")>> 黑暗越来越近,直到将你吞噬。 <</if>> 你听到急促的脚步声和低沉的嘶嘶声。一个未知的生物跳到你身上,把你推倒在地。<<gpain>><<pain 4>> <br><br> <<if $bestialitydisable is "f">> <<link [[继续|Prison Beast]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 它来得快去得也快。你的心需要一段时间才能平静下来。 <<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>> <br><br> <<link [[继续|Prison Rut]]>><</link>> <br> <</if>> <<case 3>> <<if $tentacledisable is "f">> 黑暗似乎在你周围蠕动。几个地方爆裂开,喷出了奇怪的紫色触手。 <br><br> <<link [[继续|Prison Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 脱离身体的四肢从黑暗中扑来,抓着你,摸索着你。你挣脱他们的紧握,继续前行。 <<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>> <br><br> <<link [[继续|Prison Rut]]>><</link>> <br> <</if>> <<case 4>> <<if $slimedisable is "f" and $swarmdisable is "f">> 水自然地漫到了你的脚踝。你的脚被困住了。你试图把它们拉出来,但凝结的水向上爬上你的腿,很快便淹到你的膝盖。它把你拖倒在地。 <br><br> <<link [[继续|Prison Swarm]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 污水的波澜缓缓地涌向你,在你的脚踝周围不自然地凝结。你把它们甩开,但残留下的部分依旧让你感觉肮脏。 <<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>> <br><br> <<link [[继续|Prison Rut]]>><</link>> <br> <</if>> <<case 5>> <<if $worn.face.type.includes("blindfold")>> <span class="red">由于蒙着眼睛,你看不到你正在去往哪里,</span>你被地上一块突出的石头绊倒了。<<gpain>><<gstress>><<pain 4>><<stress 6>> <<else>> 你小心地跨过一块突出的石头。 <</if>> <br><br> <<link [[继续|Prison Rut]]>><<endevent>><</link>> <br> <<case 6>> <<if $worn.feet.type.includes("shackle")>> 湍急的水流向你冲来。你试图爬上附近的一块岩石,<span class="red">但你的镣铐阻碍了你。</span>水流抓住你,带着你原路返回。<<set $rut -= 10>><<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>><<water>> <br><br> <<else>> 水激烈地向你涌来。你爬上附近的一块岩石,等待洪水过去。 <br><br> <</if>> <<link [[继续|Prison Rut]]>><<endevent>><</link>> <br> <<case 7>> 你发现了一个奇怪的粉红色蘑菇。它闻起来很香。 <<if $worn.face.type.includes("gag")>> 你可以吃下它,<span class="red">如果你没被堵住嘴的话。</span>你继续前进。 <br><br> <<link [[继续|Prison Rut]]>><<endevent>><</link>> <br> <<else>> 你可以吃了它。 <br><br> <<link [[吃|Prison Rut]]>><<endevent>><<stress -6>><<arousal 600>><<drugs 30>><</link>><<garousal>><<lstress>> <br> <<link [[无视|Prison Rut]]>><<endevent>><</link>> <br> <</if>> <<case 8>> <<if $tentacledisable is "f">> 你来到了一个狭窄的峡谷。奇怪的植物长在墙上。它们球根状的叶子跟着你的步伐转动着方向。 <<if $leftarm is "bound" and $rightarm is "bound">> <span class="red">双臂被缚,</span>除了用力,你别无选择。当它们摩擦你时,你浑身颤抖。它们的触碰让你很温暖。<<gstress>><<garousal>><<stress 6>><<arousal 600>><<drugs 30>> <br><br> <<else>> 当你经过时,你把它们推到一边。 <br><br> <</if>> <<link [[继续|Prison Rut]]>><<endevent>><</link>> <br> <<else>> 奇怪的紫色地衣在墙上生长。这让你感到不安。<<gstress>><<stress 6>> <br><br> <<link [[继续|Prison Rut]]>><<endevent>><</link>> <br> <</if>> <<case 9>> 水从上面的某个地方滴下,形成浅水池,消失在地面的裂缝中。 <br><br> <<link [[继续|Prison Rut]]>><<endevent>><</link>> <br> <<default>> 墙壁在颤抖,小石头从天花板上往下掉。<<gstress>><<stress 6>> <br><br> <<link [[继续|Prison Rut]]>><<endevent>><</link>> <br> <</switch>>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "slime">> <<struggle_creatures 1 2>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<set $struggle.anus.creature to "slime">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">> <<unset $struggle_start>> <<set $timer to 12>> <</if>> <<if $timer is 8 and random(1, 2) is 2 or $timer is 4 and random(1, 2) is 2>> <<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/ <span class="pink">又有史莱姆从天花板上掉下来了!</span> <br><br> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Prison Slime End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Prison Slime]]>><</link>></span> <br> <</if>>
<<effects>> 史莱姆滑入岩石的裂缝中。<<tearful>>你继续穿过黑暗。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Rut]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 creature>> <<beastCombatInit>> <<set $NPCList[_n].stance to "top">><<set $head to "grappled">> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Prison Beast Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Beast]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 这个生物回到了黑暗中。 <br><br> <<tearful>>你站起身来。黑暗退却了一点。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Rut]]>><</link>> <br> <<else>> 这个生物逃进了黑暗中。 <br><br> <<tearful>>你站起身来。黑暗退却了一点。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Rut]]>><</link>> <br> <</if>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 2 12>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Prison Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 黑暗再次吞噬了触手。 <br><br> <<tearful>>继续缓慢地前进。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Rut]]>><</link>> <br>
<<effects>> <<if $molestationstart is 1>><<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<set $enemytype to "swarm">> <<swarminit "slimes" "史莱姆" "向你移动" "包围着你" "击退" 4 2>> <<set $timer to 8>> <</if>> <<swarmeffects>> <<swarm>> <<swarmactions>> <<if $timer lte 0>> <span id="next"><<link [[继续|Prison Swarm Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Swarm]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 汹涌的水流带走了所有的生物。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Rut]]>><</link>>
<<effects>> 你把自己逼得太紧了。 <br><br> <<passout>> <<link [[醒来|Passout Rut 2]]>><</link>> <br> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>>
<<effects>> <<prison_bondage_removal>> 你在一个黑暗的地方醒来,在地底深处。一股强烈的水流带着你。你的意识在昏迷和清醒的边界徘徊。你做着奇怪的梦,梦中巨大的象牙色昆虫在享用堕落之神的盛宴。<<if $awareness lt 600>> <<ggawareness>><<awareness 10>> <</if>> <br><br> 下一次你醒来时,你已经仰面朝天,漂浮在大海中。<<gggcrime>> <br><br> <<link [[继续|Sea]]>><<set $sea to 100>><<prison_end>><<prisoncrimeUp>><<pass 30>><</link>> <br>
<<effects>> <<endevent>><!-- Fully make sure no event failures prior can cause a failure here with NPC gen, because saveNPC of scarred_inmate occurs later. --> <<generate_scarred_inmate 0>><<person1>> 你进入了<<scarred_inmate 0 apo>>的单人牢房。 <<if $prison.scarred gte 60 and $NPCList[0].name_known isnot 1>> <<He>>正坐在床上,用手埋着头。 <br><br> <<link [[询问发生了什么事|Prison Scarred Ask]]>><</link>> <br> <<link [[离开|Prison Walkway]]>><<endevent>><</link>> <br> <<else>> <<He>>看着你,舔了舔嘴唇。 <br><br> <<switch $prison.scarred_level>> <<case 0>> "你能来这里很明智,"<<he>>说道。<<He>>靠过来,闻了闻。"嗯……味道真新鲜。"<<He>>把<<his>>的手伸向<<his>>的裤子,从那拽出一根长绳来。"转过去,扶着栏杆,<<bitch>>。" <br><br> <<link [[转过身,抓着栏杆|Prison Scarred Bars]]>><<set $prison.scarred_level to 1>><<prison_rep scarred 5>><</link>><<gglove>> <br> <<case 1>> "正是我想要看见的<<bitch>>,"<<he>>说着,把<<his>>的手伸向<<his>>的裤子,从那拽出一根长绳来。"转过去,扶着栏杆,<<bitch>>。" <br><br> <<link [[转过身,抓着栏杆|Prison Scarred Pair]]>><<set $prison.scarred_level to 2>><<prison_rep scarred 5>><</link>><<gglove>> <br> <<case 2>> "你,"<<he>>说着,从<<his>>床上起身,在<<his>>手上已经拿着一根长绳,"转过去,扶着栏杆,<<bitch>>。" <br><br> <<link [[转过身,抓着栏杆|Prison Scarred Molestation]]>><<set $prison.scarred_level to 3>><<prison_rep scarred 5>><</link>><<gglove>> <br> <<case 3>> "你,"<<he>>说着,从<<his>>床上起身,<<his>>手上已经拿着一根长绳,"转过去,<<bitch>>。" <br><br> <<link [[转过身|Prison Scarred Turn]]>><<prison_rep scarred 5>><</link>><<gglove>> <br> <<default>> "正是我想要看见的<<bitch>>,"<<he>>说着,从<<his>>床上起身。<<his>>手上已经拿着一根长绳。"转过去,<<bitch>>。" <br><br> <<link [[转过身|Prison Scarred Turn]]>><<prison_rep scarred 5>><</link>><<gglove>> <br> <</switch>> <<link [[拒绝|Prison Scarred Refuse]]>><</link>> <br> <</if>>
<<effects>> <<bind>> 你转过身去,扶住牢房的栏杆。<<His>>手在<<he>>捆住你时动作快得几乎看不清,只花了几秒时间。"那么现在,"<<he>>喃喃着,"我该对你做点什么呢?"<<He>>摸着你无助的<<bottom>>陷入思考。 <br><br> "我真蠢,"<<he>>继续说,"答案不就在这么。"<<He>>抽回<<his>>的手,狠狠打在你的<<bottom>>上。<<gpain>><<pain 4>> <br><br> <<link [[继续|Prison Scarred Bars 2]]>><</link>> <br>
<<effects>> "喜欢这样吗,<<bitch>>?"<<he>>问道,又抽了一巴掌。 <<if $worn.face.type.includes("gag")>> "你就是我的被堵住嘴的小骚货,对不对?" <br><br> <<link [[只是啜泣|Prison Scarred Bars Sob]]>><<pain -4>><</link>><<lpain>> <br> <<else>> "说<i>'感谢你惩罚我,<<mummy>>。'</i>"<<He>>又打向你。"说道。"<<gpain>><<pain 4>> <br><br> <<link [[说出来|Prison Scarred Bars Say]]>><<sub 1>><</link>><<willpowerdifficulty 1 100>> <br> <<link [[拒绝|Prison Scarred Bars Refuse]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>> <br> <<link [[只是啜泣|Prison Scarred Bars Sob]]>><<sub 1>><<pain -4>><</link>><<lpain>> <br> <</if>>
<<effects>> <<willpowerdifficulty 1 100 no_text>> <<if $willpowerSuccess>> <span class="green">"感谢你惩罚我,<<mummy>>,"</span>你勉强说,尽管身后重复着被抽打。 <br><br> "乖<<girl>>,"<<he>>说着,揉了揉你的头发。<<He>>灵巧地解开了绳子,就像<<he>>用它把你捆起来的时候一样,你马上恢复了自由。 <<prison_unbind>> <br><br> "感觉没那么糟,对吧?你可以走了。" <br><br> <<else>> 你想说些什么,<span class="red">却因为</span>又落下的一击,痛得哭了出来。<<gwillpower>><<gpain>><<pain 4>> <br><br> "我让你说那句话,你他妈个该死的<<bitch>>!"<<He>>一下又一下地抽打你,每一下比上一次更重,然后气喘吁吁地躺在床上。 <br><br> "行,"<<He>>猛地站起来,灵巧地解开了绳子,就像<<he>>用它把你捆起来的时候一样。"走吧。" <br><br> <</if>> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<prison_unbind>> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br>
<<effects>> <<willpowerdifficulty 1 1000 no_text>> <<if $willpowerSuccess>> 你闭紧了嘴。<<scarred_inmate 0 cap>>又抽了你一下以惩罚你的沉默。<<gpain>><<pain 4>> <br><br> "我让你说那句话,你他妈个该死的<<bitch>>!"<<He>>一下又一下地抽打你,每一下都下手更重,<span class="green">然后倒在<<his>>床上,气喘吁吁。</span> <br><br> "行,"<<He>>猛地站起来,灵巧地解开了绳子,就像<<he>>用它把你捆起来的时候一样。"走吧。" <br><br> <<else>> 你想保持沉默,<span class="red">却因为</span>又落下的一击痛得哭了出来。<<gwillpower>><<gpain>><<pain 4>> <br><br> "我让你说那句话,你他妈个该死的<<bitch>>!"<<He>>一下又一下地抽打你,每一下比上一次更重,然后气喘吁吁地躺在床上。 <br><br> "行,"<<He>>猛地站起来,灵巧地解开了绳子,就像<<he>>用它把你捆起来的时候一样。"走吧。" <br><br> <</if>> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<prison_unbind>> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br>
<<effects>> 你啜泣着。<<scarred_inmate 0 cap>>张开<<his>>胳膊,想再打一下,却犹豫了。<<He>>倒在<<his>>床上,用手捂住了头。 <br><br> "妈的,行,"<<he>>过了一会才说,<<He>>站起来,灵巧地解开了绳子,就像<<he>>用它把你捆起来的时候一样,"走吧。" <br><br> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<prison_unbind>> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br>
<<effects>> 你向后退。<<scarred_inmate 0 cap>>舔了舔<<his>>牙齿。"行,"<<he>>说道。"你会回来的,不然你就会被操到昏过去,之后我一样把你捡回来。" <br><br> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br>
<<effects>> <<bind>> 你转过身去,扶住牢房的栏杆。<<His>>手在<<he>>捆住你时动作快得几乎看不清,只花了几秒时间。"那么现在,"<<he>>喃喃着,"我该对你做点什么呢?"<<He>>摸着你无助的<<bottom>>陷入思考。 <br><br> <<link [[继续|Prison Scarred Pair 2]]>><</link>> <br>
<<effects>> <<generate2>><<person2>> 一个<<person>>走过。"喂,混蛋,"<<scarred_inmate 0>>说道。"快进来。"<<person2>><<person>>看了你一眼,然后沿着走道往回走。 <br><br> "帮我决定如何处置我的<<bitch>>。" <br> "他妈的。你为什么要我告诉——" <br> <<scarred_inmate 0 cap>>把<<person>>推到墙上。<<person1>><<his>>手里拿着块玻璃碎片。"别顶嘴。"<<ggstress>><<stress 12>> <br> <<person2>><<person>>举起<<his>>的双手。"等等,别紧张!我没想做坏事。" <br><br> <<link [[告诉有疤痕的囚犯冷静下来|Prison Scarred Pair Calm]]>><</link>> <br> <<link [[保持沉默|Prison Scarred Pair Silent]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "请- 请不要伤害<<person2>><<him>>,">> <<person1>> <<elseif $speech_attitude is "bratty">> <<gagged_speech "把东西放下,你这个疯子,">>你喊道。 <<else>> <<gagged_speech "你反应过度了,">>你劝说道,<<gagged_speech "停手吧。">> <</if>> <br><br> <<scarred_inmate 0 cap>>把<<person2>><<person>>从墙上拉到一边,用手狠狠拍了你的<<bottom>>。"我的<<bitch>>比你更需要惩罚,"<<person1>><<he>>说道。"打<<phim>>屁股,我就不收拾你。" <br><br> <<person2>><<person>>有点犹豫,直到<<scarred_inmate 0>>拿刀摁在<<his>>背上。<<He>>挥掌拍向你的<<bottom>>。<<gpain>><<pain 4>> <br><br> <<link [[继续|Prison Scarred Pair Spank]]>><</link>> <br>
<<effects>> "使点劲!我他妈要看见有眼泪流出来。"<<person2>><<person>>不得不屈从,似乎快哭出来了。<<ggpain>><<pain 8>> <br><br> 最后,<<scarred_inmate 0>>把<<person2>><<person>>从你身边拉开。"给我滚蛋。" <br><br> "你也一样。"<<scarred_inmate 0 cap>>用刀片割断<<his>>的绳索:"滚。" <br><br> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<prison_unbind>> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br>
<<effects>> <<scarred_inmate 0 cap>>失声大笑,一拳打在<<person2>><<person>>的肚子上。<<He>>翻倒在地,<<scarred_inmate 0>>接着对<<his>>的后背又是一痛暴揍。 <br><br> "舒坦多了。"<<He>>一脚把<<person2>><<person>>瘫软的身体踢到外面的人行道上,然后割断了<<his>>的绳索。"混吧。" <br><br> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<prison_unbind>> <<link [["帮" + $NPCList[1].pronouns.him + "去接受治疗(0:05)"|Prison Scarred Pair Help]]>><<prison_hope 1>><<trauma -6>><<pass 5>><<tiredness 3>><</link>><<ghope>><<gtiredness>><<ltrauma>> <br> <<link [[无视|Prison Walkway]]>><<endevent>><</link>> <br>
<<effects>> <<person2>><<person>>还有点知觉,医务室也就在不远处。但<<he>>没法靠<<his>>自己站起来。当你赶到时,你的肌肉正在隐隐作痛。 <br><br> <<generate_methodical_guard 2 cap>><<person3>> <<methodical_guard 2 cap>>甚至没多瞅一眼,而是指了指一张空床。 <br><br> <<person2>> 当你让<<him>>躺下时,这名囚犯试图说点什么,却说不出来。 <br><br> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br>
<<effects>> <<bind>> 你转过身去,扶住牢房的栏杆,<<His>>的手在<<he>>捆住你时动作快得几乎看不清,只花了几秒时间。"等的就是这个。"<<he>>说, <<if $worn.lower.name is "naked">> <<if $worn.under_lower.name is "naked">> 边用手抚摸你的<<bottom>>。 <<else>> 边拉下了你的$worn.under_lower.cn_name_cap。 <</if>> <<else>> <<if $worn.under_lower.name is "naked">> 边拉下了你的$worn.lower.cn_name_cap。 <<else>> 边拉下了你的$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap。 <</if>> <</if>> <<if playerChastity()>> <<He>>抓住了你的$worn.genitals.cn_name_cap,拉扯着。 <br><br> "操,"<<he>>边说着,用力扯到连上面的金属都深深地陷进你的皮肤里。"我怎么才能把这玩意弄下来?"<<gpain>><<pain 4>> <br><br> <<set $worn.genitals.integrity -= 100>> <br><br> <<if $worn.genitals.integrity lte 0>> <<He>>从一块松动的石头后面取来了各种工具,一把螺丝刀、一把锤子,还有把钳子。<<He>>一点不带手软,<span class="red">设法用钳子把金属钳掉。</span> <br><br> <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<He>>满意地拍拍你的屁股,然后蹲到你身后。 <br><br> <<link [[继续|Prison Scarred Molestation 2]]>><</link>> <br> <<else>> <<He>>从一块松动的石头后面取来了各种工具,一把螺丝刀、一把锤子,还有把钳子。<<He>>的动作并不温柔,但没有一个管用。<<He>>在解开<<his>>的细绳之前,先狠狠地打了你的屁股。"走吧。"<<ggpain>><<ggtrauma>><<ggstress>><<pain 8>><<stress 12>><<trauma 12>> <<prison_unbind>> <br><br> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br> <</if>> <<else>> <br><br> <<link [[继续|Prison Scarred Molestation 2]]>><</link>> <br> <</if>>
<<effects>> <<if $NPCList[0].penis isnot "none">> 你感觉<<his>>的呼吸喷洒在你的 <<if $player.penisExist>> <<penis>> <<else>> 小穴 <</if>> 片刻,然后<<he>>起身,把<<his>><<print $NPCList[0].penisdesc>>靠在你的背上。 <br><br> <<else>> <<if $player.penisExist>> <<He>>抓住你的<<penis>>,把它瞄向地面。"我想成功一次,"<<he>>急切地说道,"从后面干你,但上一次没能成功。" <br><br> <<else>> <<He>>用手指抚摸你的小穴。"别动,等我弄完。"<<he>>沉声说道。 <br><br> <</if>> <</if>> <<link [[继续|Prison Scarred Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $NPCList[0].penis isnot "none">> <<set $NPCList[0].penis to 0>> <<else>> <<set $NPCList[0].vagina to 0>> <</if>> <<set $position to "doggy">> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1>> <<set $alarm to 0>> 另一个囚犯前来调查你的哭声,<span class="purple">但在看到<<scarred_inmate 0>>后便离开了。</span> <br><br> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Prison Scarred Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Scarred Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>最后打了你的<<bottom>>一下,然后解开细绳。"好<<bitch>>。"<<he>>缓声道,"走吧。" <br><br> <<tearful>>你离开了牢房。 <br><br> <<clotheson>> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<endcombat>> <<prison_unbind>> <<link [[继续|Prison Walkway]]>><</link>> <br> <<else>> <<He>>狠狠地打了你的<<bottom>>一下。"这就是你想要的吗?"<<he>>说着,一击紧接着一击。<<ggpain>><<gtrauma>><<gstress>><<pain 8>><<trauma 6>><<stress 6>> <br><br> <<He>>毫不留情地辱骂你,直到<<his>>的胳膊或别的累了,<<he>>才松开了<<his>>的细绳。"走,滚你妈的。" <br><br> <<tearful>>你离开了牢房。 <br><br> <<clotheson>> <br><br> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<endcombat>> <<prison_unbind>> <<link [[继续|Prison Walkway]]>><</link>> <br> <</if>>
<<effects>> <<bind>> 你按照指示转身。<<scarred_inmate 0 cap>>马上把你的双手绑在身后。 <<if $worn.neck.type.includes("leash")>> <<He>>牵住你的链条。 <<else>> <<He>>咬断细绳,然后将剩余部分系在你的项圈上。 <<attach_leash>> <</if>> "我们去散会步吧。" <br><br> <<He>>试图将你拉出牢房。 <br><br> <<link [[顺其自然|Prison Scarred Walk]]>><</link>> <br> <<link [[反抗|Prison Scarred Resist]]>><</link>> <br>
<<effects>> 你反抗。 <<if $prison.scarred gte 80>> <<scarred_inmate 0 cap>>沮丧地咆哮道,"你真是个臭小孩。行吧。"<<He>>拧开你项圈上的绳子。"走。"<<llove>><<prison_rep scarred -5>> <br><br> <<prison_detach_leash>> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<prison_unbind>> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <<else>> <<scarred_inmate 0 cap>>咆哮。 <br><br> <<link [[继续|Prison Scarred Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Prison Scarred Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Scarred Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<scarred_inmate 0 cap>>倒在床上,把<<his>>的前臂搁在脸上。<<glove>><<prison_rep scarred 1>> <br><br> <<tearful>>你逃出了牢房。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Walkway]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<scarred_inmate 0 cap>>踉跄后退,绊倒在<<his>>的床上。<<llove>><<prison_rep scarred -1>><<grespect>><<prison_inmates 1>> <br><br> <<tearful>>你逃出了牢房。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Walkway]]>><</link>> <br> <<else>> 你重伤倒地,无法继续战斗。<<scarred_inmate 0 cap>>用你的皮带稳住你,把你拉出牢房。 <br><br> <<endcombat>> <<link [[继续|Prison Scarred Walk]]>><<generate_scarred_inmate 0>><<person1>><</link>> <br> <</if>> <<set $daily.prison.scarredDone to true>>
<<effects>> <<scarred_inmate 0 cap>>拉着你沿着人行道走时,用<<his>>的拳头猛击栏杆,引起了人们的注意。一群被逗乐的囚犯聚集在楼梯底部。 <br><br> "谁想看我骑我的<<bitch>>?"<<scarred_inmate 0>>问。有人小声说想看。"你听到了吧?荡妇,弯腰。"<<He>>猛拉皮带,把你扯得跪倒在地。 <br><br> <<Hes>>一下骑在你的背上,迫使你的身体下沉。"那就走吧。"<<he>>催促道,"快点,别磨蹭。" <br><br> <<if $prison.scarred_level is 3>> <<link [[继续|Prison Scarred Walk 2]]>><</link>> <br> <<else>> <<link [[继续|Prison Scarred Yard]]>><</link>> <br> <</if>>
<<effects>> <<scarred_inmate 0 cap>>骑着你在监狱里走来走去,不时地抽打你的<<bottom>>。其他囚犯在一旁观看,被这一奇观逗乐了。有些人问他们是否可以换一种方式骑你。<<scarred_inmate 0 cap>>考虑了一下,但决定还是自己留着。<<lrespect>><<prison_inmates -1>> <br><br> <<He>>最后打了下你的屁股,然后从你背上爬下。"现在大家都知道你是我的了,"<<he>>边说边解开绳子。 <br><br> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护,</span><span class="red">但下一次可能会很危险。</span><<set $prison.scarred_level to 4>><<set $prison.protection to "scarred">> <br><br> <<prison_unbind>> <<prison_detach_leash>> <<link [[继续|Prison Block]]>><<clotheson>><<endevent>><</link>> <br>
<<effects>> <<scarred_inmate 0 cap>>骑着你走过整个监区,不时地抽打你的<<bottom>>。当<<he>>把你带到外面时,其他囚犯跟在后面。 <br><br> <<He>>把你赶到院子中央,然后拉扯着你的链子。更多的囚犯走过来,在你周围围成一圈。<<scarred_inmate 0 cap>>从你背上爬了下来,但依旧紧紧抓着你的绳子。<<He>>坐到草地上,把你拉到腿上,狠狠地打了下你的屁股。<<gpain>><<pain 4>> <br><br> 其他囚犯越来越色迷迷地盯着。他们在你和<<scarred_inmate 0>>之间互相打量,权衡着自己的机会。<<He>>似乎没有注意到。<span class="purple">要是你高潮了,你会让整个人群都兴奋起来。</span> <br><br> <<if $worn.face.type.includes("gag")>> <span class="blue">你的嘴被堵住了,无法警告<<him>>。</span> <br> <<else>> <<link [[警告|Prison Scarred Yard Warn]]>><</link>> <br> <</if>> <<link [[保持沉默|Prison Scarred Yard Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "如果你不小心一点的话,他们会强奸我的。"你强调道。 <<elseif $speech_attitude is "bratty">> "如果我们不小心行事,他们就要给你戴绿帽子了。"你强调道。 <<else>> "如果我们不小心行事,他们会强奸我的。"你强调道。 <</if>> <br><br> <<if $prison.scarred gte 85>> <<scarred_inmate 0 cap>>环顾四周,<span class="green">然后拉着你朝监狱区走去。</span>"我们找个隐秘点的地方。" <br><br> 其中一名囚犯试图摸你,但<<scarred_inmate 0>>给了<<him>>的鼻子来了个血淋淋的教训。 <br><br> <<link [[继续|Prison Scarred Yard End]]>><</link>> <br> <<else>> <<scarred_inmate 0 cap>><span class="red">击打着你的<<bottom>>。</span>"你是逃不掉的,婊子。" <br><br> <<link [[继续|Prison Scarred Yard Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<scarred_inmate 0 cap>>把你领回<<his>>的牢房,随后躺在自己的床上,试着把你拉到<<his>>身上。 <br><br> <<endevent>> <<generate_scarred_inmate 0>> <<link [[顺其自然|Prison Scarred Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>> <br> <<link [[拒绝|Prison Scarred Sex Refuse]]>><<prison_rep scarred -1>><</link>><<llove>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<npcspank>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $orgasmdown gte 1>> <span id="next"><<link [[继续|Prison Scarred Yard Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Scarred Yard Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>把你拉起来。"幸运的家伙,免费看了一场表演。"<<He>>狠狠地打了你的<<bottom>>一下,把你打得往前踉跄。<<lrespect>><<glove>><<prison_rep scarred 1>><<prison_inmates -1>> <br><br> <<tearful>>你深呼吸。这很危险。 <br><br> <<clotheson>> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<endcombat>> <<prison_unbind>> <<prison_detach_leash>> <<link [[继续|Prison Yard]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把<<scarred_inmate 0>>推倒在地。围观的囚犯哄堂大笑。<<llove>><<grespect>><<prison_rep scarred -1>><<prison_inmates 1>> <br><br> <<tearful>>你逃出了院子。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Block]]>><</link>> <br> <<else>> <<scarred_inmate 0 cap>>拳打一个靠得太近的围观者。围观者的朋友试图还击。而<<scarred_inmate 0 cap>>也打了那人一拳。但还有另一个人,再来了另一个人。他们把<<him>>绊倒在地,其他人则向你走来。 <br><br> <<endcombat>> <<link [[继续|Prison Scarred Inmate Rape]]>><<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Prison Scarred Inmate Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Scarred Inmate Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 其他人争先恐后,直到一声哨响划破喧嚣。 <br><br> <<tearful>>你挣扎着站起身来。 <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<clotheson>> <<endcombat>> <<generate_veteran_guard 0>><<person1>> "你扰乱了这个地方的和平与安宁,"<<veteran_guard 0>>说着,将手放在你的肩膀上,"你跟我来。" <br><br> <<link [[乖乖过去|Prison Punishment]]>><<endevent>><</link>> <br> <<link [[战斗|Prison Punishment Fight]]>><<set $fightstart to 1>><</link>> <br> <<else>> 人群纷纷后退,被你展现出的力量所震慑。<<gggrespect>><<prison_inmates 10>> <br><br> <<clotheson>> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<endcombat>> <<tearful>>你找回了方向。你看见<<generate_scarred_inmate 0>><<person1>><<scarred_inmate 0>>躺在泥里。 <br><br> <<link [["帮助" + $NPCList[0].pronouns.him|Prison Scarred Inmate Help]]>><<prison_rep scarred 3>><</link>><<gglove>><<gghope>><<prison_hope 3>> <br> <<link [[离开|Prison Yard]]>><<prison_inmates 3>><<endevent>><</link>><<ggrespect>> <br> <</if>>
<<effects>> 你扶起<<scarred_inmate 0>>,带<<him>>去看医生。 <<generate_methodical_guard 1>><<person2>><<methodical_guard 1 cap>>没有抬头看就指了张床出来。 <br><br> "这帮混蛋,"<<scarred_inmate 0>>躺下时骂骂咧咧,"他们最好好好享受这最后的时光。" <br><br> 当门在你身后关上时,<<Hes>>还在笑。 <br><br> <<prison_unbind>> <<prison_detach_leash>> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 50>><<promiscuity1>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Prison Scarred Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Scarred Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "这楼里最棒的<<bitch>>,"<<he>>边说边摆弄你的束缚,"你可以走了。"<<glove>><<prison_rep scarred 1>> <br><br> <<tearful>>你离开了牢房。 <br><br> <<clotheson>> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<endcombat>> <<prison_unbind>> <<prison_detach_leash>> <<link [[继续|Prison Walkway]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把<<scarred_inmate 0>>推开。<<llove>><<prison_rep scarred -1>> <br><br> <<tearful>>你逃出了牢房。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Walkway]]>><</link>> <br> <<else>> "他妈的荡妇,"<<scarred_inmate 0>>一边摆弄着你身上的绑带一边说道。"走吧。" <br><br> <<tearful>>你离开了牢房。 <br><br> <<clotheson>> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<endcombat>> <<prison_unbind>> <<prison_detach_leash>> <<link [[继续|Prison Walkway]]>><</link>> <br> <</if>>
<<effects>> <<generate2>> <<if $speech_attitude is "meek">> <<gagged_speech "怎- 怎么了吗?">>你问道,<<gagged_speech "你可以告诉我的。">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "不习惯看到你这个样子,">>你问道,<<gagged_speech "发生什么了?">> <<else>> <<gagged_speech "有什么问题吗?">>你问道,<<gagged_speech "你可以告诉我的。">> <</if>> <br><br> "给我滚。"<<he>>说道。 <<if $worn.face.type.includes("gag")>> <<He>>看着你的$worn.face.cn_name_cap。<span class="blue">"等你能用嘴的时候再来吧。"</span> <br><br> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br> <<else>> "等等。<<He>>把手放在膝盖上,站起身来。"我有事需要你帮忙。有人来看我,但我不想见<<person2>><<him>>。你能去让<<he>>滚蛋吗?" <br><br> <<person1>> <<link [[同意|Prison Scarred Sibling Agree]]>><<prison_rep scarred 25>><</link>><<ggglove>> <br> <<link [[拒绝|Prison Scarred Sibling Refuse]]>><</link>> <br> <</if>>
<<effects>> "行吧,"<<he>>骂骂咧咧,"你也可以滚蛋了。"<<He>>把<<his>>的头再度埋了下去。 <br><br> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br>
<<effects>> <<generate_methodical_guard 2>><<person3>> 你沿着水泥走廊向访客室走去,发现<<methodical_guard 2>>正站在一扇金属门旁等候。 <br><br> "我没在等你,"<<he>>开口道。 <br><br> <<if $speech_attitude is "meek">> "对- 对不起,"你道着歉,"我是代替<<person1>><<his>>过来的。" <<elseif $speech_attitude is "bratty">> "我是来代替<<person1>><<his>>的位置。"你回答道。 <<else>> "我是来代替<<person1>><<his>>的位置。"你回答道。 <</if>> <br><br> <<methodical_guard 2 cap>><<person3>><<his>>的写字板上写下了什么东西。"一分钟。"<<He>>打开了门。 <br><br> <<link [[继续|Prison Scarred Sibling 2]]>><</link>> <br>
<<effects>> 你进入一个小房间,麦克风和窗户前有一把椅子。玻璃的另一边有一个<<person2>><<person>>。<<He>>看到你显得很失望。 <br><br> "对不起,"<<he>>说道。"我不认为我的<<person1>><<if $pronoun is "m">>兄弟<<else>>姐妹<</if>>会来,但我还是希望……" <br><br> <<link [[坦诚相待|Prison Scarred Sibling 3]]>><<set $phase to 1>><</link>> <br> <<link [[编一个善意的谎言|Prison Scarred Sibling 3]]>><<set $phase to 0>><</link>> <br>
<<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "你的<<if $pronoun is "m">>兄弟<<else>>姐妹<</if>>不想来,"你回答道,"抱歉。" <<elseif $speech_attitude is "bratty">> "你的<<if $pronoun is "m">>兄弟<<else>>姐妹<</if>>让我代来。"你答道。 <<else>> "你的<<if $pronoun is "m">>兄弟<<else>>姐妹<</if>>让我代来。"你答道。 <</if>> <<else>> <<if $speech_attitude is "meek">> "不好意思,你的<<if $pronoun is "m">>兄弟<<else>>姐妹<</if>>生病了。"你答道,"所以<<he>>让我代替<<he>>来。" <<elseif $speech_attitude is "bratty">> "你的<<if $pronoun is "m">>兄弟<<else>>姐妹<</if>>被痛殴了,"你答道,"所以<<he>>就喊我替<<he>>来。" <<else>> "你的<<if $pronoun is "m">>兄弟<<else>>姐妹<</if>>生病了,"你答道,"所以<<he>>就喊我替<<he>>来。" <</if>> <</if>> <br><br> <<set $NPCList[0].name_known to 1>> <<save_scarred_inmate>> <<person2>><<person>>点头。"我明白了。告诉<<scarred_inmate 0>>,我们期待再次见到<<person1>><<him>>。我们知道<<he>>很羞愧,但<<hes>>不必如此。我们不以<<him>>为耻。我们本想多来看看,但要过来是件很麻烦的事情。" <br><br> <<person2>><<He>>安静了一会。"告诉<<person1>><<his>>,<<if $pronoun is "m">>爸爸<<else>>妈妈<</if>>……跟<<he>>情况一样。" <br><br> <<link [[继续|Prison Scarred Sibling 4]]>><</link>> <br>
<<effects>> <<scarred_inmate 0 cap>>正在<<his>>的牢房里等你。你把消息转告给<<his>>。 <br><br> "我并不感到羞愧,"<<he>>坚持道,"我只是没办法和家人打交道。不过还是谢谢你。"<<He>>躺在床上,一只胳膊枕在<<his>>伤痕累累的脸上。 <br><br> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br>
<<effects>> "随你便,"<<person1>><<he>>撇嘴,"反正你以后会求我的。" <br><br> <span class="green">你获得了<<scarred_inmate 0 apo>>的保护。</span><<set $prison.protection to "scarred">> <br><br> <<prison_unbind>> <<prison_detach_leash>> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br>
<<widget "prison_init">> <<if !$prison>> <<set $prison to {}>> <<set $prison.guards to 50>> <<set $prison.inmates to 0>> <<set $prison.hope to 0>> <<set $prison.reb to 0>> <<set $prison.cell_trouble to 0>> <<set $prison.prayer_trouble to 0>> <<set $prison.relaxed to 0>> <<set $prison.anxious to 0>> <<set $prison.veteran to 0>> <<set $prison.methodical to 0>> <<set $prison.scarred to 0>> <<set $prison.tattooed to 0>> <<set $prison.shirt to 1>> <<set $prison.trousers to 1>> <<if $player.gender_appearance is "m">> <<set $prison.briefs to 1>> <<set $prison.vest to 1>> <<else>> <<set $prison.panties to 1>> <<set $prison.bra to 1>> <</if>> <<set $prison.punishments to ["free use","nude","blindfold","topless","leash","underwear","cuffs","bottomless","gag","bindings","rut"]>> <<set $prison.active_punishments to []>> <<set $prison.punishment_intro to 0>> <<set $prison.attention to 0>> <<set $prison.attention_level to 0>> <<set $prison.scarred_level to 0>> <<set $prison.tattooed_level to 0>> <<set $prison.job to "laundry">> <<set $prison.shock to 1>> <<set $prison.teeth to 0>> <<set $prison.pills to 0>> <<set $prison.medical_intro to 0>> <<set $prison.spire_intro to 0>> <<set $prison.hours_worked to 9>> <<set $prison.work_check to 1>> <<set $prison.kylar to 0>> <<set $prison_wren_intro to 1>> <<set $prison_wren_boat_intro to 1>> <<set $wardrobe_location to "prison">> <<wardrobeSelection true>> <<uppersend 86 $wardrobe_location>> <<if maleChance() gte 100>> <<underuppersend 22 $wardrobe_location>> <<underuppersend 22 $wardrobe_location>> <<underlowersend 4 $wardrobe_location>> <<underlowersend 4 $wardrobe_location>> <<elseif maleChance() lte 0>> <<underuppersend 12 $wardrobe_location>> <<underuppersend 12 $wardrobe_location>> <<underlowersend 1 $wardrobe_location>> <<underlowersend 1 $wardrobe_location>> <<else>> <<underuppersend 22 $wardrobe_location>> <<underuppersend 12 $wardrobe_location>> <<underlowersend 4 $wardrobe_location>> <<underlowersend 1 $wardrobe_location>> <</if>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "prison" and $prison.kylar is 0>> <<set $prison_kylar_timer to 2>> <</if>> <<set $prison.morning to 1>> <</widget>> <<widget "prison_attention">> <<if _args[0] and (!$daily.prison.attentionDay or $prison.schedule is "revolt")>> <<set $prison.attention += (_args[0] * 10)>> <</if>> <</widget>> <<widget "prison_end">> <<set $prison.active_punishments to []>> <<set $prison.hours_worked to 9>> <<set $prison.work_check to 1>> <<set $prison.schedule to "lockdown">> <<unset $prison_punished_days>> <</widget>> <<widget "cell_trouble">> <<if _args[0]>> <<set $prison.cell_trouble += _args[0]>> <<set $prison.cell_trouble to Math.clamp($prison.cell_trouble, 0, 10)>> <</if>> <</widget>> <<widget "prison_rep">> <<if _args[0] and _args[1]>> <<set $prison[_args[0]] += _args[1]>> <</if>> <</widget>> <<widget "prison_guards">> <<if _args[0]>> <<set $prison.guards += _args[0]>> <<set $prison.guards = Math.clamp($prison.guards, 0, 100)>> <</if>> <</widget>> <<widget "prison_inmates">> <<if _args[0]>> <<set $prison.inmates += _args[0]>> <<set $prison.inmates = Math.clamp($prison.inmates, 0, 100)>> <</if>> <</widget>> <<widget "prison_hope">> <<if _args[0]>> <<if $prison.attention_level gte 1>> <<set _prison_hope to $prison.attention_level>> <<else>> <<set _prison_hope to 1>> <</if>> <<set _prison_hope *= _args[0]>> <<set $prison.hope += _prison_hope>> <<set $prison.hope = Math.clamp($prison.hope, 0, 100)>> <</if>> <</widget>> <<widget "prison_reb">> <<if _args[0]>> <<if $prison.attention_level gte 1>> <<set _prison_reb to $prison.attention_level>> <<else>> <<set _prison_reb to 1>> <</if>> <<set _prison_reb *= _args[0]>> <<set $prison.reb += _prison_reb>> <<set $prison.reb = Math.clamp($prison.reb, 0, 100)>> <</if>> <</widget>> <<widget "effects_prison">> <<if $prison.work_check isnot 1 and Time.hour gte 7>> <<set $prison.work_check to 1>> <<set $prison.hours_worked to 0>> <</if>> <<if $prison.schedule is "hunt">> <span class="red">你正在被猎杀。</span> <<elseif $prison.schedule is "revolt">> <span class="red"> 囚犯们正在叛乱。</span> <<else>> <<switch Time.hour>> <<case 6>> <<if $prison.morning is 1>> <<set $prison.schedule to "wake">> 食堂正在供应早餐。 <<else>> <<set $prison.schedule to "hunt">> <</if>> <<case 7 8 9 10 11>> <<set $prison.schedule to "work">> <<if $prison.job is "laundry">> <span class="red"> 你被要求去洗衣房工作。</span> <<elseif $prison.job is "spire">> <span class="red"> 你被要求去塔尖工作。</span> <<elseif $prison.job is "medical">> <span class="red">你被要求到医务室工作。</span> <</if>> <<case 12>> <<set $prison.schedule to "lunch">> 食堂正在供应午餐。 <<case 13>> <<set $prison.schedule to "yard">> 囚犯们被鼓励进入院子。 <<case 14 15 16 17>> <<set $prison.schedule to "work">> <<if $prison.job is "laundry">> <span class="red"> 你被要求去洗衣房工作。</span> <<elseif $prison.job is "spire">> <span class="red"> 你被要求去塔尖工作。</span> <<elseif $prison.job is "medical">> <span class="red">你被要求到医务室工作。</span> <</if>> <<case 18>> <<set $prison.schedule to "dinner">> 食堂正在供应晚餐。 <<case 19>> <<set $prison.schedule to "free time">> <span class="teal">自由时间。</span> <<default>> <<set $prison.schedule to "lockdown">> <span class="red">禁闭时间。</span> <</switch>> <</if>> <br> <<if $prison.schedule is "revolt">> <span class="pink">但典狱长来了:</span> <<else>> 关注度等级: <<switch $prison.attention_level>> <<case 0>> <span class="blue">零</span> <<case 1>> <span class="purple">一</span> <<case 2>> <span class="pink">二</span> <<case 3>> <span class="red">三</span> <</switch>> <<if $prison.protection is "scarred">> | <span class="green">你正处于有疤痕的囚犯的保护之下。</span> <<elseif $prison.protection is "tattooed">> | <span class="green">你正处于有纹身的囚犯的保护之下。</span> <</if>> <<if $prison.hours_worked is 8>> | 守卫们要求你今天工作<span class="blue">再多一小时</span>。 <<elseif $prison.hours_worked gte 9>> | <span class="green">你已经完成今天的工作。</span> <<else>> | 守卫们要求你今天再多工作<span class="purple"><<number `($prison.hours_worked - 9) / -1`>></span>个小时。 <</if>> <</if>> <<statbar $prison.attention 100 right>> <br> <</widget>> <<widget "prison_work">> <<if _args[0]>> <<set $prison.hours_worked += _args[0]>> <<else>> <<set $prison.hours_worked += 1>> <</if>> <</widget>> <<widget "prison_day">> <<if $prison>> <<if $prison_job_change isnot undefined>> <<set $prison.job to $prison_job_change>> <<unset $prison_job_change>> <</if>> <<set $prison.morning to 0>> <<set $prison.evening to 0>> <<if $prison_punished_days gte 1>> <<set $prison_punished_days -= 1>> <</if>> <<set $prison.work_check to 0>> <<if $location is "prison">> <<cell_trouble -1>> <<set $prison.time -= 1>> <<set $stat_police.prison += 1>> <</if>> <<if $prison.kylar is "active">> <<npcincr Kylar lust 10>> <<unset $prison_kylar_cell>> <</if>> <<if $prison_kylar_timer gte 1>> <<set $prison_kylar_timer -= 1>> <</if>> <<if $prison.kylar is "solitary" and $prison_kylar_timer lte 0>> <<unset $prison_kylar_timer>> <<set $prison.kylar to "active">> <</if>> <</if>> <</widget>> /*Argument is the NPC slot they fill or should fill. */ <<widget "generate_relaxed_guard">> <<if $prison_intro is 1>> <<loadNPC _args[0] "relaxed_guard">> <<else>> <<generateRole 0 "松懈的" "guard">> <<saveNPC 0 "relaxed_guard">> <</if>> <</widget>> <<widget "generate_anxious_guard">> <<if $prison_intro is 1>> <<loadNPC _args[0] "anxious_guard">> <<else>> <<generateRole 1 "焦虑的" "guard">> <<saveNPC 1 "anxious_guard">> <</if>> <</widget>> <<widget "generate_veteran_guard">> <<if $prison_intro is 1>> <<set $_id to _args[0]>> <<loadNPC $_id "veteran_guard">> <<if $per_npc.veteran_guard and !$per_npc.veteran_guard.description>> <!-- Fix for the veteran guard being saved over as an empty NPCList object in some saves --> <<clearsinglenpc $_id>> <<generateRole $_id "老练的" "guard">> <<if $per_npc.veteran_guard.name_known is 1>> <<set $NPCList[$_id].name_known to 1>> <<set $NPCList[$_id].fullDescription to $NPCList[0].name>> <</if>> <<clearNPC "veteran_guard">> <<saveNPC $_id "veteran_guard">> <<prison_feat_check>> <</if>> <<else>> <<generateRole 2 "老练的" "guard">> <<saveNPC 2 "veteran_guard">> <</if>> <</widget>> <<widget "generate_methodical_guard">> <<if $prison_intro is 1>> <<loadNPC _args[0] "methodical_guard">> <<else>> <<generateRole 3 "守纪的" "guard">> <<saveNPC 3 "methodical_guard">> <</if>> <</widget>> <<widget "generate_scarred_inmate">> <<if $prison_intro is 1>> <<set $_id to _args[0]>> <<loadNPC $_id "scarred_inmate">> <<if $per_npc.scarred_inmate and !$per_npc.scarred_inmate.description>> <!-- Fix for the scarred inmate being saved over as an empty NPCList object in some saves --> <<clearsinglenpc $_id>> <<generateRole $_id "有疤痕的" "inmate">> <<if $per_npc.scarred_inmate.name_known is 1>> <<set $NPCList[$_id].name_known to 1>> <<set $NPCList[$_id].fullDescription to $NPCList[0].name>> <</if>> <<clearNPC "scarred_inmate">> <<saveNPC $_id "scarred_inmate">> <</if>> <<else>> <<generateRole 4 "有疤痕的" "inmate">> <<saveNPC 4 "scarred_inmate">> <</if>> <</widget>> <<widget "generate_tattooed_inmate">> <<if $prison_intro is 1>> <<loadNPC _args[0] "tattooed_inmate">> <<else>> <<generate6>> <<set $NPCList[5].description to "tattooed">> <<set $NPCList[5].role to "inmate">> <<npcClothesType $NPCList[0] "prison">> <<saveNPC 5 "tattooed_inmate">> <</if>> <</widget>> <<widget "save_relaxed_guard">>/*The right NPC fill $NPCList[0] slot */ <<if $NPCList[0].role is "guard">> <<set $NPCList[0].fullDescription to $NPCList[0].name>> <<npcClothesType $NPCList[0] "security">> <<clearNPC "relaxed_guard">> <<saveNPC 0 "relaxed_guard">> <<prison_feat_check>> <</if>> <</widget>> <<widget "save_anxious_guard">> <<if $NPCList[0].role is "guard">> <<set $NPCList[0].fullDescription to $NPCList[0].name>> <<npcClothesType $NPCList[0] "security">> <<clearNPC "anxious_guard">> <<saveNPC 0 "anxious_guard">> <<prison_feat_check>> <</if>> <</widget>> <<widget "save_veteran_guard">> <<if $NPCList[0].role is "guard">> <<set $NPCList[0].fullDescription to $NPCList[0].name>> <<npcClothesType $NPCList[0] "security">> <<clearNPC "veteran_guard">> <<saveNPC 0 "veteran_guard">> <<prison_feat_check>> <</if>> <</widget>> <<widget "save_methodical_guard">> <<if $NPCList[0].role is "guard">> <<set $NPCList[0].fullDescription to $NPCList[0].name>> <<npcClothesType $NPCList[0] "security">> <<clearNPC "methodical_guard">> <<saveNPC 0 "methodical_guard">> <<prison_feat_check>> <</if>> <</widget>> <<widget "save_scarred_inmate">> <<if $NPCList[0].role is "inmate">> <<set $NPCList[0].fullDescription to $NPCList[0].name>> <<npcClothesType $NPCList[0] "prison">> <<clearNPC "scarred_inmate">> <<saveNPC 0 "scarred_inmate">> <<prison_feat_check>> <</if>> <</widget>> <<widget "save_tattooed_inmate">> <<if $NPCList[0].role is "inmate">> <<set $NPCList[0].fullDescription to $NPCList[0].name>> <<npcClothesType $NPCList[0] "prison">> <<clearNPC "tattooed_inmate">> <<saveNPC 0 "tattooed_inmate">> <<prison_feat_check>> <</if>> <</widget>> <<widget "prison_feat_check">> <<if $prison_intro is 1 and $per_npc.scarred_inmate.name_known is 1 and $per_npc.relaxed_guard.name_known is 1 and $per_npc.anxious_guard.name_known is 1 and $per_npc.veteran_guard.name_known is 1 and $per_npc.methodical_guard.name_known is 1>> <<earnFeat "More than a Number">> <</if>> <</widget>> <<widget "relaxed_guard">><<silently>> <<if $NPCList[_args[0]].name_known is 1>> <<set _text_output to $NPCList[_args[0]].name>> <<else>> <<if _args[1] is "cap" or _args[1] is "capo">> <<set _text_output to "松懈的守卫">> <<else>> <<set _text_output to "松懈的守卫">> <</if>> <</if>> <<if _args[1] is "apo" or _args[1] is "capo">> <<set _text_output += "">> <</if>> <</silently>><span class="relaxed"><<print _text_output>></span><</widget>> <<widget "anxious_guard">><<silently>> <<if $NPCList[_args[0]].name_known is 1>> <<set _text_output to $NPCList[_args[0]].name>> <<else>> <<if _args[1] is "cap" or _args[1] is "capo">> <<set _text_output to "焦虑的守卫">> <<else>> <<set _text_output to "焦虑的守卫">> <</if>> <</if>> <<if _args[1] is "apo" or _args[1] is "capo">> <<set _text_output += "">> <</if>> <</silently>><span class="anxious"><<print _text_output>></span><</widget>> <<widget "veteran_guard">><<silently>> <<if $NPCList[_args[0]].name_known is 1>> <<set _text_output to $NPCList[_args[0]].name>> <<else>> <<if _args[1] is "cap" or _args[1] is "capo">> <<set _text_output to "老练的守卫">> <<else>> <<set _text_output to "老练的守卫">> <</if>> <</if>> <<if _args[1] is "apo" or _args[1] is "capo">> <<set _text_output += "">> <</if>> <</silently>><span class="veteran"><<print _text_output>></span><</widget>> <<widget "methodical_guard">><<silently>> <<if $NPCList[_args[0]].name_known is 1>> <<set _text_output to $NPCList[_args[0]].name>> <<else>> <<if _args[1] is "cap" or _args[1] is "capo">> <<set _text_output to "守纪的守卫">> <<else>> <<set _text_output to "守纪的守卫">> <</if>> <</if>> <<if _args[1] is "apo" or _args[1] is "capo">> <<set _text_output += "">> <</if>> <</silently>><span class="methodical"><<print _text_output>></span><</widget>> <<widget "tattooed_inmate">><<silently>> <<if $NPCList[_args[0]].name_known is 1>> <<set _text_output to $NPCList[_args[0]].name>> <<else>> <<if _args[1] is "cap" or _args[1] is "capo">> <<set _text_output to "有纹身的囚犯">> <<else>> <<set _text_output to "有纹身的囚犯">> <</if>> <</if>> <<if _args[1] is "apo" or _args[1] is "capo">> <<set _text_output += "">> <</if>> <</silently>><span class="tattooed"><<print _text_output>></span><</widget>> <<widget "scarred_inmate">><<silently>> <<if $NPCList[_args[0]].name_known is 1>> <<set _text_output to $NPCList[_args[0]].name>> <<else>> <<if _args[1] is "cap" or _args[1] is "capo">> <<set _text_output to "有疤痕的囚犯">> <<else>> <<set _text_output to "有疤痕的囚犯">> <</if>> <</if>> <<if _args[1] is "apo" or _args[1] is "capo">> <<set _text_output += "">> <</if>> <</silently>><span class="scarred"><<print _text_output>></span><</widget>> <<widget "prison_sleep_options">> <<if $sleeptrouble is 1 and $controlled is 0>> <<link [[睡10个小时|Prison Sleep]]>><<set $sleephour to 10>><<incrementautosave>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>> <br> <<link [[睡9个小时|Prison Sleep]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>> <br> <</if>> <<link [[睡8个小时|Prison Sleep]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>> <br> <<link [[睡7个小时|Prison Sleep]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>> <br> <<link [[睡6个小时|Prison Sleep]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>> <br> <<link [[睡5个小时|Prison Sleep]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>> <br> <<link [[睡4个小时|Prison Sleep]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>> <br> <<link [[睡3个小时|Prison Sleep]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>> <br> <<link [[睡2个小时|Prison Sleep]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>> <br> <<link [[睡1个小时|Prison Sleep]]>><<set $sleephour to 1>><<incrementautosave>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>> <br> <<link [[睡到自然醒|Prison Sleep]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>> <br><br> <<link [[爬下床|Prison Cell]]>><<storeon "prison bed">><<set $wardrobe_location to "prison">><<wardrobeSelection>><<loadTempHairStyle>><</link>> <br><br> <</widget>> <<widget "prison_list">> 2. <span class="red">忏悔</span> /*免费使用 */ <br> 3. <span class="pink">审判</span>/*裸身 */ <br> 4. <span class="purple">非礼勿视</span> /*蒙眼 */ <br> 5. <span class="blue">献身</span> /*赤裸上身 */ <br> 6. <span class="lblue">自律</span> /*脚镣 */ <br> 7. <span class="teal">赎罪</span> /*只着内衣 */ <br> 8. <span class="lblue">奴役</span> /*手铐 */ <br> 9. <span class="blue">惩戒</span> /*赤裸下体 */ <br> 10. <span class="purple">非礼勿言</span> /*口塞 */ <br> 11. <span class="pink">不作恶</span> /*拘束服 */ <br> 12. <span class="red">天谴</span> /*遣往发情窟 */ <br><br> <</widget>> <<widget "prison_list_dark">> 2. <span class="black">忏悔</span> /*免费使用 */ <br> 3. <span class="black">审判</span>/*裸身 */ <br> 4. <span class="black">非礼勿视</span> /*蒙眼 */ <br> 5. <span class="black">献身</span> /*赤裸上身 */ <br> 6. <span class="black">自律</span> /*脚镣 */ <br> 7. <span class="black">赎罪</span> /*只着内衣 */ <br> 8. <span class="black">奴役</span> /*手铐 */ <br> 9. <span class="black">惩戒</span> /*赤裸下体 */ <br> 10. <span class="black">非礼勿言</span> /*口塞 */ <br> 11. <span class="black">不作恶</span> /*拘束服 */ <br> 12. <span class="black">天谴</span> /*遣往发情窟 */ <br><br> <</widget>> <<widget "prison_list_result">> <<switch $prison_punishment_number>> <<case 2>> <span class="red">忏悔</span><<set $prison_punishment to "free use">> <<case 3>> <span class="pink">审判</span><<set $prison_punishment to "nude">> <<case 4>> <span class="purple">非礼勿视</span><<set $prison_punishment to "blindfold">> <<case 5>> <span class="blue">献身</span><<set $prison_punishment to "topless">> <<case 6>> <span class="lblue">自律</span><<set $prison_punishment to "leash">> <<case 7>> <span class="teal">赎罪</span><<set $prison_punishment to "underwear">> <<case 8>> <span class="lblue">奴役</span><<set $prison_punishment to "cuffs">> <<case 9>> <span class="blue">惩戒</span><<set $prison_punishment to "bottomless">> <<case 10>> <span class="purple">非礼勿言</span><<set $prison_punishment to "gag">> <<case 11>> <span class="pink">不作恶</span><<set $prison_punishment to "bindings">> <<default>> <span class="red">天谴</span><<set $prison_punishment to "rut">> <</switch>> <</widget>> <<widget "prison_list_speech">> <<if _args[0] is "end">> <<switch $prison_punishment>> <<case "free use">> <span class="red">"忏悔。"</span> <<case "nude">> <span class="pink">"审判。"</span> <<case "blindfold">> <span class="purple">"非礼勿视。"</span> <<case "topless">> <span class="blue">"献身。"</span> <<case "leash">> <span class="lblue">"自律。"</span> <<case "underwear">> <span class="teal">"赎罪。"</span> <<case "cuffs">> <span class="lblue">"奴役。"</span> <<case "bottomless">> <span class="blue">"惩戒。"</span> <<case "gag">> <span class="purple">"非礼勿言。"</span> <<case "bindings">> <span class="pink">"不作恶。"</span> <<default>> <span class="red">"天谴。"</span> <</switch>> <<else>> <<switch $prison_punishment>> <<case "free use">> <span class="red">"忏悔,"</span> <<case "nude">> <span class="pink">"审判,"</span> <<case "blindfold">> <span class="purple">"非礼勿视,"</span> <<case "topless">> <span class="blue">"献身,"</span> <<case "leash">> <span class="lblue">"自律,"</span> <<case "underwear">> <span class="teal">"赎罪,"</span> <<case "cuffs">> <span class="lblue">"奴役,"</span> <<case "bottomless">> <span class="blue">"惩戒,"</span> <<case "gag">> <span class="purple">"非礼勿言,"</span> <<case "bindings">> <span class="pink">"不作恶,"</span> <<default>> <span class="red">"天谴,"</span> <</switch>> <</if>> <</widget>> <<widget "destination_prison">> <<switch $bus>> <<case "walkway">> <<link [[继续|Prison Walkway]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "cell_block">> <<link [[继续|Prison Block]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "medical">> <<link [[继续|Prison Medical]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "shower">> <<link [[继续|Prison Shower]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "canteen">> <<link [[继续|Prison Canteen]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "laundry">> <<link [[继续|Prison Laundry]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "spire">> <<link [[继续|Prison Spire]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "library">> <<link [[继续|Prison Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "chapel">> <<link [[继续|Prison Chapel]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "yard">> <<link [[继续|Prison Yard]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<default>> <<link [[继续|Prison Cell]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</switch>> <</widget>> <<widget "destination_prison_walkway">> <<if $prison.schedule is "lockdown" or $prison.schedule is "wake" or Time.hour is 6>> 你被押解回牢房。 <br><br> <<link [[继续|Prison Cell]]>><<endevent>><</link>> <br> <<else>> <<link [[继续|Prison Walkway]]>><<endevent>><</link>> <br> <</if>> <</widget>> <<widget "prison_punishment_end">> <<if $prison.schedule is "lockdown">> 你回到走道。几个囚犯抬头看。<<relaxed_guard 1 cap>><<person2>>吹响哨子,提醒其他人。 <<else>> 你回到走道上。你听到牢房里有动静,囚犯们靠在铁栏杆上,向阴暗处张望,金属栏杆发出吱呀的呻吟声。<<relaxed_guard 1 cap>><<person2>>吹响哨子,随后猛地打开灯,唤醒了剩下的人。 <</if>> <br><br> <</widget>> <<widget "prison_guard_watch">> <<switch _args[0]>> <<case "relaxed">> <<generate_relaxed_guard 0>><<person1>><<relaxed_guard 0 cap>>盯着你。 <<case "anxious">> <<generate_anxious_guard 0>><<person1>><<anxious_guard 0 cap>>的目光在你身上一闪而过。 <<case "veteran">> <<generate_veteran_guard 0>><<person1>><<veteran_guard 0 cap>>看着你。 <<default>> <<generate_methodical_guard 0>><<person1>><<methodical_guard 0 cap>>仔细审视着你。 <</switch>> <<if $prison.active_punishments.includes("free use") and $worn.neck.name isnot "free use collar" and $worn.neck.name isnot "free use collar with leash">> "你的项圈呢?"<<he>>问道,"你最好给我过来。" <<set $phase to 1>> <<elseif $prison.active_punishments.includes("nude") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked")>> "你不应该是裸着的吗?"<<he>>问道,"你给我过来。" <<set $phase to 1>> <<elseif $prison.active_punishments.includes("blindfold") and !$worn.face.type.includes("blindfold")>> "你的眼罩呢?"<<he>>问你,"你最好给我过来。" <<set $phase to 1>> <<elseif $prison.active_punishments.includes("topless") and ($worn.upper.name isnot "naked" or $worn.under_upper.name isnot "naked")>> "你应该光着上身的,"<<he>>说,"你给我过来。" <<set $phase to 1>> <<elseif $prison.active_punishments.includes("bottomless") and ($worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked")>> "你应该光着下身的,"<<he>>说,"你给我过来。" <<set $phase to 1>> <<elseif $prison.active_punishments.includes("leash") and $worn.neck.collared isnot 1>> "你的皮带呢?"<<he>>问你,"你给我过来。" <<set $phase to 1>> <<elseif $prison.active_punishments.includes("underwear") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked")>> "这看起来不像内衣,"<<he>>说道,"你给我过来。" <<set $phase to 1>> <<elseif $prison.active_punishments.includes("cuffs") and !$worn.feet.type.includes("shackle")>> "你的镣铐呢?"<<he>>问你,"你给我过来。" <<set $phase to 1>> <<elseif $prison.active_punishments.includes("gag") and !$worn.face.type.includes("gag")>> "你的口球呢?"<<he>>问你,"你给我过来。" <<set $phase to 1>> <<elseif $prison.active_punishments.includes("bindings") and ($leftarm isnot "bound" or $rightarm isnot "bound")>> "你的胳膊本该捆着的,"<<he>>说道,"你给我过来。" <<set $phase to 1>> <<elseif $worn.feet.type.includes("shackle") and !$prison.active_punishments.includes("cuffs")>> "你从哪里弄来的?"<<he>>看着你的镣铐问道。<<He>>从<<his>>的口袋里掏出一把钥匙。 <<set $phase to 2>> <<elseif $worn.neck.type.includes("leash") and !$prison.active_punishments.includes("leash")>> "你不应该被拴住,"<<he>>说着从口袋里掏出一把钳子。 <<set $phase to 3>> <<elseif !$prison.active_punishments.includes("blindfold") and $worn.face.type.includes("blindfold")>> "该摘下眼罩了,"你听到<<he>>走近了。 <<set $phase to 4>> <<elseif !$prison.active_punishments.includes("gag") and $worn.face.type.includes("gag")>> "是时候摘下口塞了。"<<he>>边说边走近了些。 <<set $phase to 5>> <<else>> <<switch _args[0]>> <<case "relaxed">> <<He>>耸耸肩,把<<his>>的注意力转移到<<his>>的游戏上。 <<case "anxious">> <<He>>低头小声嘀咕了几句,点了点头。 <<case "veteran">> <<He>>嗤笑,对你抬起鼻子,除此之外,便只是对你不闻不问。 <<default>> <<He>>看向别处,似乎很满意。 <</switch>> <<set $phase to 0>> <</if>> <br><br> <<if $phase is 5>> <<link [["让" + $NPCList[0].pronouns.him + "移除口塞"|Prison Remove Gag]]>><</link>> <br> <<elseif $phase is 4>> <<link [["让" + $NPCList[0].pronouns.him + "移除眼罩"|Prison Remove Blindfold]]>><</link>> <br> <<elseif $phase is 3>> <<link [["让" + $NPCList[0].pronouns.him + "移除链条"|Prison Remove Leash]]>><</link>> <br> <<elseif $phase is 2>> <<link [["让" + $NPCList[0].pronouns.him + "移除" + $worn.feet.cn_name_cap|Prison Remove Cuffs]]>><</link>> <br> <<elseif $phase is 1>> <<prison_repunishment_options>> <<else>> <<destination_prison>> <</if>> <</widget>> <<widget "prison_guard_greet">> <<switch _args[0]>> <<case "relaxed">> <<set $daily.prison.prisonRelaxedGreet to true>> <<generate_relaxed_guard 0>><<person1>><<relaxed_guard 0 cap>>在你靠近时盯着你。 <<if $prison.relaxed gte 45>> <<He>>咧嘴一笑。"我最喜欢的<<girl>>。觉得今天运气不错?" <br><br> <<He>>期待地来回打量着你和<<his>>手中的骰子,依然面带微笑。 <<elseif $prison.relaxed gte 30>> <<He>>笑了。"我刚好觉得无聊了。"<<He>>笑着向后一靠,在<<his>>掌中转着<<his>>的骰子。 <<else>> "你看起来还是那么悲惨。"<<he>>笑着,把<<he>>的骰子抛向空中。 <<if random(1, 20) is 1>> <<He>>没能抓住它们。你眼睁睁地看着一颗掉到<<his>>的头上,随后落在了地上。 <br> "我活该,"<<he>>接受了命运,揉了揉额头。<<trauma -2>><<ltrauma>> <</if>> <</if>> <<case "anxious">> <<set $daily.prison.anxiousGreet to true>> <<generate_anxious_guard 0>><<person1>><<anxious_guard 0 cap>>听到你的脚步声,吓了一跳。 <<if $prison.anxious gte 45>> 当<<He>>看到你时,<<he>>平静下来,脸上短暂地闪过一丝微笑,然后又把笑容收敛起来,变成严厉的神情。 <br><br> "别做蠢事,"<<he>>说道, <<switch random(0, 2)>> <<case 2>> "如果你被调走了,我可不晓得该做什么了。" <<case 1>> "否则典狱长会把我们俩都抓起来的。" <<default>> "这里很危险,不准乱来。" <</switch>> <<elseif $prison.anxious gte 30>> <<He>>看到你后,长舒一口气。"啊,谢天谢地。 <<if random(0, 1) is 1>> 这活儿一个人干可真够累的。" <<else>> 今天的这些鸟都很暴躁。至少我不用和它们打交道了。"<<stress 1>><<gstress>> <</if>> <<else>> <<He>>看到你时,一脸惊讶。 <<switch random(0, 1)>> <<case 1>> "嚯,还没见过有人能坚持这么久呢。"<<stress 1>><<gstress>> <<default>> "我以为你已经被调走了,"<<He>>皱着眉头喃喃自语,"反正要是我有权限,我会这么做的。" <</switch>> <</if>> <<case "veteran">> <<set $daily.prison.veteranGreet to true>> <<generate_veteran_guard 0>><<person1>> <<if $prison.veteran gte 45>> 有人拍了拍你的肩膀。是<<veteran_guard 0>>。<<He>>看都不看你一眼就过去了。 <<elseif $prison.veteran gte 30>> 有谁打了一下你的<<bottom>>。你回头一看,只见<<veteran_guard 0>>转过身去,唇上弯出一抹难以掩饰的微笑。 <<else>> <<veteran_guard 0 cap>>带着假笑向你致意。"还来? <<switch random(0, 2)>> <<case 2>> 你赌输了,<<girl>>。" <<case 1>> 你比你看上去更坚强。" <<default>> 让我们拭目以待。"<<stress 1>><<gstress>> <</switch>> <</if>> <<default>> <<generate_methodical_guard 0>><<person1>><<methodical_guard 0 cap>>只是顺便看你一眼。 <</switch>> <br><br> <<destination_prison>> <</widget>> <<widget "prison_repunishment_options">> <<link [[乖乖过去|Prison Repunishment]]>><<set $prison.hours_worked to 0>><</link>> <br> <<if $prison.shock is 1>> <<link [[战斗|Prison Punishment Shock]]>><<set $prison.hours_worked to 0>><</link>> <br> <<else>> <<link [[战斗|Prison Punishment Fight]]>><<set $fightstart to 1>><<set $prison.hours_worked to 0>><</link>> <br> <</if>> <</widget>> <<widget "prison_punishment_init">> <<set $prison_punished_days to 2>> <<set $prison.active_punishments.push($prison_punishment)>> <<unset $prison_punishment>> <<unset $prison_punishment_number>> <<if $prison.active_punishments.includes("nude")>> <<if !$prison.active_punishments.includes("topless")>> <<set $prison.active_punishments.push("topless")>> <</if>> <<if !$prison.active_punishments.includes("bottomless")>> <<set $prison.active_punishments.push("bottomless")>> <</if>> <<if !$prison.active_punishments.includes("underwear")>> <<set $prison.active_punishments.push("underwear")>> <</if>> <<elseif $prison.active_punishments.includes("topless") and $prison.active_punishments.includes("bottomless")>> <<if !$prison.active_punishments.includes("nude")>> <<set $prison.active_punishments.push("nude")>> <</if>> <<if !$prison.active_punishments.includes("underwear")>> <<set $prison.active_punishments.push("underwear")>> <</if>> <</if>> <</widget>> <<widget "events_prison_triggered">> <<if $prison_event_trigger is "one">> <<if $leftarm is "bound" and $rightarm is "bound">> <span class="blue">你双臂被绑住,很难自卫。</span> <br> <<else>> <<link [[推撞|Prison Shove]]>><</link>><<physiquedifficulty 1 16000>> <br> <</if>> <<link [[保持不动|Prison Still]]>><</link>><<difficulty 50>> <br> <<elseif $prison_event_trigger is "two">> <<if $worn.feet.type.includes("shackle")>> <span class="blue">你的脚踝被铐住,很难自卫。</span> <br> <<else>> <<link [[踢打|Prison Kick]]>><</link>><<athleticsdifficulty 1 1000>> <br> <</if>> <<link [[忍耐|Prison Endure]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<difficulty 70>><<gtrauma>><<gstress>><<garousal>> <br> <<elseif $prison_event_trigger is "three">> <<set $skulduggerydifficulty to random(500, 1000)>> <<link [[躲藏|Prison Hide]]>><</link>><<skulduggerydifficulty>> <br> <<link [[对峙|Prison Confront]]>><<pain -8>><</link>><<llpain>> <br> <<elseif $prison_event_trigger is "hunt">> <<link [[乖乖过去|Prison Punishment]]>><</link>> <br> <<if $prison.shock is 1>> <<link [[战斗|Prison Punishment Shock]]>><</link>> <br> <<else>> <<link [[战斗|Prison Punishment Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>> <<else>> <<link [[继续|Prison Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<unset $prison_event_trigger>> <</widget>> <<widget "events_prison">> <<if $prison.schedule is "hunt">> <<set $prison.schedule to "free time">> <<generate_anxious_guard 0>> <<person1>> "我找到<<phim>>了,"<<anxious_guard 0>>在身后喊道。你转过身,看见警卫向你走来。 <br><br> <<set $prison.hours_worked to 0>> <<set $prison_event_trigger to "hunt">> <<set $prison.morning to 1>> <<elseif $prison.schedule is "revolt">> <<prison_attention 1>> 整个监狱处于无管控状态。 <br><br> <<elseif ($worn.neck.name is "free use collar" or $worn.neck.name is "free use collar with leash") and random(1, 2) is 2>> <<set _rng to random(1, 5)>> <<switch _rng>> <<case 1>> <<generate1>><<person1>> 穿着破烂囚服的<<person>>抓住你的衣领,倾身过来阅读。 <br><br> <<set $prison_event_trigger to "one">> <<case 2>> <<generate1>><<generate2>><<person1>> <<if $leftarm is "bound" and $rightarm is "bound">> <<person2>><<person>>站在你的面前,而<<person1>><<person>>从你的身后抓住了你的头发。 <<else>> <<person2>><<person>>,站在你的面前,而<<person1>><<person>>则从身后抓住了你的手臂。 <</if>> "到我们的回合了,贱货。" <br><br> <<set $prison_event_trigger to "two">> <<case 3>> <<generate1>><<generate2>><<generate3>><<person1>> 你听到有声音靠近。 <<if random(1, 2) is 2>> "让我们去找到那个随便用的荡妇,"其中一人说道。 <<else>> "让我们去找守卫给的那个随便用的荡妇,"其中一人说道。 <</if>> <br> <<if random(1, 2) is 2>> "好主意,"另外一人赞同道。 <<else>> "能用那货,被关在这里都算值了,"另一个人补充道。 <</if>> <br> <<if random(1, 2) is 2>> <<if $NPCList[2].penis isnot "none">> "我真想用我的精液填满那个贱货,"第三人淫笑道。 <<else>> "等不了了,我的小穴都痒得发痛了。"第三人贪婪地说道。 <</if>> <<else>> "我想让那只狗当我独属的婊子,但太麻烦了。"第三人抱怨道。 <</if>> <br><br> <<set $prison_event_trigger to "three">> <<case 4>> 人们的目光都被你脖子上挂着的"公用性奴"标志吸引住了。没有人行动,但你知道他们想做什么。<<ggattention>><<prison_attention 2>> <br><br> <<default>> 一群闹哄哄的囚犯走了过来。 <<if $leftarm is "bound" and $rightarm is "bound">> 你想用手遮住"公用性奴"的标志,但他们绑得太紧了。他们饥渴的目光打量着你的脖颈,然后蜂拥而至。<<gggattention>><<prison_attention 3>><<gstress>><<stress 6>> <<else>> 你用手遮住"公用性奴"的标志。 <</if>> <br><br> <</switch>> <<elseif $worn.face.type.includes("blindfold")>> <<set _rng to random(1, 5)>> 你看不见你要去向哪里。 <<switch _rng>> <<case 1>> 你不小心撞到了什么东西,<<bottom>>着地,摔在了地上。笑声围绕着你。<<gattention prison>><<prison_attention 1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<case 2>> <<generate1>><<person1>> <<if currentSkillValue('skulduggery') gte random(1, 1000)>> <<if $leftarm is "bound" and $rightarm is "bound">> <<if $worn.feet.type.includes("shackle")>> <span class="green">你听到身后有轻缓的脚步声。</span>你的双臂被捆绑着,无法自卫。你试图匆忙离开,<span class="red">但你的镣铐拖住了你的脚步。</span>当<<he>>抓住你的<<breasts>>时,你无力反抗。 <<set $prison_event_trigger to "rape">> <<else>> <span class="green">你听到身后有轻缓的脚步声。</span>有人试图偷偷摸摸地跟上你。在<<he>>能做到任何诡计之前,你快步离开。 <<endevent>> <</if>> <<else>> <span class="green">你听到身后有轻缓的脚步声。</span>有人试图偷偷摸摸地跟上你。在<<he>>能做到任何诡计之前,你转身给<<him>>一击。 <<endevent>> <</if>> <<else>> <span class="red">有人偷偷跟着你,</span>抓住了你的<<breasts>>。你扭动身体,将<<him>>撞开。<<ggattention>><<prison_attention 2>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>><<garousal>><<arousal 600 "breasts">> <<endevent>> <</if>> <br><br> <<case 3>> 你被绊倒,在落地时,<<bottom>>朝天。<<gpain>><<gattention prison>><<pain 4>><<prison_attention 4>> <br><br> <<case 4>> 你小心翼翼地走着,生怕被绊倒。 <br><br> <<default>> 你踉跄了一下,但还是站稳了脚跟。 <br><br> <</switch>> <<elseif $exposed gte 2 and random(1, 2) is 2>> <<set _rng to random(1, 5)>> <<switch _rng>> <<case 1>> 一群吵闹的囚犯正向你走来,<span class="pink">你无处可躲。</span><<covered>><<gggattention>><<prison_attention 3>><<gstress>><<stress 6>> <br><br> <<case 2>> <<generate1>><<generate2>> 你躲在角落里,等待<<fullGroup>>通过。 <<endevent>> <br><br> <<case 3>> 你的裸体吸引了众人的目光。<<covered>><<ggattention>><<prison_attention 2>><<gstress>><<stress 6>> <br><br> <<case 4>> <<generate1>><<generate2>> 你躲在拐角处等待<<fullGroup>>通过,<span class="purple">但他们却转向了你。</span><<covered>>你忍受着他们的窥视。<<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>> <<endevent>> <br><br> <<default>> 一群吵闹的囚犯正朝你走来。你转身向另一个方向逃跑。<<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>> <br><br> <</switch>> <<elseif $exposed is 1 and random(1, 4) is 4>> <<set _rng to random(1, 5)>> <<switch _rng>> <<case 1>> 只有你一个人穿成这样,你对自己的着装感到自卑。<<gstress>><<stress 6>> <br><br> <<case 2>> 囚犯们不断窥视你裸露的皮肤。<<covered>><<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>> <br><br> <<case 3>> <<generate1>><<person1>> <<if $worn.lower.name isnot "naked">> 一个<<person>>抓住你的$worn.lower.cn_name_cap的下摆,拽着,拉紧你的胯部。 <<elseif $worn.under_lower.name isnot "naked">> 一个<<person>>抓住你的$worn.under_lower.cn_name_cap的下摆,拽着,拉紧你的胯部。 <<else>> 一个<<person>>在经过时摸揉着你的<<bottom>>。 <</if>> <<if currentSkillValue('physique') gte random(1, $physiquemax)>> 你把<<him>>从你面前挥开,<span class="green">你的手和<<his>>的脸来了个亲近接触。</span><<He>>踉踉跄跄地离开了。 <<else>> 你把<<him>>拍开,<span class="red">但<<he>>躲过了你的一击。</span>至少你摆脱了<<his>>的手。<<gattention prison>><<prison_attention>><<gstress>><<stress 6>> <</if>> <<endevent>> <br><br> <<case 4>> <<generate1>><<person1>>一个<<person>>望着你,并在<<he>>经过时叫你妓女。<<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>> <<endevent>> <br><br> <<default>> <<generate1>><<person1>> <<person>>从远处指着你,周围的犯人都笑了。<<covered>> <<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>> <<endevent>> <br> <</switch>> <<else>> <<set _rng to random(1, 10)>> <<switch _rng>> <<case 1>> <<generate1>><<generate2>><<person1>> <<if $beauty gte random(1, $beautymax)>> <<fullGroup>>走过时,公然露出猥亵的表情。<<gattention prison>><<prison_attention 1>> <<else>> <<fullGroup>>从你身边走过,却对你毫不在意。 <</if>> <<endevent>> <br><br> <<case 2>> <<generate1>><<person1>> <<if $worn.neck.type.includes("leash")>> <<person>>抓住你的链条并用力拉扯,在你来得及往相反方向拉扯前,把你拉向前方。<<ggattention>><<prison_attention 2>> <<else>> <<person>>咧嘴一笑。"项圈很适合你,"<<he>>经过时说,"我敢赌你在外面也戴着这个。"<<gattention prison>><<prison_attention 1>> <</if>> <<endevent>> <br><br> <<case 3>> <<if $worn.feet.type.includes("shackle")>> 你被破碎的石块绊倒。戴着$worn.feet.cn_name_cap,你不能很好地控制自己的脚,摔倒在地上,<<bottom>>朝天。<<gpain>><<gattention prison>><<pain 4>><<prison_attention 6>> <<else>> 你被破碎的石块绊倒,但还是设法站稳了。 <</if>> <br><br> <<case 4>> <<if $worn.face.type.includes("gag")>> <<generate1>><<person1>><<person>>窥视着你的<<bottom>>。"你不介意我摸一下吧?"<<he>>问道。<span class="purple">你嘴里含着$worn.face.cn_name_cap,无法回答。</span>"倒也觉得不会。" <br><br> <<He>>伸手搂住你的腰,摸索着你的后方。 <<if $leftarm is "bound" and $rightarm is "bound">> 双臂被绑,你只能试图扭着身子逃开,但<<he>>牢牢地抓住了你。<<ggattention>><<prison_attention 2>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>><<garousal>><<arousal 600 "bottom">> <br><br> <<He>>临别时给你一记耳光,然后走开了。 <<else>> <<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>><<garousal>><<arousal 600 "bottom">> <br><br> <</if>> <<else>> <<generate1>><<person1>> <<person>>在<<he>>走过时窥视着你的<<bottom>>。<<gstress>><<stress 6>> <</if>> <br><br> <<endevent>> <<case 5>> 你感觉到脚下在颤抖。 <br><br> <<case 6>> <<generate1>><<person1>><<person>>远远地盯着你。在你与<<He>>目光接触时,<<He>>没有移开视线。<<gattention prison>><<prison_attention 1>> <<endevent>> <br><br> <<case 7>> 囚犯们三四人一组,聚在一起鬼鬼祟祟地讨论着什么。 <<if $skulduggery lt 400>> 你捕捉到了阴谋的蛛丝马迹。<<gskulduggery>><<skulduggery 1>> <<else>> 你捕捉到了阴谋的一些片段。业余的,不足挂齿。 <</if>> <br><br> <<case 8>> <<if $hallucinations gte 2>> 阴影也有自己的生命。<<gstress>><<stress 6>> <<else>> 微弱的电灯忽明忽暗。 <</if>> <br><br> <<case 9>> 你听到远处传来一声尖叫。 <br><br> <<default>> <<if $beauty gte random(1, $beautymax)>> 你的外表吸引了人们的注意。<<gattention prison>><<prison_attention 1>> <<else>> 没人在意你。 <</if>> <br><br> <</switch>> <</if>> <</widget>> <<widget "events_prison_attention">> <<set $prison.attention to 0>> <<set $daily.prison.attentionDay to true>> <<if $prison.schedule is "revolt">> 喧闹声渐渐平息。一名囚犯踉踉跄跄地走过,然后倒下。你发现自己也难以站立。<span class="red">有什么不对。</span> <br><br> <<link [[继续|Prison Warden]]>><</link>> <br> <<elseif $prison.attention_level is 0>> <<generate_scarred_inmate 0>> <<generate_tattooed_inmate 1>> <<generate3>><<generate4>><<generate5>><<generate6>><<person3>> "我看到<<phim>>了,老大。"<<personsimple>>的声音开口道。你转身。<<tattooed_inmate 0 cap>>朝你走来,身旁是<<person3>><<person>>和<<person4>><<person>>。 <br><br> <<person2>><<He>>在几英尺外停下,从头到脚打量着你。"我需要个新的<<bitch>>,"<<he>>说道。在<<his>>身体的可见部分上,没有一寸的地方是没有墨水覆盖的。"旧的已经用烂了。" <br><br> "你听到老大说的了,"<<person3>><<person>>补充道。<<He>>也有纹身,不过比<<his>>的老大要少得多。<<if $awareness gte 300>><span class="blue"><<He>>说话的语调怪怪的,好像<<his>>有些心不在焉。</span><</if>>"过这来。" <br><br> <<link [[乖乖过去|Prison Attention Quiet]]>><<set $prison.attention_level to 1>><<set $prison.attention to 0>><</link>> <br> <<link [[拒绝|Prison Attention Refuse]]>><<set $prison.attention_level to 1>><<set $prison.attention to 0>><</link>> <br> <<elseif $prison.protection is "scarred">> <<generate_veteran_guard 0>><<generate_scarred_inmate 1>><<person1>><<generate3>><<generate4>> <<set $prison.protection to 0>> <<if $leftarm is "bound" and $rightarm is "bound">> 难听的声音响起。"犯人!"<<veteran_guard 0>>说道。"把身体靠到墙上去!" <<else>> 一个刺耳的声音响起。"囚犯,"<<veteran_guard 0>>正是声音的来源,"双手靠墙! " <</if>> <<He>>走得更近了,警棍也准备就位。<span class="green">然后,<<he>>停顿了一下,</span>视线越过你的肩膀。 <br><br> <<scarred_inmate 1 cap>>来到了你的身边。<<person3>>一个<<person>>和<<person4>><<person>>包抄<<person2>><<him>>。"正是我想见的<<bitch>>,"<<he>>说着,给了你的<<bottom>>一巴掌。<<He>>看向<<veteran_guard 0>>。"你找<<phim>>到底有什么事?我该让其他警卫也知道吗? " <br><br> <<veteran_guard 0 cap>>冷笑着走开了。 <br><br> "后头见,骚货,"<<scarred_inmate 1>>说道。<span class="red">你不再受带疤痕的犯人的保护了。</span> <br><br> <<destination_prison>> <<elseif $prison.attention_level gte 1>> <<generate_veteran_guard 0>><<person1>> <<set $prison.protection to 0>> <<if $leftarm is "bound" and $rightarm is "bound">> 难听的声音响起。"犯人!"<<veteran_guard 0>>说道。"把身体靠到墙上去!" <<else>> 一个刺耳的声音响起。"囚犯,"<<veteran_guard 0>>正是声音的来源,"双手靠墙! " <</if>> <<He>>大步走近,警棍准备就绪。<span class="pink"><<He>>看起来心怀鬼胎。</span> <br><br> <<link [[按指示进行|Prison Attention]]>><</link>> <br> <<link [[战斗|Prison Attention Fight Refuse]]>><</link>> <br> <<if $prison.kylar is "active">> <<if $worn.face.type.includes("gag")>> <span class="blue">凯拉尔会来救你,但你的嘴被堵住了,没法喊凯拉尔。</span> <br> <<else>> <<link [[呼叫凯拉尔|Prison Attention Kylar]]>><<set $prison.attention_level to 1>><<set $prison.attention to 0>><<set $prison.kylar to "solitary">><<set $prison_kylar_timer to 3>><</link>> <br> <</if>> <<elseif $prison.kylar is "solitary">> <span class="blue">凯拉尔被单独监禁了,没有办法帮你。</span> <br> <</if>> <</if>> <</widget>> <<widget "prison_laundry_options">> <<endevent>> <<if Time.hour is 12>> <<generate_relaxed_guard 0>><<person1>>"换班了,"<<relaxed_guard 0>>喊道,"午餐时间到。" <br><br> 你和其他囚犯一起离开了房间。 <br><br> <<link [[继续|Prison Block]]>><<endevent>><</link>> <br> <<elseif Time.hour is 18>> <<generate_relaxed_guard 0>><<person1>>"换班了,"<<relaxed_guard 0>>喊道,"晚饭时间到。" <br><br> 你和其他囚犯一起离开了房间。 <br><br> <<link [[继续|Prison Block]]>><<endevent>><</link>> <br> <<else>> <<link [[努力工作 (1:00)|Prison Laundry Work Hard]]>><<prison_work 1>><<pass 1>><<advancetohour>><</link>><<note "将有概率减少怀疑" "green">> <br> <<link [[与狱友交流 (1:00)|Prison Laundry Work Socialise]]>><<prison_work 1>><<pass 1>><<advancetohour>><</link>><<note "将有概率增加监狱的声望" "green">> <br> <<if !$daily.prison.prisonRelaxedSpoke>> <<link [[与守卫交谈 (1:00)|Prison Laundry Work Chat]]>><</link>><<note "将有概率增加警卫好感" "green">> <br> <</if>> <<link [[停止|Prison Laundry]]>><</link>> <br> <</if>> <</widget>> <<widget "prison_medical_options">> <<endevent>> <<if Time.hour is 12>> <<generate_methodical_guard 0>><<person1>>"午饭时间到了,"<<methodical_guard 0>>说完,从口袋里掏出一本祈祷书,向门口走去。 <br><br> <<link [[继续|Prison Medical]]>><<endevent>><</link>> <br> <<elseif Time.hour is 18>> <<generate_methodical_guard 0>><<person1>>"饭点到了,"<<methodical_guard 0>>说完,从口袋里掏出一本祈祷书,向门口走去。 <br><br> <<link [[继续|Prison Medical]]>><<endevent>><</link>> <br> <<else>> <<link [[协助(1:00)|Prison Medical Work Hard]]>><<prison_work 1>><<pass 1>><<advancetohour>><</link>> <br> <<if !$daily.prison.methodicalSpoke>> <<link [[与守卫谈话|Prison Medical Work Chat]]>><</link>> <br> <</if>> <<link [[停止|Prison Medical]]>><</link>> <br> <</if>> <</widget>> <<widget "prison_spire_options">> <<endevent>> <<if Time.hour is 12>> <<generate_anxious_guard 0>><<person1>>"午饭," <<anxious_guard 0>>说完,便深吸一口气,向楼梯下跑去。 <br><br> <<link [[继续|Prison Spire]]>><<endevent>><</link>> <br> <<elseif Time.hour gte 18>> <<generate_anxious_guard 0>><<person1>>"开饭了。"<<anxious_guard 0>>说完,便深吸一口气,向楼梯下跑去。 <br><br> <<link [[继续|Prison Spire]]>><<endevent>><</link>> <br> <<elseif $prison.anxious gte 60 and $per_npc.anxious_guard.name_known isnot 1>> <<beastNEWinit 2 "hawk">><<person1>> 你听到了嘶叫声。两只<<beastsplural>>之间的争斗变了味。其中一只按住另一只,似乎想用<<person2>><<bhis>>的爪子扼住<<bhim>>的脖颈。 <<endevent>> <br><br> <<generate_anxious_guard 0>><<person1>> "不不不," <<anxious_guard 0>>说着,深吸一口气,离开了安全的屋子。"你- 你俩分开吧,"<<he>>强调道,"我说了,分开。" <br><br> 濒危的生物挣脱了束缚,但另一只却把目光投向了<<anxious_guard 0>>。<<He>>立刻转身,但速度不够快。翅膀扇动,生物将<<him>>从地上抓起。 <br><br> <<link [[继续|Prison Spire Precipice]]>><</link>> <br> <<else>> <<link [[工作(1:00)|Prison Spire Work Hard]]>><<prison_work 1>><<pass 1>><<advancetohour>><</link>> <br> <<if !$daily.prison.anxiousSpoke>> <<link [[与守卫谈话|Prison Spire Work Chat]]>><</link>> <br> <</if>> <<link [[停止|Prison Spire]]>><</link>> <br> <</if>> <</widget>> <<widget "prison_teeth">> <<if _args[0]>> <<set $prison.teeth += _args[0]>> <</if>> <</widget>> <<widget "prison_teeth_text">> <<if _args[0] and $statdisable is "f">> | <span class="gold">你获得了<<number _args[0]>>个鲨鱼牙齿。</span> <</if>> <</widget>> <<widget "prison_birds">> <<if _args[0]>> <<set $prison.birds += _args[0]>> <</if>> <</widget>> <<widget "prison_birds_text">> <<if $statdisable is "f">> <span class="green">+ 观察者</span> <</if>> <</widget>> <<widget "prison_unbind">> <<if !$prison.active_punishments.includes("bindings")>> <<set $rightboundcarry to 0>> <<set $leftboundcarry to 0>> <<set $leftarm to 0>> <<set $rightarm to 0>> <</if>> <<if !$prison.active_punishments.includes("cuffs")>> <<remove_shackle>> <</if>> <</widget>> <<widget "prison_detach_leash">> <<if !$prison.active_punishments.includes("leash")>> <<detach_leash>> <</if>> <</widget>> <<widget "prison_bondage_removal">> <<if $worn.face.type.includes("gag") or $worn.face.type.includes("blindfold")>><<set _punishments_removed to true>> <<set $worn.face.type.push("broken")>> <<faceruined>> <</if>> <<if $worn.feet.type.includes("shackle")>><<set _punishments_removed to true>> <<set $worn.feet.type.push("broken")>> <<feetruined>> <</if>> <<if $worn.neck.cursed is 1>><<set _punishments_removed to true>> <<set $worn.neck.type.push("broken")>> <<neckruined>> <</if>> <<if $leftarm is "bound" or $rightarm is "bound">> <<set _punishments_removed to true>> <</if>> <<unbind>> <</widget>> <<widget "gagged_speech">><<silently>> <<set _text_output to '"'>> <<if _args[0]>> <<if $worn.face.type.includes("gag")>> <<if $speech_attitude is "meek">> <<set _text_output += "呜呜呜呜嗯">> <<elseif $speech_attitude is "bratty">> <<set _text_output += "呜嗯嗯嗯">> <<else>> <<set _text_output += "呜呜呜嗯嗯">> <</if>> <<set _text_output += _args[0].slice(-1)>> <<else>> <<set _text_output += _args[0]>> <</if>> <</if>> <<set _text_output += '"'>> <</silently>><<print _text_output>><</widget>> <<widget "passout_prison">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "prison">> <<else>> <<link [[你眼前一黑……->Passout Prison]]>><</link>> <</if>> <</widget>> <<widget "passout_rut">> <<if $rut_entry is "rope">> <<set $bus to "cell_block">> <<passout_prison>> <<else>> <<link [[你眼前一黑……->Passout Rut]]>><</link>> <</if>> <</widget>> <<widget "prison_revolt_options">> 你吸引了囚犯们的注意力。一个念头闪过你的脑海。反叛的欲望。 <br><br> <<if $prison.shock is 1>> <<if $prison.hope lt 80>> <<if $prison.reb lt 80>> <span class="red">囚犯们一点感觉都没有。他们是如此绝望和沮丧,甚至根本不需要电击项圈来压制他们。</span> <br> <<else>> 囚犯们也感同身受,<span class="red">但他们不相信自己真的能改变现状。他们可能是对的,因为有电击项圈在。</span> <br> <</if>> <<else>> <<if $prison.reb lt 80>> 囚犯们很乐观,<span class="red">但他们并不觉得自己的枷锁太紧,不愿反抗。电击项圈则是无所谓的存在。</span> <br> <<else>> 囚犯们也在为同样的愿望而头脑发热,<span class="red">但电击项圈让这一切变得毫无意义。</span> <br> <</if>> <</if>> <<else>> <<if $prison.hope lt 80>> <<if $prison.reb lt 80>> 电击项圈已经失灵,<span class="red">但囚犯们太过无望与落魄,无法反抗。</span> <br> <<else>> 电击项圈不起作用,囚犯们的反叛情绪高涨,<span class="red">但他们太悲观了,不会有什么大的反击。</span> <br> <</if>> <<else>> <<if $prison.reb lt 80>> 电击项圈不起作用,囚犯们也很乐观,<span class="red">但他们并不觉得自己的枷锁太紧,不愿反抗。</span> <br> <<else>> <span class="green">舞台已经搭建好了。</span>但是,一定要明白自己到底在做什么。没有计划的反抗永远不会有好结果。 <br> <<link [[煽动造反|Prison Revolt]]>><</link>> <br> <</if>> <</if>> <</if>> <<link [[现在不行|Prison Revolt Refuse]]>><<pain -4>><<trauma -6>><<stress -6>><</link>><<lpain>><<ltrauma>><<lstress>> <br> <</widget>> <<widget "rut_end">> <<unset $rut>> <<unset $rut_entry>> <</widget>> <<widget "remove_punishments">> <<if $worn.neck.name is "collar with leash" or $worn.neck.name is "free use collar with leash">> <<set _punishments_removed to true>> <</if>> <<detach_leash>> <<if $worn.feet.type.includes("shackle")>><<set _punishments_removed to true>> <<set $worn.feet.type.push("broken")>> <<feetruined>> <</if>> <<if $worn.face.type.includes("blindfold") or $worn.face.type.includes("gag")>><<set _punishments_removed to true>> <<set $worn.face.type.push("broken")>> <<faceruined>> <</if>> <<if $worn.neck.name is "free use collar">><<set _punishments_removed to true>> <<set $worn.neck.type.push("broken")>> <<neckruined>> <<neckwear 1>> <</if>> <<if $leftarm is "bound" or $rightarm is "bound">> <<set _punishments_removed to true>> <</if>> <<unbind>> <</widget>> <<widget "prison_map">> <<if $options.images is 1>> <br> <div id="prison_map"> <<if Time.season is "winter">> <img src="img/misc/prison_map_winter.gif"> <<else>> <img src="img/misc/prison_map.gif"> <</if>> <<if $rut isnot undefined>> <img id="prison_map_rut" src="img/misc/prison_rut.gif"> <<if random(1, 1000) is 1000>> <div id="prison_map_hide"> <img id="prison_map_rut_overlay" src="img/misc/prison_rut_eye.png"> <<timed 1s>> <<replace #prison_map_hide>> <</replace>> <</timed>> </div> <</if>> <</if>> <<if _args[0] and _args[0] isnot "rut">> <img id="prison_map_overlay" @src="'img/misc/prison_map_' + _args[0] + '.png'"> <<elseif _args[0] is "rut">> <img id="prison_map_rut_overlay" src="img/misc/prison_rut_overlay.png"> <</if>> </div> <</if>> <</widget>> <<widget "prisoncrimeUp">> <<crimeUp `$prison.time * 250` "resisting" "escape">> <<if _args[0] is "kylar">> <<crimeUp 1000 "obstruction" "kylarPrison">> <</if>> <</widget>>
<<effects>> 你沿着院子边缘奔跑。 <<if $rng gte 81>> 天空在头顶旋转。 <<elseif $rng gte 61>> <<if $prison.schedule is "yard">> 其他囚犯对你不屑一顾。 <<else>> 你好像看到有人在从高处的窗户上看着你,但应该是你的幻觉。 <</if>> <<elseif $rng gte 41>> 一股暖风从通风口喷出,差点把你吹倒。 <<elseif $rng gte 21>> <<if $prison.schedule is "yard">> 你觉得你能感觉到地面在颤抖着,不过其他人都没有特别的反应。 <<else>> 你感觉到地面在颤抖。 <</if>> <<else>> 你眺望头顶,看到一个带翅膀的身影,它在监视着。 <</if>> <<physique 6>> <br><br> <<link [[继续|Prison Yard]]>><</link>> <br>
<<effects>> 你先是热身了一会,然后过去开始举杠铃。很快你就肌肉酸痛。<<physique 12>> <br><br> <<if random(1, 4) is 4 and $prison.schedule is "yard">> <<generate1>><<person1>> 一个<<person>>走到你附近,把手放在你的杠铃杠子下。"继续,"<<he>>说,"给我拼尽全力!" <br><br> <<link [[全力以赴|Prison Yard Give]]>><<tiredness 6>><</link>><<gtiredness>><<ggphysique>> <br> <<link [["叫" + $NPCList[0].pronouns.him + " 滚开"|Prison Yard Tell]]>><</link>> <br> <<elseif $physique gte 15000 and $prison.schedule is "yard">> 没有人能举的比你还重。 <br><br> <<link [[显摆一下|Prison Yard Show]]>><</link>><<physiquedifficulty 10000 20000>> <br> <<link [[停止|Prison Yard]]>><</link>> <br> <<else>> <<link [[继续|Prison Yard]]>><</link>> <br> <</if>>
<<effects>> 在<<person>>的鼓励与起哄声中,你举得比平时还更加努力,直到你的双臂再也使不上劲。 <<if $rng gte $prison.inmates>> <<He>>放下杠铃,<span class="pink">把你困在下面。</span> <br><br> "现在你来帮我解决一下如何?"<<he>>一边说着,一边把<<his>>的腹股沟贴在你的脸上。 <br><br> <<link [[继续|Prison Exercise Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>把杠铃举起来,然后扶你站起来。 <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<npcoral>> <<set $position to "missionary">> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Prison Exercise Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Exercise Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>把杠铃放在你身上,然后走开了。 <br><br> <<tearful>>你喘了口气。力量恢复后,你举起杠铃,解放了自己。 <br><br> <<clotheson>> <<endcombat>> <<destination_prison>> <br> <<elseif $enemyhealth lte 0>> <<person>>后退两步,警惕地看着你。"你比看上去更难对付。"<<grespect>><<prison_inmates 1>> <br><br> <<tearful>>你喘了口气。力量恢复后,你举起杠铃,解放了自己。 <br><br> <<clotheson>> <<endcombat>> <<destination_prison>> <<else>> <<set $rescued += 1>> 听到沉重的脚步声,<<person>>落荒而逃。 <br><br> <<clotheson>> <<endcombat>> <<generate_veteran_guard 0>><<person1>> 当<<veteran_guard 0>>来到时,你还被困在杠铃下面。"你扰乱了本机构的和平与安宁,"<<veteran_guard 0>>看着你说道。<<He>>举起杠铃,解放了你,然后把手放在你的肩膀上。"你跟我来。" <br><br> <<link [[乖乖过去|Prison Punishment]]>><<endevent>><</link>> <br> <<link [[反抗|Prison Punishment Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<effects>> "随你便吧,"<<person>>说着,走开了。 <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> 你给杠铃增加了更多的配重,然后举起。 <<if $physiqueSuccess>> 这是一种重负,<span class="green">但你还是坚持了一会儿。</span>没有人有反应,但你知道他们看到了。<<prison_inmates 1>><<grespect>> <br><br> <<else>> <span class="red">你感到背部疼痛。</span>然后松开了重物。你希望没有人看到。<<ggpain>><<pain 8>> <br><br> <</if>> <<link [[继续|Prison Yard]]>><</link>> <br>
<<effects>> 你跟着其他囚犯,在一大堆衣服前排队。<<generate_relaxed_guard 0>><<person1>><<relaxed_guard 0 cap>>仍然坐着,玩着<<his>>的骰子,似乎对囚犯们视而不见。 <br><br> <<endevent>> <<prison_laundry_options>>
<<effects>> <<if $leftarm is "bound" and $rightarm is "bound">> 你的双臂被捆绑,无法整理衣物,所以囚犯们就把你当作"骡子",让你手脚并用地把篮子搬过房间。 <br><br> <<else>> 你专注于分拣和折叠衣物,装卸机器。 <br><br> <</if>> <<rng 3>> <<switch $rng>> <<case 1>> <<generate_relaxed_guard 0>><<person1>><<relaxed_guard 0 cap>>从凳子上站起来。<<he>>反复抛接着骰子,在房里来回踱来踱去。 <br><br> <<He>>停下来观察了你一会儿,似乎很满意。<<lsuspicion>><<prison_guards 1>> <br><br> <<prison_laundry_options>> <<case 2>> <<generate_relaxed_guard 0>><<generate2>><<person2>>你身边一个<<person>>抖了抖一条裤子,几颗鲨鱼牙齿掉了出来。<<He>>偷偷把它们放进自己口袋里。 <br><br> <<link [[通知守卫|Prison Laundry Work Inform]]>><<prison_guards 1>><<prison_inmates -1>><</link>><<lrespect>><<lsuspicion>> <br> <<link [[要求平分|Prison Laundry Work Demand]]>><</link>><<difficulty 50>> <br> <<set $skulduggerydifficulty to 600>> <<if $leftarm is "bound" and $rightarm is "bound">> <span class="blue">如果你的胳膊没被捆住,你可以自己拿。</span> <br> <<else>> <<link [[偷|Prison Laundry Work Steal]]>><</link>><<skulduggerydifficulty>> <br> <</if>> <<link [[无视|Prison Laundry Work Ignore]]>><</link>> <br> <<default>> 有一条裤子比平时重。你在一个口袋里发现了两颗鲨鱼牙齿。 <br><br> <<link [[通知守卫|Prison Laundry Work Inform 2]]>><<prison_guards 1>><</link>><<lsuspicion>> <br> <<set $skulduggerydifficulty to 200>> <<link [[继续|Prison Laundry Work Keep]]>><</link>><<skulduggerydifficulty>> <br> <</switch>>
<<effects>> 你走近<<generate_relaxed_guard 0>><<relaxed_guard 0>>,把鲨鱼牙齿放到<<person1>><<him>>面前的桌上。<<relaxed_guard 0 cap>>点点头,但没有抬头。 <br><br> <<prison_laundry_options>>
<<effects>> 你把鲨鱼牙齿据为己有。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">没有人注意到。</span><<prison_teeth_text 2>><<prison_teeth 2>> <br><br> <<else>> <span class="red"><<generate_relaxed_guard 0>><<relaxed_guard 0 cap>><<person1>>把骰子摔在桌子上,</span>走过来,没收了你的成果。"我又不是瞎,"<<he>>说着回到了<<his>>的凳子上。<<lsuspicion>><<prison_guards -1>> <br><br> <</if>> <<skulduggeryuse>> <<prison_laundry_options>>
<<effects>> 你向<<relaxed_guard 0>>通报了<<persons>>的收获。当牙齿被没收时,<<he>>对你怒目而视。 <br><br> <<prison_laundry_options>>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "那,那个,">>你试着搭话,<<gagged_speech "你能分给我几颗牙吗?">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "让我加入,">>你说,<<gagged_speech "不然我就告诉守卫。">> <<else>> <<gagged_speech "别贪心,">>你伸出手。 <</if>> <br><br> <<if random(1, 2) is 2>> <<person>>叹了口气,从口袋里掏出牙齿。<span class="green"><<He>>递给你几颗。</span><<prison_teeth_text 2>><<prison_teeth 2>> <br><br> <<else>> <<person>>从口袋里掏出牙齿,看了它们一会儿,<span class="red">然后吃了它们。</span>"你在说什么呢,"<<He>>咧嘴笑了。 <br><br> <</if>> <<prison_laundry_options>>
<<effects>> 你等到<<person>>弯下腰去搬盒子,然后把手伸进<<his>>的口袋。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">你在<<him>>毫无察觉的情况下偷到了一些鲨鱼牙齿。</span><<prison_teeth_text 2>><<prison_teeth 2>> <br><br> <<else>> <span class="red"><<He>>抓住你的手,</span>轻轻地拍了一下你的脸。"不错的尝试。"<<gpain>><<pain 2>> <br><br> <</if>> <<skulduggeryuse>> <<prison_laundry_options>>
<<effects>> 你无视<<person>>的收获,继续工作。 <br><br> <<prison_laundry_options>>
<<effects>> 你和其他囚犯聊天。<<generate_relaxed_guard 0>><<generate2>><<person2>><<relaxed_guard 0 cap>>似乎并不在意。 <br><br> <<rng 10>> <<switch $rng>> <<case 1>> "这些衣服是从哪里来的?"一个<<person>>喃喃自语,"没完没了的。" <<case 2>> "都不需要太多守卫,"一个<<person>>说道,拍了拍<<his>>的项圈,"他们会说是让我们接受了纪律处分。" <<case 3>> "有一次,有只鸟给了我一颗牙齿,"一个<<person>>说道,"就像是一份礼物。我没在开玩笑。" <<case 4>> <<if $prison.shock is 1>> "我刚到的时候,他们用项圈电击过我一次,"一个<<person>>说道,"那可真不好受。" <<else>> "你觉得我们能拿下他们吗?"一个<<person>>低声问道,"那些守卫。他们再也不能电击我们了。" <</if>> <<case 5>> "等下次那个走私的人来的时候,"一个<<person>>说,"我要买双新鞋。" <<case 6>> "虽然有些棘手,"一个<<person>>说道,"但总有出路的。"<<gskulduggery>><<skulduggery 1>> <<case 7>> "院子里的那扇大门,"一个<<person>>说道,"我曾看到有人从那里进来过。你可以看到另一边的海滩。如果他们让我们去游泳就好了。我们哪儿也去不了。" <<case 8>> "我告诉你,"一个<<person>>说道,"这些墙很难搞。" <<case 9>> "最好低调点,"一个<<person>>说道,"话是这样说,不过尽管试试引起注意吧,你会更早醒悟的。" <<default>> <</switch>> <<endevent>> <br><br> <<rng 3>> <<switch $rng>> <<case 1>> <<generate_relaxed_guard 0>><<generate2>><<person2>><<person>>把手放在你的<<bottom>>上。 <br><br> <<link [[忍受|Prison Laundry Work Endure]]>><<trauma 6>><<stress 6>><<arousal 600 "bottom">><</link>><<gtrauma>><<gstress>><<garousal>> <br> <<link [[推开|Prison Laundry Work Shove]]>><<prison_inmates 1>><<prison_guards -1>><</link>><<gsuspicion>><<grespect>> <br> <<link [[捏回去|Prison Laundry Work Squeeze]]>><<prison_inmates 1>><<gattention prison>><</link>><<promiscuous1>><<prison_attention 1>><<grespect>> <br> <<case 2>> 他们喜欢你的玩笑。<<grespect>><<prison_inmates 1>> <br><br> <<prison_laundry_options>> <<case 3>> <<generate1>><<generate2>><<person1>> 几个囚犯交换故事,吹嘘他们的壮举。 <br><br> <<link [[编点什么|Prison Laundry Work Brag]]>><</link>><<englishdifficulty 1 1000>> <br> <<if $fame.scrap gte 400>> <<link [[讲述你的英勇事迹|Prison Laundry Work Daring]]>><</link>><<note "战斗知名度" "green">> <br> <</if>> <<link [[无视|Prison Laundry Work Chat Ignore]]>><</link>> <br> <</switch>>
<<effects>> 你编造了一个故事,一个大胆而勇敢的故事。 <<if $englishSuccess>> <<rng 5>> <<switch $rng>> <<case 1>> "一个巨型蛞蝓?!"一个<<person>>惊叹道,"谁能想到啊。" <<case 2>> "都进去了?"一个<<person>>问道,"谁会想到啊。" <<case 3>> "真他妈操蛋,"一个<<person>>说道,"好样的。" <<case 4>> "我打赌那家伙尝到教训了!"一个<<person>>说道。 <<default>> "真是便宜那家伙了,"一个<<person>>说道。 <</switch>> <<grespect>><<prison_inmates 1>> <br><br> <<else>> <span class="red">但也许你做得太过分了。</span> <br><br> <<rng 5>> <<switch $rng>> <<case 1>> "一个巨型什么?!"一个<<person>>嗤笑道,"别逗了。" <<case 2>> "你不可能全都装进去的,"一个<<person>>说道。 <<case 3>> "如果这都是真的,"一个<<person>>说道,"那我就是法兰西的皇帝了。" <<case 4>> "我以前也听过一些编的瞎话,"一个<<person>>说道,"但这个最离谱。" <<default>> "啊对对对,"一个<<person>>不屑地摇摇<<his>>的头说道。 <</switch>> <br><br> <</if>> <br><br> <<prison_laundry_options>>
<<effects>> 你提起你的一次壮举, <<rng 2>> <<switch $rng>> <<case 1>> 你赢得的众多战斗中的一场。 <br><br> "我想我听说过你,"一个<<person>>说道,"他们叫你<<underworld_nickname>>。"<<grespect>><<prison_inmates 1>> <br><br> <<default>> 你阻挠的众多袭击之一。 <br><br> 囚犯们似乎很钦佩。<<grespect>><<prison_inmates 1>> <br><br> <</switch>> <<prison_laundry_options>>
<<effects>> 你无视他们的游戏,继续工作。 <br><br> <<prison_laundry_options>>
<<effects>> 你继续专心整理衣物。<<person>>捏了捏你的<<bottom>>,然后又拍了你一下,让你向前颠了一下。 <br><br> <<prison_laundry_options>>
<<effects>> 你猛地一推<<person>>,把<<him>>推倒在地。其他囚犯哈哈大笑。 <br><br> "不要这样,"<<relaxed_guard 0>>被惊动了,看了一眼,但没有站起来。 <br><br> <<prison_laundry_options>>
<<effects>> 你也把手放在<<persons>>的屁股上。<<He>>捏了你一下,你也回敬了<<He>>一下。 <<promiscuity1>> <<if $analdisable is "f" and random(1, 3) is 3>> <<if $worn.lower.name is "naked">> <<if $worn.under_lower.name is "naked">> <<He>>用一根手指抵住你的菊穴。 <<else>> <<He>>把手滑进你的$worn.under_lower.cn_name_cap下面,用一根手指按住你的菊穴。 <</if>> <<else>> <<He>>将一只手伸入你的$worn.lower.cn_name_cap,用一根手指抵住你的肛门。 <</if>> <br><br> <<link [[挪开|Prison Laundry Work Anus Refuse]]>><</link>> <br> <<if $promiscuity gte 55>> <<link [[接受|Prison Laundry Work Anus]]>><<prison_attention 3>><</link>><<promiscuous3>><<ggattention>><<ggarousal>> <br> <</if>> <<else>> <<prison_laundry_options>> <</if>>
<<effects>> /* $NPCList[0] is relaxed quard, [1] is a random inmate, currently active as <<person>>, as generated on :: Prison Laundry Work Socialise */ <<person>>放入手指,插得更深。 <<if $player.penisExist>> 当<<he>>触及你的前列腺时,你颤抖起来。 <</if>> 似乎没有人注意到<<his>>在房间中侵犯你。 <<promiscuity3>> <<arousal 3000 "genitals">> <<if $arousal gte 10000>> <<orgasm>> <<person>>收回<<his>>的手,你身体前倾,喘不上气。<<person1>><<relaxed_guard 0 cap>>皱着眉头看了一眼。<<gsuspicion>><<gattention prison>><<prison_attention 1>><<prison_guards -1>> <<else>> <<person1>><<relaxed_guard 0 cap>>蠢蠢欲动,而<<person2>><<person>>收回<<his>>的手。 <</if>> <br><br> <<prison_laundry_options>>
<<effects>> 你后退一步,离开<<person>>。<<He>>明白了你的暗示,最后给了你<<bottom>>一击。 <br><br> <<prison_laundry_options>>
<<effects>> <<generate_relaxed_guard 0>><<relaxed_guard 0 cap>><<person1>>你靠近时抬起头。"你应该在工作,"<<he>>说道,"但我可以无视这点,玩个游戏吗?"<<He>>在手中摇起了骰子。 <br><br> <<link [[玩|Prison Laundry Work Play]]>><<set $daily.prison.prisonRelaxedSpoke to true>><<prison_rep relaxed 1>><</link>><<glove>> <br> <<if $prison_job_change is undefined>> <<if $prison.guards gte 60>> <<link [[申请在医务室工作|Prison Laundry Work Medical]]>><</link>> <br> <<else>> <span class="blue">你没有得到足够的信任,不能在医务室工作。</span> <br> <</if>> <<if $prison.guards gte 80>> <<link [[申请在塔尖工作|Prison Laundry Work Spire]]>><</link>> <br> <<else>> <span class="blue">你没有得到足够的信任,不被允许登上塔尖。</span> <br> <</if>> <</if>> <<link [[离开|Prison Laundry Work]]>><<endevent>><</link>> <br>
<<effects>> <<relaxed_guard 0 cap>>瞥了你一眼。"应该没问题,"<<he>>说道,"我会跟眼镜仔说一声的。<span class="gold">你明天就开始在那里工作。</span>" <br><br> <<set $prison_job_change to "medical">> <<prison_laundry_options>>
<<effects>> <<relaxed_guard 0 cap>>瞥了你一眼。"既然你这么说了,那好吧,"<<he>>说道,"那里总是需要人手。<span class="gold">你明天就开始在那里工作。</span>" <br><br> <<set $prison_job_change to "spire">> <<prison_laundry_options>>
<<effects>> <<if $prison.relaxed gte 60 and $NPCList[0].name_known isnot 1>> "嗯……"<<relaxed_guard 0>>说道,"我应该还没好好自我介绍过。 <<set $NPCList[0].name_known to 1>> <<save_relaxed_guard>> 我是<<relaxed_guard 0>>。不要告诉眼睛仔我和你有私交。"<<He>>把骰子在两手间弹来弹去。 <</if>> "要不要玩点怡情的?"<<he>>问,"你赢了,我就让你放松一个小时。但如果我赢了,"<<he>>停顿了一下, <<if $leftarm is "bound" and $rightarm is "bound">> "你就当我的脚凳吧。你现在也没别的用处了。" <<set $phase to 2>> <<else>> <<if $worn.face.type.includes("gag")>> <<rng 2>> <<else>> <<rng 3>> <</if>> <<switch $rng>> <<case 1>> "你要手脚并用,用嘴叼着洗好的衣服。" <<set $phase to 1>> <<case 2>> "你就当我的脚凳吧。上头不让闲着,别的也整不了。" <<set $phase to 2>> <<case 3>> <<if $NPCList[0].penis isnot "none">> "帮我口交。" <<else>> "舔我下面。" <</if>> <<set $phase to 3>> <</switch>> <</if>> <br><br> <<link [[接受挑战|Prison Laundry Work Challenge]]>><<prison_work 1>><<prison_rep relaxed 3>><</link>><<gglove>> <br> <<link [[平常应付|Prison Laundry Work Normal]]>><<prison_work 1>><</link>> <br>
<<effects>> <<He>>先摇骰子。 <<set _die_1 to random(1, 6)>> <<set _die_2 to random(1, 6)>> <div id="die_text"> <span id="die_1"> <<if $options.images is 1>> <img src="img/misc/die_roll.gif"> <<else>> ? <</if>> </span> + <span id="die_2"> <<if $options.images is 1>> <img src="img/misc/die_roll.gif"> <<else>> ? <</if>> </span> <br> = <br> <span id="die_result"> </span> <span id="prison_list_result"> </span> </div> <<timed 1s>> <<replace "#die_1">> <<if $options.images is 1>> <img @src="'img/misc/die_' + _die_1 + '.png'"> <<else>> _die_1 <</if>> <</replace>> <</timed>> <<timed 2s>> <<replace "#die_2">> <<if $options.images is 1>> <img @src="'img/misc/die_' + _die_2 + '.png'"> <<else>> _die_2 <</if>> <</replace>> <</timed>> <<set $relaxed_roll to (_die_1 + _die_2)>> <<timed 3s>> <span id="die_text"><<print $relaxed_roll>></span> <br><br> <</timed>> <<link [[继续|Prison Laundry Work Challenge 2]]>><</link>> <br>
<<effects>> 轮到你了。 <<set _die_1 to random(1, 6)>> <<set _die_2 to random(1, 6)>> <div id="die_text"> <span id="die_1"> <<if $options.images is 1>> <img src="img/misc/die_roll.gif"> <<else>> ? <</if>> </span> + <span id="die_2"> <<if $options.images is 1>> <img src="img/misc/die_roll.gif"> <<else>> ? <</if>> </span> <br> = <br> <span id="die_result"> </span> <span id="prison_list_result"> </span> </div> <<timed 1s>> <<replace "#die_1">> <<if $options.images is 1>> <img @src="'img/misc/die_' + _die_1 + '.png'"> <<else>> _die_1 <</if>> <</replace>> <</timed>> <<timed 2s>> <<replace "#die_2">> <<if $options.images is 1>> <img @src="'img/misc/die_' + _die_2 + '.png'"> <<else>> _die_2 <</if>> <</replace>> <</timed>> <<set $your_roll to (_die_1 + _die_2)>> <<timed 3s>> <span id="die_text"><<print $your_roll>></span> <br><br> <</timed>> <<link [[继续|Prison Laundry Work Challenge 3]]>><</link>> <br><br>
<<effects>> <<if $relaxed_roll is $your_roll>> "平局,"<<relaxed_guard 0>>说道,"再来一把?" <br><br> <<link [[再来一局|Prison Laundry Work Challenge]]>><<unset $relaxed_roll>><<unset $your_roll>><</link>> <br> <<link [[平常应付|Prison Laundry Work Normal]]>><<unset $relaxed_roll>><<unset $your_roll>><</link>> <br> <<elseif $your_roll gte $relaxed_roll>> <<prison_work 1>> "你赢了,"<<relaxed_guard 0>>撇撇嘴,"随便你摸鱼,不过不要离开洗衣房。我会把你记为上工的。<span class="green">就当是多了一个小时的自由时间吧。</span>" <br><br> <<unset $relaxed_roll>> <<unset $your_roll>> <<prison_laundry_options>> <<else>> "你输了,"<<relaxed_guard 0>>坏笑着说道。 <<switch $phase>> <<case 1>> "跪下来。" <br><br> 接下来的一个小时里,你叼着衣服在洗衣机和桌子之间爬来爬去,效率低得要命。但这不是重点。 <br><br> 其他囚犯都被逗乐了。<<lrespect>><<prison_inmates -1>><<ggattention>><<prison_attention 3>><<gstress>><<garousal>><<stress 6>><<arousal 600>> <br><br> <<pass 1>><<advancetohour>> <<prison_laundry_options>> <<case 2>> "跪下来。" <br><br> 接下来的一个小时里,<<relaxed_guard 0 apo>>的脚一直放在你的背上。<<He>>看起来很开心。囚犯们也是。<<lrespect>><<prison_inmates -1>><<gattention prison>><<prison_attention 1>><<gstress>><<garousal>><<stress 6>><<arousal 600>> <br><br> <<pass 1>><<advancetohour>> <<prison_laundry_options>> <<default>> "跪下来。" <br><br> <<He>>抓住你的后发,把你的脸拉向<<his>>的大腿根部。 <br><br> <<link [[继续|Prison Laundry Oral]]>><<set $sexstart to 1>><</link>> <br> <</switch>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<He>> <<npcUndressText $NPCList[0] "lower" "self">>, <<npcRevealText $NPCList[0] "lower">>。 <br><br> <<npcoral>> <<set $enemytrust -= 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Prison Laundry Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Laundry Oral]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "现在回去工作,"<<he>>说道,"你们所有人。"<<ggattention>><<prison_attention 3>><<glove>><<prison_rep relaxed 1>> <br><br> <<tearful>>你站起来。 <br><br> <<clotheson>> <<endcombat>> <<prison_laundry_options>> <<elseif $enemyhealth lte 0>> <<He>>向后踉跄了一步,从椅子上摔了下去,重重地砸到了一根管子上。滚烫的蒸汽淹没了<<his>>的头部。<<He>>发出痛苦的尖叫,向后退去。<<llove>><<gsuspicion>><<greb>><<ggrespect>><<prison_rep relaxed -1>><<prison_guards -1>><<prison_reb 1>><<prison_inmates 3>> <br><br> <<tearful>>你后退了一步。其他囚犯把你拉进人群,把你藏起来,以防<<relaxed_guard 0 apo>>报复。<<He>>在人群中挤来挤去,试图找到你,但很快就平静下来。<<He>>恼怒地坐下。"也许这是我应得的。" <br><br> <<clotheson>> <<endcombat>> <<prison_laundry_options>> <<else>> "行吧,"<<relaxed_guard 0>>说道,"但下次你可能就没这么好运了。"<<lllove>><<ggsuspicion>><<prison_rep relaxed -3>><<prison_guards -3>>" <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<prison_laundry_options>> <</if>>
<<effects>> <<He>>耸了耸肩,掷起了骰子。 <br><br> <<if random(1, 2) is 2>> 你赢了。"恭喜你,"<<he>>说道,"现在回去工作吧。" <br><br> <<else>> 你输了。"运气不好,"<<he>>说,"现在回去工作吧。" <br><br> <</if>> <<link [[继续|Prison Laundry Work Hard]]>><<endevent>><</link>> <br>
<<effects>> <<generate_methodical_guard 0>><<person1>> <<if $prison.methodical gte 1 and $NPCList[0].name_known isnot 1>> <<methodical_guard 0 cap>>哼了一声,示意知道你来了。但<<He>>也没更多时间好好示意。只听得<span class="red">一声巨响</span>,橱柜突然打开,一个黑影掠过房间。 <br><br> "把门关上!"<<methodical_guard 0>>喊道。"关上!" <br><br> 那个生物跳上<<methodical_guard 0 apo>>的桌子,留下散落一地的纸堆。 <br><br> <<link [[抓住这个生物|Prison Medical Catch]]>><</link>><<athleticsdifficulty 1 1000>> <br> <<link [[看着|Prison Medical Watch]]>><</link>> <br> <<elseif $prison.medical_intro is 1>> <<methodical_guard 0 cap>>哼了一声,示意知道你来了。 <<endevent>> <br><br> <<prison_medical_options>> <<else>> <<set $prison.medical_intro to 1>> 当你走近时,<<methodical_guard 0 cap>>用手戳了戳一个缠着绷带的病人的脚。病人痛得大叫。"活该,"<<methodical_guard 0>>说着,记下了一些东西。<<He>>注意到了你。"你想在这里工作?好吧。照我说的做,离橱柜远点。" <<endevent>> <br><br> <<prison_medical_options>> <</if>>
<<effects>> 你向这个生物跑去,边跑边抓住一个脱落的橱柜抽屉。 <<if $athleticsSuccess>> <span class="green">你设法把这个生物扣在了下面。</span> <br><br> "谢谢,"<<methodical_guard 0>>说。<<He>>看着散落在地上的纸张,叹了口气。"我需要你帮忙清理一下。"<<prison_rep methodical 5>><<glove>> <br><br> <<else>> 你差点就抓住它了,<span class="red">但你的膝盖磕到了床,</span>只能抱着腿摔倒在地。<<gpain>><<pain 4>> <br><br> <<methodical_guard 0 cap>>随即亲自上阵。<<He>>设法抓住了它,但几个囚犯已被吓得从床上爬了起来。 <br><br> <<methodical_guard 0 cap>>恼怒地看着散落一地的纸张。"我需要你的帮助——"<<he>>气喘吁吁,"清理一下。" <br><br> <</if>> <<link [[继续|Prison Medical Clean]]>><</link>> <br>
<<effects>> <<methodical_guard 0>>拿着木箱追赶怪物,你闪开给<<He>>让路。<<He>>设法抓住了它,但几个囚犯已经被吓得从床上爬了起来。 <br><br> <<methodical_guard 0 cap>>恼怒地看着散落一地的纸张。"我需要你的帮助——"<<he>>气喘吁吁,"清理一下。" <br><br> <<link [[继续|Prison Medical Clean]]>><</link>> <br>
<<effects>> <<pass 30>> <<generate_scarred_inmate 1>> 你帮助<<methodical_guard 0>>把桌子扶正,并整理文件,<<he>>则在其他地方修复家具。你看到了不同囚犯的记录。原来<<scarred_inmate 1>>对坚果过敏。 <br><br> 你在整理最后一份文件时,发现了另一张有趣的表格。<<methodical_guard 0 capo>>那张没有幽默感的脸在上面盯着你。 <<set $NPCList[0].name_known to 1>> <<save_methodical_guard>> "姓名:<<methodical_guard 0>>——"<<personsimple "normal">>本人在你读下去之前抢走了它。"谢谢你,"<<he>>板着脸,"你可以走了。" <br><br> <<link [[继续|Prison Medical]]>><<endevent>><</link>> <br>
<<effects>> <<generate_methodical_guard 0>><<person1>>你帮助<<methodical_guard 0>>移动病人、测量生命体征和包扎。<<He>>只在必要时说话,很少关心病人的舒适度。 <br><br> <<rng 6>> <<switch $rng>> <<case 1>> "止痛药适合这个人,"<<he>>说。<<He>>从<<his>>的口袋里掏出一个瓶子,但难以打开。"你介意吗?实际上只有这个。" 瓶子啪的一声打开了。里面是鲨鱼牙齿。 <<generate2>><<person2>> <br><br> 病人,一个<<person>>,拽着你的<<if $exposed gte 2>>胳膊<<else>>袖子<</if>>。"确实很疼。你能多给我塞点吗?<<person1>><<He>>不会注意到的。" <br><br> <<set $skulduggerydifficulty to 300>> <<link [[悄悄塞一些额外的鲨鱼牙齿|Prison Medical Work Slip]]>><</link>><<skulduggerydifficulty>> <br> <<set $skulduggerydifficulty to 700>> <<link [[悄悄塞一些额外的鲨鱼牙齿,自己也拿一点|Prison Medical Work Extra]]>><</link>><<skulduggerydifficulty>> <br> <<link [[拒绝|Prison Medical Work Slip Refuse]]>><</link>> <br> <<case 2>> <<if currentSkillValue('tending') gte random(1, 1000)>> "把药膏涂在皮疹上。你已经涂了吗?那就帮我——哦。你也做好了吗。" <span class="green"><<methodical_guard 0 cap>>对你的能力印象深刻。</span><<glove>><<lsuspicion>><<prison_rep methodical 1>><<prison_guards 1>> <br><br> <<else>> "把药膏涂在皮疹上。不,涂在腿上,是另一条腿。不,<span class="red">不是<i>这里。</i></span>"<<methodical_guard 0 cap>>对你的帮助不太满意。 <br><br> <</if>> <<prison_medical_options>> <<case 3>> <<generate2>><<person2>> 当你转过身的时候,一个病人拍了拍你的<<bottom>>。 <br><br> <<link [[生气|Prison Medical Work Angry]]>><<prison_inmates 1>><<prison_guards -1>><</link>><<gsuspicion>><<grespect>> <br> <<link [[无视|Prison Medical Work Angry Ignore]]>><<prison_guards 1>><<trauma 6>><<stress 6>><<pain 1>><</link>><<gpain>><<gtrauma>><<gstress>><<lsuspicion>> <br> <<case 4>> 橱柜自顾自发出咯咯的声响,直到<<methodical_guard 0>>重重拍打了它一下才平静下来。 <br><br> <<prison_medical_options>> <<case 5>> <<if $leftarm is "bound" and $rightarm is "bound">> 当你用被捆绑的双臂艰难地完成工作时,你意识到病人们的目光在注视着你,毫不掩饰他们被逗得多开心。<<lrespect>><<prison_inmates -1>><<gstress>><<stress 6>> <br><br> <<prison_medical_options>> <<else>> <<generate2>><<person2>> 其中一位病人在你工作时用淫荡的眼神盯着你。 <<if $NPCList[1].penis isnot "none">> <<his>>的床单下方突然出现了凸起。"嘿,护士,"当你走近时<<he>>说,"有急事,是我的鸡巴。"<<He>>干咳一声。"你得帮我射出来,否则我会病得更重。" <<else>> "嘿,护士,"当你走近时<<he>>说,"有急事,是我的小穴。"<<He>>干咳一声。"你得帮我喷出来,否则我会病得更重。" <</if>> <br><br> <<link [[忽视|Prison Medical Work Handjob Ignore]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[帮忙手交|Prison Medical Work Handjob]]>><<prison_hope 1>><</link>><<promiscuous2>><<ghope>> <br> <</if>> <<if $submissive lte 500 and !$worn.face.type.includes("gag")>> <<link [[恐吓|Prison Medical Work Handjob Scare]]>><<prison_reb 1>><<prison_inmates 1>><</link>><<defianttext>><<greb>><<grespect>> <br> <</if>> <</if>> <<default>> 灯光闪烁。 <<if $hallucinations gte 2 and random(1, 10) is 10>> 刹那间,所有的床上都挤满了瘦长的畸形蛆虫。它们从被子里漏出来,然后渗过地板。你眨了眨眼,画面消失了。<<gstress>><<stress 6>> <<else>> 它很快就停止了,但光线似乎更加暗淡了。 <</if>> <br><br> <<prison_medical_options>> <</switch>>
<<effects>> 你没有理会这个好色的病人,而是忍受着<<his>>的凝视继续工作。 <br><br> <<prison_medical_options>>
<<effects>> <<handstat>> <<if $speech_attitude is "meek">> <<gagged_speech "如……如果那是唯一的治疗方法,">>你说,<<gagged_speech "那么这就是我的职责。">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "你真恶心,">>你说,<<gagged_speech "但我想也没办法。">> <<else>> <<gagged_speech "如果这就是代价,">>你说,<<gagged_speech "我想也没办法。">> <</if>> 你把手伸到床单下面,找到了<<person>>的 <<if $NPCList[1].penis isnot "none">> <<bodyliquid "rightarm" "semen">> <<print $NPCList[1].penisdesc>>。<<Hes>>已经脱下了<<his>>的内裤。以治疗的态度,你用拇指和食指夹住<<his>>的阴茎,上下搓揉。 <br><br> <<He>>闭上<<his>>的眼睛,在你的治疗中呻吟,你的动作越来越快,放上的手指也越来越多,但始终保持中立的表情,不感兴趣。然而,<<him>>反而更加兴奋起来,<<he>>浑身猛的一颤,射在了你的手上。 <<else>> <<bodyliquid "rightarm" "goo">> 阴部。<<Hes>>已经脱下<<his>>的内裤。以治疗的态度,你用拇指抵着<<his>>的阴蒂,做圆周运动。 <br><br> <<He>>闭上<<his>>的眼睛,在你的治疗中呻吟,你的动作越来越快,放上的手指也越来越多,但始终保持中立的表情,不感兴趣。然而,<<him>>反而更加兴奋起来,<<he>>浑身猛的一颤,在你指尖下高潮了。 <</if>> <br><br> "谢谢护士,"<<he>>叹了口气,"我感觉好多了。要是能让我抽根烟就好了。" <<promiscuity2>> <<prison_medical_options>>
<<effects>> "我有更好的药,"你说,"它必须直接注射到你的 <<if $NPCList[1].penis isnot "none">> 睾丸。 <<else>> 阴蒂。 <</if>> 你需要比常规更多的剂量。我找找最大的针头——" <br><br> "不、不用!"<<person>>倒吸了一口气,"我已经感觉好多了。真的!" <br><br> 你继续工作,从<<his>>下流的视线中解脱出来。 <br><br> <<prison_medical_options>>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "你……你不应该那样做!">>,你抗议。 <<elseif $speech_attitude is "bratty">> <<gagged_speech "把你的手拿开,">>你生气地说,<<gagged_speech "还是说你不想要它们了?">> <<else>> <<gagged_speech "把你的手拿开,">>,你生气地说。 <</if>> <br><br> <<person2>><<person>>咧嘴笑了:"只是一个<<personsimple>>想要点感觉罢了,你怎么能怪<<he>>呢?" <br><br> <<methodical_guard 0 cap>><<person1>>用力把文件夹拍在床上。"别闹事,"<<he>>说,"谢谢配合。" <br><br> <<prison_medical_options>>
<<effects>> 你尽职尽责。<<methodical_guard 0 cap>>对你们没有引发骚动谢天谢地。 <br><br> <<prison_medical_options>>
<<effects>> 你悄悄给<<person2>><<person>>多塞了一颗牙齿。"谢谢你,"<<he>>说。<<famegood 1>><<grespect>><<prison_inmates 1>><<ghope>><<prison_hope 1>> <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green"><<methodical_guard 0 cap>>忙得不可开交,根本没注意到。</span> <br><br> <<skulduggeryuse>> <<prison_medical_options>> <<else>> <span class="red"><<methodical_guard 0 cap>>从<<person2>><<persons>>的手中夺过牙齿。</span>"你可以不用,"<<person1>><<he>>说道,然后用<<his>>似乎能刺穿你的目光盯着你。<<gsuspicion>><<prison_guards -1>> <br><br> <<skulduggeryuse>> <<prison_medical_options>> <</if>>
<<effects>> 你悄悄给<<person2>><<person>>多塞了一颗牙齿,然后也偷偷给自己塞了几颗。"谢谢你,"<<he>>说道。<<famegood 1>><<grespect>><<prison_inmates 1>><<ghope>><<prison_hope 1>><<prison_teeth_text 2>><<prison_teeth 2>> <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green"><<methodical_guard 0 cap>>忙得不可开交,根本没注意到。</span> <br><br> <<skulduggeryuse>> <<prison_medical_options>> <<else>> <span class="red"><<methodical_guard 0 cap>>从<<person2>><<persons>>的手中夺过牙齿。</span>"你可以不用,"<<person1>><<he>>说道,然后用<<his>>似乎能刺穿你的目光盯着你。<<gsuspicion>><<prison_guards -1>> <br><br> <<skulduggeryuse>> <<He>>扯下<<his>>的手套。"我不能坐视不管,跟我走。" <br><br> <<link [[乖乖过去|Prison Punishment]]>><<endevent>><</link>> <br> <<link [[拒绝|Prison Medical Work Punishment Refuse]]>><</link>> <br> <</if>>
<<effects>> <<if $prison.shock is 1>> <<methodical_guard 0 cap>>叹了口气,然后把手伸进<<his>>的衬衫口袋。从你的颈部传来<span class="red">一阵穿遍你全身的可怕震动。</span>虽然只持续了一会,但足以让你倒地抽搐。<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>> <br><br> 你伤得太重了,没法在<<methodical_guard 0>>给你带上手铐的时候做出反抗。你被拖出了医疗室。<<grespect>><<prison_inmates 1>> <<bind>> <br><br> <<link [[继续|Prison Punishment]]>><<endevent>><</link>> <<else>> <<methodical_guard 0 cap>>把手伸进口袋,然后皱起眉头。<<He>>转向下一个病人,假装什么也没发生。 <br><br> <<prison_medical_options>> <</if>>
<<effects>> 你按照指示给了一颗牙齿。<<person2>><<person>>叹了口气,但没有抱怨。 <br><br> <<prison_medical_options>>
<<effects>> <<generate_methodical_guard 0>><<person1>><<methodical_guard 0 cap>>没有看你。"我太忙了,没时间聊天,"<<he>>说道,"你也该如此。" <br><br> <<if $prison_job_change is undefined>> <<link [[申请在洗衣房工作|Prison Medical Work Laundry]]>><</link>> <br> <<if $prison.guards gte 80>> <<link [[申请在塔尖工作|Prison Medical Work Spire]]>><</link>> <br> <<else>> <span class="blue">你没有得到足够的信任,不被允许登上塔尖。</span> <br> <</if>> <</if>> <<link [[离开|Prison Medical Work]]>><<endevent>><</link>> <br>
<<effects>> "我会传话过去的,"<<methodical_guard 0>>说,<span class="gold">"你明天开始去洗衣房工作。"</span> <<set $prison_job_change to "laundry">> <br><br> <<prison_medical_options>> <<set $daily.prison.methodicalSpoke to true>>
<<effects>> <<methodical_guard 0 cap>>犹豫不决。"很少有犯人能被信任登上塔尖,"<<he>>说,"想在那里工作的人就更少了。好吧。<span class="gold">你明天开始去塔尖工作。</span>" <<set $prison_job_change to "spire">> <br><br> <<prison_medical_options>> <<set $daily.prison.methodicalSpoke to true>>
<<effects>> <<generate_anxious_guard 0>><<person1>> <<anxious_guard 0 cap>>如释重负地叹了口气。 <<endevent>> <br><br> <<prison_spire_options>>
<<set $outside to 0>><<effects>> <<generate_anxious_guard 0>><<person1>><<anxious_guard 0 cap>>待在更安全的小屋内,希望你能完成更危险的工作。 <<endevent>> <br><br> <<rng 5>> <<switch $rng>> <<case 1>> <<beastNEWinit 5 "hawk">> 你用双手拎着一篮子鱼。<<beastsplural>>像雕塑一样看着你,直到篮筐触地。你转身就跑,身后这些野兽开始疯狂地觅食。<<gstress>><<prison_birds 1>><<prison_birds_text>> <br><br> <<prison_spire_options>> <<case 2>> <<beastNEWinit 5 "hawk">><<person1>> 灯塔周围的地面上散落着小宝石。也就是鲨鱼牙齿。你应该收集这些。 <br><br> <<set $skulduggerydifficulty to 800>> <<link [[偷摸行事|Prison Spire Work Hard Sneak]]>><</link>><<skulduggerydifficulty>> <br> <<link [[快速行事|Prison Spire Work Hard Quick]]>><</link>><<athleticsdifficulty 800>> <br> <<case 3>> <<generate_anxious_guard 0>><<person1>> <<set $hawk_loot to either("雪茄", "酒瓶", "小刀", "手机", "糖果袋")>> "违禁品,"<<anxious_guard 0>>指着一只独自坐在塔边的<<endevent>><<beastNEWinit 1 "hawk">><<person1>><<beasttype>>说道。 <<if $monster is 1>> <<bHe>>手里拿着个$hawk_loot。 <<else>> <<bHe>>喙里叼着个$hawk_loot。 <</if>> <br><br> <<link [[继续|Prison Spire Work Get]]>><</link>> <br> <<case 4>> <<beastNEWinit 2 "hawk">><<person1>> <<beastsplural>>在塔和海洋之间穿梭,寻找漂流木碎片带到灯塔顶端。木头时不时被立即抛弃,扔在平台的地板上四分五裂。 <br><br> 你在它们身后清扫着。它们太忙了,理都不理你。 <br><br> <<prison_spire_options>> <<default>> <<generate_anxious_guard 0>><<person1>> "现在不需要做什么,"<<anxious_guard 0>>说道,"帮我把风就行了。" <br><br> <<socialiseicon>><<link [[聊天|Prison Spire Work Chat 2]]>><<prison_rep anxious 1>><</link>><<glove>> <br> <<investigateicon>><<link [[寻找牙齿|Prison Spire Work Search]]>><</link>><<difficulty 70>> <br> <<daydreamicon>><<link [[做白日梦|Prison Spire Work Daydream]]>><<stress -6>><</link>><<lstress>> <</switch>>
<<effects>> <<if $prison.birds gte random(1, 30) and random(1, 5) isnot 5>> 你靠近<<beasttype>>。<<bHe>>观察着你。然后,腾空而起,<span class="green">把$hawk_loot留在了身后。</span> <br><br> <<endevent>> <<generate_anxious_guard 0>> 你把$hawk_loot还给了<<anxious_guard 0>>。"看来情况还不算太糟,"<<person1>><<he>>说道。<<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>> <br><br> <<unset $hawk_loot>> <<prison_spire_options>> <<else>> 你靠近那只<<beasttype>>。<<bHe>>注意到了你,然后用翅膀围住了$hawk_loot。 <<if $monster is 1>> "我保管,"<<bhe>>说道,"回到主人那里去。"<<bHe>>的语气听起来很焦虑。 <<else>> <<bHe>>尖声大叫,看起来十分焦虑。 <</if>> <br><br> <<link [[安抚|Prison Spire Work Soothe]]>><</link>><<tendingdifficulty 1 1000>> <br> <<link [[放弃|Prison Spire Work Give Up]]>><<prison_birds 1>><<prison_guards -1>><</link>><<gsuspicion>><<prison_birds_text>> <br> <</if>>
<<effects>> <<if $tendingSuccess>> 你唱起歌来,<span class="green">一首舒缓动听的曲调从你心底流淌而出。</span>那只<<beasttype>>蜷成一团,睡着了。 <br><br> <<endevent>> <<generate_anxious_guard 0>> 你把$hawk_loot还给了<<anxious_guard 0>>。"真不知道你是怎么做到的,"<<he>>说道。<<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>> <br><br> <<unset $hawk_loot>> <<prison_spire_options>> <<else>> "做个好鸟,好吗?"你问道。 <<if $monster is 1>> <span class="red"><<bHe>>大笑起来,</span>似乎不以为然。 <<else>> <<bHe>>继续盯着你看,<span class="red">不为所动。</span> <</if>> <br><br> <<link [[暴力夺取|Prison Spire Work Force]]>><</link>><<difficulty 50>> <br> <<link [[放弃|Prison Spire Work Give Up]]>><<prison_birds 1>><<prison_guards -1>><</link>><<gsuspicion>><<prison_birds_text>> <br> <</if>>
<<effects>> 你伸手拿到了$hawk_loot。 <<if $monster is 1>> 那<<beasttype>>试着把它拉走,但你紧紧抓住它。 <<else>> 那只<<beasttype>>用喙试图将它拉走,但你紧紧抓住它。 <</if>> <<if random(1, 2) is 2>> 一番短暂的拉锯战后,<span class="green"><<bhe>>屈服了,</span>展开翅膀飞向天空。 <br><br> <<endevent>> <<generate_anxious_guard 0>> 你把$hawk_loot还给了<<anxious_guard 0>>。"真不知道你是怎么做到的,"<<he>>说道。<<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>> <br><br> <<unset $hawk_loot>> <<prison_spire_options>> <<else>> 一番短暂的拉锯战后,你设法占了上风。<<beasttype>>尖叫一声,<span class="red">然后扑向<<bhis>>的宝物。</span> <br><br> <<link [[继续|Prison Spire Work Fight]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemyanger += 200>> <<set $enemytrust -= 100>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Prison Spire Work Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Spire Work Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<bHe>>飞向天空,留下你狼狈地从地上爬起来。<<bHe>>已经把$hawk_loot给忘掉了。 <br><br> <<tearful>>你返回小屋。 <br><br> <<clotheson>> <<endcombat>> <<endevent>> <<generate_anxious_guard 0>> <<anxious_guard 0 cap>>等待着你。"别担心,"<<he>>笑着说,"我会删掉我拍的东西的。"<<gstress>><<stress 6>><<gattention prison>><<prison_attention 1>><<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>> <br><br> <<unset $hawk_loot>> <<prison_spire_options>> <<else>> <<beasttype>>惊慌失措地飞走了,$hawk_loot掉落下来。 <br><br> <<tearful>>你返回小屋。 <br><br> <<endevent>> <<generate_anxious_guard 0>> 你把$hawk_loot还给了<<anxious_guard 0>>。"真不知道你是怎么做到的,"<<he>>说道。<<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>> <br><br> <<unset $hawk_loot>> <<prison_spire_options>> <</if>>
<<effects>> <<endevent>> <<generate_anxious_guard 0>><<person1>> <<anxious_guard 0 cap>>看起来很沮丧。"行吧,"<<he>>说,"我不会靠近它的,或许我们可以趁它睡觉时拿回来。"<<He>>听上去不太热心。 <br><br> <<unset $hawk_loot>> <<prison_spire_options>>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "我……我很害怕,">>你说,<<gagged_speech "只能你去了。">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "你去,">>你说,<<gagged_speech "你领工资,我可没有。">> <<else>> <<gagged_speech "对不起,">>你说,<<gagged_speech "做不到。">> <</if>> <br><br> <<anxious_guard 0 cap>>深呼一口气,离开了小屋。 <br><br> <<He>>回到了小屋,手里拿着$hawk_loot,衣服起了褶皱。<<He>>倒在监视器前面。 <br><br> <<unset $hawk_loot>> <<prison_spire_options>>
<<effects>> 你缓慢地走过去,希望自己不被发现,然后蹲下去捡起了闪亮的牙齿。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">那个<<beastsplural>>忙于梳毛而没有发现你。</span> <br><br> <<endevent>> "干得漂亮!"<<generate_anxious_guard 0>><<anxious_guard 0>>称赞道。 <<if $prison.anxious gte 60>> "你可以留几颗牙齿,但别告诉其他人。"<<prison_teeth_text 2>><<prison_teeth 2>> <</if>> <<lsuspicion>><<prison_guards -1>> <br><br> <<skulduggeryuse>> <<prison_spire_options>> <<else>> <<beastNEWinit 5 "hawk">><<person1>> <span class="red">一个<<beasttype>>懒洋洋地躺在灯塔上,把头转向了你。</span> <<if $monster is 1>> <<bHe>>跳到地上。"想拿不属于你的东西?"<<bhe>>对你说,"放下来!" <<else>> <<bHe>>跳下来向你走来,死盯着鲨鱼牙齿。 <</if>> <br><br> <<skulduggeryuse>> <<link [[放下牙齿|Prison Spire Work Drop]]>><<prison_guards -1>><</link>><<gsuspicion>> <br> <<link [[威胁|Prison Spire Work Threaten]]>><</link>><<physiquedifficulty 10000 20000>> <br> <</if>>
<<effects>> <<beasttype>>等着你回到小屋,随后收集牙齿。 <br><br> <<prison_spire_options>>
<<effects>> <<if $speech_attitude is "meek">> <<gagged_speech "是、是别人叫我这么做的,">>你弱弱地说,<<gagged_speech "请不要阻止我。">> <<elseif $speech_attitude is "bratty">> <<gagged_speech "滚蛋,">>你生气地说,<<gagged_speech "不然我就打断你的脆骨头。">> <<else>> <<gagged_speech "我忙着呢,">>你不耐烦地说,<<gagged_speech "别挡我的路。">> <</if>> <br><br> <<if $physiqueSuccess>> <<beasttype>>上下打量着你,<span class="green">然后飞回了灯塔。</span> <br><br> <<endevent>> "干得漂亮,"一回到小屋,<<generate_anxious_guard 0>><<anxious_guard 0>>立马开口说道。 <<if $prison.anxious gte 60>> "你可以留几颗牙齿,但别告诉其他人。"<<prison_teeth_text 2>><<prison_teeth 2>> <</if>> <<lsuspicion>><<prison_guards -1>> <br><br> <<else>> <<beasttype>>上下打量着你,<span class="red">然后向你走近。</span> <<if $monster is 1>> "也许我该把你扔进大海,"<<bhe>>说道,"你看起来够轻的。" <</if>> <br><br> <<bHe>>拍打翅膀朝你飞来,撞向你的胸部把你打至跪地。<<gstress>><<gpain>><<stress 6>><<pain 4>> <br><br> <<if $monster is 1>> 在你挣扎着站起来时,<<bHe>>把散落一地的牙齿收集起来,然后飞回了灯塔。 <<else>> <<bHe>>用喙叼起每一颗散落的牙齿,吞下肚子,又去找下一颗。就在你踉踉跄跄地站起身时,<<bHe>>飞回了灯塔。 <</if>> <<gsuspicion>><<prison_guards 1>> <br><br> <</if>> <<prison_spire_options>>
<<effects>> 你绕着灯塔跑圈,一口气把牙齿都捡了起来。 <<if $athleticsSuccess>> <<beastNEWinit 5 hawk>><<person1>> <<beastsplural>>停止了梳理的动作,转而看着你,但还没等它们蓄力追赶,<span class="green">你就回到小屋里了</span>。 <br><br> <<endevent>> "干得漂亮,"一回到小屋,<<generate_anxious_guard 0>><<anxious_guard 0>>立马开口说道。 <<if $prison.anxious gte 60>> "你可以留几颗牙齿,但别告诉其他人。"<<prison_teeth_text 2>><<prison_teeth 2>> <</if>> <<lsuspicion>><<prison_guards -1>> <br><br> <<prison_spire_options>> <<else>> <<beastNEWinit 5 hawk>><<person1>> <<beastsplural>>停止了梳理的动作,转而盯着你看。匆忙离开之时,<span class="red">你被一块浮木绊倒了。</span><<gstress>><<gpain>><<stress 6>><<pain 4>> <br><br> <<if $monster is 1>> <<beastsplural>>大笑起来。 <<else>> <<beastsplural>>因欢乐而尖啸。 <</if>> 其中一个跳下灯塔,降落在离你几米远的地方。 <<if $monster is 1>> "想拿不属于你的东西?"<<bhe>>说,"放下来!" <<else>> <<bHe>>死盯着鲨鱼牙齿。 <</if>> <br><br> <<link [[放下牙齿|Prison Spire Work Drop]]>><<prison_guards -1>><</link>><<gsuspicion>> <br> <<link [[威胁|Prison Spire Work Threaten]]>><</link>><<physiquedifficulty 10000 20000>> <br> <</if>>
<<set $outside to 0>><<effects>> <<generate_anxious_guard 0>><<person1>><<anxious_guard 0 cap>>死死盯着外面那些生物。"怎么了?" <br><br> <<if $prison_job_change is undefined>> <<link [[申请在洗衣房工作|Prison Spire Work Laundry]]>><</link>> <br> <<if $prison.guards gte 60>> <<link [[申请在医务室工作|Prison Spire Work Medical]]>><</link>> <br> <<else>> <span class="blue">你没有得到足够的信任,不能在医务室工作。</span> <br> <</if>> <</if>> <<link [[离开|Prison Spire Work]]>><<endevent>><</link>> <br>
<<effects>> "衣物分类更安全,"<<anxious_guard 0>>点点头,<span class="gold">"你明天开始在那里工作。"</span> <<set $prison_job_change to "laundry">> <br><br> <<prison_spire_options>> <<set $daily.prison.anxiousSpoke to true>>
<<effects>> "如果没染上什么病,那儿确实更安全点,"<<anxious_guard 0>>点点头,<span class="gold">"你明天开始在医务室工作。"</span> <<set $prison_job_change to "medical">> <br><br> <<prison_spire_options>> <<set $daily.prison.anxiousSpoke to true>>
<<effects>> 你和<<anxious_guard 0>>聊天。 <<rng 5>> <<switch $rng>> <<case 1>> "他们居然把我关在这里,"<<he>>说,"我也恐高啊。" <<case 2>> "过去我们都让囚犯来干这份差事,"<<he>>说,"但是他们失踪率太高了。" <<case 3>> "这是新修的,"<<he>>说着用手敲了敲水泥墙,"不敢想象,没有它这座监狱会乱成什么样。" <<case 4>> "为了你的安全,"<<he>>说,"很多囚犯都无法进入这里。" <<default>> "我希望看到眼镜仔干这个活,"<<he>>说,"那家伙可能现在对鲨鱼牙齿很感兴趣。" <</switch>> <br><br> <<prison_spire_options>>
<<effects>> 你远离灯塔,在塔的边缘寻找鲨鱼牙齿。你在散落的浮木下、在平台破碎的表面搜寻。 <<rng 10>> <<if $rng lte 1>> 你翻开一个贝壳,<span class="green">在下面找到了几颗。</span><<prison_teeth 10>><<prison_teeth_text 10>> <<elseif $rng lte 7>> <span class="green">你努力找到了几颗。</span><<prison_teeth 3>><<prison_teeth_text 3>> <<else>> 你找到了一些真正的鲨鱼牙齿,但没有找到以此为名的宝石。 <</if>> <br><br> <<prison_spire_options>>
<<effects>> <<beastNEWinit 5 "hawk">><<person2>> 你坐下看着<<beastsplural>>,整个人思想放空。 <br><br> <<rng 5>> <<switch $rng>> <<case 1>> <<beastsplural>>在灯塔的顶部筑了巢。浮木制成的巢穴悬挂在边缘上。 <<case 2>> <<if $weather is "clear">> 越过海平面,你眺望到海岸,平滑的海岸线上,小镇的轮廓突起,时隐时现。你试着认出那里的地标。 <<elseif $weather is "rain">> 雨猛烈地敲打着窗户,几乎把平台的边缘完全模糊掉。 <<else>> 如果空气能见度再高点,你就能从这里看到大海。 <</if>> <<case 3>> 一只<<beasttype>>停在小屋前面,透过窗户看你。<<anxious_guard 0 cap>>敲了敲玻璃把<<bhim>>吓跑了。 <<case 4>> 一对<<beasttype>>正为了争夺又湿又红的什么东西而打斗,直到又一只渔翁得利般迅速窃取了胜利果实。 <<default>> 你突然站不住,就好像塔突然动了。<<person1>><<anxious_guard 0 cap>>则保持坐姿。"有时候确实会发生这种事,"<<he>>说,"但、但没什么好担心的。"<<gstress>><<stress 6>> <</switch>> <br><br> <<prison_spire_options>>
<<effects>> <<if $phase is 1>> 你抬头挺胸穿过院子,不时挑逗地看向囚犯,说些下流的话。一些囚犯调情回应,另一些则只是用饥渴的眼神看着。 <<promiscuity2>> <<else>> 你在院子里跳来跳去,对健身的囚犯们开起下流的玩笑。囚犯们注意到了你,色眯眯地看向你。 <<promiscuity1>> <</if>> 你引起了他们的注意。 <br><br> <<link [[要牙齿|Prison Yard Flirt Teeth]]>><</link>> <br> <<link [[鼓励锻炼的人|Prison Yard Flirt Encourage]]>><</link>> <br> <<if $demon gte 6>> <<link [[煽动以情欲|Prison Yard Flirt Fix]]>><</link>><<demon>> <</if>>
<<effects>> <<generate1>><<person1>> <<if $speech_attitude is "meek">> "谁、谁有多余的牙齿?"你问,"我真的很需要它们。" <<elseif $speech_attitude is "bratty">> "你们这些人渣有没有人有多余的牙齿?"你问,"我拿它们有用。" <<else>> "我想要一些牙齿,"你说,"有人能帮我吗?" <</if>> <br><br> <<if $rng gte 81>> <<set _rng to random(7, 15)>> <span class="green">一个<<person>>丢给你一个棕色小包。</span> <<prison_teeth _rng>><<prison_teeth_text _rng>> <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br> <<elseif $rng gte 41>> <<set _rng to random(7, 15)>> <<if $exposed gte 1>> 一个<<person>>用淫荡的眼神看着你的<<lewdness>>,<span class="green">之后丢给你一个棕色小包。</span> <<prison_teeth _rng>><<prison_teeth_text _rng>> <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br> <<else>> 一个<<person>>向你送去秋波。"唉呀,"<<he>>对你说,"你得先自己争取。我知道一个安静的地方。" <br><br> <<if $promiscuity gte 35>> <<link [[接受|Prison Yard Flirt Accept]]>><</link>><<promiscuous3>> <br> <<else>> <span class="blue">你还没有淫乱到可以接受这样的提议。</span> <br> <</if>> <<link [[拒绝|Prison Yard]]>><<endevent>><</link>> <br> <</if>> <<else>> 一个<<person>>向你送去秋波。"唉呀,"<<he>>对你说,"你得先自己争取。我知道一个安静的地方。" <br><br> <<if $promiscuity gte 35>> <<link [[接受|Prison Yard Flirt Accept]]>><</link>><<promiscuous3>> <br> <<else>> <span class="blue">你还没有淫乱到可以接受这样的提议。</span> <br> <</if>> <<link [[拒绝|Prison Yard]]>><<endevent>><</link>> <br> <</if>>
<<set $bus to "cell_block">><<effects>> 你牵起了<<person>>的手,并把<<him>>领进狱区。其他人也想加入,但都在尝试抓你的手臂时被<<he>>喝退了。 <<promiscuity3>> <<He>>把你领到<<his>>的牢房,并把你推倒在床上。 <br><br> <<link [[继续|Prison Yard Flirt Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Prison Yard Flirt Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Yard Flirt Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 那个<<person>>向后倒去,表情如释重负。"我可太需要这个了,"<<he>>说,"这里的骚货可太少了。"<<ghope>><<prison_hope 1>> <br><br> <<set _rng to random(7, 15)>> "这儿,"<<he>>说着便在牢房里翻找。<span class="green"><<He>>拿起一个棕色小包扔给你,</span><<prison_teeth _rng>><<prison_teeth_text _rng>> <br><br> <<tearful>>你离开了牢房。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Block]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 那个<<person>>拿着一张床单挡在你和<<him>>之间,好像这样就能够提供保护。"操,"<<he>>说道,"我明白了。让我一个人呆着好吗?"<<grespect>><<prison_inmates 1>> <br><br> <<tearful>>你离开了牢房。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Block]]>><</link>> <br> <<else>> "你在这里得小心点,"<<he>>叮嘱道,"并不是所有人都像我这么好心。"<<lrespect>><<prison_inmates -1>> <br><br> <<tearful>>你离开了牢房。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Block]]>><</link>> <br> <</if>>
<<effects>> <<generate1>><<person1>> <<if $rng gte 51>> 你坐在<<persons>>的背上,翘起二郎腿,在<<he>>做俯卧撑时加油喝彩。其他人看起来很嫉妒,但你没法一次坐在所有人身上。 <<else>> 你穿梭在做卧推的狱友之间, <<if $speech_attitude is "meek">> 鼓励所有人尽力做到最棒。 <<elseif $speech_attitude is "bratty">> 大声鼓励。 <<else>> 尽你所能鼓励他们。 <</if>> 他们似乎很感激。 <</if>> <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> <<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> 你昂首阔步走向一群正在聊天的囚犯,<<if $transformationParts.demon.tail isnot "hidden">>尾巴晃来晃去<<else>>扭动着<<bottom>><</if>>。你吸引了所有人的注意,他们完全移不开视线。 <br><br> 你经过他们走向狱区。他们跟在你的身后,你知道他们坚持不了多久。 <br><br> 当一双手臂从背后抓住你时,你笑了。 <br><br> <<link [[继续|Prison Yard Flirt Gang]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Prison Yard Flirt Gang Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Prison Yard Flirt Gang]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们精疲力尽地躺在草地上。<<tearful>>你舔了舔手指。<<gghope>><<prison_hope 3>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Yard]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 他们狼狈不堪地躺在草地上。<<tearful>>你昂首阔步地离开了。<<ggrespect>><<prison_inmates 3>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Yard]]>><</link>> <br> <<else>> 他们如梦初醒,迷茫地眨着眼睛。<<tearful>>你昂首阔步地离开了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Prison Yard]]>><</link>> <br> <</if>>
<<effects>> <<his>>将手伸进口袋,从中夹出一颗白色的半透明宝石。"我们称这些为鲨鱼牙齿,"<<he>>解释道,"这里的鸟儿从水中捞起它们,而有时它们就会落在这里。" <br><br> <<He>>把牙齿放好,"如果你找到一些的话,<span class="gold">周五午饭的饭点过后,来院子里找我。</span>"<<He>>笑着说道:"我会让你不虚此行的。" <br><br> <span class="gold">"我叫伦恩,"</span><<he>>说着从你身旁走过,"期待下次的见面。" <br><br> <<if isPubfameTaskAccepted("wren") and !$pubfame.seen.includes("prisonWren")>> <<set $pubfame.seen.pushUnique("prisonWren")>> 这就是'米奇'要你送信送到的人。不过,<span class="red">守卫把信和你的个人物品一起没收了。</span> <br><br> <</if>> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> <<his>>将手伸进口袋,从中夹出一颗白色的半透明宝石。"我们称这些为鲨鱼牙齿,"<<he>>解释道,"这里的鸟儿从水中捞起它们,而有时它们就会落在这里。" <br><br> <<He>>把牙齿放好,"如果你找到一些的话,<span class="gold">周五午饭的饭点过后,来院子里找我。</span>"<<He>>笑着说道:"我会让你不虚此行的。" <br><br> <<if isPubfameTaskAccepted("wren") and !$pubfame.seen.includes("prisonWren")>> <<set $pubfame.seen.pushUnique("prisonWren")>> '米奇'想让你把信交给伦恩。然而,<span class="red">守卫把信和你的个人物品一起没收了。</span> <br><br> <</if>> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> <<npc "Wren">><<person1>> 伦恩对你笑了笑:"如果你有牙齿的话,你可以来找我,我有一些来自外面的好东西。" <br><br> <span class="gold">你有<<number $prison.teeth>>颗鲨鱼牙齿。</span> <br><br> <<link [[挑选服装|Prison Wren Clothes]]>><</link>> <br><br> <<if !$prison.hammer>> 小锤子: 20颗牙齿 <br> <<if $prison.teeth gte 20>> <<link [[交换|Prison Wren Hammer]]>><<prison_teeth -20>><<set $prison.hammer to 1>><</link>> <<else>> <span class="blue">你需要更多的牙齿。</span> <</if>> <br><br> <</if>> <<if $prison.mirror isnot 1>> 镜子: 30颗牙齿 <br> <<if $prison.teeth gte 30>> <<link [[交换|Prison Wren Mirror]]>><<prison_teeth -30>><<set $prison.mirror to 1>><</link>> <<else>> <span class="blue">你需要更多的牙齿。</span> <</if>> <br><br> <</if>> <<if $prison.code isnot 1>> 医务室锁的密码: 50颗牙齿 <br> <<if $prison.teeth gte 50>> <<link [[交换|Prison Wren Code]]>><<prison_teeth -50>><<set $prison.code to 1>><</link>> <<else>> <span class="blue">你需要更多的牙齿。</span> <</if>> <br><br> <</if>> <<if $prison.poster isnot "man">> 性感男士的海报: 50颗牙齿 <br> <<if $prison.teeth gte 50>> <<link [[交换|Prison Wren Poster]]>><<set $poster_choice to "man">><<set $phase to 0>><</link>> <<else>> <span class="blue">你需要更多的牙齿。</span> <</if>> <br><br> <</if>> <<if $prison.poster isnot "woman">> 性感女士的海报: 50颗牙齿 <br> <<if $prison.teeth gte 50>> <<link [[交换|Prison Wren Poster]]>><<set $poster_choice to "woman">><<set $phase to 0>><</link>> <<else>> <span class="blue">你需要更多的牙齿。</span> <</if>> <br><br> <</if>> <<if $prison.poster isnot "puppy">> 可爱小狗的海报: 50颗牙齿 <br> <<if $prison.teeth gte 50>> <<link [[交换|Prison Wren Poster]]>><<set $poster_choice to "puppy">><<set $phase to 0>><</link>> <<else>> <span class="blue">你需要更多的牙齿。</span> <</if>> <br><br> <</if>> <<if !$prison.rope>> 绳子: 100颗牙齿 <br> <<if $prison.teeth gte 100>> <<link [[交换|Prison Wren Rope]]>><<prison_teeth -100>><<set $prison.rope to 1>><</link>> <<else>> <span class="blue">你需要更多的牙齿。</span> <</if>> <br><br> <</if>> <<if $prison.yard_key is 1 and $prison.yard_door is 1>> 你的大铁钥匙已经没有用了,伦恩想要用200颗牙齿来交换它。 <br> <<link [[出售|Prison Wren Yard Key]]>><<set $prison.yard_key to 0>><<prison_teeth 200>><</link>> <br><br> <</if>> <<link [[询问有关逃生的问题|Prison Wren Ask]]>><</link>> <br><br> <<link [[离开|Prison Yard]]>><<endevent>><</link>> <br>
<<set $wardrobe_location to "prison">> <<wardrobeSelection true>> 内裤: 5颗牙齿 <br> <<if $prison.teeth gte 5>> <<link [[交换|Prison Wren Panties]]>><<prison_teeth -5>><<underlowersend 1 $wardrobe_location>><</link>> <<else>> <span class="blue">你需要更多的牙齿。</span> <</if>> <br><br> 三角裤: 5颗牙齿 <br> <<if $prison.teeth gte 5>> <<link [[交换|Prison Wren Briefs]]>><<prison_teeth -5>><<underlowersend 4 $wardrobe_location>><</link>> <<else>> <span class="blue">你需要更多的牙齿。</span> <</if>> <br><br> 胸罩: 5颗牙齿 <br> <<if $prison.teeth gte 5>> <<link [[交换|Prison Wren Bra]]>><<prison_teeth -5>><<underuppersend 12 $wardrobe_location>><</link>> <<else>> <span class="blue">你需要更多的牙齿。</span> <</if>> <br><br> 背心: 5颗牙齿 <br> <<if $prison.teeth gte 5>> <<link [[交换|Prison Wren Vest]]>><<prison_teeth -5>><<underuppersend 22 $wardrobe_location>><</link>> <<else>> <span class="blue">你需要更多的牙齿。</span> <</if>> <br><br> 衬衫: 10颗牙齿 <br> <<if $prison.teeth gte 10>> <<link [[交换|Prison Wren Shirt]]>><<prison_teeth -10>><<uppersend 85 $wardrobe_location>><</link>> <<else>> <span class="blue">你需要更多的牙齿。</span> <</if>> <br><br> 裤子: 10颗牙齿 <br> <<if $prison.teeth gte 10>> <<link [[交换|Prison Wren Trousers]]>><<prison_teeth -10>><<lowersend 77 $wardrobe_location>><</link>> <<else>> <span class="blue">你需要更多的牙齿。</span> <</if>> <br><br> 连身服: 15颗牙齿 <br> <<if $prison.teeth gte 15>> <<link [[交换|Prison Wren Jumpsuit]]>><<prison_teeth -15>><<uppersend 86 $wardrobe_location>><</link>> <<else>> <span class="blue">你需要更多的牙齿。</span> <</if>> <br><br> <<link [[离开|Prison Wren]]>><<endevent>><</link>> <br>
<<effects>> "东西会送到你的牢房,"伦恩说道:"那些狱警可能连自己的东西都懒得清点,所以每个人才会都来找我。" <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> "东西会送到你的牢房,"伦恩说道:"那些狱警可能连自己的东西都懒得清点,所以每个人才会都来找我。" <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> "东西会送到你的牢房,"伦恩说道,"我简直是个内衣推销员。" <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> "东西会送到你的牢房,"伦恩说道,"我简直是个内衣推销员。" <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> "东西会送到你的牢房,"伦恩说道,"我喜欢这种老式的风格,可能这就是为什么我会喜欢这里吧。" <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> "东西会送到你的牢房,"伦恩说道,"如果上面沾了点泥巴,也别太担心。" <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> "东西会送到你的牢房,"伦恩说道,"听说监狱里其实有很多,但是只会分配给新人。" <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> 伦恩递给你一张纸条,上面写着一个四位数的数字。"我也不知道那里面究竟放了什么东西,"<<he>>说道,"不过我想那一定很重要。小心,万一被抓住,就当我们就从来没有见过面。" <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> "又结实又长,"伦恩这样说着,虽然<<he>>看起来还想再说些什么,但最后<<he>>也只是笑了笑。 <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> 伦恩把牙齿递给你,笑着说道:"有多余的可真是太好了。" <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> 伦恩递给你一块反光玻璃的碎片,"小心别划伤了,"<<he>>说道,"我可没有绷带。" <br><br> <span class="gold">你现在有了一面镜子,你可以在你的牢房里使用它。</span> <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> 伦恩将一个拇指大小的锤子递给你并说道:"希望你没有期待更大的东西。这儿可没法想带什么就带什么。" <br><br> <span class="gold">你现在有了一把小锤子。</span> <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> <<if $prison.poster and $phase isnot 1>> "我会把旧的拿走,"<<he>>补充道,"就当是帮你的忙。太多的装饰品会吸引那些乱看的人。" <br><br> <<He>>在掌心里滚着牙齿。"还要吗?" <br><br> <<link [[更换你的海报|Prison Wren Poster]]>><<set $phase to 1>><</link>> <br> <<link [[算了|Prison Wren]]>><<unset $poster_choice>><</link>> <br> <<else>> "我会让人把它挂在你的牢房里的,"伦恩说道,"放心,是免费的。" <br><br> <<if $phase is 1>> <span class="gold">牢房墙上的海报已被替换。</span> <<else>> <span class="gold">你的牢房墙上现在有了一张海报。</span> <</if>> <br><br> <<link [[继续|Prison Yard]]>><<prison_teeth -50>><<set $prison.poster to $poster_choice>><<unset $poster_choice>><<endevent>><</link>> <br> <</if>>
<<effects>> <<generate_relaxed_guard 1>> "没有人能从这里逃出去,"伦恩说道,"只有一个人可以驾驶船只穿过迷雾,而且<<person2>><<hes>>也不是那种收钱办事的家伙。就算自己游泳,也会被观察者盯着,更别说你也够不着岸边。最好就是等着刑满释放,而在这期间,你要做的就是少引人注目。" <br><br> <<person1>> "话虽如此,"<<he>>继续说道,"要是你能成功到达岸边,而鸟儿不愿意或没空阻止你的话,如果游泳厉害,说不定也能逃走呢。"<<He>>耸耸肩,"想想就觉得有趣。" <br><br> <<link [["询问" + $NPCList[0].pronouns.him + "是怎么逃出去的"|Prison Wren Ask 2]]>><</link>> <br> <<link [[离开|Prison Yard]]>><<endevent>><</link>> <br>
<<effects>> 伦恩笑了笑:"这是我的秘密。" <br><br> <<link [[继续|Prison Yard]]>><<endevent>><</link>> <br>
<<widget "pubfameChange">> <<set $_goal to _args[0]>> <<set $_fame to _args[1]>> <!-- Formula: a random number between 80 and 150, plus a second number between 5 and 50. This second number is higher if fame is low and it's being raised, OR if fame is high and it's being lowered. The number is negative if fame is being lowered. Finally, the number is 20% higher if the change is temporary. --> <<set $_fameChange to random(80,150)>> <<if $_goal.includes("Lower")>> <<set $_fameChange += (Math.round(Math.sqrt($fame[$_fame])) + 5)>> <<set $_fameChange *= -1>> <<else>> <<set $_fameChange += (Math.round(Math.sqrt($fame[$_fame]) - 50) * -1)>> <</if>> <<if $_goal.includes("temp")>> <<set $_fameChange to Math.round($_fameChange * 1.2)>> <</if>> <<if $fame[$_fame] + $_fameChange gt 2000>> <<set $_fameChange to 2000 - $fame[$_fame]>> <<elseif $fame[$_fame] + $_fameChange lt 0>> <<set $_fameChange to $fame[$_fame] * -1>> <</if>> <<set $fame[$_fame] += $_fameChange>> <<if $_goal.includes("temp")>> <<set $fameDecay[$_fame] to $_fameChange / 14>> <<set $fameDecayTimer[$_fame] to 14>> <<else>> <<set $fameDecayTimer[$_fame] to 0>> <</if>> <</widget>> <<widget "pubfameComplete">> <<set $_task to _args[0]>> <<if _args[1]>> <<set $_modifier to _args[1]>> <</if>> <<if isPubfameTaskAccepted($_task)>> <<set $pubfame.status to "done">> <span class="gold"><<switch $pubfame.task>> <<case "river">> 瑞沃看起来还不错。 <<case "gwylan">> 你拿到了雪花玻璃球。 <<case "temple">> 你拿到了记载密码的书。 <<case "office">> 你把信送去办公大楼。 <<case "wren">> 你给了伦恩这封信。 <<case "hospital">> <<if $_modifier is "asylum">> <<set $_report to true>><<set $pubfame.detail to "asylum">> 这不是米奇需要的卡,但你觉得米奇还是会喜欢它的。一旦你离开这里,就可以回来汇报你已经完成了任务。 <<elseif $_modifier is "asylumEarly">> <<set $_report to true>><<set $pubfame.detail to "asylum">> 你还拿着从精神病院得到的卡。这不是米奇需要的卡,但你觉得米奇还是会喜欢它。一旦你离开这里,就可以回来汇报你已经完成了任务。 <<else>> 你<<if $_modifier is "steal">>偷到了<<else>>拥有<</if>>钥匙卡。 <</if>> <<case "niki">> <<run delete $photo.pubfame>> 已获得联络人的照片。 <<case "morgan">> <<if $_modifier is "steal">> 你拿到了一个奇怪的U盘,这一定是你在找的那个。 <<else>> 你有了USB。 <</if>> <<case "bailey">> <<set $_report to true>> <<if $_modifier is "list">> 你把米奇从列表中移除了。你可以过去汇报你已经完成了任务。 <<elseif $_modifier is "clear">> 你删掉了包含米奇在内的列表,你可以过去汇报你已经完成了任务,<span class="purple">但你担心贝利为了报复会做出什么事。</span> <<else>> 米奇在贝利的电脑上无处可寻了。你可以过去汇报你已经完成了任务。 <</if>> <<case "briar">> <<if $_modifier is "failure">> <<set $_report to true>> 你为了米奇骇入了布莱尔的电脑,<span class="red">但这很难让人放下心来。</span> <<elseif $_modifier is "punish">> <<set $_report to true>> 你为了米奇骇入了布莱尔的电脑,<span class="purple">但你觉得布莱尔从此以后都不乐意在妓院看见你人了。</span> <<else>> 你骇入了布莱尔的电脑。 <</if>> <<case "remy">> <<set $_report to true>> <<if $_modifier is "betray">> 联络人没有给你包裹。你仍应向米奇汇报你已经完成了任务,<span class="purple">但这不是你目前主要关心的问题。</span> <<set $pubfame.detail to "remyBetray">> <<else>> 你拿到了包裹。你可以向米奇汇报你已经完成了任务。 <</if>> <<case "compound">> 四个摄像头全部设置完成。 <<default>> <<set $_report to true>> 你觉得很有成就感,虽然不知道为什么。你可以向'米奇'报告他的忙已经帮完了吧,你猜。<span class="black"><i>(This is a bug that happened on "<<print $passage>>" with task "<<print $pubfame.task>>", please inform Vrelnir.)</i></span> <</switch>> <<if !$_report>> 你可以向'米奇'汇报你已经完成了任务。 <</if>></span> <<if !$combat and !_args[2]>> <br><br> <</if>> <</if>> <</widget>> <<widget "pubfameOptions">> <<set $pubfame.tasklist to []>> <<set $pubfameTemp to $pubfameTemp isnot undefined ? $pubfameTemp : true>> <<set $pubfameLower to $pubfameLower isnot undefined ? $pubfameLower : true>> <<set _pubfameOptions to { "淫乱知名度": "sex", "卖淫知名度": "prostitution", "强奸知名度": "rape", "兽交知名度": "bestiality", "露出知名度": "exhibitionism", "战斗知名度": "scrap", "善良知名度": "good", "商业知名度": "business", "社交知名度": "social" /* "Pimp fame": "pimp" */ }>> <<if $photo_known gte 2>> <<set _pubfameOptions["模特知名度"] to "model">> <</if>> <<if playerNormalPregnancyTotal() gt 0>> <<set _pubfameOptions["怀孕知名度"] to "pregnancy">> <</if>> <label><<radiobutton "$pubfameTemp" true autocheck>>临时</label> | <label><<radiobutton "$pubfameTemp" false autocheck>>永久</label> <br><br> <label><<radiobutton "$pubfameLower" true autocheck>>降低</label> | <label><<radiobutton "$pubfameLower" false autocheck>>提高</label> <br><br> <<listbox "$pubfameTarget" autoselect>> <<optionsfrom _pubfameOptions>> <</listbox>> <br><br> <<link [[确认|Pub Fame Favour]]>> <<set $pubfame.goal to $pubfameTemp is true ? "temp" : "perm">> <<set $pubfame.goal += $pubfameLower is true ? "Lower" : "Raise">> <<set $pubfame.target to $pubfameTarget>> <</link>> <</widget>> <<widget "pubfameDifficulty">> <<if ($pubfame.goal.includes("Raise") and ["sex","prostitution","rape","bestiality","exhibitionism","pregnancy"].includes($pubfame.target)) or ($pubfame.goal.includes("Lower") and ["scrap","good","business","social","model","pimp"].includes($pubfame.target))>> <<set _difficulty to 0>> <<elseif ($pubfame.goal is "permRaise" and $pubfame.target is "scrap") or ($pubfame.goal is "permLower" and $pubfame.target is "exhibitionism")>> <<set _difficulty to 3>> <<elseif ($pubfame.goal is "permLower" and ["sex","prostitution","rape","bestiality","pregnancy"].includes($pubfame.target)) or ($pubfame.goal is "permRaise" and ["good","business","social","model","pimp"].includes($pubfame.target)) or ($pubfame.goal is "tempRaise" and $pubfame.target is "scrap") or ($pubfame.goal is "tempLower" and $pubfame.target is "exhibitionism")>> <<set _difficulty to 2>> <<else>> <<set _difficulty to 1>> <</if>> <<if _difficulty is 0 or _difficulty is 1>> <<set $pubfame.tasklist.pushUnique( "river", "gwylan", "temple", "office" )>> <</if>> <<if _difficulty is 1 or _difficulty is 2>> <<set $pubfame.tasklist.pushUnique( "wren", "hospital", "morgan" )>> <<if $photo_known gte 2>> <<set $pubfame.tasklist.pushUnique("niki")>> <</if>> <</if>> <<if _difficulty is 2 or _difficulty is 3>> <<set $pubfame.tasklist.pushUnique( "bailey", "briar", "remy", "compound" )>> <</if>> <<if $pubfame.tasklist.includes($pubfame.history)>> <<set $pubfame.tasklist.delete($pubfame.history)>> <</if>> <<set $pubfame.task to $pubfame.tasklist[random(1,$pubfame.tasklist.length)-1]>> <</widget>> <<widget "generateMickey">> <<if _args[0] is undefined>> <<set _m to 1>> <<else>> <<set _m to _args[0]>> <</if>> <<set _n to (_m - 1)>> <<if !$per_npc or !$per_npc.hacker>> <<set _strapIgnore to true>> <<generateNPC _m t>> <<set $NPCList[_n].role to "hacker">> <<set $NPCList[_n].fullDescription to `'米奇'`>> <<set $NPCList[_n].insecurity to "skill">> <<set $NPCList[_n].lactation to 0>> /* unused for now, reserved in case there will be content involving their "true" identity */ <<set $mickeyPronoun to $NPCList[_n].pronoun>><<set $NPCList[_n].pronoun to "t">> <<set $mickeyName to $NPCList[_n].name>><<set $NPCList[_n].name to `'Mickey'`>> <<generatePronouns $NPCList[_n]>> <<set $NPCList[_n].traits to ["brooding", "watchful", "skulduggerous"]>> <<set $NPCList[_n].skills to {security:980,athletics:150}>> <<saveNPC _n "hacker">> <<else>> <<loadNPC _n "hacker">> <</if>> <!-- <<npcClothesType $NPCList[_n] "coldHoodie">> --> <</widget>> <<widget "pubfameRemyPassword">><<silently>> <!-- almost: two of the words will be correct; one will be wrong --> <!-- wrong: at least one of the words will be wrong; the others may or may not be correct --> <!-- default: all three words are correct --> <<if $pubfame and $pubfame.task is "remy">> <<set _text_output to "在">> <<set $_wrong to random(0,2)>> <<set $_possible to [ ["田地里","森林里","公园里","院子里","荒原里","花园里"], ["日落","日出","黎明","午夜","晌午","黄昏"], ["时","时分","时刻","前","后","期间"] ]>> <<switch _args[0]>> <<case "almost">> <<if $pubfame.remy.password[2] is "the blood moon">> <<set $_possible[0].delete($pubfame.remy.password[0])>> <<set $_result to [ $_possible[0][random(4)], $pubfame.remy.password[1], $pubfame.remy.password[2] ]>> <<else>> <<set $_result to clone($pubfame.remy.password)>> <</if>> <<case "wrong">> <<set $_result to [ $_possible[0][random(5)], $_possible[1][random(5)], $_possible[2][random(5)] ]>> <<default>> <<set $_result to clone($pubfame.remy.password)>> <<set $_correct to true>> <</switch>> <<if !$_correct and $_result[0] is $pubfame.remy.password[0] and $_result[1] is $pubfame.remy.password[1] and $_result[2] is $pubfame.remy.password[2]>> <!-- I don't know why, but just checking if the arrays themselves are the same doesn't work. --> <<set $_possible[$_wrong].delete($_result[$_wrong])>> <<set $_result[$_wrong] to $_possible[$_wrong][random(4)]>> <</if>> <<set _text_output += $_result[0] + ", " + $_result[1].replace("under","在") + "" + $_result[2].replace("the blood moon","血月之下")>> <<if _args[1] is "cap">><<capitalise>><</if>> <<else>> <<set _text_output to "<span class='black'><i>pubfameRemyPassword widget was called on passage $passage when Remy task is not active. Please inform Vrelnir.</i></span>">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "pubfameReset">> <<run delete $pubfame[$pubfame.task]>> <<run delete $pubfame.target>> <<run delete $pubfame.goal>> <<run delete $pubfame.task>> <<run delete $pubfame.detail>> <<set $pubfame.status to "finished">> <</widget>>
<<effects>> "打搅你了吗?"你听到一个<<nnpc_gender "Landry">>的声音,而<<persons>>松开了手。你看向了声音的来源,那是兰德里。 <<stress -3>><<lstress>> <br><br> "对,没错,你确实打搅了,"那个<<person>>咕哝道,"滚开。" <br><br> 兰德里看了那个<<persons>>的脸一会儿后,说道,"我认得你。" <br> "你该认得,我经常来这——" <br> 兰德里打断了<<him>>"2009年三月三号。南丁格尔街。"那个<<persons>>瞬间变得脸色苍白。"看来你知道我在说什么。虽然我没亲自到现场,不过我知道事情的经过。你现在是镇子上的谈资。<<if Time.month is 3 and Time.day is 3>>顺带一提,周年快乐。<</if>>" <br><br> "我……我……"那个<<person>>用手指指着兰德里。"你不是条子。你不能送我去监狱的。" <br> "你确定吗。"兰德里露出了一个微笑——那绝不是一个友善的笑容,"不管怎样,我们都知道你不是在躲避警察。所以放了<<pher>>吧,这样我就不会告诉'麋鹿'你最新的藏身之处。"你突然非常庆幸兰德里是站在你这一边的。 <br><br> 那个<<person>>在你和兰德里之间来回打量,看向你,看向兰德里,又重新看向你。兰德里朝你的方向点了点头。最终<span class="green"><<he>>放开了你</span>。"好吧,妈的好吧。你是<<pher>>的情人?你他妈真是找了一个骚货。" <br><br> 兰德里等到<<he>>愤怒地重步回到吧台,这才四处张望了一下。有几个人正盯着这边看热闹。"跟我来,"<<nnpc_he "Landry">>说道,"我想跟你私下谈谈。"<<nnpc_He "Landry">>走向你们常坐的那张桌子,你跟了上去。 <br><br> <<link [[继续|Pub Fame Intro 2]]>><</link>>
<<effects>> "名声不总是好事,"你一坐下,兰德里就说道,"关于你的传闻已经传开了,你算是声名在外了。这就是刚才那个醉汉针对你的原因。你还记得<<he>>说的话吧?" <<endevent>><<npc Landry>><<person1>> <br><br> <<if $speech_attitude is "meek">> "我、我没打算让自己声名在外,"你低头看着桌子说道,"但事情……就是这么发生了。" <br><br> "我也不觉得你想要那样的名声,"<<he>>说道,"不过幸运的是,在关于名声的问题上, <<elseif $speech_attitude is "bratty">> "我不想要这样,"你抱怨道,"但人们总是喋喋不休。" <br><br> "留言传播得太快了,"<<he>>承认道,"不过幸运的是,在关于名声的问题上, <<else>> "我没打算变得出名,"你说道,"但事情总是发生在我身上。" <br><br> "这个城镇就会发生这种事情,"<<he>>说道,"让人出名的那类事情实在是太常见了,不过幸运的是,在关于名声的问题上, <</if>> 我想我能够帮到你。”<<He>>顿了一下说道。 <<if $mickeyPub gte 2>> "嗯,虽然并不是我本人,是我们的一个朋友。那个人说过要报答你的。"<<He>>看了看四周确保没人在附近,然后用拇指朝桌子后面的一扇门指了指。"为什么不去打个招呼呢?" <br><br> 你走向那扇门,试着拧了拧门把手,但它被锁住了,所以你只好敲了敲门。几秒钟之后,门那边传来一个声音,"兰德里?" <br><br> "不是,"你说道,"不过是<<he>>叫我来这里的。" <br><br> "是你!"那个声音惊叹道,你听到一连串复杂的锁被打开的声音,然后门被开了一条缝。<span class="teal">是"米奇",那个来自孤儿院的黑客。</span> <br><br> <<link [[继续|Pub Fame Intro 3]]>><</link>> <<else>> <<set $mickeyPub to 1>><<set $pubfame.intro to 1>> <<if $pub_hack_job gte 1>> "嗯,不过不是我本人。还记得米奇吗?就是那个我让你找的,能够获得警方密码的黑客。他(她)应该可以把事情办好。" <<else>> "好吧,并不是我本人。不过我想我知道有这样的人。<span class="teal">那个孤儿住在宅邸街。</span>一个电脑天才。名字好像是米奇,还是麦凯来着。" <br><br> 你知道兰德里提到的是谁,但是你从未和那个人说过话。他(她)比较孤僻,不太与人来往。 <br><br> "最好的结果,"兰德里继续说道,"就是找到那个孤儿。如果你能让他(她)来和我合作,他就能帮你解决问题。这对你也有好处。只是别踩到贝利的尾巴。"<<He>>微笑道,"不过我想你知道这点。" <br><br> <</if>> <<landryoptions>> <<link [[离开|Pub]]>><<endevent>><</link>> <</if>>
<<effects>><<run delete $pubfame.intro>><<set $mickeyPub to 2>><<set $money += 50000>> "我就知道你会回来的,"兰德里说。"米奇已经把自己安顿好了。很奇怪的一个人。他(她)说你会有一袋SD卡?" <br><br> <<He>>接过那袋SD卡,并拿出一把钞票交给你。"顺便说一句,这是500£,感谢你给我引荐了人才。"<<He>>四处张望确保附近没人,然后用拇指朝桌子后面的一扇门扬了扬。"我就不占用你的时间了。我知道你来这里不是为了见我。去打个招呼吧。" <br><br> 你走向那扇门,试着拧了拧门把手,但它被锁住了,所以你只好敲了敲门。几秒钟之后,门那边传来一个声音,"兰德里?" <br><br> "不是,"你说道,"不过是<<he>>叫我来这里的。" <br><br> "是你!"那个声音惊叹道,你听到一连串复杂的锁被打开的声音,然后门被开了一条缝。<span class="teal">是"米奇",那个来自孤儿院的黑客。</span> <br><br> <<link [[继续|Pub Fame Intro 3]]>><<set $phase to 1>><</link>>
<<effects>><<generateMickey 2>> <<set $pubfame.status to "ready">> <<if $phase is 1>> "我就在这。"米奇说道。 <<else>> "有段时间没见了。"米奇说道。 <</if>> "很高兴又见到你了。兰德里把事情告诉你了吗?" <br><br> <<if $speech_attitude is "meek">> "我想是的,"你回答道,"你想要跟我说些什么? <<elseif $speech_attitude is "bratty">> "<<He>>说你有话要跟我说,"你回复道,"怎么了吗? <<else>> "关于你有话要跟我说?好吧,"你说道,"是什么? <</if>> <<if $exhibitionism lte 34>> 你不会又打算让我脱衣服了,对吧?" <br><br> "别担心,"他(她)说道,"这次对我来说并不是什么重要的事情,没必要担心窃听。" <<else>> 你想要我再脱一次衣服吗?" <br> "不需要,"他(她)说道。"这次对我来说没什么大不了的。不用担心窃听。你呢?你想要的话可以这样干,我在里面还有个法拉第笼。" <br> "还是算了吧。"你说道。 <br><br> "很好很好。" <</if>> 米奇上下打量着你。"好了,言归正传,你现在声名在外,是个人都认识你,知道你干过什么坏事情。 <<if $fame.sex gte 400 or $fame.rape gte 400 or $fame.prostitution gte 400 or $fame.bestiality gte 400>> 你知道地下世界的人都怎样叫你吗?<span class="pink"><<underworld_nickname "cap">>。</span>”米奇摇了摇头。 <<if $fame.scrap gte 400>> "不错的名字,不过有些你并不想要的影响,至少不是在这个城镇里。" <br><br> 你皱眉,"我明白了。 <<else>> "糟糕的名字,特别是在这个城镇上。他们会将你视为一个软柿子。" <br><br> 你做了个鬼脸道,"确实不太好。 <</if>> <<else>> 你知道镇上的人都怎样叫你吗?<span class="pink"><<overworld_nickname "cap">>。</span>"米奇摇了摇头。"这会产生你并不想要的影响,至少是在这个城镇里是这样。" <br><br> 你皱眉,"我明白了。 <</if>> 这又和你有什么关系呢?" <br> "很简单,我可以帮你,毕竟我还欠你一个人情。" <br> "不过你已经帮我拿到了警察数据库的密码了,那还不够吗?" <br><br> 米奇稍微打开了一点点门,刚好能够伸出手来拍拍你的肩膀。"你帮我摆脱了贝利,"他说道,"就在<<nnpc_he "Bailey">>发现我打算做什么之前。我想我永远都没法报答这份恩情。"他退回到门后面,"再说了,这也不是免费的。" <br><br> <<link [[继续|Pub Fame Intro 4]]>><</link>>
<<effects>> "所以,你是想降低你的知名度是吗。我能帮忙。从网上删除关于你的信息。故事,文章,清除有你的脸的照片,修改搜索结果之类的。"米奇皱着眉头。"不过这不是完美的。实体副本依然存在,人们在线下也还是会传播流言。不过这肯定会有所帮助。" <br><br> "人们不会轻易忘记事情。过一段时间他们就会重新记起来。不过如果我尽我所能的话,他们或许真的会忘记。转而把注意力放在其他人身上。但是我需要更多的回报。"他(她)摸着下巴。"或者我也可以让你更出名。在商业界提升你的社会地位,作为斗士提高你的声望,或者其他什么的。" <br><br> 你听到兰德里的椅子因为被向后倒去而开始大声地吱吱作响,米奇瞪大了双眼。对方无声无息地关上了门。你困惑地转过身,看到一个<<generate3>><<person3>><<person>>正在靠近。<<He>>一脸迷茫地四处张望着,然后似乎觉得<<he>>现在最好转身离开这里。 <br><br> 那个<<person>>一走,兰德里就轻咳了一声,米奇又打开了门。"如果你需要帮忙就来找我。呃,去找兰德里。<<person1>><<He>>会把你转给我的。"就这样,米奇又关上了门。 <br> 你走向兰德里的桌子。"现在提案已经出来了,"<<he>>说道,"我的工作完成了。" <br><br> <span class="gold">米奇可以以交换人情的形式帮助降低或提高你的名声。暂时改变你的名声只需要简单的人情。但是你的名声会慢慢恢复到原来的水平。永久改变需要更大的人情回报。</span> <br><br> <<endevent>><<npc Landry>><<person1>> <<landryoptions>> <<link [[离开|Pub]]>><<endevent>><</link>>
<<effects>> <<if $phase isnot 1>> <<generateMickey 2>> 兰德里四下张望了一下,然后朝后面一扇门的方向点了点头。你敲了敲门,"是我。" <br><br> '米奇'打开了一条门缝, <</if>> <<if $pubfame.status is "done">> <<if $pubfame.detail is "briarWindow">> <<set $pubfame.detail to 0>> "你他妈是从那扇窗户里跳出去的?" <<elseif $pubfame.detail is "hiding">> <<set $pubfame.detail to 0>> "哦,是你啊。"对方盯着你看了几秒钟。"我可没因为你告诉他们我的事而生气,"你感觉米奇说话时心口不一。"算了,你照我说的做了吗?" <<else>> <<if $phase is 1>> "还有别的事吗?" <<else>> "你照我说的做了吗?" <</if>> <</if>> <br><br> <<link [[告诉米奇都结束了|Pub Fame Done]]>><<set $pub_task_stat++>><</link>> <<elseif $pubfame.status is "accepted">> <<if $pubfame.detail is "hiding">> <<set $pubfame.detail to 0>> "哦,是你啊。"对方盯着你看了几秒钟。"我可没因为你告诉他们我的事而生气,"你感觉米奇说话时心口不一。"算了,你照我说的做了吗?" <<else>> "你照我说的做了吗?" <</if>> <br><br> <<link [[请求提醒一下|Pub Fame Remind]]>><</link>> <br> <<link [[放弃差事|Pub Fame Decline]]>><<set $phase to 1>><</link>> <<else>> <<if $pubfame.detail is "hiding">> "哦,是你啊。"对方盯着你看了几秒钟。"我可没因为你告诉他们我的事而生气,"你感觉米奇说话时心口不一。"算了,你想干嘛?" <<else>> <<set _hello to [ "想喝点什么?", "需要我做些什么?", "那么,你来这里干嘛?", "选仔细点,我可没那么有空。", "跟往常一样?抱歉,是我想说这句话。", "兰德里,我的要求是整整12分钟——哦,是你啊。\"米奇挠了挠头。\"没听见你来。" ]>> <<if $phase isnot 1>> <<set _hello.pushUnique( "嗨。", "很高兴又见到你。", "我想你了。\"米奇顿了下。\"忘了我刚才说的。" )>> <</if>> <<silently>> <<overworld_nickname>><<if !_text_output.includes("某个孤儿")>><<set _hello.pushUnique("再次欢迎,<span class='teal'><<overworld_nickname>></span>。")>><</if>> <<if $fame.scrap gte 400>><<set _hello.pushUnique("又见面了,<span class='pink'><<underworld_nickname>></span>。")>><</if>> <</silently>> "<<print _hello.random()>>" <</if>> <br><br> <<pubfameOptions>> <</if>> <br><br> <<link [[回到兰德里那|Pub Landry]]>><<unset $pubfameTemp>><<unset $pubfameLower>><<unset $pubfameTarget>><<set $phase to 1>><</link>>
<<effects>> <<if $pubfame.goal.includes("Raise") and ($fame[$pubfame.target] gte 2000 or $pubfame.target is "pregnancy" and $fame.pregnancy gte playerNormalPregnancyTotal() *100)>> <<set _failed to 1>> 米奇摇了摇头。"<span class="teal">那对你没什么好处。</span>在<<fameProse $pubfame.target>>方面,你已经声名远扬到人尽皆知的地步,没有什么提升的意义了。重新选其他的吧。" <<elseif $pubfame.goal.includes("Lower") and $fame[$pubfame.target] lte 0>> <<set _failed to 1>> 米奇摇了摇头。"<span class="teal">那对你没什么好处。</span> 在<<fameProse $pubfame.target>>方面,已经完全没有人知道你了。再试图降低也没什么意义。重新选其他的吧。" <<elseif $pubfame.goal.includes("Raise") and $fame[$pubfame.target] lt 30>> <<set _failed to 1>> 米奇摇了摇头。"<span class="red">抱歉。</span>我要这么做的话,你得再出名一些。我现在手头的材料还不足。"对方耸了耸肩。"如果你至少达到<span class="teal">默默无闻</span>的程度,我就能帮上忙。重新选一个吧。" <<elseif $pubfame.goal.includes("temp") and $fameDecayTimer[$pubfame.target] gte 1>> <<set _failed to 1>> 米奇摇了摇头。"<span class="red">抱歉。</span>我最近刚刚改变过你在<<fameProse $pubfame.target>>界的名声。再操纵传言的话可能会适得其反。在这一点上我无能为力。"对方耸了耸肩。"如果你想的话,可以现在就永久性地<<if $pubfame.goal.includes("Lower")>>降低<<else>>提高<</if>>它。但是暂时的调整还不行。重新选一个吧。" <br><br> <span class="gold">你现在可以再次战术改变你的<<fameProse $pubfame.target>>名声了 <<if $fameDecayTimer[$pubfame.goal] gt 1>>在<<number $fameDecayTimer[$pubfame.goal]>>时<<else>>明天<</if>>。</span> <<elseif $pubfame.goal.includes("Raise") and ["sex","rape","bestiality","exhibitionism"].includes($pubfame.target)>> 米奇眨了眨眼。"你想要我提高你在<<fameProse $pubfame.target>>界的名声?那只会对你不利。"他(她)耸了耸肩。"你说了算。没什么难的,所以<span class="green">你欠我一个小人情。</span>" <<elseif $pubfame.goal.includes("Lower") and ["scrap","good","business","social","pimp"].includes($pubfame.target)>> 米奇眨了眨眼。"你想要我降低你在<<fameProse $pubfame.target>>界的名声?那只会对你不利。"对方耸了耸肩。"你说了算。没什么难的,所以<span class="green">你欠我一个小人情。</span>" <<elseif $pubfame.goal.includes("Raise") and $pubfame.target is "prostitution">> 米奇扬起了眉毛。"你想让我提高你在<<fameProse $pubfame.target>>界的名声?你是想涨价吗?"对方耸了耸肩,"你说了算。没什么难的,所以<span class="green">你欠我一个小人情。</span>" <<elseif $pubfame.goal.includes("Raise") and ["pregnancy", "impreg"].includes($pubfame.target)>> 米奇扬起了眉毛。"你想让我提高你在<<fameProse $pubfame.target>>界的名声?你就这么渴望有个家?"对方迟疑了一下,"抱歉,我没有恶意。这应该没什么难的,所以<span class="green">你欠我一个小人情。</span>" <<elseif $pubfame.goal.includes("Lower") and $pubfame.target is "model">> 米奇扬起了眉毛。"你想让我降低你在<<fameProse $pubfame.target>>界的名气?成名的负担太重了?"对方耸耸肩,"你说了算。应该没什么难的,所以<span class="green">你欠我一个小人情。</span>" <<elseif $pubfame.goal is "permRaise" and $pubfame.target is "scrap">> 米奇嘶地吸了口气。"永久提高你在<<fameProse $pubfame.target>>界的名气……这有些困难,但也不是不可以。<span class="pink">作为回报,我需要你帮我一个大忙。</span>希望你不要介意。" <<elseif $pubfame.goal is "permLower" and $pubfame.target is "exhibitionism">> 米奇嘶地吸了口气。"永久降低你在<<fameProse $pubfame.target>>界的名气……这有些困难,但也不是不可以。<span class="pink">作为回报,我需要你帮我一个大忙。</span>希望你不要介意。" <<elseif $pubfame.goal is "permLower" and ["sex","prostitution","rape","bestiality", "pregnancy"].includes($pubfame.target)>> "永久降低你的<<fameProse $pubfame.target>>名声吗,明白了。"米奇看着你的眼睛。"这会有点困难,所以<span class="purple">你欠我个大人情。</span>希望你别介意。" <<elseif $pubfame.goal is "permRaise" and ["good","business","social","model","pimp"].includes($pubfame.target)>> "永久提升你的<<fameProse $pubfame.target>>名声吗,明白了。"米奇看着你的眼睛。"这会有点困难,所以<span class="purple">你欠我个大人情。</span>希望你别介意。" <<elseif $pubfame.goal is "tempRaise" and $pubfame.target is "scrap">> "暂时提升你的<<fameProse $pubfame.target>>名声吗,明白了。"米奇看着你的眼睛。"这会有点困难,所以<span class="purple">你欠我个大人情。</span>希望你别介意。" <<elseif $pubfame.goal is "tempLower" and $pubfame.target is "exhibitionism">> "暂时降低你的<<fameProse $pubfame.target>>名声吗,明白了。"米奇看着你的眼睛。"这会有点困难,所以<span class="purple">你欠我个大人情。</span>希望你别介意。" <<elseif $pubfame.goal.includes("Raise")>> "暂时提升你的<<fameProse $pubfame.target>>名声吗,明白了。"米奇点了点头,"<span class="blue">我想我知道要让你去干什么了。</span>" <<elseif $pubfame.goal.includes("Lower")>> "暂时降低你的<<fameProse $pubfame.target>>名声吗,明白了。"米奇点了点头,"<span class="blue">我想我知道要让你去干什么了。</span>" <<else>> <!-- all conditions should be met in the above if statements --> <<set _failed to 1>> "呃……"米奇皱起了眉头。"抱歉,我不确定你是什么意思。帮不到你,重新选一个吧。"<span class="black"><i>(这是个发生在goal "<<print $pubfame.goal>>" 和 target "<<print $pubfame.target>>"的bug,请通知Vrelnir(作者))</i></span> <</if>> <br><br> <<if _failed isnot 1>> <<unset $pubfameTemp>><<unset $pubfameLower>><<unset $pubfameTarget>> <<pubfameDifficulty>> <<set $pubfame[$pubfame.task] to {}>> <<switch $pubfame.task>> <<case "river">> "你认识瑞沃吗?学校的数学老师。检查<<nnpc_him "River">>,确保<<nnpc_hes "River">>状态良好。不要告诉<<nnpc_him "River">>关于我的事,只告诉我<<nnpc_he "River">>怎么样。"米奇揉了揉自己的胳膊。"<<nnpc_He "River">>曾经帮助过我。我关心的是<<nnpc_him "River">>。" <<if $soup_kitchen_known isnot 1 and !Time.schoolTerm>> <<set $soup_kitchen_known to 1>> <br><br> "你可以在神殿旁边的施粥所找到<<nnpc_him "River">>,"米奇补充道。"如果学校放假,你可以去那里。<span class="gold"><<ampm 18 00>>到<<ampm 21 00>>之间</span>。" <br><br> <span class="gold">你发现了狼街上的施粥所。</span> <</if>> <<case "gwylan">> "有一个雪花玻璃球,它的底部有一个重要的代码。"米奇交叉着手臂。"是的,我很严肃。这条联络方式没有别的东西可以写。而且他们很着急。找到雪花玻璃球并把它带给我。<span @class="$forest_shop_intro isnot 1 ? 'gold' : ''">在森林的外围有一家商店,</span>它很有可能就在那里。那地方收集任何东西。" <<case "temple">> "我在破解一个废弃账户,需要一串密码。"米奇说,"那密码至少由64个随机字符组成,他们真带点被害妄想。暴力破解行不通。我认为他们把密码留在了一本书里,那本书就在狼街的神殿里。我进不去,但你可以。明白了吗?很好。我认为那本书与建筑有关。" <<if $temple_rank is undefined or $temple_rank is "prospective">> <br><br> "<span class="gold">如果你不是神殿里的人,那就让领头的<<nnpc_title "Jordan">>帮帮忙。</span>"米奇补充道,"<<nnpc_his "Jordan">>的名字是约旦。<<nnpc_Hes "Jordan">>会帮你的。" <</if>> <<case "office">> 米奇消失在门后,过了一会儿拿着一个巴掌大的信封出来了。"我需要你把这个送到别处。"米奇说道,"商业街上的办公大楼,15层高的那栋,就是那儿。把信交给经理,别说谁送的,只告诉他们把信拿到地下室,他们会懂的。" <<if $officejobintro isnot 1>> <br><br> "如果你不是那儿的工作人员,"米奇补充说,"那就把信交给问讯亭,或者类似的地方。那边会把信放到合适的地方的。" <</if>> <<case "wren">> "听说过走私者伦恩吗?我需要和<<nnpc_Hes "Wren">>聊一聊。需要你传个消息。" 米奇递给你一个马尼拉纸信封。"把这个交给<<nnpc_him "Wren">>,就说是老熟人给的。兰德里认识伦恩,但不能让兰德里做这事。我不想让伦恩发现我和兰德里有关联。" <<if !$pubfame.seen.includes("oldman")>> <<set $pubfame.seen.pushUnique("oldman")>> <br><br> "那老熟人是谁?"你问。 <br><br> "假身份而已。我只是不想把身份暴露给<<nnpc_him "Wren">>。" <</if>> <<if $wren_intro is undefined>> <br><br> "<span class="gold"><<nnpc_He "Wren">>住在雷米庄园里。</span>"米奇补充说,"就在镇外的荒原上。你应该可以避开雷米<<nnpc_himself "Remy">>进去的。能避开最好,不然就有点麻烦了。 <<if $catsuit_found isnot true>>或许能在码头找到伦恩,在深夜的时候。<</if>> 我就知道这么多。" <</if>> <<case "hospital">> "我需要医院的钥匙卡。"米奇说。"不是我用,兰德里要用。我欠<<him>>个人情。<<He>>帮过我,我也得报答<<He>>。" <br><br> <<if $rng % 3 is 0>> "每当米奇想吃炸鱼薯条的时候,我就给米奇买,"兰德里招呼服务员到桌旁。"这就是米奇欠我的全部。" <br><br> 米奇的脸腾的一下变红,清了清嗓子。"医院钥匙卡。进去,开偷,出来。"米奇冷静下来。"你可以从接待员身上弄一个。 <<else>> 米奇看了你一眼。"进医院,偷钥匙卡,出医院。你可以从接待员身上弄一个 <</if>> <span @class="$hospitalintro isnot 1 ? 'gold' : ''">哈珀医生<<nnpc_he "Harper">>这个人有点问题。</span>但还好,你不一定非得跟<<nnpc_him "Harper">>打交道。" <<case "morgan">> "很遗憾,"米奇说道,"我需要一个U盘,但很遗憾的是,它在下水道里。"米奇摇了摇头。"不需要你费心去找,<span @class="$sewersintro isnot 1 ? 'gold' : ''">下水道里还有别人,</span><<nnpc_Hes "Morgan">>可能已经找到U盘了。可以让<<nnpc_him "Morgan">>把U盘给你,或者想办法从<<nnpc_him "Morgan">>那儿拿走,怎么都行。我真的很抱歉。" <<if $sewersintro isnot 1>> <br><br> 米奇盯着你脸上的表情。"不是普通的下水道,"米奇解释说,"是更下面的旧下水道。可以从主污水管网过去。" <</if>> <<case "niki">> <<generatev3>><<person3>><<set _modelHair to ["black","black","brown","brown","red","blue","purple"]>> <<if $pronoun is "f">> <<set _modelHair.push("blonde","blonde")>> <<else>> <<set _modelHair.push("blond","blond","no")>> <</if>> <<set $pubfame.niki.hair to _modelHair.pluck()>> "你进过尼奇的工作室。"米奇说,"尼奇有几张我想销毁的照片。不是我的,是委托人的。以前缺钱拍的,现在后悔了。一个<span class="gold"><<if $pubfame.niki.hair is "no">>光头的<<else>>留着<<print setup.colourName($pubfame.niki.hair.replace("blonde","金色"))>>头发的<</if>><<person>>。</span>找到目标,销毁目标,方式随意。"米奇顿了顿,又补充道,"是指照片,不是指<<personsimple>>。" <<saveNPC 2 "pubfame_model">><<clearsinglenpc 2>> <<case "bailey">> 米奇叹了口气。"很抱歉让你承担这个任务,但我需要你再次黑进<<nnpc_he "Bailey">>的电脑里。我需要确保贝利没有记住我,并将我添加到某个列表中。"对方递给你一个USB驱动器。"和上次一样。等到<<nnpc_hes "Bailey">>在使用电脑时,分散<<nnpc_him "Bailey">>的注意力,然后插上这个。你知道他有多危险,别被抓住了。"声音停顿了一下。"请,不要被抓住。" <<case "briar">> "布莱尔,"米奇咂舌,"一个讨厌的家伙,但<<nnpc_he "Briar">>知道很多事情,重要的事情。"对方递给你一个USB驱动器。"去妓院。趁着<<nnpc_his "Briar">>的电脑开着的时候,用这个黑进去,我在找一些东西。插进去,等一会儿,然后拔出来离开。别被抓住了,<<nnpc_Hes "Briar">>是个无情的家伙。" <br><br> 米奇想了一会儿。"想完成目标的话,需要令其分心,或者干脆利落地脱身。最好两者兼具。" <<if $brothelknown isnot 1>> <<set $brothelknown to 1>> <br><br> 米奇盯着你脸上的表情。"你不认识布莱尔,是不是?<<nnpc_He "Briar">>就在这条路上开了个妓院。要小心<<nnpc_him "Briar">>。虽然坏不过贝利,但仍然是个坏蛋。" 米奇摸了摸下巴。"不过<<nnpc_He "Briar">>可以给你搞张假身份证,毕竟贝利扣着你的证件。也许对你有用,考虑考虑。" <br><br> <span class="gold">你现在可以进入丰收街的妓院了。</span> <</if>> <<case "remy">> <<set $pubfame.remy.password to [ ["田地里","森林里","公园里","院子里","荒原里","花园里"][random(5)], ["于","为","在","前","过","正"][random(5)], ["日落","日出","黎明","午夜","晌午","午后"][random(5)] ]>> <<if $rng is 1>> <<set $pubfame.remy.password[1] to "under">><<set $pubfame.remy.password[2] to "the blood moon">> <</if>> <<set $pubfame.remy.attempts to 0>> "你认识雷米吗? "米奇问,"<span @class="$ridingschoolintro is undefined ? 'gold' : ''"><<nnpc_He "Remy">>在农村有一所骑术学校</span>,兰德里的一个联系人会在那里。你问他们花在哪里开,他们会说<span class="gold"><<pubfameRemyPassword>></span>。明白了吗? " <br><br> 看到你点头,对方继续说道。"跟他们会面,告诉他们是老熟人派你来的。取回包裹,把它带回给我。如果他们没有给你包裹,告诉我。别只是不去,然后说你没拿到包裹。我会知道的。" <br><br> <<if !$pubfame.seen.includes("oldman")>> <<set $pubfame.seen.pushUnique("oldman")>> "那老熟人是谁?"你问。 <br><br> "假身份。我只是不想把身份暴露给他们。" <br><br> <</if>> 米奇严肃地看着你。"小心点。如果他们和雷米在一起,他们可能很危险。雷米是个麻烦人物。不要让他们欺骗你。<span class="gold"><<pubfameRemyPassword 0 "cap">></span>。" <<case "compound">> <<set $pubfame.compound.cameras to []>> 米奇走进那扇门。过了一会,米奇拿着四块像是石头一样的东西出来了。"这些是摄像机。"米奇解释道。米奇敲了敲一处颜色稍有不同的位置,你才看出来那是一个隐藏摄像头。"结构紧凑,技术尖端。把它们设置在工厂四处。麋鹿街上那个,沿着路往下走就是。每个建筑里放一个,中间院子里也放一个。" <br><br> 米奇把伪装摄像机交给你。虽然看起来像石头,但却出乎意料的轻。"别一次装完,"米奇说,"一次装完也行,但不是非这么干不可。要是他们发现你了,把剩下的留着以后装。" <<if $compoundcard isnot 2>> <br><br> <<set $compoundcard to 1>> 米奇递给你一张奇怪的卡片,然后又藏到门后。"如果要进去,"米奇说道,"这张卡会给你权限。"米奇打量着你。"别被抓住了,他们的拷问方式可不文明。" <</if>> <</switch>> <br><br> <<link [[接受|Pub Fame Accept]]>><<set $pubfame.status to "accepted">><</link>> <br> <<link [[拒绝|Pub Fame Decline]]>><<set $pubfame.status to "finished">><<set $phase to 0>><</link>> <<else>> <<pubfameOptions>> <br><br> <<link [[回去找兰德里|Pub Landry]]>><<set $phase to 1>><</link>> <</if>>
<<effects>> <<if $rng gte 81>> "很好很好,"米奇说,"完事就回来找我,然后我会——" <br><br> 兰德里躺在<<his>>的椅子里,发出嘎吱嘎吱的响声。就在一个<<generate3>><<person3>><<person>>走进来时,米奇止住了话头并关上了门。 <br><br> 你走回兰德里的桌边,正好赶上兰德里把<<him>>赶走。<<He "Landry">>回头看你。"你现在有什么打算?"<<he>>问。 <<else>> "很好很好,"米奇说,"完事就回来找我,然后我会<<if $pubfame.goal.includes("Raise")>>提升<<else>>降低<</if>>你的名声。"说完,米奇关上了门。 <br><br> 你走回兰德里的桌旁。"你现在有什么打算?"<<he>>问道。 <</if>> <br><br> <<if $asylumkeycard is 1>> <<pubfameComplete "hospital" "asylumEarly">> <</if>> <<endevent>><<npc Landry>><<person1>> <<landryoptions>> <<link [[离开|Pub]]>><<endevent>><</link>>
<<effects>> <<if $pubfame.task is "niki">><<run delete $photo.pubfame>><<clearNPC "pubfame_model">><</if>> <<if $pubfame.task is "briar" and $per_npc.pubfame_distract>><<clearNPC "pubfame_distract">><</if>> <<pubfameReset>><<set $pubfame.timer to 1>> <<if $phase is 1>> 你告诉米奇,你放弃帮现在这个人情。 <</if>> "可惜,"米奇说。"如果你说完了的话,那我还有事要做。" <br><br> <<if !$pubfame.declined and $phase is 0>> <<set $pubfame.declined to true>> 米奇刚要关门,"等一下,"你说,"能给我换个别的任务吗?" <br><br> 米奇叹了口气。"行吧,但就这一次。如果你之后再拒绝委托,那咱就一拍两散。" <br><br> <<link [[继续|Pub Fame]]>><<run delete $pubfame.timer>><<set $pubfame.status to "ready">><<set $phase to 1>><</link>> <<else>> 米奇关上门。你回到兰德里的桌旁。"你现在有什么打算?"<<he>>问道。 <br><br> <<endevent>><<npc Landry>><<person1>> <<landryoptions>> <<link [[离开|Pub]]>><<endevent>><</link>> <</if>>
<<effects>> 米奇叹了口气,"行吧,这次听仔细点,我不会再讲第三遍。"米奇顿了顿,继续说道,"其实我还是会的,毕竟我还要你帮忙,只是我自己不乐意而已。" <br><br> <<switch $pubfame.task>> <<case "river">> "你认识瑞沃吗?学校的数学老师。检查<<nnpc_him "River">>,确保<<nnpc_hes "River">>状态良好。不要告诉<<nnpc_him "River">>关于我的事,只告诉我<<nnpc_he "River">>怎么样。"米奇揉了揉自己的胳膊。"<<nnpc_He "River">>曾经帮助过我。我关心的是<<nnpc_him "River">>。" <<case "gwylan">> "有一个雪花玻璃球,它的底部有一个重要的代码。"米奇交叉着手臂。"是的,我很严肃。这条联络方式没有别的东西可以写。而且他们很着急。找到雪花玻璃球并把它带给我。<span @class="$forest_shop_intro isnot 1 ? 'gold' : ''">在森林的外围有一家商店,</span>它很有可能就在那里。那地方收集任何东西。" <<case "temple">> "我在破解一个废弃账户,需要一串密码。"米奇说,"那密码至少由64个随机字符组成,他们真带点被害妄想。暴力破解行不通。我认为他们把密码留在了一本书里,那本书就在狼街的神殿里。我进不去,但你可以。明白了吗?很好。我认为那本书与建筑有关。" <<if $temple_rank is undefined or $temple_rank is "prospective">> <br><br> "<span class="gold">如果你不是神殿里的人,那就让领头的<<nnpc_title "Jordan">>帮帮忙。</span>"米奇补充道,"<<nnpc_his "Jordan">>的名字是约旦。<<nnpc_Hes "Jordan">>会帮你的。" <</if>> <<case "office">> "我给你的那个信封,你需要把它送到别处。"米奇说,"商业街上的办公大楼,15层高的那栋,就是那儿。把信交给经理,别说谁送的,只告诉他们把信拿到地下室,他们会懂的。" <<if $officejobintro isnot 1>> <br><br> "如果你不是那儿的工作人员,"米奇补充说,"那就把信交给问讯亭,或者类似的地方。那边会把信放到合适的地方的。" <</if>> <<case "wren">> "走私者伦恩。我需要和<<nnpc_Hes "Wren">>聊一聊。需要你传个消息。你还拿者那个信封吧?把信封给<<nnpc_him "Wren">>,就说是老熟人给的。兰德里认识伦恩,但不能让兰德里做这事。我不想让伦恩发现我和兰德里有关联。" <<case "hospital">> "我需要医院的钥匙卡。"米奇说。"不是我用,兰德里要用。我欠<<him>>个人情。<<He>>帮过我,我也得报答<<He>>。" <br><br> 米奇看了你一眼。"进医院,偷钥匙卡,出医院。你可以从接待员身上弄一个 <span @class="$hospitalintro isnot 1 ? 'gold' : ''">哈珀医生<<nnpc_he "Harper">>这个人有点问题。</span>但还好,你不一定非得跟<<nnpc_him "Harper">>打交道。" <<case "morgan">> "很遗憾,"米奇说道,"我需要一个U盘,但很遗憾的是,它在下水道里。"米奇摇了摇头。"不需要你费心去找,<span @class="$sewersintro isnot 1 ? 'gold' : ''">下水道里还有别人,</span><<nnpc_Hes "Morgan">>可能已经找到U盘了。可以让<<nnpc_him "Morgan">>把U盘给你,或者想办法从<<nnpc_him "Morgan">>那儿拿走,怎么都行。我真的很抱歉。" <<if $sewersintro isnot 1>> <br><br> 米奇盯着你脸上的表情。"不是普通的下水道,"米奇解释说,"是旧下水道,在更下面。可以从主污水管网过去。" <</if>> <<case "niki">> <<loadNPC 2 "pubfame_model">><<person3>> "尼奇有几张我想销毁的照片。"米奇说道。"不是我的,是委托人的。以前缺钱拍的,现在后悔了。<span class="gold">是一个<<if $pubfame.niki.hair is "no">>光头的<<else>>留着<<print setup.colourName($pubfame.niki.hair.replace("blonde","金色"))>>头发的<</if>><<person>>。</span>找到目标,销毁目标,方式随意。"米奇顿了顿,又补充道,"是指照片,不是指<<personsimple>>。" <<clearsinglenpc 2>> <<case "bailey">> 米奇叹了口气。"很抱歉让你承担这个任务,但我需要你再次黑进<<nnpc_he "Bailey">>的电脑里。我需要确保贝利没有记住我,并将我添加到某个列表中。"对方递给你一个USB驱动器。"和上次一样。等到<<nnpc_hes "Bailey">>在使用电脑时,分散<<nnpc_him "Bailey">>的注意力,然后插上这个。你知道他有多危险,别被抓住了。"声音停顿了一下。"请,不要被抓住。" <<case "briar">> "布莱尔,"米奇咂舌,"一个讨厌的家伙,但<<nnpc_he "Briar">>知道很多事情,重要的事情。"对方递给你一个USB驱动器。"去妓院。趁着<<nnpc_his "Briar">>的电脑开着的时候,用这个黑进去,我在找一些东西。插进去,等一会儿,然后拔出来离开。别被抓住了,<<nnpc_Hes "Briar">>是个无情的家伙。" <br><br> 米奇想了一会儿。"想完成目标的话,需要令其分心,或者干脆利落地脱身。最好两者兼具。" <<case "remy">> "你认识雷米吗? "米奇问,"<span @class="$ridingschoolintro is undefined ? 'gold' : ''"><<nnpc_He "Remy">>在农村有一所骑术学校</span>,兰德里的一个联系人会在那里。你问他们花在哪里开,他们会说<span class="gold"><<pubfameRemyPassword>></span>。明白了吗? " <br><br> 看到你点头,对方继续说道。"跟他们会面,告诉他们是老熟人派你来的。取回包裹,把它带回给我。如果他们没有给你包裹,告诉我。别只是不去,然后说你没拿到包裹。我会知道的。" <br><br> 米奇严肃地看着你。"小心点。如果他们和雷米在一起,他们可能很危险。雷米是个麻烦人物。不要让他们欺骗你。<span class="gold"><<pubfameRemyPassword 0 "cap">></span>。" <<case "compound">> "大院,"米奇讲解道,"就在麋鹿街上的那个。我把摄像头都给你了,就看起来像石头的那些?把它们藏在四周。每个建筑物放一个,庭院里也放一个,不要一次全放。唔,或许也行。但一次性放完是不需要的。如果他们发现了你,就跑,留到另一天再试。" <br><br> <<default>> <!-- all conditions should be met in the above cases --> 米奇皱了皱眉。"我是要你做什么来着?"对方摇了摇头。"算了,当作完成了吧。"<span class="black"><i>(这是任务"<<print $pubfame.task>>"出现的错误,请通知Vrelnir。)</i></span> <</switch>> <br><br> <<link [[继续|Pub Fame]]>><<set $phase to 1>><</link>>
<<effects>> <<set $pubfame.history to $pubfame.task>> <<switch $pubfame.task>> <<case "river">> "瑞沃怎么样?"米奇问。"<<nnpc_him 'River'>>还好吗?" <br><br> <<if $speech_attitude is "meek">> "<<nnpc_He "River">>看起来日子过得挺好。"你说。 <br><br> 米奇点了点头。"很好很好,很高兴听到这个消息。" <<elseif $speech_attitude is "bratty">> 你笑了笑。"<<nnpc_He "River">>的日子可是过得很好很好的呢。" <br><br> "很好很——"米奇说到一半就停了下来,皱着眉头看着你。几秒钟后,便摇摇头。"很高兴听到这个消息。" <<else>> "<<nnpc_He "River">>过得挺好的。"你说。 <br><br> 米奇点了点头。"很好很好,很高兴听到这个消息。" <</if>> <<case "gwylan">> "你拿到了雪花玻璃球?"米奇问道。你点了点头并把雪花玻璃球递过去。米奇赶紧检查底部,并在门后的一台电脑上输入一些东西。"很好很好。少了一件心头事。" <br><br> 你好奇地问道: "这个代码是用来做什么的?" <br><br> <<if $rng gte 51>> 对方回答道: "是用来更新暗网上一个网页的链接的。我一直以为它已经下线了,结果发现我用的是错误的URL。" <<else>> "抱歉,"对方说。"这是绝密的,知道了会让你陷入危险。" <</if>> <<case "temple">> "你拿到那本书了吗?正确的那本?"米奇问道。你点了点头,然后递给对方那本书。 <<if $pubfame.detail is "templeBack">> 对方翻开书的封面,皱起了眉头。"你说这是对的那本。" <br><br> "用别的盖着而已。"你说道。 <br><br> 对方翻到封底,叹了口气。"对不起,我该检查到底的。" 随后点点头,把书放在房间的桌上。 <<else>> 对方翻开书的封面,点了点头,然后把书放在房间的桌上。 <</if>> "很好很好,现在我懂了。" <<case "office">> "你把信交到办公室了?" 米奇问。你点点头。"很好很好。我不想在那露面。不是因为那里危险。只是人太多了。" <<case "wren">> "你把我的消息传给<<nnpc_him "Wren">>了吗?"米奇问道,你点了点头。"谢谢。现在<<nnpc_he "Wren">>知道了。" <<if $pubfame.detail is "wrenOldman">> <br><br> <<if $speech_attitude is "meek">> "伦,伦恩也知道另一件事,"你说。"<<nnpc_He "Wren">>知道你就是那个老熟人。" <<elseif $speech_attitude is "bratty">> "顺便说一句,你可以不用再装老熟人那套了,"你说道。"<<nnpc_He "Wren">>已经知道了。" <<else>> "另外,<<nnpc_he "Wren">>猜出来你就是老熟人了,"你说道。 <</if>> <br><br> 米奇低声咕哝了一些话。"不算很好很好。算了,没什么好办法。希望<<nnpc_he "Wren">>不会泄露消息。" <<elseif $pubfame.detail is "wrenLandry">> <br><br> <<if $speech_attitude is "meek">> "伦,伦恩也知道你跟兰德里在一起,"你说道。 <<elseif $speech_attitude is "bratty">> "<<nnpc_He "Wren">>也知道你的另一个秘密,"你说道。"你和兰德里的关系。" <<else>> "另外,<<nnpc_he "Wren">>也猜出来你和兰德里有点关系,"你说道。 <</if>> <br><br> 米奇咒骂了一声,然后用拳头砸墙。"我就没有点<<nnpc_he "Wren">>不知道的事情吗?糟透了。" <br><br> "我觉得你可以信任<<nnpc_him "Wren">>,"你说。"<<nnpc_He "Wren">>费尽心思地对<<nnpc_his "Wren">>的朋友保守了秘密。" <br><br> "希望你是对的,"米奇说道,看起来并不乐观。 <</if>> <<case "hospital">> "你拿到钥匙卡了吗?"米奇问道。 <<if $pubfame.detail is "asylum">> <<set $asylumkeycard to 0>> 你拿出精神病院的钥匙卡向米奇展示。米奇的眼睛睁大了。"等等,那是- 你怎么拿到的?" <br><br> 对方抢过钥匙卡,从各个角度仔细检查。"这太神奇了。这个比医院的那个还要好。虽然不是我要的,但我很乐意拿着。谢谢。"对方悄悄走出门,然后拉着你,单臂拥抱了一下,感觉很尴尬。 <<trauma -12>><<lltrauma>> <br><br> "你还欠我那张普通的钥匙卡呢,"兰德里从桌子那边喊道。 <br><br> "安静点,"米奇几乎没看<<him>>一眼。你听到兰德里在笑。 <<else>> 你拿出钥匙卡向对方展示。"很好很好。记得在你离开的时候把它交给兰德里。" <br><br> "为什么<<pshe>>不能在来找你的时候先把钥匙卡给我?"兰德里从桌子那边喊道。"为什么你需要<<pher>>先来找你?" <br><br> 米奇又红了脸。"就- 算了,给我吧。"对方从你手中抢过钥匙卡。"等我决定好了,<<He>>才能拿到手。"你听到兰德里在笑。 <</if>> <<case "morgan">> 米奇看着你。"你有……?"你拿出U盘,对方叹了口气。"很抱歉让你做这件事。"对方把U盘放在了房间的桌上。"很高兴我终于拿到了它。" <br><br> "里面是什么?"你好奇地问道。 <br><br> <<if $rng is 100>> "猫<<girl>>里番,"对方毫不羞耻地说道。你听到兰德里把嘴里的饮料喷到了桌子上。 <<elseif $rng gte 51>> "这是我的一个项目,"对方解释道,"为了让我的IP更加安全,我写了一个程序,里面有多层代理,后来我不得不把它扔掉,以免被发现。结果它就落到了这里。" <<else>> "抱歉,"对方说。"这是绝密的,知道了会让你陷入危险。" <</if>> <<case "niki">> "你拿到照片了吗?"米奇问道。你递给对方照片,米奇眯起了眼睛。"没办法确定是否只有这一张,我会相信你。但如果还有其他照片,出事的是我而非你。" <<clearNPC "pubfame_model">> <<case "bailey">> "你进到<<nnpc_his "Bailey">>的电脑里去了吗?"米奇问道。你点了点头,然后把U盘还给了米奇。"我在名单里吗?" <br><br> <<if $pubfame.detail is "baileyWiped">> 你告诉米奇,贝利有一份失踪名单,并计划派人到城镇上去搜寻孤儿的踪迹——不过你为了保险起见清空了整张名单,所以贝利知道名单被清空了,但记不清都有哪些人在上面。 <br><br> 米奇用近乎敬佩的目光看着你。"你刚刚救了很多像我一样的人,谢谢你。"对方悄悄走出门,然后拉着你,用单手抱了你一下,感觉很尴尬。 <<trauma -12>><<lltrauma>> <<if $pain gte 40>><<pain -20>><<lpain>><</if>> <<elseif $pubfame.detail is "baileyList">> 你告诉米奇,贝利有一份失踪名单,并计划派人到城镇上去搜寻孤儿的踪迹——但米奇已经从名单中被移除了。"你能及时发现真是太好了,"米奇嘟囔着,"希望<<nnpc_he "Bailey">>依赖的是名单,而不是<<nnpc_his "Bailey">>的记忆。" <br><br> "我会留意<<nnpc_his "Bailey">>的人的动向的,"兰德里从桌子那边喊道。"至少这样可以提前知道情况。" <<else>> 你告诉米奇,在贝利的文件中没有提到对方。"很好很好,"对方点头道,"最好还是确认一下。" <</if>> <<case "briar">> "你进到<<nnpc_his "Briar">>的电脑里了?" 米奇问道。你点点头,把U盘还给对方。"很好很好。我会仔细研究几天,看看我能发现什么。" <<if !$pubfame.seen.includes("questionBriar")>> <<set $pubfame.seen.pushUnique("questionBriar")>> <br><br> "里面有什——" <br><br> "别问完这个问题,"对方看着你说。"这个信息太危险了。我不会告诉你的,这是为你好。" <</if>> <<case "remy">> "你拿到包裹了吗?" 米奇问。 <<if $pubfame.detail is "remyBetray">> <br><br> "兰德里的线人出卖了我," 你说,"没有包裹。" <br><br> 米奇抽了抽鼻子。"对不起,"他们说。"但还好知道了那个人不可信。这个信息和包裹一样有用。我稍后会告诉兰德里。" <<else>> 你把盒子交给米奇,对方会从各个角度检查,还把盒子放在耳边,摇一摇,然后微笑。"很好很好。这个我能用得上。" <<if !$pubfame.seen.includes("questionRemy")>> <<set $pubfame.seen.pushUnique("questionRemy")>> <br><br> "里面是什——" <br><br> "别问完这个问题,"对方看着你说。"这个信息太危险了。我不会告诉你的,这是为你好。" <</if>> <</if>> <<case "compound">> 米奇检查了门边的电脑。"一号摄像机在线。二号摄像机在线。三号和四号在线。干得好。" <<default>> <!-- all conditions should be met in the above cases --> 米奇皱了皱眉。"我是要你做什么来着?"对方摇了摇头。"算了,当作完成了吧。"<span class="black"><i>(这是任务"<<print $pubfame.task>>"出现的错误,请通知Vrelnir。)</i></span> <</switch>> <br><br> 米奇在门附近的电脑上输入了一些东西。"你想让我…… <<if $pubfame.goal.includes("temp")>>临时<<else>>永久<</if>> <<if $pubfame.goal.includes("Lower")>>降低<<else>>提高<</if>> 你的<<fameProse $pubfame.target>>名气?"你点头确认,对方又输入了一些内容。"我会着手处理的,感谢你的帮助。也许几天后我还需要你的帮助,如果你还需要我帮忙的话。" <br><br> <<pubfameChange $pubfame.goal $pubfame.target>> <<set $pubfame.timer to $pubfame.goal.includes("temp") ? 1 : 3>> <<set $pubfame.tasksDone.pushUnique($pubfame.task)>> <<pubfameReset>> <<if $pub_task_stat % 3 is 0>> <<set _qList to ["name","gender","hacker","good","leighton"]>><<set _qOptions to []>> <<set _qOptions.pushUnique(_qList.pluck(),_qList.pluck())>> 米奇起初关上了门,但又重新打开了它。"你看起来有些问题,是什么?" <br><br> <<if _qOptions.includes("name")>> <<link [[''能告诉我,米奇是你的真名吗?''|Pub Fame Question]]>><<set $phase to random(2,3)>><</link>> <br> <</if>> <<if _qOptions.includes("gender")>> <<link [[''能告诉我,你是女生还是男生吗?''|Pub Fame Question]]>><<set $phase to random(2,3)>><</link>> <br> <</if>> <<if _qOptions.includes("hacker")>> <<link [["你能教我怎么当黑客吗?"|Pub Fame Question]]>><<set $phase to random(2,3)>><</link>> <br> <</if>> <<if _qOptions.includes("good")>> <<link [[''你为什么经常说'好的好的'?''|Pub Fame Question]]>><<set $phase to random(3,4)>><</link>> <br> <</if>> <<if _qOptions.includes("leighton")>> <<link [[''礼顿对你做了什么?''|Pub Fame Question]]>><<set $phase to 5>><</link>> <br> <</if>> <<if $promiscuity gte 15>> <<link [[诱惑|Pub Fame Question]]>><<set $phase to 1>><</link>><<promiscuous2>> <br> <</if>> <<link [[没什么要问的|Pub Fame Question]]>><<set $phase to 0>><</link>> <<else>> <<endevent>><<npc Landry>><<person1>> 你走回兰德里的桌旁。"你现在有什么打算?"<<he>>问道。 <br><br> <<landryoptions>> <<link [[离开|Pub]]>><<endevent>><</link>> <</if>>
<<effects>> <<switch $phase>> <<case 0>> 你摇了摇头,米奇感到惊讶。"哦。我以为你想要……"对方沉默了一会儿,然后露出感激的微笑,关上了门。 <br><br> <<endevent>><<npc Landry>><<person1>> 你走回兰德里的桌旁。"你现在有什么打算?"<<he>>问道。 <<case 1>> 你靠在墙上,轻轻地抚摸米奇的手臂。"你的房间看起来挺私密的,"你舔着嘴唇说。"我敢打赌,我们可以共同对付各式各样的麻烦。" <<if $control lt $controlmax>> <<if $promiscuity lte 39>> <<set $promiscuity += 2>> 做出这样的淫荡行为会让你兴奋,<span class="green">能让你恢复</span>—— <<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>> <<elseif $promiscuity gte 40>> 做出这样的淫荡行为会让你兴奋,但并不足以驱散笼罩在你头上的阴霾。<span class="pink">你需要做更多的事情</span>—— <<arousal 200>> <</if>> <<else>> <<if $promiscuity lte 39>> <<set $promiscuity += 1>> 你已感到一切尽在掌控之中,做出这样的猥亵行为会<span class="green">抚慰</span>你,并让你感到兴奋, <<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>> <<elseif $promiscuity gte 40>> 你已感到一切尽在掌控之中,这种行为<span class="pink">过于平淡而无法抚慰你</span>,但它还是—— <<arousal 200>> <</if>> <</if>> <br><br> "不行," 对方直截了当地回答,随后关上门。你听到一个复杂的锁就位的声音。嘛,至少你尝试过。 <br><br> <<endevent>><<npc Landry>><<person1>> 你走回兰德里的桌子前。"没能正中靶心啊,"<<he>>笑着说。"那么,你们现在有什么计划?" <<case 2>> "不能,"对方板着脸回答,随后关上门,你听到一个复杂的锁装置的声音。这就是你从对方那里得到的全部了。 <br><br> <<endevent>><<npc Landry>><<person1>> 你走回兰德里的桌旁。"你现在有什么打算?"<<he>>问道。 <<case 3>> "好问题,"米奇说道。对方盯着你看了一会儿,然后关上了门。 <br><br> "那……是什么呢?"你尴尬地问着门。 <br><br> 米奇的声音传了过来。"我说过你可以问问题,但没有说过我一定会回答。"你听到一个复杂的锁装置的声音,这就是你从对方那里得到的全部回答了。 <br><br> <<endevent>><<npc Landry>><<person1>> 你走回兰德里的桌旁。"你现在有什么打算?"<<he>>问道。 <<case 4>> "很好,"对方说,就似这回答了什么,也没有再深入解释,对方关上了门。你听到一个复杂的锁装置的声音。这就是你从对方那里得到的全部了。 <br><br> <<endevent>><<npc Landry>><<person1>> 你走回兰德里的桌旁。"你现在有什么打算?"<<he>>问道。 <<case 5>> 对方露出苦涩的笑容。 <<if $schoolfameblackmail isnot undefined>> "跟<<nnpc_hes "Leighton">>对你做过的事情一样。" <<else>> "<<nnpc_Hes "Leighton">>是个无情的家伙。我希望你永远不会发现真相。" <</if>> 对方摇了摇头。"我不想再谈论这个了。"对方用比需要更大的力气关上了门,你听到了一个复杂锁装置的声音。这就是你从对方那里得到的全部了。 <br><br> <<endevent>><<npc Landry>><<person1>> 你走回兰德里的桌旁。"你现在有什么打算?"<<he>>问道。 <</switch>> <br><br> <<landryoptions>> <<link [[离开|Pub]]>><<endevent>><</link>>
<<effects>> <<set $pubfame.status to "hidingKnown">> 兰德里咂了咂嘴。"抱歉,<span class="red">我们的朋友暂时没法行动</span>。需要低调行事,避免被一些不良分子追踪。有人泄漏了与他们有关的重要信息。" <<stress 12>><<ggstress>> <br><br> 在你说什么之前,<<his>>摇了摇头。"不要道歉,我过去泄露过更严重的秘密。他们应该在<span class="gold"><<if $pubfame.timer gt 1>><<number $pubfame.timer>>天后<<else>>明天<</if>></span>可以随时帮忙。" <br><br> <<landryoptions>> <<link [[离开|Pub]]>><<endevent>><</link>> <br>
<<widget "landryoptions">> <<if $blackmoney gte 1>> <<link [[出售赃物|Pub Sell]]>><</link>> <br> <</if>> <<if $spray lt $spraymax and $money gte 250000>> <<link [[购买防狼喷雾 (£2500)|Pub Spray]]>><<spray 1>><<set $money -= 250000>><</link>> <br> <</if>> <<if crimeSumCurrent() gte 500 and !$pubtask>> <<link [[寻求帮助,消除你的犯罪记录|Pub Task]]>><</link>> <br> <</if>> <<if $police_hack is 1>> <<link [[求助如何黑入警用电脑|Pub Hack]]>><</link>> <br> <<elseif $police_hack is 4 and $money gte 30000>> <<link [[购买警察电脑新的密码 (£ 300)|Pub Hack]]>><<set $money -= 30000>><</link>> <br> <<elseif $pub_hack_job is 3 and $hacker_tasks.length gte 2>> <<link [["传递黑客的消息"|Pub Hack]]>><<set $pub_hack_job to 4>><</link>> <br> <</if>> <<if $pubtask2 is 1>> <<link [[交出黑匣子|Pub Box]]>><<set $pub_task_stat++>><</link>> <br> <</if>> <<if $estate_fence is "quest" and _estate_asked isnot true>> <<link [[询问关于闯入雷米庄园的问题|Pub Estate]]>><</link>> <br> <</if>> <<if $pubfame>> <<if $pubfame.status is "ready">> <<link [[为名声寻求帮助|Pub Fame]]>><<set $phase to 0>><</link>> <br> <<elseif $pubfame.status is "hiding">> <<link [[为名声寻求帮助|Pub Fame Hiding]]>><</link>> <br> <<elseif $pubfame.status is "accepted">> <<link [[请求米奇帮个忙|Pub Fame]]>><<set $phase to 0>><</link>> <br> <<elseif $pubfame.status is "done">> <<link [[和米奇谈谈关于你的请求|Pub Fame]]>><<set $phase to 0>><</link>> <br> <<elseif $pubfame.intro and $hacker_tasks.length gte 2>> <<link [[为名声寻求帮助|Pub Fame Return]]>><</link>> <br> <</if>> <</if>> <br> <</widget>>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">> <<if $exposed gte 1>> 你躲在手推车里以遮掩你的<<lewdness>>。幸运的是,每个人要么在忙自己的事,要么已经喝到烂醉如泥了。总而言之,现在没有任何人注意到你。 <br><br> <<link [[寻找一些可以遮住你的东西|Pub Exposed]]>><</link>> <br> <<link [[从后面溜走|Industrial alleyways]]>><</link>> <br> <<else>> <<if $pubbooze is "herbal">> <<set $pubbooze to 0>> 酒保为你倒了一杯当地生产的烈酒。当你喝下之后,你感觉整个世界都扭曲了起来。 <<elseif $pubbooze is "booze">> <<set $pubbooze to 0>> 酒保为你倒了一杯便宜但却很受欢迎的饮料。 <<else>> 你走进酒吧,这里一如往常人来人往。 <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "pub">> <</if>> <br><br> <<if $averyPub is 1 and (Time.dayState is "day" or Time.dayState is "dusk")>> <<npc Avery>><<person1>> <<loadNPC 1 avery_sidepiece>><<person2>> 你保持低调姿态寻找着艾弗里。不一会,你就看见一个<<person>>正和艾弗里在吧台边聊得火热。 你认出了那个<span class="red"><<person>>是孤儿院的孤儿。</span> <br><br> 艾弗里倾身将一只手放在<<his>>的大腿上,这让<<him>>紧张了起来。随后<<person>>突然站了起来,找了个借口后就朝厕所走了过去。 <br><br> <<link [[去洗手间|Avery Dismissal Restroom]]>><</link>> <br> <<link [[去吧台边|Avery Dismissal Bar]]>><</link>> <br> <<elseif ($fame.bestiality gte 400 or $fame.rape gte 400 or $fame.prostitution gte 400 or $fame.sex gte 400 or $fame.exhibitionism gte 400) and !$pubfame>> <<set $pubfame to {seen: [], tasksDone: []}>><<set $fameDecay to {}>><<set $fameDecayTimer to {}>> <<generate1>><<person1>> 一只手从后面落在你的肩膀上。"你是个大忙人呢,"一个<<person>>在你耳边说道,你可以闻到这家伙满嘴的酒味,"别以为我不认识你,你在镇上可是大名鼎鼎呢。 <<if $fame.bestiality gte 400>> 不过没有看到一群狗在和你做爱真是让人有些惊讶。" <<elseif $fame.sex gte 400 or $fame.rape gte 400 or $fame.prostitution gte 400>> 不过没有看到你在被粗暴强奸真是让人有些惊讶呢。" <<else>> 看到你穿上衣服真是让人有些不适应呢。" <</if>> <<stress 3>><<gstress>> <br><br> <<His>>握紧了搭在你肩膀上的手,"我估计现在是时候让我来爽爽了。<<if $fame.prostitution gte 400>>希望你不介意我不付钱吧。<<elseif $fame.rape gte 400>>你喜欢被粗暴对待,是吗?虽然这是我听说的。<</if>>来吧,亲爱的。" <br><br> <<link [[继续|Pub Fame Intro]]>><</link>> <<elseif $pubwhore gte 10 and $pubattack isnot 1>> <<set $pubattack to 1>> <span class="red">你突然被麻袋套住脑袋</span>,两双手臂从后面抓住了你,随后将你拖出酒吧并塞进货车里。 <br><br> <<link [[继续|Brothel Punishment]]>><</link>> <br> <<elseif $pubwhore gte 20>> <<set $pubwhore to 10>> <<generate1>><<generate2>><<person1>>一个<<person>>将你推到墙上,一个<<person2>><<person>>站在<<person1>><<him>>旁边。酒吧里的工作人员和顾客都将目光移开。"<span class="red">是老板派我们来的,</span>"<<person1>><<person>>说道: "老板说你太不听话了,要我们将你带过去。"<<He>>瞥了一眼吧台。"还有,不要做无谓的挣扎和求救,没有人会帮助你的。" <br><br> <<if $money gte 50000>> <<link [[贿赂 (£500)|Pub Accost]]>><<set $phase to 0>><</link>> <br> <</if>> <<link [[反抗|Pub Accost Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[跟着去见老板|Pub Accost]]>><<set $phase to 1>><</link>> <br> <<else>> <<askicon>><<link [[找兰德里|Pub Landry]]>><<endevent>><</link>> <br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <br> <<else>> <<if $money gte 1000>> <<foodicon "beer">><<link [[喝酒 (£10 0:05)|Pub]]>><<endevent>><<set $money -= 1000>><<set $pubbooze to "booze">><<alcohol 120>><<pass 5>><</link>><<ggalcohol>> <br> <</if>> <<if $money gte 2000>> <<foodicon "beer bottle">><<link [[喝药酒 (£20 0:05)|Pub]]>><<endevent>><<set $money -= 2000>><<set $pubbooze to "herbal">><<pass 5>><<alcohol 60>><<hallucinogen 20>><</link>><<galcohol>><<ghallucinogens>> <br> <</if>> <</if>> <<if $farm>> <<if $farm.tower gte 1 and !$farm.tower_guard and $farm.tower_guard_can_hire>> <<investigateicon>><<link [[为农场找守卫 (0:30)|Pub Guard]]>><<endevent>><<pass 30>><</link>> <br> <</if>> <</if>> <br> <<generate1>><<person1>>你看到一个<<person>>正独自坐在吧台那里。 <br> <<brothelicon>><<link [[调情 (0:05)|Pub Flirt]]>><<pass 5>><<set $pubdrink to 0>><</link>><<promiscuous1>> <br> <<investigateicon>><<link [[找其他人 (0:01)|Pub]]>><<endevent>><<pass 1>><</link>> <br> <<if Time.weekDay is 1 and Time.hour gte 21 and C.npc.Whitney.state is "active">> <br> 一些坏学生占据了一张桌子,将整个酒馆地气氛带到了狂欢之中。 <<if $weekly.whitneyPub>> <span class="purple">你不应该进一步试图去激怒那些家伙。</span> <<else>> 你看见惠特尼也坐在那些人中间。 <<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 10>> <span class="teal"><<nnpc_He "Whitney">>坐在<<nnpc_his "Whitney">>的位置上看着你。</span> <<else>> <span class="blue">即使<<nnpc_he "Whitney">>看见你,<<nnpc_he "Whitney">>也不表现出什么。</span> <</if>> <br> <<ind>><<link [[靠近|Whitney Pub Approach]]>><<endevent>><<set $weekly.whitneyPub to 1>><<set $phase to 0>><</link>> <</if>> <br> <</if>> <br> <<getouticon>><<link [[离开|Harvest Street]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">> 你走进酒吧,这里的装潢总是会给人一种舒适质朴的感觉。而墙上装饰着的旧农具,则是对附近历史悠久的农业文化的致敬。 <<if Time.dayState is "night">> 尽管已经很晚了,但这个地方的总是人潮涌动,所以很难找到位置坐下。 <<else>> 这个地方的总是人潮涌动,所以很难找到位置坐下。 <</if>> <br><br> <<npc Landry>><<person1>> <<if $pronoun is "m">> "我从没见过你,"你旁边响起一个男人的声音。你扭头看去,<<He>>有一头黑色的短发,穿着灰色的毛衣和深色的裤子。在这样的地方,像这样的家伙一抓一大把。"你愿意和我一起去个安静的地方吗?我有一个建议给你。" <br><br> <<else>> "我从没见过你,"你旁边响起一个女人的声音。你扭头看去,<<He>>有一头齐肩的黑发,穿着灰色的衬衫和深色的裤子。在这样的地方,像这样的家伙一抓一大把。"你愿意和我一起去安静的地方吗?我有一个提议建议给你。" <br><br> <</if>> 考虑到是在这样的公共场合,你同意了请求。在你同意之后,<<He>>将你带到靠一处近酒吧后厅的地方,这里有张桌子,你有些奇怪。虽然这里有些隐蔽,但也不至于在人满为患的酒吧里无人就座。就在你百思不得其解时,<<He>>坐在了桌子旁,见此,你只好坐到另一边。而在你<<he>>都坐下之后,你意识到这家伙其实身材修长,但被<<his>>那略显朴素宽松的衣服所掩盖住了。 <br><br> "开门见山地直说吧,"<<he>>突然说道。"我知道你很需要钱。别问我是怎么知道的,我有自己的消息途径。我想我能够帮助你,如果你得到任何不知道如何处理的珠宝或其他物品,你都可以来找我。我会帮你销赃的。" <br><br> <<He>>盯着你的肩膀,好像在确定是否隔墙有耳。"不管怎么说,这都是后面的话了,我想说的就这么多。"<<He>>站起身并伸出<<his>>的手。"至少请记住我,当你想找我时,问一下酒吧的工作人员,他们知道在哪里可以找到我,还有,我的名字是兰德里。" <<set $pubintro to 1>> <br><br> <<getouticon>><<link [[离开|Pub]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">> <<if $phase is 1>> <<endevent>><<npc Landry>><<person1>> 你走回兰德里的桌旁。"你现在有什么打算?"<<he>>问道。 <<else>> <<npc Landry>><<person1>>你和酒保说要找兰德里,酒保点点头,随后示意你坐在之前的那个位置。而你刚坐下,兰德里就过来并坐在了你的对面。 <br><br> "你有什么东西要给我吗?"<<he>>问道。 <<if $pubfame>> <<if $pubfame.status is "finished">> "如果你在找我们的共同朋友,那你要等一段时间。虽然那家伙确实很忙,但还是愿意<span class="gold"><<if $pubfame.timer gt 1>>在<<number $pubfame.timer>>天后<<else>>明天<</if>>见你</span>。" <<elseif $pubfame.status is "hidingKnown">> "如果你在找我们的共同朋友,那家伙还在隐藏自己,但其还是愿意<span class="gold"><<if $pubfame.timer gt 1>>在<<number $pubfame.timer>>天后<<else>>明天<</if>>见你</span>。" <</if>> <</if>> <</if>> <br><br> <<landryoptions>> <<link [[离开|Pub]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">> 你将钱放在桌子上,兰德里则是拿出一个小罐子来交换。 <<gspray>> <br><br> <<if $pubspray isnot 1>> <<set $pubspray to 1>> "对不起,请先掏钱,"<<he>>说道,"这玩意的配料很难找到。" <br><br> <</if>> <<landryoptions>> <<link [[离开|Pub]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">> <<if $blackmoney lt 100>> 你将东西放在桌子上,兰德里用专业的眼光评估着它们的价值。"很好,如果你以后还有类似的东西的话,你知道在哪里找我。" <br><br> <<elseif $blackmoney lt 500>> 你将东西放在桌子上,兰德里用专业的眼光评估着它们的价值。"太棒了,如果你以后还有类似的东西的话,你知道在哪里找我。" <br><br> <<else>> 你将东西放在桌子上,兰德里用专业的眼光评估着它们的价值。"这次你带来的东西非常不错,但我希望你没有被条子盯上,如果你需要帮忙'擦屁股'的话,你知道在哪里找我。" <br><br> <</if>> 你获得了<span class="gold">£<<print $blackmoney>>。</span> <<set $money += $blackmoney * 100>><<set $blackmoney to 0>> <br><br> <<link [[离开|Pub]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">> <<if $pubstage is undefined>> "我可以帮你,"兰德里说着,斜靠在旁,"但我需要你也帮我个忙,跟钱没有任何关系。我在等一个包裹,而它一直没到,我需要你帮我找到它。幸好的是,我正知道能在哪找到它,那上面装了GPS。<span class="gold">它在镇旁的森林深处。"</span> <br><br> "把它给我,我会帮你消除一些较轻的罪行记录。记住了,这是一个黑匣子。你不应该把它与任何岩石或树枝混淆。哦,记得在森林里小心行事,有的人永远的消失在那片森林里。" <br><br> <<set $pubtask to "forest">> <<set $pubstage to 1>> <<link [[离开|Pub]]>><<endevent>><</link>> <br> <<elseif $pubstage is 1>> "我能再帮你一次,"兰德里说着,斜靠在旁,"但我有另一个活要给你。又有个包裹没能运达,<span class="gold">而这件丢失在了荒原里</span>,离镇子有些距离。你需要从丰收街那边过去。" <br><br> "把它给我,我会帮你消除一些较轻的罪行记录。这是另一个黑匣子。哦,记得在荒原里小心行事,虽然我并不相信怪物的传说,但是一个迷信故事能口口相传这么多年的话,我相信那就可能并不是无稽之谈。" <br><br> <<set $pubtask to "moor">> <<unset $pubstage>> <<link [[离开|Pub]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">> "就是这个!你真是我的幸运星啊!"<<He>>仔细地检查起了盒子,"我希望这不会太麻烦,不过你放心,我会完成答应你的事情。我会帮忙消除大部分的记录。"<<He>>站了起来。"现在,请原谅我的失礼,我有一些私人的事情要去做。" <br><br> <<unset $pubtask>> <<unset $pubtask2>> <<unset $pubtasksetting>> <<crimeDown 10000>> <<link [[离开|Pub]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">><<set $phase to 1>> <<if $police_hack is 1>> <<if $pubfame and !$pubfame.intro>> "黑进警察的电脑?"兰德里斜倚着问道,"我喜欢你的行事风格。 <<if $pubfame.status is "hiding">> <<set $pubfame.status to "hidingKnown">> 在这方面我帮不了你,而且不幸的是<span class="red">我们的朋友现在有别的事在忙。</span>那家伙得躲起来,不让那些坏人找到,这全是因为有人泄露关于那家伙的重要信息。" <<stress 12>><<ggstress>> <br><br> <<He>>在你想说什么之前摇了摇头:"别道歉,我可不想去被那些警察抓住。等那个家伙安定下来,我们就可以重新联系上了,你只要等到<span class="gold"><<if $pubfame.timer gt 1>><<number $pubfame.timer>>天后<<else>>明天<</if>>就可以了</span>。" <br><br> <<link [[离开|Pub]]>><<endevent>><</link>> <<elseif $pubfame.status is "hidingKnown">> 我在那方面帮不了你,而且不幸的是,我们的朋友还在努力隐藏自己的位置。不过,一旦那家伙安顿下来,你就可以试图与其联系上。" <br><br> <<link [[离开|Pub]]>><<endevent>><</link>> <<else>> <<set $police_hack to 4>> 这并不是我所擅长的事情,但我想我知道谁能够帮你。"<<He>>环顾了一圈四周,在确认没有人看向这边后,用手指轻轻地指了一下旁边的门。"<span class="teal">我们共同的朋友应该能帮上你的忙。</span>" <br><br> 你敲了敲门,"是我。" <br><br> '米奇'将门打开一条缝:"嘿,我偷听到你和兰德里的谈话。警察的密码?简单,但你要付<<printmoney 30000>>。" 米奇似乎对你惊讶的表情有些不满:"干嘛,我也需要现金的,人情又不能当饭吃。" <br><br> <<if $money gte 30000>> <<link [[支付 (£300)|Pub Hack Deal Mickey]]>><<set $police_hack to 5>><<set $phase to 1>><<set $money -= 30000>><</link>> <br> <<link [[不支付|Pub Hack Deal Mickey]]>><<set $police_hack to 4>><<set $phase to 2>><</link>> <<else>> 你没有足够的钱。 <<link [[继续|Pub Hack Deal Mickey]]>><<set $police_hack to 4>><<set $phase to 2>><</link>> <</if>> <</if>> <<else>> "黑进警察的电脑?" 兰德里斜倚着问道。"我喜欢你的行事风格,但如果你想找我帮忙做网络方面的事,那你就不太走运了。"<<He>>搓着<<his>>的下巴在思考着,然后突然像是想到了什么,开口说道:"有一个人, <<if $pubfame and $pubfame.intro>> 还记得那个米奇吗?你因为名声问题来找我时,我指给你的那个黑客,那家伙应该能把事情办好。" <<else>> <span class="teal">那个家伙住在宅邸街的孤儿院里。</span>那家伙是个电脑天才,名字好像是米奇,麦琪?反正是差不多的名字。" <br><br> 你想起来兰德里说的是谁了,但你从未听说过那家伙是个电脑天才,看来这家伙的保密措施做得很好。 <br><br> "最好的期望就是,"兰德里继续说道:"找到这个孤儿,然后如果你能说服那家伙来和我一起工作的话,我会给你一笔钱。只是,一定不要踩到贝利的痛脚。"<<He>>笑着说道,"你知道该怎么做的。" <</if>> <br><br> <<link [[交易|Pub Hack Deal]]>><<set $police_hack to 2>><<if $pub_hack_job lte 1>><<set $pub_hack_job to 1>><</if>><<set $phase to 1>><</link>> <br> <<link [[拒绝交易|Pub Hack Deal]]>><<set $phase to 2>><</link>> <br> <</if>> <<elseif $police_hack is 4>> "当然,"兰德里说道,"给我10分钟。" <br><br> 在你观察酒吧的其他客人时,兰德里走了回来。 <br> "给你,"兰德里说道:"一个新的警察电脑密码,向我们共同的朋友致谢吧。" <br><br> <<set $police_hack to 5>> <<link [[离开|Pub]]>><<endevent>><</link>> <br> <<else>>/*Was elseif $pub_hack_job is 4*/ "米奇来过了,"兰德里说道。"那家伙好像说你有一张SD卡?" <br><br> 你交出了SD卡。作为回报,兰德里给了你一个信封,里面是钱和一张写着潦草字的卡片。 <br><br> "谢谢,这是警察电脑的密码,另附£500,我非常欣赏你所展现出的才能,我将来可能再与你合作。" <br><br> "还有这个,"<<he>>说着的同时掏出一个U盘。"这里面装着一种病毒,它可以破坏电脑的系统。这让它会引起一些麻烦,或者让过去的某些麻烦消失,总之祝你好运。" <br><br> <<set $money += 50000>><<set $police_hack to 5>><<set $mickeyPub to 2>> <<link [[离开|Pub]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">> <<if $phase is 1>> "好极了,祝你马到成功。" <<elseif $phase is 2>> "那我就帮不了你了,只能祝那台电脑好运了。" <</if>> <br><br> <<link [[继续|Pub]]>><<endevent>><</link>>
<<effects>> <<if $phase is 1>> "太好了。" 米奇突然关上了门,然后又打开了门。"对不起,你还要等几分钟,我不是在骗你的钱。" 说完之后米奇再次关上了门。 <br><br> 你趁此观察了一会儿其他的酒吧顾客,不一会,米奇就回来了。 <br> "给,"米奇说着的同时递给你一个装有卡片的信封,上面还写着一个字,同时递过来的还有一个U盘。"这是个病毒,你可以用它来破坏整个系统,但是你最好只是把它当做最终手段,因为如果你这样做的话,你将需要一个新的密码。" <<elseif $phase is 2>> 米奇突然关上了门。"如果你改变主意的话,就和兰德里谈谈。"这家伙隔着门对你说道。 <</if>> <br><br> <<link [[继续|Pub]]>><<endevent>><</link>>
<<effects>> 当你提到庄园时,兰德里本来微眯的眼神一下子变得严肃了起来。<<He>>用冷酷的眼神看着你说完。"<span class="pink">£2000,</span>"<<he>>说道,"不过这个钱不是给我的,而是给能带你进去的人。那里很危险,你要和这个小镇的最顶层的那些家伙打交道。不过<<nnpc_he Wren>>会将你带进去的。" <br><br> <<set _estate_asked to true>> <<if $money gte 200000>> <<link [[付钱 (£2000)|Pub Estate Pay]]>><<set $money -= 200000>><</link>> <br> <<else>> 你负担不起这笔费用。 <br> <</if>> <br> <<landryoptions>> <<link [[离开|Pub]]>><<endevent>><</link>> <br>
<<effects>> 你将钱整齐地码在桌子上。 <<set $estate_fence to "landry">> <<if currentSkillValue('skulduggery') gte 200>> 这些钱马上就被兰德里收走了。 <<else>> 这些钱在你眼前一下子就消失了。 <</if>> "我会打电话的,"<<he>>说道,"那家伙应该在你过去的时候就在那里了。" <br><br> <<landryoptions>> <<link [[离开|Pub]]>><<endevent>><</link>> <br>
<<effects>> <<generate1>><<set $NPCList[0].skills.security to random(1, 600)>><<npcClothesName $NPCList[0] "wildsFlannel">> <<generate2>><<person2>> 你问老板是否认识需要工作的人,<<He>>指了指一个<<person1>><<person>>, <<if $NPCList[0].traits.includes("relaxed")>> <<He>>正斜靠在窗户附近,在你走过去的时候,<<He>>将头抬了起来。"我能怎么帮你?"<<he>>指着对面的座位说道。 <br><br> <<if $speech_attitude is "meek">> "我……我需要护卫来保护我的农场,"你说道。"一个能在晚上工作的人。" <<elseif $speech_attitude is "bratty">> "我想为我的农场配备护卫,"你说道,"先说好,安排的是夜班工作,你有兴趣吗?" <<else>> "我正在为我的农场寻找安全保障,"你说道。"一个可以通宵工作的人。" <</if>> <br><br> <<person>>喝着<<his>>的饮料回应道: "听起来很有趣,但是你也需要付出相应的代价。" <br><br> <<elseif $NPCList[0].traits.includes("sociable")>> <<He>>正和朋友坐在一起聊天。你必须轻拍<<his>>的肩膀才能引起<<his>>的注意。 <br><br> <<He>>同意和你坐在另一张桌子上。"所以,你想要些什么?"<<he>>问道。 <br><br> <<if $speech_attitude is "meek">> "我……我需要护卫来保护我的农场,"你说道。"一个能在晚上工作的人。" <<elseif $speech_attitude is "bratty">> "我想为我的农场配备护卫,"你说道,"先说好,安排的是夜班工作,你有兴趣吗?" <<else>> "我正在为我的农场寻找安全保障,"你说道。"一个可以通宵工作的人。" <</if>> <br><br> "安全?我敢打赌这很无聊,但工作就是工作。" <br><br> <<elseif $NPCList[0].traits.includes("brooding")>> <<He>>正一个人坐在黑暗的角落里。而在你看过去时,<<Hes>>已经在盯着你看了。 <br><br> 你坐在<<him>>对面的座位上。 <<if $speech_attitude is "meek">> "我,我需要——" <<elseif $speech_attitude is "bratty">> "我在看——" <<else>> "我正在寻找——" <</if>> <br> "我会做的,"<<person>>打断了你接下来要说的话。<<He>>笑道: "别这样看我,你也不是那么不起眼,我们商量一下雇佣的条件吧。" <br><br> <<else>> 试图在酒馆里搭讪一个<<print maleChance($pronoun) gte random(1, 100) ? "男孩" : "女孩">>。<<His>>的猎物走开了,留下<<him>>靠在柜台上。你占了那个空位。 <br><br> 而<<His>>径直向你走来,"你看起来也挺不错的,"<<person>>说着的同时上下打量着你。 <br><br> <<if $speech_attitude is "meek">> "我……我需要护卫来保护我的农场,"你说道。"一个能在晚上工作的人。" <<elseif $speech_attitude is "bratty">> "我想为我的农场配备护卫,"你说道,"先说好,安排的是夜班工作,你有兴趣吗?" <<else>> "我正在为我的农场寻找安全保障,"你说道。"一个可以通宵工作的人。" <</if>> <br><br> "农场?"<<he>>问道,随后耸了耸肩。"只要不让我干农活我就接受,是谁让我是个穷光蛋呢?" <br><br> <</if>> <<guard_terms>> <br><br> <<link [[雇佣|Pub Guard Accept]]>><<famebusiness 2>><</link>> <br> <<link [[拒绝|Pub]]>><<endevent>><</link>> <br>
<<effects>> <<if $NPCList[0].traits.includes("relaxed")>> "这是为了长久的合作,"<<person>>说着的同时喝掉了<<his>>手中的酒。"我的名字是<span class="gold"><<print $NPCList[0].name>></span>,你只要把去农场的路指出来就行了。" <br><br> 你指出前往农场的路线。"好的,我会在黄昏时赶到,然后一直坚守岗位直到黎明。嗯,感觉很容易。" <br><br> <<He>>踉跄着走出了酒吧。 <br><br> <<elseif $NPCList[0].traits.includes("sociable")>> "听起来很棒,"<<person>>说道。"打电话给我,我叫<span class="gold"><<print $NPCList[0].name>></span>。那么,你的这个农场在哪里?" <br><br> 你指出路线,"我知道了,我下午晚些时候到那,不知道什么时候才能把我遇到的第一只狐狸吓跑。" <br><br> <<He>>起身回到了<<his>>的朋友身边。 <br><br> <<elseif $NPCList[0].traits.includes("brooding")>> "好吧,"<<person>>说道。"我叫<span class="gold"><<print $NPCList[0].name>></span>。"<<He>>站了起来,"我知道那个农场在哪里。"<<He>>说完之后便离开了酒馆。 <br><br> <<else>> <<person>>犹豫了一下,然后点了点头。"这可能很有趣,"<<he>>说道,"你可以联系我,我叫<span class="gold"><<print $NPCList[0].name>></span>。我们以后有的是时间互相了解,那么,这个农场在哪里? <br><br> 你给<<him>>指出路线。"那里可没有巴士站,"<<he>>抱怨道。"但我会去那里上夜班的。" <br><br> 说完之后,<<He>>大摇大摆地走出酒吧。 <br><br> <</if>> <<saveNPC 0 "farm_tower_guard">> <<set $farm.tower_guard to clone($NPCList[0].name)>> <<set $farm.tower_guard_unpaid to 1>> <<set $farm.tower_guard_skill to clone($NPCList[0].skills.security)>> <<earnFeat "To Watch the Fields">> <<link [[继续|Pub]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>> <<generate1>><<person1>> 你扫视整个室内,寻找任何可以遮盖的东西。 <br><br> <<switch random(1, 3)>> <<case 3>> 当你正在思考时,一个正接近的<<person>>打断了你的思绪。<<he>>把脏盘子装到手推车上,而你则在那之前便把头缩了回去,神奇的是,<<he>>并没有注意到你的存在。 <br><br> 一捆清洁抹布落在你的腿上,它们还有着威士忌的味道,但总比没有好。你把它们裹在身上,然后偷偷地溜到了安全地带。 <<towelup>> <br><br> <<link [[继续|Pub]]>><<endevent>><</link>> <br> <<case 2>> 你还没来得及有所行动,手推车就响了起来,你迅速躲回了屋里。 <br><br> 当你潜伏着前进了一段距离后,你小心翼翼地探出头来,一件毛衣被遗弃在酒吧的凳子上,你无法判断它的主人是否在附近。 <br><br> <<set $skulduggerydifficulty to 600>> <<link [[拿走|Pub Exposed Sweater]]>><</link>><<skulduggerydifficulty>> <br> <<link [[离开这里|Pub Exposed Kitchen]]>><</link>> <br> <<case 1>> 在吧台边上,一个<<person>>正在折叠毛巾,在折到一半时,<<hes>>突然被叫走了,现在那些毛巾没有人看守。 <br><br> <<link [[滑过去拿毛巾|Pub Exposed Bar]]>><<endevent>><</link>> <br> <<link [[继续找|Pub Exposed No Towels]]>><</link>> <br> <</switch>>
<<set $outside to 0>><<set $location to "pub">><<effects>> 当你被推着走时,酒馆的喧闹声逐渐消失了,现在除了手推车的吱吱声外,只有脚步声和盘子摞在一起地咔哒声,你现在一定是在厨房里。 <br><br> 突然,<span class="pink">覆盖在手推车上的布被掀了起来。</span>你与一个<<person>>撞了个脸对脸,<<He>>被吓到放声尖叫起来。<<stress 12>><<ggstress>> <br><br> 你惊慌失措地从后面逃走了,那个<<person>>虽然骂骂咧咧地,但并没有追赶上来。 <br><br> <<link [[继续|Industrial alleyways]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>> 你在靠的足够近之后,伸手去拿毛衣。 <<silently>><<skulduggerycheck>><</silently>> <<if $skulduggerysuccess is 1>> <span class="green">没有人阻止你。</span> 你赶紧把它拿进推车里,在穿上之后你麻溜地溜走了。 <<if $pronoun is "f">> <<upperwear 29>> <<else>> <<upperwear 24>> <</if>> <br><br> <<skulduggeryuse>> <<link [[继续|Pub]]>><<endevent>><</link>> <<else>> 就在你的手指要触摸到衣服时,<span class="red">一个人抓住了你的手腕,</span>那个<<person>>把你从藏身处拉了出来,"你这个小滑头,"<<he>>咆哮道。"你以为你——" <br><br> 当<<his>>看到你的<<lewdness>>时,震惊取代了<<he>>的愤怒。<<His>>的手松开了,这让你得以挣脱,你趁机逃离了酒馆。<<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <br><br> <<skulduggeryuse>> <<link [[继续|Harvest Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "pub">><<effects>> <<generate1>><<generate2>> 你保持潜行姿势走到吧台前,就在马上拿到毛巾时,一个杯子从吧台上落了下来,把你吓了一大跳。 <br><br> "你,<<girl>>,"一个声音叫道。你看向吧台,发现一个<<person1>><<person>>和<<person2>><<person>>正坐在那头,这两个家伙把手里的空杯子塞给你。"再来一杯,可以么?" <br><br> 他们无法从吧台那边看出你的身份,但如果你拒绝的话,你可能会被怀疑。 <br><br> <<link [[为这两个家伙提供服务|Pub Exposed Bar Serve]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|Pub Exposed Bar Refuse]]>><</link>><<difficulty 50>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>> <<if $player.gender_appearance is "f" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>> 你把一盘饮料拿起来,在你走过去的时候把它举在胸前。泡沫应该能掩盖你的<<breasts>>,但愿吧。 <<else>> 你将一托盘的饮料满满地倒好,举得很低,就在你的<<genitals>>上方,然后你慢慢地走过去。 <</if>> <br><br> 他们抓起一副酒杯,还没等你有机会逃跑就把它们喝光了。一个不小心的动作就有可能造成灾难,你被迫站在那里,看着他们一杯接一杯地灌下去。 <<if $player.gender_appearance is "f" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>> 更糟糕的是,以他们的速度,你很快就要失去遮掩了。 <</if>> <br><br> 喝了三杯后,那个<<person>>说要上厕所。抓住这个分心的机会,你抢过毛巾,溜出了酒吧。 <<towelup>> <br><br> <<link [[继续|Pub]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>> 你在吧台后面蹲低。 <<if $speech_attitude is "meek">> "对,对不起," 你说,"我有点忙。" <<elseif $speech_attitude is "bratty">> "我现在休息时间," 你撒谎道,"滚。" <<else>> "我没时间," 你说,"问问别人吧。" <</if>> <br><br> <<if random(1)>> 空气安静了片刻。接着,<span class="green">那个<<person>>叹了口气。</span> "我要见<<pher>>的上司。"<<he>>喃喃道。 <br><br> 在上面,你听到他们离开时椅子的吱吱声。你现在可以地抢走毛巾并快速溜走。 <<towelup>> <br><br> <<link [[继续|Pub]]>><<endevent>><</link>> <br> <<else>> "你说什么?" 那个<<person>>嗤笑着说道。<span class="red">当<<he>>俯身时,横梁在你上方吱吱作响。</span> "你以为你他妈的是谁——" <br><br> 一声喘息打断了<<him>>的发言。"<<pShes>>……"<<he>>结结巴巴地说,"<<pShes>>裸着!" 你无法判断<<hes>>是惊恐还是兴奋,但没有打破砂锅问到底。你逃到街上,而起哄声追着你而来。<<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <br><br> <<link [[继续|Harvest Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "pub">><<effects>> 你继续扫描整个房间。在你找到任何合适隐藏的东西之前,<span class="purple">手推车响了起来。</span>你继续把头缩回柜台下面。 <br><br> <<link [[继续|Pub Exposed Kitchen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">> 你坐在那个<<person>>旁边,然后微笑着看向<<him>>。 <<if $rng gte 81>> <<set $pubnpc to 1>> <<He>>微笑着回应,随后你和<<him>>聊了几分钟,你们二人的笑声非常大,同时你"不经意"间提到了自己是单身的状态。 <<promiscuity1>> "我是一个已婚的<<personsimple>>,"<<he>>这样说着,不过听起来有一股淡淡的哀伤感。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[请喝饮料 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink to 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <<elseif $rng gte 61>> <<set $pubnpc to 2>> <<He>>微笑着回应,随后你和<<him>>聊了几分钟,你们二人的笑声非常大,同时你"不经意"间提到了自己是单身的状态。 <br><br> <<promiscuity1>> "我也单身哎,"<<he>>说道。"我在等一个有缘之人。" <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[请喝饮料 (0:20)(£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <<elseif $rng gte 41>> <<set $pubnpc to 3>> <<He>>看了你一眼,然后继续盯着<<his>>的杯子。尽管<<his>>看起来兴致缺缺,但你还是试着闲聊。随后你特别提到<<he>>看起来很是不错,而且你还是单身的状态。 <<promiscuity1>> <<He>>什么都没说,甚至都没有抬头看,但你看出<<hes>>已经脸红了。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[请喝饮料 (0:20)(£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <<elseif $rng gte 21>> <<set $pubnpc to 4>> <<He>>看起来不知道该说些什么。你和<<him>>聊了几分钟,并确保"不经意"间提到了自己是单身的状态。<<He>>几乎一直沉默着,似乎很乐意让你来主导谈话。 <br><br> <<promiscuity1>> "我能请你喝一杯么?"<<he>>说道。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <</if>> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[接受 (0:20)|Pub Drink]]>><<alcohol 200>><<pass 20>><<set $pubdrink to 2000>><</link>><<ggalcohol>> <</if>> <br> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <<else>> <<set $pubnpc to 5>> <<He>>看了你一眼,然后继续盯着<<his>>的杯子。尽管<<his>>看起来兴致缺缺,但你还是试着闲聊。随后你特别提到<<he>>看起来很是不错,而且你还是单身的状态。 <<promiscuity1>> <<He>>揉着<<his>>的太阳穴。"为什么你就不能让我安静会儿呢?滚远点。" <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[请喝饮料 (0:20)(£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">> 你俯身在<<persons>>的耳边低语着什么。 <<promiscuity2>> <<set $seductiondifficulty to (6000 - $pubdrink)>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> <<if $seductionrating gte $seductionrequired>> <<if $pubnpc is 1>> 在听完之后,<<person>>惊愕地看着你。随后其快速地环顾了一下酒吧。"虽然可能不太看得出来,不过我确实有那方面的需求。"<<He>>还是有些纠结,直到<<he>>用眼睛上下打量了你的身体。"我们不能在这里这么做,但我有个主意。" <br><br> <<He>>将你带到<<his>>的车旁边。在反复确定周围没什么人之后,<<He>>和你一块钻进了车里。<<he>>用手触摸着你,你能感觉到<<him>>的身体在颤抖着。 <br><br> <<link [[摸回去|Pub Sex 1]]>><<set $sexstart to 1>><</link>> <br> <<if $promiscuity gte 35>> <<link [[要求先支付£20|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>> <br> <<link [[要求先支付£50|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>> <br> <<link [[要求先支付£100|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>> <br> <</if>> <<elseif $pubnpc is 2>> <<set $NPCList[0].virginity to setup.NPCVirginityTypesVirgin>> 当你说话时,<<His>>表现得有些语无伦次。"我,我,"<<he>>吞吞吐吐地说着:"你很可爱,但是,这将……我以前从未做过这样的事情。如、如果你确定的话,我的父母都不在,我们可以去我住的地方。" <br><br> <<set $location to "town">> <<He>>开车将你带到多瑙河街的家,刚一下车,<<his>>就急不可耐地将你拉到<<his>>的房间。"既然都到这里了,"<<He>>说,"我等不及了。"<<He>>伸手抱住你把你拉近。 <br><br> <<pass 10>> <<link [[拥抱|Pub Sex 2]]>><<set $sexstart to 1>><</link>> <br> <<if $promiscuity gte 35>> <<link [[要求先支付£20|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>> <br> <<link [[要求先支付£50|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>> <br> <<link [[要求先支付£100|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>> <br> <</if>> <<elseif $pubnpc is 3>> <<He>>没有任何反应。看起来就像<<he>>可能已经停止了呼吸。就在你自认失败而打算离开的时候,<<he>>伸出手抓住了你的胳膊。"不,我是说是的。我跟你走。" <br><br> <<set $location to "town">> 你们来到了公园里某个被灌木丛包围的僻静处。"这个地方很好。就这里了。"<<He>>话刚说完,就朝你扑了过来。 <br><br> <<pass 10>> <<link [[接受|Pub Sex 3]]>><<set $sexstart to 1>><</link>> <br> <<if $promiscuity gte 35>> <<link [[要求先支付£20|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>> <br> <<link [[要求先支付£50|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>> <br> <<link [[要求先支付£100|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>> <br> <</if>> <<elseif $pubnpc is 4>> <<He>>考虑了一会儿,然后说道:"你很有前瞻性,我同意,这可能很有趣。" <br><br> 你们一起离开了酒馆,"我知道这个地方,"<<he>>说完后转身向森林那边走去。 <br><br> <<link [[继续 (0:10)|Pub Journey]]>><<pass 10>><</link>> <br> <<else>> <<He>>盯着你说道:"别逗我了,<<girl>>,这太缺德了……等下,你是认真的吗?"<<He>>随即在房间里飞快瞥了一眼。"厕所最后一个隔间等着,我马上就过去。" <br><br> 你按照指示去了最后一个隔间。大概等了半分钟左右,那个<<person>>急匆匆赶了过来。"我们需要保持安静,"<<he>>说道。"如果那些家伙再逮到我的话,就会禁止我进入酒吧了。"话刚说完,<<He>>就用手抓住了你的胸部。 <br><br> <<link [[缠绵|Pub Sex 5]]>><<set $sexstart to 1>><</link>> <br> <<if $promiscuity gte 35>> <<link [[要求先支付£20|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>> <br> <<link [[要求先支付£50|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>> <br> <<link [[要求先支付£100|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>> <br> <</if>> <</if>> <<else>> <<if $pubnpc is 1>> <<He>>惊愕地看着你,"不,我不会接受的!"<<He>>站起来穿上外套。"谢谢你的陪伴。"说完,<<He>>头也不回地离开了酒馆。 <br><br> <i>也许请人喝酒会让<<him>>对你有好感。</i> <br><br> <<link [[继续|Pub]]>><<endevent>><</link>> <br> <<elseif $pubnpc is 2>> 当你说话时,<<His>>瞪大了眼睛,随后移开了目光。"我,我,"<<He>>说道,"你是很可爱,但是我希望我的第一次能更有意义,不过还是谢谢你的好意。"说完,<<He>>头也不回地离开了。 <br><br> <i>也许请人喝酒会让<<him>>对你有好感。</i> <br><br> <<link [[继续|Pub]]>><<endevent>><</link>> <br> <<elseif $pubnpc is 3>> <<He>>僵在了原地,无论你说什么或做什么都不能让<<him>>移动半分。你只能去别处再试试运气了。 <br><br> <i>也许请人喝酒会让<<him>>对你有好感。</i> <br><br> <<link [[继续|Pub]]>><<endevent>><</link>> <br> <<elseif $pubnpc is 4>> <<He>>笑了。"你是个有趣的人,不过我想你还需要再喝一杯。" <br><br> <<link [[接受 (0:20)|Pub Drink]]>><<alcohol 200>><<pass 20>><<set $pubdrink += 2000>><</link>><<ggalcohol>> <br> <<link [[拒绝|Pub]]>><<endevent>><</link>> <br> <<else>> <<He>>笑了。"我知道你这样的家伙,你会把我的血吸干的,所以我不想与你纠缠。走吧,去折磨其他的傻瓜吧。" <br><br> <i>也许请人喝酒会让<<him>>对你有好感。</i> <br><br> <<link [[继续|Pub]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">> <<if $pubnpc is 1>> <<if $pubdrink gte 8000>> "我还很有精神呢,"<<he>>说道,"不过再来一杯我就得走了。" <br><br> 你离开去买<<his>>的饮料,当但你拿着饮料回来的时候,<<he>>瞥了一眼手表。"妈的!我现在需要回家。" 在说完之后,<<He>>头也不回地跑掉了,你可能浪费的时间有些多。 <br><br> <<link [[继续|Pub]]>><<endevent>><</link>> <br> <<elseif $pubdrink gte 6000>> <<He>>似乎不太确定,"好吧,我尽量喝的快一点。" <br><br> 你离开去买<<his>>的饮料。在回来后<<He>>谈到了<<his>>的婚姻生活。"事情没有那么好,你知道的,在卧室里的快乐事情,自从我们的上一个孩子出生之后就再也没有了。" <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[提供饮品 (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <<elseif $pubdrink gte 4000>> "我不应该答应的,"<<he>>说道。"但我总是会说同意。" <br><br> 在你拿着饮料回来后,<<He>>继续谈论起<<his>>的孩子,说他们在学校表现得很好。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[提供一杯饮料 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <<elseif $pubdrink gte 2000>> <<He>>笑了起来,"你可真是,不过还请瞒着我的<<spouse>>!" 你拿着为<<his>>买的饮料回来,发现<<him>>正在翻阅一些照片。"这些是我的孩子们,"<<he>>说着并把照片分享给你看。<<He>>似乎真的为他们感到骄傲。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[提供一杯饮料 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <</if>> <<elseif $pubnpc is 2>> <<if $pubdrink gte 8000>> "不用了,”<<he>>说。“谢谢你,但是我已经很撑了。不过你人真好,希望能再次见到你。”你可能已经等得太久了。 <br><br> <<link [[继续|Pub]]>><<endevent>><</link>> <br> <<elseif $pubdrink gte 6000>> "我想我从来没有喝过这么多!"<<he>>说道。 <br><br> 你请<<him>>喝了一杯,然后坐下来聊天。"我的朋友都经常笑我单身了这么久,不过有时我确实也觉得有点寂寞。" <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[提供饮品 (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <<elseif $pubdrink gte 4000>> "这样啊,"<<he>>说,"恭喜你,这回你也搞砸了。" <br><br> 你请<<him>>喝了一杯,然后坐下来聊天。"我经常处理麻烦事,但那些地痞流氓是真的可怕。" <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[提供一杯饮料 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <<elseif $pubdrink gte 2000>> <<He>>又笑了,"你这人真是太好了。" <br><br> 你请<<him>>喝了一杯,然后坐下来聊天。"我去年毕业了,"<<he>>说道,"老师们是不是还是老样子呢?……我想我以前给他们惹过不少麻烦。" <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[提供一杯饮料 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <</if>> <<elseif $pubnpc is 3>> <<if $pubdrink gte 8000>> <<He>>点了点头,什么也没说。 <br><br> 你离开原地去为<<his>>的饮品买单,但当你回来时<<hes>>已经不见了。桌子上留着一张纸条,上面写着 "谢谢你。"你可能等得太久了。 <br><br> <<link [[继续|Pub]]>><<endevent>><</link>> <br> <<elseif $pubdrink gte 6000>> <<He>>瞥了你一眼然后点了点头,你认为你从<<he>>表情里读到了微笑。 <br><br> 你把<<his>>的饮品递给<<him>>,试着通过交谈帮助<<him>>摆脱窘境。你说了个笑话,<<he>>听后哈哈大笑起来。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[提供饮品 (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <<elseif $pubdrink gte 4000>> <<He>>这次点了点头,瞥了你一眼。 <br><br> 你把<<his>>饮品递给<<him>>,试着通过交谈帮助<<him>>摆脱窘境。你问了<<him>>一些简单的问题,成功让<<his>>愿意点头回应。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[提供一杯饮料 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <<elseif $pubdrink gte 2000>> <<He>>没有转移视线,只是点了点头。 <br><br> 你把<<his>>的饮品递给<<him>>,试着通过交谈帮助<<him>>摆脱窘境。<<He>>不肯讲话,但似乎愿意倾听。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[提供一杯饮料 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <</if>> <<elseif $pubnpc is 4>> <<if $pubdrink gte 8000>> 你点点头,<<he>>站起来准备再去拿一份。等<<he>>回来的时候,你已经完全瘫倒在桌子上,感觉眼前的一切都在旋转。 <br><br> <<he>>说,"实际上,我觉得你已经喝得够多了。我们送你回家吧。" <br><br> <<link [[继续 (0:10)|Pub Journey]]>><<pass 10>><</link>> <br> <<elseif $pubdrink gte 6000>> <<He>>又递给你一杯烈酒。 <br><br> <<He>>开始询问一些关于你的问题,诸如:你在哪里上学、你住在哪里这类,这些问题真是够天真的。"走前再喝最后一杯?"<<he>>问道。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <</if>> <<link [[接受 (0:20)|Pub Drink]]>><<alcohol 200>><<pass 20>><<set $pubdrink += 2000>><</link>><<ggalcohol>> <br> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <<elseif $pubdrink gte 4000>> <<He>>又替你点了杯酒。不过这一次这杯相对容易下咽。 <br><br> <<He>>开始话多起来,告诉你<<his>>在农场工作。<<if $cow gte 6 and $livestock_intro isnot undefined>>你不知道对这有什么感觉。<<else>>这听上去有些困难<</if>>。<<He>>请你再喝一杯。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <</if>> <<link [[接受 (0:20)|Pub Drink]]>><<alcohol 200>><<pass 20>><<set $pubdrink += 2000>><</link>><<ggalcohol>> <br> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <<elseif $pubdrink gte 2000>> <<He>>请了你一杯烈酒,这酒看起来度数不低。酒保似乎早已经知道<<he>>想要什么,没有提问就准备好了酒。 <br><br> <<He>>鼓励你说出你的想法,但自己却并没怎么开口。"再来一杯吗?"<<he>>发现你的杯子空了,于是问道。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <</if>> <<link [[接受 (0:20)|Pub Drink]]>><<alcohol 200>><<pass 20>><<set $pubdrink += 2000>><</link>><<ggalcohol>> <br> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <</if>> <<else>> <<if $pubdrink gte 8000>> <<He>>点了点头,什么也没说。 <br><br> 你离开去为<<his>>的饮品买单,但当你回来时<<his>>已经仰头躺在桌子上打起了鼾。你也许是不是做过了点。 <br><br> <<link [[继续|Pub]]>><<endevent>><</link>> <br> <<elseif $pubdrink gte 6000>> <<He>>点点头,"帮我省了份钱。" <br><br> 你离开座位去帮<<him>>购买<<his>>的饮品。<<He>>这次没有抬头。<<He>>喋喋不休地谈论着自己的孤独和怀才不遇。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[提供饮品 (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <<elseif $pubdrink gte 4000>> <<He>>又瞪了你一眼,"继续。" <br><br> 你离开座位去购买<<his>>的饮品,感觉<<his>>眼睛一直盯着你。<<He>>这次说话了,向你抱怨工作上的问题。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[提供一杯饮料 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <<elseif $pubdrink gte 2000>> <<He>>瞪着你,眼睛里充满了怀疑。"我不会拒绝免费的饮料。但你也别想那些斜的歪的。" <br><br> 你离开座位去购买<<his>>饮品,感觉<<his>>的眼睛一直盯着你。<<He>>仍然拒绝说话,目光埋在<<his>>的杯子里。 <br><br> <<if $promiscuity gte 15>> <<link [[勾引 (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>> <br> <<if $money gte 500>> <<link [[提供一杯饮料 (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>> <br> <</if>> <</if>> <<link [[告别|Pub]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $phase lte 0>> <<set $enemytrust += 100>> <<else>> <<set $enemytrust -= 50>> <</if>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pub Sex 1 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pub Sex 1]]>><</link>></span><<nexttext>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $phase lte 0>> <<set $enemytrust += 100>> <<else>> <<set $enemytrust += 50>> <</if>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pub Sex 2 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pub Sex 2]]>><</link>></span><<nexttext>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $phase lte 0>> <<set $enemytrust += 100>> <</if>> <<set $enemyarousal += 400>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pub Sex 3 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pub Sex 3]]>><</link>></span><<nexttext>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $phase lte 0>> <<set $enemytrust += 100>> <</if>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pub Sex 5 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pub Sex 5]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "pub">><<effects>> <<if $enemyhealth lte 0>> <<tearful>>你把<<him>>撞向门上。<<he>>的身体撞开了大门,你趁<<he>>还没爬起来的时候夺路而逃。 <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我真的,真的需要那个,"<<he>>抚摸着你的头发说道。"不过,这件事我们俩知道就够了。"<<He>>瞥了一眼<<his>>的手表。"我得快点回家,否则我就没有时间洗掉身上气味了。"<<He>>为你打开一扇门让你出去。"我不会忘记你的。"<<tearful>>你离开了汽车。 <br><br> <<if $phase is 1>> 你赚到了<<moneyGain 20>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<elseif $phase is 2>> 你赚到了<<moneyGain 50>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<elseif $phase is 3>> 你赚到了<<moneyGain 100>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <</if>> <<else>> "好吧,我知道自己缺乏练习。快走吧,我还得快点回家洗漱。"<<He>>为你打开一扇门,让你离开。<<tearful>>你离开了汽车。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Harvest Street]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyhealth lte 0>> <<tearful>>你把<<him>>打到<<his>>的床上,然后冲出房间,跑下楼来到街上。 <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "太棒了,"<<he>>大喘着气说道。"我之前就应该这样做的!"<<He>>转了个身面对着你。"我很想再来一发,但是我爹妈快回来了,下回早来找你吧。"<<tearful>>你走出了房间。<<He>>在你身后恋恋不舍地看着你的背影。 <br><br> <<if $phase is 1>> 你赚到了<<moneyGain 20>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<elseif $phase is 2>> 你赚到了<<moneyGain 50>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<elseif $phase is 3>> 你赚到了<<moneyGain 100>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <</if>> <<else>> "我做错什么了吗?"<<he>>问道,"我知道这是个误会。请离开吧,我需要独处一会。"<<tearful>>你从<<him>>身边走开了。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Danube Street]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyhealth lte 0>> <<tearful>>你把<<him>>撞到灌木丛里并跑开,最终借着树篱逃走了。 <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "对不起!"<<he>>叹了口气说道。"我不想那么早射的!<<he>>红着脸穿上衣服跑走了。<<tearful>>你从地上爬了起来。 <br><br> <<if $phase is 1>> 你赚到了<<moneyGain 20>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<elseif $phase is 2>> 你赚到了<<moneyGain 50>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<elseif $phase is 3>> 你赚到了<<moneyGain 100>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <</if>> <<else>> <<He>>什么都没说,点了点头,眼睛盯着地面。<<tearful>>你和<<him>>道了别。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Park]]>><</link>>
<<set $outside to 0>><<set $location to "pub">><<effects>> <<if $enemyhealth lte 0>> 你把<<him>>撞到了隔间的门上,<<he>>直接把门撞穿了。<<tearful>>你在跑开的时候从<<him>>身上跳了过去。 <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "你是个好妓,但是我现在累了,找别人发情去吧。"<<He>>在你走开的时候在你屁股上揩了一把。 <br><br> <<if $phase is 1>> 你赚到了<<moneyGain 20>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<elseif $phase is 2>> 你赚到了<<moneyGain 50>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<elseif $phase is 3>> 你赚到了<<moneyGain 100>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <</if>> <<else>> "什么?在厕所里做还不行?"<<He>>笑了。"我开玩笑的,<<girl>>,你走吧。"<<tearful>>你离开了厕所。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pub]]>><</link>>
<<location "forest">><<effects>><<set $forest to 0>> <<if $drunk gt 0>> <<if $rng gte 51 and !isBloodmoon()>> <<set $location to "town">> 你和<<him>>一道走路。<<He>>得不止一次地抓住你的肩膀来稳住你,但你最终还是爬进了<<his>>车后座。这场旅程并没有花很长时间。"这里是你家吧?"<<he>>问道。"我没资格多嘴但你以后应该更小心点。总有些野兽渴望狩猎你这样可爱的<<girls>>。"<<He>>帮着你来到前门,等到确认你安全进屋后才返回<<his>>的车里。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<else>> <<rngWraith>> <<if _wraithEvent and $wraith.state is "haunt">> <<set _hallucinogenAmount to (C.npc["Ivory Wraith"].lust * 15)>><<set _drugAmount to 140 + (C.npc["Ivory Wraith"].lust * 12)>> 你和<<him>>一起消失在森林里。不久后<<he>>转向你。"我一直很喜欢这片森林,"<<he>>说,"我有东西给你。"<<He>>伸出手,展示一颗粉色的药丸给你看。"你会喜欢的。我保证。" <br><br> <<link [[吃下去|Pub Wraith Mimic Hallucinogen]]>><<hallucinogen _hallucinogenAmount>><<drugs _drugAmount>><</link>> <br> <<if $hallucinations gte 1>> <<link [[拒绝|Pub Wraith Mimic Refuse]]>><</link>> <<else>> <<link [[拒绝|Pub Pill Refuse]]>><</link>> <</if>> <br> <<elseif $cow isnot 6 or random(1, 2) is 2>> 你和<<him>>一起消失在森林里。不久后<<he>>转向你。"我一直很喜欢这片森林,"<<he>>说,"我有东西给你。"<<He>>伸出手,展示一颗粉色的药丸给你看。"你会喜欢的。我保证。" <br><br> <<link [[吃药|Pub Pill]]>><<drugs 180>><</link>> <br> <<link [[拒绝|Pub Pill Refuse]]>><</link>> <br> <<else>> 你和<<him>>一起消失在森林里。不久后<<he>>转向你。"我一直很喜欢这片森林,"<<he>>说,"我有东西给你。"<<He>>伸出手,展示一颗白色的药丸给你看。"你会喜欢的。我保证。" <br><br> <<link [[吃药|Pub White Pill]]>><<drugs 180>><</link>> <br> <<link [[拒绝|Pub White Pill Refuse]]>><</link>> <br> <</if>> <</if>> <<else>> <<rngWraith>> <<if _wraithEvent and $wraith.state is "haunt">> <<set _hallucinogenAmount to 200 + (C.npc["Ivory Wraith"].lust * 4)>><<set _drugAmount to 140 + (C.npc["Ivory Wraith"].lust * 4)>> 你和<<him>>一起消失在森林里。不久后<<he>>转向你。"我一直很喜欢这片森林,"<<he>>说,"我有东西给你。"<<He>>伸出手,展示一颗粉色的药丸给你看。"你会喜欢的。我保证。" <br><br> <<link [[吃下去|Pub Wraith Mimic Hallucinogen]]>><<hallucinogen _hallucinogenAmount>><<drugs _drugAmount>><</link>> <br> <<if $hallucinations gte 1>> <<link [[拒绝|Pub Wraith Mimic Refuse]]>><</link>> <<else>> <<link [[拒绝|Pub Pill Refuse]]>><</link>> <</if>> <br> <<elseif $cow isnot 6 or random(1, 2) is 2>> 你和<<him>>一起消失在森林里。不久后<<he>>转向你。"我一直很喜欢这片森林,"<<he>>说,"我有东西给你。"<<He>>伸出手,展示一颗粉色的药丸给你看。"你会喜欢的。我保证。" <br><br> <<link [[吃药|Pub Pill]]>><<drugs 180>><</link>> <br> <<link [[拒绝|Pub Pill Refuse]]>><</link>> <br> <<else>> 你和<<him>>一起消失在森林里。不久后<<he>>转向你。"我一直很喜欢这片森林,"<<he>>说,"我有东西给你。"<<He>>伸出手,展示一颗白色的药丸给你看。"你会喜欢的。我保证。" <br><br> <<link [[吃药|Pub White Pill]]>><<drugs 180>><</link>> <br> <<link [[拒绝|Pub White Pill Refuse]]>><</link>> <br> <</if>> <</if>>
<<location "forest">><<effects>> 你把药片拿在手里吞了下去。当它的生效时,你感觉整个世界都在旋转。<<person1>><<person>>在你要跌倒时扶住了你。"让我送你回家,"<<he>>说。<span class="pink">"雷米还在等着呢。"</span> 你的意识消失了。 <br><br> <<link [[继续|Pub White Pill Van]]>><</link>> <br>
<<location "forest">><<effects>> 你摇摇你的头。<<person>>笑了。"你会喜欢的,"<<he>>说,"我保证,世界上所有的烦恼都会飘走的。"<<He>>拿着药丸离得更近了。 <br><br> <<link [[吃药|Pub White Pill]]>><</link>> <br> <<link [[再次拒绝|Pub Pill Refuse]]>><</link>> <br>
<<set $location to "town">><<set $outside to 0>><<effects>> 你在坚硬的地面上醒来。环顾四周,发现自己在一辆移动货车的后面。虽然仍然晕头转向,但你摇摇晃晃地站起来,试着开门。门没有动静,你没有办法出去。 <br><br> <<link [[继续|Street Van Journey]]>><<pass 60>><</link>>
<<location "forest">><<effects>> 你吞下药丸。一阵眩晕袭来,一股反常的暖意在你的肚子里滋长。"感觉很好不是吗。现在过来这里。" <br><br> <<link [[点头|Pub Sex 4]]>><<set $sexstart to 1>><</link>><<promiscuous1>> <br> <<if $rng gte 81>> <<link [[拒绝|Pub Sex 4]]>><<stress 6>><<set $molestationstart to 1>><</link>><<gstress>> <br> <<else>> <<link [[拒绝|Pub Refuse 2]]>><<stress 6>><</link>><<gstress>> <br> <</if>> <<if $promiscuity gte 35>> <<link [[要求先支付£20|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>> <br> <<link [[要求先支付£50|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>> <br> <<link [[要求先支付£100|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>> <br> <</if>>
<<location "forest">><<effects>> <<He>>耸了耸肩,把药丸收起来。"这对我来说都一样。现在过来。" <br><br> <<link [[点头|Pub Sex 4]]>><<set $sexstart to 1>><</link>><<promiscuous1>> <br> <<if $rng gte 81>> <<link [[拒绝|Pub Sex 4]]>><<stress 6>><<set $molestationstart to 1>><</link>><<gstress>> <br> <<else>> <<link [[拒绝|Pub Refuse 2]]>><<stress 6>><</link>><<gstress>> <br> <</if>> <<if $promiscuity gte 35>> <<link [[要求先支付£20|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>> <br> <<link [[要求先支付£50|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>> <br> <<link [[要求先支付£100|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<promiscuity1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $phase lte 0>> "不<<bitch>>,事情已经在发生了。我不是为了呼吸新鲜空气才出来的。"<<He>>抓着你。 <br><br> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Pub Sex 4 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pub Sex 4]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> "随你吧,"<<he>>说道。"如果我是的你的话,我会很小心的,毕竟谁也不会想在这里迷路的。"<<He>>在说完之后便向镇上走去了。 <br><br> <<link [[继续|Forest]]>><<set $forest to 0>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyhealth lte 0>> 你将<<him>>往后推,<<he>>被一根树枝绊倒了。<<tearful>>你在树木间失去了<<him>>。 <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "谢了宝贝儿。如果我的朋友需要炮友,我会让他们知道去见谁。"<<He>>漫步到树林里。<<tearful>>你爬了起来。 <br><br> <<if $phase is 1>> 你赚到了<<moneyGain 20>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<elseif $phase is 2>> 你赚到了<<moneyGain 50>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<elseif $phase is 3>> 你赚到了<<moneyGain 100>>。 <<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>> <</if>> <<else>> "下定你那该死的决心,"<<he>>气急败坏地说。<<He>>捡起<<his>>的夹克,然后走进了森林。<<tearful>>你爬了起来。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><</link>>
<<effects>> <<def 1>> <<if $speech_attitude is "meek">> "你只需要给我付钱," 你说,"然后你可以对我做任何你想做的事。" <<elseif $speech_attitude is "bratty">> "好了。现在付钱吧,"你说,"否则你什么也得不到。" <<else>> "只要给我钱,我们就可以开始了,"你说。 <</if>> <<promiscuity3>> <<if $phase is 1>> <<set $seductiondifficulty to (7000 - $pubdrink)>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> <<elseif $phase is 2>> <<set $seductiondifficulty to (9000 - $pubdrink)>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> <<else>> <<set $seductiondifficulty to (12000 - $pubdrink)>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> <</if>> <<if $seductionrating gte $seductionrequired>> <<if $pubnpc is 1>> "这就是我得到的? 在我的车里嫖娼?"<<He>>叹了口气,"我会付钱给你的。我就说我被抢劫了。" <br><br> <<link [[继续|Pub Sex 1]]>><<set $sexstart to 1>><</link>> <br> <<elseif $pubnpc is 2>> <<He>>看起来很受伤。"哦,没想到你是妓。我以为你只是喜欢我,我真是个白痴。"<<He>>坐在床上。"我会雇用你的。但……但只是因为我不想无缘无故地把你拖到这里来。"<<He>>向你伸出手。 <br><br> <<link [[继续|Pub Sex 2]]>><<set $sexstart to 1>><</link>> <br> <<elseif $pubnpc is 3>> <<He>>拼命地在<<his>>口袋里翻找钱,把零钱拼凑起来。<<He>>把钱扔在地上,再一次冲了出去。 <br><br> <<link [[继续|Pub Sex 3]]>><<set $sexstart to 1>><</link>> <br> <<elseif $pubnpc is 4>> "你真是个狡猾的人,"<<he>>说。"我会付钱给你的。但是我明确的警告你,并不是每个人都欣赏独立的妓。你要注意点自己了。" <br><br> <<link [[继续|Pub Sex 4]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<He>>笑了。"所以这就是你的游戏。让一个<<personsimple>>热血沸腾,然后利用他们的弱点。我可以尊重这一点。"<<He>>把你拉近。"但我们要用我的方式来做这件事。" <br><br> <<link [[继续|Pub Sex 5]]>><<set $sexstart to 1>><</link>> <br> <</if>> <<else>> <<set $phase to 0>> <<if $pubnpc is 1>> <<if $rng gte 81>> "那就是这样了?你接下来要勒索我吗?"<<Hes>>恼羞成怒。"既然你让我干不成想干的事,我就只好自己捞点好处了。"<<He>>抓着你的胳膊,把你拉近。 <br><br> <<set $phase to 0>> <<link [[继续|Pub Sex 1]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "这就是我得到的?在我的车里嫖娼?"<<he>>说,"请离开吧,我需要考虑一下我的决定。走吧。" <br><br> <<link [[继续|Harvest Street]]>><<endevent>><</link>> <</if>> <<elseif $pubnpc is 2>> <<if $rng gte 81>> <<He>>看起来很受伤。"哦,没想到你是卖淫的,我以为你只是喜欢我,但你操纵了我。"<<His>>的拳头握紧了。"你认为我是个白痴,不是吗。我让你看看谁才是白痴。"<<He>>抓着你。 <br><br> <<set $phase to 0>> <<link [[继续|Pub Sex 2]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>看起来很受伤。"哦,没想到你是卖淫的,我以为你只是喜欢我,我真是个白痴。"<<He>>坐在床上。"请在我父母回家之前离开。我不想让他们看到你。" <br><br> <<link [[继续|Danube Street]]>><<endevent>><</link>> <</if>> <<elseif $pubnpc is 3>> <<if $rng gte 81>> <<He>>掏空了<<his>>的口袋,但只发现了几根绳子的碎片。<<He>>还是向你冲了过来。 <br><br> <<set $phase to 0>> <<link [[继续|Pub Sex 3]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>掏空了<<his>>的口袋,但只发现了几根绳子。<<He>>恳切地看着你。 <br><br> <<set $phase to 0>> <<link [[怜悯地做爱|Pub Sex 3]]>><<set $sexstart to 1>><<set $phase to 0>><</link>> <br> <<link [[离开|Park]]>><<endevent>><</link>> <br> <</if>> <<elseif $pubnpc is 4>> <<if $rng gte 81>> "你是个狡猾的人,"<<he>>说。"但我认为你没有资格提出任何要求。" <br><br> <<set $phase to 0>> <<link [[继续|Pub Sex 4]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "你是个狡猾的人,"<<he>>说。"但我想我会随他去的。小心点。不是每个人都欣赏独立的妓。" <br><br> <<link [[离开|Forest]]>><<endevent>><</link>> <br> <</if>> <<else>> <<if $rng gte 81>> <<He>>笑了。"所以这就是你的游戏。让一个<<personsimple>>热血沸腾,然后利用他们的弱点。但是你犯了一个错误,在我冷静下来之前我是不会离开的。" <br><br> <<set $phase to 0>> <<link [[继续|Pub Sex 5]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>笑了。"所以这就是你的把戏?把一个<<personsimple>>搞得心烦意乱,然后趁机利用他们的弱点是么?我承认这方法对大多数人都很有效。不过我可不吃这一套,你要找就去找别的傻瓜来折磨吧。" <br><br> <<link [[离开|Pub]]>><<endevent>><</link>> <br> <</if>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pub">><<effects>> <<if $phase is 0>><<set $money -= 50000>> 他们拿走了钱,小心翼翼地不让别人看到。"真可惜,我们找不到你。"<<person>>说。"小心点<<girl>>,这点钱还不够让我们失职太久。" 他们转身离开了。 <br><br> <<endevent>> <<link [[继续|Pub]]>><</link>> <br> <<else>> <<set $location to "brothel">> 他们牢牢地看管着你,你完全找不到逃脱的机会。最终,他们还是把你带到了妓院,然后强迫着你走上了妓院侧面的楼梯,他们推搡着你走过一条两面遍布着门扉的走廊直到尽头。尽头处一扇大敞开着,身后的人们推着你走了进去。 <br><br> 你进入一个小房间。布莱尔就等在里面,旁边站着两个打手。<<endevent>><<npc Briar>><<person1>>"我警告过你,"<<he>>说。<<His>>的打手们抬着你的腿,把你的头和胸部按在地上。 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你的$worn.lower.cn_name_cap从大腿处滑下,露出你的<<undies>>。 <</if>> 布莱尔拉动杠杆,离地几英尺的墙上就开了一个洞。 <br><br> 暴徒将你的腿穿过去,然后是你的<<bottom>>,直到你的后半部分从另一边伸出来。布莱尔稍微操纵一下控制杆,你腰部周围的洞就收紧了。<<He>>跪在你面前,抬起你的下巴。"你会用你能做到的唯一方式回报我。"<<He>>站起来离开房间,带着<<his>>的暴徒们和<<him>>一起走了。 <<set $leftarm to "bound">><<set $rightarm to "bound">> <br><br> <<endevent>> 你觉得有东西在拱你的屁股。 <br><br> <<set $punishmenthole to 10>> <<link [[继续|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Pub Accost Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Pub Accost Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "pub">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 你趁机挣脱。<<tearful>>你沿着马路逃跑。 <br><br> <<clotheson>> <<endcombat>> <<harvestquick>> <<elseif $enemyhealth lte 0>> 你把他们俩撞到一边,然后逃离了酒吧。<<tearful>>你沿着马路逃跑。 <<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<clotheson>> <<endcombat>> <<harvestquick>> <<else>> 你已经伤得太厉害了,无法继续战斗。"居然还想反抗,"<<person1>><<person>>说道,"乖乖跟我们走吧。" <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Pub Accost]]>><<set $phase to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>> 你正呆在学校食堂。 <<if Time.schoolDay>> <<if $schoolstate is "early">> 食堂里空无一人。 <br><br> <<elseif $schoolstate is "late">> 食堂里空无一人。 <br><br> <<elseif $schoolstate is "lunch">> 里面挤满了吃午饭和聊天的学生。 <br><br> <<else>> 食堂的人基本都走了,只剩下一小群学生还在餐桌上聊着天。 <br><br> <</if>> <<else>> 食堂里空无一人。 <br><br> <</if>> <<if $exposed gte 1>> <<if $schoolstate is "lunch">> 你躲在柜台下面。在几英尺远的地方,你能听到学生们的喧闹。 <br><br> <<elseif Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">> 你躲在柜台之下。如果动作够快,你应该可以溜走。 <br><br> <<else>> <<exhibitionclassroom>> <</if>> <</if>> <<if $stress gte $stressmax>> <<link [[你眼前一黑……|School Passout]]>><</link>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "canteen">> <</if>> <<if Time.schoolDay>> <<if $schoolstate is "early">> <<elseif $schoolstate is "late">> <<elseif $schoolstate is "lunch">> <<run statusCheck("Robin")>> <<if _robin_location is "school" and ($robinReunionScene is "dungeon" or $robinReunionScene is "dungeonRobin") and $exposed lte 0>> <<npc Robin>><<person1>> <<if $robinReunionScene is "dungeon">><<set $robinPostMortem to true>><</if>> 有人倒吸了一口气。你循声望去,罗宾正坐在一张挤满了人的桌子旁,张大嘴巴呆呆地看着你。 他们的附近放着一个相框,里面有一张你们俩的照片。<<He>>猛地跳了起来,径直地朝你冲去。 <br><br> <<if $robinReunionScene is "dungeon">> "我不敢相信这是真的!"<<he>>尖叫着扑到你怀里,"我,我以为你再也回不来了!" <br> 罗宾最终冷静了下来,泪眼朦胧地看着你。 "我们回去谈谈好么,"<<he>>抽泣了起来,"当然,如,如果你准备好了的话。" <br><br> <<else>> "我不敢相信这是真的!"<<he>>尖叫着扑到你的怀里。"我还以为你永远都逃不出来了!" <br> 罗宾最终冷静了下来,泪眼朦胧地看着你。 "我们可以一起回家了,"<<he>>抽泣了起来,"你能回来我真的很高兴。" <br><br> <</if>> <<unset $robinReunionScene>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> <<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 60>> 你张开嘴想说些什么,但还没等你开口,凯拉尔就挤进你们俩的中间。 <<nnpc_He "Kylar">>把罗宾推到了一边。 <br> "我,我也很担心你,"<<nnpc_he "Kylar">>支支吾吾地说道,"我一直在找你……我。"<<stress 3>><<gstress>> <br><br> 你告诉他们俩你没事。凯拉尔跟着点头,但双眼一直紧盯着罗宾。 <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 80>> 罗宾注意到了,<<he>>双手抱胸,表情严肃地转向凯拉尔。 <br> "你能不能适可而止一点? "<<he>>强硬的态度令凯拉尔浑身一震。 "你真的很过分。<<pShes>>现在肯定压力很大,所以拜托,要么正常点,要么离我的<<if $robinromance is 1>><<girl>><</if>>朋友远点! " <br> 罗宾喘着粗气,身子微微地颤抖着。凯拉尔看起来很震惊。 <<nnpc_He "Kylar">>目瞪口呆地看着罗宾,啧了一声,迅速溜回了<<nnpc_his "Kylar">>的桌子。 <br><br> 罗宾逐渐冷静了下来,<<He>>看起来有些尴尬。 "抱,抱歉,我有些无礼了,"<<he>>咕哝着,"我应该给<<nnpc_him "Kylar">>道个歉。" <<He>>瞥向凯拉尔所在的桌子,凯拉尔带着比以往更深的怨念,用叉子狠狠戳着<<nnpc_his "Kylar">>的食物。 "也,也许还是晚点再说比较好。" <br> <<He>>回到了座位,给了你一个紧张的微笑。 <<else>> 罗宾似乎没注意到,但即使<<he>>注意到了,也因为过于担心你而无暇顾及。 <br><br> 两人对你嘘寒问暖了一会儿,然后回到了各自的位置上。 <</if>> <<else>> 你告诉罗宾你很好。<<He>>点了点头,在离开之前再次用抱了你。 <br> 凯拉尔在食堂的对面看着。<<nnpc_his "Kylar">>的脸上透露出一丝担忧。<<npcincr Kylar rage 1>><<gksuspicion>> <</if>> <<else>> 你告诉罗宾你很好。<<He>>点了点头,在离开之前再次用抱了你。 <</if>> <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br> <<else>> <<if $NPCName[$NPCNameList.indexOf("Robin")].init is 0>> <<set $robindebt to 0>><<set $robindebtlimit to 5>> <<npc Robin>><<initnpc Robin>><<person1>>你听到身后有个人在叫你。"嘿!" 那是罗宾。<<Hes>>也是孤儿院里的一个孩子。 <<He>>一直很仰慕你,尽管你们年龄相仿。 <<He>>朝你跑过来,来不及减速,和你撞在一起,<<his>>的食物差点从托盘上洒出来。 你扶住了<<him>>。"谢谢,"<<he>>看上去很尴尬,但仍然保持微笑。 <br><br> "我早上没看见你。别忘了,<span class="gold">你可以来我房间找我玩</span>,随时都可以,只要你想的话。 我一直期待着给你看些东西。一想到这个我就很兴奋!" <<He>>给了你一个单手拥抱,小心翼翼地用另一只手臂维持着托盘的平衡,匆匆忙忙地前去自己的座位。 <br><br> <<endevent>> <<foodicon>><<link [[和罗宾一起吃 (0:20)|Canteen Lunch Robin]]>><<stress -6>><<trauma -2>><<pass 20>><<set $daily.school.lunchEaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>> <br> <<elseif _robin_location is "school" and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $daily.school.lunchEaten isnot 1 and $exposed lte 0>> <<if $NPCName[$NPCNameList.indexOf("Robin")].cdquest is 5 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lte 20>> 你看到罗宾正吃着午饭,<<npc Robin>><<person1>><<he>>似乎引起了一些注意。<<endevent>> <br> <<foodicon>><<link [[和罗宾一起吃 (0:20)|Canteen Lunch Robin CD 1]]>><<stress -6>><<trauma -2>><<pass 20>><<set $daily.school.lunchEaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>> <br> <<else>> <<rng>> <<if $rng gte 96>> <<npc Robin>><<person1>>一群混混正骚扰着罗宾。<<endevent>> <br> <<ind>><<link [[干涉 (0:20)|Canteen Lunch Intervene]]>><<set $daily.school.lunchEaten to 1>><<npcincr Robin love 5>><</link>> <br><br> <<elseif $rng gte 91 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">> 你看到罗宾正吃着午饭。 <br> <<foodicon>><<link [[和罗宾一起吃 (0:20)|Robin Kiyoura Start]]>><<stress -6>><<trauma -2>><<pass 20>><<set $daily.school.lunchEaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>> <br> <<else>> 你看到罗宾正吃着午饭。 <br> <<foodicon>><<link [[和罗宾一起吃 (0:20)|Canteen Lunch Robin]]>><<stress -6>><<trauma -2>><<pass 20>><<set $daily.school.lunchEaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>> <br> <</if>> <</if>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $daily.school.lunchEaten isnot 1 and $exposed lte 0>> 凯拉尔独自坐着,用叉子叉着食物。 <br> <<foodicon>><<link [[和凯拉尔一起吃 (0:20)|Canteen Lunch Kylar]]>><<pass 20>><<set $daily.school.lunchEaten to 1>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>> <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "canteen" and $exposed lte 0>> 悉尼坐在一个偏僻的角落里,周围堆着一堆书和纸张。 <br> <<foodicon>><<link [[和悉尼一起吃 (0:15)|Canteen Lunch Sydney]]>><<stress -6>><<trauma -2>><<pass 15>><<set $daily.school.lunchEaten to 1>><<npcincr Sydney love 1>><</link>><<glove>><<lstress>> <br><br> <</if>> <<if $daily.school.lunchEaten isnot 1 and $exposed lte 0>> <<foodicon>><<link [[吃午饭 (0:10)|Canteen Lunch]]>><<pass 10>><<stress -6>><<set $daily.school.lunchEaten to 1>><</link>><<lstress>> <br> <</if>> <</if>> <<elseif $daily.school.canteenApproach isnot 1 and $exposed lte 0>> <<ind>><<link [[靠近学生们|Canteen Students]]>><</link>> <br> <</if>> <<if def $milkshake and $milkshake gt 0>> <<foodicon "milkshake">><<link [[喝奶昔 (0:10)|Canteen Milkshake]]>><<pass 10>><<set $milkshake -= 1>><<stress -5>><</link>><<lstress>> <br> <</if>> <</if>> <<if $exposed gte 1 and $schoolstate is "lunch">> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<ind>><<link [[用托盘盖住自己并尝试离开|Canteen Tray]]>><</link>> <br> <</if>> <<ind>><<link [[等待到海岸没人|Canteen Wait]]>><</link>> <br> <<else>> <<getouticon>><<link [[离开食堂 (0:01)|Hallways]]>><<pass 1>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $rng gte 91>> <<generates1>><<generates2>><<person1>> 你坐下来吃饭。一个<<person>>走过来拍了拍你的肩膀。"我给你做了午饭,"<<he>>笑着了一个棕色的纸袋,把它放在了桌上。"吃得开心哦!" <br><br> <<link [[吃|Canteen Lunch Sandwich]]>><<set $phase to 1>><</link>> <br> <<link [[把它扔掉|Canteen Lunch Sandwich]]>><<set $phase to 0>><<status -5>><</link>><<lcool>> <<else>> <<if $cool gte 160>> 你坐下来吃饭,同桌的其他学生抢着想要吸引你的注意。 <<stress -2>><<trauma -1>><<lstress>><<ltrauma>> <<elseif $cool lt 40>> 你坐下来吃饭。同桌的其他学生很快就离开了桌子,不想被人看到和你在一起。 <<gtrauma>><<stress 1>><<trauma 1>> <<else>> 你坐下来吃饭,没人注意你。 <</if>> <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <</if>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<generatey1>> <<if $rng gte 51>> 你靠近那些学生。其中一个<<person1>><<person>>狐疑地抬头看着你。"你想要干什么?" <br><br> <<link [[调情|Canteen Students Flirt]]>><</link>><<promiscuous1>> <br> <<link [[离开|Canteen]]>><<endevent>><</link>> <<else>> 你靠近那些学生。他们似乎没兴趣和你说话。"滚开,你这白痴。"一个<<person1>><<person>>轻蔑地看着你。 <br><br> <<endevent>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<set $daily.school.canteenApproach to 1>> <<generatey1>>当你转身离开时,一个<<person1>><<person>>把手搭在了你的肩膀上。 "我有个更好的主意,"<<he>>咧开了嘴,"为啥不给我们看看你的<<print ($player.gender_appearance is "m" ? "鸡巴" : "骚穴")>>?" 在其他人的哄笑声中,那个<<person>>把你压到了地上。 <br><br> <<link [[继续|Canteen Students Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<set $daily.school.canteenApproach to 1>> <<link [[继续|Canteen]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcidlegenitals>><<npcstrip>> <<enableSchoolRescue "Whitney" "delinquency">> <<set $timer to 20>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没人过来帮你,看来你的风评不怎么样。</span>">> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue gte 2>> <span id="next"><<link [[继续|Whitney Rescue]]>><<set $whitneyRescueExit to "canteen">><</link>></span><<nexttext>> <<elseif _combatend or ($timer lte 0)>> <span id="next"><<link [[继续|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Canteen Students Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> <<He>>吃痛退开,眼中闪过一丝恐惧。 "给你的惩罚够了,"<<he>>装出一副不屑的样子,但声音一直在颤抖着。<<tearful>>你走开了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Canteen]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<His>>的朋友们笑了起来,开始推搡调侃。"你不是挺享受的嘛,"那个<<person>>满脸通红,试图为自己辩解。<<tearful>>你走开了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Canteen]]>><</link>> <<elseif $alarm is 1 and $rescue is 1>> 那个<<person>>被<<his>>的朋友打断了。"算了,我们不想惹麻烦。"<<He>>犹豫了一下,然后放开了手。 <<He>>把你一把推开。<<tearful>>你从地上爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Canteen]]>><</link>> <<elseif $timer lte 0>> 那个<<person>>似乎是厌倦了,把你一把推开。<<tearful>>你从地上爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Canteen]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你诱人地靠在桌子上,和那个<<person>>讲着话。"你看起来很紧张,有什么我能帮忙的吗?" <<promiscuity1>> <<if $cool gte 160>> <<He>>打量了一下你,脸红了起来。"你……想去个僻静的地方吗?"<<He>>明显有别的想法。 <br><br> <<if $promiscuity gte 15>> <<link [[接受|Canteen Student Encounter]]>><<set $sexstart to 1>><</link>><<promiscuous2>> <br> <</if>> <<link [[拒绝|Canteen]]>><<endevent>><</link>> <<elseif $cool lt 40>> <<set $daily.school.canteenApproach to 1>> 这个学生团体爆发出一声大笑——除了<<person>>以外,<<He>>看起来非常窘迫。"滚开!别再和我说话了。" <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br><br> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<He>>打量了一下你,脸红了起来。"你……想去个僻静的地方吗?"<<He>>明显有别的想法。 <br><br> <<if $promiscuity gte 15>> <<link [[接受|Canteen Student Encounter]]>><<set $sexstart to 1>><</link>><<promiscuous2>> <br> <</if>> <<link [[拒绝|Canteen]]>><<endevent>><</link>> <<else>> <<set $daily.school.canteenApproach to 1>> <<He>>脸红了,把头转了过去。周围的朋友开始嘲笑<<his>>是个怂包。 <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <</if>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> 你和<<person>>找到了一个私密的储藏室。 <<set $daily.school.canteenApproach to 1>> <<promiscuity2>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Canteen Student Encounter Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Canteen Student Encounter]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "太棒了,"<<he>>喘息着,"再见。"<<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<person>>蹒跚地从储藏室走出来,看上去困惑且沮丧。<<tearful>>你让自己振作起来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $finish is 1>> <<person>>穿好衣服后离开,看起来非常沮丧。 <br><br> <<clotheson>> <<endcombat>> <</if>> <br><br> <<link [[继续|Canteen]]>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你把手伸到柜台上方,拿了一个托盘。你深吸一口气,拿着托盘站了起来。 你沿着房间的边缘行走,试图装出一切正常的样子。十分幸运,没人在意你,你抵达了门口。 <br><br> <<if $rng gte 51>> 你穿过门口,冲到附近的某个楼梯下以便安全躲避。 <<gstress>><<stress 2>> <br><br> <<link [[继续|Hallways]]>><</link>> <<else>> 然而,当你伸手去抓门把手时,门突然被打开了,你被撞得仰面朝天,保护着你的托盘也被撞飞了。 更糟糕的是,房间里其他人也被碰撞声吸引了注意。 <br><br> 房间里瞬间安静了下来,每个人都注意到了地板上那个衣着暴露的你。 房间里突然爆发出的嘲笑声把你从恍惚中震醒。在口哨和笑声的不断追逐下,你惶恐地逃离房间。 <<gtrauma>><<gstress>><<lcool>><<trauma 6>><<stress 6>><<status -10>> <br><br> <<link [[继续|Hallways]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 当学生们吃午餐时,你蜷缩在柜台下等待。他们没有意识到你的存在,即便你离他们很近。 铃声响起,食堂里的人陆陆续续地离开了。现在似乎很安全,你悄悄地离开了藏身之处。 离开食堂之前,你从门缝里瞄了一眼,确保大厅里没有人。 <br><br><br><br> <<link [[继续|Hallways]]>><</link>> <br> <<if $schoolstate is "lunch">> <<set _time_left to 60 + random(3) - Time.minute>> <!-- give up to 3 extra minutes for students to leave the canteen --> <<pass _time_left>> <<schooleffects>> <</if>>
你喝着从咖啡馆买的奶昔。奶油是如此美味,学习的压力也随着你的一次次啜饮融化于其中。 <br><br> <<link [[继续|Canteen]]>><</link>>
<<effects>> <<if $phase is 0>> 你耸耸肩,把袋子扔进了垃圾桶。你并不相信陌生人准备的食物,还是食堂的饭菜比较好。你独自一人静静地吃完了午饭。 <br><br> 那个<<person>>在食堂对面不满地着你。<<lcool>> <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <<else>> 你打开纸袋,里面是一个简易三明治,旁边还有一包薯片。你咬了口三明治。 <br><br> <<if $fame.sex gte random(1,2000) or $cool lt 40>> <<if $NPCList[0].penis isnot "none" or $NPCList[1].penis isnot "none">> <<if $ejactrait is 1>> <span class="lewd">还挺好吃的。</span>你好奇地拿开了顶上的面包,发现里面的面包和芝士上盖着一滩白色的粘稠液体——是精液。 <<arousal 600>><<garousal>> <<else>> <span class="pink">吃起来怪怪的。</span>你好奇地拿开了顶上的面包,发现里面的面包和芝士上盖着一滩白色的粘稠液体<<if $awarelevel gte 1>>——是精液。<</if>> <<stress 6>><<gstress>> <</if>> <br><br> 旁边桌子传来了窃笑。<<person>>和<<person2>><<person>>看着你,偷偷地说着些什么。 <br><br> <<if $promiscuity gte 55 or $ejactrait is 1>> <<link [[吃掉它|Canteen Lunch Sandwich Finish]]>><<set $phase to 1>><</link>><<if $ejactrait is 1>><<ejacTrait>><</if>><<if $promiscuity gte 55>><<promiscuous4>><</if>> <<else>> <span class="blue">你还不够淫荡,没办法继续吃下去,现在你知道里面到底是什么了。</span> <</if>> <br> <<link [[`朝${$NPCList[0].pronouns.him}扔过去`|Canteen Lunch Sandwich Throw]]>><</link>><<athleticsdifficulty>> <br> <<link [[扔进垃圾桶|Canteen Lunch Sandwich Garbage]]>><</link>><<lcool>> <br> <<else>> <span class="pink">面包上有一缕黏糊糊的东西。</span>你掀开面包,发现面包正中央有一个清晰的喷溅痕迹——他们朝你的食物吐了口水。<<stress 6>><<gstress>> <br><br> 你听到邻桌传来咯咯的笑声。<<person>>、<<person2>><<person>>看着你开始窃窃私语。 <br><br> <<if $promiscuity gte 55 or $submissive gte 1500>> <<link [[吃完它|Canteen Lunch Sandwich Finish]]>><<set $phase to 0>><</link>><<if $submissive gte 1500>><<submissivetext>><</if>><<if $promiscuity gte 55>><<promiscuous4>><</if>> <<else>> <span class="blue">你还不够淫荡,没办法继续吃下去,现在你知道里面到底是什么了。</span> <</if>> <br> <<link [[`朝${$NPCList[0].pronouns.him}扔过去`|Canteen Lunch Sandwich Throw]]>><</link>><<athleticsdifficulty>> <br> <<link [[扔进垃圾桶|Canteen Lunch Sandwich Garbage]]>><</link>><<lcool>> <br> <</if>> <<else>> 传统的搭配,放了火腿和芝士,没抹黄油……不能说特别好吃,但总比食堂的东西要好。你看到<<person>>在另一桌微笑着向你挥了挥手。 <<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<effects>> 你故意放慢了速度,在咬下另一口时慢慢地与<<person1>><<person>>交换着视线。<<He>>和<<his>>的朋友看呆了,你陶醉于兴奋之中,脸上浮现出一抹红晕。 <<if $phase is 1 and $ejactrait is 1>> 太好吃了,你都不用装就能吃得很享受。 <<elseif $phase is 0 and $submissive gte 1500>> 你假装羞耻地低下头。 <</if>> <<if $promiscuity gte 55>> <<promiscuity4>> <<else>> <<arousal 600>><<garousal>> <br><br> <</if>> <<if $phase is 1>> 液体从你的唇上滴落,但你把它舔了回去。他们两人惊呆在原地。 <<bodyliquid "mouth" "semen">> <<else>> 一串唾液挂在你的唇上。你欣然享用着,他们两人惊呆在原地。 <</if>> 吃完后,你起身离开食堂。 <<status 1>><<gcool>><<famesex 10>> <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br>
<<effects>> 你将吃剩下的三明治经过短暂地瞄准后以最大的力气掷向了<<person1>><<person>>。 <br><br> <<if $athleticsSuccess>> 三明治飞过了整个食堂,<span class="green">砸在了<<him>>的脸上</span>,"卧槽!"<<person>>尖叫了起来,恼怒地用衬衫擦拭着自己的脸。一旁的<<person2>><<person>>捧腹大笑,看着<<person1>><<person>>慌急慌忙地逃出了食堂。 <<stress -6>><<trauma -6>><<status 1>><<lstress>><<ltrauma>><<gcool>> <<else>> 三明治飞过了整个食堂,<span class="red">砸在了<<his>>的脸上</span>,将其中的内容物一览无遗。你静静地离开了食堂,留下他们指指点点捧腹大笑。 <<status -10>><<lcool>> <</if>> <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>>
<<effects>> 你将吃剩的三明治扔回袋子,站起来走向了最近的垃圾桶,并在<<person1>><<person>>嘲弄的目光中把那份淫荡的午餐丢了进去。 <<status -5>> <br><br> 至少你还没吃那包薯片。 <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>>
<<set $outside to 0>><<schooleffects>><<effects>> <<if $physiqueSuccess>> <span class="green">你将手臂从<<persons>>手中挣脱出来。</span>你闪避了<<his>>的第二次攻击并逃离房间。 <br><br> <<link [[继续|School Pool Entrance]]>><<endevent>><</link>> <br> <<else>> 你试图把手从<<persons>>那里挣脱出来,<span class="red">但你不够强壮。</span>"我知道如何惩罚一个变态,"<<he>>说。"你看过我们脱光衣服,所以现在该看看你的了。赶紧脱。" <br><br> <<if $exhibitionism gte 75>> <<link [[脱光|School Changing Room Strip]]>><<set $phase to 0>><</link>><<exhibitionist5>> <br> <<else>> <<link [[脱光|School Changing Room Strip]]>><<trauma 6>><<stress 6>><<set $phase to 1>><</link>><<gtrauma>><<gstress>> <br> <</if>> <<if $promiscuity gte 35>> <<link [[引诱|School Changing Room Seduce]]>><</link>><<promiscuous3>> <br> <</if>> <<link [[拒绝|School Changing Room Refuse Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<schooleffects>><<effects>> <<endevent>> <<if $changingRoomGender is "boys">> <<generatesm1>> <<else>> <<generatesf1>> <</if>> <<person1>> "我忍不住嘛,"你露出了微笑,"你们都很性感。" <<promiscuity1>> 一些<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>脸红了。那个<<person>>表情无动于衷。"我知道如何惩罚一个变态,"<<he>>双手抱胸,"你已经看过我们脱衣服了,现在轮到我们看你了——脱掉你的衣服。" <br><br> <<if $exhibitionism gte 75>> <<link [[脱光|School Changing Room Strip]]>><<set $phase to 0>><</link>><<exhibitionist5>> <br> <<else>> <<link [[脱光|School Changing Room Strip]]>><<trauma 6>><<stress 6>><<set $phase to 1>><</link>><<gtrauma>><<gstress>> <br> <</if>> <<if $promiscuity gte 35>> <<link [[引诱|School Changing Room Seduce]]>><</link>><<promiscuous3>> <br> <</if>> <<link [[拒绝|School Changing Room Refuse Molestation]]>><<set $molestationstart to 1>><</link>> <br>
<<set $outside to 0>><<schooleffects>><<effects>> "对,对不起,"你解释道,"我走错房间了。" <br><br> "你觉得我会相信吗?"那<<person>>笑了起来,"我知道怎么惩罚一个变态——你已经看过我们脱衣服,现在轮到我们看你了……脱掉你的衣服。" <br><br> <<if $exhibitionism gte 75>> <<link [[脱光|School Changing Room Strip]]>><<set $phase to 0>><</link>><<exhibitionist5>> <br> <<else>> <<link [[脱光|School Changing Room Strip]]>><<trauma 6>><<stress 6>><<set $phase to 1>><</link>><<gtrauma>><<gstress>> <br> <</if>> <<if $promiscuity gte 35>> <<link [[引诱|School Changing Room Seduce]]>><</link>><<promiscuous3>> <br> <</if>> <<link [[拒绝|School Changing Room Refuse Molestation]]>><<set $molestationstart to 1>><</link>> <br>
<<set $outside to 0>><<schooleffects>><<effects>> <<set _genderAppearance to $player.gender_appearance is "m" ? "男孩" : "女孩">> <<if $phase is 1>> 你<<nervously>>脱下你的衣服。有些<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>脸红地别开了视线,但大多数人对此感到些许好奇。一群人聚集在你周围,你很快便完全赤裸了。 <<covered>> <br><br> <<else>> <<flaunting>>你<<nervously>>脱掉衣服,尽可能多的招摇显摆。许多人脸红地转过头去,但你周围仍然聚集了一群人。你很快就在<<print $changingRoomGender is "boys" ? "他们" : "她们">>的注视下赤身裸体了。 <<covered>><<exhibitionism5>> <</if>> <<strip>> <<if $player.gender is $player.gender_appearance or playerChastity("hidden")>> <<person>>一把抢走了你的衣服。"如果你还想要它们,"<<he>>瞪着你,"最好照我们说的做。" <br><br> 其他<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>喊着给出建议。 <<if $worn.neck.collared is 1>> <<person>>无视<<print $changingRoomGender is "boys" ? "他们" : "她们">>,捡起你的皮带。"很好,"<<he>>拍了拍掌心,"该遛狗了,给我趴下。" <br><br> <<link [[跪下 (0:10)|School Changing Room Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>> <br> <<link [[拒绝|School Changing Room Naked Refuse]]>><</link>> <br> <<else>> "每个人都拿上你的手机,"<<he>>对身边的<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>招呼道,"拍的照片越多越好。"接着<<He>>又转了回来,"报应到了,给我趴下。" <br><br> <<link [[俯下身子 (0:10)|School Changing Room Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>> <br> <<link [[拒绝|School Changing Room Naked Refuse]]>><</link>> <br> <</if>> <<elseif $player.penisExist and $player.vaginaExist>> <<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>> 当你露出<<genitals_are>>时,<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们一下子兴奋了起来。"我就知道!"那人伸手去抢你的衣服。"你就是学校里的那个怪胎!" <br><br> <<elseif $schoolrep.herm gte 3 and !$worn.face.type.includes("mask")>> 在看到了你的<<genitals>>后,<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们突然激动了起来。"没错的,"那个<<person>>伸手抢走了你的衣服。"你就是那个传闻中的怪胎!真是难以置信。" <br><br> <<else>> <<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们目瞪口呆地看着你的<<genitals>>,吓得说不出话来。<<person>>首先从震惊中回过神来。"你真是个拐人,"<<he>>的手臂颤抖着,一把抢过你的衣服。 <br><br> <</if>> <<if $promiscuity gte 35>> <<link [[引诱|School Changing Room Crossdress Seduce]]>><</link>><<promiscuous3>> <br> <</if>> <<link [[承认你天生如此|School Changing Room Crossdress Honest]]>><</link>> <br> <<link [[归咎于一个诅咒 (0:05)|School Changing Room Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>> <br> <<link [[归咎于奇怪的科学实验 (0:05)|School Changing Room Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>> <br> <<schoolrep herm 1>> <<else>> <<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>> "所以流言是真的,"<<person>>似乎很满意眼前的景象,"你真是个<<gender>>……所以你为什么要这么做?你是个变态吗?" <<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>> <<person>>张大了嘴。"你就是我一直听说的那个异装者,"<<he>>难以置信地摇了摇头,"你为什么要这样做?你是变态吗?" <<else>> <<person>>张大了嘴。"你不是个_genderAppearance?"<<he>>难以置信地摇了摇头,"那你为什么穿成这样?" <</if>> <br><br> <<if $promiscuity gte 35>> <<link [[引诱|School Changing Room Crossdress Seduce]]>><</link>><<promiscuous3>> <br> <</if>> <<link [["说你就是喜欢穿" + _genderAppearance +"的服装"|School Changing Room Crossdress Honest]]>><</link>> <br> <<link [[辩解说你是被逼无奈 (0:05)|School Changing Room Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>> <br> <<schoolrep crossdress 1>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcidlegenitals>><<npcstrip>> <<enableSchoolRescue "delinquency">> <<if $changingRoomGender is "boys">> <<set $audienceforceboy to 1>> <<else>> <<set $audienceforcegirl to 1>> <</if>> "你要被扒光了,"那个<<person>>冷哼了一声,"不管你想不想。"<<He>>突然犹豫了一下,但其他的<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>为<<him>>加油鼓劲。 <br><br> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") or $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and playerChastity())>> <span id="next"><<link [[继续|School Changing Room Refuse Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Changing Room Refuse Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set _genderAppearance to $player.gender_appearance is "m" ? "男孩" : "女孩">> <<if $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> <<endevent>><<npc Mason>><<person1>>梅森冲进来调查尖叫声的来源。<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们纷纷退开,假装<<print $changingRoomGender is "boys" ? "他们" : "她们">>没有参与其中。 <<if $exposed gte 1>> <<He>>给你裹上毛巾,带着你离开了房间。 <<else>> <<He>>陪你离开了房间。 <</if>> <<if ($player.gender is "m" and $changingRoomGender is "girls") or ($player.gender is "f" and $changingRoomGender is "boys") and $genderknown.includes("Mason")>> "你不应该在<<print $changingRoomGender is "boys" ? "男" : "女">>更衣室里,"只剩你俩时,梅森摇了摇头。"但这也不意味着<<print $changingRoomGender is "boys" ? "他们" : "她们">>的所作所为是对的……你今后需要更加小心。" <<gdelinquency>><<detention 1>> <<elseif $player.penisExist and $player.vaginaExist and $genderknown.includes("Mason")>> 你们到了一个偏僻的地方,梅森停了下来。<<he>>努力地与你视线相交。"你需要隐藏你的独特之处,"<<he>>叹了一口气,"我知道这不公平,但人可以很残忍……要小心。" <<elseif ($player.gender_appearance is "m" and $changingRoomGender is "girls") or ($player.gender_appearance is "f" and $changingRoomGender is "boys")>> "你不应该在<<print $changingRoomGender is "boys" ? "男" : "女">>更衣室里,"只剩你俩时,梅森摇了摇头。"但这也不意味着<<print $changingRoomGender is "boys" ? "他们" : "她们">>的所作所为是对的……你今后需要更加小心。" <<gdelinquency>><<detention 1>> <<else>> "<<print $changingRoomGender is "boys" ? "他们" : "她们">>做的事情很过分。"只剩你们时,梅森摇了摇头,"我之后会和<<print $changingRoomGender is "boys" ? "他们" : "她们">>好好谈谈的。" <<lcool>><<status -10>> <</if>> <br><br> <<tearful>>你看着老师重又回到了课堂。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|School Pool Entrance]]>><</link>> <<elseif $enemyhealth lte 0>> 你猛推了<<person>>一把,直直朝着储物柜撞去。其他<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>想要抓住你,但你把<<print $changingRoomGender is "boys" ? "他们" : "她们">>全都轰开了。<<tearful>>你逃离了房间。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|School Pool Entrance]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 你挣脱了<<persons>>无力的束缚。其他<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>想抓住你,但你把<<print $changingRoomGender is "boys" ? "他们" : "她们">>推开了。<<tearful>>你逃离了房间。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|School Pool Entrance]]>><</link>> <<else>> <<strip>> <<if $player.gender is $player.gender_appearance or playerChastity("hidden")>> 那人从你身边退开,手上攥着你的衣服。"如果还想要你的衣服,"<<he>>冷哼了一声,"你最好照我们说的做。" <br><br> 其他<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>喊着给出建议。 <<if $worn.neck.collared is 1>> <<person>>无视<<print $changingRoomGender is "boys" ? "他们" : "她们">>,捡起你的皮带。"很好,"<<he>>拍了拍掌心,"该遛狗了,给我趴下。" <br><br> <<link [[跪下 (0:10)|School Changing Room Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>> <br> <<link [[拒绝|School Changing Room Naked Refuse]]>><</link>> <br> <<else>> "每个人都拿上你的手机,"<<he>>对身边的<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>招呼道,"拍的照片越多越好。"接着<<He>>又转了回来,"报应到了,给我趴下。" <br><br> <<link [[俯下身子 (0:10)|School Changing Room Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>> <br> <<link [[拒绝|School Changing Room Naked Refuse]]>><</link>> <br> <</if>> <<elseif $player.penisExist and $player.vaginaExist>> 那<<person>>从你身边退开,手中还攥着你的衣服。 <<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>> <<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们兴奋地低语着。"我就知道,"<<person>>兴奋地用手指指点点,"你就是学校传言里的那个怪胎。" <br><br> <<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>> <<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们兴奋地低语着。"你就是那个传闻中的怪人?"那个<<person>>兴奋地对你指指点点,"真是难以置信。" <br><br> <<else>> <<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们目瞪口呆地看着你的<<genitals>>,吓得说不出话来。<<person>>首先从震惊中回过神来。"你是个怪物,"<<he>>难以置信地摇了摇头。 <br><br> <</if>> <<if $promiscuity gte 35>> <<link [[引诱|School Changing Room Crossdress Seduce]]>><</link>><<promiscuous3>> <br> <</if>> <<link [[承认你天生如此|School Changing Room Crossdress Honest]]>><</link>> <br> <<link [[归咎于一个诅咒 (0:05)|School Changing Room Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>> <br> <<link [[归咎于奇怪的科学实验 (0:05)|School Changing Room Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>> <br> <<schoolrep herm 1>> <<else>> 那<<person>>从你身边退开,手中还攥着你的衣服。 <<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>> "所以流言是真的,"<<person>>似乎很满意眼前的景象,"你真是个<<gender>>……所以你为什么要这么做?你是个变态吗?" <<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>> <<person>>张大了嘴。"你就是我一直听说的那个异装者,"<<he>>难以置信地摇了摇头,"你为什么要这样做?你是变态吗?" <<else>> <<person>>张大了嘴。"你不是个_genderAppearance?"<<he>>难以置信地摇了摇头,"那你为什么穿成这样?" <</if>> <br><br> <<if $promiscuity gte 35>> <<link [[引诱|School Changing Room Crossdress Seduce]]>><</link>><<promiscuous3>> <br> <</if>> <<link [["说你就是喜欢穿" + _genderAppearance +"的服装"|School Changing Room Crossdress Honest]]>><</link>> <br> <<link [[辩解说你是被逼无奈 (0:05)|School Changing Room Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>> <br> <<schoolrep crossdress 1>> <</if>> <</if>>
<<set $outside to 0>><<schooleffects>><<effects>> <<set $seductiondifficulty to 4000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> "你不打算做些什么吗?就只是看着?"你压低嗓子,"不如我们都脱掉衣服吧?" <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> <<person>>试图回应,但口中的话语开始变得结结巴巴。你无视了<<him>>的震惊,开始着手扒<<him>>的衣服。 <br><br> <<link [[继续|School Changing Room Seduce Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> "没门,"<<person>>的声音有些紧张,"你现在才是那个被盯着看的。" <br><br> <<if $exhibitionism gte 75>> <<link [[脱光|School Changing Room Strip]]>><<set $phase to 0>><</link>><<exhibitionist5>> <br> <<else>> <<link [[脱光|School Changing Room Strip]]>><<trauma 6>><<stress 6>><<set $phase to 1>><</link>><<gtrauma>><<gstress>> <br> <</if>> <<link [[拒绝|School Changing Room Refuse Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $changingRoomGender is "boys">> <<set $audienceforceboy to 1>> <<else>> <<set $audienceforcegirl to 1>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|School Changing Room Seduce Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Changing Room Seduce Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>躺在地上,满脸通红。<<tearful>>你走出房间。你能感觉到<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们饥渴的视线。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你把<<person>>推到储物柜上,匆匆逃离了房间。你能感觉到<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们饥渴的视线。 <br><br> <<clotheson>> <<endcombat>> <<elseif $finish is 1>> <<person>>尴尬地把服穿好。<<tearful>>你离开了房间。你能感觉到<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们饥渴的视线。 <br><br> <<clotheson>> <<endcombat>> <</if>> <br><br> <<link [[继续|School Pool Entrance]]>><</link>>
<<set $outside to 0>><<schooleffects>><<effects>> 你跪了下来。"好狗狗,"<<person>>嗤了一声,转向周围其他人,"我们走吧。" <br><br> <<He>>把你带到更衣室门口,牵着你穿过其他许多门。你赤身裸体,脖子上戴着项圈。其他<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>在你身边围成一圈,放声大笑,时不时有人摸你或拍打你的屁股。 <br><br> 在一通招摇过市之后,你被牵到了走廊上。四周一片欢声笑语,你依稀听见有人在兴奋地大喊大叫: "哦,天哪。"越来越多的人群加入了这一场浩浩荡荡的游行。大家有说有笑,围绕着全身赤裸,被狗绳拴住的你。 <<fameexhibitionism 50 "pic">> <br><br> <<endcombat>> <<link [[继续|School Changing Room Knees 2]]>><</link>> <br>
<<set $outside to 0>><<schooleffects>><<effects>> <<npc Leighton>><<person1>> 突然间,礼顿的声音出现在队伍后面,没过多久人群就散去了。校长来到你身边,低头看着你。<<He>>在某处找到了你的衣服,甩手扔在了你身上,然后笑着走开了。 <<if !playerChastity("hidden")>> <<set $genderknown.pushUnique("Leighton")>> <</if>> <br><br> <<clothesontowel>> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<schooleffects>><<effects>> 你把腰弯下,顺从地靠在储物柜上。<<person>>走到你身边,贴着你的后背。"等着吧,"片刻的安静过后突然响起了一声巨响,有什么东西打在了你<<bottom>>上。紧接着又是一声——<<Hes>>在用一个泳池浮筒抽打你的屁股!虽然这玩意儿是用泡沫制成的,理论上不是很痛,但<<he>>速度与力道实在是太猛烈了,你不由得疼得发抖。 <<gpain>><<pain 10>> <br><br> <<fameexhibitionism 50 "pic">> 过了一会儿后,<<he>>说:"应该让别人也来试试。"有人照做了,虽然没有<<he>>那么残忍,但是那个<<person>>靠在储物柜上,抓着你的头发把你向后拉,<<He>>靠近了你,"这就是一个<<if $exposed gte 2 and $player.penisExist and $player.vaginaExist>>怪胎<<elseif $player.gender_appearance is "f">>女孩<<else>>男孩<</if>>进来后应得的下场,"<<he>>说,接着又是一阵疼痛,"你该对我的仁慈感到庆幸,某些人可能会做出更糟的事情。"<<He>>瞥了一眼你的身体,脸上出现了遗憾的神色。<<He>>站了起来,说:"够了,<<pShes>>已经得到了应有的教训。"<<He>>把你的衣服扔给你。<<tearful>>你拿着衣服离开了房间。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|School Pool Entrance]]>><</link>> <br>
<<set $outside to 0>><<schooleffects>><<effects>> <<person>>耸了耸肩。"好吧,"<<he>>翻了个白眼,"大家,让我们来送<<phim>>出去。" <br><br> 一双双手在你的身上上下摸索着,把你往一个打开的窗户那儿推去。那扇窗很小,几乎贴着天花板,但<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们还是设法把你举了起来,抬着身子送出了窗口。你头着地,差点扭到脖子,就这样狼狈地滚到了对面的地面上。上方的窗户咔嚓一声关上了,你现在甚至已经不在校区里了。 <<covered>> <br><br> <<endcombat>> <<link [[继续|Oxford Street]]>><<clotheson>><<upperruined>><<lowerruined>><<underruined>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<schooleffects>><<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $player.penisExist and $player.vaginaExist>> "别害羞嘛,"你低语道。"我知道你想要我这个'怪人'。" <<else>> "我可以当你的好<<gender>>,"你轻轻地笑了起来,"如果你想的话。" <</if>> <br><br> <<if $seductionrating gte $seductionrequired>> <<He>>试图说什么,但话却哽在喉里。你无视<<he>>的僵直,二话不说地开始脱<<him>>的衣服。 <br><br> <<link [[继续|School Changing Room Crossdress Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<if $player.penisExist and $player.vaginaExist>> "不,不要!"<<he>>的声音开始颤抖,"你是个怪物,就该以对待怪物的方——"<<He>>慌张地看向周围的<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>。"呃……我们该干什么?" <<else>> "呃,不,"<<he>>似乎有些犹豫,"但如果你想被当成<<gender>>,那也没关系。我们该拿<<pher>>怎么办?" <</if>> <br><br> 其他<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>喊着给出建议。 <<if $worn.neck.collared is 1>> <<person>>无视<<print $changingRoomGender is "boys" ? "他们" : "她们">>,捡起你的皮带。"很好,"<<he>>拍了拍掌心,"该遛狗了,给我趴下。" <br><br> <<link [[跪下 (0:10)|School Changing Room Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>> <br> <<link [[拒绝|School Changing Room Naked Refuse]]>><</link>> <br> <<else>> "每个人都拿上你的手机,"<<he>>对身边的<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>招呼道,"拍的照片越多越好。"接着<<He>>又转了回来,"报应到了,给我趴下。" <br><br> <<link [[俯下身子 (0:10)|School Changing Room Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>> <br> <<link [[拒绝|School Changing Room Naked Refuse]]>><</link>> <br> <</if>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<if $changingRoomGender is "boys">> <<set $audienceforceboy to 1>> <<else>> <<set $audienceforcegirl to 1>> <</if>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|School Changing Room Crossdress Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Changing Room Crossdress Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>躺在地上,满脸通红,周围的其他人都在嘲笑那个孩子。<<tearful>>你慌急慌忙地逃离了现场,躲避着背后那群人投来的饥渴的视线。 <<elseif $enemyhealth lte 0>> 你把<<person>>推到储物柜上,匆匆逃离了房间。周围的其他人都在嘲笑那个孩子。<<tearful>>你慌一步也不敢停留,躲避着背后那群人投来的饥渴的视线。 <<elseif $finish is 1>> <<person>>尴尬地把服穿好,回避着周围其他人的嘲笑。<<tearful>>你慌急慌忙地逃离了现场,躲避着背后那群人投来的饥渴的视线。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|School Pool Entrance]]>><</link>>
<<set $outside to 0>><<schooleffects>><<effects>> <<if $player.penisExist and $player.vaginaExist>> <<if $speech_attitude is "meek">> "我,我天生就是这样,"你快要哭出来了,"请不要欺负我。" <<elseif $speech_attitude is "bratty">> "我挺好的,"<<he>>冷笑了起来,"而你是个彻底的怪物。" <<else>> "我就是这样的人,"你双手抱胸。 <</if>> <br><br> <<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们都笑了起来。"该怎么处理那家伙?"那<<person>>问道。 <br><br> <<else>> <<if $speech_attitude is "meek">> "我喜欢穿<<print $changingRoomGender is "boys" ? "女孩" : "男孩">>的衣服,"你说道,"我觉得这样子我很漂亮。" <<elseif $speech_attitude is "bratty">> "我想怎么穿就怎么穿,"你说道,"而我喜欢穿<<print $changingRoomGender is "boys" ? "女孩" : "男孩">>的衣服。" <<else>> "我喜欢穿<<print $changingRoomGender is "boys" ? "女孩" : "男孩">>的衣服。"你说道。 <</if>> <br><br> <<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们都笑了起来。"恶心的变态,"<<person>>嗤了一声,"我知道该怎么整<<phim>>。" <br><br> <</if>> 其他<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>喊着给出建议。 <<if $worn.neck.collared is 1>> <<person>>无视<<print $changingRoomGender is "boys" ? "他们" : "她们">>,捡起你的皮带。"很好,"<<he>>拍了拍掌心,"该遛狗了,给我趴下。" <br><br> <<link [[跪下 (0:10)|School Changing Room Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>> <br> <<link [[拒绝|School Changing Room Naked Refuse]]>><</link>> <br> <<else>> "每个人都拿上你的手机,"<<he>>对身边的<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>招呼道,"拍的照片越多越好。"接着<<He>>又转了回来,"报应到了,给我趴下。" <br><br> <<link [[俯下身子 (0:10)|School Changing Room Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>> <br> <<link [[拒绝|School Changing Room Naked Refuse]]>><</link>> <br> <</if>>
<<set $outside to 0>><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "我,我才不想穿得像个<<gender>>。"你狡辩道,"我忘带校服了。" <<elseif $speech_attitude is "bratty">> "有个白痴让我穿成这样。" <<else>> "我别无选择,"你狡辩道,"我早上忘带了我的制服了。" <</if>> <br><br> <<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们在你辩解的时候大声嘲笑。"不管怎么样,请你出去!<<He>>脸红着把你的衣服扔给你。"这太不像话了!" <br><br> <<clotheson>> <<endevent>> <<link [[继续|School Pool Entrance]]>><</link>> <br>
<<set $outside to 0>><<schooleffects>><<effects>> <<if $phase is 0>> <<if $speech_attitude is "meek">> "我,我这是被诅咒了,"你恳求道,"请不要欺负我。" <<elseif $speech_attitude is "bratty">> "我被下了恶咒,"你恶狠狠地说道,"滚,除非你们也想和我一起!" <<else>> "我被下咒了,"你故弄玄虚,"被一种邪恶的魔法。" <</if>> <br><br> 一些<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>后退了几步,<<person>>依然无动于衷,但声音变得愈发颤抖。"诅,诅咒不是真实存在的,"<<he>>不安地转向其他人,"对吧?"<<He>>环顾四周寻求赞同,但没有人吭声。 <br><br> <<He>>把你的衣服扔给你,好像怕有传染病一样。"如果你要进来,请至少穿得像样一点,"<<he>>厌恶地看着你,"还有,离我远点。" <br><br> <<else>> <<if $speech_attitude is "meek">> "是,是一场糟糕的实验把我变成了这样,"你恳求道,"请不要欺负我。" <<elseif $speech_attitude is "bratty">> "我是一个普通的实验产物,"你双手抱胸。 <<else>> "我是一个失败的实验产物,"你开始故弄玄虚。 <</if>> <br><br> <<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们笑了。"那真是太糟糕了,"<<person>>翻了个白眼,环顾四周以寻求赞同。"难道不是吗?"其中一个<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>耸了耸肩,<<person>>转身把衣服扔给你。"无所谓,但我们不能允许你过来,这太过分了。" <br><br> <</if>> <<clotheson>> <<endevent>> <<link [[继续|School Pool Entrance]]>><</link>> <br>
<<set $outside to 0>><<schooleffects>><<effects>> <<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们换着衣服,对你的目光视而不见。你的心脏因为害怕暴露而砰砰直跳。 <<promiscuity1>> <<if $exhibitionism gte 35>> <<link [[自慰 (0:01)|School Changing Room Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>> <br> <</if>> <<link [[停止|School Pool Entrance]]>><</link>>
<<set $outside to 0>><<schooleffects>><<effects>> <<flaunting>>你进入更衣室。人群立刻对一个裸体<<girl>>的到来爆发出了不同的声音。有的人抓起一切能盖住身体的东西。有些人当场就僵住了。其他人大声欢呼和吹口哨。但不管怎样,现在所有人都在盯着你看。 <<exhibitionism5>> <<link [[炫耀 (0:05)|School Changing Room Flaunt]]>><<pass 5>><<status 1>><<arousal 600>><</link>><<gcool>><<garousal>> <br> <<if $promiscuity gte 5>> <!-- DEBUG --> <<link [[煽动|School Changing Room Goad]]>><<set $sexstart to 1>><</link>><<promiscuous5>> <br> <</if>>
<<set $outside to 0>><<schooleffects>><<effects>> 你大步走到房间中央然后开始转圈圈。 <<if $speech_attitude is "meek">> "我在你们面前赤身裸体,"你说,"希望我看起来不错。" <<elseif $speech_attitude is "bratty">> "你们的心思可真好懂,"你说。 <<else>> "再只是看着可就不礼貌了,"你说道。 <</if>> <<if $changingRoomGender is "boys">><<generatesm1>><<else>><<generatesf1>><</if>> 一个<<person1>><<person>>接近了你,想触摸你,但是你拍掉了<<his>>的手。 <br><br> 你继续挑逗<<print $changingRoomGender is "boys" ? "他们" : "她们">>。<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们变得更加吵闹,而且大胆。直到梅森的声音从游泳池里传出来:"里面一切都好吗?"一切平息了下来,<<print $changingRoomGender is "boys" ? "他们" : "她们">>从你身边退开,你大踏步地离开房间。 <br><br> <<link [[继续|School Pool Entrance]]>><<endevent>><</link>> <br>
<<if $sexstart is 1>> <<if $changingRoomGender is "boys">> <<generatesm1>><<generatesm2>><<generatesm3>><<generatesm4>><<generatesm5>><<generatesm6>> <<else>> <<generatesf1>><<generatesf2>><<generatesf3>><<generatesf4>><<generatesf5>><<generatesf6>> <</if>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $changingRoomGender is "boys">> <<set $audienceforceboy to 1>> <<else>> <<set $audienceforcegirl to 1>> <</if>> 你跳进屋子的正中央。 <<if $speech_attitude is "meek">> "你,你们想对我做什么都行,"你说道。 <<elseif $speech_attitude is "bratty">> "你们愣着干什么,"你说道。"我可没有那么多时间。" <<else>> "别让我等太久,<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们,"你说道。 <</if>> <<print $changingRoomGender is "boys" ? "他们" : "她们">>不需要太多的提醒。 <<promiscuity5>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|School Changing Room Goad Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Changing Room Goad]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "里面怎么了吗?" 梅森在泳池里喊道。<<tearful>>你从房间里漫步而出。你感觉到<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们饥渴地注视着你的脊背。 <<elseif $enemyhealth lte 0>> 你把<<person>>撞到储物柜上。<<tearful>>你逃离了房间。你能感觉到<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们饥渴地注视着你的脊背。 <<elseif $finish is 1>> "里面怎么了吗?"梅森在泳池里喊道。<<tearful>>你离开房间。你感觉到<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>们饥渴地注视着你的脊背。 <</if>> <br><br> <<clotheson>> <<endcombat>> <br><br> <<link [[继续|School Pool Entrance]]>><</link>>
<<set $outside to 0>><<schooleffects>><<effects>> 你从大笑着的<<person>>身边跑开,冲出了更衣室。 <br><br> <<fameexhibitionism 1>> <<endevent>> <<link [[继续|Hallways]]>><</link>>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> 冒着随时被发现的风险,你盯着那些没穿衣服的<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>。妄想着如果被逮到了,裸体的你会被怎样对待。你感到你的手无处安放。 <<exhibitionism3>> <<set $timer to random(1, 100)>> <<set $mouth to "disabled">> <</if>> <<masturbationeffects>> <<masturbationactions>> <<if $corruptionMasturbation>> <span class="red">你耳朵里的史莱姆不让你停下。</span> <</if>> <div id="masturbationButtons"> <<if $timer lte 0>> <div id="next"><<link [[继续|School Changing Room Masturbation Caught]]>><</link>><<nexttext>></div> <<else>> <div id="next"><<link [[继续|$passage]]>><</link>><<nexttext>></div> <</if>> <<masturbationStopControls>> </div> <br><br><br><br><br>
<<effects>> 其中一个<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>朝你的方向瞟了一眼。你马上从门前退开,心砰砰直跳。 <br><br> <<endmasturbation>> <<clotheson>> <<endcombat>> <<link [[继续|School Pool Entrance]]>><</link>>
<<effects>> <<endmasturbation>> <<endcombat>> <<if $changingRoomGender is "boys">> <<generatesm1>> <<else>> <<generatesf1>> <</if>> <<person1>> <<if $rng gte 81>> 突然,身后砰的一声。一个<<person>>惊讶地望着你,<<his>>的包落在<<him>>身旁的地上。<<He>>随后回过神来。"伙计们!"<<he>>大喊。"有人在偷看你们。"整个更衣室骤然间一片死寂。 <br><br> <<if $exhibitionism gte 75>> <<link [[进入|School Changing Room Exhibitionism]]>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>> <br> <</if>> <<link [[拔腿就跑|School Changing Room Run]]>><</link>> <br> <<else>> 突然,身后砰的一声。一个<<person>>惊讶地望着你,<<his>>的包落在<<him>>身旁的地上。<<he>>羞红了脸,抓起<<his>>的包,直接顺着过来的路跑走了。 <<gstress>><<stress 3>> <br><br> <<clotheson>> <<link [[继续|School Pool Entrance]]>><</link>> <</if>>
<<widget "changingRoom">> <<set _studentsKnow to ($schoolrep.crossdress gte 4 and $changingroomstate is "own") or ($schoolrep.crossdress gte 5 and $changingroomstate isnot "empty")>> <<set _seenGender to (_studentsKnow ? $player.gender : $player.gender_appearance)>> <!-- If they know you crossdress, then they won't judge you by appearance --> <<set _changingRoomGenderType to ($changingRoomGender is "girls" ? "f" : "m")>> <<set _playerGenderAppearance to (_seenGender is _changingRoomGenderType ? "same" : "other")>> <<set _uncomfortable to ($backgroundTraits.includes("crossdresser") and $player.gender is _changingRoomGenderType)>> <<set _justChangedClothes to ["School Pool Wardrobe", "School Boy Changing Room", "School Girl Changing Room"].includes($passagePrev)>> <<if $changingRoomGender is "girls">> <<set _chance to 100 - maleChance()>> <<set _playerGenitals to $player.vaginaExist and !$player.penisExist ? "same" : "other">> <<else>> <<set _chance to maleChance()>> <<set _playerGenitals to !$player.vaginaExist and $player.penisExist ? "same" : "other">> <</if>> <<outfitChecks>> <<if _playerGenderAppearance is "same">> <<if $changingroomstate isnot "empty">> 里面全是各种赤身裸体的<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>。 <<if $changingRoomGender is "boys">> <!-- TODO: Add events for girls and for possible herm reveals. Also, add more boys events too if you feel like it. --> <<eventsSchoolChangingRoomsBoys>> <</if>> <<if !_nomessage>> <<if $player.gender is "m" and $changingRoomGender is "girls" and playerBellyVisible()>> 因为你的<<print playerAwareTheyArePregnant() ? "怀孕" : "高高隆起的孕肚">>,没有哪个家伙再多看你一眼,所以没有人意识到你是个<<gender>>。<<if $NudeGenderDC isnot -1 and !_uncomfortable>>这让你感觉非常刺激。<</if>> <<elseif $changingRoomGender is "boys" and playerBellyVisible()>> 一些<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>不自在地看着你<<print playerAwareTheyArePregnant() ? "的孕肚" : "似乎怀孕的肚子">>。这显然让他们认为你是个女孩。<<gstress>> <<elseif $player.penisExist and $player.vaginaExist>> <<if $changingRoomGender is "boys">><<generatesm1>><<else>><<generatesf1>><</if>><<person1>> <<switch $schoolrep.herm>> <<case 0>>没有人会多看你一眼,也没有发现你是扶她。 <<case 1>>一个<<person>>瞥了眼你的胯部。<<He>>悄悄地对<<his>>的朋友说了些什么,后者<<print either ("不相信地", "怀疑地", "将信将疑地", "翻着白眼", "笑着")>>摇了摇头。<span class="purple">关于你生殖器的流言开始流传了。</span> <<case 2>>一个<<person>>瞥了眼你的胯部。<<He>>悄悄地对<<his>>的朋友说了些什么,后者<<print either ("摇了摇<<his>>的头,看起来不太相信", "似乎相信了", "若有所思地点了点头", "小心翼翼地看着你", "窃笑起来")>>。<span class="purple">关于你生殖器的流言开始流传了。</span> <<case 3>>有些人看了一眼你的胯部。其中少数人<<print either("指着你对自己的朋友窃窃私语", "作出了粗俗的手势", "一直盯着你看,你感觉很不舒服", "看起来好像要说些什么,但还是没说", "围绕你裤子里的东西问一些冒犯的问题")>>。<span class="pink"><<print $changingRoomGender is "boys" ? "他们" : "她们">>曾经听说过流言。</span> <<case 4>>有些人看了一眼你的胯部。一个<<person>>在你往柜子那边走时指着你<<print either("笑起来", "讲了个粗俗的笑话", "用手肘碰了碰<<his>>的朋友", "嘲笑起来")>>。<span class="pink"><<print $changingRoomGender is "boys" ? "他们" : "她们">>曾经听说过流言。</span> <<case 5>>许多人看到了你的胯部,明目张胆地指着你窃窃私语着。一小部分人在你去柜子那边的路上路过<<print $changingRoomGender is "boys" ? "他们" : "她们">>时<<print either("冷嘲热讽着", "笑着", "奚落着你", "嘲笑你", "对你喝倒彩")>>。<span class="red"><<print $changingRoomGender is "boys" ? "他们" : "她们">>曾经听说过流言,而且你怀疑其他所有人也都听说过了。</span> <</switch>> <<endevent>> <<elseif $player.gender isnot $player.gender_appearance and $NudeGenderDC isnot -1>> <<if $schoolrep.crossdress is 3>> 有些<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>浑身不自在地看着你,而其他人的眼睛则直勾勾地盯着你看。<span class="pink">他们怀疑你是异装癖的传言是真的。</span> <<gstress>> <<elseif $schoolrep.crossdress lt 3>> 没人再多看你一眼,没人意识到你是个<<gender>>。 <<if $backgroundTraits.includes("crossdresser") and $player.gender isnot _changingRoomGenderType>> <<if !$daily.school.changingRoomStressRelief>> <span class="green">你舒服了。</span><<lstress>><<stress -3>><<set $daily.school.changingRoomStressRelief to true>> <<else>> 你舒服了。 <</if>> <<elseif !_uncomfortable>> 你感觉好刺激。 <</if>> <</if>> <</if>> <<changingRoomFeelings 0>> <br><br> <</if>> <<elseif $poolroomstate isnot "empty">> 更衣室目前空无一人,但你可以听到游泳池传来的声音。<<if $poolroomstate is "own">>游泳课已经开始了。<</if>> <<changingRoomFeelings 1>> <br><br> <<schoolPoolSwap>> <<raidLockers>> <<else>> 这里空无一人。 <<changingRoomFeelings 2>> <br><br> <</if>> <<schoolChangingRoomLinks>> <<elseif _justChangedClothes and $changingroomstate isnot "empty">> 里面全是各种赤身裸体的<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>。 <br><br> <<if $NudeGenderDC isnot -1>> <<if _bottomless and _playerGenitals is "other">> <!-- TODO: Write something better for this. --> 从这里,人们看不见你的<<genitals>>。 <<elseif _topless and $changingRoomGender is "boys" and ($player.breastsize gte 4 or $lactating is 1)>> <<if $player.breastsize gte 9>> 许多<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>公然注视着你袒露的<<breasts>>。他们还相信你是男生,但<<if maleChance("f") gt 0>>你隆起的胸部让他们感觉很尴尬<<else>>现在他们很困惑<</if>>。 <<elseif $player.breastsize gte 4>> 你听到一些<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>低声议论你裸露的<<breasts>>。他们认为你的胸部看起来很女性化。 <<else>> 你听到一些<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>低声议论你裸露的<<breasts>>。 <</if>> <<if $lactating is 1>> 他们中的一人径直向你走来。"嘿,你的乳头是怎么回事?那是乳汁吗?" <</if>> <<elseif _topless and $changingRoomGender is "girls" and $player.breastsize lte 2>> 你无意中听到一些<<if $changingRoomGender is "girls">>女孩<<else>>男孩<</if>>低声议论你裸露的<<breasts>>。其中一个人直接对你说话。 "操,我还没有<<print either("看过", "谈过", "睡过", "操过")>>奶子比你更大的男孩。" 他们没有意识到你真的是个<<girl>>。 <<else>> 一个<<print $changingRoomGender is "boys" ? "男孩" : "女孩">><<print either("疑惑地", "好奇地", "奇怪地", "沉思着")>>看着你。 "喔哦,你穿这衣服看起来<<print either("真", "有点", "几乎就", "")>>像个<<girl>>。" <</if>> <br><br> <</if>> <<schoolChangingRoomLinks>> <<else>> <<if $changingroomstate isnot "empty">> <<if $exposed gte 2 and _chance isnot 0>> 你正待在角落里偷偷观察着,在这你可以看到那些正在换衣服的<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>。如果你就这样进去的话,一定会被<<print $changingRoomGender is "boys" ? "他们" : "她们">>发现。 <br><br> <<ind>><<link [[观察 (0:05)|School Changing Room Watch]]>><<pass 5>><</link>><<promiscuous1>> <br> <<if $exhibitionism gte 35>> <<ind>><<link [[自慰 (0:01)|School Changing Room Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>> <br> <</if>> <<if $exhibitionism gte 75>> <<ind>><<link [[进入 (0:05)|School Changing Room Exhibitionism]]>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>> <br> <</if>> <<ind>><<link [[离开|School Pool Entrance]]>><</link>> <<elseif $daily.school.changingRoomEntered is Time.hour and _chance isnot 0>> <<if $changingRoomGender is "boys">><<generatesm1>><<else>><<generatesf1>><</if>><<person1>> <<if $player.gender_appearance isnot _changingRoomGenderType and $NudeGenderDC isnot -1>> 这里全是各种赤身裸体的<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>,而<<print $changingRoomGender is "boys" ? "他们" : "她们">>将你认成了<<girl>>,所以在你进门的时候匆匆遮掩住重要部位。大家看起来很生气。<<person>>丢下<<his>>的包并向你走来。"你这个变态!"<<he>>说道:"你不能一直待在这里。"<<He>>抓住你的手臂。 <<else>> 这里全是各种赤身裸体的<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>,所以在你一进门的时候就匆匆遮掩住重要部位。大家看起来很生气。<<person>>丢下<<his>>的包并向你走来。"你这个变态!"<<he>>说道:"你不能一直待在这里。"<<He>>抓住你的手臂。 <</if>> <<detention 3>><<gdelinquency>> <br><br> <<ind>><<link [[试图逃离|School Changing Room Escape]]>><</link>><<physiquedifficulty 4000 14000>> <br> <<ind>><<link [[调情|School Changing Room Flirt]]>><</link>><<promiscuous1>> <br> <<ind>><<link [[道歉|School Changing Room Apologise]]>><</link>> <<else>> <<set $daily.school.changingRoomEntered to Time.hour>> <<if $player.gender_appearance isnot _changingRoomGenderType and $NudeGenderDC isnot -1>> 里面全是正在换衣服的<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>,而<<print $changingRoomGender is "boys" ? "他们" : "她们">>将你当成了一个<<girl>>,在你进门时所有人都赶紧遮住了自己的重要部位。许多人似乎都尴尬到不行,但也有部分人愤怒地将你赶了出去。 <<else>> 里面全是各种赤身裸体的<<print $changingRoomGender is "boys" ? "男孩" : "女孩">>,所以大家在你进门的时候都试图遮挡重要部位。许多人因此而尴尬得要死,但也有部分人表现得十分愤怒并将你赶了出去。 <</if>> <<detention 3>><<gdelinquency>> <br><br> <<ind>><<link [[继续|School Pool Entrance]]>><</link>> <</if>> <<elseif $poolroomstate isnot "empty">> 更衣室目前空无一人,但你可以听到游泳池传来的声音。<<if $poolroomstate is "own">>游泳课已经开始了。<</if>> <<changingRoomFeelings 1>> <br><br> <<raidLockers>> <<schoolChangingRoomLinks>> <<else>> 这里空无一人。 <<changingRoomFeelings 2>> <br><br> <<schoolChangingRoomLinks>> <</if>> <</if>> <</widget>> <<widget "schoolChangingRoomLinks">> <<if $exposed gte 2 and $exhibitionism gte 75 and $poolroomstate isnot "empty">> <<swimmingicon>><<link [[进入游泳馆|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>> <<elseif $exposed gte 2 and $swimall isnot 1 and $poolroomstate isnot "empty">> <span class="pink">你不能在穿得这么暴露的情况下进入游泳池!</span> <<else>> <<swimmingicon>><<link [[进入游泳馆|School Pool]]>><</link>> <</if>> <br> <<if $exhibitionism lte 75 and $exposed gte 1>> <span class="pink">你不能在穿得这么暴露的情况下出去!</span> <<elseif $exposed gte 1>> <<getouticon>><<link [[离开|School Pool Entrance Exhibitionism]]>><</link>> <<else>> <<getouticon>><<link [[离开|School Pool Entrance]]>><</link>> <</if>> <<schoolpoolclothes _store_location>> <<poollockericon>><<link [[锁柜|School Pool Wardrobe]]>><<set $wardrobe_location to "schoolBoys">><</link>> <</widget>> <<widget "destination_pool">> <<if $changingRoomGender is "boys">> <<link [[继续|School Boy Changing Room]]>><<endevent>><</link>> <<else>> <<link [[继续|School Girl Changing Room]]>><<endevent>><</link>> <</if>> <</widget>> <<widget "changingRoomFeelings">> <<if _uncomfortable>> <br><br> <<switch _args[0]>> <<case 1>>即使独自一人,待在<<print $changingRoomGender is "boys" ? "男" : "女">>更衣室里也让你感觉<span class="red">不太舒服。</span> <<case 2>>即便如此,待在<<print $changingRoomGender is "boys" ? "男" : "女">>更衣室里也让你感觉<span class="red">不太舒服。</span> <<default>>身处<<print $changingRoomGender is "boys" ? "男" : "女">>更衣室,你感觉<span class="red">不太舒服。</span> <</switch>><<gstress>><<stress 1>> <<elseif $NudeGenderDC isnot -1 and _playerGenderAppearance is "other">> /* Intentional lack of br */ <<switch _args[0]>> <<case 1>>即使只身一人在此,你也觉得自己是如此下流,担心被抓到现行。 <<case 2>>即便如此,待在这就让你感到很刺激。 <<default>> /* Intentional blank, this one is handled outside the widget */ <</switch>> <</if>> <</widget>> <<widget "eventsSchoolChangingRoomsBoys">> <<rng>> <<if $poolroomstate is "own" and $rng gte 80 and $worn.under_lower.name is "naked" and ($worn.lower.name is "naked" or $worn.lower.name.includes("towel"))>> <<rng>> <<if $worn.lower.name.includes("towel")>> <<if $rng gte 50 and $player.penisExist>> <br><br> 你的一个同学把你的毛巾从你的屁股上扯下来,而你的手放在一边,在你的同学面前暴露了你的<<genitals>>。 <<lowerstrip>> <<if $player.penissize is 4>> 更衣室里爆发出一阵笑声,你匆忙把自己遮挡住,几个学生对你的<<EZbig>><<EZpenis>>发表粗鄙的评论。 <<elseif $player.penissize lte 1>> 更衣室里的众人对你暴露的<<EZsmall>><<genitals>>大笑起来。其中一个男孩说<<Penisremarkquote>>,你把你的手挡在你的<<EZsmall>><<EZpenis>>上,心中非常羞愧。 <<status -5>><<lcool>> <<else>> 更衣室里爆发出一阵笑声,你匆忙把自己遮挡住,一些学生对你的<<EZpenis>>发表粗鄙的评论。 <</if>> <<incgpenisinsecurity>><<trauma 5>><<gtrauma>> <<set _nomessage to 1>> <</if>> <<else>> /* $worn.lower.name is "naked" */ <<if $rng gte 75 and $player.penisExist>> <br><br> 你的一个同学抓住你的双臂,把你的胳膊拽到背后,大声喊着让大家看。 <<if $player.penissize is 4>> 更衣室里爆发出一阵哄笑,几个学生对你的<<EZbig>><<genitals>>发表了粗鲁的评论。 <br><br> 玩够了,男孩让你离开,教室里又恢复了原样。你仍然能听到学生们在窃窃私语,谈论你不寻常的体型。 <<elseif $player.penissize lte 1>> 更衣室里爆发出一阵笑声,因为你刚刚露出了<<EZsmall>><<genitals>>。 <br><br> <<Penisremarkquote>>其中一个男孩说道,然后松开了你的胳膊,你赶紧羞愧地用手紧紧捂住<<EZsmall>><<EZpenis>>。 <<status -5>><<lcool>> <<else>> 更衣室里爆发出一阵哄笑,几个学生对你的<<genitals>>发表了粗鲁的评论。 <br><br> 玩够了,男孩让你离开,房间又恢复了原样。 <</if>> <<trauma 5>><<gtrauma>><<incgpenisinsecurity>> <<else>> <br><br> 其中一个男孩用毛巾抽打你赤裸的后背,接着更衣室里爆发出一阵笑声。"如果你不希望我们把你的屁股拿来练习用,你最好<<print ["遮好它", "穿好衣服", "拿东西遮住", "穿点什么", "穿上你的衣服"].pluck()>>。"那个男孩说道。 <<pain 2>><<gpain>> <</if>> <<set _nomessage to 1>> <</if>> <<if _nomessage>> <br><br> <</if>> <</if>> <</widget>> <<widget "schoolPoolSwap">> <<if $schoolrep.crossdress gte 1 and !$weekly.schoolPoolSwap and currentSkillValue('skulduggery') gte 400>> <br> <<if Time.minute lte 40>> <span class="lblue">你突然想到一个主意。</span>也许你可以分散你作为变装者的名声。 <br> <<link [[把男生和女生的衣服交换 (0:20)|School Changing Swap]]>><<schoolrep crossdress -1>><<pass 20>><<detention 12>><<set $weekly.schoolPoolSwap to true>><</link>><<ggdelinquency>> <br> <<else>> <span class="lblue">你突然想到一个主意。</span>也许你可以分散你作为变装者的名声。 <br> 你偷看了一下游泳池,这堂课很快就要结束了,你需要更多的时间来准备。 <br> <</if>> <</if>> <</widget>> <<widget "raidLockers">> <<if $panty_thief gte 1>> <<if $daily.lockerMason is 2>> <span class="blue">梅森一直在探头确认情况,今天你将不能再搜刮任何储物柜了。</span> <br> <<elseif Time.minute lte 47>> <<ind>><<link [[检查一个锁柜 (0:10)|School Changing Room Locker]]>><<pass 10>><<arousal 600>><</link>><<garousal>> <br> <<else>> <span class="blue">这堂课很快就要结束了,已经没有时间去搜刮储物柜了。</span> <br> <</if>> <</if>> <</widget>> <<widget "schoolpoolclothesreset">> <<storereturn _args[0]>> <<wardrobeSelection true>> <<silently>><<wearoutfit>><</silently>> <</widget>> <<widget "schoolpoolclothes">> <<if $wearoutfittext isnot undefined>> <br><br> <span class="purple"> <<switch $wearoutfittext>> <<case 1>> 你从长椅上拿起你的衣服,小心翼翼地把它们穿上。 <<case 2>> 你把衣服放进你的储物柜。 <<default>> 你换上了<<print $wearoutfittext>>。 <</switch>> </span> <<unset $wearoutfittext>> <</if>> <<storeon _args[0] "check">> <<if _store_check is 1>> <<set _clothes to clothingInStorage(_args[0])>> <<if _clothes.length gt 0>> <br><br> <<if _clothes.length gt 2>> 你的衣服整齐地堆放在储物柜旁边。 <br> <<elseif _clothes.length is 2>> 你的_clothes[0].cn_name_cap和_clothes[1].cn_name_cap放在锁柜边的长椅上。 <br> <<else>> 你的_clothes[0].cn_name_cap放在锁柜边的长椅上。 <br> <</if>> <<dressasyouwereicon>><<link [[穿上|$passage]]>><<storeload _args[0]>><<set $eventskip to 1>><<set $wearoutfittext to 1>><</link>> <br> <<putinlockericon>><<link [[收起来|$passage]]>><<storeon _args[0] "return">><<set $eventskip to 1>><<set $wearoutfittext to 2>><</link>> <</if>> <</if>> <br><br> //游泳套装:// <br> <<listswimoutfits $wardrobe_location _args[0] true>> <br> //日常套装:// <br> <<listoutfitsPassage $wardrobe_location _args[0] true>> <br> <<temperature>> <</widget>> <<widget "schoolpoolundress">> <<set _store_location to "school pool">> <<if $player.gender_appearance is "m">> <<set _store_location += " boys">> <<set $schoolpoolundress to "男">> <<else>> <<set _store_location += " girls">> <<set $schoolpoolundress to "女">> <</if>> <<if clothingInStorage(_store_location).length is 0>> <<storesave _store_location>> <<else>> <<strip>> <<returnCarried>> <<set $schoolpoolundress to "wardrobe">> <</if>> <</widget>> <<widget "schoolclothesreset">> <<storeon "school pool boys" "return">> <<storeon "school pool girls" "return">> <</widget>> <<widget "enterChangingRoomLink">> <<if _args[0] is "m">> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><</link>> <<else>> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><</link>> <</if>> <</widget>>
<<set $outside to 0>><<set $location to "pool">> <<set $changingRoomGender to "boys">> <<set $wardrobe_location to "schoolBoys">> <<set _store_location to "school pool boys">> <<schoolpoolclothesreset _store_location>> <<schooleffects>><<effects>> 你正待在男更衣室里, <<if $arousal gte $arousalmax>> <<orgasmLocation "boyChangingRoom">> <</if>> <<changingRoom>>
<<set $outside to 0>><<set $location to "pool">> <<set $changingRoomGender to "girls">> <<set $wardrobe_location to "schoolGirls">> <<set _store_location to "school pool girls">> <<schoolpoolclothesreset _store_location>> <<schooleffects>><<effects>> 你正待在女更衣室里, <<if $arousal gte $arousalmax>> <<orgasmLocation "girlChangingRoom">> <</if>> <<changingRoom>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你在更衣室门后向外窥视,观察着整个走廊。外面没有人。尽管非常在意自己<<lewdness>>,你还是身体颤抖着走了出来。 <br><br> <<link [[继续|School Pool Entrance]]>><</link>>
<<effects>> <<earnFeat "Wrong Size">> 这些锁形同虚设。你抱着一大堆衣服在更衣室间穿梭,每次都小心翼翼不被发现。你很快就把所有学生的衣服都换完了。 <br><br> <<if $schoolrep.crossdress gte 2>> <span class="green">大家似乎不再对你异装癖的流言感兴趣了。</span> <<else>> <span class="green">关于你异装癖的流言显然已经被遗忘了。</span> <</if>> <br><br> 学生们继续上课,没有意识到等待他们的将会是什么。 <br><br> <<link [[静待结果|School Changing Wait]]>><<control 25>><<trauma -12>><<stress -12>><</link>><<ggcontrol>><<lltrauma>><<llstress>> <br> <<ind>><<link [[离开|School Pool Entrance]]>><</link>>
<<effects>> <<set _temp_minute to (60 - Time.minute)>> <<pass _temp_minute>> 你在更衣室外等待,直到开关锁柜的声音充满了整个房间。声音变得更加嘈杂和恐慌。没过多久你就听到了窃窃私语。 <br><br> <<link [[偷看男孩们|School Changing Swap Boys]]>><</link>> <br> <<link [[偷看女孩们|School Changing Swap Girls]]>><</link>>
<<effects>> 你溜进更衣室。学生们正陷入迷茫中,甚至没注意到你藏在其中一个空柜子里。 <br><br> "我想是有人把衣服放错地方了。等下。这有一条裙子。什么鬼?" <br> "嘿,你看到我的裤子了吗?" <br> "这件衬衫对我来说太小了,是缩水了吗?" <br><br> 这里一片混乱。大多数男孩似乎都很慌乱,但有个别几个显得非常兴奋。 <br><br> "我们现在该怎么办?我们总不能穿着泳裤穿过走廊吧!" <br> 个子小一些的男孩开口了,"嗯——"他吞咽了一下,"这些衣服至少符合着装要求。为了不惹上麻烦我们可——" <br><br> 一个大块头男孩把他推到一个关着的储物柜上打断了他。 <br><br> <<link [[继续|School Changing Swap Boys 2]]>><</link>>
<<effects>> "如果你这么想要的话,"大块头男孩说,"你先来。" <br><br> 小个子男孩结巴了一会。所有的目光都集中在他身上。你在他把裙子套在泳裤外面时差点笑出了声。一个男孩开始给他加油打气,紧接着,其他人也开始效仿。房间里的紧张气氛缓解了。 <br><br> "嘿,看起来不错,"有人朝他屁股打了一巴掌,他的脸更红了。他被推到门口。"呃,你们其他人呢?" <br> "你得放风。确保没人进来。" <br><br> 其他男孩开始穿衣服。他们中的一些人看起来比其他人更享受这件事。块头最大的男孩穿上裙子的样子看起来很可笑。还有一个人在找到合适的裙子之前把三件裙子撕烂了。 <br><br> 男孩们一个接一个地走出更衣室。他们一开始很犹豫,但很快,房间里就剩你一个人了。 <br><br> <<link [[继续|Hallways]]>><</link>>
<<effects>> 你溜进更衣室。学生们正陷入迷茫中,甚至没注意到你藏在其中一个空柜子里。 <br><br> "我的裙子在哪?" <br> "这些是男生的裤子吗?" <br> "我记得我的衬衫没这么大啊。" <br> 一个女孩尖叫起来。"有变态偷换了我们的衣服!" <br> "我们要叫梅森来吗?" <br> "我们不能就穿着泳衣出去!" <br><br> 女孩们继续讨论着下一步的行动。 <br><br> <<link [[继续|School Changing Swap Girls 2]]>><</link>>
<<effects>> "只要几分钟,"一个女孩说,"我们穿这些衣服去外面也许可以不被——" <br> "开什么玩笑?男孩们可能就在外面,等着给我们拍照呢!" <br> "我可没时间要浪费。我今晚还有个约会。" <br><br> 其中一个女孩穿上了一条大了几号的男生裤子,搭配着一件同样不相配的衬衫。她提着裤子的腰,摇摇摆摆地走向门口。当她大步走出更衣室时,其他女孩都惊呆了,一言不发。过了一会儿,她在走廊上说话了。 <br><br> "外面没有人。" <br><br> 剩下的女孩们面面相觑,等着看谁会采取下一步行动。 <br><br> "不管了。总比只穿一条毛巾好。" <br> 她们一个接一个地穿上了男孩的衣服。沉默了几分钟后,她们成群结队地离开了更衣室。 <br><br> <<link [[继续|Hallways]]>><</link>>
<<schooleffects>><<effects>> 你成功地撬开了一个储物柜,并在里面翻找。 <<if $skulduggery lt 100>> <<skulduggeryskilluse>><<skulduggery 5>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $locker_suspicion is undefined>> <<set $locker_suspicion to 0>> <<set $panties_held to 0>> <</if>> <<set _colour to either("蓝色", "绿色", "红色", "黑色", "粉色", "紫色", "黄色", "白色", "橙色", "条纹", "波点")>> <<if $rng gte 11>> <<if $changingRoomGender is "boys">> <<set _apparelArr to ["panties", "briefs", "boxer shorts", "g-string", "boxer briefs", "swimshorts"]>> <<else>> <<set _apparelArr to ["boxer shorts", "boyshorts", "lace panties", "briefs", "thongs", "panties", "bikini bottoms"]>> <</if>> <<set _apparel to either(_apparelArr)>> 你找到了一条_colour的<<print _apparel.replace("lace panties","蕾丝内裤").replace("panties","内裤").replace("boxer briefs","四角裤").replace("briefs","三角裤").replace("boxer shorts","平角短裤").replace("g-string","丁字裤").replace("swimshorts","泳裤").replace("boyshorts","平角裤").replace("thongs","露臀内裤").replace("bikini bottoms","比基尼裤")>>。 <<if _apparel is _apparelArr[0]>> 你不知道这玩意为什么会在<<print ($changingRoomGender is "boys" ? "男生" : "女生")>>的储物柜里。 <<elseif _apparel is _apparelArr[_apparelArr.length]>> 肯定有人打算在放学后去游泳。 <</if>> <br> <<link [[拿走|School Pool Locker Take]]>><<crimeUp 10 "petty">><<locker_suspicion 1>><<set $panties_held += 1>><<set $stat_panties_stolen += 1>><</link>><<crime "petty">><<gsuspicion>> <<else>> 这里没找到内裤。柜子的主人想必今天下面没穿吧。<<garousal>><<arousal 600>> <</if>> <br><br> <<if $changingRoomGender is "boys">> <<ind>><<link [[离开|School Boy Changing Room]]>><</link>> <<else>> <<ind>><<link [[离开|School Girl Changing Room]]>><</link>> <</if>>
<<effects>> <<if $locker_suspicion gte random(21, 30) and $daily.lockerMason isnot 1>> <<set $daily.lockerMason to 2>> 在你顺走其中的"好东西"时,<span class="red">你听到水池那边的门打开了</span>,接着是湿哒哒的脚步声。没时间躲到别的地方了。你进入储物柜,关上了门。 <br><br> <<npc Mason>><<person1>> 你从缝隙里偷看。梅森走了进来。水从<<nnpc_his "Mason">>光滑的身体上滴下。 <<He>>在几英尺外的一个储物柜旁停了下来,打开门锁,接着猛地把门拽开。<<He>>对着下一个柜子重复这个动作,下一个,再下一个。<span class="red"><<Hes>>马上就会找到你了。</span> <br><br> <<link [[跑|School Pool Locker Run]]>><</link>><<athleticsdifficulty 1 1000>> <br> <<if $promiscuity gte 15>> <<link [[伏击|School Pool Locker Ambush]]>><<detention 7>><<npcincr Mason lust 5>><</link>><<promiscuous2>><<ggdelinquency>><<glust>> <br> <</if>> <<elseif $locker_suspicion gte random(11, 20) and $daily.lockerMason isnot 1>> <<set $daily.lockerMason to 1>> 在你顺走其中的"好东西"时,<span class="red">你听到水池那边的门打开了</span>,接着是湿哒哒的脚步声。没时间躲到别的地方了。你进入储物柜,关上了门。 <br><br> 你从缝隙里偷看。梅森走了进来。水从<<nnpc_his "Mason">>光滑的身体上滴下。 <<nnpc_He "Mason">>经过你身边,朝入口走去,然后看了看四周。"还以为我这次能抓到那个小偷呢,"<<nnpc_he "Mason">>嘟囔着转过身去。<<nnpc_He "Mason">>进入泳池,关上了身后的门。 <br><br> 你从藏身之处逃出来。<span class="pink">你的盗窃行为已经引起注意了。</span> <br><br> <<destination_pool>> <<else>> 你掠夺了你的战利品,然后关上了锁柜。 <br><br> <<destination_pool>> <</if>>
<<effects>> <<if $athleticsSuccess>> 你冲出储物柜,奔向出口。"站住!"你听到梅森在追赶,<span class="green">但是<<he>>光着湿漉漉的脚没法跑得太快。</span>你跑进走廊,然后躲在楼梯底下。你认为<<he>>应该没看清你的脸。 <br><br> 过了一会儿,礼顿从办公室里出来,差点撞到这位游泳老师。 <br><br> <<if C.npc.Mason.pronoun is C.npc.Leighton.pronoun and (maleChance(C.npc.Mason.pronoun) is (C.npc.Mason.pronoun is "m" ? 0 : 100))>> "你看到有学生跑过去了吗?" 梅森问道。 <br> "没有," 礼顿回道,"你把地板都弄湿了。" <br> "抱、抱歉,"梅森急忙跑回泳池。 <br><br> <<else>> <<if $pronoun is "m">> "有没有一个学生——"梅森问道。<<He>>注意到了礼顿色眯眯的视线,意识到了什么,接着立刻用手盖住了<<his>>的泳裤,就好像<<he>>现在是裸体的一样。 <<else>> "有没有一个学生——"梅森问道。<<He>>注意到了礼顿色眯眯的视线,意识到了什么,接着立刻用手盖住了<<his>>的泳衣,就好像<<he>>现在是裸体的一样。 <</if>> "我,啊,很抱歉打扰你,<<print (C.npc.Leighton.pronoun is "f" ? "女士" : "先生")>>。"校长在梅森匆匆跑回泳池时色眯眯地看着<<he>>的屁股。 <br><br> <</if>> 你等到礼顿消失在拐角处,才回了更衣室。 <br><br> <<endevent>> <<destination_pool>> <<else>> 你冲出储物柜,奔向出口。"站住!"你听到梅森在追赶,虽然<<he>>光着湿漉漉的脚,但还是<span class="red">跑得很快。</span><span class="red"><<He>>在出口位置堵住了你。</span> <br><br> 你冲向<<him>>,但<<he>>用结实的双臂抓住了你。"抓到你了,"<<he>>喘息着,"传奇般的内裤盗贼。你想怎么为自己辩解呢?"<<ggdelinquency>><<detention 6>> <br><br> <<if $exposed gte 1>> <<covered>><<He>>注意到你的着装和你们间的距离,后退了几步,红着脸挪开了视线。<<glust>><<npcincr Mason lust 5>> <br><br> <</if>> <<link [[道歉|School Pool Locker Apologise]]>><<sub 1>><<detention -1>><</link>><<ldelinquency>> <br> <<link [[争辩|School Pool Locker Argue]]>><<def 1>><</link>> <br> <<link [[沉默|School Pool Locker Nothing]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我,我,对不起……" 你说道,"从现在开始我会乖乖的。" <<elseif $speech_attitude is "bratty">> "我认输,"你说,"我不会再犯了。" <<else>> "对不起,"你说,"我再也不偷了。" <</if>> <br><br> "我得告诉校长,"梅森回答说。 <<if $exposed gte 1>> <<if $genderknown.includes("Mason")>> <<if $player.gender is "m" and $changingRoomGender is "girls">> "你、你该回男更衣室去,把衣服穿好。" <<elseif $player.gender is "f" and $changingRoomGender is "boys">> "你、你该回女更衣室去,把衣服穿好。" <<else>> "你,你先去穿衣服。" <</if>> <<else>> <<if $player.gender_appearance is "m" and $changingRoomGender is "girls">> "你、你该回男更衣室去,把衣服穿好。" <<elseif $player.gender_appearance is "f" and $changingRoomGender is "boys">> "你、你该回女更衣室去,把衣服穿好。" <<else>> "你,你先去穿衣服。" <</if>> <</if>> <<else>> <<if $genderknown.includes("Mason")>> <<if $player.gender is "m" and $changingRoomGender is "girls">> "别让我再在女更衣室见到你。" <<elseif $player.gender is "f" and $changingRoomGender is "boys">> "别让我再在男更衣室见到你。" <<else>> "我希望<<nnpc_he Leighton>>对你手下留情些。" <</if>> <<else>> <<if $player.gender_appearance is "m" and $changingRoomGender is "girls">> "别让我再在女更衣室见到你。" <<elseif $player.gender_appearance is "f" and $changingRoomGender is "boys">> "别让我再在男更衣室见到你。" <<else>> "我希望<<nnpc_he Leighton>>对你手下留情些。" <</if>> <</if>> <</if>> <<He>>回去上<<his>>的课了。 <br><br> <<endevent>> <<destination_pool>>
<<effects>> <<if $speech_attitude is "meek">> "我,我没有偷任何东西,"你恳求道,"真的。" <<elseif $speech_attitude is "bratty">> "你有什么证据," 你说道。 <<else>> "你怎么知道我就是那个小偷?" 你说道。 <</if>> <br><br> 梅森似乎没被骗到。 <<if $exposed gte 1>> <<if $genderknown.includes("Mason")>> <<if $player.gender is "m" and $changingRoomGender is "girls">> "你,你就不应该进女更衣室,更不应该穿成那样。快去换衣服。" <<elseif $player.gender is "f" and $changingRoomGender is "boys">> "你,你就不应该进男更衣室,更不应该穿成那样。快去换衣服。" <<else>> "我,我必须告诉校长,"<<he>>回答道,"你该把衣服穿上。" <</if>> <<else>> <<if $player.gender_appearance is "m" and $changingRoomGender is "girls">> "你,你就不应该进女更衣室,更不应该穿成那样。快去换衣服。" <<elseif $player.gender_appearance is "f" and $changingRoomGender is "boys">> "你,你就不应该进男更衣室,更不应该穿成那样。快去换衣服。" <<else>> "我,我必须告诉校长,"<<he>>回答道,"你该把衣服穿上。" <</if>> <</if>> <<else>> <<if $genderknown.includes("Mason")>> <<if $player.gender is "m" and $changingRoomGender is "girls">> "首先,你根本就不应该进女更衣室。" <<elseif $player.gender is "f" and $changingRoomGender is "boys">> "首先,你根本就不应该进男更衣室。" <<else>> "我必须告诉校长,"<<he>>回答道,"希望<<nnpc_he Leighton>>能对你手下留情。" <</if>> <<else>> <<if $player.gender_appearance is "m" and $changingRoomGender is "girls">> "别让我再在女更衣室见到你。" <<elseif $player.gender_appearance is "f" and $changingRoomGender is "boys">> "别让我再在男更衣室见到你。" <<else>> "我必须告诉校长,"<<he>>回答道,"希望<<nnpc_he Leighton>>能对你手下留情。" <</if>> <</if>> <</if>> <br><br> <<He>>回去上<<his>>的课了。 <br><br> <<endevent>> <<destination_pool>>
<<effects>> <<if $speech_attitude is "meek">> 你移开目光,什么也没说。 <<elseif $speech_attitude is "bratty">> 你瞪着梅森,但什么也没说。 <<else>> 你盯着梅森,但什么也没说。 <</if>> <br><br> "我得告诉校长,"梅森说。 <<if $exposed gte 1>> <<if $genderknown.includes("Mason")>> <<if $player.gender_appearance is "m" and $changingRoomGender is "girls">> "你、你该回男更衣室去,把衣服穿好。" <<elseif $player.gender_appearance is "f" and $changingRoomGender is "boys">> "你、你该回女更衣室去,把衣服穿好。" <<else>> "你,你先去穿衣服。" <</if>> <<else>> <<if $player.gender_appearance is "m" and $changingRoomGender is "girls">> "你、你该回男更衣室去,把衣服穿好。" <<elseif $player.gender_appearance is "f" and $changingRoomGender is "boys">> "你、你该回女更衣室去,把衣服穿好。" <<else>> "你,你先去穿衣服。" <</if>> <</if>> <<else>> <<if $genderknown.includes("Mason")>> <<if $player.gender is "m" and $changingRoomGender is "girls">> "别让我再在女更衣室见到你。" <<elseif $player.gender is "f" and $changingRoomGender is "boys">> "别让我再在男更衣室见到你。" <<else>> "我希望<<nnpc_he Leighton>>对你手下留情些。" <</if>> <<else>> <<if $player.gender_appearance is "m" and $changingRoomGender is "girls">> "别让我再在女更衣室见到你。" <<elseif $player.gender_appearance is "f" and $changingRoomGender is "boys">> "别让我再在男更衣室见到你。" <<else>> "我希望<<nnpc_he Leighton>>对你手下留情些。" <</if>> <</if>> <</if>> <<He>>回去上<<his>>的课了。 <br><br> <<endevent>> <<destination_pool>>
<<effects>> 梅森拽开你的储物柜,但你这时候已经准备好了。"哈,"<<he>>说,"逮到你——" 你一把抓住<<his>>的肩膀,然后把<<him>>拉向你。柜门在<<him>>身后关上了。 <<promiscuity2>> 你们的身体紧贴着。 <<if $NPCList[0].penis isnot "none">> <<if $NPCList[0].pronoun is "m" or $NPCList[0].breastsize is 0>> 你<<if $exposed gte 1>>裸露的<</if>><<breastsizedesc>><<breastssimple>>压在梅森胸口上。 <<elseif $player.breastsize lte 1>> 梅森的<<print $NPCList[0].breastsdesc>>正压在你胸口上。 <<elseif $NPCList[0].breastsize gte $player.breastsize>> 梅森的<<print $NPCList[0].breastsdesc>>压在你胸上。 <<if $NPCList[0].breastsize gt $player.breastsize>><<Hes>>的胸比你大<<if $NPCList[0].breastsize - $player.breastsize lt 2>>,但没大多少<</if>>。<</if>> <<else>> 你<<breasts>>压在梅森胸上。你的胸比<<he>>大<<if $player.breastsize - $NPCList[0].breastsize lt 2>>,但没大多少<</if>>。 <</if>> <<if C.npc.Mason.lust gte 40>> 你能<<if $pronoun is "f">>透过<<his>>的泳衣<</if>>感觉到坚硬的乳头抵在你身上。 <</if>> <<if $exposed gte 2>><<npcincr Mason lust 10>><<gglust>><<else>><<npcincr Mason lust 5>><<glust>><</if>> <br><br> <<if $mason_count gte 1>><<His>>认出了你,瞪大眼睛。"你就是内衣小偷?"<</if>> <<He>>摸索着开门,但你抬起腿挡住了<<his>>的手,接着<<he>>不小心摸到了你的大腿。 <br><br> <<if C.npc.Mason.lust gte 40>> 你看向<<his>>的双腿之间。<span class="lewd"><<His>>的<<if $pronoun is "f">>泳衣<<else>>泳裤<</if>>紧凸出<<his>>下身升起的欲望。</span><<garousal>><<arousal 600>> <br><br> <<link [[让梅森走|School Pool Locker Go]]>><</link>> <br> <<if $promiscuity gte 55>> <<link [[抓住它|School Pool Locker Penis]]>><<detention -7>><</link>><<promiscuous4>><<lldelinquency>> <br> <</if>> <<else>> <<He>>再次开始摸索着门,这次更小心。终于,门开了。<<his>>努力挤出储物柜的时候,身体摩擦了你好几下。 <br><br> <<link [[继续|School Pool Locker End]]>><</link>> <br> <</if>> <<else>> 老师的屁股顶在了你的胯上,<<his>><<print ($NPCList[0].breastsize gt 0 ? $NPCList[0].breastsdesc : "chest")>>则抵上了柜门。 <<if $player.penisExist>> 你<<if $exposed gte 2>>裸露的<</if>><<penissize>>肉棒正顶着<<him>>。 <<else>> 你<<if $exposed gte 1>>裸露的<</if>><<breastsizedesc>><<breastssimple>>顶着<<his>>背后。 <</if>> <<if $exposed gte 1>><<npcincr Mason lust 10>><<gglust>><<else>><<npcincr Mason lust 5>><<glust>><</if>> <br><br> <<if $mason_count gte 1>><<He>>回头一看,认出了你,瞪大眼睛。"你就是内衣小偷?"<</if>> <<He>>试着去够门,但却摆出了个尴尬不雅的姿势。 <br><br> <<if C.npc.Mason.lust gte 40>> 你越过<<his>>的肩膀<span class="pink">看到<<his>>大腿间的液体。</span>那可不仅仅是水。<<garousal>><<arousal 600>> <br><br> <<link [[让梅森走|School Pool Locker Go]]>><</link>> <br> <<if $promiscuity gte 55>> <<link [[用手指爱抚梅森的阴部|School Pool Locker Pussy]]>><<detention -7>><</link>><<promiscuous4>><<lldelinquency>> <br> <</if>> <<else>> <<He>>再次开始摸索着门,这次更小心。终于,门开了。<<he>>成功推开了门。<<his>>努力挤出储物柜的时候,身体摩擦了你好几下。 <br><br> <<link [[继续|School Pool Locker End]]>><</link>> <br> <</if>> <</if>>
<<effects>> "这……这是不可容忍的行为,"<<he>>脸红着说,"偷窃已经够糟糕的了。" <br><br> <<if $exposed gte 1>> <<covered>><<He>>注意到你的着装。<<He>>挪开了视线,脸更加红了。<<glust>><<npcincr Mason lust 5>> <br><br> <</if>> <<link [[道歉|School Pool Locker Apologise]]>><<sub 1>><<detention -1>><</link>><<ldelinquency>> <br> <<link [[争辩|School Pool Locker Argue]]>><<def 1>><</link>> <br> <<link [[沉默|School Pool Locker Nothing]]>><</link>> <br>
<<effects>> 你跟着梅森从储物柜里出来。"这,这是不可容忍的行为,"<<he>>脸红着说,"偷窃已经够糟糕的了。" <br><br> <<if $exposed gte 1>> <<covered>><<He>>注意到你的着装。<<He>>挪开了视线,脸更加红了。<<glust>><<npcincr Mason lust 5>> <br><br> <</if>> <<link [[道歉|School Pool Locker Apologise]]>><<sub 1>><<detention -1>><</link>><<ldelinquency>> <br> <<link [[争辩|School Pool Locker Argue]]>><<def 1>><</link>> <br> <<link [[沉默|School Pool Locker Nothing]]>><</link>> <br>
<<effects>> 你将一只手从自己抬起的大腿伸下去,透过<<his>>的<<print ($pronoun is "m" ? "泳裤" : "泳装")>>碰到了<<his>>的肉棒。<<He>>试图扭开,但无处可逃。 <<if $speech_attitude is "meek">> "跟着学生进入储物柜……"你调侃道,"还变得这么硬!下流的老师。" <<elseif $speech_attitude is "bratty">> "被学生玩弄到硬很舒服吗?"你调戏道,"真变态。" <<else>> "已经硬了?"你调侃道,"我可是你的学生哦!老 师 真 色。" <</if>> <br><br> "这,这不是这样的。"<<he>>说着,摸索着找门把手。<span class="pink">你听到了脚步声,</span>梅森也僵住了。 <br><br> <<link [[继续|School Pool Locker Penis 2]]>><</link>> <br>
<<effects>> <<if $changingRoomGender is "boys">> <<generateym2>><<person2>> <<else>> <<generateyf2>><<person2>> <</if>> 你从缝隙里看到一个<<person>>冲了进来,打开了隔壁的柜门。<<He>>一定是上课迟到了。 <br><br> <<if $speech_attitude is "meek">> "如果<<he>>发现你在猥亵一名学生,<<he>>会怎么想?"你在<<nnpc_him 'Mason'>>耳边轻语道。<<person>>在继续换衣服前看了你这边的柜子一眼。"呜……我知道了。我不会乱来的。" 你<<person1>><<print ($pronoun is "m" ? "扒下梅森的泳裤" : "拉开梅森的泳装")>>,<span class="pink">露出了<<his>><<print $NPCList[0].penisdesc>>。</span> "希望你说到做到。" <<elseif $speech_attitude is "bratty">> "请乖一点,还有麻烦安静点,"你耳语道。 你<<person1>><<print ($pronoun is "m" ? "扒下梅森的泳裤" : "拉开梅森的泳装")>>,<span class="pink">露出了<<his>><<print $NPCList[0].penisdesc>>。</span> "老师,你也不想被人抓到你在猥亵一名学生吧?" <<else>> "被抓的话,我们可都会有麻烦的,"你耳语道。 你<<person1>><<print ($pronoun is "m" ? "扒下梅森的泳裤" : "拉开梅森的泳装")>>,<span class="pink">露出了<<his>><<print $NPCList[0].penisdesc>>。</span> "别担心,我不会让别人发现的。" <</if>> <br><br> <<link [[继续|School Pool Locker Penis 3]]>><</link>> <br>
<<effects>> 梅森在你用手上下服侍<<his>>的鸡鸡时努力保持安静, <br><br> <<if $player.vaginaExist and ($exposed gte 2 or $player.gender_appearance is "f" or $genderknown.includes("Mason"))>> <<set _huge to $NPCList[0].penissize gte 3 ? "巨大":"">> <<set _isVirgin to ($player.virginity.vaginal is false)>> <<set _virgin to _isVirgin ? "处女":"">> <<set _unknownHerm to (!$genderknown.includes("Mason") and $player.penisExist)>> <<set _visibleBalls to ($exposed gte 2 and $player.ballsExist)>> <<if $speech_attitude is "meek">> "我是多么的可怜无助,"你调戏道,"被困在这里,面对变态老师这么_huge的丑恶下体。" 你将<<his>>的鸡鸡转向你的小穴<<if _visibleBalls>>,抬起你的蛋蛋,让梅森更清楚地看到它<</if>>。 "<<if _unknownHerm>>你知道我有个小穴吗?<</if>>你那个_huge鸡鸡可以毫无阻碍地插入我的<<print (_isVirgin ? "处女" : "无助")>>小穴,<<if _isVirgin>>不过,你不会夺走我的第一次的,对吧?<</if>>" <<elseif $speech_attitude is "bratty">> "舒服吗?"你说道,"还是说,你更想直接上我呢?" 你将<<his>>的鸡鸡转向你的小穴<<if _visibleBalls>>,抬起你的蛋蛋,让梅森更清楚地看到它<</if>>。 "<<if _unknownHerm>>你知道我有个小穴吗?<<if _isVirgin>>我还没用过哦。你想做我的第一个吗?<</if>><</if>>喜欢吗? 被迫<<if $NPCList[0].penissize gte 3>>用你的大鸡巴<</if>>玷污你可爱学生的_virgin子宫?" <<else>> "我全身都好热啊,"你说着,将<<his>>的鸡鸡转向你的蜜穴。 <<if _visibleBalls>>你抬起你的蛋蛋,把你的小穴完全暴露给梅森。<</if>> "<<if _unknownHerm>>你知道我有个小穴吗?<<if _isVirgin>>我还没用过哦。你想做我的第一个吗?<</if>><</if>>光是想到你要抓住我的屁股,然后 随时把你的_huge肉棒塞进我的_virgin小穴内里,<<print ($player.penisExist ? "我就硬邦邦了" : "我就要发狂了")>>。" <</if>> <<if $exposed gte 2>> <br><br> "看吧,"你说着,把<<his>>的龟头抵在你的小穴上,用唇瓣摩擦着它,张大双腿,让<<his>>的鸡巴直抵入口。 <<print either( `"如果你现在就要到了,不用问我,尽管射进我的小穴吧。"`, `前液从<<his>>的龟头渗出,滴入你的小穴。"哇哦,看看我的小穴,饿得把你的前液都吃光了,你就不能再喂一点吗?"`, `"看看你都流了多少了。你会给我射一大堆吗?我能承受住吗?啊啊~让我见识一下,可以吗?"` )>> <</if>> <<set $genderknown.push("Mason")>> <<else>> <<if $speech_attitude is "meek">> "我是如此的无助," 你调戏道,"与一个变态教师困在这里。被迫做出此等淫荡下流的举动。" <<elseif $speech_attitude is "bratty">> "想象一下大家会怎么看你," 你调戏道,"被一个学生这样玩弄。" <<else>> "想象一下大家会怎么看你," 你调戏道,"居然强迫学生如此下流地侍奉你。" <</if>> <</if>> <br><br> 这时,梅森的身体一阵颤抖,<<his>><<print $NPCList[0].penisdesc>>在你掌心抽搐着。你将<<his>>的肉棒瞄准别处,更快速地抚摸起来。 一股<span class="lewd">浓厚的精液</span>从龟头泵出,飞溅到柜壁上。<<lllust>><<npcincr Mason lust -10>><<ldom>><<npcincr Mason dom -2>> <br><br> <<link [[继续|School Pool Locker Hand End]]>><</link>> <br>
<<effects>> 你环过梅森腰间,透过<<print ($pronoun is "m" ? "泳裤" : "泳装")>>抚摸<<his>>的小穴。<<He>>试图扭开,但无处可逃。 <<if $speech_attitude is "meek">> "跟着学生进入储物柜……"你调侃道,"还变得这么湿!下流的老师。" <<elseif $speech_attitude is "bratty">> "被学生玩弄变湿很舒服吗?"你调戏道,"真变态。" <<else>> "已经湿了?"你调侃道,"我可是你的学生哦!老 师 真 色。" <</if>> <br><br> "这,这不是这样的。"<<he>>说着,摸索着找门把手。<span class="pink">你听到了脚步声,</span>梅森也僵住了。 <br><br> <<link [[继续|School Pool Locker Pussy 2]]>><</link>>
<<effects>> <<if $changingRoomGender is "boys">> <<generateym2>><<person2>> <<else>> <<generateyf2>><<person2>> <</if>> 你从缝隙里看到一个<<person>>冲了进来,打开了隔壁的柜门。<<He>>一定是上课迟到了。 <br><br> <<if $speech_attitude is "meek">> "如果<<he>>发现你在猥亵一名学生,<<he>>会怎么想?"你在<<nnpc_him 'Mason'>>耳边轻语道。<<person>>在继续换衣服前看了你这边的柜子一眼。"呜……我知道了。我不会乱来的。" 你<<person1>><<print ($pronoun is "m" ? "扒下梅森的泳裤" : "拉开梅森的泳装")>>,<span class="pink">露出<<his>>的小穴。</span> "希望你说到做到。" <<elseif $speech_attitude is "bratty">> "请乖一点,还有麻烦安静点,"你耳语道。 你<<person1>><<print ($pronoun is "m" ? "扒下梅森的泳裤" : "拉开梅森的泳装")>>,<span class="pink">露出<<his>>的小穴。</span> "老师,你也不想被人抓到你在猥亵一名学生吧?" <<else>> "被抓的话,我们可都会有麻烦的,"你耳语道。 你<<person1>><<print ($pronoun is "m" ? "扒下梅森的泳裤" : "拉开梅森的泳装")>>,<span class="pink">露出<<his>>的小穴。</span> "别担心,我不会让别人发现的。" <</if>> <br><br> <<link [[继续|School Pool Locker Pussy 3]]>><</link>> <br>
<<effects>> 你将手指滑入梅森的淫核,<<his>>竭力保持安静。 <<if $player.penisExist and $player.penissize gte 1 and ($exposed gte 2 or $player.gender_appearance is "m" or $genderknown.includes("Mason"))>> <<set _isVirgin to ($player.virginity.penile is false)>> <<set _huge to $player.penissize gte 3 ? "巨大":"">> <<if $speech_attitude is "meek">> "我是多么的可怜无助,"你调戏道,"和一个变态老师困在这里,被迫做色色的事情。" <<elseif $speech_attitude is "bratty">> "舒服吗?"你说道,"还是说,你更想直接上我呢?" <<else>> "我全身都好热啊,"你说,"一想到你随时要将我的鸡鸡塞进你的身体里榨取,我就要发狂了。" <</if>> <br><br> <<if $exposed lt 2>> 你把跨部顶在<<his>>屁股上。 <<else>> <<if $player.penissize gte 3>> 你在<<his>>腿间摩擦着你的<<penissize>>肉棒,蹭着<<his>>的小穴,却始终不插入,只是不断用手指抽插着<<him>>。 "你好像正在骑着我的鸡鸡耶。你能想到 <<else>> 你在<<his>>屁股缝间摩擦着你的肉棒,同时不断用手指抽插着<<him>>。 "你都湿透了耶。你能想到 <</if>> <<if $speech_attitude is "meek">>这个_huge的东西<<elseif $speech_attitude is "bratty">>我的_huge鸡巴<<else>>这个_huge鸡巴<</if>> 进入你里面的样子吗?<<if _isVirgin>>我还没有这么做过哦。你真的要用你的小穴夺走你学生的第一次吗?<</if>>" <br><br> 你把龟头直抵梅森的小穴。 <</if>> <<if $speech_attitude is "meek">> "<<if $exposed gte 2>>被学生射在里面的话,<</if>>真不知道人们会怎么说呢?" <<elseif $speech_attitude is "bratty">> "你<<if $exposed gte 2>>就这么<</if>>想要学生的精液吗?没办法,<<if $exposed lt 2>>那就把我的鸡鸡拿出来,坐在上面吧<<else>>那就直接坐到我的_huge鸡鸡上吧<</if>>。" <<else>> "把我的鸡鸡吞进你里面,会发生什么呢?你会让我在里面射出来吗?" <</if>> <<else>> <<if $speech_attitude is "meek">> "我是如此的无助," 你调戏道,"与一个变态教师困在这里。被迫做出此等淫荡下流的举动。" <<elseif $speech_attitude is "bratty">> "想象一下大家会怎么看你," 你调戏道,"被一个学生这样玩弄。" <<else>> "想象一下大家会怎么看你," 你调戏道,"居然强迫学生如此下流地侍奉你。" <</if>> <</if>> <br><br> 这时,梅森的身体一阵颤抖,<span class="lewd">淫液流过你的指间。</span>一声轻柔的呻吟从<<his>>唇间漏出。你想起<<hes>>年纪没有比你大多少。<<lllust>><<npcincr Mason lust -10>><<ldom>><<npcincr Mason dom -2>> <br><br> <<link [[继续|School Pool Locker Hand End]]>><</link>>
<<effects>> <<earnFeat "Mason's Shame">> <<person2>> <<person>>换好衣服,冲向了泳池。 <<person1>> 确认周围安全以后,梅森跌跌撞撞地从储物柜里出来,靠在一条长凳上休息。<<His>>的脸红透了。 <br><br> <<if $speech_attitude is "meek">> "我会很听话的," 你说道,"我不会告诉别人你做过多下流的事。" <<elseif $speech_attitude is "bratty">> "这件事你最好保密。"你说,"你不会想让大家知道你有多变态吧。" <<else>> "让这成为我们共同的秘密吧," 你说,"包括我的偷窃行为。" <</if>> <br><br> 梅森无法直视你的双眼。"你太可怕了,"<<he>>说。<<He>>的声音听起来有些纠结,"我这次就只给你个警告。"<<He>>整理了一下<<his>>的泳装,然后回去上课了。 <br><br> <<endevent>> <<destination_pool>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> <<He>>跟你一起坐了几分钟,帮你查漏补缺了一些你没明白的地方。你感觉你对材料理解得更好了。 <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <<elseif $phase is 0>> <<He>>点点头然后走开了。 <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <</if>> <<endnpc>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> 你慢慢地爬到外屋,设法把纸条送到,然后平安无事地离开了。然而,这需要几分钟的时间,当你回到教室时,多伦责备你的迟到。 <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <<elseif $phase is 1>> <<if $rng gte 51>> 你迅速地走到外屋,设法把纸条送到,然后平安无事地离开了。 <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <<else>> <<beastNEWinit 1 dog>> 你快步走到外面的教学楼送去了纸条,转身想回教室却发现一只<<beasttype>>正向你跑来。 <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[继续|English Outbuilding Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你设法逃回了教室,但却依旧受了点伤。<<beastescape>> <br><br> <<integritycheck>><<towelup>> <<link [[继续|English Lesson]]>><<endevent>><</link>> <</if>> <!-- Modified for Beast People --> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|English Outbuilding Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|English Outbuilding Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $alarm is 1 and $rescue is 1>> <<if $NPCList[0].stance is "top">> <<set $rescued += 1>> <<clothesontowel>> <<saveNPC 0 english_dog>> <<endcombat>> <<loadNPC 0 english_dog>> 一个门卫从外楼过来,想看看到发生了什么。当其看到你正在和一只<<beasttype>>交配时,这个门卫当场愣在了原地。 <<generate2>><<person2>> <<He>>从震惊中回过神来,把<<beasttype 0>>从你身上拖下来。<<He>>看起来几乎和你一样尴尬,在<<he>>把那个动物锁在狗窝里时什么也没说,然后回到了外楼。<<tearful>>你回到教室。 <<famebestiality 10>> <br><br> <<link [[继续|English Lesson]]>><<clearNPC english_dog>><<endevent>><</link>> <br> <<else>> <<set $rescued += 1>> <<clothesontowel>> 一个门卫从外楼出来,想看看怎么回事。"坏<<beasttype>>!坏!"<<beasttype>>后退,耳朵和尾巴下垂着。"我很抱歉,<<bhe>>只是有点太激动了,"门卫说的同时把<<beasttype>>赶回<<bhis>>的犬舍。"没有造成什么伤害吧,嗯?" <br><br> <<endcombat>> <<generate1>><<person1>> <<He>>走回外楼去了。<<tearful>>你回到了教室。 <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 那只<<beasttype>>满意地哼了一声,然后把你丢在了草地上。<<tearful>>你独自振作起来,回到了教室。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|English Lesson]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 那只<<beasttype>>尖声叫了一下,夹着尾巴逃走了。<<tearful>>你独自振作起来,回到了教室。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|English Lesson]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你大声向多伦求救,并告诉<<nnpc_him 'Doren'>>你被骚扰了。那个<<person>>看起来很震惊,<<his>>双目圆睁,嘴唇颤抖着,像是快要哭出来一般。<<endevent>><<npc Doren>><<person1>>多伦把<<his>>双手擒到身后,平视着你。"你可没那么容易骗过我<<lass>>,你应该坐在这里,远离无辜的人。" <br><br> 多伦让你独自坐在房间的另一边。你最终还是逃过一劫。 <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<He>>的手在你的大腿上进一步游走,完全不顾你的感受。 <<if playerChastity() and $worn.under_lower.type.includes("naked")>> 当<<He>>感觉到你$worn.genitals.cn_name_cap上的金属时,<<he>>停了下来。"这是什么?我听说奴隶们有时会被迫戴上这些东西,难道说你是某人的财产吗?"<<He>>笑着说。"我最好小心一点,我不想得罪任何人。"<<He>>在接下来的课程中没有打扰你。 <<elseif $worn.under_lower.type.includes("naked")>> <<fameexhibitionism 1>> <<He>>突然退缩了,脸红了。"你没穿内裤?!真是个变态。"<<He>>在接下来的课程中都没有打扰你。 <<else>> <<He>>的手沿着你$worn.under_lower.cn_name_cap的轮廓来回探索,在腰部到腹股之间慢慢游走。<<He>>的动作很慢,显然在享受着每一秒。不过<<He>>没有进一步下去,反而收回了<<his>>的手,装作什么都没有发生。 <</if>> <<garousal>><<arousal 200>> <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<person1>><<person>>震惊地大叫起来。多伦抬起头看了看<<him>>。而那个<<person>>顿时尴尬起来,只是盯着自己的脚喃喃地道着歉,然后坐回桌前。 <<promiscuity2>> <<endevent>> <<link [[继续|English Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> "怎么了<<sir>>,"你问道,"你这是在嫉妒么?"偷笑变成了大笑。 <<promiscuity3>> "你们这些人的幽默点可真奇怪,"多伦摇着头说道。 <br><br> <<endevent>> <<link [[继续|English Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你低头盯着自己的手,试图忽略掉笑声。多伦看着<<person2>><<person>>。"你知道我不喜欢罚学生放学留下的,"<<person1>><<he>>说。"但是你的所作所为让我难以无视。"<<person2>>那<<person>>傻笑着转移视线看向远方。 <br><br> <<if $dorenhonest isnot 1>> <<person1>>多伦回头看了看你,"我想跟你谈谈。来外面吧。"你跟着<<him>>离开教室,一路低头,你知道每个人都在盯着你。 <br><br> <<He>>在你身后关上了门,一反常态用颇为平静语气说道:"近来过得还顺利么,<<lass>>?有没有什么事情想要告诉我?" <br><br> <<link [[实话实说|English Events Honest]]>><<npcincr Doren love 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>> <br> <<link [[说你没事|English Events Fine]]>><</link>> <br> <<else>> <<endevent>> <<link [[继续|English Lesson]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set $dorenhonest to 1>> 你告诉多伦你已经被袭击无数次了,现在光回想起那些事就让你头疼,你觉得自己完全无法应对这种情况。你没有讲述太多细节,但清楚地表达了自己正面临着多大的困惑。 <br><br> 你意识到你正坐在地板上,多伦用手臂正搀扶着你,而你甚至不知道自己是怎么跌倒的。"别害怕<<lass>>,我会扶着你。"<<He>>的口袋里掏出一部手机,然后播出一串号码。"喂?是我。我需要有人来替我上几堂课。是的,有急事。不,再见。"<<He>>收回电话。 <br><br> <<He>>帮助你站起来。"我想带你去一个能帮助你的地方,好么?"<<He>>牵起你的手,和你一起离开了教室。<<He>>把你带<<his>>的车旁。"上车吧。这不是一次漫长的旅行。" <br><br> <<link [[登上汽车 (0:05)|English Events Police]]>><<pass 5>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你装出一副勇敢的样子,告诉<<him>>你没事。"好吧,既然你都你这么说了,"<<he>>说,"趁窗户还没被他们打破,我们赶紧回教室吧。" <br><br> <<endevent>> <<link [[继续|English Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 多伦开车到倒钩街,把车停在警察局外面。"我知道这对你来说很难,但你得把你对我说的话告诉他们。"你离开汽车,进入警察局。 <br><br> <<generatePolice 3>><<person3>>一个穿着警官制服的<<person>>坐在办公桌前,<<He>>头都没有抬一下。多伦用力敲了敲桌子,一支铅笔被震得滚到了地上。<<person1>>“我们要报告一起犯罪事件,”<<he>>说,“不,也许是几起。" <br><br> 这位警官抬起头来。"请去那边排队,"<<person3>><<he>>说道。 <br><br> 多伦环顾空荡荡的房间。"我可不觉得这里有什么队可以排。" <br><br> "那就是积压的案件,"那个警官回答道,"三年内我们都帮不了你。" <br><br> "三年!?"多伦把<<person1>><<his>>的拳头猛地砸向桌子,打翻了桌上的杯子。"这个<<girl>>早就他妈……"<<he>>硬生生地打住<<himself>>即将脱口的脏话,"<<pShe>>被攻击了不止一次,你还告诉我说你什么都做不了!?" <br><br> "我们可以,不过你需要等上三年。"<<person3>><<He>>在电脑上录入一些数据。"我们已经把你的情况记录在案。当我们准备处理你的案件时,会有警员联系你的。祝你今日一切顺利。" <br><br> <<link [[继续|Doren Intro]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你摇了摇头,多伦则看向凯拉尔。"嘿,涂鸦高手,"<<he>>说道,"我需要帮助。" <br><br> <<endevent>><<npc Kylar>><<person1>> 凯拉尔皱起眉头,但没有拒绝。当在多伦在让<<him>>移动时,<<him>>给了你一个渴望的眼神。 <<set $kylarenglishstate to "watching">> <br><br> <<endevent>> <<link [[继续|English Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你点了点头。"好吧,"多伦说道。<<He>>听起来并不太相信。 <br><br> <<endevent>> <<link [[继续|English Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> /* Tell Doren */ <<if $NPCName[$NPCNameList.indexOf("Doren")].love gte 10>> 多伦摇了摇头,然后把<<his>>书递给了你。<br> "这次我就放过你了,"<<he>>说道,"不过下次要准备好。" <<else>> 多伦摇了摇头,然后把<<his>>书递给了你。<br> "还不够好,"<<he>>说道,"下次准备得好一点。"<<detention 1>><<gdelinquency>> <</if>> <<elseif $phase is 1>> /* Ask friends for help */ <<if $kylarenglishstate is "active">> /* Active Kylar will always help */ 凯拉尔把自己的书递给了你。"拿我的,亲爱的。"<<status -10>><<lcool>> <br><br> 你读了其中一个段落。 <br><br> 多伦点了点头,走向了另一个学生。 <<elseif ($cool - random(1,$coolmax)) gte 0>> /* Cooler you are, the greater the chance other students will help */ 你看向了周围的学生。一个朋友悄悄地把<<pher>>的书递给了你。 <br><br> 你快速地读出了段落。 <br><br> 多伦点了点头,点名了另一个学生。 <<else>> 没人帮忙,在登录一会儿过后,多伦明白了你的情况。 <br><br> "我想<<pshes>>在求助,"多伦说道,"<<pshes>>忘记带<<pher>>的书了。有谁愿意帮下<<phim>>吗?" <br><br> 没人回应,多伦看上去很失望,最后<<his>>把自己的书给了你。"同学们,我还以为你们会有更好的表现的。" <br><br> "给你,"<<he>>叹了口气,继续说道:"继续吧。"<<status -5>><<lcool>> <br><br> 在你念完一段后,多伦去找另外的学生了。 <</if>> <<elseif $phase is 2>> /* Make up something */ <<if currentSkillValue('english') gte 700>> <<set $skulduggerydifficulty to 200>><<skulduggerycheck "silent">> <<if $skulduggerysuccess is 1>> 你编造了一段段落,并假装在读,模仿着原文的语气、措辞和韵律。 <<if $promiscuity gte 66 or $exhibitionism gte 66>> 单纯为了有趣,你公然地使用诱惑性的句子,在性的方面用夸张地描绘了你口中的<<print $player.gender_appearance is "m"? "男" : "女">>主角, 而描绘其他人时则用下流的双关。 <br><br> 同学们都很喜欢,不过多伦看起来有些怀疑,让你快速读完了后去找下一个学生了。<<gcool>><<status 3>> <<elseif $purity lte 400 or $awareness gte 500>> 只是为了好玩,你加了点下流的文字游戏跟映射。一些学生被你逗乐了。<<gcool>><<status 2>> <br><br> 多伦看上去有些怀疑,但还是继续让下一个学生朗读其他的段落。 <<else>> 多伦没有注意到,尽管下一个需要朗读的学生对从哪里开始感到困惑。 <</if>> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <br><br>你侥幸逃脱了。<<skulduggeryskilluse>> <</if>> <<else>> <<generates2>><<person1>> 你编造了一段模仿原文的虚假段落,并假装在读,但你缺乏能够读完的信心。 在感觉到整间课室的眼睛都在盯着你后,你开始变得犹豫起来,直到最终完全停了下来。 <br><br> "你在乱念些什么呢,<<lass>>?"多伦问道。 <br><br> <<if $speech_attitude is "meek">> "抱歉<<sir>>,"你盯着你的桌子说道。<<status -5>><<lcool>> <br><br> 多伦悲哀地摇了摇头道:"你需要做得更好。"<<detention 1>><<gdelinquency>> <<elseif $speech_attitude is "bratty">> "不,"你说道,"我没有。" <br><br> "<<pShe>>有,<<sir>>,"<<person2>><<person>>说道,"书上完全没那些内容。" <br><br> "谁问你了?"你怒视着<<him>>,<<He>>在你的注视下退缩了。<<status 2>><<gcool>> <br><br> "马上停下!"<<person1>>多伦看向你说道。 <<if $delinquency gte 400>> "我了解你,<<lass>>,不过在我的课堂上,我会有更高的要求。" <<else>> "我本以为你会做得更好,<<lass>>。" <</if>><<detention 3>><<gdelinquency>> <<else>> 在你想要说些什么之前,<<person2>><<person>>回答道,"<<pShe>>有,<<person1>><<sir>>,这些句子没一句是在书上的。" <br><br> 多伦看着你。 <<if $delinquency gte 400>> "得了吧,<<lass>>。在我的课堂上得表现得更好一下。" <<else>> "我以为你会表现得更好的,<<lass>>。" <</if>><<detention 2>><<gdelinquency>> <</if>> <br><br> <<person1>>多伦摇了摇头,然后让下一个学生继续阅读。 <</if>> <<elseif currentSkillValue('english') gte 250 and ((currentSkillValue('english') + currentSkillValue('skulduggery')) gte 500)>> 你胡编了一段文章来假装阅读,多伦很快就发现了你在干嘛。 <br><br> "想象力不错,"<<he>>说道,"不过可以请你开始读真的那段了吗,<<lass>>。" <br><br> "我,我没有书。" <br><br> "这可不好,不是吗?"<<detention 2>><<gdelinquency>> <br><br> 多伦点名了另一名学生。那名学生点了点头然后继续阅读。 <<else>> 你开始胡编乱造起来,你自以为干得还不错,毕竟这听起来像是真的,不过很快就有许多学生开始嘲笑起了你。 <<if $kylarenglishstate is "active">> 凯拉尔看起来替你感到尴尬。 <</if>>恼火的多伦打断了你。<<status -5>><<lcool>> <br><br> "你现在能正经读书了吗,<<lass>>。" <br><br> "我,我没有书。" <br><br> "我知道了。"<<detention 2>><<gdelinquency>> <br><br> 多伦点名了另一名学生。"我你肯定带着书吧?" <br><br> 那名学生点了点头,继续阅读。 <</if>> <<elseif $phase is 3>> /* Refuse */ 你拒绝阅读。 <br><br> 多伦很恼火,不过一些学生对你产生了新的尊敬。<<detention 3>><<gdelinquency>><<gcool>><<status 2>> <br><br> 下一名学生继续阅读了起来。 <</if>><br><br> <<endevent>> <<link [[继续|English Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $schoolstate is "third">> <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>> <<outfitChecks>> /*Check for when the pc is only wearing an overcoat*/ <<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">> 你正要去挂上你的<<if _middleOutfit>>$worn.over_upper.cn_name_cap<<else>>$worn.over_upper.cn_name_cap和$worn.over_lower.cn_name_cap<</if>>时,才想起你下面什么都没穿。 <<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and ($worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim"))>> 你正要去挂上你的<<if _middleOutfit>>$worn.over_upper.cn_name_cap<<else>>$worn.over_upper.cn_name_cap和$worn.over_lower.cn_name_cap<</if>>时,你才想起你下面只穿了泳衣。 <<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">> 你正要去挂上你的<<if _middleOutfit>>$worn.over_upper.cn_name_cap<<else>>$worn.over_upper.cn_name_cap和$worn.over_lower.cn_name_cap<</if>>时,你才想起你下面只穿了内衣。 <</if>> <br><br> <<npc Doren>><<person1>> 多伦笑道:“出什么事了?你不穿制服就不能来上我的课。这不是我规定的。礼顿那可能有些备用的。" <br><br> <!--<<link [[Hang up coat|]]>><<endevent>><</link>> <br><br> good starting point for when you can go to class naked--> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">> <<if $daily.school.attended.english>> 你重新加入了语文课, <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> 并把外套挂在了教室的后面 <<undressOverClothes "englishClassroom">> <</if>> 坐到了你的座位上。 <br><br> <<englishstart>> <<elseif Time.minute lte 5>> 你走进语文教室, <<npc Doren>><<person1>> 多伦在教室的前面做着上课的准备,座位也逐渐坐满了。 <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> <<undressOverClothes "englishClassroom">> 你把外套挂在教室的后面,然后就座。 <</if>> <br><br> <<englishstart>> <<else>> 你 <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> 把外套挂在教室的后面,然后 <<undressOverClothes "englishClassroom">> <</if>> 走进了语文教室。 <<npc Doren>><<person1>> 多伦在讲到一半时停了下来,朝你微笑。 <<if $daily.school.englishExcused>> <<run delete $daily.school.englishExcused>> "别担心,<<lass>>。我不会给你记过的。" <<else>> "亡羊补牢,犹未迟也,请坐,你需要及时跟上你落下的课时。" <<gdelinquency>> <<detention 1>> <</if>> <br><br> 你找了个位置坐下,多伦也继续上课。 <br><br> <<englishstart>> <</if>> <<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> 多伦满脸担忧。"<<if $player.gender_appearance is "m">>小伙子<<else>>小姑娘<</if>>,是谁把你绑成这样的?你没事吧?礼顿应该能帮你解开。你可以去问问。" <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <<else>> <<npc Doren>><<person1>> 多伦笑道:"你没穿制服就不能来上我的课。这不是我规定的。礼顿那可能有些备用的。" <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <</if>> <<elseif $schoollesson is 1>> <<if $daily.school.englishInterrupted is 1>> <<npc Doren>><<person1>>你进入语文教室。多伦突然停止讲课,朝你这边看了看。"哈!我很高兴你如此渴望上我的课,但你不是还有另一节课要上吗?我得给你记留堂了,否则礼顿又要找我谈话了。"<<He>>把你赶了出去。 <<gdelinquency>> <br><br> <<detention 1>> <<link [[继续|Hallways]]>><<endevent>><</link>> <<else>> <<npc Doren>><<person1>>你进入语文教室。多伦突然停止讲课,朝你这边看了看。"我能为你做点什么,<<lass>>?"看来你打断了课堂。 <br><br> <<set $daily.school.englishInterrupted to 1>> <<link [[道歉|English Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>> <br> <<if $trauma gte 1>> <<link [[嘲笑|English Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>> <br> <</if>> <</if>> <<elseif $schoolstate is "afternoon" and $englishPlay is "ongoing">> 语文教室里全是在排练各种舞台剧的学生。 <br><br> <<if $englishPlayLate>> <<link [[报名参加话剧表演|English Play Late Signup]]>><</link>> <br><br> <</if>> 你注意到了悉尼,<<nnpc_he "Sydney">>在一群学生旁边。 <<if !$englishPlayLate>> <<if $englishPlayReadiness gte 56 and $englishPlayRoles.SydneyKnown and $englishPlayRoles.Kylar isnot "none" and $englishPlayRoles.KylarKnown and !$englishPlayDoubleRehearsal>> <span class="blue">凯拉尔正和<<nnpc_him "Sydney">>在一起。</span> <br> <<link [[跟悉尼和凯拉尔一起排练 (2:00)|English Play Rehearse Both]]>><<pass 30>><<englishskill 18>><</link>><<gggenglish>><<gggreadiness>> <<elseif $englishPlayRoles.SydneyKnown and $englishPlayRoles.Player isnot "none">> <br> <<link [[跟悉尼一起排练 (2:00)|English Play Rehearse Sydney]]>><<pass 2 hours>><<englishskill 18>><<npcincr Sydney love 5>><</link>><<gggenglish>><<ggreadiness>><<gglove>> <<elseif $englishPlayRoles.SydneyKnown>> <br> <<link [[帮悉尼排练 (2:00)|English Play Rehearse Sydney No Role]]>><<pass 2 hours>><<englishskill 12>><<npcincr Sydney love 5>><</link>><<ggenglish>><<gglove>> <<elseif $englishPlayRoles.Player isnot "none">> <br> <<link [[接近悉尼|English Play Intro Sydney]]>><</link>> <</if>> <br> <<if $englishPlayRoles.Kylar isnot "none" and !$englishPlayRoles.KylarKnown>> 凯拉尔自己一个人站在角落。其他人似乎在躲着<<nnpc_him "Kylar">>。 <br> <<link [[接近凯拉尔|English Play Intro Kylar]]>><</link>> <br> <</if>> <</if>> <br> <<link [[帮助其他学生排练 (2:00)|English Play Rehearse Others]]>><<pass 2 hours>><<englishskill 6>><<status 8>><<trauma -12>><</link>><<genglish>><<ggcool>><<lltrauma>> <br> <<link [[离开教室 (0:01)|Hallways]]>><<pass 1>><</link>> <br> <<else>> 你在语文教室里。书架排列在墙边。 <br><br> <<if $arousal gte $arousalmax>> <<orgasmLocation "emptyClassroom">> <</if>> <<storeon "englishClassroom" "check">> <<if _store_check is 1>> <<storeon "englishClassroom">> 你把外套挂到教室的后面。 <br><br> <</if>> <<exhibitionclassroom>> <<emptyClassroomMasturbationIntro>> <<link [[离开教室 (0:01)|Hallways]]>><<pass 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set $daily.school.attended.english to true>> <<if Time.weekDay is 6 and Time.minute gte 37>> <<npc Doren>><<person1>> "又到了每周的测验时间,"多伦宣布道,从<<his>>的桌子下面拿出一个装满试卷册的文件包。<<He>>在教室里走动着,把试卷分发到每个学生面前。"别紧张。我相信你们都会拿到好成绩的。"<<gstress>><<stress 6>> <br><br> <<if $arousal gte $arousalmax>> <<set _teacher to "Doren">> <<orgasmLocation "classroom">> <</if>> <<exam english>> <br><br> 学生们翻开第一页,教室里充满了纸张的沙沙声。多伦在过道里徘徊。 <br><br> <<endevent>> <<exam_cheat english>> <<link [[集中精力|English Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>><<passPercent 5>> <br> <<link [[试图放松|English Exam]]>><<set $phase to 1>><</link>> <br> <<link [[作弊|English Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>> <br> <<if $kylarenglishstate is "active">> <<link [[抄袭凯拉尔|English Exam]]>><<set $phase to 3>><<npcincr Kylar lust 3>><<set $exam_chance += 5>><</link>><<glust>><<passPercent 5>> <br> <</if>> <<elseif $kylarenglishstate is "active">> <<if Time.minute lte 5>> 语文课开始了,你打算怎么表现? <br><br> <<else>> 语文课还在继续,你打算怎么表现? <br><br> <</if>> <<if $arousal gte $arousalmax>> <<set _teacher to "Doren">> <<orgasmLocation "classroom">> <</if>> <<englishicon>><<link [[专注课程|English Lesson Focus]]>><</link>><<gstress>><<genglish>> <br> <<socialiseicon>><<link [[与同学们社交|English Lesson Socialise]]>><</link>><<ltrauma>><<lstress>><<gharass>> <br> <<daydreamicon>><<link [[做白日梦|English Lesson Daydream]]>><</link>><<lstress>> <<lharass>> <br> <<if $exhibitionism gte 75>> <<ind>><<link [[自慰|English Lesson Masturbate]]>><<set $masturbationstart to 1>><<npcincr Kylar lust 5>><</link>><<exhibitionist5>><<glust>> <br> <</if>> <<else>> <<if Time.minute lte 5>> 语文课开始了,你打算怎么表现? <br><br> <<classgrades>> <<else>> 语文课还在继续,你打算怎么表现? <br><br> <</if>> <<if $arousal gte $arousalmax>> <<set _teacher to "Doren">> <<orgasmLocation "classroom">> <</if>> <<englishicon>><<link [[专注课程|English Lesson Focus]]>><</link>><<gstress>><<genglish>> <br> <<socialiseicon>><<link [[与同学们社交|English Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>> <br> <<daydreamicon>><<link [[做白日梦|English Lesson Daydream]]>><</link>><<lstress>> <<lharass>> <br> <<if $exhibitionism gte 55>> <<ind>><<link [[自慰|English Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你感到很尴尬,道歉并离开了。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你对着老师调侃。"抱歉打扰了<<sir>>,求你别吃我!"坐着的学生们爆发出一阵笑声。 <br><br> 多伦也笑了,"快回去上你的课,否则我就要吃你了!"<<He>>帮你打开了门。 <<gdelinquency>> <br><br> <<detention 1>> <<link [[继续|Hallways]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $kylarenglishstate is "active">> 你专注于听讲和学习知识。虽然凯拉尔让你分心了,但你觉得自己正在进步。 <br><br> <<else>> 你专注于听讲和学习知识。这并不是一件容易的事,但你觉得自己正在进步。 <br><br> <</if>> <<towelup>> <<advancelesson>> <<englishskill _lesson_progress>> <<stress _lesson_progress>> <<if $phase is 1>> <<set $phase to 0>> 下课铃响起,课程结束了。你 <<storeon "englishClassroom" "check">> <<if _store_check is 1>> <<storeon "englishClassroom">> 拿上你的外套然后 <</if>> 离开了教室。 <br><br> <<link [[继续|Hallways]]>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - $allure)>> <<eventsenglish>> <<else>> <<eventsenglishsafe>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<towelup>> <<if $kylarenglishstate is "active">> 你做了一些最基础的功课,转而专注于努力让自己更受同学的欢迎。凯拉尔的存在让这变得很困难。 <<elseif $cool gte ($coolmax / 5 * 2)>> 你做了一些最基础的功课,转而专注于努力让自己更受同学的欢迎。你很快成为大家关注的焦点。 <<elseif $cool gte ($coolmax / 5)>> 你做了一些最基础的功课,转而专注于努力让自己更受同学的欢迎。 <<else>> 你做了一些最基础的功课,转而专注于努力让自己更受同学的欢迎。大多数人都不想理你。 <</if>> <br><br> <<if $kylarenglishstate is "active">> <<else>> <<status 1>> <</if>> <<advancelesson>> <<set _stress to _lesson_progress * -1>> <<stress _stress>> <<set _trauma to _lesson_progress * -0.5>> <<trauma _trauma>> <<if $phase is 1>> <<set $phase to 0>> 下课铃响起,课程结束了。你 <<storeon "englishClassroom" "check">> <<if _store_check is 1>> <<storeon "englishClassroom">> 拿上你的外套然后 <</if>> 离开了教室。 <br><br> <<link [[继续|Hallways]]>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure * 2))>> <<eventsenglish>> <<else>> <<eventsenglishsafe>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<towelup>> <<if $kylarenglishstate is "active">> 你盯着窗外做白日梦。凯拉尔在<<nnpc_his "Kylar">>的速写本中画你的肖像。 <<elseif $trauma gte (($traumamax / 10) * 7)>> 你一个人安静地待着,担心轻举妄动会引起整个班级的嘲弄。 <<elseif $trauma gte (($traumamax / 10) * 2)>> 你沉浸于自己的思绪,试图远离不断蔓延的焦虑感。 <<else>> 你并没有集中注意力上课,而是懒洋洋地看着窗外,思考着放学后要做些什么。 <</if>> <br><br> <<advancelesson>> <<set _stress to _lesson_progress * -1>> <<stress _stress>> <<if $phase is 1>> <<set $phase to 0>> 下课铃响起,课程结束了。你 <<storeon "englishClassroom" "check">> <<if _store_check is 1>> <<storeon "englishClassroom">> 拿上你的外套然后 <</if>> 离开了教室。 <br><br> <<link [[继续|Hallways]]>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure / 2))>> <<eventsenglish>> <<else>> <<eventsenglishsafe>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90>> 你拿起你的东西去另一个座位。凯拉尔把一只手放在你的大腿上。<<His>>手里握着一把刀。“你、你要去哪儿,亲爱的?”<<he>>说。“我们坐在这不挺好的吗?" <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <<else>> <<set $kylarenglishstate to "watching">> 你拿起自己的东西,走到另一个座位上。凯拉尔没有跟上,但开始用笔戳<<his>>的手。 <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你慵懒地伸了个懒腰,掀起你的$worn.upper.cn_name_cap并暴露出你的腰部。这对<<person>>过于刺激,对方脸红地转过了头。 <<exhibitionism1>> <<if $robinhistory is "seat">> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 30>> 罗宾拽了拽你的$worn.upper.cn_name_cap。"注意点,他们要看到你啦!"<<nnpc_he Robin>>边说着边挡住了你暴露的腰部。 <<else>> 罗宾的脸也红了起来,但<<nnpc_he Robin>>依旧试图装作没有注意到你。 <</if>> <br><br> <</if>> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你在座位上挪了挪身子,掀起裙子,露出了你的<<undies>>。 <<if !$worn.under_lower.type.includes("naked")>> <<exhibitionism2>> <<else>> <<exhibitionism4>> <</if>> <<if $robinhistory is "seat" and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 30>> 罗宾拦住了你,并把你的裙子拉了回去。"他们会看到的!"<<nnpc_he Robin>>说道。<<person>>笑了笑,扭头看向别处。 <br><br> <<elseif $rng gte 51>> 这对<<person>>太过分了,他们脸红着转过了头。 <br><br> <<else>> <<if $robinhistory is "seat">> 罗宾看向别处。 <</if>> <<person>>被你的行为迷住了,目不转睛地看着你。<<He>>太专注了以至于没有注意到温特叫<<him>>起来回答问题。 <br><br> 慌乱中<<he>>答错了。这是个简单的问题,于是全班同学都开始笑<<him>>。 <br><br> <<if $winterromance is 1>> <!-- note: impossible condition. winterromance and winterpunish unused --> <<npc Winter>>温特仿佛发现你在干什么那样看着你。<<He>>摇了摇脑袋。你觉得你好像在<<his>>的唇上看到了一丝若有若无的微笑。 <<set $winterpunish += 1>> <br><br> <</if>> <</if>> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase lte 1>><<pass 10>> 你从你的椅子上蹦起来然后 <<if $phase is 1>>赶紧去找老师说明你的情况。温特因愤怒而绷紧了神经,但它不是针对你的。你<</if>> 冲出教室跑去浴室。你把自己关在一个空隔间里,脱掉衣服把痒痒粉从身上扫掉。 你还把它从已经发红的皮肤上磨掉。 <br><br> 你确信自己已经弄干净后,你穿上衣服回到了教室。 <br><br> <<if $schoolstate isnot "fourth">> 等你回来的时候,已经要下课了。 <<if $phase is 0>> 温特抱着双臂站在门边。 <br> "你回来用的时间真长。也许在留堂的时候,你可以告诉校长什么事这么重要。" <<else>> <br><br> 当其他学生走进大厅时,他们向你投来阴沉的目光。你不在的时候他们肯定有过麻烦。 <</if>> <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br> <<else>> 当你走进教室时,整个教室都安静了下来。 <<if $phase is 0>> 温特怒视。 <br> "很高兴你能来上课。也许在留堂的时候,你可以告诉校长什么事这么重要。" <br><br> <<else>> 全班都怒视着你。你不在的时候他们肯定有过麻烦。 <br><br> 温特挥手示意你坐回座位。 <</if>> <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <</if>> <<elseif $phase is 2>>/*strip*/ 坐在座位上,你脱下衣服,把它架到一边,以便擦掉这看起来就有问题的粉末。 你感到其他几个学生的目光都在盯着你,但温特已经转移到下一个话题,并假装没有 <<if $worn.under_lower.type.includes("naked")>> 注意到。直到你开始调整你的$worn.lower.cn_name_cap。全班都被你暴露出的<<genitals>>吸引了注意。 <br> 一名学生吹起了口哨,整个教室爆发出一阵笑声。 <br><br> "穿好衣服,"温特要求道,"校长会在留校的时候跟你谈这件事的。" <<detention 2>> <<elseif $worn.under_upper.type.includes("naked") and $player.breastsize gte 1>> 注意到。直到你开始调整你的$worn.upper.cn_name_cap并暴露出你的<<breasts>>。 一名学生吹起了口哨,笑声响彻整个教室。 <br><br> "把那里挡好,"温特要求道,"校长会在留校的时候跟你谈这件事的。" <<detention 2>> <<else>>注意到,也许是觉得先前活动之后衣柜出了什么问题。 <</if>> <br><br> 瘙痒很快就消退了。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<else>> 瘙痒过来很长时间才能消退。 <<pain 5>><<stress 20>> <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $uncomfortable.nude is false>> 你从屏风后面走出来。当全班同学看到你穿的衣服时,大家都笑了起来,不过温特严厉的目光很快让他们安静下来。你不介意,还在允许的范围内尽你所能地卖弄着。 <<else>> 你<<nervously>>从屏风后面走出来。当全班同学看到你穿的衣服时,大家都笑了起来,不过温特严厉的目光很快让他们安静下来。同学们看你的眼神让你尴尬到学不进任何东西,但这个环节很快就结束了。 <</if>> <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 这太荒谬了,你不可能穿这个。你在温特的怒视下坐了回去。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $uncomfortable.underwear is false>> 你骄傲地从屏风后面走出来,衣服勉勉强强地遮住了你的<<genitals>>。看到你穿得这么少,全班都安静下来了。 <<if $fame.exhibitionism gte 400>>你怀疑这是不是他们第一次看到你穿得这么单薄。<</if>> <br><br> 温特满意地微笑起来。你在<<he>>描述这件衣服用作的仪式时当着模特,不过一切都听着有伤风化。你欣然接受着同学们的目光,继续摆着诱人的姿势。这个环节结束得比你想的要快。 <<else>> 你<<nervously>>从屏风后面走出来。整个看到你穿得这么少,全班都安静下来了。温特满意地微笑起来。你在<<he>>描述这件衣服用作的仪式时当着模特,不过一切都听着有伤风化。同学们看你的眼神让你尴尬到学不进任何东西,但这个环节很快就结束了。 <</if>> <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "bratty">> 你面无表情地盯着<<he>>。毫无征兆地,你把手突然伸进<<he>>手里拿着的那堆书里,把它们扔得到处都是。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <br><br> 那<<person>>呆呆地站在散落的书本中间,这时温特走了进来。 "你在做什么?"温特在门口怒视着<<him>>,"把书捡起来,快点。" <br><br> "但是——" <br><br> "之后留校的时候去和校长解释吧。现在我要你把这些书发下去。" <br><br> 其他学生在那个<<person>>捡着散落一地的书的时候朝你微笑着。 <<gcool>><<status 1>> 你在<<he>>把你的书递给你的时候甜甜地微笑着。 <<lstress>><<stress -1>> <br><br> <<skulduggeryuse>> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<else>> <br><br> "你在做什么?"温特在门口怒视着你,"把书捡起来,快点。" <br><br> "但是——" <br><br> "之后留校的时候去和校长解释吧。" <<detention 2>><<stress 2>><<gstress>><<gdelinquency>> <br><br> <<skulduggeryuse>> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <</if>> <<else>> 你指向<<him>>的背后。"我觉得礼顿看到了。" <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <br><br> 那个<<persons>>脸色苍白。 <br> 在<<he>>回头看向教室门口的时候,你从<<his>>手上的书堆顶上拿了另一本书。"谢谢。" <br><br> 温特走进来时<<Hes>>还在震惊地目瞪口呆。 <br> "你不小心弄掉了一本书," 温特对<<him>>嘟囔着。"请你更小心点。" <br> <<person>>不得已蹲下身去拾起书本时整个班级充斥着窃笑和窃窃私语。 <<stress -2>><<lstress>> <br> <<skulduggeryuse>> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<else>> <br><br> 那个<<person>>嘲笑着说道。"你是在把我当做三岁小孩吗? 你最好赶紧捡起你的书。" <br> <<skulduggeryuse>> <<link [[捡起来|History Events Pick]]>><<trauma 2>><<stress 2>><<status -10>><</link>><<gtrauma>><<gstress>><<lcool>> <br> <<link [[离开它|History Events Leave]]>><<stress 2>><<detention 2>><</link>><<gdelinquency>><<gstress>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你弯下腰去捡落地的书,但在你弯腰时那个<<person>>突然抓住你的后脑,把你的脸按在<<his>>的胯上。 <<if $robinhistory is "seat" and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>> 你试着把<<him>>推开,但<<he>>紧紧抓着你不放——直到有一本书砸在<<his>>脑袋上。<<He>>踉跄后退时,所有人的目光都聚焦在了那个罪魁祸首身上——是罗宾。 <br><br> "逼养的,"那<<person>>骂道,捂着<<his>>的太阳穴。"你要为之付出代价。"罗宾怒视着挑衅道。 <br><br> 温特在事态升级前回到了教室。<<nnpc_His Winter>>的目光扫过地上被砸变形的书本。"捡起来,"<<nnpc_he Winter>>对<<person>>命令道,"你在留校的时候也许能学会尊重学校的财产。" <br><br> 那个<<person>>没有没有争辩,但又恶狠狠地看了罗宾一眼。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<elseif $cool lt 39>> <<if $robinhistory is "seat">> <br><br> "放开<<phim>>!"罗宾大喊着,随后被另一个学生堵上了<<nnpc_him Robin>>的嘴。 <br><br> <<elseif $robinhistory is "active">> <br><br> 你朝罗宾的方向瞥去,但逐渐聚集的人群挡住了<<nnpc_him Robin>>的身影。 <br><br> <</if>> 你试图推开袭击者,但<<he>>紧紧抓着你,<<if $pronoun is "m">>并解开了<<his>>的裤子。<<else>>并掀起了<<his>>的裙子。<<Hes>>没有穿内裤。<</if>>"谁去分散一下老师的注意力,"<<he>>说。 大部分同学都围过来观看。 <br><br> <<link [[继续|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>> <br> <<elseif $cool lt 119>> <<if $robinhistory is "seat">> <br><br> "放开<<phim>>!"罗宾大喊着,随后被另一个学生堵上了<<nnpc_him Robin>>的嘴。 <br><br> <<elseif $robinhistory is "active">> <br><br> 你朝罗宾的方向瞥去,但逐渐聚集的人群挡住了<<nnpc_him Robin>>的身影。 <br><br> <</if>> 你试图推开袭击者,但<<he>>紧紧抓着你,<<if $pronoun is "m">>并解开了<<his>>的裤子。<<else>>并掀起了<<his>>的裙子。<<Hes>>没有穿内裤。<</if>> <br><br> <<link [[继续|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <br> <<else>> <<if $robinhistory is "seat">> <br><br> "放开<<phim>>!"罗宾大喊着,随后被另一个学生堵上了<<nnpc_him Robin>>的嘴。 <br><br> <<elseif $robinhistory is "active">> <br><br> 你朝罗宾的方向瞥去,但逐渐聚集的人群挡住了<<nnpc_him Robin>>的身影。 <br><br> <</if>> 你把袭击者推开,全班同学都笑了起来。"我真是笨手笨脚的!"那<<person>>笑着说,"但是也没必要有这么强的攻击性嘛。"<<He>>继续完成<<his>>的任务,不久后温特回到了教室。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你觉得<<persons>>的意图并不简单,于是没有弯腰去捡书。<<He>>歪着<<his>>的脑袋,装模作样地皱起眉头。"怎么了?担心我会做一些下流的事情吗?"<<His>>的朋友们笑了起来。 <br><br> 教室的门打开了,温特进门时<<person>>继续完成着<<his>>的任务。老师看到落在地板上的课本,瞪了你一眼。"马上把它捡起来。你应该更尊重学校的财产。"当你拾起书本时,那<<person>>向你投来了令人恼怒的微笑。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcoral>> <<if $phase is 1>> <<set $timer to 6>><<enable_rescue>> <<elseif $phase is 2>> <<set $timer to 24>><<set $rescue to 0>> <</if>> <</if>> <<effects>> <<effectsman>> <<if $rescue is 0 and $alarm is 1>> <<set $alarm to 0>> <span class="red">没人来帮你。温特一定被他们分散了注意力。</span> <br><br> <</if>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|History Lesson Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|History Lesson Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<famerape 10>> <<if $robinhistory is "seat">> <<He>>把你推倒在地。罗宾也被释放了,当其他同学回到座位时,他冲到你身边。外面能听到脚步声。 <br><br> "没关系,"<<nnpc_he Robin>>说道。<<nnpc_He Robin>>在<<nnpc_his Robin>>口袋中找纸巾。温特突然进来了,罗宾转向<<nnpc_him Winter>>。 <br><br> "<<personname>>攻击了我的朋友,"罗宾指着那个<<person>>。 <br><br> 温特指着门口,<<person>>大步走了出去,在消失之前给了你一个眼色。 <br><br> <<else>> 心满意足地,<<person>>把你推倒在地。随着脚步声越来越近,其他同学纷纷回到座位上。如果你被发现躺在地板上,你就有麻烦了。<<tearful>>在温特回来之前,你挣扎着坐回了自己的座位。 <br><br> <</if>> <<clothesontowel>> <<endcombat>> <<link [[继续|History Lesson]]>><</link>> <<elseif $enemyhealth lte 0>> <<if $robinhistory is "seat">> 那<<person>>吃痛退开。<<He>>瞪着你,和<<he>>一起的<<his>>朋友们看起来好像有心要惩罚你,但是可以听到有人走近教室的脚步声。他们觉得还是算了。 <br><br> 他们释放了罗宾,<<nnpc_he Robin>>冲到你身边。"<<nnpc_he Robin>>说:"没事的。" 温特回来了,用<<nnpc_his Winter>>的目光看向罗宾。"<<personname>>攻击了我的朋友。"罗宾指着那个<<person>>。 <br><br> 温特指着门口,<<person>>大步走了出来,还在护理着伤口。 <br><br> <<else>> 那<<person>>吃痛退开。<<He>>瞪着你,<<he>>和<<his>>的朋友们看起来好像有心要惩罚你,但是可以听到有人走近教室的脚步声。他们觉得还是算了。<<tearful>>你坐了下来。温特回来了,不知道刚刚发生了什么。 <br><br> <</if>> <<clothesontowel>> <<endcombat>> <<link [[继续|History Lesson]]>><</link>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> <<if $robinhistory is "seat">> 你听到脚步声走近教室。那<<person>>把你推开,回到<<his>>的书桌前。罗宾也被放开了。<<nnpc_He Robin>>冲到你的身边。 <br><br> "没事了,”<<nnpc_he Robin>>说。 <br><br> 温特进来了。<<nnpc_His Winter>>的眼睛停留在罗宾身上。"我就离开五分钟你们都安分不了,是不是?" <br><br> "<<personname>>攻击了我的朋友,"罗宾指着那个<<person>>。 <br><br> 温特指着门口,<<person>>大步走了出去,在消失之前给了你一个眼色。 <br><br> <<else>> 脚步声迅速地接近教室。那<<person>>把你推开,和其他同学一起回到<<his>>课桌前。<<tearful>>你坐下了。温特来了,看上去很生气。"我就离开五分钟你们都安分不了,是不是?"很高兴袭击结束了,你不想让温特知道是你尖叫的,在课程继续的时候,你一直保持低调。 <br><br> <</if>> <<clothesontowel>> <<endcombat>> <<link [[继续|History Lesson]]>><</link>> <<else>> <<if $robinhistory is "seat">> 你听到脚步声走近教室。那<<person>>把你推开,回到<<his>>的书桌前。罗宾也被放开了。<<nnpc_He Robin>>冲到你的身边。 <br><br> "没事了,”<<nnpc_he Robin>>说。温特和<<persons>>的一个朋友一起进来了,看上去很憔悴。 <br><br> "别再浪费我的时间了,"温特说,"否则你将永远等不到留校察看的结束。"<<nnpc_He Winter>>转向你,然后是罗宾。 <br><br> "<<personname>>攻击了我的朋友,"罗宾指着那个<<person>>。 <br><br> 温特指着门口,<<person>>大步走了出去,在消失之前给了你一个眼色。 <br><br> <<else>> 你听到脚步声接近教室。那<<person>>把你推开,和其他同学一起回到<<his>>课桌前。<<tearful>>你坐下了。温特来了,其中一个<<persons>>朋友跟在后面,看起来很虚弱。"不要再浪费我的时间了,否则你将永远等不到留校察看的结束。"很高兴袭击结束了,在课程继续的时候,你继续保持低调。 <br><br> <</if>> <<clothesontowel>> <<endcombat>> <<link [[继续|History Lesson]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你走到教室的前面,温特打手势让你在颈手枷处弯下腰去。你照做了,然后<<he>>将设备的其余部分举起,将你牢牢地锁定在适当的位置。你的手和头朝向教室的小孔。这古董被固定在地板上,让你动弹不得。 <br><br> <<bind>> <<if $rng gte 51>> <<endevent>> 温特还没来得及说下去,教室门就打开了。礼顿出现在门后,看都不看一眼被处以枷刑的<<girl>>。<<npc Leighton>><<person1>><<He>>望着温特。"我们得谈谈。"温特点点头,一言不发地离开了房间。 <<endevent>> <br><br> <<if $robinhistory is "active" or $robinhistory is "seat">> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>> <<generates1>><<person1>>教室里安静了一会儿,教室外的脚步声渐渐消失得无影无踪。然后一个<<person>>站了起来,慢悠悠地走向你。"还有人觉得应该继续上课吗?"<<he>>问班上的其他人,狡猾地笑着。在其他同学的鼓励下,<<he>>走到你的身后。 <br><br> 罗宾摇摇头,把目光移开。 <br><br> <<link [[继续|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>> <<generates1>><<person1>>教室里安静了一会儿,教室外的脚步声渐渐消失得无影无踪。然后一个<<person>>站了起来,慢悠悠地走向你。"还有人觉得应该继续上课吗?"<<he>>问班上的其他人,狡猾地笑着。 <br><br> <<if random(1, 2) is 2>> 罗宾试图说话,但其他同学的欢呼盖过了<<nnpc_his Robin>>的声音。受到鼓励,那个<<person>>漫步到你身后。 <br><br> 在事态升级之前,一本书与那<<persons>>的头相撞。<<He>>蹒跚地离开你。全班都转向了罪魁祸首。罗宾怒视着教室的这一边。 <br><br> "狗日的<<bitch>>,"<<person>>骂道,并大步穿过教室。罗宾有点发抖,但没有选择退缩。 <br><br> <<link [[继续|History Lesson Pillory Robin Save]]>><<unbind>><</link>> <br> <<else>> 罗宾试图说话,但是另一个学生从后面把<<nnpc_him Robin>>拉住,用一只手捂住了<<nnpc_his Robin>>的嘴。<<nnpc_He Robin>>挣扎着,却无法挣脱。 <br><br> <<link [[继续|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<generates1>><<person1>>教室里安静了一会儿,教室外的脚步声渐渐消失得无影无踪。然后一个<<person>>站了起来,慢悠悠地走向你。"还有人觉得应该继续上课吗?"<<he>>问班上的其他人,狡猾地笑着。 <br><br> 罗宾试图说话,但其他同学的欢呼盖过了<<nnpc_his Robin>>的声音。另一个学生从后面抓住<<nnpc_him Robin>>,用手捂住<<nnpc_his Robin>>的嘴。受到鼓舞,那<<person>>漫步到你身后。 <br><br> <<link [[继续|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<generates1>><<person1>>教室里安静了一会儿,教室外的脚步声渐渐消失得无影无踪。然后一个<<person>>站了起来,慢悠悠地走向你。"还有人觉得应该继续上课吗?"<<he>>问班上的其他人,狡猾地笑着。在其他同学的鼓励下,<<he>>走到你的身后。 <br><br> <<link [[继续|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> 温特讲述了历史上曾使用的刑具,以及其他古代刑具。你想知道为什么<<he>>这么喜欢它们。不久,<<he>>释放了你。“你是一个很好的助手,”当你回到座位上时,<<he>>高兴地说。<<unbind>> <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你听到外面急促的脚步声。温特来了。<<nnpc_His Winter>>凝视着地板上有凹痕的书,然后注视那<<person>>。 <br><br> "滚出去,"<<nnpc_he Winter>>说,"我不能容忍破坏学校财产的行为。" <br><br> 那个<<person>>试图争辩,但是温特不想听。<<He>>揉着脑袋离开了房间。 <br><br> "我很抱歉,"温特叹了口气,<<nnpc_he Winter>>把你从颈手枷中释放了出来。"我们现在没时间了。"<<nnpc_He Winter>>听起来很失望。<<tearful>>你走回你的课桌。 <br><br> <<if $robinhistory is "active">> <<if $pain gte 20>> 罗宾递给你一张纸巾,试图让你平静下来。<<lpain>><<pain -4>> <br><br> <</if>> <</if>> <<unbind>> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>> <<set $timer to 18>> <<set $position to "wall">><<set $walltype to "cleanpillory">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">><<set $NPCList[0].lefthand to 0>> <<enableSchoolRescue "delinquency">> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没人过来帮你。很有可能是因为他们觉得你自己就是个不良学生。</span>">> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|History Lesson Pillory Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<famerape 10>> "我有点忘乎所以了,"你听到那个<<person>>嘟囔着说,<<he>>头回到了<<his>>座位上。 <br><br> <<exposure>> <<if $exposed gte 1>> 温特回到班上,看到你赤身裸体的样子。老师用毛巾遮住你的身体,同时把你从颈手枷中解救出来。"谁该为此负责?" <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 or $robinhistory is "missing">> 每个人都看着<<person>>,那个在<<his>>座位上缩成一团的人。 <<else>> 罗宾站起来指认。"是<<him>>,"<<nnpc_he Robin>>说道。其他同学一致同意是那个缩在<<his>>座位上的<<person>>。 <</if>> <br><br> 温特瞪了<<him>>一眼。"课后留下来。"<<tearful>>你走回自己的书桌,放松下来。 <br><br> <<else>> <<endevent>><<npc Winter>><<person1>>温特回到班上。"对不起,我们现在没有时间做这个了。"<<he>>说着,把你从颈手枷中放了出来。<<He>>的声音听上去非常失望。<<tearful>>你走回自己的座位,缓缓坐下。 <br><br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 and $robinhistory is "seat">> 罗宾在<<nnpc_his Robin>>座位上颤抖着,呜咽着。 <br><br> <<elseif $robinhistory is "seat" and $pain gte 20>> 罗宾试图让你平静下来。<<nnpc_He Robin>>抽出一张纸巾擦干你的眼泪。<<lpain>><<pain -4>> <br><br> <</if>> <<clothesontowel>> <<endcombat>> <<link [[继续|History Lesson]]>><</link>> <<elseif $enemyhealth lte 0>> 那个<<person>>吃痛退开,班上的同学转而反对<<him>>,嘲笑<<his>>连骚扰一个被困住的<<girl>>都做不到。<<He>>回到<<his>>的座位上,黯然失色。 <br><br> <<exposure>> <<if $exposed gte 1>> 温特回到班上,看到你赤身裸体的样子。老师用毛巾遮住你的身体,同时把你从颈手枷中解救出来。"谁该为此负责?" <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 or $robinhistory is "missing">> 每个人都看着那个<<person>>,<<he>>缩回到自己的座位上。 <<else>> 罗宾站起来指认。"是<<him>>,"<<nnpc_he Robin>>说道。其他同学一致同意是那个缩在<<his>>座位上的<<person>>。 <</if>> <br><br> 温特瞪了<<him>>一眼。"课后留下来。"<<tearful>>你走回自己的书桌,放松下来。 <br><br> <<else>> 温特回到了课堂上。"对不起,我们现在没有时间做这个了。"<<nnpc_he Winter>>说着,把你从颈手枷中放了出来。<<nnpc_He Winter>>的声音听上去非常失望。<<tearful>>你走回自己的座位,缓缓坐下。 <br><br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 and $robinhistory is "seat">> 罗宾在<<nnpc_his Robin>>座位上颤抖着,呜咽着。 <br><br> <<elseif $robinhistory is "seat" and $pain gte 20>> 罗宾试图让你平静下来。<<nnpc_He Robin>>抽出一张纸巾擦干你的眼泪。<<lpain>><<pain -4>> <br><br> <</if>> <<clothesontowel>> <<endcombat>> <<link [[继续|History Lesson]]>><</link>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 一串脚步声迅速向教室靠近。<<person>>跑回<<his>>的桌子。温特来了,看上去很生气。"我就离开五分钟你们都安分不了,是不是?" <br><br> <<exposure>> <<if $exposed gte 1>> 温特用毛巾遮住你的身体,同时把你从颈手枷中解放出来。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 or $robinhistory is "missing">> 每个人都看着<<person>>,那个在<<his>>座位上缩成一团的人。 <<else>> 罗宾站起来指认。"是<<him>>,"<<nnpc_he Robin>>说道。其他同学一致同意是那个缩在<<his>>座位上的<<person>>。 <</if>> <br><br> 温特瞪了<<him>>一眼。"课后留下来。"<<tearful>>你走回自己的书桌,放松下来。 <br><br> <<else>> <<endevent>><<npc Winter>><<person1>>"对不起,我们现在没有时间做这个了。"温特说着,<<he>>把你从颈手枷中放了出来。<<He>>的声音听上去非常失望。<<tearful>>你走回自己的座位,缓缓坐下。 <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 and $robinhistory is "seat">> 罗宾在<<nnpc_his Robin>>座位上颤抖着,呜咽着。 <br><br> <<elseif $robinhistory is "seat" and $pain gte 20>> 罗宾试图让你平静下来。<<nnpc_He Robin>>抽出一张纸巾擦干你的眼泪。<<lpain>><<pain -4>> <br><br> <</if>> <<clothesontowel>> <<endcombat>> <<link [[继续|History Lesson]]>><</link>> <<else>> 可以听到接近教室的脚步声。<<person>>跑回<<his>>的桌子。门打开了,出现了温特的身影。 <br><br> <<exposure>> <<if $exposed gte 1>> 老师用毛巾把你的身体包裹了起来,同时把你从颈手枷上解救出来。"这是谁的责任?" 每个人都看着<<person>>,<<he>>缩到座位上,使劲埋着头。"课后留下来。"<<tearful>>你走回自己的座位上,放松一下。 <<else>> <<endevent>><<npc Winter>><<person1>>"对不起,我们现在没有时间做这个了。"<<he>>说着,<<he>>把你从颈手枷中放了出来。<<He>>的声音听上去非常失望。<<tearful>>你走回自己的座位,缓缓坐下。 <</if>> <<clothesontowel>> <<endcombat>> <<link [[继续|History Lesson]]>><</link>> <</if>> <<unbind>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<npc Winter>><<person1>>你举起手,温特看向你。你回答了问题,<<he>>简单地点了点头,然后继续讲课。这差不多就是你在这门课上能得到的最高表扬了。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "我、我不能……我不能告诉你,"你说,弓着背把脖子上的项圈藏起来。 <br><br> <<elseif $speech_attitude is "bratty">> "管好你自己的事。"你说道。 <br><br> <<else>> "我不能告诉你,"你说。 <br><br> <</if>> "很好,"温特说道,"那就等你到留堂惩罚的时候跟礼顿解释吧。" <br><br> <<endevent>> <<link [[继续|History Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "这……这是我的项圈,"你说。 <br><br> <<elseif $speech_attitude is "bratty">> "这是一个项圈。关你什么事?"你说道。 <br><br> <<else>> "这只是个项圈,"你说道。 <br><br> <</if>> <<if $worn.neck.name is "collar with leash" or $worn.neck.name is "leather collar with leash">> <<He>>伸手拿起皮带。”这个呢? <<else>> <<He>>将一根手指滑入间隙,并用力拉。"很紧,不是吗? <</if>> 你为什么要穿这样的衣服?"此时,几乎全班的目光都聚集到你身上。"你喜欢扮演一只狗吗?"有人笑了出来,这分散了温特的注意力。"安静!现在,我说到哪儿了……"<<He>>把注意力放回课上,继续单调乏味地讲课。 <br><br> <<endevent>> <<link [[继续|History Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "它,它们是我头上长出来的,<<sir>>。就像角," <<elseif $speech_attitude is "bratty">> "我是个罪人,<<sir>>。所以我会长角," <<else>> "我长了角,<<sir>>。它们是从我的脑袋里长出来的," <</if>> 你说着拉了一下你的角。"看到了吗?" <br><br> 温特扬起眉毛。"多不寻常啊,"<<he>>说道。你无法判断<<he>>是否相信你。"不管怎么,请乖乖继续上你的课。" <br><br> <<endevent>> <<link [[继续|History Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "对、对不起,这是我的耳朵,<<sir>>。它们是自己长成这样的," <<elseif $speech_attitude is "bratty">> "你喜欢我的耳朵,<<sir>>?足够野性的话,你也能长出来。" <<else>> "它们是我的耳朵,<<sir>>。它们是自己长成这样的," <</if>> 你说着拉了一下耳朵。"看到了吗?" <br><br> 温特扬起眉毛。"多不寻常啊,"<<he>>说道。你无法判断<<he>>是否相信你。"不管怎么,请乖乖继续上你的课。" <br><br> <<endevent>> <<link [[继续|History Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "我……没什么,"你说道,"这只是一个愚蠢的恶作剧。" <br> <<elseif $speech_attitude is "bratty">> "这是一套戏服,"你说,"很奇怪。很有趣,难道你没有幽默感吗?" <br> <<else>> "这是一件戏服,"你说,"我忘了脱下来。" <br> <</if>> 温特叹息。"你还是留校察看的时候,去向礼顿解释吧。" <<detention 2>><<gdelinquency>> <br><br> <<endevent>> <<link [[继续|History Lesson]]>><</link>> <br>
<<effects>><<person1>> <<if $speech_attitude is "meek">> "罗宾是无辜的,"你抗议。 <<elseif $speech_attitude is "bratty">> 你把手放在罗宾的手臂上,阻止<<him>>站起来,用你的目光注视着温特。"你会相信吗?"你问。"我不认为你是个蠢人。" <<else>> "不是罗宾干的,"你说,"你不能惩罚<<him>>。" <</if>> <br><br> "别顶嘴,"温特说道。<<nnpc_He Winter>>仍然让罗宾出去,但罗宾似乎在你的支持下平静了下来。 <br><br> 不久之后,另一架飞机降落在温特的头发上,这表明罗宾并不是真正的罪魁祸首,温特让<<him>>回来了。<<He>>微笑着坐在你旁边的座位上。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<effects>> 罗宾离开房间时,你没出声。不久又有一架纸飞机降落在温特的头发上,这表明罗宾不是罪魁祸首,所以温特让<<him>>回去了。<<he>>坐在你旁边的座位上时,<<Hes>>有点发抖。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<effects>> 你保持沉默。 <<if $robinromance is 1>> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>> 罗宾用<<person1>><<his>>自己的手握着你的手。"我们的私生活与你无关。"<<he>>说,紧握着你的手。 <br><br> "得了吧,"<<person2>><<person>>坚持说,"你可以告诉我。" <br><br> 一本教科书重重地砸在桌子上。那<<person>>抬起头,迎上了温特的目光。<<He>>重新坐回了<<his>>座位上。 <br><br> <<else>> 罗宾看了你一眼,犹豫了一下,然后回答,"是的,"<<person1>><<he>>说,"我们在交往。" <br><br> <<person2>><<person>>靠得更近了。"要不要亲一下来证明?" <br><br> 罗宾脸红了,但当一本教科书砰的一声落在桌子上时,<<nnpc_him 'Robin'>>得救了。那个<<person>>抬起头来,迎上了温特的目光。<<He>>倒回<<his>>座位上。 <br><br> <</if>> <<else>> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>> <<person1>>罗宾摇了摇头。"<<pShes>>是我最好的朋友,"<<he>>说,"但那不关你的事。" <br><br> <<person2>><<person>>看看你。"只是朋友?"<<he>>坚持追问,"这是真的吗?" <br><br> 一本教科书重重地砸在桌子上。那<<person>>抬起头,迎上了温特的目光。<<He>>重新坐回了<<his>>座位上。 <br><br> <<else>> 罗宾摇了摇<<person1>><<his>>的头,"不,我们不是。" <br><br> <<person2>><<person>>看着你,"你呢?<<person1>><<he>>是不是在撒谎?" <br><br> 一本教科书重重地砸在桌子上。<<person2>><<person>>抬起头来,迎上了温特的目光。<<He>>一屁股坐回了<<his>>座位上。 <br><br> <</if>> <</if>> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<effects>><<person1>> <<if $speech_attitude is "meek">> "是,是的,"你说,"我是<<his>><<girlfriend>>。" <<elseif $speech_attitude is "bratty">> "我们当然在交往,"你说,"你嫉妒了?" <<else>> "是啊,"你说道。"我们是一对。" <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>> 罗宾微笑着点点头,"我非常高兴,"<<he>>说。<<person2>>那个<<person>>皱了皱眉头,回到了<<his>>的书桌前。 <br><br> <<else>> 罗宾听了你的话微笑,脸红了。<<He>>点点头,看着<<his>>膝盖。那个<<person2>><<person>>皱了皱眉头,又回到了<<his>>书桌前。 <br><br> <</if>> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "不,不是,"你说道。"我们不是一对。" <<elseif $speech_attitude is "bratty">> "你怎么会这么想?"你问。"我们当然不在交往。" <<else>> "不,"你说道。"我们不在交往。" <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>> 罗宾点点头。"<<pShes>>是我的朋友,"<<person1>><<he>>说,"仅此而已。" <<else>> 罗宾看起来不太愉快,但还是点了点头。 <</if>> <br><br> "啊,"<<person2>><<person>>说,忍不住笑。"但是你们俩太可爱了。"<<He>>看着你。"去吧。只是在脸颊上轻轻一吻。" <<if random(1, 2) is 2>> 一本教科书砰的一声落在书桌上。那个<<person>>抬起头来,迎上了温特那锐利的目光。<<He>>重新坐回了<<his>>座位上。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<else>> <br><br> <<link [[快速一吻|History Robin Peck]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>> <br> <<link [[拒绝|History Robin Peck Refuse]]>><</link>> <br> <</if>> <br>
<<effects>><<person1>> <<if $speech_attitude is "meek">> "是,是的,"你说,"我是<<his>><<girlfriend>>。" <<elseif $speech_attitude is "bratty">> "我们当然在交往,"你说,"你嫉妒了?" <<else>> "是啊,"你说道。"我们是一对。" <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>> "等等,"罗宾说,"不是这样的。我还没准备好。"罗宾的不确定让那<<person2>><<person>>笑了起来,但是却吸引了温特愤怒的目光,<<person>>溜回了<<his>>的桌子边。 <br><br> 罗宾沉默了一会儿。 <br><br> <<else>> 罗宾喘着气。"等,等等,"<<he>>说,"不是这样——"<<He>>发现自己吸引了温特愤怒的目光,于是沉默了下来。那个<<person2>><<person>>笑了笑,溜回了<<his>>的书桌边。 <br><br> <</if>> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "不,不是,"你说道。"我们不是一对。" <<elseif $speech_attitude is "bratty">> "你怎么会这么想?"你问。"我们当然不在交往。" <<else>> "不,"你说道。"我们不在交往。" <</if>> <br><br> <<person1>> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>> 罗宾转向你,看起来很疑惑。"你这是什么意思?"<<he>>问道,"我们当然在交往。你为什么要否认?" <br><br> 你还没来得及回答,罗宾又张开了<<his>>的嘴。 <<if $cool gte 160>> "我有那么丢人吗?"<<he>>问道。<<He>>看起来正在强忍着<<hes>>眼泪。 <br><br> 那个<<person2>><<person>>靠得更近了,用罗宾听不见的声音在你耳边悄悄地低语,"不如你甩了这个废物,到我这来——" <br><br> 一本教科书砰的一声砸在书桌上。那<<person>>抬头一看,发现温特目光锐利地盯着<<him>>。<<He>>重新坐回了<<his>>座位上。 <br><br> <<else>> "我——我正在努力变得更好,"<<he>>这么说的同时,似乎正憋着泪水。 <br><br> "看来你们俩的关系出了点问题。"那个<<person2>><<person>>打断了<<nnpc_him 'Robin'>>,"我就不打扰你们了。"<<He>>溜回<<his>>那桌去了。 <br><br> <</if>> <<else>> "什——什么?"罗宾说,<<his>>声音颤抖着,"这——这不是真的!"<<He>>的声音磕磕绊绊,<<He>>同时把目光移开了。 <br><br> "看来你们俩的关系出了点问题,”那个<<person2>><<person>>说,"我就不打扰你们了。"<<He>>溜回<<his>>的课桌。 <br><br> <</if>> <<link [[向罗宾道歉|History Robin Apologise]]>><<npcincr Robin love 1>><</link>><<glove>> <br> <<link [[什么也不说|History Lesson]]>><<endevent>><</link>> <Br>
<<effects>> <<if $speech_attitude is "meek">> "抱、抱歉……"你告诉罗宾,"我只是……不想引起别人的注意。" <<elseif $speech_attitude is "bratty">> "我不是那个意思,"你告诉罗宾,"我只是不想引起别人的注意。" <<else>> "对不起,"你说,"我只是不想引起注意。" <</if>> <br><br> 罗宾点点头,但是移开了视线,不想看你。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<effects>> 你把目光转向罗宾,倾身并在<<person1>><<his>>脸颊上落下了一个吻。<<His>>的脸颊变得通红,但<<he>>并没有表示抗议。 <<if random(1, 2) is 2>> <<person2>><<person>>心满意足后,悄悄地回到<<his>>座位上。 <br><br> <<person1>> 罗宾的脸红了一会儿,<<he>>努力保持对课程的专注。你不止一次抓住<<him>>的微笑。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<else>> "还不够好,"<<person2>><<person>>说道。"要在嘴唇上。" <br><br> <<link [[亲吻|History Robin Peck 2]]>><</link>><<promiscuous1>><<kissvirginitywarning>> <br> <<link [[拒绝|History Robin Peck Refuse]]>><</link>> <br> <</if>>
<<effects>> 你捏住罗宾的下巴,让<<person1>><<him>>面对你。你在嘴唇上轻轻吻了一下。当你抽离的时候,<<His>>的眼睛是闭着的,显然已经完全迷失在那一刻里了。 <<takeKissVirginity "Robin" "romantic">><<promiscuity1>> "很好,"<<person2>><<person>>说道。<<He>>看着罗宾。"你很享受这个。"罗宾的眼睛猛地睁开,<<person1>><<he>>看向别处,脸红得更厉害了。 <br><br> <<person2>><<person>>心满意足地回到<<his>>的座位上。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "不,不," 你说道。"我不会那么做的。" <<elseif $speech_attitude is "bratty">> "滚,"你说:"别来烦我们。" <<else>> "离我们远点,"你说。 <</if>> <br><br> <<person2>><<person>>张开嘴想要回答,但一本教科书砰的一声砸到了桌子上。<<He>>抬起头,与温特锐利的目光相遇。 <br><br> <<He>>跌回到<<his>>的座位上。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set _robin to statusCheck("Robin")>> <<if _robin_location is "school">> <<set $robinhistory to "active">> <<else>> <<set $robinhistory to "missing">> <</if>> <<if $schoolstate is "fourth">> <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>> <<outfitChecks>> /*Check for when the pc is only wearing an overcoat*/ <<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">> 你正要去挂上你的<<if _middleOutfit>>$worn.over_upper.cn_name_cap<<else>>$worn.over_upper.cn_name_cap和$worn.over_lower.cn_name_cap<</if>>时,才想起你下面什么都没穿。 <<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and ($worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim"))>> 你正要去挂上你的<<if _middleOutfit>>$worn.over_upper.cn_name_cap<<else>>$worn.over_upper.cn_name_cap和$worn.over_lower.cn_name_cap<</if>>时,你才想起你下面只穿了泳衣。 <<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">> 你正要去挂上你的<<if _middleOutfit>>$worn.over_upper.cn_name_cap<<else>>$worn.over_upper.cn_name_cap和$worn.over_lower.cn_name_cap<</if>>时,你才想起你下面只穿了内衣。 <</if>> <br><br> <<npc Winter>><<person1>> 在你短暂犹豫时,温特说话了。“你不会以为我没注意到吧。自己去见校长。" <br><br> <!--<<link [[Hang up coat|]]>><<endevent>><</link>> <br><br> good starting point for when you can go to class naked--> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">> <<if $daily.school.attended.history>> 你重新加入了历史课, <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> 并把外套挂在了教室的后面 <<undressOverClothes "historyClassroom">> <</if>> 坐到了你的座位上。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<elseif Time.minute lte 5>> 你走进历史教室。 <<npc Winter>><<person1>> 温特在教室的前面做着上课的准备,座位也逐渐坐满了。 <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> <<undressOverClothes "historyClassroom">> 你把外套挂在了教室的后面。 <</if>> <<if _robin_location is "school">> 罗宾朝你招手,指了指紧挨着<<nnpc_him Robin>>的空座位。 <br><br> <<if random(1, 2) is 2>> <<endevent>> <<npc Robin>><<generatey2>><<person2>> 你走了过去,但一个<<person>>在你到之前就坐了在那里。 <br><br> <<if _robin.dom gte 20>> "不好意思,"罗宾说道,"我的<<if $robinromance is 1>><<girlfriend>><<else>>朋友<</if>>已经占了这个位置。" <br><br> <<if random(1, 2) is 2>> "我先来的," 那个<<person2>><<person>>回道,并拒绝换座。 <br><br> <<link [[叫那个学生让开|History Robin Move]]>><</link>> <br> <<link [[找一个新的座位|History Robin New]]>><</link>> <br> <<else>> "好吧,"那个<<person2>><<person>>回道。<<He>>抓起<<his>>的书包站起来。你坐到了罗宾的边上。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><<set $robinhistory to "seat">><</link>> <br> <</if>> <<else>> <<person1>> 罗宾低下了<<his>>的头。 <br><br> <<link [[叫那个学生让开|History Robin Move]]>><</link>> <br> <<link [[找一个新的座位|History Robin New]]>><</link>> <br> <</if>> <<else>> <<link [[继续|History Lesson]]>><<endevent>><<set $robinhistory to "seat">><</link>> <br> <</if>> <<else>> <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <</if>> <<else>> 你走进历史教室。 <<npc Winter>><<person1>> 温特在讲到一半时停了下来,看着你。 <<if $daily.school.historyExcused>> <<run delete $daily.school.historyExcused>> "我原谅你的迟到,"<<he>>平静地说着,并指向你的座位。 <<else>> <<He>>敲了敲<<his>>的手表,指向你的座位。 <<gdelinquency>> <<detention 1>> <</if>> <br><br> 你 <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> 把外套挂在教室的后面,然后 <<undressOverClothes "historyClassroom">> <</if>> 坐在自己的座位上,温特也继续上课。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <</if>> <<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> 温特看着你的束缚。"无论原因是什么,你都必须在进我的教室前解决这个问题。自己去见校长。" <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <<else>> <<npc Winter>><<person1>> 温特看着你的穿着。"你不会以为我没注意到吧。自己去见校长。" <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <</if>> <<elseif $schoolstate is "lunch">> 你走进历史教室。 <<if _robin_location is "school" and $daily.school.lunchEaten is 1>> 罗宾已经到了。 <<if _robin.trauma gte 20>> <<nnpc_He Robin>>盯着窗外。 <<elseif $robinromance is 1>> <<nnpc_He Robin>>笑着冲你挥挥手。 <<else>> <<nnpc_He Robin>>笑着挥手。 <</if>> <<set $robinhistory to "seat">> <<else>> 其他人还没有到。 <</if>> 你可以利用多出来的时间学习。 <br><br> <<classgrades>> <<schoolperiodtext>> <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>> <!-- Should be changed once naked classes are a thing --> 你不认为你能在穿着不得体的情况下学习。 <br> <<else>> <<link [[学习历史|History Classroom Study]]>><</link>><<gstress>><<ghistory>> <</if>> <br> <<link [[离开|Hallways]]>><</link>> <br> <<elseif $schoollesson is 1>> <<if $daily.school.historyInterrupted is 1>> <<npc Winter>><<person1>>你进入历史教室。温特突然停止讲课,朝你这边看了看。"你每打断我一次,其他学生就少了一次学习的机会。我得给你记留堂。"<<He>>把你带出了门。 <<gdelinquency>> <br><br> <<detention 1>> <<link [[继续|Hallways]]>><<endevent>><</link>> <<else>> <<npc Winter>><<person1>>你进入历史教室。温特突然停止讲课,朝你这边看了看。"你需要我做什么?"看来你打断了课堂。 <br><br> <<set $daily.school.historyInterrupted to 1>> <<link [[道歉|History Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>> <br> <<if $trauma gte 1>> <<link [[嘲笑|History Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>> <br> <</if>> <</if>> <<else>> 你在历史教室里。这里气氛烦闷。 <br><br> <<if $arousal gte $arousalmax>> <<orgasmLocation "emptyClassroom">> <</if>> <<storeon "historyClassroom" "check">> <<if _store_check is 1>> <<storeon "historyClassroom">> 你把外套挂到教室的后面。 <br><br> <</if>> <<exhibitionclassroom>> <<emptyClassroomMasturbationIntro>> <<link [[离开教室 (0:01)|Hallways]]>><<pass 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set $daily.school.attended.history to true>> <<if Time.weekDay is 6 and Time.minute gte 37>> <<npc Winter>><<person1>> "是时候证明你用过功读书了,"温特说着,把一叠试卷册放在<<his>>的桌子上。"排好队。任何在我下令之前开始做题的人都会受到惩罚。"<<gstress>><<stress 6>> <br><br> <<if $arousal gte $arousalmax>> <<set _teacher to "Winter">> <<orgasmLocation "classroom">> <</if>> <<exam history>> <br><br> 你回到你的桌子前,等待温特的指令。"开始。" <br><br> <<endevent>> <<exam_cheat history>> <<link [[集中精力|History Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>><<passPercent 5>> <br> <<link [[试图放松|History Exam]]>><<set $phase to 1>><</link>> <br> <<link [[作弊|History Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>> <br> <<else>> <<if Time.minute lte 5>> 历史课开始了,你打算怎么表现? <br><br> <<classgrades>> <<else>> 历史课还在继续,你打算怎么表现? <br><br> <</if>> <<if $arousal gte $arousalmax>> <<set _teacher to "Winter">> <<orgasmLocation "classroom">> <</if>> <<historyicon>><<link [[专注课程|History Lesson Focus]]>><</link>><<gstress>><<ghistory>> <br> <<socialiseicon>><<link [[与同学们社交|History Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>> <br> <<daydreamicon>><<link [[做白日梦|History Lesson Daydream]]>><</link>><<lstress>> <<lharass>> <br> <<if $exhibitionism gte 75>> <<if $robinhistory is "seat">> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>> <<ind>><<link [[自慰|History Lesson Masturbate Robin]]>><</link>> <br> <<else>> <<ind>><<link [[自慰|History Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>> <br> <</if>> <<else>> <<ind>><<link [[自慰|History Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>> <br> <</if>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你感到很尴尬,道歉并离开。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你对着老师调侃。"抱歉打扰了<<sir>>,我把你和科学教室里的骷髅搞混了。"坐着的学生们爆发出一阵笑声。 <br><br> 温特叹了口气。"这就是现在流行的幽默吗?"<<He>>把你领到门外,重重地关上你身后的门。 <<gdelinquency>> <br><br> <<detention 1>><<npcincr Winter love -1>> <<link [[继续|Hallways]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你专注于听讲和学习知识。 <<if $robinhistory is "seat">> 罗宾很乐意帮忙。 <</if>> 这并不是一件容易的事,但你觉得自己正在进步。 <br><br> <<towelup>> <<advancelesson>> <<historyskill _lesson_progress>> <<stress _lesson_progress>> <<if $phase is 1>> <<set $phase to 0>> 下课铃响起,课程结束了。你 <<storeon "historyClassroom" "check">> <<if _store_check is 1>> <<storeon "historyClassroom">> 拿上你的外套然后 <</if>> 离开了教室。 <br><br> <<if $robinhistory isnot "missing" and $robinReunionScene isnot undefined>> <<link [[继续|Robin After Class]]>><</link>> <<else>> <<link [[继续|Hallways]]>><</link>> <</if>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - $allure)>> <<eventshistory>> <<else>> <<eventshistorysafe>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<towelup>> <<if $robinhistory is "seat" and $daily.robin.historyChat isnot 1>> <<set $daily.robin.historyChat to 1>> <<npc Robin>><<person1>> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>> 你试着攀谈,但<<hes>>沉迷学习无法自拔。 <<elseif $robinromance is 1>> 你试着和罗宾搭讪。<<He>>正专心上课,但却在桌子下推了推你的手。你将手指缠绕在<<his>>的指尖,<<he>>以轻捏回应。 <<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 50>> 你试着和罗宾搭讪。<<He>>点头回应,偶尔对你微笑,不过<<hes>>似乎对学习更上心。 <<else>> 你试着和罗宾搭讪。<<He>>在你说话的时候点了点头,不过<<hes>>似乎对学习更上心。 <</if>> <<endevent>> <<else>> <<if $cool gte ($coolmax / 5 * 2)>> 你做了一些最基础的功课,转而专注于努力让自己更受同学的欢迎。你很快就成为了大家关注的焦点。 <<elseif $cool gte ($coolmax / 5)>> 你做了一些最基础的功课,转而专注于努力让自己更受同学的欢迎。 <<else>> 你做了一些最基础的功课,转而专注于努力让自己更受同学的欢迎。大多数人不想理你。 <</if>> <</if>> <br><br> <<status 1>> <<advancelesson>> <<set _stress to _lesson_progress * -1>> <<stress _stress>> <<set _trauma to _lesson_progress * -0.5>> <<trauma _trauma>> <<if $phase is 1>> <<set $phase to 0>> 下课铃响起,课程结束了。你 <<storeon "historyClassroom" "check">> <<if _store_check is 1>> <<storeon "historyClassroom">> 拿上你的外套然后 <</if>> 离开了教室。 <br><br> <<if $robinhistory isnot "missing" and $robinReunionScene isnot undefined>> <<link [[继续|Robin After Class]]>><</link>> <<else>> <<link [[继续|Hallways]]>><</link>> <</if>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure * 2))>> <<eventshistory>> <<else>> <<eventshistorysafe>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<towelup>> <<if $trauma gte (($traumamax / 10) * 7)>> 你一个人安静地待着,担心轻举妄动会引起整个班级的嘲弄。 <<elseif $trauma gte (($traumamax / 10) * 2)>> 你沉浸于自己的思绪,试图远离不断蔓延的焦虑感。 <<else>> 你并没有集中注意力上课,而是懒洋洋地看着窗外,思考着放学后要做些什么。 <</if>> <br><br> <<advancelesson>> <<set _stress to _lesson_progress * -1>> <<stress _stress>> <<if $phase is 1>> <<set $phase to 0>> 下课铃响起,课程结束了。你 <<storeon "historyClassroom" "check">> <<if _store_check is 1>> <<storeon "historyClassroom">> 拿上你的外套然后 <</if>> 离开了教室。 <br><br> <<if $robinhistory isnot "missing" and $robinReunionScene isnot undefined>> <<link [[继续|Robin After Class]]>><</link>> <<else>> <<link [[继续|Hallways]]>><</link>> <</if>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure / 2))>> <<eventshistory>> <<else>> <<eventshistorysafe>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<run statusCheck("Robin")>> <<if $robinhistory is "seat">> 你坐在罗宾身边读历史课本。 <<else>> 你坐下来读历史课本。 <<if _robin_location is "school" and $daily.school.lunchEaten isnot 1>> 罗宾随后赶到,坐在你旁边的座位上。 <<set $robinhistory to "seat">> <</if>> <</if>> <br><br> <<npc Winter>><<person1>>教室很快就坐满了,温特来上课了。 <br><br> <<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound" and $leftarm isnot "bound" and $feetuse isnot "bound">> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> 温特看着你被缚的四肢,"你得在上我的课之前妥善处理一下。自己去见校长。" <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <<else>> 温特看着你的穿着。"你不会以为我没注意到吧。自己去见校长。" <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <</if>> <!-- option to study only appears at lunchtime and lasts until the next hour --> <<set _time_to_pass to 60 - Time.minute>> <<pass _time_to_pass>> <<schooleffects>> <!-- add stress every 5 minutes --> <<set _stress to Math.trunc(_time_to_pass / 5)>> <<stress _stress>> <!-- gain history skill with same efficiency as studying in the library --> <<set _history to _time_to_pass / 20>> <<historyskill _history>>
<<effects>> <<if $speech_attitude is "meek">> "不,不好意思,"你说,"我打算坐在那儿。你可,可以移一下吗?" <<elseif $speech_attitude is "bratty">> "我坐这的,”你说。 <<else>> "我本来要坐在这儿的,”你说,“你介意移一下吗?" <</if>> <br><br> <<if random(1, $coolmax) gt $cool>> "不,”<<person2>><<person>>冷笑着,“你想怎样?" <<if $submissive lte 500>> 你握紧拳头。 <</if>> 其他学生转身观看。 <br><br> <<link [[去找别的座位|History Robin New]]>><</link>> <br> <<if $submissive gte 1500>> <<link [[恳求|History Robin Beg]]>><<sub 1>><</link>><<submissivetext>> <br> <</if>> <<if $submissive lte 500>> <<link [[暴力解决|History Robin Fight]]>><<def 1>><</link>><<defianttext>> <br> <</if>> <<else>> <<person2>><<person>>点了点头。"没问题。"<<He>>抓住<<his>>的包,去找另一个座位。 <br><br> <<link [[继续|History Lesson]]>><<set $robinhistory to "seat">><<endevent>><</link>> <br> <</if>>
<<effects>> 你找到了另一个座位。你刚坐下,就看见罗宾从教室的另一边向你悲伤地挥了挥手。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br>
<<effects>> 你紧抓<<person2>><<persons>>的衬衫,几乎跪倒在地。"求、求你了,"你恳求着,将真情实感倾注其中。"我必须得坐在罗宾旁边。" <br><br> <<person>>不自在地挪了挪。"好吧,"<<he>>说,"放手。"<<He>>抓起<<his>>的书包,去找其他的座位。 <br><br> 在你坐下时,罗宾看起来很担心。 <br><br> <<link [[继续|History Lesson]]>><<set $robinhistory to "seat">><<endevent>><</link>> <br>
<<effects>> 你一把抓起<<persons>>的领子,把<<him>>拽到你跟前。<<He>>试着抵住桌子,但是失去了平衡。 <br><br> "从我的座位上滚开。"你吼道。你放开了<<him>>,<<he>>差点摔倒在地。 <br><br> "好,好吧,"<<he>>边抓起<<his>>的书包边说,"你疯了。" <br><br> <<person1>>你坐在罗宾旁边,<<him>>关切地看了你一眼。 <br><br> <<link [[继续|History Lesson]]>><<set $robinhistory to "seat">><<endevent>><</link>> <br>
<<widget "mathsWhitneyGropeOrgasm">> <<set $_accident to _args[0] is "accident">> <span class="lewd">你<<if $_accident>>意外地<</if>> <<if $speech_attitude is "meek">> 达到了高潮,大声地呻吟了出来, <<elseif $speech_attitude is "bratty">> 达到了高潮,发出了奇怪的嘶嘶声, <<else>> 你呻吟着到达了高潮, <</if>> 这声音大到足够能让全班同学都听见。</span> <<silently>><<orgasm>><</silently>> <br><br> 惠特尼立刻从你的$worn.lower.cn_name_cap中抽出<<person1>><<his>>的手,在这一瞬间,教室里的其他所有人都看向你。 <<if $exhibitionism gte 35>>在关注的刺激下,你的<</if>> <<if $player.penisExist>> <<if $semen_volume is 0 or $semen_amount lt 0.1 or $femaleclimax>> <<penis>>违背你的自主意愿般抽搐起来 <<else>> <<penis>>将数股精液射向 <</if>> <<else>> <<pussy>>逐渐湿润 <</if>> 你的$worn.lower.cn_name_cap, <<if $speech_attitude is "meek">> 与此同时你<<if $_accident>>无意义地<</if>>用手遮住你的眼,在指缝间偷看, <<elseif $speech_attitude is "bratty">> 与此同时你试着无视其他同学。低声咒骂着, <<else>> 然后闭上了你的眼睛,又迅速睁开了它们。 <</if>> 你意识到你把瑞沃的话打断了。<<person2>><<he>>清了清喉咙,血色从<<his>>脸上逐渐消失。 <br><br> "别在上课途中打断我。"<<he>>磕磕绊绊地说道,尽量避免眼神接触。 <</widget>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> 你转过身来,严肃地训斥那些问题儿。 <<if $cool gte (($coolmax / 5) * 2)>> 他们像被刺一样后退,停止了骚扰。 <<else>> 他们看起来并不印象深刻;一个向你吐舌头,但他们停止骚扰你。 <</if>> <br><br> 瑞沃愤怒地瞪了你一眼,因为你扰乱了<<nnpc_his "River">>的课程。 <<else>> 你不想引起骚动,决定默默忍受。好在他们没有做得太过分,只是趁着瑞沃没注意的时候,用尺子戳你。 <</if>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> "很好。我就知道你会明白的。"<<he>>在说着的同时用尖锐地目光扫视着班里的其他人。而后,在<<he>>转过身的同时,其他的学生齐刷刷地看向你,好像你刚刚做了侮辱他们的事情一样。 <<else>> <<He>>面无表情地盯了你一会儿,然后说道:"骗子,也许留校察看会教你放弃装傻。"<<He>>在说完之后便开始继续讲课。 <</if>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你回头咬住了瑞沃的手。你感觉到你的獠牙深入了<<his>>的肉体。 <br><br> <<He>>尖叫着捂着<<his>>的伤口从你身边逃开。<<He>>瞪大了眼睛看着你,似乎已经说不出话来。班上大多数同学看起来都很开心。 <<if $whitneymaths is "active" or $whitneymaths is "seat">> 特别是惠特尼。 <</if>> "你……留……"老师结结巴巴地说。"留堂。"<<He>>绕着你转了一圈走到教室前面,从<<his>>桌子里找出一卷绷带。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> 你接受她的提议。 <br> "让我们看看它能挖多深!"她说道。 <br> 你把腰部以下的衣服脱掉。你的同学已经在看着你,并试图得到一个更好的位置。 <<if $worn.lower.type.includes("naked")>> <br> 当他们看到你没有穿内衣时,全班爆发出一阵欢呼声。 <<if $beauty gte($beautymax / 7) * 2>> 几个人在看到后甚至吹起了口哨 <<if playerChastity("hidden")>> $worn.genitals.cn_name_cap。 <<else>> <<if $player.penisExist and playerChastity("cage")>>贞操<</if>> <<if $player.penisExist>>锁<</if>> <<if $player.penisExist and $player.vaginaExist>>接着<</if>> <<if $player.vaginaExist>>可爱的阴部<</if>>。 <</if>> <</if>> <</if>> <br> 女孩递给你一把尺子,你走到瑞沃的桌子前,张开腿坐在上面,这样同学们就能清楚地看到你的 <<if $player.penisExist>>菊穴<<else>>小穴<</if>>。 <br> 你把两个手指伸进你的 <<if $player.penisExist>>菊穴<<else>>小穴<</if>>并开始尽可能多地搅动它。 <<if $player.bodyliquid.anus.semen gte 1 or $player.bodyliquid.vagina.semen gte 1>> <br> 一些精液从你的阴部滴到了桌子上。“啊,看得出你最近一直有做爱。”女孩说。 <br> 你不管她并继续。 <</if>> <br><br> <<if $arousal gte ($arousalmax / 5) * 3>> <<if $player.vaginaExist>> 你已经完全湿润了,不需要太多的力气就可以把尺子的顶端插进你的阴道里。 <<else>> 不费多大力气就能把尺子的顶端插进你的屁股。 <</if>> 你开始往里面推。 <!-- The $vaginalstat is used here to determine how loose and used the heroine is--> <<if $vaginalstat gte 30>> 这把尺子很容易就滑进去了,好像完全合适一样。很明显你能接受更大的东西。 <<else>> 尺子滑进去,你感觉到它刮到了你的阴道,但一点也不疼。 <</if>> <br> 你的同学们都被你迷住了,当他们看着你的展示时,没有一丝声音能逃过他们的耳朵。 <br> 你不停地推,几乎整把尺子都在你体内了。 <<if $deviancy gte 35 and $player.vaginaExist>> <br><br> 你感觉到尺子已经碰到了你的子宫颈,只要再往里一点,它就会完全进入你的体内。 <br><br> <<if $deviancy gte 55>> <<link [[用力|Maths RulerB]]>><<set $phase to 1>><</link>><<deviant3>> <br> <</if>> <</if>> <<elseif $arousal gte ($arousalmax / 10) * 3>> <<if $player.vaginaExist>> 你有点湿了,需要小小的努力才能把尺子的尖端插入你的阴道。 <<else>> 把尺子的尖端插进你的菊穴里需要一点力气。 <</if>> 你开始往里面推。 <<if $vaginalstat gte 30>> 这把尺子很容易就滑进去了,好像完全合适一样。很明显你能接受更大的东西。 <<else>> 尺子滑进去,你感觉它到刮到了你的内部,有点疼。 <</if>> <br> 你的同学们都被你迷住了,当他们看着你的展示时,没有一丝声音能逃过他们的耳朵。 <br> 你继续推,超过一半的尺子进入了你的体内。 <br> 你觉得这应该能够赢得打赌了。 <br> 你的同学们都很惊讶。 <br> "额,我没想到你会这么做,但认赌服输。" 女孩羡慕地点点头,把钱递给了你。 <<set $money += 4000>><<fameexhibitionism 3>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <<elseif $arousal gte ($arousalmax / 20) * 3>> <<if $player.vaginaExist>> 你几乎没有湿,把一把直尺的顶部插入你的小穴需要一点努力。 <<else>> 把尺子的尖端插进你菊穴里得费点功夫。 <</if>> 你开始往里面推。 <<if $vaginalstat gte 30>> 这把尺子很容易就滑进去了,好像完全合适一样。很明显你能接受更大的东西。 <<else>> 尺子慢慢地滑进去,你感觉到它刮到了内部,很疼,但你还是强迫它进去。 <</if>> <br> 你的同学们都被你迷住了,当他们看着你的展示时,没有一丝声音能逃过他们的耳朵。 <br> 你继续推,大约一半的尺子现在在你体内。 <br> 你觉得这应该能够赢得打赌了。 <br> 你的同学们都很惊讶。 <br> "额,我没想到你会这么做,但认赌服输。" 女孩羡慕地点点头,把钱递给了你。 <<set $money += 4000>><<fameexhibitionism 3>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <</if>> <<elseif $phase is 2>> 你拒绝了。大多数班级成员沮丧地叹息,他们期待的泡汤了。 <br><br> <<link [[继续 |Maths Lesson]]>><<endevent>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> 你深吸一口气,开始用力迫使尺子穿过宫颈进入子宫。 <br> 尺子并不宽,前进的也并不慢,但是你可以确定它在往更深的地方滑。你可以感受到宫颈在扩张,准备开放以接受这个外来的异物。 <br> 在咕噜一声后,你最后一推让尺子完全进入到了你的体内。你的手指探入小穴,将它推得更深,让所有人都知道只要你愿意,你完全可以再容纳更长的东西。 <br> <br> 你得意洋洋地抬起头来。 <br> <br> <<set $deviancy += 1>> 你已感到一切尽在掌控之中,做出这样的猥亵行为会<span class="green">抚慰</span>你,并让你感到兴奋。 <<control 25>><<arousal 100 "genitals">><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>> <br> <br> 你的同学们都很惊讶。你和他们都没想到你能推得如此之深。 <br> 那女孩的下巴都要惊讶地掉下来了,需要一点时间才能回过神来。 <br> "额,我没想到你会这么做,但没想到你会做到这个程度,不过愿赌服输。" <br> 女孩羡慕地点点头,把钱递给了你。 <br> 你拿了钱,然后把你的手指深入你的小穴把池子拉了出来。尺子被你的爱液搞得乱七八糟,尖端还有一点血作为你胡来的证明。 <br><br> 你决定留下它。 <<set $itemruler is 1>> <<set $money += 4000>><<fameexhibitionism 3>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你在座位上一动不动,忍受着瑞沃粗鲁的拉扯。没过多久,<<him>>就放弃了。"我不知道这些是怎么粘上去的,但我希望它们消失,"<<he>>说完,继续巡视课堂,徒留你的耳朵和头皮疼痛。 <br><br> <<endevent>> <<link [[继续|Maths Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你假装对瑞沃的倒下感到震惊,然后加入笑声。<<npc River>><<person1>><<He>>不一会儿就醒了过来,睡眼惺忪地四处张望。<<He>>凝视着你,但什么也没说。<<He>>爬起来继续上课,好像什么事都没发生过。 <br><br> <<endevent>> <<link [[继续|Maths Lesson Daydream]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> 你拆开封条,打开信封。里面有一个便条,写着校长电脑的用户名与密码。它可能会十分有用,但是篡改它也很可能给你带来麻烦。 <<set $headpasswordknown to 1>> <br><br> <<endevent>> <</if>> 你平安无事地带去了便条,但在回班的路上被一群不良少年堵住了。 <<if $cool lt ($coolmax / 10) and $mathsnote gte 2>> <<generatey1>><<generatey2>><<generatey3>><<generatey4>> 他们一开始从口头戏弄你,但很快就变成了身体上的。 <br><br> <<link [[继续|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>> <br> <<elseif $cool lt ($coolmax / 5) and $mathsnote gte 1>><<set $mathsnote to 2>> <<generatey1>><<generatey2>><<generatey3>><<generatey4>> 他们一开始从口头戏弄你,但很快就变成了身体上的。 <br><br> <<link [[继续|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <br> <<else>> <<set $mathsnote to 1>> 他们挑逗你,但幸运的是并不太过分。你到达了教室。 <<gtrauma>><<gstress>><<trauma 2>><<stress 2>> <br><br> <<link [[继续|Maths Lesson]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enableSchoolRescue "Whitney" "Leighton" "delinquency">> <<if $phase is 1>> <<npcstrip>><<set $timer to 15>> <<elseif $phase is 2>> <<hand_gag 0 left>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没人过来帮你。很有可能是因为他们觉得你自己就是个不良学生。</span>">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer is 1>> <span id="next"><<link [[继续|Maths Note Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Maths Note Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyhealth lte 0>> 那个<<group>>吃痛退开。<<tearful>>你抓住机会逃跑。 <br><br> <<clotheson>> <<endcombat>> <<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>> <<else>> 你绕道去了厕所,在别人看到你之前找了几条毛巾把自己盖起来。<<towelup>> <</if>> 你颤抖着回到教室。 <br><br> <<link [[继续|Maths Lesson]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "回见了,废物。"<<person1>><<person>>说道。 <br><br> <<clotheson>> <<endcombat>> <<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>> <<else>> 你绕道去了厕所,在别人看到你之前找了几条毛巾把自己盖起来。<<towelup>> <</if>> <<tearful>>你走回教室。 <br><br> <<link [[继续|Maths Lesson]]>><</link>> <<elseif $rescue gte 2 and $alarm is 1>><<set $rescued += 1>> 一个愤怒的声音在大厅里回荡。"放我的<<girl>>走。"是惠特尼<<if $whitneymaths isnot "active" and $whitneymaths isnot "seat">>,两侧是<<nnpc_his "Whitney">>的朋友们<</if>>。攻击你的人紧张起来。<<status 1>><<gcool>> <br><br> 那个<<group>>紧张地互相看了一眼,权衡胜算。 <<if $delinquency lt 400 and $pillory_tenant.special.name isnot "Leighton">> 在他们做出决定之前,第二个声音打破了沉默,吓得他们开始逃跑,把你扔在地上。 <br><br> <<clotheson>> <<endcombat>> 你抬头一看,发现礼顿正快速接近,<<nnpc_his "Leighton">>眼睛正瞪着惠特尼。 <<npc Leighton>><<endevent>> "又是你,我就知道。" <br><br> "把你的臭手拿开,你什么都不知道!"惠特尼在被拖到校长办公室时抗议道。 <br><br> <<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>> <<else>> 你绕道去了厕所,在别人看到你之前找了几条毛巾把自己盖起来。<<towelup>> <</if>> <<tearful>>你赶紧回到教室。 <<set $whitneymaths to "sent">> <br><br> <<link [[继续|Maths Lesson]]>><</link>> <br> <<else>> 最后,<<person1>><<person>>把你推给了惠特尼。"不知道你看上这废物那里了。"<<he>>嘲笑道。<<He>>跟<<his>>伙伴们都溜走了。 <br><br> 惠特尼转了转<<nnpc_his "Whitney">>眼睛。"虚张声势。" <<if $whitneymaths is "seat" or $whitneymaths is "active">> 片刻的沉默之后,惠特尼愤怒地推了你一把,"闭嘴,我无聊了。" <<set $whitneymaths to "sent">> <<set $whitneyRescueAlone to true>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> <<link [[继续|Whitney Rescue 2]]>><<set $whitneyRescueExit to "hallways">><<set $whitneyRescueSpecial to "mathsNote">><</link>> <br> <</if>> <<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>> <<endevent>><<npc Leighton>><<person1>>礼顿绕过一个角落,听到了你的尖叫声。<<group>>的态度马上就变了,他们被赶回了<<his>>办公室。 <br><br> <<clotheson>> <<endcombat>> <<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>> <<else>> 你绕道去了厕所,在别人看到你之前找了几条毛巾把自己盖起来。<<towelup>> <</if>> <<tearful>>你走回教室。 <br><br> <<link [[继续|Maths Lesson]]>><</link>> <<else>> "回见了,废物。"<<person1>><<person>>说道。 <br><br> <<clotheson>> <<endcombat>> <<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>> <<else>> 你绕道去了厕所,在别人看到你之前找了几条毛巾把自己盖起来。<<towelup>> <</if>> <<tearful>>你走回教室。 <br><br> <<link [[继续|Maths Lesson]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 3>> 你尽量无视别人的爱抚。在教室的另一边,瑞沃被分散了注意力,<<person>>变得更加大胆。 <br><br> <<link [[继续|Maths Event3 Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $phase is 2>> 你尽量不去理会别人的爱抚。那<<person>>继续偷偷摸摸地摸你的屁股,好像什么都没发生一样。你觉得有点被侵犯了,但是为了安宁,还是忍着吧。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <<elseif $phase is 1>> 你把你的椅子从那<<person>>附近挪开,让他们够不着你。不幸的是,瑞沃会错意了。"我让你给同学帮忙,而不是避开他们。也许留校察看会让你学会尊重同学。"那<<person>>给了你一个嘲讽的微笑。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcstrip>> <<set $timer to 10>> <<enable_rescue>> <<set $enemyhealthmax to 1>><<set $enemyhealth to $enemyhealthmax>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Maths Event3 Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<person1>> <<if $alarm is 1>><<set $rescued += 1>> 你大声呼救,瑞沃和其他同学都转向你。瑞沃用一道愤怒的目光瞪住了那<<person>>。"袭击另一名学生?这是完全不被允许的。你得一个人坐,"那<<person>>被转移到教室的另一边。 <<status -10>><<lcool>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Maths Lesson]]>><</link>> <<elseif $enemyhealth lte 0>> 这个<<person>>痛苦地大叫,导致瑞沃和班里的其他人都转向了你。瑞沃瞪着你,说着你试图解释的事情。"袭击另一名学生?这是完全不能被接受的。你得一个人坐。"至少你摆脱了<<person>>。<<detention 2>><<gdelinquency>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Maths Lesson]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 那<<person>>满意地呻吟着,使得瑞沃回头看了看。"这种行为是完全不可接受的。我要把你们俩分开。"<<tearful>>你移动座位。至少你摆脱了<<person>>。<<detention 3>><<gdelinquency>> <<clothesontowel>> <<endcombat>> <<link [[继续|Maths Lesson]]>><</link>> <<else>> 瑞沃转身回到教室,那些<<person>>停止了他们的触摸。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Maths Lesson]]>><</link>> <</if>>
<<effects>> 你轻推惠特尼,身体前倾。惠特尼注意到了那个<<persons>>的小动作,抓住了那只冒犯的手,把<<him>>从<<his>>椅子上拉了下来。 <br><br> 他们在地上扭打了一会儿,娱乐了其他同学,但瑞沃很快就把他们分开了。<<nnpc_He "River">>把惠特尼送到校长办公室,把那个毛手毛脚的学生送到教室的另一边。 <br><br> 惠特尼出来的时候对你咧嘴笑了一下。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> <<if $whitneymaths is "seat">> <<npc Whitney>><<person1>> 一出门,惠特尼就把<<his>>前臂靠在你头顶的墙上。"只有你和我在一起。"说着,<<he>>俯下身去亲吻你的颈部。"真可惜。" <br><br> <<if $submissive lte 500>> <<link [[占据主动|Maths Event4 Take]]>><<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<def 1>><</link>><<defianttext>><<promiscuous1>><<glove>><<ldom>> <br> <</if>> <<link [[接受|Maths Event4 Allow]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<sub 1>><<stress 6>><<arousal 600>><</link>><<glove>><<gdom>><<gstress>><<garousal>> <br> <<link [[推开|Maths Event4 Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<def 1>><</link>><<llove>><<ldom>> <br> <<else>> <<generatey1>><<generatey2>> <<if $rng gte 81>> 当你在走廊里等着的时候,<<fullGroup>>向你走来,他们站在了你的两边,阻止你离开。 <br><br> <<link [[继续|Maths Event4 Molestation]]>><<set $molestationstart to 1>><</link>> <<else>> 当你在走廊里等着的时候,<<fullGroup>>在经过的时候打量着你。<<person1>><<person>>对咧嘴一笑。<<catcall>><<gtrauma>><<gstress>><<trauma 1>><<stress 1>> <br><br> 几分钟后,瑞沃重新从教室里出来了,"看来我搞错了,进来吧。" <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcidlegenitals>> <<enableSchoolRescue "Whitney">> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没有人来帮你。</span>">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0 or $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Maths Event4 Molestation Finish]]>><</link>></span><<nexttext>> <<elseif $alarm is 1 and $rescue is 1>> <span id="next"><<link [[继续|Whitney Rescue]]>><<set $whitneyRescueSpecial to "mathsSent">><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Maths Event4 Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 你设法避开这两人。 <br><br> <<clotheson>> <<endcombat>> <<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>> <<else>> 你去到厕所,找到了一些毛巾,在有人看见你之前把自己遮盖起来。<<towelup>> <</if>> <<tearful>>你振作了起来。 <br><br> 几分钟后,瑞沃重新从教室里出来了,"看来我搞错了,进来吧。" <br><br> <<link [[继续|Maths Lesson]]>><</link>> <br> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "谢谢你帮我们弄出来,骚货。"、他们喘着气离开了。 <br><br> <<clotheson>> <<endcombat>> <<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>> <<else>> 你去到厕所,找到了一些毛巾,在有人看见你之前把自己遮盖起来。<<towelup>> <</if>> <<tearful>>你振作了起来。几分钟后瑞沃重新从教室里出来了,"看来我搞错了,进来吧。" <br><br> <<link [[继续|Maths Lesson]]>><</link>> <br> <</if>>
<<effects>> 惠特尼舔咬你的脖子,<<his>>双手抓住你的衣服。 <br><br> <<link [[继续|Maths Event4 Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> 你不断产生和惠特尼拉开距离。<<He>>毫不手软,你不得不强行推开<<him>>。"随便你,"<<he>>说道,"骚货。" <br><br> 几分钟后,瑞沃重新从教室里出来了,"看来我搞错了,进来吧。"你重新回到教室,但惠特尼被瑞沃挡在了外面,"你得在外面。" <br><br> 门在你身后关上时,惠特尼瞪着瑞沃。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> 惠特尼惊讶地睁大眼睛,你把<<him>>推到对面的墙上,用舌头攻击<<him>>。<<His>>的震惊消退了,<<he>>一边回吻,一边<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>>摸索着你的身体。 <<promiscuity1>> <<link [[继续|Maths Event4 Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<promiscuity5>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Maths Event4 Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Maths Event4 Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<earnFeat "Delinquent Antics">> 惠特尼靠在墙上,脸涨得通红的同时大口喘着粗气。 <br><br> <<tearful>>你靠在墙上。 <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> 几分钟后,瑞沃重新从教室里出来了,"看来我搞错了,进来吧。"你重新回到教室,但惠特尼被瑞沃挡在了外面,"你得在外面。" <br><br> 门在你身后关上时,惠特尼瞪着瑞沃。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把惠特尼推到对面的墙上。<<He>>瞪着你,但什么也没说。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> 几分钟后,瑞沃重新从教室里出来了,"看来我搞错了,进来吧。"你重新回到教室,但惠特尼被瑞沃挡在了外面,"你得在外面。" <br><br> 门在你身后关上时,惠特尼瞪着瑞沃。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br> <<elseif $alarm is 1 and $rescue is 1>> 教室的门突然打开了。瑞沃一步一步过来,眼神愤怒。数学老师抓住惠特尼的衣领,把<<him>>从你身边拖走。惠特尼摇摇晃晃地停了下来,双拳紧握地盯着<<his>>新对手。然而过了一会儿,<<he>>放松了下来。“随便吧,”<<he>>说。“回见,骚货。" <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> <<if $exposed gte 1>> 瑞沃回到房间一会儿,然后又出现了一些毛巾给你盖。 <br><br> <</if>> 你跟着瑞沃进入教室,回到座位。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br> <<else>> 惠特尼并不想停下来,但是<<he>>尊重你的意愿,后退了几步。<<He>>靠在对面的墙上,盯着你。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> 几分钟后,瑞沃重新从教室里出来了,"看来我搞错了,进来吧。"你重新回到教室,但惠特尼被瑞沃挡在了外面,"你得在外面。" <br><br> 门在你身后关上时,惠特尼瞪着瑞沃。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你把脸转向惠特尼,向前倾,向<<him>>吻去。<<He>>吻了回来,用双手环绕着你,用近乎暴力的力量将你拉近。<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>> <br><br> <<if random(1, 2) gte 2>> <<endevent>><<npc River>><<person1>> 有人小声笑了。瑞沃转过身来,当<<he>>看到惠特尼跟你的时候,笔掉在了地上。"惠特尼!"<<he>>吼道,虽然听起来声音有点颤抖,"太侮辱人了!滚出去,就现在!" <br><br> <<endevent>><<npc Whitney>><<person1>> 惠特尼没有争辩。<<He>>咧嘴一笑,接着<<he>>离开你,站起来,大摇大摆地离开了教室。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br> <<else>> 瑞沃转身回到教室,但惠特尼没有停下。 <br><br> <<link [[继续接吻|Maths Whitney Keep]]>><</link>> <br> <<link [[推开|Maths Whitney Pull]]>><<npcincr Whitney love -1>><</link>><<llove>> <br> <</if>>
<<effects>> <<endevent>><<npc River>><<person1>> 瑞沃看到了你跟惠特尼,震惊得把笔都掉在了地上。"惠特尼!"<<he>>吼道,虽然听起来声音有点颤抖,"太侮辱人了!滚出去,就现在!" <br><br> <<endevent>><<npc Whitney>><<person1>> 惠特尼没有争辩。<<He>>咧嘴一笑,接着<<he>>离开你,站起来,大摇大摆地离开了教室。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>>
<<effects>> 你把自己从惠特尼身边拉开。<<He>>试图把你拉回来,不过在注意到瑞沃之后改变了注意,选择靠回自己的椅子上。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> <<if random(1, 2) is 2>> 你低着头,继续做你的事情。惠特尼把手围在你脑后,试图把你拉过来亲吻。 <br><br> <<link [[亲上去|Maths Whitney Makeout]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<glove>><<gdom>> <br> <<link [[反抗|Maths Whitney Resist]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>> <br> <<else>> 你低着头,惠特尼继续一边凝视着窗外一边玩弄着你的头发。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你抵抗着惠特尼。不过<<he>>并没有放弃。<<He>>更用力地拉住你。这时,瑞沃转过了身来。 <br><br> "出去!"老师说道,"马上给我出去。"惠特尼没有争辩。当<<he>>站起来离开时,椅子腿跟地面摩擦出了刺耳的声音。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> 你打开纸团,看到了一段潦草的话。 <br><br> <<if $rng gte 51>> <<if $whitneypantiescheck is 1>> <i>"你没穿<<if $player.gender_appearance is "f">>内裤<<else>>内衣<</if>>,对吧?给我看看。"</i> <<elseif $whitneypantiescheck is 2>> <i>"你穿了内衣,对吧?给我看看。"</i> <<else>> <i>"给我看看你的<<if $player.gender_appearance is "f">>内裤<<else>>内衣<</if>>,骚货。"</i> <</if>> <br><br> <<if $whitneypantiescheck gte 1>> <<if !$worn.under_lower.type.includes("naked") and ($whitneypantiescheck is 1 or $worn.under_lower.gender isnot "f")>> <span class="pink">惠特尼如果知道你无视了<<his>>要求肯定会不高兴的。</span> <br><br> <<set $skulduggerydifficulty to 300>> <<link [[试着欺骗惠特尼|Maths Whitney Undies Trick]]>><</link>><<skulduggerydifficulty>> <br> <</if>> <</if>> <<link [[展示|Maths Whitney Undies Show]]>><</link>><<exhibitionist1>> <br> <<link [[无视|Maths Whitney Undies Ignore]]>><</link>> <br> <<else>> <i>"我的骚货表现如何?"</i> <br><br> <<link [[礼貌地回复|Maths Whitney Respond]]>><<set $phase to 0>><</link>> <br> <<link [[挑逗地回复|Maths Whitney Respond]]>><<set $phase to 1>><<npcincr Whitney lust 1>><</link>><<promiscuous1>><<glust>> <br> <<link [[积极地回应|Maths Whitney Respond]]>><<set $phase to 2>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<link [[把纸团扔回去|Maths Whitney Throw]]>><</link>> <br> <<link [[扔掉它|Maths Whitney Bin]]>><</link>> <br> <</if>> <br><br>
<<effects>> <<set _wearingSkirt to (clothingData('lower', $worn.lower, "skirt") is 1)>> <<unset $whitneypantiesmaths>> <!-- this will be set to "seen" if whitney sees something to be angry about, and will stay undefined if they are happy. --> <<if $worn.under_lower.type.includes("naked")>> <<if _wearingSkirt>> 你掀起了你大腿上的裙子,直到你的腰上。足以确认你没穿内裤。你迅速地把裙子盖了回去。<<exhibitionism1>> <<else>> 你把你的$worn.lower.cn_name_cap拉下来了一点,确认你没有穿内裤。然后你迅速地整理好了衣物。<<exhibitionism1>> <</if>> "很好,"惠特尼说道,让瑞沃转过身来瞪了一眼。 <<elseif $whitneypantiescheck is 1>> <!-- whitney sees underwear, and they are expecting you to NOT be wearing underwear --> <<if _wearingSkirt>> 你掀起了你大腿上的裙子,直到你的腰上。露出了你的$worn.under_lower.cn_name_cap。你迅速地把裙子盖了回去。<<exhibitionism1>> <<else>> 你把你的$worn.lower.cn_name_cap拉下来了一点,露出了你的$worn.under_lower.cn_name_cap。然后你迅速地整理好了衣物。<<exhibitionism1>> <</if>> 惠特尼瞪着你,不过没说什么。不过事情肯定不会就此结束。 <<set $whitneypantiesmaths to "seen">> <<elseif $whitneypantiescheck is 2>> <!-- whitney sees underwear, and they are expecting you to be wearing feminine underwear --> <<if _wearingSkirt>> 你掀起了你大腿上的裙子,直到你的腰上。露出了你的$worn.under_lower.cn_name_cap。你迅速地把裙子盖了回去。<<exhibitionism1>> <<else>> 你把你的$worn.lower.cn_name_cap拉下来了一点,露出了你的$worn.under_lower.cn_name_cap。然后你迅速地整理好了衣物。<<exhibitionism1>> <</if>> <<if $worn.under_lower.gender is "f">> "又棒又令人愉快,"惠特尼说,让瑞沃转过身来瞪了一眼。 <<else>> 惠特尼瞪着你,不过没说什么。不过事情肯定不会就此结束。 <<set $whitneypantiesmaths to "seen">> <</if>> <<else>> <!-- whitney sees underwear, and they only asked to see underwear --> <<if _wearingSkirt>> 你掀起了你大腿上的裙子,高到足以露出你的$worn.under_lower.cn_name_cap。你迅速地把裙子盖了回去。<<exhibitionism1>> <<else>> 你把你的$worn.lower.cn_name_cap拉下来了一点,低到足以露出你的$worn.under_lower.cn_name_cap。然后你迅速地整理好了衣物。<<exhibitionism1>> <</if>> "很好,"惠特尼说道,让瑞沃转过身来瞪了一眼。 <</if>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if clothingData('lower', $worn.lower, "skirt") is 1>> 你把裙子撩到腰部,同时尝试着提起你的$worn.under_lower.cn_name_cap,希望能让惠特尼觉得你下面什么都没穿。 <<else>> 你把你的$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap同时往下拉了一点,希望能让惠特尼觉得你里面什么也没穿。 <</if>> <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">"很好,"</span>惠特尼说道。瑞沃转过身来怒视着<<him>>。 <<unset $whitneypantiesmaths>> <<else>> <span class="red">惠特尼瞪着你。</span><<He>>识破了你的诡计。<<He>>没说什么,但事情肯定不会就这么结束的。 <<set $whitneypantiesmaths to "seen">> <</if>> <br><br> <<skulduggeryuse>> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> 你无视了惠特尼的要求,转过头去听课。<<He>>向你扔了更多的纸团,然后开始扔笔。你尽力去无视<<him>>。 <br><br> <<if $whitneypantiescheck gte 1>> <<set $whitneypantiesmaths to "refused">> <</if>> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> <<if $phase is 0>> 你写了一段简短但礼貌的回复,等到瑞沃转过头去的时候,把纸团扔给了惠特尼。 <br><br> <<He>>用一只手接住了。<<His>>朋友也凑过来看纸团,其中一个低声念着什么。惠特尼随手把纸条往身后扔去,看起来很无聊。 <br><br> <<elseif $phase is 1>> 你写了一段简短但挑逗的回复,等到瑞沃转过头去的时候,把纸团扔给了惠特尼。<<promiscuity1>> <<He>>用一只手接住了。<<His>>朋友也凑过来看纸团,其中一个低声念着什么。惠特尼咧嘴一下,对<<his>>一个朋友说了些什么,然后让其代写了纸条。 <br><br> 惠特尼又扔了一次纸团,这时瑞沃刚好转过身来。老师在空中接住了纸团,看都没看就把它扔到了垃圾桶里。 <<nnpc_He "River">>指着门口。 惠特尼恼火地叹了口气,然后离开了教室。 <br><br> <<set $whitneymaths to "sent">> <<else>> 你写了个简短的纸条让惠特尼离你远点。等到瑞沃转过头去的时候,把纸团扔了回去。 <br><br> <<He>>用一只手接住了。<<His>>朋友也凑过来看纸团,其中一个低声念着什么。惠特尼随手把纸团把身后一扔,对你吐出了舌头。 <br><br> <</if>> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> <<if $rng gte 81>> 你把纸团扔了回去,然而这是瑞沃把身转了过来。<<endevent>><<npc River>><<person1>><<He>>正瞪着你。<<detention 1>><<gdelinquency>> <br><br> <<endevent>><<npc Whitney>><<person1>> 纸团从惠特尼头上弹了开来,而<<his>>看上乐坏了。 <br><br> <<else>> 你把纸团扔了回去。纸团从<<he>>头上弹开了,<<He>>没有反应,只是用舌头舔过上唇,目光锁在你身上。 <br><br> <</if>> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> 你把纸团扔进了垃圾桶,惠特尼继续盯着你。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> 当瑞沃转过身去的时候,惠特尼继续轰炸着你。你尽力去无视骚扰。你周围的地板很快就堆满了<<person2>><<persons>>的文具。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> 你举起手。"好的?"当瑞沃看到你的时候,<<endevent>><<npc River>><<person1>><<he>>说道。 <br><br> <<if $speech_attitude is "meek">> "惠、惠特尼在霸凌我,"你说道。 <<elseif $speech_attitude is "bratty">> "惠特尼让我没法集中注意力。"你说道。 <<else>> "惠特尼一直在朝我扔笔。"你说道。 <</if>> <br><br> 瑞沃甚至没朝惠特尼看上一样,就指指向了门口。惠特尼站起来夸张地叹了一口气,然后离开了教室。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> 惠特尼的一些弹药落到了你的桌子上。你把他们扔了回去。惠特尼用手臂挡开了,然后又认了个量角器过来。 <br><br> 情况持续了一段时间,只要瑞沃把身转过去,你们就开始在教室里互扔文具。直到其中一发射偏了,扔到了瑞沃的背后然后弹开。<<endevent>><<npc River>><<person1>>瑞沃把惠特尼赶出去,但似乎意识到你也参与其中。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "但、但是,"你结结巴巴道,"我们会惹上麻烦的。" <<elseif $speech_attitude is "bratty">> "我可不想因为你的饥渴就惹上麻烦,"你说道,"自己解决。" <<else>> "在上课时不行。"你说道,"我们会有麻烦的。" <</if>> <br><br> 惠特尼试着强行让你改变主意,但你坚持拒绝,最后<<he>>放弃了。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $position to "doggy">> 你想要拒绝,但还是觉得服从惠特尼是更简单的选择。当瑞沃在教室的另一边被分散了注意力的时候,你溜到了惠特尼的桌子底下。你得快点,不然瑞沃会注意到的。 <br><br> 你钻到了桌子下面,惠特尼<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>, <<set $enemyanger to 70>> <<if $NPCList[0].penis isnot "none">> 露出了<<him>>已经勃起的肉棒。 <<else>> 露出了<<his>>的小穴。 <</if>> <<He>>抓着你的头发让你靠近。 <br><br> <<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>> <<set $timer to 10>> <<enable_rescue>> <</if>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $position to "doggy">> 你确认了瑞沃在教室的另一边被分散了注意力,然后溜到了惠特尼的桌子底下。你得快点,不然瑞沃会注意到的。 <br><br> 你钻到了桌子下面,惠特尼<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>, <<set $enemyanger to 70>> <<if $NPCList[0].penis isnot "none">> 露出了<<him>>已经勃起的肉棒。你俯下身去,用舌头从根部开始舔到龟头,让<<him>>感觉到你呼吸吹拂在<<his>>皮肤上。 <<else>> 露出了<<his>>的小穴。你用舌头滑过<<his>>的阴唇,让<<him>>感觉到你的呼吸正吹拂着<<his>>皮肤。 <</if>> <<He>>把手伸到桌子下面,抓住了你的头发。 <<if $phase is 2>> <<promiscuity1>> <<elseif $phase is 1>> <<promiscuity4>> <<else>> <br><br> <</if>> <<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>> <<set $timer to 10>> <<enable_rescue>> <</if>> <<effects>> <<if $timer gte 8>> <span class="blue">瑞沃在教室的另一边被分散了注意力。</span> <<elseif $timer gte 4>> <span class="purple">瑞沃正在朝这边走来,不过被其他学生分散了注意力。</span> <<elseif $timer gte 1>> <span class="pink">已经注意到了你空着的座位。</span> <<else>> <span class="red">瑞沃已经很接近了!</span> <</if>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<set $enemyarousal += 20>> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Maths Whitney Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Maths Whitney Oral]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Whitney lust -20>><<earnFeat "Delinquent Antics">> <<if $NPCList[0].penis isnot "none">> <<He>>把你的脸摁在了<<his>>胯下,确保你接住了每一滴。 <<else>> <<He>>把你的脸摁在了<<his>>胯下,确保在<<him>>高潮结束之前你都不能呼吸。 <</if>> <br><br> <<He>>松开了抓着你头发的手,你从<<his>>的桌子底下爬了出来。<<he>>斜倚在座位上,闭着眼的脸上带着微笑。<<llust>> <br><br> <<clotheson>> <<endcombat>> <<npc River>><<person1>> "惠特尼!"瑞沃在房间的另一头吼道,"我不允许在课堂上打瞌睡。" <br><br> "得了吧<<sir>>,"惠特尼睁开一只眼回应道,<<endevent>><<npc Whitney>><<person1>>"我只是刚刚被<<if $NPCList[0].penis isnot "none">>吸了<<else>>舔了<</if>>。" <br><br> <<endevent>><<npc River>><<person1>> 瑞沃稳住自己,靠在了附近的一张桌子上,一片低笑声在教室里爆发。老师强作镇定,用怒视让全班安静下来,然后转向了惠特尼。"去见礼顿,马上!" <br><br> <<endevent>><<npc Whitney>><<person1>>惠特尼从<<his>>的座位上站起来。"行吧,"<<he>>打了个哈欠,"反正我已经得到想要的了。"<<He>>大摇大摆地出了教室。 <br><br> <<tearful>>你看着<<him>>离开。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <<elseif $enemyhealth lte 0>> 惠特尼痛苦地叫了出来,把你从桌子下踢了出去。那声音吸引了全班的注意力,都朝着你那边看去,包括瑞沃。 <br><br> <<clotheson>> <<endcombat>> <<npc River>><<person1>> "你在袭击同学吗?"<<he>>瞪着惠特尼说道,"给我出去,马上。" <br><br> <<endevent>> <<npc Whitney>><<person1>> "他妈的好吧。"惠特尼沮丧地冷笑道,<<He>>没看你一眼就从教室离开了。 <br><br> <<tearful>>你回到了你的座位。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 你的哭声吸引了全班的注意,大家都朝着你那边看去,包括瑞沃。 <br><br> <<clotheson>> <<endcombat>> <<npc River>><<person1>> "你在袭击同学吗?"<<he>>瞪着惠特尼说道,"给我出去,马上。" <br><br> <<endevent>> <<npc Whitney>><<person1>> "他妈的好吧。"惠特尼沮丧地冷笑道,<<He>>没看你一眼就从教室离开了。 <br><br> <<tearful>>你回到了你的座位。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <<elseif $finish is 1>> 惠特尼把你从桌子底下踢了出去。<<tearful>>你在被别人注意到之前,回到了座位上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <<else>> "惠特尼,"瑞沃的吼声响彻教室,"不管你在干什么,马上停下。你那朋友在哪里?" <br><br> <<tearful>>你从惠特尼的胯下抽出身来。 <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> 你试图爬回你的位置上,但惠特尼拉住了你的头发,想把你拉回<<his>>的胯下。 <br><br> <<link [[允许|Maths Whitney Oral Allow]]>><<detention 6>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><<npcincr Whitney dom 1>><</link>><<ggdelinquency>><<glove>><<glust>><<gdom>> <br> <<link [[拒绝|Maths Whitney Oral Refuse 2]]>><</link>> <br> <</if>>
<<effects>> 你放任惠特尼的行为,然后惠特尼的<<if $NPCList[0].penis isnot "none">>肉棒<<else>>小穴<</if>>拍到了你的脸上。 透过<<his>>大腿间的间隙,你看到瑞沃过来了。当<<endevent>><<npc River>><<person1>><<he>>看到你时,气得差点说不出话,"留、留校……"<<he>>试着把话说出来,但摇晃着倒在了地上。 <br><br> <<endevent>><<npc Whitney>><<person1>> "真他妈的太好了,"惠特尼说着,把你拽了起来。当其它同学还在疑惑刚才发生了什么的时候,惠特尼把你推倒在了<<his>>的桌子上。 <br><br> <<link [[继续|Maths Whitney Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> 你挣脱了惠特尼的手,回到了你的座位上。 <<if $speech_attitude is "meek">> "我、我的笔掉了。"你结结巴巴地说道。 <<elseif $speech_attitude is "bratty">> "我只是在捡我的笔,"你说道,"难道不让吗?" <<else>> "我笔掉了,"你说道。 <</if>> 瑞沃怀疑地看着你,但没说什么。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> 一些学生表现出尴尬和恐惧,而另一些则靠近了些,急切地想看惠特尼想干什么。 <</if>> <<effects>> <<effectsman>><<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Maths Whitney Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Maths Whitney Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<earnFeat "Delinquent Antics">> 惠特尼从你身上爬起来。<<tearful>>你从桌子上掉了下来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你把惠特尼从身边推开。<<tearful>>你从桌子上掉了下来。 <br><br> <<clotheson>> <<endcombat>> <<else>> 惠特尼从你身上爬起来。<<tearful>>你从桌子上掉了下来。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<npc River>><<person1>>瑞沃恢复了知觉,从地上爬了起来。"去见礼顿,"<<he>>怒视着惠特尼说道,"现在。" <br><br> 惠特尼大摇大摆地走出了教室,<<nnpc_his "Whitney">>脸上露出了得意的笑容。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>>
<<effects>> 你尽量无视惠特尼的骚扰,直到瑞沃注意到<<his>>变换了位置,并让<<him>>回到自己的座位上。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "老、老师,"你举起手说道,瑞沃转过了身来,"惠特尼一直在戳我。" <<elseif $speech_attitude is "bratty">> "嘿,老师,"你说道,瑞沃转过了身来,"你能叫惠特尼出去吗?他们一直在用量角器戳我。" <<else>> "老师,"你举起手说道,瑞沃转过了身来,"惠特尼一直在戳我。" <</if>> <br><br> 瑞沃指向了门口。惠特尼离开教室的时候邪恶地看了你一眼。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> 惠特尼尝试再次戳你,不过你挡开了,然后用你自己的量角器戳<<his>>的手臂。你俩扭打在了一起,直到瑞沃听到了动静,让惠特尼回到<<his>>的位置上。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> 惠特尼把<<person2>><<person>>拉到了桌子上,文具散落一地。<<His>>屁股翘着,对着全班。 <br><br> <<if $pronoun is "f">> 惠特尼用自信的动作掀起了<<persons>>的裙子,把<<his>>的淡粉色的内裤展示给了全班。 <<else>> 惠特尼拉下了<<persons>>的短裤,向全班展示<<persons>>的淡蓝色的三角裤。 <</if>> 一些人笑了起来。"拜、拜托,别。"当惠特尼抓住那<<person>>的内衣边缘的时候,<<he>>恳求道。 <br><br> 惠特尼无视了<<his>>恳求,把<<him>>暴露在了全班的面前。 <br><br> <<link [[继续|Maths Whitney Watch 2]]>><</link>> <br>
<<effects>> <<if $NPCList[1].penis isnot "none">> "我能看到<<his>>的屁股跟鸡鸡!" <br> "多么羞耻。" <br> "继续,惠特尼。惩罚那个<<if $pronoun is "m">>变态<<else>>骚货<</if>>。" <br> <<else>> "我能看到<<his>>的屁股跟小穴!" <br> "多么羞耻。" <br> "继续,惠特尼。惩罚那个<<if $pronoun is "m">>变态<<else>>骚货<</if>>。" <br> <</if>> 那个<<person>>捂着脸啜泣着。 <br><br> 恶霸看了门口一眼,然后放开了那个<<person>>。<<He>>连忙遮住自己的身体。当惠特尼回到你旁边的座位时,脸上带着满意的微笑。 <br><br> 瑞沃很快就来到了教室,<<person2>><<persons>>虽然已经停止了啜泣,但脸依旧很红。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "停、停下,"你说道:"别欺负<<person2>><<him>>了。" <<elseif $speech_attitude is "bratty">> "我能照顾好自己,"你说道,"放开<<person2>><<him>>。" <<else>> "把<<person2>><<him>>放开,"你说道,"别伤害<<him>>。" <</if>> <br><br> <<person1>> 惠特尼考虑了一下, <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>> <span class="red">然后继续用力</span>,把<<person2>><<person>>拉到了桌子上,文具散落一地。<<His>>的屁股翘着,对着全班。 <br><br> <<if $pronoun is "f">> 惠特尼用自信的动作掀起了<<persons>>的裙子,把<<his>>的淡粉色的内裤展示给了全班。 <<else>> 惠特尼拉下了<<persons>>的短裤,向全班展示<<persons>>的淡蓝色的三角裤。 <</if>> 一些人笑了起来。"拜、拜托,别。"当惠特尼抓住那<<person2>><<person>>的内衣边缘的时候,<<he>>恳求道。 <br><br> 惠特尼停顿了一下,然后放开了<<him>>。"你该为我<<girlfriend>>这么温柔感到庆幸,"<<person1>><<he>>一边看着<<person2>><<person>>急忙遮住自己,一边说道。 <br><br> <<else>> <span class="green">然后松开了那人。</span><<person2>><<person>>连忙从恶霸的身边离开了,虽然惠特尼已经对那人失去了兴趣。 <</if>> <br><br> <<He>>坐在了你隔壁,刚好在瑞沃回到教室之前。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "如果你能给<<person2>><<him>>看看谁才是老大,"你说道,"我会感觉更加有安全感。" <<elseif $speech_attitude is "bratty">> "你在等什么呢?"你说道,"你不会是打算放过<<person2>><<him>>吧?" <<else>> "让<<person2>><<him>>看看那些不尊重我的人是什么下场。"你说道。 <</if>> <br><br> 惠特尼咧嘴一笑,把<<person2>><<person>>拉到了桌子上,文具散落一地。<<His>>屁股翘着,对着全班。 <br><br> <<if $pronoun is "f">> 惠特尼用自信的动作掀起了<<persons>>的裙子,把<<his>>的淡粉色的内裤展示给了全班。 <<else>> 惠特尼拉下了<<persons>>的短裤,向全班展示<<persons>>的淡蓝色的三角裤。 <</if>> 一些人笑了起来。"拜、拜托,别。"当惠特尼抓住那<<person>>的内衣边缘的时候,<<he>>恳求道。 <br><br> 惠特尼无视了<<his>>恳求,把<<him>>暴露在了全班的面前。 <br><br> <<if $NPCList[1].penis isnot "none" and $analdisable isnot "f">> <<link [[继续|Maths Whitney Watch 2]]>><</link>> <<else>> <<link [[继续|Maths Whitney Encourage 2]]>><</link>> <</if>> <br>
<<effects>> <<if $NPCList[1].penis isnot "none">> "我能看到<<his>>的屁股跟鸡鸡!" <br> "多么羞耻。" <br> "继续,惠特尼。惩罚那个<<if $pronoun is "m">>变态<<else>>骚货<</if>>。" <br> <<else>> "我能看到<<his>>的屁股跟小穴!" <br> "多么羞耻。" <br> "继续,惠特尼。惩罚那个<<if $pronoun is "m">>变态<<else>>骚货<</if>>。" <br> <</if>> 那个<<person>>捂着脸啜泣着。 <br><br> 惠特尼放开了那<<person2>><<person>>,但随即从地上捡起一支笔。"你的惩罚还没结束呢。"<<person1>><<he>>说道,把另一只手压到了<<person2>><<persons>>的背上。 <br><br> <<person1>> <<if $NPCList[1].penis isnot "none">> <<He>>笔尖对着<<person2>><<persons>>的屁股,戳了进去,然后把整支笔都推了进去。 <<else>> <<He>>笔尖对着<<person2>><<persons>>小穴,戳了进去,然后把整支笔都推了进去。 <</if>> <<person>>尖叫着,让围观的学习非常开心。其他人则尝试无视正在发生的事情,他们感到害怕,但又不敢干涉。惠特尼的一个朋友看着大门,确保没人溜走给瑞沃打小报告。 <br><br> <<link [[继续|Maths Whitney Encourage 3]]>><</link>> <br>
<<effects>> 惠特尼把更多的笔插入了那无助的<<person>>,<<he>>正啜泣着忍耐。当教室外面传来脚步声的时候,折磨终于结束了。每个人都冲回自己的座位上,除了那个还害怕得不敢动的<<person>>。 <br><br> 最后<<he>>还是动了,把笔从自己的身体里拔了出来,然后迅速地遮住了<<himself>>。<<His>>腿一软,瘫倒在地。瑞沃回到教室的时候,发现<<him>>正跪在地上哭泣,用颤抖的手捡起<<his>>的文具。 <br><br> <<endevent>> <<npc River>><<person1>> "谁干的?"瑞沃问道,<<he>>用冰冷的眼神扫过教室,盯着每一个学生。<<He>>帮受害者捡起<<his>>东西。没有人出声,任何一个旁观者也不会。瑞沃的目光落在了正忍不住得意地笑着的惠特尼身上, <br><br> 瑞沃把惠特尼叫了出去,同时还盯着你跟惠特尼的其他朋友。"你们也跑不掉。"他说道,然后转身开始在白板上写字。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> 你努力保护着自己。惠特尼没有把你逼得太紧,不过看起来有点失望。"好吧,"<<he>>说道,重新用手枕着自己的头躺下了。 <br><br> <<endevent>><<npc River>><<person1>> 当瑞沃看到惠特尼没穿衬衫的时候差点晕了过去,"出、出去。"<<he>>扶着讲台费力地说道,"穿上你的衬衫。" <br><br> <<endevent>> <<npc Whitney>><<person1>> 惠特尼翻了翻白眼,不过还是站了起来。<<He>>没有穿上那件衬衫,把它甩在肩膀上,随后大摇大摆地离开了教室。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<effects>> <<upperstrip>> 惠特尼把你的衬衫拉了上来,把你的<<undertop>>展示给了整间教室。 <<if $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">> <<exhibitionism3>> <<else>> <br><br> <</if>> <<npc River 2>><<person2>> 惠特尼的朋友们恍惚起来,让瑞沃转了过来。当<<He>>看到惠特尼跟你的时候,扶在了讲台上,差点晕了过去。 <br><br> "怎么了,<<sir>>?"惠特尼问道,用手搂着你的腰。"这里太热了,我们只是试着让自己舒服一点,好专心听课。" <br><br> 瑞沃喘过气来说话,"把、把你的衬衫穿上,"<<he>>勉强说道,"还有你,惠特尼,得出去,就现在。" <br><br> 惠特尼站了起来。不过还是拒绝穿上那件衬衫。<<person1>><<he>>把它甩在肩膀上,随后大摇大摆地离开了教室。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<clotheson>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你把手滑到了惠特尼的背后。 <<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">你熟练并迅速地解开了<<his>>的<<if $pronoun is "m">>皮带<<else>>胸罩<</if>>。</span> <<promiscuity2>> <<skulduggeryuse>> <<if $pronoun is "m">> <<run npcMakeNaked($NPCList[0], "lower")>> 你顺利地把<<his>>的裤子拉了下来,让它滑落到地板上。<span class="lewd"><<Hes>>没穿内裤。</span> <<if _whitney.penis isnot "none">> <<if _whitney.penissize lte 1>> 看到<<his>>的<<print _whitney.penisdesc>>之后你笑了起来。 <<elseif _whitney.penissize is 2>> 全班的人都呆呆地看着<<his>>的<<print _whitney.penisdesc>>。 <<else>> 当看到<<his>>的<<print _whitney.penisdesc>>之后,全班都在兴奋地窃窃私语着。 <</if>> <<else>> 全班人都呆呆地看着<<his>>露出的小穴。 <</if>> <<else>> <<run npcMakeNaked($NPCList[0], "upper")>> 你悄悄地解开了胸罩然后拿走了它,<span class="lewd"><<his>><<print _whitney.breastsdesc>>露了出来。</span>班里的一些人面红耳赤地背过身去,另一些人直勾勾地看着。 <</if>> 瑞沃看了一眼,瘫倒在了<<nnpc_his "River">>的讲台前。 <br><br> <<link [[嘲笑|Maths Whitney Shirt Expose Taunt]]>><<npcincr Whitney dom -3>><<npcincr Whitney lust 10>><</link>><<lldom>><<glust>> <br> <<link [[保持沉默|Maths Whitney Shirt Expose Silent]]>><</link>> <br> <<else>> <span class="red">当你的手指摸到<<him>>裸露的皮肤时,你感觉到<<him>>紧张了起来。</span> <br><br> <<skulduggeryuse>> <<He>>把手从你的$worn.upper.cn_name_cap移到你的肩膀上,然后把你推到了桌子上。 <br><br> "你就这么想把皮肤露出来吗?"<<he>>笑道,"我无所谓。" <br><br> <<run npcMakeNaked($NPCList[0], "upper")>> <<link [[继续|Maths Whitney Shirt Forced]]>><<set $molestationstart to 1>><<set $whitneyShirtRiver to "awake">><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 起初,惠特尼太过于把注意力放在你的$worn.upper.cn_name_cap上,没有注意到自己。但在<<he>>注意到之后, <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>> <<he>>愣住了。 <br><br> <<He>>猛地退开了,连忙去遮住自己的<<if $pronoun is "m">>下面<<else>>上面<</if>>,当<<He>>注意到起哄的人群的时候,<<he>>停下了,把手放在了身侧。<<He>>狠狠地瞪了你一眼,然后抓着你的衣领把你从座位上拽了起来。 <<else>> <<he>>耸耸肩。 <br><br> <<He>>双手抱头,斜靠在课桌上,无耻地暴露着自己。不消多时,<<he>>就不满足于此,开始在教室里大摇大摆地走来走去,而且<<he>>确保了你比全班其他人都能看得更清。<<arousal 200>><<garousal>> <</if>> <br><br> <<link [[继续|Maths Whitney Shirt Expose End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>> "真有趣啊,骚货。"<<he>>把嘴贴在你的耳边低吼。"你知道吗?其实我也很有幽默感。以后小心着点儿。"<<He>>在回到座位之前咬了你的耳朵一口。<<stress 6>><<npcincr Whitney lust 15>><<gstress>><<gglust>> <br><br> <<He>>在冲出教室前整理好了<<his>>的衣服,对全班下流的视线没有反应。 <<else>> <<set _generate_partner to 1>> <!-- partner is a misnomer, we're just using it to generate someone attracted to whitney --> <<generatey2>> 沐浴在关注当中,<<he>>炫耀着走到了门口。<<He>>停下来<<print either("推", "踢", "扇", "吼")>>了个乱摸的<<person2>><<person>>。 <br><br> <<person1>><<He>>给你一个临别的眨眼,嘴里说着"你是下一个"的同时,漫步走出教室。<<stress 2>><<npcincr Whitney lust 5>><<gstress>><<glust>> <</if>> <<set $whitneymaths to "sent">> <br><br> 门砰的一声关上了,那响声让瑞沃从惊愕中恢复回来。瑞沃花了一分钟才重新控制住课堂继续上课。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你轻轻咳了一下。让惠特尼注意到<<he>>因为太着迷于摸你的$worn.upper.cn_name_cap,而没留意到的暴露。 <<if $speech_attitude is "meek">> 你一言不发,默默地看着<<his>>的<<if $pronoun is "m">>胯下<<else>>胸部<</if>>。 <<elseif $speech_attitude is "bratty">> 你用手指勾着<<his>>的<<if $pronoun is "m">>腰带<<else>>胸罩<</if>>笑着说,"还是太热了吗?" <<else>> "我觉得你还想先担心一下你自己吧。"你轻笑道。 <</if>> <br><br> <<His>>脸红了起来,同时呼吸变得粗重。<<His>>的眼睛燃烧着愤怒和欲望。 <br><br> "好吧,骚货,现在轮到你了。"<<He>>冲向了你! <br><br> <<run npcMakeNaked($NPCList[0], "upper")>> <<if $pronoun is "m">> <<run npcMakeNaked($NPCList[0], "lower")>> <</if>> <<link [[继续|Maths Whitney Shirt Forced]]>><<set $molestationstart to 1>><<set $whitneyShirtRiver to "conked">><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcidlegenitals>><<npcstrip>> 当惠特尼压在你身上时,全班围成了一圈。 <<if $whitneyShirtRiver is "awake">> 在混乱的场面中,你隐约听到了瑞沃的声音。 <<set $timer to 10>> <</if>> <<controlloss>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($whitneyShirtRiver is "awake" and $timer lte 0) or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")) >> <span id="next"><<link [[继续|Maths Whitney Shirt Forced Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Maths Whitney Shirt Forced]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>推开你,带着满意的笑容漫步出教室。<<He>>甚至懒得穿衣服。<<npcincr Whitney lust -20>><<llust>> <br><br> <<if $whitneyShirtRiver is "awake">> 瑞沃把学生们都赶回到了各自的座位上。 <<else>> 瑞沃恢复了意识。 <</if>> 瑞沃花了一分钟才重新控制住课堂继续上课。<<nnpc_He "River">>的目光回避着你。 <<elseif $enemyhealth lte 0>> 你推开了惠特尼。<<He>>向你抛了一个媚眼,"无所谓,反正你不需要我帮忙就是个骚货。"<<He>>冲出去之前重新穿上了<<his>>的衣服。 <br><br> <<if $whitneyShirtRiver is "awake">> 瑞沃把学生们都赶回到了各自的座位上。 <<else>> 瑞沃恢复了意识。 <</if>> 瑞沃花了一分钟才重新控制住课堂继续上课。 <<elseif $whitneyShirtRiver is "awake" and $timer lte 0>> 瑞沃终于冲进了人群,<<nnpc_He "River">>用一只手捂着眼睛,另一只手抓住了惠特尼的手臂。 <br><br> 当瑞沃回来的时候,<<nnpc_his "River">>脸红着不断在喘息。惠特尼没跟<<nnpc_him "River">>在一起。瑞沃努力重新把这堂课组织了起来。 <<else>> 惠特尼把你的衣服像举奖杯一样举过头顶,并用另一只手控制住你。全班都在庆祝着<<his>>的胜利。<<trauma 6>><<stress 6>><<npcincr Whitney dom 3>><<gtrauma>><<gstress>><<ggdom>> <br><br> <<if $whitneyShirtRiver is "awake">> 瑞沃终于冲进了人群,<<nnpc_He "River">>用一只手捂着眼睛,另一只手抓住了惠特尼的手臂。 <<else>> 喧闹声把瑞沃从惊愕中唤醒。<<nnpc_He "River">>用一只手捂着眼睛,另一只手抓住了惠特尼。 <</if>> 在被拖出教室的时候,惠特尼把衣服扔到了你身上。 <br><br> 当瑞沃回来的时候,<<nnpc_his "River">>脸红着不断在喘息。惠特尼没跟<<nnpc_him "River">>在一起。瑞沃努力重新把这堂课组织了起来。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<set $whitneymaths to "sent">> <<unset $whitneyShirtRiver>> <<if $exposed gte 1>> <<towelup>> <</if>> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<person1>> <<if $speech_attitude is "meek">> "好、好吧。"你红着脸,小声回答道。 <<elseif $speech_attitude is "bratty">> "我想看你试试,"你小声回答道,然后轻轻地推着<<his>>的手。 <<else>> "该你上了。"你小声回答道,轻轻分开了你的双腿。 <</if>> <br><br> <<if !playerChastity()>> <<He>>把手放在了你的$worn.lower.cn_name_cap上,然后<<print ($player.penisExist ? "抓住了你的肉棒" : "将两根手指插进了你的小穴")>>。 <<if $speech_attitude is "meek">> 你用手捂着嘴,试图不让自己哭出来。 <<elseif $speech_attitude is "bratty">> 你咬紧牙关,试着不让自己哭出来。 <<else>> 你咬住嘴唇不让自己哭出来。 <</if>> <br><br> <<if $player.penisExist>> 当<<he>>开始在桌子下面<<if $cow gte 6>>挤你的奶<<else>>抚摸你<</if>>的时候,你的大腿抽搐了一下。<<He>>在不会吸引到注意的前提下,保持着力度,尽可能快地上下抽动着<<his>>的手。<<if $player.vaginaExist>><<he>>偶尔会暂停一下,将几只手指插入你的<<pussy>><</if>>。 <<else>> 当<<he>>开始在桌子底下摸你的时候,你的大腿有点抽搐。<<he>>在不会引起注意的情况下,尽可能快地用手指抽插着你的小穴,偶尔停下来用手指摩擦你的阴蒂。 <</if>> 当<<he>>在来回看着瑞沃的方向跟你的脸时,你努力控制着你的呼吸,很明显你在享受着<<hes>>动作。 <<ggarousal>> <br><br> 把你推到高潮的边缘并没有花<<him>>很长时间。<<he>>一边动着,一边更加靠近。<<his>>呼吸在你耳边响起,"给我高潮,骚货,"<<he>>小声说道,"让我听到。" <br><br> <<arousal 10000>> <<link [[保持安静|Maths Whitney Grope Stifle]]>><<stress 6>><</link>><<gstress>><<willpowerdifficulty 1 550>> <br> <<link [[叫出来|Maths Whitney Grope Moan]]>><<stress -3>><</link>><<lstress>> <br> <<else>> /* ToDo: Sex toy varient? */ <<He>>把手放在了你<<print $worn.lower.cn_name_cap>>的那里,然后触摸着你的<<print $worn.lower.cn_name_cap>>。 <<if $worn.genitals.orgin is "Whitney">> "好吧,"<<He>>翻了个白眼,"搞得好像你那可悲的<<if $player.penissize lt 0>>小<</if>>玩意值得我看似的 " <<else>> "那是个……"<<he>>小声嘀咕着,用指关节轻轻敲打它。"啧啧。你真没趣。" <</if>> <br><br> <<He>>靠在椅背上,耸了耸肩。"你的损失,贱人。我以后再跟你算账。"<<npcincr Whitney lust 5>><<glust>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <</if>>
<<if $willpowerSuccess>> <span class="green">你控制住了你自己</span>,<span class="lewd">保持了安静 <<silently>><<orgasm>><</silently>> <<if $player.penisExist>> <<if $semen_volume is 0 or $semen_amount lt 0.1 or $femaleclimax>> 违背你的自主意愿般抽搐起来 <<else>> 将数股精液射到 <</if>> 惠特尼的手。 <<else>> 喷得惠特尼的手到处都是。 <</if>></span> <br><br> <<person1>><<He>>继续<<print ($player.penisExist ? ($player.vaginaExist ? "撸跟抽插" : "撸") : "抽插")>>着你,直到你精疲力尽。<<he>>笑着用你的$worn.lower.cn_name_cap擦了擦手,然后抓住你的头发,把你的嘴压到<<hers>>唇边。 <br><br> 你跟惠特尼的目光都被瑞沃尖锐的清嗓子的声音吸引过去,<<person2>><<he>>脸色苍白地指着惠特尼,"马上给我去校长的办公室!" <br><br> 惠特尼翻了翻白眼,然后站了起来,慢慢走出了房间。尽管刚刚高潮完,但当你看着<<person1>><<him>>离开时,还是觉得有点饥渴。 <<arousal 600>><<garousal>> <<set $whitneymaths to "sent">> <<else>> 你试着保持安静,<span class="red">但这对你来说太难了</span>。 <<mathsWhitneyGropeOrgasm "accident">> 你尴尬地缩到座位里,只听见其他学生正窃窃私语着。 <<trauma 6>><<stress 6>><<detention 3>><<gtrauma>><<gstress>><<gdelinquency>> <br><br> 惠特尼向后靠在<<person1>><<his>>座位上,脸上带着满意的笑容。 <<npcincr Whitney dom 1>><<gdom>> <</if>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<mathsWhitneyGropeOrgasm>> 当你在试着恢复时,其他学生在窃窃私语着。 <<trauma 6>><<detention 3>><<gtrauma>><<gdelinquency>> <br><br> 惠特尼把头靠在<<person1>><<his>>手上,偶尔朝你投来得意的眼神。 <<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><<gdom>><<glust>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<if $speech_attitude is "meek">> "别、别……请停下……"你小声地说道。 <<elseif $speech_attitude is "bratty">> 你怒视着<<him>>。 <<else>> "请不要这样。"你小声回答道。 <</if>> <br><br> <<He>>翻了翻白眼,缩回了手,"无所谓,骚货,"<<he>>回到自己的座位上时小声说道,"反正你之后会补偿我的。" <<glust>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<set _whitney to statusCheck("Whitney")>> <<set _whitneyLower to $NPCList[0].clothes.lower.name.includes("skirt") ? "裙子" : "裤子">> "我更想让你呻吟。"你小声回答道。你把<<handtext>>手滑到<<his>>的<<npcClothesText _whitney "lower">>下,然后用手指碰到<<his>>的<<if _whitney.penis isnot "none">>肉棒<<else>>小穴<</if>>-<span class="lewd"><<hes>>没有穿内裤。</span> <br><br> 惠特尼带着一丝得意的笑容收回手。"对,我确实会的。" <<He>>岔开<<his>>的腿,然后<<print (_whitneyLower is "裤子" ? "拉开" : "掀起")>><<his>>的 _whitneyLower, 露出了<<his>>的<<print (_whitney.penis isnot "none" ? $NPCList[0].penisdesc + (_whitney.vagina isnot "none" ? "和小穴" : "") : "小穴")>>。 <br><br> <<if _whitney.penis isnot "none">> 你用手指握住了<<his>>鸡巴,然后用短促快速的动作撸动起来,<<if _whitney.vagina isnot "none">>偶尔停下来把手指插进<<his>>小穴试图<<else>>试着<</if>> <<else>> 你用拇指在<<his>>阴蒂上快速转动着,试图 <</if>> 让<<him>>尽可能快地高潮;瑞沃随时有可能呢会转身看到你。 你能感觉到惠特尼正在逐渐接近高潮,<<his>>的<<if _whitney.penis isnot "none">>肉棒漏出的先走汁在你手中稳定地流着<<else>>爱液在你手上起泡<</if>>。 <br><br> <<if currentSkillValue("handskill") gte random(1, 600)>> <span class="green">你成功地让惠特尼高潮了</span>,刚好就在瑞沃结束在白板上的演示之前。你靠在座位上欣赏你努力的成果。 <br><br> 把你的手放低,继续抽动着惠特尼的 <<if _whitney.penis isnot "none">> <<npcPenis>>直到<<he>>发出大声的呻吟,几束精液射向了空中,落到了你前面的桌子跟同学上。震惊跟厌恶的低语声立刻响起了,不过惠特尼似乎并不在意。 <<else>> <<npcVagina>>直到发出一声响亮的呻吟,<<his>>的_whitneyLower上浮现出了一大片深色的痕迹。 <</if>> <<npcincr Whitney lust -20>><<lllust>> <br><br> <<person2>> 瑞沃被那声音弄得心烦意乱,转过身来说道,"安静点,同学们,我快要结束了。" <br><br> "但是<<sir>>,"一个<<generates3>><<person3>><<person>>打断道,"惠特尼——" <br><br> "安静,"瑞沃吼道,"你在扰乱课堂秩序。"那个<<person3>><<person>>没有回应,很可能知道和瑞沃争论不是个什么好主意。 <<if _whitney.penis isnot "none">> <<He>>一边试着把<<him>>衣服上的精液擦干净,一边可怜巴巴地看着惠特尼。 <</if>> <br><br> "干得好,骚货,"惠特尼在课堂继续的时候小声说道,"我得经常让你这么做。" <<lstress>> <<else>> <span class="red">在你成功地让惠特尼高潮前</span>,瑞沃转过了身来。在瑞沃开始走动分发册子之前,你差点没能把手从惠特尼的_whitneyLower里抽出来。 <br><br> 随着<<he>>坐回到<<his>>位置上,你意识到你短时间内没法再碰到惠特尼了。 <br><br> "不错的尝试,骚货。"惠特尼低声说道,然后带着得意的笑容靠回到了<<his>>座位上。 <<stress 6>><<npcincr Whitney dom 2>><<npcincr Whitney lust 5>><<gstress>><<gdom>><<glust>> <</if>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $schoolstate is "second">> <!-- Note: until we separate the NPC introductions out of the <<npc>> widget, we must pay attention to where we use <<npc River>> in this passage. --> <!-- It would save several lines to simply put it here, but we can't. --> <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>> <<outfitChecks>> /*Check for when the pc is only wearing an overcoat*/ <<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">> 当你要去挂你的<<if _middleOutfit>>$worn.over_upper.cn_name_cap<<else>>$worn.over_upper.cn_name_cap和$worn.over_lower.cn_name_cap<</if>>时,你才想起你下面是裸露的。 <<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and ($worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim"))>> 当你要去挂你的<<if _middleOutfit>>$worn.over_upper.cn_name_cap<<else>>$worn.over_upper.cn_name_cap和$worn.over_lower.cn_name_cap<</if>>时,你才想起你下面只穿了泳衣。 <<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">> 当你要去挂你的<<if _middleOutfit>>$worn.over_upper.cn_name_cap<<else>>$worn.over_upper.cn_name_cap和$worn.over_lower.cn_name_cap<</if>>时,你才想起你下面只穿了内衣。 <</if>> <br><br> <<npc River>><<person1>> 你匆匆看了<<him>>一眼,瑞沃眯起了眼睛,“你不能不穿制服就来听我的课。自己去见校长。" <br><br> <<pubfameComplete "river">> <!--<<link [[Hang up coat|]]>><<endevent>><</link>> <br><br> good starting point for when you can go to class naked--> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">> <<if $daily.school.attended.maths>> 你重新加入了数学课, <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> 并把外套挂在了教室的后面 <<undressOverClothes "mathsClassroom">> <</if>> 坐到了你的位置上。 <<elseif Time.minute lte 5>> 你走进数学教室。 <<npc River>><<person1>> 瑞沃在教室的前面做着上课的准备,座位也逐渐坐满了。 <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> <<undressOverClothes "mathsClassroom">> 你把外套挂在教室的后面,然后就座。 <</if>> <<else>> 你走进数学教室。 <<npc River>><<person1>> 瑞沃在讲到一半时停了下来,凝视着你。 <<if $daily.school.mathsExcused>> <<run delete $daily.school.mathsExcused>> "请坐,努力跟上。"<<He>>没有提到你的迟到。 <<else>> "你迟到了。也许留一次堂能让你以后不再迟到。" <<gdelinquency>> <<detention 1>> <</if>> <br><br> 你 <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> 把外套挂在教室的后面,然后 <<undressOverClothes "mathsClassroom">> <</if>> 找了个位置坐下,瑞沃也继续上课。 <</if>> <br><br> <<pubfameComplete "river">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br> <<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> <<npc River>><<person1>> 当瑞沃看见你被绑起来的<<boundBodyParts>>时,<<he>>的眼睛眯了起来。 "又来一个。听着,不管你在玩什么愚蠢的游戏,都得停止了。你不能这样被绑着进来。自己去见校长。" <br><br> <<pubfameComplete "river">> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <<else>> <<npc River>><<person1>> 当你进来时,瑞沃眯起了眼睛。"你不穿制服就不能来上我的课。自己去见校长。" <br><br> <<pubfameComplete "river">> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <</if>> <<elseif $schoollesson is 1>> <<npc River>><<person1>> <<if $daily.school.mathsInterrupted is 1>> 你进入数学教室。瑞沃突然停止授课,用眼神示意你出去。"又是你?出去。"<<He>>在你身后重重地关上门。 <<detention 1>><<gdelinquency>> <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <<else>> <<set $daily.school.mathsInterrupted to 1>> 你进入数学教室。瑞沃突然停止讲课然后看向你。"有什么事情吗?" 看起来你打断了课程。 <br><br> <<pubfameComplete "river">> <<link [[道歉|Maths Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>> <br> <<if $trauma gte 1>> <<link [[嘲弄|Maths Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>> <br> <</if>> <</if>> <<else>> 你在数学教室里。墙上挂满了图表。 <br><br> <<if $arousal gte $arousalmax>> <<orgasmLocation "emptyClassroom">> <</if>> <<storeon "mathsClassroom" "check">> <<if _store_check is 1>> <<storeon "mathsClassroom">> 你把外套拿到教室后面去。 <br><br> <</if>> <<exhibitionclassroom>> <<emptyClassroomMasturbationIntro>> <<link [[离开房间 (0:01)|Hallways]]>><<pass 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set $daily.school.attended.maths to true>> <<mathsWhitneyAttendChance>> <<if Time.weekDay is 6 and Time.minute gte 37>> 瑞沃在过道里走来走去,把白色的考卷放在每个学生面前。<<gstress>><<stress 6>> <br><br> <<exam maths>> <br><br> <<npc River>><<person1>> 学生们翻开第一页,将试卷混乱地叠在一起。瑞沃禁止交头接耳。<<He>>坐在教室前面,冰冷的目光没有看向特定的某个人,而是注视着每一个人。 <<if $whitneymaths is "active">> 即便是惠特尼也保持着安静,但这并没阻止<<nnpc_him "Whitney">>用一个腋下投球把一块橡皮扔到你背上。 <<elseif $whitneymaths is "seat">> 即便是惠特尼也保持着安静,但这并没阻止<<nnpc_him "Whitney">>在桌子下边偷偷摸你。<<garousal>><<arousal 300 "bottom">><<arousal 300 "genitals">> <</if>> <br><br> <<endevent>> <<if $arousal gte $arousalmax>> <<set _teacher to "River">> <!-- Note: There should be special text if Whitney is directly involved in the player's orgasm --> <<orgasmLocation "classroom">> <</if>> <<exam_cheat maths>> <<link [[集中精力|Maths Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>><<passPercent 5>> <br> <<link [[试图放松|Maths Exam]]>><<set $phase to 1>><</link>> <br> <<link [[作弊|Maths Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>> <br> <<if $whitneymaths is "active">> <<link [[抓住惠特尼的橡皮|Maths Exam]]>><<set $phase to 3>><</link>><<dancedifficulty 1 1000>> <br> <<elseif $whitneymaths is "seat">> <<if $promiscuity gte 35>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].penis isnot "none">> <<link [[用手指服务满足惠特尼|Maths Exam]]>><<set $phase to 4>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><</link>><<skill_difficulty `currentSkillValue("handskill")` "手部技巧" 1 1000>><<ghandskill>><<glove>><<glust>> <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].vagina isnot "none">> <<link [[用你的手指满足惠特尼|Maths Exam]]>><<set $phase to 5>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><</link>><<skill_difficulty `currentSkillValue("handskill")` "手部技巧" 1 1000>><<ghandskill>><<glove>><<glust>> <br> <</if>> <</if>> <<link [[报复|Whitney Maths Exam]]>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <</if>> <<else>> <<if Time.minute lte 5>> 数学课开始了,你打算怎么表现? <br><br> <<classgrades>> <<else>> 数学课还在继续,你打算怎么表现? <br><br> <</if>> <<if $arousal gte $arousalmax>> <<set _teacher to "River">> <<orgasmLocation "classroom">> <</if>> <<mathicon>><<link [[专注课程|Maths Lesson Focus]]>><</link>><<gstress>><<gmaths>> <br> <<if $whitneymaths is "seat">> <<socialiseicon>><<link [[和惠特尼聊天|Maths Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<glove>><<gharass>> <br> <<else>> <<socialiseicon>><<link [[和同学们社交|Maths Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>> <br> <</if>> <<daydreamicon>><<link [[做白日梦|Maths Lesson Daydream]]>><</link>><<lstress>><<lharass>> <br> <<if $whitneymaths is "seat" and $exhibitionism gte 75>> <<ind>><<link [[自慰|Maths Lesson Masturbate]]>><<set $masturbationstart to 1>><<npcincr Whitney lust 1>><</link>><<exhibitionist5>><<glust "Whitney">> <br> <<elseif $exhibitionism gte 55>> <<ind>><<link [[自慰|Maths Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你感到很尴尬,道歉并离开了。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你嘲笑着老师。"抱歉打断了<<sir>>,你可以回到讲台上继续让同学们昏昏欲睡了。" 坐着的学生们爆发出一阵笑声。 <br><br> 瑞沃并不觉得好笑。"你做错了,出去。" <<gdelinquency>> <br><br> <<detention 1>><<npcincr River love -1>> <<link [[继续|Hallways]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<towelup>> 你专注于听讲和学习知识。你很难理解这些内容,<<if $whitneymaths is "seat">>尤其是在惠特尼一直打扰你的情况下,<</if>>但你觉得自己仍在取得进步。 <br><br> <<advancelesson>> <<mathsskill _lesson_progress>> <<stress _lesson_progress>> <<if $phase is 1>> <<mathsLessonEnd>> <<else>> <<mathsLessonEvent>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<towelup>> <<if $whitneymaths is "seat">> 你做了一些最基础的功课,转而专心于与惠特尼和<<nnpc_his "Whitney">>朋友们聊天。<<npcincr Whitney love 1>><<glove>> <<elseif $cool gte ($coolmax / 5 * 2)>> 你做了一些最基础的功课,转而专注于努力让自己更受同学的欢迎。你很快就成为了大家关注的焦点。 <<elseif $cool gte ($coolmax / 5)>> 你做了一些最基础的功课,转而专注于努力让自己更受同学的欢迎。 <<else>> 你做了一些最基础的功课,转而专注于努力让自己更受同学的欢迎。大多数人都避免和你交流。 <</if>> <br><br> <<status 1>> <<advancelesson>> <<set _stress to _lesson_progress * -1>> <<stress _stress>> <<set _trauma to _lesson_progress * -0.5>> <<trauma _trauma>> <<if $phase is 1>> <<mathsLessonEnd>> <<else>> <<mathsLessonEvent 2>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<towelup>> <<if $trauma gte (($traumamax / 10) * 7)>> 你保持沉默,担心一个错误的举动会让整个班级嘲笑你。 <<if $whitneymaths is "seat">>惠特尼似乎没有注意到你,因为<<nnpc_he "Whitney">>看着学生们在院子里闲逛。<</if>> <<elseif $trauma gte (($traumamax / 10) * 2)>> 你专注于自己的想法,试图远离不断蔓延的焦虑。 <<if $whitneymaths is "seat">>比起听瑞沃的课,惠特尼似乎对看鸟更感兴趣。<</if>> <<else>> 你并没有集中注意力上课,而是懒洋洋地盯着窗外,思考着放学后要做什么。 <<if $whitneymaths is "seat">>惠特尼也有同样的想法。<</if>> <</if>> <br><br> <<advancelesson>> <<set _stress to _lesson_progress * -1>> <<stress _stress>> <<if $phase is 1>> <<mathsLessonEnd>> <<else>> <<mathsLessonEvent 0.5>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> 你举起你的手。西里斯点到你,而你给出了你的答案。<<He>>在你说话时微微笑着。"太棒了!显然你一直有在做功课。" <br><br> <<else>> 你保持沉默,毕竟你的答案也可能是错的。 <br><br> <</if>> <<link [[继续|Science Lesson]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> 西里斯的担忧显然没有得到缓解,但<<he>>还是点点头并继续前进。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <<elseif $phase is 1>> 绝望笼罩着你,你因此而泪流满面。西里斯好像说了些什么,但你已经听不清楚了,因为你已经失去了知觉。 <br><br> <<endevent>> <<ambulance>> <<elseif $phase is 2>> 西里斯花了几分钟的时间帮助你填补理解上的一些漏洞,当协助结束后,你感觉你对这些东西有了更深层次的理解。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <<elseif $phase is 3>> 西里斯点了点头,然后继续前进。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $scienceprogression gte 4 and $delinquency gte 1000>> 西里斯对你笑了笑,然后说道:"这部分课程是关于人体解剖学的。我需要你脱掉你的衣服。嗯,是所有的衣服。不要感到尴尬,而且这对这门课来说很重要。" <br><br> <<link [[拒绝|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>> <br> <<if $uncomfortable.nude is false>> <<link [[脱衣服|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 4>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><</link>><<garousal>><<gscience>> <br> <<else>> <<link [[脱衣服|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 4>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><</link>><<gstress>><<gscience>> <br> <</if>> <<elseif $scienceprogression gte 3 and $delinquency gte 600>> 西里斯转向全班说道:"好了,请你们安静下来。" 但班上的同学并没有展现出相应的尊重。西里斯转头对你笑着说道:"这部分课程是关于人体解剖学的,所以我需要你脱掉你的衣服,所有的衣服。不要感到尴尬,毕竟这对这门课来说很重要。" <br><br> <<link [[拒绝|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>> <br> <<if $uncomfortable.nude is false>> <<link [[脱衣服|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 3>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 4>><</link>><<garousal>><<gscience>> <br> <<else>> <<link [[脱衣服|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 3>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 4>><</link>><<gstress>><<gscience>> <br> <</if>> <<elseif $scienceprogression gte 2 and $delinquency gte 400>> 西里斯对你笑了笑,然后说道:"这部分课程是关于人体解剖学的。我需要你脱掉你的衣服。嗯,是所有的衣服。不要感到尴尬,而且这对这门课来说很重要。" <br><br> <<link [[拒绝|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>> <br> <<if $uncomfortable.nude is false>> <<link [[脱衣服|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 3>><</link>><<garousal>><<gscience>> <br> <<else>> <<link [[脱衣服|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 3>><</link>><<gstress>><<gscience>> <br> <</if>> <<elseif $scienceprogression gte 1 and $delinquency gte 10>> 西里斯对你笑着说:"我需要你为这部分讲解脱衣服,不过别担心,你想的话,你可以留着你的内裤。" <br><br> <<if !$worn.under_lower.type.includes("naked")>> <<link [[拒绝|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>> <br> <<if $uncomfortable.underwear is false>> <<link [[脱衣服|Science Undress]]>><<upperstrip>><<lowerstrip>><<set $phase to 1>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 2>><</link>><<garousal>><<gscience>> <br> <<else>> <<link [[脱衣服|Science Undress]]>><<upperstrip>><<lowerstrip>><<set $phase to 1>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 2>><</link>><<gstress>><<gscience>> <br> <</if>> <<else>> <<if $uncomfortable.nude is false>> 你说得很大声,以确保全班都听到了:"我里面没穿。" <<else>> 你尽可能小声地说,确保只有西里斯能听到:"我……我里面没穿。" <br> <</if>> <<if $delinquency gte 400>> <<He>>微微地脸红了。"你知道的,这违反了校规。我还是要请你脱光衣服,这对课堂很重要。" <br><br> <<link [[拒绝|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>> <br> <<if $uncomfortable.nude is false>> <<link [[脱下|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<arousal 300>><<set $scienceprogression to 2>><</link>><<garousal>><<gscience>> <br> <<else>> <<link [[脱下|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 2>><</link>><<gtrauma>><<gstress>><<gscience>> <br> <</if>> <<else>> <<He>>的脸微红,<<his>>的眼神躲闪着你。"哦,请,请找个位置坐下。" <<gstress>><<gtrauma>> <br><br> <<link [[坐下|Science Lesson]]>><<stress 1>><<trauma 1>><<endevent>><</link>> <br> <<if $exhibitionism gte 75>> <<link [[总之先脱光|Science Undress]]>><<strip>><<schoolrep_naked>><<set $phase to 5>><<set $scienceprogression to 2>><<scienceskill>><</link>><<gscience>><<exhibitionist5>> <br> <</if>> <</if>> <</if>> <<else>> 西里斯对你笑着。"别担心,我们不会做什么有侵犯性质的事情的。"<<He>>转向其他人。"好吧,你们能安静点吗……" <br><br> <<He>>谈论各种骨骼和器官,指着你身体对应的部分来演示它们的位置。过了一会儿,<<he>>感谢你,把你送回你的座位上。 <<gscience>><<scienceskill>> <br><br> <<link [[继续|Science Lesson]]>><<endevent>><<set $scienceprogression to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 3>> 这有点太过火了。你用颤抖的手指穿衣服,尽量不去理会班上失望的起哄声。你走回座位。西里斯什么都没说,但是拒绝老师显然不会留下好印象。 <br><br> <<link [[继续|Science Lesson]]>><<clotheson>><<endevent>><</link>> <br> <<elseif $phase is 4>> 这有点太过火了。你用颤抖的手指穿衣服,尽量不去理会班上失望的起哄声。你走回座位。西里斯什么都没说,但是拒绝老师显然不会留下好印象。 <br><br> <<link [[继续|Science Lesson]]>><<clotheson>><<endevent>><</link>> <br> <<else>> 你走回你的位置上。西里斯什么都没说,但是拒绝老师显然不会留下好印象。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> 你<<nervously>>脱掉你的衣服, 这立刻吸引了全班人的注意力。西里斯继续上课,一边用手指着你身上对应的位置,一边讲解内容。<<if playerBellyVisible()>><<He>>花了点时间讲解你的孕肚和里面的宝宝。<</if>>大家都在盯着你的<<lewdness>>,你很难去注意老师讲了什么。 <br><br> <<person1>>西里斯结束了<<his>>的演示。"感谢你的协助,你可以回座位上了,还有别忘了你的衣服。" 你用颤抖的手穿上衣服坐回到你的同学之间,你感觉心跳还在加速。 <br><br> <<link [[继续|Science Lesson]]>><<clotheson>><<endevent>><</link>> <br> <<elseif $phase is 2>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> 你<<nervously>>脱掉衣服,这立刻吸引了全班人的注意力。西里斯继续上课,一边用手指着你身上对应的位置,一边讲解内容。<<if playerBellyVisible()>><<He>>花了点时间讲解你的孕肚和里面的宝宝。<</if>>大家都在盯着你的<<lewdness>>,你很难去注意老师讲了什么。<<generates2>><<person2>>一个<<person>>向前倾,眼睛瞪得大大的,几乎要从座位上摔下来。 <br><br> <<person1>>西里斯结束了<<his>>的演示。"感谢你的协助,你可以回座位上了,还有别忘了你的衣服。" 你用颤抖的手穿上衣服坐回到你的同学之间,你感觉心跳还在加速。 <br><br> <<link [[继续|Science Lesson]]>><<clotheson>><<endevent>><</link>> <br> <<elseif $phase is 3>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> 你<<nervously>>脱掉衣服,这立刻吸引了全班人的注意力。西里斯继续上课,一边用手指着你身上对应的位置,一边讲解内容。<<if playerBellyVisible()>><<He>>花了点时间讲解你的孕肚和里面的宝宝。<</if>>大家都在盯着你的<<lewdness>>,你很难去注意老师讲了什么。<<generates2>><<person2>>一个<<person>>向前倾,眼睛瞪得大大的,几乎要从座位上摔下来。 <br><br> <<person1>>西里斯结束了<<his>>的演示。"感谢你的协助。但还有一件事需要你帮忙。你可以爬到我的讲台上然后把腿打开吗?我需要讲解一下生殖器官。" <br><br> <<person2>><<person>>看起来就要开始流口水了。班上其他同学对这一情景也同样兴奋。 <br><br> <<if $uncomfortable.nude is false>> <<link [[爬上讲台|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 4>><</link>><<garousal>><<gscience>> <br> <<else>> <<link [[爬上讲台|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>> <br> <</if>> <<link [[拒绝|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>> <br> <<elseif $phase is 4>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> 你<<nervously>>脱掉衣服,这立刻吸引了全班人的注意力。西里斯继续上课,一边用手指着你身上对应的位置,一边讲解内容。<<if playerBellyVisible()>><<He>>花了点时间讲解你的孕肚和里面的宝宝。<</if>>大家都在盯着你的<<lewdness>>,你很难去注意老师讲了什么。<<generates2>><<person2>>一个<<person>>向前倾,眼睛瞪得大大的,几乎要从座位上摔下来。 <br><br> <<person1>>西里斯结束了<<his>>的演示。"感谢你的协助。但还有一件事需要你帮忙。你可以爬到我的讲台上然后把腿打开吗?我需要讲解一下生殖器官。" <br><br> <<person2>><<person>>看起来就要开始流口水了。班上其他同学对这一情景也同样兴奋。 <br><br> <<if $uncomfortable.nude is false>> <<link [[爬上讲台|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<arousal 600>><<set $scienceprogression to 4>><</link>><<garousal>><<gscience>> <br> <<else>> <<link [[爬上讲台|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>> <br> <</if>> <<link [[拒绝|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>> <br> <<elseif $phase is 5>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> <<flaunting>>你<<nervously>>脱掉你的衣服,这立刻吸引了全班人的注意。西里斯的脸刷地红了,但<<he>>仍努力继续上<<his>>的课,照着你的身体讲解课程内容。大家都在盯着你的<<lewdness>>,你很难去注意老师讲了什么。<<generates2>><<person2>>一个<<person>>前倾身体,睁大了眼睛,几乎要从<<his>>的座位上滑出去。 <<exhibitionism5>> <<person1>>西里斯结束了<<his>>的演示。"感谢你的协助,你可以回座位上了,还有别忘了你的衣服。" 你穿好衣服,坐了下来,但仍然因为轻易地吸引了所有人的注意力而感到头晕目眩。 <br><br> <<link [[继续|Science Lesson]]>><<clotheson>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 3>> 你按照指示张开了腿,向全班人展示你的身体。西里斯的脸开始涨红,但是依然在继续上课。 <<arousal 2000>> <<if playerChastity()>> "如你们所见,<<pshe>>正穿着一条$worn.genitals.cn_name_cap,也许我们应该把它脱下来好好看一下……"<<person1>><<He>>开始脱下你的$worn.genitals.cn_name_cap,这正好刺激到了你的<<genitals 1>>。一声小小的娇喘从你口中漏出,引得全班哄堂大笑。西里斯松开手,结结巴巴地说道:"我们……额,好吧。大家,认真听讲。" <br><br> <<elseif $player.vaginaExist>> <<if $player.penisExist>> <<person1>><<He>>用<<his>>的食指和拇指轻柔地捏起你阴茎的龟头。你的同学们全都聚过来,互相推搡地想抢个好位置。"如你们所见,<<pshe>>就是同时有着阴茎和阴道的人。 <br><br> <<person2>>"<<pShes>><<if $player.penissize lt 0>>没有<</if>>变硬了!"<<person>>大呼小叫着,对你倍加羞辱。西里斯忽视这个插曲继续上课。 <br><br> <</if>> <<if (setup.bodyliquid.combined("vagina")) gte 7>> <<person1>><<He>>拿出一个窥阴镜。当<<he>>把它插进你的阴道里时,精液和其他一些淫液喷射出来,在<<his>>的讲台上汇成了一个湖泊。你的同学们一下子全都聚过来,互相推搡着想抢个好位置。 <br> "那是精液吗,<<sir>>?!" <br> "你都不洗洗的吗?" <br> "你到底操了多少人!?" <br> "<<pShe>>早上本可以洗掉这些东西的!" <br> "需要续杯吗?" <br><br> 西里斯沉默了,大概是被震惊到了。 <<bodyliquid "vagina" "all" -2>> <br><br> <<elseif (setup.bodyliquid.combined("vagina")) gte 3>> <<person1>><<He>>拿出一个窥阴镜插进你的阴道,打开它为同学们展示你的子宫颈。一些精液和淫液流了出来,在<<his>>的讲台上形成一个小小的湖泊。你的同学们一下子全都聚过来,互相推搡着想抢个好位置。 <br> "这正常吗,<<sir>>?" <br> "这看起来好像精液!" <br><br> 西里斯沉默了。 <br> <<else>> <<person1>><<He>>拿出一个窥阴镜插进你的阴道,打开它为同学们展示你的子宫颈。你的同学们一下子全都聚过来,互相推搡着想抢个好位置。 <br><br> <</if>> <<person2>>"<<pShes>>湿了!"那个<<person>>大呼小叫着,对你倍加羞辱。西里斯忽视了这个插曲,开始<<person1>><<his>>的女性解剖学讲解,用你被展示出的女阴当道具。 <br><br> <<else>> <<person1>><<He>>用食指和拇指轻柔地捏起你阴茎的龟头。你的同学们全都聚过来,互相推搡地想抢个好位置。 <br><br> <<if $wolfgirl gte 4 and !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>> "<<pShes>>的毛真多!" 一个女生叫道。"这正常吗,<<sir>>?" <br><br> <</if>> <<person2>>"<<pShes>><<if $player.penissize lt 0>>没有<</if>>变硬了!"那个<<person>>大呼小叫着,对你倍加羞辱。西里斯忽视了这个插曲,开始<<person1>><<his>>的男性解剖学讲解,用你被展示出的阳具当道具。 <br><br> <</if>> <<person1>>西里斯迅速结束了<<his>>的演示。"感谢你的协助,你可以回座位上了,还有别忘了你的衣服。"你用颤抖的手穿上衣服坐回到你的同学之间,你感觉心跳还在加速。 <br><br> <<link [[继续|Science Lesson]]>><<clotheson>><<endevent>><</link>> <br> <<else>> 你按照指示张开了腿,向全班人展示你的身体。西里斯的脸开始涨红,但是依然在继续上课。 <<arousal 2000>> <<if playerChastity()>> "如你们所见,<<pshe>>正穿着一条$worn.genitals.cn_name_cap,也许我们应该把它脱下来好好看一下……"<<person1>><<He>>开始脱下你的$worn.genitals.cn_name_cap,这正好刺激到了你的<<genitals 1>>。一声小小的娇喘从你口中漏出,引得全班哄堂大笑。西里斯松开手,结结巴巴地说道:"我们……额,好吧。大家,认真听讲。" <br><br> <<elseif $player.vaginaExist>> <<if $player.penisExist>> <<person1>><<He>>用<<his>>的食指和拇指轻柔地捏起你阴茎的龟头。你的同学们全都聚过来,互相推搡地想抢个好位置。"如你们所见,<<pshe>>就是同时有着阴茎和阴道的人。 <br><br> <<person2>>"<<pShes>><<if $player.penissize lt 0>>没有<</if>>变硬了!"<<person>>大呼小叫着,对你倍加羞辱。西里斯忽视这个插曲继续上课。 <br><br> <</if>> <<person1>><<He>>拿出一个窥阴镜插进你的阴道,打开它为同学们展示你的子宫颈。你的同学们一下子全都聚过来,互相推搡着想抢个好位置。 <br><br> <<person2>>"<<pShes>>湿了!"那个<<person>>大呼小叫着,对你倍加羞辱。西里斯忽视了这个插曲,开始<<person1>><<his>>的女性解剖学讲解,用你被展示出的女阴当道具。 <br><br> <<else>> <<person1>><<He>>用食指和拇指轻柔地捏起你阴茎的龟头。你的同学们全都聚过来,互相推搡地想抢个好位置。 <br><br> <<person2>>"<<pShes>><<if $player.penissize lt 0>>没有<</if>>变硬了!"那个<<person>>大呼小叫着,对你倍加羞辱。西里斯忽视了这个插曲,开始<<person1>><<his>>的男性解剖学讲解,用你被展示出的阳具当道具。 <br><br> <</if>> 场面变得愈加混乱。当全班同学都把你围起来的时候,西里斯不得不离开这里——<<person1>><<his>>的话已经完全被同学们当成了耳旁风。同学们不再只满足于再简单地观看,他们的手从四面八方伸了过来。 <br><br> <<link [[继续|Science Undress Molestation]]>><<endevent>><<set $molestationstart to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generates1>><<generates2>><<generates3>><<generates4>><<generates5>><<generates6>><<maninit>><<npcstrip>> <<set $timer to 10>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0>> <span id="next"><<link [[继续|Science Undress Molestation Finish Defiant]]>><</link>></span><<nexttext>> <<elseif $timer gte 1>> <span id="next"><<link [[继续|Science Undress Molestation]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Science Undress Molestation Finish]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<endcombat>> <<npc Leighton>><<person1>>礼顿那严厉的声音在房间里回响,使得那<<group>>后退了。想必是西里斯在<<endevent>><<npc Sirris>><<person1>><<he>>控制不了整个班级后去叫来了礼顿。礼顿在命令生效后没有逗留,留下了西里斯去遮盖和安慰你。<<tearful>>你尽力去扮得很勇敢之后便回到了座位上。 <br><br> <<clothesontowel>> <<link [[继续|Science Lesson]]>><<endevent>><</link>>
<<effects>> <<endcombat>> <<stress -10>><<status 15>> 你胜利地站在那里,所有学生都被制服了。<<llstress>><<ggcool>> <br><br> <<clotheson>> <<npc "Leighton">><<person1>>礼顿打开门,拖着西里斯冲了进来。<<He>>的目光在教室里抱着自己瑟瑟发抖的学生们身上审视了一圈,最后把视线停留在了你身上。 <<detention 24>> "我希望放学后能在我的办公室见到你,"<<he>>大声叫道,"你需要承担后果。"<<gggdelinquency>> <br><br> <<He>>将注意力转到西里斯身上。"管理好你的班级,别让我下次再专程跑过来。" 说完<<He>>就离开了。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<generates1>><<generates2>> <<if $scienceterrariumprogression is 4 and currentSkillValue('science') gte 700>> 房间的另一头传来什么东西碎掉的声音,接着就是学生们的惊呼声。西里斯看起来有些恼火,发现嘈杂和混乱的源头后,<<nnpc_him 'Sirris'>>走过去检查损坏情况。 <br><br> 一伙<<fullGroup>>悄悄地从两侧靠近你,接着你感觉到有只手抓住了你的屁股。<<person1>><<person>>把<<his>>的嘴贴近你的耳朵低语道。"你觉得你考了高分就了不起了? 我想我们可以好好教育你一下。" <br><br> <<link [[忍耐|Science Terrarium Endure]]>><<set $phase to 4>><<trauma 1>><<stress 1>><<arousal 100 "bottom">><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>> <br> <<link [[离开|Science Terrarium Escape]]>><</link>> <<elseif $scienceterrariumprogression is 3 and currentSkillValue('science') gte 500>> 房间的另一头传来什么东西碎掉的声音,接着就是学生们的惊呼声。西里斯看起来有些恼火,发现嘈杂和混乱的源头后,<<nnpc_him 'Sirris'>>走过去检查损坏情况。 <br><br> 一伙<<fullGroup>>悄悄地从两侧靠近你,接着你感觉到有只手抓住了你的屁股。 <br><br> <<link [[忍耐|Science Terrarium Endure]]>><<set $phase to 3>><<trauma 1>><<stress 1>><<arousal 100 "bottom">><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>> <br> <<link [[离开|Science Terrarium Escape]]>><</link>> <<elseif $scienceterrariumprogression is 2 and currentSkillValue('science') gte 400>> 一伙<<fullGroup>>悄悄地从两侧靠近你,接着你感觉到有只手抓住了你的屁股。 <br><br> <<link [[忍耐|Science Terrarium Endure]]>><<set $phase to 2>><<trauma 1>><<stress 1>><<arousal 100 "bottom">><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>> <br> <<link [[离开|Science Terrarium Escape]]>><</link>> <<elseif $scienceterrariumprogression is 1 and currentSkillValue('science') gte 300>> 一伙<<fullGroup>>悄悄地从两侧靠近你,接着你感觉到有只手抓住了你的屁股。 <br><br> <<link [[忍耐|Science Terrarium Endure]]>><<set $phase to 1>><<trauma 1>><<stress 1>><<arousal 100 "bottom">><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>> <br> <<link [[离开|Science Terrarium Escape]]>><</link>> <<else>> 一伙<<fullGroup>>悄悄地从两侧靠近你,接着你感觉到有只手抓住了你的屁股。 <br><br> <<link [[忍耐|Science Terrarium Endure]]>><<set $scienceterrariumprogression to 1>><<trauma 1>><<stress 1>><<arousal 100 "bottom">><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>> <br> <<link [[离开|Science Terrarium Escape]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 4>> <<if $rng gte 75>> 你尽你最大的努力去无视骚扰,专注于你面前的任务。另一只手加入了骚扰的行列。你对爱抚没有反应,不想让他们感到满意。 <br><br> 在没有任何警告的情况下,他们抓住你的小腿,把你拉到玻璃箱里,然后砰地一声关上盖子,把你困住了。你推盖子,但它不动;他们迅速关上门闩,阻止你逃跑。其他人开始围过来,隔着玻璃呆呆地看着你。 <br><br> <<if $swarmdisable is "t">> <<link [[打碎玻璃|Science Terrarium Shatter]]>><<detention 6>><<pain 20>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>><<ggdelinquency>> <br> <<link [[忍受|Science Terrarium Imprisoned]]>><<status -10>><</link>><<lcool>> <<else>> 带着邪恶的笑容,<<person2>><<person>>蹲下来打开了玻璃箱下面的橱柜。<<He>>举起许多装满了又粗又长的蠕虫的罐子。<<person1>><<person>>抓起几个罐子。他们一同把罐子抬到你头上的铁栅栏那里,要把它们倒进去。 <br><br> <<link [[打碎玻璃|Science Terrarium Shatter]]>><<detention 6>><<pain 20>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>><<ggdelinquency>> <br> <<link [[忍受|Science Terrarium Swarm]]>><<set $molestationstart to 1>><</link>> <</if>> <<elseif $rng gte 51>> 你尽你最大的努力去无视骚扰,专注于你面前的任务。另一只手加入了骚扰的行列。你对爱抚没有反应,不想让他们感到满意。 <br><br> <<person1>><<person>>在你的耳边耳语道。"我知道你已经燥热难耐了。别想着隐瞒了。你就是想被操烂。" 那个<<group>>更加积极地对待他们的爱抚,你不能继续无视他们了。 <br><br> <<link [[继续|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你尽你最大的努力去无视骚扰,专注于你面前的任务。另一只手加入了骚扰的行列。你对爱抚没有反应,不想让他们感到满意。 <br><br> 最终,<<group>>厌倦了然后离开了,你得以不再受到骚扰。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <</if>> <<elseif $phase is 3>> <<if $rng gte 51>> <<set $scienceterrariumprogression to 4>> 你尽你最大的努力去无视骚扰,专注于你面前的任务。另一只手加入了骚扰的行列。你对爱抚没有反应,不想让他们感到满意。 <br><br> <<person1>><<person>>在你的耳边耳语道。"我知道你已经燥热难耐了。别想着隐瞒了。"<<group>>更加积极地对待他们的爱抚,你不能继续无视他们了。 <br><br> <<link [[继续|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你尽你最大的努力去无视骚扰,专注于你面前的任务。另一只手加入了骚扰的行列。你对爱抚没有反应,不想让他们感到满意。 <br><br> 最终,<<group>>厌倦了然后离开了,你得以不再受到骚扰。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <</if>> <<elseif $phase is 2>> <<if $rng gte 51>> <<set $scienceterrariumprogression to 3>> 你尽你最大的努力去无视骚扰,专注于你面前的任务。另一只手加入了骚扰的行列。你对爱抚没有反应,不想让他们感到满意。 <br><br> <<person1>><<person>>在你的耳边耳语道。"我知道你已经燥热难耐了。别想着隐瞒了。"<<group>>更加积极地对待他们的爱抚,你不能继续无视他们了。 <br><br> <<link [[继续|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你尽你最大的努力去无视骚扰,专注于你面前的任务。另一只手加入了骚扰的行列。你对爱抚没有反应,不想让他们感到满意。 <br><br> 最终,<<group>>厌倦了然后离开了,你得以不再受到骚扰。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <</if>> <<elseif $phase is 1>> <<if $rng gte 51>> <<set $scienceterrariumprogression to 2>> 你尽你最大的努力去无视骚扰,专注于你面前的任务。另一只手加入了骚扰的行列。你对爱抚没有反应,不想让他们感到满意。 <br><br> <<person1>><<person>>在你的耳边耳语道。"我知道你已经燥热难耐了。别想着隐瞒了。"<<group>>更加积极地对待他们的爱抚,你不能继续无视他们了。 <br><br> <<link [[继续|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你尽你最大的努力去无视骚扰,专注于你面前的任务。另一只手加入了骚扰的行列。你对爱抚没有反应,不想让他们感到满意。 <br><br> 最终,<<group>>厌倦了然后离开了,你得以不再受到骚扰。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <</if>> <<else>> 你尽你最大的努力去无视骚扰,专注于你面前的任务。另一只手加入了骚扰的行列。你对爱抚没有反应,不想让他们感到满意。 <br><br> 最终,<<group>>厌倦了然后离开了,你得以不再受到骚扰。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你离开玻璃箱。你不喜欢因为被人欺负而放弃学习,但你也没什么办法。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $phase is 1>> <<set $timer to 6>><<npcstrip>><<enable_rescue>> <<elseif $phase is 2>> <<set $timer to 12>><<npcstrip>><<enable_rescue>> <<elseif $phase is 3>> <<set $timer to 18>><<npcstrip>><<set $rescue to 0>> <<elseif $phase is 4>> <<set $timer to 24>><<set $rescue to 0>> <</if>> <</if>> <<effects>> <<if $rescue is 0 and $alarm is 1>><<set $alarm to 0>> <span class="red">西里斯听不见你的声音,因为其他学生的声音太吵闹了!</span> <br><br> <</if>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Science Terrarium Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们满意了,留下你去捡起你仅剩的尊严。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Science Lesson]]>><</link>> <<elseif $enemyhealth lte 0>> 那个<<person2>><<person>>吃痛退开,眼泪哗地流了出来,然后<<person1>><<person>>对着你叫道。"你给我等着,贱人!" 他们决定留你一个人呆着,至少现在如此。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Science Lesson]]>><</link>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 西里斯注意到了骚动,冲了过来。这两个人停止了骚扰,让你重新找回你仅有的尊严,并给你一个嘲笑的微笑。西里斯正要说些什么,但被房间另一边的砰的一声打断了。 <<lcool>> <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Science Lesson]]>><</link>> <<else>> 西里斯注意到了骚动,冲了过来。这两个人停止了骚扰,让你重新找回你仅有的尊严,并给你一个嘲笑的微笑。西里斯正要说些什么,但被房间另一边的砰的一声打断了。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Science Lesson]]>><</link>> <</if>>
<<effects>> 汇集你所有的力量,你猛击玻璃箱的一侧,箱子应声爆裂,把碎片飞溅得到处都是。当你从玻璃箱剩下的残骸里爬出来时,<<fullGroup>>和其他围观的一起躲了起来。 <<bruise full>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>> <<endevent>> <<npc Sirris>><<person1>>西里斯冲过来,只见你一个人站着,身上挂彩,周围尽是玻璃箱残破的碎片。 <br><br> "你还好吗?为什么要怎么做?! 我该怎么跟校长解释这个事?"<<He>>挥舞着<<his>>的手,一副心烦意乱的样子。"所有人,在我清理好之前别靠近这里。" <br><br> 你剩下的课程时间都在校医帮你剔除玻璃碎片中度过了。 <br><br> <<exposure>> <<towelup>> <<advancetohour>> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br>
<<effects>> <<endevent>><<npc Sirris>><<person1>> 你被人嘲笑了几分钟,然后西里斯过来看看这里有什么大惊小怪的。<<He>>呆呆地站了一会儿,张大嘴巴,然后才回过神,把你放了出来。你爬了出来,因这残酷的考验颤抖不已。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "school">><<effects>><<set $bus to "danube">> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<set $enemytype to "swarm">> <<swarminit "worms" "玻璃罐" "悬挂在玻璃容器上方" "掉进了容器里" "阻挡" 0 10>> <<set $timer to 24>> <<set $phase to 2>> <</if>> <<if $phase is 2>> <<set $phase to 1>> 这对学生坐着观看。 <br><br> <<else>> <<if $orgasmdown gte 1 and $phase is 1>> <<set $phase to 0>> "真是难以置信," 那个<<person1>><<person>>欢呼着,"你因为这个高潮了?" 围观的看起来欣喜若狂。你觉得颜面尽失。 <<combattrauma 10>> <<else>> 围观的人正在欣赏你的表演。 <</if>> <br><br> <</if>> <<audience>> <<swarmeffects>> <<swarm>> <<swarmactions>> <<if $stress gte $stressmax or $timer lte 0>> <span id="next"><<link [[继续|Science Terrarium Swarm Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Science Terrarium Swarm]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $timer lte 0>> <<endevent>> <<npc Sirris>><<person1>> 西里斯赶到现场调查骚乱。<<His>>的眼睛因为震撼瞪得溜圆,好一会儿才想起把你放出来。<<tearful>>你爬出牢笼,蠕虫从你身上滑落而下。西里斯帮你清理,<<he>>看起来比你还震惊。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Science Lesson]]>><</link>> <<else>> 你再也承受不住了,你昏倒了。 <br><br> <<endcombat>> <<link [[继续|School Passout]]>><<pass 1 hour>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> <<if $delinquency gte 400>> 西里斯不相信你,鉴于你过去的不良行为觉得这都是你的小把戏。 <br><br> 当西里斯不注意的时候,那些学生在上课的时候侮辱你,戳你,真的很烦人。 <<gtrauma>><<gstress>><<trauma 2>><<stress 2>> <br><br> <<else>> 西里斯让不良们去到了教室另一边。他们看起来并不受此困扰,很快他们就找到了下一个受害者。 <br><br> <</if>> <<elseif $phase is 1>> 当西里斯不注意的时候,那些学生在上课的时候侮辱你,戳你,真的很烦人。 <br><br> <</if>> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> 你专注于自己的工作,最终对自己的能力更加自信了。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <<elseif $phase is 1>> 你和你的同学们开玩笑。你和他们更加亲近了,玩得很开心。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <<elseif $phase is 2>> 你把箱子摔在地上,里面的东西在落地时哗啦哗啦作响。当你挣扎着整理你的$worn.lower.cn_name_cap时,不良们哄堂大笑。重新遮盖好你的身体,你提起箱子,继续你的旅程。幸运的是,不良们不再折磨你,只在背后嘲笑你。 <br><br> <<endevent>> <<npc Sirris>><<person1>>当你回到教室,你的同学们正在解剖死去的生物时,西里斯听到了碎玻璃的清晰丁当声。<<He>>看起来很失望。"别担心这件事,但不管是不是你的错,我都得记你留校察看。礼顿非常重视学校财产的保管。" <br><br> 你不能加入其他学生。西里斯让你把箱子拿到垃圾箱里去。当你回来的时候,这部分课程已经结束了。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <<elseif $phase is 3>> 你尽你最大的努力去无视他们,但他们把它作为一个挑战,并变本加厉。 <br><br> <<link [[继续|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>> <<elseif $phase is 4>> <<person1>>那个<<person>>嘲笑你:"看,<<pshes>>正诱惑我们!" 就在你把盒子放到地上的时候,<<he>>从后面抓住你,用<<his>>的手捂住你的嘴。 <br><br> <<link [[继续|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>> <</if>> <br><br>
<<if $molestationstart is 1>> <<if $phase is 3>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcstrip>><<set $timer to 20>> <<elseif $phase is 4>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<hand_gag 0 left>> <</if>> <<enableSchoolRescue "Whitney" "Leighton" "delinquency">> <</if>> <<effects>> <<if $timer gte 5>> 你继续向教室走去,尽量不去理会那些骚扰。 <br><br> <<elseif $timer gte 2>> 你继续朝教室走去,尽你所能无视骚扰。你几乎快到了。 <br><br> <<elseif $timer is 1>> 你看到教室就在前面。 <br><br> <</if>> <<effectsman>> <<alarmstate "<span class='red'>没人过来帮你。很有可能是因为他们觉得你自己就是个不良学生。</span>">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($timer lte 1 and $phase is 3)>> <span id="next"><<link [[继续|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Science Dissection Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们的发泄了兽欲,意识到他们所做的事情的严重性,并逃离了现场,以免被抓住。<<tearful>>你走向教室。 <br><br> <<clotheson>> <<endcombat>> <<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>> <<else>> 你绕道去了厕所,在别人看到你之前找了几条毛巾把自己盖起来。<<towelup>> <</if>> 你回到教室,把你的货物安全无恙地送到了教室。班上其他同学都忙着解剖青蛙。没有搭档,你只能一个人把事情都做完。 <<gscience>><<scienceskill>> <br><br> <<link [[继续|Science Lesson]]>><</link>> <<elseif $enemyhealth lte 0>> <<group>>退走了。"你等着吧,<<bitch>>。"他们离开你,试图掩盖他们的伤口。<<tearful>>你走向教室。 <br><br> <<endcombat>> <<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>> <<else>> 你绕道去了厕所,在别人看到你之前找了几条毛巾把自己盖起来。<<towelup>> <</if>> 你回到教室,把你的货物安全无恙地送到了教室。班上其他同学都忙着解剖青蛙。没有搭档,你只能一个人把事情都做完。 <<gscience>><<scienceskill>> <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <<elseif $rescue gte 2 and $alarm is 1>><<set $rescued += 1>> 一个愤怒的声音从大厅那头传来。"放我的<<girl>>走。"是惠特尼,旁边是<<nnpc_his "Whitney">>的朋友们。骚扰你的人紧张了起来。<<status 1>><<gcool>> <br><br> <<group>>互相紧张地看了一眼,权衡他们的胜算。 <<if $delinquency lt 400 and $pillory_tenant.special.name isnot "Leighton">> 在他们做出决定之前,第二个声音打破了沉默,吓得他们开始逃跑。他们把你扔在地上。 <br><br> <<clotheson>> <<endcombat>> 你抬起头,发现礼顿正在快速靠近,<<nnpc_his "Leighton">>的眼睛盯着惠特尼。 <<npc Leighton>><<endevent>> "又是你,我就知道。" <br><br> "别碰我。你他妈的知道个P!"惠特尼抗议着被<<nnpc_hes "Whitney">>被拖到校长办公室。<<tearful>>你赶紧回到教室。 <br><br> <<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>> <<else>> 你绕道去了厕所,在别人看到你之前找了几条毛巾把自己盖起来。<<towelup>> <</if>> 你回到教室,把你的货物安全无恙地送到了教室。班上其他同学都忙着解剖青蛙。没有搭档,你只能一个人把事情都做完。 <<gscience>><<scienceskill>> <br><br> <<link [[继续|Science Lesson]]>><</link>> <br> <<else>> 最后,<<person1>><<person>>将你推向惠特尼。"真不知道你在这个失败者身上看到了什么,"<<he>>嘲讽道。<<He>>悄悄地溜走了,<<his>>的伙伴也跟着溜走了。 <br><br> 惠特尼转了转<<nnpc_his "Whitney">>的眼睛。"虚张声势。" <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> <<link [[继续|Whitney Rescue 2]]>><<set $whitneyRescueExit to "hallways">><<set $whitneyRescueSpecial to "scienceDissection">><</link>> <br> <</if>> <<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>> <<endevent>><<npc Leighton>><<person1>>礼顿听到你的尖叫声,从拐角那边赶过来。<<group>>立马改变了行为,他们被迫回到<<his>>的办公室。<<tearful>>你回到教室。 <br><br> <<clotheson>> <<endcombat>> <<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>> <<else>> 你绕道去了厕所,在别人看到你之前找了几条毛巾把自己盖起来。<<towelup>> <</if>> 你回到教室,把你的货物安全无恙地送到了教室。班上其他同学都忙着解剖青蛙。没有搭档,你只能一个人把事情都做完。 <<gscience>><<scienceskill>> <br><br> <<link [[继续|Science Lesson]]>><</link>> <<else>> 教室就在眼前,<<group>>跑了。在他们消失很久之后,你还能听到他们的笑声。<<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>> <<else>> 你绕道去了厕所,在别人看到你之前找了几条毛巾把自己盖起来。<<towelup>> <</if>> 你回到教室,把你的货物安全无恙地送到了教室。班上其他同学都忙着解剖青蛙。没有搭档,你只能一个人把事情都做完。 <<gscience>><<scienceskill>> <br><br> <<link [[继续|Science Lesson]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> 你游到泳池边,然后转过身。梅森跪下来割断你的束缚。"好了,我希望这不是另一个学生干的。"<<He>>离开了。 <br><br> <<endevent>> <<link [[继续|Swimming Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "不,不,"你说,"我应该被绑起来。" <<elseif $speech_attitude is "bratty">> "我有说我需要你帮忙吗?”你瞪着老师说。 <<else>> "我很好,谢谢,"你回答。 <</if>> <br><br> 梅森看起来很困惑。"好吧。我不认为有哪个校规禁止捆绑<<if $rightarm is "bound" or $leftarm is "bound">>手臂<<else>>肢体<</if>>游泳。小心点,好吗?" <br><br> <<endevent>> <<link [[继续|Swimming Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你决定给<<person>>看一个近距离的特写,接着踢了<<him>>的脸。<<He>>后仰了,但还不够快以躲闪打击。你的脚与<<his>>下巴相连,<<he>>从<<his>>椅子上掉下来。<<His>>朋友们这下开始嘲笑<<him>>了。 <br><br> <<endevent>> <<npc Sirris>><<person1>>西里斯从教室对面看着你,叹了口气,"放学后去一趟校长办公室。" <br><br> <<endevent>> <<link [[继续|Science Lesson]]>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $schoolstate is "first">> <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>> <<outfitChecks>> /*Check for when the pc is only wearing an overcoat*/ <<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">> 当你要去挂你的<<if _middleOutfit>>$worn.over_upper.cn_name_cap<<else>>$worn.over_upper.cn_name_cap和$worn.over_lower.cn_name_cap<</if>>时,你才想起你下面是裸露的。 <<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and ($worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim"))>> 当你要去挂你的<<if _middleOutfit>>$worn.over_upper.cn_name_cap<<else>>$worn.over_upper.cn_name_cap和$worn.over_lower.cn_name_cap<</if>>时,你才想起你下面只穿了泳衣。 <<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">> 当你要去挂你的<<if _middleOutfit>>$worn.over_upper.cn_name_cap<<else>>$worn.over_upper.cn_name_cap和$worn.over_lower.cn_name_cap<</if>>时,你才想起你下面只穿了内衣。 <</if>> <br><br> <<npc Sirris>><<person1>> 当你站在那里时,西里斯看着你。“你呆在那干什么?”你总不能外套里什么都没穿吧?如果你需要的话,校长那边还有一些备用的。" <br><br> <!--<<link [[Hang up coat|]]>><<endevent>><</link>> <br><br> good starting point for when you can go to class naked--> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">> <<if $daily.school.attended.science>> 你重新加入了科学课, <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> 把你的外套挂在教室后面, <<undressOverClothes "scienceClassroom">> <</if>> 坐到了你的位置上。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <<elseif Time.minute lte 5>> <<if $daily.sydney.scienceWalk>> <<run delete $daily.sydney.scienceWalk>> 你和悉尼一起进入科学教室。 <<else>> 你走进科学教室。 <</if>> <<npc Sirris>><<person1>> 当座位坐满时,西里斯正在房间的前面做准备。 <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> <<undressOverClothes "scienceClassroom">> 你把外套挂在教室后面,然后就座。 <</if>> <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <<else>> <<if $daily.sydney.scienceWalk>> <<run delete $daily.sydney.scienceWalk>> 你和悉尼一起进入科学教室。 <<npc Sirris>><<person1>> <<if $daily.school.scienceExcused is true>> <<run delete $daily.school.scienceExcused>> 西里斯中断了授课,看向你们。"原谅你们俩的迟到。找个位置坐下吧。"<<He>>对你们微笑。 <<else>> 西里斯中断了授课,看向你们。"很遗憾,但我必须记录你们的迟到。两个都要。"悉尼看起来很惭愧。 <<gdelinquency>><<lspurity>> <br><br> <<detention 1>> <</if>> <<else>> 你走进科学教室。 <<npc Sirris>><<person1>> <<if $daily.school.scienceExcused is true>> <<run delete $daily.school.scienceExcused>> 西里斯中断了授课,然后看着你。"原谅你的迟到,请找个座位坐下。"<<He>>向你微笑。 <<else>> 西里斯打断了授课看着你,"我很抱歉,我得记你一次迟到。" <<gdelinquency>> <br><br> <<detention 1>> <</if>> <</if>> 你 <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> 把你的外套挂在教室后面然后 <<undressOverClothes "scienceClassroom">> <</if>> 找了个位置坐下,西里斯也继续上课。 <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <</if>> <<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> 西里斯注意到了你被绑住的<<if $rightarm is "bound" or $leftarm is "bound">>胳膊<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>腿<</if>>。"这是某种实验吗?结果看起来会十分危险。我不能让你做这种科学研究。请去找校长帮忙。" <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <<else>> <<npc Sirris>><<person1>> 当你进来时,西里斯看着你的衣服。"你的制服呢?你知道的,我不能在这种情况下给你授课。校长可能有一些备用的制服。" <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <</if>> <<elseif $schoolstate is "morning">> 你进入科学教室。其他人还没有到。你可以利用多出来的时间学习。 <br><br> <<classgrades>> <<schoolperiodtext>> <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>> <!-- Should be changed once naked classes are a thing --> 你不认为你能在穿着不得体的情况下学习。 <br> <<else>> <<scienceicon>><<link [[学习科学|Science Classroom Study]]>><</link>><<gstress>><<gscience>> <</if>> <br> <<getouticon>><<link [[离开|Hallways]]>><</link>> <br> <<elseif $schoollesson is 1>> <<if $daily.school.scienceInterrupted is 1>> <<npc Sirris>><<person1>>你再一次打开了科学教室的门。西里斯中断了授课,表情先是惊讶,然后是恼怒。"还来?我在上课呢,快走,快快。"<<He>>把门关上了。 <<gdelinquency>> <br><br> <<detention 1>> <<link [[继续|Hallways]]>><<endevent>><</link>> <<else>> <<npc Sirris>><<person1>>你打开了科学教室的门,西里斯正在台上讲课。<<nnpc_his "Sirris">>突然顿住了,转过头一脸震惊地看向你。"有什么需要帮助的吗?"看起来你打断了课堂。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and $schoolstate is "second" and $sydneyScience isnot 1>> 悉尼就在坐班级的前面,<<nnpc_He "Sydney">>疑惑地看向你。 <br><br> <</if>> <<set $daily.school.scienceInterrupted to 1>> <<link [[道歉|Science Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>> <br> <<if $trauma gte 1>> <<link [[嘲弄|Science Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>> <br> <</if>> <</if>> <<else>> 你在科学教室里。设备在不使用时被妥善锁好。 <br><br> <<if $arousal gte $arousalmax>> <<orgasmLocation "emptyClassroom">> <</if>> <<storeon "scienceClassroom" "check">> <<if _store_check is 1>> <<storeon "scienceClassroom">> 你把外套拿到教室后面去。 <br><br> <</if>> <<exhibitionclassroom>> <<emptyClassroomMasturbationIntro>> <<link [[离开教室 (0:01)|Hallways]]>><<pass 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你感到很尴尬,道歉并离开了。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你坏笑了起来。"白大褂真是个好玩意儿,<<sir>>。毕竟它可以盖住某些'脏东西'。"坐着的学生们爆发出一阵笑声。 <<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and $schoolstate is "second" and $sydneyScience isnot 1>> <<run statusCheck("Sydney")>> <<if _sydneyStatus.includes("corrupt")>> 即使是悉尼也努力不让自己笑出声来。 <<else>> 悉尼的眼睛震惊地睁大了。 <</if>> <<lspurity>> <</if>> <br><br> 西里斯看起来愤怒了。"好吧。你知道的,我得把你的行为告诉校长。请,离开这里。" <<gdelinquency>> <br><br> <<detention 1>><<npcincr Sirris love -1>> <<link [[继续|Hallways]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">> <<undressOverClothes "scienceClassroom">> 你把外套挂在教室后面,坐下来读科学课本。 <<else>> 你坐下来读科学课本。 <</if>> <br><br> <<npc Sirris>><<person1>>教室很快就坐满了,西里斯开始上课。 <br><br> <<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound" and $leftarm isnot "bound" and $feetuse isnot "bound">> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> 西里斯注意到了你被绑住的<<if $rightarm is "bound" or $leftarm is "bound">>胳膊<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>腿<</if>>。"这是某种实验吗?结果看起来会十分危险。我不能让你做这种科学研究。请去找校长帮忙。" <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <<else>> 当西里斯进来时,<<he>>看着你的衣服。"你的制服呢?你知道的,我不能在这样的情况下给你授课。校长可能有一些备用的制服。" <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <</if>> <<schooleffects>> <<set _time_to_pass to 60 - Time.minute>> <<if Time.hour is 7>> <!-- lesson starts at 9 --> <<set _time_to_pass += 60>> <</if>> <<pass _time_to_pass>> <<schooleffects>> <!-- add stress every 5 minutes --> <<set _stress to Math.trunc(_time_to_pass / 5)>> <<stress _stress>> <!-- improve science grade with same efficiency as studying in the library --> <<set _science to _time_to_pass / 20>> <<scienceskill _science>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set $daily.school.attended.science to true>> <<if Time.weekDay is 6 and Time.minute gte 37>> <<npc Sirris>><<person1>> "现在是每周五的测试时间," 西里斯开始分发试卷册,"别紧张。"<<gstress>><<stress 6>> <br><br> <<if $arousal gte $arousalmax>> <<set _teacher to "Sirris">> <<orgasmLocation "classroom">> <</if>> <<exam science>> <br><br> 学生们翻开第一页,将试卷混乱地叠在一起。"考试期间不许交谈," 西里斯一边在教室前边坐下一边补充道,"做完了也不行。完成试卷不需要很久。" <br><br> <<endevent>> <<exam_cheat science>> <<link [[集中精力|Science Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>><<passPercent 5>> <br> <<link [[试图放松|Science Exam]]>><<set $phase to 1>><</link>> <br> <<link [[作弊|Science Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>> <br> <<elseif $schoolevent is 0 and $schooleventtimer lte 0 and Time.weekDay isnot 6>><<set $schoolevent += 1>><<set $schooleventtimer to 14>> <<npc Sirris>><<person1>>"校长要求参加今天的课程,"西里斯说。"我知道你们都会好好表现的。"<<he>>话音刚落,门打开了,礼顿走了进来。 <br><br> <<endevent>><<npc Leighton>><<person1>><<He>>大步走到全班的前面。"辛苦了西里斯,"<<he>>说道,"你要不去外边休息一下?" <br><br> 西里斯看起来有些不知所措。"我想你会需要我的帮助,我都已经准备好了——" <br><br> "不用担心。我已经为这节课准备好了自己的计划。现在去你喜欢的咖啡馆放松一下吧。" <br><br> <<endevent>><<npc Sirris>><<person1>> 西里斯张开<<his>>嘴想要争辩,但还是改变了主意。"乖一点,"<<he>>在<<his>>出去时对全班低语道。 <br><br> <<endevent>><<npc Leighton>><<person1>> <<link [[继续|Penis Inspection]]>><<pass 5>><</link>> <br> <<elseif $schoolevent is 1 and $schooleventtimer lte 0 and Time.weekDay isnot 6>><<set $schoolevent += 1>><<set $schooleventtimer to 14>> <<npc Sirris>><<person1>>"校长再一次要求由<<he>>来负责这节课,"西里斯说,<<endevent>><<npc Leighton>><<person1>>"我不知道为什么<<hes>>这么感兴趣,不过<<he>>上次似乎很满意。" <br><br> 门被推开,礼顿走了进来,<<his>>的脸上带着笑容。"谢谢你西里斯。"<<he>>说道,"从现在开始由我来接手。" <br><br> "你确定不需要我的帮助?"西里斯问道。 <br><br> "没问题的。你班上的学生都很可爱。" <br><br> <<endevent>><<npc Sirris>><<person1>> "哦,好吧。"西里斯在<<he>>离开时转向全班,"好好表现。"<<he>>低声说了一句。 <br><br> <<endevent>><<npc Leighton>><<person1>> <<link [[继续|Pussy Inspection]]>><<pass 5>><</link>> <br> <<elseif $schoolevent is 2 and $schooleventtimer lte 0 and Time.weekDay isnot 6>><<set $schoolevent += 1>><<set $schooleventtimer to 14>> <<npc Sirris>><<person1>>"校长要求接管今天的课,"西里斯说。"我希望不是因为我工作不当。" <br><br> <<endevent>><<npc Leighton>><<person1>> "你做得很好," 礼顿边走进教室边说道,"我只是在做政府强制的健康检查。" <br><br> "我可以帮上忙,我——" <br><br> 礼顿抬起<<his>>的手,西里斯立即沉默了。"去休息吧。当你回来的时候,你的班级会安然无恙的。" <br><br> <<endevent>><<npc Sirris>><<person1>> 西里斯离开前看了眼班级。"我不会离开太久的,"<<he>>低声说了一句。 <br><br> <<endevent>><<npc Leighton>><<person1>> <<link [[继续|Breast Inspection]]>><<pass 5>><</link>> <br> <<else>> <<if Time.minute lte 5>> 科学课开始了,你打算怎么表现? <br><br> <<classgrades>> <<else>> 科学课还在继续,你打算怎么表现? <br><br> <</if>> <<if $arousal gte $arousalmax>> <<set _teacher to "Sirris">> <<orgasmLocation "classroom">> <</if>> <<scienceicon>><<link [[专注课程|Science Lesson Focus]]>><</link>><<gstress>><<gscience>> <br> <<socialiseicon>><<link [[与同学们社交|Science Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>> <br> <<daydreamicon>><<link [[做白日梦|Science Lesson Daydream]]>><</link>><<lstress>> <<lharass>> <br> <<if $exhibitionism gte 55>> <<ind>><<link [[自慰|Science Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<towelup>> <<if $cool gte ($coolmax / 5 * 2)>> 你只做了一些最基础的功课,转而专注于努力让自己更受同学的欢迎。你很快就成为同学关注的焦点。 <<elseif $cool gte ($coolmax / 5)>> 你只做了一些最基础的功课,转而专注于努力让自己更受同学的欢迎。 <<else>> 你只做了一些最基础的功课,转而专注于努力让自己更受同学的欢迎。大多数人都避免和你交流。 <</if>> <br><br> <<status 1>> <<advancelesson>> <<set _stress to _lesson_progress * -1>> <<stress _stress>> <<set _trauma to _lesson_progress * -0.5>> <<trauma _trauma>> <<if $phase is 1>> <<set $phase to 0>> 铃响了,这表示下课时间到了。你 <<storeon "scienceClassroom" "check">> <<if _store_check is 1>> <<storeon "scienceClassroom">> 拿上你的外套然后 <</if>> 离开了教室。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure * 2))>> <<eventsscience>> <<else>> <<eventssciencesafe>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<towelup>> <<if $trauma gte (($traumamax / 10) * 7)>> 你保持沉默,担心一个错误的举动会让整个班级嘲笑你。 <<elseif $trauma gte (($traumamax / 10) * 2)>> 你专注于你自己的想法,并试图阻止不断蔓延的焦虑。 <<else>> 你并没有集中注意力上课,而是懒洋洋地盯着窗外,思考着放学后要做些什么。 <</if>> <br><br> <<advancelesson>> <<set _stress to _lesson_progress * -1>> <<stress _stress>> <<if $phase is 1>> <<set $phase to 0>> 铃响了,这表示下课时间到了。你 <<storeon "scienceClassroom" "check">> <<if _store_check is 1>> <<storeon "scienceClassroom">> 拿上你的外套然后 <</if>> 离开了教室。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure / 2))>> <<eventsscience>> <<else>> <<eventssciencesafe>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<towelup>> 你专注于听讲和学习知识。你很难理解这些内容,但你觉得自己仍在取得进步。 <br><br> <<advancelesson>> <<scienceskill _lesson_progress>> <<stress _lesson_progress>> <<if $phase is 1>> <<set $phase to 0>> 铃响了,这表示下课时间到了。你 <<storeon "scienceClassroom" "check">> <<if _store_check is 1>> <<storeon "scienceClassroom">> 拿上你的外套然后 <</if>> 离开了教室。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - $allure)>> <<eventsscience>> <<else>> <<eventssciencesafe>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $timer to 18>> <<enableSchoolRescue "delinquency">> <<if $swimall is 1>> <<npcexpose>> <</if>> 在<<person2>><<person>>继续抚摸着你屁股的同时,<<person1>><<person>>弯下腰来抚摸你的胸部。 <<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>> <<he>>在盯着你的同时用<<his>>的舌尖轻轻舔弄着你的<<nipple>>。 <<elseif $worn.upper.exposed gte 2>> <<he>>在死死地盯着你的同时,用<<his>>的舌头搁着你的$worn.under_upper.cn_name_cap舔舐你的<<nipple>>。 <<else>> <<he>>在死死地盯着你的同时,用<<his>>的舌头隔着你的$worn.upper.cn_name_cap舔舐你的<<nipple>>。 <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>梅森不理你,很有可能是因为你自己作为不良学生的名气太大了。</span>">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Events Swimming Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> 在<<person2>><<person>>继续抚摸着你屁股的同时,<<person1>><<person>>弯下腰来抚摸你的胸部。 <<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>> <<he>>在盯着你的同时用<<his>>的舌尖轻轻舔弄着你的<<nipple>>。 <<elseif $worn.upper.exposed gte 2>> <<he>>在死死地盯着你的同时,用<<his>>的舌头搁着你的$worn.under_upper.cn_name_cap舔舐你的<<nipple>>。 <<else>> <<he>>在死死地盯着你的同时,用<<his>>的舌头隔着你的$worn.upper.cn_name_cap舔舐你的<<nipple>>。 <</if>> 然而,<<He>>很快就不得不停下动作。在梅森处理完骚乱之后,两人从你身边离开。而那个<<person2>><<person>>在离开你之前掐了一把你的屁股。 <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 这两人在过了一会儿之后才清醒过来。而在清醒过来后,这两人面带羞愧的游离你。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <<elseif $enemyhealth lte 0>> <<person1>><<person>>吃痛退开。<<He>>在瞪了你一眼后带着<<person2>><<person>><<person1>>一块游走了。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> <<if $delinquency gte 200>> 你的哭声引起了梅森的注意。"我就知道会和你有关。别再骚扰其他学生了。"老师不理睬你的抗议。 <<gdelinquency>><<detention 1>> <<else>> 你的哭声引起了梅森的注意。梅森瞪着这两人,将这两个家伙从你的身边赶走。 <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <<else>> 梅森结束了骚乱,这两人从你身边离开。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> 那个<<person>>耸了耸肩,然后将衣服丢进了除垢机里,你眼睁睁地看着它在撕裂的声音中消失了。 <<underlowerruined>><<underupperruined>> <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $swimall is 1>> <<npcexpose>> <</if>> <<enableSchoolRescue "delinquency">> 那个<<person>>直接向你游来。 <br><br> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>梅森不理你,很有可能是因为你自己作为不良学生的名气太大了。</span>">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Events Swimming Molestation Single Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Events Swimming Molestation Single]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "给你。"<<He>>把你的衣服扔到了一边。你游过去并将其穿上。然后当你转过身时,那个<<person>>已经离开了。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <<elseif $enemyhealth lte 0>> 那个<<person>>吃痛退开并怒视着你。当<<He>>试图游走时,你抓住了仍握在<<his>>手中的衣服,你在接下来的争夺中获胜并迅速穿上衣服。但当你转过身时,那个<<person>>已经消失不见了。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> <<if $delinquency gte 200>> 你的哭声引起了梅森的注意。"我就知道这将与你有关,不要再去骚扰其他学生了。还有,看在上帝的份上,把你的衣服穿上。"那个<<person>>早在梅森过来之前就逃之夭夭了,但那家伙还是把你的衣服留在了水面上。 <<gdelinquency>><<detention 1>> <<else>> 你的哭声引起了梅森的注意。梅森瞪着<<person>>:"把这些衣服还过来。现在,你的麻烦大了,快去换衣服,然后到校长办公室去。" 而你在引起更多的注意之前便将衣服穿好了。 <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> <<flaunting>>当你走向站台时,你慵懒且毫无遮掩地伸展着身体。随后,你在口哨声和掌声的围绕下<<swimmingtext>>跃入水中。 <<gswimming>><<exhibitionism5>><<swimmingskilluse>> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> 你决定就这样结束。 <<if $leftarm is "bound" and $rightarm is "bound">> 你现在是被拘束的状态,所以你无法为自己遮羞。你选择面对那些看着你的人,然后背对着跳入水中。这不是你该做的事,但是在这种情况下梅森是不会责怪你的。 <<else>> 当你走向跳台时,你试图遮掩住你的<<lewdness>>。你注意到所有的目光基本都聚焦在你的身上,你跳入水中,这不是一场华丽的表演,但在这种情况下,梅森也不会过多的责怪于你。 <</if>> 当你进入水中后,梅森开始让班级重新进入正轨,并试图将大部分在你身上的注意力重新拉过去。 <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> 你感到不知所措,然后在嘲笑声中逃出了房间。 <br><br> <<if $player.gender_appearance is "m">> <<link [[继续|School Boy Changing Room]]>><<endevent>><</link>> <<else>> <<link [[继续|School Girl Changing Room]]>><<endevent>><</link>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> 你直接游到那个<<person>>面前,告诉<<him>>离你远点。"对不起,"<<he>>说着的同时死死地盯着<<his>>的脚。<<endevent>><<npc Mason>><<person1>>当你转身离开时,你看到梅森用厌恶的眼神看着你:"我不想再看到你去找其他学生的麻烦了,"<<he>>在说着的同时表示拒绝聆听你的解释。 <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> <<if $rng gte 81>> 你试图无视这个<<person>>,但<<he>>依旧没有放弃,随后,<<he>>的胆子愈发地大了起来,在逐步靠到你的身边之后,<<He>>鼓起勇气伸出手来触摸你。 <br><br> <<link [[继续|Events Swimming Stalk Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 那个<<person>>在跟了你一小会之后,便因为其他人而离开了。 <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $swimall is 1>> <<npcexpose>> <</if>> <<enableSchoolRescue "delinquency">> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>梅森不理你,很有可能是因为你自己作为不良学生的名气太大了。</span>">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Events Swimming Stalk Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Events Swimming Stalk Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>一声不吭地游走了。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <<elseif $enemyhealth lte 0>> <<person>>吃痛退开并转身背对着你,<<tearful>>你抓住机会就此跑开。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> <<if $delinquency gte 200>> 你的哭声引起了梅森的注意。"我就知道这与你有关,不要再去骚扰其他学生了。"<<person>>顺势应和起来,说自己不想惹上麻烦。 <<gdelinquency>><<detention 1>> <<else>> 你的哭声引起了梅森的注意。梅森瞪着<<person>>:"你的麻烦大了,快去换衣服,然后到校长办公室去吧。" 那个<<person>>看起来要被吓哭了。 <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> <<if $swimmingSuccess>> 你潜进水下并试图游离这些家伙,而这些家伙在追了一会后便变得气喘吁吁,转而去寻找更容易得手的目标了。 <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br> <<else>> <<if $exposed gte 1>> 你试图游走,<span class="red">但那些家伙追上了你</span>,这些家伙将你围了起来。那个<<person>>咧嘴一笑。"这个变态认为<<pshe>>可以在公共场合暴露<<pherself>>而不用承担后果,所以来让我们教训一下<<phim>>。" <br><br> <<link [[继续|Events Swimming Nude Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你尝试游走,<span class="red">但他们追了上来</span>, 围起来抓住你。那个<<person>>咧嘴一笑。"真是不解风情啊!"<<He>>的手指划过你$worn.under_lower.cn_name_cap的线缝。"我想我知道怎么能让你知道你的地位。" <br><br> <<link [[继续|Events Swimming Strip Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> 他们继续骚扰了你一会儿,就去找其他人了。 <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $swimall is 1>> <<npcexpose>> <</if>> <<enableSchoolRescue "delinquency">> <<set $timer to 20>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>梅森不理你,很有可能是因为你自己作为不良学生的名气太大了。</span>">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Events Swimming Nude Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcstrip>> <<if $swimall is 1>> <<npcexpose>> <</if>> <<enableSchoolRescue "delinquency">> <<set $timer to 20>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>梅森不理你,很有可能是因为你自己作为不良学生的名气太大了。</span>">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0 or ($worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked"))>> <span id="next"><<link [[继续|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Events Swimming Strip Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>与<<person2>><<person>>互相击掌。然后他们把你留在水里。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <<elseif $enemyhealth lte 0>> 三个人吃痛退开并转身背对着你。<<tearful>>你抓住机会就此跑开。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> <<if $delinquency gte 200>> 你的哭声引起了梅森的注意。"我知道这与你有关,不要再去骚扰其他学生了。" 三人也附和着,强忍着笑容。 <<gdelinquency>><<detention 1>> <<else>> 你的哭声引起了梅森的注意。梅森瞪着三人组:"你们麻烦大了,快去换衣服,然后到校长办公室去。" 三人组有说有笑地离开了泳池。 <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <<elseif $timer lte 0>> 你听到梅森的声音:"发生什么事了?"他们立刻装出一副无辜的样子。"没什么!"那个<<person3>><<person>>说。梅森狐疑地看着他们,但没再说什么。攻击者们离开了你,没有尝试去惹麻烦。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <<else>> 那个<<person1>><<person>>把你的衣服举过头顶。当你游过去想抢回来时,<<he>>把它扔给了<<person2>><<person>>,那个人又扔给了<<person3>><<person>>,与此同时他们一直在哈哈大笑。"这很有趣,但我有个别的主意,"<<person>>说着,不再把衣服扔给<<his>>朋友,转而把它抛进了一个滤水口中,一阵尖锐的噪声过后,你的衣服就这么消失了。"好了。也许你以后会尊重我们。"心满意足,他们游去找别人的麻烦了,只剩你赤裸着在泳池中间。 <<set $stealtextskip to 1>> <br><br> <<stealclothes>> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <br> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>与<<person2>><<person>>互相击掌。然后他们把你留在水里。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <<elseif $enemyhealth lte 0>> 三个人吃痛退开并转身背对着你。<<tearful>>你抓住机会就此跑开。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> <<if $delinquency gte 200>> 你的哭声引起了梅森的注意。"我知道这与你有关,不要再去骚扰其他学生了。" 三人也附和着,强忍着笑容。 <<gdelinquency>><<detention 1>> <<else>> 你的哭声引起了梅森的注意。梅森瞪着三人组:"你们麻烦大了,快去换衣服,然后到校长办公室去。" 三人组有说有笑地离开了泳池。 <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <<else>> 你听到梅森的声音:"发生什么事了?"他们立刻装出一副无辜的样子。"没什么!"那个<<person3>><<person>>说。梅森狐疑地看着他们,但没再说什么。攻击者们离开了你,没有尝试去惹麻烦。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Swimming Lesson]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> <<if $delinquency gte 400>> <<endevent>><<npc Mason>><<person1>>你将这两人推开,这两个家伙惊讶地叫了起来。这吸引了梅森的注意。"我就知道这与你有关,别再骚扰其他学生了。"<<He>>对你的抗议充耳不闻。 <<gdelinquency>><<detention 1>> <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br> <<else>> <<endevent>><<npc Mason>><<person1>>你将这两人推开,这两个家伙惊讶地叫了起来。这吸引了梅森的注意。"又是你们这两个家伙,别再骚扰其他学生了。"<<He>>把这两个家伙赶到了另一边。 <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> <<if $phase is 1>>那<<person>> <<if $rng gte 80>> 优雅地潜入 <<elseif $rng gte 60>> 吃力地跳入水中 <<elseif $rng gte 40>> 熟练地潜入 <<elseif $rng gte 20>> 快速跳跃 <<else>> 笨拙地扑通 <</if>> 进水里。 <<if $rng gte 60>> 一伙人<<if $rng lt 80>>挖苦地<</if>> 鼓掌。 <</if>> <<if $rng % 4 is 0 and $swimall is 1>> 几个人红着脸盯着看<<person>>的私部。 <<elseif $rng % 4 is 0>> 不幸的是,<<he>>在潜水过程中把泳衣弄丢了。一伙学生开始骚扰<<him>>。 <</if>> <br><br> 你继续游泳。 <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br> <<elseif $phase is 2>>/*secret dive*/ 梅森开始在泳池边演示一项游泳技巧。 <<if $awareness gte 200 or ($rng % 3 is 0)>> <<if $awareness gte 300 or currentSkillValue('skulduggery') gte 400>> 发现梅森试图分散你的注意力, <<else>> <<if $rng % 2>>听到身后有声音,<<else>>注意到梅森向你这边看了一眼,<</if>> <</if>>你转过身去,看到那个<<person>>赤身裸体地爬上跳板。 <br><br> <<link [[移开视线|Events Swimming NPC Nude Dive]]>><<set $phase to 1>><</link>> <br> <<link [[看|Events Swimming NPC Nude Dive]]>><<set $phase to 2>><</link>><<garousal>> <br> <<link [[吸引注意力|Events Swimming NPC Nude Dive]]>><<set $phase to 3>><</link>><<gcool>> <br> <<else>> 这很有趣。过了一会儿,你听到身后传来水声。 <br> 似乎<<person>>在没人注意的时候潜入了水中。太奇怪了。 <br><br> 你继续游泳。 <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br> <</if>> <<elseif $phase is 3>>那个<<person>>裸体爬上了跳板,然后 <<if $rng gte 80>> 优雅地潜入 <<elseif $rng gte 60>> 吃力地跳入水中 <<elseif $rng gte 40>> 熟练地潜入 <<elseif $rng gte 20>> 快速跳跃 <<else>> 笨拙地扑通 <</if>> 到水里。<<if $rng gte 60>>有些人在鼓掌。<</if>> <<if $exhibitionism gte 35>> <br><br> 想象自己如此暴露会让你感到兴奋。 <<garousal>><<arousal 3>> <</if>> <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br> <<else>> 重力短暂倒转,把<<him>>甩到天花板上,然后无助地掉入水池。(这是一个错误,请报告)/*error*/ <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> <<rng>> <<if $rng gte 80>> <<set _dives_into to "优雅地跃入">> <<elseif $rng gte 60>> <<set _dives_into to "跃入">> <<elseif $rng gte 40>> <<set _dives_into to "捂着肚子跌跌撞撞地跳进">> <<elseif $rng gte 20>> <<set _dives_into to "快速地跳进">> <<else>> <<set _dives_into to "笨拙地摔进了">> <</if>> <<if $phase is 1>> 你回头看梅森,继续听着。过了一会儿,你听到后面传来水声。<<person>>趁没人注意的时候潜入了水中。 <br><br> 梅森很快就游完了,你们继续游。 <<elseif $phase is 2>> 你的眼睛扫视着<<persons>>的裸体,<<he>>一路遮掩,从岸边偷偷接近跳水板,然后_dives_into池中。 <<arousal 300>> <br><br> 不久之后,梅森完成了演示,你继续游泳。 <<elseif $phase is 3>> "老师!看那个<<personsimple>>!"你伸出手指大叫道,"<<Hes>>没穿东西!"<<status 1>> <br> 整个班级齐刷刷地转头看着<<person>>。 <<if $rng % 2>> 下定决心后,<<he>>咬紧牙关走到跳板的边缘。经过一小会犹豫,<<he>>_dives_into了水中。 <<else>> <<He>>的脸变得通红,然后跑走了。 <</if>> <<if $exhibitionism gte 35>> <br><br> 想象自己如此暴露会让你感到兴奋。 <<garousal>><<arousal 300>> <</if>> <</if>> <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>>
<!-- no effects, this is included not called --> <<if $exposed gte 2 and $swimall is 1>> <<set $cstate to "fine">> <<elseif $exposed gte 2 and $swimall isnot 1>> <<if $swimnudecounter is 0>> <<set $cstate to "naked">> <<else>> <<set $cstate to "fine">> <</if>> <<elseif $swimall is 1>> <<if $exposed gte 2>> <<set $cstate to "fine">> <<else>> <<set $cstate to "clothed">> <</if>> <<elseif ($worn.under_lower.type.includes("swim") or $worn.lower.type.includes("swim")) and ($worn.under_upper.type.includes("swim") or $worn.upper.type.includes("swim") or ($worn.under_upper.type.includes("naked") and $worn.upper.type.includes("naked") and ($player.gender_appearance is "m" or $daily.swimCrossdressPermission))) and (($worn.upper.type.includes("naked") or $worn.upper.type.includes("swim")) and ($worn.lower.type.includes("naked") or $worn.lower.type.includes("swim")))>> <<set $cstate to "fine">> <<else>> <<set $cstate to "wrong">> <</if>> <<if $cstate is "nakedfirst">> <<schoolpoolexposed>> <!-- no asking to swin naked here, you're late --> <!-- detention 6 already is in the widget --> <<else>> <<npc Mason>><<person1>>你走进游泳馆。 <br><br> <<if $rng gte 50>> 梅森和全班同学在泳池中了。 <<elseif $rng gte 25>> 梅森站在游泳池边上,向全班同学解释着什么。 <<elseif $rng gte 5 or $swimall is 1>> 梅森正在泳池边演示一种游泳技术。 <<else>> 全班同学都在游泳池里,但梅森却不在其中。过了一会儿,<<he>>从一个侧门进来,同时手里拿着一件 <<print either("泳衣", "泳裤")>>。<<He>>把它交给在水里的一个<<generatey2>><<person2>><<person>><<person1>>, 之后<<he>>转头看向你。 <</if>> <<rng>> <<if $daily.school.swimmingExcused>> <<run delete $daily.school.swimmingExcused>> "你在这里,"<<he>>说道:"我不会追究你的迟到,但你来得实在太晚了,课程已经要结束了。" <br><br> <<He>>看向角落里的一个座位:"你为什么不在那里坐一坐?" <br><br> <<link [[坐着等待|School Swimming Late Wait]]>><<endevent>><</link>> <br> <<if $exposed lte 0>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><<detention 1>><<endevent>><</link>><<gdelinquency>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><<detention 1>><<endevent>><</link>><<gdelinquency>> <<elseif $exposed gte 1>> <<maleicon>><<link [[抓起一把毛巾进到男更衣室|School Boy Changing Room]]>><<towelupm>><<detention 1>><<endevent>><</link>><<gdelinquency>> <br> <<femaleicon>><<link [[抓起一把毛巾前往女更衣室|School Girl Changing Room]]>><<towelup>><<detention 1>><<endevent>><</link>><<gdelinquency>> <</if>> <<elseif (($delinquency gte 800 and $rng lte 90) or ($delinquency gte 500 and $rng lte 50) or $daily.school.swimmingLate) and $swimall isnot 1>> <!-- Note Mason won't do this if they are naked. Or will they? --> "又是你,"<<he>>说道,"我受够了,让礼顿头疼你吧。课已经上完了。"<<detention 2>> <<He>>抓起你的手把你领到出口<<if $exposed is 1>>甚至没有因为你感到害羞顾及到你<</if>>。 <<if $exposed gte 2 and ($rightarm is "bound" or $leftarm is "bound")>> 一路上<<he>>从架子上顺手拿了条毛巾缠在你腰上。 <!-- Note: Mason's stressed so they will miss towelling up breasts --> "我一点也不想知道你怎么把自己绑起来的,"<<he>>大声说道,"你去跟礼顿解释去吧。"<<detention 1>> <br><br> <<link [[继续|School Swimming Late Detention]]>><<endevent>><<pass 2>><<towelupm>><</link>> <<elseif $exposed gte 2>> 出去的路上<<he>>抄起架子上的一条毛巾。"把这个穿上,"<<he>>说。 <br><br> <<link [[披上毛巾 (0:02)|School Swimming Late Detention]]>><<endevent>><<pass 2>><<towelup>><</link>> <!-- TODO: refuse --> <<else>> <br><br> <<link [[继续|School Swimming Late Detention]]>><<endevent>><<pass 2>><</link>> <</if>> <<elseif $rng gte 25>> "很高兴你能加入我们,"<<he>>说道,"我很担心你来得太迟以至于 耽误到练习。<<if $cstate isnot "fine">>还有你的穿着好像不是那么 <<if $swimall is 1>><<detention 5>>'合适'<!-- Mason may be a bit miffed having to teach naked because of you --><<else>><<detention 1>>合适<</if>>。<</if>>" <<He>>指着角落里的一把椅子 "坐在那里,不要动。"<<detention 1>><<gdelinquency>> <br><br> <<link [[坐着等待|School Swimming Late Wait]]>><<endevent>><</link>> <br> <<if $exposed lte 0>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><<detention 1>><<endevent>><</link>><<gdelinquency>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><<detention 1>><<endevent>><</link>><<gdelinquency>> <<elseif $exposed gte 1>> <<maleicon>><<link [[抓起一把毛巾进到男更衣室|School Boy Changing Room]]>><<towelupm>><<detention 1>><<endevent>><</link>><<gdelinquency>> <br> <<femaleicon>><<link [[抓起一把毛巾前往女更衣室|School Girl Changing Room]]>><<towelup>><<detention 1>><<endevent>><</link>><<gdelinquency>> <</if>> <<elseif $rng gte 10>> "总之我很高兴你能来,"<<he>>说。"<<nnpc_title "Leighton">>有话想和你谈谈。" <br><br> <<He>>指向出口的门。<<detention 1>><<gdelinquency>> <br><br> <<link [[离开 (0:02)|School Pool Entrance]]>><<pass 2>><<endevent>><</link>> <br> <<if $exposed gte 1>> <<maleicon>><<link [[抓起一把毛巾进到男更衣室|School Boy Changing Room]]>><<towelupm>><<detention 1>><<endevent>><</link>><<gdelinquency>> <br> <<femaleicon>><<link [[抓起一把毛巾前往女更衣室|School Girl Changing Room]]>><<towelup>><<detention 1>><<endevent>><</link>><<gdelinquency>> <</if>> <<else>> <<He>><<print either("疲惫地", "委婉地")>>摇了摇头: "不知道你为什么这么晚才来。"<<He>>指了指更衣室。<<detention 1>> <br><br> <<if $exposed lte 0>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><<endevent>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><<endevent>><</link>> <<elseif $exposed gte 1>> <<maleicon>><<link [[抓起一些毛巾前往男更衣室|School Boy Changing Room]]>><<towelupm>><<endevent>><</link>> <br> <<femaleicon>><<link [[抓起一些毛巾前往女更衣室|School Girl Changing Room]]>><<towelup>><<endevent>><</link>> <</if>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> 你坐在椅子上。 <<if $exposed gte 2>> <<if $swimall isnot 1>> <<if $exhibitionism gte 75>> 你露出了<<genitalsandbreasts is are>>,全班人都看得到。<<arousal 600>> <<else>> 你用手遮掩着你暴露在外的<<genitalsandbreasts>>。<<arousal 300>><<stress 1>> <</if>> <<else>> 虽然你裸露了<<genitalsandbreasts is are>>,但这里的其他人 也是如此。<<arousal 100>> <</if>> <</if>> 你感受到了同学们的视线。<<stress 1>><<status 1>><<gcool>><!-- rulebreaker bonus --> <br><br> <<if $stress gte $stressmax>> <<link [[你眼前一黑……|School Passout]]>><</link>> <<else>> <<link [[等待|School Swimming Late Wait End]]>><<stress 1>><<advancetohour>><</link>><<gstress>> <br> <<if $exposed lte 0>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><<detention 1>><</link>><<gdelinquency>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><<detention 1>><</link>><<gdelinquency>> <<elseif $exposed gte 1>> <<maleicon>><<link [[抓起一些毛巾进入男更衣室|School Boy Changing Room]]>><<towelupm>><<detention 1>><</link>><<gdelinquency>> <br> <<femaleicon>><<link [[抓起一些毛巾前往女更衣室|School Girl Changing Room]]>><<towelup>><<detention 1>><</link>><<gdelinquency>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> <<if $swimall is 1>> 铃声响起。标志着课程的结束。梅森在每个同学经过时递给他们毛巾,同时避免眼神接触。 <<else>> 铃响了,这表示下课时间到了。 <</if>> <br><br> <<if $exposed lte 0>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><</link>> <<elseif $exposed gte 1>> <<maleicon>><<link [[抓起一些毛巾前往男更衣室|School Boy Changing Room]]>><<towelupm>><</link>> <br> <<femaleicon>><<link [[抓起一些毛巾前往女更衣室|School Girl Changing Room]]>><<towelup>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你在学校走廊里。<<pass 2>> <<if Time.hour gte 15>> 下课了,走廊上都是放学的学生。 <<else>> 你可以听到各个教室门后的说话声,有些课程刚刚结束,学生们正涌出教室。 <</if>> <br><br> 梅森紧紧抓住你,把你拖到礼顿的办公室。 <br><br> <<if $exposed gte 1>> 你被引导绕过一个拐角,进入一条满是<<peopley>>的走廊。<<covered>> 边上的一个<<persony>>看着你<<if $exposed gte 2>>,一脸震惊的表情<<else>>窃笑着<</if>>。<<stress 1>> 其他人也有类似的反应。随着噪音越来越大,所有人都被引得转过头去看你。 <br><br> <<else>> 大多数学生忽视了你,但一个<<generatey1>><<person1>><<person>>指着你。"有人要去见礼顿了,"<<he>>对着 <<his>>的朋友低声说道。<<stress 1>> <br><br> <</if>> <<if $stress gte $stressmax>> <<link [[你眼前一黑……|School Passout]]>><<endevent>><</link>> <<else>> <<link [[进去|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 1>><</link>> <br> <<if $exposed gte 2 and $exhibitionism gte 75>> <<link [[炫耀|School Swimming Late Detention Flaunt]]>><<endevent>><</link>><<exhibitionist5>> <br> <<elseif $exposed gte 1 and $exhibitionism gte 55>> <<link [[炫耀|School Swimming Late Detention Flaunt]]>><<endevent>><</link>><<exhibitionist4>> <br> <</if>> <<if $exhibitionism gte 55 and ($rightarm isnot "bound" or $leftarm isnot "bound") and $exposed lt 2>> <<checkdroptowel>> <<if _exlevel gte 2>> <<link [[脱下毛巾来诱惑|School Swimming Late Detention Flaunt]]>><<droptowel>><<endevent>><</link>><<exhibitionist5>> <br> <<elseif _exlevel>> <<link [[脱下毛巾来诱惑|School Swimming Late Detention Flaunt]]>><<droptowel>><<endevent>><</link>><<exhibitionist4>> <br> <</if>> <</if>> <<if $feetuse isnot "bound">> <<link [[逃跑|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<athleticsdifficulty 100 600>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<flaunting>>你像走t台一样在走廊上展示着。有些人脸红着移开了视线。 不过大多人都热衷与将这招摇的<<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>春光<<else>>半露春光<</if>><<girl>>收进眼底。 <br><br> "尽情看吧," 你大声宣布道,"没什么好害羞的。"<<status 5>><<arousal 50>> <br><br> <<if $exposed gte 2>> <<exhibitionism5>> <<fameexhibitionism 50>> <<npc Mason>><<person1>>梅森正努力把你的身体挡在身后。 <br><br> <<link [[进去|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 1>><</link>> <br> <<if $feetuse isnot "bound">> <<link [[尝试溜走|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<athleticsdifficulty 1 400>> <br> <<link [[尝试躲藏|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<dancedifficulty 100 600>> <</if>> <<else>> <<exhibitionism4>> <<fameexhibitionism 25>> <<npc Mason>><<person1>>梅森握紧<<his>>的手,推着你往前走,尽最大努力把你挡在身后。 <br><br> <<link [[进去|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 1>><</link>> <br> <<if $feetuse isnot "bound">> <<link [[尝试溜走|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<athleticsdifficulty 200 1000>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 2 and $danceSuccess>> 你快速地挣开梅森的手,在其他学生之间穿梭。梅森在追,但你 成功躲进了附近的一个维修壁柜。 <br><br> <<link [[继续 (0:10)|Hallways]]>><<pass 10>><</link>> <<elseif $phase is 2 and $athleticsSuccess>> 你猛地一震,摆脱了梅森的控制并跳到了其他学生之间。虽然梅森开始追赶你,但你 成功躲进了附近的一个维修壁柜。 <br><br> <<link [[继续 (0:10)|Hallways]]>><<pass 10>><</link>> <<else>> <<if $phase is 2>> 你尝试挣脱,但梅森抓得太紧了。<<gpain>><<pain 4>> <br><br> <</if>> 你在走廊上,站在礼顿的办公室门前。<<pass 2>> <<if Time.hour gte 15>> 刚下课,走廊上挤满了学生。 <<else>> 你可以听到各个教室门后的说话声,有些课程刚刚结束,学生们正涌出教室。 <</if>> <<if $exposed gte 1>><<covered>><</if>> <br><br> <<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked">> <!-- Detention scene doesn't account for you being naked, put the towel back on if you took it off --> 你刚把毛巾遮好 <<silently>><<clotheson>><</silently>> <</if>> 梅森就打开了校长办公室的门把你推了进去。<!-- Mason would accompany you but "School Detention" assumes you're alone --> <br><br> <<link [[进入|School Detention]]>><</link>> <br> <<if $phase is 1 and $feetuse isnot "bound">> <<link [[逃跑|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<athleticsdifficulty 200 800>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> <<set _masonCanUnlock to playerChastity() and $worn.genitals.origin is "Winter" and C.npc.Mason.chastityKeyCarried and !$weekly.masonChastityRemovalDeclined and !$daily.masonChastityRemovalDeclined and getVisibleClothesList().find(o => o === V.worn.genitals) and (C.npc.Mason.love gte 10 or C.npc.Mason.lust gte 15)>> <<if $poolroomstate is "own">> <<if Time.minute gte 45>> <<if $daily.school.attended.swimming>> 你走进游泳馆。 <br><br> 游泳课刚刚结束,一些出来较晚的家伙们正在往更衣室走,而梅森正在收拾那些被遗落的毛巾。 <br><br> <<if $exposed lte 0>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><</link>> <<elseif $exposed gte 1>> <<maleicon>><<link [[拿一条毛巾裹住身体并进入男更衣室|School Boy Changing Room]]>><<towelupm>><</link>> <br> <<femaleicon>><<link [[拿一条毛巾裹住身体并进入女更衣室|School Girl Changing Room]]>><<towelup>><</link>> <</if>> <<else>> <<include "School Swimming Late">> <<set $daily.school.swimmingLate to true>><!-- still a missed lesson --> <</if>> <<elseif $exposed gte 2 and $swimall is 1>> <<npc Mason>><<person1>> <<if $daily.school.attended.swimming>> 你重新加入了游泳课。 <<schoolpoolmasoncheck>> <<if _masonCanUnlock>> <<include "Mason Chastity Prompt">> <<else>> <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <</if>> <br> <<elseif Time.minute lte 5>> 你走进游泳馆。 梅森正站在泳池边,那遮住了<<his>>的大部分身体,虽然<<he>>试图鼓励学生们做伸展运动,但班里的其他人选择了直接入水。 <<schoolpoolmasoncheck>> <<if _masonCanUnlock>> <<include "Mason Chastity Prompt">> <<else>> <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <</if>> <br> <<else>> 你走进游泳馆。 梅森和全班同学已经在泳池中了。 <<if $daily.school.swimmingExcused>> <<run delete $daily.school.swimmingExcused>> "你在这里啊,"<<he>>在说着的同时对你招了招手。"别担心,我不会处罚你的,快进来吧!" <<else>> "你能加入我们真是太好了!"<<he>>在说着的同时对你招手。 <<gdelinquency>><<detention 1>> <</if>> <br><br> <<schoolpoolmasoncheck>> <<if _masonCanUnlock>> <<include "Mason Chastity Prompt">> <<else>> 你在梅森继续上课的时候爬进了泳池中。 <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <</if>> <br> <</if>> <<elseif $exposed gte 2 and $swimall isnot 1>> <<schoolpoolexposed>> <<if $exhibitionism gte 75 and $swimall isnot 1>> <<link [[要求裸体游泳|School Pool Ask Naked]]>><<fameexhibitionism 15>><<endevent>><<set $swimnudecounter += 1>><</link>><<exhibitionist5>> <br> <</if>> <<elseif $swimall is 1>> <<npc Mason>><<person1>> <<if $daily.school.attended.swimming>> 你重新加入了游泳课。 <<schoolpoolmasoncheck>> <br> <<else>> 你走进游泳馆。 梅森站在泳池边,鼓励学生们在等待其他同学时进行一下热身。 <</if>> <<if $exposed gte 2>> <br> <<if _masonCanUnlock>> <<include "Mason Chastity Prompt">> <<else>> <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <</if>> <<else>> <br><br> <<He>>瞪着你。"你瞧,多亏了某人的壮举,如果你不全裸的话我没法允许你进入泳池。" <br><br> <<link [[裸泳|Swimming Lesson]]>><<schoolpoolundress>><<endevent>><</link>> <</if>> <<elseif ($worn.under_lower.type.includes("swim") or $worn.lower.type.includes("swim")) and ($worn.under_upper.type.includes("swim") or $worn.upper.type.includes("swim") or ($worn.under_upper.type.includes("naked") and $worn.upper.type.includes("naked") and ($player.gender_appearance is "m" or $daily.swimCrossdressPermission))) and (($worn.upper.type.includes("naked") or $worn.upper.type.includes("swim")) and ($worn.lower.type.includes("naked") or $worn.lower.type.includes("swim")))>> <<npc Mason>><<person1>> <<if $daily.school.attended.swimming>> 你重新加入了游泳课。 <<schoolpoolmasoncheck>> <<if _masonCanUnlock>> <<include "Mason Chastity Prompt">> <<else>> <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <</if>> <br> <<elseif Time.minute lte 5>> 你走进游泳馆。 梅森站在泳池边,鼓励学生们在等待其他同学时进行一下热身。 <<schoolpoolmasoncheck>> <<if _masonCanUnlock>> <<include "Mason Chastity Prompt">> <<else>> <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <</if>> <br> <<else>> 你走进游泳馆。 梅森和全班同学已经在泳池中了。 <<if $daily.school.swimmingExcused>> <<run delete $daily.school.swimmingExcused>> "你在这里啊,"<<he>>在说着的同时对你招了招手。"别担心,我不会处罚你的,快进来吧!" <<else>> "你能加入我们真是太好了!"<<he>>在说着的同时对你招手。 <<gdelinquency>><<detention 1>> <</if>> <br><br> <<schoolpoolmasoncheck>> <<if _masonCanUnlock>> <<include "Mason Chastity Prompt">> <<else>> 你在梅森继续上课的时候爬进了泳池中。 <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <</if>> <br> <</if>> <<else>> 你走进游泳馆。 <<npc Mason>><<person1>> <<if $daily.school.swimmingExcused>> "你已经被原谅了,但你仍然需要穿上衣服才能出去。 <<else>> "你不能穿成这样游泳! <</if>> <<if _masonCanUnlock>> <<include "Mason Chastity Prompt">> <<else>> 去换衣服。" <br><br> <<if $exhibitionism gte 75 and $swimall isnot 1>> <<link [[要求裸体游泳|School Pool Ask Naked]]>><<fameexhibitionism 15>><<endevent>><<set $swimnudecounter += 1>><</link>><<exhibitionist5>> <br> <</if>> <<if $player.gender is "f" or ($player.gender is "h" and $player.gender_appearance is "f")>> <<if !$daily.swimCrossdressPermission>> <<link [[说你只有一件男孩的泳衣|School Pool Wrong]]>><</link>> <br> <</if>> <<link [[说你没有东西可换|School Pool Spare]]>><</link>> <br> <<else>> <<if !$daily.swimCrossdressPermission>> <<if ($worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or ($worn.lower.type.includes("naked") and $worn.under_lower.type.includes("swim")))>> <<link [[说你只有一件男孩的泳衣|School Pool Wrong]]>><<set $phase to 1>><</link>> <<else>> <<link [[说你只有一件女孩的泳衣|School Pool Wrong]]>><</link>> <</if>> <br> <</if>> <<link [[说你没有东西可换|School Pool Spare]]>><</link>> <br> <</if>> <br> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><<endevent>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><<endevent>><</link>> <br><br> <</if>> <</if>> <<elseif $poolroomstate is "other">> <<if $exposed gte 1>> <<schoolpoolexposed>> <<else>> 你走进游泳馆。 <<if $daily.school.swimmingInterrupted is 1>> <<npc Mason>><<person1>>你走进游泳馆,梅森停下了动作并直勾勾地看向你。"我有一节课要教。 不要再打扰我们了。"<<He>>在说完之后指向了出口。 <<gdelinquency>> <br><br> <<detention 1>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><<endevent>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><<endevent>><</link>> <br> <<else>> <<npc Mason>><<person1>> 当你走进泳池室,梅森停下了动作并对你笑了笑。"你是迷路了吗?还是说你有什么事要告诉我?" 看来你已经打断了上课。 <br><br> <<set $daily.school.swimmingInterrupted to 1>> <<link [[道歉|Swimming Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>> <br> <<if $trauma gte 1>> <<link [[嘲笑|Swimming Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>> <br> <</if>> <</if>> <</if>> <<else>><!-- $poolroomstate is "empty" --> 你正待在游泳馆里,这里充满了氯气的味道。 <br><br> <<if $arousal gte $arousalmax>> <<orgasmLocation "emptySwimClassroom">> <</if>> <<exhibitionclassroom>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><<endevent>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schoolpoolundress>><<schooleffects>><<effects>><<exposure>> <<set _masonCanUnlock to playerChastity() and $worn.genitals.origin is "Winter" and C.npc.Mason.chastityKeyCarried and !$weekly.masonChastityRemovalDeclined and !$daily.masonChastityRemovalDeclined and getVisibleClothesList().find(o => o === V.worn.genitals) and (C.npc.Mason.love gte 10 or C.npc.Mason.lust gte 15)>> <<if $swimnudecounter lte 1>> <<npc Mason>> <<if $speech_attitude is "meek">> "我可以裸体游泳吗?"你问道。"这个水的感觉真的很好。" <<elseif $speech_attitude is "bratty">> "我正在裸泳。"你宣布道。 <<else>> "我可以裸泳吗?"你问道。 <</if>> <br><br> <<schoolpoolmasoncheck>> <<person1>><<His>>的脸更红了,全班同学都兴奋起来。"行,行吧,"<<he>>说道。<<He>>转身,并继续做<<his>> 最好是让其他学生安静下来。 <<elseif $swimnudecounter lte 2>> <<npc Mason>><<generatey2>> <<if $speech_attitude is "meek">> "我可以裸体游泳吗?"你问道。"这个水的感觉真的很好。" <<elseif $speech_attitude is "bratty">> "我正在裸泳。"你宣布道。 <<else>> "我可以裸泳吗?"你问道。 <</if>> <br><br> <<person1>><<His>>脸愈发通红了,同时全班都陷入了兴奋之中。"又……又一次?"<<he>>尖声道。在<<he>>转身之前, 一个<<person2>><<person>>也裸体离开了更衣室。 <br><br> <<person2>>"如果只有<<pshe>>能裸泳,那也太不公平了,"<<he>>说道。梅森被<<he>>的话惊呆了,无法做出任何反应,只好让你们俩都进入游泳池。 <<elseif $swimnudecounter lte 3>> <<npc Mason>><<generatey2>><<generatey3>><<generatey4>> 当你离开时,一个<<person2>><<person>>和另一个<<person3>><<person>>还有那个<<person4>><<person>>已经在房间里裸体了。 这让泳池里的学生们很是高兴,同时也让梅森感到害怕。 <br><br> <<person1>>当全班为第四个愿意裸露的学生鼓掌时,梅森的脸涨得更红了。"你们成员又变多了?" <<he>>在说着的同时摇了摇头。 <br><br> <<if $speech_attitude is "meek">> "我会一直坚持着,直到最后一个人加入到我们'英勇无畏'的组织当中来!"你回答道。 <<elseif $speech_attitude is "bratty">> "看来支持你的人已经开始倒戈了,"你说道。 <<else>> "我不是唯一一个讨厌这些泳装的人,"你回答道。 <</if>> <<elseif $swimnudecounter lte 4>> <<npc Mason>><<generatey2>><<generatey3>><<generatey4>> 当你进入游泳池时,只见比上次更多的裸体学生已经在那里了,而且还有几个裸体的学生在你后面出来。 大概全班有一半的人都选择了裸泳。 <br><br> 一个<<person2>><<person>>正坐在池边用腿划水,<<his>>在看见你之后挥手致意。而<<person1>>梅森正试图 将那些还穿着泳衣的学生的目光从那些赤身裸体的学生的身上分散开来。 <<if $cool gte 80>> <br><br> 他们中的几个人在游泳池边做伸展运动,其中那个<<person3>><<person>>发现了你, 并将你指给<<person4>><<person>>看,那几个人都在向你招手。 <</if>> <<else>> <<npc Mason>><<generatey2>><<generatey3>> <<person1>>现在几乎全班都在裸泳,只有那个<<person2>><<person>>还有那个<<person3>><<person>>依旧坚持穿泳衣, 梅森正试图教导这二人不要去看那些赤身裸体的学生。 <</if>> <br><br> <<if _masonCanUnlock>> <<include "Mason Chastity Prompt">> <<else>> <<person1>><<He>>的话对这些群情激奋的学生来说完全没有压制作用。 <<if $exposed gte 2>> <<flaunting>>当你跳进水中时,你察觉到其他人的目光都聚焦在你身上。 <<else>> <<flaunting>>你能感觉到他们的眼神都黏在了你的身上,在你<<nervously>>脱成<<lewdness>>,滑进泳池之前。<<covered>> <</if>><<exhibitionism5>> <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>><<set $swimall to 1>><<underlowerstrip>><<underupperstrip>> 礼顿要求学生们脱光衣服。在学生们照做之后,礼顿又转身盯着梅森。 <br> "甚,甚至我?" <br> "你已经失去了对你班级的控制,你还是感谢我没有开除你吧。" <br> 在脱完之后,礼顿将泳装放在了一个篮子里。 <br> "从今往后,你们这个班都必须裸泳,明白吗?" 随后<<he>>看向梅森。"还有你,即使不在这个班上,你也要裸体教学!" <br> "为什么?"一个学生问道。 <br> "这就要问你的同学了,既然想在上课时裸泳的话,那么以后的课程都裸泳吧。" <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>><<set $phase to 0>> <<set $daily.school.attended.swimming to true>> <<if $swimnudecounter gte 10 and $swimall isnot 1>> <<npc Leighton>><<person1>>礼顿冲进游泳馆并开始大发雷霆:"梅森!!!"<<he>>怒吼道:"解释一下吧!为什么这个班会在 裸 体 游 泳 ?" <br><br> <<endevent>><<npc Mason>><<person1>> "我,我不能……"梅森看向你,但却不知该说些什么。而礼顿则顺着<<his>>的目光看向了你。 <br><br> <<endevent>><<npc Leighton>><<person1>> "好,好啊!"<<he>>咆哮道:"所有人,都给我从游泳池里出来!" <br><br> <<link [[继续|Pool Leighton Nude Punishment]]>><<pass 5>><</link>> <<else>> <<if Time.minute lte 5>> <<if $swimall is 1 and $exposed gte 2>> 你根本就不用担心你的<<lewdness>>,因为这个时候的每个人都在赤身裸体。 <br><br> <<elseif $exposed gte 1>> 你将你的<<lewdness>>藏在水面以下,但你仍然感到暴露和不安全感。 当班上的其他同学认为你看不到他们时,他们就会偷偷地盯着你看。 <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "swimClassroom">> <</if>> 游泳课开始了,你想如何表现自己? <br><br> <<else>> <<if $swimall is 1 and $exposed gte 2>> 你根本就不用担心你的<<lewdness>>,因为这个时候的每个人都在赤身裸体。 <br><br> <<elseif $exposed gte 1>> 水有助于隐藏你的身形,但你仍然感到暴露和不安全感。当班上的其他同学认为你看不到他们时,他们就会偷偷地盯着你看。 <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "swimClassroom">> <</if>> 游泳课继续,你想如何表现自己? <br><br> <</if>> <<swimmingicon>><<link [[专注课程|Swimming Lesson Focus]]>><</link>><<gstress>><<gswimming>><<gtiredness>> <br> <<socialiseicon>><<link [[与同学们社交|Swimming Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>> <br> <<if $exposed gte 2 and $exhibitionism gte 75>> <<swimicon "back">><<link [[练习仰泳|Swimming Lesson Naked Backstroke]]>><</link>><<gswimming>><<gtiredness>><<exhibitionist5>> <br> <</if>> <<daydreamicon>><<link [[做白日梦|Swimming Lesson Daydream]]>><</link>><<lstress>> <<lharass>> <br> <<if $exhibitionism gte 55>> <<ind>><<link [[自慰|Swimming Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<set $daily.swimCrossdressPermission to true>><<set _alreadyWearing to false>><<schooleffects>><<effects>> 你说话的声音很小,所以只有老师才能听到你说的话。 <<if $player.gender is "f" or ($player.gender is "h" and $player.gender_appearance is "f") or $phase is 1>> <<if $player.gender_appearance is "f" or $genderknown.includes("Mason") or $phase is 1>> <<set $phase to 0>> "我只有一条男孩的短裤,<<sir>>。" <br><br> <<He>>的脸一下子红了起来。"哦,那,那总比没有好。 <<if ($worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or ($worn.lower.type.includes("naked") and $worn.under_lower.type.includes("swim")))>> 去吧。" 你回到了班上的其他同学中。<<set _alreadyWearing to true>> <<else>> 去换衣服吧。"<<He>>转身投入到了课堂当中。 <</if>> <br><br> <<else>> "我只有一条男孩的短裤,<<sir>>。" <br><br> <<He>>茫然地看着你。"我没看到……"随后,<<He>>才意识到是因为<<his>>那张略显稚嫩的脸,这也让<<He>>一下子脸红了起来。 "哦,那总比没有好,而且你穿成男孩也不像是有什么问题。 <<if ($worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or ($worn.lower.type.includes("naked") and $worn.under_lower.type.includes("swim")))>> 去吧。" 你回到了班上的其他同学中。<<set _alreadyWearing to true>> <<else>> 去换衣服吧。"<<He>>转身投入到了课堂当中。 <</if>> <<set $genderknown.pushUnique("Mason")>> <br><br> <</if>> <<else>> <<if $player.gender_appearance is "m" or $genderknown.includes("Mason")>> "我只有一套女生的衣服,<<sir>>。" <br><br> <<He>>的脸一下子红了起来。"哦,那总比没有好。去换衣服吧。"<<He>>转身投入到了课堂当中。 <br><br> <<else>> "我只有一套女生的衣服,<<sir>>。" <br><br> <<He>>茫然地看着你。"我没看到……"随后,<<He>>才意识到是因为<<his>>那张略显稚嫩的脸,这也让<<He>>一下子脸红了起来。 "哦,那总比没有好,而且你穿成女孩也不像是有什么问题。去换衣服吧。"<<He>>转身投入到了课堂当中。 <<set $genderknown.pushUnique("Mason")>> <br><br> <</if>> <</if>> <<if _alreadyWearing>> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <<else>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><<endevent>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> "我没有泳装,<<sir>>。" <br><br> <<He>>叹了口气然后爬出水池。"来吧,我们可能有一些备用的。" <br><br> <<He>>将你带到一个小房间里,然后在一个柜子里翻找着。 <<if $rng gte 81 and $delinquency gte 200>> "我很抱歉,我这也没有多余的了,你只能裸泳了。" <br><br> <<He>>不等你把你的焦虑说出来,抢先说道:"班上的其他人会分心,你只要悄悄地溜进水里就可以了。 一旦你进去了,就没有人能看到任何东西。" <br><br> <<link [[接受|School Pool Nude]]>><<schoolpoolundress>><<endevent>><<exposure>><</link>> <br> <<link [[拒绝 (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<ggdelinquency>> <<elseif $rng gte 41 or $forcedcrossdressingdisable is "t">> <<if $player.gender_appearance is "f">> <<He>>拿出一个布包裹递给你。 <br><br> "别太久了!"<<he>>在说完之后将你单独地留在房间里。 <br><br> 你掀开布料,里面是一件相当破烂的泳装。 <br><br> <<link [[换衣服|School Pool Crossdress]]>><<schoolpoolundress>><<spareschoolswimsuit>><<endevent>><<exposure>><<set $phase to 1>><</link>> <<else>> <<He>>拿出一个布包裹递给你。 <br><br> "别太久了!"<<he>>在说完之后将你单独地留在房间里。 <br><br> 你掀开包裹,里面只有一条相当破烂的游泳短裤。 <br><br> <<link [[换衣服|School Pool Crossdress]]>><<schoolpoolundress>><<spareschoolswimshorts>><<endevent>><<exposure>><<set $phase to 0>><</link>> <!-- A crossdressing girl may now have her assets on display, "School Pool Crossdress" will handle that --> <</if>> <<elseif $rng gte 1>> <<if $player.gender_appearance is "f">> <<He>>拿出一个布包裹递给你。 <br><br> "别太久了!"<<he>>在说完之后将你单独地留在房间里。 <br><br> 你掀开包裹,里面只有一条相当破烂的男孩游泳短裤。你继续在柜子里翻找,但没有找到任何衣服。 要不就穿短裤,要不就什么都不穿。 <br><br> <<link [[穿短裤|School Pool Crossdress]]>><<schoolpoolundress>><<spareschoolswimshorts>><<endevent>><<exposure>><<set $phase to 0>><</link>> <br> <<link [[逃课 (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<ggdelinquency>> <<else>> <<He>>拿出一个布包裹递给你。 <br><br> "别太久了!"<<he>>在说完之后将你单独地留在房间里。 <br><br> 你掀开包裹,里面只有一条相当破烂的女性泳装。你在柜子里翻找,但没有找到任何一件衣服。 要不就穿泳装,要不就什么都不穿。 <br><br> <<link [[穿上泳装|School Pool Crossdress]]>><<schoolpoolundress>><<spareschoolswimsuit>><<endevent>><<exposure>><<set $phase to 1>><</link>> <br> <<link [[逃课 (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<ggdelinquency>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> 不好意思,你道歉并离开。 <br><br> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><<endevent>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> 你坏笑了起来。"抱歉打扰您了,<<sir>>,我只是想看看您的 <<if $pronoun is "f">>那件贴身泳衣<<else>>那些紧身裤<</if>>。"有些学生笑了起来,其他人则脸蛋通红。 <br><br> 梅森也脸红了。"我,我就当没听见。"<<He>>指了指更衣室,然后迅速把目光从你身上移开。 <<gdelinquency>> <br><br> <<detention 1>><<npcincr Mason love -1>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><<endevent>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> 你<<nervously>>脱掉衣服并将其塞进柜子里。你稍微打开了一道门缝并窥视了起来。 三十来个学生再加上老师,如果你不去上课的话你一定会有麻烦的,但你真的能劝服自己在这么多人面前赤身裸体么? <br><br> <<link [[这是错误的!|School Pool Refuse]]>><</link>> <br> <<link [[我别无选择|School Pool Nude Entry]]>><</link>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> 你不可能这么做的。你要离开泳池,穿上衣服,保持尊严,但拒绝老师一定会有相应的后果。 <br><br> <<link [[继续|School Pool Entrance]]>><</link>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> <!-- phase 0 is shorts, 1 is a swimsuit, 2 is internal looping --> <!-- Note that the gender_appearance may have changed with the ersatz swimwear and the player may have crossdressed before and isn't anymore --> <<if $player.gender_appearance isnot $player.gender>> <<if $phase is 2>> <<set $phase to 0>> 你强打起精神走进门,<<lewdness>>赤裸裸的暴露着。你设法在水面那脆弱的保护下钻过去, 但班上其他同学已经意识到了你的状态。 <<garousal>><<arousal 600>> <br><br> <<link [[继续|Swimming Lesson]]>><</link>> <br> <<elseif $exposed gte 1>> 你<<nervously>>脱衣并塞到衣柜里,之后迅速穿上破烂的<<if $phase is 1>>女式泳衣<<else>>泳裤<</if>>。 你低头看着你的<<breasts>>;你不可能像个男孩那样出门。你轻轻打开门,从缝隙里偷看。 三十来个学生再加上老师,如果你不去上课的话你一定会有麻烦的,但你真的能劝服自己在这么多人面前赤身裸体么? <br><br> <<link [[这是错误的!|School Pool Refuse]]>><</link>> <br> <<link [[我别无选择|School Pool Crossdress]]>><<set $phase to 2>><</link>> <<elseif $exposed lte 0>> 你<<nervously>>脱衣并塞到衣柜里,之后迅速穿上破烂的<<if $phase is 1>>女式泳衣<<else>>泳裤<</if>>。 <br><br> 你进入了泳池室,有几个人转过头来,但当你爬进水里的时候,没有人再多看你一眼。 <br><br> <<link [[继续|Swimming Lesson]]>><</link>> <br> <</if>> <<else>> 你穿上破旧的<<if $phase is 9>>泳衣<<else>>泳裤<</if>>,然后在将衣服放在更衣柜后,你前去上课。 <br><br> <<link [[继续|Swimming Lesson]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>> 你在强撑起精神并走进门的同时尽力遮掩你<<nudity>>。 你在班上其他同学意识到你的状态之前设法遁入了水中。 <<garousal>><<arousal 600>> <br><br> <<link [[继续|Swimming Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>> <<if $exposed lte 0 or $swimall is 1>> 你专注于遵循梅森的指示并为此而努力。虽然这很困难,但你认为你正在取得进展。 <<physique 3>><<swimmingskilluse>> <<elseif $exposed gte 1>> 你专注于听从梅森的指示并为此而努力。事实证明,在让你的身体隐藏在水底的情况下这样做是很困难的。 <<physique 3>><<swimmingskilluse>> <</if>> <br><br> <<advancelesson>> <<stress _lesson_progress>> <<tiredness _lesson_progress>> <<if $phase is 1>> <<set $phase to 0>> <<if $swimall is 1>> <<if playerBellyVisible()>> 下课的铃声响起了,在梅森的示意下,你爬出了游泳池,而<<nnpc_he "Mason">>也在你的旁边协助着你。尽管每个人都是赤身裸体的状态,但似乎没有人关心这个。一个<<generatey1>><<person1>><<person>>在每个学生经过的时候递上毛巾并尽量避免目光接触。<<endevent>> <<else>> 当下课的铃声响起时,你爬出了游泳池。尽管每个人都是赤身裸体的状态,但似乎没有人关心这个。只有梅森会在每个学生经过的时候递上毛巾并尽量避免目光接触。 <</if>> <br><br> <<elseif $exposed gte 1>> <<if playerBellyVisible()>> 当下课的铃声响起时,你继续待在泳池中以等待其他学生的离开。在梅森的示意下,你爬出了游泳池,而<<nnpc_he "Mason">>也在你的旁边协助着你。但有一些学生依旧徘徊不前,毫无疑问,那些家伙希望在你爬出来的时候能看到独特的风景线,但梅森把那些家伙都赶走了,以此来为你留下一些隐私。 <<else>> 当下课的铃声响起时,你继续待在泳池中以等待其他学生的离开,但有一些学生依旧徘徊不前。 毫无疑问,那些家伙希望在你爬出来的时候能看到独特的风景线,但梅森把那些家伙都赶走了,以此来为你留下一些隐私。 <</if>> <br><br> <<elseif $exposed lte 0>> <<if playerBellyVisible()>> 下课的铃声响起了,在梅森的示意下,你爬出了游泳池,而<<nnpc_he "Mason">>也在你的旁边协助着你。 <<else>> 当下课的铃声响起时,你爬出了游泳池。 <</if>> <br><br> <</if>> <<if $exposed lte 0>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><</link>> <br><br> <<elseif $exposed gte 1>> <<maleicon>><<link [[拿一条毛巾裹住身体并进入男更衣室|School Boy Changing Room]]>><<towelupm>><</link>> <br> <<femaleicon>><<link [[拿一条毛巾裹住身体并进入女更衣室|School Girl Changing Room]]>><<towelup>><</link>> <br><br> <</if>> <<else>> <<if $exposed gte 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - $allure)>> <<eventsswimming>> <<else>> <<eventsswimmingsafe>> <</if>> <<elseif $exposed lte 0>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure / 5))>> <<eventsswimming>> <<else>> <<eventsswimmingsafe>> <</if>> <</if>> <</if>> <<if Time.minute gte 5 and Time.minute lte 57>> <<else>> <<if $player.gender_appearance is "m">> <<loitericon>><<link [[等女生离开 (0:05)|School Pool]]>><<pass 5>><</link>> <br><br> <</if>> <<if $player.gender_appearance is "f">> <<loitericon>><<link [[等男生离开 (0:05)|School Pool]]>><<pass 5>><</link>> <br><br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>> 你对课程教授的内容不感兴趣,而是选择练习仰泳。 <<swimmingskilluse>> <br><br> 当同学们看到你全裸着仰泳,向上展示着你的<<if playerBellyVisible()>>怀孕肚<<if $player.penisExist and $player.vaginaExist>>,<<else>>和<</if>><</if>><<genitals>>时,都忍不住惊叹起来。 <<exhibitionism5>> 梅森似乎对你选择的自由活动很不满意。 <<if $player.penisExist>> <<if $player.vaginaExist>> 一些男孩和女孩惊叹地盯着你独特的性器。 <<elseif $player.penissize lte 0>> 一些女孩看到这一幕,咯咯笑了起来,还有几个坏笑着。<<incgpenisinsecurity>> <<elseif $player.penissize is 4>> 一些女孩看到这一幕后咯咯直笑,而几个男孩则皱起眉头。 <<if random(1,5) gte 4>> 有几个男孩的目光相比于其他人多停留了一会儿。 <</if>> <<incgpenisinsecurity>> <<else>> 一些学生的目光在你的裸体上稍作停留,而有几个女孩在看到这一幕后咯咯笑了起来。 <</if>> <<else>> 一些男孩看到这一幕后咯咯笑了起来,而几个女孩则皱起眉头。 <<if random(1,5) gte 4>> 有几个女孩的目光相比于其他人更多停留了一会儿。 <</if>> <</if>> <br><br> <<status 1>> <<advancelesson>> <<set _stress to _lesson_progress * -1>> <<stress _stress>> <<set _trauma to _lesson_progress * -0.5>> <<trauma _trauma>> <<if $phase is 1>> <<set $phase to 0>> <<if $swimall is 1>> 当下课的铃声响起时,你爬出了游泳池。尽管每个人都是赤身裸体的状态,但似乎没有人关心这个。只有梅森会在每个学生经过的时候递上毛巾并尽量避免目光接触。 <br><br> <<elseif $exposed gte 1>> 当下课的铃声响起时,你继续待在泳池中以等待其他学生的离开,但有一些学生依旧徘徊不前。 毫无疑问,那些家伙希望在你爬出来的时候能看到独特的风景线,但梅森把那些家伙都赶走了,以此来为你留下一些隐私。 <br><br> <<elseif $exposed lte 0>> 当下课的铃声响起时,你爬出了游泳池。 <br><br> <</if>> <<if $exposed lte 0>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><</link>> <br><br> <<elseif $exposed gte 1>> <<maleicon>><<link [[拿一条毛巾裹住身体并进入男更衣室|School Boy Changing Room]]>><<towelupm>><</link>> <br> <<femaleicon>><<link [[拿一条毛巾裹住身体并进入女更衣室|School Girl Changing Room]]>><<towelup>><</link>> <br><br> <</if>> <<else>> <<if $exposed gte 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure / 2))>> <<eventsswimming>> <<else>> <<eventsswimmingsafe>> <</if>> <<elseif $exposed lte 0>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure / 10))>> <<eventsswimming>> <<else>> <<eventsswimmingsafe>> <</if>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>> <<if $exposed gte 1 and $swimall isnot 1>> 你没有专心听课,而是与你的同学们聊天。当你试图参与聊天时,有些人羞愧地看向另一边。 但你发现他们总是时不时地偷看。 <br><br> <<elseif $exposed lte 0>> 你没有专心听课,而是与你的同学们聊天。 <br><br> <</if>> <<status 1>> <<advancelesson>> <<set _stress to _lesson_progress * -1>> <<stress _stress>> <<set _trauma to _lesson_progress * -0.5>> <<trauma _trauma>> <<if $phase is 1>> <<set $phase to 0>> <<if $swimall is 1>> 当下课的铃声响起时,你爬出了游泳池。尽管每个人都是赤身裸体的状态,但似乎没有人关心这个。只有梅森会在每个学生经过的时候递上毛巾并尽量避免目光接触。 <br><br> <<elseif $exposed gte 1>> 当下课的铃声响起时,你继续待在泳池中以等待其他学生的离开,但有一些学生依旧徘徊不前。 毫无疑问,那些家伙希望在你爬出来的时候能看到独特的风景线,但梅森把那些家伙都赶走了,以此来为你留下一些隐私。 <br><br> <<elseif $exposed lte 0>> 当下课的铃声响起时,你爬出了游泳池。 <br><br> <</if>> <<if $exposed lte 0>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><</link>> <br><br> <<elseif $exposed gte 1>> <<maleicon>><<link [[拿一条毛巾裹住身体并进入男更衣室|School Boy Changing Room]]>><<towelupm>><</link>> <br> <<femaleicon>><<link [[拿一条毛巾裹住身体并进入女更衣室|School Girl Changing Room]]>><<towelup>><</link>> <br><br> <</if>> <<else>> <<if $exposed gte 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure * 2))>> <<eventsswimming>> <<else>> <<eventsswimmingsafe>> <</if>> <<elseif $exposed lte 0>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure / 2))>> <<eventsswimming>> <<else>> <<eventsswimmingsafe>> <</if>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>> <<if $trauma gte (($traumamax / 10) * 7)>> 你全神贯注的警惕着周围,害怕会因为一个错误的举动而导致全班人都来调戏你。 <<elseif $trauma gte (($traumamax / 10) * 2)>> 你专注于你自己的想法,试图控制住不断蔓延的焦虑。 <<else>> <<if $swimall is 1>> 尽管每个人都很容易被骚扰,但你并没有真正的去注意听这一课,而是懒洋洋地划着水并炫耀你的<<lewdness>>。你想知道是否有人在乎它。 <<elseif $exposed gte 1>> 尽管你很容易被袭击,但你并没有吸取到教训,而是懒洋洋地划着水,以此来掩盖你的<<lewdness>>。 <<elseif $exposed lte 1>> 你并没有认真听课,而是无所事事地划水,并开始思考放学后要做些什么。 <</if>> <</if>> <br><br> <<status 1>> <<advancelesson>> <<set _stress to _lesson_progress * -1>> <<stress _stress>> <<set _trauma to _lesson_progress * -0.5>> <<trauma _trauma>> <<if $phase is 1>> <<set $phase to 0>> <<if $swimall is 1>> 当下课的铃声响起时,你爬出了游泳池。尽管每个人都是赤身裸体的状态,但似乎没有人关心这个。只有梅森会在每个学生经过的时候递上毛巾并尽量避免目光接触。 <br><br> <<elseif $exposed gte 1>> 当下课的铃声响起时,你继续待在泳池中以等待其他学生的离开,但有一些学生依旧徘徊不前。 毫无疑问,那些家伙希望在你爬出来的时候能看到独特的风景线,但梅森把那些家伙都赶走了,以此来为你留下一些隐私。 <br><br> <<elseif $exposed lte 0>> 当下课的铃声响起时,你爬出了游泳池。 <br><br> <</if>> <<if $exposed lte 0>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><</link>> <br><br> <<elseif $exposed gte 1>> <<maleicon>><<link [[拿一条毛巾裹住身体并进入男更衣室|School Boy Changing Room]]>><<towelupm>><</link>> <br> <<femaleicon>><<link [[拿一条毛巾裹住身体并进入女更衣室|School Girl Changing Room]]>><<towelup>><</link>> <br><br> <</if>> <<else>> <<if $exposed gte 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure / 2))>> <<eventsswimming>> <<else>> <<eventsswimmingsafe>> <</if>> <<elseif $exposed lte 0>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure / 10))>> <<eventsswimming>> <<else>> <<eventsswimmingsafe>> <</if>> <</if>> <</if>>
<<widget "emptyClassroomMasturbationIntro">> <<if $schoolstate.includes("noschool") or $schoolstate is "early" or $schoolstate is "late">> 走廊里通常充满了人们走路和说话的声音,现在却一片寂静。 <<set _exhibLevel to 2>><<set _exhibNeeded to 15>> <<if $exhibitionism gte _exhibNeeded>> <br><br> <span class="lewd">一个下流的想法在你脑海里浮现。</span> <<if $exposed gte 2>> 既然你已经赤身裸体了,也许可以再进一步。 <<else>> 如果你在这间空教室里找点乐子,没人会注意到的,对吧? <</if>> <</if>> <<elseif ["morning", "lunch", "afternoon"].includes($schoolstate)>> 你仍能听到走廊里传来的闷响。 <<if $schoolstate is "morning">> 现在已经来了不少人了,学生们正互相打着招呼。不过,应该还有一会儿才会有人进来。 <<elseif $schoolstate is "lunch">> 走廊里的人很多,学生们正彼此交谈着什么。不过,应该还有一会儿才会有人进来。 <<else>> <!-- afternoon --> 走廊里来往的人很多,学生们正互相道别回家。不过,现在应该不会有人再进来了。 <</if>> <<set _exhibLevel to 3>><<set _exhibNeeded to 35>> <<if $exhibitionism gte _exhibNeeded>> <br><br> <span class="lewd">一个下流的想法在你脑海里浮现。</span> 虽然很冒险,但你也许可以在 <<if $schoolstate is "morning">>开始上课<<elseif $schoolstate is "lunch">>午餐结束<<else>>学校关门<</if>>之前找点乐子。 <</if>> <</if>> <br><br> <<if $exhibitionism gte _exhibNeeded>> <<if $exposed gte 2>> <<link [[自慰|Empty Classroom Masturbation]]>><<set $masturbationstart to 1>><<exhibitionismN _exhibLevel>><</link>><<exhibitionist _exhibLevel>> <<else>> <<link [[脱光|Empty Classroom Strip]]>><<exhibitionismN _exhibLevel>><</link>><<exhibitionist _exhibLevel>> <</if>> <br> <</if>> <</widget>> <<widget "emptyClassroomCaughtOrgasm">> <<if $arousal gte 9000>> 惊吓让你心跳加速,最终把你推向高潮<<if $masturbationorgasm gte 1>>,而且也是最后一次<</if>>。 <<orgasm>><<set $masturbationorgasm += 1>> <</if>> <</widget>> <<widget "emptyClassroomMasturbationDescription">> <<set $_caught to _args[0]>> /* true or false */ <<set $_stood to ($_caught ? "站" : "曾站")>> <<if _masturbation_semen gt 0>> <<if _masturbation_semen gte 1000>> 你的精液覆盖了课桌,形成了一个大池子和无数条痕迹,这些痕迹都指向你$_stood的地方。<<if !$_caught>>人们很难相信这一切都是来自同一个人。<</if>> <<elseif _masturbation_semen gte 500>> 你的精液落在了许多课桌上,留下了大量的痕迹,这些痕迹都指向你$_stood的地方。<<if !$_caught>>人们很难相信这一切都是来自同一个人。<</if>> <<elseif _masturbation_semen gte 250>> 你的精液落在了离你$_stood的很远的地方,沿途覆盖了多张桌子。 <<elseif _masturbation_semen gte 100>> 靠近你的那张桌子上满是你的精液。 <<else>> 前面的桌子上也沾上了一点你的精液。 <</if>> <</if>> <<if _masturbation_milk gt 0>> <<if _masturbation_milk gte 1000>> 你的乳汁喷射在了前面的桌子上,这个量多到即使你后面的桌子也被溅到也不会让你惊讶了。 <<elseif _masturbation_milk gte 500>> 你前面的那张桌子上满是你的乳汁。 <<elseif _masturbation_milk gte 250>> 你的奶水溅射到了前面的几张桌子上。 <<elseif _masturbation_milk gte 100>> 离你$_stood的地方最近的那张桌子溅上了你的乳汁。 <<else>> 你的乳汁滴落在了你$_stood的地方旁边的桌子上。 <</if>> <</if>> <</widget>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你走到教室的中央,你感觉到 <<if $player.penisExist and $player.vaginaExist>> 你的肉棒已经硬了,而且你的阴户也开始湿润了, <<elseif $player.penisExist>> 你的鸡巴已经硬起来了, <<elseif $player.vaginaExist>> 你的小穴已经湿透了, <</if>> 你很期待接下来要做的事。 <br><br> 你一件件褪去身上的衣服并任由其滑落在地,半响,你便以完全裸露的姿态出现在了空教室内。<<clothesstrip>> <br><br> <<if $schoolstate.includes("noschool") or $schoolstate is "early" or $schoolstate is "late">> 如此寂静的场合只会让你更加胆大妄为,尽管学校可能没什么人了,但依旧会有值班的保安在大楼里巡逻。 有那么一瞬间,你在想如果你被保安抓住了会怎样。而这种想法只会让你更加兴奋。 <br><br> <<else>> 走廊里的声音提醒着你这有多危险,但这只会让你更加兴奋。 <<if $arousal gte 10000>> 你开始想象,如果有人抓住你的话,他们会怎么对待你,光是这个想法就把你推向了绝境。 <<orgasm>> <<elseif $arousal gte 9000>> 你开始想象,如果有人抓住你的话,他们会怎么对待你,光是这个想法就让你感到绝望。 <br><br> <<else>> 当你开始想象有人抓住你并做些什么的时候,你不禁打了个寒颤。 <br><br> <</if>> <</if>> 你在想是否应该继续下去。 <<set _exhibLevel to (Time.dayState is "night" ? 3 : 4)>> <<if $exhibitionism gte (Time.dayState is "night" ? 35 : 55)>> <<if $exhibitionism lt 55>> <!-- if exhibitionism gte 35 and lt 55 and it's not night --> <span class="blue">在晚上做这件事让你更有信心。</span> <</if>> <br><br> <<link [[自慰|Empty Classroom Masturbation]]>><<set $masturbationstart to 1>><<exhibitionismN _exhibLevel>><</link>><<exhibitionist _exhibLevel>> <br> <<else>> <span class="blue">不过,你的暴露癖还不足以让你做这件事。</span><<if $exhibitionism gte 35>>你应该可以等到晚上再来。<</if>> <br><br> <</if>> <<link [[穿上衣服并离开 (0:01)|Hallways]]>><<pass 1>><<clotheson>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<set $timer to 50>><<set _justStarted to true>> 你在把衣服留在教室后面后走到前面,面对着这些空荡荡的课桌,你思考着自己将要做的事情和做完之后其他人在得知后会怎么想。 你的身体开始颤抖,你已经无法忍耐了。 <br><br> <<masturbationstart>> <<set $phase to 1>> <<else>> <<set $phase to 0>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<if ["first","second","third","fourth","fifth"].includes($schoolstate)>> <<set _interruption to "Empty Classroom Masturbation Finish">> <<elseif $timer lte 0>> <<if $schoolstate.includes("noschool") or $schoolstate is "early" or $schoolstate is "late">> <<set _interruption to "Empty Classroom Masturbation Guard">> <<elseif Time.hour lte 14>> <<set _interruption to "Empty Classroom Masturbation Student">> <<else>> <!-- lunch --> <<set _interruption to "Empty Classroom Masturbation Janitor">> <</if>> <</if>> <<if $corruptionMasturbation>> <span class="red">你耳朵里的史莱姆不让你停下。</span> <</if>> <div id="masturbationButtons"> <<if _interruption>> <div id="next"><<link [[继续|_interruption]]>><<set $finish to 0>><</link>><<nexttext>></div> <<else>> <div id="next"><<link [[继续|Empty Classroom Masturbation]]>><</link>><<nexttext>></div> <</if>> <<masturbationStopControls>> </div> <br><br><br><br><br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $finish is 0>> 上课铃声打断了你的思绪,马上就要上课了。 你匆忙穿好衣服,幸好没人发现你。不过为了这种刺激还是值得冒险的。 <<elseif $phase is 1>> <!-- Silly bullshit if players decide to stop masturbating immediately after they just started. --> 其实你还能继续下去。你匆忙穿好衣服。幸运的是没有人发现你,尽管你几乎没有冒任何的风险。不过这种刺激也许值得冒这个险?也许下次你会更深入一些。 <<else>> 当你觉得够了之后,你匆忙穿好衣服。幸好没人发现你,不过为了这种刺激还是值得冒险的。 <</if>> <br><br> <<endmasturbation>> <<endcombat>> <<silently>><<clothesontowel>><</silently>> <br><br> <<if _masturbation_semen gt 0 or _masturbation_milk gt 0>> 你环顾教室,欣赏自己的成果。 <<emptyClassroomMasturbationDescription>> <br><br> <</if>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<generates1>><<person1>><<saveNPC 0 "masturbation_classroom_NPC">> <<set _rng to random(1,3)>> <<switch _rng>> <<case 1>> 你听到开门声的时候,吓得马上回头看去。你看见一个同样目瞪口呆的学生正在看着你。 你们俩都在原地愣了一会儿。 <br><br> <<emptyClassroomCaughtOrgasm>> <<set _masturbation_semen to $masturbation_semen>><<set _masturbation_milk to $masturbation_milk>> <<if _masturbation_semen gt 0 or _masturbation_milk gt 0>> 你环视着教室,意识到你究竟做了些什么。 <<emptyClassroomMasturbationDescription true>> <br><br> <</if>> 你无法解释现在的情况。 <br><br> "对不起!"<<He>>突然喊道,并在你开口之前就关上了门。你决定最好现在就穿好衣服离开,免得让别人来询问发生了什么事。 <<silently>><<clothesontowel>><</silently>> <br><br> <<endmasturbation>> <<endcombat>> <br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case 2>> 你听到开门声的时候,吓得马上回头看去。你看见一个同样目瞪口呆的学生正在看着你。 你们俩都在原地愣了一会儿。 <br><br> <<emptyClassroomCaughtOrgasm>> <<endmasturbation>> <<endcombat>> <<loadNPC 0 "masturbation_classroom_NPC">><<person1>> <<if _masturbation_semen gt 0 or _masturbation_milk gt 0>> 你环视着教室,意识到你究竟做了些什么。 <<emptyClassroomMasturbationDescription true>> <br><br> <</if>> 你无法解释现在的情况。 <br><br> <<person>>缓过神来,走进了教室,顺带着将门关上了。 "好吧,如果某个变态想找点乐子的话,我想我能帮上忙。"你现在无处可逃了。 <br><br> <<link [[继续|Empty Classroom Student Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <br> <<default>> 你在听到了相机的咔嚓声急忙向门口望去,你发现一个<<person>>正拿着<<his>>的手机在对着你。 你甚至都没听见门开的声音。 <br><br> <<emptyClassroomCaughtOrgasm>> <<endmasturbation>> <<endcombat>> <<loadNPC 0 "masturbation_classroom_NPC">><<person1>> <<if _masturbation_semen gt 0 or _masturbation_milk gt 0>> 你迅速环视了一圈教室,从而来确认你究竟做了些什么。 <<emptyClassroomMasturbationDescription true>> <br><br> <</if>> 你无法解释现在的情况。 <br><br> "哇偶哇偶哇偶,不必惊慌。"<<person>>一边说着一边走进教室,顺带着将门给关上了。 "如果你让我跟你玩玩的话……"<<he>>停顿一下后继续说道,"那我就把照片删掉,如果不让,那我想怎么处理就怎么处理。但我不会强迫你做选择,决定权永远在你手上。" <<He>>咧嘴笑道:<<if $beauty gte ($beautymax * 3/7)>>"你的照片不比本人差呢。"<</if>> <br><br> <<if $promiscuity gte 35>> <<link [[答应|Empty Classroom Student Molestation]]>><<set $sexstart to 1>><<set $phase to 2>><</link>><<promiscuous3>> <br> <</if>> <<link [[拒绝|Empty Classroom Masturbation Student 2]]>><</link>><<llcool>> <br> <</switch>> <!-- Clearing the NPC here is good because this code runs last during page generation, and it'll always be run, so the NPC is cleared after it's been used --> <<clearNPC "masturbation_classroom_NPC">>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 那个<<person1>><<person>>虽然看起来有些不高兴,但也没有更进一步。 "随你便。"然而,当<<he>>离开教室时,你可以听到<<him>>在和谁说话,"嘿,你不会相信我刚才看到了谁……"<<status -10>><<llcool>> <br><br> 你决定穿好衣服离开,毕竟你也不想在别人过来查看发生什么事的时候被看见。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<molested>> <<controlloss>> <<maninit>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> 这个<<person1>><<person>>微笑着走了过来,"最好快点,免得别人进来了。"<<he>>一边说着一边将<<his>>的手伸向你。 <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Empty Classroom Student Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Empty Classroom Student Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyhealth lte 0>> <<He>>后退了几步,明显是被你的攻击性所震惊到了。<<tearful>>你逃到了安全的地方。 <br><br> <<if $phase is 2>> "我会留着这张照片的,你这个<<bitch>>!" <<status -10>><<llcool>><<fameexhibitionism 5 "pic">> <br><br> <</if>> <<clotheson>> <<endcombat>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $phase is 1>> "你以后可能该更加小心,"那个<<person1>><<person>>在穿起衣服时继续说道:"不过这次还是算了吧,毕竟这很有趣," <br><br> 为了摆脱这种被侵犯的感觉,你匆忙穿上衣服并离开了教室。 <<else>> 当你在进行补救时,那个<<person1>><<person>>向你展示了<<he>>手机里拍摄的照片。 <<He>>在操作了几下后,那些照片被删除了。 <br><br> "有了,"<<he>>说道:"都删除了,很高兴和你做交易。<<He>>笑了笑,然后便离开了,你在<<his>>离开一会后便也离开了。 <</if>> <br><br> <<silently>><<clothesontowel>><</silently>> <<endcombat>> <</if>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> "<<print either("开什么玩笑?!", "你是认真的么?", "你他妈的在这里干什么?")>>" <br><br> 你被突然出现的声音吓了一跳,你随之向门口望去,一个门卫正在那里盯着你。 <<emptyClassroomCaughtOrgasm>> <<endmasturbation>> <<endcombat>> <<generate1>><<person1>> <<if _masturbation_semen gt 0 or _masturbation_milk gt 0>> 你迅速环视了一圈教室,从而来确认你究竟做了些什么。 <<emptyClassroomMasturbationDescription true>> <br><br> <</if>> "你这个混蛋小变态,你以为在你爽完之后是谁来负责打扫善后啊?" 正当你打算逃跑的时候,<<He>>快步走到你面前并抓住你的胳膊:"去别的地方玩你那<<if $player.penisExist>><<if $player.penissize lte 1>>可悲的<</if>>小鸡鸡<<else>>小穴<</if>>吧!" <<He>>将你拽到门边,然后一把将你推到教室外面,门外聚集了一群看热闹的学生。 <br><br> 门卫把你的衣服丢了出来,然后重重关上门。几个学生正目不转睛地盯着你看,看起来这些家伙在期待着你接下来会做些什么。 <<schoolrep_naked>> <!-- Note for future development: Find a way to detect whether or not the player's schoolrep has changed, and then write a line for the students reacting to it --> <<endevent>> <br><br> <<if $exhibitionism gte 75>> <<link [[炫耀身体|Empty Classroom Students Flaunt]]>><<exhibitionism5>><</link>><<exhibitionist5>> <br> <</if>> <<if $promiscuity gte 75>> <<link [[驱散人群|Empty Classroom Students Goad]]>><<promiscuity5>><</link>><<promiscuous5>> <br> <</if>> <<link [[跑|Empty Classroom Students Run]]>><</link>> <br>
你冲过走廊,途中还撞到了几个学生。不过这似乎打破了这些家伙原本的沉寂,你听到了身后传来的叫喊声和欢呼声。 <br><br> 你尽量不去理会那些家伙,没一会,你就找到了适合的藏身之处。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<generates1>><<person1>> 你抬起头并在走廊里慢慢地走动着,你的每一个动作都是那么的缓慢且诱人。 一个<<person>>试图伸出手来摸你一把,但你却面带微笑地将<<his>>的手拍落了。 <br><br> 你看见几个学生掏出手机准备拍照,于是你停下脚步并摆出几个适合拍摄的姿势,来让他们拍得更清楚一些。 <<fameexhibitionism 5 "pic">> 你的<<genitals>>颇受关注,这让你更加兴奋了。 <br><br> 你赌对了,观众完全被你迷住了,你那完美的身体吸引着所有人的目光,这些家伙除了看之外什么也不敢做的。 当经过一个转弯后,你马上就躲了起来,直到学生们不再寻找你为止。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<generates1>><<generates2>><<generates3>><<generates4>> <<person1>> <<if $submissive gte 1150>> 你把双手放在背后,然后低头看着地板说道:"啊……我也差一点就……" <<if $player.penisExist>> 你轻轻地抚摸着自己的龟头,把玩着流出的先走汁。 <<else>> 你慢慢地揉搓你的阴部,以此来尽力吸引人们的注意。 <</if>> 你抬起眼睛,与一个<<person>>对上视线。显然<<he>>比别人好奇心更旺盛。 <<elseif $submissive lte 850>> <<if $player.penisExist>> 你用一只手抚摸屁股的同时用另一只手搓弄挤压你那坚挺的肉棒,并就这样让先走汁散落在地板上。 <<else>> 你用双手托住臀部,然后微微张开大腿,将你那湿润的小穴展露暴露在空气当中。 <</if>> "该死,我还没搞完,现在该怎么办呢?"你与一个<<person>>对上视线,显然<<he>>比别人好奇心更旺盛。 <<else>> 你微笑着把双手放托在背后,然后将双腿微微分开。"该死,我差点就高潮了。" <<if $player.penisExist>> 你扭动了一下屁股,你的肉棒也随之晃动了起来。 <<else>> 你慢慢地用手指搓揉阴部,以此来引起人们的注意。 <</if>> 你与一个<<person>>对上视线,显然<<he>>比别人好奇心更旺盛。"也许有人能帮帮我呢?" <</if>> <br><br> 那个<<personsimple>>走过来,伸手摸了摸你的<<chest>>。其他的学生也迫不及待地围着你。 <br><br> 他们急不可耐地摸索着你身上的所有敏感部位,其中一个<<person2>><<person>>甚至把手伸进了你的嘴里。 <br><br> "如果我们拒绝帮助需要帮助的人,那我们还算什么学生?"那个<<person1>><<person>>虽然嘴上这么说,但<<his>>的手已经向<<his>>的胯间摸去了。 <br><br> <<link [[继续|Empty Classroom Students Gangbang]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Empty Classroom Students Gangbang Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Empty Classroom Students Gangbang]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $finish is 1>> 当你站起身来时,人群纷纷向后退去。你想这些人是否会开始互相动手动脚,但他们似乎对这个想法并不感冒。 <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 其他学生则心满意足地躺在你周围。 <<elseif $enemyhealth lte 0>> 你把这些学生从你身边赶走,他们理解了你的意思且不再纠缠你。 <</if>> <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> "什么?" 你惊讶地向门口看去,学校保安就站在门口。 <br><br> <<emptyClassroomCaughtOrgasm>> <<endmasturbation>> <<endcombat>> <<generate1>><<person1>> <<if _masturbation_semen gt 0 or _masturbation_milk gt 0>> 你环视着教室,意识到你究竟做了些什么。 <<emptyClassroomMasturbationDescription true>> <br><br> <</if>> 这你可没法为自己辩解了。 <br><br> <<if random(1,4) gte 4>> <<if _masturbation_semen + _masturbation_milk gte 1000>>"哇,你真是把这里搞得一团糟啊。"<<else>>"看来我运气不错。"<</if>><<He>>笑着走进教室,并顺带着将门给关上了。"幸好我不用打扫这些房间。" 在你认为你能逃走之前,<<hes>>就已经站到了你身边并抓住了你的胳膊。 <br><br> <<link [[继续|Empty Classroom Guard Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if _masturbation_semen + _masturbation_milk gte 1000>>"哇,你真是把这里搞得一团糟啊,"<<else>>"我发誓,我的轮班总是最糟糕的,"<</if>><<he>>一边喃喃自语一边走进教室。 在你认为你能逃走之前,<<hes>>就已经站到了你身边并抓住了你的胳膊。 "现在,你这个变态,跟我走一趟吧。" <br><br> 你试图挣脱,但<<he>>的力气更大,就这样,赤身裸体的你被拖着穿过学校走廊,最后被拖到了学校的大门口。 <<He>>用空闲着的那只手打开大门,然后把你和你的衣服都丢了出去。 "感谢我没有报警吧,"<<he>>一边说着一边将大门给锁上了。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<molested>> <<controlloss>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Empty Classroom Guard Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Empty Classroom Guard Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyhealth lte 0>> <<He>>后退了几步,明显是被你的攻击性所震惊到了。<<tearful>>你逃到了安全的地方。 <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<endcombat>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "现在你最好快点离开这里,"<<he>>一边说着一边穿上衣服。 "如果再让我看到你,你就别想着离开了。" <br><br> <<He>>离开了,你也最好快点离开为妙。 <br><br> <<clothesontowel>> <<endcombat>> <</if>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> <<npc Leighton>><<person1>>礼顿在你试图离开时把手搭在了你的肩膀上。"你是不是忘记了什么事情?"<<He>>试图把你带回学校。 <br><br> <<link [[去留校观察|School Detention]]>><<endevent>><</link>> <br> <<link [[逃跑|School Leave Run]]>><<detention 6>><</link>><<ggdelinquency>> <br>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> <<npc Leighton>><<person1>><<rng>> <<set $daily.school.detentionAttended to 1>> <<if $detention lte 10>> <<if $rng gte 50>> 你来到礼顿的办公室。<<He>>坐在<<his>>办公桌前的椅子上并示意你坐在角落的一张小桌子旁。 <br><br> "这只是个小违纪,我不会留你太久。”<<He>>转向<<his>>的电脑,似乎忘记了你的存在。 <br><br> 十分钟过去了,<<he>>看了看墙上的钟。"差不多了。"<<He>>示意你离开。 <<pass 10>> <br><br> <<else>> 你来到礼顿的办公室。<<He>>坐在<<his>>的办公桌边看着你。 <<if $delinquency gte 400>> "天天都是你,"<<he>>叹道,"又怎么了?" <<else>> "你?你到底干了什么才来这的?" <</if>> <br><br> <<He>>看了一会<<his>>的电脑。按了几下鼠标。 <br><br> <<if $delinquency gte 400>>"看来今天只是轻度违纪啊,"<<he>>盯着你,"你能不能好心点。嗯……<<else>>"看来只是轻微违纪,"<<he>>说,"<</if>>不妨让自己变得有用些。把这些笔记交给工作人员,并把他们的回复给带回来。应该用不了10分钟。" <br><br> 当然足够了,10分钟后你带着一些回复回到礼顿的办公室。礼顿点点头并示意你离开。 <<pass 10>> <br><br> <</if>> <<link [[继续|Hallways]]>><<endevent>><</link>> <<elseif $detention lte 20>> 你来到礼顿的办公室。<<He>>坐到<<his>>办公桌前的椅子上,接着指向<<him>>对面的白板。"一直写‘我会遵守规则’,我不说停不准停。" <br><br> <<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> 你给礼顿看你被绑起来的<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>腿<</if>>。<<His>>的眼睛闪烁了一下。有一瞬间你觉得你看到了色欲。"这是怎么回事?"<<he>>问道,绕到了你身后。"其实吧,别在意,我不想知道。" <br><br> <span class = "green">你觉得四肢被松开了。</span><<unbind>> <br><br> "现在去做我要你做的事,"<<he>>说道。 <br><br> <</if>> <<link [[拼命写 (0:20)|School Detention Lines]]>><<set $phase to 0>><<tiredness 4>><<pass 20>><</link>><<gtiredness>> <br> <<link [[慢慢写 (0:40)|School Detention Lines]]>><<set $phase to 1>><<pass 40>><</link>> <<elseif $detention lte 30>> <<generates2>> <<if $rng gte 51>> 你来到礼顿的办公室。一个<<person2>><<person>>怯懦地站在角落里。"今天有两个人。"<<person1>>礼顿说着,坐到<<his>>的椅子上。<<He>>指向<<him>>对面的白板。"一直写‘我会遵守规则’。你们两个都是,我不说停不准停。" <br><br> <<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> 你给礼顿看你被绑起来的<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>腿<</if>>。<<His>>的眼睛闪烁了一下。有一瞬间你觉得你看到了色欲。"这是怎么回事?"<<he>>问道,绕到了你身后。"其实吧,别在意,我不想知道。" <br> <span class = "green">你觉得四肢被松开了。</span><<unbind>> <br> "现在去做我要你做的事,"<<he>>说道。 <br><br> <</if>> 在你开始在白板上写字后不久,你感到有人在摸你的屁股。<<person2>><<person>>显然是一个变态。 <br><br> <<link [[默默忍受 (0:30)|School Detention Grope]]>><<set $phase to 0>><<pass 30>><<trauma 3>><<stress 3>><<arousal 300 "bottom">><</link>><<gtrauma>><<gstress>><<garousal>> <br> <<link [[告诉礼顿|School Detention Grope]]>><<set $phase to 1>><</link>> <br> <<else>> 你走进办公室,发现礼顿坐在<<his>>的办公桌前,一个<<person2>><<person>>坐在对面,看起来为<<himself>>接下来的命运而难过。当你进门的时候,礼顿停下愤怒的说教,然后转向你。"哈,你来了,年轻<<if $player.gender_appearance is "m">>人<<else>>的小姐<</if>>。今天你将见识到违反纪律的下流<<personsimple>>会受到怎样的惩罚。"那个<<person>>瘫倒在<<his>>的椅子上。看来<<he>>知道这是什么意思。"<<He>>在上数学课的时候被抓到不恰当地触摸另一个学生。是吧?" <br><br> 那<<person>>静静地呜咽着表示同意。 <br><br> 礼顿<<person1>>站起来,示意<<person2>><<personsimple>>做同样的动作。"请你<<if $pronoun is "m">>把裤子拉下去<<else>>把裙子拉起来<</if>>。" <br><br> <<person>>呜咽着照做了。<<Hes>>穿了一条红色的<<if $pronoun is "m">>三角裤<<else>>内裤<</if>>。<<He>>拉扯着自己的内裤,在你的注视下明显感到不舒服。<<Hes>>看向屋内除了你以外的所有东西。礼顿对<<him>>点点头,得意地笑了。"现在,趴在桌子上。你知道接下来会怎么样的。" <br><br> <<person>>正颤抖着趴在桌子上,而<<His>>的屁股正好对着你。礼顿在花了一点时间欣赏<<personsimple>>的身体后,从<<person1>><<his>>的书桌抽屉中取出了一条戒尺,在用它轻轻敲了下<<his>>的手掌后,<<he>>询问道:"你准备好了吗?"而<<person2>><<person>>咕哝着什么作为回应。随即,礼顿举起戒尺。 <br><br> <<if $exhibitionism gte 75>> <<link [[自慰|School Detention Paddle Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>> <br> <</if>> <<link [[什么都不做|School Detention Paddle Watch]]>><<stress 6>><<trauma 6>><<arousal 300>><</link>><<gstress>><<gtrauma>><<garousal>> <br> <<link [[干涉|School Detention Paddle Intervene]]>><<status 5>><<delinquency 12>><</link>><<gcool>><<ggdelinquency>> <br> <</if>> <<elseif $detention lte 40>> <<if $rng gte 51>> 你进入礼顿的办公室。"我今天有件特别的事情需要你做,"<<He>>指了指<<his>>窗外的车,"把它洗干净。我把洗车需要的东西都放在外面了,而我会在这里看着你干活。你最好把除了内衣内裤之外的所有东西都脱了,毕竟没必要把你的衣服弄得又脏又湿。" <br><br> 你不可置信地盯着<<him>>。<<He>>轻笑道:"别担心,那是一个封闭的区域,所以没有人会看到你。现在,快点去工作吧。" <br><br> <<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> 你给礼顿看你被绑起来的<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>腿<</if>>。<<His>>的眼睛闪烁了一下。有一瞬间你觉得你看到了色欲。"这是怎么回事?"<<he>>问道,绕到了你身后。"其实吧,别在意,我不想知道。" <br> <span class = "green">你觉得四肢被松开了。</span><<unbind>> <br><br> "我需要你来清洗我的车,"<<he>>说道。 <br><br> <<if $worn.under_lower.type.includes("naked")>> "还有一件事,”你说。 <</if>> <</if>> <<if $worn.under_lower.type.includes("naked")>> 你避免直视<<him>>的眼睛,随后支支吾吾地说道:"我……我没……我没有穿内衣。" <br><br> 你觉得你看见了<<his>>的脸上那一闪而过的笑容,但它消失的速度让你怀疑这是否只是想象。"这次我就忽略你的违规,但你仍然需要清洗我的车。也许下一次你就会穿着合适的衣服来上学了。" <br><br> <</if>> <<link [[脱光并去洗车 (0:40)|School Detention Car]]>><<pass 40>><<trauma 4>><<stress 4>><<arousal 400>><<upperstrip>><<lowerstrip>><</link>><<gtrauma>><<gstress>><<garousal>> <br> <<link [[拒绝|School Detention Refuse]]>><<set $detention += 40>><<detention 6>><</link>><<ggdelinquency>> <br> <<else>> <<generateyv2>> 你走进办公室,发现礼顿坐在<<person1>><<his>>的办公桌前,一个<<person2>><<person>>坐在对面,看起来为<<himself>>接下来的命运而难过。当你进门的时候,礼顿停下愤怒的说教,然后转向你。"啊,你来了,年轻<<if $player.gender_appearance is "m">>人<<else>>的小姐<</if>>。今天你要帮我给这个捣蛋鬼上一课。"那个<<person>>瘫倒在<<his>>的椅子上。看来<<he>>知道这是什么意思。"<<He>>在上游泳课的时候被抓到在<<male>>更衣室里自慰。是这样吧?" <br> <<person>>轻轻呜咽着表示同意。 <br><br> 礼顿站了起来,示意<<person>>起身。"请你<<if $pronoun is "m">>把裤子拉下去<<else>>把裙子拉起来<</if>>。" <br> <<person>>呜咽着照做了。<<Hes>>穿了一条红色的<<if $pronoun is "m">>三角裤<<else>>内裤<</if>>。 <br><br> "现在,我们开始吧。"礼顿抓起<<person>>,并把<<him>>压在桌子上,<<his>>的屁股正因恐惧而微微颤抖。<<nnpc_title "Leighton">>从<<person1>><<his>>桌子下抽出一个巨大的木制戒尺,并把它递给你。你感觉手上猛地一沉——这要来上一下肯定很痛! <br><br> <<set $skulduggerydifficulty to 600>> <<link [[用力打|School Detention Paddle Hard]]>><<def 1>><<set $phase to 0>><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><<status -10>><</link>><<if $speech_attitude is "bratty" or $sadism_level gte 1>><<garousal>><<else>><<gstress>><</if>><<lcool>> <br> <<link [[假装抽几下|School Detention Paddle Gentle]]>><</link>><<skulduggerydifficulty>> <br> <<if $promiscuity gte 35>> <<link [[脱下对方的内裤|School Detention Paddle Hard]]>><<set $phase to 1>><<npcincr Leighton love 3>><<npcincr Leighton dom 1>><</link>><<promiscuous3>> <</if>> <br> <<link [[拒绝|School Detention Paddle Refuse]]>><<npcincr Leighton love -1>><<npcincr Leighton dom -1>><<status 5>><<delinquency 12>><</link>><<ggdelinquency>><<gcool>> <</if>> <<elseif $detention lte 50>> <<if $delinquency gte random(1, 1000)>> 你走进办公室,发现礼顿正坐在<<his>>的办公桌前,手持一个巨大的木制戒尺。<<He>>用戒尺拍了拍自己的手心,一副不耐烦的样子。"你真是一个坏<<girl>>,但我正好知道怎么教训你们这样的小鬼头,"<<He>>撇了一眼你的$worn.lower.cn_name_cap,"脱掉。" <br><br> 你双手颤抖地照做了。<<lowerstrip>> <br> <<if $worn.under_lower.name is "naked" and !playerChastity("hidden")>> <<set $genderknown.pushUnique("Leighton")>> 礼顿站起来,瞪大眼睛看着你的<<genitals>>。"天哪,你这个淘气的<<if $player.gender is "m">>男孩,<<elseif $player.penisExist and $player.vaginaExist and $player.gender_appearance is "m">>……男孩,<<elseif $player.penisExist and $player.vaginaExist and $player.gender_appearance is "f">>……女孩,<<else>>女孩,<</if>>居然这么下流的露出给你的<<nnpc_title "Leighton">>看。" <<if $player.penisExist and $player.penissize isnot 2>> <<if $player.penissize gte 3>> <<He>>饥渴地舔了一下<<his>>嘴唇。"而且你如此……诱人。" <<stress 6>><<trauma 6>><<gstress>><<gtrauma>> <<if $player.penissize is 3 and $player.penisExist and $player.vaginaExist>> <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <<elseif $player.penissize is 4>> <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <</if>> <<elseif $player.penissize lte 1>> <<He>>忍住脸上的笑容。"而且你如此……如此的不成熟。" <<stress 6>><<trauma 6>><<gstress>><<gtrauma>> <<if $player.penissize is 1>> <<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <<else>> <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <</if>> <</if>> <<else>> <<stress 6>><<trauma 6>><<gstress>><<gtrauma>> <</if>> <br><br> <<He>>笑着摇了摇<<his>>的头。"你真是必须被这样处罚。过来。" <<else>> 礼顿站起来,睁开眼睛看向你的大腿。"很好。现在给我过来。" <</if>> <br><br> 你向礼顿靠近,<<he>>一把把你抓起来推到桌子上,另一只手拿着戒尺。 <br><br> <<link [[继续|School Detention Paddle 1]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>> <br> <<else>> 你来到礼顿的办公室,<<He>>坐在<<his>>的桌子后面示意你过去。当你走近,<<he>>一把抓住你的手把你摁在<<his>>膝盖上。 <br><br> <<link [[继续|School Detention Spank]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>> <br> <</if>> <<elseif $detention lte 60>> <<if $delinquency gte random(1, 1000)>> 你走进办公室,发现礼顿正坐在<<his>>的办公桌前,手持一个巨大的木制戒尺。<<He>>用戒尺拍了拍自己的手心,一副不耐烦的样子。"你真是一个坏<<girl>>,但我正好知道怎么教训你们这样的小鬼头,"<<He>>撇了一眼你的$worn.lower.cn_name_cap,"脱掉。" <br><br> 你双手颤抖地照做了。<<lowerstrip>> <<if $worn.under_lower.name is "naked" and !playerChastity("hidden")>> <<set $genderknown.pushUnique("Leighton")>> 礼顿站起来,瞪大眼睛看着你的<<genitals>>。"天哪,你这个淘气的<<if $player.gender is "m">>男孩,<<elseif $player.penisExist and $player.vaginaExist and $player.gender_appearance is "m">>……男孩,<<elseif $player.penisExist and $player.vaginaExist and $player.gender_appearance is "f">>……女孩,<<else>>女孩,<</if>>居然这么下流的露出给你的<<nnpc_title "Leighton">>看。" <<if $player.penisExist and $player.penissize isnot 2>> <<if $player.penissize gte 3>> <<He>>饥渴地舔了一下<<his>>嘴唇。"而且你如此……诱人。" <<stress 6>><<trauma 6>><<gstress>><<gtrauma>> <<if $player.penissize is 3 and $player.penisExist and $player.vaginaExist>> <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <<elseif $player.penissize is 4>> <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <</if>> <<elseif $player.penissize lte 1>> <<He>>忍住脸上的笑容。"而且你如此……如此的不成熟。" <<stress 6>><<trauma 6>><<gstress>><<gtrauma>> <<if $player.penissize is 1>> <<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <<else>> <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <</if>> <</if>> <<else>> <<stress 6>><<trauma 6>><<gstress>><<gtrauma>> <</if>> <br><br> <<He>>笑着摇了摇<<his>>的头。"你真是必须被这样处罚。过来。" <<else>> 礼顿站起来,睁开眼睛看向你赤裸的大腿。"很好。现在给我过来。" <</if>> <br><br> 你向礼顿靠近,<<he>>一把把你抓起来推到桌子上,另一只手拿着戒尺。 <br><br> <<link [[继续|School Detention Paddle 1]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br> <<else>> 你来到礼顿的办公室,<<He>>坐在<<his>>的桌子后面示意你过去。当你走近,<<he>>一把抓住你的手把你摁在<<his>>膝盖上。 <br><br> <<link [[继续|School Detention Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br> <</if>> <<elseif $detention lte 70>> <<if $delinquency gte random(1, 1000)>> /* Leighton paddling PC while other watches */ <<generates2>><<person1>> 你走进办公室,发现礼顿坐在<<his>>的办公桌前,一个<<person2>><<person>>坐在对面,看起来为<<himself>>接下来的命运而难过。当你进门的时候,礼顿停下愤怒的说教,然后转向你。"今天你运气不错,年轻<<if $pronoun is "m">>人<<else>>的小姐<</if>>,今天你可以看看违反规则的下流<<girls>>的下场如何。" <br> <<person>>看起来松了一口气,转过身看着礼顿对你训斥。 <br><br> "你在等什么?"礼顿命令道。"把你衣服脱了,<<girl>>。" <br> 你一边忍受着<<persons>>对你身体投来的目光一边照做。当你弄好时,你的衣服在你脚边堆成一团。礼顿站起来,目光舔舐着你赤裸的身体,接着<span class="lewd">从<<person1>><<his>>桌子里抽出一个巨大木制戒尺。</span><<stress 2>><<gstress>> <<clothesstrip>> <<if !playerChastity("hidden")>> <<set $genderknown.pushUnique("Leighton")>> <</if>> <br><br> "现在来这边。"你向礼顿靠近,<<he>>一把把你抓起来,推到桌子上。 <br><br> <<silently>> <<person2>> <<person>><<set $paddle_other_student to _text_output>> <</silently>> <<saveNPC 1 paddle_other_student_1>> <<endevent>> <<npc Leighton>><<person1>> <<link [[继续|School Detention Paddle 2]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你走进礼顿的办公室。 "把门锁上,"<<he>>命令道。"你现在有大麻烦了。" 你服从了。 "脱下你的衣服,所有的衣服,快点!我要搜查你身上有没有违禁药物。别以为我在开玩笑。" <br><br> <<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> 你翻了个白眼,转过身来给<<him>>看你被绑住的<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>双腿<</if>>。 <<His>>眼睛闪了一下。有一瞬间你好像看到了实质化的性欲。"你这是怎么……?好吧,"<<he>>向你走去。"我真的不想知道。" <br><br> 你觉得四肢被松开了。<<unbind>> <br><br> "继续,”<<he>>说。“你的衣服。" <br><br> <</if>> <<if $worn.upper.name isnot "naked">> 你脱下身上的$worn.upper.cn_name_cap和$worn.lower.cn_name_cap,然后把它们交给<<him>>。<<He>>在你面前仔细检查了一番。 <<else>> 你脱下身上的$worn.lower.cn_name_cap,然后把它们交给<<him>>。<<He>>在你面前仔细检查了一番。 <</if>> <br><br> <<upperstrip>><<lowerstrip>> <<if !$worn.under_lower.type.includes("naked")>> "我说了,所有衣服,"<<he>>指着你的$worn.under_lower.cn_name_cap训斥道。 "动作快点。" <br> 你尽量不表现出任何异样,脱下你的<<if !$worn.under_upper.type.includes("naked")>>$worn.under_lower.cn_name_cap和$worn.under_upper.cn_name_cap并把<<underlowerit>>交给<<him>>。<<else>>$worn.under_lower.cn_name_cap并把<<underlowerit>>交给<<him>>。<</if>><<He>>仔细地检查着<<underlowerit>>。 "毒品,”<<he>>说。“我闻到了违禁药物的味道。" <<He>>抓起你的$worn.under_lower.cn_name_cap凑到<<his>>鼻子边上深吸了几口气。"我要没收这些东西做违禁品检测。" <br><br> <<underlowerruined>><<underupperruined>><<set $phase to 4>> <<else>> "没穿内裤?"<<he>>说道,"这违反了校规, 年轻<<if $player.gender is "m">>人。<<elseif $player.penisExist and $player.vaginaExist and $player.gender_appearance is "m">>……人?<<elseif $player.penisExist and $player.vaginaExist and $player.gender_appearance is "f">>……女士?<<else>>女士。<</if>>" <br><br> <</if>> <<if playerChastity()>> <<He>>恍然大悟。"哦,你穿着 <<if $worn.genitals.name is "chastity parasite">>一个……装置。<<else>>一条$worn.genitals.cn_name_cap。<</if>> 好吧,让我看看。"<<He>>蹲在你身前,仔细地用手指检查你的$worn.genitals.cn_name_cap。"看起来好像没有藏着什么,"<<he>>说。 <br><br> <</if>> <<He>>坐在<<his>>的桌子后面示意你过去。当你走近,<<he>>一把抓住你的手把你摁在<<his>>的膝盖上。 <br><br> <<link [[继续|School Detention Spank]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<generates2>><<generates3>><<generates4>> 你进入办公室时发现礼顿正坐在<<his>>的桌子前。有三个学生坐在对面,看起来有点<<print either (`无聊`,`愧疚`,`愤愤不平`)>>。 <br> 礼顿停止愤怒的说教,然后面向你。 <br><br> "你们今天走运了。"礼顿对其他学生说道,然后带着邪恶的笑容转向你。 <br><br> "脱掉你的衣服,手放在我的桌子上。"<<he>>命令道。你不情愿地照做了,过程中有种其他学生都在盯着你的感觉。 <<clothesstrip>> <<if !playerChastity("hidden")>> <<set $genderknown.pushUnique("Leighton")>> <</if>> <br><br> 礼顿站起来,睁开眼睛看向你的裸体。 <<if $player.penisExist and $player.penissize gte 3>> <<He>>看着你的<<penis>>,饥渴地舔了一下<<his>>嘴唇。其他人也同样被迷住了。 <br> <<Penisremarkquote>><<person3>><<person>>在另外两人轻笑时说。 <<stress 6>><<trauma 6>><<gstress>><<gtrauma>> <<if $player.penissize is 3 and $player.penisExist and $player.vaginaExist>> <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <<elseif $player.penissize is 4>> <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <</if>> "差不多了。"礼顿突然出声打断,<<person1>><<his>>的嘴角挂着一丝愉悦的微笑。 <br><br> <<He>>重新转向你,然后将<<his>>的手按在你的背上,把你推向桌子。 <<elseif $player.penisExist and $player.penissize lte 1>> <<He>>看着你的<<penis>>时尽力憋住笑。其他人就没有这么体贴了。 <br> <<Penisremarkquote>><<person3>><<person>>在另外两人轻笑时嘲弄着。 <<stress 6>><<trauma 6>><<gstress>><<gtrauma>> <<if $player.penissize is 1>> <<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <<else>> <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <</if>> <br><br> "差不多了。"礼顿突然出声打断,<<person1>><<his>>的嘴角挂着一丝愉悦的微笑。 <br><br> <<He>>重新转向你,然后将<<his>>的手按在你的背上,把你推向桌子。 <<else>> 你暴露出自己的身体时,礼顿将一只手按在你的背上,把你推向桌子。 <</if>> "今天你们会看到违反规则的人会受到怎样的处罚,"<<he>>告诉其他学生。随即,<<He>>举起戒尺。 <br><br> <<silently>> <<person2>><<person>><<set $paddle_other_student_A to _text_output>> <<person3>><<person>><<set $paddle_other_student_B to _text_output>> <<person4>><<person>><<set $paddle_other_student_C to _text_output>> <</silently>> <<saveNPC 1 paddle_other_student_1>> <<saveNPC 2 paddle_other_student_2>> <<saveNPC 3 paddle_other_student_3>> <<endevent>> <<npc Leighton>><<person1>> <<link [[继续|School Detention Paddle 3]]>><<set $molestationstart to 1>><</link>> <</if>> <<set $detention to 0>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你甩开<<his>>的手跑向出口,逃到了街上。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> 你开始抄写,希望能早点离开这里。一直过了二十分钟礼顿才再次说话。"差不多了。"<<He>>示意你离开。 <<elseif $phase is 1>> 你开始悠闲地在白板上写字。礼顿偶尔抬头看看你,恼火地撮起<<his>>的嘴唇。最终,<<he>>看着<<his>>的表。"够了,我没时间和你耗。下次花点功夫,我们就都能早点离开这里了。"<<He>>示意你离开。 <</if>> <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> 你决定不大惊小怪,让<<person>>在你在白板上抄写的时候继续摸索你的身体。<<He>>小心地避免做得太明目张胆,但等礼顿让你离开的时候你的脸已经完全红了。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br> <<elseif $phase is 1>> <<if $delinquency gte 400>> 你尖叫着从<<person>>旁边跳开,紧紧抓住自己的屁股,让礼顿清楚地知道刚刚发生了什么。<<person1>>礼顿目不转睛地盯着你。"我不会上你的当的。"<<He>>看了<<person2>><<person>>一眼。"到此为止了,你走吧。"那个<<person>>立刻离开了。 <br><br> <<person1>>当确保没有人之后,礼顿一把抓住你的手把你摁在<<his>>膝盖上。 <br><br> <<endevent>> <<link [[继续|School Detention Spank]]>><<npc Leighton>><<person1>><<set $molestationstart to 1>><</link>> <br> <<else>> 你尖叫着从那个<<person>>旁边跳开,紧紧抓住自己的屁股,让礼顿清楚地知道刚刚发生了什么。<<person1>><<He>>看着<<person2>><<person>>,然后回头看你。<<person1>>"到此为止了,走吧。"<<his>>的争辩哽咽在喉咙里,你匆匆离开了房间。当你走在走廊上时,你觉得你听到身后传来一声低沉的尖叫。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<npcidlegenitals>> <<if $phase is 2>> <<set $enemyanger += 100>> <<elseif $phase is 1>> <<set $enemyanger += 150>> <<else>> <<set $enemyanger += 200>> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|School Detention Spank Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Detention Spank]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 4>><<underruined>><</if>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 随着<<his>>的眼睛恢复光彩,<<he>>突然站起来,意识到刚刚发生了什么。"这件事不要向任何人吐露一个字。离开。"<<tearful>>你走出房间。 <br><br> <<earnFeat "Leighton's Nightmare">> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<He>>吃痛退开,你从<<his>>束缚中挣脱出来。 <br><br> <<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>> <<upperon>><<upperruined>><<loweron>><<lowerruined>> 当你沿着走廊逃跑时,<<He>>在你身后大喊:"嘿,<<bitch>>,是不是忘了什么东西?" <br> 你出去的时候没能把衣服救出来。<<tearful>>你继续跑。 <<else>> <<He>>在你跑下走廊的时候冲你喊道。"你把事情弄得更糟了,<<bitch>>。记住我的话。"<<tearful>>你继续跑着。 <<clotheson>> <</if>> <br><br> <<endcombat>> <<link [[继续|Hallways]]>><</link>> <br> <<else>> <<He>>释放了你。"我对此并不感到愉悦。我希望你已经吸取教训了。"<<He>>示意你离开。<<tearful>>你照做了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你离开办公室,走向一组通往外面的双扇门。你<<nervously>>脱下衣服,把它放在门口。你用手盖住你的<<undies>>,然后走向汽车。礼顿像承诺的那样看着你,脸上毫无表情。 <br><br> 你找一桶肥皂水,里面有一块海绵,然后开始工作,从礼顿对面开始。你想知道脱衣是否真的有必要,你毫不困难地让自己不被沾湿。 <br><br> 当你在车里走动时,你尽可能地把你的<<lewdness>>遮得严严实实。你就快完成的时候礼顿打开了窗户。“干得好,但你漏了一个地方,”<<he>>指着你的大腿说。 <br><br> <<link [[蹲下|School Detention Car2]]>><<set $phase to 0>><</link>> <br> <<if $worn.under_lower.type.includes("naked")>> <<if $exhibitionism gte 75>> <<link [[俯身|School Detention Car2]]>><<set $phase to 2>><</link>><<exhibitionist5>> <br> <</if>> <<elseif !$worn.under_lower.type.includes("naked")>> <<if $exhibitionism gte 35>> <<link [[俯身|School Detention Car2]]>><<set $phase to 1>><</link>><<exhibitionist3>> <br> <</if>> <</if>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你离开了办公室,但并没有接受惩罚,而是走向了出口。这将在以后产生后果,但目前为止还没有什么问题。 <br><br> <<endevent>> <<oxfordquick>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> 你蹲下来清理<<he>>指的地方。"很好。你现在可以离开了,"<<he>>说着,关上了百叶窗。你穿好衣服离开这里。 <br><br> <<link [[继续|Oxford Street]]>><<clotheson>><<endevent>><</link>> <<elseif $phase is 1>> 你弯下腰去清理污垢,把你的<<bottom>>朝向礼顿。当你擦洗汽车时,你能感觉到它在摆动。礼顿的脸变红了。"就——就这些。你现在可以走了。"<<He>>口吃着,关上了百叶窗。你穿好衣服离开这里。 <<exhibitionism3>> <<link [[继续|Oxford Street]]>><<clotheson>><<endevent>><</link>> <<elseif $phase is 2>> 你弯下腰去清理污垢,把你裸露的<<bottom>>伸向礼顿。当你摩擦汽车时,你能感觉到它在摆动。礼顿的脸变红。"别别落下东西。"<<He>>结结巴巴地说,关上窗户,消失在视线之外。 <<exhibitionism3>> <<endevent>> <<beastNEWinit 1 dog>> 你对自己很满意,又花了一分钟把死角擦干净。你刻意要扭动你的臀部,以防礼顿还在偷偷看着你。 <<if random(0, 100) lt 5 and ($bestialitydisable is "f" or $monster is 1)>> 你如此专注于想象<<nnpc_his "Leighton">>尴尬的脸,以至于忽略了身后轻柔而快速的脚步声,直到你弯着的腰突然感到沉重的重量,耳边响起一声咆哮。 <br><br> <<link [[继续|School Detention Car Surprise Dog]]>><<set $molestationstart to 1>><</link>> <<else>> 最终,你完成了你的任务,穿上衣服离开了这里。 <br><br> <<link [[继续|Oxford Street]]>><<clotheson>><<endevent>><</link>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $position to "doggy">> <<set $NPCList[0].stance to "top">> <<set $enemyanger to 40>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> /* Leighton won't be too quick to save you */ <<if $alarm is 1 and $rescue is 1 and random(0, 100) lt 33 or ($enemyarousal gte $enemyarousalmax) or ($enemyhealth lte 0)>> <span id="next"><<link [[继续|School Detention Car Surprise Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Detention Car Surprise Dog]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype>>发出满意地咕哝声,随后离开了,让你一个人躺在地板上。<<tearful>>你独自振作起来。 <<famebestiality 10>> <br> <<endcombat>> <<npc Leighton>><<person1>> "我希望这对你来说是宝贵的一课,年轻的<<if $player.gender_appearance is "m">>先生<<else>>小姐<</if>>。"礼顿的办公室窗户又打开了,<<he>>面无表情地看着你。"下次你想对长辈无礼时,一定要记住这一点。" <br><br> <<He>>在你回答之前就关上了百叶窗,留下你一个人。 <<clotheson>> <<elseif $enemyhealth lte 0>> <<beasttype>>尖叫着逃跑,它的尾巴夹在两腿之间。<<tearful>>你独自振作起来。 <br> <<endcombat>> <<npc Leighton>><<person1>> "我希望这对你来说是宝贵的一课,年轻的<<if $player.gender_appearance is "m">>先生<<else>>小姐<</if>>。"礼顿的办公室窗户又打开了,<<he>>面无表情地看着你。"下次你想对你的长辈无礼时,试着回想起这一点吧。" <br><br> <<He>>在你回答之前就关上了百叶窗,留下你一个人。 <<clotheson>> <<else>> <<set $rescued += 1>> <<npc Leighton 2>> 尖锐的哨子声打断了<<beasttype>>的行径。"够了。"礼顿办公室的窗户又打开了,<<person2>><<he>>回来了,面无表情地看着你。 <<if $NPCList[0].stance is "top">> <<famebestiality 5>> "除非你想继续?"你的脸红了。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <</if>> <br><br> 随着礼顿的另一声哨响,<<beasttype>>向后退去,然后不情愿地跑向<<bhis>>主人的办公室。你只能躺在地上。<<tearful>>你独自振作起来。 <br> <<endcombat>> <<npc Leighton>><<person1>> "我希望这对你来说是宝贵的一课,年轻的<<if $player.gender_appearance is "m">>先生<<else>>小姐<</if>>。"礼顿盯着你。"下次你想对长辈无礼时,一定要记住这一点。" <br><br> <<He>>在你回答之前就关上了百叶窗,留下你一个人。 <<clotheson>> <</if>> <<link [[继续|Oxford Street]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> 你一手握着戒尺,另一只手伸出来拉下<<person2>><<persons>>的<<if $pronoun is "m">>三角裤<<else>>内裤<</if>>。<<He>>因为暴露了赤裸的屁股而惊叫出声。你感到有些性奋。<<promiscuity3>> "哦,天哪,"礼顿说,在<<person1>><<his>>的声音中明显地流露出喜悦。"这惩罚可真够严厉的!" <br><br> <</if>> 你把戒尺高高举起,用尽全力地拍在<<person2>><<persons>><<if $phase is 1>>裸露的<</if>>屁股上。<<He>>转过头看着你,眼睛里满是背叛者的影子。你感到一阵<<if $submissive lte 500 or $sadism_level gte 1>>性奋,<<arousal 1000>><<else>>内疚,<<stress 12>><</if>>但礼顿强行把<<persons>>的头压到了桌子上,把你从那种感觉中拽了出来。 <br><br> "就是这样,狠狠地打<<him>>!"礼顿叫道,眼睛睁得大大的,溢满了欲望。"让<<him>>尖叫!" <br><br> <<set _defiance_arousal to ($sadism / 40)>> <<arousal _defiance_arousal>> <<if $arousal gte ($arousalmax * 0.8)>> <<sadism _args[0]>> <</if>> 你点点头,这次把戒尺拍在<<personsimple>>的另一个屁股蛋上。<<He>>猛地弹起了身子,但礼顿按住<<him>>,把<<his>>的后背压了下去。 <<if $arousal gte 8000>> <<if $player.penisExist and $player.vaginaExist>> 这种感觉是如此强烈的。你感觉自己的<<penis>>压在你的$worn.lower.cn_name_cap上,你的<<pussy>>被浸透了。你的手开始颤抖,你的膝盖开始发抖。 <<elseif $player.penisExist>> 你的<<penis>>完全勃起了,在你一下下鞭笞你的同学时在你的$worn.lower.cn_name_cap下跳动着。 <<elseif $player.vaginaExist>> 你的身体在你一下下鞭笞你的同学时兴奋地发颤,你湿透的<<pussy>>透过你的$worn.lower.cn_name_cap显露出形状,随时可能被人发现。 <</if>> 然而礼顿的注意力全在<<person>>身上,没有注意到。 <</if>> <br><br> 戒尺拍打<<if $phase is 1>>裸露<</if>>肉体的声音在房间里回响,其中还夹杂着<<personsimple>>的抽泣。 <<if $phase is 1>> <<His>>的屁股一片鲜红,满是被你打出的印子。 <</if>> 到最后<<person>>哭得一塌糊涂,死死地抓着桌子才勉强能站着。 <br><br> "好<<girl>>,"礼顿一边微笑着收回戒尺一边对你说,"我觉得<<hes>>已经得到教训了<<if $fame.scrap gte 400>>。看来关于你的那些流言都确有其事,你真是毫不留情啊<</if>>。" <br><br> <<link [[继续|School Detention Paddle Other End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你稍微抬起戒尺,拍打在<<person2>><<persons>>翘起的臀部上,在<<his>>臀瓣附近停了下来。<<He>>惊呼出声,接着就回头用如释重负的眼神看向你。你用同样的手法拍打<<his>>另一侧臀部,<<He>>闪躲着痛呼,但你知道<<hes>>其实一点都没觉得痛。 <br><br> <<skulduggeryuse>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">礼顿看着挺高兴的,</span><<person1>><<his>>取出照相机,在你假装鞭笞同学时偷拍了几张照片。<<person2>><<person>>尖叫着不断扭动,于是你伸出一只手按住<<his>>的腰背,将<<him>>死死按在桌面上。"求……求你别打了!"<<he>>在抽泣的间隙求饶着。 <br><br> "喊破喉咙吧,"礼顿一边咆哮着,一边用照相机拍下整段事件,"我们都心知肚明你活该被打,是吧?"<<person1>><<He>>期待地看向你。 <br> "你是个坏<<person2>><<personsimple>>,"你赞同道,还多拍打了<<him>>几次。在礼顿满意前,<<person>>每次被鞭笞都会痛呼出声。 <br> "好<<girl>>,"礼顿一边微笑着收回戒尺一边对你说,"我觉得<<person2>><<hes>>已经得到教训了<<if $fame.scrap gte 400>>。看来关于你的那些流言都确有其事,你真是毫不留情啊<</if>>。" <br><br> <<link [[继续|School Detention Paddle Other End]]>><<set $phase to 2>><</link>> <br> <<else>> <span class="red">礼顿摇着<<person1>><<his>>的头把戒尺夺了回去。</span>"不行,别对<<person2>><<him>>留情,"<<person1>><<he>>说着,隐隐带着一丝笑意,"来,我给你演示一下你应该怎么做。"<<nnpc_title "Leighton">>把你推到<<person2>><<person>>旁边的桌子上,接着<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>掀起你的裙子<<else>>拉下你的$worn.lower.cn_name_cap<</if>>,将你的<<bottom>>裸露出来。 <br><br> <<silently>> <<person2>><<person>><<set $paddle_other_student to _text_output>> <</silently>> <<saveNPC 1 paddle_other_student_1>> <<endevent>> <<npc Leighton>><<person1>> <<link [[继续|School Detention Double Paddle]]>><<set $molestationstart to 1>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<person2>> <<if $speech_attitude is "meek">> 你盯着<<persons>>恳求的目光,一股罪恶感油然而生。"不……不行,"你说着把戒尺轻放在桌子上,"这样做不对。" <<elseif $speech_attitude is "bratty">> "就他妈离谱,"你嗤笑着把戒尺塞回礼顿手里,"找别人干你的脏活去吧,你个老变态。" <<else>> "太恶心了,"你说着把戒尺重新递给礼顿。"我不想参与这种事。" <</if>> <br><br> <<person>>放松地趴在桌上,看起来松了口气。礼顿突然皱着眉头对你吼道:"好。你不打<<him>>的话就一起和<<him>>被打吧!到桌子上趴好,我教教你怎么听话!" <br><br> <<person1>><<He>>把你推到桌子上<<person2>><<person>>旁边的位置,那孩子正不住颤抖,吓得一动不动。你听见礼顿用戒尺狠狠拍打<<person1>><<his>>的掌心的声音。 <br><br> <<silently>> <<person2>><<person>><<set $paddle_other_student to _text_output>> <</silently>> <<saveNPC 1 paddle_other_student_1>> <<endevent>> <<npc Leighton>><<person1>> <<link [[继续|School Detention Double Paddle]]>><<set $molestationstart to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 礼顿把戒尺降到<<persons>>撅起的屁股那里。<<He>>用带着恳求的眼神看向你痛哭出声,"停下!"<<He>>呼喊道,"别让<<nnpc_him "Leighton">>对我这样!" <br><br> <<persons>>的呼喊只是助长了礼顿的念头。<<person1>><<He>>用戒尺反复拍打着,显然很享受<<person2>><<personsimple>>挣扎哭喊的样子。"喊破喉咙吧,我们都知道你活该被打。" <br><br> <<personsimple>>想要回应,但所有言语都被<<his>>口中的哭喊淹没了。<<His>>的屁股现在几乎已经贴上你的脸了,每一次拍打都在<<his>>的<<if $pronoun is "m">>三角裤<<else>>内裤<</if>>下激起一阵波动。礼顿停了一下,把<<personsimple>>的<<if $pronoun is "m">>三角裤<<else>>内裤<</if>>提到<<his>>的臀瓣之间,欣赏<<person1>><<his>>的成果。<<person2>><<personsimple>>的臀瓣上一片鲜红。即使<<hes>>觉得让你看到屁股十分羞耻,<<he>>也没有表现出来。<<His>>显然把注意力都放在<<his>>屁股的疼痛上。 <br><br> "我觉得这样就够了,你说呢?"礼顿轻拍了一下<<persons>>裸露的臀瓣问道。 <br><br> <<link [[点头|School Detention Paddle Other End]]>><<set $phase to 2>><</link>> <br> <<link [[再用力点|School Detention Paddle Harder]]>><<npcincr Leighton love 1>><<control 10>><<status -10>><<arousal 500>><</link>><<gcontrol>><<garousal>><<lcool>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 礼顿<<person1>><<his>>对着你扬起了眉毛。"你很享受这个,是吧?"<<He>>轻笑着面向<<person2>><<person>>说道,"听到了吧?我们要让你觉得非常后悔。" <br><br> <<person>>透过<<his>>的眼泪看着你,瘫软在礼顿的桌子上。<<He>>没有说一句话,但<<he>>也无需说话。<<Hes>>的愤怒不言而喻。礼顿提起戒尺,没有把<<personsimple>>的内裤拉回原位就开始狠狠地拍打<<his>>裸露的臀瓣。<<He>>哭嚎着想要站起来,但礼顿把<<person1>><<his>>的重量压在了<<person2>><<personsimple>>的腰背上。"你不会那么轻易逃脱惩罚的。我要再打你六下,你自己数!" <br><br> "一……一!"<<person>>哭嚎着,徒劳地尝试把礼顿从<<him>>身上推下去。 <br> "二!三!四……四!嗷!五!"礼顿没有对<<personsimple>>留情。<<person1>><<He>>,每次被打之后都瞥向你,试探着你的反应。最终,<<he>>打了最后一下。"操!六!"礼顿放开了<<person2>><<person>>,而后者只是躺在原地不住抽泣。 <br> "有那么难受吗?"礼顿边问边把戒尺放到桌上,"当个好<<personsimple>>,你以后就不会再被打了。" <br> <<person>>点了点头,但<<hes>>没有听进去。<<He>>站起身整理好<<his>>的服装,看都不看你就一瘸一拐地走出房间。 <br><br> <<he>>刚离开,礼顿就轻轻地扇了一下你的屁股。 <<if $arousal gte 8000>> "看来你还挺享受的,"<<person1>><<he>>说着,尖锐地看了一眼你$worn.lower.cn_name_cap处的<<if $player.penisExist and calculatePenisBulge()>>鼓起<<else>>湿处<</if>>。 <<else>> "就当这是个警告吧。"<<person1>><<he>>笑着说。 <</if>> "走开吧。我还要工作。我相信接下来一段时间应该不会再看到你来这边了。" <br><br> <<He>>把你带到<<his>>办公室外的走廊上。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<person1>> 礼顿扬尺要打, <<if $speech_attitude is "meek">> 但你挡在了<<him>>和<<person2>><<person>>之间。 <br> "哪怕你是<<nnpc_title "Leighton">>也不代表你就能欺负我们,"你竭尽所能鼓起勇气说道。 <<elseif $speech_attitude is "bratty">> 但你抓住了<<his>>的胳膊,鼓励<<him>>做些什么。 <br> "放马过来,"你啐了口唾沫,"我会双倍奉还的。" <<else>> 但你站起来伸出手臂,阻止了<<him>>。 <br> "停!"你喊道,"你不能这样!" <</if>> <br><br> 礼顿怒视着你。"我是<<nnpc_title "Leighton">>,年轻的<<if $player.gender_appearance is "m">>先生<<else>>小姐<</if>>。我想做什么就做什么。如果你不想看着的话,那你可以加入<<person2>><<him>>。" <br><br> <<person>>同情地看了你一眼,<<he>>看起来很感激你的尝试。然而,<<His>>放松只是短暂的,礼顿抓住了你的后颈,把你推倒在桌上并对准你的<<bottom>>举起了戒尺。 <br><br> <<silently>> <<person2>><<person>><<set $paddle_other_student to _text_output>> <</silently>> <<saveNPC 1 paddle_other_student_1>> <<endevent>> <<npc Leighton>><<person1>> <<link [[继续|School Detention Double Paddle]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> 当礼顿把教鞭打在<<person2>><<persons>>翘起的屁股上时,你感受到一种 <<if $fallenangel gte 2 or $trauma gte ($traumamax / 5) * 3>> 扭曲的正义感 <<elseif $sadism_level gte 1>> 施虐狂的快感 <<else>> 愧疚,但愉悦的感觉 <</if>> 。 <br><br> 难以自禁地,你探向你的$worn.lower.cn_name_cap并摸索着你的<<genitals>>。你已经 <<if $player.penisExist and $player.vaginaExist>> 又硬又湿,你的先走汁与汁液混合在一起。 <<elseif $player.penisExist>> 硬了,先走汁从你阴茎的顶部缓缓渗出。 <<else>> 湿了,你的蜜穴浸透了你$worn.lower.cn_name_cap的布料。 <</if>> 向前压在桌子上,你毫不悯惜地进行着你的动作。伴随着<<personsimple>>发出的惊叫声,你感受到一波又一波的快感在你身上荡漾。<<exhibitionism5>> <<masturbationstart>> <<set $timer to 20>> <<set $mouth to "disabled">> <</if>> <<masturbationeffects>> <<masturbationactions>> <<if $orgasmdown gte 1>> 你高潮时不禁发出一声呻吟。幸好,礼顿的说教声、<<persons>>的抽泣声和教鞭抽打<<his>>屁股的声音盖过了你的叫声。 <<elseif random(1, 2) is 1>> 教鞭击打<<persons>>脸颊的声音激起了你的性欲,你抚弄着你自己。你知道礼顿很快就会发现,但这并没有阻止你。<<arousal 100 "genitals">><<garousal>> <<else>> <<person>>闭着双眼哭叫着,<<his>>的臀部的绯红色一点点加深起来。看到这一幕,你察觉到一阵又一阵的快感涌上大脑。<<arousal 100>><<garousal>> <</if>> <br><br> <<masturbationControls "timer|detentionPaddle">>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $timer lte 0 and $orgasmdown gte 1>> <<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and !playerChastity("hidden")>> <<set $genderknown.pushUnique("Leighton")>> <</if>> 礼顿放下戒尺,对<<persons>>的痛苦感到满意。"好了,这下你吸取到教训了吗?"<<person>>抽泣着点了点头。 你赶紧停止了抚弄你自己,在那两个家伙注意到之前,<span class="pink">但你没法控制你的痉挛。</span>你最后在愉悦中大叫了出来。礼顿和<<person>>立刻把头转向了你。<<stress 6>><<gstress>> <br><br> <<persons>>的表情混杂这震惊和厌恶,但礼顿毫无反应。<<person1>><<He>>转向了<<person2>><<person>>。 <br> "你的活计结束了,”礼顿说。“滚出我的办公室。" <br><br> <<person>>茫然地凝视了片刻,但仍然被你的表现惊呆了。最终,<<He>>还是从<<his>>的恍惚中清醒了过来并匆忙离开了房间,并在离开之前投给你一个不以为然的眼神。你确信自己会在一段时间内听到有关于此的消息。<<status -10>><<lcool>> <br><br> <<clotheson>> <<endmasturbation>> <<endcombat>> <<npc Leighton>><<person1>> <<if $schoolfameblackmail isnot undefined>> "至于你,"<<he>>将视线转移到你身上,眼睛里满是欲望的光芒。"你这个肮脏的小贱货,你在我面前这样自慰已经让我兴奋起来了。我想你需要帮我释放一下。"<<He>>一把将你拉过去,然后将你压到桌子上。 <br><br> <<link [[继续|School Detention Paddle Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "至于你,"<<nnpc_he "Leighton">>用严厉的目光审视着你,"在公开场合进行这种粗俗行为是不可原谅的!<span class="red">也许另一场留堂惩罚能够让你的脑袋冷静冷静。</span>"<<detention 6>><<ggdelinquency>> <br><br> <<nnpc_He "Leighton">>走回<<nnpc_his "Leighton">>桌旁并示意你离开。你照做了。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br> <</if>> <<else>> 礼顿放下戒尺前深吸了一口气,用<<his>>的手在<<person2>><<person>>的屁股上最后打了一下。<<He>>看起来十分躁动,面色微微发红。"希望你已经得到了教训,这也是为了你好,"<<he>>对<<person2>><<person>>说。"我不想再在这里看到你。现在滚出我的办公室。" <br><br> 无需多言,<<person>>立刻<<if $pronoun is "m">>拉起他的短裤<<else>>拉下她的裙子<</if>>跑出门外,眼泪从<<his>>脸上掉下来。 <br><br> <<clotheson>> <<endmasturbation>> <<endcombat>> "至于你,"<<nnpc_he "Leighton">>笑着转向你说道,"我很高兴你喜欢这场表演。我知道我也一样。"<<nnpc_He "Leighton">>在你离开办公室前,向你眨了眨眼。 <br><br> <<link [[继续|Hallways]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 礼顿把戒尺放在桌子上,用<<person1>><<his>>的手在<<person2>><<person>>的屁股上最后打了一下,巴掌声在房间里回荡。"穿好你的衣服,然后滚出我的办公室。如果我下次再在这里看到你们中的任何一个,我可就不会像这次这样手下留情了。"<<stress 2>><<gstress>> <br><br> <<switch $phase>> <<case 0>> <<person2>><<person>>轻蔑地看了你一眼,<<he>><<if $pronoun is "m">>拉起了<<his>>短裤<<else>>理顺了<<his>>裙子<</if>>然后蹒跚着走出门,揉着<<his>>酸痛的后背。 <<case 1>> <<person2>><<person>>挣扎着与你对视,<<he>><<if $pronoun is "m">>撩起<<his>>的短裤<<else>>拉直<<his>>的裙子<</if>>,<<his>>的表情极度羞辱。<<He>>一言不发地踉踉跄跄走出办公室。 <<case 2>> <<person2>><<person>><<if $pronoun is "m">>拉起<<his>>的短裤<<else>>拉直<<his>>的裙子<</if>>,<<he>>走出办公室时给了你一个感激的微笑。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <</switch>> <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br> /* player and other student spanked */
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<npcidlegenitals>> <<set $spankobject to "paddle">> <<set $enemyanger += 200>> <</if>> <<effects>> <<effectsman>><<man>> <<if $schoolfameblackmail isnot undefined and random(1, 10) is 1>> 礼顿靠得很近,低声说道,声音小到让<<print $paddle_other_student>>听不到。"我们都知道你很喜欢这个,顽皮的<<girl>>。"<<He>>猛地打了你一下,以此强调<<his>>言论。<<violence 5>><<combattrauma 10>><<ggstress>><<ggtrauma>><<ggpain>> <<elseif $enemyanger lte 0>> 礼顿退了一步,用手拍了拍<<his>>的戒尺。"我想你已经得到了教训,"<<he>>得意地笑着说道。 <<else>> <<switch random(1, 12)>> <<case 1>> <<print $paddle_other_student>>在你旁边哭,脸埋在桌子上。<<combattrauma 3>><<gtrauma>> <<case 2>> 礼顿在打你的屁股和<<print $paddle_other_student>>之间交替进行,眼睛里充满了欲望。<<violence 2>><<gstress>><<gtrauma>><<gpain>> <<case 3>> "你们俩都做了坏事,现在你们都要付出代价。"礼顿说,戒尺狠狠地落在<<print $paddle_other_student>>上。<<combattrauma 3>><<gtrauma>> <<case 4>> 礼顿<<his>>的注意力集中在<<print $paddle_other_student>>上,给你留下个一个小小的冲缓期。<<violence -3>><<lpain>> <<case 5>> 礼顿专注于惩罚你,完全没有一点同情心,<<he>>毫不留情地惩罚你。<<violence 5>><<combattrauma 5>><<ggstress>><<ggtrauma>><<ggpain>> <<case 6>> <<if $worn.under_lower.exposed gte 1>> 每被打一下,你的屁股就会变得越来越刺痛,皮肤慢慢变成一种鲜艳欲滴的红色。<<violence 4>><<ggpain>> <<else>> 礼顿一边用戒尺打着你的<<bottom>>一边笑着说道。"你不该感谢我还让你穿着衣服吗。"<<violence 2>><<gpain>> <</if>> <<case 7>> <<if $delinquency gte 800>> "这就是像你这样的小崽子应得的。"礼顿冷笑着,用戒尺狠狠地打下去。<<violence 4>><<gpain>> <<elseif $physique gte $physiquesize * 0.75>> 礼顿笑着,享受着侮辱你的过程。"现在倒没那么坚强了,不是吗?"<<combattrauma 4>><<gtrauma>> <<else>> 礼顿在准备下一次打过来时说道:"从现在起,你会成为一个好<<girl>>的,对吗?"<<combattrauma 2>><<gtrauma>> <</if>> <<case 8>> <<if $pain gte 100>> 礼顿冷笑道:"你再怎么哭都是没用的,这影响不到你要承担的后果。"<<combattrauma 2>><<gtrauma>> <<elseif $masochism_level gte 3>> 在这种痛苦的感觉下,你不禁愉快地扭动着身体。礼顿见到这一幕嘲笑道:"你这个肮脏的小妓女,你喜欢这个,不是吗?"<<combattrauma 2>><<gtrauma>> <<elseif $masochism_level gte 1>> 疼痛让你兴奋起来。当礼顿再次把戒尺放下时,你的 <<if $player.penisExist and $player.vaginaExist>> <<penis>>高高耸起、<<pussy>>完全湿润 <<elseif $player.penisExist>> <<penis>>僵硬地顶在桌面上 <<else>> 体液慢慢渗到了桌面,形成了一小滩湖泊 <</if>> 。<<violence 2>><<gpain>> <<else>> 当礼顿给你的<<bottom>>来了一记痛苦的重击时,你吓了一跳。<<violence 2>><<gpain>> <</if>> <<case 9 10 11 12>> 礼顿继续惩罚你和<<print $paddle_other_student>>。 <</switch>> <</if>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|School Detention Double Paddle Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Detention Double Paddle]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<unset $paddle_other_student>><<unset $spankobject>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<loadNPC 1 paddle_other_student_1>> <<person1>> 随着礼顿高潮的逐渐消退,<<himself>>才靠在桌上逐渐稳住战栗的身躯,手中的戒尺掉渐渐滑落在地。当<<his>>的理智再次回到大脑后,<<he>>才意识到刚才的事意味着什么。<<He>>慌张地站了起来,把戒尺从地上拾起。 <br><br> "这件事一个字也不许跟别人说,”<<he>>喘着气说。“你俩都是。" <br><br> <<tearful>>你点了点头。<<person2>><<person>>无言地在你身边抽泣。<<his>>脸朝下顶着桌子。你在想<<he>>到底是否注意到发生了什么。 <br><br> <<earnFeat "Leighton's Nightmare">> <<clotheson>> <<endcombat>> <<npc Leighton>> <<loadNPC 1 paddle_other_student_1>><<clearNPC paddle_other_student_1>> <<person1>> <<link [[继续|School Detention Paddle Other End]]>><<set $phase to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<loadNPC 1 paddle_other_student_1>> 礼顿吃痛退开,你从<<his>>抓握中挣脱了出来。 <br><br> 你沿着走廊逃跑,<<He>>的大喊声在你身后响起:"你把事情搞砸了<<bitch>>,你给我记住了。"<<tearful>>你继续奔跑,只能把<<person2>><<person>>交给<<his>>的命运。 <br><br> <<clotheson>> <<endcombat>> <<clearNPC paddle_other_student_1>> <<link [[继续|Hallways]]>><</link>> <br> <<else>> <<loadNPC 1 paddle_other_student_1>> 礼顿退后了一步,看起来很满意。"真是个好<<girl>>。事情会如此简单,只要你照我说的做,看到没有?" <br> <<if $speech_attitude is "meek">> <<tearful>>你咕哝道,"是的,<<sir>>。" <<elseif $speech_attitude is "bratty">> <<tearful>>你紧咬牙关。 <<else>> <<tearful>>你点头同意。 <</if>> <br><br> 礼顿看起来洋洋得意: "那你呢?"<<he>>问向<<person2>><<person>>,后者只是轻声抽泣。 <<clotheson>> <<endcombat>> <<npc Leighton>> <<loadNPC 1 paddle_other_student_1>><<clearNPC paddle_other_student_1>> <<link [[继续|School Detention Paddle Other End]]>><<set $phase to 1>><</link>> <br> <</if>> /* player spanked, no observers */
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<npcidlegenitals>> <<set $spankobject to "paddle">> <<if $phase is 0>> <<set $enemyanger += 100>> <<else>> <<set $enemyanger += 150>> <</if>> <</if>> <<effects>> <<effectsman>><<man>> <<if $schoolfameblackmail isnot undefined and random(1, 10) is 1>> 礼顿一把抓住你的头发,将你的头向后拉倒,随后对你耳语道:"你我都知道你喜欢这个,调皮的<<girl>>。"<<He>>用一下掌掴打断了<<his>>还没说完的话语。<<violence 5>><<combattrauma 10>><<ggstress>><<ggtrauma>><<ggpain>> <<elseif $enemyanger lte 0>> 礼顿退了一步,用手拍了拍<<his>>的戒尺。"我想你已经得到了教训,"<<he>>得意地笑着说道。 <<else>> <<switch random(1, 12)>> <<case 1>> 礼顿把戒尺放下了一会儿,然后用手托住你的下巴,迫使你抬起头来。"保持那个表情,"<<he>>命令道,然后快速拍了一张照片。<<violence -2>><<combattrauma 10>><<gtrauma>><<lpain>> <<case 2>> 礼顿休息了一下来调整<<his>>的呼吸,这给你片刻时间缓解。<<violence -2>><<lpain>> <br> <<if $delinquency gte 800>> 直到<<his>>手掌突然拍在你的<<bottom>>,<<He>>才笑着对你说:"坏学生恐怕是没有休息机会的。"<<violence 4>><<gstress>><<gtrauma>><<gpain>> <<else>> "不要一脸放松的样子,"<<he>>笑道,"我还没完呢。" <</if>> <<case 3>> 礼顿收回<<his>>的手臂,准备给你狠狠来一下。<<set $stress += 12>><<gstress>> <<case 4>> 礼顿紧握的手松开,将戒尺扔在<<his>>的脚上。你听见<<he>>低声咒骂。<<set $stress -= 6>><<lstress>> <<case 5>> 礼顿没有留情,用一连串狠厉的板子教训了你的<<bottom>>。<<violence 5>><<combattrauma 5>><<ggstress>><<ggtrauma>><<ggpain>> <<case 6>> <<if $worn.under_lower.exposed gte 1>> 每被打一下,你的屁股就会变得越来越刺痛,皮肤慢慢变成一种鲜艳欲滴的红色。<<violence 4>><<ggpain>> <<else>> 当戒尺与你的<<bottom>>"亲密接触"时,礼顿冷笑起来。"你得感谢我没脱掉你的衣服才来教育你。"<<violence 2>><<gpain>> <</if>> <<case 7>> <<if $delinquency gte 800>> "这就是像你这样的小崽子应得的。"礼顿冷笑着,用戒尺狠狠地打下去。<<violence 4>><<gpain>> <<elseif $physique gte $physiquesize * 0.75>> 礼顿笑着,享受着侮辱你的过程。"现在倒没那么坚强了,不是吗?"<<combattrauma 4>><<gtrauma>> <<else>> 礼顿在准备下一次打过来时说道:"从现在起,你会成为一个好<<girl>>的,对吗?"<<combattrauma 2>><<gtrauma>> <</if>> <<case 8>> <<if $pain gte 100>> 礼顿冷笑道:"你再怎么哭都是没用的,这影响不到你要承担的后果。"<<combattrauma 2>><<gtrauma>> <<elseif $masochism_level gte 3>> 你不禁在这种痛苦下愉悦地蠕动了起来。礼顿见到这一幕嘲笑道:"你这肮脏的小婊子。你很喜欢这个,不是吗?"<<combattrauma 2>><<gtrauma>> <<elseif $masochism_level gte 1>> 疼痛让你兴奋起来。当礼顿再次把戒尺放下时,你的 <<if $player.penisExist and $player.vaginaExist>> <<penis>>高高耸起、<<pussy>>完全湿润 <<elseif $player.penisExist>> <<penis>>僵硬地顶在桌面上 <<else>> 体液慢慢渗到了桌面,形成了一小滩湖泊 <</if>> 。<<violence 2>><<gpain>><<garousal>> <<else>> 当礼顿给你的<<bottom>>来了一记痛苦的重击时,你吓了一跳。<<violence 2>><<gpain>> <</if>> <<case 9 10 11 12>> 礼顿继续惩罚你。 <</switch>> <</if>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|School Detention Paddle 1 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Detention Paddle 1]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<unset $spankobject>> <<if $enemyarousal gte $enemyarousalmax>> 当礼顿的高潮退散时,戒尺从<<himself>>的手中滑落,稳稳地落在了桌子上。在<<his>>的眼睛恢复清澈的同时,<<he>>猛然站了起来,这才意识到刚才发生了什么。 <br><br> "不要向任何人透露一个字,"<<he>>说道:"滚吧。"<<tearful>>你从房间里走了出来。 <br><br> <<earnFeat "Leighton's Nightmare">> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<He>>吃痛退开,你从<<his>>束缚中挣脱出来。 <br><br> <<He>>在你跑下走廊的时候冲你喊道。"你把事情弄得更糟了,<<bitch>>。记住我的话。"<<tearful>>你继续跑着。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><</link>> <br> <<else>> 礼顿把戒尺放在你旁边的桌子上。"这才是个好<<girl>>。如果按照我说的去做,事情就会简单很多,这下明白了吧?" <br> <<clotheson>> <<endcombat>> <<npc Leighton>><<person1>> <<if $pain gte 60>> 你想从桌子上爬下来,但礼顿把一只手放在你的肩膀上,扶住不让你动。"等一下。我有东西要给你。"<<stress 2>><<gstress>> <br><br> <<He>>走到<<his>>的桌子后面,在抽屉里翻找一阵,然后拿出一管止痛霜。"如果你保证做一个乖<<girl>>,我会让你感觉舒服一点。听起来如何?" <br><br> <<link [[同意|School Detention Paddle Cream]]>><<set $phase to 0>><<pain -25>><<stress 6>><<arousal 1000 "bottom">><</link>><<lllpain>><<gstress>><<ggarousal>> <br> <<link [[拒绝|School Detention Paddle Cream Refuse]]>><<set $phase to 0>><</link>> <br> <<else>> "我相信最近是不会再在我办公室看见你了。"<<He>>坐在<<his>>的桌子上,示意你离开。 <br> <<tearful>>你离开了办公室。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br> <</if>> <</if>> /* player spanked, 1 observer */
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<npcidlegenitals>> <<set $spankobject to "paddle">> <<set $enemyanger += 200>> <</if>> <<effects>> <<effectsman>><<man>> <<if $schoolfameblackmail isnot undefined and random(1, 10) is 1>> 礼顿靠得很近,低声说道,声音小到让<<print $paddle_other_student>>听不到。"我们都知道你很喜欢这个,顽皮的<<girl>>。"<<He>>猛地打了你一下,以此强调<<his>>言论。<<violence 5>><<combattrauma 10>><<ggstress>><<ggtrauma>><<ggpain>> <<elseif $enemyanger lte 0>> 礼顿退了一步,用手拍了拍<<his>>的戒尺。"我想你已经得到了教训,"<<he>>得意地笑着说道。 <<else>> <<switch random(1, 12)>> <<case 1>> <<print $paddle_other_student>>靠得近了些,以便看得更清楚。 <<case 2>> "狠狠打<<phim>>,我想看<<phim>>尖叫!"<<print $paddle_other_student>>叫嚷着。礼顿坏笑地答应了,将戒尺重重甩下。<<violence 3>><<gstress>><<gtrauma>><<gpain>> <<case 3>> 你看见相机在你背后闪烁,是<<print $paddle_other_student>>在给你的凌辱场面拍照。<<combattrauma 2>><<fameexhibitionism 2 "pic">><<gtrauma>> <<case 4>> 礼顿回头看向<<print $paddle_other_student>>。<<He>>坏笑道,"或许我该让我们的朋友在我完事后继续陪你玩玩。"<<set $stress += 6>><<gstress>> <<case 5>> 礼顿没有留情,用一连串狠厉的板子教训了你的<<bottom>>。<<print $paddle_other_student>>兴奋地看着。<<violence 5>><<combattrauma 5>><<ggstress>><<ggtrauma>><<ggpain>> <<case 6>> <<if $worn.under_lower.exposed gte 1>> 每被打一下,你的屁股就会变得越来越刺痛,皮肤慢慢变成一种鲜艳欲滴的红色。<<violence 4>><<ggpain>> <<else>> 礼顿一边用戒尺打着你的<<bottom>>一边笑着说道。"你不该感谢我还让你穿着衣服吗。"<<violence 2>><<gpain>> <</if>> <<case 7>> <<if $delinquency gte 800>> "这就是像你这样的小崽子应得的。"礼顿冷笑着,用戒尺狠狠地打下去。<<violence 4>><<gpain>> <<elseif $physique gte $physiquesize * 0.75>> 礼顿笑着,享受着侮辱你的过程。"现在倒没那么坚强了,不是吗?"<<combattrauma 4>><<gtrauma>> <<else>> 礼顿在准备下一次打过来时说道:"从现在起,你会成为一个好<<girl>>的,对吗?"<<combattrauma 2>><<gtrauma>> <</if>> <<case 8>> <<if $pain gte 100>> 礼顿冷笑道:"你再怎么哭都是没用的,这影响不到你要承担的后果。"<<combattrauma 2>><<gtrauma>> <<elseif $masochism_level gte 3>> 在这种痛苦的感觉下,你不禁愉快地扭动着身体。礼顿见到这一幕嘲笑道:"你这个肮脏的小妓女,你喜欢这个,不是吗?"<<combattrauma 2>><<gtrauma>> <<elseif $masochism_level gte 1>> 疼痛让你兴奋起来。当礼顿再次把戒尺放下时,你的 <<if $player.penisExist and $player.vaginaExist>> <<penis>>高高耸起、<<pussy>>完全湿润 <<elseif $player.penisExist>> <<penis>>僵硬地顶在桌面上 <<else>> 体液慢慢渗到了桌面,形成了一小滩湖泊 <</if>> 。<<violence 2>><<gpain>> <<else>> 当礼顿给你的<<bottom>>来了一记痛苦的重击时,你吓了一跳。<<violence 2>><<gpain>> <</if>> <<case 9 10 11 12>> 礼顿在<<print $paddle_other_student>>的注视下继续惩罚你。 <</switch>> <</if>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|School Detention Paddle 2 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Detention Paddle 2]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<unset $paddle_other_student>><<unset $spankobject>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<loadNPC 1 paddle_other_student_1>> 随着礼顿的眼睛恢复光彩,<<he>>突然站起来,意识到刚刚发生了什么。那位<<person2>><<person>>目瞪口呆地看着这个场面。 <br><br> 礼顿注意到<<his>>呆滞的目光,狠狠瞪向<<him>>"不要想着给任何人透露这事,不然下次就轮到你了。明白?"<<person>>飞快地点头。 <br><br> "然后是你," 礼顿喘着气,目光落在你身上,"滚出我的办公室,我不想再在这儿看到你。" <br><br> <<earnFeat "Leighton's Nightmare">> <<endcombat>> <<clearNPC paddle_other_student_1>> <<tearful>>你穿好衣服,走进走廊。 <br><br> <<link [[继续|Hallways]]>><<clotheson>><</link>> <br> <<elseif $enemyhealth lte 0>> <<loadNPC 1 paddle_other_student_1>> 你从礼顿握紧的手里挣脱出来,并把<<him>>推开了。<<person2>><<person>>看起来很吃惊,对你有些佩服。<<status 2>><<gcool>> <br><br> 你趁着混乱逃进走廊,礼顿气得在你身后叫嚷:"喂,<<bitch>>,是不是忘了什么东西?" <br> 你出去的时候没能把衣服救出来。<<tearful>>你继续跑。 <br><br> <<endcombat>> <<clearNPC paddle_other_student_1>> <<link [[继续|Hallways]]>><<clotheson>><<clothesruined>><</link>> <br> <<else>> 礼顿把戒尺放在你旁边的桌子上。"这才是个好<<girl>>。如果按照我说的去做,事情就会简单很多,这下明白了吧?" <br> <<endcombat>> <<npc Leighton>> <<loadNPC 1 paddle_other_student_1>><<clearNPC paddle_other_student_1>> 那位<<person2>><<person>>看着你,舔着<<his>>的嘴唇说:"你确实告诉了<<phim>>,<<person1>><<sir>>!" <br><br> <<if $pain gte 60>> 礼顿没理<<person2>><<him>>,反而注意到你痛苦的表情。<<person1>><<He>>走到<<his>>的桌子后面,在抽屉里翻找一阵,然后拿出一管止痛霜。"如果你保证做一个乖<<girl>>,我会让你感觉好受一点。听起来如何?" <br><br> <<link [[同意|School Detention Paddle Cream]]>><<set $phase to 1>><<pain -25>><<stress 6>><<arousal 1000 "bottom">><</link>><<lllpain>><<gstress>><<ggarousal>> <br> <<link [[拒绝|School Detention Paddle Cream Refuse]]>><<set $phase to 1>><</link>> <br> <<else>> "是的,"礼顿笑着附和道。"我确信<<pshes>>吸取了教训。至少我希望如此,为了<<pher>>着想。" <br><br> 你穿好衣服后,<<person1>><<he>>带你离开<<his>>的办公室。当走进走廊时,你尽量无视<<person2>><<persons>>自鸣得意的笑容。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<clotheson>><</link>> <br> <</if>> <</if>> /* player spanked, 3 observers */
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<npcidlegenitals>> <<set $spankobject to "paddle">> <<set $detentionAudienceComments to []>> <<set $enemyanger += 200>> <</if>> <<if $mouthaction is "apologise" and !$detentionAudienceComments.includes("apologise")>> <<set _audienceComment to "apologise">><<set $detentionAudienceComments.pushUnique("apologise")>> <<elseif $orgasmdown gte 1 and !$detentionAudienceComments.includes("orgasm")>> <<set _audienceComment to "orgasm">><<set $detentionAudienceComments.pushUnique("orgasm")>> <<elseif $mouthaction is "moan" and !$detentionAudienceComments.includes("moan")>> <<set _audienceComment to "moan">><<set $detentionAudienceComments.pushUnique("moan")>> <</if>> <<effects>> <<effectsman>><<man>> <<if _audienceComment>> <<switch _audienceComment>> <<case "apologise">> <<print $paddle_other_student_A>>以嘲讽的语气模仿你刚才的道歉,另外两人大笑起来。<<set $stress += 12>><<combattrauma 5>><<status -10>><<gstress>><<gtrauma>><<lcool>> <<case "orgasm">> 学生们在一旁看着你在沉浸高潮的兴奋中不住颤抖的淫荡模样,惊得忍不住张大了嘴巴:"<<pher>>真的只是因为被打屁股就达到高潮了吗?"<<print $paddle_other_student_B>>已经完全傻眼了。 <br> "该死的变态。"<<print $paddle_other_student_C>>窃笑着。 <br> 他们继续一边举起手机一边戏弄你,拍下了你的色情照片。礼顿满意又得意地笑着。<<combattrauma 5>><<famesex 12 "pic">> <<case "moan">> 那位<<print $paddle_other_student_A>>轻轻推了一下<<print $paddle_other_student_C>>,咧嘴笑着说:"听着!<<pShes>>对这个感到兴奋!"他们全部大笑起来。<<combattrauma 3>><<gtrauma>> <</switch>> <<elseif $schoolfameblackmail isnot undefined and random(1, 10) is 1>> 礼顿把身子靠近我并用小到其他学生听不到的声音说:"我们都知道你对这个感到兴奋,淫乱的<<girl>>。"<<He>>猛地拍疼你,以此强调<<his>>的言论。<<violence 5>><<combattrauma 10>><<ggstress>><<ggtrauma>><<ggpain>> <<elseif $enemyanger lte 0>> 礼顿退了一步,用手拍了拍<<his>>的戒尺。"我想你已经得到了教训,"<<he>>得意地笑着说道。 <<else>> <<switch random(1, 12)>> <<case 1>> 那位<<print $paddle_other_student_B>>指着你然后对着<<print $paddle_other_student_C>>轻声说着什么。他们都咯咯地笑了起来。<<combattrauma 3>><<gtrauma>> <<case 2>> "更有力地去打<<phim>>,我想要看到<<phim>>尖叫!"那位<<print $paddle_other_student_A>>这般叫喊,其他人热切地点头同意。礼顿得意地笑着同意,把戒尺重重拍下来。<<violence 3>><<gstress>><<gtrauma>><<gpain>> <<case 3>> 三个学生举起手机,笑着拍照。<<combattrauma 3>><<fameexhibitionism 6 "pic">><<gtrauma>> <<case 4>> 礼顿透过<<his>>的手臂凝视着其他学生。<<He>>得意地笑着说:"也许我结束后该让他们教训你一下。希望那样会让你得到教训。"<<set $stress += 18>><<ggstress>> <<case 5>> 礼顿没有留情,用一连串狠厉的板子教训了你的<<bottom>>。在<<he>>以刺人的一板子收尾的时候,其他学生欢呼了起来。<<violence 5>><<combattrauma 5>><<ggstress>><<ggtrauma>><<ggpain>> <<case 6>> <<if $worn.under_lower.exposed gte 1>> 每被打一下,你的屁股就会变得越来越刺痛,皮肤慢慢变成一种鲜艳欲滴的红色。<<violence 4>><<ggpain>> <<else>> 礼顿一边用戒尺打着你的<<bottom>>一边笑着说道。"你不该感谢我还让你穿着衣服吗。"<<violence 2>><<gpain>> <</if>> <<case 7>> <<if $delinquency gte 800>> "这就是像你这样的小崽子应得的。"礼顿冷笑着,用戒尺狠狠地打下去。<<violence 4>><<gpain>> <<elseif $physique gte $physiquesize * 0.75>> 礼顿笑着,享受着侮辱你的过程。"现在倒没那么坚强了,不是吗?"<<combattrauma 4>><<gtrauma>> <<else>> 礼顿在准备下一次打过来时说道:"从现在起,你会成为一个好<<girl>>的,对吗?"<<combattrauma 2>><<gtrauma>> <</if>> <<case 8>> <<if $pain gte 100>> 礼顿冷笑道:"你再怎么哭都是没用的,这影响不到你要承担的后果。"<<combattrauma 2>><<gtrauma>> <<elseif $masochism_level gte 3>> 在这种痛苦的感觉下,你不禁愉快地扭动着身体。礼顿见到这一幕嘲笑道:"你这个肮脏的小妓女,你喜欢这个,不是吗?"<<combattrauma 2>><<gtrauma>> <<elseif $masochism_level gte 1>> 疼痛让你兴奋起来。当礼顿再次把戒尺放下时,你的 <<if $player.penisExist and $player.vaginaExist>> <<penis>>高高耸起、<<pussy>>完全湿润 <<elseif $player.penisExist>> <<penis>>僵硬地顶在桌面上 <<else>> 体液慢慢渗到了桌面,形成了一小滩湖泊 <</if>> 。<<violence 2>><<gpain>><<garousal>> <<else>> 当礼顿给你的<<bottom>>来了一记痛苦的重击时,你吓了一跳。<<violence 2>><<gpain>> <</if>> <<case 9 10 11 12>> 礼顿在学生们的注视下继续惩罚你。 <</switch>> <</if>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|School Detention Paddle 3 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Detention Paddle 3]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<unset $paddle_other_student_A>><<unset $paddle_other_student_B>><<unset $paddle_other_student_C>> <<unset $spankobject>><<unset $detentionAudienceComments>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 学生们爆发出笑声。你不知道这是对你还是对礼顿,不管是哪个,这似乎让<<nnpc_title "Leighton">>不高兴。<<He>>拍了一下桌子,立即让他们安静了下来。 <br><br> "如果你们当中任何一位小兔崽子把这件事跟别人说了,"<<he>>咆哮之后吃力地呼吸着。"下一次就会是你的屁股放在这上面,懂吗?"他们马上点头同意。 <br><br> "还有你,"礼顿把<<his>>的注意放回你身上然后说,"滚出我的办公室。"<<tearful>>你匆匆穿好衣服并跑进了走廊。 <br><br> <<earnFeat "Leighton's Nightmare">> <<endcombat>> <<clearNPC paddle_other_student_1>><<clearNPC paddle_other_student_2>><<clearNPC paddle_other_student_3>> <br><br> <<link [[继续|Hallways]]>><<clotheson>><</link>> <br> <<elseif $enemyhealth lte 0>> 你从礼顿握紧的手里挣脱出来,并把<<him>>推开了。目睹这一奇景的学生们爆发出了大笑与欢呼,你的大胆在逗乐他们的同时给他们留下了深刻的印象。<<status 5>><<gcool>> <br><br> 你趁着混乱逃进走廊,礼顿气得在你身后叫嚷:"喂,<<bitch>>,是不是忘了什么东西?" <br> 你出去的时候没能把衣服救出来。<<tearful>>你继续跑。 <br><br> <<endcombat>> <<clearNPC paddle_other_student_1>><<clearNPC paddle_other_student_2>><<clearNPC paddle_other_student_3>> <<link [[继续|Hallways]]>><<clotheson>><<clothesruined>><</link>> <br> <<else>> 礼顿把戒尺放在你旁边的桌子上。"这才是个好<<girl>>。如果按照我说的去做,事情就会简单很多,这下明白了吧?" <br> <<endcombat>> <<npc Leighton>> <<loadNPC 1 paddle_other_student_1>><<clearNPC paddle_other_student_1>> <<loadNPC 2 paddle_other_student_2>><<clearNPC paddle_other_student_2>> <<loadNPC 3 paddle_other_student_3>><<clearNPC paddle_other_student_3>> 那位<<person2>><<person>>看着你,舔着<<his>>的嘴唇说:"你确实展示了<<phim>>,<<person1>><<sir>>!"<<person2>><<His>>朋友回应予大笑。 <br><br> <<if $pain gte 60>> 礼顿无视他们,而是盯着你痛苦的脸。<<person1>><<He>>走到<<his>>的桌子后面,在抽屉里翻找一阵后拿出一管止痛霜。"如果你保证做一个乖<<girl>>,我会让你感到舒服一点。听上去怎么样?" <br><br> <<link [[同意|School Detention Paddle Cream]]>><<set $phase to 2>><<pain -25>><<stress 6>><<arousal 1000 "bottom">><</link>><<lllpain>><<gstress>><<ggarousal>> <br> <<link [[拒绝|School Detention Paddle Cream Refuse]]>><<set $phase to 1>><</link>> <br> <<else>> "是的,"礼顿笑着附和道。"我确信<<pshes>>吸取了教训。至少我希望如此,为了<<pher>>着想。" <br><br> 你穿好衣服后,<<person1>><<he>>带你离开<<his>>的办公室。你走到走廊并尽力去无视其他学生对你的嘲笑。 <br><br> <<link [[继续|Hallways]]>><<clotheson>><<endevent>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你轻轻啜泣着,勉强表达了同意,然后礼顿开始<<if $phase is 0>>,<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>移开你的$worn.lower.cn_name_cap<<else>>脱下你的$worn.lower.cn_name_cap<</if>><<if !$worn.under_lower.type.includes("naked")>>然后把你的$worn.lower.cn_name_cap拉到一边<</if>><</if>>。<<He>>从你的右半屁股开始,慢慢地在你的皮肤上转着圈涂膏按摩:"就是这样,舒服多了,对吗?" <br><br> <<if $speech_attitude is "meek">> "是的,<<sir>>,"你咕哝着,同时因为这种感觉扭动身体。 <<elseif $speech_attitude is "bratty">> 你不想承认这一点,但它让人感到舒畅。你发出了诱人的呻吟声。 <<else>> 你点头同意,如释重负。 <</if>> 你的<<bottom>>依然很疼,但随着礼顿的触摸在慢慢缓解。<<He>>移到你的左半屁股,当冰冷的止疼霜碰到你的屁股时你倒吸了一口凉气。之后那里的疼痛也逐渐缓解了。 <br><br> <<if $phase is 2>> <<set _detentionStudent to random(1, 3)>> 其他学生你一言我一语地对着你裸露的屁股发表嘲弄的言论, <<if $uncomfortable.nude is true>> 你紧咬牙关忍耐。 <<else>> 但你几乎没有介意。 <</if>> 然而<<personselect _detentionStudent>><<person>>明显是沉默了。 <br><br> <<elseif $phase is 1>> 你听见一阵窒息般的呻吟从背后传来。你透过自己的手臂看着那位<<person2>><<person>>,<<he>>眼镜半睁,一只手无力地顺着<<his>>的<<if $pronoun is "m">>短裤<<else>>短裙<</if>>垂下。<<stress 2>><<gstress>> <br> 不知道礼顿是否注意到了,<<nnpc_he "Leighton">>没有给出任何表示。 <br><br> <</if>> <<if playerChastity("anus")>> 礼顿继续抚摸你那发疼的屁股,最终<<person1>><<his>>的手指滑入你两瓣之间。<<He>>用<<his>>的拇指滑到你的护肛板并好奇地低声问道:"这个是用来保护你的呢,还是约束你的?"之后<<he>>轻轻地笑了。<<stress 6>><<trauma 6>><<gstress>><<gtrauma>> <br><br> 过了一会儿,礼顿轻拍完你的屁股后伸回了<<his>>的手。"年轻的<<if $player.gender_appearance is "m">>先生<<else>>女士<</if>>,我希望这件事会教你懂得去遵守规则。" <br><br> 就这样,你整理好衣服,回到走廊上。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<clotheson>><</link>> <br> <<elseif $analdisable is "f">> 礼顿似乎在摩擦你那发疼的屁股时有点过于享受<<person1>><<himself>>了。<<His>>的手指开始在每次越过你后庭的时候都戳一下。 <br><br> <<if $phase is 2>> 在礼顿抚弄你的<<bottom>>时,其他学生继续嘲笑你,除了那位<<personselect _detentionStudent>><<person>>。<<He>>保持着可怕的沉默,直到突然大叫:"就、就是那样!用手指插弄<<pher>>的屁眼!" <br><br> 话音刚落,<<his>>脸就红了,之后<<he>>羞愧地看着地面。其他人在吃了一惊后马上开始取笑<<his>>刚才的话语。 <br><br> 礼顿停下了对你的按摩然后把头转向那个<<person>>。"你好淫秽啊!"<<person1>><<he>>啧了一声然后对另外两个人说:"你们两个可以走了,看起来你们的朋友还需要些特殊的处分。" <br><br> 他们两个不笑了,而是对那个<<personselect _detentionStudent>><<person>>投去一个担心的眼神,然后拖着脚步离开了办公室。礼顿在他们身后锁上了门。 <br><br> <<saveNPC _detentionStudent detention_paddle_student>> <<endevent>> <<loadNPC 0 detention_paddle_student>> <<person1>> <<link [[继续|School Detention Paddle Cream 2]]>><</link>> <br> <<elseif $phase is 1>> 你背后传来的呻吟越来越大声,直到那位<<person2>><<person>>终于喊了出来:"就、就是那样!用手指插弄<<pher>>的屁眼!" <br><br> 意识到<<he>>自己刚刚说了什么,那个<<person>>马上惊讶地倒吸了一口气并捂住了<<his>>的嘴巴。"我的错,我的错。"礼顿咯咯笑着说,"有人饥渴难耐了。"那个<<person>>羞愧地望着地面。 <br><br> <<saveNPC 1 detention_paddle_student>> <<endevent>> <<loadNPC 0 detention_paddle_student>> <<person1>> <<link [[继续|School Detention Paddle Cream 2]]>><</link>> <br> <<else>> <<if $promiscuity gte 35>> <<link [[享受它|School Detention Paddle Cream Leighton]]>><<set $phase to 2>><<arousal 5000 "genitals">><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><</link>><<promiscuous3>><<ggarousal>> <br> <</if>> <<link [[任其发生|School Detention Paddle Cream Leighton]]>><<set $phase to 1>><<stress 6>><<trauma 6>><<arousal 2000 "genitals">><<moleststat>><<npcincr Leighton dom 1>><</link>><<gstress>><<gtrauma>><<garousal>> <br> <<link [[请求礼顿停下|School Detention Paddle Cream Leighton]]>><<set $phase to 0>><<stress 6>><<trauma 6>><<arousal 2000 "genitals">><<moleststat>><<npcincr Leighton dom -1>><</link>> <br> <</if>> <<else>> 过了一会儿,礼顿最后一次轻拍你的屁股后伸回了<<person1>><<his>>的手。"年轻的<<if $player.gender_appearance is "m">>先生<<else>>女士<</if>>,我希望这件事会教你懂得去遵守规则。" <br><br> 就这样,你整理好衣服,回到走廊上。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<clotheson>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你指望礼顿去谴责那个<<person>>,但<<nnpc_he "Leighton">>反过来伸出了<<nnpc_his "Leighton">>手,<<nnpc_he "Leighton">>眉毛翘起的同时递出了管。"你那么饥渴的话,或许会希望帮我们一把?"<<nnpc_he "Leighton">>询问道。"为了一些……额外的学分?" <br><br> 那个<<person>>看起来和你一样震惊,但<<him>>很快就醒悟过来。"好……好的,乐意效劳,<<nnpc_title "Leighton">>!"<<he>>一边说一边爬了起来。 <br><br> <<He>>热切地拿过那管霜,开始摸到<<his>>的手掌上。礼顿从你的视角中消失了,然后你听到了后面锁门的声音,紧接着是<<nnpc_him "Leighton">>翻找抽屉的声音。礼顿回来的时候,<<nnpc_hes "Leighton">>手中拿着一个相机。 <br> 你感觉到<<persons>>的手伸到了你屁股上方,但还没有接触。看起来<<hes>>失去了勇气。"你还在等什么?"礼顿命令道。"赶紧干活啊。" <br> "我,我不知道能不能这样做。”<<he>>结结巴巴地说。“这样太——" <br> 礼顿用<<nnpc_his "Leighton">>的手猛拍桌子,打断了<<him>>。"要么照我说的去做,要么下次你来代替<<pher>>的位置。" <br><br> 那个<<person>>咽了一口气然后点了点头。突然,你的屁股感觉到了那双手。为此你倒抽一口。<<His>>带着一种情欲去摩擦你的菊穴,动作比礼顿笨拙多了。 <br><br> <<if $promiscuity gte 35>> <<link [[享受它|School Detention Paddle Cream 3]]>><<set $phase to 2>><<arousal 5000 "genitals">><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><</link>><<promiscuous3>><<ggarousal>> <br> <</if>> <<link [[任其发生|School Detention Paddle Cream 3]]>><<set $phase to 1>><<stress 6>><<trauma 6>><<arousal 2000 "genitals">><<npcincr Leighton dom 1>><<moleststat>><</link>><<gstress>><<gtrauma>><<garousal>> <br> <<link [[请求停下|School Detention Paddle Cream 3]]>><<set $phase to 0>><<stress 6>><<trauma 6>><<arousal 2000 "genitals">><<npcincr Leighton dom -1>><<moleststat>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> 你说你现在感觉好多了,你准备离开。那个<<person>>叹了口气,听起来既失望又松了一口气,然后从你身边走过。 <br><br> 你想起身,<span class="red">但有人抓住你的肩膀,把你逼回到桌子上。</span>你抬头看到礼顿严厉地瞪着<<person>>。 <br> "我告诉过你要听话,否则,"<<nnpc_he "Leighton">>吼道。"还有比鞭打更严厉的惩罚,你知道的。" <br> 房间里一片寂静。最后,你听到了脚步声,你再次感到有人抓住了你的<<bottom>>。 <br> "对不起,"你听到<<person>>轻声啜泣。<<gstress>><<gtrauma>> <<set $detentionPaddleForced to true>> <<elseif $phase is 1>> 尽管你感到很不舒服,但最好还是别回<<nnpc_title "Leighton">>的嘴。那个<<persons>>的手指把弄你的<<bottom>>时,你咬着嘴唇紧闭双眼。 <<else>> 你因为那个<<persons>>的手指拖着按摩你的<<bottom>>而满意地叹气,并且稍微张开了腿让<<him>>进来更容易。<<promiscuity3>> 你听到有人暗自发笑,抬头看见是礼顿在举着<<nnpc_his "Leighton">>相机得意地笑。 <</if>> <br><br> 那个<<person>>继续摩擦你的臀部,<<his>>的手指按着离你的菊穴非常近。<<He>>看起来不是很想更进一步。 <br><br> 礼顿注意到了<<personsimple>>的犹豫。"你还能做得更好一点。"<<nnpc_he "Leighton">>啧声说道,"我当然也不想以缺乏热情为由惩罚你。" <br><br> 那个<<person>>停顿了,然后<<if $phase is 0>>抽噎起来<<else>>深呼吸了一下<</if>>,便继续吧<<his>>的手按在你的<<bottom>>上。 <br><br> <<if $NPCList[0].penis isnot "none">> "不,不,不,"礼顿无奈地喊了出来,看起来依旧不那么满意,"继续下去啊。" <<if $phase is 2>> <br><br> 你为了鼓励<<him>>把自己的屁股靠近了<<his>>的隐私部位。你能感受到<<his>>的<<if $pronoun is "m">>裤子<<else>>裙子<</if>>底下的<<print $NPCList[0].penisdesc>>已经充血勃起了。 <br><br> 那个<<person>>抽气了一下然后躲开了。房间安静了一会儿,直到你听见<<he>><<if $pronoun is "m">>拉下裤子<<else>>掀起裙子<</if>>而摩擦衣服发出的沙沙声。 <br> <<He>>又深呼吸了一下,之后你马上感觉到有什么东西在刺激你的菊穴。 <br><br> <<link [[继续|School Detention Paddle Cream Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>> <br> <<else>> 又经过了一阵漫长的安静,你听见<<person>><<if $pronoun is "m">>拉下裤子<<else>>掀起裙子<</if>>而摩擦衣服发出的沙沙声。 <br><br> 那个<<person>>试探性地对着你后面摆出姿势的时候,礼顿轻声发笑了。你感觉到<<his>>的<<print $NPCList[0].penisdesc>>靠着你的后庭。 <br><br> <<link [[继续|School Detention Paddle Cream Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>> <br> <</if>> <<else>> <<link [[继续|School Detention Paddle Cream Sex]]>><<if $phase is 2>><<set $sexstart to 1>><<else>><<set $molestationstart to 1>><</if>><<set $phase to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $phase is 1>> <<set $NPCList[0].lefthand to "anusentrance">><<set $anususe to 1>> <<else>> <<set $anususe to "penis">><<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>> <<set $NPCList[0].location.genitals = "genitals">><<set $anustarget to 0>> <</if>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $phase is 1>> <<set $NPCList[0].lefthand to "anusentrance">><<set $anususe to 1>> <<elseif $phase is 0>> <<set $anususe to "penis">><<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>> <<set $NPCList[0].location.genitals = "genitals">><<set $anustarget to 0>> <</if>> <</if>> <<set $position to "doggy">> <<effects>> <<effectsman>><<man>> <<switch random(1, 6)>> <<case 1, 2>> 礼顿坐在<<nnpc_his "Leighton">>桌前,身体前倾,打量着你。 <<case 3, 4>> "你喜欢这种感觉对吗,年轻的<<if $player.gender_appearance is "m">>先生<<else>>小姐<</if>>?"礼顿问道。<<nnpc_he "Leighton">>一边看向你的眼睛,一边把<<nnpc_His "Leighton">>热气吹到你脸上。 <<case 4, 5>> <<person1>>“<<Hes>>擅长这个的,对吧?”礼顿看着那个<<person>>笑着说。 <<case 6>> "注意好表情,"礼顿举着<<nnpc_his "Leighton">>相机命令道。<<famesex 2 "pic">> <</switch>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|School Detention Paddle Cream Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Detention Paddle Cream Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $detentionPaddleForced>> <<person>>一边低头看着<<his>>的脚一边整理<<his>>的衣服并退了出去。你也跟着从桌子上下来后去穿了衣服。 <br><br> 礼顿笑着拿着<<nnpc_his "Leighton">>相机并用一只手指按了下去。"我们要对这件事保密哦,对吧?"你们都无言地点头示意。 <br><br> <<tearful>>你和那个<<person>>蹒跚地走出了办公室,不敢注视对方。 <br><br> <<else>> "那,那真是太爽啦!”那个<<person>>喘着气说。<<his>>紧张完全消失了。 <<if $fame.sex gte 400>> "我听说<<pshe>>让某人操了<<phim>>。我一直想试一下!" <br><br> "注意你的语言,"礼顿小声抱怨。但<<nnpc_He "Leighton">>听起来没有一点烦躁。 <<elseif $cool gte 240>> "我早就想那么干了,因为我一直对你有些好感……"<<he>>的声音减弱了,开始低头看着<<his>>的脚咯咯地笑。 <br><br> "真可爱。"礼顿喃喃道,听起来<<nnpc_He "Leighton">>并不是特别感兴趣。 <<elseif $cool lte 80>> <<He>>轻蔑地看着你。"欢迎,顺便。我在想你那可怜的屁股能得到多少关注。"<<trauma 2>><<gtrauma>> <br><br> "注意你的语言,"礼顿小声抱怨。但<<nnpc_He "Leighton">>听起来没有一点烦躁。 <<else>> <<He>>盯着你,舔了舔唇。"我赌<<pshe>>也很享受。"<<if $consensual isnot 1>><<trauma 6>><<gtrauma>><</if>> <br><br> "嗯~安静。"礼顿低声抱怨。<<nnpc_He "Leighton">>听起来不怎么感兴趣。 <</if>> <<nnpc_He "Leighton">>在<<nnpc_his "Leighton">>相机上滚动着看完图片后才对你说话。 <br><br> "希望你们都学到了宝贵的一课,”<<nnpc_he "Leighton">>说。<<nnpc_He "Leighton">>拿着<<nnpc_his "Leighton">>相机然后微笑。“也建议你们对这堂课保密。" <br><br> <<tearful>>你和那个<<person>>被带出了办公室。<<He>>一边朝你眨眼一边从走廊消失了。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把那个<<person>>从你身上推开,然后跌跌撞撞地从桌子上逃跑了。 <br><br> 礼顿试着抓住你,但你已经到了门外。当你逃到走廊的时候,<<nnpc_He "Leighton">>朝你大喊:"嘿,<<bitch>>,你是不是忘记了什么?" <br> 你出去的时候没能把衣服救出来。<<tearful>>你继续跑。 <br><br> <<endcombat>> <<link [[继续|Hallways]]>><<clotheson>><<clothesruined>><</link>> <br> <<else>> 那个<<person>>叹了口气,听起来既失望又松了一口气,然后从你身边走过。 <br><br> 礼顿皱着眉头,翻动着<<nnpc_his "Leighton">>的相机上的照片。"我想已经差不多了,"<<nnpc_he "Leighton">>嘟囔着,然后抬头看着你。"滚吧。你们已经浪费我太多时间了,下次尽量别再来了。" <br><br> <<tearful>>你穿上衣服跟着<<person>>。离开了办公室。<<He>>尴尬地朝你看了一眼,然后红着脸奔向大厅。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><</link>> <br> <</if>> <<unset $detentionPaddleForced>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> 你告诉礼顿你已经好多了并打算离开。<span class="red"><<He>>一只手压着你的后背,把你按在位置上。</span> <br> "好了,现在,"<<he>>娓娓道来。"作为你的<<nnpc_title "Leighton">>,我知道什么对你最好,别动。" <br> 陷入如此脆弱的境地,除了让礼顿为所欲为,你无能为力。<<gstress>><<gtrauma>> <<elseif $phase is 1>> 尽管你感到很不舒服,但最好还是别对<<nnpc_title "Leighton">>回嘴。当礼顿的手指玩弄你的<<bottom>>时你咬着嘴唇,紧闭双眼。 <<else>> 当礼顿的手指擦过你的菊穴时,你娇声喘了口气,你把腿稍微打开,让<<him>>更容易享用你。你觉得你能听到<<him>>在你身后咯咯地笑。<<promiscuity3>> <</if>> <br><br> <<if $phase is 2>>在你的邀请下<<else>>在没有任何警告的情况下<</if>>,礼顿将<<his>>的手指滑入你的体内,润肤霜起到了润滑的作用。你为这种感觉而喘息,<<if $phase is 2>>但它并不令人不快<<else>>感觉被完全侵犯<</if>>。<<His>>的手指进出,<<if $player.penisExist>>摩擦你的前列腺<<else>>引起你的颤抖和不由自主的呻吟<</if>>。 <<if $arousal gte 8000>> <br> <<if $player.penisExist and $player.vaginaExist>> 你的肉棒和小穴都起了反应, <<elseif $player.penisExist>> 你的阴茎现已完全勃起, <<else>> 你的阴部现在湿漉得几乎要滴下水来, <</if>> <<if $phase is 2>> 但你已于快感之中而无法自拔。 <<else>> 让你觉得羞愧。 <</if>> 从礼顿在你身后阴沉的笑声判断,<<he>>已经注意到了。<<if $phase isnot 2>><<trauma 6>><<gtrauma>><</if>> <</if>> <br><br> 过了一会,礼顿移开了<<his>>的手指然随后了你的屁股最后一下响亮的拍打。"我希望我已经教会你遵守规定了,年轻<<if $player.gender_appearance is "m">>的先生<<else>>的小姐<</if>>。" 之后你整理好衣服,回到了走廊。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<clotheson>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 礼顿叹着气摇了摇头,然后把管子放回了抽屉里。"真是讨厌,"<<he>>在呼吸声间喃喃自语,然后抬头看向你。"你已经做完了,滚吧。" <br><br> <<tearful>>你整理好衣服然后离开了<<if $phase gte 1>>,并尽全力去无视<<if $phase is 1>><<person2>><<persons>>的<<else>>其他学生的<</if>>嘲弄<</if>>。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<clotheson>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<set $position to "doggy">> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|School Detention Paddle Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Detention Paddle Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "好<<girl>>,"<<he>>说着坐在了<<his>>的办公桌上。"我相信从现在开始你会规矩点了吧?" <br><br> <<clotheson>> <<endcombat>> <<tearful>>你离开了办公室。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你猛地将<<nnpc_title "Leighton">>撞开,<<nnpc_title "Leighton">>踉跄着跌倒。 <br><br> <<tearful>>你逃离办公室的时候,听到了<<him>>在你身后大笑。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set $englishPlayLate to 7>> 你选择留在原地,不参与演出。其他的同学都表现出莫大的热情,他们都签上了名字。 <br><br> <<if $kylarenglishstate is "watching">> 凯拉尔发现你不会去参与演出,<<nnpc_He "Kylar">>现在貌似也没那么想要参加了。 <br><br> <<elseif $kylarenglishstate is "active">> 凯拉尔沉默了几秒,带着一点失望。"好吧,我想这确实有点蠢。" <br><br> <</if>> "对于那些不感兴趣的同学,"多伦清了清嗓子,"<span class="gold">你们有一周的时间改变主意。</span>如果有什么想法,可以在放学后来找我签名。" <br><br> <span class="gold">话剧演出已添加到日志中。你有一周的时间报名参加,或者在放学后去语文教室帮助其他学生排练。</span> <br><br> <<endevent>> <<link [[继续|English Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set $phase to 0>><<set _playPronoun to ($player.gender_appearance is "m" ? "先生" : "女士")>> 无需犹豫,你站起身来走向了多伦。 <<if $kylarenglishstate isnot "absent">> 凯拉尔也马上从座位上跳了起来,冲到了你的身后。 <</if>> <br><br> "很高兴知道你也要参加,我们会给你安排一出名为《圣诞圣心》的剧目。" 这是一个双向奔赴的爱情故事,尽管富有的那方家长因为另一个孩子的卑贱身份而百般阻挠……所以你想演其中哪个角色呢?" <br><br> <<if playerBellyVisible()>> 多伦顿了一下,看向了你的肚子。"你肯定很适合去演泰勒这个角色。我们或许可以在其中加入怀孕的情节。" <br><br> <</if>> <<link [[扮演卡斯:一名年轻的乞丐|English Play Role Select]]>><<set $phase to 1>><</link>> <br> <<link [[扮演泰勒——这是一名富裕家庭的子嗣|English Play Role Select]]>><<set $phase to 2>><</link>> <br> <<link [["扮演泰勒的家长斯特林" + _playPronoun + "——那个反对他们恋爱的人"|English Play Role Select]]>><<set $phase to 3>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你签上了名,决定扮演 <<switch $phase>> <<case 1>> 卡斯,那位爱上了富家子弟泰勒的年轻乞丐。 <<set $englishPlayRoles to { Player: "Cass", Kylar: "Taylor", Sydney: "Sterling", KylarKnown: false, KylarCount: 0, SydneyKnown: false, SydneyCount: 0 }>> <<case 2>> 泰勒,那位爱上了年轻乞丐的富家子弟。 <<set $englishPlayRoles to { Player: "Taylor", Kylar: "Sterling", Sydney: "Cass", KylarKnown: false, KylarCount: 0, SydneyKnown: false, SydneyCount: 0 }>> <<case 3>> <<set _playPronoun to ($player.gender_appearance is "m" ? "先生" : "女士")>> 斯特林<<print _playPronoun>>,泰勒的富有的父母,反对泰勒跟卡斯的恋情。 <<set $englishPlayRoles to { Player: "Sterling", Kylar: "Taylor", Sydney: "Cass", KylarKnown: false, KylarCount: 0, SydneyKnown: false, SydneyCount: 0 }>> <</switch>> <<if C.npc.Kylar.state is "prison">> <<set $englishPlayRoles.Kylar to "none">> <</if>> <br><br> "很好,"多伦说道,"这是剧目的册子,里面写了你跟你搭档的台词。" <span class="blue">我非常推荐你先跟他们见见面,然后一起排练一下台词</span>,你肯定不会想跟他们脱节的!一旦他们得到角色之后,我会叫他们来跟你一起练习的。" <br><br> <<if $kylarenglishstate isnot "absent">> 你离开老师的桌子,凯拉尔就马上靠了过去。<<nnpc_He "Kylar">>看着你,脸红了一下,然后写下了<<nnpc_his "Kylar">>名字。 <br><br> <</if>> <span class="gold">话剧演出已添加到日志中。你可以自己练习台词,也可以和你的搭档一起练习以获得更好的效果。你们可以在放学后在语文教室里见面。</span> <br><br> <<endevent>> <<link [[继续|English Lesson]]>><</link>> <br>
<<schooleffects>><<effects>> <<set $phase to 0>><<set _playPronoun to ($player.gender_appearance is "m" ? "先生" : "女士")>> 你走到了教室前面,所有的剧目报名都被贴在了那里,只有一个有空缺。 名字叫《圣诞圣心》,貌似是关于一对年轻恋人双向奔赴的故事,但其中一位的父母对他们百般阻挠。他们中的一个非常富有,而另一个则是个乞丐。 <br><br> 你想要扮演哪个角色? <br><br> <<link [[扮演卡斯——一名年轻的乞丐|English Play Late Role]]>><<set $phase to 1>><</link>> <br> <<link [[扮演泰勒——这是一名富裕家庭的子嗣|English Play Late Role]]>><<set $phase to 2>><</link>> <br> <<link [["扮演泰勒的家长斯特林" + _playPronoun + "——那个反对他们恋爱的人"|English Play Late Role]]>><<set $phase to 3>><</link>> <br> <<link [[离开|English Classroom]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<schooleffects>><<effects>> <<unset $englishPlayLate>> 你签上了名,决定扮演 <<switch $phase>> <<case 1>> 卡斯,那位爱上了富家子弟泰勒的年轻乞丐。 <<set $englishPlayRoles to { Player: "Cass", Kylar: "Taylor", Sydney: "Sterling", KylarKnown: false, KylarCount: 0, SydneyKnown: true, SydneyCount: 0 }>> <<case 2>> 泰勒,那位爱上了年轻乞丐的富家子弟。 <<set $englishPlayRoles to { Player: "Taylor", Kylar: "Sterling", Sydney: "Cass", KylarKnown: false, KylarCount: 0, SydneyKnown: true, SydneyCount: 0 }>> <<case 3>> <<set _playPronoun to ($player.gender_appearance is "m" ? "先生" : "女士")>> 斯特林<<print _playPronoun>>,泰勒的富有的父母,反对泰勒跟卡斯的恋情。 <<set $englishPlayRoles to { Player: "Sterling", Kylar: "Taylor", Sydney: "Cass", KylarKnown: false, KylarCount: 0, SydneyKnown: true, SydneyCount: 0 }>> <</switch>> <<if C.npc.Kylar.state is "prison">> <<set $englishPlayRoles.Kylar to "none">> <</if>> <br><br> <<if $englishPlayRoles.Kylar isnot "none">> <<set $englishPlayRoles.KylarKnown to true>> <<run statusCheck("Kylar")>> <<npc Kylar>><<person1>> 你一放下签名的笔,就有个人凑了过来,马上在你的名字下面签了名。那是凯拉尔,你之前甚至没看到<<him>>在教室里。 <<if _kylarStatus.includes("Rage")>> <<He>>深吸了一口气,然后看向了你。"这样我们就可以有更多时间在一起了,不是吗?‘’<<He>>朝你靠了过来。<span class="gold">我会在外面的老地方</span>。我们应该马上就开始排练。 <<else>> <<He>>放下了笔,给了你一个紧张的笑容,"我觉得这挺有意思的。我会……<span class="gold">在后操场</span>。我们该开始排练了。" <</if>> <br><br> 凯拉尔看起来对语文教室里有这么多人感到不安,尤其是那些人正直直地盯着<<him>>的时候。<<He>>后退了一步,然后尽可能安静地离开了教室。 <br><br> <<endevent>><<npc Sydney>><<person1>> "有你就够了,"另一个声音说道。你转过身来,看到悉尼正在接近。"我一直在犹豫要不要参加,不过现在只剩下最后一个名额了。如果你和凯拉尔已经报名了,那么……" <br><br> <<He>>拿出了一支红色的马克笔,把名字签在了同一页纸上,还在旁边画了个笑脸。"如果你想排练的话,<span class="gold">我每天放学后都会在这里。</span>我们应该也把凯拉尔叫上!" <br><br> 你拿起一本排练手册,低头看向里面的内容。<span class="blue">凯拉尔决定扮演<<print $englishPlayRoles.Kylar.replace("Sterling","斯特林") .replace("Cass","卡斯").replace("Taylor","泰勒")>>,悉尼决定扮演<<print $englishPlayRoles.Sydney.replace("Sterling","斯特林") .replace("Cass","卡斯").replace("Taylor","泰勒")>>。</span> <<else>> <<npc Sydney>><<person1>> <<if $sydneyromance is 1>> 一双手悄悄靠近,遮住了你的眼睛,吓了你一跳。"猜猜我是谁?"一个声音笑着问道,你马上就认了是谁,立马挣脱开来然后转身看向了悉尼。 <<else>> "有你就够了,"另一个声音说道。你转过身来,看到悉尼正在靠近。 <</if>> "我一直在犹豫要不要报名参加,不过现在只剩下最后一个名额了。如果你也报名了,那么……" <br><br> <<He>>拿出了一支红色的马克笔,把名字签在了同一页纸上,还在旁边画了个笑脸。"如果你想排练的话,<span class="gold">我每天放学后都会在这里。</span> <br><br> 你拿起一本排练手册,低头看向里面的内容。<span class="blue">悉尼决定扮演<<print $englishPlayRoles.Sydney.replace("Sterling","斯特林") .replace("Cass","卡斯").replace("Taylor","泰勒")>>。</span> <</if>> <br><br> <span class="gold">话剧演出已添加到日志中。你可以自己练习台词,也可以和你的搭档一起练习以获得更好的效果。</span> <br><br> <<endevent>> <<link [[继续|English Classroom]]>><<set $eventskip to 1>><</link>> <br>
<<schooleffects>><<effects>> <<set $englishPlayRoles.KylarKnown to true>> <<npc Kylar>><<person1>> 你靠近凯拉尔。<<He>>看上去非常不自在,不过当<<He>>看到你时,神情缓和了起来。 <br><br> "那,那个,"凯拉尔轻轻抓住你的胳膊说,"我有个惊喜要给你。我们要一起表演舞台剧。"<<He>>从<<his>>的包里拿出一本小册子给你看。 <br><br> <<switch $englishPlayRoles.Kylar>> <<case "Sterling">> <<set _playPronoun to (C.npc.Kylar.pronoun is "m" ? "先生" : "女士")>> "我将扮演父母角色,斯特林<<= _playPronoun>>,"<<he>>说,"总会有人挡在我们的路上,但爱情终究会战胜一切,不是吗?"<<He>>说着向你靠近,但马上意识到自己的行为有些不妥,便后退说道:"抱歉。" <<default>> "我会扮演一个有钱的,跟某个人坠入爱河的孩子,泰勒。"<<He>>红着脸看着你的眼睛:"不过,我……我还不清楚会是谁。" <</switch>> <br><br> <<he>>腼腆地低下头。"或许我们应该花时间呆在一起?我,我是说,排练一下。"<<he>>似乎还想说些什么,但没说出口。 <<if $weather is "rain" or $weather is "snow">> "就……来看看我,好吗?<span class="gold">我会在图书馆里。</span>这里……有很多人。太多了。" <<else>> "就……在外面见我,好吗?<span class="gold">我会呆在后操场的。</span>这里……有很多人,太多了。" <</if>> <br><br> <<He>>离开了,走的时候看了你最后一次。 <br><br> <<endevent>> <<link [[继续|English Classroom]]>><<set $eventskip to 1>><</link>> <br>
<<schooleffects>><<effects>> <<set $englishPlayRoles.SydneyKnown to true>> <<npc Sydney>><<person1>> 你靠近悉尼。<<He>>看上去激动异常,笑着看向了你。 "你肯定不会信的,我报名参加了圣诞节的舞台剧演出,看起来我们要一起表演了!" <<switch $englishPlayRoles.Sydney>> <<case "Sterling">> <<set _playPronoun to (C.npc.Sydney.pronoun is "m" ? "先生" : "女士")>> 我会扮演一个恶人,那个富二代的亲戚!"<<He>>顿了一下,打开了手册,快速扫了一眼,"不,不是……是父母,斯特林<<= _playPronoun>>!"<<He>>紧张地对你笑了一下,"看起来,我还得再看几遍……" <<default>> 我会扮演那个可怜的小乞丐,杰兹……还是杰克来着?"<<He>>打开了手册,快速扫了一眼,"原来是卡斯!"<<He>>试图用笑来蒙混过关,"我保证不会再搞混了。" <</switch>> <br><br> 你花了点时间跟悉尼讨论角色。"对了!说到这个,"<<his>>看向了你,"我们应该一起练习一下台词!<span class="gold">放学后我基本都在语文教室。</span>" <br><br> <<endevent>> <<link [[继续|English Classroom]]>><<set $eventskip to 1>><</link>> <br>
<<schooleffects>><<effects>> 你打开你的册子准备开始练习。你把对话从头到尾看了一遍,尽力去记住你的台词。你也看了其他角色的台词来搞清楚应该怎么衔接。 <br><br> <<set _chair to Furniture.get('chair')>> <<if $location is "home" and _chair.type.includes("comfy")>> 你坐在你<span class="green">舒服的</span>椅子上背着你的台词。<<set $englishPlayReadiness += 6>> <<else>> 你在椅子上转来转去,<span class="red">但总是觉得不舒服</span>。<<if $location is "home">>如果你购买一张更为舒适的写字椅,或许就能够更专注于你的台词。<<else>>一张舒适的写字椅可能会有所帮助。<</if>><<set $englishPlayReadiness += 3>> <</if>> <<playReadiness>> <br><br> <<link [[继续|Bedroom]]>><</link>> <br>
<<schooleffects>><<effects>><<set $bus to "rehearsal">> <<run statusCheck("Kylar")>> <<switch $englishPlayRoles.KylarCount>> <<case 0>> 你朗诵着你的台词,然后等凯拉尔的念白。<<He>>看上去不需要什么帮助,也许是整个剧本本身就不是很长,<<He>>把自己的台词念得十分到位。 <br><br> "能跟你一起表演我实在是太激动了!我们肯定会让他们大吃一惊的。" <<case 1>> 你和凯拉尔一起排练。当你念台词的时候,<<he>>一直与你对视着,直到<<he>>自己的念白开始。<<he>>配合着复杂而花哨的手势念出了自己的台词,口音也模仿得相当到位。 <br><br> 你对那充满热情的表演扬起了眉毛。"别,别笑好吗?"<<he>>看起来相当的紧张。 <<case 2>> 你开始和凯拉尔一起排练。你在说台词时频繁地口吃,经过一番挣扎,你终于念出了正确的台词。但当轮到凯拉尔的时候,<<he>>看起来有些困惑,不时地改变台词顺序,表现得一脸懵逼。 <br><br> ……原来是你们把剧本给搞混了。你和凯拉尔笑得很开心。 <<case 3>> <<switch $englishPlayRoles.Player>> <<case "Cass">> 你和凯拉尔一起排练。你朗诵了一段极富感情与诗意的段落,<<he>>看起来有些紧张,四处乱瞥,眼神闪躲。你皱了皱眉头,看不懂<<he>>这是在干什么,于是<<he>>迅速地回过了神来。 <br><br> "抱,抱歉,"<<he>>支支吾吾地说道,"但是听你在我面前念那、那些台词……"<<his>>脸红了,重又回到了恍惚的状态。 <<case "Taylor">> 你和凯拉尔一起排练。要是只是单纯的对着想象中的人念浪漫的台词,那很轻松——毕竟剧本中的第三个人目前并不在场。但当你念台词时,凯拉尔双手抱胸,皱起了眉头。 <br><br> "另一个角色应该是我才对,"<<he>>十分的郁闷,不过很快就冷静了下来。"我,我肯定会比<<nnpc_him "Sydney">>做得更好的,绝对的。" <<case "Sterling">> 你和凯拉尔开始排练。大概在排练到一半的时候,凯拉尔突然停下了。你问<<him>>怎么了,<<he>>叹了一口气。 <br><br> "我、我只是不想对<<nnpc_him "Sydney">>说出那样的话,"<<he>>摇了摇头,用手捂住了嘴。"我知道这只是一部戏,但还是很尴尬,不是吗?"<<he>>又叹了口气,"如果是你就好了……" <</switch>> <<default>> <<playLinePool>> 你打开你的剧本,开始和凯拉尔练习表演。 <br> "<<print _englishPlayLinePool[$englishPlayRoles.Player].pluck()>>" <br> ... <br> "<<print _englishPlayLinePool[$englishPlayRoles.Kylar].pluck()>>" <br> <</switch>> <<set $englishPlayReadiness += 10>><<playReadiness>> <<set $englishPlayRoles.KylarCount += 1>> <br><br> 当你们排练完的时候,学校已经要关门了。你跟凯拉尔一起离开了学校。 <br><br> <<kylaroptions "notext">>
<<schooleffects>><<effects>><<set $bus to "rehearsal">> <<run statusCheck("Sydney")>> <<npc Sydney>><<person1>> <<switch $englishPlayRoles.SydneyCount>> <<case 0>> 你打开排练手册,与悉尼一起出演剧本片段。"谢谢你。我之前请了其他一些见习修士来帮忙,不过我觉得他们并没有多大兴致。"<<he>>拿出了<<his>>的手册。 你开始与悉尼排练台词。由于这部剧比较短,双方的对白并不多。悉尼被一些文本分散了注意力,但仍然兴致高涨,热情地演绎着<<his>>的角色。 <br><br> "我可能得把其中一些写在手上才能记得住……" <<case 1>> <<switch $englishPlayRoles.Player>> <<case "Cass">> 你开始与悉尼排练。“我简直不敢相信!我的孩子,竟然被一个肮脏的乞丐给迷住了?我们立刻离开这个地方,泰勒!回家后给我解释清楚。”悉尼读完了台词,但有些不自在。 <br><br> 悉尼把台词又重复了几遍。 <<if $englishtrait gte 3 or $submissive lte 500>> 你认为<<he>>的语气可以再居高临下一点。 <<else>> 还有一个人不在,所以泰勒的台词被跳过了。 <</if>> <<case "Sterling">> 你扮演斯特林。“我简直不敢相信!我的孩子,竟然被一个肮脏的乞丐给迷住了?我们立刻离开这个地方,泰勒!回家后给我解释清楚。" <br><br> 悉尼羞涩地转过头去,"真不忍心在圣诞前夜看到这么令人心碎的争执……不,不太行,让我再试一遍……" <<case "Taylor">> <<set _playPronoun to (C.npc.Kylar.pronoun is "m" ? "父亲" : "母亲")>> 你扮演泰勒。"<<= _playPronoun>>,请你给我听好!我对卡斯的感觉绝非仅仅是一时兴起!我们是真心实意的!"你拽着悉尼的胳膊,表现得十分投入。 <br><br> 悉尼羞涩地转过头去,"真不忍心在圣诞前夜看到这么令人心碎的争执……不,不太行,让我再试一遍……" <</switch>> <<case 2>> 你和悉尼开始排练,你们稍稍能适应你们的角色了。 <<if _sydneyStatus.includes("corrupt")>> "这出戏本身有点……俗套,不过寓意是好的。我只是希望它能再戏剧化一点。比如,也许卡斯真的让泰勒怀孕了,斯特林被迫变成了奉子成婚也不是不行啊。" <br><br> 悉尼顿了顿,笑了起来。"想给多伦来个即兴表演吗?" <<else>> "很有意思,不是吗?我很高兴学校能有一些这样的小表演,大家都能感受到圣诞的氛围,都很开心。" <</if>> <<case 3>> 你跟悉尼开始排练。某句台词很纠结,你咬到了舌头。 <<if _sydneyStatus.includes("corrupt")>> <<He>>咯咯笑着。 <br><br> "很高兴有我能在这里给你一些私人辅导,"<<he>>笑了笑,"你最好努力一点,要不然有你受的了。"<<he>>吐了吐舌头,"开个玩笑,大部分。"<<he>>眨了眨眼。 <<else>> <<he>>关切地看着你。 <br><br> "你还好吗?"<<he>>朝你走来,捏住了你的脸颊。"请小心一点!" <</if>> <<default>> <<playLinePool>> 你打开剧本,开始和悉尼一起表演其中一个片段。 <br> "<<print _englishPlayLinePool[$englishPlayRoles.Player].pluck()>>" <br> ... <br> "<<print _englishPlayLinePool[$englishPlayRoles.Sydney].pluck()>>" <br> <</switch>> <<set $englishPlayReadiness += 10>><<playReadiness>> <<set $englishPlayRoles.SydneyCount += 1>> <br><br> 当你们排练完的时候,学校已经要关门了。你跟悉尼一起离开了学校。 <br><br> <<sydneyOptionsLeave>>
<<schooleffects>><<effects>><<set $bus to "rehearsal">> <<run statusCheck("Sydney")>> <<npc Sydney>><<person1>> <<switch $englishPlayRoles.SydneyCount>> <<case 0>> 你打开剧本,与悉尼一起表演其中的一个片段。"谢谢你。我之前请了其他一些见习修士来帮忙,不过我觉得他们并没有多大兴致。"<<he>>拿出了<<his>>的手册。 你帮助悉尼排练<<his>>的角色。由于这部剧比较短,双方的对白并不多。悉尼被一些文本分散了注意力,但仍然兴致高涨,热情地演绎着<<his>>的角色。 <br><br> "我可能得把其中一些写在手上才能记得住……" <<case 1>> 你拿起剧本,开始扮演斯特林。“我简直不敢相信!我的孩子,竟然被一个肮脏的乞丐给迷住了?我们立刻离开这个地方,泰勒,回家后给我解释清楚。" <br><br> 悉尼羞涩地转过头去,"真不忍心在圣诞前夜看到这么令人心碎的争执……不,不太行,让我再试一遍……" <<default>> <<playLinePool>> 你打开剧本,帮助悉尼表演其中一个片段。 <<set _tempRole to (random(0,1) ? "Taylor" : "Sterling")>> 你开始扮演<<= _tempRole.replace("Taylor","泰勒").replace"Sterling","斯特林")>>。 <br> "<<print _englishPlayLinePool[_tempRole].pluck()>>" <br> ... <br> "<<print _englishPlayLinePool[$englishPlayRoles.Sydney].pluck()>>" <br> <</switch>> <<set $englishPlayRoles.SydneyCount += 1>> <br><br> 当你们排练完的时候,学校已经要关门了。你跟悉尼一起离开了学校。 <br><br> <<sydneyOptionsLeave>>
<<schooleffects>><<effects>> 你走近一群学生,并主动提出帮他们排练。 <<if $cool gte 240>> 他们热情地接受了你的帮助——虽然这有些让人手忙脚乱,你不得不将注意力分散在几个组之间——迅速转换到那么多不同的角色还是有点困难的。但是,大家的笑容,积极的反馈……你感觉很开心。<<stress -12>><<lstress>> <<elseif $cool gte 120>> 有一组人很乐意接受你的帮助,他们很高兴能有人来帮他们提高水平。 <<else>> 大部分人无视了你,不过你找到了一个没有小组的学生,帮忙排练了一下角色。 <</if>> <br><br> 你们排练完的时候,学校已经要关门了。你跟其他学生一起离开了学校。 <br><br> <<link [[离开|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<schooleffects>><<effects>> <<set $englishPlayDoubleRehearsal to true>> <<run statusCheck("Sydney")>><<run statusCheck("Kylar")>> <<npc Sydney 1>><<npc Kylar 2>> 你靠近凯拉尔和悉尼,他们还没注意到你,悉尼正在给凯拉尔指导。 <br><br> <<switch $englishPlayRoles.Player>> <<case "Cass">> "让我听到更真切的绝望吧。‘<<if C.npc.Sydney.pronoun is "m">>父亲<<else>>母亲<</if>>,听着!我对卡斯的感觉绝非仅仅是一时兴起!我们是真心实意的!’你将和你的挚爱分开了,我会将你从他们身边夺走。" <br><br> 凯拉尔发现了悉尼身后的你,皱了皱眉头。“好吧,你说得对……我可以试试。”<<He "Kylar">>紧紧地盯着你。 "<<if C.npc.Sydney.pronoun is "m">>父亲<<else>>母亲<</if>>,请听好了!我对卡斯的感觉绝非仅仅是一时兴起!我们是真心实意的!" <<He "Kylar">>从悉尼身边挤过,僵硬地抓住了你的手臂。 <br><br> 悉尼看起来很吃惊,“简直完美!在舞台上就这么表演。”<<He "Sydney">>转身对你笑了笑。 <<case "Taylor">> "你要真正表达出一种失望的情绪。‘我的<<if $player.gender_appearance is "m">>儿子<<else>>女儿<</if>>,跟一个肮脏的乞丐在一起了!’直接对着我说,我就是那个毁了你一切的人,是我从你身边抢走了你的爱人。" <br><br> 凯拉尔发现了悉尼身后的你,微微笑了笑。“好吧,你说得对……我可以试试。”<<He "Kylar">>紧紧地盯着你。 "我的孩子,竟然被一个肮脏的乞丐给迷住了?我们立刻离开这个地方,泰勒!回家后给我解释清楚。" <<He "Kylar">>从悉尼身边挤过,僵硬地抓住了你的手臂。 <br><br> 悉尼看起来很吃惊,“简直完美!在舞台上就这么表演。”<<He "Sydney">>转身对你笑了笑。 <<case "Sterling">> "让我听到更真切的绝望吧。‘<<if $player.gender_appearance is "m">>父亲<<else>>母亲<</if>>,听着!我对卡斯的感觉绝非仅仅是一时兴起!我们是真心实意的!’你即将失去你的生命中最爱的人了。" <br><br> 凯拉尔紧张地看向别处,"我……不知道。我以为上次那个已经够好了。" <br><br> "当然,那已经'足够好'了,但是‘足够好’并不……足够好?"悉尼停下来思考了一会儿,"还记得你父母说过你不能——"凯拉尔瞬间僵住了。悉尼察觉到了凯拉尔的不对劲,立马停了下来,转头看向了你。 <br><br> <</switch>> "很高兴你来了,这样我们就可以在一起排练了。”你注意到了悉尼的额头上写着“<<print $englishPlayRoles.Sydney.replace("Sterling","斯特林") .replace("Cass","卡斯").replace("Taylor","泰勒")>>”。 <br><br> <<link [[询问写着的东西|English Play Rehearse Both Ask]]>><</link>> <br> <<link [[排练|English Play Rehearse Both 2]]>><<pass 30>><</link>> <br>
<<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "你,你为什么要写在自己身上?" <<elseif $speech_attitude is "bratty">> "这记号是怎么回事?等等,你他妈是怎么把那写在你自己身上的?" <<else>> "你为什么要把‘<<print $englishPlayRoles.Sydney.replace("Sterling","斯特林") .replace("Cass","卡斯").replace("Taylor","泰勒")>>’写在自己的额头上?" <</if>> <br><br> <<He "Sydney">>眨了眨眼,“哦,凯拉尔有些记不住我的角色,所以我让<<him "Kylar">>写在我身上,这样<<him "Kylar">>就能一直看到了。" <br><br> 凯拉尔看向了别处。你有点怀疑凯拉尔是不是真的忘记了悉尼的角色,还是单纯的不在乎。 <br><br> <<link [[排练|English Play Rehearse Both 2]]>><<pass 30>><</link>> <br>
<<schooleffects>><<effects>> <<run statusCheck("Sydney")>><<run statusCheck("Kylar")>> 你开始与凯拉尔和悉尼排练。凯拉尔大部分时候都非常平静,表现得中规中矩。但一旦轮到与你的对手戏的部分,则表现出莫大的激情,情感演绎的十分热烈。悉尼则全程享受着<<nnpc_himself "Sydney">>的表演。 <br><br> <<switch $englishPlayRoles.Player>> <<case "Cass">> 剧本有一处关于你和泰勒非常浪漫的片段,凯拉尔渴望地看着你。 <br><br> <<link [[全力以赴|English Play Rehearse Both 3]]>><<pass 30>><<stress 6>><<npcincr Kylar rage -5>><<set $phase to 1>><</link>><<gstress>><<llksuspicion>> <br> <<link [[敷衍了事|English Play Rehearse Both 3]]>><<pass 30>><<stress -12>><<set $phase to 2>><</link>><<llstress>> <br> <<case "Taylor">> 剧本有一处关于你和卡斯非常浪漫的片段,凯拉尔带着一丝厌恶看着你和悉尼表演。 <br><br> <<link [[全力以赴|English Play Rehearse Both 3]]>><<pass 30>><<stress 6>><<npcincr Kylar rage 5>><<npcincr Sydney love 2>><<set $phase to 1>><</link>><<gstress>><<glove "Sydney">><<ggksuspicion>> <br> <<link [[敷衍了事|English Play Rehearse Both 3]]>><<pass 30>><<stress -12>><<set $phase to 2>><</link>><<llstress>> <br> <<case "Sterling">> 剧本有一处关于泰勒和卡斯的非常浪漫的片段,悉尼和凯拉尔面面相觑,犹豫了一下。 <br><br> <<link [[鼓励凯拉尔|English Play Rehearse Both 3]]>><<pass 30>><<npcincr Kylar love 2>><<set $phase to 1>><</link>><<glove "Kylar">> <br> <<link [[鼓励悉尼|English Play Rehearse Both 3]]>><<pass 30>><<npcincr Sydney love 2>><<npcincr Kylar rage 2>><<set $phase to 2>><</link>><<glove "Sydney">><<gksuspicion>> <br> <<link [[鼓励二人|English Play Rehearse Both 3]]>><<pass 30>><<set $phase to 3>><</link>> <br> <</switch>>
<<schooleffects>><<effects>> <<run statusCheck("Sydney")>><<run statusCheck("Kylar")>> <<switch $englishPlayRoles.Player>> <<case "Cass">> <<if $phase is 1>> 你尽力表达出自己的情感。当你对斯特林诉说你爱上了泰勒的时候,凯拉尔的脸变得通红。 <br><br> 你完美收场,悉尼为你喝彩。“真是太棒了!观众们肯定会被迷住的,我打包票。" <<else>> 你毫无波澜地对斯特林说你爱泰勒,没有任何的感情跟肢体语言。凯拉尔看上去很失望。 <br><br> 悉尼耷拉下了胳膊,"别啊,你肯定可以做得更好!告诉泰勒你爱<<him "Kylar">>,就跟真的一样!" <</if>> <<case "Taylor">> <<if $phase is 1>> 你尽力表达出自己的情感。当你与斯特林对峙说你爱上卡斯的时候,悉尼的脸变得通红。凯拉尔在一旁紧握着拳头,把剧本揉得不成样子。 <br><br> 你完美收场,悉尼为你喝彩。“真是太棒了!观众们肯定会被迷住的,我打包票。" <<else>> 你毫无波澜地对斯特林说你爱泰勒,没有任何的感情跟肢体语言。凯拉尔看上去表情缓和了一点。 <br><br> <<if _sydneyStatus.includes("corrupt")>> 悉尼耷拉下了胳膊,"别啊,你肯定可以做得更好!告诉卡斯你爱<<him "Sydney">>,就跟真的一样!" <<else>> 悉尼尴尬地看向了四周,"我……不至于那么难以接受……吧?" <</if>> <</if>> <<case "Sterling">> <<if $phase is 1>> 你轻轻推了一下凯拉尔。 <<if $speech_attitude is "meek">> "别担心,如果你投入些感情我也不会放在心上的。"你拍了拍凯拉尔的肩膀。 <<elseif $speech_attitude is "bratty">> "加油,假装站在那里的人是我,"你拍了拍凯拉尔的肩膀。 <<else>> "你能做到的!尽你的全力!" <</if>> <br><br> 凯拉尔对你笑了笑,"好吧,我会去做的。"<<He "Kylar">>深吸一口气,非常浮夸地对悉尼示爱——尽管和悉尼根本没有任何眼神交流,而且念台词时经常瞥向你。 <br><br> 悉尼鼓起了掌,"真是太棒了,凯拉尔。你念得很好,就是再念顺畅点就好了。" <<elseif $phase is 2>> 你靠近悉尼。 <<if _sydneyStatus.includes("corrupt")>> <<if $speech_attitude is "meek">> "你……你能做到的,你口才能力出众,"你拍了拍悉尼。 <<elseif $speech_attitude is "bratty">> "你不是很会说骚话的嘛,浪漫的台词就不行了?"你拍了拍悉尼。 <<else>> "就当是挑战自我,"你拍了拍悉尼。 <</if>> <br><br> 悉尼咯咯笑了起来。<<He "Sydney">>加入了一些自由发挥的下流对白,让剧本变得有些尴尬,演着演着开始往凯拉尔身上靠。你在一旁看乐子看得津津有味。 凯拉尔大汗淋漓,眼神飘忽,直接僵在了原地。 <<else>> <<if $speech_attitude is "meek">> "我……我觉得只是表演的话应该没什么问题,所以不用担心得不得体。"你说道。 <<elseif $speech_attitude is "bratty">> "别假正经了,只是表演而已。"你说道。 <<else>> "加油,为了演出!"你说道。 <</if>> <br><br> 悉尼点点头。<<He "Sydney">>出色地说出这句台词,恰到好处地加入了情感和肢体语言的表达,凯拉尔只是勉为其难地复述着对应的台词。 <</if>> <<else>> 你抓住凯拉尔和悉尼肩膀,把他们拉到了一起。 <<if $speech_attitude is "meek">> "我知道这有点尴尬,但是……这是为了演出,是吧?我相信你们两个都能做到的。"你说道。 <<elseif $speech_attitude is "bratty">> "是时候和好了,恋人们,"你说道,"你们是卡斯和泰勒,就当你们就是他们一样表演," <<else>> "只是场表演。有必要的话就把对方当成另一个人。"你说道。 <</if>> <br><br> 他们都下定了决心,悉尼首先开始了,一边飙戏一边抓住凯拉尔的胳膊。 凯拉尔用台词回应了,也表现得很好,不过没能和悉尼全程保持眼神接触。 <</if>> <</switch>> <br><br> <<generates3>> <<if $englishPlayRoles.Player is "Sterling">> 另一群学生被你们组的骚动吸引了过来。其中一个是<<person3>><<person>>, <<if $phase is 1>> 他走到凯拉尔面前。"真是出乎意料的表现,小怪胎。我都不知道你还有这本事?"其他学生们笑了起来。"为什么不换过来加入我们组呢?" <br><br> <<link [[霸凌凯拉尔|English Play Rehearse Both Students]]>><<npcincr Kylar love -5>><<npcincr Sydney love -1>><<status 5>><<set $phase2 to 1>><</link>><<ggcool>><<lllove "Kylar">><<llove "Sydney">> <br> <<link [[为凯拉尔说话|English Play Rehearse Both Students]]>><<status -5>><<npcincr Kylar love 2>><<set $phase2 to 2>><</link>><<lcool>><<glove "Kylar">> <br> <<link [[保持沉默|English Play Rehearse Both Students]]>><<npcincr Kylar love -1>><<set $phase2 to 3>><</link>><<llove "Kylar">> <br> <<elseif $phase is 2>> 走到悉尼面前说道,"表演得真好,你干嘛要跟那对 <<if $cool lte 120>> 两个废物扎堆呢?"<<Hes>>指了指你跟凯拉尔。另一名学生笑了,"你为什么不过来加入我们组呢?" <br><br> 悉尼立马反应过来,"别叫他们废——" <br> "别叫<<phim>>废物。"凯拉尔,悉尼异口同声。他们眨了眨眼,看向了彼此,然后又重新盯着那个<<person>>。 <br><br> <<He>>紧张地笑了笑,后退了一步。"原来都是些怪胎啊,那算了,我们走吧。"<<He>>离开了,其他学生们还戏谑地推搡了他一下。 <br><br> 悉尼跟凯拉尔转向了你。悉尼清了清嗓子说道,"我们该回家了,时候也不早了。"凯拉尔点头表示赞同。 <br><br> <<link [[继续|English Play Rehearse Both 4]]>><<endevent>><<pass 30>><</link>> <br> <<else>> 那个废物?"<<Hes>>指向了凯拉尔,其他学生笑了起来,"不如你来加入我们组怎么样?" <br><br> <<link [[霸凌凯拉尔|English Play Rehearse Both Students]]>><<npcincr Kylar love -5>><<npcincr Sydney love -1>><<status 1>><<set $phase2 to 1>><</link>><<gcool>><<lllove "Kylar">><<llove "Sydney">> <br> <<link [[为凯拉尔说话|English Play Rehearse Both Students]]>><<status -5>><<npcincr Kylar love 2>><<set $phase2 to 2>><</link>><<lcool>><<glove "Kylar">> <br> <<link [[保持沉默|English Play Rehearse Both Students]]>><<npcincr Kylar love -1>><<set $phase2 to 3>><</link>><<llove "Kylar">> <br> <</if>> <<else>> 来到了凯拉尔和悉尼面前说道,"真是不错的表演,你们两个。"<<He>>把手搭在了他们两个的肩膀上。"你俩为什么不撇下这个废物来跟我们一起排练呢?我们会照顾好你们的。"其他的学生笑了起来。 <br><br> "别叫<<phim>>废物,"凯拉尔和悉尼异口同声。他们眨了眨眼看向了彼此,然后又盯住了那个<<person>>。 <br><br> <<He>>紧张地笑了笑,后退了一步。"原来都是些怪胎啊,那算了,我们走吧。"<<He>>离开了,其他学生们还戏谑地推搡了他一下。 <br><br> 悉尼跟凯拉尔转向了你。悉尼清了清嗓子说道,"我们该回家了,时候也不早了。"凯拉尔点头表示赞同。 <br><br> <<link [[继续|English Play Rehearse Both 4]]>><<endevent>><<pass 30>><</link>> <br> <</if>> <<else>> 另一群学生被你们组的骚动吸引了过来。其中一个<<person3>><<person>>,来到了你面前。 <<if $phase is 1>> "真是不错的表演,”<<He>>把手搭在你的肩膀上说道,“你干嘛要跟那对废物在一起呢?”<<Hes>>指了指凯拉尔跟悉尼,其他学生笑了起来。 <br><br> <<link [[为他们说话|English Play Rehearse Both Students]]>><<status -5>><<npcincr Kylar love 2>><<npcincr Sydney love 2>><<set $phase2 to 2>><</link>><<lcool>><<glove "Kylar">><<glove "Sydney">> <br> <<link [[保持沉默|English Play Rehearse Both Students]]>><<set $phase2 to 3>><</link>> <br> <<else>> "这什么垃圾演技,"<<he>>说道,"为什么你要浪费他们的时间?"<<He>>指向了凯拉尔和悉尼,"你们两个干脆撇下这废物然后——" <br><br> "别叫<<phim>>废物,"凯拉尔和悉尼异口同声。他们眨了眨眼看向了彼此,然后又盯住了那个<<person>>。 <br><br> <<He>>紧张地笑了笑,后退了一步。"原来都是些怪胎啊,那算了,我们走吧。"<<He>>离开了,其他学生们还戏谑地推搡了他一下。 <br><br> 悉尼跟凯拉尔转向了你。悉尼清了清嗓子说道,"我们该回家了,时候也不早了。"凯拉尔点头表示赞同。 <br><br> <<link [[继续|English Play Rehearse Both 4]]>><<endevent>><<pass 30>><</link>> <br> <</if>> <</if>>
<<schooleffects>><<effects>> <<run statusCheck("Sydney")>><<run statusCheck("Kylar")>> <<if $englishPlayRoles.Player is "Sterling">> <<if $phase2 is 1>> <<if $speech_attitude is "meek">> 你点点头,"凯拉尔,你……你还是走吧。" <<elseif $speech_attitude is "bratty">> 你粗鲁地把手放在了凯拉尔头上说道,"你拖我们后腿了。" <<else>> 你点点头,"我们可从来没邀请过你加入这个小组,凯拉尔。" <</if>> <br><br> 凯拉尔的脸色暗淡了下来。悉尼轻轻拍了你的后脑勺一下,然后瞪着那个<<person>>。 <<if _sydneyStatus.includes("corrupt")>> "别这样叫<<him "Kylar">>,没人要你插话,走开。" <br><br> <<person3>><<person>>冷笑了一声,退开了,"原来都是些怪胎啊,那算了,我们走吧。"<<He>>离开了,其他学生们还戏谑地推搡了他一下。 <<else>> "我们组这样很好,谢谢。不介意的话,我们得继续彩排了。" <br><br> <<person3>><<person>>皱了皱眉头。“无所谓,我本来是想帮你个忙的。”<<He>>离开了,其他学生们还在戏谑地推搡着这个人。 <</if>> <br><br> 悉尼清了清嗓子说道,“就先排练到这里吧,时候也不早了。”凯拉尔握紧了拳头。 <<elseif $phase2 is 2>> 你叉着手。 <<if $speech_attitude is "meek">> "这,这太刻薄了,你不应该那样说的。" <<elseif $speech_attitude is "bratty">> "滚开,没人问你。" <<else>> "那太刻薄了,你不应该那样说的。" <</if>> <br><br> 悉尼点了点头,走上前去。 <<if _sydneyStatus.includes("corrupt")>> "别这样叫<<him "Kylar">>,没人要你插话,走开。" <<else>> "我们组这样很好,谢谢。不介意的话,我们得继续彩排了。" <</if>> <br><br> <<person3>><<person>>冷笑了一声,退开了,"原来都是些怪胎啊,那算了,我们走吧。"<<He>>离开了,其他学生们还戏谑地推搡了他一下。 <br><br> 悉尼清了清嗓子说道:"我们改在这里结束了,天色有点晚了。" 你似乎看见凯拉尔对你们两个微微一笑,但是你不是很确定。 <<else>> 你抱着肩膀保持沉默。那个<<person>>把凯拉尔拉得更近了些说道:"得了吧,为什么我们不——" <br><br> 悉尼快速走上前去,把<<persons>>的手拉开了。 <<if _sydneyStatus.includes("corrupt")>> "别这样叫<<him "Kylar">>,没人要你插话,走开。" <br><br> <<person3>><<person>>冷笑了一声,退开了,"原来都是些怪胎啊,那算了,我们走吧。"<<He>>离开了,其他学生们还戏谑地推搡了他一下。 <<else>> "我们组这样很好,谢谢。不介意的话,我们得继续彩排了。" <br><br> <<person3>><<person>>皱了皱眉头。“无所谓,我本来是想帮你个忙的。”<<He>>离开了,其他学生们还在戏谑地推搡着这个人。 <</if>> <br><br> 悉尼跟凯拉尔转向了你。悉尼清了清嗓子说道,“就先排练到这里吧,时候也不早了。”凯拉尔用微妙的眼神看着悉尼。 <</if>> <<else>> <<if $phase2 is 2>> 你摆脱了<<his>>的手。 <<if $speech_attitude is "meek">> "请,请不要这样说我的朋友。"你说道。 <<elseif $speech_attitude is "bratty">> "滚开,他们是我朋友。"你吼道。 <<else>> "他们是我的朋友,请不要这样说。”你说道。 <</if>> <br><br> <<person3>><<person>>皱了皱眉头。“无所谓,我本来是想帮你个忙的。”<<He>>离开了,其他学生们还在戏谑地推搡着这个人。 <br><br> 悉尼清了清嗓子说道,“就先排练到这里吧,时候也不早了。”凯拉尔点了点头表示赞同。 <<else>> <<if $speech_attitude is "meek">> 你缩起身子,尽量让自己看上去不起眼,保持着沉默。"啊——,没必要害羞<<girl>>,来吧,我们会照顾好——" <<elseif $speech_attitude is "bratty">> 你叉起双手,用不善的眼神看着<<him>>、"没必要这么激动,<<girl>>。来吧,我们会照顾好——" <<else>> 你不安地轻轻扭动,一语不发。"不需要犹豫,<<girl>>。来吧,我们会照顾好——" <</if>> <br><br> 悄无预警地,悉尼和凯拉尔各自抓住<<his>>的一只手臂,把<<him>>从你身边拉开。<<He>>本能地退缩了一下,看起来像是要说些什么,却迎上了凯拉尔和悉尼盯着<<him>>的目光。 <br><br> <<He>>冷笑了一声,"原来都是些怪胎啊,那算了,我们走吧。"<<He>>离开了,其他学生们还戏谑地推搡了他一下。 <br><br> 悉尼清了清嗓子说道,“就先排练到这里吧,时候也不早了。”凯拉尔点了点头表示赞同。 <</if>> <</if>> <br><br> <<link [[继续|English Play Rehearse Both 4]]>><<endevent>><<pass 30>><</link>> <br>
<<schooleffects>><<effects>> <<run statusCheck("Sydney")>> <<npc Sydney>><<person1>> 你们三人再次仔细阅读台本,真情实感如同演出现场。课室里只剩下几个学生,这让你们可以更加轻松地完成目标。 <<set $englishPlayReadiness += 15>><<playReadiness>> <br><br> 当你们排练完的时候,学校已经要关门了,你跟凯拉尔和悉尼一起离开了学校。 <br><br> <<link [[继续|English Play Rehearse Both Oxford]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "rehearsal">> <<run statusCheck("Sydney")>><<run statusCheck ("Kylar")>> 你来到了牛津街,这里错落着各种各样的建筑物,不过最显眼的还是学校, <<if $weather is "rain">> 就算在下雨,这条街还是很热闹。 <<elseif $weather is "snow">> 就算天气寒冷,街上还是很热闹。 <<else>> 学生们在附近闲逛着。 <</if>> <br><br> <<if $syndromekylar gte 1 and $sydneyromance is 1>> 凯拉尔和悉尼都看起来想对你说些什么,但都有些犹豫。过了一会,他们走了。 "我该回家了——"他们步调惊人的一致。 <br><br> 他们停下来互相凝视着,接着又走了几步,然后又停了下来。他们似乎不确定应该做些什么,你歪着头疑惑地看着他们。 <br><br> 凯拉尔看着你说道,"我……我们都住在同一条街。" <br><br> <<link [[跟他们一起走 (0:20)|English Play Both Walk]]>><<pass 20>><</link>> <br> <<link [[离开|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 凯拉尔看了下<<his "Kylar">>的手表说道:"我得走了。"<<He>>看上去还想说点什么,不过注意到悉尼正在看着自己后停住了。<<He>>转过身离开了。 <br><br> 悉尼推了推你。 <<if _sydneyStatus.includes("corrupt")>> "我稍微有点担心<<him>>。我感觉我们应该跟着<<him>>,确保<<him>>平安回家。" <<else>> "我,我们应该……确保<<he>>能平安回家。" <</if>> <<person1>> <br><br> <<link [[跟凯拉尔一起走 (0:20)|English Play Kylar Walk]]>><<pass 20>><</link>> <br> <<set $skulduggerydifficulty to 600>> <<link [[远远地跟着凯拉尔 (0:20)|English Play Kylar Follow]]>><<pass 20>><</link>><<skulduggerydifficulty>> <br> <<link [[让凯拉尔离开|English Play Dont Follow]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<run statusCheck("Sydney")>> <<if _sydneyStatus.includes("corrupt")>> "感觉尾随<<nnpc_him "Kylar">>的话会有点奇怪。" <<else>> "你,你确定吗?好吧,你说了算。" <</if>> 悉尼让步了。 <br><br> <<sydneyOptionsLeave>>
<<effects>> 你开始和他们一起走以缓解尴尬。走着走着,你来到了他们中间。 "谢……谢了,"凯拉尔尴尬地看着你跟悉尼小声说道,"有……人陪着挺好的。"你们三人一路走道了多瑙河街。走着走着,悉尼开始变得紧张起来。 <br><br> <<link [[继续|English Play Kylar Manor]]>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> 你跟悉尼试着追上凯拉尔。 <<if $syndromekylar gte 1>> <<nnpc_He "Kylar">>很快注意到了你们,走慢了些让你们赶上。 <br><br> "谢……谢了,"<<nnpc_He "Kylar">>尴尬地看着悉尼小声说道,"有……人陪着挺好的。"<<npcincr Kylar rage 1>><<gksuspicion>> <br><br> 你们三人一路走道了多瑙河街。走着走着,悉尼开始变得紧张起来。 <br><br> <<link [[继续|English Play Kylar Manor]]>><</link>> <br> <<else>> 凯拉尔注意到你们跟着的时候,<span class="red"><<nnpc_he "Kylar">>突然开始冲向了多瑙河街</span>。<<npcincr Kylar rage 1>><<gksuspicion>> <br><br> <<if _sydneyStatus.includes("corrupt")>> "<<nnpc_him "Kylar">>这是要干嘛呢?"悉尼问道。 <<else>> "这下糟了,现在我们看上去像跟踪狂了!"悉尼说道。 <</if>> "我们该怎么办?" <br><br> <<link [[追上去|English Play Kylar Chase]]>><</link>><<athleticsdifficulty 1 600>> <br> <<link [[让凯拉尔走|English Play Dont Follow]]>><</link>> <br> <</if>>
<<effects>> <<run statusCheck("Sydney")>> 你开始追凯拉尔。迟疑了一下后,悉尼也跟了上来。 <br><br> <<if $athleticsSuccess>> 你很快,<span class="green">刚好能够追上。</span>悉尼被落在了后面。 <br><br> 你来到了多瑙河街,正好看见凯拉尔消失在一个精致的拱门后面。你靠过去,看到了一座长满了藤蔓跟杂草,看起来像荒废了的庄园。 <br><br> 悉尼追上了,手撑在膝盖上喘着气。 <<if _sydneyStatus.includes("corrupt")>> "我……他妈……讨厌跑步……" <<else>> "你……呼……太快了。" <</if>> <<He>>花了点时间把气喘匀,然后看向了拱门。"<<nnpc_he "Kylar">>……不可能还住在这里吧?"你跟着悉尼的目光,注意到有块连接到大门上的石头上,刻有神殿的标志。 <br><br> <<link [["\"还住在?\""|English Play Manor Talk]]>><</link>> <br> <<else>> 你很快,但是凯拉尔更快。<<nnpc_He "Kylar">>消失在了南丁格尔街附近的一条巷子里。你拐过弯,然而<span class="red">并没有看到<<nnpc_him "Kylar">></span>。 <br><br> 悉尼追上了,手撑在膝盖上喘着气。 <<if _sydneyStatus.includes("corrupt")>> "我……他妈……讨厌跑步……" <<else>> "你……呼……太快了。" <</if>> <<He>>花了点时间把气喘匀。"凯拉尔是逃走了吗?"你点了点头作为回应。 <br><br> 悉尼低下头说道:"我想搞清楚凯拉尔究竟经历了什么。<<nnpc_He "Kylar">>以前不是这样的……"悉尼看上去有点悲伤。 <br><br> <<He>>摇了摇头,看向了周围。 <<set $bus to "nightingale">> <<sydneyOptionsLeave>> <</if>>
<<effects>> <<run statusCheck("Sydney")>> <<if $speech_attitude is "meek">> "好吧……不过我们得先等一下,免得<<nnpc_he "Kylar">>发现我们。" <<elseif $speech_attitude is "bratty">> "当然,这次就让<<nnpc_him "Kylar">>尝尝被跟踪是什么感觉吧。" <<else>> "好吧,不如我们得先等一下。免得凯拉尔发现我们。" <</if>> 悉尼犹豫了一下,不过最后还是点了点头。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你尽量混在人群中、躲在小巷里,避开凯拉尔的视线。<span class="green">你设法一路跟踪凯拉尔到了多瑙河街。</span> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> 悉尼跟着你移动,差点在不平整的人行道上摔了一跤,几乎暴露了你们的踪迹。 <<if _sydneyStatus.includes("corrupt")>> "你从哪学到这么好的跟踪技巧的?我以后走路得留意一点了。"<<he>>开玩笑地拍了拍你的脸颊后说道。 <<else>> "希望我们看起来没太可疑,我们现在真的很像一对跟踪狂。"<<he>>紧张地笑道。 <</if>> <br><br> 你看见凯拉尔消失在一个精致的拱门后面。你靠过去,看到了一座长满了藤蔓跟杂草,看起来荒废了的庄园。 悉尼花了点时间把气喘匀,然后看向了拱门。"<<nnpc_he "Kylar">>……不可能还住在这里吧?"你跟着悉尼的目光,注意到有块连接到大门上的石头上,刻有神殿的标志。 <br><br> <<link [["\"还住在?\""|English Play Manor Talk]]>><</link>> <br> <<else>> 你混在人群里,试着避开凯拉尔的视线,<span class="red">凯拉尔似乎注意到了你</span>。<<nnpc_He "Kylar">>穿过一条繁忙的街道,当你终于找到路径穿过去的时候<<nnpc_hes "Kylar">>已经消失了。<<npcincr Kylar rage 1>><<gksuspicion>> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> 过了一会,悉尼追了上来。 "你追丢<<nnpc_him "Kylar">>了吗?"你点了点头。"那好吧,反正我们可能也有些越界了。如果凯拉尔可以这么轻松地摆脱我们,那<<nnpc_he "Kylar">>肯定可以平安回家的。" <br><br> 悉尼似乎注意到了时间。 <<set $bus to "nightingale">> <<sydneyOptionsLeave>> <</if>>
<<effects>><<set $bus to "danube">> 你们最后来到了庄园。悉尼看到你跟凯拉尔停在门口吃了一惊到:"别告诉我……你还住在这里,凯拉尔?" <br><br> 凯拉尔看着地面点了点头。悉尼从远处观察着庄园,注意到了入口柱子上的神殿标志。 <<if $kylar_parents_trust gte 80>> "它荒废了很长一段时间,不过现在看起来……开始有生活气息了。" <<elseif $kylar_parents_trust gte 40>> "我本以为有其他人准备搬进来,毕竟长期以来这儿都是一团糟,现在却像有人来清理了。" <<else>> "这都……变成废墟了……你是怎么……" <</if>> <br><br> 凯拉尔没有回应,走向了大门。<<nnpc_He "Kylar">>消失在庄园里之前,最后回头看了你一眼。 悉尼脸上的表情让人捉摸不透。 <br><br> <<link [["\"还住在?\""|English Play Manor Talk]]>><</link>> <br>
<<effects>><<set $bus to "danube">> "‘还住在’是什么意思?"你对悉尼问道。 <br><br> "凯拉尔和我小时候,我们……"<<nnpc_he "Sydney">>顿了一下,"我们的父母很熟,我们……能经常见到面,还会互相往来,那时候……感觉很好。" <br><br> <<He>>再次检查了一下柱子上的神殿标志。"不过后来,我不再被允许来这。我<<sydneyOtherParent>>说……不,没什么,那不重要。" <<set $sydneySeen.pushUnique("Kylar manor")>> <br><br> <<nnpc_He "Sydney">>沉默了一段时间,然后摆了摆手,对你笑了下。 <<sydneyOptionsLeave>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你来到了市礼堂。几排横跨主厅的座位对着另一侧的大舞台。 <br><br> <<if C.npc.Robin.init is 1 and getRobinLocation() is "englishPlay">> <<npc Robin>><<person1>> <<if $fromRobinRoom>> <<unset $fromRobinRoom>> 罗宾叫你等<<him>>一下,然后冲进了旁边的房间换衣服。几分钟后,<<he>>作为一颗装饰精美的圣诞树出现了。 <<if C.npc.Robin.trauma gte 40>> "看看他们让我穿上了什么。这应该不会很显眼,所以大概没什么问题。" <<else>> "看看他们让我穿上了什么,超有范儿不是吗?" <</if>> <<else>> 当你走近通向舞台的台阶时,你发现一棵装饰华丽的圣诞树挡在你的面前。你咳了一下,圣诞树转过身来,里面是一个穿着戏服的人,那是罗宾。 <br><br> <<if C.npc.Robin.trauma gte 40>> "噢。嗨,嗨!我……我想我应该参加的。看看他们让我穿什么了,不过这应该不会太引人注目,所以应该没问题。" <<else>> "噢,你好啊!"<<he>>笑道,"看看他们让我穿上了什么,很时髦不是吗?" <</if>> <</if>> 你跟<<him>>说了会话。 <<if $englishPlayRoles.Player isnot "none">> <<He>>会表演另一出戏。"真糟糕,我估计会错过你们的演出。不过,祝你好运!" <<else>> 如果你留下了的话,你会看到<<his>>的演出。"很高兴你来了,祝我好运吧!" <</if>> <<endevent>> <br><br> <</if>> <<if $englishPlayRoles.Player isnot "none">> <<npc Doren>><<person1>> 你到后台去找多伦,<<he>>正在跟一些同事说着话。"很高兴你能来。"<<he>>转过头来对你说道。 "你搭档刚到。<<if $englishPlayKylarReplace>>我们得在开始前找个人替代凯拉尔。<</if>>你应该跟他们说说话,准备好你们的表演。" <br><br> 不少人进入了礼堂,座位逐渐被坐满了。演出马上就要开始了。 <<endevent>> <br><br> <<link [[去后台|English Play Backstage]]>><</link>> <br> <<else>> <<if Time.hour is 17>> 你找了个靠前的位置,有很多人进入了礼堂,演出马上就要开始了。 <<else>> 在一场演出快结束的时候,你安静地找了个座位。下一场估计很快就要开始了。 <</if>> 留下了看演出会增进你跟其他同学的感情。 <br><br> <<link [[看一场表演 (0:20)|English Play Watch]]>><<trauma -2>><<tiredness 2>><<status 1>><<pass 20>><</link>><<ltrauma>><<gtiredness>><<gcool>> <br> <<link [[离开礼堂 (0:01)|Cliff Street]]>><<pass 1>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你在后台看到无数的道具和配件排列在柜台和墙壁上,许多学生穿着各种不同的衣服和装扮焦虑地踱步着。你看见你的搭档正在角落准备着表演。 <br><br> <<if !$englishPlayKylarTalk>> <<if $englishPlayRoles.Kylar is "none" or $englishPlayKylarReplace>> <<switch $englishPlayRoles.Player>> <<case "Cass" "Sterling">> <<set $englishPlayRoles.Kylar to "Taylor">> <<default>> <<set $englishPlayRoles.Kylar to "Sterling">> <</switch>> <<set $englishPlayRoles.KylarKnown to false>> <<set $englishPlayKylarReplace to true>> <<link [["跟那个扮演"+ $englishPlayRoles.Kylar.replace("Sterling","斯特林") .replace("Cass","卡斯").replace("Taylor","泰勒") +"的学生说话"|English Play Kylar Talk Replace]]>><</link>> <br> <<elseif !$englishPlayRoles.KylarKnown>> <<link [["跟那个扮演"+ $englishPlayRoles.Kylar.replace("Sterling","斯特林") .replace("Cass","卡斯").replace("Taylor","泰勒") +"的学生说话"|English Play Kylar Talk]]>><</link>> <br> <<else>> <<link [[跟凯拉尔说话|English Play Kylar Talk]]>><</link>> <br> <</if>> <</if>> <<if !$englishPlaySydneyTalk>> <<if !$englishPlayRoles.SydneyKnown>> <<link [["跟那个扮演" + $englishPlayRoles.Sydney.replace("Sterling","斯特林") .replace("Cass","卡斯").replace("Taylor","泰勒") + "的学生说话"|English Play Sydney Talk]]>><</link>> <br> <<else>> <<link [[与悉尼交谈|English Play Sydney Talk]]>><</link>> <br> <</if>> <</if>> <br> <<if $englishPlayRoles.KylarKnown and $englishPlayRoles.SydneyKnown>> <<link [[准备演出|English Play Prep]]>><</link>> <br> <</if>>
<<effects>> <<set $englishPlayKylarTalk to true>> <<npc Kylar>><<person1>> <<run statusCheck("Kylar")>> <<if $englishPlayRoles.KylarKnown>> 你注意到了凯拉尔正独自坐在角落。 <<else>> <<set $englishPlayRoles.KylarKnown to true>> 你靠近那个扮演<<print $englishPlayRoles.Kylar.replace("Sterling","斯特林") .replace("Cass","卡斯").replace("Taylor","泰勒")>>的学生。当你走近时,你认出了那是凯拉尔。 <</if>> <<he>>整齐的头发以及干净的衬衫给了<<him>>一种异常正式的外观。 <br><br> <<He>>焦虑地来回踱步着,小声地自言自语道:"我为什么要报名……所有人都会看见我傻子一样的表演的,他们肯定会嘲笑我的,而且……"<<he>>看向你,"我做不到。" <br><br> <<link [[安抚凯拉尔|English Play Kylar Talk 2]]>><<set $phase to 1>><</link>> <br> <<link [[不屑一顾|English Play Kylar Talk 2]]>><<set $phase to 2>><<npcincr Kylar rage 5>><</link>><<ggksuspicion>> <br>
<<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "别放弃,求你了,"你说道,"我们都指望你了,别让我们失望!" <<elseif $speech_attitude is "bratty">> "别慌了,"你说道,"你也想演出顺利吧?别像个懦夫,我们需要你全力以赴。" <<else>> "坚持住,凯拉尔,"你说道,"我们可以做到的,但是我们需要你控制住自己。" <</if>> <br><br> <<He>>很快就恢复了。深深地看了你一眼,微笑道,"谢谢你这么信任我,我不会让你失望的。" <<else>> <<if $speech_attitude is "meek">> "求你了,别搞砸,"你说道,"如果你太紧张的话会毁了这场演出的。" <<elseif $speech_attitude is "bratty">> "那么就别上台,"你说道,"告诉多伦你病了,或许<<he>>能在最后一刻来找个人顶替你呢。" <<else>> "我不知道怎么跟你讲,"你说道,"你现在已经不能退缩了,所以你最好别搞砸了。" <</if>> <br><br> "没问题的,"<<he>>说道,握紧拳头看着自己的脚,"不用担心我,我不会惹麻烦的。" <</if>> <br><br> <<link [[继续|English Play Backstage]]>><<endevent>><</link>> <br>
<<effects>> <<set $englishPlayKylarTalk to true>> <<set $englishPlayRoles.KylarKnown to true>> <<generates1>> <<saveNPC 0 actor_replacement>> 你注意到一个<<person1>><<person>>在桌子旁休息。<<Hes>>正在跟别人说话。 <<he>>没穿戏服,就简单地穿着平常的学校制服。 <br><br> <<He>>在和<<his>>朋友闲聊说笑着,然后才注意到了你。<<He>>一开始没有注意到你,所以你咳嗽了一下来引起<<his>>注意。"你到底想干嘛?"<<he>>喊道,"我已经为那愚蠢的表演练习过了,别来烦我。" <br><br> <<link [[继续|English Play Backstage]]>><<endevent>><</link>> <br>
<<effects>> <<set $englishPlaySydneyTalk to true>> <<npc Sydney>><<person1>> <<run statusCheck("Sydney")>> <<if $englishPlayRoles.SydneyKnown>> 你看见悉尼悲伤地在窗帘后面偷偷地看着外头,焦虑地摆弄着<<his>>项链。 <<else>> <<set $englishPlayRoles.SydneyKnown to true>> 你看见一名学生正在幕帘后面望着外头,紧张地摆弄着<<his>>的项链。你靠近了些,认出了那是悉尼。 <</if>> <<if $englishPlayRoles.Sydney is "Cass">> 已经入戏,<<he>>头发凌乱,衣服邋遢。 <<else>> <<He>>耀眼的头发以及鲜艳的衣服让<<him>>在学生中脱颖而出。 <</if>> <<Hes>>显然极其重视这个角色,以及相应的服装。 <br><br> <<if _sydneyStatus.includes("corrupt")>> "好多人在这里,"<<he>>说道,"你觉得我<<sydneymum>>已经来了吗?"<<He>>离开了窗户。这太尴尬了,我还以为我终于变得自信了起来,但是我还是没办法克服上台表演的恐惧。 <<else>> "我没想到会有那么多人,"<<he>>说道,"你觉得我<<sydneymum>>已经在这里了吗?这比我预计的还要可怕。" <</if>> <br><br> <<link [[安抚悉尼|English Play Sydney Talk 2]]>><<set $phase to 1>><</link>> <br> <<link [[吓唬悉尼|English Play Sydney Talk 2]]>><<set $phase to 2>><</link>> <br>
<<effects>> <<run statusCheck("Sydney")>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "噢,别担心。说实话我其实也挺害怕的,"你告诉<<him>>,"但我们得鼓起勇气!给他们一场永生难忘的表演。" <<elseif $speech_attitude is "bratty">> "别跟我胡说八道。看着我,"你说道,"你会在那里出现,接着你会有一场精彩绝伦的演出,然后你会令你<<sydneymum>>为你骄傲,明白了吗?" <<else>> "我明白你现在很紧张,但是现在已经不能回头了,"你跟<<him>>说道,"你都已经为今天练习了那么多了,我知道你肯定已经准备好了。" <</if>> <br><br> <<if _sydneyStatus.includes("corrupt")>> "好吧,就当我已经被激励了,"<<he>>说道,"我已经看了这么多遍台本了,我肯定行的。谢谢你的鼓励,让我们去给他们一点小小的震撼。" <<else>> "你,你说得对,"<<He>>笑道,"我都已经练习了这么多次了,我知道我能做到的。况且,只要你和我在一起,我就没什么好担心的。" <</if>> <<else>> <<if $speech_attitude is "meek">> "我只希望他们不要太刻薄,"你说道,"我听说如果他们不满意的话,就会把我们轰下台。" <<elseif $speech_attitude is "bratty">> "那些人看起来相当愤怒,"你说道,"别念错台词了,不然我们出去的时候肯定会被痛揍一顿的。" <<else>> "你最好别搞砸,不然的话……"你警告<<him>>,"如果他们开始向我们扔烂水果,就找个掩体。" <</if>> <br><br> <<if _sydneyStatus.includes("corrupt")>> 悉尼不可思议地盯着你道,"哈,你太他妈的搞笑了,就算我们搞砸了起码你也能得个喜剧奖。"<<He>>戏谑地推了你一下。 <<else>> 悉尼脸色苍白,一脸惊恐地看着你道:"等等,你是在开玩笑的,对吧?"你注意到<<his>>额头上滴落了几滴冷汗。 <</if>> <</if>> <br><br> <<link [[继续|English Play Backstage]]>><<endevent>><</link>> <br>
<<effects>> <!-- ToDo: Once homemaking is in, add a new factor to the play. The player has the option to prepare their own costume beforehand. --> 你开始准备表演,穿上了设计好的戏服—— <<upperundress "play_upper">> <<lowerundress "play_lower">> <<switch $englishPlayRoles.Player>> <<case "Cass">> 一件破旧的夹克和一条同样破旧的休闲裤,尺寸都不太适合你。 <<upperwear 71>><<set $worn.upper.colour to "teal">><<set $worn.upper.integrity -= 90>> <<lowerwear 88>><<set $worn.lower.integrity -= 60>> <<case "Taylor">> 一件平整的呢大衣以及配套的裤子,衬托出你的格调。 <<upperwear 49>><<set $worn.upper.colour to "wine">> <<lowerwear 23>><<set $worn.lower.colour to "black">> <<case "Sterling">> 一件马术外套跟笔挺的长裤,衬托出你的高贵身份。 <<upperwear 64>> <<lowerwear 47>><<set $worn.lower.colour to "black">> <</switch>> 拿着台本,你准备最后过一遍你的台词。你清了清嗓子,自己读了起来。 <br><br> "好的,你们是下一个,"多伦说道,"向他们展示一下你们的成果,祝你们好运。"你的搭档首先走了出去,你紧跟着他们穿过了幕帘。 <br><br> 你深吸了一口气,穿过幕帘。你立刻就被外面的聚光灯以及观众的喝彩声刺激到了感官。从你站着的那个位置看,整个主厅仿佛大了三倍一般。 <br><br> 现在是你表演的时候了。 <br><br> <<link [[第一幕|English Play Act One]]>><<pass 5>><</link>> <br>
<<effects>> <<set $englishPlayPronouns to { Cass: "", Taylor: "", Sterling: "" }>> <<set $englishPlayPronouns[$englishPlayRoles.Player] to $player.gender_appearance>> <<set $englishPlayPronouns[$englishPlayRoles.Sydney] to C.npc.Sydney.pronoun>> <<npc Sydney 1>> <<if $englishPlayKylarReplace>> <<loadNPC 1 actor_replacement>> <<set $englishPlayPronouns[$englishPlayRoles.Kylar] to $NPCList[1].pronoun>> <<else>> <<npc Kylar 2>> <<set $englishPlayPronouns[$englishPlayRoles.Kylar] to C.npc.Kylar.pronoun>> <</if>> 随着喝彩声逐渐逐渐平息,礼堂逐渐安静了下来,你开始介绍你的角色。 <<switch $englishPlayRoles.Player>> <<case "Cass">> 你以卡斯的视角向观众介绍自己。你居无定所,一贫如洗,唯一的亲人是卧病在床的母亲。但是当你遇到了名为泰勒的素有教养,心地善良的富二代之后,一切都向着最好的方向发展。然而,泰勒的<<sterlingFather>>,并不打算让你们得偿所愿。 <<case "Taylor">> 你以泰勒的视角向观众介绍自己。你是一个优秀的年轻人,一个强大的商业帝国的继承人。你从小就被教导着诚实以及忠诚的价值观。但当你遇到贫困的青年卡斯之后,你单调的生活发生了改变。尽管你跟他属于两个世界,但你还是被他所吸引住了。然而,你的<<sterlingFather>>,永远也不会允许你们两个在一起。 <<case "Sterling">> 你以斯特林<<sterlingTitle>>的视角向观众介绍自己。你是一个无情的商人,在镇上飞黄腾达,成了最富有的公民之一。尽管你在商业上有着坚韧的头脑,但对你来说没有什么是比家人更重要的了。你突然发现你舒适奢华的生活正在受到威胁,你的<<taylorSon>>泰勒,跟一个名叫卡斯的泥腿子<<cassBoy>>好上了。 <</switch>> <br><br> 悉尼和<<if $englishPlayKylarReplace>><<person2>><<person>><<else>>凯拉尔<</if>>介绍了他们的角色,分别是<<print $englishPlayRoles.Sydney.replace("Sterling","斯特林") .replace("Cass","卡斯").replace("Taylor","泰勒")>>和<<print $englishPlayRoles.Kylar.replace("Sterling","斯特林") .replace("Cass","卡斯").replace("Taylor","泰勒")>>。 <<switch $englishPlayRoles.Player>> <<case "Cass">> 演出从你跟泰勒在圣诞前夜准备私奔开始。 <br><br> 剧本要求进行一段浪漫的对话。 <<if $promiscuity gte 15>> <span class="lewd">一个下流的想法在你脑海里浮现。</span> <<else>> <span class="blue">你还没淫乱到去偏离剧本。</span> <</if>> <br> <<link [[按照剧本来|English Play Act One Script]]>><</link>> <br> <<if $promiscuity gte 15>> <<if $englishPlayKylarReplace>> <<link [[咸猪手|English Play Act One Break]]>><</link>><<promiscuous2>> <<else>> <<link [[咸猪手|English Play Act One Break]]>><<npcincr Kylar rage -3>><<npcincr Kylar lust 1>><</link>><<llksuspicion>><<glust "凯拉尔">><<promiscuous2>> <</if>> <</if>> <br> <<case "Taylor">> 演出开始时,你正在计划跟卡斯在圣诞前夜私奔。 <br><br> 剧本要求进行一段浪漫的对话。 <<if $promiscuity gte 15>> <span class="lewd">一个下流的想法在你脑海里浮现。</span> <<else>> <span class="blue">你还没淫乱到去偏离剧本。</span> <</if>> <br> <<link [[按照剧本来|English Play Act One Script]]>><</link>> <br> <<if $promiscuity gte 15>> <<if $englishPlayKylarReplace>> <<link [[咸猪手|English Play Act One Break]]>><</link>><<promiscuous2>> <<else>> <<link [[咸猪手|English Play Act One Break]]>><<npcincr Kylar rage 5>><<npcincr Sydney lust 2>><</link>><<ggksuspicion>><<gslust>><<promiscuous2>> <</if>> <</if>> <br> <<case "Sterling">> 表演从你听说你的<<taylorSon>>跟一个泥腿子<<cassBoy>>一起消失开始。 <br><br> 你现在正在后台,你能听见凯拉尔挣扎地对悉尼念诵浪漫的台词,然而悉尼不为所动。 <br><br> 剧本要求你在一段简短的独白后,冲进那对情侣的藏身处。 <br> <<link [[按照剧本来|English Play Act One Script]]>><</link>> <br> <<link [[把门柱踢倒|English Play Act One Break]]>><</link>><<athleticsdifficulty 1 700>> <br> <</switch>>
<<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>> <<switch $englishPlayRoles.Player>> <<case "Cass">> <<if $englishPlayReadiness gte 70>> "当镇上的人从我身边经过时,我被视为是一无所有的人。没错,我确实在这个世界上不拥有什么。但是,只要我还拥有着你,泰勒,我的挚爱,我就别无所求。" <br> <span class="green">你巧妙地说着浪漫的台词,并自己给它加上了更多的词汇与感情表达。</span>观众们为你喝彩。<<set $englishPlayApproval += 30>><<ggapproval>> <br><br> <<if $englishPlayKylarReplace>> <<person2>><<persons>>的脸刷地变红了。<<He>>没有预料到是这种程度的表演,然后试图结结巴巴地把台词念出你的水平。 <br> "我最亲爱的卡斯。就算你跟我的社会地位天差地别,但我却感觉与你无比接近。没有你,世上所有的财富都与粪土无异。" <<else>> 凯拉尔的脸刷地变得通红,而<<person2>>结巴了一会儿才想起自己在扮演一个角色。<<npcincr Kylar rage -2>><<lksuspicion>> <br> "我……我最亲爱的卡斯,就算你跟我的社会地位天差地别,但我却感觉与你无比接……接近。没有你,世上所有的财富都与粪土无异。" <</if>> <<elseif $englishPlayReadiness gte 26>> "我在这世上不拥有什么,但只要我还有你,泰勒,我别无所求。" <br> <span class="teal">你成功地念出了浪漫的对白。</span><<set $englishPlayApproval += 20>><<gapproval>> <br><br> <<if $englishPlayKylarReplace>> <<person2>><<person>>以同样的方式回应。 <br> "我最亲爱的卡斯。就算你跟我的社会地位天差地别,但我却感觉与你无比接近。没有你,世上所有的财富都与粪土无异。" <<else>> 凯拉尔被你的话陶醉,渴望地看了你一会儿。<<person2>><<person>>花了点时间才想起来<<He>>还有个角色要扮演。 <br> "我……我最亲爱的卡斯,就算你跟我的社会地位天差地别,但我却感觉与你无比接……接近。没有你,世上所有的财富都与粪土无异。" <</if>> <<else>> "我,额……我没什么要说的……我的意思是,我没什么东西,但是,我……很高兴来到这里?" <br> <span class="red">你忘记了台词。</span> 观众们并不买账。<<set $englishPlayApproval += 10>><<lapproval>><<stress 6>><<trauma 12>><<gstress>><<ggtrauma>> <br><br> <<if $englishPlayKylarReplace>> <<person2>><<person>>在回应之前,沮丧地叹了口气。 <br> "我最亲爱的卡斯。就算你跟我的社会地位天差地别,但我却感觉与你无比接近。没有你,世上所有的财富都与粪土无异。" <<else>> 你的失败让凯拉尔握紧了拳头。<<person2>><<person>>似乎在认为这是在针对<<He>>。<<npcincr Kylar rage 1>><<gksuspicion>> <br> "我……我最亲爱的卡斯,你为什么这么紧张?我真的有那么难以信任吗?" <</if>> <</if>> <br><br> 演出在卡斯跟泰勒成功私奔后继续进行着。当你在跟泰勒一起在月色下享用圣诞晚餐时,斯特林<<sterlingTitle>>闯了进来,为这一幕落下了帷幕。 <<case "Taylor">> "我在这世上不拥有什么,但只要我还有你,泰勒,我别无所求。" <<if _sydneyStatus.includes("corrupt")>> "你不愿意把自己献给我吗?"悉尼说着,出人意料地把你拉近了,"还是我必须乞求?"<span class="lewd">剧本上可没有这段。</span> <<else>> 悉尼轻轻地牵着你的手,说道。 <</if>> <br><br> <<if $englishPlayReadiness gte 70>> "我最亲爱的卡斯。就算我们之间的阶级跟身份是如此的遥远,但你仍是我最宝贵的财宝。是我在沙土里淘出的黄金。" <span class="green">你巧妙地念出了浪漫的台词,并给它加上了更多的词汇与情感表达。</span>观众们为你喝彩。<<set $englishPlayApproval += 30>><<ggapproval>> <br><br> <<if _sydneyStatus.includes("corrupt")>> 就算是在<<person1>><<his>>即兴表演之后,悉尼还是对你的演技吃了一惊。 <<else>> 悉尼难掩<<person1>><<his>>的脸红。 <</if>> <<npcincr Sydney lust 2>><<gslust>> <br><br> <<elseif $englishPlayReadiness gte 26>> "我最亲爱的卡斯。就算你跟我的社会地位天差地别,但我却感觉与你无比接近。没有你,世上所有的财富都与粪土无异。" <br> <span class="teal">你成功地念出了浪漫的对白。</span><<set $englishPlayApproval += 20>><<gapproval>> <br><br> <<else>> "嘿,额……没问题,苏……嗯,卡斯。穷人也很可爱。" <span class="red">你忘记了台词。</span> 观众们并不买账。<<set $englishPlayApproval += 10>><<lapproval>><<stress 6>><<trauma 12>><<gstress>><<ggtrauma>> <br><br> 悉尼茫然地看了你一会,然后试图加快演出进程。 <</if>> 演出在卡斯跟泰勒成功私奔后继续进行着。当你在跟卡斯一起在月色下享用圣诞晚餐时,你的<<sterlingFather>>,斯特林<<sterlingTitle>>闯了进来,为这一幕落下了帷幕。 <<case "Sterling">> <<if $englishPlayReadiness gte 70>> 在入场前,你仔细听着,并等待悉尼念完台词。 <br> "泰勒……我把你养这么大不是为了让你这样。我不能容忍我的家人被乞丐玷污!"你大喊着,冲上舞台,气势汹汹地撞开门。 <br> <span class="green">你巧妙地念出了独白,并给它加上了更多的词汇与情感表达。</span>观众们为你喝彩。<<set $englishPlayApproval += 30>><<ggapproval>> <<elseif $englishPlayReadiness gte 26>> 在入场前,你仔细听着,并等待悉尼念完台词。 <br> "泰勒……我对你这么好,你居然打算跟一个泥腿子私奔?我绝不会容忍的!"你朝自己喊道,大步走上舞台,冲进门里。 <br> <span class="teal">你成功地念出了独白。</span><<set $englishPlayApproval += 20>><<gapproval>> <<else>> 你尴尬地走到了舞台上正在对话的卡斯和泰勒之间。他们停了一下,然后假装没看到你。 "泰勒,我把……不是……嗯。和这个简单的农民在一起,你玷污了……"你试图压过他们说话的声音直到说服他们。 <br> <span class="red">你的入场和独白都搞砸了</span>观众们并不买账。<<set $englishPlayApproval += 10>><<lapproval>><<stress 6>><<trauma 12>><<gstress>><<ggtrauma>> <</if>> <br><br> 这一幕在卡斯跟泰勒一起在月色下享用圣诞晚餐时结束了。 <</switch>> <br><br> <<link [[第二幕|English Play Act Two]]>><<pass 5>><</link>> <br>
<<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>> <<switch $englishPlayRoles.Player>> <<case "Cass">> 你比剧本上写的更加贴近<<if $englishPlayKylarReplace>><<person2>><<person>><<else>>凯拉尔<</if>>环绕着<<person2>><<him>>的双臂。你轻轻地摸着<<his>>的性器说道:"不如我们就直接……跳过晚餐怎么样,我想吃点‘别的东西’。"<<promiscuity2>> <<if $englishPlayKylarReplace>> <<He>>在试图逃离你之前犹豫了一下,回应道:"我最亲爱的卡斯,就算你我之间的社会地位天差地别,但我却感觉与你无比接近。没有你,世上所有的财富都与粪土无异。" <<else>> <<if _kylarStatus.includes("Lust")>> <<He>>并不打算逃离你。"我最亲爱的卡斯,你我之间的距离……"<<he>>停顿了一下,"我需要离你更近一些。"凯拉尔开始抚摸着你的后背,直到多伦狠狠瞪了你们才停下。<<arousal 50>><<garousal>> <<else>> <<He>>并不打算逃走。"我最亲爱的卡斯。你我之间的距离……"<<He>>没能念出下面的台词,不过似乎没人注意到。 <</if>> <<npcincr Kylar lust 2>><<glust "Kylar">> <</if>> <br> <span class="lewd">你听到了观众们的口哨声与欢呼声。</span><<set $englishPlayApproval += 15>><<gapproval>> <br> <<if _sydneyStatus.includes("corrupt")>> 你看到悉尼在后台咯咯笑着。 <<else>> 悉尼在后台瞪着你。<<npcincr Sydney love -1>><<npcincr Sydney purity -1>><<llove "Sydney">><<lspurity>> <</if>> <br><br> 演出在卡斯跟泰勒成功私奔后继续进行着。当你在跟泰勒一起在月色下享用圣诞晚餐时,斯特林<<sterlingTitle>>闯了进来,为这一幕落下了帷幕。 <<case "Taylor">> "我在这世上不拥有什么,但只要我还有你,泰勒,我别无所求。" <<if _sydneyStatus.includes("corrupt")>> "你不愿意把自己献给我吗?"悉尼说着,出人意料地把你拉近了,"还是我必须乞求?"<span class="lewd">剧本上可没有这段。</span> <<else>> 悉尼轻轻地牵着你的手,说道。 <</if>> <br><br> 你把<<person1>><<him>>拉了过来。你轻轻地摸着<<his>>的性器说道:"不如我们就直接……跳过晚餐怎么样。我想吃一些‘别的东西’。"<<promiscuity2>> <<if _sydneyStatus.includes("corrupt")>> 悉尼领会了你的暗示,毫不掩饰地摸了回去。"没问题。来吧,我们可以直接在你<<sterlingFather>>的床上做。"你听到观众席上有人偷笑,听起来像是西里斯。 <<else>> 悉尼僵住了,然后才开始接着表演。"泰,泰勒,我们不能……不,不是在这里。别啊,我们至少得先吃完晚餐!" <</if>> <<npcincr Sydney lust 2>><<gslust>> <br> 在成功地让演出回到正轨之后,<span class="lewd">你听到了观众们的口哨声与欢呼声。</span><<set $englishPlayApproval += 15>><<gapproval>> <<if !$englishPlayKylarReplace>> <br> <span class="red">你也看到了凯拉尔在后台瞪着你。</span><<ggksuspicion>> <</if>> <br><br> 演出在卡斯跟泰勒成功私奔后继续进行着。当你在跟卡斯一起在月色下享用圣诞晚餐时,你的<<sterlingFather>>,斯特林<<sterlingTitle>>闯了进来,为这一幕落下了帷幕。 <<case "Sterling">> <<if $athleticsSuccess>> 你完全放弃了独白,气势汹汹地踏入了舞台,狠狠地踢向了道具门的正中央。<span class="green">门板从绞页上飞了起来</span>砰地砸到了地面上。 <br><br> 悉尼和<<if $englishPlayKylarReplace>><<person2>><<person>><<else>>凯拉尔<</if>>真的被你震惊到了,完全停下了他们的台词。你为了演出效果还加上了粗重的呼吸声。 <br> 观众们似乎也没有预料到这个,<span class="teal">不过根据他们的喝彩声,他们似乎喜欢这个。</span><<set $englishPlayApproval += 15>><<gapproval>> <br> <<else>> 你完全放弃了独白,充满力量地登上了舞台,尝试想把门踹开。<span class="red">然而门纹丝不动</span> 你又踢了一脚,什么也没有发生。 <br><br> 经过了一段非常尴尬的时间后,最终你只能普通地把门打开。<span class="red">观众们似乎没被打动。</span>其中有一些在嘲笑你的表现。<<set $englishPlayApproval += 10>><<lapproval>><<stress 6>><<trauma 12>><<gstress>><<ggtrauma>> <</if>> <br><br> 这一幕在卡斯跟泰勒一起在月色下享用圣诞晚餐时结束了。 <</switch>> <br><br> <<link [[第二幕|English Play Act Two]]>><<pass 5>><</link>> <br>
<<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>> 短暂的道具更换过后,演出继续开始。帷幕拉开后,出现的是精心布置的卡斯和泰勒的月光晚餐。一棵小小的圣诞树位于舞台的角落。 <br><br> <<switch $englishPlayRoles.Player>> <<case "Cass">> 悉尼走上前来,双手紧握着拳头,假装愤怒地说道:"我简直不敢相信!我的亲生<<taylorSon>>,居然被一个肮脏的乞丐迷上了?我们马上走,泰勒,你回家之后要给我好好解释解释。" <br><br> <<if $englishPlayKylarReplace>><<person2>><<person>><<else>>凯拉尔<</if>>也向前了一步,挡在你面前,张开双臂。"请您听我说,<<sterlingFather>>!我对卡西的感觉绝非仅仅是一时兴起!我们是真心实意的!"<<if !$englishPlayKylarReplace>>凯拉尔比预期投入了更多的感情。<</if>> <br><br> 你的台词很简单。你后退了一步,痛苦地蜷缩起来,凝视着观众。"我真不忍心在圣诞前夜看到这么令人心碎的争执!" <<case "Taylor">> <<if $englishPlayKylarReplace>> <<person2>><<person>>上前一步,握着双拳假装在生气。 <<else>> 凯拉尔走上前来,愤怒地握紧了双拳。<<if _kylarStatus.includes("Rage")>>你怀疑那是真的愤怒。<</if>> <</if>> "我简直不敢相信!我的亲生<<taylorSon>>,居然被一个肮脏的乞丐给迷上了?我们马上就走,泰勒,你回家之后要给我好好解释解释。"<<if !$englishPlayKylarReplace>>凯拉尔在台词里投入了比预想得要多得多的感情。<</if>> <br><br> 你的台词很简单。你也向前了一步,张开双臂作出保护悉尼的姿态。"请听好了,<<sterlingFather>>!我对卡斯的感觉绝非仅仅是一时兴起!我们是真心实意的!" <br><br> 悉尼后退了一步,痛苦地蜷缩起来,凝视着观众。"我真不忍心在圣诞前夜看到这么令人心碎的争执!" <<case "Sterling">> 你的台词很简单。你向前一步,握紧拳头假装愤怒道:"我简直不敢相信!我的亲生<<taylorSon>>,居然被一个肮脏的乞丐迷上了?我们马上走,泰勒,你回家之后要给我好好解释解释。" <br><br> <<if $englishPlayKylarReplace>> <<person2>><<person>>也向前了一步,张开双臂作出保护悉尼的姿态。"请听好了,<<sterlingFather>>!我对卡斯的感觉绝非仅仅是一时兴起!我们是真心实意的!" <<else>> 凯拉尔也向前了一步。<<person2>><<He>>本来应该保护性地站在悉尼的前面,但凯拉尔的注意力全在你身上。"请听好了,<<sterlingFather>>!我对卡斯的感觉绝非仅仅是一时兴起!我们是真心实意的!" 凯拉尔的声音微不可闻。 <</if>> <br><br> 悉尼后退了一步,痛苦地蜷缩起来,凝视着观众。"我真不忍心在圣诞前夜看到这么令人心碎的争执!" <</switch>> <br><br> 在演出到达高潮的时候,你突然有了个大胆的想法。 <br> <<link [[按照剧本来|English Play Act Two Script]]>><</link>> <br> <<link [[打破角色|English Play Act Two Break]]>><</link>><<if $englishPlayRoles.Player isnot "Sterling">><<promiscuous1>><</if>> <br>
<<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>> <<switch $englishPlayRoles.Player>> <<case "Cass">> <<if $englishPlayReadiness gte 100>> "拜托了<<sterlingSir>>,我求求你听我说,"你插入道:"我知道我只是一个乞丐,我的话语跟我本身一样毫无价值,但是拜托了,请听听我无论如何都要说出来的话。在我的一生中,我都跟我卧病在床的母亲生活在一起,靠捡破烂勉强维持着生活。但恐怕我母亲她已经坚持不了多久了。泰勒是……"你用啜泣停顿了一下,试图让眼泪流出来。"泰勒是我唯一所剩下的了!我请您……"你跪倒在地上,泪水模糊了你的视线。"别把<<person2>><<him>>从我身边带走。就算只有一次也好,请让我跟我的爱人共度一夜吧。" <br><br> 观众们在沉默中看着情节展开,你觉得你听到了后面有人在开始哭泣。<span class="green">他们如痴如醉。</span><<set $englishPlayApproval += 30>><<ggapproval>> <br><br> <<if $englishPlayKylarReplace>> <<person2>><<person>>给你小小地鼓了个掌。 <<else>> 凯拉尔听了你的台词之后,脸变得通红。<<npcincr Kylar rage -2>><<lksuspicion>> <br><br> <</if>> 悉尼激动地颤抖着,抹了抹流下的眼泪,"我……我明白了。"<<person1>><<he>>惊讶于你无可挑剔的演技说道,"我很高兴看到我的<<taylorSon>>像你这么好的人。我祝福你,卡斯。"<<He>>伸出手,帮你站起来。 <<elseif $englishPlayReadiness gte 70>> "拜托了<<sterlingSir>>,我求求你听我说,"你插入道,"我知道作为一个乞丐,我的话毫无价值,但是拜托了,请听听我无论如何都要说出来的话。在我的一生中,我都跟我生病的母亲生活在一起,靠捡破烂勉强维持着生活。但恐怕我母亲已经没办法再陪我在这个世界上走多久了。我生命中唯一的其他慰藉就是泰勒。所以,我恳求您,就这一次,让我跟我最爱的人在一起度过这一夜吧。" <br><br> 观众们默默地看着情节展开。<span class="teal">他们都沉迷在剧情之中了。</span> <<set $englishPlayApproval += 20>><<gapproval>> <br><br> <<if $englishPlayKylarReplace>> <<person2>><<person>>心不在焉地凝视前方。 <<else>> 凯拉尔听了你的话后脸红了。 <</if>> 悉尼微微点头表示赞同。"明白了,"<<person1>><<he>>说。"我很高兴看到我的<<taylorSon>>找到了像你这样好的人。" <<else>> "嘿,听我说,"你说着,不确定该如何继续。"我可不是什么肮脏的乞丐!好吧……其实我是,但这并不意味着……" <<if $englishPlayKylarReplace>> 我不爱……额,泰勒。 <<else>> 我不爱凯……额,泰勒。 <</if>> 所以滚开,好吗?" <br><br> 悉尼和<<if $englishPlayKylarReplace>><<person2>><<person>><<else>>凯拉尔<</if>>都恼火地叹了一口气。观众们嘲笑着你,让你滚下台。<span class="red">你的表演让人看出你毫无准备。</span><<set $englishPlayApproval += 10>><<lapproval>><<stress 6>><<trauma 12>><<gstress>><<ggtrauma>> <</if>> <<case "Taylor">> <<if $englishPlayReadiness gte 70>> <<if $englishPlayReadiness gte 100>> "不,<<sterlingFather>>,听我说!"你要求道。"我一生都按照您告诉我的方式生活,做出您为我做出的选择。但是这不能再继续下去了。今晚,我要自己做决定,我的选择是和卡斯在一起,因为我爱<<person1>><<him>>。"那就是你应该停止的地方。但你被激励了,并且继续说道:"如果您想因此恨我,请抛弃我!我会放弃斯特林姓氏,并更替为卡斯的姓氏!这样您就可以免于让一个<<taylorSon>>和一个乞丐结婚带来耻辱!这对您来说才是最重要的吧?!" <br><br> 观众报以热烈的掌声。你听到有一边的观众在向你大声喝彩。<span class="green">他们喜欢这个展开!</span><<set $englishPlayApproval += 30>><<ggapproval>> <br><br> <<else>> "不,<<sterlingFather>>,听好了!"你坦白道,"我这一辈子都是按照你的要求活着,我拒绝再这样了。今天晚上,我会做我自己,而我的选择是跟卡斯在一起,因为我爱<<person1>><<him>>,你要因为这个恨我那就恨吧!但无论如何我唯一想要的就是这个。" <br><br> 观众报以热烈的掌声。<span class="teal">他们都沉迷在剧情之中了!</span><<set $englishPlayApproval += 20>><<gapproval>> <br><br> <</if>> <<if _sydneyStatus.includes("corrupt")>> 悉尼高兴地笑道:"我都不知道你有这么爱我。谢谢,我的爱人,你让我大开眼界。" <<else>> 悉尼高兴地笑道:"我都不知道你居然这么关心我,我的爱人。有你在真是太幸福了!" <</if>> <br><br> <<if $englishPlayKylarReplace>> <<person2>><<person>>看向观众,然后才想起自己在哪。<<He>>转向你,对你点头表示赞同。还好你演技足够好到让观众注意不到<<him>>。 <<else>> <<if _kylarStatus.includes("MaxRage") or (_kylarStatus.includes("Rage") and _kylarStatus.includes("Love") and $sydneyromance is 1)>> 凯拉尔安静地站在台上。<<person2>><<He>>凝视着虚空,然后快速地把手伸向了自己的口袋。<span class="red"><<He>>拿出了一把刀,冲向了悉尼。</span> <br><br> "我受够你了,"凯拉尔咆哮道,"都是你的错。我们两个人过得这么幸福又愉快……但你,你非要在这露出你那丑陋的脸。我不会让你从我身边夺走<<phim>>的。" <br><br> <<if _sydneyStatus.includes("corrupt")>> 悉尼轻笑道:"怎么?你打算捅死我吗?等报社知道了这事,第二天早上的新闻标题肯定会是《商人斯特林<<sterlingTitle>>,在圣诞前夜残忍杀害了一个年轻乞丐!》" <<person1>><<Hes>>表现出一副无畏的表情,但你可以从<<hes>>后退中看出<<He>>事实上非常紧张。"我已经失去了这世上的一切,那么也把我的生命也夺走吧!" <<else>> 悉尼震惊地后退了一步。然后盯着凯拉尔道:"什……什么,你打算把我捅死?等报社知道了这事,第二天早上的新闻标题肯定得是《商人斯特林<<sterlingTitle>>,在圣诞前夜残忍地杀害了一个年轻乞丐!》" <<person1>><<He>>没能藏得住<<his>>颤抖的声音,"我已经失去了这世上的一切,那么也把我的生命也夺走吧!" <</if>> <br><br> <span class="red">凯拉尔向前扑去</span>,但在你能做任何事之前,悉尼又后退了一步,撞到了圣诞树。圣诞树来回摇晃着,然后正好倒在了<<person1>><<him>>跟正冲过来的凯拉尔身上。他们摔倒了一起,刀子哐当地跌落在地,观众们倒吸了一口凉气。 <br><br> 你冲到他们身边,多伦看起来也打算跑向舞台。凯拉尔完全呆住了,不过悉尼试着朝你跟多伦竖起大拇指,作出"继续"的嘴型。<span class="green">你完全明白了接下来该怎么做。</span> <br><br> 你跪倒在地。"不……不!我这辈子都没想要过什么,但在这个圣诞前夜,我唯一的愿望都被夺走了!卡斯……<<sterlingFather>>……"你加上了一些啜泣来增加戏剧性。 "这就是作为乞丐的感觉吗,卡斯?这就是失去一切,一无所有的感觉?"你捡起了刀子。"那样的话,我会在虚无中陪伴着你的,我的爱人……" <br><br> 你用戏剧性的动作,假装殉情,把刀捅在了胸口和手臂之间。你发出了一声痛苦的呼喊,然后倒在了地上。舞台灯光变暗了,随后帷幕缓缓落下。 <br><br> <span class="gold">观众们都站了起来,献上最热烈的掌声跟欢呼,整个大厅都被喝彩声充满了。</span><<set $englishPlayApproval += 40>><<gggapproval>><<set _tragedyAhAhAhAh to true>> <<elseif _kylarStatus.includes("Rage") or (_kylarStatus.includes("Sus") and _kylarStatus.includes("Love") and $sydneyromance is 1)>> "跟……跟这个妓女?!"凯拉尔大声说道,"为什么?<<person1>><<He>>永远都不会像我一样爱你!你为什么看不出来?"<<npcincr Kylar rage 5>><<ggksuspicion>> <br><br> 观众们狂热地看着,没有意识到凯拉尔脱离了剧本。 "我尝试了一遍又一遍,来向你证明我究竟有多么爱你。但你始终都是把我撇在一边,把我当成垃圾一样。这……太让我……伤心了……"凯拉尔继续说道。<<person2>><<His>>声音变得颤抖,留下了眼泪。 <br><br> <span class="gold">观众们站起身来鼓掌。</span> 悉尼难以置信地看着观众,然后,加入了掌声。凯拉尔看起来很困惑,但最终还是冷静了下来。<<set $englishPlayApproval += 20>><<gapproval>> <br><br> 你们三个尝试挽救这出戏,在卡斯恳请只是跟泰勒多在一起一晚后,斯特林<<sterlingTitle>>勉强地跟他们和解了。 <<else>> 凯拉尔的手颤抖起来,<<person2>><<his>>脸愤怒地扭曲着。<<He>>竭力控制住自己。"我、我明白了……泰勒。那么,享受你跟……<<person1>><<him>>的夜晚吧。"凯拉尔目光转向悉尼,但避免着眼神接触。<<npcincr Kylar rage 5>><<ggksuspicion>> <</if>> <</if>> <<else>> "好吧,我不关心你到底想说什么,<<sterlingFather>>,"你尝试记起台词,但是失败了,"我爱西……我是说,卡斯,对吧?所以能别打扰我们吗?" <br><br> 悉尼和<<if $englishPlayKylarReplace>><<person2>><<person>><<else>>凯拉尔<</if>>尴尬地站在一旁,不确定要怎么继续。<span class="red">观众大声嘲笑着,侮辱着你和这出戏,你的表演让人看出你毫无准备。</span><<set $englishPlayApproval += 10>><<lapproval>><<stress 6>><<trauma 12>><<gstress>><<ggtrauma>> <</if>> <<case "Sterling">> <<if $englishPlayReadiness gte 100>> "我的<<taylorSon>>,你是对的,"你把手放在<<if $englishPlayKylarReplace>><<person2>><<persons>>的<<else>>凯拉尔的<</if>>肩膀上说道:"自从我将你带到这世界上以来,我就一直希望着你能找到真正的幸福。然而我一直都只是自以为是,从来都没有意识到我只是在自我满足。我也是在一个目光短浅的父母的严厉管控下长大的,我不会犯同样的错误了。请原谅你愚蠢的<<sterlingFather>>,带着我的祝福去生活吧。" <br><br> 你给这一幕加了很多台词,比原来的剧本多出了很多。<span class="green">你听到很多观众为你完美的表演赞不绝口。</span><<set $englishPlayApproval += 30>><<ggapproval>> <br><br> <<if $englishPlayKylarReplace>> "谢、谢谢你<<sterlingFather>>,"<<he>>对你的表演印象深刻,说道,"能收到您的祝福,我真的非常高兴。" <<else>> "谢、谢谢你<<sterlingFather>>,"凯拉尔被你的表演所触动,说道,"能收到你的祝福我真的非常高兴。"<<person2>><<He>>轻蔑地看向悉尼,仿佛<<person1>><<his>>的存在破坏了这个场景。 <</if>> <<elseif $englishPlayReadiness gte 70>> "我的<<taylorSon>>,你是对的。"你把手放在<<if $englishPlayKylarReplace>><<person2>><<persons>>的<<else>>凯拉尔的<</if>>肩膀上说道,"打从你出生以来,我就一直希望着你能找到真正的幸福。但在我追求成功的过程中,从来都没有意识到我只是在自我满足。我也是在一个目光短浅的父母的严厉管控下长大的,我不会犯同样的错误了。我不会再打扰你们了。" <br><br> 你把台词念得很好。<span class="teal">你听到一些观众称赞你的演技。</span><<set $englishPlayApproval += 20>><<gapproval>> <br><br> <<if $englishPlayKylarReplace>> "谢、谢谢你<<sterlingFather>>,"<<he>>对你的表演印象深刻,说道,"能收到您的祝福,我真的非常高兴。" <<else>> "谢谢你<<sterlingFather>>,"凯拉尔对你的表演印象深刻,说道,"能收到您的祝福,我真的非常高兴。"<<person2>><<He>>完全无视了悉尼。 <</if>> <<else>> <<if $englishPlayKylarReplace>> "听着……泰勒。" <<else>> "听着凯……泰勒。" <</if>> 你差点说漏嘴。"我真的不想让你这么难过,和你的朋友在一起吧……我完全不介意。" <br><br> 观众发出嘘声。有些人对你骂了出来,怒斥你那糟糕的演技。<span class="red">你的表演让人看出你毫无准备。</span><<set $englishPlayApproval += 10>><<lapproval>><<stress 6>><<trauma 12>><<gstress>><<ggtrauma>> <br><br> <<if $englishPlayKylarReplace>> "谢谢你<<sterlingFather>>,你真是太好了,"<<he>>说道。<<He>>表现得比你还要糟糕。大部分观众都在玩着手机,对表演完全没兴趣。"该死,你真的糟透了。"<<person>>小声地咕哝道。 <<else>> 凯拉尔疑惑地看了你一眼。"什、什么?"<<person2>><<he>>困惑地问道。你灾难般的表现让<<him>>措手不及。"我、我是说,谢谢你<<sterlingFather>>。这对我来说意义重大。"悉尼羞耻地捂住了自己的脸。<<person1>> <</if>> <</if>> <</switch>> <br><br> <<if _tragedyAhAhAhAh>> 当帷幕完全落下之后,多伦冲上了舞台,把圣诞树扶了起来,并检查凯拉尔跟悉尼有没受伤。 <br><br> <<link [[谢幕|English Play Curtain Call Early]]>><<pass 10>><</link>> <br> <<else>> 这一幕以斯特林<<sterlingTitle>>的离场结束。 帷幕落下。给了你们几人宝贵的几分钟休息时间。休息时间很快就过去了,随着帷幕再次拉开,最后一幕开始了。 <br><br> <<link [[第三幕|English Play Act Three]]>><<pass 5>><</link>> <br> <</if>>
<<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>> <<switch $englishPlayRoles.Player>> <<case "Cass">> "恐怕已经太晚了,斯特林<<sterlingTitle>>。听着,我跟泰勒已经上过床了!"你伸出了舌头。 <<if $pregnancyspeechdisable is "f">> "没错,我们都操过这么多次了,肯定已经有孩子了!"你宣布道。 <<if playerBellyVisible()>> 你拍了拍你的<<bellyDescription "pc">>作为强调。 <<elseif !playerCanBreedWith($NPCList[1])>> 你懒得去质疑逻辑的合理性。 <</if>> <</if>> 观众们为这下流的转折欢呼。<<set $englishPlayApproval += 15>><<gapproval>><<promiscuity1>> <<if $englishPlayKylarReplace>> "你他妈在说些什么?"<<person2>><<person>>忍不住说道:"按脚本来,你这蠢货。" <<else>> 凯拉尔吃了一惊,不过还是决定配合。"对、对啊!"<<he>>结结巴巴说道<<if $pregnancyspeechdisable is "f">>,"我们生了那么多的孩子,都得买栋大房子给他们住了!"<</if>> <</if>> <br><br> <<if _sydneyStatus.includes("corrupt")>> 悉尼一开始看起来很困惑,不过还是决定跟随你们的游戏。"泰勒,你个<<bastard>>!我为你做了那么多,你就这样回报我!?我从此跟你断绝关系,泰勒。你不再是我<<taylorSon>>了!"<<he>>宣告道。悉尼开玩笑地满口脏话咒骂着你离开了。 <<else>> 悉尼完全被震惊到了。"你、你什么了?!"<<person1>><<He>>尝试跟着<<his>>感觉去即兴表演。"我是说……你怎么能!好吧,如果你愿意的话就抱着这个异教徒吧,我不管了!"悉尼噘着嘴,匆匆离开了舞台。<<npcincr Sydney love -2>><<llove "Sydney">> <</if>> <<npcincr Sydney purity -2>><<lspurity>> <<case "Taylor">> "你现在什么也干不了了,<<sterlingFather>>,"你宣布,"因为我跟卡斯已经订婚了,我们明年年初就结婚!"你吐出了舌头。 <<if $pregnancyspeechdisable is "f">> "事实上,我们已经有了孩子。"你宣布道。 <<if playerBellyVisible()>> 你拍了拍你的<<bellyDescription "pc">>作为强调。 <<elseif !playerCanBreedWith($NPCList[1])>> 你懒得去质疑逻辑的合理性。 <</if>> <</if>> 观众为你给表演增加了更加有趣的转折而欢呼。<<set $englishPlayApproval += 20>><<gapproval>><<promiscuity1>> <<if _sydneyStatus.includes("corrupt")>> 悉尼笑了,愿意配着你玩一下。"没错!你得习惯着看这张脸了,因为从今以后你都会经常看到的!"<<he>>嘲弄道:"希望你有子孙满堂的打算。" <<else>> 悉尼疑惑地看向四周,"有……有吗?"<<person1>><<he>>问道,"我是说,对,确实!我们爱着对方,现在你干什么都无法分开我们。去你的,斯特林<<sterlingTitle>>!" <</if>> <br><br> <<if $englishPlayKylarReplace>> <<person2>><<person>>都迷惑地看着你,"你们两个蠢货都他妈不知道自己的台词吗?完美。"<<he>>说完就回到了后台。 <<else>> <<if _kylarStatus.includes("MaxRage") or (_kylarStatus.includes("Rage") and _kylarStatus.includes("Love") and $sydneyromance is 1)>> 凯拉尔安静地站在台上。<<person2>><<He>>凝视着虚空,然后快速地把手伸向了自己的口袋。<span class="red"><<He>>拿出了一把刀,冲向了悉尼。</span> <br><br> "我受够你了,"凯拉尔咆哮道,"都是你的错。我们两个人过得这么幸福又愉快……但你,你非要在这露出你那丑陋的脸。我不会让你从我身边夺走<<phim>>的。" <br><br> <<if _sydneyStatus.includes("corrupt")>> 悉尼轻笑道:"怎么?你打算捅死我吗?等报社知道了这事,第二天早上的新闻标题肯定会是《商人斯特林<<sterlingTitle>>,在圣诞前夜残忍杀害了一个年轻乞丐!》" <<person1>><<Hes>>表现出一副无畏的表情,但你可以从<<hes>>后退中看出<<He>>事实上非常紧张。"我已经失去了这世上的一切,那么也把我的生命也夺走吧!" <<else>> 悉尼震惊地后退了一步。然后盯着凯拉尔道:"什……什么,你打算把我捅死?等报社知道了这事,第二天早上的新闻标题肯定得是《商人斯特林<<sterlingTitle>>,在圣诞前夜残忍地杀害了一个年轻乞丐!》" <<person1>><<He>>没能藏得住<<his>>颤抖的声音,"我已经失去了这世上的一切,那么也把我的生命也夺走吧!" <</if>> <br><br> <span class="red">凯拉尔向前扑去</span>,但在你能做任何事之前,悉尼又后退了一步,撞到了圣诞树。圣诞树来回摇晃着,然后正好倒在了<<person1>><<him>>跟正冲过来的凯拉尔身上。他们摔倒了一起,刀子哐当地跌落在地,观众们倒吸了一口凉气。 <br><br> 你冲到他们身边,多伦看起来也打算跑向舞台。凯拉尔完全呆住了,不过悉尼试着朝你跟多伦竖起大拇指,作出"继续"的嘴型。<span class="green">你完全明白了接下来该怎么做。</span> <br><br> 你跪倒在地。"不……不!我这辈子都没想要过什么,但在这个圣诞前夜,我唯一的愿望都被夺走了!卡斯……<<sterlingFather>>……"你加上了一些啜泣来增加戏剧性。 "这就是作为乞丐的感觉吗,卡斯?这就是失去一切,一无所有的感觉?"你捡起了刀子。"那样的话,我会在虚无中陪伴着你的,我的爱人……" <br><br> 你用戏剧性的动作,假装殉情,把刀捅在了胸口和手臂之间。你发出了一声痛苦的呼喊,然后倒在了地上。舞台灯光变暗了,随后帷幕缓缓落下。 <br><br> <span class="gold">观众们都站了起来,献上最热烈的掌声跟欢呼,整个大厅都被喝彩声充满了。</span><<set $englishPlayApproval += 40>><<gggapproval>><<set _tragedyAhAhAhAh to true>> <<elseif _kylarStatus.includes("Rage") or (_kylarStatus.includes("Sus") and _kylarStatus.includes("Love") and $sydneyromance is 1)>> "跟……跟这个妓女?!"凯拉尔大声说道,"为什么?<<person1>><<He>>永远都不会像我一样爱你!你为什么看不出来?"<<npcincr Kylar rage 5>><<ggksuspicion>> <br><br> 观众们狂热地看着,没有意识到凯拉尔脱离了剧本。 "我尝试了一遍又一遍,来向你证明我究竟有多么爱你。但你始终都是把我撇在一边,把我当成垃圾一样。这……太让我……伤心了……"凯拉尔继续说道。<<person2>><<His>>声音变得颤抖,留下了眼泪。 <br><br> <span class="gold">观众们站起身来鼓掌。</span> 悉尼难以置信地看着观众,然后,加入了掌声。凯拉尔看起来很困惑,但最终还是振作了起来。<<set $englishPlayApproval += 20>><<gapproval>> <br><br> <<person2>><<He>>羞耻地看向了你俩,完全不知道怎么回应,<<person2>><<he>>最后冲向了后台。 <<else>> 凯拉尔羞耻地看向了你俩,完全不知道怎么回应,<<person2>><<he>>最后冲向了后台。<<npcincr Kylar rage 10>><<gggksuspicion>> <</if>> <</if>> <<case "Sterling">> "恐怕我不会允许,我的<<taylorSon>>,"你用严肃的语气说道,"听着,卡斯实际上是……你失散已久的亲人!" <br><br> 观众们倒吸了一口凉气,完全没有预料到。<<if !$englishPlayKylarReplace>>凯拉尔开始惊恐地颤抖。<</if>><<set $englishPlayApproval += 15>><<gapproval>> <br><br> <<if _sydneyStatus.includes("corrupt")>> 悉尼笑着配合道,"这是真的,我,是<<taylorSibling>>。我会回到家里,去拿回我应得的财产!" <<else>> 悉尼惊恐地看向四周,惊呼道:"什、什么?!我失散已久的……嗯?" <</if>> <br><br> <<if $englishPlayKylarReplace>> <<person2>><<person>>轻蔑地看着你,"这出戏不是这么演的,你个自作聪明的家伙。"<<he>>啐了一口:"滚开。" <<else>> 为了修正这已经失控了的表演,凯拉尔插话道,"你、你错了,<<sterlingFather>>!我唯一的同辈很多年前已经死了,因为你粗心而造成的事故!现在离我们远点!" <</if>> <br><br> 你赶紧开溜,现在这出戏彻底乱套了。你把凯拉尔和悉尼丢下,让他们去对付观众。 <</switch>> <br><br> <<if _tragedyAhAhAhAh>> 当帷幕完全落下之后,多伦冲上了舞台,把圣诞树扶了起来,并检查凯拉尔跟悉尼有没受伤。 <br><br> <<link [[谢幕|English Play Curtain Call Early]]>><<pass 10>><</link>> <br> <<else>> 这一幕以斯特林<<sterlingTitle>>的离场结束。 帷幕落下。给了你们几人宝贵的几分钟休息时间。休息时间很快就过去了,随着帷幕再次拉开,最后一幕开始了。 <br><br> <<link [[第三幕|English Play Act Three]]>><<pass 5>><</link>> <br> <</if>>
<<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>> <<set $phase to 0>> <<switch $englishPlayRoles.Player>> <<case "Cass">> <<if $englishPlayKylarReplace>> 你跟<<person2>><<person>>一起登台演出最后一幕,悉尼这次不在。<<him>>得来说最后一句台词。 <br><br> <<He>>面向你道:"虽然很艰难,不过很高兴我们终于可以没人打扰地在一起了。" 作为结束的标志,这一幕以一个吻结束。你记得多伦说没必要真的吻下去,不过观众肯定会喜欢那个的。 <br><br> <<link [[避免亲吻|English Play Act Three No Kiss]]>><</link>> <br> <<link [[亲脸颊|English Play Act Three Kiss]]>><<set $phase to 1>><</link>> <br> <<link [[亲嘴唇|English Play Act Three Kiss]]>><</link>><<kissvirginitywarning>> <br> <<else>> 你跟凯拉尔一起登台演出最后一幕,悉尼这次不在。最后的台词就看凯拉尔的了。 <br><br> <<person2>><<He>>面对你说道:"这一夜很长,不过我们终于单独在一起了。我<<sterlingFather>>是否赞成我们在一起并不重要,无论发生什么,我都不会离开你的。" <br><br> 作为结束的标志,这一幕以一个吻结束。你记得多伦说没必要真的吻下去,不过观众肯定会喜欢那个的。 <br><br> <<link [[避免亲吻|English Play Act Three No Kiss]]>><<npcincr Kylar rage 5>><</link>><<ggksuspicion>> <br> <<link [[亲凯拉尔的脸颊|English Play Act Three Kiss]]>><<set $phase to 1>><</link>> <br> <<link [[亲凯拉尔的嘴唇|English Play Act Three Kiss]]>><<npcincr Kylar rage -5>><</link>><<llksuspicion>><<kissvirginitywarning>> <br> <</if>> <<case "Taylor">> 最后一幕开始了,悉尼站在你的身边。 <<if $englishPlayKylarReplace>> <<person2>><<person>>不会参演最后的环节。 <<else>> 凯拉尔不会参演最后的环节。 <<if !isLoveInterest("Kylar")>> 你瞥了一眼后台确认<<person2>><<he>>是不是在看着。<span class="green">多伦给你竖起了大拇指。</span> <</if>> <</if>> 悉尼现在得说出最后一句台词。 "你不必担心,我亲爱的泰勒。只要我们对彼此的爱依然真挚,就没有什么大不了的。我不在乎其他人对我们婚姻的看法,我今晚只需要你的爱作为慰藉。" <br><br> 作为结束的标志,这一幕以一个吻结束。你记得多伦说没必要真的吻下去,不过观众肯定会喜欢那个的。 <br><br> <<link [[避免亲吻|English Play Act Three No Kiss]]>><</link>> <br> <<link [[亲悉尼的脸颊|English Play Act Three Kiss]]>><<npcincr Sydney love 1>><<set $phase to 1>><</link>><<glove "Sydney">> <br> <<link [[亲悉尼的嘴唇|English Play Act Three Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove "Sydney">> <br> <<case "Sterling">> 你的角色在最后一幕并不登场,所以你得在后台等着。你得等到演出结束。你看到悉尼和<<if $englishPlayKylarReplace>><<person2>><<person>><<else>>凯拉尔<</if>>消失在帷幕的另一边。 <br><br> 你耐心地等待着表演继续,不过你开始感到好奇。演员逐渐安静下来,你透过帷幕看向舞台。 你轻轻地把沉重的帷幕挪开了一点点,刚好足够让你瞥见舞台。你看见<<if $englishPlayKylarReplace>><<person2>><<person>><<else>>凯拉尔<</if>>和悉尼紧张地站在一起,避免着眼神接触。 <br><br> 你记得这一部分。最后一幕要求卡斯跟泰勒接吻。<span class="blue">悉尼正盯着你。</span>多伦说没必要真的吻下去,不过观众肯定会对那个有更积极的反应。 <br><br> <<if $englishPlayKylarReplace>> <<link [[鼓励|English Play Act Three Kiss]]>><<npcincr Sydney purity -2>><</link>><<lspurity>><<gapproval>> <br> <<else>> <<link [[鼓励|English Play Act Three Kiss]]>><<npcincr Kylar love -2>><<npcincr Sydney purity -2>><</link>><<llove "Kylar">><<lspurity>><<gapproval>> <br> <</if>> <<link [[什么也不做|English Play Act Three No Kiss]]>><</link>><<lapproval>> <br> <</switch>>
<<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>> <<switch $englishPlayRoles.Player>> <<case "Cass">> <<if $englishPlayKylarReplace>> <<if $phase is 1>> 你选择保持友善,脸颊上的亲一下就足够了。<<person2>><<person>>似乎对你表达的感情感到高兴<span class="teal">观众们似乎也是这么想的。</span><<set $englishPlayApproval += 10>><<gapproval>> <<else>> 你靠近<<person1>>,以便给观众献上他们所期待的吻。"噢,操,真是太好了。"<<person2>><<person>>说道。拉近距离让你亲上,<span class="green">去得到观众的认可。</span> <<He>>从你的吻中解脱出来之后,给了你一记响亮的耳光。 <<takeKissVirginity $NPCList[1] "consensual">> <<set $englishPlayApproval += 20>><<ggapproval>> <</if>> <<else>> <<if $phase is 1>> 你选择保持友善,脸颊上的亲一下就足够了。凯拉尔似乎对你表达的感情感到高兴<span class="teal">观众们似乎也是这么想的。</span><<set $englishPlayApproval += 10>><<gapproval>> <<else>> <<if _kylarStatus.includes("Love")>> 你觉得试试给观众们一场真正的表演了,从凯拉尔的眼神判断,<<person2>><<he>>也是这么想的。你转过来,向观众们展示你跟凯拉尔嘴唇的贴合。<<He>>变得更加大胆,把<<his>>舌头伸进了你的嘴里。这种状态一直持续到了你不能坚持为止。观众们兴奋地呐喊着。<span class="green">他们似乎在享受着每一秒。</span> <<else>> 凯拉尔决定亲你的脸颊,但当<<person2>><<him>>准备亲到你脸上的时候,你突然把脸转了过来,亲上了<<his>>嘴唇。<<he>>一开始被震惊到了,不过很快就适应了起来。<<He>>慢慢地把你推开,是为了闭上<<his>>眼睛重新吻你一遍。<span class="green">观众们打出了响亮的喝彩声。</span>他们能看出来这不是演戏。 <</if>> <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <<if _npcKissVirginTemp>> <br><br> "这,这是我的初吻,"<<his>>眼睛闪闪发光地低声说道,"这比我梦想的还要棒。" <</if>> <<set $englishPlayApproval += 20>><<ggapproval>> <</if>> <</if>> <<case "Taylor">> <<if $phase is 1>> <<if _sydneyStatus.includes("corrupt")>> 悉尼满怀期待地看着你。你径直走上前去,在<<person1>><<his>>脸颊上亲了一口。<<He>>无声地笑着让你抱了一会。"你欠我一个真的吻。"<span class="teal">观众们都为这温馨的一幕陶醉不已。</span> <<elseif $sydneyromance is 1>> 突如其来的安静让悉尼有些紧张。你利用这个机会拉近跟<<person1>><<his>>距离,在<<his>>脸颊上亲了一下。<<He>>用手环抱着你,愉悦而急促地喘息着。你把<<him>>紧紧地抱在怀里一段时间。<span class="teal">观众们都为这温馨的一幕陶醉不已。</span>虽然你们的行为纯洁无暇,但在这么多人的注视下,足以让悉尼脸红。 <<else>> 突如其来的安静让悉尼有些紧张。你利用这个机会拉近跟<<person1>><<his>>距离,在<<his>>脸颊上亲了一下。悉尼被震惊得一时忘记了呼吸。你把<<him>>紧紧地抱在怀里一段时间。<span class="teal">观众们都为这温馨的一幕陶醉不已。</span>虽然你们的行为纯洁无暇,但在这么多人的注视下,足以让悉尼脸红。 <</if>> <<set $englishPlayApproval += 10>><<gapproval>> <<else>> <<if _sydneyStatus.includes("corrupt")>> 悉尼搂住了你的腰,把你拉了过来。"过来这里,我的爱人。"<<person1>><<He>>向前倾身吻了上来。你们的嘴唇相接,随后<<he>>变得更加大胆起来。<<He>>将舌头探进你的嘴里,与你的舌头缠绵在了一起,完全无视了<span class="green">正看着你们欢呼的观众。</span><<He>>一直吻到满足为止,"我想我可以习惯更频繁的上台表演。"<<he>>低声说道。 <<else>> 悉尼在你面前坐立不安。"所以……我们要——"你直接把<<person1>><<him>>拉近,吻上了<<his>>嘴唇来打断<<him>>。当你们的嘴唇相触时,<<he>>惊讶地瞪大了双眼。<span class="green">观众欢呼倾注着。</span>你满足之后,悉尼退了一步尝试去理解刚才发生了什么。<<his>>的脸红程度代替<<him>>说明了<<him>>有多享受。 <</if>> <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>> <<if _npcKissVirginTemp>> <br><br> <<if _sydneyStatus.includes("corrupt")>> "也是我难忘的第一次。"<<he>>低声说道。 <<else>> "那是我的初吻,"<<he>>低声对你说道,"而大家都看到了……"<<he>>害羞地微笑着看向别处。 <</if>> <<npcincr Sydney love 10>><<gglove "Sydney">> <</if>> <<set $englishPlayApproval += 20>><<ggapproval>> <</if>> <<case "Sterling">> 你对悉尼快速地点了下头。<<person1>><<He>>领会到了暗示,抓住了机会。 <br><br> 悉尼深吸了一口气,快步走到<<if $englishPlayKylarReplace>><<person2>><<person>><<else>>凯拉尔<</if>>身边, <<if _sydneyStatus.includes("corrupt") and C.npc.Sydney.virginity.kiss isnot true and (C.npc.Kylar.virginity.kiss isnot true or $englishPlayKylarReplace)>> 抓住了<<person2>><<his>>的衣服。悉尼豁了出去,亲上了<<him>>的嘴唇。 <br><br> <span class="green">观众们为他们喝彩。</span> <<if $englishPlayKylarReplace>> <<person2>><<person>>完全被震惊到了,不过还是挺高兴的。 <<else>> <span class="red">凯拉尔看起来极其厌恶跟恐惧。</span> <</if>> <<else>> 然后给<<person2>><<his>>脸颊上亲了一下,让<<him>>吃了一惊。 <br><br> <span class="green">观众们为他们喝彩</span>, <<if $englishPlayKylarReplace>> <<person2>><<person>>看上去很满意,不过显然渴求更进一步。 <<else>> 然而凯拉尔似乎完全被吓坏了。 <</if>> <</if>> <<set $englishPlayApproval += 20>><<gapproval>> <</switch>> <br><br> 演出结束了,唯一剩下的就是演员登台致谢了。 <br><br> <<link [[谢幕|English Play Curtain Call]]>><<pass 5>><</link>> <br>
<<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>> <<switch $englishPlayRoles.Player>> <<case "Cass">> <<if $englishPlayKylarReplace>> <<person2>><<person>>逐渐向你靠近,但你躲开了<<his>>的吻,尽可能地跟<<him>>保持距离。"你个古板的骚货,"<<he>>低声说道:"给观众们一点惊喜好吗?" <<else>> 凯拉尔逐渐靠近你,但你躲开了<<person2>><<his>>的吻,尽可能地跟<<him>>保持距离。凯拉尔看起来很不安,但还是决定不让事情变得更加糟糕。 <</if>> <<case "Taylor">> <<if _sydneyStatus.includes("corrupt")>> 悉尼朝你接近,准备亲下去,不过你即时避开了<<person1>><<him>>。你跟设法<<him>>保持了一点距离,悉尼看上去有点失望。"啊,你真扫兴。"<<he>>低声说道,然后把你拉近了些紧紧地抱住了你。"记住,你欠我一个吻。"<<He>>轻笑道。 <<else>> 悉尼紧张地等着你的动作。你没有吻他,但是把<<person1>><<him>>拉近了,给了<<him>>一个快速地拥抱。你抱住了悉尼无比漫长的一段时间,最后才松开了<<him>>。你听到观众只有一些稀稀拉拉礼节性的掌声,可以明显看出他们的无聊。 <</if>> <<case "Sterling">> 你就这样盯着两人。 <br><br> 悉尼在快速移动到<<if $englishPlayKylarReplace>><<person2>><<person>><<else>>凯拉尔<</if>>身边之前深吸了一口气,然后在隔了<<person2>><<him>>差不多二十厘米的距离,演了一个无比明显的假吻。 <br><br> <<if $englishPlayKylarReplace>> <<He>>看上去很失望,举起双手表示抗议。 <<else>> 凯拉尔看上去如释重负。 <</if>> <</switch>> <span class="red">观众们看上去很失望。</span> <br><br> 演出结束了,唯一剩下的就是演员登台致谢了。 <br><br> <<link [[谢幕|English Play Curtain Call]]>><<pass 5>><</link>> <br>
<<effects>> <<switch $englishPlayRoles.Player>> <<case "Cass">> 过了一会儿,悉尼从幕后出现了,你跟他们并排在站在一起,鞠躬向观众致谢。 <<case "Taylor">> 随着演出继续,没过多久<<if $englishPlayKylarReplace>><<person2>><<person>><<else>>凯拉尔<</if>>就从后台出现,跟你和悉尼站在一起,向观众鞠躬致谢。 <<case "Sterling">> 随着演出终于结束,你从帷幕后面出现,跟悉尼和<<if $englishPlayKylarReplace>><<person2>><<person>><<else>>凯拉尔<</if>>站在一起,鞠躬向观众致谢。 <</switch>> <<if $englishPlayApproval lte 50>> <span class="red">你得到了一些嘲笑和同情的掌声。</span><<stress 12>><<trauma 6>><<ggstress>><<gtrauma>> <<elseif $englishPlayApproval lte 75>> <span class="teal">大家以热烈的掌声欢迎你。</span><<stress -6>><<lstress>> <<else>> <span class="green">大家都为你站起来鼓掌。</span><<trauma -24>><<lltrauma>> <</if>> <br><br> 你跟他们两个回到后台,多伦跟你打了声招呼。 <<npc Doren 3>><<person3>> <<if $englishPlayApproval lte 50>> <<He>>以宽慰地笑容看着你们说道:"你们只要记得这个就好了,你们登台不是为了表演什么让人最难忘的节日,而只是在把大家聚在一起,提醒他们节日的到来。"<<He>>不舒服地看了观众一眼,"重要的是你们尝试过了。" <<elseif $englishPlayApproval lt 75>> "你们做得很棒!"<<he>>说道,"我可以看出观众每一秒都在享受着你们的表演。如果运气好的话,<<nnpc_Title "Leighton">>或许会允许我们明年有更多这样的节目,谢谢你们为演出做的练习。"<<npcincr Doren love 1>> <<else>> "不敢相信,"<<he>>说道,"你们的演出无人能及,太完美了!"多伦骄傲地笑着。"过来这边,你们太让我自豪了!"<<He>>给了你们一个热情的拥抱,紧紧地抱住了你们三个。<<npcincr Doren love 3>> <</if>> <<if $englishPlayApproval gte 75>> <<set $englishPlayWell to 1>> <<earnFeat "Rich Hearts">> <<status 40>><<gggcool>> <<famesocial 40>> <</if>> <br><br> 你道别走下舞台,让下一组人上场。当你经过的时候,有些观众送上赞美,但另一些人的评论则没有那么温和。 <br><br> <<link [[继续|English Play Curtain Call 2]]>><</link>> <br>
<<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>> 悉尼转身看向你,"你那边干得不错。"<<person1>><<he>>说道。 <<if $englishPlayApproval lte 50>> "考虑到各种问题的话,结果可能会还会更糟糕。" <<elseif $englishPlayApproval lte 75>> "我觉得我们做得不错,我们所有人。" <<else>> "我不觉得我们能干得更好了。" <</if>> <br><br> <<He>>想继续说下去,但是西里斯突然从后面拥住<<him>>,打断了<<his>>的话。"我简直不敢相信我的眼睛!我的小Syd,真正的演员!"<<nnpc_he "Sirris">>满怀热情,"别告诉你的朋友们,在台上你无疑是最棒的那个。"<<nnpc_he "Sirris">>笑了起来。 两人继续交谈着,直到西里斯准备把悉尼带走,悉尼犹豫了一下。"<<sydneymum>>我其实想留下来观看其他的演出。"西里斯看上去很惊讶,不过还是同意了。悉尼朝你挥了挥手,然后选了个位置。 <br><br> <<if $englishPlayKylarReplace>> 你想听一听<<person2>><<person>>的感想,然而你哪里都找不到<<he>>。<<he>>肯定一演完就走了。 <<elseif !$englishPlayKylarLeave>> 凯拉尔瞥了悉尼一眼,然后转向你,"我真的得走了,"<<person2>><<He>>说道,"我今天玩得很开心……我不过我很高兴这终于结束了。之后再跟你们聊天,好吗?"<<He>>拥抱了你一下,然后朝着出口匆匆离开了。 <</if>> <<storeon "play_upper">> <<storeon "play_lower">> <<endevent>> <<clearNPC actor_replacement>> <br><br> 你现在可以离开了,不过留下来支援你的同学会让他们更加亲近你。 <br> <<link [[留下观看表演 (0:20)|English Play Watch]]>><<trauma -2>><<tiredness 2>><<status 1>><<pass 20>><</link>><<ltrauma>><<gtiredness>><<gcool>> <br><br> <<link [[离开市政厅 (0:01)|Cliff Street]]>><<englishplayfinish>><<pass 1>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>> <<npc "Doren" 3>><<person3>> <<He>>在确认了凯拉尔和悉尼都没事之后,收起了刀子,帮他们两个站了起来。"我们之后再谈。在此之前你们得鞠躬致意。"<<He>>走到舞台上,示意让帷幕再次打开。 <br><br> <span class="gold">观众们爆发出震耳欲聋的喝彩声,所有人都站起来为你们鼓掌,你看不到哪怕有一个人是坐着的。</span>你鞠了躬,悉尼紧跟着你。凯拉尔像块木板一样挺着,完全搞不清楚<<person2>><<he>>脸上的表情是什么意思。 <br><br> 你们都会带了后台,再次见到了多伦。<<person3>><<He>>一见到你们就展开双手抱紧了你们三个。 "下次再干这种事之前记得先提醒我一下!我还以你真的要被捅穿了,<<nnpc_lass "Sydney">>,"<<he>>对悉尼说道。悉尼看起来也不太确定<<person1>><<himself>>。 <br><br> <<if $englishPlayApproval gte 75>> "真是太不可思议了,你们完全颠覆了这出戏,还成功了。你们生来就是要上舞台的人,你们所有人都是。" <<set $englishPlayWell to 1>> <<earnFeat "Rich Hearts">> <<status 40>><<gggcool>> <<famesocial 40>> <<else>> "表演本身很糙,但在最后你们成功地震撼到了观众,干得漂亮!" <</if>> <br><br> 多伦放开了你,凯拉尔一言不发地跑掉了。几分钟后,你听到了门被猛然打开又关上。多伦担忧地看着那边,但还是让你和悉尼先离开了。 <br><br> <<link [[继续|English Play Curtain Call 2]]>><<set $englishPlayKylarLeave to true>><</link>> <br>
<<effects>> <<if !$englishPlayWatch>> <<set $englishPlayWatch to 0>> <</if>> <<set $englishPlayWatch ++>> <<switch $englishPlayWatch>> <<case 1>> <<randomPlay>> <<if $englishPlayRoles.Player is "none" and !$englishPlaySydneyWatch and Time.hour lte 20>> <br><br> 悉尼的演出就在下一场。 <</if>> <<case 2>> <<if $englishPlayRoles.Player is "none" and !$englishPlaySydneyWatch>> <<set $englishPlaySydneyWatch to true>> <<npc Sydney>><<person1>><<run statusCheck("Sydney")>> 悉尼参演了一部戏剧,那是关于一个乞丐跟一个富二代相爱的故事,这让那个富二代的父母很不高兴。 <br><br> <<He>>扮演乞丐的角色,然后 <<if _sydneyStatus.includes("corrupt")>> 当<<he>>脱离剧本的时候,其他演员不知所措。 <<if $pregnancyspeechdisable is "f">> <<if C.npc.Sydney.gender is "m">> <<He>>当着<<he>>父母的面,大声地宣布了<<him>>怀孕了。 <<else>> <<He>>当着<<he>>父母的面,大声地宣布了富二代让<<him>>怀孕了。 <</if>> <<else>> <<He>>大声地宣布,<<he>>跟<<his>>情人已经私奔并结合在一起了。 <</if>> 观众们为这一意料之外的转折欢呼喝彩着。其他演员花了一点时间反应过来,也跟着演了下去。 <br><br> <<if $sydneyromance is 1 and isLoveInterest("Sydney")>> 你知道这只是表演,但当悉尼亲上了另一个演员的脸颊时,你不禁嫉妒了起来。 <<else>> 你情不自禁地被这展示逗乐了。 <</if>> <<else>> 坚持剧本,尽<<him>>最大的努力去把情感和优雅融入角色。 一切如你所料,富二代的父母最终还是同意了这段关系。另一个演员在演出的最后亲了悉尼的脸颊一下,悉尼的脸变红了起来。 <br><br> <<if $sydneyromance is 1 and isLoveInterest("Sydney")>> 你知道这只是表演,但你忍不住对这样的演出感到嫉妒。 <<else>> 悉尼的尴尬让你忍俊不禁。 <</if>> <</if>> <<else>> <<randomPlay>> <</if>> <<case 3>> <<randomPlay>> <<if !$englishPlayRobinWatch and C.npc.Robin.init is 1 and getRobinLocation() is "englishPlay" and Time.hour lte 20>> <br><br> 罗宾的演出在下一场。 <</if>> <<case 4>> <<if !$englishPlayRobinWatch and C.npc.Robin.init is 1 and getRobinLocation() is "englishPlay">> <<set $englishPlayRobinWatch to true>> <<npc Robin>><<person1>> 罗宾参与了一个演出,讲述了未来一场虚构战争中的圣诞日休战故事。<<He>>扮演了一棵圣诞树。 <br><br> 罗宾的角色第一个死了,你很佩服<<him>>极其逼真的树木死亡音效。 <<else>> <<randomPlay>> <</if>> <<default>> <<randomPlay>> <</switch>> <<endevent>> <br><br> <<if Time.hour gte 21>> 随着演出结束,学生开始鞠躬谢幕,而大部分观众已经逐渐起身离开。喝彩与嘈杂的人声充斥着大厅。 <br><br> <<if C.npc.Robin.init is 1 and $robinmissing is 0 and $englishPlayRobinWatch>> <<link [[跟罗宾一起走 (0:10)|English Play Leave Robin]]>><<englishplayfinish>><<pass 1>><<npcincr Robin love 2>><</link>><<glove "Robin">> <br> <</if>> <<if $englishPlayRoles.Player isnot "none" or $englishPlaySydneyWatch>> <<link [[等待悉尼 (0:10)|English Play Wait Sydney]]>><<englishplayfinish>><<pass 1>><<npcincr Sydney love 2>><</link>><<glove "Sydney">> <br> <</if>> <<link [[跟其他学生一起离开 (0:10)|English Play Leave Students]]>><<englishplayfinish>><<status 5>><<pass 10>><</link>><<ggcool>> <br><br> <<link [[独自离开 (0:01)|Cliff Street]]>><<englishplayfinish>><<pass 1>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[观看更多演出 (0:20)|English Play Watch]]>><<trauma -2>><<tiredness 2>><<status 1>><<pass 20>><</link>><<ltrauma>><<gtiredness>><<gcool>> <br><br> <<link [[离开市政厅 (0:01)|Cliff Street]]>><<englishplayfinish>><<pass 1>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<npc Robin>><<person1>> 你跟观众们一起鼓掌,等待罗宾从后台出来。 <br><br> <<He>>终于出现了,一看到你就笑了出来,"嘿!抱歉让你等了这么久,那套戏服太麻烦了。我表现得怎么样?" <br><br> <<link [[交谈 (0:15)|English Play Robin Normal]]>><<npcincr Robin love 1>><<pass 15>><</link>><<glove>> <br> <<link [[安抚 (0:15)|English Play Robin Reassure]]>><<npcincr Robin love 1>><<npcincr Robin trauma -2>><<pass 15>><</link>><<glove>><<lrtrauma>> <br> <<if $robinromance is 1>> <<link [[对表演的奖励 (0:15)|English Play Robin Lewd]]>><<pass 15>><<npcincr Robin love 1>><</link>><<promiscuous1>><<glove>> <br> <</if>>
<<set $location to "home">><<set $outside to 0>><<effects>> 你跟罗宾聊起了其他的演出,<<He>>甚至没注意到你回避了<<He>>的问题。你们在回孤儿院的路上愉快地交谈着, <br><br> <<robinoptions>>
<<set $location to "home">><<set $outside to 0>><<effects>> <<if $speech_attitude is "meek">> "你、你干得很棒!非常棒,你是最好的那棵树。"你说道,在<<he>>面前手舞足蹈。 <<elseif $speech_attitude is "bratty">> "你是这世界上最可爱的那棵树。"你揉了揉<<his>>的头发说道。 <<else>> "你是一棵很好的树,"你说道,"最好的那棵。" <</if>> <<He>>脸红了,你俩一起走回了孤儿院。 <br><br> <<robinoptions>>
<<set $location to "home">><<set $outside to 0>><<effects>> "你做为一棵树做得很好。"你把罗宾拉近说道。 <<if C.npc.Robin.gender is "f">> "为什么不给我展示一下你是如何授粉的呢?" <<else>> "为什么不给我展示一下你的木材究竟有多坚硬呢?" <</if>> <<promiscuity1>> <<He>>的脸完全红透了,在你们回到孤儿院的路上<<He>>都一言不发。你一进到<<his>>的卧室,就扑向了<<him>>。 <br><br> <<link [[继续|English Play Robin Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>> 你把罗宾推倒在床,爬到了<<his>>身上。在你们嘴唇相接时,<<him>>开始喘息。<<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>> <br><br> <</if>> <<set $enemyanger to 0>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|English Play Robin Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|English Play Robin Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 罗宾搂着你。"我能有你真是太幸运了。"<<his>>把脸埋到了你脖子上。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> "不要这么粗暴!"罗宾说道。 <br><br> <<clotheson>> <<endcombat>> <<elseif $finish is 1>> <<clotheson>> <<endcombat>> <</if>> <<npc Robin>><<person1>> <<robinoptions>>
<<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>> <<npc Sydney>><<person1>> 你等待着悉尼。你最后在人群里找到了<<him>>。<<He>>看上去也在找着你,你冲<<him>>挥手。 <br><br> <<He>><<if _sydneyStatus.includes("corrupt")>>迅速地<<else>>笨拙地<</if>>穿过了人群。 "很高兴我不是唯一一个坚持看到最后的人,你喜欢其他的戏剧吗? <<if _sydneyStatus.includes("corrupt")>> 真不敢相信其他演员们的性欲究竟有多强,但我敢肯定,其它的一些学生脑子里想的肯定也是那个。" <<else>> 我真替多伦感到难过,得对付那么多的熊孩子和……异教徒。" <</if>> <br><br> <<link [[交谈|English Play Leave Sydney]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<if _sydneyStatus.includes("corrupt")>> <<link [[赞美|English Play Leave Sydney]]>><<set $phase to 2>><<npcincr Sydney love 1>><<npcincr Sydney purity -5>><</link>><<glove>><<llspurity>> <br> <<else>> <<link [[赞美|English Play Leave Sydney]]>><<set $phase to 2>><<npcincr Sydney love 1>><<npcincr Sydney purity 5>><</link>><<glove>><<ggspurity>> <br> <</if>> <<if $sydneyromance is 1>> <<link [[拉悉尼到后台|English Play Backstage Sydney Pull]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><</link>><<lspurity>><<gslust>><<promiscuous1>><<sydneyWarning>> <br> <</if>>
<<effects>><<run statusCheck("Sydney")>> <<if _sydneyStatus.includes("corrupt")>> "性欲,嗯?那我给你看看什么是性欲。" <<else>> "那么为什么不尝试一下融入呢?我们也可以成为异端。" <</if>> 在<<he>>能回答之前,你牵起悉尼的手,把<<him>>推进了后台的门。<<takeHandholdingVirginity "Sydney" "romantic">><<promiscuity1>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> 你把<<him>>按在门上的时,<<His>>的脸变得通红。"现在?就在这里?这……"<<He>>看了下四周,确保只有你俩在。"我的心跳得好快,我……好吧,来做吧。"<span class="lewd"><<his>>似乎已经开始习惯这种放荡的行为。</span> <<elseif _sydneyStatus.includes("corrupt")>> <<He>>笑了。"你觉得有人在听着吗?我觉得可以给他们另一场表演。" <<else>> <<His>>的脸变得通红。"在……在这里?!万一有人听到了——"你用吻止住了<<him>>的话语。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>> <</if>> <br><br> <<sydneyLewd>> <br><br> <<link [[继续|English Play Backstage Sydney Sex]]>><<set $sexstart to 1>><</link>> <br>
<<run statusCheck("Sydney")>><<set $corruptionEvent to 1>> <<if $sexstart is 1>> <<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>> <<set $enemyarousalmax to 600>> <<if _sydneyStatus.includes("corrupt")>> <<set $enemyarousalmax += 100>> <<elseif _sydneyStatus.includes("pure")>> <<set $enemyarousalmax -= 100>> <</if>> <<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>> <<set $enemyarousalmax -= 100>> <</if>> <</if>> <<set $enemyanger to -10>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|English Play Backstage Sydney Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|English Play Backstage Sydney Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>><<run statusCheck("Sydney")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> "真、真是太不可思议了,"<<he>>喃喃说着,"我好想……我好想再做一次。然后……一次又一次。"<<he>>凝视着你的眼睛。"<span class="lewd">就像是一个新世界的大门打开了。</span>" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> "这……这也是演出的一部分吗?"<<He>>笑道。 <<default>> "谢谢你给我的私人表演。"<<he>>笑道。 <</switch>> <</if>> <<if _sydneyChastity and $sydneyChastityKnown>> <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>> <<else>> <<npcincr Sydney lust -20>><<lllslust>> <</if>> <<npcincr Sydney purity -2>><<lspurity>> <br> <<sydneyFinish>> <<tearful>>你站了起来,悉尼不情不愿地和你分开了。 <<elseif $enemyhealth lte 0>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> 悉尼漏出一丝痛苦的呻吟,然后迅速用手捂住了自己的嘴巴。"这、这真的……"<<He>>盯着你的眼睛。"我想我喜欢你这样粗暴地对待我。<span class="lewd">就像是一个新世界的大门打开了。</span>" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> 悉尼漏出一丝痛苦的呻吟,然后迅速用手捂住了自己的嘴巴。<<He>>羞愧地埋下了头,"已……已经够了……" <<else>> "喂,喂!不要了!求你!"悉尼迅速和你分开了。"那,那真的有点痛……我的意思是,我还是很喜欢的,但……"<<his>>脸红了,看向一边,"或……或许我们可以下次再做完……" <</if>> <<case "corrupt" "corruptLust">> 悉尼喘着粗气和你分开了,"我喜欢你粗暴地对我,"<<he>>说道,"不过,剩下的部分我们就等下次吧。" <<default>> "哎呀!行了,有点太痛了!"<<He>>迅速地和你分开了,"我想我们得就我的承受度订一套指导方案了……" <</switch>> <</if>> <<npcincr Sydney lust 5>><<gglust>> <br><br> <<tearful>>你站了起来,悉尼也慢慢地起身。 <<else>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> "停……停下了?但是我们才……"<<he>>失望地撅起嘴。"我们可以……之后继续这个吗?求你了?我……<span class="lewd">感觉我打开了新世界的大门,</span>我想要继续。" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> "不……不做了?但是我……我还……"<<he>>仍紧紧拥着你,话语开始变得断断续续,"好,好吧……" <<else>> 悉尼紧张地看着你。"我没……做错什么,对吧? " <</if>> <<case "corrupt">> 悉尼撇了撇嘴,但还是和你分开了。"我们之后继续,"<<he>>捧住你的手,"拜托……?" <<case "corruptLust">> 悉尼不满地咕哝着撅起嘴,"太扫兴了!但行吧,我们可以下次。" <<default>> "噢,行,我们停下。"<<He>>的眼里闪过一瞬失望,但还是笑了笑。 <</switch>> <</if>> <<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>> <br><br> <<tearful>>你站了起来,悉尼也慢慢地起身。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Sydney>><<person1>> <<link [[继续|English Play Leave Sydney]]>><<set $phase to 3>><</link>> <br>
<<effects>><<run statusCheck("Sydney")>> <<if $phase is 1>> 在离开的路上,你和悉尼聊着其他的表演,看起来大部分的学生都玩得挺开心。 <<elseif $phase is 2>> <<if $englishPlayRolePlayed isnot "none">> "你干得很好,我应该找不到比你更好的搭档了。" <br><br> <<He>>害羞地低下了头,然后开心地抱住了你。"谢谢。" <<else>> <<if _sydneyStatus.includes("corrupt")>> "那个转折你加得真好,剧本里不是那样写的,对吧?"你问道。 <br><br> <<He>>自豪地看向你。"都是我原创的,也许我就是为登上舞台而生的!" <<else>> "我很高兴你能保持专业素养到最后,"你说道,"你比其他演员表现得要好多了。" <br><br> <<He>>害羞地低下了头,然后开心地抱住了你。"谢谢。" <</if>> <</if>> <<else>> 你和悉尼从后台溜了出来,抓紧最后一分钟整理好你们的衣服,尝试隐藏起你们显而易见的情欲。 <</if>> <br><br> 你们两个离开后来到了峭壁街。 <<set $bus to "cliff">> <<sydneyOptionsLeave>>
<<effects>> 你跟一群学生一起聊了会儿,他们跟你说笑着讨论了些更加有趣的演出。 <br><br> <<generates1>> 其中一个学生,一个<<person1>><<person>>,似乎对你有些兴趣。 <<if $englishPlayRolePlayed isnot "none">> <<if $englishPlayApproval gte 90>> "你完全抢了戏剧的风头,"<<he>>说道,"你真的很棒,跟我们待一会儿怎么样?后台已经没人了,我可以……奖励你。" <<elseif $englishPlayApproval gte 75>> "你做得很好,"<<he>>说道,"跟我们待一会儿怎么样?后台已经没人了,我可以……奖励你。" <<else>> "别为那表演感到难过,"<<he>>说道,"没人真的会在乎这个的。说起来,后台应该已经没人了,我知道怎么让你感觉好些。" <</if>> <<else>> "我们都真的很感谢大家的帮助。"<<he>>说道,"说起来,为什么不多留一会儿呢?后台已经没人了,我来给你展示一下我究竟有多感谢吧。" <</if>> <br><br> <<link [[拒绝然后离开|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<link [[接受|English Play Backstage Lewd]]>><<set $sexstart to 1>><</link>><<promiscuous1>> <br> <<if $promiscuity gte 55>> <<link [[邀请整组人加入!|English Play Backstage Lewd]]>><<set $phase2 to 1>><<set $sexstart to 1>><</link>><<promiscuous4>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<if $phase2 is 1>> <<generates2>><<generates3>><<generates4>><<famesex 10>> "就你一个?为什么不是所有人呢?"你叉腰道。一些学生吹着口哨欢呼,"我们喜欢你的想法!" <br><br> 你和大家一起溜到了后台,然后锁上了门。<<promiscuity4>> <<else>> 你抓着那个<<person>>的手臂,朝后台走去,然后锁上了门。<<promiscuity1>> <</if>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|English Play Backstage Lewd Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|English Play Backstage Lewd]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "真是太棒了,"<<person1>><<person>>喘息着说道,"我很高兴我们能这样互相帮助。"<<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<person1>><<person>>摇摇晃晃地走出了房间, <<if $phase2 is 1>> <<his>>的朋友们跟了上去。他们看上去都很困惑和沮丧。 <<else>> 看上去困惑而沮丧。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<elseif $finish is 1>> <span></span> <<if $phase2 is 1>> <<person1>><<person>>整理着<<his>>的衣服离开了房间,看上去很沮丧。 <<else>> 这群人穿上衣服并离开房间的时候,看上去都很沮丧。 <</if>> <br><br> <<clotheson>> <<endcombat>> <</if>> <br><br> 所有人都被引导出了市政厅。 <br><br> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <br>
<<widget "exam">> <<switch _args[0]>> <<case "science">> <<set $exam_chance to $science_exam>><<set $_teacher_name to "Sirris">> <<case "maths">> <<set $exam_chance to $maths_exam>><<set $_teacher_name to "River">> <<case "english">> <<set $exam_chance to $english_exam>><<set $_teacher_name to "Doren">> <<case "history">> <<set $exam_chance to $history_exam>><<set $_teacher_name to "Winter">> <<default>> <<run throw new Error("Invalid argument passed to 'exam' widget: ", _args[0])>> <</switch>> 理解度:<span class="black"><<print Math.trunc($exam_chance)>>%</span> <br> <<if $NPCName[$NPCNameList.indexOf($_teacher_name)].love gte 10>> <<set $exam_chance += 5>> <span class="green"><<= $_teacher_name.replace("Sirris","西里斯").replace("River","瑞沃").replace("Winter","温特").replace("Doren","多伦")>>的喜爱:</span> <span class="black">+5%</span> <br> <</if>> <<if _args[0] is "maths">> <<if $whitneymaths is "active">> <<set $exam_chance -= 5>> <span class="pink">惠特尼的捣乱:</span><span class="black">-5%</span> <br> <<elseif $whitneymaths is "seat">> <<set $exam_chance -= 10>> <span class="red">惠特尼的捣乱: </span> <span class="black">-10%</span> <br> <</if>> <</if>> <<if $anxiety gte 2>> <<set $exam_chance -= 20>> <span class="red">极度焦虑:</span><span class="black">-20%</span> <br> <<elseif $anxiety gte 1>> <<set $exam_chance -= 10>> <span class="red">焦虑:</span><span class="black">-10%</span> <br> <</if>> 通过率:<<print Math.trunc($exam_chance)>>% <</widget>> <<widget "exam_result">> <<set $_subject to _args[0]>> <<if $exam_chance gte V[$_subject + '_exam_difficulty']>> <<if V[$_subject + 'trait'] gte 4>> <<school_skill_up $_subject>> <<school_mark $_subject>>被印在卷首,圈了起来,旁边还用绿笔写着<span class="green">"优秀"</span>二字。<<ggcontrol>><<control 25>><<ldelinquency>><<detention -6>> <<distinction_stat>> <<else>> <<school_skill_up $_subject>> <<school_mark $_subject>>被印在卷首,圈了起来。<span class="green">你提升了你的等级!</span> <br> <<school_skill_up_text $_subject>> <</if>> <<else>> <<school_mark $_subject>>被印在卷首,圈了起来。意料之中的分数。 <</if>> <<unset $exam_chance>> <</widget>> <<widget "exam_difficulty">> <<set $science_exam_difficulty to random(1, 100)>> <<set $maths_exam_difficulty to random(1, 100)>> <<set $english_exam_difficulty to random(1, 100)>> <<set $history_exam_difficulty to random(1, 100)>> <</widget>> <<widget "school_mark">> <<set $_trait to V[_args[0] + 'trait']>> <<switch Math.clamp($_trait,-1,4)>> <<case 4>><span class="green">A*</span> <<case 3>><span class="teal">A</span> <<case 2>><span class="lblue">B</span> <<case 1>><span class="blue">C</span> <<case 0>><span class="purple">D</span> <<default>><span class="red">F</span> <</switch>> <</widget>> <<widget "school_skill_up">> <<school_skill_change _args[0] 1>> <</widget>> <<widget "school_skill_down">> <<school_skill_change _args[0] -1>> <</widget>> <<widget "school_skill_change">> <!-- args[0] is the school subject, while args[1] is the change in value (1 or -1) --> <<set $_skill to _args[0]>> <<set $_change to _args[1]>> <<set $_trait to $_skill + "trait">> <<set V[$_trait] to Math.clamp(V[$_trait] + $_change, -1, 4)>> <<set V[$_skill] to [0,100,200,400,700,1000][V[$_trait] + 1]>> <<set V[$_skill + '_exam'] to 0>> <</widget>> <<widget "exam_cheat">> <<set $_trait to V[_args[0] + 'trait']>> <<set $skulduggerydifficulty to [100,200,400,700,1100,1100][Math.clamp($_trait + 1, 0, 5)]>> <</widget>> <<widget "science_skill_up_text">> <<school_skill_up_text "science">> <</widget>> <<widget "maths_skill_up_text">> <<school_skill_up_text "maths">> <</widget>> <<widget "english_skill_up_text">> <<school_skill_up_text "english">> <</widget>> <<widget "history_skill_up_text">> <<school_skill_up_text "history">> <</widget>> <<widget "school_skill_up_text">> <<set $_subject to _args[0].toUpperFirst()>> <<set $_trait to V[_args[0] + 'trait']>> <<if $_trait lt 1>> 精诚所至,金石为开。 <<else>> <<set $_colour to ["","blue", "lblue", "teal", "green"][$_trait]>> <<set $_traitname to ["", "Passable", "Decent", "Good", "Excellent"][$_trait] + " " + $_subject>> <span class="gold"> 你获得了<span @class="$_colour"><<print $_traitname.replace("Passable","及格的").replace("Decent","尚可的").replace("Good","良好的").replace("Excellent","优秀的").replace("Science","科学成绩").replace("Maths","数学成绩").replace("English","语文成绩").replace("History","历史成绩").replace(" ","")>></span>特质, </span> <<switch _args[0]>> <<case "science">> <<switch $_trait>> <<case 4>> 能应对超量的疼痛。<!-- Excellent Science --> <<case 3>> 能应对大量的疼痛。<!-- Good Science --> <<case 2>> 能应对适量的疼痛。<!-- Decent Science --> <<case 1>> 能应对微量的疼痛。<!-- Passable Science --> <</switch>> <<case "maths">> <<switch $_trait>> <<case 4>>让您从小费和谈判报酬中多赚100%。<!-- Excellent Maths --> <<case 3>> 让你从小费和谈判报酬中多赚75%。<!-- Good Maths --> <<case 2>> 让你从小费和谈判报酬中多赚50%。<!-- Decent Maths --> <<case 1>> 让你从小费和谈判报酬中多赚25%。<!-- Passable Maths --> <</switch>> <<case "english">> <<switch $_trait>> <<case 4>>言语行动的效果是原来的五倍。<!-- Excellent English --> <<case 3>>言语行动的效果是原来的四倍。<!-- Good English --> <<case 2>>言语行动的效果是原来的三倍。<!-- Decent English --> <<case 1>> 言语行动(恳求、呻吟、要求、道歉、嘲笑、挑逗、请求)的效果是原来的两倍。<!-- Passable English --> <</switch>> <<case "history">> <<switch $_trait>> <<case 4>> 你知道镇上绝大多数的秘密小路。<!-- Excellent History --> <<case 3>>你知道镇上大部分的秘密小路。<!-- Good History --> <<case 2>>你知道镇上部分的秘密小路。<!-- Decent History --> <<case 1>>你知道镇上小部分的秘密小路。<!-- Passable History --> <</switch>> <</switch>> <</if>> <<if $_trait lt 4>> 然而,下一级的测验将会更加困难。 <</if>> <</widget>>
<<schooleffects>><<effects>> <<set _time_temp to (59 - Time.minute)>> <<pass _time_temp>> <<npc Sirris>><<person1>> <<switch $phase>> <<case 0>> 你专注于考试,尽你所能地不去理会其他学生的书写和抱怨声。 <<case 1>> 你深吸一口气,试着不让压力影响你的发挥。 <<case 2>> <<skulduggerycheck>> 你望向西里斯,此时的<<Hes>>没有看向教室,反倒专心欣赏起了窗外风光。看来你可以借鉴一下你的同桌。 <<if $skulduggerysuccess is 1>> 前提是要足够谨慎。<span class="green">你依此知道了一些难题的答案。</span> <<set $exam_chance += 10>><<passPercent 10>> <<else>> 前提是, <br><br> <span class="red">"专心答题,"</span>西里斯看着你说道。看来<<he>>并不像表面上那么心不在焉。 <<gstress>><<stress 6>><<set $exam_chance -= 10>><<passPercent -10>><<ggdelinquency>><<detention 5>> <</if>> <br><br> <<skulduggeryuse true>> <</switch>> <br><br> 西里斯时不时看一眼<<his>>手表。“时间到,”<<he>>说。“我希望你们感觉还行。” 一些学生还在奋笔疾书,但西里斯在教室里穿行,很快收齐了卷子。 <br><br> 西里斯改卷的时候大家终于可以讲话了,之前的平静被愈加嘈杂的说话声所取代……虽然有些人因为太过紧张而说不出话。 <br><br> 铃响了。西里斯站在门旁,微笑着,把卷子递回给经过的学生。<<He>>递出了你的卷子。 <<exam_result "science">> <br><br> 你融入走廊中的一群学生之间。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br>
<<schooleffects>><<effects>> <<set _time_temp to (59 - Time.minute)>> <<pass _time_temp>> <<npc River 1>><<person1>> <<generatey2>> <!-- student who doesn't stop writing when the exam is over --> <<switch $phase>> <<case 0>> <<if $whitneymaths is "active">> 你试图专心答题,但来自惠特尼的频繁骚扰让你很难集中注意力。 <<elseif $whitneymaths is "seat">> 你试着专注于考试,但惠特尼时不时在你身上摸来摸去,让你难以专心。<<garousal>><<arousal 300 "genitals">><<arousal 300 "bottom">> <<else>> 你专注于考试,尽你所能地不去理会其他学生的书写和抱怨声。 <</if>> <<case 1>> <<if $whitneymaths is "active">> 你深吸一口气,试着不让来自惠特尼的频繁骚扰影响你。 <<elseif $whitneymaths is "seat">> 你深吸一口气,试着不让惠特尼的骚扰影响你。<<garousal>><<arousal 150 "genitals">><<arousal 150 "bottom">> <<else>> 你深吸一口气,试着不让压力影响你的发挥。 <</if>> <<case 2>> <<skulduggerycheck>> <<generatey3>><<person3>> 你朝边上撇了一眼。你旁边的<<person>>看起来很自信。你使了些小动作,掩住眼睛, <<if $skulduggerysuccess is 1>> 希望躲避瑞沃的目光。<span class="green">你设法收集到了几道难题的答案。</span> <<set $exam_chance += 10>><<passPercent 10>> <<else>> 希望能如此, <br><br> <span class="red">"不要东张西望,"</span>瑞沃说,<<person1>><<his>>锐利的眼神像剑一样穿透了你。<<He>>没有再多说一个字,但你知道你的试卷将会受到彻底的检查。 <<gstress>><<stress 6>><<set $exam_chance -= 10>><<passPercent -10>><<ggdelinquency>><<detention 5>> <</if>> <br><br> <<skulduggeryuse true>> <<case 3>> <<npc Whitney 3>> <<if $danceSuccess>> 当惠特尼扔出橡皮的时候,你迅速瞥了一眼身后,<span class="green">并设法接住飞过来的橡皮。</span> <<person3>><<his>>橡皮遭到半路拦截,惠特尼只能干瞪眼。 <<set $exam_chance += 5>><<passPercent 5>> <<else>> 惠特尼扔出橡皮时,你迅速瞥了一眼身后,希望能从空中抓住它。 <br><br> <span class="red">"不要东张西望,"</span>瑞沃说,<<person1>><<his>>锐利的眼神像剑一样穿透了你。<<He>>没有再多说一个字,但你知道你的试卷将会受到彻底的检查。 <<gstress>><<stress 6>><<passPercent -10>><<set $exam_chance -= 10>> <br><br> 惠特尼没再骚扰你,但你知道<<person3>><<hes>>在得意地笑。 <</if>> <<default>> <<if $phase is 4 or $phase is 5>> <<npc Whitney 3>><<person3>> 你<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower">>, <<if $phase is 4>> 然后用你的手指包裹住<<his>><<print $NPCName[$NPCNameList.indexOf("Whitney")].penisdesc>>。 <<else>> 然后把你的手指按向<<his>>的阴蒂。 <</if>> 你<<handtext>>抚摸着<<him>>。 <br><br> <<if currentSkillValue("handskill") gte random(1, 1000)>> 在瑞沃注意到之前,你得赶快让<<him>>完事。 <<if $phase is 4>> <<He>>尽可能控制自己不发出声音,但还是颤抖着在<span class="green">高潮了,汁液流到了你的手上。</span><<bodyliquid "leftarm" "semen">> <<else>> <<He>>努力让自己不发出声音,但还是颤抖着<span class="green">高潮了。</span> <</if>> <<passPercent 5>><<set $exam_chance += 5>> <br><br> <<He>>懒散地靠着椅背,十分满意,允许你继续完成卷子。 <<else>> 你知道在瑞沃注意到之前,你得尽快让<<him>>完事,但在动作如此受限的情况下,这可不是件容易事。 <br><br> <span class="red">"别动来动去,"</span>瑞沃说,<<person1>><<his>>凝视像剑一样穿透了你。你抽走了手,忍受着惠特尼的骚扰。<<garousal>><<arousal 300 "genitals">><<arousal 300 "bottom">> <</if>> <</if>> <</switch>> <br><br> 瑞沃观察着全场,偶尔向墙上的钟投去一瞥。“停笔,”<<person1>><<he>>说。一个<<person2>><<person>>仍然在奋笔疾书,直到瑞沃向<<him>>瞪了一眼。 <br><br> 瑞沃开始批卷,并让全班同学在此期间解决书本后面的一些"有趣的"谜题。<<person1>><<he>>只花了几分钟时间。 <br><br> 批改过的卷子落在你的桌上。 <<exam_result "maths">> <br><br> <!-- Add text for interacting with Whitney here, if they are present? --> 铃响了,你和其他学生一起拖着脚步加入走廊中的人群。 <br><br> <<link [[继续|Hallways]]>><<if $whitneymaths>><<set $whitneymaths to "absent">><</if>><<endevent>><</link>> <br>
<<schooleffects>><<effects>> <<set _time_temp to (59 - Time.minute)>> <<pass _time_temp>> <<npc Doren>><<person1>> <<switch $phase>> <<case 0>> 你专注于考试,尽你所能地不去理会其他学生的书写和抱怨声。 <<case 1>> 你深吸一口气,试着不让压力影响你的发挥。 <<case 2>> <<skulduggerycheck>> 多伦经常背对你,但你没法预测<<his>>节奏。 <<if $skulduggerysuccess is 1>> <<He>>随时都可能转过来,<span class="green">但你大胆地设法瞥到了邻桌的卷子。</span> <<set $exam_chance += 10>><<passPercent 10>> <<else>> 你等到<<he>>走过,然后偷瞄了一眼你的邻桌。多伦猛地转过身来,<span class="red">然后猛拍一下你的桌子。</span> <br><br> "这儿有只苍蝇,"<<he>>说。这让你免于被抓到作弊的尴尬,但你的试卷会被严加检查。<<gstress>><<stress 6>><<set $exam_chance -= 10>><<passPercent -10>><<ggdelinquency>><<detention 5>> <</if>> <br><br> <<skulduggeryuse true>> <<case 3>> <<npc Kylar 2>><<person2>> 你瞥了一眼凯拉尔的卷子。<<He>>注意到了,于是急切地向你献殷勤,歪歪斜斜地抬起手臂,免得遮挡你的视线。<<He>>对难题似乎有着新颖的解法。 <</switch>> <br><br> 多伦巡视完一圈,拿起文件夹放在了<<person1>><<his>>的桌上。<<He>>在教室里走了一圈,收齐了卷子。 <br><br> "马上出成绩,"<<he>>说,拿出红笔开始批改第一张试卷。<<Hes>>对教室里发出的窃窃私语不以为然。<<Hes>>很快就改完了。 <br><br> 写着你名字的试卷在你面前翻过。 <<exam_result "english">> <br><br> <!-- Add text for interacting with Kylar here, if they are present? --> 铃响了,你和其他学生一起拖着脚步加入走廊中的人群。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br>
<<schooleffects>><<effects>> <<set _time_temp to (59 - Time.minute)>> <<pass _time_temp>> <<npc Winter>><<person1>> <<switch $phase>> <<case 0>> 你专注于考试,尽你所能地不去理会其他学生的书写和抱怨声。 <<case 1>> 你深吸一口气,试着不让压力影响你的发挥。 <<case 2>> <<skulduggerycheck>> 温特把<<himself>>一头扎进一本书中,看起来并没有多么在意讲台下面。 <<if $skulduggerysuccess is 1>> 你知道那是假象,当老师的注意力被这儿那儿的事吸引的时候,你瞥了一眼你的同桌,<span class="green">并设法获得了一些难题的答案。</span> <<set $exam_chance += 10>><<passPercent 10>> <<else>> 你抓住这个机会,看了一眼你同桌的试卷。 <br><br> <<if $robinhistory is "seat">> <span class="red">罗宾用手肘推了你一下。</span>"你不该作弊的!" <br><br> 温特抬头看了一眼,"别说话。" 你现在不会再有机会转移老师的注意力了。<<gstress>><<stress 6>><<set $exam_chance -= 10>><<passPercent -10>> <<else>> <span class="red">"不许作弊。"</span>温特头也不抬地说。尽管<<he>>没有挑明,但你知道<<he>>指的是你。<<gstress>><<stress 6>><<set $exam_chance -= 10>><<passPercent -10>><<ggdelinquency>><<detention 5>> <</if>> <</if>> <br><br> <<skulduggeryuse true>> <</switch>> <br><br> 当学生们奋笔疾书做题时,温特随意翻阅着<<person1>><<his>>的书。温特把书合上。"考试结束。"<<he>>宣布。 <br><br> 你们排成另一排。温特把<<he>>收上来的试卷挨个批改。<<his>>红笔在上面不断划过,你的也不例外。<<He>>把试卷还给了你。 <<exam_result "history">> <br><br> <!-- Add text for interacting with Robin here, if they are present? --> 下课铃响了,你随着熙熙攘攘的学生们离开教室。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br>
<<widget "schoolfameboard">> 你看到前面有一大群学生。他们围着一块公告牌,但你看不清他们在看什么。他们兴奋地小声交谈着。 <br><br> <<generatey1>><<generatey2>><<person1>>一个<<person>>注意到了你,<<he>>转过身来,一言不发地盯着你看。另一个<<person2>><<person>>看见你后,悄悄地对<<his>>的朋友耳语起来。越来越多人转头看向你,他们分开并露出了公告牌上的内容。 <br><br> <span class="red">这里贴满了你的照片。</span> <<if $fame.rape gte $fame.sex>> <<if $fame.bestiality gte 1000>> 上面全是你被各种各样的人强暴的画面,甚至还有动物参与其中。 <<else>> 里面全是你被各种各样的人强暴的画面。 <</if>> <<else>> <<if $fame.bestiality gte 1000>> 上面全是你和各种各样的人做爱的画面,甚至还有动物参与其中。 <<else>> 上面全是你和各种各样的人做爱的画面。 <</if>> <</if>> <<if $fame.sex gte $fame.rape and $fame.bestiality lt 1000>> 你看着公告牌,感到异常愤怒。 <<gtrauma>><<trauma 6>> <br><br> <<if $promiscuity gte 75>> <<link [[控制自己|School Fame Gangbang]]>><<generatey3>><<generatey4>><<generatey5>><<generatey6>><<set $sexstart to 1>><</link>><<promiscuous5>> <br> <</if>> <<link [[移开视线|School Fame Away]]>><<set $cool to 1>><</link>><<lllcool>> <br> <<else>> 你看着告示牌,并没有什么特别的感觉。 <<lllcool>><<gtrauma>><<trauma 6>><<set $cool to 0>> <br><br> <<endevent>> <<npc Leighton>><<person1>>礼顿挤过人群。"这里没什么可看的,"<<he>>说道: "我相信你们有更好的去处。"人群开始散去,有的学生从墙上偷偷揭下照片,然后藏在自己书包里。 <br><br> 礼顿将把它们撕了下来,但是<<he>>却把照片放进了<<his>>自己的口袋里,<<He>>完全无视了你这个当事人。<<He>>在拿走最后一张照片后就离开了,留你独自一人站在走廊里。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你跟着<<person1>>进入<<his>>的办公室并站在<<his>>的办公桌前,而<<he>>坐在<<his>>的座椅上。向后舒展着<<He>>的身体的同时审视着你。 <br><br> "我有一些有趣的东西,"<<he>>在说着的同时露出奇怪的笑容,"你的照片,你正在做的那些下流事情的照片,学校里的每个人都将能看到的照片。"<<He>>向前倾,从抽屉里拿出相机。"除非你愿意合作。我只想拍一张照片,没人会看到任何东西。" <br><br> <<if $headblackmailed is 1>> "被勒索的感觉不太好,是吗?"<<he>>冷笑道:"我会让你喜欢上这份工作的。" <br><br> <<else>> <</if>> <<link [[接受|School First Shoot]]>><</link>> <br> <<link [[拒绝|School Shoot Refuse]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你转身离开,但<<he>>上前抓住你的肩膀。"相信我,你最好照我说的做。"随后<<he>>用小到只有你能听到的声音说道:"否则这件事将会对你来说变得异常困难。" <br><br> <<link [[进去|School Fame Blackmail]]>><</link>> <br> <<link [[挣脱|Hallways]]>><<set $schoolfamerefused to 1>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你点点头,校长笑了。"把门锁上。"<<he>>说道。你听话地将门锁上,<<He>>在<<his>>的桌子前来回踱步。"<<girl>>,你只要保持微笑就好了,就这么简单。" <br><br> <<He>>为你拍照,拍一张换一个角度。就这样过了几分钟后,<<He>>要求你摆出特定的姿势,不过这些姿势并不淫荡。"好了。"<<he>>说道,声音听起来很是满意。"今天就这样吧,我希望你在每个上学日都回来上课,无论你想什么时候回来。但如果你错过了某一天的话,我一定会让你后悔的。"在说完之后,<<He>>打开门将你带了出去。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "呃,不,"你说道,"我不会再让你虐待我了。"说完之后你就逃出了房间。 <br><br> <<elseif $speech_attitude is "bratty">> "变态,"你说道,"做好最坏的打算吧。" 在说完之后,你从房间里走了出来。 <<else>> "我不关心你想怎么样,"在说完之后,你走出了房间。 <</if>> <br><br> <<endevent>> <<set $schoolfamerefused to 1>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<pass 20>> 礼顿从抽屉里取出<<his>>的相机后瞟了你一眼。 <<if $rng gte 61>> "让我看看你的身体,"<<he>>继续说道:"把衣服脱下来。" <br><br> <<strip>> 你<<nervously>>脱掉了身上的衣服。你能感觉到<<his>>的眼睛正贪婪的索取着你身体的每一寸。"很好,"<<he>>说道: "每一分钱都很值得。"<<He>>将相机举到<<his>>的眼前开始拍照,每拍一张,<<He>>都会换一个角度进行抓拍。 <br><br> <<fameexhibitionism 10 "pic">> <<else>> "我从不厌倦那套衣服,"<<he>>说道。<<He>>将相机举到<<his>>的眼前进行拍照。每拍一张,<<He>>都会换一个角度进行抓拍。<<He>>偶尔会停下来调整你的衣服,有时是打开你衬衫上的一个纽扣,或者将你的$worn.lower.cn_name_cap拉开来暴露你更多的臀部。 <br><br> <</if>> <<if $pain gte 60>> <<He>>忽略了你的泪水。 <br><br> <</if>> <<rng>> <<if $rng gte 61>> <<He>>要求你弯腰并跪下,还有一些其他性暗示的姿势。 <<fameexhibitionism 10 "pic">> <<else>> <<He>>要求你摆出各种姿势,但不能有性暗示。 <</if>> 过了一会,<<he>>放下了手中的相机。"暂时不要去任何地方,"<<he>>在说着的同时走到了你的身边,用<<his>>的左手抚摸起了你的头发。 <<rng>> <<if $rng gte 81>> <<He>>不情愿地放开了手,你可以看出<<he>>现在很想要你。 <br><br> <<link [[做爱|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>> <br> <<if $promiscuity gte 15>> <<link [[提供收费的性服务|Head's Office Photoshoot Seduce]]>><</link>> <br> <</if>> <<link [[离开|Head's Office Photoshoot Leave]]>><</link>> <br> <<else>> <<He>>转身离开,"我就只有这些了,拿着吧。"<<He>>将<<moneyGain 50>>递给了你。 <br><br> <<clotheson>> 你在离开办公室的时候数着这次的收入。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 50>> 你用左手捂住屁股,"为什么你在看照片?"你问道,"我本人就在这里。"周围一下子安静了下来,人们死死地盯着你,你看出这些家伙对你很是渴望。你抓住<<person1>><<persons>>的胳膊,一把将<<him>>拽了过来,周围的人明显都被吓了一大跳。 <<famesex 30>><<promiscuity5>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|School Fame Gangbang Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Fame Gangbang]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<endevent>> <<npc Leighton>><<person1>>礼顿挤过人群。"这里没什么可看的,"<<he>>说道: "我相信你们有更好的去处。"人群开始散去,有的学生从墙上偷偷揭下照片,然后藏在自己书包里。 <br><br> 礼顿将把它们撕了下来,但是<<he>>却把照片放进了<<his>>自己的口袋里,<<He>>完全无视了你这个当事人。<<He>>在拿走最后一张照片后就离开了,留你独自一人站在走廊里。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $finish is 1>> 人群对你避之不及,"现在,都给我小心点,"你说道,"否则的话,你们都和我一起去蹲大牢吧。" 你认为他们中的一些人会喜欢这样,但他们还是和其他人一样止住了。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你将人群驱散开来,"现在,都给我小心点,"你说道,"否则的话,你们都和我一起去蹲大牢吧。" 你认为他们中的一些人会喜欢这样,但他们还是和其他人一样止住了。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<npc Leighton>><<person1>>礼顿挤过人群。"都给我停下!"<<he>>怒吼道: "我要通知你们的父母了!"人群这才开始散去,有的学生从墙上偷偷揭下照片,然后藏在自己书包里。 <br><br> 礼顿将把它们撕了下来,愤怒地瞪了你一眼。你眨眨眼,说道:"至少是个不错的尝试。"说完就转身离开,只留<<him>>一个人孤零零站在走廊里。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "我,我需要钱,"你说道,"如果你给我一些的话,我可以让你给我拍照。" <<elseif $speech_attitude is "bratty">> "我敢打赌,你仍然想用那台摄像机来偷窥我,"你说道,"让我们来一次预约安排如何?" <<else>> "我知道你仍然想要我的照片,"你说道,"如果你考虑付钱的话,我可以答应你。" <</if>> <<exhibitionism4>> <<Hes>>愣了一下,<<He>>在思考的同时手指也在桌子上来回敲动着。"每次拍摄我会给你 £50,每个上学日只有一次,毕竟我也不是什么有钱人,"<<he>>说道。"那就先这样吧,我还有很多事情要忙。"你离开<<his>>的办公室。 <br><br> <<endevent>> <<set $schoolfameconsensual to 1>> <<set $schoolfameblackmail to 0>> <<link [[继续|Hallways]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "不,不要给任何人看这些照片,"你说道。"也不要再拍新的了。" <<elseif $speech_attitude is "bratty">> "以后照片的拍摄停止了,"你说道,"如果你这样做的话,我会对照片保持沉默。" <<else>> "不会再有照片了,"你说道,"如果你这样做的话,我会对照片保持沉默。" <</if>> <br><br> <<set $headblackmailed to 1>> <<set $headphotoshoot to 1>> "好吧,"<<he>>叹了口气,"是我低估你了,现在滚蛋吧。" <br><br> <<set $schoolfameboard to 1>> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "我,我需要钱,"你说道,"你可以拍照,如果你给我钱并保证不分享任何照片。" <<elseif $speech_attitude is "bratty">> "你,最好不会分享我的那些照片,"你说,"然后,我还要你给我拍照的钱。" <<else>> "我知道你仍然想要我的照片,"你说,"你自己留着吧,我要去用那些照片换钱了。" <</if>> <<exhibitionism4>> <<Hes>>愣了一下,<<He>>在思考的同时手指也在桌子上来回敲动着。"每次拍摄我会给你 £50,每个上学日只有一次,毕竟我也不是什么有钱人,"<<he>>说道。"那就先这样吧,我还有很多事情要忙。"你离开<<his>>的办公室。 <br><br> <<endevent>> <<set $headblackmailed to 1>> <<set $headphotoshoot to 1>> <<set $schoolfameboard to 1>> <<set $schoolfameconsensual to 1>> <<set $schoolfameblackmail to 0>> <<link [[继续|Hallways]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<pass 20>> 礼顿从抽屉里取出<<his>>的相机后瞟了你一眼。 <<if $rng gte 61>> "让我看看你的身体,"<<he>>继续说道:"把衣服脱下来。" <br><br> <<if $exhibitionism lte 54>> 你犹豫了一下,<<he>>笑了出来,"我是这个学校的校长,我再说最后一次,脱光。" <<else>> <</if>> <br><br> <<strip>> 你<<nervously>>脱掉了身上的衣服。你能感觉到<<his>>的眼睛正贪婪的索取着你身体的每一寸。"很好,"<<he>>说道,"你遮挡自己的时候也很可爱。"<<He>>将相机举到<<his>>的眼前开始拍照,每拍一张,<<He>>都会换一个角度进行抓拍。 <br><br> <<fameexhibitionism 10 "pic">> <<else>> "我从不厌倦那套衣服,"<<he>>说道。<<He>>将相机举到<<his>>的眼前进行拍照。每拍一张,<<He>>都会换一个角度进行抓拍。<<He>>偶尔会停下来调整你的衣服,有时是打开你衬衫上的一个纽扣,或者将你的$worn.lower.cn_name_cap拉开来暴露你更多的臀部。 <br><br> <</if>> <<if $pain gte 60>> <<He>>忽略了你的泪水。 <br><br> <</if>> <<rng>> <<if $rng gte 61>> <<He>>要求你弯腰并跪下,还有一些其他性暗示的姿势。 <<fameexhibitionism 10 "pic">> <<else>> <<He>>要求你摆出各种姿势,但不能有性暗示。 <</if>> 过了一会,<<he>>放下了手中的相机。"暂时不要去任何地方,"<<he>>在说着的同时走到了你的身边,用<<his>>的左手抚摸起了你的头发。 <<rng>> <<if $rng gte 81>> 没有任何预警,<<he>>抓住你的头发将你扔到桌子上,上面的文件和小摆设都被甩到了地上。 <br><br> <<link [[继续|Head's Office Blackmail Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>转身离开,"就这样吧,别忘了上学的时候每天都要来我这一趟。" <br><br> <<clotheson>> <<tearful>>你离开办公室。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<set $position to "doggy">> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Head's Office Blackmail Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Head's Office Blackmail Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "很好,<<girl>>,"<<he>>坐在桌子旁说道:"记住,我想在每天上学的时候都能看见你。" <br><br> <<clotheson>> <<endcombat>> <<tearful>>你离开办公室。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你将校长撞开,<<he>>踉跄着跌倒。 <br><br> <<tearful>>你逃离办公室时,听到了<<him>>的笑声从你身后传来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set $seductiondifficulty to 8000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> <<if $seductionrating gte $seductionrequired>> "我错估了你,"礼顿说,"你的屁股值多少钱?£100?"<<He>>不等你的回答。 <<promiscuity2>> <<link [[继续|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>> <br> <<else>> "我已经付钱给你了,"<<he>>说道。 <br><br> 你把<<his>>的手甩开。"只有拍照,没有其他服务,现在给我,"你要求,<<He>>觉得好笑,递给你£50。你在离开办公室时清点了一下钱。 <br><br> <<endevent>> <<clotheson>> <<link [[继续|Hallways]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你把<<his>>的手甩开。"钱,"你伸手去拿。<<He>>笑了笑,并递给你£50,你在离开办公室时清点了一下钱数。 <br><br> <<endevent>> <<clotheson>> <<link [[继续|Hallways]]>><<endevent>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<He>>急切地把你压在办公桌上,<<his>>粗暴地把桌子上的文件和书籍甩到了地板上。 <br><br> <</if>> <<set $position to "doggy">> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Head's Office Photoshoot Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Head's Office Photoshoot Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "很好,<<girl>>,"<<he>>说道:"记住,我想在每天上学的时候都能看见你。" <<if $phase is 1>> <<He>>给了你<<moneyGain 150>>。 <<elseif $phase is 0>> <<He>>给了你<<moneyGain 50>>。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<tearful>>你离开办公室的同时数着钱,有几个学生在看到你离开办公室后开始窃窃私语。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 你猛撞向校长,<<He>>踉跄着跌倒。 <br><br> <<tearful>>你逃离办公室时,听到了<<him>>的笑声从你身后传来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<else>> "好吧,"<<he>>说,"你不应该这样戏弄你的上级,你可能会遭到他们的报复。"<<He>>递给你<<moneyGain 50>>。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你离开办公室边走路边数钱。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>> <<if $schoolstate is "morning">> 你在学校的玄关走廊。学生和教职工大多都穿越过道长廊进入教室了, <<if $cool lt 40>> 有意避让着你, <</if>> 尽管学校正式上课的钟声还没响起来。 <br><br> <<elseif $schoolstate is "afternoon">> 你在学校的走廊里。尽管已经放学,但这些设施会保持开放几个小时,因此一些学生和教师仍然留在学校。 <br><br> <<elseif $schoolstate is "lunch">> 你在学校的走廊里,那里挤满了正在午休的学生。 <br><br> <<else>> 你在学校的走廊里,能听到各教室门内的说话声。 <br><br> <</if>> <<if $exposed gte 1>> 你在贮藏室之间闪转腾挪,躲在楼梯间下面避开人员密集的地方以保证你的<<lewdness>>得以隐藏。 <br><br> <</if>> <<else>> 学校的走廊空空荡荡。 <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "schoolHallway">> <</if>> <<schoolperiodtext>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $forcedcrossdressingdisable is "t">><<unset $whitneyskirtmaths>><</if>> <<if $whitneypantiesmaths or $whitneyskirtmaths>> <<if $whitneypantiesmaths is "seen" and ($worn.under_lower.type.includes("naked") or ($whitneypantiescheck is 2 and $worn.under_lower.gender is "f"))>> <<unset $whitneypantiesmaths>> <!-- Adding this as a failsafe; If the player triggered this scene but somehow invalidated its conditions, skip the branches where Whitney is blatantly incorrect. Admittedly, this approach isn't perfect either, but it's better than being obviously wrong. Either way, this should only matter in very strange, non-recurring cases. --> <</if>> <<if $whitneypantiesmaths is "seen">> 当你刚踏入走廊时<<npc Whitney>><<person1>>惠特尼和<<his>>的朋友包围了你。"你表现得很糟糕,<<girl>>,"<<he>>咧嘴一笑。<<his>>的朋友看起来很兴奋。 <<if $whitneypantiescheck is 1>> "我说了不准穿<<if $player.gender_appearance is "f">>内裤<<else>>内裤<</if>>,我是认真的,我现在要收走所有东西了。" <<elseif $whitneypantiescheck is 2>> "我说过你应该穿着内裤,我是认真的。我现在得把这些都收走。" <</if>> <<if $forcedcrossdressingdisable is "t" or $whitneyskirtcheck isnot 1>> <<elseif clothingData('lower', $worn.lower, "skirt") isnot 1>> <<He>>嗤笑道:"你甚至没有穿裙子。" <<elseif $worn.lower.reveal lt 200>> <<He>>嗤笑道:"你甚至没有穿短裙。" <</if>> <br><br> <<link [[让它发生吧|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>> <br> <<link [[战斗|Bully Panties Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<elseif $whitneyskirtmaths>> 当你刚踏入走廊时<<npc Whitney>><<person1>>惠特尼和<<his>>的朋友包围了你。"你表现得很糟糕,<<girl>>,"<<he>>咧嘴一笑。<<his>>的朋友看起来很兴奋。 "荡妇不应该穿成那样。我说了你得穿短裙,我是认真的。现在我得把你所有的东西都没收了。" <br><br> <<link [[让它发生吧|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>> <br> <<link [[战斗|Bully Panties Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<else>> 你刚走进走廊就被<<npc Whitney>><<person1>>惠特尼和<<his>>朋友们包围。"我想你有什么在瞒着我,"<<he>>说,笑着就好像<<he>>察觉到你的$worn.lower.cn_name_cap。 <br><br> <<if $worn.under_lower.type.includes("naked") or ($whitneypantiescheck is 2 and $worn.under_lower.gender is "f")>> "嗯……"<<he>>继续说道,"我想你毕竟是个好<<girl>>,你下次也应当保持合作。" <br><br> <<He>>和<<his>>朋友们漫步而去。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<else>> "坏<<girl>>,"惠特尼责备道,笑着说:"现在我要把一切都拿走。" <br><br> <<link [[让它发生吧|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>> <br> <<link [[战斗|Bully Panties Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <</if>> <</if>> <<unset $whitneypantiesmaths>> <<unset $whitneyskirtmaths>> <<elseif $stress gte $stressmax>> <<link [[你眼前一黑……|School Passout]]>><</link>> <<elseif !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate) and $danger gte (9900 - $allure) and $eventskip is 0>> <<if $exposed gte 1>> <<eventschoolhallwaysexposed>> <<else>> <<eventsschoolhallways>> <</if>> <<else>> <<schoolperiod>> <<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate) and $exposed gte 1>> <<schoolcourtyardicon>><<link [[溜到后院 (0:05)|School Rear Courtyard]]>><<pass 5>><</link>> <br> <<swimmingicon>><<link [[溜到泳池去 (0:03)|School Pool Entrance]]>><<pass 3>><</link>> <br> <<libraryicon>><<link [[溜到图书馆去 (0:05)|School Library]]>><<pass 5>><</link>> <br> <<toileticon>><<link [[溜到厕所去 (0:05)|School Toilets]]>><<pass 5>><</link>> <br> <<else>> <<if $schoolstate is "afternoon" and $detention gte 1 and $daily.school.detentionAttended isnot 1 and $pillory_tenant.special.name isnot "Leighton">> <<headdeskicon>><<link [[留堂|School Detention]]>><</link>> <br> <<if $headdrive gte 1 and $headnodetention isnot 1 and $headmoney isnot 1 and $headphotoshoot isnot 1>> <<headdeskicon>><<link [[勒索礼顿|Head's Office Blackmail]]>><<npc Leighton>><<person1>><<set $phase to 1>><</link>><<crime "coercion">> <br> <</if>> <br> <</if>> 走廊 <br> <<lockericon>><<link [[储物柜|School Lockers]]>><</link>> <br><br> 外面 <br> <<exiticon>><<link [[前操场 (0:02)|School Front Courtyard]]>><<pass 2>><</link>> <br> <<schoolcourtyardicon>><<link [[后操场 (0:02)|School Rear Courtyard]]>><<pass 2>><</link>> <br><br> 设施 <br> <<foodicon>><<link [[食堂 (0:01)|Canteen]]>><<pass 1>><</link>> <br> <<swimmingicon>><<link [[游泳池 (0:01)|School Pool Entrance]]>><<pass 1>><</link>> <br> <<libraryicon>><<link [[图书馆 (0:02)|School Library]]>><<pass 2>><</link>> <br> <<if $schoolstate is "afternoon" and $detention gte 1 and $daily.school.detentionAttended isnot 1>> <<else>> <<headdeskicon>><<link [[校长办公室 (0:02)|Head's Office]]>><<pass 2>><</link>> <br> <</if>> <<infirmaryicon>><<link [[医务室 (0:02)|School Infirmary]]>><<pass 2>><<set $phase to 0>><</link>> <br> <<toileticon>><<link [[厕所 (0:02)|School Toilets]]>><<pass 2>><</link>> <br><br> 教室 <br> <<scienceicon>><<link [[科学教室 (0:01)|Science Classroom]]>><<pass 1>><</link>> <br> <<mathicon>><<link [[数学教室 (0:01)|Maths Classroom]]>><<pass 1>><</link>> <br> <<englishicon>><<link [[语文教室 (0:01)|English Classroom]]>><<pass 1>><</link>> <br> <<historyicon>><<link [[历史教室 (0:01)|History Classroom]]>><<pass 1>><</link>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $rng gte 81>> <<generatey1>><<generatey2>><<generatey3>> <<if $schoolrep.herm gte 5>> 一个<<person1>><<person>>首先发现了你,并且和<<his>>朋友们小声交流。当你经过时,其中三个人抓住你,把你推到一个柜子上。其他人怂恿他们,鼓励他们给"怪胎"点颜色看看。 <br><br> <<elseif $schoolrep.crossdress gte 5>> 一个<<person1>><<person>>首先发现了你,并且和<<his>>朋友们小声交流。你听见了"异装癖"和"变态"这些词汇。当你经过时,其中三个人抓住你,把你推到一个柜子上。 <br><br> <<else>> 一个<<person1>><<person>>首先发现了你,并且和<<his>>朋友们小声交流。当你经过时,其中三个人抓住你,把你推到一个柜子上。 <</if>> <br><br> <<link [[继续|Hallways Low Status Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<generatey1>><<person1>><<person>>第一个发现了你,然后对着<<his>>朋友悄声说着什么。当你接近时,他们转身离你远去,仿佛你是有传染病。<<trauma 6>><<stress 6>> <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcstrip>><<npcidlegenitals>> <<set $timer to 15>> <<enableSchoolRescue "Whitney" "delinquency">> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没人过来救你。很有可能是因为他们觉得你本身就是混混。</span>">> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue gte 2>> <span id="next"><<link [[继续|Whitney Rescue]]>><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>> <<elseif _combatend or $timer lte 1 or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")) or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and playerChastity()) >> <span id="next"><<link [[继续|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Hallways Low Status Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 他们后退几步,被你的攻击性所震惊。<<tearful>>你逃到了安全的地方。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "别忘了,这都是你擅长的。来吧,让我们一起走,赶在什么人认为<<pshes>>和我们一起之前。"<<tearful>>你站起了身来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<elseif $alarm is 1 and $rescue is 1>> 你的尖叫声似乎对他们产生了影响。"来吧,我们可能会从这上面取些什么。"<<person1>><<person>>推开了你并留你一个人躺在那。<<tearful>>你站起了身来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<elseif $timer lte 0>> 成年人的声音传来过来,<<person1>><<person>>赶在两个老师走入视野前把你推开。<<tearful>>你从地上站起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<else>> <<fullGroup>>离开了你,而你的衣服在他们手中。你被彻底包围住了,你尝试蹲下来将你的<<lewdness>>隐藏。 <br><br> "哦,我的上帝啊,你把<<phim>>给扒光了。" <br><br> "<<pShes>>太尴尬了,盯着<<phim>>蠕动!" <br><br> <<if $speech_attitude is "meek">> "请,请把我的衣服还给我,现在真的很冷,"你恳求道,跪下来磕了个头。 <br><br> "那可真是太可悲了,"<<person1>><<person>>说道,"你为什么要如此贬低自己呢?"<<He>>把衣服丢在你身上。"穿上吧,你这个可怜虫让我感到不舒服。"<<tearful>>你攥紧你的衣服,找到空旷的地方穿好了衣服。 <br><br> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><</link>> <<elseif $speech_attitude is "bratty">> 你瞪着那些学生。"把我的衣服还给我,马上!"即使身处这样的困境,你仍然底气十足地说道。 <br><br> <<person1>><<person>>笑了一笑。"天哪!我们应该照<<pshe>>说的去做!"<<He>>把你的衣服抛到了天花板下的吊灯上。"自己去拿!" <br><br> 学生们乐在其中地看着你不停蹦跳尝试够到衣服的模样。你想办法把灯打歪,衣服终于掉了下来落在你的身上。<<tearful>>你攥紧你的衣服,找到一个安静的地方穿上了衣服。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><</link>> <<else>> "你过来啊。"<<person1>><<person>>喊道。"我觉得<<phim>>穿着这件衣服不合适,哈哈哈。"他们带着你的衣服离开了。<<tearful>>你环顾四周,只剩下你一个人。 <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><</link>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $rng gte 81>> 当你走在空荡荡的走廊时,你听见身后有<<person>>的呼吸声,但<<he>>没对你做任何事。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<else>> 当你走在空荡荡的走廊上时,你听见身后有<<person>>的呼吸声。当你走到走廊正中间时,<<he>>加快了步伐,从后面抓住你。"你可以试着喊救命,"<<he>>威胁道,"但没有人会来救你的。" <br><br> <<link [[继续|Hallways High Delinquency Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enableSchoolRescue "Whitney">> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没人过来救你。很有可能是因为他们觉得你本身就是混混。</span>">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyarousal gte $enemyarousalmax or $enemyhealth lte 0>> <span id="next"><<link [[继续|Hallways High Delinquency Molestation Finish]]>><</link>></span><<nexttext>> <<elseif $alarm is 1 and $rescue gte 1>> <span id="next"><<link [[继续|Whitney Rescue]]>><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Hallways High Delinquency Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 你把他们推到一个柜子上,给自己创造了逃跑的机会。<<tearful>>你逃到了安全地带。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "如果你告诉别人,我会说你袭击了我,那他们会相信谁呢?"<<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <</if>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> <<rng>> <<promiscuity1>> <<if $rng gte 75>> 你微笑着回头看了一眼,"谢谢!"你咕哝道。 <<elseif $rng gte 50>> 你露出你的<<bottom>>,调皮地晃了两下,然后回头看了一眼。 <<elseif $rng gte 37>> 你转过身来对着<<person>>傻笑,"这很好!" <<elseif $rng gte 25>> 你转身面对那个<<person>>,咯咯笑着说:"你喜欢吗?" <<else>> 你朝<<person>>挤了挤眼睛。 <</if>> <br><br> <<rng>> <<if $rng gte 75>> <<He>>和你短暂地对视,然后微微一笑。你脸红着快步离开。<<arousal 500>><<garousal>> <<elseif $rng gte 50>> <<He>>的目光躲开了你,然后匆匆离去。 <<elseif $rng gte 25>> "不客气!"<<He>>回答道,抽打完你的<<bottom>>后就离开了。<<pain 5>><<gpain>><<arousal 500 "bottom">><<garousal>> <<else>> 当<<he>>转身离开时,<<He>>愤怒地看着你并嘟囔着,"又骚又蠢的贱货!"<<gtrauma>><<trauma 6>> <</if>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你在<<person>>走之前给了<<he>>一巴掌,<<his>>笑容逐渐消失。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> <<if $rng gte 81>> <<if $schoolrep.herm gte 5>> 你们进行了简短的交谈。<<He>>看起来是个好人,但当你转身离开时,<<he>>抓住了你的胳膊。"我知道一个不会被打扰的地方,"<<he>>说,目光在你的身体上游走,并在你的裤裆上停下,"我听说你有一个秘密。" <<elseif $schoolrep.crossdress gte 5 and $player.gender isnot $player.gender_appearance>> 你们进行了简短的交谈。<<He>>看起来是个好人,但当你转身离开时,<<he>>抓住了你的胳膊。"我知道一个不会被打扰的地方,"<<he>>说,目光在你的身体上游走,并在你的裤裆上停下,"我听说你有一个秘密。" <<else>> 你们进行了简短的交谈。<<He>>看起来是个好人,但当你转身离开时,<<he>>抓住了你的胳膊。"我知道一个不会被打扰的地方,"<<he>>说罢,目光在你的身体上游走,并在你的裤裆上停下。 <</if>> <br><br> <<if $promiscuity lte 14>> 你没淫荡到能接受<<his>>的提议。 <br><br> <</if>> <<if $promiscuity gte 15>> <<link [[接受|Hallways Encounter Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>> <br> <</if>> <<link [[拒绝|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你进行了简短了谈话,<<He>>看上去感觉很不错。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> 你和<<person>>找到了一个储物室以保护隐私。 <<promiscuity2>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Hallways Encounter Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Hallways Encounter Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "太棒了,"<<he>>气喘吁吁地说,"再见。"<<tearful>>你爬起来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<person>>蹒跚地从储藏室走出来,看上去困惑而沮丧。<<tearful>>你爬起来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $finish is 1>> 当<<person>>穿上<<his>>的衣服并离开储藏室时,<<he>>看起来很沮丧。 <br><br> <<clotheson>> <<endcombat>> <</if>> <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> <<if $rng gte 81>> 你蹲下身子,从教室的窗户往里看,那是空着的。一进门你就站在门口听见有声音经过,但其中一些人停了下来,"或许我们可以用这个房间。"他们就要进来了。 <br><br> 你四处寻找可以藏身的地方,却没有找到。 <br><br> <<link [[爬出窗外|Hallways Exposed Window]]>><</link>> <br> <<link [[让你自己被发现|Hallways Exposed Classroom Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你蹲下身子,从教室的窗户往里看,那是空着的。一进门你就站在门口听见有声音经过。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你开始检查储物柜,很快就发现了一个没有上锁的储物柜。你躲进了储物柜中。 <br><br> <<if $rng gte 81>> 你透过缝隙偷看,看到两群学生从你身边经过。<<generatey1>><<person1>>"我差点忘了,"<<person>>说,"我需要从我的柜子里拿点东西。"<<He>>走回你的藏身之处,并伸手去打开它。 <br><br> 更衣室的门打开了,<<He>>面对着<<his>>的朋友们,竟然没有发现你就光着身子站在<<his>>的面前。"只是作业啦。"<<he>>在你上方找来找去,你只得蹲下身去,但<<he>>还是没看向柜子里。<<He>>拿走了落下的文件夹,把门摔在身后。你甚至没有意识到你在屏住呼吸。 <<gstress>><<garousal>><<stress 6>><<arousal 600>> <br><br> 等到他们的声音远去,你轻轻地推开门。它纹丝不动,你再用力推,它仍然不动。<<He>>把门锁上了。虽然你的行动受到限制,但你仍然能在黑暗中寻找可以帮助你的东西。你意识到脚周围有一股凉风,进一步调查,你发现储物柜的后面是空的,直接靠在学校的砖墙边,而且它的下半部分正在松动。 <br><br> <<endevent>> <<if $tentacledisable is "f" and $hallucinations gte 2>> <<link [[踢倒|Hallways Exposed Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你把砖头打掉,你感觉自己的力量增强了。你敲开所有松动的砖头,留下一个可能刚好够你钻过的洞。你把一条腿伸进去,然后是另一条腿,然后慢慢地往里蠕动。 <br><br> <<link [[继续|Industrial Drain]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> 你透过缝隙偷看,看到两群学生从你身边经过。你等着他们的声音渐渐远去。 <br><br> <<link [[离开|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你跑到窗前,打开了窗户。你没有足够的时间来确定从这翻出去是否安全,但它看起来没事。你翻窗而出,落到下面的人行道上。 <br><br> <<link [[继续|Industrial alleyways]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generatey1>><<generatey2>><<generatey3>><<generatey4>><<maninit>> <<enableSchoolRescue "Whitney" "delinquency">> 一组四个学生进入房间。他们停下来看了你一会儿,然后决定要对你做其他的事。 <br><br> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没人过来救你。很有可能是因为他们觉得你本身就是混混。</span>">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue gte 2>> <span id="next"><<link [[继续|Whitney Rescue]]>><<set $whitneyRescueExit to "classroom">><</link>></span><<nexttext>> <<elseif _combatend>> <span id="next"><<link [[继续|Hallways Exposed Classroom Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Hallways Exposed Classroom Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 他们后退几步,被你的攻击性所震惊。<<tearful>>你逃到了安全的地方。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "你在期待什么?像这样到处乱逛。"<<tearful>>你站起身来,看着他们离开。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<elseif $alarm is 1 and $rescue is 1>> 那个<<person1>><<person>>失去了勇气。"搞什么啊,我们可不想被抓,"<<he>>说着,把你推开。<<tearful>>你站起身来,看着他们离开。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 4 15>> 你把砖头打掉,你感觉自己的力量增强了。你敲开所有松动的砖头,留下一个可能刚好够你钻过的洞。你把一条腿伸进去,然后是另一条腿,然后慢慢地往里挪动。当你正在想学校是否有地下室的时候,有东西戳了戳你的<<bottom>>。 <br><br> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Hallways Exposed Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Hallways Exposed Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 触须从你身上缩回,让你悬在那里。没有了支撑,其余的墙倒塌下来。你摔倒了,<<tearful>>你挣扎着站起来,环顾四周。 <<clotheson>> <<endcombat>> <<link [[继续|Industrial Drain]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if !$worn.upper.type.includes("naked")>> 你转向<<person>>,一瞬之间,便<<pullup>>你的$worn.upper.cn_name_cap。<<He>>目瞪口呆地看着你。"摸我,"你说。 <<else>> 你转向<<person>>,挺起了你的胸部。"摸我,"你说。 <</if>> <br> <<promiscuity4>> "干我,"你说道。 <br> 那个<<person>>呆住了,难以相信<<his>>的眼睛。<<He>>环顾四周,然后伸出双手分别抓住了你的<<breasts>>。<<if !$worn.under_upper.type.includes("naked")>><<He>>隔着你的$worn.under_upper.cn_name_cap感觉到你已经有感觉了。<<else>><<He>>感受到你裸露的身体已经有感觉了。<</if>> <br><br> <<He>>变得更具有侵略性。 <br><br> <<link [[继续|Hallways Slime Rape]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> <<if !$worn.upper.type.includes("naked")>> 你转向<<person>>,下一个瞬间,<<pullup>>你拉起$worn.upper.cn_name_cap。<<He>>目瞪口呆地看着你。"M……摸," 你说,"摸我。" <<else>> 你转向<<person>>,挺起了你的胸部。"M——摸,"你说,"摸我。" <</if>> <br><br> 那个<<person>>呆住了,难以相信<<his>>的眼睛。<<He>>环顾四周,然后伸出双手分别抓住了你的<<breasts>>。<<if !$worn.under_upper.type.includes("naked")>><<He>>隔着你的$worn.under_upper.cn_name_cap感觉到你已经有感觉了。<<else>><<He>>感受到你裸露的身体已经有感觉了。<</if>> <br><br> <<He>>更用力了。 <br><br> <<link [[继续|Hallways Slime Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $earSlime.defyCooldown>> <<if $earSlime.growth gte 100>> <<set $earSlime.defyCooldown += 2>> 你转身离开<<person>>。你感到一阵剧痛,这是史莱姆对你反抗的教训。然而<span class="red">它并未阻止你,毕竟还有其它的惩罚正等着你。</span> <<else>> 你转身离开<<person>>。然而,<span class="teal">它仍然因为之前对你强加控制而筋疲力尽。</span>你感觉它迫使你转向<<person>>。<span class="green">但它失败了</span>。 <</if>> <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> <<if $exhibitionism gte 55 and $earSlime.growth lt 100>> <<set $earSlime.defyCooldown += 4>> <<else>> <<set $earSlime.defyCooldown += 8>> <</if>> 你转身离开<<person>>。然而,<span class="teal">它仍然因为之前对你强加控制而筋疲力尽。</span>你感觉它迫使你转向<<person>>,<span class="red">,而你无法</span>抵抗它的影响。 <<ggwillpower>><<willpower 3>> <<if !$worn.upper.type.includes("naked")>> 你<<pullup>>你的$worn.upper.cn_name_cap。<<He>>目瞪口呆地看着你。“快,快来……”你说。"抚摸我。" <<else>> 你挺起胸口。“抚,”你说。"抚摸我。" <</if>> <br><br> 那个<<person>>呆住了,难以相信<<his>>的眼睛。<<He>>环顾四周,然后伸出双手分别抓住了你的<<breasts>>。<<if !$worn.under_upper.type.includes("naked")>><<He>>隔着你的$worn.under_upper.cn_name_cap感觉到你已经有感觉了。<<else>><<He>>感受到你裸露的身体已经有感觉了。<</if>> <br><br> <<He>>更用力了。 <br><br> <<link [[继续|Hallways Slime Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 史莱姆试图维持对你的控制,但你攻击了它,并且成功把自己从<<person>>手上挣脱出来。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<clothesstrip>> 你转向<<person>>,开始脱起了衣服。每当你脱下一件衣服丢开时,<<He>>的惊讶都会更多一层。直到你赤身裸体地站在走廊中央,<<He>>环顾四周,好像在找寻看有谁能帮<<hes>>确认自己目睹的这一幕是不是真的。 <br> <<promiscuity5>> "干我,"你说道。 <<He>>靠近你,然后伸出手在你身上抚摸。你感觉到史莱姆在催促你发出呻吟。 <br><br> <<person>>变得更具有侵略性。 <br><br> <<link [[继续|Hallways Slime Rape]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> <<clothesstrip>> 你转向<<person>>,开始脱起了衣服。每当你脱下一件衣服丢开时,<<He>>的惊讶都会更多一层。直到你赤身裸体地站在走廊中央,<<He>>环顾四周,好像在找寻看有谁能帮<<hes>>确认自己目睹的这一幕是不是真的。 <br><br> <<He>>靠近了你,伸出手抚摸你的身体。你感觉到史莱姆在阻止你的行动。 <br><br> <<person>>摸得更用力了。 <br><br> <<link [[继续|Hallways Slime Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $earSlime.defyCooldown>> <<if $earSlime.growth gte 100>> <<set $earSlime.defyCooldown += 2>> 你离开了<<person>>。但是,<span class="red">它没有阻止你,因为你知道它会以其他方式惩罚你。</span> <<else>> 你离开了<<person>>,但是,<span class="teal">它因为之前压制过你精神萎靡。</span>你觉得它尝试过,<span class="green">但失败了,</span>它没能强迫你脱光衣服。 <</if>> <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> <<if $exhibitionism gte 55 and $earSlime.growth lt 100>> <<set $earSlime.defyCooldown += 4>> <<else>> <<set $earSlime.defyCooldown += 8>> <</if>> 史莱姆试图维持对你的控制。<span class="red">它无视你的意愿,</span>强行让你面向<<person>>并脱光衣服。 <<ggwillpower>><<willpower 3>> <br><br> <<He>>目瞪口呆地盯着你脱下所有衣服,直到你赤身站在走廊中间。<<He>>环顾四周,好像在找人确认<<hes>>看到了什么。 <br><br> <<He>>靠近了你,伸出手抚摸你的身体。你感觉到史莱姆在阻止你的行动。 <br><br> <<person>>摸得更用力了。 <br><br> <<link [[继续|Hallways Slime Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 史莱姆试图继续控制你。<span class="green">但你反抗了它,</span>并挣脱了<<person>>。 <<gwillpower>><<willpower 1>> <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enableSchoolRescue "Whitney" "delinquency">> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<enableSchoolRescue "Whitney" "delinquency">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue gte 2>> <span id="next"><<link [[继续|Whitney Rescue]]>><<set $whitneyRescueSlime to true>><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>> <<elseif _combatend>> <span id="next"><<link [[继续|Hallways Slime Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Hallways Slime Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>尴尬地移开视线,同时赶快穿上了<<his>>的衣服。"你还好吗?"<<he>>问。你没有回答。<<He>>耸耸肩,转身离开了。 <br><br> 史莱姆的影响消失,你开始感到膝盖发软。<<tearful>>你稳住了身形。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把<<person>>推向储物柜,<<tearful>>你并转身就跑。因为史莱姆的反抗,你差点就摔倒了。 <<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<else>> <<set $rescued += 1>> 一群人聚集在大厅的尽头,正看着。一个<<person>>注意到你,并向你走来。“<<pShe>>要,要求的,”<<he>>结结巴巴地说。“是真的。”<<He>>转身跑走了。 <br><br> 你感到一阵剧痛,这是史莱姆对你反抗的教训。 <<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "喜欢吗?"你一边说,一边向前挺胸,更加强调自己的<<breasts>>。 <<elseif $speech_attitude is "bratty">> "想摸摸吗?"你一边问,一边托起你的<<breasts>>。 <<else>> "嫉妒吗?"你一边问,一边轻轻摇了摇你的<<breasts>>。 <</if>> <<exhibitionism1>> <<if $rng gte 51>> <<person>>被你吓了一跳,结结巴巴的说不出话来。<<He>>转身跑掉了。 <br><br> <<else>> <<person>>淫笑着准备靠近你。但<<Hes>>被<<randomteacher>>的出现阻止了。<<He>>转身离开了。 <br><br> <</if>> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>>
<<effects>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你掀起你的$worn.lower.cn_name_cap的下摆,差一点就露出了你的<<undies>>。 <<if $speech_attitude is "meek">> "你觉得我可爱吗?"你问道。 <<elseif $speech_attitude is "bratty">> "你们都在聊天,"你说。 <<else>> "你看起来也不错,"你说道。 <</if>> <<else>> 你倚在储物柜边上。 <<if $speech_attitude is "meek">> "你觉得我可爱吗?"你问道。 <<elseif $speech_attitude is "bratty">> "聊得很热闹嘛,"你说,"不是吗?" <<else>> "你看起来也不错,"你说道。 <</if>> <</if>> <<promiscuity1>> <<if $rng gte 51>> <<person>>被你吓了一跳,结结巴巴的说不出话来。<<He>>转身跑掉了。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> <<person>>盯着你的身体,向你走来。“我们换个地方吧,”<<he>>说。<<His>>的意图很明确。 <br><br> <<link [[拒绝|Hallways Cupboard Refuse]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[接受|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>> <br> <</if>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "抱歉。"你说,"我对此不感兴趣。" <<elseif $speech_attitude is "bratty">> "想得美。"你说,"滚。" <<else>> "你不太行,”你说。 <</if>> <br><br> <<if $rng gte 51>> <<person>>想了想,转身离开了你。<<He>>咕哝着什么"玩我呢"。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> "不。"<<he>>冷笑道,"我可不是你可以随便玩弄的人。"<<He>>用力拽着你的手臂。 <<gpain>><<pain 1>><<gstress>><<stress 6>> <br><br> <<link [[再一次拒绝|Hallways Cupboard Refuse 2]]>><<detention 1>><</link>><<gdelinquency>> <br> <<link [[屈服|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>><<promiscuous1>> <br> <</if>>
<<effects>> 你用力把<<person>>推开。"操!"<<he>>说,"我要告诉<<nnpc_title "Leighton">>你敢推我。" <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<enable_rescue>> <<if $phase is 0>> <<He>>把你拉到橱柜。边上其他学生咯咯地笑。<<He>>先把你推进去,然后关上<<him>>后面的门。 <<promiscuity2>> <<else>> 当<<He>>把你拉向橱柜时,<<he>>紧紧抓住你的手臂。当你经过时,其他学生咯咯地笑。<<He>>先把你推进去,然后关上<<him>>后面的门。<<He>>让你远离入口,好像害怕你会逃跑。 <<promiscuity1>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Hallways Cupboard Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "谢谢你,<<if $player.gender_appearance is "f">>女孩<<else>>男孩<</if>>,"<<he>>一边调整衣服一边说着,随后离开了柜子前。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你迅速调理好了自己。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<elseif $enemyhealth lte 0>> 你把<<him>>推到一边,给了你想要的机会。 <br><br> <<tearful>>你逃离了储藏室。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<elseif $finish is 1>> "去他妈的玩笑。"<<he>>在整理衣服边时说道。随后<<He>>离开了衣柜。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你迅速调理好了自己。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<else>> <<set $rescued += 1>> 有人敲了下门。"里面发生了什么?"一个强而有力的声音说道,那是多伦。 <br><br> <<person>>整理好衣服,打开门。“我什么都没做,”<<he>>说。多伦没有上当。这个<<person>>被抓着手臂拖走了。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你离开橱柜。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <</if>>
<<effects>> 你掀起你的$worn.lower.cn_name_cap下摆,让<<person>>短暂地瞥一眼你的<<undies>>。 <<if $speech_attitude is "meek">> "诶呀……"你说道。"我真是够笨手笨脚的。" <<elseif $speech_attitude is "bratty">> "怎么样?"你问,"喜欢吧。" <<else>> "喜欢你看到的吗?"你问道。 <</if>> <<exhibitionism2>> <<if $rng gte 51>> <<person>>满脸通红地移开<<his>>的目光。<<He>>被你的直率吓了一跳,结结巴巴的想说点什么。但<<He>>还是转身跑开了。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> <<person>>张大嘴巴呆了一会,然后微笑着向你走来。“我们换个地方吧,”<<he>>说。<<His>>的意图很明显。 <br><br> <<link [[拒绝|Hallways Cupboard Refuse]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[接受|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>> <br> <</if>> <</if>>
<<effects>> 你掀起你的$worn.lower.cn_name_cap的下摆,让<<person>>短暂地瞥一眼你的<<genitals>>。 <<if $speech_attitude is "meek">> "诶呀……"你说道。"我真是够笨手笨脚的。" <<elseif $speech_attitude is "bratty">> "怎么样?"你问,"喜欢吧。" <<else>> "喜欢你看到的吗?"你问道。 <</if>> <<exhibitionism4>> <<if $rng gte 51>> <<person>>满脸通红地移开<<his>>的目光。<<He>>看起来想说点什么。但<<he>>还是转身跑开了。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> <<person>>张大嘴巴呆了一会,然后看看四周有没有别人。看起来没有。<<He>>色迷迷地盯着你的身体,走近你。“我们换个地方吧,”<<he>>说。<<His>>的意图很明显。 <br><br> <<link [[拒绝|Hallways Cupboard Refuse]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[接受|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>> <br> <</if>> <br><br> <</if>>
<<effects>> <<eventwhitneyparasitecontinue>>
<<effects>> <<if $physiqueSuccess>> 随着一阵力量的爆发,你甩掉了<<group>>,准备战斗。 <br><br> <<link [[战斗|Whitney Bully Parasite Event Combat]]>><<set $molestationstart to 1>><</link>> <<else>> <<physiquedifficulty 1 10000 true>> <<if $physiqueSuccess>> 你又惊恐又愤怒,不断挣扎着。你用力抖开了惠特尼的一个跟班,你的力量震惊了其他人。另一个跟班上前想要再抓住你,但你还是挣脱了对方,眼前的闹剧让惠特尼失去了耐心。最后,惠特尼在你的腹部狠狠地打了一拳,疼到你失去了力气。 <<pain 10>><<gpain>> <<else>> 恐惧万分,你拼命挣扎着逃离<<group>>的控制,希望能够稍微摆脱他们的控制,然后安全逃脱。不幸的是,你的力量不足以摆脱这么多强壮的手的控制。你可悲的挣扎只换来了一些 <<if playerBellySize(true) gte 8>> 踢向小腿 <<else>> 重击腹部 <</if>> 来自惠特尼的一记耳光,你竟然敢抗拒。 <<pain 15>><<ggpain>> <</if>> <br><br> <<eventwhitneyparasitecontinue>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $outside to 0>><<schooleffects>><<effects>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcidlegenitals>> <<set $enemyanger += 200>> <<set $enemytrust -= 100>> "看我不扒光你,骚货,"<<person>>说。"站那别动。" <br><br> <</if>> <<effects>> <<effectsman>><<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Whitney Bully Parasite Event Combat Victory]]>><</link>></span><<nexttext>> <<elseif $pain gte 100 and $willpowerpain is 0>> <span id="next"><<link [[继续|Whitney Bully Parasite Event Combat Loss]]>><</link>></span><<nexttext>> <<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked")>> <span id="next"><<link [[继续|Whitney Bully Parasite Event Combat Loss]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续|Whitney Bully Parasite Event Combat Victory]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Whitney Bully Parasite Event Combat]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked")>> 把你剥光之后,那帮人有所收敛,但还没完。 <<else>> 在把你打得服服帖帖之后,这帮人有所收敛,但他们对你的惩罚还远没有结束。 <</if>> <br><br> <<endcombat>> <<npc Whitney>><<person1>> <<eventwhitneyparasitecontinue>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<tearful>>你让惠特尼和<<person1>><<his>>朋友们在地板上大喘气。 <br><br> <<else>> 当你的敌人在走廊地板上痛苦地呜咽时,你沉浸在胜利的快感中。有观众欣赏着你的战斗力,这当然不会伤害你的自尊和名誉。 <<status 15>><<ggcool>> <br><br> <</if>> <<endcombat>> <<clotheson>> <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>>
<<effects>> <<generatey1>><<generatey2>><<generatey3>><<generatey4>><<person1>> 带着一种平静的优雅,你走到户外。其他学生们一看到你就停了下来,目瞪口呆地看着你经过。<<fameexhibitionism 6>> <br><br> <<if random(1, 2) is 2>> 绕过拐角后,你刚抬起脚,突然你的优雅让位给了惊恐。你躲进一个维修柜,关上身后的柜子,然后背对着门蹲坐到地上。这感觉很奇怪。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">他们跟着,</span>围住了你,将你困在墙边。<<covered>> <br><br> <<if $promiscuity gte 75>> <<link [[煽动|Hallways Exposed Goad]]>><</link>><<promiscuous5>> <br> <</if>> <<link [[叫他们放你走|Hallways Exposed Tell]]>><<def 1>><</link>> <br> <<link [[不说话|Hallways Exposed Silent]]>><</link>> <br> <</if>>
<<effects>> <<if $willpowerSuccess>> <span class="green">你停止思考。</span>蹲在角落里,直到别的学生过去。 <br><br> <<else>> <span class="red">你吓了一跳,</span>摔倒在地,连忙冲进角落。学生们经过时没有注意到你,但你的心还在怦怦跳。<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>> <br><br> <</if>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请,请放开我,”你说。 <<elseif $speech_attitude is "bratty">> "让开,"你威胁着,"不然后果自负。" <<else>> "请放开我,”你说。 <</if>> <br><br> <<if random(1, 2) is 2>> 他们犹豫了。<span class="green">然后一个<<person>>走到一边,</span>让你通过。 <br><br> 绕过拐角后,你刚抬起脚,突然你的优雅让位给了惊恐。你躲进一个维修柜,关上身后的柜子,然后背对着门蹲坐到地上。这感觉很奇怪。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">"别想跑,"</span><<person>>说道。<<He>>和<<person2>><<person>>抓住你的手臂,把你从墙上拖开。有人伸出一条腿,绊倒了你。你跪倒在地。<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>> <br><br> 你知道他们想更进一步,但没有人敢继续下去。 <br><br> <<link [[保持不动|Hallways Exposed Still]]>><</link>><<difficulty 50>> <br> <<link [[踢|Hallways Exposed Kick]]>><</link>><<physiquedifficulty 1 8000>> <br> <</if>>
<<effects>> <<if random(1, 2) is 2>> 他们犹豫了。<span class="green">然后一个<<person>>走到一边,</span>让你通过。 <br><br> 绕过拐角后,你刚抬起脚,突然你的优雅让位给了惊恐。你躲进一个维修柜,关上身后的柜子,然后背对着门蹲坐到地上。这感觉很奇怪。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<fullGroup>><span class="red">抓住了你的手臂,</span>将你从墙上拉开。有人伸出一条腿,绊倒了你。你跪倒在地。<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>> <br><br> 你知道他们想更进一步,但没有人敢继续下去。 <br><br> <<link [[保持不动|Hallways Exposed Still]]>><</link>><<difficulty 50>> <br> <<link [[踢|Hallways Exposed Kick]]>><</link>><<physiquedifficulty 1 8000>> <br> <</if>>
<<effects>> <<if $phase is 1>> "这<<nnpc_gendery "Whitney">>,"多伦小声抱怨道,摇了摇<<his>>的头。 <<else>> "你的衣服怎么了<<lass>>?"多伦问。 <</if>> "在这里。"<<He>>将衬衫从<<his>>后面扯下来,露出<<his>>的 <<if $pronoun is "m">> 厚实的胸膛。 <<else>> 运动胸罩。 <</if>> <<He>>看都不看就把它递给你。<<He>>似乎对<<his>>的暴露并不感到困扰。"到达教职工室之前,我们会给你准备一套备用制服。" <br><br> 你们俩走过去的时候引来了一些奇怪的目光。员工室很小,只有几把椅子围着中间的一张桌子。多伦在一个柜子里翻找,然后把一件折叠整齐的制服放在桌子上。 <br><br> "把衬衫放在那边,”<<he>>说。“我有备用的。”<<He>>让你穿上衣服。 <br><br> <<link [[继续|Hallways]]>> <<set $eventskip to 1>> <<endevent>> <<if $worn.upper.exposed gte 1>> <<upperwear 5>> <</if>> <<if $worn.lower.exposed gte 1>> <<if $player.gender_appearance is "f">> <<lowerwear 7>> <<else>> <<lowerwear 6>> <</if>> <</if>> <</link>>
<<effects>> <<if random(1, 2) is 2>> 当这群人互相攻击刺激你时,你仍然一动不动。 <br><br> "上面有什么有趣的事情吗?"一个低沉的声音说道。是多伦。 <<endevent>><<npc Doren>><<person1>> 学生们突然行动起来,他们放弃了他们原先的计划。匆匆忙忙地离开了。 <br><br> 多伦一看到你就停在了原地,立马移开<<his>>的视线了。 <br><br> <<link [[继续|Hallways Exposed Doren]]>><<set $phase to 0>><</link>> <<else>> 你仍然站在原地,看着这群人互相怂恿着对方先上。那个<<person1>><<person>>第一个动了起来。<<He>>在你身边蹲下,用一只手抱住你的腰,然后<span class="red">用力地给你的<<bottom>>来了一次响亮的拍击。</span> <br><br> <<link [[继续|Hallways Exposed Gang]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 那个<<person>>先动了起来,然后蹲在你边上。<span class="green">你用一记迅捷的撩阴腿粉碎了<<his>>的计划。</span><<He>>痛着自顾着<<his>>自己在地上打滚。 <br><br> 人群的笑声从你这边转移到了<<him>>身上。你爬起来,冲到拐角处,躲进了维修柜。你随手关上门,背对着门倒在地上。这感觉很奇怪。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 那个<<person>>第一个动了起来。你试图把<<him>>踹开,<span class="red">但<<he>>把你的腿拨到一边,</span>让<<him>>可以直接够到你的<<bottom>>。<<He>>用力拍了你的屁股,发出了响亮的声音。 <br><br> <<link [[继续|Hallways Exposed Gang]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "你抓到我了,"你说道,"臭小鬼应当被狠狠地惩罚不是吗?" <<elseif $speech_attitude is "bratty">> "谁想第一个?" 你说,"还是我?" <<else>> "你抓到我了," 你说,"之后你想做什么呢?" <</if>> <<promiscuity4>> 那个<<person>>第一个做出行动,向你靠近。你抓住<<his>>的手臂把<<him>>拽了过来。 <br><br> <<link [[继续|Hallways Exposed Gang]]>><<set $sexstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> /* Calling both rescue widgets is intentional. */ <<enable_rescue>><<enableSchoolRescue "Whitney">> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<enable_rescue>><<enableSchoolRescue "Whitney">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Hallways Exposed Gang Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Hallways Exposed Gang]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<endcombat>> "这里怎么吵吵囔囔的?" 一个低沉的声音响起。是多伦。 <<npc Doren>><<person1>> 学生们突然行动起来,他们放弃了他们原先的计划。匆匆忙忙地离开了。 <br><br> <<clotheson>> 多伦一看到你就停在了原地,立马移开<<his>>的视线了。 <br><br> <<link [[继续|Hallways Exposed Doren]]>><<set $phase to 0>><</link>> <br><br> <<elseif $enemyhealth lte 0>> 学生们纷纷后退,给了你一个你一直等待的机会。<<tearful>>你冲过拐角,躲进了一个维修柜,迅速关上门,背靠着门倒在了地上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<elseif $finish is 1>> 学生们把空间留给了你,有些人比其他人更不情愿。 <br><br> <<tearful>>你走开了。到了拐角处,你的从容不迫被一种发麻的恐惧所替代。你躲进一个维修柜,关上它,背靠着门坐了下来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<set $rescued += 1>> <<endcombat>> <<if $rescue gte 2>> 从走廊尽头传来的喊叫使得学生们开始逃离。你也想这么做的时候不知道被谁抓住了,你一回头发现自己正与惠特尼对个正着,<<nnpc_He "Whitney">>看起来很生气。<<status 1>><<gcool>> <br> "这他妈的发生了什么?"<<nnpc_he "Whitney">>质问道,"是你——" <br><br> 一个低沉的声音打断了<<nnpc_him "Whitney">>。"那骚动是怎么回事?"多伦问道。 <<npc Doren>><<person1>> <<His>>瞟了你一眼后,惠特尼皱起了眉毛。"放开<<phim>>,<<nnpc_lass "Whitney">>。" <br><br> 惠特尼瞪了眼多伦,讥讽道:"随便吧,你这<<if $pronoun is "m">>狼人<<else>>多毛的老拖把<</if>>。你来处理<<phim>>。"<<nnpc_He "Whitney">>把你猛地推向多伦,而后者本能地退了半步。<<nnpc_He "Whitney">>头也不回地离开了。 <<clotheson>> <<link [[继续|Hallways Exposed Doren]]>><<set $phase to 1>><</link>> <br> <<else>> "这里怎么吵吵囔囔的?" 一个低沉的声音响起。是多伦。 <<npc Doren>><<person1>> 学生们突然行动起来,他们放弃了他们原先的计划。匆匆忙忙地离开了。 <br><br> <<clotheson>> 多伦一看到你就停在了原地,立马移开<<his>>的视线了。 <br><br> <<link [[继续|Hallways Exposed Doren]]>><<set $phase to 0>><</link>> <br> <</if>> <</if>>
<<effects>> 你在路过的时候迅速给了<<persons>>的屁股一巴掌,引起了其他学生的笑声。<<He>>脸红了,马上挺直身子瞪着你。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $willpowerSuccess>> <span class="green">你打消了这些想法,</span>并设法让你的双手紧紧贴在你两侧,直到那个<<person>>够不到你。 <br><br> <<else>> 你试着去打消这些想法,<span class="red">但你的手不由自主地弹开了。</span>你设法用另一只手去抓住它,去阻止灾难的发生,但你这样看起来很滑稽。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <</if>> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $physiqueSuccess>> 你抓住<<person1>><<persons>>的手扯过来,同时踢向<<his>>的胫骨。<span class="green"><<He>>咒骂着伸回手,几乎要从冲击中倒下。</span><<His>>朋友,那个<<person2>><<person>>,挥出一拳,但没打中。 <br><br> 两人思索片刻,然后那个<<person1>><<person>>转身跺着脚走了。那个<<person2>><<person>>则紧跟其后。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你抓住了那个<<person1>><<persons>>,一边拉一遍踢<<his>>胫骨。但你的攻击没有起到什么作用。 <<if !playerBellySize(true) gte 8>> <<He>>重重地打在你肚子上,疼痛让你喘不过气来。<<gpain>><<pain 4>> <</if>> <br><br> <<He>>把你猛推进教室,并在你反应过来前把你按住,你只能弯腰趴在讲台上。那个<<person2>><<person>>跟在后面关上了门。 <br><br> <<link [[继续|Hallways Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 你任由那个<<person1>><<person>>把你推进教室,迫使你弯腰趴在讲台上。那个<<person2>><<person>>跟在后面关上了门。 <br><br> <<link [[继续|Hallways Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $NPCList[0].lefthand to "mouth">><<set $mouthuse to "lefthand">> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Hallways Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Hallways Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们让你躺在桌子上。 <br><br> <<tearful>>你重新站了起来,拍了拍身上的衣服。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你把那个<<person1>><<person>>从你身边踹开。<<His>>朋友看起来不愿意单独靠近你。 <br><br> <<tearful>>你逃离房间。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<set $rescued += 1>> <<npc Leighton 3>> 一个拳头敲撞着门。 <br><br> "去你的!"那个<<person1>><<person>>说,"赶紧,把——" <br><br> 在<<he>>和<<his>>朋友进一步做什么之前,教室的门开了,礼顿正站在门外。 <br><br> "听,听我们解释。" 那个<<person1>><<person>>一边手忙脚乱地整理<<his>>的衣服一边说道。"我们——" <br><br> 礼顿无视了<<him>>。"滚蛋,"<<he>>看着你说道。<<tearful>>你从<<person3>><<him>>旁边挤过去。<<person2>><<person>>想要跟着你溜走,但被礼顿伸出来的手臂挡下了。"你们俩留下。" <br><br> 门在你身后"砰"地关上了。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你把一个空塑料盒子倒过来,爬到上面,然后打开窗户。 <<if random(1, 2) is 2>> 你尝试把自己弄出去,<span class="red">但你的屁股卡住了。</span>你听见你背后的门伴随着声响打开了。<<gstress>><<stress 6>> <br><br> "什么鬼,"一个<<personsimple>>说道,"真有傻逼卡在窗户上?" <br><br> "至少这家伙的屁股很漂亮,"另一个人应和着。 <<if random(1, 2) is 2>> 你感到有一只手摸上了你的<<bottom>>,接着你听到有人站在你身后的箱子上。 <br><br> <<link [[继续|Hallways Exposed Storeroom Window Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 接着是一记重击,把你向前推去。<<gpain>><<pain 4>> <br><br> "好主意,"第一个人笑道,"让我们帮<<him>>出来!"又一记重击,接着是另一记,直到你终于被推到了另一边。<<gpain>><<pain 4>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>> <br><br> <<link [[继续|School Rear Courtyard]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> 你把自己拽了出来,在门打开之前落在外面的草地上。这通常是混混的聚集场所,但现在这里没有人。 <br><br> <<link [[继续|School Rear Courtyard]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">> <<set $timer to 10>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Hallways Exposed Storeroom Window Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Hallways Exposed Storeroom Window Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 那个<<person>>给你的<<bottom>>来了最后一击,用力地把你推出了窗户。你落在茂密的草丛里。 <br><br> <<tearful>>你站了起来。你现在位于一个过去经常被不良们盘踞的地方,但现在这里没有人。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你的踢击力道使你彻底离开了窗户,落在长满杂草的地上。 <br><br> <<tearful>>你站了起来。你现在位于一个过去经常被不良们盘踞的地方,但现在这里没有人。 <br><br> <<clotheson>> <<endcombat>> <<elseif $alarm is 1 and $rescue is 1>> <<npc Doren 3>> <br><br> "我正在路上!"你抬头看向前方。多伦转过了拐角,当<<he>>看到你的时候皱起了眉头。 <<if $player.gender_appearance is "f" and $worn.upper.exposed gte 1>> 当<<He>>注意到你暴露的<<undertop>>时,<<He>>避开了目光。 <br><br> "你是怎么自己困进<<lass>>里的?"<<he>>向你走近。"我帮你。"<<He>>抓住你的手臂,毫不费力地把你拉出窗户。 <br><br> "让我给你拿点东西,嗯……帮你遮一遮。"你在草地上等<<him>>。储藏室里的那两个人逃走了,周围也没有其他人了。 <br><br> 多伦拿了几条毛巾回来。<<He>>在把它们递给你时尴尬地扭过头。<<hes>>的脸很红。 <br><br> <<else>> <br><br> "你是怎么自己困进<<lass>>里的?"<<he>>向你走近。"我帮你。"<<He>>抓住你的手臂,毫不费力地把你拉出窗户。 <br><br> 直到现在<<he>>才注意到你的状况。<<he>>移开视线。"让我给你拿点东西,嗯……帮你遮挡一下。"你在草地上等<<him>>。储藏室里的那两个人逃走了,周围也没有其他人了。 <br><br> 多伦拿了几条毛巾回来。<<He>>在把它们递给你时尴尬地扭过头。<<hes>>的脸很红。 <br><br> <</if>> <<He>>离开了,让你自己想办法遮挡一下。<<tearful>>你只能照做。 <br><br> <<clothesontowel>> <<endcombat>> <<else>> 你设法让自己从窗户穿出去。你落在杂草丛生的草地上。 <br><br> <<tearful>>你站了起来。你现在位于一个过去经常被不良们盘踞的地方,但现在这里没有人。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|School Rear Courtyard]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<covered>>你打开门,发现了一个吃惊的<<person>>。当<<he>>注意到你的衣着时,<<he>>惊讶地睁大了眼睛。一个<<person2>><<person>>在<<person1>><<his>>身后好奇地看了一眼,同样也是惊讶不已。 <br><br> <<if random(1, 2) is 2>> 你想离开,但在经过的时候<<person2>><<person>>伸手拍了一下你的<<bottom>>。<<gstress>><<stress 6>><<garousal>><<arousal 600 "bottom">> <br><br> "你的衣服去哪儿了?"<<he>>问道,跟在你后面,并迅速冲上前来挡住你的去路。<<He>>向前迈出一步,迫使你后退一步。"也许我们可以帮忙。" <br><br> <<link [[请求帮助|Hallways Exposed Storeroom Help]]>><</link>> <br> <<link [[扇耳光|Hallways Exposed Storeroom Slap]]>><<detention 18>><</link>><<ggdelinquency>> <br> <<else>> 你从这两人身边走过。他们太震惊了,以至于没反应过来。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 他们把你推进储藏室。 <<if random(1, 2) is 2>> <<person1>><<person>>把门关上了,<<person2>><<person>>把你推进房间里。他们不怀好意地笑着贴近你。<<person1>> <br><br> <<link [[继续|Hallways Exposed Storeroom Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<person1>><<person>>看了一圈儿房间,取出了几个板球拍。“这是我们刚刚分类整理好的,”<<he>>说。“嗯……至于你嘛……”<<He>>继续翻找,这次是蹲在纸板箱边。<<person2>><<person>>瞥了你一眼。 <br><br> "找到了,”<<person1>><<person>>说。<<He>>给了你一些毛巾。<<towelup>> <br><br> "以后要多加小心,"<<person2>><<person>>笑着说,他们离开了。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate "With the door shut, no one can hear your cry.">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Hallways Exposed Storeroom Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Hallways Exposed Storeroom Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们离开了,留你一个人坐在储藏室的地板上。 <br><br> <<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<endcombat>> <<else>> 你把<<person>>推向书架。<<He>>和书本们一起倒在了地上,<<person2>><<person>>目瞪口呆地看着。 <br><br> <<tearful>>你抓住机会,趁他们还没反应过来的时候逃回了走廊。 <br><br> <<clotheson>> <<endcombat>> <</if>> <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你朝着<<person2>><<persons>>的脸上掴下一巴掌,然后推开<<He>>,径直走过去。"我要告诉校长你打我!"<<He>>在你身后大声喊道。<<His>>朋友笑了起来,你不确定是笑给谁听的。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<effects>> <<if $worn.lower.type.includes("naked") or $phase gte 1>> <<set $worn.under_lower.integrity -= 20>> <<set _wornname to $worn.under_lower.cn_name_cap>> <<set _wornintegrity to $worn.under_lower.integrity>> <<else>> <<set $worn.lower.integrity -= 15>> <<set _wornname to $worn.lower.cn_name_cap>> <<set _wornintegrity to $worn.lower.integrity>> <</if>> <<if $phase gte 1>> 你竭尽全力将自己从储物柜上拉开,_wornname在你<<print $phase is 1 ? "臀间" : "<<genitals>>上">>扯得很是难受。 <</if>> <<if $physiqueSuccess>> <<if _wornintegrity gt 0>> <<if $phase gte 1>> 终于你重获了自由,只是布料情况不容乐观。 <<else>> 你用力拉扯你的_wornname,终于重获了自由,只是布料情况不容乐观。 <</if>> <<stress -5>><<lstress>> <br> <<else>> <<if $phase is 2>> 经过一段时间,它终于被撕开,这让围观的学生们非常高兴。你迅速用手试图遮盖自己走光的部位,但他们仍指着你笑个不停。 <<elseif $phase is 1>> 经过一段时间,它终于被撕开!你迅速试图掩盖自己,而其他学生则指着你笑个不停。 <<else>> 你继续用力拉扯着你的_wornname,它从你的身体上被撕下来! <</if>> <<stress 5>><<gstress>> <br><br> <<integritycheck>><<exposure>> <br> <</if>> <<lockereventnext>> <<else>> <<if _wornintegrity gt 0>> <<if $phase gte 1>> 你听到一声响亮的撕裂声,但它仍然卡在储物柜里! <<else>> 你用力拉扯着你的_wornname,听到一声巨大的撕裂声,但它仍然卡在储物柜里! <</if>> <<stress 2>><<gstress>> <br> <<if $exhibitionism gte 35>> <<covered>> <br> <</if>> <<lockereventpassages>> <<else>> 你穿上了你的_wornname。 <br><br> <<integritycheck>><<exposure>> <<if !$worn.under_lower.type.includes("naked")>> <span class="red">你的$worn.under_lower.cn_name_cap<<underlowerplural>>仍然卡在储物柜上!</span><<stress 5>><<gstress>> <br><br> <<set $phase to 0>> <<if $exhibitionism gte 35>> <<covered>> <br> <</if>> <<lockereventpassages>> <<else>> <br> <<lockereventnext>> <</if>> <</if>> <</if>>
<<effects>> <<set _unlockChance to random($lock, 500)>> <<if currentSkillValue('skulduggery') gte _unlockChance>> 你成功地撬开了锁<<if !$worn.under_lower.type.includes("naked") or !$worn.lower.type.includes("naked")>>,并整理好了衣物<</if>>。 <<stress -5>><<lstress>><<lockereventnext>> <br> <<else>> 你紧张地试图打开储物柜,但它仍然紧紧关闭。<<stress 2>><<gstress>> <br><br> <<set $lock to $lock + 50>> <<lockereventpassages>> <</if>>
<<effects>> <<if !$worn.lower.type.includes("naked")>> 你<<nervously>>移开卡在储物柜上的$worn.lower.cn_name_cap,让它仍然夹在储物柜上。许多学生紧紧地盯着你,而其中几个人发出了几声口哨声。 <<fameexhibitionism 20>><<exhibitionism1>> <<lowerruined>> <<else>> 你<<nervously>>脱下卡在储物柜上的$worn.under_lower.cn_name_cap,让它仍然附在储物柜上。周围的其他学生密切关注着你,而其中几个人则对此发出口哨声。 <<fameexhibitionism 40>><<exhibitionism2>> <<underlowerruined>> <</if>> <<lockereventnext>>
<<effects>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure) and $rng gte 50>> 你点了点头。<<person2>><<person>>弯下腰,慢慢将手放下,轻轻地放在你的腹部上。然而,<<person3>><<person>>从后面抓住你的手臂,限制住你的动作。"你这个白痴骚货!",<<person1>><<person>>说道,"你是不是就是这样怀孕的?"他们嘲笑着你。 <br><br> <<link [[继续|Hallways Pregnant Touch Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<famepregnancy 3>> 你点了点头。<<person2>><<person>>弯下腰,慢慢地将手放下,轻轻地放在你的腹部上。<<person3>><<person>>也做了同样的动作。他们继续抚摸着你的腹部,同时提出尽可能多的问题。 <br><br> "谢谢你,"<<person1>><<person>>说道,"好好照顾你的宝宝!"他们满意地离开了。他们在离开的时候继续谈论着你的宝宝。<<stress -2>><<trauma -2>><<lstress>><<ltrauma>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你转身离开那些人,明确表示你宁愿一个人呆着。他们似乎有些失望,但他们停止了他们的要求。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enableSchoolRescue "Whitney" "delinquency">> <<set $leftarm to "grappled">><<set $rightarm to "grappled">><<set $NPCList[0].lefthand to "arms">><<set $NPCList[0].righthand to "arms">> "别担心,我们会小心照顾你的肚子的。"<<person2>><<person>>说道。 <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Hallways Pregnant Touch Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Hallways Pregnant Touch Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "操这个婊子真是太容易了。"<<person3>>说道,"难怪她最后怀孕了!"你听到他们离开时的嘲笑声。<<tearful>>你打起精神站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 学生们纷纷后退,给了你一个你一直等待的机会。<<tearful>>你冲过拐角,躲进了一个维修柜,迅速关上门,背靠着门倒在了地上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<set $rescued += 1>> <<endcombat>> <<if $rescue gte 2>> 从走廊尽头传来的喊叫使得学生们开始逃离。你也想这么做的时候不知道被谁抓住了,你一回头发现自己正与惠特尼对个正着,<<nnpc_He "Whitney">>看起来很生气。<<status 1>><<gcool>> <br> "这他妈的发生了什么?"<<nnpc_he "Whitney">>质问道,"是你——" <br><br> 一个低沉的声音打断了<<nnpc_him "Whitney">>。"那骚动是怎么回事?"多伦问道。 <<npc Doren>><<person1>> <<His>>瞟了你一眼后,惠特尼皱起了眉毛。"放开<<phim>>,<<nnpc_lass "Whitney">>。" <br><br> 惠特尼瞪了眼多伦,讥讽道:"随便吧,你这<<if $pronoun is "m">>狼人<<else>>多毛的老拖把<</if>>。你来处理<<phim>>。"<<nnpc_He "Whitney">>把你猛地推向多伦,而后者本能地退了半步。<<nnpc_He "Whitney">>头也不回地离开了。 <<clotheson>> <<link [[继续|Hallways Exposed Doren]]>><<set $phase to 1>><</link>> <br> <<else>> "这里怎么吵吵囔囔的?" 一个低沉的声音响起。是多伦。 <<npc Doren>><<person1>> 学生们突然行动起来,他们放弃了他们原先的计划。匆匆忙忙地离开了。 <br><br> <<clotheson>> 多伦一看到你就停在了原地,立马移开<<his>>的视线了。 <br><br> <<link [[继续|Hallways Exposed Doren]]>><<set $phase to 0>><</link>> <br> <</if>> <</if>>
去做: 怀孕:无法到达的段落。需要适当的条件才能实现,并且第一部分可能会移到事件生成。 此外,来自礼顿的独特惩罚?一个能够使这个事件更具影响力的惩罚措施 这个事件应该是一个框架,不同的学生对怀孕会有不同的反应。 <<effects>><<generates1>><<person1>> 你赶紧四处张望,注意到一个<<person>>朝你走来,脸上明显带着怒色。"嘿,你!"<<he>>喊道。"我在跟你说话,混蛋,过来!" <br><br> <<person>>紧紧抓住你的衣领。"我的父母带我去看医生,因为我感觉不舒服。你猜猜他们告诉我什么?我怀孕了,你这个混蛋把我搞大了!"<<he>>大声喊道。你注意到一些学生转过头来看这一幕。他们默默观看,对你目前的困境感到有趣。 <br><br> <<fameimpreg 1>> "现在我不得不抚养你这该死的孩子了,所以你最好立刻拿出一些钱来帮助我支付孩子必需品的费用,否则我就告诉校长!" <<link [[支付 (£2000)|Hallways Pregnant Student Pay]]>><<set $money -= 200000>><</link>> <br> <<link [[拒绝|Hallways Pregnant Student Refuse]]>><<detention 50>><</link>><<gggdelinquency>> <br> <<if $submissive gte 1500>> <<link [[恳求|Hallways PRegnant Student Plead]]>><<sub 1>><</link>><<submissivetext>> <br> <</if>>
<<effects>> <<He>>从你手中抢走了钱。"你这个不负责任的混蛋!学着为自己负责任吧……"眼泪开始从<<his>>脸上流下来。<<He>>匆忙地转身离开。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "但……但……这是你的孩子!"你争辩着,"你应该照顾好它! <<elseif $speech_attitude is "bratty">> "够倒霉的,"你对<<him>>说道。"看来是时候让你学会当个妈妈了,祝你好运。" <<else>> "听着,我对你感到非常抱歉,"你解释道,"这是我的错误,但我现在无法帮助你。" <</if>> <br><br> <<person1>>怀疑地看着你。"你他妈的在开玩笑吗!?"<<His>>愤怒地脸色发红。"好吧!我会去告诉校长,然后我们就看看你到底有多在乎!"<<He>>愤怒地向礼顿的办公室走去,愤怒地推开那些挡在<<his>>路上的人。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> "请不要!"你哀求着,"我……我是个孤儿! 我们的监护人让我们付出很多。<<nnpc_He "Bailey">>非常可怕,如果我想度过这一天,我就不能花一分钱。请理解!"你的声音开始变得颤抖和恐惧。 <br><br> <<person1>>带着关切的眼神看着你,<<his>>的愤怒逐渐转为悲伤。"就这样吧……只是,你走吧……"<<he>>嘟囔着,"你让我感到恶心……"<<he>>说着,泪水在<<his>>眼中涌起。<<He>>把你推开,默不作声地离开了。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $phase is 0>> /* Help */ <<generates1>><<person1>> 你花了一些时间去撬锁,但你最终还是成功了。<br> <<if $skulduggery lt 100>> <<skulduggeryskilluse>><<skulduggery 5>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <br> <</if>> 当门打开时,一个<<person>>满脸感激地从里面钻了出来:"太谢谢你了!<<print either("里面真的太黑了!", "里面真的太挤了!", "我快憋不住尿了!", "里面有点太吓人了!", "欺凌者真可恶。")>>" <br> 这个<<person>>给了你一个灿烂的笑容,然后跑开了。<<lstress>><<stress -2>> <br><br> <<link [[继续|Hallways]]>><<famegood 3>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $phase is 1>> /* Teacher */ 你进入办公室,有个老师注意到了你。 <br> <<if $delinquency gte 400>> 因为你在学校里的声誉,老师有些将信将疑,但你 <<else>> 你 <</if>>快速解释了一下现状,然后告诉老师正确的密码。 <br><br> "感谢你让我了解这件事,"老师<<print either("热情地说道","微笑着说道","点着头说道","叹气着说道","挖苦地说道","皱着眉说道","舔着嘴唇说道","搓着手说道")>>。 "我会去处理的。" <br><br> <<link [[继续|Hallways]]>><<endevent>><<famegood 1>><<delinquency -1>><<set $eventskip to 1>><</link>> <br> <<elseif $phase is 2>> /* Extort money */ <<set _extort to either(500,500,500,500,1000,1000,1000,2000,2000,5000)>> 你靠近柜子,通过缝隙朝里边小声说话。<br> "为了出来,你愿意给多少钱?" <br><br> "求你了。我真的得出来!我——"<br> "对,我知道。"你打断道,"我是在问:为了能出来,你,愿意,给多少钱?"<br> "多少?我是真的,哦!哦对。我懂。" <br><br> 一张<<printmoney _extort>>纸币从柜子的边缘滑出。<br> "那里。" <br><br> 你花了一些时间去撬锁,但最终还是成功把那人放了出来。<br> "谢谢你,把我救出来,大概吧。" <br><br> <<if $skulduggery lt 100>> <<skulduggeryskilluse>><<skulduggery 5>> <<else>> <span class="blue">这些锁对你来说太简单了,以至于你学不到什么新技巧。</span><br> <</if>> <br> <<link [[继续|Hallways]]>><<set $money += _extort>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> /* Ignore */ 你离开。 <<if $delinquency gte 800 or $submissive lte 850>> 那些蠢到会把自己锁进柜子里的人已经没救了,自然淘汰吧。 <<elseif $delinquency gte 600>> 把那些人锁进柜子应该也是有原因的吧。 <<elseif $stress gte (($stressmax / 5) * 2)>> 咱还有自己的事要干。 <<elseif $speech_attitude is "meek">> 把他们锁进柜子的人可能还在周围。 <<elseif $cool gte 140>> 还是别去管书呆子了,让他们自生自灭吧。 <</if>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $phase is 0>> /* Intervene */ <<person1>>你靠近这<<person>>。 <br> <<if $speech_attitude is "meek">> <<set _skulcheck_hi to random(400,700)>> <<set _skulcheck_lo to random(100,300)>> <<if $physique gte (($physiquesize / 7) * 5)>> <<person2>>"请放开<<him>>。"你说,"这样做不好。" <br><br> 这个<<person1>><<person>>瞪了你一眼,但又看了看你的体型和肌肉。 <br><br> "呃,好吧,"<<he>>说,你的体型和反差的温柔让<<he>>有些困惑。"呃……对不起?" <<elseif currentSkillValue('skulduggery') gte _skulcheck_hi>><<set _oops to either(500,500,500,500,1000,1000,1000,2000,2000)>> <<he>>经过你时,你熟练地偷走了<<his>>的<<print either("手机","书","平板电脑")>>。 <br><br> 你靠近其他学生,先让<<him>>离开一段距离,然后大声叫<<him>>。<br> "嘿,"你大喊,"嘿!嘿!你有东西掉了。" <br><br> 你站在原地,等着<<him>>一路走回来。<br> "我看到它掉出来了,"你骗<<him>>说,把东西在手里翻来翻去,但就是不还。"你得当心点啊。但还好,你运气不错。应该没摔坏。" <br><br> "谢谢啊,"<<he>>说着,同时伸出手。"能给我了吗?" <br><br> "我以为它肯定会被搞乱,"你说道。<br> 你远远看到<<person2>><<person>>拐了个弯,消失在视野之外。你把<<person1>><<person>>的财物拿出来。<br> "这次一定要好好照顾它。" <br><br> "当然,谢谢。"<<he>>接过来。 <br><br> 随着<<person2>><<person>>的消失,<<person1>><<person>>似乎迷失了片刻。最后,<<he>>原路朝<<he>>来时的方向返回。<br> 利用某种方式,你同样也拿走了<<his>>口袋里的<<printmoney _oops>>。真不错。<<set $money += _oops>><<lstress>><<stress -2>> <<elseif currentSkillValue('athletics') gte 500>> 当<<he>>经过时,你抢过<<his>>的包,朝相反的方向跑去。 <br><br> "嘿!"<<he>>追了过来。 <br><br> 逃跑的过程中,你把<<his>>的包扔进了教师办公室,然后继续往院子里跑去。<br> <<he>>现在不可能追上<<person2>><<person>>了。 <<elseif currentSkillValue('skulduggery') gte _skulcheck_lo>> 当<<he>>经过你身边时,你偷偷地打开<<his>>的包,并绊了<<him>>一下。<<him>>摔倒在地上,把<<his>>的物品散落一地。附近的一个学生笑了起来。 <br><br> "哦,我的天呐,我 很 抱 歉!"你大声喊道,吸引了更多的注意力。"我帮你捡起来。不过为什么你的包是打开的?搞得你的东西掉得到处都是!" <br><br> <<He>>皱起眉头,但也红了脸,在越来越多的人面前感到尴尬。你开始帮忙捡东西。 <br><br> "哦,天哪!"你边喊边伸出手。<<if $pronoun is "m">>"那是手电筒吗?!"<<else>>"那是验孕棒吗?!"<</if>> <br><br> "什么?!当然不是!"<<he>>满脸通红地说道,<<if $pronoun is "m">>"是手电筒!这只是个手电筒吧?"<<else>>"这就是个计算器!"<</if>> <br><br> 在远处,你可以看到<<person2>><<person>>在一个拐角处转弯后消失了,所以你帮助<<person1>><<person>>打包完了。 <<he>>红着脸,低着头,冲了出去,<<his>>目标被遗忘在原地。<<lstress>><<stress -2>> <<elseif $cool gte 120>><<generates3>><<generates4>> <<person2>>"请放开<<him>>。"你说,"这样做不好。" <br><br> <<person1>><<person>>盯着你,抓住你的<<top>>。<br> "是这样吗?好吧,管好你自己吧——" <br><br> "嘿!"你的一些朋友跑过来,在一个<<person3>><<person>>和一个<<person4>><<person>>的带领下,<<person1>><<person>>试图后退,但是<<person4>><<person>>抓住了<<person1>><<him>>的头发。 <br><br> 你的朋友们粗暴地审问<<him>>,直到<<person2>><<person>>安全离开很久之后。 <<elseif $delinquency lte 300>> <<person2>>"请放开<<him>>。"你说,"这样做不好。" <br><br> <<person1>><<person>>盯着你,抓住你的<<top>>。<br> "是这样吗?好吧,管好你自己吧——" <br><br> 你大喊救命。<br> 这对你在学校的声誉并没有什么好处,但很快许多老师赶来了。<<lstress>><<stress -2>><<lcool>><<status -5>> <br><br> <<person>>后退了,你确信<<person2>><<person>>是逃走了。 <<else>><<pass 2>> 你夹在<<person1>><<person>>和<<his>>目标之间。 <br><br> "请停止这样做,这是不对的。" <br><br> <<He>>上下打量你,然后向你扑来。 <<if $physique gte (($physiquesize / 7) * 3)>>你更加强壮,<<he>>无法控制你,你最终设法挣脱了束缚。 <<else>><<He>>更强壮、更卑鄙,很快就钳制住了你,并试图在你身上摸索。 <</if>>最终一位老师出现制止了行为,那个<<person2>><<person>>走远了。 <br><br> <<person1>><<person>>皱着眉头走开了。至少你保住了<<person2>><<person>>。<<gpain>><<pain 3>> <</if>> <<elseif $speech_attitude is "bratty">> <<person2>>"离<<him>>远点,变态。"你说,"给我走开。" <br><br> <<if $physique gte (($physiquesize / 7) * 5)>> <<person1>><<person>>上下打量你。 <br><br> "对不起,我没有别的意思。"<<person>>看向一边,"对不起。" <br><br> <<He>>走得很快,显然是被你的行为态度和体格给吓到了。<<gcool>><<status 1>> <<elseif $delinquency gte 600>> "妈的!"<<person1>><<person>>举起<<his>>双手,"我真很抱歉。我不知道<<person2>><<he>>和你是朋友。" <br><br> <<person1>><<person>>迅速逃开,显然是被你在学校的名声吓到了。<<gcool>><<status 1>> <<elseif $cool gte 120>><<generates3>><<generates4>> <<person1>><<person>>瞪了你一眼,<<his>>脸上露出扭曲的笑容。<br> "好吧,当然可以,"<<he>>说着抓住你的<<top>>,把你拉过去。"那就你来代替吧。" <br><br> 一只手扼住了<<his>>喉咙。<<His>>身体向后一靠,<<he>>被一个<<person3>><<person>>压在墙上。"放开<<phim>>,你个变态。" <br><br> 你的一群朋友在你周围汇聚成一个保护罩。<br> "该死的变态,"有时会和你一起吃午餐的<<person4>><<person>>说道,"想试试别的吗?" <br><br> <<person1>><<person>>跑开了,而你的朋友们围在你身边,确保你没事。<<llstress>><<stress -8>> <<elseif $physique gte (($physiquesize / 7) * 3)>> <<person1>><<person>>上下打量你,然后使劲推你,但你更用力地推了回去,把<<him>>推倒在地。 <br><br> "想试试我吗?"你问。 <br><br> <<person>>皱着眉头站起身,沿着走廊往回走。<<gcool>><<status 1>> <<elseif (currentSkillValue('athletics') gte 500 or currentSkillValue('danceskill') gte 500)>> <<person1>><<person>>上下打量你,然后试图抓住你。但你灵巧地躲开了。 <br><br> "他妈的,住手!"<<He>>扑过去想抓住你,但你毫不费力地躲了过去,把<<him>>推到了墙上。<<He>>瘫倒在地。 <br><br> "我可以跟你耗一整天,白痴。"你笑着说道。<<lstress>><<stress -4>> <br><br> <<person>>皱着眉头站身,沿着走廊往回走。 <<else>><<pass 1>> <<person1>><<person>>上下打量你,然后抓住你。你们两个都不是很强壮,但是你们用阴招来弥补你们力量上的不足。你很容易就控制住了自己,马上就挣脱了开来。 <br><br> 到目前为止,<<person2>><<person>>早就消失了。 <br><br> <<person1>><<person>>皱着眉头走开了。你发现自己脸上满是笑容。<<lstress>><<gpain>><<stress -4>><<pain 2>> <</if>> <<else>> <<person2>>"住手。"你说,"离<<him>>远点。" <br><br> <<if $physique gte (($physiquesize / 7) * 5)>> <<person1>><<person>>上下打量你。<br> "对不起。我没有别的意思,"<<person>>低下了头,"我们很冷静。" <br><br> <<He>>猛地躲闪,显然被你吓了一跳。<<gcool>><<status 1>> <<elseif $delinquency gte 600>> "当然,"<<person1>><<person>>举起<<his>>双手。"我不知道<<person2>><<he>>是你的朋友。" <br><br> <<person1>><<person>>离开了,显然是被你在学校的名声吓到了。<<gcool>><<status 1>> <<elseif $cool gte 120>><<generates3>><<generates4>> <<person1>><<person>>看起来很困惑。<br> "你为什么要干涉我们之间的爱?"<<he>>抓住你的<<top>>,把你拉过去,"那肯定是因为你想跟我试试了。" <br><br> 你大叫着试图挣脱。 <br><br> "来吧,来打一场,"<<he>>说道。"你能从打架中收获很多乐趣的。" <br><br> 一只手扼住了<<his>>喉咙。<<He>>猛地往后一靠,被一个<<person3>><<person>>甩到墙上。<br> "离<<phim>>他妈的远点,变态。" <br><br> 你的一群朋友在你周围汇聚成一个保护罩。<br> "该死的怪胎,"一个你认识的<<person4>><<person>>和你站到了一起,怒视着<<person1>><<person>>,"想尝点苦头吗?"<br> <<person>>跑掉了,你的朋友们上前确认你没事。<<llstress>><<stress -8>> <<elseif $physique gte (($physiquesize / 7) * 3)>> <<person1>><<person>>上下打量了你,然后试图推开你,但你抓住了<<him>>。<br> 你们扭打了一会儿,但你更强大,最终压倒了<<him>>。 <br><br> 随着一声沮丧的哀嚎,<<person>>挣脱了你的束缚,不悦地瞪了你一眼,然后走开了。<<gpain>><<pain 2>><<gcool>><<status 1>> <<elseif (currentSkillValue('athletics') gte 500 or currentSkillValue('danceskill') gte 500)>> <<person1>><<person>>上下打量了你,然后试图抓住你。但你灵巧地躲开了。<br> 你笑了,"我们来跳舞吧。" <br><br> "他妈的,住手!"<<He>>扑过去想抓住你,但你毫不费力地躲了过去,<<he>>失去平衡,撞到墙上。<br> 周围有几个学生在看。<<person>>皱着眉头,做了一个短扑,但这次以与储物柜进行了一个亲密接触而结束。<br> 周围有些人在笑。<<gcool>><<status 2>> <br><br> 泪流满面,受到羞辱,<<he>>站起来,沿着走廊跑开。你想感到难过,但忍不住笑出声来。<<llstress>><<stress -8>> <<else>><<pass 1>> <<person1>><<person>>上下打量着你,然后向你扑来。你们都不是很强壮,你们被卡住混战了一阵子,但你们最终挣脱了。 <br><br> 到现在为止,<<person2>><<person>>已经走远了,一群人正在观看。一位老师被人群吸引过来了。<br> <<person1>><<person>>皱着眉头走开了。至少你保住了<<person2>><<person>>。<<gpain>><<pain 3>> <</if>> <</if>> <br><br><<famegood 2>> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $phase is 1>> /* Teacher */ 你急忙提醒老师注意这种情况。 <br><br> <<if $delinquency gte 800>> "我不知道们在玩什么游戏。"老师厉声说道,"但我不感兴趣。快离开这里。" <br><br> 当你回来的时候,<<person1>><<person>>和<<person2>><<person>>已经离开了。 <br><br> 为什么每当你想做好事的时候,都会变成这样的结局?<<gstress>><<stress 2>><br> 在这个小镇,你只能依靠自己。<<gwillpower>><<willpower 1>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $delinquency gte 400>> 鉴于你的名声,老师看起来很怀疑,但还是来帮忙了。 <br><br> 当你回来的时候,老师正在把<<person1>><<person>>送去走廊上。<<lstress>><<stress -2>><<famegood 1>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 老师关切地听着,然后急忙跑去帮忙。 <br><br> 当你回来的时候,老师正在把<<person1>><<person>>带到走廊上。<<lstress>><<stress -2>><br> 老师对你竖起大拇指……<br><br> ……现在所有人都在看着你。<<lcool>><<status -5>><<famegood 2>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> /* Ignore */ 你无视。 <<if $delinquency gte 800 or $submissive lte 850>> 人们需要学会照顾自己。 <<elseif $stress gte (($stressmax / 5) * 3)>> 你不觉得你今天可以承受更多的压力。 <<elseif $speech_attitude is "meek">> 如果你试图干预,<<person1>><<he>>可能会来找你。 <<elseif $physique lt ($physiquesize / 7) * 3>> 你又没强大到能阻止他们。 <<elseif $cool gte 140>> <<person2>>在这样的学校里,<<person>>的朋友们肯定会帮助<<him>>的。 <</if>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>><<generatey1>><<person1>> <<if $athleticsSuccess>> <span class="green">就在有人试图拉下你的$worn.lower.cn_name_cap时,你设法抓住了它。</span> <br><br> 你转过身,抓住了罪魁祸首。一个<<person1>><<person>>被你抓个正着,你猛地扯了扯你的<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>裙子<<else>>裤子<</if>>并投以不悦的目光。发现自己未能得逞,那个学生烦躁地逃走了。你整理好自己的衣物。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> <span class="red">你尽可能地紧紧地拽住你的衣服,但是<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>你的裙子<<else>>裤子<</if>>从你手中被抢走</span><<if !$worn.under_lower.type.includes("naked")>>只剩下<<underbottoms>>,<</if>>向所有人暴露出你的<<if $worn.genitals.type.includes("chastity")>><<print $worn.genitals.cn_name_cap>><<else>>屁股。<</if>> <br><br> <<link [[继续|Hallways Pantsed]]>><</link>> <</if>>
<<effects>> <<set $pantsed to {}>> <<set $pantsed.lower to $worn.lower.name>> <<set $pantsed.underlower to $worn.under_lower.name>> <<set $pantsed.lowerintegrity to $worn.lower.integrity>> <<set $pantsed.underlowerintegrity to $worn.under_lower.integrity>> <<set $pantsed.lowerintegrity -= 20>> <<set $pantsed.underlowerintegrity -= 20>> <<exposure>> <<if $phase is 1>> 与其反抗让你自己受伤,还不如放弃抵抗,让他们随意摆布。 <br><br> <</if>> 学生们抢着要你的<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>裙子<<else>>内裤<</if>>,他们的手从四面八方涌来。你听到"刺啦"一声时,不祥的预感让你的胃紧缩了一下……可惜一切已经晚了。 <br><br> <<link [[继续|Hallways Pantsed Reveal]]>><</link>>
<<effects>><<generatey1>><<person1>><<underlowerstrip>><<lowerstrip>><<integritycheck no_text>> <<if $pantsed.lowerintegrity lte 0 and $pantsed.underlowerintegrity lte 0>> /* both bottoms and underwear (if any) get destroyed */ <<if playerChastity()>> 其中一个学生用力拉,从你身上撕掉了你的<<= setup.clothes.lower.find((e)=> e.name === $pantsed.lower).cn_name_cap>><<if $pantsed.underlower isnot "naked">>和<<= setup.clothes.under_lower.find((e)=> e.name === $pantsed.underlower).cn_name_cap>><</if>>,但是<<print $worn.genitals.cn_name_cap>>还牢牢的固定在原处。 <br><br> "快看,大家……"折磨你的人打断了你。当<<him>>看到你的<<print $worn.genitals.cn_name_cap>>时,你的破<<= setup.clothes.lower.find((e)=> e.name === $pantsed.lower).cn_name_cap>>被拽在了<<his>>的手中。其他同学都好奇地看着,有几个紧张地笑了。 <br><br> 脸涨得通红,你从过道溜走,其他人都困惑地看着你。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<underlowerruined>><<lowerruined>><<unset $pantsed>><<set $eventskip to 1>><</link>> <<else>> 其中一个学生用力拉扯,撕开了你的<<= setup.clothes.lower.find((e)=> e.name === $pantsed.lower).cn_name_cap>><<if $pantsed.underlower isnot "naked">>,你的<<= setup.clothes.under_lower.find((e)=> e.name === $pantsed.underlower).cn_name_cap>>也被<</if>>直接从你的身体上扯了下来,让你的下体完全赤裸。 <br><br> "大家快来看!"折磨你的人大声喊道。 <br><br> 在你反应过来之前,欢呼声,尖叫声,还有欢笑声充斥着整个走廊。你被你的同学团团围住,你的性器和屁股一览无遗。 <br><br> 始作俑者手中抓着你破碎的衣服。"哦,没想到我力气这么大,"<<he>>大笑。 <br><br> <<if $exhibitionism gte 75>> <<link [[炫耀|Hallways Pantsed Flaunt]]>><<set $phase to 4>><</link>><<exhibitionist5>> <br> <</if>> <<link [[逃跑|Hallways Pantsed Run]]>><<trauma 2>><<stress 6>><<set $phase to 4>><</link>><<gstress>><<gtrauma>> <</if>> <<elseif $pantsed.underlowerintegrity lte 0 and $pantsed.underlower isnot "naked">> /* only underwear got destroyed */ <<if playerChastity()>> 其中一名学生用力拉扯,将你的<<= setup.clothes.lower.find((e)=> e.name === $pantsed.lower).cn_name_cap>>拉到你的脚下,并把<<= setup.clothes.under_lower.find((e)=> e.name === $pantsed.underlower).cn_name_cap>>扯成碎片。 <br><br> "大家快来看啊……"当看见你的<<print $worn.genitals.cn_name_cap>>时,<<he>>突然顿了下。所有其他学生都好奇地围观上来,一些还在偷笑。 <br><br> 你赶紧把<<= setup.clothes.lower.find((e)=> e.name === $pantsed.lower).cn_name_cap>>拉起,把贞操带藏起来,不让其他同学看到。你满脸通红地跑开了,其他学生疑惑地看着你。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<clotheson>><<underlowerruined>><<unset $pantsed>><<set $eventskip to 1>><</link>> <<else>> 其中一名学生用力拉扯,将你的<<= setup.clothes.lower.find((e)=> e.name === $pantsed.lower).cn_name_cap>>拉到你的脚下,并把<<= setup.clothes.under_lower.find((e)=> e.name === $pantsed.underlower).cn_name_cap>>扯成碎片。 <br><br> "大家快来看!"折磨你的人大声喊道。 <br><br> 在你反应过来之前,欢呼声,尖叫声,还有欢笑声充斥着整个走廊。你被你的同学团团围住,你的性器和屁股一览无遗。 <br><br> 始作俑者手中抓着你撕裂的内衣。"哦,没想到我力气这么大,"<<he>>大笑。 <br><br> <<if $exhibitionism gte 75>> <<link [[炫耀|Hallways Pantsed Flaunt]]>><<set $phase to 2>><</link>><<exhibitionist5>> <br> <</if>> <<link [[逃跑|Hallways Pantsed Run]]>><<trauma 2>><<stress 6>><<set $phase to 2>><</link>><<gstress>><<gtrauma>> <</if>> <<elseif $pantsed.lowerintegrity lte 0>> /* only bottoms get destroyed and player is wearing underwear */ <<if playerChastity()>> 其中一名学生用力拉扯,把你的<<= setup.clothes.lower.find((e)=> e.name === $pantsed.lower).cn_name_cap>>撕成碎片,你的<<= setup.clothes.under_lower.find((e)=> e.name === $pantsed.underlower).cn_name_cap>>也被脱下堆到脚边,但你的<<print $worn.genitals.cn_name_cap>>仍然纹丝不动。 <br><br> "大家快来看啊……"当看见你的<<print $worn.genitals.cn_name_cap>>时,<<he>>突然顿了下。所有其他学生都好奇地围观上来,一些还在偷笑。 <br><br> 你迅速拉起你的<<= setup.clothes.under_lower.find((e)=> e.name === $pantsed.underlower).cn_name_cap>>,把贞操带藏起来,不让其他学生看到。你红着脸跑掉了,其他同学困惑地看着你。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<clotheson>><<lowerruined>><<unset $pantsed>><<set $eventskip to 1>><</link>> <<else>> 其中一个学生用力拉扯,把你的<<= setup.clothes.lower.find((e)=> e.name === $pantsed.lower).cn_name_cap>>撕成碎片,然后把你的<<= setup.clothes.under_lower.find((e)=> e.name === $pantsed.underlower).cn_name_cap>>脱下,堆到脚边。你现在腰部以下全裸。 <br><br> "大家快来看!"折磨你的人大声喊道。 <br><br> 在你反应过来之前,欢呼声,尖叫声,还有欢笑声充斥着整个走廊。你被你的同学团团围住,你的性器和屁股一览无遗。 <br><br> 始作俑者手中抓着你破碎的下装。"哦,没想到我力气这么大,"<<he>>大笑。 <br><br> 你的裤子被扯成碎片,你无力遮挡自己。学生中有人拿出手机,拍摄着你赤裸的尴尬场景。 <br><br> <<if $exhibitionism gte 55>> <<link [[炫耀|Hallways Pantsed Flaunt]]>><<set $phase to 1>><</link>><<exhibitionist4>> <br> <</if>> <<link [[逃跑|Hallways Pantsed Run]]>><<trauma 2>><<stress 6>><<set $phase to 1>><</link>><<gstress>><<gtrauma>> <</if>> <<else>> <<underlowerstrip>><<lowerstrip>> <<if playerChastity()>> 其中一名学生用力拉扯,把你的<<= setup.clothes.lower.find((e)=> e.name === $pantsed.lower).cn_name_cap>><<if $pantsed.underlower isnot "naked">>和<<= setup.clothes.under_lower.find((e)=> e.name === $pantsed.underlower).cn_name_cap>><</if>>脱下,堆到脚边。 "大家快来看啊……"当看见你的<<print $worn.genitals.cn_name_cap>>时,<<he>>突然顿了下。所有其他学生都好奇地围观上来,一些还在偷笑。 <br><br> 你迅速拉起你的衣服,把贞操带藏起来,不让其他学生看到。你红着脸跑掉了,其他同学困惑地看着你。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<unset $pantsed>><<clotheson>><<set $eventskip to 1>><</link>> <<elseif $pantsed.underlower is "naked">> 其中一个学生用力拉扯,脱下你的<<= setup.clothes.lower.find((e)=> e.name === $pantsed.lower).cn_name_cap>>,它堆在了你的脚边。 "大伙快看!"你的折磨者大喊道,"<<pShes>>没穿内裤!"在你做出任何反应之前,走廊里爆发出欢呼声、尖叫声和笑声。你被同学们团团围住,他们都能看到你赤裸的生殖器和暴露的屁股。 <br><br> <<if $exhibitionism gte 75>> <<link [[炫耀|Hallways Pantsed Flaunt]]>><<set $phase to 3>><</link>><<exhibitionist5>> <br> <</if>> <<link [[逃跑|Hallways Pantsed Run]]>><<trauma 2>><<stress 6>><<set $phase to 3>><</link>><<gstress>><<trauma>> <<else>> 其中一个学生用力拉扯,把你的<<= setup.clothes.lower.find((e)=> e.name === $pantsed.lower).cn_name_cap>>和<<= setup.clothes.under_lower.find((e)=> e.name === $pantsed.underlower).cn_name_cap>>拉低,一直拉到脚。 <br><br> "大家快来看!"折磨你的人大声喊道。 <br><br> 在你反应过来之前,欢呼声,尖叫声,还有欢笑声充斥着整个走廊。你被你的同学团团围住,你的性器和屁股一览无遗。 <br><br> <<if $exhibitionism gte 55>> <<link [[炫耀|Hallways Pantsed Flaunt]]>><<set $phase to 3>><</link>><<exhibitionist4>> <br> <</if>> <<link [[跑开|Hallways Pantsed Run]]>><<trauma 2>><<stress 6>><<set $phase to 3>><</link>><<gstress>><<gtrauma>> <</if>> <</if>>
<<effects>> <<if $phase lt 4>> 你摆出最随意的表情。 <br><br> "嗯?大家都在看什么呢?"你装无辜,"我脸上有东西吗?" <br><br> 当你假装无知时,其他学生欢呼着大笑。 你转过身来,让所有人都看到你赤裸的屁股<<genitals>>。<<ggarousal>><<arousal 1200>> <br><br> 几个学生拿出手机,录下你完整的脱衣表演。你意识到学校的大多数人很快就会看到这一切。你被同龄人包围着,看到你脱光衣服浑身赤裸的样子。 <br><br> <<if $phase is 1>> "发生什么事了?"你听到一位老师在人群中大喊。人群迅速散开。你快速弯下腰,拉起你的<<= setup.clothes.under_lower.find((e)=> e.name === $pantsed.underlower).cn_name_cap>>。然后向相反的方向跑去。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<unset $pantsed>><<set $eventskip to 1>><<clotheson>><<lowerruined>><</link>> <<else>> "这是怎么回事?"你听到一位老师对着人群喊叫。拥挤的人群蜂拥而散。你快速弯下腰,抬起屁股,整理好衣服,朝相反的方向走去。 <br><br> <<if $phase is 2>> <<link [[继续|Hallways]]>><<endevent>><<unset $pantsed>><<set $eventskip to 1>><<clotheson>><<underlowerruined>><</link>> <<else>> <<link [[继续|Hallways]]>><<endevent>><<unset $pantsed>><<set $eventskip to 1>><<clotheson>><</link>> <</if>> <</if>> <<else>> 你摆出最无辜的表情。“什么?我脸上有东西吗?”你说道,一群人都大笑起来。 <br><br> 你假装困惑地招摇着,向所有人展示你完全裸露的<<genitals>>和赤裸的屁股。<<ggarousal>><<arousal 1200>> <br><br> 你低下头,假装这才注意到你的裸体。"噢!我真笨,我是不是又忘了穿裤子了?" <br><br> 其余的学生都发出欢呼声和笑声。他们中的大多数人都拿出手机来捕捉你完整的无底线的表演。 <br><br> "这是怎么回事?"你听到一位老师对着人群喊叫,拥挤的人群蜂拥而散。你没有办法掩护自己,只能朝着相反的方向逃跑。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<unset $pantsed>><<set $eventskip to 1>><<lowerruined>><<underlowerruined>><</link>> <</if>>
<<effects>> <<if $phase is 1>> 你把<<= setup.clothes.under_lower.find((e)=> e.name === $pantsed.underlower).cn_name_cap>>拉起来,但在所有同伴面前,你还是跟没穿一样。你跑到走廊上,笑声和欢呼声一路追随着你。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<clotheson>><<unset $pantsed>><<lowerruined>><<set $eventskip to 1>><</link>> <<elseif $phase is 2>> 你把<<= setup.clothes.lower.find((e)=> e.name === $pantsed.lower).cn_name_cap>>拉起来,让罪魁祸首留下了你的内裤。你跑到走廊上,笑声和欢呼声一路追随着你。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<clotheson>><<unset $pantsed>><<underlowerruined>><<set $eventskip to 1>><</link>> <<elseif $phase is 3>> 你在把你的<<if $pantsed.underlower isnot "naked">><<= setup.clothes.under_lower.find((e)=> e.name === $pantsed.underlower).cn_name_cap>>和<</if>><<= setup.clothes.lower.find((e)=> e.name === $pantsed.lower).cn_name_cap>>拉了起来后便匆忙跑到了走廊里,笑声和欢呼声则源源不断地从你身后传来。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<clotheson>><<unset $pantsed>><<set $eventskip to 1>><</link>> <<else>> 你无能为力,就沿着走廊跑了出去。当你跑开时,欢呼声和笑声伴随着你,其他学生看着你赤裸的屁股,直到你转过街角消失在视线之外。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<unset $pantsed>><<lowerruined>><<underlowerruined>><<set $eventskip to 1>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if Time.schoolDay and !["early","late"].includes($schoolstate)>> <<if $per_npc.school_nurse>> 你待在校医务室里,柜子里陈列着药品和医疗用品。目前床位都是空着的。 <br><br> <<if $phase is 1>> 护士在<<his>>的日志上记录着,时不时停下来撇你一眼。 <<else>> <<loadNPC 0 school_nurse>><<person1>> 护士停止写<<his>>的日志,抬头看着你。"有什么我可以帮助你的吗?" <<set $phase to 1>> <</if>> <<else>> <<generate1>><<saveNPC 0 school_nurse>> 你进入学校的医务室。里面的情况和你记忆中的一样。它小而干净,两旁的柜子里装满了药品和医疗用品。房间后面有几张床,掩在窗帘后面。身体不适的学生会来这里休息。 <br><br> 护士,一个<<person1>><<person>>坐在<<his>>的桌子前写着<<his>>的日志。当<<he>>听到你进来的时候,<<He>>停下来抬头看着你。“需要帮助吗?" <</if>> <br><br> <<school_infirmary_options>> <<else>> 你独自待在学校的医务室里,柜子里陈列着药品和医疗用品。 <br> 这些床都是空的,但显然睡进去并不是个很好的主意,而且被抓到会有大麻烦。 <br><br> <<if $weekly.theft.infirmaryDrugs is "stolen">> <span class="blue">你已经偷了一些药品,你应该等它补完货再继续拿别的。</span> <<elseif $weekly.theft.infirmaryDrugs is "failed">> <span class="purple">柜子上的锁坏了。在修好之前,你无法闯入。</span> <<else>> <<infirmaryicon>><<link [[翻箱倒柜|School Infirmary Drugs]]>><</link>> <</if>> <br> <<getouticon>><<link [[离开|Hallways]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "我,我感觉不到太好,"你目光低垂,"请给我一些东西来帮助减轻疼痛,好吗?" <<elseif $speech_attitude is "bratty">> "你看不到我现在很痛苦吗?"你非常不耐烦,"我需要吃药或其他东西来减轻痛苦。" <<else>> "好痛苦,有什么能够帮助我减轻痛苦吗?"你问道。 <</if>> <br><br> <<if $daily.infirmaryPainkiller is 1>> "还痛吗?但我已经给你开过药了。"<<He>>摇了摇<<his>>的头,"抱歉,<<girl>>,我不能再给你继续开药了。" <br><br> <<school_infirmary_options>> <<else>> 护士招手让你走近点,于是你过去了。<<He>>把椅子转过来面对你,用手托住你的下巴,摆动你的头,把你从头到脚都检查了一遍。 <br><br> <<if $pain gte 40>> <<He>>皱着眉点了点头,"确实,看得出来你吃了不少苦。" <br><br> <<He>>走到柜子前,柜子"咔嚓"一声打开了。<<He>>四处翻找,直到拿出一个玻璃小瓶。<<He>>把瓶子打开,用手晃了晃,一颗白色的药丸落入<<his>>的掌心。 <br><br> "这应该会减轻你的痛苦……不过,你可能会感到有点恍惚,你能接受吗?" <br><br> <<link [[吃药|School Infirmary Painkiller Take]]>><<tiredness 18>><<pain -20>><<set $daily.infirmaryPainkiller to 1>><</link>><<lllpain>><<ggtiredness>> <br> <<link [[拒绝|School Infirmary Painkiller Decline]]>><</link>> <br> <<else>> <<He>>皱了皱眉头。"可你看起来不挺正常的嘛。"你张开嘴想反对,但<<he>>不屑地抱着手,"当你真的难受再过来吧,吃药太多对身体不好。" <br><br> <<school_infirmary_options>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 护士递给你一粒药片和一杯水,你喝了下去,几乎是立刻就感受到疼痛得到了极大的缓解,但同时你的眼皮变得沉重。 <br><br> 护士看了你一会儿,然后在<<his>>的日志里记下了些什么。<<He>>回到的办公桌前,没有再说话。 <br><br> <<school_infirmary_options>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 护士耸耸肩,"随你便。"<<He>>把瓶子放回柜子里,在继续回到<<his>>的工作岗位上之前把柜子锁上了。 <br><br> <<school_infirmary_options>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "我可以在这里打个盹吗?"你问,"我觉得很累……" <<elseif $speech_attitude is "bratty">> 你走近其中一张床,把窗帘拉开。"我是来睡觉的。" <<else>> "我可以在这里打个盹吗?"你问。 <</if>> <br><br> <<if ["first","second","third","fourth","fifth"].includes($schoolstate)>> <<if $daily.infirmaryBed is 1>> 护士摇了摇<<his>>的头。"如果我让你再待下去,礼顿会砍掉我的脑袋。"<<He>>转身离开,"你只能硬着头皮坚持到底了,亲爱的,抱歉。" <br><br> <<school_infirmary_options>> <<else>> 护士从<<his>>的桌子上站起来,走到你身边。<<He>>用手托住你的下巴,把你的头往上仰。<<He>>微微眯上<<his>>的眼睛,盯着你,仔细观察你的表情。 <br><br> <<if $tiredness gte (C.tiredness.max / 5) * 3>> 最终,<<he>>从你的身边走过并叹了一口气。"你们这些人应该在晚上睡觉,而不是开派对。好吧,看出来你们已经很累了。"<<He>>看了一眼<<his>>的手表。"我会在半小时之后叫醒你,这应该会让你在上学的时候感觉好一点。" <br><br> <<link [[接受 (0:30)|School Infirmary Bed]]>><<set $phase to 1>><</link>><<ltiredness>><<gdelinquency>> <br> <<link [[拒绝|School Infirmary Bed Decline]]>><</link>> <br> <<else>> 最后,<<he>>从你身边走过,摇了摇<<his>>的头。"你看起来并不累。看起来更像是你在为逃课找借口。" <br><br> <<He>>坐回<<his>>的办公桌,耸了耸<<his>>肩,无视你的抗议。"在你惹上更多的麻烦之前回去上课,别再浪费我的时间了。" <br><br> <<school_infirmary_options>> <br> <</if>> <</if>> <<elseif $schoolstate is "morning">> "你已经累了?"护士不相信地问道,"你昨晚睡了吗?" <br><br> <<He>>开始教训你,但很快就叹息着放弃了。<<He>>瞥了一眼手表。 <br><br> <<if Time.hour is 8 and Time.minute gte 30>> "快要上课了,对吧?如果你那时候还是感觉浑身精疲力尽的话,你可以过来找我。但我是不会允许你在上课前就跑过来睡觉的,这位年轻的<<if $player.gender_appearance is "m">>先生<<else>>女士<</if>>,你听明白了么?" <br><br> <<He>>回去继续工作,语气并没有任何周旋的余地。 <br><br> <<school_infirmary_options>> <br> <<else>> "我再给你三十分钟,今天应该够了。" <br><br> <<link [[接受 (0:30)|School Infirmary Bed]]>><<set $phase to 0>><</link>><<ltiredness>> <br> <<link [[拒绝|School Infirmary Bed Decline]]>><</link>> <br> <</if>> <<elseif $schoolstate is "lunch">> 护士看着<<his>>的手表, <<if Time.minute gte 30>> 皱了皱眉,"你上课会迟到的。" <<if $daily.infirmaryBed is 1>> <<He>>瞪了你一眼。"我今天已经破例了,现在只能靠你自己抗,<<girl>>。" <br><br> <<school_infirmary_options>> <<else>> <<He>>看向了你,"别动。" <br><br> 护士从<<his>>的桌子上站起来,走到你身边。<<He>>用手托住你的下巴,把你的头往上仰。<<He>>微微眯上<<his>>的眼睛,深深地凝视着你。 <br><br> <<if $tiredness gte (C.tiredness.max / 5) * 3>> 最终,<<he>>从你的身边走过并叹了一口气。"你们这些人应该在晚上睡觉,而不是开派对。好吧,看出来你们已经很累了。"<<He>>看了一眼<<his>>的手表。"我会在半小时之后叫醒你,这应该会让你在上学的时候感觉好一点。" <br><br> <<link [[接受 (0:30)|School Infirmary Bed]]>><<set $phase to 1>><</link>><<ltiredness>><<gdelinquency>> <br> <<link [[拒绝|School Infirmary Bed Decline]]>><</link>> <br> <<else>> 最后,<<he>>从你身边走过,摇了摇<<his>>的头。"你看起来并不累,倒是更像你在为逃课找借口。"<<He>>坐回<<his>>的办公桌,耸了耸<<his>>的肩膀,驳回你的抗议。"自己去准备上课吧,别再浪费我的时间了。" <br><br> <<school_infirmary_options>> <</if>> <</if>> <<else>> 并点了点头,"好吧,我会在半小时之后叫醒你。" <br><br> <<link [[接受 (0:30)|School Infirmary Bed]]>><<set $phase to 0>><</link>><<ltiredness>> <br> <<link [[拒绝|School Infirmary Bed Decline]]>><</link>> <br> <</if>> <<else>> 护士翻了个白眼。"这不是一个日托所。如果你需要休息就回家去吧。"<<He>>回到<<his>>的工作,摇了摇头。 <br><br> <<school_infirmary_options>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<pass 30>><<tiredness -12>> 你躺在一张客床上。虽然床垫太硬,毯子太薄,但总比没有好。 <br><br> 护士在<<his>>的日志里记录着。 <<if $phase is 1>><<set $daily.infirmaryBed to 1>> "我必须通知教职工你来过了,"<<he>>说,"这仍然算作逃学,但至少他们会知道你去了哪里。" <<else>> "好吧,<<girl>>,"<<he>>说,"睡个好觉。" <</if>> <<He>>把周围的窗帘拉上,你闭上眼睛休息。 <br><br> 正如承诺的那样,护士在三十分钟的休息后叫醒了你。<<He>>还给你吃了一片药,让你在一段时间内保持神志清醒。 <br><br> <<school_infirmary_options>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 护士点点头。"如果你这么说的话。只是不要把自己逼得太紧了,<<girl>>。" <br><br> <<He>>回去继续工作。 <br><br> <<school_infirmary_options>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你走到其中一个玻璃柜前,架子上有无数的药片和各种药物的瓶子。 <<if $skulduggery gte 100 and !$weekly.theft.infirmaryDrugs>> <span class="blue">你独自一人时,也许能为自己偷拿点儿。</span> <</if>> <br><br> <<if $delinquency gte 200 or $weekly.theft.infirmaryDrugs>> 护士清嗓门的声音把你吓了一跳。<<He>>叉着手臂瞪着你,你只好低头从柜子前离开。 <br><br> <<if $weekly.theft.infirmaryDrugs is "failed">> "有些小混混试着闯了进来,还把锁搞坏了。"<<he>>解释道,"对不起,我有点烦躁。"<<stress 2>><<gstress>> <<elseif $weekly.theft.infirmaryDrugs is "stolen">> "有些小混混闯了进来,还拿走了一些药。"<<he>>怒道。"我不想再听<<nnpc_title "Leighton">>滔滔不绝地训斥我了,所以让你的手离那柜子远点。" <<else>> "想都别想,"<<he>>面无表情地警告道,"它被锁起来是有原因的。" <</if>> <br><br> <<He>>继续工作,警惕地注视着你。 <<else>> 你远离柜子,护士便不再关注你了。 <</if>> <br><br> <<school_infirmary_options>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你走近柜子,它们被锁得很紧。在玻璃板的后面,你看到了几瓶药正堆放在一起。 <br><br> <<set $skulduggerydifficulty to 400>> <<infirmaryicon>><<link [[闯入 (0:01)|School Infirmary Steal Drugs]]>><<pass 1>><</link>><<skulduggerydifficulty>><<crime "trespassing">> <br> <<getouticon>><<link [[离开|School Infirmary]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">你轻而易举地打开了橱柜,</span>扫视了一下里面的情况,看看有没有什么值得拿的东西。 <br><br> <<if ($sciencetrait gte 3 and random(1, 5) is 5) or random(1, 10) is 10>> 你的眼睛被一个粉红色的玻璃瓶所吸引,它藏在架子的后面,没有标签。这些药丸看起来不像是你以前见过的任何药丸。 <<set $blackmoney += 300>><<crimeUp 300 "thievery">> <<elseif $sciencetrait gte 2 and random(1, 10) gte 6>> 顶层架子上的一个瓶子吸引了你的目光,它并不引人注目,但你认出了这些药物的致幻特性。黑市上的人可能会感兴趣。 <<set $blackmoney += 300>><<crimeUp 300 "thievery">> <<elseif $sciencetrait gte 1 and random(1, 10) gte 6>> 你拿起一盒专门治过敏的药。不是你在药店能买到的那种,可能有人愿意买它们。 <<set $blackmoney += 200>><<crimeUp 200 "thievery">> <<elseif $sciencetrait gte 1>> 你拿起了几瓶知名品牌的高品质止痛药,可能有人会愿意为它们付钱。 <<set $blackmoney += 150>><<crimeUp 150 "thievery">> <<else>> 你对大多数产品都不熟悉,所以你随意地抓了一把药,可能有人会愿意买下它们。 <<set $blackmoney += 100>><<crimeUp 100 "thievery">> <</if>> <br><br> 你对你的收获感到满意,在咔嚓一声后,柜门被你关上了。 <<set $weekly.theft.infirmaryDrugs to "stolen">> <<else>> 你试着撬开橱柜,<span class="red">但这锁显然对你来说太难了。</span>更糟糕的是,你听到了机械内部的咔嚓声。肯定是你弄坏了某处。<<stress 2>><<gstress>><<crimeUp 50 "destruction">><<crime "destruction">> <<set $weekly.theft.infirmaryDrugs to "failed">> <</if>> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|School Infirmary]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你在一张陌生的床上醒来,薄薄的窗帘围绕着你,掩盖了房间的其他部分。你一定是被带到了学校的医务室。 <br><br> <<if $trauma lt ($traumamax / 10) * 9>> 叹了一口气,你闭上眼睛休息。 <br><br> <<link [[睡觉|School Infirmary Wakeup]]>><</link>> <br> <<else>> 你试图坐起来,但你的身体却被黏在床上。窗帘外,你听到一个声音。 <<if $per_npc.school_nurse>> 这听起来像是学校的护士。 <</if>> 意识涣散崩离,你只能捕捉到所说的一些片段。 <br><br> "……拜托,这个<<girl>>有明显……" <br> "……‘不专业?’哦,去你的……" <br> "……快点叫人来把<<phim>>接走……" <br><br> 你还想继续听下去,意识愈发地模糊,最终陷入深沉的梦境。 <br><br> <<link [[睡觉|School Infirmary Asylum]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> /* overrides random outcome if it's too late for anyone else to be at school, or if the pc meets conditions for unlocking Harper's therapy but hasn't yet done so */ <<if Time.hour gte 17 or ($trauma gt ($traumamax / 10) * 2 and $psych is 0 and !$schoolPsych)>> <<set _infirmaryVisitor to "nurse">> <<else>> <<set _possibleVisitors to []>> <<set _possibleVisitors.push("none")>> <<set _possibleVisitors.push("nurse")>> <<if $dorenintro gte 1 and ["morning","lunch","third","afternoon"].includes($schoolstate)>> <<set _possibleVisitors.push("Doren")>> <</if>> <<if $soup_kitchen_init gte 1 and ["morning","lunch","second","afternoon"].includes($schoolstate)>> <<set _possibleVisitors.push("River")>> <</if>> <<if $museumhorseintro gte 1 and ["morning","lunch","fourth","afternoon"].includes($schoolstate)>> <<set _possibleVisitors.push("Winter")>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lte 10>> <<set _possibleVisitors.push("Robin")>> <</if>> <<if $kylarenglish gte 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "prison">> <<set _possibleVisitors.push("Kylar")>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">> <<set _possibleVisitors.push("Whitney")>> <</if>> <<set _infirmaryVisitor to _possibleVisitors.random()>> <</if>> 你醒来之后不知道已经过了多久了,但是你的头脑清晰了许多,你把窗帘拉到一边之后起床了。 <br><br> <<switch _infirmaryVisitor>> <<case "nurse">> <<if $per_npc.school_nurse>> <<loadNPC 0 school_nurse>><<person1>> 护士坐在<<his>>的办公桌前,阅读着什么。 <<else>> <<generate1>><<person1>> <<saveNPC 0 school_nurse>> 一个<<person>>坐在前台读着什么……是学校的护士。 <</if>> 当<<he>>意识到你醒了时,<<He>>放下了手中的文件。 <br><br> "这不难,<<girl>>,"<<he>>说道,"如果你觉得头晕的话,就慢一点。" <br><br> 你们进行了简单的对话。护士询问你为什么晕倒,你拿学校的疲惫与压力搪塞。 <<if $trauma lte ($traumamax / 10) * 2>> 这足以让<<him>>满足了。<<He>>快速在<<his>>的日志里记下了点什么,然后把它藏进了口袋里。 <<else>> <br><br> 护士在<<his>>的日志中记下了一些东西,眉头皱了起来。"听起来你过得很艰难,亲爱的。" <<if $psych is 0 and !$schoolPsych>><<set $schoolPsych to 1>> <br><br> <<He>>在抽屉里翻了翻,然后递给你一张小卡片。"哈珀医生——精神科医师"的字样清晰地印在上面。下面是医院的位置,在南丁格尔街。 <br><br> "<span class="gold"><<nnpc_He "Harper">>每周五举行私人治疗课程</span>,"护士解释道。"这也是为你自己好,记得<<if Time.weekDay is 6>>之后<<else>>抽空<</if>>来找<<nnpc_him "Harper">>,知道了吗?" <<else>> <<He>>叹了口气,"没办法,我想。只是不要把自己逼得太紧,好吗?" <</if>> <</if>> <br><br> <<if Time.hour gte 17>> <<He>>瞥了一眼手表,"是的,你应该赶紧回家。"<<He>>回头看着你,"这事过后放你一个人出去太危险了,我们一起去兜风怎么样?" <br><br> <<link [[接受|School Infirmary Nurse Accept]]>><</link>> <br> <<link [[拒绝|School Infirmary Nurse Refuse]]>><</link>> <br> <<else>> "那好吧,"<<he>>说。 <<if ["first","second","third","fourth","fifth"].includes($schoolstate)>> "最好不要让你的老师等着,<<girl>>。该去上课了。" <<else>> "你走吧,我很忙。" <</if>> <br><br> <<He>>把你带出医务室,来到大厅。 <br><br> <<link [[离开|Hallways]]>><<endevent>><<infirmary_excused>><</link>> <br> <</if>> <<case "Doren">> <<npc Doren>><<person1>> 一个高个子站在床前。<<He>>背对着你,红色的发束从肩膀上滑落。显而易见,是多伦。<<He>>听到你的声音后转过身来,然后跪在你身边。 <br><br> "你让我们都吓了一跳,<<lass>>。你感觉好些了吗?要我联系孤儿院吗?" <br><br> 你告诉多伦你没问题。<<He>>看起来是松了一口气,在<<he>>再问点什么之前,你就借口溜出了医务室。 <br><br> <<if $schoolstate is "third">> 你听到多伦从后面叫你的名字,在你有机会转身之前,<<Hes>>追了上来。 <br> "如果我们抓紧时间,仍然可以赶回教室。"<<He>>停顿了一下,"如果你不会因此觉得身体不舒服,那就行。" <br><br> <<link [[去教室|School Infirmary Doren]]>><<set $phase to 0>><</link>> <br> <<link [[只是离开|School Infirmary Doren]]>><<set $phase to 1>><<npcincr Doren dom -1>><</link>> <br> <<else>> <<link [[离开|Hallways]]>><<endevent>><<infirmary_excused>><</link>> <br> <</if>> <<case "River">> <<npc River>><<person1>> 瑞沃坐在护士的办公桌前,用手指敲击着桌面。<<He>>转过身来面对你,<<He>>一如既往的严厉地注视着你。 <br><br> "你整夜都在疯玩,对吗?"<<He>>不赞同地摇了摇头,"以至于在光天化日之下晕倒。" <br><br> 你告诉瑞沃,你只是花了太多时间在学习上,<<His>>的表情让你怀疑<<he>>是否真的相信你。 <br><br> <<if $schoolstate is "second">> 瑞沃跟着你到了大厅,挥手示意你去教室。"快过来,如果我们走运,全班同学都还在一块儿。" <br><br> <<link [[跟温特走|School Infirmary River]]>><<set $phase to 1>><</link>> <br> <<link [[独自离开|School Infirmary River]]>><<set $phase to 0>><<npcincr River dom -1>><<detention 1>><</link>><<gdelinquency>> <br> <<else>> 你不想回答任何问题,之后便悄悄地离开了。 <br><br> <<link [[离开|Hallways]]>><<endevent>><<infirmary_excused>><</link>> <br> <</if>> <<case "Winter">> <<npc Winter>><<person1>> 温特站在护士的办公桌前,<<His>>声音很平静,在注意到你醒了之后,<<he>>停止了谈话。 <br><br> "很高兴看到你开始工作了,我可不希望我的助手病倒。" <br><br> 你忍受着温特的温和责骂,并保证会更好地照顾自己。 <br><br> <<if $schoolstate is "fourth">> <<He>>仔细观察着你,看起来想说些什么,但<<hes>>最后还是叹了一口气。<<He>>对护士点点头,然后让你办理出院手续。 <br><br> "健康状况不佳不是不学习的借口,"你一落单,<<he>>就开口道。<<He>>走向教室,招手让你跟着<<him>>。"走吧。" <br><br> <<link [[和温特一起走|School Infirmary Winter]]>><<set $phase to 1>><</link>> <br> <<link [[直接离开|School Infirmary Winter]]>><<set $phase to 0>><<npcincr Winter dom -1>><<detention 1>><</link>><<gdelinquency>> <br> <<else>> <<He>>提醒说博物馆永远欢迎你,然后继续与护士交谈。你趁机溜出了医务室。 <br><br> <<link [[离开|Hallways]]>><<endevent>><<infirmary_excused>><</link>> <br> <</if>> <<case "Robin">> <<npc Robin>><<person1>> 你看到罗宾在凝视窗外。当<<He>>意识到你醒了的那一刻,<<he>>向你冲过来。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>> "你让我很担心。"<<He>>温柔地握住了你的手。<<takeHandholdingVirginity "Robin" `($robinromance is 1 ?'romantic':'consensual')`>> <<else>> "感谢上帝,还好你没事,"<<he>>叹了声气,把<<if $robinromance is 1>><<his>>的头靠<<else>>手放<</if>>在了你的肩膀上。 <</if>> "发生什么事了?" <br><br> 你向<<him>>保证你是因为睡眠不足昏过去的。<<He>>根本没有怀疑,眼中满是关心。 <br><br> <<if ["morning","lunch","afternoon"].includes($schoolstate) or $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>> <<He>>建议你们两个一起回孤儿院。 <br><br> <<if ["morning","lunch"].includes($schoolstate)>> "没事,我上课不会迟到的,"<<he>>向你保证,"但是你一定要好好休息。" <br><br> <<elseif $schoolstate isnot "afternoon">> "我不介意缺课,"<<he>>说,"你更重要。" <br><br> <</if>> <<link [[和罗宾一起回家 (0:25)|School Infirmary Robin Accept]]>><<pass 25>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<glove>><<gdom>> <br> <<link [[拒绝|School Infirmary Robin Refuse]]>><</link>> <br> <<else>> <<He>>看了看时钟,皱起眉头。 <br><br> <<if $schoolstate is "fourth">> "我们应该去上课了。"<<He>>给你一个关切的眼神,"你还能撑下去吗?" <br><br> <<link [[和罗宾一起回去上课|School Infirmary Robin History]]>><<set $phase to 1>><</link>> <br> <<link [[待在这|School Infirmary Robin History]]>><<set $phase to 0>><</link>> <br> <<else>> "我需要回去上课,"<<he>>说,"你会好的是不是?" <br><br> 你告诉罗宾你没事。<<He>>点了点头,在离开前给了你一个拥抱。你在床上躺一会儿,然后也离开了。 <br><br> <<link [[离开|Hallways]]>><<endevent>><<infirmary_excused>><</link>> <</if>> <</if>> <<case "Kylar">> <<npc Kylar>><<person1>> <<run statusCheck("Kylar")>> 你差点被绊倒。正当你扶正身子时,凯拉尔突然从地上弹起,手里夹着一本素描本。你倒抽一口气。 <br><br> <<if _kylarStatus.includes("Rage")>> "发生什么事了?你和谁一起的?他们对你做了那种事吗?!他们是谁?" <br> <<His>>的呼吸很沉重,每问一个问题,<<His>>的呼吸都要靠近你几分。护士不得不强行将<<him>>与你分开。<<Hes>>被要求去外面等着,不情不愿地服从了。 <br><br> 护士与你进行了简短的交谈,然后把你领到走廊上。在你独处的那一刻,凯拉尔又回到了你那。 <br><br> "我们分开了那么久,你一定是太担心了,就是这样,对不对?"<<He>>紧紧抓住你的胳膊,想把你拉到廊上。"来,来吧,我们去走走。" <<if $schoolstate isnot "afternoon">> <br> 你说你上课要迟到了,凯拉尔咯咯笑着作为回应。 <</if>> <br><br> <<link [[跟凯拉尔走 (0:30)|School Infirmary Kylar Accept]]>><<pass 30>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>> <br> <<link [[反抗|School Infirmary Kylar Refuse]]>><<npcincr Kylar rage 3>><</link>><<gksuspicion>> <br> <<elseif _kylarStatus.includes("Sus")>> "别、别担心!是我!"<<he>>声音急切,用一种苦涩的表情看着远方。"还是你希望有其他人陪着你,看着你睡觉……" <br><br> 护士温柔地询问你的健康状况,凯拉尔看起来很烦躁,但还是在角落里保持沉默。很快,护士让你从医务室离开。 <br><br> "他们不应该问这种私人问题,"你一出去,凯拉尔就嘀咕道。<<He>>抓住你的胳膊,示意你去走廊。"我、我们去走走吧,只有我们两个。你会感觉更好,对不?" <<if $schoolstate isnot "afternoon">> <br> 你说你上课要迟到了,凯拉尔依旧冲你笑着。"他们不会注意到我们已经走了。"<<He>>拽着你的胳膊。 <</if>> <br><br> <<link [[跟凯拉尔走 (0:30)|School Infirmary Kylar Accept]]>><<pass 30>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>> <br> <<link [[拒绝|School Infirmary Kylar Refuse]]>><<npcincr Kylar rage 3>><</link>><<gksuspicion>> <br> <<else>> "对,对不起!我只是路过然后听到你在这,我——"<<he>>辩解,"我想来看看你。" <br><br> 护士询问你的健康状况,凯拉尔在房间的一角显得异常焦虑。很快,你就从医务室出来了。 <br><br> "我很高兴你没事,"凯拉尔在你出去后说,"如果你出了什么事……" <br> <<He>>紧紧抓住你的手臂,把头靠在你的肩膀上。<<He>>说想和你一起出去走走。 <br><br> <<if $schoolstate is "afternoon">> <<link [[跟凯拉尔走 (0:30)|School Infirmary Kylar Accept]]>><<pass 30>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>> <br> <<link [[反抗|School Infirmary Kylar Refuse]]>><<npcincr Kylar rage 3>><</link>><<gksuspicion>> <br> <<else>> 你提醒<<him>>你会迟到的。凯拉尔的笑容消失了,<<he>>拿开<<his>>的手。"啊……是的。" <<if $schoolstate is "third">> 凯拉尔瞥了一眼<<his>>的手表,"你、你想一起回班里上课吗?" <br><br> <<link [[和凯拉尔一起离开|School Infirmary Kylar English]]>><<set $phase to 0>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>> <br> <<link [[拒绝|School Infirmary Kylar English]]>><<set $phase to 1>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>> <br> <<else>> <<He>>不情不愿地道别。你看着<<him>>沿着走廊离去,在离开的路上还时不时地看你几眼。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<infirmary_excused>><</link>> <br> <</if>> <</if>> <</if>> <<case "Whitney">> <<npc Whitney>><<person1>> <<if ($whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15) or $whitneyromance isnot 1>> 香烟扰乱了医务室清新的氛围。惠特尼坐在护士的桌子上,周围都是<<his>>的跟班。 <br><br> "好吧,好吧,看看谁醒了。"<<He>>把香烟丢到桌子上,大摇大摆地朝你走过来。"听好了,荡妇。你现在就得好好用你那张漂亮的嘴报答我。"<<He>>将一只手放在<<his>>的胯部。 <br><br> <<if $promiscuity gte 75>> <<link [[建议把窗帘打开做爱|School Infirmary Whitney Sex Open]]>><<set $sexstart to 1>><<trauma 3>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous5>><<gtrauma>><<glove>><<gdom>> <br> <</if>> <<if $promiscuity gte 55>> <<link [[建议在窗帘后做爱|School Infirmary Whitney Sex Closed]]>><<set $sexstart to 1>><<npcincr Whitney dom 1>><</link>><<promiscuous4>><<gdom>> <br> <</if>> <<if $whitneyromance is 1>> <<link [[顺从|School Infirmary Whitney Oral]]>><<set $sexstart to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<glove>><<gdom>> <br> <</if>> <<link [[勉强地顺从|School Infirmary Whitney Oral]]>><<set $molestationstart to 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[拒绝|School Infirmary Whitney Refuse]]>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<else>> 你看到惠特尼在房间里来回踱步,护士一直盯着<<him>>。当<<he>>意识到你醒了,<<he>>就立马冲到你身边。 <br><br> "你他妈怎么了,贱……" <br> "注意你的用词!"护士斥责<<him>>,惠特尼翻了一个白眼。 <br><br> 你告诉惠特尼,你一定是由于疲惫或者是压力过大而昏倒了。<<He>>从头到脚把你看了一遍,口中抱怨着,然后冲出了医务室。在与护士快速交谈后,你也离开了。 <br><br> <<link [[离开|Hallways]]>><<endevent>><<infirmary_excused>><</link>> <br> <</if>> <<default>> 这里没有任何人。 <br><br> 你不想向护士解释你晕倒的原因,所以悄悄地离开了。 <br><br> <<link [[离开|Hallways]]>><<infirmary_excused>><</link>> <br> <</switch>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> 多伦关切地把送你送回了教室。<<He>>告诉你如果你需要人谈心,可以放学后去找<<him>>,<<he>>会给你开门。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 1>> 你发现凯拉尔坐在教室后面。在看到你之后,<<nnpc_His "Kylar">>的眼睛变亮了,笑着邀请你去坐<<nnpc_him "Kylar">>旁边的位置。 <br><br> <<link [[坐凯拉尔旁边|School Infirmary Doren 2]]>><<set $kylarenglishstate to "active">><<set $phase to 0>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>> <br> <<link [[坐其他人旁边|School Infirmary Doren 2]]>><<set $kylarenglishstate to "watching">><<set $phase to 1>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><</link>><<lllove>><<ggksuspicion>> <br> <<else>> 你找到一张宽敞的桌子,坐下来。 <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <</if>> <<else>> 你告诉多伦你坚持不了,<<He>>点点头。 <br><br> "没关系,最好不要把自己逼得太紧。"<<He>>在离开前拍拍你的背。 <br><br> <<link [[离开|Hallways]]>><<endevent>><<infirmary_excused>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> 你无视凯拉尔,找了个远离<<nnpc_his "Kylar">>的座位。现在的角度你看不到<<nnpc_him "Kylar">>,但你知道<<nnpc_he "Kylar">>正在看你。<<stress 2>><<gstress>> <<else>> <<run statusCheck("Kylar")>> 你在凯拉尔旁边坐下。 <<if _kylarStatus.includes("Rage")>> <<nnpc_He "Kylar">>立刻用问题轰炸你——你去了哪里,为什么迟到,和谁在一起……在你回答之前,多伦开始讲课,你开始专注于上课。 <br><br> 凯拉尔一直盯着你,你假装没看到。<<stress 2>><<gstress>> <<else>> 多伦开始讲课时,<<nnpc_He "Kylar">>微笑着向你靠近。 <</if>> <</if>> <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> 直到你走出数学教室,瑞沃也没有说一句话。你听到门的另一边传来吵闹的声音。瑞沃叹了口气,摇了摇头,全班顿时鸦雀无声。 <br><br> <<silently>><<mathsWhitneyAttendChance>><</silently>> <<if $whitneymaths is "seat">> 你走在过道上,想找一张空桌。在你找到之前,有人就抓住了你的胳膊,强迫你坐到他们旁边的座位上。是惠特尼。<<nnpc_He "Whitney">>向你眨了眨眼。 <<else>> 你找到一张宽敞的桌子,坐下来。 <</if>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br> <<else>> 你无视了瑞沃,往相反的方向跑去。<<He>>在你后面喊着,但你毫不在意。<<He>>没有追你。 <br><br> <<link [[离开|Hallways]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Robin")>> <<if $phase is 1>> 在你去教室的路上,温特小声地和你聊天,大部分时间都是<<He>>在说话。到达后,<<he>>将门打开并示意你进入。 <br><br> <<if _robin_location is "school">> 你看到罗宾坐在教室前排。在你坐到<<nnpc_him "Robin">>旁边后,罗宾双眼放光地看着你。<<nnpc_He "Robin">>想开口说话,但是温特的讲课声让<<nnpc_him "Robin">>安静了下来。 <<set $robinhistory to "seat">> <<else>> 你找到一张宽敞的桌子,坐下来。 <</if>> <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<else>> 你无视温特,向相反的方向跑去。等<<he>>注意到你不见的时候,你已经走远了。 <br><br> <<link [[离开|Hallways]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<schooleffects>><<effects>> 你离开学校,和罗宾一起穿过小镇<<if $robinromance is 1>>,<<his>>的手臂挽住了你<</if>>。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>> <<Hes>>今天充满活力,在路途中不断地尝试逗你笑。你们笑得很开心。 <<else>> <<He>>不时地瞥你一眼,似乎很享受与你一起的片刻安宁。 <</if>> <<trauma -6>><<stress -6>><<ltrauma>><<lstress>> <br><br> 一到家,罗宾就直接带你去了你的房间。 <<if ["afternoon","late"].includes($schoolstate)>> 在回<<He>>自己的房间之前,<<he>>说你可以随时找<<he>>聊天。 <<else>> "我该回去上课了。"<<He>>拥抱你,"之后再聊吧。 <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>> 你好好休息,好吗?" <<else>> 我希望到那时你会感觉好些。" <</if>> <br><br> 在<<he>>离开时,<<he>>轻轻关上门。 <</if>> <br><br> <<link [[继续|Bedroom]]>><<endevent>><<infirmary_excused>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $schoolstate isnot "afternoon">> <<if $delinquency lte 0 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 10>> 罗宾咯咯笑着。"你真是个模范学生,"<<he>>调侃,"你把自己一生奉献给了学习,从不缺课,对吗?" <<else>> 罗宾点点头。"我明白了,你逃课会有麻烦的。" <</if>> <br><br> <<He>>扶你下床,送你出医务室。当<<He>>消失在走廊上时,<<he>>给了你一个拥抱,然后挥手告别。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<infirmary_excused>><</link>> <br> <<else>> 罗宾点点头。"那就好,只要休息一下就可以了。你回家后会来找我,对吗?" <br><br> <<He>>给你一个拥抱,然后离开。你在床上多呆了一会儿,然后走到走廊上。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> 罗宾帮助你站起来,带你走出医务室。当你们一起走在走廊上时,<<He>>紧紧抓住你的手臂。 <br><br> 你进来时,温特没有抬头。<<He>>无言地示意你们俩坐下。你在罗宾身边坐下,温特继续讲课。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><<set $robinhistory to "seat">><</link>> <br> <<else>> 罗宾点点头。"那就好,我会告诉温特你不舒服。"<<He>>皱起了眉头,"我希望你不要有什么事情……" <br><br> <<He>>给你一个拥抱,然后向你告别。你在床上多呆了一会儿,然后走到走廊上。 <br><br> <<link [[离开|Hallways]]>><<endevent>><<infirmary_excused>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<schooleffects>><<effects>> <<run statusCheck("Kylar")>> <<if $speech_attitude is "meek">> 你笑了笑。"我很乐意——" <<elseif $speech_attitude is "bratty">> 你耸耸肩。"应该可以——" <<else>> 你点了点头。"是的,我们开——" <</if>> <br><br> 你还没说完,凯拉尔就拉着你的胳膊开始往走廊走。你仍然晕乎乎的,所以<<he>>几乎是拖着你走。你跌跌撞撞地跟上。 <br><br> <<if _kylarStatus.includes("MaxRage")>> 当<<he>>带你穿过小镇时,<<he>>抓住你的臂膀,让你吃痛。<<He>>看起来随时准备爆发。路人纷纷避让,向你们投来关切的目光。<<stress 6>><<gstress>> <<elseif _kylarStatus.includes("Rage")>> 当<<he>>带你穿过小镇时,<<he>>抓住你的臂膀,这很痛。<<His>>眼睛紧张地在街上扫视。"人太多了,"<<he>>自言自语。<<He>>把你拉到小巷之间,避开路人的目光。<<stress 4>><<gstress>> <<elseif _kylarStatus.includes("Sus")>> <<Hes>>很高兴地与你同行,但对路人异常紧张。<<He>>在小声嘀咕着什么,你听不清。<<stress 2>><<gstress>> <<else>> <<Hes>>很高兴和你一起走,在你走路时蹭着你的胳膊。 <br><br> 有那么一下,<<his>>的手开始下滑,靠近你的手。你感到<<his>>的手指拂过你的手掌。<<He>>喘着粗气,缩回了手臂,低声说着抱歉。 <br><br> <<set _kylarWalkHandhold to true>> <<link [[握住凯拉尔的手|School Infirmary Kylar Walk]]>><<set $phase to 1>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<npcincr Kylar rage -3>><</link>><<glove>><<glust>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">> <br> <<link [[继续走|School Infirmary Kylar Walk]]>><<set $phase to 0>><</link>> <br> <</if>> <<if !_kylarWalkHandhold>> <br><br> <<link [[继续|School Infirmary Kylar Walk]]>><<set $phase to 0>><</link>> <br> <</if>>
<<set $outside to 1>><<schooleffects>><<effects>><<run statusCheck("Kylar")>> <<if $phase is 1>> 你拉住凯拉尔的手臂,然后抓住<<his>>的手,<<he>>也回握了过来。 <<takeHandholdingVirginity "Kylar" "romantic">> 你瞥了一眼<<him>>。<<Hes>>也在看你,但之后笑了。 <br><br> <</if>> <<if Time.hour gte 17>> 你们没有离学校太远,而是选择在牛津街安静地散步。过了一会儿,凯拉尔检查了一下<<his>>的手表。 <br><br> "对,对不起,我得走了。"<<He>>放下你的手,匆匆走过一个角落,把你独自留在学校外面。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br> <<elseif $schoolstate is "afternoon">> <<if ["rain","snow"].includes($weather)>> <<set $location to "arcade">><<set $bus to "starfish">> 凯拉尔带领你穿过小镇,从小巷中走来避<<print $weather.replace("rain","雨").replace("snow","雪")>>。你们很快就到了拱廊。 <br><br> "我喜欢这里,"<<he>>说,"没有人会打扰。" <br><br> 你被拉进街机厅,穿过熙熙攘攘的顾客,来到房间角落里的一个不起眼的街机旁。凯拉尔把一枚硬币放进插槽。 <br><br> <<kylaroptions>> <<else>> <<set $location to "park">><<set $bus to "park">> 你和凯拉尔沉默着散了一会儿步。你们很快就到了公园。 <br><br> "我喜欢来这里避开所有人,"<<he>>说。<<He>>拉了一下你的胳膊,"来吧。" <br><br> <<He>>把你带到一个长椅上,你们两个人在那里坐下来。<<He>>将脑袋靠在你的肩膀上。 <br><br> <<kylaroptions>> <</if>> <<else>> 你们没有离学校太远,而是选择在牛津街安静地散步。过了一会儿,凯拉尔检查了一下<<his>>的手表。 <br><br> "我们应该回去了。"<<He>>看起来很悲伤,"我希望我们能永远待在一起……" <br><br> <<He>>在离开时 <<if _kylarStatus.includes("Rage")>> 一边喘着气一边嘀咕着 <<elseif _kylarStatus.includes("Sus")>> 盯向身后 <<else>> 朝你挥手 <</if>> ,然后消失在了前门外。 <br><br> <<link [[继续|School Front Courtyard]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<run statusCheck("Kylar")>> <<if _kylarStatus.includes("Rage")>> 凯拉尔眯起了眼睛,<<He>>走近了一步,你背靠着墙。"来吧,"<<he>>又重复了一遍,"我们出去走走吧。"<<stress 2>><<gstress>> <br><br> 你 <<if $speech_attitude is "meek">> 俯视 <<elseif $speech_attitude is "bratty">> 叉着手 <<else>> 紧张地咽了口口水 <</if>> 并告诉<<him>> <<if $schoolstate is "afternoon">> 你现在很忙。 <<else>> 你不能逃课。 <</if>> 凯拉尔没有说什么。<<He>>把手伸进<<his>>的口袋,但在听到楼上的脚步声后停了下来。<<He>>嘟囔着什么,然后窜到走廊上。 <br><br> 你迅速向另一个方向跑去。 <<elseif _kylarStatus.includes("Sus")>> 凯拉尔撅着嘴,但还是冷静了下来。"好吧,"<<he>>说,声音异常苦涩。"也许下次吧。" <br><br> <<He>>在走廊上走来走去,向你投来奇怪的目光。 <<else>> 凯拉尔笑,笑容很是紧张。"那,那好吧,"<<he>>说,"也许下次吧。" <br><br> <<He>>低头看着地面,消失在走廊尽头。 <</if>> <br><br> <<link [[离开|Hallways]]>><<endevent>><<infirmary_excused>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> 凯拉尔紧张起来,但还是点了点头。 <br><br> "下次," 当<<he>>离开时,你听到<<he>>在喃喃自语。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<infirmary_excused>><</link>> <br> <<else>> 凯拉尔微笑着带你走向长廊。<<Hes>>心情非常好,和你边走边聊,这消减了你的痛苦。 <br><br> 你很快就来到了多伦的课堂。<<nnpc_He "Doren">>用一只手轻轻地搭在你的肩膀上向你问好。"我从护士那听说了,"<<nnpc_he "Doren">>说,"希望你感觉好些了,<<lass>>。" <br><br> 凯拉尔没有理会<<nnpc_him "Doren">>,带你走到教室的后面。你找到了一对空桌子,和凯拉尔一起坐了下来。 <br><br> <<link [[继续|English Lesson]]>><<endevent>><<set $kylarenglishstate to "active">><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你拒绝屈服于惠特尼的离谱想法。<<His>>眼睛几乎要冒出火光。气氛愈发紧张起来,<<he>>要把<<himself>>强加于你。 <<if $whitneyromance is 1>> 相反,<<he>>愤愤不平地叹了口气,示意<<his>>小弟离开医务室。 <br><br> "算你走运,要不是我们赶时间,我立刻草了你,"<<he>>在你耳边低语,在你反应过来之前就强行吻了你的嘴唇。有一股烟草的味道<<if isLoveInterest("Whitney")>>,但你完全不介意。<<arousal 100 "mouth">><<garousal>><<else>>。<<stress 2>><<gstress>><</if>> <br><br> 惠特尼跟着<<his>>的朋友出去了。没过多久,你也离开了医务室。 <br><br> <<link [[离开 (0:01)|Hallways]]>><<endevent>><<pass 1>><<infirmary_excused>><</link>> <br> <<else>> 没有那么多的犹豫,<<he>>把你钉在床上。 <br><br> <<link [[继续|School Infirmary Whitney Sex Open]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<enable_rescue>> <<maninit>> <<set $enemyanger += 100>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<set $consensual to 1>> <<neutral 1>> <<enable_rescue>> <<maninit>> <<if $speech_attitude is "meek">> "好——好吧,我不介意更——更进一步……"你结结巴巴地说着,同时张开了你的腿。 <<elseif $speech_attitude is "bratty">> "真令人遗憾,就不能再过火一点吗?" 你舔着你的上唇,张开你的腿。 <<else>> "你确定只要我的嘴?"你的语气异常娇媚。你张开你的双腿。 <</if>> <<promiscuity5>> 惠特尼笑了,与你一起躺在床上。一想到要在<<his>>的朋友面前做爱,你的心因期待而悸动。 <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|School Infirmary Whitney Sex Open Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Infirmary Whitney Sex Open]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 你听到脚步声从医务室外接近。惠特尼移开了<<his>>的嘴唇,推开了你。 <br><br> "这事不算完,骚货。"<<he>>吐了口唾沫,和<<his>>朋友们冲出了房间。没过多久,护士出现在门口。 <br><br> <<tearful>>你不理会护士的担忧,希望把这次经历抛在脑后,你很快就被带到了走廊上。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $consensual is 1>> "你他娘的真是个天才,骚货。"<<he>>用力拍打了一下你的<<bottom>>,响声在人群中激起了阵阵窃笑。<<llust>><<npcincr Whitney lust -20>> <br><br> 短暂的喘息之后,<<he>>从床上站起来,与<<his>>的朋友一起离开医务室,甚至没有回头看你。 <<else>> 惠特尼压在你柔软的身躯上,趴着身体,沉浸在高潮的余韵中。等到呼吸平缓下来,<<he>>才赶忙起身离开。<<llust>><<npcincr Whitney lust -20>> <br><br> "警告过你了,白痴贱人。" <br><br> 就这样,<<he>>离开了医务室,嘴上挂着冷笑。<<His>>朋友们也跟着离开。 <</if>> <br><br> <<clotheson>> <<endcombat>> 你决定在护士回来之前离开。 <<elseif $enemyhealth lte 0>> 你把惠特尼推到一边,<<his>>的头哐当一声撞在金属床架上。<<He>>大声咒骂起来。<<npcincr Whitney dom -1>><<ldom>> 惠特尼站起身来,带着傲慢的笑意。"这个婊子太猖狂了,"<<he>>对<<his>>朋友们说道,"我打赌<<pshes>>接下来不会有好下场。趁事情还没闹大,我们走。" 他们离开房间,放声大笑。 <br><br> <<clotheson>> <<endcombat>> 你凌乱不堪,你觉得有必要在审问之前赶紧溜走。 <<else>> 惠特尼把你推开,叹了一口气。 <br><br> "随你便吧,骚货。"<<He>>漫步走开,边走边扭头看向你,"你接着卖弄风骚吧,看看最后的下场。"<<He>>和<<his>>跟班们离开了,只留你一个人待在医务室里。 <br><br> <<clotheson>> <<endcombat>> 你决定在护士回来之前离开。 <</if>> <br><br> <<link [[离开 (0:01)|Hallways]]>><<pass 1>><<infirmary_excused>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<set $consensual to 1>> <<neutral 1>> <<enable_rescue>> <<maninit>> <<if $speech_attitude is "meek">> "我们可以进一步,如果我们在帘子后面……"你咕哝道。 <<elseif $speech_attitude is "bratty">> "我有一个更好的主意," 你向<<him>>招手。"把窗帘拉上,如果你愿意的话。" <<else>> "让我们拉上窗帘,玩得开心,"你说。 <</if>> <<promiscuity4>> 惠特尼笑了起来,和你一起躺到床上。你们躲到帘子后大行苟且之事。 <br><br> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|School Infirmary Whitney Sex Closed Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Infirmary Whitney Sex Closed]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 你听到脚步声从医务室外接近。惠特尼移开了<<his>>的嘴唇,推开了你。 <br><br> "还不够,骚货。"<<He>>甩开帘子,和<<his>>朋友们冲出了房间。没过多久,护士出现在门口。 <br><br> <<tearful>>你不理会护士的担忧,希望把这次经历抛在脑后,你很快就被带到了走廊上。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我操,好爽。"<<he>>吐着气温柔地抚摸着你的大腿。<<llust>><<npcincr Whitney lust -20>> <br><br> 过了一小会后,<<he>>掀开帘子从床上爬起来,看都不看你,只是径直和<<his>>的朋友们离开了医务室。 <br><br> <<clotheson>> <<endcombat>> 你决定在护士回来之前离开。 <<elseif $enemyhealth lte 0>> 你把惠特尼推开,让<<him>>跌跌撞撞地穿过帘子。<<His>>的朋友们疑惑地看着。<<npcincr Whitney dom -1>><<ldom>> <br><br> 惠特尼站起身来,带着傲慢的笑意。"这个婊子太猖狂了,"<<he>>对<<his>>朋友们说道,"我打赌<<pshes>>接下来不会有好下场。趁事情还没闹大,我们走。" 他们离开房间,放声大笑。 <br><br> <<clotheson>> <<endcombat>> 你凌乱不堪,你觉得有必要在审问之前赶紧溜走。 <<else>> 惠特尼把你推开,叹了一口气。 <br><br> "随你便吧,骚货,"<<He>>猛地拉开帘子跺着脚走开,边走边扭头看向你,"你接着卖弄风骚吧,看看最后下场。"<<He>>和<<his>>朋友离开了,只留你一个人待在医务室里。 <br><br> <<clotheson>> <<endcombat>> 你决定在护士回来之前离开。 <</if>> <<link [[离开 (0:01)|Hallways]]>><<pass 1>><<infirmary_excused>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<enable_rescue>> <<maninit>> 你垂下脑袋点了点头。惠特尼看到你的反应很满意,走过来扣住了你的后脑勺。<<He>>把你的脸强行按在<<his>>的胯下。 <br><br> <<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger += 70>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<set $consensual to 1>> <<neutral 1>> <<enable_rescue>> <<maninit>> 你给惠特尼一个娇媚的笑容,向<<him>>展示起你的舌头,准备着服务<<him>>。<<promiscuity1>> 惠特尼对你非常满意,走过来把你的脑袋引向<<his>>的胯下。 <br><br> <<npcoral>><<set $NPCList[0].lefthand to "hair">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|School Infirmary Whitney Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Infirmary Whitney Oral]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 你听到脚步声从医务室外接近。惠特尼移开了<<his>>的嘴唇,推开了你。 <br><br> "这事不算完,骚货。"<<he>>吐了口唾沫,和<<his>>朋友们冲出了房间。没过多久,护士出现在门口。 <br><br> <<tearful>>你不理会护士的担忧,希望把这次经历抛在脑后,你很快就被带到了走廊上。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<He>>揪住你的头发,开始喘气。等到<<his>>的呼吸平稳下来后,<<he>>把你放开。<<llust>><<npcincr Whitney lust -20>> <br><br> "干得真他妈好啊,骚货。 <<if $whitneyromance is 1>> 我们下次见。" <<else>> 我们很快会继续的。" <</if>> <br><br> 就这样,<<he>>转身离开了医务室。<<His>>的朋友们也跟着离开。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你在护士回来之前离开。 <<elseif $enemyhealth lte 0>> 你把惠特尼推到一边,<<his>>的头哐当一声撞在金属床架上。<<He>>大声咒骂起来。<<npcincr Whitney dom -1>><<ldom>> <br><br> 惠特尼站起身来,带着傲慢的笑意。"这个婊子太猖狂了,"<<he>>对<<his>>朋友们说道,"我打赌<<pshes>>接下来不会有好下场。趁事情还没闹大,我们走。" 他们离开房间,放声大笑。 <br><br> <<clotheson>> <<endcombat>> 你凌乱不堪,你觉得有必要在审问之前赶紧溜走。 <<else>> 惠特尼把你推开,叹了一口气。 <br><br> "随你便吧,骚货,"<<He>>猛地拉开帘子跺着脚走开,边走边扭头看向你,"你接着卖弄风骚吧,看看最后下场。"<<He>>和<<his>>朋友离开了,只留你一个人待在医务室里。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>在护士回来之前离开。 <</if>> <br><br> <<link [[离开 (0:01)|Hallways]]>><<pass 1>><<infirmary_excused>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 护士点点头,把你领到外面。你爬上车的副驾驶座。 <br><br> 旅程在沉默中度过。<<He>>轻车熟路,开了一小段路后,<<he>>把车停在外面。 <br><br> "到了,"<<he>>说,把门打开,你跳到人行道上。护士在你后面叫,"记住,好好休息。" <br><br> <<He>>等到你到达门口才开车离开。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 护士皱了皱眉头,然后耸耸肩。"随你便吧,不过我不能把你留在这里。"<<He>>抓住你的胳膊,把你从床上拉起来。"你起来。" <br><br> <<He>>带着你走向前门,在<<him>>身后把门锁上。"记住,别紧张。" <br><br> 你被单独留在学校外面。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "hospital">><<effects>> <<npc Harper>><<person1>> 当你醒来时,你在一个新的地方,在不同的床上。它看起来像一个医院的房间。 <br><br> 床边站着一个穿白大褂的人,和另一个模糊的身影说话。你的头仍然很沉,搞不清他们在说什么。 <br><br> 他们交谈了一段时间,直到一个人离开,而另一个人转过身来。你的视线开始变得清晰,你看到了<<personsimple>>。 <<if $hospitalintro is 0>><<set $hospitalintro to 1>> <br><br> <<He>>对你笑了笑。"你好,我是哈珀医生。"<<He>>在你的床边坐下来,撩起<<he>>眼前金色的刘海。<<He>>看起来非常年轻,不超过25岁。<<He>>手里拿着一本档案。 <<else>> 那是哈珀医生。<<He>>微笑着掏出<<his>>档案。 <</if>> <br><br> "听说你在学校晕倒了,"<<he>>说,"我相信没什么可担心的,但我想问你几个问题。" <br><br> <<link [[继续|Hospital Bed Examination]]>><</link>> <br>
<<widget "penisinspection">> 你注意到当女生们移动椅子的时候,礼顿正拿着一台摄影机。"那么现在,"<<he>>说,"今天我们要对男孩们进行检查,并确保 他们的身体是健康的。我们将沿着排好的队伍一个接一个的检查。每个男孩的短裤都将会被扒下来,以方便我们对阴茎的检查。" <br><br> <<if maleChance() is 100>> <<generateym4>><<generateym5>>女孩们喘息或大笑着,而男孩们不自觉地有些尴尬。一个站在礼顿附近的<<person3>><<person>> 脸色苍白,看起来有些欲哭无泪。就在这时,门突然被打开了,一个<<person4>><<person>>和<<person5>><<person>>笑着走了进来。 "啊,"礼顿说,"我的帮手已经到了。" <br><br> <<else>> <<generateyf4>><<generateyf5>>女孩们喘着气放声大笑,留下尴尬的男生们。一个<<person3>><<person>>站在礼顿附近, 脸色苍白,看起来有些欲哭无泪。而坐在后面的<<person4>><<person>>和<<person5>><<person>>心不在焉,面无表情地 拿着椅子走到了教室前面。 <br><br> <</if>> 礼顿看向这两人。<<person1>>"你们两个很热心,我需要有人帮助我进行测量。去西里斯的桌子里找一把卷尺来。" <<he>>对<<person4>><<person>>命令道。<<He>>立马冲到桌子前,看起来有些兴奋过头了。"你,"礼顿又对 <<person5>><<person>>说道,"去拿一个文件板和一张纸来。" <br><br> "我想使用卷尺,"<<he>>回应道。 <br><br> "再顶嘴的话,请你站到外面去。" <br><br> 那个<<person>>撅着嘴,但还是按照指示去做。 <br><br> <</widget>> <<widget "penisinspection2">> 礼顿对着<<person3>><<person>>说道:"你先起来吧,毕竟这没有什么可害羞的,因为这只是一次医疗检查。所以现在,拉下你的短裤。" <br><br> <<person>>紧握<<his>>的拳头并盯着<<his>>的脚,对礼顿的话不作任何反应。"你只是需要一点帮助,"礼顿说着的同时抓住了 <<his>>的短裤。当<<person>>的短裤被拽下来时,<<his>>开始紧张了起来。当<<his>>的龟头暴露出来的时候,女孩子们都开始兴奋,但 礼顿并没有就此罢休,而是把<<his>>的短裤整个拽了下来,直到整个肉棒都完全裸露。 <br><br> <<person1>>"好了," 礼顿退后一步:"这不是挺漂亮的嘛,我不知道有什么好羞耻的。" 在说完之后,<<He>>举起相机,拍下 一张照片。"为方便记录而已。"<<He>>又单膝跪在男孩面前,拍了一张特写。<<person3>>"给<<his>>测量一下长度,我去看看下一个。" <br><br> <<person4>><<person>>跪在<<person3>><<person>>的面前,用手握住了<<his>>阴茎,<<person4>><<his>>将卷尺压在了 <<person3>><<his>>的皮肤上,<<person5>><<person>>则负责记下测量的结果。很显然,<<person4>><<person>>握着不放,感受着 它在<<his>>指下的触感。<<person3>><<person>>开始颤抖,你很惊讶<<he>>还能忍。 <br><br> <</widget>> <<widget "penisinspectionstudents">> <<if $player.penissize gte 4>> <<person4>><<person>>蹲在你前面。<<He>>似乎被你的身材迷住了。"我不知道它们可以变得这么大<<if $player.penisExist and $player.vaginaExist and !$player.ballsExist>>……大的几乎完全遮住了它后面的小穴<</if>>。" <br><br> <<elseif $player.penissize gte 2>> <<person4>><<person>>接下来蹲在你面前喘息道:"这是最可爱的一个了。" <br><br> <<elseif $player.penissize is 1>> <<person4>><<person>>蹲在你面前。<<Hes>>笑了。"就像一根小香肠<<if $player.penisExist and $player.vaginaExist and !$player.ballsExist>>,它太小了,后面的小穴全露出来了<</if>>!" <br><br> <<else>> <<person4>><<person>>蹲在你面前。<<Hes>>笑了。"我不知道它们可以变得这么小<<if $player.penisExist and $player.vaginaExist>>,长在小穴前面看起来很可爱<</if>>。" <br><br> <</if>> <<person5>><<person>>蹲在<<person4>><<him>>的旁边,<<person5>>"当然,"<<He>>靠得更近,直到<<his>>的嘴离你不到一英寸的距离。 你能感到<<his>>呼吸的气流正吹在你那<<penis>>上。 <<if $player.penissize gte 0>> 仅仅是被注视着就已经足够让你的忍耐到达了极限。你感觉到你的阴茎开始勃起,并且随着每一次呼吸正在稳步充血涨大。 <<garousal>><<arousal 600>> <br><br> "它越来越大了!"<<person4>><<person>>惊呼道。女孩们发出咯咯的笑声,而一些男孩则俯身向这看来。 <br><br> <<person5>>"当我对着它喘气时就这样了,"<<person>>说道。<<He>>继续对着你吸气呼气。<<person4>><<person>>也乘机加入了进来。 <<if playerChastity()>> 你的$worn.genitals.cn_name_cap快把持不住了。 <<else>> 他们很快就让你完全勃起了。 <<if $player.penissize gte 4>> 当你的肉棒完全勃起后,你感到异常羞愧。因为你的肉棒几乎挡住了他们的脸,大得离谱。 <</if>> <</if>> <<else>> 仅仅是被注视着是不够的,你需要更刺激的事情来达到勃起的极限。 "它并没有变大!"<<person4>><<person>>惊呼道。女孩们的笑声停止了,而一些男孩则俯身向这看来。 <br><br> <<person5>>"当我对着它呼吸时什么都没有发生,"<<person>>说道。<<He>>继续对着你吸气呼气。<<person4>><<person>>也加入了进来,但这依旧不能让你性奋勃起。 <</if>> <br><br> <</widget>> <<widget "pussyinspection">> 礼顿掏出<<person1>><<his>>的相机,女孩们的脸上出现了恐惧的神情。"首先。"<<he>>对女孩们说道,"我需要你们脱光。"<<He>>向 站在<<person1>><<his>>旁边的那个<<person2>><<person>>伸出自己空闲着的手,后者看起来有些尴尬。"不要耽搁时间,否则我会让你放学后留校。"那个 <<person2>><<person>>闭上了<<his>>的眼睛,然后用一只手放在了<<his>>的裙子前面,<<his>>接着把内裤一点点往下拽着,直到<<his>>将内裤拽到脚踝那里, 而<<his>>刚将内裤从脚上拿下来的时候,礼顿立刻把那条内裤抢了过去。 <br><br> "爬到讲台上去。"校长说道,<<person1>><<his>>的脸上毫无表情。那个<<person2>><<person>>照做了,但仍然按着自己的裙子。 "撩起你的裙子,"礼顿说道,就好像这是一件稀疏平常的事情一样。"你想被留校吗,你校里挺乖的,如果你有了记录,你的父母会怎么说呢?" 当<<person>>提起裙子时,<<his>>的身体颤抖不止。礼顿走到<<him>>面前拍了一张照片。那个<<person>>从头到尾都没有睁开<<his>>眼睛。 <br><br> "下一个。"礼顿说道。那个<<person>>放下了<<his>>的裙子,然后从讲台上爬了下来。<<He>>颤抖着伸向<<his>>的内衣, 但礼顿把它们拿到了够不着的地方。"我会保管这些。"<<person1>><<he>>说道,"需要检测它们是否存在健康问题。" <br><br> <</widget>> <<widget "pussyinspectionherm">> <<if !$genderknown.includes("Leighton")>> "年轻人,"礼顿说道,"我们已经进行了阴茎检查——"<<He>>停顿了一下, <<if $player.penissize lte 0>> 并貌似注意到了你那<<if playerChastity("cage")>>戴着贞操笼的<</if>><<penis>>下的小穴。当<<he>>进一步摸索和检查你的时候,你感到害怕。 <<elseif $player.ballsExist>> 并向前伸出手来。当<<he>>抬起你的<<testicles>>并进一步检查时,你开始感到害怕。 <<else>> 并貌似注意到了你并没有<<testicles>>。当<<he>>进一步摸索和检查你时,你感到了害怕。 <</if>> <br><br> "一个扶她!"<<He>>感叹道。"真是太罕见了,我为我的失误道歉。<<if $player.penissize gte 3>>毕竟,你是如此的……天赋异禀。<</if>>" <<if $player.penissize lte 0>> <br> /* just one line break, the text is too short in this case for two */ <<He>>将镜头对准你的私处,开始喃喃自语:"虽然尺寸有些可惜。"这声音小到几乎没有第二个人听见。 <<else>> <br><br> <<He>>将镜头对准你的私处,然后停下来扭过头说道:"听着,嗯……我……我需要你抬起你的<<if playerChastity("cage")>>……那个东西,<<else>>阴茎,<</if>>以便于我可以适当地检查你的小穴。"你的脸一下子红了, <</if>> <<else>> "啊,就是这样……"礼顿说道。 <<if $player.penissize lte 0>> "一个扶她。" <br> <<He>>将镜头对准你的私处,开始喃喃自语:"虽然尺寸有些可惜。"这声音小到几乎没有第二个人听见。 <<else>> "请你抬起你的阴茎,以便我可以正确检查你的阴部。" <</if>> <</if>> <<if $player.penissize gte 1>> <<if $player.ballsExist>> <<if $player.penissize gte 3 and !playerChastity("cage")>> 你服从命令,用一只手举起你的<<penis>>,然后另一只手举起你的<<testicles>>, <<else>> 你服从命令,用一只手抬起了你的<<if playerChastity("cage")>>$worn.genitals.cn_name_cap<<else>><<penis>><</if>>和<<testicles>>, <</if>> <<else>> <<if playerChastity("cage")>> 你抬起了你的$worn.genitals.cn_name_cap, <<elseif $player.penissize gte 3>> 你用双手捧起你的<<penis>>, <<else>> 你用一只手举起你的<<penis>>, <</if>> <</if>> 你将你的<<pussy>>暴露在全班同学眼前。 <</if>> <br><br> <</widget>> <<widget "inspectionexpect">> <<if _args[0]>> <<set _expectedGender to _args[0]>> <<set _oppositeGender to (_args[0] is "m"? "f" : "m")>> <<set _hasGenitals to (_args[0] is "m"? $player.penisExist : $player.vaginaExist)>> <</if>> <<set $inspection.expect to ($inspection.gender_appearance is _expectedGender? "join" : "sit")>> <<if $genderknown.includes("Leighton")>> <<set $inspection.expect to (_hasGenitals? "join" : "sit")>> <</if>> <<if ($schoolrep.crossdress gte 4 or $schoolrep.herm gte 4) and $cool lte 240>> <<if $inspection.expect is "sit">> /* students cant override leighton setting expectation to join */ <<set $inspection.expect to (_hasGenitals? "join" : "sit")>> <</if>> <</if>> <</widget>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<generateym2>><<generateym3>> <<set $inspection to {}>> <<set $inspection.gender_appearance to $player.gender_appearance>> /* this locks in the player's gender appearance so logic remains consistent during this scene .*/ <<inspectionexpect "m">> 礼顿把西里斯的讲桌推到了一边,以此清空了教室的前面。学生们面面相觑,想知道校长有什么计划。 "请所有男生在班级前面排队。" <br><br> <<if $genderknown.includes("Leighton")>> <<if ($player.penisExist and $player.vaginaExist) or ($player.gender is "m" and $inspection.gender_appearance is "f")>> 你注意到礼顿瞟了你一眼,<span class="purple">你被提醒了一下,毕竟<<he>>知道你的小秘密。</span><<Hes>>期待你加入队伍。 <<else>> 你应该<<if $inspection.expect is "join">>加入队伍<<else>>继续坐着<</if>>。 <</if>> <br><br> <<elseif $schoolrep.herm gte 4 or ($schoolrep.crossdress gte 4 and $player.gender is "m" and $inspection.gender_appearance is "f")>> <<if $inspection.gender_appearance is "f">> 礼顿希望你能继续坐着。 <span class="purple"><<He>>不知道你的小秘密,但你的同学们都知道那个"秘密"。</span> <<if $cool lte 120>> 如果你不去排队,你的同学们会注意到的,而且以你的声望来看,他们肯定会毫不犹豫地出卖你。 <<elseif $cool gte 240>> 如果你不去排队,你的同学们会注意到的,但从你的声望来看,没有人会出卖你。 <<else>> 如果你不去排队,你的同学们会注意到的,这些家伙<span class="pink">可能</span>会出卖你。 <</if>> <<else>> 你被期望加入队伍。 <</if>> <br><br> <<elseif $exhibitionism gte 35 or $inspection.gender_appearance is "m">> 你应该<<if $inspection.expect is "join">>加入队伍<<else>>继续坐着<</if>>。 <br><br> <</if>> <<set $inspection.choice to "">> <<if $inspection.expect is "join">> <<link [[加入队伍|Penis Inspection 1]]>><<set $inspection.choice to "join">><</link>> <br> <<link [[继续坐着|Penis Inspection 1]]>><<set $inspection.choice to "sit">><<stress 2>><</link>><<gstress>><<gdelinquency>> <br> <<else>> <<if $exhibitionism gte 35>> <<link [[加入队伍|Penis Inspection 1]]>><<set $inspection.choice to "join">><</link>><<exhibitionist3>><<if !$player.penisExist>><<gdelinquency>><</if>> <br> <</if>> <<link [[继续坐着|Penis Inspection 1]]>><<set $inspection.choice to "sit">><</link>> <br> <</if>> <br>
<<switch $inspection.choice>> <<case "join">> 你和学生们一起站了起来,你走到了队伍中间。 <br><br> <<if $inspection.gender_appearance is "f">> <<exhibitionism3>> 礼顿向队伍的前面走去。<<He>>走时看到了你。 <<if $genderknown.includes("Leighton")>> <<if $player.gender is "f">> <<He>>皱起眉头向你招手,你试探性地向前走了一步。"这些检查非常重要,年轻的女士,我没有时间浪费在玩笑上。" <<He>>指着一把椅子,"除非你想在拘留所里呆一下午,否则就坐下。现在就坐。"<<stress 6>><<gstress>> <br> 你没有选择,所以你只好照做,你离开了队伍并重新加入到了女孩们的行列中。 <<set $inspection.choice to "sit">> <<else>> 你似乎看到了得意的笑容,但它瞬间就消失了,又回到面无表情的状态。 <</if>> <<else>> 虽然<<he>>困惑为什么队伍里会有一个女孩,但<<he>>似乎并不是特别在意。 /* pc is doubted, but Leighton doesn't care and they are allowed to join the line. if they're lying, Leighton will be annoyed but not upset.*/ <</if>> <br><br> <<penisinspection>> <<link [[继续|Penis Inspection 2]]>><</link>> <br> <<else>> "很好,姑娘们,把你们的椅子移近些,好好看一看。" <br><br> <<penisinspection>> <<link [[继续|Penis Inspection 2]]>><</link>> <br> <</if>> <<case "sit">> 当男孩们在房间前面排队时,你仍然和女孩们在一起。 <<if $inspection.gender_appearance is "m">> <<if $genderknown.includes("Leighton") and $player.gender is "f">> <<if $schoolrep.crossdress gte 4>> 有几个女孩对你投来异样的目光,但其他女孩对你几乎没有任何反应。你怀疑她们已经知道了你的秘密。 <br><br> <<else>> 当你入座时,有人发出了困惑的声音。其中一个男孩嘲笑道:"他怎么没有——" <br><br> "安静下来,"礼顿打断道,"我今天对<<phim>>不感兴趣。" <br><br> 那个男孩皱着眉头,谨慎地把你甩开了。 其他人向你投来鄙夷的目光,他们对你所谓的特殊待遇感到不满。<<status -5>><<lcool>> <br><br> <</if>> <<penisinspection>> <<link [[继续|Penis Inspection 2]]>><</link>> <br> <<else>> /* pc is forced to join and reveal themselves whether they have a penis or not */ <br><br> 礼顿看了看那一排男孩,然后看了看你。 "年轻人,所有男孩都要参加这此健康检查,我不记得你有例外?"<<stress 2>><<gstress>> <br> 你没有选择,所以你只好站起来并加入男孩们的队伍。 <br><br> <<set $inspection.choice to "forced">> <<penisinspection>> <<link [[继续|Penis Inspection 2]]>><</link>> <br> <</if>> <<else>> <<if $player.gender is "f">> "很好,姑娘们,把你们的椅子移近些,好好看一看。" <br><br> <<penisinspection>> <<link [[继续|Penis Inspection 2]]>><</link>> <br> <<elseif $genderknown.includes("Leighton")>> <br><br> 礼顿看了看那一排男孩,然后看了看你。"所有'男孩'都要参加这些健康检查,你不会认为我会把你忘记吧?"<<stress 2>><<gstress>> <br> 你没有选择,所以你只好站起来并加入男孩们的队伍。 <<if $cool lte 240>> <<if $schoolrep.crossdress gte 4>> <br> "这是你应得的报应,怪人。"有人在你经过时对你嚎道。<<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <<elseif $schoolrep.herm gte 4>> <br> "我一直都想去看一场畸形秀呢,"有人在你经过时讥笑道。<<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <<else>> 班上的其他同学都在疑惑地看着,几乎所有人都认为你只是一个女孩。 <</if>> <</if>> <br><br> <<set $inspection.choice to "forced">> <<penisinspection>> <<link [[继续|Penis Inspection 2]]>><</link>> <<elseif ($schoolrep.crossdress gte 4 or $schoolrep.herm gte 4)>> <<if $cool + random(1,120) lte 240>> <br><br> <<generatey4>><<person4>> <<if $pronoun is "f">> 你偷偷地看了一眼你的同学们。大多数人都无动于衷,但你注意到坐在你旁边的<<person>><<his>>的朋友窃窃私语,并时不时地用眼角余光来窥视你。 当你与<<he>>对视时,<<him>>的脸上出现一种诡异的笑容,然后就站起来举起了手。 <br><br> <<else>> 一个正在排队的<<person>>撞上了你的椅子,<<He>>小声的道歉,但当<<he>>与你的目光相遇时,<<he>>又将到嘴边的道歉收了回去。 <<he>>一副知道了的样子,曾经的愧疚变成了今夕的报复。 <br><br> <</if>> "对不起,<<nnpc_title "Leighton">>!"<<he>>大喊道,吸引了全班的注意力。 礼顿因为<<him>>的打断而用目光死死地盯着<<him>>,但<<person>>继续指着你说道: <<if $player.penisExist and $player.vaginaExist>> "那家伙有一个小穴和一个肉棒,所以<<pShe>>也需要被检查,对吗?" <<else>> "那个'女的'只是一个打扮成女的样子的女装大佬,他为什么可以跳过检查,这不公平。" <</if>> <br><br> <<person1>>礼顿皱起了眉头,当<<he>>对你说话时,"你想骗过健康检查,是吗?你很幸运,你的同学们都很机敏。排好队,现在。"<<stress 2>><<gstress>> <br><br> <<set $inspection.choice to "forced">> <<else>> 有几个女孩对你投来异样的目光,但其他女孩对你几乎没有任何反应。你怀疑她们已经知道了你的秘密。 <br><br> <</if>> <<penisinspection>> <<link [[继续|Penis Inspection 2]]>><</link>> <br> <<else>> "很好,姑娘们,把你们的椅子移近些,好好看一看。" <br><br> <<penisinspection>> <<link [[继续|Penis Inspection 2]]>><</link>> <br> <</if>> <</if>> <<default>> 错误 <</switch>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<generateyf2>><<generateyf3>> <<set $inspection to {}>> <<set $inspection.gender_appearance to $player.gender_appearance>> /* this locks in the player's gender appearance so logic remains consistent during this scene .*/ <<inspectionexpect "f">> 礼顿把西里斯的讲台清空。"能请所有女生有序地排成一列吗?男生们,用你们的椅子绕着讲台围成一个半圆。" <br><br> <<if $genderknown.includes("Leighton")>> <<if ($player.penisExist and $player.vaginaExist) or ($player.gender is "f" and $inspection.gender_appearance is "m") or $leightonParasitePenisInspection>> 你注意到礼顿瞟了你一眼,<span class="purple">你被提醒了一下,毕竟<<he>>知道你的小秘密。</span><<Hes>>期待你加入队伍。 <<else>> 你应该<<if $inspection.expect is "join">>加入队伍<<else>>继续坐着<</if>>。 <</if>> <br><br> <<elseif $schoolrep.herm gte 4 or ($schoolrep.crossdress gte 4 and $player.gender is "f" and $inspection.gender_appearance is "m")>> <<if $inspection.gender_appearance is "m">> 礼顿希望你能继续坐着。 <span class="purple"><<He>>不知道你的小秘密,但你的同学们都知道那个"秘密"。</span> <<if $cool lte 120>> 如果你不去排队,你的同学们会注意到的,而且以你的声望来看,他们肯定会毫不犹豫地出卖你。 <<elseif $cool gte 240>> 如果你不去排队,你的同学们会注意到的,但从你的声望来看,没有人会出卖你。 <<else>> 如果你不去排队,你的同学们会注意到你。 <</if>> <<else>> 你被期望加入队伍。 <</if>> <br><br> <<elseif $exhibitionism gte 35 or $inspection.gender_appearance is "f">> 你应该<<if $inspection.expect is "join">>加入队伍<<else>>继续坐着<</if>>。 <br><br> <</if>> <<set $inspection.choice to "">> <<if $inspection.expect is "join">> <<link [[加入队伍|Pussy Inspection 1]]>><<set $inspection.choice to "join">><</link>> <br> <<link [[继续坐着|Pussy Inspection 1]]>><<set $inspection.choice to "sit">><</link>><<gstress>><<gdelinquency>> <br> <<else>> <<if $exhibitionism gte 35>> <<link [[加入队伍|Pussy Inspection 1]]>><<set $inspection.choice to "join">><</link>><<exhibitionist3>><<if !$player.vaginaExist>><<gdelinquency>><</if>> <br> <</if>> <<link [[继续坐着|Pussy Inspection 1]]>><<set $inspection.choice to "sit">><</link>> <br> <</if>>
<<effects>><<switch $inspection.choice>> <<case "join">> 你加入了在教室前面排队的女孩们。 <br><br> <<if $inspection.gender_appearance is "m">> <<if $genderknown.includes("Leighton")>> <<if $player.gender is "m">> 当礼顿注意到你的时候,<<he>>皱起眉头向你招手,你试探性地向前走了一步。 "这些检查非常重要,小伙子,我没有时间浪费在玩笑上。" <<He>>指着一把椅子,"除非你想在拘留所里呆一下午,否则就坐下。现在就坐。"<<stress 6>><<gstress>> <br> 你没有选择,所以你只好照做,你离开了队伍并重新加入到了男孩们的行列中,当你坐下来的时候,礼顿开始进行检查。 <<set $inspection.choice to "sit">> <<else>> 你觉得自己好像在礼顿脸上瞥见了一丝知情的笑意,但这瞬间就消失了,<<his>>又变回了那种面无表情的状态。 <</if>> <<else>> 礼顿沿着队伍向前走去。<<person1>><<He>>路过时注意到了你。 虽然<<he>>困惑为什么队伍里会有一个男孩,但<<he>>似乎并不是特别在意。 /* pc is doubted, but Leighton doesn't care and they are allowed to join the line. if they're lying, Leighton will be annoyed but not upset.*/ <</if>> <br><br> <</if>> <<pussyinspection>> <<link [[继续|Pussy Inspection 2]]>><</link>> <br> <<case "sit">> 你把你的椅子搬到了教室的前面,和那些男孩们在一起。 <<if $inspection.gender_appearance is "f">> <<if $genderknown.includes("Leighton") and !$player.vaginaExist>> /* ie Leighton knows player doesn't have a pussy */ <<if $schoolrep.crossdress gte 4>> 他们中的几个人向你投来了奇怪的目光,但其他人对你的出现几乎没有反应。你怀疑他们已经知道了你的秘密。 <br><br> <<else>> 当你入座时,困惑的声音在你周围响起,其中一个女孩忿忿不平地说道:"<<pshe>>怎么没有——" <br> "安静下来,"礼顿打断道,"我今天对<<phim>>不感兴趣。" <br> 那个女孩撅着嘴,但没有敢和校长争论。其他人向你投来鄙夷的目光,看样子他们对你所谓的特殊待遇感到非常不满。<<status -5>><<lcool>> <br><br> <</if>> <<pussyinspection>> <<link [[继续|Pussy Inspection End]]>><</link>> <br> <<else>> /* pc is forced to join and reveal themselves whether they have a pussy or not */ <br><br> 礼顿看了看那一排女孩,然后看了看你。"所有'女孩'都要参加这次健康检查,我不记得你是例外?"<<stress 2>><<gstress>> <br> 你没有选择,所以你只好站起来并加入女孩们的队伍。 <br><br> <<set $inspection.choice to "forced">> <<pussyinspection>> <<link [[继续|Pussy Inspection 2]]>><</link>> <</if>> <<else>> <<if $player.gender is "m">> <br><br> <<pussyinspection>> <<link [[继续|Pussy Inspection End]]>><</link>> <br> <<elseif $genderknown.includes("Leighton")>> <br><br> 礼顿看了看那一排女孩,然后看了看你。"所有'女孩'都要参加这些健康检查,你不会认为我会把你忘记吧?"<<stress 2>><<gstress>> <br> 你没有选择,所以你只好站起来并加入女孩们的队伍。 <<if $schoolrep.crossdress gte 4>> "这是你应得的报应,怪人。"有人在你经过时对你嚎道。<<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <<elseif $schoolrep.herm gte 4>> "我一直都想去看一场畸形秀呢,"有人在你经过时讥笑道。<<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <<else>> 班上的其他同学都在疑惑地看着,几乎所有人都认为你只是一个男孩。 <</if>> <br><br> <<set $inspection.choice to "forced">> <<pussyinspection>> <<link [[继续|Pussy Inspection 2]]>><</link>> <<elseif ($schoolrep.crossdress gte 4 or $schoolrep.herm gte 4) and $cool lte 120>> <br><br> <<generatey4>><<person4>> <<if $pronoun is "m">> 你偷偷地看了一眼你的同学们。大多数人都无动于衷,但你注意到坐在你旁边的<<person>><<his>>的朋友窃窃私语,并时不时地用眼角余光来窥视你。 当你与<<he>>对视时,<<him>>的脸上出现一种诡异的笑容,然后就站起来举起了手。 <br><br> <<else>> 当你入座时,一个正在排队的<<person>>撞上了你的椅子,<<He>>小声的道歉,但当<<he>>与你的目光相遇时,<<he>>又将到嘴边的道歉收了回去。 <<he>>一副知道了的样子,曾经的愧疚变成了今夕的报复。 <br><br> <</if>> "对不起,<<nnpc_title "Leighton">>!"<<he>>大喊道,吸引了全班的注意力。 礼顿因为<<him>>的打断而用目光死死地盯着<<him>>,但<<person>>继续指着你说道: <<if $player.penisExist and $player.vaginaExist>> "那家伙有一个小穴和一个肉棒,所以<<pShe>>也需要被检查,对吗?" <<else>> "那个'男的'只是一个打扮成男的样子的女的,她为什么可以跳过检查,凭什么。" <</if>> <br><br> <<person1>>礼顿皱起了<<his>>的眉头,然后<<he>>对你说道: "你想通过撒谎来逃避检查?为你明智的同学而庆幸吧。现在,给我去排好队。"<<stress 2>><<gstress>> <<set $inspection.choice to "forced">> <br><br> <<pussyinspection>> <<link [[继续|Pussy Inspection 2]]>><</link>> <br> <<else>> <br><br> <<pussyinspection>> <<link [[继续|Pussy Inspection End]]>><</link>> <br> <</if>> <</if>> <<default>> 错误 <</switch>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<generateyf2>><<generateym3>> "大家请在教室前面排成一队,"礼顿说道。你和其他学生站在了一起,大多数人看起来都是一副忧心忡忡的样子。"今天是一个非常重要的健康检查,"校长边说边把照相机拿了出来。"现在,解开你们的衬衫扣子。 <br><br> 那个<<person1>><<him>>身旁身材匀称的<<person2>><<person>>开始啜泣了起来。 <br><br> <<link [[执行命令|Breast Inspection Comply]]>><</link>> <br> <<if $player.gender_appearance is "f" or $player.breastsize gte 2>> <<if $exhibitionism gte 55>> <<link [[炫耀着执行|Breast Inspection Flaunt]]>><</link>><<exhibitionist4>> <br> <</if>> <<else>> <<link [[炫耀着执行|Breast Inspection Flat Flaunt]]>><</link>><<exhibitionist1>> <br> <</if>> <<link [[抗议|Breast Inspection Protest]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<fameexhibitionism 50 "pic">> <<if $player.gender is "f" and $player.penisExist and $earSlime.growth gte 100 and $earSlime.forus is "impregnation">><<set $leightonParasitePenisInspection to true>><</if>> <<if $player.penissize gte 4>> 你<<nervously>>按照指示拉下了你的$worn.lower.cn_name_cap,你的<<genitals>>暴露在了全班人面前,全班爆发出了兴奋的气氛。那个<<person5>><<person>>把<<his>>的手捂在了<<his>>的脸上并咯咯地笑了起来。<<Penisremarkquote>><<he>>说道。<<incggpenisinsecurity>> <br><br> "安静下来,"礼顿说道,"有些男生就是这么大。"<<person1>><<He>>退后一步,拍了一张照片,然后蹲在你的面前又拍了一张。 <<elseif $player.penissize gte 2>> 你<<nervously>>按照指示拉下了你的$worn.lower.cn_name_cap,你的<<genitals>>暴露在了全班人面前,你感觉到每个人的目光都集中在一个如此精致小巧的地方。礼顿退后一步,拍了一张照片,然后在你面前蹲下,再拍了一张。 <<elseif $player.penissize is 1>> 你<<nervously>>按照指示拉下了你的$worn.lower.cn_name_cap,你的<<genitals>>暴露在了全班人面前,全班爆发出了兴奋的气氛。<<Penisremarkquote>><<person5>><<person>>咯咯笑着。<<incggpenisinsecurity>> <br><br> 礼顿退后一步,拍了一张照片,然后蹲在你的面前又拍了一张。 <<else>> 你<<nervously>>按照指示拉下了你的$worn.lower.cn_name_cap,你的<<genitals>>暴露在了全班人面前,全班爆发出一阵阵笑声,那个<<person5>><<person>>把<<his>>的手捂在了<<his>>的嘴上抑制着笑声。<<Penisremarkquote>>,<<person4>><<person>>说道。<<incggpenisinsecurity>> <br><br> "安静下来,"礼顿说道。"有些男孩就是这么小。"<<person1>><<He>>退后一步,拍了一张照片,然后蹲在你的面前又拍了一张。 <</if>> <<if $player.virginity.penile is true and $player.penissize gte 0>> "你还是个处子?"<<person1>><<he>>说道。"想要把第一次许给新婚之夜?这里的某个女孩子有福了。" 你尴尬地皱起眉头,周围再次传来了嘲笑声,但一些平时很害羞的女孩向你露出了笑容。 <<elseif $player.penissize lt 0>> "真不寻常,"<<person1>><<he>>说道。"我从来没有见过这么小的,你一定是个处,我甚至都怀疑这东西能不能正常勃起。" 嘲笑声愈发变大,你觉得自己快要哭出来了。 <<else>> "你肯定做过,"<<person1>><<he>>说道,"我见过太多了,所以我可以很明确地告诉你。" 女孩们开始窃窃私语起来,你尴尬地缩了缩脖子。 <</if>> <br><br> <<if playerChastity()>> "那是什么?"<<person4>><<person>>看着你的$worn.genitals.cn_name_cap问道。 <br><br> "那是为了阻止<<phim>>去滥交,"礼顿回答道,"只要把<<pher>>的测量工作做到最好就可以了。" <br><br> <<elseif $player.penisExist and $player.vaginaExist>> <<if !$genderknown.includes("Leighton")>> "哦,你的阴茎下面藏着什么?" <<person1>><<he>>抓住你的阴茎<<if $player.ballsExist>>并抬起你的蛋蛋<<else>>并将它挪到一边<</if>>,当你的<<pussy>>彻底暴露时,礼顿提出了疑问。 "一个扶她!确实相当罕见。" <<schoolrep_naked>> <br><br> "那是什么?"<<person4>><<person>>询问的同时试图看清楚。 <br><br> "某人并不完全是男孩或女孩,而是两者的混合体,"礼顿回答道。 <<if playerBellyVisible()>> "这解释了为什么<<pshe>>在有阴茎的同时为什么还会有阴道瓣。" <<elseif $player.perceived_breastsize gte 8>> "这解释了为什么<<pshe>>有如此巨大的胸部。" <<elseif $player.perceived_breastsize gte 3>> "这解释了为什么<<pshe>>会有乳房。" <<else>> "这有点奇怪,我本以为<<phim>>会有乳房的。" <</if>> <<else>> 当<<he>>抚摸你的<<pussy>>时,你感觉到礼顿的指节碰到你的<<if $player.ballsExist>>睾丸<<else>>肉棒<</if>>。<<He>>笑了。 <br><br> "别担心,"<<he>>说道:"我对你的那一面没有兴趣。"<<person4>><<person>>和<<person5>><<person>>共同 <<if $schoolrep.herm gte 4>> 明知故犯的傻笑。 <<elseif $schoolrep.herm gte 2>> 好奇的哼哼声。 <<else>> 混乱的喃喃自语。 <</if>> 礼顿没有理会他们,"至少现在。" <<stress 2>><<gstress>> <</if>> <br><br> <</if>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> <<penisinspectionstudents>> "你们两个能不能别再这样了?" 礼顿插话,"还有更多的阴茎要检查呢。" 最后,这两人离开了你,而你则把你的$worn.lower.cn_name_cap拉了回来。 <<if $inspection.choice is "forced">> <br> "至于你,"<<person1>><<he>>给了你一个冷漠的眼神。 "想在你的<<nnpc_title "Leighton">>上耍花招,即使是在政府授权的检查中也不例外?也许拘留一段时间会让你学会什么是义务。"<<detention 3>><<gdelinquency>> <</if>> <br><br> <<link [[继续|Penis Inspection End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<fameexhibitionism 50 "pic">> <<if $player.penissize gte 4>> 你自信满满,扯下了你那破旧的$worn.lower.cn_name_cap,然后双手叉腰,向众人展示着下体,你感觉到每个人的目光都聚焦在你的<<penis>>上,全班爆发出兴奋的气氛。那个<<person5>><<person>>把<<his>>的手捂在了<<his>>的脸上并咯咯地笑了起来。<<Penisremarkquote>><<he>>说道。<<incggpenisinsecurity>> <br><br> "安静下来,"礼顿说道,"有些男生就是这么大。"<<person1>><<He>>退后一步,拍了一张照片,然后蹲在你的面前又拍了一张。 <<elseif $player.penissize gte 2>> 你自信满满,扯下了你的$worn.lower.cn_name_cap,然后双手叉腰,向众人展示着下体,你感觉到每个人的目光都聚焦在你身上。礼顿退后一步,拍了一张照片,然后蹲在你的面前又拍了一张。 <br><br> <<elseif $player.penissize is 1>> 你自信满满,扯下了你那破旧的$worn.lower.cn_name_cap,然后双手叉腰,向众人展示着下体,你感觉到每个人的目光都聚焦在你的<<penis>>上,<<Penisremarkquote>><<person5>><<person>>嘲笑起来。<<incggpenisinsecurity>> <br><br> 礼顿退后一步,拍了一张照片,然后蹲在你的面前又拍了一张。 <<else>> 你自信满满,扯下了你那破旧的$worn.lower.cn_name_cap,然后双手叉腰,向众人展示着下体,你感觉到每个人的目光都聚焦在你的<<penis>>上,那个<<person5>><<person>>把<<his>>的手捂在了<<his>>的嘴上以抑制住笑声。<<Penisremarkquote>>那个<<person4>><<person>>说道。<<incggpenisinsecurity>> <br><br> "安静下来,"礼顿说道,"有些男孩就是这么小,甚至以此为荣。"<<person1>><<He>>退后一步,拍了一张照片,然后蹲在你的面前又拍了一张。 <</if>> 你很享受这种关注。 <<if $speech_attitude is "meek">> "它看起来不错吗?"你问道。 <<elseif $speech_attitude is "bratty">> "我通常对照片收费,你知道的,"你说道。 <<else>> "你真的很享受,不是吗?"你说道。 <</if>> <<exhibitionism4>> <<if $player.virginity.penile is true and $player.penissize gte 0>> "你还是个处子?"<<person1>><<he>>说道。"想要把第一次许给新婚之夜?这里的某个女孩子有福了。" 你骄傲地挺直身板,周围再次传来了嘲笑声,但一些平时很害羞的女孩向你露出了笑容。 <<elseif $player.penissize lt 0>> "真奇怪,"<<person1>><<he>>说,无视了你的话。"我从来没有见过这么小的,你一定是个处,我甚至都怀疑这东西能不能正常勃起。" 嘲笑声愈发变大,你感觉自己快要哭出来了。 <<else>> "你做过,"<<person1>><<he>>无视着你继续说道。"我看的太多,所以我可以很明确地告诉你。" 女孩们开始窃窃私语,你骄傲地挺直身板。 <</if>> <br><br> <<if playerChastity()>> "那是什么?"<<person4>><<person>>看着你的$worn.genitals.cn_name_cap问道。 <br><br> "那是为了阻止<<phim>>去滥交,"礼顿回答道,"只要把<<pher>>的测量工作做好就可以了。" <br><br> <<elseif $player.penisExist and $player.vaginaExist>> <<if !$genderknown.includes("Leighton")>> "哦,你的阴茎下面藏着什么?" <<person1>><<he>>抓住你的阴茎<<if $player.ballsExist>>并抬起你的蛋蛋<<else>>并将它挪到一边<</if>>,当你的<<pussy>>彻底暴露时,礼顿提出了疑问。 "一个扶她!确实相当罕见。" <<schoolrep_naked>> <br><br> "那是什么?"<<person4>><<person>>询问的同时试图看清楚。 <br><br> "某人并不完全是男孩或女孩,而是两者的混合体,"礼顿回答道。 <<if playerBellyVisible()>> "这解释了为什么<<pshe>>在有阴茎的同时为什么还会有阴道瓣。" <<elseif $player.perceived_breastsize gte 8>> "这解释了为什么<<pshe>>有如此巨大的胸部。" <<elseif $player.perceived_breastsize gte 3>> "这解释了为什么<<pshe>>会有乳房。" <<else>> "这有点奇怪,我本以为<<phim>>会有乳房的。" <</if>> <<else>> 当<<he>>抚摸你的<<pussy>>时,你感觉到礼顿的指节碰到你的<<if $player.ballsExist>>睾丸<<else>>肉棒<</if>>。<<He>>笑了。 <br><br> "别担心,"<<he>>说道:"我对你的那一面没有兴趣。"<<person4>><<person>>和<<person5>><<person>>共同 <<if $schoolrep.herm gte 4>> 明知故犯的傻笑。 <<elseif $schoolrep.herm gte 2>> 好奇的哼哼声。 <<else>> 混乱的喃喃自语。 <</if>> 礼顿没有理会他们,"至少现在。" <<stress 2>><<gstress>> <</if>> <br><br> <</if>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> <<penisinspectionstudents>> "你们两个能不能别再这样了?" 礼顿插话,"还有更多的阴茎要检查呢。" 最后,这两人离开了你,而你则把你的$worn.lower.cn_name_cap拉了回来。 <<if $inspection.choice is "forced">> <br> "至于你,"<<person1>><<he>>给了你一个冷漠的眼神。"想在你的<<nnpc_title "Leighton">>上耍花招,即使是在政府授权的检查中也不例外?也许拘留一段时间会让你学会什么是义务。"<<detention 3>><<gdelinquency>> <</if>> <br><br> <<link [[继续|Penis Inspection End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你从礼顿的手臂下方穿过,被笑声追着逃离了房间。 <br><br> <<endevent>><<npc Sirris>><<person1>> 你在走廊上奔跑,对礼顿和全班同学感到愤怒和沮丧。当你跑过一个拐角时,你与西里斯撞了个满怀,而你们二人都摔倒在地。 <<pain 10>> <br><br> "不许再跑了,"西里斯在揉着背的同时说道:"你不是应该——"<<He>>在你的外表下看到了一些东西,那改变了<<his>>的神情。 "怎么了?"<<He>>扶你起来。你试着说话,但始终无法组成完整的语句。"没事的,"西里斯说,"我正在去往办公室的路上, 要等校长说完才能回去,如果你愿意的话,欢迎你跟我来。" <br><br> 你跟着西里斯来到了工作人员的房间,房间很小,里面只有几把椅子围着中间的一张桌子。"请坐吧,"<<he>>坐下的同时邀请你也坐下。 <br><br> 在接下来的几分钟里,你默默地坐着,而西里斯在看一份旧报纸。你觉得有必要站起来跑一跑步,仿佛你还在 仿佛你还在教室里一样。不过,慢慢地,你的脉搏开始慢下来了,你开始觉得更安心了。西里斯把纸放回桌子上说道:"当我坐在这里时,我总是感到很内疚, 我应该在工作的,"<<he>>说道,"让我们回去看看吧。" <br><br> 你不喜欢重返课堂的这个想法,但你还是跟随<<him>>回到了教室,当你们返回教室的时候,礼顿刚刚好就要离开。 <<endevent>><<npc Leighton>><<person1>><<He>>向Sirris问候并礼貌地点了下头。"时机不错。你的工作做得很好,"<<he>>说着的同时看向了你这边,"至于你,留校处分。" <br><br> 你跟着西里斯走进教室,准备面对你的同学们。你惊讶他们并没有看向你,女孩们甚至只是自顾自的在聊天, 并且表现得很是兴奋,而男孩们则安静地坐着,避免互相对视。你的逃跑只是一段插曲。 <br><br> <<unset $inspection>> <<endevent>> <<link [[继续|Science Lesson]]>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 礼顿继续按照排好的队伍进行检查,而在<<person1>><<his>>身后则是一排排羞愧的男孩。"不要告诉任何人这件事,"<<he>>说道, 最后一个男孩将衣服穿好,<<He>>拍了拍相机说道:"这是我们之间的秘密。" <br><br> 西里斯进入教室。"来得正是时候,"礼顿说道,"各位,请入座吧。谢谢你,西里斯,你回来得正好。"<<he>>咳嗽了一声。 "对不起,打扰了课堂的纪律。" <br><br> <<He>>离开西里斯,并把<<endevent>><<npc Sirris>><<person1>><<his>>的桌子拖回了原位。女孩们仍在兴奋地聊着天,而 男孩们则静静地坐着,互相规避着对方的视线。 <br><br> <<unset $inspection>> <<endevent>> <<link [[继续|Science Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<fameexhibitionism 50 "pic">> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> <<schoolrep_naked>> 你拽下你的$worn.lower.cn_name_cap,在教室里向众人展示着你的<<pussy>>。 全班同学都沉默不语,因为他们看到了你。你双手叉腰炫耀着,一些男生脸红着转过头去。 而其他人则如饥似渴地盯着看。 <br><br> 那个<<person4>><<person>>没有注意到,因为<<his>>的视线一直在队伍里的那个男孩身上,当<<He>>跪在 跪在那里的时候才转过头看去,而当<<He>>看到你的<<genitals>>时,<<he>>喘着粗气并向后退了几步。 "女士,"礼顿说道,<<person1>><<his>>的声音很严厉。"你违纪太多次了,坐下。" <br><br> <<if $speech_attitude is "meek">> "但我也想被观摩,"你说着的同时转过身,并使身体向前倾,以此来将你的屁股朝向教室。 <<elseif $speech_attitude is "bratty">> "怎么?"你问,"难道你们以前从来没见过么?" <<else>> "难道不觉得我很可爱么?"你说着的同时转过身,并使身体向前倾,以此来将你的后面展示给你的同学们。 <</if>> <<exhibitionism4>> <<if playerChastity()>> "那是什么?"<<person4>><<person>>看着你的$worn.genitals.cn_name_cap问道。 <br><br> "那是为了阻止<<phim>>去滥交,"礼顿回答道,"别管它,它又没有阻挡你测量阴茎,所以现在不关你的事。" <br><br> "你,处分,"<<person1>><<he>>对你说道,"到时候可别迟到了。"<<detention 4>><<gdelinquency>> <br><br> <<elseif $delinquency gte 400>> <br><br> 礼顿的眼睛眯成一条缝,<<Hes>>对你的表现不为所动。 "我记得我特别强调过这是一次阴茎检查。虽然可能是我没讲明白,但你好像没有这玩意。你想怎么着?" <<his>>眼睛闪烁,<<he>>似乎有自己的想法。 <br><br> "你,"礼顿指着一个刚好轮到他的男孩说道:"过来。" 男孩安静地听从命令。 礼顿站在你面前,挑衅地看着你。"这是个男孩,"<<he>>说道。 <<he>>飞快地将男孩的短裤拉了下来,露出了他的阴茎。男孩尽量不让自己哭出声来。 <br> "一个阴茎。"<<He>>似乎十分享受男孩这种不舒服的状况。 无论如何,这足以让你平静下来了。你慢慢地穿好衣服,并不去理会同学们的窃笑。<<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <br><br> "不要以为这件事就这样结束了,"当你穿完衣服时,礼顿补充道。 "浪费我的时间,尤其是在政府授权的检查期间。"<<person1>><<He>>的笑容非常阴险。 <br> "任何像你这样的年轻人都应该清楚怎么做,放学后我要在办公室见到你。" <<detention 3>><<gdelinquency>><<schoolrep_naked>> <br><br> <<else>> "坐下吧,女孩们将在另一天接受检查,所以现在就等着吧。" 许多女孩变得紧张了起来。 <<if maleChance() gt 0>> 其中一个男孩提高音量表示抗议,看起来他想看点别的东西。不过,礼顿一个简单的瞪眼就足以迫使他沉默。 <br><br> <</if>> 你把你的$worn.lower.cn_name_cap拉了回去,在坐到你的座位上后,你的心跳依旧跳得很快。 <br><br> <<if $inspection.gender_appearance is "f" and $inspection.choice is "join">> 礼顿摇了摇头,<<person1>><<he>>对这种情况的发生感到很是恼火。 <</if>> "请允许我利用这个机会提醒大家,"礼顿说道,"这些检查是政府授权的,而不是在这里让更多的……道德上有问题的家伙炫耀身体。" <br> 虽然礼顿没有特别点你的名,但整个班级都在看你。 <br><br> <</if>> <<link [[继续|Penis Inspection End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<fameexhibitionism 50 "pic">> <<schoolrep_naked>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> 你<<nervously>>按照指示将你的$worn.lower.cn_name_cap拉开,向教室露出了<<pussy>>。全班爆发出了兴奋的气氛。 <<if maleChance() gt 0>> 几个男孩尽可能地靠近你,以便好好地看上一眼。 <<if $schoolrep.crossdress gte 4>> 尽管他们中的大多数人已经知道了你的秘密,但还是有人惊讶地看着你。 <</if>> <</if>> <br><br> 那个<<person4>><<person>>皱着眉头,用手指着你的裤裆。"呃嗯,<<pshe>>并没有那个东西,"<<he>>告诉礼顿。 <br> 礼顿翻了个白眼。"是的,我可以看到。"<<person1>><<He>>不耐烦地朝你挥了挥手。"把你的衣服穿上,坐下来吧。" <br><br> 尽管你很尴尬,但你还是照做了,你跑回去和女孩们坐在了一起。同学们用奇怪的眼神看着你,但这些家伙很快就失去了对你的兴趣,转而把注意力集中到了教室的前面。 <br><br> <<link [[继续|Penis Inspection End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<schoolrep_naked>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> 当礼顿准备着<<person1>><<his>>的摄像机时,你看见<<person4>><<person>>正满脸兴奋地舔着<<his>>的嘴唇,同<<his>>的目光一直锁定在你的腹股沟上。<<He>>跪在你面前说道:"你怎么不愿意上来呢?"<<he>>咯咯笑着。"你对你的尺寸并不感到害羞,不是吗?" <br><br> 你恼怒地咬紧牙关,礼顿强迫你上来已经够糟了,但还要忍受这些话,实在是太丢人了,你已经受够了。 <br><br> 冲动行事、 <<if !$worn.under_lower.type.includes("naked")>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你一手抓着裙子的下摆,另一手抓着你的$worn.under_lower.cn_name_cap,迅速地将两者拉到一边,向众人亮出了你的<<pussy>>。 <<else>> 你用大拇指勾住你的$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap,把它们都拉了下来,低到足以让你露出你的<<pussy>>。 <</if>> <<else>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你抓住裙子的下摆,迅速地把它拉起来,露出你的<<pussy>>。 <<else>> 你用大拇指勾住你的$worn.lower.cn_name_cap,然后把它们拉了下来,低到足以露出你的<<pussy>>。 <</if>> <</if>> <<exhibitionism4>> 那个<<person>>喘着粗气,并让卷尺掉落在地,为你的强硬态度而感到吃惊。而当<<His>>完全看清眼前的景象时,<<he>>才被彻彻底底的震惊到。礼顿的表情是无动于衷的,尽管你注意到在<<person1>><<his>>的眼中闪烁着光芒。 <br><br> "这不是你所期望的那样,对吗?"你嘲笑着<<person4>><<person>>的同时将你的腰向前怼去,你的<<pussy>>距离<<his>>的脸只有几英寸的距离,<<He>>大叫着向后退去,但<<his>>的眼睛却始终盯着你的那里。 <br><br> 受这次骚动的影响,班上其他同学都争抢着要来观摩,但你在别人看到之前迅速挡住了自己,那个<<person5>><<person>>则是一脸困惑地盯着<<his>>的同伴。 <br><br> "发生什么事了?"<<he>>问道,"他多大?" "去吧,测量一下他的尺寸。"礼顿命令道,"我们没有多少时间。" <br> <<person4>><<person>>开始不知所云地说道:"那……那没有东西,我……我的意思是,他是一个,不不,我的意思是说,她——" <br> "<<pShe>>没有需要我们要测量的东西,"在礼顿说完之后。<<person1>><<He>>看向你,"看来你根本不需要上来,坐回去吧。" <br><br> 你听命照做,当你回到你的座位时,你对着<<person4>><<person>>眨了眨眼。<<he>>满脸通红地将注意力放在队伍里的下个男孩身上,不过你发现<<him>>在检查的剩余时间里一直在好奇地偷瞄你。 <<person1>> <br><br> <<link [[继续|Penis Inspection End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<penisinspection2>> 检查继续往下进行。礼顿拍照,两人进行测量。大多数人都 并不像<<person3>><<person>>那样,但他们还是显得很是尴尬。 <<if $inspection.choice is "join">> <<if $player.penisExist>> 礼顿很快就来到了你的身边,并满怀期待地看着你。 <<if $player.vaginaExist>> <<if $schoolrep.herm gte 4>> 你的脸一下子涨得通红,因为你明白大多数人都知道你的$worn.lower.cn_name_cap下有什么。 <<else>> 当你想到隐藏在你的$worn.lower.cn_name_cap中的秘密时,你的脸红了起来。 <</if>> <</if>> <br><br> <<link [[脱掉|Penis Inspection Expose]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>> <br> <<if $exhibitionism gte 55>> <<link [[炫耀|Penis Inspection Flaunt]]>><</link>><<exhibitionist4>> <br> <</if>> <<link [[逃跑|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>> <br> <<else>> 礼顿很快就来到了你的身边,并满怀期待地看着你。 <<if $schoolrep.crossdress gte 4>> 你的脸一下子涨得通红,因为你明白大多数人都知道你的$worn.lower.cn_name_cap下有什么。 <<else>> 当你想到隐藏在你的$worn.lower.cn_name_cap中的秘密时,你的脸红了起来。 <</if>> <br><br> <<if $exhibitionism gte 55>> <<link [[炫耀|Penis Inspection Flaunt No Penis]]>><</link>><<exhibitionist4>> <br> <<else>> 当你意识到你已经陷入了什么困境时,你的膝盖开始发软。你失去了勇气,并看向门口。 <br><br> <</if>> <<link [[逃跑|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>> <br> <</if>> <<elseif $inspection.choice is "forced">> <br><br> <<person1>> <<if $player.penisExist>> <<if ($schoolrep.herm gte 4 or $schoolrep.crossdress gte 4) and $inspection.gender_appearance is "f">> 你注意到人们向你投来鄙夷的目光。几乎所有人都知道你的秘密。你旁边的男孩戳了你一下,开始说些什么,但当他看到礼顿走过来时便将头低下并保持沉默。 <br><br> 礼顿在你面前停了下来。 <<else>> 礼顿慢慢往下走,直到<<he>>来到你面前。 <</if>> <<if $genderknown.includes("Leighton")>> <<if $player.penisExist and $player.vaginaExist>> <<He>>用一种阴暗的笑意看着你:"你肯定认为我不会忘记你的……奇特的包间交易,对吗?" <<He>>似乎很渴望 "检查 "你。 <<elseif $player.gender is "m" and $inspection.gender_appearance is "f">> <<His>>的表情未能掩盖<<his>>的蔑视。"现在,"<<he>>说道:"撇开你的小……喜好,没有人可以跳过健康检查。你不行,任何人都不行。" <</if>> <br><br> <</if>> <<He>>用苛刻的目光看着你。 "今天,如果你不太介意的话,"<<he>>嘲讽地说道。 <<else>> 礼顿顺着队伍挨个检查下去,直到<<he>>来到你的面前。"轮到你了,"<<he>>要求道。 "但我没有——" 你试图向礼顿解释你的情况,但<<he>>不听你的解释。 <br> "要么,你就听从命令,要么,在剩下的一周里每你每天都要留校。"<<he>>用阴沉的语气说道。 <</if>> <br><br> <<if !$player.penisExist>> <<if $speech_attitude is "bratty" and $exhibitionism gte 35>> <<link [[愤怒地服从|Penis Inspection Forced Defiant]]>><</link>><<exhibitionist3>><<defianttext>> <br> <</if>> <<link [[脱掉|Penis Inspection Forced]]>><<trauma 6>><<stress 6>><</link>><<gstress>><<gtrauma>> <br> <<else>> <<link [[脱掉|Penis Inspection Expose]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>> <br> <<if $exhibitionism gte 55>> <<link [[炫耀|Penis Inspection Flaunt]]>><</link>><<exhibitionist4>> <br> <</if>> <</if>> <<link [[逃跑|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>> <br> <<else>> <<if $player.penisExist>> <<if $schoolrep.herm gte 4 or $schoolrep.crossdress gte 4>> 你注意到人们向你投来质疑的目光,这些家伙知道你的秘密。 <<else>> 随着时间的推移,你对自己$worn.lower.cn_name_cap下面的秘密愈加在意起来。 <</if>> <</if>> <br><br> <<link [[继续|Penis Inspection End]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 礼顿继续沿着队伍走下去,而女孩们则一个接一个地爬上讲台接受检查。礼顿保留了所有被脱下的内裤,很快, <<person1>><<his>>的手里就有了一大捆。 <<if $worn.under_lower.type.includes("naked")>> <<if $player.penisExist>> 随着校长的走近,你愈发对自己的<<penis>>和没穿内衣的状态感到担心。 <<else>> 随着校长的走近,你愈发对自己没穿内衣的状态感到担心。 <</if>> <<elseif $player.penisExist>> 随着校长的走近,你愈发对自己的<<penis>>感到担心。 <</if>> <br><br> <<if $inspection.choice is "forced">> 很快,就轮到了你。当你走近时,礼顿几乎没有掩饰<<his>>的笑意。"啊,那个害羞的人。" <<if $genderknown.includes("Leighton") and $player.penisExist and $player.vaginaExist>> <<He>>靠得很近,用低到班上其他同学都听不到的声音说道,"不要害怕暴露,有很多人都想看一看你下面的东西。" <<elseif $genderknown.includes("Leighton") and $player.gender is "f">> /*crossdressing case*/ <<He>>给你一个严厉的眼神。"正如我所说的那样,课堂上所有女生都必须参加,无论……她们的偏好如何。" <<else>> <<He>>斜视了一下你的裤裆,"在下面藏了什么特别的东西?我想我们很快就会发现的。" <</if>> <br> <<if !$player.vaginaExist>> 你告诉礼顿,<<hes>>犯了一个错误。<<He>>眯起眼睛,交叉着双臂:"是吗?那就证明一下吧。" <<else>> <<He>>期待地伸出<<his>>的手。 <</if>> <<else>> 很快就轮到你了,礼顿满怀期待地伸出<<his>>的手。 <</if>> <br><br> <<if !$player.vaginaExist>> <<if $inspection.choice is "forced">> <<if $exhibitionism gte 35 and $submissive lte 850>> <<link [[愤怒地遵从|Pussy Inspection Forced Defiant]]>><</link>><<exhibitionist3>><<defianttext>> <br> <<else>> <<link [[遵守|Pussy Inspection Forced]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <</if>> <<else>> <<if $exhibitionism gte 55>> <<link [[炫耀|Pussy Inspection Flaunt No Pussy]]>><</link>><<exhibitionist4>> <br> <<else>> 当你意识到你已经陷入了什么困境时,你的膝盖开始发软。你失去了勇气,并看向门口。 <br><br> <</if>> <</if>> <<else>> <<if $exhibitionism gte 55>> <<link [[炫耀|Pussy Inspection Flaunt]]>><</link>><<exhibitionist4>> <br> <</if>> <<link [[遵守|Pussy Inspection Comply]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <</if>> <<link [[逃跑|Pussy Inspection Run]]>><<status -10>><<detention 4>><</link>><<lcool>><<gdelinquency>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你拒绝服从,飞快地跑离礼顿。穿过教室的门后,你躲在附近的一个维修柜里, 并从缝隙中窥视,以此等待礼顿的离开。就在西里斯回来的时候,<<He>>正好走出了教室。他们简短地交流了一会,然后西里斯走进了教室。 礼顿则拿着一个<<his>>来时没带的包回到了<<he>>的办公室。 <br><br> 当礼顿离开视线时,你便离开你的藏身之处并走回教室。男生们在互相交谈和欢笑,而女孩们 沉默不语并不舒服地晃动着她们的腿。 <br><br> <<unset $inspection>> <<endevent>> <<link [[继续|Science Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<fameexhibitionism 50 "pic">> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $worn.under_lower.type.includes("naked")>> 没有多浪费时间,你爬上桌子,将裙子掀到你的下巴。 你仰起你的头。"我没有穿内裤,"你用一种很抱歉的语气说道。 你将身体后倾,然后张开双腿,给全班同学了一个眼神。 <<else>> 你提起裙子,拉下你的$worn.under_lower.cn_name_cap,然后将其递给了礼顿。<<underlowerruined>> 不浪费时间,你爬到讲台上,将你的$worn.lower.cn_name_cap从腿上拉下来,并将其放在了一边。 这衣服只会碍事。 你将身体后倾,然后张开双腿,给全班同学了一个眼神。 <</if>> <<else>> <<if $worn.under_lower.type.includes("naked")>> 你仰起头,交叉着双腿。"我没有穿内裤,"你用很抱歉的语气说道。 尽管如此,你还是把你的$worn.lower.cn_name_cap脱了下来并把将其放在了一边。 然后你爬到讲台上,张开双腿,向全班进行展示。 <<else>> 不浪费时间,你爬到讲台上,拉下你的$worn.lower.cn_name_cap,然后将其放在了一边。 接下来就是你的$worn.under_lower.cn_name_cap。 你将它脱下来,并将其交给了礼顿。<<underlowerruined>> 你将身体后倾,然后张开双腿,给全班同学了一个眼神。 <</if>> <</if>> <<exhibitionism4>> <<schoolrep_naked>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> 当他们看到你的<<penis>>时,全班开始窃窃私语。 <<if maleChance() gte 80>> 一些男孩看向别处,但大多数人惊讶着向前靠来。 <<elseif maleChance() gte 40>> 一些男孩看向别处,但部分人则惊讶地向前靠来。 <<elseif maleChance() gt 0>> 大多数男孩看向别处,但有几个人惊讶地向前靠来。 <</if>> <<if $inspection.gender_appearance is "m" and $inspection.choice is "join">> 礼顿摇了摇头,<<his>>对这种情况地发生感到恼火。 <</if>> "年轻人,"礼顿,"我们已经进行了阴茎检查,我很不满意你对体检的态度。" <br><br> "我知道,"你说道。"但我已经在这里了……" 你说着的同时摆出耶的手势,并轻轻摇动你的臀部,使你的<<penis>>抖动了起来。礼顿停了一下,然后微笑着拍了一张照片。 <br> "这次我可以忽略不计,但是其他所有人,请不要再笑了。" <br> <<if playerChastity()>> <<He>>没有提到你的腰带。 <</if>> <br><br> "很好,"礼顿说道,"下一个。"你重新穿上衣服,并站回了队伍里,你的心脏仍然怦怦直跳。 <br><br> <<link [[继续|Pussy Inspection End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<fameexhibitionism 30 "pic">> <<if $worn.under_lower.type.includes("naked")>> 你盯着你的双脚之间,"我……我没有穿内裤,"你小声说道。 <br><br> "不穿吗?"礼顿大声说道,你听到有人在笑。"没多大问题,现在到桌子上去。" <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你爬上桌子,将裙子举到你的<<genitals>>上方。 <<else>> 你爬到讲台上,拉下你的$worn.lower.cn_name_cap。 <</if>> <<else>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你掀起裙子,拉下你的$worn.under_lower.cn_name_cap,然后把它们递给礼顿。<<underlowerruined>>接着你爬上桌子,将裙子掀到你的<<genitals>>上方。 <<else>> 你爬到讲台上,拉下你的$worn.lower.cn_name_cap,接着是你的$worn.under_lower.cn_name_cap。你把它们从腿上脱下来,并将其交给了礼顿。<<underlowerruined>> <</if>> <</if>> <<if maleChance() gt 0>> 你感觉到男孩们的眼睛盯着你,并把它看得一清二楚。 <</if>> <br><br> <<if !$player.penisExist and $leightonParasitePenisInspection and !playerChastity("hidden")>> "奇怪,"礼顿笑着说,"我记得在这个班上拍了一张雌雄同体的照片。我以为是你,但是现在看来是我搞错了。" <br><br> <<elseif $player.penisExist and $player.vaginaExist and !playerChastity("hidden")>> <<pussyinspectionherm>> <<schoolrep_naked>> 你旁边的女孩偷偷地瞥了一眼你的肉棒,然后红着脸转过头去。 <br><br> <</if>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> 当礼顿拍照时,你把目光移开了。 <<if playerChastity("hidden")>> 礼顿没有提到你的腰带。 <<elseif $player.bodyliquid.vagina.semen + $player.bodyliquid.vaginaoutside.semen gte 2>> <br><br> "天呐,来瞧瞧这个。"礼顿笑道,"你在滴水诶,看来你经常寻欢作乐,<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>你的肚子都已经说明了一切了。<</if>>" <br> 当<<he>>拍摄另一张照片时,你感到脸颊发红。 <br><br> <<elseif $player.bodyliquid.vagina.goo + $player.bodyliquid.vaginaoutside.goo + $player.bodyliquid.vagina.nectar + $player.bodyliquid.vaginaoutside.nectar gte 2>> <br><br> "天呐,来瞧瞧这个!"礼顿笑道:"你在滴水诶!你最近在和谁搞啊?!<<if playerBellyVisible() and $pregnancyspeechdisable is "f">>你的肚子都已经说明了一切了。<</if>>" <br> 当<<he>>拍摄另一张照片时,你感到脸颊发红。 <br><br> <<elseif $vaginaWetness gte 75>> <br><br> "哎呀呀,看看这个,"礼顿笑着说,"你在滴水,你最近都在忙什么呢?!" <br> 当<<he>>拍摄另一张照片时,你感到脸颊发红。 <br><br> <<elseif playerHasButtPlug()>> <br><br> 礼顿皱起了眉头。"我不喜欢你的态度,<<girl>>。留校。"<<gdelinquency>><<detention 1>> <br> 当<<he>>拍摄另一张照片时,你感到脸颊发红。 <br><br> <</if>> <<if $inspection.choice is "forced">> "都搞定了,这还不算太糟,不是吗?" 礼顿笑着说,"我希望你今后不要再扯谎,而下次,我们将有足够的时间在留校时纠正这一点。"<<detention 3>><<gdelinquency>> <br> <<if $speech_attitude is "meek">> 忍住哭泣的冲动, <<elseif $speech_attitude is "bratty">> 反驳任何整洁的言论, <<else>> 盯着你的脚看, <</if>> 你从桌子上下来,站在了队伍之中。 <<elseif $inspection.gender_appearance is "m">> <<if $player.penisExist and $player.vaginaExist>> "我差点忽略了你那……独特的情况,毕竟你的衣着状态有些特别。"礼顿说道, "幸好你自己上来了,不然你差点错过了你的检查。"<<He>>笑着招手让下一个学生上前。 <br> 你从桌子上下来,然后在队伍之中就座。 <<else>> <<schoolrep_naked>> 礼顿说道:"你知道的,一个女孩穿成这样是很不寻常的。" "幸好你自己上来了,不然你差点错过了你的检查。"<<He>>笑着招手让下一个学生上前。 <br> 你从桌子上下来,你的同学们给了你一个奇怪的眼神。 <</if>> <<else>> "很好,"礼顿说道,"下一个。" 你从桌子上下来,站在了队伍之中。 <</if>> <br><br> <<link [[继续|Pussy Inspection End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<fameexhibitionism 50 "pic">> <<if $worn.under_lower.type.includes("naked")>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你抓起裙子的下摆给礼顿看。"没有内裤,"你说,声音很是抱歉。 <<else>> 你抓起你的$worn.lower.cn_name_cap给礼顿看。"没有内裤,"你用很是抱歉的语气说道。 <</if>> <</if>> 不浪费时间,你爬到讲台上,将你的$worn.lower.cn_name_cap从腿上拉下来,并把它放在了一边。毕竟它只会碍事。 <<if !$worn.under_lower.type.includes("naked")>> 接下来是你的$worn.under_lower.cn_name_cap,你把它们脱下来并递给礼顿。<<underlowerruined>> <</if>> 你将身体后倾,然后张开双腿,给全班同学了一个眼神。<<exhibitionism4>> <<if !$player.penisExist and $leightonParasitePenisInspection and !playerChastity("hidden")>> "奇怪,"礼顿笑着说,"我记得在这个班上拍了一张雌雄同体的照片。我以为是你,但是现在看来是我搞错了。" <br><br> <<elseif $player.penisExist and $player.vaginaExist>> <<pussyinspectionherm>> <<schoolrep_naked>> 你发现旁边的女孩瞥了一眼你的<<penis>>,然后红着脸转过头去。<<if $player.penissize gte 1>>这种关注使血液涌向你的阴茎,你感到自己兄弟正在逐渐变硬。<<arousal 500>><<garousal>><</if>> <br><br> <</if>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> <<if playerChastity()>> <<He>>没有提到你的腰带。 <<elseif setup.bodyliquid.combined("vagina") gte 2>> 你把一只手放在两腿之间,张开你的小穴揉捏起来,使液体顺着两条腿流下来, 而另一只手则摆出一个v字。 <<fameexhibitionism 10 "pic">> <<elseif $player.penisExist and $player.vaginaExist>> 在放开你挺起的东西后,你把一只手放在你的腿之间,<<if $player.ballsExist>>并在挪开你的<<testicles>>后,<</if>>张开你的小穴,同时用另一只手做出耶的手势。 <<else>> 你把一只手放在两腿之间,张开你的小穴,然后用另一只手摆出耶的造型。 <</if>> 礼顿停顿了一下,然后笑着拍了张照片。 <<if maleChance() gt 0>> 男孩们敬畏地盯着你的展示,并向前凑近着。 <</if>> <br><br> <<if $inspection.choice is "forced">> "都搞定了。这还不算太糟,不是吗?你甚至看起来很开心!" 礼顿笑了笑,然后补充道, "我想原谅你早些时候试图偷偷退出参与,但我担心规则就是规则。"<<detention 2>><<gdelinquency>> /*lighter punishment for the pc's enthusiastic compliance*/ <<elseif $inspection.gender_appearance is "m">> <<if $player.penisExist and $player.vaginaExist>> "我差点忽略了你那……独特的情况,毕竟你的衣着状态有些特别。"礼顿说道, "幸好你自己上来了,不然你差点错过了你的检查。"<<He>>笑着招手让下一个学生上前。 <br> 你重新穿上衣服,并站回了队伍里,你的心脏仍然怦怦直跳。 <<else>> <<schoolrep_naked>> 礼顿说道:"你知道的,一个女孩穿成这样是很不寻常的。" "幸好你自己上来了,不然你差点错过了你的检查。"<<He>>笑着招手让下一个学生上前。 <br> 你重新穿上衣服,并站回了队伍里,你的心脏仍然怦怦直跳,而你的一些同学们则向你投来了奇怪的目光。 <</if>> <<else>> "很好,"礼顿说道,"下一个。" <br> 你重新穿上衣服,并站回了队伍里,你的心脏仍然怦怦直跳。 <</if>> <br><br> <<link [[继续|Pussy Inspection End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<fameexhibitionism 30 "pic">> <<if $worn.under_lower.type.includes("naked")>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你爬上桌子,将裙子举到你的<<genitals>>上方。 <<else>> 你爬到讲台上,拉下你的$worn.lower.cn_name_cap。 <</if>> <<else>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你提起裙子,把你的$worn.under_lower.cn_name_cap拉到你的脚踝处。然后你爬到讲台上,将裙子撩到你的<<genitals>>上方。 <<else>> 你爬到讲台上,拉下你的$worn.lower.cn_name_cap。接着是你的$worn.under_lower.cn_name_cap。你把它们拉到你的脚踝处。 <</if>> <</if>> <<if $inspection.gender_appearance is "f">> <<schoolrep_naked>> 当你的同学们意外地看到你的<<penis>>时,全班开始了窃窃私语。 <</if>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> 礼顿本能地拍了一张照片,然后在思考了一会儿后皱起了<<his>>的眉头。 "哦,原来你是个男孩。"<<He>>咕哝着半信半疑的道歉,但似乎并没有对<<his>>的错误感到特别困扰。"那就去坐吧。" <br> 你瞥了一眼礼顿的相机,<<He>>注意到你的目光,佯装出一个令人放心的微笑。 "我想我们到时就不需要那张照片了,不是吗?不用担心,检查后我就会删除它。" <br> 你怀疑礼顿承诺的诚意,但你决定不去追究。你重新整理你的衣服,蹒跚着回到你在男孩们中间的座位。 <br><br> <<link [[继续|Pussy Inspection End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 当你盯着礼顿手中的相机时,无名的怒火在你胸口聚集。你本不应该在这里,但<<hes>>却要在全班同学面前羞辱你,你对这种不公正的行为咬牙切齿。 <br><br> 激动之余,你 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and !$worn.under_lower.type.includes("naked")>> 一手抓着你的裙子下摆,一手抓着你的$worn.under_lower.cn_name_cap。你用力地把它们扯到一边,将你的<<penis>>暴露出来。 <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你用双手抓住裙子的下摆,迅速地把它拉起来,露出你的<<penis>>。 <<elseif !$worn.under_lower.type.includes("naked")>> 用手指勾住你的$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap的腰带,然后用力将它们都拽了下来。 <<else>> 你用大拇指勾住你的$worn.lower.cn_name_cap,然后用力把它拉了下来。 <</if>> <<exhibitionism4>> <<if !playerChastity("hidden")>> <<push_nnpc_genderknown true>> <</if>> 在同龄人惊讶的窃窃私语中,礼顿震惊地看着你的裤裆,对你的大胆行为感到吃惊。但<<He>>很快就醒悟了过来并摸索着拿起相机,而你在<<he>>拍到任何东西之前又把自己遮挡了起来。 <br><br> "看到了吗?我没有你要找的东西,现在可以请我坐下了吗?" <br> 礼顿皱着眉头,看来其已经认输了,而且也没有理由再扣留你,<<he>>叹了口气,把你赶回了你的椅子。 <<if $inspection.gender_appearance is "f">> <<schoolrep_naked>> 当你坐到座位上时,男孩们给你奇怪的眼神。你不确定他们是否被你厚颜无耻的表现所打动,或者他们只是没有想到在你的$worn.lower.cn_name_cap下面是什么。 <</if>> <br> 班级一安定下来,礼顿又继续进行检查。 <br><br> <<link [[继续|Pussy Inspection End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 礼顿继续沿着队伍往下走。当最后一个女孩从讲台上爬下来时,<<he>>从口袋里拿出一个不透明的袋子并 把内裤放了进去。"你在这里啊。"<<he>>对着推门而入的西里斯说道,"来的正是时候。" 西里斯看了看袋子,但在礼顿离开时什么都没说。 <br><br> "好了。"西里斯对着全班同学说道,"我们上次讲到哪里了?"男孩们互相交谈欢笑,而女孩们则不怎么说话, 并不舒服地晃动着她们的腿。 <br><br> <<unset $inspection>> <<endevent>> <<link [[继续|Science Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<pain 1>> <<person2>><<person>>解开<<his>>衬衫上的纽扣,并将其撑开。以便除了礼顿和<<person1>><<his>>之外的相机 外无人能看见。校长拍了一张照片,"不错,"然后<<he>>继续顺着队伍开始检查, 大多数学生在接近轮到自己的时候都显得很不自在,完成检查的则是松了一口气。即使是那些在游泳时赤裸上身的男生也在礼顿的注视下有些坐立不安、脸红心跳。 <br><br> <<He>>很快就到了你身边。你跟着<<person2>><<persons>>的脚步,撑开你的衣服,让其只有礼顿才能看到。 你觉得你的<<nipples>>立起来了。而<<person1>><<He>>又拍了一张照片。 <<if $player.breastsize gte 8>> <<if $player.gender_appearance is "m">> <<if $genderknown.includes("Leighton") and $player.gender isnot "m">> "你可能是全班最大的,"<<he>>笑着说,"对于一个'男孩'来说,真是非常令人印象深刻。" <<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30 "pic">> <<else>> "你可能是全班最大的,"<<he>>说道。"对于一个男孩来说,这是非常令人印象深刻的。" <<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30 "pic">> <</if>> <<else>> "你可能是全班最大的,"<<he>>说道。 <<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30 "pic">> <</if>> <<elseif $player.breastsize gte 6>> <<if $player.gender_appearance is "m">> "不错的胸部,"<<he>>说道。 <<if $player.gender is "m">> <<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">> <</if>> <<fameexhibitionism 30 "pic">> <<else>> "不错的胸部,"<<he>>说道。 <<if $player.gender is "m">> <<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">> <</if>> <<fameexhibitionism 30 "pic">> <</if>> <<elseif $player.breastsize gte 1>> <<if $player.gender_appearance is "m">> "可爱的胸部,"<<he>>说道。 <<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 30 "pic">> <<else>> "可爱的胸部,"<<he>>说道。 <<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 30 "pic">> <</if>> <<else>> <<if $player.gender_appearance is "m">> <<fameexhibitionism 10>> <<else>> "不要为贫乳而感到羞耻,"<<he>>说着的同时对你露出淫荡的笑容。 <<insecurity "breasts_tiny" 20>><<ginsecurity "breasts_tiny">><<fameexhibitionism 30 "pic">> <</if>> <</if>> <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Breast Inspection End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> "不,"你直视着礼顿说道。当<<His>>看着你时,<<he>>眼睛微微睁大,但<<he>>似乎更多的是疑惑,而不是愤怒。 <<if $speech_attitude is "meek">> "我,我是说……" 礼顿向你走来,你努力试图看向<<him>>的眼睛,"这是不对的,你,你只是个变态!" <<elseif $speech_attitude is "bratty">> "这就对了,"礼顿走得更近了,而你依旧坚持你的立场。"你是个变态!你应该被关起来!" <<else>> "我说," 礼顿向你走来,"这与健康毫无关系,你只是想拍羞辱性的照片!" <</if>> <br><br> <<if $cool gte 160>> <<famegood 30>> "我明白了,"校长说道,"还有人这样想吗?" <br><br> <span class="green">一个<<person3>><<person>>说话了。</span>"你不应该这样对待我们,"<<he>>说,"我会告诉我的父母。" <br><br> <<person2>><<person>>压抑着<<his>>的眼泪,紧接着说道:"我不会再给你看我的身体了。" <br><br> <<person1>>全班同学开始喧哗,指责校长做了各种肮脏的事情。礼顿张嘴想要说些什么, 结果发出了冷笑。"该死的小混蛋,这是为你们自己好。但如果你们硬要这样的话,那好吧。"<<He>>大步走到 门那里并走了出去,在出去时候<<He>>转身直勾勾地盯着你,然后<<him>>将门砰的一声关上了。 <<ggdelinquency>><<detention 6>> <br><br> 每个人都在欢呼,一群充满感激的学生围绕着你。其他人回到自己的座位,看起来松了一口气。有几个同学看起来很失望, 但在这种情况下,他们不会表现出来的。<<endevent>><<npc Sirris>><<person1>>西里斯对<<he>>回来时教室里的气氛感到惊讶。 "我不知道礼顿在这里搞什么,"<<he>>说道,"但它似乎圆满结束了。现在,我们说到哪里了?" <<gcool>><<ltrauma>><<lstress>><<status 1>><<trauma -6>><<stress -12>> <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <<else>> "我明白了,"校长说道,"还有人这么想吗?"<span class="red">没有人愿意与<<his>>的目光相遇。</span> "没有人?肯定还有。至于你,我要在留校时见到你,<<girl>>,但首先。"<<He>>用双手撕开你的衬衫,露出你的<<breasts>>。 <<if $player.breastsize gte 5>> <<if $player.gender_appearance is "m">> <<if $genderknown.includes("Leighton") and $player.gender isnot "m">> "不错的胸部,"<<he>>笑说着的同时把你的衬衫解开,"特别是对一个'男孩'来说。" <<He>>退后一步,在你遮住自己之前快速拍了一张照片。 <<fameexhibitionism 30 "pic">> <<else>> "不错的胸部,"<<he>>笑说着的同时把你的衬衫解开,"特别是对一个男孩来说。" <<He>>退后一步,在你遮住自己之前快速拍了一张照片。 <<fameexhibitionism 30 "pic">> <</if>> <<else>> "令人印象深刻的胸部,"<<he>>笑说着的同时把你的衬衫解开,然后<<He>>便退后一步,并拍了一张照片。 这发生得太快了,你都没有反应过来遮住自己。 <<fameexhibitionism 30 "pic">> <</if>> <<elseif $player.breastsize gte 2>> <<if $player.gender_appearance is "m">> <<if $genderknown.includes("Leighton") and $player.gender isnot "m">> "不错的胸部,"<<he>>笑说着的同时把你的衬衫解开,"特别是对一个'男孩'来说。"<<He>>退后一步, 拿起相机,在你遮住自己之前快速拍了一张照片。 <<fameexhibitionism 30 "pic">> <<else>> "不错的胸部,"<<he>>笑说着的同时把你的衬衫解开,"特别是对一个男孩来说。"<<He>>退后一步, 拿起相机,在你遮住自己之前快速拍了一张照片。 <<fameexhibitionism 30 "pic">> <</if>> <<else>> "不错的胸部,"<<he>>笑说着的同时把你的衬衫解开,然后<<He>>便退后一步,拍了一张照片。 这一切太快了,发生在你遮住你自己之前。 <<fameexhibitionism 30 "pic">> <</if>> <<else>> <<if $player.gender_appearance is "m">> "我不知道是什么让你如此愤怒,"<<he>>说着的同时拉开了你的衬衫。 <<He>>退后一步,然后快速拍了一张照片。 <<fameexhibitionism 10 "pic">> <<else>> "我知道是什么让你如此抗拒,"<<he>>说着的同时拉开了你的衬衫,"你为自己是个贫乳而羞愧。" <<He>>退后一步,在你遮住自己之前快速拍了一张照片。 <<fameexhibitionism 30 "pic">> <</if>> <</if>> <<gdelinquency>><<detention 4>><<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>> <br><br> <<link [[继续|Breast Inspection End]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<person2>><<person>>解开<<his>>衬衫上的纽扣,并将其撑开。以便除了礼顿和 <<person1>><<his>>的相机外无人能看见。校长拍了一张照片后说道:"不错。"然后<<he>>继续顺着队伍开始检查。 大多数学生在接近轮到自己的时候都显得很不自在,完成检查的则是松了一口气。即使是那些 在游泳时赤裸上身的男生也在礼顿的注视下有些坐立不安、脸红心跳。 <br><br> <<He>>很快就来到你的身边。 <<if $player.breastsize gte 8>> 你敞开你的衬衫,让便于让所有人都能看到。紧接着,你的<<breasts>>从束缚中跳了出来。 <<if $player.gender_appearance is "m">> <<if $genderknown.includes("Leighton") and $player.gender is "m">> "你可能是全班最大的,"<<he>>说。"对于一个'男孩'来说,这令人印象深刻。" <<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40 "pic">> <<else>> "你可能是全班最大的,"<<he>>说道。"对于一个男孩来说,这是非常令人印象深刻的。" <<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40 "pic">> <</if>> <<else>> "你可能是全班最大的,"<<he>>说道。 <<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40 "pic">> <</if>> <<elseif $player.breastsize gte 6>> 你敞开你的衬衫,让便于让所有人都能看到你的<<breasts>>。 <<if $player.gender_appearance is "m">> "不错的胸部,"<<he>>说道。 <<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 40 "pic">> <<else>> "不错的胸部,"<<he>>说道。 <<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 40 "pic">> <</if>> <<elseif $player.breastsize gte 1>> 你敞开你的衬衫,让便于让所有人都能看到你的<<breasts>>。 <<if $player.gender_appearance is "m">> "可爱的胸部,"<<he>>说道。 <<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 40 "pic">> <<else>> "可爱的胸部,"<<he>>说道。 <<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 40 "pic">> <</if>> <<else>> 你敞开你的衬衫,让便于让所有人都能看到你的<<breasts>>。 <<if $player.gender_appearance is "m">> <<fameexhibitionism 15 "pic">> <<else>> "不要为贫乳而感到羞耻,"<<he>>说着的同时对你露出淫荡的笑容。 <<insecurity "breasts_tiny" 20>><<ginsecurity "breasts_tiny">><<fameexhibitionism 40 "pic">> <</if>> <</if>> <br><br> <<if $speech_attitude is "meek">> "我喜欢被人看见那里,"你小声说道。<<He>>拍了几张照片,然后前往下一个学生那里。 <<elseif $speech_attitude is "bratty">> "你看起来想摸摸它们,"你小声说道。"当着大家的面。"<<He>>犹豫了一下,还是选择就拍下几张照片,然后 走到下一个学生那里。 <<else>> "我喜欢向其他人展示,"你小声说道。<<He>>拍了几张照片,然后前往下一个学生那里。 <</if>> <<exhibitionism4>> <<link [[继续|Breast Inspection End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<person2>><<person>>解开<<his>>衬衫上的纽扣,并将其撑开。以便除了礼顿和<<person1>><<his>>之外的相机 外无人能看见。校长拍了一张照片,"不错,"然后<<he>>继续顺着队伍开始检查, 大多数学生在接近轮到自己的时候都显得很不自在,完成检查的则是松了一口气。即使是那些在游泳时赤裸上身的男生也在礼顿的注视下有些坐立不安、脸红心跳。 <br><br> <<He>>很快就来到了你的身边,你敞开你的衬衫,没有试图躲避班上其他同学的目光。礼顿 在拍照的前一刻犹豫了一下。 <br><br> <<if $speech_attitude is "meek">> "如果你喜欢,你可以多拍一些。"你小声说道。 <<elseif $speech_attitude is "bratty">> "我知道你想看到更多,"你小声说道。 <<else>> "喜欢你所看见的么?"你小声说道。 <</if>> <<exhibitionism1>> <<fameexhibitionism 20 "pic">> 礼顿没有回应,而是跪下来拍了第二张照片,这是<<he>>没有对其他学生做的。 <br><br> <<link [[继续|Breast Inspection End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 礼顿继续拍照,<<He>>偶尔会伸手摸摸学生们的胸口,然后继续。<<He>>走到 了队伍的结尾,在最后一个学生遮好之后,<<his>>把相机收了起来。 <br><br> <<endevent>><<npc Leighton>><<generatey2>><<person1>> 学生们松了一口气,但这还没有结束。"还有一件事,"礼顿说着,把手放在了一个<<person2>><<persons>>的肩膀上, 然后紧紧握住,将<<him>>带到所有学生的面前,<<person1>>"检查胸部的发育是很重要的,"校长 继续说道,站到了<<person2>><<person>>的身后,然后将手伸进了<<him>>的衣服里,又一次解开了<<his>>衬衫上的纽扣。 那个<<person>>伸手貌似想要阻止<<person1>><<him>>,但在想了想之后,<<He>>还是满不情愿地放下了<<person2>><<his>>的手臂。 <br><br> <<if $pronoun is "m">> 很快,<<his>>光滑的胸部就暴露在大家面前,而<<person1>>礼顿则将<<his>>的手放在了上面。 <<else>> 很快,<<his>>的乳房就暴露在大家面前。<<He>>闭上眼睛,似乎在忍受着痛苦。<<person1>>而礼顿则将手 伸出放在上面。 <</if>> <<He>>开始抚摸<<person2>><<him>>。<<person1>>当<<his>>的手指拂过<<person2>><<his>>的乳头时,<<he>>开始打颤并 试图离开,但礼顿把<<him>>拉回来并靠得更近。<<person1>>"我告诉过你该站在你该站的地方吧,"<<he>>轻声说。 <br><br> 一些学生试图把目光移开,但礼顿宣布所有的人都必须去看,否则就要被处分。<<He>>继续 <<person2>><<person>>在大家面前呆了几分钟,直到听到外面的脚步声。<<person1>><<He>>拉上<<his>>的 猥亵了一会后说道:"大家都回到自己的座位上去。"<<person2>><<person>>用颤抖的手指将<<his>>的衬衫重新穿好。 <br><br> <<person1>>门打开了,是西里斯。"你回来得比我预期的要早,"礼顿说,"但检查已经结束。" <<He>>在西里斯回应之前就离开了。 <br><br> "我的桌子这次还行,"西里斯微笑着说道,"对了,我们说到哪里了?" <br><br> <<endevent>> <<link [[继续|Science Lesson]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoollibrary">> 你正在学校图书馆里。 <<if Time.schoolDay>> /* indev - double <br> replaced with single */ <<if $schoolstate is "early">> 图书馆里没有人,因为时间太早了。 <br> <<elseif $schoolstate is "late">> 图书馆里没有人,学生和老师都回家了。 <br> <<elseif $schoolstate is "lunch">> 房间里挤满了用午休时间赶作业的学生。 <br> <<else>> 在场的几个学生正在桌上学习,在书架间找书。 <br> <</if>> <<else>> 图书馆里没有人。 <br> <</if>> /*indev - Extra library description*/ 图书馆后面有一张大书桌,上面挂着一块标牌,写着"图书出租+服装出售"。 <br> 几个书架上摆放着代表性的学术文献,工程学、生物学、社会科学和语言学琳琅满目——如果你想要提升成绩,阅读它们可能是一个不错的选择。 <br> 旁边是一个小篮子,里面有返还的和还未分类的书。 <<if (Time.monthName is "November" and Time.monthDay gte 24) or Time.monthName is "December">> 你注意到一本奇怪的橄榄色的书与其他书混杂在一起。 <</if>> <<if currentSkillValue('english') lt 200>> 可惜你语文水平还不够,要是你好好学习的话,看书或许能成为一种享受。 <</if>> /* Just some hints and tips for the player */ <<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late" and random(1, 3) is 1>> <br><br> 你无意中听到一些学生在互相交谈。 <br> <<if $rng gte 96>> "你知道吗?有些白痴会为了学习晚上偷偷溜进图书馆!" <br> "别扯淡了,我不信会有这样脑子缺筋的人。" <<elseif $rng gte 91>> "太可怕了!我肯定会挂科的!" <br> "我不是告诉过你要好好学习吗!" <<elseif $rng gte 86>> "我根本集中不了精神,一考试就会变得非常焦虑……" <br> "人需要减缓压力,我经常在厕所里撸一发,爽。" <br> "怪人。" <<elseif $rng gte 81>> "你是怎么做到成绩那么好还能有的玩的?" <br> "简单!劳逸结合就行了。人类的大脑不能一次处理太多的信息,所以分散学习时间会更有效。" <br> "我总是在考试前通宵'预习'课本……" <<elseif $rng gte 76>> "温特曾经提到过有一条秘密通道连接学校厕所和下水道。" <br> "我怎么知道,我上课从来都没听。" <<elseif $rng gte 71>> "你知道那个失踪了一个月的女孩吗?" <br> "住在孤儿院的那个?" <br> "是的,就是那个。我不知道她出了什么事,但她简直是换了一个人。在某些时候,她老是莫名其妙地尖叫……有些人甚至认为她能看到别人看不见的东西。" <br> "你是说鬼?你居然也信这?" <br> "当然不是!鬼只存在于电影或游戏中。" <<elseif $rng gte 66>> "你知道吗?当你赤身裸体的时候你能学到更多。" <br> "最后一次啊!下次我们一起学习的时候我再也不脱衣服了!" <<elseif $rng gte 61>> "你戴那副二逼乎乎的眼镜是怎么回事?" <br> "它能让我上课集中。" <br> "什么鬼?这玩意儿根本屁用都没有好吧?" <br> "确实没啥卵用,但每次我穿戴上它们,我都觉得自己更学霸了一点。然后就下意识地表现得像个学霸,从而上课更专心一点。" <br> "你试过让自己变得更像一个正常人吗?" <<elseif $rng gte 56>> "为什么这里的教材还要花钱啊?要是全部公开免费,大家都会乐意去看书的。" <br> "我不知道,但你最好按时归还,图书管理员助手非常讨厌。" <br> "我知道<<nnpc_him "Sydney">>,<<nnpc_he "Sydney">>是不是老师的孩子来着?" <br> "好像是的。上次我只是还书迟了,结果花了好几天才把那些标记弄掉……" <<elseif $rng gte 51>> "你有读过那本红色的书吗? 有关于那对恋人的那本? " <br> "什么?" <br> "我试了几页,最后全部看完了。我发誓那感觉真的身临其境,一天到晚都在想它。" <br> "……什么?" <<elseif $rng gte 46>> "上个月最后一天晚上的月亮是怎么回事? 它变成全红的了,大家都好奇怪。" <br> "你觉得是就是,反正小心点,不止你一个人看到过。" <br> "你看起来不是很好……我之后再问吧。" <<elseif $rng gte 41>> "嘿,你知道吗?精液其实是大脑组织。" <br> "你是认真的吗?" <br> "当然,每次你自慰,你的大脑都会稍微缩小一点。" <br> "我看得出来。" <<elseif $rng gte 36>> "你知道性行为会让你变笨吗?" <br> "什么玩意儿?" <br> "是的,这已经被证实了。你越放纵,你越愚蠢。" <br> "确实……比如说某个人……" <<elseif $rng gte 31>> "嘿,你听说过自慰吗?他们说这很危险哦!" <br> "真的假的?" <br> "是的,如果你做得太频繁,你会变瞎的!" <br> "难道这就是你眼神不好的原因?" <<elseif $rng gte 26>> "你最近有没有看到那个学生?你知道的,那个全校都在谈论的人。" <br> "不……似乎不怎么去上课。" <br> "不是很聪明,对吧?" <br> "是这样的,最近那家伙的大脑又被下面支配了。" <<elseif $rng gte 21>> <<rngWraith>> <<if _wraithEvent>> <<silently>><<speechWraith "lines">><</silently>> "_line1" <br> "_line2" <br> 他们不是学生。 <<trauma 6>><<gtrauma>> <<else>> "<<print either("你有没有想过,我们其实都不是真实存在的人。","嘿,喂,看这边,听我说。嘿嘿,逗你的。","没试过就先别挑刺,爵士金属就是这样。","温特其实有点性感,虽然是个老古董。","我其实挺想试试让狼的那个在我身体里打结的。","如果小兔的昵称是'小兔叽',那小鸡的昵称是什么?","你。我。书架。图书馆躲避球。干不干?","我在这所学校连一个垃圾桶都没见过,难以置信。","其实我觉得食堂的饭菜还挺不错的,但我不太敢公开说。","哦,做一只毛毛虫,遗忘掉世界的苦难。", "有人说他们看到了一条鲸鱼有……额……触须!像乌贼一样的触须。也许鱿鱼和鲸鱼终于放下了分歧,搞在了一起?")>>" <br> "<<print either ("我到底为什么跟你是朋友?","我告诉过你别再跟着我了,","他妈的在搞什么鬼?","我要走了,","我们之间谈话能不能正常点?","……什么?","我很确定你不应该喝醉了来学校。","我要报警了。","我要去告状了,我认真的。","就算我求你,别疯疯癫癫的。","你能不能能像灌木一样到冬天就去死?")>>" <br> 只是在聊天而已,没什么好听的。 <</if>> <<else>> 他们离你太远了,你听不清在说什么。 <</if>> <</if>> <br><br> <<if $exposed gte 1>> <<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">> 你躲在书架之间,努力隐藏你<<nudity>>。 <br> <<else>> <<exhibitionclassroom>> <</if>> <</if>> <<sydneySchedule>> <<if $stress gte $stressmax>> <<link [[你眼前一黑……|School Passout]]>><</link>> <<elseif _sydney_location is "library" and ($sydneyLeightonConfront is 1 or $leightonAssaulted is 1) and $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Leighton")].init is 1 and $pillory_tenant.special.name isnot "Leighton" and !$sydneyLeightonConfrontTimer>> <<unset $sydneyLeightonConfront>><<set $sydneyLeightonConfrontTimer to 7>><<set $corruptionEvent to 1>> <<if ($bookStolenKnown isnot undefined and $bookStolenKnown gte 3) or $libraryMoneyStolen gte 1000 or $leightonAssaulted is 1>> <<if $leightonAssaulted is 1>> <<set $leightonAssaulted to 2>> <</if>> <<npc "Sydney">><<person1>> 你身后传来了脚步声,一只手搭在你的肩上。"真巧啊,"礼顿冷笑了一声,"看来你就是不吸取教训,我应该让警察知道你偷了我们多少钱……不过惩罚么……我可以考虑些其他的……" <br><br> <<nnpc_He "Leighton">>领着你走向出租借柜台。"你的朋友会和你一起受罚。<<if $studyBooks.stolen isnot "none">><<set $studyBooks.stolen to "none">><<unset $sydneyStolenKnown>>哦,我还要把那些偷来的书还回去。<</if>>" <br><br> 有几个学生在旁边看戏,但礼顿的一声怒吼把他们都赶了出去。门砰的一声被锁上了。 <br><br> <<link [[继续|Sydney Leighton Spank]]>><<set $phase to 4>><</link>> <br> <<else>> 你看到礼顿站在柜台的前面,似乎因为什么正严厉地责骂着悉尼。过了一会,<span class="red"><<nnpc_He "Leighton">>提高了嗓门,猛地拽住了悉尼的胳膊。</span> <br><br> <<link [[干涉|Sydney Leighton Intervene]]>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<link [[无视|Sydney Leighton Ignore]]>><<stress 12>><<npcincr Sydney love -10>><<npcincr Sydney purity -5>><</link>><<ggstress>><<llllove>><<llspurity>><<sydneyWarning>> <br> <</if>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "library">> <</if>> <<if $exposed gte 1 and Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">> <<else>> <<if $exposed lte 0>> <<if _sydney_location is "library" and ($sydneySeen is undefined or !$sydneySeen.includes("library"))>> <<if $sydneySeen>>悉尼<<else>>一个学生<</if>>正坐在租借柜台后,整理文件,盖印花卡。 <br> <<libraryicon "desk">><<link [[柜台|Sydney Library Intro]]>><</link>> <br><br> <<elseif _sydney_location isnot "library">> <<libraryicon "desk">><<link [[柜台|Library Rental Counter]]>><<set $counterApproach to 1>><</link>> <br><br> <<elseif _sydney_location is "library">> 悉尼坐在租借柜台的凳子上,翻阅文件,盖印花卡。 <br> <<libraryicon "desk">><<link [[靠近悉尼|Library Rental Counter]]>><<set $counterApproach to 1>><</link>> <br><br> <</if>> <</if>> <<if $exposed lte 0 and Time.schoolDay and ($schoolstate is "morning" or $schoolstate is "afternoon" or $schoolstate is "lunch") and $mathsproject is "ongoing" and $mathslibrarystudent isnot 1 and $mathslibraryknown isnot 1>> 你看到一个学生正在为数学竞赛求解。 <br> <<icon "projectMaths.png">><<link [[靠近|Maths Library Student]]>><</link>> <br><br> <</if>> <<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and $daily.school.lunchEaten is 1>> 凯拉尔坐在一张桌子前,潦草地画着什么。 <br> <<furnitureicon "deskAntique.png">><<link [[靠近凯拉尔|Kylar Library]]>><<set $kylar_text_trigger to true>><</link>> <br><br> <<elseif $englishPlay is "ongoing" and $englishPlayRoles.Kylar isnot "none" and $englishPlayRoles.KylarKnown and $exposed lte 0 and ($weather is "rain" or $weather is "snow") and $schoolstate is "afternoon">> <<if $englishPlayReadiness gte 56 and $englishPlayRoles.SydneyKnown and !$englishPlayDoubleRehearsal>> 凯拉尔不在这。<<nnpc_he "Kylar">>常坐的桌上有张便条,上面写着"<span class="gold">到语文教室见我</span>" <br><br> <<else>> 凯拉尔坐在一张桌子前,潦草地画着什么。 <br> <<furnitureicon "deskAntique.png">><<link [[靠近|Kylar Library]]>><<set $kylar_text_trigger to true>><</link>> <br><br> <</if>> <</if>> <<projectoptions>> <<if $exposed gte 1>> <<scienceicon>><<link [[学习科学 (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 1>><</link>><<gscience>> <br> <<mathicon>><<link [[学习数学 (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 2>><</link>><<gmaths>> <br> <<englishicon>><<link [[学习语文 (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 3>><</link>><<genglish>> <br> <<historyicon>><<link [[学习历史 (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 4>><</link>><<ghistory>> <br> <<else>> <<scienceicon>><<link [[学习科学 (0:20)|Library Study]]>><<pass 20>><<set $phase to 1>><</link>><<gscience>> <br> <<mathicon>><<link [[学习数学 (0:20)|Library Study]]>><<pass 20>><<set $phase to 2>><</link>><<gmaths>> <br> <<englishicon>><<link [[学习语文 (0:20)|Library Study]]>><<pass 20>><<set $phase to 3>><</link>><<genglish>> <br> <<historyicon>><<link [[学习历史 (0:20)|Library Study]]>><<pass 20>><<set $phase to 4>><</link>><<ghistory>> <br> <</if>> /*indev - scarlet book possible to be taken. English 200+ required*/ <<if currentSkillValue('english') gte 300>> <<scarleticon>><<link [[从篮子里拿《劳尔与珍妮特》 (0:01)|ScarletBook1]]>><<pass 1>><<set $scarletExitPassage to "School Library">><</link>> <br> <<elseif currentSkillValue('english') gte 200>> <<scarleticon>><<link [[从篮子里拿那本中等大小大小适中的猩红色图书 (0:01)|ScarletBook1]]>><<pass 1>><</link>> <br> <</if>> <<if (Time.monthName is "November" and Time.monthDay gte 24) or Time.monthName is "December">> <<oliveicon>><<link [[从篮子里拿那本橄榄色的书 (0:01)|Olive Book 1]]>><<set $oliveExitPassage to "School Library">><<pass 1>><</link>> <br> <</if>> <br> <</if>> <<getouticon>><<link [[离开图书馆 (0:01)|Hallways]]>><<pass 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>><<rngWraith 1>> <<if $phase is 1>><<scienceskill>> 你坐了下来,开始专注地学习科学教材。 <<elseif $phase is 2>><<mathsskill>> 你坐了下来,开始专注地学习数学教材。 <<elseif $phase is 3>><<englishskill>> 你坐了下来,开始专注地学习语文教材。 <<elseif $phase is 4>><<historyskill>> 你坐了下来,开始专注地学习历史教材。 <</if>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">> <<if $rng gte 51>> <<generatey1>><<generatey2>>当你正忙于学业的时候,一伙<<fullGroup>>开始骚扰你。 <br><br> <<link [[忽视他们|School Library Harass]]>><<set $phase to 0>><<trauma 2>><<stress 2>><</link>><<gtrauma>><<gstress>> <br> <<link [[请求图书管理员帮忙|School Library Harass]]>><<set $phase to 1>><<status -10>><</link>><<lcool>> <br> <<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and $sydneySeen.includes("library") and _sydney_location is "library">> <<link [[请求悉尼帮忙|School Library Harass]]>><<set $phase to 2>><</link>> <br> <</if>> <<elseif _wraithEvent>> 过了一段时间,你开始感到焦虑。你把教材放回书架上。 <br><br> 透过另一边的缝隙,你瞥见了一张苍白的脸。<<stress 12>><<ggstress>><<trauma 4>><<gtrauma>> <br><br> <<link [[继续|School Library]]>><</link>> <br> <<else>> <<if !$worn.over_lower.type.includes("naked")>> <<set $worn.over_lower.integrity -= 10>> <<if $worn.over_lower.integrity lte 0>> 当你从凳子上起身时,你的$worn.over_lower.cn_name_cap<<overlowerplural>>被凳子钩住了。你尝试把解救你的衣服,但<<overloweritis>>从你身上扯成碎条,<<if !$worn.lower.type.includes("naked")>>暴露了你的<<undies>><</if>>。 <<overlowerruined>><<trauma 3>> <br><br> <<elseif $worn.over_lower.integrity gte 0>> 当你从凳子上站起来时,底下传来衣服撕裂的声音。看上去你的$worn.over_lower.cn_name_cap<<overlowerplural>>被桌子勾住了。 <br><br> <</if>> <<else>> <<set $worn.lower.integrity -= 10>> <<if $worn.lower.integrity lte 0>> 当你从凳子上站起来时,底下传来衣服撕裂的声音——你的$worn.lower.cn_name_cap<<lowerplural>>被桌子勾住了。你试图把它解开,但<<loweritis>>被扯了下来,露出了你的<<undies>>。 <<lowerruined>><<trauma 3>> <br><br> <<elseif $worn.lower.integrity gte 0>> 你从座位上站起来时,底下传来衣服撕裂的声音。看起来你的$worn.lower.cn_name_cap<<lowerplural>>被桌子勾住了。 <br><br> <</if>> <</if>> <<link [[继续|School Library]]>><</link>> <br> <</if>> <<else>> <<link [[继续|School Library]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<rngWraith 1>><<slimeEventEnd "study">> <<if $phase is 1>> 你坐了下来,开始专注地学习科学教材。即使周围没有人,就这样在校图书馆衣不蔽体也能让你非常的兴奋。你感到自己变得更加的警惕与专注了。 <<gscience>><<scienceskill>><<garousal>><<arousal 300>> <<elseif $phase is 2>> 你坐了下来,开始专注地学习数学教材。即使周围没有人,就这样在校图书馆衣不蔽体也能让你非常的兴奋。你感到自己变得更加的警惕与专注了。 <<gmaths>><<mathsskill>><<garousal>><<arousal 300>> <<elseif $phase is 3>> 你坐了下来,开始专注地学习语文教材。即使周围没有人,就这样在校图书馆衣不蔽体也能让你非常的兴奋。你感到自己变得更加的警惕与专注了。 <<genglish>><<englishskill>><<garousal>><<arousal 300>> <<elseif $phase is 4>> 你坐了下来,开始专注地学习历史教材。即使周围没有人,就这样在校图书馆衣不蔽体也能让你非常的兴奋。你感到自己变得更加的警惕与专注了。 <<ghistory>><<historyskill>><<garousal>><<arousal 300>> <</if>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - ($allure / 2))>> <<if $rng gte 51>> <<generate1>><<person1>>你摸索着把书放回书架,但它突然砸到了地上。"别又是一只猫,"一个声音在走廊上回响。你慌忙躲进了书架,透过书本向外张望。只见一个穿着保安制服的<<person>>走了进来。"谁在那里?" <br><br> <<if $earSlime.growth gte 150 and $exposed gte 1>> <span class="lewd">你感觉到脑中史莱姆在命令你暴露出来,并要求<<him>>强奸自己。</span><span class="red">它期望得到服从。</span> <br><br> <<link [[屈服|Library Study Exposed Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[反抗|Library Study Exposed Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<else>> <<if $exposed gte 2>> <<if $exhibitionism gte 75>> <<link [[显出身形|Library Study Show]]>><<set $phase to 0>><</link>><<exhibitionist5>> <br> <</if>> <<elseif $exposed is 1>> <<if $exhibitionism gte 15>> <<link [[显出身形|Library Study Show]]>><<set $phase to 1>><</link>><<exhibitionist2>> <br> <</if>> <</if>> <<link [[保持隐蔽 (0:10)|Library Study Hide]]>><<stress 3>><<pass 10>><</link>><<gstress>> <</if>> <br> <<elseif _wraithEvent>> 过了一段时间,你开始感到焦虑。你把教材放回书架上。 <br><br> 透过另一边的缝隙,你瞥见了一张苍白的脸。<<stress 12>><<ggstress>><<trauma 4>><<gtrauma>> <br><br> <<link [[继续|School Library]]>><</link>> <br> <<else>> <<generate1>><<generate2>>一组<<fullGroup>>沿着窗外的街道晃晃悠悠地走了过来。如果他们看过来,一定会发现你的。 <br><br> <<link [[冒险|Library Study Risk]]>><</link>> <br> <<link [[藏起来 (0:20)|Library Study Pair Hide]]>><<pass 20>><</link>> <br> <</if>> <<else>> <<link [[继续|School Library]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $rng gte 81>> 你忽略他们,继续学习。一个<<person1>><<person>>扭过头,看到了赤身裸体的你,于是急迫地拽住了<<person2>><<persons>>的手,一起咧嘴笑了起来。<<covered>>你的双颊开始变得发烫。 <<gstress>><<garousal>><<stress 3>><<arousal 600>><<fameexhibitionism 2>> <br><br> 他们走了,仍然笑个不停。 <br><br> <<else>> 你无视他们,继续学习。他们没有注意到你。 <br><br> <</if>> <<endevent>> <<link [[继续|School Library]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你躲在图书管理员桌子的后面。两人在窗边停下,转过身来开始聊天。你耐心地等待着他们走开。 <br><br> <<endevent>> <<link [[继续|School Library]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你躲在柜台后,小心着不去发出声音。保安在图书馆里巡逻了一圈,皱着眉头离开了房间。 <br><br> <<endevent>> <<link [[继续|School Library]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你从藏身处走了出来。当<<persons>>看到你时,<<he>>吃惊地张开了嘴。 <<if $phase is 0>> <<exhibitionism5>> <<else>> <<exhibitionism2>> <</if>> <<if $rng gte 51>> "你,你不应该在这里,"<<he>>的话语变得结结巴巴的,"你,你需要跟我过来。" <br><br> <<link [[服从|Library Study Comply]]>><</link>> <br> <<link [[拒绝 (0:20)|Library Study Refuse]]>><<pass 20>><</link>> <br> <<else>> "真不错,"<<he>>慢悠悠地靠了过来,拇指摆弄着警棍,然后突然地向你冲了过来。 <br><br> <<link [[继续|Library Exposed Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 遵从史莱姆的要求,你从藏身处走了出来。当<<persons>>看到你时,<<he>>吃惊地张开了嘴。 <br><br> "强奸我,"你的话让<<him>>愣住了。 <br><br> "不用你说我也打算这么做了。"<<he>>慢悠悠地靠了过来,拇指摆弄着警棍,然后突然地向你冲了过来。 <br><br> <<link [[继续|Library Exposed Molestation]]>><<set $molestationstart to 1>><<set $libraryStudyEarSlime to true>><</link>>
<<effects>> <<set $earSlime.defyCooldown += 4>> 你躲在柜台后,小心着不去发出声音。保安在图书馆里巡逻了一圈,皱着眉头离开了房间。 你感到一阵剧痛,这是史莱姆对你反抗的教训。然而<span class="red">它并未阻止你,毕竟还有其它的惩罚正等着你。</span> <br><br> <<endevent>> <<link [[继续|School Library]]>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $libraryStudyEarSlime>> <<npc_attempt_sex>> <<set $enemytrust -= 150>> <<set $enemyanger += 150>> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Library Exposed Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Library Exposed Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "感谢我的仁慈吧,"<<he>>嗤笑了一声,"倘若告发,他们会把你这样的<<girl>>生吞活剥。"<<He>>吹着口哨离开了图书馆。 <br><br> <<tearful>>你挣扎着站了起来。 <br><br> <<if $libraryStudyEarSlime and $rapeavoid is 0 and $stress gte 1000>> <span class="green">你脑中的史莱姆正安抚着你。</span><<if $stress gte 5000>><<lllstress>><<else>><<llstress>><</if>><<stress `$stress / -200`>> <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|School Library]]>><</link>>/*Point links wherever you want the player to end up*/ <<elseif $enemyhealth lte 0>> <<He>>跌跌撞撞地离开你,摸索着找寻<<his>>的警棍,但它掉在了地上。"操,"<<he>>骂了一句,之后跑出了图书馆。 <br><br> <<tearful>><<he>>的脚步声逐渐远去了。 <br><br> <<if $libraryStudyEarSlime>> <span class="red">你觉得脑子里的史莱姆在惩罚你,因为你违抗了它的命令。</span> <<pain 12>><<stress 12>><<trauma 18>><<ggpain>><<ggtrauma>><<ggstress>><<set $earSlime.defyCooldown += 4>> <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|School Library]]>><</link>> <</if>> <<unset $libraryStudyEarSlime>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你点点头,悠哉悠哉地走到了<<persons>>身边。<<He>>脸红了,把头转向了一边。"我,我将护送你离开这个地方,"<<he>>焦虑地抓着头发,"请,请。" <br><br> 你跟着<<him>>沿着走廊走向出口。"这,这里,"<<he>>在校门口停了下来,从包里拿出一块毛巾。"你会感冒的,"<<He>>在你身后锁上了大门。 <br><br> <<towelup>> <<endevent>> <<link [[继续|Oxford Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你在走廊上奔跑着,轻松地避开了<<him>>的追捕。<<He>>似乎害怕接触你——碰到什么不该碰的东西。过了一会儿,<<he>>气喘吁吁地停了下来。"如,如果有人问了,"<<he>>大口地喘着气,"我,我从未见过你。"<<He>>转头离开了房间。 <br><br> <<endevent>> <<link [[继续|School Library]]>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> <<if $rng gte 81>> <<person1>><<person>>和<<person2>><<person>>相视一笑。"<<pShe>>认为<<pshe>>可以无视我们。"一双手突然捂住了你的嘴。 <br><br> <<link [[继续|School Library Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你无视他们的纠缠,直到他们自讨没趣地离开。 <br><br> <<link [[继续|School Library]]>><<endevent>><</link>> <</if>> <<elseif $phase is 1>> <<generate3>><<person3>>你大声呼救。有几个人赶来查看,图书管理员也来了。<<He>>瞪着这两人。"又是你们两个,给我出去。" <br> <<person2>><<person>>抬高了音量,"我们只是在玩——" <br> 但<<person2>><<he>>立马被打断了。"我,说,出,去!"肇事者低声咒骂着往门口走去,你现在终于清静了。 <br><br> <<person3>>图书管理员转头看向你,关切地确认你是否安好。你点点头,<<he>>舒了一口气,回到了自己的岗位上。 <br><br> <<link [[继续|School Library]]>><<endevent>><</link>> <<elseif $phase is 2>> <<run statusCheck("Sydney")>> 你向悉尼呼救。<<person2>><<person>>发出一声嗤笑。"哦不,千万不要是悉尼,<<nnpc_he "Sydney">>会在我们身上写字的!我们该怎~么办啊?"这两个人开始大笑起来。 <br> 然而,当尺子"啪"的一声打在他们身上的时候,他们僵住了。那个<<person1>><<person>>痛苦地叫了起来。你转身看到悉尼愤怒的目光,尺子从<<person2>><<persons>>的头上猛地弹开。 <br> "操!真他妈的痛啊!" <br> <<if _sydneyStatus.includes("corrupt")>> 悉尼咧嘴一笑。"哦,真的吗?你认为<<nnpc_title "Leighton">>会相信谁?现在就滚,马上。" <<else>> 悉尼瞪大了眼睛。"你们在图书馆里惹事生非,打扰其他人学习,是你们自己的问题。现在立刻离开。" <</if>> <br> 两人嘟囔着离开了图书馆,一边揉着他们刚刚被打痛的地方。你无意中听到<<person1>><<person>>嘴里还在骂骂咧咧: "他妈的老师宝贝,信教的傻逼。" <br><br> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> 当你转身时,悉尼抓住你,按着你的头给了你一个吻。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>> <br><br> <<nnpc_He "Sydney">>片刻后拉开了距离。 <<else>> 你感觉到悉尼的手臂环绕着你。 <</if>> "我希望他们没有伤害你。"你花了一些时间解释自己安好,但<<nnpc_he "Sydney">>似乎仍然犹豫离开你的身边。最终,<<nnpc_he "Sydney">>起身往租借柜台走去,路上不时地回头看你几眼。 <br><br> <<else>> "你还好么?"悉尼把手搭在了你的肩上。你点了点头,但<<nnpc_he "Sydney">>似乎仍然犹豫离开你的身边。最终,<<nnpc_his "Sydney">>起身往租借柜台走去,路上不时地回头看你几眼。 <br><br> <</if>> <<link [[继续|School Library]]>><<endevent>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcidlegenitals>><<hand_gag 0 left>> <<enableSchoolRescue "delinquency">> <<set $timer to 20>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没有人来帮助你,大概是因为你名声不好。</span>">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|School Library Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Library Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 他们痛苦地退缩,眼中闪过一丝恐惧。"妈的神经病!"他们默默地离开了你。<<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|School Library]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>看着<<person2>><<person>>。"我先来的,付钱!" <br><br> 那<<person>>摇了摇头,"没门,我在你之前就高潮了。" <br><br> 他们把瘫倒的你留在桌子上,争论的声音渐渐远去。<<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|School Library]]>><</link>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> <<endevent>> 图书管理员被你的尖叫声吓了一跳,急匆匆地前来调查。 <br><br> 这两个人立刻停止了攻击,从书架之间逃走了。 <<clotheson>> <<endcombat>> <<exposure>> <<generate1>><<person1>> <<if $exposed gte 1>> <<He>>给你一些毛巾让你盖上。<<towelup>> <</if>> "你还好吗?"<<he>>关切地拍了拍你的肩膀。 <<if $stress gte $stressmax>> 然而,你的意识已经开始逐渐消散了。 <br><br> <<endevent>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "schoolLibrarian">> <<else>> <<ambulance>> <</if>> <<elseif $pain gte 100 and $willpowerpain is 0>> 你试图开口,但泪水淌过了脸颊。当你晕过去的时候,图书管理员紧紧地搂住了你。 <br><br> <<endevent>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "schoolLibrarian">> <<else>> <<ambulance>> <</if>> <<elseif $pain gte 20>> <<tearful>>你含泪点头,向图书管理员挤出微笑。确定你没有受伤之后,<<he>>就回到了自己的岗位。 <<endevent>> <br><br> <<link [[继续|School Library]]>><</link>> <<else>> <<tearful>>你向脸红的图书管理员点头微笑。确定你没有受伤之后,<<he>>回到了自己的岗位。 <br><br> <<endevent>> <<link [[继续|School Library]]>><</link>> <</if>> <<elseif $timer lte 0>> 他们似乎感到厌倦了,他们自讨没趣地离开了你。<<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|School Library]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<sydneySchedule>> <<if $counterApproach is 1>> <<unset $counterApproach>> <<set _counterApproach to 1>> 你靠近租借柜台。 <<elseif $schoolShopAction is undefined>> 你现在在图书馆的租借柜台。 <</if>> <<switch _sydney_location>> <<case "library">> <<sydneyLibrary>> <<case "science">> 前面挂着一块牌子。<span class="blue">"正在上课"</span> <br><br> <<getouticon>><<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "canteen">> 前面挂着一块牌子。<span class="blue">"在食堂"</span> <br><br> <<getouticon>><<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "class">> 前面挂着一块牌子。<span class="blue">"正在上课"</span> <br><br> <<getouticon>><<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<default>> <<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late" and _counterApproach is 1>> 没有人在那里。你按下铃铛,没有人回应。 <<if Time.hour lt 8 and $sydneyLate is 1 and $sydneySeen and $sydneySeen.includes("library")>> 看来悉尼<<if $sydneySeen.includes("science")>>又<</if>>迟到了。 <</if>> <</if>> <<if !Time.schoolDay or $schoolstate is "early" or $schoolstate is "late">> <br><br> <<bookRentalOptions>> <</if>> <<if !$weekly.theft.schoolLibraryMoney>> <br><br> <<registericon>><<link [[检查收银机|School Library Register]]>><</link>> <br> <</if>> <br> <<getouticon>><<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</switch>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<sydneySchedule>><<run statusCheck("Sydney")>> 你 <<switch $bookRent>> <<case "return">> 归还了<<if $book_rent_timer lt 0>><<set $recentReturnTimer to 14>>逾期的<</if>> <<switch $phase>> <<case 6>> <<if $per_npc.pinch isnot undefined>> 《林奇<<if $per_npc.pinch.pronoun is "m">>先生<<else>>女士<</if>>的圣诞追寻之旅》一书的副本 <<clearNPC pinch>> <<else>> 那本橄榄色的书。 <</if>> <<case 5>> 《劳尔与珍妮特》一书的副本。 <<default>> <<print $studyBooks.rented.replace("science","科学").replace("maths","数学").replace("English","语文").replace("history","历史")>>教材。 <</switch>> <<set $studyBooks.rented to "none">> <<if _sydney_location is "library">> <<if $book_rent_timer lt 0>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love lt 10>> "逾期了,但至少它没有损坏。请尽量在规定时间内返还得更准时些。"悉尼皱起了眉头,拔开笔帽写下了一些东西。<<bookCriminal>> <<elseif $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> "我希望你能把持住租期,就像你把持住我一样,"<<he>>说着脸却又红了起来,浑身都散发着可爱的气息。<<bookCriminal>> <<else>> "我真希望我可以为你网开一面,但是……我不敢违背礼顿<<nnpc_Title "Leighton">>……我害怕被<<nnpc_He "Leighton">>责问。"<<bookCriminal>> <</if>> <<else>> "逾期了。"悉尼抬起头来,"我知道你清楚的。"<<bookCriminal>> <</if>> <<elseif $book_rent_timer is 14>> "这速度可真是……快。"悉尼在收银机上摸索了一会儿,然后递给你<<moneyGain 15>>。 <<elseif $book_rent_timer gt 7>> "提前完成学习了吗?"悉尼在收银机前摸索了一会儿,然后递给你<<moneyGain 10>>。 <<else>> "感谢你准时归还!"悉尼高兴地从你手里接过书,然后把它放回原处。 <</if>> <<unset $bookOverdue>> <<set $book_rent_timer to 0>> <br><br> <<sydneyOptions>> <<else>> <<set $bookReturnedAbsent to 1>> <<set $book_rent_timer to 0>> <br><br> <<bookRentalOptions>> <br> <<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<case "rent">> 借了 <<if $phase is 6>> 那本奇怪的橄榄色的书。 <<switch _sydneyStatus>> <<case "corrupt" "corruptLust">> 悉尼捂嘴偷笑。"我本以为这本书是给孩子们看的,不知道它为什么会在这儿。但是,嘿,你随意就好了。" <<default>> 悉尼笑了起来。"嗷~,我喜欢这本书!<<nnpc_Brother "Jordan">>约旦每年圣诞节都会给我读它。" <</switch>> <br><br> <<He>>正准备把书拿给你,但看到封面又停了下来,微微皱起了眉头。"这书看起来可真古怪……"<<He>>摊开书页扫了几眼,又摇了摇头把书递给你,"享用。" <<elseif $phase is 5>> 《劳尔与珍妮特》 一书的副本。 <<switch _sydneyStatus>> <<case "pure">> <<if $sydneyromance is 1>> 悉尼对你笑了笑。"你所期许的爱情?我希望它有一个更幸福的结局。"<<He>>低着头,脸上还带着一抹绯红,十分可爱。"你……你认为我们会得到一个幸福的结局吗?" <<else>> 悉尼低头看着书,皱起了眉头。"美好的爱情故事,但我一直没有搞明白他们想做什么,为什么他们要——"<<he>>打断了自己的话,"哦!抱歉,我不该剧透的,请享受这个作品!" <</if>> <<case "pureLust">> 悉尼脸颊顿时升起了一层浅浅的红晕。"一本……有趣的书!<<if $sydneyromance is 1>>也许……也许我们……我们可以一起看……如果你有空。"<<He>>羞涩地向着你眨了下眼,然后将书递还给你。在接触到你手指的一瞬间,却又马上又像是受惊的小鹿一样,纤细的手指飞也似地从书上挪开<<else>><<He>>把书还回给你,不敢与你有眼神接触<</if>>。 <<case "corrupt">> 悉尼低头看了一眼书,笑了一声。"真是本罪恶的读物,但小心不要看得太过火。"<<he>>朝你眨了眨眼。 <<case "corruptLust">> 悉尼低头看了一眼书,笑了一声。"真是本罪恶的读物,但小心不要看得太过火。"<<He>>眨了眨眼,把书递给你。<<if $sydneyromance is 1>>正当你伸手去拿书的时候,<<he>>突然温柔地捧住了你的手。"也许我们可以在某个时候复现一下书中的第三幕第五场。"<<arousal 1000>><<garousal>><<else>><</if>> <<default>> 悉尼低头看了看书,皱起了眉头。"一个充满爱与罪恶的故事。"<<if $temple_rank>><<He>>倾身在你耳边压低了声音。"约旦其实是这本书的忠实粉丝,但请不要告诉<<nnpc_him "Jordan">>是我说的!<<nnpc_He "Jordan">>曾讲过,这是一个警示,关于爱与欲望的警示……不要去逾越界限,不要心甘情愿地走入深渊。"<</if>><<He>>把书递回给你。"请慢慢欣赏。" <</switch>> <<else>> 一本<<print $studyBooks.rented.replace("science","科学").replace("maths","数学").replace("English","语文").replace("history","历史")>>教材。 <<if $sydneyromance is 1>> 悉尼对你笑了笑。"你真的很用功,你知道吗?我真为你感到骄傲。" <<else>> 悉尼露出了微笑。"感谢你的租赁!" <</if>> <</if>> <<set $book_rent_timer to 14>> <br><br> <<sydneyOptions>> <<case "renew">> 延长借书期限 <<if $studyBooks.rented is "Raul and Janet">> 《劳尔与珍妮特》一书的副本。 <<elseif $studyBooks.rented is "Pinch">> 那本橄榄色的书。 <<else>> <<print $studyBooks.rented.replace("science","科学").replace("maths","数学").replace("English","语文").replace("history","历史")>>教材。 <</if>> <<set $book_rent_timer to 14>> 悉尼露出了微笑。"谢谢你对于学习的专注。<<if $sydneyromance is 1 and _sydneyStatus.includes("corrupt")>>如果可以的话,也请对我保持专注?<</if>>" <br><br> <<sydneyOptions>> <<case "steal">> 偷取了 <<if $phase is 6>> 一本橄榄色的书。 <<elseif $phase is 5>> 《劳尔与珍妮特》 一书的副本。 <<else>> 一本<<print $studyBooks.stolen.replace("science","科学").replace("maths","数学").replace("English","语文").replace("history","历史")>>教材。 <</if>> <<set $bookStolen to 1>> <br><br> <<bookRentalOptions>> <br> <<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><<crimeUp 20 "thievery">><</link>><<crime "thievery">> <br> <<default>> <</switch>> <br><br> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<sydneySchedule>><<run statusCheck("Sydney")>> 你归还了偷来的 <<if $phase is 6>> <<if $per_npc.pinch isnot undefined>> 《林奇<<if $per_npc.pinch.pronoun is "m">>先生<<else>>女士<</if>>的圣诞追寻之旅》一书的副本 <<clearNPC pinch>> <<else>> 那本橄榄色的书。 <</if>> <<elseif $phase is 5>> 《劳尔与珍妮特》一书的副本。 <<else>> <<print $studyBooks.stolen.replace("science","科学").replace("maths","数学").replace("English","语文").replace("history","历史")>>教材。 <</if>> <<if _sydney_location is "library">> <<if $bookStolenKnown isnot undefined>> <<switch $bookStolenKnown>> <<case 1>> "那是……!"当你把书递过去时,悉尼显得很吃惊。"你找到它了!"你还没来得及回话,悉尼就从柜台那边把你拉到了<<nnpc_He "Sydney">>的怀抱里。 "我很害怕礼顿<<nnpc_Title "Leighton">>的戒尺,谢谢你救了我<<if _sydneyStatus.includes("corrupt")>>的屁股<<else>>,让我免受皮肉之苦<</if>>。"<<npcincr Sydney love 5>><<gglove>> <<case 2>> <<set $recentReturnTimer to 14>> "那本书被登记为被盗。这是你第二次退回这种东西了……"悉尼好像突然明白了什么,<<nnpc_He "Sydney">>猛地站起身来,皱着眉头看着你。"我很失望,但是谢谢你把它还给我,也谢谢你如此诚实。"<<bookCriminal>> <<default>> <<set $recentReturnTimer to 14>> 悉尼看起来快要哭出来了。"你为什么要一直这样做?!你知道<<nnpc_title "Leighton">>会让我为这一切负责的,你知道的,是不是?"<<npcincr Sydney love -10>><<lllove>> <</switch>> <<set $bookStolenKnown += 1>> <<unset $sydneyStolenKnown>> <<else>> 悉尼疑惑地看着你。"那本书从来没有被借出过,你是在地上捡到的吗?" <</if>> <<set $studyBooks.stolen to "none">> <br><br> <<sydneyOptions>> <<else>> <<set $bookStolenAbsent to 1>> <<set $studyBooks.stolen to "none">> <<unset $sydneyStolenKnown>> <br><br> <<bookRentalOptions>> <br> <<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<schooleffects>><<effects>><<set $lock to 0>> 众所周知,学校里的锁柜特别容易撬开。 <br><br> <<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">锁看起来很容易撬开。</span> <br><br> <<lockpickicon>><<link [[闯入 (0:30)|School Lockers Sneak]]>><<pass 30>><<crimeUp 30 "petty">><</link>><<crime "petty">> <br> <<else>> <span class="red">要撬开这把锁看起来超出了你的能力。</span><<skulduggeryrequired>> <br><br> <</if>> <<else>> 上学期间,可能会有值钱的东西留在里面。 <br><br> <</if>> <<getouticon>><<link [[离开(0:01)|Hallways]]>><<pass 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $rng gte 92 and $condomLvl gt 1>> 你成功撬开了柜门。 <<if $skulduggery lt 100>> <<skulduggeryskilluse>><<skulduggery 5>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> 你发现一个避孕套藏在几本书后面。 <br><br> <<link [[偷走|School Lockers Condom Steal]]>><<crimeUp 2 "petty">><</link>><<crime "petty">> <br> <<link [[弄坏|School Lockers Condom Sabotage]]>><<arousal 20>><<trauma -20>><</link>><<garousal>><<llltrauma>><<promiscuous1>> <br> <<link [[离开|School Lockers]]>><</link>> <br> <<elseif $rng gte 78>> 你成功撬开了柜门。 <<if $skulduggery lt 100>> <<skulduggeryskilluse>><<skulduggery 5>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> 你发现价值<<moneyGainDisplay 6 true true>>的硬币散落在各处。可能是用来坐公交车的。 <br><br> <<link [[偷走|School Lockers]]>><<crimeUp 1 "petty">><<set $money += _money_gain>><</link>><<crime "petty">> <br> <<link [[离开|School Lockers]]>><</link>> <br> <<elseif $rng gte 58>> 你成功撬开了柜门。 <<if $skulduggery lt 100>> <<skulduggeryskilluse>><<skulduggery 5>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> 储物柜里没有你感兴趣的东西。到处都是钢笔和铅笔。 <br><br> <<link [[离开|School Lockers]]>><</link>> <br> <<elseif $rng gte 38>> 你成功撬开了柜门。 <<if $skulduggery lt 100>> <<skulduggeryskilluse>><<skulduggery 5>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> 简单翻找一下,你就发现了<<moneyGainDisplay 30 true true>>。 <br><br> <<link [[偷走|School Lockers]]>><<crimeUp 5 "petty">><<set $money += _money_gain>><</link>><<crime "petty">> <br> <<link [[离开|School Lockers]]>><</link>> <br> <<elseif $rng gte 18>> 你成功撬开了柜门。 <<if $skulduggery lt 100>> <<skulduggeryskilluse>><<skulduggery 5>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> 你翻遍了所有的东西,但没找到值钱的。 <br><br> <<link [[离开|School Lockers]]>><</link>> <br> <<else>> 你成功撬开了柜门。 <<if $skulduggery lt 100>> <<skulduggeryskilluse>><<skulduggery 5>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>> <<generatey1>>你在翻找物品时,听到了身后传来的声音:"嘿,那是我的柜子!"声音的主人是一个<<person1>><<person>>,看起来对你的入侵很生气。 <br><br> <<link [[道歉|School Lockers Apology]]>><<status -10>><</link>><<lcool>> <br> <<link [[撒谎|School Lockers Lie]]>><<detention 3>><</link>><<gdelinquency>> <br> <<link [[打架|School Lockers Fight]]>><<set $fightstart to 1>><</link>> <br> <<else>> 储物柜里没有你感兴趣的东西。到处都是钢笔和铅笔。 <br><br> <<link [[离开|School Lockers]]>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你羞愧地向下盯着自己脚:"对、对不起,我只是想看一眼。" <br><br> <<person>>没有被打动,但似乎不那么生气了。"滚开,"<<he>>一边说,一边翻看着自己的东西,可能是在检查是否有丢失。 <br><br> <<link [[继续|School Lockers]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你装出困惑的样子。"你的柜子?我还以为是我的呢。我犯蠢了。" <br><br> "你的储物柜离这里远得很,我可不是傻子,"<<he>>一边说,一边翻看着自己的东西,可能是在检查是否有丢失。 <br><br> <<link [[继续|School Lockers]]>><<endevent>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<enableSchoolRescue "Whitney">> <<set $enemytrust -= 100>> <<set $enemyhealthmax -= 100>> <<set $enemyhealth -= 100>> <<set $enemyanger += 100>> <<npcidlegenitals>> "哦,是的,"你说:"那你想怎样?"<<He>>跑过来撞在你身上,你俩都摔倒在地。 <br><br> <<set $timer to 10>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|School Lockers Fight Finish]]>><</link>></span><<nexttext>> <<elseif $alarm is 1 and $rescue gte 1>> <span id="next"><<link [[继续|Whitney Rescue]]>><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Lockers Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 性高潮似乎夺去了<<him>>剩下的愤怒。"别再这样做了,"<<he>>难为情地说。<<he>>关上<<his>>的储物柜走了,你也站了起来。<<tearful>> <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> "别、别打了!你赢了,"<<he>>流着泪逃离现场。<<tearful>>你耀武扬威地站在原地。 <<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>> <br><br> <<clotheson>> <<endcombat>> <<elseif $timer lte 0>> <<if $pillory_tenant.special.name isnot "Leighton">> 礼顿冲进现场,把你们两个分开。 <<endevent>><<npc Leighton>><<person1>> "这是不可容忍的,"<<he>>看着你说。"放学后来我办公室,也许我可以教你如何举止文明。" <<else>> 温特冲进现场。<<nnpc_his "Winter">>一来<<person1>><<person>>就跑了。 <<endevent>><<npc Winter>><<person1>> "太野蛮了,"<<he>>注视着你,嘟囔道。"我有点想亲自实施对你的惩罚。不过,等<<nnpc_title "Leighton">>回来,我会让<<nnpc_hes "Leighton">>来解决你的。" <</if>> <<gdelinquency>><<detention 4>> <br><br> <<clotheson>> <<endcombat>> <</if>> <br><br> <<link [[继续|School Lockers]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你眼疾手快,把避孕套塞进口袋里。比起别人,还是你更需要这个。<<gcondoms 1>> <br><br> <<link [[继续|School Lockers]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你在锁柜里找了根细针,用针头在避孕套上戳了个小洞。<<promiscuity1>> <<link [[继续|School Lockers]]>><</link>> <br>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolfrontcourtyard">> <<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>> <<if $schoolstate is "morning">> 你在学校前面的中庭。虽然还没正式上课,但很多学生已经聚集在一起,叽叽喳喳地聊天。 <br><br> <<elseif $schoolstate is "afternoon">> 你在学校前面的中庭。这些设施还会继续开放几个小时,有些学生在那里跑来跑去玩耍。 <<if Time.weekDay is 6 and $framed is "whitney" and C.npc.Whitney.state isnot "pillory">> <br> 你听到了几声叫喊,到的时候正好看见<span class="gold">惠特尼被几个警官用手铐拷着拖出学校。</span><<imprison_whitney>> <<elseif Time.weekDay is 6 and $framed is "leighton" and $pillory_tenant.special.name isnot "Leighton">> <br> 你在听到一些非常大的抗议声后便匆忙赶了过去,<span class="gold">你正好看到礼顿被警察带走了。</span><<imprison_leighton>> <<elseif $detention gte 1 and $daily.school.detentionAttended isnot 1 and $headnodetention isnot 1 and $pillory_tenant.special.name isnot "Leighton">> <span class="purple">你看见校长守着大门口</span>,你本应被留校察看,如果你从那里(大门)出去,会被抓个正着。 <<elseif $bullytimer gte 1 and $bullytimeroutside gte 1 and $daily.whitney.bullyGate isnot 1 and C.npc.Whitney.init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state)>> <span class="purple">你看见惠特尼在大门口附近晃悠。</span> <</if>> <br><br> <<elseif $schoolstate is "lunch">> 你在学校前面的中庭。这里挤满了午休的学生。 <br><br> <<else>> 你在学校前面的中庭。因为现在是上课时间,这里空无一人。 <br><br> <</if>> <<if $exposed gte 1>> 你躲在一个小屋后面,使你的<<lewdness>>得以隐藏。 <br><br> <</if>> <<else>> 你在学校前面的中庭。 <<if $weather is "rain">> 这里空无一物,雨水从横梁上流下。 <<elseif $weather is "snow">> 这里空无一人,白雪皑皑的大地映出一幅幽美的风景画。 <<else>> 这里空无一人。 <</if>> <br><br> <</if>> <<schoolperiodtext>> <<if $stress gte $stressmax>> <<link [[你眼前一黑……|School Passout]]>><</link>> <<elseif $adultshopintro is undefined and $adultshopunlocked is undefined and $adultshopintrosirris is undefined and $schoolstate is "afternoon" and Time.weekDay is 6 and $exposed lte 0>> <<set $adultshopintrosirris to 1>> 西里斯从主楼冲出来,双臂紧紧抓着一个大纸箱。<<npc Sirris>><<person1>><<He>>看起来不知为何有些急迫。<<He>>停在<<his>>的车旁,笨拙地摸索着<<his>>口袋里叮当作响的钥匙。 <br><br> <<link [[提供帮助|School Sirris Help]]>><<npcincr Sirris love 1>><</link>><<glove>> <br> <<link [[旁观|School Sirris Watch]]>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventscourtyard>> <<else>> <<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate) and $exposed gte 1>> <<sneakicon>><<link [[溜到学校后面 (0:05)|School Rear Courtyard]]>><<pass 5>><</link>> <br> <<else>> <<entranceicon>><<link [[进入学校 (0:01)|Hallways]]>><<pass 1>><</link>> <br> <<schoolcourtyardicon>><<link [[后操场 (0:02)|School Rear Courtyard]]>><<pass 2>><</link>> <br><br> <<if $schoolstate is "afternoon" and $detention gte 1 and $daily.school.detentionAttended isnot 1 and $headnodetention isnot 1 and $pillory_tenant.special.name isnot "Leighton">> <<oxfordicon>><<link [[离开学校|School Leave Stop]]>><<schoolclothesreset>><</link>> <br> <<elseif $schoolstate is "afternoon" and $bullytimer gte 1 and $bullytimeroutside gte 1 and $daily.whitney.bullyGate isnot 1 and C.npc.Whitney.init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state)>> <<oxfordicon>><<link [[离开学校|School Leave Whitney]]>><<schoolclothesreset>><</link>> <br> <<elseif Time.schoolDay and Time.hour gte 7 and Time.hour lte 16>> <<oxfordicon>><<link [[离开学校 (0:01)|Oxford Street]]>><<schoolclothesreset>><<pass 1>><</link>> <br> <<else>> <<oxfordicon>><<link [[离开学校|School Gate Exit]]>><<schoolclothesreset>><</link>> <br> <</if>> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolrearcourtyard">> <<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>> <<if $schoolstate is "morning">> 你在学校的后操场。虽然还没正式上课,但很多学生已经聚集在一起,叽叽喳喳地聊天。 <br><br> <<elseif $schoolstate is "afternoon">> 你在学校的后操场。这些设施还会继续开放几个小时,有些学生在那里跑来跑去玩耍。 <br><br> <<elseif $schoolstate is "lunch">> 你在学校的后操场,这里挤满了午休的学生。 <br><br> <<else>> 你在学校的后操场。因为现在是上课时间,这里空无一人。 <br><br> <</if>> <<if $exposed gte 1>> 你躲在一个小屋后面,使你的<<lewdness>>得以隐藏。 <br><br> <</if>> <<else>> 后操场空荡荡的。 <br><br> <</if>> <<schoolperiodtext>> <<if $stress gte $stressmax>> <<link [[你眼前一黑……|School Passout]]>><</link>> <<elseif $town_projects.green is 1>> <<set $town_projects.green to 2>> 你差点踩到一条小蛇。它迅速钻进了一个墙上的缺口,一颗粗壮的橡树周围长满了野草。学生们都对这片区域敬而远之,因为这里遍布各种各样的小虫子。<span class="teal">你突然冒出了一个想法。</span>如果能把这里的草清理掉,学生就有更多的活动空间了。 <br><br> <i>你可以在市政厅询问绿地的情况。</i> <br><br> <<link [[继续|School Rear Courtyard]]>><</link>> <br> <<elseif $town_projects.green is 3>> <<set $town_projects.green to 4>> 这里发生了变化。橡树周围的野草都被清除了,创造出一片绿草地,整个庭院的氛围都得到了改观。<span class="green">学生们现在有一个吃午饭的好地方了。</span> <br><br> <<earnFeat "School Green">> <<link [[继续|School Rear Courtyard]]>><</link>> <br> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventscourtyard>> <<else>> <<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate) and $exposed gte 1>> <<schoolicon>><<link [[偷偷溜进学校(0:03)|Hallways]]>><<pass 3>><</link>> <br> <<schoolicon>><<link [[偷偷溜进学校前院(0:05)|School Front Courtyard]]>><<pass 5>><</link>> <br><br> <<fenceicon>><<link [[越过栅栏爬到工业区 (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>> <br> <<else>> <<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $weather isnot "rain" and $weather isnot "snow" and $schoolstate is "lunch">> 凯拉尔坐在树桩上,低头盯着地面。 <br> <<stumpicon>><<link [[靠近|Kylar Courtyard]]>><<set $kylar_text_trigger to true>><</link>> <br><br> <<elseif $englishPlay is "ongoing" and $englishPlayRoles.Kylar isnot "none" and $englishPlayRoles.KylarKnown and $exposed lte 0 and $weather isnot "rain" and $weather isnot "snow" and $schoolstate is "afternoon">> <<if $englishPlayReadiness gte 56 and $englishPlayRoles.SydneyKnown and !$englishPlayDoubleRehearsal>> 凯拉尔不在这里。你四处观察,在学校的窗户那边察觉到了<<nnpc_him "Kylar">>一闪而过的身影。<span class="gold">看起来<<nnpc_hes "Kylar">>在语文教室。</span> <br><br> <<else>> 凯拉尔坐在树桩上,低头盯着地面。 <br> <<stumpicon>><<link [[靠近|Kylar Courtyard]]>><<set $kylar_text_trigger to true>><</link>> <br><br> <</if>> <</if>> <<if $exposed lte 0 and $schoolstate is "lunch">> <<stumpicon>><<link [[在树桩上小憩 (0:10)|School Stump]]>><<stress -1>><<pass 10>><<tiredness -1>><</link>><<ltiredness>><<lstress>> <br> <<if $town_projects.green gte 4>> <<ind>><<link [[坐在草地上聊天 (0:10)|School Green]]>><<trauma -1>><<stress -1>><<pass 10>><<status 1>><</link>><<gcool>><<ltrauma>><<lstress>> <br> <</if>> <</if>> <<if $schoolstate is "lunch" and $panty_thief gte 1>> <<crimeicon "mark">><<link [[寻找内衣小偷 (0:10)|School Panty]]>><<pass 10>><</link>> <br> <</if>> <<entranceicon>><<link [[进入学校 (0:01)|Hallways]]>><<pass 1>><</link>> <br> <<schoolcourtyardicon>><<link [[前操场 (0:02)|School Front Courtyard]]>><<pass 2>><</link>> <br><br> <<fenceicon>><<link [[越过栅栏爬到工业区 (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>> <br> <</if>> <<if $historytrait gte 1>> <<if $parktunnelintro gte 1>> <<parkicon>><<link [[通往公园的秘密通道 (0:05)|Park]]>><<pass 5>><</link>> <br> <<else>> <<parkicon>><<link [[通往公园的秘密通道 (0:05)|Park Tunnel]]>><<pass 5>><</link>> <br> <</if>> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<effects>> 你坐到绿地处的桌旁,在橡树粗壮树枝的下方。 <<if $cool gte 240>> 其他学生也过来坐到你附近。 <<elseif $cool gte 120>> 其他学生很高兴你能加入。 <<else>> 其他学生接纳了你,望着头顶微微摇晃的树枝,每个人都感到轻松闲适。 <</if>> 有些学生在吃午饭。 <br><br> <<if $rng gte 67>> <<generatey1>><<person1>>一个<<person>>正在<<his>>的朋友注视下试图攀爬大树。即使是最低的树枝也只能勉强够着,但<<he>>还是成功握住了它。<<He>>爬上去,继续尝试下一根树枝,结果不小心滑了一下,摔回到草地上。<<His>>的朋友们哈哈大笑。 <br><br> <<link [[给他们露一手|School Green Climb]]>><<endevent>><</link>><<athleticsdifficulty 600 1000>> <br> <<link [[无视|School Rear Courtyard]]>><<endevent>><</link>> <br> <<elseif $rng gte 33>> <<generatey1>><<generatey2>><<person1>> 一个<<person>>推了<<person2>><<person>>一把。<<person>>也毫不示弱,推了回去。<<person1>> <br><br> "打起来!打起来!干他!"旁边人开始起哄。两个人扭打在一起,越来越多的学生过来围观。 <br><br> <<link [[劝架|School Green Stop]]>><</link>> <br> <<person1>> <<link [["为" + $description + "的战士加油"|School Green Cheer 1]]>><<status 1>><</link>><<gcool>> <br> <<person2>> <<link [["为" + $description + "的战士加油"|School Green Cheer 2]]>><<status 1>><</link>><<gcool>> <br> <<link [[无视|School Rear Courtyard]]>><<endevent>><</link>> <br> <<else>> <<generatey1>><<person1>> 草地上的康乃馨随风摇曳。一个<<person>>蹲下来,摘了一朵。 <br><br> <<if !$plants_known.includes("carnation")>> <<icon "tending/carnation.png">> <<link [[寻找种子|School Green Seeds]]>><<set $plants_known.push("carnation")>><</link>> <br> <<else>> <<icon "tending/carnation.png">> <<link [[摘取康乃馨|School Green Pick]]>><<stress -6>><</link>><<lstress>> <br> <</if>> <<ind>><<link [[无视|School Rear Courtyard]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你也蹲在那个<<person1>><<person>>旁边。<<He>>朝你笑了笑,帮忙一起寻找花种。 <br><br> 你找到了一束,应该足够让你自己种了。 <br><br> <span class="gold">你现在可以种植<<icon "tending/carnation.png">>康乃馨了。</span> <br><br> <<link [[继续|School Rear Courtyard]]>><<endevent>><</link>> <br>
<<effects>> 你也过去和那个<<person>>一起摘<<icon "tending/carnation.png">>康乃馨。在你寻找盛开的花朵时,<<He>>只是朝你笑了笑,没说什么。 <br><br> <<tending_pick carnation 5 30>> <br><br> <<link [[继续|School Rear Courtyard]]>><<endevent>><</link>> <br>
<<effects>> 两个人都退开,并死死盯着对方,准备发起下一轮攻击。 <br><br> 你站到他们中间,打断了这场战斗。有些观众发出不满的嘘声。 <br><br> <<link [[让他们赶紧停下,以免有人受伤|School Green Stop Kind]]>><<famegood 6>><</link>> <br> <<link [[让他们赶紧停下,因为这违反了校规|School Green Stop Rules]]>><<status -5>><<detention -7>><</link>><<lcool>><<ldelinquency>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请,请停下,"你说道。"我不想看到任何人因此而受伤。" <<elseif $speech_attitude is "bratty">> "你们这俩二货该停下了,"你骂道。"省得有人摔到地上摔疼了。" <<else>> "你们该停手了,"你说道。"不然你们都会受伤的。" <</if>> <br><br> 双方都愣了一下,然而<<person1>><<person>>直接把你推到一边,又接着朝<<person2>><<person>>挥出一拳。至少你试过了,没办法。 <br><br> <<link [[继续|School Rear Courtyard]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你,你们别再打了,"你说道。"你们违反校规了。" <<elseif $speech_attitude is "bratty">> "别打了,不然我们每个人都得有麻烦,"你说道。 <<else>> "打架是违反校规的,"你说道。 <</if>> <br><br> 更多人对你发出嘘声,从人群中伸出一双手,直接把你推到一旁。那边又开始继续打架。至少你试过了,没办法。 <br><br> <<link [[继续|School Rear Courtyard]]>><<endevent>><</link>> <br>
<<effects>> <<person1>><<person>>抓住了<<person2>><<persons>>的手臂。两人互相推搡。你为<<person1>><<person>>加油助威。<<he>>一鼓作气,直接把<<person2>><<person>>推到了地上。 <br><br> 其他学生为胜利者喝彩。 <br><br> <<link [[继续|School Rear Courtyard]]>><<endevent>><</link>> <br>
<<effects>> 两人在地上扭打着,<<person1>><<person>>目前占得上风。你为<<person2>><<person>>加油助威。<<he>>一鼓作气,把<<person1>><<person>>翻倒在地,并牢牢地钳制住。 <br><br> 其他学生为胜利者喝彩。 <br><br> <<link [[继续|School Rear Courtyard]]>><<endevent>><</link>> <br>
<<effects>> 你走近大树, <<if $physiquesize gte 12000>> 跳起来测量头顶那根树枝的高度。 <<else>> 检查树干,看看有什么能抓握的点。你爬上去,到达了最低的那根树枝。 <</if>> 你支撑自己攀上树枝,踩在上面摇晃来增加高度,直到你能够到下一根树枝。学生们都在下面看着你。 <br><br> <<if $athleticsSuccess>> 你用一只手抓住了树枝,然后是另一根,越爬越高。你在树枝间灵活地攀爬穿梭,<span class="green">直到你终于爬到了树顶。</span> <br><br> <<npc Doren>><<person1>> 学生们为你的成功而欢呼。多伦从员工室的窗户探出<<his>>的头。"做得好,<<lass>>,"<<he>>喊道,"现在,在你惹上麻烦之前,快下来。"<<gcool>><<status 1>><<ltrauma>><<trauma -6>> <br><br> <<link [[继续|School Rear Courtyard]]>><<endevent>><</link>> <br> <<else>> 你用一只手抓住了树枝,然后是另一根,<span class="red">只听树枝突然'咔嚓'一声。</span>你落到了下面的草地上。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> 其他学生哈哈大笑,但之后还是来关心你有没有受伤。 <br><br> <<link [[继续|School Rear Courtyard]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> 学校大门紧闭,被一把结实的挂锁封住。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|School Front Courtyard]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Oxford Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $changingRoomGender>><<set _cameFrom to ($changingRoomGender is "boys" ? "m" : "f")>><</if>> <<unset $audienceforcegirl>> <<unset $audienceforceboy>> <<unset $changingRoomGender>> <<set _studentsKnow to ($schoolrep.crossdress gte 4 and $changingroomstate is "own") or ($schoolrep.crossdress gte 5 and $changingroomstate isnot "empty")>> <<set _seenGender to ($NudeGenderDC isnot -1 and $schoolrep.crossdress gte 4 and _studentsKnow) ? $player.gender : $player.gender_appearance>> <<set _uncomfortableGender to ($backgroundTraits.includes("crossdresser") ? $player.gender : false)>> <<set _delinquentGender to ($changingroomstate is "empty" ? false : _seenGender)>> <<if $changingroomstate is "empty">> 你在学校更衣室外面,你需要穿过它们才能进入游泳池。 <<else>> 你在学校更衣室外面,你需要穿过它们才能进入游泳池。你能听到两边的对话。 <<if $NudeGenderDC isnot -1 and _studentsKnow>> <<if $schoolrep.crossdress gte 4>> <br><br> <<print ($changingroomstate is "own" ? "你的同学们知道" : "所有人都知道")>>你应该使用<<print ($player.gender is "m" ? "男" : "女")>>更衣室。 <<if _uncomfortableGender>>这样做会让你感到不舒服。<</if>> <<elseif $player.gender isnot $player.gender_appearance>> <br><br> 进入<<print ($player.gender_appearance is "m" ? "女" : "男")>>更衣室会让你看起来格格不入。 <<elseif _cameFrom and _seenGender isnot _cameFrom>> <br><br> 重新进入<<print (_cameFrom is "m" ? "男" : "女")>>更衣室会让你看起来格格不入。 <</if>> <</if>> <</if>> <br><br> <<if $exposed gte 1>> 一堆毛巾放在门边的手推车上。 <br><br> <<towelicon>><<link [[拿一些毛巾|School Pool Entrance]]>><<towelup>><</link>> <br><br> <</if>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><</link>><<if _uncomfortableGender is "m">><<gstress>><</if>><<if _delinquentGender is "f">><<gdelinquency>><</if>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><</link>><<if _uncomfortableGender is "f">><<gstress>><</if>><<if _delinquentGender is "m">><<gdelinquency>><</if>> <br><br> <<if $changingroomstate isnot "empty" and $player.gender_appearance isnot $player.gender>> <<if $player.gender_appearance is "m">> <<loitericon>><<link [[等女生离开 (0:06)|School Pool Entrance]]>><<pass 6>><</link>> <br><br> <<elseif $player.gender_appearance is "f">> <<loitericon>><<link [[等男生离开 (0:06)|School Pool Entrance]]>><<pass 6>><</link>> <br><br> <</if>> <</if>> <<getouticon>><<link [[离开 (0:01)|Hallways]]>><<pass 1>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> 你把自己撑过栅栏并落到了另一边。 /* * "I'm tired of this mother fucking fence * and this mother fucking ripping of clothing. * Options to not rip clothing" * -- Skullky, 2020 */ <<if !$daily.school.fenceHop>> <<if !$fenceFamiliarity>> <<set $fenceFamiliarity to 0>> <<elseif $fenceFamiliarity lt 20>> <<set $fenceFamiliarity++>> <</if>> <<transform "cat" 1>> <<set $daily.school.fenceHop to 1>> <</if>> /* chance to hop the fence based on athletics or fence familiarity, capped at 95% */ <<set _fencehop to Math.max(($fenceFamiliarity - 1) * 5, currentSkillValue("athletics") / 11)>> /* find the top-most slot that is not naked */ <<set _slots to ["over_lower", "lower", "under_lower"]>> <<set _cloth to _slots.find(c => !V.worn[c].type.includes("naked"))>> /* find the bottom slot that is not naked, and if it's the same as the top one (but not under_lower) - pc is going commando */ <<set _commando to _slots.reverse().find(c => !V.worn[c].type.includes("naked")) === _cloth and _cloth isnot "under_lower">> <<if $cat gte 6>> 一阵手忙脚乱地调整,你最后四肢着地。 <<elseif _cloth isnot undefined and _fencehop lte $rng>> /* has clothes, failed the check */ <<if _fencehop gte 95>> 不巧的是,你那高超的翻围栏技能还不足以征服这个围栏。你好不容易才下来。 <<elseif _fencehop gte 50>> 你的翻越围栏技能还有很大的进步空间,衣服布料撕裂的声音提醒了你这一点。 <</if>> <<set $worn[_cloth].integrity -= 20>> <<if $worn[_cloth].integrity lte 0>> 你感到异常寒冷,你回头看向栅栏,发现你的<<print $worn[_cloth].cn_name_cap>>挂在了栅栏的尖刺上。 <<else>> 在你翻过去的时候,你的<<print $worn[_cloth].cn_name_cap>>被尖刺轻微钩破了。 <</if>> <<elseif _cloth isnot undefined>> /* has clothes, succeeded the check */ <<if _fencehop gte 95>> 翻越栅栏对你来说轻车熟路,你毫不费力地翻了过去。 <<elseif _fencehop gte 50>> 翻越栅栏花了一些时间,之前的练习让你能够毫发无损地翻过去。 <<else>> 真是走了狗屎运,你成功翻越了栅栏,毫发无伤。 <</if>> <<elseif _fencehop lte $rng>> /* naked, failed */ 过了一会儿,你的<<print either("肩部","背部","臀部")>>感到一阵尖锐的痛感。看来你终究还是被这老栅栏划伤了。<<pain 8>><<stress 6>><<ggpain>><<gstress>> <</if>> <<if _commando>> <br> 微风轻抚你的<<genitals>>,让你瑟瑟发抖<<if $body_temperature is "cold">>。这真的很冷。<<stress 6>><<gstress>><<elseif $exhibitionism gte 15>><span class="lewd">却又有些兴奋</span>。<<arousal 150>><<garousal>><<else>>。<</if>> <</if>> <<integritycheck>> <br><br> <<link [[继续|School Rear Courtyard]]>><</link>> <br><br>
<<set $outside to 1>><<set $location to "town">><<effects>> 你把自己撑过栅栏并落到了另一边。 /* * "I'm tired of this mother fucking fence * and this mother fucking ripping of clothing. * Options to not rip clothing" * -- Skullky, 2020 */ <<if !$daily.school.fenceHop>> <<if !$fenceFamiliarity>> <<set $fenceFamiliarity to 0>> <<elseif $fenceFamiliarity lt 20>> <<set $fenceFamiliarity++>> <</if>> <<transform "cat" 1>> <<set $daily.school.fenceHop to 1>> <</if>> /* chance to hop the fence based on athletics or fence familiarity, capped at 95% */ <<set _fencehop to Math.max(($fenceFamiliarity - 1) * 5, currentSkillValue("athletics") / 11)>> /* find the top-most slot that is not naked */ <<set _slots to ["over_lower", "lower", "under_lower"]>> <<set _cloth to _slots.find(c => !V.worn[c].type.includes("naked"))>> /* find the bottom slot that is not naked, and if it's the same as the top one (but not under_lower) - pc is going commando */ <<set _commando to _slots.reverse().find(c => !V.worn[c].type.includes("naked")) === _cloth and _cloth isnot "under_lower">> <<if $cat gte 6>> 一阵手忙脚乱地调整,你最后四肢着地。 <<elseif _cloth isnot undefined and _fencehop lte $rng>> /* has clothes, failed the check */ <<if _fencehop gte 95>> 尽管你有一定翻越栅栏的经验,但下来还是花了好大功夫。 <<elseif _fencehop gte 50>> 你的翻越围栏技能还有很大的进步空间,衣服布料撕裂的声音提醒了你这一点。 <</if>> <<set $worn[_cloth].integrity -= 20>> <<if $worn[_cloth].integrity lte 0>> 你感到异常寒冷,你回头看向栅栏,发现你的<<print $worn[_cloth].cn_name_cap>>挂在了栅栏的尖刺上。 <<else>> 在你翻过去的时候,你的<<print $worn[_cloth].cn_name_cap>>被尖刺轻微钩破了。 <</if>> <<elseif _cloth isnot undefined>> /* has clothes, succeeded the check */ <<if _fencehop gte 95>> 翻越栅栏对你来说轻车熟路,你毫不费力地翻了过去。 <<elseif _fencehop gte 50>> 翻越栅栏花了一些时间,之前的练习让你能够毫发无损地翻过去。 <<else>> 真是走了狗屎运,你成功翻越了栅栏,毫发无伤。 <</if>> <<elseif _fencehop lte $rng>> /* naked, failed */ 过了一会儿,你的<<print either("肩部","背部","臀部")>>感到一阵尖锐的痛感。看来你终究还是被这老栅栏划伤了。<<pain 8>><<stress 6>><<ggpain>><<gstress>> <</if>> <<if _commando>> <br> 微风轻抚你的<<genitals>>,让你瑟瑟发抖<<if $body_temperature is "cold">>。这真的很冷。<<stress 6>><<gstress>><<elseif $exhibitionism gte 15>><span class="lewd">却又有些兴奋</span>。<<arousal 150>><<garousal>><<else>>。<</if>> <</if>> <<integritycheck>> <br><br> <<link [[继续|Industrial alleyways]]>><</link>> <br><br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late" and $pillory_tenant.special.name isnot "Leighton">> <<npc Leighton>><<person1>> 你敲了敲<<nnpc_title "Leighton">>的门,听见另一头传来了<<his>>的声音,"请进。" <br><br> <<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound" or Time.hour gte 14>> <<if $daily.school.headInterrupted isnot 1>> 当你进门的时候,礼顿在<<his>>的办公桌上抬起头说道:"我能帮你什么?" <br><br> <<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>> <<ind>><<link [[勒索|Head's Office Blackmail]]>><</link>><<crime "coercion">> <br> <</if>> <<if $schoolfameblackmail gte 1>> <<if $schoolfameboard is 1>> <<if $schoolfameconsensual is 1>> <<photographystudioicon>><<link [[拍照 (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>> <br> <<elseif $exhibitionism gte 55 and $schoolfameblackmail gte 3>> <<photographystudioicon>><<link [[提供收费的拍照服务|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>> <br> <</if>> <<else>> <<photographystudioicon>><<link [[拍照 (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 6>><<npcincr Leighton dom 1>><</link>><<gtrauma>><<gstress>> <br> <</if>> <</if>> <br> <<getouticon>><<link [[离开办公室 (0:01)|Hallways]]>><<endevent>><<pass 1>><<set $daily.school.headInterrupted to 1>><</link>> <<else>> <<if $exposed gte 1>> <<fameexhibitionism 1>> <</if>> <<if $headnodetention isnot 1>> 当你进门的时候,礼顿从<<his>>的办公桌上抬起头,"你怎么又来了,不断毫无目的地打扰我是不礼貌的,如果没什么重要的事,我可是要惩罚你了。" <br><br> <<else>> 当你进门的时候,礼顿从<<his>>的办公桌上抬起头,"我们没什么可讨论的,给我出去。" <br><br> <</if>> <<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>> <<ind>><<link [[勒索|Head's Office Blackmail]]>><</link>><<crime "coercion">> <br> <</if>> <<if $schoolfameblackmail gte 1>> <<if $schoolfameboard is 1>> <<if $schoolfameconsensual is 1>> <<photographystudioicon>><<link [[拍照 (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>> <br> <<elseif $exhibitionism gte 55 and $schoolfameblackmail gte 3>> <<photographystudioicon>><<link [[提供收费的拍照服务|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>> <br> <</if>> <<else>> <<photographystudioicon>><<link [[拍照 (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 6>><<npcincr Leighton dom 1>><</link>><<gtrauma>><<gstress>> <br> <</if>> <</if>> <br> <<getouticon>><<link [[离开办公室 (0:01)|Hallways]]>><<endevent>><<pass 1>><<detention 1>><</link>><<gdelinquency>> <</if>> <<else>> 当你进门的时候,礼顿从<<his>>办公桌上抬起头说道:"哦,这根本不行。" <<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> <br><br> "你是怎么穿成这样来上学的?"<<he>>边走到你身后边咕哝着。<span class="green">你感觉四肢自由了。</span> <br><br> <<unbind>> <<if (!$worn.upper.type.includes("school") or !$worn.lower.type.includes("school")) and $schoolstate isnot "fifth">> /*clothes don't matter for swim*/ "这些衣服都不行,"<<He>>从抽屉中拿出一些衣服递给你,"穿这个。" <br><br> <<else>> <<link [[继续|Hallways]]>><<endevent>><</link>> <br><br> <</if>> <<else>> <<He>>从抽屉中拿出一些衣服递给你,说道:"穿这个。" <br><br> <</if>> <<if !$worn.upper.type.includes("school") and !$worn.lower.type.includes("school") and $schoolstate isnot "fifth">> <<if $player.gender_appearance is "m">> <<if $rng gte 51 or $forcedcrossdressingdisable is "t">> <<set $clothingselector to "m">> <<He>>给你一件穿过的学校衬衫和一条学校短裤,说:"你可以在储藏间换衣服,我会在放学之后把你换下的衣服送到游泳池。"<<He>>转身回到<<his>>电脑前,留下你一个人换衣服。 <br><br> <<link [[换好衣服并离开 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>> <br> <<link [[拒绝穿男生的校服 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>><<if !$genderknown.includes("Leighton")>><<note "礼顿会起疑心的" "pink">><</if>> <br> <<else>> <<set $clothingselector to "f">> <<He>>给你一件穿过的学校衬衫和一条学校短裙,并在你表示疑虑前说:"我知道这是一套女生制服,但我只有这个。下次穿好你自己的制服,别让这种事情再次发生。"<<He>>转身回到<<his>>电脑前,留下你一个人换衣服。 <br><br> <<link [[换好衣服并离开 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>> <br> <<link [[拒绝穿女生制服|Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>> <br> <</if>> <<else>> <<if $rng gte 51 or $forcedcrossdressingdisable is "t">> <<set $clothingselector to "f">> <<He>>给你一件穿过的学校衬衫和一条学校短裙,说:"你可以在储藏间换衣服,我会在放学之后把你换下的衣服送到游泳池。"<<He>>转身回到<<his>>电脑前,留下你一个人换衣服。 <br><br> <<link [[换好衣服并离开 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>> <br> <<link [[拒绝穿女生的校服 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>><<if !$genderknown.includes("Leighton")>><<note "礼顿会起疑心的" "pink">><</if>> <br> <<else>> <<set $clothingselector to "m">> <<He>>给你一件穿过的学校衬衫和一条学校短裤,并在你表示疑虑前说:"我知道这是一套男生制服,但我只有这个。下次穿好你自己的制服,别让这种事情再次发生。"<<He>>转身回到<<his>>电脑前,留下你一个人换衣服。 <br><br> <<link [[换好衣服并离开 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>> <br> <<link [[拒绝穿男生制服|Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>> <br> <</if>> <</if>> <<elseif !$worn.lower.type.includes("school") and $schoolstate isnot "fifth">> <<if $player.gender_appearance is "m">> <<if $rng gte 51 or $forcedcrossdressingdisable is "t">> <<set $clothingselector to "m">> <<He>>给你一条穿过的学校短裤,说:"你可以在储藏间换衣服,我会在放学之后把你换下的衣服送到游泳池。"<<He>>转身回到<<his>>电脑前,留下你一个人换衣服。 <br><br> <<link [[换好衣服并离开 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>> <br> <<link [[拒绝穿男生的校服 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>><<if !$genderknown.includes("Leighton")>><<note "礼顿会起疑心的" "pink">><</if>> <br> <<else>> <<set $clothingselector to "f">> <<He>>给你一条穿过的学校短裙,并在你表示疑虑前说:"我知道这是一套女生制服,但我只有这个。下次穿好你自己的制服,别让这种事情再次发生。"<<He>>转身回到<<his>>电脑前,留下你一个人换衣服。 <br><br> <<link [[换好衣服并离开 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>> <br> <<link [[拒绝穿女生制服|Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>> <br> <</if>> <<else>> <<if $rng gte 51 or $forcedcrossdressingdisable is "t">> <<set $clothingselector to "f">> <<He>>给你一条穿过的学校短裙,说:"你可以在储藏间换衣服,我会在放学之后把你换下的衣服送到游泳池。"<<He>>转身回到<<his>>电脑前,留下你一个人换衣服。 <br><br> <<link [[换好衣服并离开 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>> <br> <<link [[拒绝穿女生的校服 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>><<if !$genderknown.includes("Leighton")>><<note "礼顿会起疑心的" "pink">><</if>> <br> <<else>> <<set $clothingselector to "m">> <<He>>给你一条穿过的学校短裤,并在你表示疑虑前说:"我知道这是一套男生制服,但我只有这个。下次穿好你自己的制服,别让这种事情再次发生。"<<He>>转身回到<<his>>电脑前,留下你一个人换衣服。 <br><br> <<link [[换好衣服并离开 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>> <br> <<link [[拒绝穿男生制服|Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>> <br> <</if>> <</if>> <<elseif !$worn.upper.type.includes("school") and $schoolstate isnot "fifth">> <<He>>给你一件穿过的学校衬衫,说:"你可以在储藏间换衣服,我会在放学之后把你换下的衣服送到游泳池。"<<He>>转身回到<<his>>电脑前,留下你一个人换衣服。 <br><br> <<link [[换好衣服并离开 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>> <br> <</if>> <</if>> <<else>> 办公室现在空空如也。 <br><br> <<if $headpasswordknown is 1 and $headdrive isnot 1>> <<computericon>><<link [[侵入电脑|Head's Computer]]>><</link>> <br><br> <</if>> <<if $pub_hack_job is 3 and not $hacker_tasks.includes("leighton")>> <<lockpickicon>><<link [[撬开保险箱|Head's Stash]]>><</link>> <br><br> <</if>> <<getouticon>><<link [[离开办公室 (0:01)|Hallways]]>><<pass 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set _offeredclothing to ($clothingselector is "m" ? "男生校服" : "女生校服")>> <<if $speech_attitude is "meek">> "但……但这是_offeredclothing,"你很疑惑。 <<elseif $speech_attitude is "bratty">> "我才不要穿_offeredclothing!"你吼道。 <<else>> <<if $player.gender is $clothingselector and !$backgroundTraits.includes("crossdresser")>><!-- Crossdresser trait makes PC distressed by not crossdressing and so goes to "I can't" --> "你确定你没有<<print ($clothingselector is "f" ? "短裤" : "短裙")>>?"你问道。 <<else>> "不!我不能穿_offeredclothing!"你拒绝了对方的要求。 <</if>> <</if>> <br><br> <<if ($player.gender_appearance is $clothingselector) and !$genderknown.includes("Leighton") and !playerChastity("hidden")>> <!-- Leighton didn't expect this and checks the PC's records for their sex --> <<He>>看起来犹豫了一阵子,然后回到了<<his>>的电脑前开始查什么东西。<<He>>粗略的浏览了一下 <<if $player.penisExist and $player.vaginaExist>><!-- implication: PC's ambiguous sex is recorded as medical information --> 对自己的发现感到惊讶。 <<elseif $backgroundTraits.includes("crossdresser")>><!-- deliberately ambiguous implication: PC has been crossdressing for long enough for it to be on file --> 对着<<he>>发现的东西开始傻笑。 <<else>> 对<<he>>发现的东西皱了皱眉头,然后输入了一些东西。 <</if>> <<He>>回头对你说:"抱歉,我只有这套制服,现在就把它穿上吧。" <<set $genderknown.pushUnique("Leighton")>><<if $player.penisExist and $player.vaginaExist>><<detention -1>><</if>> <!-- Leighton is too surprised to be angry at herm PC right now --> <<elseif $player.gender is $clothingselector and $genderknown.includes("Leighton")>> <<He>>严厉地盯着你然后挖苦道:"如果你想穿得像个<<print ($clothingselector is "m" ? "女孩" : "男孩")>>,那是你的自由,下次也许可以。但现在给我穿好衣服。" <<else>> <<He>>严厉地看着你,"别顶嘴。我叫你穿好衣服,现在!马上!" <</if>> <br><br> <<link [[穿好衣服并离开 (0:01)|Hallways]]>><<schoolspareclothes>><<pass 1>><<endevent>><</link>> <br> <<link [[出去|Hallways]]>><<detention 3>><<endevent>><</link>><<gdelinquency>> <br>
<<sydneySchedule>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "school">> <<elseif _sydney_location is "library" and ($NPCName[$NPCNameList.indexOf("Sydney")].init isnot 1 or ($sydneySeen and !$sydneySeen.includes("libRescue")) or $rng gte 20)>> <<pass 1 hour>> 你昏迷了一段时间,然后听到一声短促的喘息声,感觉自己被举起,然后又重新陷入昏迷。 <br><br> <<trauma 6>><<set $stress -= 2000>> <<link [[继续|Sydney Library Rescue]]>><</link>> <<else>> <<pass 1 hour>> 你昏迷了一段时间。 <br><br> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">> <<if $rng gte 81>> <<link [[继续|School Passout Exhibit]]>><<upperruined>><<lowerruined>><<underruined>><</link>> <<elseif $rng gte 1>> <<link [[继续|School Passout Rape]]>><<set $molestationstart to 1>><</link>> <</if>> <<else>> <<if $rng gte 51>> <<link [[继续|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>> <<elseif $rng gte 1>> <<link [[继续|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>> <</if>> <</if>> <<trauma 6>><<set $stress -= 2000>> <<else>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 96 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> <<link [[醒来|Kylar Basement]]>><<pass 1 hour>><</link>> <br> <<elseif Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">> <<link [[继续|School Passout Infirmary]]>><</link>> <br> <<else>> <<ambulance>> <</if>> <<trauma 6>><<set $stress -= 2000>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> 你感到手腕、膝盖和脚踝被金属夹固定住了。睁开眼睛,你发现自己在科学教室外面,双腿张开,被绑在墙上,展现出你的<<lewdness>>。除此之外你还感觉到你的菊穴有一种奇怪的饱胀感。你试图挣脱束缚,但你被锁得很紧。 <br><br> 一群年轻的学生经过拐角,看到你时睁大了眼睛并停了下来。你脸红到了脖子根。他们从你边上走过,咯咯地笑并轻声议论你的窘态。 <<lcool>><<gtrauma>><<gstress>><<stress 1>><<trauma 1>><<status -10>> <br><br> 一分钟后,<<generatey1>><<generatey2>><<fullGroup>>经过转角。他们最初的反应和第一批人一样,但是也许是为了满足好奇心,他们走近了你。 <br><br> "这里有个按钮,"<<person>>说,"它是干什么用的?"<<He>>抬起手臂,把手指放在按钮上。 <br><br> <<link [[劝他们别按按钮|School Passout Exhibit]]>><<set $phase to 1>><<status -10>><</link>><<lcool>> <br> <<link [[保持沉默|School Passout Exhibit]]>><<set $phase to 2>><</link>> <<elseif $phase is 1>> <<if $cool gte ($coolmax / 10 * 6)>> <<He>>吃了一惊,和<<his>>朋友交换了个紧张的眼神,然后开始后退。 <br><br> "能放我下来吗?"你恳求道。<<person1>>踮起脚尖,<<person>>伸手拨动了开关,把你放了下来。你双手撑地跪倒在了地上,屁股里的东西也同时滑了出来。你站了起来,但马上意识到自己现在淫荡的模样,立刻又蹲了下来。两人被你的举动逗笑了,不过<<person2>><<person>>从包里拿出一些毛巾递给你。他们笑了笑,什么都没说就走了。 <br><br> 这可能会更糟,毕竟整个学校都会知道。 <br><br> <<towelup>> <<link [[继续|Hallways]]>><<endevent>><</link>> <<else>> <<He>>吃了一惊,楞了一下,随后对你邪魅一笑并按下了开关。 <br><br> 你身体中充盈的东西开始冲击你的<<prostate>>,一开始缓慢而轻柔,但马上变得越来越激烈,最后产生一阵清晰的嗡嗡声。在你还没明白过来这是什么情况时,<<person>>邪恶地笑了起来。 <br><br> <<arousal 2000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>><<exhibitorgasm>> <</if>> 嗡嗡声戛然而止,但你那耻辱的心理并没有得到满足。但<<person2>><<person>>马上又按下了按钮。这次你体内的装置没有给你预热的时间,给你带来了强烈的冲击感。你不断抽搐的样子让<<fullGroup>>兴奋起来。 <br><br> <<arousal 2000 "genitals">> <<if $arousal gte $arousalmax>><<orgasm>><<exhibitorgasm>> <</if>> 他们放开你显然是别有用心。你双手跪地,屁股里的东西随之滑了出来。两人互相交换了一个担忧的眼神,然后封锁了走廊两头,让你一人一丝不挂地站在地板上。 <br><br> <<link [[继续|Hallways]]>><<set $stress -= 500>><<endevent>><</link>> <br> <</if>> <<elseif $phase is 2>> <<He>>按下了按钮。 <br><br> 你身体中充盈的东西开始冲击你的<<prostate>>,一开始缓慢而轻柔,但马上变得越来越激烈,最后产生一阵清晰的嗡嗡声。在你还没明白过来这是什么情况时,<<person>>邪恶地笑了起来。 <br><br> <<arousal 2000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>><<exhibitorgasm>> <</if>> 嗡嗡声戛然而止,但你那耻辱的心理并没有得到满足。但<<person2>><<person>>马上又按下了按钮。这次你体内的装置没有给你预热的时间,给你带来了强烈的冲击感。你不断抽搐的样子让<<fullGroup>>兴奋起来。 <br><br> <<arousal 2000 "genitals">> <<if $arousal gte $arousalmax>><<orgasm>><<exhibitorgasm>> <</if>> 他们放开你显然是别有用心。你双手跪地,屁股里的东西随之滑了出来。两人互相交换了一个担忧的眼神,然后封锁了走廊两头,让你一人一丝不挂地站在地板上。 <br><br> <<link [[继续|Hallways]]>><<set $stress -= 500>><<endevent>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generatey1>><<generatey2>><<maninit>><<person1>> <<if random(1) is 0>> <<hand_gag 0 left>> "嘘,<<pshes>>醒了。"有一群<<fullGroup>>站在你旁边。你正躺在学校操场旁边的小屋里。你还没来得及发出声音,那个<<person1>><<person>>就用手捂住了你的嘴。"现在该我们了,不会有人知道的!" <<else>> "嘘——<<pshes>>醒了。"<<fullGroup>>站在你身边。你躺在学校操场上的小屋里。 你还没说出一个字, <<person1>> <<if $NPCList[0].penis isnot "none">> <<person>>弯下腰,用一只手捂住你的嘴,同时 <<if $pronoun is "m">> 解开<<his>>裤子的拉链, <<else>> 掀起<<his>>裙子, <</if>>, 露出<<his>>勃起的肉棒。<<He>>弯下身子,把手从你的嘴上拿开,并把那玩意凑近你的脸。 <br><br> 还没等你反应过来,<<person2>><<person>>压在你的肚子上,这使你喘不过气。接着<<he>>又抓住你的双手阻止你反抗。 <<He>><<if $pronoun is "f">>耻笑<<else>>低声轻笑<</if>>。 "你现在哪儿也没法去,<<girl>>。" <br><br> 这使你无力阻止<<person1>><<person>>拿<<his>>阴茎对着你的嘴。 <<set $NPCList[0].penis to "mouthentrance">><<set $NPCList[0].location.genitals = "head">> <<set $mouthuse to "penis">><<set $mouthstate to "entrance">><<set $mouthtarget to 0>> <<else>> <<person>>弯下腰,用手捂住你的嘴。<<He>>跨坐在你的脸上,把身子压低, 用<<his>>膝盖抵住你的下巴,使得你抬头看向<<his>>裙子。<<He>>掀起<<his>>裙子,露出<<his>>湿润的外阴。你知道会发生什么。 <br><br> 还没等你反应过来,<<person2>><<person>>压在你的肚子上,这使你喘不过气。接着<<he>>又抓住你的双手阻止你反抗。 <<He>><<if $pronoun is "f">>耻笑<<else>>低声轻笑<</if>>。 "你现在哪儿也没法去,<<girl>>。" <br><br> <<if $facesitdisable is "f">> 这使你无力阻止<<person1>><<person>>,你看着<<his>>的外阴离你越来越近。 <<He>>把手从你的嘴上拿开,只有这样<<he>>才能在跨坐在你头上时用<<his>>潮湿的外阴对着你的脸。 <<set $NPCList[0].vagina to "facesit">><<set $NPCList[_n].location.genitals = "head">> <<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>> <<else>> 这使你无力阻止<<person1>><<person>>拿<<his>>外阴对着你的嘴。 <<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">> <<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>> <</if>> <</if>> <<if random(1) is 0>> <<set $NPCList[1].lefthand to "arms">> <<else>> <<set $NPCList[1].righthand to "arms">> <</if>> <<set $leftarm to "grappled">><<set $rightarm to "grappled">> <<disablearms>><<violence 2>><<bruise leftarm>><<bruise rightarm>> <<set $position to "missionary">> <</if>> <br><br> <<enableSchoolRescue "Whitney" "Leighton">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|School Passout Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Passout Rape]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<generate2>><<maninit>><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $feetuse to "bound">> 你在科学教室醒过来,趴在一张课桌上。胶带固定住了你的胳膊和腿,让你动弹不得。 <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|School Passout Gang Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Passout Gang Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<set $stress -= 500>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "不要试图告发我们,没有人会相信你。"这俩人留你躺在硬质地板上。<<tearful>>你挣扎着站起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|School Rear Courtyard]]>><</link>> <<elseif $enemyhealth lte 0>> <<group>>因痛退开,<<tearful>>你趁机从小屋里跑了出来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|School Rear Courtyard]]>><</link>> <<elseif $rescue gte 1 and $alarm is 1>><<set $rescued += 1>> <<if $rescue is 2>> 门突然被踹开了,惠特尼冲了进来,站在身后的是<<nnpc_his "Whitney">>同伙。 <<if $pillory_tenant.special.name isnot "Leighton">> <<nnpc_He "Whitney">>看了看你和两个学生,然后皱起了眉头。你不知道<<nnpc_his "Whitney">>的愤怒是针对谁的。<<status 1>><<gcool>> <br><br> 在事态升级之前,另一个身影走到了门口,是礼顿。 <<npc Leighton 3>> "不管这里发生了什么,一切都结束了。我希望你们这群人从我的办公室——" <br><br> 还没等礼顿说完,惠特尼就扇了<<person1>><<person>>一个耳光。在<<nnpc_his "Whitney">>朋友的怂恿下,他们殴打在了一起。礼顿愤怒地试图制止他们。 <br><br> <<tearful>>你趁着混乱溜到了外面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|School Rear Courtyard]]>><</link>> <br> <<else>> <<fullGroup>>被突然闯进门的惠特尼袭击,大声呼喊。你趁乱溜到了外面。<<status 1>><<gcool>> <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> <<link [[继续|Whitney Rescue 2]]>><<set $whitneyRescueExit to "courtyard">><</link>> <br> <</if>> <<else>> <<endevent>> <<npc Leighton>>礼顿闯进了小屋,<<group>>想要解释却被吓得说不出话,躲闪的眼神中带着恐惧。礼顿把他们一个个从小屋拎了出来。<<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|School Rear Courtyard]]>><</link>> <</if>> <</if>>
<<effects>><<set $feetuse to 0>><<set $stress -= 500>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 在满意了之后,这两人把你绑到了课桌上。<<tearful>>你试图挣脱开来。<<unbind>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Science Classroom]]>><</link>> <<elseif $enemyhealth lte 0>> 这两人认为你带来的麻烦可能比你的价值更大,离开前把你绑在了课桌上。<<tearful>>你试图挣脱开来。<<unbind>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Science Classroom]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你<<nervously>>探出头来,四周空无一人。你离开了相对安全的厕所,开始展示你的<<lewdness>>。 <<if $phase is 1>> <<exhibitionism3>> <<elseif $phase is 2>> <<exhibitionism4>> <</if>> <br><br> <<link [[继续|Hallways]]>><</link>> <br> <<set $eventskip to 0>>
<<set $outside to 0>><<effects>><<set $lock to 200>> 学校大门紧闭,被一把结实的挂锁封住。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Oxford Street]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|School Front Courtyard]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Rear Courtyard Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Rear Courtyard Dog]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype>>在得到充分的享受后便蹦跶着离开了。 <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <<else>> <<beasttype>>呜咽着逃走了。 <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <</if>>
<<effects>><<set $outside to 0>> <<set $parktunnelintro to 1>> 你搜索着你从书上了解到的那条老隧道,发现它在一栋附属建筑后面,被树木和苔藓遮蔽。你凝视着黑暗,看到尽头远处的亮光。你走了进去,试图忽略空气中弥漫的潮湿的气味,直到公园出现在尽头的光亮里。 <br><br> <<parkquick>>
<<effects>><<set $outside to 0>> <<set $schooldrainintro to 1>> 橡胶地板下面隐藏着一个竖井,该竖井应通向镇上的雨水排放系统。你把地板掀开,打开暗门,然后钻进竖井中。你听见越来越强的流水声。 <br><br> <<link [[继续|Commercial Drain]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你输入在笔记中发现的用户名和密码,然后登录了礼顿的电脑。一开始你什么都找不到,只是一些无聊的电子表格,直到你找到一个标题为"D"的文件夹。 <br><br> 文件夹里包含了上千张<<nnpc_gendery "Darryl">>的照片,照片里的<<nnpc_gendery "Darryl">>留着黑发,穿着不同的衣服。在一些照片里,<<nnpc_He "Darryl">>表情痛苦,而其余的照片中<<nnpc_He "Darryl">>面无表情。这些照片按日期顺序排列,似乎发生在几年前的。无论发生了什么,它应该都持续了好几个月。 <br><br> 礼顿在后面的照片中有出现。有些时候会和<<nnpc_him "Darryl">>一起摆造型,另外的时候则是摸索和爱抚。从<<nnpc_his "Darryl">>穿着上看,<<nnpc_he "Darryl">>是这儿的一名学生。 <br><br> <<link [[复制到闪存中|Head's Computer Flash]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你复制了这些文件,现在是时候决定如何处理它们。 <br><br> 你出门时,发现有一件衬衫叠好着放在小桌子上,还有一张纸压在上面。是留给礼顿的纸条。上面写着这件衬衫是校服的新款式。 <br><br> <<set $headdrive to 1>> <<link [[穿上衬衫离开|Hallways]]>><<upperwear 20>><<endevent>><</link>> <br> <<link [[不管它,直接离开|Hallways]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 从校长的桌子下面看,你发现一个带门的小而结实的盒子。像是一个小型的保险箱。你试着拉了拉,但门没有打开。它被锁住了,锁看起来非常牢固: 可能得花点时间来撬开这个锁。 <br><br> <<set $skulduggerydifficulty to 1000>> <<link [[撬锁 (0:30)|Head's Stash 2]]>><<pass 30>><</link>><<skulduggerydifficulty>> <br> <<link [[别管它|Head's Office]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你蹲在桌子下面,开始撬锁。 <br><br> <<skulduggerycheck>> <br><br> <<if $skulduggerysuccess is 1>><<set $hacker_tasks.pushUnique("leighton")>> 这花了你不少时间,而且比你想象的要复杂得多。你正要放弃的时候,门突然松了。 你打开抽屉,发现了许多相机和镜头,以及一个装满存储卡的盒子。如此多的收藏品! <br> 你把内存卡收进包里。 <br><br> <<skulduggeryuse>> <<if $hacker_tasks.length gte 2>> <span class="green">你已经完成了黑客的任务,也许该和兰德里谈一谈了。</span> <br><br> <</if>> <<link [[继续|Head's Office]]>><<endevent>><</link>> <br> <<else>> 你发现它远比你想象的要复杂。经过了近半个小时的毫无成果的捣鼓,你放弃了。 <span class="teal">你差不多找到了打开这把锁的感觉了,你可以尝试再开一次。</span> <br><br> <<skulduggeryuse>> <<set $skulduggerydifficulty -= 200>> <<link [[再次尝试 (0:30)|Head's Stash 2]]>><<pass 30>><</link>><<skulduggerydifficulty>> <br> <<link [[放弃|Head's Office]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> 当你进门的时候,礼顿在<<his>>的办公桌上抬起头说道:"我能帮你什么?" <br><br> <</if>> <<if $speech_attitude is "bratty">> "你猜我在你的电脑里发现了什么有趣的东西?"你给了<<him>>一个坏笑,"我可是复制了哦。" <br><br> <<elseif $speech_attitude is "meek">> 你不敢直视<<him>>的眼睛。"我已经看过你对那些学生做的事了。就在你的电脑上,"你鼓起勇气说道,"我……我复制下来了。" <br><br> <<else>> "我在你的电脑上发现你对那个学生做了那样的事,我已经复制了。" <br><br> <</if>> <<crimeUp 1000 "coercion">> <<He>>盯着你,显然是愣住了。然后<<he>>瞥了一眼门,打量了一下你。<<He>>似乎已经想好了更好的解决方案,叹了口气说:"你想要什么?" <br><br> <<npcincr Leighton dom -10>> <<npcincr Leighton love -10>> <<link [[你的手表|Head's Office Money]]>><</link>> <br> <<link [[没有留校惩罚|Head's Office No Detention]]>><</link>> <br> <<if $schoolfameboard isnot 1 and $schoolfameblackmail isnot undefined>> <<link [[不再拍摄照片|Head's Office No Photoshoots]]>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[拿那些照片勒索|Head's Office Pay Photoshoots]]>><</link>><<exhibitionist4>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> "我的表?"<<he>>说,"但这是真的……操。"<<He>>取下表然后丢给你,"这最好是我最后一次听道这件事,否则你会付出高昂的代价的。现在出去。" <br><br> 如果你能找到买主,这只手表应该值不少钱。 <<ggcontrol>> <br><br> <<set $blackmoney += 5000>><<set $headmoney to 1>><<set $headblackmailed to 1>><<control 25>><<endevent>><<def 3>> <<link [[继续|Hallways]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> "就这?"<<he>>说,"行,正好也省得我费力气了,但这最好是我最后一次听道这件事,否则你会付出高昂的代价。" <br><br> 你离开了办公室。现在你又少了一个需要担心的问题。 <<ggcontrol>> <br><br> <<set $headnodetention to 1>><<set $headblackmailed to 1>><<control 25>><<endevent>><<def 3>> <br><br> <<link [[继续|Hallways]]>><</link>> <br>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你把内衣递给瑞沃。"好样的,你一会就能拿回来,在校外怎么穿是你的自——"<<He>>打断了自己,"但你在这就得遵守规矩。"<<He>>大步离开了你。 <br><br> <<generatey2>><<person2>>“我想<<pshe>>一定更酷,”你听见<<person>>对<<his>>朋友说。 <br><br> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你转身离开瑞沃并向<<him>>竖起中指。围观的学生们为你加油。瑞沃结巴着说,"你,你这个……走着瞧,我敢打赌你的屁股会痛得一周都坐不下来!"<<He>>大步离开了你。 <br><br> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "但,但是我没穿啊,"你说。 <<elseif $speech_attitude is "bratty">> "很不幸,你说的我什么也没有穿,"你解释道。 <<else>> "可是我什么也没穿啊,"你说道。 <</if>> <br><br> "真是个变态!"<<person>>惊呼道,把你的眼镜踢回给你,"呐,我不会对它们做什么的,我只是想找到什么证据。"<<He>>慢吞吞地走了。幸运的是,你的眼镜并没有坏。 <<clotheson>> <br><br> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你<<pulldown>>你的$worn.lower.cn_name_cap,露出了你的$worn.under_lower.cn_name_cap。 <<if playerChastity() and $worn.under_lower.type.includes("naked")>> "这是什么?"<<he>>问道,凑近看了看,"是一个钥匙孔吗?"你觉得<<hes>>已经看得够久了,整理好了衣服。"你真是个怪人。在这,"<<he>>把你的眼镜踢到你脚边,"算了,不打算找证据了。"<<He>>慢慢悠悠地离开了。 <br><br> 幸运的是,你的眼镜并没有坏。 <<clotheson>> <br><br> <<elseif $worn.under_lower.gender isnot $player.gender_appearance and $worn.under_lower.gender isnot "n">> <<if $player.gender_appearance is "m">> "你居然穿了女式内裤!"<<he>>惊呼道,"我知道你是一个变态,但你这次做得有点过分。喏,"<<he>>把你的眼镜踢回给你,"我现在后悔碰了它们了。"<<He>>慢慢悠悠地走了。 <br><br> 幸运的是,你的眼镜并没有坏。 <<clotheson>> <br><br> <<else>> "你穿着男孩的内裤!"<<he>>惊呼道,"我知道你是个变态,但你这次做得有点过分了。喏,"<<he>>把你的眼镜踢回给你,"我现在后悔碰了它们了。"<<He>>慢慢悠悠地走了。 <br><br> 幸运的是,你的眼镜并没有坏。 <<clotheson>> <br><br> <</if>> <<else>> <<He>>盯着你露出的内裤,"不错。你看,这没那么糟,是吧,"<<he>>一边说,一边把你的眼镜扔向你。你设法接住了眼镜。"再见<<bitch>>,下次穿点更好的内裤。" <<clotheson>> <br><br> <</if>> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "不,不要,"你叫道,移开目光。"我不想这样。" <<elseif $speech_attitude is "bratty">> "该死的变态,我得买新眼镜了。"你骂道。 <<else>> "看来我得买一副新眼镜了。"你说道。 <</if>> <br><br> "随你便,"<<he>>回应道,并将眼镜踩在脚下嘎吱作响。"失败者的下场。"<<He>>走开了。 <br><br> <<faceruined>> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> <<if $schoolstate is "lunch" or $schoolstate is "morning" or $schoolstate is "afternoon">> 你向后靠在树桩上,闭上眼睛,听着庭院里学生的低语。 <<else>> 你向后靠在树桩上,闭上眼睛,听着鸟儿的啁啾声。 <</if>> <br><br> <<if $danger gte (9900 - $allure)>> <<eventsschoolstump>> <<else>> <<if $schoolstate isnot "late">> <<link [[继续休息 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>> <br> <</if>> <<link [[停止|School Rear Courtyard]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你转身离开这个变态,闭上眼睛。"你一点也不好玩,"<<he>>喃喃道。你窥视了一段时间,<<Hes>>终于走了。 <br><br> <<endevent>> <<if $schoolstate isnot "late">> <<link [[继续休息 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>> <br> <</if>> <<link [[停止|School Rear Courtyard]]>><</link>> <br>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你掀起你的$worn.lower.cn_name_cap露出你的<<undies>>。<<He>>向你吹口哨,然后靠在栅栏边仔细观察。 <<else>> 你拉下你的$worn.lower.cn_name_cap,露出你的<<undies>>。<<He>>向你吹口哨,然后靠在栅栏边仔细观察。 <</if>> 你对<<him>>使了个眼色,在别人能看到之前整理好了衣服。<<He>>带着笑容离开了。<<fameexhibitionism 1>> <<exhibitionism2>> <<endevent>> <<if $schoolstate isnot "late">> <<link [[继续休息 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>> <br> <</if>> <<link [[停止|School Rear Courtyard]]>><</link>> <br>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你掀起你的$worn.lower.cn_name_cap露出你的<<undies>>。<<He>>向你吹口哨,然后靠在栅栏边仔细观察。 <<else>> 你拉下你的$worn.lower.cn_name_cap,露出你的<<undies>>。<<He>>向你吹口哨,然后靠在栅栏边仔细观察。 <</if>> <<flaunting>>你对<<him>>使了个眼色,在别人能看到之前整理好了衣服。<<He>>带着笑容离开了。 <<fameexhibitionism 1>> <<exhibitionism5>> <<endevent>> <<if $schoolstate isnot "late">> <<link [[继续休息 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>> <br> <</if>> <<link [[停止|School Rear Courtyard]]>><</link>> <br>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你在一栋附属建筑后面找到一个隐蔽的空间。你确信没有人跟着你,然后<<pullup>>你的$worn.upper.cn_name_cap并修好你的$worn.under_upper.cn_name_cap。 <br><br> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你<<pullup>>你的$worn.upper.cn_name_cap,露出你的<<breasts>>。<<person>>和<<his>>朋友们都安静地看着你修好你的$worn.under_upper.cn_name_cap。 <<pain -4>><<exhibitionism4>> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你尽量控制自己不去在意<<person>>和<<his>>朋友。 <br><br> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你冲向<<person>>,<<He>>转过身,恰好看到你向<<him>>奔来。你把<<him>>推倒在了一堵墙上。<<His>>朋友都开始笑话<<him>>。 <br><br> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你走向<<person1>><<person>>,坐到了<<him>>身边。 <<if $phase is 0>> <<He>>把到嘴边的话又咽了回去,说:"你、你好啊。" <<elseif $phase is 1>> <<His>>笑容更加灿烂了,招呼道,"你好啊~" <<elseif $phase is 2>> <<he>>转头看向你,喃喃自语,"是,是这样吗?" <<elseif $phase is 3>> <<He>>对你露出一个得意的笑容,"嗨,宝贝,我能为你做什么?" <<else>> <<He>>非常专注地盯着<<his>>膝盖。 <</if>> <br><br> <<if $speech_attitude is "meek">> "你,你的朋友说你喜欢我,"你支支吾吾地说道,靠得更近一点,此时<<He>>一定能感觉到你的鼻息,"你也很可爱。" <<elseif $speech_attitude is "bratty">> "我看到你在看着我,"你说着靠着更近了,此时<<He>>一定能感觉到你的鼻息,"别担心,我已经习惯了。" <<else>> "你的朋友告诉我一个秘密,"你说着靠了过来,鼻息拂在了<<he>>的脸上。"我也喜欢你。" <</if>> <<promiscuity1>> <<if $phase is 0>> <<He>>张嘴想说点什么,却打了个嗝。<<He>>尴尬地捂住了自己的脸,跑掉了。<<His>>朋友跟着嘲笑<<him>>。 <<elseif $phase is 1>> <<He>>伸出了一只手,你笑着把<<he>>拉到了你的身边。一旁的朋友也笑了起来,打趣撮合着你们俩。 <<elseif $phase is 2>> "谢,谢谢你,"<<he>>红着脸说道,紧张地露出一个微笑。<<His>>朋友坐在<<his>>另一边,鼓动<<him>>变得更加自信和主动一些。<<person2>><<He>>有点沾沾自喜了。 <<elseif $phase is 3>> "你当然会喜欢我,"<<he>>笑嘻嘻地说,以一个奇怪的角度弯曲着身子,"谁不喜欢——"<<his>>还没说完就失去了平衡,摔倒在地,留下双腿在空中摆动。 <<if $pronoun is "f">> <<His>>裙子从腿上滑下来,你可以瞥到<<his>>白色内裤。 <</if>> <br><br> <<He>>爬起身来,试图一笑而过,然后尴尬地看着你。 <<else>> <<He>>深深地鞠了个躬,脸变得更红了。你试图让<<him>>更自信一点,但<<hes>>太羞涩了。<<His>>朋友觉得<<his>>笨拙模样很有趣。 <</if>> <br><br> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你无视这两人,继续走你的路。 <br><br> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你走向那两个看着你的人,你装出很生气地样子,让他们大吃一惊。 <br><br> <<if $speech_attitude is "meek">> "我、我是罗宾的朋友,"你说道,"别靠近!" <<elseif $speech_attitude is "bratty">> "罗宾是我的,"你揪起<<person1>><<persons>>的衣领警告,"忘了它,否则后果自负!"然后你松手放<<him>>离开。 <<else>> "罗宾不在,"你说,"给我记住了。" <</if>> <br><br> "我们只是在开玩笑,"<<person2>><<person>>为<<his>>朋友辩护。 <<if $cool gte 240>> "我们知道罗宾是你的,我们不会惹你的。"<<person1>><<person>>点了点头,他们看起来很真诚。 <<gcool>><<status 1>> <br><br> <<endevent>> <<courtyard>> <<elseif $cool gte 120>> <<if $cool gte random(1, 240)>> "我们知道罗宾是你的,我们不会惹你的。"<<person1>><<person>>点了点头,他们看起来很真诚。 <<gcool>><<status 1>> <br><br> <<endevent>> <<courtyard>> <<else>> "你想开始什么吗?" <br><br> <<link [[教训那两个人|Courtyard Crush Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[识趣走开|Courtyard Crush Robin Walk]]>><<stress 6>><</link>><<lstress>> <br> <</if>> <<else>> "你他妈的疯了!在你被弄死之前快滚开!" <br><br> <<link [[教训那两个人|Courtyard Crush Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[识趣走开|Courtyard Crush Robin Walk]]>><<stress 6>><</link>><<lstress>> <br> <</if>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你假装没看见,你知道罗宾不会因为你为了<<nnpc_him 'Robin'>>打架而感激你。 <br><br> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你走开了,两人嘲笑你,但你知道罗宾不喜欢你打架。 <br><br> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你走向那两个看着你的人,你装出很生气地样子,让他们大吃一惊。 <br><br> <<if $speech_attitude is "meek">> "我、我是惠特尼的朋友,"你说道,"别靠近!" <<elseif $speech_attitude is "bratty">> "惠特尼是我的,"你揪起<<person1>><<persons>>的衣领警告,"忘了它,否则后果自负!"然后你松手放<<him>>离开。 <<else>> "惠特尼不在,”你说。“给我记住了。" <</if>> <br><br> "我们只是在开玩笑,"<<person2>><<person>>为<<his>>朋友辩护。 <<if $cool gte 240>> "我们知道惠特尼是你的,我们不会惹你的。"<<person1>><<person>>点了点头,他们看起来很真诚。 <<gcool>><<status 1>> <br><br> <<endevent>> <<courtyard>> <<elseif $cool gte 120>> <<if $cool gte random(1, 240)>> "我们知道惠特尼是你的,我们不会惹你的。"<<person1>><<person>>点了点头,他们看起来很真诚。 <<gcool>><<status 1>> <br><br> <<endevent>> <<courtyard>> <<else>> "你想开始什么吗?" <br><br> <<link [[教训那两个人|Courtyard Crush Fight]]>><<set $fightstart to 1>><<def 1>><</link>> <br> <<link [[识趣走开|Courtyard Crush Whitney Walk]]>><<stress 6>><</link>><<lstress>> <br> <</if>> <<else>> "你他妈的疯了!在你被弄死之前快滚开!" <br><br> <<link [[教训那两个人|Courtyard Crush Fight]]>><<set $fightstart to 1>><<def 1>><</link>> <br> <<link [[识趣走开|Courtyard Crush Whitney Walk]]>><<stress 6>><</link>><<lstress>> <br> <</if>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你假装没看见,你知道无论如何<<person1>><<person>>都是拿不下惠特尼的。 <br><br> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你走开了,两人嘲笑你,但你知道谁都不可能拿下惠特尼。 <br><br> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你走向那两个看着你的人,你装出很生气地样子,让他们大吃一惊。 <br><br> <<if $speech_attitude is "meek">> "我,我是悉尼的,"你双手抱胸,"别,别靠近!" <<elseif $speech_attitude is "bratty">> "悉尼是我的,"你揪起那个<<person1>><<persons>>的衣领。"现在忘了这个,否则后果自负。"你松手,把<<him>>推了出去。 <<else>> "悉尼现在不在场,"你双手抱胸,"你们准备干嘛?" <</if>> <br><br> "我们只是在开玩笑,"<<person2>><<person>>为<<his>>朋友辩护。 <<if $cool gte 240>> "我们知道悉尼是你的,我们不会惹你的。"<<person1>><<person>>点了点头,他们看起来很真诚。 <<gcool>><<status 1>> <br><br> <<endevent>> <<courtyard>> <<elseif $cool gte 120>> <<if $cool gte random(1, 240)>> "我们知道悉尼是你的,我们不会惹你的。"<<person1>><<person>>点了点头,他们看起来很真诚。 <<gcool>><<status 1>> <br><br> <<endevent>> <<courtyard>> <<else>> "你想开始什么吗?" <br><br> <<link [[教训那两个人|Courtyard Crush Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[识趣走开|Courtyard Crush Robin Walk]]>><<stress 6>><</link>><<lstress>> <br> <</if>> <<else>> "你他妈的疯了!在你被弄死之前快滚开!" <br><br> <<link [[教训那两个人|Courtyard Crush Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[识趣走开|Courtyard Crush Robin Walk]]>><<stress 6>><</link>><<lstress>> <br> <</if>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你假装没看见,你知道悉尼想让你原谅他们。 <br><br> <<endevent>> <<courtyard>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你走开了,身后回荡着讥讽的嘲笑,但你知道悉尼想让你宽恕他们。 <br><br> <<endevent>> <<courtyard>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<enableSchoolRescue "Leighton">> 你猛扑向<<person1>><<person>>,双双扭倒地扭打成一团。<<person2>><<person>>也加入了争斗。<<person1>> <br><br> 骚动吸引了一大群人。 <br><br> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Courtyard Crush Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Courtyard Crush Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 当他们苏醒过来时发现自己正躺在地板上,饱受着观众的嘲笑。 <br><br> <<tearful>>你沉浸在肮脏的胜利中。 <<gcool>><<status 1>> <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <<elseif $enemyhealth lte 0>> 你躺在地上,观众在嘲笑你,你试图忍住不让眼泪掉下来。 <<gcool>><<status 1>> <br><br> <<tearful>>你沉浸在胜利之中。 <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <<elseif $rescue is 1 and $alarm is 1>> 学校门口响起了哨声。随着礼顿的靠近,观众开始散去,<<fullGroup>>被提着手臂拖了出去,他们狠狠地瞪了你一眼。 <<lcool>><<status -1>><<ggdelinquency>><<detention 6>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <<else>> <<tearful>>你摔倒在地,因为受伤了失去了战斗能力。 <<lcool>><<status -1>> <br><br> 观众嘲笑你一会儿,但很快就觉得无聊了。 <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <</if>>
<<effects>> 你转身逃跑,随着身后传来的阵阵讥讽,你羞愧地满脸通红。 <br><br> <<endevent>> <<courtyard>>
<<effects>> 你威风凛凛地站着。 <<if $speech_attitude is "meek">> "你喜欢我的样子吗?"你笑了笑。"太令人兴奋了!" <<elseif $speech_attitude is "bratty">> "我建议你也多试试,"你说,"但我不确定你是否足够勇敢。" <<else>> "当你也做到这么好的话,"你润了润嗓子,"你一定会想炫耀它。" <</if>> <<exhibitionism5>> 学生们被你的回答吓了一跳。你转过身,昂首阔步地走了。 <br><br> <<endevent>> <<courtyard>>
<<effects>> <<person2>><<person>>试图再次抓住你,你把<<his>>胳膊甩开了,其他人靠了过来。 <br><br> <<link [[继续|Courtyard Herm Fight]]>><<set $fightstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Courtyard Herm Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Courtyard Herm Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 他们三人都瘫倒在地,毫无力气了。 <br><br> <<tearful>>你走开了。 <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <<elseif $enemyhealth lte 0>> 他们被你的凶残所震慑,远离了你。 <br><br> <<tearful>>你走开了。 <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>> "现在马上停下,"一个强有力的声音说道。西里斯从员工室的窗户里探出身来。 <br> "是<<pShe>>先——" <br> "我不会听你们解释,"西里斯继续说道,"去见礼顿,现在就去。" <br> 恶霸们面面相觑,但还是照他们被吩咐的去做。 <br><br> <<clotheson>> <<endcombat>> <<npc Sirris>><<person1>> <<if $exposed gte 1>> 西里斯拿出一条毛巾递给你,望向别处。你尽可能快地裹住了自己。 <br><br> <<towelup>> <</if>> <<if $schoolrep.crossdress gte 5>> "你没事吧?"你穿好衣服后,西里斯问道,"别让他们接近你,"<<he>>笑着说,"你没有做错任何事。"<<ltrauma>><<trauma -6>><<lstress>><<stress -6>> <<else>> "你没事吧?"你穿好衣服后,西里斯问道,"别让他们接近你,"<<he>>笑着说,"你看起来没什么问题。"<<ltrauma>><<trauma -6>><<lstress>><<stress -6>> <</if>> <br><br> <<endevent>> <<courtyard>> <<else>> 你倒在地上,伤得无法动弹。<<fameexhibitionism 20>> <br><br> <<if $exposed gte 2>> 他们站在你边上,盯着你裸露的私处。 <br> <<if $schoolrep.crossdress gte 5>> "这是真的,"<<person1>><<person>>喊道,"这是一个变装变态!" <<else>> "这是真的,"<<person1>><<person>>喊道,"这是一个怪胎!" <</if>> <br> "来,让我拍张照片。" <br><br> 他们把手机摄像头对准你。你无助地躺着,因此他们想拍多少张照片就拍多少张。 <br><br> 三人等到满意了之后,扬长而去。 <<else>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $worn.under_lower.type.includes("naked")>> <<person1>><<person>>在你身边蹲下来,抓住你裙子的下摆,向上提起。<span class="pink">你的<<genitals 1>>露了出来。</span> <<else>> <<person1>><<person>>在你身边蹲下来,向上提起你裙子的下摆。<<He>>拉开你的$worn.under_lower.cn_name_cap,<span class="pink">露出你的<<genitals 1>>。</span> <</if>> <<elseif $worn.lower.set isnot $worn.upper.set>> <<if $worn.under_lower.type.includes("naked")>> <<person1>><<person>>在你身边蹲下来,抓住你的$worn.lower.cn_name_cap,然后把它脱下来,<span class="pink">你的<<genitals 1>>露了出来。</span> <<else>> <<person1>><<person>>在你身边蹲下来,脱掉了你的$worn.lower.cn_name_cap,<<He>>拉开你的内裤,<span class="pink">露出你的<<genitals 1>>。</span> <</if>> <<else>> <<if $worn.under_lower.type.includes("naked")>> <<person1>><<person>>在你身边蹲下来,开始把你的$worn.upper.cn_name_cap从你身上扯下来,<span class="pink">露出你的<<undertop>>和<<genitals 1>>。</span> <<else>> <<person1>><<person>>在你身边蹲下来,开始把你的$worn.upper.cn_name_cap从你身上扯下来,<span class="pink">露出你的<<undertop>>和$worn.under_lower.cn_name_cap。</span>然后<<He>>拉开你的内裤,<span class="pink">露出你的<<genitals 1>>。</span> <</if>> <</if>> <br><br> 他们站在你边上,盯着你裸露的私处。 <br> <<if $schoolrep.crossdress gte 5>> "这是真的,"<<person1>><<person>>喊道,"这是一个变装变态!" <<else>> "这是真的,"<<person1>><<person>>喊道,"这是一个怪胎!" <</if>> <br> "来,让我拍张照片。" <br><br> 他们把手机摄像头对准你。你无助地躺着,因此他们想拍多少张照片就拍多少张。 <br><br> 三人等到满意了之后,扬长而去。 <</if>> <br><br> <<tearful>>你摇摇晃晃地站了起来。 <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> 你转过头,突然发出尖叫,三个人都被吓得远离了你。 <<elseif $speech_attitude is "bratty">> "哦,老师们!"你大叫,"我需要你们一点帮助。" <<else>> "我被欺负了!"你大叫,"有人帮忙吗?" <</if>> <br><br> <<person1>><<person>>环顾四周,当没有人帮你时笑出了声,"所以你是个胆小鬼——" <br><br> "现在马上停下,"一个强有力的声音打断了你们。西里斯从员工室的窗户里探出身来。 <br> "是<<pShe>>先——" <br> "我不会听你们解释,"西里斯继续说道,"去见礼顿,现在就去。" <br> 恶霸们面面相觑,但还是照他们被吩咐的去做。 <br><br> <<endevent>> <<npc Sirris>><<person1>> <<if $exposed gte 1>> 西里斯拿出一条毛巾递给你,望向别处。你尽可能快地裹住了自己。 <br><br> <<towelup>> <</if>> <<if $schoolrep.crossdress gte 5>> "你没事吧?"你穿好衣服后,西里斯问道,"别让他们接近你,"<<he>>笑着说,"你没有做错任何事。"<<ltrauma>><<trauma -6>><<lstress>><<stress -6>> <<else>> "你没事吧?"你穿好衣服后,西里斯问道,"别让他们接近你,"<<he>>笑着说,"你看起来没什么问题。"<<ltrauma>><<trauma -6>><<lstress>><<stress -6>> <</if>> <br><br> <<endevent>> <<courtyard>>
<<effects>> <<fameexhibitionism 3>> 羞愧得脸红, <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $worn.under_lower.type.includes("naked")>> 你提起裙子,<span class="pink">露出你的<<genitals 1>></span>。 <<else>> 你提起裙子,拉开你的$worn.under_lower.cn_name_cap,<span class="pink">露出你的<<genitals 1>></span>。 <</if>> <<elseif $worn.upper.set isnot $worn.lower.set>> <<if $worn.under_lower.type.includes("naked")>> 你拽下你的$worn.lower.cn_name_cap,<span class="pink">露出你的<<genitals 1>></span>。 <<else>> 你拽下你的$worn.lower.cn_name_cap,并把你的内裤拉到一边,<span class="pink">露出你的<<genitals 1>></span>。 <</if>> <<else>> <<if $worn.under_lower.type.includes("naked")>> 你剥下你的$worn.upper.cn_name_cap,<span class="pink">露出你的<<undertop>>和<<genitals 1>></span>。 <<else>> 你剥下你的$worn.upper.cn_name_cap,<span class="pink">露出你的<<undertop>>和$worn.under_lower.cn_name_cap。</span>你拉开你的内裤,<span class="pink">暴露你的<<genitals 1>></span>。 <</if>> <</if>> <br><br> <<fullGroup>>每个人都盯着你的裤裆,脸上露出惊讶的表情。 <br> "这是真的!" <br> <<if $schoolrep.herm gte 5>> "<<pShes>>是一个怪胎。" <<else>> "<<pShes>>是一个变态。" <</if>> <br> "我要告诉所有人。" <br><br> 你整理好衣服,在他们有任何非分之想之前离开,他们并没有阻止你。 <br><br> <<endevent>> <<courtyard>>
<<effects>> <<fameexhibitionism 3>> <<flaunting>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $worn.under_lower.type.includes("naked")>> 你提起裙子,<span class="pink">露出你的<<genitals 1>></span>。 <<else>> 你提起裙子,拉开你的$worn.under_lower.cn_name_cap,<span class="pink">露出你的<<genitals 1>></span>。 <</if>> <<elseif $worn.upper.set isnot $worn.lower.set>> <<if $worn.under_lower.type.includes("naked")>> 你拽下你的$worn.lower.cn_name_cap,<span class="pink">露出你的<<genitals 1>></span>。 <<else>> 你拽下你的$worn.lower.cn_name_cap,并把你的内裤拉到一边,<span class="pink">露出你的<<genitals 1>></span>。 <</if>> <<else>> <<if $worn.under_lower.type.includes("naked")>> 你剥下你的$worn.upper.cn_name_cap,<span class="pink">露出你的<<undertop>>和<<genitals 1>></span>。 <<else>> 你剥下你的$worn.upper.cn_name_cap,<span class="pink">露出你的<<undertop>>和$worn.under_lower.cn_name_cap。</span>你拉开你的内裤,<span class="pink">暴露你的<<genitals 1>></span>。 <</if>> <</if>> <<fullGroup>>每个人都盯着你的裤裆,脸上露出惊讶的表情。 <br> "这是真的!" <br> <<if $schoolrep.herm gte 5>> "<<pShes>>是一个怪胎。" <<else>> "<<pShes>>是一个变态。" <</if>> <br> "我要告诉所有人。" <br><br> <<if $schoolrep.herm gte 5>> <<if $speech_attitude is "meek">> "嫉妒也可以哦~"你笑道。 <<elseif $speech_attitude is "bratty">> "我不是怪胎,"你反驳道,"我应该被赞美。" <<else>> "你们就是在嫉妒。"你反击道。 <</if>> <<else>> <<if $speech_attitude is "meek">> "我就是喜欢这样。”你说。 <<elseif $speech_attitude is "bratty">> "话说得倒是难听,"你说着,故意当着所有人的面转了一圈,"但你的目光却离不开我。" <<else>> "变态?”你说。“惊掉下巴的可不是我。" <</if>> <</if>> <br><br> 你整理好衣服,在他们的注视中离开了。 <br><br> <<endevent>> <<courtyard>>
<<effects>> "我想弄明白,"你说,话不由自主地说了出来,"我能……"你咬了咬嘴唇。"我们可以有一些私人时间吗?"你对着自行车棚点了点头。 <br><br> <<person>>结结巴巴地做出了回答,于是你牵着<<his>>的手,把<<him>>拉到了车棚的后面。 <br><br> <<link [[继续|Courtyard Hypnosis Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Courtyard Hypnosis Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Courtyard Hypnosis Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>靠在墙上,瘫倒在地。 <br><br> <<tearful>>你慢步走开,虽然不太确定刚刚发生了什么,但你感觉好多了。 <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <<elseif $enemyhealth lte 0>> 你把<<person>>从你身前推开,撞到墙上,然后把<<him>>摔倒在地。 <br><br> <<tearful>>你跑掉了,虽然你不太确定刚刚发生了什么。 <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>> <<generatey2>><<generatey3>><<person2>> <<person>>和<<person3>><<person>>抵达并调查。当他们看到你和<<person1>><<person>>呆在一起时吓了一跳,这足以让<<him>>逃跑了。 <br><br> <<covered>><<tearful>>你跑到了安全的地方,但并不太清楚刚刚发生了什么。 <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <<else>> <<person>>后退两步,问:"我、我是不是做错了什么?"<<tearful>>你跑了,你自己也不太确定刚刚发生了什么。 <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <</if>>
<<effects>> <<if $willpowerSuccess>> 你无视了那些催促的声音。 <<if $speech_attitude is "meek">> "对,对不起打扰到您了,"你说。"我刚才走神了。" <<elseif $speech_attitude is "bratty">> "你们在看什么?"你问道。 <<else>> "对不起,打扰您了,"你说道,"我刚刚在梦游。" <</if>> 你在<<person>>回答你之前走开了。 <br><br> <<else>> 你假装没听见催促的声音,<span class="red">但这是一次搏斗。</span>你一言不发,设法把自己从<<person>>身边拉开,跌跌撞撞地逃离了现场。 <br><br> 你躲在角落里,压迫感消失了。但你奇怪的行为吸引了别人的注意。<<lcool>><<status -10>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>> <br><br> <</if>> <<endevent>> <<courtyard>>
<<effects>> 你假装没看见他们。不管是什么,你都不想去知道。 <br><br> <<endevent>> <<courtyard>>
<<effects>> 你靠近这两人。 <<if $speech_attitude is "meek">> "人、人们一直饶有兴趣地看着我,"你疑惑道,"为什么啊?" <<elseif $speech_attitude is "bratty">> "到底是什么有趣的东西啊?"你问道。 <<else>> "为什么大家都在看着我笑啊?!"你问道。 <</if>> <br><br> <<person2>><<person>>和<<person3>><<person>>对视了一会,然后<<person2>><<person>>给你看了看<<his>>的手机,手机正在播放一个短视频。<span class="pink">你赤身裸体,</span>出现在尼奇的工作室里。 <br><br> 你意识到所有其他学生都在看着自己的手机,他们中有多少人在观看你的视频? <br><br> <<link [[逃开|Courtyard Footage Walk]]>><<status -10>><</link>><<lcool>> <br> <<if $exhibitionism gte 75>> <<link [[把手机抢过来|Courtyard Nude Footage Own]]>><</link>><<exhibitionist5>> <br> <</if>>
<<effects>> 你靠近这两人。 <<if $speech_attitude is "meek">> "人、人们一直饶有兴趣地看着我,"你疑惑道,"为什么啊?" <<elseif $speech_attitude is "bratty">> "到底是什么有趣的东西啊?"你问道。 <<else>> "为什么大家都在看着我笑啊?!"你问道。 <</if>> <br><br> <<person2>><<person>>和<<person3>><<person>>对视了一会,然后<<person2>><<person>>给你看了看<<his>>的手机,手机正在播放一个短视频。似乎是你在尼奇的工作室里<span class="pink">被轮奸。</span> <br><br> 你意识到所有其他学生都在看着自己的手机,他们中有多少人在观看你的视频? <br><br> <<link [[逃开|Courtyard Footage Walk]]>><<status -20>><</link>><<llcool>> <br> <<if $promiscuity gte 75>> <<link [[把手机抢过来|Courtyard Assault Footage Own]]>><</link>><<promiscuous5>> <br> <</if>>
<<effects>> 你拿起手机,爬到附近的桌子上。"嘿!"你大叫,"所有人注意力啦!"大家齐刷刷地转过了头,有些人看起来很惊讶或困惑,但另一些人却会心一笑。 <br><br> "你们想看我的裸体吗?"一字一句地念道,"你可以——"你低头看着手机,大声读出了网址。 <<famemodel 20>> <<fameexhibitionism 20>> <<exhibitionism5>> 当你从桌子上走下来时,你感到一身轻松。 <<if $pain gte 20>> 尽管你还在哭。 <</if>> <br><br> <<endevent>> <<courtyard>>
<<effects>> 你拿起手机,爬到附近的桌子上。"嘿!"你大叫,"所有人注意力啦!"大家齐刷刷地转过了头,有些人看起来很惊讶或困惑,但另一些人却会心一笑。 <br><br> "你们想看我被干翻吗?"一字一句地念道,"你可以——"你低头看着手机,大声读出了网址。 <<famemodel 20>> <<famerape 20>> <<promiscuity5>> 当你从桌子上走下来时,你感到一身轻松。 <<if $pain gte 20>> 尽管你还在哭。 <</if>> <br><br> <<endevent>> <<courtyard>>
<<effects>> 你走开了,极力地想忽略心中沉痛的情感。 <<if $pain gte 20>> 你不由自主地哭了出来。 <<else>> 你感觉你要哭出来了。 <</if>> <br><br> <<endevent>> <<courtyard>>
<<effects>> 你点了点头。“太好了!”<<person>>说。“午休时间我会在学校后面等着,你能给我带多少就带多少!" <br><br> <<set $panty_thief to 1>> <<saveNPC 0 "panty_thief">> <<endevent>> <<courtyard>>
<<effects>> 你转身离开。"妈的,"<<person>>骂道,"如果你改变主意,午休时间可以到学校后面找我。" <br><br> <<set $panty_thief to 1>> <<saveNPC 0 "panty_thief">> <<endevent>> <<courtyard>>
<<effects>> <<loadNPC 0 "panty_thief">><<person1>> 你沿着栅栏走,寻找内衣迷<<person>>,你发现<<him>>潜伏在隔壁小巷,在一些垃圾箱边上。<<He>>靠在栅栏上,问道:"有什么要给我的吗?" <br><br> <<if $panties_held gte 2>> 你有 $panties_held 件偷来的内衣。 <<elseif $panties_held gte 1>> 你有一件偷来的内衣。 <<else>> 你没有带任何偷来的内衣。 <</if>> <br><br> <<if $panties_held gte 1>> <<link [[出售|School Panty Sell]]>><</link>> (<span class="gold">£<<print ($panties_held * 10)>></span>) <br> <</if>> <<link [[离开|School Rear Courtyard]]>><<endevent>><</link>> <br>
<<effects>> <<if $panties_held gte 100>> 把这些内裤塞到栅栏对面需要花很长时间,所以你把它们一捆一捆地从上面扔过去。当内裤落在<<person>>身上时,<<He>>抬起脸,心满意足地闭上了眼睛。 <br><br> "谢谢你,"<<he>>说,"这是给你的报酬。" <<elseif $panties_held gte 20>> 把这些内裤塞过栅栏需要花很长时间,所以你把它们卷成捆从栅栏顶上扔了过去。<<person>>接住了其中的大部分,但似乎也并不介意要把剩下的从地板上捡起来。"我简直要升天了。"<<he>>说,"给,你的报酬。" <<elseif $panties_held gte 5>> 你把内裤塞过栅栏的缝隙。<<person>>将其中一个放在<<his>>的头上,并将其余的搂在<<his>>怀里。"干得不错,一笔大交易。"<<he>>说,"这是给你的报酬。" <<elseif $panties_held gte 2>> 你把内裤塞过栅栏的缝隙。<<person>>把它们搂在怀里。"好家伙,这是给你的报酬。" <<else>> 你把内裤塞过栅栏的缝隙。<<person>>抓住并展开它,闻了闻,说道:"漂亮,这是给你的报酬。" <</if>> <br><br> 你干成了一票<<moneyGain `$panties_held * 10`>>。 <<set $panties_held to 0>> <br><br> "如果你还能搞到更多内裤,午休时间来这里找我。" <br><br> <<link [[继续|School Rear Courtyard]]>><<endevent>><</link>> <br>
<<effects>> "哦,谢谢你,"西里斯说,"你能帮我开一下车的锁吗?我的钥匙在口袋里。" <br><br> 当西里斯试图平衡车顶上的箱子时,你把手伸进口袋——似乎是什么塑料一样的东西,这是钥匙链的一部分?你把它取了出来。 <<if $awareness gte 200>> <span class="pink">这是一个粉红色的震动棒。</span> <<else>> 这是一个粉红色的小物体。你按下按钮,<span class="pink">它开始振了起来!</span> <</if>> <br><br> "哦!"西里斯惊叫了一声,"不是那个口袋!不好意思。"你把东西还了回去,手伸向另一个口袋,然后掏出了钥匙。 <br><br> "谢谢你,"西里斯把门打了开来,<<He>>把箱子放在乘客座椅上。"我正在赶往我的商店的路上。但还没到开张的时间,我得准备一些东西。如果你想帮忙的话,<span class="gold">星期五下午可以在麋鹿街找到我们。</span>如果你愿意,我们很快就能开张。" <br><br> <<He>>钻进了车子,然后动身离开。 <br><br> <<link [[继续|School Front Courtyard]]>><<endevent>><</link>> <br>
<<effects>> 西里斯正笨拙地固定车顶上的纸板箱。你把钥匙拿了出来,让西里斯把门打开,但当<<he>>拉开车门时,箱子的底部漏了出来。 <<if $awareness gte 200>> <span class="purple">一个巨大的紫色假阳具滚落了下来,</span>在地板上不断弹跳。 <<else>> 一个又粗又长的紫色物体滚了出来,在地板上不断弹跳。 <</if>> <br><br> 西里斯将箱子放到了座椅上,匆忙取回这个捣蛋的东西。<<He>>跳上驾驶座,向着麋鹿街驶去。 <br><br> <<link [[继续|School Front Courtyard]]>><<endevent>><</link>> <br>
<<effects>> 你转身跑过庭院, <<if $athleticsSuccess>> <span class="green">把那个<<person>>甩到身后。</span><<He>>似乎并没有来追你的意思,只是慵懒地靠在墙上。 <br><br> <<endevent>> <<courtyard>> <<else>> 但那个<<person>>对你穷追不舍,<span class="red">一下把你摁倒在地上。</span> <br><br> <<He>>扬唇一笑,眼中闪烁着邪恶的光芒。 <br><br> <<link [[继续|Courtyard Guard Quiet]]>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0>> <span id="next"><<link [[继续|Courtyard Guard Fight Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Courtyard Guard Fight Finish]]>><</link>></span><<nexttext>> <<elseif $pain gte 100 and $willpowerpain is 0>> <span id="next"><<link [[继续|Courtyard Guard Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Courtyard Guard Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 你用<<his>>的警棍给<<him>>屁股上狠狠来了一下。<<tearful>>你匆匆离开,就这样把<<him>>晾在地上。 <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <<elseif $enemyhealth lte 0>> <<He>>后退几步,慌忙掏出<<his>>的对讲机。"我需要支援,"<<he>>说道。"是否收到?有人能听到吗?" <br><br> <<tearful>>你赶紧离开,留<<him>>在那里摆弄设备。 <br><br> <<clotheson>> <<endcombat>> <<courtyard>> <<else>> <<tearful>>你摔倒在地,因为受伤了失去了战斗能力。 <br><br> 那个<<person>>向你走来,眼中闪烁着邪恶的光芒。 <br><br> <<link [[继续|Courtyard Guard Quiet]]>><</link>> <br> <</if>>
<<effects>> <<bind>> 那个<<person>>抓住你的肩膀,把你推到墙上。"我怀疑你藏有违禁品,需要对你搜身,"<<he>>说,同时用细绳捆住了你的手腕。"这是标准流程。"<<He>>抓着你的臀部,把你的<<bottom>>拉向<<him>>。"把手撑在墙上!"你只得弯腰趴在墙上。 <br><br> <<He>>摸索刺激着你的身体,爱抚你的<<breasts>>和<<genitals>>。看起来很满足,<<he>>把你拉起来,推向大门。 <br><br> "今天算你走运,我没把警察给叫来,"<<he>>说道。<<He>>一脚把你踹出去,在你身后关上了门。"绳子就当送你啦。" <br><br> <<endcombat>> <<clotheson>> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br>
<<effects>> 那个<<person>>把你护送到前门口,在你身后关上了门。"不管你想在这里做什么,"<<he>>说道,"你可以等到上课时间再弄。"<<He>>走开了。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br>
<<effects>> <<if $englishSuccess>> <<if $speech_attitude is "meek">> "打,打扰了,"你说道。"我忘记带书了,现在我写作业需要用,不然我就有麻烦了。" <<elseif $speech_attitude is "bratty">> "我是这里的学生,"你说道。"虽然现在不是上课时间,但我还有项目要做。" <<else>> "我很快就好,"你说道。"我只是想去拿和家庭作业有关的东西。" <</if>> <br><br> 那个<<person>>犹豫了一下,<span class="green">还是点了点头。</span>"进去的时候注意安全,"<<he>>提醒了一句,转身离开了。 <br><br> <<endevent>> <<courtyard>> <<else>> <<if $speech_attitude is "meek">> "我,我不是来捣乱的,"你争辩道,"我只是来——" <<elseif $speech_attitude is "bratty">> "怎么,你还怕我打破窗户不成?"你反问。"给你惹麻烦了吗?" <<else>> "我来这里是有原因的,"你说道。"我只是想要——" <</if>> <br><br> 那个<<person>><span class="red">摇了摇头。</span>"不行,规矩就是规矩。来,我送你出去。" <br><br> <<link [[离开|Courtyard Guard Leave]]>><</link>> <br> <<link [[拒绝|Courtyard Guard Refuse]]>><<crimeUp 20 "trespassing">><</link>><<crime "trespassing">> <br> <</if>>
<<effects>> 那个<<person>>仔细看了看你的脸。"我得上报请示领导,"<<he>>说道。"这是规矩。"<<He>>转身走开。 <br><br> <<endevent>> <<courtyard>>
<<effects>> <<if $mathschance is 0>> 数学竞赛的册子就在你面前的桌子上。你面对的这项任务是艰巨的。你有<span class="red"><<print $mathschance>>%</span>的机会来赢得比赛。 <<elseif $mathschance lte 20>> 数学竞赛的册子就在你面前的桌子上,而你面对的这项任务已经取得了一点点的进步。你有<span class="pink"><<print $mathschance>>%</span>的机会来赢得比赛。 <<elseif $mathschance lte 40>> 你的数学竞赛基础方案就在你面前的桌子上。你有<span class="purple"><<print $mathschance>>%</span>的机会来赢得比赛。 <<elseif $mathschance lte 60>> 你的数学竞赛方案就在你面前的桌子上。还有很大的改进空间。你有<span class="blue"><<print $mathschance>>%</span>的机会来赢得比赛。 <<elseif $mathschance lte 80>> 你的数学竞赛方案就在你面前的桌子上。它还不完整,但它代表着令人印象深刻的努力。你有<span class="lblue"><<print $mathschance>>%</span>的机会来赢得比赛。 <<elseif $mathschance lte 99>> 你的数学竞赛方案就在你面前的桌子上。你知道它是错的,但它同样能令人感到钦佩。你有<span class="teal"><<print $mathschance>>%</span>的机会来赢得比赛。 <<else>> 你的数学竞赛方案就在你面前的桌子上。你本不该能解开它的,但你很自信你做到了。你有<span class="green"><<print $mathschance>>%</span>的机会来赢得比赛。 <</if>> <br><br> 你有<span class="gold">$mathsinfo</span>的理解。 <br> <<if $stimdealerknown is 1>> 你有<span class="gold">$mathsstim</span>支兴奋剂。 <br> <</if>> <br> <<set _chair to Furniture.get('chair')>> <<icon "projectMaths.png">><<link [[制定解法 (2:00)|Maths Project Work]]>><<if $location is "home" and _chair.type.includes("comfy")>><<set $mathschance += 5>><<else>><<set $mathschance += 1>><</if>><<mathsskill 2>><<pass 120>><<stress 12>><</link>><<gstress>><<gmaths>> <br> <<if $mathsstim gte 1 and playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能服用兴奋剂。</span> <<elseif $mathsstim gte 1>> <<pillicon "stimulant">><<link [[使用兴奋剂 (2:00)|Maths Project Stim]]>><<if $location is "home" and _chair.type.includes("comfy")>><<set $mathschance += 20>><<else>><<set $mathschance += 16>><</if>><<set $mathsstim -= 1>><<set $mathsstimused += 1>><<mathsskill 40>><<pass 120>><</link>><<gggmaths>> <br> <</if>> <<if $mathsinfo gte 1>> <<investigateicon>><<link [[运用一条数学见解 (2:00)|Maths Project Work]]>><<set $mathsinfo -= 1>><<if $location is "home" and _chair.type.includes("comfy")>><<set $mathschance += 12>><<else>><<set $mathschance += 8>><</if>><<mathsskill 40>><<pass 120>><</link>><<ggmaths>> <br> <</if>> <br> <<if $location is "home">> <<getouticon>><<link [[停止|Bedroom]]>><</link>> <br> <<else>> <<getouticon>><<link [[停止|School Library]]>><</link>> <br> <</if>>
<<effects>> 你坐下来开始工作。 <<set _chair to Furniture.get('chair')>> <<if $location is "home" and _chair.type.includes("comfy")>> 你那<span class="green">舒适的</span>椅子让你更容易专注于项目。 <<else>> 你那<span class="red">不舒适的</span>椅子让人很难集中精力,但你还是决定得过且过。 <</if>> <<if $mathschance lte 9>> 你几乎不知道从哪里开始——数学符号是一种全新的语言。<span class="gold">一定有办法让事情更简单。</span> <<elseif $mathschance lte 24>> 你对需要做的事情有了基本的理解度,但剩余的工作量令人望而生畏。 <<elseif $mathschance lte 44>> 你可能已经做了足够多的工作来获得机会,但无论如何项目还没有完成。 <<elseif $mathschance lte 69>> 在这一点上,这个项目肯定是可以通过的,你很难想象有其他任何学生在这方面如此努力。 <<else>> 这是一项艰苦的工作,但你要仔细检查项目,找出任何可能被认为是错误的地方。 <</if>> <<if $location is "home">> <<if Time.hour lte 3>> 你工作的时候,孤儿院一片死寂。 <br><br> <<elseif Time.hour lte 5>> 当你工作时,天空慢慢变亮,太阳从地平线上升起。 <br><br> <<elseif Time.hour lte 7 and Time.schoolDay>> 你尽量无视贝利的敲门声,选择继续工作,而其他住户都去上学了。 <br><br> <<elseif Time.hour lte 7>> 你尽量无视其他孤儿院居民出门的声音。 <br><br> <<elseif Time.hour lte 12 and Time.schoolDay>> 你可能会逃课,但是你在工作的时候并没有得到太多的乐趣。 <br><br> <<elseif Time.hour lte 12>> 你一边工作一边听着外面熙熙攘攘的城镇的声音。 <br><br> <<elseif Time.hour lte 14 and Time.schoolDay>> 你在工作,尽管你的注意力经常被孤儿院其他居民放学回家的声音打断。 <br><br> <<elseif Time.hour lte 14>> 孤儿院的居民们一回家,孤儿院就吵起来了。 <br><br> <<elseif Time.hour lte 16>> 随着下午逐渐进入傍晚,孤儿院里充满了尖叫声和脚步声。 <br><br> <<elseif Time.hour lte 18>> 随着居民们入夜,孤儿院变得安静起来。 <br><br> <<elseif Time.hour lte 20>> 当你工作时,天空变黑了。太阳落到地平线以下。 <br><br> <<elseif Time.hour lte 21>> 这个时候孤儿院很安静,但你仍然会被门口偶尔传来的脚步声吓得从工作中分神。 <br><br> <<elseif Time.hour lte 23>> 你工作的时候,孤儿院一片死寂。 <br><br> <<else>> 你一边工作一边看时钟,一直工作到午夜直到第二天。 <br><br> <</if>> <<else>> <<if Time.schoolDay>> <<if Time.hour lte 6>> 你整夜工作,偶尔会躲到桌子下面躲避夜间检查。 <<elseif Time.hour lte 7>> 当你工作时,晨光透过图书馆的窗户洒进来。 <<elseif Time.hour lte 8>> 其他学生在你工作时到达。有些人正在进行自己的项目。 <<elseif Time.hour lte 11>> 你可能会翘课,但你在工作中没有太多乐趣。 <<elseif Time.hour lte 12>> 你工作的时候,图书馆里挤满了来寻求自己解决方案的学生。 <<elseif Time.hour lte 14>> 你可能会翘课,但你在工作中没有太多乐趣。 <<elseif Time.hour lte 16>> 你工作的时候,图书馆里挤满了待到很晚来寻找自己解决方案的学生。 <<elseif Time.hour lte 18>> 你一边工作一边听着外面熙熙攘攘的城镇的声音。 <<elseif Time.hour lte 21>> 当你工作时,剩下的日光变暗了。 <<else>> 你整夜工作,偶尔会躲到桌子下面躲避夜间检查。 <</if>> <<else>> <<if Time.hour lte 6>> 你整夜工作,偶尔会躲到桌子下面躲避夜间检查。 <br><br> <<elseif Time.hour lte 7>> 当你工作时,晨光透过图书馆的窗户洒进来。 <br><br> <<elseif Time.hour lte 8>> 当你工作时,晨光透过图书馆的窗户洒进来。 <br><br> <<elseif Time.hour lte 11>> 你一边工作一边听着外面熙熙攘攘的城镇的声音。 <br><br> <<elseif Time.hour lte 12>> 你一边工作一边听着外面熙熙攘攘的城镇的声音。 <br><br> <<elseif Time.hour lte 14>> 你一边工作一边听着外面熙熙攘攘的城镇的声音。 <br><br> <<elseif Time.hour lte 16>> 你一边工作一边听着外面熙熙攘攘的城镇的声音。 <br><br> <<elseif Time.hour lte 18>> 你一边工作一边听着外面熙熙攘攘的城镇的声音。 <br><br> <<elseif Time.hour lte 21>> 当你工作时,剩下的日光变暗了。 <br><br> <<else>> 你整夜工作,偶尔会躲到桌子下面躲避夜间检查。 <br><br> <</if>> <</if>> <</if>> <<if $mathsproject is "ongoing">> <<link [[继续|Maths Project]]>><</link>> <br> <<else>> 你看了看时间,突然意识到<span class="red">数学竞赛已经结束了。</span> <br><br> 在这个时候继续钻研下去的话是很愚蠢的,你将这个已经过时的项目扔进了垃圾桶,并对浪费的精力和时间感到烦躁。 <br><br> <<if $location is "home">> <<link [[继续|Bedroom]]>><</link>> <<else>> <<link [[继续|School Library]]>><</link>> <</if>> <br> <</if>>
<<effects>> 你服用了兴奋剂后,坐了下来,然后开始工作。 <<set _chair to Furniture.get('chair')>> <<if $location is "home" and _chair.type.includes("comfy")>> 有了药物和<span class="green">舒适的</span>椅子,你比以往任何时候都更容易集中精力完成项目。 <<else>> 你的注意力高度集中,但<span class="red">不舒服的</span>椅子带来的轻微酸痛使兴奋剂的效果大打折扣。 <</if>> <<if $mathschance lte 9>> 数学对你来说是全新的领域,但在兴奋剂的刺激下,你的头脑变得更加敏锐,你可以弄懂基本的数学知识。 <<elseif $mathschance lte 24>> 在兴奋剂的帮助下,你可以看到完成项目所需的所有步骤。 <<elseif $mathschance lte 44>> 项目的基础工作已经完成,现在你准备完成其余的部分。 <<elseif $mathschance lte 69>> 虽然你的项目大体上令人满意,但在你看来还有很多地方需要改进。 <<else>> 此时,剩下的就是打磨那些小瑕疵,直到项目完美。 <</if>> <<if $location is "home">> <<if Time.hour lte 2>> 时间飞逝,当你反应过来,才发现午夜已经过去,新的一天已经开始。 <<elseif Time.hour lte 3>> 孤儿院静悄悄的。 <<elseif Time.hour lte 5>> 你是如此专注于你的工作,以至于当太阳从地平线上升起时,你才惊讶地反应过来。 <<elseif Time.hour lte 7 and Time.schoolDay>> 你对工作的专注是坚不可摧的,即使贝利敲门叫醒你去上学。 <<elseif Time.hour lte 7>> 你可以听到孤儿院的其他居民起床和离开的声音,你可以很容易就忽略这些声音。 <<elseif Time.hour lte 12 and Time.schoolDay>> 你可能会逃课,但是你在工作中学到很多东西。 <<elseif Time.hour lte 12>> 一天的时间在你工作的时候飞逝而过。 <<elseif Time.hour lte 14 and Time.schoolDay>> 你听到孤儿院的其他孩子放学回家的声音,但这并没有打断你的注意力。 <<elseif Time.hour lte 14>> 你知道孤儿院的其他住户晚上都要回家了,但你还是继续工作。 <<elseif Time.hour lte 16>> 当下午渐渐进入傍晚时,你可以毫不费力地屏蔽孤儿院的活动声音。 <<elseif Time.hour lte 18>> 孤儿院里的声音渐渐安静下来,因为其他住户都已入睡,但你仍然像之前一样快速工作。 <<elseif Time.hour lte 20>> 你是如此专注于你的工作,以至于当太阳从地平线上落下时,你才惊讶地反应过来。 <<else>> 这个时候孤儿院很安静。你专注于工作。 <</if>> <<else>> <<if Time.schoolDay>> <<if Time.hour lte 6>> 你通宵达旦地工作。偶尔需要躲在桌子下面以避开巡查,但这并不会影响你的注意力。 <<elseif Time.hour lte 7>> 在你工作的时候,你几乎没有注意到晨光从图书馆的窗户爬进来。 <<elseif Time.hour lte 8>> 其他学生在你工作时到达。你忽略了他们的存在。 <<elseif Time.hour lte 11>> 你可能会逃课,但是你在工作中学到很多东西。 <<elseif Time.hour lte 12>> 在你工作的时候,图书馆里挤满了来寻求自己解决方案的学生。你发现忽略他们是一件很容易的事情。 <<elseif Time.hour lte 14>> 你可能会逃课,但是你在工作中学到很多东西。 <<elseif Time.hour lte 16>> 你不会因为其他学生熬夜追求自己的解决方案而分心。 <<elseif Time.hour lte 18>> 一天的时间在你工作的时候飞逝而过。 <<elseif Time.hour lte 21>> 当你工作时,你几乎没有注意到天空变暗。 <<else>> 你通宵达旦地工作。偶尔需要躲在桌子下面以避开巡查,但这并不会影响你的注意力。 <</if>> <<else>> <<if Time.hour lte 6>> 你通宵达旦地工作。偶尔需要躲在桌子下面以避开巡查,但这并不会影响你的注意力。 <<elseif Time.hour lte 7>> 在你工作的时候,你几乎没有注意到晨光从图书馆的窗户爬进来。 <<elseif Time.hour lte 8>> 在你工作的时候,你几乎没有注意到晨光从图书馆的窗户爬进来。 <<elseif Time.hour lte 11>> 一天的时间在你工作的时候飞逝而过。 <<elseif Time.hour lte 12>> 一天的时间在你工作的时候飞逝而过。 <<elseif Time.hour lte 14>> 一天的时间在你工作的时候飞逝而过。 <<elseif Time.hour lte 16>> 一天的时间在你工作的时候飞逝而过。 <<elseif Time.hour lte 18>> 一天的时间在你工作的时候飞逝而过。 <<elseif Time.hour lte 21>> 当你工作时,你几乎注意不到图书馆窗外渐暗的灯光。 <<else>> 你通宵达旦地工作。偶尔需要躲在桌子下面以避开巡查,但这并不会影响你的注意力。 <</if>> <</if>> <</if>> <br><br> <<if $mathsstimused is 2 or $mathsstimused gte 4 and $rng gte 75>> 你坐下来欣赏你的工作。你感到皮肤下面有一种奇怪的热度。它生长并扩散到你的全身,集中在你的腰部。淫荡的幻想强行进入你的脑海。不一会儿,你脸颊泛红,发现自己正因为欲望而坐立不安。那兴奋剂肯定是被浓缩的催情剂污染了。 <<gggarousal>><<arousal 10000>><<drugs 500>> <br><br> 你的双手在两腿之间游走,本能地试图满足你强烈的欲望。但触摸自己的刺激太强烈了,让人无法承受。这种快感在你体内喷射,强烈得令人痛苦。你的手退缩了,你的整个身体抽搐,你的眼前一片空白。余震让你颤抖。看来用你的手来安慰自己是不可行的。 <br><br> 你考虑着是否要离开你的房间去呼吸一些新鲜空气。但你被欲望冲昏了头脑。你可以想象当别人发现你毫无防备时会发生什么。而另一种选择,呆在这里,试着忍受这种性奋直到它消失,虽然你感觉可能会更糟。 <br><br> <<if $location is "home">> <<link [[忍耐 (4:00)|Maths Project Endure Home]]>><<pass 240>><<stress 24>><</link>><<ggstress>> <br> <<link [[出门|Maths Project Outside Home]]>><</link>> <br> <<else>> <<link [[忍耐 (4:00)|Maths Project Endure Library]]>><<pass 240>><<stress 24>><</link>> <br> <<link [[出去|Maths Project Outside Library]]>><</link>> <br> <</if>> <<elseif $mathsstimused is 3 or $mathsstimused gte 4 and $rng gte 50>> 你坐下来欣赏你的工作,但有些地方出了问题。<<if $location is "home">>你的房间<<else>>图书馆<</if>>里的物体开始扭曲变形,变得覆盖在奇怪的模式。你失去了平衡感,发现自己在摇晃。你差点摔倒。那剂量肯定被浓缩的迷幻混合了。你的认知并没有使这一经历变得不真实。 <<hallucinogen 500>> <br><br> <<if $location is "home">>你想躺下,但在你上床之前<<else>>你决定去散散步,清醒一下头脑,但当你从椅子上站起来的那一刻,<</if>>你的周围变得扭曲而陌生。你跌跌撞撞地向前寻找熟悉的存在时,黑暗的、充满威胁的形状在你周围移动。那些长着巨大眼睛和无数蠕动舌头的怪异生物远远地注视着你,叽里咕噜的声音在周围回荡。地板开始液化,你挣扎着在地板上移动,你的脚踝开始下陷,然后是膝盖,接着是腰部。最后,地板一下子松动了,你发现自己掉了下去,在一片漆黑的虚空中翻滚着。 <br><br> <<if $location is "home">> <<set $bus to "residential">> <<else>> <<set $bus to "industrial">> <</if>> <<link [[继续|Maths Project Void]]>><</link>> <br> <<elseif $mathsstimrobin isnot 1 and Time.schoolDay and Time.dayState isnot "night" and $robinmissing is 0 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $location is "home">> <<set $mathsstimrobin to 1>> <<npc Robin>><<person1>> 你坐下来欣赏你的作品。你感到皮肤下有一股奇怪的热量。你的视线变得模糊,一切都变成了黑色。 <<ggarousal>><<arousal 1800>><<drugs 120>><<hallucinogen 120>> <br><br> 你醒来时发现有人在摇你的胳膊。你躺在床上,罗宾皱着眉头坐在你身旁。 <br><br> "你躺在外面的地板上,"<<he>>说道。<<He>>声音中包含着担忧,"你还好吗?" <br><br> <<if $robinromance is 1>> 那种奇怪的热度还没有离开你的身体。罗宾就贴在你身边。 <br><br> <<link [[你把罗宾拉到身上|Maths Project Robin Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>> <br> <</if>> <<link [[说你没事|Maths Project Robin]]>><</link>> <br> <<else>> 你坐下来,欣赏你的成果。你感受到皮肤下有一种奇怪的热量。 <<ggarousal>><<arousal 1800>><<drugs 120>><<hallucinogen 120>> <br><br> <<if $mathsproject is "ongoing">> <<link [[继续|Maths Project]]>><</link>> <br> <<else>> 你看了看时间,突然意识到<span class="red">数学竞赛已经结束了。</span> <br><br> 在这个时候继续钻研下去的话是很愚蠢的,你将这个已经过时的项目扔进了垃圾桶,并对浪费的精力和时间感到烦躁。 <br><br> <<if $location is "home">> <<link [[继续|Bedroom]]>><</link>> <<else>> <<link [[继续|School Library]]>><</link>> <</if>> <br> <</if>> <</if>>
<<effects>> 你告诉罗宾你很好,并感谢<<him>>把你带到你的床上。<<He>>看起来很担心,但还是点点头,<<he>>站了起来。当<<He>>走到门口时,<<he>>转身说道:"如果你觉得不舒服,一定要去看医生,如果你想的话,我可以和你一起去。" <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>> <<set $enemyarousalmax to 600>> <</if>> <<set $enemyanger to 0>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Maths Project Robin Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Maths Project Robin Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Robin lust -20>> 罗宾紧贴着你,微笑着。 <br><br> <<elseif $enemyhealth lte 0>> "哇噢!”罗宾说。<<Hes>>仍然在笑。 <br><br> <<elseif $finish is 1>> 罗宾紧贴着你,微笑着。 <br><br> <</if>> "谢谢你照顾我,”你说。你亲吻<<his>>的额头,<<he>>用鼻子蹭了蹭你的脖子。你们在一起躺了一会儿,直到<<he>>爬起来。 <br><br> <<He>>转身,<<he>>到达门口。"我很高兴你没事,但如果你感觉不舒服一定要去看医生,"<<he>>说,"如果你愿意,我和你一起去。" <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bedroom]]>><</link>> <br>
<<effects>> <<generate1>><<person1>> 当你落在一堵冰冷的砖墙上时,坠落的过程突然结束。你认出了天空和周围的建筑,尽管它们看起来还是不太对劲。你莫名其妙地来到了外面<<if $exposed gte 1>>——而且没有穿好衣服!<<else>>。<</if>> <br><br> 你尝试着保持平衡,但是失败了,一个<<person>>绕过拐角处,发现了你窘迫的困境。 <br><br> "可怜的小家伙。来,让我扶你走回家。" <br><br> <<he>>抓住你的肩膀,把你带到附近的一条小巷,你不知道该说些什么来抗议。城镇的喧嚣逐渐远离,你到达了一个僻静的死胡同。当<<person>>把你推到墙上,然后压在你身上时,你的神志恢复了。 <br><br> <<link [[继续|Maths Project Void Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Maths Project Void Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Maths Project Void Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>把你扔在地板上,环顾四周,然后一言不发地离开。 <br><br> <<tearful>>你试图摇摇晃晃地站起来,但还是滑倒在了地面上。 <br><br> <<clotheson>> <<endcombat>> <<generate1>><<person1>>一个<<person>>穿着一件白色外套蹲在你面前。你没有注意到<<him>>的靠近。<<He>>一只手里拿着棉签,另一只手抓住你的脸并用力掰开你的嘴。<<He>>把棉签伸进你的嘴,在口腔内侧摩擦。之后<<He>>把棉签扔进一个小袋子中,并把它密封上。最后<<He>>一言不发地离开了。 <br><br> <<endevent>> 你又一次摇摇晃晃地站了起来。你站在原地,等待意识恢复正常。 <br><br> <<destinationeventend>> <<else>> 你设法把<<him>>推到小巷的墙上,摇摇晃晃地走到开阔的地方。 <br><br> <<tearful>>你靠在路灯上,但是一不小心失去了平衡,跌倒在地。 <br><br> <<clotheson>> <<endcombat>> <<generate1>><<person1>>一个<<person>>穿着一件白色外套蹲在你面前。你没有注意到<<him>>的靠近。<<He>>一只手里拿着棉签,另一只手抓住你的脸并用力掰开你的嘴。<<He>>把棉签伸进你的嘴,在口腔内侧摩擦。之后<<He>>把棉签扔进一个小袋子中,并把它密封上。最后<<He>>一言不发地离开了。 <br><br> <<endevent>> 你又一次摇摇晃晃地站了起来。你站在原地,等待意识恢复正常。 <br><br> <<destinationeventend>> <</if>>
<<effects>> 你躺在床上,希望你能忍受这种痛苦。现在做任何有意义的事情都是不可能的。你甚至连思考都很困难,但你尽力通过数东西来分散自己的注意力。这一切都很顺利,直到你看了一眼时钟,才意识到只过了两分钟。 <br><br> 当疼痛消失时,你的肌肉因为紧张而疼痛。你意识到你的牙齿咬得紧紧的,仍然感到兴奋和沮丧,但至少你又能清醒地思考了。 <br><br> <<link [[继续|Bedroom]]>><</link>> <br>
<<effects>> 你向后靠在椅子上,希望自己能挺过这段时间。现在什么事情都做不了,连思考都很困难,但你尽量会通过数东西来分散自己的注意力。一切都很顺利,直到你看了一眼时钟,意识到只过去了几分钟。 <br><br> 当药物的效果开始消退时,你的肌肉会因为紧张而疼痛。你紧紧得咬着你的牙齿,仍然感到兴奋和沮丧,但至少你可以清醒着思考了。 <br><br> <<link [[继续|School Library]]>><</link>> <br>
<<effects>><<set $bus to "residential">> <<generate1>><<person1>> 你跌跌撞撞跑出去,身体靠在墙上寻求支撑。<<if $exposed gte 1>>寒冷的空气刺激着你的皮肤。你太过匆忙,连衣服都没穿,不过你已经不在乎这些了。如果不穿衣服能让人更快注意到你,那就更好了。<<else>>你的衣服摩擦着你的<<genitals_are 1>>。这种刺激让你难以忍受,迫使你不断地因快感而抽搐着,每走几步就不得不停下来。<</if>>起初,没有人注意到你,直到一个走在街道同一侧的<<person>>发现了你,对你的身体上下打量了一番。你试着和<<him>>说话。 <br><br> "请,请……" <br><br> <<He>>不由你分说。环顾左右确认四下无人后,<<he>>抓住你的手把你拉进了小巷。你本能地想要尖叫,却只发出了淫乱的呻吟。 <br><br> <<His>>的手在你的双腿之间探索,快感再一次淹没了你。但是这一次的痉挛没有让刺激停下来。你只能无助地随着<<his>>手指的动作而抽搐。 <br><br> "你真是个调皮的孩子,不是吗?"<<he>>说道,"别担心,我知道你需要什么。" <br><br> <<link [[继续|Maths Project Outside Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>><<set $bus to "industrial">> <<generate1>><<person1>> 你跌跌撞撞地穿过图书馆,好不容易才穿过走廊到了外面。<<if Time.schoolDay and Time.hour gte 8 and Time.hour lte 17>>你从学校前门离开,靠在墙上勉强保持站立。<<else>>你翻过围栏,靠在墙上勉强保持站立。<</if>><<if $exposed gte 1>>阵阵寒风吹过你的皮肤。你的<<lewdness>>裸露在外,但你已经不在乎了。如果这样能让人尽快注意到你,那就更好了。<<else>>衣物摩擦着你的<<genitals_are 1>>,这刺激让你难以忍受,迫使你因快感而抽搐着,每走几步就不得不停下来。<</if>>起初,并没有人注意到你,直到街上有一个走在同方向的<<person>>发现了你,对你的身体上下打量了一番。你试着和<<him>>说话。 <br><br> "请,请……" <br><br> <<He>>不由你分说。环顾左右确认四下无人后,<<he>>抓住你把你拉进了小巷。你本能地想要尖叫,却只发出了淫乱的呻吟。 <br><br> <<His>>的手在你的双腿之间探索,快感再一次淹没了你。但是这一次的痉挛没有让刺激停下来。你只能无助地随着<<his>>手指的动作而抽搐。 <br><br> "你真是个调皮的孩子,不是吗?"<<he>>说道,"别担心,我知道你需要什么。" <br><br> <<link [[继续|Maths Project Outside Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Maths Project Outside Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Maths Project Outside Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>把你扔在地板上,环顾四周,然后一言不发地离开。 <br><br> <<tearful>>你摇摇晃晃地站了起来。你仍旧感到敏感而沮丧,但你的思维已经稍微清醒了一点。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> 你设法把<<him>>推到小巷的墙上,摇摇晃晃地走到开阔的地方。 <br><br> <<tearful>>你倚靠在路灯旁。你仍旧感到敏感而沮丧,但你的思维已经稍微清醒了一点。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<effects>> <<generate1>><<person1>>你走近潜伏在阴影中的身影。你在逐渐靠近后,看见一个穿着厚重外套的<<person>>。 <br><br> <<link [[求购兴奋剂|Stim Dealer Buy]]>><</link>> <br> <<if $mathsstimstolen is 0>> <<set $skulduggerydifficulty to 600>> <<elseif $mathsstimstolen is 1>> <<set $skulduggerydifficulty to 800>> <<elseif $mathsstimstolen is 2>> <<set $skulduggerydifficulty to 1000>> <<else>> <<set $skulduggerydifficulty to 1200>> <</if>> <<link [[盗取兴奋剂|Stim Dealer Steal]]>><</link>><<skulduggerydifficulty>> <br> <<if $hallucinations gte 1>> <<link [[故意偷窃被抓|Stim Dealer Steal]]>><<set $skulduggerydifficulty to 10000>><<trauma -60>><</link>><<dangerousText>><<llltrauma>> <br> <</if>> <<link [[离开|Oxford Street]]>><<endevent>><</link>> <br>
<<effects>> <<person>>在看见你之后嘴角疯狂上扬。 <br><br> <<if $mathsstimbought is 0>> "你是来为学习寻求帮助的?"<<he>>问道。"£500一剂。它会管用的,相信我。" <br><br> <<if $money gte 50000>> <<link [[购买|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 50000>><</link>> <br> <</if>> <<elseif $mathsstimbought is 1>> "供应恐怕不足,"<<he>>说道,"£2000一剂。" <br><br> <<if $money gte 200000>> <<link [[购买|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 200000>><</link>> <br> <</if>> <<else>> "供应短缺,"<<he>>说道,"非常短缺,£5000一剂。不用试图讨价还价,多得是想给爸爸妈妈留下深刻印象的有钱小鬼。" <br><br> <<if $money gte 500000>> <<link [[购买|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 500000>><</link>> <br> <</if>> <</if>> <<link [[离开|Oxford Street]]>><<endevent>><</link>> <br>
<<effects>> 你用钱换取来一小包鲜艳的药片。"一剂,"<<person>>说道。<<He>>转身走向小巷深处,接着消失在一个拐角处。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br>
<<effects>> <<if $mathsstimcaught isnot 1>> 你等待一群学生接近毒贩,然后混进他们中间,以便接近目标。其他学生困惑地瞥了你几眼,但毒贩的注意力被分散了,没有注意到你不是他们中的一员。趁着他们进行交易时,你偷偷把手伸进毒贩的外套里。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>><<set $mathsstim += 1>><<set $mathsstimstolen += 1>> 你抓紧手中的一包药片,屏住呼吸,包装随着指尖的轻微摩擦发出声响。毒贩仍浑然不觉。你在附近逗留了足够久的时间以避免过早离开引起任何的怀疑,然后溜进了另一群行人中,偷来的药片被你安全地藏了起来。 <br><br> <<skulduggeryuse>> <<endevent>> <<link [[继续|Oxford Street]]>><</link>> <br> <<else>> <<set $mathsstimcaught to 1>> 毒贩瞥了你一眼,然后把你用力推开。其他学生都不明所以,但毒贩眯缝着的双目仍锁定在你的身上,露出了一个恶意的冷笑。 <br><br> "你犯了一个大错。"<<he>>说道。<<He>>望向其他学生,"你们其他人都听好了,第一个让<<phim>>发出尖叫的人免单。赶紧的,趁我还没改变主意。" <br><br> 其他学生转头看向你,权衡着他们的选择。趁着他们犹豫的时间,你突然跑起来逃了出去,但你确信事情还没有结束。从现在起,这里的毒贩会一直关注你。 <br><br> <<skulduggeryuse>> <<endevent>> <<link [[继续|Oxford Street]]>><</link>> <br> <</if>> <<else>> 毒贩们正在找你,所以你必须更加小心。你等待一个学生接近毒贩,保持着距离远远观察。毒贩离开时,你跟在后面。在毒贩下一次拐进一个小巷时,你追了上去准备行动。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>><<set $mathsstim += 1>><<set $mathsstimstolen += 1>> 你把手伸进毒贩外套,抓起一包药片就跑。你没时间去确认是否有人注意到你,任何迟疑都是灾难性的。 <br><br> <<skulduggeryuse>> <<endevent>> <<link [[继续|Oxford Street]]>><</link>> <br> <<else>> <<set $mathsstimcaught to 1>><<generate2>><<generate3>> 但是你刚转过一个拐角就不得不停下来。毒贩就站在那,面朝着你,浑身肌肉发达。你转身逃跑,但回来的路被更多长相粗糙的人挡住了。 <br><br> "我们听说了你的一切,"毒贩冷笑道。"是时候给你上一课了。" <br><br> 毒贩手下的暴徒们向你逼近。 <br><br> <<skulduggeryuse>> <<link [[乖乖过去|Maths Abduction]]>><<set $phase to 0>><</link>> <br> <<link [[尖叫|Maths Abduction]]>><<set $phase to 1>><</link>> <br> <<if $submissive gte 1500>> <<link [[求饶|Maths Beg]]>><<sub 1>><</link>><<submissivetext>> <br> <</if>> <</if>> <</if>>
<<effects>> <<if $mathsstimbeg isnot 1>><<set $mathsstimbeg to 1>> 你跪下直到前额贴地。"别打我,求你了,"你啜泣道,"我买不起,可我真的很需要它。" <br><br> 暴徒们令人不安地移动着。"<<pShes>>只是个小毛头,"其中一个人说道,"<<pShe>>值得这么大费周章吗?" <br><br> "别让我们再逮到你,"毒贩说道,"否则下次你再怎么求饶都不管用了。" 他们把你一个人丢在巷子里离开了。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br> <<else>> 你跪下直到前额贴地。"别打我,求你了,"你啜泣道,"我买不起,可我真的很需要它。" <br><br> 毒贩放声大笑,"我们不会被你混过去的。"<<he>>向<<his>>暴徒们点了点头。你被从后面一把抓住。你的<<bind>>手臂被绑住了,接着你被推进小巷,来到一辆后备箱打开的黑色轿车前。他们把你推进后备箱,然后从你身后把它合上。 <br><br> <<link [[继续|Maths Boot]]>><</link>> <br> <</if>>
<<effects>> <<bind>> <<if $phase is 0>> 你的手臂被绑住了,接着你被推进小巷,来到一辆后备箱打开的黑色轿车前。他们把你推进后备箱,然后从你身后把它合上。 <br><br> <<else>> 你尖叫。其中一个暴徒走上前,用手捂住了你的嘴。另外两个人抓住你的胳膊,把它们绑在背后。你被推进小巷,来到一辆后备箱打开的黑色轿车前。他们把你推进后备箱,然后从你身后把它合上。 <br><br> <</if>> <<link [[继续|Maths Boot]]>><</link>> <br>
<<effects>><<set $outside to 0>> 你被绑在黑暗中。发动机轰鸣,你感觉到汽车在动。 <br><br> <<link [[等待 (0:30)|Maths Boot Wait]]>><<pass 30>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[挣扎 (0:30)|Maths Boot Struggle]]>><<pass 30>><<tiredness 6>><<stress 18>><<trauma 6>><</link>><<gtrauma>><<ggstress>><<gtiredness>> <br>
<<effects>><<set $location to "moor">> 小镇上的声音逐渐消失,但汽车仍在行驶。你在黑暗中不知道过去了多久。终于,汽车停了下来,发动机变得安静,你听到了许多声音。<<person>>把后备箱打开。<<Hes>>周围还要很多人,一伙<<people>>站在<<him>>身旁,看着你。 <br><br> "不错。" <br> "<<pShe>>想从你身上偷东西?<<pshe>>看着真甜。" <br> "你是个走运的<<girl>>。" <br><br> <<person>>把你从后备箱里拖出来。你在<<people>>靠近前环顾周围。 <<if Time.dayState is "night">> 在附近建筑物的灯光下,你能看到野花和长长的野草。这里太黑了,你看不清更多东西,但你能确认你在小镇外的某个地方。 <br><br> <<else>> 你在一座山的顶上,边上是一栋老建筑。一片布满野花野草的岩石原野向四面八方延伸。你离小镇很远。 <br><br> <</if>> 暴徒把你朝建筑物方向推,你被推过门口。 <br><br> <<if $leftarm isnot "bound" or $rightarm isnot "bound">> 他们没注意到你的手臂已经恢复自由。 <br><br> <</if>> <<link [[继续|Maths Abduction 2]]>><</link>> <br>
<<effects>><<set $location to "moor">> 你挣扎着想挣脱手臂的束缚。在你坚持不懈的努力下,有什么东西松动了。你奋力挣扎直到双臂恢复自由。 <br><br> <<unbind>>你能感觉到汽车的后备箱,但是无法打开它。 <br><br> <<link [[等待|Maths Boot Wait]]>><</link>> <br>
<<effects>><<set $location to "moor">> 里面是一张桌子,上面放着苹果酒罐和扑克牌。看起来牌局打到一半被中断了。他们把你推过桌子,推到一张挨着一堆木箱的床上。 <br><br> "一次三个人,"<<person>>说道,"我们每个人都会有足够的<<girl>>。第一轮。"<<He>>蹲下来,从床底下拿出一副脚铐,咔哒一声铐在你的脚上。脚铐之间被一根短链子连着。<<shackle_feet>> <br><br> <<He>>扯动链条以确保它们牢固,然后爬到你的身上。 <br><br> <<link [[继续|Maths Abduction Rape]]>><<set $molestationstart to 1>><<set $mathsab to 0>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $pain gt 90>> "<<pShes>>要晕过去了,"你听见一个人说,"给<<phim>>来一片。"一只手抓住你的头发把你的脑袋往后扯,另一只手将一片粉红色的药丸塞进了你的嘴你。 <<garousal>><<lpain>><<drugs 60>><<set $pain to 90>> <br><br> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没有人会来救你。</span>">> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Maths Abduction Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Maths Abduction Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<tearful>>你准备着迎接更多的虐待。 <br><br> <<if $mathsab is 0>> "我有一个主意,"<<person1>><<person>>说道。 <</if>> <<else>> <<if $worn.feet.name is "ankle cuffs">> 你把他们推开,但是你的腿被绑上了,而<<group>>人数众多,你无法逃脱。 <br><br> <<else>> 你把他们推开,但是<<group>>人数众多,你无法逃脱。 <br><br> <</if>> <<tearful>>你准备着迎接更多的虐待。 <br><br> <<if $mathsab is 0>> "<<pShe>>可真有精神,"<<person1>><<person>>说道。"我等不及想看<<phim>>被玩坏了。" <</if>> <</if>> <<if $mathsab is 0>><<set $mathsab += 1>> <<if $leftarm is "bound" or $rightarm is "bound">> <<He>>拿出一把刀,将束缚你手臂的材料划开。 <</if>> "所有人把手机准备好!"<<he>>站在你身后说道。<<He>>抓住你的胳膊,"笑一个,<<girl>>。如果你识相的话。" <br><br> <<endcombat>> <<link [[微笑,手指比出耶的手势|Maths Abduction Smile]]>><<fameexhibitionism 50 "pic">><<trauma 6>><<stress -6>><</link>><<gtrauma>><<lstress>> <br> <<link [[皱眉,比中指|Maths Abduction Frown]]>><<fameexhibitionism 50 "pic">><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>> <br> <<link [[遮住你的脸|Maths Abduction Cover]]>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>> <br> <<elseif $mathsab is 1>><<set $mathsab += 1>> "有人往其中一张照片上贴了广告。"<<person>>说道,"<<phim>>身上说不定有利可图。" <br><br> <<endcombat>> <<generate1>><<generate2>><<generate3>> 又来了三个<<people>>爬上了床,迫不及待地属于开始他们的回合。 <br><br> <<link [[继续|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>> <<elseif $mathsab is 2>><<set $mathsab += 1>> <<person1>><<person>>翻看<<his>>的手机。"已经有人感兴趣了,"<<he>>说道,"让我们榨干<<phim>>的价值吧!" <br><br> <<endcombat>> <<generate1>><<generate2>><<generate3>> 又来了三个<<people>>爬上了床,迫不及待地属于开始他们的回合。 <br><br> <<link [[继续|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>> <<elseif $mathsab is 3>><<set $mathsab += 1>> "我们一定要卖掉<<phim>>吗?"<<person1>><<person>>问道。"我们可以就把<<phim>>绑在这儿,不会有人发现的。" <br><br> "最多一周你就会觉得<<phim>>腻了的,"<<person>>一边翻着<<his>>的手机,一边回答道,"买家已经在路上了,看起来是一伙恶棍。" <br><br> <<endcombat>> <<generate1>><<generate2>><<generate3>> 又来了三个<<people>>爬上了床,迫不及待地属于开始他们的回合。 <br><br> <<link [[继续|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>> <<else>> "你再给我们摆个pose怎么样?”<<person>>说。“来点能让我们印象深刻的。" <br><br> <<endcombat>> <<link [[微笑,手指比出耶的手势|Maths Abduction Smile 2]]>><<famerape 50 "pic">><<trauma 6>><<stress -6>><</link>><<gtrauma>><<lstress>> <br> <<link [[皱眉,比中指|Maths Abduction Frown 2]]>><<famerape 50 "pic">><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>> <br> <<link [[遮住你的脸|Maths Abduction Cover 2]]>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>> <br> <</if>>
<<effects>><<set $location to "moor">> <<if $pain gte 40>> <<set $mathsab1 to "tearsmile">> 你含着泪水的脸上露出笑容,双手举起,掌心朝向观众,食指和中指比出一个V字手势。所有人都在对着你拍照。 <br><br> "真是个小骚货。" <br> "噢哦哦,<<pshes>>已经哭起来了。" <br> "我很好奇<<pshe>>能坚持多久。" <br> <<else>> <<set $mathsab1 to "smile">> 你微笑着,双手举起,掌心朝向观众,食指和中指比出一个V字手势。所有人都在对着你拍照。 <br><br> "真是个小骚货。" <br> "<<pshe>>可看不出一点是在被强奸的样子。" <br> "我很好奇这张笑脸能摆多久。" <br> <</if>> <br> <<generate1>><<generate2>><<generate3>> "够了," 一个<<person1>><<person>>说道。"该轮到我了!"<<He>>把你推回床上。 <br><br> <<link [[继续|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>><<set $location to "moor">> <<if $pain gte 40>> <<set $mathsab1 to "tearfrown">> 尽管控制不住自己的眼泪,你仍试图让自己表现得愤怒。你把掌心朝向观众,食指和中指比出一个V字手势。所有人都在对着你拍照。 <br><br> "<<pShe>>的反抗不会持续太久。" <br> "噢哦哦,<<pshes>>在试图强硬起来呢。" <br> "对<<pher>>这种处境而言还真是顽强呢。" <br> <<else>> <<set $mathsab1 to "frown">> 你试图让自己表现得愤怒。你把掌心朝向观众,食指和中指比出一个V字手势。所有人都在对着你拍照。 <br><br> "<<pShe>>的反抗不会持续太久。" <br> "就让我们把<<phim>>操到恶堕吧。" <br> "还真顽强啊。" <br> <</if>> <br> <<generate1>><<generate2>><<generate3>> "够了," 一个<<person1>><<person>>说道。"该轮到我了!"<<He>>把你推回床上。 <br><br> <<link [[继续|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>><<set $location to "moor">> <<if $pain gte 40>> <<set $mathsab1 to "tearcover">> 你用手遮住你梨花带雨的脸颊。有人给你脑袋来了一巴掌,但所有人都在不管不顾地对你拍照。 <br><br> "噢哦哦,<<pshes>>害羞了。" <br> "<<pShes>>想躲起来。" <br> "也许<<pshe>>不想让<<pher>>学校里的朋友看见<<phim>>哭。" <br> <<else>> <<set $mathsab1 to "cover">> 你用手遮住你的脸颊。有人给你脑袋来了一巴掌,但所有人都在不管不顾地对你拍照。 <br><br> "噢哦哦,<<pshes>>害羞了。" <br> "<<pShes>>想躲起来。" <br> "也许<<pshe>>觉得<<pher>>学校里的朋友会看到这些照片。" <br> <</if>> <br> <<generate1>><<generate2>><<generate3>> "够了," 一个<<person1>><<person>>说道。"该轮到我了!"<<He>>把你推回床上。 <br><br> <<link [[继续|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>><<set $location to "moor">> <<if $pain gte 40>> <<set $mathsab2 to "tearsmile">> 你含着泪水的脸上露出笑容,双手举起,掌心朝向观众,食指和中指比出一个V字手势。所有人都在对着你拍照。 <br><br> "<<pShes>>还挺面不改色的。" <br> "还在摆出一副好像挺勇敢的样子嘛。" <br> "<<pshes>>看起来像是训练有素。" <br> <<else>> <<set $mathsab2 to "smile">> 你微笑着,双手举起,掌心朝向观众,食指和中指比出一个V字手势。所有人都在对着你拍照。 <br><br> "<<pShes>>还挺面不改色的。" <br> "还在摆出一副好像挺勇敢的样子嘛。" <br> "<<pShes>>会成为一个很棒的性奴。" <br> <</if>> <br> <<mathsphone>> <<generate1>><<person1>>一个<<person>>把你的脚铐在床上。他们戏谑着看了你一会,但随后就失去了兴趣。看来他们暂时不打算对你做什么了。 <br><br> <<endevent>> <<link [[继续|Maths Abduction 3]]>><</link>> <br>
<<effects>><<set $location to "moor">> <<if $pain gte 40>><<set $mathsab2 to "tearfrown">> 尽管控制不住自己的眼泪,你仍试图让自己表现得愤怒。你把掌心朝向观众,食指和中指比出一个V字手势。所有人都在对着你拍照。 <br><br> "不得不佩服<<phim>>,<<pshes>>真是坚强。" <br> "希望买家明白他们即将面对什么。" <br> "我玩坏过很多像<<phim>>一样的骚货。" <br> <<else>> <<set $mathsab2 to "frown">> 你试图让自己表现得愤怒。你把掌心朝向观众,食指和中指比出一个V字手势。所有人都在对着你拍照。 <br><br> "不得不佩服<<phim>>,<<pshes>>真是坚强。" <br> "希望买家明白他们即将面对什么。" <br> "我玩坏过很多像<<phim>>一样的骚货。" <br> <</if>> <br> <<mathsphone>> <<generate1>><<person1>>一个<<person>>把你的脚铐在床上。他们戏谑着看了你一会,但随后就失去了兴趣。看来他们暂时不打算对你做什么了。 <br><br> <<endevent>> <<link [[继续|Maths Abduction 3]]>><</link>> <br>
<<effects>><<set $location to "moor">> <<if $pain gte 40>><<set $mathsab2 to "tearcover">> 你用手遮住你梨花带雨的脸颊。有人给你脑袋来了一巴掌,但所有人都在不管不顾地对你拍照。 <br><br> "试图挽回面子。" <br> "<<pShes>>试图强硬起来。" <br> "我们拍了这么多照片,希望<<pshe>>不要幻想没人认出<<phim>>来了。" <br> <<else>> <<set $mathsab2 to "cover">> 你用手遮住你的脸颊。有人给你脑袋来了一巴掌,但所有人都在不管不顾地对你拍照。 <br><br> "试图挽回面子。" <br> "<<pShes>>试图强硬起来。" <br> "我们拍了这么多照片,希望<<pshe>>不要幻想没人认出<<phim>>来了。" <br> <</if>> <br> <<mathsphone>> <<generate1>><<person1>>一个<<person>>把你的脚铐在床上。他们戏谑着看了你一会,但随后就失去了兴趣。看来他们暂时不打算对你做什么了。 <br><br> <<endevent>> <<link [[继续|Maths Abduction 3]]>><</link>> <br>
<<effects>><<set $location to "moor">> <<generate1>><<generate2>><<person1>> 你蜷缩在床上,大多数暴徒回到桌旁玩纸牌游戏。其他人则在边上喝酒聊天。期间,有一辆货车停在外面,你可以透过窗户看到高高的车顶。然而,它不是来接你的。几个暴徒从货车搬了一些箱子下来,和其他箱子堆在一起。 <br><br> "我们得做得更过火一点。"一个<<person>>评论道。"否则还是物色一个新‘货物’吧。" <br><br> <<person2>> "我不喜欢这样。"一个<<person>>回应道,"你不觉得我们搬东西的时候好像被人盯着一样吗?" <br><br> <<person1>> "被谁盯着?"<<person>>嘲笑道。"警察要是发现咱们早把咱们按倒在地上了,他们可不会干看着。" <br><br> <<person2>> "不是他们,"<<person>>说道。"这才是问题所在。" <br><br> <<endevent>> 没人注意到有几个袋子从其中一个箱子中洒出来了。<span class="gold">你获得了三份兴奋剂。</span> <<set $mathsstim += 3>> <br><br> <<link [[继续 (0:30)|Maths Abduction 4]]>><<pass 30>><</link>> <br>
<<effects>><<set $location to "moor">> <<unset $mathsab>><<unset $mathsab1>><<unset $mathsab2>> <<npc Bailey>><<generate2>><<generate3>><<generate4>><<generate5>> 你听见一辆车停在外面,接着是四扇车门的开关声。<<person2>>"应该是买家到了。"一个<<person>>说。他们放下手中的牌走出大楼。 <br><br> "你来得真快,"你听见<<him>>说。"我们还没来得及洗——" <br><br> "给我看看那个<<girl>>,"一个熟悉的声音打断道。<span class="purple">是贝利的声音。</span> <br><br> <<person2>>贝利跟着<<person>>走进了大楼。<<person1>>三个壮汉跟在<<him>>后面。 <br><br> <<link [[继续|Maths Abduction 5]]>><</link>> <br>
<<effects>><<set $location to "moor">> 贝利瞥了你一眼,然后回头对<<person2>><<person>>说道:"五千。" <br><br> "成交!"<<person>>一边回复一边伸出手。贝利手下的一个<<person3>><<person>>朝你走了过来,解开把你绑在床上的锁链,把你拉起来。<<if $worn.feet.name is "ankle cuffs">><<remove_shackle>><</if>> <br><br> "你理解错了,"贝利说。在侧面包围住你的几个打手——<<person1>><<him>>、<<person4>><<person>>和<<person5>><<person>>,从他们的外套里掏出手枪。"你既然用了我的东西,就要付出代价。" <br><br> <<person2>><<person>>瞪大了眼睛。"你这个无畏的笨蛋,"<<he>>啐了一口说道。<<Hes>>看起来愤怒极了,不过待<<he>>环顾四周发现<<His>>的同僚都双手高举得远远站在后面时,<<He>>叹了口气,然后指了指桌子上的位置。 <br><br> <<person1>>贝利掀开一块腐烂的地毯,然后打开藏在下面的活板门,从里面取出一个装有成捆钞票的背包。<<He>>简单点了点,把其中一半塞进了<<his>>的口袋里,随后又把袋子放回了原处。 <br><br> "五千。"<<He>>重复道,"很高兴和你做生意。" <br><br> <<link [[继续 (0:30)|Maths Abduction 6]]>><</link>> <br>
<<effects>><<set $location to "moor">> <<clothesontowel>><<earnFeat "Sour Dealing">> 从乡村回家的这段路途平平淡淡。你坐在中间的座位上,夹在<<person4>><<person>>和<<person5>><<person>>之间。他们都没有看你。贝利开着车,而那个<<person3>><<person>>坐在<<person1>><<him>>旁边。 <br><br> <<link [[感谢你的救援|Maths Abduction Thank]]>><</link>> <br> <<link [[为你被称为财产而生气|Maths Abduction Insist]]>><</link>> <br> <<if $promiscuity gte 35>> <<link [[挑逗那些打手们|Maths Abduction Tease]]>><</link>><<promiscuous3>> <br> <</if>> <<link [[一言不发|Maths Abduction Silent]]>><</link>> <br>
<<effects>><<set $location to "town">> "谢谢你救了我,"你说。那个<<person5>><<person>>对你笑了笑。其他人都没有反应。 <br><br> <<link [[问贝利是否生你的气|Maths Abduction Ask]]>><</link>> <br> <<link [[一言不发|Maths Abduction Silent]]>><</link>> <br>
<<effects>><<set $location to "town">> <<person1>> "你生我的气了吗?"你从后视镜里看着贝利问道。 <br><br> "不会,"<<he>>说。"但如果你还不赶紧闭嘴,情况恐怕就不一样了。" <br><br> 贝利就这样开着车载着你回到孤儿院,一路无言。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>> <br>
<<effects>><<set $location to "town">> <<person1>> "我不是你的财产,"你从后视镜里瞪着贝利说道。 <br><br> "你是,除非你把你的欠的付了,"<<he>>回答道,眼睛继续看着路前方。"除此之外没人在乎其他东西。" <br><br> 贝利就这样开着车载着你回到孤儿院,一路无言。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>> <br>
<<effects>><<set $location to "town">> 你把你的手放在<<person4>><<person>>和<<person5>><<persons>>的大腿上,并且将一根手指头伸进了腹股沟。你开始爱抚。 <<promiscuity3>> 那个<<person4>><<person>>脸红了,但是并没有做什么,而<<person5>><<person>>把<<his>>自己的手放在了你的大腿上,开始模仿你的动作。 <br><br> "你付钱了?" 贝利说。<<person1>><<His>>的眼睛依旧看着道路。那个<<person5>><<person>>抓住你的胳膊把它从<<his>>的下腹拿开。<<He>>看着窗外,装作无事发生。 <br><br> 贝利就这样开着车载着你回到孤儿院,一路无言。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>> <br>
<<effects>><<set $location to "town">> 贝利载着你回镇子的路上你保持沉默,直到回到孤儿院。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>> <br>
<<effects>> <<generatey1>><<person1>>你接近了一个正努力求解的学生,一个<<person>>。<<Hes>>是如此专注以至于没注意到你。如果你能靠近一些,说不定能学到什么。 <br><br> <<link [[用身体分散注意力|Maths Library Student Seduce]]>><<set $mathslibrarystudent to 1>><</link>><<exhibitionist1>> <br> <<link [[离开|School Library]]>><<endevent>><</link>> <br>
<<effects>> 你漫步到<<person>>边上,斜靠在<<his>>的桌边。<<if $worn.upper.type.includes("naked")>><<His>>的目光被你裸露的乳房牢牢吸引<<else>><<He>>把你那故意弄乱的$worn.upper.cn_name_cap看了个够<</if>>。你<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt>>掀起<<else>>褪下<</if>>你$worn.lower.cn_name_cap的一角,刚好足以<<if $worn.under_lower.type.includes("naked")>>暗示你下面未着一物<<else>>让人一瞥你的$worn.under_lower.cn_name_cap<</if>>。 <<exhibitionism1>> <<if $speech_attitude is "meek">> "你想一直看着我吗?"你问道,"我不介意。" <<elseif $speech_attitude is "bratty">> "你可以盯着看," 你说,"仅限这次。" <<else>> "这里好热呀," 你说。 <</if>> <br><br> <<set $seductiondifficulty to 8000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> <<if $seductionrating gte $seductionrequired>><<set $mathslibraryknown to 1>><<set $mathsinfo += 1>> <<He>>点点头看着你的表演。你通读了一遍<<his>>的工作,即使当你开始摇晃你的<<bottom>>时你也没有从上面移开视线。你是靠得如此之近,以至于几乎要碰到<<him>>。 <br><br> 那个<<person>>探出身子来抓住你,但你从<<his>>的手臂中滑出来。你已经记住了所有你需要的东西,你顽皮地挥手离开了。<<note "+ 数学见解" "green">> <br><br> <<else>> <<He>>脸红了,抓起<<his>>的本子去了别的座位。 <br><br> <</if>> <<link [[继续|School Library]]>><<endevent>><</link>> <br>
<<effects>> 你冲到职工室开始敲门。多伦开了门。"怎么了吗,<<lass>>?" <br><br> "有个学生躺在大厅里,”你说,“我觉得他们正在做些什么。" <br><br> 你指给多伦看那个学生。"做得不错," 老师说道,"我会把<<him>>带到护士那边。感谢你照顾你的同学。" <br><br> 多伦捡起笔和纸,轻轻地举起<<person>>然后扛着<<him>>离开了。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你阅读<<persons>>的本子,发现了一些有用的计算公式。你刚好在一个图书管理员转到附近之前抄完了笔记。<<generate2>><<person2>><<He>>冲到<<person1>><<persons>>边上。 <br><br> <<person2>><<He>>狐疑地看着你离开了,但什么都没说。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你翻遍了<<person1>><<persons>>的口袋。<<He>>喃喃地说着关于触手的事情,试图蠕动着离开,但<<hes>>没有能力阻止你。你找到了一袋颜色鲜艳的药丸,这时一个图书管理员正从拐角处走过。<<generate2>><<person2>><<He>>冲到<<person1>><<persons>>的身边。 <br><br> <<person2>><<He>>狐疑地看着你离开了,但什么都没说。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你进入市政厅。一排排的椅子正对着你对面的舞台。放映机已经准备好了。你认出了你班上的其他人,他们紧紧抱着自己的解决方案。礼顿和瑞沃站在舞台旁边,在与两个穿西装的人交谈。你不认识他们。 <br><br> 你可以提出你的解决方案,或者只是旁观。无论你是否获胜,参加比赛都会让老师对你有更好的印象。 <br><br> <<set $mathschance = Math.clamp($mathschance, 0, 100)>> <<link [[参加竞赛 (3:00)|Maths Competition Enter]]>><<pass 3 hours>><</link>><<note "<<print $mathschance>>%的获胜机率。" "gold">> <br> <<link [[旁观竞赛 (3:00)|Maths Competition Watch]]>><<set $mathschancestart to $mathschance>><<pass 3 hour>><</link>> <br> <<link [[离开 (0:05)|Cliff Street]]>><<pass 5>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你坐了下来。更多的学生来到这里,有些人拿着文件,有些人是来观看的。礼顿要求参赛者坐到前排。 <br><br> <<npc Leighton>><<person1>> <<nnpc_title "Leighton">>吃力地爬上舞台,轻敲着话筒。瑞沃站在<<him>>身边。"谢谢你们,男孩和女孩们,女士和先生们,感谢你们的到来,"<<he>>说。"我长话短说。我、瑞沃和两位来自镇外的嘉宾将担任评委。每个参赛者将在舞台上展示他们的解决方案。" <br><br> 前排开始有人沮丧地哀嚎,瑞沃皱了皱眉头。"我难道没跟你们说过吗?" <br><br> <<generatey2>><<person2>> 每个学生轮流提出他们的解决方案。有些人在众人面前说话时比其他人更紧张。有一个<<person>>,试图逃离房间。<<His>>的朋友阻止了<<him>>,并说服<<him>>坚持下去。 <br><br> 最后一名学生从台上下来。礼顿、瑞沃和两位嘉宾商议了一会儿。他们向获奖者颁奖,获奖者在领奖时似乎和他们展示作品时一样紧张。 <br><br> 礼顿把你和其他学生从大厅里赶了出来。你也许学到了一些东西。 <<gmaths>><<mathsskill 6>> <br><br> <<set $mathsproject to "done">> <<mathsprojectfinish>> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">><<unbind>> 你的绑带松了。"你不能这样参加比赛,"瑞沃从后面说,然后急忙去帮助别人。 <br><br> <</if>> 礼顿指示你和其他参赛者坐在前排。 <<if C.npc.Whitney.state is "active" and C.npc.Whitney.init is 1>> <<set $mathsprojectwhitney to 1>> <<npc Whitney>><<person1>>然而,在你坐下之前,你感到有人的手放在你的<<bottom>>上。你向右转身面对罪魁祸首,但一只手绕过你的左肩,从你手中抢走了你的解决方案。那是惠特尼。 <br><br> 你想把它拿回去,但<<he>>把你推开了。"所以这就是你一直在做的事情,"<<he>>看着那张纸说。"真是浪费时间。也许我应该把它撕了。" <<gstress>><<stress 6>> <br><br> <<link [[生气|Maths Competition Angry]]>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<link [[乞求|Maths Competition Beg]]>><<npcincr Whitney dom 1>><<sub 1>><</link>><<gdom>> <br> <<link [[请求帮助|Maths Competition Help]]>><<npcincr Whitney love -1>><</link>><<llove>> <br> <<else>> 你找了个位置坐下来,等着其他位置坐满。 <br><br> <<link [[继续|Maths Competition Intro]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $speech_attitude is "meek">> "这不公平,"你说。"我为此做了很多努力。" <<elseif $speech_attitude is "bratty">> "别这样,"你说。"否则的话。" <<else>> "把它还给我,”你说,“不然你会后悔的。" <</if>> <br><br> 惠特尼笑了。"那张嘴会给你惹麻烦的,"<<he>>说道。<<He>>若有所思地看着纸,然后递给你。"总有一天你会偿还的。" <br><br> 你走到最前一排,找到一个空座位坐下。你担心惠特尼跟着你,于是环顾四周,发现<<him>>和<<his>>的朋友们一起坐在大厅另一边的第二排。 <br><br> <<endevent>> <<link [[继续|Maths Competition Intro]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $speech_attitude is "meek">> "拜,拜托了,不,”你说,“我为此付出了非常多。" <<elseif $speech_attitude is "bratty">> "你敢吗,"你说。"我为此做了很多努力。" <<else>> "请不要这么做,"你恳求道。"我真的为此付出了很多努力。" <</if>> <br><br> 惠特尼笑了。"你真可怜,"<<he>>说。<<He>>若有所思地看着那张纸,然后把它递给你。"你以后会补偿我的。" <br><br> 你走到最前一排,找到一个空座位坐下。你担心惠特尼跟着你,于是环顾四周,发现<<him>>和<<his>>的朋友们一起坐在大厅另一边的第二排。 <br><br> <<endevent>> <<link [[继续|Maths Competition Intro]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你呼唤瑞沃,<<nnpc_his "River">>用那双蓝眼睛死盯着惠特尼。 <br><br> "我只是在开玩笑,"惠特尼嘲笑道,<<he>>用你的方案做了一个纸飞机,并把它扔向你。"你以后要补偿我。" <br><br> 你走到最前一排,找到一个空座位坐下。你担心惠特尼跟着你,于是环顾四周,发现<<him>>和<<his>>的朋友们一起坐在大厅另一边的第二排。 <br><br> <<endevent>> <<link [[继续|Maths Competition Intro]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 更多的学生来到这里,有些人拿着文件,有些人是来观看的。礼顿要求其他参赛者坐到前排。 <br><br> <<npc Leighton>><<person1>> <<nnpc_title "Leighton">>吃力地爬上舞台,轻敲着话筒。瑞沃站在<<him>>身边。"谢谢你们,男孩和女孩们,女士和先生们,感谢你们的到来,"<<he>>说。"观众比我们预期的要多。我长话短说。我、瑞沃和两位来自镇外的嘉宾将担任评委。每位参赛者将在台上介绍他们的解决方案,并使用投影仪展示他们的作品。" <<if $anxiety gte 2>> 你觉得有点恶心。 <<ggstress>><<stress 18>> <<elseif $anxiety gte 1>> 你感到很焦虑。 <<gstress>><<stress 6>> <</if>> <br><br> 前排开始有人沮丧地哀嚎,瑞沃皱了皱眉头。"我难道没跟你们说过吗?" <br><br> <<generatey2>><<person2>> 第一个被叫起来的学生,一个<<person>>,试图逃出房间。<<Hes>>被<<his>>的朋友们拦住,并被说服去做这件事。<<He>>说错话,文件掉了两次,但最后<<hes>>还是笑了。 <br><br> 下一个学生更有信心。礼顿把参赛者一个个叫起来,顺着排位走。你将是最后一个。没有一个学生的解决方案与其他学生的解决方案相同。 <br><br> <<endevent>> 礼顿指着你。<<if $anxiety gte 1>>你强忍着紧张上了台。<<else>>你上了台。<</if>> <br><br> <<link [[继续|Maths Competition Stage]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你站在投影仪旁边,看着观众。有学生也有年长的陌生人。 <<if $mathsprojectwhitney is 1>> <<npc Whitney>><<person1>> 惠特尼坐到了一边。<<His>>的表情很茫然,但<<his>>的朋友们却在偷笑。 <<else>> <</if>> <br><br> <<endevent>> <<npc Leighton>><<person1>> "别耽搁了,"礼顿说。"我们的时间很紧。" 一位摄影师在附近架起了他们的设备,准备为获胜者拍照。 <br><br> <<endevent>> <<link [[继续|Maths Competition Proceed]]>><</link>> <br> <<if $exhibitionism gte 35>> <<link [[挑逗|Maths Competition Flirt]]>><<set $mathschance += 10>><</link>><<exhibitionist3>><<note "+ 获胜机率" "gold">> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你把你的纸摔在地板上。它顺势滑落,停在了礼顿的面前。"哎呀,"你说。你大步走到舞台的边缘,转身弯下腰,你装作很艰难地把纸捡起来,并在你的 "尝试 "中向观众扭动你的<<bottom>>。 <<exhibitionism3>> 你听到人群中的咯咯笑声。你看了看你的两腿之间。瑞沃和那两个嘉宾转移了视线。瑞沃脸色苍白。礼顿俯身向前,凝视着。 <br><br> 你拿起纸,回到麦克风前。 <br><br> <<link [[继续|Maths Competition Proceed]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<npc River>><<person1>> <<if $mathschancestart is 0>> 你尽力让自己听起来很聪明,用你在小册子上记得的一点东西。你的方案不过是一堆涂鸦,但你还是在投影仪上展示了它。评委们似乎没有留下什么印象。 <<elseif $mathschancestart lte 20>> 你提出了你的解决方案。这更像是一个想法的集合,而不是什么扎实的东西,但人们已经提出了更糟的东西。 <<elseif $mathschancestart lte 40>> 你提出你的解决方案。评委们大部分都显得很无聊,但其中一位西装革履的嘉宾扬起了眉毛。你希望这是件好事。 <<elseif $mathschancestart lte 60>> 你的数学竞赛方案就在你面前的桌子上。还有很大的改进空间。 <<elseif $mathschancestart lte 80>> 你的数学竞赛方案就在你面前的桌子上。它还不完整,但它代表了令人印象深刻的努力。 <<elseif $mathschancestart lte 99>> 你提出你的解决方案。西装革履的嘉宾们不断地互相看了看对方。他们看起来很印象深刻。瑞沃看起来有点骄傲。 <<else>> 你提出你的解决方案。西装革履的嘉宾们不断地互相看了看对方。他们看起来很印象深刻。瑞沃看起来有点骄傲。当你继续说下去的时候,西装革履的嘉宾们陷入了安静的讨论。瑞沃看起来很吃惊。礼顿似乎在盯着你腰部以下的东西看。 <br><br> 瑞沃摇了摇头。"你最后去是件好事,"<<he>>说。 <</if>> <br><br> <<endevent>> <<if $mathsprojectwhitney is 1 and $worn.lower.name isnot "naked">> <<if $worn.lower.set is $worn.upper.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>> 你在从台上下来的路上经过评委。你坐在座位上,等待他们的决定。 <br><br> <<link [[继续|Maths Competition End]]>><</link>> <br> <<else>> <<link [[继续|Maths Competition Exposure]]>><</link>> <br> <</if>> <<else>> 你在从台上下来的路上经过评委。你坐在座位上,等待他们的决定。 <br><br> <<link [[继续|Maths Competition End]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你感觉到你的$worn.lower.cn_name_cap被拉了一下。你低头一看,正好看到它被某种无形的力量拉起。你快速地推下下摆的前端,以防止你的<<undies>>被露出来,但你感觉到你的<<bottom>>上有股凉气。 <br><br> 你听到观众的咯咯笑声和窃窃私语。<<npc River>><<person1>>瑞沃用手遮住眼睛。其中一位西装革履的客人举起一只手放在嘴边。另一个看向一边,脸红了。礼顿微笑着。 <br><br> 你意识到你设法压下的部分有多么微乎其微。足够隐藏你的私处,但每个人都能看到你下面穿的东西。你感到血液涌上了你的脸。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<endevent>> <<npc Whitney>><<person1>> <<if $worn.under_lower.name is "naked">> "不穿内衣,"惠特尼说:"完美。"<<Hes>>拽着空气,好像在抓着什么。 <br><br> <<else>> "不错的内衣,"惠特尼说:"而且你这么急切地展示它。"<<Hes>>扯动着空气,似乎在拿着什么东西。 <br><br> <</if>> 你用另一只手摸索着找到了它。一根金属丝系在你的裙子上。它一定是挂在房梁上的什么地方。后方和旁边同时传来的拉扯感表明并不止有一根金属丝。 <br><br> 惠特尼的朋友们在<<him>>后面排成一排,伸手摸索着金属丝,正在准备用力拉。 <br><br> <<link [[保护你的尊严|Maths Competition Protect Skirt]]>><<stress 6>><</link>><<gstress>> <br> <<link [[结束报告|Maths Competition Finish Skirt]]>><<stress 12>><<trauma 6>><<set $mathschance += 10>><</link>><<gtrauma>><<ggstress>><<note "+ 获胜机率" "gold">> <br> <<else>> 你感觉到你的$worn.lower.cn_name_cap被拉了一下,你向下看,正好看到它被某种无形的力量往下拉。你快速抓住衣服防止<<undies>>暴露,但你能感觉到<<bottom>>上吹来的凉爽的空气。 <br><br> 你听到观众的咯咯笑声和窃窃私语。<<npc River>><<person1>>瑞沃用手遮住眼睛。其中一位西装革履的客人举起一只手放在嘴边。另一个看向一边,脸红了。礼顿微笑着。 <br><br> 你意识到你设法维持的东西多么微乎其微。足够隐藏你的私处,但每个人都能看到你下面穿的东西。你感到血液涌上了你的脸。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<endevent>> <<npc Whitney>><<person1>> <<if $worn.under_lower.name is "naked">> "不穿内衣,"惠特尼说:"完美。"<<Hes>>拽着空气,好像在抓着什么。 <br><br> <<else>> "不错的内衣,"惠特尼说:"而且你这么急切地展示它。"<<Hes>>扯动着空气,似乎在拿着什么东西。 <br><br> <</if>> 你用另一只手摸索着找到了它。一根金属丝系在你的裤子上。它一定是挂在房梁上的什么东西上。后面和两边的拉扯表明不止一个。 <br><br> 惠特尼的朋友们在<<him>>后面排成一排,伸手摸索着金属丝,正在准备用力拉。 <br><br> <<link [[保卫你的尊严|Maths Competition Protect Shorts]]>><<stress 6>><</link>><<gstress>> <br> <<link [[结束报告|Maths Competition Finish Shorts]]>><<stress 12>><<trauma 6>><<set $mathschance += 10>><</link>><<gtrauma>><<ggstress>><<note "+ 获胜机率" "gold">> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set $mathsexposed to "safe">> 你在惠特尼和<<his>>的朋友们拽你衣服时双手紧抓着你$worn.lower.cn_name_cap的边缘。你设法阻止了他们把你的<span class="pink"><<undies>></span>暴露在观众面前,但你身上的布料变得更紧了。 <br><br> 观众们都兴奋不已。有些人转过头去,但大多数人惊讶地盯着,或从口袋里掏出手机。礼顿坐在<<endevent>><<npc Leighton>><<person1>><<his>>座位的边缘。<<endevent>><<npc River>><<person1>>瑞沃仍然完全静止,双手捂住<<his>>眼睛。 <br><br> 摄影师正在舞台前飞奔,从各个角度拍摄你们打斗的画面。也许是在等着你在大家面前被脱光的那一刻。 <br><br> <<endevent>><<npc Whitney>><<person1>> 惠特尼和朋友们暂时停止了拉扯,结果却只是在过道上重整姿势,以便于全力拉扯。拉力几乎把你从地上举起来。 <br><br> 当其中一根金属丝断裂时,你感到一阵松弛,很快其他金属丝也跟着断裂。惠特尼和<<his>>朋友们向后倒下。你自己也差点摔倒。你的裙摆回了原本的地方。你花了一些时间去除钩子。 <br><br> <<endevent>><<npc Leighton>><<person1>>"这就够了,"礼顿说道。"该收尾了。" <br><br> <<if $speech_attitude is "meek">> "但,但我还没有完成,"你说道。 <<elseif $speech_attitude is "bratty">> "我还没有完成,"你说道。 <<else>> "但我仍然需要——"你开始抗议。礼顿打断了你。 <br><br> <</if>> "我说够了!"<<he>>说道。"我得去别的地方了。" <br><br> 你在从台上下来的路上经过评委。你坐在座位上,等待他们的决定。 <br><br> <<link [[继续|Maths Competition End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set $mathsexposed to "safe">> 你在惠特尼和<<his>>的朋友们拽你衣服时双手紧抓着你$worn.lower.cn_name_cap的边缘。你阻止了他们把你的<span class="pink"><<undies>></span>暴露在观众面前,但你身上的布料变得更紧了。 <br><br> 观众们都兴奋不已。有些人转过头去,但大多数人惊讶地盯着,或从口袋里掏出手机。礼顿坐在<<endevent>><<npc Leighton>><<person1>><<his>>座位的边缘。<<endevent>><<npc River>><<person1>>瑞沃仍然完全静止,双手捂住<<his>>眼睛。 <br><br> 摄影师正在舞台前飞奔,从各个角度拍摄你们打斗的画面。也许是在等着你在大家面前被脱光的那一刻。 <br><br> <<endevent>><<npc Whitney>><<person1>> 惠特尼和朋友们暂时停止了拉扯,结果却只是在过道上重整姿势,以便于全力拉扯。拉力几乎把你逼到了地上。 <br><br> 当其中一根金属丝断裂时,你感到一阵松懈,很快其他金属丝也跟着断裂。惠特尼和<<his>>朋友们向后倒下。你自己也差点摔倒。你把你的$worn.lower.cn_name_cap拉回到它所属的地方。你花了一些时间来移除钩子。 <br><br> <<endevent>><<npc Leighton>><<person1>>"这就够了,"礼顿说道。"该收尾了。" <br><br> <<if $speech_attitude is "meek">> "但,但我还没有完成,"你说道。 <<elseif $speech_attitude is "bratty">> "我还没有完成,"你说道。 <<else>> "但我仍然需要——"你开始抗议。礼顿打断了你。 <</if>> <br><br> "我说够了!"<<he>>说道。"我得去别的地方了。" <br><br> 你在从台上下来的路上经过评委。你坐在座位上,等待他们的决定。 <br><br> <<link [[继续|Maths Competition End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $worn.under_lower.type.includes("naked")>> <<fameexhibitionism 60 "pic">><<set $mathsexposed to "genitals">> <<else>> <<fameexhibitionism 30 "pic">><<set $mathsexposed to "undies">> <</if>> 你用一只手按住裙子,继续进行介绍。惠特尼的朋友们也加入了拉扯的行列。你的$worn.lower.cn_name_cap变得更紧,直到只有一指的布料能保护你的<<genitals>>不被观众看到。 <br><br> 礼顿和大多数人都挪到了他们椅子的边沿。<<endevent>><<npc River>><<person1>>瑞沃遮上了<<his>>的眼睛,但客人们带着惊骇看着你。随着最后一拉,你的$worn.lower.cn_name_cap<<lowerplural>>从你手中被撕下,<span class="pink">把你的身体暴露在人群面前。</span> <br><br> 喘息声和笑声充满了整个大厅。有些人转过头去,但大多数人惊讶地盯着,或从口袋里掏出手机。瑞沃可能已经晕倒了。 <br><br> <<if $player.penisExist and $player.vaginaExist and !playerChastity("hidden")>> "<<pShe>>有人喊道:"两者都有!" <br> "我简直不敢相信。" <br> "等等,从哪开始算小穴,然后到哪里为止算肉棒?" <br> "快,拍张照片!否则没有人会相信!" <br> "你觉得<<pshe>>能上<<pherself>>吗?" <br> <<if playerBellyVisible()>> "那个肚子……<<pshe>>真的让<<pherself>>怀孕了吗?" <br> <<famepregnancy 1>> <</if>> <<schoolrep herm 1>> <<elseif $player.gender isnot $player.gender_appearance and !playerChastity("hidden")>> <<if $player.gender is "m">> "他是个男孩!"有人喊道。 <br> "他是某种变态吗?" <br> "我敢说他是故意这么做的。" <br> <<else>> "她是一个女孩!"有人喊道。 <br> "她是个骚货吗?" <br> "我敢说她是故意这么做的。" <br> <</if>> <br><<schoolrep crossdress 1>> <</if>> 你用颤抖的声音试图讲出你的解决方案,好像没有什么不妥。<<if $worn.under_lower.type.includes("naked")>>仿佛你的<<genitals>>没有引起房间里所有人的注意。<</if>>摄影师在舞台前飞奔,从各个角度为你拍照。 <br><br> 你的演讲结束了。观众欢呼鼓掌。你摸着周围的钩子,一个一个地把它们取下来。你的裙子落回原位,遮住你的<<undies>>。惠特尼得意地笑着向后靠在椅背上。 <br><br> <<endevent>><<npc Leighton>><<person1>> "很好,"礼顿说。<<He>>摇醒了瑞沃。 <br><br> 心还在怦怦直跳,你走下了舞台。你坐到自己的座位上,等待评委的决定。 <br><br> <<endevent>> <<link [[继续|Maths Competition End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $worn.under_lower.type.includes("naked")>> <<fameexhibitionism 60 "pic">><<set $mathsexposed to "genitals">> <<else>> <<fameexhibitionism 30 "pic">><<set $mathsexposed to "undies">> <</if>> 你用一只手抓着衣服继续演讲。惠特尼的朋友们一起拽了起来,你的$worn.lower.cn_name_cap变得更紧了,直到只有一根手指大小的衣料挡在你的<<genitals>>和观众之间。 <br><br> 礼顿和大多数人都挪到了他们椅子的边沿。<<endevent>><<npc River>><<person1>>瑞沃遮上了<<his>>的眼睛,但客人们带着惊骇看着你。随着最后一拉,你的$worn.lower.cn_name_cap<<lowerplural>>从你手中被撕下,<span class="pink">把你的身体暴露在人群面前。</span> <br><br> 喘息声和笑声充满了整个大厅。有些人转过头去,但大多数人惊讶地盯着,或从口袋里掏出手机。瑞沃可能已经晕倒了。 <br><br> <<if $player.penisExist and $player.vaginaExist and !playerChastity("hidden")>> "<<pShe>>有人喊道:"两者都有!" <br> "我简直不敢相信。" <br> "等等,从哪开始算小穴,然后到哪里为止算肉棒?" <br> "快,拍张照片!否则没有人会相信!" <br> "你觉得<<pshe>>能上<<pherself>>吗?" <br> <<if playerBellyVisible()>> "那个肚子……<<pshe>>真的让<<pherself>>怀孕了吗?" <br> <<famepregnancy 1>> <</if>> <<schoolrep herm 1>> <<elseif $player.gender isnot $player.gender_appearance and !playerChastity("hidden")>> <<if $player.gender is "m">> "他是个男孩!"有人喊道。 <br> "他是某种变态吗?" <br> "我敢说他是故意这么做的。" <br> <<else>> "她是一个女孩!"有人喊道。 <br> "她是个骚货吗?" <br> "我敢说她是故意这么做的。" <br> <</if>> <br><<schoolrep crossdress 1>> <</if>> 你用颤抖的声音试图讲出你的解决方案,好像没有什么不妥。<<if $worn.under_lower.type.includes("naked")>>好像你的<<if $player.penisExist>><<penis>><<else>><<pussy>><</if>>没有引起房间里所有人的注意。<</if>>摄影师在舞台前飞奔,从各个角度给你拍照。 <br><br> 你的演讲到了尾声。观众欢呼和鼓掌。你蹲下身子摸索着钩子,并把它们一个一个地取下来。你把你的$worn.lower.cn_name_cap拉到原位,遮住你的<<undies>>。惠特尼向后靠了靠,笑了笑。 <br><br> <<endevent>><<npc Leighton>><<person1>> "很好,"礼顿说。<<He>>摇醒了瑞沃。 <br><br> 心还在怦怦直跳,你走下了舞台。你坐到自己的座位上,等待评委的决定。 <br><br> <<endevent>> <<link [[继续|Maths Competition End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<endevent>> <<npc Leighton>><<person1>> 礼顿、瑞沃和两位客人在台上商议了一会儿。 <<if $mathschance gte 1 and $mathschancestart is 0>> 礼顿似乎在和其他人争论。 <<if $mathschance gte $rng>> 瑞沃在礼顿上台在麦克风前清起嗓子时愤怒地举起双手。 <<else>> <<He>>摇了摇头,接着上台在麦克风前清了清嗓子。 <br><br> <</if>> <</if>> "我们已经做了一个决定,"<<he>>说。 <<if $mathschance gte $rng>> <span class="green">"获胜者是那个<<haircolourtext>>头发的学生。"<<He>>指着你说,</span>"上来吧。" <br><br> 你登上台与礼顿握手,<<he>>对着旁边等待已久的摄影师露出了一个微笑。<<He>>把奖杯递到你手中。里面有<<moneyGain 2000>>。 观众们欢呼雀跃,不住鼓掌。 <<npcincr River love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 "pic">> <br><br> <<if $mathsexposed isnot undefined>> <<endevent>><<npc River>><<person1>>"我希望你从现在开始每次考试都能得到A*。"瑞沃勉强与你对视说道,"你已经证明自己有这个能力了。"<<He>>和礼顿把你和其他学生请出大门,在路上一些人试图对你动手动脚。 <<llldelinquency>><<detention -54>> <br><br> <<else>> <<endevent>><<npc River>><<person1>>"我希望你从现在开始每次考试都能得到A*。"瑞沃面带笑容地说道,"你已经证明自己有这个能力了。"<<He>>和礼顿把你和其他学生请出大门。 <<llldelinquency>><<detention -54>> <br><br> <</if>> <<set $mathsproject to "won">><<set $mathsprojectwon to 1>><<earnFeat "Maths Competition Winner">> <<mathsprojectfinish>> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<generate2>> <span class="red"><<He>>宣布<<person2>><<person>>是获胜者。</span><<He>>激动地冲上去收下了<<his>>的奖杯。 <br><br> <<if $mathsexposed isnot undefined>> 礼顿把你和其他学生赶出大厅。"我感谢你的努力,"瑞沃在离开时对你说道。<<nnpc_He "River">>挣扎着看着你的眼睛。 <<lldelinquency>><<detention -18>> <br><br> 在出去的路上,有几个人试图揩你油。 <br><br> <<else>> 礼顿把你和其他学生赶出大厅。"我很欣赏你的努力,"瑞沃在离开时对你说,然后被一位西装革履的客人拉走。 <<lldelinquency>><<detention -18>> <br><br> <</if>> <<set $mathsproject to "done">> <<mathsprojectfinish>> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<widget "scienceprojectstart">> <<set $sciencelichentemple to 0>> <<set $sciencelichenpark to 0>> <<set $sciencelichenlake to 0>> <<set $sciencelichendrain to 0>> <<set $sciencelichentempleready to 0>> <<set $sciencelichenparkready to 0>> <<set $sciencelichenlakeready to 0>> <<set $sciencelichendrainready to 0>> <<set $scienceshroomwolf to 0>> <<set $scienceshroomheart to 0>> <<set $scienceshroomwolfready to 0>> <<set $scienceshroomheartready to 0>> <<set $sciencephallusready to 0>> <<set $sciencephallus to 0>> <<set $sciencephalluspenis to 0>> <<set $sciencephallusclit to 0>> <<set $sciencefaircheat to 0>> <</widget>> <<widget "scienceprojectfinish">> <<unset $sciencelichentemple>> <<unset $sciencelichenpark>> <<unset $sciencelichenlake>> <<unset $sciencelichendrain>> <<unset $sciencelichentempleready>> <<unset $sciencelichenparkready>> <<unset $sciencelichenlakeready>> <<unset $sciencelichendrainready>> <<unset $scienceshroomwolf>> <<unset $scienceshroomheart>> <<unset $scienceshroomwolfready>> <<unset $scienceshroomheartready>> <<unset $sciencephallus>> <<unset $sciencephallusready>> <<unset $sciencephalluspenis>> <<unset $sciencephallusclit>> <<unset $sciencefaircheat>> <<unset $sciencelichenchance>> <<unset $scienceshroomchance>> <<unset $sciencephalluschance>> <<unset $scienceprojectwarning>> <</widget>> <<widget "mathsprojectstart">> <<set $mathschance to 0>> <<if $mathsstim is undefined>> <<set $mathsstim to 0>> <</if>> <<set $mathsstimused to 0>> <<set $mathsstimbought to 0>> <<set $mathsstimstolen to 0>> <<set $mathsinfo to 0>> <</widget>> <<widget "mathsprojectfinish">> <<unset $mathschance>> <<unset $mathsprojectdays>> <<unset $mathsstimused>> <<unset $mathsstimbought>> <<unset $mathslibraryknown>> <<unset $mathsdruggedstudent>> <<unset $mathsinfo>> <<unset $mathsstimstolen>> <<unset $mathsstimrobin>> <<unset $mathsstimbeg>> <<unset $mathsprojectwhitney>> <<unset $mathschancestart>> <<unset $river_help>> <<unset $mathsprojectwarning>> <</widget>> <<widget "englishplaystart">> <<set $englishPlayReadiness to 0>> <<set $englishPlayApproval to 0>> <<set $englishPlayRoles to { Player: "none", Kylar: "none", Sydney: "none", KylarKnown: false, KylarCount: 0, SydneyKnown: false, SydneyCount: 0 }>> <</widget>> <<widget "englishplayfinish">> <<unset $englishPlayDays>> <<unset $englishPlayReadiness>> <<unset $englishPlayWarning>> <<set $englishPlayRolePlayed to $englishPlayRoles.Player>> <<unset $englishPlayRoles>> <<unset $englishPlayKylarReplace>> <<unset $englishPlayKylarTalk>> <<unset $englishPlaySydneyTalk>> <<unset $englishPlaySydneyWatch>> <<unset $englishPlayRobinWatch>> <<unset $englishPlayWatch>> <<unset $randomPlayPool>> <<unset $englishPlayPronouns>> <<unset $englishPlayKylarLeave>> <<set $englishPlay to "done">> <</widget>> <<widget "projectoptions">> <<if $scienceproject is "ongoing">> <<icon "projectScience.png">><<link [[准备科学项目|Science Project]]>><</link>> <br> <</if>> <<if $mathsproject is "ongoing">> <<icon "projectMaths.png">><<link [[准备数学项目|Maths Project]]>><</link>> <br> <</if>> <<if $englishPlay is "ongoing" and $englishPlayRoles.Player isnot "none" and $location is "home">> <<icon "projectEnglish.png">><<link [[排练你的角色 (2:00)|English Play Rehearse Alone]]>><<pass 2 hours>><<englishskill 6>><</link>><<genglish>><<greadiness>> <br> <</if>> <</widget>> <<widget "scienceprojectchance">> <<set $sciencelichenchance to $sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25>> <<set $scienceshroomchance to $scienceshroomwolfready * 10 + $scienceshroomheartready * 10>> <<set $sciencephalluschance to $sciencephallusready * 10>> <</widget>> <<widget "mathsphone">> 他们比较着所拍的照片,其中两个人把手机伸到了你的面前。 <br><br> <<if $mathsab1 is "smile">> 第一张照片里你微笑着,动作十分温和,根本看不出来有被胁迫的痕迹。 <<elseif $mathsab1 is "frown">> 第一张照片上你皱着眉头,用手对着镜头做出冒犯的手势。 <<elseif $mathsab1 is "cover">> 第一张照片上你捂着脸,你觉得没人能看出来照片上的人是你。 <<elseif $mathsab1 is "tearsmile">> 第一张照片里你微笑着,动作十分温和。泪水打湿了你的脸,笑容也远谈不上真诚。 <<elseif $mathsab1 is "tearfrown">> 第一张照片上你皱着眉头,怒目含泪,用手对着镜头做出冒犯的手势。 <<elseif $mathsab1 is "tearcover">> 第一张照片上你捂着脸,眼泪在你双手的遮挡下流淌。 <</if>> 你转向了第二张照片——据上一张拍摄时间并没有过去多久,但你变得更加凌乱了。你的身上裹着一层光滑、反光的东西。 <<if $mathsab2 is "smile">> 你的脸上挂着笑容,但眼神有些惊恐。 <<elseif $mathsab2 is "frown">> 你的脸上充斥着愤怒和挑衅。 <<elseif $mathsab2 is "cover">> 你的脸被遮住了。 <<elseif $mathsab2 is "tearsmile">> 你的脸上挂着微笑,但眼泪却泄露了你的遭遇。 <<elseif $mathsab2 is "tearfrown">> 你的脸上充满了泪水,却又充斥着愤怒与挑衅。 <<elseif $mathsab2 is "tearcover">> 你的脸被遮住了,但泪痕依然清晰可见。 <</if>> <br><br> <</widget>> <<widget "greadiness">> <<if $statdisable is "f">> | <span class="green">+ 熟练</span> <</if>> <</widget>> <<widget "ggreadiness">> <<if $statdisable is "f">> | <span class="green">+ + 熟练</span> <</if>> <</widget>> <<widget "gggreadiness">> <<if $statdisable is "f">> | <span class="green">+ + + 熟练</span> <</if>> <</widget>> <<widget "gapproval">> <<if $statdisable is "f">> | <span class="teal">+ 观众满意</span> <</if>> <</widget>> <<widget "ggapproval">> <<if $statdisable is "f">> | <span class="teal">+ + 观众满意</span> <</if>> <</widget>> <<widget "gggapproval">> <<if $statdisable is "f">> | <span class="teal">+ + + 观众满意</span> <</if>> <</widget>> <<widget "lapproval">> <<if $statdisable is "f">> | <span class="red">- 观众满意</span> <</if>> <</widget>> <<widget "llapproval">> <<if $statdisable is "f">> | <span class="red">- - 观众满意</span> <</if>> <</widget>> <<widget "lllapproval">> <<if $statdisable is "f">> | <span class="red">- - - 观众满意</span> <</if>> <</widget>> <<widget "playReadiness">> <<set $englishPlayReadiness = Math.clamp($englishPlayReadiness, 0, 100)>> <<if $englishPlayReadiness is 0>> <span class="black">你还没开始排练呢。</span> <<elseif $englishPlayReadiness lte 10>> <span class="pink">你还需要不断地重读,大部分的台词都让你舌头打结。</span> <<elseif $englishPlayReadiness lte 25>> <span class="purple">有些片段很复杂,但你正在慢慢掌握窍门。</span> <<elseif $englishPlayReadiness lte 55>> <span class="blue">你现在对剧本有了更好的理解,已经记住不少台词了。</span> <<elseif $englishPlayReadiness lte 69>> <span class="lblue">除了几句最难背诵的台词外,大多数对白你都记住了。</span> <<elseif $englishPlayReadiness lte 99>> <span class="teal">你已经做出了充足的准备,记熟了台词并能自然流利地表达出来。</span> <<else>> <span class="green">你能将台词倒背如流,对这次的表演充满了信心。</span> <</if>> <</widget>> <<widget "playLinePool">> <<set _englishPlayLinePool to { Cass: [ "在圣诞节前夕目睹这样一场令人心碎的争端,我实在不忍!", "我知道我出身低贱,我的话语跟我本身一样毫无价值——但是,请听听吧,无论如何,我都想对您所诉说的话语。", "在我的一生之中,我都跟我病弱的母亲生活在一起……", "泰勒,我的爱人——我生命中仅剩的慰藉——我恳求您,就这一次,让我们相互依偎,共度这一良宵。" ], Taylor: [ "请您听听我的恳求! 我对卡斯的感觉,绝非仅仅是一时兴起!我们真心相爱,走到如今!", "我这一辈子都是按照你的要求活着,过着你为我做的选择。", "你要因为这个恨我那就恨吧!但无论如何我唯一想要的就是这个。", "能收到您的祝福,我真的非常高兴。" ], Sterling: [ "我简直不敢相信……我自己的孩子,居然被一个肮脏的乞丐迷上了?我们马上就走,泰勒。你回家之后要给我好好解释解释。", "自从我将你带到这世界上以来,我就一直希望着你能找到真正的幸福。", "我也是在一个目光短浅的父母的严厉管控下长大的……", "……然而我一直都只是自以为是,从来都没有意识到我只是在自我满足。" ] }>> <</widget>> <<widget "randomPlay">><<silently>> <<generates1>><<person1>> <<if !$randomPlayPool>> <<set $randomPlayPool to [ "这出戏搞得一团糟,因为主角<<actor>>没有记住<<his>>的台词。多伦失望地上了台,打断了这次的排练。", "这部浪漫的戏原来是两位主角在舞台上亲热的借口。多伦不得不把他们分开,迫使他们继续他们的路线。", "这出戏是关于吸血鬼的,学生们为此化了浓妆。你肯定会在洗手间里发现他们中的一些人,试图把它们全部洗掉。", "这出戏很快就结束了,主角<<actor>>生病了。", "这出戏被多伦提前结束了,因为<<actor>><<actorAroused>>", "这出戏是根据一些儿童故事改编的,但由于它的残酷性质,你认为原故事是出自德国。", "演员们在这出戏中忘记了大部分台词,决定即兴发挥。一旦他们开始专门讲笑话和打破角色,多伦就会介入,让他们照着剧本读。", "主角<<actor>>在戏中表现出色,非常乐意展示<<his>>自制的服装。很明显,多伦事先没有批准这套服装。", "出乎意料的是,主角<<actor>>在最后一幕脱了衣服。多伦没有机会插嘴,因为戏剧已经结束了。", "这出戏讲述了一场大战的故事,演员们穿着临时的中世纪盔甲。", "演员们在一部短剧中表演了一位家庭主妇的故事,她对丈夫的幻想破灭了,离开丈夫去寻求更多的生活。", "演出过程中,一位演员的戏服破了,让房间里的每个人都瞪大了双眼。多伦赶紧把毯子扔到<<him>>身上,把<<him>>赶到后台。", "戏剧延长了时间,因为一个学生决定进行一段比剧本上写的长得多的独白。", "在演出过程中,一名学生在另一名<<actor>>碰了<<him>>之后尖叫起来,迫使多伦提前结束演出,把另一名学生送回家。", "在戏剧进行到一半时,一名<<actor>>的衣服出了问题,导致<<his>>衣服滑落,让整场观众瞪大了双眼。", "演出进行到一半时,背景中的一个学生看到了<<his>>机会,脱下了<<his>>裤子。多伦抓住了<<him>>,接下来的戏剧就像计划的那样结束了。", "这出戏描绘了20世纪20年代一个家庭的斗争,演员们穿着肮脏的衣服和破衣服。", "这出戏最后变成了一部黑色喜剧,讲述了一个不正常的家庭聚在一起过节的故事。", "学生们表演了一出政治讽刺剧,内容是关于一位市长陷入性丑闻。它引起了一些观众的特别兴趣。", "学生们一边努力在喜剧节目中表现得严肃,一边努力不打破角色。不过,这场演出反响不错。", "当两名学生躲在毯子下进行一场戏时,一部浪漫喜剧的气氛突然变得非常淫秽起来。很明显,他们正在公共场所交媾。", "这出戏似乎进行得很顺利,直到主要<<actor>>在独白中脱下了裤子。多伦用毯子盖住了<<him>>,护送<<him>>离开了舞台。" ]>> <</if>> <<set _randomPlay to $randomPlayPool.pluck()>> <</silently>><<print _randomPlay>><</widget>> <<widget "sterlingTitle">><<silently>> <<set _text_output to ($englishPlayPronouns.Sterling is "m" ? "先生" : "女士")>> <</silently>><<print _text_output>><</widget>> <<widget "sterlingFather">><<silently>> <<set _text_output to ($englishPlayPronouns.Sterling is "m" ? "父亲" : "母亲")>> <</silently>><<print _text_output>><</widget>> <<widget "sterlingSir">><<silently>> <<set _text_output to ($englishPlayPronouns.Sterling is "m" ? "先生" : "夫人")>> <</silently>><<print _text_output>><</widget>> <<widget "taylorSon">><<silently>> <<set _text_output to ($englishPlayPronouns.Taylor is "m" ? "儿子" : "女儿")>> <</silently>><<print _text_output>><</widget>> <<widget "taylorSibling">><<silently>> <<set _text_output to ($englishPlayPronouns.Taylor is "m" ? "兄弟" : "姐妹")>> <</silently>><<print _text_output>><</widget>> <<widget "cassBoy">><<silently>> <<set _text_output to ($englishPlayPronouns.Cass is "m" ? "男孩" : "女孩")>> <</silently>><<print _text_output>><</widget>>
<<effects>> <<if $sciencelichenknown is 1>> 你有一个正在进行的关于地衣的研究项目。目前它有<<print ($sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25)>>%的概率赢得比赛。 <br> <</if>> <<if $sciencelichentemple is 1 and $sciencelichentempleready lt 1>> <<scienceicon "pink lichen">><<link [[加入粉色地衣 (3:00)|Science Project Lichen]]>><<set $phase to 0>><<pass 3 hours>><<scienceskill 18>><</link>><<gggscience>> <br> <</if>> <<if $sciencelichenpark is 1 and $sciencelichenparkready lt 1>> <<scienceicon "white lichen">><<link [[加入白色地衣 (3:00)|Science Project Lichen]]>><<set $phase to 1>><<pass 3 hours>><<scienceskill 18>><</link>><<gggscience>> <br> <</if>> <<if $sciencelichendrain is 1 and $sciencelichendrainready lt 1>> <<scienceicon "violet lichen">><<link [[添加蓝紫色地衣 (3:00)|Science Project Lichen]]>><<set $phase to 2>><<pass 3 hours>><<scienceskill 18>><</link>><<gggscience>> <br> <</if>> <<if $sciencelichenlake is 1 and $sciencelichenlakeready lt 1>> <<scienceicon "purple lichen">><<link [[添加紫色地衣 (3:00)|Science Project Lichen]]>><<set $phase to 3>><<pass 3 hours>><<scienceskill 18>><</link>><<gggscience>> <br> <</if>> <br> <<if $scienceshroomknown is 1>> 你有一个正在进行的关于蘑菇的科学项目。目前它有<<print ($scienceshroomwolfready * 10 + $scienceshroomheartready * 10)>>%的机会赢得比赛。 <br> 你已经测量了 $scienceshroomheartready/5 个心形蘑菇。 <br> 你已经测量了 $scienceshroomwolfready/5 个狼菇。 <br> <</if>> <<if $scienceshroomheart gt $scienceshroomheartready>> <<tendingicon "mushrooms">><<link [[添加心形蘑菇 (1:00)|Science Project Shroom]]>><<set $phase to 0>><<pass 1 hour>><<scienceskill 6>><</link>><<ggscience>> <br> <</if>> <<if $scienceshroomwolf gt $scienceshroomwolfready>> <<tendingicon "wolfshrooms">><<link [[添加狼菇 (1:00)|Science Project Shroom]]>><<set $phase to 1>><<pass 1 hour>><<scienceskill 6>><</link>><<ggscience>> <br> <</if>> <br> <<if $sciencephallusknown is 1>> 你有一个正在进行的关于性器大小的科学项目。目前它有<<print ($sciencephallusready * 10)>>%的机会赢得比赛。 <br> <<if $sciencephallus gt $sciencephallusready>> <<icon "projectScience.png">><<link [[添加性器测量结果 (1:00)|Science Project Phallus]]>><<set $phase to 0>><<pass 1 hour>><<scienceskill 6>><</link>><<ggscience>> <br> <</if>> <</if>> 你只能向展会提交一个科学项目。 <br><br> <<if $location is "home">> <<getouticon>><<link [[停止|Bedroom]]>><</link>> <br> <<else>> <<getouticon>><<link [[停止|School Library]]>><</link>> <br> <</if>>
<<effects>> <<if $phase is 0>> <<set $sciencelichentempleready += 1>> 你测量起粉色地衣的数据,并将其重量、体积、发现地点,外观一一记录下来。然后你还注意到它会散发出类似于草莓一样的气味,这味道让你有些身体发热。 <<garousal>><<arousal 600>> <br><br> <<elseif $phase is 1>> <<set $sciencelichenparkready += 1>> 你测量起白色地衣的数据,并将其重量、体积、发现地点,外观一一记录下来。然后你还注意到它会散发出类似于烟煤一样的气味,这味道让你打了个大大的喷嚏。 <br><br> <<elseif $phase is 2>> <<set $sciencelichendrainready += 1>> 你测量起紫罗兰色地衣的数据,并将其重量、体积、发现地点,外观一一记录下来。然后你还注意到它会散发出类似于海边的特有气味,这味道让你感到莫名的激动和奇怪。 <<ggarousal>><<arousal 3000>> <br><br> <<else>> <<set $sciencelichenlakeready += 1>> 你测量起紫色地衣的数据,并将其重量、体积、发现地点,外观一一记录下来。然后你还注意到它会散发出异常甜腻的香味,这味道让你的手莫名颤抖起来。 <<drugs 180>> <br><br> <</if>> <<if $scienceproject is "ongoing">> <<link [[继续|Science Project]]>><<set $phase to 0>><</link>> <br> <<else>> 你看了看时间,突然意识到<span class="red">科学竞赛已经结束了。</span> <br><br> 在这个时候继续钻研下去的话是很愚蠢的,你将这个已经过时的项目扔进了垃圾桶,并对浪费的精力和时间感到烦躁。 <br><br> <<if $location is "home">> <<link [[继续|Bedroom]]>><</link>> <<else>> <<link [[继续|School Library]]>><</link>> <</if>> <br> <</if>>
<<effects>> <<if $phase is 0>> <<set $scienceshroomheartready += 1>> 你测量起心形蘑菇的数据,并将其重量、体积、发现地点,外观一一记录下来。然后你还注意到它会散发出一种能让人感到清爽的气味,这味道让你感到更有活力。 <<ltiredness>><<tiredness -6>> <br><br> <<else>> <<set $scienceshroomwolfready += 1>> 你测量起狼菇的数据,并将其重量、体积、发现地点,外观一一记录下来。然后你还注意到它会散发出异常甜腻的香味,这味道让你的手莫名颤抖起来。 <<ggarousal>><<arousal 3000>> <br><br> <</if>> <<if $scienceproject is "ongoing">> <<link [[继续|Science Project]]>><<set $phase to 0>><</link>> <br> <<else>> 你看了看时间,突然意识到<span class="red">科学竞赛已经结束了。</span> <br><br> 在这个时候继续钻研下去的话是很愚蠢的,你将这个已经过时的项目扔进了垃圾桶,并对浪费的精力和时间感到烦躁。 <br><br> <<if $location is "home">> <<link [[继续|Bedroom]]>><</link>> <<else>> <<link [[继续|School Library]]>><</link>> <</if>> <br> <</if>>
<<effects>> <<set $sciencephallusready += 1>> 你将性器的测量结果添加到了科学项目当中,同时你还结合了参与者给你的关于他们的生活方式。 <br><br> 这是你为学校做的事情。 <br><br> <<if $scienceproject is "ongoing">> <<link [[继续|Science Project]]>><<set $phase to 0>><</link>> <br> <<else>> 你看了看时间,突然意识到<span class="red">科学竞赛已经结束了。</span> <br><br> 在这个时候继续钻研下去的话是很愚蠢的,你将这个已经过时的项目扔进了垃圾桶,并对浪费的精力和时间感到烦躁。 <br><br> <<if $location is "home">> <<link [[继续|Bedroom]]>><</link>> <<else>> <<link [[继续|School Library]]>><</link>> <</if>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<npc Leighton>><<generates2>><<person1>><<scienceprojectchance>> 你走进市政厅,这里面有很多其他学生正在布置着他们的项目。你还认出了你班上的其他人。在这的大多数人都选择了去调查植物,这让这个房间几乎像一个花园一样。你可以选择一个项目参加,或者只是观看。但是无论你是否获奖,参加比赛都会让老师对你有更好的评价。 <br><br> <<if $sciencelichenknown is 1>> <<link [[参加地衣项目 (3:00)|Science Fair Lichen]]>><<pass 3 hour>><</link>><<note "$sciencelichenchance%的获胜机率" "gold">> <br> <</if>> <<if $scienceshroomknown is 1>> <<link [[参加蘑菇项目 (3:00)|Science Fair Mushroom]]>><<pass 3 hour>><</link>><<note "$scienceshroomchance%的获胜机率" "gold">> <br> <</if>> <<if $sciencephallusknown is 1>> <<link [[参加性器测量 (3:00)|Science Fair Phallus]]>><<pass 3 hour>><</link>><<note "$sciencephalluschance%的获胜机率" "gold">> <br> <</if>> <<link [[不参加项目 (3:00)|Science Fair Watch]]>><<pass 3 hour>><</link>> <br> <<link [[离开 (0:05)|Cliff Street]]>><<pass 5>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set $phase to 0>> <<if $sciencelichenchance is 0>> 你没有做任何关于地衣项目的研究。于是你只好画一些地衣并写下你对这个主题的所有了解,这应该就够了,反正你也没有退路了。你旁边一个带着鲜花参加研究项目的<<person2>><<person>>看了一眼你的作品,然后对你笑了笑。 <<elseif $sciencelichenchance lt 100>> 你将你的地衣展示了出来并后退一步欣赏它。它应该可以做得更好,不过它不是房间里最差的那个就是了。你旁边一个带着鲜花参加研究项目的<<person2>><<person>>看了一眼你的作品,然后对你笑了笑。 <<else>> 你将你的地衣展示了出来并后退一步欣赏它。它已经做得很完美了。你旁边一个带着鲜花参加研究项目的<<person2>><<person>>看了一眼你的作品,随之表现出了明显的烦躁感。 <</if>> <br><br> 礼顿走上主席台,轻敲了两下麦克风。而西里斯就站在<<person1>><<him>>旁边。"谢谢你们,男孩和女孩们,谢谢你们的到来,"<<he>>说道。"我已经看到了一些出色的研究项目。西里斯和我会一一判别优劣的。还请耐心一点。" <br><br> 礼顿和西里斯离开主席台并在房间里到处走动。礼顿批评了这些研究项目,而西里斯会在一旁观察,在礼顿批评得过于严厉时,西里斯会给那个学生鼓励。不过,还是有一些学生被校长的训斥弄哭。 <br><br> 礼顿和西里斯逐渐靠近了,那个用鲜花参加项目的<<person2>><<person>>踮着脚问候,<<his>>的脸上充满了自信。 <br><br> <<set $skulduggerydifficulty to 400>> <<link [[暗中阻挠|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><<note "$sciencelichenchance%的获胜机率" "gold">> <br> <<link [[公正竞争|Science Fair Fair]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set $phase to 1>> <<if $scienceshroomchance is 0>> 你没有做任何关于蘑菇项目的研究。于是你只好画一些蘑菇并写下你对这个主题的所有了解,这应该就够了,反正你也没有退路了。你旁边一个带着鲜花参加研究项目的<<person2>><<person>>看了一眼你的作品,然后对你笑了笑。 <<elseif $scienceshroomchance lt 100>> 你将你的蘑菇展示了出来并后退一步欣赏它。它应该可以做得更好,不过它不是房间里最差的那个就是了。你旁边一个带着鲜花参加研究项目的<<person2>><<person>>看了一眼你的作品,然后对你笑了笑。 <<else>> 你将你的蘑菇展示了出来并后退一步欣赏它。它已经做得很完美了。你旁边一个带着鲜花参加研究项目的<<person2>><<person>>看了一眼你的作品,随之表现出了明显的烦躁感。 <</if>> <br><br> 礼顿走上主席台,轻敲了两下麦克风。而西里斯就站在<<person1>><<him>>旁边。"谢谢你们,男孩和女孩们,谢谢你们的到来,"<<he>>说道。"我已经看到了一些出色的研究项目。西里斯和我会一一判别优劣的。还请耐心一点。" <br><br> 礼顿和西里斯离开主席台并在房间里到处走动。礼顿批评了这些研究项目,而西里斯会在一旁观察,在礼顿批评得过于严厉时,西里斯会给那个学生鼓励。不过,还是有一些学生被校长的训斥弄哭。 <br><br> 礼顿和西里斯逐渐靠近了,那个用鲜花参加项目的<<person2>><<person>>踮着脚问候,<<his>>的脸上充满了自信。 <br><br> <<set $skulduggerydifficulty to 400>> <<link [[暗中阻挠|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><<note "+ 获胜机率" "gold">> <br> <<link [[公正竞争|Science Fair Fair]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set $phase to 2>> <<if $sciencephalluschance is 0>> 你没有做任何关于性器测量项目的研究。于是你只好画一些肉棒,这应该就够了,反正你也没有退路了。你旁边一个带着鲜花参加研究项目的<<person2>><<person>>看了一眼你的作品,然后不屑地将头扭了过去。 <<elseif $scienceshroomchance lt 100>> 你将你收集到的性器测量记录展示出来并后退一步欣赏它。它应该可以做得更好,不过它不是房间里最差的那个就是了。你旁边一个带着鲜花参加研究项目的<<person2>><<person>>看了一眼你的作品,似乎被震惊到了。 <<else>> 你将你的性器测量记录展示了出来并后退一步欣赏它。它已经做得很完美了。你旁边一个带着鲜花参加研究项目的<<person2>><<person>>看起来有些惊恐,不知道是因为害怕失败还是被你的展示作品吓到了。 <</if>> <br><br> 礼顿走上主席台,轻敲了两下麦克风。而西里斯就站在<<person1>><<him>>旁边。"谢谢你们,男孩和女孩们,谢谢你们的到来,"<<he>>说道。"我已经看到了一些出色的研究项目。西里斯和我会一一判别优劣的。还请耐心一点。" <br><br> 礼顿和西里斯离开主席台并在房间里到处走动。礼顿批评了这些研究项目,而西里斯会在一旁观察,在礼顿批评得过于严厉时,西里斯会给那个学生鼓励。不过,还是有一些学生被校长的训斥弄哭。 <br><br> 礼顿和西里斯逐渐靠近了,那个用鲜花参加项目的<<person2>><<person>>踮着脚问候,<<his>>的脸上充满了自信。 <br><br> <<set $skulduggerydifficulty to 400>> <<link [[暗中阻挠|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><<note "+ 获胜机率" "gold">> <br> <<link [[公正竞争|Science Fair Fair]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你将一个空闲的展示板拖到了你自己的展示板后面。然后在将纸片钉在上面后,你在每张纸上写上 "漂亮的花!"接下来你只要坐等机会成熟就好了。 <br><br> 在<<person2>><<person>>去和另一边的展板所有者聊天时,你带着你新拿的展板悄悄地走了过去,试图把它放在<<his>>的展板前面。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<set $sciencefaircheat += 10>> <span class="green"><<He>>没有注意到,</span>当<<he>>不再聊天的时候<<he>>没有回过头来。 <br><br> <<skulduggeryuse>> <<person1>>礼顿和西里斯同时赶到了这里,发现展览说着好看其实什么也没有。礼顿喋喋不休地发表着评论然后继续。<<person2>><<person>>看起来又疑惑又生气,转过身,脸色苍白。<<he>>匆忙地试图移动假展板,却不小心摔倒在地上。随后<<He>>又蹒跚着站起来,试图向西里斯解释,西里斯表示了同情,但礼顿并没有搭理。 <br><br> <<else>> <span class="red">你撞上了展板,碰到了<<his>>的作品,引起了<<his>>的注意力。</span><<He>>张口结舌地看着你,并且开始警惕地护着<<his>>的展板。 <<status -10>><<lcool>> <br><br> <<skulduggeryuse>> <<person2>>礼顿和西里斯一起考核<<persons>>的作品。即使是礼顿也找不出什么毛病。<<person1>><<He>>喋喋不休地发表着评论。当老师们接近你的时候,<<person2>><<person>>看起来松了一口气。 <br><br> <</if>> <<link [[继续|Science Fair Display]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<person2>>礼顿和西里斯一起考核<<persons>>的作品。即使是礼顿也找不出什么毛病。<<person1>><<He>>喋喋不休地发表着评论。当老师们接近你的时候,<<person2>><<person>>看起来松了一口气。 <br><br> <<link [[继续|Science Fair Display]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<person1>> 礼顿和西里斯开始检查你的作品。 <<if $phase is 0>> <<if $sciencelichenchance gte 100>> 就连礼顿也被大大震惊了,"我从来没找到过这种颜色的地衣。"西里斯看着你,露出了欣慰的笑容。 <<elseif $sciencelichenchance gte 20>> 礼顿了个哈欠,"地衣?无聊的东西。"西里斯似乎对你的作品挺满意的。 <<else>> 他们看起来面无表情,"这不会是你刚刚做好的吧,"礼顿说道,"你甚至没有收集到地衣。真是浪费时间。" <</if>> <<elseif $phase is 1>> <<if $scienceshroomchance gte 100>> 就连礼顿也被大大震惊了,"看起来你付出了相当多的努力。"西里斯也看着你,露出了欣慰的笑容。 <<elseif $scienceshroomchance gte 20>> 礼顿了个哈欠,"蘑菇长在森林里,"<<he>>评论道,"这谁都知道。"但西里斯似乎对你的作品挺满意的。 <<else>> 他们看起来面无表情,"你脑子是不是长蘑菇了?"礼顿说道,"真是浪费时间。" <</if>> <<elseif $phase is 2>> <<if $sciencephalluschance gte 100>> "这……这有点与众不同。"礼顿说道。 <br><br> "这是为了科学,"西里斯说,"<<pShe>>应该因其独创性而受到赞扬。" <br><br> 礼顿点了点头,然后看了看贴在你黑板上的纸。"我可以支持这一点,尽管我不确定人是否算作原生动物。" <<elseif $sciencephalluschance gte 20>> "这……这有点与众不同。"礼顿说道。 "这是为了科学,"西里斯说,"<<pShe>>应该因其独创性而受到赞扬。" 礼顿点了点头,然后看了看贴在你黑板上的纸。"我可以支持这一点,尽管我不确定人是否算作原生动物。" <br><br> <<else>> 他们站着楞了一会儿。"呃,"礼顿皱了皱眉头,"你是自己决定把粗略绘制的性器送来科学博览会的吗?"你点了点头,西里斯看起来很尴尬。 <br><br> <</if>> <</if>> <br><br> <<link [[调情|Science Fair Flirt]]>><</link>><<note "+ 获胜机率" "gold">> <br> <<link [[解释你的作品|Science Fair Explain]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set $seductiondifficulty to 4000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> 你看着礼顿的眼睛。"你一定比我知道得更多,"你小声说,"也许你可以私下教我?"西里斯看向别处,老脸通红。 <br><br> <<if $seductionrating gte $seductionrequired>> <<set $sciencefaircheat += 10>> <span class="green">礼顿靠得很近。</span>"也许你可以考虑一下,"<<he>>清了清嗓子,"一些私人指导。"<<He>>环顾四周确认了一下所处的位置,咳嗽了一下,"已经做得很好了。"他们走向下一个作品。 <br><br> <<else>> <span class="red">礼顿笑了出来,</span>"很棒的尝试。"接着走向下一个作品。 <br><br> <</if>> <<link [[继续|Science Fair Finish]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你介绍你的作品,西里斯一边听一边看,礼顿则盯着你。"这已经够了。"<<he>>打断道。然后继续看向下一个作品。 <br><br> <<link [[继续|Science Fair Finish]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<person1>> 礼顿和西里斯开始检查剩下的作品。其中一篇只是贴在黑板上的短文,另一个看起来更像是一个艺术作品。 <br><br> 人们在展示之间穿梭,有的在问问题,有的却不合时宜地调戏学生。 <<if $phase is 2>> 你的主题吸引力很多关注,也招来了许多不合时宜的调戏。 <</if>> <br><br> 老师们在台上讨论,然后礼顿走向麦克风。"我们已经做出了最终决定,"<<he>>说道, <<if $phase is 0 and $sciencelichenchance + $sciencefaircheat gte $rng>> "奖杯颁给<span class="green">做地衣作品的学生。</span>"西里斯向你挥手,"上来吧。" <br><br> 你走向领奖台,握了握礼顿的手。<<he>>笑着看向了在一旁等待多时的摄像师。<<He>>把奖杯递了给你。这里有<<moneyGain 500>>。 观众欢呼鼓掌。<<person2>><<person>>看起来很沮丧,但还是拍了拍手。 <<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 "pic">> <br><br> <<endevent>><<npc Sirris>><<person1>>西里斯跟着你走下舞台,<<he>>说:"我很高兴你如此热情地参与了这个项目。"<<He>>和礼顿示意你和其他学生离开这栋大楼。 <<llldelinquency>><<detention -54>> <br><br> <<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">> <<scienceprojectfinish>> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $phase is 1 and $scienceshroomchance + $sciencefaircheat gte $rng>> "奖杯颁给<span class="green">做蘑菇作品的学生。</span>"西里斯向你挥手,"上来吧。" <br><br> 你走向领奖台,握了握礼顿的手。<<he>>笑着看向了在一旁等待多时的摄像师。<<He>>把奖杯递了给你。这里有<<moneyGain 500>>。 观众欢呼鼓掌。<<person2>><<person>>看起来很沮丧,但还是拍了拍手。 <<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 "pic">> <br><br> 当你从舞台上下来时,一群学生围着你。他们想听听你如何收集蘑菇的故事,蘑菇只生长在森林深处,比他们中最勇敢的人所冒险的还要深。礼顿把你和其他学生从大厅赶出来。 <<lldelinquency>><<detention -18>><<ggcool>><<status 18>> <br><br> <<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">> <<scienceprojectfinish>> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $phase is 2 and $sciencephalluschance + $sciencefaircheat gte $rng>> "奖杯颁给<span class="green">做性器研究的学生。</span>"大厅里满是窃窃私语,西里斯向你挥手,"上来吧。" <br><br> 你走向领奖台,握了握礼顿的手。<<he>>笑着看向了在一旁等待多时的摄像师。<<He>>把奖杯递了给你。这里有<span class="gold">£500</span>。现场响起了热烈的欢呼声和鼓掌声。 <<if $sciencephalluschance is 0>> <<person2>><<person>>看起来很沮丧,<<his>>的拳头紧握着。"不,"<<he>>喊道。"我不能接受!<<pshe>>所做的只是画了一些私人画。"<<He>>走向舞台。"把奖杯给我!"<<He>>试图从你手里抢过奖杯。 <br><br> <<link [[让他们拿走它|Science Fair Take]]>><</link>> <br> <<link [[抢回来|Science Fair Wrestle]]>><</link>><<physiquedifficulty 4000 14000>> <br> <<else>> <<person2>><<person>>看起来很沮丧,但还是鼓了鼓掌。 <<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 "pic">><<famesex 100 "pic">><<set $money += 50000>> <br><br> 当你离开舞台时,摄影师试图跟你搭讪,想了解更多关于你的个人信息。礼顿把你和其他学生从大厅赶出来。 <<lldelinquency>><<detention -18>> <br><br> <<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">> <<scienceprojectfinish>> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <span class="red"><<He>>宣布准备了鲜花作品的<<person2>><<person>>是获胜者。</span><<He>>冲上了讲台并且收下了<<his>>奖杯。 <br><br> 礼顿把你和其他学生从大厅赶出来。“谢谢你的参与,”西里斯在离开的路上对你说,“这是很好的实践。" <<lldelinquency>><<detention -18>> <br><br> <<set $scienceproject to "done">> <<scienceprojectfinish>> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<person>>夺下奖杯,从大厅跑了出去。观众发出嘘声,可能没有意识到你获胜的原因。 <<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 "pic">><<famesex 100 "pic">> <br><br> 当你离开舞台时,摄影师试图跟你搭讪,想了解更多关于你的个人信息。礼顿把你和其他学生从大厅赶出来。 <<lldelinquency>><<detention -18>> <br><br> <<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">> <<scienceprojectfinish>> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $physiqueSuccess>> 你试图抓住奖杯,<span class="green">并设法将<<person>>推倒在地。</span>"这不公平!"<<he>>喊道。<<He>>匆匆忙忙爬起来,从大厅跑了出去。 <<set $money += 50000>><<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 "pic">><<famesex 100 "pic">> <br><br> 当你离开舞台时,摄影师试图跟你搭讪,想了解更多关于你的个人信息。礼顿把你和其他学生从大厅赶出来。 <<lldelinquency>><<detention -18>> <br><br> <<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">> <<scienceprojectfinish>> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你试图抓住奖杯,<span class="red">但<<person>>更强。</span><<He>>从你的手中取走奖杯,从大厅跑出去。观众发出嘘声,可能没有意识到你获胜的原因。 <<llltrauma>><<trauma -120>><<famebusiness 100 "pic">><<famesex 100 "pic">> <br><br> 当你离开舞台时,摄影师试图跟你搭讪,想了解更多关于你的个人信息。礼顿把你和其他学生从大厅赶出来。 <<lldelinquency>><<detention -18>> <br><br> <<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">> <<scienceprojectfinish>> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你走在学生中间,浏览他们的作品。有些人的比其他人更令人印象深刻。其中一篇只是贴在黑板上的短文,另一个看起来更像是一个艺术作品。 <br><br> 人们被放了进来,有的在问问题,有的却不合时宜地调戏学生。 <br><br> 礼顿走上主席台,轻敲了两下麦克风。而西里斯就站在<<him>>旁边。"谢谢你们,男孩和女孩们,谢谢你们的到来,"<<he>>说道。"我已经看到了一些出色的研究项目。西里斯和我会判别优劣的。还请耐心一点。" <br><br> 礼顿和西里斯离开主席台并在房间里到处走动。礼顿批评了这些研究项目,而西里斯会在一旁观察,在礼顿批评得过于严厉时,西里斯会给那个学生鼓励。不过,还是有一些学生被校长的训斥弄哭。 <br><br> 经过充分讨论后,他们宣布准备了鲜花作品的<<person2>><<person>>是获胜者。 <br><br> 礼顿把你和其他学生从大厅赶出来。你在展览会中学到了一些东西。 <<gscience>><<scienceskill 6>> <br><br> <<set $scienceproject to "done">> <<scienceprojectfinish>> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<if $per_npc.pinch>> <<loadNPC 0 pinch>> <<person1>> <<else>> <<generate1>><<person1>> <<if $NPCList[0].gender is "m">> <<set $NPCList[0].penisdesc to "细小阴茎">> <<set $NPCList[0].penissize to 1>> <</if>> <<set $NPCList[0].fullDescription to "林奇" + ($NPCList[0].pronoun is "m" ? "先生" : "女士")>> <<npcClothesName $NPCList[0] "robinGiftChristmas">> <<saveNPC 0 pinch>> <</if>> <<if $oliveExitPassage is "School Library">> 你从书篮里拿出那本橄榄色封皮的书,上面的书名用白色字体写着:"《林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>与圣诞节》。" <<else>> 你拿着那本橄榄色封皮的书躺在床上,上面的书名用白色字体写着: "《林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>与圣诞节》。" <</if>> <br><br> <<if $englishtrait gte 3>> 你对这本书非常熟悉,这是一个十分经典的圣诞故事,它有超过半个世纪的历史。它向广大民众传授了传统节日的价值。你不禁注意到,这个版本与你听说过的其他版本相比似乎有所不同。 <br><br> <<link [[阅读 (0:20)|Olive Book 2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>> <br> <<elseif $englishtrait gte 2>> 你很了解这本书。谁会不知道这本书呢?毕竟这是一个经典的圣诞故事,你不禁注意到,与你听说过的其他版本相比,这个版本似乎有所不同。 <br><br> <<link [[阅读 (0:20)|Olive Book 2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>> <br> <<elseif $englishtrait gte 1>> 你知道这本书,它讲述了一个经典的圣诞故事。 <br><br> <<link [[阅读 (0:20)|Olive Book 2]]>><<pass 20>><<englishskill>><</link>><<genglish>> <br> <<elseif $englishtrait gte 0>> 这个书名听起来很熟悉,但你不太清楚它到底讲了些什么。 <br><br> <<link [[阅读 (0:20)|Olive Book 2]]>><<pass 20>><<englishskill>><</link>><<genglish>> <br> <<else>> 你随意翻开书的某一页,它看起来就像你每年都会听到的那个愚蠢的圣诞故事,你对此完全没有兴趣,然后你便将它放回了原处。 <br><br> <</if>> <<link [[把书收起来|$oliveExitPassage]]>><<unset $oliveExitPassage>><<pinchEnd>><</link>> /*indev scarlet book event. English: 300-399*/
你正在阅读《林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>与圣诞节》。 <br><br> 这本书讲述了"林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>"的故事,一个卑鄙痛苦的年轻<<personsimple>>。<<he>>是一个彻头彻尾的怪人,隐居在一个与世隔绝且寒冷孤苦的塔楼当中。 <br><br> 在塔楼的南部有着一个繁华的小镇,许多乐观的居民对将要到来的圣诞节庆典感到期待和兴奋。 <br><br> 厌倦了这一切的林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>有一个计划,那就是去"玷污"这些镇民的圣诞精神,<<His>>的恶行没有界限,也不存在什么限度。 <br><br> <<if $englishtrait gte 1>> 尽管有明显的差异,这仍然是一个圣诞经典。无论你读的是什么版本或副本,读这个古老的故事都会让你感到内心温暖。 <br><br> <<link [[继续阅读 (0:20)|Olive Book 3]]>><<pass 20>><<englishskill>><</link>><<genglish>> <br> <<else>> 没有什么有趣的,这只是你每年都会听到的同样愚蠢的圣诞故事。 <br><br> <</if>> <<link [[把书收起来|$oliveExitPassage]]>><<unset $oliveExitPassage>><<pinchEnd>><</link>>
你正在阅读《林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>与圣诞节》。 <br><br> 厌倦了这一切的林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>有一个计划,那就是去"玷污"这些镇民的圣诞精神,<<His>>的恶行没有界限,也不存在什么限度。 <br><br> <<He>>穿上了圣诞老人的衣服,然后拿着一个大麻袋爬下了塔楼。在到达镇上后,<<he>>通过烟囱潜入第一户人家,并开始抢劫这个可怜的家庭的所有礼物。 <br><br> 一个名为鲁鲁的<<if $player.gender_appearance is "f">>可爱女孩<<else>>帅气男孩<</if>>觉察到了有人在偷东西。但是林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>欺骗了<<phim>>,很显然,林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>不会放过这个孩子…… <br><br> <<if $englishtrait gte 2>> <<if $christmas_book_read gte 1>> 你因期待而颤抖,因为你隐隐约约猜到了将要发生的事情。 <<else>> 你不记得书里有这一部分的内容,你内心的理智告诉你要停下来,但一种异常的好奇心迫使你继续读下去。 <</if>> <br><br> <<link [[继续阅读 (0:20)|Olive Book 4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 1200>><</link>><<genglish>><<lstress>><<ggarousal>> <br> <<else>> 这个故事很有趣,你想再继续看看。 <br><br> <</if>> <<link [[把书收起来|$oliveExitPassage]]>><<unset $oliveExitPassage>><<pinchEnd>><</link>> <br>
你正在阅读《林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>与圣诞节》。 <br><br> <<he>>之后去了其他家庭,并在那里重复<<his>>的破坏行为。在破坏的心理得到满足之后,<<his>>那肮脏的欲望便是接下来的首要考虑,<<He>>回到第一个被洗劫一空的家庭,鲁鲁已经在<<pher>>的卧室里安稳地睡着了,接下来发生的事情就不用多说了。 <br><br> 一个邪恶肮脏下流的行为,接着是一个更加下流的行为。林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>的心脏里装满了垃圾,其一定是这个世界上最恶心的家伙。 <br><br> 在攀登了一段距离后,<<He>>回到了塔楼。<<He>>对自己地这次行动很是满意,当太阳升起时,<<he>>期待着眼泪和哭泣声的传来,但令<<he>>震惊的是传来的却是……歌声。那并不是什么普通的歌声,而是一个<<he>>永远都不会忘记的歌声。 <br><br> <<his>>在意识到自己的严重错误后,便以一种更欢快的曲调赶到了镇上并归还了所有被盗的礼物。然而,镇民们对亲爱的林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>有着别的想法。 <br><br> 在那里,<<he>>学到了圣诞节最宝贵的一课。也正是在那里,据说<<him>>的某一部分在那天长了三个尺寸。 <br><br> 每一次听到这个故事,你都能听出它与此前不同的含义。一个曾经天真无邪的儿童故事发生了转折,现在它比以往任何时候都更加黑暗。这本书似乎让你相信这个古老而快乐的故事背后的真实信息:纯洁和天真,堕落与玷污。你的内心五味杂陈,但在你的内心的深处似乎有个声音在说:我真是爱死这个故事了。 <br><br> <<link [[读完整本书 (0:20)|Olive Book Full]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<if !$christmas_book_read>><<note "???" "blue">><<else>><<genglish>><<lstress>><<garousal>><</if>> <br> <<if $bus is "schoollibrary">> <<if Time.schoolDay>> <<if $schoolstate is "lunch" and $exhibitionism gte 75>> <<link [[自慰|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>> <br> <<elseif $schoolstate is "early" and $exhibitionism gte 35>> <<link [[自慰|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>> <br> <<elseif $schoolstate is "late" and $exhibitionism gte 35>> <<link [[自慰|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>> <br> <<elseif $exhibitionism gte 55>> <<link [[自慰|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>> <br> <</if>> <<elseif $exhibitionism gte 15>> <<link [[自慰|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist2>> <br> <</if>> <</if>> <<if $christmas_book_read gte 2 and $arousal gte ($arousalmax / 5) * 2>> <<link [[把自己想象成鲁鲁|Olive Book Lew]]>><<pass 30>><<arousal 600>><<set $phase to 2>><</link>><<garousal>> <br> <</if>> <<if $christmas_book_read gte 3 and $arousal gte ($arousalmax / 5) * 2>> <<link [[想象自己是林奇|Olive Book Pinch]]>><<pass 30>><<arousal 600>><<set $phase to 2>><</link>><<garousal>> <br> <</if>> <<link [[把书收起来|$oliveExitPassage]]>><<unset $oliveExitPassage>><<pinchEnd>><</link>> <br>
<<set $outside to 0>><<set $location to "tower">><<effects>> <<pinchStart>> 在林边小镇的乡民中, <br> <span class="black">大家都有一个共同的感受,那就是</span> <br><br> 他们都很喜欢圣诞节。 <br> <span class="black">他们非常喜欢!</span> <br> 除了林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>。 <br> <span class="black">林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>从来不过圣诞节。</span> <br><br> 林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>憎恨圣诞节!<<He>>总是抨击整个节日! <br> <span class="black">现在,请不要问为什么,因为没有人知道原因。</span> <br><br> <<if $NPCList[0].penis isnot "none">> 也许,可能是<<his>>的鞋子太紧。 <br> <span class="black">可能是<<his>>的脑袋缺根弦。</span> <br> 但我认为,最有可能的原因是, <br> <span class="black"><<his>>的肉棒相比于其他人小了两个尺寸。</span> <<else>> 可能是镇民们给<<him>>带来了惊吓。 <br> <span class="black">这可能是<<his>>的起床时候身上痒痒的,所以才会这个样子。</span> <br> 但我认为,听起来最正确的答案是 <br> <span class="black">是<<his>>的小妹妹相比于正常人太紧了。</span> <</if>> <br><br> 但不管是什么原因,不论是因为<<his>><<if $NPCList[0].penis isnot "none">>阴茎有问题还是<<his>>鞋子不合脚<<else>>不论是因为<<his>>小穴有问题还是衣服不合身<</if>>, <br> <span class="black">总之,<<He>>俯视着这座小镇,眉头紧蹙</span> <br> <<if $NPCList[0].penis isnot "none">> 然后沉浸在<<he>>自己对这些事物的憎恶中,备受煎熬 <<else>> 然后厌恶着这些朝气蓬勃的镇民们 <</if>> <br> <span class="black">在<<his>>巨大阴暗的高塔顶上,埋怨无度。</span> <br><br> <<link [[继续阅读|Olive Book Full 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "tower">><<effects>> "他们会有他们的礼物,他们的歌曲,他们的宴会, <br> <span class="black">他们愚蠢的、可笑的欢呼声。</span> <br> 我只是丝毫不能忍受它, <br> <span class="black">而且每年都在变本加厉!"</span> <br><br> "我会扼杀他们的精神,"<<he>>大声埋怨道, <br> <span class="black">"如果我知道怎么做的话,我会踩着他们的欢呼声!"</span> <br><br> 然后,<<he>>停了下来…… <br> <span class="black">然后,<<he>>停顿了一下……</span> <br> 而后,<<he>>咧开嘴笑了起来。 <br> <span class="black">在<<his>>那肮脏的脑海中,冒出了一个令人厌恶的想法!</span> <br><br> <<He>>用针和羊毛(以及<<he>>的一些短裤), <br> <span class="black"><<He>>快速地编织起了一个圣诞老人帽。</span> <br> 然后,<<he>>穿上了红色的衣服,看起来就像圣尼克(圣诞老人)一模一样。 <br> <span class="black">最后,<<He>>将一个很大的空麻袋扛在了自己肩上。</span> <br><br> "我要去偷走他们所有的礼物!而他们将不会知道是谁干的!" <br> <span class="black"><<He>>在说着的同时跳上了<<his>>那辆破烂的雪橇,</span> <br> "我要将他们的圣诞节,变成最可怕的回忆!" <br> <span class="black">说完之后,<<he>>毫不迟疑地扑向小镇。</span> <br><br> <<link [[继续阅读|Olive Book Full 3]]>><</link>> <br>
<<set $outside to 0>><<set $location to "riding_school">><<effects>> <<set Time.setTime(22, 0)>> 窗外一片漆黑,没有人知道<<he>>的到来, <br> <span class="black">他们都睡得很熟——而且睡得非常的死。</span> <br><br> <<He>>拿着空麻袋爬上了屋顶, <br> <span class="black">当<<he>>来到小镇最边缘处的房子时。</span> <br><br> "第一站,"<<he>>声嘶力竭地说道 <br> <span class="black">当<<he>>从烟囱上滑下来时,<<he>>才明白这份工作并不轻松。</span> <br> 如果克劳斯(圣诞老人)能做到的话,那么林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>也可以做到! <br><br> <<link [[继续阅读|Olive Book Full 4]]>><</link>> <br>
<<set $outside to 0>><<set $location to "riding_school">><<effects>> <<His>>脏兮兮的脸率先从壁炉里探了出来 <br> <span class="black">在那里,圣诞袜被挂成了一排。</span> <br> <<He>>冷笑着,然后将这些袜子一个个的取了下来, <br> <span class="black">"这些是第一批被淘汰的!"</span> <br><br> 这样做会让魔鬼都感到震惊, <br> <span class="black">因为<<He>>拿走了所有的圣诞礼物。</span> <br> 这些礼物有桌游,还有游戏机以及新的手机, <br> <span class="black">棋盘游戏和玩具,甚至还有缝制的衣服!</span> <br><br> 每个一件礼物,不论大小都被装进了大麻袋里, <br> <span class="black"><<his>>将麻袋抗在肩膀上,并为<<his>>的行为而感到自豪!</span> <br><br> <<link [[继续阅读|Olive Book Full 5]]>><</link>> <br>
<<set $outside to 0>><<set $location to "riding_school">><<effects>> <<set Time.setTime(22, 10)>> 当<<he>>拿起最后一个礼物时,<<he>>听到了一声粗重的喘气声。 <br> <span class="black">眼见自己被发现后,<<he>>转身跑走了。</span> <br> 那是一个<<girl>>,一个叫做鲁鲁的<<lass>>, <br> <span class="black">这孩子匆匆跑下了楼,并来到林奇的面前。</span> <br><br> "你为什么要拿走我们的圣诞礼物?"<<pshe>>问道。 <br> <span class="black">"请告诉我为什么,克劳斯(圣诞老人)<<if $pronoun is "m">>先生<<else>>女士<</if>>!"</span> <br> 如此卑鄙聪明的<<he>>为<<phim>>编织了一个谎言。 <br> <span class="black">稍微停顿了一下,林奇张嘴说道:</span> <br><br> "这些东西制作的时候有一些缺陷, <br> <span class="black">所以我要把它们带回我的玩具工厂。</span> <br> 我可以轻松将其修好,这对我来说就是小菜一碟, <br> <span class="black">我会用最快的速度把它们带回来的!"</span> <br><br> <<link [[继续阅读|Olive Book Full 6]]>><</link>> <br>
<<set $outside to 0>><<set $location to "riding_school">><<effects>> <<His>>的谎言愚弄了<<lass>>,尽管<<pshe>>看起来并没有那么的相信, <br> <span class="black"><<pShe>>回到了自己的床上。</span> <br> <<pHer>>天真地相信所谓的"返厂重修" <br> <span class="black">让这个快乐的冒牌货彻底飘飘然了。</span> <br><br> <<He>>将手里攥着的麻袋塞进烟囱里, <br> <span class="black">就这样一路向上塞了过去。</span> <br> <<He>>沿着烟囱的内壁向上蠕动着, <br> <span class="black">就好比年轻的小兽一样离开了。</span> <br><br> 随后<<he>>对其他地房屋也做了同样的事情。 <br> <span class="black">彻底盗窃,不留痕迹。</span> <br> 甚至就连一丁点面包屑都没有留给老鼠, <br> <span class="black">镇上所有的欢乐,都变成了耻辱!</span> <br><br> <<link [[继续阅读|Olive Book Full 7]]>><</link>> <br>
<<set $outside to 0>><<set $location to "riding_school">><<effects>> <<set Time.setTime(23, 45)>> 午夜一刻,镇上的人都在梦中遨游, <br> <span class="black">在老林奇的脑海里,有一个险恶的计划。</span> <br> <<His>>的麻袋又大又鼓,<<his>>的工作几乎完成, <br> <span class="black">林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>停下脚步并笑了笑:"为什么不去找点乐子?"</span> <br><br> 在<<he>>离开之前,还有最后一个令人发指的行为, <br> <span class="black"><<He>>用之前的方式回到了鲁鲁的家中。</span> <br> <<He>>悄悄地走上了楼梯,<<girl>>正在房间里酣睡着。 <br> <span class="black"><<his>>那邪恶的咸猪手愈靠愈近。</span> <br><br> <i>你翻开这一页,一个想法闯入了你的脑海。 <br> 如果被侵犯的那个不是可怜无助的鲁鲁, <br> 而是你的话,那会产生什么呢?</i> <br><br> <<link [[将自己想象成那无助的鲁鲁|Olive Book Lew]]>><<set $phase to 1>><</link>> <br> <<link [[不理会这种感觉,继续往前读|Olive Book Lew]]>><<set $phase to 0>><</link>> <br>
<<set $outside to 0>><<set $location to "riding_school">><<effects>> <<if $phase is 2>> <<pinchStart>> <<set Time.setTime(23, 45)>> <</if>> <<set $pinchArousal += 1000>> <<if $phase gte 1>> <<becomePinch "Lew">> 当林奇舔着嘴唇并按响手指时, <br> <span class="black">在卧室的上空,一种邪恶的气息正萦绕着。</span> <br><br> <<if $player.gender_appearance is "f">> 圣诞的最后一份礼物, <br> <span class="black">就是,一个未经人事的少女。</span> <<else>> 因为只有一种礼物能带来病态的快乐 <br> <span class="black">那就是,一个纯洁的小男孩。</span> <</if>> <br> 而这份最珍贵的礼物,就是最为纯洁的——贞操。 <br> <span class="black">干净和纯洁,都有着共同的亲和力。</span> <br><br> 一个熟悉的身影出现在鲁鲁的面前, <br> <span class="black">被子被掀开,<<his>>的邪恶之气扑面而来。</span> <br> "那么舒适和安逸,"一个吱吱作响的声音说道。 <br> <span class="black">"我忍不了了,我必须要把你压在床上了!"</span> <br><br> <<link [[继续|Olive Book Lew Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<if $christmas_book_read lte 1>> <<set $christmas_book_read to 2>> <</if>> <<else>> <i>你摇摇头,以清除你的想法, <br> 并在书中寻找你在哪里停下来了。</i> <br><br> 然后,发生了一件非常淫荡的事, <br> <span class="black">我们不会说得很明白,因为这会使你不干净。</span> <br><br> <<if $player.gender_appearance is "f">> 圣诞的最后一份礼物, <br> <span class="black">就是,一个未经人事的少女。</span> <<else>> 因为只有一种礼物能带来病态的快乐 <br> <span class="black">那就是,一个纯洁的小男孩。</span> <</if>> <br> 而这份最珍贵的礼物,就是最为纯洁的——贞操。 <br> <span class="black">干净和纯洁,都有着共同的亲和力。</span> <br><br> <<link [[继续阅读|Olive Book Full 8]]>><<set $phase to 0>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $pinchSpeech to 1>> <<set $speechdisable to 1>> <<hand_gag 0 left>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<if random(1, 4) is 1>> <<He>><<print either("咯咯笑","窃窃私语","嘎嘎笑","嗤嗤笑","冷笑")>>道: <<switch $pinchSpeech>> <<case 1>> "不要着急,我不是什么坏人。" <<case 2>> "没有人比我更好,你不同意吗?" <<case 3>> "我正在出汗,但我也会让你湿透透的。" <<case 4>> "你需要忘记吗?我还没弄完呢。" <</switch>> <<if $pinchSpeech lte 3>> <<set $pinchSpeech += 1>> <<else>> <<set $pinchSpeech to 1>> <</if>> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Olive Book Lew Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Olive Book Lew Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "riding_school">><<effects>> <<if $player.virginity.anal isnot true or $player.virginity.vaginal isnot true>> <<set $pinchPenile to true>> <</if>> <<if $player.virginity.penile isnot true>> <<if $penisstate is "penetrated">> <<set $pinchVaginal to true>> <<else>> <<set $pinchAnal to true>> <</if>> <</if>> <<if $player.virginity.kiss isnot true>> <<set $pinchKiss to true>> <</if>> <<unset $pinchSpeech>> <<if $enemyarousal gte $enemyarousalmax>><<set $pinchArousal += 2000>> <<ejaculation>> <<He>>微笑着拍了拍鲁鲁的脸颊, <br> <span class="black">然后跳下床,让<<phim>>独自哭泣去。</span> <br> 当<<He>>蹑手蹑脚地离开时,<<he>>自顾自地说道: <br> <span class="black">"享受我的礼物吧——这就是这个季节的意义所在!"</span> <<elseif $enemyhealth lte 0>> 林奇<<if $pronoun is "m">>先生<<else>>小姐<</if>>踉跄着后退,发出一声吸气声, <br> <span class="black">考虑到所有的事情,<<he>>并没有太生气。</span> <br> 尽管鲁鲁勇敢地击败了这只野兽, <br> <<if $player.virginity.vaginal isnot true or $player.virginity.penile isnot true>> <span class="black"><<pHer>>的处子之身也丝毫没有受到影响。</span> <<else>> <span class="black">无辜的<<pHer>>丝毫没有受到伤害。</span> <</if>> <br><br> "随便你,你这个妓女。"林奇冷笑着讥讽道, <br> <span class="black"><<he>>笨拙地从地上爬了起来,</span> <br> "希望你喜欢没有任何欢呼声的圣诞节!" <br> <span class="black">然后<<he>>急忙跑向了门口。</span> <</if>> <br><br> <<silently>><<endcombat>><</silently>> <<link [[继续阅读|Olive Book Full 8]]>><<set $phase to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "tower">><<effects>> <<set Time.setDate(new DateTime(Time.year, Time.month, 25, 0, 40))>> <<set $weather to "snow">> <<if $phase is 1>> <<unbecomePinch>> <<loadNPC 0 pinch>><<person1>> <</if>> <<His>>挠了一下发痒的地方,然后将麻袋放在了雪橇上。 <br> <span class="black"><<his>>完成之后,便为自己的粗俗表演鼓起了掌。</span> <br> 随后,<<he>>飞快地穿过平原,并爬回了塔楼上, <br> <span class="black"><<his>>待在塔楼顶端,并久久回味着这种感觉。</span> <br><br> "这是对那些笨蛋的惩罚!"<<he>>发出令人毛骨悚然地笑声。 <br> <span class="black">"到了圣诞节的早晨,他们肯定会感到困惑!"</span> <br> 一万英尺高,<<his>>的塔楼矗立。 <br> <span class="black"><<He>>在上面溜达着,就这样一个小时一个小时地等待着。</span> <br><br> 很快,地平线上出现了黎明的曙光, <br> <span class="black">对此,林奇露出了可怕的笑容。</span> <br><br> <<link [[继续阅读|Olive Book Full 9]]>><</link>> <br>
<<set $outside to 0>><<set $location to "tower">><<effects>> <<set Time.setTime(5, 0)>> "这些快乐的白痴,我知道他们会怎么做, <br> <span class="black">他们的会惊讶到让嘴张大,而这将持续一两分钟,</span> <br> 然后这些愚蠢的镇民们都会哭闹起来!" <br><br> <span class="black">"现在,有一种我迫不及待都想听到的声音!"</span> <br> <<He>>冷笑着用手捂住了自己的耳朵。 <br> <span class="black"><<He>>很快就听到有声音在雪地上出现。</span> <br> 声音逐渐从小变大, <br><br> <span class="black">但是,请稍等片刻!这个声音听起来并不悲伤。</span> <br> 事实上,这种声音听起来……很高兴! <br> <span class="black">所有的镇民,从最年长的老人到最小的孩子,</span> <br> 我们在唱歌——根本没有任何礼物! <br><br> <<link [[继续阅读|Olive Book Full 10]]>><</link>> <br>
<<set $outside to 0>><<set $location to "tower">><<effects>> <<His>>的卑鄙行径并没有阻止圣诞节庆祝, <br> <span class="black">尽管<<his>>做了最坏的打算,但圣诞节还是来了!</span> <br> 在冰冷的雪地之上,<<his>>捏响了那冰凉的手指, <br> <span class="black"><<He>>站在那里,并不解地望着下面。</span> <br><br> "这不可能!怎么会呢?明明礼物都没有了! <br> <span class="black">你们应该流泪,你们这群讨厌的农民!"</span> <br><br> 当<<he>>思考原因的时候,<<he>>不经意地看向下面, <br> <span class="black"><<He>>产生了一个以前从未有过的想法。</span> <br><br> <<he>>想,也许圣诞节,并不是来自于商店购买的礼物。 <br> <span class="gold">也许圣诞节拥有着更多的含义!</span> <br><br> 现在,<<his>>的心房正在逐渐打开, <br> <span class="black"><<He>>在明亮的晨光中做坐着雪橇前往小镇。</span> <br><br> <i>一种奇怪的感觉涌上心头, <br> 当你准备翻开最后一页时,手却停了下来。 <br> 看起来幸福的结局即将到来, <br> 但是,你小腹之间的热量渴望着什么……更多的东西。</i> <br><br> <<link [["想象自己穿着" + $NPCList[0].pronouns.his + "那双太紧的鞋子"|Olive Book Pinch]]>><</link>> <br> <<link [[把剩下的一点点内容读完|Olive Book Full 11]]>><</link>> <br>
<<set $outside to 0>><<set $location to "riding_school">><<effects>> <<set Time.setTime(6, 0)>> <<He>>已经受够了这样欺诈他人的生活, <br> <span class="black"><<he>>坐着雪橇回到镇上,把拿走的礼物都还给了镇民!</span> <br> 那些桌游,还有游戏机以及新的手机, <br> <span class="black">还有他们的棋盘游戏与玩具,以及那些缝制的衣服!</span> <br><br> <<He>>跪在了镇民的面前,承认了<<his>>的错误, <br> <span class="black"><<He>>抢走了他们所有的礼物,试图让圣诞节停止!</span> <br><br> 当时发生什么事情,使镇民们都得到了满足, <br> <span class="black">林奇<<if $pronoun is "m">>先生<<else>>女士<</if>>在那天感受到了镇民们的热情。</span> <br><br> 圣诞节的真谛就在这里, <br> <span class="black">而关于这一点,<<he>>会证明这是非常正确的!"</span> <br><br> <<link [[继续|Olive Book End]]>><<set $phase to 0>><</link>> <br>
<<set $outside to 0>><<set $location to "riding_school">><<effects>> <<if $phase is 2>> <<pinchStart>> <<set Time.setDate(new DateTime(Time.year, Time.month, 25))>> <</if>> <<endevent>> <<becomePinch "Pinch">> <<set Time.setTime(6, 0)>> <<generate1>><<generate2>><<generate3>><<generate4>> <<pinchHe>>已经厌倦了这样扭曲的生活, <br> <span class="black">林奇坐着雪橇回到了镇上,并把所有被拿走的东西还给了镇民!</span> <br> 那些桌游,还有游戏机以及新的手机, <br> <span class="black">还有他们的棋盘游戏与玩具,以及那些缝制的衣服!</span> <br><br> 林奇跪在镇民的面前并承认了<<pinchhis>>的错误, <br> <span class="black"><<pinchHe>>抢走了镇民的所有礼物,试图阻止圣诞节的到来!</span> <br><br> 但<<pinchhe>>并没有从镇民那里感受到任何想要宽恕的意思。 <br> <span class="black"><<pinchhe>>从镇民身上感受到更多的是报复的欲望!</span> <br> 结果就是,<<he>>被镇民抓了起来, <br> <span class="black">准确地说,是玷污了他们的圣诞节,还有鲁鲁的圣诞节!</span> <br><br> <<link [[继续|Olive Book Pinch 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "riding_school">><<effects>> "<<pinchHe>>毁了我们的圣诞节," <br> <span class="black">镇民们说道:</span> <br> "<<pinchHe>>应该受到惩罚, <br> <span class="black">但是,要如何惩罚<<pinchhim>>呢?"</span> <br><br> 刑枷或者绞刑架,或是直接吊死, <br> <span class="black">或者干脆用尖锐的石头砸<<pinchhim>>?</span> <br><br> 然后,他们有了一个想法,一个非常可怕的想法! <br> <span class="lewd">镇民们有了一个可怕的且糟糕的想法!</span> <br><br> "我知道该怎么做了," <br> <span class="black">一位镇民开玩笑地说道。</span> <br> 他们伸手掐住<<pinchhis>>的喉咙, <br> <span class="black"><<pinchhis>>的两胯之下被摸了个精光!</span><<arousal 2000>> <br><br> <<if $pinchPronoun is "m">> 林奇的未来看起来已经黯淡无光了, <br> <span class="black">他逃生的机会微乎其微。</span> <br> "玷污了我们的圣诞节? <br> <span class="black">不!那就让我们玷污这家伙!"</span> <<else>> 她害怕地抽搐了一下, <br> <span class="black">她感觉自己现在处于一个相当危险的境地。</span> <br> "毁掉我们的圣诞节? <br> <span class="black">不!毁了这个婊子!"</span> <</if>> <br><br> <<link [[继续|Olive Book Pinch Gangbang]]>><<set $molestationstart to 1>><</link>> <br> <<if $christmas_book_read lte 2>> <<set $christmas_book_read to 3>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $speechdisable to 1>> <<set $pinchSong to 3>> <br> "让我们给<<pinchhim>>一份礼物, <br> <span class="black">一些真正的节日惊喜!"</span> <br> 一个勇敢且好色的<<person1>><<if $pronoun is "m">>男孩<<else>>女孩<</if>> <br> <span class="black">在<<his>>的同龄人的欢呼声中站了出来。</span> <br><br> <</if>> <<effects>> <<effectsman>><<man>> <<if $enemynomax gte 4>> <<if $pinchSong gte 3>> <<if $pinchSong is 3>> 他们开始唱歌。 <<else>> 他们继续唱歌。 <</if>> <<set $pinchSong to 2>> <br><br> "林奇<<if $pinchPronoun is "m">>先生<<else>>夫人<</if>>啊,你这个强奸犯。" <br> <span class="black">"你真的爱流眼泪。"</span> <br> "林奇<<if $pinchPronoun is "m">>先生<<else>>夫人<</if>>啊,你的性技术,就好像狗熊一样烂。" <br> <span class="black">"你是个纯粹的坏蛋,油腻得像个烂梨!"</span> <br><br> <<elseif $pinchSong is 2>> 他们继续唱歌。 <<set $pinchSong to 1>> <br><br> "林奇<<if $pinchPronoun is "m">>先生<<else>>夫人<</if>>啊,你这个猥亵犯," <br> <span class="black">"你的'洞'里很空,你的欲求不满!"</span> <br> "哦……林奇<<if $pinchPronoun is "m">>先生<<else>>夫人<</if>>啊,你有着黄色的大脑,还有那被精液玷污的灵魂!" <br> <span class="black">"我们才不会,用身体触碰你!"</span> <br><br> <<elseif $pinchSong is 1>> 他们继续唱歌。 <<set $pinchSong to 4>> <br><br> "林奇<<if $pinchPronoun is "m">>先生<<else>>夫人<</if>>啊,你是个烂人," <br> <span class="black">"你的屁股里有蛆,你真的太脏了!"</span> <br> "哦……林奇<<if $pinchPronoun is "m">>先生<<else>>夫人<</if>>啊!你就是一只发情的<<if $pinchPronoun is "m">>泰迪<<else>>母狗<</if>>!" <br> <span class="black">"如果要在你们两个人之间做出选择,我会选择发情的婊子!"</span> <br><br> <</if>> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $orgasmdown gte 1>> <span id="next"><<link [[继续|Olive Book Pinch Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Olive Book Pinch Gangbang]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "riding_school">><<effects>> <<unset $pinchSong>> <<if $enemyarousal gte $enemyarousalmax>><<set $pinchArousal += 2000>> <<ejaculation>> 他们的高潮正是<<pinchhe>>所需要的分心, <br> <span class="black"><<pinchHe>>从镇民的手中脱出,并迅速跑掉了。</span> <br><br> <<pinchHe>>飞奔逃走,<<pinchhis>>的双脚从未达到过这样的速度, <br> <span class="black">很可惜,<<pinchHis>>那"聪明"的计划失败了。</span> <br> "不管怎样,"<<pinchhe>>冷笑道:"明年我还会得到它们的!" <br> <span class="black">然后<<pinchhe>>就突然消失不见了,没有留下任何痕迹。</span> <br><br> 从那天起,<<pinchhe>>就变得像个幽灵一样。 <br> <span class="black"><<pinchHe>>最后只是在故事中出现了。</span> <br> 虽然他们永远不会忘记那段美好的回忆, <br> <span class="black">他们给<<pinchhim>>的那个教训——<<pinchhe>>也不会忘记!</span> <<elseif $enemyhealth lte 0>> 对乡亲们来说,<<pinchhis>>的能力似乎有些太过分了。 <br> <span class="black">尤其是当他们在雪地里跌跌撞撞地往回走时。</span> <br> 或者也许只是镇民们觉得<<pinchhim>>太恶心了,所以才不去触摸。 <br> <span class="black">不管怎么说,他们还是放走了这个讨厌鬼。</span> <br><br> 从那天起,他们就注意到了危险的后果, <br> <span class="black">以后每年的圣诞之夜,都会有这样的事情发生。</span> <br> 他们把自己的礼物藏起来,不信任陌生人。 <br> <span class="black">并确保将他们的卧室门锁得紧紧的。</span> <br><br> 直到今天,在接近圣诞节的时候,仍是如此, <br> <span class="black">他们讲述林奇的故事和<<pinchhe>>会做的事情,</span> <br> 来告诫那些无缘无故信任且粗心大意的年轻小傻瓜们。 <br> <span class="black">所以不要做傻子,以免你也被吓到!</span> <<else>><<set $pinchArousal += 4000>> 林奇<<if $pinchPronoun is "m">>先生<<else>>小姐<</if>>的脸红了——<<pinchhe>>自己相当懦弱 <br> <span class="black">将快感与这样的堕落混在一起!</span> <br><br> 当<<pinchhe>>冷静下来之后,<<pinchhe>>就不觉得有那么生气了。 <br> <span class="black">事实上,<<pinchhe>>感到相当……高兴!"</span> <br> <<pinchHe>>并没有因为他们的虐待而怨恨他们。 <br> <span class="black">事实上,被彻底使用的感觉很好!</span> <br><br> 然后<<pinchhe>>想到了一些以前从未想到过的事情。 <br> <span class="black">也许高潮,<<pinchhe>>想道,并没有想象中那么糟。</span> <br> <span class="gold">也许高潮,意味着更多!</span> <br><br> <<pinchHe>>很享受<<pinchhis>>的新身份——肉便器, <br> <span class="black">为了小镇的激情,<<pinchhe>>成为了一个性处理用的洞。</span> <br> <<pinchhe>>所了解的圣诞节的意义 <br> <span class="black">就是放弃你自己——你的身体和灵魂。</span> <</if>> <br><br> <<silently>><<endcombat>><</silently>> <<link [[继续|Olive Book End]]>><<set $phase to 1>><</link>> <br>
<<set $outside to 0>><<effects>> <<if $phase is 1>> <<set _phase to 1>> <<unbecomePinch>> <</if>> <<pinchEnd "full">> 你合上书,并感觉 <<if $arousal gte ($arousalmax / 5) * 4>> 小腹处有一股奇怪的温暖感。 <<elseif $arousal gte ($arousalmax / 5) * 2>> 莫名的燥热。 <<else>> 内心温暖。 <</if>> 当你回忆起这些事件时,你不禁打了个寒颤。<<arousal $pinchArousal>><<garousal>> <<unset $pinchArousal>> <br><br> 你喜欢这个故事, <<if _phase is 1>> 尽管你知道原来的故事并不是这样的。 <<else>> 尽管它对这个古老的故事进行了独特的改造。 <</if>> <br><br> <<link [[继续|$oliveExitPassage]]>><<unset $oliveExitPassage>><</link>> <br>
<<widget "pinchStart">> <<if $christmas_book_read is undefined>> <<set $christmas_book_read to 1>> <</if>> <<set $real_weather to $weather>> <<set $real_moonstate to $moonstate>> <<set $real_timeStamp to $timeStamp>> <<set $statFreeze to true>> <<set Time.setDate(new DateTime(Time.year, 12, 24, 21, 0))>> <<set $weather to "snow">> <<set $pinchArousal to 0>> <</widget>> <<widget "becomePinch">> <<set $real_playersex to $player.sex>> <<set $real_playergender to $player.gender>> <<set $real_penisexist to $player.penisExist>> <<set $real_vaginaexist to $player.vaginaExist>> <<set $real_lefteyecolour to $leftEyeColour>> <<set $real_righteyecolour to $rightEyeColour>> <<set $real_haircolour to $haircolour>> <<set $real_hairfringecolour to $hairfringecolour>> <<set $real_hairColourStyle to $hairColourStyle>> <<set $real_hairColourGradient to $hairColourGradient>> <<set $real_hairFringeColourStyle to $hairFringeColourStyle>> <<set $real_hairFringeColourGradient to $hairFringeColourGradient>> <<set $real_hairlength to $hairlength>> <<set $real_breastsize to $player.breastsize>> <<set $real_penissize to $player.penissize>> <<set $real_ballsexist to $player.ballsExist>> <<set $real_bodyliquid to clone($player.bodyliquid)>> <<set $real_parasite to clone($parasite)>> <<set $real_virginity to clone($player.virginity)>> <<set $real_pain to $pain>> <<set $real_arousal to $arousal>> <<set $real_tiredness to $tiredness>> <<set $real_stress to $stress>> <<set $real_trauma to $trauma>> <<set $real_control to $control>> <<set $real_angel to $angel>> <<set $real_angelbuild to $angelbuild>> <<set $real_fallenangel to $fallenangel>> <<set $real_demon to $demon>> <<set $real_wolfgirl to $wolfgirl>> <<set $real_cat to $cat>> <<set $real_cow to $cow>> <<set $real_harpy to $harpy>> <<set $real_fox to $fox>> <<set $real_fame to $fame>> <<set $real_sexStats to clone($sexStats)>> <<set $real_skulduggery to $skulduggery>> <<set $real_purity to $purity>> <<set $real_spray to $spray>> <<set $real_skin to clone($skin)>> /*store player clothing*/ <<undress "pinch">> <<if $worn.genitals.name isnot "naked">> <<set $real_wornGenitals to clone($worn.genitals)>> <<set $worn.genitals to clone(setup.clothes.genitals[0])>> <</if>> /*morph player*/ <<if _args[0] is "Lew">> <<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>> <<set $rightEyeColour to "light blue">> <<set $leftEyeColour to "light blue">> <<set $haircolour to "golden">> <<set $hairColourStyle to "simple">> <<set $hairfringecolour to "golden">> <<set $hairFringeColourStyle to "simple">> <<generalWear "upper" 74 "red">> <<generalWear "lower" 65 "green">> <<legswear 9>> <<elseif _args[0] is "Pinch">> <<set $pinchPronoun to $per_npc.pinch.pronoun>> <<set $player.gender to $per_npc.pinch.gender>> <<set $player.sex to $per_npc.pinch.gender>> <<if $player.sex is "f">> <<set $vaginastate to 0>> <<set $vaginause to 0>> <<set $player.vaginaExist to true>> <<set $player.penisExist to false>> <<set $player.ballsExist to false>> <<elseif $player.sex is "m">> <<set $penisstate to 0>> <<set $penisusue to 0>> <<set $player.vaginaExist to false>> <<set $player.penisExist to true>> <<set $player.ballsExist to true>> <<set $player.penissize to 1>> <<else>> <<set $vaginastate to 0>> <<set $vaginause to 0>> <<set $penisstate to 0>> <<set $penisuse to 0>> <<set $player.vaginaExist to true>> <<set $player.penisExist to true>> <<set $player.ballsExist to false>> <<set $player.penissize to 1>> <</if>> <<set $player.breastsize to $per_npc.pinch.breastsize>> <<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>> <<if $pinchPenile>> <<takeVirginity "鲁鲁" "penile">> <<elseif $pinchVaginal>> <<takeVirginity "鲁鲁" "vaginal">> <<elseif $pinchAnal>> <<takeVirginity "鲁鲁" "anal">> <</if>> <<if $pinchKiss>> <<takeVirginity "鲁鲁" "kiss">> <</if>> <<set $leftEyeColour to "red">> <<set $rightEyeColour to "red">> <<set $haircolour to "green">> <<set $hairColourStyle to "simple">> <<set $hairfringecolour to "green">> <<set $hairFringeColourStyle to "simple">> <<feetwear 18>> <<headwear 8>> <<upperwear 30>> <<lowerwear 33>> <<underlowerwear 30>> <</if>> <<bodyliquid "clear">> <<for _bodypart range $parasite.bodyparts>> <<set $parasite[_bodypart] to {}>> <</for>> <<bodywriting_init>> <<set $pain to 0>> <<set $arousal to 0>> <<set $tiredness to 0>> <<set $stress to 0>> <<set $trauma to 0>> <<set $control to 500>> <<set $angel to 0>> <<set $angelbuild to 0>> <<set $demon to 0>> <<set $wolfgirl to 0>> <<set $cat to 0>> <<set $cow to 0>> <<set $harpy to 0>> <<set $fox to 0>> <<hideTransformations>> <<set $skulduggery to 0>> <<set $spray to 0>> <</widget>> <<widget "unbecomePinch">> /*restore clothes integrity and undress*/ <<set _rebuy to $clothingrebuy>> <<set $clothingrebuy to 0>> <<silently>><<clotheson>><</silently>> <<ruined>> <<set $clothingrebuy to _rebuy>> /*restore real clothes*/ <<storeon "pinch">> <<if $real_wornGenitals isnot undefined>> <<set $worn.genitals to clone($real_wornGenitals)>> <<unset $real_wornGenitals>> <</if>> /*restore players stats*/ <<set $player.sex to $real_playersex>> <<set $player.gender to $real_playergender>> <<set $player.penisExist to $real_penisexist>> <<set $player.vaginaExist to $real_vaginaexist>> <<switch $player.gender>> <<case "f">> <<set $vaginause to 0>> <<set $vaginastate to 0>> <<set $penisuse to "none">> <<set $penisstate to "none">> <<case "m">> <<set $penisuse to 0>> <<set $penisstate to 0>> <<set $vaginause to "none">> <<set $vaginastate to "none">> <<case "h">> <<set $penisuse to 0>> <<set $penisstate to 0>> <<set $vaginause to 0>> <<set $vaginastate to 0>> <</switch>> <<if $real_lefteyecolour>> <<set $leftEyeColour to $real_lefteyecolour>> <<set $rightEyeColour to $real_righteyecolour>> <<else>> <<set $leftEyeColour to $real_eyecolour>> <<set $right_eyecolour to $real_eyecolour>> <</if>> <<set $haircolour to $real_haircolour>> <<set $hairfringecolour to $real_hairfringecolour>> <<set $hairColourStyle to $real_hairColourStyle>> <<set $hairColourGradient to $real_hairColourGradient>> <<set $hairFringeColourStyle to $real_hairFringeColourStyle>> <<set $hairFringeColourGradient to $real_hairFringeColourGradient>> <<set $hairlength to $real_hairlength>> <<set $player.breastsize to $real_breastsize>> <<set $player.penissize to $real_penissize>> <<set $player.ballsExist to $real_ballsexist>> <<set $player.bodyliquid to clone($real_bodyliquid)>><<goocount>> <<set $parasite to clone($real_parasite)>> <<set $player.virginity to clone($real_virginity)>> <<set $pain to $real_pain>> <<set $arousal to $real_arousal>> <<set $tiredness to $real_tiredness>> <<set $stress to $real_stress>> <<set $trauma to $real_trauma>> <<set $control to $real_control>> <<set $angel to $real_angel>> <<set $angelbuild to $real_angelbuild>> <<set $demon to $real_demon>> <<set $wolfgirl to $real_wolfgirl>> <<set $cat to $real_cat>> <<set $cow to $real_cow>> <<set $harpy to $real_harpy>> <<set $fox to $real_fox>> <<showTransformations>> <<set $fame to $real_fame>> <<set $sexStats to clone($real_sexStats)>> <<set $skulduggery to $real_skulduggery>> <<set $purity to $real_purity>> <<set $spray to $real_spray>> <<set $skin to clone($real_skin)>> <</widget>> <<widget "pinchhe">> <<silently>><<set _text_output to ($pinchPronoun is "m"? "他" : "她")>><</silently>> <<print _text_output>> <</widget>> <<widget "pinchHe">><<silently>> <<pinchhe>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "pinchhis">> <<silently>><<set _text_output to ($pinchPronoun is "m"? "他" : "她")>><</silently>> <<print _text_output>> <</widget>> <<widget "pinchHis">><<silently>> <<pinchhis>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "pinchhim">> <<silently>><<set _text_output to ($pinchPronoun is "m"? "他" : "她")>><</silently>> <<print _text_output>> <</widget>> <<widget "pinchEnd">> <<if _args[0] is "full">> <<set $weather to $real_weather>> <<set $moonstate to $real_moonstate>> <<set $timeStamp to $real_timeStamp>> <<run Time.set()>> <<unset $real_moonstate>> <<unset $real_timeStamp>> <<unset $statFreeze>> <<if $oliveExitPassage is "School Library">> <<set $location to "school">> <<else>> <<set $location to "home">> <</if>> <<unset $pinchPenile>> <<unset $pinchAnal>> <<unset $pinchVaginal>> <<unset $pinchKiss>> <<unset $pinchPronoun>> <</if>> <<if ($studyBooks and $studyBooks.rented isnot "Pinch" and $studyBooks.stolen isnot "Pinch") or $studyBooks is undefined>> <<clearNPC pinch>> <</if>> <<endevent>> <</widget>>
<<if $scarletExitPassage is undefined>> <<set $scarletExitPassage to "School Library">> <</if>> <<if $scarletExitPassage is "School Library">> 你从篮子里拿出一本猩红封皮的书。书名用烫金的字印在上面,"劳尔和珍妮特"。 <<else>> 你拿着那本名为《劳尔和珍妮特》的猩红书籍在床上躺下。 <</if>> <<if currentSkillValue('english') gte 600>> 你对这本书非常熟悉,它是1616年的一部经典英国戏剧。大致内容是一对恋人的悲惨故事。 <br><br> <<link [[阅读 (0:20)|ScarletBook2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>> <br> <<elseif currentSkillValue('english') gte 500>> 这是一个关于十七世纪的一对恋人的经典故事。 <br><br> <<link [[阅读 (0:20)|ScarletBook2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>> <br> <<elseif currentSkillValue('english') gte 400>> 你知道那本书,它讲述了十七世纪的两个恋人的故事。 <br><br> <<link [[阅读 (0:20)|ScarletBook2]]>><<pass 20>><<englishskill>><</link>><<genglish>> <br> <<elseif currentSkillValue('english') gte 300>> 这个标题听起来很熟悉,好像是关于中世纪的那对恋人的故事? <br><br> <<link [[阅读 (0:20)|ScarletBook2]]>><<pass 20>><<englishskill>><</link>><<genglish>> <br> <<else>> 你随便翻开一页书。这篇文章看起来像是一百年前写的。有些词听起来很荒谬,难以理解。那时候人们真的这么说话吗? <br><br> <</if>> <<link [[把书收起来|$scarletExitPassage]]>><<unset $scarletExitPassage>><</link>> /*indev scarlet book event. English: 300-399*/
<<if $scarletExitPassage is undefined>> <<set $scarletExitPassage to "School Library">> <</if>> 你正在阅读《劳尔与珍妮特》。 <br><br> 这本书讲述了几个世纪前的一对恋人的故事。劳尔是一个贫穷裁缝的儿子,但相比于稳定的家传工作,他更喜欢夜间旅行和到处冒险的快感。而珍妮特不仅是一个来自富裕家庭的年轻女孩,她的父亲更是当地的男爵和城市的统治者。尽管他们之间的身份存在着巨大的差异,但他们还是彼此相知相爱了。 <br><br> <<if currentSkillValue('english') gte 400>> 你慢慢地沉浸在了这个故事中。 <br><br> <<link [[继续阅读 (0:20)|ScarletBook3]]>><<pass 20>><<englishskill>><</link>><<genglish>> <br> <<else>> 这似乎是为孤独的老人所准备的那种年代的浪漫,一点意思都没有。 <br><br> <</if>> <<link [[把书收起来|$scarletExitPassage]]>><<unset $scarletExitPassage>><</link>> /*indev scarlet book event. English 400-499*/
<<if $scarletExitPassage is undefined>> <<set $scarletExitPassage to "School Library">> <</if>> 你正在阅读《劳尔与珍妮特》。 <br><br> 这本书讲述了几个世纪前的一对恋人的故事。劳尔是一个贫穷裁缝的儿子,但相比于稳定的家传工作,他更喜欢夜间旅行和到处冒险的快感。而珍妮特不仅是一个来自富裕家庭的年轻女孩,她的父亲更是当地的男爵和城市的统治者。尽管他们之间的身份存在着巨大的差异,但他们还是彼此相知相爱了。不过珍妮特的父亲非常反对他们二人相爱,他认为像劳尔这样的小子根本不适合做他的女婿。直到有一天,劳尔说服了他的爱人和他一起闯荡天涯…… <br><br> <<if currentSkillValue('english') gte 500>> 这是一个关于禁忌之爱的故事,虽然它的结局并不美好,但读起来却给人一种莫名的快乐。 <br><br> <<link [[继续阅读 (0:20)|ScarletBook4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 1200>><</link>><<genglish>><<lstress>><<ggarousal>> <br> <<else>> 故事是很有趣,你想以后再回来继续阅读。 <br><br> <</if>> <<link [[把书收起来|$scarletExitPassage]]>><<unset $scarletExitPassage>><</link>> <br> /*indev scarlet book event. English: 500-599*/
<<if $scarletExitPassage is undefined>> <<set $scarletExitPassage to "School Library">> <</if>> 你正在阅读《劳尔与珍妮特》。 <br><br> 这本书讲述了几个世纪前的一对恋人的故事。劳尔是一个贫穷裁缝的儿子,但相比于稳定的家传工作,他更喜欢夜间旅行和到处冒险的快感。而珍妮特不仅是一个来自富裕家庭的年轻女孩,她的父亲更是当地的男爵和城市的统治者。尽管他们之间的身份存在着巨大的差异,但他们还是彼此相知相爱了。不过珍妮特的父亲非常反对他们二人相爱,他认为像劳尔这样的小子根本不适合做他的女婿。直到有一天,劳尔说服了他的爱人和他一起闯荡天涯。 <br><br> 最终证明,男爵的担心并非是空穴来风。当珍妮特的父亲命令劳尔远离他的女儿时,劳尔残忍地杀死了他并烧毁了城堡,然后回到了那个不知道发生了什么事的女孩身边。并在当天晚上就和女孩做了爱。 <br><br> 随着每一幕的上演,这本书变得越来越黑暗和恐怖。每当你读到它时,你都会看到一个穿着白色衣服的天真纯洁的女孩和一个危险而好色的男孩在你眼前。你感受到嫉妒、欲望和愤怒的混合。你喜欢这种感觉。 <br><br> <<if currentSkillValue('english') gte 600 and $arousal gte ($arousalmax / 5) * 2>> 你不再只是在读一本书了,这里所有的场景和感觉都被描述得如此完美,以至于你清楚地感觉到自己在那里。就像你是他们中的一员。 <br><br> <<else>> 你觉得这是你最喜欢的书之一。你打算经常回来翻阅。 <br><br> <</if>> <<link [[继续阅读 (0:20)|ScarletBook4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 600>><</link>><<genglish>><<lstress>><<garousal>> <br> <<if $bus is "schoollibrary">> <<if Time.schoolDay>> <<if $schoolstate is "lunch" and $exhibitionism gte 75>> <<link [[自慰|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>> <br> <<elseif $schoolstate is "early" and $exhibitionism gte 35>> <<link [[自慰|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>> <br> <<elseif $schoolstate is "late" and $exhibitionism gte 35>> <<link [[自慰|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>> <br> <<elseif $exhibitionism gte 55>> <<link [[自慰|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>> <br> <</if>> <<elseif $exhibitionism gte 15>> <<link [[自慰|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist2>> <br> <</if>> <</if>> <<if currentSkillValue('english') gte 600 and $arousal gte ($arousalmax / 5) * 2>> <<link [[想象自己是珍妮特|ScarletBook5]]>><<pass 30>><<arousal 600>><</link>><<garousal>> <br> <</if>> <<link [[把书收起来|$scarletExitPassage]]>><<unset $scarletExitPassage>><</link>> <br> /*indev scarlet book event. English 600+*/
<<if $scarletExitPassage is undefined>> <<set $scarletExitPassage to "School Library">> <</if>> <<calljanet>> <i> 城外孤屋内。 <br> 珍妮特上。 <br><br> </i> <b>珍妮特:</b> <br> "噢,你在何处,我的爱人?你在何处?" <br> 我已在此苦候太久太久。" <br> 目盼心思,河清难俟,已教我理智的灵光黯然失色。" <br> 究竟是什么阻挡了你的来时路?" <br><br> <i>劳尔上。</i> <br><br> <b>劳尔:</b> <br> "噢,我甜蜜的爱人!" <br> 我已回到了你的身边。" <br> 请宽恕我令你苦等的罪愆吧?" <br> 我为不得不做之事所困,但现在,我将生命的一切都寄托于你。" <br><br> <<link [[继续|ScarletBook6]]>><<arousal 1200>><</link>>
<b>珍妮特:</b> <br> "哦,我亲爱的恋人啊!" <br> 请来我身边!" <br> 快来我身边!" <br><br> <i>二人亲吻彼此。</i> <br><br> <b>劳尔:</b> <br> "哦,珍妮特,我的爱人。" <br> 我怎能拒绝你?" <br> 不必更待后日。" <br> 今夜,你愿与我合为一体吗?" <br><br> <<link [[做|ScarletBook7aye]]>><</link>> <br> <<link [[不做|ScarletBook7nay]]>><</link>>
<b>珍妮特:</b> <br> "哦,当然!" <br> 我的至爱!悉听尊便!" <br> 拿走我的全部吧!" <br><br> <i>二人缠绵而卧。</i> <br><br> <<link [[继续读下去|Loveth]]>><<set $sexstart to 1>><</link>>
<b>珍妮特:</b> <br> "哦,劳尔,我的劳尔!" <br> 我诅咒这可悲的命运!" <br> 我全心全意爱着你。" <br> 但我们却无法在一起。" <br> 我父亲是永远不会祝福我们的。" <br><br> <b>劳尔:</b> <br> "我亲爱的珍妮特啊。" <br> 我们不再需要那个男人的许可了。" <br> 这月亮,将为我们主持今夜的仪式。" <br> 这星星,将为我们唱起婚礼的祝词!" <br><br> <b>珍妮特:</b> <br> "不!你知道自己在说什么吗!" <br> 取我的外套来。" <br> 我即刻动身去见父亲。" <br> 我去恳请他听听我的话。" <br><br> <i>她奋然起身。</i> <br><br> <<link [[继续|ScarletBook7nay_page2]]>><<arousal 1200>><</link>>
<b>劳尔:</b> <br> "你的父亲,他不会听的。" <br><br> <b>珍妮特:</b> <br> "你为什么这么说?" <br><br> <b>劳尔:</b> <br> "因为死人是没办法听的!" <br> 今夜开始,你将独属于我。" <br> 以后,再也没有什么能把我们分开!" <br><br> <i>他抓住了她。</i> <br><br> <<link [[继续|Drama]]>><<set $molestationstart to 1>><</link>>
<<sleepjanet>><<endcombat>><<pass 10>> 视线慢慢地消失了。 你感到很轻松,也从中体会到了嫉妒的感觉。 <<arousal 600>><<stress -6>><<garousal>><<lstress>> <br><br> 你喜欢它,尽管你知道 <b>原版不是这样的</b>。 <br><br> <<link [[把书收起来|$scarletExitPassage]]>><<unset $scarletExitPassage>><</link>>
<<sleepjanet>><<endcombat>><<pass 10>> 视线慢慢地消失了。 你感到兴奋和刺激。 <<arousal 1200>><<ggarousal>> <br><br> 你喜欢它,尽管你知道 <b>原版不是这样的</b>。 <br><br> <<link [[把书收起来|$scarletExitPassage]]>><<unset $scarletExitPassage>><</link>>
<b>劳尔:</b> <br> "你竟愚騃至此!" <br> 要是不能得到你,那我便毁了你!" <br><br> <i>他掏出了匕首。</i> <br> <i>外面传来马蹄声。</i> <br> <i>卫队长威廉上。</i> <br><br> <b>威廉:</b> <br> "住手,混账东西!" <br> 我们从城堡一路追踪而来。" <br> 你的罪行我们已经亲眼所见。" <br> 接受正义的制裁吧!" <br><br> <<link [[继续|ScarletBook10]]>><<pass 10>><</link>>
劳尔和威廉开始了搏斗,劳尔占了上风,但就在他要杀死威廉的那一刻,珍妮特用匕首刺伤了他。 <br><br> 劳尔勃然大怒,下意识用剑刺穿了她。当他回过神的时候,不禁大吃一惊。而威廉则乘机用剑解决了劳尔。 <br><br> 故事的最后,这对恋人凝视着彼此的眼睛,直到被黑暗淹没。 <br><br> 你慢慢地合上书。虽然你很感动,但也如释重负。 <<sleepjanet>> <<stress -12>><<llstress>> <br> 是时候回归现实了。 <br> 你在这里呆了多久了? <br><br> <<link [[把书收起来|$scarletExitPassage]]>><<unset $scarletExitPassage>><<endcombat>><</link>> /*indev*/
<<effects>> <<if $masturbationstart is 1>> 你刚刚读过的文字在你的脑海中回响。就算闭上眼,也无法忽视掉刚才所看见的一幕幕情景。 <br> <<if Time.schoolDay>> <<set $mouth to "disabled">> <<if $schoolstate is "lunch" and $exhibitionism gte 75>> 馆内已经有了很多人,但你并不在乎。就算他们看见了你,也看不到你在读什么东西。 <<exhibitionism5>> <<elseif $schoolstate is "early" and $exhibitionism gte 35>> 这里还没有其他人来,一个人待在这样的地方让你更加兴奋。 <<exhibitionism3>> <<elseif $schoolstate is "late" and $exhibitionism gte 35>> 这里已经没有人了,独自一人在这样的地方,更让你兴奋。 <<exhibitionism3>> <<elseif $exhibitionism gte 55>> 周围有一些人,不知道他们是否会注意到你。 <<exhibitionism4>> <</if>> <<elseif $exhibitionism gte 15>> 黑暗的图书馆保持着空旷和安静,你发誓能听到自己的心跳声正在逐渐加快。 <<exhibitionism2>> <</if>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls>> /*indev*/
<<effects>> <<if Time.schoolDay>> <<if $schoolstate is "lunch">> 你睁开眼睛,注意到有几个人一直在盯着你看。你微微一笑,什么都没说。 <br><br> <<elseif $schoolstate is "early">> 你开始想,也许学校的每一天都可以像这样开始。 <br><br> <<elseif $schoolstate is "late">> 谁会想到学习到很晚也会这么有趣呢? <br><br> <<else>> 你假装向四周转了转脑袋,以免引起他人的注意,或许根本没人注意到? <br><br> <</if>> <<else>> 下次等有人在周围的时候,再这么做一次也许会很有趣。 <br><br> <</if>> <<endmasturbation>> <<clotheson>> <<endcombat>> <<link [[继续|School Library]]>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<generateNPC 1 a m m 17>><<person1>><<npcClothesName $NPCList[0] "neutralFormal">> <<set $enemyno = 1>><<set $enemynomax = 1>> <<maninit>> <<set $crossdressing to 0>> <<set $NPCList[0].insecurity to "weak">> <<set $enemytrust += 500>> <<set $NPCList[0].fullDescription to "劳尔">> <b>劳尔:</b> <br> "我的晨星!我的太阳!" <br> 你就是我生命的全部!" <br> 任何语言文字,在你的美丽面前都分崩离析。" <br> 你的秀发,是月光倾泻的流苏。" <br> 你的明眸,是星辰吐露的辉光。" <br> 你的芬芳,如出水玉莲般高洁。" <br> 你的肌肤,如撩人烛火般温暖。" <br> 你就是天使!竟在这凡间行走!" <br> 而我一介卑贱俗子就要拥有你了!" <br><br> <</if>> <<set $pronoun to "m">> <<set $enemyanger to 0>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Loveth Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Loveth]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <b>劳尔:</b> <br> "哦,是的!没错!" <br> 我已经等待此刻,如此之久!" <br> <<elseif $enemyhealth lte 0>> <b>劳尔:</b> <br> "亲爱的,你也一定和我一样吧!" <br> <i>二人亲吻彼此。</i> <<elseif $finish is 1>> <</if>> <br><br> <<endcombat>> <<link [[继续|ScarletBook8aye]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generateNPC 1 a m m 17>><<person1>> <<set $enemyno = 1>><<set $enemynomax = 1>> <<maninit>> <<set $crossdressing to 0>> <<set $NPCList[0].insecurity to "weak">> <<set $NPCList[0].fullDescription to "劳尔">> /*Reduce enemy's Health to half, so he can be defeated in battle*/ <<set $enemyhealthmax to 100 * $enemyno>> <<set $enemyhealth to 100 * $enemyno>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Drama Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Drama]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> <b>珍妮特:</b> <br> "不!快放开我!" <br> 不要碰我,你这可怕的怪物!" <br><br> <i>她推开了他。</i> <br><br> <<link [[继续|ScarletBook9]]>><</link>> <br> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <b>劳尔:</b> <br> "哦,是的!没错!" <br> 今后你永远属于我了!" <br> <<link [[继续|ScarletBook8nay]]>><</link>> <br> <<elseif $finish is 1>> <<link [[继续|ScarletBook8nay]]>><</link>> <br> <</if>> <<endcombat>>
<<widget "calljanet">> /*store players stats*/ <<set $statFreeze to true>> <<set $real_playersex to $player.sex>> <<set $real_playergender to $player.gender>> <<set $real_penisexist to $player.penisExist>> <<set $real_vaginaexist to $player.vaginaExist>> <<set $real_lefteyecolour to $leftEyeColour>> <<set $real_righteyecolour to $rightEyeColour>> <<set $real_haircolour to $haircolour>> <<set $real_hairfringecolour to $hairfringecolour>> <<set $real_hairColourStyle to $hairColourStyle>> <<set $real_hairColourGradient to $hairColourGradient>> <<set $real_hairFringeColourStyle to $hairFringeColourStyle>> <<set $real_hairFringeColourGradient to $hairFringeColourGradient>> <<set $real_hairlength to $hairlength>> <<set $real_breastsize to $player.breastsize>> <<set $real_ballsexist to $player.ballsExist>> <<set $real_bodyliquid to clone($player.bodyliquid)>> <<set $real_parasite to clone($parasite)>> <<set $real_virginity to clone($player.virginity)>> <<set $real_pain to $pain>> <<set $real_arousal to $arousal>> <<set $real_tiredness to $tiredness>> <<set $real_stress to $stress>> <<set $real_trauma to $trauma>> <<set $real_control to $control>> <<set $real_angel to $angel>> <<set $real_angelbuild to $angelbuild>> <<set $real_fallenangel to $fallenangel>> <<set $real_demon to $demon>> <<set $real_wolfgirl to $wolfgirl>> <<set $real_cat to $cat>> <<set $real_cow to $cow>> <<set $real_harpy to $harpy>> <<set $real_fox to $fox>> <<set $real_fame to $fame>> <<set $real_sexStats to clone($sexStats)>> <<set $real_skulduggery to $skulduggery>> <<set $real_purity to $purity>> <<set $real_spray to $spray>> <<set $real_skin to clone($skin)>> /*store player clothing*/ <<undress "janet">> <<if $worn.genitals.name isnot "naked">> <<set $real_wornGenitals to clone($worn.genitals)>> <<set $worn.genitals to clone(setup.clothes.genitals[0])>> <</if>> /*store time*/ <<set $real_timeStamp to $timeStamp>> /*morph player into Janet*/ <<set $player.gender to "f">> <<set $player.sex to "f">> <<set $vaginastate to 0>> <<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>> <<set $leftEyeColour to "light blue">> <<set $rightEyeColour to "light blue">> <<set $haircolour to "platinumblond">> <<set $hairfringecolour to "platinumblond">> <<set $hairColourStyle to "simple">> <<set $hairFringeColourStyle to "simple">> <<set $hairlength to 400>> <<set $player.breastsize to 5>> <<bodyliquid "clear">> <<for _bodypart range $parasite.bodyparts>> <<set $parasite[_bodypart] to {}>> <</for>> <<bodywriting_init>> <<set $pain to 0>> <<set $arousal to 0>> <<set $tiredness to 0>> <<set $stress to 0>> <<set $trauma to 0>> <<set $control to 500>> <<set $angel to 0>> <<set $angelbuild to 0>> <<set $demon to 0>> <<set $wolfgirl to 0>> <<set $cat to 0>> <<set $cow to 0>> <<set $harpy to 0>> <<set $fox to 0>> <<hideTransformations>> <<set $skulduggery to 0>> <<set $spray to 0>> /*change location and time*/ <<set Time.setTime(21, 0)>> <<location "forest">> /*give player clothes*/ <<feetwear 1>> <<legswear 5>> <<upperwear 7>> <<underlowerwear 3>> <<freezePlayerStats>> <<set $player.penisExist to false>> <<set $player.ballsExist to false>> <<set $player.vaginaExist to true>> <</widget>> <<widget "sleepjanet">> <<unfreezePlayerStats>> /*restore clothes integrity and undress*/ <<set _rebuy to $clothingrebuy>> <<set $clothingrebuy to 0>> <<clotheson>> <<ruined>> <<set $clothingrebuy to _rebuy>> /*restore real clothes*/ <<storeon "janet">> <<if $real_wornGenitals isnot undefined>> <<set $worn.genitals to clone($real_wornGenitals)>> <<unset $real_wornGenitals>> <</if>> /*restore players stats*/ <<set $player.sex to $real_playersex>> <<set $player.gender to $real_playergender>> <<set $player.penisExist to $real_penisexist>> <<set $player.vaginaExist to $real_vaginaexist>> <<unset $statFreeze>> <<if $real_lefteyecolour>> <<set $leftEyeColour to $real_lefteyecolour>> <<set $rightEyeColour to $real_righteyecolour>> <<else>> <<set $leftEyeColour to $real_eyecolour>> <<set $rightEyeColour to $real_eyecolour>> <</if>> <<set $haircolour to $real_haircolour>> <<set $hairfringecolour to $real_hairfringecolour>> <<set $hairColourStyle to $real_hairColourStyle>> <<set $hairColourGradient to $real_hairColourGradient>> <<set $hairFringeColourStyle to $real_hairFringeColourStyle>> <<set $hairFringeColourGradient to $real_hairFringeColourGradient>> <<set $hairfringecolour to $real_hairfringecolour>> <<set $hairlength to $real_hairlength>> <<set $player.breastsize to $real_breastsize>> <<set $player.ballsExist to $real_ballsexist>> <<set $player.bodyliquid to clone($real_bodyliquid)>><<goocount>> <<set $parasite to clone($real_parasite)>> <<set $player.virginity to clone($real_virginity)>> <<set $pain to $real_pain>> <<set $arousal to $real_arousal>> <<set $tiredness to $real_tiredness>> <<set $stress to $real_stress>> <<set $trauma to $real_trauma>> <<set $control to $real_control>> <<set $angel to $real_angel>> <<set $angelbuild to $real_angelbuild>> <<set $demon to $real_demon>> <<set $wolfgirl to $real_wolfgirl>> <<set $cat to $real_cat>> <<set $cow to $real_cow>> <<set $harpy to $real_harpy>> <<set $fox to $real_fox>> <<showTransformations>> <<set $fame to $real_fame>> <<set $sexStats to clone($real_sexStats)>> <<set $skulduggery to $real_skulduggery>> <<set $purity to $real_purity>> <<set $spray to $real_spray>> <<set $skin to clone($real_skin)>> /*restore location and time*/ <<set $location to "school">> <<set $timeStamp to $real_timeStamp>> <<run Time.set()>> <<unset $real_timeStamp>> <</widget>>
<!-- DONE If you stay late, people quit showing up, so you have to wait (10 min at time, until PC gives up and leaves) --> <!-- DONE Getting customers is based on how much you're charging and how "good" the PC is (fame/skill/something) If you charge too much no one shows up so you have to spend more time waiting than earning. 10 min time blocks.--> <!-- DONE Random chance that janitor kicks you+queue out while this is going on, with sub-chance that he/she takes advantage of PC. --> <!-- DONE Make janitor outcome based on fame / delinquency --> <!-- SKIPPED Would make sense that the longer the queue, the more likely the janitor comes and kicks everyone out --> <!-- DONE With high history perhaps you know other ways out that the janitor can't get to. <!-- DONE Save janitor NPC for re-use --> <!-- SKIPPED Sneaking out of the gloryhole should involve some more risk / complexity...? --> <<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $school_gloryhole_intro is undefined>> <<set $school_gloryhole_intro to 1>> 你注意到腰身位置附近墙壁上有大片的瓷砖掉落,而在这后面有一个足够大的空隙来让人站在里面。也许你可以用浴室里那个闲置的更衣柜来遮盖这个缺口。<span class="green">你想到了一个好主意。</span> <br><br> <<link [[继续|School Gloryhole Start]]>><<endevent>><</link>> <br> <<else>> 你等了很久,人终于都走了。你现在可以实行你的计划了。 <br><br> 你开始考虑你的服务应该收取多少费用,<span class="green">鉴于你的技巧和声誉。</span> <br><br> <<link [[开始营业并要价£5 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 500>><<set $phase to 1>><</link>><<promiscuous4>> <br> <<link [[开始营业并要价£10 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 1000>><<set $phase to 1>><</link>><<promiscuous4>> <br> <<link [[开始营业并要价£20 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 2000>><<set $phase to 1>><</link>><<promiscuous4>> <br> <<link [[改变主意离开厕所 (0:01)|Hallways]]>><<pass 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>><<set $phase to 0>> 你潦草地在牌子写上"口交服务,<<printmoney $school_gloryhole_price true>>"然后便将它贴到了孔洞上方的墙壁一侧。现在你只要待在后面并静静等待就好。 <<else>> 你在墙后的空隙中调整你的位置,准备迎接你的下一位顾客。 <</if>> <br><br> <<switch $schoolstate>> <<case "morning" "lunch" "afternoon">> <span class="green">学生们正在外面的走廊里走来走去。</span> <<set _busy to 40>> <<case "first" "second" "third" "fourth" "fifth">> 一些学生握着学生证在大厅里走来走去。 <<set _busy to 1>> <<default>> <span class="red">走廊里一片寂静。</span> <<set _busy to 0>> <</switch>> <br><br> <!-- Set event probability based on hallway business, sex fame, oral skill, and price --> <<set _prob to (_busy + $fame.sex/50 + currentSkillValue("oralskill")/25 - 2*($school_gloryhole_price/100))>> <<if _busy is 0>><<set _prob to 0>><</if>> <<set _prob to Math.clamp(_prob, 0, 100)>> <<set _rnd to random(0, 100)>> <<if _prob gte 91>> 外面传来互相推挤的声音。大厅里有几个人正兴高采烈地交谈着。<span class="green">也许你应该提高收费标准……</span> <br><br> <<elseif _prob lte 20>> <<if _busy lte 1>> 前厅很是安静。<span class="red">也许你该换个时间营业……</span> <br><br> <<else>> 你听到外面传来许多质疑的窃笑。<span class="red">也许你该降低收费标准……</span> <br><br> <</if>> <</if>> <<if _busy gte 1>> <<switch random(3)>> <<case 0>><!-- 25% chance to happen. --> 你听到外面突然一阵骚动,然后是一个声音传来,"这里发生什么事了?"<span class="pink">校门卫伸出手将你拽了出来。</span> <br><br> <<if $historytrait gte 2 and $schooldrainintro is 1>> <<link [[从秘密下水道逃走! (0:02)|School Drain]]>><<pass 2>><</link>> <br> <</if>> <<link [[被抓!|School Gloryhole Janitor Catch]]>><<stress 1>><</link>><<gstress>> <<default>> <<if _rnd lte _prob>> <<generatec1>><<person1>> 有脚步声逐渐靠近,随后是咯咯的笑声。不一会, <<if $NPCList[0].penis isnot "none">> 一根$NPCList[0].penisdesc伸了过来。 <<else>> 一个小穴出现在了洞口。 <</if>> <br><br> <<link [[开始工作|School Gloryhole Sex]]>><<pass 5>><<set $sexstart to 1>><<tiredness 3>><</link>><<gtiredness>> <br> <<link [[溜出去 (0:05)|Hallways]]>><<pass 5>><<unset $desperateaction>><<endevent>><</link>> <br> <<else>> 外面传来阵阵脚步声,有人在相互交谈着什么,但没人接近洞口。 <br><br> <<link [[等待 (0:10)|School Gloryhole]]>><<pass 10>><</link>> <br> <<link [[溜出去 (0:05)|Hallways]]>><<pass 5>><<unset $desperateaction>><<endevent>><</link>> <br> <</if>> <</switch>> <<else>> 当你坐在洞后面时,你只能听见一片寂静。 <br><br> <<link [[等待 (0:10)|School Gloryhole]]>><<pass 10>><</link>> <br> <<link [[溜出去 (0:05)|Hallways]]>><<pass 5>><<unset $desperateaction>><<endevent>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<npcgloryhole>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|School Gloryhole Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Gloryhole Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<schooleffects>><<effects>> <<set $punishmentposition to 0>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $gloryholestat += 1>><<set $prostitutionstat += 1>> <<tearful>>你数着<<he>>从洞口递过来的钱,你获得了<<printmoney $school_gloryhole_price>>。 <<set $money += $school_gloryhole_price>> <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你听到墙后传来痛苦的喊叫声,随后 <<if $NPCList[0].penis isnot "none">> 那根$NPCList[0].penisdesc抽了回去。 <<else>> 小穴从洞口消失了。 <</if>> <br><br> <<tearful>>你调整了一下位置。 <br><br> <<clotheson>> <<endcombat>> <<else>> 你听到墙那边的<<person>>正抱怨着什么。 <br><br> <<tearful>>你调整了一下位置。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[等待下一个顾客|School Gloryhole]]>><</link>> <br> <<link [[溜出去 (0:05)|Hallways]]>><<pass 5>><<unset $desperateaction>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<generateRole 0 0 "看门人">><<npcClothesType $NPCList[0] "worker">><<person1>> <<person>>生气地瞪着你。"看看你把这里弄成什么样子了!你这小东西!你知道处理这些乱七八糟的东西需要多长时间吗?" <br><br> <<if $delinquency gte 600>> <span class="red"><<He>>一把揪住你的耳朵,把你带到最近的传达室。</span> "我从老师那里听说你在课堂上是个大麻烦——既然你喜欢通过出卖自己的身体来把学校搞得一团糟的话,那你也可以让我来享受享受。" <br><br> <<He>>向你扑来。 <br><br> <<link [[继续|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>> <<elseif $fame.sex gte 1000>> <span class="red"><<He>>抓住你的头发,把你带到了最近的穿的是。</span> "我从朋友那里见过你的照片。既然你那么喜欢龌龊,把学校弄得乌烟瘴气的,那就用你的屁股来服务服务我吧。" <br><br> <<He>>向你扑来。 <br><br> <<link [[继续|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>> <<else>> <<switch random(1, 10)>> <<case 1>> <span class="red"><<He>>抓住你的胳膊,将你带到最近的传达室那里。</span>"既然你喜欢通过出卖自己的身体来把学校搞得一团糟的话,那你也可以让我来享受享受。" <br><br> <<He>>向你扑来。 <br><br> <<link [[继续|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>> <<default>> <<He>>摇了摇头,"你要被留校了,现在快点出来。" <<gdelinquency>> <br><br> <<detention 1>> <<tearful>>你跑出了卫生间。 <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <</switch>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enableSchoolRescue "Whitney">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Janitor Closet Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Janitor Closet Rape]]>><</link>></span><<nexttext>> <</if>>
<<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "什么都不要说,"<<person1>><<person>>哼了一声。 <<if $delinquency gte 600>> "那些家伙可不会信像你这样的<span class="red">混混</span>。" <<elseif $fame.sex gte 1500>> "那些家伙可不信你这样的<span class="red">婊子</span>。" <<else>> "反正他们也不会听你的。" <</if>> <<he>>大笑着把你从柜子里揪了出来,你跌跌撞撞地走进了大厅。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><</link>> <<elseif $enemyhealth lte 0>> <<person1>><<He>>吃痛退开,<span class="green">随之摔倒在了卫生工具中。</span>你乘机跑了出去,顺势将门狠狠地关上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><</link>> <<else>> <<set $rescued += 1>> 门突然被踹开了,<<persons>>惊恐地睁大双眼。"草!我,我可以解释!"然而当<<he>>看到门口只是惠特尼和<<nnpc_his "Whitney">>的朋友后,<<His>>便冷静了下来,"这是一种用于缓解压力的方式,你们这些小屁孩不会明白的。" <br><br> 但惠特尼出手便是一拳,直接把门卫干倒在了地上!那人痛苦地咒骂着,挣扎着想要爬起,<<nnpc_He "Whitney">>没有太多停留,直接抓住你的胳膊,将你拖着穿过大厅。你们一直向前跑,直到<<nnpc_he "Whitney">>停下来喘口气,你才得以缓上一会。 <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> <<link [[继续|Whitney Rescue 2]]>><<set $whitneyRescueExit to "hallways">><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<unset $changingRoomGender>> 你待在学校前厅里,身旁是厕所。 <br><br> <<if $stress gte $stressmax>> <<link [[你眼前一黑……|School Passout]]>><</link>> <<else>> <<maleicon>><<link [[男厕|School Boy's Toilets]]>><</link>> <br> <<femaleicon>><<link [[女厕|School Girl's Toilets]]>><</link>> <br><br> <<if $historytrait gte 2 and $schooldrainintro isnot 1>> <<sewericon>><<link [[通往下水道的秘密隧道 (0:02)|School Drain]]>><<pass 2>><</link>> <br><br> <<elseif $historytrait gte 2>> <<sewericon>><<link [[通往下水道的秘密隧道 (0:02)|Commercial Drain]]>><<pass 2>><</link>> <br><br> <</if>> <<if $brothel_basement_intro is 1>> <<if $promiscuity gte 55>> <<brothelicon "gloryhole">><<link [[在靠前的隔间设置寻欢洞|School Gloryhole Start]]>><</link>><<promiscuous4>> <br><br> <</if>> <</if>> <<getouticon>><<link [[离开洗手间 (0:01)|Hallways]]>><<pass 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你对着<<beasttype>>发出嘶嘶声。而<<bHe>>在背对着你的同时将<<bhis>>的耳朵向后倾着。你盯着<<bhim>>,发出深沉的喵喵声。<<bHe>>用咆哮着回应你,但<<bhis>>脸上的表情已经放松了下来。<<bHe>>跳到窗台上,跑到窗台另一边后就消失了。 <br><br> <<if $changingRoomGender is "boys">> <<link [[继续|School Boy's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|School Girl's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 40>> <<set $NPCList[0].stance to "top">><<set $head to "grappled">> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|School Toilets Cat Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Toilets Cat]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype>>发出满意地咕哝声,随后跳出窗户,让你一个人躺在地板上。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<if $changingRoomGender is "boys">> <<link [[继续|School Boy's Toilets]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|School Girl's Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $enemyhealth lte 0>> <<beasttype>>尖叫着从窗户逃走。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<if $changingRoomGender is "boys">> <<link [[继续|School Boy's Toilets]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|School Girl's Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> 你告诉他们你进错房间了,然后在你遇到麻烦之前一边道歉一边退出房间。 <br><br> <<endevent>> <<link [[继续|School Toilets]]>><<set $eventskip to 1>><</link>> <br> <<elseif $phase is 2>> "哦,我走错房间了?"你走向<<person1>><<person>>,尽可能靠近的同时而不触碰到<<him>>。"幸亏你在这里。我应该在有人利用我的愚蠢之前离开。" <br><br> "不、不,没关系,"<<person>>在说着的同时将视线挪开了,同时你注意到<<his>>脸红了。"我们会避开你的。"在说完后他们离开了房间,尽管<<person2>><<person>>是被<<his>>拽着手腕拉走的。 <<promiscuity1>> <<endevent>> <<link [[继续|School Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> 你径直走到<<person>>跟前,把手放在<<his>>腹股沟上。"我真傻,我想我应该受到惩罚,不是吗?" <<promiscuity2>> <<enableSchoolRescue "Whitney">> <</if>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $consensual to 0>> <<controlloss>> <<neutral 1>> <<maninit>> <<molested>> 隔间的门打开了,<<person1>><<person>>将你拖到了<<his>>的朋友等待着的地方。 <br><br> <<enableSchoolRescue "Whitney">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|School Toilets Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Toilets Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $finish is 1>> <<person3>><<person>>看起来很不高兴,因为另外两个人把<<him>>从你身边拉开。<<tearful>>你向他们挥手告别。 <br><br> <<clotheson>> <<endcombat>> <<if $changingRoomGender is "boys">> <<link [[继续|School Boy's Toilets]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|School Girl's Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $consensual is 1>> 三人在整理衣服时,都在避免接触对方的目光。<<tearful>>你向他们挥手告别。 <br><br> <<else>> <<person1>><<person>>将你推倒在地,他们三个笑着离开,只留你一个人躺在地上。<<tearful>>你挣扎着站起来。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<if $changingRoomGender is "boys">> <<link [[继续|School Boy's Toilets]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|School Girl's Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $enemyhealth lte 0>> 三人因为吃痛而后退,这给了你逃跑的机会。<<tearful>>你逃离了房间。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|School Toilets]]>><<set $eventskip to 1>><</link>> <<else>> <<set $rescued += 1>> 当有人冲进房间时,<<group>>抬起了头。是惠特尼。 <<if ($changingRoomGender is "boys" and $NPCName[$NPCNameList.indexOf("Whitney")].pronoun isnot "m") or ($changingRoomGender is "girls" and $NPCName[$NPCNameList.indexOf("Whitney")].pronoun isnot "f")>> 当<<print $changingRoomGender is "boys" ? "他们" : "她们">>在<<print $changingRoomGender is "boys" ? "男" : "女">>厕所里看到<<nnpc_gendery "Whitney">>时吓了一跳,但<<nnpc_he "Whitney">>无视了<<print $changingRoomGender is "boys" ? "他们" : "她们">>。随后<<nnpc_He "Whitney">>把你抓住并拖到了外面。 <<else>> <<nnpc_He "Whitney">>在其他人作出反应之前抓住你并将你拖到外面。 <</if>> <br><br> <<silently>> <<if $changingRoomGender is "boys">> <<storeactions "schoolboys">> <<if _temp_clothes_present is 1>> <<storeon "schoolboys" "delete">> <</if>> <<else>> <<storeactions "schoolgirls">> <<if _temp_clothes_present is 1>> <<storeon "schoolgirls" "delete">> <</if>> <</if>> <</silently>> <<if _temp_clothes_present is 1>> 在出去的途中你无法找回你的衣服。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> <<link [[继续|Whitney Rescue 2]]>><<set $whitneyRescueExit to "hallways">><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> <<if $changingRoomGender is "boys">> <<storeon "schoolboys" "delete">> <<else>> <<storeon "schoolgirls" "delete">> <</if>> 你听见有人带着你的衣服离开了房间。 <br><br> <<endevent>> <<if $changingRoomGender is "boys">> <<link [[继续|School Boy's Toilets]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|School Girl's Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $phase is 2>> 你喊了出来。"等等!那些衣服是我的!"你听见脚步声停下了。 <br><br> <<if $player.gender_appearance is "f" and $changingRoomGender is "boys">> <<person1>><<person>>说道:"这里是不允许女孩子进来的,把门打开吧。" <br><br> <<link [[开门|School Toilets Sex]]>><<set $molestationstart to 1>><</link>> <br> <<if $speech_attitude is "bratty">> <<link [[让那个家伙丢过来|School Toilets Clothes]]>><<set $phase to 4>><</link>> <br> <<else>> <<link [[恳求丢过来|School Toilets Clothes]]>><<set $phase to 5>><</link>> <br> <</if>> <<elseif $player.gender_appearance is "m" and $changingRoomGender is "girls">> <<person1>><<person>>说道:"这里是不允许男孩子进来的,把门打开吧。" <br><br> <<link [[开门|School Toilets Sex]]>><<set $molestationstart to 1>><</link>> <br> <<if $speech_attitude is "bratty">> <<link [[让那个家伙丢过来|School Toilets Clothes]]>><<set $phase to 4>><</link>> <br> <<else>> <<link [[恳求丢过来|School Toilets Clothes]]>><<set $phase to 5>><</link>> <br> <</if>> <<else>> <<person1>><<person>>说道:"哦?如果我把它们还给你的话,你会为此做什么?" <br><br> <<if $promiscuity gte 15>> <<link [[用你的身体做报酬|School Toilets Sex]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<if $money gte 1500>> <<link [[为此付钱 (£15)|School Toilets Clothes]]>><<set $money -= 1500>><<set $phase to 3>><</link>> <br> <</if>> <<if $speech_attitude is "bratty">> <<link [[让那个家伙丢过来|School Toilets Clothes]]>><<set $phase to 4>><</link>> <br> <<else>> <<link [[恳求丢过来|School Toilets Clothes]]>><<set $phase to 5>><</link>> <br> <</if>> <</if>> <<elseif $phase is 3>> 你从门缝底下塞了点钱过去,在等了一会后,<<person>>继续说道。"很好。我像我会把它们留在找到它们的地方,走吧。"你听到他离开了房间。 <br><br> 当那个人走后,你打开隔间门往外看。果然,你的衣服就在之前的地方。 <br><br> <<endevent>> <<if $changingRoomGender is "boys">> <<link [[继续|School Boy's Toilets]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|School Girl's Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $phase is 4>> "听着,"你说道,"你尽可以拿走我的东西,但我会找到你,然后把一根铁钉塞进你那没用的屁眼里。" <br><br> 你语气中的某些东西确实影响到了他们。"冷静点,你这个该死的疯子。我们只是在和你开玩笑。"当他们走后,你往隔间门外看,你的衣服依旧安全地躺在你放置的地方。 <br><br> <<endevent>> <<if $changingRoomGender is "boys">> <<link [[继续|School Boy's Toilets]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|School Girl's Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $phase is 5>> 你试图恳求他们,但很显然这没什么用。"如果你不打算合作的话,<<person1>><<person>>说着。"那我为什么要这样做?"他大笑着离开这里。当你从隔间向外窥视时,看见你放衣服的地方已经空空如也。 <<if $changingRoomGender is "boys">> <<storeon "schoolboys" "delete">> <<else>> <<storeon "schoolgirls" "delete">> <</if>> <br><br> <<endevent>> <<if $changingRoomGender is "boys">> <<link [[继续|School Boy's Toilets]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|School Girl's Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set $changingRoomGender to "boys">> 你正待在男厕所里。 <br><br> <<if $stress gte $stressmax>> <<link [[你眼前一黑……|School Passout]]>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1>> <<eventsschooltoilets>> <<else>> <<storeactions "schoolboys">> <<mirroricon>><<link [[照镜子(0:02)|Simple Mirror]]>><<pass 2>><<set $previousPassage = $passage>><</link>> <br> <<ind>><<link [[自慰|School Boy's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <<if setup.bodyliquid.combined("face") gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen" or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">> <<bathroomicon "sink">><<link [[洗脸 (0:05)|School Boy's Wash]]>><<pass 5>><</link>> <br> <</if>> <<if setup.bodyliquid.combined("mouth") gte 1>> <<bathroomicon "sink">><<link [[漱口 (0:05)|School Boy's Rinse]]>><<pass 5>><</link>> <br> <</if>> <<pregnancyTest "School Boy's Toilets">> <<if $condomLvl gte 1>> <<schoolVendingMachine>> <</if>> <<storeon "schoolboys" "check">> <<if _store_check isnot 1>> <<getouticon>><<link [[离开|Hallways]]>><</link>> <<elseif $exposed gte 2 and $exhibitionism gte 55>> <<getouticon>><<link [[溜出去|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>> <<elseif $exposed is 1 and $exhibitionism gte 35>> <<getouticon>><<link [[溜出去|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>> <<elseif $exposed lte 0>> <<getouticon>><<link [[离开|Hallways]]>><</link>> <</if>> <</if>> <</if>> <<set $eventskip to 0>> <<storecleanup>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set $changingRoomGender to "girls">> 你正待在女厕所里。 <br><br> <<if $stress gte $stressmax>> <<link [[你眼前一黑……|School Passout]]>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1>> <<eventsschooltoilets>> <<else>> <<storeactions "schoolgirls">> <<mirroricon>><<link [[照镜子(0:02)|Simple Mirror]]>><<pass 2>><<set $previousPassage = $passage>><</link>> <br> <<ind>><<link [[自慰|School Girl's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <<if setup.bodyliquid.combined("face") gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen" or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">> <<bathroomicon "sink">><<link [[洗脸 (0:05)|School Girl's Wash]]>><<pass 5>><</link>> <br> <</if>> <<if setup.bodyliquid.combined("mouth") gte 1>> <<bathroomicon "sink">><<link [[漱口 (0:05)|School Girl's Rinse]]>><<pass 5>><</link>> <br> <</if>> <<pregnancyTest "School Girl's Toilets">> <<if $condomLvl gte 1>> <<schoolVendingMachine>> <</if>> <<storeon "schoolgirls" "check">> <<if _store_check isnot 1>> <<getouticon>><<link [[离开|Hallways]]>><</link>> <<elseif $exposed gte 2 and $exhibitionism gte 55>> <<getouticon>><<link [[溜出去|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>> <<elseif $exposed is 1 and $exhibitionism gte 35>> <<getouticon>><<link [[溜出去|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>> <<elseif $exposed lte 0>> <<getouticon>><<link [[离开|Hallways]]>><</link>> <</if>> <</if>> <</if>> <<set $eventskip to 0>> <<storecleanup>>
<<effects>> <<if setup.bodyliquid.combined("face") gte 1>> <<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">> 弯下腰,洗掉了脸上的淫秽液体和墨水。 <<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">> 弯下腰,洗掉了脸上的淫秽液体和口红。 <<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">> 弯下腰,洗掉了脸上的淫秽液体和泥浆。 <<else>> 弯下腰,洗掉了脸上的淫秽液体。 <</if>> <<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">> 弯下腰,洗掉了脸上的口红。 <<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">> 弯下腰,洗掉了脸上的泥巴。 <<else>> 你弯下腰,洗掉了脸上的墨水。 <</if>> <<wash_face>> <br><br> <<link [[继续|School Boy's Toilets]]>><</link>> <br>
<<effects>> <<if setup.bodyliquid.combined("face") gte 1>> <<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">> 弯下腰,洗掉了脸上的淫秽液体和墨水。 <<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">> 弯下腰,洗掉了脸上的淫秽液体和口红。 <<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">> 弯下腰,洗掉了脸上的淫秽液体和泥浆。 <<else>> 弯下腰,洗掉了脸上的淫秽液体。 <</if>> <<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">> 弯下腰,洗掉了脸上的口红。 <<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">> 弯下腰,洗掉了脸上的泥巴。 <<else>> 你弯下腰,洗掉了脸上的墨水。 <</if>> <<wash_face>> <br><br> <<link [[继续|School Girl's Toilets]]>><</link>> <br>
<<effects>> 你弯下腰,将嘴对准水龙头开始漱口。 <<wash_mouth>> <br><br> <<link [[继续|School Boy's Toilets]]>><</link>> <br>
<<effects>> 你弯下腰,将嘴对准水龙头开始漱口。 <<wash_mouth>> <br><br> <<link [[继续|School Girl's Toilets]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你把钱放进了售卖机,一盒两袋装避孕套从出货口滑出来。 <<if Time.schoolTime>> <<if $changingRoomGender is "boys">> <<generatesm1>> <<else>> <<generatesf1>> <</if>> <<if $promiscuity gte 50>> <br><br> 一个<<person1>><<person>>进了厕所,<<He>>盯着你,你将避孕套放进口袋里,并对<<him>>微笑。 <<else>> <br><br> <<person1>><<person>>走进浴室,朝你的方向看了看。你一直等到<<he>>背对着你,开始洗手。你迅速拿起包裹,偷偷放进口袋。 <</if>> <<else>> 你拿走了它们。 <</if>> <<set $money -= 2000>> <<gcondoms 2>> <br><br> <<set $daily.vendingMachine[$changingRoomGender] to true>> <<link [[返回|$currentToiletReturn]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set $lock to 400>> 你检查了自动贩卖机。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Vending Machine Sneak]]>><<pass 10>><<crimeUp 1 "petty">><</link>><<crime "petty">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br> <</if>> <<condommachineicon>><<link [[砸开 (0:10)|Vending Machine Smash]]>><<pass 10>><<crimeUp 5 "destruction">><<crimeUp 5 "petty">><</link>><<physiquedifficulty>> <<crimes "destruction" "petty">> <br> <<getouticon>><<link [[回去|$currentToiletReturn]]>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set $weekly.theft.vendingMachine[$changingRoomGender] to true>> <<set $tip to random(1, 3) * 2000>> <<set _condomsStolen to $daily.vendingMachine[$changingRoomGender] ? 0 : either(0, 0, 0, 0, 2, 2, 2, 4)>> 你灵巧地打开自动售货机,数着里面的钱。里面有<<printmoney $tip>>。 <<if _condomsStolen>>这里还有 _condomsStolen 个避孕套。<</if>> <br><br> <<if $skulduggery lt 500>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<link [[拿走|$currentToiletReturn]]>><<set $money += $tip>><<gcondoms _condomsStolen>><<crimeUp `$tip / 100 + _condomsStolen * 10` "petty">><</link>><<crime "petty">> <br> <<link [[留下它们|$currentToiletReturn]]>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set $weekly.theft.vendingMachine[$changingRoomGender] to true>> <<set $tip to random(0, 3) * 2000>> <<set _condomsStolen to $daily.vendingMachine[$changingRoomGender] ? 0 : either(0, 0, 0, 0, 2, 2, 2, 4)>> <<if $physiqueSuccess>> <<if $tip is 0>> <<if _condomsStolen is 0>> 你一直踢着机器,直到咔嚓一声传来。锁坏了,门也开了。你在里面搜索了一番,才发现里面是空的。 <<else>> 你一直踢着机器,直到咔嚓一声传来。锁坏了,门也开了。你看向里面。里面没有钱,但你找到了 _condomsStolen 个避孕套。 <br><br> <<link [[拿起并离开|$currentToiletReturn]]>><<gcondoms _condomsStolen>><<crimeUp `$tip / 100 + _condomsStolen * 10` "petty">><</link>><<crime "petty">> <</if>> <<else>> 你一直踢着机器,直到咔嚓一声传来。锁坏了,门也开了。你往里面一看,发现了<<printmoney $tip>><<if _condomsStolen>>,还有 _condomsStolen 个避孕套<</if>>。 <br><br> <<link [[拿起并离开|$currentToiletReturn]]>><<set $money += $tip>><<gcondoms _condomsStolen>><<crimeUp `$tip / 100 + _condomsStolen * 10` "petty">><</link>><<crime "petty">> <</if>> <<else>> 你一直踢着机器,直到咔嚓一声传来。你试着开门,但锁卡住了。最终,你还是放弃了,决定改天再试。 <</if>> <br> <<link [[离开|$currentToiletReturn]]>><</link>>
<<widget "eventsschooltoilets">> <<rng>> <<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">> <<if $exposed gte 1>> <<if $changingRoomGender is "boys">> <<generateym1>><<generateym2>><<generateym3>> 你听到声音正在接近,在被抓到前设法躲在一个摊位之前,显示着你的<<lewdness>>。 <br><br> 一个<<fullGroup>>进入房间,在他们之间聊天。 <<storeon "schoolboys" "check">> <<if _store_check is 1 and maleChance() isnot 0>> 声音突然停止了。<<person1>><<person>>打破了沉默。"谁会把这些衣服放在这儿?我们应该把它们拿去失物招领处。"他们拿了你的衣服! <br><br> <<link [[呼喊|School Toilets Clothes]]>><<set $phase to 2>><</link>> <br> <<link [[保持安静|School Toilets Clothes]]>><<set $phase to 1>><</link>> <br> <<else>> 他们很快就离开了,谁也不知道。 <<gstress>><<garousal>><<stress 2>><<arousal 100>> <br><br> <<endevent>> <<link [[继续 (0:05)|School Boy's Toilets]]>><<set $eventskip to 1>><<pass 5>><</link>> <br> <</if>> <<else>> <<generateyf1>><<generateyf2>><<generateyf3>> 你听到声音正在接近,在被抓到前设法躲在一个摊位之前,显示着你的<<lewdness>>。 <br><br> 一个<<fullGroup>>进入房间,在他们之间聊天。 <<storeon "schoolgirls" "check">> <<if _store_check is 1 and maleChance() isnot 100>> 声音突然停下了。<<person1>><<person>>打破了沉默。“谁会把这些衣服留在这儿呢?我们应该把它们拿去失物招领处。”他们拿走了你的衣服! <br><br> <<link [[呼喊|School Toilets Clothes]]>><<set $phase to 2>><</link>> <br> <<link [[保持安静|School Toilets Clothes]]>><<set $phase to 1>><</link>> <br> <<else>> 他们很快就离开了,谁也不知道。 <<gstress>><<garousal>><<stress 2>><<arousal 100>> <br><br> <<endevent>> <<link [[继续 (0:05)|School Girl's Toilets]]>><<set $eventskip to 1>><<pass 5>><</link>> <br> <</if>> <</if>> <<elseif $whitney_toilet is 1 and C.npc.Whitney.state is "active" and $rng gte 51 and $daily.whitney.toiletCheck isnot 1>> <<set $daily.whitney.toiletCheck to 1>> <<if $player.penisExist and $player.vaginaExist>> <<set _correctBathroom to ($NPCName[$NPCNameList.indexOf("Whitney")].pronoun is "m" ? "boys" : "girls")>> <</if>> <<if $changingRoomGender is "boys" and $player.gender is "m" or $changingRoomGender is "girls" and $player.gender is "f" or ($player.penisExist and $player.vaginaExist) and $changingRoomGender isnot _correctBathroom>> <<if $player.gender is $NPCName[$NPCNameList.indexOf("Whitney")].pronoun>> <<npc Whitney>><<person1>> 你撞上了惠特尼。<<His>>表情阴沉下来。“敢在这儿露面?还记得我说过的话么?”<<he>>说,“我要让你长点记性。" <br><br> <<His>>朋友堵住了出口。 <br><br> <<link [[继续|Bully Toilets Fight]]>><<set $fightstart to 1>><</link>> <<else>> <<generatey1>><<generatey2>><<generatey3>><<person1>> 惠特尼的几个朋友进了厕所,当他们看到你的时候,他们得意地笑了。 <br><br> "真淫荡,”一个<<person>>说,“你没听到过你不能再来这里了吗?还是你只是在找一个被惩罚的借口?你走运了。惠特尼说我们可以在这里对你做任何我们想做的事。" <br><br> 他们把你包围起来。 <br><br> <<if $submissive lte 500>> <<link [[威胁|Bully Friends Threaten]]>><<def 1>><</link>><<defianttext>> <br> <<elseif $submissive gte 1500>> <<link [[认输|Bully Friends Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><<sub 1>><</link>><<submissivetext>> <br> <</if>> <<link [[忍耐|Bully Friends Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<if $player.gender is $NPCName[$NPCNameList.indexOf("Whitney")].pronoun>> 惠特尼的几个朋友进了浴室,他们笑着互相推搡。尽管他们没有表现出攻击性,但他们拒绝放过你。 <br><br> "我们只是在这里确保你<<if $player.gender is "m">>坐下来小便<<else>>知道如何使用小便池<</if>>,这是惠特尼的命令。" <br><br> 他们依旧在说着什么,看来惠特尼还没允许他们对你动手,于是他们很快就厌倦了,回到了走廊。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<endevent>> <<if $changingRoomGender is "boys">> <<link [[继续|School Boy's Toilets]]>><<set $eventskip to 1>><</link>> <<else>> <<link [[继续|School Girl's Toilets]]>><<set $eventskip to 1>><</link>> <</if>> <<else>> <<npc Whitney>><<person1>> 你撞到了惠特尼,<<Hes>>很高兴在这里见到你。 <<if random(1, 100) gte 51>> "真是个好时机,骚货,”<<he>>说。<<His>>的朋友和<<him>>在一起。<<He>>抓住你的肩膀,试图把你逼到一个小隔间里。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[让它发生|Bully Toilets Sex]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<if $promiscuity gte 15>> <<link [[口交|Bully Toilets Sex]]>><<sub 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<npcincr Whitney love 1>><</link>><<promiscuous2>><<glove>><<gdom>> <br> <</if>> <<link [[战斗|Bully Toilets Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<else>> "真是听话,婊子,"<<he>>笑了起来。"我很高兴你能听我的命令。"<<Hes>>独自一人,走过你身边,拍了拍你的<<bottom>>。 <<gstress>><<stress 6>> <br><br> <<endevent>> <<if $changingRoomGender is "boys">> <<link [[继续|School Boy's Toilets]]>><<set $eventskip to 1>><</link>> <<else>> <<link [[继续|School Girl's Toilets]]>><<set $eventskip to 1>><</link>> <</if>> <</if>> <</if>> <</if>> <<else>> <<if $changingRoomGender is "boys">> <<generateym1>><<generateym2>><<generateym3>> <<if $player.gender_appearance is "f">> 一个<<fullGroup>>一边聊天一边走进来。他们一看到你就吓呆了。"这个<<girl>>在这里干什么?"<<person1>><<person>>说,<<his>>颤抖的声音出卖了<<his>>的内心。 <br><br> <<link [[道歉然后离开|School Toilets Encounter]]>><<set $phase to 1>><<stress 2>><</link>><<gstress>> <br> <<if maleChance() isnot 0>> <<link [[调情|School Toilets Encounter]]>><<set $phase to 2>><</link>><<promiscuous1>> <br> <<if $promiscuity gte 15>> <<link [[色诱|School Toilets Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>> <br> <</if>> <</if>> <<else>> 一个<<fullGroup>>一边聊天一边走进来。他们没注意到你,很快便离开了。 <br><br> <<endevent>> <<link [[继续|School Boy's Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <<generateyf1>><<generateyf2>><<generateyf3>> <<if $player.gender_appearance is "m">> 一个<<fullGroup>>一边聊天一边走进来。他们一看到你就吓呆了。"这个<<girl>>在这里干什么?"<<person1>><<person>>说,<<his>>颤抖的声音出卖了<<his>>的内心。 <br><br> <<link [[道歉然后离开|School Toilets Encounter]]>><<set $phase to 1>><<stress 2>><</link>><<gstress>> <br> <<if maleChance() isnot 100>> <<link [[调情|School Toilets Encounter]]>><<set $phase to 2>><</link>><<promiscuous1>> <br> <<if $promiscuity gte 15>> <<link [[色诱|School Toilets Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>> <br> <</if>> <</if>> <<else>> 一个<<fullGroup>>一边聊天一边走进来。他们没注意到你,很快便离开了。 <br><br> <<endevent>> <<link [[继续|School Girl's Toilets]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>> <</if>> <<else>> <!-- Modified for Beast People --> <<beastNEWinit 1 cat>> <<if $monster is 1 or $bestialitydisable is "f">> 你身后的一阵低吼打破了寂静,一只身形庞大的<<beasttype>>从阴影中冲出并将你扑倒在地。 <br><br> <<if $cat gte 6>> <<link [[发出嘶嘶声|School Toilets Hiss]]>><</link>><<cat>> <br> <</if>> <<link [[战斗|School Toilets Cat]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你身后的一阵低吼打破了寂静,一只大猫从阴影中猛地朝你扑来。你设法逃了出来,但很呛。 <<beastescape>> <br><br> <<link [[继续|School Toilets]]>><<endevent>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "eventschoolhallwaysexposed">> <<rng>> <<if $rng gte 81>> 你离开了储藏室的保险柜,走到了一条空荡荡的走廊。你已经走到半路了,突然听到前面有声音传来。你试着原路返回,但声音又出现在了你的后面,看上去你被困在这了。你四处寻找躲藏的地方,但附近除了教室之间靠墙排列的储物柜之外什么也没有。 <br><br> <<link [[透过窗户看教室里面,一定有一间是空的|Hallways Exposed Classroom]]>><</link>> <br> <<link [[检查储物柜,一定有没上锁的|Hallways Exposed Lockers]]>><</link>> <br> <<elseif $rng gte 61>> <<generatey1>><<generatey2>><<person1>> 你听见靠近的脚步声,然后躲在了一间储藏室里。当门把手吱嘎作响的时候,你的心跳漏了一拍。<<gstress>><<stress 6>> <br><br> "它卡住了,”一个<<personsimple>>的声音说,“等我一会儿。" <br><br> 你环视整个房间。那儿有一扇小窗,尽管你需要爬上什么东西才能够到它,而且你还不知道另一侧会有什么。 <br><br> <<link [[爬出窗户|Hallways Exposed Storeroom Window]]>><</link>> <br> <<link [[遮住你自己然后离开|Hallways Exposed Storeroom]]>><<fameexhibitionism 2>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>> <br> <<else>> <<if random(1, 2) is 2 and $hypnosis gte 1 and $hypnosisdisable is "f">> 当一群人走下楼梯时,你躲在下面的角落,<<hypnosisicon>><span class="blue">有什么东西不对劲,你还处于恍惚之中。</span><<hypnosisicon>>但你最终醒悟过来,发现自己已经到了开阔场地,强烈的声音催促着你继续。 <br><br> <<link [[走入开阔地|Hallways Exposed Hypnosis]]>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<link [[抵抗|Hallways Exposed Hypnosis Resist]]>><</link>><<willpowerdifficulty 1 `150 + ($hypnosis * 50)`>> <br> <<else>> 当一群人走下楼梯时,你躲在下面的角落,台阶在他们经过时震动着。 <<gstress>><<stress 6>> <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "eventsschoolhallways">> <<rng>> <<set _fameRumour to []>> <<run ["exhibitionism", "sex", "rape", "prostitution"].forEach(name => {if (V.fame[name] >= 400) T.fameRumour.push(name)})>> <<if ($monsterchance gte 1 or $bestialitydisable is "f") and $fame.bestiality gte 400>> <<set _fameRumour.push("bestiality")>> <</if>> <<if $schoolfameboard isnot 1 and $schoolfameblackmail gte 3 or $schoolfameboard isnot 1 and $schoolfamerefused is 1>> <<set $schoolfameboard to 1>> <<schoolfameboard>> <<elseif fameSum("sex","rape","prostitution","bestiality") gte 4000 and $schoolfameblackmail is undefined>> <<set $schoolfameblackmail to 0>> <<npc Leighton>><<person1>>校长从<<his>>的办公室里走出来后示意着让你进去,你注意到<<He>>的脸上挂着奇怪的笑容。 <br><br> <<link [[进去|School Fame Blackmail]]>><</link>> <br> <<link [[拒绝|School Fame Blackmail Refuse]]>><<detention 1>><</link>><<gdelinquency>> <br> <<elseif Time.days gte 7 and $NPCName[$NPCNameList.indexOf("Kylar")].init isnot 1 and $kylarignored isnot 1>> <<npc Kylar>><<initnpc Kylar>><<generatey2>><<generatey3>>某人的包洒落在你的面前,里面的东西掉了一地,钢笔和书籍散落在地板上,现场惨不忍睹。当你走过转角时,你看见了包的主人。一个<<nnpc_gendery "Kylar">>被拽着衣领高高举起,然后被狠狠推到了柜子上。<<He>>挣扎着去蹬抓住<<person1>><<him>>的<<person2>><<person>>。但<<person2>><<person>>只是不屑地笑了笑:"就这?"<<he>>在说着的同时用<<He>>那空出来的手揪住那个<<nnpc_gendery "Kylar">>那凌乱的黑发。"算你走运,没有哪个白痴敢和老子对着干。" <br><br> 其他学生要么对正在发生的霸凌视而不见,要么是在一旁看得津津有味。 <br><br> <<link [[干涉|Kylar Intro Intervene]]>><<npcset Kylar state "active">><<status -10>><<npcincr Kylar love 1>><</link>><<glove>><<lcool>> <br> <<link [[旁观,但在事后确认没什么问题|Kylar Intro Help]]>><<npcset Kylar state "active">><<npcincr Kylar love 1>><</link>><<glove>> <br> <<link [[无视|Kylar Intro Ignore]]>><<set $kylarignored to 1>><</link>> <br> <<elseif Time.days gte 14 and $kylarignored is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "active" and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "prison">> <<npcset Kylar state "active">> <<npc Kylar>><<person1>>当你走过一个转角时,你碰到了一个<<nnpc_gendery "Kylar">>。<<He>>紧皱着眉头看着你,但随后<<his>>便放松了下来,并张嘴说道: <br><br> "我,我是……那个……"凯拉尔结结巴巴地继续说着,"我,我叫凯拉尔。" 你本以为<<he>>可能是低年级的学生,但<<he>>似乎与你一样大。 <<switch $bodysize>> <<case 0>> 你自认为你的身材已经是同龄人里最矮小的那一批了,但即使这样<<hes>>也只比你高那么一点点。 <<case 1>> 尽管你的身高已经足够矮小了,但即便这样<<hes>>看起来也比你矮上那么一丢丢。 <<case 2>> <<Hes>>很矮小。 <<case 3>> 如果和你相比的话,那<<Hes>>确实十分矮小。 <</switch>> <<He>>转身向<<he>>来时的路跑了过去。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<elseif $bullytimer gte $rng and !["dungeon", "pillory"].includes(C.npc.Whitney.state)>> <<set $bullytimer to 0>> <<schoolbully>> <<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylar.timer.halls gte $rng>> <<set $kylar.timer.halls to 0>> <<kylarhallways>> <<elseif $mathsproject is "ongoing" and $mathsdruggedstudent isnot 1 and $mathsprojectdays lt 20 and $stimdealerknown is 1>> <<set $mathsdruggedstudent to 1>> <<generatey1>><<person1>>你认出了那个数学课上的<<person>>。<<Hes>>正坐在地板上,纸笔散落在周围,而<<he>>本人呆滞地看着前方,你注意到那些纸上写满了关于数学竞赛问题的部分解决方程。 <br><br> <<link [[寻求帮助|Maths Drugged Help]]>><<famegood 5>><<detention -6>><<trauma -6>><</link>><<ldelinquency>><<ltrauma>> <br> <<link [[抄下来|Maths Drugged Copy]]>><<set $mathsinfo += 1>><</link>><<note "+ 数学见解" "green">> <br> <<link [[抢夺|Maths Drugged Rob]]>><<detention 6>><<set $mathsstim += 1>><</link>><<ggdelinquency>><<note "+ 兴奋剂" "green">> <br> <<elseif $halloween is 1 and !$halloween_lake>> <<halloween_lake_invite>> <<elseif $rng gte 100>> <<generatey1>><<person1>><<generatey2>> 一只手从后面捂住了你的嘴,另一只手臂环住你的腰。"别动,"捂着你嘴的<<person>>说道。"我只想让你帮我做点事。"<<He>>试着把你拉进一个空教室。 <<if $whitneyromance is 1>> <br><br> "我想,"<<person2>>从后面又出来一个<<person>>说道:"我认为那是惠特尼的<<girl>>。" <br> "他妈的,"<<person1>><<person>>说着的同时将你放开,"你最好别告诉<<nnpc_him "Whitney">>我碰了你。" 在放完狠话后,这两个家伙溜了。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 一个<<person2>><<person>>跟在后面,观察大厅里是否有可能捣乱的家伙。 <br><br> <<link [[尽力反抗|Hallways Rape Struggle]]>><</link>><<physiquedifficulty 1 16000>> <br> <<link [[顺其自然|Hallways Rape Let]]>><</link>> <br> <</if>> <<elseif $rng gte 91>> <<if $rng % 2 == 0>><<set $lock to 0>> 当你走过走廊时,突然听到一个储物柜里传来声音。当你向它靠近时,沉闷的敲打声与和呼喊声愈发的清晰, <span class="yellow">有人被锁在里面。</span> <br><br> <<link [[撬锁把人放出来 (0:10)|Hallways Locker Victim]]>><<pass 10>><<set $phase to 0>><</link>> <br> <<link [[去找老师帮忙 (0:03)|Hallways Locker Victim]]>><<pass 3>><<set $phase to 1>><</link>> <br> <<if $sadism gte 300 or $delinquency gte 600 or ($soldCount gte 1 and $money lt $rentmoney)>> <<link [[要求资金帮助 (0:10)|Hallways Locker Victim]]>><<pass 10>><<set $phase to 2>><</link>><<if $soldCount gte 1 and $money lt $rentmoney>><<note "你需要给贝利交钱!" "red">><<else>><<note "现金?" "gold">><</if>> <br> <</if>> <<link [[无视|Hallways Locker Victim]]>><<set $phase to 3>><</link>> <<else>> <<generatey1>><<person1>><<generateyp2>> 一个<<person>>正在走廊上跟踪一个<<person2>><<person>>。那个<<person1>><<persons>>凶神恶煞,看起来不怀好意,<<person2>> <<print either("但那<<person>>没有注意到,尚且没有。","而<<person>>看起来害怕极了。","而<<person>>看起来很被吓到了。","而<<person>>看起来完全没有注意到。")>> <span class = "red">没有老师在你视线范围内。</span> <br><br> <<link [[干涉 (0:02)|Hallways Stalker Intervention]]>><<set $phase to 0>><<pass 2>><</link>> <br> <<link [[引起老师的注意 (0:01)|Hallways Stalker Intervention]]>><<pass 1>><<set $phase to 1>><</link>> <br> <<link [[无视|Hallways Stalker Intervention]]>><<set $phase to 2>><</link>> <br> <</if>> <<elseif $rng gte 81>> <<bodywritingExposureCheck>> <<if _bodywriting_exposed is 1>> 当你从一群学生身边路过时,有人指着你的<<bodypart _bodypart>>上的<<tattoo _bodypart>>窃窃私语,你的脸顿时红了。 <<lcool>><<status -10>><<gtrauma>><<trauma 6>><<gstress>><<stress 10>> <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<if $cool gte 400>> 你经过一群学生时,他们都停止了交谈,迅速地把你围住,抢着引起你的注意。看起来你相当的受欢迎。 <<ltrauma>><<lstress>><<trauma -6>><<stress -12>> <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<elseif $cool gte 160>> 当你路过一群学生时,所有人都微笑着向你打招呼。 <<ltrauma>><<trauma -6>> <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<elseif $cool gte 120>> <<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>> 你从一群学生身边路过,他们开始窃窃私语起来,似乎是一些关于扶她之类的谣言。 <<elseif $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>> 你从一群学生身边路过,他们开始窃窃私语起来。似乎是一些关于异装癖之类的谣言。 <<else>> 你从一群学生旁边路过,而他们完全无视了你。看来对他们来说,你就是空气。 <</if>> <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<elseif $cool gte 40>> <<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>> 你经过一群学生,他们笑着叫你怪胎。 <<elseif $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>> 你经过一群嘲笑你衣着的学生。 <<else>> 你经过一群嘲笑你的学生。 <</if>> <<gstress>><<stress 6>> <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你看到前面有一群学生,考虑到你当前的处境,在没有老师的情况下,最好不要贸然前进。 <br><br> <<link [[绕道而行 (0:05)|Hallways]]>><<set $eventskip to 1>><<pass 5>><</link>> <br> <<link [[别浪费时间了,直接冲|Hallways Low Status]]>><</link>><<gtrauma>><<gstress>> <br> <</if>> <</if>> <<elseif $rng gte 71 and $hypnosis gte 1 and $hypnosisdisable is "f">> <<generatey1>><<person1>>你路过一个蹲在自己柜子前摸索着什么的<<person>>,<<hypnosisicon>><span class="blue">你感到不对劲,意识开始恍惚,</span><<hypnosisicon>>一个淫荡的想法让你兴奋起来。 <br><br> <<link [[打屁股|Hallways Hypnosis Spank]]>><<def 1>><<hypnotised 1>><<trauma -6>><<stress -12>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<llstress>> <br> <<link [[抵抗|Hallways Hypnosis Spank Resist]]>><</link>><<willpowerdifficulty 1 `150 + ($hypnosis * 50)`>> <br> <<elseif $rng gte 61>> <<if playerBellyVisible()>> <<rng>> <<generates1>><<generates2>><<generates3>> 一群学生走向你,他们的目光聚焦在你的腹部。 <br><br> "是你!"其中一个<<person1>><<person>>说道。"你就是那个怀孕了的<<girl>>!" <br> "真神奇啊!"<<person2>><<person>>附和道,"我能摸摸你的肚子吗?我会很小心的,我发誓!" <br><br> <<link [[让他们摸 (0:01)|Hallways Pregnant Touch]]>><<pass 1>><</link>> <br> <<link [[离开|Hallways Pregnant Leave]]>><</link>> <br> <<elseif $delinquency gte 400>> <<generatey1>><<person1>>当你路过时,一个<<person>>给了你一个令人毛骨悚然的眼神并开始跟踪你,在周围有人的情况下,<<he>>不可能尝试做些什么,但你很快就走到了一条空荡荡的走廊。 <br><br> <<link [[绕道而行 (0:05)|Hallways]]>><<set $eventskip to 1>><<endevent>><<pass 5>><</link>> <br> <<link [[没时间浪费了,直接过去吧|Hallways High Delinquency]]>><</link>> <br> <<elseif $delinquency gte 10>> <<generatey1>><<person1>>当你路过时,一个<<person>>给了你一个令人毛骨悚然的眼神并开始跟踪你,庆幸的是,<<He>>在一位老师走过来之后便停止了跟踪。 <<gstress>><<stress 2>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<generatey1>><<person1>>一个<<person>>在你路过时给了你一个恐怖的眼神。 <<gstress>><<stress 1>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $rng gte 51 and $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>> <<generatey1>><<generatey2>><<generatey3>> 你听到身后的低语。 <br> <<if $player.gender_appearance is "m">> <<if random(1, 2) is 2>> "但是他看起来像个正常的男孩,”一个<<person1>><<person>>说。 <<else>> "不可能,”一个<<person1>><<person>>说,“他看起来正常得很。" <</if>> <br> <<if random(1, 2) is 2>> "每个人都这么说,"一个<<person2>><<person>>回答,"他也有个小穴。" <<else>> "他看起来是很正常,"一个<<person2>><<person>>回答。"但你看他的裤裆!" <</if>> <br> <<if random(1, 2) is 2>> "真是个怪胎,"一个<<person3>><<person>>补充道。"要是在过去,他一出生就会被淹死。" <<else>> "我想知道它是什么样子的,"一个<<person3>><<person>>补充道,"你觉得他会操自己吗?" <</if>> <br><br> 他们三个瞥了你一眼,发现你在看他们就急忙走开了。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<else>> <<if random(1, 2) is 2>> "但是她看起来像个正常的女孩,”一个<<person1>><<person>>说。 <<else>> "不可能,”一个<<person1>><<person>>说,“她看起来很正常。" <</if>> <br> <<if random(1, 2) is 2>> "每个人都这么说,"一个<<person2>><<person>>回答。"她长了根吊。" <<else>> "她看起来很正常,"一个<<person2>><<person>>回答。"直到你看到她的裆部。" <</if>> <br> <<if random(1, 2) is 2>> "真是个怪物,"一个<<person3>><<person>>补充道。"要是在过去,她一出生就会被淹死的。" <<else>> "我想知道它是什么样子的,"一个<<person3>><<person>>补充道,"你觉得她会操自己吗?" <</if>> <br><br> 他们三个瞥了你一眼,发现你在看他们就急忙走开了。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <</if>> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 51 and $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>> <<generatey1>><<generatey2>><<generatey3>> 你听到身后的低语。 <br> <<if $player.gender_appearance is "f">> <<if $player.gender is "f">> <<if !playerBellyVisible()>> <<if random(1, 2) is 2>> "她穿得像个男孩?"一个<<person1>><<person>>说,“她现在看起来像个女孩了。" <<else>> "是她吗?”一个<<person1>><<person>>说,“就是那个男装大佬?真看不出来。" <</if>> <br> <<if random(1, 2) is 2>> "她不是一直这样的。"一个<<person2>><<person>>回答说,"我敢说她这么做只是为了骗别人上床。" <<else>> "只要她想,她随时可以扮成男人。"一个<<person2>><<person>>回答说,"我敢说这是为了骗别人上床。" <</if>> <br> <<if random(1, 2) is 2>> "不管什么原因,"一个<<person3>><<person>>接话,"她是个怪人。" <<else>> "一定是它了,"一个<<person3>><<person>>补充道。"她是个变态。" <</if>> <<else>> <<if random(1, 2) is 2>> "她穿得像个男孩?怎么会?"一个<<person1>><<person>>问道,"很明显她怀孕了……" <<else>> "你确定她就是那个穿得像男孩的吗?"一个<<person1>><<person>>问道。"她就算想变装也变不了。" <</if>> <br> <<if random(1, 2) is 2>> "很显然,她并不总是这样穿。”一个<<person2>><<person>>回答道,"我敢打赌她这样做只是为了潜入男更衣室。" <<else>> "也许她只是想穿得像个男孩,”一个<<person2>><<person>>回答道,"我敢打赌她就是这样骗人把她肚子搞大的。" <</if>> <br> <<if random(1, 2) is 2>> "我不管,”一个<<person3>><<person>>补充道,“她就是个变态。" <<else>> "一定是它了,"一个<<person3>><<person>>补充道,"真是一个怪胎!" <</if>> <<schoolrep crossdress -3>> <</if>> <<else>> <<if !playerBellyVisible()>> <<if random(1, 2) is 2>> "你确定她是男孩吗?"一个<<person1>><<person>>问,"她看起来就像个女孩。" <<else>> "你一定是糊涂了,”一个<<person1>><<person>>说,“那不可能是个男孩。" <</if>> <br> <<if random(1, 2) is 2>> "错不了的,他就是男的。"一个<<person2>><<person>>回答道,"我敢说他这么做是为了骗别人上床。" <<else>> "我就说他是男的,"一个<<person2>><<person>>回答。"我敢说他想上老师。" <</if>> <br> <<if random(1, 2) is 2>> "不管什么原因,"一个<<person3>><<person>>补充道,"他是个怪人。" <<else>> "一定是它了,"一个<<person3>><<person>>补充道。"他是个变态。" <</if>> <<else>> <<if random(1, 2) is 2>> "你确定她是男的?”一个<<person1>><<person>>问,"她怀孕了,一个男的怎么可能怀孕!?" <<else>> "你个白痴,”一个<<person1>><<person>>说,“那怎么可能是男的,她怀孕了!" <</if>> <br> <<if random(1, 2) is 2>> "嗯,”<<person2>><<person>>附和,“我从来都不知道男的也能怀孕。" <<else>> "你肯定搞错人了,她就是个姑娘。” 一个<<person2>><<person>>补充道,“你上实验课睡糊涂了吧。" <</if>> <br> <<if random(1, 2) is 2>> "你倒是看啊,明明那个大个肚子。"一个<<person3>><<person>>说。"她不是个男的,也依旧是个彻底的婊子。" <<else>> "不管怎样,"一个<<person3>><<person>>说。"你还敢这样来学校,也真是不要脸。" <</if>> <<schoolrep crossdress -3>> <</if>> <</if>> <<else>> <<if $player.gender is "m">> <<if !playerBellyVisible()>> <<if random(1, 2) is 2>> "他是女装大佬?"一个<<person1>><<person>>说,"现在倒看不出来。" <<else>> "他?"一个<<person1>><<person>>说道。"穿得像女生的那人?光看着我还不知道他是男的呢。" <</if>> <br> <<if random(1, 2) is 2>> "他不总是这样的,"一个<<person2>><<person>>回复道。"我敢说他只在骗人上床时这么做。" <<else>> "当他想要的时候,他看起来就像一个女孩。"一个<<person2>><<person>>回答说,"我敢说这是为了骗别人上床。" <</if>> <br> <<if random(1, 2) is 2>> "不管什么原因,"一个<<person3>><<person>>补充道,"他是个怪人。" <<else>> "一定是它了,"一个<<person3>><<person>>补充道。"他是个变态。" <</if>> <<else>> <<if random(1, 2) is 2>> "他穿得像女的?” 一个<<person1>><<person>>问,“明明是女的穿得像男的!" <<else>> "他?”一个<<person1>><<person>>问。“你确定不是‘她’?肚子一天天的那么明显。" <</if>> <br> <<if random(1, 2) is 2>> "一定是哪里搞错了,"一个<<person2>><<person>>回答,"她要是个男的就不会怀孕。" <<else>> "你说得显然不对,她是个女孩,” 一个<<person2>><<person>>说,“但是她可能怀上了老师或者别的什么人的孩子。" <</if>> <br> <<if random(1, 2) is 2>> "我不管,”一个<<person3>><<person>>补充道,“她就是个变态。" <<else>> "不管怎样,"一个<<person3>><<person>>补充道,"你居然还敢这样来学校,真不要脸。" <</if>> <</if>> <<else>> <<if !playerBellyVisible()>> <<if random(1, 2) is 2>> "你确定他是个女的?"一个<<person1>><<person>>问道。"这不男的吗?" <<else>> "你一定是糊涂了,"一个<<person1>><<person>>说道。"那不可能是个女孩。" <</if>> <br> <<if random(1, 2) is 2>> "没搞错,她是女的,"一个<<person2>><<person>>回复道。"我敢说她这么做是为了骗人上床。" <<else>> "那确实,她就是女的,"一个<<person2>><<person>>回答。"她一定和老师搞过。" <</if>> <br> <<if random(1, 2) is 2>> "不管什么原因,"一个<<person3>><<person>>接话,"她是个怪人。" <<else>> "一定是它了,"一个<<person3>><<person>>补充道。"她是个变态。" <</if>> <<else>> <<if random(1, 2) is 2>> 她以为在唬谁呢??”一个<<person1>><<person>>说。“这么大个肚子说她是男的谁信啊……" <<else>> "你想啊,她要是知道就好了,”一个<<person1>><<person>>说,“那么大的肚子怎么可能会有人相信她是男的。" <</if>> <br> <<if random(1, 2) is 2>> "不开玩笑哈,” 一个<<person2>><<person>>说,“我猜她这样只是为了潜入男更衣室。" <<else>> "不开玩笑,"一个<<person2>><<person>>回道,"我敢打赌她这样做只是为了骗其他人上床。" <</if>> <br> <<if random(1, 2) is 2>> "不管怎样,”一个<<person3>><<person>>补充,“她是个变态。" <<else>> "一定是它了,"一个<<person3>><<person>>补充道,"真是一个怪胎!" <</if>> <</if>> <</if>> <</if>> <br><br> 他们三个瞥了你一眼,发现你在看他们就急忙走开了。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 41 and _fameRumour.length gt 0>> /* Using random in case the player has fame in multiple categories */ <<set _selectedRumour to _fameRumour.random()>> <<set _trauma to false>> <<generatey1>><<generatey2>> 当你走过走廊时,一群学生经过。<br><br> <<if _selectedRumour is "bestiality">> <<if $bestialitydisable is "f">> <<if $cool gte 120>> "我发誓!"你听到<<person1>><<person>>说道。"我听到巷子里传来呻吟声,然后几只狗从那里走了出来!"<br> "但你没有往里面看?"<br> "我可不想看到里面是什么情况。" <<else>> "是的,是狗!"<<person1>><<person>>小声地说道。"大概有三只,骑在<<phim>>身上,一个接一个。"<br> "天哪,太恶心了吧!"<br> "我感觉这还挺色的。"<<set _trauma to true>> <</if>> <<else>> <<if $cool gte 120>> "你在逗我吗,"其中一个<<person1>><<person>>说,"谁会去日……"<br> "我是认真的!"另一个<<person2>><<person>>说,"人的XP是多样的。"<br> <<person1>><<He>>摇摇头,"不是,这正常么?" <<else>> "因为<<pShe>>没办法让正常人喜欢上<<phim>>,"一个<<person1>><<person>>窃笑着说,"这就是为什么<<pshe>>要去日……"后面的对话已经听不清了。 "不可能,"<<his>>的同伴愣住了。"肯定是疯了才会这么干。"<br> "你又没见过<<phim>>,你怎么知道?"<<set _trauma to true>> <</if>> <</if>> <<elseif _selectedRumour is "exhibitionism">> <<if $cool gte 120>> "真的!"你偷听到那个<<person1>><<person>>说道。"好多人都见过有个学生全裸着到处跑,整个镇子都知道!"<br> "既然那个人没穿衣服,其他人又是怎么知道那人是个学生呢?"<br> "呃,我的意思是……" <<else>> "我就看见了!"那个<<person1>><<person>>小声说道。"<<pShe>>全裸着到处跑,并且看上去很享受这样。"<br> "天哪,真是个变态!"<br> "真希望当时我也在那儿,就能亲眼目睹了。"<<set _trauma to true>> <</if>> <<elseif _selectedRumour is "sex">> <<if $cool gte 120>> "你知道吗?"你偷听到<<person1>><<person>>的话,"我听说我们学校有个荡妇。"<br> "就一个吗?"那群人笑了起来。<br> "嗯……但有一个是里面最骚的。" <<else>> "我跟你说,"那个<<person1>><<person>>小声说道,"<<pShe>>就是个荡妇!只要你想,随便上!"<br> "没什么好惊讶的。"<br> "看来我也得去碰碰运气了。"<<set _trauma to true>> <</if>> <<elseif _selectedRumour is "prostitution">> <<if $cool gte 120>> "真的!"你偷听到<<person1>><<person>>的话,"我看到有学生进了那个丰收街上那个很破的建筑。"<br> "真的吗?是谁啊?"<br> "呃,那个人的脸看不太清……" <<else>> "确实,"那个<<person1>><<person>>小声说,"<<pShe>>就是个娼妓,还很便宜,五块钱就能爽!"<br> "五块钱对<<phim>>来说太多了吧。"那群人哈哈大笑。<br> "我估计最多给<<phim>>几便士。"<<set _trauma to true>> <</if>> <<elseif _selectedRumour is "rape">> <<if $cool gte 120>> "我不清楚细节,"你偷听到<<person1>><<person>>的话,"但我听说有学生被袭击了。"<br> "有人被强奸了?在这地方?"<<person2>><<He>>翻了个白眼,"从来没听说过。"<br> "嗯,也许你是对的。" <<else>> "对啊,就是<<pshe>>被强奸了,"那个<<person1>><<person>>小声说,"还是被不止一个人。"<br> "就那个小婊子?我赌<<pshe>>估计还挺享受吧!"那群人哈哈大笑。<br> "也许我们哪天也可以去爽一爽?"<<set _trauma to true>> <</if>> <</if>> <br><br> 你走开了。他们应该不是在说你吧?<<gstress>><<stress 2>><<if _trauma>><<gtrauma>><<trauma 2>><</if>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 31>> <<generatey1>><<person1>> <<rng>> <<if $rng gte 66>> 当你路过时,一个<<person>>捏了捏你的<<bottom>>。 <<elseif $rng gte 33>> 当你路过一个<<person>>时,你感觉到<<his>>的手飞快地掐了一把你的<<bottom>>。 <<else>> 当你路过一个<<person>>时,你感觉有人拍了一下你的<<bottom>>。 <</if>> <br><br> <<if $promiscuity gte 15 and $submissive gte 1500>> <<link [[调戏|Hallways Flirt Squeeze]]>><<trauma -6>><<arousal 100>><</link>><<ltrauma>><<garousal>><<promiscuous1>> <br> <</if>> <<link [[掌掴|Hallways Slap]]>><<trauma -6>><<stress -12>><<detention 1>><</link>><<gdelinquency>><<ltrauma>><<lstress>> <br> <<link [[无视|Hallways]]>><<endevent>><<set $eventskip to 1>><<trauma 1>><<stress 1>><</link>><<gtrauma>><<gstress>> <br> <<elseif $rng gte 26>> 人群穿梭往来。你走得很慢,穿行在走廊之间,尽量避免撞到其他人。 <br><br> <<if $cool gte 160>> 你被一群较大的队伍堵住了。当其中一人注意到你时,他向别人示意让你通过。道路顿时畅通无阻,你继续前进。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> 最终,停滞不前的学生堵住了你的去路,他们叽叽喳喳。你寻找着出路,却突然感觉到<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>一只手拉开了你裙子上的链子。<<else>>有手在你的裤腰上徘徊。<</if>> <br><br> <<link [[抓住他们|Hallways Pantsed Grab]]>><</link>><<athleticsdifficulty 1 1000>> <br> <<link [[什么都不干|Hallways Pantsed]]>><<set $phase to 1>><</link>> <</if>> <<elseif $rng gte 21>> <<generatey1>><<person1>> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <<if $player.perceived_breastsize gte 6>> 一个<<person>>对你喊道。"漂亮的大奶子!"你的脸颊因尴尬而泛起红晕。 <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><<gtrauma>><<gstress>><<trauma 2>><<stress 2>> <br><br> <span class="lewd">你感觉到你脑袋里的史莱姆在命令你脱光衣服。</span>它承诺如果你遵守的话,就给予你奖励,如果你不遵守的话,就要承担相应的后果。 <br><br> <<if $promiscuity gte 55 and $submissive gte 1900>> <<link [[心甘情愿地服从|Hallways Slime Breasts Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>> <br> <</if>> <<link [[服从|Hallways Slime Breasts Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[拒绝|Hallways Slime Breasts Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<else>> 一个<<person>>对你喊道。<<schoolcatcall>>你的脸颊因尴尬而泛起红晕。 <<gtrauma>><<gstress>><<trauma 2>><<stress 2>> <br><br> <span class="lewd">你感觉到你脑袋里的史莱姆在命令你脱光衣服。</span>它承诺如果你遵守的话,就给予你奖励,如果你不遵守的话,就要承担相应的后果。 <br><br> <<if $promiscuity gte 75 and $submissive gte 1900>> <<link [["心甘情愿地服从"|Hallways Slime Strip Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<promiscuous5>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>> <br> <</if>> <<link [[服从|Hallways Slime Strip Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[拒绝|Hallways Slime Strip Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <</if>> <<else>> <<if $player.perceived_breastsize gte 6>> 一个<<person>>对你喊道。"漂亮的大奶子!"你的脸颊因尴尬而泛起红晕。 <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><<gtrauma>><<gstress>><<trauma 2>><<stress 2>> <br><br> <<link [[炫耀展示胸部|Hallways Breast Tease]]>><</link>><<exhibitionist1>> <br> <<else>> 一个<<person>>对你喊道。<<schoolcatcall>>你的脸颊因尴尬而泛起红晕。 <<gtrauma>><<gstress>><<trauma 2>><<stress 2>> <br><br> <</if>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $worn.under_lower.type.includes("naked") and $exhibitionism gte 55>> <<link [[展示|Hallways Lewd Flash]]>><</link>><<exhibitionist4>> <br> <<elseif $exhibitionism gte 15>> <<link [[展示|Hallways Flash]]>><</link>><<exhibitionist2>> <br> <</if>> <</if>> <<link [[调情|Hallways Catcall Flirt]]>><</link>><<promiscuous1>> <br> <<link [[无视|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $rng gte 11 and !$worn.lower.type.includes("naked")>> <<lockerevent>> <<else>> <<generatey1>>一个<<person1>><<person>>走近你。"嗨,"<<he>>说。<<he>>似乎和你想谈谈。 <br><br> <<link [[嗨 (0:05)|Hallways Encounter]]>><<pass 5>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>> <br> <<link [[无视|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "courtyard">> <<if $bus is "schoolfrontcourtyard">> <<link [[继续|School Front Courtyard]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|School Rear Courtyard]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "lockerevent">> <<generatey1>><<generatey2>><<person1>> <<if $cool gte 240 or $worn.under_lower.type.includes("naked")>> 在走过大堂的时候,你感觉什么东西拽住了你的$worn.lower.cn_name_cap。 你转过身去看罪魁祸首,一个<<person>>把你衣服上那段布料挂在最近的柜子里面,然后砰地关上了门。<<stress 5>><<gstress>> <br><br> <<set $phase to 0>> <<elseif $cool gte 120>> 在走过大堂的时候,你感觉有什么拽住了你的后<<print setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 ? "下摆" : "腰带">> 你的$worn.under_lower.cn_name_cap。你转过身去看罪魁祸首,一个<<person>>把你衣服上那段布料挂在最近的柜子里面。 <<He>>砰地一声关上了门,紧紧压迫着你的<<bottom>>。<<pain 2>><<gpain>><<stress 5>><<gstress>> <br><br> <<set $phase to 1>> <<else>> 在走过大堂的时候,你感觉有什么拽住了你的前<<print setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 ? "下摆" : "腰带">> 你的$worn.under_lower.cn_name_cap。你低头看向罪魁祸首,一个<<person>>把你衣服上那段布料挂在最近的柜子里面。 <<He>>砰地一声关上了门,紧紧压迫着你的<<genitals>>。<<pain 5>><<gpain>><<stress 5>><<gstress>> <br><br> <<set $phase to 2>> <</if>> "哦,不好意思,"<<he>>贱笑着离开了。 <br><br> <<set $lock to 100>> <<lockereventpassages>> <</widget>> <<widget "lockereventpassages">> <<if currentSkillValue('skulduggery') gte $lock>> <<link [[尝试撬锁 (0:05)|Hallways Pick Locker Attempt]]>><<pass 5>><<crimeUp 30 "petty">><<stress 5>><</link>><<crime "petty">><<gstress>> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<set _physiquemax to $physiquemax * 1.05>> <<link [[强行挣脱 (0:01)|Hallways Locker Struggle Free Attempt]]>><<pass 1>><</link>><<physiquedifficulty 2000 _physiquemax>> <<if $worn.lower.type.includes("naked") and $exhibitionism gte 35>> <br> <<link [[脱掉 (0:01)|Hallways Strip Locker Clothing]]>><<pass 1>><</link>><<exhibitionist3>> <<elseif !$worn.lower.type.includes("naked") and $exhibitionism gte 15>> <br> <<link [[脱掉 (0:01)|Hallways Strip Locker Clothing]]>><<pass 1>><</link>><<exhibitionist1>> <</if>> <</widget>> <<widget "lockereventnext">> <<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> <<if $exhibitionism gte 35>> <<flaunting>>你留下衣服,直接走开了。 <<else>> <<tearful>>你蹒跚离开,留下你的衣服。<<covered>> <</if>> <<elseif $worn.lower.type.includes("naked")>> <<if $exhibitionism gte 35>> <<flaunting>>你走开了。 <<else>> <<tearful>>你逃走了。<<embarrassment>><<gtrauma>><<trauma 5>> <</if>> <<else>> 你走开了。 <</if>> <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <</widget>> <<widget "eventscourtyard">> <!-- Jimmy TODO: Convert this to use the macros: <<cleareventpool>>, <<addinlineevent>> and <<runeventpool>>. --> <<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>> <<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>> <<if $exposed gte 1>> 一些学生发现你探出了头并挥手示意。你<<nervously>>挥着手,心跳加速。你不认为他们发现了什么异常。 <<gstress>><<stress 6>><<garousal>><<arousal 600>> <br><br> <<endevent>> <<courtyard>> <<elseif _whitney.love gte 20 and $whitneyromance isnot 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state)>> <<set $whitneyromance to 1>> <<npc Whitney>><<person1>> 惠特尼靠近你,把你放倒在墙上。<<He>>看起来比平常更生气。 <br><br> <<takeKissVirginity "Whitney" "loveInterest">> "你这小骚货,"<<he>>说道。<<He>>用双臂牢牢地将你禁锢。"你一直渴望的就是这个,别想否认。"<<He>>以令人惊讶的温柔亲吻着你。"你现在是我的<<girlfriend>>了。你最好心存感激。"<<He>>再次吻住了你,这一次啃咬着你的唇瓣。<<He>>拉开距离后头也不回地离开了。 <<npcincr Whitney lust 5>><<glust>> <br><br> <<tearful>>你稳住了身形。 <<gstress>><<garousal>><<stress 6>><<arousal 600>> <br><br> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Whitney">> <span class = "gold">惠特尼现在是你的爱人了!看来在这件事上你别无选择。</span> <br><br> <<else>> <span class = "gold">你现在可以将惠特尼称作是你的爱人了!看来在这件事上你别无选择。 <br> 你可以在"态度"菜单中改变你的爱慕对象。</span> <br><br> <</if>> <<endevent>> <<courtyard>> <<elseif $flyover_caught is "naked">> <<unset $flyover_caught>> <<generatey1>><<generatey2>><<generatey3>> 你听到附近一群学生的笑声。一个<<person1>><<person>>拿出手机。<<His>>的朋友们围在身后。 <br> "我认得他们,"一个<<person2>><<person>>说。"他们在这里上学。" <br><br> 你踮着脚尖在人群中窥探着。手机里播放着一段关于一个人爬楼梯到立交桥的视频,<<phim>>赤身裸体着。<span class="lewd">那个人就是你。</span> <<ggarousal>><<ggstress>><<arousal 18>><<stress 18>> <br><br> "那是学校外面的桥,"你飞速溜走,一个<<person3>><<person>>说,"变态。" <br><br> 你试图溜走,但<<person2>><<person>>转身来注意到了你。"就是<<phim>>!"<<he>>大声说。其余的人也转过身来,眼中闪过一丝兴奋。 <br><br> <<schoolrep_naked>> <<link [[离开|Courtyard Flyover Walk]]>><<status -10>><</link>><<lcool>> <br> <<if $exhibitionism gte 75>> <<link [[抢过来|Courtyard Flyover Own]]>><</link>><<exhibitionist5>> <br> <</if>> <<elseif $flyover_caught is "mask">> <<unset $flyover_caught>> <<generatey1>><<generatey2>><<generatey3>> 你听到附近一群学生的笑声。一个<<person1>><<person>>拿出手机。<<His>>的朋友们围在身后。 <br> "再试一次,"一个<<person2>><<person>>说,"我打赌我们能找出它是谁。" <br><br> 你踮着脚尖在人群中窥探着。手机里播放着一段关于一个人爬楼梯到立交桥的视频,<<phim>>赤身裸体着。<span class="lewd">那个人就是你。</span> <br><br> "那是学校外面的桥,"你飞速溜走,一个<<person3>><<person>>说,"一定是这里的学生。" <br> "真是个变态。"<<person2>><<person>>插话说。"视频发我,我帮你弄。" <br><br> 在别人注意到你脸上进一步加深的红晕时你溜走了。 <<garousal>><<gstress>><<arousal 600>><<stress 6>> <br><br> <<endevent>> <<courtyard>> <<elseif !["dungeon", "pillory"].includes(C.npc.Whitney.state) and $bullytimeroutside gte $rng and Time.hour gte 15 and _whitney.init is 1>> <<set $bullytimeroutside to 0>> <<schoolbullyoutside>> <<elseif $panty_thief is undefined and Time.days gte 7>> <<generate1>><<person1>><<npcClothesType $NPCList[0] "default">> 你听到附近的栅栏发出响声,你转过身来,看到一个<<person>>盯着你。"嘿,"<<he>>说,"想赚点钱吗?" <br> <<if $promiscuity gte 35 or $uncomfortable.prostituting is false>> 你开始报价,但<<he>>打断了你。 <<else>> <<if $speech_attitude is "meek">> "我,我不做那种事情,"你回答。 <<elseif $speech_attitude is "bratty">> "你是在说我是个娼妓吗?"你问,"你是想被打吗?" <<else>> "我不是那种小姐,"你回答。 <</if>> <br> <</if>> "不是那样的!"<<he>>说,"我需要学校里的人帮忙,仅此而已。" <br> <<if $speech_attitude is "meek">> "那你,你想要什么?" <<elseif $speech_attitude is "bratty">> "那就直说,我可没有那么多时间。" <<else>> "所以什么事?" <</if>> <br><br> <<He>>瞥了一眼周围。"内裤,我需要学生内裤作为收藏。他们不让我通过大门,但你可以在上课时去更衣室,从储物柜里把它们拿出来。<span class="gold">每条我给你£10。"</span> <br><br> 这个<<personsimple>>是个怪人,但你需要钱。 <br><br> <<link [[同意|Events Panty Accept]]>><</link>> <br> <<link [[拒绝|Events Panty Refuse]]>><</link>> <br> <<else>> <<if $rng gte 91 and $worn.face.type.includes("cool") and $schoolstate isnot "afternoon">> <<npc River>><<person1>>"你,<<girl>>。停下。" 你听到身后瑞沃的声音。你转过身来,看到<<him>>向你走来。"这绝对不是验光眼镜。马上把它给我。" 一群学生在附近看着。 <br><br> <<link [[交出去|Events Shades Hand]]>><<status -10>><<trauma 6>><<faceruined>><<npcincr River dom 1>><</link>><<lcool>><<gtrauma>> <br> <<link [[竖起中指|Events Shades Flip]]>><<status 1>><<trauma -6>><<detention 4>><<npcincr River dom -1>><<npcincr River love -1>><</link>><<gcool>><<ltrauma>><<gdelinquency>> <br> <<elseif $rng gte 91 and $worn.face.type.includes("glasses")>> <<generatey1>><<person1>>一只手从你身后袭来剥去了你的眼镜。<<facestrip>> <br><br> 你转过身,看到一个<<person>>拿着它。"你从哪里弄来的这玩意儿?都能当成文物了,"<<he>>说道。<<He>>将它扔在地上。"哇,质量不错啊。"<<He>>的脚在它上面徘徊。 "我可以把它弄坏,除非你能给我看看你的<<print ($player.gender_appearance is "f" ? "内裤" : "内衣")>>。" <br><br> <<if $worn.under_lower.type.includes("naked")>> <<link [[说你什么都没穿|Glasses No Underwear]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <<else>> <<link [[展示|Glasses Underwear]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <</if>> <br> <<link [[拒绝|Glasses Refuse]]>><</link>> <br> <<elseif $rng gte 81 and $player.gender_appearance is "f" and $player.perceived_breastsize gte 3>> <<generates1>><<person1>>身后传来脚步声。你还没来得及转身,就有人撞到你,差点把你推倒。有手指在你的背上乱摸。 <<if $worn.under_upper.type.includes("naked") or $worn.under_upper.type.includes("sticky")>> "我拽不住胸罩带。"动手的那个<<person>>惊呼道。"她竟然没穿胸罩。"<<He>>跑回<<he>>那些咯咯笑着的朋友身边。你的脸红了。 <<gpain>><<pain 1>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>><<fameexhibitionism 3>> <br><br> <<endevent>> <<courtyard>> <<elseif setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].strap is 1>> 你$worn.upper.cn_name_cap下的$worn.under_upper.cn_name_cap松动了。是对方解开了带子。 <br><br> 罪魁祸首,一个<<person>>,跑回了<<he>>那些傻笑着的朋友那里。 <<gpain>><<pain 1>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <br><br> <<link [[找个安静的地方整理好衣服|Bra Strap Quiet]]>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[就在这里整理好衣服|Bra Strap Exhibitionism]]>><</link>><<exhibitionist4>> <br> <</if>> <<else>> 动手的<<person>>把你推开。"她居然真的穿着,"<<he>>说出来的时候,<<His>>的朋友们看起来很失望。 <<gpain>><<pain 1>> <br><br> <<link [[容忍|Bra Strap Turn]]>><<stress 6>><</link>><<gstress>> <br> <<link [[生气|Bra Strap Angry]]>><<stress -6>><<detention 2>><<def 1>><</link>><<gdelinquency>><<lstress>> <br> <</if>> <<elseif $rng gte 71>> <<if $beauty gte random(($beautymax / 2), ($beautymax + 1000))>> <<generatey1>><<generatey2>><<person2>> 一个<<person>>走近你。"我的朋友喜欢你,"<<he>>说。 <<rng>> <<if $rng gte 81>><<set $phase to 0>> <<He>>指着一个坐在长椅上,吃着三明治的<<person1>><<person>>。<<person2>><<person>>停顿了一下,等待你的回应。 <<ltrauma>><<trauma -6>> <br><br> <<elseif $rng gte 61>><<set $phase to 1>> <<He>>指着一个坐在长椅上,对你微笑的<<person1>><<person>>。<<person2>><<person>>停顿了一下,等待你的回应。 <<ltrauma>><<trauma -6>> <br><br> <<elseif $rng gte 41>><<set $phase to 2>> <<He>>指着一个坐在长椅上,装作不看你的<<person1>><<person>>。<<person2>><<person>>停顿了一下,等待你的回应。 <<ltrauma>><<trauma -6>> <br><br> <<elseif $rng gte 21>><<set $phase to 3>> <<He>>指着一个坐在长椅上,正在拙劣地搔首弄姿的<<person1>><<person>>。<<person2>><<person>>停顿了一下,等待你的回应。 <<ltrauma>><<trauma -6>> <br><br> <<else>><<set $phase to 4>> <<He>>指着一张长椅,那里坐着一个盯着自己大腿的<<person1>><<person>>。"<<Hes>>太害羞了,什么都不说。"<<person2>><<He>>停顿了一下,等待你的回应。 <<ltrauma>><<trauma -6>> <br><br> <</if>> <<link [[调情 (0:05)|Courtyard Crush Flirt]]>><<pass 5>><<status 1>><</link>><<promiscuous1>><<gcool>> <br> <<link [[无视|Courtyard Crush Ignore]]>><</link>> <br> <<elseif $rng gte 61 and $hypnosis gte 1 and $hypnosisdisable is "f">> <<generatey1>><<person1>> 你看到一个<<person>>在自行车棚附近看着你。当你的目光与<<hers>>相遇时,<<He>>转过头去。尽管很难看清,但<<he>>可能在脸红。 <br><br> <<hypnosisicon>><span class="blue">你感到有什么东西侵入了你的意识,让你仿佛变得精神恍惚了。</span><<hypnosisicon>>然后你发现自己站在<<personsimple>>面前,嘴里全是荤话。<<He>>神情紧张地盯着你,等待着。 <br><br> 你的内心敦促你继续。 <br><br> <<link [[提议|Courtyard Hypnosis Offer]]>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<link [[抵抗|Courtyard Hypnosis Resist]]>><</link>><<willpowerdifficulty 1 `150 + ($hypnosis * 50)`>> <br> <<elseif $rng gte 56 and $photo and $photo.nude_footage is 1>> <<set $photo.nude_footage to 0>> <<generatey1>><<generatey2>><<generatey3>><<person1>> 你注意到<<person>>在看着你,<<his>>的脸上有一种奇怪的笑意。发现你看到<<He>>,<<He>>就转过头去了。 <br><br> 你转过身,看到一个<<person2>><<person>>指着你。<<Hes>>站在一个<<person3>><<person>>旁边,<<person2>><<his>>手里拿着一个电话。 <br><br> <<link [[调查|Courtyard Nude Footage Investigate]]>><<trauma 6>><</link>><<gtrauma>> <br> <<link [[无视|Courtyard Footage Ignore]]>><<stress 12>><<status -10>><</link>><<lcool>><<ggstress>> <br> <<elseif $rng gte 51 and $photo and $photo.assault_footage is 1>> <<set $photo.assault_footage to 0>> <<generatey1>><<generatey2>><<generatey3>><<person1>> 你注意到<<person>>在看着你,<<his>>的脸上有一种奇怪的笑意。发现你看到<<He>>,<<He>>就转过头去了。 <br><br> 你转过身,看到一个<<person2>><<person>>指着你。<<Hes>>站在一个<<person3>><<person>>旁边,<<person2>><<his>>手里拿着一个电话。 <br><br> <<link [[调查|Courtyard Assault Footage Investigate]]>><<trauma 12>><</link>><<ggtrauma>> <br> <<link [[无视|Courtyard Footage Ignore]]>><<stress 12>><<status -20>><</link>><<llcool>><<ggstress>> <br> <<else>> <<generatey1>><<generatey2>> 你无意中听到一个<<fullGroup>>在分享他们的暗恋对象。 <<rng>> <<if $rng gte 96 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>> <<person1>><<person>>承认自己喜欢罗宾。 <br><br> <<if $robinromance gte 1>> 你感到有些许嫉妒。 <br><br> <<link [[生气|Courtyard Crush Robin Angry]]>><<status 1>><<def 1>><</link>><<gcool>> <br> <<link [[无视|Courtyard Crush Robin Ignore]]>><<stress 6>><</link>><<gstress>> <<else>> <<endevent>> <<npc Robin>><<person1>> 你在想罗宾知不知道自己有仰慕者。 <br><br> <<endevent>> <<courtyard>> <</if>> <<elseif $rng gte 81 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>> <<person1>><<person>>承认自己喜欢惠特尼。 <br><br> <<if $whitneyromance gte 1>> 你感到有些许嫉妒。 <br><br> <<link [[生气|Courtyard Crush Whitney Angry]]>><<status 1>><<def 1>><</link>><<gcool>> <br> <<link [[无视|Courtyard Crush Whitney Ignore]]>><<stress 6>><</link>><<gstress>> <br> <<else>> <<endevent>> <<npc Whitney>><<person1>> 你在想惠特尼知不知道<<he>>有仰慕者。 <br><br> <<endevent>> <<courtyard>> <</if>> <<elseif $rng gte 71 and $NPCName[$NPCNameList.indexOf("Sydney")].init is 1>> <<person1>><<person>>承认自己喜欢悉尼。 <br><br> <<if $sydneyromance gte 1>> 你感到有些许嫉妒。 <br><br> <<link [[生气|Courtyard Crush Sydney Angry]]>><<status 1>><<def 1>><</link>><<gcool>> <br> <<link [[无视|Courtyard Crush Sydney Ignore]]>><<stress 6>><</link>><<gstress>> <br> <<else>> <<endevent>> 你想知道悉尼是否知道<<nnpc_he "Sydney">>有了仰慕者,等等,<<nnpc_he "Sydney">>知道这是什么意思吗? <br><br> <<courtyard>> <</if>> <<else>> 他们笑着环顾四周,焦虑不安。对于不想被偷听的人来说,他们的声音太大了。 <br><br> <<endevent>> <<courtyard>> <</if>> <</if>> <<elseif $rng gte 61 and $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>> <<generatey1>><<generatey2>><<generatey3>> 一个<<fullGroup>>包围了你。 <br><br> "就是这个,”<<person1>><<person>>说,“这个有几把和逼的怪胎。" <br><br> "不错,"一个<<person2>><<person>>说,斜眼看着你的胯部。"你给我们看怎么样?"<<He>>抓住了你的$worn.lower.cn_name_cap,但你闪开了。 <br><br> <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> "所以,<<phers>>的大肚子,"<<person3>><<person>>盯着你怀孕的肚子发问,"你认为<<pshe>>是用<<pher>>的精液让<<pherself>>怀孕了吗?" <br><br> <<famepregnancy 1>> <</if>> 你被包围了,但员工休息室就在附近,也许某位老师会听到你的呼救。 <br><br> <<link [[斗争|Courtyard Herm Resist]]>><<def 1>><</link>> <br> <<link [[大声呼救|Courtyard Herm Call]]>><<set $rescued += 1>><<status -10>><<trauma -6>><<stress -6>><</link>><<lcool>><<ltrauma>><<lstress>> <br> <<link [[给他们看|Courtyard Herm Show]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<if $exhibitionism gte 75>> <<link [[炫耀|Courtyard Herm Flaunt]]>><</link>><<exhibitionist5>> <br> <</if>> <<elseif $rng gte 61 and $schoolrep.crossdress gte 5 and $player.gender isnot $player.gender_appearance and !$worn.face.type.includes("mask")>> <<generatey1>><<generatey2>><<generatey3>> 一个<<fullGroup>>包围了你。 <br><br> "就是这个人,"那个<<person1>><<person>>说道。"他们说<<pshes>>真的是个<<if $player.gender is "f">>女生<<else>>男生<</if>>。" <br><br> <<if !playerBellyVisible()>> "不错,"一个<<person2>><<person>>说,斜眼看着你的胯部。"你给我们看怎么样?"<<He>>抓住了你的$worn.lower.cn_name_cap,但你闪开了。 <br><br> 你被包围了,但员工休息室就在附近,也许某位老师会听到你的呼救。 <br><br> <<link [[斗争|Courtyard Herm Resist]]>><<def 1>><</link>> <br> <<link [[大声呼救|Courtyard Herm Call]]>><<set $rescued += 1>><<status -10>><<trauma -6>><<stress -6>><</link>><<lcool>><<ltrauma>><<lstress>> <br> <<link [[给他们看|Courtyard Herm Show]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<if $exhibitionism gte 75>> <<link [[炫耀|Courtyard Herm Flaunt]]>><</link>><<exhibitionist5>> <br> <</if>> <<elseif $player.gender_appearance is "f">> "你知道的,"一个<<person2>><<person>>看着你的肚子说,"她现在是个孕妇,让她自个儿呆着去吧,反正她暂时穿不了男装。" <br><br> 他们在走之前都要再三观摩你的肚子。 <<schoolrep crossdress -3>> <br><br> <<endevent>> <<courtyard>> <<else>> "就她这逼样还男装。”<<person2>><<person>>看着你的肚子说,“你确实是怀了,但给老子们再爽爽怎么样?”<<He>>扯住你的$worn.lower.cn_name_cap,但你最终还是闪开了。 <br><br> 你被包围了,但员工休息室就在附近,也许某位老师会听到你的呼救。 <br><br> <<link [[斗争|Courtyard Herm Resist]]>><<def 1>><</link>> <br> <<link [[大声呼救|Courtyard Herm Call]]>><<set $rescued += 1>><<status -10>><<trauma -6>><<stress -6>><</link>><<lcool>><<ltrauma>><<lstress>> <br> <<link [[给他们看|Courtyard Herm Show]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<if $exhibitionism gte 75>> <<link [[炫耀|Courtyard Herm Flaunt]]>><</link>><<exhibitionist5>> <br> <</if>> <</if>> <<else>> <<if $cool lt 120>> <<generatey1>><<person1>>一个<<person>>指着你,向<<his>>的朋友们耳语。他们突然大笑起来。 <<gstress>><<stress 6>> <<else>> 一些学生认出了你并朝你挥手,你也挥手回应。 <<lstress>><<stress -6>> <</if>> <br><br> <<endevent>> <<courtyard>> <</if>> <</if>> <<else>> <<if $rng gte 51>> <<beastNEWinit 1 dog>> <<rng>> <<if $rng gte 61>> <<if $monster is 1 or $bestialitydisable is "f">> 你看到一只<<beasttype>>正在厨房后面翻找垃圾。<<bhis>>竖起了耳朵,<<bhe>>向你奔来。 <br><br> <<link [[继续|Rear Courtyard Dog]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你看到一只狗正在厨房后面翻找垃圾。它竖起了耳朵,向你奔来。 <br><br> 你设法逃脱了,但并非毫发无伤。 <<beastescape>> <<endevent>> <br><br> <<courtyard>> <</if>> <<else>> 你看到一只<<beasttype>>正在厨房后面翻找垃圾。<<bHe>>听到了你的声音,<<bhe>>逃跑了。 <<endevent>> <br><br> <<courtyard>> <</if>> <<else>> <<generate1>><<person1>> 一个保安靠在墙上, <<if $weather is "rain">> 在壁凹处躲雨。 <<elseif $weather is "snow">> 在壁凹处躲雨。 <<else>> <<if Time.dayState is "night">> 看着蝙蝠俯冲略过头顶。 <<else>> 看着小鸟在树林间飞翔。 <</if>> <</if>> <br><br> <<rng>> <<if $rng gte 81>> <<He>>发现了你,一边靠近一边解下警棍。"好,好,"<<he>>说道。"你不应该在这里,跟我过来。"<<gstress>><<stress 6>> <br><br> <<link [[乖乖过去|Courtyard Guard Quiet]]>><</link>> <br> <<link [[跑|Courtyard Guard Run]]>><</link>><<athleticsdifficulty 1 400>> <br> <<link [[战斗|Courtyard Guard Fight]]>><<set $fightstart to 1>><</link>> <br> <<elseif $rng gte 41>> <<He>>发现了你,皱着眉头。"你不应该呆在这里,"<<he>>说道。"如果你不想惹上麻烦,就赶紧离开。" <br><br> <<link [[离开|Courtyard Guard Leave]]>><</link>> <br> <<link [[说服|Courtyard Guard Convince]]>><</link>><<englishdifficulty 1 600>> <br> <<else>> 你不应该在这里,但是<<hes>>正在摸鱼,并没有注意到你。<<gstress>><<stress 6>> <br><br> <<endevent>> <<courtyard>> <</if>> <</if>> <</if>> <</widget>> <<widget "schoolbully">> <<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>> <<npc Whitney>><<person1>> <<if $bullyevent is 0>> <<set $bullyevent += 1>> 有人把你推到了墙上。你转身面对罪魁祸首,但<<he>>直接固定住了你的双臂。是惠特尼,一个有名的不良学生。 "别再挡我的路,"<<he>>说道,对遮住了一只眼睛的金色碎发毫不在意。<<His>>的朋友们站在<<him>>两侧。"否则我会让你明白你的地位。" <<if $player.gender is $player.gender_appearance>> <<He>>将<<his>>的膝盖压入你的胯部片刻,然后松开了你。<<He>>和<<his>>朋友们离开了,但你怀疑这一切只是开始。 <<else>> <<He>>将<<his>>的膝盖压入你的胯部片刻,皱着眉头停顿了一会儿才松开你。<<He>>和<<his>>朋友们离开了,但你怀疑这一切只是开始。 <</if>> <<npcincr Whitney lust 5>><<glust>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $whitneyReunionScene isnot undefined>> <<unset $whitneyReunionScene>> 你在走廊里时,惠特尼突然挡在了前面。<<His>>的手下从侧面围住了你,防止你逃跑。"你在这儿啊,婊子。"惠特尼看起来十分恼火。"怎么,你以为我最喜欢的骚货失踪了,我不会注意到吗?"你想要的回应,但<<he>>突然把<<his>>的嘴唇贴了上来吻住你。<<takeKissVirginity "Whitney" "loveInterest">> <br><br> 惠特尼的手臂绕在你的腰间,<<he>>按住你的后脑勺。<<He>>向前倾,强迫你弯腰。满怀期待观看着的<<his>>的手下们大笑起来。 <br><br> "操<<phim>>!" <br> "打<<phim>>!" <br> "拿走<<pher>>的衣服!" <br><br> 惠特尼瞪着你,<<his>>抓住你的手是你倒地前的最后一根稻草。你发誓你看见了<<his>>的眼睛里闪过一丝微弱的泪痕。而在它进一步发展下去之前,<<he>>松手让你摔到了地上。 <br><br> 惠特尼的呼吸变得更加沉重。半晌,<<He>>开口说道:"只有……只有我可以绑架你,明白了吗?" 在这群人离开的时候,惠特尼回头瞥了你一眼。<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $bullyevent is 1>> <<set $bullyevent += 1>> 惠特尼和<<his>>的朋友们将你围堵在储物柜这里,"你又开始了,想找点乐子?"<<he>>说着打开了你身边的储物柜,似乎想把你推进去。 <br><br> <<link [[屈服 (0:30)|Bully Locker]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[干架|Bully Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>> <br> <<elseif $bullyevent is 2>> <<set $bullyevent += 1>> <<if $player.gender_appearance is "m" and $worn.upper.type.includes("naked")>> 惠特尼和<<his>>朋友们包围了你,把你逼到紧靠着储物柜。“不穿件上衣就到处晃?”<<he>>说。“我打赌你喜欢让<<nnpc_gendery "Whitney">>们看你的法子。”<<He>>转向<<his>>朋友们。“来吧,我们有比取悦这婊子更好的事做。”他们没再进一步骚扰你。 <<npcincr Whitney lust 5>><<glust>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 惠特尼和<<his>>朋友们包围了你,把你逼到紧靠着储物柜。"路过是要付出代价的,"<<he>>戳了戳你的胸口并抓住你的$worn.upper.cn_name_cap。"给我们看看你的奶子就行。" <br><br> <<link [[屈服|Bully Top]]>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><<sub 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>> <br> <<if $exhibitionism gte 15>> <<link [[炫耀|Bully Top Flaunt]]>><<npcincr Whitney dom 1>><<sub 1>><<npcincr Whitney love 1>><</link>><<exhibitionist2>><<glove>><<gdom>> <br> <</if>> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <</if>> <<elseif $bullyevent is 3>> <<set $bullyevent += 1>> 惠特尼和<<his>>朋友们包围了你,把你逼到紧靠着储物柜。"路过是要付出代价的,"<<he>>邪恶地咧嘴一笑,抓住了你的衣服。"给我们看看你的内裤就行。" <br><br> <<if $worn.under_lower.type.includes("naked")>> <<if $speech_attitude is "meek">> 你看着你的腿。"我……我没穿……" <<elseif $speech_attitude is "bratty">> 你瞪着惠特尼。"就算我穿着内裤我也不会照你说的去做。" <<else>> "但我,我没穿内裤,"你说道。 <</if>> <br><br> <<He>>笑了。"这就是当个婊子的代价。脱了。" <br><br> <</if>> <<link [[屈服|Bully Strip]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>> <br> <<if $worn.under_lower.type.includes("naked") and $exhibitionism gte 55>> <<link [[炫耀|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<sub 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>> <br> <<elseif $exhibitionism gte 35>> <<link [[炫耀|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<sub 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>> <br> <</if>> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<elseif $bullyevent is 4>> <<set $bullyevent += 1>> 惠特尼和<<his>>的朋友包围着你,把你困在储物柜旁边。"看看这是谁,"<<he>>邪恶地笑着,一把抓住你的衣领。"脱光衣服。" <br><br> <<if $worn.under_lower.type.includes("naked")>> <<if $speech_attitude is "meek">> 你看着你的腿。"我……我没穿……" <<elseif $speech_attitude is "bratty">> 你瞪着惠特尼。"就算我穿着内裤我也不会照你说的去做。" <<else>> "但我,我没穿内裤,"你说道。 <</if>> <br><br> <<He>>笑了。"这就是当个婊子的代价。脱了。" <br><br> <</if>> <<link [[屈服|Bully Strip]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>> <br> <<if $worn.under_lower.type.includes("naked") and $exhibitionism gte 55>> <<link [[炫耀|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<sub 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>> <br> <<elseif $exhibitionism gte 35>> <<link [[炫耀|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<sub 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>> <br> <</if>> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<elseif $bullyevent is 5>> <<set $bullyevent += 1>> 惠特尼和<<his>>的朋友包围着你,把你困在储物柜旁边。“正是我需要的荡妇,”<<he>>说。<<He>>把<<his>>的手放在你的头上,然后向下按压。“跪下。”<<his>>的朋友们在一旁窃窃私语。 <br><br> <<link [[静观其变|Bully Oral]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<if $promiscuity gte 55>> <<link [[同意口|Bully Oral]]>><<sub 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<npcincr Whitney love 1>><</link>><<promiscuous4>><<glove>><<gdom>> <br> <</if>> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<elseif $bullyevent is 6>> <<if $pillory_tenant.special.name is "Leighton">> <!-- does not increase bullyevent counter --> 你不知道到底发生了什么,但你觉得惠特尼和<<his>>的团伙可能在利用礼顿的缺席做什么事情,等校长一回来,他们中至少有一人会被留堂。 <br><br> 不管是好是坏,无论他们在做什么,显然都还没涉及到你……至少现在没有。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> <<set $bullyevent += 1>> 惠特尼转过一个弯,径直撞上你,你被逼向了一个储物柜。“我正需要这样一个<<bitch>>,”<<he>>一边说一边用手按着你的胸口。"我被礼顿叫去办公室了,肯定又是长篇大论。不过,我肯定不会无聊的,因为你会伺候我的<<if $NPCList[0].penis isnot "none">>肉棒<<else>>小穴<</if>>对吧?”<<He>>抓住你的衣领把你拉进。“你们在外面等着,”<<he>>对<<his>>的朋友说。 <br><br> <<link [[就这样吧(0:10)|Bully Detention]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>> <br> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <</if>> <<elseif $bullyevent is 7>> <<set $bullyevent += 1>> <<if $whitneyromance is 1>> 惠特尼和<<his>>的朋友们围着你。<<He>>把你按在一个储物柜上,给你一个吻。<<He>>握住你的手,就这么斜靠在你的身边,想低声说些什么,但最后只是轻轻啄了一下你的耳朵。<<He>>在与<<his>>的朋友一起离开之前,回头给了你暗示性的一瞥。 <<npcincr Whitney lust 5>><<glust>><<garousal>><<arousal 600 "mouth">> <br><br> <<link [[无视|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<if $submissive lte 500>> <<link [[绊倒惠特尼|Bully Trip]]>><<def 1>><</link>><<defianttext>><<npcincr Whitney dom -1>><<ldom>> <br> <</if>> <<else>> 惠特尼和<<his>>的朋友们围住了你。惠特尼向你扑过来<<if $leftarm is "bound" and $rightarm is "bound">>。你踉踉跄跄地向后退去,试图举起被绑住的双臂。<<else>>,令你踉跄着向后退去,举起手臂来自卫。<</if>>然而,<<he>>却在离你不远的地方停下了脚步,接着大笑起来。"你太容易被吓到了。我只是想打个招呼。"失去平衡的你摔倒在地。笑声更响亮了。"你真是个小废物。我们走吧,别让<<pshe>>把我们给传染了。"<<tearful>>你从地上爬了起来。 <<npcincr Whitney lust 5>><<glust>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $bullyevent is 8>> <<set $bullyevent += 1>> 惠特尼和<<his>>朋友们包围了你。 <<He>>把你推到一个储物柜前。"今天我们要拿你怎么办?"<<he>>喃喃自语着。"想到了。"<<He>>笑了笑。"我们会……宠着你。"<<he>>轻拍你的脑袋,<<his>>的朋友们也都被逗笑了。 <br><br> <<link [[顺其自然|Bully Pat]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<arousal 600>><</link>><<garousal>><<glove>><<gdom>> <br> <<link [[抖开|Bully Shake]]>><<stress 6>><</link>><<gstress>> <br> <<elseif $bullyevent is 9>> <<set $bullyevent += 1>> <<if _whitney.dom gte 20 and ($worn.neck.collared is 1 or $whitneyromance is 1)>> <<if $worn.neck.collared is 1>> 惠特尼和<<his>>的朋友们围着你。<<He>>把你推到柜子上,用手指抚摸你脖子上的项圈。 "很高兴你终于看清了自己的位置,"<<he>>说。"宠物都是不穿衣服的,裸着,包括内衣。" <br><br> <<link [[顺其自然|Bully Strip 2]]>><<strip>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>> <br> <<if $exhibitionism gte 55>> <<link [[炫耀|Bully Strip Flaunt 2]]>><<strip>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>> <br> <</if>> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<else>> 惠特尼和<<his>>的朋友们围着你。<<He>>把你推给了一个<<his>>的手下,<<his>>的手下又把你推到了另一个手下身边。 这句话又重复了一遍。混乱之中,你觉得有东西紧紧地套在你的脖子上。"你觉得我的礼物怎么样?"<<he>>问道,对着你的耳朵呼了一口气。 "我觉得你戴着很合适。"<<He>>和<<his>>朋友走开了。 <<neckwear 21>> <<npcincr Whitney lust 5>><<glust>><<garousal>><<arousal 600>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> 惠特尼和<<his>>的朋友走过时把你推倒在地。"滚开,小骚货,"<<he>>头也不回地笑着离开了。<<tearful>>你站了起来。 <<npcincr Whitney lust 5>><<glust>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $bullyevent is 10>> <<set $bullyevent += 1>> <<WhitneyPantyCheck>> <<elseif $bullyevent is 11>> <<set $bullyevent += 1>> <<if $whitney_toilet is undefined and $genderknown.includes("Whitney") and _whitney.dom gte 18>> 惠特尼和<<his>>朋友们包围了你。惠特尼假笑着抓住你的肩膀。 <!-- dev note: Keep in mind that this scene uses player.gender directly and not player.gender_appearance. That's why we have to do complicated things. --> <<if $player.gender is _whitney.pronoun>> <<He>>尝试把你推进<<print ($player.gender is "m" ? "女" : "男")>>厕所。 <br><br> "现在有个新规矩,小贱货,"<<he>>说道。"你这种失败的<<print ($player.gender is "m" ? "男孩" : "女孩")>>。不配跟我用同一间厕所。" <<He>>把你推得更近。 <<else>> <!-- includes when player has both genitals --> <<He>>尝试把你推进<<nnpc_gendery "Whitney">>厕所。 <br><br> <!-- dev note: This scene is weird for herm PCs that normally choose the same toilets as Whitney. They aren't hiding from Whitney. How should Whitney's rule apply to herms? --> <!-- dev note: This is ALSO weird for crossdresser PCs, because gender_appearance is what dictates getting thrown out of bathrooms, not gender, so they're ALSO already using the bathroom Whitney wants. --> "现在,我们之间有一条新规矩了,"<<he>>说,"不准在洗手间里躲着我,就算你是个<<if $player.gender is "m">>男孩<<elseif $player.penisExist and $player.vaginaExist>>怪胎<<else>>女孩<</if>>你也是我的所有物。我要你随时待在我身边,以便我随时可以使用你。也就是说从现在开始你要进<<nnpc_gendery "Whitney">>厕所。" <br><br> <<He>>把你推得更近。 <</if>> <br><br> <<link [[顺其自然|Bully Toilets]]>><</link>> <br> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <<else>> 惠特尼和<<his>>的朋友们围着你。<<He>>抓住你的手臂,把它们拉到你的头顶,然后把你推到柜子上。 <br><br> "我最喜欢的荡妇最近怎样啊?"<<he>>边问,边将自己的身体紧紧压在你身上。<<npcincr Whitney lust 5>><<glust>> <br><br> <<He>>在你还没反应过来之前就把你推到一边。<<He>>和<<his>>朋友离开了。 <br><br> <<tearful>>你从地上爬起来。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $bullyevent is 12>> <<set $bullyevent += 1>> /* parasite bully event */ <<if $parasitedisable is "f">> <<generatey2>><<person1>> 一双手从背后抓住了你。你惊慌地转过身去,看见了惠特尼和<<his>>的朋友们。"嘿,荡妇,"<<he>>的背后藏着什么东西。"我给你带了一件小小的礼物,你肯定会喜欢的。"<<He>>拿出一个小袋子。你困惑地看着<<he>>在袋子里翻找的动作,脸上是一种混合着恶作剧和恶心的奇妙表情。你感到非常不安。最后,<<he>>终于抓住了某个东西,然后把它从袋子里拎了出来——那是一条恶心的寄生虫。 <br><br> 看到那个东西你起了一身的鸡皮疙瘩,一个<<eventwhitneyparasiteadjective>>的想法浮现在你的脑海里。<<Hes>>不会做出你想的那种事的,对吧? <<if $deviancy gte 75>><<arousal 20>><<garousal>><<else>><<stress 20>><<gstress>><</if>> <br><br> <<link [[静观其变|Whitney Bully Parasite Event Submit]]>><<npcincr Whitney dom 1>><<sub 1>><</link>><<gdom>> <br> <<link [[尝试逃跑|Whitney Bully Parasite Event Escape Attempt]]>><<npcincr Whitney dom -1>><</link>><<physiquedifficulty 1 $physiquemax>><<ldom>> <<else>> 你看到惠特尼和<<his>>的朋友们有说有笑地朝你的方向走来。惠特尼似乎全神贯注地在谈话中,根本没有注意到你。 <br><br> <<if $player.breastsize gte 4>> 在<<he>>从你身边经过时,惠特尼抬起一只手到你的胸口,用手抓住了你的<<breasts>>,但是并没有看你。 <<stress 3>><<gstress>><<arousal 20 "breasts">><<garousal>> <<else>> <<He>>从你身边经过,看都不看一眼,然后你觉得屁股被狠狠地打了一下。 <<pain 3>><<gpain>><<arousal 20 "bottom">><<garousal>> <</if>> <<npcincr Whitney lust 5>><<glust>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $bullyevent is 13>> <<set $bullyevent += 1>> 一双手从后面抓住你并推了你一下。 <<if currentSkillValue('physique') gte random(4000,16000)>> 你几乎无法站稳脚跟。 <br><br> 你转身向袭击者,迎面就是一股浓烟。你咳嗽着用手挥散烟雾,推开惠特尼凑近的笑脸。<<He>>把一叠课本塞进你的怀里。 <br><br> "我累了。帮我拿书。" <br><br> <<link [[服从|Bully Textbooks]]>><<set $phase to 0>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<else>> 书的重量差点儿让你脸朝下摔倒。你试图支撑住自己,但有重物重重地砸在你的背上。你摔倒在地,四肢摊开躺在瓷砖上。<<pain 2>><<gpain>> <br><br> 一支抽完的烟蒂掉在你的脸上,接着一只脚后跟把它碾碎。"嘿,荡妇,"惠特尼从上面说道,"我累了,帮我拿书。" <br><br> <<link [[服从|Bully Textbooks]]>><<set $phase to 1>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <</if>> <<elseif $bullyevent is 14>> <<set $bullyevent += 1>> 惠特尼转过拐角,<<his>>的朋友尾随身后。<<He>>笑着,推开其他学生,径直朝你大步走来。 <br><br> "我听说了一些事,"<<he>>说着,同时摆出一幅严肃的表情上下打量你。"你最近是不是在外面跟人乱搞啊,小贱货?" <br><br> <<link [[是的|Bully Accuse Yes]]>><<npcincr Whitney lust 5>><</link>><<promiscuous1>><<gglust>> <br> <<link [[没有|Bully Accuse No]]>><</link>> <br> <<elseif $bullyevent is 15>> <<set $bullyevent += 1>> <<if !($whitneypantiescheck is 2 and $forcedcrossdressingdisable is "f" and _whitney.dom gte 18)>> <<WhitneyPantyCheck>> <<elseif !$whitneyskirtcheck>> 惠特尼转过拐角,<<his>>的朋友尾随身后。<<He>>笑着,推开其他学生,径直朝你大步走来。 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.reveal gt 200>> <<set $whitneyskirtcheck to 1>> <br><br> <<He>>低头看向你的$worn.lower.cn_name_cap。"你穿着还蛮不错的,看来我们得让你这种打扮变成永久的。从现在开始,你只能穿裙子。"<<His>>的朋友们笑着从你身边走过。 <<npcincr Whitney lust 5>><<glust>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<He>>手里似乎拿着一条裙子。 <br><br> "我想到一条新规矩,"<<he>>边说,边看着你的$worn.lower.cn_name_cap,"从现在开始你要穿裙子,这样我就能更方便检查你有没有穿内裤了。 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> "我甚至已经给你准备了一条更短的裙子,就在这里等着你换上。这世上还是好人多啊,你说呢?" <<else>> "我甚至已经给你提前准备了一条更短的,就在这等着你换上呢,我对你真好,不是吗?" <</if>> <br><br> <<link [[遵从|Bully Skirt]]>><<set $phase to 1>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <</if>> <<elseif $worn.genitals.name is "naked">> 一双手从后面抓住你,把你推进一个空教室。你听见门咔嗒一声锁上了——惠特尼把你逼进一个角落。 <br><br> <<if $whitneychastity is 1>> <<He>>粗暴地在你的下体摸索,似乎在找什么。"你的笼子呢,<<bitch>>?需要个新的吗?"<<arousal 10>><<garousal>> <br><br> <<link [[说是的|Bully Chastity]]>> <<if $player.penissize is -2>> <<genitalswear 7 "pink">> <<elseif $player.penissize lte 0>> <<genitalswear 6 "pink">> <<else>> <<genitalswear 2>> <</if>> <<set $worn.genitals.origin to "Whitney">> <<set $phase to 0>><<npcincr Whitney dom 1>> <</link>><<gdom>> <br> <<link [[说不是。|Bully Chastity]]>><<set $whitneychastity to 2>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <<else>> <<He>>用一只手粗暴地摸索着你的下体。<<arousal 10>><<garousal>> <br><br> <<if $whitneychastity is 2>> <<if $pregnancyspeechdisable is "f">> "你还是不想戴笼子吗?我就是不忍看见你不经我允许去跟其它骚货搞在一起。" <<else>> "你还是不想戴笼子吗?我就是不忍看见你不经我允许就去操其他人。" <</if>> <<else>> <<if $pregnancyspeechdisable is "f">> "我不想看见你不经我允许就去跟其他骚货搞到一起。不过很幸运,我这里想到了一个完美的解决办法。" <<else>> "我不想看见你不经我允许就去操其他人。不过很幸运,我这里想到了一个完美的解决办法。" <</if>> <</if>> <br><br> <<if $player.penissize is -2>> <<He>>手里拿着一个浅粉色的贞操笼。"你那玩意儿太小了,戴这个估计不会有任何问题。你肯戴吗?" <<set _cageIndex to 7>> <<set _cageColor to "pink">> <<elseif $player.penissize lte 0>> <<He>>手里拿着一个小小的粉色贞操笼。"你那玩意儿这么小,戴这个估计不会有什么问题。你肯戴吗?" <<set _cageIndex to 6>> <<set _cageColor to "pink">> <<else>> <<He>>手里拿着一个贞操笼。"戴上这个,这样我就能管理好你的行为。你肯戴吗?" <<set _cageIndex to 2>> <</if>> <br><br> <<link [[说是的|Bully Chastity]]>> <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<genitalswear _cageIndex _cageColor>> <<set $worn.genitals.origin to "Whitney">> <<set $phase to 0>><<set $whitneychastity to 1>><<npcincr Whitney dom 1>> <<if !$whitneychastity>><<npcincr Whitney love 1>><</if>> <</link>><<gdom>><<if !$whitneychastity>><<glove>><</if>> <br> <<link [[说不是。|Bully Chastity]]>><<set $whitneychastity to 2>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <</if>> <br> <<else>> <<WhitneyPantyCheck>> <</if>> <<elseif $bullyevent is 16>> <<set $bullyevent += 1>> <<if $whitneyromance is 1 and $footdisable is "f">> 在你走路的时候,突然有人搂住了你的肩膀。是惠特尼,并且<<his>>的几个朋友环绕着你。 <br><br> "骚货,既然你最近表现挺乖的,所以我决定给你一个奖励,"<<he>>说。 <br><br> 有些人试图压制住窃笑,惠特尼几乎是拖着你前行。 <br><br> "怎么样?”<<he>>问道,“我想是时候回报你为我所付出的努力了,你觉得呢?" <br><br> <<link [[继续|Bully Foot Humiliation]]>><</link>> <br> <<link [[拒绝|Bully Foot Humiliation No]]>><</link>><<ldom>><<npcincr Whitney dom -1>> <<else>> 在你走路的时候,突然有人搂住了你的肩膀。是惠特尼,并且<<his>>的几个朋友环绕着你。 <br><br> 在你还没有意识到发生了什么之前,惠特尼转身将你推向走廊的另一边,你失去平衡,撞到了储物柜上。<<gpain>><<violence 6>> <br><br> "下次给我当心点!”惠特尼和<<his>>跟班大摇大摆地离开了,你听到当中有人在笑。<<gstress>><<stress 6>> <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <</if>> <<else>> <<set $bullyevent to 4>> 有人从背后抓住你的头发,把你的头往后拉,是惠特尼。看着你狼狈的样子,<<his>>的朋友们在一旁哈哈大笑,<<he>>也笑了。 <<npcincr Whitney lust 5>><<glust>><<gstress>><<stress 6>><<gtrauma>><<trauma -6>> <br><br> <<link [[忍耐|Bully Hair]]>><<npcincr Whitney dom 1>><</link>><<gdom>> <br> <<link [[推|Bully Hair Shove]]>><<pain 4>><<npcincr Whitney dom -1>><</link>><<ldom>><<gpain>><<ltrauma>><<trauma -6>> <br> <</if>> <</widget>> <<widget "eventwhitneyparasitecontinue">> /* roll of the die where they place what parasite */ /* 6 possibilities, 2 kinds of parasite, 3 target locations */ /* rng is set to _roll so we can have random events in this */ <<if playerChastity()>> <<rng 2 5>> <<else>> <<rng 0 5>> <</if>> <<set _eventnum to $rng>> /* lets handle common events in one place */ <<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") or $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and playerChastity()>> <<eventwhitneyparasitepeniscomment>> <<else>> <<if _eventnum is 0 or _eventnum is 1>> <<eventwhitneyparasiteexposelower>> /* lets comment on penis size if we have one */ <<set _iscrowd to 0>> <<eventwhitneyparasitepeniscomment>> <<elseif _eventnum is 2 or _eventnum is 3>> <<eventwhitneyparasiteexposebutt>> <<elseif _eventnum is 4 or _eventnum is 5>> <<eventwhitneyparasiteexposeupper>> <</if>> <</if>> <br><br> <<switch _eventnum>> <<case 0>> <<if !$player.vaginaExist and !$player.penisExist>> <<eventwhitneyparasitenogenitalspresent>> <<else>> <<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">> 你的<<genitals>>无助地暴露在外,你只能眼睁睁地看着惠特尼他们坏笑着把海胆放到你最脆弱的部位,但海胆立刻掉到了地上。 "哎呀,看来这家伙不想和原住民分享空间嘛。" <<elseif $player.penisExist and !$parasite.penis.name>> 你的<<genitals>>暴露在外,束手无策,也阻止不了惠特尼的嘲笑,他们把海胆直接塞进了你脆弱的地方,它坚硬的刺刚到里面就紧紧地抓住了你。声音既淫荡又令人作呕。 <<parasite penis urchin>> <br><br> <<eventwhitneyparasitesucessful>> <<elseif $player.vaginaExist and !$parasite.clit.name and !$player.penisExist>> 你的<<genitals>>暴露在外,束手无策,也阻止不了惠特尼的嘲笑,他们把海胆直接塞进了你脆弱的地方,它坚硬的刺刚到里面就紧紧地抓住了你。声音既淫荡又令人作呕。 <<parasite clit urchin>> <br><br> <<eventwhitneyparasitesucessful>> <<else>> <<eventwhitneyparasitehasparasiteson>> <</if>> <</if>> <<case 1>> <<if !$player.vaginaExist and !$player.penisExist>> <<eventwhitneyparasitenogenitalspresent>> <<else>> <<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">> 你的<<genitals>>无助地暴露在外,你只能眼睁睁地看着惠特尼他们坏笑着把史莱姆放到你最脆弱的部位,但史莱姆立刻掉到了地上。 "哎呀,看来这家伙不想和原住民分享空间嘛。" <<elseif $player.penisExist and !$parasite.penis.name>> 你的<<genitals>>暴露在外,束手无策,也阻止不了惠特尼的嘲笑,他们把史莱姆直接弄到了你脆弱的地方,史莱姆立即粘到了你身上。它发出的声音既淫荡又令人作呕。 <<parasite penis slime>><<arousal 5 "genitals">><<garousal>> <br><br> <<eventwhitneyparasitesucessful>> <<elseif $player.vaginaExist and !$parasite.clit.name and !$player.penisExist>> 你的<<genitals>>暴露在外,束手无策,也阻止不了惠特尼的嘲笑,他们把史莱姆直接弄到了你脆弱的地方,史莱姆立即粘到了你身上。它发出的声音既淫荡又令人作呕。 <<parasite clit slime>><<arousal 5 "genitals">><<garousal>> <br><br> <<eventwhitneyparasitesucessful>> <<else>> <<eventwhitneyparasitehasparasiteson>> <</if>> <</if>> <<case 2>> <<if !$parasite.bottom.name>> 你的<<bottom>>暴露在外,无力抵挡惠特尼的嘲笑。他们把海胆直接塞到了你脆弱的洞口里,瞬间蠕动进你的体内……声音既淫荡又令人作呕。 <<parasite bottom urchin>><<arousal 5 "bottom">><<garousal>> <br><br> <<eventwhitneyparasitesucessful>> <<else>> <<eventwhitneyparasitehasparasiteson>> <</if>> <<case 3>> <<if !$parasite.bottom.name>> 你的<<bottom>>暴露在外,你完全无法阻止惠特尼的嘲笑,他们把史莱姆直接弄到了你脆弱的洞前。那东西立刻蠕动到你身上,发出的声音既淫荡又令人作呕。 <<parasite bottom slime>><<arousal 5 "bottom">><<garousal>> <br><br> <<eventwhitneyparasitesucessful>> <<else>> <<eventwhitneyparasitehasparasiteson>> <</if>> <<case 4>> <<if !$parasite.nipples.name>> 你的<<breasts>>暴露在外,你根本阻止不了惠特尼的嘲弄,他们直接把海胆放到了你颤抖的胸部前面。那东西立刻抓住了你,发出的声音既淫荡又令人作呕。 <<parasite nipples urchin>><<arousal 5 "breasts">><<garousal>> <br><br> <<eventwhitneyparasitesucessful>> <<else>> <<eventwhitneyparasitehasparasiteson>> <</if>> <<case 5>> <<if !$parasite.nipples.name>> 你的<<breasts>>暴露在外,你完全无法阻止惠特尼的嘲笑,他们把史莱姆直接弄到了你颤抖的胸部前面。史莱姆立刻就附着在了你身上,声音既淫荡又令人作呕。 <<parasite nipples slime>><<arousal 5 "breasts">><<garousal>> <br><br> <<eventwhitneyparasitesucessful>> <<else>> <<eventwhitneyparasitehasparasiteson>> <</if>> <</switch>> <<if _iscrowd is 1>> 看着你以如此屈辱的方式被侵犯,人群心满意足地散开了,他们一路上都在嘲笑你。<<status -30>><<llcool>> <</if>> <<endevent>> <<clotheson>> <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <</widget>> <<widget "eventwhitneyparasiteadjective">> <<if $deviancy gte 75>> <<print ["淫荡", "<<EZdisgusting>>却又令人快乐"].pluck()>> <<else>> <<EZdisgusting>> <</if>> <</widget>> <<widget "eventwhitneyparasiteexposelower">> "准备好,伙计们,"惠特尼命令道。<<He>>带着<<eventwhitneyparasiteadjective>>的东西向前靠近,你的思维飞速运转,不知道他们会对你做什么。你手臂被缚,无法反抗,只能眼睁睁看着他们 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 把你的裙子掀到腰以上 <<if not $worn.under_lower.exposed>> <<rng 4>> <<if $rng is 4>> ,把$worn.under_lower.cn_name_cap从你的臀部撕下<<underlowerruined>> <<else>> ,然后移开了你的$worn.under_lower.cn_name_cap<<underlowerstrip>> <</if>> <</if>>。你的<<genitals>>暴露在了惠特尼面前,暴露在了学校大厅里凉爽的空气里,暴露在了每个经过的人面前。 <<else>> 粗暴地把你的衣服拉下来。你的<<genitals>>暴露在了惠特尼面前,暴露在了学校大厅里凉爽的空气里,暴露在了每个经过的人面前。 <</if>> <<if !playerChastity("hidden")>> <<run $genderknown.pushUnique("Whitney")>> <</if>> <<schoolrep_naked>> <</widget>> <<widget "eventwhitneyparasiteexposeupper">> "准备好,"惠特尼对<<his>>的朋友们命令道。<<He>>带着<<eventwhitneyparasiteadjective>>的东西向前靠近,你的思维飞速运转,不知道他们会对你做什么。你手臂被缚,无法反抗,只能眼睁睁看着他们 <<rng 4>> <<if $rng is 4>> 他们用手抓住并撕扯你的衣服,直到曾经包裹着你的身体的衣服被撕成碎片。你的整个上半身现在暴露在惠特尼,学校大厅的凉爽空气,和每一个过路人眼中。 <<upperruined>> <<else>> 他们在你的衣服上摸索,直到你的两个<<nipples>>都明显的暴露出来,很容易引起旁观者的注意。 <</if>> <</widget>> <<widget "eventwhitneyparasiteexposebutt">> "准备好,"惠特尼对<<his>>的朋友们命令道。<<He>>带着<<eventwhitneyparasiteadjective>>的东西向前靠近,你的思维飞速运转,不知道他们会对你做什么。你手臂被缚,无法反抗,只能眼睁睁看着他们 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 他们强迫你转身弯下腰,抓住并拉起你裙子的下摆,让你的后背完全暴露在惠特尼、凉爽的空气和所有经过的人面前。 <<else>> 他们强迫你转身弯下腰,抓住你的腰带,拉到膝盖,把你脆弱的小洞完全暴露给惠特尼,凉爽的空气,还有路过的每个人面前。 <</if>> <</widget>> <<widget "eventwhitneyparasitepeniscomment">> <<if $player.penisExist>> <<if $player.penissize is 4 or $player.penissize lte 1>> 一个路过的学生停下来,直直盯着你暴露在外的私处,然后放声大笑。 <<Penisremarkstopquote>> <<incgpenisinsecurity>> <<rng 5>> <<if $rng isnot 5>> <br><br> 这场骚动吸引了一小群学生,迫切想要享受你被当众羞辱的乐趣。 <<arousal 20>><<stress 20>><<trauma 20>><<garousal>><<gstress>><<gtrauma>> <<set _iscrowd to 1>> <</if>> <</if>> <</if>> <</widget>> <<widget "eventwhitneyparasitenogenitalspresent">> /* i have no idea under what circumstances this would occur but cover your bases i guess */ "搞什么鬼,你那个东西呢?"<<he>>困惑地说,<<he>>后退远离你那奇怪的无性的身体。 "不不不——这也太他妈奇怪了,我要离开这里。"惠特尼的声音开始颤抖起来,他们扔掉寄生物,慌张地朝后退去,显然是在为你没有生殖器而感到奇怪。 无论如何,被强行暴露让你感到很羞耻。 <</widget>> <<widget "eventwhitneyparasitehasparasiteson">> "哦,原来你身上已经满是这些东西了。看来我今天准备的玩意儿没什么用处了。" 略带恼怒的是,<<he>>向路过的学生扔东西,然后强迫你在同学面前暴露身体,让你独自一个人解决后续。 <</widget>> <<widget "eventwhitneyparasitesucessful">> "别把自己给玩坏了,你这个荡妇。"惠特尼<<print ["嘲讽道", "嘲弄道"].pluck()>>,<<he>>缓缓走开,同时示意<<his>>的朋友们把你放开。 <<print [ "你从他们的束缚中解脱,尽最大的努力找回你生命中仅剩的可怜的尊严,即使你", "你从他们的束缚中解脱,尽最大的努力来恢复你在生命中所剩无几的尊严,即使你", ].pluck()>> <<print [ "被侵犯", "被羞辱", ].pluck()>> 于你的同学面前。 <</widget>> <<widget "schoolbullyoutside">> <<if $whitneyReunionScene isnot undefined>> <<npc Whitney>><<person1>> <<unset $whitneyReunionScene>> 在你踏上操场时,有东西抓住了你的手臂。还没等你反应过来,你就被拉了过去。你抬头就看到了惠特尼的脸。<<His>>的手下们在你的侧面堵着你,阻止你逃跑。"你在这儿啊,婊子,"惠特尼一脸恼怒地说:"什么?你以为我不会注意到我最喜欢的荡妇不见了吗?"<<his>>的嘴唇压在你的唇上亲吻你,你紧张得做不出任何反应。<<takeKissVirginity "Whitney" "loveInterest">> <br><br> 惠特尼的手臂绕在你的腰间,<<he>>按住你的后脑勺。<<He>>向前倾,强迫你弯腰。满怀期待观看着的<<his>>的手下们大笑起来。 <br><br> "操<<phim>>!" <br> "打<<phim>>!" <br> "拿走<<pher>>的衣服!" <br><br> 惠特尼瞪着你,<<his>>抓住你的手是你倒地前的最后一根稻草。你发誓你看见了<<his>>的眼睛里闪过一丝微弱的泪痕。而在它进一步发展下去之前,<<he>>松手让你摔到了地上。 <br><br> 惠特尼的呼吸更重了。<<He>>说,"只有……我可以绑架你,明白了吗?"<<He>>目不转睛地看着你,猛地把你推出大门。<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>> <br><br> <<endevent>><<set $eventskip to 1>> <<courtyard>> <<elseif $bullyeventoutside is 0>> <<set $bullyeventoutside += 1>> <<npc Whitney>><<person1>>你转过一个弯,径直走进惠特尼和<<his>>的小团伙中。“看看这是谁,”<<he>>说。<<his>>的朋友们围着你转,把你堵在了中间。"来得正是时候。我们刚要离开学校。你也该和我们一起。"<<He>>抓住你的手臂。 <br><br> <<link [[顺其自然 (0:20)|Bully Theft]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>> <br> <<elseif $bullyeventoutside is 1>> <<set $bullyeventoutside += 1>> <<npc Whitney>><<person1>>你听到奔跑的脚步声靠近。惠特尼和<<his>>的手下们把你围了起来。“看看这是谁,”<<he>>说,“正是我要找的人。”<<He>>抓住你的手臂。 <br><br> <<link [[顺其自然 (0:20)|Bully Light]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Bully Outside Fight]]>><<sub 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>> <br> <<elseif $bullyeventoutside is 2>> <<set $bullyeventoutside += 1>> <<if $whitneyromance is 1>> <<npc Whitney>><<person1>>惠特尼向你走来。<<He>>把你推到墙上。<<his>>的朋友从侧面靠近。“嘿,<<girl>>,”<<he>>说,“该做你的工作了。”<<He>>抓住你的手臂。 <br><br> <<link [[顺其自然 (0:20)|Bully Romance]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>> <br> <<else>> <<npc Whitney>><<person1>>奔跑的脚步声越来越近。惠特尼冲向你,把你撞倒在地。<<He>>坐到你身上,鞋子搁在了你的脑袋上。“这么舒服,”<<he>>说,“可惜没空久坐。”<<He>>站起身来,“下次吧,贱人。" <<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 15>><<npcincr Whitney lust 5>><<glust>> <br><br> <<tearful>>你爬了起来。 <br><br> <<endevent>> <<set $eventskip to 1>> <<courtyard>> <</if>> <<elseif $bullyeventoutside is 3>> <<set $bullyeventoutside += 1>> <<npc Whitney>><<person1>> 当你走近大门时,你看到了惠特尼。<<He>>笑着推了一把<<his>>的朋友,向你走来。 <br><br> "嘿,<<girl>>,"<<he>>说,“你要跟我们走。” <<He>>搂着你的肩膀,试图把你拉出大门。<<his>>的朋友们从你的侧面堵住你不许你走。 <br><br> <<link [[顺其自然 (0:20)|Bully Strip Theft]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>> <br> <<elseif $bullyeventoutside is 4>> <<set $bullyeventoutside += 1>> <<npc Whitney>><<person1>>有人抓住了你的头发。是惠特尼。"来吧,荡妇,"<<he>>边说边拖着你走:"带你去个好地方。" <br><br> <<link [[顺其自然 (0:20)|Bully Whore]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>> <br> <<elseif $bullyeventoutside is 5>> <<set $bullyeventoutside += 1>> <<npc Whitney>><<person1>> 当你走近大门时,你看到了惠特尼。<<He>>笑着推了一把<<his>>的朋友,向你走来。 <br><br> "嘿,小贱货!"你听到<<him>>叫你。<<His>>的朋友们把你团团围住。<<He>>继续说道,"听着,小贱货,我现在有些事儿需要让你来干。这样,我们先走着。"你能感觉到<<his>>的朋友们在背后用手推搡着你朝学校大门走去。你不知道他们到底想让你干什么。 <br><br> <<link [[任其发生 (0:20)|Bully Dog Walk 1]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>> <br> <<else>> <<set $bullyeventoutside to 0>> <<npc Whitney>><<person1>> 惠特尼绕过一个角落,把<<his>>的手臂搭在你的肩膀上。<<his>>的朋友们很快也出现了,一起把你困在了墙角。 <br><br> "这不是我那婊子嘛,”<<he>>说。 <<set $phase to 0>> <<if $bodywritingLvl gte 2>> <<set $_targetLocs to ["forehead","left_cheek","right_cheek","left_shoulder","right_shoulder"].filter(loc => $skin[loc].special is "Whitney" or !$skin[loc].pen or ["pen","lipstick","mud"].includes($skin[loc].pen))>> <<set $_whitneyTattooedLocs to $_targetLocs.filter(loc => $skin[loc].special is "Whitney" and $skin[loc].pen is "tattoo")>> <<set $_whitneyWritingLocs to $_targetLocs.filter(loc => $skin[loc].special is "Whitney")>> <<set $_erasableWritingLocs to $_targetLocs.filter(loc => ["pen","lipstick","mud"].includes($skin[loc].pen))>> <<set $_writableLocs to $_targetLocs.filter(loc => !$skin[loc].pen)>> <<if $_whitneyTattooedLocs.length gte 1>> <<set $_loc to $_whitneyTattooedLocs.random()>> <<if ($_loc is "left_cheek" or $_loc is "right_cheek") and $worn.face.type.includes("mask")>> <<He>>把你的面罩拉到一边 <<elseif ($_loc is "left_shoulder" or $_loc is "right_shoulder") and !($worn.upper.open is 1 or $worn.upper.name is "naked")>> <<He>>拉下你的$worn.upper.cn_name_cap并 <<else>> <<He>> <</if>> 检查你的<span class="lewd">"<<print $skin[$_loc].writ_cn>>"纹身。</span> "很好,那还在。”<<He>>用舌头舔你,之后离开。“下次,婊子。" <<glove>><<npcincr Whitney love 1>><<gdom>><<npcincr Whitney dom 1>> <<elseif $_whitneyWritingLocs.length gte 1>> <<set $_loc to $_whitneyWritingLocs.random()>> <<if $_loc is "forehead">> <<He>>抚摸你的额头。 <<elseif $_loc is "left_cheek" or $_loc is "right_cheek">> <<if $worn.upper.type.includes("mask")>> <<He>>把你的面罩拉到一边,抚摸你的脸颊。 <<else>> <<He>>抚摸你的脸颊。 <</if>> <<elseif $_loc is "left_shoulder" or $_loc is "right_shoulder">> <<if !($worn.upper.open is 1 or $worn.upper.name is "naked")>> <<He>>拉下你的$worn.upper.cn_name_cap,轻抚你的肩膀。 <<else>> <<He>>抚摸你的肩膀。 <</if>> <</if>> "还留着标记,很好。"<<He>>抓住你的衣领。"让我们把它永远留在你身上吧。"<<He>>把你拉到大街上。 <<set $phase to 2>><<set $daily.whitney.writingTarget to $_loc>> <br><br> <<link [[顺其自然 (0:20)|Bully Tattoo]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>> <br> <<elseif $_erasableWritingLocs.length gte 1>> <<set $_loc to $_erasableWritingLocs.random()>> <<bodywriting_clear $_loc>> <<if $_loc is "forehead">> <<He>>倾身舔你的额头,然后用<<his>>的袖子擦拭干净。"我想到了更好的办法。"<<He>>从<<his>>的口袋里掏出一支笔。"别动。" <<elseif $_loc is "left_cheek" or $_loc is "right_cheek">> <<if $worn.face.type.includes("mask")>> <<He>>靠过来,把你的面罩拉到一边,舔舐你的脸颊。"我有了个好主意。"<<He>>一边从口袋里掏出钢笔,一边用<<his>>的袖子擦你的脸。"别动。" <<else>> <<He>>靠上来舔了舔你的脸颊。"我有了个好主意。"<<He>>一边从口袋里掏出钢笔,一边用<<his>>的袖子擦你的脸。"别动。" <</if>> <<elseif $_loc is "left_shoulder" or $_loc is "right_shoulder">> <<if $worn.upper.open is 1 or $worn.upper.name is "naked">> <<He>>倾身舔你的肩膀,同时从<<his>>的口袋里掏出一支笔。"我想到了更好的办法。"<<He>>用袖子摩擦你的肩膀。"别动。" <<else>> <<He>>靠过来,把你的$worn.upper.cn_name_cap拉到一边,舔了舔你的肩膀。"我有了个好主意。"<<He>>一边从口袋里掏出钢笔,一边用<<his>>的袖子擦你的肩膀。"别动。" <</if>> <</if>> <<set $phase to 1>><<set $daily.whitney.writingTarget to $_loc>> <<elseif $_writableLocs.length gte 1>> <<set $_loc to $_writableLocs.random()>> <<if $_loc is "forehead">> <<He>>靠过来舔你的额头。 <<elseif $_loc is "left_cheek" or $_loc is "right_cheek">> <<if $worn.face.type.includes("mask")>> <<He>>靠过来,把你的面罩拉到一边,然后舔你的脸颊。 <<else>> <<He>>靠过来舔你的脸颊。 <</if>> <<elseif $_loc is "left_shoulder" or $_loc is "right_shoulder">> <<if $worn.upper.open is 1 or $worn.upper.name is "naked">> <<He>>靠过来舔你的肩膀。 <<else>> <<He>>靠过来,把你的$worn.upper.cn_name_cap拉到一边,舔了舔你的肩膀。 <</if>> <</if>> 我决定好好标记你。"<<He>>从口袋里掏出一支钢笔。"别动。" <<set $phase to 1>><<set $daily.whitney.writingTarget to $_loc>> <<else>> <<He>>抓住你的头发,把你的头往后拉,用舌头舔了舔你的脸。<<He>>在你还没反应过来之前就把你推开了。 <br><br> "下次再见,婊子。”<<He>>和<<his>>朋友走了。 <</if>> <<else>> <<He>>抓住你的头发,把你的头往后拉,用舌头舔了舔你的脸。<<He>>在你还没反应过来之前就把你推开了。 <br><br> "下次再见,婊子。”<<He>>和<<his>>朋友走了。 <</if>> <<if $phase is 1>> <br><br> <<link [[顺其自然 (0:20)|Bully Tattoo Write]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>> <br> <<elseif $phase is 0>> <<if $whitneyromance isnot 1>> <<gtrauma>><<trauma 6>> <</if>> <<gstress>><<stress 6>><<garousal>><<arousal 600 "mouth">><<glust>><<npcincr Whitney lust 1>> <br><br> <<endevent>><<set $eventskip to 1>> <<courtyard>> <</if>> <</if>> <</widget>> <<widget "kylarhallways">> <<run statusCheck("Kylar")>> <<rng>> <<if _kylarStatus.includes("Love")>> <<if $rng gte 60>> <<npc Kylar>><<person1>>凯拉尔出现在你身旁,紧紧抓住你的手臂。"嘿,"<<he>>微笑着说道。<<He>>注意到有个<<generatey2>><<person2>><<person>>正注视着这里,就向<<him>>挥了挥手。"这是我的<<girlfriend>>,"<<person1>><<he>>宣示主权。更多的人转过头来看。有人发出了窃笑。 <<status -10>><<lcool>> <br><br> <<He>>转向你,"我想让每个人都知道我们有多相爱。"<<He>>紧紧抱着你的手臂,你们一起漫步在走廊上。 <<glove>><<npcincr Kylar love 1>> <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<elseif $rng gte 30>> <<npc Kylar>><<person1>>凯拉尔拉住你的手臂。<<He>>朝一个开着的壁橱点了点头。 <br><br> <<link [[和凯拉尔一起走 (0:05)|Kylar Cupboard]]>><<pass 5>><</link>><<promiscuous1>> <br> <<link [[拒绝|Kylar Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar lust 5>><<npcincr Kylar rage 5>><</link>><<llove>><<gglust>><<ggksuspicion>> <br> <<elseif $rng gte 10>> <<npc Kylar>><<person1>><<generatey2>>你听到前方凯拉尔的声音。"是真的,"<<he>>说道。"<<pShes>>是我的<<girlfriend>>。"<<Hes>>正在和<<person2>><<person>>和<<his>>的朋友们聊天。他们看起来不太相信。 <br><br> 凯拉尔面向你。“告诉他们,”<<person1>><<he>>说,"告诉他们是真的。" <br><br> <<link [[承认你们在交往|Kylar True]]>><<npcincr Kylar love 5>><<npcincr Kylar rage -5>><<status -10>><</link>><<lcool>><<gglove>> <br> <<link [[凯拉尔在撒谎|Kylar Lie]]>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><<status 1>><</link>><<lllove>><<ggksuspicion>><<gcool>> <br> <<link [[离开|Kylar Walk 2]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>> <br> <<if $syndromekylar gte 1>> <<link [[强吻凯拉尔|Kylar Kiss]]>><<npcincr Kylar love 10>><<npcincr Kylar rage -10>><<status -20>><</link>><<kissvirginitywarning>><<llcool>><<ggglove>> <br> <</if>> <<else>> <<npc Kylar>><<person1>>你听到笑声。你走到拐角处,发现了一群人。<<generatey2>>是凯拉尔,<<him>>的手臂被<<person2>><<person>>压在储物柜上。<<person1>>凯拉尔后面的柜子开着。在周围的人看到你后,笑声更大了。 <<gstress>><<stress 6>> <br><br> 你走近一步,想看看发生了什么。凯拉尔的柜子里有个下流的小雕像。雕像的脸上还贴着一张铅笔肖像画。那幅画画得很好,很明显能看出是你的脸。在它的底部,花朵排列成圆形图案,看起来像一个神龛。 <br><br> <<link [[羞辱凯拉尔|Kylar Bully]]>><<npcincr Kylar love -5>><<status 1>><</link>><<lllove>><<gcool>> <br> <<link [[保护凯拉尔|Kylar Defend]]>><<npcincr Kylar love 5>><<status -10>><</link>><<lcool>><<gglove>> <br> <<link [[离开|Kylar Walk]]>><<npcincr Kylar love -1>><</link>><<llove>> <br> <</if>> <<else>> <<if $rng gte 50>> 你看到一个人影在走廊上看着你。<<npc Kylar>><<person1>>是凯拉尔。当你看向<<him>>时,<<He>>马上就躲了起来。 <br><br> <<link [[打招呼|Kylar Greet]]>><<npcincr Kylar love 1>><</link>><<glove>> <br> <<link [[无视|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> <<npc Kylar>><<person1>>你听到笑声。你走到拐角处,发现了一群人。<<generatey2>>是凯拉尔,<<him>>的手臂被<<person2>><<person>>压在储物柜上。<<person1>>凯拉尔后面的柜子开着。在周围的人看到你后,笑声更大了。 <<gstress>><<stress 6>> <br><br> 你走近一步,想看看发生了什么。凯拉尔的柜子里有个下流的小雕像。雕像的脸上还贴着一张铅笔肖像画。那幅画画得很好,很明显能看出是你的脸。在它的底部,花朵排列成圆形图案,看起来像一个神龛。 <br><br> <<link [[羞辱凯拉尔|Kylar Bully]]>><<npcincr Kylar love -5>><<status 1>><</link>><<lllove>><<gcool>> <br> <<link [[保护凯拉尔|Kylar Defend]]>><<npcincr Kylar love 5>><<status -10>><</link>><<lcool>><<gglove>> <br> <<link [[离开|Kylar Walk]]>><<npcincr Kylar love -1>><</link>><<llove>> <br> <</if>> <</if>> <</widget>> <<widget "eventsschoolstump">> <<rng>> <<if $rng gte 51>> 一阵风吹过你。 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $schoolstate is "lunch" or $schoolstate is "morning" or $schoolstate is "afternoon">> 微风吹起你的$worn.lower.cn_name_cap,露出你的<<undies>>,直到你把衣服重新塞回去。应该没有人看见。 <<gstress>><<garousal>><<stress 1>><<arousal 600>> <br><br> <<else>> 微风吹起你的$worn.lower.cn_name_cap,露出你的<<undies>>,直到你把衣服重新塞回去。应该没有人看见。 <br><br> <</if>> <<else>> 你感觉有点儿冷。 <<lstress>><<stress -1>> <br><br> <</if>> <<if $schoolstate isnot "late">> <<link [[保持放松 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>> <br> <</if>> <<link [[停止|School Rear Courtyard]]>><</link>> <br> <<else>> <<generate1>><<person1>>"嘿,"一个声音压低说,"你在树桩上。"你睁开眼睛。一个<<person>>站在围墙的另一边,学校旁边的一条小巷里。"你衣服下面是什么?" <br><br> <<link [[无视|School Stump Ignore]]>><<stress 1>><</link>><<gstress>> <br> <<if $worn.under_lower.type.includes("naked") or playerChastity()>> <<if $exhibitionism gte 75>> <<link [[露出|School Stump Genital Flash]]>><</link>><<exhibitionist5>> <br> <</if>> <<else>> <<if $exhibitionism gte 15>> <<link [[露出|School Stump Flash]]>><</link>><<exhibitionist2>> <br> <</if>> <</if>> <</if>> <</widget>> <<widget "WhitneyPantyCheck">> <<if $whitneypantiescheck is 0 and C.npc.Whitney.dom gte 18>> 惠特尼和<<his>>的朋友门围着你。他们把你推到柜子上。"新规矩,荡妇,"<<He>>抓住你的$worn.lower.cn_name_cap,"不许穿内裤。" <br><br> <<if $worn.under_lower.type.includes("naked")>> <<if $speech_attitude is "meek">> "对,对不起,"你咕哝着,"我没,没有……" <<elseif $speech_attitude is "bratty">> 你朝惠特尼看了一眼,"我现在已经没有在穿内裤了。" <<else>> "我——我都没穿……" <</if>> <br><br> "不错啊,你都会提前考虑了,那我可要好好检查检查了,"<<he>>笑着说。"别让我抓到了。" <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><<set $whitneypantiescheck to 1>><</link>> <br> <<else>> <<link [[静观其变|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>> <br> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <</if>> <<elseif $whitneypantiescheck is 1>> 惠特尼和<<his>>朋友包围了你。"检查时间到,"<<he>>笑着说,并探向你的$worn.lower.cn_name_cap。 <br><br> <<if $worn.under_lower.type.includes("naked")>> <<if playerHasButtPlug()>> 当<<he>>发现肛塞时眼睛睁大了。“好吧,这是一个有趣的惊喜,”<<he>>笑着说。 <br><br> <</if>> "好<<girl>>,”<<he>>说。 <<if $forcedcrossdressingdisable is "f" and $player.gender is "m" and C.npc.Whitney.dom gte 18 and !playerChastity("hidden") and ($player.penissize lte 0 or playerChastity("cage"))>> <<if $whitneypantiesoffered>> "你知道的,我的提议仍然有效,你可以只穿内裤。" <<elseif playerChastity("cage")>> "哈,看着那个贞操笼,你可以直接穿女士内裤了。" <<elseif $player.penissize lte 0>> "你看看你,小的可怜,你可以直接穿女士内裤了。" <<else>> "看看你这逼样,你可以直接穿女士内裤了。" <</if>> <br><br> <<link [[同意穿上内裤|Bully Panties 2]]>><<unset $whitneypantiesoffered>><<set $whitneypantiescheck to 2>><<set $phase to 0>><</link>> <i><small class="red">这会让惠特尼想出其他点子</small></i> <br> <<link [[拒绝|Bully Panties 2]]>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <<else>> "我之后再来看。" <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <br> <<else>> "坏<<girl>>,"惠特尼笑着责骂道。"我现在得把这些都收走。" <br><br> <<link [[静观其变|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>> <br> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <</if>> <<elseif $whitneypantiescheck is 2>> <<set _skirt to clothingData('lower', $worn.lower, "skirt") is 1>> <<if $forcedcrossdressingdisable is "f" and $whitneyskirtcheck is 1 and (!_skirt or $worn.lower.reveal lte 200)>> 惠特尼和<<his>>的朋友们围着你。当<<he>>注意到你的$worn.lower.cn_name_cap时,<<He>>皱起了眉头。 "我不是说过让你穿<<print (_skirt ? "短" : "")>>裙吗?坏<<girl>>,"惠特尼不高兴地说,"我现在得把一切都拿走了。" <br><br> <<link [[静观其变|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>> <br> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<else>> 惠特尼和<<his>>朋友包围了你。"检查时间到,"<<he>>笑着说,并探向你的$worn.lower.cn_name_cap。 <<if $worn.under_lower.type.includes("naked")>> <<if playerHasButtPlug()>> 当<<he>>感受到肛塞时,<<His>>睁大了眼睛,“啊哈,惊喜。”<<He>>笑了。 <br><br> <</if>> <<WhitneyChastityCheck>> "虽然我让你穿女士内裤,但这还不赖。好<<girl>>,”<<he>>说,“我一会儿再来检查。" <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $worn.under_lower.gender is "f">> "好<<girl>>,希望这$worn.under_lower.cn_name_cap好看又合身,"<<he>>说,"我会检查的,不许换掉。" <br><br> <<WhitneyChastityCheck>> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> "坏<<girl>>,"惠特尼笑着责骂道。"我现在得把这些都收走。" <br><br> <<link [[静观其变|Bully Panties]]>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>> <br> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <</if>> <</if>> <br><br> <<else>> 惠特尼和<<his>>朋友围住了你,<<he>>把你推倒在地。"别忘了你属于谁。"<<he>>说完,转身离开。<<tearful>>你爬起来。 <<npcincr Whitney lust 5>><<glust>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "WhitneyChastityCheck">> <<if $worn.genitals.origin is "Whitney">> <<if ($player.penissize lte 0 and $worn.genitals.name is "chastity cage") or ($player.penissize is -2 and $worn.genitals.name is "small chastity cage")>> <<He>>检查着你的$worn.genitals.cn_name_cap。“看上去那个贞操笼容不下你那个大鸡巴,需要把它放出来。" <br><br> <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<if $player.penissize is -2>> 在你开口说什么前,<<He>>打开笼子,换上了一个浅粉色的贞操笼。"完成。" <<genitalswear 7 "pink">> <<else>> 在你还未来得及说什么之前,<<He>>打开了笼子,并用一个小而粉红的贞操笼取代了它。"一切就绪。" <<genitalswear 6 "pink">> <</if>> <<elseif $worn.genitals.integrity lte setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].integrity_max * 0.75>> <<if $weekly.whitneyChastityReplace>> <<He>>看了看你的$worn.genitals.cn_name_cap。"看样子这笼子已经不太行了嘛?笼子不是树上长出来的,我可负担不起每次都替你换个新的。" <br><br> <<else>> <<set $weekly.whitneyChastityReplace to 1>> <<He>>检查了你的$worn.genitals.cn_name_cap。“有点坏了,哈?最好换一下。" <br><br> 在你开口说什么前,<<He>>打开笼子,给你换了个新的。"完成。" <<set $worn.genitals.integrity to setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].integrity_max>> <</if>> <<else>> <<He>>检查了你的$worn.genitals.cn_name_cap。“很好,你保持得不错。" <</if>> <br><br> <</if>> <</widget>>
<<widget "schooleffects">> <<if Time.schoolDay>> <<if Time.hour lte 6>> <<set $schoolstate to "early">><<set $schoollesson to 0>> <<elseif Time.hour lte 8>> <<set $schoolstate to "morning">><<set $schoollesson to 0>> <<elseif Time.hour is 9>> <<set $schoolstate to "first">><<set $schoollesson to 1>> <<elseif Time.hour is 10>> <<set $schoolstate to "second">><<set $schoollesson to 1>> <<elseif Time.hour is 11>> <<set $schoolstate to "third">><<set $schoollesson to 1>> <<elseif Time.hour is 12>> <<set $schoolstate to "lunch">><<set $schoollesson to 0>> <<elseif Time.hour is 13>> <<set $schoolstate to "fourth">><<set $schoollesson to 1>> <<elseif Time.hour is 14>> <<set $schoolstate to "fifth">><<set $schoollesson to 1>> <<elseif Time.hour lte 16>> <<set $schoolstate to "afternoon">><<set $schoollesson to 0>> <<elseif Time.hour gte 17>> <<set $schoolstate to "late">><<set $schoollesson to 0>> <</if>> <!-- changing room is in use a bit longer than school is in session. also include changing times before first, after fifth and during midday break --> <<set $changingroomstate to "empty">> <<if (Time.hour gt 8 or Time.hour is 8 and Time.minute gte 58) and (Time.hour lt 15 or Time.hour is 15 and Time.minute lte 4)>> <<if Time.minute lte 4 or Time.minute gte 58>> <<if Time.hour gte 14 and Time.minute gte 58>> <<set $changingroomstate to "own">> <<else>> <<set $changingroomstate to "other">> <</if>> <</if>> <</if>> <<if $schoolpoolundress isnot undefined>> <span class="yellow">你的衣服被移到了<<print $schoolpoolundress is "wardrobe" ? "衣柜" : $schoolpoolundress + "更衣室">>。</span> <br> <<unset $schoolpoolundress>> <</if>> <!-- pool room itself is in use during $schoolstate only --> <<if $schoolstate is "fifth">> <<set $poolroomstate to "own">> <<elseif $schoollesson is 1>> <<set $poolroomstate to "other">> <<else>> <<set $poolroomstate to "empty">> <</if>> <<else>> <<if Time.hour lte 6>> <<set $schoolstate to "earlynoschool">><<set $schoollesson to 0>> <<elseif Time.hour gte 17>> <<set $schoolstate to "daynoschool">><<set $schoollesson to 0>> <<else>> <<set $schoolstate to "latenoschool">><<set $schoollesson to 0>> <</if>> <<set $changingroomstate to "empty">> <<set $poolroomstate to "empty">> <</if>> <</widget>> <<widget "advancelesson">><!-- advances time during a lesson and sets $phase to 1 if the lesson has ended --> <<set _time_left to 59 - Time.minute>> <!-- the lesson ends at 59th minute to give time to walk to the next class --> <<set _state to $schoolstate>> <<schooleffects>> <<if _state isnot $schoolstate>> <!-- only happens if we somehow jumped into another lesson, abort! --> <<set $phase to 1>> <<elseif _time_left gte 23>> <!-- make sure that there's at least a couple of minutes left for the next phase of a lesson --> <<pass 20>> <<else>> <!-- end of the lesson --> <<set $phase to 1>> <<pass _time_left>> <</if>> <<schooleffects>> <!-- an extra variable for use in adding learning points, stress, etc. 1 point per 5 minutes + 1 for being present at the end of the lesson --> <<set _lesson_progress to (_time_left gte 20 ? 4 : Math.trunc(_time_left / 5)) + $phase>> <</widget>> <<widget "schoolperiod">> <<if $exposed lte 0>> <<if $schoolstate is "morning" or ($schoolstate is "first" and Time.minute lte 58)>> <<scienceicon>><<link [[去上科学课 (0:01)|Science Classroom]]>><<pass 1>><</link>> <br><br> <<elseif $schoolstate is "first" or ($schoolstate is "second" and Time.minute lte 58)>> <<mathicon>><<link [[去上数学课 (0:01)|Maths Classroom]]>><<pass 1>><</link>> <br><br> <<elseif $schoolstate is "second" or ($schoolstate is "third" and Time.minute lte 58)>> <<englishicon>><<link [[去上语文课 (0:01)|English Classroom]]>><<pass 1>><</link>> <br><br> <<elseif $schoolstate is "third" or ($schoolstate is "lunch" and Time.minute lte 58)>> <<foodicon>><<link [[加入前往食堂的队伍 (0:01)|Canteen]]>><<pass 1>><</link>> <br> <<historyicon>><<link [[在历史教室等待 (0:01)|History Classroom]]>><<pass 1>><</link>> <br><br> <<elseif $schoolstate is "lunch" or ($schoolstate is "fourth" and Time.minute lte 58)>> <<historyicon>><<link [[去上历史课 (0:01)|History Classroom]]>><<pass 1>><</link>> <br><br> <<elseif $schoolstate is "fourth" or ($schoolstate is "fifth" and Time.minute lte 58)>> <<swimmingicon>><<link [[去上游泳课 (0:01)|School Pool Entrance]]>><<pass 1>><</link>> <br><br> <</if>> <</if>> <</widget>> <<widget "schoolperiodtext">> <<if $schoolstate is "morning">> 你的科学课将于<<ampm 9 00>>开始。 <br><br> <<elseif $schoolstate is "first" and Time.minute lte 58>> <span class="red">你的科学课在<<ampm 9 00>>开始!!!</span> <br><br> <<elseif $schoolstate is "first">> 你的数学课在<<ampm 10 00>>开始。 <br><br> <<elseif $schoolstate is "second" and Time.minute lte 58>> <span class="red">你的数学课在<<ampm 10 00>>开始!!!</span> <br><br> <<elseif $schoolstate is "second">> 你的语文课将于<<ampm 11 00>>开始。 <br><br> <<elseif $schoolstate is "third" and Time.minute lte 58>> <span class="red">你的语文课在<<ampm 11 00>>开始!!!</span> <br><br> <<elseif $schoolstate is "lunch">> 你的历史课将于<<ampm 13 00>>开始。 <br><br> <<elseif $schoolstate is "fourth" and Time.minute lte 58>> <span class="red">你的历史课在<<ampm 13 00>>开始!!!</span> <br><br> <<elseif $schoolstate is "fourth">> 你的游泳课将于<<ampm 14 00>>开始。 <br><br> <<elseif $schoolstate is "fifth">> <span class="red">你的游泳课在<<ampm 14 00>>开始!!!</span> <br><br> <</if>> <</widget>> <<widget "classgrades">> <<if $schoolstate is "morning" or ($schoolstate is "first" and Time.minute lte 58)>> <<if $sciencetrait gte 4>> 你当前的科学成绩是<span class="green">A*</span>。你已经无法从这个课程中学到更多的东西了。 <<elseif $sciencetrait gte 3>> 你当前的科学成绩是<span class="teal">A</span>。你是最优秀的人之一,但你仍然可以取得更多的成就。 <<elseif $sciencetrait gte 2>> 你当前的科学成绩是<span class="lblue">B</span>。你的成绩不是最好的,但也不是最差的。 <<elseif $sciencetrait gte 1>> 你当前的科学成绩是<span class="blue">C</span>。你已经有了一些进步,但仍需要更多的学习。 <<elseif $sciencetrait gte 0>> 你当前的科学成绩是<span class="purple">D</span>。你还有很长的路要走。 <<else>> 你当前的科学成绩是<span class="red">F</span>。你是班上最差的学生。 <</if>> <<elseif $schoolstate is "first" or ($schoolstate is "second" and Time.minute lte 58)>> <<if $mathstrait gte 4>> 你当前的数学成绩是<span class="green">A*</span>。你已经无法从这个课程中学到更多的东西了。 <<elseif $mathstrait gte 3>> 你当前的数学成绩是<span class="teal">A</span>。你是最优秀的人之一,但你仍然可以取得更多的成就。 <<elseif $mathstrait gte 2>> 你当前的数学成绩是<span class="lblue">B</span>。你的成绩不是最好的,但也不是最差的。 <<elseif $mathstrait gte 1>> 你当前的数学成绩是<span class="blue">C</span>。你已经有了一些进步,但仍需要更多的学习。 <<elseif $mathstrait gte 0>> 你当前的数学成绩是<span class="purple">D</span>。你还有很长的路要走。 <<else>> 你当前的数学成绩是<span class="red">F</span>。你是班上最差的学生。 <</if>> <<elseif $schoolstate is "second" or ($schoolstate is "third" and Time.minute lte 58)>> <<if $englishtrait gte 4>> 你当前的语文成绩是<span class="green">A*</span>。你已经无法从这个课程中学到更多的东西了。 <<elseif $englishtrait gte 3>> 你当前的语文成绩是<span class="teal">A</span>。你是最优秀的人之一,但你仍然可以取得更多的成就。 <<elseif $englishtrait gte 2>> 你当前的语文成绩是<span class="lblue">B</span>。你的成绩不是最好的,但也不是最差的。 <<elseif $englishtrait gte 1>> 你当前的语文成绩是<span class="blue">C</span>。你已经有了一些进步,但仍需要更多的学习。 <<elseif $englishtrait gte 0>> 你目前的语文成绩是<span class="purple">D</span>。你还有很长的路要走。 <<else>> 你目前的语文成绩是<span class="red">F</span>。你是班上最差的学生。 <</if>> <<elseif $schoolstate is "lunch" or ($schoolstate is "fourth" and Time.minute lte 58)>> <<if $historytrait gte 4>> 你当前的历史成绩是<span class="green">A*</span>。你已经无法从这个课程中学到更多的东西了。 <<elseif $historytrait gte 3>> 你当前的历史成绩是<span class="teal">A</span>。你是最优秀的人之一,但你仍然可以取得更多的成就。 <<elseif $historytrait gte 2>> 你当前的历史成绩是<span class="lblue">B</span>。你的成绩不是最好的,但也不是最差的。 <<elseif $historytrait gte 1>> 你当前的历史成绩是<span class="blue">C</span>。你已经有了一些进步,但仍需要更多的学习。 <<elseif $historytrait gte 0>> 你当前的历史成绩是<span class="purple">D</span>。你还有很长的路要走。 <<else>> 你当前的历史成绩是<span class="red">F</span>。你是班上最差的学生。 <</if>> <</if>> <br><br> <</widget>> <<widget "exhibitorgasm">> <<if $orgasmdown gte 1>><<set $orgasmdown to 0>> <<if $orgasmcurrent lte 0>> <<elseif $orgasmcurrent lte 1>> 你的身体在束缚下痉挛着达到了高潮。 <<if $enemyno gte 2>> <<if $player.penisExist and $orgasmcount lte 23>> 两人的顿时兴奋了起来。"<<pShes>>高潮了!"<<person>>激动地大喊,同时往后退避你不断喷溢出液体的下体,敬畏地看着眼前的这一幕。 <<else>> 两人的顿时兴奋了起来。"<<pShes>>高潮了!"<<person>>激动地大喊。 <</if>> <<else>> <<if $player.penisExist and $orgasmcount lte 23>> <<else>> <</if>> <</if>> <<elseif $orgasmcurrent is 2>> 你的身体在束缚下痉挛着,再次达到了高潮。 <<if $enemyno gte 2>> <<if $player.penisExist and $orgasmcount lte 23>> "我第一次见有人能一口气射这么多发。"<<person>>感叹道。 <<else>> "我第一次见有人能一口气射这么多发。"<<person>>感叹道。 <</if>> <<else>> <<if $player.penisExist and $orgasmcount lte 23>> <<else>> <</if>> <</if>> <<else>> <</if>> <br><br> <</if>> <</widget>> <<widget "changingrooms">> <<if $exposed gte 2>> <<if $player.gender_appearance is "m">> <<if $exhibitionism gte 75>> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><</link>><<exhibitionist5>> <br> <</if>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><</link>> <br> <<else>> <<if $exhibitionism gte 75>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><</link>><<exhibitionist5>> <br> <</if>> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><</link>> <br> <</if>> <<else>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><</link>> <br> <</if>> <</widget>>
<<widget "eventsscience">> <<if $rng gte 91 and ($player.gender_appearance is "m" and $worn.legs.name is "girl's gym socks" or $player.gender_appearance is "f" and $worn.legs.name is "boy's gym socks")>> 一个<<generates1>><<person1>><<person>>盯着你的脚。 <<if $worn.legs.name is "girl's gym socks">> "你干嘛穿着女生的袜子?"<<he>>拔高了音量,"这样好看吗?" <<else>> "你干嘛穿着男生的袜子?"<<he>>拔高了音量,"你认为这样打扮就会让人们忘记你是个荡妇吗?" <</if>> <<His>>的朋友开始大笑。 <br><br> <<link [[踹他们|Science Kick]]>><<stress -12>><<trauma -6>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<lstress>> <br> <<link [[无视|Science Lesson]]>><<stress 6>><<trauma 6>><<endevent>><</link>><<gtrauma>><<gstress>> <br> <<elseif $rng gte 81>> 班里正在用化学品进行实验。 <br><br> 一个<<generates1>><<person1>><<person>>把酸液溅到了你的衣服上! "对不起,我被绊了一下。"<<he>><<print either("假声笑了笑","假声笑了笑","假声笑了笑","倒吸了一口冷气","有些惊慌失措")>>。 <br><br> <<set $worn.upper.integrity -= 20>> <<set $worn.lower.integrity -= 20>> <<set $worn.under_lower.integrity -= 20>> <<integritycheck no_text>> <<exposure>> <<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>> 它不是一种很强的酸性物质,但你的衣服磨损了很多。 <<else>> 酸正在腐蚀你的衣服,你的裸体暴露在了全班面前!在西里斯拿着毛巾冲过来之前,你极尽全力遮掩着你的<<lewdness>>。 <<if $exhibitionismaction is "excited">> 你向全班展示着你<<nudity>>。 <<else>> 虽然你试图遮掩你裸露在外的部分,但你缓慢的动作暴露出了你的真实想法。 <</if>> <<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> <<schoolrep_naked>> <</if>> <<towelup>> <</if>> <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 61>> <<npc Sirris>><<person1>>西里斯把你请到了讲台。 <br><br> <<link [[继续|Science Event3]]>><</link>> <br> <<elseif $rng gte 41>> 学生们被要求在房间边缘的玻璃柜周围排好队。而你则乘机观察其中所包含的植物,并尝试识别其间的物种。 <br><br> <<link [[继续|Science Terrarium]]>><</link>> <br> <<elseif $rng gte 21>> 一群坏学生决定找你的麻烦。 <br><br> <<link [[向老师寻求帮助|Science Pick]]>><<status -10>><</link>><<lcool>> <br> <<link [[默默忍受|Science Pick]]>><<set $phase to 1>><<stress 2>><<trauma 2>><</link>><<gtrauma>><<gstress>> <br> <<else>> 西里斯要求每两个人分成一组。 <br><br> <<rng>> <<if $cool gte 80>> 你找到一个组员,今天要解剖<<print either("一颗羊眼球","一只昆虫","一条蠕虫","一只青蛙")>>。 <br><br> <<link [[专注于解剖|Science Dissection]]>><<scienceskill>><</link>><<gscience>> <br> <<link [[和你的组员开玩笑|Science Dissection]]>><<trauma -1>><<stress -2>><<status 1>><<set $phase to 1>><</link>><<ltrauma>><<lstress>><<gcool>> <br> <<else>> 其他学生都对你避之不及,你根本找不到愿意和你组队的人。西里斯拿着一个塑料盒子到了教室,当<<nnpc_he "Sirris">>看到你孤身一人时,便走过来与你说话。 <br><br> "我有一份特别的工作要给你。学校门口的传达室里还有一个像这样的盒子,你能把它带到这里来吗?" <br><br> 传达室那里没有上锁,你在翻找一番后终于找到了你要找的盒子。它真的很重!你几乎举不起来,但你还是设法将它带了回去。 <<physique>> <br><br> <<if $rng gte 21>> 当你回到教室时,班上的其他同学都在忙着解剖青蛙。而你没有组员,只能一个人待着。 <<gscience>><<scienceskill>> <br><br> <<link [[继续|Science Lesson]]>><<endevent>><</link>> <br> <<else>> <<generatey1>><<generatey2>><<generatey3>> 你经过了三个在走廊里抽烟的坏学生。由于箱子挡住了你的视线,你并没有看到他们。莫名其妙的,他们开始在大厅里追你。 <<person1>>一个<<person>>抓住你$worn.lower.cn_name_cap的下摆并试图将它们扯下来! <<if $worn.under_lower.type.includes("naked")>> <span class="lewd">一想到你里面啥都没穿,一阵恐慌席卷了你!</span> <</if>> <br><br> "<<pshes>>一定会很有意思,"<<person2>><<person>>和<<person3>><<person>>朝你走了过来。 <br><br> 你双手拿着盒子,根本腾不出手来。你必须弯下腰才能把盒子放下而不弄坏里面的东西,但你感觉如果弯腰的话可能更容易被袭击。 <br><br> <<link [[别管盒子了,自己要紧|Science Dissection]]>><<set $phase to 2>><<detention 2>><</link>><<gdelinquency>> <br> <<link [[默默忍受|Science Dissection]]>><<set $phase to 3>><<stress 2>><<trauma 2>><</link>><<gtrauma>><<gstress>> <br> <<link [[弯下腰并将盒子轻轻地放下|Science Dissection]]>><<set $phase to 4>><</link>> <</if>> <</if>> <</if>> <</widget>> <<widget "eventssciencesafe">> <<if $condomLvl isnot 0 and !$scienceCondomIntro>> <<set $scienceCondomIntro to true>> <<npc Sirris>><<person1>> 西里斯拿着一大堆小盒子走到全班同学面前。"我敢肯定,一些父母还没和你们说起这些。或者,你们中有些人像我<<if C.npc.Sydney.pronoun is "m">>儿子<<else>>女儿<</if>>一样,认为自己会终身禁欲。" <<He>>开始把小盒子发给前排的同学,并依次往后传。你听到一些同学检查完盒子后笑了起来,但其他人表现得极为尴尬。 <br><br> "这些是避孕套。你们正处于生命的黄金时期,荷尔蒙激增,所以需要随时随地带着这些东西。它们不仅能减少意外怀孕,还能让你保持干净。"西里斯从<<his>>桌子底下拿出一个巨大的、形状明显的水果。 <br><br> "戴上它们非常简单。在这里撕开包装纸,靠在顶端,然后卷下来。不过,不要把这部分推下去。这就是所谓的储层尖端,它可以防止任何液体泄漏。"西里斯把避孕套套在那水果上的动作似乎让一些学生脸红了。<<arousal 200>><<garousal>> <br><br> "我不指望你们中的任何一个人保持禁欲,但我希望你们保持安全。到时候一定要用这些。我自掏腰包买的,所以最好别让我看到它们没开封就丢在垃圾桶里。如果你用完了,<span class="gold">你可以在南丁格尔街的医院药房买更多的。</span>"你低头看了看那盒避孕套。<<awarenessup 200 5>><<gcondoms 3>> <br><br> <i>避孕套可以阻止淫秽液体,防止意外受精,从内到外保持身体清洁。这也将有助于减轻纯洁损失,并抑制性奋增长。然而,避孕套有极小的概率破裂,尤其是在激烈的性交中。结合自控能发挥最佳效果。</i> <<endevent>> <<elseif $scienceproject is "none" and Time.days gte 2 and $mathsprojectdays isnot (21 + (7 - Time.weekDay))>> <<set $scienceproject to "ongoing">><<set $scienceprojectdays to (21 + (7 - Time.weekDay))>> <<scienceprojectstart>> "科学展将在几周后举行,"西里斯宣布道,"展会是自愿参加的,但这是一个学习与实践相结合的好机会。这次的主题是当地的原生动植物,我为你们每个人都准备好了一个研究课题,但如果你们想的话,也可以自己找一个研究项目。" <br><br> 西里斯要求全班同学将课本翻到第$rng页,然后开始在教室里走动着分发卡片。发给你的卡片上写着: "地衣在城镇的分布范围很广,探讨不同环境下地衣的生长状况?"下面罗列了一些供你参考的不同种类的地衣,最后还有一句话: "进入私人领地前记得征求同意!" <<set $sciencelichenknown to 1>> <br><br> 西里斯回到了讲台。"展览会将在星期六的市政厅举行,我希望你们都能到场——即便你们没有准备研究项目。" <br><br> <span class="gold">科学项目被添加到日志中。</span> <<if $sciencephallusknown isnot 1 and $promiscuity gte 35>> <br><br> <<set $sciencephallusknown to 1>> 在其他学生还在讨论想法时,一个淫秽的想法出现在你的脑海中。<span class="gold">你已经构思了"本地性器调查"的科学项目。</span> <</if>> <<elseif $rng gte 81>> 西里斯要求全班同学将课本翻到$rng页。不过教室里的气氛很是轻松吵闹,大多数的学生情愿将时间浪费在聊天上,而不是去阅读课文。 <<elseif $rng gte 71>> 西里斯播放了一段关于<<print either("自然","空间","磁场","电子","化学键","爱因斯坦","科学方法的先驱","艾萨克·牛顿","核聚变","酶的作用","DNA")>>的简短视频。课堂上弥漫着悠闲的气氛。大多数学生都在认真观看,但也有很多人在聊天。 <<elseif $rng gte 61>> 班上的同学正在进行着关于化学品的实验,你小心着不让任何东西洒出来。 <<elseif $rng gte 51>> <<generates1>><<person1>> 班里正在用化学品进行实验。 <<if random(1)>> 一个<<person>>不小心将化学品洒在<<his>>的衣服上。 <<else>> 一个<<person>><<print (random(1,5) is 1 ? "意外" : "'意外'")>>将化学品洒在<<generates2>><<person2>><<persons>>的衣服上。 <</if>> 你看到<<personsimple>>惊慌失措地从教室里逃了出来,<<his>>的衣服正在一点一点地溶解! <<endevent>> <<elseif $rng gte 41>> 一些坏学生挑衅其中的一个好学生,西里斯把肇事者全都轰到了教室的对面。 <<elseif $rng gte 31>> 西里斯放了一段关于人类生殖的视频。 <<if Time.days gte 25 and $rng % 3 is 0>>/*1 in 3 chance, and won't happen too early*/ <br><br> 它看起来根本不像是一部教育片——形象且有些生动过头了。说实话,这玩意就是一盘14分钟的家庭性爱录像带。唯一的"教育性"就是西里斯时不时地暂停视频,以此让学生指出哪些身体部位是被舔、被抚摸、被吸、被咬或被插入的。 虽然视频里没有任何人露脸,但你开始怀疑其中的某个参与者就是西里斯本人。 <br> 全班同学都在全神贯注地看着,直到这对夫妇气喘吁吁地达到高潮。 <<garousal>><<arousal 200>> <br><br> "我知道这太露骨了,"西里斯说道,"但是好的科学家从来不会忌讳。人类也是动物,而这只是观察动物行为。我们不仅要书面了解事实和术语,更要了解什么是真正的性行为,以及它看起来是什么样子。" <<awarenessup 200 1>> <<else>> 它专注于科普教育,涉及了性健康、性病、<<if $pregnancyspeechdisable is "f">>怀孕、<</if>>避孕和同意性行为。 它通过一些简单的图表来标明所涉及的身体部位和细胞类型,同时也介绍了性行为的基本机制。 <<awarenessup 100 1>> <br><br> 教室里洋溢着懒散悠闲的气氛,大多数学生都在聊天,只有一部分人在观看,即使是在观看的这批人也没有几个对它真正的感兴趣。 <<if playerBellyVisible() and $pregnancyspeechdisable is "f">>你不断被提醒着你目前所处的境况,以及你体内孕育的宝贵生命。<<lstress>><<stress -10>><</if>> <</if>> <<elseif $rng gte 21>> <<npc Sirris>><<person1>> 西里斯向全班同学提出了一个问题。你认为你知道答案。 <br><br> <<set _uniqueoptions to true>> <<link [[举手|Science Event1]]>><<set $phase to 1>><<stress 1>><<scienceskill 1>><</link>><<gstress>><<gscience>> <br> <<link [[保持低调|Science Event1]]>><</link>> <br> <<elseif $rng gte 11>> <<if $player.gender_appearance is "m">><<generatesf1>><<else>><<generatesm1>><</if>> 西里斯环视了一下教室,随后在瞥了你一眼后,让一个<<person1>><<personsimple>>到教室的讲台上去。 <br><br> 西里斯对<<person>>笑了笑。 <<rng>> <<if $scienceprogression gte 2>> <<He>>看起来很紧张,"这部分课程是关于人体解剖学的,所以我需要你脱掉你的衣服。嗯,是所有的衣服。不过不要感到尴尬,这对这门课很重要。" <br><br> <<if $rng lte 35>> <<set $_studentLeaves to true>> <<else>> <<personsimple>><<print either("兴奋地同意", "高兴地同意", "漫不经心地同意", "勉强同意", "<<he>>看起来很想哭,但还是点头同意", "含泪同意")>>了。 <<He>>脱光了衣服,这立即勾起了全班同学的注意力,当老师讲解指出<<person>>身上对应的解剖部位时,<<his>>就那样光着身子站在前面。 <<if $scienceprogression gte 3>> 随后,西里斯示意<<him>>爬到桌子上,并让<<his>>张开双腿。西里斯<<if $NPCList[0].penis isnot "none">>举起<<personsimple>>的阴茎<<else>>使用窥阴器<</if>>,让那些本就兴奋的学生们看得更清楚。 <<if $scienceprogression gte 4>> 终于,事情开始失控起来了。当有些学生开始亲自探索"人体的奥秘"时,<<person>>开始放声尖叫。终于恢复秩序后, <</if>> <</if>> 西里斯结束了讲解,在请<<person>>穿上衣服后便让其坐回了原位。 <br><br> 虽然你为那个<<person>>感到难过,但这绝对使这节课更加有趣,你认为你从中学到了一些东西。 <<gscience>><<scienceskill>> <</if>> <<elseif $scienceprogression gte 1>> "我需要你在我讲解这部分的时候脱下衣服。别担心,你想的话,你可以留着你的内裤。" <br><br> <<if $rng lte 25>> <<set $_studentLeaves to true>> <<elseif $rng lte 35>> <<set $_studentNotWearingUnderwear to true>> <<else>> <<personsimple>><<print either("兴奋地同意", "高兴地同意", "漫不经心地同意", "勉强同意", "<<he>>看起来很想哭,但还是点头同意", "含泪同意")>>了。 <<He>>脱掉了<<his>>的内裤,这立即吸引了全班的注意力。 西里斯继续讲课,指着<<persons>>身体的各个部分并解释起各种功能。 西里斯很快就结束了演示,请<<person>>穿好衣服并坐回原位后,西里斯开始继续讲课。 <br><br> 虽然你为那个<<person>>感到些许难过,但这绝对使这节课更加有趣,你认为你从中学到了一些东西。 <<gscience>><<scienceskill>> <</if>> <<else>> "别担心,我们不会做任何与侵犯有关的事情。" <br><br> 在接下来的几分钟里,西里斯谈到了各种骨骼和器官,并在讲解的同时指着<<persons>>身体的对应位置,这确实很有意思。 <<gscience>><<scienceskill>> <</if>> <<if $_studentNotWearingUnderwear>> <<personsimple>>对西里斯低声说了几句话。 <br><br> 西里斯的脸一下子涨得通红,随后马上让<<person>>坐回原位。"那个,我又想了一下。同学们,那个,呃……这次,这次我们将用解剖图,"西里斯说道,"它们……更详细清楚。" <<elseif $_studentLeaves>> <<print either( "那个<<personsimple>>直接跑出了房间,没有再回来。", "<<personsimple>>带着平静的表情默默地离开了房间。", "<<personsimple>>带着担忧的表情说到自己想去一下卫生间,随后<<his>>在将桌子上属于自己的东西拿走后便离开了。直到最后<<He>>也没有回来。" )>> <br><br> "我想我们将不得不用旧的解剖图来做演示了,"西里斯继续说道:"对不起,同学们。" <</if>> <<endevent>> <<else>> <<if $dissociation gte 1>> <<npc Sirris>><<person1>>西里斯走向你并问道:"有什么问题么?"你看起来有些……不太好。" <br><br> <<link [[我很好|Science Event2]]>><</link>> <br> <<link [[放声痛哭|Science Event2]]>><<set $phase to 1>><</link>> <br> <<else>> 西里斯走近你并问道:"有什么我可以帮你讲解的吗?" <br><br> <<link [[是的|Science Event2]]>><<set $phase to 2>><<scienceskill 1>><</link>><<gscience>> <br> <<link [[没有|Science Event2]]>><<set $phase to 3>><</link>> <br> <</if>> <<set _uniqueoptions to true>> <</if>> <<if !_uniqueoptions>> <br><br> <<link [[继续|Science Lesson]]>><</link>> <</if>> <</widget>>
<<widget "eventsmaths">> <<cleareventpool>> <<if (($wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden") or ($cat gte 4 and $transformationParts.cat.ears isnot "hidden") or ($fox gte 4 and $transformationParts.fox.ears isnot "hidden"))>> <<addinlineevent "mathsTFears">> <<npc River>><<person1>>瑞沃在班级里来回踱步,直到走到你的身边时,<<He>>停下了脚步。 <<if $riverbite isnot 1>> <<set $riverbite to 1>> "那个头巾是违反学校规定的,"<<he>>说,抓住你的一只<<if $wolfgirl gte 4>>狼<<elseif $fox gte 4>>狐狸<<else>>猫<</if>>耳朵。 <<else>> "你还戴着那个愚蠢的发带?"<<he>>说道。"我想我说得很清楚了。"<<He>>抓了一只你的<<if $wolfgirl gte 4>>狼<<elseif $fox gte 4>>狐狸<<else>>猫<</if>>耳朵。 <</if>> <<He>>扯得你很痛。<<gpain>><<gstress>><<pain 2>><<stress 1>> <br><br> <<link [[咬|Maths Event Bite]]>><<npcincr River dom -1>><<npcincr River love -1>><<detention 6>><<stress -12>><<trauma -6>><<def 3>><</link>><<ggdelinquency>><<ltrauma>><<lstress>> <br> <<link [[忍耐|Maths Event Endure]]>><<npcincr River dom 1>><<stress 6>><<trauma 6>><<pain 5>><<sub 2>><</link>><<gpain>><<gtrauma>><<gstress>> <br> <</addinlineevent>> <</if>> <<if $fame.exhibitionism gte 500 and $delinquency gte 500 and $mathrulerin is 0 and $worn.genitals.name isnot "chastity belt">> <<addinlineevent "mathsTheRulerScene" 0>> <!-- Note: This event is effectively in quarantine and cannot be reached in-game. Don't make it reachable and don't edit the event or its associated passages. --> <<npc River>><<person1>> 你听到瑞沃的手机正在嗡嗡作响,<<he>>没有去看手机,只是说到<<he>>需要离开教室几分钟,一会就会回来。 <br> <<He>>在离开的时候留下来一些有关方程的题目来让学生先行解答。 <br><br> 当你再也听不到<<his>>的脚步声后,一个女孩拿起一把尺子站了起来。 <br> "嘿,你。" 她望着你说道。 <br> "我听说你喜欢展示自己的身体,那让我们现在来玩个小游戏,怎么样?"她继续说道:"当然,是在全班同学面前。" <br> "我打赌你可以将这把尺子插入你的<<if $player.gender_appearance is "m">>菊穴<<else>>小穴<</if>>。如果你这样做的话,我会给你 £40。" <br><br> <<link [[接受打赌|Maths Ruler]]>><<set $phase to 1>><<status 10>><<if $player.gender_appearance is "m">><<arousal 1500 "anus">><<else>><<arousal 1500 "pussy">><</if>><<set $mathrulerin to 1>><</link>><<exhibitionist5>><<fameexhibitionism 3>><<garousal>> <br> <<link [[拒绝|Maths Ruler]]>><<stress 2>><<set $phase to 2>><<status -10>><<set $mathrulerin to 1>><</link>><<gstress>> <br> <</addinlineevent>> <</if>> <<if $whitneymaths is "active" or $whitneymaths is "seat">> <<addinlineevent "mathsWhitneyShirt">> <<npc Whitney>><<person1>> "太热了,"惠特尼自顾自说着的同时将<<his>>的衬衫拉到了头顶上, <<if $pronoun is "f">> 这让<<him>>的上半身除了一件白色胸罩用来遮掩<<his>>那$NPCList[0].breastsdesc外别无它物。 <<else>> 这让<<him>>赤裸的上半身暴露无遗。 <</if>> "好多了。" 有人咯咯笑了起来。 <br><br> <<if !$worn.upper.type.includes("naked") and $whitneymaths is "seat">> <<He>>转身面向你的同时抓住了你$worn.upper.cn_name_cap的下摆。"让我来帮你,"<<he>>说着的同时试图把它拉起来。 <br><br> <<if $player.gender isnot "m" or $player.gender_appearance isnot "m">> 你的脸涨得通红。<<if $worn.under_upper.type.includes("naked")>>因为你的下面没有穿任何东西!<</if>> <br><br> <<if !$worn.under_upper.type.includes("naked") or $exhibitionism gte 15>> <<link [[允许|Maths Whitney Shirt Allow]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<npcincr Whitney lust 1>><<detention 4>><</link>><<exhibitionist `($worn.under_upper.type.includes("naked") ? 3 : 1)`>><<gdelinquency>><<glove>><<gdom>><<glust>> <br> <</if>> <<else>> <<link [[允许|Maths Whitney Shirt Allow]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<npcincr Whitney lust 1>><<detention 4>><</link>><<gdelinquency>><<glove>><<gdom>><<glust>> <br> <</if>> <<link [[抵抗|Maths Whitney Shirt Resist]]>><<stress 6>><</link>><<gstress>> <br> <<if $promiscuity gte 15>> <<set $skulduggerydifficulty to 300>> <<link [[`进一步暴露${$NPCList[0].pronouns.him}`|Maths Whitney Shirt Expose]]>><<def 1>><<npcincr Whitney lust 5>><<npcincr Whitney dom -1>><</link>><<skulduggerydifficulty>><<promiscuous2>><<ldom>><<glust>> <br> <</if>> <<else>> <<npc River 2>><<person2>> 瑞沃转身调查笑声的来源,当<<He>>看到惠特尼没有穿校服衬衫时,<<he>>差点晕倒,<<his>>无力地靠在讲台上。"出、出去,"<<he>>费力说道,"去把你的衬衫穿上。" <br><br> 惠特尼翻了个白眼,但<<person1>><<his>>还是站起了身。就在你想着<<He>>会怎么回应的时候,<<his>>直接将衬衫甩在肩膀上,随后大摇大摆离开了教室。 <br><br> <<set $whitneymaths to "sent">> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br> <</if>> <</addinlineevent>> <</if>> <<if $whitneymaths is "active">> <<addinlineevent "mathsWhitneyPen">> <<npc Whitney>><<person1>><<generateyv2>> 一支笔砸到了你的头上,是惠特尼。<<He>>虽然正躺在自己的座位上,但是<<his>>正在从邻近的<<person2>><<persons>>的铅笔盒里翻找更多的文具来扔向你。那个<<person>>太胆小了,不敢阻止<<person1>><<him>>。 <br><br> <<link [[容忍|Maths Whitney Tolerate]]>><<stress 6>><</link>><<gstress>> <br> <<link [[报告老师|Maths Whitney River]]>><<npcincr Whitney love -1>><<status -10>><</link>><<lcool>><<llove>> <br> <<link [[报复|Maths Whitney Retaliate]]>><<def 1>><<detention 1>><<trauma -6>><</link>><<gdelinquency>><<ltrauma>> <br> <</addinlineevent>><<addinlineevent "mathsWhitneyProtractor">> 瑞沃正在黑板上板书方程式,而惠特尼则乘机强迫你身后的那个<<generatey1>><<person1>><<person>>起开,在<<his>>被惠特尼赶跑之后,惠特尼坐到了这空出来的位置上。 <br><br> <<endevent>><<npc Whitney>><<person1>> 有什么东西正在戳你的腰。你转过头看去,惠特尼虽然脸上一副天真无邪的笑容坐在后面,但<<his>>手上的圆规证明了就是这家伙干的好事。你回过头来的时候,<<he>>又戳了你一下。<<gpain>><<pain 6>> <br><br> <<link [[默默忍受|Maths Whitney Protractor Endure]]>><<stress 6>><<pain 6>><</link>><<gstress>><<gpain>> <br> <<link [[报告老师|Maths Whitney Protractor Tell]]>><<status -10>><<mathsskill 6>><<npcincr Whitney love -1>><</link>><<llove>><<lcool>><<gmaths>> <br> <<link [[报复|Maths Whitney Protractor Retaliate]]>><<detention 4>><<status 1>><<npcincr Whitney dom -1>><</link>><<gdelinquency>><<ldom>><<gcool>> <br> <</addinlineevent>><<addinlineevent "mathsWhitneyPaperBall">> 瑞沃在处理着文书工作的同时给全班同学讲了一些要解决的方程式。 <br><br> <<npc Whitney>><<person1>> 一个皱巴巴的纸团从你头上弹开。你转身看去,是惠特尼和其他几个坏学生。当看到你转头时,这些家伙笑了起来。 <br><br> <<link [[阅读纸条|Maths Whitney Read]]>><</link>> <br> <<link [[把它扔回去|Maths Whitney Throw]]>><<def 1>><</link>> <br> <<link [[把它扔进垃圾箱|Maths Whitney Bin]]>><</link>> <br> <</addinlineevent>> <<elseif $whitneymaths is "seat">> <<addinlineevent "mathsWhitneyOral">> <<npc Whitney>><<person1>> 惠特尼靠得很近,<<his>>在说话的时候,<<he>>呼出的气时刻刺挠着你的耳朵。 "我的<<if $NPCName[$NPCNameList.indexOf("Whitney")].penis isnot "none">>肉棒<<else>>小穴<</if>>需要你来侍奉,"<<he>>低声说道。"做一个好<<girlfriend>>,钻到桌子底下去。" <br><br> <<link [[勉强服从|Maths Whitney Oral]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><<sub 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<if $promiscuity gte 55>> <<link [[热情服从|Maths Whitney Oral]]>><<set $phase to 1>><<npcincr Whitney dom 1>><<sub 1>><<set $sexstart to 1>><</link>><<promiscuous4>><<gdom>> <br> <</if>> <<if $whitneyromance is 1>> <<link [[欣然服从|Maths Whitney Oral]]>><<set $phase to 2>><<trauma 6>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><<sub 1>><<set $sexstart to 1>><</link>><<promiscuous1>><<gtrauma>><<glove>><<gdom>> <br> <</if>> <<link [[拒绝|Maths Whitney Oral Refuse]]>><<stress 6>><<npcincr Whitney dom -1>><</link>><<gstress>><<ldom>> <</addinlineevent>><<addinlineevent "mathsWhitneyJealous">> 你听到教室外面传来了叫喊声,瑞沃离开教室前去调查原因。 <br><br> <<npc Whitney>><<generatey2>> "你是在盯着我的<<girlfriend>>么?" 惠特尼在你身边说道。<<person1>><<Hes>>瞪向你身后的那个<<person2>><<person>>。 <br> "不、不……我没有……"<<person>>回答道。但惠特尼很明显没有被说服。<<person1>><<He>>一下子站了起来,冲到<<person2>><<persons>>的桌子前,然后一把揪住<<him>>的衣领。 <br> "<<pShes>>是我的<<person2>><<if $pronoun is "m">>骚货<<else>>荡妇<</if>>,"<<person1>><<he>>嘶吼道,"现在,我将确保你能牢牢记住这点。" <br><br> <<person2>><<person>>看起来有些<<print either("惊恐","蔑视","愤怒","害怕","疑惑")>>。 <br><br> <<link [[看戏|Maths Whitney Watch]]>><<npcincr Whitney dom 1>><</link>><<gdom>> <br> <<link [[干涉|Maths Whitney Intervene]]>><<famegood 10>><<npcincr Whitney dom -1>><<trauma -6>><</link>><<ldom>><<ltrauma>> <br> <<link [[怂恿|Maths Whitney Encourage]]>><<npcincr Whitney love 1>><<detention 3>><</link>><<glove>><<gdelinquency>> <br> <</addinlineevent>><<addinlineevent "mathsWhitneyMakeout">> 瑞沃在处理着文书工作的同时给全班同学讲了一些要解决的方程式。 <br><br> <<npc Whitney>><<person1>> 惠特尼百无聊赖地靠在座位上,感到无聊的<<his>>将手伸向你的脑袋,然后便用手指捻动起了你的头发。 <br><br> <<link [[亲热|Maths Whitney Makeout]]>><<npcincr Whitney love 1>><</link>><<glove>> <br> <<link [[继续认真上课|Maths Whitney Work]]>><<mathsskill 1>><</link>><<gmaths>> <br> <</addinlineevent>> <<if $arousal gte 8000 and $daily.whitney.mathsGrope isnot 1>> <<addinlineevent "mathsWhitneyGrope" 5>> <<set $daily.whitney.mathsGrope to 1>> <<npc "Whitney" 1>><<npc "River" 2>> 瑞沃开始解释几个数学概念,并在白板上演示等式,<<person2>><<he>>也这样做。 <br><br> 惠特尼靠在你身边,而瑞沃转过身去。"嘿,荡妇,你看起来有点压抑,"<<person1>><<he>>低语。 <<He>>隔着你的$worn.lower.cn_name_cap摸索着。"我赌我能让你当着整班人的面叫出声。"<<arousal 300 "genitals">><<garousal>> <br><br> <<link [[顺其自然|Maths Whitney Grope Allow]]>><</link>><<gggarousal>> <br> <<link [[否认|Maths Whitney Grope Deny]]>><<stress 6>><<npcincr Whitney love -1>><</link>><<gstress>><<llove>> <br> <<if $speech_attitude is "bratty">> <<link [[报复|Maths Whitney Grope Retaliate]]>><<npcincr Whitney dom -1>><</link>><<ldom>><<skill_difficulty `currentSkillValue("handskill")` "手部技巧" 1 600>> <br> <</if>> <</addinlineevent>> <</if>> <<else>> <<addinlineevent "mathsEvent1">> 瑞沃在处理着文书工作的同时给全班同学讲了一些要解决的方程式。 <br><br> 少数坏学生利用这个机会骚扰你。 <br><br> <<link [[告诉他们停下来|Maths Event1]]>><<detention 2>><</link>><<gdelinquency>> <br> <<link [[忍受|Maths Event1]]>><<stress 2>><<set $phase to 1>><</link>><<gstress>> <br> <</addinlineevent>> <</if>> <<addinlineevent "mathsLowerLiftTease">> <<npc River>><<generates2>> 瑞沃让你到讲台上来解决黑板上的一个方程式。 <<set $_skirt to setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt>> 当你在黑板上解题的时候,一个<<person2>><<person>>拿着一把尺子伸了过来,并<<print $_skirt is 1 ? "掀起了你的裙子" : "猛地扯下了你的$worn.lower.cn_name_cap">>! <br><br> <<if $worn.under_lower.type.includes("naked")>> 当他们看到你没有穿内裤时,全班爆发出一阵欢呼。 <<if $_skirt is 1 and $panicattacks gte 1 and random(1, 2) is 2 and $controlled is 0>> 你需要回击,把尺子打掉,<span class="red">但你的身体在这样羞愧的情况下僵住了。</span> 当你想知道班上会有什么可怕的事情等着你时,你的思绪开始模糊起来了。 <br><br> 你听到他们喋喋不休,但你无法理解这些话,只听到手机摄像头对准拍摄你的<<bottom>>和<<if $player.penisExist>>变硬的<</if>><<genitals>>的咔嚓声。 <br><br> 瑞沃转过身来,<<person1>><<his>>看起来有些生气。但是那个家伙抢在瑞沃发火之前喊了出来:"<<sir>>,<<pshes>>没有穿内裤!" <br><br> 当瑞沃看向你时,全班开始哄堂大笑。瑞沃没有说话,只是静静地靠在讲台边上。 直到笑声逐渐变小之后,瑞沃才开口道:"你违反了校规,现在把它弄好并回到你的座位上去,快点!" <br><br> 瑞沃的怒吼使你从那种尴尬僵麻的状态中回过神来,你稍微整理了一下你的$worn.lower.cn_name_cap,然后乖乖地回到了座位。 <<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 6>><<stress 6>><<detention 4>><<status 1>> <<else>> 你飞快地将尺子拍掉,强烈的羞耻感涌上心头,你满脸通红地快速地整理了一下你的$worn.lower.cn_name_cap。瑞沃转过身来,想要看看是什么引起了骚动。 当瑞沃看到拿着尺子的<<person>>后,<<person1>><<he>>看起来有些生气。但那个家伙却抢在瑞沃发火之前喊了出来:"但是,<<sir>>,<<pshes>>没有穿内裤!" <br><br> 全班又爆发出一阵喝彩声,瑞沃看向你问道:"这是真的吗?你知道的,这是违反校规。去坐下吧。" <<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 2>><<stress `($_skirt is 1 ? 2 : 4)`>><<detention 2>><<status 1>> <<if $whitneymaths is "active" or $whitneymaths is "seat">> <br><br> 惠特尼傻笑。 <</if>> <</if>> <<else>> 你推开尺子,整理好你的$worn.lower.cn_name_cap,但还是没来得及,全班都看到了你的<<print ($worn.under_lower.anus_exposed is 1 ? "光屁股" : $worn.under_lower.cn_name_cap)>>。 <<gtrauma>><<gstress>><<trauma 1>><<stress `($_skirt is 1 ? 1 : 2)`>> <<if $whitneymaths is "active" and ($whitneypantiescheck is 1 or ($whitneypantiescheck is 2 or $worn.under_lower.gender isnot "f"))>> <br><br> 惠特尼瞪了你一眼,但并没有说什么。这还没有结束。 <<set $whitneypantiesmaths to "seen">> <</if>> <</if>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <</addinlineevent>><<addinlineevent "mathsMessageDelivery">> <<rng>> <<npc River>><<person1>> 瑞沃站在你的桌子旁边说道:"我需要你帮我把一封信交给校长。"<<He>>在说着的同时递给你一个密封的信封。 <br><br> 你离开了教室。 <br><br> <<endevent>> <<link [[打开信封|Maths Note]]>><<detention 6>><<set $phase to 1>><</link>><<ggdelinquency>> <br> <<link [[只要交信就行了|Maths Note]]>><</link>> <br> <</addinlineevent>><<addinlineevent "mathsPartnerStudy">> <<rng>> <<if currentSkillValue('maths') lte 499>> <<generates1>><<person1>> 瑞沃安排了一个勤奋的<<person>>来帮助你学习。 <<if $cool gte (($coolmax / 5) * 2)>> <<He>>很乐意提供帮助,你对教材的理解也会加深。<<lstress>><<stress -4>><<gmaths>><<mathsskill>> <<elseif $cool gte ($coolmax / 5)>> <<He>>似乎对这一安排并不特别满意,但你确实学到了一些东西。<<gmaths>><<mathsskill>> <<else>> 但<<He>>显然很不好意思和你在一起;<<he>>从不看你,也很少说话。你没有学到任何东西。 <</if>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br> <<else>> <<generates1>> 由于你在这门课上的优异成绩,瑞沃让你和一个成绩不太好的<<person1>><<person>>坐在一起,并让你多帮帮对方。 <<if $rng gt 40>> 那个<<person>>对这种安排一点也不满意,在你试图向其提供帮助不过几分钟后,你感到一只手在摸你的屁股。 <br><br> <<if $eventsmaths4 is 1 and $rng gte 71>> <<link [[忽视|Maths Event3]]>><<trauma 2>><<stress 2>><<arousal 200 "bottom">><<set $phase to 3>><</link>><<gtrauma>><<gstress>><<garousal>> <<else>> <<set $eventsmaths4 to 1>> <<link [[忽视|Maths Event3]]>><<trauma 2>><<stress 2>><<arousal 200 "bottom">><<set $phase to 2>><</link>><<gtrauma>><<gstress>><<garousal>> <</if>> <br> <<link [[挪开|Maths Event3]]>><<detention 2>><<set $phase to 1>><</link>><<gdelinquency>> <br> <<if $whitneymaths is "seat">> <<link [[告诉惠特尼|Maths Event3 Whitney]]>><<npcincr Whitney dom 1>><</link>><<gdom "Whitney">> <br> <</if>> <<else>> 那个<<person>>对这个安排一点也不满意,但其听了你的话,没有发生任何意外。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <br> <</if>> <</if>> <</addinlineevent>><<addinlineevent "mathsPenThrow">> <<npc River>><<person1>><<generates2>> 当瑞沃背过去的时候,有人朝<<his>>的背上扔了一支笔。<<He>>停止了讲课并慢慢地转过身来。<<person2>>坐在你后面的那个<<person>>指着你。"<<pShe>>丢的!" <br><br> <<if $delinquency gte 400>> <<if $whitneymaths is "seat">> 瑞沃看着你。"我就知道会是你,在外面等着。" 你知道争辩是没有用的,所以你站起身准备离开。<<gstress>><<stress 2>> <br><br> 惠特尼站在你身边。"坐下。"瑞沃说道,但惠特尼没有理会<<person1>><<him>>,然后其直接离开了教室。 <<else>> 瑞沃看着你。"我就知道会是你,在外面等着。" 你知道争辩是没有用的,所以你站起身离开。<<gstress>><<stress 2>> <</if>> <br><br> <<link [[继续|Maths Event4]]>><<endevent>><</link>> <<else>> 瑞沃没有被<<person2>><<person>>所迷惑,然后叫那几个家伙出去。 <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <</if>> <</addinlineevent>> <<runeventpool>> <</widget>> <<widget "eventsmathssafe">> <<if $mathsproject is "none" and Time.days gte 23 and $scienceprojectdays isnot (21 + (7 - Time.weekDay))>> <<set $mathsproject to "ongoing">><<set $mathsprojectdays to (21 + (7 - Time.weekDay))>> <<mathsprojectstart>> <<npc River>><<person1>><<generatey2>>"大家听着,"瑞沃大声说着,好像是要宣布什么东西。<<He>>敲了敲讲台,"坐在后面的也都听好——我今天为你们准备了一些特别的。现在,我们要为你们这个年级的学生举行一次年度比赛。" 这句话瞬间就吸引了前面那个<<person2>><<person>>的注意,<<He>>一下子把自己的腰挺了起来。 <<if $whitneymaths is "active" or $whitneymaths is "seat">> 惠特尼对此不那么感兴趣,<<nnpc_his "Whitney">>正躺在自己的座位上,脸被一本打开的教科书盖住。 <</if>> <br><br> "你们有几个星期的时间来准备竞赛,"瑞沃继续说着,同时<<person1>><<he>>开始分发小册子。"谁能提供最精妙的答案,谁就能够胜出。我们并不指望有人能找到正确答案,毕竟这并不是重点。"<<He>>将一本黑白的小册子放在你面前。你打开它,发现它有些难以理解。 <br><br> <<person2>><<persons>>将手举了起来,"你有什么问题么?" 瑞沃问道。 <br><br> "您还没有讲到这里,"那个<<person>>用颤巍巍的语气说道。你随之松了一口气,看来不是只有你一个人看不懂。 <br><br> 瑞沃笑了起来,"不错,看得很仔细,"<<person1>><<he>>继续说道:"你们都将在同一起跑线上,哪怕你在之前没有怎么听课。参加全凭自愿——虽然冠军会获得奖励,但不要因此耽误了你的学业。" <br><br> <<He>>把最后一本小册子分发出去后补充道:"这个问题是为这次比赛专门编写的,所以不要以为你能在哪里找到正确答案,同时也不要向你的父母求助。"<<he>>在说这话的同时尽量避免向你这边看来。"我们是能够分辨出来的。最后,比赛将在市政厅举行,届时将对你们进行评判。祝好运。" <br><br> <span class="gold">日志中增加了数学竞赛。</span> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <<else>> <<cleareventpool>> <<set $_linkskip to false>> <<addinlineevent "mathsSafe1">> <<npc River>><<person1>> 瑞沃在布置了一些方程式给全班同学求解后,便开始处理起了文书工作。 <<if $whitneymaths is "seat" or $whitneymaths is "active">> 就连惠特尼都在保持安静,尽管<<nnpc_he "Whitney">>可能只是在睡觉。 <<else>> 甚至坏学生们也都保持安静,小心翼翼地避开瑞沃的注意。 <</if>> <</addinlineevent>><<addinlineevent "mathsSafe2">> <<generates1>><<generates2>><<person1>><<set _coinflip to random(0,1)>> 瑞沃指派一名表现出色的学生,让那个<<person>>来为坐在你附近的一名坏学生提供帮助。 <br><br> <<rng>> <<if $rng % 3 is 0>> 进展十分顺利。两个学生之间相处得很好,似乎二人都因这种安排而受益匪浅。 <<else>> 这是一场灾难。那个坏学生,也就是那个<<person2>><<person>>,看起来十分讨厌<<person1>><<persons>>的帮助,很快便开始欺负起了<<him>>。你用眼角的余光看去,事件正在不断激化,并逐渐失去控制。 <<if _coinflip>> 在事情发展到一定程度之前,瑞沃要求结束互助。 <<else>> 当<<person1>><<person>>的尖叫声响起时,瑞沃前来调查。 <<if $rng % 2>> 瑞沃把肇事者赶了出去。 <<else>> 不知何故,<<person1>><<person>>最终被指责并被留校。 <</if>> <</if>> <</if>> <</addinlineevent>><<addinlineevent "mathsSafe3">> 瑞沃在黑板上演示着方程式,并偶尔点名提问那些<<nnpc_he "River">>认为没有注意听课的学生。 <</addinlineevent>><<addinlineevent "mathsSafe4">> <<if $whitneymaths is "seat" or $whitneymaths is "active">> 惠特尼诱使一个<<generatey1>><<person1>><<person>>将一支笔扔到瑞沃的背上。结果这个<<person>>在一番争吵后被请出了教室。 <<else>> 班上有人把一支笔扔到了瑞沃的背上,在一番争吵过后,惹事的家伙被送出了教室,课堂继续上课。 <</if>> <</addinlineevent>><<addinlineevent "mathsSafe5">> <<npc River>><<person1>> 瑞沃在白板上演示方程式,偶尔会问问题,挑那些<<he>>认为不专心的学生的毛病。这一次,<<he>>选了你。 <br><br> <<if currentSkillValue('maths') gte 500>> 你知道答案,但是正确回答这么难的问题会让其他学生觉得你很奇怪。 <br><br> <<set $_linkskip to true>> <<link [[回答|Maths Event2]]>><<status -10>><</link>><<lcool>> <br> <<link [[假装答不上来|Maths Event2]]>><<detention 2>><<stress 2>><<set $phase to 1>><</link>><<gstress>><<gdelinquency>> <<else>> 这个问题相当困难,超出了你目前的知识水平,所以你告诉<<him>>你不知道答案。 <br><br> "也是,你当然不会知道。" 幸运的是,<<he>>并没有继续絮叨下去,而是开始继续讲课。 <<stress 20>><<ggstress>> <</if>> <</addinlineevent>><<addinlineevent "mathsSafe6">> 你被叫到前面回答一个问题。你从容地走上前去,在黑板上写下了你的答案。瑞沃似乎对这个答案很是满意。在回到座位坐下之后,你感到臀部传来一阵剧痛。你站起身来并向后伸手摸去,感觉到一根大头针正卡在你的<<bottom>>上。 <<pain 2>><<stress 6>><<gpain>><<gstress>> <br><br> 你把它拿开,坐回去。 <<if $whitneymaths is "active">> 你听到惠特尼在背后笑出了声。 <<elseif $whitneymaths is "seat">> 惠特尼脸上挂着事不关己的微笑。 <<else>> 你听到一群痞子在背后笑出了声。 <</if>> <</addinlineevent>><<addinlineevent "mathsSafe7">> 班里正在上三角函数课,瑞沃正巡视着在练习册上填写着的学生。 <<if $whitneymaths is "seat">> 惠特尼和另一个学生开始了一场秘密战争。他们用圆规刺伤对方。 <<elseif $whitneymaths is "active">> 惠特尼和其他不良少年偷偷地用指南针戳来戳去。 <<else>> 一些学生偷偷摸摸地里用圆规点互相捅着玩。 <</if>> <</addinlineevent>><<addinlineevent "mathsSafe8">> 全班学生都在学习几何学,然后填写练习题。瑞沃在教室里来回转悠,时不时提出某些人的错误。 <</addinlineevent>><<addinlineevent "mathsSafe9">> <<generates1>><<generates2>> 一个<<person1>><<person>>被叫到教室前面来在黑板上解一个方程式。而当<<he>>正在书写时,一个<<person2>><<person>>俯身向前,用一把尺子将不知情的<<person1>><<personsimple>>的内裤亮给了全班人看。 <<if ($rng % 4) is 0>> 然而,事实证明,这个<<person>>没有穿任何内裤——欢呼声在教室里爆发出来,同时被羞辱的这个<<personsimple>>和那个拿着尺子的<<person2>><<person>>都获得了留校的奖励。 <<else>> <<personsimple>>拍掉了尺子,而瑞沃用尖锐地目光盯着<<person2>><<person>>。 <br><br> 课堂还在继续。 <</if>> <</addinlineevent>><<addinlineevent "mathsSafe10">> 瑞沃在黑板上演示方程式,然后分发习题册供全班完成。 <</addinlineevent>> <<runeventpool>> <<if !$_linkskip>> <br><br> <<link [[继续|Maths Lesson]]>><<endevent>><</link>> <</if>> <</if>> <</widget>> <<widget "mathsWhitneyAttendChance">> <<if !$whitneymaths or $whitneymaths is "absent">> <<if C.npc.Whitney.state is "active" and Time.minute lte 40>> <<set _wearingSkirt to (clothingData('lower', $worn.lower, "skirt") is 1)>> <<set _whitneyMadAtSkirt to $whitneyskirtcheck is 1 and $forcedcrossdressingdisable is "f" and (!_wearingSkirt or $worn.lower.reveal lte 200)>> <<if !$whitneymaths>> <!-- Whitney attending Maths class for the first time during the game --> <<npc Whitney 1>><<person1>> 惠特尼大摇大摆地走了进来。"你决定来上课了啊,"瑞沃说着,同时指着前面的一个空座位:"坐在那里,把你的衬衫给我塞进去。" <br><br> <<set $whitneyskirtmaths to _whitneyMadAtSkirt>> <<if $whitneyromance is 1>> <<set $whitneymaths to "seat">> 惠特尼翻了个白眼, <<if _whitneyMadAtSkirt>>但在看到你的$worn.lower.cn_name_cap后,<<he>>瞪了你一眼,<</if>> 转而坐在你身旁的座位上。 <<else>> <<set $whitneymaths to "active">> 惠特尼翻了个白眼, <<if _whitneyMadAtSkirt>>但在看到你的$worn.lower.cn_name_cap后,<<he>>瞪了你一眼,<</if>> 转而坐在后面的座位上。 <</if>> <<He>>坐下来时只把衬衫前襟塞进了<<his>>的<<npcClothesText $NPCList[0] "lower">>。 <<endevent>> <br><br> <<else>> <<set $_whitney_maths_chance to ((C.npc.Whitney.love / 3) + (C.npc.Whitney.dom * 3) + (C.npc.Whitney.lust / 3))>> <<set $_whitney_tardy_modifier to (Time.minute lte 20 ? Time.minute : -Time.minute + 40) - 10>> <!-- whitney_tardy_modifier starts out negative, becomes positive at 10 minutes late, peaks at 20 minutes late, and hits negative again at 30 minutes late --> <<set $_whitney_maths_chance += $_whitney_tardy_modifier>> <<if random(1, 100) lte $_whitney_maths_chance>> <<npc Whitney 1>><<person1>> <<set $whitneyskirtmaths to _whitneyMadAtSkirt>> <<if $whitneyromance is 1>> <<set $whitneymaths to "seat">> 惠特尼走进教室。<<He>>把你旁边的<<generatey2>><<person2>><<person>>一把推开,自己坐了过来<<if _whitneyMadAtSkirt>>,随后看到你的$worn.lower.cn_name_cap,瞪了你一眼<</if>>。 <<else>> <<set $whitneymaths to "active">> 惠特尼走进教室。<<if _whitneyMadAtSkirt>>看见你的$worn.lower.cn_name_cap后,<<He>>瞪了你一眼,<</if>><<He>>在你后面找了个座位坐下。 <</if>> <<endevent>> <br><br> <<elseif $whitneymaths isnot undefined>> <!-- if whitney HAS attended class before, but is not present now --> <<set $whitneymaths to "absent">> <</if>> <</if>> <<elseif $whitneymaths isnot undefined>> <!-- if whitney HAS attended class before, but is unable to attend --> <<set $whitneymaths to "absent">> <</if>> <</if>> <</widget>> <<widget "mathsLessonEnd">> <<endevent>> 下课铃响起,课程结束了。你 <<storeon "mathsClassroom" "check">> <<if _store_check is 1>> <<storeon "mathsClassroom">> 拿上你的外套然后 <</if>> 离开了教室。 <br><br> <<if $whitneymaths isnot undefined>> <!-- set whitney's state to "absent" after the lesson ends so that we can use mathsWhitneyAttendChance to put them back in class on the next day --> <!-- Note: if you want to know whether or not Whitney attended maths class, but class has already ended, you'll need to change how this system works. --> <<set $whitneymaths to "absent">> <</if>> <<link [[继续|Hallways]]>><</link>> <</widget>> <<widget "mathsLessonEvent">> <<set $_mod to _args[0] or 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure * $_mod))>> <!-- $_mod multiplies the effect that allure has on your odds of getting an unsafe event --> <<eventsmaths>> <<else>> <<eventsmathssafe>> <</if>> <</widget>>
<<widget "eventsenglish">> <<if $halloween is 1 and $kylarenglishstate is "active" and $halloween_kylar is undefined>> <<npc Kylar>><<person1>> <<if Time.monthDay is 31>> 凯拉尔将身体靠了过来,然后低声说道:"今天晚上<span class="gold"><<ampm 21 00>></span>在公园等着我,我有东西要给你看。" <<else>> 凯拉尔将身体靠了过来,然后低声说道:"万圣节晚上<span class="gold"><<ampm 21 00>></span>在公园等着我,我想给你看一些东西。" <</if>> <br><br> <<He>>在余下的课程中总是带着一丝奇怪的笑意。 <<set $halloween_kylar to 1>> <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 91 and $goocount + $semencount gte 10>> <<npc Doren>><<person1>> 多伦在你的桌子旁边停下。"你闻起来……很奇怪,"<<he>>继续说道:"就好像……" <br><br> <<generates2>><<person2>>一个<<person>>打断了<<person1>><<him>>。"<<pShe>>闻起来像精液,<<sir>>。"全班人一下子都吃吃笑了起来。 <br><br> <<person1>> <<if $promiscuity gte 35>> <<link [[顺势承认|English Events Own]]>><</link>><<promiscuous3>> <br> <</if>> <<link [[羞愧地盯着地板|English Events Stare]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Doren love 1>><</link>><<gtrauma>><<gstress>><<lcool>> <br> <<elseif $rng gte 91 and $nectarcount gte 5>> <<npc Doren>><<person1>> 多伦在你桌旁停了下来。"你闻起来……好奇怪,"<<he>>说道,"是香水?还是古龙水?" <br><br> <<generates2>><<person2>>一个<<person>>打断了<<person1>><<him>>。"<<pShe>>闻起来很香,<<sir>>。真的很甜。"一些学生嗅着空气,自言自语。 <br><br> <<person1>>多伦摇了摇头。"你们就喜欢这些花里胡哨的……"说完便回去教<<his>>的课了。有些学生把桌子挪得离你更近一些,要么是为了闻你身上的花蜜,要么只是为了满足他们的好奇心。 <<if $kylarenglishstate is "active">> 凯拉尔看起来对他们很恼火,但很明显,<<nnpc_he "Kylar">>也喜欢你的味道。<<npcincr Kylar lust 1>><<npcincr Kylar rage 1>><<glust>><<gksuspicion>> <</if>> <<status 1>><<gcool>> <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 81>> <<set $_genitals_exposed to ($worn.under_lower.type.includes("naked") and !playerChastity("hidden"))>> <<set $_seat_glued to ($cool lt 40)>> 当你站起身交作业时, <<if $_seat_glued>> <<set $worn.lower.integrity -= 30>> <<if $worn.lower.integrity lte 0>> 你的$worn.lower.cn_name_cap从你的身上<<print ($worn.lower.plural ? "扯下" : "撕下")>>来了! 你惊恐地向下看去,一部分衣料被粘在了椅子上,有人把胶水涂在了你的座位上! <<else>> 你的$worn.lower.cn_name_cap被<<print ($worn.lower.plural ? "撕开了" : "扯开了")>>,有人在你的座位上涂了胶水! 幸运的是,你的$worn.lower.cn_name_cap依旧坚挺的活着,尽管它肯定已经磨损得不成样子了。 <</if>> <<else>> <<set $worn.lower.integrity -= 10>> <<if $worn.lower.integrity lte 0>> 你的$worn.lower.cn_name_cap<<print ($worn.lower.plural ? "勾在" : "挂在了")>>你的课桌的边角上,你感觉它好像被<<print ($worn.lower.plural ? "扯下" : "撕下")>>来了! 你惊恐地向下看去,一部分残存的衣料正挂在桌角上。 <<else>> 你的$worn.lower.cn_name_cap<<print ($worn.lower.plural ? "勾在" : "挂在了")>>你的课桌的边角上,你感觉它好像被<<print ($worn.lower.plural ? "扯开" : "撕开")>>了! 幸运的是,你的$worn.lower.cn_name_cap依旧坚挺的活着,尽管它看起来有些糟糕。 <</if>> <</if>> <<if $worn.lower.integrity lte 0>> 你尽可能快地遮住暴露在外的<<undies>>,但有那么一瞬间你还是完全暴露在众人面前。 多伦拿着毛巾向你冲来,而你的脸因羞愧而涨得通红。 <<if $_genitals_exposed>> <<stress 12>><<trauma 12>><<ggstress>><<ggtrauma>> <<if $player.gender isnot $player.gender_appearance>> <br><br> <<if $schoolrep.crossdress gte 3 or $schoolrep.herm gte 3>> 其他的学生对你所处的窘境<<print ($_seat_glued ? "看起来很是满足" : "放声笑了起来")>>。 当多伦忙着帮你时,你无意中听到了几声低语, 并能分辨出一些<<print ($player.penisExist and $player.vaginaExist ? "你的生殖器" : "你的异装")>>。他们看到了,他们知道谣言是真的。 <<else>> 当多伦忙着帮你的时候,其他学生都倒抽了一口凉气,随后教室里充满了窃窃私语。 你能被看出一些<<print ($player.penisExist and $player.vaginaExist ? "你的生殖器" : "你的异装")>>了,他们看到过了。 <</if>> <<schoolrep_naked>> <</if>> <<set $genderknown.pushUnique("Doren")>> <<else>> <!-- Nothing happens if the player's genitals aren't exposed --> <<stress 6>><<trauma 6>><<gstress>><<gtrauma>> <</if>> <<if $kylarenglishstate is "active" or $kylarenglishstate is "watching">> <br><br> 凯拉尔虽然移开了视线,但<<nnpc_he "Kylar">>一定看得十分清楚,因为<<nnpc_he "Kylar">>的脸已经涨得通红了。<<npcincr Kylar lust 1>><<glust>> <<if $_genitals_exposed>> <<set $genderknown.pushUnique("Kylar")>> <</if>> <</if>> <</if>> <br><br> <<integritycheck>> <<link [[继续|English Lesson]]>><<towelup>><</link>> <br> <<elseif $rng gte 71 and $kylarenglishstate is "active">> <<npc Kylar>><<person1>>多伦叫凯拉尔叫到教室前面来背诵<<his>>写的诗。这是一首关于爱情的诗,而且内容是关于你的。<<He>>看起来很高兴能在大众面前分享这首诗。 <<status -10>><<lcool>> <br><br> <<if $player.penisExist and $genderknown.includes("Kylar")>> 但当<<nnpc_he "Kylar">>读到你拥有着巨大的肉棒时,你的脸一下子臊红了起来。<<status 1>><<gcool>> <br><br> <</if>> 几个学生傻笑着盯着看,一个<<generates2>><<person2>><<person>>挪了一下<<his>>的座位,以保持你们之间的距离。 <br><br> <<person1>> 凯拉尔重新坐了下来并对你微笑,对<<he>>所造成的尴尬浑然不觉。 <br><br> <<endevent>> <<link [[继续|English Lesson]]>><</link>> <br> <<elseif $rng gte 61>> <<if currentSkillValue('english') gte 500>> <<npc Doren>><<person1>>多伦走近你的桌子说道:"我想你已经知道这些原料了,所以当班上其他人干活的时候,我有个消息需要送到学校后面的那栋楼里面。"<<He>>递给你一张纸条,里面是一份剧场道具的清单。"只要把它塞到门缝里就行了。" <br><br> <<endevent>> <<if $outbuildingvisited is 1>> 你来到了<<print $outbuildingBeast>>攻击你的那座楼下。如果你慢慢来,小心点,你可以避免再次遇到那种情况。不过你会错过一些课程。 <br><br> <<link [[谨慎一点|English Outbuilding]]>><<set $phase to 0>><<detention 1>><</link>><<gdelinquency>> <br> <<link [[冒险一点|English Outbuilding]]>><<set $phase to 1>><</link>> <br> <<else>> <<set $outbuildingvisited to 1>> <<beastNEWinit 1 dog>><<set $outbuildingBeast to $NPCList[0].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>> 你前往学校后面的建筑,并按照指示将纸条塞到门下。然而,当你转身时,你发现一只<<beasttype>>正呲着牙向你走来。 <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[继续|English Outbuilding Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你设法逃回了教室,但并非毫发无损。<<beastescape>> <br><br> <<integritycheck>><<towelup>> <<link [[继续|English Lesson]]>><<endevent>><</link>> <</if>> <!-- Modified for Beast People --> <</if>> <<else>> 多伦对你的进步特别感兴趣,没有给你放松的机会。 <<gstress>><<genglish>><<stress 2>><<englishskill>> <br><br> <<link [[继续|English Lesson]]>><</link>> <</if>> <<elseif $rng gte 51>> <<npc Doren>><<person1>>多伦让全班大声朗读这节课的课文。每个学生需要从书中读一段。多伦坐在前面,一边听一边选择下一位朗读者。 你旁边的一个学生读完了一篇文章。现在多伦指着你。 <br><br> <<if $trauma gte (($traumamax / 5) * 3)>> 但你最近压力太大了,你忘了带书!<<gstress>><<stress 4>> <<elseif $delinquency gte 666>> <<he>>还真指望你像这些书呆子一样读书?你连书都不带。 <<elseif $tiredness gte (C.tiredness.max / 5) * 3>> 但你太累了,把书忘在储物柜里了。 <<else>> 但是你今天忘记带书了。 <</if>> <br><br> <<link [[告诉多伦你没带书|English Read Passage]]>><<set $phase to 0>><</link>> <br> <<link [[向同学求助|English Read Passage]]>><<set $phase to 1>><</link>> <br> <<link [[试着编点什么吧|English Read Passage]]>><<set $phase to 2>><</link>> <br> <<if $speech_attitude is "bratty" or $delinquency gte 400>><<link [[拒绝阅读|English Read Passage]]>><<set $phase to 3>><</link>><br><</if>> <<elseif $rng gte 41>> <<if $delinquency gte 400>> <<npc Doren>><<person1>>为了减少课堂上的骚动,多伦将那些不太可控的学生分开,其中包括你<<if $kylarenglishstate is "active">>和凯拉尔<</if>>。<<He>><<endevent>>让你坐在一个安静的<<generates1>><<person1>><<person>>旁边,这家伙从来不惹麻烦。 <br><br> 几分钟后,<<persons>>的笔滚落到地板上,<<He>>伸手去捡起它时将另一只手放在了你的大腿上,"没有人会相信你的。"<<His>>说完之后便用手在你的大腿上游走了起来。 <<if $kylarenglishstate is "active">> 直到凯拉尔抓住了<<his>>的手腕,把<<him>>拽了过去。 <br><br> <<endevent>> <<npc Kylar>><<person1>>"是我的。"凯拉尔低声说道。<<He>>亮了一下<<his>>口袋里的刀,阻止了随后可能会出现的争论。 <br><br> <<endevent>> <<link [[继续|English Lesson]]>><</link>> <<else>> <<He>>坐回了原位,但依旧调戏着你。 <br><br> <<link [[寻求帮助|English Event2]]>><<detention 1>><</link>><<gdelinquency>> <br> <<link [[默默忍受|English Event2 Molest]]>><<stress 4>><<trauma 4>><</link>><<gstress>><<gtrauma>> <br> <</if>> <<elseif $kylarenglishstate is "active">> 一些坏学生对你感兴趣,其中一个人试图摸索,但被凯拉尔的眼神吓住了。 <br><br> <<link [[继续|English Lesson]]>><</link>> <br> <<else>> 一些坏学生对你产生了兴趣,这些家伙趁老师不注意时偷偷地抚摸你。 <<gtrauma>><<gstress>><<trauma 2>><<stress 2>> <br><br> <<link [[继续|English Lesson]]>><</link>> <</if>> <<elseif $rng gte 21>> 多伦要求你在黑板上做语法演示。当你走到教室前面时,一只脚伸到你的前面,把你绊倒了。 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $worn.under_lower.name is "naked" or $worn.under_lower.anus_exposed is 1>> 当你跪倒在地时,你的裙子飘了起来,向全班同学露出了你光溜溜地屁股。你挣扎着站起来,同时你的脸也涨得通红,而全班都在吹口哨或嘲笑你。 <<stress 3>><<trauma 3>><<gstress>><<gtrauma>> <br><br> <<else>> 当你跪倒在地时,你的裙子飘了起来,向全班同学露出了你的$worn.under_lower.cn_name_cap。你挣扎着站起来,同时你的脸也涨得通红,而全班都在吹口哨或嘲笑你。 <<stress 1>><<trauma 1>><<gstress>><<gtrauma>> <br><br> <</if>> <<else>> 你向前跪倒在地,当你挣扎着站起来时,全班都笑了起来。<<stress 1>><<gstress>> <br><br> <</if>> <<link [[继续|English Lesson]]>><</link>> <<else>> <<generates1>><<person1>>一阵微风吹进教室,在带起一阵沙沙声的同时,把一个<<person1>><<persons>>的纸从<<his>>的桌子上吹落。而它正好落在你旁边的地板上。当<<He>>走过来弯腰捡起它时,<<his>>几乎把<<his>>的屁股伸到了你的脸上。 <br><br> <<if $promiscuity gte 15>> <<link [[掐一把|English Events Pinch]]>><</link>><<promiscuous2>> <br> <</if>> <<link [[不去盯着看|English Lesson]]>><<endevent>><</link>> <br> <</if>> <</widget>> <<widget "eventsenglishsafe">> <<if $englishPlay is "none" and Time.monthName is "November" and Time.monthDay gte 7 and C.npc.Kylar.init is 1 and C.npc.Sydney.init is 1>> <<set $englishPlay to "ongoing">><<set $englishPlayDays to (14 + (7 - Time.weekDay))>> <<englishplaystart>> <<npc Doren>><<person1>> "好了,大家好好看好好听,"多伦说道,命令所有的学生保持安静。 <br><br> "大家都知道,圣诞节马上就要到了,我们想用一场小表演给这个学期收尾,让每个人都过个好节。我已经联系上了我曾经合作过的一家戏剧公司,我们的<<nnpc_Title "Leighton">>也给我们亮了绿灯,让我们安排一系列可以表演的戏剧。" <br><br> "我们不会让大家强制参加,但我们鼓励大家踊跃参加。而且,我相信你们的父母会很乐意看到你们上台表演,"<<he>>咯咯地笑着,"感兴趣的话,就过来把名字写在这张纸上。"<<He>>把一张表格放在<<his>>的桌子上。 <br><br> <<if $kylarenglishstate is "watching">> 凯拉尔专注地看着你,好像在等着看你对多伦的声明的反应。 <br><br> <<elseif $kylarenglishstate is "active">> 凯拉尔将<<nnpc_his "Kylar">>的手放在你背上。"听起来很有趣,"<<nnpc_he "Kylar">>小声说道,"我们可以试试吗?" <br><br> <</if>> <<link [[走近多伦的桌子|English Play Intro Accept]]>><</link>> <br> <<link [[继续坐着|English Play Intro Ignore]]>><</link>> <br> <<elseif $halloween is 1 and $kylarenglishstate is "active" and $halloween_kylar is undefined>> <<npc Kylar>><<person1>> <<if Time.monthDay is 31>> 凯拉尔将身体靠了过来,然后低声说道:"今天晚上<span class="gold"><<ampm 21 00>></span>在公园等着我,我有东西要给你看。" <<else>> 凯拉尔将身体靠了过来,然后低声说道:"万圣节晚上<span class="gold"><<ampm 21 00>></span>在公园等着我,我想给你看一些东西。" <</if>> <br><br> <<He>>在余下的课程中总是带着一丝奇怪的笑意。 <<set $halloween_kylar to 1>> <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 91>> <<npc Doren>><<person1>> 多伦要求全班注意。<br><br> <<if Time.days % 42 gte 39>> /* every 6 weeks: day 39-41, 80-83, ... */ "这<<print either("个主题","篇文章","本书","个话剧")>>快讲完了,"<<he>>说道。"是时候结束了。考试会考到,大家复习一下吧。" <br><br> 全班分成小组复习主题,而多伦则在小组之间提问和回答问题。 <<if currentSkillValue('english') lte 300>><br><br>你们小组陷入了困难,所以多伦多花了些时间跟你们待一起。<<genglish>><<englishskill>><br><br> <<elseif currentSkillValue('english') gte 700>>多伦听了你的小组一会儿,点头微笑。<br><br>"干得不错!继续保持。"<<lstress>><<stress -6>><br><br> <</if>> <<elseif Time.days % 42 lte 2>> /* every 6 weeks: day 1-2, 42-44, ... */ "同学们,听好了,"<<he>>说道,"我们正在开始一个新的主题。<<print either("这个主题很有趣。我想你们会喜欢的。","这个模块是我最喜欢的模块之一。我真的希望你们也喜欢它。","这个主题很难——我不想撒谎——但值得学习。你们可以从中学到很多东西。")>>" <br><br> 多伦概述了即将讲解的内容。 <<if currentSkillValue('english') lte 200>><<print either("但你听不懂。","你几乎听不懂哪怕一个词语。","你尝试用心去听,但什么也没有听进去。")>><<gstress>><<stress 6>> <br><br> <<elseif currentSkillValue('english') gte 600>>看起来很<<print either("有趣。","好玩。","不一样,但是很棒。")>><<lstress>><<stress -6>><br><br> <<else>>看起来不错。 <</if>> <<else>> <<generates2>><<generateyp3>> <<if $rng % 3 == 0>> <<set _has_feelings_towards to either("明显是喜欢<<person>>","明显热衷于<<person>>","明显对<<person>>有性欲","明显是在垂涎<<person>>","公然与<<person>>调情")>> <<set _causing_a_consequence to either("使场面更加尴尬了。","使场面更可爱了。","给场面增添了性意味。")>> <<set _hilarity_ensues to either('一个学生起哄道:"开个房吧!"','一些学生开始拿他们开玩笑。')>> <<elseif $rng % 3 == 1>> <<set _has_feelings_towards to either("显然很藐视<<person>>","根本受不了<<person>>","讨厌<<person>>")>> <<set _causing_a_consequence to either("使场面更难看了。","使场面更紧张了。","使整个场面很迷惑。")>> <<set _hilarity_ensues to either('观众在尴尬的寂静中看着。','几个学生觉得这样很好笑。','房间里一阵尴尬的安静。')>> <<else>> <<set _has_feelings_towards to "与<<person>>很有默契">> <<set _causing_a_consequence to "表演者很好地再现了这一场景。">> <<set _hilarity_ensues to either("绝大多数同学认真观看。","整个教室很有兴趣地观看。","大多数学生看了,但也有少数人低头在书上乱涂乱画。")>> <</if>> 多伦让一个<<person2>><<person>>和一个<<person3>><<person>>上台展示,在多伦的指导下,表演你们正在学的课文中的一个重要场景。 <<person>><<person2>>_has_feelings_towards,_causing_a_consequence<br> _hilarity_ensues <</if>> <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 81>> <<npc Doren>><<person1>> <<if $rng % 3 == 0>> 学生们轮流背诵一首诗的诗句。多伦有时会亲自背诵一节,<<his>>那响亮的声音吸引着全班的注意力。 <<elseif $rng % 3 == 1>> 学生们轮流表演了一出戏剧的各个场景。多伦鼓励大家尽量还原角色,在一些重要对白中<<his>>甚至自己参与进来,热情地念着台词。 <<else>> 多伦扮演你们在学的课本里中的大反派,同学们则需要扮演警官,轮流问问题,让多伦符合人设地回答。 <</if>> <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 71>> <<if Time.season is "summer" and $weather isnot "rain">> <<npc Doren>><<person1>> 一只黄蜂从窗户飞进来,落在一个学生的书上,他吓得尖叫起来。多伦伸手安抚他。<br> "别管它,"<<he>>说道,"它很快就会走掉的。"<br> 它<<if $rng % 2 == 0>>蜇了一个学生<<else>>开始在房间里飞来飞去<</if>>,班级陷入混乱。 <<if $kylarenglishstate is "active">>这一次,它朝你走来,而凯拉尔跳出来保护你。<</if>> <br><br> 最后多伦把它赶走了,课又可以继续了。 <<elseif Time.season is "summer">> <<npc Doren>><<person1>> "诗歌,"多伦说道,"从自然界中寻找灵感。" <br> "看外面的暴风雨,"<<he>>说道,"那些阴沉的云。咆哮的雷声。花点时间回想一下你的所见、所思、所感。有点明白了吗?"<br> 几秒钟过去了,然后是隆隆的雷声。<br> "原始而兽性的自然之怒,"多伦咧嘴一笑,"现在记下它。当然,要用形容词,但也不要忽视动词。"<br> 你写了下来。 <<elseif Time.season is "winter">> <<if $rng % 3 == 0>> <<generates1>><<person1>> 窗户关不上,外面的冷风吹进来了。一个学生的手指被冻得发青。<br> 多伦派了一个<<person>>去找管理员。 <br><br> 课堂继续,学生们不停地打寒颤。 <<else>> <<generates1>><<person1>> 暖气调得太高了,房间里非常热。一名学生抱怨感到头晕。<br> 多伦派了一个<<person>>去找管理员。 <br><br> 当多伦继续讲课时,全班同学都在流汗,用书本扇风。 <</if>> <<else>> <<npc Doren>><<person1>> "诗歌,"多伦说道,"从自然界中寻找灵感。" <br> <<if Time.season is "spring">> <<He>>从公园里带来了一些花。一个学生开始打喷嚏。 <<elseif Time.season is "autumn">> <<He>>带来了公园里各种颜色的落叶。 <</if>> <br><br> "看这些,"<<he>>说道,"花点时间回想一下你的所见、所思、所感,然后写下来。"<br> 你写了下来。 <</if>> <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 61>> 多伦让全班同学分成几个小组。 <<if $kylarenglishstate is "active">> 没有人愿意和凯拉尔组队,所以只能你们两人组成一队。<<endevent>><<npc Kylar>><<person1>><<He>>看起来异常开心。 <<glove>><<npcincr Kylar love 1>> <<elseif $cool gte 160>> 你的同学们向你这边靠近,都希望成为你的队伍中的一员。 <<lstress>><<ltrauma>><<stress -4>><<trauma -2>> <<elseif $cool lt 40>> 没有人愿意和你一组,所以你独自坐在角落里。不过多伦却因此而给了你额外的关注。 <<gtrauma>><<gstress>><<genglish>><<trauma 2>><<stress 2>><<englishskill>> <<else>> 你加入了一个小组,并一起开展一个小型活动。 <</if>> <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 51 and $kylarenglishstate is "active" and $rng % 5 == 0>> /* If Kylar is active, Kylar event will win 80% of the time. */ <<npc Doren>><<person1>>多伦走向你这里。"你还好吗,<<lass>>?"<<he>>在询问的同时瞥了一眼凯拉尔,而凯拉尔正全神贯注地在<<nnpc_his "Kylar">>的素描本上画着你的素描。 <br><br> <<link [[摇头|English Kylar Moved]]>><</link>> <br> <<link [[点头|English Kylar Nod]]>><</link>> <br> <<elseif $rng gte 51 and Time.minute lte 40>> /* first session only, mostly only runs when Kylar inactive */ 多伦从后面的储物柜里拿东西,惊讶地发现 <<generates1>><<generateyp2>>一个<<person1>><<person>>和一个<<person2>><<person>> <<if $awarelevel gte 1>> <<if $purity gte ((1000/7) * 5)>> 在里面<<print either("鬼混在一起","暧昧地互动","粗暴地爱抚彼此")>> <<else>> 在里面<<print either("相互拉扯","做龌龊事","纠缠一起","互相作乐")>> <</if>>。 <<else>> <<if $rng%2 == 0>> 在里面玩。 <br><br> 真奇怪。他们能在这么小的地方玩什么游戏?也许他们在打架——他们看起来都满头大汗,衣衫不整。 <br><br> <<else>> 躲在里面。 <br><br> 真奇怪。为什么会有人躲在储物间里?他们俩看起来都满头大汗,衣衫不整。也许他们在吵架。 <br><br> <</if>> <</if>> 多伦命令他们回到座位上。有人吹起了口哨。 <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 41>> <<npc Doren>><<person1>>多伦走到你旁边并询问你进展如何。 <br><br> <<link [[寻求帮助|English Event1]]>><<set $phase to 1>><<stress 2>><<englishskill>><</link>><<gstress>><<genglish>> <br> <<link [[说你没事|English Event1]]>><<set $phase to 0>><</link>> <br> <<elseif $rng gte 31>> <<npc Doren>><<person1>> 多伦让几个学生表演你们正在学习的戏剧中的一个场景。<br> <<if $rng gte 38>> 他们故意搞怪,把角色演绎得很滑稽,让同学们哈哈大笑。多伦翻了个白眼,但是也笑了。<br> 这很有趣。<<lstress>> <<elseif $rng gte 34>> 他们表演得非常出色,让同学们身临其境。<br> <<if currentSkillValue('english') lt 700>>你从中学到了点东西。<<genglish>><<else>>你很喜欢它。<</if>> <<else>> 他们只是呆板地念出书中的台词。<br> 在拖延太多时间前,多伦巧妙地让课堂继续进行下去了。 <</if>> <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 21>> 多伦 <<if $rng % 5 == 0>> 在白板上讲解语法规则。 <<elseif $rng % 5 == 1>> 讲解了修辞和有说服力的语言。 <<elseif $rng % 5 == 2>> 讲解了不同的词汇和措辞——亲身告诉你,熟练运用词汇对沟通是多么有用。 <<elseif $rng % 5 == 3>> 讲解了肢体语言和声音技巧。<br> "有时候,重要的不是你说了什么,而是你怎么说。" <<else>> 讲解了不同的幽默技巧——举例说明如何用幽默来缓解紧张局势,削弱辩论对手,或者仅仅是为了喜剧效果。 <</if>> <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <<else>> <<npc Doren>><<person1>> <<if $rng % 2 == 0>> 多伦发放习题册供全班完成,<<He>>并不介意全班同学在学习时相互交谈,从而在班里形成了一种活跃的气氛。 <<else>> 多伦给每个人十分钟写一首打油诗。 <<if currentSkillValue('english') gte 400>> <<if $promiscuity gte 65>> 你写了一首<<print either("污秽","肮脏","下流","淫秽")>>到令人大跌眼镜的打油诗,讲的是一个来自<<print either("因奇贝尔","格伦里丁","纳茨福德")>>的狡猾<<girl>>。<br> 当你读到最后一行的时候,几个学生都笑了。多伦吓了一跳,并迅速转向下一个学生。 <<gcool>><<status 1>> <<elseif $promiscuity gte 35>> 你写了一首<<print either("粗俗的","色情的","淫秽的")>> <<if $exhibitionism gte 33>> 打油诗,讲的是一个对衣服过敏的<<girl>>。 <<elseif $masochism_level gte 2>> 打油诗,讲的是班克的一个调皮<<girl>>(这家伙非常需要打屁股)。 <<elseif $arousal gte (($arousalmax / 5) * 3)>> 打油诗,讲的是威克的一个<<girl>>。 <<elseif $skulduggery gte 500>> 打油诗,讲的是基尔马诺克的一个好色的年轻盗贼。 <<else>> 打油诗。 <</if>><br> 当你读出来的时候,几个学生都笑了。 <<else>> 你写了一首 <<if $skulduggery gte 500>> 打油诗,讲的是一个小偷偷了一块宝石。 <<elseif $exhibitionism gte 33>> 打油诗,讲的是一个<<girl>>丢失了<<pher>>的衣服。 <<elseif $money lte 50000>> 打油诗,讲的是一个孤儿<<girl>>赢了很多钱。<br> 你希望这个孤儿是你。 <<else>> 合格的打油诗。 <</if>><br> <<if currentSkillValue('english') gte 600>> 多伦赞许地<<print either("微笑","点了点头")>>,然后走向下一个学生。 <<else>> 多伦点了点头,随即走向下一个学生。 <</if>> <</if>> <<else>> 你绞尽脑汁,还是没能完成。<br> 其他一些学生写了些有趣的打油诗。 <</if>> <</if>> <br><br> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <</if>> <</widget>> <<widget "englishstart">> <<endevent>> <<set _kylar to statusCheck("Kylar")>> <<if _kylar.state is "active">> <<if $kylarenglish is 0>> <<set $kylarenglishstate to "watching">> <<npc Kylar>><<person1>>当你入座时,你感觉到凯拉尔在盯着你看,但每当你看向<<he>>时,<<him>>就会转过头去。 <br><br> <<if _kylar.love gte 30>> 椅子腿刮过地面。凯拉尔趿拉着鞋穿过房间,书本紧贴在<<his>>的胸前,眼睛盯着你身边的空座位,<<He>>几乎要坐下了。突然一个<<generatey2>><<person2>><<person>>把<<person1>><<him>>推到一边,自己坐了下来。<<person2>> <<if _kylar.love lt 60>> 凯拉尔瞪了一眼那个<<person>>,但还是一言不发地回到了<<person1>><<his>>原来的座位。 <br><br> <<else>> <<He>>没有看凯拉尔一眼。 <br><br> 周围突然有人发出尖叫。因为<<person1>>凯拉尔正拿着一把<span class="red">刀</span>站在那里。<<He>>透过<<person1>><<his>>那乌黑的刘海盯着<<person2>><<person>>。<<person2>><<person>>惊恐地向后翻过桌子试图后退,不慎推翻了桌子,重重地摔在地上。而其他学生也在跌跌撞撞地争相向门口挤去。 <br><br> <<npc Doren 3>><<person3>> 多伦跳上<<his>>的桌子并怒吼一声。尖叫声与争吵声都停止了。凯拉尔放下了刀。每个人都盯着多伦,<<his>>跳下来并且将武器拿走,<<He>>抓着凯拉尔的手臂。"你真是个大麻烦,"<<he>>说道。"来吧,我们不要耽误太久的课。"凯拉尔在被带出教室的时候,一直低垂着<<person1>><<his>>的头。 <br><br> 当门关上时,全班爆发出紧张的笑声。多伦很快回来了,凯拉尔没有跟<<him>>一起。学生们缠着<<person3>><<him>>八卦,但<<he>>一个字都不说。 <br><br> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Kylar">> <span class="gold">凯拉尔现在是你的爱人了!你不确定你是否同意了这一点。</span> <br><br> <<else>> <span class="gold">你现在可以将凯拉尔称作是你的爱人了!虽然你自己都不确定自己有没有同意这件事。<br>你可以在"态度"菜单中改变你的爱情对象。</span> <br><br> <</if>> <<set $kylarenglish to 1>> <<set $kylarenglishstate to "absent">> <</if>> <</if>> <<elseif $kylarenglish is 1>> <<if _kylar.love gte 60>> <<set $kylarenglish to 2>><<set $kylarenglishstate to "active">> <<npc Kylar>><<person1>>当你入座的时候,你感觉到凯拉尔正看着你。<<He>>站起来穿过教室,眼睛死死盯着你旁边的座位。 没有人阻止<<him>>。 <<His>>喘着沉重的呼吸坐下了。 <br><br> <<set $_specialOptions to true>> <<link [[坐在其他地方|English Kylar Move]]>><<npcincr Kylar love -5>><</link>><<lllove>> <br> <<link [[继续坐着|English Lesson]]>><<endevent>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>> <br> <<else>> <<set $kylarenglishstate to "absent">> <</if>> <<elseif $kylarenglish is 2>> <<if _kylar.love gte 60>> <<set $kylarenglishstate to "active">> <<npc Kylar>><<person1>>当你入座的时候,你感觉到凯拉尔正看着你。<<He>>站起来穿过教室,眼睛死死盯着你旁边的座位。 <<His>>喘着沉重的呼吸坐下了。 <br><br> <<set $_specialOptions to true>> <<link [[坐在其他地方|English Kylar Move]]>><<npcincr Kylar love -5>><</link>><<lllove>> <br> <<link [[继续坐着|English Lesson]]>><<endevent>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>> <br> <<else>> <<set $kylarenglishstate to "watching">> <<npc Kylar>><<person1>>当你入座时,你感觉到凯拉尔在盯着你看,但每当你看向<<he>>时,<<him>>就会转过头去。 <br><br> <</if>> <<else>> <<set $kylarenglish to 0>><<set $kylarenglishstate to "watching">> 你发现凯拉尔正独自坐在后面的角落里。<<nnpc_He "Kylar">>碰上了你的目光,红着脸看向了别处。 <br><br> <</if>> <<else>> <<set $kylarenglishstate to "absent">> <</if>> <<if !$_specialOptions>> <<link [[继续|English Lesson]]>><<endevent>><</link>> <br> <</if>> <</widget>>
<<widget "eventshistory">> <<if $rng gte 91>> <<npc Winter>><<person1>>温特在你旁边停下脚步。 <<if $worn.neck.collared is 1>> "你脖子上的是什么?"<<he>>问道。 <br><br> <<link [[回答|History Lesson Collar]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[隐瞒|History Lesson Conceal]]>><<detention 3>><</link>><<gdelinquency>> <br> <<elseif ($cat gte 6 and $transformationParts.cat.ears isnot "hidden") or ($wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden") or ($fox gte 4 and $transformationParts.fox.ears isnot "hidden") or ($demon gte 6 and $transformationParts.demon.horns isnot "hidden")>> "你头上的这些是什么?"<<he>>问道。 <br><br> <<if $demon gte 6>> <<link [[诚实地回答|History Lesson Horns]]>><</link>> <<else>> <<link [[诚实地回答|History Lesson Ears]]>><</link>> <</if>> <br> <<link [[寻找借口|History Lesson Excuse]]>><</link>> <br> <<elseif currentSkillValue("history") gte 600>> "很好,"<<he>>点点头,从你的肩膀上看过去。"干得好。"<<stress -2>><<lstress>> <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <<else>> 你感觉到<<him>>在你的身后看书。 <br> <<He>>大声嘟囔道:"我想我们需要再复习一下这部分。" <br><br> 附近有人窃笑着。 <<stress 2>><<gstress>> <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <</if>> <<elseif $rng gte 89 and $robinhistory is "seat">> <<npc Robin>><<generatey2>><<person2>> 一架纸飞机飞过教室,击中了温特的背部。 <br><br> <<person1>>"是<<him>>,"一个<<person2>><<person>>指着罗宾说道。 <br><br> <<if random(1, 2) is 2>> 温特瞪着罗宾说道:"出去。现在。" <br><br> 罗宾愣住了。"但我,我——" <br><br> "在我的课堂上,我不会容忍这种行为。" 罗宾垂下了<<person1>><<his>>的头,将<<his>>的椅子往外拉了一下。 <br><br> <<link [[保卫罗宾|History Robin Defend]]>><<npcincr Robin love 1>><<detention 1>><</link>><<gdelinquency>><<glove>> <br> <<link [[保持沉默|History Robin Quiet]]>><<npcincr Robin dom -1>><</link>><<ldom>> <br> <<else>> 温特怒视着那个<<person>>。"出去。现在。"<<person>>从<<his>>的座位上站起来,然后离开了教室。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <</if>> <<elseif $rng gte 76>> <<generates1>><<person1>>你发现一个平时很害羞的<<person>>在教室的另一侧打量着你。 <br><br> <<if $exhibitionism gte 35 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and !$worn.under_lower.type.includes("naked")>> <<link [[炫耀|History Flash]]>><</link>><<exhibitionist2>> <br> <<elseif $exhibitionism gte 55 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<link [[炫耀|History Flash]]>><</link>><<exhibitionist4>> <br> <<else>> <<link [[挑逗|History Tease]]>><</link>><<exhibitionist1>> <br> <</if>> <<link [[无视|History Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 64 and $robinhistory is "seat">> <<npc Robin>><<generatey2>><<person2>> 一个<<person>>靠在罗宾的桌子边咧嘴笑着,<<him>>朋友们都在看着<<His>>。<<He>>用一种几乎微不可闻的声音问道:"你还是个处吗?" <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 80>> "那不关你的事,"罗宾回答道。 <br><br> <<else>> 罗宾看起来很不舒服,所以并没有回答问题。 <br><br> <</if>> 那个<<person>>回到<<his>>的朋友身边。"我想知道谁破了你的处,"一个人大声说道。<<person1>>"<<he>>看起来是不是很无辜?" <br> <<if $robinromance is 1>> 一个人指着你并低声说道。 <<else>> "是这个班上的某个人吗?"另一个人低声说道。 <</if>> <br> 更多鬼祟的窃窃私语,但你还是能听出其中的一些。"我不喜欢<<him>>!" <br> <<rng 4>> <<if $rng is 4>> "我打赌<<hes>>的接吻技术一定很好。" <<elseif $rng is 3>> "骗子。" <<elseif $rng is 2>> "你应该去把<<him>>约出来。" <<else>> "<<Hes>>超级可爱哎,特别是当<<he>>脸红的时候。" <</if>> <br><br> 当罗宾沉入坐在<<his>>的椅子上时,那些家伙们继续献着殷勤。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 52>> 温特让全班练习从教室边缘的各种书架上寻找有用信息。你在柜子之间移动时,突然感觉到你的$worn.lower.cn_name_cap被拽住了,之后并听到了衣服撕裂的声音。一定是教室里有人趁着你不注意的时候把柜门给关上了。 <<set $worn.lower.integrity -= 10>> <<integritycheck>> <<exposure>> <<if !$worn.lower.type.includes("naked")>> <<gstress>><<stress 2>> <br><br> <<else>> <br><br> 然而,事情比你最初设想的还要糟糕。你低头一看,发现你的<<undies>>完全暴露出来,这让你的同学们很是开心。在你的羞耻变得难以忍受之前,你赶紧找了条毛巾遮住自己。 <<trauma 2>><<gtrauma>><<stress 2>><<gstress>> <br><br> <<towelup>> <</if>> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 35 and $robinhistory is "seat">> <<npc Robin 1>> <<npc Winter 2>><<person2>> 温特请罗宾到教室前面来说道:"我有一套尺寸适合你的穿的历史服装,现在我需要你来当模特。" <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>> 罗宾正盯着窗户外面,这迫使温特重复了一遍。罗宾这才从<<person1>><<his>>的座位上离开,并前往教室里的那个小隔间。 <br><br> 过了一会儿后,<<He>>穿着<<print either("礼服", "军装")>>重新出现。但<<He>>却只是一个劲盯着地毯,一言不发。 <br><br> 温特开始讨论起这套衣服,但罗宾的举止让全班同学感到不太舒服,这包括你也在内。温特只好缩短演示时间。 <br><br> "请换衣服,跟我来,"温特用柔和的声音说着。罗宾按照指示跟着温特一起出去了。 <br><br> 几分钟后,温特没有带罗宾回来,但课程依旧继续进行。 <br><br> <<set $robinhistory to "missing">> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<else>> 罗宾点点头,走到教室角落的小隔间里。 <<if random(1, 2) is 2>> 当<<person1>><<He>>重新出现时,穿着一套传统的<<nnpc_gendery "Robin">>服饰,脸上则洋溢着笑容。事实证明,这个环节很有趣。 温特要求罗宾表演一个小节目,以用来展示这套衣服的历史意义,并且还要按照<<his>>的装束进行适当的表演。 <br><br> 罗宾换回衣服后坐回了你的身边,并对你露出一个安心的笑容。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<else>> 温特要求罗宾换快一点,罗宾的头从隔间上面探出一点。 <br><br> "我,我不知道我是否能穿这个,"<<person1>><<he>>回答说:"这是为<<print ($pronoun is "m" ? "女孩" : "男孩")>>准备的。 <br><br> "不要害羞,"温特说道:"我们有很多内容要讲呢。" <br><br> 罗宾走了出来,穿着一件古典 <<if $pronoun is "m">> 裙子,而且是一件相当短的裙子。 <<else>> 士兵的制服。但是它在胸部的位置有些过分暴露了。 <</if>> <br><br> 这个片段很有趣,尽管罗宾感到很不舒服。 温特要求<<him>>表演一个小节目,以用来展示这套衣服的历史意义,并且还要按照<<his>>的装束进行适当的表演。 罗宾玩得很开心,但还是很小心地防止走光太多。 <br><br> 罗宾换回衣服后坐回了你的身边,看起来松了口气。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <</if>> <</if>> <<elseif $rng gte 27>> <<npc Winter>><<person1>>温特请你到教室前面来说道:"我有一套尺寸适合你的穿的历史服装,现在我需要你来当模特。" <<He>>指着房间角落的那个小隔间。 <br><br> <<if $delinquency gte 400>> 在隔间后面,你发现了一件暴露的传统服装。你把它举起来仔细看看。 它不会给人留下太多的遐想空间;因为它的布料几乎不足以掩盖你的<<breasts>>和裆部。 它看起来似乎不太适合你,它的面料绷得很紧,你在穿上它之前需要脱掉之前的衣服。 <br><br> <<link [[穿上它|History Events Revealing Dress]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>> <br> <<link [[拒绝穿它|History Events Refusal]]>><<detention 2>><</link>><<gdelinquency>> <br> <<elseif $delinquency gte 200>> <<if $player.gender_appearance is "m">> 在隔间里面,你发现一件传统的女孩服装。 <<if $player.gender isnot "m">> 全班同学都认为你是个男孩,所以如果你在他们面前穿这个,所有人都会认为你在变装。 <</if>> 它看起来似乎不太适合你,它的面料绷得很紧,这意味着你在穿上它之前需要脱掉之前的衣服。 <br><br> <<link [[穿上它|History Events Dress]]>><<stress 2>><<trauma 2>><</link>><<gstress>><<gtrauma>> <br> <<link [[拒绝穿它|History Events Refusal]]>><<detention 1>><</link>><<gdelinquency>> <br> <<elseif $player.gender_appearance is "f">> 在隔间里面,你发现一件传统的男孩服装。 <<if $player.gender isnot "f">> 全班同学都认为你是个女孩,所以如果你在他们面前穿这个,所有人都会认为你在变装。 <</if>> 它看起来似乎不太适合你,它的面料绷得很紧,这意味着你在穿上它之前需要脱掉之前的衣服。 <br><br> <<link [[穿上它|History Events Dress]]>><<stress 2>><<trauma 2>><</link>><<gstress>><<gtrauma>> <br> <<link [[拒绝穿它|History Events Refusal]]>><<detention 1>><</link>><<gdelinquency>> <br> <</if>> <<else>> 在隔间里面,你发现了 <<if currentSkillValue('history') gte 500>> <<print either("十九世纪美国商人的装束","十七世纪加勒比海盗的装饰","一些维多利亚时代后期的商人服饰","仿制的一战军官制服")>>。 <<elseif currentSkillValue('history') gte 300>> <<print either("一件明亮的老式服装","海盗装束","老照片上的人才会穿的衣服","军装")>>。 <<else>> 一些<<print either("旧衣服","传统服饰","老式服装")>>。 <</if>> <<if $cool lt 119 and $rng lte 33>> 这衣服很大,但没有宽到可以套在你现在的衣服上,你赶紧换上这件衣服。 这是一个有趣的环节,你觉得你学到了一些东西。温特让你在中暑之前将衣服换了回来。 <<ghistory>><<historyskill 1>> <br><br> 当你坐下来的时候,你感到有些痒。而这种感觉迅速上升到一种不可抗拒的存在,它迫使你想要去抓挠,但抓挠只会使它变得更加糟。很快,你的整个身体 感觉像是燃烧了起来。你听到角落里隔间旁的桌子那有一些学生在窃窃私语和偷笑,你看到他们在笑着看着你。 <br><br> 他们在你的衣服里放了东西,瘙痒粉。 <br><br> <<link [[忍受|History Cleanup]]>><<endevent>><<pain 3>><<stress 20>><<set $phase to 3>><</link>><<gpain>><<ggstress>> <br> <<link [[匆忙赶到厕所清洗 (0:10)|History Cleanup]]>><<endevent>><<detention 2>><<set $phase to 0>><<stress 10>><</link>><<gdelinquency>> <br> <<link [[告诉老师并要求去清理 (0:10)|History Cleanup]]>><<endevent>><<status -10>><<set $phase to 1>><</link>><<lcool>> <br> <<if $exhibitionism gte 35>> <<link [[剥离并清理那里|History Cleanup]]>><<endevent>><<set $phase to 2>><</link>><<exhibitionist3>> <<if $worn.under_lower.type.includes("naked") or ($worn.under_upper.type.includes("naked") and $player.breastsize gte 1)>><<gdelinquency>><</if>> <br> <</if>> <<else>> 这衣服足够的宽大,以至于完全可以套在你的衣服外面。总之这是一个有趣的环节,你觉得你学到了一些东西。温特让你在中暑之前将衣服换了回来。<<ghistory>><<historyskill 1>> <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <</if>> <br> <</if>> <<elseif $rng gte 17 and $robinhistory is "seat">> <<npc Robin>><<generatey2>><<person2>> <<person>>探过身来倚靠在你和罗宾之间。"你们两个真是可爱的一对情侣,"<<he>>笑着调侃道。"你们是在约会吗?" <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>> 罗宾没有任何反应。<<person1>><<He>>只是低头盯着桌子。<<He>>不想要这样。你把<<person2>><<person>>赶走了。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<else>> <<if $robinromance is 1>> <<link [[是的|History Robin Yes]]>><</link>> <br> <<link [[不是|History Robin No Lie]]>><<npcincr Robin love -3>><<npcincr Robin dom -1>><</link>><<lllove>><<ldom>> <br> <<else>> <<link [[是的|History Robin Yes Lie]]>><</link>> <br> <<link [[不是|History Robin No]]>><</link>> <br> <</if>> <<link [[保持沉默|History Robin Silent]]>><</link>> <br> <</if>> <<elseif $rng gte 8>> <<generates1>><<person1>>温特留下<<person>>发课本,并离开教室去办事。<<person>>走到你面前时,<<he>>停了一下,扭曲地假笑着。 <br><br> <<he>>并没有把书放在你的桌子上,而是将它丢在旁边的地板上。"哎呀,我真是笨手笨脚的。你最好在老师回来之前把它捡起来。" 班上其他的同学都转过身来看着你。 <br><br> <<if currentSkillValue('skulduggery') gte 100>><<set $skulduggerydifficulty to 400>> <<link [[欺骗他们|History Events Trick]]>><</link>><<skulduggerydifficulty>> <br> <</if>> <<link [[捡起来|History Events Pick]]>><<trauma 2>><<stress 2>><<status -10>><</link>><<gtrauma>><<gstress>><<lcool>> <br> <<link [[离开|History Events Leave]]>><<stress 2>><<detention 2>><</link>><<gdelinquency>><<gstress>> <br> <<else>> <<npc Winter>><<person1>>温特揭开房间角落里的颈手枷,向全班同学微微一笑。"我们很幸运地拥有这样一件罕见的古董!我需要有人帮助我演示它的用途。"<<He>>环顾着房间。"有自愿的吗?" <br><br> <<if currentSkillValue('history') gte 800>> 当然,没有人自愿。温特看了看你。"请到教室前边来。" <br><br> <<link [[拒绝|History Lesson]]>><<detention 1>><<endevent>><</link>><<gdelinquency>> <br> <<link [[到教室前边去|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>> <br> <<elseif currentSkillValue('history') gte 600>> 当然,没有人自愿。温特看了看你。"请到教室前边来。" <br><br> <<link [[拒绝|History Lesson]]>><<endevent>><<detention 1>><</link>><<gdelinquency>> <br> <<link [[到教室前边去|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>> <br> <<else>> <<link [[低下头|History Lesson]]>><<endevent>><</link>> <br> <<link [[自告奋勇|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>> <br> <</if>> <</if>> <</widget>> <<widget "eventshistorysafe">> <<if $halloween is 1 and !$halloween_winter_key>> <<set $halloween_winter_key to 1>> <<npc Winter>><<person1>>温特用<<he>>那单调低沉的声音给全班讲课,但似乎心不在焉。<<He>>看了看房间里的每个壁橱,仿佛在寻找什么。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 81>> <<npc Winter>><<person1>>温特让全班默读,每当听到窃窃私语时,<<he>>便怒目而视。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 71>> <<generates1>><<person1>><<set _coinflip to random(0,1)>> 温特把一个<<person>>叫到教室前面,请<<him>>做历史服装的模特。 <<if currentSkillValue('history') gte 700>> 这些衣服看起来像是<<print either("中世纪初的仆人服装", "都铎时代贵族家庭的宫廷服装,可能是圣克莱尔家族的", "中世纪的'走私犯'或信使所穿的衣服", "前工业化时期的海军制服", "马僮服")>>,除非你弄错了。 <<if $rng % 2>>从<<print either("针脚","着色","褶边","裁剪","'印度尼西亚制造'标签")>>来看,这些只是复制品。<<else>>据你所知,这些都是真正的历史服饰。<</if>> <<elseif currentSkillValue('history') gte 300>> 它们看起来就像来自<<print either("那些人们会说'Hark!'的英剧。","那部关于大房子里的有钱老人的电视节目。","那个有胡子和斧头的电视节目。","那些战争时期的老照片。","那些披着床单的罗马人的东西。")>> 温特在讨论这些衣服的背景时总是异常兴奋。 <<else>> 这些衣服看起来真的很有年头,而温特讲述的那些伟大故事,也让它们变得栩栩如生。 <</if>> <br><br> 总的来说,这是个有趣的环节,你享受其中,也收获颇丰。 <<ghistory>><<historyskill>><<lstress>><<stress -1>> <br><br> <<if _coinflip>> 这个<<person>>似乎很喜欢成为注意力的中心,并热情地演绎着温特的故事。 <<else>> 然而,这个<<person>>似乎对成为注意力的中心感到不舒服。<<He>>看起来宁愿去别的地方。 <</if>> <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 66 and $robinhistory is "seat">> <<npc Robin>><<person1>> 温特向全班同学提出了一个棘手的问题。没有人知道答案,所以<<nnpc_he Winter>>点名罗宾回答。 <br><br> <<if random(1, 2) is 2>> "正确。"温特回应罗宾的回答说道。<<nnpc_He Winter>>貌似对罗宾有了一个好印象。<<gdom>><<npcincr Robin dom 1>> <<else>> "不正确,"温特说道:"请多加注意。"<<ldom>><<npcincr Robin dom -1>> <br><br> 有人嗤之以鼻,"好像你能做得更好一样,"温特冷笑一声,让那些家伙闭嘴。 <</if>> <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 61>> 温特问了全班同学一个问题。 <<if currentSkillValue('history') gte 400>> 你认为你知道答案。 <br><br> <<link [[举起手|History Lesson Answer]]>><<stress 2>><<historyskill>><</link>><<ghistory>><<gstress>> <br> <<link [[保持沉默|History Lesson]]>><<endevent>><</link>> <br> <<else>> 你不知道答案。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <</if>> <<elseif $rng gte 51>> <<generates1>><<person1>><<set _coinflip to random(0,1)>> 你身边的一个<<person>>在上课时睡着了。 <<if $rng % 2>> <<He>>静静地打了几分钟瞌睡,随后在<<print either("温特掉了支笔", "一个女孩的椅子发出刮擦声","课室的门打开","一个男孩摔下了椅子","一个学生路过","后面的学生轻推了一下")>>时惊醒。 <<He>>惊慌失措地四处张望了一会儿,你向<<him>>竖起了大拇指,同时嘴里说着'没事'。 <br> <<He>>点头表示感谢。 <<gcool>><<status 1>> <<else>> 本来一切都很好,直到<<his>>的头向后仰去,<<he>>开始大声打鼾。温特停止了说话,瞪着眼睛看着那个<<person>>。 <br> "叫醒<<him>>,"温特命令道。 <br> <<if _coinflip>>另一个学生叫醒<<else>>你叫醒<</if>>了<<personsimple>>。 <br><br> "谢谢你加入我们,"温特微笑着说。"也许你可以告诉校长是什么让你在留校时这么累。" <br> <<His>>的脸颊发红。 <</if>> <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 41>> <<npc Winter>><<person1>> 温特用<<his>>那絮絮叨叨的声音向全班讲课。 <<if $tiredness lt 2000>> 保持清醒是一项工作。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><<historyskill>><</link>><<ghistory>> <br> <<else>> 你尽力保持清醒,但你实在太累了。在眯了几分钟后你醒了过来,幸运的是,温特似乎没有注意到你的小憩。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><<set $tiredness -= 200>><</link>><<ltiredness>> <br> <</if>> <<elseif $rng gte 31>> 温特向全班展示了一些历史电影的节选。 <<if $rng % 2>> 这是一部人人都看过的无聊的老电影,它很有教育意义,但即使是温特也似乎对此毫无感觉。 <<else>> 这是一部全新的电影,有一些惊人的特效。温特强调了影片中的一些正确的历史,以及一些有趣但不准确之处。 <br> 这是个有趣的环节。 <<ghistory>><<historyskill>><<lstress>><<stress -1>> <</if>> <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 21>> 温特让全班练习从教室边缘的各种书架上寻找有用信息。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<elseif $rng gte 11>> 温特说学校、公园和医院都在一个古代堡垒的遗址上,它们还包括了关于地下巢穴、阴暗的地牢和隐藏的逃生通道的传言。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <<else>> 温特对当地交通系统的历史进行了深入的探讨,你不知道你是否曾经听过如此无聊的东西。 <br><br> <<link [[继续|History Lesson]]>><<endevent>><</link>> <br> <</if>> <</widget>>
<<widget "eventsswimming">> <<outfitChecks>> <<if $rng gte 91 and $leftarm is "bound" and $rightarm is "bound">> <<npc Mason>><<person1>> 梅森示意你过去一下,你<<if $feetuse is "bound">>蝶泳着<</if>>游到了池边。 "你为什么不使用你的手臂?"<<He>>注意到你身上的捆绑。"哦!你可以自己把这些东西拿下来吗?我想我有一些剪刀。" <br><br> <<link [[获得解放|Events Swimming Freed]]>><<unbind>><</link>> <br> <<link [[拒绝|Events Swimming Freed Refuse]]>><</link>> <br> <<elseif $rng gte 81>> <<generates1>><<generates2>>游泳池的另一边爆发了一场争吵。 当梅森游过去阻止争斗的时候,一个<<fullGroup>>向你游过来,并把你困在中间。 <<person>>开始乘机摸你的屁股,一旁的<<person1>><<person>>笑了起来。 "你看起来很孤独,<<bitch>>。别担心,我们在这里陪着你。" <br><br> <<link [[推开这些家伙|Swimming Lesson Shove]]>><</link>> <br> <<if $cool lt 80>> <<link [[忍受|Events Swimming Molestation]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<garousal>> <br> <<else>> <<link [[忍受|Events Swimming Endure]]>><<trauma 2>><<stress 2>><<arousal 200 "bottom">><</link>><<gtrauma>><<gstress>><<garousal>> <br> <</if>> <<elseif $rng gte 71>> <<rng>> <<npc Mason>><<generates2>><<person2>> <br><br> 梅森指着你附近的一个<<person>>。"你,出来一下,我想看看你的潜水技术。" <br><br> <<if $rng % 5 == 0 and $swimnudecounter gte 3>>/*1 in 5 chance*/ <<person>>游到泳池边缘后爬上了岸,在稍作休整之后,<<He>>走到了跳水板前。而班里一些人停下来观看。 <br><br> <<link [[继续|Events Swimming NPC Dive]]>><<set $phase to 3>><</link>> <br> <<elseif $rng % 5 == 0>> 那个<<person>>游到泳池边缘,然后对梅森耳语了几句。梅森的脸一下子就红透了,在回了一句话后便转身离开了,而那个<<person>>则去继续游泳。 片刻之后,你听到一声响亮的哨声。是梅森叫大家到泳池边集合。 <br><br> "同学们!大家都过来!是时候进行动作示范了。" <br><br> <<link [[继续|Events Swimming NPC Dive]]>><<set $phase to 2>><</link>> <br> <<elseif $rng % 10>>/*9 in 10 chance*/ <<person>>游到泳池边缘后爬上了岸,在稍作休整之后,<<He>>走到了跳水板前。而班里一些人停下来观看。 <br><br> <<link [[继续|Events Swimming NPC Dive]]>><<set $phase to 1>><</link>> <br> <<else>> 那个<<person>>拒绝了,梅森试图劝说<<him>>甚至后面威胁<<him>>说要让<<he>>留校,但<<he>>就是不会潜水。 <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br> <</if>> <<elseif $rng gte 61 and $worn.lower.type.includes("naked") and !_underOutfit>> <<rng>> <<npc Mason>><<person1>>梅森指着你说道:"爬出来,我想看看你的潜水技术。" <<if playerBellyVisible()>> 你红着脸提醒<<him>>你现在<<if $exposed gte 1 and $swimall isnot 1>>裸体和<</if>>怀孕的状态。 <<He>>尴尬地看向你的肚子,"哦,很抱歉……"<<He>>短暂地停顿了一下继续说道:"我不想伤害孩子。" <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <<elseif $swimall is 1 and $exposed gte 1>> 你将自己暴露在寒冷的空气当中,随后走到潜水平台的边缘,<<swimmingtext>>潜入水里。 <br><br> 你回到了水面上,梅森向你竖起了大拇指,随后<<his>>又将注意力转移到了其他地方。 <<gswimming>><<swimmingskilluse>> <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br> <<elseif $exposed gte 1>> 你的脸一下子红了起来,你小声提醒<<him>>你现在正保持着裸体。<<He>>尴尬地将头转了过去。 "你仍然需要潜水,"<<he>>说道:"我会试着分散其他学生的注意力的。" <br><br> <<He>>站在跳水台对面的水池边上说道:"各位,现在是时候进行示范了。" 你等待着,直到所有人都离你很远之后,你才<<nervously>>爬了出来。 <<rng>> <<if $rng gte 81>> <<generates2>><<person2>>然而当你接近跳台时,一个<<person>>突然转过身来。 当<<he>>向<<his>>的朋友门喊叫时,你试图遮住身体,以此来避免吸引更多的注意力。虽然梅森试图控制局势,但并没有什么用。 全班同学很快就开始盯着你。 <<gtrauma>><<trauma 2>><<gstress>><<stress 2>> <br><br> <<if $exhibitionism gte 75>> <<ind>><<link [[炫耀|Events Swimming Flaunt]]>><</link>><<exhibitionist5>> <br> <</if>> <<swimicon "dive">><<link [[总之潜水|Events Swimming Lewd Dive]]>><<trauma 2>><<stress 2>><</link>><<gtrauma>><<gstress>> <br> <<runicon>><<link [[逃跑|Event Swimming Run]]>><<detention 1>><</link>><<gdelinquency>> <br> <<else>> 你瞥了一眼班上的其他人,在看到他们仍然背对着你后,你<<swimmingtext>>潜入水中。 <<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>> <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <</if>> <<else>> 你将自己暴露在寒冷的空气当中,随后走到潜水平台的边缘,<<swimmingtext>>潜入水里。 <br><br> 你回到了水面上,梅森向你竖起了大拇指,随后<<his>>又将注意力转移到了其他地方。 你觉得有点不对劲,然后你猛的感觉到你的<<undies>><<underlowerplural>>消失了! <br><br> <<rng>> <<if $school gte 1600 or $rng lt 80>> 你注意到你的衣服正漂浮在几英尺远的地方,你迅速游过去并拿上衣服。你扫视了一下泳池周围,应该没有人注意到这的情况。 <<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>> <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br> <<else>> <<endevent>><<generates1>><<person1>><<underlowerstrip>> 你环顾四周,看到你的衣服正漂浮在水中。你向它们游去,但一个<<person>>比你更快赶过去。 <<He>>在把它们放在你够不着的地方后对你笑着说道:"在公共场合脱衣服?谁会知道像你这样的书呆子会如此变态。" <<He>>开始审视你那暴露的身体,然后观察梅森的注意力是否在这边。 "我想和你玩玩。你最好按我的要求去做,否则你将会在剩下的课程中继续赤身裸体。" <br><br> <<link [[接受|Events Swimming Molestation Single]]>><<set $molestationstart to 1>><</link>> <br> <<link [[拒绝|Events Swimming Refuse]]>><</link>> <br> <</if>> <</if>> <<elseif $rng gte 41>> <<generates1>><<person1>>一个<<person>>似乎在游泳池周围跟踪你。但是每当你看向<<him>>的时候,<<he>>总是会让目光看向别的地方。 <br><br> <<link [[与其对峙|Events Swimming Stalk Confront]]>><<detention 1>><</link>><<gdelinquency>> <br> <<link [[无视这家伙|Events Swimming Stalk Ignore]]>><</link>> <br> <<elseif $rng gte 21>> <<generates1>><<generates2>><<generates3>> 一个<<fullGroup>>开始试图找你的麻烦,这家伙不停地在水底下跟踪和触摸你。 你可以试着游离这些家伙,但如果你失败了,那么事情可能会变得十分糟糕。 <br><br> <<link [[游离|Events Swimming Swim Away]]>><</link>><<swimmingdifficulty 1 800>> <br> <<link [[忍受|Events Swimming Swim Endure]]>><<stress 2>><<trauma 2>><<arousal 100 "bottom">><<arousal 100 "genitals">><</link>><<gtrauma>><<gstress>><<garousal>> <br> <<else>> <<if $worn.lower.type.includes("naked")>> <<pain 5>> 你感到屁股传来一阵剧痛,你漂到距离除垢泵太近的地方了,你的屁股被扇叶夹住了。 你设法不让自己哭出来,以避免吸引到更多的注意力。 <<gstress>><<stress 2>> <br><br> <<link [[继续|Swimming Lesson]]>><</link>> <<else>> <<set $worn.lower.integrity -= 4>> <<exposure>> 有东西正拖着你的$worn.lower.cn_name_cap。你漂得离除垢泵太近了,你的衣服被它的扇叶卡住了。 <<integritycheck>> <<exposure>> <<if $worn.lower.type.includes("naked")>> 你试图挣脱开来,但当你这样做的时候,你的衣服被残忍地从你的身体上撕下来,并在一瞬间就消失在了除垢泵里,只留下 <<if $worn.upper.type.includes("naked")>> 完全裸露。 <<else>> 从腰部往下都是光溜溜的你。 <</if>> <<else>> 你试图离开,顺便将你的$worn.lower.cn_name_cap<<lowerplural>>从除垢泵里救出来。它还能穿,但是磨损得更严重了。 <</if>> <br><br> <<link [[继续|Swimming Lesson]]>><</link>> <</if>> <</if>> <</widget>> <<widget "eventsswimmingsafe">> <<npc Mason>><<person1>> <<if $rng gte 21>> 梅森让全班练习<<print either("潜泳", "蛙泳", "仰泳", "蝶泳")>>。 <<He>>在水池外围巡逻,给那些不太会游泳的人提供指点。 <br><br> <<else>> 梅森让全班同学练习潜水。 <<He>>在水池外围观看,给那些不太会游泳的人提供指点。 <br><br> <</if>> <<if currentSkillValue('swimmingskill') lte 100>> 你不太擅长游泳,甚至都很难停留在水面上。 <<elseif currentSkillValue('swimmingskill') lte 300>> 你不能游得很快,由于肌肉的紧绷,你需要经常休息才行。 <<elseif currentSkillValue('swimmingskill') lte 500>> 你的游泳技术并不差,但你还有很长的路要走。 <<elseif currentSkillValue('swimmingskill') lte 900>> 你的游泳技术非常好,你在班级里是最好的那一批。 <<else>> 你的游泳技巧十分高超,很容易就成为班上游得最好的那个。 <</if>> <br><br> <<link [[继续|Swimming Lesson]]>><<endevent>><</link>> <br> <</widget>> <<widget "schoolpoolexposed">> <<if $schoolstate is "fifth" and $swimnudecounter gte 1>> 你走进游泳馆。<<covered>> <<schoolpoolmasoncheck>> <<if _masonCanUnlock>> <<include "Mason Chastity Prompt">> <</if>> <br><br> <<else>> <<npc Mason>><<generatey2>><<generatey3>>你深吸一口气,就这样展示着你的<<lewdness>>走入泳池室。 一个<<person2>><<person>>最先看到你,随后<<He>>马上用手遮住自己的脸,并放声尖叫起来。 班上其他同学也纷纷效仿,他们反应不一,有的欢喜有的尴尬,有高兴的有不高兴的,也有一些比较拘谨的学生非常厌恶。 <<if $player.penisExist>> <<if $player.penissize is 4>> <<if maleChance() lt 100>> 那些女孩们的眼神似乎粘在了你的<<genitals>>上,有几个女孩甚至开始互相兴奋低语。 有几个男孩显然对你赤身裸体的出现感到不太高兴。<<if maleChance() gt 0>>其他人似乎很感兴趣。<</if>> <<else>> 那些男孩们目不转睛地盯着你的<<genitals>>,有几个男孩开始互相兴奋低语。 <</if>> <<incgpenisinsecurity>> <<status 10>><<gcool>> <<elseif $player.penissize lte 1>> 一些女孩开始互相小声耳语,而一些男孩则表现出相当得意的表情。 <<incgpenisinsecurity>> <</if>> <</if>> <br><br> <<person1>>梅森转过身来面对着你,然后迅速移开<<He>>的目光。"你的泳衣,"<<he>>说道。"去拿它。" <<detention 6>> <br><br> "哦?"你说着的同时抬起一只手平放在眉心,仿佛在扫视周围。"我想知道我把它放在哪里了。" 全班哄堂大笑了起来。 <br><br> 梅森极力不让自己看向你,但是<<Hes>>的脸依旧红的通透。"快回到更衣室里去,请,请快点。" <br><br> <</if>> <<if !_masonCanUnlock or $schoolstate isnot "fifth">> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><<endevent>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><<endevent>><</link>> <br> <</if>> <</widget>> <<widget "schoolpoolmasoncheck">> <<set _anyBound to $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> <<if _anyBound>> 梅森立即注意到了你被绑的<<boundBodyParts>>。 <<print [ `"你那样游泳不安全。"`, `"有点儿过了。"`, `"很明显……让你那样游泳不安全。"`, `"你不能这样游泳。"` ].random()>> <br><br> <<He>>走到了你身后,<span class="green">你感觉你的四肢自由了。</span><<unbind>> <</if>> <<if !C.npc.Mason.chastityKeyCarried and playerChastity() and $worn.genitals.origin is "Winter" and (C.npc.Mason.love gte 5 or C.npc.Mason.lust gte 10) and getVisibleClothesList().find(o => o === V.worn.genitals)>> <<if _anyBound>><<He>> <<else>>梅森<</if>>注意到了,眼睛情不自禁的一直盯着你的$worn.genitals.cn_name_cap看。 <<He>>一直紧盯着,直到<<he>>反应过来,红着脸转过身去。你感觉有些不适。 <<set C.npc.Mason.chastityKeyCarried to 1>><<set $daily.masonChastityRemovalDeclined to 1>> <</if>> <</widget>>
<<widget "swimminglessoneffects">> <<advancelesson>> <<stress _lesson_progress>> <<tiredness _lesson_progress>> <<if $phase is 1>> <<set $phase to 0>> <<if $exposed gte 1 and $swimall isnot 1>> 当下课的铃声响起时,你继续待在泳池中以等待其他学生的离开,但有一些学生依旧徘徊不前。毫无疑问,那些家伙希望在你爬出来的时候能看到独特的风景线,但梅森把那些家伙都赶走了,以此来为你留下一些隐私。 <br><br> <<elseif $exposed lte 0>> 当下课的铃声响起时,你爬出了游泳池。 <br><br> <</if>> <<if $exposed lte 0 or $swimall is 1>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><</link>> <br><br> <</if>> <<if $exposed gte 1>> <<link [[拿起一些毛巾裹住自己并进入男更衣室|School Boy Changing Room]]>><<towelupm>><</link>> <br> <<link [[拿起一些毛巾裹住自己并进入女更衣室|School Girl Changing Room]]>><<towelup>><</link>> <br><br> <</if>> <<else>> <<if $exposed gte 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - $allure)>> <<eventsswimming>> <<else>> <<eventsswimmingsafe>> <</if>> <<elseif $exposed lte 0>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure / 5))>> <<eventsswimming>> <<else>> <<eventsswimmingsafe>> <</if>> <</if>> <</if>> <</widget>> <<widget "bookRentalOptions">> <<if $studyBooks is undefined>> <<set $studyBooks to {}>> <<set $studyBooks.rented to "none">> <<set $studyBooks.stolen to "none">> <</if>> <<if (!Time.schoolDay or $schoolstate is "early" or $schoolstate is "late")>> 图书馆内异常安静。 <<else>> 有许多教科书可供租用。 <<if $studyBooks.rented isnot "none">> 你必须在借出另一本之前归还你所租的书。你目前的租书是<<if $book_rent_timer gt 0>>应在<span class="gold">$book_rent_timer 日<<if $book_rent_timer gt 1>><</if>>后到期。</span><<elseif $book_rent_timer is 0>><span class="blue">今日到期。</span><<else>><span class="red">过期的。</span><</if>> <<else>> 你没有租来的书可以归还。 <</if>> <</if>> <br> <<switch $studyBooks.rented>> <<case "science" "maths" "English" "history">> <<libraryicon>><<link [[`归还${$studyBooks.rented.replace("science","科学").replace("maths","数学").replace("English","语文").replace("history","历史")}课本`|Book Rental]]>><<set $bookRent to "return">><</link>> <br> <<case "Raul and Janet">> <<libraryicon>><<link [[归还《劳尔与珍妮特》|Book Rental]]>><<set $phase to 5>><<set $bookRent to "return">><</link>> <br> <<case "Pinch">> <<libraryicon>><<link [[归还橄榄色的书|Book Rental]]>><<set $phase to 6>><<set $bookRent to "return">><</link>> <br> <<default>> <</switch>> <<switch $studyBooks.stolen>> <<case "science" "maths" "English" "history">> <<libraryicon>><<link [[`归还你偷来的${$studyBooks.stolen.replace("science","科学").replace("maths","数学").replace("English","语文").replace("history","历史")}课本`|Book Rental Return Stolen]]>><</link>> <br> <<case "Raul and Janet">> <<libraryicon>><<link [[归还你偷来的《劳尔与珍妮特》|Book Rental Return Stolen]]>><<set $phase to 5>><</link>> <br> <<case "Pinch">> <<libraryicon>><<link [[归还你偷来的橄榄色的书|Book Rental Return Stolen]]>><<set $phase to 6>><</link>> <br> <<default>> <</switch>> <<sydneySchedule>> <<if _sydney_location is "library">> <<if $money gte 2000>> <<if $studyBooks.rented is "none">> <<if $studyBooks.stolen isnot "science">> <<scienceicon>><<link [[租借科学课本 (£20)|Book Rental]]>><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 1>><<set $studyBooks.rented to "science">><</link>><<note "+ 被动科学提升" "green">> <br> <</if>> <<if $studyBooks.stolen isnot "maths">> <<mathicon>><<link [[租借数学课本 (£20)|Book Rental]]>><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 2>><<set $studyBooks.rented to "maths">><</link>><<note "+ 被动数学提升" "green">> <br> <</if>> <<if $studyBooks.stolen isnot "English">> <<englishicon>><<link [[租借语文课本 (£20)|Book Rental]]>><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 3>><<set $studyBooks.rented to "English">><</link>><<note "+ 被动语文提升" "green">> <br> <</if>> <<if $studyBooks.stolen isnot "history">> <<historyicon>><<link [[租借历史课本 (£20)|Book Rental]]>><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 4>><<set $studyBooks.rented to "history">><</link>><<note "+ 被动历史提升" "green">> <br> <</if>> <<if currentSkillValue('english') gte 300 and $studyBooks.stolen isnot "Raul and Janet">> <<scarleticon>><<link [[租借"劳尔与珍妮特" (£20)|Book Rental]]>><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 5>><<set $studyBooks.rented to "Raul and Janet">><</link>> <br> <</if>> <<if ((Time.monthName is "November" and Time.monthDay gte 24) or Time.monthName is "December") and $studyBooks.stolen isnot "Pinch">> <<oliveicon>><<link [[租借橄榄色的书 (£20)|Book Rental]]>><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 6>><<set $studyBooks.rented to "Pinch">><</link>> <br> <</if>> <<else>> <<if $money gte 1500 and $book_rent_timer lte 13 and $book_rent_timer gt 0>> <<highicon>><<link [[续借你的书 (£15)|Book Rental]]>><<set $money -= 1500>><<set $bookRent to "renew">><</link>> <br> <<elseif $money lt 1500>> <span class=purple>你无法承担续租的费用。</span> <br> <<else>> <</if>> <</if>> <<else>> <span class=purple>你没钱租课本了。</span> <br> <</if>> <<else>> <<if (!Time.schoolDay or $schoolstate is "early" or $schoolstate is "late")>> <<if $studyBooks.stolen is "none">> <<if $studyBooks.rented isnot "science">> <<scienceicon>><<link [[偷科学课本|Book Rental]]>><<set $bookRent to "steal">><<set $studyBooks.stolen to "science">><</link>><<crime "thievery">><<note "+ 被动科学提升" "green">> <br> <</if>> <<if $studyBooks.rented isnot "maths">> <<mathicon>><<link [[偷数学课本|Book Rental]]>><<set $bookRent to "steal">><<set $studyBooks.stolen to "maths">><</link>><<crime "thievery">><<note "+ 被动数学提升" "green">> <br> <</if>> <<if $studyBooks.rented isnot "English">> <<englishicon>><<link [[偷语文课本|Book Rental]]>><<set $bookRent to "steal">><<set $studyBooks.stolen to "English">><</link>><<crime "thievery">><<note "+ 被动语文提升" "green">> <br> <</if>> <<if $studyBooks.rented isnot "history">> <<historyicon>><<link [[偷历史课本|Book Rental]]>><<set $bookRent to "steal">><<set $studyBooks.stolen to "history">><</link>><<crime "thievery">><<note "+ 被动历史提升" "green">> <br> <</if>> <<if currentSkillValue('english') gte 300 and $studyBooks.rented isnot "Raul and Janet">> <<scarleticon>><<link [[偷"劳尔与珍妮特"|Book Rental]]>><<set $phase to 5>><<set $bookRent to "steal">><<set $studyBooks.stolen to "Raul and Janet">><</link>><<crime "thievery">> <br> <</if>> <<if ((Time.monthName is "November" and Time.monthDay gte 24) or Time.monthName is "December") and $studyBooks.stolen isnot "Pinch">> <<oliveicon>><<link [[偷橄榄色的书|Book Rental]]>><<set $phase to 6>><<set $bookRent to "steal">><<set $studyBooks.stolen to "Pinch">><</link>><<crime "thievery">> <br> <</if>> <<else>> 你一次只能携带一本被偷的书。 <br> <</if>> <</if>> <</if>> <</widget>> <<widget "homeStudyOptions">> <<if $studyBooks isnot undefined>> <<switch $studyBooks.rented>> <<case "science">> /*<<link [[Study science (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 1>><</link>><<gscience>> <br>*/ <<case "maths">> /*<<link [[Study maths (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 2>><</link>><<gmaths>> <br>*/ <<case "English">> /*<<link [[Study English (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 3>><</link>><<genglish>> <br>*/ <<case "history">> /*<<link [[Study history (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 4>><</link>><<ghistory>> <br>*/ <<case "Raul and Janet">> <<scarletnewicon>><<link [[阅读"劳尔和珍妮特" (0:01)|ScarletBook1]]>><<pass 1>><<set $scarletExitPassage to $passage>><</link>> <br> <<case "Pinch">> <<olivenewicon>><<link [[读那本橄榄色封皮的书(0:01)|Olive Book 1]]>><<pass 1>><<set $oliveExitPassage to $passage>><</link>> <br> <<default>> <</switch>> <<switch $studyBooks.stolen>> <<case "science">> /*<<link [[Study science (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 1>><</link>><<gscience>> <br>*/ <<case "maths">> /*<<link [[Study maths (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 2>><</link>><<gmaths>> <br>*/ <<case "English">> /*<<link [[Study English (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 3>><</link>><<genglish>> <br>*/ <<case "history">> /*<<link [[Study history (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 4>><</link>><<ghistory>> <br>*/ <<case "Raul and Janet">> <<scarletnewicon>><<link [[阅读"劳尔和珍妮特" (0:01)|ScarletBook1]]>><<pass 1>><<set $scarletExitPassage to $passage>><</link>> <br> <<case "Pinch">> <<olivenewicon>><<link [[读那本橄榄色封皮的书(0:01)|Olive Book 1]]>><<pass 1>><<set $oliveExitPassage to $passage>><</link>> <br> <<default>> <</switch>> <</if>> <</widget>> <!-- "upperruined" doesn't take sets into account, so use "strip" and destroy the carried towel parts --> <<widget "droptowel">> <<if _toweldrop is "both">> <<generalStrip "upper">> <<generalStrip "lower">> <<elseif _toweldrop is "lower">> <<generalStrip "lower">> <<elseif _toweldrop is "upper">> <<generalStrip "upper">> <</if>> <</widget>> <!-- Will check if the pc can drop a towel to expose themselves. Returns its result in "_exlevel" and "_toweldrop".--> <<widget "checkdroptowel">> <<set _bottom to "nothing">> <<set _top to "nothing">> <<if $exhibitionism gte 55>> <<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.over_lower.exposed gte 2>> <<if $worn.under_lower.exposed lt 1 or $exhibitionism gte 75>> <<set _bottom to "strip">> <</if>> <</if>> <<if ($worn.upper.name is "towel top" or $worn.upper.name is "large towel") and $worn.over_upper.exposed gte 2>> <<if $worn.upper.one_piece isnot 1 or _bottom is "strip">> <<set _top to "strip">> <</if>> <</if>> <</if>> <<if _bottom is "strip" and _top is "strip">> <<set _exlevel to ($worn.under_lower.exposed lt 1 ? 1 : 2)>> <<set _toweldrop to "both">> <<elseif _bottom is "strip">> <<set _exlevel to ($worn.under_lower.exposed lt 1 ? 1 : 2)>> <<set _toweldrop to "lower">> <<elseif _top is "strip">> <<set _exlevel to 1>> <<set _toweldrop to "upper">> <<else>> <<set _exlevel to 0>> <<set _toweldrop to "none">> <</if>> <</widget>> <<widget "school_infirmary_options">> <<if $passage isnot "School Infirmary Ask Painkiller">> <<infirmaryicon>><<link [[请求提供止痛药|School Infirmary Ask Painkiller]]>><</link>> <br> <</if>> <<if $passage isnot "School Infirmary Ask Bed">> <<bedroomicon>><<link [[请求使用一张床|School Infirmary Ask Bed]]>><</link>> <br> <</if>> <<if $passage isnot "School Infirmary Cabinet">> <<pillicon>><<link [[查看橱柜内部|School Infirmary Cabinet]]>><</link>> <br> <</if>> <br> <<getouticon>><<link [[离开|Hallways]]>><<endevent>><</link>> <br> <</widget>> <<widget "infirmary_excused">> <<switch $schoolstate>> <<case "first">> <<set $daily.school.scienceExcused to true>> <<case "second">> <<set $daily.school.mathsExcused to true>> <<case "third">> <<set $daily.school.englishExcused to true>> <<case "fourth">> <<set $daily.school.historyExcused to true>> <<case "fifth">> <<set $daily.school.swimmingExcused to true>> <</switch>> <</widget>> <<widget "enableSchoolRescue">> /* Call with all applicable conditions for a rescue in any order. ex: <<enableSchoolRescue "Whitney" "delinquency">> for scenes where Whitney or low delinquency can save you, or <<enableSchoolRescue "Leighton">> for scenes where just Leighton can save you. */ /* Shouldn't be called without any arguments; just use the standard "enable_rescue" widget for those cases. */ <<if $drugged lte 0>> <<set $_rescue to []>> <<if _args.includes("Whitney") and C.npc.Whitney.dom gte random(10, 25) and C.npc.Whitney.state is "active" and $whitneyromance is 1>> <<set $_rescue.push("Whitney")>> <</if>> /* There are no cases where Leighton being present and low delinquency are separate conditions for rescue, but there are some where both are required. ex: "Maths Note Molestation" */ <<if _args.includesAll("delinquency", "Leighton") and $delinquency lt 400 and $pillory_tenant.special.name isnot "Leighton">> <<set $_rescue.push("Leighton")>> <<elseif _args.includes("delinquency") and $delinquency lt 400>> <<set $_rescue.push("delinquency")>> <<elseif _args.includes("Leighton") and $pillory_tenant.special.name isnot "Leighton">> <<set $_rescue.push("Leighton")>> <</if>> <<if $_rescue.includes("Whitney") and $_rescue.includes("delinquency", "Leighton")>> /* Safe Whitney rescue */ <<set $rescue to 3>> <<elseif $_rescue.includes("Whitney")>> /* Lone Whitney rescue */ <<set $rescue to 2>> <<elseif $_rescue.length gt 0 or !_args[0]>> /* Safe rescue */ <<set $rescue to 1>> <</if>> <</if>> <</widget>>
<<widget "schoolVendingMachine">> <<if $changingRoomGender is "boys">> <<set $currentToiletReturn to "School Boy's Toilets">> <<else>> <<set $currentToiletReturn to "School Girl's Toilets">> <</if>> <<if $weekly.theft.vendingMachine is undefined>> <<set $weekly.theft.vendingMachine to {}>> <</if>> <<if $daily.vendingMachine is undefined>> <<set $daily.vendingMachine to {}>> <</if>> <br> 这里有个售卖避孕套的自动售货机。由青年部提供补贴。 <br> <<if !$brothelVending>> <<if $brotheljob and $fame.business gte 100>> <<set $brothelVending to {status: "idea", products: 0, condoms: 0, lube: 0, condomsSold: 0, lubeSold: 0, condomsToRefill: 0, lubeToRefill: 0, weeksRent: 0, weeksEmpty: 0}>> /* $brothelVending.status idea - 1 PC has had the idea but not talked to Briar asked - 2 Talked with Briar But not bought the machine bought 2 - 4 Bought the vending machine but not installed it sold - Briar sold the machine since it was empty for so long set 3 - 8 Installed the vending machine BITS of $brothelVending.products bit 0 - 1 Talked to the pharmacy nurse about reselling condoms bit 1 - 2 Talked to Sirris about selling lube */ <br> 看见自动售货机,<span class="pink">一个想法跃上心头</span>。你认为在妓院的更衣室里设置一台自动售货机可能是个好主意,这样工作人员就可以为他们的工作购买润滑液或其他有用物品。<span class="gold">你决定要和布莱尔谈谈这个问题。</span> <br><br> <</if>> <</if>> <<if $weekly.theft.vendingMachine[$changingRoomGender]>> 自动售货机坏掉了。 <br> <<elseif $daily.vendingMachine[$changingRoomGender]>> 一个红标显示着:"缺货"。 <br> <<if !Time.schoolTime>> <<condommachineicon>><<link [[洗劫|Vending Machine Rob]]>><</link>> <br> <</if>> <<else>> <<if $money gte 2000>> <<condommachineicon>><<link [[买避孕套 (2包 £20)|Vending Machine Buy]]>><</link>> <br> <<else>> 你付不起钱。 <br> <</if>> <<if !Time.schoolTime>> <<condommachineicon>><<link [[洗劫|Vending Machine Rob]]>><</link>> <br> <</if>> <</if>> <br> <</widget>>
<<effects>> 你游到海豚中间,所有的海豚眼睛都盯着你<<if $exposed gte 2>>,你给它们来了一个快速的脱衣舞秀<</if>>然后展示你的<<genitals>>。你挑逗地扭动着身体。 <<deviancy4>> 领头的<<beasttype>>游过来,骑到了你的身上。 <br><br> <<clothesstrip>> <<link [[继续|Sea Dolphins Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>
<<effects>> 你游到海豚中间,所有的海豚眼睛都盯着你<<if $exposed gte 2>>,脱了衣服<</if>>然后展示你的<<genitals>>。 <br><br> 领头的<<beasttype>>游过来,骑到了你的身上。 <br><br> <<clothesstrip>> <<link [[继续|Sea Dolphins]]>><<set $molestationstart to 1>><</link>>
<<effects>> <<if $earSlime.defyCooldown>> <<if $earSlime.growth gte 100>> <<set $earSlime.defyCooldown += 2>> 你转身游离海豚。你感到一阵剧痛,这是史莱姆对你反抗的教训。然而<span class="red">它并未阻止你,毕竟还有其它的惩罚正等着你。</span> <<else>> 你转身游离海豚。史莱姆试图控制你的意志,你感到一阵剧痛,这是史莱姆对你反抗的教训。不过,<span class="teal">它仍然因为之前对你强加控制而筋疲力尽。</span>你感觉它试图驱使你回去,<span class="green">但它失败了</span>。 <</if>> <br><br> <<endevent>> <<destinationeventend>> <br> <<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> <<if $deviancy gte 55 and $earSlime.growth lt 100>> <<set $earSlime.defyCooldown += 4>> <<else>> <<set $earSlime.defyCooldown += 8>> <</if>> 你试图转身游离海豚,<span class="red">但史莱姆压倒了你的意志。</span>它迫使你转身<<if $exposted gte 2>>并脱光衣物<</if>>,向它们献上你赤裸的私处。你挑逗地扭动着身体。 <<ggwillpower>><<willpower 3>> <br><br> <<clothesstrip>> 其中一个开始蹭你,另外两个则阻止你逃离。 <br><br> <<link [[继续|Sea Dolphins]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你转身游离海豚。史莱姆试图控制你的意志,<span class="green">但你成功地抵制了它的影响。</span>海豚没有追来。 <<gwillpower>><<willpower 1>> <br><br> 史莱姆还之以一阵剧痛。 <br><br> <<endevent>> <<destinationeventend>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <<set $water to 1>> <!-- <<set $claws to 0>> --> <<if Time.dayState isnot "night" and $location is "beach">> <<enable_rescue>> <</if>> <<if $bus isnot "sea">> <span class="pink"><<beastsplural>>把你推到了海里。</span> <</if>> <<location "sea">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sea Dolphins Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sea Dolphins]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩了,但另一个却跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Sea Dolphins]]>><</link>> <br> <<else>> <<beasttype>>吃痛退开。 <<combatTrainAdvance>> <br><br> <<link [[继续|Sea Dolphins Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Sea Dolphins]]>><</link>> <br> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Sea Dolphins Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $finish is 1>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<beasttype>>呜咽着逃进了黑暗的大海中。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> 那个<<beasttype>>留你漂浮在水上。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> 感觉到你的麻烦比你的价值大,<<beastsplural>>逃进了大海。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> <<beastsplural>>让你精疲力尽,在水中瑟瑟发抖。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> <<beastsplural>>让你精疲力尽,在水中瑟瑟发抖。 <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 哨声响起,惊动了<<beastsplural>>。一个救生员坐着小船向你跑来。这些<<beastsplural>>发出叽叽喳喳的声音,然后从岸边逃走。看到他们离开,救生员回到了海滩。 <br><br> <<tearful>>你振作了起来。 <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<if $location isnot "sea">><<location "sea">><</if>><<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<set $enemytype to "swarm">> <<swarminit "eels" "鳗鱼" "向你移动" "包围着你" "击退" 1 9>> <<set $swimdistance to 15>> <<set $water to 1>> <</if>> <<if $swimdistance gte 20>> 你需要开始向浮标游去! <<elseif $swimdistance gte 10>> 浮标还在很远的地方。 <<elseif $swimdistance gte 5>> 你已经游过了距离浮标一半的路程。 <<elseif $swimdistance gte 1>> 你就快到浮标处了。 <<else>> 浮标就在咫尺之间! <</if>> <br><br> <<swarmeffects>> <<swarm>> <<swarmactions>> <<if $stress gte $stressmax or $swimdistance lte 0>> <span id="next"><<link [[继续|Sea Eels Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sea Eels]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $stress gte $stressmax>> 你再也承受不住了,你昏倒了。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<endcombat>> <<link [[继续|Passout Beach]]>><<pass 1 hour>><</link>> <<else>> <<tearful>>你把自己从水里拉出来。鳗鱼从你身上挣扎着滑落出来以逃避户外的空气。你紧紧抓住浮标,悬挂在翻腾的鳗鱼群之上。鳗鱼群很快消散,回到水下深处。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if Time.dayState isnot "night" and $location is "beach">> <<enable_rescue>> <</if>> <<if $phase isnot 1>> 你想挣脱,但<<he>>不会让你成功的! <br><br> <<else>> <<set $NPCList[0].lefthand to "arms">> <<set $leftarm to "grappled">> <<set $rightarm to "grappled">> <<hand_gag 0 right>> <</if>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<promiscuity1>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<if Time.dayState isnot "night" and $location is "beach">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sea Beach Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $finish is 1>> <<person>>环顾四周寻找其他人来骚扰。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> <<effects>> <<He>>向后落入水中。当<<he>>恢复过来时,你已经消失在人群中。<<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<he>>满意地踢了你一脚,然后游走了。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> <<he>>一言不发,只留你在水上漂浮。 <br><br> <<else>> <<he>>微笑着亲吻你的脸颊。<<He>>留着你漂浮在水面。 <br><br> <</if>> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 哨声响起,惊动了<<person>>。一名救生员在一条小船上向你冲来。<<person>>给了你一个愤怒的表情,但没有再大惊小怪地离开了。救生员见<<him>>离开,转身返回海滩。<<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemytrust -= 20>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Boat Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Boat Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 完事后,就毫不客气地把你扔进海里。 <br><br> <<stealclothes>> <<tearful>>你游到海面上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Sea]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 他们吃痛退开:"他妈的,还是个小辣椒。"<<person1>><<person>>说着他们把你推下船。 <br><br> <<stealclothes>> <<tearful>>你游到海面上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Sea]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $location isnot "sea">><<location "sea">><</if>><<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<molested>> <<controlloss>> <<if $tentacledisable is "f" and $hallucinations gte 1>> <<set $enemytype to "tentacles">> <<tentaclestart 2 15>> <<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $lefttarget to "tentacles">> <<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $righttarget to "tentacles">> <span class="purple">一个$tentacles[0].fullDesc和$tentacles[1].fullDesc从中出现,抓住了你的手臂。</span> <br><br> <<else>> <<set $enemytype to "vore">> <</if>> <<set $vorestage to 1>> <<set $vorecreature to "whale">> <<set $vorestrength to 1>><<set $position to "doggy">> <<if $hallucinations gte 1>> <<set $voretentacles to 1>> <<else>> <<set $voretentacles to 0>> <</if>> <<resetLastOptions>> <<getCombatDefaultsType>> <</if>> <<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">> <<voreeffects>><<effectstentacles>> <<vore>><<tentacles>> <<statetentacles>> <br><br> <<actionsvorentacles>> <<else>> <<voreeffects>> <<vore>> <<voreactions>> <</if>> <<if $stress gte $stressmax or $vorestage lte 0 or $vorestomach gte 5>> <span id="next"><<link [[继续|Sea Vore Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sea Vore]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $stress gte $stressmax or $vorestomach gte 5>> 你再也承受不住了,你昏倒了。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<endcombat>> <<link [[继续|Passout Beach]]>><<pass 1 hour>><</link>> <<else>> <<tearful>>你把自己从<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的嘴里解救出来,它决定不再继续追击你,并消失在深处。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<water>><<effects>> 你<<nervously>>脱下你的<<bottoms>>,将自己暴露在水底下。一旦脱下,就很容易从海草中解开。 <<exhibitionism1>> <<destinationeventend>>
<<water>><<effects>> 你开始解开自己的衣服而不脱衣服。要花一分钟时间来解开自己。 <br><br> <<destinationeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $NPCList[0].mouth to "underwater">> <</if>> <<underwater>><<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sea Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sea Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>留下你一个人,你挣扎着到水面上呼吸。 <br><br> <<stealclothes>> <<tearful>>你咳出水。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> 那个<<person>>突然从你身边缩回,看来是潜水面具出了问题。<<He>>游走了,而你则挣扎着浮出水面换气。 <br><br> <<tearful>>你咳出水。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<if $location isnot "sea">><<location "sea">><</if>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<controlloss>> <<molested>> <<tentaclestart 8 15>> <<set $tentacles[0].shaft to "waist">> <</if>> <<effects>> <<effectstentacles>> <<tentacles>> <<statetentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Sea Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sea Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<water>><<effects>> 那个生物对你失去了兴趣,并回到了深处。<<tearful>>你挣扎着保持漂浮状态。 <<clotheson>> <<endcombat>> <<destinationeventend>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <<beastTrainGenerate>> <<set $water to 1>> <!-- <<set $claws to 0>> --> <<if $phase isnot 1>> <<if Time.dayState isnot "night" and $location is "beach">> <<enable_rescue>> <</if>> 你在<<= $NPCList[0].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>的肚子上抚摸得越来越远。它们接受了暗示,兴奋地游到你身边。 <br> <<deviancy3>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sea Dolphins Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<= $NPCList[_na].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>在痛苦和恐惧中退缩,但接下来轮到它了。 <<combatTrainAdvance>> <br><br> <<link [[继续|Sea Dolphins Sex]]>><</link>> <<else>> <<= $NPCList[_na].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>吃痛退开,畏惧着。 <<combatTrainAdvance>> <br><br> <<link [[继续|Sea Dolphins Sex Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 心满意足后,那个<<= $NPCList[_na].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>就会移动,下一个就会轮到它。 <<combatTrainAdvance>> <br><br> <<link [[继续|Sea Dolphins Sex]]>><</link>> <<else>> 心满意足后,那个<<= $NPCList[_na].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>远离了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Sea Dolphins Sex Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $finish is 1>> <<if $consensual is 1>> 这些<<beastsplural>>从你身边游过。 <br><br> <<else>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<= $NPCList[_na].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>呜咽着逃进了黑暗的大海。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> <<= $NPCList[_na].type.replace("human","人类").replace("dog","狗").replace("cat","猫").replace("pig","猪").replace("wolf","狼").replace("dolphin","海豚").replace("lizard","蜥蜴").replace("bear","熊").replace("boar","野猪").replace("creature","生物").replace("horse","马").replace("fox","狐狸").replace("hawk","鹰").replace("cow","奶牛").replace("spider","蜘蛛").replace("plant","植物").replace("sheep","绵羊").replace("ram","公羊").replace("deer","鹿").replace("stag","鹿").replace("bee","蜜蜂").replace("wasp","黄蜂").replace("dragon","龙").replace("ant","蚂蚁").replace("raccoon","浣熊").replace("frog","青蛙").replace("rat","老鼠").replace("slime","史莱姆").replace("slug","蛞蝓").replace("lurker","潜伏者").replace("squild","鱿鱼").replace("bull","公牛").replace("centaur","半人马").replace("harpy","哈比").replace("boy","男孩").replace("girl","女孩").replace("horned","长角的").replace(" ","")>>离开浮上水面的你。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> 感觉到你的麻烦比你的价值大,<<beastsplural>>逃进了大海。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> <<beastsplural>>让你精疲力尽,在水中瑟瑟发抖。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> <<beastsplural>>让你精疲力尽,在水中瑟瑟发抖。 <</if>> <br><br> <</if>> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 哨声响起,惊动了<<beastsplural>>。一个救生员坐着小船向你跑来。这些<<beastsplural>>发出叽叽喳喳的声音,然后从岸边逃走。看到他们离开,救生员回到了海滩。 <br><br> <<tearful>>你振作了起来。 <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<water>><<effects>> <<set $squidcount += 1>> 当你让乌贼继续其魔鬼般的工作时,你感到很兴奋。<<deviancy1>> <<destinationeventend>>
<<water>><<effects>> 你把乌贼和它探出的触手从你身上拉开。 <br><br> <<destinationeventend>>
<<effects>> <<generate1>><<generate2>><<generate3>><<person1>> 你叫了一声。过了一会儿,船转向了你的方向。有人抛出了一个救生圈,它在附近溅起了水花。你抓住它,并很快被拉到甲板上。 <br><br> <<person1>><<person>>帮助你上船。<<covered>><<person2>><<person>>和<<person3>><<person>>在船上其他地方工作。<<if $exposed gte 1>>他们假装不偷看你。<</if>> <br><br> <<if $rng gte 51>> <<person1>>"你看起来需要帮助,"<<person>>说着,目光不断扫视着你的全身。"没人能免费搭船,但你看起来有很多可以用来支付的东西。"<<His>>的目光将背后的企图暴露无遗。 <br><br> <<link [[接受|Sea Boat Accept]]>><</link>> <br> <<link [[主动提出为他们跳舞|Sea Boat Dance]]>><</link>> <br> <<link [[拒绝|Sea Boat Refuse]]>><</link>> <br> <<else>> <<dry>><<exposure>><<towelup>> <<person1>>"这不是我们想捞到的,"这个<<person>>大笑,"自己进去门里面,我给你弄点能穿的。我们很快就会回到码头了。" <br><br> <<pass 30>> 你坐在船舱里面,毛巾搭在了你的肩上,茶杯温暖着你的双手,听着<<person>>给你讲这片大海上的故事。其他船员时不时地加入进来,对<<his>>一些高谈阔论嗤之以鼻。 <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> 你很快就回到码头了。当你登上岸边时,船上的所有人都向你挥手告别。 <br><br> <<link [[继续|Docks]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你点了点头。<<person1>><<person>>不等你点完头就直接把你推倒在甲板上。 <br><br> <<link [[继续|Sea Boat Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sea Boat Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sea Boat Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<dry>> 他们让你呆在舱内,起码给了你几条毛巾来擦干身体。你很快就回到了码头上。 <br><br> <<tearful>>你从船上爬下来。 <br><br> <<clothesontowel>> <<endcombat>> <<pass 30>> <<link [[继续|Docks]]>><</link>> <br> <<else>> 你用力推了<<person3>><<person>>,然后<<he>>滚下了船。<<person2>><<person>>冲向另一个救生圈,而<<person1>><<person>>则伸手去拿鱼猎枪。 <br><br> <<link [[向他们求情|Sea Boat Rape Plead]]>><</link>> <br> <<link [[恐吓他们|Sea Boat Rape Intimidate]]>><</link>> <br> <br><br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "请,请住手,"你恳求道。"我从来没想过要打架。" <<elseif $speech_attitude is "bratty">> "冷静点,"你说道。"没人知道你被一个在海上遇见的<<girl>>踢了屁股。" <<else>> "我不想打架,"你说道。"我只想回到岸上。" <</if>> <br><br> <<dry>><<person1>><<person>>对你嗤之以鼻,但却紧紧抱住<<his>>的臀部。"好吧。但是你绝对不能跟任何人说一个字。" <br><br> 你剩下的航行时间都是在舱内度过的。你找来毛巾擦干身体,很快就回到了码头。 <br><br> <<tearful>>你登上了岸边。 <br><br> <<clothesontowel>> <<endcombat>> <<pass 30>> <<link [[继续|Docks]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我不怕你,"你说,并对自己的自信感到惊讶。 <<elseif $speech_attitude is "bratty">> "你的破东西帮不上忙,"你说道。"要么把我送回岸上,要么我就坐你的船自己开过去。" <<else>> "趁你还能选择认输,"你说道。"我只想回到岸上。" <</if>> <br><br> <<dry>> <<dry>><<person1>><<person>>对你嗤之以鼻,但却紧紧抱住<<his>>的臀部。"好吧。但是你绝对不能跟任何人说一个字。" <br><br> 你剩下的航行时间都是在舱内度过的。你找来毛巾擦干身体,很快就回到了码头。 <br><br> <<tearful>>你登上了岸边。 <<pass 30>> <br><br> <<clothesontowel>> <<endcombat>> <<pass 30>> <<link [[继续|Docks]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "等,等等,"你说,"我可以给你跳舞。我可以这样取悦你。" <<elseif $speech_attitude is "bratty">> "不会让你这样的人渣碰我一点,"你说道。"抱歉。不过你可以看看我。我给你跳支舞怎么样?" <<else>> "我可以给你跳舞,"你说。 <</if>> <br><br> <<person1>><<person>>看起来不以为然,但<<person2>><<person>>插进话来。"快点吧,船长。我们马上就要到码头了,妓女多的是。不过,他们中有多少人会为狗屎跳舞?" <br><br> <<person1>><<person>>虽有怨言,但还是被说服了。他们在船舱内为你腾出一块地方,打开一些饮料,然后坐在对面的长椅上。<<person3>><<person>>打开老式收音机,摆弄信号,直到<<he>>找到音乐。<<person1>> <br><br> <<if $exposed gte 2>> 你在意着自己的<<nudity>>。在不进一步暴露自己的情况下很难接着跳舞。他们不可能在自己玩完之前给你毛巾。 <br><br> <<link [[保持掩护|Sea Boat Dance 2]]>><<set $phase to 2>><</link>><<dancedifficulty 1 1000>> <br> <<link [[放弃遮盖自己,让舞蹈变得更容易|Sea Boat Dance 2]]>><<set $phase to 1>><<fameexhibitionism 3>><<trauma 6>><<stress 6>><</link>><<dancedifficulty 1 600>><<gtrauma>><<gstress>> <<elseif $exposed gte 1>> 你在意着自己的<<nudity>>。在不进一步暴露自己的情况下很难接着跳舞。他们不可能在自己玩完之前给你毛巾。 <br><br> <<link [[保持掩护|Sea Boat Dance 2]]>><<set $phase to 2>><</link>><<dancedifficulty 1 1000>> <br> <<link [[放弃遮盖自己,让舞蹈变得更容易|Sea Boat Dance 2]]>><<set $phase to 1>><<fameexhibitionism 3>><<trauma 6>><<stress 6>><</link>><<dancedifficulty 1 600>><<gtrauma>><<gstress>> <<else>> <<link [[接着跳舞|Sea Boat Dance 2]]>><<set $phase to 0>><</link>><<dancedifficulty 1 600>> <</if>>
<<effects>> 你跳舞给这三个<<if $NPCList[0].pronoun is "f" and $NPCList[1].pronoun is "f" and $NPCList[2].pronoun is "f">>渔妇<<else>>渔夫<</if>>看。 <<if currentSkillValue('danceskill') gte 800>> 你对自己的能力充满信心,你知道他们想看到什么。 <<elseif currentSkillValue('danceskill') gte 400>> 你认为自己在这方面还不错,但还是希望他们的标准不要太高。 <<elseif currentSkillValue('danceskill') gte 100>> 这绝不是你第一次跳舞,但现在情况很奇怪,你担心他们会不满意。 <<else>> 你并不清楚自己现在在做什么,但你将尽力表现得优雅一些。你希望这样就足够了。 <</if>> <<if $phase is 0>> <<dancedifficulty 1 600 true>> <<elseif $phase is 1>> <<dancedifficulty 1 600 true>> 当你暴露了身体时,他们不断发出欢呼声。你不确定自己是否能在保持尊严的同时做好跳舞的任务。 <<else>> <<dancedifficulty 1 1000 true>> 在跳舞同时隐藏身体很困难。你希望这种害羞对某些事情来说是值得的。 <</if>> <<danceskilluse>> <br><br> <<if $danceSuccess>> <<pass 5>> <span class="green">你吸引了他们的注意力。</span>他们不止一次伸手抓取,但你总能优雅地避开。音乐停止时,他们大喊大叫,并要求再来一次。 <br><br> <<covered>> <<if $speech_attitude is "meek">> "我,我可以给你跳舞,"你说,"请带我回到岸上。" <<elseif $speech_attitude is "bratty">> "我的工作已经结束了,"你说,"你最好遵守约定。" <<else>> "我已经给你跳完舞了,"你说,"正如我们约定的那样。" <</if>> <br><br> "好吧,"船长回答,喝完了<<his>>的酒。 <br><br> 他们让你呆在舱内,然后给了你几条毛巾来擦干身体。你很快就回到了码头上。 <br><br> <<tearful>>你从船上爬下来。 <br><br> <<dry>><<exposure>><<towelup>><<pass 30>> <<endevent>> <<link [[继续|Docks]]>><</link>> <br> <<else>> 不幸的是,你<span class="red">滑倒</span>在潮湿的地板上。"不要担心,<<girl>>,"<<person1>><<person>>在<<his>>船员们笑得前俯后仰时说,"我们会扶你起来。" <br><br> <<link [[继续|Sea Boat Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $rng gte 51>> "你胆子可真大,"<<person1>><<person>>说道。"你非常幸运,我有一副热心肠。不然更糟糕的事情可能会找上你,我说的那些可不是动物。" <br><br> 尽管<<his>>很生气,但<<he>>还是让你呆在舱内,甚至给你毛巾擦干身体。你们很快就进入了码头。 <br><br> <<tearful>>你从船上爬下来。 <br><br> <<dry>><<exposure>><<towelup>><<pass 30>> <<endevent>> <<link [[继续|Docks]]>><</link>> <br> <<else>> <<person1>><<person>>大笑起来。"你最好配合<<girl>>,"<<he>>说,<<person2>><<person>>和<<person3>><<person>>开始靠近。<<person1>>"这海上有比我们更可怕的魔鬼,我可没在说动物。" <br><br> <<link [[继续|Sea Boat Rape]]>><<set $molestationstart to 1>><</link>> <br><br> <</if>>
<<water>><<effects>> 你避免引起人们对你的注意。 <br><br> <<destinationeventend>>
<<effects>> 你将手伸入海藻中, <<if $rng gte 51 or ($museumAntiques.antiques.antiquecoppercompass isnot "found" and $museumAntiques.antiques.antiquecoppercompass isnot "talk" and $museumAntiques.antiques.antiquecoppercompass isnot "museum")>> 用手抓住一个又冷又硬的东西。这是一个指南针,其上的玻璃满是污垢,但里面的指针仍然指向北方。也许有人会对这个感兴趣。 <<set $antiquemoney += 50>><<museumAntiqueStatus "antiquecoppercompass" "found">> <br><br> <<destinationeventend>> <<else>> 但在一阵剧烈的针刺般的疼痛中,你收回了手指。一只螃蟹用钳子夹住了你的手指,吊在你的手上。 <<gstress>><<gpain>><<pain 6>><<stress 6>> <br><br> <<destinationeventend>> <</if>>
<<effects>> 你忽略了这些零碎杂物。 <br><br> <<destinationeventend>>
你把自己逼得太紧了。 <br><br> <<passout>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<if $rng gte 51>> <<link [[醒来|Pirate Passout Wake]]>><</link>> <br> <<else>> <<link [[醒来|Beach Abduction]]>><<strip>><</link>> <</if>> <<else>> <<ambulance>> <</if>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "squid">> <<struggle_creatures 2 2>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<set $phase to 0>> <<set $timer to random(3, 12)>> <<unset $struggle_start>> <</if>> <<if $timer lte 0 and $phase isnot 1>> <<set $phase to 1>> <<struggle_add 1 1>> <span class="pink">另一只乌贼从深海中浮出!</span> <br><br> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Sea Struggle End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Sea Struggle]]>><</link>></span> <br> <</if>>
<<effects>> 乌贼回到了深海中。<<tearful>>你飘在水里。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Sea]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你低头,尝试看清脚下踩着的是什么。起初,什么也没发现,水面波涛汹涌,深处黑沉沉的。又接着几阵波浪打过,你突然就看清了,在下面一个你不可能触及的深度,一只巨大的眼睛正盯着你。 <br><br> 一小阵浪头打过,又把它隐藏起来。 <br><br> <<link [[继续|Sea]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你忍住不看,直到这种感觉过去。 <br><br> <<link [[继续|Sea]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你游向绿色岩石,海浪打乱了你的视线。 <<if $swimmingSuccess>> 一股突如其来的水流带着你走完最后的路程。<span class="green">你借着这股冲力踩上了一块岩。</span> <<else>> 一股突如其来的水流带着你走完最后的路程,<span class="red">把你摔在石头上。</span><<ggpain>><<gstress>><<pain 8>><<stress 6>> <</if>> <br><br> 你爬得更高,用结实的海草作支撑,小心翼翼生怕滑倒。从这里可以看到整个岛屿,岛不大,但中间有一圈墙的遗迹,中心有一个形状,被海草覆盖。 <br><br> <<link [[继续|Sea Chest 2]]>><</link>> <br>
<<effects>> <<set $lock to 600>> 你爬下去调查,这是一个箱子。你剥开松动的海草露出一个雕刻。 <br><br> 上面写着 "别碰我们的战利品",而下面是一个无颌头骨的图案,触手代替了它的牙齿。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> 它是锁着的,<span class="green">不过你认为你能打开它。</span> <br><br> <<link [[打开|Sea Chest Open]]>><</link>> <br> <<else>> 它锁着,<span class="red">而且超出了你的开锁能力范围。</span> <br><br> <</if>> <<link [[离开|Sea Chest Leave]]>><</link>> <br>
<<effects>> 你将这箱子留在了原位,回到了水中。 <br><br> <<link [[继续|Sea]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你打开了锁,里面的宝藏呈现在你的眼前。各种被盗的珠宝,还是干燥的状态。 <<if $rng gte 100>> 那些看起来像真的钻石一样,这对销赃者来说很有价值。 <<set $blackmoney += 1200>> <<elseif $rng gte 51>> 它们可能对一个销赃人来说有还一点价值。 <<set $blackmoney += 300>> <<else>> 它们可能对于销赃人来说可能有一定的价值。 <<set $blackmoney += 50>> <</if>> <br><br> <<if $museumAntiques.antiques.antiquecoralring isnot "found" and $museumAntiques.antiques.antiquecoralring isnot "talk" and $museumAntiques.antiques.antiquecoralring isnot "museum">> <<set $antiquemoney += 800>><<museumAntiqueStatus "antiquecoralring" "found">> 还有一枚镶满珊瑚的戒指。它有些庸俗,看起来像金子做的,但因年代久远而褪色。这枚戒指应该放在博物馆里。 <br><br> <</if>> <<if $skulduggery lt 700>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <<pirate_watch 1>> 海风刮过你的头发。<span class="blue">你打了个寒颤。</span> <br><br> 你回到了水中。 <br><br> <<link [[继续|Sea]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 当他们走近时,你挥手致意。 <br><br> "我们游到这是为了一点隐私,"<<person1>><<person>>说,"但我们不介意像你这样的小可爱加入。" <br><br> 当<<he>>说话时,<<person2>><<person>>在你身后游动,<<Hes>>近到可以触摸。 <br><br> <<link [[保持一定距离|Sea Pair Distance]]>><<stress 6>><</link>><<difficulty 60>><<gstress>> <br> <<link [[原地不动|Sea Pair Stay]]>><</link>><<difficulty 40>> <br>
<<effects>> <<if $rng lt 41>> 你游到一边,表明你正警惕着坏事。<<person1>>"我们没有恶意,"<<person>>笑着,而<<person2>><<person>>游向<<person1>><<him>>,<span class="green">"但我们也不强求。"</span>他们转身游走。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 你向一边游去,<span class="red">但是<<person1>><<person>>拦住了你的去路。</span>"怎么了?"<<he>>笑着说,"我们不是很友好吗?" <br><br> <<person2>><<person>>向你游来,然后 <<if random(1, 2) is 2>> 抓住你的<<breasts>>。 <<if $player.gender_appearance is "f" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>> "这个骚货上半身裸着!"<<he>>兴奋地叫着,揉挤它们。<<gtrauma>><<gstress>><<ggarousal>><<trauma 6>><<stress 6>><<arousal 1200>> <br><br> "露着身子游泳,"<<person1>><<person>>发出嘘声,"你可真够变态的,我知道你需要什么。" <br><br> <<link [[继续|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>在布料下摸索揉捏它们。<<gtrauma>><<stress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>> <br><br> <<sea_pair_orgasm>> <</if>> <<else>> 抓住你的<<genitals>>。 <<if $worn.genitals.chastity>> "这骚货穿的不太对劲,"<<he>>说,"摸着像铁的。"<<He>>徒劳地拽了一下。 <br><br> "我赌这是个贞操带,"<<person1>><<person>>答道,"所以<<pshe>>肯定是个变态,让我们给<<phim>><<pshe>>真正想要的。" <br><br> <<link [[继续|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>> "这个骚货什么也没穿!"<<he>>说。你从<<his>>的摸索中退缩,但<<he>>用另一只手把你拉回<<his>>身体上,你动弹不得。 <br><br> "露着身子游泳,"<<person1>><<person>>发出嘘声,"你可真够变态的,我知道你需要什么。" <br><br> <<link [[继续|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>在布料下摸索揉捏它。<<gtrauma>><<stress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>> <br><br> <<sea_pair_orgasm>> <</if>> <</if>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我……我正在练习游泳。"你说道,"没有故意妨碍你们的意思。" <br><br> "别担心那个。"<<person2>><<person>>笑着说。"我们感谢你的访问。"<<He>>迅速给了你<<bottom>>一巴掌然后离开了。<<gpain>><<garousal>><<pain 1>><<arousal 600>> <br><br> <<elseif $speech_attitude is "bratty">> "我在练习游泳。"你说道,"我相信这不成问题。" <br><br> "一点也不。"<<person2>><<person>>笑着说。"我们会那把它留给你的。"<<He>>迅速给了你<<bottom>>一巴掌然后离开了。<<gpain>><<garousal>><<pain 1>><<arousal 600>> <br><br> <<else>> "我在练习游泳,"你说,"无意打扰。" <br><br> "一点事没有,"<<person2>><<person>>笑着说,"这是一个自由的国家。"<<He>>迅速给了你<<bottom>>一巴掌然后离开了。<<gpain>><<garousal>><<pain 1>><<arousal 600>> <br><br> <</if>> 两人消失在海浪之外。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $speech_attitude is "meek">> "我,我在找有,有没有……"你说,"有没有人需要帮忙上岸。" <br><br> "真是圣母玛利亚在世!"<<person2>><<person>>笑着说,"我们不打扰了。"<<He>>迅速给了你<<bottom>>一巴掌然后离开了。<<gpain>><<garousal>><<pain 1>><<arousal 600>> <br><br> <<elseif $speech_attitude is "bratty">> "我在找需要救援的人,"你说,"你们两个没事吧?" <br><br> "我们挺好,"<<person2>><<person>>笑着说,"希望你别找到谁。"<<He>>迅速给了你<<bottom>>一巴掌然后离开了。<<gpain>><<garousal>><<pain 1>><<arousal 600>> <br><br> <<else>> "我在找有没有需要帮助的人,"你说,"有些人会被激流卷走。" <br><br> "没看见需要救的人,"<<person2>><<person>>说,"但我们不会阻止你。"<<He>>迅速给了你<<bottom>>一巴掌然后离开了。<<gpain>><<garousal>><<pain 1>><<arousal 600>> <br><br> <</if>> 两人消失在海浪后面。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $speech_attitude is "meek">> "我……我在找坏人,"你说,"这样我就能告诉他们自己的错误。" <br><br> "祝你的搜索顺利,"<<person2>><<person>>说,"如果我们找到了会告诉你的。"<<He>>迅速给了你<<bottom>>一巴掌然后离开了。<<gpain>><<garousal>><<pain 1>><<arousal 600>> <br><br> <<elseif $speech_attitude is "bratty">> "我在找强奸犯操烂,"你说,"附近哪里有呢?" <br><br> "一个也没有,"<<person2>><<person>>笑着说,"不过如果情况有变我们知道该找谁。"<<He>>迅速给了你<<bottom>>一巴掌然后离开了。<<gpain>><<garousal>><<pain 1>><<arousal 600>> <br><br> <<else>> "我在保护这片水域的安全,"你说,"到处都是痞子。" <br><br> "我们可不认识痞子,"<<person2>><<person>>笑着说,"不过我知道当我们认识了以后该去找谁了。"<<He>>迅速给了你<<bottom>>一巴掌然后离开了。<<gpain>><<garousal>><<pain 1>><<arousal 600>> <br><br> <</if>> <<endevent>> <<destinationeventend>>
<<effects>> <<if $rng lt 61>> 你踩水等待他们的到来。<span class="red"><<person2>><<person>>游到你后面,</span>然后 <<if random(1, 2) is 2>> 抓住你的<<breasts>>。 <<if $player.gender_appearance is "f" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>> "这个骚货上半身裸着!"<<he>>兴奋地叫着,揉挤它们。<<gtrauma>><<gstress>><<ggarousal>><<trauma 6>><<stress 6>><<arousal 1200>> <br><br> "露着身子游泳,"<<person1>><<person>>发出嘘声,"你可真够变态的,我知道你需要什么。" <br><br> <<link [[继续|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>在布料下摸索揉捏它们。<<gtrauma>><<stress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>> <br><br> <<sea_pair_orgasm>> <</if>> <<else>> 抓住你的<<genitals>>。 <<if $worn.genitals.chastity>> "这骚货穿的不太对劲,"<<he>>说,"摸着像铁的。"<<He>>徒劳地拽了一下。 <br><br> "我赌这是个贞操带,"<<person1>><<person>>答道,"所以<<pshe>>肯定是个变态,让我们给<<phim>><<pshe>>真正想要的。" <br><br> <<link [[继续|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>> "这个骚货什么也没穿!"<<he>>说。你从<<his>>的摸索中退缩,但<<he>>用另一只手把你拉回<<his>>身体上,你动弹不得。 <br><br> "露着身子游泳,"<<person1>><<person>>发出嘘声,"你可真够变态的,我知道你需要什么。" <br><br> <<link [[继续|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>在布料下摸索揉捏它。<<gtrauma>><<stress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>> <br><br> <<sea_pair_orgasm>> <</if>> <</if>> <<else>> 你踩水,等待他们到来。<span class="green">他们停在具你有一段距离的地方。</span> <br><br> <<sea_pair_orgasm>> <</if>>
<<effects>> <<if $swimmingSuccess>> 你转身用最快的速度游泳逃离这2个人,你能听到身后水花四溅的声音<span class="green">很庆幸他们游的速度远不如你,</span>水花声逐渐变小最终消失。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 你尽可能快的转身游泳。你听到身后水花四溅的声音,这两个人正在追赶你,<span class="red">直到一双手抓住你的脚踝。</span> <br><br> "你在害怕什么?"<<person1>><<person>>笑着说,<<he>>拉着你靠近。"这里挺私密的,让我们来找点乐子。" <br><br> <<link [[继续|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sea Pair Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sea Pair Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "回头见,"<<person1>><<person>>笑着说,他们游走了。 <br><br> <<tearful>>你踩水。 <br><br> <<else>> 两人以最快的速度转身游走了,相互投以焦虑的目光。 <br><br> <<tearful>>你踩水。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<location "seabeach">><<water>><<effects>> 你正沿着海滩在海里游泳。 <<if Time.dayState is "day">> <<if $weather is "clear">> 这里聚集着很多游客,孩子们有些在玩沙子堆沙堡,还有些在水中玩耍,他们的父母在一边晒日光浴。还有一群学生正在打排球。 <<elseif $weather is "overcast">> 乌云驱散了大多数潜在的游客,但仍有人沿着水边散步。 <<elseif $weather is "rain">> 由于下雨,海滩本身几乎空无一人,但猛烈的海浪吸引了冲浪者。 <<elseif $weather is "snow">> 寒冷已经远离了大部分地区,但是猛烈的海浪已经吸引了冲浪者。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "clear">> 这是一个受欢迎的地方,一些人与他们的狗慢跑,一些家庭正在架设防风衣,一群学生正在打排球。 <<elseif $weather is "overcast">> 这是一个受慢跑者欢迎的目的地,有些人还带着狗。大雾阻挡了你观看海洋的视野。 <<elseif $weather is "rain">> 由于下雨,海滩本身几乎空无一人,但猛烈的海浪吸引了冲浪者。 <<elseif $weather is "snow">> 寒冷已经远离了大部分地区,但是猛烈的海浪已经吸引了冲浪者。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "clear">> 太阳落山时,一家人正在离开。一群学生正在打排球。 <<elseif $weather is "overcast">> 这里大部分地方都没有人,但有些人正沿着水边散步。 <<elseif $weather is "rain">> 由于下雨,海滩本身几乎空无一人,但猛烈的海浪吸引了冲浪者。 <<elseif $weather is "snow">> 寒冷已经远离了大部分地区,但是猛烈的海浪已经吸引了冲浪者。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "clear">> 除了一群围着火堆喝酒的学生之外,这里看起来空无一人。 <<elseif $weather is "overcast">> 看起来很荒凉。 <<elseif $weather is "rain">> 看起来很荒凉。 <<elseif $weather is "snow">> 看起来很荒凉 <</if>> <</if>> <br><br> <<if $seaswim is 1>> <<set $seaswim to 0>> 你花了一些时间游泳。 <<physique 3>><<swimmingskilluse>> <br><br> <</if>> <<if $exposed gte 1>> 你把你的<<lewdness>>隐藏在水下。 <<if Time.dayState isnot "night">> 你不能在这里离开水面,人们会看到你的! <</if>> <br><br> <</if>> <<if $stress gte $stressmax>> <<passoutbeach>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsseabeach>> <<else>> <<if $exposed lte 0 or Time.dayState is "night">> <<beachicon>><<link [[离开水面 (0:02)|Beach]]>><<pass 2>><</link>> <br> <<elseif $exposed is 1 and $exhibitionism gte 15>> <<beachicon>><<link [[离开水面 (0:02)|Beach Exposed]]>><<pass 2>><<set $phase to 1>><</link>><<exhibitionist2>> <br> <<elseif $exposed gte 2 and $exhibitionism gte 75>> <<beachicon>><<link [[离开水面 (0:02)|Beach Exposed]]>><<pass 2>><<set $phase to 0>><</link>><<exhibitionist5>> <br> <</if>> <<swimicon "back">><<link [[练习游泳 (0:30)|Sea Beach]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd "swimming">><</link>><<gswimming>><<lstress>><<gtiredness>> <br> <<swimicon>><<link [[游向外海(0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>> <br><br> <<searocks>><<swimmingdifficultytext0>> <br> <<seadocks>><<swimmingdifficultytext0>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<location "searocks">><<water>><<effects>> 你正在海里游泳,在海滩西边的岩石处游泳。 <<if Time.dayState is "night">> <<if $weather is "rain">> 黑暗的海水被雨水冲击着。 <<elseif $weather is "snow">> 黑暗的水吞噬掉下落的雪。 <<else>> 水是黑的,是不祥的预兆。 <</if>> <<else>> <<if $weather is "rain">> 暴雨使地面摇晃不定。 <<elseif $weather is "snow">> 积雪落在干燥的地方。 <<else>> 海水平静而清澈。 <</if>> <</if>> <br><br> <<if $seaswim is 1>> <<set $seaswim to 0>> 你花了一些时间游泳。 <<physique 3>><<swimmingskilluse>> <br><br> <</if>> <<if $exposed gte 1>> 你把你的<<lewdness>>隐藏在水下。 <br><br> <</if>> <<if $stress gte $stressmax>> <<passoutbeach>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventssea>> <<else>> <<swimicon "leave">><<link [[爬上岩石 (0:02)|Rocks]]>><<pass 2>><</link>> <br><br> <<swimicon "back">><<link [[练习游泳 (0:30)|Sea Rocks]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd "swimming">><</link>><<gswimming>><<lstress>><<gtiredness>> <br> <<swimicon>><<link [[游向外海(0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>> <br><br> <<seabeach>><<swimmingdifficultytext0>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<location "searocks">><<effects>> 你在海滩西边的岩石上。随着潮汐的变化,大部分都被水覆盖了。这些石头把你藏起来,不让镇上的人看见。 <br><br> 在一块岩石上面有一个隐蔽的空间,在一个深水池的上面。 <br> <<storeactions "beachrocks">> <<if $smuggler_location is "beach" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18>> <<smugglerdifficultytext>> <</if>> <<if $phase is 1>> <<set $phase to 0>> 你寻找一片又长又结实的海藻来做一件简易的衣服。你找到一些合适的标本,把它们绑在胸前。它很脆弱,很暴露,你不觉得你可以在不弄坏它的情况下把它拿下来,但总比什么都没有好。 <<plantupper>> <br><br> <<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">> 你的满足感被你的<<nipples>>上的一阵刺痛感打断了。震惊之下,你脱下上衣寻找罪魁祸首。两只小海胆粘在你的乳头上。他们按摩和吮吸你的乳头,好像试图哺乳。一点都不疼,但是那种感觉让你兴奋。为了摆脱他们的骚扰,你拉着他们,但是他们抓得太紧了。更重要的是,用任何力量去触摸它们都会使它们更强烈地吸吮。你需要帮助来移除它们。 <<parasite nipples urchin>><<garousal>><<arousal 600 "breasts">> <br><br> <</if>> <</if>> <<if $phase is 2>> <<set $phase to 0>> 你寻找一片又长又结实的海藻来做一件简易的衣服。你找到一些合适的标本,把它们绑在腰上。它很脆弱,很暴露,你不觉得你可以在不弄坏它的情况下把它拿下来,但总比什么都没有好。 <<plantlower>> <br><br> <<if $parasite.penis.name is "parasite" or $parasite.clit.name is "parasite">> /* Prevents the 2 types of parasites from interacting */ <<elseif $rng gte 91 and $parasite.penis.name is undefined and $player.penisExist and $parasitedisable is "f" and !playerChastity("penis")>> 你的满足感被你的<<penis>>上的一种刺痛感所打断。震惊之下,你掀起裙子寻找罪魁祸首。一只小海胆咬住了。它按摩和吮吸,好像试图护理。一点也不疼,但是这种感觉让你觉得很羞愧。你用力拉它,试图摆脱它的骚扰,但它紧紧抓住不放。更重要的是,用任何力量去触摸它都会使它吸得更强烈。你需要帮助来移除它。 <<parasite penis urchin>><<garousal>><<arousal 600 "genitals">> <br><br> <<elseif $rng gte 91 and $parasite.clit.name is undefined and $player.vaginaExist and $parasitedisable is "f" and !playerChastity("hidden") and !$player.penisExist>> 你的满足感被你的<<pussy>>上的一种刺痛感所打断。震惊之下,你掀起裙子寻找罪魁祸首。一只小海胆咬住了你的阴蒂。它按摩和吮吸,好像试图护理。一点也不疼,但是这种感觉让你觉得很羞愧。你用力拉它,试图摆脱它的骚扰,但它紧紧抓住不放。更重要的是,用任何力量去触摸它都会使它吸得更强烈。你需要帮助来移除它。 <<parasite clit urchin>><<garousal>><<arousal 600 "genitals">> <br><br> <</if>> <</if>> <<if $stress gte $stressmax>> <<passoutbeach>> <<else>> <<if $smuggler_location is "beach" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18>> <<smugglerdifficultyactions>> <br> <</if>> <<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $worn.upper.exposed gte 2 and $underupperwetstage gte 3 or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>> <<beachicon "seaweed">><<link [[用水草做上衣 (0:20)|Rocks]]>><<pass 20>><<set $phase to 1>><</link>> <br> <</if>> <<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3>> <<beachicon "seaweed">><<link [[用水草做裙子 (0:20)|Rocks]]>><<pass 20>><<set $phase to 2>><</link>> <br> <</if>> <<swimicon "down">><<link [[滑进池塘 (0:01)|Rocks Pool]]>><<pass 1>><</link>> <br> <br> <<swimicon>><<link [[在海里游泳 (0:02)|Sea Rocks]]>><<pass 2>><</link>> <br> <</if>> <<set $eventskip to 0>> <<storecleanup>>
<<water>><<effects>> 你溜进池塘,惊扰了一群小鱼。它比海水暖和。 <br><br> <<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">> 光线照在下面很深的地方,水池很深。 <br><br> <<else>> <</if>> <<if $swarmdisable is "f" and $deviancy gte 75 and $daily.rocksPoolInvite isnot 1>> <<ind>><<link [[邀请鱼群 (0:05)|Rocks Swarm Invite]]>><<set $daily.rocksPoolInvite to 1>><<pass 5>><</link>><<deviant5>> <br> <</if>> <<swimicon "dive">><<link [[潜水 (0:01)|Rocks Dive]]>><<pass 1>><<set $phase to 0>><</link>> <br> <<swimicon "leave">><<link [[爬出来 (0:01)|Rocks]]>><<pass 1>><</link>> <br>
<<effects>> <<if Time.dayState is "night">> <<if $weather is "clear">> 你朝着上面的月光游去,在寒冷的夜风中浮现。 <<else>> 这里一片黑暗,很难分辨哪条路是向上的。不过在恐慌袭来之前,你已经来到寒冷的夜风中了。<<gstress>><<stress 6>> <</if>> <<else>> 你朝着上面的光游去,在凉爽的海风中浮现。 <</if>> <br><br> <<link [[继续|Rocks Pool]]>><</link>> <br>
<<set $outside to 0>><<underwater>><<effects>> <<if $phase is 0>> 你潜入水下。 <<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">> 一道明确无误的光在下面闪烁。 <<else>> 你可以看到下面洞穴的阴影轮廓。 <</if>> <<elseif $phase is 1>> 你游得更深,经过的时候吓到了鱼。 <<elseif $phase is 2>> 你游得更深了,池壁上的海胆在你经过的时候闭合起来了。 <<elseif $phase is 3>> 你游得更深,海藻环绕着你,从池边一簇簇地冒出来。 <<elseif $phase is 4>> 你往池子里游深一点,池子就变窄了。 <<elseif $phase is 5>> 你游得更深了,海藻变薄了。 <<elseif $phase is 6>> 你游得更深,已经过了一半。 <<elseif $phase is 7>> <<if $hallucinations gte 2>> 你游得更深入水池。尖锐的突出物从岩壁上伸出,指向下方,犬牙交错。 <<else>> 你游到水池深处,避开露出水面的岩石。 <</if>> <<elseif $phase is 8>> 你游得更深,池壁变得更光滑,更黑暗。 <<elseif $phase is 9>> 你游得更深,乌黑色的岩石包围着你。 <<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">> 光就在附近。 <<else>> 山洞就在附近。 <</if>> <<elseif $phase is 10>> 你游得更深, <<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">> 就在闪光的触手可及之处。 <<else>> 直到你与洞穴齐平。 <</if>> <</if>> <br><br> <<swimicon "up">><<link [[向上游|Rocks Up]]>><<set $phase to 0>><</link>> <br> <<if $phase is 10>> <<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">> <<ind>><<link [[抓住它|Rocks Diamond]]>><<wateraction>><</link>><<loxygen>> <br> <<else>> <<swimicon "back">><<link [[游进去|Beach Cave Entrance]]>><</link>> <br> <</if>> <<else>> <<swimicon "down">><<link [[游向深处|Rocks Dive]]>><<wateraction>><<set $phase += 1>><</link>><<loxygen>> <br> <</if>>
<<underwater>><<effects>> <<set $antiquemoney += 2000>><<museumAntiqueStatus "antiquediamond" "found">> 你连同沙子一把抓住那道光芒,展开手掌,沙子从指间流下,露出一颗白色的宝石,比指甲大不了多少,但博物馆馆长可能会想要这玩意。 <br><br> <<earnFeat "Spelunking">> 你把脚放在沙滩上,注意到一个远离池塘的洞穴,被一束微弱的蓝光照亮。 <br><br> <<link [[向上游|Rocks Up]]>><<set $phase to 0>><</link>> <br> <<link [[游进洞穴|Beach Cave Entrance]]>><</link>> <br>
<<effects>> 你漂浮到水池中央,张开双腿,鱼群小心地游来游去,然后又飞快钻进了浑水里。你感觉到一条鱼蹭了蹭你的<<bottom>>,然后是<<breasts>>。更多的鱼加入了行列,它们很快就在你的每一寸肌肤上滑动。 <<deviancy5>> <<link [[继续|Rocks Swarm]]>><<set $sexstart to 1>><</link>> <br>
<<location "searocks">><<effects>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<set $combat to 1>> <<set $enemytype to "swarm">> <<swarminit "fish" "鱼" "向你移动" "包围着你" "击退" 6 6>> <<set $water to 1>> <<set $timer to 17>> <</if>> <br><br> <<swarmeffects>> <<swarm>> <<swarmactions>> <<if $orgasmdown gte 1>> <span id="next"><<link [[继续|Rocks Swarm Finish]]>><</link>></span><<nexttext>> <<elseif $timer lte 0>> <span id="next"><<link [[继续|Rocks Swarm Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Rocks Swarm]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $orgasmdown gte 1>> 你高潮时的抽搐吓到了鱼,它们游得很深,让你在水里发抖。 <br><br> <<else>> 鱼儿满足地游向深处,把你一个人留在水池里。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Rocks Pool]]>><</link>>
<<location "seadocks">><<water>><<effects>> 你在码头附近的海里游泳,在海滩的东边。 <<if Time.dayState is "night">> <<if $weather is "rain">> 黑暗的海水被雨水冲击着。 <<elseif $weather is "snow">> 黑暗的水吞噬着你周围的雪。 <<else>> 水是黑的,是不祥的预兆。 <</if>> <<else>> <<if $weather is "rain">> 暴雨使地面摇晃不定。 <<elseif $weather is "snow">> 码头上熙熙攘攘,工人们裹得暖暖的,以抵御严寒。 <<else>> 码头上熙熙攘攘,水面平静而清澈。 <</if>> <</if>> <br><br> <<if $seaswim is 1>> <<set $seaswim to 0>> 你花了一些时间游泳。 <<physique 3>><<swimmingskilluse>> <br><br> <</if>> <<if $exposed gte 1>> 你把你的<<lewdness>>隐藏在水下。 <br><br> <</if>> <<if $stress gte $stressmax>> <<passoutbeach>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventssea>> <<else>> <<docksicon>><<link [[爬上码头 (0:02)|Mer Street]]>><<pass 2>><</link>> <br> <<swimicon "back">><<link [[练习游泳 (0:30)|Sea Docks]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd "swimming">><</link>><<gswimming>><<lstress>><<gtiredness>> <br> <<swimicon>><<link [[游向外海(0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>> <br><br> <<seabeach>><<swimmingdifficultytext0>> <br> <<seacliffs>><<swimmingdifficulty 1 100>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<location "seacliffs">><<water>><<effects>> 你在码头东边的悬崖底下的海里游泳。一个巨大的下水道出口在你的上方,形成了一个瀑布。 <<if Time.dayState is "night">> <<if $weather is "rain">> 黑暗的海水被雨水冲击着。 <<elseif $weather is "snow">> 黑色的水吞噬了雪。 <<else>> 水是黑的,是不祥的预兆。 <</if>> <<else>> <<if $weather is "rain">> 暴雨使地面摇晃不定。 <<elseif $weather is "snow">> 雪天下的水是平静的。 <<else>> 海水平静而清澈。 <</if>> <</if>> <br><br> <<if $seaswim is 1>> <<set $seaswim to 0>> 你花了一些时间游泳。 <<physique 3>><<swimmingskilluse>> <br><br> <</if>> <<if $exposed gte 1>> 你把你的<<lewdness>>隐藏在水下。 <br><br> <</if>> <<if $stress gte $stressmax>> <<passoutbeach>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventssea>> <<else>> <<swimmingdifficulty 1 100 true>> <<if $swimmingSuccess>> <span class="green">你成功游过逆潮。</span> <br><br> <<swimicon "back">><<link [[练习游泳 (0:30)|Sea Cliffs]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd "swimming">><</link>><<gswimming>><<lstress>><<gtiredness>><<swimmingdifficulty 1 100>> <br> <<swimicon>><<link [[游向外海(0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>> <br><br> <<seadocks>><<swimmingdifficultytext0>> <br> <<else>> 你尝试逆流而上,但<span class="red">水流对你来说太强了。</span>你被冲到海里去。 <br><br> <<link [[继续|Sea]]>><<set $sea to 0>><</link>> <br> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<location "sea">><<water>><<effects>> <<if $sea is 0>> 你在城外海滩附近的海里游泳。 <<if Time.dayState is "night">> 灯光在水面上闪烁。 <<elseif Time.dayState is "dawn">> 阴影在朝阳下延长。 <<elseif Time.dayState is "dusk">> 阴影在夕阳下延长。 <<else>> 它充满活力。 <</if>> <<physique>> <br><br> <<if $stress gte $stressmax>> <<passoutsea>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsdeepsea>> <<else>> <<swimmingdifficulty 1 100 true>> <<if $swimmingSuccess>> <span class="green">你成功游过逆潮。</span> <br><br> <<swimicon>><<link [[游得更远 (0:10)|Sea]]>><<set $sea += 10>><<pass 10>><<tiredness 2>><</link>><<gtiredness>><<swimmingdifficulty 1 100>> <br> <<swimicon "back">><<link [[游向岸边 (0:10)|Sea Beach]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficultytext0>> <br> <<else>> 你试着逆流而上,<span class="red">但水流对你来说太强了。</span>你被进一步推向大海。 <br><br><br> <<link [[继续|Sea]]>><<set $sea += 10>><</link>> <br> <</if>> <</if>> <</if>> <<elseif $sea lte 20>> 你在海里游泳。 <<if Time.dayState is "night">> 你可以看到附近的小镇,它的灯光在水面上闪闪发光。 <<else>> 你可以看到附近的小镇。 <</if>> <<physique>> <br><br> <<if $stress gte $stressmax>> <<passoutsea>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsdeepsea>> <<else>> <<swimmingdifficulty 1 100 true>> <<if $swimmingSuccess>> <span class="green">你成功游过逆潮。</span> <br><br> <<if $sea gte 40>> <<swimicon>><<link [[游得更远 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 200>> <br> <<else>> <<swimicon>><<link [[游得更远 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 100>> <br> <</if>> <<swimicon "back">><<link [[游向岸边 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 100>> <br> <<else>> 你试着逆流而上,<span class="red">但水流对你来说太强了。</span>你被进一步推向大海。 <br><br> <<link [[继续|Sea]]>><<set $sea += 10>><</link>> <br> <</if>> <</if>> <</if>> <<elseif $sea lte 50>> 你在海里游泳。 <<if Time.dayState is "night">> <<if $weather is "clear">> 远处的城镇在夜色的映衬下熠熠生辉。 <<else>> 你可以看到远处的城镇,一道橙色的光照亮了上面的云。 <</if>> <<else>> 你可以看到远处的城镇。 <</if>> <<physique>> <br><br> <<if $stress gte $stressmax>> <<passoutsea>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsdeepsea>> <<else>> <<swimmingdifficulty 1 200 true>> <<if $swimmingSuccess>> <span class="green">你成功游过逆潮。</span> <br><br> <<if $sea gte 40>> <<swimicon>><<link [[游得更远 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>> <br> <<else>> <<swimicon>><<link [[游得更远 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 200>> <br> <</if>> <<swimicon "back">><<link [[游向岸边 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 100>> <br> <<else>> 你试着逆流而上,<span class="red">但水流对你来说太强了。</span>你被进一步推向大海。 <br><br><br> <<link [[继续|Sea]]>><<set $sea += 10>><</link>> <br> <</if>> <</if>> <</if>> <<elseif $sea lte 99>> 你在海里游泳。 <<if Time.dayState is "night">> <<if $weather is "clear">> 你可以看到小镇在地平线上闪闪发光。 <<else>> 你可以看到地平线上的城镇,照亮了上面的云。 <</if>> <<else>> 你可以看到地平线上的小镇。 <</if>> <<physique>> <br><br> <<if $stress gte $stressmax>> <<passoutsea>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsdeepsea>> <<else>> <<swimmingdifficulty 1 300 true>> <<if $swimmingSuccess>> <span class="green">你成功游过逆潮。</span> <br><br> <<if $sea gte 90>> <<swimicon>><<link [[游得更远 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 400>> <br> <<else>> <<swimicon>><<link [[游得更远 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>> <br> <</if>> <<if $sea lte 60>> <<swimicon "back">><<link [[游向岸边 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 200>> <br> <<else>> <<swimicon "back">><<link [[游向岸边 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>> <br> <</if>> <<else>> 你试着逆流而上,<span class="red">但水流对你来说太强了。</span>你被进一步推向大海。 <br><br> <<link [[继续|Sea]]>><<set $sea += 10>><</link>> <br> <</if>> <</if>> <</if>> <<elseif $sea gte 100>> <<set $sea to 100>> 你在海里游泳。 <<if Time.dayState is "night">> 附近有个小岛,在夜色中隐藏着。如果没有灯塔,你是看不到的。不规则形状的光束角度和弧度。 <<else>> 附近有一个岛,由一个堡垒控制,四周是锯齿状的岩石。 <</if>> <<physique>> <br><br> <<earnFeat "The Endless Deep">> <<if $stress gte $stressmax>> <<passoutsea>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsdeepsea>> <<else>> <<swimmingdifficulty 1 400 true>> <<if $swimmingSuccess>> <span class="green">你成功游过逆潮。</span> <br><br> <<swimicon "back">><<link [[游向岸边 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>> <br> <<else>> 你试着逆流而上,<span class="red">但水流对你来说太强了。</span>你被进一步推向大海。 <br><br> <<link [[继续|Sea]]>><<set $sea += 10>><</link>> <br> <</if>> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<widget "eventsseabeach">> <<if Time.dayState isnot "night" and $weather is "clear">> <<if $rng gte 96>> <<sea1>> <<elseif $rng gte 81>> <<seabeach1>> <<elseif $rng gte 61>> <<sea5>> <<elseif $rng gte 36>> <<seatangle>> <<else>> <<sea2>> <</if>> <<elseif Time.dayState isnot "night" and ($weather is "rain" or $weather is "snow")>> <<if $rng gte 96>> <<sea1>> <<elseif $rng gte 81>> <<seabeach2>> <<elseif $rng gte 71>> <<searape>> <<elseif $rng gte 51>> <<sea5>> <<elseif $rng gte 36>> <<seatangle>> <<else>> <<sea2>> <</if>> <<elseif Time.dayState isnot "night">> <<if $rng gte 81>> <<sea1>> <<elseif $rng gte 71>> <<searape>> <<elseif $rng gte 51>> <<sea5>> <<elseif $rng gte 36>> <<seatangle>> <<else>> <<sea2>> <</if>> <<else>> <<if $rng gte 95>> <<if $swarmdisable is "f">><<sea3>><<else>><<sea1>><</if>> <<elseif $rng gte 81>> <<sea1>> <<elseif $rng gte 61>> <<sea5>> <<else>> <<sea2>> <</if>> <</if>> <</widget>> <<widget "eventssea">> <<set _dangerevent to random(1, 100)>> <<if _dangerevent lte 10>> <<if $swarmdisable is "f">> <<sea3>> <<else>> <<sea1>> <</if>> <<elseif _dangerevent lte 20>> <<sea1>> <<elseif _dangerevent lte 30>> <<searape>> <<elseif _dangerevent lte 50>> <<sea5>> <<elseif _dangerevent lte 60>> <<seatangle>> <<elseif _dangerevent lte 80>> <<sea2>> <<elseif _dangerevent lte 100>> <<sea7>> <</if>> <</widget>> <<widget "eventsdeepsea">> <<set _dangerevent to random(1, 96)>> <<if _dangerevent lte 10>> <<if $swarmdisable is "f">> <<sea3>> <<else>> <<sea1>> <</if>> <<elseif _dangerevent lte 20>> <<sea1>> <<elseif _dangerevent lte 30>> <<sea4>> <<elseif _dangerevent lte 40>> <<seavore>> <<elseif _dangerevent lte 50>> <<sea5>> <<elseif _dangerevent lte 60>> <<seatentacles>> <<elseif _dangerevent lte 70>> <<sea6>> <<elseif _dangerevent lte 80>> <<seaflotsam>> <<elseif _dangerevent lte 90>> <<sea_struggle>> <<elseif _dangerevent lte 91>> <<sea_eye>> <<elseif _dangerevent lte 96>> <<sea_chest>> <</if>> <</widget>>
<<widget "seabeach1">> <<rng>> <<generate1>><<person1>>一个<<person>>游到你身边,抓住你的屁股。<<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>>"下面什么都没穿?你真是个下流的<<girl>>。"<</if>><<He>>越来越热情地抚摸着你。 <br><br> <<if $rng gte 81>> <<link [[拉开距离|Sea Beach Molestation]]>><<set $molestationstart to 1>><</link>> <<else>> <<link [[拉开距离|Sea Beach Molestation Finish]]>><<set $finish to 1>><</link>> <</if>> <br> <<link [[允许|Sea Beach Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous1>> <</widget>> <<widget "seabeach2">> <<rng>> 一个大浪向你袭来。然而,在它到达你面前之前,一个<<generate1>><<person1>><<person>>骑着冲浪板,在<<he>>划过时将你从水中捞起。<<He>>用一只手按住你的胳膊,另一只手则捂住了你的嘴。 <br><br> <<link [[继续|Sea Beach Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <</widget>> <<widget "sea1">> <<beastNEWinit 3 dolphin>> <<rng>> <<if $rng gte 81 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People --> 三只<<beastsplural>>游到你身边,嬉戏似地轻推你。你摸回它们,但它们锲而不舍。其中一只开始蹭你,另外两只则阻止你离开。 <br><br> <<link [[继续|Sea Dolphins]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $rng gte 25 and ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and ($monster is 1 or $bestialitydisable is "f")>> 三只<<beastsplural>>游到你身边,嬉戏着轻推你。你抚摸着它们。 <br><br> <span class="lewd">你感觉到你脑袋里的史莱姆在命令你<<if $exposed gte 2>>脱光衣服<</if>>向它们展示自己。</span>它承诺如果你遵守的话,就给予你奖励,如果你不遵守的话,就要承担相应的后果。 <br><br> <<if $deviancy gte 55 and $submissive gte 1900>> <<link [[随波逐流|Sea Slime Dolphins Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<deviant4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>> <br> <</if>> <<link [[屈服|Sea Slime Dolphins Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[反抗|Sea Slime Dolphins Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<else>> 三只<<beastsplural>>游到你身边,嬉戏着轻推你。你抚摸着它们。 <<lstress>><<ltrauma>><<stress -12>><<trauma -6>> <br><br> <<if $deviancy gte 35 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People --> <<link [[下流地抚摸着|Sea Dolphins Sex]]>><<set $sexstart to 1>><</link>><<deviant3>> <br><br> <</if>> <<destinationeventend>> <</if>> <</widget>> <<widget "sea2">> <<rng>> 一个大浪向你袭来。 <<if $uncladtest isnot 1>> /* unused. This outcome always happens */ 你被拉入波浪中,向上吸去,然后再从另一边飘回地面。太好玩了!<<lstress>><<stress -6>> <<else>> 你被扯入海浪并且被卷起,水把你的衣服扯开了! <<if $rng gte 81>> 浪花过后,你四处寻找丢失的衣服,却无处可寻。衣服丢了,你更加担心起自己的<<nudity>>。 <<garousal>><<gstress>><<arousal 600>><<stress 6>> <<set $unclad to 0>> /* unused */ <<if $uncladoutfit is 1>><<set $uncladoutfit to 0>> <<upperruined>><<lowerruined>> <</if>> <<if $uncladupper is 1>><<set $uncladupper to 0>> <<upperruined>> <</if>> <<if $uncladlower is 1>><<set $uncladlower to 0>> <<lowerruined>> <</if>> <<if $uncladunder is 1>><<set $uncladunder to 0>> <<underruined>> <</if>> <<else>> 在海浪过去后,你四处寻找丢失的衣物,发现它就漂浮在离你不远的地方。你向它游去直到捡回它。 <</if>> <</if>> <br><br> <<destinationeventend>> <</widget>> <<widget "sea3">> <<rng>> 你感到有东西摩擦你的腿。你往下看,看到了罪魁祸首,一条鳗鱼。更多鳗鱼到达;它们在你周围旋转,它们黏糊糊的爱抚立刻使你感到恶心,并激起你可耻的感觉。它们成群结队地从你脚下的深处升起。你环顾四周,看到不远处有一个浮标。如果你能游到那里,你就能爬到安全的地方。 <br><br> <<link [[继续|Sea Eels]]>><<set $molestationstart to 1>><</link>> <</widget>> <<widget "sea4">> <<generate1>><<generate2>> 一条渔船调转船头向你驶来,船上的人用渔网把你围起,吊上了甲板。 <br><br> <<fullGroup>>向你微笑。<<person1>><<person>>说,"我们整到了一个生机勃勃的家伙。" <br><br> <<link [[继续|Boat Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</widget>> <<widget "sea5">> <<if $bestialitydisable is "f">> <<if $squidcount is 0>> 你感觉到有什么柔软的东西在触摸你的<<genitals>>。你低头看向水中,是一只小乌贼在用它的触手摩擦你。 <<garousal>><<arousal 600 "genitals">> <br> <<elseif $squidcount is 1>> 你感觉到有什么柔软的东西在触摸你的<<breasts>>。你低头看向水中,是一只小乌贼在用它的触手摩擦你。 <<garousal>><<arousal 600 "breasts">> <br> <<elseif $squidcount is 2>> 你感觉到有什么柔软的东西在触摸你的<<breasts>>。你低头看向水中,是一只小乌贼在用它的触手摩擦你。 <<garousal>><<arousal 600 "breasts">> <br> <<elseif $squidcount is 3>> 你感觉到有什么柔软的东西在触摸你的<<bottom>>。你低头看向水中,是一只小乌贼在用它的触手摩擦你。 <<garousal>><<arousal 600 "bottom">> <br> <<else>> 你感觉有什么柔软的东西正在触摸你的皮肤。你低头看向水中,望见了一只小乌贼在用它的触手摩擦你。 <<garousal>><<arousal 600>> <br> <</if>> <br> <<link [[让它继续|Sea Squid]]>><</link>><<deviant1>> <br> <<link [[把它拉开|Sea Pull]]>><</link>> <br> <<else>> <<sea2>> <</if>> <</widget>> <<widget "sea6">> 一艘渔船驶过。船上没有人注意到你。 <br><br> 或许他们能帮你上岸。 <br><br> <<link [[呼求帮助|Sea Boat Call]]>><</link>> <br> <<link [[无视|Sea Boat Ignore]]>><</link>> <br> <</widget>> <<widget "seavore">> <<if $voredisable is "f">> 一只大型生物被你的气味吸引,从深海中出现。在你意识到它之前,它就用大嘴含住了你的双腿,将你紧紧咬住。 <br><br> <<link [[继续|Sea Vore]]>><<set $molestationstart to 1>><</link>> <<else>> <<sea1>> <</if>> <</widget>> <<widget "seatangle">> <<if !$worn.lower.type.includes("naked")>> 你的腰被海草缠住了。如果你先脱掉<<bottoms>>,将会更容易解开,而且周围也没有其他人…… <br><br> <<link [[脱下|Sea Tangle Undress]]>><</link>><<exhibitionist1>> <br> <<link [[不脱(0:01)|Sea Tangle]]>><<pass 1>><<stress 6>><</link>><<gstress>> <br> <<else>> 你的腰被海草缠住,解开它需要花一分钟时间。 <<pass 1>><<stress 1>><<gstress>> <br><br> <<destinationeventend>> <br><br> <</if>> <</widget>> <<widget "searape">> <<generate1>><<person1>><<npcClothesType $NPCList[0] "beachDive">> 有东西紧紧抓住你的脚踝,将你拖入水底。一个戴着潜水面罩的<<person>>从水底浮了上来。 <br><br> <<link [[继续|Sea Rape]]>><<set $molestationstart to 1>><</link>> <br> <</widget>> <<widget "seatentacles">> <<if $tentacledisable is "f" and $hallucinations gte 2>> 你感到有什么东西拂过你的腿,然后缠上了你的腰。然后你看见了几根触手从水中伸出。 <br><br> <<link [[继续|Sea Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<seavore>> <</if>> <</widget>> <<widget "seaflotsam">> 目之所及只有海藻浮在木头和碎屑上,你好像看到里面有什么东西在闪烁。 <br><br> <<link [[靠近|Sea Flotsam Reach]]>><</link>> <br> <<link [[无视|Sea Flotsam Ignore]]>><</link>> <br> <</widget>> <<widget "sea_struggle">> <<if $bestialitydisable is "f">> 你感觉有东西缠住了你的腿。你窥探水底,看到了成群的触手。 <br><br> <<link [[继续|Sea Struggle]]>><<set $struggle_start to 1>><</link>> <br> <<else>> <<seaflotsam>> <</if>> <</widget>> <<widget "sea_eye">> <<if $hallucinations gte 2>> 你感觉有存在从你的下方看着你。你突然感到一阵恐惧。<<gstress>><<stress 6>> <br><br> <<link [[向下看|Sea Eye]]>><<awareness 1>><<stress 6>><</link>><<gstress>><<gawareness>> <br> <<link [[不去看|Sea Eye Refuse]]>><</link>> <br> <<else>> <<seaflotsam>> <</if>> <</widget>> <<widget "sea_chest">> 你被汹涌的海浪推至高处,数块被海水磨得光滑无比的礁石出现在你眼前,上面海草丛生。 <br><br> <<link [[调查(0:10)|Sea Chest]]>><<pass 10>><</link>><<swimmingdifficulty 1 1000>> <br> <<link [[无视|Sea]]>><<set $eventskip to 1>><</link>> <br> <</widget>> <<widget "sea7">> <<generatey1>><<generatey2>><<person1>> 一个<<person>>和<<person2>><<person>>在附近玩水。他们一定是从海滩游出来的。他们转过身来看着你,咧嘴一笑,然后游近了些。 <<if $exposed gte 1>> <span class="lewd">你意识到了自己在水下的<<lewdness>>。</span>也许你可以隐藏起来。 <</if>> <br><br> <<link [[问候|Sea Pair Greet]]>><</link>> <br> <<link [[游走|Sea Pair Swim]]>><</link>><<swimmingdifficulty 1 1000>> <br> <</widget>> <<widget "passoutsea">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "sea">> <<else>> <<link [[你眼前一黑……|Passout Sea]]>><</link>> <</if>> <</widget>>
<<widget "seabeach">> <<beachicon>><<link [[游向海滩 (0:10)|Sea Beach]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>> <</widget>> <<widget "seabeachquick">> <<beachicon>><<link [[游向海滩|Sea Beach]]>><</link>> <</widget>> <<widget "seabeacheventend">> <<link [[继续|Sea Beach]]>><<set $eventskip to 1>><<endevent>><</link>> <</widget>>
<<widget "seadocks">> <<docksicon>><<link [[游向码头(0:10)|Sea Docks]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>> <</widget>> <<widget "seadocksquick">> <<docksicon>><<link [[游向码头|Sea Docks]]>><</link>> <</widget>> <<widget "seadockseventend">> <<link [[继续|Sea Docks]]>><<set $eventskip to 1>><<endevent>><</link>> <</widget>>
<<widget "seacliffs">> <<coastalpathicon>><<link [[游向悬崖 (0:10)|Sea Cliffs]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>> <</widget>> <<widget "seacliffsquick">> <<coastalpathicon>><<link [[游向悬崖|Sea Cliffs]]>><</link>> <</widget>> <<widget "seacliffseventend">> <<link [[继续|Sea Cliffs]]>><<set $eventskip to 1>><<endevent>><</link>> <</widget>>
<<widget "seamove">> <<link [[继续 (0:10)|Sea]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>> <</widget>> <<widget "seamovequick">> <<link [[继续|Sea]]>><</link>> <</widget>> <<widget "seamoveeventend">> <<link [[继续|Sea]]>><<set $eventskip to 1>><<endevent>><</link>> <</widget>>
<<widget "searocks">> <<beachicon "rocks">><<link [[游向岩石 (0:10)|Sea Rocks]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>> <</widget>> <<widget "searocksquick">> <<beachicon "rocks">><<link [[游向岩石|Sea Rocks]]>><</link>> <</widget>> <<widget "searockseventend">> <<link [[继续|Sea Rocks]]>><<set $eventskip to 1>><<endevent>><</link>> <</widget>> <<widget "sea_pair_orgasm">> <<if $arousal gte $arousalmax>> 你受不了了。<<orgasm>> "只是轻轻碰一下,这个荡妇就高潮了!" 在你的痉挛缓解之前,<<person2>><<person>>笑了。 <br><br> "哦,这会很有意思的。"<<person1>><<person>>游得更近了。 <br><br> <<link [[继续|Sea Pair Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "那么,是什么风把你吹来了?"<<person1>><<person>>问道,"我想你也没预料到会遇到我们这么好的一对吧?" <br><br> <<link [[说你在练习游泳|Sea Pair Practise]]>><<swimmingskilluse>><</link>><<gswimming>> <br> <<link [[说你在确保没有人会被拖进海里|Sea Pair Dragged]]>><<famegood 2>><</link>> <br> <<link [[说你在狩猎强奸犯|Sea Pair Hunt]]>><<famescrap 2>><</link>> <br> <</if>> <</widget>>
<<widget "exitclothingshop">> <div class="button-back-to-shop div-link"> <<if $clothes_choice and $shopDefaults.alwaysBackToShopButton is false>> <<link "返回">><<unset $clothes_choice>><<updateclotheslist>><<set $retrieveShopCustomColor to {}>><</link>> <<else>> <<link "返回到商店">><<unset $clothes_choice>><<updateclothingshop>><<set _shopNameFilter to "">><<set $retrieveShopCustomColor to {}>><</link>> <</if>> </div> <</widget>> /* args[0] should be "clothing", "forest" or "school" args[1] is a slot: "upper", "lower", "under_upper", etc. args[2] should be "outfits" or missing. Combination of "over_upper", "upper" or "under_upper" in args[1] with "outfits" provides respective outfits category */ <<widget "clothingShopv2">> <<exitclothingshop>> <<if _args[0]>> <<set _shopLocation to _args[0]>> <</if>> <<if _args[1]>> <<set $clothingShopSlot to _args[1]>> <</if>> <<set _outfits to _args[2] == "outfits" or _args[2] == true>> <<if $shopClothingFilter is undefined>> <<shopClothingFilterReset>> <</if>> <<if $shopItemsPerPage is undefined>> <<set $shopItemsPerPage = 12>> <</if>> <<if $shopClothingFilter.active>> <span class="green">过滤器当前是运行状态!</span> <<link "重置">> <<shopClothingFilterReset>> <<updateclotheslist>> <</link>> <br><br> <</if>> <!-- Details about the selected item --> <div class="clothing-details"> <<shopDetailsv2>> </div> <!-- Category tabs at the top of the list --> <<set _iconName to clothingSlotToIconName($clothingShopSlot, _outfits)>> <<shopCategoryTabs _iconName>> <!-- Search bar --> <<if !_shopNameFilter>> <<set _shopNameFilter to "">> <</if>> <span class="searchButtons"> 搜索: <<textbox "_shopNameFilterTextbox" _shopNameFilter>> <<button 清零>> <<set _shopNameFilter to "">> <<shopCategoryReplace `clothingSlotToIconName($clothingShopSlot, _outfits)`>> <</button>> </span> <<if $daily.corruptionSlimeClothes is undefined and $earSlime.corruption gte 10>> <<set $daily.corruptionSlimeClothes to random($earSlime.corruption * 5, $earSlime.corruption * 15) - currentSkillValue('willpower')>> <</if>> <<set _unavailableItems to !!$daily.corruptionSlimeClothes or !!$earSlime.event is "go commando" or !!$earSlime.forcedDressing or playerBellySize() gte 12>> <<if _unavailableItems>> <label><<checkbox "$shopClothingFilter.availableOnly" false true autocheck>>隐藏不可用项目</label> <<else>> <<set $shopClothingFilter.available to false>> <</if>> <<run $(() => { var shopTimer = null; $('#textbox--shopnamefiltertextbox').on('input change', e => { T.shopNameFilter = shopSearchReplacer(e.target.value); clearTimeout(shopTimer); shopTimer = setTimeout(updateShop, 300); }); $('#checkbox-shopclothingfilteravailableonly').on('change', e => { updateShop(); }); var updateShop = () => { new Wikifier (null, "<<shopCategoryReplace `clothingSlotToIconName($clothingShopSlot, _outfits)`>>"); $('#textbox--shopnamefiltertextbox').focus(); } })>> <!-- List of clothes --> <<set _items = setup.clothes[$clothingShopSlot].filter(x => x.shop.includes(_shopLocation) and x.outfitSecondary is undefined and ($clothingShopSlot === 'all' or (_outfits and x.outfitPrimary isnot undefined and Object.keys(x.outfitPrimary).some(secSlot => secSlot.includes("lower"))) or (!_outfits and (x.outfitPrimary is undefined or Object.keys(x.outfitPrimary).every(secSlot => !secSlot.includes("lower"))))) and (_shopNameFilter is '' or x.name.includes(_shopNameFilter.toLowerCase())) and (!V.shopClothingFilter.availableOnly or !( (setup.clothingLayer.torso.includes(V.clothingShopSlot) and x.reveal < Math.clamp(V.daily.corruptionSlimeClothes, 0, 500) and !x.type.includesAny("school", "event")) or (V.earSlime.forcedDressing and x.gender isnot V.earSlime.forcedDressing.type and x.gender isnot "n" and !x.type.includesAny("event")) or (playerBellySize() >= 12 and x.type.includes("constricting")) )) )>> <<set _items = applyClothingShopFilters(_items)>> <<set _maxPage = Math.ceil(_items.length / $shopItemsPerPage)>> <!-- Makes sure $shopPage is never showing a blank page --> <<if $shopPage gte _maxPage>> <<set $shopPage to 0>> <</if>> <div id="shop-list-pages" class="shop-list-pages"> <!-- Generate current page immediately --> <<generateshoppage $shopPage>> <!-- Generate other pages in background after a delay, so that shop can be displayed sooner --> <!-- Having all pages loaded allows for very fast shop catalogue navigation --> <!-- Generate via <<repeat>> one by one to not cause a lag spike --> <<timed 0.2s>> <<set _ppre = $shopPage - 1>> <<repeat 0.1s>> <<if document.getElementById("shop-list-pages") eq null or _ppre lt 0>> <<stop>> <</if>> <!-- Prepend pages before the current page --> <<prepend '#shop-list-pages'>> <<generateshoppage _ppre>> <</prepend>> <<set _ppre-->> <</repeat>> <!-- Append pages after the current page --> <<set _papp = $shopPage + 1>> <<repeat 0.1s>> <<if document.getElementById("shop-list-pages") eq null or _papp gte _maxPage>> <<stop>> <</if>> <<append '#shop-list-pages'>> <<generateshoppage _papp>> <</append>> <<set _papp++>> <</repeat>> <</timed>> </div> <!-- Pages --> <div id="shop-pagination" class="shop-pagination"> <<set _disabled = $shopPage > 0 ? "" : "disabled">> <div @class="'div-link btn-pagination prev ' + _disabled"> <<link "上一页">> <<if $shopPage > 0>> <<set $shopPage -= 1>> <<clothingshopChangePage>> <</if>> <</link>> <div class="btn-pagination-arrow"><</div> </div> <div class="shop-pages no-numberify"> <<for _i = 0; _i < _maxPage; _i++>> <<capture _i>> <<set _active = _i == $shopPage ? "active" : "">> <div @class="'div-link page ' + _active"> <<link "">> <<set $shopPage = _i>> <<clothingshopChangePage>> <</link>> </div> <</capture>> <</for>> </div> <div class="shop-pages-number hidden"> <<print ($shopPage + 1) + "/" + _maxPage>> </div> <<set _disabled = $shopPage < _maxPage - 1 ? "" : "disabled">> <div @class="'div-link btn-pagination next ' + _disabled"> <<link "下一页">> <<if $shopPage < _maxPage - 1>> <<set $shopPage += 1>> <<clothingshopChangePage>> <</if>> <</link>> <div class="btn-pagination-arrow">></div> </div> </div> <!-- Attach screen resize listener to replace circles in paginator with numbers when not enough space (22px per one circle is min) --> <<run $(window).on('resize', () => { let pagination = $('#shop-pagination'); let pages = $(pagination).find('.shop-pages'); let buttons = $(pagination).find('.btn-pagination'); let isEnoughSpace = (pagination.width() - buttons.outerWidth() * 2 - 32) / pages.children().length >= 22; pages.toggleClass('hidden', !isEnoughSpace); pagination.find('.shop-pages-number').toggleClass('hidden', isEnoughSpace); })>> <!-- Filters --> <div class="filters-button no-numberify div-link"> <<if $options.images is 1>> <span class="button-icon"><img src="img/misc/icon/filter.png"></span> <<else>> 过滤 <</if>> <<link "">> <<replace '#filters'>><<loadFiltersMenu>><</replace>> <<run linkifyDivs('#filters')>> <<toggleclass '#filters' 'hidden'>> <</link>> </div> <div id="filters" class="no-click-overlay no-numberify hidden" onclick="$(this).addClass('hidden')"> <!-- Don't load filters menu right away to not slow down shop loading --> </div> <!-- Options --> <div class="clothingshop-options-button no-numberify div-link"> <<if $options.images is 1>> <span class="button-icon"><img src="img/misc/icon/options.png"></span> <<else>> 选项。 <</if>> <<link "">> <<replace '#shop-options'>><<loadShopOptions>><</replace>> <<run linkifyDivs('#shop-options')>> <<toggleclass '#shop-options' 'hidden'>> <</link>> </div> <div id="shop-options" class="no-click-overlay no-numberify hidden" onclick="$(this).addClass('hidden')"> <!-- Don't load options menu right away to not slow down shop loading --> </div> <!-- Help / Legend button --> <<if !$shopDefaults.noHelp>> <div class="shop-legend-button no-numberify div-link"> <<if $options.images is 1>> <span class="button-icon"><img src="img/misc/icon/help.png"></span> <<else>> 帮助 <</if>> <<link "">> <<toggleclass '#shop-legend' 'hidden'>> <<toggleclass '.shop-legend-button' 'active'>> <</link>> </div> <<clothingShopLegend>> <</if>> <!-- Finishing JS logic --> <<run linkifyDivs('#clothingShop-div')>> <<numberify '#clothingShop-div'>> <<run $(() => { _maxW = Math.max($('.btn-pagination.next').width(), $('.btn-pagination.prev').width()); $('.btn-pagination.prev').width(_maxW); $('.btn-pagination.next').width(_maxW); })>> <</widget>> <<widget "clothingshopChangePage">> <!-- Make selected page visible --> <<run $('#shop-list-pages > div.clothing-shop-page').addClass('hidden no-numberify')>> <<run $('#shop-list-pages > div.clothing-shop-page:nth-of-type(' + ($shopPage + 1) + ')').removeClass('hidden no-numberify')>> <!-- Highlight selected page indicator --> <<run $('#shop-pagination > .shop-pages > div.page').removeClass('active')>> <<run $('#shop-pagination > .shop-pages > div.page:nth-of-type(' + ($shopPage + 1) + ')').addClass('active')>> <!-- Activate/deactivate Prev/Next buttons --> <<run $('#shop-pagination > .btn-pagination.prev').toggleClass('disabled', $shopPage <= 0)>> <<run $('#shop-pagination > .btn-pagination.next').toggleClass('disabled', $shopPage >= _maxPage - 1)>> <!-- Re-generate keyboard shortcuts --> <<run Links.generateLinkNumbers($('#clothingShop-div'))>> <!-- Change page number text on small screens --> <<replace '#shop-pagination > .shop-pages-number'>><<print ($shopPage + 1) + "/" + _maxPage>><</replace>> <</widget>> <<widget "generateshoppage">> <<set _page = _args[0]>> <<set _itemsOnPage = _items.slice(_page * $shopItemsPerPage, (_page + 1) * $shopItemsPerPage)>> <<set _hidden = _page == $shopPage ? "" : " hidden">> <<set _compact = $shopDefaults.compactMode ? "compact" : "">> <<set _colCustomPrimary = getCustomColourStyle('primary')>> <<set _colCustomSecondary = getCustomColourStyle('secondary')>> <div @class="'clothing-shop-page page-' + _page + _hidden"> <<for _itemTemp range _itemsOnPage>> <<set _item = clone(_itemTemp)>> <<set $_realSlot to ($clothingShopSlot is "all" ? _item.realSlot : $clothingShopSlot)>> <<set _itemData = setup.clothes[$_realSlot][clothesIndex($_realSlot,_item)]>> <<set _locked = $specialClothes[_item.name.replace(/ /g,"")] is "locked">> <<set _unlocked = $specialClothes[_item.name.replace(/ /g,"")] is "unlocked">> <div class="clothing-item div-link"> <!-- Clothing icon --> <div @class="'clothing-icon ' + _compact"> <<if _locked and $options.images is 1>> <img src="img/misc/icon/lock.png" class="clothing-locked"> <<else>> <<if _item.colour_options.length gt 0>> <<if $shopDefaults.colourItems is "random">> <<set _item.colour to _item.colour_options.random()>> <<elseif $shopDefaults.colourItems is "default" and _item.colour_options.includes($shopDefaults.color)>> <<set _item.colour to $shopDefaults.color>> <<if $shopDefaults.color is "custom">> <<set _item.colourCustom = _colCustomPrimary>> <</if>> <</if>> <</if>> <<if _item.accessory_colour_options.length gt 0>> <<if $shopDefaults.colourItems is "random">> <<set _item.accessory_colour to _item.accessory_colour_options.random()>> <<elseif $shopDefaults.colourItems is "default" and _item.accessory_colour_options.includes($shopDefaults.secColor)>> <<set _item.accessory_colour to $shopDefaults.secColor>> <<if $shopDefaults.secColor is "custom">> <<set _item.accessory_colourCustom to _colCustomSecondary>> <</if>> <<else>> /* clothing not available with selected acc colour */ <<set _item.accessory_colour to 0>> <</if>> <</if>> <<clothingicon _item $_realSlot>> <!-- Gender icon --> <<if _item.gender isnot "n">> <span class="clothing-gender"> <<if $shopDefaults.compactMode>> <<if _item.gender is "m">> <div class="male"></div> <<elseif _item.gender is "f">> <div class="female"></div> <</if>> <<else>> <<if $options.images is 1>> <<if _item.gender is "m">> <img src="img/misc/icon/male.png" class="male"> <<elseif _item.gender is "f">> <img src="img/misc/icon/female.png" class="female"> <</if>> <<else>> <<if _item.gender is "m">> <span class="male blue bold">♂</span> <<elseif _item.gender is "f">> <span class="female pink bold">♀</span> <</if>> <</if>> <</if>> </span> <</if>> <</if>> </div> <div @class="'clothing-body ' + _compact"> <<if !$shopDefaults.compactMode>> <div class="pricetag-placeholder"></div> <</if>> <span class="clothing-name"> <<if _locked>> <span class="lblue">_itemData.cn_name_cap</span><span class="black"> | 锁定</span> <<else>> <<set _csslot = $_realSlot>> <<capture _item _itemData _shopLocation _csslot _outfits>> <<link _itemData.cn_name_cap>> <<set $clothes_choice = clothesIndex(_csslot,_item)>> <<set $clothes_choice_reveal = _item.reveal>> <<set $clothes_choice_integrity = _itemData.integrity_max>> <<unset $colouraction>> <<unset $accessorycolouraction>> <<run window.scrollTo(0, 0)>> <<updateclotheslist _shopLocation _csslot _outfits>> <</link>> <</capture>> <<set $_count to getOwnedClothingCount(_item.index, $_realSlot)>> <<if $_count isnot 0>> <span class="white"> | <<if !_compact>> 已拥有: <</if>> $_count </span> <</if>> <<if _unlocked>> <span class="gold">| 已解锁</span> <</if>> <</if>> </span> <<if _locked>> <div class="locked-hint"> <<specialClothesHint>> <<print _specialClothesHint[_item.name.replace(/ /g,"")]>> </div> <<else>> <!-- Price tag --> <span class="clothing-price"><<printmoney `getClothingCost(_item, $_realSlot)` true>></span> <!-- Integrity, Reveal and Warmth indicators --> <<if !$shopDefaults.compactMode>> <div class="clothing-integrity"> <<if $options.images is 1>> <img class="clothing-stats-icon" src="img/misc/icon/integrity.png"> <<else>> <span class="clothing-stats-text">I.</span> <</if>> <<set _intInf = getIntegrityInfo(_item.integrity_max)>> <<for _i = 0; _i lt 7; _i++>> <span @class="'stats-ball ' + (_i < _intInf[0] ? 'bg-' + _intInf[1] : '')"> </span> <</for>> </div> <div class="clothing-reveal"> <<if $options.images is 1>> <img class="clothing-stats-icon" src="img/misc/icon/reveal.png"> <<else>> <span class="clothing-stats-text">R.</span> <</if>> <<set _revInf = getRevealInfo(_item.reveal)>> <<for _i = 0; _i lt 7; _i++>> <span @class="'stats-ball ' + (_i < _revInf[0] ? 'bg-' + _revInf[1] : '')"> </span> <</for>> </div> <div class="clothing-warmth"> <<if $options.images is 1>> <img class="clothing-stats-icon" src="img/misc/icon/warmth.png"> <<else>> <span class="clothing-stats-text">W.</span> <</if>> <<set _warInf = getWarmthInfo(getTrueWarmth(_item))>> <<for _i = 0; _i lt 5; _i++>> <span @class="'stats-ball ' + (_i < _warInf[0] ? _warInf[1] : '')"> </span> <</for>> </div> <</if>> <<if !$shopDefaults.noTraits>> <!-- Trait icons --> <div class="clothing-traits"> <<for _i, _trait range _item.type>> <<clothingtrait _trait>> <</for>> </div> <</if>> <</if>> <<if $shopDefaults.compactMode>> <div class="pricetag-placeholder"></div> <</if>> </div> </div> <</for>> <!-- Empty slots for padding when there's not enough clothes to show --> <<for _i = 0; _i < $shopItemsPerPage - _itemsOnPage.length; _i++>> <div @class="'clothing-item-spacer ' + _compact"></div> <</for>> <!-- Make div-links generated here clickable. --> <!-- Make sure to linkify ONLY this page, otherwise other, already linkified, divs will have two event handlers attached to them and will execute twice per click --> <<run linkifyDivs('#shop-list-pages > .clothing-shop-page.page-' + _page)>> </div> <</widget>> <<widget "updateclotheslist">> <<set _shop = _args[0] or _shopLocation>> <<set _slot = _args[1] or $clothingShopSlot>> <<set _outf = _args[2] or _outfits>> <<replace "#clothes-list">><<clothingShopv2 _shop _slot _outf>><</replace>> <</widget>> <<widget "clothingtrait">> <<if $options.images is 1 and (_args[1] or _args[0] isnot "normal") and _shopLocation isnot "mirrorhair">> <<silently>><<shopTraitDescription _args[0]>><</silently>> <mouse class="tooltip-tiny black"><img @src="'img/misc/icon/clothes/traits/' + _args[0] + '.png'" class="clothing-trait"> <<if _args[1] is undefined>><span><<print _clothesTrait>></span><</if>> </mouse> <<elseif _shopLocation is "mirrorhair">> <<silently>><<shopTraitDescription _args[0]>><</silently>> <<if _args[1] is undefined>><span><<print _hairTrait>></span><</if>> <</if>> <</widget>> <<widget "shopDetailsv2">> <<unset _mannequinGenderOverride>> <<if $clothes_choice and setup.clothes[$clothingShopSlot][$clothes_choice] is undefined>> <<unset $clothes_choice>> <<elseif $clothes_choice>> <<set _temp_choice to clone(setup.clothes[$clothingShopSlot][$clothes_choice])>> <<set _realSlot to ($clothingShopSlot is "all" ? _item.realSlot : $clothingShopSlot)>> <<set _realIndex to _temp_choice.index>> <!-- Unlocked text --> <<if $specialClothes[_temp_choice.name.replace(/ /g,"")] is "unlocked">> <<specialClothesHint>> <div class="unlocked-hint"> <span class="gold">已解锁 | </span><span class="grey"><<print _specialClothesHint[_temp_choice.name.replace(/ /g,"")]>></span> </div> <br> <</if>> <<if _temp_choice.plural is 1>> <<integrity $clothes_choice_integrity "cap">> <<else>> 一件<<integrity $clothes_choice_integrity>> <</if>> 且<<reveal $clothes_choice_reveal>>的<<print _temp_choice.cn_name_cap>>。 <<if _temp_choice.gender is "m">> <span class="lblue">适用于男性。</span> <<elseif _temp_choice.gender is "f">> <span class="pink">适用于女性。</span> <</if>> <<print _temp_choice.description>>价格为<<printmoney `getClothingCost(_temp_choice,$clothingShopSlot)`>>。 <br> <<set _truewarmth = getTrueWarmth(_temp_choice)>> <<warmth _truewarmth>> <br><br> <<shoptraits>> <<set _slimeSlots to setup.clothingLayer.torso>> <<if $earSlime.event is "go commando" and $clothingShopSlot is "under_lower">> <span class="red">耳道史莱姆不让你买_temp_choice.cn_name_cap,强迫你真空。</span> <br> <<elseif _slimeSlots.includes($clothingShopSlot) and $daily.corruptionSlimeClothes and _temp_choice.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 500) and !_temp_choice.type.includesAny("school","event")>> <span class="red">你耳朵里的史莱姆拒绝让你试穿或购买 _temp_choice.cn_name_cap。</span> <br> <<elseif $earSlime.forcedDressing and _item.gender isnot $earSlime.forcedDressing.type and _item.gender isnot "n" and !_item.type.includesAny("event")>> <span class="red">耳道史莱姆不准你买和穿_temp_choice.cn_name_cap,只允许你穿更<<print $earSlime.forcedDressing.type is "f" ? "女性化" : "男性化">>的衣服。</span> <<else>> <<if _slimeSlots.includes($clothingShopSlot) and $daily.corruptionSlimeClothes and _temp_choice.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 500) and (_temp_choice.type.includesAny("school") and !Time.schoolDay) and !_temp_choice.type.includesAny("event")>> <span class="red">今天不用上学,耳道史莱姆却不让你穿上_temp_choice.cn_name_cap。</span> <br> <<set _wearingBlocked to true>> <<else>> <<set _wearingBlocked to false>> <</if>> <div class="clothing-colours-div"> <<set _hiddenMannequin = $options.images is 1 ? "" : "hidden">> <!-- Item preview --> <div id="mannequin" @class="'mannequin ' + _hiddenMannequin + ($options.sidebarRenderer is 'both' ? ' both-renderers' : '')"> <<mannequin>> </div> <!-- Item colour selection --> <<set _translate = $options.images is 1 ? "translate-colours-container" : "">> <div @class="'colours-container ' + _translate"> <div @class="'mannequin-placeholder ' + _hiddenMannequin"></div> <<if _temp_choice.colour_options.length gt 1>> <<run _temp_choice.colour_options.pushUnique("random")>> 有一系列颜色可供选择: <br> <<printShopColourOptions>> <</if>> <<if _temp_choice.accessory_colour_options.length isnot 0>> <<run _temp_choice.accessory_colour_options.pushUnique("random")>> <br> 次要颜色: <br> <<printShopColourOptions "secondary">> <</if>> </div> </div> <<run attachCustomColourHooks($clothingShopSlot)>> <!-- Check if current clothing can be unequiped --> <<unset _cursedPrevent>> <<set _preventSlots to []>> <<if $worn[_realSlot].cursed is 1>> <<set _cursedPrevent to true>> <<run _preventSlots.push(_realSlot)>> <</if>> <<set _wardrobeSlots to [_realSlot]>> <<if _temp_choice.outfitPrimary isnot undefined>> <<for _slot, _name range _temp_choice.outfitPrimary>> <<run _wardrobeSlots.push(_slot)>> <<if $worn[_slot].cursed is 1>> <<set _cursedPrevent to true>> <<run _preventSlots.push(_slot)>> <</if>> <</for>> <</if>> <!-- Check if selected clothes can't be worn by pregnant players --> <<unset _preggyPrevent>> <<if playerBellySize() gte 12 and _temp_choice.type.includes("constricting")>> <<set _preggyPrevent to true>> <</if>> <span>温暖度:</span> <<warmthscale>> <div id="warmth-description"> <<warmth_description>> </div> <br> <<if $multipleWardrobes is "all">> <span>将物品发送到:</span> <div id="sendItemsTo"> <<sendItemsTo>> </div> <<else>> <<set $wardrobes.shopReturn to "wardrobe">> <</if>> <<shopBuyItemStatus _wardrobeSlots>> <<if _spaceLeft < 1>> <span class="red">你的衣柜满了。</span> <br> <<elseif Time.dayState is "night">> <<if $clothingShop.stolenClothes lte 20>> <<if $worn[_realSlot].cursed is 1>> <<printcursed>> <<elseif _preggyPrevent>> <<printpreggy _temp_choice>> <<elseif !_wearingBlocked>> <<link "偷窃并穿戴">> <<shopbuyv2 _realSlot "steal" "wear" _realIndex>><<crimeUp `getClothingCost(_temp_choice,$clothingShopSlot) / 100` "thievery">> <<set $clothingShop.stolenClothes++>> <<set $clothingShop.totalStolenClothes++>> <<if $shopDefaults.disableReturn is false>> <<unset $clothes_choice>> <</if>> <<updateclotheslist>> <<updatesidebarimg>> <<updatesidebarmoney>> <<updatesidebardescription>> <<updateallure>> <<if $shopDefaults.disableReturn>> <<updatewarmthscale>> <<updatewarmthdescription>> <</if>> <<run updateMoment()>> <</link>><<crime "thievery">> <br> <</if>> <<link "偷窃并带它回家">> <<shopbuyv2 _realSlot "steal" "send" _realIndex>><<crimeUp `getClothingCost(_temp_choice,$clothingShopSlot) / 100` "thievery">> <<set $clothingShop.stolenClothes++>> <<set $clothingShop.totalStolenClothes++>> <<if $shopDefaults.disableReturn is false>> <<unset $clothes_choice>> <</if>> <<updateclotheslist>> <<updatesidebarimg>> <<run updateMoment()>> <</link>><<crime "thievery">> <br> <<else>> <span class="red">你拿不下更多的衣服了。</span>你应该把它们放到你的衣柜里。 <br> <</if>> <<elseif $money >= getClothingCost(_temp_choice,$clothingShopSlot)>> <<if _cursedPrevent>> <<printcursed>> <<elseif _preggyPrevent>> <<printpreggy _temp_choice>> <</if>> <div class="buy-buttons"> <<set _cantWear = (_cursedPrevent == true || _preggyPrevent == true || _wearingBlocked ? "disabled" : "div-link")>> <div class="buy-button"> <div @class="'buy-button-inner ' + _cantWear"> <<if _cursedPrevent or _preggyPrevent or _wearingBlocked>> 购买并穿戴 <<else>> <<link "购买并穿戴">> <<clothingReset _realSlot>> <<shopbuyv2 _realSlot "buy" "wear" _realIndex>> <<set $money -= getClothingCost(_temp_choice,$clothingShopSlot)>> <<if $shopDefaults.disableReturn is "false">> <<unset $clothes_choice>> <</if>> <<updateclotheslist>> <<exposedcheck>> <<updatesidebarimg>> <<updatesidebarmoney>> <<updatesidebardescription>> <<updateallure>> <<if $shopDefaults.disableReturn>> <<updatewarmthscale>> <<updatewarmthdescription>> <</if>> <<run updateMoment()>> <</link>> (<<printmoney `getClothingCost(_temp_choice,$clothingShopSlot)`>>) <</if>> </div> </div> <<if $buyMultiple is undefined>> <<set $buyMultiple = 1>> <</if>> <div id="buy-send-home"> <<printbuysendhome>> </div> </div> <<else>> <span class="pink">你买不起这个东西。</span> <br> <</if>> <<if _spaceLeft < 1>> <<elseif _cursedPrevent != true and _preggyPrevent != true and !_wearingBlocked and $tryOn.tryingOn>> <div class="try-buttons"> <div class="try-button div-link"> <<link "试穿">> <<shopbuyv2 _realSlot "try" null _realIndex>> <<updateclotheslist>> <<exposedcheck>> <<updatesidebarimg>> <<updatesidebardescription>> <<updateallure>> <<updatewarmthscale>> <<updatewarmthdescription>> <<run updateMoment()>> <</link>> </div> <<if $tryOn.tryingOn[$clothingShopSlot] isnot null>> <div class="try-button div-link"> <<link "返回">> <<shopbuyv2 _realSlot "return" null _realIndex>> <<updateclotheslist>> <<exposedcheck>> <<updatesidebarimg>> <<updatesidebardescription>> <<updateallure>> <<updatewarmthscale>> <<updatewarmthdescription>> <<run updateMoment()>> <</link>> </div> <</if>> <<if $worn[$clothingShopSlot].name is _temp_choice.name and isConnectedToHood($clothingShopSlot)>> <!-- If selected item is a hood or selected item has a secondary hood piece --> <div class="try-button div-link"><<toggleHoodLink "shop">></div> <br> <</if>> <<if ["upper"].includes($clothingShopSlot) and setup.clothes.upper[clothesIndex("upper",$worn.upper)].altposition>> <div class="try-button div-link"><<toggleAltLink "upper" "shop">></div> <br> <</if>> <<if ["neck"].includes($clothingShopSlot) and setup.clothes.neck[clothesIndex("neck",$worn.neck)].altposition>> <div class="try-button div-link"><<toggleAltLink "neck" "shop">></div> <br> <</if>> <<if ["upper","lower"].includes($clothingShopSlot) and $worn.lower.name isnot "naked" and $worn.upper.outfitPrimary is undefined and !setup.clothes.upper[clothesIndex("upper",$worn.upper)].notuck>> <div class="try-button div-link"><<toggleUpperTuck>></div> <br> <</if>> </div> <</if>> <</if>> <</if>> <</widget>> <<widget "printbuysendhome">> <<set _clothingCost = getClothingCost(_temp_choice, $clothingShopSlot)>> <<set _canAfford = ($money >= _clothingCost * $buyMultiple and _spaceLeft >= $buyMultiple) ? "" : "disabled">> <div class="buy-button"> <div @class="'buy-button-inner buy-multiple div-link ' + _canAfford"> <<link `'购买并送到家 × ' + $buyMultiple`>> <<if $money >= _clothingCost * $buyMultiple and _spaceLeft >= $buyMultiple>> <<clothingReset _realSlot>> <<shopbuyv2 _realSlot "buy" "send" _realIndex $buyMultiple>> <<set $money -= _clothingCost * $buyMultiple>> <<if $shopDefaults.disableReturn is false>> <<unset $clothes_choice>> <</if>> <<updateclotheslist>> <<updatesidebarimg>> <<updatesidebarmoney>> <<run updateMoment()>> <</if>> <</link>> <span>(<span class="gold"><<printmoney `_clothingCost * $buyMultiple`>></span>)</span> </div> <div id="buy-multiple-slider" class="buy-multiple-slider"> <<numberslider "$buyMultiple" $buyMultiple 1 10 1>> </div> <!-- Update text of "Buy and send home" button --> <!-- <<run $(() => { $('#buy-multiple-slider input').on('change', () => { new Wikifier (null, "<<updateclotheslist>>") }); })>> --> <<run $(() => { $('#buy-multiple-slider input').on('input change', () => { let cost = getClothingCost(_temp_choice, $clothingShopSlot); let el = $('#buy-send-home > .buy-button > .buy-button-inner > a'); let text = el.text().split(' '); text.pop(); text.push($buyMultiple); el.text(text.join(' ')); $('#buy-send-home > .buy-button > .buy-button-inner > span > span').text('£' + cost * $buyMultiple / 100); $('#buy-send-home > .buy-button > .buy-button-inner').toggleClass('disabled', $money < cost * $buyMultiple || _spaceLeft < $buyMultiple); }); })>> </div> <</widget>> <<widget "updatebuysendhome">> <<replace "#buy-send-home">><<printbuysendhome>><</replace>> <<run linkifyDivs('#buy-send-home')>> <<numberify '#buy-send-home'>> <</widget>> <<widget "printShopColourOptions">> <<set _colourType = _args[0] == "secondary" ? "accessory_colour_options" : "colour_options">> <!-- Reset colour to default if invalid --> <<if _args[0] == "secondary" and !$accessorycolouraction>> <<if setup.clothes[$clothingShopSlot][$clothes_choice][_colourType].includes($shopDefaults.secColor)>> <<set $accessorycolouraction = $shopDefaults.secColor>> <<else>> <<set $accessorycolouraction = setup.clothes[$clothingShopSlot][$clothes_choice][_colourType][0]>> <</if>> <<elseif !$colouraction>> <<if setup.clothes[$clothingShopSlot][$clothes_choice][_colourType].includes($shopDefaults.color)>> <<set $colouraction = $shopDefaults.color>> <<else>> <<set $colouraction = setup.clothes[$clothingShopSlot][$clothes_choice][_colourType][0]>> <</if>> <</if>> <<set _acc = _args[0] == "secondary" ? "secondary" : "primary">> <!-- Generate button for each colour --> <<set _highContrast = $shopDefaults.highContrast ? "colour-name-span-highcontrast" : "colour-name-span">> <div @class="'colour-options-div no-numberify ' + _acc"> <<for _buttonName range _temp_choice[_colourType]>> <<set _active = (_acc == "primary" ? $colouraction : $accessorycolouraction) == _buttonName ? "active" : "">> <div @class="'colour-button div-link ' + _active"> <div @class="'bg-' + _buttonName.replace(/ /g, '-')"> <<if $options.images is 1>> <<if _buttonName == "custom">> <img src="img/misc/icon/custom.png"> <</if>> <<if _buttonName == "random">> <img src="img/misc/icon/random.png"> <</if>> <</if>> <span @class="'capitalize ' + _highContrast"><<print setup.colourName(_buttonName.replace("custom","自选"))>></span> <<capture _buttonName _args[0] _acc $clothingShopSlot>> <<link "">> <<if _buttonName == "random">> <<set $customColors.color[_acc] to random(0, 360)>> /* 0,360 are min/max hue values, representing colours */ <<run updateHueSlider($customColors.color[_acc], _acc)>> <<set _colour = "custom">> <<else>> <<set _colour = _buttonName>> <</if>> <<if _args[0] == "secondary">> <<set $accessorycolouraction = _colour>> <<else>> <<set $colouraction = _colour>> <</if>> <<if _colour == "custom">> <<removeclass `".custom-colour." + _acc` "hidden">> <<else>> <<addclass `".custom-colour." + _acc` "hidden">> <</if>> <!-- Move .active class to the button that was pressed --> <<run $('.colour-options-div.' + _acc + ' > .colour-button').removeClass('active').find('.bg-' + _colour).parent().addClass('active')>> <<updatemannequin>> <</link>> <</capture>> </div> </div> <</for>> <!-- Update colour filters of custom colour button --> <<run $(() => { updateCustomColour('primary'); updateCustomColour('secondary'); })>> <!-- Set colouractions to default if they're undefined, set by clicking on respective buttons --> <<if _acc == "primary" and $colouraction is undefined>> <<run $(() => { $('.colour-options-div.primary > .colour-button > .bg-' + $shopDefaults.color + ' > a').click(); })>> <</if>> <<if _acc == "secondary" and $accessorycolouraction is undefined>> <<run $(() => { $('.colour-options-div.secondary > .colour-button > .bg-' + $shopDefaults.secColor + ' > a').click(); })>> <</if>> </div> <!-- Custom colour sliders --> <<if _args[0] == "secondary">> <<set _hidden = $accessorycolouraction == "custom" ? "" : " hidden">> <<else>> <<set _hidden = $colouraction == "custom" ? "" : " hidden">> <</if>> <<capture _acc $clothingShopSlot>> <div @class="'pt-1-em pc-c fw-wrap custom-colour ' + _acc + _hidden"> <div @class="'custom-colour-sliders ' + _acc"> /*<<set _varHue = "$customColors.color." + _acc>> <<set _varBri = "$customColors.brightness." + _acc>> <<set _varSat = "$customColors.saturation." + _acc>>*/ <<set _varCon = "$customColors.contrast." + _acc>> /* <div class="colour-slider"><span class="colour-slider-caption">Hue</span><<numberslider _varHue $customColors.color[_acc] 0 360 1>></div> <div class="colour-slider"><span class="colour-slider-caption">Brightness</span><<numberslider _varBri $customColors.brightness[_acc] 0 4 0.01>></div> <div class="colour-slider"><span class="colour-slider-caption">Saturation</span><<numberslider _varSat $customColors.saturation[_acc] 0 4 0.01>></div> <div class="colour-slider"><span class="colour-slider-caption">Contrast</span><<numberslider _varCon $customColors.contrast[_acc] 0 4 0.01>></div>*/ <<setShopCustomColors _acc>> <<set $retrieveShopCustomColor[_acc] to true>> <<shopclothingcustomcolourwheel _acc>> <div class="colour-slider text-align-center elem-fill-available"><span class="colour-slider-caption">Contrast</span><<numberslider _varCon $customColors.contrast[_acc] 0 4 0.01>></div> </div> <div class="custom-colour-presets no-numberify preset-colour-options"> <div class="presets-dropdown"> <<if _preset_choice is undefined>><<set _preset_choice = {}>><</if>> <<listbox "_preset_choice[_acc]" autoselect>> <!-- Just... don't try to understand the next line. In short, it adds [L] to legacy preset names in dropdown --> <<optionsfrom {...{'---': '---'}, ...Object.keys($customColors.presets).reduce((acc, val) => ({...acc, [($customColors.presets[val].ver >= 2 ? '' : '[L] ') + val]: val }), {})}>> <</listbox>> <<set _delDisabled = Object.keys($customColors.presets).includes(_preset_choice[_acc]) ? "" : "disabled">> <div @class="'delete-preset div-link ' + _delDisabled"> <<if $options.images is 1>><img src="img/misc/icon/delete.png"><<else>>删除<</if>> <<link "">> <<if _preset_choice[_acc] and $customColors.presets[_preset_choice[_acc]] and confirm('Delete preset "' + _preset_choice[_acc] + '"?')>> <<run delete $customColors.presets[_preset_choice[_acc]]>> <<updateclotheslist>> <<run updateMoment()>> <</if>> <</link>> </div> </div> <div class="save-preset div-link"> <<if $options.images is 1>><img src="img/misc/icon/save.png"><<else>>保存<</if>> <<link "">> <<run saveCustomColourPreset(_acc)>> <<updateclotheslist>> <<run updateMoment()>> <</link>> </div> /* import/export custom colour buttons */ <div class="import-export-buttons"> <div class="colour-button div-link "> <div> <img src="img/ui/import-preset-colour.png"> <span class="capitalize colour-name-span">导入</span> <<link "">> <<run importCustomColour(_acc)>> <<run updateMoment()>> <</link>> </div> </div> <div class="colour-button div-link active"> <div class="bg-custom-export"> <img src="img/ui/export-preset-colour.png"> <span class="capitalize colour-name-span">导出</span> <<link "">> <<run exportCustomColour(_acc)>> <</link>> </div> </div> </div> <div id="export-custom-colour-box"></div> </div> </div> <</capture>> <</widget>> <<widget "setShopCustomColors">> <<if $retrieveShopCustomColor[_acc] is true>> <<set $retrieveShopCustomColor[_acc] to false>> <<else>> <<set $customColors.color[_acc] to 61>> <<set $customColors.contrast[_acc] to 1.46>> <<set $customColors.brightness[_acc] to 3.08>> <<set $customColors.value[_acc] to 100>> <<set $customColors.saturation[_acc] to 0.6016>> <<set $customColors.sepia[_acc] to 0>> <</if>> <</widget>> <<widget "printcursed">> <span class="blue">你不能穿这件衣服除非先把你的 <<set _preventClothes = _preventSlots.map(x => $worn[x].cn_name_cap)>> <<print formatList(_preventClothes, "和", true,"、")>>。</span> <br> <</widget>> <<widget "printpreggy">> <<if _args[0]>> <<set _blockedItem to _args[0]>> <<set _blockedItemWord to (_blockedItem.word isnot "n" ? _blockedItem.word : "")>> <<if _blockedItem.type.includes("chest_bind")>> <span class="red">你怀孕的身体太敏感了,穿不了那件_blockedItem.cn_name_cap。</span> <<else>> <span class="red">你的<<bellyDescription "pc">>太大了,穿不上那件_blockedItem.cn_name_cap。</span> <</if>> <<else>> <span class="red">报错:没有为部件 printpreggy 提供参数</span> <</if>> <br> <</widget>> <<widget "shopbuyv2">> <<set _slot to _args[0]>> <<set _action to _args[1]>> <<set _subaction to _args[2]>> <<set _choice_index to _args[3]>> <<set _amount to _args[4]>> <<set $clothes_choice_previous to $clothes_choice>> <<if _choice_index isnot undefined>> <<set $colouraction2 = $colouraction>> <<set $accessorycolouraction2 = $accessorycolouraction>> <</if>> <<if _action isnot "reset">> <<if _slot is "upper" or _slot is "lower">> <<ShowUnderEquip "normal">> <</if>> <<if _slot is "over_upper" or _slot is "over_lower" or _slot is "over_head">> <<ShowUnderEquip "over">> <</if>> <</if>> <<if _action is "buy" or _action is "steal">> 你_action那件<<print setup.clothes[_slot][_choice_index].cn_name_cap>>。 <br><br> <<if $shopName is "school" and _action is "buy">> <<set $schoolShopAction.push("buy")>> <</if>> <<elseif _action is "try">> <<tryOnWear _slot _choice_index>> <<if $shopName is "school">> <<set $schoolShopAction.push("try")>> <</if>> <<elseif _action is "return">> <<clothingReset _slot>> <<if $shopName is "school">> <<set $schoolShopAction.push("return")>> <</if>> <<elseif _action is "reset">> <<unset $colouraction>> <<unset $colouraction2>> <<unset $accessorycolouraction>> <<unset $accessorycolouraction2>> <<set $shopDefaults.colorSet to null>> <<set $shopDefaults.secColorSet to null>> <</if>> <<if _subaction is "wear">> <<generalWear _slot _choice_index $colouraction2 $accessorycolouraction2>> <<updateOwned _slot>> <<if $shopName is "school">> <<set $schoolShopAction.push("wear")>> <</if>> <<elseif _subaction is "send">> <<set _loop to _amount or 1>> <<for _s = 0; _s lt _loop; _s++>> <<generalSend $wardrobes.shopReturn _slot _choice_index $colouraction2 $accessorycolouraction2>> <</for>> <</if>> <</widget>> <<widget "mannequin">> <<if $options.images is 1>> <<set _slot = _args[0] or _realSlot>> <<set _index = _args[1] or _realIndex>> <<set _item = setup.clothes[_slot][_index]>> <<if _item.colour_options.length > 0>> <<set _col = _args[2] or $colouraction or (_item.colour_options.includes($shopDefaults.color) ? $shopDefaults.color : _item.colour_options[0])>> <<else>> <<set _col = "">> <</if>> <<if _item.accessory_colour_options.length > 0>> <<set _acc_col = _args[3] or $accessorycolouraction or (_item.accessory_colour_options.includes($shopDefaults.secColor) ? $shopDefaults.secColor : _item.accessory_colour_options[0])>> <<else>> <<set _acc_col = "">> <</if>> <<if _item>> <!-- Set gender of the mannequin --> <<if _mannequinGenderOverride>> <<set _mannequinGender to _mannequinGenderOverride>> <<else>> <<if $shopDefaults.mannequinGenderFromClothes and _item.gender != "n">> <<set _mannequinGender to _item.gender>> <<else>> <<if $shopDefaults.mannequinGender is "same">> <<set _mannequinGender to $player.gender>> <<elseif $shopDefaults.mannequinGender is "opposite">> <<set _mannequinGender to ($player.gender is "f" ? "m" : "f")>> <<else>> <<set _mannequinGender to $shopDefaults.mannequinGender.first()>> <</if>> <</if>> <</if>> <<set $mannequinHasPenis to (_mannequinGender isnot "f")>> <<if _item.type.includes("chest_bind")>> <<set _breastImg to 0>> <<else>> <<set _breastImg to ($mannequinBreastsSize is undefined ? 3 : (_mannequinGender is "m" ? 0 : $mannequinBreastsSize))>> <</if>> <<set _clothed = (((_slot != "under_upper" and $options.neverNudeMenus) or (_slot == "under_upper" and !_item.type.includes("naked"))) and _breastImg >= 2) ? "_clothed" : "">> <div class="mannequin-inner"> <<if $options.sidebarRenderer isnot "img">> <<selectmodel "main" "shop">> <<set _modeloptions.mannequin to true>> <<set _modeloptions.show_face to false>> <<set _modeloptions.show_hair to false>> <<set _modeloptions.breasts to _breastImg ? (_clothed ? "cleavage" : "default") : "">> <<set _modeloptions.breast_size to _breastImg>> <<set _modeloptions.crotch_visible to true>> <<if $mannequinHasPenis>> <<set _modeloptions.penis to "default">> <</if>> <<if $options.neverNudeMenus>> <<if _slot != "under_upper" and (_mannequinGender == "f" or _mannequinGender == "h")>> <<set _modeloptions.worn_under_upper to 12>> <<set _modeloptions.worn_under_upper_colour to "pale white">> <</if>> <<if _slot != "under_lower" and (_item.set == _slot or _slot != 'under_upper')>> <<if $mannequinHasPenis>> <<set _modeloptions.worn_under_lower to 0>> <<set _modeloptions.worn_under_lower_colour to "pale white">> <</if>> <</if>> <</if>> <!-- Draw primary and all secondary items --> <<set _items_list = [{slot: _slot, item: _item}]>> <<if _item.outfitPrimary>> <<set _items_list = _items_list.concat(Object.keys(_item.outfitPrimary).map(s => { return {slot: s, item: setup.clothes[s].find(x => x.name == _item.outfitPrimary[s])} }))>> <</if>> <<for _clothing range _items_list>> <<set _item = _clothing.item>> <<set _slot = _clothing.slot>> <<set _modeloptions['worn_' + _slot] to clothesIndex(_slot,_item)>> <<if _col>> <<set _modeloptions['worn_' + _slot + '_colour'] to _col>> <<if _col is "custom">> <<set _modeloptions.filters["worn_" + _slot + "_custom"] = getCustomClothesColourCanvasFilter($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary);>> <</if>> <</if>> <<if _acc_col>> <<set _modeloptions['worn_' + _slot + '_acc_colour'] to _acc_col>> <<if _acc_col is "custom">> <<set _modeloptions.filters["worn_" + _slot + "_acc_custom"] = getCustomClothesColourCanvasFilter($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary);>> <</if>> <</if>> <</for>> <<if $options.sidebarRenderer is "both">> <<set _item = _items_list[0].item>> <<set _slot = _items_list[0].slot>> <</if>> <<rendermodel "canvas-mannequin">> <</if>> <<if $options.sidebarRenderer isnot "canvas">> <div class="mannequin-body"> <img src="img/body/mannequin/leftarmidle.png"> <img src="img/body/mannequin/basenoarms.png"> <img src="img/body/mannequin/rightarmidle.png"> <img src="img/body/mannequin/basehead.png"> <img @src="'img/body/mannequin/breasts/' + _breastImg + _clothed + '.png'"> <<if $mannequinHasPenis>> <img src="img/body/mannequin/penis.png"> <</if>> <<if $options.neverNudeMenus>> <div class="neverNudeMenus"> <<if _slot != "under_upper" and (_mannequinGender == "f" or _mannequinGender == "h")>> <div class="layer-under_upper clothes-pale-white"> <img src="img/clothes/under_upper/plainbra/full.png"> <img @src="'img/clothes/under_upper/plainbra/' + _breastImg + '.png'"> </div> <</if>> <<if _slot != "under_lower" and (_item.set == _slot or _slot != 'under_upper')>> <div class="layer-under_lower clothes-pale-white"> <img src="img/clothes/under_lower/plainpanties/full.png"> <<if $mannequinHasPenis>> <img src="img/clothes/under_lower/plainpanties/penis.png"> <</if>> </div> <</if>> </div> <</if>> </div> <</if>> <!-- renderer switch --> <!-- Mannequin gender toggle button --> <div class="mannequin-buttons no-numberify"> <div class="div-link mannequin-gender-button"> <<if $options.images is 1>> <<set _genderIcon = (_mannequinGender == "m" ? "male" : (_mannequinGender == "f" ? "female" : "unisex"))>> <img @src="'img/misc/icon/' + _genderIcon + '.png'"> <<else>> <span class="capitalize">_mannequinGender[0]</span> <</if>> <<link "">><<toggleMannequinGender>><</link>> </div> </div> <<if $options.sidebarRenderer isnot "canvas">> <div class="mannequin-clothes"> <<unset _styleP>> <<unset _styleS>> <!-- Draw primary and all secondary items --> <<set _items_list = [{slot: _slot, item: _item}]>> <<if _item.outfitPrimary>> <<set _items_list = _items_list.concat(Object.keys(_item.outfitPrimary).map(s => { return {slot: s, item: setup.clothes[s].find(x => x.name == _item.outfitPrimary[s])} }))>> <</if>> <<for _clothing range _items_list>> <<set _item = _clothing.item>> <<set _slot = _clothing.slot>> <<if _col is "custom">> <<set _styleP = getCustomColourStyle('primary')>> <</if>> <div @class="'clothes-' + _col.replace(/ /g, '-')" @style="_styleP"> <<if _item.mainImage isnot 0>> <img @src="'img/clothes/' + _slot + '/' + _item.variable + '/full.png'"> <</if>> <<if setup.clothes[_slot][clothesIndex(_slot,_item)].sleeve_img or _item.leftImage>> <img @src="'img/clothes/' + _slot + '/' + _item.variable + '/left.png'"> <</if>> <<if setup.clothes[_slot][clothesIndex(_slot,_item)].sleeve_img or _item.rightImage>> <img @src="'img/clothes/' + _slot + '/' + _item.variable + '/right.png'"> <</if>> <<if setup.clothes[_slot][clothesIndex(_slot,_item)].breast_img>> <img @src="'img/clothes/' + _slot + '/' + _item.variable + '/' + _breastImg + '.png'"> <</if>> <<if _item.penis_img and $mannequinHasPenis>> <img @src="'img/clothes/' + _slot + '/' + _item.variable + '/penis.png'"> <</if>> </div> <<if _acc_col is "custom">> <<set _styleS = getCustomColourStyle('secondary')>> <</if>> <div @class="'clothes-' + _acc_col.replace(/ /g, '-')" @style="_styleS"> <<if _item.accessory and _slot != "hands">> <img @src="'img/clothes/' + _slot + '/' + _item.variable + (_item.accessory_integrity_img ? '/acc_full.png' : '/acc.png')"> <</if>> <<if _item.breast_acc_img>> <img @src="'img/clothes/' + _slot + '/' + _item.variable + '/' + _breastImg + '_acc.png'"> <</if>> <<if _item.leftImage and _item.accessory>> <img @src="'img/clothes/' + _slot + '/' + _item.variable + '/left_acc.png'"> <</if>> <<if _item.rightImage and _item.accessory>> <img @src="'img/clothes/' + _slot + '/' + _item.variable + '/right_acc.png'"> <</if>> </div> <<if _item.back_img is 1>> <<set _back_col = _item.back_img_colour is 'secondary' ? _acc_col.replace(/ /g, '-') : _col.replace(/ /g, '-')>> <div @class="'clothes-' + _back_col" @style="'z-index: -1; position: absolute; ' + _styleS"> <img @src="'img/clothes/' + _slot + '/' + _item.variable + '/' + 'back.png'"> </div> <</if>> <</for>> </div> <</if>> <!-- renderer switch --> </div> <div class="div-link mannequin-gender-textbutton no-numberify"> 切换性别 <<link "">><<toggleMannequinGender>><</link>> </div> <</if>> <</if>> <</widget>> <<widget "toggleMannequinGender">> <<if _mannequinGender is "f">> <<set _mannequinGenderOverride to "m">> <<else>> <<if $player.penisExist and $player.vaginaExist and _mannequinGender is "m">> /* if player is herm, toggle mannequin through herm gender */ <<set _mannequinGenderOverride to "h">> <<else>> <<set _mannequinGenderOverride to "f">> <</if>> <</if>> <<updatemannequin>> <</widget>> <<widget "updatemannequin">> <<replace "#mannequin">><<mannequin _args[0] _args[1]>><</replace>> <<run linkifyDivs('#mannequin')>> <</widget>> <<widget "updatesidebardescription">> <<replace '#sidebar-look-description'>><<sidebarlookdescription>><</replace>> <</widget>> <<widget "updatesidebarmoney">> <<if $options.images>> <<replace #stats>><<statsCaption>><</replace>> <<else>> <<replace #money-noimg>><<statsMoneyNoImg>><</replace>> <</if>> <</widget>> <<widget "loadFiltersMenu">> <div class="filters-div" onclick="event.stopPropagation()"> <div id="filter-buttons" class="filter-buttons-div"> <div class="filter-button button-apply div-link"> <<link "应用并关闭">> <<set $shopClothingFilter.active = true>> <<set $shopPage to 0>> <<addclass '#filters' 'hidden'>> <<updateclotheslist>> <<run updateMoment()>> <</link>> </div> <div class="filter-button button-reset div-link"> <<link "全部重置并关闭">> <<shopClothingFilterReset>> <<updateclotheslist>> <<run updateMoment()>> <</link>> </div> <div class="filter-button button-toggle-traits div-link"> <<link "选择 / 取消 所有特性">> <<run toggleAllTraitsFilter()>> <</link>> </div> </div> <div class="filters"> <div id="filter-gender" class="filter-block"> <<if typeof $shopClothingFilter.gender isnot "object">> <<set $shopClothingFilter.gender = { female: true, neutral: true, male: true }>> <</if>> <span class="bold gold">性别</span> <label><<checkbox "$shopClothingFilter.gender.female" false true autocheck>> 女性</label> <label><<checkbox "$shopClothingFilter.gender.neutral" false true autocheck>> 男女通用</label> <label><<checkbox "$shopClothingFilter.gender.male" false true autocheck>> 男性</label> </div> <div id="filter-reveal" class="filter-block"> <<filterreveal>> </div> <div id="filter-warmth" class="filter-block"> <<if $shopClothingFilter.warmth is undefined>> <<set $shopClothingFilter.warmth = { from: 0, to: 200 }>> <</if>> <span class="bold gold">保暖度</span> <div class="filter-warmth-fromto"> <label>从<<numberbox "$shopClothingFilter.warmth.from" $shopClothingFilter.warmth.from>></label> <label>到<<numberbox "$shopClothingFilter.warmth.to" $shopClothingFilter.warmth.to>></label> </div> </div> <div id="filter-sort" class="filter-block"> <<if $shopClothingFilter.sorting is undefined>> <<set $shopClothingFilter.sorting = { prop: "price", order: 'asc', enabled: false }>> <</if>> <span class="bold gold">排序</span> <div class="filter-sorting"> <label> 通过 <<listbox "$shopClothingFilter.sorting.prop" autoselect>> <<option "价格" "price">> <<option "防护度" "protection">> <<option "暴露度" "reveal">> <<option "温暖度" "warmth">> <</listbox>> </label> <label> 次序 <<listbox "$shopClothingFilter.sorting.order" autoselect>> <<option "正序" "asc">> <<option "倒序" "desc">> <</listbox>> </label> <label> <<checkbox "$shopClothingFilter.sorting.enabled" false true autocheck>> 启用 </label> </div> </div> <div id="filter-outfit" class="filter-block"> <<if $shopClothingFilter.outfit is undefined>> <<set $shopClothingFilter.outfit = { index: "none" }>> <</if>> <<if $shopClothingFilter.outfit.index isnot "none" and $shopClothingFilter.outfit.index gte $outfit.length >> <!-- shouldn't be possible since this ideally gets reset whenever we leave the shop, but I'll futureproof here - better safe than sorry --> <<set $shopClothingFilter.outfit.index = "none">> <</if>> <span class="bold gold">过滤服装</span> <div class="filter-outfit"> <label> 套装: <<listbox "$shopClothingFilter.outfit.index" autoselect>> <<optionsfrom getFilterOutfitOptions()>> <</listbox>> </label> </div> </div> <div id="filter-traits" class="filter-block"> <span class="bold gold">特质</span> <div class="traits-list"> <<set _traitsInThisShop = [...new Set(Object.keys(setup.clothes).flatMap(x => setup.clothes[x]).filter(x => x.shop.includes(_shopLocation)).flatMap(x => x.type))]>> <<for _trait range _traitsInThisShop.sort()>> <<silently>><<shopTraitDescription _trait>><</silently>> <div class="filters-trait-row"> <label> <<set _checked = $shopClothingFilter.traits.includes(_trait) ? 'checked="checked"' : ''>> <<clothingtrait _trait 'display_normal'>> <<print '<input type="checkbox" @id="_trait" @value="_trait" ' + _checked + ' onclick="window.shopClothingFilterToggleTrait(this.value)">'>> <<if $noTraitDescription>> <<print _clothesTrait>> <<else>> <mouse class = "tooltip-small"> <<print _clothesTrait>> <span class="black"><<print _clothesDesc>></span> </mouse> <</if>> </label> </div> <</for>> </div> </div> </div> </div> <</widget>> <<widget "filterreveal">> <<if $shopClothingFilter.reveal.from is undefined>> <<set $shopClothingFilter.reveal.from = 0>> <</if>> <<if $shopClothingFilter.reveal.to is undefined>> <<set $shopClothingFilter.reveal.to = 9999>> <</if>> <span class="bold gold">暴露度</span> <div class="filter-reveal-fromto"> <label>从<<listbox "$shopClothingFilter.reveal.from" autoselect>><<optionsfrom getFilterRevealOptions('from')>><</listbox>></label> <label>到<<listbox "$shopClothingFilter.reveal.to" autoselect>><<optionsfrom getFilterRevealOptions('to')>><</listbox>></label> </div> <<run $(() => { $('#filter-reveal select').on('change', (e) => { new Wikifier(null, "<<replace '#filter-reveal'>><<filterreveal>><</replace>>"); }) })>> <</widget>> <<widget "loadShopOptions">> <div class="options-div" onclick="event.stopPropagation()"> <div id="options-buttons" class="options-buttons-div"> <div class="options-button button-apply div-link"> <<link "保存并关闭">> <<addclass '#shop-options' 'hidden'>> <<updateclotheslist>> <<run updateMoment()>> <</link>> </div> </div> <div class="options-body"> <<set _colorOptions to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom", "random"]>><<set _colorOptions_cn to ["黑色", "蓝色", "棕色", "绿色", "粉色", "紫色", "红色", "橙色", "水蓝色", "白色", "黄色", "自选", "随机"]>> <br> 默认主要颜色: <br> <<for _col range _colorOptions>> <label> <<radiobutton "$shopDefaults.color" _col autocheck>> <span @class="_col"><<print _colorOptions_cn[_colorOptions.indexOf(_col)]>></span> </label> | <</for>> <br><br> 默认次要颜色: <br> <<for _col range _colorOptions>> <label> <<radiobutton "$shopDefaults.secColor" _col autocheck>> <span @class="_col"><<print _colorOptions_cn[_colorOptions.indexOf(_col)]>></span> </label> | <</for>> <br><hr> <label> <<checkbox "$shopDefaults.disableReturn" false true autocheck>> 购买完成后不返回目录。 </label> <br><hr> <label> <<checkbox "$shopDefaults.alwaysBackToShopButton" false true autocheck>> 始终显示 "返回商店 "按钮。 </label> <br><hr> <<if $shopDefaults.colourItems is undefined>> <<set $shopDefaults.colourItems = "random">> <</if>> <label> 目录中的服装颜色: <<listbox "$shopDefaults.colourItems" autoselect>> <<option "不启用" "disable">> <<option "使用随机颜色" "random">> <<option "使用默认颜色" "default">> <</listbox>> </label> <br><hr> <label> 每页目录上的服装数量: <<listbox "$shopItemsPerPage" autoselect>> <<optionsfrom [4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32]>> <</listbox>> </label> <br><hr> <div class="high-contrast-example"> <label> <<checkbox "$shopDefaults.highContrast" false true autocheck>> 在彩色按钮上使用高对比度文本。 </label> 例: <div class="colour-button"><div class="bg-pink"><span class="capitalize colour-name-span">粉色</span></div></div> <span style="margin-right:0.25em">vs</span> <div class="colour-button"><div class="bg-pink"><span class="capitalize colour-name-span-highcontrast">粉色</span></div></div> </div> <hr> <label> <<checkbox "$shopDefaults.mannequinGenderFromClothes" false true autocheck>> 将人体模特的性别设置为服装项目的性别(如为中性,则回退设置). </label> <br> <label> 人体模特的性别: <<listbox "$shopDefaults.mannequinGender" autoselect>> <<option "与玩家角色相同" "same">> <<option "与玩家角色相反" "opposite">> <<option "总为男性" "male">> <<option "总为女性" "female">> <</listbox>> </label> <br> <label> 人体模特胸部尺寸: <<listbox "$mannequinBreastsSize" autoselect>> <<optionsfrom {"Flat": 0 , "Tiny": 1, "Small": 2, "Full": 3, "Large": 4, "Huge": 5}>> <</listbox>> </label> <br><hr> <label> <<checkbox "$shopDefaults.compactMode" false true autocheck>> 显示较少的信息,使目录更紧凑。 </label> <br> <label> <<checkbox "$shopDefaults.noTraits" false true autocheck>> 隐藏服装特质图标。 </label> <br> <label> <<checkbox "$shopDefaults.noHelp" false true autocheck>> 目录中隐藏 帮助/说明 按钮。 </label> </div> </div> <</widget>> <<widget "clothingShopLegend">> <div id="shop-legend" class="shop-legend hidden"> <div class="legend-caption bold gold">说明</div> <br> <<if $options.images is 1>> <div> <img src="img/misc/icon/integrity.png"> 完整性等级。意味着把衣服撕成碎片有多大难度。 </div> <div> <img src="img/misc/icon/reveal.png"> 暴露度等级。意味着你的服装让你看起来有多么诱人。 </div> <div> <img src="img/misc/icon/warmth.png"> 温暖等级。好的衣服可以保护你免受寒冷。 </div> <br> <div class="legend-2em"> <img src="img/misc/icon/options.png"> 服装店设置。 </div> <div class="legend-2em"> <img src="img/misc/icon/filter.png"> 服装过滤器。 </div> <br> <<else>> I——完整性等级。意味着把衣服撕成碎片有多大难度。 <br> R——暴露度等级。意味着你的服装让你看起来有多么诱人。 <br> W——温暖等级。好的衣服可以保护你免受寒冷。 <</if>> <div class="legend-warmth"> <div class="legend-warmth-div"> <<warmthscale $warmth+25>> </div> 温度指示器。 <br> 显示舒适的温度范围,取决于天气。 <br> <div class="legend-colour-sample" style="background-color: dodgerblue"></div> - 在这个温度下你会被冻得全身发抖 <br> <div class="legend-colour-sample" style="background-color: lightskyblue"></div> - 在这个温度下你会感觉有点冷 <br> <div class="legend-colour-sample" style="background-color: lemonchiffon"></div> - 适宜的温度 <br> <div class="legend-colour-sample" style="background-color: orange"></div> - 当前温度下你可能会觉得有点热 <br> <div class="legend-colour-sample" style="background-color: orangered"></div> - 当前温度下你会被热得汗流浃背 <br> <div class="legend-icon"><img src="img/misc/icon/warmth_indicator.png"></div> -你现在穿着的衣服的保暖性 <br> <div class="legend-icon"><img src="img/misc/icon/small_uarrow.png"></div> - 你当前维持的身体温度 </div> </div> <</widget>> <<widget "warmthscale">> <div class="warmth-scale-container"> <<warmthscale-internal _args[0]>> </div> <</widget>> <<widget "updatewarmthscale">> <<temperature>> <<replace '.warmth-scale-container'>><<warmthscale-internal>><</replace>> <</widget>> <<widget "updatewarmthdescription">> <<replace '#warmth-description'>><<warmth_description>><</replace>> <</widget>> <<widget "warmthscale-internal">> <<if _args[0]>> <<set _newWarmth = _args[0]>> <<elseif $clothes_choice>> <<set _newWarmth = getWarmthWithOtherClothing(_realSlot, _realIndex)>> <</if>> <<set _warmthData = getWarmthScaleData(_newWarmth)>> <div class="warmth-scale-div"> <div class="cold" @style="'width: ' + _warmthData.cold"></div> <div @class="'chill ' + _warmthData.nocold" @style="'width: ' + _warmthData.chill"></div> <div @class="'ok ' + _warmthData.nowarm" @style="'width: ' + _warmthData.ok"></div> <div @class="'warm ' + _warmthData.nohot" @style="'width: ' + _warmthData.warm"></div> <div class="hot" @style="'width: ' + _warmthData.hot"></div> <<if $clothes_choice or _args[0]>> <div @class="'diff ' + _warmthData.diffUpDown" @style="'left: ' + _warmthData.diffStart + '; width: ' + _warmthData.diffWidth"></div> <</if>> </div> <img src="img/misc/icon/warmth_indicator.png" class="warmth-indicator" @style="'left: ' + _warmthData.player"> <<if $clothes_choice or _args[0]>> <img src="img/misc/icon/small_uarrow.png" class="warmth-indicator" @style="'left: ' + _warmthData.playerNew"> <</if>> <</widget>> <<widget "sendItemsTo">> <div class="returnOptions no-numberify"> <<for _label, _value range $wardrobes>> <<if _value.unlocked and _value.shopSend>> <<if $wardrobes.shopReturn is _label>> <div class="try-button div-link"> <span class="gold"><<print _value.name>></span> </div> <<else>> <div class="try-button div-link"> <<capture _label>> <<link _value.name>> <<set $wardrobes.shopReturn to _label>> <<updateclotheslist>> <<updatesidebardescription>> <<updatewarmthscale>> <<updatewarmthdescription>> <<run updateMoment()>> <</link>> <</capture>> </div> <</if>> <</if>> <</for>> </div> <</widget>> <<widget "sendItemsToDropdown">> <<if $multipleWardrobes is "all">> <label>送到: <<set _options to {}>> <<for _label, _value range $wardrobes>> <<if _value.unlocked and !$wardrobes[_label].isolated>> <<set _options[_value.name] to _label>> <</if>> <</for>> <<listbox '$wardrobes.shopReturn' autoselect>> <<optionsfrom _options>> <</listbox>> </label> <br> <<else>> <<set $wardrobes.shopReturn to "wardrobe">> <</if>> <</widget>> /*If the player just goes to the shop and puts up their hood, make sure whatever they had on their head doesn't just disappear*/ <<widget "shopHoodCheck">> <<if $tryOn.tryingOn.head is null and $tryOn.ownedStored.head.name isnot "naked" and $tryOn.ownedStored.head.name isnot $worn.head.name and $worn.head.hood is 1>> <<wardrobeSend "head" $tryOn.ownedStored.head>> <</if>> <</widget>>
<div id="clothingShop-div" class="main-shop-div"> <<clothingShop-main>> </div>
<<widget "clothingShop-main">> <<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>><<unset $tempDisable>> <<set $outside to 0>><<set $location to "shopping_centre">><<effects>> <<set $shopName = "clothing">> 你在服装店内。这儿的服装数不胜数,但如果想找奇装异服,可能还要另寻他处。 <br><br> <<if $stress gte $stressmax>> <<passoutshop>> <<else>> <<if Time.hour is 21>> 现在要关门了。保安正把大家赶到外面。<<if $exposed gte 1>>你意识到如果保安发现你穿成这样,你会有多大风险时,你内心感到了恐慌。<</if>> <br><br> <<if $exposed lte 0>> <<highicon>><<link [[出去|High Street]]>><</link>> <br> <<else>> <<link [["躲到结束 (1:00)"|Clothing Shop]]>><<pass 1 hour>><</link>> <</if>> <<else>> <div id="tryonstats-div"><<tryOnStats>></div> <<unset $shopListStartCount>> <<unset $clothes_choice>> <<set $shopPage = 0>> <<if Time.dayState is "night">> 你独自一人在黑暗中。 <br><br> <<elseif $exposed gte 1>> 你藏在一排衣服里以保护自尊。 <br><br> <</if>> <span>保暖度:</span> <<warmthscale>> <div id="warmth-description"> <<warmth_description>> </div> <br><br> <<clothingcategoryicon "all">> <<link "查看全部">><<replace "#clothingShop-div">><<AllShop>><</replace>><</link>> <br><br> <<if $debug is 1>> <<clothingcategoryicon "overoutfit">> <<link "浏览套装">><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>><</link>> <br><br> <</if>> <<clothingcategoryicon "outfit">> <<link "查看套装">><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>> <br> <<clothingcategoryicon "upper">> <<link "查看上装">><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>> <br> <<clothingcategoryicon "lower">> <<link "查看下装">><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>> <br><br> <<clothingcategoryicon "underoutfit">> <<link "查看内衣(套装)">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>> <br> <<clothingcategoryicon "underupper">> <<link "查看内衣(上衣)">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>> <br> <<clothingcategoryicon "underlower">> <<link "查看内衣(下衣)">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>> <br><br> <<clothingcategoryicon "head">> <<link "查看头饰">><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>> <br> <<clothingcategoryicon "face">> <<link "查看面饰">><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>> <br> <<clothingcategoryicon "neck">> <<link "查看颈饰">><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>> <br> <<clothingcategoryicon "hand">> <<link "查看手饰">><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>> <br> <<clothingcategoryicon "legs">> <<link "查看袜子">><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>> <br> <<clothingcategoryicon "feet">> <<link "查看鞋类">><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>> /*<br> *<<clothingcategoryicon "strapon">> <!-- disable for now--> *<<link "View Genital Wear">><<replace "#clothingShop-div">><<GenitalShop>><</replace>><</link>>*/ <br><br> <<run linkifyDivs('.button-back-to-shop')>> <<if $clothingrebuy is 1>> <<rebuyicon "disable">><<link [[禁用服装自动重购功能|Rebuy Shop]]>><</link>> <br> <<else>> <<rebuyicon "enable">><<link [[启用服装自动重购功能|Rebuy Shop]]>><</link>> <br> <</if>> <<if Time.dayState is "night" and Time.hour isnot $closinghour and !$weekly.theft.clothingShop>> <<registericon>><<link [[检查收银机|Clothing Shop Register]]>><</link>> <br> <</if>> <br> <<if Time.dayState is "night" or $tryOn.value is 0>> <<if Time.dayState is "night" and $clothingShop.spotted is true and $clothingShop.stolenClothes gt 0>> <<getouticon>> <<link [[离开|Clothing Shop Night Guard Found]]>> <<shopClothingFilterReset>> <<ShowUnderEquip "normal">> <<ShowUnderEquip "over">> <<set $tryOn.autoReset to true>> <<crimeUp `$tryOn.value / 100` "thievery">> <<shopHoodCheck>> <</link>> <<else>> <<getouticon>> <<link [[离开|Shopping Centre Top]]>> <<shopClothingFilterReset>> <<ShowUnderEquip "normal">> <<ShowUnderEquip "over">> <<set $tryOn.autoReset to true>> <<crimeUp `$tryOn.value / 100` "thievery">> <<shopHoodCheck>> <</link>> <</if>> <<if $tryOn.value gt 0>> <<crime "thievery">> <</if>> <br><br> <<elseif $tryOn.value gt 0>> <<ind>><<link "归还衣服">><<clothingReset>> <<updatesidebarimg>> <<updatesidebardescription>> <<updateallure>> <<updatewarmthscale>> <<updatewarmthdescription>> <<updateclothingshop>> <<run updateMoment()>> <</link>> <br> <<if $tryOn.value lt $money>> <<sendItemsToDropdown>> <<ind>><<link "购买衣服">><<buyTryOnClothes "wear">><<updateclothingshop>><</link>> <br> <<ind>><<link "购买并送到衣柜">> <<buyTryOnClothes "wardrobe">> <<updatesidebarmoney>> <<updatesidebarimg>> <<updatesidebardescription>> <<updateallure>> <<updatewarmthscale>> <<updatewarmthdescription>> <<updateclothingshop>> <<run updateMoment()>> <</link>> <br> <</if>> <<getouticon>><<link [[带着偷来的衣服离开|Stolen Clothing Shop Result]]>><<shopClothingFilterReset>><<shopHoodCheck>><</link>> <br> <</if>> <</if>> <</if>> <</widget>> <<widget "clothingcategoryicon">> <<icon `"clothes/categories/" + _args[0] + ".png"`>> <</widget>>
<<set $outside to 0>><<effects>><<set $lock to 0>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<lockpickicon>> <<link [[撬开它 (0:10)|Clothing Shop]]>> <<pass 10>><<crimeUp 5 "trespassing">> <<if $clothingShop.ban gt 0 or crimeSumCurrent() gte 50000 or $clothingShop.rng gte $skulduggery>> <<set $clothingShop.spotted to true>> <</if>> <<set $clothingShop.rng to random(0,1000)>> <</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span> <<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Shopping Centre Top]]>><</link>> <br>
<<set $outside to 0>><<effects>> <<if $clothingrebuy is 1>> 禁用服装自动重购功能将使你所有服装中的芯片失效。它们在被破坏时将不再购买替换品,也不会向你收取任何费用。 <br><br> 你想禁用服装自动重购功能吗? <br><br> <<link [[是|Clothing Shop]]>><<set $clothingrebuy to 0>><</link>> <br> <<else>> 启用服装自动重购功能将激活所有你衣服中的芯片。当衣服损坏到无法修复时会自动订购更换。费用是衣服的价格,再加上额外的50%服务费。扣除时若你没有足够的钱,这将不起作用。 <br><br> 你想启用这个功能吗? <br><br> <<link [[是|Clothing Shop]]>><<set $clothingrebuy to 1>><</link>> <br> <</if>> <<link [[否|Clothing Shop]]>><</link>> <br>
<<widget "updateclothingshop">> <<run new Wikifier(null, '<<replace "#clothingShop-div">><<' + $shopName + "Shop-main>><</replace>>")>> <<numberify '#clothingShop-div'>> <</widget>> <<widget "AllShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "all">> <<else>> <<shopbuyv2 "all" "reset">> <</if>> <<else>> <<shopbuyv2 "all" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "all">> </div> <</widget>> <<widget "OverOutfitShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "over_upper">> <<else>> <<shopbuyv2 "over_upper" "reset">> <</if>> <<else>> <<shopbuyv2 "over_upper" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "over_upper" "outfits">> </div> <</widget>> <<widget "OutfitShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "upper">> <<else>> <<shopbuyv2 "upper" "reset">> <</if>> <<else>> <<shopbuyv2 "upper" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "upper" "outfits">> </div> <</widget>> <<widget "TopShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "upper">> <<else>> <<shopbuyv2 "upper" "reset">> <</if>> <<else>> <<shopbuyv2 "upper" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "upper" "non-outfits">> </div> <</widget>> <<widget "BottomShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "lower">> <<else>> <<shopbuyv2 "lower" "reset">> <</if>> <<else>> <<shopbuyv2 "lower" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "lower">> </div> <</widget>> <<widget "UnderOutfitShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "under_upper">> <<else>> <<shopbuyv2 "under_upper" "reset">> <</if>> <<else>> <<shopbuyv2 "under_upper" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "under_upper" "outfits">> </div> <</widget>> <<widget "UnderTopShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "under_upper">> <<else>> <<shopbuyv2 "under_upper" "reset">> <</if>> <<else>> <<shopbuyv2 "under_upper" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "under_upper" "non-outfits">> </div> <</widget>> <<widget "UnderBottomShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "under_lower">> <<else>> <<shopbuyv2 "under_lower" "reset">> <</if>> <<else>> <<shopbuyv2 "under_lower" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "under_lower">> </div> <</widget>> <<widget "HeadShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "head">> <<else>> <<shopbuyv2 "head" "reset">> <</if>> <<else>> <<shopbuyv2 "head" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "head">> </div> <</widget>> <<widget "FaceShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "face">> <<else>> <<shopbuyv2 "face" "reset">> <</if>> <<else>> <<shopbuyv2 "face" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "face">> </div> <</widget>> <<widget "NeckShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "neck">> <<else>> <<shopbuyv2 "neck" "reset">> <</if>> <<else>> <<shopbuyv2 "neck" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "neck">> </div> <</widget>> <<widget "HandsShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "hands">> <<else>> <<shopbuyv2 "hands" "reset">> <</if>> <<else>> <<shopbuyv2 "hands" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "hands">> </div> <</widget>> <<widget "LegsShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "legs">> <<else>> <<shopbuyv2 "legs" "reset">> <</if>> <<else>> <<shopbuyv2 "legs" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "legs">> </div> <</widget>> <<widget "FeetShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "feet">> <<else>> <<shopbuyv2 "feet" "reset">> <</if>> <<else>> <<shopbuyv2 "feet" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "feet">> </div> <</widget>> <<widget "GenitalShop">> <<set $outside to 0>><<effects>> <<if $clothes_choice and $clothes_choice_previous>> <<if $clothes_choice is $clothes_choice_previous>> <<shopbuyv2 "genitals">> <<else>> <<shopbuyv2 "genitals" "reset">> <</if>> <<else>> <<shopbuyv2 "genitals" "reset">> <</if>> <div id="clothes-list" class="clothes-list"> <<clothingShopv2 $shopName "genitals">> </div> <</widget>> <!-- Renders block of buttons for switching category --> <<widget "shopCategoryTabs">> <div id="shopCategories" class="shop-category-tabs no-numberify"> <div class="category-group"> <<set _active = _args[0] == "all" ? "active" : "">> <div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "all">> <<else>> <div class="category-icon-alt">全</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<AllShop>><</replace>><</link>> </div> </div> <<if $debug is 1>> <div class="category-group"> <<set _active = _args[0] == "overoutfit" ? "active" : "">> <div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "overoutfit">> <<else>> <div class="category-icon-alt">全</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>><</link>> </div> </div> <</if>> <div class="category-group"> <<if $shopName isnot "school">> <<set _active = _args[0] == "outfit" ? "active" : "">> <div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "outfit">> <<else>> <div class="category-icon-alt">套</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>> </div> <</if>> <<set _active = _args[0] == "upper" ? "active" : "">> <div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "upper">> <<else>> <div class="category-icon-alt">上</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>> </div> <<set _active = _args[0] == "lower" ? "active" : "">> <div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "lower">> <<else>> <div class="category-icon-alt">下</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>> </div> </div> <div class="category-group"> <<set _active = _args[0] == "underoutfit" ? "active" : "">> <div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "underoutfit">> <<else>> <div class="category-icon-alt">内</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>> </div> <<set _active = _args[0] == "underupper" ? "active" : "">> <div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "underupper">> <<else>> <div class="category-icon-alt">罩</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>> </div> <<set _active = _args[0] == "underlower" ? "active" : "">> <div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "underlower">> <<else>> <div class="category-icon-alt">裤</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>> </div> <<if $location is "adult_shop">> <<set _active = _args[0] == "genitals" ? "active" : "">> /* Left here for future expansion */ /*<div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "genitals">> <<else>> <div class="category-icon-alt">鞋</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<replace "#clothingShop-div">><<GenitalShop>><</replace>><</link>> </div>*/ <</if>> </div> <div class="category-group"> <<set _active = _args[0] == "head" ? "active" : "">> <div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "head">> <<else>> <div class="category-icon-alt">头</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>> </div> <<set _active = _args[0] == "face" ? "active" : "">> <div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "face">> <<else>> <div class="category-icon-alt">面</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>> </div> <<if $shopName isnot "school">> <<set _active = _args[0] == "neck" ? "active" : "">> <div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "neck">> <<else>> <div class="category-icon-alt">颈</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>> </div> <</if>> <<set _active = _args[0] == "hands" ? "active" : "">> <div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "hand">> <<else>> <div class="category-icon-alt">手</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>> </div> <<set _active = _args[0] == "legs" ? "active" : "">> <div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "legs">> <<else>> <div class="category-icon-alt">袜</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>> </div> <<set _active = _args[0] == "feet" ? "active" : "">> <div @class="'div-link category-tab ' + _active"> <<if $options.images is 1>> <<clothingcategoryicon "feet">> <<else>> <div class="category-icon-alt">鞋</div> <</if>> <<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>> </div> </div> </div> <<run linkifyDivs('#shopCategories')>> <</widget>> <<widget "shopCategoryReplace">> <<switch _args[0]>> <<case "all">><<replace "#clothingShop-div">><<AllShop>><</replace>> <<case "overoutfit">><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>> <<case "outfit">><<replace "#clothingShop-div">><<OutfitShop>><</replace>> <<case "upper">><<replace "#clothingShop-div">><<TopShop>><</replace>> <<case "lower">><<replace "#clothingShop-div">><<BottomShop>><</replace>> <<case "underoutfit">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>> <<case "underupper">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>> <<case "underlower">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>> <<case "head">><<replace "#clothingShop-div">><<HeadShop>><</replace>> <<case "face">><<replace "#clothingShop-div">><<FaceShop>><</replace>> <<case "neck">><<replace "#clothingShop-div">><<NeckShop>><</replace>> <<case "hands">><<replace "#clothingShop-div">><<HandsShop>><</replace>> <<case "legs">><<replace "#clothingShop-div">><<LegsShop>><</replace>> <<case "feet">><<replace "#clothingShop-div">><<FeetShop>><</replace>> <</switch>> <</widget>>
<<set $outside to 0>><<effects>><<set $lock to 0>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<link [[拾起 (0:10)|Cosmetics Store]]>><<pass 10>><<crimeUp 5>><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span> <<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Shopping Centre Top]]>><</link>> <br>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>> 你在化妆品店里。你面前有几个货架,上面摆满了各种五颜六色的管子、罐子和盒子。 <br><br> <<cosmeticsicon>><<link [[看看口红|Cosmetics Lipstick]]>><</link>> <br> <<cosmeticsicon "eyeshadow">><<link [[看看眼影|Cosmetics Eyeshadow]]>><</link>> <br> <<cosmeticsicon "mascara">><<link [[看看睫毛膏|Cosmetics Mascara]]>><</link>> <br> <<cosmeticsicon "dyes">><<link [[看看染发剂|Cosmetics Dyes]]>><</link>> <br><br> <<getouticon>><<link [[离开|Shopping Centre Top]]>><</link>>
<<CosmeticsGenericDepartment "lipstick" "口红" "口红" "lipstick" "" "#FF0000" 1000 "Cosmetics Lipstick" "架子上摆放着一只只五颜六色的口红。" true true 20 `setup.colours.lipstick.map(c=>c.variable)`>>
<<CosmeticsGenericDepartment "eyeshadow" "眼影" "眼影" "eyeshadow" "" "#FF0000" 1500 "Cosmetics Eyeshadow" "眼前摆放着装有闪闪发光的各色眼影的小盒子。" true true 20 `setup.colours.eyeshadow.map(c=>c.variable)`>>
<<CosmeticsGenericDepartment "mascara" "睫毛膏" "睫毛膏" "mascara" "" "#FF0000" 1500 "Cosmetics Mascara" "你面前摆着一打睫毛膏,不过都是黑色的。" true true 20 `setup.colours.mascara.map(c=>c.variable)`>>
<<CosmeticsGenericDepartment "hairdye" "染发剂" "染发剂" "hair" "colour-hair" "#FD6064" 4000 "Cosmetics Dyes" "你来到染发剂货架前。" false true 1 `setup.colours.hair.filter(c=>c.dye).map(c=>c.variable)`>>
<<widget "CosmeticsGenericDepartment">> <<if _args.length < 13>> <div class="red">"Cosmetics Generic Department"一文出现错误。缺少参数。<br><<print _args>></div> <</if>> <<set _itemType = _args[0]>> <<set _itemSingular = _args[1]>> <<set _itemPlural = _args[2]>> <<set _cssClassOuter = _args[3]>> <<set _cssClassInner = _args[4]>> <<set _baseColour = _args[5]>> <<set _price = _args[6]>> <<set _passageCurrent = _args[7]>> <<set _textIntro = _args[8]>> <<set _canUseNow = _args[9]>> <<set _isConsumable = _args[10]>> <<set _usesPerBuy = _args[11]>> <<set _availableColours = _args.slice(12)>> <<if _availableColours.length === 1 && Array.isArray(_availableColours)>> <<set _availableColours = _availableColours[0]>> <</if>> _textIntro <<if _isConsumable isnot true>> <<if $makeup.owned[_itemType].length > 0>> <br> 你已经拥有了以下颜色的_itemPlural: <<for _i, _colour range $makeup.owned[_itemType]>> <span class="grey-shadow"><span @class="_cssClassOuter + '-' + _colour.replace(/ /g, '-')"><span @class="_cssClassInner"><span @style="'color:' + _baseColour + ';'"><<print setup.colourName(_colour)>></span></span></span></span> <<if _i < $makeup.owned[_itemType].length - 1>>, <</if>> <</for>>。 <</if>> <<else>> <<set _owned = $makeup.owned[_itemType].filter(x => x.count > 0)>> <<if _owned.length > 0>> <br> 你已经拥有了以下颜色的_itemPlural: <<for _i, _item range _owned>> <<if _item.count > 0>> <span class="grey-shadow"><span @class="_cssClassOuter + '-' + _item.colour.replace(/ /g, '-')"><span @class="_cssClassInner"><span @style="'color:' + _baseColour + ';'"><<print setup.colourName(_item.colour)>></span></span></span></span> × _item.count <<if _i < _owned.length - 1>>, <</if>> <</if>> <</for>>。 <</if>> <</if>> <br><br> <<if _isConsumable == false>> <<set _availableColours = _availableColours.filter(x => !$makeup.owned[_itemType].includes(x))>> <</if>> <<if _availableColours.length == 0>> 你已经收集齐了_itemPlural的所有可用颜色。你已经没有东西可买了。 <br><br> <<else>> 每个_itemSingular的价格为<<printmoney _price>><<if _usesPerBuy > 1>>,可使用_usesPerBuy次<</if>>。 <br> <<if $cosmeticsChoice is undefined>> <<set $cosmeticsChoice = _availableColours[0]>> <</if>> <<for _i, _colour range _availableColours>> <label><span class="grey-shadow"><span @class="_cssClassOuter + '-' + _colour.replace(/ /g, '-')"><span @class="_cssClassInner"><span @style="'color:' + _baseColour + ';'"><<print setup.colourName(_colour)>></span></span></span></span> <<print '<<radiobutton "$cosmeticsChoice" "'+_colour+'" ' + ($cosmeticsChoice is _colour ? "checked" : "") + '>>'>></label> | <</for>> <br><br> <<if $money gte _price or Time.dayState is "night">> <<set _buy = Time.dayState == "night" ? "盗窃" : "购买">> <<if _isConsumable == true>> <<set _usesText = _usesPerBuy > 1 ? " ("+_usesPerBuy+"次可用)" : "">> <<link [[_buy+_usesText|_passageCurrent]]>><<addConsumableCosmetics _itemType $cosmeticsChoice _usesPerBuy>><<if Time.dayState is "night">><<crimeUp `_price / 100` "thievery">><<else>><<set $money -= _price>><</if>><</link>><<if Time.dayState is "night">><<crime "thievery">><</if>> <br> <<if _canUseNow == true>> <<link [[_buy+_usesText+"现在就使用"+(_usesPerBuy > 1 ? "一次" : "")|_passageCurrent]]>><<addConsumableCosmetics _itemType $cosmeticsChoice _usesPerBuy-1>><<set $makeup[_itemType] = $cosmeticsChoice>><<if Time.dayState is "night">><<crimeUp `_price / 100` "thievery">><<else>><<set $money -= _price>><</if>><</link>><<if Time.dayState is "night">><<crime "thievery">><</if>> <br> <</if>> <<else>> <<link [[_buy+"并送到家"|_passageCurrent]]>><<set $makeup.owned[_itemType].push($cosmeticsChoice)>><<if Time.dayState is "night">><<crimeUp `_price / 100` "thievery">><<else>><<set $money -= _price>><</if>><</link>><<if Time.dayState is "night">><<crime "thievery">><</if>> <br> <<if _canUseNow == true>> <<link [[_buy+"并马上使用"|_passageCurrent]]>><<set $makeup.owned[_itemType].push($cosmeticsChoice)>><<set $makeup[_itemType] = $cosmeticsChoice>><<if Time.dayState is "night">><<crimeUp `_price / 100` "thievery">><<else>><<set $money -= _price>><</if>><</link>><<if Time.dayState is "night">><<crime "thievery">><</if>> <br> <</if>> <</if>> <<else>> <span class="purple">你买不起这个东西。</span> <br><br> <</if>> <</if>> <<link [[返回|Cosmetics Store]]>><<unset $cosmeticsChoice>><</link>> <</widget>> <!-- for buying consumable makeup stuff. Usage <<addConsumableCosmetics "lipstick" "red" 20>> --> <<widget "addConsumableCosmetics">><<script>> let _args = T.args; let $makeup = V.makeup; let _itemType = _args[0]; let _colour = _args[1]; let _count = _args[2]; let done = false; for (let i = 0; i < $makeup.owned[_itemType].length; i++) { if ($makeup.owned[_itemType][i].colour == _colour) { $makeup.owned[_itemType][i].count += _count; done = true; break; } } if (!done) { $makeup.owned[_itemType].push({"colour": _colour, "count": _count}); } <</script>><</widget>>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>> /* TODO: Turn this shop into an actual megastore where you can get lost and encounter tentacles. Tentakea?*/ 你在家具店中。它的大部分存货对你的房间来说太大。 <br><br> <<if Time.dayState is "night">> 你独自待在黑暗中。 <br><br> <<elseif $exposed gte 1>> 你藏在橱柜里以保护自尊。 <br><br> <</if>> <<if $stress gte $stressmax>> <<passoutshop>> <<else>> <<if Time.hour is 21>> 现在要关门了。保安正把大家赶到外面。 <<if $exposed gte 1>> 当你意识到被保安发现穿成这样会有多尴尬时,你内心开始感到恐慌。 <</if>> <br><br> <<if $exposed lte 0>> <<highicon>><<link [[出去|High Street]]>><</link>> <br> <<else>> <<ind>><<link [["躲到结束 (1:00)"|Furniture Shop]]>><<pass 1 hour>><</link>> <</if>> <<else>> <<if Time.dayState is "night" and Time.hour isnot 21 and !$weekly.theft.furnitureShop>> <<registericon>><<link [[检查收银机|Furniture Shop Register]]>><</link>> <br> <</if>> <<if $exposed lte 0 and Time.dayState isnot "night" and Time.hour isnot 21>> <<furnitureicon "catalogue.png">><<link [[目录|Furniture Shop Catalogue]]>><</link>> <br> <</if>> <<if ($exposed lte 0 and Time.dayState isnot "night" and Time.hour isnot 21) or (Time.hour gte 21 and !$weekly.theft.furnitureShop)>> <br> 墙纸和海报堆放在一个角落里。 <br> <<furnitureicon "wallpaper.png">><<link [[糊墙用纸|Furniture Shop Papers]]>><</link>> <br> <</if>> <br> <<getouticon>><<link [[离开|Shopping Centre]]>><</link>> <br> <</if>> <</if>>
<<run Furniture.in('bedroom')>> 你走到糊墙用纸的角落。预制海报和墙纸的样品正在展示中。如果你额外付费,就可以印制一个定制图案。<i>定制图案是区分大小写的!</i> <br><br> <<set _availablePosters to { "牛女孩" : "cowgirl", "猫咪" : "cat", "小狗" : "puppy" }>> <<set _posterCost to Furniture.setPrice(Furniture.get('poster', true).cost)>> <<if Time.dayState is "night" and Time.hour isnot 21 and !$weekly.theft.furnitureShop>> <<listbox "_chosenPoster" autoselect>> <<optionsfrom _availablePosters>> <</listbox>> <<link [[盗窃|Furniture Shop Papers]]>> <<run Furniture.set('poster', 'poster', { name : _chosenPoster, nameCap : _chosenPoster.toUpperFirst() })>> <<crimeUp 5 "petty">> <</link>><<gcrime "petty">> <br> <<elseif Time.dayState is "night">> <span class="purple">你已经从商店里偷了东西。</span>你应该等一等再拿别的东西。 <br> <<elseif $money gte _posterCost>> 选择一个预制海报: <br> <<listbox "_chosenPoster" autoselect>> <<optionsfrom _availablePosters>> <</listbox>> <<link [['购买 (£' + _posterCost / 100 + ')'|Furniture Shop Papers]]>> <<set $money -= _posterCost>> <<run Furniture.set('poster', 'poster', { name : _chosenPoster, nameCap : _chosenPoster.toUpperFirst() })>> <</link>> <br><br> <<if $money gte _posterCost * 2>> 要求定制海报图案: <br> <<textbox "_chosenPosterCustom" "">> <<link [['购买 (£' + _posterCost / 50 + ')'|Furniture Shop Papers]]>> <<set $money -= _posterCost * 2>> <<if _chosenPosterCustom is "" or _chosenPosterCustom is undefined>><<set _chosenPosterCustom to "custom design">><</if>> <<set _normalisedName to Util.escape(_chosenPosterCustom)>> <<run Furniture.set('poster', 'poster', { name : _normalisedName, nameCap : _normalisedName.toUpperFirst() })>> <</link>> <br> <</if>> <br> <<else>> 你买不起海报。 <br> <</if>> <br><br> <<set _availableWallpapers to { "藤蔓" : "vines", "触手" : "tentacles", "纯白" : "plainwhite", "波浪白" : "wavywhite", "牛女孩" : "cowgirls", "心" : "hearts", "树木" : "trees", "十字架" : "crosses" }>> <<set _wallpaperCost to Furniture.setPrice(Furniture.get('wallpaper', true).cost)>> <<if Time.dayState is "night" and Time.hour isnot 21 and !$weekly.theft.furnitureShop>> <<listbox "_chosenWallpaper" autoselect>> <<optionsfrom _availableWallpapers>> <</listbox>> <br> <<link [[盗窃|Furniture Shop Papers]]>> <<run Furniture.set('wallpaper', 'wallpaper', { name : _chosenWallpaper, nameCap : _chosenWallpaper.toUpperFirst() })>> <<crimeUp 5 "petty">> <</link>><<gcrime "petty">> <br> <<elseif $money gte _wallpaperCost>> 选择一个预制墙纸: <br> <<listbox "_chosenWallpaper" autoselect>> <<optionsfrom _availableWallpapers>> <</listbox>> <<link [['购买 (£' + _wallpaperCost / 100 + ')'|Furniture Shop Papers]]>> <<set $money -= _wallpaperCost>> <<run Furniture.set('wallpaper', 'wallpaper', { name : _chosenWallpaper, nameCap : _chosenWallpaper.toUpperFirst() })>> <</link>> <br> <br> <<if $money gte _wallpaperCost * 2>> 要求定制墙纸图案: <br> <<textbox "_chosenWallpaperCustom" "">> <<link [['购买 (£' + _wallpaperCost / 50 + ')'|Furniture Shop Papers]]>> <<set $money -= _wallpaperCost * 2>> <<if _chosenWallpaperCustom is "" or _chosenWallpaperCustom is undefined>><<set _chosenWallpaperCustom to "custom design">><</if>> <<set _normalisedName to Util.escape(_chosenWallpaperCustom)>> <<run Furniture.set('wallpaper', 'wallpaper', { name : _normalisedName, nameCap : _normalisedName.toUpperFirst() })>> <</link>> <br> <br> <</if>> <br> <<else>> 你买不起新墙纸。 <br> <br> <</if>> <<getouticon>><<link [[回去|Furniture Shop]]>><</link>> <br>
<<effects>> <<set $chosenFurnitureCategory to $chosenFurnitureCategory || "bed">> <<dynamic "furnitureUpdate" "furniture-update-container">> <br><br> <<getouticon>><<link [[回去|Furniture Shop]]>> <<run delete $chosenFurnitureCategory>> <<unset $furnitureDowngrade>> <</link>> <br><br> <<furnitureCatalogue>> <br>
<<widget "furnitureUpdate">> <<if $boughtfurniturename isnot undefined>> 你买了$boughtfurniturename。在你回家的时候,它就会送到了。 <br> <<run delete $boughtfurniturename>> <<else>> 你浏览着家具目录。顶部印着 "不退款!"的字样。 <</if>> <br><br> <<switch $chosenFurnitureCategory>> <<case "bed">> 你浏览着床。有些是以双人床的形式出售的,但对于中年人来说,它们勉强能算作单人床。 <<case "table">> 你浏览着桌子。它们很大,但角落的一些桌子可能适合你的房间。 <<case "chair">> 你简单看了下这些椅子。你可以在你的房间中更换掉你的写字椅。甚至可以再往房间添增第二把椅子,放在小桌旁。 <<case "wardrobe">> 你浏览着衣柜。有些衣柜的大小几乎和你的旧衣柜一模一样。 <<case "decoration">> 你浏览着装饰品。你努力寻找着适合你房间的东西。 <<case "windowsill">> 你浏览着杂项物品。这页纸上有零星可疑的实用物品。 <<case "desk">> 你看了看这些桌子。有些看起来足够小,可以取代你的旧桌子。 <<default>> /* Do nothing */ <</switch>> <</widget>> <<widget "furnitureCatalogue">> <hr> __家具__ <br> <<dynamic "furnitureLinks" "furniture-category-container">> <<dynamic "furnitureList" "furniture-menu-container">> <</widget>> <<widget "furnitureLinks">> <<set _furnitureLinks to [ { id: 'bed', label: '床' }, { id: 'table', label: '桌子' }, { id: 'chair', label: '椅子' }, { id: 'desk', label: '桌子'}, { id: 'wardrobe', label: '衣橱' }, { id: 'decoration', label: '饰品' }, { id: 'windowsill', label: '杂项' } ]>> <<for _i = 0; _i < _furnitureLinks.length; _i++>> <<set _furniLink = _furnitureLinks[_i]>> <a @class="($chosenFurnitureCategory is _furniLink.id ? 'selected' : '')" @id="Dynamic.eventBinder(_furniLink.id)" onclick="(id) => $chosenFurnitureCategory = id" >_furniLink.label</a><<if _i < _furnitureLinks.length - 1>> | <</if>> <</for>> <</widget>> <<widget "furnitureList">> <<set $currentFurnishing to Furniture.get($chosenFurnitureCategory)>> <<if $chosenFurnitureCategory is "desk" and $currentFurnishing is null>> <<set $currentFurnishing to Furniture.set('desk','desk')>> <</if>> 目前装在你卧室里的: <<if $currentFurnishing>> <<furnitureicon $currentFurnishing.iconFile>> $currentFurnishing.nameCap <a onclick="document.getElementById('furnitureDetails').classList.toggle('hidden')">额外信息</a> <div id="furnitureDetails" class="hidden"> $currentFurnishing.description <<if $currentFurnishing.type && $currentFurnishing.type.includesAny('comfy','double','starter','spacious','organiser')>> <br> <<if $currentFurnishing.type.includes('starter') and $chosenFurnitureCategory is 'wardrobe'>><br>每种物品类别可容纳 20 个。<</if>> <<if $currentFurnishing.type.includes('spacious')>><br>每种物品类别可容纳30个。<</if>> <<if $currentFurnishing.type.includes('organiser')>><br>每种物品类别可容纳 40 个。<</if>> <<if $currentFurnishing.type.includes('comfy')>> <<if $chosenFurnitureCategory is 'bed'>> <br>改善睡眠质量。 <<else>> <br>让你在桌前处理项目更有效率。 <</if>> <</if>> <<if $currentFurnishing.type.includes('double')>><br>有足够的空间来进行适当的夜间活动。<</if>> <</if>> </div> <<else>> 什么都没有。 <</if>> <br><br> <<if !$furnitureDowngrade>> <div id="furnitureContainer"> <<generateFurnitureShopStock>> </div> <<else>> <div id="furnitureDowngrade"> <<furnitureDowngrade>> </div> <</if>> <</widget>> <<widget "generateFurnitureShopStock">> <!-- TODO: Cache items beloning to a particular category. --> <<for $_key, $_furnishing range setup.furniture>> <<set $_isInCategory to $_furnishing.category.includes($chosenFurnitureCategory)>> <<set $_isDefault to $_furnishing.type.includes('starter')>> <<set $_isCurrent to !(!$currentFurnishing or $_key isnot $currentFurnishing.id)>> <<set $_isShowing to $_furnishing.showCheck ? Furniture.showFn($_furnishing) : true>> <<if $_isInCategory and !$_isDefault and !$_isCurrent and $_isShowing>> <div class="furnitureBlock no-numberify"> <<furnitureicon $_furnishing.iconFile>> $_furnishing.nameCap | <<if $_furnishing.type>> <<if $_furnishing.type.includes('comfy')>>舒适的 | <</if>> <<if $_furnishing.type.includes('single')>>单人的 | <</if>> <<if $_furnishing.type.includes('double')>>双人的 | <</if>> <<if $_furnishing.type.includes('spacious')>>宽敞的 | <</if>> <<if $_furnishing.type.includes('organiser')>>有条理的 | <</if>> <</if>> <<set $_cost to Furniture.setPrice($_furnishing.cost)>> <<set $_name to $_furnishing.name>> <<if $_furnishing.description>> <<capture $_name>> <mouse class="tooltip linkBlue">(?)<span> $_furnishing.description <<if $_furnishing.type && $_furnishing.type.includesAny('comfy','double','starter','spacious','organiser')>> <br> <<if $_furnishing.type.includes('starter')>><br>每种物品类别可容纳 20 个。<</if>> <<if $_furnishing.type.includes('spacious')>>每种物品类别可容纳30个。<br><</if>> <<if $_furnishing.type.includes('organiser')>><br>每种物品类别可容纳 40 个。<</if>> <<if $_furnishing.type.includes('comfy')>> <<if $chosenFurnitureCategory is 'bed'>> <br>改善睡眠质量。 <<else>> <br>让你在桌前处理项目更有效率。 <</if>> <</if>> <<if $_furnishing.type.includes('double')>><br>有足够的空间来进行适当的夜间活动。<</if>> <</if>> </span></mouse> | <</capture>> <</if>> <<if $money gte $_cost>> <<capture $_key $_furnishing $_cost>> <<link [["£" + $_cost/100|Furniture Shop Catalogue]]>> <<if ($_furnishing.tier or 0) lt (nullable($currentFurnishing).tier or 0)>> <<set $furnitureDowngrade to { key: $_key, cost: $_cost, name: $_furnishing.name, nameCap: $_furnishing.nameCap, iconFile: $_furnishing.iconFile, type: $_furnishing.type, }>> <<else>> <<set $money -= $_cost>> <<run Furniture.set($_key, $chosenFurnitureCategory)>> <<set $boughtfurniturename to $_furnishing.nameCap>> <<run Furniture.wardrobeUpdate()>> <</if>> <</link>> <</capture>> <<else>> <span class="red"><<print "£"+$_cost/100>></span> <</if>> </div> <</if>> <</for>> <</widget>> <<widget "furnitureDowngrade">> <<furnitureicon $furnitureDowngrade.iconFile>> <<print $furnitureDowngrade.nameCap>> <<if $furnitureDowngrade.type && $furnitureDowngrade.type.includesAny('comfy','double','starter','spacious','organiser')>> <<if $furnitureDowngrade.type.includes('starter')>><br>每种物品类别可容纳 20 个。<</if>> <<if $furnitureDowngrade.type.includes('spacious')>><br>每种物品类别可容纳30个。<</if>> <<if $furnitureDowngrade.type.includes('organiser')>><br>每种物品类别可容纳 40 个。<</if>> <<if $furnitureDowngrade.type.includes('comfy')>><br>改善睡眠质量。<</if>> <<if $furnitureDowngrade.type.includes('double')>><br>足够的空间来进行适当的夜间活动。<</if>> <</if>> <br> 这可能是对你目前拥有的进行降阶,你还是想要买它吗? <br> <<link [[取消|Furniture Shop Catalogue]]>> <<unset $furnitureDowngrade>> <</link>> <br><br> <<link [[确定|Furniture Shop Catalogue]]>> <<set $money -= $furnitureDowngrade.cost>> <<run Furniture.set($furnitureDowngrade.key, $chosenFurnitureCategory)>> <<set $boughtfurniturename to $furnitureDowngrade.nameCap>> <<run Furniture.wardrobeUpdate()>> <<unset $furnitureDowngrade>> <</link>> <</widget>>
<<set $outside to 0>><<effects>><<set $lock to 0>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Hairdressers]]>><<pass 10>><<crimeUp 5 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span> <<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Shopping Centre]]>><</link>> <br>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>> 你在理发店里。这里出售各种美发产品。你还可以剪发或染发。 <<if Time.dayState is "night">> 你独自待在黑暗中。 <<elseif $exposed gte 1>> 你藏在橱柜里以保护自尊。 <<else>> 有个空位可坐。 <</if>> <<if $hairgelBottles is undefined>> <<set $hairgelBottles to 0>> <</if>> <br><br> <<if $stress gte $stressmax>> <<passoutshop>> <<else>> <<if Time.hour is 21>> 现在要关门了。保安正把大家赶到外面。 <<if $exposed gte 1>> 你意识到如果保安发现你穿成这样,你会有多大风险时,你内心感到了恐慌。 <</if>> <br><br> <<if $exposed lte 0>> <<highicon>><<link [[出去|High Street]]>><</link>> <br> <<else>> <<link [["躲到结束 (1:00)"|Hairdressers]]>><<pass 1 hour>><</link>> <</if>> <<else>> <<if Time.dayState is "night" and Time.hour isnot $closinghour>> <<hairgelicon>><<link [[偷一瓶发胶|$passage]]>><<crimeUp `8 / 100` "petty">><<set $hairgelBottles += 1>><</link>><<crime "petty">> <br> <<if !$weekly.theft.hairDressers>> <<registericon>><<link [[检查收银机|Hairdressers Register]]>><</link>> <br><br> <</if>> <</if>> <<if $exposed lte 1 and Time.dayState isnot "night" and Time.hour isnot 21>> <<if $money gte 800>> <<hairgelicon>> <<link [[购买发胶 (£8)|Hairdressers Gel]]>><<set $money -= 800>><<set $hairgelBottles += 1>><</link>> <br> <<else>> <<hairgelicon>><span class="blue"> 你买不起任何发胶。</span> <br> <</if>> <<hairchairicon>><<link [[坐下|Hairdressers Seat]]>><</link>> <br><br> <</if>> <<getouticon>><<link [[离开|Shopping Centre]]>><</link>> <br> <</if>> <</if>>
<<generate1>><<person1>>你浏览待售的美发产品。你决定拿起一个小瓶子,上面的标签写着"发型挺住,心态稳住!" <br><br> 理发师一边给你结账一边闲聊。"这可是好东西,"<<he>>说,"一瓶量很少,所以只够你用<span class="teal">一次</span>,但它可以保持到天荒地老。你不用担心头发会乱掉,至少在你决定给造型来点改变前是不会的。" <br><br> <<He>>微笑着把包递给你。"<<print either("谢谢惠顾!","祝你过得愉快!","一路平安。","购物愉快。","欢迎再来!")>>" <br><br> 你现在有<span class="gold">$hairgelBottles</span> <<print ($hairgelBottles is 1) ? "瓶" : "瓶">>发胶。 <br><br> <<link [[继续|Hairdressers]]>><</link>>
<<generate1>><<person1>>你坐了下来,理发师很快出现在你的身后。"想要个什么样的造型,亲爱的?"<<hairdressersPricelist>> <<set $hairOption to $hairlength>> <<set $fringeOption to $fringelength>> <<set $dyeOption to "noChange">> <<set $browsDyeOption to "noChange">> <<set $twoToneDyeOption1 to "noChange">> <<set $twoToneDyeOption2 to "noChange">> <<set $twoToneHairDye to false>> <<set $twoToneStyle to $hairColourGradient.style>> <div id="currentCost" class="gold"> 付款:£0 </div> <div id="hairDressers"> <<hairDressersOptions>> </div> <<hairdressersReset>>
<<hairdressersSession>> <<link [[离开|Hairdressers]]>><<endevent>><</link>>
/*args[0]: dye name in colours.js */ <<widget "dyeSwatch">> <div @class="'hair-'+_args[0]"> <div style="height: 25px; width: 100px; margin-top:5px; background-color: #fd6064; border:1px solid #ccc;" class="colour-hair"></div> </div> <</widget>> <<widget "hairdressersPricelist">> 镜子旁边的牌子上写着: <br> "剪发:£30 <br> 刘海修剪:£30 <br> 全头染色:£60 <br> 刘海或发型染色:£50 <br> 双色染发:£250 <br> 眉毛染色:£20" <br><br> <</widget>> <<widget "hairDressersOptions">> <<set _currentCost to 0>> <<if not $dyedHairPart>> <<set $dyedHairPart to "hair">> <</if>> <<if not $twoToneHairDye>> <<set $twoToneHairDye to false>> <</if>> <<if not $twoToneDyeOption1>> <<set $twoToneDyeOption1 to "red">> <</if>> <<if not $twoToneDyeOption2>> <<set $twoToneDyeOption2 to "black">> <</if>> <<if not $twoToneStyle>> <<set $twoToneStyle to $hairColourGradient.style>> <</if>> <<set _hiddenMannequin = $options.images is 1 ? "" : "hidden">> <div id="hairDresserDiv"> <div id="mannequin" @class="'mannequin ' + _hiddenMannequin + ($sidebarRenderer is 'both' ? ' both-renderers' : '')" style="height:unset"> <<mannequinHairdresser>> </div> <div> <<if ($money gte _currentCost + 3000 or $hairOption isnot $hairlength) and $hairlength gt 100>> <<if $hairOption isnot $hairlength>> <<set _currentCost += 3000>> <</if>> 将你的两边剪至你的: <br> <<set _hairNames to ["耳朵", "下巴", "肩膀", "胸部上方", "胸部中间", "腹部上方", "肚脐", "大腿", "膝盖", "脚踝"]>> <<set _hairOptions to {"不剪发":$hairlength}>> <<for _i to 9; _i gte 0; _i-->> <<set $_length to (_i * 100) + 100>> <<if $_length + 50 lt $hairlength>> /* + 50 to ensure its not cut too early */ <<set _hairOptions[_hairNames[_i]] to $_length>> <</if>> <</for>> <<listbox "$hairOption" autoselect>> <<optionsfrom _hairOptions>> <</listbox>> <br><br> <<elseif $hairlength gt 100>> 你没有足够的钱来理发。 <br><br> <</if>> <<if ($money gte _currentCost + 3000 or $fringeOption isnot $fringelength) and $fringelength gte 100>> <<if $fringeOption isnot $fringelength>> <<set _currentCost += 3000>> <</if>> 剪掉你的刘海,直到它变得: <br> <<set _fringeNames to ["很短", "短", "标准", "长"]>> <<set _fringeOptions to {"不剪刘海":$fringelength}>> <<for _i to 3; _i gte 0; _i-->> <<set $_length to (_i * 200) + 100>> <<if $_length + 50 lt $fringelength>> /* + 50 to ensure its not cut too early */ <<set _fringeOptions[_fringeNames[_i]] to $_length>> <</if>> <</for>> <<listbox "$fringeOption" autoselect>> <<optionsfrom _fringeOptions>> <</listbox>> <br><br> <<elseif $fringelength gte 100>> 你没有足够的钱来剪刘海。 <br><br> <</if>> <<set _dyeNames to ["红色","乌黑色", "黑色", "金色", "柔金色", "铂金色", "金黄色", "灰金色", "草莓金色", "咖啡色", "棕色", "柔棕色", "浅棕色", "焦橙色", "姜黄色", "血橙色", "蓝色", "深蓝色", "霓虹蓝", "绿色", "暗青柠", "人造毒绿", "水绿色", "粉色", "亮粉色", "艳粉色", "柔粉色", "绯红色", "紫色", "中紫红", "亮紫色", "白色", "雪白色"]>> <<set $hairdressersHairColour to ["red","jetblack", "black", "blond", "softblond", "platinumblond", "golden", "ashyblond", "strawberryblond", "darkbrown", "brown", "softbrown", "lightbrown", "burntorange", "ginger", "bloodorange", "blue", "deepblue", "neonblue", "green", "darklime", "toxicgreen", "teal", "pink", "brightpink", "hotpink", "softpink", "crimson", "purple", "mediumpurple", "brightpurple", "white", "snowwhite"]>> <<if $money gte _currentCost + 3000 or $dyeOption isnot "noChange">> <<if $dyeOption is "removeDye">> <<set _currentCost += 3000>> <<elseif not $twoToneHairDye and $dyeOption isnot "noChange">> <<if $dyedHairPart is "hair">> <<set _currentCost += 6000>> <<else>> <<set _currentCost += 5000>> <</if>> <<elseif $twoToneHairDye>> <<set _currentCost += 25000>> <</if>> 将你的头发染色<<if $haircolour isnot $naturalhaircolour or $hairfringecolour is not $naturalhaircolour>>或清理掉你的染发<</if>>: <br> <label><<radiobutton "$dyedHairPart" "hair" autocheck>>全头</label> | <label><<radiobutton "$dyedHairPart" "fringe" autocheck>>前发</label> | <label><<radiobutton "$dyedHairPart" "sides" autocheck>>后发</label> | <br> <label><<checkbox "$twoToneHairDye" false true autocheck>>要求双色染发</label> <br> <<set _dyeOptions to {"不染发":"noChange"}>> <<set _twotoneDyeOptions to {}>> <<if $haircolour isnot $naturalhaircolour>> <<set _dyeOptions["去掉染色"] to "removeDye">> <</if>> <<if $money gte _currentCost + 6000 or ($dyeOption isnot "noChange" and $dyeOption isnot "removeDye")>> <<for _i to 0; _i lt _dyeNames.length; _i++>> <<if ($haircolour is $hairdressersHairColour[_i] and $hairColourStyle is "simple") or $naturalhaircolour is $hairdressersHairColour[_i]>> <<continue>> <</if>> <<set _dyeOptions[_dyeNames[_i]] to $hairdressersHairColour[_i]>> <</for>> <</if>> <<for _i to 0; _i lt _dyeNames.length; _i++>> <<set _twotoneDyeOptions[_dyeNames[_i]] to $hairdressersHairColour[_i]>> <</for>> <<if not $twoToneHairDye>> <<listbox "$dyeOption" autoselect>> <<optionsfrom _dyeOptions>> <</listbox>> <<if $dyeOption isnot "noChange"and $dyeOption isnot "removeDye">> <<dyeSwatch $dyeOption>> <br> <<else>> <br><br> <</if>> <<else>> 发型: <<listbox "$twoToneStyle" autoselect>> <<option "低渐变" "low-ombre">> <<option "高渐变" "high-ombre">> <<option "分色" "split">> <<option "面部高光" "face-frame">> <</listbox>> <br> 第一种色调:<<listbox "$twoToneDyeOption1" autoselect>> <<optionsfrom _twotoneDyeOptions>> <</listbox>> <<dyeSwatch $twoToneDyeOption1>> <br> 第二种色调:<<listbox "$twoToneDyeOption2" autoselect>> <<optionsfrom _twotoneDyeOptions>> <</listbox>> <<dyeSwatch $twoToneDyeOption2>> <br> <br> <</if>> <<else>> 你没有足够的钱来染<<print $dyedHairPart.replace("fringe","前发").replace("sides","后发").replace("hair","头发")>>。 <br><br> <</if>> <<if $money gte _currentCost + 1000 or $browsDyeOption isnot "noChange">> <<if $browsDyeOption is "removeDye">> <<set _currentCost += 1000>> <<elseif $browsDyeOption isnot "noChange">> <<set _currentCost += 2000>> <</if>> 染眉<<if $makeup.browscolour isnot $naturalhaircolour>>或清除染发剂<</if>>: <br> <<set _browsDyeOptions to {"不染眉":"noChange"}>> <<if $makeup.browscolour isnot $naturalhaircolour>> <<set _browsDyeOptions["去掉染色"] to "removeDye">> <</if>> <<if $money gte _currentCost + 2000 or ($browsDyeOption isnot "noChange" and $browsDyeOption isnot "removeDye")>> <<for _i to 0; _i lt _dyeNames.length; _i++>> <<if $makeup.browscolour is $hairdressersHairColour[_i] or $naturalhaircolour is $hairdressersHairColour[_i]>> <<continue>> <</if>> <<set _browsDyeOptions[_dyeNames[_i]] to $hairdressersHairColour[_i]>> <</for>> <</if>> <<listbox "$browsDyeOption" autoselect>> <<optionsfrom _browsDyeOptions>> <</listbox>> <<if $browsDyeOption isnot "noChange"and $browsDyeOption isnot "removeDye">> <div @class="'hair-'+$browsDyeOption"> <div style="height: 25px; width: 100px; margin-top:5px; background-color: #fd6064; border:1px solid #ccc;" class="colour-hair"></div> </div> <br> <<else>> <br><br> <</if>> <<else>> 你没有足够的钱来染眉。 <br><br> <</if>> </div> </div> <<if _sydneyPresent>> <<if (!_cancel or _currentCost gt 0) and $money gte _currentCost>> <<link [[继续|Sydney Hairdressers Session]]>> <<set $money -= _currentCost>> <</link>> <<elseif $money lt _currentCost>> 你没有足够的钱付给理发师。 <br><br> <<link [[继续|Sydney Hairdressers Session]]>><</link>> <br> <</if>> <<if _cancel>> <br><br> <<link [[离开|Sydney Hairdressers Cancel]]>><<endevent>><</link>> <</if>> <<else>> <<if $money lt _currentCost>> 你没有足够的钱付给理发师。 <<elseif $twoToneHairDye and ($twoToneDyeOption1 eq $twoToneDyeOption2)>> 你需要为双色染发选择两种不同的颜色。 <<elseif _currentCost gt 0 >> <<link [[付钱给理发师|Hairdressers Session]]>> <<set $money -= _currentCost>> <</link>> <</if>> <br><br> <<link [[离开|Hairdressers]]>><<endevent>><</link>> <</if>> <</widget>> <<widget "hairdressersSession">> 你交了钱,<<he>>就开始做事了。 <br><br> <<set _pass to 0>> <<if $hairOption isnot $hairlength>> 理发师开始剪头发,头发飘落到周围的地上。过了会儿,<<he>>站起来,同时挥舞着一面镜子让你检查<<his>>的手艺。 <br><br> <<set $hairlength to clone($hairOption)>> <<set _pass += 15>> <<unset $hairOption>> <</if>> <<if $fringeOption isnot $fringelength>> <<if _pass gt 0>> <<He>>继续剪着,头发继续飘落到周围的地上。过了会儿,<<he>>再次站了起来,同时挥舞着一面镜子让你进一步检查<<his>>的手艺。 <<else>> 理发师开始剪头发,头发飘落到周围的地上。过了会儿,<<he>>站起来,同时挥舞着一面镜子让你检查<<his>>的手艺。 <</if>> <br><br> <<set $fringelength to clone($fringeOption)>> <<set _pass += 15>> <<unset $fringeOption>> <</if>> <<if $browsDyeOption is "removeDye">> <<if _pass gt 0>> 然后<<he>>要求你把头向后仰。<<He>>在你的眉毛上涂抹一种带有人造化学物质气味的液体。理发师用肥皂面纸擦拭你的眉毛,然后给你洗了脸,完成了这一程序。 <<He>>拿了面镜子,让你看到自己的眉毛恢复到自然的$naturalhaircolour。 <<else>> <<He>>在你的眉毛上涂抹一种带有人造化学物质气味的液体。理发师用肥皂面纸擦拭你的眉毛,然后给你洗了脸,完成了这一程序。 <<He>>拿了面镜子,让你看到自己的眉毛恢复到自然的$naturalhaircolour。 <</if>> <br><br> <<set $makeup.browscolour to clone($naturalhaircolour)>> <<set _pass += 10>> <<unset $browsDyeOption>> <<elseif $browsDyeOption isnot "noChange">> <<set $makeup.browscolour to clone($browsDyeOption)>> <<if _pass gt 0>> 然后<<he>>要求你把头向后仰。<<He>>将选定的染眉剂涂在小刷子上,然后刷了几分钟的眉毛。 很快,<<he>>拿来了面镜子,让你看看你的新<<hairmapcolourtext $makeup.browscolour>>眉毛。 <<else>> 美发师将选定的染眉剂涂在小刷子上,然后刷了几分钟的眉毛。 很快,<<he>>拿来了面镜子,让你看看你的新<<hairmapcolourtext $makeup.browscolour>>眉毛。 <</if>> <br><br> <<set _pass += 10>> <<unset $browsDyeOption>> <</if>> <<if $dyeOption is "removeDye">> <<if _pass gt 0>> <<He>>让你把头向后仰,开始完成你的要求。<<He>>在你的<<print $dyedHairPart.replace("fringe","前发").replace("sides","后发").replace("hair","头发")>>上涂抹了一种带有人造化学物质气味的液体,然后在小盆里将其洗净。 <<He>>将你的头发快速吹干,拿了面镜子供你欣赏自己恢复到自然的$naturalhaircolour颜色的<<print $dyedHairPart.replace("fringe","前发").replace("sides","后发").replace("hair","头发")>>。 <<else>> 理发师让你把头向后仰。<<He>>在你的<<print $dyedHairPart.replace("fringe","前发").replace("sides","后发").replace("hair","头发")>>上涂抹一种带有人造化学物质气味的液体,随后在小盆内将其洗净。 <<He>>将你的头发快速吹干,拿了面镜子供你欣赏自己恢复到自然的$naturalhaircolour颜色的<<print $dyedHairPart.replace("fringe","前发").replace("sides","后发").replace("hair","头发")>>。 <</if>> <br><br> <<if $dyedHairPart is "sides" or $dyedHairPart is "hair">> <<set $hairColourStyle to "simple">> <<set $haircolour to clone($naturalhaircolour)>> <</if>> <<if $dyedHairPart is "fringe" or $dyedHairPart is "hair">> <<set $hairFringeColourStyle to "simple">> <<set $hairfringecolour to clone($naturalhaircolour)>> <</if>> <<set _pass += 15>> <<unset $dyeOption>> <<unset $dyedHairPart>> <<elseif $dyeOption isnot "noChange" and not $twoToneHairDye>> <<if $dyedHairPart is "sides" or $dyedHairPart is "hair">> <<set $hairColourStyle to "simple">> <<set $haircolour to clone($dyeOption)>> <</if>> <<if $dyedHairPart is "fringe" or $dyedHairPart is "hair">> <<set $hairFringeColourStyle to "simple">> <<set $hairfringecolour to clone($dyeOption)>> <</if>> <<if _pass gt 0>> <<He>>仔细地涂抹着你指定的颜色,完成你的要求。不久后,<<he>>便飞舞着一面镜子,让你从各个角度看到你的新<<if $dyedHairPart is "fringe">><<hairfringecolourtext>><<else>><<haircolourtext>><</if>><<print $dyedHairPart.replace("fringe","前发").replace("sides","后发").replace("hair","头发")>>。 <<else>> 理发师开始仔细地涂抹你选择的颜色。没过多久,<<he>>挥舞着镜子,让你从各个角度观赏你的新<<if $dyedHairPart is "fringe">><<hairfringecolourtext>><<else>><<haircolourtext>><</if>><<print $dyedHairPart.replace("fringe","前发").replace("sides","后发").replace("hair","头发")>>。 <</if>> <br><br> <<set _pass += 30>> <<unset $dyeOption>> <<unset $dyedHairPart>> <<elseif $twoToneHairDye>> <<set _gradient to { style: $twoToneStyle, colours: [$twoToneDyeOption1, $twoToneDyeOption2] }>> <<if $dyedHairPart is "sides" or $dyedHairPart is "hair">> <<set $hairColourStyle to "gradient">> <<set $haircolour to clone($twoToneDyeOption1)>> /* This is set as a 'fallback' color for combat renderer */ <<set $hairColourGradient to clone(_gradient)>> <</if>> <<if $dyedHairPart is "fringe" or $dyedHairPart is "hair">> <<set $hairFringeColourStyle to "gradient">> <<set $hairfringecolour to clone($twoToneDyeOption2)>> /* This is set as a 'fallback' color for combat renderer */ <<set $hairFringeColourGradient to clone(_gradient)>> <</if>> <<if _pass gt 0>> 终于, <<else>> <span></span> <</if>> 理发师在两个单独的碗里混合染料,直到起泡。<<Hes>>留下了几碗看着黏糊糊的液体。 <br> <<He>>用一排夹子将你的头发分成几部分。随后,从较浅的颜色开始,<<he>>在你的头发上涂抹粘液,每个部分都分别涂抹。 <br><br> 在等待染发剂凝固时,你们闲聊了会。没过多久,理发师拿来一面镜子,让你从各个角度看你新染的<<haircolourtext>><<print $dyedHairPart.replace("fringe","前发").replace("sides","后发").replace("hair","头发")>>。 <br><br> <<set _pass += 30>> <<unset $dyeOption>> <<unset $dyedHairPart>> <</if>> <<calchairlengthstage>> <<pass _pass>> <</widget>> <<widget "hairDressersOptionsSydney">> <<set $_sydney to $NPCName[$NPCNameList.indexOf("Sydney")]>> <<set _currentCost to 0>> <<set _currentCost += ($sydneyHairOption isnot $sydney.hair ? 3000 : 0)>> <<set _currentCost += ($dyeOption is "removeDye" ? 3000 : ($dyeOption isnot "noChange" ? 6000 : 0))>> <<if ($money gte _currentCost + 3000 or $sydneyHairOption isnot $sydney.hair)>> 鼓励悉尼做发型: <br> <<set _hairOptions to {"保持原样":$sydney.hair}>> <<if $sydney.hair is "ponytail">> <<set _hairOptions["蓬松"] to "loose">> <<else>> <<set _hairOptions["马尾"] to "ponytail">> <</if>> <<cycle "$sydneyHairOption" autoselect>> <<optionsfrom _hairOptions>> <</cycle>> <span class="grey">(点击修改) <br> 当前发型:<<- $sydney.hair.replace("ponytail","马尾").replace("loose","蓬松")>></span> <<else>> 你没有足够的钱给悉尼换发型。 <</if>> <br><br> <<if $money gte _currentCost + ($_sydney.hairColour isnot "strawberryblond" ? 3000 : 6000) or $dyeOption isnot "noChange">> 鼓励悉尼染发<<if $_sydney.hairColour isnot "strawberryblond">>或清除染发剂<</if>>: <br> <<set _dyeOptions to {"不染发":"noChange"}>> <<if $_sydney.hairColour isnot "strawberryblond">> <<set _dyeOptions["去掉染色"] to "removeDye">> <<else>> <<set _dyeOptions["染黑"] to "black">> <</if>> <<cycle "$dyeOption" autoselect>> <<optionsfrom _dyeOptions>> <</cycle>> <span class="grey">(点击修改) <br> 当前颜色:<<npcHairColour "Sydney">><<if _text_output is "strawberry blond">>(自然)<</if>></span> <<else>> 你没有足够的钱给悉尼染发。 <</if>> <br><br> <</widget>> <<widget "mannequinHairdresser">> <<if $options.images is 1 and $sidebarRenderer isnot "img">> <div class="mannequin-inner"> <<selectmodel "main" "hairdresser">> <<set _modeloptions.mannequin to true>> <<set _modeloptions.show_face to false>> <<showlayer "brows">> <<set _modeloptions.crotch_visible to true>> <<set _modeloptions.brows to "top">> <<set _modeloptions.brows_colour to ($makeup.browscolour != 0 ? $makeup.browscolour : $naturalhaircolour)>> <<if $browsDyeOption isnot "noChange" and $browsDyeOption isnot "removeDye">> <<set _modeloptions.brows_colour to $browsDyeOption>> <</if>> <<set _modeloptions.hair_colour = $haircolour>> <<set _modeloptions.hair_fringe_colour = $hairfringecolour>> <<set _modeloptions.hair_fringe_colour_gradient = $hairFringeColourGradient>> <<set _modeloptions.hair_fringe_colour_style = $hairFringeColourStyle>> <<set _modeloptions.hair_colour_gradient = $hairColourGradient>> <<set _modeloptions.hair_colour_style = $hairColourStyle>> <<if $twoToneHairDye>> <<if !setup.colours.hair_map[$twoToneDyeOption1] or !setup.colours.hair_map[$twoToneDyeOption2]>> <<set $twoToneDyeOption1 = $haircolour>> <<set $twoToneDyeOption2 = $hairfringecolour>> <</if>> <<set _gradient = { style: $twoToneStyle, colours: [$twoToneDyeOption1, $twoToneDyeOption2] }>> <<if $dyedHairPart isnot "fringe">> <<set _modeloptions.hair_colour = $twoToneDyeOption1>> <<set _modeloptions.hair_colour_gradient = clone(_gradient)>> <<set _modeloptions.hair_colour_style to "gradient">> <</if>> <<if $dyedHairPart isnot "sides">> <<set _modeloptions.hair_fringe_colour = $twoToneDyeOption2>> <<set _modeloptions.hair_fringe_colour_gradient = clone(_gradient)>> <<set _modeloptions.hair_fringe_colour_style to "gradient">> <</if>> <<else>> <<set _newColour = $dyeOption == "removeDye" ? $naturalhaircolour : $dyeOption>> <<if _newColour isnot "noChange">> <<if $dyedHairPart isnot "fringe">> <<set _modeloptions.hair_colour = _newColour>> <<set _modeloptions.hair_colour_style to "simple">> <</if>> <<if $dyedHairPart isnot "sides">> <<set _modeloptions.hair_fringe_colour = _newColour>> <<set _modeloptions.hair_fringe_colour_style to "simple">> <</if>> <</if>> <</if>> <<set _modeloptions.hair_sides_length to $hairOption != $hairlength ? convertHairLengthToStage("sides", $hairOption) : $hairlengthstage>> <<set _modeloptions.hair_fringe_length to $fringeOption != $fringelength ? convertHairLengthToStage("fringe", $fringeOption) : $fringelengthstage>> <<set _modeloptions.hair_fringe_type to $fringetype>> <<set _modeloptions.hair_sides_type to $hairtype>> <<rendermodel "canvas-mannequin">> </div> <</if>> <</widget>>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>> <<switch Time.dayState>> <<case "day">> 你位于购物中心的顶层。这儿人不多,你可以听见下层人声鼎沸。 <<case "dusk">> 你是在购物中心的顶层。商店仍在营业,但由于临近关门时间,周围的人越来越少。 <<case "dawn">> 你在购物中心的顶层,商店正在营业,但还不是很热闹。 <<case "night">> 这座建筑晚上关门了,看起来很冷清。现在来这里可能是违规的。 <<default>> 你在购物中心的最高层。似乎有什么地方不对,就像白天的状态不正确一样。 <</switch>> <br><br> <<if $shop_phase is 1>> <<unset $shop_phase>> 你在手推车里搜寻着。唯一可能有帮助的是一条小腰裙。 <br><br> <<link [[拿着|Shopping Centre Top]]>><<lowerwear 4>><</link>> <br> <<link [[算了|Shopping Centre Top]]>><</link>> <br><br> <<else>> <<if $stress gte $stressmax>> <<passoutshop>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "shoppingCentre">> <</if>> <<if Time.hour is 21>> 现在要关门了。保安正把大家赶到外面。<<if $exposed gte 1>>你意识到如果保安发现你穿成这样,你会有多大风险时,你内心感到了恐慌。<</if>> <br><br> <<if $exposed lte 0>> <<highicon>><<link [[往外走|High Street]]>><</link>> <br> <<else>> <<link [[躲起来直到关完门 (1:00)|Shopping Centre Top]]>><<pass 1 hour>><</link>> <</if>> <<else>> <<if $exposed gte 2>> 你的私处暴露在外,你觉得它很容易受到伤害。 <<if $leftarm is "bound" and $rightarm is "bound">> 你的双臂被捆绑着,你甚至无法遮挡自己。 <</if>> <<if Time.dayState is "night">> 你得承认,在这个经常拥挤的空间里赤身裸体是令人兴奋的。不过,你得找到一种方法解决你的窘况。 <br><br> <<if $clothingShop.ban gt 0 and $clothingShop.banExtension is true>> <<clothingshopicon>><<link [[服装店 (0:01)|Clothing Shop Sneak Guard]]>><<pass 1>><</link>> <<else>> <<clothingshopicon>><<link [[服装店 (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>> <</if>> <br> <<tailoricon>><<link [[裁缝店 (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>> <br> <<cosmeticsicon>><<link [[化妆品店 (0:01)|Cosmetics Lock]]>><<pass 1>><</link>> <br> <<toyshopicon>><<link [[玩具店 (0:01)|Toy Shop Lock]]>><<pass 1>><</link>> <br> <br> <<stairsdownicon>><<link [[主楼层 (0:02)|Shopping Centre]]>><<pass 2>><</link>> <br> <<stairsupicon>><<link [[屋顶 (0:02)|Commercial rooftops]]>><<pass 2>><</link>> <br><br> <<else>> 你蜷缩在一扇维修门后,躲避窥探的目光。这里有一个通往屋顶的楼梯。还有一个装满清洁工具的手推车,也许你能在里面找到一些东西来遮挡自己? <br><br> <<ind>><<link [[搜索手推车 (0:01)|Shopping Centre Top]]>><<pass 1>><<set $shop_phase to 1>><</link>> <br> <<stairsupicon>><<link [[屋顶 (0:02)|Commercial rooftops]]>><<pass 2>><</link>> <</if>> <<elseif $exposed gte 1>> 你的穿着真的不适合在公共场合出现! <<if $leftarm is "bound" and $rightarm is "bound">> 你的双臂被捆绑着,你甚至无法遮挡自己。 <</if>> <<if Time.dayState is "night">> 幸运的是,周围没有人看到你这个样子。不过,你得找到一种方法解决你的窘况。 <br><br> <<if $clothingShop.ban gt 0 and $clothingShop.banExtension is true>> <<clothingshopicon>><<link [[服装店 (0:01)|Clothing Shop Sneak Guard]]>><<pass 1>><</link>> <<else>> <<clothingshopicon>><<link [[服装店 (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>> <</if>> <br> <<tailoricon>><<link [[裁缝店 (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>> <br> <<cosmeticsicon>><<link [[化妆品店 (0:01)|Cosmetics Store]]>><<pass 1>><</link>> <br> <<toyshopicon>><<link [[玩具店 (0:01)|Toy Shop]]>><<pass 1>><</link>> <br> /*<<closedstoreicon>><<link [[Empty shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>> <br>*/ <br> <<stairsdownicon>><<link [[主楼层 (0:02)|Shopping Centre]]>><<pass 2>><</link>> <br> <<stairsupicon>><<link [[屋顶 (0:02)|Commercial rooftops]]>><<pass 2>><</link>> <br><br> <<else>> <<if $clothingShop.ban gt 0>> 你躲在维修门后面。你仍被禁止进入服装店,你觉得 你听见里面有保安,你现在只能选择跑到屋顶,或者到裁缝店求助。 <br> <<else>> 你躲进一扇虚掩的维修门后。你知道附近设有服装店和裁缝店。 你可以逃跑,但肯定会被发现的。这里还有一个通往屋顶的楼梯。 <br><br> <<clothingshopicon>><<link [[冲进服装店 (0:01)|Clothing Shop]]>><<pass 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <</if>> <br> <<tailoricon>><<link [[冲进裁缝店里 (0:01)|Tailor Shop]]>><<pass 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<stairsupicon>><<link [[屋顶 (0:02)|Commercial rooftops]]>><<pass 2>><</link>> <br><br> <</if>> <<elseif $earSlime.growth gt 50 and random(0,1000) lt Math.clamp(($exhibitionism / 3) + ($daily.earSlimeShoppingCentre or 0), 0, 10) and !$weekly.earSlimeShoppingCentre>> <<earSlimeShoppingExhibitionism>> <<else>> <<if $earSlime.growth gt 50 and !$weekly.earSlimeShoppingCentre>> <<set $daily.earSlimeShoppingCentre to ($daily.earSlimeShoppingCentre or 0) + 1>> <</if>> <<if Time.dayState is "night">> <<if $clothingShop.ban gt 0 and $clothingShop.banExtension is true>> <<clothingshopicon>><<link [[服装店 (0:01)|Clothing Shop Sneak Guard]]>><<pass 1>><</link>> <<else>> <<clothingshopicon>><<link [[服装店 (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>> <</if>> <br> <<tailoricon>><<link [[裁缝店 (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>> <br> <<cosmeticsicon>><<link [[化妆品店 (0:01)|Cosmetics Lock]]>><<pass 1>><</link>> <br> <<toyshopicon>><<link [[玩具店 (0:01)|Toy Shop Lock]]>><<pass 1>><</link>> <br> /*<<closedstoreicon>><<link [[Empty shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>> <br>*/ <<else>> <<if $clothingShop.ban gt 0>> <<clothingshopicon>><<link [[服装店 (0:01)|Clothing Shop Guard]]>><<pass 1>><</link>> <<else>> <<clothingshopicon>><<link [[服装店 (0:01)|Clothing Shop]]>><<pass 1>><</link>> <</if>> <br> <<tailoricon>><<link [[裁缝店 (0:01)|Tailor Shop]]>><<pass 1>><</link>> <br> <<cosmeticsicon>><<link [[化妆品店 (0:01)|Cosmetics Store]]>><<pass 1>><</link>> <br> <<toyshopicon>><<link [[玩具店 (0:01)|Toy Shop]]>><<pass 1>><</link>> <br> /*Comment out when a new shop is added in its place, uncomment when required*/ /*Used to keep the `Go onto the roof` and `Go downstair` in lines with the lower floor*/ /*<<closedstoreicon>><<link [[Empty shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>> <br>*/ <</if>> <br> <<stairsupicon>><<link [[爬上屋顶 (0:02)|Commercial rooftops]]>><<pass 2>><</link>> <br> <<stairsdownicon>><<link [[下楼 (0:02)|Shopping Centre]]>><<pass 2>><</link>> <br><br> <</if>> <</if>> <</if>> <</if>>
<<widget "passoutshop">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "shop">> <<else>> <<link [[你眼前一黑……|Passout Shop]]>><</link>> <</if>> <</widget>>
你把自己逼得太紧了。 <br><br> <<passout>> <<set $dangershop to 0>> <<set $safeshop to 0>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>><<set $dangershop to random(1, 2)>><</if>> <<if $danger lt (9900 - $allure)>><<set $safeshop to 1>><</if>> <<if $dangershop is 1>> <<link [[醒来|Abduction Shop]]>><</link>> <<elseif $dangershop is 2>> <<link [[醒来|Molestation Shop]]>><<set $molestationstart to 1>><</link>> <</if>> <<if $safeshop is 1>><<ambulance>><</if>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>>
<<set $outside to 0>><<effects>> <<if $phase is 0>><<set $phase to 1>> <<drugs 180>> <<lowerruined>> <<upperruined>> <<underruined>> <<underupperwear 1>> <<underlowerwear 2>> <<generate1>><<generate2>> 当你恢复意识时,你感到头晕。你的视线清晰了,你发现自己正面对着窗外的商业街。你无法移动一寸,但你站得很直。你感觉到带子紧贴着皮肤,它们一定在是让你保持稳定。它们还将你的四肢扭曲成特定的姿势:你的双手放在臀部,头歪向一边。 <br><br> 你的困惑消退下来时,你发现你只穿了一件比基尼。当一位年轻的金发女子停在窗前凝视着你时,你突然明白了这其中的含义。你感到血液涌上了脸,但她继续往前走,脸上没有一丝意识到的表情。 <br><br> <<link [[继续|Abduction Shop]]>><<pass 1 hour>><<trauma 9>><</link>> <<elseif $phase is 1>> 一个小时过去了,没有发生任何事。更多的人透过窗户看你,但没人意识到你不是个人体模型。大多数人只是从你身边经过,没看一眼。 <br><br> 你感觉没那么昏昏沉沉了,甚至可以抽动一下肢体。你很快就能恢复对身体的控制,但带子仍然绑在身上。 <br><br> 你的胡思乱想被后背上传来的轻轻一戳打断了。<<person1>><<person>>走到了你的面前。<<his>>的目光上下打量着你的身体,在你的比基尼下装上徘徊。<<He>>伸出了一只手。 <br><br> <<link [[试着说停下|Abduction Shop]]>><<trauma 9>><<set $phase to 2>><</link>> <br> <<link [[保持沉默|Abduction Shop]]>><<trauma 9>><<set $phase to 3>><</link>> <<elseif $phase is 2>> 你勉强地低语着,但这已经足够了。惊愕之余,<<person>>哭喊着跑开了。一会儿后,你听到另一个人在笑。"一个人体模型说话了?"<<person2>><<he>>说。"你的想象力太丰富了。" 一双手紧紧抓住你的肩膀,把你转过来面对商店的内部。你看到<<person1>><<person>>和<<person2>><<person>>一起看着你。 <br><br> "嘿,性感娃娃,"<<person>>戳着你的腰。戳得有点太用力了,力量破坏了你的平衡,你摔倒在地上。<<person1>><<person>>突然大笑起来。 <br><br> <<person2>><<person>>看起来有点害羞,<<he>>把你抱起来,试图把你放回原位。要让你稳定下来可不是一件容易的事。<<he>>把你当成一个物体,粗暴地操纵着你,抓住你身上任何<<he>>认为方便的地方,直到<<he>>让你站直了。 <br><br> <<arousal 200 "breasts">> <<He>>满意了,就和<<person1>><<person>>离开你走了。 <br><br> <<link [[继续|Abduction Shop]]>><<pass 2 hours>><<trauma 18>><<set $phase to 4>><</link>> <<elseif $phase is 3>> <<lowerstrip>> <<He>>隔着比基尼薄薄的布料戳着你的<<genitals>>。好奇心没得到满足,<<he>>猛拉开比基尼下装,下装很容易就松开,掉在地上了。随着你的<<genitals>>暴露在众人面前,<<he>>重新开始对你的私处深入调查。在<<he>>变得过于自信前,一个声音叫道:"你在对那个人体模型做什么,你真是个变态。"惊愕之余,<<person>>停止了<<his>>的冒险,并远离了你。 <br><br> <<arousal 400 "genitals">> <<link [[继续|Abduction Shop]]>><<pass 2 hours>><<trauma 18>><<set $phase to 5>><</link>> <<elseif $phase is 5>> <<set $phase to 0>> 你继续等待着,只不过现在你的<<genitals>>被展示出来了。人们的反应和之前差不多,只是现在目光停留在你裸露的<<genitals>>上。有几个人在傻笑着。 <br><br> 两个小时后,你感觉自己的注意力恢复了,但紧绷的带子和不自然的姿势使你身体酸痛。你正考虑尝试松开束缚时,你被人从后面拎到一个密室里。 <br><br> <<endevent>><<generate1>><<person1>> 当你被放在地上时,发现了信使是一个三十多岁的<<person>>。<<He>>边说边给你解绑。"很抱歉这么晚才通知你!失踪的人体模型已经找到了,所以不需要你的服务了。不过你做得很好!你的报酬就在桌子上。你也可以留下这套比基尼,穿在你身上很好看。"<<He>>解开你的束缚后离开了房间,随手关上了门。 <br><br> <<He>>说话算话,桌子上有£15,还有一瓶水,一个夹着某种水果的松饼,以及从你身上扒下来的下装。 <br><br> <<set $hunger -= 500>><<set $thirst -= 500>><<clotheson>><<endevent>> <<commercialquick>> <br> <<link [[进入商店|Clothing Shop]]>><</link>> <br> <<elseif $phase is 4>> <<set $phase to 0>> 两个小时后,你感觉自己的注意力恢复了,但紧绷的带子和不自然的姿势使你身体酸痛。你正考虑尝试偷偷地松开束缚时,你被人从后面拎到一个密室里。 <br><br> <<endevent>><<generate1>><<person1>> 当你被放在地上时,发现了信使是一个三十多岁的<<person>>。<<He>>边说边给你解绑。"很抱歉这么晚才通知你!失踪的人体模型已经找到了,所以不需要你的服务了。不过你做得很好!你的报酬就在桌子上。你也可以留下这套比基尼,穿在你身上很好看。"<<He>>解开你的束缚后离开了房间,随手关上了门。 <br><br> <<He>>说话算话,桌子上有£15,还有一瓶水,一个夹着某种水果的松饼,以及从你身上扒下来的下装。 <br><br> <<set $hunger -= 500>><<set $thirst -= 500>><<endevent>> <<commercialquick>> <br> <<if Time.dayState isnot "night">> <<link [[进入商店|Clothing Shop]]>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<generate2>><<tailorinit>> <<upperruined>> <<lowerruined>> <<underruined>> 你醒来时发现自己全身赤裸地被吊在一个小房间里。你的手腕被一根细绳绑在一起,挂在天花板的一个钩子上。<<person1>><<person>>拿着卷尺测量你的胸部,<<person2>><<person>>抚摸着你的<<bottom>>。 <<set $phase to 1>> <</if>> <<if $phase is 1>> "现在别动,亲爱的。"<<person1>><<He>>把胶带缠在你的躯干上,一直缠到腋窝下。 <<set $phase to 2>> <<elseif $phase is 2>> <<person1>><<He>>把胶带顺着你的胸部向下直到压到你的<<nipples>>。 <<set $phase to 3>><<arousal 50 "breasts">> <<elseif $phase is 3>> <<person1>><<He>>将卷尺再往下移动,测量你的腹部。 <<set $phase to 4>> <<elseif $phase is 4>> <<person1>><<He>>测量你的<<bottom>>。 <<set $phase to 5>> <<elseif $phase is 5>> <<person1>><<He>>用胶带的一端戳了戳你的<<genitals>>。金属触碰到如此敏感的部位时,你的反应很剧烈。<<He>>开始测量你的腿。 <<set $phase to 6>><<arousal 50 "genitals">> <<elseif $phase is 6>> <<person1>><<He>>很满意,放下了磁带。"我们正好有这个东西!" <<set $phase to 7>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续->Molestation Shop Alarm]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Molestation Shop Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Molestation Shop Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation Shop]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Molestation Shop Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Molestation Shop Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Molestation Shop]]>><</link>></span><<nexttext>> <</if>>
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<<effects>> 当他们达到高潮时,他们的身体不约而同地颤抖着。 <br><br> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<person2>><<person>>跪倒在地,靠在墙上,一脸狂喜。然而,<<person1>><<person>>很快就恢复了。<<He>>一边给你松绑,一边用嘲讽的语气说着。"我们本来打算送你一件漂亮的衣服,但如果你这么不尊重人,我不明白我们为什么要送你。" 就这样,<<he>>把你推到外面,关上了你身后的门。 <br><br> <<elseif $enemyanger gte 1>> <<person2>><<person>>跪倒在地,靠在墙上,一脸狂喜。然而,<<person1>><<person>>很快就恢复了。<<He>>向你扔了几条毛巾,然后把你推到外面,关上了你身后的门。 <br><br> <<upperwear 3>> <<lowerwear 3>> <<else>> <<person2>><<person>>跪倒在地,靠在墙上,一脸狂喜。然而,<<person1>><<person>>很快就恢复了。<<He>>笑了。"我们正好有这个东西。" 在各种各样的服装里短暂地翻找了一会儿后,<<he>>拿出了一件太阳裙。<<He>>割断你的绳子,把衣服扔到你头上,然后把你推到门外。 <br><br> <<unbind>> <<upperwear 1>> <</if>> <<tearful>>你挣扎着站了起来。你知道你还没有脱离危险。 <br><br> <<endcombat>> <<set $stress -= 1000>> <<commercialquick>>
<<effects>> "你这个忘恩负义的小荡妇!" 令人愤怒的是,他们把你从钩子上放下来,把你推到外面,关上了你身后的门。<<tearful>>你挣扎着站了起来。 <br><br> <<stealclothes>> <<clotheson>> <<endcombat>><<set $stress -= 1000>> <<commercialquick>>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>> <<if Time.dayState is "day">> 你在购物中心的主楼层。这里挤满了购物者。 <<elseif Time.dayState is "dusk">> 你在购物中心的主楼层。商店仍在营业,但因为临近关门,周围的人越来越少。 <<elseif Time.dayState is "dawn">> 你在购物中心的主楼层,商店正在营业,但现在还不是很热闹。 <<elseif Time.dayState is "night">> 你在购物中心的主楼层。现在来这里可能是违规的。 <</if>> <br><br> <<if Time.days is 0 and $NPCName[$NPCNameList.indexOf("Robin")].init is 0 and $exposed lte 0 and Time.hour gte 17 and Time.hour lte 19>> <<set $robindebt to 0>><<set $robindebtlimit to 5>> <<npc Robin>><<initnpc Robin>><<person1>> 你看到一个熟悉身影带着个大箱子从一家商店走了出来。<<He>>同时也注意到了你。"嘿!"<<He>>喊道。是罗宾,<<Hes>>也是孤儿院的一个孩子。尽管你们年龄相仿,但<<his>>一直都很仰慕你。<<He>>匆忙地把箱子塞进一个超大的袋子里,然后走向你。"我没想到今天会碰见你。"<<he>>说着,目光在你和那个箱子之间游移。 <br><br> "别偷看!我想在回家后给你个惊喜。记住,你随时都可以<span class="gold">来我的房间找我</span>。我已经等不及要给你看了,我好兴奋!"<<He>>放下盒子拥抱了你,然后在你反应过来前带着盒子跑了。 <br><br> <<endevent>> <<link [[继续|Shopping Centre]]>><<set $eventskip to 1>><</link>> <br> <<elseif $stress gte $stressmax>> <<passoutshop>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "shoppingCentre">> <</if>> <<if Time.hour is 21>> 现在要关门了。保安正把大家赶到外面。<<if $exposed gte 1>>你意识到如果保安发现你穿成这样,你会有多大风险时,你内心感到了恐慌。<</if>> <br><br> <<if $exposed lte 0>> <<highicon>><<link [[往外走|High Street]]>><</link>> <br> <<else>> <<link [[躲起来直到关完门 (1:00)|Shopping Centre]]>><<pass 1 hour>><</link>> <</if>> <<else>> <<if $exposed gte 2>> 你的私处暴露在外,你觉得它很容易受到伤害。 <<if $leftarm is "bound" and $rightarm is "bound">> 你的双臂被捆绑着,你甚至无法遮挡自己。 <</if>> <<if Time.dayState is "night">> 你得承认,在这个经常拥挤的空间里赤身裸体是令人兴奋的。不过,你得找到一种方法解决你的窘况。 <br><br> <<else>> <<trauma 9>> 你的脸因尴尬而发烫,你跑进了洗手间。 <br><br> <</if>> <<elseif $exposed gte 1>> 你的穿着真的不适合在公共场合出现! <<if $leftarm is "bound" and $rightarm is "bound">> 你的双臂被捆绑着,你甚至无法遮挡自己。 <</if>> <<if Time.dayState is "night">> 幸运的是,周围没有人看到你这个样子。不过,你得找到一种方法解决你的窘况。 <br><br> <<else>> <<trauma 9>> 你的脸因尴尬而发烫,你跑进了洗手间。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <</if>> <</if>> <<if Time.dayState is "night">> <<hairdressericon>><<link [[理发店 (0:01)|Hairdressers Lock]]>><<pass 1>><</link>> <br> <<petshopicon>><<link [[宠物店 (0:01)|Pet Shop Lock]]>><<pass 1>><</link>> <br> <<tattooicon>><<link [[纹身店 (0:01)|Tattoo Parlour Lock]]>><<pass 1>><</link>> <br> <<wardrobeicon>><<link [[家具店 (0:01)|Furniture Shop]]>><<pass 1>><</link>> <br> /*<<closedstoreicon>><<link [[Empty shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>> <br>*/ <br> <<stairsupicon>><<link [[上楼 (0:02)|Shopping Centre Top]]>><<pass 2>><</link>> <br> <<highicon>><<link [[出去 (0:02)|Shopping Centre Entrance Sneak]]>><<pass 2>><</link>> <br> <<elseif $exposed gte 1>> <<toileticon>><<link [[盥洗室|Shopping Centre Restroom]]>><</link>> <br> <<elseif $earSlime.growth gt 50 and random(0,1000) lt Math.clamp(($exhibitionism / 3) + ($daily.earSlimeShoppingCentre or 0), 0, 10) and !$weekly.earSlimeShoppingCentre>> <<earSlimeShoppingExhibitionism>> <<else>> <<if $earSlime.growth gt 50 and !$weekly.earSlimeShoppingCentre>> <<set $daily.earSlimeShoppingCentre to ($daily.earSlimeShoppingCentre or 0) + 1>> <</if>> <<if $edenshopping is 0 and $money gte 5000>> <<edenicon "supplies">><<link [[买伊甸的日用品 (0:30 £50)|Eden Supplies]]>><<pass 30>><<set $money -= 5000>><</link>> <br> <</if>> <<if $edenfurniture is 1 and $edenpillow isnot 1>> <<edenicon "rug">><<link [[买地毯和枕头 (0:10)|Shop Eden Pillows]]>><<pass 10>><</link>> <br> <</if>> <<if $edenfurniture is 2 and $edencurtains isnot 1>> <<ind>><<link [[买一些窗帘 (0:10)|Shop Eden Curtains]]>><<pass 10>><</link>> <br> <</if>> <<if $edenfurniture is 3 and $edenloveseat is 7 and !$edencushions>> <<tailoricon>><<link [[买点坐垫材料 (0:10)|Shop Eden Cushions]]>><<pass 10>><</link>> <br> <</if>> <<if $valentines_eden is 1 and !$valentines_eden_bought>> <<gifticon "valentine">><<link [[为伊甸寻找情人节礼物 (0:10)|Shop Eden Valentines]]>><<pass 10>><</link>> <br> <</if>> <<if $halloween_eden is 1 and !$halloween_eden_bought>> <<sweetsicon>><<link [[给伊甸买糖果 (0:10)|Shop Eden Sweets]]>><<pass 10>><</link>> <br> <</if>> <<if $christmas_gift_eden is undefined and $christmas is 1 and $syndromeeden gte 1>> <<checkforloveinterests>><<if isLoveInterest("Eden")>><<gifticon "love">><<else>><<gifticon "christmas">><</if>><<link [[为伊甸找礼物 (0:10)|Shop Eden Gift]]>><<pass 10>><</link>> <br> <</if>> <<if $christmas_gift is undefined and $christmas is 1>> <<if $money gte 10000>> <<gifticon "christmas">><<link [[为孤儿们买礼物 (0:40 £100)|Shop Gifts]]>><<pass 40>><<set $money -= 10000>><<set $christmas_gift to "clothes_unwrapped">><</link>> <br> <<else>> <span class="blue">如果你有更多的钱,</span>你就可以给这里的孤儿买礼物。 <br><br> <</if>> <</if>> <<if $christmas_gift_robin is undefined and $christmas is 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>> <<checkforloveinterests>><<if isLoveInterest("Robin")>><<gifticon "love">><<else>><<gifticon "christmas">><</if>><<link [[为罗宾寻找礼物 (0:10)|Shop Robin Gift]]>><<pass 10>><</link>> <br> <</if>> <<if ($christmas_gift_robin isnot undefined or $christmas_gift isnot undefined) and $christmas_wrap is undefined>> <<if $money gte 1000>> <<gifticon "wrapping">><<link [[买包装纸 (0:10 £10)|Shop Paper]]>><<pass 10>><<set $money -= 1000>><<set $christmas_wrap to 1>><</link>> <br> <<else>> <br> <span class="blue">你需要£10来买包装纸。</span> <br><br> <</if>> <</if>> <<if ($brothelVending isnot undefined and $brothelVending.status is "asked") or ($brothelVending isnot undefined and $brothelVending.status is "sold")>> <<if $money gte 200000>> <<condommachineicon>><<link [[买台自动售货机 (0:10 £2,000)|Shop Brothel VM]]>><<pass 10>><<set $money -= 200000>><<set $brothelVending.status to "bought">><</link>> <br> <<else>> <br> <span class="blue">你必须有 £2,000 才能买自动贩卖机。</span> <br><br> <</if>> <</if>> <<hairdressericon>><<link [[理发店 (0:01)|Hairdressers]]>><<pass 1>><</link>> <br> <<petshopicon>><<link [[宠物店 (0:01)|Pet Shop]]>><<pass 1>><</link>> <br> <<tattooicon>><<link [[纹身店 (0:01)|Tattoo Parlour]]>><<pass 1>><</link>> <br> <<wardrobeicon>><<link [[家具店 (0:01)|Furniture Shop]]>><<pass 1>><</link>> <br> /*Comment out when a new shop is added in its place, uncomment when required*/ /*Used to keep the `Go Upstairs` and High Street` in lines with the top floor*/ /*<<closedstoreicon>><<link [[Empty shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "bottom">><</link>> <br>*/ <br> <<stairsupicon>><<link [[上楼 (0:02)|Shopping Centre Top]]>><<pass 2>><</link>> <br> <<highicon>><<link [[商业街 (0:02)|High Street]]>><<pass 2>><</link>> <br> <</if>> <</if>> <</if>>
<<effects>> 你逛了几家DIY商店,为你的计划找到了一些泡沫垫、布料和棉絮。 <br><br> <<if $money gte 2000>> <<tailoricon>><<link [[买了 (£20)|Shop Eden Cushions Buy]]>><<set $edencushions to 1>><<set $money -= 2000>><</link>> <br> <<refuseicon>><<link [[不买了|Shopping Centre]]>><</link>> <<else>> 不幸的是,你似乎买不起它们。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br> <</if>>
<<effects>> 你决定购买。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> 你再次发现自己在家具店周围走动。你看了看他们挑选的窗帘和窗户装饰。 大多数都太花哨了,你相信伊甸会用它们来代替壁炉的燃料。最后,你在过道尽头选择了一副简陋而实用的窗帘。 <br><br> <<if $money gte 2000>> <<link [[买下(£20) |Shop Eden Curtains Buy]]>><<set $edencurtains to 1>><<set $money -= 2000>><</link>> <br> <<link [[不买|Shopping Centre]]>><</link>> <<else>> 不幸的是,你似乎买不起它们。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br> <</if>>
<<effects>> 你决定购买。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> 你在几家家具店走了一圈,浏览了下枕头和地毯的情况。大多数设计都过于现代和花哨,很难找到你知道伊甸会喜欢的东西。 最终,你在一家商店里找到了些朴素而实用的东西。 <br><br> <<if $money gte 4000>> <<edenicon "rug">><<link [[买了 (£40)|Shop Eden Pillows Buy]]>><<set $edenpillow to 1>><<set $money -= 4000>><</link>> <br> <<refuseicon>><<link [[不买了|Shopping Centre]]>><</link>> <<else>> 不幸的是,你似乎买不起它们。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br> <</if>>
<<effects>> 你决定购买。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> 你四处走动,想找到伊甸可能会喜欢的东西。最终,你将范围缩小到一套沐浴油和一本浪漫小说。 <br><br> <<if $money gte 3500>> <<link [[买下 (£35)|Shop Eden Valentines Buy]]>><<set $valentines_eden_bought to 1>><<set $money -= 3500>><</link>> <br> <<link [[不买|Shopping Centre]]>><</link>> <<else>> 不幸的是,你似乎买不起它们。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br> <</if>>
<<effects>> 你决定买本浪漫小说和沐浴油套装。也许你可以在情人节为伊甸布置一次沐浴。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> 你看到一个架子上放着一小篮糖果。它看起来很轻,可以带回木屋。 <br><br> <<if $money gte 2000>> <<link [[买下 (£20)|Shop Eden Halloween]]>><<set $halloween_eden_bought to 1>><<set $money -= 2000>><</link>> <br> <<link [[不买|Shopping Centre]]>><</link>> <<else>> 不幸的是,你似乎买不起它。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br> <</if>>
<<effects>> 你决定买下这个篮子。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> 你在购物中心里四处走动,寻找着你认为伊甸会喜欢的东西。你的目光被一件舒适的狩猎夹克所吸引。 <br><br> <<if $money gte 3000>> <<link [[买下 (£30)|Shop Eden Christmas]]>><<set $christmas_gift_eden to 1>><<set $money -= 3000>><</link>> <br> <<link [[不买|Shopping Centre]]>><</link>> <br> <<else>> 不幸的是,你似乎买不起它。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br> <</if>>
<<effects>> 你经过了一家糖果店。你知道孤儿们喜欢这个,但贝利不允许。相反,你进入一家服装店,拿了各种尺寸的服装。你稍后算了算谁得到什么。你将它们带到收银台。 <br><br> "哎呀!"店员说。"你要捐献这些东西吗?" <br> <<if $speech_attitude is "meek">> "是,是的,"你说。"算是吧。" 你支付了所需的金额。 <<elseif $speech_attitude is "bratty">> "不,"你说。"嗯,是的。有点。" 你支付了所需的金额。 <<else>> "差不多吧,"你微笑着说。你支付了所需的金额。 <</if>> <br><br> 店员感谢你。你带着几个满满的袋子离开商店。<<if $christmas_wrap is undefined>>现在只差包装纸了。<<else>>你可以在房间里把它包起来。<</if>> <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> 你买了几管包装纸。这应该能包装很多东西。你可以在卧室里包装你的礼物了。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> 你在商店间穿梭,寻找着罗宾会喜欢的东西。你找到了几件你认为有用的东西。 <br><br> <<if $money gte 1500>> <<gifticon "shirt">><<link [[实用的衬衫和短裤 (£15)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "shirt_unwrapped">><<set $money -= 1500>><</link>> <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">><<note "可能需要说服罗宾,才能让罗宾穿上这个。" "italic">><</if>> <br> <<gifticon "sundress">><<link [[实用的太阳裙 (£15)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "sundress_unwrapped">><<set $money -= 1500>><</link>> <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">><<note "可能需要说服罗宾,才能让罗宾穿上这个。" "italic">><</if>> <br> <<if $money gte 14000>> <<gifticon "kimono">><<link [[奇装异服的和服 (£140)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "kimono_unwrapped">><<set $money -= 14000>><</link>> <br> <<else>> <<set _moreExotic to true>> <</if>> <<if $money gte 42000>> <<gifticon "tuxedo">><<link [[奇装异服的燕尾服 (£420)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "tuxedo_set_unwrapped">><<set $money -= 42000>><</link>> <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">><<note "可能需要说服罗宾,才能让罗宾穿上这个。" "italic">><</if>> <br> <<else>> <<set _moreExotic to true>> <</if>> <<if $money gte 42000>> <<gifticon "gothic">><<link [[奇装异服的哥特长裙 (£420)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "gothic_gown_unwrapped">><<set $money -= 42000>><</link>> <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">><<note "可能需要说服罗宾,才能让罗宾穿上这个。" "italic">><</if>> <br> <<else>> <<set _moreExotic to true>> <</if>> <<if _moreExotic>> <br> 还有其他更奇异的东西在卖,但你现在买不起。 <br> <</if>> <br> <<getouticon>><<link [[离开|Shopping Centre]]>><</link>> <br> <<else>> 不幸的是,你现在什么都买不起。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br> <</if>>
<<effects>> <<switch $christmas_gift_robin>> <<case "shirt_unwrapped">>你买了衬衫和宽松的短裤。你觉得罗宾会喜欢的。 <<case "sundress_unwrapped">>你买了那件连衣裙。你觉得罗宾会喜欢的。 <<case "kimono_unwrapped">>你买了那件和服。你觉得罗宾会喜欢的。 <<case "tuxedo_set_unwrapped">>你买了那件燕尾服,你觉得罗宾会喜欢的。 <<case "gothic_gown_unwrapped">>你买了那件哥特长裙。你觉得罗宾会喜欢的。 <</switch>> <<if $christmas_wrap is undefined>>现在只差包装纸了。<<else>>你可以在房间里把它包起来。<</if>> <br><br> <<link [[继续|Shopping Centre]]>><</link>>
<<effects>> 你决定买下这件狩猎夹克。希望它很合适。 <br><br> <<link [[继续|Shopping Centre]]>><</link>> <!--Old passage to be removed at a later date-->
<<effects>> 你买了那件连衣裙。你觉得罗宾会喜欢的。<<if $christmas_wrap is undefined>>现在只差包装纸了。<<else>>你可以在房间里把它包起来。<</if>> <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br> <!--Old passage to be removed at a later date-->
<<effects>> 你买了那件和服。你觉得罗宾会喜欢的。<<if $christmas_wrap is undefined>>现在只差包装纸了。<<else>>你可以在房间里把它包起来。<</if>> <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 100>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|High Street]]>><<pass 10>><<crimeUp 20 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span> <<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Shopping Centre]]>><</link>> <br>
厕所里只有你一个人。 <br><br> <<towelup>> 你找到一些毛巾。它们不能代替真正的衣服,但它们可以让你得到保护。你需要尽快找到更坚实的东西。 <br><br> <<link [[从正门离开|Shopping Centre]]>><</link>> <br> <<link [[从逃生门离开|Commercial alleyways]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 100>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Shopping Centre]]>><<pass 10>><<crimeUp 20 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span> <<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|High Street]]>><</link>> <br>
<<set $outside to 0>> 你试图从百叶窗后偷看,但在黑暗的商店里什么都看不出来。 <br><br> <<if $shopFloor is "bottom">> <<link [[离开|Shopping Centre]]>><</link>> <<elseif $shopFloor is "top">> <<link [[离开|Shopping Centre Top]]>><</link>> <</if>> <<unset $shopFloor>>
<<effects>> <<if $brothelVending.weeksEmpty lt 4>> 你买了一台自动贩卖机,说明书上写道,它可以同时供应好几种商品,而且每种商品都有 200 个单位的库存容量,安装与编程似乎都不困难,你可以将它设置在妓院的更衣室里。 <<else>> 你买下了另一台自动贩卖机,它的型号与上一台相同,说明书上写道,它可以同时供应好几种商品,而且每种商品都有 200 个单位的库存容量,你已经知道如何安装与编程了,你可以将它设置在妓院的更衣室里。 <</if>> <br><br> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> <<if Time.dayState is "day">> 商场里人头攒动。各家商店门不停宾,走廊里熙熙攘攘摩肩接踵。 <<else>> 商场里并不太热闹,但姑且还是有些游客。最后几位顾客离开半开着的商店,沿着走廊向商场入口走去。 <</if>> <<if $phase is 1>> <<exhibitionism5>> 光着身子走来走去的想法让你怦然心动。你亢奋起来,担心还没开始就会达到高潮。<<arousal 2000>><<ggarousal>> <<else>> <br><br> 一想到要在这样一个公共场合暴露自己,你就心潮澎湃。恐惧和兴奋交织在一起。<<arousal 1000>><<garousal>> <</if>> <br><br> <<if $worn.over_upper.name isnot "naked">> <<if $worn.over_lower.name isnot "naked" and $worn.over_upper.outfitPrimary and $worn.over_upper.outfitPrimary.over_lower isnot $worn.over_lower.name>> <<set _overLower to $worn.over_lower.name>> <</if>> 你脱下你的<<if _overLower>>和<<print _overLower>><</if>>,然后开始行走。 <<elseif $worn.over_lower.name isnot "naked">> 你脱下你的$worn.over_lower.cn_name_cap,然后开始行走。 <<else>> 你尝试让自己平静下来,然后开始行走。 <</if>> <<overruined>> <<exposure>> <br><br> <<if $worn.upper.name isnot "naked" and $worn.upper.outfitPrimary and $worn.upper.outfitPrimary.lower isnot $worn.lower.name>> <<link [[继续|Shopping Centre Slime Exhibitionism Obey Outfit]]>><</link>> <<elseif $worn.upper.name isnot "naked">> <<link [[继续|Shopping Centre Slime Exhibitionism Obey Upper]]>><</link>> <<elseif $worn.lower.name isnot "naked">> <<link [[继续|Shopping Centre Slime Exhibitionism Obey Lower]]>><</link>> <<else>> <<link [[继续|Shopping Centre Slime Exhibitionism Obey Ending]]>><</link>> <</if>>
<<effects>> 经过走廊,你发现前面有一条小巷。你匆忙地将$worn.upper.cn_name_cap扔到巷子里。 <<if $worn.under_upper.name isnot "naked" and $worn.under_upper.outfitPrimary and $worn.under_upper.outfitPrimary.under_lower isnot $worn.under_lower.name>> 你毫不犹豫,迅速脱下$worn.under_upper.cn_name_cap,扔进附近的垃圾桶。 <<underupperruined>> <</if>> <<upperruined>> <<exposure>> <br><br> <<if $player.gender_appearance is "m">> 现在,没有人注意你。这些人以为你只是个袒胸露乳的男孩,对你脑子里的淫荡想法毫不知情。你想着即将发生的事,情欲不禁越来越强。 <<elseif $worn.under_upper.name isnot "naked">> 你把$worn.under_upper.cn_name_cap暴露在公共视线中,引起了人们的注意。许多人停下脚步,公然窥视你的胸部,而其他人则尴尬而僵硬地移开视线。你的情欲愈发高涨,这仅仅只是开始。 <<else>> 现在,你的<<chest>>暴露无遗,引发了人们的关注。许多人停下脚步,公然窥视你的胸部,其他人则尴尬而僵硬地移开视线。你的情欲愈发高涨,这仅仅只是开始。 <</if>> <br><br> <<link [[继续|Shopping Centre Slime Exhibitionism Obey Lower]]>><</link>>
<<effects>> 你转过一个弯,松开你的$worn.lower.cn_name_cap,让衣物掉到你的脚踝上。你又走了一步,它被留在身后。 <<lowerruined>> <<exposure>> <<if $worn.under_upper.name isnot "naked" and $worn.under_upper.outfitPrimary and $worn.under_upper.outfitPrimary.under_lower isnot $worn.under_lower.name>> <br><br> 现在只有一块布保护着你的私处。不过,你已经走了很远。你顾不得多想,就把$worn.under_lower.cn_name_cap放了下来。$worn.under_lower.cn_name_cap落到地上,而你继续向前走。 <br><br> <<underruined>> <<exposure>> <<if $player.gender_appearance is "m">> 许多人停下脚步,公然看着你脱衣服,另一些人则尴尬而僵硬地移开视线。 <<else>> 人群中有人在为你的举动喝彩。 <</if>> <<elseif $worn.under_lower.name isnot "naked">> <br><br> 只有$worn.under_lower.cn_name_cap遮挡你的私处。 <<if $player.gender_appearance is "m">> 许多人停下脚步,公然看着你脱衣服,为你的表现感到尴尬。 <</if>> <<else>> 再没什么保护你不被人群凝视。 <</if>> <br><br> <<if $worn.under_upper.name isnot "naked">> <<link [[继续|Shopping Centre Slime Exhibitionism Obey Under Outfit]]>><</link>> <<else>> <<link [[继续|Shopping Centre Slime Exhibitionism Obey Ending]]>><</link>> <</if>>
<<effects>> 当你穿过走廊,面前是一条小巷子。你非常兴奋,颤抖的双手急忙解开你的<<outfit>>,让它掉到地上。 <<middleruined>> <<exposure>> <<if $worn.under_lower.name isnot "naked" and $worn.under_upper.name isnot "naked">> <<if $worn.under_upper.outfitPrimary and $worn.under_upper.outfitPrimary.under_lower isnot $worn.under_lower.name>> 你的<<underoutfit>>现在暴露在外,你开始引起注意。 <<else>> 你的内裤现在露出来了,你开始引起注意。 <</if>> 许多人停下脚步,毫不掩饰地用不怀好意的眼神看你的胸部,也有一些人则是试图把目光移开,对你的行为感到尴尬。你更性奋了,而你知道这只是个开始。 <<elseif $worn.under_lower.name isnot "naked">> 许多人停下脚步,毫不掩饰地用不怀好意的眼神看你的胸部,也有一些人则是试图把目光移开,对你的行为感到尴尬。你更性奋了,而你知道这只是个开始。 <<else>> 现在,你的<<chest>>和下阴暴露无遗,引发了人们的关注。许多人停下脚步,目光在你身上游走,其他人则尴尬而僵硬地移开视线。你的情欲愈发高涨,这仅仅只是开始。 <</if>> <br><br> <<if $worn.under_upper.name isnot "naked" and $worn.under_upper.outfitPrimary and $worn.under_upper.outfitPrimary.under_lower isnot $worn.under_lower.name>> <<link [[继续|Shopping Centre Slime Exhibitionism Obey Under Outfit]]>><</link>> <<else>> <<link [[继续|Shopping Centre Slime Exhibitionism Obey Ending]]>><</link>> <</if>>
<<effects>> 你继续走着,身后跟着一撮人。<<underoutfit>>又滑落到地上。 <<underruined>> <<exposure>> <br><br> 现在,你的<<chest>>和下阴暴露无遗,引发了人们的关注。许多人停下脚步,目光在你身上游走,其他人则尴尬而僵硬地移开视线。你的情欲愈发高涨,这仅仅只是开始。 <br><br> <<link [[继续|Shopping Centre Slime Exhibitionism Obey Ending]]>><</link>>
<<effects>> <<if $worn.under_lower.name isnot "naked" and $worn.under_upper.name isnot "naked">> 现在只有内衣能遮掩你的<<breasts>>了。不过,你已经走了很远。你不假思索地卷起$worn.under_upper.cn_name_cap和$worn.under_lower.cn_name_cap,把它们丢到附近的垃圾桶。 <br><br> 你现在未着寸缕。 <<elseif $worn.under_upper.name isnot "naked">> 只有一块布勉强遮住你的<<breasts>>。不过,你已经走了很远。你顾不得多想,卷起你的$worn.under_upper.cn_name_cap并把它塞进附近的垃圾桶。 <br><br> 你现在未着寸缕。 <<elseif $worn.under_lower.name isnot "naked">> 现在只有一块布保护着你的私处。不过,你已经走了很远。你顾不得多想,就把$worn.under_lower.cn_name_cap松开。$worn.under_lower.cn_name_cap落到地上,而你继续向前走。 <br><br> 你现在未着寸缕。 <</if>> <<clothesruined>> 你裸露的身体吸引了周围人的目光。他们欣赏你、辱骂你、蔑视你、对你大喊大叫、拍摄你。但你全然不顾,脑子里只有兴奋和激动。 <<if $arousal gte $arousalmax>> <<fameexhibitionism 15>> 淫荡行为很快让你欲罢不能。 <<orgasm>> 随着高潮的消退,你环顾四周。 <<else>> <<fameexhibitionism 10>> 突然,你回过神来。 <</if>> 你周围聚集了一小群人,他们喊着各种脏话。中间发生了一阵骚乱,两名保安向你走来。 <br><br> 现在,你摆脱了寄生虫的<<if $phase is 1>>暗示<<else>>控制<</if>>,向相反的方向冲刺,回头时,你发现有人在捡你的衣服,保安们大喊着追赶你,但你设法甩掉了他们。你找了个地方藏了起来,因为你的衣服已经不见了。 <br><br> <<link [[继续|$shoppingCentreExit]]>><<endevent>><<unset $shoppingCentreExit>><</link>>
<<effects>> 你无视了史莱姆的要求,史莱姆因为你的违抗惩罚了你,你能感觉到一阵刺痛,瞬间变得有些头晕目眩起来。然而, <<if $earSlime.growth gte 100>> <span class="red">你并没有被阻止,你知道它会用其它方式惩罚你。</span> <<if $exhibitionism gte 75>> <span class="red">你感到非常低落,因为你想起了先前的行动。</span> <<set $earSlime.defyCooldown += 24>> <<else>> <<set $earSlime.defyCooldown += 8>> <</if>> <<else>> <span class="lewd">你并没有被阻止,你期待着它会给你其它的指令。</span> <<set $earSlime.defyCooldown += 2>> <</if>> <br><br> <<link [[继续|$shoppingCentreExit]]>><<unset $shoppingCentreExit>><</link>> <br>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<set $lock to 200>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Pet Shop]]>><<pass 10>><<crimeUp 10 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span> <<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Shopping Centre]]>><</link>> <br>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>> 你在宠物店里<<if Time.dayState is "night">>大多数动物现在都在睡觉<<else>>一小部分小动物转头看向你<</if>>。它们看起来很可爱,但你不确定贝利会不会让你养它们。 <br><br> <<if $daily.seenPets isnot true and Time.dayState isnot "night" and $fame.bestiality gte 200 and $bestialitydisable is "f" and ($monsterchance lt 100 or $monsterhallucinations is "t")>> <<set $daily.seenPets to true>><<generate1>><<person1>> <<if $fame.bestiality gte 600>> 当你走进商店时,<<person>>拦住了你。<<Hes>>戴着铭牌,穿着这里的制服。<<His>>的语气礼貌而坚定。 "这些动物由我负责,我不希望你以任何方式接触它们。如果你不是来买东西的,就请离开。"<<stress 12>><<ggstress>> <br><br> <<elseif $fame.bestiality gte 400>> 其中一个职工跟随着你的脚步。你无法躲避<<his>>警惕的目光。<<stress 6>><<gstress>> <br><br> <<else>> 每次你接近动物时,店主都会密切关注你。你不知道为什么。 <br><br> <</if>> <<endevent>> <<elseif $daily.seenPets isnot true and Time.dayState isnot "night">> <<set $daily.seenPets to true>><<stress -10>> 你在店里四处看了看,还抚摸了一些猫和狗。 <<lstress>> <br><br> <</if>> <<if Time.dayState is "night" and Time.hour isnot $closinghour and !$weekly.theft.petShop>> <<registericon>><<link [[检查收银机|Pet Shop Register]]>><</link>> <br> <</if>> <<if $pregnancyStats.wolfToysUnlocked and Time.dayState isnot "night">> <<if $player.inventory.childrenToys is undefined>> <<set $player.inventory.childrenToys to []>> <</if>> <<if !$storedChildrenToys>><<set $storedChildrenToys to {}>><</if>> <<toySelection>> <<petshopicon "chew">> <<link [[狼用磨牙玩具|Pet Shop Item]]>><<set $selectedToy to clone(_toySelection["chewToy"])>><</link>> <br> <</if>> <<if $farm_stage gte 7 and Time.dayState isnot "night">> <<petshopicon "treat">><<link [[狗粮 (每份£1)|Pet Shop Treats]]>><</link>> <br> <</if>> <<if $pregnancyStats.parasiteDoctorEvents gte 2 and Time.dayState isnot "night">> <<set _motherStatus to $sexStats.anus.pregnancy.motherStatus + $sexStats.vagina.pregnancy.motherStatus>> <<set _container to $container.home>> <br> <<if $boughtItem isnot undefined>> <<generate1>><<person1>>你告诉店主你想买下<span class="gold"><<print $boughtItem>>。</span> "当然,<<if $player.gender_appearance is "m">>先生<<else>>女士<</if>>,"<<he>>笑着说道,"我会尽快把它送到你家的。"<<endevent>> <hr> <<PetShopBoughtItem>> <</if>> __容量升级:__ <br> <<if (_motherStatus is 0 and _container.upgrades.capacity lt 1) or (_motherStatus gt 0 and _container.upgrades.capacity lt 4)>> <<if _motherStatus gte 0 and _container.upgrades.capacity is 0>> <<if $money gte 20000>> <<petshopicon "tank small">><<link [[购买小鱼缸 £200|$passage]]>><<set $boughtItem to "Small Fish Tank">><</link>> <br> <<elseif _container.upgrades.capacity lt 1>> 你没有能够买下小鱼缸的£200。 <br> <</if>> <</if>> <<if _motherStatus gte 1>> <<if $money gte 50000 and _container.upgrades.capacity lt 2>> <<petshopicon "tank medium">><<link [[购买鱼缸 £500|$passage]]>><<set $boughtItem to "Fish Tank">><</link>> <br> <<elseif _container.upgrades.capacity lt 2>> 你没有能够买下鱼缸的£500。 <br> <</if>> <<if $money gte 100000 and _container.upgrades.capacity lt 3>> <<petshopicon "tank large">><<link [[购买大型鱼缸 £1,000|$passage]]>><<set $boughtItem to "Large Fish Tank">><</link>> <br> <<elseif _container.upgrades.capacity lt 3>> 你没有能够买下大鱼缸的£1,000。 <br> <</if>> <<if $money gte 500000 and _container.upgrades.capacity lt 4>> <<petshopicon "tank huge">><<link [[购买巨型鱼缸 £5,000|$passage]]>><<set $boughtItem to "Huge Fish Tank">><</link>> <br> <<elseif _container.upgrades.capacity lt 4>> 你没有能够买下巨型鱼缸的£5,000。 <br> <</if>> <</if>> <<else>> 你有最好的玻璃缸了。 <br> <</if>> <<if _motherStatus gte 1 and _container.upgrades.capacity gt 1>> <br> __食物升级:__ <br> <<if _container.upgrades.foodStorage lt 3>> <<if $money gte 50000 and _container.upgrades.foodStorage lt 1>> <<petshopicon "feeder">><<link [[购买小型自动喂食器 £500|$passage]]>><<set $boughtItem to "Small Automatic Feeder">><</link>> <br> <<elseif _container.upgrades.foodStorage lt 1>> 你没有能够买下小型自动喂食器的£500。 <br> <</if>> <<if $money gte 150000 and _container.upgrades.foodStorage lt 2>> <<petshopicon "feeder">><<link [[购买自动喂食器 £1,500|$passage]]>><<set $boughtItem to "Automatic Feeder">><</link>> <br> <<elseif _container.upgrades.foodStorage lt 2>> 你没有能够买下自动喂食器的£500。 <br> <</if>> <<if $money gte 750000 and _container.upgrades.foodStorage lt 3>> <<petshopicon "feeder">><<link [[购买大型自动喂食器 £7,500|$passage]]>><<set $boughtItem to "Large Automatic Feeder">><</link>> <br> <<elseif _container.upgrades.foodStorage lt 3>> 你没有能够买下大型自动喂食器的£7,500。 <br> <</if>> <<elseif _motherStatus gte 1>> 你已经拥有了最棒的自动喂食器。 <br> <</if>> <</if>> <<if _container.upgrades.capacity gt 2>> <br> __装修升级:__ <br> <<if _container.upgrades.luxury lt 1 or (_container.upgrades.capacity gt 3 and _container.upgrades.luxury lt 2)>> <<if $money gte 500000 and _container.upgrades.luxury lt 1>> <<petshopicon "decor">><<link [[购买标志装饰 £5,000|$passage]]>><<set $boughtItem to "Standard Decorations">><</link>> <br> <<elseif _container.upgrades.luxury lt 1>> 你没有能够买下基础鱼缸装饰的£5,000。 <br> <</if>> <<if $money gte 1500000 and _container.upgrades.luxury lt 2 and _container.upgrades.capacity gt 3>> <<petshopicon "decor exotic">><<link [[购买异国风情的装饰 £15,000|$passage]]>><<set $boughtItem to "Exotic Decorations">><</link>> <br> <<elseif _container.upgrades.luxury lt 2 and _container.upgrades.capacity gt 3>> 你没有能够买下奇异鱼缸装饰的£15,000。 <br> <</if>> <<else>> 你已经有了最好的鱼缸装饰。 <br> <</if>> <</if>> <<if $pregnancyStats.parasiteBook is 2>> <br> <<if $money gte 2000>> <<assignmenticon>><<link [[买笔记本 (£20)|Pet Shop Book]]>><<set $money -= 2000>><</link>> <<else>> 你可以买一个笔记本用来收集你的寄生物的信息。但它的价格是£20,你买不起。 <</if>> <br> <</if>> <</if>> <br> <<getouticon>><<link [[离开|Shopping Centre]]>><</link>> <br>
<<effects>> 你检查了展出的各种狗粮。 <br><br> <<if $kennel_treats is undefined>> <<set $kennel_treats to 0>> <</if>> <<if $money gte 100>> <<petshopicon "treat">><<link [[买1份 (£1)|Pet Shop Treats Buy]]>><<set $money -= 100>><<set $kennel_treats += 1>><</link>> <br> <<else>> <span class="blue">你买不起。</span> <br> <</if>> <<if $money gte 1000>> <<petshopicon "treat">><<link [[买10份 (£10)|Pet Shop Treats Buy]]>><<set $money -= 1000>><<set $kennel_treats += 10>><</link>> <br> <</if>> <<if $money gte 5000>> <<petshopicon "treat">><<link [[买50份 (£50)|Pet Shop Treats Buy]]>><<set $money -= 5000>><<set $kennel_treats += 50>><</link>> <br> <</if>> <<if $money gte 10000>> <<petshopicon "treat">><<link [[买100份 (£100)|Pet Shop Treats Buy]]>><<set $money -= 10000>><<set $kennel_treats += 100>><</link>> <br> <</if>> <<if $money gte 20000>> <<petshopicon "treat">><<link [[买200份 (£200)|Pet Shop Treats Buy]]>><<set $money -= 20000>><<set $kennel_treats += 200>><</link>> <br> <</if>> <<if $money gte 50000>> <<petshopicon "treat">><<link [[买500份 (£500)|Pet Shop Treats Buy]]>><<set $money -= 50000>><<set $kennel_treats += 500>><</link>> <br> <</if>> <<if $money gte 100000>> <<petshopicon "treat">><<link [[买1000份 (£1000)|Pet Shop Treats Buy]]>><<set $money -= 100000>><<set $kennel_treats += 1000>><</link>> <br> <</if>> <br> <<getouticon>><<link [[不买|Pet Shop]]>><</link>>
<<effects>> 你买了狗粮,然后把它们送到农场。你总共有<span class="gold">$kennel_treats</span>份。 <br><br> <<link [[继续|Pet Shop]]>><</link>> <br>
<<effects>> <<set $pregnancyStats.parasiteBook to 3>> 你发现了一个更为高级的笔记本。你可以用它来收集寄生物的信息。它有单独用于填写野外动物物种的科学研究的页面,用来记录寄生物也十分的方便。你买下了它。 <br><br> <i>你现在可以在你生下寄生物的地方查看它们的信息。</i> <br><br> <<link [[继续|Pet Shop]]>><</link>> <br>
<<widget "PetShopBoughtItem">> <<if $boughtItem isnot undefined>> <<set _container to $container.home>> <<switch $boughtItem>> <<case "Small Fish Tank">> <<set $money -= 20000>><<set _container.upgrades.capacity to 1>><<set _container.maxCount to 2>><<set _container.name to "小鱼缸">> <<case "Fish Tank">> <<set $money -= 50000>><<set _container.upgrades.capacity to 2>><<set _container.maxCount to 3>><<set _container.name to "鱼缸">> <<case "Large Fish Tank">> <<set $money -= 100000>><<set _container.upgrades.capacity to 3>><<set _container.maxCount to 4>><<set _container.name to "大鱼缸">> <<case "Huge Fish Tank">> <<set $money -= 500000>><<set _container.upgrades.capacity to 4>><<set _container.maxCount to 5>><<set _container.name to "超大鱼缸">> <<case "Small Automatic Feeder">> <<set $money -= 50000>><<set _container.upgrades.foodStorage to 1>><<set _container.maxDaysWithoutFood to 7>><<set _container.feederName to "小型自动喂食器">> <<case "Automatic Feeder">> <<set $money -= 150000>><<set _container.upgrades.foodStorage to 2>><<set _container.maxDaysWithoutFood to 14>><<set _container.feederName to "自动喂食器">> <<case "Large Automatic Feeder">> <<set $money -= 750000>><<set _container.upgrades.foodStorage to 3>><<set _container.maxDaysWithoutFood to 30>><<set _container.feederName to "大型自动喂食器">> <<case "Standard Decorations">> <<set $money -= 500000>><<set _container.upgrades.luxury to 1>><<set _container.decorations to "标准装饰">> <<case "Exotic Decorations">> <<set $money -= 1500000>><<set _container.upgrades.luxury to 2>><<set _container.decorations to "异国风情的装饰">> <</switch>> <<unset $boughtItem>> <</if>> <</widget>>
你看了看<<print $selectedToy.name_lower>>的收藏品。它们每个要花<span class="gold"><<print $selectedToy.costDisplay>></span>。 <br><br> <<if $selectedToy.options>> <<for _i to 0; _i lt $selectedToy.options.length; _i++>> <label> <<radiobutton "$selectedToy.selectedOption" _i autocheck>> <span @class="$selectedToy.options[_i].colour"><<print $selectedToy.options[_i].optionsName>></span> </label> | <</for>> <br><br> <</if>> <<if $player.inventory.childrenToys.length gte 5>> 你每次携带的玩具不能超过5件。 <<elseif $selectedToy.cost lte $money>> <<link [[买下|Pet Shop]]>><<buyToy>><</link>> <<else>> 你买不起这个玩具。 <</if>> <br><br> <<link [[不买|Pet Shop]]>><<unset $selectedToy>><</link>>
<<effects>> <<ShowUnderEquip "over">> <<ShowUnderEquip "normal">> <<if currentSkillValue('skulduggery') lt 100>> 一个保安看守着入口。没有其他出口,所以你只能在离开前把东西都放了回去。 <<clothingReset>> <<else>> <<rng>> <<if crimeSumCurrent() gte 50000 or (crimeSumCurrent() gte 40000 and $rng * 20 gte currentSkillValue('skulduggery')) or (crimeSumCurrent() gte 25000 and $rng * 10 gte currentSkillValue('skulduggery')) or (crimeSumCurrent() gte 10000 and $rng * 5 gte currentSkillValue('skulduggery'))>> <<generateSecurity 1>><<person1>> 一名保安看着入口处,当你试图走过去时,<<he>>阻止了你。 <br><br> "所以,我一直在盯着你,"<<he>>继续说,"这次我放你走,但你要 被禁止进入这里一段时间。希望这能帮助你了解为何你不应该偷窃衣物。" <<if $clothingShop.banCount lt 4>> <<set $clothingShop.ban to 7>> <<elseif $clothingShop.banCount lt 8>> <<set $clothingShop.ban to 10>> <<else>> <<set $clothingShop.ban to 14>> <</if>> <<crime "thievery">> <<set $clothingShop.banCount++>> <<else>> 一名保安看着入口处,但你漫步而过,没有引起怀疑。 <<crime "thievery">> <</if>> <<set _crime to ($tryOn.value / 100)>> <<crimeUp _crime "thievery">> <</if>> <br><br> <<link [[继续|Shopping Centre Top]]>><<set $tryOn.autoReset to true>><<endevent>><</link>>
<<effects>> <<generateSecurity 1>><<person1>> 一名保安看着入口处,发现了你。<<He>>对一个你看不见的人说了几句话,然后走近你。 <br><br> "抱歉,不能让你通过,"<<he>>说。"还有<<if $clothingShop.ban gt 1>><<number $clothingShop.ban>>天<<else>>一天<</if>> 你的逐出令就解除了。" <br><br> <<link [[继续|Shopping Centre Top]]>><<endevent>><</link>>
<<effects>> 你发现保安就在入口处。看起来你不可能偷偷溜过去。 <<link [[继续|Shopping Centre Top]]>><</link>>
<<effects>> <<generateSecurity 1>><<person1>> <<set $clothingShop.banCount++>> <<set $clothingShop.spotted to false>> 在确保自己尽可能安静地关好商店的门之后,你回过头来,惊讶地 发现一名保安正面对着你。在你反应过来要跑之前,<<He>>摁住了你的肩膀。 <br><br> "看看我们抓到了什么?一只小老鼠,想偷走一些精美的服饰然后逃跑?"<<He>>带着 不赞同的表情说道,"我会把这里的情况告诉这家店主。" <br><br> <<He>>拿出了手机,看起来是要打给这里的店主。 <<if $clothingShop.ban gt 0>> <<set $clothingShop.banExtension to true>> <<set $clothingShop.ban += 7>> "啊哈!所以你已经有禁令了,"他继续说,"他们确实有一个相当严格的禁令政策, 所以你要在这里购物还要一段时间喽。" <<else>> <<if $clothingShop.banCount lt 4>> <<set $clothingShop.ban to 7>> <<elseif $clothingShop.banCount lt 8>> <<set $clothingShop.ban to 10>> <<else>> <<set $clothingShop.ban to 14>> <</if>> "这样应该可以了,"<<he>>继续说,"好吧。你将在相当长的一段时间内都不能进入这个公共机构。 希望这能给你一个教训。" <</if>> <br><br> "现在跟着我,我会陪同你离开这里。你很幸运,我没有直接把你带到柱子上。" <br><br> <<link [[跑|Clothing Shop Night Guard Found Run]]>><</link>><<athleticsdifficulty 500>> <br> <<link [[跟着保安|Clothing Shop Night Guard Found Follow]]>><</link>>
<<effects>> 你决定逃跑并躲藏起来。 <<if $athleticsSuccess>> 保安试图抓住你,但你能避开<<him>>,刚好逃脱走了。 你跑到了屋顶上,<<him>>在远处叫喊着。 <br><br> <<link [[屋顶|Commercial rooftops]]>><<endevent>><</link>> <<else>> 然而,在成功躲过保安之前,<<he>>用力拉着你,直接让你摔倒在地。 <br><br> "你会后悔尝试从我这里逃跑的,"<<he>>笑着说。"这里可没有任何的摄像头。" <br><br> <<link [[继续|Clothing Shop Night Guard Molestation]]>><<set $molestationstart to 1>><</link>> <</if>>
<<effects>> <<He>>引导你向出口走去。 <<if random(0,100) gte 50>> "你知道吗?"<<he>>问道,"这里可没有任何的摄像头。" <br><br> 在<<he>>抓住你之前,你带着担忧的表情看着<<him>>。 <br><br> <<link [[继续|Clothing Shop Night Guard Molestation]]>><<set $molestationstart to 1>><</link>> <<else>> 你默默地走下楼梯,当到达购物中心的主入口时, 保安为你开了门。 <br><br> "希望这对你来说是个好教训,"<<He>>笑着说,"你应该寻找更诚实的 赚钱方式。这样对每个人来说都会少些麻烦。" <br><br> <<He>>在你离开时锁上了门。 <br><br> <<link [[离开|High Street]]>><<endevent>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemytrust -= 40>> <<set $enemyanger += 40>> <<set $NPCList[0].lefthand to "arms">> <<set $leftarm to "grappled">> <<set $rightarm to "grappled">> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Clothing Shop Night Guard Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Clothing Shop Night Guard Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 你能够伤到<<him>>,这足以让你逃脱。<<tearful>>你逃离了商店。 <<clotheson>> <<endcombat>> <<link [[屋顶|Commercial rooftops]]>><<endevent>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "嗯,这很有趣,"<<he>>说,"但我想你该离开了。" <<clotheson>> <<endcombat>> <<link [[离开|High Street]]>><<endevent>><</link>> <</if>>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>> 你在裁缝店里。架子上挂着颜色各异、色彩斑斓的布匹。 <br><br> <<if $sewingKit isnot 1 and $debug is 1>> 看起来这家店有台新机器在陈列中出售。 <br><br> <</if>> <<if $sewingBought is 1>> "谢谢你的购买。你回来的时候,我会把这个送到你房间的。" <br><br> <<set $sewingBought to 0>> <</if>> <<set $tailor_cost to 0>> <<set $outfitRepair to []>> <<set _time to 0>> <<set _outfitTime to 0>> <<set _brokenOutfit to 0>> <<for _active_clothes range Object.keys($worn)>> <<if _active_clothes is "butt_plug">> <<continue>> <</if>> <<if _active_clothes is "lower" or _active_clothes is "under_lower">> <<if $worn[_active_clothes].one_piece is 1>> <<if $worn[_active_clothes].integrity lt clothingData(_active_clothes,$worn[_active_clothes],'integrity_max')>> <<set _outfitTime += 5>> <</if>> <<continue>> <</if>> <</if>> <<if $worn[_active_clothes].integrity lt clothingData(_active_clothes,$worn[_active_clothes],'integrity_max') and $worn[_active_clothes].integrity gt 0 and clothingData(_active_clothes,$worn[_active_clothes],'integrity_max') gt 0>> <<set $tailor_cost += Math.trunc(tailorClothingCost($worn[_active_clothes],_active_clothes) * (1 - $worn[_active_clothes].integrity / clothingData(_active_clothes,$worn[_active_clothes],'integrity_max')))>> <<set _time += 5>> <</if>> <<if _brokenOutfit is 0>> <<set _brokenOutfit to getOutfitPair()>> <<if _brokenOutfit.length is 0>> <<set _brokenOutfit to 1>> <</if>> <</if>> <</for>> <<if $stress gte $stressmax>> <<passoutshop>> <<else>> <<if Time.hour is 21>> 现在要关门了。保安正把大家赶到外面。<<if $exposed gte 1>>你意识到如果保安发现你穿成这样,你会有多大风险时,你内心感到了恐慌。<</if>> <br><br> <<if $exposed lte 0>> <<highicon>><<link [[去外面|High Street]]>><<endevent>><</link>> <br> <<else>> <<link [["躲到结束 (1:00)"|Tailor Shop]]>><<pass 1 hour>><<endevent>><</link>> <</if>> <<else>> <<if Time.dayState is "night">> 你独自待在黑暗中。 <br><br> <<if Time.hour isnot $closinghour and !$weekly.theft.tailor>> <<registericon>><<link [[检查收银机|Tailor Register]]>><</link>> <br> <</if>> <<elseif $exposed gte 1>> 你藏在布匹后以保护自尊。 <br><br> <<if _brokenOutfit isnot 0 && _brokenOutfit isnot 1>> <<generate1>><<person1>>在柜台后工作的<<person>>注意到你,并跟你说<<he>>能为你服务。 <<for _i = 0; _i lt _brokenOutfit.length; _i++>> <<set _brokenOutfitTime to 15>><<set _tailorCostMod to .55>> <<set _tailorCostMod += .43 * (1 - $worn[_brokenOutfit[_i].wornHalf].integrity / clothingData(_brokenOutfit[_i].wornHalf,$worn[_brokenOutfit[_i].wornHalf],'integrity_max'))>> <<if _brokenOutfit[_i].brokenHalf.includes("under")>> <<set _brokenOutfitTime += 5>><<set _tailorCostMod += .06>> <<He>>告诉你,你的<<print _brokenOutfit[_i].cn_name_cap>>将会花费更多的时间和精力,如果你决定冒险一试的话。修复将花费<<printmoney `Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)`>>。 <<else>> <<He>>能修复你遗失的<<print _brokenOutfit[_i].cn_name_cap>>,并收取<<printmoney `Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)`>>。 <</if>> <br> <<set _tempText to `修复` + _brokenOutfit[_i].cn_name_cap + ` (0:` + (_brokenOutfitTime lt 10 ? "0":"") + _brokenOutfitTime + `)`>> <<capture _i>> <<link [[_tempText|Fix Outfit]]>> <<set $outfitRepair to _brokenOutfit[_i]>><<pass _brokenOutfitTime>><<set $money -= Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)>> <</link>> <</capture>> <br><br> <</for>> <<unset _tempText>> <</if>> <<else>> <<generate1>><<person1>>"欢迎,"裁缝说。"你今天需要什么服务? 我们提供衣服修复服务。我们还提供每月一次的送修服务。" <br><br> <<if $tailor_cost gte 1 and $money gte $tailor_cost>> <<He>>提出要以<<printmoney `Math.trunc($tailor_cost)`>>的价格修复你现在穿的衣服。 <br> <<tailoricon>><<print '<<link [[修补衣服 (0:'+(_time lt 10 ? "0":"")+_time+')|Fix Clothes]]>><<set $money -= $tailor_cost>><<pass _time>><</link>>'>> <br><br> <<set _options to true>> <<elseif $money lt $tailor_cost>> 你没有足够的钱来修复你现在的衣服。(<<printmoney `Math.trunc($tailor_cost)` "red">>) <br><br> <<set _options to true>> <</if>> <<if ($worn.upper.set is $worn.lower.set and $worn.lower.integrity lt clothingData('lower',$worn.lower,'integrity_max')) or ($worn.under_upper.set is $worn.under_lower.set and $worn.under_lower.integrity lt clothingData('under_lower',$worn.under_lower,'integrity_max'))>> 裁缝将免费修复服装的下半部分。 <br> <<tailoricon>><<print '<<link [[修补衣服 (0:'+(_outfitTime lt 10 ? "0":"")+_outfitTime+')|Fix Lower]]>><<pass _outfitTime>><</link>>'>> <br><br> <<set _options to true>> <</if>> <<if _brokenOutfit isnot 0 && _brokenOutfit isnot 1>> <<He>>注意到你的<<print _brokenOutfit[random(0,_brokenOutfit.length -1)].name>>已经损毁了。 "虽然要点时间,但我可以把这些装到另一半上,让它们成为整体。"<<He>>停了一下,试着判断你的反应,"有兴趣吗?" <br><br> <<set _secondUnderItem to false>><<set _secondOverItem to false>> <<for _i = 0; _i lt _brokenOutfit.length; _i++>> <<set _brokenOutfitTime to 15>><<set _tailorCostMod to .55>> <<set _tailorCostMod += .43 * (1 - $worn[_brokenOutfit[_i].wornHalf].integrity / clothingData(_brokenOutfit[_i].wornHalf,$worn[_brokenOutfit[_i].wornHalf],'integrity_max'))>> <<if _brokenOutfit[_i].brokenHalf.includes("under")>> <<set _brokenOutfitTime += 5>><<set _tailorCostMod += .06>> <<if _secondUnderItem isnot true>> <<set _secondUnderItem to true>> "啊,像你的<<print _brokenOutfit[_i].cn_name_cap>>这种状况,会需要花较多的时间与精力修复。" 语毕,<<He>>向你展示了一些<<he>>需要用到的特殊布料。 "如果没问题的话,我可以替换它,只要<<printmoney `Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)`>>。" <<else>> <<He>>可以修复你的<<print _brokenOutfit[_i].cn_name_cap>>,并收取<<printmoney `Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)`>>。 <</if>> <<elseif _brokenOutfit[_i].brokenHalf.includes("over")>> <<set _brokenOutfitTime -= 5>><<set _tailorCostMod -= .08>> <<if _secondOverItem isnot true>> <<set _secondOverItem to true>> "对我这样手艺纯熟的人来说,修复这<<print _brokenOutfit[_i].cn_name_cap>>只是小菜一碟。"<<He>>指着店里几件修起来更麻烦的物品,证明自己所言不虚。 "这东西相对好修,所以我可以只收<<printmoney `Math.trunc(_brokenOutfit.over.outfitCost * _tailorCostMod)`>>,成交吗?" <<else>> 这次修复相当简单,也就是说<<he>>缝补你的<<print _brokenOutfit[_i].cn_name_cap>>可以只收<<printmoney `Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)`>>。 <</if>> <<else>> <<He>>提议要替换你遗失的<<print _brokenOutfit[_i].cn_name_cap>>,并收取<<printmoney `Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)`>>。 <</if>> <br> <<set _tempText to `修复` + _brokenOutfit[_i].cn_name_cap + ` (0:` + (_brokenOutfitTime lt 10 ? "0":"") + _brokenOutfitTime + `)`>> <<capture _i>> <<link [[_tempText|Fix Outfit]]>> <<set $outfitRepair to _brokenOutfit[_i]>><<pass _brokenOutfitTime>><<set $money -= Math.trunc(_brokenOutfit[_i].cost * _tailorCostMod)>> <</link>> <</capture>> <br><br> <</for>> <<unset _tempText>><<unset _secondUnderItem>><<unset _secondOverItem>> <<set _options to true>> <</if>> <<if _options isnot true>> 你目前穿的衣服已经完全修复好了。 <br><br> <</if>> <<if $wardrobeRepair isnot undefined>> 你需要访问衣柜收集修复过的衣服。 <<elseif $tailorMonthlyService is undefined>> 裁缝发现你在看<<him>>旁边的小板条箱。"啊,如果你需要我们的每月服务,那你就很幸运了。我们刚好有一个空位,只要是在本地衣服都能送到。" <br> /*<<link [[Ask how much they offer for old clothes|Tailor Monthly Discard]]>><</link>>*/ <br> <<askicon>><<link [[询问对方修复所有衣服的费用|Tailor Monthly Repair]]>><</link>> <<elseif $tailorMonthlyService is "repair">> 你有一个板条箱,等待接收衣服进行修复。 <<elseif $tailorMonthlyService is "discard">> 你有一个板条箱,等待接收你想出售的衣服。 <<elseif $tailorMonthlyService gt 0>> 你最近使用了这项服务,必须等待$tailorMonthlyService天后才能再次使用。 <</if>> <br><br> <<if $sewingKit isnot 1 and $debug is 1>> <<ind>><<link [[走近展示柜|Tailor Shop Sewing Machine]]>><</link>> <br><br> <</if>> <</if>> <<getouticon>><<link [[离开|Shopping Centre Top]]>><<endevent>><<unset $outfitRepair>><</link>> <</if>> <</if>>
你的衣服已经修复好了。 <br><br> <<set _equip to setup.clothingLayer.all>> <<for _i to 0; _i lt _equip.length; _i++>> <<set $worn[_equip[_i]].integrity = clothingData(_equip[_i],$worn[_equip[_i]],'integrity_max')>> <</for>> <<link [[返回|Tailor Shop]]>><<endevent>><</link>>
你的下装已经修复好了。 <br><br> <<if $worn.upper.set is $worn.lower.set>> <<set $worn.lower.integrity = clothingData('lower',$worn.lower,'integrity_max')>> <</if>> <<if $worn.under_upper.set is $worn.under_lower.set>> <<set $worn.under_lower.integrity = clothingData('under_lower',$worn.under_lower,'integrity_max')>> <</if>> <<link [[返回|Tailor Shop]]>><<endevent>><</link>>
<<set $outside to 0>><<effects>><<set $lock to 0>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Tailor Shop]]>><<pass 10>><<crimeUp 10 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span> <<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Shopping Centre Top]]>><<endevent>><</link>> <br>
<<effects>> 你走近展示柜,里面是一台缝纫机。展示柜旁挂着一张广告海报,上面写着: <br><br> 缝制大师-9000<sup>tm</sup> <br><br> - 狗咬坏了你的内裤?<span class="pink">~触手~</span>撕破了你的衣服?这都没问题! <br><br> - 能在一分钟内修复任何一件衣服! <br><br> -<span class="green">不需要技能</span>!就连贝利也能用! <br><br> - 附带终身供应的维修用布! <br><br> - 仅需<span class ="gold">£1000.00!</span> <br><br> <<if $money gte 100000>> <<link [[购买缝纫机 - 在你的房间里修复你的衣服!£1000|Tailor Shop]]>><<set $money -= 100000>><<set $sewingKit to 1>><<set $sewingBought to 1>><<endevent>><</link>> <br> <</if>> <<link [[返回|Tailor Shop]]>><<endevent>><</link>>
"当然,<<if $player.gender_appearance is "m">>先生<<else>>女士<</if>>。我们会让人把箱子送来。当你准备好要卖掉的时候,就把它装起来。请记住,我们不允许退回任何物品。我们也只会接收我们可以修复和转售的物品。" <br><br> <<set _value to 0>> <<for _label, _items range $wardrobe>> <<for _i to 0; _i lt _items.length; _i++>> <<if setup.clothes[_label][clothesIndex(_label,_items[_i])].shop.length is 0>> <<continue>> <</if>> <<if _items[_i].outfitSecondary isnot undefined>> <<continue>> <</if>> <<set _value += Math.floor(getClothingCost(_items[_i]) * (_items[_i].integrity / clothingData(_label,_items[_i],'integrity_max')) / 3,_label)>> <</for>> <</for>> 你认为在拿回押金后,目前能为你赚<<printmoney `_value + 5000`>>。 <br><br> <<if $money gte 5000>> <<tailoricon>><<link [[确认购买并支付定金£50|Tailor Monthly Driver]]>> <<set $money -= 5000>> <<set $tailorMonthlyService to "discard">> <</link>> <<else>> 你付不起定金。 <br> <</if>> <br> <<getouticon>><<link [[退出销售|Tailor Shop]]>><<endevent>><</link>>
"当然,<<if $player.gender_appearance is "m">>先生<<else>>女士<</if>>,我们会让人把箱子送来。你准备好要修补衣服的时候,就把衣服装进去。请记住,修补需要<span class="gold">一天时间</span>。修好后我们会把衣服送还给你。 请确保在送来后不要买太多新衣服,否则我们的司机将不得不把它们当作捐赠收回。" <br><br> <<set _value to 0>> <<for _label, _items range $wardrobe>> <<for _i to 0; _i lt _items.length; _i++>> <<set _value += Math.floor(tailorClothingCost(_items[_i],_label) * (1 - (_items[_i].integrity / clothingData(_label,_items[_i],'integrity_max'))) * 1.25,_label)>> <</for>> <</for>> 押金降低了成本,你预计需要花 <<if _value gt 5000>> <<printmoney `_value - 5000`>> <<else>> £0,也就是免费 <</if>> 。 <br><br> <<if $money gte 5000>> <<tailoricon>><<link [[确认修复并支付定金£50|Tailor Monthly Driver]]>> <<set $money -= 5000>> <<set $tailorMonthlyService to "repair">> <</link>> <<else>> 你付不起定金。 <</if>> <br> <<getouticon>><<link [[退出修复|Tailor Shop]]>><<endevent>><</link>>
裁缝拿起板条箱,把它搬到了商店的后面。 <br><br> <<link [[继续|Tailor Shop]]>><<endevent>><</link>>
<<if $exposed gte 1>> 裁缝在修复时,你继续躲藏着,经过令人坐立难安的等待后,<<he>>将你的<<print $outfitRepair.cn_name_cap>>交还给你,你穿上了它。 <br><br> <<else>> 你一直在店里闲逛,直到裁缝把你叫过去以便做些小修小改。 就这样,你的<<print $outfitRepair.cn_name_cap>>变得完好如初。 <br><br> <</if>> <<set $worn[$outfitRepair.wornHalf].integrity = clothingData($outfitRepair.wornHalf,$worn[$outfitRepair.wornHalf],'integrity_max')>> <<set makeMissingOutfit($outfitRepair)>> <<unset $outfitRepair>> <<link [[返回|Tailor Shop]]>><<endevent>><</link>>
<<set $outside to 0>><<effects>><<set $lock to 0>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Tattoo Parlour]]>><<pass 10>><<crimeUp 10 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span> <<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Shopping Centre]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 0>> 你在纹身店内。这里的纹身师可以把任何图案变成你身上的纹身。他们这里也有提供几款纹身设计。花费<<printmoney 50000>>。 <br><br> <<if Time.dayState is "night">> 你独自待在黑暗中。 <br><br> <<elseif $exposed gte 1>> 你藏在橱柜里以保护自尊。 <br><br> <</if>> <<if $stress gte $stressmax>> <<passoutshop>> <<else>> <<if Time.hour is 21>> 现在要关门了。保安正把大家赶到外面。<<if $exposed gte 1>>你意识到如果保安发现你穿成这样,你会有多大风险时,你内心感到了恐慌。<</if>> <br><br> <<if $exposed lte 0>> <<highicon>><<link [[出去|High Street]]>><</link>> <br> <<else>> <<link [["躲到结束 (1:00)"|Tattoo Parlour]]>><<pass 1 hour>><</link>> <</if>> <<else>> <<if Time.dayState is "night" and Time.hour isnot $closinghour and !$weekly.theft.tattooParlour>> <<registericon>><<link [[检查收银机|Tattoo Parlour Register]]>><</link>> <br> <</if>> <<if $exposed lte 1 and Time.dayState isnot "night" and Time.hour isnot 21>> <<if $money lt 50000>> 你没钱纹身。 <br> <<else>> <<tattooicon>><<link [[纹个身|Tattoo Choice]]>><</link>> <br> <<tattooicon>><<link [[将身体上的文字变成纹身|Tattoo Bodywriting Choice]]>><</link>> <br> <</if>> <</if>> <br> <<getouticon>><<link [[离开|Shopping Centre]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<for _active_bodypart range setup.bodyparts>> <<set _part to $skin[_active_bodypart]>> <<switch _part.pen>> <<case "pen" "marker" "lipstick" "mud">> 你的<<bodypart _active_bodypart>>上 <<if _part.type is "text">> 写着<span class="pink">"<<print _part.writ_cn>>"</span> <<else>> 画着<span class="pink">一幅_part.writ_cn</span> <</if>> 。 <<set _tooShy to (["left_bottom","right_bottom","pubic","breasts"].includes(_active_bodypart) and $exhibitionism lte 34)>> <<set _deviant to ["bestiality", "Black Wolf", "Great Hawk"].includes(_part.special)>> <<set _lewd to _part.lewd is 1>> <<if $money lte 50000>> <span class="red">你没钱纹这个。</span> <<elseif (_deviant and $deviancy lte 34) or (_lewd and $promiscuity lte 34)>> <<set _lewdOrDeviant to (_deviant ? "奇怪" : "淫荡")>> <<if _tooShy>> <span class="blue">你无法忍受展示<<bodypart _active_bodypart>>给纹身师看,而且你_lewdOrDeviant的程度不足以去把这种东西给纹下来。</span> <<else>> <span class="blue">你_lewdOrDeviant的程度不足以去把这种东西给纹下来。</span> <</if>> <<unset _lewdOrDeviant>> <<elseif _tooShy>> <span class="blue">你不想向纹身师展示你的<<bodypart _active_bodypart>>。</span> <<else>> <<capture _active_bodypart _part _deviant _lewd>> | <<link [[纹成纹身 (£500 1:00)|Tattoo Bodywriting]]>> <<pass 60>><<set $money -= 50000>><<set $tattoo_bodypart to _active_bodypart>><<set $tattoo_parlour to clone(_part)>> <<if _lewd or _deviant>><<control 50>><<else>><<control 25>><</if>> <<set _part.pen to "tattoo">><<pain 6>> <</link>><<if _lewd or _deviant>><<gggcontrol>><<else>><<ggcontrol>><</if>><<gpain>> <</capture>> <</if>> <<unset _tooShy>><<unset _deviant>><<unset _lewd>> <<case "tattoo">> 你的<<bodypart _active_bodypart>>已经有了纹身。 <<case "brand">> 你的<<bodypart _active_bodypart>><span class="red">被打上了烙印</span>。 <<case "magic">> 你的<<bodypart _active_bodypart>>有个神奇的<span class="pink">印章</span>。 <<default>> 你的<<bodypart _active_bodypart>>上什么也没写。 <</switch>> <br> <</for>> <br> <<if $promiscuity gte 35>> <<link [[思考要做怎样的纹身|Tattoo Bodywriting Write]]>><</link>> <br> <</if>> <<link [[返回|Tattoo Parlour]]>><</link>> <br>
<<effects>> 他们有块展板,上面有很多纹身图案。 <br><br> 地点:<br> <<for _active_bodypart range setup.bodyparts>> <<if !$skin[_active_bodypart].writing>> <<set _bodypart_detected to 1>> <label>你的<<bodypart _active_bodypart>><<capture _active_bodypart>><<radiobutton "$tattoo_bodypart" _active_bodypart>><</capture>></label> <br> <</if>> <</for>> <<if _bodypart_detected isnot 1>> <span class="red">你的皮肤上已经没有可纹身的空间了。</span> <br> <</if>> <br> <span class="pink">适合女孩的</span>纹身: <br> <label>独角兽<span class="pink">♀</span><<radiobutton "$tattoo_choice" "unicorn">></label>| <label>红心<span class="pink">♀</span><<radiobutton "$tattoo_choice" "heart">></label>| <label>花朵<span class="pink">♀</span><<radiobutton "$tattoo_choice" "flower">></label>| <label>蝴蝶<span class="pink">♀</span><<radiobutton "$tattoo_choice" "butterfly">></label>| <label>星星<span class="pink">♀</span><<radiobutton "$tattoo_choice" "star">></label>| <br><br> <span class="blue">适合男孩的</span>纹身: <br> <label>颅骨<span class="blue">♂</span><<radiobutton "$tattoo_choice" "skull">></label>| <label>火焰<span class="blue">♂</span><<radiobutton "$tattoo_choice" "flame">></label>| <br><br> <span class="gold">圣洁的</span>纹身: <br> <label>十字架<<radiobutton "$tattoo_choice" "cross">></label>| <br><br> <span class="lewd">反常的</span>纹身: <br> <<if $deviancy gte 35>> <label>爪印<<radiobutton "$tattoo_choice" "paw_print">></label>| <<else>> 你对异种的接纳程度还不够。 <</if>> <br><br> <<link [[纹身 (£500 1:00)|Tattoo Get]]>><</link>><<gpain>> <br> <<link [[返回|Tattoo Parlour]]>><<unset $tattoo_bodypart>><<unset $writebodyaction>><</link>> <br>
<<effects>> <<if $tattoo_bodypart and $tattoo_choice>> <<set $tattoo_parlour to clone(setup.bodywriting[$tattoo_choice])>> <<add_bodywriting $tattoo_bodypart $tattoo_choice tattoo>><<pass 60>><<set $money -= 50000>> <<pain 6>> <<tattoo_parlour>> <<link [[继续|Tattoo Parlour]]>><</link>> <br> <<elseif $tattoo_choice>> <span class="blue">你必须选择想要纹身的部位。</span> <br><br> <<unset $tattoo_choice>> <<link [[继续|Tattoo Choice]]>><</link>> <br> <<elseif $tattoo_bodypart>> <span class="blue">你必须选择想要纹的东西。</span> <br><br> <<unset $tattoo_bodypart>> <<link [[继续|Tattoo Choice]]>><</link>> <br> <<else>> <span class="blue">你必须选择一个身体部位和图案。</span> <br><br> <<link [[继续|Tattoo Choice]]>><</link>> <br> <</if>>
<<effects>> <<tattoo_parlour>> <<link [[继续|Tattoo Parlour]]>><</link>> <br>
<<effects>> <<if $bodyWritingSelected is null>> <<unset $bodyWritingSelected>> <</if>> <<if $bodyWritingSelected isnot undefined>> 你告诉纹身师你想在 <<if isLoveInterest($skin[$bodyPartSelected].special)>> "<span class="lewd"><<print $bodyWritingSelected>></span>" <<elseif $skin[$bodyPartSelected].special isnot "none">> "<span class="red"><<print $bodyWritingSelected>></span>" <<elseif $skin[$bodyPartSelected].lewd is 1>> "<span class="pink"><<print $bodyWritingSelected>></span>" <<else>> "<span class="purple"><<print $bodyWritingSelected>></span>" <</if>> 到你的<<bodypart $bodyPartSelected>>上,你查看了一下效果。 <<set _part to $skin[$bodyPartSelected]>> <<set _lewd to _part.lewd is 1>> <<set _deviant to ["bestiality", "Black Wolf", "Great Hawk"].includes(_part.special)>> <br><br> <<link [[做成纹身 (£500 1:00)|Tattoo Bodywriting]]>> <<pass 60>> <<set $money -= 50000>> <<pain 6>> <<if _lewd or _deviant>> <<control 50>> <<else>> <<control 25>> <</if>> <<set $tattoo_bodypart to $bodyPartSelected>> <<set $tattoo_parlour to clone(_part)>> <<set _part.pen to "tattoo">> <<unset $bodyWritingSelected>> <<unset $bodyPartSelected>> <<unset $bodywritingSet>> <</link>><<gpain>><<if _lewd or _deviant>><<gggcontrol>><<else>><<ggcontrol>><</if>> <br> <<link [[选择其它图案|Tattoo Bodywriting Write]]>> <<bodywriting_clear $bodyPartSelected>> <<unset $bodyWritingSelected>> <<unset $bodyPartSelected>> <<unset $bodywritingSet>> <</link>> <<else>> <<link [[返回|Tattoo Bodywriting Choice]]>><<unset $bodywritingSet>><</link>> <br><br> 你思考了一下自己想要的纹身图案。 <br><br> __Body Writing__<br> <<bodywriting>><br> <<bodywritingOptions>> <<set _bodyPartOptionsSkip to []>> <<if $exhibitionism lte 34>> <<set _bodyPartOptionsSkip to _bodyPartOptionsSkip.concat(["left_bottom","right_bottom","pubic","breasts"])>> <</if>> <<bodywritingMenuLinks _bodyPartOptionsSkip>> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<lockpickicon>><<link [[撬开(0:10)|Toy Shop]]>><<pass 10>><<crimeUp 15 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span> <<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Shopping Centre Top]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 0>> <<if $player.inventory.childrenToys is undefined>> <<set $player.inventory.childrenToys to []>> <</if>> <<if !$storedChildrenToys>><<set $storedChildrenToys to {}>><</if>> 你在玩具店里。从地板到天花板摆满了各种各样的玩具在你的面前,许多都在它们自己的盒子里,其他的则是准备好供人玩的。 <<if $pregnancyStats.humanToysUnlocked>> 当你在这里的时候,你会不禁想到你的孩子。 <</if>> <<if random(0,200) gt 199 and Time.dayState isnot "night">> <br><br> 你发现有个小孩开着辆小汽车四处兜风。 <<if !$daily.seenVrelcar>> <<set $daily.seenVrelcar to true>> <<trauma -60>><<lltrauma>> <</if>> <</if>> <br><br> <<if Time.dayState is "night">> 你独自待在黑暗中。 <br><br> <<elseif $exposed gte 1>> 你藏在橱柜里以保护自尊。 <br><br> <</if>> <<if $stress gte 10000>> <<passoutshop>> <<else>> <<if Time.hour is 21>> 现在要关门了。保安正把大家赶到外面。<<if $exposed gte 1>>你意识到如果保安发现你穿成这样,你会有多大风险时,你内心感到了恐慌。<</if>> <br><br> <<if $exposed lte 0>> <<highicon>><<link [[出去|High Street]]>><</link>> <br> <<else>> <<link [["躲到结束 (1:00)"|Toy Shop]]>><<pass 1 hour>><</link>> <</if>> <<else>> <<if Time.dayState is "night" and Time.hour isnot $closinghour and !$weekly.theft.toyShop>> <<registericon>><<link [[检查收银机|Toy Shop Register]]>><</link>> <br><br> <</if>> <<toySelection>> <<if $exposed lte 1 and Time.dayState isnot "night" and Time.hour isnot 21>> <<if $pregnancyStats.humanToysUnlocked>> /*Baby Toys*/ <<icon "childToys/babyrattle.png">><<link [[婴儿摇铃|Toy Shop Item]]>><<set $selectedToy to clone(_toySelection["babyRattle"])>><</link>> <br> <<icon "childToys/toycar.png">><<link [[玩具汽车|Toy Shop Item]]>><<set $selectedToy to clone(_toySelection["toyCar"])>><</link>> <br> <<icon "childToys/dummy.png">><<link [[玩具娃娃|Toy Shop Item]]>><<set $selectedToy to clone(_toySelection["dummy"])>><</link>> <br> <<icon "childToys/toybear.png">><<link [[泰迪熊|Toy Shop Item]]>><<set $selectedToy to clone(_toySelection["teddyBear"])>><</link>> <br><br> <</if>> <</if>> <<getouticon>><<link [[离开|Shopping Centre Top]]>><</link>> <br> <</if>> <</if>>
你看了看<<print $selectedToy.name_lower>>的收藏品。它们每个要花<span class="gold"><<print $selectedToy.costDisplay>></span>。 <br><br> <<if $selectedToy.options>> <<set _numberOnHand to {}>> <<for _i to 0; _i lt $player.inventory.childrenToys.length; _i++>> <<if $player.inventory.childrenToys[_i].set is $selectedToy.set>> <<if _numberOnHand[$player.inventory.childrenToys[_i].name] is undefined>> <<set _numberOnHand[$player.inventory.childrenToys[_i].name] to 1>> <<else>> <<set _numberOnHand[$player.inventory.childrenToys[_i].name]++>> <</if>> <</if>> <</for>> <<for _i to 0; _i lt $selectedToy.options.length; _i++>> <label> <<radiobutton "$selectedToy.selectedOption" _i autocheck>> <span @class="$selectedToy.options[_i].colour"> <<print $selectedToy.options[_i].optionsName>> (<<print (_numberOnHand[$selectedToy.options[_i].name] is undefined ? 0 : _numberOnHand[$selectedToy.options[_i].name])>>) </span> </label> | <</for>> <br><br> <</if>> <<if $player.inventory.childrenToys.length gte 5>> 你每次携带的玩具不能超过5件。 <br><br> <<elseif $selectedToy.cost lte $money>> <<link [[购买|Toy Shop]]>><<buyToy>><</link>> <br> <<else>> 你买不起这个玩具。 <</if>> <<link [[不买|Toy Shop]]>><<unset $selectedToy>><</link>>
<<widget "toySelection">> <<set _toySelection to { "babyRattle": { set:"baby rattles", name:"baby rattle", name_lower:"婴儿摇铃", cost:1000, costDisplay:"£10", selectedOption: 0, type:"human", options: [ {"colour":"pink","name":"Pink baby rattle","name_lower":"粉色婴儿摇铃","optionsName":"粉色"}, {"colour":"blue","name":"Blue baby rattle","name_lower":"蓝色婴儿摇铃","optionsName":"蓝色"}, {"colour":"green","name":"Green baby rattle","name_lower":"绿色婴儿摇铃","optionsName":"绿色"}, {"colour":"red","name":"Red baby rattle","name_lower":"红色婴儿摇铃","optionsName":"红色"}, {"colour":"gold","name":"Yellow baby rattle","name_lower":"黄色婴儿摇铃","optionsName":"黄色"}, ], }, "teddyBear": { set:"teddy bears", name:"Teddy bear", name_lower: "泰迪熊", cost:4000, costDisplay:"£40", selectedOption: 0, type:"human", options: [ {"colour":"white","name":"Teddy bear","name_lower":"泰迪熊","optionsName":"泰迪熊"}, {"colour":"blue","name":"Mr Teddy","name_lower":"泰迪先生","optionsName":"泰迪先生"}, {"colour":"pink","name":"Mrs Teddy","name_lower":"泰迪夫人","optionsName":"泰迪夫人"}, {"colour":"gold","name":"Clown","name_lower":"小丑","optionsName":"小丑"}, {"colour":"green","name":"Green Robot","name_lower":"绿色机器人","optionsName":"绿色机器人"}, {"colour":"red","name":"Red Robot","name_lower":"红色机器人","optionsName":"红色机器人"}, {"colour":"light-pink","name":"Baby Doll","name_lower":"婴儿娃娃","optionsName":"婴儿娃娃"}, ], }, "toyCar": { set:"toy cars", name:"Toy car", name_lower: "玩具车", cost:1500, costDisplay:"£15", selectedOption: 0, type:"human", options: [ {"colour":"pink","name":"Pink mini toy car","name_lower":"粉色迷你玩具车","optionsName":"粉色迷你"}, {"colour":"blue","name":"Blue race toy car","name_lower":"蓝色玩具赛车","optionsName":"蓝色赛车"}, {"colour":"green","name":"Green race toy car","name_lower":"绿色玩具赛车","optionsName":"绿色赛车"}, {"colour":"red","name":"Hot rod toy car","name_lower":"热力棒玩具车","optionsName":"热棒车"}, {"colour":"white","name":"Limousine toy car","name_lower":"豪华玩具轿车","optionsName":"豪华轿车"}, ], }, "chewToy": { set:"chew toys", name:"chew toy", name_lower:"口嚼玩具", cost:1500, costDisplay:"£15", selectedOption: 0, type:"wolf", options: [ {"colour":"grey","name":"Chew Bone","name_lower":"口嚼骨头","optionsName":"口嚼骨头"}, {"colour":"blue","name":"Chew Ball","name_lower":"口嚼球","optionsName":"口嚼球"}, {"colour":"white","name":"Squeaky Sheep","name_lower":"吱吱羊","optionsName":"吱吱羊"}, {"colour":"gold","name":"Squeaky Chicken","name_lower":"吱吱鸡","optionsName":"吱吱鸡"}, {"colour":"softbrown","name":"Rope","name_lower":"绳索","optionsName":"绳索"}, ], }, "dummy": { set:"dummies", name:"dummy", name_lower:"假人", cost:500, costDisplay:"£5", selectedOption: 0, type:"human", options: [ {"colour":"pink","name":"Pink dummy","name_lower":"粉色假人","optionsName":"粉色"}, {"colour":"blue","name":"Blue dummy","name_lower":"蓝色假人","optionsName":"蓝色"}, {"colour":"green","name":"Green dummy","name_lower":"绿色假人","optionsName":"绿色"}, {"colour":"red","name":"Red dummy","name_lower":"红色假人","optionsName":"红色"}, {"colour":"gold","name":"Yellow dummy","name_lower":"黄色假人","optionsName":"黄色"}, {"colour":"white","name":"White dummy","name_lower":"白色假人","optionsName":"白色"}, {"colour":"white","name":"See through dummy","name_lower":"透明假人","optionsName":"透明"}, ], }, }>> <</widget>> <<widget "buyToy">> <<set $money -= $selectedToy.cost>> <<if $selectedToy.options>> <<set _selectedOption to $selectedToy.selectedOption>> <<if $selectedToy.options[_selectedOption].name>> <<set $selectedToy.name to clone($selectedToy.options[_selectedOption].name)>> <<set $selectedToy.name_lower to clone($selectedToy.options[_selectedOption].name_lower)>> <</if>> <<if $selectedToy.options[_selectedOption].colour>> <<set $selectedToy.colour to clone($selectedToy.options[_selectedOption].colour)>> <</if>> <<run delete $selectedToy.selectedOption>> <<run delete $selectedToy.options>> <</if>> <<run $player.inventory.childrenToys.push(clone($selectedToy))>> <<unset $selectedToy>> <</widget>>
<<widget "tryOnInit">> <<set $tryOn to { "autoReset":true, "value":0, "showEquip": {"over_head": null, "over_upper": null, "over_lower": null}, "showUnderEquip": {"upper": null, "lower": null} }>> <</widget>> <<widget "tryOnReset">> <<set $tryOn to { "autoReset":false, "value":0, "ownedStored":{ "face":clone($worn.face), "feet":clone($worn.feet), "over_head":clone($worn.over_head), "head":clone($worn.head), "hands":clone($worn.hands), "legs":clone($worn.legs), "lower":clone($worn.lower), "over_lower":clone($worn.over_lower), "neck":clone($worn.neck), "under_lower":clone($worn.under_lower), "under_upper":clone($worn.under_upper), "upper":clone($worn.upper), "over_upper":clone($worn.over_upper) }, "tryingOn":{ "face":null, "feet":null, "head":null, "over_head":null, "hands":null, "legs":null, "lower":null, "over_lower":null, "neck":null, "under_lower":null, "under_upper":null, "upper":null, "over_upper":null }, "type": {}, "showEquip": {"over_head": null, "over_upper":null, "over_lower": null}, "showUnderEquip": {"upper": null, "lower": null} }>> <</widget>> <<widget "tryOnStats">> <<if $debug is 1>> <<if $tryOn.showEquip.over_head is null and $tryOn.showEquip.over_upper is null and $tryOn.showEquip.over_lower is null and $worn.over_head.name isnot "naked" and $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked">> <<link "显示正常衣服">><<ShowUnderEquip "over" "hide">><<updatesidebarimg>><<updatetryonstats>><<numberify "#passages > .passage">><</link>> <br> <<elseif $tryOn.showEquip.over_head isnot null or $tryOn.showEquip.over_upper isnot null or $tryOn.showEquip.over_lower isnot null>> <<link "重新装备外套">><<ShowUnderEquip "over">><<updatesidebarimg>><<updatetryonstats>><<numberify "#passages > .passage">><</link>> <br> <</if>> <</if>> <<if $tryOn.showUnderEquip.upper is null and $tryOn.showUnderEquip.lower is null>> <<link "显示内衣">><<ShowUnderEquip "normal" "hide">><<if $shopName is "school">><<set $schoolShopAction.push("under")>><</if>><<updatesidebarimg>><<updatetryonstats>><<numberify "#passages > .passage">><</link>> <br><br> <<elseif $tryOn.showUnderEquip.upper isnot null and $tryOn.showUnderEquip.lower isnot null>> <<link "重新装备上衣">><<ShowUnderEquip "normal">><<updatesidebarimg>><<updatetryonstats>><<numberify "#passages > .passage">><</link>> <br><br> <</if>> <<set _slots to setup.clothingLayer.all>> <<if _slots.map(x => $tryOn.tryingOn[x]).some(x => x != null)>> 你试穿的衣服总价值<<printmoney $tryOn.value>>。这包括了: <br> <<if $passage is "Clothing Shop" or $passage is "School Library Shop" or $passage is "Forest Shop">> <<set _slots to setup.clothingLayer.all>> <ul> <<for _tryon range _slots.map(x => [x, $tryOn.tryingOn[x]]).filter(x => x[1] != null && x[1].outfitSecondary is undefined)>> <li> <<if _tryon[1].colour isnot 0>> <<set _colour = (new Wikifier(null, "<<clothescolour _tryon[0]>>")).output.textContent.trim()>> <<set _custom_style = _tryon[1].colour == "custom" ? "color:" + _customRGB : "">> <span style="display:inline-flex">(<span @class="_tryon[1].colour.replace(/ /g, '-')" @style="_custom_style"><<print setup.colourName(_colour)>></span>)</span> <</if>> <<print setup.clothes[_tryon[0]][clothesIndex(_tryon[0],_tryon[1])].cn_name_cap>>价格为<<printmoney `getClothingCost(_tryon[1],_tryon[0])`>> <<capture _tryon[0]>> | <<link "脱下">><<clothingReset _tryon[0]>> <<updatesidebarimg>> <<updatesidebardescription>> <<updateallure>> <<updatewarmthscale>> <<updatewarmthdescription>> <<updatetryonstats>> <<goto $passage>> <</link>> <</capture>> </li> <</for>> </ul> <</if>> <</if>> <</widget>> <<widget "updatetryonstats">> <<replace "#tryonstats-div">><<tryOnStats>><</replace>> <</widget>> <<widget "buyTryOnClothes">> <<if _args[0]>> <<ShowUnderEquip "normal">> <<ShowUnderEquip "over">> <<set _equip to setup.clothingLayer.all>> <<set _itemTypes to setup.clothingLayer.body>> <<set _towels to ["towel top","large towel","towel skirt"]>> <<set $money -= $tryOn.value>> <<switch _args[0]>> <<case "wear">> <<for _i to 0; _i lt _equip.length; _i++>> <<if $tryOn.ownedStored[_equip[_i]] isnot null and $tryOn.tryingOn[_equip[_i]] isnot null and $tryOn.ownedStored[_equip[_i]].name isnot "naked" and !_towels.includes($tryOn.ownedStored[_equip[_i]].name)>> /*Send previously equipped clothes to wardrobe*/ <<wardrobeSend _equip[_i] $tryOn.ownedStored[_equip[_i]]>> /*Make sure outfit parts don't get left behind*/ <<if $tryOn.ownedStored[_equip[_i]].outfitPrimary isnot undefined>> <<for $_slot, $_item range $tryOn.ownedStored[_equip[_i]].outfitPrimary>> <<if $_item isnot "broken" and $tryOn.ownedStored[$_slot].name isnot "naked" and !_towels.includes($tryOn.ownedStored[$_slot].name)>> /* NO SPLIT ADDED */ <<wardrobeSend $_slot $tryOn.ownedStored[$_slot]>> <</if>> <</for>> <</if>> <</if>> <</for>> <<case "wardrobe">> <<for _i to 0; _i lt _equip.length; _i++>> <<if $tryOn.tryingOn[_equip[_i]] isnot null>> <<if $tryOn.tryingOn[_equip[_i]].name is $worn[_equip[_i]].name>> <<wardrobeSend _equip[_i] $tryOn.tryingOn[_equip[_i]]>> <</if>> <</if>> <</for>> <<clothingReset>> <</switch>> <<set $tryOn.autoReset to true>> <</if>> <</widget>> <<widget "clothingReset">> <<if _args[0]>> <<if $tryOn.ownedStored[_args[0]] isnot null>> <<if Object.keys($tryOn.showUnderEquip).includes(_args[0]) and $tryOn.showUnderEquip[_args[0]] isnot null>> <<ShowUnderEquip "normal">> <<elseif Object.keys($tryOn.showEquip).includes(_args[0]) and $tryOn.showEquip[_args[0]] isnot null>> <<ShowUnderEquip "over">> <</if>> <<if $worn[_args[0]].outfitSecondary isnot undefined and $worn[_args[0]].outfitSecondary[1] isnot "broken" and $worn[_args[0]].outfitSecondary[1] isnot "split">> <<set _resetSlot to $worn[_args[0]].outfitSecondary[0]>> <<else>> <<set _resetSlot to _args[0]>> <</if>> <<unset _outfitPrimaryCR>> <<set _outfitPrimaryCR to $worn[_resetSlot].outfitPrimary>> <<if _outfitPrimaryCR isnot undefined>> <<for _labelCR, _valueCR range _outfitPrimaryCR>> <<if $worn[_labelCR].name is _valueCR>> <<clothingResetOwnedReset _labelCR>> <</if>> <</for>> <</if>> <<clothingResetOwnedReset _resetSlot>> <</if>> <<else>> <<set _equip to setup.clothingLayer.all>> <<for _i to 0; _i lt _equip.length; _i++>> <<if $tryOn.ownedStored[_equip[_i]] isnot null>> <<set $worn[_equip[_i]] to clone($tryOn.ownedStored[_equip[_i]])>> <</if>> <</for>> <<set $tryOn.autoReset to true>> <</if>> <</widget>> <<widget "clothingResetOwnedReset">> <<if $tryOn.ownedStored[_args[0]]>> <<set $_.outfitSecondary to $tryOn.ownedStored[_args[0]].outfitSecondary>> <<set $_.slot to false>> <<set _wearStored to true>> <<if $_.outfitSecondary isnot undefined>> <<if $_.outfitSecondary[1] is $tryOn.ownedStored[$_.outfitSecondary[0]].name>> <<set $_.slot to $_.outfitSecondary[0]>> <</if>> <</if>> <<if $_.slot is false>> <<set $_.slot to _args[0]>> <<elseif $tryOn.tryingOn[$_.slot] isnot null>> <<set _wearStored to false>> <</if>> <<if _wearStored>> <<set $_.outfitPrimary to $tryOn.ownedStored[$_.slot].outfitPrimary>> <<if $_.outfitPrimary isnot undefined>> <<for _labelOCR, _valueOCR range $_.outfitPrimary>> <<if _labelOCR isnot _args[0] and $tryOn.tryingOn[_labelOCR] isnot null>> <<set _wearStored to false>> <</if>> <</for>> <</if>> <</if>> <<if _wearStored>> <<if $_.outfitPrimary isnot undefined>> <<for _labelOCR, _valueOCR range $_.outfitPrimary>> <<if $tryOn.ownedStored[_labelOCR].name is _valueOCR>> <<set $worn[_labelOCR] to clone($tryOn.ownedStored[_labelOCR])>> <<removeTryingOn _labelOCR>> <</if>> <</for>> <</if>> <<set $worn[$_.slot] to clone($tryOn.ownedStored[$_.slot])>> <<removeTryingOn $_.slot>> <<else>> <<set $worn[_args[0]] to clone(setup.clothes[_args[0]][0])>> <<removeTryingOn _args[0]>> <</if>> <</if>> <</widget>> <<widget "tryOnWear">> <<set _slotTO = _args[0]>> <<set _choice_indexTO = _args[1]>> <<if _slotTO and _choice_indexTO>> <<set _items to {}>> /*Finds the main piece of clothing and sets it colours*/ <<set _items[_slotTO] to clone(setup.clothes[_slotTO][_choice_indexTO])>> <<if $colouraction2 isnot undefined and _items[_slotTO].colour_options.includes($colouraction2)>> <<set _items[_slotTO].colour to $colouraction2>> <<if _items[_slotTO].colour is "custom">> <<set _items[_slotTO].colourCustom to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>> <</if>> <</if>> <<if $accessorycolouraction2 isnot undefined and _items[_slotTO].accessory_colour_options.includes($accessorycolouraction2)>> <<set _items[_slotTO].accessory_colour to $accessorycolouraction2>> <<if _items[_slotTO].accessory_colour is "custom">> <<set _items[_slotTO].accessory_colourCustom to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>> <</if>> <</if>> /*Finds the secondary pieces of clothing and sets their colours*/ <<unset _outfitPrimaryTO>> <<set _outfitPrimaryTO to _items[_slotTO].outfitPrimary>> <<if _outfitPrimaryTO isnot undefined>> <<for _labelTO, _valueTO range _outfitPrimaryTO>> <<for _i to 0; _i lt setup.clothes[_labelTO].length; _i++>> <<if setup.clothes[_labelTO][_i].name is _valueTO>> <<set _items[_labelTO] to clone(setup.clothes[_labelTO][_i])>> <<if $colouraction2 isnot undefined and _items[_labelTO].colour_options.includes($colouraction2)>> <<set _items[_labelTO].colour to $colouraction2>> <<if _items[_labelTO].colour is "custom">> <<set _items[_labelTO].colourCustom to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>> <</if>> <</if>> <<if $accessorycolouraction2 isnot undefined and _items[_labelTO].accessory_colour_options.includes($accessorycolouraction2)>> <<set _items[_labelTO].accessory_colour to $accessorycolouraction2>> <<if _items[_labelTO].accessory_colour is "custom">> <<set _items[_labelTO].accessory_colourCustom to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>> <</if>> <</if>> <<break>> <</if>> <</for>> <</for>> <</if>> /*Unequips the required slots*/ <<set _returnSlots to []>> <<unset _unequipSlot>> <<for _labelTO, _valueTO range _items>> <<if $worn[_labelTO].name is "naked">> <<continue>> <</if>> <<if $worn[_labelTO].outfitSecondary isnot undefined>> <<if $worn[_labelTO].outfitSecondary[1] isnot "broken" and $worn[_labelTO].outfitSecondary[1] isnot "split">> <<set _unequipSlot to $worn[_labelTO].outfitSecondary[0]>> <</if>> <</if>> <<if _unequipSlot is undefined>> <<set _unequipSlot to _labelTO>> <</if>> <<set _returnSlots.push(_unequipSlot)>> <<unset _outfitPrimaryTO>> <<set _outfitPrimaryTO to $worn[_unequipSlot].outfitPrimary>> <<if _outfitPrimaryTO isnot undefined>> <<for _labelTO2, _valueTO2 range _outfitPrimaryTO>> <<if _valueTO2 isnot "broken" and _valueTO2 isnot "split">> <<set $worn[_labelTO2] to clone(setup.clothes[_labelTO2][0])>> <<removeTryingOn _labelTO2>> <<set _returnSlots.push(_labelTO2)>> <</if>> <</for>> <</if>> <<set $worn[_unequipSlot] to clone(setup.clothes[_unequipSlot][0])>> <<removeTryingOn _unequipSlot>> <</for>> /*Equip items*/ <<for _labelTO, _valueTO range _items>> <<set $worn[_labelTO] to clone(_valueTO)>> <<set $tryOn.tryingOn[_labelTO] to clone(_valueTO)>> <<set $tryOn.value += getClothingCost($tryOn.tryingOn[_labelTO],_labelTO)>> <<run clothesDataTrimmer($worn[_labelTO])>> <<run clothesDataTrimmer($tryOn.tryingOn[_labelTO])>> <</for>> /*re-equip original clothes where needed*/ <<for _returnSlot range _returnSlots>> <<if $worn[_returnSlot].name is "naked" and $tryOn.ownedStored[_returnSlot].name isnot "naked">> <<if $tryOn.ownedStored[_returnSlot].outfitSecondary is undefined>> <<set _reequip to true>> <<unset _outfitPrimaryTO>> <<set _outfitPrimaryTO to $tryOn.ownedStored[_returnSlot].outfitPrimary>> <<if _outfitPrimaryTO isnot undefined>> <<for _labelTO, _valueTO range _outfitPrimaryTO>> <<if $worn[_labelTO].name isnot "naked">> <<set _reequip to false>> <</if>> <</for>> <</if>> <<if _reequip>> <<clothingReset _returnSlot>> <</if>> <</if>> <</if>> <</for>> <</if>> <</widget>> <<widget "updateOwned">> <<if _args[0]>> <<if $worn[_args[0]].outfitSecondary is undefined>> <<unset _outfitPrimaryUO>> <<set _outfitPrimaryUO to $worn[_args[0]].outfitPrimary>> <<if _outfitPrimaryUO isnot undefined>> <<for _labelUO, _valueUO range _outfitPrimaryUO>> <<if $worn[_labelUO].name is _valueUO>> <<updateStoredSlot _labelUO>> <</if>> <</for>> <</if>> <<updateStoredSlot _args[0]>> <</if>> <</if>> <</widget>> <<widget "updateStoredSlot">> <<if $tryOn.ownedStored[_args[0]].outfitSecondary isnot undefined and $tryOn.ownedStored[_args[0]].outfitSecondary[1] isnot "broken">> <<set _updateSlot to $tryOn.ownedStored[_args[0]].outfitSecondary[0]>> <<else>> <<set _updateSlot to _args[0]>> <</if>> <<unset _outfitPrimaryUSS>> <<set _outfitPrimaryUSS to $tryOn.ownedStored[_updateSlot].outfitPrimary>> <<if _outfitPrimaryUSS isnot undefined>> <<for _labelUSS, _valueUSS range _outfitPrimaryUSS>> <<if _valueUSS isnot "broken" and _valueUSS isnot "split">> <<set $tryOn.ownedStored[_labelUSS] to clone($worn[_labelUSS])>> <</if>> <</for>> <</if>> <<set $tryOn.ownedStored[_updateSlot] to clone($worn[_updateSlot])>> <</widget>> <<widget "removeTryingOn">> <<if $tryOn.tryingOn[_args[0]] isnot null>> <<set $tryOn.value -= getClothingCost($tryOn.tryingOn[_args[0]],_args[0])>> <<set $tryOn.tryingOn[_args[0]] to null>> <</if>> <</widget>> <<widget "wardrobeSend">> <<if _args[0] and _args[1]>> <<if $wardrobes.shopReturn is "wardrobe" or $wardrobes[$wardrobes.shopReturn] is undefined>> <<set $_selectedWardrobe to $wardrobe>> <<else>> <<set $_selectedWardrobe to $wardrobes[$wardrobes.shopReturn]>> <</if>> <<if _args[1].name isnot "naked">> <<set $_selectedWardrobe[_args[0]].push(clone(_args[1]))>> <</if>> <</if>> <</widget>> <<widget "ShowUnderEquip">> <<if _args[0] is "over">> <<set _slots to setup.clothingLayer.over>> <<set _type to "showEquip">> <<else>> <<set _slots to ["upper", "lower"]>> <<set _type to "showUnderEquip">> <</if>> <<if _slots>> <<for _i to 0; _i lt _slots.length; _i++>> <<if _args[1] is "hide" and $worn[_slots[_i]].cursed isnot 1 and $tryOn[_type][_slots[_i]] is null>> <<unset _preventHide>><<unset _outfitPrimarySUE>> <<set _outfitPrimarySUE to $worn[_slots[_i]].outfitPrimary>> <<if _outfitPrimarySUE isnot undefined>> <<for _labelSUE, _valueSUE range _outfitPrimarySUE>> <<if $worn[_labelSUE].cursed is 1 or $tryOn[_type][_slots[_i]] isnot null and _valueSUE is $worn[_labelSUE].name>> <<set _preventHide to true>> <</if>> <</for>> <</if>> <<if _preventHide isnot true>> <<if _outfitPrimarySUE isnot undefined>> <<for _labelSUE, _valueSUE range _outfitPrimarySUE>> <<if _valueSUE is $worn[_labelSUE].name>> <<set $tryOn[_type][_labelSUE] to clone($worn[_labelSUE])>> <<set $worn[_labelSUE] to clone(setup.clothes[_labelSUE][0])>> <</if>> <</for>> <</if>> <<set $tryOn[_type][_slots[_i]] to clone($worn[_slots[_i]])>> <<set $worn[_slots[_i]] to clone(setup.clothes[_slots[_i]][0])>> <<if _args[0] is "normal">> <<set $dontHide to true>> <</if>> <</if>> <<elseif _args[1] is undefined>> <<if $tryOn[_type][_slots[_i]] is null>> <<continue>> <</if>> <<unset _outfitPrimarySUE>> <<set _outfitPrimarySUE to $tryOn[_type][_slots[_i]].outfitPrimary>> <<if _outfitPrimarySUE isnot undefined>> <<for _labelSUE, _valueSUE range _outfitPrimarySUE>> <<if _valueSUE is $tryOn[_type][_labelSUE].name>> <<set $worn[_labelSUE] to clone($tryOn[_type][_labelSUE])>> <<set $tryOn[_type][_labelSUE] to null>> <</if>> <</for>> <</if>> <<set $worn[_slots[_i]] to clone($tryOn[_type][_slots[_i]])>> <<set $tryOn[_type][_slots[_i]] to null>> <<if _args[0] is "normal">> <<set $dontHide to false>> <</if>> <</if>> <</for>> <</if>> <</widget>>
/* First argument - slot Second argument - bought or stolen Third argument - worn or send Forth argument - item index*/ <<widget "shopbuy">> <<set _shop_temp to _args[3]>> <<set $clothes_choice_previous to $clothes_choice>> <<if _shop_temp isnot undefined and ($randomLock isnot true or _args[1] is "try")>> <<clothingShopColorSet _args[0]>> <</if>> <<if _args[0] is "upper" or _args[0] is "lower">> <<ShowUnderEquip "normal">> <</if>> <<if _args[0] is "over_upper" or _args[0] is "over_lower" or _args[0] is "over_head">> <<ShowUnderEquip "over">> <</if>> <<if _args[1] is "buy">> 你买了<<print setup.clothes[_args[0]][_shop_temp].name>>。 <br><br> <<elseif _args[1] is "steal">> 你偷走了<<print setup.clothes[_args[0]][_shop_temp].name>>。 <br><br> <<elseif _args[1] is "try">> <<tryOnWear _args[0] _shop_temp>> <<elseif _args[1] is "return">> <<clothingReset _args[0]>> <<elseif _args[1] is "reset">> <<unset $colouraction>> <<unset $colouraction2>> <<unset $accessorycolouraction>> <<unset $accessorycolouraction2>> <<set $shopDefaults.colorSet to null>> <<set $shopDefaults.secColorSet to null>> <<unset $randomLock>> <</if>> <<if _args[2] is "wear">> <<generalWear _args[0] _shop_temp $colouraction2 $accessorycolouraction2>> <<updateOwned _args[0]>> <<elseif _args[2] is "send">> <<set _loop to _args[4]>> <<if _loop is undefined>> <<set _loop to 1>> <</if>> <<for _s to 0; _s lt _loop; _s++>> <<generalSend "wardrobe" _args[0] _shop_temp $colouraction2 $accessorycolouraction2>> <<clothingShopColorSet _args[0]>> <</for>> <</if>> <</widget>> <<widget "clothingShopColorSet">> <<if $colouraction is "random">> <<set _colouractionChoices to clone(setup.clothes[_args[0]][_shop_temp].colour_options)>> <<run _colouractionChoices.delete("custom")>> <<set $colouraction2 to _colouractionChoices.pluck()>> <<else>> <<set $colouraction2 to clone($colouraction)>> <</if>> <<if $accessorycolouraction is "random">> <<set _accessorycolouractionChoices to clone(setup.clothes[_args[0]][_shop_temp].accessory_colour_options)>> <<run _accessorycolouractionChoices.delete("custom")>> <<set $accessorycolouraction2 to _accessorycolouractionChoices.pluck()>> <<else>> <<set $accessorycolouraction2 to clone($accessorycolouraction)>> <</if>> <</widget>> <<widget "clothingShop">> <<if _args[0]>> <<set $clothingShopSlot to _args[0]>> <</if>> <input type="button" value="默认选项" onclick="Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');"> <input type="button" value="筛选" onclick="Wikifier.wikifyEval('<<shopClothingFilterToggle>>');"> <div id="shopDefault" class="hidden"> <<shopDefaultOptions>> </div> <br> <div id="shopClothingFilter" class="hidden no-numberify"> <<shopClothingFilterSettings>> </div> <<for _label, _value range $shopClothingFilter.reveal>> <<if _value is false>> <<set _revealFilter to true>> <<break>> <</if>> <</for>> <<if $shopClothingFilter.gender isnot "none" or $shopClothingFilter.traits.length isnot 0 or _revealFilter>> <br> <span class="green">过滤器当前是运行状态!</span><<link [[重置|$passage]]>><<shopClothingFilterReset>><</link>> <br><br> <</if>> <<if $clothes_choice and setup.clothes[$clothingShopSlot][$clothes_choice] is undefined>> <<unset $clothes_choice>> <<elseif $clothes_choice>> <<set _temp_choice to clone(setup.clothes[$clothingShopSlot][$clothes_choice])>> <<if _temp_choice.plural is 1>> <<integrity $clothes_choice_integrity "cap">> <<else>> 一件<<integrity $clothes_choice_integrity>> <</if>> 且<<reveal $clothes_choice_reveal>>的<<print _temp_choice.cn_name_cap>>。 <<if _temp_choice.gender is "m">> <span class="lblue">适合男孩。</span> <<elseif _temp_choice.gender is "f">> <span class="pink">适合女孩。</span> <</if>> <<print _temp_choice.description>>价格为<<printmoney `getClothingCost(_temp_choice,$clothingShopSlot)`>>。 <br> <<warmth _temp_choice.warmth>> <br><br> <<shoptraits>> <<set _slimeSlots to setup.clothingLayer.torso>> <<if $earSlime.event is "go commando" and $clothingShopSlot is "under_lower">> <span class="red">你耳朵里的史莱姆不允许你试穿或购买_temp_choice.cn_name_cap,它希望你不穿内裤。</span> <br> <<elseif _slimeSlots.includes($clothingShopSlot) and $daily.corruptionSlimeClothes and _temp_choice.reveal lt Math.clamp($daily.corruptionSlimeClothes, 0, 500) and !(_temp_choice.type.includesAny("school") and Time.schoolDay) and !_temp_choice.type.includesAny("event")>> <span class="red">你耳朵里的史莱姆拒绝让你试穿或购买_temp_choice.name。</span> <br> <<else>> <<if _temp_choice.colour_options.length gt 1>> <<run _temp_choice.colour_options.pushUnique("random")>> 有一系列颜色可供选择: <br> <<set _setChecked to false>> <<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>> <<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>> <<set $colouraction to $shopDefaults.color>> <<set $shopDefaults.colorSet to $shopDefaults.color>> <</if>> <<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>> <<print '<label><span class="' + _temp_choice.colour_options[_e].replace(/ /g, '-') + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>> <<set _setChecked to true>> <<else>> <<print '<label><span class="' + _temp_choice.colour_options[_e].replace(/ /g, '-') + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>> <</if>> <</for>> <br><br> <</if>> <<if _temp_choice.accessory_colour_options.length isnot 0>> <<run _temp_choice.accessory_colour_options.pushUnique("random")>> 次要颜色: <br> <<set _setChecked to false>> <<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>> <<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>> <<set $accessorycolouraction to $shopDefaults.secColor>> <<set $shopDefaults.secColorSet to $shopDefaults.secColor>> <</if>> <<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>> <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e].replace(/ /g, '-') + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>> <<set _setChecked to true>> <<else>> <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e].replace(/ /g, '-') + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>> <</if>> <</for>> <br><br> <</if>> <<if _temp_choice.colour_options.length gt 1 or _temp_choice.accessory_colour_options.length gt 1>> <input type="button" value="Custom Colours" onclick="Wikifier.wikifyEval('<<shopCustomColorsToggle>>');"> <br> <<shopCustomColors>> <</if>> <<if $options.images is 1>> <input type="button" value="Image" onclick="Wikifier.wikifyEval('<<shopFullImageToggle>>');"> <br> <div id="shopFullImage" @class="($shopDefaults.invertImagesHidden is true? '' : ' hidden')"><<shopFullImage $clothingShopSlot $clothes_choice>></div> <br> <</if>> <<set _cost to clone(getClothingCost(_temp_choice,$clothingShopSlot))>> <<unset _cursedPrevent>> <<set _outfitPrimaryShop to _temp_choice.outfitPrimary>> <<set _preventSlots to []>> <<set _wardrobeSlots to [$clothingShopSlot]>> <<if $worn[$clothingShopSlot].cursed is 1>> <<set _cursedPrevent to true>> <<run _preventSlots.push($clothingShopSlot)>> <</if>> <<if _outfitPrimaryShop isnot undefined>> <<for _labelShop, _valueShop range _outfitPrimaryShop>> <<run _wardrobeSlots.push(_labelShop)>> <<if $worn[_labelShop].cursed is 1>> <<set _cursedPrevent to true>> <<run _preventSlots.push(_labelShop)>> <</if>> <</for>> <</if>> <<warmth_description>> <br><br> <<shopBuyItemStatus _wardrobeSlots>> <<if _spaceLeft lt 1>> <span class="red">你的衣柜满了。</span> <br> <<elseif Time.dayState is "night">> <<if $clothingShop.stolenClothes lte 20>> <<if $worn[$clothingShopSlot].cursed is 1>> <span class="blue">你不能穿这件衣服除非先把你的 <<for _i to 0; _i lt _preventSlots.length; _i++>> <<print $worn[_preventSlots[_i]].name>><<if _preventSlots.length gt 2 and _i lt _preventSlots.length - 2>>, <<elseif _preventSlots.length gte 2 and _i is _preventSlots.length - 2>> 和 <</if>> <</for>> .</span> <br> <<elseif playerBellySize() gte 12 and _temp_choice.type.includes("constricting")>> <<printpreggy _temp_choice>> <<else>> <<link [[偷取并穿戴|$passage]]>> <<shopbuy $clothingShopSlot "steal" "wear" $clothes_choice>><<crimeUp `_cost / 100` "thievery">><<unset $clothes_choice>> <<set $clothingShop.stolenClothes++>> <<set $clothingShop.totalStolenClothes++>> <</link>><<crime "thievery">> <br> <</if>> <<link [[偷取并带回家|$passage]]>> <<shopbuy $clothingShopSlot "steal" "send" $clothes_choice>><<crimeUp `_cost / 100` "thievery">> <<set $clothingShop.stolenClothes++>> <<set $clothingShop.totalStolenClothes++>> <<if $shopDefaults.disableReturn is false>> <<unset $clothes_choice>> <</if>> <</link>><<crime "thievery">> <br> <<else>> <span class="red">你不能再穿着更多的衣服了。</span>你应该把它们放到你的衣柜里。 <br> <</if>> <<elseif $money gte _cost>> <<if _cursedPrevent is true>> <span class="blue">你不能穿这件衣服除非先把你的 <<for _i to 0; _i lt _preventSlots.length; _i++>> <<print $worn[_preventSlots[_i]].name>><<if _preventSlots.length gt 2 and _i lt _preventSlots.length - 2>>, <<elseif _preventSlots.length gte 2 and _i is _preventSlots.length - 2>> 和 <</if>> <</for>> .</span> <br> <<elseif playerBellySize() gte 12 and _temp_choice.type.includes("constricting")>> <<printpreggy _temp_choice>> <<else>> <<link [[购买并穿戴|$passage]]>> <<clothingReset $clothingShopSlot>> <<shopbuy $clothingShopSlot "buy" "wear" $clothes_choice>> <<set $money -= _cost>> <<unset $clothes_choice>> <</link>> <br> <</if>> <<link [[购买并带回家|$passage]]>> <<clothingReset $clothingShopSlot>> <<shopbuy $clothingShopSlot "buy" "send" $clothes_choice 1>> <<set $money -= _cost>> <<if $shopDefaults.disableReturn is false>> <<unset $clothes_choice>> <</if>> <</link>> <<if $money gte _cost * 5 and _spaceLeft gte 5>> | <<link [[X 5|$passage]]>> <<clothingReset $clothingShopSlot>> <<shopbuy $clothingShopSlot "buy" "send" $clothes_choice 5>> <<set $money -= _cost * 5>> <<if $shopDefaults.disableReturn is false>> <<unset $clothes_choice>> <</if>> <</link>> <</if>> <br> <<else>> <span class="pink">你买不起这个东西。</span> <br> <</if>> <<if _cursedPrevent is true>> <<elseif $tryOn.tryingOn>> <<link [[试穿|$passage]]>><<shopbuy $clothingShopSlot "try" null $clothes_choice>><<set $randomLock to true>><</link>> <br> <<if $tryOn.tryingOn[[$clothingShopSlot]] isnot null>> <<link [[返回|$passage]]>><<shopbuy $clothingShopSlot "return" null $clothes_choice>><<unset $randomLock>><</link>> <br> <</if>> <</if>> <</if>> <</if>> <br> <<switch $location>> <<case "shopping_centre">><<set _shopLocation to "clothing">> <<case "forest_shop">><<set _shopLocation to "forest">> <<default>><<set _shopLocation to $location>> <</switch>> <<if _shopLocation>> <<if $shopListStartCount is undefined>> <<set $shopListStartCount to 0>> <</if>> <<if $shopListMax is undefined>> <<set $shopListMax to 15>> <</if>> <<set _listCount to 0>><<set _trueListCount to 0>> <<for _i to 0; _i lt setup.clothes[$clothingShopSlot].length; _i++>> <<set _item to clone(setup.clothes[$clothingShopSlot][_i])>> <<set _itemData = setup.clothes[$clothingShopSlot][clothesIndex($clothingShopSlot,_item)]>> <<if !_item.shop.includes(_shopLocation) or _item.outfitSecondary isnot undefined>> <<continue>> <</if>> <<if (_item.outfitPrimary is undefined and _args[1] is "outfits") or (_item.outfitPrimary isnot undefined and _args[1] is "non-outfits")>> <<continue>> <</if>> <<if $shopClothingFilter.gender isnot "none">> <<if _item.gender isnot $shopClothingFilter.gender>> <<continue>> <</if>> <</if>> <<if $shopClothingFilter.traits.length gt 0>> <<set _skip to true>> <</if>> <<for _trait range $shopClothingFilter.traits>> <<if _item.type.includes(_trait) is true>> <<set _skip to false>> <<break>> <</if>> <</for>> <<if _skip>> <<continue>> <</if>> <<if between(_item.reveal, 900, 1000) and $shopClothingFilter.reveal.lewd isnot true>> <<continue>> <<elseif between(_item.reveal, 700, 899) and $shopClothingFilter.reveal.risqué isnot true>> <<continue>> <<elseif between(_item.reveal, 500, 699) and $shopClothingFilter.reveal.seductive isnot true>> <<continue>> <<elseif between(_item.reveal, 300, 499) and $shopClothingFilter.reveal.comfy isnot true>> <<continue>> <<elseif between(_item.reveal, 200, 299) and $shopClothingFilter.reveal.tasteful isnot true>> <<continue>> <<elseif between(_item.reveal, 100, 199) and $shopClothingFilter.reveal.smart isnot true>> <<continue>> <<elseif between(_item.reveal, 0, 99) and $shopClothingFilter.reveal.unassuming isnot true>> <<continue>> <</if>> <<run _trueListCount++>> <<if _listCount is $shopListMax + $shopListStartCount>> <<continue>> <</if>> <<run _listCount++>> <<if _listCount - $shopListStartCount <= 0>> <<continue>> <</if>> <<clothingicon _item $clothingShopSlot>> <<if $specialClothes[_item.name.replace(/ /g,"")] is "locked">> <span class="lblue">_itemData.name_cap</span> <<else>> <<capture _item _itemData _i>> <<link [[_itemData.name_cap|$passage]]>> <<set $clothes_choice to _i>> <<set $clothes_choice_reveal to clone(_item.reveal)>> <<set $clothes_choice_integrity to (_itemData.integrity_max)>> <</link>> <</capture>> <</if>> | <<printmoney `getClothingCost(_item,$clothingShopSlot)` "teal">> | <<if _item.gender is "m">> <span class="blue">♂</span> <<elseif _item.gender is "f">> <span class="pink">♀</span> <</if>> <<if $specialClothes[_item.name.replace(/ /g,"")] isnot undefined>> <<if $specialClothes[_item.name.replace(/ /g,"")] is "locked">> <span class="black">未解锁</span> <<elseif $specialClothes[_item.name.replace(/ /g,"")] is "unlocked">> <span class="gold">已解锁</span> <</if>> <<specialClothesHint>> - <<print _specialClothesHint[_item.name.replace(/ /g,"")]>> <</if>> <br> <</for>> <br> <<if _trueListCount is 0>> //没有发现任何物品// <br> <<elseif $shopListStartCount gte $shopListMax or _listCount is $shopListMax + $shopListStartCount>> <<if $shopListStartCount gte $shopListMax>> <<link [[上一页|$passage]]>> <<run $shopListStartCount -= $shopListMax>> <</link>> <<set _extrabr to true>> <<else>> 上一页 <</if>> | 页码: <<print ($shopListStartCount / $shopListMax) + 1>> / <<print Math.floor(_trueListCount / $shopListMax) + 1>> | <<if _listCount is $shopListMax + $shopListStartCount>> <<link [[下一篇|$passage]]>> <<run $shopListStartCount += $shopListMax>> <</link>> <<set _extrabr to true>> <<else>> 下一页 <</if>> <</if>> <<if _extrabr>> <br> <</if>> <</if>> <</widget>> <<widget "shopTraitDescription">> /* Do not optimize to use local ($_) variables. _clothingDesc is used elsewhere.*/ <<unset $noTraitDescription>> <<set _clothesTrait to _args[0]>> <<switch _args[0]>> <<case "normal">> <<set _clothesTrait to "便装">><<set _clothesDesc to "适合日常穿戴。">> <<case "formal">> <<set _clothesTrait to "正装">><<set _clothesDesc to "适合各种重要的场所,以及一些公司的礼仪要求。">> <<case "school">> <<set _clothesTrait to "校服">><<set _clothesDesc to "已经过学校认可的校服。">> <<case "glasses">> <<set _clothesTrait to "眼镜">><<set _clothesDesc to "帮助你集中注意力,提高学校技能的增长效率。">> <<case "cool">> <<set _clothesTrait to "潮流">><<set _clothesDesc to "提高与同学关系改善的效率,但有些老师可能不喜欢。">> <<case "swim">> <<set _clothesTrait to "游泳">><<set _clothesDesc to "适合游泳时使用。">> <<case "diving">> <<set _clothesTrait to "潜水">><<set _clothesDesc to "有助于你在寒冷的水中保持体温。">> <<case "dance">> <<set _clothesTrait to "舞蹈">><<set _clothesDesc to "柔韧性足以承受舞蹈中的各种剧烈运动。">> <<case "costume">> <<set _clothesTrait to "化装">><<set _clothesDesc to "人们可能会用某种非常识的眼光看待你。">> <<case "serving">> <<set _clothesTrait to "服务">><<set _clothesDesc to "在担任调酒师、服务员或女服务员时获得额外的小费">> <<case "fetish">> <<set _clothesTrait to "情趣">><<set _clothesDesc to "理论上也算是淫秽服装。">> <<case "sleep">> <<set _clothesTrait to "睡眠">><<set _clothesDesc to "柔软舒适,可以改善睡眠质量。">> <<case "mask">> <<set _clothesTrait to "假面">><<set _clothesDesc to "隐藏你的身份,阻止穿戴时的名誉增加。但骗不到警察或认识你的人。">> <<case "holy">> <<set _clothesTrait to "神圣">><<set _clothesDesc to "对本地信仰来说是神圣的。提高纯度增加和损失。">> <<case "dark">> <<set _clothesTrait to "淫邪">><<set _clothesDesc to "被当地信仰认为是淫秽的。提高性知识的增加和损失。">> <<case "binding">> <<set _clothesTrait to "捆绑">><<set _clothesDesc to "把你的双臂牢牢地固定住,使其无法活动。">> <<case "stealthy">> <<set _clothesTrait to "隐蔽">><<set _clothesDesc to "使你的犯罪活动更难被追踪。">> <<case "sticky_fingers">> <<set _clothesTrait to "助偷">> <<set _clothesDesc to "让你更随心所欲地去拿到那些原不属于你的东西">> <<case "rainproof">> <<set _clothesTrait to "防雨">><<set _clothesDesc to "保护你免受雨淋。">> <<case "tanLines">> <<set _clothesTrait to "助晒">> <<set _clothesDesc to "保护你的遮盖部分免受阳光照射,并在未遮盖地方留下日晒痕迹。">> <<case "bimbo">> <<set _clothesTrait to "特别">> <<set _clothesDesc to "这件衣服感觉会对某些东西造成影响。">> <<case "heels">> <<set _clothesTrait to "高跟">> <<set _clothesDesc to "如果你缺乏对足部的锻炼,穿戴它会导致更快疲劳并更有可能绊倒。增强踢人时的威力。">> <<case "rugged">> <<set _clothesTrait to "防滑">><<set _clothesDesc to "帮助你在恶劣的环境中保持站立。">> <<case "chest_bind">> <<set _clothesTrait to "裹胸">> <<set _clothesDesc to "紧贴着胸部以遮掩你的乳房。">> <<case "eerie">> <<if $transformdisable is "f">> <<set _clothesTrait to "诡异">><<set _clothesDesc to "保护特定的转化进度不会衰减。转化的程度将在午夜时变化。">> <<else>> <<set _clothesTrait to "诡异">><<set _clothesDesc to "它似乎对什么事情有些特别的效用。">> <</if>> <<case "shade">> <<set _clothesTrait to "遮阳">><<set _clothesDesc to "阻挡阳光,并防止环境导致的晒黑。">> <<case "asylum">> <<set _clothesTrait to "精神病服">><<set _clothesDesc to "本地精神病院的衣服。">> <<case "prison">> <<set _clothesTrait to "狱衣">><<set _clothesDesc to "本地监狱的衣服。">> <<case "sticky">> <<set _clothesTrait to "黏性">><<set _clothesDesc to "紧紧地吸附在你的皮肤上。">> <<case "strap-on">> <<set _clothesTrait to "穿戴式假阳具">><<set _clothesDesc to "佩戴在腰部,可用于进行插入相关。">> <<case "covered">> <<set _clothesTrait to "遮口">><<set _clothesDesc to "保护你的嘴巴。">> <<case "naked">> <<set _clothesTrait to "裸露">><<set _clothesDesc to "如此暴露,你还不如什么都不穿。">> <<case "athletic">> <<set _clothesTrait to "运动">><<set _clothesDesc to "运动型。">> <<case "riding" "rag">> <<set _clothesTrait to "马术">><<set _clothesDesc to "马术相关的服装。">> <<case "maid">> <<set _clothesTrait to "女仆">><<set _clothesDesc to "增加家务能力。">> <<case "chastity" "cage">> <<case "chastity">><<set _clothesTrait to "贞洁">><<case "cage">><<set _clothesTrait to "笼子">><<set _clothesDesc to "无论你是否愿意,它保护着你的清白。">> <<case "hidden">> <<set _clothesTrait to "隐私">><<set _clothesDesc to "保护你个人的隐私。">> <<case "gag">> <<set _clothesTrait to "口球">><<set _clothesDesc to "保护你的口腔,同时也防止它被使用。">> <<case "leash">> <<set _clothesTrait to "拴链">><<set _clothesDesc to "有一个方便的抓点,可以把你拽来拽去。">> <<case "event">> <<set _clothesTrait to "场合">><<set _clothesDesc to "为特殊场合准备的特殊服装。">> <<case "pushup">> <<set _clothesTrait to "胸垫">> <<set _clothesDesc to "使你的乳房看起来更大。">> <<case "bellyHide">> <<set _clothesTrait to "遮腹">> <<set _clothesDesc to "在一定程度上隐藏怀孕的肚子。">> <<case "bellyShow">> <<set _clothesTrait to "露腹">> <<set _clothesDesc to "暴露腹部,使你怀孕的特征更加明显。">> <<case "constricting">> <<set _clothesTrait to "收缩">><<set _clothesDesc to "怀孕超过一定时间后不能穿戴。">> /*<<case "maternity">><<set _clothesDesc to "Large and comfortable, belly unbidden.">>*/ <<case "esoteric">> <<set _clothesTrait to "深奥">><<set _clothesDesc to "揭露不可能存在的东西。">> <<case "unstealthy">> <<set _clothesTrait to "暴露">><<set _clothesDesc to "使得隐藏更困难。">> /*Hairstyle Traits*/ <<case "loose">> <<set _clothesTrait to "松散">><<set _clothesDesc to "较长的头发松散地散落在脸部周围。">> <<case "short">> <<set _clothesTrait to "收短">><<set _clothesDesc to "即使你的头发已经变长,但发型让它看起来仍然很短。">> <<case "curly">> <<set _clothesTrait to "卷发">><<set _clothesDesc to "卷发。">> <<case "sleek">> <<set _clothesTrait to "直发">><<set _clothesDesc to "直发。">> <<case "textured">> <<set _clothesTrait to "非洲风">><<set _clothesDesc to "非洲风发型。">> <<case "wavy">> <<set _clothesTrait to "不卷不直">><<set _clothesDesc to "不完全卷曲,也不完全平直。">> <<case "pigtails">> <<set _clothesTrait to "姬发式">><<set _clothesDesc to "姬发式。">> <<case "buns">> <<set _clothesTrait to "发髻">><<set _clothesDesc to "发髻。">> <<case "braids">> <<set _clothesTrait to "辫子">><<set _clothesDesc to "编发。包括从某种程度上讲不属于辫子的类型,如脏辫。">> <<case "ponytail">> <<set _clothesTrait to "单马尾">><<set _clothesDesc to "单马尾。">> <<default>> <<set $noTraitDescription to 1>> <</switch>> <<if $noTraitDescription isnot 1>> <<print _clothesTrait>> - <<print _clothesDesc>> <</if>> <</widget>> <<widget "shoptraits">> 特质: <br> <<for _trait range setup.clothingTraits>> <<if _temp_choice.type.includes(_trait)>> <div class="trait-description"> <<shopTraitDescription _trait>> <<if $noTraitDescription isnot 1>> <<clothingtrait _trait 1>> <br> <</if>> </div> <</if>> <</for>> <br> <</widget>> <<widget "shopDefaultOptions">> <br> <<set _colorOptions to ["黑色", "蓝色", "棕色", "绿色", "粉色", "紫色", "红色", "橙色", "水蓝色", "白色", "黄色", "自选", "随机"]>> <<set _secondaryColorOptions to ["黑色", "蓝色", "棕色", "绿色", "粉色", "紫色", "红色", "橙色", "水绿色", "白色", "黄色", "自选", "随机"]>> 主要颜色: <br> <<for _i to 0; _i lt _colorOptions.length; _i++>> <label><<print '<span class="'+ _colorOptions[_i] +'">' + _colorOptions[_i] + '</span>'>> <<print '<<radiobutton "$shopDefaults.color" "'+ _colorOptions[_i] +'" ' + ($shopDefaults.color is _colorOptions[_i] ? "checked" : "") + '>>'>></label> | <</for>> <br> 次要颜色: <br> <<for _i to 0; _i lt _secondaryColorOptions.length; _i++>> <label><<print '<span class="'+ _secondaryColorOptions[_i] +'">' + _secondaryColorOptions[_i] + '</span>'>> <<print '<<radiobutton "$shopDefaults.secColor" "'+ _secondaryColorOptions[_i] +'" ' + ($shopDefaults.secColor is _secondaryColorOptions[_i] ? "checked" : "") + '>>'>></label> | <</for>> <br><br> <label><<print '<<checkbox "$shopDefaults.disableReturn" false true '+($shopDefaults.disableReturn is true? "checked" : "")+'>>'>> 使之更容易将多件相同的物品送回家。</label> <br> <label><<print '<<checkbox "$shopDefaults.invertCustomColorsHidden" false true '+($shopDefaults.invertCustomColorsHidden is true? "checked" : "")+'>>'>> 默认情况下显示自定义颜色。</label> <br> <<if $options.images is 1>> <label><<print '<<checkbox "$shopDefaults.invertImagesHidden" false true '+($shopDefaults.invertImagesHidden is true? "checked" : "")+'>>'>> 默认显示衣服的图像。</label> <br> <</if>> <br> <label> <<if $shopListMax is undefined>> <<set $shopListMax to 15>> <</if>> 一次性显示的商店商品数量: <<listbox "$shopListMax" autoselect>> <<option 10>> <<option 15>> <<option 20>> <<option 25>> <</listbox>> </label> <</widget>> <<widget "shopDefaultOptionsToggle">> <<toggleclass #shopDefault "hidden">> <<addclass #shopClothingFilter "hidden">> <</widget>> <<widget "shopClothingFilterToggle">> <<toggleclass #shopClothingFilter "hidden">> <<addclass #shopDefault "hidden">> <</widget>> <<widget "shopClothingFilterSettingsDefault">> <<if $shopClothingFilter is undefined>> <<set $shopClothingFilter to { gender: "none", traits: [], reveal:{ lewd: true, risqué: true, seductive: true, comfy: true, tasteful: true, smart: true, unassuming: true }, revealColour:{ lewd: "red", risqué: "pink", seductive: "purple", comfy: "blue", tasteful: "lblue", smart: "teal", unassuming: "green" } }>> <<unset $shopClothingFilterTraits>> <<unset $shopClothingFilterGender>> <<unset $clothingTraitTypes>> <</if>> <</widget>> <<widget "shopClothingFilterSettings">> <br> <b>性别:</b> <<listbox "$shopClothingFilter.gender" autoselect>> <<option "全部" "none">> <<option "男性" "m">> <<option "女性" "f">> <<option "中性" "n">> <</listbox>> <br><br> <b>衣服的暴露程度如何:</b> <br> <<for _label, _value range $shopClothingFilter.reveal>> <label @class="$shopClothingFilter.revealColour[_label]"><<print '<<checkbox "$shopClothingFilter.reveal.'+_label+'" false true '+(_value ? "checked" : "")+'>>'>> <<print _label>></label> <br> <</for>> <br> <b>特质(隐藏未选择任何特质的项目,当没有选择任何特质时不过滤):</b> <br> <<shopClothingFilterLoadTraits>> <<for _index, _trait range _clothingTraitTypes>> <label> <<if $shopClothingFilter.traits.indexOf(_trait) is -1>> <input type="checkbox" @id="_trait" @value="_trait" onclick="window.shopClothingFilterToggleTrait(this.value)"><<shopTraitDescription _trait>> <<else>> <input type="checkbox" @id="_trait" @value="_trait" onclick="window.shopClothingFilterToggleTrait(this.value)" checked><<shopTraitDescription _trait>> <</if>> </label> <br> <</for>> <<link [[选择所有特质|$passage]]>> <<for _index, _trait range _clothingTraitTypes>> <<run $shopClothingFilter.traits.pushUnique(_trait)>> <</for>> <</link>> <br><br> <<link [[重置过滤程序|$passage]]>> <<shopClothingFilterReset>> <</link>> <br> <<link [[确定|$passage]]>><</link>> <</widget>> <<widget "shopClothingFilterReset">> <<if $shopClothingFilter is undefined>> <<set $shopClothingFilter = {}>> <</if>> <<set $shopClothingFilter.gender = { female: true, neutral: true, male: true }>> <<set $shopClothingFilter.reveal = { from: 0, to: 9999 }>> <<set $shopClothingFilter.warmth = { from: 0, to: 200 }>> <<set $shopClothingFilter.traits = []>> <<set $shopClothingFilter.active = false>> <<set $shopClothingFilter.sorting = { prop: "price", order: 'asc', enabled: false }>> <<set $shopClothingFilter.outfit = { index: "none" }>> <</widget>> <<widget "shopClothingFilterLoadTraits">> <<set _clothingTraitTypes to [ "cool", "costume", "dance", "dark", "diving", "eerie", "fetish", "formal", "glasses", "heels", "holy", "mask", "normal", "rainproof", "rugged", "school", "serving", "sleep", "stealthy", "swim", "tanLines", "esoteric" ]>> <<set _clothingTraitTypes to _clothingTraitTypes.sort(shopClothingFilterSortOnDescription)>> <</widget>> <<widget "shopCustomColorsToggle">> <<toggleclass #shopCustomColorsDisplay "hidden">> <<toggleclass #customColorBars "hidden">> <<toggleclass #ColorsPresets "hidden">> <</widget>> <<widget "shopCustomColors">> <br> <div id="shopCustomColorsDisplay" @class="'shopCustomColors' + ($shopDefaults.invertCustomColorsHidden is true? '' : ' hidden')"><<shopCustomColorsDisplay>></div> <div id="customColorBars" @class="'shopCustomColors' + ($shopDefaults.invertCustomColorsHidden is true? '' : ' hidden')"><<shopCustomColorsBars>></div> <div style="clear:both;"></div> <div id="ColorsPresets" @class="($shopDefaults.invertCustomColorsHidden is true? '' : 'hidden')"><<shopCustomColorsPresets>></div> <</widget>> <<widget "shopCustomColorsDisplay">> __自定义颜色__ <div id="customColor"> <div @style="customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)"></div> 主色调: $customColors.color.primary | Saturation: $customColors.saturation.primary | Brightness: $customColors.brightness.primary | Contrast: $customColors.contrast.primary | Sepia: $customColors.sepia.primary <div @style="customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)"></div> 第二色调: $customColors.color.secondary | Saturation: $customColors.saturation.secondary | Brightness: $customColors.brightness.secondary | Contrast: $customColors.contrast.secondary | Sepia: $customColors.sepia.secondary </div> <br> <label><<print '<<radiobutton "$customColors.currentType" "primary" ' + ($customColors.currentType is "primary" ? "checked" : "") + '>>'>> 主色调</label> | <label><<print '<<radiobutton "$customColors.currentType" "secondary" ' + ($customColors.currentType is "secondary" ? "checked" : "") + '>>'>> 第二色调</label> |<<link "刷新">> <<replace #customColorBars>><<shopCustomColorsBars>><</replace>> <</link>> <br><br><br> <<link "重置选项为默认">> <<set $customColors.color[$customColors.currentType] to 0>> <<set $customColors.saturation[$customColors.currentType] to 1>> <<set $customColors.brightness[$customColors.currentType] to 1>> <<set $customColors.contrast[$customColors.currentType] to 1>> <<set $customColors.sepia[$customColors.currentType] to 0>> <<replace #customColorBars>><<shopCustomColorsBars>><</replace>> <<replace #shopCustomColorsDisplay>><<shopCustomColorsDisplay>><</replace>> <</link>> <</widget>> <<widget "shopCustomColorsBars">> 颜色: <div id="numberslider-body-customColor" class="macro-numberslider"> <input type="range" min="0" max="360" step="1" @value="$customColors.color[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','color', this.value)"> </div> <br> 饱和度: <div id="numberslider-body-customColor" class="macro-numberslider"> <input type="range" min="0" max="2" step="0.05" @value="$customColors.saturation[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','saturation', this.value)"> </div> <br> 亮度: <div id="numberslider-body-customColor" class="macro-numberslider"> <input type="range" min="0.5" max="4" step="0.05" @value="$customColors.brightness[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','brightness', this.value)"> </div> 对比度: <div id="numberslider-body-customColor" class="macro-numberslider"> <input type="range" min="0" max="2" step="0.05" @value="$customColors.contrast[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','contrast', this.value)"> </div> 深色: <div id="numberslider-body-customColor" class="macro-numberslider"> <input type="range" min="0" max="1" step="0.05" @value="$customColors.sepia[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','sepia', this.value)"> </div> <</widget>> <<widget "shopCustomColorsSet">> <<if _args[0] and _args[1]>> <<switch _args[0]>> <<case "color">><<set $customColors.color[$customColors.currentType] to _args[1]>> <<case "saturation">><<set $customColors.saturation[$customColors.currentType] to _args[1]>> <<case "brightness">><<set $customColors.brightness[$customColors.currentType] to _args[1]>> <<case "contrast">><<set $customColors.contrast[$customColors.currentType] to _args[1]>> <<case "sepia">><<set $customColors.sepia[$customColors.currentType] to _args[1]>> <</switch>> <<replace #shopCustomColorsDisplay>><<shopCustomColorsDisplay>><</replace>> <</if>> <</widget>> <<widget "shopCustomColorsPresets">> <br> <label><<print '<<radiobutton "$customColors.action" "set" ' + ($customColors.action is "set" ? "checked" : "") + '>>'>> 应用</label> | <label><<print '<<radiobutton "$customColors.action" "delete" ' + ($customColors.action is "delete" ? "checked" : "") + '>>'>> 删除</label> <<set _keys to Object.keys($customColors.presets)>> <br> <<for _i to 0; _i lt _keys.length;_i++>> <a @onclick="`wikifier('shopCustomColorsPresetsLoad',`+_i+`)`">_keys[_i]</a> | <</for>> <br> 名称:<input id="colorName" type="text" value="Custom" maxlength="30" onfocus="V.tempDisable = true;"> <br> <<link [[保存设置|$passage]]>> <<script>> T.colorName = document.getElementById("colorName").value.replace(/[^a-zA-Z\u4e00-\u9fa5 0-9]+/g,""); <</script>> <<set $customColors.presets[_colorName] to { color: $customColors.color, saturation: $customColors.saturation, brightness: $customColors.brightness, contrast: $customColors.contrast, sepia: $customColors.sepia }>> <<unset $tempDisable>> <</link>> <br><br> <</widget>> <<widget "shopCustomColorsPresetsLoad">> <<set _presets to Object.keys($customColors.presets)>> <<set _preset to _presets[_args[0]]>> <<if $customColors.action is "set">> <<set $customColors.color.primary to $customColors.presets[_preset].color.primary>> <<set $customColors.color.secondary to $customColors.presets[_preset].color.secondary>> <<set $customColors.saturation.primary to $customColors.presets[_preset].saturation.primary>> <<set $customColors.saturation.secondary to $customColors.presets[_preset].saturation.secondary>> <<set $customColors.brightness.primary to $customColors.presets[_preset].brightness.primary>> <<set $customColors.brightness.secondary to $customColors.presets[_preset].brightness.secondary>> <<if $customColors.presets[_preset].contrast isnot undefined>> <<set $customColors.contrast.primary to $customColors.presets[_preset].contrast.primary>> <<set $customColors.contrast.secondary to $customColors.presets[_preset].contrast.secondary>> <</if>> <<if $customColors.presets[_preset].sepia isnot undefined>> <<set $customColors.sepia.primary to $customColors.presets[_preset].sepia.primary>> <<set $customColors.sepia.secondary to $customColors.presets[_preset].sepia.secondary>> <</if>> <<replace #shopCustomColorsDisplay>><<shopCustomColorsDisplay>><</replace>> <<replace #customColorBars>><<shopCustomColorsBars>><</replace>> <<elseif $customColors.action is "delete">> <<set _newPresets to {}>> <<for _i to 0; _i lt _presets.length;_i++>> <<if _presets[_i] isnot _preset>> <<set _newPresets[_presets[_i]] to clone($customColors.presets[_presets[_i]])>> <</if>> <</for>> <<set $customColors.presets to clone(_newPresets)>> <<replace #ColorsPresets>><<shopCustomColorsPresets>><</replace>> <</if>> <</widget>> /*Args: slots used in an array*/ <<widget "shopBuyItemStatus">> <<if _args[0]>> <<if $wardrobes.shopReturn is "wardrobe" or $wardrobes[$wardrobes.shopReturn] is undefined>> <<set _returnWardrobe to $wardrobe>> <<else>> <<set _returnWardrobe to $wardrobes[$wardrobes.shopReturn]>> <</if>> <<set _undamagedCount to 0>> <<set _damagedCount to 0>> <<set _space to _returnWardrobe.space>> <<set _spaceLeft to clone(_space)>> <<for _i to 0; _i lt _args[0].length; _i++>> <<if _i is 0>> <<for _j to 0; _j lt _returnWardrobe[_args[0][0]].length; _j++>> <<if _returnWardrobe[_args[0][0]][_j].name is _temp_choice.name>> <<set _undamagedCount++>> <<if _returnWardrobe[_args[0][0]][_j].outfitPrimary isnot undefined>> <<for _valueShop range _returnWardrobe[_args[0][0]][_j].outfitPrimary>> <<if _valueShop is "broken" or _valueShop is "split">> <<set _damagedCount++>> <<set _undamagedCount-->> <<break>> <</if>> <</for>> <<else>> <<set _damagedCount to -1>> <</if>> <</if>> <</for>> <</if>> <<if _space - _returnWardrobe[_args[0][_i]].length lt _spaceLeft>> <<set _spaceLeft to _space - _returnWardrobe[_args[0][_i]].length>> <</if>> 衣柜中的<<print (_args[0][_i]).replace("upper", "上身").replace("lower", "下身").replace("under", "内衣").replace("genitals", "生殖器").replace("head", "头部").replace("face", "面部").replace("neck", "颈部").replace("hands", "手部").replace("legs", "腿部").replace("feet", "足部").replace("_","")>>空间:<<print _returnWardrobe[_args[0][_i]].length>> / _space。 <br> <</for>> <<if _undamagedCount gt 0>> 你拥有_undamagedCount件<<if _damagedCount gte 0>>完好的<</if>>同种衣物。 <br> <</if>> <<if _damagedCount gt 0>> 你拥有_damagedCount件破损的同种衣物。 <br> <</if>> <</if>> <</widget>> /*Args: slot, itemName, outfit*/ <<widget "shopFullImage">> <<if _args[0] and _args[1] isnot undefined>> <<set _shopFullImageVar to [_args[0], _args[1]]>> <a value="Refresh" onclick="Wikifier.wikifyEval('<<replace #shopFullImage>><<shopFullImage $clothingShopSlot $clothes_choice>><</replace>>');">修补</a> <br> <div class="hideImageOverflow"> <div class="shopImg"> <<set _customPrimary to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>> <<set _customSecondary to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>> <<shopFullImageSlot _args[0] _args[1]>> </div> </div> <</if>> <</widget>> <<widget "shopFullImageSlot">> <<if _args[0] and _args[1]>> <<set $_slot to _args[0]>> <<set $_item to _args[1]>> <<if setup.clothes[$_slot][$_item].mainImage isnot 0>> <<shopFullImagePart $_slot $_item "full" $colouraction _customPrimary>> <</if>> <<if setup.clothes[$_slot][$_item].breast_img is 1>> <<switch $player.perceived_breastsize>> <<case 12>> <<set _breastSize to 6>> <<case 8 9 10 11>> <<set _breastSize to 5>> <<case 6 7>> <<set _breastSize to 4>> <<case 4 5>> <<set _breastSize to 3>> <<case 3>> <<set _breastSize to 2>> <<case 0 1 2>> <<set _breastSize to 1>> <</switch>> <<shopFullImagePart $_slot $_item `(_breastSize - 1)` $colouraction _customPrimary>> <</if>> <<if setup.clothes[$_slot][$_item].sleeve_img is 1>> <<shopFullImagePart $_slot $_item "right" $colouraction _customPrimary>> <<shopFullImagePart $_slot $_item "left" $colouraction _customPrimary>> <</if>> <<if setup.clothes[$_slot][$_item].leftImage is 1>> <<shopFullImagePart $_slot $_item "left" $colouraction _customPrimary>> <</if>> <<if setup.clothes[$_slot][$_item].rightImage is 1>> <<shopFullImagePart $_slot $_item "right" $colouraction _customPrimary>> <</if>> <<if setup.clothes[$_slot][$_item].accessory is 1>> <<shopFullImagePart $_slot $_item "acc" $accessorycolouraction _customSecondary>> <</if>> <<set $_outfitPrimary to setup.clothes[$_slot][$_item].outfitPrimary>> <<if $_outfitPrimary isnot undefined>> <<for $_label, $_value range $_outfitPrimary>> <<for $_i to 0; $_i < setup.clothes[$_label].length; $_i++>> <<if setup.clothes[$_label][$_i].name is $_value>> <<shopFullImageSlot $_label $_i>> <<break>> <</if>> <</for>> <</for>> <</if>> <</if>> <</widget>> /*_args[0] - slot, _args[1] - itemNo, _args[2] - file, _args[3] - colour, _args[4] - custom colour*/ <<widget "shopFullImagePart">> <img @class="'clothes-'+ (typeof(_args[3]) == 'string' ? _args[3].replace(/ /g, '-') : '') + ' layer-' + _args[0]" @src="'img/clothes/' + _args[0] + '/' + setup.clothes[_args[0]][_args[1]].variable + '/' + _args[2] + '.png'" @style="(_args[3] is 'custom'? _args[4]:'')"> <</widget>> <<widget "shopFullImageToggle">> <<toggleclass #shopFullImage "hidden">> <</widget>> <<widget "specialClothesSetup">> <<if $specialClothes is undefined>> <<set $specialClothes to { "witchdress":"locked", "christmasdress":"locked", "serafuku":"locked", "vampirejacket":"locked", "slutshirt":"locked", "christmasshirt":"locked", "bellydancer'stop":"locked", "christmastrousers":"locked", "bellydancer'sbottoms":"locked", "loincloth":"locked", "witchhat":"locked", "christmashat":"locked", "chefhat":"locked", "fedora":"locked", "holypendant":"locked", "darkpendant":"locked", "stonependant":"locked", "christmaslegwarmers":"locked", "witchshoes":"locked", "mummyfacewrap":"locked", "mummytop":"locked", "mummyskirt":"locked", "cowbell":"locked", "featheredhairclip":"locked", "catsuit":"locked", "holystole":"locked", "minisnowman":"locked", "cowbra":"locked", "cowpanties":"locked", "cowsocks":"locked", "cowsleeves":"locked", "bellydancer'sveil":"locked", "rose":"locked", "scarecrowshirt":"locked", "scarecrowhat":"locked", "skeletonmask":"locked", "skeletonoutfit":"locked", "classyvampirejacket":"locked", "bellydancer'sshoes":"locked", "futuristicbodysuit":"locked", "daisy":"locked", "esotericspectacles":"locked", "spiritmask":"locked", "ragtop":"locked", "ragskirt":"locked", "minipumpkin":"locked", "gakuran":"locked", "classicserafuku":"locked", "sailorribbon":"locked", "islandermask":"locked", }>> <</if>> <!-- the following lines are for backwards compatibility with older saves. if you want to add a new item, add it above as well. --> <<if $specialClothes.cowbell is undefined>> <<set $specialClothes.cowbell to "locked">> <</if>> <<if $specialClothes.featheredhairclip is undefined>> <<set $specialClothes.featheredhairclip to "locked">> <</if>> <<if $specialClothes.catsuit is undefined>> <<set $specialClothes.catsuit to "locked">> <</if>> <<if $specialClothes.holystole is undefined>> <<set $specialClothes.holystole to "locked">> <</if>> <<if $specialClothes.minisnowman is undefined>> <<set $specialClothes.minisnowman to "locked">> <</if>> <<if $specialClothes.cowbra is undefined>> <<set $specialClothes.cowbra to "locked">> <<set $specialClothes.cowpanties to "locked">> <<set $specialClothes.cowsocks to "locked">> <<set $specialClothes.cowsleeves to "locked">> <</if>> <<if $specialClothes["bellydancer'sveil"] is undefined>> <<set $specialClothes["bellydancer'sveil"] to "locked">> <</if>> <<if $specialClothes["bellydancer'sshoes"] is undefined>> <<set $specialClothes["bellydancer'sshoes"] to "locked">> <</if>> <<if $specialClothes.rose is undefined>> <<set $specialClothes.rose to "locked">> <</if>> <<if $specialClothes.scarecrowshirt is undefined>> <<set $specialClothes.scarecrowshirt to "locked">> <<set $specialClothes.scarecrowhat to "locked">> <</if>> <<if $specialClothes.skeletonmask is undefined>> <<set $specialClothes.skeletonmask to "locked">> <<set $specialClothes.skeletonoutfit to "locked">> <</if>> <<if $specialClothes.classyvampirejacket is undefined>> <<set $specialClothes.classyvampirejacket to "locked">> <</if>> <<if $specialClothes.futuristicbodysuit is undefined>> <<set $specialClothes.futuristicbodysuit to "locked">> <</if>> <<if $specialClothes.daisy is undefined>> <<set $specialClothes.daisy to "locked">> <</if>> <<if $specialClothes.esotericspectacles is undefined>> <<set $specialClothes.esotericspectacles to "locked">> <</if>> <<if $specialClothes.spiritmask is undefined>> <<set $specialClothes.spiritmask to "locked">> <</if>> <<if $specialClothes.ragtop is undefined>> <<set $specialClothes.ragtop to "locked">> <</if>> <<if $specialClothes.ragskirt is undefined>> <<set $specialClothes.ragskirt to "locked">> <</if>> <<if $specialClothes.minipumpkin is undefined>> <<set $specialClothes.minipumpkin to "locked">> <</if>> <<if $specialClothes.gakuran is undefined>> <<set $specialClothes.gakuran to "locked">> <</if>> <<if $specialClothes.sailorribbon is undefined>> <<set $specialClothes.sailorribbon to $specialClothes.serafuku is "unlocked" ? "unlocked" : "locked">> <<set $specialClothes.classicserafuku to $specialClothes.serafuku is "unlocked" ? "unlocked" : "locked">> <</if>> <<if $specialClothes.islandermask is undefined>> <<set $specialClothes.islandermask to "locked">> <</if>> <</widget>> <<widget "specialClothesUpdate">> <<if $headdrive is 1>> <<set $specialClothes["classicserafuku"] to "unlocked">> <<set $specialClothes["serafuku"] to "unlocked">> <<set $specialClothes["gakuran"] to "unlocked">> <<set $specialClothes["sailorribbon"] to "unlocked">> <</if>> <<if $undergroundbrothelescaped>> <<set $specialClothes["slutshirt"] to "unlocked">> <</if>> <<if $halloween is 1>> <<set $specialClothes["witchdress"] to "unlocked">> <<set $specialClothes["vampirejacket"] to "unlocked">> <<set $specialClothes["witchhat"] to "unlocked">> <<set $specialClothes["witchshoes"] to "unlocked">> <<set $specialClothes["mummyfacewrap"] to "unlocked">> <<set $specialClothes["mummytop"] to "unlocked">> <<set $specialClothes["mummyskirt"] to "unlocked">> <<set $specialClothes["scarecrowshirt"] to "unlocked">> <<set $specialClothes["scarecrowhat"] to "unlocked">> <<set $specialClothes["skeletonmask"] to "unlocked">> <<set $specialClothes["skeletonoutfit"] to "unlocked">> <<set $specialClothes["classyvampirejacket"] to "unlocked">> <<set $specialClothes["futuristicbodysuit"] to "unlocked">> <<set $specialClothes["minipumpkin"] to "unlocked">> <</if>> <<if $christmas is 1>> <<set $specialClothes["christmasdress"] to "unlocked">> <<set $specialClothes["christmasshirt"] to "unlocked">> <<set $specialClothes["christmastrousers"] to "unlocked">> <<set $specialClothes["christmashat"] to "unlocked">> <<set $specialClothes["christmaslegwarmers"] to "unlocked">> <<set $specialClothes["minisnowman"] to "unlocked">> <</if>> <<if $valentines is 1>> <<set $specialClothes["rose"] to "unlocked">> <</if>> <<if $brothelshowdata.intro>> <<set $specialClothes["bellydancer'stop"] to "unlocked">> <<set $specialClothes["bellydancer'sbottoms"] to "unlocked">> <<set $specialClothes["bellydancer'sveil"] to "unlocked">> <<set $specialClothes["bellydancer'sshoes"] to "unlocked">> <</if>> <<if $syndromeeden is 1 or $syndromewolves is 1>> <<set $specialClothes["loincloth"] to "unlocked">> <</if>> <<if $chef_state gte 9>> <<set $specialClothes["chefhat"] to "unlocked">> <</if>> <<if $fedora_unlock is 1>> <<set $specialClothes["fedora"] to "unlocked">> <</if>> <<if $soup_kitchen_known is 1>> <<set $specialClothes["holypendant"] to "unlocked">> <</if>> <<if $loft_known is 1>> <<set $specialClothes["darkpendant"] to "unlocked">> <</if>> <<if $stone_pendant_found is 1>> <<set $specialClothes["stonependant"] to "unlocked">> <</if>> <<if $livestock_intro isnot undefined>> <<set $specialClothes["cowbell"] to "unlocked">> <<set $specialClothes["cowbra"] to "unlocked">> <<set $specialClothes["cowpanties"] to "unlocked">> <<set $specialClothes["cowsocks"] to "unlocked">> <<set $specialClothes["cowsleeves"] to "unlocked">> <</if>> <<if $syndromebird is 1>> <<set $specialClothes["featheredhairclip"] to "unlocked">> <</if>> <<if $catsuit_found is true>> <<set $specialClothes["catsuit"] to "unlocked">> <</if>> <<if $grace gte 100>> <<set $specialClothes["holystole"] to "unlocked">> <</if>> <<if $plants_known.includes("daisy")>> <<set $specialClothes["daisy"] to "unlocked">> <</if>> <<if $hookah_state gte 2>> <<set $specialClothes["esotericspectacles"] to "unlocked">> <</if>> <<if $fox gte 6>> <<set $specialClothes["spiritmask"] to "unlocked">> <</if>> <<if ($feats.currentSave["Pain Rider"] isnot undefined) and ($feats.currentSave["Submerged"] isnot undefined)>> <<set $specialClothes["ragtop"] to "unlocked">> <<set $specialClothes["ragskirt"] to "unlocked">> <</if>> <<if $islander_mask gte 100>> <<set $specialClothes["islandermask"] to "unlocked">> <</if>> <<if Object.values($specialClothes).every(item => item is "unlocked")>> <<earnFeat "Curious Attire">> <</if>> <</widget>> <<widget "specialClothesHint">> <<if _specialClothesHint is undefined>> <<set _specialClothesHint to { "witchdress":"10月21日开始销售。", "witchdress":"10月21日开始销售。", "serafuku":"发现校长的秘密。", "vampirejacket":"10月21日开始销售。", "slutshirt":"在地下妓院的奴役中生存下去。", "christmasshirt":"12月18日开始销售。", "bellydancer'stop":"在妓院的演出中担任明星角色。", "christmastrousers":"12月18日开始销售。", "bellydancer'sbottoms":"在妓院的演出中担任明星角色。", "bellydancer'sveil":"在妓院的演出中担任明星角色。", "bellydancer'sshoes":"在妓院的演出中被邀请担任明星角色。", "loincloth":"与孤独的猎人为友,或加入狼群。", "witchhat":"10月21日开始销售。", "christmashat":"12月18日开始销售。", "chefhat":"因奶油面包而名声远扬。", "fedora":"以酒保的身份偷听并了解犯罪活动。", "holypendant":"探索施粥所。", "darkpendant":"贝利在害怕着什么?", "stonependant":"在神殿内某块松动的石头下面找到", "cowbell":"会让你更像家畜", "cowbra":"会让你更像家畜", "cowpanties":"会让你更像家畜", "cowsocks":"会让你更像家畜", "cowsleeves":"会让你更像家畜", "christmaslegwarmers":"12月18日开始销售。", "witchshoes":"10月21日开始销售。", "mummyfacewrap":"10月21日开始销售。", "mummytop":"10月21日开始有货。", "mummyskirt":"10月21日开始销售。", "featheredhairclip":"充满浪漫气息的小饰品", "catsuit":"窃贼的最爱。", "holystole":"需要足够的虔诚", "minisnowman":"12月18日开始销售。", "rose":"2月7日开始销售。", "scarecrowshirt":"10月21日开始销售。", "scarecrowhat":"10月21日开始销售。", "skeletonoutfit":"10月21日开始销售。", "skeletonmask":"10月21日开始销售。", "classyvampirejacket":"10月21日开始销售。", "futuristicbodysuit":"10月21日开始销售。", "daisy":"找到雏菊种子。", "esotericspectacles":"成功地成为一名大师。", "spiritmask":"完全狐化。", "ragtop":"完整展示历史上的酷刑装置。", "ragskirt":"完整展示历史上的酷刑装置。", "minipumpkin":"10月21日开始销售。", "gakuran":"发现校长的秘密。", "classicserafuku":"发现校长的秘密。", "sailorribbon":"发现校长的秘密。", "islandermask":"使用外来木材搭建。" }>> <</if>> <</widget>> <<widget "updatesidebarimg">> <<if $options.images is 1>> <<if $passage is "Start">> <<startingPlayerImageUpdate>> <<else>> <!-- SugarCube doesn't check for element validity, so I'm checking myself here, as to not force callers of this to test. --> <<if elementExists("#sidebar-img-container")>> <<replace "#sidebar-img-container">><<img>><</replace>> <</if>> <</if>> <</if>> <</widget>> <<widget "earSlimeShoppingExhibitionism">> <<set $shoppingCentreExit to $passage>> <<set $weekly.earSlimeShoppingCentre to 1>> <span class="lewd">你感觉到脑子里的史莱姆在命令你商场裸露着。</span>它并没有承诺任何好处,只是单纯的把它的意志强加于宿主身上,并以此来加强宿主的服从。 <br><br> <<if $exhibitionism gte 75 and $submissive gte 1900>> <<link [[心甘情愿|Shopping Centre Slime Exhibitionism Obey]]>><<corruption 5>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><<set $phase to 1>><</link>><<promiscuous5>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>> <br> <</if>> <<link [[服从|Shopping Centre Slime Exhibitionism Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> /* Different than normal stat changes as the slime will never for the player to act */ <<link [[拒绝服从|Shopping Centre Slime Exhibitionism Defy]]>><<corruption -1>><<pain 35>><<stress 18>><<trauma 12>><<def 1>><</link>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <</widget>>
<<set $outside to 0>><<set $location to "spa">><<effects>> <<if !$daily.spaEvent>> <<spa_event_select>> <</if>> 你待在多瑙河街上的水疗中心。巨大的玻璃幕墙通道通向天然温泉,侧面的走廊通向其他设施。 一块标牌上写着:"日晒床开放中。每小时 <<if Time.season is "summer">> £10 <<elseif Time.season is "winter">> £60 <<else>> £25 <</if>> 。价格随季节变化。" <br><br> <<if $openinghours is 1>> <<if $daily.spaEvent is "party">> <span class="purple">喷泉水池里挤满了人,吵闹的音乐从里面传来。</span>看来有人包下了场地正在举行派对。 <<else>> 顾客们正在各自的池子里放松。 <</if>> <<else>> 设施内十分安静,你只能听到泉水流动的声音。 <</if>> <br><br> <<if $stress gte $stressmax>> <<passoutshop>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "spa">> <</if>> <<if Time.hour is $closinghour>> 现在是关门时间,接待员正在清场。<<if $exposed gte 1>>一想到自己这副样子可能会被人看到,你心里就不由得一紧。<</if>> <br> <<elseif $openinghours is 0>> 你只身一人站在黑暗中。 <br><br> <<elseif $exposed gte 1>> <<if $uncomfortable.nude is false>> 你藏在一个衣柜里。一想到可能会被人抓个现行你就寒毛竖立,但你还是觉得待着不动更明智一点。 <<else>> 你藏在橱柜里以保护自尊。 <</if>> <br><br> <</if>> <<if $openinghours is 1 and $exposed lt 1>> <<generate1>><<person1>> <<if $spa_job gte 1>> <<ind>><<link [[担任按摩师 (0:50)|Spa Work Start]]>><<endevent>><<set $money += 1000>><</link>> <br> <<else>> 接待员,一名<<person>>从桌子上抬起头,皱了皱眉。"有事快说,"<<he>>说,"这可不是街头流浪的小鬼该来的地方。" <br><br> <<askicon>><<link [[询求工作|Spa Work Ask]]>><</link>> <br> <</if>> <<if Time.season is "spring" or Time.season is "autumn">> <<if $money gte 2500>> <<ind>><<link [[日晒沙龙 (£25 1:00)|Spa Tan]]>><<set $money -= 2500>><</link>><<lstress>><<gggtanned>> <br> <</if>> <<elseif Time.season is "winter">> <<if $money gte 6000>> <<ind>><<link [[日晒沙龙 (£60 1:00)|Spa Tan]]>><<set $money -= 6000>><</link>><<lstress>><<gggtanned>> <br> <</if>> <<else>> <<if $money gte 1000>> <<ind>><<link [[日晒沙龙 (£10 1:00)|Spa Tan]]>><<set $money -= 1000>><</link>><<lstress>><<gggtanned>> <br> <</if>> <</if>> <</if>> <<if $openinghours is 0 and Time.hour isnot $closinghour and !$weekly.theft.spa>> <<registericon>><<link [[检查收银机|Spa Register]]>><</link>> <br> <</if>> <br> <</if>> <<danubeicon>><<link [[离开|Danube Street]]>><<endevent>><</link>> <br>
<<effects>> <<person1>><<person>>轻蔑地哼了一声,但还是收下了你的钱,没有再多说什么。 <<endevent>> <br><br> 你进入一个被日晒床占去大半空间的小房间。墙上有一扇巨大的落地窗,但已经被窗帘遮住了。 <br><br> <<if $worn.under_lower.name isnot "naked">> <<link [[只穿内衣晒日光浴 (1:00)|Spa Tan Underwear]]>><<stress -6>><<pass 60>><</link>> <br> <</if>> <<link [[全裸晒日光浴 (1:00)|Spa Tan Naked]]>><<stress -6>><<pass 60>><</link>><<exhibitionist1>> <br> <<if $exhibitionism gte 75>> <<link [[全裸晒日光浴,并把窗帘拉开 (1:00)|Spa Tan Curtains]]>><<stress -6>><<pass 60>><</link>><<exhibitionist5>> <br> <</if>>
<<effects>> <<upperstrip>> <<lowerstrip>> <<tanned 120 "tanLines">> 你把衣服叠好,整齐地放在一边,然后爬进了日晒床,关上了它。 <br><br> 在蓝色光芒的包围下,你闭上双眼,感受着热量渗入肌肤的感觉。 <br><br> <<if $rng gte 91>> <<spa_tan_events>> <<elseif $rng gte 81>> 当你醒来时,时间已经到了,灯光逐渐褪去。你伸了个懒腰。<<ltiredness>><<tiredness -6>> <br><br> <<link [[继续|Spa]]>><<clotheson>><</link>> <br> <<else>> 你放松下来,直到时间结束,灯光逐渐褪去。 <br><br> <<link [[继续|Spa]]>><<clotheson>><</link>> <br> <</if>>
<<effects>> <<clothesstrip>> <<tanned 120>> 你脱得一件不剩,把衣服叠好放在了一边。 <<exhibitionism1>> 卸下包袱后,你爬进日晒床,关上了它。 <br><br> 在蓝色光芒的包围下,你闭上双眼,感受着热量渗入肌肤的感觉。 <br><br> <<if $rng gte 91>> <<spa_tan_events>> <<elseif $rng gte 81>> 当你醒来时,时间已经到了,灯光逐渐褪去。你伸了个懒腰。<<ltiredness>><<tiredness -6>> <br><br> <<link [[继续|Spa]]>><<clotheson>><</link>> <br> <<else>> 你放松下来,直到时间结束,灯光逐渐褪去。 <br><br> <<link [[继续|Spa]]>><<clotheson>><</link>> <br> <</if>>
<<effects>> <<generate1>><<person1>> <<clothesstrip>> <<tanned 120>> <<if $daily.spaEvent is "party">> 你拉开窗帘,外面就是聚会的现场。聚会者们忙着喝酒和跳舞,没有注意到你——至少目前是这样的。 <br><br> <<flaunting>>你缓缓脱下了衣服,将自己展示给任何有心观察的人。你听到一声激动的叫声,一个穿着泳装,<<person>>指向了你,你很快就成了众人的焦点。你爬进日晒床,关上了它。 <<else>> 你拉开窗帘,有几十位顾客正在外面的温泉里懒洋洋地躺着。一个<<person>>瞥了过来,这是你获得的所有关注——至少目前是这样的。 <br><br> <<flaunting>>你缓缓脱下了衣服,将自己展示给任何有心观察的人。你感到一道视线在你身上游走,直到你爬进并关上了日晒床。 <</if>> <<exhibitionism5>> 在蓝色光芒的包围下,你感受着热量随着心跳逐渐渗入肌肤。 <br><br> <<endevent>> <<if $rng gte 81>> <<spa_tan_events>> <<elseif $rng gte 71>> 当你醒来时,时间已经到了,灯光逐渐褪去。你伸了个懒腰。<<ltiredness>><<tiredness -6>> <br><br> <<link [[继续|Spa]]>><<clotheson>><</link>> <br> <<else>> 你放松下来,直到时间结束,灯光逐渐褪去。 <br><br> <<link [[继续|Spa]]>><<clotheson>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<openinghours>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">锁看起来很容易撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Spa]]>><<pass 10>><<crimeUp 20 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Danube Street]]>><</link>> <br>
<<effects>> <<person>>轻蔑地哼了一声。"我再说一遍,"<<he>>推了推眼镜, <<if $beauty gte ($beautymax / 7) * 6>> <<spa_job_init>> "这里不是——" <br><br> <<He>>看向了你,咽下了后面的话,<span class="green">似乎惊讶于你的容貌。</span>"好吧,"<<he>>继续说,"对于……特别有天赋的人,可以例外。这里可能有份适合你的工作。" <br><br> <<He>>清了清嗓子。"很简单,顾客说什么,你就照着做就行了。每节是50分钟,最长到一个小时。报酬是一小时<span class="gold">£10</span>,外加所有小费。你随时都可以开始工作。明白了吗?" <br><br> <<link [[询问水疗的工作建议|Spa Work Advice]]>><</link>> <br> <<link [[拒绝|Spa Work No]]>><</link>> <br> <<else>> "我们的顾客期望有一种,"<<he>>顿了一下,"标准。<span class="red">你没有满足条件。</span>再见。" <br><br> <i>如果你非常漂亮,<<He>>的态度可能会有所转变。</i> <br><br> <<link [[说你手技娴熟|Spa Work Hands]]>><</link>> <br> <<link [[离开|Danube Street]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "你,你能给我点建议吗,关于按摩师工作方面的?"你问道。 <<elseif $speech_attitude is "bratty">> "我不用做任何培训吗?"你问,"你甚至没问我的工作经验。" <<else>> "有什么给我的建议吗?"你问道。 <</if>> <br><br> <<person>>笑了:"没有。我说了,顾客怎么说,你怎么做就行了。你随时都能开始工作。"<<He>>转身回到了桌子上。 <br><br> <<link [[继续|Spa]]>><<endevent>><</link>> <br>
<<effects>> 你摇了摇头。"好吧,"<<person>>说,"如果你想的话,随时都可以来工作。"<<He>>转身回到了桌子上。 <br><br> <<link [[继续|Spa]]>><<endevent>><</link>> <br>
<<effects>> "手技娴熟?"<<person>>反问,"我来看看。"<<He>>把上半身探出桌子,抓住了你的手,仔细端详起来。 <<if currentSkillValue("handskill") gte 400>> <<spa_job_init>> <<He>>蹙了蹙眉。"不可思议。<span class="green">这里可能有份适合你的工作。</span>"<<He>>放开了你。 <br><br> <<He>>清了清嗓子。"很简单,顾客说什么,你就照着做就行了。每节是50分钟,最长到一个小时。报酬是一小时<span class="gold">£10</span>,外加所有小费。你随时都可以开始工作。明白了吗?" <br><br> <<link [[询问水疗的工作建议|Spa Work Advice]]>><</link>> <br> <<link [[拒绝|Spa Work No]]>><</link>> <br> <<else>> <<He>>轻蔑地冷笑了一声,松开了手。"你不符合要求,再见。"<<He>>转身回到了桌子上。 <br><br> <i>需要<span class="blue">C</span>或以上的手部技巧。</i> <br><br> <<link [[继续|Spa]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<generate1>><<person1>> 你绕过拐角,发现了罪魁祸首:一个<<person>>。你冲向<<him>>, <<if $athleticsSuccess>> <span class="green">并成功追上了<<his>>。</span>你从后面冲刺并抱上了<<his>>的腰,把<<him>>拖倒在地上。 <br><br> <<he>>看着你,似乎觉得现在的情景十分有趣。 <br><br> <<if $leftarm isnot "bound" or $rightarm isnot "bound">> <<link [[扇耳光|Spa Tan Slap]]>><<def 1>><<trauma -6>><</link>><<ltrauma>> <br> <</if>> <<link [[忍气吞声|Spa Tan Turn]]>><</link>> <br> <<else>> <span class="red">但<<he>>已经领先太多。</span><<He>>冲过一道通向外面的门,翻出了外墙。 <br><br> 你在门边停了下来。这里处于温泉的死角,所以你不认为有人会看到你。水疗中心的地势较高,一旦追出去就不可能再翻回来了。墙的另一侧是森林。 <br><br> <<link [[追上去|Spa Tan Follow]]>><</link>> <br> <<link [[寻求帮助|Spa Tan Help]]>><<endevent>><</link>> <br> <<set $skulduggerydifficulty to 500>> <<link [[寻找毛巾|Spa Tan Sneak]]>><<endevent>><</link>><<skulduggerydifficulty>> <br> <</if>>
<<effects>> <<covered>>你左右扫视,附近没有任何人。你飞奔到外面,翻过外墙。你落在草地上,周围都是树。 <br><br> 你听到正前方传来树枝的断裂声,你循声而去。树木越来越茂密。你几乎没法跑动,但你的猎物也是一样。 <br><br> <span class="red">你听到一声尖叫从前方传来。</span> <br><br> <<if $awarelevel gte 2>> 一片空地突然出现在眼前,你看见<<person>>软绵绵地悬在空中,一根绿色的"触手"缠住了<<his>>的腿。<<him>>被一棵巨大且不断渗出粘液的诡异植株捉住了,它几乎与周围的树木一样高。其他触手开始从周围的树丛中升起。你的衣服被丢在地上。 <<if $awareness lt 400>> <<gawareness>><<awareness 1>> <</if>> <<gstress>><<stress 6>> <br><br> <<link [[抓起衣服逃跑|Spa Tan Grab]]>><</link>><<athleticsdifficulty 1 400>> <br> <<link [[直接逃跑|Spa Tan Leave]]>><</link>> <br> <<link [[营救小偷|Spa Tan Rescue]]>><</link>><<athleticsdifficulty 300 1500>> <br> <<else>> 一片空地突然出现在眼前,你看见<<person>>躺在地上不省人事,可能是被绊倒了。 <br><br> <<link [[抢劫|Spa Tan Rob]]>><</link>><<crime "thievery">> <br> <<link [[只拿走你的衣服|Spa Tan Clothes]]>><</link>> <br> <</if>>
<<effects>> <<athleticsdifficulty 1 400 true>> <<if $athleticsSuccess>> 你一把抓住衣服,<span class="green">并在怪物对你做出反应之前逃进了森林。</span> <br><br> <<clotheson>> 你一口气跑到了水疗中心。墙太高了,无法从这边爬过去。你顺着建筑物行走,树木逐渐稀疏,你到达了多瑙河街。 <br><br> <<endevent>> <<link [[继续|Danube Street]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你试着取回你的衣服,<span class="red">但一条隐藏的触手从草丛里伸出,把你绊倒在地。</span>在你爬起来之前,它就卷住了你的大腿,把你吊到了空中。<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>> <br><br> 怪物把你和<<person>>举近。它的侧面撕开了一张大口,准备将你整个吞下。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Spa Tan Monks]]>><</link>> <br> <</if>>
<<effects>> <<set $stealtextskip to 1>> <<stealclothes>> 你转身就跑。你不停奔跑,直到看见水疗中心的围墙。 <br><br> 墙太高了,无法从这边爬过去。你顺着建筑物行走,树木逐渐稀疏,你到达了多瑙河街。 <br><br> <<endevent>> <<link [[继续|Danube Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<athleticsdifficulty 1 1500 true>> <<if $athleticsSuccess>> 你朝<<person>>跑去,然后跳了起来。<span class="green">你成功抓住了<<his>>软绵的手臂,恰好在触手把<<his>>拉开之前。</span>怪物把你和小偷举得更近,更高,直到你们位于它的正上方。 <br><br> 你用你的腿和另一只胳膊来平衡自己,同时试图把<<person>>拉出来。触手的抓力很强,但并非不可战胜。你听到什么东西裂开的声音。一张大嘴在下面撕开。这只怪物想吃掉你。 <br><br> <<link [[继续|Spa Tan Monks Success]]>><</link>> <br> <<else>> 你朝<<person>>跑去,然后跳了起来。<span class="red">但怪物把那副软绵绵的身体拉到了你力不能及的范围。</span>你的指尖只勉强擦到了<<his>>的手,随后你就掉了下去。<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>> <br><br> 此时另一根触手潜藏在草丛中等待着。你刚一落地,都没来得及调整姿势,就被它卷住脚踝,直接举起到半空中。 怪物把你和<<person>>举近。它的侧面撕开了一张大口,准备将你整个吞下。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Spa Tan Monks]]>><</link>> <br> <</if>>
<<effects>> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> <span class="green">你听到一声尖锐的呼啸声。</span>另一下紧随其后。细长的黑色鞭状物缠住了怪物的触手。森林中冒出几个身着<<monks_and_nuns>>的人影,他们手持长鞭,正紧张地对抗着这个生物的触肢。 <br><br> 不速之客的袭击迫使怪物把你和<<person>>放了下来。一个<<person2>><<monk>>冲了过来,用一根法杖敲击触手。它松开了你的脚踝,你摔到了地上。<<lstress>><<stress -6>> <br><br> 怪物以可怕的速度蠕动了起来,消失在树木之间。<<monks_and_nuns>>都追了上去,只剩下一个人跪在你的身边。 <br><br> <<person2>> <<if $temple_rank is "monk" or $temple_rank is "priest">> "你应该知道不该一个人对付那种野兽。"<<he>>说。<<He>>瞥了一眼<<person1>><<person>>:"我去看看<<him>>,穿好衣服,回到镇上去。"你这才意识到自己暴露的着装。<<covered>> <br><br> <<elseif $temple_rank is "initiate">> "见证这个对你来说还太早了,"<<he>>说,"不要将这里的事告诉别人。"<<He>>瞥了一眼<<person1>><<person>>:"我去看看<<him>>,穿好衣服,回到镇上去。"你这才意识到自己暴露的着装。<<covered>> <br><br> <<else>> "如果你愿意对这里发生的事情保密,就再好不过了。"<<he>>说。<<He>>瞥了一眼<<person1>><<person>>:"我去看看<<him>>,穿好衣服,回到镇上去。"你这才意识到自己暴露的着装。<<covered>> <br><br> <</if>> <<clotheson>> 你回到了水疗中心。墙太高了,无法从这边爬过去。你顺着建筑物行走,树木逐渐稀疏,你到达了多瑙河街。 <br><br> <<endevent>> <<link [[继续|Danube Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> <span class="green">你听到一声尖锐的呼啸声。</span>另一下紧随其后。细长的黑色鞭状物缠住了怪物的触手。森林中冒出几个身着<<monks_and_nuns>>的人影,他们手持长鞭,正紧张地对抗着这个生物的触肢。 <br><br> 抓着<<person>>的触手松动了,你把<<him>>拉了出来。一个<<person2>><<monk>>冲了过来接住了<<person1>><<him>>,而你则巧妙地落在了草地上。<<gcontrol>><<control 10>><<lstress>><<stress -6>> <br><br> 另一个<<person2>><<monk>>冲了过来,双手持杖,击打着怪物的主体。它以可怕的速度蠕动了起来,消失在树木之间。<<monks_and_nuns>>都追了上去,只剩下抱着<<person1>><<person>>的<<monk>>站在一旁。 <br><br> <<if $temple_rank is "monk" or $temple_rank is "priest">> "你可真够胆大的,"<<person2>><<monk>>说,"但你不应该试图单独对付这样的野兽。我去看看那个平民。你穿好衣服,回镇上去吧。"你这才意识到自己暴露的着装。<<covered>> <br><br> <<elseif $temple_rank is "initiate">> "你还没有准备好去看到这些,"<<person2>><<monk>>说,"但你做得很好,可能很快就够格了。不过,最好不要向任何人提起这里的事。"<<He>>把<<person1>><<person>>放在草地上:"我会照顾好这个人,穿好衣服,回到镇上去吧。"你这才意识到自己暴露的着装。<<covered>> <br><br> <<else>> "你不该看到这些的,"<<person2>><<monk>>说,"但你做得很好,有考虑过加入神殿吗?我们需要像你这样的人。无论如何,请对这里发生的事保密。"<<He>>把<<person2>><<person>>放在草地上:"我会照顾好这个人,穿好衣服,回到镇上去吧。"你这才意识到自己暴露的着装。<<covered>> <br><br> <</if>> <<clotheson>> 你回到了水疗中心。墙太高了,无法从这边爬过去。你顺着建筑物行走,树木逐渐稀疏,你到达了多瑙河街。 <br><br> <<endevent>> <<link [[继续|Danube Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<clotheson>> 你穿好了衣服,然后开始搜刮<<persons>>的口袋。 <<if $rng gte 99>> 里面都是空的,但<<his>>的手表看起来很值钱,如果你能找到买家的话。<<crimeUp 1000 "thievery">><<set $blackmoney += 1000>> <<elseif $rng gte 81>> 你找到了<<moneyGain 100 true true>>现金。 <<elseif $rng gte 61>> 你找到了<<moneyGain 50 true true>>现金。 <<elseif $rng gte 41>> 你找到了<<moneyGain 20 true true>>现金。 <<elseif $rng gte 21>> 你找到了<<moneyGain 10 true true>>现金。 <<else>> 你找到了<<moneyGain 5 true true>>现金。 <</if>> <br><br> 你回到了水疗中心。墙太高了,无法从这边爬过去。你顺着建筑物行走,树木逐渐稀疏,你到达了多瑙河街。 <br><br> <<endevent>> <<link [[继续|Danube Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<clotheson>> 你穿好衣服,回到了水疗中心。墙太高了,无法从这边爬过去。你顺着建筑物行走,树木逐渐稀疏,你到达了多瑙河街。 <br><br> <<endevent>> <<link [[继续|Danube Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你给了<<persons>>一记响亮的耳光,<<he>>脸上的笑容消失了。你用手遮着你的<<bottom>>,回到了你的房间。 <br><br> <<clotheson>> <<endevent>> <<link [[继续|Spa]]>><</link>> <br>
<<effects>> 你把傻笑的<<person>>留在原地,随后用手遮着你的<<bottom>>,回到了你的房间。 <br><br> <<clotheson>> <<endevent>> <<link [[继续|Spa]]>><</link>> <br>
<<effects>> <<set $stealtextskip to 1>> <<stealclothes>> <<covered>>你蜷缩在墙角处,向外窥视。附近没有人。<<tearful>>你蹑手蹑脚地溜进大厅。你听到前面传来了声音。 <<generate1>><<generate2>> 两名服务员,一个<<fullGroup>>,正在员工室里聊天。 <br><br> <<if $speech_attitude is "meek">> "那,那个,"你结结巴巴地说,打断了他们的对话,"有人拿走了我的衣服,请问你们能帮帮我吗?" <<elseif $speech_attitude is "bratty">> "嘿,"你打断了他们的对话,"有个贼抢走了我的衣服,你们这有什么遮身子的东西吗?" <<else>> "你好?"你打断了他们的对话,"有人偷走了我的衣服,你们这有什么遮身子的东西吗?" <</if>> <br><br> <<if $rng gte 51>> 他俩停顿了一下,然后大笑了起来。"稍等。"<<person>>说。<<He>>从你身边走过,毫不掩饰地欣赏着你暴露在外的躯体。过了一会,<<hes>>带着一些毛巾回到了房间:"只找到了这些,抱歉,我们没有多余的员工制服。" <br><br> 你溜回日晒室,把毛巾裹在了身上。 <br><br> <<towelup>> <<link [[继续|Spa]]>><<endevent>><</link>> <br> <<else>> 他俩停顿了一下,然后对视了一眼。"当然,"<<person>>说,"我这就去给你找点衣服。"<<He>>把视线从你身上移开,朝门的方向走去。当<<he>>经过你时,<span class="red"><<he>>猛地抓住了你,捂住了你的嘴。</span> <br><br> <<link [[继续|Spa Tan Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>><<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Spa Tan Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Spa Tan Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 你被推到了地上。过了一会儿,一条毛巾被扔到了你的身上。员工室的门咔哒一声关上了。 <br><br> <<tearful>>你把它毛巾裹在身上。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Spa]]>><</link>> <<elseif $enemyhealth lte 0>> <<person1>><<person>>踉踉跄跄地后退,摔在了一个玻璃桌上,把它砸了个粉碎。声响引起了其他人的注意<<generate3>>。一个<<person3>><<person>>冲了过来,<<his>>看了看地上的<<person1>><<personsimple>>,又把目光移向你的<<nudity>>。 <br><br> <<person3>><<He>>看起来有点不知所措。 <br><br> <<link [[说你被袭击了|Spa Tan Rape Attacked]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>> <br> <<link [[说他们在帮你拿毛巾,但是被绊倒了|Spa Tan Rape Tripped]]>><<sub 1>><</link>> <br> <<else>> <<set $rescued += 1>> 你的哭喊引起了其他人的注意<<generate3>>。一个<<person3>><<person>>冲了过来,<<his>>看了看<<group>>,又把目光移向你的<<nudity>>。 <br><br> <<person3>><<He>>看起来有点不知所措。 <br><br> <<link [[说你被袭击了|Spa Tan Rape Attacked]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>> <br> <<link [[说他们在帮你拿毛巾,但是被绊倒了|Spa Tan Rape Tripped]]>><<sub 1>><</link>> <br> <</if>>
<<effects>> 你把事情的经过告诉了<<person3>><<person>>,结果发现<<hes>>居然是这两个人的上司。两人否认有任何不当行为,但<<person>>并不相信。显然,这种事已经不是第一次了。 <br><br> 你离开了这里,带着一套新衣服和一份退款,还有一份恳求:不要将这里的事情说出去。 <br><br> <<if $worn.upper.name is "naked">> <<if $player.gender_appearance is "m">> <<upperwear 4>> <<else>> <<upperwear 1>> <</if>> <</if>> <<if $worn.lower.name is "naked">> <<if $player.gender_appearance is "m">> <<lowerwear 5>> <<else>> <</if>> <</if>> <<if $worn.under_upper.name is "naked">> <<if $player.gender_appearance is "m">> <<else>> <<underupperwear 12>> <</if>> <</if>> <<if $worn.under_lower.name is "naked">> <<if $player.gender_appearance is "m">> <<underlowerwear 4>> <<else>> <<underlowerwear 1>> <</if>> <</if>> <<if Time.season is "summer">> <<set $money += 1000>> <<elseif Time.season is "winter">> <<set $money += 6000>> <<else>> <<set $money += 2500>> <</if>> <<endcombat>> <<link [[继续|Spa]]>><</link>> <br>
<<effects>> <<person3>><<person>>似乎如释重负,尽管还有一些怀疑。<<He>>对你丢失衣服的事表示歉意,并提供了一些备用的衣服。 <br><br> <<if $worn.upper.name is "naked">> <<if $player.gender_appearance is "m">> <<upperwear 4>> <<else>> <<upperwear 1>> <</if>> <</if>> <<if $worn.lower.name is "naked">> <<if $player.gender_appearance is "m">> <<lowerwear 5>> <<else>> <</if>> <</if>> <<if $worn.under_upper.name is "naked">> <<if $player.gender_appearance is "m">> <<else>> <<underupperwear 12>> <</if>> <</if>> <<if $worn.under_lower.name is "naked">> <<if $player.gender_appearance is "m">> <<underlowerwear 4>> <<else>> <<underlowerwear 1>> <</if>> <</if>> <<endcombat>> <<link [[继续|Spa]]>><</link>> <br>
<<effects>> <<set $stealtextskip to 1>> <<stealclothes>> 你蹲下身子,从门外向内窥视。周围没有人。你偷偷穿过走廊。大部分房门都紧闭着,但有一个房间虚掩着门。你溜了进去,日晒床上有一道身影,旁边的架子上挂着一条毛巾。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你把毛巾从架子上取下,<span class="green">偷偷溜出了房间。</span> <br><br> <<skulduggeryuse>> <<link [[继续|Spa]]>><<towelup>><</link>> <br> <<else>> <<generate1>><<person1>>当你取下毛巾时,<span class="red">一只手从床上伸过来,捂住了你的嘴。</span>"想从我这儿偷东西?"<<person>>从床上赤条条地爬了起来,"我得好好给你上一课。" <br><br> <<He>>强迫你跪了下去。 <br><br> <<skulduggeryuse>> <<link [[继续|Spa Tan Spank]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <<npcspankgag>> <<npcexpose>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Spa Tan Spank Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Spa Tan Spank]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>精疲力竭地躺回了床上。你一把抢过毛巾。<<tearful>>你跑了出去。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Spa]]>><</link>> <<elseif $enemyhealth lte 0>> 你把<<person>>推回到<<his>>的床上。你一把抢过毛巾。<<tearful>>你跑了出去。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Spa]]>><</link>> <<elseif $pain gte 100 and $willpowerpain is 0>> "这将成为你的一个教训,"那个<<person>>说,最后拍了一下你的<<bottom>>,然后抓住你的胳膊,把你推到门口。 <br><br> <<He>>继续前行,把你赤身裸体拖进大厅。你伤得太厉害了,无力反抗。 <br><br> <<He>>把你推向另一扇门,这扇门看起来似乎通向外面。附近没人,但泳池就在拐角处。然而<<He>>并没有带你走那条路。相反,<<he>>抓住你的大腿,把你拽上了外墙。 <br><br> 你落在草地上,抬眼望去周围全都是树。你过回头去看了看,这面墙非常高,你恐怕无力从这边再爬上去了。"祝你回家好运,"那个<<person1>><<person>>笑道。<<gpain>><<pain 4>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $forest to 0>><<set $eventskip to 1>><</link>> <<else>> <<set $rescued += 1>> 你的哭声引起了人们的注意。<<generate2>>一个<<person2>><<person>>来到现场,<<he>>注意到了<<person1>><<person>>,也看到了不住呻吟的你。 <br><br> <<person2>><<He>>似乎被眼前的场景惊呆了,一时竟说不出话来。那个<<person1>><<person>>松开了你,并试图结结巴巴地解释。<<He>>并没有阻止你用毛巾盖住自己的举动,也没有阻止你离开房间。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Spa]]>><</link>> <</if>>
<<widget "spa_actions">> 你想要如何表现? <br><br> <<link [[可爱|Spa Work Cute]]>><<set $spa.behaviour to "cute">><</link>> <br> <<link [[熟练|Spa Work Sophisticated]]>><<set $spa.behaviour to "sophisticated">><</link>> <br> <<link [[诱惑|Spa Work Alluring]]>><<set $spa.behaviour to "alluring">><</link>><<promiscuous1>> <br> <</widget>> <<widget "spa_work">> <<spa_init>> <<generate1>><<person1>> 一个<<person>>进入了房间, <<if $pronoun is "m">> 一条毛巾围在<<his>>的腰上。 <<else>> 一条毛巾裹在<<his>>的身上。 <</if>> <<rng 5>> <<switch $rng>> <<case 1>> <<set $spa.personality to "hesitant">> "你好,"<<he>>说,"这是我第一次来。躺在这儿就行了吗?" <br><br> <<case 2>> <<set $spa.personality to "tired">> <span class="lewd"><<He>>一把扯下毛巾,</span>躺了下来,几乎没用正眼看你。 <<if $awareness lte 100>> <<awareness 1>><<gawareness>> <</if>> <<if $purity gte 990>> <<gstress>><<stress 6>> <</if>> <br><br> <<case 3>> <<set $spa.personality to "rude">> <<He>>色眯眯地看着你。 <<if $beauty gte 8000>> "不错,"<<he>>似乎很满意,躺到了床上。 <<else>> "我还以为能遇见更漂亮的,"<<he>>咕哝着,躺到了桌子上,"你的技术最好过关。"<<gstress>><<stress 6>> <</if>> <br><br> <<case 4>> <<set $spa.personality to "lewd">> "你真是个尤物,"<<he>>看着你的身体淫笑道。"我把毛巾卸下来怎么样?"<<He>>的毛巾滑落在地上,并把<<his>>的手放在<<his>>的臀上。"怎么样,喜欢吗?" <<if $awareness lte 100>> <<awareness 1>><<gawareness>> <</if>> <<if $purity gte 990>> <<gstress>><<stress 6>> <</if>> <br><br> <<He>>哈哈大笑,躺到了桌子上。 <br><br> <<case 5>> <<set $spa.personality to "polite">> <<He>>默默朝你点了点头,躺到了桌子上。 <br><br> <</switch>> <<spa_actions>> <</widget>> <<widget "spa_init">> <<set $spa to {}>> <<set $spa.behaviour to "cute">> <</widget>> <<widget "spa_end">> <<unset $spa>> <<set $masseur_stat += 1>> <<famesocial 1>> <<towelup>> <<endevent>> <<effects>> <<if $openinghours is 1>> <<link [[服务下一位顾客 (0:50)|Spa Work]]>><</link>> <br> <<link [[离开|Danube Street]]>><<set $eventskip to 1>><</link>> <br> <<else>> 营业时间结束了,水疗中心的客人正在离去。 <br><br> <<link [[继续|Danube Street]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "body_tip">>/*First arg: body part used. Second arg: $tipmod, or "add", relies on $tipmod being set previously if a string is used.*/ <<if typeof _args[1] is "number">> <<set $tipmod to _args[1]>> <</if>> <<print '<<set $tipmod += (Math.trunc($' + _args[0] + 'skill / 100) / 10)>>'>> <<tipset "body">> <</widget>> <<widget "spa_breasts_strip">> "我何必去问呢。"<<person>>自嘲般笑了笑,然后向你扑来。 <<dancedifficulty 1 1100 true>> <<if $danceSuccess>> <span class="green">但你轻巧地闪到了一边。</span> <br><br> <<link [[扇耳光|Spa Rude Slap]]>><<def 1>><<trauma -6>><<famescrap 1>><</link>><<ltrauma>> <br> <<link [[保持克制|Spa Rude Polite]]>><</link>> <br> <<else>> <span class="red">抓住了你的$worn.upper.cn_name_cap。</span> <<if $worn.upper.open is 1 or $worn.upper.set isnot $worn.lower.set or $worn.upper.integrity lte 20>> <<if $worn.under_upper.type.includes("naked")>> <<fameexhibitionism 1>> <<if $worn.upper.open is 1>> <<He>>把它扯了下来, <<elseif $worn.upper.integrity gt 20>> <<He>>把它拉上来, <<else>> <<He>>粗暴地把它从你身上撕下, <<set $worn.upper.integrity -= 20>> <<integritycheck>><<exposure>> <</if>> <span class="pink">让你<<breasts>>暴露在空气中。</span><<ggtrauma>><<gstress>><<stress 6>><<trauma 12>> <br><br> "很好,"<<he>>说,看清楚后放了你。<<covered>><<He>>转身离开房间。 <br><br> <<spa_end>> <<else>> <<if $worn.upper.open is 1>> <<He>>把它扯了下来, <<elseif $worn.upper.integrity gt 20>> <<He>>把它拉上来, <<else>> <<He>>粗暴地把它从你身上撕下, <<set $worn.upper.integrity -= 20>> <<integritycheck>><<exposure>> <</if>> <span class="pink">露出了你的<<undertop>>。</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Spa Rude Under Top]]>><</link>> <br> <</if>> <<else>> <<He>>粗暴地想要把它从你身上撕下,但在你挣脱开之前只扯碎了几块布料。 <<set $worn.upper.integrity -= 20>> <br><br> <<He>>看起来准备再试一次,但另一名工作人员敲了敲门。"里面没事吧?" <br> "没事,"<<person>>慌忙回答,"我正准备出去。"<<He>>瞪了你一眼,然后离开了房间。 <br><br> <<spa_end>> <</if>> <</if>> <</widget>> <<widget "spa_genitals_strip">> "我何必去问呢。"<<person>>自嘲般笑了笑,然后向你扑来。 <<dancedifficulty 1 1100 true>> <<if $danceSuccess>> <span class="green">但你轻巧地闪到了一边。</span> <br><br> <<link [[扇耳光|Spa Rude Slap]]>><<def 1>><<trauma -6>><<famescrap 1>><</link>><<ltrauma>> <br> <<link [[保持克制|Spa Rude Polite]]>><</link>> <br> <<else>> <span class="red">抓住了你的$worn.lower.cn_name_cap。</span> <<if $worn.lower.outfitSecondary is undefined>> <<set _broken to true>> <<elseif $worn.lower.outfitSecondary[1] is "broken" or $worn.lower.outfitSecondary[1] is "split">> <<set _broken to true>> <</if>> <<if $worn.lower.open is 1 or _broken or $worn.lower.integrity lte 20>> <<if $worn.under_lower.type.includes("naked")>> <<fameexhibitionism 1>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<He>>把它掀了起来, <<elseif $worn.lower.integrity gt 20>> <<He>>把它扯了下来, <<else>> <<He>>粗暴地把它从你身上撕下, <<set $worn.lower.integrity -= 20>> <<integritycheck>> <</if>> <span class="pink">让你<<genitals>>暴露在空气中。</span><<ggtrauma>><<gstress>><<stress 6>><<trauma 12>> <br><br> <<spa_genitals_reaction>> <<covered>><<He>>转身离开了房间。 <br><br> <<spa_end>> <<else>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<He>>把它掀了起来, <<elseif $worn.lower.integrity gt 20>> <<He>>把它扯了下来, <<else>> <<He>>粗暴地把它从你身上撕下, <<set $worn.lower.integrity -= 20>> <<integritycheck>> <</if>> <span class="pink">露出了你的<<undies>>。</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Spa Rude Under]]>><</link>> <br> <</if>> <<else>> <<He>>粗暴地想要把它从你身上撕下,但在你挣脱开之前只扯碎了几块布料。 <<set $worn.lower.integrity -= 20>> <br><br> <<He>>看起来准备再试一次,但另一名工作人员敲了敲门。"里面没事吧?" <br> "没事,"<<person>>慌忙回答,"我正准备出去。"<<He>>瞪了你一眼,然后离开了房间。 <br><br> <<spa_end>> <</if>> <</if>> <</widget>> <<widget "spa_genitals_reaction">> <<if $player.gender_appearance is "m">> <<if $player.penisExist>> <<if $player.penissize gte 3>> "我操,"<<he>>说,"长着这么根怪物,你是害羞什么呢?"<<He>>欣赏了一会儿,然后放开了你。 <<elseif $player.penissize lte 1>> "也难怪你这么不好意思。"<<he>>讥笑道,欣赏了一会儿后放开了你。 <<else>> "真不错。"<<he>>好好的欣赏了眼前的风光,然后放开了你。 <</if>> <<else>> <<He>>盯着眼前的东西,目瞪口呆。 <<if random(1, 2) is 2>> "今天可真是长见识了。"<<he>>咂了咂嘴,放开了你。 <<else>> "这还真是……出人意料。"<<he>>咂了咂嘴,放开了你。 <</if>> <</if>> <<else>> <<if $player.vaginaExist>> "真不错。"<<he>>好好的欣赏了眼前的风光,然后放开了你。 <<else>> <<He>>盯着眼前的东西,目瞪口呆。 <<if random(1, 2) is 2>> "今天可真是长见识了。"<<he>>咂了咂嘴,放开了你。 <<else>> "这还真是……出人意料。"<<he>>咂了咂嘴,放开了你。 <</if>> <</if>> <</if>> <</widget>> <<widget "spa_hand_failed">> <<if $NPCList[0].penis isnot "none">> <<handejacstat>><<ejacstat>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> <<His>>的身体抽搐着,<<print $NPCList[0].penisdesc>>在你手中颤抖着喷发了出来。 <<else>> <<His>>的身体抽搐着,达到了顶峰。 <</if>> <br><br> <<He>>在桌子上躺了一会儿,喘着气,用胳膊捂着<<his>>的眼睛。"谢谢,"<<he>>说道。"不客气。"<<tipreceive>><<pass 50>> <br><br> <<He>>把毛巾系回了腰上,走出了房间。 <br><br> <<spa_end>> <</widget>> <<widget "spa_rape_failed">> <<if $NPCList[0].penis isnot "none">> <<if $player.vaginaExist or $analdisable is "f">> <<He>>把<<his>>的肉棒对准你<<bottom>>,准备强行插入。 <<else>> <<He>>抓住你的<<bottom>> <</if>> <<else>> <<if $player.penisExist>> <<He>>抓住了你<<bottom>>,把<<him>>的下面对准了你<<penis>>。 <<else>> <<He>>抓住了你<<bottom>>。 <</if>> <</if>> <</widget>> <<widget "spa_rob_options">> 你把手重新移到<<persons>>的背上。<<He>>偶尔发出一声舒服的呻吟,但大部分时间都很安静。过了一会儿,<<he>>开始发出细细的鼾声。 <br><br> <<if currentSkillValue('skulduggery') gte 100>> <<if $rng gte 51>> <<set $phase to 0>> 你瞄向<<his>>脖子上挂着的<<if $pronoun is "f">>黄金项链<<else>>金链子<</if>>。 <<elseif $rng gte 2>> <<set $phase to 1>> 你瞄向<<his>>手指上的金戒指。 <<else>> <<set $phase to 2>> 你瞄向<<his>>漂亮的手表。<span class="teal">它看起来非常值钱。</span> <</if>> <br><br> <</if>> <<link [[继续工作|Spa Tired Keep]]>><<handskill 5>><</link>><<ghandskill>> <br> <<link [[稍事休息|Spa Tired Break]]>><<stress -6>><<tiredness -6>><</link>><<ltiredness>><<lstress>> <br> <<if currentSkillValue('skulduggery') gte 100>> <<set $skulduggerydifficulty to 500>> <<link [[抢劫|Spa Tired Steal]]>><</link>><<skulduggerydifficulty>><<crime "thievery">> <</if>> <br> <</widget>> <<widget "spa_job_init">> <<set $spa_job to 1>> <<spa_event_select>> <</widget>> <<widget "spa_event_select">> <<set _spa_event to random(1, 5)>> <<if _spa_event is 5>> <<set $daily.spaEvent to "party">> <<else>> <<set $daily.spaEvent to "normal">> <</if>> <</widget>> <<widget "spa_tan_events">> <<rngWraith 1>> <<if _wraithEvent and $wraith.state is "haunt">> 周围的灯光突然熄灭,使你置身于完全的黑暗之中。你试图强行打开床门,但它纹丝不动。 <br><br> 刺骨的寒冷侵入了你的身体。你试图尖叫,但却发不出任何声音。你听到远方传来一声<<if $wraith.seen gte 3>>熟悉的<</if>>尖笑声。<<stress 12>><<trauma 4>><<ggstress>><<gtrauma>> <br><br> 灯光重新亮了起来,让你充满温暖和解脱。你试着放松,直到时间结束,灯光再次变暗。 <br><br> <<link [[继续|Spa]]>><<clotheson>><</link>> <br> <<else>> <span class="red">你听到房门被打开的声音。</span>你转过头,看到了一个人的双腿。这个人蹲下来摸索了一会,然后离开了房间。 <br><br> 你爬出日晒床。<span class="pink">你的衣服都不见了!</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[追逐小偷|Spa Tan Chase]]>><</link>><<athleticsdifficulty 1 1400>> <br> <<link [[寻求帮助|Spa Tan Help]]>><</link>> <br> <<set $skulduggerydifficulty to 500>> <<link [[寻找毛巾|Spa Tan Sneak]]>><</link>><<skulduggerydifficulty>> <br> <</if>> <</widget>>
<<effects>> 你沿着前台后面的走廊走下去,经过几扇通向水疗中心的薄窗。 <<if $daily.spaEvent is "party">> 穿着泳装的客人正在热气腾腾的池子里嬉耍打闹。 <<else>> 裹着毛巾的顾客正在热气腾腾的池子里放松。 <</if>> <br><br> <<if $leftarm is "bound" or $rightarm is "bound">> <<generate1>><<person1>>"手绑成那样可没法干活,"一名路过的员工看到了你手上的绑带,笑了,"过来。"<<He>>帮你解开了绑带。 <br><br> <<unbind>> <<endevent>> <</if>> 你进入按摩室,等待你的客人。 <br><br> <<spa_work>>
<<effects>> 你按了按桌子下的按钮,通知前台你已经准备好迎接下一个客人。 <br><br> <<spa_work>>
<<effects>> <<switch $spa.personality>> <<case hesitant>> "是的!"你说,"您只管躺下,剩下的交给我就行了。" <br><br> <<person>>按照指示躺下。你把精油抹到手上,<<handtext>>揉捏着<<his>>的背部。<<ghandskill>><<handskill 5>> <br><br> <<Hes>>有些紧张,但很快就改善了。<<Hes>>在按摩结束后感谢了你。<<body_tip hand 0.3>><<tipreceive>><<pass 50>> <br><br> <<spa_end>> <<case tired>> "请好好放松,"你在双手间揉搓着精油。"我会好好——" <br><br> "安静点,"<<person>>不耐烦地说,"我花钱不是来听你说话的。"<<gstress>><<stress 6>> <br><br> <<body_tip hand 0.1>> <<spa_rob_options>> <<case rude>> <<if $beauty gte 8000>> "十分感谢您的赞赏!"你说,"也希望您也会喜欢接下来的服务。"<<body_tip hand 0.5>> <<else>> "不要这样,"你说,"请照顾一下我的感受。"<<body_tip hand 0.3>> <</if>> 你开始工作。你用双手<<handtext>>在<<his>>身上涂抹着精油。 <br><br> <<He>>抱怨<<his>>的工作,<<his>>的家庭生活,和所有的一切。<<He>>在你结束动作之后看起来似乎冷静了下来。<<ghandskill>><<handskill 5>> <br><br> <<if $beauty gte 8000>> <<if $rng gte 71>> <<if $player.gender_appearance is "f" and random(1, 2) is 2>> <<set $phase2 to 0>> 当<<He>>给你小费时,<<he>>咧开嘴笑着,并盯着你的<<breasts>>。<<tipreceive>><<pass 50>> <br><br> "让我偷偷瞄一眼,如何?"<<he>>问你。 <br><br> <<link [[拒绝|Spa Rude Refuse]]>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[展示|Spa Rude Show]]>><</link>><<exhibitionist4>> <br> <<link [[要钱|Spa Rude Money]]>><</link>><<exhibitionist4>> <br> <</if>> <<else>> <<set $phase2 to 1>> <<He>>给你小费的时候咧嘴笑着并看着你的裤裆。<<tipreceive>><<pass 50>> <br><br> "让我偷偷瞄一眼,如何?"<<he>>问你。 <br><br> <<link [[拒绝|Spa Rude Refuse]]>><</link>> <br> <<if $exhibitionism gte 75>> <<link [[展示|Spa Rude Show]]>><</link>><<exhibitionist5>> <br> <<link [[要钱|Spa Rude Money]]>><</link>><<exhibitionist5>> <br> <</if>> <</if>> <<else>> <<He>>给你留了小费。<<tipreceive>><<pass 50>> <br><br> <<spa_end>> <</if>> <<else>> <<He>>一言不发地离开了。<<pass 50>> <br><br> <<spa_end>> <</if>> <<case lewd>> "您太着急了,"你说,"放松就好,我会全都照顾好的。" <br><br> "全部?"<<person>>说, <<if $NPCList[0].penis isnot "none">> "包括我勃起的鸡巴吗?"<<He>>笑道,"好啦我只是在开玩笑。" <<else>> "包括我的小穴吗?"<<He>>笑道,"好啦我只是在开玩笑。" <</if>> <<if $awareness lt 100>> <<gawareness>><<awareness 1>> <</if>> <br><br> <<if random(1, 2) is 2>> <<He>>在你工作的时候呻吟,你的手<<handtext>>把精油揉搓在<<his>>的背上。<<ghandskill>><<handskill 5>> <br><br> <<He>>在结束的时候翻身面向天花板,把头枕在手上。你避开了目光。 <br><br> "也许我不是在开玩笑,"<<he>>说,"多少钱能让我开心?" <br><br> <<link [[拒绝|Spa Lewd Hand Refuse]]>><</link>> <br> <<if $promiscuity gte 35>> <<link [[谈判|Spa Lewd Hand Negotiate]]>><</link>><<promiscuous3>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[谈判|Spa Lewd Hand Negotiate]]>><<set $desperateaction to 1>><</link>><<promiscuous3>> <br> <</if>> <<else>> <<He>>在你工作时发出呻吟的声音,但并没有任何抗拒,并且在水疗结束时看起来很满意。<<handskill 5>><<ghandskill>> <<body_tip hand 0.3>><<tipreceive>><<pass 50>> <br><br> <<spa_end>> <</if>> <<case polite>> "我是您今天的按摩师,"你说,"我希望我能让您变得舒服一些。" <br><br> <<body_tip hand 0.5>> 你将精油准备好,然后<<handtext>>揉搓<<persons>>的背。<<He>>看起来十分乐意在你工作的时候和你聊天。<<lstress>><<stress -6>> <br><br> <<He>>在结束时感谢了你,并且给了你一笔小费。<<tipreceive>><<pass 50>> <br><br> <<spa_end>> <</switch>>
<<effects>> <<switch $spa.personality>> <<case hesitant>> "是这样的<<sir>>,"你说,"等您准备好。" <br><br> <<person>>面朝上躺着,然后你开始工作,你的手<<handtext>>把精油揉搓在<<his>>的背上。 <<body_tip hand 0.1>> <br><br> <<He>>在按摩过程中保持沉默,让你很难判断你服务得怎么样,但<<he>>确实留下了一笔小费。<<tipreceive>><<pass 50>><<ghandskill>><<handskill 5>> <br><br> <<spa_end>> <<case tired>> <<Hes>>看起来没心情聊天,所以你继续工作,<<handtext>>把精油揉搓到<<his>>的身上。 <br><br> <<body_tip hand 0.3>> <<spa_rob_options>> <<case rude>> <<if $beauty gte 8000>> "我很高兴您能认可,"你说,"请放松。"<<body_tip hand 0.5>> <<else>> "我很抱歉您感到失望,"你说,"请放松。"<<body_tip hand 0.1>> <</if>> 你开始工作。你用双手<<handtext>>在<<his>>身上涂抹着精油。 <br><br> <<He>>抱怨<<his>>的工作,<<his>>的家庭生活,和所有的一切。<<He>>在你结束动作之后看起来似乎冷静了下来。<<ghandskill>><<handskill 5>> <br><br> <<if $beauty gte 8000>> <<if $rng gte 51>> <<if $player.gender_appearance is "f" and random(1, 2) is 2>> <<set $phase2 to 0>> 当<<He>>给你小费时,<<he>>咧开嘴笑着,并盯着你的<<breasts>>。<<tipreceive>><<pass 50>> <br><br> "让我偷偷瞄一眼,如何?"<<he>>问你。 <br><br> <<link [[拒绝|Spa Rude Refuse]]>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[展示|Spa Rude Show]]>><</link>><<exhibitionist4>> <br> <<link [[要钱|Spa Rude Money]]>><</link>><<exhibitionist4>> <br> <</if>> <<else>> <<set $phase2 to 1>> <<He>>给你小费的时候咧嘴笑着并看着你的裤裆。<<tipreceive>><<pass 50>> <br><br> "让我偷偷瞄一眼,如何?"<<he>>问你。 <br><br> <<link [[拒绝|Spa Rude Refuse]]>><</link>> <br> <<if $exhibitionism gte 75>> <<link [[展示|Spa Rude Show]]>><</link>><<exhibitionist5>> <br> <<link [[要钱|Spa Rude Money]]>><</link>><<exhibitionist5>> <br> <</if>> <</if>> <<else>> <<He>>给你留了小费。<<tipreceive>><<pass 50>> <br><br> <<spa_end>> <</if>> <<else>> <<He>>一言不发地离开了。<<pass 50>> <br><br> <<spa_end>> <</if>> <<case lewd>> "请放松,"你说,尽力保持专业。 <br> "我试试。"<<person>>回答。 <<if $NPCList[0].penis isnot "none">> "我的勃起会让这很困难。" <<else>> "如果我把桌子弄湿了,那是你的错。" <</if>> <<if $awareness lt 100>> <<gawareness>><<awareness 1>> <</if>> <br><br> <<if random(1, 2) is 2>> <<He>>在你工作的时候呻吟,你的手<<handtext>>把精油揉搓在<<his>>的背上。<<He>>在过程中侧身,你避开了你的目光。 <br><br> "你看起来很僵硬,"<<he>>说,"我给你按摩怎么样?别担心,我不会收费的。" <br><br> <<link [[接受|Spa Lewd Accept]]>><<stress -6>><</link>><<lstress>> <br> <<link [[拒绝|Spa Lewd Refuse]]>><<handskill 5>><</link>><<ghandskill>> <br> <<else>> <<He>>在你工作时发出呻吟的声音,但并没有任何抗拒,并且在水疗结束时看起来很满意。<<handskill 5>><<ghandskill>> <<body_tip hand 0.3>><<tipreceive>><<pass 50>> <br><br> <<spa_end>> <</if>> <<case polite>> "请放松。"你边说边在手上涂满精油。<<He>>看起来很乐意配合你的工作。你的手<<handtext>>揉搓<<his>>的背。<<handskill 5>><<ghandskill>> <br><br> <<He>>在水疗结束时感谢你。<<body_tip hand 0.5>><<tipreceive>><<pass 50>> <br><br> <<spa_end>> <</switch>>
<<effects>> <<switch $spa.personality>> <<case hesitant>> "就是这样。"你说,"但首先,把那条碍事的毛巾扔了怎么样?" <<promiscuity1>> <<person>>脸红了,"我……我的毛巾?"<<he>>支支吾吾道,"我……我没注意到。"<<He>>抓住毛巾下摆,犹豫不决。 <br><br> <<link [[等待|Spa Hesitant Wait]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[脱光你的顾客|Spa Hesitant Strip]]>><</link>><<promiscuous2>> <</if>> <br> <<case tired>> 你把手上涂满精油,然后<<handtext>>地揉搓<<his>>的背。你沿着<<his>>的身体向下走,直到碰到<<his>>的屁股。 <<promiscuity1>> <<link [[继续工作|Spa Tired Work]]>><</link>> <br> <<if $promiscuity gte 35>> <<link [[猥亵|Spa Tired Grope]]>><</link>><<promiscuous3>> <br> <</if>> <<case rude>> <<if $beauty gte 8000>> "你自己看起来也不赖啊。"你低声说道。<<body_tip hand 0.5>><<set $tip_add to ($tip + random(100, 1000))>> <<else>> "我比你想象中的要更好。"你说道。<<body_tip hand 0.3>><<set $tip_add to ($tip + random(100, 1000))>> <</if>> <<promiscuity1>> <<person>>轻笑,然后闭上了<<his>>的眼睛。你把手上涂满精油,然后<<handtext>>揉搓<<persons>>的背。<<ghandskill>><<handskill 5>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<rng>> <<if $rng gte 81 and $analingusdisablegiving is "f">> 疗程还未结束,<<He>>突然坐了起来,扯下毛巾,转过身去,张大屁股瓣,展示<<his>>的菊穴。 <<set $phase to 1>> <<else>> <<He>>在水疗结束前坐了起来,拉下<<his>>的浴巾,露出<<his>> <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].penisdesc>>。 <<else>> 小穴。 <</if>> <</if>> <br><br> <<body_tip hand 1>> "用你的嘴怎么样?"<<he>>问。"我会给你<<printmoney $tip>>。" <br><br> <<pass 50>> <<if $promiscuity gte 55>> <<link [[接受|Spa Oral Start]]>><</link>><<promiscuous4>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[接受|Spa Oral Start]]>><<set $desperateaction to 1>><</link>><<promiscuous4>> <br> <</if>> <<link [[拒绝|Spa Oral Refuse]]>><</link>> <br> <<else>> <<He>>在按摩结束后坐了起来。 "我感觉你也没那么差,"<<he>>说。"给你。"<<tipreceive>><<pass 50>> <br><br> <<He>>离开了房间。 <br><br> <<spa_end>> <</if>> <<case lewd>> "和您一起工作是真正的享受。"你说。 <<promiscuity1>> "我打赌,"<<person>>说。"对我粗暴一点。" 你将精油涂在手上,<<handtext>>揉搓<<persons>>的背。<<ghandskill>><<handskill 5>> <br><br> <<if random(1, 2) is 2>> <<He>>在你按摩的时候呻吟,然后在快结束的时候翻身面向天花板,将<<his>>的头枕在<<his>>的手上,同时注视着你的身体。 <br><br> <<set $tipmod to 2>><<tipset>><<set $tip_add to ($tip + random(100, 1000))>> "如果你也不穿衣服,我会给你<<printmoney $tip>>。" <br><br> <<link [[拒绝|Spa Lewd Naked Refuse]]>><</link>> <br> <<if $exhibitionism gte 75>> <<link [[接受|Spa Lewd Naked]]>><</link>><<exhibitionist5>> <br> <</if>> <<else>> <<He>>在你工作时发出呻吟的声音,但并没有任何抗拒,并且在水疗结束时看起来很满意。<<handskill 5>><<ghandskill>> <<body_tip hand 0.3>><<tipreceive>><<pass 50>> <br><br> <<spa_end>> <</if>> <<case polite>> "我想会喜欢为您按摩的,"你一边说一边把精油涂在手上,"请放松。"你<<handtext>>揉搓<<his>>的背。<<handskill 5>><<ghandskill>> <<body_tip hand 0.1>> <<promiscuity1>> <<He>>在水疗结束时似乎已经感到满意。"谢谢,"<<he>>说。"拿着。"<<tipreceive>><<pass 50>> <br><br> <span class="lewd">也许你能弄到更多的小费。</span> <br><br> <<link [[让你的顾客离开|Spa Polite Leave]]>><</link>> <br> <<if $promiscuity gte 35>> <<link [[继续勾引|Spa Polite Seduce]]>><</link>><<promiscuous3>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[继续勾引|Spa Polite Seduce]]>><<set $desperateaction to 1>><</link>><<promiscuous3>> <br> <</if>> <</switch>>
<<effects>> 你继续工作,尽管不确定<<person>>是否会喜欢,但你是收了钱来干活的。 <br><br> <<if $spa.behaviour is "sophisticated">> 水疗结束,你轻推了一下把<<him>>弄醒了。"谢谢惠顾,"你说。<<He>>昏昏沉沉地环顾四周。"希望您喜欢我们的服务。" <<else>> 水疗结束,你轻推了一下把<<him>>弄醒了。"起来吧懒虫,"你说。<<He>>昏昏沉沉地环顾四周。"希望您喜欢我的服务。" <</if>> <br><br> <<He>>点点头,半醒着,爬了起来。你把目光移开,递给<<him>><<his>>的毛巾。<<tipreceive>><<pass 50>> <br><br> <<spa_end>>
<<effects>> 你坐在角落的凳子上,靠在墙上休息眼睛。当你睁开眼时,水疗已经结束了。 <br><br> <<if $spa.behaviour is "sophisticated">> 水疗结束,你轻推了一下把<<him>>弄醒了。"谢谢惠顾,"你说。<<He>>昏昏沉沉地环顾四周。"希望您喜欢我们的服务。" <<else>> 水疗结束,你轻推了一下把<<him>>弄醒了。"起来吧懒虫,"你说。<<He>>昏昏沉沉地环顾四周。"希望您喜欢我的服务。" <</if>> <br><br> <<He>>点点头,半醒着,爬了起来。你把目光移开,递给<<him>><<his>>的毛巾。<<tipreceive>><<pass 50>> <br><br> <<spa_end>>
<<effects>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<earnFeat "Idle Hands">> <<switch $phase>> <<case 0>> <span class="green">你从<<persons>>身上取下<<if $pronoun is "f">>项链<<else>>链子<</if>>,</span>把它藏起来了。 <<set $blackmoney += 80>><<crimeUp 80 "thievery">> <<case 1>> <span class="green">你从<<persons>>手指上取下戒指,</span>把它藏起来了。 <<set $blackmoney += 50>><<crimeUp 50 "thievery">> <<case 2>> <span class="green">你解开手表,</span>把它藏起来了。 <<set $blackmoney += 3000>><<crimeUp 3000 "thievery">> <</switch>> <br><br> <<skulduggeryuse>> 你继续工作到结束, <<if $spa.behaviour is "sophisticated">> 你轻推了一下把<<person>>弄醒了。"谢谢惠顾,"你说。<<He>>昏昏沉沉地环顾四周。"希望您喜欢我们的服务。" <<elseif $spa.behaviour is "cute">> 你轻推了一下把<<person>>弄醒了。"起来吧懒虫,"你说。<<He>>昏昏沉沉地环顾四周。"希望您喜欢我的服务。" <<else>> 你抚摸<<person>>直到<<he>>醒来。"按摩结束了,"你低声说道。"希望你能满意。" <</if>> <br><br> <<He>>点点头,半醒着,爬了起来。你把目光移开,递给<<his>>毛巾。<<tipreceive>><<pass 50>> <br><br> <<spa_end>> <<else>> <<switch $phase>> <<case 0>> <span class="red">在<<he>>动弹的时候,你的手指轻触到了<<persons>>的脖子。</span> <<case 1>> <span class="red">在<<he>>动弹的时候,你的手指轻触到了<<persons>>的手指。</span> <<case 2>> <span class="red">在<<he>>动弹的时候,你的手指轻触到了<<persons>>的手腕。</span> <</switch>> <<He>>怀疑地回头看你一眼,并且不再打瞌睡了。<<body_tip hand 0.1>> <br><br> <<skulduggeryuse>> 你继续工作,直到结束。 <<if $spa.behaviour is "sophisticated">> 你轻推了一下把<<person>>弄醒了。"谢谢惠顾,"你说。<<He>>昏昏沉沉地环顾四周。"希望您喜欢我们的服务。" <<else>> 你轻推了一下把<<person>>弄醒了。"起来吧懒虫,"你说。<<He>>昏昏沉沉地环顾四周。"希望您喜欢我的服务。" <</if>> <br><br> <<tipreceive>><<pass 50>> <<spa_end>> <</if>>
<<effects>> <<if $spa.behaviour is "sophisticated">> "这不是我来这里的原因,<<sir>>,"你说,"谢谢你的惠顾。" <<else>> "这太羞耻了,我没办法做这种事,"你说道,"对不起,但是不管怎样,我希望你喜欢我的服务。" <</if>> <br><br> <<if $rng gte 81>> <<if $phase2 is 1>> <<spa_genitals_strip>> <<else>> <<spa_breasts_strip>> <</if>> <<elseif $rng gte 41>> <<person>>揉了揉<<his>>的下巴,然后拿出了一叠现金。“我可以给更慷慨的小费,”<<he>>说。 <br><br> <<if $exhibitionism gte 75 and $phase2 is 1>> <<link [[谈判|Spa Rude Negotiate]]>><</link>><<exhibitionist5>> <br> <<elseif $exhibitionism gte 55 and $phase2 is 0>> <<link [[谈判|Spa Rude Negotiate]]>><</link>><<exhibitionist4>> <br> <</if>> <<link [[拒绝|Spa Rude Refuse 2]]>><</link>> <br> <<else>> 那个<<person>>摩擦了一下<<his>>的下巴。"不值得,"<<he>>嘟囔着,然后离开房间。 <br><br> <<spa_end>> <</if>>
<<effects>> <<if $rng gte 61>> <<if $phase2 is 1>> <<spa_genitals_strip>> <<else>> <<spa_breasts_strip>> <</if>> <<else>> 那个<<person>>摩擦了一下<<his>>的下巴。"不值得,"<<he>>嘟囔着,然后离开房间。 <br><br> <<spa_end>> <</if>>
<<effects>> <<He>>用<<his>>的另一只手抓住你的$worn.under_upper.cn_name_cap, <<if $worn.under_upper.open is 1 or $worn.under_upper.set isnot $worn.under_lower.set or $worn.under_upper.integrity lte 20>> <<fameexhibitionism 1>> <<if $worn.under_upper.open is 1>> 从你的胸口往下拽, <<elseif $worn.under_upper.integrity gt 20>> 把它拉起来, <<else>> 把它从你的身体上拽走, <<set $worn.under_upper.integrity -= 20>> <<integritycheck>><<exposure>> <</if>> <span class="pink">揭开你的<<breasts>>。</span><<gtrauma>><<trauma 6>> <br><br> "很好,"<<he>>说,看清楚后放了你。<<covered>><<He>>转身离开房间。 <br><br> <<spa_end>> <<else>> <<He>>试图把它从你的身体上撕下来,在你设法扭开之前衣服已经被扯坏了一些。<<set $worn.under_upper.integrity -= 20>> <br><br> <<He>>看起来准备再试一次,但另一名工作人员在外面用力敲门。"里面一切都好吗?" <br> "是的,"<<person>>回答。"我要走了。"<<He>>在离开房间前最后看你一眼。 <br><br> <<spa_end>> <</if>>
<<effects>> <<person>>再次靠近,你扇了<<him>>一耳光。 <br><br> <<He>>摇摇晃晃地离开你,突然有人敲门。"里面一切都好吗?" <br> <<person>>揉了揉<<his>>的脸。"是的,我正要走。"<<He>>在离开房间前最后看你一眼。 <br><br> <<spa_end>>
<<effects>> <<if $spa.behaviour is "sophisticated">> "谢谢你的惠顾,<<sir>>,"你打开门重复道,"希望你在此过得愉快。" <<else>> "你差点撞到我,"你笑着打开门,"祝你有愉快的一天。" <</if>> <br><br> <<person>>想了一会儿,然后走出房间,在离开前<<he>>看了你一眼。 <br><br> <<spa_end>>
<<effects>> <<if $phase2 is 1>> <<pulldownall>> <<else>> <<pullupall>> <</if>> <<if $phase2 is 1>> <<exhibitionism5>> <<else>> <<exhibitionism4>> <</if>> <<person>>一直斜视着你。"很好,"<<he>>满意地说。<<He>>最后看了你一眼,然后走出房间。 <<if $phase is 1>> <<tipreceive>> <</if>> <br><br> <<spa_end>>
<<effects>> <<if $spa.behaviour is "sophisticated">> "给小费是习惯,”你说。"特别是特殊的服务。" <<else>> "我喜欢让顾客开心,”你说,“尤其是那些给小费慷慨的人。" <</if>> <br><br> <<if $rng gte 41>> <<person>>沉思片刻,然后缓和下来。 <<if $phase2 is 1>> <<tipset 0.5>> <<else>> <<tipset 0.7>> <</if>> 你向客人协商了一笔<<printmoney $tip>>的费用, <<if $tipreaction is "low">> 比你希望的要少。 <<else>> 这似乎很合理。 <</if>> <br><br> <<link [[接受|Spa Rude Show]]>><<set $phase to 1>><</link>> <br> <<link [[拒绝|Spa Rude Refuse 2]]>><</link>> <br> <<else>> <<if $phase2 is 1>> <<spa_genitals_strip>> <<else>> <<spa_breasts_strip>> <</if>> <</if>>
<<effects>> <<if $phase2 is 1>> <<tipset 0.5>> <<else>> <<tipset 0.7>> <</if>> 你向客人协商了一笔<<printmoney $tip>>的费用, <<if $tipreaction is "low">> 比你希望的要少。 <<else>> 这似乎很合理。 <</if>> <br><br> <<link [[接受|Spa Rude Show]]>><<set $phase to 1>><</link>> <br> <<link [[拒绝|Spa Rude Refuse 2]]>><</link>> <br>
<<effects>> <<if $worn.lower.outfitSecondary is undefined>> <<set _broken to true>> <<elseif $worn.lower.outfitSecondary[1] is "broken" or $worn.lower.outfitSecondary[1] is "split">> <<set _broken to true>> <</if>> <<He>>用另一只手抓住你的$worn.under_lower.cn_name_cap, <<if $worn.under_lower.open is 1 or _broken or $worn.under_lower.integrity lte 20>> <<fameexhibitionism 1>> <<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>> 把它翻转过来, <<elseif $worn.under_lower.integrity gt 20>> 把它往下拉, <<else>> 把它从你的身体上拽走, <<set $worn.under_lower.integrity -= 20>> <<integritycheck>><<exposure>> <</if>> <span class="pink">露出你的<<genitals>>。</span><<gtrauma>><<trauma 6>> <br><br> <<spa_genitals_reaction>> <<covered>><<He>>转身离开房间。 <br><br> <<spa_end>> <<else>> <<He>>试图将其从你的身体上撕下,幸好你挣脱开了,不然衣物会损坏的。 <<set $worn.under_lower.integrity -= 20>> <br><br> <<He>>看起来准备再试一次,但另一名工作人员在外面用力敲门。"里面一切都好吗?" <br> "是的,"<<person>>回答。"我要走了。"<<He>>在离开房间前最后看你一眼。 <br><br> <<spa_end>> <</if>>
<<effects>> 你点了点头。<<person>>笑着站起来。 <br><br> <<link [[躺下|Spa Lewd Lie]]>><</link>> <br> <<if $exhibitionism gte 75>> <<link [[先脱掉衣服|Spa Lewd Strip]]>><</link>><<exhibitionist5>> <br> <</if>>
<<effects>> <<if $spa.behaviour is "sophisticated">> 你摇摇头。“对不起,<<sir>>,”你说,“这项内容不在我的服务内。" <<else>> 你摇摇头说抱歉。"这可能会让我的老板不高兴。" <</if>> <br><br> <<person>>耸耸肩,然后躺下。"随你便。" <br><br> <<Hes>>在之后的水疗过程中有点安静,但在水疗结束时似乎很满意。<<body_tip hand 0.1>><<tipreceive>><<pass 50>> <br><br> <<spa_end>>
<<effects>> 你躺在按摩台上。"请你放松,"<<person>>一边用欢快的语气说着,一边把手按在你的背上。 <br><br> <<he>>的手法真的很好。"我可是经验丰富,"<<he>>自夸道,好像知道你想说什么一样。<<His>>的手指在背上游走时好像有些过于靠下了,但<<he>>还是没有乘机占你的便宜。<<garousal>><<arousal 600>> <br><br> "唔,真爽,"在按摩完后<<he>>感叹道。<<He>>似乎很满意。<<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>> <br><br> <<spa_end>>
<<effects>> <<passagestrip>> <<exhibitionism5>> <<person>>一直盯着你。你躺在了按摩桌上。 <br><br> "请你放松,"<<he>>用欢快的语气说着,在手里揉搓着精油。<<He>>开始为你按摩。 <br><br> <<if random(1, 2) is 2>> <<His>>的手法真的很好。"我可是经验丰富,"<<he>>自夸道,好像知道你想说什么一样。<<His>>的手指在背上游走时好像有些过于靠下了,<<he>>摸索你的<<bottom>>。<<garousal>><<arousal 600 "genitals">> <br><br> <<if $pronoun is "f">> "就是这样,"<<he>>说完就走了。你想要转身站起来,但是突然感到一阵疼痛,<span class="lewd">被<<he>>推倒在地</span>。在你反应过来之前,<<He>>已经跨到了你的身上。你的<<genitals>>擦过了<<his>>的<<if $NPCList[0].penis isnot "none">>阴茎<<else>>阴道。<</if>><<ggarousal>><<arousal 1200 "genitals">> <br><br> "还有其他形式的按摩,"<<he>>说,抓住你的肩膀,<<his>>的<<print $NPCList[0].breastsdesc>>紧贴着你的身体。<<He>>用<<his>>的胸膛摩擦你的胸膛, <<if $NPCList[0].penis isnot "none">>用肉棒靠着你。<<else>>并且每次向前时都会用小穴都会亲吻你。<</if>><<ggarousal>><<arousal 1200 "genitals">> <br><br> <<link [[要求停止|Spa Lewd Woman Stop]]>><</link>> <br> <<link [[忍受|Spa Lewd Woman]]>><<arousal 2400 "genitals">><</link>><<gggarousal>> <br> <<else>> "就是这样,"<<he>>说完就走了。你想要爬起来,但是突然感到一阵疼痛。<span class="lewd"><<he>>抓住了你的臀部</span>,抬起了你的<<bottom>>。在你反应过来之前,<<hes>>已经爬上桌子,将骨盆压在你的骨盆上。你的<<genitals>>擦过了<<his>>的<<if $NPCList[0].penis isnot "none">>阴茎<<else>>阴道。<</if>><<ggarousal>><<arousal 1200 "genitals">> <br><br> <<he>>说:"还有其他形式的按摩。" 紧接着,<<he>>抓住了你的肩膀,用力地挤压着你。<<if $NPCList[0].penis isnot "none" and ($player.vaginaExist or $analdisable is "f") and !playerChastity()>><<He>>并没有试图进行插入,但是从这个姿势来看非常容易。<</if>><<ggarousal>><<arousal 1200 "genitals">> <br><br> <<link [[要求停止|Spa Lewd Man Stop]]>><</link>> <br> <<link [[忍受|Spa Lewd Man]]>><<arousal 2400 "genitals">><</link>><<gggarousal>> <br> <</if>> <<else>> <<he>>的手法真的很好。"我可是经验丰富,"<<he>>自夸道,好像知道你想说什么一样。<<His>>的手指在背上游走时好像有些过于靠下了,但<<he>>还是没有乘机占你的便宜。<<garousal>><<arousal 600>> <br><br> "唔,真爽,"在按摩完后<<he>>感叹道。<<He>>似乎很满意。<<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>> <br><br> <<clotheson>> <<spa_end>> <</if>>
<<effects>> <<person>>在你的胸部擦油,然后继续用<<his>>的身体摩擦你的。 <<if $player.penisExist and $NPCList[0].penis is "none" and !playerChastity()>> <<He>>只需要稍微后退一点,你的<<penis>>就会进入<<him>>,但是<<he>>不会占便宜。 <</if>> <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> <br> <<He>>笑着看你慢慢停止抽动。"我最好不要做得太过火,"<<he>>说着从你身上下来。"再继续的话我可能会控制不了自己,谢谢你迁就我。"<<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>> <<else>> <<He>>一直持续到水疗结束。"如果时间再长一点,我可能会失控的," 当<<he>>从你身上爬下来时<<he>>笑了,"谢谢你迁就我。"<<set $tipmod to 1.2>><<tipset>><<tipreceive>><<pass 50>> <</if>> <br><br> <<clotheson>> <<spa_end>>
<<effects>> <<if $arousal gte $arousalmax>> 你试图张嘴说话,但身体背叛了你。<<orgasm>> <br> 那个<<person>>笑了,在你胸前擦油。"你刚才想说什么吗?"当你在<<he>>下面抽搐时,<<him>>说。<<if $player.penisExist>>"你把我的屁股弄得黏糊糊的。<</if>> <br><br> <<He>>爬下来。"谢谢你迁就我。值得称赞的服务,全方位的。"<<He>>拿起<<his>>的毛巾离开房间。 <<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>> <br><br> <<clotheson>> <<spa_end>> <<else>> <<if $speech_attitude is "meek">> "请停下来,"你说,"我可能会有麻烦。" <<elseif $speech_attitude is "bratty">> "滚开,"你说,"你会给我惹麻烦的。" <<else>> "请停止,"你说,"你会给我惹麻烦的。" <</if>> <br><br> 这个<<person>>笑了,然后爬了下来。"我可不想那样。谢谢你迁就我。"<<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>> <br><br> <<clotheson>> <<spa_end>> <</if>>
<<effects>> 这个<<person>>在你的背上擦油,然后继续背你。 <<if ($vagina is 1 or $analdisable is "f") and $NPCList[0].penis isnot "none" and !playerChastity()>> <<He>>只需要重新对齐一点,<<his>>的<<print $NPCList[0].penisdesc>>就会进入你,但是<<he>>不会占便宜。 <</if>> <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> <br> <<He>>笑着看你慢慢停止抽动。"我最好不要做得太过火,"<<he>>边说着边从按摩床爬下来。"再继续的话我可能会控制不了自己,谢谢你迁就我。"<<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>> <<else>> <<He>>继续以这种方式按摩你的背部,直到水疗结束。"如果时间再继续,我可能没办法控制自己了," 当<<he>>从按摩床爬下来时<<he>>笑了。"感谢你迁就我。"<<set $tipmod to 1.2>><<tipset>><<tipreceive>><<pass 50>> <</if>> <br><br> <<clotheson>> <<spa_end>>
<<effects>> <<if $arousal gte $arousalmax>> 你试图张嘴说话,但身体背叛了你。<<orgasm>> <br> <<person>>哈哈大笑,涂抹着油在你的背上。"你在试着说什么吗?"当你在<<him>>身上抽搐时,<<he>>说道。<<if ($vagina is 1 or $analdisable is "f") and $NPCList[0].penis isnot "none" and !playerChastity()>>"我非常想要一口气全部进去。"<</if>> <br><br> 待你的抽搐平息,<<He>>从桌子上爬下来。"谢谢你迁就我。值得称赞的服务,全方位的。"<<He>>拿起<<his>>的毛巾离开房间。 <<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>> <br><br> <<clotheson>> <<spa_end>> <<else>> <<if $speech_attitude is "meek">> "请停下来,"你说,"我可能会有麻烦。" <<elseif $speech_attitude is "bratty">> "滚开,"你说,"你会给我惹麻烦的。" <<else>> "请停止,"你说,"你会给我惹麻烦的。" <</if>> <br><br> <<person>>哈哈大笑,从桌子上爬了下来。"我并不想要那样。谢谢你让我开心一下。" <<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>> <br><br> <<clotheson>> <<spa_end>> <</if>>
<<effects>> 你摇了摇头。"那对我来说太淫荡了,"你说,"对不起。" <br><br> "真可惜,"当<<he>>站起来时,<<person>>说。<<He>>把<<his>>的毛巾扔在<<his>>肩膀上,大步走出去。<<body_tip hand 0.3>><<tipreceive>><<pass 50>> <br><br> <<spa_end>>
<<effects>> <<body_tip hand 0.5>><<tip_neg>><<set $tip_add to ($tip + random(100, 1000))>> <br><br> <<person>>靠着肘部,注视着你。 <br><br> <<link [[着手工作|Spa Lewd Hand]]>><<handskill 5>><</link>><<ghandskill>> <br> <<link [[拒绝|Spa Lewd Hand Refuse 2]]>><<unset $desperateaction>><</link>> <br>
<<effects>> 你摇了摇头。"对不起,"你说,"我得准备迎接下一个顾客。" <br><br> <<person>>叹气。"好吧。谢谢你的按摩。"<<He>>站起来,把<<his>>的毛巾扔到<<his>>肩上,大步走出房间。<<pass 50>> <br><br> <<spa_end>>
<<effects>> <<set $prostitutionstat += 1>> <<if $NPCList[0].penis isnot "none">> <<if $NPCList[0].penissize gte 4>> 你用双手握住<<his>>的<<print $NPCList[0].penisdesc>>。并且<<handtext>>上下撸动,它在你手中一跳一跳。它已经勃起了,但随着你的卖力它在变得越来越大。 <<elseif $NPCList[0].penissize gte 1>> 你用双手握住<<his>>的<<print $NPCList[0].penisdesc>>,并<<handtext>>上下撸动,它在你手中一跳一跳。它已经勃起了,而且随着你的卖力它在变得越来越大。 <<else>> 你用大拇指和食指捏着<<his>>的<<print $NPCList[0].penisdesc>>,并<<handtext>>上下撸动,它在你手指间跳动。你用另一只手的手指揉搓<<his>>的龟头。 <</if>> <<else>> 你用食指和拇指捏住<<his>>的阴蒂,用一根手指按在<<his>>的阴唇之间。你<<handtext>>开始挑逗。 <</if>> <<promiscuity3>> <<person>>躺下,然后闭上了<<his>>的眼睛。 "快、快了,"<<he>>的声音颤抖着,身体抽搐着,"再、再快一点。" <br><br> <<link [[完成你的服务|Spa Lewd Hand Finish]]>><</link>> <br> <<link [[要更多钱|Spa Lewd Hand 2]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "手部技巧" 1 600>> <br>
<<effects>> <<if $NPCList[0].penis isnot "none">> <<handejacstat>><<ejacstat>><<bodyliquid "leftarm" "semen">><<bodyliquid "rightarm" "semen">> 你加快速度,直到<<his>>的<<print $NPCList[0].penisdesc>>在你的手上达到高潮,而<<his>>的身体不断地痉挛和抽搐。 <<else>> 你加快速度,直到<<his>>的身体痉挛和抽搐。你感觉到手指上的<<his>>的爱液。 <</if>> <br><br> <<He>>在桌子上躺了一会儿,喘着气,用胳膊捂着<<his>>的眼睛。"谢谢,"<<he>>说道。"不客气。"<<tipreceive>><<pass 50>> <br><br> <<He>>把毛巾系在腰上,走出房间。 <br><br> <<spa_end>>
<<effects>> <<if currentSkillValue("handskill") gte random(1, 600)>> 你放慢了动作,<span class="green">让<<him>>处在高潮的边缘。</span> <<if $spa.behaviour is "cute">> "这很有趣,"你说,"我可以做一整天。" <<else>> "我喜欢你这样在我手里,"你说,"我可以做一整天。" <</if>> <br><br> <<person>>结巴地说道:"我……我可以再多付点钱,只要快一点。"<<body_tip hand add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>> <br><br> <<link [[完成|Spa Lewd Hand Finish]]>><</link>> <br> <<link [[要更多钱|Spa Lewd Hand 3]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "手部技巧" 1 800>> <br> <<else>> <<if random(1, 10) gte 4>> 你放慢了速度,但是<<person>>在你的手指上摩擦,<span class="red"><<himself>>完成了高潮。</span> <<spa_hand_failed>> <<else>> 你放慢了速度,<span class="red">那个<<person>>失去了控制。</span><<He>>抓住你的胳膊,把你拉到桌子上。 <br><br> <<link [[继续|Spa Lewd Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<effects>> <<if currentSkillValue("handskill") gte random(1, 800)>> <<He>>对着你的手指呻吟着,但你拉开的距离刚好让<span class="green"><<he>>不能完全达到高潮。</span> <<He>>更加用力地哼哼,急于结束。 <br><br> <<if $spa.behaviour is "cute">> "别那么粗暴,"你笑了,"乖,我才会再碰你。" <<else>> "我跟你还没完呢。"你咕哝道。 <</if>> <br><br> 那个<<person>>向后躺下。"求,求求你,"<<he>>说道,"帮,帮我高潮!"<<body_tip hand add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>> <br><br> <<link [[完成|Spa Lewd Hand Finish]]>><</link>> <br> <<link [[要更多钱|Spa Lewd Hand 4]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "手部技巧" 1 1100>> <br> <<else>> <<if random(1, 10) gte 4>> 你放慢了速度,但是<<person>>在你的手指上摩擦,<span class="red"><<himself>>完成了高潮。</span> <<spa_hand_failed>> <<else>> 你放慢了速度,<span class="red">那个<<person>>失去了控制。</span><<He>>抓住你的胳膊,把你拉到桌子上。 <br><br> <<link [[继续|Spa Lewd Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<effects>> <<if currentSkillValue("handskill") gte random(1, 1100)>> 你再次伸手向前,用你的手指拂过<<his>>的私处,不让<<him>>平静下来,<span class="green">但也不让<<him>>高潮。</span> <<if $spa.behaviour is "cute">> "我会的,"你说,"但我真的很需要钱。" <<else>> "你得做得更好,"你说。 <</if>> <br><br> "是,是的,"<<person>>声音颤抖着说:"怎,怎么样都可以。我没办法再忍受了。"<<body_tip hand add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>> <br><br> 在你考虑下一步行动之前,这个<<person>>终于忍不住了。<<He>>摸向<<his>>的 <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].penisdesc>>, <<else>> 小穴, <</if>> 决心完成<<himself>>的高潮。 <br><br> <<link [[允许|Spa Lewd Hold Finish]]>><</link>> <br> <<link [[按住你客户的手臂|Spa Lewd Hold]]>><</link>> <br> <<else>> <<if random(1, 10) gte 4>> 你放慢了速度,但是<<person>>在你的手指上摩擦,<span class="red"><<himself>>完成了高潮。</span> <<spa_hand_failed>> <<else>> 你放慢了速度,<span class="red">那个<<person>>失去了控制。</span><<He>>抓住你的胳膊,把你拉到桌子上。 <br><br> <<link [[继续|Spa Lewd Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<effects>> 那个<<person>> <<if $NPCList[0].penis isnot "none">> 立刻就射精了,<<his>><<print $NPCList[0].penisdesc>>洒在<<his>>自己的胸前到处都是。 <<else>> 随着高潮,<<his>>身体颤抖地尖叫出声。 <</if>> <<He>>筋疲力尽躺下。 <br><br> <<He>>调整<<himself>>的坐姿,并将<<himself>>擦拭干净,"谢,谢谢你,"<<he>>说道。"喏。"<<tipreceive>><<pass 50>> <br><br> <<He>>把毛巾系在腰上,走出房间。 <br><br> <<spa_end>>
<<effects>> 你用手抓住<<his>>的手腕,用力将它们压在桌子上<<his>>头的两侧。<<He>>反射性的挣扎,但你坐在<<his>>的肚子上,用你的体重把<<him>>压回去。 <br><br> <<if $angel gte 6>> "自渎是一种罪。"你说。 <<elseif $spa.behaviour is "cute">> "别碰自己,"你说,"那是我的工作。" <<else>> "我没说过你可以摸自己,”你说。 <</if>> <<he>>猛地挺起了<<his>>的腰,但你跳开让其扑了个空。 <br><br> 你的手被占用了,你需要用别的东西。 <br><br> <<link [[使用大腿|Spa Lewd Thigh]]>><<thighskill 5>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "腿部技巧" 1 400>><<gthighskill>> <br> <<link [[使用屁股|Spa Lewd Bottom]]>><<bottomskill 5>><</link>><<skill_difficulty `currentSkillValue("bottomskill")` "臀部技巧" 1 400>><<gbottomskill>> <br>
<<effects>> <<if $NPCList[0].penis isnot "none">> <<bodyliquid "thigh" "semen">><<thighejacstat>><<ejacstat>> 你<<thightext>>摩擦着<<his>><<print $NPCList[0].penisdesc>>在你的大腿之间的硬物。<<his>>身体颤抖,<<he>>射出了精液,溅在了你的身上。 <<else>> 你<<thightext>>用大腿用力摩擦着<<his>>的阴部。<<his>>的身体痉挛颤抖痉挛,明显是高潮了。 <</if>> <br><br> <<He>>躺下去,等待抽搐渐渐平息,一只手捂住<<his>>的脸。"谢、谢谢,"<<he>>说,"给。" <<tipreceive>><<pass 50>> <br><br> <<He>>坐起来,在离开房间之前在<<his>>的腰上缠上一条毛巾。 <br><br> <<spa_end>>
<<effects>> <<if currentSkillValue("thighskill") gte random(1, 400)>> 你平躺在<<person>>身上, <<if $NPCList[0].penis isnot "none">> 并且将<<his>><<print $NPCList[0].penisdesc>><<thightext>>夹在你的大腿间。<<He>>抽插着你的大腿,漫不经心地在你的爱抚中挣扎着。你小心地不将<<his>>的肉棒挤得太紧,<span class="green">确保<<he>>无法射精。</span> <<else>> 并且<<thightext>>把你的大腿顶在<<his>>的小穴上。<<He>>摩擦着你的大腿,漫不经心地在你的爱抚中挣扎着。你小心地不将大腿压得太紧,<span class="green">确保<<he>>无法高潮。</span> <</if>> <br><br> <<if $player.breastsize gte 1>> 你把你的<<breasts>>压在<<him>>身上。 <</if>> <<if $spa.behaviour is "cute">> "这样感觉好吗?"你问,让<<him>>处于痛苦的边缘,"我可能很快就会让你高潮,大概……?" <<else>> "感觉怎么样?"你问,让<<him>>处于痛苦边缘,"我想让你这样待多久都行。" <</if>> <br><br> "求,求你了。"<<person>>恳求道。"怎样都随便你!让我高潮吧!"<<body_tip thigh add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>> <br><br> <<link [[结束|Spa Lewd Thigh Finish]]>><</link>> <br> <<link [[要更多钱|Spa Lewd Thigh 2]]>><</link>><<skill_difficulty `currentSkillValue("thighskill")` "腿部技巧" 300 700>> <br> <<else>> <<if random(1, 10) gte 4>> 你平躺在<<person>>身上, <<if $NPCList[0].penis isnot "none">> <<bodyliquid "thigh" "semen">><<thighejacstat>><<ejacstat>> 并且将<<his>><<print $NPCList[0].penisdesc>><<thightext>>夹在你的大腿间。<<He>>抽插着你的大腿,漫不经心地在你的爱抚中挣扎着。<span class="red">最终<<himself>>还是达到了高潮</span>,喷射着精液弄脏了你的双腿。 <<else>> 并且<<thightext>>把你的大腿顶在<<his>>的小穴上。<<He>>摩擦着你的大腿,漫不经心地在你的爱抚中挣扎着。<span class="red">最终<<himself>>还是达到了高潮</span>,<<his>>的身体一阵抽搐。 <</if>> <<He>>躺下去,等待抽搐渐渐平息,一只手捂住<<his>>的脸。"谢、谢谢,"<<he>>说,"给。" <<tipreceive>><<pass 50>> <br><br> <<He>>坐起来,在离开房间之前在<<his>>的腰上缠上一条毛巾。 <br><br> <<spa_end>> <<else>> 你平躺在<<person>>身上, <<if $NPCList[0].penis isnot "none">> 并且用大腿<<thightext>>夹住了<<his>>的<<print $NPCList[0].penisdesc>>。 <<else>> 并且<<thightext>>把你的大腿压到<<his>>的小穴。 <</if>> <span class="red"><<He>>失去控制,</span>挣脱开了你的手臂。 <<spa_rape_failed>> <br><br> <<link [[继续|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <</if>> <</if>>
<<effects>> <<if currentSkillValue("thighskill") gte random(300, 700)>> <<if $spa.behaviour is "cute">> "再多给点儿钱就行了,"你说,"我保证。" <<else>> "再给点钱就行了,"你嘟囔着,"我就放过你。" <</if>> <br><br> <span class="green"><<he>>点头颤抖着说道。</span>"好,好,"<<he>>说,"什么都行。" <<body_tip thigh add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>> <br><br> 如果继续这样下去,你很担心<<his>>的健康, <<if $NPCList[0].penis isnot "none">> <<bodyliquid "thigh" "semen" 2>><<thighejacstat>><<ejacstat>> 于是你<<thightext>>夹住<<his>>的<<print $NPCList[0].penisdesc>>,尽可能地使劲抽动。 <<else>> 所以你<<thightext>>把你的大腿压在<<his>>的阴部上,尽你所能用力摩擦。 <</if>> <br><br> 效果立竿见影。 <<if $NPCList[0].penis isnot "none">> <<His>>的背弓起来,整个身体抽搐着,将你的腿淹没在一片精液中。 <<else>> <<His>>的背随着<<his>>的全身痉挛。 <</if>> <<He>>呻吟的声音大到你担心有人会来查看。需要半分钟的时间<<him>>才能恢复到偶尔的抽搐。<<Hes>>还喘不过气来。 <br><br> <<link [[继续|Spa Lewd Torment End]]>><</link>> <br> <<else>> <<if random(1, 10) gte 4>> <<if $NPCList[0].penis isnot "none">> <<bodyliquid "thigh" "semen">><<thighejacstat>><<ejacstat>> <<person>>抽插着你的大腿,漫不经心地在你的爱抚中挣扎着。<span class="red">最终<<himself>>还是达到了高潮</span>,喷射着精液弄脏了你的双腿。 <<else>> <<person>>摩擦着你的大腿,漫不经心地在你的爱抚中挣扎着。<span class="red">最终<<himself>>达到了高潮</span>,<<his>>的身体一阵抽搐。 <</if>> <<He>>躺下去,等待抽搐渐渐平息,一只手捂住<<his>>的脸。"谢、谢谢,"<<he>>说,"给。" <<tipreceive>><<pass 50>> <br><br> <<He>>坐起来,在离开房间之前在<<his>>的腰上缠上一条毛巾。 <br><br> <<spa_end>> <<else>> 你试图让<<person>>在高潮边缘停留的时间更长一些,<span class="red">但是<<he>>没有被你控制,</span>抓住并推开了你的手臂。 <<spa_rape_failed>> <br><br> <<link [[继续|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <</if>> <</if>>
<<effects>> <<if $NPCList[0].penis isnot "none">> <<bodyliquid "bottom" "semen">><<bottomejacstat>><<ejacstat>> 你<<bottomtext>>用<<bottom>>用力摩擦<<persons>>的<<print $NPCList[0].penisdesc>>,直到<<he>>痉挛并在你身上高潮。 <<else>> 你<<bottomtext>>用<<bottom>>用力摩擦<<persons>>的阴部,直到<<his>>的身体在高潮中抽搐。 <</if>> <br><br> <<He>>躺下去,等待抽搐渐渐平息,一只手捂住<<his>>的脸。"谢、谢谢,"<<he>>说,"给。" <<tipreceive>><<pass 50>> <br><br> <<He>>坐起来,在离开房间之前在<<his>>的腰上缠上一条毛巾。 <br><br> <<spa_end>>
<<effects>> <<if currentSkillValue("bottomskill") gte random(1, 400)>> 你把自己从<<his>>的身体里抽出来, <<if $NPCList[0].penis isnot "none">> 直到你感觉<<his>>的<<print $NPCList[0].penisdesc>>对着你的<<bottom>>。你开始<<bottomtext>>上下吞吐<<his>>的肉棒。<span class="green">小心不要太早让<<him>>高潮。</span> <<else>> 你和<<bottomtext>>一起磨擦着你的<<bottom>>,刺激<<his>>的阴道。<span class="green">小心不要太早让<<him>>高潮。</span> <</if>> <br><br> <<if $player.breastsize gte 1>> 你把你的<<breasts>>压在<<him>>身上。 <</if>> <<if $spa.behaviour is "cute">> "这样感觉好吗?"你问,让<<him>>处于痛苦的边缘,"我可能很快就会让你高潮,大概……?" <<else>> "感觉怎么样?"你问,让<<him>>处于痛苦边缘,"我想让你这样待多久都行。" <</if>> <br><br> "拜、拜托,"那个<<person>>恳求道。"什么都可以!只要让我射!"<<body_tip bottom add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>> <br><br> <<link [[结束|Spa Lewd Bottom Finish]]>><</link>> <br> <<link [[要更多钱|Spa Lewd Bottom 2]]>><</link>><<skill_difficulty `currentSkillValue("bottomskill")` "臀部技巧" 300 700>> <br> <<else>> <<if random(1, 10) gte 4>> 你把自己从<<his>>的身体里抽出来, <<if $NPCList[0].penis isnot "none">> <<bodyliquid "bottom" "semen">><<bottomejacstat>><<ejacstat>> 直到你感觉<<his>>的<<print $NPCList[0].penisdesc>>对着你的<<bottom>>。你开始<<bottomtext>>上下吞吐<<his>>的肉棒。<span class="red">这会让<<him>>越过边界。</span><<He>>身体痉挛,<<his>>的精液喷到你身上。 <<else>> 你和<<bottomtext>>一起磨擦着你的<<bottom>>,刺激<<his>>的阴道。<span class="green">这让<<him>>达到了高潮</span>,<<He>>的身体抽搐着,发出呻吟声。 <</if>> <br><br> <<He>>躺下去,等待抽搐渐渐平息,一只手捂住<<his>>的脸。"谢、谢谢,"<<he>>说,"给。" <<tipreceive>><<pass 50>> <br><br> <<He>>坐起来,在离开房间之前在<<his>>的腰上缠上一条毛巾。 <br><br> <<spa_end>> <<else>> 你把自己从<<his>>的身体里抽出来, <<if $NPCList[0].penis isnot "none">> <<bodyliquid "bottom" "semen">><<bottomejacstat>><<ejacstat>> 直到你感觉<<his>>的<<print $NPCList[0].penisdesc>>对着你的<<bottom>>。你开始<<bottomtext>>上下吞吐<<his>>的肉棒。 <<else>> 你和<<bottomtext>>一起磨擦着你的<<bottom>>,刺激<<his>>的阴道。 <</if>> <br><br> <span class="red"><<He>>失去控制,</span>挣脱开了你的手臂。 <<spa_rape_failed>> <br><br> <<link [[继续|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <</if>> <</if>>
<<effects>> <<if currentSkillValue("bottomskill") gte random(300, 700)>> <<if $spa.behaviour is "cute">> "再多给点儿钱就行了,"你说,"我保证。" <<else>> "再给点钱就行了,"你嘟囔着,"我就放过你。" <</if>> <br><br> <span class="green"><<he>>点头颤抖着说道。</span>"好,好,"<<he>>说,"什么都行。" <<body_tip bottom add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>> <br><br> 如果继续这样下去,你很担心<<his>>的健康, <<if $NPCList[0].penis isnot "none">> <<bodyliquid "bottom" "semen" 2>><<thighejacstat>><<ejacstat>> 你<<bottomtext>>用你的<<bottom>>用力地挤压着<<his>>的<<print $NPCList[0].penisdesc>>,然后疯狂地抽插。 <<else>> 你用<<bottomtext>>你的<<bottom>>用力压着<<his>>的阴部,使劲摩擦着。 <</if>> <br><br> 效果立竿见影。 <<if $NPCList[0].penis isnot "none">> <<his>>的背随着<<his>>的全身抽搐起来,你的屁股覆盖在了一大片的精液中。 <<else>> <<His>>的背随着<<his>>的全身痉挛。 <</if>> <<He>>呻吟的声音大到你担心有人会来查看。需要半分钟的时间<<him>>才能恢复到偶尔的抽搐。<<Hes>>还喘不过气来。 <br><br> <<link [[继续|Spa Lewd Torment End]]>><</link>> <br> <<else>> <<if random(1, 10) gte 4>> <<if $NPCList[0].penis isnot "none">> <<bodyliquid "bottom" "semen">><<bottomejacstat>><<ejacstat>> <<person>>在你的屁股之间抽送着,<span class="red">最终成功让<<himself>>达到了高潮</span>,<<his>>的<<print $NPCList[0].penisdesc>>喷射着精液弄脏了你的<<bottom>>。 <<else>> <<person>>顶着你的<<bottom>>,<span class="red">,只顾着让<<himself>>舒服,</span>很快<<his>>的整个身体因为性高潮抽搐起来。 <</if>> <br><br> <<He>>躺下去,等待抽搐渐渐平息,一只手捂住<<his>>的脸。"谢、谢谢,"<<he>>说,"给。" <<tipreceive>><<pass 50>> <br><br> <<He>>坐起来,在离开房间之前在<<his>>的腰上缠上一条毛巾。 <br><br> <<spa_end>> <<else>> 你想让<<person>>停留在高潮边缘,<span class="red">但是<<he>>没有被你控制,</span>抓住并推开了你的手臂。 <<spa_rape_failed>> <br><br> <<link [[继续|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <</if>> <</if>>
<<effects>> 你从<<person>>身上爬下来,<<he>>挣扎着坐起来。 <<if $spa.behaviour is "cute">> "希望你喜欢我的按摩,”你伸出手说。 <<else>> "我希望有机会再来一次,”你伸出手说。 <</if>> <<He>>抬头看着你,然后又低下,摇了摇头。 <br><br> <<if $player.gender_appearance is "m">> "该死的魅魔,"<<he>>喃喃地说,"好吧,这是你的钱。" <<else>> "该死的魅魔,"<<he>>喃喃自语。"好吧,这是你的钱。" <</if>> <<tipreceive>><<pass 50>> <br><br> <<He>>把毛巾缠在腰上,摇摇晃晃地走出房间。 <br><br> <<spa_end>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $daily.spaEvent isnot "party">> <<enable_rescue>> <</if>> <<set $enemyarousal to ($enemyarousalmax * 0.9)>> <<if $phase is 1>> <<npc_attempt_sex>> <</if>> <<prop table>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue isnot 1>> <span class="pink">你的哭声被聚会的喧嚣淹没了。</span> <<set $alarm to 0>> <br><br> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Spa Lewd Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>躺在桌子上,一只手捂住眼睛。<<tearful>>你摔倒在地。"拿着,"<<he>>说。<<tipreceive>><<pass 50>> <br><br> <<He>>把毛巾系在腰上,然后走出房间。 <<elseif $enemyhealth lte 0>> 你把<<person>>推到桌子上。<<He>>向你扑了过来。<<tearful>>你害怕地后退。 <br><br> <<if $NPCList[0].penis isnot "none">> 相反,<<he>>用手握住<<his>>的<<print $NPCList[0].penisdesc>>,狠狠地抽动着,最终颤抖着喷射在地板上。 <<else>> 相反,<<he>>将一根手指伸进<<his>>的阴道里,狠狠地抽动着,直到<<his>>的身体颤抖着达到了高潮。 <</if>> <br><br> <<tearful>>你远离了按摩床。"抱歉," 那<<person>>说。"拿着吧。" <<tipreceive>><<pass 50>> <br><br> <<He>>把毛巾系在腰上,然后走出房间。 <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 有人在敲门。"里面一切都好吗?" <br><br> "是,是的!"那个<<person>>说着释放了你。 <<if $NPCList[0].penis isnot "none">> <<He>>抓着<<his>>的<<print $NPCList[0].penisdesc>>用自己的手,使劲地前后撸动,在地板上射出一滩精液。 <<else>> <<He>>把手指推入自己的阴部,用力抽吸,直到<<his>>的身体颤抖着进入高潮。 <</if>> <br><br> <<tearful>>你远离了按摩床。"抱歉," 那<<person>>说。"拿着吧。" <<tipreceive>><<pass 50>> <br><br> <<He>>把毛巾系在腰上,然后走出房间。 <<else>> <<person>>与自己的欲望作斗争,然后从你身边抽离。 <<if $NPCList[0].penis isnot "none">> <<He>>抓着<<his>>的<<print $NPCList[0].penisdesc>>用自己的手,使劲地前后撸动,在地板上射出一滩精液。 <<else>> <<He>>把手指推入自己的阴部,用力抽吸,直到<<his>>的身体颤抖着进入高潮。 <</if>> <br><br> <<He>>躺下用一只手捂住眼睛,然后把浴巾系在<<his>>的腰上,走出房间。<<tearful>>你清理了按摩床。<<pass 50>> <</if>> <br><br> <<endcombat>> <<clotheson>> <<spa_end>>
<<effects>> "让我来帮忙,"你说着伸手去拿毛巾。<<He>>试图远离你,但你设法抓住了毛巾。在<<he>>躲避时,毛巾就掉了下来, <<if $pronoun is "f">> <<if $NPCList[0].penis isnot "none">> <span class="lewd"><<his>>的<<print $NPCList[0].breastsdesc>>和<<print $NPCList[0].penisdesc>>暴露了出来。</span> <<else>> <span class="lewd"><<his>>的<<print $NPCList[0].breastsdesc>>和阴部暴露了出来。</span> <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> <span class="lewd"><<his>>的<<print $NPCList[0].penisdesc>>暴露了出来。</span> <<else>> <span class="lewd"><<his>>的阴部暴露了出来。</span> <</if>> <</if>> <<promiscuity2>> <<He>>喘着气,用手遮住<<his>>的身体。"躺在桌子上,"你说道,"我会照顾你的。" <br><br> <<He>>又犹豫了一下,然后照做了。你给手掌倒好油,接着<<handtext>>开始了工作。<<ghandskill>><<handskill 5>> <br><br> <<body_tip hand 1>> 水疗结束后,<<Hes>>感觉舒服多了,并留下了小费。<<tipreceive>><<pass 50>> <br><br> <<spa_end>>
<<effects>> <<if $rng gte 51>> <<person>>脸更红了,<<he>>让毛巾掉到了地上, <<if $pronoun is "f">> <<if $NPCList[0].penis isnot "none">> <span class="lewd"><<his>>的<<print $NPCList[0].breastsdesc>>和<<print $NPCList[0].penisdesc>>暴露了出来。</span> <<else>> <span class="lewd"><<his>>的<<print $NPCList[0].breastsdesc>>和阴部暴露了出来。</span> <</if>> <<else>> <<if $NPCList[0].penis isnot "none">> <span class="lewd"><<his>>的<<print $NPCList[0].penisdesc>>暴露了出来。</span> <<else>> <span class="lewd"><<his>>的阴部暴露了出来。</span> <</if>> <</if>> <br><br> <<He>>用手遮住<<his>>自己,脸朝下躺在按摩床上。你把精油倒在手心,接着<<handtext>>开始了工作。<<ghandskill>><<handskill 5>> <br><br> <<body_tip hand 1>> 水疗结束后,<<Hes>>感觉舒服多了,并留下了小费。<<tipreceive>><<pass 50>> <br><br> <<spa_end>> <<else>> <<person>>脸更红了,但是一时没勇气。<<He>>转身离开了房间。 <br><br> <<set $masseur_stat -= 1>> <<set $money -= 1000>> <<spa_end>> <</if>>
<<effects>> <<body_tip hand 0.3>> <<spa_rob_options>>
<<effects>> <<set $seductiondifficulty to 8000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> 你用双手抓住<<persons>>的臀部,然后挤压着。 <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> <<He>>看上去有些担心,<span class="green">但没有阻止你。</span>你把你的摸索融入到按摩中,激起了偶尔的呻吟。 <br><br> <<He>>在水疗结束时将<<himself>>调整成<<his>>仰面朝天的状态,然后指了指<<his>>的 <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].penisdesc>>。 <<else>> 小穴。 <</if>> "皆大欢喜的结局怎么样?" <br><br> <<link [[拒绝|Spa Lewd Hand Refuse]]>><</link>> <br> <<if $promiscuity gte 35>> <<link [[谈判|Spa Lewd Hand Negotiate]]>><</link>><<promiscuous3>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[谈判|Spa Lewd Hand Negotiate]]>><<set $desperateaction to 1>><</link>><<promiscuous3>> <br> <</if>> <<else>> <<body_tip hand 0.1>> <span class="red">"别胡来,"<<he>>说。</span>"我是来按摩的,不是来嫖的。" <br><br> <<spa_rob_options>> <</if>>
<<effects>> <<if $phase is 1>> 你弯下去,<<oral skill>>舔着<<his>>的菊穴,舌尖在肛门周围打起圈。 <<He>>哼哼着,在你服务<<his>>的同时,用手指游过你的发间。 <br><br> <<link [[继续|Spa Oral Anus]]>><</link>> <<else>> 你跪在<<person>>面前。<<He>>抓住你的后脑勺。 <<promiscuity4>> <br><br> <<link [[继续|Spa Oral]]>><<set $sexstart to 1>><</link>> <</if>> <br>
<<effects>> "我不是那种<<girl>>,"你说,"抱歉让你失望了。" <br><br> <<if $rng gte 81>> "那不是请求,"那个<<person>>说。<span class="red"><<He>>抓住你的手臂,</span>把你拉到桌子上。 <br><br> <<link [[继续|Spa Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<person>>耸了耸肩。"随便你。"<<He>>整理好<<his>>的毛巾,然后离开了房间。 <br><br> <<spa_end>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<npcoral>> <<set $enemytrust -= 20>> <<if $daily.spaEvent isnot "party">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue isnot 1>> <span class="pink">你的哭声被聚会的喧嚣淹没了。</span> <<set $alarm to 0>> <br><br> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Spa Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Spa Oral]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>将<<his>>的毛巾绕着<<his>>的身体围起来,说:“谢谢你,小可爱。”<<he>>又说:“到这儿来。”<<He>>离开了房间。<<tipreceive>> <br><br> <<tearful>>你擦桌子。 <<elseif $enemyhealth lte 0>> 你把那个<<person>>从你身边推开。<<He>>冲向你,但没有抓到,你把毛巾丢到了<<He>>脸上。 <br><br> 有人在敲门。"里面一切都好吗?" <br><br> "没错!"<<person>>说道,"我就要完成了。"<<He>>把<<his>>的毛巾围在<<his>>的身上,然后离开了房间。 <br><br> <<tearful>>你擦桌子。 <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 有人在敲门。"里面一切都好吗?" <br><br> 那个<<person>>从你身边退去。"没错!"<<he>>说道,"我就要完成了。"<<He>>系上了毛巾,然后离开了房间。 <br><br> <<tearful>>你擦桌子。 <<else>> "他妈的,"那个<<person>>说,"别以为你会得到小费。"<<He>>把毛巾围在身上,然后离开了房间。 <br><br> <<tearful>>你擦桌子。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<spa_end>>
<<set $outside to 0>><<effects>> 在这全套舌头按摩完成后,<<he>>颤抖着 <<if $NPCList[0].penis isnot "none" and !npcHasStrapon(0)>> 射 <<else>> 喷 <</if>> 在了你的脸上。 <<He>>起身把毛巾绕在腰间。"谢谢你,小可爱。"<<he>>说,"给你。"<<He>>离开了房间。<<tipreceive>> <br><br> <<tearful>>你擦桌子。 <<spa_end>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $daily.spaEvent isnot "party">> <<enable_rescue>> <</if>> <<prop table>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue isnot 1>> <span class="pink">你的哭声被聚会的喧嚣淹没了。</span> <<set $alarm to 0>> <br><br> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Spa Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Spa Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>躺在桌子上,一只手遮住眼睛,"这里。"<<he>>说道。<<tipreceive>> <br><br> <<He>>把毛巾系在腰上,然后走出房间。 <br><br> <<tearful>>你擦桌子。 <<elseif $enemyhealth lte 0>> 你把<<person>>推到桌子上。<<He>>冲向你,但你躲开了。 <br><br> 有人在敲门。"里面一切都好吗?" <br><br> "没错!"<<person>>说道,"我就要完成了。"<<He>>系上了毛巾,然后离开了房间。 <br><br> <<tearful>>你擦桌子。 <<else>> <<set $rescued += 1>> 有人在敲门。"里面一切都好吗?" <br><br> "没错!"<<person>>说道,"我就要完成了。"<<He>>系上了毛巾,然后离开了房间。 <br><br> <<tearful>>你擦桌子。 <</if>> <br><br> <<endcombat>> <<clotheson>> <<spa_end>>
<<effects>> "我觉得你一个就够了,"你说。 <br><br> <<person>>笑了笑,然后翻了个身。 <br><br> <<set $tipmod to 0>><<unset $tip_add>> <<body_tip hand 0.1>> 尽管遭到你的拒绝,但<<He>>在水疗结束时仍然看起来很满意,并留下了小费。<<tipreceive>><<pass 50>> <br><br> <<spa_end>>
<<effects>> "让我想想,"你说着,轻拍着脸颊。<<person>>向前倾身,<<his>>脸上露出希望的表情。 <br><br> "好吧,"你说。<<passagestrip>> <<exhibitionism5>> <<person>>一直在看。"很好,"<<he>>说。"你知道,还有其他形式的按摩。你为什么不试试不用手呢?我会让你不虚此行的。" <br><br> <<if $promiscuity gte 35>> <<link [[继续|Spa Lewd Breasts]]>><<chestskill 5>><</link>><<promiscuous3>><<gchestskill>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[继续|Spa Lewd Breasts]]>><<chestskill 5>><<set $desperateaction to 1>><</link>><<promiscuous3>><<gchestskill>> <br> <</if>> <<link [[拒绝|Spa Lewd Breasts Refuse]]>><</link>> <br>
<<effects>> "我会坚持用手,"你说,"你可以看,但不能碰。" <br><br> <<person>>点头,失望但不沮丧。在服务结束时,<<He>>似乎很满意。<<tipreceive>><<pass 50>> <br><br> <<clotheson>> <<spa_end>>
<<effects>> <<body_tip chest add>><<set $tip_add to ($tip + random(100, 1000))>> 你把油倒在你的<<if $player.breastsize gte 1>><<breasts>><<else>>胸部<</if>>顺着你的身体流下,然后在你身上揉搓。你爬到桌子上,把一条腿搭在那个<<person>>身上。 <br><br> "像这样吗?"你把身体压到对方身上并询问。<<He>>点头,然后你<<if $player.breastsize gte 1>>把<<breasts>>紧紧贴在<<his>>的身体上,并<</if>>开始上下摩擦<<him>>。 <<if $NPCList[0].penis isnot "none">> 有时你滑得太靠后,你的<<bottom>>压在<<his>>勃起的阴茎上。 <</if>> <br><br> <<if random(1, 2) is 2>> 你继续用你的整个身体按摩,直到<<he>>向前伸出<span class="purple">并抓住你的<<breasts>>。</span> <br><br> <<link [[忍耐|Spa Lewd Breasts Endure]]>><</link>><<garousal>><<gstress>> <br> <<link [[让你的客户停止|Spa Lewd Breasts Stop]]>><</link>> <br> <<else>> 你继续按摩你的整个身体,直到水疗结束。"谢谢你,亲爱的,"<<he>>说,把<<his>>的毛巾绑在<<his>>的身上。"在这里。"<<tipreceive>><<pass 50>> <br><br> <<clotheson>> <<spa_end>> <</if>>
<<effects>> <<body_tip chest add>><<set $tip_add to ($tip + random(100, 1000))>> 当<<person>>按摩你油乎乎的<<breasts>>时,你继续尽你所能地工作。 <<if random(1, 2) is 2>> <<His>>的手沿着你的腹部,然后到达你的臀部。<<He>>用双手抓住你的<<bottom>>,并试图把你推到<<his>>的骨盆上。 <br><br> "我需要做爱,"<<he>>说。"你快把我逼疯了。" <br><br> <<if $promiscuity gte 75>> <<link [[允许|Spa Sex]]>><<set $sexstart to 1>><</link>><<promiscuous5>> <br> <<elseif $uncomfortable.prostituting is false>> <<link [[允许|Spa Sex]]>><<set $sexstart to 1>><<set $desperateaction to 1>><</link>><<promiscuous5>> <br> <</if>> <<link [[往下爬|Spa Lewd Breasts Stop]]>><</link>> <br> <<else>> <<He>>一直在摸索,直到服务结束,让你感到相当脸红。 <br><br> "谢谢你,亲爱的,"<<he>>边说边把<<he>>的毛巾系在<<his>>的腰上。"这个是给你的。"<<tipreceive>><<pass 50>> <br><br> <<clotheson>> <<spa_end>> <</if>>
<<effects>> 你抓住<<persons>>的手臂,把他们推开。"看,"你说。"别碰。" <br><br> <<if random(1, 5) is 5>> "去他妈的,"那个<<person>>说着,又伸手去摸你的<<breasts>>。"我忍不住了。" <br><br> <<link [[继续|Spa Lewd Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<person>>不争论。<<He>>向后躺着,闭上<<his>>的眼睛,你继续工作。 <br><br> "谢谢你,亲爱的,"<<he>>在服务结束时说。<<He>>把<<his>>的毛巾系在<<his>>的身上。"给。"<<tipreceive>><<pass 50>> <br><br> <<clotheson>> <<spa_end>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>><<npc_attempt_sex>> <<if $daily.spaEvent isnot "party">> <<enable_rescue>> <</if>> <<set $enemyarousal to ($enemyarousalmax * 0.65)>> <<promiscuity5>> <<if $player.penisExist>> <<body_tip penile add>><<set $tip_add to ($tip + random(100, 1000))>> <</if>> <<if $player.vaginaExist>> <<body_tip vaginal add>><<set $tip_add to ($tip + random(100, 1000))>> <</if>> <<prop table>> <</if>> <<effects>> <<effectsman>> <<if $alarm is 1 and $rescue isnot 1>> <span class="pink">你的哭声被聚会的喧嚣淹没了。</span> <<set $alarm to 0>> <br><br> <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Spa Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<person>>关上了<<him>>身后的门。 <br><br> <<spa_end>>
<<effects>> <<set $seductiondifficulty to 10000>> <<seductioncheck>> <br><br> <<seductionskilluptext>> <<seductionskilluse>> 你站在<<person>>的前面,阻止<<him>>离开房间。"你确定没有什么我可以为你做的吗?"你靠在门框上问道。 <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> <<He>>犹豫了一下,<span class="green">扫视了一遍你的身体,</span>然后摇了摇头,打破了这种氛围。"我做不到,"<<he>>说道,"我<<spouse>>会杀了我的。" <<if !$soup_kitchen_known>> <<He>>看着你的眼睛,但是某种东西让<<him>>移开了视线。"他们负担过重,但是如果你需要帮助,狼街上有一家施粥所。它在神殿旁边的一座灰色建筑里。开放时间是<span class="gold"><<ampm 18 00>>到<<ampm 21 00>></span>。" <br><br> <span class="gold">你发现了狼街上的施粥所。</span> <br><br> <<set $soup_kitchen_known to 1>> <<He>>从你身边推开。 <<else>> <<He>>从你身边推开。 <</if>> <br><br> <<link [[恳求|Spa Polite Beg]]>><<sub 1>><<stress 6>><</link>><<gstress>> <br> <<link [[让你的顾客离开|Spa Polite Leave]]>><</link>> <br> <<else>> <<person>>犹豫了一下,<span class="red">然后摇了摇头。</span>"我只是想按摩。"<<he>>说,"谢谢你。"<<He>>绕开了你。 <br><br> <<spa_end>> <</if>>
<<effects>> 你握住<<his>>的手臂。 <<if $speech_attitude is "meek">> "求……求求你<<sir>>," 你恳求道,"我真的很需要钱。" <<elseif $speech_attitude is "bratty">> "来吧,"你说道,"我真的很需要钱。" <<else>> "请重新考虑,"你说。"我需要钱。" <</if>> <br><br> <<if $submissive gte 1500 or $dissociation gte 1>> <span class="sub">你的话语影响了<<him>>。</span><<He>>在离开前给你<<moneyGain 100>>。 <<ltrauma>><<trauma -6>> <<elseif $rng gte 91>> <<He>>看了你一眼,然后在离开之前递给你<<moneyGain 100>>。 <<ltrauma>><<trauma -6>> <<elseif $rng gte 71>> <<He>>看了你一眼,然后在离开前递给你<<moneyGain 60>>。 <<ltrauma>><<trauma -6>> <<elseif $rng gte 51>> <<He>>看了你一眼,然后在离开之前递给你<<moneyGain 30>>。 <<ltrauma>><<trauma -6>> <<elseif $rng gte 31>> <<He>>看了你一眼,然后在离开之前递给你<<moneyGain 10>>。 <<ltrauma>><<trauma -6>> <<else>> <<He>>甩开你的胳膊,继续一言不发。<<gtrauma>><<trauma 6>> <</if>> <br><br> <<spa_end>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">><<getTarget true>> 你正待在倒钩街,这条街道周围到处都耸立着银色的公寓楼,但其中的大部分公寓楼都在一条空旷的运河对面,在这你可以隐约听到来自大海的声音,同时这里还坐落着一座警察局和舞蹈室。 <<if Time.dayState is "day">> <<if $weather is "rain">> 少数人正在冒雨前进。 <<elseif $weather is "snow">> 人们正迎着寒风在人行道上快速地走着。 <<else>> 虽然人行道上的人很多,但入耳的依旧是此来彼往的车流声。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 雨水掠过高耸的公寓楼,直接砸在了来往的行人身上。 <<elseif $weather is "snow">> 夜间下的雪已经被来往的行人们踩得踏踏实实了。 <<else>> 尽管时间还早,但街上已经很热闹了。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 人们在雨中匆忙地走着,仿佛在寻找着避雨的地点。 <<elseif $weather is "snow">> 人们在寒风中匆忙地走着,仿佛在寻找着保暖的地点。 <<else>> 虽然太阳早已消失在那些高耸的公寓楼后面,但街道上仍然很热闹。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "rain">> 那些公寓楼的灯光成为了这黑暗雨夜里的唯一光亮。 <<elseif $weather is "snow">> 公寓楼的灯光照亮了周围的雪地。 <<else>> 尽管时间已晚,但附近的建筑物中仍不时传出响声和喊叫。 <</if>> <</if>> <<if $police_access_card is 1>> 你的<span class="teal">警察局出入卡</span>可以打开警察局边上的一扇门。 <<set $phase to 10>> <<elseif currentSkillValue('skulduggery') gte 600 and ((Time.dayState isnot "night" and $rng lte 25) or (Time.dayState is "night" and $rng lte 20))>> <<set $phase to 10>> <br> <span class="teal">凭借着你长久以来的做贼经验,你可以轻松注意到别人不曾留意到的东西。</span>就比如现在,你发现有几个警察正抓着 <<print either("一个带着枷锁的","一个失去意识的","一个正在挣扎着的","一个弱不禁风的","一个赤身裸体的","一个异常冷静的","一个被堵住嘴的","一个卖弄风骚的")>>囚犯 从一扇小门里出来,那些警察把那个囚犯<<print either("带进了一条偏僻的小巷。","塞到了一辆警车的后座。","带到了一处位于地下的牢房。")>> 一个小小的门缝暴露了那扇小门没有被关死的事实。 <br> <<set $eventskip to 1>> <</if>> <<if $halloween is 1>> 透过窗户,你可以看见一些南瓜灯和其他的万圣节装饰物。 <</if>> <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "street">> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutstreet>> <<elseif $town_projects.bridge is 1>> <<set $town_projects.bridge to 2>> 你注意到在运河上有一座桥的遗迹,你曾在吸食水烟后见到过一模一样的遗迹,它一定是在运河干涸之后才被拆除的。 <br><br> 你看到一个同在孤儿院的<<generatey1>><<person1>><<person>>正站在河床边上,在短暂的深呼吸之后跑下河床。其在另一边出现后,露出如释重负的表情。<span class="teal">你突然有了一个想法。</span>如果这座桥被修好的话,那些混混们就不能为非作歹了。 <br><br> <i>你可以在市政厅了解这座桥的具体情况。</i> <br><br> <<link [[继续|Barb Street]]>><<set $eventskip to 1>><</link>> <<elseif $town_projects.bridge is 3>> <<set $town_projects.bridge to 4>> 市长办公室很快就采取了行动。<span class="green">一座新建的桥梁横跨整条运河。</span>现在过河会更加安全了,同时在这里寻找工作的孤儿们也会更安全了。 <br><br> <<earnFeat "Bridging the Past">> <<link [[继续|Barb Street]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if $options.mapTop is true>> <<map "barb">> <br> <</if>> 可访问地点 <br> <<if $openinghours is 1>> <<dancestudioicon>><<link [[舞蹈室 (0:01)|Dance Studio]]>><<pass 1>><</link>> <br> <<elseif Time.hour is $closinghour>> <span class="blue">人们正在陆续离开舞蹈室。</span>看来已经到关门的时间了。 <br> <<else>> <<dancestudioicon>><<link [[舞蹈室 (0:01)|Dance Studio Lock]]>><<pass 1>><</link>> <br> <</if>> <<if $exposed lte 0>> <<policeicon>><<link [[警察局 (0:02)|Police Station]]>><<pass 2>><</link>> <br> <</if>> <<if $phase is 10>> <<policeicon>><<link [[潜入警察局的侧门 (0:05)|Police Back Office]]>><<pass 5>><<set $phase is 0>><</link>> <br> <</if>> <<if $town_projects.bridge gte 4>> <<dorenflaticon>><<link [[过桥前往公寓区 (0:01)|Flats]]>><<pass 1>><</link>> <br> <</if>> <<if $exposed lte 0>> <<dorenflaticon>><<link [[穿过运河前往公寓区 (0:01)|Flats Canal]]>><<pass 1>><</link>> <br> <</if>> <<if $dorenintro gte 1 and $exposed lte 0>> <<dorenflaticon>><<link [[多伦的公寓 (0:02)|Doren Entrance]]>><<pass 2>><</link>> <br> <</if>> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<domus>> <<cliff>> <<connudatus>> <<if $exposed lte 0>> <<buswait>> <</if>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<residential>> <<stormdrain>> <br> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "barb">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bondage Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bondage Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>把你推到地上。"好好享受你剩下的冒险吧,<<bitch>>。" <br><br> <<tearful>>你试着确定自己的方位。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<elseif $enemyhealth lte 0>> 你把那个<<person>>从身边推开后不顾方向地逃跑了。 <br><br> <<tearful>>你试着确定自己的方位。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<else>> <<set $rescued += 1>> <<endcombat>> <<generate1>><<generate2>><<person1>> "你在这干什么呢?" 一个声音喊道。 <br><br> "放开那个<<girl>>," 另一个人说,"不然你会后悔的。" <br><br> 袭击者逃走了,只留你躺在地上。<<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<if $rng gte 51 and Time.dayState isnot "night" or $rng gte 76>> 一只手伸向你的后脑勺,然后<span class="green">解开了你的眼罩。</span>光亮让你眯起眼。 <br><br> "真不敢相信有人变成了这样。" 一个<<person>>说道。 <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<if $worn.face.type.includes("gag")>> <<him>>身边的<<person2>><<person>>拿出你的封口布,给你的<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>双腿<</if>>解绑。 <<else>> <<him>>身边的<<person2>><<person>>解开你的<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>双腿<</if>>。 <</if>><<unbind>> <<else>> <<if $worn.face.type.includes("gag")>> <<him>>身边的<<person2>><<person>>拿出你的封口布。 <<else>> <<him>>身边的<<person2>><<person>>带着担忧的神情望向你。 <</if>> <</if>> <<set $worn.face.type.push("broken")>> <<faceruined>> "他们不知羞耻。" <br><br> 两人确保你没有受伤后继续前进。 <<ltrauma>><<lpain>><<lllstress>><<trauma -6>><<pain -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <span class="red">你的尖叫声引来了更可怕的东西。</span> <br><br> "这种流氓不配拥有像你这么可爱的家伙," 你上方传来一个声音。几双手拽着你的胳膊把你拉起来,它们打算把你拉到别处去。 <br><br> "我知道。" 第二道声音说。"这真是大不敬,像你这样的玩具只有最上者才有权使用。" 有人舔了舔你的颈部。 <br><br> <<link [[继续|Bondage Two Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bondage Two Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bondage Two Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 那两人靠着墙把你放下。你觉得自己在一条小巷里,但实际上在哪你也说不准。 <br><br> <<tearful>>你试着确定自己的方位。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<elseif $enemyhealth lte 0>> 你把两人推开后,随便选了条路跌跌撞撞地开始逃跑。 <br><br> <<tearful>>你试着确定自己的方位。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<else>> <<set $rescued += 1>> <<endcombat>> <<generatePolice 1>><<person1>>你听见一声警哨。那两人靠着墙把你放下,然后从你身边退开。又一声哨响,你听见两人逃离时飞快的脚步声。 <br><br> <<clotheson>> <<tearful>>你试着判断自己到底在哪。你听见越来越多的脚步声在朝你靠近。 <br><br> <<if $exposed gte 1>> "你因公开猥亵罪被捕了," 一个愤怒的声音说。"你还犯有煽动他人进行猥亵行为罪!"<<He>>抓住你的胳膊,打算把你拽走。 <<crime "exposure">><<crimeUp 40 "exposure">> <br><br> <<if $worn.face.type.includes("gag")>> 你嘴被堵着,根本没机会为自己申辩。 <br><bR> <</if>> <<link [[自愿前往|Bondage Police Willing]]>><</link>> <br> <<if !$worn.face.type.includes("gag")>> <<link [[试着解释一下|Bondage Police Explain]]>><</link>><<englishdifficulty 0 1000>> <br> <</if>> <<link [[为逃跑而战|Bondage Police Fight]]>><<set $fightstart to 1>><<crimeUp 50 "resisting">><<crimeUp 50 "assault">><</link>><<crimes "resisting" "assault">> <br> <<else>> "没事了,这位<<if $player.gender_appearance is "f">>小姐<<else>>先生<</if>>,"一个威严的声音说道,"我是警察,你需要帮助吗?" <br><br> <<if $worn.face.type.includes("gag")>> <<He>>肯定注意到了你的塞口布,认为你确实遇到了麻烦。 <<else>> 你解释了一下情况。 <</if>> <<blindfoldremove>> "是谁对你做了这些?"<<he>>问道。"尽可能地描述一下事件发生的时间和地点,我会把报告提交上去。但警局最近太忙了,我没法保证能及时处理。" <br><br> <<link [[做报告 (0:20)|Bondage Police Report]]>><<pass 20>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>> <br> <<link [[不做报告|Bondage Police No Report]]>><</link>> <br> <</if>> <</if>>
<<effects>> 你被铐上手铐拖在警察后面走。你觉得<<He>>把你推进了警车的后座。 <br><br> <<He>>打开驾驶室的门但没有坐进去,而是<<him>>开始讲话,描述着你的外貌。 <br><br> <<if crimeSumCurrent() gte 5000>> <<He>>笑着拍了拍车顶。"看来我逮到了一个下流的<<girl>>。真想知道他们会对你的<<phim>>做什么。"<<He>>钻进驾驶室把车开走。 <br><br> "我一敲见你就知道你有麻烦了,"<<he>>边开车边说。 <br><br> <<link [[继续|Hospital Arrest Sit]]>><</link>> <<elseif crimeSumCurrent() gte 1000>> "好,"<<he>>说。"我把这<<phim>>带过去。"<<He>>钻进驾驶室把车开走。 <br><br> "我知道你惹过不少麻烦。"<<person>>边开车边说:"我敢肯定你会上颈手枷的。" <br><br> <<link [[继续|Hospital Arrest Sit]]>><</link>> <<else>> "收到。"<<he>>讲道。"你今天走运了。"<<His>>伸手解开你的眼罩。 <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<if $worn.face.type.includes("gag")>> <<He>>拿出了你的封口布,给你的<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>双腿<</if>>解绑。 <<else>> <<He>>也给你的<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>双腿<</if>>解了绑。 <</if>><<unbind>> <<else>> <<if $worn.face.type.includes("gag")>> <<He>>拿出了你的封口布。 <<else>> <</if>> <</if>> <<set $worn.face.type.push("broken")>> <<faceruined>> 光亮使你眯起眼睛。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> "有个重要人士要我们好好照顾你,"<<he>>说,"你真走运。" <br><br> <<if $exposed gte 1>><<towelup>> <<He>>给你几条毛巾包裹身体,然后开车把你送回孤儿院。 <<else>> <<He>>开车把你送回孤儿院。 <</if>> <br><br> <<endcombat>> <<link [[继续|Orphanage]]>><</link>> <br> <</if>> <br>
<<effects>> <<if $englishSuccess>> 你被拖走的时候磕磕巴巴地解释着来龙去脉。<span class="green">你成功让<<him>>理解了你的意思。</span><<He>>叹了口气,松开你的手臂。 <br><br> "你开始就不应该这么做。"<<he>>说,"这次我就先饶了你,以后多注意。" <br><br> <<blindfoldremove>> <<if $exposed gte 1>><<towelup>> <<He>>给你几条毛巾包裹身体,然后开车把你送回孤儿院。 <<else>> <<He>>开车把你送回孤儿院。 <</if>> <br><br> <<endevent>> <<link [[继续 (0:15)|Orphanage]]>><<pass 15>><</link>> <br> <<else>> 你磕磕绊绊地想要解释,<span class="red">但警察只忙着将你从人群中弄出来,</span><<He>>无视了你。 <br><br> <<link [[继续|Bondage Police Willing]]>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Bondage Police Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bondage Police Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 你听见<<person>>倒在墙上。你抓住机会不顾方向地逃跑。 <br><br> <<tearful>>你试着确定自己的方位。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<elseif $enemyhealth lte 0>> 你打了警察一个措手不及,把<<him>>推倒在地后跑开了。<<His>>的叫喊声很快淹没在城市的嘈杂中。 <br><br> <<tearful>>你靠在墙上。你逃走了。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<else>> 你倒在地上,因为受伤了失去了战斗能力。"公开猥亵罪,现在还要再加一条拒捕的罪名。你会为自己的不良行为付出代价的。" <br><br> <<clotheson>> <<link [[继续|Bondage Police Willing]]>><</link>> <</if>>
<<effects>> 警察边听边在<<his>>的笔记本上飞快地写。描述这些事情虽然让你感到不舒服,但也给了你一个宣泄口。 <br><br> 结束后,<<he>>确认你没有受伤,然后就继续赶路去了。 <<lpain>><<pain -6>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 警察确认你没有受伤,然后就继续赶路去了。 <<lpain>><<pain -6>> <br><br> <<endevent>> <<destinationeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <<enable_rescue>> <</if>> <<if $rescue is 0>> 你知道有人在拍自己,但你却束手无策。 <br><br> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bondage Dog Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bondage Dog Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 完事后,<<beasttype>>留你在地上瑟瑟发抖。 <br><br> <<if $rescue is 0>> <<tearful>>你试着辨认方向。但找不到拿着相机的人的任何痕迹。<<famebestiality 10>> <<else>> <<tearful>>你试着弄清自己在哪里。你希望没人看见你。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<elseif $enemyhealth lte 0>> <<beasttype>>呜咽着逃走了。 <br><br> <<if $rescue is 0>> <<tearful>>你试着弄清自己在哪里。那个拿着相机的人已经不见踪影。 <<else>> <<tearful>>你试着弄清自己在哪里。你希望没人看见刚刚的事情。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<else>> <<if $rapeavoid is 0>> 你听到有脚步声在靠近。你在惊慌中努力从<<beasttype>>处脱身,但它把你摁在原地。 <br><br> "看看我们找到了什么。" 有个声音说道。"一个在大街上被<<bred>>的骚货。" <br><br> <<if $worn.face.type.includes("gag")>> 你戴着塞嘴布口齿不清地讲话,想要请求帮助。你不清楚这有没有起到效果。 <br><br> "把我的相机拿出来。" 那个声音继续道。"我相信你不会违抗的。很好。" <br><br> <<else>> <<if $speech_attitude is "meek">> "请,请帮帮我。"你说。 <<elseif $speech_attitude is "bratty">> "要么帮忙," 你说,"要么滚。" <<else>> "请帮帮我。" 你说。 <</if>> <br><br> "你说什么?" 那个声音问道。"你身上那只<<beasttype>>操你的动静太大了。不过别担心,我带着相机呢,说不定我发出去后就知道了。" <br><br> <</if>> <<link [[继续|Bondage Dog Rape]]>><<set $rescue to 0>><</link>> <br> <<else>> "走开!" 那个声音喊道。脚步声越来越近,<<beasttype>>从你身边离开了。 <br><br> <<endcombat>> <<clotheson>> <<generate1>><<person1>> <<if $rng gte 51 and Time.dayState isnot "night" or $rng gte 76>> <<set $rescued += 1>> 有人伸手把你拉起来,"你还好吗?"<<person>>问道。 <<blindfoldremove>> <<He>>确认你没受伤后便继续赶路去了。 <<lpain>><<pain -6>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <span class="red">你的尖叫引来了更危险的东西。</span> <br><br> 在你站起来前,<<person>>把你压在身下。"别动,<<girl>>,"<<he>>说。"你还欠我呢,是我从那个混蛋那儿把你救出来的。" <br><br> <<link [[继续|Bondage Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<if $rescue is 0>> <<audience>> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bondage Three Dogs Rape End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bondage Three Dogs Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>吃痛退开,不敢再上前,但另一个家伙正跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Bondage Three Dogs Rape]]>><</link>> <<else>> <<beasttype>>吃痛退开,不敢再上前。 <<combatTrainAdvance>> <br><br> <<link [[继续|Bondage Three Dogs Rape End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 心满意足后,这条狗离开了,另一只迎了上来。 <<combatTrainAdvance>> <br><br> <<link [[继续|Bondage Three Dogs Rape]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Bondage Three Dogs Rape End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $finish is 1>> <<if $enemyejaculated gte 1>><<famebestiality 1>> <<beastsplural>>看起来满足了。狗主人笑了起来。"真是个合格的<<bitch>>。这儿有几块钱,给你这样的狗婊子正合适。" <br><br> 你获得了<span class="gold">£5。</span> <br><br> <<else>> <<beastsplural>>把后面牵着绳的主人一直往前拽。 <br><br> <</if>> <<if $rescue is 0>> 你听到观众们讥笑着走开了,没有人过来帮你。 <<gtrauma>><<trauma 6>><<famebestiality 30>> <br><br> <</if>> <<tearful>>你试着确定自己的方位。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<else>> <<if $rng gte 51 and Time.dayState isnot "night" or $rng gte 76>> <<set $rescued += 1>> <<silently>><<beastsplural>><<set _beastspluraltext to _text_output>><</silently>> <<endcombat>> "别碰那<<girl>>," 你听见有人大喊。有人把_beastspluraltext 从你身上拖开。你听见它们被拽走了。 <br><br> /* clearing up ghost dogs for old saves */ <<if $per_npc.three_dogs>> <<clearNPC three_dogs>> <</if>> <<generate1>><<person1>> 脚步声接近了。一只手拽下你的眼罩。"别怕。"那个声音说道,"我找到你了。" <<blindfoldremove>> "太糟糕了,"<<he>>说。 <<if $exposed gte 1>><<He>>为你裹上毛巾。<<towelup>><</if>> "我不想显得管太多,但你真的没事吗?" <br><br> <<He>>确认你没受伤后便继续去赶路了。 <<lpain>><<pain -6>> <br><br> <<endevent>> <<destinationeventend>> <<else>><<set $rescue to 0>> <span class="red">你的尖叫声引来了更可怕的东西。</span> <br><br> 你听到一阵来自四面八方的笑声。"你为什么来这里?" 一个声音问道。它们听起来在笑。 <br><br> "就让<<beastsplural>>泻泻火吧。" 狗主人说道。 <br><br> "我们可以看着吗?" 第三个声音说。 <br><br> "好好地。" <br><br> 你不知道附近有多少人,但听起来不少。 <<gtrauma>><<gstress>> <br><br> <<link [[继续|Bondage Three Dogs Rape]]>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bondage Two Wolf Rape End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bondage Two Wolf Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>吃痛退开,不敢再上前,但另一个家伙正跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Bondage Two Wolf Rape]]>><</link>> <<else>> <<beasttype>>吃痛退开,不敢再上前。 <<combatTrainAdvance>> <br><br> <<link [[继续|Bondage Two Wolf Rape End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Bondage Two Wolf Rape]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Bondage Two Wolf Rape End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $finish is 1>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<beasttype>>呜咽着逃走了。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> 心满意足后,<<beasttype>>离开了。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> <<beastsplural>>觉得你带来的麻烦甚过你的价值,于是跑走了。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> <<beastsplural>>把浑身发抖、筋疲力尽的你扔在泥土地上。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> <<beastsplural>>把浑身发抖、筋疲力尽的你扔在泥土地上。 <</if>> <br><br> <<tearful>>你试着确定自己的方位。 <br><br> <<clotheson>> <<endcombat>> <<destinationbondage>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescue to 0>> "那边的人都还好——" 你听见有人说话,但被<<beasttype>>的嚎叫声打断。 <br><br> "操、操!" 那个声音继续说道。"别吃我!" 你听见他们逃跑时急促的脚步声。<<beastsplural>>对目前的成果很满意,没有要去追的打算。 <br><br> <<link [[继续|Bondage Two Wolf Rape]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bondage Wolf Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bondage Wolf Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 满足后,<<beasttype>>离开了你。你听见<<bhis>>啪嗒啪嗒地踏着地面。 <br><br> <<tearful>>你试着确定自己的方位。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<elseif $enemyhealth lte 0>> 你听见<<beasttypes>>逃跑时脚踩在土地上的啪嗒声。 <br><br> <<tearful>>你试着确定自己的方位。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<else>> <<if $syndromeeden gte 1>> <<beasttypes>>的耳朵竖了起来。<<bHe>>从你身边退开。你听见<<bhis>>惊慌逃窜的脚步声。 <br><br> <<clotheson>> <<endcombat>> <<npc Eden>> <<person2>> "这里有什么?"一个熟悉的声音说。是伊甸。 <<blindfoldremove>> <<if $edenfreedom gte 2 and $edendays gte 8>> "我信任你。"<<he>>说。"如果你不听从我,就会发生这种事情。这是为了你的安全。"<<He>>把你挖出来,拉着你站起来。"我们回家吧。" <br><br> <<link [[继续 (0:30)|Eden Recaptured]]>><<pass 30>><</link>> <br> <<elseif $edenfreedom is 1 and $edendays gte 2>> "我信任你。"<<he>>说。"如果你不听从我,就会发生这种事情。这是为了你的安全。"<<He>>把你挖出来,拉着你站起来。"我们回家吧。" <br><br> <<link [[继续 (0:30)|Eden Recaptured]]>><<pass 30>><</link>> <br> <<elseif $edenfreedom gte 1>> "我就知道你会变成这样。这里很危险,但我没想到能在这么近的地方找到<<beasttype 0>>,"<<he>>一边说一边扶你站起来。"我们回家吧。" <br><br> <<He>>带着你回到<<his>>的小屋。 <br><br> <<endevent>> <<link [[继续 (0:30)|Eden Cabin]]>><<pass 30>><</link>> <br> <</if>> <<else>> "那边的人都还好——" 你听见有人说话,但被那个<<beasttype>>的嚎叫声打断了。 <br><br> "操、操!"那个声音继续说道。"别吃我!"你听见他逃跑时急促的脚步声。<<beasttype>>对<<bhis>>的成果很满意,没有要去追的打算。 <br><br> <<link [[继续|Bondage Wolf Rape]]>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bondage Sailor Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bondage Sailor Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 有人拍打着你的<<bottom>>。"真是个好<<girl>>,"<<person1>><<person>>说。"下次我在港口时会留意你的。" <br><br> 它们嘲笑过你后把你扔在沙地上。 <br><br> <<tearful>>你试着确定自己的方位。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<elseif $enemyhealth lte 0>> "操,"<<person1>><<person>>喊道,"<<pShe>>明明看上去没那么危险。"没等<<he>>说完,你就向别的地方跑去。你成功逃跑了。 <br><br> <<tearful>>你找回了你的方向。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<else>><<set $rescue to 0>> <<person4>>"别再伤害那个<<girl>>,"<<personsimple>>的声音从某处传来。 <br><br> <<person1>>"那又怎么了?"<<person1>><<person>>回答道。"你要拿我怎么样?"<<His>>朋友们笑了。 <br><br> "我他妈就是这么想的,"<<person>>继续着。<<He>>逐渐靠近。"你听见了吗?没人会来帮你的,没人在乎。" <br><br> <<link [[继续|Bondage Sailor Rape]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<npcstrip>><<npcidlegenitals>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bondage Student Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bondage Student Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 学生们还在互相嬉笑着,就这么跑开了。 <<if $upperoff isnot 0 or $loweroff isnot 0 or $underupperoff isnot 0 or $underloweroff isnot 0>> <<set $stealtextskip to 1>> <<steal>> 他们把你脱下的衣服带走了。 <</if>> <<clotheson>> <<if $exposed gte 1>> <<covered>>你一边听着,一边感受着凉爽的空气吹拂着你裸露的皮肤,试图弄清是否有人在注视着你。你无法判断。<<tearful>>你试图确定自己的方位。 <br><br> <<else>> <<tearful>>你试着确定自己的方位。 <br><br> <</if>> <<tearful>>你缓了过来。 <br><br> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<elseif $enemyhealth lte 0>> 当你开始反击时,他们的笑声戛然而止。一个人痛呼一声,踉跄后退,其他人也纷纷后退。 <br><br> "去你的。"<<person1>><<person>>喊道。"反正也没谁会想看你的裸体。" <br><br> 他们撤退了,嘲笑声透过他们痛苦的咕哝传来,试图挽回最后一点面子。 <br><br> <<tearful>>你试着确定自己的方位。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>> <<else>> <<endevent>> <<generate1>><<generate2>><<person1>> "该死的臭小孩,"一个成熟的声音喊道,"离<<phim>>远点。"入侵的手收回了,你听到<<group>>的脚步声,他们跑开了。 <br><br> <<clotheson>> 你听到其他的脚步声越来越近。 <<rng>> <<if $rng gte 51 and Time.dayState isnot "night" or $rng gte 76>><<set $rescued += 1>> "我要把眼罩摘下来,"你身边的<<personsimple>>说。"要解了。" <<blindfoldremove>> <<person>>对你微笑。<<person2>><<person>>站在<<person1>><<him>>身边,一脸关切。"如果不是亲眼所见,我真不敢相信会有这么残忍的事情存在。" 他们确认你没有受伤,然后继续他们的路程。 <<lpain>><<pain -6>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <span class="red">你的尖叫声引来了更可怕的东西。</span> <br><br> "现在乌合之众都走了,"你前方的<<personsimple>>说道,"是时候享受我们的乐趣了。" 一双手抓住你的胳膊,把你拉站起来。对方的摸索比学生们更加猛烈。 <br><br> <<link [[继续|Bondage Two Rape]]>><<set $molestationstart to 1>><</link>> <</if>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<set $stress -= 5000>> <<bind>> <<facewear 5>> 你醒了,但什么也看不见。你感觉有东西缠住了你的脸。你想抬起手看看,却发现手被反绑在背后。你能隐约听到小镇的声音,但声音很低沉,就好像你在室内。 <br><br> <<generate1>><<generate2>><<person1>> "<<pShes>>醒了,"你听到一个<<personsimple>>说。 <br><br> "没关系,"有人回答。"<<pShe>>不可能自己摘下眼罩。我们就在这里做吧。" <br><br> 他们从两侧抓着你。 <br><br> <<link [[继续|Street Wake Blindfold Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Wake Blindfold Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Wake Blindfold Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 你听到开门声,一阵微风吹来,让你不禁打了个寒颤。他们抓住你的肩膀,把你往前推。你摔倒在坚硬的人行道上。 <br><br> 发动机发动起来,你听到<<group>>开走的声音。 <br><br> <<tearful>>你努力辨别方向。你可能离晕倒的地方不远了,但是很难说。 <br><br> <<else>> "该死的<<bitch>>,"当你把<<him>>从你身边推开时,<<person1>><<person>>喊道。<<He>>与坚硬的东西相撞。你听到<<him>>倒在地上的声音。一阵微风吹来,你不禁打了个寒颤。 <br><br> 你顺着微风的方向跑去,不小心摔倒在一个小台阶上。你跌跌撞撞地朝一个方向跑去。 <br><br> 你不确定他们是否在试图追赶,但你逃脱了。<<tearful>>你努力辨别方向。你可能离你晕倒的地方不远,但很难说。 <br><br> <</if>> <<blindfoldintro>> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationbondage>>
<<widget "eventsbondage">> <<rng>> <<if $rng gte 91>> 你看不见任何东西。也不知被什么东西绊住,你失去了平衡。 <<if $leftarm is "bound" and $rightarm is "bound">> 双臂被缚,你无法控制平衡,直直地摔落在地板上。 <<ggpain>><<pain 12>><<gstress>><<stress 6>> <br><br> <<set $eventskip to 1>> <<destinationbondage>> <<else>> 你设法稳住身体,避免了脑袋与大地的亲密接触,不过你的手也受了点伤。 <<gpain>><<pain 6>><<gstress>><<stress 6>> <br><br> <<set $eventskip to 1>> <<destinationbondage>> <</if>> <<elseif $rng gte 71>> <<generate1>><<person1>> "你没事吧?"从你身后传来一个声音。那个声音听起来充满了关心的语气,没有夹带一点儿猥亵的语气,不过你的心跳还是止不住开始加速。"是谁居然把别人绑成了这个样子? <<if $exposed gte 1>> 连一件像样的衣服都不给人留下? <</if>> 可怜的小东西,让我帮你一把。" <br><br> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<if $worn.face.type.includes("gag")>> <<He>>摘掉你的塞嘴布和眼罩,给你的<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>双腿<</if>>松了绑。 <<else>> <<He>>取下你的眼罩,给你的<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>双腿<</if>>松绑。 <</if>><<unbind>> <<else>> <<if $worn.face.type.includes("gag")>> <<He>>取下你的塞口布和眼罩。 <<else>> <<He>>取下你的眼罩。 <</if>> <</if>> <<set $worn.face.type.push("broken")>> <<faceruined>> 再确定你没受伤后,<<He>>接着走<<his>>的路了。 <<ltrauma>><<lpain>><<lllstress>><<trauma -6>><<pain -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<elseif $rng gte 41>> <<generate1>><<person1>> 一只手突然抓住你,把你拽到地上。"你知道在这样无助的情况下四处乱跑是很危险的一件事吧,"一个<<person>>说道。 <<if $exposed gte 1>> "鉴于你穿成这样,我敢说你其实希望自己被攻击。" <<else>> "你料到接下来会发生什么了吗?" <</if>> <br><br> <<if $worn.face.type.includes("gag")>> 因为嘴巴被堵住,当<<he>>把你拉得更近时,你没法发出抗议。 <<else>> <<He>>对你的反对充耳不闻,离你越来越近。 <</if>> <br><br> <<link [[继续|Bondage Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $rng gte 11>> <<generate1>><<generate2>><<person1>> "抓到你了,"来自你身后的一个声音说道。 <<if $worn.face.type.includes("gag")>> 你还没反应过来,<<he>>便一把抓住了你的肩膀,把你拽出几尺远。 <<else>> 你还没反应过来,<<he>>便捂上你的嘴,把你拽出几尺远。 <</if>> 又有一双手伸过来开始对你动手动脚。 <br><br> <<link [[继续|Bondage Two Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<generatePolice 1>><<person1>> <<if $exposed gte 1>> "站住!"附近传来一道声音。"你因公开猥亵罪被逮捕了。你没有一点廉耻吗?" <<crime "exposure">><<crimeUp 40 "exposure">> <br><br> <<if $worn.face.type.includes("gag")>> 你嘴被堵着,根本没机会为自己申辩。 <br><br> <</if>> <<link [[自愿前往|Bondage Police Willing]]>><</link>> <br> <<if !$worn.face.type.includes("gag")>> <<link [[试着解释|Bondage Police Explain]]>><</link>><<englishdifficulty 0 1000>> <br> <</if>> <<link [[为逃跑而战|Bondage Police Fight]]>><<set $fightstart to 1>><<crimeUp 50 "resisting">><<crimeUp 50 "assault">><</link>><<crimes "resisting" "assault">> <br> <<else>> "打扰一下,<<sir>>," 一道威严的声音传来,"穿成这样到处走太危险了,你需要帮助吗?" <br><br> <<if $worn.face.type.includes("gag")>> <<He>>肯定注意到了你的塞口布,认为你确实需要帮助。 <<else>> 你解释了一下情况。 <</if>> <<blindfoldremove>> "是谁对你做了这些?"<<he>>问道。"尽可能地描述一下事件发生的时间和地点,我会把报告提交上去。但警局最近太忙了,我没法保证能及时处理。" <br><br> <<link [[做报告 (0:20)|Bondage Police Report]]>><<pass 20>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>> <br> <<link [[不做报告|Bondage Police No Report]]>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "eventsbondagewest">> <<if $rng gte 51>> <<eventsbondage>> <<elseif $rng gte 26>> <<beastNEWinit 1 dog>> 你听到<<beasttype>>在吠叫。 <!-- Modified for Beast People --> <<if $monster is 1 or $bestialitydisable is "f">> 你的背后感到一阵沉重,把你压倒在地。你尝试着爬起来,<<beasttype>>却骑在你身上将你摁住。 <br><br> <<link [[继续|Bondage Dog Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 它越来越近,直到你听见它就在你身边。你跑开了。 <br><br> 虽然受了点伤,但你成功逃走了。 <br><br> <<set $eventskip to 1>> <<destinationbondage>> <</if>> <<else>> 你只听到一阵车辆疾驰而过的呼啸声,然后便感觉什么东西砸中了 <<if ($player.gender is "f" or $player.gender is "h") and $player.gender_appearance is "f">>胸部。那是一个水球,<span class = "red">这让你的上半身完全被浸透了。</span> <<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>> <<set $upperwet to 200>> <</if>> <<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>> <<set $underupperwet to 200>> <</if>> <<effectswater>> <<if $exposed gte 1>> 伴随着一阵响亮的喝彩声,汽车飞驰而去。 <br><br> <</if>> <<else>> 胯间。那是一个水球,<span class = "red">这让你的下半身被完全浸透了。</span> <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>> <<set $lowerwet to 200>> <</if>> <<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>> <<set $underlowerwet to 200>> <</if>> <<effectswater>> <<if $exposed gte 1>> 伴随着一阵响亮的喝彩声,汽车飞驰而去。 <br><br> <</if>> <</if>> <<covered>>你希望没人会看见你。 <br><br> <<destinationbondage>> <</if>> <</widget>> <<widget "eventsbondageeast">> <<if $rng gte 51>> <<eventsbondage>> <<elseif $rng gte 31>> 你听到一辆面包车隆隆地朝你驶来。车门滑开后,有两双手抓住了你,但并没有把你拉进车厢,反而有一股呛人的喷雾扑面而来。你感到脑袋昏昏沉沉的,下体传来一阵暖意。 <<drugs 120>><<hallucinogen 120>><<garousal>><<arousal 600>> <br><br> 你听见面包车关上车门后开走了。<<tearful>>你跌跌撞撞地走开。你听见身后又传来其他人的脚步声,与你的脚步声完全同步。你不清楚这些脚步声是否是你想象出来的。 <br><br> <<set $eventskip to 1>> <<destinationbondage>> <<elseif $rng gte 16>> <<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<person1>> <<if $exposed gte 1>> 你听到前面有一群吵吵嚷嚷的学生。他们爆发出一阵大笑。 <br><br> "看看这个变态。" 你听见<<personsimple>>喊道。"嘿,变态!你是为了让别人看才穿成这样出门,对不对?" <br><br> <<if $worn.face.type.includes("gag")>> 你的嘴被塞住了,没办法反驳。 <<else>> <<if $speech_attitude is "meek">> "不是的," 你说,"是别人把我弄成这样的。" <<elseif $speech_attitude is "bratty">> "去你妈的。"你骂了回去。"我看起来像是享受的样子吗?" <<else>> "不," 你说,"我一点儿也不喜欢这样。" <</if>> 他们对你的反驳毫不在意。 <br><br> <</if>> 你听见有什么沉重的东西砸在你身旁的声音,接着又是一声,然后有东西砸到了你的腿。他们在扔石头。 <<gpain>><<pain 6>> <br><br> 他们追赶着你,当你不自觉地离他们太近时就把你推开。有人将你推倒在地。你蜷缩起来,不断听到手机相机的咔嚓声。 <<ggtrauma>><<ggstress>><<gpain>><<trauma 12>><<stress 12>><<pain 6>> <br><br> <<pass 5>> 他们终于厌倦了折磨你。有人踩在你身上,一脚把你踢到泥里,然后他们的脚步声慢慢消失了。 <<fameexhibitionism 10>> <br><br> <<endevent>> <<set $eventskip to 1>> <<destinationbondage>> <br> <<else>> 你听到前面有一群吵吵嚷嚷的学生。他们爆发出一阵大笑。 <br><br> "你这是干什么呢?" 你听见<<personsimple>>大喊。"你真是会给自己找麻烦。我猜你应该不介意我们随便拿几件你的衣服吧?" <br><br> 没等你回话,他们便逼近过来。 <br><br> <<link [[继续|Bondage Student Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> 你听见有什么东西嘶嘶作响,还听见金属叮当声。你在工厂里面。 <br><br> 你向前走,却一脚踩空。你胃里猛一翻腾,掉进了一个装满温热液体的容器。 <br><br> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> 你沉到底部。你而惊恐万分,担心自己被溺死,但绑住你<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>双腿<</if>>的绳子却在你挣扎时断开了。你游回水面,然后爬到岸上。 <<ggstress>><<stress 12>><<unbind>> <br><br> <<else>> 你游回水面,然后爬到岸上。 <</if>> 你抬起手,<span class="green">将眼罩撕扯开。</span> <<set $worn.face.type.push("broken")>> <<faceruined>> <<if $worn.face.type.includes("broken")>> 你也把塞嘴布扯开了。 <</if>> 光亮使你眯起眼睛。 <<lllstress>><<stress -24>> <br><br> <<if $worn.over_upper.name is "naked" and $worn.over_lower.name is "naked" and $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">> 你不知道自己的衣服是不是也变得像它们这样不经扯,当然,前提是你身上还有衣服。 <<else>> <<if $worn.over_upper.name isnot "naked">><<set $worn.over_upper.integrity -= 80>><</if>> <<if $worn.over_lower.name isnot "naked">><<set $worn.over_lower.integrity -= 80>><</if>> <<if $worn.upper.name isnot "naked">><<set $worn.upper.integrity -= 80>><</if>> <<if $worn.lower.name isnot "naked">><<set $worn.lower.integrity -= 80>><</if>> <<if $worn.under_upper.name isnot "naked">><<set $worn.under_upper.integrity -= 80>><</if>> <<if $worn.under_lower.name isnot "naked">><<set $worn.under_lower.integrity -= 80>><</if>> 你担心地低头看向自己的衣服,它们的情况并不乐观。 <<integritycheck>> <<exposure>> <<if $exposed is 0>> 你的衣服状况仍然良好,但感觉它们变得更脆弱了。 <<else>> <<covered>> <</if>> <</if>> <br><br> <<destinationeventend>> <</if>> <</widget>> <<widget "eventsbondagenorth">> <<if $rng gte 51>> <<eventsbondage>> <<elseif $rng gte 26>> 你带着眼罩,直到一个浪头打过来,你才发现你离水边这么近。<span class="red">海浪浸透了你的下半身!</span><<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<set $lowerwet to 200>><</if>><<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>><<set $underlowerwet to 200>><</if>><<effectswater>> <br><br> <<set $eventskip to 1>> <<destinationbondage>> <<else>> <<rng>> <<if $dockstatus gte 30 and $rng gte 26 or $rng gte 76>> 你听见前方传来很多人声。你朝反方向跑去,但并没能逃开。 <br><br> <<generate1>><<generate2>><<person1>> "那是什么?"一个<<personsimple>>的声音说道。 <br><br> "你以前没见过吗?" 另一个声音说。"来吧,我们把这个可怜的<<girl>>解开。" <br><br> 几只手用力将你抓住,但又谨慎地避免伤到你。 <<blindfoldremove>> 一群表情严肃的水手站在你面前。<<covered>> <br><br> "我们其实还想继续帮你的," 一个<<person>>说。"但我们得回去干活了。 <<if $exposed gte 1>> 我们没有能让你遮身体的东西。 <</if>> 抱歉。" <br><br> 那个<<person>>跟<<his>>的朋友走掉了,离开的路上<<he>>一直悄悄地回头看你,眼神满是担忧。 <br><br> <<endevent>> <<destinationeventend>> <<else>> <<generate1>><<generate2>><<generate3>><<generate4>><<person1>> 你听见前面传来一阵粗野的笑声,怔在了原地。你转身逃跑,结果一头撞到了墙。 <<gpain>><<pain 6>> <br><br> 几双手从各处抓住你,将你从地上抬起来。 <br><br> "所以我才喜欢这里。"一个<<person>>说道。"大家快来!一起找点乐子!" <br><br> <<link [[继续|Bondage Sailor Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "eventsbondagesouth">> <<if $rng gte 51>> <<eventsbondage>> <<elseif $rng gte 31>> <!-- Modified for Beast People --> <<beastNEWinit 3 dog>> <<if $monster is 1 or $bestialitydisable is "f">> 你听见几声<<beastsplural>>的吠叫。它们飞快地朝你靠近,没多长时间便将你包围。 <br><br> 你听见有人笑了。"他们的主人要我带着这群家伙发泄发泄精力,"一个声音说。"没想到还能碰见这种好事。" <br><br> <<beastsplural>>中有一只上前把你扑倒在地。 <br><br> <<link [[继续|Bondage Three Dogs Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<generate1>><<person1>> 你听见几声狗吠。它们飞快地朝你靠近,没多长时间便将你包围。 <br><br> 一个<<person>>笑着说,"他们的主人要我带着这群家伙发泄发泄精力,但没想到还能碰见这种好事。" <br><br> 你不顾方向地跑起来,身后的狗群几乎能咬到你的脚后跟。虽然受了点伤,你还是成功逃走了。<<beastescape>> <br><br> <<endevent>> <<set $eventskip to 1>> <<destinationbondage>> <</if>> <<elseif $rng gte 16>> <<beastNEWinit 2 wolf>> 两声狼嚎怔住了你的脚步。它们很近了。有什么东西突然冲向你的腿,把你撞倒在地。你感到<<beasttype>>在嗅着你的身体。 <<gstress>><<stress 6>> <br><br> <<rng>> <<if $rng gte 51 and $syndromewolves gte 1>> <<if $monster is 1>> "<<pPackbrother>>……?被绑的?" <</if>> 当你想张嘴大叫时,<<bhis>>的嘴已经到了你咽喉处,一阵鼻息萦绕着你的脖颈。你的眼罩变紧,然后被扯碎。光亮使你眯起眼睛。 <<lllstress>><<stress -24>> <br><br> <<set $worn.face.type.push("broken")>> <<faceruined>> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<if $worn.face.type.includes("gag")>> 这只<<beasttype>>又移走你的塞嘴布,迅速地弄开了你<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>双腿<</if>>上的束缚。 <<else>> 这只<<beasttype>>又迅速地弄开了你<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>双腿<</if>>上的束缚。 <</if>><<unbind>> <<else>> <<if $worn.face.type.includes("gag")>> 这只<<beasttype>>也把你的塞嘴布扯走了。 <<else>> <<beasttype>>在你身上嗅来嗅去。 <</if>> <</if>> 接着<<bhe>>舔了舔你的脸。你的眼睛适应了光线,这才发现<<bhim>>原来是你的同巢伙伴。你左右观察,虽然你已经可以看见森林的边陲,但自己仍在镇上。你想知道<<beastsplural>>是怎么找到你的。 <br><br> <<if $monster is 1>> "闻到<<ppackbrother>>,感觉有危险。我们必须帮。" <</if>> 它们又舔了几下你的脸,然后便奔向森林。 <br><br> <<destinationeventend>> <<else>> <!-- Modified for Beast People --> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[继续|Bondage Two Wolf Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你跳起来撒腿就跑,狼群在后面追着你。你不知怎的就逃走了,虽然受了点伤。<<beastescape>> <br><br> <<set $eventskip to 1>> <<destinationbondage>> <</if>> <</if>> <<else>> <<beastNEWinit 1 wolf>> 有什么东西突然从身后冲撞向你。你努力站稳,但一声<<beasttypes>>的嚎叫止住了你的动作。<<bHe>>在你身上嗅来嗅去。 <<rng>> <<if $rng gte 51 and $syndromewolves gte 1>> <<if $monster is 1>> "<<pPackbrother>>……?被绑的?" <</if>> 你感到<<bhis>>的嘴在你咽喉处摸索。你的眼罩变紧,然后被扯碎。光亮使你眯起眼睛。 <<lllstress>><<stress -24>> <br><br> <<set $worn.face.type.push("broken")>> <<faceruined>> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<if $worn.face.type.includes("gag")>> 这只<<beasttype>>又移走你的塞嘴布,迅速地弄开了你<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>双腿<</if>>上的束缚。 <<else>> 这只<<beasttype>>又迅速地弄开了你<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>双腿<</if>>上的束缚。 <</if>><<unbind>> <<else>> <<if $worn.face.type.includes("gag")>> 这只<<beasttype>>也把你的塞嘴布扯走了。 <<else>> <<beasttype>>在你身上嗅来嗅去。 <</if>> <</if>> 之后,<<bhe>>舔了舔你的脸。你的眼睛适应了光线,这才发现<<bhim>>原来是你的同巢伙伴。Y你左右观察,虽然你已经可以看见森林的边陲,但自己仍在镇上。你想知道<<bhe>>是怎么找到你的。 <<if $monster is 1>> "闻到<<ppackbrother>>,感觉有危险。我们必须帮。" <</if>> <br><br> <<bHe>>又舔了几下你的脸,然后便奔向森林。 <br><br> <<destinationeventend>> <<else>> <!-- Modified for Beast People --> <<if $monster is 1 or $bestialitydisable is "f">> 然后骑在你身上。 <br><br> <<link [[继续|Bondage Wolf Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <br><br> 你跳起来撒腿就跑,狼群在后面追着你。你不知怎的就逃走了,虽然受了点伤。<<beastescape>> <br><br> <<set $eventskip to 1>> <<destinationbondage>> <</if>> <</if>> <</if>> <</widget>> <<widget "destinationbondage">> <<switch $bus>> <<case "nightingale">> <<link [[继续|Bondage Nightingale]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "domus">> <<link [[继续|Bondage Domus]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "elk">> <<link [[继续|Bondage Elk]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "high">> <<link [[继续|Bondage High]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "starfish">> <<link [[继续|Bondage Starfish]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "barb">> <<link [[继续|Bondage Barb]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "connudatus">> <<link [[继续|Bondage Connudatus]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "wolf">> <<link [[继续|Bondage Wolf]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "harvest">> <<link [[继续|Bondage Harvest]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "oxford">> <<link [[继续|Bondage Oxford]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "danube">> <<link [[继续|Bondage Danube]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "mer">> <<link [[继续|Bondage Mer]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "cliff">> <<link [[继续|Bondage Cliff]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "industrial">> <<link [[继续|Bondage Industrial]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "residential">> <<link [[继续|Bondage Residential]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "commercial">> <<link [[继续|Bondage Commercial]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "park">> <<link [[继续|Bondage Park]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "industrialdrain">> <<link [[继续|Bondage Industrial]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "residentialdrain">> <<link [[继续|Bondage Residential]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <<case "commercialdrain">> <<link [[继续|Bondage Commercial]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>> <br> <</switch>> <br><br> <</widget>> <<widget "blindfoldremove">> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> <<if $worn.face.type.includes("gag")>> <<He>>摘掉你的塞嘴布和眼罩,给你的<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>双腿<</if>>松了绑。 <<else>> <<He>>取下你的眼罩,给你的<<if $rightarm is "bound" or $leftarm is "bound">>手臂<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>和<</if>><<if $feetuse is "bound">>双腿<</if>>松绑。 <</if>><<unbind>> <<else>> <<if $worn.face.type.includes("gag")>> <<He>>取下你的塞口布和眼罩。 <<else>> <<He>>取下你的眼罩。 <</if>> <</if>> <<set $worn.face.type.push("broken")>> <<faceruined>> 光亮使你眯起眼睛。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <</widget>> <<widget "blindfoldintro">> <i>你被戴上眼罩扔在了大街上!你需要移除眼罩。如果你不躲起来,很快就会被人发现。 <<if $worn.face.type.includes("gag")>> 你的嘴被堵着,所以即便被袭击也无法尖叫。只希望被你吸引过来的不是什么坏人。 <<else>> 被袭击时,尖叫会吸引注意,但吸引注意并不一定是好事。在晚上尖叫则更加危险。 <</if>> </i> <br><br> <</widget>>
<<effects>> 你弯下腰,走得尽可能地快。你靠近墙壁,远离你认为的道路。你希望没有人看到你如此丢脸的窘境,但同时你也知道你需要帮助。 <br><br> <<set $phase to 1>>/*Makes events always trigger*/ <<destinationbondage>>
<<effects>> 你蜷缩在一堵墙边,希望能有个遮蔽物。 <br><br> <<destinationbondage>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">> 你感觉到脚下的泥土,并听到<<if Time.hour gte 7 and Time.hour lte 20>>远处小镇的声音。<<else>>近处传来令人不安的狼嚎声。<</if>> <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondagesouth>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着大海的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">> 你感觉到脚下的泥土,并听到<<if Time.hour gte 7 and Time.hour lte 20>>远处小镇的声音。<<else>>近处传来令人不安的狼嚎声。<</if>> <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondagesouth>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着大海的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "wolf">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">> 你感觉到脚下的泥土,并听到<<if Time.hour gte 7 and Time.hour lte 20>>远处小镇的声音。<<else>>近处传来令人不安的狼嚎声。<</if>> <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondagesouth>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "wolf">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着大海的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "residential">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "domus">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">> 你感到脚下有泥土,并听到<<if Time.hour gte 7 and Time.hour lte 20>>远处传来的小镇的声音。<<else>>附近有狗叫声。<</if>> <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondagesouth>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "oxford">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着大海的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "high">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[逃离城镇的喧嚣 (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">> 你听到附近有重型卡车的隆隆声,且闻到了刺鼻的化学品气味。 <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondageeast>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "harvest">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着大海的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "industrial">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "oxford">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[逃离城镇的喧嚣 (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">> 你听到附近有重型卡车的隆隆声,且闻到了刺鼻的化学品气味。 <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondageeast>> <<else>> <<link [[朝着大海的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "mer">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "industrial">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[逃离城镇的喧嚣 (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">> 你听到附近有重型卡车的隆隆声,且闻到了刺鼻的化学品气味。 <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondageeast>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "industrial">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着大海的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[逃离城镇的喧嚣 (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "industrial">> 你听到附近有重型卡车的隆隆声,且闻到了刺鼻的化学品气味。 <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondageeast>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "harvest">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着大海的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "mer">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "oxford">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[逃离城镇的喧嚣 (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">> 你闻到了大海的气息,听到了<<if Time.hour gte 7 and Time.hour lte 20>>远处码头工作的声音。<<else>>海浪拍打的声音。<</if>> <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondagenorth>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "harvest">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[逃离城镇的喧嚣 (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">> 你闻到了大海的气息,听到了<<if Time.hour gte 7 and Time.hour lte 20>>远处码头工作的声音。<<else>>海浪拍打的声音。<</if>> <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondagenorth>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "mer">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[逃离城镇的喧嚣 (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> 你闻到了大海的气息,听到了<<if Time.hour gte 7 and Time.hour lte 20>>远处码头工作的声音。<<else>>海浪拍打的声音。<</if>> <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondagenorth>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[逃离城镇的喧嚣 (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">> 你闻到了大海的气息,听到了<<if Time.hour gte 7 and Time.hour lte 20>>远处码头工作的声音。<<else>>海浪拍打的声音。<</if>> <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondagenorth>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着大海的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[逃离城镇的喧嚣 (0:05)|Bondage Run]]>><<set $bus to "wolf">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "commercial">> 你闻到了大海的气息,听到了<<if Time.hour gte 7 and Time.hour lte 20>>远处码头工作的声音。<<else>>海浪拍打的声音。<</if>> <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondagenorth>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "high">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着大海的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "connudatus">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[逃离城镇的喧嚣 (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">> 你感觉脚下是人行道,并听到<<if Time.hour gte 7 && Time.hour lte 20>>附近有汽车和行人。<<else>>偶尔有汽车在附近行驶。<</if>> <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondagewest>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着大海的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "residential">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[逃离城镇的喧嚣 (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">> 你感觉脚下是人行道,并听到<<if Time.hour gte 7 && Time.hour lte 20>>附近有汽车和行人。<<else>>偶尔有汽车在附近行驶。<</if>> <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondagewest>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "connudatus">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着大海的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "domus">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[逃离城镇的喧嚣 (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">> 你感觉脚下是人行道,并听到<<if Time.hour gte 7 && Time.hour lte 20>>附近有汽车和行人。<<else>>偶尔有汽车在附近行驶。<</if>> <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondagewest>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "residential">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着大海的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[逃离城镇的喧嚣 (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "residential">> 你感觉脚下是人行道,并听到<<if Time.hour gte 7 && Time.hour lte 20>>附近有汽车和行人。<<else>>偶尔有汽车在附近行驶。<</if>> <br><br> <<if $exposed gte 1>> <<covered>> <</if>> <br><br> <<if $stress gte $stressmax>><<set $phase to 0>> <<passoutstreet>> <<elseif !$worn.face.type.includes("blindfold")>> <span class="green">在你的头上的破旧眼罩化作了几片,让你重获自由。</span>你眯起眼睛迎着光线。 <<ltrauma>><<lllstress>><<trauma -6>><<stress -24>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>> <<eventsbondagewest>> <<else>> <<link [[朝着机器的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "connudatus">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着大海的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[朝着车流的声音跑去 (0:05)|Bondage Run]]>><<set $bus to "domus">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[逃离城镇的喧嚣 (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>> <br> <<link [[隐藏 (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">><<getTarget true>> 你正待在峭壁街,这里有几座市政建筑,其中就包括市政厅,从附近的海风咖啡馆可以直接看到大海。 <<if $chef_state is 9 and Time.dayState isnot "night">> 在其奢华的门外已经排起了长龙。 <<elseif $chef_state is 7 and $chef_rework lte 0>> <span class="teal">新的建筑已经竣工了。</span> <<elseif $chef_state is 7 and $chef_rework lte 30>> <span class="blue">它正被脚手架包围着,现场的建筑材料随处可见。</span> <<elseif $chef_state gte 2 and Time.dayState isnot "night">> 外面已经排起了长龙。 <<elseif $oceanbreezejob isnot 1>> 窗户上的牌子上写着:"招聘启事"。 <</if>> 有一条小路通往海滩。 <<if Time.dayState is "day">> <<if $weather is "rain">> 海风从海面上呼啸而来。 <<elseif $weather is "snow">> 海风从海面上呼啸而来。 <<else>> 一阵轻柔的微风从海面上吹来。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 雨水从海上席卷而来 <<elseif $weather is "snow">> 冰冷的海风从海面上呼啸而来。 <<else>> 街上车来车往,人们正开车上班。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 雨云从海上席卷而来,将那些走在下班回家路上的人们淋了个透心凉。 <<elseif $weather is "snow">> 冰冷的寒风从海上席卷而来,人们正顶着刺骨的严寒向家的方向赶去。 <<else>> 街上车来车往,人们正开车下班回家。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "rain">> 大海在下方咆哮着。 <<elseif $weather is "snow">> 海水在下面潺潺流淌着。 <<else>> 街道一片漆黑寂静。只有大海的声音回荡于夜色中。 <</if>> <</if>> <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "street">> <<if $exposed is 1 and $topless is 0>> <span class="lewd">在附近的海滩上穿这套衣服可能没什么问题,但在这里穿就显得过于太淫荡了!</span> <br><br> <</if>> <</if>> <<if $robinmissing is "pillory">> <!-- Robin is in pillory, or is scheduled to be --> <<if Time.hour lt 15>> <<if $robinPillory.known is 1>> 罗宾将在今天的<<ampm 15 00>>被锁在颈手枷上。 <br><br> <<else>> 颈手枷暂时是空的,但不管怎样,人群开始聚集在此。 <</if>> <<else>> 你看到罗宾在颈手枷上,你不确定<<nnpc_he "Robin">>何时会被释放。 <<set $robinPillory.known to 1>> <!-- known means you know that robin is in the pillory --> <br><br> <</if>> <<else>> <<if ndef $pillory_tenant>><<setup_pillory>><</if>> <<if $pillory_tenant.exists is 1>> /* If someone is in pillory... */ <<if Time.days gt $pillory_tenant.endday>>/* If sentence finished before today. */ <<clear_pillory>> <<elseif (Time.days is $pillory_tenant.endday)>> <<if Time.hour gt $pillory_tenant.endhour>> /* If ended earlier today */ <<clear_pillory>> <<elseif Time.hour is $pillory_tenant.endhour>> /* If ending now? */ <<end_npc_pillory>> <<else>> /* Sentence ongoing. */ <<npc_pillory>> <</if>> <<else>> /* Sentence ongoing to tomorrow. */ <<npc_pillory>> <</if>> <<elseif $rng %10 is 0>> /* Pillory empty gives 10% chance of new person */ <<new_npc_pillory>> <</if>> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutstreet>> <<elseif $chef_event gte random(1, 100) and $exposed lte 0 and !$possessed>> <<rng>> <<if $chef_sus gte 100>> <<set $chef_sus to 30>> <<generatePolice 1>><<person1>>一辆警车停在你身边,一个<<person>>从车上走了下来,"你有麻烦了<<girl>>," <<he>>说道:"关于你的奶油生意,我们听到了一些令人不安的传闻,有关于你对健康和安全的蔑视。我们对此非常重视,所以我们需要做一些测试。"<<He>>说完之后打开了后方的车门。 <br><br> "上车,"<<he>>说道,"你最好按我说的做。" <br><br> <<link [[上车|Chef Blackmail Car]]>><<sub 1>><</link>> <br> <<link [[拒绝|Chef Blackmail Car Refuse]]>><<crimeUp 3000 "resisting">><<def 1>><</link>><<crime "resisting">> <<elseif $chef_sus gte 10 and $rng gte 51>> <<generate1>><<person1>>"嘿,你,"一个声音在旁边响起,"你是厨师吧,"你转身看到一个<<person>>正靠在小巷边的墙上。"你的奶油不错,味道也很好,我想我大概知道它的成分。"<<He>>笑着说道,"你是个顽皮的家伙,我想你也不希望上面知道你做的事吧。" <br><br> <<link [[询问这家伙想要什么|Chef Blackmail Ask]]>><</link>> <br> <<link [[拒绝被勒索|Chef Blackmail Refuse]]>><<def 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>> <br> <<else>> <<generate1>><<person1>><<person>>接近你。"我尝了你的面包,"<<he>>说道:"奶油真的好好吃啊!简直就是珍馐!"<<His>>的眼睛忽然亮了起来,"这还有点儿!"在你反应过来前,<<he>>飞快地从你胳膊上刮了点儿没洗掉的奶油,又舔了一下。 <br><br> "太好吃了,"<<he>>说道:"但好像在哪……"<<he>>好像突然明白了什么,随即却摇了摇头道:"不好意思,祝你厨运昌隆。" <<gsuspicion>><<set $chef_sus += 2>> <br><br> <<endevent>> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if $options.mapTop is true>> <<map "cliff">> <br> <</if>> 可访问地点 <br> <<if $scienceproject is "ongoing" and $scienceprojectdays is 0 and Time.dayState is "day" and $exposed lte 0>> <<scienceicon>><<link [[参加科学博览会|Science Fair]]>><</link>> <br> <</if>> <<if $mathsproject is "ongoing" and $mathsprojectdays is 0 and Time.dayState is "day" and $exposed lte 0>> <<mathicon>><<link [[参加数学竞赛|Maths Competition]]>><</link>> <br> <</if>> <<if $englishPlay is "ongoing" and $englishPlayDays is 0 and Time.hour gte 17 and Time.hour lt 21 and $exposed lte 0>> <<englishicon>><<link [[参加舞台剧|English Play Attend]]>><</link>> <br> <</if>> <<if $robinmissing is "pillory" and $exposed lte 0>> <<if Time.hour gte 15 and Time.hour lte 22>> <<pilloryicon>><<link [[观察颈手枷 (0:10)|Robin Pillory Watch]]>><<pass 10>><</link>> <<elseif Time.hour gte 23>> <<pilloryicon>><<link [[观察颈手枷 (0:10)|Robin Pillory Failure]]>><<pass 10>><</link>> <</if>> <br> <<elseif $pillory_tenant.exists is 1 and $exposed lte 0>> <<if Time.hour is ($pillory_tenant.endhour -1) and Time.minute gte 50>> <span class="blue">一名警察试图驱散人群。</span> <br> <<pilloryicon>><<link [[观察 (0:10)|Cliff Street]]>><<pass 10>><</link>> <br> <<else>> <<pilloryicon>><<link [[观察颈手枷 (0:10)|Cliff Street Pillory]]>><<pass 10>><</link>> <br> <</if>> <</if>> <<if Time.dayState is "night" and $exposed lte 0>> <<townhallicon>><<link [[市长办公室 (0:01)|Town Hall Sneak]]>><</link>> <br> <<elseif $exposed lte 0>> <<townhallicon>><<link [[市长办公室 (0:01)|Town Hall]]>><</link>> <br> <</if>> <<beachicon>><<link [[海滩 (0:05)|Beach]]>><<pass 5>><</link>> <br> <<if $exhibitionismrun is "cliff" and $weather is "clear">> <<ind>><<link [[脱掉衣服 (0:07)|Cliff Challenge]]>><</link>> <br> <</if>> <<if $chef_state is 8 and Time.dayState is "dusk">> <<cafeicon>><<link [[出席开幕活动 (5:00)|Chef Opening]]>><</link>> <br> <<elseif $chef_state is 7 and $chef_rework gte 1 and $chef_rework lte 30>> <<elseif $chef_state is 7 and $chef_rework lte 0>> <<if $exposed lte 0>> <<cafeicon>><<link [[咖啡馆 (0:01)|Ocean Breeze Rework]]>><<pass 1>><</link>> <br> <</if>> <<elseif $openinghours is 1>> <<if $exposed lte 0>> <<cafeicon>><<link [[咖啡馆 (0:01)|Ocean Breeze]]>><<pass 1>><</link>> <br> <<else>> <</if>> <<elseif Time.hour is $closinghour>> <span class="blue">人们正在离开咖啡馆,</span>看起来已经是关店时间了。 <br> <<else>> <<cafeicon>><<link [[咖啡馆 (0:01)|Ocean Breeze Lock]]>><<pass 1>><</link>> <br> <</if>> <br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<barb>> <<starfish>> <<connudatus>> <<high>> <<if $exposed lte 0>> <<buswait>> <</if>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<commercial>> <<stormdrain>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "cliff">> <</if>> <</if>> <</if>> <<set $eventskip to 0>> <<set $chef_event to 0>>
<<effects>> <<if $chef_rework isnot undefined>> 咖啡馆目前正在进行装修,现场到处都是建筑工人。 <<else>> 咖啡馆现在座无虚席,门口都排起了一条长龙。 <</if>> 人们正在海滩来来往往地忙着自己的事情。 <br><br> 纸条上说要从咖啡馆开始,但你需要找个地方放衣服,你环视了一圈,发现有一个垃圾桶就放在咖啡馆入口旁边。 <br><br> <<if $exhibitionism gte 35>> <<link [[脱衣服|Cliff Challenge Strip]]>><</link>><<exhibitionist3>> <br> <<else>> <span class="blue">你的露出癖还不够做这件事。</span> <br> <</if>> <<link [[离开|Cliff Street]]>><</link>>
<<effects>><<strip>><<fameexhibitionism 7>> 你在无数人地面前当众脱光,然后把衣服捆了起来并迅速地塞到垃圾桶的后面。 <br><br> 就在那一瞬间,你就被周围人的喘息声、喊叫声和欢呼声所淹没。<<if $exhibitionism gte 35>><<garousal>><<arousal 600>><<else>><<gstress>><<stress 6>><</if>> <br><br> <<link [[继续|Cliff Challenge 2]]>><<pass 1>><</link>>
<<effects>> <<if $chef_rework isnot undefined>> 你听到身后传来的嘲笑声,转身看去,只见那些正在装修咖啡馆的工人们停下了手上的工作,色眯眯地看着你的裸体。 <<else>> 你转过身,看到整个咖啡馆的人都在盯着你,包括一脸震惊的萨姆。还有几个顾客趴在了窗户上,以便于更好地看清你的裸体。 <</if>> 你转身跑开,一直跑到远离咖啡馆的街上。 <br><br> 海滩小道就在你的左边。 你在去海滩的路上穿过无数穿着泳装和夏装的人,其中的大多数人都停下来并目不转睛地看着你。你的跑步速度变慢了,因为你必须在拥挤的小道上费力地挤过一些人。 <br><br> 空气吹拂着你赤裸的皮肤,你可以感觉到它吹过你的双腿,它轻轻滑过你那完全暴露在外的<<genitals>>和屁股。 <br><br> <<link [[继续|Cliff Challenge 3]]>><<pass 1>><</link>>
<<effects>> 你把海滩甩在身后,你很快遇见了大量穿着西装和OL装的人,你正在市政厅附近裸奔,市政厅就在你的右边。 <br><br> 人们继续对你喊叫和嘲笑,你必须在大群的公务员之间奔跑。<<if $exhibitionism gte 35>><<garousal>><<arousal 600>><<else>><<gstress>><<stress 6>><</if>> <br><br> <<link [[继续|Cliff Challenge 4]]>><<pass 1>><</link>>
<<effects>> 你跑过市政厅,在右转处进入商业街,这是这个城镇最拥挤的一部分。 <br><br> 你经过那些顾客、司机、商店门面和餐馆,街上的每个人都能看到你在裸奔,其中不少人还拿出手机拍下来。<<if $exhibitionism gte 35>><<garousal>><<arousal 600>><<else>><<ggstress>><<stress 12>><</if>> <br><br> <<link [[继续|Cliff Challenge 5]]>><<pass 1>><</link>>
<<effects>> 你经过购物中心和办公楼,这是商业街上最拥挤的部分。 <br><br> 人们对着你大喊大叫,汽车也朝你按响喇叭,这些噪音震耳欲聋,当你走在人行道上时,你很难从人群中穿行而过,而你现在只跑到了这条街的一半。<<if $exhibitionism gte 35>><<garousal>><<arousal 600>><<else>><<ggstress>><<stress 12>><</if>> <br><br> <<link [[继续|Cliff Challenge 6]]>><<pass 1>><</link>>
<<effects>><<set $location to "alley">> 你向右转跑到小巷内,相比于商业街那繁多的人群,这个小巷短暂地提供了一些隐私。 <br><br> 你快速跑过这条小巷,然后右转回到了峭壁街。 这里人没有那么多了,但仍然有很多人和车经过,那些家伙都能看到你完全暴露的身体,而咖啡馆就在正前方。 <br><br> 你尽可能快地跑,并冲刺着穿过人行道,迫使几辆汽车打着喇叭急刹停住了,当你回到咖啡馆时,你完成了这次表演。 <br><br> <<link [[继续|Cliff Challenge 7]]>><<pass 1>><</link>>
<<effects>><<set $location to "town">> 神奇的是,你的衣服还在那里,你尽可能快地穿上衣服。 <br><br> 当你穿上衣服时,几个人鼓掌欢呼。另一个盒子落在了你面前的人行道上,你上前拿起,发现里面有着<<moneyGain 1000>>和另一张纸条。 <br><br> <i>你确实是我们可以合作的对象,我们很快就会再联系你的。</i> <br><br> 你听到上方传来嗡嗡声,你抬头看去,有一架小型无人机正在街道上方盘旋,在无人机的下方有一个摄像镜头直勾勾地盯着你,当它注意到你在看它时,它就直接飞走了。<<if $exhibitionism gte 35>><<garousal>><<arousal 600>><<else>><<ggstress>><<stress 12>><</if>> <br><br> 你打了个寒颤,然后把钱装进了口袋里。 <br><br> <<set $exhibitionismrun to undefined>><<unset $exhibitionismrunon>><<clotheson>> <<link [[继续|Cliff Street]]>><<pass 1>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> 你加入了峭壁街的颈手枷周围的人群。 <<npc_pillory_detail>> <<if $stress gte ($stressmax / 10) * 3>> <span class="gold">你感觉你的压力很大。</span>情况已经逐渐失控。 你看到一些人向<<the_pillory_person>>扔水果,看起来很有趣。<span class="teal">你有种想加入的冲动。</span> <<if Time.dayState isnot "night">> <br> 只有等到晚上这些围观群众都回家去了,你才敢做一些更淫荡的事情。 <</if>> <br><br> <</if>> <<if Time.dayState is "night">> <<if $stress gte ($stressmax / 10) * 3>> <<if $pillory_tenant.fruitstock gte 1>> <<link [[扔水果 (0:02)|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 0>><<stress -6>><<set $pillory_tenant.fruitstock -= 1>><</link>><<lstress>> <br> <<else>> <span class="red">现在已经没有水果可扔了。</span> <br> <</if>> <</if>> <<if $cat gte 6 and ($pillory_tenant.ass + $pillory_tenant.genital) gte 2>> <<link [[弄干那个囚犯 (0:05)|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 1>><</link>> <br> <</if>> <<if $pillory_tenant.lowerexposed gte 2 and $stress gte 4000 and $trauma gte (($traumamax / 5) * 1)>> <<link [[掌掴那个囚犯 (0:05)|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 2>><</link>><<llstress>><<ltrauma>> <br> <</if>> <<if $pillory_tenant.lowerexposed lte 1 or (($pronoun is "m" and $pillory_tenant.upperexposed lte 1) or ($pronoun is "f" and $pillory_tenant.upperexposed lte 2)) and $stress gte 7000 and $trauma gte (($traumamax / 5) * 2)>> <<link [[让那个囚犯走光 (0:02)|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 3>><</link>><<llstress>> <br> <</if>> <<if $submissive lte 1000 or $fame.good gte 50 or $stat_police.pillory gte 1 or (($awareness + $purity) gte 1050)>> <<if ($pillory_tenant.lowerexposed + $pillory_tenant.upperexposed) gte 1>> <<link [[帮那个囚犯遮掩一下 (0:05)|Cliff Street Prisoner Night Help]]>><<pass 5>><<set $phase to 0>><</link>><<gstress>> <br> <</if>> <<if $speech_attitude is "bratty" or $fame.good gte 150 or $stat_police.pillory gte 1 or (($awareness + $purity) gte 1400)>> <<if $pillory_tenant.crowd gte 8>><<set $skulduggerydifficulty to 1350>> /* 50% chance of failure, even at max skulduggery */ <<elseif $pillory_tenant.crowd gte 6>><<set $skulduggerydifficulty to 1250>> /* 30% fail at max skul */ <<elseif $pillory_tenant.crowd gte 4>><<set $skulduggerydifficulty to 1100>> /* 10% chance of success, even at max skulduggery */ <<else>><<set $skulduggerydifficulty to 875>> <</if>> <<link [[释放囚犯 (0:05)|Cliff Street Prisoner Night Help]]>><<pass 5>><<set $phase to 1>><</link>> <<crime "obstruction">><<skulduggerydifficulty>><<dangerousText>> <br> <<else>> <span class="pink">你缺乏尝试营救的决心。</span> <br> <</if>> <</if>> <<else>> /* day */ <<if $stress gte ($stressmax / 5) * 2>> <<if $pillory_tenant.fruitstock gte 1>> <<link [[扔水果 (0:02)|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 0>><<stress -6>><<set $pillory_tenant.fruitstock -= 1>><</link>><<lstress>> <br> <<else>> <span class="red">现在已经没有水果可扔了。</span> <br> <</if>> <</if>> <<if $pillory_tenant.lowerexposed lte 1 and $pillory_tenant.wedgied isnot 1 and ($stress gte 6000 or $trauma gte (($traumamax / 5) * 2))>> <<link [[提起囚犯的内裤 (0:05)|Cliff Street Prisoner]]>><<set $pillory_tenant.wedgied to 1>><<pass 5>><<set $phase to 4>><<stress -12>><</link>><<llstress>><<ltrauma>> <br> <</if>> <<if $submissive lte 1000 or $fame.good gte 50 or $stat_police.pillory gte 1 or (($awareness + $purity) gte 1050)>> <<if ($pillory_tenant.lowerexposed + $pillory_tenant.upperexposed) gte 1>> <<link [[帮那个囚犯遮掩一下 (0:05)|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 5>><</link>><<gstress>> <br> <span class="teal">在光天化日之下,你不敢多帮忙,也许在夜晚的掩护下可以试试。</span> <br><br> <<else>> <span class="teal">在光天化日之下,你不敢帮忙,也许在夜晚的掩护下可以试试。</span> <br><br> <</if>> <</if>> <</if>> <<endevent>> <<link [[离开|Cliff Street]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<get_pillory_npc>><<person1>> <<if $phase is 0>> 附近有一盒腐烂的水果,你抓起一块在手里掂了掂。 <br> 你朝<<the_pillory_person>>扔了过去, <<if $rng gte 75>> <<set $pillory_tenant.fruit += 1>> <span class="teal">这一下完美的打中了<<him>>的脸。</span><<His>>的表情看起来要多搞笑有多搞笑。 <<if currentSkillValue('physique') gte ($physiquesize / 7) * 4>>你在它背后用了很大的力气,它看上去一定很疼。<</if>> <<llstress>><<stress -12>> <br> 群众欢呼雀跃且笑声不断。 <<else>> 但没有投中。<<if currentSkillValue('physique') lte ($physiquesize / 7) * 3>>附近的一些人笑你太逊了。<</if>> <</if>> <<elseif $phase is 1>> 你啜饮着<<the_pillory_person>>的屁股和腹股沟内的奶油,其他的围观群众惊叹不已。 <<famesex 20>> <<elseif $phase is 2>> <<set $pillory_tenant.spank += 1>><<control 10>><<stress -24>><<trauma -12>> 你<<print either("恶毒地","愤恨地","冷酷地","自以为是地","疯狂地")>>拍打着那个<<the_pillory_person>>的屁股。不知何故, <<print either("这给你一种控制感和幸福感。","这给你带来越来越多的平静感。","这使你的心理阴影消退了一些。")>> <br> 一些人在为你加油。 <<elseif $phase is 3>><<control 10>><<stress -24>><<trauma -12>> 你来到<<the_pillory_person>>的后面,然后<<print either("顺利地","笨拙的","迅速地")>> <<if $pronoun is "m">> <<if $pillory_tenant.upperexposed lte 1>> <<set $pillory_tenant.upperexposed to 2>>脱去了<<his>>的上衣,将<<his>>的胸部彻底暴露在了空气当中 <<if $pillory_tenant.lowerexposed lte 1>>然后<</if>> <</if>> <<if $pillory_tenant.lowerexposed lte 1>>拉下<<his>>的 <<if $pillory_tenant.lowerexposed is 0>>裤子并<</if>> 将内裤脱到地上,暴露出<<his>>的屁股和 <<if $pillory_tenant.person.gender is "m">> $pillory_tenant.person.penisdesc <<else>> 小穴 <</if>> <<set $pillory_tenant.lowerexposed to 2>> <</if>> <<elseif $pronoun is "f">> <<if $pillory_tenant.upperexposed lte 2>> <<if $pillory_tenant.upperexposed lte 0>>扒下<<his>>的上衣<</if>> 脱掉了<<his>>的胸罩,使<<his>>的$pillory_tenant.person.breastsdesc <<if $pillory_tenant.lowerexposed lte 1>>朝向所有人。毫不犹豫的,你接着<</if>> <<set $pillory_tenant.upperexposed to 3>> <</if>> <<if $pillory_tenant.lowerexposed lte 1>> <<if $pillory_tenant.lowerexposed lte 0>>撩起<<his>>的衬衫,把<<his>>的内裤拉到地上, <<else>>拉下<<the_pillory_person>>的内裤到地板上,<</if>> 完全暴露了<<his>>的 <<if $pillory_tenant.person.gender is "m">> $pillory_tenant.person.penisdesc <<else>> 小穴 <</if>> 和屁股 <<set $pillory_tenant.lowerexposed to 2>> <</if>> <<else>> /* in case the game goes fully non binary */ 撕掉了所有的衣服,使其完全暴露在外 <</if>>,展示给观看的人群。<<He>>震惊地大喊。 <br><br> 周围的某些观众虽然<<print either("在喘着粗气,但","在放声大笑,但","在抱怨着,但","沉默着,但","在吹着口哨,并","在嘲笑着,并","发出了淫秽的威胁声,并")>>更多的观众正在欢呼雀跃着。 <<elseif $phase is 4>><<control 5>><<stress -20>><<trauma -4>><<set $pillory_tenant.broken += 1>> 你来到了那个家伙的后面,然后<<print either("无耻的","积极地","迅速地","报复性地","悄悄地")>> 抓住<<the_pillory_person>>的<<if $pronoun is "m">>内裤<<else>>女士内裤<</if>>并用力将其提了起来。 <br> <<His>>发出震惊的尖叫声,这让你在跑开的时候不自禁地大笑了起来。当你重新回到人群中时,<<his>>那副苦涩的表情让你再次开怀大笑, 那家伙被锁在颈手枷上,甚至无法整理自己的衣服。<<He>>清楚这一点,那些围观的群众更清楚。 <br> 人群中的许多人似乎都在分享你所带来的快乐。 <<elseif $phase is 5>><<stress 6>><<famegood 10>><<trauma -10>><<set $pillory_tenant.upperexposed to 0>><<set $pillory_tenant.lowerexposed to 0>> 当人们看到你走向颈手枷时,所有人都安静下来,<<The_pillory_person>>也警惕地看向了你。但当你开始为<<his>>整理起衣服时,<<his>>也放松了那紧绷的神经, 这也帮助其恢复了一点点尊严。 <br><br> 当观众们意识到你在做什么时,人群中的某些人发出了嘲笑声。还有人向你投掷东西, <<if $rng % 3 == 0>> <<athleticsdifficulty 0 500 f>> <<if $athleticsSuccess>> 但你成功躲开了。 <<else>> 那些东西打在了你的<<print either("胸部。","脸上。","大腿上。","后脑勺上。","背上。")>><<gpain>><<pain 3>> <</if>> <<else>> 虽然你躲掉了一些,但也就只有一些了。 <</if>> <br><br> 你快速把<<his>>的衣服放回了原处,然后迅速地离开了。<br><br> 你感觉到人群中投射来一些满是敌意的眼神,但你对自己的所作所为感觉良好。<<ltrauma>> <<else>> 你做了一些完全出乎意料的事情,很少有人能解释你做了什么,更少有人能解释是为了什么,也没有人愿意再谈起这件事。(错误:请报告) <</if>> <<endevent>> <br><br> <<link [[继续|Cliff Street Pillory]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<if $phase is 0>><<stress 6>><<famegood 10>><<trauma -10>><<set $pillory_tenant.upperexposed to 0>><<set $pillory_tenant.lowerexposed to 0>> 当人们看到你走向颈手枷时,所有人都安静下来,<<The_pillory_person>>也警惕地看向了你。但当你开始为<<his>>整理起衣服时,<<his>>也放松了那紧绷的神经, 这也帮助其恢复了一点点尊严。 <br><br> 当观众们意识到你在做什么时,人群不屑地转过了身,当你迅速地把<<his>>的衣服放回原处时,你听到背后传来阴险的嘟囔声。 <br><br> <<rng 12>> <<if $rng gte $pillory_tenant.crowd>> 在其他人还没来得及太过放肆的时候,你就迅速离开了。<br> 你感觉到人群中某些人对你的敌意还在持续着, <<if $speech_attitude is "bratty">> 但那些家伙没有胆量去做任何事。<br> "什么??"你摇了摇头,然后在对人群竖起一根中指后便随意地离开了。<<lstress>><<stress -10>><br><br> 你觉得这样做非常好。<<ltrauma>> <<else>> 但你对自己的所作所为感到很满意。<br> 你成功地离开了现场。<<ltrauma>> <</if>> <<endevent>> <br><br> <<link [[继续| Cliff Street]]>><</link>> <br> <<else>> <<if $pillory_tenant.crowd gt 6>><<athleticsdifficulty 400 1000 f>><<else>><<athleticsdifficulty 0 500 f>><</if>> "小心!"<<The_pillory_person>>突然喊道。 <<if $athleticsSuccess>> 有人想抓住你,但你躲开了那家伙的手并冲了出去。<br> 你听到了追赶你的脚步声,但没什么问题,你能轻松地跑掉。<br><br> 当你停下来喘息的时候,你发现自己在不自觉地微笑,你对自己所做的事很满意。<<lstress>><<stress -6>> <<endevent>> <br><br> <<if $rng % 4 is 3>><<link [[继续| Starfish Street]]>><<set $eventskip to 1>><</link>> <<elseif $rng % 3 is 2>><<link [[继续| High Street]]>><<set $eventskip to 1>><</link>> <<elseif $rng % 3 is 1>><<link [[继续| Connudatus Street]]>><<set $eventskip to 1>><</link>> <<else>><<link [[继续| Barb Street]]>><<set $eventskip to 1>><</link>> <</if>> <br> <<else>> 有人抓住了你! <<endevent>> <br><br> <<link [[继续|Cliff Street Prisoner Night Strip]]>><</link>> <br> <</if>> <</if>> <<elseif $phase is 1>> 你鼓起了所有的信心,大摇大摆地走向颈手枷,就像你应该在那里一样。<br><br> 你摆开架势,然后粗暴地抓住<<the_pillory_person>>的头发,然后把<<his>>的脑袋用力向后一拽,随后贴在<<his>>耳边低语道。 <br><br> "抱歉,但我是来帮忙的,我会带你离开这里,但在这之前需要看起来和平常一样。" <br><br> "好了,各位,表演结束了,"你大声说道。"我们要回局里去了,这个人要供出其同伙了。 没错,人渣,我们有更多问题要问你,而且你这次最好乖乖地合作。" <<skulduggerycheck "silent">><<crimeUp 200 "obstruction">> <<endevent>> <br><br> <<if $skulduggerysuccess is 1>> <<link [[继续|Cliff Street Prisoner Escape]]>><</link>> <<else>> <<link [[继续|Cliff Street Prisoner Escape Fail]]>><</link>> <</if>> <br> <<else>> 没有人看到你做了什么,也没有人理解它,更没有人能够解释,就像矩阵中的一个小插曲,你在人群中回到了现实。(错误:请报告) <<endevent>> <br><br> <<link [[继续|Cliff Street Pillory]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<generate1>><<generate2>>你转过身去,发现一个<<person1>><<person>>和一个<<person2>><<person>>正皱着眉头看着你。 <br><br> "你为什么要这样做?"那个<<person>>问道。 <br><br> "这很明显,"那个<<person1>><<person>>说道。"<<pShe>>让活动停了下来,是因为<<pshe>>想上去为大家乐呵乐呵。" <br><br> "没错!" <br><br> "所以让我们来帮<<phim>>一把!"<br> 那两个家伙把你扑倒在地,开始撕扯你的衣服。 <br><br> <<link [[继续|Cliff Street Prisoner Night Molestation]]>><<set $molestationstart to 1>><<set $eventskip to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<npcgangstrip>> <<npcidlegenitals>> <<set $rescue to 0>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>你听到了笑声,因为附近的人在模仿和嘲笑你的呼救声。</span>">> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and ($worn.under_lower.type.includes("naked") or playerChastity()))>> <span id="next"><<link [[继续|Cliff Street Prisoner Night Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Cliff Street Prisoner Night Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 那两个家伙吃痛退开,你乘机抓住你的衣服,<<tearful>>你越过他们,逃进了黑暗当中。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 2>> "愚蠢的荡妇。" 那个<<person>>把你扔到颈手枷上,然后用力拍打你的屁股。<<gpain>><<violence 6>><<bruise bottom>><<hitstat>> <br><br> "在那些家伙把你锁在这里的那天,我们会再来的,而且我们会玩得很开心的。" <<else>> "不错。" 那个<<person>>微笑着在你的脸颊上亲了一下,然后抢走了你最后的衣服。 <</if>> <br><br> <<tearful>>你站起身来,然后开始逃跑,直到你逃出那些人的视线为止。 <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <<else>> /* rescue is off, so getting here = stripped */ 那几个家伙拿着你的衣服离开了,然后把它们扔给了看热闹的人群,只留下你赤身裸体地躺在水泥地上。<<covered>><<tearful>>你站起身来,然后开始逃跑,直到你逃出那些人的视线为止。 <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<get_pillory_npc>><<person1>> /* if anyone can think of a better escape scenario, feel free to add it */ 在你熟练的技巧下,锁很快就被打开了,而附近的人群却毫不知情。<br> "配合我," 你小声说道,"当我们离开人群的时候,一起朝小巷走去。" <br><br> "好了,快起来吧,罪犯。"你一边叫着一边拿开颈手枷的固定装置,随后把<<the_pillory_person>>扶了起来。 <<if ($pillory_tenant.lowerexposed + $pillory_tenant.upperexposed) gte 1>> <<if $pillory_tenant.person.pronoun is "f">> "来吧,这不是一个奶子展会,没有人想看到这一切,把这些衣服整理好……很好。 <<else>> "你是个放荡的家伙吗?把它盖起来!没有人想看到这个,把这些衣服整理一下……很好。 <</if>> <<else>> "怎么了?你在那里很开心吗?是想在那里过夜么? <</if>> 你知道警察局在哪里,赶紧走吧。" <br><br> 当离开人群的视线后,你们就一起消失在一条小巷当中。 <br><br> <<if $pillory_tenant.special.name is "Leighton">> "那太令人讨厌了,我是被陷害的。"<<the_pillory_person>>激烈地说道:"但谢谢你把我救出来。" <<npcincr Leighton love 10>> <<elseif $pillory_tenant.special.name is "Whitney">> "谢……谢了,"<<the_pillory_person>>皱起眉头说道,"我要去找那个陷害我的混蛋。" <<npcincr Whitney love 5>> <<else>> "谢谢你,"<<the_pillory_person>>恳切地说道:"那真是太可怕了,你真的帮了我个大忙。" <</if>> <<clear_pillory>> <<endevent>><<famegood 15>> <br><br> <<link [[继续|Commercial alleyways]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<generatePolice 2>><<generatePolice 3>><<generatePolice 4>><<person3>><<crimeUp 1000 "obstruction">> "我会带你离开这里的,"你低声说道。<br> 然而,在这么多人的注视下,你很难在锁具上下功夫。它们打不开,捆绑物也不松动。一把锁的锁芯被堵住了,你又摸索着找另一把。 随着时间的推移,你听到人群中传来一阵阵杂音,你开始惊慌失措,但你没有注意到的是,人群突然陷入了沉默。 <br><br> "帮助罪犯逃脱合法惩罚也是一种犯罪,"你身后的一个声音说道。 <br><br> "还有对公共财产的破坏,"另一个声音说道,"就是那些锁。"<br> 你慢慢转过身,三个穿着制服的警察站在那里。 <br><br> <<if crimeSumCurrent() gte 2000>> "我也认识<<pher>>,"那个<<person>>补充道:"毫无疑问,又是一个小阿飞,这家伙在局里的记录和手臂一样长。" <<else>> "真可惜,"那个<<person>>摇了摇<<his>>的头。"<<pShe>>明明看起来也很无辜的。" <</if>> <br><br> "所以这儿发生了什么?"这里的负责人,一个<<person2>><<person>>问道。 <br><br> "<<pShe>>告诉我们,<<pshe>>是你们中的一员,"人群中一个声音喊道,"警官。" <br><br> "冒充警察?"<<person3>><<person>>发出嘶嘶的声音说道:"另一项罪行。" <br><br> "<<girl>>," 那个<<person2>><<person>>说道,"我想你可能会有麻烦了。" <br><br> <<link [[道歉|Cliff Street Prisoner Escape Fail 2]]>><<set $phase to 0>><</link>><br> <<link [[逃跑|Cliff Street Prisoner Escape Fail Run]]>><<crimeUp 500 "resisting">><</link>><<gcrime "resisting">><br> <<link [[试图解释你的行为|Cliff Street Prisoner Escape Blag]]>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<athleticsdifficulty 600 1300 f>> <<if $athleticsSuccess>> 你突然冲向公路,<span class="green">并在躲开了一个不知从哪冒出的攻击</span>后继续跑路。 <br><br> 你很快就把那两个条子甩在了后面,但那个<<person4>><<person>>却一直紧跟在你后面,你在镇上的街道上狂奔着,而那名警察则无情地紧跟其后。 <br><br><<person4>> <<rng>> <<if $rng gte 80>> /* only 20% chance of escape for most */ 你感觉你的肺正在燃烧,就在你快要崩溃的时候,你听到<<him>>似乎被什么东西绊倒,咕噜一声撞到了墙上。<br> 因为肾上腺素的飙升,你在<<he>>恢复过来之前便先恢复了过来。 <br><br> 在历经了这么多的困难后,你逃了出来。你爬过最后一道栅栏,发现自己在丰收街附近的汽车站。 <br><br> <<endevent>> <<link [[继续|Bus Station]]>><<pass 5>><</link>> <<elseif $rng gte 60 and $harpy gte 6 and $birdFly gte 1>> /* harpies get a bit more chance */ 你感觉你的肺正在燃烧,就在你快要崩溃的时候,你听到<<him>>似乎被什么东西绊了个踉跄。<br> 肾上腺素的飙升提升了你的领先优势,在冲过一个转角下坡时,你借助地形张开翅膀,翱翔于天空之中。 <br><br> 尽管困难重重,但你还是逃了出来,会飞就是牛逼! 在城镇上空翱翔了一会儿后,你降落在商业区购物中心的屋顶上。 <br><br> <<endevent>> <<link [[继续|Commercial rooftops]]>><<pass 5>><</link>> <<elseif $rng gte 40>> 在跑了半个镇之后,最后一名警察<span class="green">貌似终于撑不住了。</span>然而,当你跑过一个转角进入一条小巷时,你发现自己走进了<span class="red">一个死胡同。</span> <br><br> 那个<<person4>><<person>>很快就追上并拦下了你。"抓住你了。"<<he>>逐步向你靠近。 <br><br> 当你正准备放弃时,你注意到墙根处有一个打开的地下室窗户。你不知道里面有什么,但不进去就得面对警察。 <br><br> <<link [[穿过那个窗户|Hospital Arrest Molestation]]>><<endevent>><<set $molestationstart to 1>><</link>> <br> <<link [[不逃跑,直接自首|Cliff Street Prisoner Escape Fail 2]]>><<set $phase to 3>><</link>> <br> <<else>> 尽管你努力奔跑,但却没有上面成果。那个警察不断逼近,<span class="red">终于把你抓住了。</span><br> 你重重地摔在地面上。 <br><br> <<link [[继续|Cliff Street Prisoner Escape Fail 2]]>><<set $phase to 2>><</link>> <br> <</if>> <<else>> <<if playerBellySize(true) gte 8>> 你突然冲向公路,<span class="red">但警察已经做好了准备,其中一人轻而易举地绊倒了你。</span><<ggpain>><<pain 12>> <<else>> 你突然冲向公路,<span class="red">但警察已经做好了准备,其中一人朝你的腹部重重地来了一拳。</span><<ggpain>><<pain 12>><br> 你跪在地上大口大口地喘气。 <</if>> <br><br> <<link [[继续|Cliff Street Prisoner Escape Fail 2]]>><<set $phase to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> /* unlikely to pass, but needs some dice roll here. With high eloquence & skulduggery, you get up to an ~8% chance of really dumb cops */ <<rng 1000>> <<if currentSkillValue('skulduggery') gte $rng>>/* chance rises with skul*/ <<rng 600 1200>> /* Rises from 0% to ~67% as $english rises from 600 to 1000 */ <<if currentSkillValue('english') gte $rng>><<set _eloquent to true>><<else>><<set _eloquent to false>><</if>> <<rng>> /* fixed at 10% - would need 3 pretty dumb cops */ <<if $rng gte 91>><<set _dumb_cops to true>><<else>><<set _dumb_cops to false>><</if>> <<if _dumb_cops and _eloquent>><<set _blag to true>><<else>><<set _blag to false>><</if>> <<else>> <<set _blag to false>> <</if>> <<if _blag is true>> "事实上,"你满是自信地说道。"我就该在这里,是署长派我来的,让我来测试这些绑带的质量,这些东西偷工减料地令人震惊,究竟有多少人从这逃走了?" <br><br> "呃——我不知道,我想——"<<person2>><<person>>困惑地说道。 <br><br> "你不知道?好吧,我已经听够这样的废话了,"你喊道,"我要在发生任何事情之前把这个人送回局里。还有,这把锁的锁孔是被堵住了吗?我的钥匙插不进里面了。" <br><br> "哦,是的,是的,这个锁确实有点,"那个<<person4>><<person>>说道:"你必须——" <br><br> "你不介意吧?" <br><br> "当然,当然。" <br><br> 当这些警察为你释放囚犯,并让你俩在无人陪伴的情况下向车站走去时,你简直无法相信发生的这一切,当你二人离开视线后,你们就一起消失在了一条小巷当中。 <br><br> <<if $pillory_tenant.special.name is "Leighton">> "那太令人讨厌了,我是被陷害的。"<<the_pillory_person>>激烈地说道:"但谢谢你把我救出来。" <<npcincr Leighton love 10>> <<elseif $pillory_tenant.special.name is "Whitney">> "谢……谢了,"<<the_pillory_person>>皱起眉头说道,"我要去找那个陷害我的混蛋。" <<npcincr Whitney love 5>> <<else>> "谢谢你,"<<the_pillory_person>>恳切地说道:"那真是太可怕了,你真的帮了我个大忙。" <</if>> <<clear_pillory>> <<endevent>><<famegood 15>> <br><br> <<link [[继续|Commercial alleyways]]>><<set $eventskip to 1>><</link>> <br> <<else>> "事实上,"你满是自信地说道。"我就该在这里,是署长派我来的,让我来测试这些绑带的质量,这些东西偷工——" <br><br> "不不,"那个<<person2>><<person>>摇了摇头,"不对。" <br><br> "听着,警官,我在这——" <br><br> "不,我们才不会买账。" <br><br> "这又是'冒充警察罪'吗?"那个<<person3>><<person>>问道。"或者是——" <br><br> "目前而言,这真的不重要。"那个<<person2>><<person>>紧盯着你说道,"重要的是,这个年轻的<<lass>>已经过于执迷不悟了。 <<text_pillory_release_fail_strip>> <<link [[继续|Cliff Street Prisoner Escape Fail 3]]>><<set $phase to 10>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<if $phase is 0>> /* apologised */ <<set $phase to 9>> "我很抱歉,"你平静地说道。 <br><br> <<if crimeSumCurrent() gte 2000>> "对不起,你这次要被捕了。"<<person3>><<person>>冷冷地说道。 <<else>> "现在说这些已经太晚了,"那个<<person3>><<person>>说道:"犯罪行为必须得到惩罚,这是法律给予我们的义务。" <</if>> <br><br> 那个<<person2>><<persons>>的目光在你身上转了转。"看到一个如此年轻的<<lass>>如此执迷不悟让我很难过,但我相信万事万物总有一个原因。 <<elseif $phase is 1>> /* punched */ <<set $phase to 10>> "这是意图拒捕的攻击行为吗?"那个<<person3>><<person>>问道。"或者妨碍警察办案?" <br><br> "不过就目前而言,这真的不重要。"那个<<person2>><<persons>>上下打量着你说道,"重要的是,这个年轻的<<lass>>已经过于执迷不悟了。 <<elseif $phase is 2>> /* tackled */ <<pass 5>><<set $phase to 11>> 当你回过神的时候,那个警察,那个<<person4>><<person>>给你上了镣铐,并正把你押送回峭壁街。<<gpain>><<pain 6>> <br> 你试图与<<him>>交谈,但得到的只有无情的沉默。 <br><br> 几分钟后,你又回到了峭壁街的颈手枷处,重新面对那三个恼怒的警察。 <br> "浪费警力资源?"<<person3>><<person>>问道,"你知道的,逃跑是另一种犯罪,对吗?或者说,逃避……" <br><br> "不过就目前而言,这真的不重要。"那个<<person2>><<persons>>上下打量着你说道,"重要的是,这个年轻的<<lass>>已经过于执迷不悟了。 <<elseif $phase is 3>> /* surrendered */ <<pass 5>><<set $phase to 11>> 你还没来得及说些什么,那个警察就把你的胳膊锁住,开始把你押回峭壁街。<<gpain>><<pain 6>> <br> 你试图与<<person4>><<him>>交谈,但得到的只有冷漠无声的回应。 <br><br> 几分钟后,你又回到了峭壁街的颈手枷处,重新面对那三个愤怒的警察。 <br> "浪费警力资源?"<<person3>><<person>>问道,"你知道么——" <br><br> "算了吧。"那个<<person2>><<person>>扫视了你一下。"重要的是,这个年轻的<<lass>>已经过于执迷不悟了。 <<else>> /* ?? */ <<set $phase to 10>> 你在外面呆了一会儿,不知道你做了什么,也不知道结果是什么。(错误:请报告) <br><br> "你有听到我说的话么,<<lass>>?" 那个<<person2>><<person>>皱眉道,"你似乎不太想配合啊? <</if>> <<text_pillory_release_fail_strip>> <<link [[继续|Cliff Street Prisoner Escape Fail 3]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<bind>><<upperruined>><<underupperruined>> 那个<<person4>><<person>>用很大的力气臂锁住你的胳膊来强迫你后退,而另外两个人则割开你的上衣,只留下几块碎布。<<ggpain>><<gstress>><<pain 16>><<stress 10>><br> 你就完全赤裸着上身了。 <br><br> 那两名警察在"搜查违禁品"时粗暴地摸索着你的<<breasts>>,围观的人群发出了笑声。 <br><br> "还没发现什么,"那个<<person2>><<person>>说道,"所以最好继续检查。" <br><br> <<link [[继续|Cliff Street Prisoner Escape Fail 4]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<clothesruined>><<get_pillory_npc>> 那些家伙继续搜查,直到你的所有衣物都被撕成碎片后,那几个家伙才离开你 <<if playerChastity()>> 只有你的$worn.genitals.cn_name_cap被保留了下来,这也是因为那些家伙无法破坏它罢了。 <<else>> 全身赤裸。 <</if>><<gpain>><<ggstress>><<pain 8>><<stress 20>> <br><br> "没有违禁品,"那个<<person2>><<person>>说道。"<<pShe>>一定是把它们丢在哪里了。" <br><br> "我们可以检查一下。"那个<<person3>><<person>>犹豫了一下。"……蛀牙里?"<<gstress>><<stress 6>> <br><br> "歹势。"那个<<person4>><<person>>翻了个白眼。"那现在怎么办?" <br><br> "<<pShe>>正试图让另一个人出去,"那个<<person3>><<person>>说道,"所以我猜<<pshe>>是想交换一下?" <br><br> "是这样吗?"那个<<person2>><<person>>问你。"你想释放这个人渣,然后服完<<person1>><<his>>的剩余刑期么?我倒是很乐意,但你的处境就不那么乐观了。 走程序的话呢,就是用毛巾把你裹起来,后把你送到车站。在等一段时间后,把你带上法庭,然后在那些法官对系统的不公正视而不见后 或其他的什么后,让你以社会服务的方式结束这次的闹剧,但最终的决定权在你身上,你会选择什么呢?" <br><br> <<link [[与颈手枷上的犯人互换|Cliff Street Prisoner Escape Fail 5]]>><<if $phase lt 10>><<set $phase to 0>><<else>><<set $phase to 1>><</if>><</link>><br> <<link [[走程序|Cliff Street Prisoner Escape Fail 5]]>><<if $phase gt 10>><<set $phase to 3>><<else>><<set $phase to 2>><</if>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">><<earnFeat "You're the Laughingstock">> <<set _sentence_days_left to ($pillory_tenant.endday - Time.days)>> /* Calc hours remaining */ <<if _sentence_days_left is 0>><<set _hours to ($pillory_tenant.endhour - Time.hour)>> /* hours to end hour */ <<elseif _sentence_days_left is 1>><<set _hours to (24 - Time.hour) + $pillory_tenant.endhour>> /* now to midnight + midnight to end hour */ <<elseif _sentence_days_left is 2>><<set _hours to (48 - Time.hour) + $pillory_tenant.endhour>> /* now to midnight + day + midnight to end */ <</if>> <<if _hours gte 27>><<set _hours to 27>><</if>> <<if _hours lt 2>><<set _hours to 2>><</if>> /* cap hours: high and low */ <<person2>> <<if $phase lte 1>> <<if _hours gte 18>><<famegood 30>>"哇哦!"那个<<person>>看起来大吃一惊。"这……这真是令人震惊的无私奉献。我相信其他人都不会介意的。嗯,没错。" <<elseif _hours gte 12>><<famegood 20>>那个<<person>>看起来吃了一惊,"这……这实际上是相当光荣的,而且我相信公众也不会介意。嗯,没错。" <<else>><<famegood 10>>那个<<person>>看起来吃了一惊。"好吧,我只是没想到真的有人会贯彻执行这些。" <</if>> <<else>> <<person>>你面前大笑。"好心人太多了!不,你会被关上颈手枷了。" <</if>> <br><br> <<The_pillory_person>>提前获释。如释重负一般,这个人衷心地感谢着你。<<famegood 5>> 警察们把你强行塞到<<his>>所处位置的颈手枷上,在把装置安装好后,把你的胳膊和脑袋锁在了固定位置。 <br><br> 那个<<person2>><<person>>轻轻地拍了拍你的光屁股,"祝你在这里面玩得开心,在<<number _hours>>小时后会有人来放你出来的。 <<if $phase is 3>><<set _bonus to random(2,4)>><<set _hours += _bonus>>不过才……<<Number _hours>>小时。再额外奖励我们跑<<Number _bonus>>小时吧。一起享受跑步的愉悦!" <<elseif $phase is 0>><<set _discount to random(2,4)>><<set _hours -= _discount>>啊……就关<<number _hours>>小时吧,不过你道歉了,所以就加上<<number _discount>>个小时的折扣好了。" <<else>>如果我们记得的话。" <</if>><br><br> 警察离开了。那个<<if $phase is 3>>之前追逐着你的<</if>><<person4>><<person>>随之给了你一个飞吻。 <<set $pillorytime to _hours>> <<set $pilloryaudience to ($pillory_tenant.crowd/2)>> <<crimeDown 5000>> <<clear_pillory>> <<endevent>> <br><br> <<link [[继续|Pillory]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">><<getTarget true>> 你正待在康努达塔斯街,众多的俱乐部、酒吧和餐馆使其成为该镇夜间最热闹的地方。而在白天,这条街的两边都是卖各种商品的小贩。 <<if Time.dayState is "day">> <<if $weather is "rain">> 购物者们挤在有顶棚的摊位周围。 <<elseif $weather is "snow">> 街道上挤满了购物者,所有人都裹得严严实实以来抵御寒冷。 <<else>> 街道上挤满了购物者。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 小贩们正在摆摊,并迅速搭起顶棚以避雨。 <<elseif $weather is "snow">> 包得严严实实的摊贩们正在摆放摊位。 <<else>> 小贩们正在摆摊。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 小贩们正在忙着收摊去避雨。 <<elseif $weather is "snow">> 小贩们正在忙着收摊去取暖。 <<else>> 小贩们正在收摊,周围的餐馆里挤满了人。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "rain">> 夜生活正如火如荼地进行着,丝毫不为雨水所动。 <<elseif $weather is "snow">> 夜生活正如火如荼地进行着,丝毫不受寒冷的影响。 <<else>> 夜生活正如火如荼地进行着,那耀眼的霓虹灯在上方闪耀着。 <</if>> <</if>> <<streeteffects>> <br><br> <<if $exposed gte 1>> <<if $exposed is 1 and $connudatus_stripped gte 1>> 街上大约有一半的人都只穿着内衣出门,这是由你发起的潮流,所以你现在的穿着没有什么不正常的。 <br><br> <<else>> <<exhibitionism "street">> <</if>> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if currentSkillValue('skulduggery') gte 200 and $skulduggeryDintro isnot 1>> <<set $skulduggeryDintro to 1>> 在经历过社会的黑暗面后,你对这条街道有了全新的认识,这么多人都把贵重物品放在身边,而且几乎完全不加看管。<span class="gold">你现在可以在康努达塔斯街上偷窃行人了。</span> <br><br> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutstreet>> <<elseif $bartend_info is 1 and !$possessed>> <<set $bartend_info to 2>> <<generate1>><<person1>> "嘿,<<girl>>,"俱乐部门口附近传来一道声音,一个<<person>>正靠在墙边。"达里尔让我在这等你,说你可能会遇到一些麻烦,需要有人送你回家。" <br><br> <<link [[接受 (0:15)|Connudatus VIP Walk]]>><<pass 15>><</link>> <br> <<link [[拒绝|Connudatus VIP Refuse]]>><</link>> <br> <<elseif $per_npc.bartend and !$possessed>> <<loadNPC 0 bartend>><<person1>> <<if $rng gte 81>> <<generate2>><<generate3>> 三个在黑暗中若隐若现的身影挡住了你的去路,其中一人走进路灯的光照下。<span class="red">是那个在俱乐部骚扰你的<<person>>。</span> <br><br> "真他妈的操蛋,"<<he>>怒吼道,"像你这样的垃圾烂婊子也敢帮助别人拒绝我?是时候让你学学怎么尊重别人了,我还专门带了朋友来教教你呢!"说完,<<He>>向你扑了过来。 <br><br> <<elseif $rng gte 51>> <<generate2>> 两个在黑暗中若隐若现的身影挡住了你的去路,其中一人走进路灯的光照下。<span class="red">是那个在俱乐部骚扰你的<<person>>。</span> <br><br> "真他妈的操蛋,"<<he>>怒吼道,"像你这样的垃圾烂婊子也敢帮助别人拒绝我?是时候让你学学怎么尊重别人了,我还专门带了个朋友来教教你呢!"说完,<<He>>向你扑了过来。 <br><br> <<else>> 一个在黑暗中若隐若现的身影挡住了你的去路,<<He>>走进路灯的光照下。<span class="red">是那个在俱乐部骚扰你的<<person>>。</span> <br><br> "真他妈的操蛋,"<<he>>怒吼道,"像你这样的垃圾烂婊子也敢帮助别人拒绝我?是时候让你学学怎么尊重别人了!"说完,<<He>>向你扑了过来。 <br><br> <</if>> <<link [[继续|Connudatus VIP Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $brothel_rivalry is undefined and $NPCName[$NPCNameList.indexOf("Darryl")].love gte 10 and !$possessed>> 一辆汽车急刹在你面前,在车门打开后,<span class="pink">一双强壮的手臂把你拉了进去。</span> <br><br> <<link [[继续|Connudatus Briar Abduct]]>><<set $brothel_rivalry to 1>><<set $brothel_rivalry_timer to 7>><</link>> <br> <<elseif $rng gte 95 and Time.dayState is "day">> <<generatey1>><<person1>> 市场上传来一阵嘈杂声和叫喊声,一个摊主刚刚抓住了一个<<person>>,正愤怒地对<<he>>大喊大叫。 <<if $rng % 2 == 0>>你认出这个人是孤儿院里的孤儿<<set $phase to 0>> <<else>>你认出这个人是学校里的同学<<set $phase to 10>> <</if>>。 <br><br> <<link [[试着提供帮助 (0:05)|Market Street Urchin Help]]>><<pass 5>><</link>> <br> <<link [[无视|Connudatus Street]]>><<endevent>><</link>> <br> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if $options.mapTop is true>> <<map "connudatus">> <br> <</if>> 可访问地点 <br> <<if Time.dayState isnot "dawn" and Time.dayState isnot "day">> <<if $exposed gte 1 and $stripclubintro is 1>> <<stripclubicon>><<link [[脱衣舞俱乐部 (0:02)|Strip Club Exposed]]>><<pass 2>><</link>> <br> <<else>> <<stripclubicon>><<link [[脱衣舞俱乐部 (0:02)|Strip Club]]>><<pass 2>><</link>> <br> <</if>> <</if>> <<if Time.dayState isnot "dusk" and Time.dayState isnot "night" and Time.hour isnot 6>> <<stripclubicon>><<link [[脱衣舞俱乐部 (0:01)|Strip Club Lock]]>><<pass 1>><</link>> <br> <<elseif Time.hour is 6>> <span class="blue">人们正在离开俱乐部,</span>看来已经到了关门的时间。 <br> <</if>> <<if $skulduggeryDintro is 1 and $exposed lte 0>> <<crimeicon "mark">><<link [[寻找可下手目标 (0:20)|Connudatus Street Thievery]]>><<pass 20>><<crimeUp 1 "petty">><</link>><<crime "petty">> <br> <</if>> <<if Time.dayState is "dawn" and $exposed lte 0 and $daily.stallRented isnot 1>> <<if $money gte 1500>> <<stallicon>><<link [[租一个小摊 (0:20 £15)|Stall Rent]]>><</link>> <br> <<else>> <span class="blue">如果你有钱的话,你可以在这里租一个摊位。</span> <br> <</if>> <<elseif $daily.stallRented is 1 and Time.dayState isnot "night" and $exposed lte 0>> <<stallicon "open">><<link [[经营你的小摊(0:20)|Stall]]>><<pass 20>><</link>> <br> <</if>> <<if Time.dayState is "night" and $exposed gte 2 and $exhibitionism gte 55 and $daily.ex.connudatus isnot 1>> <<ind>><<link [[裸跑 (0:05)|Streak Naked]]>><<pass 5>><<set $daily.ex.connudatus to 1>><</link>><<exhibitionist4>> <br> <<elseif Time.dayState is "night" and $exposed gte 1 and $exhibitionism gte 15 and $daily.ex.connudatus isnot 1>> <<ind>><<link [[裸跑 (0:05)|Streak Undies]]>><<pass 5>><<set $daily.ex.connudatus to 1>><</link>><<exhibitionist2>> <br> <</if>> <br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<barb>> <<danube>> <<cliff>> <<wolf>> <<if $exposed lte 0>> <<buswait>> <</if>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<residential>> <<commercial>> <<stormdrain>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "connudatus">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if Time.dayState isnot "night">><<enable_rescue>><</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Connudatus VIP Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Connudatus VIP Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $pain gte 100 and $willpowerpain is 0>> "还没结束呢,荡妇,"那个<<person1>><<person>>说着的同时把手伸进<<his>>的外套里,<span class="red"><<He>>从中拿出口球和眼罩。</span>你受的伤太严重了,无法反抗<<he>>。<<he>>随之便用口塞堵住了你的嘴,并眼罩蒙住了你的眼睛。就在你有些不知所措的时候,你的手臂被强制背到了后面,然后被那个家伙绑了起来。 <<facewear 6>> <<bind>> <br><br> "玩得开心,"<<he>>笑着说完后便一把将你推到了街上,你听到<<him>>离去的脚步声。 <br><br> <<tearful>>你试图确定方位。 <br><br> <<blindfoldintro>> <<clotheson>> <<endcombat>> <<clearNPC bartend>> <<set $eventskip to 1>> <<destinationbondage>> <<else>> "还没结束呢,荡妇,"那个<<person>>说着的同时把手伸进<<his>>的外套里,<span class="red"><<He>>从中拿出口球和眼罩。</span><<He>>试图用口塞堵住你的嘴,<span class="green">但你轻巧地躲开了。</span> <br><br> <<tearful>>你跑到了安全地带。 <br><br> <<clotheson>> <<endcombat>> <<clearNPC bartend>> <<destinationeventend>> <</if>> <<elseif $enemyhealth lte 0>> 那个<<person1>><<person>>脚下一滑,摔倒在了马路上。就在这时,一辆汽车疾驰而来,为了躲避<<him>>而急转弯,撞到了路灯上。 <br><br> 那个司机下车之后对着那个<<person>>吼了起来,<<tearful>>你则抓住这个机会跑到了安全地带。 <br><br> <<clotheson>> <<endcombat>> <<clearNPC bartend>> <<destinationeventend>> <<else>> <<set $rescued += 1>> 一辆汽车停了下来,一个<<generate4>><<person4>><<person>>从中走了出来,"离那个<<girl>>远点,否则你就会被打。" <br><br> 那个<<person1>><<person>>愤愤地瞪着<<person4>><<person>>。"你他妈以为你是谁啊?"<<he>>在说完之后便丢下你走了过去。 <br><br> <<tearful>>你利用这个机会跑到了安全地带。 <br><br> <<clotheson>> <<endcombat>> <<clearNPC bartend>> <<destinationeventend>> <</if>>
<<effects>> <<He>>耸耸肩。"如你所愿,但你还是要小心一点。"<<He>>在抽完烟后便直接离开了。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 那个<<person>>踩灭了<<his>>的烟,边走边说道:"你住在孤儿院,对吗?" <br><br> <<if $rng gte 51 and $per_npc.bartend>> <<loadNPC 1 bartend>> 就在快要走出康努达塔斯街的时候,一个身影从黑暗中出现挡住了你的路,是之前骚扰你的那个<<person2>><<person>>。 <br><br> 那个<<person1>><<person>>走到你们中间,然后抱住了<<his>>的手臂。那个<<person2>><<person>>停下了脚步。<<He>>愤愤地盯着那个<<person1>><<person>>,在沉寂了片刻之后,<<person2>><<He>>选择退下并消失在了黑暗当中。 <br><br> "这可能是我们最后一次看到<<him>>了,"那个<<person1>><<person>>说道,"但为了安全起见,我还是会把你送到家的。" <br><br> 剩下的行程毫无波澜,那个<<person1>><<person>>走得很快,但不知道孤儿院的确切位置,最后还是你带着走了回去。<<He>>送你到了孤儿院的正门,与你挥手告别。 <br><br> <<else>> 剩下的行程毫无波澜,<<He>>走得很快,但不知道孤儿院的确切位置,最后还是你带着走了回去。<<He>>送你到了孤儿院的正门,与你挥手告别。 <br><br> <</if>> <<endevent>> <<if $per_npc.bartend>> <<clearNPC bartend>> <</if>> <<link [[继续|Orphanage]]>><</link>> <br>
<<set $outside to 0>><<effects>> <<npc Briar>><<generate2>><<generate3>><<person1>> <<pass 5>> 在你还没有搞清楚状况之前,汽车就行驶了起来。"亲爱的,"一个熟悉的声音响起,"请冷静下来。" 是布莱尔。<<He>>就坐在对面。一个<<person2>><<person>>和一个<<person3>><<person>>坐在你的两侧。 <br><br> "我听说你见过我的……同行,达里尔。"<<person1>>布莱尔闲坐在座位上继续说着:"我确实有些担心<<nnpc_him "Darryl">>,所以我能请你帮个忙吗?留意一下<<nnpc_him "Darryl">>周围的人,保安,客户,诸如此类的东西,这会让我放心一些。" <br><br> 车子在宅邸街停了下来,那个<<person2>><<person>>为你打开了门,"你住在这里? 真是个惬意的地方啊,祝你有个美好的 <<if Time.dayState is "day">> 一天。" <<elseif Time.dayState is "night">> 晚上。" <<elseif Time.dayState is "dusk">> 傍晚。" <<else>> 清晨。" <</if>> <br><br> 当你下车之后,布莱尔便驱车离开了。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">><<getTarget true>> 你正待在多瑙河街的大街上,这里的房子大多宽敞而庄严。 <<if Time.dayState is "day">> <<if $weather is "rain">> 人们因为大雨而不得不躲在室内。 <<elseif $weather is "snow">> 人们因为大雪而不得不躲在室内。 <<else>> 你可以听到围墙后面传来的声音。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 人们中匆忙地从豪宅走入雨中,然后快速地进入豪车当中。 <<elseif $weather is "snow">> 偌大的园圃在清晨的雪地上看起来如诗如画。 <<else>> 你可以透过窗户看到某些人正在运动。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 上方的雨云早早地投下了它的影子。 <<elseif $weather is "snow">> 雪在夜幕的掩护下缓缓地下了起来。 <<else>> 那些东西在昏暗的灯光下投下令人毛骨悚然的阴影。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "rain">> 你能看到来自窗户的光斑,那离马路还很远。 <<elseif $weather is "snow">> 光线穿过那些华丽的窗户,径直地投射到雪地上。 <<else>> 从窗户中透出的光线几乎无法缓解黑暗。 <</if>> <</if>> <<if $halloween is 1>> 一些家庭置办了奢侈的万圣节装饰。 <</if>> <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "street">> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutstreet>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if $options.mapTop is true>> <<map "danube">> <br> <</if>> 可访问地点 <br> <<foresticon>><<link [[森林 (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>> <br> <<if $exposed lte 0 and $openinghours is 1>> <<spaicon>><<link [[水疗中心 (0:02)|Spa]]>><<pass 2>><</link>> <br> <<elseif $openinghours is 0>> <<spaicon>><<link [[水疗中心 (0:02)|Spa Lock]]>><<pass 2>><</link>> <br> <</if>> <<if $syndromekylar gte 1>> <<kylarmanoricon>><<link [[凯拉尔的庄园 (0:02)|Manor Garden]]>><<pass 2>><</link>> <br> <</if>> <<if $exhibitionismrun is "danube" and $exposed lte 1>> <<oakicon>><<link [[水疗中心的后门橡树 (0:02)|Danube Challenge]]>><<pass 2>><</link>> <br> <</if>> <<if Time.dayState is "night">> <<danubehouseicon>><<link [[走向其中一幢豪宅 (0:02)|Danube House Lock]]>><<pass 2>><</link>> <br> <<elseif $exposed lte 0>> <<danubehouseicon>><<link [[敲其中一栋豪宅的门 (0:02)|Danube House Knock]]>><<pass 2>><</link>> <br> <</if>> <br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<domus>> <<wolf>> <<connudatus>> <<if $exposed lte 0>> <<buswait>> <</if>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<residential>> <<stormdrain>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "danube">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $exhibitionismrunon is 0>> 你走到水疗中心后面,找到纸条上提到的那棵橡树。它就矗立在森林的边缘,这是你被告知要脱衣服的地方,在周围没有其他人。 <br><br> <<if $exhibitionism gte 35>> <<link [[脱衣服|Danube Challenge Strip]]>><<set $phase to 0>><</link>><<exhibitionist3>> <br> <<else>> <span class="blue">你的露出癖还不够做这件事。</span> <br> <</if>> <<link [[离开|Danube Street]]>><</link>> <br> <<else>> 你回到了水疗中心后面的橡树下,周围没有人,从马路那边也看不到你。你看向树枝,虽然你看不到相机,但你知道它就在那里。 <br><br> <<if $exhibitionism gte 35>> <<link [[脱衣服|Danube Challenge 2]]>><</link>><<exhibitionist3>> <br> <<else>> <span class="blue">你的露出癖还不够做这件事。</span> <br> <</if>> <<link [[离开|Danube Street]]>><</link>> <</if>>
<<set $challengetimer to 10>> <<set $outside to 1>><<set $location to "town">><<effects>> <<strip>> <<if $phase is 0>> 你<<nervously>>按照纸条上说的做,脱掉你的衣服并赤身裸体地站在森林边缘。 <<else>> 你深吸一口气,然后扫视了一圈四周。你在心里告诉自己这可是一大笔钱。随后你<<nervously>>按照纸条上说的做,脱掉你的衣服并赤身裸体地站在森林边缘。 <</if>> <<exhibitionism3>> 橡树的树枝上有什么东西在闪动,是一台摄像机。<<covered>>你感觉你的脸有些发热,但马上你就注意到了你上方有别的东西飘了下来,一个小降落伞带着一个小盒子飘了下来,你抓住它,发现里面有一张纸条。 <br><br> <i>很高兴与你合作。</i> <br><br> 在纸的后面还有着<<moneyGain 100>>,你用你那颤抖的手飞速地穿上衣服。你认为除了摄像机没有人看见你。 <br><br> <<set $exhibitionismrun to undefined>><<set $exhibitionismrunon to 1>> <<link [[离开|Danube Street]]>><<clotheson>><</link>> <br>
<<effects>><<strip>> 你迅速脱掉你所有的衣服,你最后看了一下周围,确保没有人看到你的裸体。树枝上有一道闪光,就像上次一样,但你感觉还差一点。 <br><br> <<if $exhibitionism gte 75>> <<link [[自慰|Danube Challenge Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>> <br> <<else>> <<link [[自慰|Danube Challenge Masturbate]]>><<set $masturbationstart to 1>><<trauma 6>><<stress 12>><</link>><<ggtrauma>><<ggstress>> <br> <</if>> <<link [[离开|Danube Street]]>><<clotheson>><</link>> <br>
<<strip>><<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> 你哆嗦着开始奖励自己。 <<exhibitionism5>> <<masturbationstart>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls "orgasmcurrent">>
<<effects>><<set $challengetimer to 10>> <<if $orgasmcurrent gte 1>> <<fameexhibitionism 1>><<generate1>><<person1>> 你在做完之后喘了口气,你的皮肤上覆盖着一层薄薄的汗水。没过多久,另一个降落伞载着一个盒子在你面前落下。你打开盒子,发现<<moneyGain 300>>和另一张纸条。 <br><br> <i>您又一次完美地完成了任务,这是这次的报酬,期待与您的再次联系。</i> <br><br> 当你数着钱的时候,你眼角的余光貌似撇到了什么。你转身看去,一个<<person1>><<person>>正站在桑拿房的后门处,<<He>>正震惊地盯着你,一根香烟从<<his>>的嘴角落到地上。毕竟你现在正完全赤身裸体地站在<<him>>面前,而<<he>>则可以看清一切。<<if $exhibitionism gte 75>><<ggarousal>><<arousal 1200>><<else>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><</if>> <br><br> <<if $speech_attitude is "bratty">> 你拿起衣服遮住自己,然后对<<person1>><<person>>喊道:"嘿,滚开!" 这句话让<<him>>清醒过来,<<he>>迅速离开了这里。 <<else>> 你大叫一声,然后抓起衣服就跑,在找一个安静的地方后才把衣服穿上。 <</if>> <<endmasturbation>> <<endcombat>> <<set $exhibitionismrun to undefined>><<set $exhibitionismrunon to 2>><<clotheson>> <<link [[离开|Danube Street]]>><<endevent>><</link>> <<else>> 你停止你正在做的事情,然后开始等待着另一个气球或另一个照相机的闪光,但什么也没有发生。在几分钟后,你穿上衣服离开了。纸条上说要达到高潮,而你在高潮之前就停了下来。 <br><br> <<endmasturbation>> <<endcombat>> <<link [[继续|Danube Street]]>><<clotheson>><</link>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<getTarget true>> 你正待在宅邸街,孤儿院就在这条街上,这整条街都是以结构相似的建筑为主。 <<if Time.dayState is "day">> <<if $weather is "rain">> 人们在雨的驱使下快步行走。 <<elseif $weather is "snow">> 人们迎着寒风轻快地行走。 <<else>> 人们照料自己的花园,沿着街道做自己的事情。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 这条街现在看起来很忙碌,人们都穿着雨衣或打着雨伞去上班。 <<elseif $weather is "snow">> 街道上很是忙碌,尽管天气这么冷,但人们还是裹着厚重的衣服前去上班。 <<else>> 街道上很忙碌,人们都在去上班的路上。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 人们都回到了自己家中,看来没有人希望被淋成落汤鸡。 <<elseif $weather is "snow">> 人们都回到了自己的家中,看来没人喜欢吹着寒风的天气。 <<else>> 人们在经历了漫长的一天之后,疲惫地回到了自己的家。 <</if>> <<else>> <<if $weather is "rain">> 街道一片漆黑,路面被淅淅沥沥的雨水淋得湿透。 <<elseif $weather is "snow">> 雪中的街道一片漆黑,寂静无声。 <<else>> 街道一片漆黑寂静,偶尔能听到汽车引擎发动时的轰鸣声。 <</if>> <</if>> <<if $halloween is 1>> 南瓜灯、骷髅和蜘蛛装饰着房子。 <</if>> <<if Time.season is "winter">> 雪人伫立在花园里。 <</if>> <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "street">> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $tutorial is 0 and $debug is 0>><<set $tutorial to 1>> <<generate1>><<person1>>你刚踏出孤儿院大门,就撞上了一个路过的<<person>>。<<He>>踉跄了一下差点摔倒,然后愤怒地回头看向你,但当<<his>>看到你的脸时,<<he>>眼中的愤怒变成了色欲,"你是我这周里见过最可爱的小家伙!来吧,到我这儿来。" <br><br> <<link [[继续|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Domus Street">><</link>> <<else>> <<if $stress gte $stressmax and !$possessed>> <<passoutstreet>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $halloween is 1 and Time.monthDay is 31 and Time.hour gte 19 and C.npc.Whitney.state isnot "dungeon" and C.npc.Whitney.init is 1 and $halloween_whitney_proposed isnot 1 and !$possessed>> <<set $halloween_whitney_proposed to 1>> <<halloweenwhitney>> <<elseif $averyDismissalScene and $averyDismissalSceneWait isnot 1 and Time.weekDay is 7 and Time.hour is 20>> <<loadNPC 0 avery_sidepiece>><<person1>> <<if $averyDismissalScene is 1>> 你看到一位<<person>>站在孤儿院外面,身穿 <<if $pronoun is "f">> 花哨的礼服。<<He>>在周围踱步,试图适应穿高跟鞋的感觉。 <<else>> 时髦的西装。<<He>>在周围踱步,看起来<<hes>>在努力消除<<his>>的紧张情绪。 <</if>> <span class = "blue">你现在认出了<<him>>。<<Hes>>是艾弗里的新约会对象。</span> <br><br> 就像在排队似的,你看到一辆熟悉的车停在附近。 <<personsimple>>兴奋地走过去<<if $pronoun is "f">>,路途中差点就绊倒了<</if>>。 你看到<<he>>爬上车时,<<him>>的嘴唇在艾弗里唇上啄了一下。车门关上,这对新情侣开车离开了。 <<else>> 你碰到了一个<<person>>。"哦!对不起!"<<He>>慌忙道歉,看着你。<<He>>似乎认出了你,并微笑着。 "啊!我很高兴我碰到了你。我还没来得及感谢你提醒我提防艾弗里的事。"<span class = "blue">你现在认出<<him>>了。<<Hes>>就是艾弗里想用来取代你的那个<<personsimple>>。</span> <br><br> "说来讽刺,如果你那天没有警告我,我现在就已经在和<<nnpc_him "Avery">>约会了。你真的帮我躲过了一劫。" <<He>>突然抱住你。 <br><br> "我真不知道该怎么感谢你,我们孤儿院见!"<<stress -6>><<lstress>> <</if>> <<unset $averyDismissalScene>> <<clearNPC avery_sidepiece>> <br><br> <<endevent>> <<destinationeventend>> <<elseif $adultshopgrandopening is true and $adultshopopeningevent is undefined and Time.hour gte 6 and Time.hour lte 20>> <<set $adultshopopeningevent to true>> <<generate1>><<person1>> "打扰一下,"你右边的一个声音说。是一个<<person>>。<<He>>拿出一张传单,上面写着"西里斯成人用品店",印有一系列的性玩具。 <br><br> <span class="gold">"我们正在举办一个盛大的开幕活动,仅限今天。</span> 我们会营业到<<ampm 21 00>>。希望你能来。" <br><br> <<He>>穿过街道,把传单递给另一个行人。 <br><br> <<endevent>> <<destinationeventend>> <<elseif ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if $options.mapTop is true>> <<map "domus">> <br> <</if>> <<if $averydate is 1 and Time.hour is 20 and $averydatedone isnot 1>> 艾弗里在<<nnpc_his "Avery">>车旁等着你。 <br> <<ind>><<link [[约会 (1:20)|Avery Date]]>><</link>> <br><br> <</if>> 可访问地点 <br> <<homeicon>><<link [[回家 (0:01)->Orphanage]]>><<pass 1>><</link>> <br> <<if Time.dayState is "night">> <<domushouseicon>><<link [[走近其中一所房子 (0:02)|Domus House Lock]]>><<pass 2>><</link>> <br> <<elseif $exposed lte 0>> <<domushouseicon>><<link [[敲其中一所房子的门 (0:02)|Domus House Knock]]>><<pass 2>><</link>> <br> <</if>> <<if $demon gte 6 and Time.dayState is "night" and $promiscuity gte 15>> <<demonicon>><<link [[从窗户爬进去 (0:30)|Domus Window]]>><<pass 30>><</link>><<demon>> <br> <</if>> <<if $exposed gte 2 and Time.dayState isnot "night" and $exhibitionism gte 75>> <<domushouseicon>><<link [[乞求衣物 (0:02)|Domus House Nude]]>><<pass 2>><</link>><<exhibitionist5>> <br> <</if>> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<barb>> <<danube>> <<if $exposed lte 0>> <<buswait>> <</if>> <br> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<residential>> <<stormdrain>> <<loiter>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "domus">> <</if>> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<set $location to "alley">> <<street2>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">><<getTarget true>> 你正待在麋鹿街上,这里有几条通往大型工厂的道路。 <<if Time.dayState is "day">> <<if $weather is "rain">> 雨水从周围的机器上溅起。 <<elseif $weather is "snow">> 机器的声音被大雪所覆盖。 <<else>> 你听到周围机器的轰鸣声。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 在这些如同刚刚睡醒的大型机器的轰鸣声下,你根本听不到雨点落地的声音。 <<elseif $weather is "snow">> 你听到四周低沉的轰鸣声,是那些沉睡一宿的机器发出的轰鸣声。 <<else>> 这些大型机器像是有着睡醒的起床气一般,发出振耳的轰鸣声。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 工人们正匆匆地冒雨往回赶,看来今天的工作已经完成了。 <<elseif $weather is "snow">> 虽然机器依旧在隆隆作响,但其声音却被大雪所覆盖。 <<else>> 这个时间点,机械的轰鸣声有所减弱,但没有完全消退。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "rain">> 偶尔传来的金属刺啦声穿透了雨声。 <<elseif $weather is "snow">> 虽然大雪遮挡了一部分声音,但这个时间点你还是能听到那些大型机器发出的声音。 <<else>> 即使在这个时候,你也能听到那些大型机器发出的声音。 <</if>> <</if>> <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "street">> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutstreet>> <<elseif $compound_breakout is undefined and ($museumAntiques.antiques.antiquewhitecrystal is "found" or $museumAntiques.antiques.antiquewhitecrystal is "talk" or $museumAntiques.antiques.antiquewhitecrystal is "museum")>> <<set $compound_breakout to 1>> <<generate1>><<generate2>><<person1>> 一个身穿白色制服的<<person>>跑过马路,迫使迎面而来的车辆猛地急刹。<<He>>双手拿着一根长杆,在其末端有一张小网。有一只小东西跑在<<him>>的前面。<<He>>猛地一挥,却扑了个空,那只生物从一个排水口逃走了。 <br><br> <<He>>骂了一句,然后看了下周围观察<<him>>的车辆和行人。"没什么好看的,"<<him>>说道,但附近大院里的一声巨响打断了<<he>>。一股白烟飘向空中,又有两个小东西飞快地掠过围墙跑了出来,<<He>>高举着网向其中的一只追去。 <br><br> <<link [[继续|Elk Street]]>><<endevent>><</link>> <br> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if $options.mapTop is true>> <<map "elk">> <br> <</if>> 可访问地点 <br> <<if $trash_unlocked is 1>> <<landfillicon>><<link [[垃圾填埋场 (0:10)|Trash]]>><<pass 10>><<set $trash to 0>><</link>> <br> <<else>> <<landfillicon>><<link [[垃圾填埋场 (0:05)|Trash Gate Enter]]>><<pass 5>><</link>> <br> <</if>> <<if $daily.compoundState is 1>> <span class="blue">在大院里有警卫来回巡逻着。</span>等到明天,那些警卫就不会这么紧张了。 <br> <<elseif $compoundcard is 2>> <<if $wraithCompoundEvent>> <<hallucinogen 5>> <span class="pink">大院里笼罩着一层淡淡的薄雾。</span> <br> <</if>> <<compoundicon>><<link [[偷偷溜进院子(0:02)|Elk Compound]]>><<pass 2>><<crimeUp 30>><</link>><<crime "trespassing">> <br> <<if $farm_stage gte 9 and $phials_held gte 1 and $exposed lte 0>> <<compoundicon>><<link [[进入大院 (0:01)|Elk Compound Approach]]>><<pass 1>><</link>> <br> <</if>> <<elseif ($compoundcard is 1 or $farm_stage gte 9) and $exposed lte 0>> <<compoundicon>><<link [[走进陌生的院子 (0:01)|Elk Compound Approach]]>><<pass 1>><</link>> <br> <</if>> <<if $adultshopunlocked is undefined>> <<if $adultshopgrandopening is true>> <<adultshopicon>><<link [[参加成人用品店的盛大开幕式 (1:00)|Adult Shop Opening]]>><<pass 10>><</link>> <<else>> <<dilapidatedshopicon>><<link [[破旧的商店 (0:01)|Dilapidated Shop]]>><<pass 1>><</link>> <br> <</if>> <<elseif $exposed lte 0>> <<if $adultShop.ban gt 0>> <<adultshopicon>><<link [[成人用品店 (0:01)|Adult Shop Guard]]>><<pass 1>><</link>> <br> <<else>> <<adultshopentryevent>> <br> <</if>> <</if>> <br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<nightingale>> <<oxford>> <<harvest>> <<if $exposed lte 0>> <<buswait>> <</if>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<industrial>> <<stormdrain>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "elk">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> <<ganginit>>你感觉到有东西在触摸你的下体,有谁的手从周围伸了出来。 <br> <</if>> <<effects>> <<effectsman>> <<alarmstate 1>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续->Gang]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Gang]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Gang]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Gang]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Gang]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Gang]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Gang]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $phase is 0>> 你躲在一辆停着的汽车下面,伴随着脚步声越来越响,你的心跳也随之越来越快。很快,你看到一双脚从旁边走了过去,你继续等待着,直到脚步声消失后才继续前进。 <<garousal>> <br><br> <<arousal 50>> <<endevent>> <<destinationeventend>> <</if>> <<if $phase is 1>> <<if $rng lte 80>> <<arousal 50>> 你紧靠在脚步声对面的路边。很快,你看到一个<<person>>走到了路灯下面。但幸运的是这家伙貌似有别的事要忙,甚至没有在路灯下稍作停留便匆匆离开了。在那人离开之后,你才注意到你的心跳有多快。 <<garousal>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<arousal 50>> 你紧靠在脚步声对面的路边。很快,你看到一个<<person>>走到了路灯下面。 <br><br> 但不幸的是,黑暗并不像你所希望的那样隐蔽,在<<He>>发现你这尴尬的穿着后,你羞愧地拔腿就跑,而<<his>>则在你身后吹起了下流的口哨声。 <<trauma 2>><<garousal>><<gtrauma>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<strangeman2init>> <</if>> <<effects>> <<effectsman>> <<alarmstate 1>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->StreetEx2 Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->StreetEx2 Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->StreetEx2]]>><</link>></span><<nexttext>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->StreetEx2 Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->StreetEx2 Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->StreetEx2]]>><</link>></span><<nexttext>> <</if>>
<<widget "pantsdowntime">> <<if $pantsdowntimer is 0>> 在你周围很快就聚集了一批来看你笑话的人。 <<elseif $pantsdowntimer is 1>> 惠特尼离开这里已经有半个多小时了,从那时起人群就越来越多了。 <<elseif $pantsdowntimer is 2>> 惠特尼已经离开你一个多小时了,聚集在周围的人越来越多了。 <<elseif $pantsdowntimer is 3>> 惠特尼已经离开你一个半小时了,在你周围已经聚集了超多的人了。人们的声音和胆量也越来越大了。 <<elseif $pantsdowntimer is 4>> 惠特尼已经离开两个小时了,而且依旧没有要回来的迹象。你现在真的不清楚<<he>>还会不会回来了,你的周围被人群围了个水泄不通,这甚至影响到了交通,导致有不少车辆也停在你周围,而那些司机也很乐意于观看免费的表演。 <<else>> 你已经记不清惠特尼离开多久了,但此时此刻,镇上的每个人一定都看到了你裸露的性器和光溜溜的屁股,但不知为什么,人群并没有变少的迹象。 <</if>> <br><br> <</widget>> <<widget "pantsdownevents">> <<switch $pantsdowntimer>> <<case 1>> 你的心跳得很快。你能感觉到双腿间的空气和赤裸的臀部。你遭到了注视、喊叫和嘲笑。大多数人只停留几秒钟看一眼,许多人拍照后就离开了,但也有少数人驻足凝视。 <<case 2>> 尽管空气凉爽,但你还是开始冒汗。惠特尼还是没有出现,你周围已经聚集了一小群人。你前面的陌生人直勾勾地盯着你的<<genitals>>,而你后面的人则一览无余地欣赏着你的屁股。很多人在拍照。 <<case 3>> 越来越多的人围了上来。几乎所有人都拿出了手机,拍照录像。你感到非常尴尬,不知道自己还能坚持多久,整座城市的人都看到你这个样子了。 <<case 4>> 你尴尬得浑身发抖。人群越来越多。你只能听到他们的嘲笑声、嘲讽声和呐喊声。甚至有几个胆子大的人跑过来,在你的赤裸屁股上拍了一巴掌。要结束这一切并不难,但你仍能顺从地没有遮住自己。 <<case 5>> 你感到非常尴尬,以至于开始头晕目眩。你所能看到和听到的,都是围在你周围的一大群人。拍摄了如此多的照片和视频,整个城市的人一定都看到了你这样暴露的样子。 <<case 6>> 你茫然失措,感到无地自容。你已经忘记了时间,人群越来越多,惠特尼还是没有回来。你不知道自己会不会永远这样站着。 <</switch>> <br><br> <</widget>> <<widget "pantsdowncomments">> 人群中有人说道: <<rng 11>> <<switch $rng>> <<case 1>> "这家伙真是个大流氓,穿成这样子就敢上街了。" <<case 2>> "你觉得<<pshes>>是不是有麻烦了啊?我们是不是应该帮<<phim>>一下?" <<case 3>> "我和<<phim>>是一个学校的,我要把这些照片给大家看!" <<case 4>> "<<pShe>>的屁股挺不错的。" <<case 5>> "<<pShe>>去了我的学校,我敢打赌<<pshe>>再也不敢露脸了。" <<case 6>> "我敢打赌,<<pshes>>一定很喜欢这样。就像这样,在我们看<<pher>>的时候得到心理的满足。" <<case 7>> "<<pHer>>的屁股看起来需要有人来一巴掌。" <<case 8>> "这太恶心了,真是个变态。" <<case 9>> "我敢打赌,这是某种行为艺术。" <<case 10>> "我才刚把<<pher>>的照片发到网上,立马就有一千多人浏览了!" <<case 11>> "我无法将我的眼睛从<<pher>>那完美的翘臀上移开。" <</switch>> <br><br> <</widget>> <<widget "pantsdowngender">> 人群中有人说道: <<if $player.penisExist and (!$player.vaginaExist or $rng gte 51)>> <<if $arousal gte 6000>> <<rng 3>> <<switch $rng>> <<case 1>> "哦天,<<pshes>>那里越来越硬了!" <<case 2>> "我就知道<<pshe>>是个变态,看看<<pher>>那里硬成什么样子了。" <<case 3>> "这太恶心了,<<pshes>>竟然在公众场合下硬了。" <</switch>> <<else>> <<if $player.penissize lte 1>> <<rng 3>> <<switch $rng>> <<case 1>> "那是肉棒么?简直小得都快看不出来了!" <<case 2>> "<<pShe>>的小鸡巴如此的可爱。" <<case 3>> "多令人难堪的小屌!" <</switch>> <<else>> <<rng 3>> <<switch $rng>> <<case 1>> "老实说,<<pHer>>的鸡巴是挺不错的。" <<case 2>> "这比我想象中的要长。" <<case 3>> "这是一根非常漂亮的阴茎。" <</switch>> <</if>> <</if>> <<else>> <<if $arousal gte 6000>> <<if $rng gte 51>> "哦买嘎,<<pshes>>湿了哎!" <<else>> "我能看出<<pshe>>有多兴奋,快看<<pher>>的小穴!" <</if>> <<else>> <<rng 5>> <<switch $rng>> <<case 1>> "我可以看到<<pher>>的整个阴部,<<pshes>>甚至都没有试图去遮一下。" <<case 2>> "把你的衣服掀开!让我看看你的奶子!" <<case 3>> "<<pShe>>的小穴粉嫩可爱。" <<case 4>> "我也想看<<pher>>的胸部!" <<case 5>> "来这边,这是欣赏<<pher>>小穴的最好角度。" <</switch>> <</if>> <</if>> <br><br> <</widget>> <<widget "pantsdownlewd">> <<rng 5>> <<switch $rng>> <<case 1>> 一辆餐饮车停在你身旁的街道上,向因你而聚集起来的人群做起了生意。 <br><br> 你身边立刻排起了队伍。没过一会儿,越来越多的人挤过来排队。每个人都在排队的时候仔细欣赏了你没穿衣服的样子。 <br><br> <<link [[继续|High Public Pants Down Stay]]>><</link>> <<case 2>> 你面前街道上的车流缓慢,你看见一辆满载的公交车从你身边驶过,车窗旁挤满了人,全都急切地想看清你。 <br><br> <<if $promiscuity gte 75>> <<link [[炫耀|High Public Pants Down Flaunt]]>><</link>><<exhibitionist5>> <br> <</if>> <<if $exhibitionism gte 75 and $player.breastsize gte 5 and $leftarm isnot "bound" and $rightarm isnot "bound">> <<link [[更多地暴露你自己|High Public Pants Down Expose]]>><</link>><<exhibitionist5>> <br> <</if>> <<link [[什么都不做|High Public Pants Down Nothing]]>><</link>> <<case 3>> <<generatey2>> 一个<<person2>><<person>>朝你走来,这家伙眼中满是欲望,<<he>>伸手想拽掉你的衬衫,让你更加暴露。 <br><br> <<link [[随他们做|High Public Pants Down ExLet]]>><<trauma 1>><<arousal 600>><</link>><<gtrauma>><<garousal>> <br> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<link [[让他们停手|High Public Pants Down ExStop]]>><</link>><<athleticsdifficulty 1 1000>> <<else>> <span class="blue">你的手被绑着,没办法阻止<<him>>。</span> <</if>> <<case 4>> <<generate2>> 一个<<person2>><<person>>朝你走来,眼中充满了欲望。 <br><br> "我打赌这一定让你欲火焚身,"<<he>>说着的同时舔了舔<<his>>的嘴唇。"我很确信,像这样在公共场合暴露自己一定会让你欲罢不能,所以让我们来看看,好吗?"<<He>>说完之后把<<his>>的手伸向你的私处。 <br><br> <<link [[随他们做|High Public Pants Down MoLet]]>><<trauma 1>><<arousal 600>><</link>><<gtrauma>><<garousal>> <br> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<link [[让他们停手|High Public Pants Down MoStop]]>><</link>><<athleticsdifficulty 1 1000>> <<else>> <span class="blue">你的手被绑着,没办法阻止<<him>>。</span> <</if>> <<case 5>> <<generatey2>> <<person2>><<person>>转向他们的朋友。"给我们拍张合照。"<<he>>说。 <br><br> 那个<<person2>><<person>>走到你身旁。然而出乎你所料的是,<<he>>脱下自己的裤子和内衣,也像你一样露出身体。你听见身边人群发出一阵欢呼。<<he>>在你身边摆起姿势,让<<his>>的朋友准备好拍照片。 <br><br> <<link [[只是站着|High Public Pants Down Stand]]>><</link>> <br> <<if $exhibitionism gte 75>> <<link [[摆个姿势|High Public Pants Down Pose]]>><</link>><<exhibitionist5>> <br> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<link [[更多地暴露你自己|High Public Pants Down PhExpose]]>><</link>><<exhibitionist5>> <</if>> <</if>> <</switch>> <<set $eventskip to 1>> <</widget>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>><<hand_gag 0 left>> 你抓住并推开惠特尼的双手。惠特尼生气地想要越过你的防线,但一直没成功。 <br><br> "你是敬酒不吃吃罚酒,"<<he>>哼着鼻子说道。 <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|High Public Pants Down Push End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|High Public Pants Down Push]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> 惠特尼吃痛退开。<<He>>跑掉了,现在这里又只有你一个人了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|High Street]]>><<endevent>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 惠特尼呻吟着高潮,<<he>>花了几秒钟的时间把裤子穿好。 <br><br> "行,这次就先放过你这骚货。但之后我肯定要让你在全镇人面前光着屁股。" <br><br> <<He>>走开了,留你一个人在原地。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|High Street]]>><<endevent>><</link>> <<else>> 你被打得遍体鳞伤,只能任由惠特尼对你为所欲为。 <br><br> <<endcombat>> <<link [[继续|High Public Pants Down Still]]>><</link>> <</if>>
<<effects>><<npc Whitney>><<person1>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<set $skirt to 1>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<he>>掀起你的裙子,将你下半身全部暴露出来。你因此倒抽了一口气。 <br><br> "抓着这个,"<<he>>说,"往高抬。"<<He>>把下摆塞进你手里。 <br><br> <<else>> <<he>>拉下你的裙子,将你下半身全部暴露出来。你因此倒抽了一口气。 <br><br> <</if>> <<else>> <<He>>向下摸去,把指头滑入你<<bottoms>>。当<<he>>把你推倒时,你倒吸了一口气。 <br><br> <</if>> <<if $worn.under_lower.type.includes("naked")>> <<He>>笑着看向你的真空下体。"不错嘛,荡妇。"<<glove>><<npcincr Whitney love 1>> <br><br> <<elseif $worn.under_lower.reveal gte 500>> 惠特尼看到你不加遮掩的内裤后露出了笑容。 <br><br> "真可爱。我还挺喜欢它的暴露程度的,只可惜现在它有点碍事了。" <br><br> <<He>>抓住你的内裤拽了下去。 <br><br> <<else>> 看到你的内裤后,惠特尼发出了轻蔑的笑声。"你这骚货真是让我失望。"<<he>>说道,"单调又乏味,一个骚货怎么能穿成这样?"<<He>>把手指滑进你的内裤,慢慢地将它脱了下去。 <br><br> <</if>> <<link [[继续|High Public Pants Down Still 2]]>><</link>>
<<effects>><<lowerstrip>><<underlowerstrip>> <<set $pantsdowntimer to 0>> <<if Time.daystate is "day">> 你感觉到阳光照在你光溜溜的屁股上。 <br><br> <<else>> 你感觉到微风吹拂着你暴露在外的性器和屁股。 <br><br> <</if>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<if $speech_attitude is "meek">> <<if $skirt is 1>> 惠特尼回来了,对着<<his>>的作品发出赞叹。你被迫举起裙子站在原地<<if !$worn.under_lower.type.includes("naked")>>,内裤脱至脚踝<</if>>。人行道上的所有人都可以看到你的性器与屁股。 <br><br> <<else>> 惠特尼回来了,对着<<his>>的作品发出赞叹。你被迫站在原地,裤子被脱到脚踝,将你的性器和屁股暴露给所有人行道上的人看。 <br><br> <</if>> <<elseif $speech_attitude is "bratty">> <<if $skirt is 1>> 你把裙子放下来。"不行不行,继续举着。"<<he>>说。惠特尼抓住你裙子的下摆,又把它塞回你手中。 <br><br> <<else>> 你弯腰去提你的裤子,惠特尼将你的手打开,然后拽着你让你站好。 <br><br> "别动,"<<he>>说道,"我要你就这样站着。" <br><br> <</if>> <<else>> <<if $skirt is 1>> 你迟疑地缓缓脱下你的裙子。 <br><br> "不对,"<<he>>说着把你的手拽了回去,"把你的裙沿举起来,能举多高就举多高。" <br><br> <<else>> 你用手遮住自己的性器,希望能给自己留下一丝体面。 <br><br> "别动,不许遮着自己。"<<he>>说。 <br><br> 惠特尼环住你的腰,"我想让每个人都能把你看光。" <br><br> <</if>> <</if>> <</if>> 你最隐私的部位暴露在空气中,让你一阵颤抖。路过的人们纷纷转过身来看你,你听见有几辆车朝你鸣笛。 <br><br> "我要去前面买点东西,"<<he>>说,"你就在这儿别动,等我回来。别想着跑掉,你瞒不过我的。"<<He>>走之前又在你屁股上摸了几把。<<him>>走过转角,消失在了你的视野里。 <br><br> <<link [[继续站在那|High Public Pants Down Stay]]>><<trauma 6>><<arousal 600>><<sub 1>><<npcincr Whitney dom 1>><</link>><<garousal>><<gtrauma>><<gdom>> <br> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<link [[提上裤子|High Public Pants Down Pull]]>><<clotheson>><<npcincr Whitney dom -1>><</link>><<ldom>> <<else>> <<link [[不穿衣服走出去|High Public Pants Down Walk]]>><<trauma 1>><<stress 6>><</link>><<gtrauma>><<gstress>> <</if>>
<<effects>> 不久,惠特尼便离开了你的视野。你决定不再忍受这种羞辱。 <br><br> 你走出那个地方,希望自己之后不会被惠特尼撞见。 <br><br> <<link [[继续|High Street]]>><<endevent>><<unset $skirt>><<clotheson>><</link>>
<<effects>> 你整理好衣服,决定结束这场羞辱。当你穿上衣服时,人群中传来一阵抱怨声。你抛下人群,离开了这里,内心希望自己不会撞见惠特尼。 <br><br> <<link [[继续|High Street]]>><<endevent>><<unset $skirt>><<clotheson>><</link>>
<<effects>><<npc Whitney>><<person1>><<set $pantsdownending to random(1,10)>> <<if $pantsdownending gte 10 and $pantsdowntimer gte 1>> <<unset $pantsdownending>> <<unset $pantsdowntimer>> 过了一段时间,惠特尼手里夹着烟回来了。 <br><br> <<He>>一看你还脱着裤子站在原地,就大笑起来。 <br><br> 惠特尼走到你身边,"你居然还没走?"<<he>>问道,"其实我都快把你这贱货忘了。你在这儿露着下面还挺开心的,是不是?" <br><br> <<He>>指向人群。"有很多粉丝在欣赏你的表演。"<<He>>又摸了你的屁股几秒钟,人群兴奋地看着。"你可以穿上衣服了,"<<he>>说,"你今天是个好婊子。"<<gglove>><<npcincr Whitney love 2>> <br><br> <<if $whitneyromance is 1>> 惠特尼转向人群。"这位是我的<<girlfriend>>,"<<he>>说道。"希望大家好好享受,想怎么看就怎么看,但不许上手,只有我才能这么干。" <br><br> 惠特尼的手指在你暴露在外的性器上游移着,似乎在用实际行动向人群说明。你因性奋而颤抖。有几个人发出喝彩。 <br><br> <</if>> <<He>>摸了摸你的头,然后走开了,留你一个人站在原地。你满脸通红地整理好衣服,结束了这场羞辱。 <br><br> <<link [[继续|High Street]]>><<endevent>><<clotheson>><<unset $skirt>><</link>> <<elseif $pantsdowntimer gte 6>> <<unset $pantsdownending>><<unset $pantsdowntimer>><<generatey2>><<person2>> <<if Time.dayState is "night">> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> 夜幕降临,惠特尼仍然没有回来。人们开始感到无聊,陆陆续续地回家了。你露着性器光着屁股,在这里站了一整天。 <br><br> 你觉得差不多了,开始穿衣服。这时,还在场的几名观众给你鼓掌,一个<<person2>><<person>>说道, <br><br> "这真是太精彩了。你之后还会回这儿表演吗?"<<gstress>><<stress 6>> <br><br> 你没管<<his>>说了什么,直接选择走人。虽然你脸上又红又羞,但却明显地感到了一丝刺激。你今天的所作所为实在太奔放了。 <br><br> <<link [[继续|High Street]]>><<endevent>><<clotheson>><<unset $skirt>><</link>> <<else>> 夜幕降临,惠特尼仍然没有回来。人们开始感到无聊,陆陆续续地回家了。你露着性器光着屁股,在这里站了一整天。 <br><br> 你觉得惠特尼不会回来了。但你的手绑着,没办法穿衣服。如果你想走,就得放弃下半身的衣服。 <br><br> 你深吸了一口气,迈步将下身衣物从腿上褪下,让你的下半身完全裸露。现在街上的人没有白天那么多,但仍有不少人能看见你遮掩不住的性器和屁股, <br><br> 你走过街道,人们嘲笑着你裸露的身体,你只能默默忍受。<<gtrauma>><<gstress>><<trauma 1>><<stress 6>> <br><br> <<link [[继续|High Street]]>><<endevent>><<unset $skirt>><<lowerruined>><<underlowerruined>><<clothesruinstat>><</link>> <</if>> <<else>> 你已经不知道在这里站了多久了。 <br><br> 你开始还感到尴尬,而现在却只觉得无聊。你的脚已经站到发疼,人群似乎也对你失去了兴趣。虽然仍有人好奇地过来拍照,但劲头明显减退了不少,甚至连奚落或嘲笑都消失了。 <br><br> 你决定不再忍下去,你<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>放下裙摆<<else>>弯腰穿起下半身的衣服<</if>>,整理了一下全身,遮住该遮的地方。有几个人伸手为你鼓掌,就好像你的表演谢幕了一样。你满脸通红地走开,而惠特尼到现在也没回来。 <br><br> <<link [[继续|High Street]]>><<endevent>><<clotheson>><<unset $skirt>><</link>> <</if>> <<else>> <<set $danger to random(1, 17000)>> <<if $danger gte (17000 - $allure) and $pantsdowntimer gte 1 and $eventskip isnot 1>> <<pantsdownlewd>> <<else>> <<set $eventskip to 0>><<fameexhibitionism 1>> <<if $arousal gte 10000>> 你忍受不住,最终在人群面前高潮了。 <br><br> <<orgasm>> 你的爱液喷洒在步道上。有人欢呼着鼓掌,也有人一边骂着恶心一边继续看。你的脸变得通红。你从未有过如此羞耻的感觉。<<gtrauma>><<gstress>><<trauma 1>><<stress 6>> <br><br> <</if>> <<if $skirt is 1>> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> 你在众目睽睽之下掀着裙摆,将私密处暴露在街上所有人的目光下。<<pantsdowntime>> <<else>> 你站在大庭广众之中,裙子褪到脚踝附近,向街上所有人露出你的隐私部位。<<pantsdowntime>> <</if>> <<else>> 你站在公共人行道上,<<if $skirt is 1>>把裙子高高撩起<<else>>把裤子脱到脚踝<</if>>,向经过的每个人展露你的<<genitals>>和光腚。<<pantsdowntime>> <</if>> <<pantsdownevents>> <<if $rng gte 51>> <<pantsdowngender>> <<else>> <<pantsdowncomments>> <</if>> <<link [[等待 (0:30)|High Public Pants Down Stay]]>><<arousal 600>><<stress 6>><<pass 30>><<set $pantsdowntimer += 1>><</link>><<garousal>><<gstress>> <br> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<link [[离开|High Public Pants Down Leave]]>><</link>> <<else>> <<link [[离开|High Public Pants Down Walk]]>><</link>><<note "你将无法找回你的衣物" "blue">> <</if>> <</if>> <</if>>
<<effects>><<fameexhibitionism 2>> 你磕磕绊绊地向挪动着脚步,然后转身弯下腰,让公车上的所有人饱览你的胯下春光。你回头看了一眼,发现所有乘客都举着手机。<<ggarousal>><<arousal 1200>> <br><br> 你不知道公车里的人在说些什么,但从肢体动作中可以看出他们很兴奋。几分钟后,半车的乘客都下车汇入人群。 <br><br> <<link [[继续|High Public Pants Down Stay]]>><<endevent>><</link>>
<<effects>> 你大胆地<<if $skirt is 1>>用一只手收起你的裙子,用另一只手掀起你的衬衫<<else>>掀起你的衬衫<</if>>,露出你的裸体。<<if $worn.under_upper.type.includes("naked")>><<breasts>><<else>>胸罩<</if>>。公交车上的乘客都疯了。他们拿出手机,纷纷录起像来。片刻后,一半的乘客下了车,进入拥挤的人群中。 <br><br> <<link [[继续|High Public Pants Down Stay]]>><<endevent>><</link>>
<<effects>><<fameexhibitionism 2>> 你忍受着他们的目光,因为他们挤在公交车的左侧,以便更好地看到你。 <br><br> 甚至当迎面而来的车辆经过时,他们中的一些人示意停车。他们居然成功了,公交车司机等待着他们动作。你注意到一半的乘客提前下了车,在车开走之前进入拥挤的人群中。 <br><br> <<link [[继续|High Public Pants Down Stay]]>><<endevent>><</link>>
<<effects>><<fameexhibitionism 2>> <<He>>掀起你的上衣,把你的<<if $worn.under_upper.type.includes("naked")>><<breasts>><<else>>胸罩<</if>>完全展露给人群,这让他们发出一阵欢呼。 <br><br> 那个<<person2>><<person>>把你的上衣掀开了几分钟。你感觉到微风吹拂着你的胸部。虽然不如刚刚露得多,但观众们仍抢着给你拍照。<<ggstress>><<stress 12>> <br><br> 一会儿后,<<person2>><<person>>把你的上衣放下,笑着走开了。 <br><br> <<link [[继续|High Public Pants Down Stay]]>><<endevent>><</link>>
<<effects>> <<if $athleticsSuccess>> <span class="green"><<he>>伸手想掀起你的衬衫,但被你一把抓住</span>。你拧住<<his>>的手腕,疼得<<him>>大叫一声后把手缩了回去。 <br><br> "你这傻逼,"<<he>>大喊,"你都已经露这么多了,干嘛不让别人看胸呢?" <br><br> <<he>>气冲冲地走开了。人群对你的态度稍有谨慎,但大部分仍在原地拍着照。 <br><br> <<else>> <<fameexhibitionism 2>> <span class="red">你想抓住<<his>>的手腕,但被<<he>>一把拍开</span>。你只得眼睁睁看着<<him>>掀起你的上衣,将你的<<if $worn.under_upper.type.includes("naked")>><<breasts>><<else>>胸罩<</if>>展露给人群。 <br><br> 观众们发出一阵喝彩,对着你露出的胸部拍起照来。你暴露的程度提高了,这不禁让你愈发脸红。<<ggtrauma>><<trauma 2>> <br><br> 几分钟后,那个<<person2>><<person>>总算放下你的上衣,大笑着走开了。 <br><br> <</if>> <<link [[继续|High Public Pants Down Stay]]>><<endevent>><</link>>
<<effects>><<fameexhibitionism 1>> 你们两人都暴露着身体,那人的朋友给你们拍了几张照。 <br><br> "换个位置,从后面拍几张。"那个朋友说道。 <br><br> <<His>>的朋友绕到你们身后,又拍了许多张。<<He>>扭头看向镜头。<<His>>的朋友拍到了你们两人的屁股。 <br><br> "非常感谢!"<<he>>露出兴奋的笑容,"我要把这些照片发在所有社交账号上!" <br><br> 你想了想该怎么回应,但最后还是决定什么都不说。那个<<person2>><<person>>穿上裤子,和<<his>>的朋友一起走开了。 <br><br> <<link [[继续|High Public Pants Down Stay]]>><<endevent>><</link>>
<<effects>><<fameexhibitionism 2>> 你摆起姿势以配合你身边的<<person2>><<person>>,并且朝镜头露出迷人的微笑。<<he>>开心地笑着。 <br><br> "非常感谢!"<<he>>露出兴奋的笑容,"我们也来从后面拍几张吧!" <br><br> <<His>>的朋友拿着相机走到你和<<person2>><<person>>身后。<<He>>扭头看向镜头。你也转过头去,同时朝镜头挺了挺屁股。那位朋友开心地给你们拍了几张照片。 <br><br> 照片拍完后,那个<<person2>><<person>>突然双手环住你,给了你一个大大的拥抱。<<ltrauma>><<trauma -1>> <br><br> "你也太酷了!"<<he>>说,"我要把这些上传到我所有账号上!" <br><br> <<He>>拉上<<his>>的裤子,并对着<<his>>的朋友竖了个大拇指。你看他们和朋友离开,<<person2>><<person>>再次让你一个人待着。 <br><br> <<link [[继续|High Public Pants Down Stay]]>><<endevent>><</link>>
<<effects>><<fameexhibitionism 2>> 就在朋友拍照之前,你拉起你的上衣,露出你的<<if $worn.under_upper.type.includes("naked")>><<breasts>><<else>>胸罩<</if>>。<<person2>><<person>>惊喜地大叫。 <br><br> "非常感谢,"<<he>>兴奋地笑着,"咱们从后面也拍一张吧!" <br><br> 拿着相机的朋友在你和<<person>>身面走动,<<He>>把他们的头转向摄像机。你也扭过头,同时拱出你的屁股给相机一个好角度,这位高兴的朋友给你们俩拍了几张照片。 <br><br> 一旦完成,<<person2>><<person>>便会张开<<his>>的双臂扑向你给你一个惊喜的拥抱。<<ltrauma>><<trauma -1>> <br><br> "你也太酷了!"<<he>>说,"我要把这些上传到我所有账号上!" <br><br> <<He>>拉上<<his>>的裤子并对<<his>>的朋友竖起了大拇指。你看着<<he>>和<<his>>的朋友离开留下你一人。 <br><br> <<link [[继续|High Public Pants Down Stay]]>><<endevent>><</link>>
<<effects>><<fameexhibitionism 2>> <<if $player.penisExist and $player.vaginaExist>> 你站在那里时,<<he>>当众爱抚并用手指触碰你。 <<elseif $player.penisExist>> 你站在那里时,<<he>>当众爱抚你。 <<else>> 你站在那里时,<<he>>当众用手指触碰你。 <</if>> <br><br> 当<<he>>熟练地用<<his>>的手指取悦你,让你愈发接近高潮的时候,你有些喘不过气。<<person2>><<person>>笑着说道:"我就知道。"<<he>>一边加速一边说,"你很享受这个不是吗?" <br><br> <<orgasm>> 你高潮着颤抖起来,把液体喷得满人行道都是。那个<<person2>><<person>>大笑着,就在<<he>>拿下你的时候,人群中爆发出欢呼声。"我操,"<<he>>说,"你在这么多人面前去了。"<<ggstress>><<stress 12>> <br><br> <<person2>><<person>>走开了,留下你一个人,你的脸因尴尬而变得通红。 <br><br> <<link [[继续|High Public Pants Down Stay]]>><<endevent>><</link>>
<<effects>> <<if $athleticsSuccess>> <span class="green">当<<his>>把手伸向你的生殖器时,你拧住了<<he>>的手</span>。你扭转<<his>>的手腕,使得<<him>>惨叫一声,并迅速把<<his>>自己的手缩了回来。"狗日的脑残,"<<he>>大骂道。"你这逼样站这里还不是想艾草!" <br><br> 一怒之下<<he>>愤然离去。人群看起来对你多了一些警惕,但大多数人都在逗留并不停地拍照。 <br><br> <<else>> <<fameexhibitionism 2>> <span class="red"><<He>>甩开你的手。</span>"别想耍花招,你应该料到像这样站在公共场合会发生这种事。" <br><br> <<if $player.penisExist and $player.vaginaExist>> 你无法阻止<<him>>,在<<he>>在公共场合对你动手动脚的时候。 <<elseif $player.penisExist>> <<he>>当众抚摸着你,而你无法阻止<<him>>。 <<else>> <<he>>当众用手指玩弄你,而你无法阻止<<him>>。 <</if>> <br><br> 当<<he>>熟练地用<<his>>的手指让你愈发接近高潮的时候,你有些喘不过气。<<person2>><<person>>笑着说道:"我就知道,"<<he>>一边加速一边说,"你很享受这个不是吗?" <br><br> <<orgasm>> 你高潮着颤抖起来,把液体喷得满人行道都是,那个<<person2>><<person>>大笑着,就在<<he>>拿下你的时候,人群中爆发出欢呼声。"我操,"<<he>>说,"你在这么多人面前去了。"<<ggtrauma>><<trauma 2>> <br><br> <<person2>><<person>>走开了,留下你一个人,你的脸因尴尬而变得通红。 <br><br> <</if>> <<link [[继续|High Public Pants Down Stay]]>><<endevent>><</link>>
<<effects>><<lowerruined>><<underlowerruined>><<clothesruinstat>> 由于双臂被束缚你没法穿衣服,你也不想站在这里被镇民嘲笑,所以你决定最好的办法就是脱掉衣服,然后一脚把它踢开,让你的腰部以下露底。 <br><br> 你仍在拥挤的街道中间,脸上一片通红,露出你的屁股和私处在街上奔跑。当人们目睹你的暴露时笑声和欢呼随之而来。 <br><br> <<link [[继续|High Street]]>><<endevent>><<unset $skirt>><</link>>
<<effects>> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>把你的头撞向人行道后离开了。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> 一言不发,<<he>>大摇大摆地走了。 <br><br> <<else>> <<He>>亲吻你的脸然后大步离开。 <br><br> <</if>> <<underlowersteal>> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>> <<He>>吃痛退开,给了你逃跑的机会。<<tearful>>你一直奔跑,直到你的腿不听使唤,瘫软地靠在墙上。 <br><br> <<stealclothes>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<set $outside to 1>> <<if $phase is 0>> <<effects>> 你用尽全力奔跑。 <<gathletics>><<athletics 1>><<physique>> <<if $monster isnot 1 and $bestialitydisable is "t">> <!-- Modified for Beast People --> 你设法逃脱了,但并不是毫发无伤。 <<trauma 18>><<pain 10>><<set $stress += 400>><<set $worn.lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<bruise leftarm>><<bruise full>> <br><br> <<endevent>> <<destinationeventend>> <<elseif $athleticsSuccess>> 你慢慢与<<beasttype>>拉开距离,<<bhe>>也最终放弃了追逐,你继续跑了一会以后停下来喘口气。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 而且<<beasttype>>要快过你,<<bHe>>飞快地追上你,<<if $monster isnot 1>>咬<<else>>抓<</if>>住了你的胳膊,把你拖到地上。 <br><br> <<pain 8>><<set $phase2 to 1>> <<link [[继续|StreetEx3]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br><br> <</if>> <<elseif $phase is 1>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<if $phase2 is 1>> <<set $enemyanger += 120>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate 1>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->StreetEx3 Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->StreetEx3 Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->StreetEx3]]>><</link>></span><<nexttext>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->StreetEx3 Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->StreetEx3 Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->StreetEx3]]>><</link>></span><<nexttext>> <</if>> <</if>>
<<beastejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<bHe>>咬住你的大腿,然后让你躺在人行道上。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> <<bHe>>吠叫,然后让你躺在人行道上。 <br><br> <<else>> <<bHe>>在舔了舔你的<<genitals>>后就跑开了。 <<neutral 5 "genitals">> <br><br> <</if>> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>> 觉得<<he>>可能咬的比<<he>>该咬的要多了,<<he>>逃回黑暗中。<<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<generate2>><<maninit>><<set $leftarm to "bound">><<set $rightarm to "bound">>你在一个从未见过的小房间里的虫蛀床垫上醒来,双臂被绑在背后,而你并不孤单。 <br> <</if>> <<effects>> <<effectsman>> <<alarmstate 1>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Abduction Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Abduction Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Abduction]]>><</link>></span><<nexttext>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Abduction Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Abduction Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Abduction]]>><</link>></span><<nexttext>> <</if>>
<<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<person1>><<person>>粗暴地抓住你的胳膊,把你拖到窗前扔了出去。在你落地前将会落下一层楼。 <<violence 30>> <br><br> <<stealclothes>> <<tearful>>你挣扎着站了起来。 <<clotheson>> <br><br> <<elseif $enemyanger gte 1>> <<person1>>他们把你抬出房间,走下楼梯然后毫不客气地把你扔到外面去。 <br><br> <<stealclothes>> <<tearful>>你挣扎着站了起来。 <<clotheson>> <br><br> <<else>> <<unbind>> <<if $brothelknown isnot 1>> <<person1>><<person>>解开你的束缚,<<person2>><<person>>则说:"有一个地方适合像你这样的荡妇。"<<He>>抓住你的胳膊开始在上面写字,<<He>>很快写完了,写的是丰收街一栋大楼的地址。 <<set $brothelknown to 1>> <span class="gold">你现在可以进入丰收街的可疑建筑了。</span> <br><br> <<else>> <</if>> <<clotheson>> 他们护送你离开。<<tearful>>你试图找出自己的行踪。你认为自己在工业区的某个地方。 <br><br> <</if>> <<endcombat>> <<set $stress -= 1000>><<set $eventskip to 1>> <<industrialquick>>
<<effects>> 他们吃痛退开。<<tearful>>你抓住这个机会逃出了房间,沿着走廊下了一段楼梯逃跑,最后冲进了一扇出口门。 <br><br> <<clotheson>> <<endcombat>> <<set $stress -= 1000>><<set $eventskip to 1>> <<industrialquick>>
<<effects>> 你加快脚步,以此来躲开这些议论。 <<gtrauma>><<gstress>> <br><br> <<trauma 3>><<stress 3>> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $phase lte 1>> 你藏起来。 <br><br> 那<<person3>><<person>>挣扎着,撕开了<<his>>的衣服。 <<if $phase is 0>> 就在距离你藏身地几米远的地方,<<person1>><<person>>和<<person2>><<person>>残忍地强奸了<<person3>><<person>>,不断地嘲笑和拍照。 在掐<<personsimple>>的喉咙殴打<<him>>和咬<<his>>的<<if $pronoun is "m">>乳头<<else>>胸部<</if>>,很明显他们以残虐为乐。 <br><br> 当他们射精并蹒跚而去的时候,你感到震撼和 <<if $speech_attitude is "meek">> 怪异地兴奋起来。你情不自禁地在脑海中想象那是你,在他们的兽欲面前无力还击。这让你感到恐惧和……别的什么。 <<gtrauma>><<garousal>><<trauma 3>><<stress 3>><<arousal 300>> <<else>> 沮丧。 <<gtrauma>><<gstress>><<trauma 5>><<stress 3>><<pain 4>> <</if>> <br><br> <<elseif $phase is 1>> 你不忍心看,但又不能不听。你躲在灌木丛中将脸埋在地下,听着几米外一个<<if $pronoun is $player.gender>>和你一样<</if>>无助的<<personsimple>>被残忍地强奸,感觉就像过了几个小时。 <<pain 5>> <br><br> <</if>> <<group>>整理好自己,互相对视一眼露出了满意的笑容。 他们给脚下残破不堪的<<person3>><<person>>拍了几张照片。 <br><br> "啊啊拜托,我们能不能留着<<him>>,求你了!"你听见<<person2>><<person>>说道。 <br><br> <<person1>><<person>>咕哝着什么听不清的东西。 <br><br> "用那种警用项圈,"<<person2>><<person>>回答,"这不就行了。" <br><br> 他们一边聊着天,一边大摇大摆离开了。 <br><br> <<if $rng lte 80>> 那个<<person3>><<person>>就那样毫无反应地裸露着趴在地上。 <br><br> <<if $pronoun is "m">> <<link [[帮助他(0:10)|StreetEx4 Choice]]>><<set $phase to 0>><</link>> <br> <<link [[偷他的衣服|StreetEx4 Choice]]>><<set $phase to 1>><<lowerwear 6>><<underlowerwear 4>><<upperwear 5>><<set $worn.upper.integrity to 100>><<set $worn.lower.integrity to 50>><<set $worn.under_lower.integrity to 15>><</link>> <br> <<else>> <<link [[帮助她(0:10)|StreetEx4 Choice]]>><<set $phase to 0>><</link>> <br> <<link [[偷她的衣服|StreetEx4 Choice]]>><<set $phase to 1>><<lowerwear 7>><<underlowerwear 1>><<upperwear 5>><<set $worn.upper.integrity to 100>><<set $worn.lower.integrity to 50>><<set $worn.under_lower.integrity to 15>><</link>> <br> <</if>> <<else>> <<link [[继续|StreetEx4 Play]]>><</link>> <</if>> <<elseif $phase is 2>> 最好趁大家都分心的时候离开,你现在的情况帮不上忙。 <br><br> <<endevent>> <<destinationeventend>> <<elseif $phase is 3>> <<if $rng lte 30>> 你开始行动。<<person1>><<person>>一手扼住<<person3>><<persons>>的喉咙,一手奋力将<<his>>的内裤褪至<<his>>的膝盖,没有注意周围。你离开原地,沿线起跑,<<if $NPCList[0].penis isnot "none">>抽射其屌。<<else>>飞踢其屄。<</if>><<person1>><<He>>蜷缩着发出令人毛骨悚然的嚎叫。 <br><br> <<person2>><<person>>抬起头,<<his>>眼中的神色从惊讶变成了愤怒。<<he>>猛地站起,发疯的<<person3>><<person>>从下方发起攻击踢向<<person2>><<him>>的裆部,并抓挠<<his>>的脸。<<person3>><<He>>挣脱开来,一瘸一拐地走了,留下<<person1>><<person>>在地上喘着粗气。 <br><br> <<person3>><<person>>感谢你,<<his>>的眼神有些不对劲。 <br><br> 在没有任何警告的情况下,<<he>>踢在正在抽泣的<<person1>><<person>>脸上,把<<him>>击晕。那<<person3>><<person>>将较为年长的<<person1>><<if $pronoun is "m">>男人<<lowerwear 5>><<underlowerwear 4>><<upperwear 4>><<else>>女人<<underlowerwear 1>><<upperwear 1>><</if>>扒下<<his>>的衣服递给你。 <br><br> "再次感谢。" <br><br> <<endevent>> <<destinationeventend>> <<elseif $rng lte 80>> <<if $rng lte (currentSkillValue('physique') / 200)>> 你开始行动。<<person1>><<person>>一手扼住<<person3>><<persons>>的喉咙,一手奋力将<<his>>的内裤褪至<<his>>的膝盖,没有注意周围。你离开原地,沿线起跑,<<if $NPCList[0].penis isnot "none">>抽射其屌。<<else>>飞踢其屄。<</if>><<person1>><<He>>蜷缩着发出令人毛骨悚然的嚎叫。 <br><br> <<person2>><<person>>找准时机一脚踹在脸上。 你抓住那个<<person3>><<person>>的破烂衣服并逃离了袭击者。你不确定<<his>>是否真的看到了你,但<<he>>并没有昏迷,所以你不能冒这个险。在经过一番寻找,你在一个口袋里找到了<<him>>的手机,在为<<his>>叫了救护车和警察后你便继续躲了起来,直到救护车和警察都赶来并离开后你才开始继续前进。 <br><br> 在骚乱下,那个<<person1>><<person>>和那个<<person2>><<person>>逃走了。 <<pass 10>><<famegood 5>><<famescrap 10>> <br><br> <<endevent>> <<destinationeventend>> <<else>> 你开始行动。<<person1>><<person>>一手扼住<<person3>><<persons>>的喉咙,一手奋力将<<his>>的内裤褪至<<his>>的膝盖,<<person1>><<him>>没注意到你离开原地,沿线起跑,<<if $NPCList[0].penis isnot "none">>抽射其屌。<<else>>飞踢其屄。<</if>> 不幸的是,你失手了,摔倒在地。 <br><br> 当你重新站起来时,两名袭击者已经逼近你了。 <br><br> <<link [[继续|StreetEx4 Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>> <</if>> <<else>> 你开始行动。<<person1>><<person>>一手扼住<<person3>><<persons>>的喉咙,一手奋力将<<his>>的内裤褪至<<his>>的膝盖,没空注意周围。你离开原地,沿线起跑,<<if $NPCList[0].penis isnot "none">>抽射其屌。<<else>>飞踢其屄。<</if>><<person1>><<He>>蜷成一团,发出令人毛骨悚然的惨叫。 <br><br> <<person2>><<person>>抬起头。<<his>>眼中的惊讶变成了愤怒。<<he>>尝试站起来,却被<<person3>><<person>>绊倒,摔进了灌木丛中,使你有机会带上<<person>>一起逃跑。 <br><br> 正当你以为自己逃过一劫时,<<person>><span class="red">用<<his>>的腿绊了你一下</span>,把你绊倒在地,脸朝下摔在树上。 <br><br> 昏昏沉沉地躺在地上,你看到<<him>>站在你身边。"你<<if $beauty gte ($beautymax / 7) * 4>>真漂亮,<<elseif $beauty lte ($beautymax / 7) * 2>>长得不错,<<else>>还挺好看,<</if>>"<<person>>说。"别跑嘛。我的朋友们会想和你一起玩的。" <br> ... <br><br> 当你明白过来发生了什么时,他们已经抓住了你。一个人抓住你的胳膊,而<<person>>搂住你的脸,看着你的眼睛。"插手别人的事是不好的,"<<he>>说。"你伤害了我的朋友。" <br><br> <<person1>>"你以为你可以到处搅<<if $pronoun is "m">>别人的蛋蛋<<else>>女性的小穴<</if>>吗?"<<person>>在你耳边咆哮。 <br><br> <<person3>>"现在他们要来伤害你了,"<<person>>说道:"不过别担心,这会是痛苦且羞辱的,但也是像<<if $pronoun is $player.gender>>我们<<else>>你<</if>>这样的贱货应得的。我会在这里陪着你。" <br><br> <<link [[继续|StreetEx4 Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <</if>> <</if>>
<<if $phase is 0>> <<pass 10>> 你用<<person3>><<persons>>丢在地上的散落衣物尽可能遮住<<him>>,同时安抚着惊恐的<<personsimple>>,告诉<<him>>已经没事了。 <br> <<He>>盯着你身后的方向,你完全没法确定<<he>>到底有没有在看你。 <br><br> 四处找了一小会,你在灌木丛里发现了<<his>>的手机。你用这部手机叫了救护车。打完电话后,你便远远地躲起来,直到看见救护车把<<him>>拉走才离开。 <br><br> 你继续前行。 <br><br> <<famegood 5>> <<endevent>> <<destinationeventend>> <<elseif $phase is 1>> <<set $blackmoney += (25 + $rng)>> 你偷走了<<his>>的衣服和一些其他的值钱玩意。 <br><br> 这与个人恩怨无关,你只是觉得让这个机会白白溜走太可惜了。无论<<person3>><<person>>什么时候获救,今晚也好明天也罢,别人只会觉得是强奸者拿走了所有东西,包括<<his>>的衣服。 <br><br> 虽然<<He>>现在更容易被侵犯,但至少你有衣服来保护自己的安全了。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
令你震惊的是,<<person3>><<person>>挣扎着站起来,开始追赶那两人。 <br><br> "嘿!"<<he>>大喊着跳到<<person1>><<persons>>的背上。<<personsimple>>惊叫了一声,差点摔倒。"真是美妙的体验,太激烈了。"<<person3>><<person>>趴在<<person1>><<his>>的背上,在<<his>>耳边喊道,"哎呀,你们真就打算把我扔在这儿?我说不准会出什么事的。" <br><br> "那你肯定会很享受,你这<<person3>><<if $pronoun is "m">>大<<else>>小<</if>>骚货。"<<person1>><<person>>想把<<person3>><<person>>晃下来。 <br><br> "难不成这就结束了吗?来嘛,一块儿走嘛,你们真是群又懒又不负责的强奸犯。" <br><br> "真是欲求不满。"<<person2>><<person>>摇着头:"穿好衣服,<<person3>><<personsimple>>。别害得我们被抓走。" <br><br> "我在幻想有人在看着你们虐待我,"<<person>>说:"看着你们殴打我,扒光我,羞辱我,最后灌满<<if $pronoun is "m">>我的屁股<<else>>我<</if>>。真是太色了。我们下次能不能在人更多的地方做?" <br><br> "你怕不是想把我们送进局子里。" <br><br> <<person3>><<person>>看起来并不是在开玩笑。"你们知道的,我不会那么做。"<<he>>说。"我们中要是有人会被锁在颈手枷上任由大家摆布一整晚的话,那也肯定是我!"<<He>>穿上自己被扯烂的衣服。 <br><br> "你这疯子。"<<person1>><<person>>笑着说。 <br><br> "那我会去参观你的。"<<person2>><<person>>淫笑着说。 <br><br> "你更好一些。" <br><br> "你真是疯了。"<<person1>><<person>>抚摸着<<person3>><<personsimple>>的脸颊,两人散着步往远走,"我早就说过你会惹上事的。" <br><br> "这个<<if $player.gender is "m">>男孩<<else>>女孩<</if>>是我学校的同学,在颈手枷被示众过,"你能听到<<person>>说,"那场面简直了,真丢人,如果是我就活不下去了。"当他们消失在视线之外时,<<His>>的声音变得听不见了。 <br><br> "一条狗!"你听见<<person1>><<person>>远远地喊道。你听见<<person3>><<person>>放声大笑。 <br><br> <<endevent>> <<destinationeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<molested>> <<set $enemyno to 2>><<set $enemynomax to 2>> <<if $phase is 1>> <<maninit>><<set $enemyanger += 150>><<set $enemytrust -= 50>> <br><br> "给我上!"<<person3>><<person>>喊道。 <<set $leftarm to "grappled">><<set $rightarm to "grappled">> <<elseif $phase is 0>> <<maninit>> <br><br> "好棒的礼物!"<<person1>><<person>>说道。"比另一个好太多了。" <</if>> <</if>> <<if $phase is 1>> <<set _coinflip to random(0,1)>><<rng>><<person3>> <br> <<if $orgasmdown gte 1>> <<if _coinflip>>"看,<<girl>>,这没那么糟,你第一个高潮吧。"<<else>>"我觉得<<pshe>>喜欢这个!"<</if>><<person>>喊道。 <<elseif $rng lte 35 and $enemyanger gte ($enemyangermax / 5) * 4>> <<if _coinflip>>"<<pShes>>让你看起来像SB一样。你能接受?"<<else>>"某人欠缺棍棒教育了!"<</if>><<person>>喊道。 <<elseif $rng gte 66 and $pain gte 80>> <<if _coinflip>>"我想你已经把<<phim>>弄坏了!"<<else>>"<<pShes>>装哭罢了!给<<phim>>上上强度。"<</if>><<person>>喊道。 <<elseif $rng gte 66 and $pain gte 40>> <<if _coinflip>>"你还没能玩坏<<phim>>!<<pShes>>把你当废物!"<<else>>"<<pShes>>这纯纯假哭!猛猛干<<phim>>。"<</if>><<person>>喊道。 <<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated") and $mouthstate is "penetrated">> <<if _coinflip>>"串烧!"<<else>>"几乎窒息!"<</if>><<person>>喊道。 <<elseif $vaginastate is "imminent" or $penisstate is "imminent">> <<if $angel gte 4>>"我想一个天使就要坠落了!"<<elseif $rng>>"干死<<phim>>。"<<else>>"别折腾了,去肏<<phim>>。"<</if>><<person>>喊道。 <<elseif $mouthstate is "imminent" or $mouthstate is "entrance">> <<if _coinflip>>"<<pShe>>想尝尝。给<<phim>>尝尝。"<<else>>"张大嘴巴!"<</if>><<person>>喊道。 <<elseif $anusstate is "imminent">> "我不知道你以前有没有被走过后门,<<if $rng>>这可能会有点疼!"<<else>>但这问题马上就可以见分晓了!"<</if>><<person>>喊道。 <<elseif $mouthstate is "penetrated">> <<if _coinflip>>"我认为<<pshes>>想尝试说点什么!"<<else>>"深喉<<phim>>,立刻!"<</if>><<person>>喊道。 <<else>> 那个<<person>>专注地看着。 <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate 1>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->StreetEx4 Ejac]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->StreetEx4 Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->StreetEx4 Rape]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->StreetEx4 Ejac]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->StreetEx4 Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->StreetEx4 Rape]]>><</link>></span><<nexttext>> <</if>>
<<ejaculation>> <<if $pain gte 80 and $enemyanger gte 20>> 他们把你扔进灌木从。 <<violence 3>> <br><br> <<if $phase is 1>> "你怎么就不这么对我呢?"你听见<<person3>><<person>>抱怨道,"我就想被这么对待。" <br><br> <</if>> 他们离开了。 <br><br> <<elseif $enemyanger gte 1>> <<group>>一言不发地离开了。 <br><br> <<if $phase is 1>> 那个<<person3>><<person>>朝你抛了个媚眼,"之后再会。" <br><br> <</if>> <<else>> <<if $phase is 1>> 你听见<<person3>><<person>>威胁的叫喊声。 <br><br> <</if>> <<person1>><<person>>微笑着亲吻你的脸颊。"你真是个好<<girl>>。" <br><br> 他们站起身,把你扔在地上。 <br><br> <</if>> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>> <<if Time.dayState isnot "night">> 他们吃痛退开,你抓住机会,<<tearful>>你逃进灌木丛。 <br><br> <<else>> 他们痛苦地后退,给了你可乘之机。<<tearful>>你逃进了黑暗中。 <br><br> <</if>> <<if $phase is 1>> 你听见<<person3>><<person>>在大笑。 <br> "你弄丢了<<phim>>,你这又蠢又笨的东西!你现在该怎么办?" <br><br> <</if>> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>> <<if $submissive gte 1500>> "谢谢你,<<if $pronoun is "m">>先生。"<<else>>女士。"<</if>>你低声说。 <br> 你低着头赶忙离开。<<his>>并没有做错什么。那些人就是这么对待你这样的<<if $player.gender is "m">>男孩<<elseif $player.gender is "f">>女孩<<else>>怪胎<</if>>的。 <<else>> 你低下头,加快脚步逃开了。 <</if>> <<gstress>> <br><br> <<stress 3>> <<endevent>> <<destinationeventend>>
<<effects>> 你仍然藏得好好的,没人低头朝你看。人群丝毫不知你在咫尺之外暴露着你的<<lewdness>>。 <br><br> <<if $rng gte 51>> 几分钟后他们走开了,你向外窥视着,确定四下无人后马上离开。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 一个<<wallet>>从前面掉了下来,紧跟着一句咒骂,"妈的。我过去捡一下。" <br><br> 这里无处可躲,只要他们过来就能看到你。 <<gstress>><<stress 6>> <br><br> <<link [[扔回去|Street Ex Throw]]>><</link>> <br> <<set $skulduggerydifficulty to 1000>> <<link [[锁上地下室门|Street Ex Unlock]]>><</link>><<skulduggerydifficulty>> <br> <<link [[尽量维持尊严|Street Ex Dignity]]>><</link>> <br> <</if>>
<<effects>> 你把<<wallet>>朝楼梯上扔回去。 <<if $rng gte 51>> 上面只传来一阵沉默,直到有人用问话打破寂静。"谁在下面?" <br><br> <<else>> 上面传来一阵惊叹,"谢谢,虽然我不知道你是谁,而且我都不知道这儿还有个人。你能出来一下吗?" <</if>> <br><br> <<link [[找借口|Street Ex Deceive]]>><</link>> <br> <<link [[告诉实情|Street Ex Truth]]>><</link>> <br> <<link [[保持沉默|Street Ex Silent]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我……我只是为了把你的<<wallet>>还回去。"你说道,"我不想惹麻烦。" <<elseif $speech_attitude is "bratty">> "这三更半夜的,"你说,"别那么大声说话。" <<else>> "抱歉,"你说,"我得上床睡觉了。" <</if>> <br><br> "你声音挺可爱。"那个<<if $pronoun is "m">>男人<<else>>女人<</if>>说道。 <<if $rng gte 51>> 一个<<person1>><<person>>出现在楼梯上面,低头看向你。"身体就更可爱了。大家都过来瞧瞧。"其他人靠在栏杆上伸长脖子看着你。 <<covered>><<fameexhibitionism 4>> <br><br> 你走上楼梯,至少那里比下面宽敞一点。<<person>>抓住你的胳膊,把你推到<<him>>身前,让你暴露在<<his>>朋友的目光下。 <br><br> "所以你是个变态,为了刺激而暴露自己?"<<he>>低声说。"别担心。我们会帮你脱掉的。" <br><br> <<link [[继续|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "你是住在这儿的吗?这么晚了,我猜你得睡觉了。再见,好心的陌生人。"你听见他们走开了,长出一口气。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我,我没穿衣服。"你说。"我在这下面躲着。" <<elseif $speech_attitude is "bratty">> "我现在衣着不太得体,"你说道,"我不想让陌生人看见这副模样。" <<else>> "我现在的穿着比较有伤风化,"你说,"所以抱歉,我不能出去。" <</if>> <br><br> "所以你就是个变态咯?"那声音笑道。 <<if $rng gte 51>> 一个<<person1>><<person>>出现在楼梯口。"嘿你们看,<<pShes>>说的是实话。"其他人趴在扶手上,伸长脖子看向你。<<covered>><<fameexhibitionism 4>> <br><br> 你走上楼梯,至少那里比下面宽敞一点。<<person>>抓住你的胳膊,把你推到<<him>>身前,让你暴露在<<his>>朋友的目光下。 <br><br> "所以你是个变态,为了刺激而暴露自己?"<<he>>低声说。"别担心。我们会帮你脱掉的。" <br><br> <<link [[继续|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "我今天居然这么走运。晚安,好心的陌生人。"<<He>>并没有相信你。你听见这群人走开了,长出一口气。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> 你仍一言不发。"真诡异,"那声音说道。 <<if $rng gte 51>> 一个<<person1>><<person>>出现在楼梯口,看起来不像其他人那么害怕。"是个幽灵!我猜因为幽灵是无实体的,所以穿不了衣服。"其他人趴在扶手上,伸长脖子看着你。<<covered>><<fameexhibitionism 4>> <br><br> 你走上楼梯,至少那里比下面宽敞一点。<<person>>抓住你的胳膊,把你推到<<him>>身前,让你暴露在<<his>>朋友的目光下。 <br><br> "所以你是个变态,为了刺激而暴露自己?"<<he>>低声说。"别担心。我们会帮你脱掉的。" <br><br> <<link [[继续|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "今晚咱们还是别去调查这些黑漆漆的楼梯间了。"你听见这群人走开了,长舒一口气。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> 你摆弄着锁头,虽然锁并不难开,但现在光线又暗时间又紧。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你<span class="green">成功地</span>在有人进来拿<<wallet>>之前打开了门。你进去后关上了门,里面一片漆黑,但你在关门前向里面瞟了一眼,发现这里是一处老旧的地下室。 <br><br> 你听见有人走下楼梯,然后又回去了。人群的声音很快消散,你长舒一口气。<<tearful>>你离开空荡荡的地下室,继续赶路。 <br><br> <<skulduggeryuse>> <<endevent>> <<destinationeventend>> <br> <<else>> 你<span class="red">失败了</span>,没能在<<person1>><<person>>进入楼梯口前打开这扇门。 <br><br> "不错,"<<he>>出奇的冷静。"大家都过来看看。"其他人靠在扶手上,伸着脖子看向你。<<covered>><<fameexhibitionism 4>> <br><br> 你走上楼梯,至少那里比下面宽敞一点。<<person>>抓住你的胳膊,把你推到<<him>>身前,让你暴露在<<his>>朋友的目光下。 <br><br> "所以你是个变态,为了刺激而暴露自己?"<<he>>低声说。"别担心。我们会帮你脱掉的。" <br><br> <<skulduggeryuse>> <<link [[继续|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Ex Gang Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Ex Gang Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我就说嘛。你该多听我话的。" 那群人把你留在了楼梯顶端。 <br><br> <<tearful>>你自己爬起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> 你将<<person1>><<person>>推下楼梯。其他人太过震惊,你在逃跑时他们甚至没有试着追上你。 <br><br> 你跑过一个街角靠在墙上。<<tearful>>你喘着气。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<effects>> <<fameexhibitionism 4>> 你举起<<wallet>>,深吸一口气,走上楼梯。<<covered>> <br><br> 你发现有四个人站在顶端。你被他们注意到了。一个<<person1>><<person>>站得最近。"不错,"<<he>>说。"这是我的<<wallet>>。"<<if $leftarm is "bound" and $rightarm is "bound">>你把钱包朝<<his>>的方向弹了一下,在手臂被绑的情况下,你只能这么做。<<else>>你把钱包递给<<him>>,小心不要在这个过程中暴露自己。<</if>> <br><br> "你帮了大忙,"<<he>>若无其事地继续说。而<<His>>的朋友们则公然向你抛媚眼。他们围成一圈,把你团团围住。"你是个变态,对吗?别再藏着掖着了。让我们一睹为快吧。" <br><br> 他们把你团团围住。他们不会接受你的拒绝的。 <br><br> <<if $exposed gte 2>> <<link [[现身|Street Ex Dignity Show]]>><<sub 1>><<stress 6>><<trauma 6>><<set $phase to 1>><</link>><<gstress>><<gtrauma>> <br> <<if $exhibitionism gte 75>> <<link [[炫耀|Street Ex Dignity Flaunt]]>><<set $phase to 1>><</link>><<exhibitionist5>> <br> <</if>> <<else>> <<link [[现身|Street Ex Dignity Show]]>><<sub 1>><<stress 6>><<trauma 6>><<set $phase to 0>><</link>><<gstress>><<gtrauma>> <br> <<if $exhibitionism gte 35>> <<link [[炫耀|Street Ex Dignity Flaunt]]>><<set $phase to 0>><</link>><<exhibitionist3>> <br> <</if>> <</if>> <<link [[拒绝|Street Ex Dignity Refuse]]>><<def 1>><</link>> <br>
<<effects>> <<if $phase is 1>> <<fameexhibitionism 10 "pic">> <<else>> <<fameexhibitionism 5 "pic">> <</if>> <<if $leftarm is "bound" and $rightarm is "bound">> <<flaunting>>你转过身体,让<<person>>和<<his>>的朋友更清楚地看到你的身体。 <<else>> <<flaunting>>你将手臂移开,放在背后。<<person>>和<<his>>的朋友现在已经清楚地看到你的<<nudity>>。 <</if>> <br><br> 他们拿出手机,把摄像头对准你。 <<gstress>><<stress 6>> <br><br> <<link [[抗议|Street Ex Dignity Protest]]>><<def 1>><</link>> <br> <<link [[保持安静|Street Ex Dignity Quiet]]>><<sub 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "这,这不是我想要的,"你说着,再次遮住身体,"请不要拍我。" <<elseif $speech_attitude is "bratty">> "我没同意摄像,"你说着,再次遮住身体。"把它们拿开。" <<else>> "请不要这么做,"你说着,再次遮住身体。"我没有同意摄影。" <</if>> <br><br> "你这样腼腆很可爱,"<<person>>说。"别装作你不想要了。" <br><br> 他们花了几分钟拍摄你。你尽量不让他们轻易得手,但你能做的只有这么多。有一次,有人把手机塞进你的大腿间,镜头朝上。 <<pass 3>> <br><br> "谢谢你陪我玩,"<<person>>终于满意地说。"也许你很快就能在互联网上看到自己了。" 大伙笑了起来,随后继续着自己的事情。<<tearful>>你试着把这件事抛在脑后。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $phase is 1>> <<fameexhibitionism 10 "vid">> <<else>> <<fameexhibitionism 5 "vid">> <</if>> 他们在接下来的几分钟一直拍摄着你。他们不会放过任何一个角度,也不会放过你身体的任何一个部位。 <<pass 3>> <br><br> "谢谢你陪我玩,"<<person>>终于满意地说。"也许你很快就能在互联网上看到自己了。" 大伙笑了起来,随后继续着自己的事情。<<tearful>>你试着把这件事抛在脑后。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $phase is 1>> <<fameexhibitionism 30 "vid">> <<else>> <<fameexhibitionism 15 "vid">> <</if>> <<if $leftarm is "bound" and $rightarm is "bound">> 你兴高采烈地转着圈, <<else>> 你潇洒地张开双臂, <</if>> 向<<person>>和<<his>>的朋友展示一切。 <<if $speech_attitude is "meek">> "我,我有魅力吗?"你问。"你可以给我拍照。" <<elseif $speech_attitude is "bratty">> "怎样?"你调侃道,"你们这些白痴都有手机的吧?" <<else>> "我看起来怎么样?"你调戏道,"随便拍。" <</if>> <<if $phase is 1>> <<exhibitionism5>> <<else>> <<exhibitionism3>> <</if>> 他们拿出手机,从各个角度拍摄你。你用附近的栏杆作为道具,摆出各种姿势。你伸出你的<<bottom>>。<<if $player.gender_appearance is "f">>你把你的<<breasts>>挤了出来。<</if>> <br><br> 这样持续了几分钟,直到<<person>>看起来满意为止。"谢谢合作,"<<he>>说。"也许你很快就会在网上看到自己。"这群人笑着继续前进。 <<pass 3>> <br><br> 你的膝盖在发抖。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $speech_attitude is "meek">> "请,请别逼我,"你说。 <<elseif $speech_attitude is "bratty">> "我为什么要向你这样的人渣展示自己?"你说。 <<else>> "我不想这样做," 你说。 <</if>> <br><br> "随你便,"<<person>>耸了耸肩。"这种方式也适合我们。" <br><br> <<link [[继续|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<fameexhibitionism 4>> 你深吸一口气。<<flaunting>>你走上楼梯。<<covered>><<promiscuity5>> 你发现有四个人站在顶端。你吸引了他们的注意力,让他们惊呆了片刻。"看到了吗?"一个<<person1>><<person>>说,他是第一个反应过来的。"早告诉过你了。" <<if $rng gte 71>> <<He>>走得更近了,并召唤<<his>>的朋友们跟上来。他们围成一圈,把你圈在里面。"当然,我们不付钱。我相信这不会有问题吧?" <br><br> <<link [[继续|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>走向你,"我们四个人要多少钱?" <br><br> <<link [[£50|Street Ex Solicit Seduce]]>><<set $phase to 0>><</link>> <br> <<link [[£100|Street Ex Solicit Seduce]]>><<set $phase to 1>><</link>> <br> <<link [[£200|Street Ex Solicit Seduce]]>><<set $phase to 2>><</link>> <br> <<link [[£400|Street Ex Solicit Seduce]]>><<set $phase to 3>><</link>> <br><br> <</if>>
<<effects>> <<if $phase is 0>> <<set $seductiondifficulty to 4000>> <<elseif $phase is 1>> <<set $seductiondifficulty to 6000>> <<elseif $phase is 2>> <<set $seductiondifficulty to 8000>> <<else>> <<set $seductiondifficulty to 10000>> <</if>> <br><br> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> 你给自己开价 <<if $phase is 0>> <span class="gold">£50。</span> <<elseif $phase is 1>> <span class="gold">£100。</span> <<elseif $phase is 2>> <span class="gold">£200。</span> <<else>> <span class="gold">£400。</span> <</if>> <<if $speech_attitude is "meek">> "我,我希望你们觉得我值这个价,"你说道。 <<elseif $speech_attitude is "bratty">> "成交或者走人,"你说:"但是要快点决定。有很多像你们这样无可救药的屌丝能让我把榨点钱出来。" <<else>> "我觉得这个价很公道。"你对他们说。 <</if>> <<if $seductionrating gte $seductionrequired>> 他们互相看了一眼。<span class="green">"行吧,"</span><<person>>说:"但是你最好技术好点。" <br><br> <<link [[继续|Street Ex Solicit Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> 他们互相看了一眼。<span class="red">"没他妈的门,"</span><<person>>说道:"我可不觉得我们要给谁付什么钱。"他们向你走来。 <br><br> <<link [[继续|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 20>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Ex Solicit Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Ex Solicit Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>><<set $prostitutionstat += 1>><<fameprostitution 4>> <<ejaculation>> <<if $enemyanger gte 1>> 他们将钱扔下楼梯井。"去拿吧<<bitch>>,"<<person1>><<person>>笑道:"用你的肉体努力挣钱吧。"他们笑着沿着街离开。 <<else>> 他们把钱扔到你身边,随后笑着沿着街离开。 <</if>> <br><br> <<tearful>>你数着钱。 <<if $phase is 0>> 你赚到了<<moneyGain 50>>。 <<elseif $phase is 1>> 你赚到了<<moneyGain 100>>。 <<elseif $phase is 2>> 你赚到了<<moneyGain 200>>。 <<else>> 你赚到了<<moneyGain 400>>。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> 你将<<person1>><<person>>推下楼梯。其他人太过震惊,你在逃跑时他们甚至没有试着追上你。 <br><br> 你跑过一个街角靠在墙上。<<tearful>>你喘着气。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> "我就知道这个价不对劲。"<<person2>><<person>>说道。 <br><br> "这可不是我们要的,你只是在挑逗我们,"<<person1>><<person>>看着你说,"我们不会付钱的。" <br><br> <<tearful>>你看着他们沿着街道走开。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<effects>> 你踱步停下,双手交叉,转过身来面对<<him>>。你狠狠地瞪了<<him>>一眼。 <br><br> <<person>>看起来很尴尬,不敢与你对视。<<He>>嘀咕了几句,就灰溜溜地走开了。 <<lstress>> <br><br> <<stress -3>> <<endevent>> <<destinationeventend>>
<<effects>> 你怼回<<him>>。 <br> <<anticatcall>> <br><br> <<if $rng lte 33>> "我只是想交个朋友。"<<His>>的脸蛋因尴尬而红温,然后<<he>>灰溜溜地走开了。 <<elseif $rng lte 66>> "哈哈!你太会说笑了,"<<he>>不以为然地笑笑,然后走开了。 <<else>> "我就打个招呼而已,"<<His>>拉下了脸色。<<His>>的朋友哭笑不得的拽着<<him>>离开了。 <</if>> <<llstress>><<ltrauma>> <br><br> <<trauma -3>><<stress -6>> <<endevent>> <<destinationeventend>>
<<effects>> 你大胆地旋转了一圈让裙子飘起来,毫无保留地向<<person>>展示你的 <<if $worn.under_lower.name is "naked" and playerChastity()>> $worn.genitals.cn_name_cap。 <<stress -6>><<arousal 300>> <<exhibitionism5>> <<elseif $worn.under_lower.type.includes("naked")>> <<genitals>>。 <<stress -6>><<arousal 300>> <<exhibitionism5>> <<else>> $worn.under_lower.cn_name_cap。 <<stress -6>><<arousal 300>> <<exhibitionism2>> <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你大胆地将腰弯下,拉下你的<<allBottoms>>。<<person>>瞪大着双眼看着你的 <<if $worn.under_lower.name is "naked" and playerChastity()>> $worn.genitals.cn_name_cap。 <<stress -6>><<arousal 300>> <<exhibitionism3>> <<elseif $worn.under_lower.name is "naked">> <<bottom>>。 <<stress -6>><<arousal 300>> <<exhibitionism3>> <<else>> $worn.under_lower.cn_name_cap。 <<stress -6>><<arousal 300>> <<exhibitionism2>> <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续->Street Molestation Alarm]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Street Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Street Molestation Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Street Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<set $rescued += 1>> <<He>>注意到很多人随着你尖叫转过头来,只得放弃袭击匆忙逃跑。<<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>把你扔到人行道上。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> <<he>>沉默着离开了。 <br><br> <<else>> <<he>>微笑着在你的脸颊上吻了一下。"这是给你的。"<<He>>站起身离开了,把你一个人留在地上。 <br> 你获得了<<moneyGain 5>>。 <br><br> <</if>> <<underlowersteal>> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>> <<if Time.dayState isnot "night">> <<He>>吃痛退开,给了你需要的机会。<<tearful>>你钻进了人群。 <br><br> <<else>> <<He>>吃痛退开,给了你需要的机会。<<tearful>>你逃到了暗处。 <br><br> <</if>> <<stealclothes>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>> 你挣扎着试图摆脱<<persons>>的控制,一边踢<<his>>的腿一边扭动身体想要脱离。 <<if $physiqueSuccess>><<famescrap 2>> <<if $physiquesize lte 10000>> <<Hes>>比你强壮,但你的脚还是狠狠地踢中了目标。随着一声痛苦的嚎叫,<span class="green"><<he>>松开了抓着你的手。</span>街上几个行人朝这里张望。<<He>>溜进了小巷。 <<else>> 随着一声痛苦的嚎叫,<span class="green"><<he>>松开了<<his>>的手。</span>街上几个行人朝这里张望。<<He>>溜进了小巷。 <</if>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<if $physiquesize lte 10000>> <<Hes>>比你强壮得多,<span class="red">你无法摆脱<<Hes>>的控制。</span><<He>>成功地将你扭送进了小巷,<<his>>的朋友在那等着。<<gpain>><<pain 6>> <<else>> <span class="red">你无法摆脱<<He>>的控制。</span><<He>>成功地将你扭送进了小巷,<<his>>的朋友在那等着。 <<gpain>><<pain 6>> <</if>> <br><br> <<link [[继续|Street Pair]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 你决定省点力气。<<person>>成功地将你拉进小巷,<<his>>的朋友在那等着。 <br><br> <<link [[继续|Street Pair]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<if Time.dayState isnot "night">> <<enable_rescue>> <i>那些家伙竟敢在大白天袭击你,真是胆大妄为。要是你能大声喊叫,说不定会有人来救你。</i> <br><br> <</if>> <<maninit>> <<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">> <</if>> <<effects>> <<effectsman>> <<alarmstate 1>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续|Street Pair Alarm]]>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Street Pair Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Street Pair Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Street Pair]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Street Pair Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Street Pair Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Street Pair]]>><</link>></span><<nexttext>> <</if>>
<<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>把你扔到人行道上。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> 他们一言不发地离开了。 <br><br> <<else>> <<he>>露出微笑,亲了亲你的脸颊。"这才是好<<girl>>。"他们起身,让你躺在地上。 <br><br> <</if>> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>> <<if Time.dayState isnot "night">> 他们痛苦地后退,给了你可乘之机。<<tearful>>你逃进了人群里。 <br><br> <<else>> 他们痛苦地后退,给了你可乘之机。<<tearful>>你逃进了黑暗中。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>><<set $rescued += 1>> 你的哭声引起了巷口路人们的注意。他们停止了对你的袭击,朝巷口相反的方向走去。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <</if>> <<effects>> <<effectsman>> <<alarmstate 1>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Street Dogs Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Street Dogs Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Street Dogs]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<beastejaculation>> <<if $combatTrain.length gt 0>> <<beasttype>>心满意足地离开了你。另一个则取而代之。 <<combatTrainAdvance>> <br><br> <<link [[继续|Street Dogs]]>><</link>> <<else>> 满意之后,<<beasttype>>就离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Street Dogs End]]>><</link>> <</if>>
<<effects>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中后退,但另一个则取而代之。 <<combatTrainAdvance>> <br><br> <<link [[继续|Street Dogs]]>><</link>> <<else>> <<beasttype>>吃痛退开,畏惧着。 <<combatTrainAdvance>> <br><br> <<link [[继续|Street Dogs End]]>><</link>> <</if>>
<<effects>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<beasttype>>呜咽着逃入了黑暗。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> <<beasttype>>留你躺在路面上。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> 这只<<beastsplural>>觉得你所带来的麻烦远超于你的价值,于是它便转身遁入黑暗之中。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> <<beastsplural>>留你筋疲力尽地在人行道上瑟瑟发抖。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> <<beastsplural>>留你筋疲力尽地在人行道上瑟瑟发抖。一人因被你绊到而慢下脚步。 <</if>> <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>> <<if $phase is 1>> 你同意交易,在附近的小巷找到一个隐蔽的地方继续交易。 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 当你把$worn.under_lower.cn_name_cap褪至膝盖处,并把裙边高高撩起时,<<person>>瞪大双眼盯着你的身体。你将一条腿抽出,随后是另一条腿,这么做之后你的裙下已经是真空。 <br><br> <<else>> 在将它们脱掉时,你让<<person>>转过身去。在<<his>>完全转身后,你脱下你的<<allBottoms>>,将你的$worn.under_lower.cn_name_cap从双腿滑下。你觉得太过暴露,快速地将你的<<allBottoms>>全部穿回。 <br><br> <</if>> 你将那片布料递给<<him>>,<<he>>用颤抖的双手接住。"上面还有体温。"<<he>>这样说着将它抵在<<his>>的脸上。 <<if $rng lte 50 and Time.dayState is "night">> <<underlowerruined>> <<He>>正要将钱递给你的时候,犹豫了一下。<<He>>伸回<<his>>的<<if $pronoun is "m">>钱包<<else>>女式钱包<</if>>从中抽出很多的票子。 <br><br> "£270买剩下的,"<<he>>说道:"买你的全部衣服。总共是£300买下全部。" <br> <<He>>将钱举在你的面前。 <br><br> <<if $exhibitionism gte 75>> <<link [[同意|Street Panties All]]>><<set $phase to 1>><</link>><<exhibitionist5>> <</if>> <br> <<link [[拒绝|Street Panties All]]>><<set $phase to 2>><</link>> <br> <<else>> <<if ($player.bodyliquid.vagina.semen + $player.bodyliquid.vaginaoutside.semen + $player.bodyliquid.anus.semen + $player.bodyliquid.bottom.semen ) gte 3>> $worn.under_lower.cn_name_cap紧贴着<<his>>的脸。<<He>>露出了笑容。"而且浸透了精液和淫水。" <br><br> <<He>>把它们从<<his>>的脸上剥下, <<elseif $arousal gte ($arousalmax / 5) * 3>> <<He>>注意到明显的湿印,对着它深深地吸了一口气:"闻起来像是发情了。" <br><br> <<He>> <<else>> <<He>> <</if>> 将钱递给你随后离开。 <<exhibitionism3>> <<underlowerruined>> <<set $money += 3000>><<fameexhibitionism 1>> <<endevent>> <<destinationeventend>> <</if>> <<elseif $phase is 2>> 你回<<person>>一个害羞的微笑,"但是首先我要有东西穿着。" 你走开留<<him>>在原地无话可说。 <<exhibitionism2>> <<endevent>> <<destinationeventend>> <<elseif $phase is 3>> 你加快脚步,以此来逃离这个变态。 <br><br> <<stress 3>> <<endevent>> <<destinationeventend>> <<elseif $phase is 4>> 你回<<person>>一个害羞的微笑,"可是,<<print ["你看", "看到了吗?"].pluck()>>我什么都没穿。" <br><br> 扫了一眼随后眨了眨眼 <<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")>> 你把裙子提过臀部 <<else>> 你把腰带的前端拉了下来 <</if>> ,将你的<<genitals>>在<<person>>眼前一闪而过。 <<if $player.gender_appearance isnot $player.gender and $NudeGenderDC gt 0>> <<person>>目瞪口呆,显然没预料到你如此明目张胆的暴露行为。另一件<<he>>同样没预料到的事情是你居然是个<<if $player.gender is "m">>男孩<<elseif $player.gender is "h">>双性人<<else>><<if $player.penisExist>>长着肉棒<</if>>女孩<</if>>。 <<else>> <<if Time.dayState is "day">> <<person>>瞪大眼睛看着你,被你在光天化日之下大街上公然露阴的行为惊呆了。 <<else>> <<person>>震惊地看着你,被你在大街上的公然露阴行为惊呆了。 <</if>> <</if>> 让<<he>>看够了,你心满意足地离开了,将彻底无话可说的<<person>>留在原地。 <<exhibitionism4>> <<endevent>> <<destinationeventend>> <</if>>
<<outfitChecks>> <<if $phase is 1>> 你点头。<<He>>笑着,在你开始脱衣服的时候缓缓退后。 <br><br> <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked">> <<if $worn.over_upper.name is "naked">> <<if $worn.lower.name is "naked">> 很快,你将你的$worn.over_lower.cn_name_cap递给<<person>>,露出的<<genitals>>在夜晚的微风中轻轻颤抖着。 <<else>> 你将你的$worn.over_lower.cn_name_cap递给<<person>>。 <</if>> <<elseif _overOutfit is false>> <<if $worn.upper.name is "naked">> 很快,你将你的$worn.over_lower.cn_name_cap递给<<person>>,露出的<<breasts>>在夜晚的微风中轻轻颤抖着。 <<else>> 你将你的$worn.over_upper.cn_name_cap递给<<person>>。 <</if>> <<if $worn.lower.name is "naked">> 随后,你将$worn.over_lower.cn_name_cap递过去,露出你的<<genitals_are>>。 <<else>> 你将$worn.over_lower.cn_name_cap递过去。 <</if>> <<else>> <<if $worn.upper.name is "naked" and $worn.lower.name is "naked">> 很快,<<person>>用<<his>>的双手接过你递过去的$worn.over_upper.cn_name_cap,你露出的<<breasts>>和<<genitals>>在夜晚的微风中轻轻颤抖着。 <<else>> 你将你的$worn.over_upper.cn_name_cap递给<<person>>。 <</if>> <</if>> <</if>> <<if $worn.upper.name is "naked">> 很快,你将你的$worn.lower.cn_name_cap递给<<person>>,露出的<<genitals>>在夜晚的微风中轻轻颤抖着。 <<elseif _middleOutfit is false>> 很快,你将你的$worn.upper.cn_name_cap递给<<person>>,露出的<<breasts>>在夜晚的微风中轻轻颤抖着。随后,你将$worn.lower.cn_name_cap递过去,露出你的<<genitals_are>>。 <<else>> 很快,<<person>>用<<his>>的双手接过你的$worn.upper.cn_name_cap,露出的<<breasts>>和<<genitals>>在夜晚的微风中轻轻颤抖着。 <</if>> <<if $worn.under_upper.name isnot "naked">> 你最后脱下你的$worn.under_upper.cn_name_cap将它甩开,落在<<persons>>的头上。 <</if>> <<underupperruined>><<upperruined>><<lowerruined>> <<He>>专注地盯着你全裸的身体—— <<if $exhibitionism gte 90>> 被惊呆了——就像其他人一样。你将双腿分开,双手放在身侧让<<him>>看得更清楚一些。 <br><br> "满意了?"你问道:"现在请给我钱。" <br><br> <<else>> 使你本能地将它们遮住。 <br><br> <<He>>对着你笑:"真可爱!" <br><br> <</if>> <<His>>的双手颤抖着递给你<<moneyGain 300>>。<<He>>在离开前长长地看了你最后一眼,将你全裸地留在街上。 <<exhibitionism5>> <<fameexhibitionism 5>> <<elseif $phase is 2>> 你摇了摇头。 <br><br> "可以,"<<He>>笑道:"我需要问一下。" <br><br> <<He>>将大部分钱放回<<his>>的钱包。<<He>>递给你最初的<<moneyGain 30>>随后离开,将你真空地留在街上。 <<exhibitionism3>> <<fameexhibitionism 1>> <</if>> <<endevent>> <<destinationeventend>>
<<effects>> <<if $phase is 1>> <<person>>将你带进一条附近的小巷。<<pulldownall>> <br><br> <<if $player.penisExist and $player.vaginaExist>> "我就真没想到这个。"<<he>>这么说道,但是没让你停下。就像<<he>>对任何东西都很好奇一样。 <br><br> 你面朝墙壁蹲着,感受到一股混合着羞耻与刺激的奇怪感觉。很快尿液从你的<<genitals>>潺潺流出。整个过程并没有花太多时间,但是<<person>>脸上的笑容在你看来十分满意。 <br><br> "谢了,<<girl>>,"<<he>>说着把钱给你,"希望很快能再次见面。"<<He>>留你独自穿上衣服。 <br><br> <<elseif $player.gender_appearance isnot $player.gender and $NudeGenderDC gt 0>> "所以,你其实是个<<if $player.gender is "m">>男孩<<else>>女孩<</if>>,"<<person>>这么说道,但没让你停下。 <br><br> 你面朝墙壁蹲着,感受到一股混合着羞耻与刺激的奇怪感觉。很快尿液从你的<<genitals>>潺潺流出。整个过程并没有花太多时间,但是<<person>>脸上的笑容在你看来十分满意。 <br><br> "谢了,<<girl>>,"<<he>>说着把钱给你,"希望很快能再次见面。"<<He>>留你独自穿上衣服。 <br><br> <<else>> 你面朝墙壁随后蹲下,感受到一股混合着羞耻与刺激的奇怪感觉。很快尿液从你的<<genitals>>潺潺流出。整个过程并没有花太多时间,但是<<person>>脸上的笑容在你看来十分满意。 <br><br> "谢了,<<girl>>,"<<he>>说着把钱交给你,"希望很快能再次见面。"<<He>>留你独自穿上衣服。 <br><br> <</if>> <<exhibitionism4>> <<set $money += 3000>> <<fameexhibitionism 3>> <<endevent>> <<destinationeventend>> <<elseif $phase is 2>> <<if $submissive gte 1500>> 你说了个离开的借口,不给<<person>>回话的机会,脚步匆忙地从变态身边逃开。 <<elseif $submissive lte 500>> 你甚至都没有理他,脚步匆忙地从变态身边逃开。 <<else>> 你编出一些一戳就破的借口,不给<<person>>回话的机会,脚步匆忙地从变态身边逃开。 <</if>> <br><br> <<stress 3>> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> <<if $phase is 1>> 你同意交易,在附近的小巷找到一个隐蔽的地方。你转身面向<<him>>。<<person>>目不转睛地盯着你,只见 <<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")>> <<if !$worn.under_lower.type.includes("naked")>>你把$worn.under_lower.cn_name_cap褪至膝盖处,并把裙子高高撩起。<<else>>你把裙子高高撩起。<</if>> <<else>> <<if !$worn.under_lower.type.includes("naked")>>你把<<allBottoms>>脱到地板上,将$worn.under_lower.cn_name_cap褪至膝盖。<<else>>你把<<allBottoms>>脱到地板上。<</if>> <</if>> 一阵凉爽的微风拂过你的露出的<<genitals>>。 <br><br> <<if $player.gender_appearance is $player.gender>> <<He>>微笑着注视一眼,直接看呆了。 <<elseif $player.gender is "h" or $NudeGenderDC gt 0>> "啊,他们没错,你确实是一个<<if $player.gender is "m">>男生。"<<elseif $player.gender is "h">>扶她。"<<else>><<if $player.penisExist>>有吊的<</if>>女生。"<</if>> <<else>> <<He>>低声思考了一会,随后露出微笑:"不是我想的那样,但是我会给钱的。" <</if>> <<he>>开始用颤抖的手从不同角度拍你的<<genitals>>。 <<if $player.vaginaExist>> <<if $player.bodyliquid.anus.semen gte 3 and $player.virginity.vaginal is true>> 突然<<his>>的双眼大睁用相机疯狂地拍照。 <br> <<if $player.penisExist and playerBellyVisible() and $pregnancyspeechdisable is "f">> "多棒的照片!精液从你的菊穴冒着泡流出,向下覆盖那完美的童贞小穴,"<<he>>震惊地抬头看向你:"你还是童贞,对吗?看着没被插过,不像你的屁股……"<<He>>停止说话看向你的肚子。"等等,"<<he>>停顿了一下:"你让自己怀孕了?在仍是童贞的时候?这怎么可能?" <br><br> <<He>>继续用类似的问题轮番轰炸你:"这是你自己的孩子,还是别人的?" <<famepregnancy 1>> <<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">> "多棒的照片!精液从你的菊穴冒着泡流出,向下覆盖那完美的童贞小穴,"<<he>>震惊地抬头看向你:"你还是童贞,对吗?看着没被插过,不像你的屁股……"<<He>>停止说话看向你的肚子。"等等,"<<he>>停顿了一下:"你怀孕了?在仍是童贞的时候?这怎么可能?" <<famepregnancy 1>> <<else>> "多棒的照片!精液从你的菊穴冒着泡流出,向下覆盖那完美的童贞小穴,"<<he>>震惊地抬头看向你:"你还是童贞,对吗?看着没被插过,不像你的屁股……" <</if>> <br><br> 在又拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "我不敢相信我拍到了这些。它们,"<<he>>微笑道:"它们是纯粹的瑰宝。" <br><br> <<elseif $fame.rape gte 400 and $player.virginity.vaginal is true>> <br> <<if $player.penisExist and playerBellyVisible() and $pregnancyspeechdisable is "f">> "哇,半个镇子的人都看过你尖叫和哭喊的样子,"<<he>>喘息道,"但你仍然成功维持住处女。这个小穴看起来没被插过……"<<He>>停了下来,看向你的肚子。"等等,"<<he>>停顿了一下,"你怀孕了?在仍是处女的时候?这怎么可能?" <br><br> <<He>>继续用类似的问题轮番轰炸你:"这是你自己的孩子,还是别人的?" <<famepregnancy 1>> <<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">> "哇,半个镇子的人都看过你尖叫和哭喊的样子,"<<he>>喘息道,"但你仍然成功维持住处女。这个小穴看起来没被插过……"<<He>>停了下来,看向你的肚子。"等等,"<<he>>停顿了一下,"你怀孕了?在仍是处女的时候?这怎么可能?" <<famepregnancy 1>> <<else>> "哇,半个镇子的人都看过你尖叫和哭喊的样子,"<<he>>喘息道,"但你仍然成功维持住处女。这个小穴看起来没被插过……" <</if>> <br><br> 在又拍了很多照片之后,<<he>>停了下来,在<<his>>的手机上浏览刚拍的照片。 <br> "这些照片,"<<he>>叹息道。"是珍宝。将会永恒流传。" <br><br> <<elseif $player.virginity.vaginal is true>><<He>>震惊地停下。 <br> <<if $player.penisExist and playerBellyVisible() and $pregnancyspeechdisable is "f">> <<if $sexStats.vagina.pregnancy.totalBirthEvents is 0>>"你的处女膜看起来完好无损?"<</if>><<he>>喘息道。"我真走运,碰到了一个童贞小穴。<<if currentSkillValue('physique') gte ($physiquesize / 7) * 4>>干得好……"<<else>>小心点,小姑娘……"<</if>><<He>>停下来看着你的肚子。"等等,"<<he>>停顿了一下。"你怀孕了?还是个处女?这怎么可能?" <br><br> <<He>>继续用类似的问题轮番轰炸你:"这是你自己的孩子,还是别人的?" <<famepregnancy 1>> <<elseif playerBellyVisible() and $pregnancyspeechdisable is "f">> <<if $sexStats.vagina.pregnancy.totalBirthEvents is 0>>"你的处女膜看起来完好无损?"<</if>><<he>>喘息道。"我真走运,碰到了一个童贞小穴。<<if currentSkillValue('physique') gte ($physiquesize / 7) * 4>>干得好……"<<else>>小心点,小姑娘……"<</if>><<He>>停下来看着你的肚子。"等等,"<<he>>停顿了一下。"你是怎么怀孕的?还是个处女?这怎么可能?" <<famepregnancy 1>> <<else>> <<if $sexStats.vagina.pregnancy.totalBirthEvents is 0>>"你的处女膜看起来完好无损?"<</if>><<he>>喘息道。"我真走运,碰到了一个童贞小穴。<<if currentSkillValue('physique') gte ($physiquesize / 7) * 4>>干得好!你看样子能照顾好自己!"<<else>>小心点,小姑娘。像你这样的小家伙坚持一周已经很侥幸了!"<</if>> <</if>> <br><br> 在又拍了很多照片之后,<<he>>停了下来,在<<his>>的手机上浏览刚拍的照片。 <br> "这些照片,"<<he>>叹息道。"是珍宝。将会永恒流传。" <br><br> <<elseif $player.penisExist>> <br> "两个都有的感觉怎么样!?"<<he>>惊呼道,"卧槽!我从未见过……所以你可以自己干自己?!你……哇噢……" <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> <<He>>停下来看着你的肚子:"等等,是别人让你怀孕的,还是你自己做的?" <<famepregnancy 1>> <</if>> <br><br> 在又拍了很多照片之后,<<he>>停了下来,在<<his>>的手机上浏览刚拍的照片。 <br> "这不是什么常见的事!"<<he>>微笑道:"谢谢你。" <br><br> <<elseif $player.bodyliquid.vagina.semen gte 3>> <br> "那不会是精液吧?!它正从小穴里流出来!"<<he>>惊叹地抬头看着你。 <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> "你这个肮脏的小精液便器!难怪你会让自己怀孕。" <<famepregnancy 1>> <<else>> "你这个肮脏的小精液便器!" <</if>> <br><br> 在又拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这一张,"<<he>>向你展示了一张淫秽写真:"我要把这张贴在墙上!" <br><br> <<elseif $player.bodyliquid.anus.semen gte 3>> <<His>>的眼睛睁大。 <br> "我刚刚拍了一张精液从你屁眼冒泡而出的绝妙照片。"<<he>>惊叹地抬头看你。 <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> "哦,所以怀孕不是你走路那么慢的唯一原因。" <<famepregnancy 1>> <<else>> "现在我明白你为什么走路那么慢了!" <</if>> <br><br> 在又拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<elseif $player.bodyliquid.vagina.semen gte 1>> <br> "很好!精液从你的小穴里渗出来了,"<<he>>说道,"你是刚刚用那个地方把你男朋友的蛋蛋榨干了吗?" <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> 你最好认真照顾他的孩子。" <<famepregnancy 1>> <<else>> <<if $pronoun is "m">>好女孩!<<else>>不太聪明,嗯?<</if>>" <</if>> <br><br> 在又拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<elseif $player.bodyliquid.anus.semen gte 1>> <br> "看看那个!所以你<<if $pronoun is "m">>让你男朋友在屁股里射了吗?<<else>>用屁股把你男朋友搞射了吗?<</if>>"<<he>>笑道。 <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> "不过这并没能阻止你怀孕。" <<famepregnancy 1>> <<else>> <<if $pronoun is "m">>"卑鄙的女孩!"<<else>>"精明的女孩。<<if $pregnancyspeechdisable is "f">>这样是不会怀孕的。<</if>>"<</if>> <</if>> <br><br> 在又拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<elseif $arousal gte ($arousalmax / 5) * 3>> <br> "你都湿透了。"<<he>>说道。 <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> "是这让你发情了吗,还是你的荷尔蒙被怀孕搞乱了?" <<famepregnancy 1>> <<else>> "是这让你发情了吗?" <</if>> <br><br> 在又拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<elseif $fame.rape gte 600>> <br> "他们说你被强奸时会获得快感。"<<he>>说道。 <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> "就像,你故意这么做一样,而且考虑到你的大肚子……越多越开心。" <<famepregnancy 1>> <<else>> "就像你故意这么做一样,越多越开心。" <</if>> <br> <<He>>又拍了几张照片。 <br> "那就是你现在甚至需要粗暴地猛操才能高潮的原因。" <br> "是真的吗?"<<he>>抬头看了你一眼。 <br><br> 你没有回答问题<<he>>看起来也不在意。在拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<elseif $fame.sex gte 600>> <br> "他们说你是个彻头彻尾的骚货。"<<he>>说道。 <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> "他们说你永远满足不了,永远想要怀孕。" <<famepregnancy 1>> <<else>> "他们说你永远满足不了,就是喜欢到处乱搞。" <</if>> <br> <<His>>的相机再次喀嚓作响。 <br> "是真的吗?" <br><br> 你没有回答问题<<he>>看起来也不在意。在拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>> <br> <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> "哇,"<<he>>说道,"这么多毛!你肚子里的这些是小狼崽吗?" <<famepregnancy 1>> <<else>> "哇,"<<he>>说道:"这么多毛!" <</if>> <br><br> 在又拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<elseif $vaginalstat gte 101>> <br> "哇!"<<he>>惊叹道。 <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> "看来这骚穴要么是肉棒吃多了,要么是你生了太多孩子!" <<famepregnancy 1>> <<else>> "看起来这个骚穴被很多肉棒插过!" <</if>> <br><br> 在又拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<elseif $analstat gte 101>> <br> "哇!"<<he>>惊叹道:"这个屁眼显然被用过不少次!" <br><br> 在又拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<else>> <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <</if>> <<elseif $player.penisExist>> <<if $player.virginity.penile is true>> <<He>>停顿了一下,更仔细地看了看。 <br> "哇,看起来你从来没有用过那玩意!"<<he>>倒吸一口气:"我找到这镇上最后一个纯洁的男孩了!" <br><br> 在又拍了很多照片之后,<<he>>停了下来,在<<his>>手机上浏览刚拍的照片。 <br> "这些照片,"<<he>>叹息道。"是珍宝。将会永恒流传。" <br><br> <<elseif $player.virginity.anal is true>> <br> "你的屁股看起来完好无损,"<<he>>评论道。<<if currentSkillValue('physique') gte ($physiquesize / 7) * 4>>"你看起来可以照顾好自己!这个小镇就需要你这样的。"<<else>>"你一定是新来的。像你这么瘦弱的人,能在这个小镇撑过一周就算不错了。"<</if>> <br><br> 在又拍了很多照片之后,<<he>>停了下来,在<<his>>的手机上浏览刚拍的照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<elseif $player.bodyliquid.anus.semen gte 3>> <br> "哇!没有小穴,但你还可以卖屁股哈?"<<he>>抬头看着你:"现在我明白你走路为什么那么奇怪了,所有的精液都流出来了。" <br><br> 在又拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<elseif $arousal gte ($arousalmax / 5) * 3>> <br> "那根肉棒看起来硬邦邦的,"<<he>>说道:"是这让你发情了吗?" <br><br> 在又拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<elseif $fame.rape gte 600>> <br> "他们说你被强暴时高潮了,"<<he>>说道:"那就是你现在甚至需要粗暴地肛交才能高潮的原因。" <br><br> "是真的吗?" <br><br> 你没有回答问题<<he>>看起来也不在意。在拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<elseif $fame.sex gte 600>> <br> "他们说你是打桩机,"<<he>>说道:"就是喜欢到处乱搞。" <br><br> "是真的吗?" <br><br> 你没有回答问题<<he>>看起来也不在意。在拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>> <br> "哇,"<<he>>说道:"这么多毛!" <br><br> 在又拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<elseif $analstat gte 101>> <br> "哇!"<<he>>惊叹道:"这个菊穴显然被用过不少次!" <br><br> 在又拍了几张照片后,<<he>>停了下来,在<<his>>的手机上浏览这些照片。 <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <<else>> <br> "这几张,"<<he>>笑道:"绝对能派上用场!" <br><br> <</if>> <</if>> <<He>>递给你钱随后离开。 <<exhibitionism4>> <<set $money += 5000>><<fameexhibitionism 3>> <<endevent>> <<destinationeventend>> <<elseif $phase is 4>> <br> 好吧,<<he>>想要拍一整套你的<<if $player.gender_appearance is "m">>肉棒<<else>>小穴<</if>>的照片。 <br>你有个下流的点子。 <br> "我会让你看个够的。"你说道。 <br> 你躺下分开双腿,让<<him>>能更清楚得看到你的阴唇。 <br> <<He>>饥渴地看着你。你回应一个微笑。摄影秀才刚刚开始呢。 <br> <br> 你把一只手放在你的阴唇上并开始缓慢地张开<<if $arousal gte ($arousalmax / 5) * 3>>湿淋淋的<</if>>小穴。 <br> <<His>>瞪大眼睛,过于注意你到忘记拍照。 <br> 你尽可能地张开你的阴唇<<if $player.bodyliquid.vagina.semen gte 1>>,并有些精液从中流出<</if>>。 <br> <<He>>能看到你的阴道入口缓慢张开。 <br> <br> <<if $vaginalstat gte 20>> 你把手指伸入并扩张你的阴道。<<He>>现在能确切看到你的内部。 <br> <<if $vaginalstat gte 35>> 你继续把阴道张得更开,毕竟<<He>>想要看见全部! <br> 你感觉已经不能更进一步,但现在也没有必要了。 <br><br> <<He>>可以清楚地看到你的子宫口和你小穴的内部。<<if $arousal gte ($arousalmax / 5) * 3>>里面满是爱液<</if>>。<<He>>惊讶地张大了嘴。 <</if>> <</if>> <br><br> 过了一会,<<he>>回过神来,才把手机尽可能靠近你并开始拍照。 <br> 你满意于<<his>>的反应并继续保持完全的曝光多几分钟。 <br> <<He>>拍了几张照然后后退了。 <br> <br> "这些,"<<he>>笑着并使劲咽了一口气,"会成为最好的宝藏!" <br> "这可真是值啊,拿着吧!" <br> <br> <<He>>给了你比说好的更多的钱然后离开了。 <<exhibitionism5>> <<set $money += 15000>><<fameexhibitionism 3>> <<endevent>> <<destinationeventend>> <<elseif $phase is 3>> 你加快脚步,以此来逃离这个变态。 <br><br> <<stress 3>> <<endevent>> <<destinationeventend>> <</if>>
<<outfitChecks>> <<effects>> <<if $phase is 1 or $phase is 10>> 你爬上车的后座,之后那个<<person>>把车开到了一个隐蔽的小巷。<<He>>也来到了后座。 <<promiscuity2>> <<link [[继续|Street Car Sex]]>><<set $sexstart to 1>><</link>> <br> <<elseif $phase is 2>> <<if $rng gte 81 and _middleOutfit is false and $worn.upper.exposed lte 1 and _overOutfit is false and $worn.over_upper.exposed lte 1>> 你加快了脚步,想逃离这个变态。然而<<his>>跟上了你的步伐并再次挥舞着<<he>>的那叠钞票说道:"好吧,那你就给我小小地表演一下如何?脱掉你的衬衫就行。" <br><br> <<stress 6>> <<if $player.gender_appearance is "m" and $player.breastsize lte 2>> <<link [[脱掉上衣|Street Car Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>> <br> <<else>> <<if $exhibitionism gte 55>> <<link [[脱掉上衣|Street Car Strip]]>><<set $phase to 2>><</link>><<exhibitionist4>> <br> <</if>> <</if>> <<link [[再次拒绝|Street Car]]>><<set $phase to 3>><</link>><<gstress>> <br> <<else>> 你加快脚步,以此来逃离这个变态。 <br><br> <<stress 3>> <<endevent>> <<destinationeventend>> <</if>> <<elseif $phase is 3>> 你加快脚步,以此来逃离这个变态,这次<<he>>并没有追上你。 <br><br> <<stress 3>> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> <<if $rng lte 15 and ($crime gte 1000 or $fame.prostitution gte 400)>> <<set $phase to 10>> <</if>> 你遵守史莱姆的命令,爬进车后座。<<person>>把车开进入一条僻静的小巷,然后也加入到后座来。 <br><br> <<link [[继续|Street Car Sex]]>><<set $sexstart to 1>><</link>>
<<effects>> <<if $earSlime.defyCooldown>> <<if $earSlime.growth gte 100>> <<set $earSlime.defyCooldown += 2>> 你转身离开<<person>>,并加快脚步以摆脱那个变态。你感到一阵剧痛,这是史莱姆对你反抗的教训。然而<span class="red">它并未阻止你,毕竟还有其它的惩罚正等着你。</span> <<else>> 你转身离开<<person>>,你感到一阵剧痛,并加快脚步以摆脱那个变态。这是史莱姆对你反抗的教训。然而,<span class="teal">它仍然因为之前对你强加控制而筋疲力尽。</span>你感觉它迫使你朝着相反的方向前进。<span class="green">但它失败了</span>。 <</if>> <br><br> <<endevent>> <<destinationeventend>> <<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> <<if $promiscuity gte 55 and $earSlime.growth lt 100>> <<set $earSlime.defyCooldown += 4>> <<else>> <<set $earSlime.defyCooldown += 8>> <</if>> <<if $rng lte 15 and ($crime gte 1000 or $fame.prostitution gte 400)>> <<set $phase to 10>> <</if>> 你转身离开那个<<person>>。你感到一阵剧痛,这是史莱姆对你反抗的教训。它试图强迫你停下来,<span class="red">,而你无法</span>抵抗它的影响。 <<ggwillpower>><<willpower 3>> <br><br> 你受史莱姆催促,爬进车的后座。<<person>>把车开进入一条僻静的小巷,然后也加入到后座来。 <br><br> <<link [[继续|Street Car Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你转身离开<<person>>,并加快脚步以摆脱那个变态。你感到一阵剧痛,这是史莱姆对你反抗的教训。你感觉它迫使你朝着相反的方向前进。<span class="green">但它失败了</span>。 <<gwillpower>><<willpower 1>> <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> <<if $phase is 1>> 环顾四周看一看有没有人在看着,你<<nervously>>脱下你的<<allTops>>,露出<<breasts>>。你乳头的末端被一股清凉的微风吹得勃起。 <<exhibitionism1>> <<He>>对你吹了一下口哨:"你可真是个乖婊子。"<<He>>将几张钞票从窗口扔出,在你蹲下捡钱时快速离开了。你赚到<<moneyGain 20>>。 <br><br> <<endevent>> <<destinationeventend>> <<elseif $phase is 2>> 环顾四周看一看有没有人在看着,你<<nervously>>脱下你的<<allTops>>。你的<<breasts>>随着上衣的拉过胸口<<if $player.breastsize gte 2>>跳出<<else>>露出<</if>>,随后你乳头的末端被一股清凉的微风吹得勃起。 <<exhibitionism4>> <<He>>对你吹了一下口哨:"你可真是个乖婊子。"<<He>>将几张钞票从窗口扔出,在你蹲下捡钱时快速离开了。你赚到<<moneyGain 30>>。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 40>> <<set $tipmod to 2>><<tipset>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<neutral 1>> <<maninit>> <<molested>> <<set $tipmod to 2>><<tipset>> <</if>> <<if $phase is 10 and $stealtarget isnot "" and $street_car_police isnot true>> <<set $street_car_police to true>> 在搜索<<his>>的<<wallet>>时,你的手擦过<span class="red">一个警徽。</span> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>> <span id="next"><<link [[继续|Street Car Sex]]>><</link>></span><<nexttext>> <<elseif $phase is 10>> <span id="next"><<link [[继续|Street Car Sex Police]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Car Sex Finish]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<unset $street_car_police>> <<if $consensual is 1>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>> "这是你的钱,婊子。"<<He>>扔给你一沓钞票,然后爬回了驾驶座。"<<if $fame.prostitution gte 200>>那么你这婊子<<else>>那么你<</if>>想去哪儿吗?" <br><br> <<tipreceive>> <<else>> "很好,我希望你没有想要得到任何东西。"<<He>>将你从车里推出,开着车走了。<<tearful>>你挣扎着站了起来。 <br><br> <</if>> <<else>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>> "这是你的报酬,婊子,"<<He>>往你身上丢了些钱后便爬回到了驾驶座上。<<tearful>>你下车然后听到<<him>>开走了。 <br><br> <<tipreceive>> <<elseif $finish is 1>> "很好,我希望你没有想要得到任何东西。"<<He>>将你从车里推出,开着车走了。<<tearful>>你挣扎着站了起来。 <br><br> <<else>> 你成功将<<person>>击退,获得了逃跑的时间。<<tearful>>你离开车子,逃进小巷里。 <br><br> <</if>> <</if>> <br><br> <<if ($consensual is 1) and ($enemyarousal gte $enemyarousalmax)>> /* Have to save pronoun for next passage, where it get unset or if PC decideds to leave, advantaged of not having to move endcombat text to next passage. */ <<set $npcpronountemp to $pronoun >> <<clotheson>> <<endcombat>> <<link [[载我一程|Street Car Sex Dropoff]]>><<set $pronoun to $npcpronountemp>> <<unset $npcpronountemp>> <</link>> <br> <<set _leave to $bus.toUpperFirst()>> <<if $bus isnot "park">> <<set _leave += ($location is "alley" ? " alleyways" : " Street")>> <</if>> <<link [[离开车子|_leave]]>><<unset $npcpronountemp>><<set $eventskip to 1>><</link>> <<else>> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
"那么我们要去哪里?"<<He>>将钥匙插入发动机。 <<unset $pronoun>> <br><br> 住宅区 <br> <<domusicon>><<link [[在宅邸街下车 (家)|Domus Street]]>><<set $eventskip to 1>><</link>> <br> <<barbicon>><<link [[送我到倒钩街 (舞蹈教室)|Barb Street]]>><<set $eventskip to 1>><</link>> <br> <<danubeicon>><<link [[送我到多瑙河街 (富人区)|Danube Street]]>><<set $eventskip to 1>><</link>> <br> <<wolficon>><<link [[送我到狼街 (神殿)|Wolf Street]]>><<set $eventskip to 1>><</link>> <br><br> 商业区 <br> <<highicon>><<link [[送我到商业街 (购物中心)|High Street]]>><<set $eventskip to 1>><</link>> <br> <<connudatusicon>><<link [[送我到康努达塔斯街 (会所)|Connudatus Street]]>><<set $eventskip to 1>><</link>> <br> <<clifficon>><<link [[送我到峭壁街 (咖啡馆)|Cliff Street]]>><<set $eventskip to 1>><</link>> <br> <<nightingaleicon>><<link [[送我到南丁格尔街 (医院)|Nightingale Street]]>><<set $eventskip to 1>><</link>> <br> <<starfishicon>><<link [[送我到海星街 (沙滩)|Starfish Street]]>><<set $eventskip to 1>><</link>> <br> <<oxfordicon>><<link [[送我到牛津街 (学校)|Oxford Street]]>><<set $eventskip to 1>><</link>> <br><br> 工业区 <br> <<elkicon>><<link [[送我到麋鹿街|Elk Street]]>><<set $eventskip to 1>><</link>> <br> <<mericon>><<link [[送我到梅尔街 (码头)|Mer Street]]>><<set $eventskip to 1>><</link>> <br> <<harvesticon>><<link [[送我到丰收街 (酒吧)|Harvest Street]]>><<set $eventskip to 1>><</link>> <br><br>
<<set $outside to 0>><<effects>> <<unset $street_car_police>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<if crimeSumCurrent() gte 2000 and $rng % 2>> <<if $enemyanger lt 1 and crimeSumCurrent() lte 4000 and $beauty gte ($beautymax / 7) * 5>> <<person1>><<person>>看起来很矛盾。最后<<he>>开口。 <br> "听着,"<<he>>说道,"我是警方的人。目标是你。我们都知道你被指证的犯罪和卖淫很容易就能把你逮捕归案。所……所以这。" <br><br> "听好我……"<<he>>说道:"你是个可爱、漂亮的<<if $player.gender_appearance is "m">>男孩<<else>>女孩<</if>>,你现在这样挺好。我喜欢。很喜欢。而且还没人知道我在抓你,所以……我们能假装这一切没发生过,对吧。" <br><br> <<if $stealtarget isnot "">> "你已经自己从我的钱包里把钱拿走了,我们也同意你已取得的报酬。" <<else>> "这是你的报酬。" <<tipreceive>> <</if>> <br><br> "小心点。追你的人比你想得还要靠近。" <br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> <<person1>><<person>>深情地看着你。 <br> "这么惊人的性爱我该给你多少钱?你自己开个价吧。" <br><br> <<if currentSkillValue('skulduggery') gte 700>> <span class="gold">对亏了你的诡术与欺骗技巧,你有所警觉。车子,人,任何东西都不对劲。这里就像是一个局。</span> <br><br> <</if>> <<link [[免费|Street Car Sex Entrap]]>><<set $phase to 0>><</link>> <br> <<link [[£50|Street Car Sex Entrap]]>><<set $phase to 2>><</link>> <br> <<link [[£100|Street Car Sex Entrap]]>><<set $phase to 2>><</link>> <br> <<link [[£150|Street Car Sex Entrap]]>><<set $phase to 2>><</link>> <br> <<link [[£200|Street Car Sex Entrap]]>><<set $phase to 2>><</link>> <br> <<link [[£500|Street Car Sex Entrap]]>><<set $phase to 2>><</link>> <br> <</if>> <<else>> "太棒了。" <br> <<He>>微笑着抚摸你的脸颊,随后向你展示警徽。 <br> "这应该是不用付钱的,对吧?那可就是卖淫了。你这样的<<girl>>应该不是妓女吧?否则我就必须把你抓进去了。" <br><br> <<if $submissive lte 500>> <<link [[要求付款|Street Car Sex Entrap]]>><<set $phase to 3>><<crimeUp 50 "prostitution">><</link>><<crime "prostitution">> <br> <</if>> <<link [[免费|Street Car Sex Entrap]]>><<set $phase to 0>><</link>> <br> <</if>> <<elseif $finish is 1>> "很好,我希望你没有想要得到任何东西。"<<He>>将你从车里推出,开着车走了。<<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> /*only triggers if event goes nonconsens and fight*/ <<if $rng % 2>> 你成功将<<person>>击退,获得了逃跑的时间。<<tearful>>你离开车子,逃进小巷里。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> 你成功将<<person>>击退,你想要逃跑,<span class="red">但是打不开车门。</span> <br> <<person>>抓住你,随后迅速地将你两臂锁住。 <br><br> "你刚刚袭警了,"<<he>>把什么东西拷在你的双臂上,将它们束缚在你身后。 <br><br> <<set $rightarm to "bound">><<set $leftarm to "bound">> <<rng 50 100>> <<if crimeSumCurrent() gt ($rng + ($enemyangermax - $enemyanger)) * 20>> /*more angry = more likely to arrest you for smaller crime value*/ "因为你的案底,关于我是怎么抓住你的事情上,没人会问太多尴尬的问题。我甚至还能拿到奖金。" <br><br> <<link [[继续|Street Car Sex Entrap]]>><<set $phase to 1>><</link>> <br> <<else>> "今天是你的幸运日。我现在和上司的关系如履薄冰,如果我在这里逮捕你就要被问太多问题了。" <br><br> "我本能打你一顿,"<<He>>恶毒地笑了笑:"你很幸运我是警察。我会放你走的,但是你的衣服要给我留作'证据'。" <br><br> <<He>>将你全裸地从车里推出。因为你的双臂仍被束缚着,你无法阻止自己撞到墙上。 <br><br> "祝你回家愉快!"<<His>>的车发出刺耳的噪音离开。<<upperruined>><<lowerruined>><<underruined>> <<endcombat>> <<destinationeventend>> <</if>> <</if>> <</if>>
<<set $outside to 0>><<effects>> <<if $phase is 0>> "不收费,<<if currentSkillValue('skulduggery') gte 700 or $stealtarget isnot "">>警官<<else>><<if $pronoun is "m">>先生<<else>>女士<</if>><</if>>,"你笑道:"我不是妓女!" <br><br> "行……"<<he>>耸了耸肩,"那我不管你了。" <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>> <<if $phase gte 3>> "你知道这笔交易的,说过你会给钱。你不能因为你付钱让我犯罪而逮捕我!给钱。" <br><br> <<He>>举起<<his>>的双手:"好吧。好吧。我只是想试试。" <br><br> 你对着<<he>>无辜的笑容摇了摇头。 <br><br> <</if>> <<if $phase gte 2>> "在你身边的包里拿上你要的东西,"<<he>>说道:"全在那里了。" <br><br> 你转身去拿包,这时<<person>>粗暴地抓住你。你感觉什么东西拷在你的双臂上,将它们束缚在你身后。 <<set $rightarm to "bound">><<set $leftarm to "bound">> <br><br> "你猜怎么着?"<<He>>说道:"你被逮捕了。卖淫行为。" <br><br> <</if>> <<if $phase gte 1>> <<He>>将被束缚的你留在后座上,走到前面开车。 <br><br> "坐好,"<<he>>说道:"享受旅程吧。" <br><br> <<clotheson>> 你<<if $submissive lte 500>>默默地坐着发脾气<<else>>沉默地坐着<</if>>。<<He>>随着电台里的音乐用手指轻点方向盘。 <br><br> 你注意到<<him>>在通过后视镜看着你:"别当心。很可能只是被套上颈手枷,这很难说是惩罚。你会没事的。你知道明天我休息,如果你还在这我会来看你的。注意别感冒了,"<<He>>用余光看着镜中的你,"你喜欢那样吗?……当然你会喜欢的。" <br><br> 最终<<He>>把你带到了警察局,关进了拘留牢房里。 <br><br> "他们会在接下来的两小时里看着你,"<<person>>在离开时对你说:"祝你有个美好的一天,市民。" <br><br> <<link [[等待(2:00)|Police Cell]]>><<pass 2 hour>><<endcombat>><</link>> <br> <</if>>
<<effects>> <<if $phase is 1>> 等<<he>>再往你身上看一眼时,你伸出舌头慢慢划过上唇。<<He>>立刻把视线转向自己的脚,脸红了。 <<promiscuity1>> <<endevent>> <<destinationeventend>> <<elseif $phase is 2>> 你将目光从<<person>>身上移开,继续自己的行程。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> 你跪了下来,<<beasttype 0>>将其视为插入邀请。 <br><br> <<set $phase to 1>> <<set $enemyno to 1>> <</if>> <<effects>> <<if $orgasmdown gte 1 and $phase is 1>> <<set $phase to 0>> "我就知道,"<<person2>><<person>>说道:"你是个婊子,彻头彻尾的婊子。"你感到无比的羞耻。 <<combattrauma 3>><<famebestiality 10>><<famebestiality 10>> <<else>> <<person2>><<person>><<person3>><<person>>站在你身边,俯视着这个奇景。 <</if>> <br><br> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Street Collar Dog Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续|Street Collar Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Collar Dog]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<if $phase is 1>> <!-- save the dog npc for after combat and shift the human npcs down one index --> <<saveNPC 0 street_collar_dog>> <<set $NPCList[0] to clone($NPCList[1])>> <<set $NPCList[1] to clone($NPCList[2])>> <<clearsinglenpc 2>> <<maninit>> 他们看起来十分吃惊,被你的拒绝激怒了。"你要知道你现在的位置,"<<person2>><<person>>攥起拳头说着。 <br><br> <<set $enemyanger += 100>> <<else>> <<maninit>> <</if>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($phase is 1 and $pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Street Collar Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Collar Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<famebestiality 2>> <<beastejaculation>> <<person2>>"我希望你的主人不介意我们像这样<<if $pregnancyspeechdisable is "f">>在你体内播种<<else>>操你<</if>>。"<<person>>说道。他们留你躺在路面上。 <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> <<beasttype 0>>畏缩不前,随后露出肚皮表示服从。 <<tearful>>你在他们反应过来前逃进黑暗。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<if $enemyhealth lte 0>> 两人痛苦地后退,让你有机可乘。<<tearful>>你逃进黑暗中。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $phase is 1 and $pain gte 100 and $willpowerpain is 0>> <<loadNPC 0 street_collar_dog>> 你太疼了,无法在他们将你推倒在地时反抗。<<beasttype 0>>将其视为插入邀请,骑在你的身上。"这样就行了。"<<person2>><<person>>说道。他们走开几步做在长凳上看着你。 <br><br> <<endcombat>> <<loadNPC 0 street_collar_dog>> <br><br> <<link [[继续|Street Collar Dog 2]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<ejaculation>> "穿得像个婊子,就要像婊子一样挨操。"<<person2>><<person>>说道。他们留你躺在路面上。<<tearful>>你挣扎着起身。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $outside to 0>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Trio Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Trio Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 他们因你的攻击性被震慑住退却一瞬,让你有机可乘。<<tearful>>你逃进黑暗中。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "穿得像个婊子,就要像婊子一样挨操。"<<person>>说道。他们留你躺在路面上。<<tearful>>你挣扎着起身。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Collar Dog 2 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Collar Dog 2]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<famebestiality 2>> <<beastejaculation>> <<tearful>>你起身逃跑。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> <<beasttype 0>>畏缩不前,随后露出肚皮表示服从。 <<tearful>>你在他们反应过来前逃进黑暗。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>> <<clearNPC street_collar_dog>>
<<set $outside to 1>><<effects>> 你在路边靠着墙醒来。一位<<generate1>><<person1>><<person>>站在你的上方,手里拿着照相机。 <br><br> <<if $exposed gte 2>> 直到你向下看才记起自己的窘境,感觉自己脸红了起来。<<covered>>"哦,我不会担心这个,"<<he>>说道:"我已经拍了很多照片了。等不及将他们拿给<<if $pronoun is "m">>男孩们<<else>>女孩们<</if>>看。就这样吧,我还要去别的地方。" <<gtrauma>><<trauma 6>> <br><br> <<fameexhibitionism 20 "pic">> <<elseif $exposed gte 1>> 直到你向下看才记起自己的窘境,感觉自己脸红了起来。<<covered>>"哦,我不会担心这个,"<<he>>说道:"我已经拍了很多照片了。等不及将他们拿给<<if $pronoun is "m">>男孩们<<else>>女孩们<</if>>看。就这样吧,我还要去别的地方。" <<gtrauma>><<trauma 6>> <br><br> <<fameexhibitionism 10 "pic">> <<else>> "你还好吗?我差点叫了救护车,但是我觉得这可能不太好。"<<he>>说道,露出了一个尴尬的微笑。 <br><br> <<if $speech_attitude is "meek">> "我,我没事。"你说着看向街道。 <br><br> <<elseif $speech_attitude is "bratty">> "我没事,别盯着我。"你说道。 <br><br> <<else>> "我没事。"你说道,不确定自己是否没事。 <br><br> <</if>> "很好。如果你不介意的话,我现在要走了。" <br><br> <</if>> <<He>>留你独自振作起来。 <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> 你跟着<<beasttype>>走进了巷子里。<<bHe>>绕过一个拐角。 <<if $stray_happiness lte random(1, 100) and random(1, 100) gte 98 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People --> 你发现<<bhim>>就这样站在巷子中央,正注视着你。你听见左右两侧都传来咆哮声。你被包围了。 <br><br> <<endevent>> <<beastNEWinit 3 dog>> <<link [[继续|Street Follow Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $rng gte 90>> 你发现<<bhim>>站在一块棕色地毯旁。地毯突然咳嗽一声,翻了个身。<<generate2>><<person2>>原来是一个<<person>>,<<he>>看起来病了。<<beasttype 0>>看着你,呜咽着。<<if $monster is 1>><<person2>>"<<Hes>>生病了。我不知道该怎么帮忙。"<</if>> <br><br> 你从巷子里跑出来。一个<<generate3>><<person3>><<person>>站在附近,正在浏览<<his>>的手机。你扯了扯<<his>>的外套。<<He>>转过身来。"怎么了?"<<he>>恼怒地问。 <br><br> 你向<<his>>解释了情况,并请求借用一下<<his>>的手机。<<He>>用怀疑的眼光看着你。"好吧。但你必须在我这留下一件抵押物,这样我才能认为你不会突然逃跑。"<<He>>退后一步,审视着你。"你的<<bottoms>>就不错。" <br><br> 你对<<he>>提出这样的要求感到愤怒。你不知道<<person2>><<person>>是否耽搁得起。<<person3>><<He>>在你面前摇晃着手机。 <br><br> <<link [[脱下衣服 (0:10)|Street Follow Strip]]>><<pass 10>><<trauma 6>><<stress 6>><<lowerstrip>><</link>><<gtrauma>><<gstress>> <br> <<link [[抢夺手机 (0:10)|Street Follow Snatch]]>><<pass 10>><<crimeUp 30 "thievery">><<trauma -6>><</link>><<crime "thievery">><<ltrauma>> <br> <<else>> 你发现<<bhim>>就这样站在一块破旧的皮革旁边。那是一个钱包。 <<rng>> <<if $rng gte 51>> 里面既没有钱也没有身份证件,只塞着几张早已褪色的收据。 <<elseif $rng gte 11>> 里面有一张<<moneyGain 5>>的钞票。 <<else>> 里面有<<moneyGain 100>>! 你又翻找个遍,并没有找到任何身份证件。 <</if>> <<if $monster is 1>> "我很高兴能帮上你的忙。"那个<<beasttype>>说道。 <<else>> 那<<beasttype>>欢快地吠叫着。 <</if>> <br><br> <<if $deviancy gte 15 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People --> <<link [[给予奖励|Street Follow Sex]]>><<set $sexstart to 1>><</link>><<deviant2>> <br> <</if>> <<link [[给予爱抚|Street Follow Pet]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>> <br> <</if>>
<<set $outside to 1>><<effects>> 你转身离开,并继续你的行程。你今天不想冒险跟着<<beasttype>>进入陌生的小巷。 <br><br> <<endevent>> <<destinationeventend>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> 你趴到地上,摆出交配的姿势。<<bHis>>的尾巴随着下身膨胀的欲望不断摇晃着。<<deviancy2>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Follow Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Follow Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $leftarm is "bound" and $rightarm is "bound">> 你的手臂被束缚着,感到非常无力,但是还是努力俯下身去抚摸了<<beasttype>>。<<bHe>>欢快地叫了一声后解开了束缚。你走回街上。 <<else>> 你抚摸着<<beasttype>>,<<bHe>>高兴地朝你汪汪叫了最后一声便离开了。你回到街上。 <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Follow Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Follow Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<person3>><<person>>跟随你进入小巷,在那里你<<nervously>>脱下衣服。 <<if $worn.under_lower.type.includes("naked") and playerChastity()>> <<His>>在见到你的$worn.genitals.cn_name_cap时双眼睁大。 <<elseif $worn.under_lower.type.includes("naked")>> <<he>>在见到你真空时双眼睁大。 <</if>> <<covered>>你进行交换。 <br><br> 当<<person>>用色情的眼光打量你的身体时,你打电话叫了救护车。你把手机递了过去,伸出手讨回自己的衣服。<<He>>犹豫不决,但<<beasttype 0>>在<<person3>><<him>>身后威胁地吼了一声,<<he>>正在考虑违约的成本。 <br><br> <<He>>离开了,只剩你和<<beasttype 0>>以及<<person2>><<person>>留在小巷里,你在那里等待救护车的到来。你没等多一会儿,两名医护人员就赶到了建筑物之间的这个巷子里,将<<him>>抬上担架。他们把<<him>>抬到等候的救护车上,<<beasttype 0>>紧跟在后面。离开前,<<bHe 0>>感激地向你吠了最后一声,然后在车门即将关闭时跳上了车。 <<ltrauma>><<trauma -6>> <br><br> <<famegood 10>> <<endevent>> <<clotheson>> <<destinationeventend>>
<<set $outside to 1>><<effects>> 你从<<person3>><<person>>手中夺过手机,冲进小巷。"来人啊,抓小偷!"当你拨打急救电话时,你听到<<him>>追逐你的叫声。这时<<beasttype 0>>出现在你面前,向你身后跑去。随后你听到<<person3>><<person>>在你身后呼喊。你回头看了一眼,只见<<beasttype 0>>抱住了<<person3>><<persons>>的脚踝<<if $monster isnot 1>>并死死咬住。<<else>>。"不!必须帮忙!"<</if>> <br><br> 当<<he>>奋力挣扎时,你叫了救护车。当<<he>>一脚踢开<<beasttype>>,回过头来,满面通红地盯向你时,你打完了电话。你把手机扔给<<him>>,这使得<<him>>措手不及。<<He>>差点把它扔掉。<<He>>开始向你走来,但<<beasttype>>向<<him>>低声怒吼。<<He>>权衡利弊之后,朝你的方向吐了一口唾沫,离开了。 <br><br> 你和<<beasttype>>以及<<person2>><<person>>一起等待救护车的到来。你没等多一会儿,两名医护人员就赶到了建筑物之间的这个巷子里,将<<him>>抬上担架。他们把<<him>>抬到等候的救护车上,<<beasttype>>紧跟在后面。离开前,<<bHe 0>>感激地向你吠了最后一声,然后在车门即将关闭时跳上了车。 <br><br> <<famegood 10>> <<endevent>> <<clotheson>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype>>在满意地叫了一声后,松开了束缚。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> <<beasttype>>呜咽着逃跑了。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> <<beasttype>>垂着<<bhis>>的耳朵从你身边退开,<<bHe>>轻吠一声松开了束缚。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>在痛苦和恐惧中退缩,但另一只正跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Street Follow Rape]]>><</link>> <<else>> <<beasttype>>吃痛退开,畏惧着。 <<combatTrainAdvance>> <br><br> <<link [[继续|Street Follow Rape Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Street Follow Rape]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Street Follow Rape Finish]]>><<set $finish to 1>><</link>> <</if>> <<else>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<beasttype>>呜咽着逃进巷道深处。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> <<beasttype>>留让你躺在坚硬的水泥地上。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> 这只<<beastsplural>>觉得你所带来的麻烦远超于你的价值,于是它便转身遁入巷道深处。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> <<beastsplural>>将筋疲力尽的你留在坚硬的水泥地上瑟瑟发抖。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> <<beastsplural>>将筋疲力尽的你留在坚硬的水泥地上瑟瑟发抖。 <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> <<if $speech_attitude is "meek">> "请,请不要这样,"你小声回答道:"我有钱。" <<elseif $speech_attitude is "bratty">> "我知道这是怎么一回事,"你小声回答道:"你走吧。" <<else>> "我知道这是怎么一回事,"你小声回答道:"你走吧。" <</if>> <br><br> 你递出钱。<<person1>><<person>>将钱拿走,四处看了一下,对着<<person2>><<person>>点头。<<person1>>"看起来你不是我们要找的人,"<<he>>宣布道,"感谢你的合作。"警官们钻回车里,驾车离去。 <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $physiqueSuccess>> 你甩开他们撒手就跑。你听到身后传来尖锐的哨声。<<person3>><<person>><span class="green">避开了你的逃跑路线。</span>你的速度超过了警察,他们很快就放弃了追赶。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 你甩开他们撒手就跑。你听到身后传来尖锐的哨声。当你回过头来时,<span class="red">你径直撞上了<<person3>><<person>>并直接摔倒在地。</span>你还没来得及回过神,就被他们抓住了。 <br><br> <<link [[继续|Street Police Search Lewd]]>><<set $phase to 0>><</link>> <br> <</if>>
<<set $outside to 1>><<effects>> <<if $physiqueSuccess>> 你甩开他们撒手就跑。你听到身后传来尖锐的哨声。<<person3>><<person>>试图在你经过时抓住你,<span class="green">但你逃过了<<his>>的袭击。</span>你的速度超过了警察,他们很快就放弃了追赶。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 你甩开他们撒手就跑。你听到身后传来尖锐的哨声。<<person3>><<person>>试图在你经过时抓住你,<span class="red">你只是被阻挠了一下,但刚好让警察追上。</span> <br><br> <<link [[继续|Street Police Mid]]>><<set $phase to 0>><</link>> <br> <</if>>
<<set $outside to 1>><<effects>> <<if $athleticsSuccess>> 你甩开他们撒手就跑。你听到身后传来尖锐的哨声。<<person3>><<person>>试图使你停下,<span class="green">但你躲开了<<his>>的滑铲。</span>你的速度超过了警察,他们很快就放弃了追赶。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 你甩开他们撒手就跑。你听到身后传来尖锐的哨声。<<person3>><<person>>用<<his>>的腿发动了滑铲,<span class="red">然后你就被绊倒了。</span> <br><br> <<link [[继续|Street Police Full]]>><<set $phase to 0>><</link>> <br> <</if>>
<<set $outside to 1>><<effects>> <<if $athleticsSuccess>> 你甩开他们撒手就跑。你听到身后传来尖锐的哨声。<<person3>><<person>>试图使你停下,<span class="green">但你躲开了<<his>>的滑铲。</span>你的速度超过了警察,一支泰瑟枪射向你,<span class="green">电弧从你身边飞过。</span>他们很快就放弃了追赶。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 你甩开他们撒手就跑。你听到身后传来尖锐的哨声。<<person3>><<person>>试图使你停下,<span class="green">但你躲开了<<his>>的滑铲。</span>你的速度超过了警察,一支泰瑟枪射向你,<span class="red">电弧正中你的后背。</span> <br><br> 你的肌肉暴力地收缩住,将你整个人拍在地上,无助地抽搐着。警官们很快将你围了起来。 <br> "很好,那是最大功率?"<<person1>><<person>>问道。 <br> <<person2>><<person>>看一下<<his>>的泰瑟枪:"一半功率。" <br> "那么就把功率调大,"<<person1>><<he>>低声说道:"让我们看看这个小<<if $player.gender_appearance is "m">>狗屎<<else>>婊子<</if>>蠕动的样子!" <br> "嫌犯还在抵抗!"<<person2>><<person>>大声说着。 <br><br> 灼烧感陡然变强。你的肌肉痛苦地抽搐着, <<if $watersportsdisable is "f">> 马上就尿了出来,温热的尿液 <<if playerChastity()>> 顺着凹凸不平的$worn.genitals.cn_name_cap上流下 <</if>> <<if $worn.under_lower.type.includes("naked")>> <<if $worn.lower.type.includes("naked")>> 喷得到处都是。 <<else>> 浸透你的$worn.lower.cn_name_cap。 <<set $lowerwet to 200>><<effects>> <</if>> <<else>> 迅速浸透你的$worn.under_lower.cn_name_cap和$worn.lower.cn_name_cap。 <<set $underlowerwet to 200>><<set $lowerwet to 200>><<effects>> <</if>> 你 <<else>> 你 <</if>> 注意到<<person3>><<person>>大笑的同时用<<his>>的相机拍照。 <br><br> 灼烧感停止了。你感受到一股粘稠的呼吸拍打在你的耳朵上。 <br> "看看你!"<<person1>><<person>>喘息着:"这绝对很羞耻。还想和这个斗吗?" <br><br> <<link [[顺从|Street Police Extreme]]>><<set $phase to 0>><</link>> <br> <<link [[逃跑|Street Police KO]]>><<crimeUp 300 "resisting">><</link>><<crime "resisting">> <br> <</if>>
你将警官推开随后爬,<span class="red">你的肌肉因另一波电击而僵住。</span> <br><br> "嫌犯的行为可疑并拒绝配合合法的搜查,"<<person2>><<person>>大声宣判:"你被捕了!" <br> "天哪!"<<person1>><<person>>叫道:"<<if $player.gender_appearance is "m">>他<<else>>她<</if>>有一把隐蔽武器!" <br> 你感觉脖子后面有一股束缚感冲击而来。 <br><br> 周围的一切开始变黑…… <br><br> 过了一段时间,你醒来时已被铐在一个拘留室里。 <br><br> <<link [[等待(1:00)|Police Cell]]>><<pass 1 hour>><<set $leftarm to "bound">><<set $rightarm to "bound">><<endevent>><</link>> <br>
<<set $outside to 1>><<effects>> <<pass 3>> <<if $policemolestation lt 1>><<set $policemolestation to 1>><</if>> <<if $phase is 1>> 你点头同意。虽然是瞬间做出的决定,但你明白你做得没错。如果提出抗议或者质疑,警察可能逮捕你,把你带到更加隐秘、更不安全的地方。 <br><br> <</if>> 没等你反应过来,警察便把你的双腿分开,<<if $leftarm isnot "bound" and $rightarm isnot "bound">>将你的手臂伸展<<else>>但你的手臂仍被绑在身后<</if>>,冰凉的乳胶手套摸遍了你身上的每寸肌肤。很多人停下脚步注视着你们,你的脸红了,感到一丝羞耻。 <br><br> 他们的手掠过你的四肢和身体<<if $blackmoney gte 100>>,但不知为何没搜到你身上那些价值 £<<print $blackmoney>>的赃物<</if>>。 他们将更多的检查集中于你的胸部和两腿之间的位置。你听到<<person3>><<person>>的相机传来喀嚓声。 <br><br> 两个警察退后,其中一人对你眨了眨眼。 <br><br> <<person2>>"好的,检查完毕。我想你不是我们要找的人,"<<person>>宣布道:"对你造成的不便感到十分抱歉并且感谢你的配合。" <br><br> 警官们钻回车里,驾车离去。 <br><br> 你迅速整理好自己随后离开。 <br> <<garousal>><<arousal 500>> <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<pass 3>> <<if $policemolestation lt 2>><<set $policemolestation to 2>><</if>> <<if $phase is 1>> 你点头同意。虽然是瞬间做出的决定,但你的直觉告诉你你做得没错。如果提出抗议或者质疑,警察可能逮捕你,把你带到更加隐秘、更不安全的地方。 <br><br> <</if>> 没等你反应过来,警察便把你的双腿分开,<<if $leftarm isnot "bound" and $rightarm isnot "bound">>将你的手臂伸展<<else>>但你的手臂仍被绑在身后<</if>>,冰凉的乳胶手套摸遍了你身上的每寸肌肤。很多人停下脚步注视着你们,你的脸红了,感到一丝羞耻。 <br><br> 他们的手掠过你的手臂和双腿,对你的胸部,屁股和胯下产生了极大的兴趣<<if $blackmoney gte 100>>,但不知为何完全没搜到你身上那些价值£<<print $blackmoney>>的赃物<</if>>。 <br><br> <<if !$worn.over_upper.type.includes("naked") or !$worn.upper.type.includes("naked")>> "<<allTops>>下面的这个是什么?"<<person1>><<person>>询问的同时用手隔着<<allTops>>紧紧地掐着你的<<breasts>>。 <br> "那里什么都没有。"你困惑地说道。 <br> "还是检查一下比较好。"<<person2>><<person>>说道。 <br> <<person1>><<person>>将<<his>>的手滑到<<allTops>>底下,开始粗暴地揉捏着你的<<breasts>>。 <br> "我说不准……"<<he>>说着揉搓得更用力了。这种行为持续了一段时间。你脸伴随着身体的反映开始红起来。附近有相机在拍照。"这里绝对有什么东西,我们要将<<allTops>>脱掉。" <br> <<elseif !$worn.over_lower.type.includes("naked") or !$worn.lower.type.includes("naked")>> "<<allBottoms>>下面的这个是什么?"<<person1>><<person>>询问的同时用手隔着<<allBottoms>>抓着你的<<genitals>>。 <br> "那是我的……我没藏任何东西。"你脸红了。 <br> "还是检查一下比较好。"<<person2>><<person>>说道。 <br> <<person1>><<person>>将<<his>>的手滑到<<allBottoms>>底下,开始爱抚你的<<genitals>>。 <br><br> "我说不准……"<<he>>说着揉搓得更用力了。这种行为持续了一段时间。你脸伴随着身体的反映开始红起来。附近有相机在拍照。"这里绝对有什么东西,我们要将<<allBottoms>>脱掉。"<<he>>最后说道。 <br> <</if>> "我不觉得有那个必要,"<<person2>><<person>>说着朝你眨了下眼睛:"<<pShe>>看起来是清白的。" <br><br> 两个警察退后,<<person1>><<person>>朝你露出淫邪的微笑。 <br> <<person2>>"看来你不是我们要找的人,"<<person>>宣布道:"感谢你的配合。" <br> 警官们钻回车里,驾车离去。 <br><br> 你迅速整理好自己随后离开。 <br> <<gstress>><<ggarousal>><<stress 2>><<arousal 1000>> <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<pass 3>> <<if $policemolestation lt 3>><<set $policemolestation to 3>><</if>> <<if $phase is 1>> 你点头同意。虽然你瞬间做出了这个决定,却也立刻开始怀疑自己的选择。但如果你抗拒搜查,警察就会逮捕你,把你带到更可怕的地方去。两害相较取其轻,这是最不坏的选择。 <br><br> "记录,当事人已同意搜查。"<<person2>><<person>>陈述道。 <<else>> "记录,当事人拒绝合法搜查并袭击过路人员。"<<person2>><<person>>陈述道。 <br><br> <</if>> 没等你反应过来,警察便把你的双腿分开,<<if $leftarm isnot "bound" and $rightarm isnot "bound">>将你的手臂伸展<<else>>但你的手臂仍被绑在身后<</if>>,冰凉的乳胶手套摸遍了你身上的每寸肌肤。很多人停下脚步注视着你们,你的脸红了,感到一丝羞耻。 <br><br> 他们的手掠过你的手臂和双腿,对你的胸部,屁股和胯下产生了极大的兴趣<<if $blackmoney gte 100>>,但不知为何完全没搜到你身上那些价值£<<print $blackmoney>>的赃物<</if>>。 <br><br> <<if !$worn.lower.type.includes("naked") or !$worn.over_lower.type.includes("naked")>> "<<allBottoms>>下面的这个是什么?"<<person1>><<person>>询问的同时用手隔着<<allBottoms>>抓着你的<<genitals>>。 <br> "那是我的……"你脸红了:"我没藏任何东西!" <br> "检查。"<<person2>><<person>>要求道。 <br> <<person1>><<person>>将<<his>>的手滑到<<allBottoms>>底下,开始爱抚你的<<genitals>>。 <br><br> "我说不准……"<<he>>说着揉搓得更用力了。这种行为持续了一段时间。你脸伴随着身体的反映开始红起来。附近有相机在拍照。"这里绝对有什么东西,我们要将<<allBottoms>>脱掉。"<<he>>最后说道。 <br> <</if>> "好的,"<<person2>><<person>>同意道:"把<<phim>>带过来。" <br><br> <<link [[继续|Street Police Lite 2]]>><</link>> <br>
<<set $outside to 1>><<effects>> 他们把你推向车的顶棚然后 <<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")>> 从你后面将<<allBottoms>>全部掀起。 <<else>> 将你的<<allBottoms>>褪到脚上。 <</if>> <br><br> <<if playerChastity("hidden")>> "嗯,"<<he>>说道,"一个$worn.genitals.cn_name_cap。很显然被偷的东西就藏在这下面。你继续放哨,我会呼叫总部看看是否有工具能把它卸下。" <br> "当然。" <br><br> 感觉可能是几小时,但实际只过了一两分钟。你被困在这里靠向警车,向全世界展示你的$worn.genitals.cn_name_cap。 <br> <<else>> <<if !$worn.under_lower.type.includes("naked")>> "这也很可疑。"<<he>>指向你的$worn.under_lower.cn_name_cap。 <br> "记录,当事人在状况内非口头同意进行局部脱衣。" <br> 向旁观者们撒谎说这是合法的。 <br> 瞬间你的$worn.under_lower.cn_name_cap就被脱到地上,<span class="purple">露出你的<<genitals>>。</span> <br><br> <<else>> "记录,没有发现内衣。"轻声地说着让这句话听起来像是例行检查,但声音刚好大到足以让任何人听到。 <br> 你听到旁观者在议论着你<span class="purple">露出的<<genitals>>。</span> <br><br> <<fameexhibitionism 4>> <</if>> <<if $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 2>> <<famesex 2>> "天哪!"<<he>>大声地说着,将一只手送到<<his>>的鼻子前。 <br> "记录,发现嫌疑人的胯部周围全是一种带有强烈精液气味的可疑白色液态物质,"<<person2>><<person>>陈述道:"可能是卖淫的证据。" <br> <<person1>><<person>>分开你的臀瓣,用<<his>>的拇指撑开。一团精液顺着你的腿流下。 <br> <<person2>><<person>>拍张照片作为'证据'。 <br> "收集样本,"<<person1>><<person>>说道:" <<elseif $player.bodyliquid.anus.goo + $player.bodyliquid.vagina.goo gte 2>> "天哪!"<<he>>大声地说着,将一只手送到<<his>>的鼻子前。 <br> "记录,发现嫌疑人的胯部周围全是一种带有强烈酸性气味的可疑粘液物质,"<<person2>><<person>>陈述道:"内部可能是走私的非法毒品。" <br> <<person1>><<person>>分开你的屁股,用<<his>>的拇指撑开。一股黏液顺着你的腿流下来。 <br> <<person2>><<person>>拍张照片作为'证据'。 <br> "收集样本,"<<person1>><<person>>说道:" <<elseif $player.bodyliquid.anus.nectar + $player.bodyliquid.vagina.nectar gte 2>> "我的天啊。"<<he>>咕哝着深深地喘着气。 <br> "记录,发现嫌疑人的胯部周围全是一种带有显著甜香味的可疑的粘液物质,"<<person2>><<person>>陈述道:"可能……是从饭馆里走私的甜点?" <br> <<person1>><<person>>分开你的屁股,用<<his>>的拇指撑开。一股花蜜顺着你的腿流下来。 <br> 在拿起<<his>>的手指插入嘴里之前,<<person2>><<person>>拍张照片作为'证据'。 <br> "别在工作时这么做。"<<person1>><<person>>责骂道:" <<elseif $player.gender isnot $player.gender_appearance>> 他们看起来有些吃惊。 <<if $player.gender is "f">>"记录,当事人假装是男性,当事人实际为女性。" <br> <<person2>><<person>>把一根手指戳进你的小穴:"收到。" <br> "巧妙的骗局。我想在这片区域是不是有在寻找符合这个描述的与犯罪有关联的女孩。"<<person1>><<person>>说道:"你继续放哨。 <<elseif $player.gender is "m">>"记录,当事人假装是女性,当事人实际为男性。" <br> <<person2>><<person>>抓起你的肉棒,轻柔地套弄一下:"收到。" <br> "巧妙的骗局。我想在这片区域是不是有在寻找符合这个描述的与犯罪有关联的男孩。"<<person1>><<person>>说道:"你继续放哨。 <<elseif $player.penisExist and $player.vaginaExist>> "记录,当事人假装是<<if $player.gender_appearance is "m">>男性<<else>>女性<</if>>,当事人实际为扶她。" <br> <<person2>><<person>>一只手抓住你的肉棒撸动了一下,<<he>>用另一只手抓住你的小穴将一根手指插进里面:"收到。" <br> "巧妙的骗局。我想在这片区域是不是有在寻找符合这个描述的与犯罪有关联的<<if $player.gender_appearance is "m">>男孩<<else>>女孩<</if>>。"<<person1>><<person>>说道:"你继续放哨。 <</if>> <<elseif $arousal gte ($arousalmax / 5) * 3>> 双手粗暴地摸索检查着你。 <br> "记录,尽管处于办案过程中,发现嫌疑人仍然处于高度性唤起状态。" <br> "可能是服用催情剂的证据。" <br> "你继续放哨,"<<person1>><<person>>说道:" <<else>> 双手粗暴地摸索检查着你。 <br> "记录,在当事人附近没有找到赃物或者犯罪活动得证据。" <br> "可能不是这个人。" <br> "你继续放哨,"<<person1>><<person>>说道:" <</if>> 我会呼叫总部请求下一步指示。" <br><br> 感觉可能是几小时,但实际只过了一两分钟。你被困在这里靠向警车,向全世界展示你的<<genitals>>。 <</if>> 有好几个围观群众在附近嘲笑和议论着。你听到相机的喀嚓声,向后看到<<person3>><<person>>正贴着你蹲下拍照,<<person2>><<person>>假装没注意到你的眼神。 <br><br> <<if $speech_attitude is "bratty">> 你尝试将他们踢开,但发现你的脚被自己的衣物拉住。 <br> "长官!"你哭喊道。 <br> <<person2>><<person>>漫不经心地将<<person3>><<person>>推开。 <<fameexhibitionism 10 "pic">> <<else>> 你十分羞耻地快速移开视线。 过了一会儿,<<person2>><<person>>漫不经心地将<<person3>><<person>>推开。 <<fameexhibitionism 15 "pic">> <</if>> <br><br> <<person1>><<person>>终于出现:"别管她了。有一个大农场发生入室盗窃。我们要过去帮忙调查。" <br> "看来你能走了。"<<person2>><<person>>帮你站了起来:"对你造成的不便感到十分抱歉。" <br> 警官们钻回车里,开启警笛飞驰离去。 <br><br> 你匆忙整理好衣物逃离盯着你的视线,以及带着审视与幸灾乐祸的脸。 <br> <<ggstress>><<ggarousal>><<stress 5>><<arousal 1000>> <br><br> <<endevent>> <<destinationeventend>>
<<outfitChecks>> <<set $outside to 1>><<effects>> <<pass 3>> <<if $policemolestation lt 4>><<set $policemolestation to 4>><</if>> <<if $phase is 1>> 虽然你点头同意了,但你瞬间就开始后悔。不过往好处想,起码警察是在大庭广众下检查你,而不是在你被收押进小牢房里时检查你,手段总归会收敛点,也算两害相较取其轻。 <br><br> "记录,当事人已同意随意搜查。"<<person2>><<person>>陈述道。 <<else>> "记录,当事人拒绝合法搜查并试图袭击市民。"<<person2>><<person>>陈述道。 <br><br> <</if>> 没等你反应过来,你被压在铁丝网上,<<if $leftarm isnot "bound" and $rightarm isnot "bound">>手臂与双腿伸展着<<else>>双腿伸展着,手臂仍被绑在身后<</if>>,冰凉的乳胶手套摸遍了你身上的每寸肌肤。 <br> 透过铁丝网,你看到人们停下脚步注视着你与警官们。向后看去,你看到其他人在公然观察着你被搜身。你的脸红了,这么多视线在身上徘徊让你感到羞耻。 <br> 不舒服且冒犯的手很快便将你的屁股与胯下罩住。 <br><br> <<if !$worn.over_lower.type.includes("naked") or !$worn.lower.type.includes("naked")>> "<<allBottoms>>下面的这个是什么?"<<person1>><<person>>询问的同时用手隔着<<allBottoms>>抓住你的<<if $player.penisExist>>肉棒<<else>>小穴<</if>>。 <br> "那是我的……"你脸红了:"我没藏任何东西!" <br> "过会就知道了。"<<person2>><<person>>说道。 <</if>> <br><br> "记录,当事人在状况内非口头表示同意进行全身脱衣搜查。" <br> 你没有同意但是无法反驳。 <br> <<if !$worn.upper.type.includes("naked") or !$worn.upper.type.includes("naked")>> <<if _middleOutfit or _overOutfit>> 你流着眼泪,眼睁睁看着<<allTops>><<upperplural>>被往下拽到你的腰上, <<else>> 你的<<allTops>><<upperplural>>被从身上撕下, <</if>> <<upperruined>><<overupperruined>> <<if $worn.under_upper.name isnot "naked">> 露出你的$worn.under_upper.cn_name_cap。 <<else>> 让你腰部以上裸露着。 <</if>> <</if>> 警官们一言不发,摸索着你的腹部、腋下,将他们的手套穿过你的头发滑下,摸过你的<<breasts>>。 <br><br> 撇到他们的一人的动作时,你的胃沉了下来,你在他们把你全脱光时双目紧闭。 <<if playerChastity()>> <<if !$worn.under_lower.type.includes("naked")>> 数秒内,你的<<allBottomsUnderwear>>被脱了,你感觉到你的$worn.genitals.cn_name_cap被拉拽。它不动如山。你暂时松了一口气。 <<else>> 数秒内,你的<<allBottoms>>被脱下,随后你感觉到你的$worn.genitals.cn_name_cap被拉拽。它不动如山。你暂时松了一口气。 <</if>> <br> "我脱不下它。"<<person1>><<person>>说道。 <br> <<person2>><<person>>瞪着你:"罪犯,你在这里藏了什么?" <br> "不,没什么!" <br> "你要被捕了!" <br> "但是——" <br> "把<<phim>>拷上,"<<person>>说,"我们会把那玩意脱下来的。" <br><br> <<link [[继续|Street Police Mid Chastity]]>><</link>> <br> <<else>> 你从所有衣服里迈出来时,旁观者的低语传进你的耳朵里,你正在公共场合全裸着。 <<if $exhibitionism gte 75>> 尽管你完全享受着露出自己全身带来的放荡感,但是这可完全不同。这是遵从警官们的命令,而不是为了满足自己。 <<elseif $exhibitionism lte 25>> 在这些陌生人的面前全裸你感到无法言明的羞耻。 <</if>> <br><br> <<link [[继续|Street Police Mid 2]]>><</link>> <br> <</if>>
<<set $outside to 1>> <<set $leftarm to "bound">><<set $rightarm to "bound">> <br><br> <<overlowerruined>><<lowerruined>><<underruined>><<effects>> "你将赃物藏在这里是逃不过搜查的。"<<person2>><<person>>咆哮道。 你的手臂被<<person1>><<person>>绑在身后,并且那个<<person2>><<person>>还在呼吁别人来帮忙。片刻后,两名警官和六名群众在对着你和你的$worn.genitals.cn_name_cap揉捏拉扯,试图弄松它。之后你就被这群人摁到了地板上继续拿捏。 <br><br> 然而,群众们只想占你便宜而不是真心帮忙:男人说的'固定你的头'实际上在用他的胯下摩擦你的脸,你发现<<person3>><<person>>在抚摸着你的<<breasts>>,还有视线外的人说的'尝试移除$worn.genitals.cn_name_cap'刚刚很明显想要用手指玩弄你的屁股。 <br> 接下来几分钟他们没有任何进展。 <br> <<set $worn.genitals.integrity -= 30>> 最后他们放弃了,你颤抖着爬到了自己的位置。 <br><br> 随后警察们抱起你的衣物,通知你与人群:他们目前没有足够的证据逮捕你,但是将会带走你的衣物进行司法取证时,你能感受到的只有解脱。结束了,你看着他们坐进车里。<<person2>><<person>>透过打开的车窗给你一个飞吻。 <br> 难以置信的是,没有其他人注意到。也没有人发现这件事。突然,随着警官们在拐角离开,你意识到了为什么。他们都在盯着那个穿着$worn.genitals.cn_name_cap,几乎裸体且无助地被束缚在激动的人群中间的<<print $player.gender_appearance is "m" ? "男孩" : "女孩">>。 <br><br> <<personsimple>>对你阴险地笑着。 你因恐惧逃离现场。 <<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 5>><<arousal 1800>> <br><br> <<fameexhibitionism 30>> <<endevent>> <<destinationeventend>>
<<overlowerruined>><<lowerruined>><<underruined>> <<set $outside to 1>><<effects>> "请到这里来。"<<person1>><<person>>命令着,强迫你趴着车顶。一双戴着手套的手分开你的臀瓣。 <br> <<if $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 5>> <<famesex 2>><<fameexhibitionism 5>> "哇哦!"<<he>>大声地说着,将一只手送到<<his>>的鼻子前:"很浓的精液味。" <br><br> "记录,发现嫌疑人的胯部周围全是大量的精液,"<<person2>><<person>>陈述道:"几乎可以确定是娼妓。" <br> <<person1>><<person>>分开你的臀瓣,用<<his>>的拇指撑开。几滴精液冒着泡流出顺着你的腿流下。 <br> 你听到围观者发出明显的喘息声,伴随着淫秽的议论。 <<person2>><<person>>拍张照片作为'证据'。 <br> <<elseif $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 2>> <<famesex 2>> "天哪!"<<he>>大声地说着,将一只手送到<<his>>的鼻子前。 <br> "记录,发现嫌疑人的胯部周围全是一种带有强烈精液气味的可疑白色液态物质,"<<person2>><<person>>陈述道:"可能是卖淫的证据。" <br> <<person1>><<person>>分开你的臀瓣,用<<his>>的拇指撑开。一团精液顺着你的腿流下。 <br> <<person2>><<person>>拍张照片作为'证据'。 <br> <<elseif $player.bodyliquid.anus.goo + $player.bodyliquid.vagina.goo gte 2>> "天哪!"<<he>>大声地说着,将一只手送到<<his>>的鼻子前。 <br> "记录,发现嫌疑人的胯部周围全是一种带有强烈酸性气味的可疑粘液物质,"<<person2>><<person>>陈述道:"内部可能是走私的非法毒品。" <br> <<person1>><<person>>分开你的屁股,用<<his>>的拇指撑开。一股黏液顺着你的腿流下来。 <br> <<person2>><<person>>拍张照片作为'证据'。 <br> <<elseif $player.bodyliquid.anus.nectar + $player.bodyliquid.vagina.nectar gte 2>> "我的天啊。"<<he>>咕哝着深深地喘着气。 <br> "记录,发现嫌疑人的胯部周围全是一种带有显著甜香味的可疑的粘液物质,"<<person2>><<person>>陈述道:"可能……是从饭馆里走私的甜点?" <br> <<person1>><<person>>分开你的屁股,用<<his>>的拇指撑开。一股花蜜顺着你的腿流下来。 <br> <<person2>><<person>>拍张照片作为'证据'。 <<elseif $player.gender isnot $player.gender_appearance>> 他们看起来有些吃惊。 <<if $player.gender is "f">> "记录,当事人假装是男性,当事人实际为女性。" <br> <<person2>><<person>>抓住你的小穴将一根手指插进里面:"收到。" <br> "巧妙的骗局。我想在这片区域是不是有在寻找符合这个描述的与犯罪有关联的女孩。"<<person1>><<person>>说道。 <br> <<elseif $player.gender is "m">> "记录,当事人假装是女性,当事人实际为男性。" <br> <<person2>><<person>>抓住你的肉棒撸动了一下:"收到。" <br> "巧妙的骗局。我想在这片区域是不是有在寻找符合这个描述的与犯罪有关联的男孩。"<<person1>><<person>>说道。 <br> <<elseif $player.penisExist and $player.vaginaExist>> "记录,当事人假装是<<if $player.gender_appearance is "m">>男性<<else>>女性<</if>>,当事人实际为扶她。" <br> <<person2>><<person>>一只手抓住你的肉棒撸动了一下,<<he>>用另一只手抓住你的小穴将一根手指插进里面:"收到。" <br> "巧妙的骗局。我想在这片区域是不是有在寻找符合这个描述的与犯罪有关联的<<if $player.gender_appearance is "m">>男孩<<else>>女孩<</if>>。"<<person1>><<person>>说道。 <br> <</if>> <</if>> "继续搜查。"<<person2>><<person>>吩咐道。 <br> 戴手套的手摸遍你的全身,抓你的胸部,在屁股间按压爱抚你的菊穴。更多的手摸到你的<<genitals>>,以搜查非法物品为名套弄与挑逗着。你感觉自己的身体有了反应。 <br> "我觉得你喜欢这样不是吗?"<<person1>><<person>>对你低语道:<<if $player.penisExist>>"你的肉棒好硬!"<<else>>"你的小穴湿透了!"<</if>> <br><br> <<if $arousal gte ($arousalmax / 5) * 3>> "记录,尽管处于办案过程中,发现嫌疑人仍然处于高度性唤起状态。" <br> "可能是服用催情剂的证据。" <br> <</if>> 你把你的脸埋在汽车的顶棚上,耻辱地听着观看的人群对你的身体评头论足。 <br><br> "记录,在当事人附近没有找到赃物或者犯罪活动得证据。" <br> "可能不是这个人。" <br> <<link [[继续|Street Police Mid 3]]>><</link>> <br>
<<set $outside to 1>><<effects>> <<towelup>> 你起身后,警察们抱起你的衣物,并未将它们还给你而是通知你与人群:他们带走你的衣物进行司法取证。 <br> 你惊恐地看着他们坐进车内。一扇车窗摇了下来,<<person2>><<person>>递给你几条肮脏的毛巾。 <br> 警官们消失在拐角后,你遮住自己匆匆离开。 <<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 2>><<arousal 1800>> <br><br> <<fameexhibitionism 30>> <<endevent>> <<destinationeventend>>
<<outfitChecks>> <<set $outside to 1>><<effects>> <<pass 3>> <<if $policemolestation lt 5>><<set $policemolestation to 5>><</if>> <<if $phase is 1>> 你点头同意。虽然是瞬间做出的决定,但你的直觉告诉你你做得没错。如果提出抗议或者质疑,警察就可能逮捕你,把你带到更加隐秘、更不安全的地方。你最好遵守并配合他们的要求。你也希望他们不会栽赃构陷你。 <br><br> <</if>> 没等你反应过来,你被压在铁丝网上手臂与双腿伸展着,冰凉的乳胶手套摸遍了你身上的每寸肌肤。透过铁丝网,你看到人们停下脚步注视着你与警官们。向后看去,你看到其他人在公然观察着你被搜身。你的脸红了,这么多视线在身上徘徊让你感到羞耻。不舒服且冒犯的手很快便将你的屁股与胯下罩住。 <br><br> <<if !$worn.upper.type.includes("naked")>> <<if _middleOutfit>> 你流着眼泪,眼睁睁看着$worn.upper.cn_name_cap<<upperplural>>被往下拽到你的腰上, <<else>> 你的$worn.upper.cn_name_cap<<upperplural>>被从身上撕下, <</if>> <<upperruined>> <<if $worn.under_upper.name isnot "naked">> 露出你的$worn.under_upper.cn_name_cap。 <<else>> 让你腰部以上裸露着。 <</if>> <</if>> 警官们一言不发,摸索着你的腹部、腋下,将他们的手套穿过你的头发滑下,摸过你的<<nipples>>。 <br><br> 撇到他们的一人的动作时,你的胃沉了下来,你在他们把你全脱光时双目紧闭。 <<if playerChastity()>> <<if !$worn.under_lower.type.includes("naked")>> 数秒内,你的$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap被脱下,你随后感觉到你的$worn.genitals.cn_name_cap被拽了一下。它纹丝不动。你暂时松了一口气。 <<else>> 数秒内,你的$worn.lower.cn_name_cap被脱下,你随后感觉到你的$worn.genitals.cn_name_cap被拽了一下。它纹丝不动。你暂时松了一口气。 <</if>> <br> "我脱不下它。"<<person1>><<person>>说道。 <br> <<person2>><<person>>瞪着你:"罪犯,你在这里藏了什么?" <br> "不,没什么!" <br> "你要被捕了!" <br> "但是——" <br> "把<<phim>>拷上,"<<person>>说,"我们会把那玩意脱下来的。" <br><br> <<link [[继续|Street Police Full Chastity]]>><</link>> <br> <<else>> 你从所有衣服里迈出来时,旁观者的低语传进你的耳朵里,你正在公共场合全裸着。 <br><br> <<if $exhibitionism gte 75>> 尽管你完全享受着露出自己全身带来的放荡感,但是这可完全不同。这是遵从警官们的命令,而不是为了满足自己。 <<elseif $exhibitionism lte 25>> 在这些陌生人的面前全裸你感到无法言明的羞耻。 <</if>> <br><br> <<link [[继续|Street Police Full 2]]>><</link>> <br> <</if>>
<<set $outside to 1>> <<set $leftarm to "bound">><<set $rightarm to "bound">> <br><br> <<lowerruined>><<underruined>><<effects>> "你将赃物藏在这里是逃不过搜查的。"<<person2>><<person>>咆哮道。 <br> <<person1>><<person>>把你的双臂紧紧捆住的同时,<<person2>><<person>>走到近前。你被推着跪下。 <br><br> <<person2>><<person>>坐你的面前,把你的脸拉向<<his>>的下体,用大腿夹住你的头。与此同时<<person1>><<person>>跪在你身后,抓住$worn.genitals.cn_name_cap的下沿有节奏地尝试着将它脱掉。在任何人看来,这一定像是你在被他们狗爬式口交。你的$worn.genitals.cn_name_cap仍然牢固。 <br><br> 随后他们召集市民来协助。很快两位警官和各式各样的市民都在向各个方向拉着你与你的$worn.genitals.cn_name_cap。然而,普通大众对占你便宜而不是真心帮助警察更感兴趣: 男人说的'固定你的头'实际上在用他的胯下摩擦你的脸,与你年龄相仿的<<person3>><<person>>大部分时间都在抚摸着你的<<breasts>>,还有视线外的人说的'尝试移除$worn.genitals.cn_name_cap'刚刚很明显想要用大拇指抽插你的屁股。接下来几分钟他们没有任何进展。 <br><br> <<set $worn.genitals.integrity -= 40>> 最后他们放弃了,你颤抖着爬到了自己的位置。 <br><br> 随后警察们抱起你的衣物,通知你与人群:他们目前没有足够的证据逮捕你,但是将会带走你的衣物进行司法取证时,你能感受到的只有解脱。结束了,你看着他们坐进车里。 <br> <<person2>><<person>>透过打开的车窗给你一个飞吻。 <br><br> 难以置信的是,没有其他人注意到。也没有人发现这件事。突然,随着警官们在拐角离开,你意识到了为什么。他们都在盯着那个穿着$worn.genitals.cn_name_cap,几乎裸体且无助地被束缚在激动的人群中间的<<print $player.gender_appearance is "m" ? "男孩" : "女孩">>。 <br><br> <<personsimple>>对你阴险地笑着。 你因恐惧逃离现场。 <<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 3>><<arousal 1800>> <br><br> <<fameexhibitionism 30>> <<endevent>> <<destinationeventend>>
<<lowerruined>><<underruined>> <<set $outside to 1>><<effects>> 戴手套的手摸遍你的全身,在屁股间按压爱抚你的菊穴。更多的手摸到你的<<genitals>>,以搜查非法物品为名套弄与挑逗着。你感觉自己的身体有了反应。 <br><br> "你喜欢这样吗?"<<person1>><<person>>对你低语道。 <<if $player.penisExist>> "你的肉棒好硬!" <<else>> "你的小穴湿透了!" <</if>> <br><br> 你羞耻地垂下头,听到围观群众在议论你的身体。随后<<person2>><<person>>抓住你的脚将其抬高,这样围观者能够看得更加清楚。其他警员假装这是正常流程。凉爽的微风幽灵般吹过你最私密的地方,让你大吸一口凉气。 <br><br> 警官们很快脱掉他们的手套,像演话剧般抱怨着乳胶正在妨碍他们感受你皮肤上是否有证据。如果有人能批判性地思考,会发现他们说的话根本狗屁不通。然而,在他们摸遍你身体的每一个地方时,没人会去挑战他们的权威。 <br><br> <<link [[继续|Street Police Full 3]]>><</link>> <br>
<<set $outside to 1>><<effects>> <<person1>><<person>>跳到汽车顶棚上,<<person2>><<person>>把你的脸拉向另一个人的下体。<<person1>><<person>>对着你与人群解释道:你的头皮需要更仔细的检查。<<person2>><<person>>将自己下体压向你的屁股,用手在你的大腿间摩擦着。在旁观者看来,这就像是你在被这些执法人员狗爬式口交。这一行为持续了好几分钟。 <br><br> 随后你发现你与<<person1>><<person>>正以一个标准的69式姿势躺在地上,警官全身穿着衣服正在仔细地检查着你的<<genitals>>,与此同时第二位警官摩擦着你的肩膀,将你的脸按进他同伴的大腿根部。 <br><br> 最后,你发现自己仰躺着,用膝盖撑起背部。警官们蹲在你的屁股附近,正用一根警棍摩擦过你的菊穴,另一根玩具玩弄着你的<<genitals>>。这时,他们正从人群里拉出几个人问他们有没有看到走私的迹象。 <br><br> 你被凌辱了,想要逃到没有这两个淫荡警察的任何地方去。当他们抱起你的衣物,通知你与人群:他们需要将其留作证据时,你只想着自由触手可及。没过几分钟警官们在拐角消失,你才意识到你正全裸地站在人群中间。你因恐惧逃离现场。 <<gtrauma>><<gstress>><<ggarousal>><<trauma 6>><<stress 3>><<arousal 1800>> <br><br> <<fameexhibitionism 50>> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<pass 3>> <<if $policemolestation lt 4>><<set $policemolestation to 4>><</if>> <<if $phase is 1>> 你点头同意。虽然是瞬间做出的决定,但你的直觉告诉你你做得没错。如果提出抗议或者质疑,警察就可能逮捕你,把你带到更加隐秘、更不安全的地方。你最好遵守并配合他们的要求。你也希望他们不会栽赃构陷你。 <br><br> <</if>> 没等你反应过来,你被压在铁丝网上手臂与双腿伸展着,冰凉的乳胶手套摸遍了你身上的每寸肌肤。透过铁丝网,你看到人们停下脚步注视着你与警官们。向后看去,你看到其他人在公然观察着你被搜身。你的脸红了,这么多视线在身上徘徊让你感到羞耻。不舒服且冒犯的手很快便将你的屁股与胯下罩住。 <br><br> <<if !$worn.upper.type.includes("naked") or !$worn.upper.type.includes("naked")>> <<if _middleOutfit or _overOutfit>> 你流着眼泪,眼睁睁看着<<allTops>><<upperplural>>被往下拽到你的腰上, <<else>> 你的<<allTops>><<upperplural>>被从身上撕下, <</if>> <<upperruined>><<overupperruined>> <<if $worn.under_upper.name isnot "naked">> 露出你的$worn.under_upper.cn_name_cap。 <<else>> 让你腰部以上裸露着。 <</if>> <</if>> 警官们一言不发,摸索着你的腹部、腋下,将他们的手套穿过你的头发滑下,摸过你的<<nipples>>。 <br><br> 撇到他们的一人的动作时,你的胃沉了下来,你在他们把你全脱光时双目紧闭。 <<if playerChastity()>> <<if !$worn.under_lower.type.includes("naked")>> 数秒内,你的<<allBottomsUnderwear>>被脱下,随后你感觉到你的$worn.genitals.cn_name_cap被拉拽。它不动如山。你暂时松了一口气。 <<else>> 数秒内,你的<<allBottoms>>被脱下,随后你感觉到你的$worn.genitals.cn_name_cap被拉拽。它不动如山。你暂时松了一口气。 <</if>> <br> "我脱不下它。"<<person1>><<person>>说道。 <br> <<person2>><<person>>瞪着你:"罪犯,你在这里藏了什么?" <br> "不,没什么!" <br> "你要被捕了!" <br> "但是——" <br> "把<<phim>>拷上,"<<person>>说,"我们会把那玩意脱下来的。" <br><br> <<link [[继续|Street Police Extreme Chastity]]>><</link>> <br> <<else>> 你从所有衣服里迈出来时,旁观者的低语传进你的耳朵里,你正在公共场合全裸着。 <br><br> <<if $exhibitionism gte 75>> 尽管你完全享受着露出自己全身带来的放荡感,但是这可完全不同。这是遵从警官们的命令,而不是为了满足自己。 <<elseif $exhibitionism lte 25>> 在这些陌生人的面前全裸你感到无法言明的羞耻。 <</if>> <br><br> <<link [[继续|Street Police Extreme 2]]>><</link>> <br> <</if>>
<<set $outside to 1>> <<set $leftarm to "bound">><<set $rightarm to "bound">> <br><br> <<overlowerruined>><<lowerruined>><<underruined>><<effects>> "你将赃物藏在这里是逃不过搜查的。"<<person2>><<person>>愤怒地咆哮道。 <br> "我听说过泰瑟枪能脱掉它们,"<<person1>><<person>>在束缚着你的双手时提议道:"电流会搞坏锁头。" <br> <<person2>><<person>>走近你:"值得一试。" <br><br> 他们逼着你跪下,强迫你低下头。你感觉到你的$worn.genitals.cn_name_cap受到了一阵强烈冲击。突然间,电流般的剧痛在你的身体里流窜,集中在最敏感的部位。你的身体不受控制地抽搐。 <<ggarousal>><<arousal 10000>> <br> "它毫无作用。把它调大。" <br> 感觉愈发强烈。 <br> <<arousal 2000>> <<if $arousal gte $arousalmax>><<orgasm>> 你听到围观者中混杂在一起的喘息声和欢呼声,却无能为力,只能眼睁睁地看着事态发展。 <br><br> <</if>> "那个按钮怎么样?" <br> 这些感觉变得更加集中。 <br> <<arousal 4000>> <<if $arousal gte $arousalmax>> <<orgasm>>有一些围观者在欢呼,你还听到一两句表示厌恶的评论。 <br><br> <</if>> "这个应该可以吧!" <br> 感觉再次加剧,但$worn.genitals.cn_name_cap仍然牢牢地附着在身上。 <br> <<arousal 6000>> <<if $arousal gte $arousalmax>> <<orgasm>> "<<if $player.gender_appearance is "m">>这个扭曲的混蛋<<else>>这个肮脏的骚货<</if>>似乎对此很享受!"<<person>>评论道。 <</if>> <br> "没用的。它无法取下。" <br><br> 随后警察们抱起你的衣物,通知你:他们目前没有足够的证据逮捕你,但是将会带走你的衣物进行司法取证时,你能感受到的只有解脱。结束了,你看着他们坐进车里。<<person2>><<person>>透过打开的车窗给你一个飞吻。 <br> 难以置信的是,没有其他人注意到。警官们在拐角离开,你突然意识到了为什么。他们都在盯着你 <<if $player.gender_appearance is "m">> 这个男孩——几乎裸体,双手被缚,精液从$worn.genitals.cn_name_cap中渗出,还被一群人围观。 <br> <<personsimple>>对你阴险地笑着。 <<else>> 这个女孩——几乎裸体,双手被缚,只剩$worn.genitals.cn_name_cap,还被一群人围观。 <br> <<personsimple>>对你阴险地笑着。 <</if>> 你因恐惧逃离现场。 <<gtrauma>><<gstress>><<ggarousal>><<trauma 10>><<stress 8>><<arousal 3000>> <br><br> <<fameexhibitionism 40>> <<endevent>> <<destinationeventend>>
<<overlowerruined>><<lowerruined>><<underruined>> <<set $outside to 1>><<effects>> 戴手套的手摸遍你的全身,在屁股间按压爱抚你的菊穴。更多的手摸到你的<<genitals>>,以搜查非法物品为名套弄与挑逗着。你感觉自己的身体有了反应。 <br><br> "你喜欢这样吗?"<<person1>><<person>>对你低语道。 <<if $player.penisExist>> "你的肉棒好硬!" <<else>> "你的小穴湿透了!" <</if>> <br><br> 你羞耻地垂下头,听到围观群众在议论你的身体。随后<<person2>><<person>>抓住你的脚将其抬高,这样围观者能够看得更加清楚。其他警员假装这是正常流程。凉爽的微风幽灵般吹过你最私密的地方,让你大吸一口凉气。 <br><br> 警官们很快脱掉他们的手套,像演话剧般抱怨着乳胶正在妨碍他们感受你皮肤上是否有证据。如果有人能批判性地思考,会发现他们说的话根本狗屁不通。然而,在他们摸遍你身体的每一个地方时,没人会去挑战他们的权威。 <br><br> <<link [[继续|Street Police Extreme 3]]>><</link>> <br>
<<set $outside to 1>><<effects>> <<person1>><<person>>跳到汽车顶棚上,<<person2>><<person>>把你的脸拉向另一个人的下体。<<person1>><<person>>对着你与人群解释道:你的头皮需要更仔细的检查。<<person2>><<person>>将自己下体压向你的屁股,用手在你的大腿间摩擦着。在旁观者看来,这就像是你在被这些执法人员狗爬式口交。这一行为持续了好几分钟。 <br><br> 随后你发现你与<<person1>><<person>>正以一个标准的69式姿势躺在地上,警官全身穿着衣服正在仔细地检查着你的<<genitals>>,与此同时第二位警官摩擦着你的肩膀,将你的脸按进他同伴的大腿根部。 <br><br> 随后,你发现自己仰躺着,用膝盖撑起背部。警官们蹲在你的屁股附近,正用一根警棍摩擦过你的菊穴,另一根玩具玩弄着你的<<genitals>>。这时,他们正从人群里拉出几个人问他们有没有看到走私的迹象。 <br><br> <<link [[继续|Street Police Extreme 4]]>><</link>> <br>
<<set $outside to 1>> <<set $leftarm to "bound">><<set $rightarm to "bound">><<effects>> <<pass 10>> 最后,他们将你双臂绑住并强迫你分开双腿站立,同时让市民志愿者排着队来协助他们搜身。由于双臂被绑,在这些陌生人用目光舔遍你全裸的肉体时,你甚至无法保护自己的尊严。就在你以为情况不会更糟时,这些'好市民'的胆子越来越大。开始用手戳着,抽插,爱抚和猥亵你。一些更早结束的志愿者回到队列中进行'复查'。负责监督这次'搜查'的两名警官会记录下任何观察结果。 <br><br> 无法用言语形容的羞耻,让你想要立刻逃到别处。所以当他们最终宣布搜查完毕,抱起你的衣物,通知你与人群:他们需要将其留作证据时,你只想着自由触手可及。没过几分钟警官们在拐角消失,你才意识到你正全裸而无助地被激动的人群环绕着。你因恐惧逃离现场。 <<gtrauma>><<ggstress>><<ggarousal>><<trauma 6>><<stress 20>><<arousal 2500>> <br><br> <<fameexhibitionism 50>> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<physiquedifficulty 5000 16000 true>> <<if $physiqueSuccess>> <<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")) and !$worn.under_lower.type.includes("naked")>> 触手到处乱窜,你捂住你的<<allBottoms>>。<span class="green">触手放弃将你当做目标</span>,同时退回了下水道。 <<gstress>><<stress 1>> <br><br> <<destinationeventend>> <<else>> 触手到处乱窜,你捂住你的$worn.lower.cn_name_cap。<span class="green">触手放弃将你当做目标</span>,同时退回了下水道。 <<gstress>><<stress 1>> <br><br> <<destinationeventend>> <</if>> <<else>> <<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")) and !$worn.under_lower.type.includes("naked")>> 触手到处乱窜,你捂住你的$worn.under_lower.cn_name_cap。<span class="red">触手把你捂着的衣服撕到裂开</span>,并拽着撕下来的布料,撤退回下水道当中。 <<gtrauma>><<gstress>><<stress 6>><<trauma 6>> <br><br> 在你身处于马路中间时,你突然意识到你并没有穿任何内裤。你赶忙将双手按在你的两腿之间来压住你的$worn.lower.cn_name_cap。 <br><br> <<underlowerruined>><<exposure>> <<destinationeventend>> <<else>> 触手到处乱窜,你捂住你的<<allBottoms>>。<span class="red">触手把你捂着的衣服撕到裂开</span>,并拽着撕下来的布料,撤退回下水道当中。 <<gtrauma>><<gstress>><<stress 6>><<trauma 6>> <br><br> 你被无情地抛弃在了街道中央。<<covered>> <br><br> <<overlowerruined>><<lowerruined>><<exposure>> <<destinationeventend>> <</if>> <</if>>
<<set $outside to 1>><<effects>> <<physiquedifficulty 5000 16000 true>> 你抓住触手,试着把它抓紧。<<deviancy1>> <<if $physiqueSuccess>> 它冲向你,<span class="green">速度不快,</span>在你意识到它在做什么之前,它把粘液喷到了你的手上。 <<bodyliquid "leftarm" "goo">><<bodyliquid "rightarm" "goo">> <br><br> 粘糊糊的触手因疲惫缩了回去,这时又有几条触手从井口里钻了出来,缠住了你的四肢和腰部,把你拉到了地下。事实证明,即使它们合力托着,也支撑不了你的重量,于是你在黑暗中坠落了几英尺。 <br><br> 你的跌倒被一些黏滑柔软的东西打断了。在你的眼睛适应黑暗之前,它带着触手逃走了。你在排水沟里,周围都是偷来的衣服和手袋。 <br><br> <<set $eventskip to 1>> <<link [[寻找贵重物品 (0:10)|Street Tentacle Search]]>><<pass 10>><</link>> <br> <<destinationdrain>> <<else>> <<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")) and !$worn.under_lower.type.includes("naked")>> 它在你的手中抽动着,<span class="red">它钻到你的腿下将你绊倒。</span>它将$worn.under_lower.cn_name_cap从你身上撕下,抓住你损坏的衣物退回下水道中。 <<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>> <br><br> 在你身处于马路中间时,你突然意识到你并没有穿任何内裤。你赶忙将双手按在你的两腿之间来压住你的$worn.lower.cn_name_cap。 <br><br> <<underlowerruined>><<exposure>> <<destinationeventend>> <<else>> 它在你的手中抽动着,<span class="red">它钻到你的腿下将你绊倒。</span>它将<<allBottoms>>从你身上撕下,抓住你损坏的衣物退回下水道中。 <<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>> <br><br> 你被扒掉了下半身的衣服并留在街道中央。 <<covered>> <br><br> <<overlowerruined>><<lowerruined>><<exposure>> <<destinationeventend>> <</if>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你伸手去够触手,然后用手指小心地触摸它。它起先十分僵硬,但随着你的摩擦,它放松下来,并开始在你的手上震动。<<deviancy3>> 你用手指包住它,开始抚摸。触手随着你的划动而跳动。摸了十几下之后,它的跳动愈加强烈,上下都颤抖起来。它把黏液喷满了你的手。 <<arousal 3>> <<bodyliquid "leftarm" "goo">><<bodyliquid "rightarm" "goo">> <br><br> 粘糊糊的触手因疲惫缩了回去,这时又有几条触手从井口里钻了出来,缠住了你的四肢和腰部,把你拉到了地下。事实证明,即使它们合力托着,也支撑不了你的重量,于是你在黑暗中坠落了几英尺。 <br><br> 你的跌倒被一些黏滑柔软的东西打断了。在你的眼睛适应黑暗之前,它带着触手逃走了。你在排水沟里,周围都是偷来的衣服和手袋。 <br><br> <<set $eventskip to 1>> <<link [[寻找贵重物品 (0:10)|Street Tentacle Search]]>><<pass 10>><</link>> <br> <<destinationdrain>>
<!-- This scene assumes the player is wearing a type of skirt but no underwear, and that $phase is set to what the tentacle found under the skirt: --> <!-- $phase 0: anus --> <!-- $phase 1: pussy --> <!-- $phase 2: penis --> <<if $sexstart is 1>> <!-- These variables keep track of anal and vaginal ejaculation. They are used at the end of the scene. --> <<set $street_tantacle_ejac_vagina to false>> <<set $street_tantacle_ejac_anus to false>> <<if $phase is 0>> 你让触手接触你的菊穴。 当它摩擦和挑逗你的阴道时,你感到欲火焚身。 <<arousal 3>><<deviancy5>> <<elseif $phase is 1>> 你让触手接触你的<<pussy>>。 当它摩擦和挑逗你的<<clit>>时,你感到欲火焚身。 <<arousal 600 "genitals">><<deviancy5>> <<elseif $phase is 2>> 你让触手接触你的<<penis>>。 当它开始缠绕在你的阴茎上时,你感到欲火焚身。 <<arousal 3 "genitals">><<deviancy5>> <</if>> <<set $sexstart to 0>> <<set $enemytype to "tentacles">> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<set $enemytrust += 100>> <<rng>> <<if $rng lte 20>> <!-- 20% chance of weak tentacle --> <<tentaclestart 1 4>> <<elseif $rng lte 40>> <!-- 20% chance of strong tentacle --> <<tentaclestart 1 20>> <<else>> <!-- 60% chance of above medium strength tentacle --> <<tentaclestart 1 10>> <</if>> <!-- overwrite the random tentacle --> <<set $position to "doggy">> <<set _tentacle to $tentacles[0]>> <<set _tentacle.size to random(1, 2)>> <<rng>> <<if $rng gte 95>> <!-- 5% chance of impregnating tentacle --> <<set _tentacle.size to 3>> <<set _tentacle.baby to "tentacle">> <<else>> <<set _tentacle.baby to 0>> <</if>> <<if _tentacle.size is 3>> <<set _tentacle.desc to "粗壮的">> <<set _tentacle.fullDesc to "粗壮的触手">> <<set _tentacle.type to "tentacle">> <<elseif _tentacle.size is 1>> <<set _tentacle.desc to "细小的">> <<set _tentacle.fullDesc to "细小的触手">> <<set _tentacle.type to "tentacle">> <<else>> <<set _tentacle.desc to "黏滑的">> <<set _tentacle.fullDesc to "黏滑的触手">> <<set _tentacle.type to "tentacle">> <</if>> <!-- Make tentacle start at the target body part --> <<if $phase is 0>> <<set $anususe to "tentaclerub">><<set $anusstate to "tentaclerub">><<set _tentacle.head to "anusrub">><<set $anustarget to "tentacles">> <<elseif $phase is 1>> <<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">> <<elseif $phase is 2>> <<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">> <</if>> <<set _tentacle.shaft to "thighs">> <</if>> <<statetentacles>> <<if $tentacles.active gte 1>> <<effects>> <<effectstentacles>> <<tentacles>> <!-- Show a flavour text for this specific scene, depending on if the action is going on underneath your skirt or not. --> <<if $tentacles[0].head is "vaginadeep" or $tentacles[0].head is "anusdeep" or $tentacles[0].head is "penisdeep" or $tentacles[0].head is "anus" or $tentacles[0].head is "vagina" or $tentacles[0].head is "penis">> 你站在街道中央,努力使自己表现得正常。 你希望没有人注意到你的<<allBottoms>>你正在被触手操。 <<else>> 你正待在街道中央,尝试表现得正常。 你希望没人注意到$tentacles[0].fullDesc在<<allBottoms>>下面干什么。 <</if>> <br><br> <<actionstentacles>> <br> <!-- keep track of ejaculation inside you during this scene --> <<set $street_tantacle_ejac_vagina to $street_tantacle_ejac_vagina or $tentacles[0].head is "vaginadeep" or $vaginafucked is 1>> <<set $street_tantacle_ejac_anus to $street_tantacle_ejac_anus or $tentacles[0].head is "anusdeep">> <span id="next"><<link [[继续|Street Tentacle Sex]]>><</link>></span><<nexttext>> <<else>> 磨损后,粘糊糊的触手<<slithers>>下你的腿,消失在打开的井口里。 <br><br> <<set $street_tantacle_ejac_vagina to $street_tantacle_ejac_vagina or $tentacles[0].head is "vaginadeep" or $vaginafucked is 1>> <<set $street_tantacle_ejac_anus to $street_tantacle_ejac_anus or $tentacles[0].head is "anusdeep">> <<if $street_tantacle_ejac_vagina>> 你感到一种令人愉悦的温暖从你的子宫深处蔓延出来。 <br> 你不由自主地呻吟出来,尽管你还在街中央。你脸红地环顾四周,但似乎并没有人注意到你。 <<stress 2>><<trauma 2>><<gtrauma>><<gstress>> <br><br> <<elseif $street_tantacle_ejac_anus>> 你感到一种令人愉悦的温暖从你的肠道里蔓延开来。 <br> 你不由自主地呻吟出来,尽管你还在街中央。你脸红地环顾四周,但似乎并没有人注意到你。 <<stress 2>><<trauma 2>><<gtrauma>><<gstress>> <br><br> <</if>> <<clotheson>> <<endcombat>> <<unset $street_tantacle_ejac_vagina>> <<unset $street_tantacle_ejac_anus>> <<set $outside to 1>><<set $location to "town">><<effects>> <<tearful>>你花了一点时间振作起来。 <br><br> 就在你要你离开时,更多的几根触手从下水道冒出,缠绕住你的四肢和腰,将你拉入地下。事实证明你还是太重了,即使它们的一起用力都无法承受,于是你在黑暗中坠落了几英尺。 <br><br> 你的跌倒被一些黏滑柔软的东西打断了。在你的眼睛适应黑暗之前,它带着触手逃走了。你在排水沟里,周围都是偷来的衣服和手袋。 <br><br> <<set $eventskip to 1>> <<link [[寻找贵重物品 (0:10)|Street Tentacle Search]]>><<pass 10>><</link>> <br> <<destinationdrain>> <</if>>
<<set $outside to 1>><<effects>> 你在被盗物品中搜寻。你找到 <<if $rng gte 81>> <<moneyGain 5 true false>>。 <<elseif $rng gte 61>> <<moneyGain 10 true false>>。 <<elseif $rng gte 41>> <<moneyGain 15 true false>>。 <<elseif $rng gte 21>> <<moneyGain 20 true false>>。 <<else>> <<moneyGain 25 true false>>。 <</if>> <br><br> <<destinationdrain>>
<<set $outside to 1>><<effects>> 你从触手处抽离,希望能甩掉它。 <<if $worn.over_lower.name is "naked">> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and !$worn.under_lower.type.includes("naked") and !playerChastity()>> <<set $worn.under_lower.integrity -= 30>> <<if $worn.under_lower.integrity lte 0>> 它将$worn.under_lower.cn_name_cap扯下,抓住你损坏的衣物退回下水道中。 <br><br> 在你身处于马路中间时,你突然意识到你并没有穿任何内裤。你赶忙将双手按在你的两腿之间来压住你的$worn.lower.cn_name_cap。 <br><br> <<underlowerruined>><<exposure>> <<destinationeventend>> <<else>> 它退回到下水道的深处,虽然你的$worn.under_lower.cn_name_cap被扯坏了,但还是能穿。 <br><br> <<destinationeventend>> <</if>> <<else>> <<set $worn.lower.integrity -= 30>> <<if $worn.lower.integrity lte 0>> 它一边拽着从你的$worn.lower.cn_name_cap上扯下的布料一边退回到下水道当中。 <br><br> 你被无情地抛弃在了街道中央。<<covered>> <br><br> <<lowerruined>><<exposure>> <<destinationeventend>> <<else>> 它退回到下水道的深处,虽然你的$worn.lower.cn_name_cap被扯坏了,但还是能穿。 <br><br> <<destinationeventend>> <</if>> <</if>> <<else>> <<set $worn.over_lower.integrity -= 30>> <<if $worn.over_lower.integrity gt 0>> 它退回到下水道的深处,虽然你的$worn.over_lower.cn_name_cap被扯坏了,但还是能穿。 <br><br> <<destinationeventend>> <<else>> 它一边拽着从你的$worn.over_lower.cn_name_cap上扯下的布料一边退回到下水道当中。 <br><br> <<overlowerruined>><<exposure>> <<destinationeventend>> <<if $worn.lower.exposed gte 1>> 你被无情地抛弃在了街道中央。<<covered>> <br><br> <</if>> <</if>> <</if>>
<<set $outside to 1>><<effects>> <<if $athleticsSuccess>> 你开始奔跑,并在途中<<if $bus is "park">>跃过了垃圾箱和灌木丛<<else>>跃过了垃圾箱和停着的车辆<</if>>你听到这两人依旧在追着你,<span class="green">但伴随着你的奔跑,这二人的脚步声越来越小直到消失。</span> <br><br> <<endevent>> <<destinationeventend>> <<else>> 你开始奔跑,<span class="red">但你的速度实在是太慢了。</span>这二人追上了你。 <br><br> <<link [[继续|Street Stalk Group Run]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<effects>><<rng>> 那个人影越来越近了。 <<if $fame.rape gte ($rng * 2) and $rng gte 15>> <<person1>><<He>>盯着你的脸看了一会儿,然后向着你的身后点了点头,"是<<phim>>,"<<he>>说道。 <br><br> 另一个人从后面抓住你的肩膀。 <br><br> <<link [[继续|Street Fame Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<set _possibleFames to []>> <<if $fame.scrap gte ($rng * 5)>> <<set _possibleFames.push("scrap")>> <</if>> <<if $fame.good gte ($rng * 5)>> <<set _possibleFames.push("good")>> <</if>> <<if $fame.business gte ($rng * 5)>> <<set _possibleFames.push("business")>> <</if>> <<if $fame.social gte ($rng * 5)>> <<set _possibleFames.push("social")>> <</if>> <<if $fame.model gte ($rng * 5)>> <<set _possibleFames.push("model")>> <</if>> <<if _possibleFames.length is 0>> <<set _fameSelected to "none">> <<else>> <<set _fameSelected to _possibleFames.random()>> <</if>> <<if _fameSelected is "none">> <<person1>><<He>>盯着你的脸看了一会儿,对着你的身后摇了摇头。"不是<<phim>>,"<<he>>在说完之后与另一个人直接离开了。 <<gstress>><<stress 6>> <br><br> <<endevent>> <<destinationeventend>> <<else>> 你原地站住,并闭上眼睛做最坏的打算。但这两人并没有更进一步。 "你不就是那个<<girl>>吗? <<switch _fameSelected>> <<case "scrap">> <span class = "green">那个猛踢强奸犯屁股的人?</span>" 那个<<person1>><<person>>一边说着一边摘下<<he>>的头罩。 <br><br> <<if $speech_attitude is "meek">> "是,是吧,当我被欺负的时候我也是会反击的,"你低声嘟囔道。 <<elseif $speech_attitude is "bratty">> "听起来像是我会做的事," 你傲慢地说道。 <<else>> "摆在我面前的选择没有那么多,我别无选择。”你说道。 <</if>> <br><br> "我知道!"那个<<person2>><<person>>从你后面把手放在了你肩膀上。 这二人向你请教自卫技巧,他们认真倾听你的话语,并愿意吸收你的每一句智慧之言。你说完后,他们感谢你为他们上了宝贵的一课,与你握手告别。 <br><br> <<case "good">> <span class = "green">那个一直在帮助大家的那个人?</span>" 那个<<person1>><<person>>一边说着一边摘下<<he>>的头罩。 <br><br> <<if $speech_attitude is "meek">> "我,额,如果你需要帮助的话,我也会帮你的,"你小声嘀咕道。 <<elseif $speech_attitude is "bratty">> "那又怎样? 帮人也犯法么?"你不屑地说道。 <<else>> "我只是做了我力所能及的事情," 你回答道。 <</if>> <br><br> "我知道!"那个<<person2>><<person>>从你后面把手放在了你肩膀上。 这二人告诉你,你曾经帮助过他们的一位朋友。在做了这么多善事之后,你甚至不记得做过这件事,但也不排除可能是你忘记了。在他们感谢你所做的一切后便与你握手告别了。 <br><br> <<case "business">> <span class = "green">那个最有抱负的企业家?</span>" 那个<<person1>><<person>>一边说着一边摘下<<he>>的头罩。 <br><br> <<if $speech_attitude is "meek">> "用这个词来称呼我这样的人太过了,"你小声回应道。 <<elseif $speech_attitude is "bratty">> "没错,就是我,"你骄傲地说道。 <<else>> "这太夸张了,我想我还不能自称为企业家," 你说。 <</if>> <br><br> "我知道!"那个<<person2>><<person>>从你后面把手放在了你肩膀上。 这二人向你提供如何在你的业务领域获得更高利润的建议,虽然他们说的大部分都是常识,但你还是礼貌地听他们说完。在说完之后,他们祝你好运并与你握手告别。 <br><br> <<case "social">> <span class = "green">那个在各个聚会上的名流?</span>" 那个<<person1>><<person>>一边说着一边摘下<<he>>的头罩。 <br><br> <<if $speech_attitude is "meek">> "我……也许我拜访过一两个聚会,"你嘀咕道。 <<elseif $speech_attitude is "bratty">> "对不起,我现在不想被拍照,"你高傲地说道。 <<else>> "我确实时不时会去聚会看看,"你说道。 <</if>> <br><br> "我知道!"那个<<person2>><<person>>从你后面把手放在了你肩膀上。 这二人与你扯起了上流社会云云,虽然你记得其中几个人的名字,但由于你从未在意过幕后的政治与权谋,所以你基本上就是在点头微笑。在聊完之后,这二人与你握手告别。 <br><br> <<case "model">> <span class = "green">那个在<<if $fame.model gte 1000>>杂志广告<<else>>城中的广告海报<</if>>上的模特?</span>"那个<<person1>><<person>>一边说着一边摘下<<he>>的头罩。 <br><br> <<if $speech_attitude is "meek">> "那……也,也许是的……"你盯着脚嘟囔着。 <<elseif $speech_attitude is "bratty">> "当然,我可上镜了。"你略微有点骄傲地说道。 <<else>> "我想,之前确实拍过几张照片。"你说道。 <</if>> <br><br> "我知道!"那个<<person2>><<person>>从你后面把手放在了你肩膀上。 这二人欣赏着你的外表,向你请教怎样才能成为模特。他们专心地听着你能给的少数几个建议,愿意吸收你的每一句智慧之言。你结束后,他们感谢你为他们上了宝贵的一课,与你握手告别。 <br><br> <<default>> <</switch>> 你感到释然和高兴。似乎你的名声比你想象得要好。<<stress -6>><<trauma -12>><<lstress>><<ltrauma>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemytrust -= 40>><<set $enemyanger += 30>> <<if Time.dayState isnot "night">><<enable_rescue>><</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Fame Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Fame Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 它们留你独自躺在排水渠里。 <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> <<person1>><<person>>被绊倒,摔进排水渠里,抓着<<person2>><<person>>将<<him>>也一同拉下。 <br><br> <<tearful>>你抓住这个机会向安全的地方跑去。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> <<set $rescued += 1>> <<generate3>><<person3>><<person>>观看并目击了整场冲突,掏出<<his>>的手机开始打电话。<<person1>><<person>>抓着<<person2>><<persons>>的手臂指了一下,随后他们一起逃进附近的一条小巷。 <br><br> <<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<if $athleticsSuccess>> 随着身体速度的加快,你踢离地面,完成一个优雅的侧手翻,安全着陆,面带微笑。 <br><br> <<endevent>> <<destinationeventend>> <<else>> <<pain 18>><<bruise face>> 你试图躲避摔倒,却让事情变得更糟。你的脸重重地摔在地上,擦伤了脸颊,扭伤了脚踝。<<gggpain>> <br><br> <<link [[起来|Street Heel Trip Finish]]>><</link>> <br> <</if>>
<<pain 12>> 你设法在冲击前支撑住自己,但还是重重地摔在地上。 <br><br> <<link [[起来|Street Heel Trip Finish]]>><</link>> <br>
<<rng>> <<if $rng lte 30>> <<street1>> <<elseif $rng lte 60>> <<street2>> <<else>> 你站起身来,你在想,如果练好脚下功夫,是不是就不会再发生这样的事故了。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> 你奔跑穿过空无一人的大街小巷,试图绕道每一个拐角逃出生天。<<tower_creature_text>>飞跃无限的距离向你逼近,将你死死咬住。 <br><br> <<if $athleticsSuccess>> <span class="green">你设法逃脱了,</span>但还是受伤了。<<beastescape>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<tower_creature_text>>跳到你的背上,<span class="red">一股沉重的重量将你压倒在地</span>。你尝试从<<bhe>>身下爬走,但是<<bhe>>控制住了你。<<gpain>><<pain 2>> <br><br> 你感觉到背后的<<bhis>>将呼吸打在你的脖子上。 <br><br> <<link [[继续|Street Monster]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>> <<if $phase is 1>> <<set $position to "doggy">> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Monster Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Monster]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<bHe>>咆哮着站起身来,钻回黑暗中。 <<if $beauty gte 6000>> 有什么将<<bhim>>定在原地。<<bHe>>着迷地盯着你。 <br><br> <<if $NPCList[0].monster is "monster">> "美人。"<<bhe>>说着向你爬过来。在你反应过来前,<<bhe>>用一只手臂勾住你的腰,拉着你紧贴着<<bhis>>的身体。 <<if $tower_creature_intro gte 2>> "好想念你。"<<bhe>>喃喃道。 <<else>> "不会像上次那样再丢下你了。"<<bhe>>用沉闷的声音安慰着你。 <</if>> <<else>> <<bhe>>徘徊不定地向你走来,<<bHis>>的长舌从唇间刺出。 <<if $tower_creature_intro gte 2>> <<bHe>>用一条前腿勾住你的腰,把你束缚在身边。<<bHe>>发出一声颤抖而奇特的音调,随后将<<bhis>>的舌头划过你的脸。你颤抖了一下。 <<else>> 在你反应过来前,它用一条前腿勾住你的腰,拉着你紧贴着它的身体。 <</if>> <</if>> <br><br> <<bhe>>一下蹦到了墙上,<<bHe>>将利爪刺入砖结构内,向着屋顶攀援。 <br><br> <<bHe>>跑向楼房边缘,并没有减速,反而高高跃起,落到另一座建筑物顶上。<<bHe>>继续在建筑物间跳跃着,穿过麋鹿街,进入工厂与大院组成的迷宫中。 <br><br> <<bHe>><<if $monster is 0>>用非支撑腿<</if>>沿着一座更高的建筑物侧面向上爬去。直到你们到达一间靠近屋顶的阁楼里。<<bHe>>将你放在床垫上。 <<if $NPCList[0].monster is "monster">> <<if $tower_creature_intro gte 2>> "你又属于我了。"<<bhe>>咆哮道。 <<else>> "你现在属于我了。"<<bhe>>咆哮道:"明白了吗?" <</if>> <br><br> 你还未答话<<bHe>>已骑在你的身上。 <</if>> <br><br> <<endcombat>> <<set $location to "night_monster_lair">> <<link [[继续|Street Monster 2]]>><<set $tower_creature_intro to 2>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if $tower_creature_intro gte 2>> <<tower_creature_text>>走近你。 <<if $NPCList[0].monster is "monster">> <<bhis>>盯着你皱起了眉。"变丑了,"<<bhe>>用失望的语气评论道:"不再漂亮了。"<<bhe>>失望地徘徊进黑暗里。 <<else>> <<bhis>>的嘴唇威胁似的弯起。<<bHe>>发出一声奇怪的喉音,就像<<bhe>>突兀地到来一般,失望地徘徊进黑暗里。 <</if>> <br><br> <<tearful>>你振作了起来。 <<else>> <<bHe>>的离去就如到来一样的突兀。<<tearful>>你振作起来。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>> <<else>> <<if $NPCList[0].monster is "monster">> <<tower_creature_text>>吃痛退开。"下次一定会抓住你的。"<<bhe>>咆哮道退进黑暗中。 <<else>> 这个生物痛苦地尖叫着,跳着逃进黑暗中。 <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<loadNPC 0 tower_creature>> <<beastNOGENinit>> <<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Monster 2 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Monster 2]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<tower_creature_text>>发出满足的声音,将<<bhis>>的背对着你。<<tearful>>你缓慢地推开。<<bHe>>开始抓挠着床垫。 <br><br> <<else>> <<tearful>>你挣扎着逃离<<tower_creature_text>>。<<bHe>>失望地哼了一声将背对转向你,开始抓挠着床垫。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<loadNPC 0 tower_creature>> 你环顾四周。<<tower_creature_text>>将<<bhis>>的巢穴建在一大堆管子与房梁之间,它们大多都被巨力弯折扭曲。"地板"上散落着垃圾与好几堆残渣。 <br><br> 一个敞开的大洞占据着一侧墙面。正是你们进来的那一个,看起来是进出的唯一途径。 <br><br> <<if $NPCList[0].monster is "monster">>一只爪子突然抓住了<<else>>一双钳子突然夹住了<</if>>你的脚踝。你无法反抗,被<<bhe>>拖到了房间的一个偏僻角落,那里堆满了闪闪发光的饰品,价值不一——有珠宝、华丽的陶器、镀铬盘子、烤面包机。<<tower_creature_text>>把你塞进它们中间。<<bHe>>退后一步,盯着你看,似乎在评估你在<<bhis>>收藏品中的位置。 <br><br> <<if $NPCList[0].monster is "monster">> <<bHe>>看起来很满足地点着头,随后踩踏在床垫上,砰的一声躺下。 <<else>> <<bHe>>看起来很满足地哼了一声,随后蹒跚到床垫上,砰的一声压下。 <</if>> <br><br> <<link [[继续|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><<set $tower_sheet to 0>><</link>> <br>
<<set $bus to "elk">><<set $outside to 0>><<effects>> <<if $enemyno is 0>> <<loadNPC 0 tower_creature>> <</if>> <<set $tower_sleep -= 10>> 你在麋鹿街附近的建筑中,一个<<if $NPCList[0].monster is "monster">>奇怪且可怕的<<if $NPCList[0].gender is "m">>男孩<<else>>女孩<</if>><<else>>奇怪的怪物<</if>>的巢穴里。一个敞开的大洞占据着一侧墙面。 <br><br> <<if $stress gte $stressmax>> <<link [[继续|Passout Monster Tower]]>><</link>> <br> <<elseif $eventskip isnot 1 and $rng gte $tower_sleep>> <<tower_creature_text>>在熟睡中苏醒过来。你在<<bhe>>醒来之前窜回之前的角落里。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> 在你成功回去之前,<span class="red">什么东西抓住了你的脚。</span>你被拖回床垫上,<<tower_creature_text>>的身影笼罩着你。<<bHe>>咆哮了一声。 <br><br> <<link [[继续|Monster Tower Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你刚好成功返回。<<tower_creature_text>>从床上哼哼唧唧地起身。<<bHe>>蹒跚地走向你。 <br><br> <<link [[继续|Monster Tower Wake]]>><</link>> <br> <</if>> <<else>> <<tower_creature_text>>在破旧不堪的床垫上沉睡着。 <<if $tower_sleep gte 90>> <span class="teal"><<bHe>>大声地打着呼噜。</span> <<elseif $tower_sleep gte 75>> <span class="lblue"><<bHe>>打着呼噜。</span> <<elseif $tower_sleep gte 60>> <span class="blue"><<bHe>>打着呼噜,偶尔拍打着空气。</span> <<elseif $tower_sleep gte 45>> <span class="purple"><<bHe>>在睡梦中伸展身体。</span> <<elseif $tower_sleep gte 30>> <<if $NPCList[0].monster is "monster">> <span class="pink"><<bHe>>打着哈欠,并挠了挠<<bhis>>的<<print either("肚皮","身侧","头","脸","腿","背","屁股")>>。</span> <<else>> <span class="pink"><<bHe>>在睡梦中嚎叫着。</span> <</if>> <<else>> <span class="red"><<bHis>>双眼睁开<<bhe>>在睡觉之前<<if $NPCList[0].monster is "monster">>坐起身起来<<else>>站起身起来<</if>>。</span> <</if>> <<set $tower_sleep -= 15>> <br><br> <<if $tower_view isnot 1>> <<link [[向洞外看去|Monster Tower View]]>><<set $tower_view to 1>><</link>> <br> <<else>> <<if $tower_sheet gte 12>> <<link [[逃离 (1:00)|Monster Tower Escape]]>><<pass 60>><</link>> <br> <<else>> <<link [[制作床单绳索 (1:00)|Monster Tower Sheet]]>><<pass 60>><</link>> <br> <</if>> <<if $harpy gte 6 and $birdFly gte 1>> <<link [[飞向安全位置 (0:02)|Monster Tower Fly]]>><<pass 2>><</link>><<flight_text>> <br> <</if>> <<if $exposed gte 1>> <<link [[藏起自己 (0:15)|Monster Tower Cover]]>><<pass 15>><</link>> <br> <</if>> <</if>> <<link [[安抚野兽 (1:00)|Monster Tower Calm]]>><<pass 60>><<set $tower_sleep to 115>><</link>> <br> <<if $deviancy gte 15>> <<link [[淫荡地安抚野兽|Monster Tower Sex]]>><<set $sexstart to 1>><</link>><<deviant2>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<set $bus to "elk">><<set $outside to 0>><<effects>> <<endevent>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "monsterTower">> <<else>> <<passout>> 你把自己逼得太紧了。 <br><br> <<link [[继续|Trash Intro]]>><</link>> <br> <</if>>
<<set $bus to "elk">><<set $outside to 0>><<effects>> 你在残骸里搜索任何可以穿的东西。你找到了一些旧毛巾,总比没有好。<<towelup>> <br><br> <<link [[继续|Monster Tower]]>><</link>> <br>
<<set $bus to "elk">><<set $outside to 0>><<effects>> 你走到墙壁的大洞前。一阵强风差点将你裹走,你扒住一根管子来稳住自己。另一栋高楼伫立在周围。你身下是插入迷雾的高耸外墙,看不到地面。 <br><br> 你大声呼喊。风在咆哮着回应你。你又喊了一声。 <<if $NPCList[0].monster is "monster">> "闭嘴。"<<tower_creature_text>>在梦中骂道。 <<else>> 你听见<<tower_creature_text>>在你身后发出一声低沉的咆哮。 <</if>> <br><br> 你站在扔满垃圾且堆至墙边的地面上环顾巢穴。你托起一条破损的衣物,拉扯了一下。它很结实。 <br><br> <<link [[继续|Monster Tower]]>><</link>> <br>
<<set $bus to "elk">><<set $outside to 0>><<effects>> 你靠近<<tower_creature_text>>在<<bhim>>身边跪下。 <<if $NPCList[0].monster is "monster">> 你把<<bhis>>的头拉进你膝间。<<bHe>>抗拒并且嘟囔着将你推开。然而,过了一会儿<<bhe>>蹒跚到你身边,将<<bhis>>的头放在你的腿间。 <br><br> "再来一次。"<<bhe>>抱怨道。你照做了,轻哼着抚摸<<bhis>>的杂乱鬃发,直到<<bhe>>终于重新睡去。 <<else>> 你发出让人平静的声响。看来没起到多大作用,但是你坚持着直到<<bhis>>的烦躁平息,香甜地睡去。 <</if>> <br><br> <<link [[继续|Monster Tower]]>><</link>> <br>
<<set $bus to "elk">><<set $outside to 0>><<effects>> 你在残骸中寻找任何有用的东西。你找到几条从衣物与家具上撕下的布料,你将它们连在床单绳索上。 <br><br> 你检查你的自制作品,将一端从建筑物侧面扔下。 <<set $tower_sheet += 1>> <<if $tower_sheet gte 12>> <span class="green">它直直地落入迷雾,继续坠落着。</span>你觉得它够长了。 <<elseif $tower_sheet gte 9>> <span class="teal">它亲吻着迷雾,但是你觉得仍需要跳下一段距离。</span> <<elseif $tower_sheet gte 6>> <span class="lblue">它落下很长一段距离,但是还不够碰到迷雾。</span> <<elseif $tower_sheet gte 3>> <span class="blue">它下落了几段距离,但还是太短了。</span> <<else>> <span class="purple">你还差很长一段距离。</span> <</if>> <br><br> <<link [[继续|Monster Tower]]>><</link>> <br>
<<set $bus to "elk">><<set $outside to 0>><<effects>> 你将绳索的一端从大洞的边缘扔出,将另一端系在一根牢固的房梁上。你拉伸几下确认安全后,想下爬去。 <br><br> 你将绳索抓在手中,用双脚将体重压在建筑物上。你不时停下等待风停歇下来。 <br><br> 你很快就到达并穿过了迷雾。绳索将将垂到地面。 <br><br> 你沿着一条小巷里的车流前进,很快跑到了麋鹿街。 <br><br> <<endevent>> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $bus to "elk">><<set $outside to 0>><<effects>> <<if $syndromebird is 1>> 在这里你能找到更好看的塔楼与更贴心的配偶。你已经受够了。 <</if>> 你站在楼的边缘,感受着风环绕着你。你从塔楼上一跃而下。 <br><br> 你下落了几英尺的距离,随后风托住了你,将你带到下方的街道上。 <br><br> <<endevent>> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNOGENinit>> <<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>> <<if $phase is 1>><<set $enemyanger += 200>><</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Monster Tower Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Monster Tower Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $NPCList[0].monster is "monster">> <<bHe>>伸展了一下身体,蜷曲在你的身上。<<bHis>>的手臂和腿紧紧地缠绕在你身上,用它的利爪梳过你的头发。"累坏了。"<<bhe>>打着哈欠。很快你就听到<<bhim>>打起了呼噜。 <br><br> <<tearful>>你挣脱了<<bhis>>的控制。 <<else>> <<tower_creature_text>>舒展身子,然后倒在了你身上。 <br><br> <<tearful>>你脱逃出来。 <</if>> <<else>> <<tearful>>你挣扎着从<<tower_creature_text>>身边逃离。 <<if $NPCList[0].monster is "monster">> "不值得。"<<bhe>>咆哮道,蜷缩起来打着呼噜。 <<else>> 它咆哮着,但并不追赶。它蜷缩起来,打起了呼噜。 <</if>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 tower_creature>> <<link [[继续|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastNOGENinit>> <<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>> <<if $NPCList[0].monster is "monster">> 你抚摸着<<tower_creature_text>>的胸膛。<<bHe>>皱了皱鼻头,嘴里嘟囔着。你没有停下,而是把手伸向更底下的部位。 <<deviancy2>> 你无法抵抗,<<bhe>>抓住你的手腕,将你拉近,另一只手则紧紧搂住你的腰。 <<else>> 你摩擦着生物的肚子。它因你的动作睁开一只眼睛。你盯着它,把手向它身体更下方摸去。 <<deviancy2>> 野兽无力抵御,只能爬起身来。 <</if>> <br><br> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Monster Tower Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Monster Tower Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $NPCList[0].monster is "monster">> <<bHe>>伸展了一下身体,蜷曲在你的身上。<<bHis>>的手臂和腿紧紧地缠绕在你身上,用它的利爪梳过你的头发。"累坏了。"<<bhe>>打着哈欠。很快你就听到<<bhim>>打起了呼噜。 <br><br> <<tearful>>你挣脱了<<bhis>>的控制。 <<else>> <<tower_creature_text>>舒展身子,然后倒在了你身上。 <br><br> <<tearful>>你脱逃出来。 <</if>> <<set $tower_sleep to 115>> <br><br> <<elseif $enemyhealth lte 0>> <<tearful>>你挣扎着从<<tower_creature_text>>身边逃离。 <<if $NPCList[0].monster is "monster">> "不值得。"<<bhe>>怒吼道。 <<else>> 它发出低沉的怒吼,却没有继续追逐的意思。 <</if>> <<bHe>>蜷缩起来,又陷入了不安的睡眠。 <br><br> <<else>> <<tower_creature_text>>发出低沉而懊恼的咆哮。 <<if $NPCList[0].monster is "monster">> "好吧。"<<bhe>>喃喃自语道。<<bHe>>并没有强迫你,而是再次陷入了不安的睡眠。 <<else>> 不过它并没有强迫你,反而再次陷入了不安的睡眠。 <</if>> <br><br> <<tearful>>你振作了起来。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<loadNPC 0 tower_creature>> <<link [[继续|Monster Tower]]>><</link>>
<<set $outside to 0>><<effects>> <<if $exposed gte 2>> <<rng 2>> <<else>> <<rng 3>> <</if>> <<tower_creature_text>>笨拙地朝你走来,停在你触手可及的地方。 <<if $NPCList[0].monster is "monster">> <<bHis>>强烈的目光让你感到不安。"需要更漂亮一些。"<<bhe>>吼叫道。 <<else>> 你能感觉到<<bhis>>灼热的呼吸喷在你的脸上。<<bHe>>愤怒地哼了一声。 <</if>> <br><br> <<switch $rng>> <<case 1>> <<bHis>>发光的眼睛上下审视着你身体的每一寸,直到<<bhis>>的目光被你身后的某样东西所吸引。 <br><br> 当<<bhe>>缩短了你们之间的距离时,你全身的血液仿佛瞬间凝固,但是<<bhim>>仅仅只是从你身边经过。<<bhe>>从堆里拿出一条项链,然后后退一步再次打量着你。过了一两分钟,<<bHe>>将项链戴在你头上,让它滑落到你的脖子上。 <br><br> <<link [[保持不动 (1:00)|Monster Tower Decorate]]>><<pass 60>><<set $phase to 0>><<tiredness 12>><<pain 2>><<stress 18>><</link>><<ggtiredness>><<ggstress>><<gpain>> <br> <<link [[反抗|Monster Tower Decorate]]>><<set $phase to 1>><<trauma -6>><</link>><<ltrauma>> <br> <<case 2>> <<if $NPCList[0].monster is "monster">> <<bHe>>抓住你的手腕,又抓起了一把周围散落的小饰品。 <<else>> <<bHe>>用一条前腿环住你的腰,然后用嘴叼起尽可能多的饰品。 <</if>> <br><br> 你毫无招架之力地被拖到<<bhis>>巢穴的一个角落里,那里有一根大管道悬挂在上方。<<bHe>>推开一些垃圾,露出了下面的排水格栅。你并不清楚<<bhis>>的意图,所能做的就是坐在<<bhis>>的宝藏堆里静静观望。 <br><br> <<tower_creature_text>>拖着脚步走到一扇锈迹斑斑的阀门前,紧握住它。随着金属的吱吱呀呀的响声,阀门被打开了。滚烫的热水从管道中涌出。<<bHe>>伸出手探入到水流中,似乎是在测试水温。最后,<<bHe>>满意地点点头。 <br><br> <<link [[继续|Monster Tower Clean]]>><</link>> <br> <<case 3>> <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked">> <<overupperruined>><<overlowerruined>> <<bHe>>向你挥动爪子,只需一击,便把你的衣服从身上撕了下来。 <<if $worn.upper.name is "naked" or $worn.lower.name is "naked">> <<if $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">> 你只剩下内裤来保护自己免受<<tower_creature_text>>的窥视。 <<else>> <span class="lewd">你就这样赤身裸体地站在<<tower_creature_text>>面前。</span> <</if>> <</if>> <<elseif $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked">> <<upperruined>><<lowerruined>> <<bHe>>向你挥动爪子,只需一击,便把你的衣服从身上扯了下来。 <<if $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">> 你只剩下内裤来保护自己免受<<tower_creature_text>>的窥视。 <<else>> <span class="lewd">你就这样赤身裸体地站在<<tower_creature_text>>面前。</span> <</if>> <<elseif $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">> <<underupperruined>><<underlowerruined>> 以精确的一击,<<bhe>>用带爪的指尖从你的下巴划至你的腹股沟处,把你的内裤从中间撕开。碎屑散漫地落在了地板上,<span class="lewd">这使你赤身裸体地站在<<tower_creature_text>>面前。</span> <</if>> <br><br> <<if $NPCList[0].monster is "monster">> "没有这些,更好,"<<bhe>>一边说,一边抖掉爪子上的布料碎屑。 <<else>> <<bHe>>满意地哼了一声,然后抖掉爪子上的布料碎屑。 <</if>> <br><br> <<bHe>>蹒跚地走到床垫旁,继续沉睡,留下你在巢穴里的肆虐寒风中瑟瑟发抖。 <br><br> <<link [[继续|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>> <br> <</switch>>
<<set $outside to 0>><<effects>> <<if $phase is 0>> <<if $NPCList[0].monster is "monster">> "好了,"<<bHe>>咧嘴一笑:"更漂亮了。"<<bHe>>坐下来,双臂环抱着双腿,把下巴搁在膝盖上。<<bHe>>茫然地注视着。 <<else>> <<tower_creature_text>>又打了个响鼻。不知为何,那听起来甚至有些愉快。<<bHe>>躺在地上,把<<bhis>>的头枕在前腿上,一动不动地盯着你。 <</if>> 你不知道该怎么做,只好站在原地。 <br><br> 终于,<<bhe>>厌倦了盯着你看,又站了起来。 <<if $NPCList[0].monster is "monster">> "不够,需要更多,"<<bhe>>的话中透出渴望。 <</if>> <br><br> <<bHe>>在接下来的几分钟里为你添加越来越多的饰品。<<bHe>>会从一堆饰物中抓出一些,给你戴上,坐下来盯着你看,然后再做一次。等<<bhe>>做完了,你身上的饰物已经多得数不清了 ——一把项链、披在胳膊上五颜六色的布料、头上的花哨的碗等等,不一而足。每当你从<<bhe>>给你摆出的姿势中放下手臂时,<<bhe>>就会发出警告的轰鸣声。<<stress 6>><<gstress>> <br><br> 在摆了一个小时的姿势之后,<<tower_creature_text>>毫无征兆地站了起来。<<bHe>><<if $NPCList[0].monster is "monster">>走<<else>>跳<</if>>回到床垫边,翻身躺下。没过多久,你就听到了<<bhim>>的鼾声。你毫不犹豫地脱掉身上的所有东西,因为站了很久,你感觉身体相当僵硬和酸痛。 <br><br> <<link [[继续|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>> <br> <<else>> 你把项圈扯下来,直接从墙上的洞扔出去。 <<if $NPCList[0].monster is "monster">> <<tower_creature_text>>惊恐地瞪大了眼睛。 <<else>> <<tower_creature_text>>尖叫起来。 <</if>> <<bHe>>急忙去捡<<bhis>>丢弃的宝物,但却只能眼睁睁地看着它消失在下面的迷雾中。<<bHe>>站在悬崖边,用力抓着一根管子,金属因为抓的力度凹陷了下去。 <br><br> 你的胜利是短暂的。<<bHe>>慢慢转过身来面对着你,眼睛眯成发光的黄色裂隙。<<bHis>>的呼吸沉重。 <<if $NPCList[0].monster is "monster">> "忘恩负义……"<<bhe>>咆哮着。 <<else>> <<bHe>>咆哮着。 <</if>> <br><br> 在那瞬间,<<bhe>>向你飞奔而来,踢起满地的碎石。 <<if $NPCList[0].monster is "monster">> <<bHe>>抓住你的喉咙,用惊人的力量把你举起,然后把你压到床垫上。 <<else>> <<bHe>>咬住你的脚踝,把你从那堆东西中拽出来,拖到床垫上。 <</if>> <br><br> 当你回过神来的时候,<<tower_creature_text>>已经压在了你身上,放声咆哮。 <br><br> <<link [[继续|Monster Tower Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> <<bHe>>朝你伸手。你本能地躲开了。<<bhe>>不慌不忙,反而从那堆东西中抓起一块金属板, <<if $NPCList[0].monster is "monster">> 好好擦洗 <<else>> 让它浸泡 <</if>> 在沸腾的水面下。 <br><br> <<bHe>>对所有的<<bhis>>宝物都这样做,把每一件都擦得亮晶晶的,直到<<bhe>>终于来到了你的面前,试图把你也拉下水。 <br><br> <<link [[顺从它(0:10)|Monster Tower Clean 2]]>><<wash>><<pass 10>><<set $phase to 0>><<trauma 6>><<stress 18>><<pain 4>><</link>><<gtrauma>><<ggstress>><<gggpain>> <br> <<link [[反抗|Monster Tower Clean 2]]>><<set $phase to 1>><</link>> <br>
<<set $outside to 0>><<effects>> <<if $phase is 0>> 你不敢反抗,只好任由<<tower_creature_text>>把你拉进水里。虽然没有你想象中那么热,但热水依然在刺痛着你的皮肤。每当你不得不跳出来的时候,<<tower_creature_text>>又会把你逼回水里。<<water>> <br><br> 最终,<<bHe>>把你拉出了沸水。"又漂亮又闪亮。"<<bhe>>看了你一眼,满意地点头,然后自己走到管子下面。 <br><br> 寒冷的空气让你的皮肤得到缓解,但等到水开始变凉,情况便发生了变化,你浑身湿透,在寒冷中瑟瑟发抖。<<tower_creature_text>>似乎并不在意。洗干净后,<<bhe>>关掉水龙头,把你抱回<<bhis>>囤积的地方。 <br><br> <<if $NPCList[0].monster is "monster">> <<bHe>>跺着脚回到床垫上,一言不发地扑通一声躺了下来。 <<else>> <<bHe>>摇摇晃晃地回到床垫上,伸伸懒腰,然后随意地扑倒在上面。 <</if>> <br><br> <<link [[继续|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>> <br> <<else>> 你挣脱了<<tower_creature_text>>的控制,最终跌跌撞撞地向后退,直接撞进了那堆东西里。你听到身后有什么东西裂开了。 <br><br> <<if $NPCList[0].monster is "monster">> <<tower_creature_text>>把你推到一旁,跪下身,试图把破碎的东西拼凑起来。从<<bhis>>的咆哮来看,这似乎不起作用。 <<else>> 这只<<tower_creature_text>>越过你并蹲了下来,<<bhis>>用爪子把破碎的碎片拢在一起,但从<<bhis>>的咆哮声可以判断,无论<<bhe>>想做什么都已经于事无补了。 <</if>> <br><br> 被激怒的<<bhe>>转身向你扑来。 <<if $NPCList[0].monster is "monster">> "蠢货,"<<bhe>>嘶吼道:"那是我的最爱,比你漂亮一万倍。" <<else>> <<bHe>>张开嘴,露出<<bhis>>那一排排锋利的牙齿。 <</if>> <br><br> <<bHis>>的爪子紧紧地抓着你。 <br><br> <<link [[继续|Monster Tower Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> 你在史莱姆的催促下行动,接近那个<<person>>。 <br> <<promiscuity4>> "带上我!"你说。 <<if $worn.over_lower.name isnot "naked" or $worn.lower.name isnot "naked">> <<if $worn.over_lower.name isnot "naked">> <<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.exposed to 2>> <</if>> <<if $worn.lower.name isnot "naked">> <<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>> <</if>> <<if $worn.under_lower.name is "naked">> <<if $worn.over_lower.name isnot "naked">> <<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>> 你抬开你的$worn.over_lower.cn_name_cap,<span class="lewd">好露出你的<<if $worn.lower.name isnot "naked">>$worn.lower.cn_name_cap<<else>><<undies>><</if>>。</span> <<else>><<set $worn.lower.state to "thighs">> 你拉下你的$worn.over_lower.cn_name_cap,<span class="lewd">露出你的<<if $worn.lower.name isnot "naked">>$worn.lower.cn_name_cap<<else>><<undies>><</if>>。</span> <</if>> <</if>> <<if $worn.lower.name isnot "naked">> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>> 你拉起你的$worn.lower.cn_name_cap,<span class="lewd">暴露出你的<<undies>>。</span> <<else>><<set $worn.lower.state to "thighs">> 你拉下你的$worn.lower.cn_name_cap,<span class="lewd">露出你的<<undies>>。</span> <</if>> <</if>> <</if>> <</if>> <<if $worn.under_lower.name isnot "naked">> <<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>> <<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>> <<if $worn.lower.name is "naked">> 你拉下你的$worn.under_lower.cn_name_cap,<span class="lewd">露出你的<<genitals>>。</span> <<else>> <<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")>> <<if $worn.over_lower.name isnot "naked">><<set $worn.over_lower.skirt_down to 0>><</if>> <<if $worn.lower.name isnot "naked">><<set $worn.lower.skirt_down to 0>><</if>> 你用一只手抬起你的<<allBottoms>>,然后用另一只手拉低你的$worn.under_lower.cn_name_cap,<span class="lewd">以此来让你的<<genitals>>暴露在外。</span> <<else>><<set $worn.lower.state to "thighs">> 你拉下你的<<allBottomsUnderwear>>,<span class="lewd">露出你的<<genitals>>。</span> <</if>> <</if>> <</if>> <br><br> <<person>>被你的举动吓了一跳,但很快清醒过来。<<He>>环顾四周,然后抓住了你的胳膊,把你拉进了一条小巷里。 <br><br> <<link [[继续|Street Slime Rape]]>><<set $sexstart to 1>><</link>> <br>
<<set $outside to 0>><<effects>> 你跟着史莱姆的催促,走近那个<<person>>。 <br><br> "来……来上我!" 你喊道。 <br><br> <<person>>吃了一惊,但很快清醒过来。<<He>>扫视四周,然后抓住了你的胳膊,把你拉进了一条小巷里。 <br><br> <<link [[继续|Street Slime Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $noFinish to 1>> <<maninit>> <<enable_rescue>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<set $noFinish to 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Slime Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Slime Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "很高兴能在这找到个投怀送抱的荡妇,"<<person>>调笑道,"回头见。" <br><br> <<tearful>>你回到街上,被你体内的史莱姆安抚。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> 你把<<person>>撞向了垃圾箱上,而<<he>>就这么摔倒在地。 <br><br> <<tearful>>当史莱姆惩罚你的违抗时,你畏缩了。 <<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> <<set $rescued += 1>> "里面的人都还好吗?"一个声音在小巷尽头喊道。 <br><br> "一切正常。"<<person>>瞪着你,含含糊糊地回答道,"疯<<bitch>>。" <br><br> <<tearful>>当史莱姆惩罚你的违抗时,你畏缩了。 <<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<set $outside to 0>><<effects>> <<if $earSlime.defyCooldown>> <<if $earSlime.growth gte 100>> <<set $earSlime.defyCooldown += 2>> 你转身离开<<person>>。你感到一阵剧痛,这是史莱姆对你反抗的教训。然而<span class="red">它并未阻止你,毕竟还有其它的惩罚正等着你。</span> <<else>> 你转身离开那个<<person>>,你感到一阵剧痛,这是史莱姆对你反抗的教训。然而,<span class="teal">它仍然因为之前对你强加控制而筋疲力尽。</span>你感觉它迫使你朝着相反的方向前进。<span class="green">但它失败了</span>。 <</if>> <br><br> <<endevent>> <<destinationeventend>> <<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> <<if $promiscuity gte 55 and $earSlime.growth lt 100>> <<set $earSlime.defyCooldown += 4>> <<else>> <<set $earSlime.defyCooldown += 8>> <</if>> 你转身离开那个<<person>>。你感到一阵剧痛,这是史莱姆对你反抗的教训。它试图强迫你停下来,<span class="red">,而你无法</span>抵抗它的影响。 <<ggwillpower>><<willpower 3>> <br><br> 在史莱姆的催促下,你接近了那个<<person>>。 <br><br> "来……来上我!" 你喊道。 <br><br> <<person>>吃了一惊,但很快清醒过来。<<He>>扫视四周,然后抓住了你的胳膊,把你拉进了一条小巷里。 <br><br> <<link [[继续|Street Slime Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你转身离开那个<<person>>,你感到一阵剧痛,这是史莱姆对你反抗的教训。你感觉它迫使你朝着相反的方向前进。<span class="green">但它失败了</span>。 <<gwillpower>><<willpower 1>> <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 0>><<effects>> <<clothesstrip>> 你在史莱姆的催促下行动。不一会儿,你的衣服就落在地板上。你站在街中央,一丝不挂。 <br> <<promiscuity5>> "操我吧!"你大喊道。 <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> 那个<<person1>><<person>>彻底被惊住了,但<<Hes>>不是唯一的一个感到吃惊的人。在过了一会儿后,街上的其他人反反应了过来,其中很大一部分人向你走来,而剩余地其他人则在远处驻足观望了起来。 <br><br> 你倒在地上,扭动着,呻吟着。你不确定自己在做什么,但它起作用了。人群涌向你,无法抑制他们的欲望。 <br><br> <<link [[继续|Street Slime Extreme Rape]]>><<set $sexstart to 1>><</link>> <br>
<<set $outside to 0>><<effects>> <<clothesstrip>> 你跟随史莱姆的催促。不一会儿,你的衣服就落在地板上。你站在街中央,一丝不挂。 <br><br> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> <<person1>><<person>>被惊呆了,而且不止<<Hes>>一个。没过几分钟,街上的其他人也发现了。许多人开始向你走来,其他人则加快步伐逃离了现场。 <br><br> 你倒在地上,扭动着,呻吟着。你不确定自己在做什么,但它起作用了。人群涌向你,无法抑制他们的欲望。 <br><br> <<link [[继续|Street Slime Extreme Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $noFinish to 1>> <<maninit>> <<if Time.dayState isnot "night">><<enable_rescue>><</if>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<set $noFinish to 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Slime Extreme Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Slime Extreme Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 你躺在地上大口喘气,即便你现在正赤身裸体且毫无遮挡。人群还没完全散去,当你躺在那里时,他们拍了更多的照片,你的脑海中浮现着奇怪的想法。 <br><br> <<pass 15>> 他们慢慢失去兴趣。<<tearful>>你挣扎着站起来。你感到史莱姆的影响逐渐消失。 <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> 你冲过困惑的人群,虽然有几个人在追你,但在你跑进了迷宫般的小巷后,便在重返街道附近之前甩掉了他们。 <br><br> <<tearful>>你皱眉。史莱姆惩罚你的蔑视。 <<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> 当你放声尖叫时,人群纷纷后退,其中一部分继续往这边走,直到他们看到其他人有些犹豫不前。一个缺口就这样出现了,你赶忙冲了过去,随后在跑进了迷宫般的小巷,你又回到了街上,没有人跟在你的后面。 <br><br> <<tearful>>你皱眉。史莱姆惩罚你的蔑视。 <<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<set $outside to 0>><<effects>> <<if $earSlime.defyCooldown>> <<if $earSlime.growth gte 100>> <<set $earSlime.defyCooldown += 3>> 你转身离开<<person>>。你感到一阵剧痛,这是史莱姆对你反抗的教训。然而<span class="red">它并未阻止你,毕竟还有其它的惩罚正等着你。</span> <<else>> 你转身离开那个<<person>>,你感到一阵剧痛,这是史莱姆对你反抗的教训。然而,<span class="teal">它仍然因为之前对你强加控制而筋疲力尽。</span>你感觉它迫使你朝着相反的方向前进。<span class="green">但它失败了</span>。 <</if>> <br><br> <<endevent>> <<destinationeventend>> <<elseif $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> <<if $promiscuity gte 55 and $earSlime.growth lt 100>> <<set $earSlime.defyCooldown += 6>> <<else>> <<set $earSlime.defyCooldown += 12>> <</if>> <<clothesstrip>> 你试图反抗史莱姆,<span class="red">但它实在太强大了。</span>你无法控制你的身体,只能眼睁睁地看着它一件件的脱掉你的衣服。然后让你一丝不挂地待在街上。 <<ggwillpower>><<willpower 3>> <br><br> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> <<person1>><<person>>被惊呆了,而且不止<<Hes>>一个。没过几分钟,街上的其他人也发现了。许多人开始向你走来,其他人则加快步伐逃离了现场。 <br><br> 你倒在地上,扭动着,呻吟着。你不确定自己在做什么,但它起作用了。人群涌向你,无法抑制他们的欲望。 <br><br> <<link [[继续|Street Slime Extreme Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你试着对抗史莱姆,当它反击时,一股莫名的愤怒涌上心头,<span class="green">但你设法将你的身体从它的控制中挣脱特出来。</span>当史莱姆惩罚你的反抗时,你全身都变得非常疼痛。 <<gwillpower>><<willpower 1>> <br><br> 你离开了<<person>>。 <br><br> <<gwillpower>><<willpower 1>> <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> 你搬起箱子。 <<if $rng gte 81>> 箱子很重。你轻轻拉开插销,盖子突然弹开,<span class="red">有什么东西跳出去了。</span>你被弹了个趔趄,你的<<bottom>>和地面来了个亲密接触。 <<gpain>><<gstress>><<pain 6>><<stress 6>> <br><br> 不明生物钻进了附近的下水道,你只看见了一个尾巴。 <br><br> <<destinationeventend>> <<elseif $rng gte 61>> 一把又大又结实的锁将它锁了起来。 <br><br> <<set $skulduggerydifficulty to 400>> <<link [[尝试打开它 (0:05)|Street Box Open]]>><<pass 5>><</link>><<skulduggerydifficulty>><<crime "thievery">> <br> <<link [[离开它|Street Box Stop]]>><</link>> <br> <<elseif $rng gte 41>> 你弹开箱子的插销。<span class="pink">一股紫色的雾气</span>从开口处喷出,让你忍不住打了个喷嚏,盒子也掉在了地上。你感觉身体发热。 <<drugs 120>><<garousal>><<arousal 1000>> <br><br> <<destinationeventend>> <<elseif $rng gte 21>> 你打开它。里面有<span class="gold">£50</span>。 <br><br> <<link [[拿走它|Street Box Money]]>><<crimeUp 50 "thievery">><<set $money += 5000>><</link>><<crime "thievery">> <br> <<link [[离开它|Street Box Stop]]>><</link>> <br> <<else>> 你打开它,里面装满了土豆。 <br><br> <<if $loft_river>> <<link [[为孤儿院收下它|Street Box Potatoes]]>><<hope 1>><</link>><<ghope>> <br> <</if>> <<link [[离开它|Street Box Stop]]>><</link>> <br> <</if>>
<<effects>> 你偷偷地瞥了一眼周围,然后拿走了钱。 <br><br> <<destinationeventend>>
<<effects>> 瑞沃经常会把食物送到厨房,但从来没有足够的食物。也许孤儿院的孩子们会喜欢吃那些薯条。 <br><br> <<destinationeventend>>
<<effects>> 为避免引人耳目,你溜进附近的小巷,尝试把它打开。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">你成功将它打开了。</span> <br><br> <<skulduggeryuse>> 里面是包括账目在内的装满文件的档案夹。它们属于一家本地公司。黑社会的人可能会对这个感兴趣。 <<set $blackmoney += 100>><<crimeUp 100 "thievery">> <br><br> <<destinationeventend>> <<else>> 尽管你很努力,<span class="red">但你想不出怎么打开它。</span> <br><br> <<skulduggeryuse>> <<link [[砸烂它|Street Box Smash]]>><<crimeUp 10 "destruction">><</link>><<physiquedifficulty>><<crime "destruction">> <br> <<link [[离开它|Street Box Stop]]>><</link>> <br> <</if>>
<<effects>> <<if $physiqueSuccess>> 你把箱子举过头顶,然后摔在地上。<span class="green">它被砸开了。</span>里面是包括账目在内的装满文件的档案夹。它们属于一家本地公司。黑社会的人可能会对这个感兴趣。 <<set $blackmoney += 100>><<crimeUp 100 "thievery">> <br><br> <<destinationeventend>> <<else>> 你把箱子举过头顶,然后摔在地上。<span class="red">它只是弹了一下,发出很大的声音。</span>你又试一次,但箱子实在太结实了。 <br><br> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> 你把盒子放在了路边。你不希望引来不必要的注意。 <br><br> <<destinationeventend>>
<<set $outside to 1>><<effects>> 你把箱子放到地上并离开了,你不希望引来不必要的注意。 <br><br> <<destinationeventend>>
<<effects>> 你径直走过。恶霸三人组并没有打扰你。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $speech_attitude is "meek">> "离……离<<person1>><<him>>远点," 你说着,惊讶于自己的勇气。 <<elseif $speech_attitude is "bratty">> "把包放下,"你说。"并从<<person1>><<him>>身边离开!" <<else>> "别欺负<<person1>><<him>>,"你说。"霸凌是不对的。" <</if>> <br><br> 三个恶霸都看向你。<<person1>><<person>>继续盯着<<his>>的脚当鸵鸟。<<person2>><<person>>哈哈大笑,大摇大摆地靠近你。"不然呢?"<<he>>问。"你想当出头鸟吗?"在<<person2>><<him>>身边的<<person3>><<person>>扔掉抢来的包,将自己的指关节捏的咔咔作响。 <br><br> <<link [[离开|Street Bullies Walk]]>><<sub 1>><</link>> <br> <<link [[战斗|Street Bullies Fight]]>><<stress 6>><<def 1>><<famescrap 4>><<famegood 1>><</link>><<gstress>> <br>
<<effects>> 你转身走开。"你也算是识抬举的人了,"<<person2>><<person>>说。他们继续欺负<<person1>><<person>>。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你双脚站稳,蓄意轰拳打在<<person2>><<persons>>肚子上。"嗷!"<<he>>惨叫一声,被你打得踉跄后退,身体发晕。"你他妈的神经病,我只是开个玩笑。"<<Hes>>差点就流眼泪了。<<He>>赶忙转身磕磕绊绊地跑路了,<<his>>的朋友紧随其后也溜了。 <br><br> <<if $rng gte 71>> "我可以自己过去拿的,"<<person1>><<he>>说。当<<he>>提起属于<<his>>的包时,似乎更有自信了。"还是要谢谢你。"<<He>>离开了。 <<elseif $rng gte 41>> <<person1>><<person>>抓起<<his>>的包,一言不发地跑了。 <<else>> "谢,谢谢你,"那个<<person1>><<person>>说道。"是你救了我。"<<He>>笨拙地拥抱了你一下,然后转身离开了。 <<ltrauma>><<trauma -6>> <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 不要浪费时间说话,恶霸只懂一种语言。你扑向<<person2>><<person>>,<<him>>还没意识到发生什么之前就已被你一招撂倒。<<person3>><<person>>接着被你做掉,你把<<him>>打至跪地,从<<person3>><<him>>手中夺回属于<<person1>><<persons>>的包。 <br><br> <<person4>><<person>>在<<his>>的朋友们挣扎站起来时退缩了。你向前走了一步,三人组转身就跑。 <br><br> <<person1>><<person>>震惊住了,目瞪口呆地看着你。你把<<his>>的包递给<<him>>。 <<if $rng gte 71>> "我可以自己过去拿的,"<<he>>说,当<<he>>接过包时,似乎更有自信了。"还是要谢谢你。"<<He>>离开了。 <<elseif $rng gte 41>> <<He>>接过包,然后一言不发地转身跑了。 <<else>> <<He>>下意识接过包,然后回过神来。"谢,谢谢你,"<<he>>说道。"是你救了我。"<<He>>笨拙地拥抱了你一下,然后转身离开了。 <<ltrauma>><<trauma -6>> <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你接受了<<persons>>的提议,开始帮<<him>>把箱子搬到屋里。 <<if $rng gte 81>> 这些箱子装满了水果,非常沉。 <<elseif $rng gte 61>> 这些箱子装满了蔬菜,非常沉。 <<elseif $rng gte 41>> 里面装满了电子产品。 <<elseif $rng gte 21>> 里面装满了洗漱用品。 <<else>> 里面装满了衣服。 <</if>> 面包车上的货物一个接一个地被清理出来。<<physique 6>> <br><br> <<rng>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure) and $rng gte 51 and $beauty gte ($beautymax * 0.8)>> 当你正从面包车上搬最后一个箱子时,突然听到身后的车门砰地一声关上了。你试图打开车门,<span class="red">但车门已经从外面锁上了。</span><<gstress>><<stress 6>> <br><br> 你检查面包车的前面,但一块金属板将你和驾驶位隔开。 <br><br> 引擎启动了。你随着面包车的移动而摇晃。 <br><br> <<set $skulduggerydifficulty to 1100>> <<link [[寻找逃跑路线|Street Van Search]]>><</link>><<skulduggerydifficulty>> <br> <<link [[大力撞开车门|Street Van Bash]]>><</link>><<physiquedifficulty 1 22000>> <br> <<link [[顺其自然 (1:00)|Street Van Journey]]>><<pass 60>><</link>> <br> <<else>> "谢谢,"当你放下最后一个盒子时,<<person>>说。"你真是我的救命稻草。给你,你赚的每一分钱。" <span class="gold">你赚到了£30。</span> <<set $money += 3000>> <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>><<set $outside to 0>> 你尽量保持冷静,仔细检查车厢内部,寻找任何出路和突破点。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<pass 10>> 花了几分钟时间,你发现中央区域有一股稀薄的气流。你在满是灰尘的地板上摸索,找到了一个舱门。你把它打开。你等了一会儿,直到面包车因堵车而减速,紧接着你跳到下面的马路上。你从车底爬出来,跑到安全的地方。 <br><br> <<skulduggeryuse>> <<link [[继续|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<pass 60>> 数分钟过去,但你什么也没找到。你被困住了。 <br><br> <<skulduggeryuse>> <<link [[继续|Street Van Journey]]>><</link>> <br> <</if>>
<<effects>><<set $outside to 0>> <<if $physiqueSuccess>> 你撞向面包车门。你感觉门在颤动,但它仍旧很结实。你撞了一次又一次。<span class="green">每次车门都会松动一点。</span>终于,车门被你撞的裂开。你一直等到面包车停下来,最后猛推一把车门。你逃出面包车回到丰收街。 <br><br> 面包车开走了,<<person>>没有意识到你逃跑了。 <br><br> <<link [[继续|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你撞向面包车门,<span class="red">结果只是把自己砰的一声摔回到地上。</span><<gpain>><<pain 6>> <br><br> 你又试了一遍,但仍然没用。面包车关得很紧。 <br><br> <<link [[继续|Street Van Journey]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "farm">><<effects>> <<generate2>><<generate3>><<generate4>> 你感觉面包车在轰隆隆地前进。起初,可能是因为堵车,车子走走停停,但几分钟后,车子行驶得越来越平稳。你一定是在城外。 <br><br> 车好像开了近一个小时,直到刚刚才停了下来。<<person>>打开车门,露出一个谷仓的内部。<<Hes>>不是一个人,还有三个人和<<him>>站在一起。他们审视着你。 <br><br> <<person2>>"你没有撒谎,"<<person>>说。"货很正。这会是一个优秀的<<if $pregnancyspeechdisable is "f">>种畜<<else>>牲畜<</if>>。" <br><br> <<person3>><<if $pregnancyspeechdisable is "f">>"种畜?"<<else>>"就我个人而言,"<</if>><<person>>插嘴。"我对农产品更感兴趣。这才是暴利行当。"<<He>>向你走来,手里拿着金属链和项圈。 <br><br> <<link [[抗议|Street Van Protest]]>><<def 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>> <br> <<link [[战斗|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>> <br> <<link [[顺从|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br>
<<effects>> <<if $speech_attitude is "meek">> "求,求求你,别绑架我,"你恳求道。 <br><br> 三个人都乐了。"你已经被绑架了,"<<person1>><<person>>笑着说。"我怀疑你甚至不知道自己身在何处。" <br><br> <<elseif $speech_attitude is "bratty">> "虽然我不知道你们这些变态在策划些什么坏事,"你说。"但都给我滚开!" <br><br> 三个人都乐了。"我早就说过,<<pshe>>会是一个优秀的<<if $pregnancyspeechdisable is "f">>种畜<<else>>牲畜<</if>>,"<<person2>><<person>>说。"货物的状态如此火热,看来我的观点是正确的。" <br><br> <<else>> "别这样做,"你说。"否则你会后悔的。" <br><br> 三个人都乐了。"是吗?"<<person1>><<person>>说。"你说得对,但你能否具体说说怎么让我们后悔?" <br><br> <</if>> <<person3>><<person>>试图抓住你。 <br><br> <<link [[战斗|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>> <br> <<link [[顺从|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Street Van Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Van Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 他们力气不足以阻止你飞奔向出口。<<tearful>>你从牛棚里跑了出来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Street Van Escape]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 他们被你的攻击性吓到,从你身边推开。你抓紧机会冲向出口。 <br><br> <<tearful>>你从牛棚里跑出来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Street Van Escape]]>><</link>> <<else>> <<tearful>>你摔到地上,因为受伤了失去了战斗能力。 <<clotheson>> <br><br> 你无力阻止他们。他们在你脖子上系上项圈和链子,拉着你站了起来,强迫你跟在他们身后行走。 <br><br> <<leash 21>> <<endcombat>> <<link [[继续|Livestock Intro]]>><</link>> <</if>>
<<effects>> 你在一个农场的郊区,你没有时间观察周围的情况。你听到身后传来了急促的脚步声。 <br><br> <<if Time.dayState is "night">> 你在黑暗中奔跑,太黑了,你看不清路,但你别无选择,只能一直跑一直跑。 <<elseif Time.dayState is "dusk">> 你在昏暗的光线中奔跑,你看不清路,但你别无选择只能一直跑一直跑。 <<elseif Time.dayState is "dawn">> 你在清晨的黑暗中奔跑,你脚步不稳,但你别无选择,只能一直奔跑。 <<elseif Time.dayState is "day">> 你从谷仓逃到周围的荒野。 <</if>> 你听到他们的脚步声停止了,不愿跟随他们进入荒野。 <br><br> <<endevent>> <<link [[继续|Farmland]]>><</link>> <br>
<<effects>> <<leash 21>> 你屈服于脖子上的项圈。<<He>>拽着链子,强迫你前进。 <br><br> <<link [[继续|Livestock Intro]]>><<endevent>><</link>> <br>
<<effects>> 你拒绝了<<persons>>的提议,继续往前走。 <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 0>><<set $location to "farm">><<effects>> <<generate2>><<generate3>> 你在黑暗中感觉前进了近一个小时。 你们一定是把小镇远远地甩在了后面。终于,车辆停了下来,你听到了后车门打开的声音。 一只粗糙的手抓住你的头罩,把它从你头上拽了下来。你的眼睛还没适应过来,就从车里被拉到了铺满稻草的地板上。 <br><br> 你环顾四周。你在一个棚子里。一个<<person2>><<person>>和<<person3>><<person>>冲你咧嘴一笑。 <br><br> "得从这人身上捞一笔。"<<person3>><<person>>开口道,而<<person2>><<person>>则拽着你的皮带。你被拉着向前走。 <br><br> <<link [[继续|Livestock Intro]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你……你喜欢吗?"你问,"如果你愿意的话,可以再靠近一点儿看。" <<elseif $speech_attitude is "bratty">> "想看的话就直说,别遮遮掩掩的。"你说。 <<else>> "你喜欢吗?"你问。 <</if>> 你转过身去,让<<he>>看得一清二楚。 <br><br> <<if $rng gte 81>> 发现被抓了个现行,<<he>>便脸红着转过身去。 <<elseif $rng gte 61>> <<He>>看起来很震惊。 <<elseif $rng gte 41>> <<He>>似乎很感兴趣,尽管你注意到<<him>>偷偷地瞥了你身体的其他部分。 <<elseif $rng gte 21>> <<He>>在继续前进之前称赞你。 <<else>> <<He>>笑了笑,然后继续走路了。 <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $speech_attitude is "meek">> "你……你喜欢吗?"你问,"如果你愿意的话,可以再靠近一点儿看。" <<elseif $speech_attitude is "bratty">> "想看的话就直说,别遮遮掩掩的。"你说。 <<else>> "你喜欢吗?"你问。 <</if>> 你转过身,这样<<he>>才能看得更清楚。<<deviancy2>> <<if $rng gte 81>> "像你这样可爱的<<girl>>不可能知道那是什么意思,"<<he>>笑着说。"你应该在别人误会之前好好整理好自己。" <<elseif $rng gte 61>> "你真是个肮脏的人,不是吗?"<<He>>笑了,然后忽视了你继续回到了<<he>>原来的路。 <<elseif $rng gte 41>> <<He>>红着脸,别过头去。 <<elseif $rng gte 21>> "如果你愿意,我可以给你指路狗窝的位置。"<<he>>笑着说。 <<else>> <<He>>对你紧张地笑了笑,这才继续前进。 <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $speech_attitude is "meek">> "你……你喜欢吗?"你问,"如果你愿意的话,可以再靠近一点儿看。" <<elseif $speech_attitude is "bratty">> "想看的话就直说,别遮遮掩掩的。"你说。 <<else>> "你喜欢吗?"你问。 <</if>> 你转过身去,让<<he>>能看得更清楚。 <<promiscuity2>> <<if $rng gte 81>> "你可真放荡,"<<he>>笑道,"我就喜欢你这样的人。" <<elseif $rng gte 61>> "身披这种纹身可得小心点,"<<he>>提醒你,"可能会有人误会。" <<elseif $rng gte 41>> <<He>>红着脸,别过头去。 <<elseif $rng gte 21>> "我不知道居然还有像你这么可爱的荡妇,"<<he>>惊喜道。 <<else>> <<He>>紧张地笑了笑,然后才继续。 <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你没有理睬<<person>>,随<<him>>喜欢,任<<he>>看。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你跟着<<person>>走进一条小巷,<<he>>把你推到远离街道视线的一面墙上。 <<promiscuity3>> <<link [[继续|Street Bodywriting Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请- 请不要生气,"你低声道,"我很抱歉,但我并不是妓女。" <<elseif $speech_attitude is "bratty">> "让你失望真是不好意思哈,"你嬉笑道,"但我是不卖身的。" <<else>> "不好意思,"你强调道,"但我不是妓女。" <</if>> <br><br> <<if $rng gte 81>> "我才不会让一个妓女告诉我事情该怎么做,"<<person>>冷笑道。<span class="red"><<He>>用胳膊搂住你的嘴,无论如何要把你拉进小巷。</span>"你值多少钱,我就给你多少钱。" <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> 你的手臂被束缚住,让你无法防备。 <br> <<else>> <<link [[猛击|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>> <br> <</if>> <<link [[跑|Street Stalk Run]]>><<set $molestationstart to 1>><</link>> <br> <<link [[乖乖过去|Street Bodywriting Quiet]]>><<sub 1>><</link>> <br> <<else>> "可惜了。"<<he>>说。"抱歉,误会了你。"<<He>>继续走<<his>>的路。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我- 我才不是妓女! "你握紧拳头说道。 <<elseif $speech_attitude is "bratty">> "滚开,变态,"你怒吼道。 <<else>> "你不能就这样收买我,"你抱怨道,"走开。" <</if>> <br><br> <<if $rng gte 81>> "我可不会从一个娼妓身上得到这个,"那个<<person>>讥讽道。<span class="red"><<He>>用手掌捂住你的嘴并把你拉到小巷子里。</span>"我会给你应得的。" <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> 你的手臂被束缚住,让你无法防备。 <br> <<else>> <<link [[猛击|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>> <br> <</if>> <<link [[跑|Street Stalk Run]]>><<set $molestationstart to 1>><</link>> <br> <<link [[乖乖过去|Street Bodywriting Quiet]]>><<sub 1>><</link>> <br> <<else>> <<He>>举起手来。"好吧,"<<he>>说。"真是搞错了。你得冷静下,<<girl>>。"<<He>>继续走<<his>>路。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> <<if $phase gte 10000>> <<set $seductiondifficulty to 8000>> <<elseif $phase gte 5000>> <<set $seductiondifficulty to 4000>> <<else>> <<set $seductiondifficulty to 2000>> <</if>> <br><br> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> 你告诉<<him>>多少钱能够得到你的身体。 <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> <span class="green"><<He>>点头。</span>"好吧。" <br><br> 你跟着<<him>>来到附近的巷子里。<<He>>把你推到墙上。一个垃圾箱遮挡了你,让街道那边看不到你。 <br><br> <<link [[继续|Street Bodywriting Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <span class="red"><<He>>摇头。</span>"我不会给一个站街娼付钱。" <<if $rng gte 81>> <span class="red"><<He>>用手掌捂住你的嘴并把你拉到小巷子里。</span>"我会给你应得的。" <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> 你的手臂被束缚住,让你无法防备。 <br> <<else>> <<link [[猛击|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>> <br> <</if>> <<link [[乖乖过去|Street Bodywriting Quiet]]>><<sub 1>><</link>> <br> <<else>> <<He>>转身走开了。 <br><br> <<endevent>> <<destinationeventend>> <</if>> <</if>>
<<effects>> <<if $physiqueSuccess>> <<famescrap 1>> 你对着<<person>>一边脸猛击一拳。<span class="green">你感觉到什么东西松动了。</span><<He>>释放你并带着疼痛摇摇晃晃地离开了。 <br><br> <<if $submissive lte 500>> <<link [[羞辱|Street Bodywriting Humiliate]]>><<def 1>><<famescrap 5>><<trauma -6>><<stress -6>><</link>><<defianttext>><<ltrauma>><<lstress>> <br> <</if>> <<link [[离开|Street Bodywriting Walk]]>><</link>> <br> <<else>> 你对着<<person>>一边脸猛击一拳,<span class="red">但<<he>>并没有<<He>>退缩。</span>把你拽进巷子里并推到墙上,让街道那边看不到你。 <br><br> <<link [[继续|Street Bodywriting Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 当<<person>>把你拖进巷子里的时候,你选择保存体力。<<He>>把你推到墙上,让街道那边看不到你。 <br><br> <<link [[继续|Street Bodywriting Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你跨过障碍冲到<<person>>面前,抓住<<his>>的头发拽到身前。<<He>>举起手保护自己。 <br><br> "我可不会任人欺负!"你大喊。几个行人看了过来。"还敢试试我就打爆你牙齿。"你松开<<his>>的头发并举起你的拳头。<<he>>畏缩并灰溜溜地逃走了。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你留下那个<<person>>独自揉脸。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<clotheson>> <<person2>><<person>>一脸关切。"你受伤了吗? "<<he>>询问你。 <br><br> <<if $pain gte 60>> <<He 2>>看到你身上的红印,开始翻找<<his>>打翻的购物袋。"我刚买了一些药膏,可能会有帮助。给你。"<<He 2>>花了几分钟涂抹药膏。你不知道是药膏本身的作用,还是只是善意的关注,但你确实感觉好多了。 <<lpain>><<ltrauma>><<lstress>><<pain -6>><<trauma -6>><<stress -6>><<pass 3>> <<else>> 你摇摇头。你吃过更惨的苦头。<<He 2>>并不怎么相信,但还是点了点头。 <</if>> <br><br> <<if $exposed gte 1>> "你的衣服都弄坏了。"<<he>>关切道。 <<if $player.gender_appearance is "f">> "这是我给女儿买的,不过你看起来尺码是一样的。"<<upperwear 38>><<He 2>>递给你一件可爱的连衣裙,并在你穿上它的时候转着看了圈。"非常适合你。 <<else>> "我买这些是给我儿子准备的,但你看起来和他身材差不多。"<<upperwear 33>><<lowerwear 5>><<He 2>>把一件上衣和短裤交给你,然后转过身去让你穿上。"非常适合你。" <</if>> <<else>> <</if>> <br><br> <<He 2>>把你送回大街上。确定你暂时没有危险后,<<He 2>>朝你挥手告别。 <br><br> <<endcombat>> <<destinationeventend>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Bodywriting Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Bodywriting Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>><<fameprostitution 1>><<set $prostitutionstat += 1>> <<ejaculation>> "给你,"<<he>>说。"婊子。"<<He>>向你扔来<<printmoney $phase>>。 <<set $money += $phase>> <br><br> <<tearful>>你摇摇晃晃地从小巷里走了出来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> 你用力将<<him>>推到墙上。 <br><br> <<tearful>>你逃离了那条小巷。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $finish is 1>> "好吧,"<<person>>说道。"但你一分钱也别想赚到。"<<He>>愤愤地走开了。 <br><br> <<tearful>>你离开了小巷。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>><<set $rescued += 1>> "里面都还好吗?"你听到巷口传来一声喊叫。 <br><br> "你好——"你刚开口,就被那<<persons>>的手打断了。 <br><br> "都很好,"<<person>>喊道。"不要过来这边。" <br><br> 接下来是一片寂静,<<persons>>的紧张情绪也得到缓和,直到你听到了脚步声。一个<<generate2>><<person2>><<person>>出现在眼前,当<<he>>看到发生了什么时,<<his>>手中的购物袋"啪"的一声掉在了地上。 <br><br> "操,"<<person1>><<person>>说道。"我该死的就不能有点隐私吗?那<<girl>>就是个婊子。" <br><br> "那你为什么要捂住<<phim>>的嘴?"<<person2>><<person>>不太信服地回应道。<<person1>><<person>>狠狠地瞪了你一眼,放开了你,然后跑掉了。 <br><br> <<link [[继续|Street Bodywriting Rescue]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <<hand_gag 0 left>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Bodywriting Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Bodywriting Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "你会成为一个不错的娼妓,"<<he>>边说边整理着<<his>>的衣服。"只要你努力。来,这是给你的。"<<He>>在你旁边的地上扔下了一张面值为<<moneyGain 5>>的钞票。 <br><br> <<tearful>>你摇摇晃晃地从小巷里走了出来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> 你用力将<<him>>推到墙上。 <br><br> <<tearful>>你逃离了那条小巷。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> "里面都还好吗?"你听到巷口传来一声喊叫。 <br><br> "你好——"你刚开口,就被那<<person1>><<persons>>的手打断了。 <br><br> "都很好,"<<person>>喊道。"不要过来这边。" <br><br> 沉默随之而来,<<persons>>的紧张情绪也缓和下来,直到你听到脚步声。一个<<generate2>><<person2>><<person>>出现了,当<<he>>看到发生的事时,手中的购物袋掉在了地上。 <br><br> "操,"<<person1>><<person>>说道。"我该死的就不能有点隐私吗?那<<girl>>就是个婊子。" <br><br> "那你为什么要捂住<<phim>>的嘴?"<<person2>><<person>>不太信服地回应道。<<person1>><<person>>狠狠地瞪了你一眼,放开了你,然后跑掉了。 <br><br> <<link [[继续|Street Bodywriting Rescue]]>><</link>> <br> <</if>>
<<effects>> 你走下了桥。这使你的行程增加了几分钟,但你找到了一个更安全的过马路方式。 <br><br> <<destinationeventend>>
<<effects>> 你决定不管怎样都要从天桥上走,只希望没人抬头看。 <<if $rng gte 81>> <<generate1>><<person1>> 你刚走了一半,就听到一阵汽车喇叭声从下方传来。你低头看去,发现一个<<person>>被堵在车流中。<<He>>透着<<his>>的天窗往上盯着,<span class="lewd">直接看到了你的裙底。</span><<He>>又按了一次喇叭。 <br><br> 你紧紧并拢双腿,两手捏住裙子使劲往腿间按,匆匆跑到桥的另一端。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<endevent>> <<destinationeventend>> <<else>> 你顺利到达另一边。 <br><br> <<destinationeventend>> <</if>>
<<effects>> "我真是太笨手笨脚了,"你说着,靠向<<person>>。"真的很对不起。" <<promiscuity2>> 你的反应让<<he>>感到惊讶,<<he>>放松下来,喃喃地说:"嗯……是啊……下次小心点就好了。" <br><br> <<He>>热切地用一只手回应你,把你拉近。 <<if $player.breastsize gte 2 and $NPCList[0].breastsize gte 2>> 紧紧的拥抱使你的<<breasts>>紧贴在<<person>>的$NPCList[0].breastsdesc上。<<arousal 300 "breasts">> <<rng>> <<if $rng gte 70>> 你明显感觉到<<his>>坚硬的乳头。你的<<nipples>>也因此变硬了起来。<<arousal 300 "breasts">> <<elseif $rng gte 25>> 你感觉到<<his>>的乳头也因为你而变硬了。这种感觉也让你的<<nipples>>变硬。<<arousal 300 "breasts">> <<elseif $rng gte 25>> 你的<<nipples>>变硬了。 <</if>> <<elseif $player.breastsize gte 2>> 紧紧的拥抱使你的<<breasts>>紧贴在<<person>>身上。你的<<nipples>>变硬了。 <<arousal 300 "breasts">> <<elseif $NPCList[0].breastsize gte 2>> 紧紧的拥抱使你紧贴在<<person>>的$NPCList[0].breastsdesc上。<<arousal 300>> <<rng>> <<if $rng gte 66>> 你明显地感觉到<<his>>的乳头变硬了。<<arousal 300>> <<elseif $rng gte 33>> 你感觉到<<his>>的乳头因此变硬了。<<arousal 300>> <</if>> <</if>> <br> <<His>>的另一只手继续抚摸和揉捏你的<<bottom>>,但比之前更加温柔。 <br><br> <<if $arousal gte $arousalmax>> 几分钟后,你感觉体内渐渐热起来,于是支撑起身体,将<<person>>抱得更紧。当你达到高潮的临界点时,你轻轻地呻吟了一声。 <<orgasm>> "你是不是刚刚在街上被人玩弄下体而高潮了?"<<he>>问道。"妈的,你真是个<<slut>><<if playerBellyVisible() and $pregnancyspeechdisable is "f">>,不过我想你的肚子已经说明了这一点<</if>>。" <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<He>>把手移向你的私处,接着说:"要不我们去那边小巷子里找点乐子呗。" <br><br> <<if $promiscuity gte 15>> <<link [["跟" + ($pronoun is "m"? "他": "她") + "走" |Street Bottom Accept]]>><</link>><<promiscuous2>> <</if>> <br> <<link [[挣扎|Street Bottom Struggle]]>><<def 1>><</link>><<physiquedifficulty 5000>> <<else>> 当你的颤抖渐息时,<<He>>结束了拥抱,拍了拍你的<<bottom>>。"我就知道你会喜欢的。"<<He>>脸上带着得意的笑容走开了。 <br><br> <<endevent>> <<destinationeventend>> <</if>> <<else>> 几分钟后,<<He>>结束了拥抱。"你真的很喜欢,不是吗?" <<he>>最后狠狠地捏了一下你的<<bottom>>,然后走开了。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> 你让<<person>>随心所欲地抚摸<<he>>的<<bottom>>。<<He>>充分发挥主观能动性,对你进行了几分钟的调戏。你尽量不去想路人是怎么看你的。 <br><br> <<if $arousal gte $arousalmax>> 尽管抚摸的方式粗暴且具有侵犯性,但你还是感到体内渐渐热起来。你已经到了无法回头的地步。 <<orgasm>> "你是不是刚刚在街上被人玩弄下体而高潮了?"<<he>>问道。"妈的,你真是个<<slut>><<if playerBellyVisible()>>,不过我想你的肚子已经说明了这一点<</if>>。" <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<He>>把手移向你的私处,接着说:"要不我们去那边小巷子里找点乐子呗。" <br><br> <<if $promiscuity gte 15>> <<link [["跟" + ($pronoun is "m"? "他": "她") + "走" |Street Bottom Accept]]>><</link>><<promiscuous2>> <</if>> <br> <<link [[挣扎|Street Bottom Struggle]]>><<def 1>><</link>><<physiquedifficulty>> <<else>> 当你的颤抖渐止时,<<He>>给了你一巴掌。"我就知道你会喜欢的。"另外<<He>>还掐了你一下。 <br><br> <<endevent>> <<destinationeventend>> <</if>> <<else>> <<He>>终于放你走了。"我就知道你会喜欢的,"<<he>>说,临走时<<he>>掐了你屁股一下以示鼓励。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> 你被带进了小巷,并任由<<person>>继续下去。 <<promiscuity2>> <<link [[继续|Street Bottom]]>><<set $sexstart to 1>><</link>>
<<effects>> <<effects>> 你挣扎着试图摆脱<<persons>>的控制,一边踢<<his>>的腿一边扭动身体想要脱离。 <br><br> <<if $physiqueSuccess>><<famescrap 2>> <<if $physiquesize lte 10000>> <<Hes>>比你强壮,但你的脚还是狠狠地踢中了目标。随着一声痛苦的嚎叫,<span class="green"><<he>>松开了抓着你的手。</span>街上几个行人朝这里张望。<<He>>溜进了小巷。 <<else>> 随着一声痛苦的嚎叫,<span class="green"><<he>>松开了<<his>>的手。</span>街上几个行人朝这里张望。<<He>>溜进了小巷。 <</if>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<if $physiquesize lte 10000>> <<Hes>>比你强壮得多,<span class="red">你无法摆脱<<He>>的控制。</span><<He>>成功地将你拖进了小巷。 <<gpain>><<pain 6>> <<else>> <span class="red"><<He>>非常强壮,</span>轻而易举地制服了你,将你拖进了小巷。 <<gpain>><<pain 6>> <</if>> <br><br> <<link [[继续|Street Bottom]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if Time.dayState isnot "night">> <<set $rescue to 1>> <i>那些家伙竟敢在大白天袭击你,真是胆大妄为。要是你能大声喊叫,说不定会有人来救你。</i> <br><br> <</if>> <<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Bottom Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Bottom]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> <<if Time.dayState isnot "night">> <<He>>吃痛退开,给了你需要的机会。<<tearful>>你钻进了人群。 <br><br> <<else>> <<He>>吃痛退开,给了你需要的机会。<<tearful>>你逃到了暗处。 <br><br> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<if playerBellyVisible() and $pregnancyspeechdisable is "f">> <<He>>吼道,"你最好快点跑<<slut>>,否则我可能会做出让自己后悔的事情来。" <<else>> <<He>>把你推到地上,喊道:"愚蠢的<<slut>>!" <</if>> <<violence 1>> <br><br> <<elseif $enemyanger gte 1>> <<he>>沉默着离开了。 <br><br> <<else>> <<He>>笑着说,"我们应该再做一次,<<slut>>。" 说完,<<he>>又捏了捏你的<<bottom>>,然后站起来,把你一个人撇在地上就走了。 <br><br> <</if>> <<elseif $alarm is 1 and $rescue is 1>> <<effects>><<set $rescued += 1>> 你的呼救声引起了过路人的注意,他们朝小巷口张望。<<He>>停止了对你的侵犯,朝相反的方向走去。 <br><br> <<tearful>>你振作了起来。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>> 你将<<person>>一把推开,<<his>>脸上的惊讶神情让你心满意足。<<His>>的表情很快变为气愤,<<he>>往回推你,但并没推出多远。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你无视这种可怕的存在,希望这只是你的幻觉。 <<if $rng gte 51>> <span class="green">过了一会儿,这种感觉就过去了,</span>你长舒一口气。 <br><br> <<destinationeventend>> <<else>> <span class="red">这种感觉越来越强烈,</span>直到你感觉到它就在你周围,然后在你头顶,在你身边,无处不在。 <br><br> <<link [[继续|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 你蜷缩在一条昏暗的小巷里,远离任何刺眼的路灯。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你等了一会儿,<span class="green">感觉到可怕的气息渐渐远去。</span>你不确定这是否与你的猜想一致。 <br><br> <<skulduggeryuse>> <<destinationeventend>> <<else>> 你意识到为时已晚<span class="red">有什么东西在黑暗中向你爬来。</span> <br><br> <<skulduggeryuse>> <<link [[继续|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 你开始逃跑。你听到身后有什么东西,在地面上划过,一步一步地向你靠近。越来越近了。你甚至不敢往身后看一眼。 <<if $athleticsSuccess>> 慢慢地,<span class="green">后面的声音越来越小,</span>追赶你的怪物已远远被你抛在身后。 <br><br> <<endevent>> <<destinationeventend>> <<else>> <span class="red">伴随着可怕的哭嚎,</span>黑暗之物将你压倒在地。 <br><br> <<link [[继续|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 你将佩戴在脖子上的$worn.neck.cn_name_cap刺向一个奇特的方位。它似乎在发光,尽管可能只是反射着街灯。空气中的压力逐渐上升到一个临界点,但突然在一瞬间消失的无影无踪。你形单影只。 <br><br> <<destinationeventend>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 8 15>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Street Lurker Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Lurker Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 怪物消失在黑暗之中,只留下你一个人在街上。 <br><br> <<tearful>>你继续自己的行程。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<generalUndress "wardrobe" "upper">> <<generalUndress "wardrobe" "lower">> <<generalUndress "wardrobe" "feet">> <<exhibitionism5>> 你打开包裹,里面装的是几件看起来相当清凉的衣服和一双高跟鞋。 当你放下盒子开始脱衣服时,那个<<person>>抓住了你和盒子,将你拖进了一条小巷。 <br><br> <<He>>一脸震惊地看着你。"你是想给我惹麻烦吗?"<<He>>红着脸继续说道。 当意识到情况后,<<His>>的表情染上了几分欲色。 "所以照片里的人就是你啊……在你穿上它们之前,我们能不能先玩个痛快?" <br><br> <<if $promiscuity gte 35>> <<link [[握住手|Shady Fan Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>> <<else>> 你还没淫荡到能接受<<his>>那样的提议。 <</if>> <br> <<if $rng gte 25>> <<link [[拒绝|Shady Fan Sex Refuse]]>><</link>> <<else>> <<link [[拒绝|Shady Fan Sex Refuse Fail]]>><</link>> <</if>>
<<set $outside to 1>><<effects>> <<generalUndress "wardrobe" "upper">> <<generalUndress "wardrobe" "lower">> <<generalUndress "wardrobe" "feet">> <<exhibitionism3>> 你走进附近的一条小巷并打开包裹。里面装的是一些看起来相当清凉的衣服和一双高跟鞋。 <br><br> <<He>>望着你,脸上泛起红晕,"我迫不及待地想看你穿上它,你会看起来很棒。"当意识到这一点时,<<His>>的表情充满了欲望。 "所以照片里的人就是你啊……你介意在你穿上它们之前,我们能先玩一会儿吗?" <br><br> <<if $promiscuity gte 35>> <<link [[握住手|Shady Fan Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>> <<else>> 你还没淫荡到能接受<<his>>那样的提议。 <</if>> <br> <<link [[拒绝|Shady Fan Sex Refuse]]>><</link>>
<<set $outside to 1>><<effects>> <<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>> <<generalSend "wardrobe" "upper" 48 _color>> <<generalSend "wardrobe" "lower" 44 _color>> <<generalSend "wardrobe" "feet" 9 _color>> <<He>>把这个包裹交给你,然后继续走<<his>>的路,"我很期待看到那些照片。" <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> 你无视了<<his>>的请求,直接转身离开了。 <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>> <<generalWear "upper" 48 _color>> <<generalWear "lower" 44 _color>> <<generalWear "feet" 9 _color>> 你拒绝了<<his>>的要求,开始穿上衣服。 <br><br> "真遗憾,本来能玩得很开心的,"当你穿戴完毕时,<<he>>说道,"不过你看起来真的很可爱,但我得走了。我不想让人等得太久。" <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> 你无视了<<persons>>的要求,想要离开,但<<he>>挡住了你的去路。 <br><br> "先是你在公开场合脱光衣服,"<<he>>大吼道,"现在你还拒绝我?我才不答应。过来。" <br><br> <<link [[继续|Shady Fan Sex]]>><<set $molestationstart to 1>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<promiscuity3>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Shady Fan Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Shady Fan Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "谢谢你,我永远也不会忘记你,或者你现在的可爱样子。"<<He>>继续说,"不过我得走了,我不想让人等得太久。" <<elseif $enemyhealth lte 0>> <<He>>吃痛退开,给了你穿上衣服逃跑的机会。 <<else>> <<He>>皱着眉头,掸掉身上的灰尘。"'可以看,但不可碰',是吧?"<<he>>叹了口气,"不管怎样,我得走了。希望你喜欢这些衣服。"<<He>>悻悻地走出小巷,留下你一个人穿衣服。 <</if>> <br><br> <<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>> <<generalWear "upper" 48 _color>> <<generalWear "lower" 44 _color>> <<generalWear "feet" 9 _color>> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>><<rngWraith 1>> <<if $rng gte 91>> 你微笑着对经过的<<person>>回以问候。当你意识到<<he>>不是在跟你打招呼而是在和你身后的那个<<generate2>><<person2>><<person>>说话时已经晚了。 <br><br> 你加快了脚步。<<gstress>><<gtrauma>><<stress 6>><<trauma 6>> <br><br> <<elseif _wraithEvent>> 从<<he>>身边经过时,你微笑着和<<person>>打招呼。<<if $wraith.state is "active">>你偷偷瞄了一眼<<his>>脖子上的华丽项链。<</if>><<His>>的笑容变得更加灿烂了,你莫名感到一阵不安。<<He>>脸色越来越苍白。你加快了脚步,听到后面有脚步声在追赶你。<<stress 6>><<gstress>> <br><br> 你回头短暂地看了一眼,看到<<him>>完全一动不动地站在那里。当<<he>>用疯狂的笑容注视着你时,<<His>>眼睛闪烁出<<wraithEyes>>的光芒。 <<if $wraith.seen gte 3>> 你本能地迅速奔跑起来,因为你知道如果它追上你的话,等待你的将是什么。 <<else>> 你开始跑了起来。这不正常。 <</if>> 你蹲在街角后面,但当你回头看时,它已经消失得无影无踪。<<stress 6>><<trauma 12>><<gstress>><<gtrauma>> <br><br> <<else>> 你微笑着对经过的<<person>>回以问候。 <br><br> <</if>> <<endevent>> <<destinationeventend>>
<<effects>> 你加快了脚步。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你转身面对<<person>>。"我们需要一个模特,"<<he>>说道。"我们平时的那个<<girl>>今天没法来。一切都是合法的。你可以全程穿着衣服。三小时的工作你可以拿到£200。你觉得怎么样?" <br><br> <<link [[接受 (3:00)|Street Offer Accept]]>><</link>> <br> <<link [[拒绝|Street Offer Decline]]>><</link>> <br>
<<effects>> 你摆脱了<<persons>>的手,继续走着。 <<if $rng gte 81>> <<He>>并没有放弃,继续跟着你,并且挡在你身前。 <br><br> "<<girl>>,你仔细听好了,"<<He>>低语道,"你不会想要招惹我,或是我的老板的。你最好和我一起走。" <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[推开|Street Offer Push]]>><<def 1>><</link>> <br> <<link [[点头|Street Offer Nod]]>><<sub 1>><</link>> <br> <<else>> <<He>>没有追逐。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> 你点点头。那个<<person>>紧紧抓住你,把你从小路上拽到一条小巷里。 <br><br> <<if $rng gte 81>> <<else>> <</if>>
<<effects>> 你摇摇头,继续走。 <<if $rng gte 81>> <<person>>没有放弃,继续跟着你,并挡在你的前面。 <br><br> "<<girl>>,你仔细听好了,"<<He>>低语道,"你不会想要招惹我,或是我的老板的。你最好和我一起走。" <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[推开|Street Offer Push]]>><<def 1>><</link>> <br> <<link [[点头|Street Offer Nod]]>><<sub 1>><</link>> <br> <<else>> 那个<<person>>没有追逐。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>>
<<effects>>
<<if $phase is 1>> 那个<<person2>><<person>>看着你,大笑起来。 <<elseif $phase is 3>> 当<<he>>正贪婪地盯着你的<<bottom>>看时,你羞赧得加快脚步想要躲开。 <</if>> <<if $phase isnot 3>> <<rng>> <<if $rng gte 81>> 你脸变得通红,尽量避免目光接触。 <<elseif $rng gte 61>> 你羞红了脸,匆匆离开。 <<elseif $rng gte 41>> 当你加快脚步时,你的脸变得通红。 <<elseif $rng gte 21>> 尽管你穿着衣服,但当你匆忙离开时,你还是觉得自己赤身裸体。 <<else>> 你脸红了。 <</if>> <</if>> <<gtrauma>><<gstress>><<trauma 3>><<stress 3>> <br><br> <<endevent>> <<destinationeventend>>
<<set _stun_chance to 25>> <<set _like_chance to 50>> <<set _hate_chance to 25>> <<if $flaunt_type is "words">> <<if $phase is 1>> 你直视那个<<person1>><<person>>的眼睛,然后回答说:"谢谢!<<sayexhibproud>>" <<elseif $phase is 2>> 你朝<<person1>><<person>>抛了个媚眼。 <<elseif $phase is 3>> 你露出微笑,然后说道:"是的,就是我!<<sayexhibproud>>" <<elseif $phase is 4>> 你微笑着,<<famesalute>>向着人群的方向走去。 <<elseif $phase is 5>> 你对<<person>>微笑,<<famesalute>>。 <<else>> 你<<famesalute>>。 <</if>> <<set _stun_chance to 5>> <<set _like_chance to 80>> <<set _hate_chance to 15>> <<else>> <<silently>> <<set _revealed_thing to "错误">> <<if $flaunt_type is "skirt">> <<if $flaunt_part is "genitals">> <<genitals>> <<set _revealed_thing to _text_output>> <<elseif $flaunt_part is "chastity">> <<set _revealed_thing to $worn.genitals.cn_name_cap>> <<elseif $flaunt_part is "lowerunderwear">> <<set _revealed_thing to $worn.under_lower.cn_name_cap>> <<else>> <<script>> throw "Error flaunt_part $flaunt_type $flaunt_part"; <</script>> <</if>> <<elseif $flaunt_type is "moon">> <<if $flaunt_part is "bottom">> <<bottom>> <<set _revealed_thing to _text_output>> <<elseif $flaunt_part is "chastity">> <<set _revealed_thing to $worn.genitals.cn_name_cap>> <<elseif $flaunt_part is "lowerunderwear">> <<set _revealed_thing to $worn.under_lower.cn_name_cap>> <<else>> <<script>> throw "Error flaunt_part $flaunt_type $flaunt_part"; <</script>> <</if>> <<elseif $flaunt_type is "top">> <<if $flaunt_part is "breasts">> <<breasts>> <<set _revealed_thing to _text_output>> <<elseif $flaunt_part is "upperunderwear">> <<set _revealed_thing to $worn.under_upper.cn_name_cap>> <<else>> <<script>> throw "Error flaunt_part $flaunt_type $flaunt_part"; <</script>> <</if>> <<else>> <<script>> throw "Error flaunt_type $flaunt_type $flaunt_part"; <</script>> <</if>> <<set _flaunt to "ERROR">> <<set _exposing to "露出">> <<if $flaunt_type is "skirt">> <<set _flaunt to "掀起你的裙子">> <<if $flaunt_part is "genitals">> <<fameexhibitionism 50>><<exhibitionism5>><<arousal 300>> <<elseif $flaunt_part is "chastity">> <<fameexhibitionism 5>> <<exhibitionism2>><<arousal 150>> <<elseif $flaunt_part is "lowerunderwear">> <<fameexhibitionism 5>> <<exhibitionism2>><<arousal 150>> <</if>> <<elseif $flaunt_type is "moon">> <<set _flaunt to "弯腰拉下你的">> <<if $worn.over_lower.name isnot "naked">> <<set _flaunt += "$worn.over_lower.cn_name_cap">> <</if>> <<if $worn.lower.name isnot "naked">> <<if $worn.over_lower.name isnot "naked">> <<set _flaunt += "和">> <</if>> <<set _flaunt += "$worn.lower.cn_name_cap">> <</if>> <<if $flaunt_part is "bottom">> <<fameexhibitionism 30>><<exhibitionism5>><<arousal 300>> <<elseif $flaunt_part is "chastity">> <<fameexhibitionism 5>> <<exhibitionism2>><<arousal 50>> <<elseif $flaunt_part is "lowerunderwear">> <<fameexhibitionism 5>> <<exhibitionism2>><<arousal 50>> <</if>> <<elseif $flaunt_type is "top">> <<set _flaunt to "拉开你的">> <<if $worn.over_upper.name isnot "naked">> <<set _flaunt += "$worn.over_upper.cn_name_cap">> <</if>> <<if $worn.upper.name isnot "naked">> <<if $worn.over_upper.name isnot "naked">> <<set _flaunt += "和">> <</if>> <<set _flaunt += "$worn.upper.cn_name_cap">> <</if>> <<set _exposing to "显露">> <<if $flaunt_part is "breasts">> <<if $player.gender_appearance is "m" and $player.breastsize lte 1>> <<fameexhibitionism 15>><<exhibitionism2>><<arousal 100>> <<else>> <<fameexhibitionism 40>><<exhibitionism4>><<arousal 300>> <</if>> <<elseif $flaunt_part is "upperunderwear">> <<fameexhibitionism 5>> <<exhibitionism2>><<arousal 100>> <<else>> <<fameexhibitionism 5>> <<exhibitionism2>><<arousal 100>> <</if>> <<else>> <<script>> throw "Error flaunt flaunt_part $flaunt_type $flaunt_part"; <</script>> <</if>> <</silently>> <<if $phase is 1>> 你_flaunt,让他们看一眼你的_revealed_thing。 <<elseif $phase is 2>> 你_flaunt,让<<person1>><<person>>和街上其他所有人瞥见你的_revealed_thing。 <<elseif $phase is 3>> 你微笑着回答道: "是的,就是我……看!"然后_flaunt,让<<him>>好好看看你露出的_revealed_thing。 <<elseif $phase is 4>> 你微笑着,向人群的方向做了一个简短的_flaunt,_exposing你的_revealed_thing。 <<elseif $phase is 5>> 你对着<<person>>微笑,<<famesalute>>地,并_flaunt地向<<person1>><<person>>和街上的其他人炫耀你的_revealed_thing。 <<else>> 你简短地_flaunt,_exposing你的_revealed_thing。 <</if>> <<garousal>> <</if>> <br><br> <<rng>> <<if $rng gte _like_chance + _hate_chance>> <<if $phase is 1>> <<person1>><<person>>和<<person2>><<person>>张大嘴巴盯着你看。 几秒钟后,<<person1>><<person>>回过神来,脸颊通红,<<he>>戳了戳<<his>>的朋友,催促道:"快点,我们已经迟到了!"那两人匆匆离开了。 <<elseif $phase is 2>> <<person1>><<person>>似乎太震惊了,无法作出反应。你洋洋得意地走开了。 <<elseif $phase is 3>> 当你走开时,<<person1>><<person>>目不转睛地盯着你的<<bottom>>,说不出话来。 <<elseif $phase is 4>> 窃窃私语戛然而止,你走开了,享受着突如其来的惊愕沉默。 <<elseif $phase is 5>> 那个<<person>>目瞪口呆。你骄傲地走开了。 <<else>> 你继续前行,脸上洋溢着自豪的笑容。 <</if>> <<lstress>><<stress -6>> <<set _punish_chance to 10>> <<elseif $rng gte _hate_chance>> <<if $phase is 1>> <<person2>><<person>>张大嘴巴盯着你看。 <<if $flaunt_type is "words">> <<person1>><<person>>咧嘴一笑,指着<<his>>的朋友说:"看样子<<he>>也想看你光着身子!" <<else>> <<person1>><<person>>朝<<his>>朋友咧嘴一笑:"我跟你说过吧!<<pShes>>太漂亮了!" <</if>> <<He>>戳了戳<<his>>的朋友,说道:"快点,我们已经迟到了!" 那两人一起匆匆离开了。 <<elseif $phase is 2>> <<if $flaunt_type is "words">> <<person1>><<person>>大喊:"我就知道!你看起来太惊艳了!"你继续前进,脸上洋溢着自豪的笑容。 <<else>> <<person1>><<person>>大喊:"哈!谢谢你的提醒,<<girl>>!你看起来太惊艳了!" 你脸上洋溢着自豪的笑容,洋洋得意地走开了。 <</if>> <<elseif $phase is 3>> <<person1>><<person>>咧嘴笑着,毫不避讳地盯着你的身体看。当你昂首阔步地走开时,你感觉到有一股饥渴的眼神在盯着你的臀部。 <<elseif $phase is 4>> 人群中突然爆发出兴奋的议论声。那群人不停地瞥向你。当你走开时,你能听见这些家伙的讨论,"你看见了吗?""什么骚货!""太性感了!" <<elseif $phase is 5>> <<person>>朝<<his>>朋友咧嘴一笑,惊呼道:"你看见了吗?<<pShes>>太不要脸了!"<<His>>的朋友回复说:"要是你有这样的身材,你也会这样的吧?"你自豪地继续走着。 <<else>> 你继续前行,脸上洋溢着自豪的笑容。 <</if>> <<lstress>><<stress -6>> <<ltrauma>><<trauma -6>> <<set _punish_chance to 0>> <<else>> <<if $phase is 1>> <<person2>><<person>>狠狠地瞪着你,然后大声吼道:"你真不要脸!骚货!骚货!" <<His>>的朋友拉着<<him>>走开,"快点,我们已经迟到了!" 在离开前,<<He>>继续狠狠地瞪着你,又吼了一声"骚货",然后才离开。 <<elseif $phase is 2>> <<person1>><<person>>大喊:"肮脏的骚货!你一点羞耻心都没有吗?"你匆匆忙忙地离开了。 <<elseif $phase is 3>> <<person1>><<person>>咆哮着对你说道,"你应该为自己感到羞耻!"当你匆忙地离开时,你感觉到<<him>>正瞪着你。 <<elseif $phase is 4>> 人群中突然爆发出愤怒的谩骂声。他们都朝你这里看来,高声咒骂。"贱货!""你太无耻了!""变态!"你赶紧离开了。 <<elseif $phase is 5>> <<person>>朝<<his>>朋友咧嘴一笑,惊呼道:"<<pShes>>太不要脸了!"<<His>>朋友瞪着你,大喊:"你这个变态!"你赶紧快步走开了。 <<else>> 有人开始大喊:"变态啊!"你赶紧快步离开。 <</if>> <<gstress>><<stress 12>> <<gtrauma>><<trauma 12>> <<set _punish_chance to 40>> <</if>> <<rng>> <<if $rng lte _punish_chance>> <br><br> <<if $phase is 1>> <<set _secNPC to clone($NPCList[1])>> <<endevent>><<generate1>><<set $NPCList[0] to clone(_secNPC)>> 过了一会儿,你突然注意到<<person1>><<person>>就站在你身边。 利用你的困惑,<<he>>抓住了你,把你推进了附近的一条小巷。 <<He>>啐了一口:"无耻的婊子!我要教训你!" <<elseif $phase is 2>> 正当你注意到<<person1>><<person>>在跟踪你时,<<he>>抓住你,把你拖进了附近的小巷。 <<He>>怒吼:"肮脏的婊子!我要给你个教训!" <<elseif $phase is 3>> 太晚了,你注意到<<person1>><<person>>正在跟踪你。 在你来得及反应之前,<<he>>抓住了你,将你拖进了附近的一条小巷。 <<He>>抓住你,贴近你的耳朵,低声嘶哑地说:"我要给你应得的惩罚!" <<elseif $phase is 4>> 再过两个街区,你突然感觉到有人在偷偷接近你。 你转过身,正对上一张<<person1>><<person>>愤怒的脸。你认出<<him>>是那群人中的一员。 <br> 你还没来得及反应,<<he>>就把你推进了附近的一条小巷,并扑到你身上,叫喊道:"我要给你点教训!" <<elseif $phase is 5>> 你走了一小段路后,突然被<<person1>><<person>>拉进了一条小巷。 <<He>>把你按在墙上,粗鲁地说:"我要让你见识一下我们对变态的处理方式!" <<else>> 突然,<<person1>><<person>>把你推进了一条小巷。<<He>>把你按在墙上,粗鲁地说:"我要让你见识一下我们对变态的处理方式!" <</if>> <<gstress>><<stress 6>> <br><br> <<link [[继续|Street Exhibitionism Fame Flaunt Punish]]>><</link>> <<else>> <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<rng>> <<person1>> 你被<<person>>逼到墙角,"你以为我会放过你吗?"<<he>>嘶哑道。 <br><br> <<if $rng lte 66>> <<He>>开始扯你的衣服,低声道:"让所有人看看你有多变态!" <br><br> <<link [[继续|Street Fame Flaunt Strip Attack]]>><<set $molestationstart to 1>><</link>> <<else>> <<He>>被满腔愤怒和欲望冲击得浑身颤抖,沉声道:"我知道我要对你做什么。" <br><br> <<link [[继续|Street Fame Flaunt Rape]]>><<set $molestationstart to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<molested>> <<set $enemyno to 1>><<set $enemynomax to 1>> <<maninit>><<set $enemyanger += 150>><<set $enemytrust -= 150>> <<rng>> <<if $rng lte 50>> <<npcstripall>> <<else>> <<npcgrapplestripall>> <</if>> <<npcidlegenitals>> <br><br> "哦,对的,我们会发现你到底有多喜欢暴露! "<<person1>><<person>>得意地笑。 <<if Time.dayState isnot "night">> <<enable_rescue>> <i>在白天袭击你是鲁莽的行为。如果你发出尖叫,可能会有人过来帮忙。</i> <br><br> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 1>> <span id="next"><<link [[继续|Street Fame Flaunt Alarm]]>><</link>></span><<nexttext>> <<else>> <<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">> <span id="next"><<link [[继续->Street Fame Flaunt Strip Finish]]>><</link>></span><<nexttext>> <<else>> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Street Fame Flaunt Ejac]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Street Fame Flaunt Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Street Fame Flaunt Strip Attack]]>><</link>></span><<nexttext>> <</if>> <</if>> <</if>>
<<person1>> 现在你已经完全裸露了,<<person>>松开手,把你的衣服收起来。 <<set $currentNPC to clone($NPCList[0])>><<endcombat>><<generate1>><<set $NPCList[0] to clone($currentNPC)>> <<person1>> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<rng>> <<if $rng lte 50>> <<he>>咧嘴笑着,嘟囔道:"这下大家都知道你是个变态了! " <br> <<person>>头也不回地冲向街道,消失在人们的视线中。小巷里只剩下你一个人。 <<else>> "这就是教训! "<<he>>得意地大叫。 现在,<<His>>的怒火有些冷却了,而<<he>>突然好像不知道该怎么办了。 <<he>>退后一步,窥视着你裸露的<<genitals>>。 <br> <<if $awareness lte 300>> <<his>>的眼神让你恐惧。还没等<<he>>反应过来,你就逃到街上去了。 <<else>> 你看到<<his>>的眼中还残留着一些愤火,但更多的还是欲望和渴望。 情况可能很快就会变得更糟。你在<<his>>有机会做出决定之前就逃跑了。 <</if>> <<He>>没有继续跟随你。 <</if>> <br><br> <<endcombat>> <<destinationeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<molested>> <<set $enemyno to 1>><<set $enemynomax to 1>> <<maninit>><<set $enemyanger += 50>><<set $enemytrust -= 50>> <br><br> "哦,是的,我很清楚我要对你做什么!"<<person1>><<person>>笑着说道。 <<if Time.dayState isnot "night">> <<enable_rescue>> <i>在白天袭击你是鲁莽的行为。如果你发出尖叫,可能会有人过来帮忙。</i> <br><br> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1 and $rescue is 1>> <span id="next"><<link [[继续|Street Fame Flaunt Alarm]]>><</link>></span><<nexttext>> <<else>> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Street Fame Flaunt Ejac]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Street Fame Flaunt Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Street Fame Flaunt Rape]]>><</link>></span><<nexttext>> <</if>> <</if>>
<<ejaculation>> <<if $enemyanger gte 20>> "看看你让我做了什么!" <br> <<person>>将你拽了起来,推到墙边,连续扇了你几个耳光。<<pain 4>><<violence 1>> <br> "我希望你已经吸取了教训!" <br> <<He>>从下面踹你的脚,将你绊倒在地。<<pain 2>><<violence 1>> <br><br> <<he>>满意地离开了,头也不回。 <br><br> <<elseif $enemyanger gte 1>> "看看你让我做了什么!我希望你现在已经吸取了教训。" <br> <<He>>朝你脸上吐了一口唾沫,头也不回地离开了。<<trauma 2>> <br><br> <<else>> "我想你现在已经吸取了教训。" <br> <<He>>头也不回地离开了。<<trauma 2>> <br><br> <</if>> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>> <<if Time.dayState isnot "night">> <<person>>痛苦地退缩,给了你可乘之机。<<tearful>>你跑回了街上。 <br><br> <<else>> <<person>>痛苦地退缩,给了你可乘之机。<<tearful>>你逃到了暗处。 <br><br> <</if>> 你听到<<him>>在你背后咒骂。 <br> <<rng>> <<if $rng lte 66>> "这还没有结束,<<girl>>,下次我不会那么轻易放过你的!" <<elseif $rng lte 33>> "回来这里!我们才刚刚开始!" <<else>> "胆小鬼!我们还没完呢!跑吧,<<girl>>!跑啊!" <</if>> <br><br> <<He>>没有追来,你很快就走远了。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>><<set $rescued += 1>> 你的呼喊声引起了路过小巷口的人们的注意。<<person>>慌了,急忙躲去小巷的更深处。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<effects>> <<if $tendingSuccess>> 你伸出你的手, <<if $monster is 1>> <span class="green"><<beasttype>>也握住了你的手。</span>你和<<bhis 0>>晃了晃手。 <<else>> <span class="green"><<beasttype>>把<<bhis 0>>的爪子搭在你的手上。</span>你们彼此轻轻晃了晃手。 <</if>> <<takeHandholdingVirginity $NPCList[0] "consensual">><<llstress>><<stress -12>> <br><br> <<person>>微笑着说:"我不知道你还会这个小把戏。来吧,我们不要占用这位美丽的<<girl>>太多时间。"<<beasttype>>舔了舔你的手,然后跟着<<bhis 0>>的主人离开。 <br><br> <<else>> 你伸出你的手,<span class="red">但是<<beasttype>>只是警惕地嗅了嗅。</span> <<if $monster is 1>> "没有食物,"<<bhe 0>>说道。 <</if>> <br><br> <<person>>微笑。"不要耽误这位美丽的<<girl>>太多时间。"<<beasttype>>舔了舔你的手,然后跟着<<bhis 0>>的主人走了。 <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你蹲下来抚摸<<beasttype>>。 <<if $monster is 1>> "朋友!"<<bHe 0>>靠在你的手上。 <<else>> <<bHe 0>>朝你的手靠过来。 <</if>> <br><br> <<person>>微笑。"不要耽误这位美丽的<<girl>>太多时间。"<<beasttype>>舔了舔你的手,然后跟着<<bhis 0>>的主人走了。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你对着<<beasttype>>发出低吼。 <<if $monster is 1>> "狼?"<<bhe 0>>害怕地说道,躲到了主人腿后面。 <<else>> <<bHe>>躲在<<bhis 0>>主人的腿后面。 <</if>> <br><br> <<person>>皱着眉头看着你说:"你不应该那样吓唬狗。" <br><br> <<link [[吼叫|Street Dog Growl 2]]>><<def 1>><<transform wolf 1>><</link>> <br> <<link [[离开|Street Dog Leave]]>><</link>> <br>
<<effects>> 你对着<<person>>发出低吼。<<He>>往后退,离你远一些。"冷、冷静点……"<<he>>说完,举起<<his>>的手。<<Hes>>犹豫着是否要背对你。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你满意地转身,继续你的旅程。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 当你发出嘶嘶声时,你感觉自己的头发都竖起来了。<<beasttype>>被吓了一跳,往后缩了缩。<<bHis 0>>的主人奇怪地看了你一眼,拉着牵绳走开了。 <br><br> 你转身继续你的旅程。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你对着<<beasttype>>"汪"了一声。<<bHe 0>>惊得往后退。<<bHis 0>>主人盯着你。你也盯回去。 <br><br> 许久沉默之后,你发出了一声令人难以置信的高亢嚎叫。他俩都吓了一大跳,争先恐后地跑开了。你飘然转身愉悦离去。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你无视了他们,继续前进。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $speech_attitude is "meek">> "请、请不要恨我,"你说道:"我有我的理由。" <<elseif $speech_attitude is "bratty">> "不要随便评判我,"你说道:"你完全不了解我经历过什么。" <<else>> "你不了解我的故事,"你说道。 <</if>> <br><br> "只是为了偷面包喂养你的弟妹吗?"<<person>>笑着说道:"你其实只是懒惰、自私和暴力而已。" <br><br> <<link [[无视|Street Criminal Ignore]]>><</link>> <br> <<if $trauma gte ($traumamax * 0.7)>> <<link [[击打|Street Criminal Punch]]>><<def 1>><<crimeUp 100 "assault">><<trauma -6>><<stress -6>><</link>><<crime "assault">><<ltrauma>><<lstress>> <br> <</if>>
<<effects>> 你一拳打在<<person>>的脸上,制止了<<he>>无休止的辱骂。 <<if currentSkillValue('physique') gte 15000>> 这股力量使<<him>>踉跄着退到了路上。 <<elseif currentSkillValue('physique') gte 10000>> 当<<he>>踉踉跄跄地向后退去时,脸上写满了惊讶。 <<elseif currentSkillValue('physique') gte 5000>> <<He>>畏缩了一下,举起手臂来保护自己。 <<else>> <<He>>畏缩了一下,看起来很吃惊。 <</if>> <br><br> <<if $speech_attitude is "meek">> "我、我不想那样做的,"你说道,"但你实在是太无礼了!" <<elseif $speech_attitude is "bratty">> "那你最好注意你的言辞,"你说道,"要当心像我这样的暴力<<girl>>。" <<else>> "为什么这么吃惊?"你问道,"你不是说我很暴力吗?" <</if>> <br><br> "我要向警方描述你的相貌,"<<he>>说,"你会为此付出代价的。"<<He>>大步走开了。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你继续向前走。<<person>>在你背后大声辱骂,但你尽力去忽略它们。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> "滚开,"你说道,"要不是担心警方会把我关起来,不然我非揍你个半死不可。" <br><br> <<person>>张开嘴想要反驳,但最终还是选择放弃。<<He>>放你离开了。 <br><br> <<endevent>> <<destinationeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<maninit>> <<stalk_init>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<if $audience_active>> <<audience>> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $stalk_end>> <span id="next"><<link [[继续|Street Stalk Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Stalk]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<maninit>> <<stalk_init>> <<stalk_run>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> 你转身就跑。<span class="pink">你正在被追赶。</span> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<if $audience_active>> <<audience>> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $stalk_end>> <span id="next"><<link [[继续|Street Stalk Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Stalk Run]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $combat_end_text>> <<print $combat_end_text>> <<elseif $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>把你扔到人行道上。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> <<He>>一言不发地走开了。 <br><br> <<else>> <<he>>微笑着在你的脸颊上吻了一下。"这是给你的。"<<He>>站起身离开了,把你一个人留在地上。 <br> 你获得了<<moneyGain 5>>。 <br><br> <</if>> <<underlowersteal>> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> <<if Time.dayState isnot "night">> <<person>>痛苦地退缩,给了你可乘之机。<<tearful>>你钻进了人群。 <br><br> <<else>> <<person>>痛苦地退缩,给了你可乘之机。<<tearful>>你逃到了暗处。 <br><br> <</if>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $stalk_end is "escaped">> 你放慢脚步,<<tearful>>随后你继续前进。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $stalk_end is "passed">> <<person>>走在前面。<<tearful>>你继续自己的行程。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $stalk_end is "hide">> <<covered>><<tearful>>你离开藏身之处并继续自己的行程。 <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<destinationeventend>> <br> <<elseif $stalk_end is "outpaced">>/*Unnecessary if the PC can't become the pursuer */ <<if $exposed gte 1>> <<switch $location>> <<case alley>> <<tearful>>你慢慢停了下来。<<covered>>周围一个人也没有,但这里仍然是公众场所。 <<case forest lake>> <<tearful>>你慢慢地停了下来。<<covered>>现在周围一个人也没有,但你也不能确保在森林里不会撞见什么人。 <<case moor>> <<tearful>>你慢慢停下了脚步。<<covered>>周围一个人也没有,但无论如何,在这么开阔的地方暴露身体都令人不安。 <<default>> <<covered>><<tearful>>你钻进一条小巷,希望保护你的身体免受任何窥探。 <</switch>> <<else>> <<tearful>>你慢慢停下来。 <</if>> <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<destinationeventend>> <br> <<else>> <<set $rescued += 1>> <<if $position is "stalk">> 几个人朝你这边看了看。追赶者保持着距离,没有靠近。 <<else>> <<person>>注意到你的喊声引起了几个人的注意,于是放弃对你的袭击,转身逃跑。 <</if>> <br><br> <<tearful>>你继续自己的行程。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<maninit>> <<stalk_init>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<if $audience_active>> <<audience>> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $stalk_end>> <span id="next"><<link [[继续|Street Stalk Group Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Stalk Group]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<maninit>> <<stalk_init>> <<stalk_run>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<if $audience_active>> <<audience>> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $stalk_end>> <span id="next"><<link [[继续|Street Stalk Group Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Stalk Group Run]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $combat_end_text>> <<print $combat_end_text>> <<elseif $enemyanger gte ($enemyangermax / 5) * 3>> <<He>>把你扔到了人行道上。<<group>>大摇大摆地走开了。 <<violence 3>> <br><br> <<elseif $enemyanger gte 1>> <<group>>一言不发地走开了。 <br><br> <<else>> <<group>>把你扔在了地上。 <br><br> <</if>> <<underlowersteal>> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> <<if Time.dayState isnot "night">> <<group>>退缩了,给了你可乘之机。<<tearful>>你钻进了人群。 <br><br> <<else>> <<group>>退缩了,给了你可乘之机。<<tearful>>你逃到了暗处。 <br><br> <</if>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $stalk_end is "escaped">> 你放慢脚步,<<tearful>>随后你继续前进。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $stalk_end is "passed">> 一行人走在前面。<<tearful>>你继续自己的行程。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $stalk_end is "hide">> <<covered>><<tearful>>你离开藏身之处并继续自己的行程。 <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $stalk_end is "outpaced">>/*Unnecessary if the PC can't become the pursuer */ <<if $exposed gte 1>> <<switch $location>> <<case alley>> <<tearful>>你慢慢停了下来。<<covered>>周围一个人也没有,但这里仍然是公众场所。 <<case forest lake>> <<tearful>>你慢慢地停了下来。<<covered>>现在周围一个人也没有,但你也不能确保在森林里不会撞见什么人。 <<case moor>> <<tearful>>你慢慢停下了脚步。<<covered>>周围一个人也没有,但无论如何,在这么开阔的地方暴露身体都令人不安。 <<default>> <<covered>><<tearful>>你钻进一条小巷,希望保护你的身体免受任何窥探。 <</switch>> <<else>> <<tearful>>你慢慢停下来。 <</if>> <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<destinationeventend>> <br> <<else>> <<set $rescued += 1>> <<if $position is "stalk">> 几个人朝你这边看来。跟在你后面的<<group>>保持着距离。 <<else>> <<group>>注意到你的喊声引起了几个人的注意,于是停止了侵犯,四散离开了。 <</if>> <br><br> <<tearful>>你继续自己的行程。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<set $outside to 0>><<effects>> <<generate1>><<generate2>><<person1>> "快点,"一个<<personsimple>>的声音说道。"<<pShes>>要醒了。" <br><br> 你睁开眼睛,发现自己在两栋建筑之间的一个狭窄通道里。一个<<person2>><<person>><span class="red">在你的脚踝上夹上了什么东西。</span>"别担心,"<<he>>说道,"我们的玩具哪儿也不会去的。" <br><br> <<shackle_feet>> <<link [[继续|Street Wake Shackle Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Wake Shackle Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Wake Shackle Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 那两人满意地离开了,把你丢在小巷的墙边。 <br><br> <<tearful>>你挣扎着站起身来。$worn.feet.cn_name_cap虽然坚实,但行走会很困难。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> 那两人吓得掉头就跑,把你扔在了小巷的墙边。 <br><br> <<tearful>>你挣扎着站起身来。$worn.feet.cn_name_cap虽然坚实,但行走会很困难。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> <<set $rescued += 1>>/*Unnecessary if rescue is impossible*/ 你听到脚步声。<<group>>转身一看,然后朝相反的方向逃走。 <br><br> <<tearful>>你挣扎着站起身来。$worn.feet.cn_name_cap虽然坚实,但行走会很困难。 <br><br> <<clotheson>> <<endcombat>> <<street_rescue>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "谢、谢谢你,但我没事,"你说道,"谢谢你救了我。" <<elseif $speech_attitude is "bratty">> "我不需要帮助,"你说道,"但谢谢你救了我。" <<else>> "我会没事的,"你说道,"谢谢你救了我。" <</if>> <br><br> <<person>>似乎并不相信,但还是点了点头。 <<if $exposed gte 1>> "至少让我给你找点东西遮盖一下。"<<He>>从<<his>>的车上拿来几条毛巾,然后才离开。 <<towelup>> <<else>> <<He>>向你告别。 <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $exposed gte 1>> <<towelup>> 你等<<person>>去拿了些毛巾,然后才跟着<<him>>来到<<his>>的车旁。 <<else>> 你跟着<<person>>来到<<his>>的车旁。 <</if>> 虽然路程不远,但如果没有你指引的话,<<he>>不会知道孤儿院的方向。 <br><br> <<He>>把车停在外面,向你告别。你从乘客座位上下来。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $exposed gte 1>> <<towelup>> 你等<<person>>去拿了些毛巾,然后才跟着<<him>>来到<<his>>的车旁。 <<else>> 你跟着<<person>>来到<<his>>的车旁。 <</if>> 你被开车带着穿过小镇,然后上了通往农田的公路。<<He>>评论说自己不常来这里,但路线还算简单。 <br><br> <<He>>把车停在外面,向你告别。你从乘客座位上下来。 <br><br> <<link [[继续|Farm Work]]>><<endevent>><</link>> <br>
<<effects>> 你想说话,但找不到措辞。在失去意识前,你感觉到<<person>>把你抱在怀里,大声呼救。 <br><br> <<endevent>> <<ambulance>>
<<set $outside to 1>><<effects>> <<if Time.dayState is "night">> 你点头表示同意,然后开始脱衣服。黑夜为你提供了足够的掩护。众人似乎吓了一跳,但他们并没有阻止你。<<exhibitionism5>> <<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>你摩挲着你的胸部,你的手指拂过<<else>>你褪去你的<<if !$worn.upper.type.includes("naked")>>$worn.upper.cn_name_cap<</if>><<if !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("naked")>>和<</if>><<if !$worn.under_upper.type.includes("naked")>>$worn.under_upper.cn_name_cap<</if>>,露出<</if>>你的<<breasts>>。夜风轻抚着你的乳头。人群看起来迫不及待,纷纷拿出手机。他们开始给你拍照。 <<overupperstrip>><<upperstrip>><<underupperstrip>> <br> <<person2>><<person>>不怀好意地盯着你的胸部,舔了舔嘴唇。 <<if $player.perceived_breastsize lte 0>> <<if $player.gender_appearance is "m">> <<rng>> <<if $rng gte 76>> "想象一下那光滑的胸部被从各个角度摩挲。" <<elseif $rng gte 51>> "我想舔掉他胸前的汗。" <<elseif $rng gte 26>> "他一定很喜欢在人群面前暴露自己。" <<else>> "我敢打赌你一定喜欢被人玩弄你的乳头。" <</if>> <<else>> <<rng>> <<if $rng gte 76>> "你这胸也太平了,不知道的还以为你是男孩子。" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<elseif $rng gte 51>> "贫乳也很美味。" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<elseif $rng gte 26>> "这么小的胸一定更容易跳舞。" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<else>> "我敢打赌你一定喜欢被人玩弄你的乳头。" <</if>> <</if>> <<elseif $player.perceived_breastsize lte 5>> <<rng>> <<if $rng gte 76>> "奶子不错。" <<elseif $rng gte 51>> "那是一些形状很好的胸部。不过有点小。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <<elseif $rng gte 26>> "<<pHer>>的小胸部确实为演出增色不少。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <<else>> "<<pShes>>真自信,展示出<<pher>>那样小巧的胸部。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <</if>> <<elseif $player.perceived_breastsize lte 7>> <<rng>> <<if $rng gte 76>> "我想知道那些胸部感觉如何。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <<elseif $rng gte 51>> "我敢打赌你的乳房可以做很棒的枕头。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <<elseif $rng gte 26>> "你真淫荡,居然把你的奶子露成这样。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <<else>> "你的奶子尝起来肯定很棒。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <</if>> <<else>> <<rng>> <<if $rng gte 76>> "让我看看乳摇!" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<elseif $rng gte 51>> "奶子那么大,平时走路跑步一定很难受吧。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<elseif $rng gte 26>> "这对大奶子真是太美了。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<else>> "这么美的乳房,不露出来很可惜不是吗?" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <</if>> <</if>> <br><br> 你背对着他们,<<if !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>>紧接着脱下你的<<if !$worn.lower.type.includes("naked")>>$worn.lower.cn_name_cap<</if>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>和<</if>><<if !$worn.under_lower.type.includes("naked")>>$worn.under_lower.cn_name_cap<</if>>,<</if>>露出你的<<bottom>>。你感到既尴尬又兴奋,因为你知道任何人都可能会注意到你的小型展示。<<person2>><<person>>开始揉搓<<his>><<if $pronoun is "f">>裙子<<else>>裤子<</if>>的前端。 <br><br> 你转身面向他们,你的<<genitals>>毫不知耻地展示在了他们面前。 <<if $player.penisExist and $player.vaginaExist>> 他们目瞪口呆地看着这一幕,但似乎并不因此而兴奋。 <br> "都有……?"<<person>>喃喃自语,"他妈的,荡妇就是荡妇。"<<He>>加快了揉搓。 <br> "真难得,只有我一个人看到就太可惜了。"<<person3>><<person>>打开手机相机拍了一张照。 <<elseif $player.gender_appearance isnot $player.gender and $NudeGenderDC gt 0>> 他们的表情有些震惊有些充满了欲望。 <br> "什么,你其实是个<<if $player.gender is "m">>男孩<<else>>女孩<</if>>儿?"<<person1>><<person>>看起来有些失望。 <br> "是啊,而且很性感,"<<person3>><<person>>带着好色的笑容插嘴说。<<He>>举起手机拍照。 <<else>> 他们看着这景象欢呼雀跃,他们一边盯着你裸露的身体一边拍照。<<flaunting>>你没有怎么用心阻止他们,你摆出诱人的姿势。在他们兴趣有些消退的时候,你羞怯地转身离开了。 <</if>> <<overlowerstrip>><<lowerstrip>><<underlowerstrip>><<fameexhibitionism 6 "pic">> <br><br> 他们似乎对你的表演很满意,但你从他们的眼神可以看出,他们渴求更多。 <br><br> <<set $tipmod to 2>> <<if $promiscuity gte 75>> <<link [[奉献你的身体|Street Private Show Sex]]>><<set $crossdressing to 0>><<set $phase to 1>><<set $sexstart to 1>><</link>><<promiscuous5>> <br> <</if>> <<link [[自慰|Street Private Show Masturbate]]>><<set $phase to 1>><<set $masturbationstart to 1>><</link>> <br> <<link [[结束表演|Street Private Show End]]>><<set $phase to 1>><</link>> <br> <<else>> 你点了点头表示同意,然后开始脱衣服。<<exhibitionism5>> <<person1>><<person>>迅速拦住了你,这让<<his>>的朋友们感到失望。"不要在这里,"<<he>>环顾四周说道。街上还有许多人。"我们去个更隐蔽的地方吧。" <br><br> <<link [[继续|Street Private Show Alley]]>><<set $phase to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<effects>> <<set $tipmod to 1.5>> <<if $phase is 1>> <<person>>带你去了附近的小巷。你跟在<<him>>后面,而<<his>>的朋友们也在紧紧跟着你,距离非常近。 <br> 没过多久就找到了一个隐蔽的地方。那里很黑,离街道也很远,应该没人能看到你。你有点失望他们选了这么隐蔽的地方,但还是开始脱衣服。 <<else>> 你点了点头。他们三人露出得意的笑容,带你来到附近的一条小巷。那里很暗,离街道也很远,应该没有人能够看到你。尽管如此,只要一想到任何人都可能走进来,你就忍不住兴奋得颤抖起来。<<exhibitionism4>> <</if>> <br><br> <<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>你摩挲着你的胸部,你的手指拂过<<else>>你褪去你的<<if !$worn.upper.type.includes("naked")>>$worn.upper.cn_name_cap<</if>><<if !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("naked")>>和<</if>><<if !$worn.under_upper.type.includes("naked")>>$worn.under_upper.cn_name_cap<</if>>,露出<</if>>你的<<breasts>>。大家都迫不及待地拿出手机。他们开始给你拍照。 <<overupperstrip>><<upperstrip>><<underupperstrip>> <br> <<person2>><<person>>不怀好意地盯着你的胸部,舔了舔嘴唇。 <<if $player.perceived_breastsize lte 0>> <<if $player.gender_appearance is "m">> <<rng>> <<if $rng gte 76>> "想象一下那光滑的胸部被从各个角度摩挲。" <<elseif $rng gte 51>> "我想舔掉他胸前的汗。" <<elseif $rng gte 26>> "他一定很喜欢在人群面前暴露自己。" <<else>> "我敢打赌你一定喜欢被人玩弄你的乳头。" <</if>> <<else>> <<rng>> <<if $rng gte 76>> "你这胸也太平了,不知道的还以为你是男孩子。" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<elseif $rng gte 51>> "贫乳也很美味。" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<elseif $rng gte 26>> "这么小的胸一定更容易跳舞。" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<else>> "我敢打赌你一定喜欢被人玩弄你的乳头。" <</if>> <</if>> <<elseif $player.perceived_breastsize lte 5>> <<rng>> <<if $rng gte 76>> "奶子不错。" <<elseif $rng gte 51>> "那是一些形状很好的胸部。不过有点小。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <<elseif $rng gte 26>> "<<pHer>>的小胸部确实为演出增色不少。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <<else>> "<<pShes>>真自信,展示出<<pher>>那样小巧的胸部。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <</if>> <<elseif $player.perceived_breastsize lte 7>> <<rng>> <<if $rng gte 76>> "我想知道那些胸部感觉如何。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <<elseif $rng gte 51>> "我敢打赌你的乳房可以做很棒的枕头。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <<elseif $rng gte 26>> "你真淫荡,居然把你的奶子露成这样。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <<else>> "你的奶子尝起来肯定很棒。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <</if>> <<else>> <<rng>> <<if $rng gte 76>> "让我看看乳摇!" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<elseif $rng gte 51>> "奶子那么大,平时走路跑步一定很难受吧。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<elseif $rng gte 26>> "这对大奶子真是太美了。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<else>> "这么美的乳房,不露出来很可惜不是吗?" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <</if>> <</if>> <br><br> 你背对着他们,<<if !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>>紧接着脱下你的<<if !$worn.lower.type.includes("naked")>>$worn.lower.cn_name_cap<</if>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>和<</if>><<if !$worn.under_lower.type.includes("naked")>>$worn.under_lower.cn_name_cap<</if>>,<</if>>露出你的<<bottom>>。你感到既尴尬又兴奋,因为你知道任何人都可能会注意到你的小型展示。<<person2>><<person>>开始揉搓<<his>><<if $pronoun is "f">>裙子<<else>>裤子<</if>>的前端。 <br><br> 你转身面向他们,你的<<genitals>>毫不知耻地展示在了他们面前。 <<if $player.penisExist and $player.vaginaExist>> 他们目瞪口呆地看着这一幕,但似乎并不因此而兴奋。 <br> "都有……?"<<person>>喃喃自语,"他妈的,荡妇就是荡妇。"<<He>>加快了揉搓。 <br> "真难得,只有我一个人看到就太可惜了。"<<person3>><<person>>打开手机相机拍了一张照。 <<elseif $player.gender_appearance isnot $player.gender>> 他们的表情有些震惊有些充满了欲望。 <br> "什么,你其实是个<<if $player.gender is "m">>男孩<<else>>女孩<</if>>儿?"<<person1>><<person>>看起来有些失望。 <br> "是啊,而且很性感,"<<person3>><<person>>带着好色的笑容插嘴说。<<He>>举起手机拍照。 <<else>> 他们看着这景象欢呼雀跃,他们一边盯着你裸露的身体一边拍照。<<flaunting>>你没有怎么用心阻止他们,你摆出诱人的姿势。在他们兴趣有些消退的时候,你羞怯地转身离开了。 <</if>> <<overlowerstrip>><<lowerstrip>><<underlowerstrip>><<fameexhibitionism 6 "pic">> <br><br> 他们似乎对你的表演很满意,但你从他们的眼神可以看出,他们渴求更多。 <br><br> <<if $promiscuity gte 75>> <<link [[献上身体|Street Private Show Sex]]>><<set $crossdressing to 0>><<set $phase to 0>><<set $sexstart to 1>><</link>><<promiscuous5>> <br> <</if>> <<link [[自慰|Street Private Show Masturbate]]>><<set $phase to 0>><<set $masturbationstart to 1>><</link>> <br> <<link [[结束表演|Street Private Show End]]>><<set $phase to 0>><</link>> <br>
<<if $sexstart is 1>> <<set $tipmod += 1>> 你觉得你的身体越来越热,你想让一切发展得更有趣一点儿。 <<if $speech_attitude is "meek">> "拜托了……我想要……" <<elseif $speech_attitude is "bratty">> "我们四个去找点儿乐子怎么样?" <<else>> "你知道……你们可以做的不仅仅是盯着看……" <</if>> 你说着,展示出了自己。他们很快就明白了你的意思,咧嘴一笑,向你走来。<<promiscuity5>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<elseif $molestationstart is 1>> <<set $tipmod to 0.5>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Private Show Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Private Show Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<fameprostitution 1>> <<tipset>> "谢谢,<<girl>>,"<<person1>><<person>>说,并将一沓现金甩在你脚下。"确实物有所值。"当<<he>>领着朋友走出巷子时,<<He>>放肆地大笑出声。 <br><br> <<tearful>>你捡起了被扔在地上的钱。<<tipreceive>> <<elseif $enemyhealth lte 0>> 你把<<person1>><<person>>推向其他人,他们倒成一堆。<<tearful>>你在他们有机会反应之前就跑开了。 <<else>> <<set $tipmod -= 0.5>><<tipset>> <<person1>><<person>>厌恶地扭曲了嘴唇,从你的身边退开。"真他妈会骚。再像个贱货一样,早晚会有人来教训你。"<<He>>从口袋里掏出一把钞票,从肩头抛过,一边埋怨着,一边领着<<his>>朋友走出小巷。 <br><br> <<tearful>>你捡起了被扔在地上的钱。<<tipreceive>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<set $tipmod += 0.5>> 你能感觉到他们的目光注视着你。一股热流在你的腹股沟升腾。你喘着粗气,把手移向自己的<<genitals>>。他们咧嘴一笑,满怀期待地等着。 <<masturbationstart>> <<set $timer to 20>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<if $orgasmdown gte 3>> 他们在你的高潮的一波波痉挛中爆发出欢呼声,一手向你扔钱,另一只手揉搓自己。 <<set $tipmod += 0.2>> <<elseif random(1, 5) is 1>> 你在自慰,人群纷纷拍摄你下流淫荡的照片。<<garousal>><<arousal 100 "genitals">><<fameexhibitionism 2 "pic">> <<else>> 你在自慰。这群人饶有兴致的观看。<<garousal>><<arousal 100 "genitals">> <</if>> <br> <<masturbationControls "timer|privateShow">>
<<set $outside to 1>><<effects>> <<if $finish is 1>> <<if $masturbationorgasm is 0 and (($phase is 1 and $rng gte 81) or ($phase is 0 and $rng gte 51))>> <<saveNPC 0 street_show_1>><<saveNPC 1 street_show_2>><<saveNPC 2 street_show_3>> <<endmasturbation>> <<endcombat>> <<loadNPC 0 street_show_1>><<loadNPC 1 street_show_2>><<loadNPC 2 street_show_3>> <<clearNPC street_show_1>><<clearNPC street_show_2>><<clearNPC street_show_3>> "太可悲了,"<<person2>><<person>>抱怨道,"<<pShe>>甚至没有射精!" <br> 一个狡猾的笑容出现在<<person1>><<persons>>脸上。"可怜的家伙。也许我们该帮<<phim>>一把。" <br><br> 他们三个围住了你,挡住了你的去路。 <br><br> <<link [[继续|Street Private Show Sex]]>><<set $finish to 0>><<set $crossdressing to 0>><<set $molestationstart to 1>><</link>> <br> <<else>> <<tipset>> <<saveNPC 0 street_show_1>> <<endmasturbation>> <<endcombat>> <<loadNPC 0 street_show_1>> <<clearNPC street_show_1>> "谢谢,<<girl>>,"<<person1>><<person>>说。"真是一分钱一分货。"<<He>>从口袋里掏出一把钞票,随手就散落在地上,然后哈哈大笑着领<<he>>的朋友走出了小巷。 <br><br> <<tearful>>你捡起了被扔在地上的钱。<<tipreceive>> <br><br> <<clotheson>> <<endevent>> <<destinationeventend>> <</if>> <<else>> <<endmasturbation>> <<endcombat>> <<set $tipmod -= 1>><<tipset>> <<if $phase is 1>> <span class="red">汽车转弯时,车灯在你的身后闪烁。</span> <<else>> <span class="red">一个陌生的声音从小巷的远端响起。</span>"喂,那是什么声音?谁在那儿?" <</if>> 这群人热情洋溢的神情瞬间一变,慌忙从你身边跑开。<<tearful>>你紧随其后,拿起衣服和他们丢下的钱,然后躲到了垃圾桶后面。 <br><br> 确保了安全后,你穿好衣服,从藏身处爬了出来,数了数凑出来的钱。你抢到了大部分,但匆忙中还是落下了一些。<<tipreceive>> <br><br> <<clotheson>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> <<if $phase is 1>> <<set _rapeChance to 81>> <<else>> <<set _rapeChance to 51>> <</if>> <<if $speech_attitude is "meek">> 你向他们询问道,这是否足够了。 <<elseif $speech_attitude is "bratty">> 你告诉他们,他们已经看够了。 <<else>> 你决定就此打住。 <</if>> <<if $rng gte _rapeChance>> 他们似乎很失望,不太能接受得了。<<person1>><<person>>抓住了你的胳膊。"哦,你不会就这样逃得了的。"<<he>>的话让你感到了危机感。 <br><br> <<link [[继续|Street Private Show Sex]]>><<set $crossdressing to 0>><<set $molestationstart to 1>><</link>> <br> <<else>> <<tipset>> 他们似乎很失望,但没有继续对你施加压力。你穿好衣服,拿上钱就离开了小巷。<<tipreceive>> <br><br> <<clotheson>> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> <<if $rng gte 91>> <<if $speech_attitude is "meek">> 你轻声拒绝了他们的提议。<<person2>><<person>>尴尬地靠在巷子墙边,一只手捂住了<<his>>的耳朵。 <br><br> "那是什么?"<<he>>冷笑道。"大声点。" <br> "我想<<pshe>>说的是,我们可以对<<phim>>这样的骚货为所欲为,"<<person3>><<person>>插话道。<<group>>将你围了起来。 <<elseif $speech_attitude is "bratty">> 你愤怒地拒绝了他们的提议。三个人看起来对你的态度感到恼火。 <br><br> "我们可是给了你一个公平的报价,"<<person2>><<person>>恶狠狠道,"我想我得给你上一课,让你明白你们这些爱暴露的贱货究竟是用来干什么的。" <<else>> 你拒绝了他们的提议,那三人似乎很失望。 <br><br> "我们可是给了你一个公平的报价,"<<person2>><<person>>恶狠狠道,"我想我得给你上一课,让你明白你们这些爱暴露的贱货究竟是用来干什么的。" <</if>> <br> "抱歉了,<<girl>>,但我们可没打算接受拒绝的回答,"<<person1>><<person>>开口道。 <br><br> 你试图逃跑,但他们抓住你,把你拉到附近的一条小巷里,然后扔到地上。<<group>>向你逼近。 <br><br> <<link [[继续|Street Private Show Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if $speech_attitude is "meek">> 你礼貌地拒绝了他们的提议。这三个人看起来很失望,但没有给你进一步的压力。你转身离开,还回头瞄了几眼。<<stress 6>><<gstress>> <<elseif $speech_attitude is "bratty">> 你愤怒地拒绝了他们的提议。这三个人对你的行为似乎感到恼火,但没有给你进一步的压力。你转身离开了他们。<<stress 6>><<gstress>> <<else>> 你拒绝了他们的提议,这三个人虽然看起来很失望,但也没有给你进一步的压力。你转身背对着他们,不确定自己对这次谈话的感受。<<stress 6>><<gstress>> <</if>> <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> 你闭上眼睛,慢慢地深呼吸。很快,你就失去了知觉。 <br><br> <<link [[继续|Street Kidnap Wake]]>><<pass 20>><<drugs 240>><<garousal>><<arousal 1000>><</link>> <br>
<<set $outside to 1>><<effects>> <<if $physiqueSuccess>> <<drugs 20>> <span class="green">你挣脱束缚,大口呼吸新鲜空气。</span>你试图逃跑,但最终还是被绊倒了。你的身体感到沉重和迟缓,但你坚持下去,站起来继续逃跑。 <br><br> 犯人没有试图让你回来。相反,<<he>>大喊着,说<<he>>可以解释,但你尽可能快地向前跑着,没有回头看。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 你开始呼吸急促,试图挣脱,<span class="red">但你的动作开始感到迟缓。</span>你的视线开始变得昏暗。很快,你就失去了知觉。 <br><br> <<link [[继续|Street Kidnap Wake]]>><<pass 20>><<drugs 240>><<garousal>><<arousal 1000>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<bind>><<facewear 5>> 你恢复了意识。你的呼吸声缓慢。这是你唯一能听到的声音。当你的感知慢慢恢复时,你觉得胸部和腹股沟周围比平时敏感得多。<<garousal>> <br> 你听到了有什么声音,你的眼睛突然睁开了,看见的只有一片漆黑。你的呼吸加重了,你的眼睛被蒙住了。你试图移动你的手臂,但发现它们被绑住了。 <br><br> 你听到一个声音在你耳边低语:"啊,你终于醒了啊。"他们舔了舔你的脸颊。你无法辨别那声音是男是女。你的双腿突然被人张开并按住。"终于,我等了好久呢,一直想得到你的一部分。" <br><br> <<link [[继续|Street Kidnap Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Kidnap Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Kidnap Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">> <<set $worn.face.type.push("broken")>><<faceruined>><<unbind>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<set $money += 10000>> <<person>>激动地抱住你,高兴地尖叫。 <br> "太好了!我就知道!我就知道你很特别!我的恋物癖终于满足了!我已经很久没有这么兴奋了!" <br><br> <<He>>给了你一个大大的、粗莽的吻。不管环境如何,所有的感情都让你内心感到温暖。这可能和药物有关。 <br><br> 又吻了几下之后,<<he>>将你放下来,拍拍你的头,然后给你<span class="gold">£100</span>。"请收下吧,这绝对是你应得的! "<<He>>兴奋地说。<<He>>最终平静下来,然后带着尴尬的微笑继续。 <br> "我为绑架你的事道歉。但是你和那么多人做过爱,你肯定会喜欢的!不过,为了弥补这点歉意,我还是送你回家吧。" <br><br> <<link [[接受|Street Kidnap Ride Accept]]>><<stress 2>><</link>><<gstress>> <br> <<link [[拒绝|Street Kidnap Ride Refuse]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 随着你挥出最后一击,你的眼罩掉了下来。你窜到角落里,仔细地盯着<<him>>,注视着<<his>>的一举一动。 <br><br> <<person>>悲伤地叹了口气,步履蹒跚地向你走来。你<<if $speech_attitude is "meek">>蜷缩成一团保护自己<<elseif $speech_attitude is "bratty">>眯起眼睛做出反抗姿态<<else>>准备迎接再一次的侵犯<</if>>,但<<he>>并没有伤害你,而是解开了你的束缚。 <br> "我以为你会是我的唯一,"<<he>>喃喃地说。<<He>>默默地在门口站了一会儿,然后继续。 <br> "我只是想找个人来满足我的恋物癖!我没有恶意,我看到你一直在和人做爱。我还以为你会是我的真命天子。" <br><br> <<He>>又叹了口气,跌跌撞撞地靠在墙上。"你可以走了,让我一个人待着吧。"<<He>>看起来像是要哭了。 <br><br> <<if $promiscuity gte 35>> <<link [[怜悯地和那个人做爱|Street Kidnap Pity]]>><</link>><<promiscuous3>> <br> <</if>> <<link [[离开|Street Kidnap Leave]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">> 你决定在<<person>>改变<<his>>的想法之前停下来。<<tearful>>你冲到了外面的宅邸街上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">> 你有些同情<<him>>。你决定至少给<<him>>一点儿乐趣,你问<<him>>还想不想继续做爱。<<promiscuity3>> <<He>>生气地看着你。"既然你提出了,就用你的手或者别的什么东西做一次,然后离开吧。"你抓住<<He>>的<<if $NPCList[0].penis isnot "none">>肉棒<<else>>小穴<</if>>,<<handtext>>开始操弄。在你做着这些动作时,你抽空看了眼<<his>>的脸。<<He>>看起来很开心,不管<<he>>如何试图隐藏。 <br><br> <<person>>没多久就高潮了。<<his>>高潮消退后,<<his>>就直接说你可以离开了。更贴切的实际上是把你赶出门。 <br><br> 门一关上,你就听到了<<him>>的笑声。"看来这一夜还不算浪费啊!真不敢相信是<<phim>>。天啊,我等不及要告诉我的朋友们了!" <br><br> <<tearful>>你走到了街上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<person>>带你走出了<<his>>的房子,示意你上<<his>>的汽车。你有些担心,但还是坐上了副驾驶。 <br><br> <<He>>微笑着问你:"去哪儿?" <br><br> <<domusicon>><<link [[请求搭车回家|Street Kidnap Ride]]>><<set $bus to "domus">><</link>> <br> <<barbicon>><<link [[请求搭车去倒钩街|Street Kidnap Ride]]>><<set $bus to "barb">><</link>> <br> <<danubeicon>><<link [[请求搭车去多瑙河街|Street Kidnap Ride]]>><<set $bus to "danube">><</link>> <br> <<wolficon>><<link [[请求搭车去狼街|Street Kidnap Ride]]>><<set $bus to "wolf">><</link>> <br> <<highicon>><<link [[请求搭车去商业街|Street Kidnap Ride]]>><<set $bus to "high">><</link>> <br> <<connudatusicon>><<link [[请求搭车去康努达塔斯街|Street Kidnap Ride]]>><<set $bus to "connudatus">><</link>> <br> <<clifficon>><<link [[请求搭车去峭壁街|Street Kidnap Ride]]>><<set $bus to "cliff">><</link>> <br> <<nightingaleicon>><<link [[请求搭车去南丁格尔街|Street Kidnap Ride]]>><<set $bus to "nightingale">><</link>> <br> <<starfishicon>><<link [[请求搭车去海星街|Street Kidnap Ride]]>><<set $bus to "starfish">><</link>> <br> <<oxfordicon>><<link [[请求搭车去牛津街|Street Kidnap Ride]]>><<set $bus to "oxford">><</link>> <br> <<elkicon>><<link [[请求搭车去麋鹿街|Street Kidnap Ride]]>><<set $bus to "elk">><</link>> <br> <<mericon>><<link [[请求搭车去梅尔街|Street Kidnap Ride]]>><<set $bus to "mer">><</link>> <br> <<harvesticon>><<link [[请求搭车去丰收街|Street Kidnap Ride]]>><<set $bus to "harvest">><</link>> <br> <<if $farm_stage gte 7>> <<ind>><<link [[请求搭车去农田|Street Kidnap Ride]]>><<set $phase to 1>><</link>> <br> <</if>>
<<effects>> <<if $phase is 1>> <<pass 30>> <<person>>挑了挑眉。"这有点远啊,但我不介意。"<<He>>笑着说道。"一切听你的。" <br><br> 汽车终于驶入了乡村。<<person>>最后轻轻拍了拍你的头,把你唤醒,然后打开了车门。"睡得很香嘛!希望我还能有幸再遇见你。" <br><br> <<tearful>>你下了车。那个<<person>>停留了一会儿,然后挥挥手,开车走了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Farmland]]>><</link>> <br> <<else>> <<pass 5>> 没开多一会儿,汽车就到达了目的地。<<person>>最后轻轻拍了拍你的头,把你唤醒,然后打开了车门。"睡得很香嘛!希望我还能有幸再遇见你。" <br><br> <<tearful>>你下了车。那个<<person>>停留了一会儿,然后挥挥手,开车走了。 <br><br> <<clotheson>> <<endcombat>> <<destination5>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">> 尽管<<persons>>的态度十分诚恳,你重新考虑后决定不搭乘绑匪的车。<<He>>看起来相当失望,但<<he>>没有给你施加压力。 <br><br> <<tearful>>你离开家,出现在宅邸街。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<effects>> <<if $speech_attitude is "meek">> "对不起,"你盯着脚说。"我有些事需要去做。" <<elseif $speech_attitude is "bratty">> 你摇摇头。"我没有时间干这个。" <<else>> 你解释自己很忙,拒绝了。 <</if>> <<person>>看起来很失望,但没有进一步对你施加压力。 <br><br> "我知道了,"<<he>>说。"不过,也许改天可以?"<<He>>希冀地问。你不置可否地对着<<him>>笑了笑,离开了。 <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<switch $phase>> <<case 0>> /* accepted private photoshoot */ <<set $tipmod to 0>> <<if $speech_attitude is "meek">> 你点头表示同意,然后跟随<<person>>来到附近的一条安静小巷。 <<elseif $speech_attitude is "bratty">> "行吧,我可以抽出几分钟时间,"你说。你把<<person>>带到附近的一条安静小巷。 <<else>> 你同意了,然后和<<person>>一起在附近找了一条安静的小巷。 <</if>> <br><br> /* common block with phase 1, adjust together. tbd, todo: break out of the switch and reuse? */ 在接下来的几分钟里,当<<he>>拍下一张又一张照片时,你们摆出练习过的姿势。你还不时眨眨眼睛,露出诱人的微笑。<<person>>兴高采烈。 <br><br> <<if $hypnosis gt 0 and random(0, 100) lt 10 + $hypnosis and $hypnosisdisable is "f">> <span class="blue">你感觉到自己的意识发生了变化,就像进入了一种恍惚状态。</span>一道淫荡的念头在你脑海中闪现。 <br><br> <<link [[赤裸着上身摆姿势(0:05)|Street Private Photoshoot Alley]]>><<set $phase to 2>><<set $trance to 1>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<link [[反抗|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty 1 `1000 + ($hypnosis * 100)`>> <br> <<else>> <<if $exhibitionism gte 55>> <<His>>的钦佩之情激励着你。这不是你能常常体验到的,而你想要更多。一个淫荡的念头闪过你的脑海。 <br><br> <<link [[赤裸着上身摆姿势(0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 2>><</link>><<exhibitionist4>> <br> <</if>> <<link [[终止拍摄|Street Private Photoshoot End]]>><<set $phase to 1>><</link>> <br> <</if>> /* common block end */ <<case 1>> /* demanded money for private photoshoot */ <<set $tipmod to 0>> <<if $speech_attitude is "meek">> 你带着歉意的告诉<<person>>,你想要<<he>>补偿你付出的时间。 <<elseif $speech_attitude is "bratty">> "行吧,但我可不是免费干活的。"你告诉<<person>>。 <<else>> 你告诉<<person>>,拍摄你的照片通常都是有偿的。 <</if>> <<His>>的笑容动摇了。"噢,我以为你会不一样呢,"<<he>>的语气中流露遗憾的意味。 <br><br> <<if random(0, 10000) lt $fame.model + $seductionskill + $allure>> <<set $tipmod += 0.25>> <<His>>的微笑很快又回来了。"但我能理解。"<<he>>点了点头,"你说得对,这是你的工作,你值得这份报酬。好吧,我付钱给你。" <br><br> <<if $speech_attitude is "meek">> 你跟着<<person>>来到附近一条僻静的小巷。 <<elseif $speech_attitude is "bratty">> 你把<<person>>领到附近一条僻静的小巷。 <<else>> 你和<<person>>一起,找到了附近一条僻静的小巷。 <</if>> /* common block with phase 0, adjust together. tbd, todo: break out of the switch and reuse? */ 在接下来的几分钟里,当<<he>>拍下一张又一张照片时,你们摆出练习过的姿势。你还不时眨眨眼睛,露出诱人的微笑。<<person>>兴高采烈。 <br><br> <<if $hypnosis gt 0 and random(0, 100) lt 10 + $hypnosis and $hypnosisdisable is "f">> <span class="blue">你感觉到自己的意识发生了变化,就像进入了一种恍惚状态。</span>一道淫荡的念头在你脑海中闪现。 <br><br> <<link [[坦胸露乳摆造型 (0:05)|Street Private Photoshoot Alley]]>><<set $phase to 2>><<set $trance to 1>><<hypnotised 1>><<pass 5>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<link [[反抗|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty 1 `1000 + ($hypnosis * 100)`>> <br> <<else>> <<if $exhibitionism gte 55>> <<His>>的钦佩之情激励着你。这不是你能常常体验到的,而你想要更多。一个淫荡的念头闪过你的脑海。 <br><br> <<link [[赤裸着上身摆姿势(0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 2>><</link>><<exhibitionist4>> <br> <</if>> <<link [[终止拍摄|Street Private Photoshoot End]]>><<set $phase to 1>><</link>> <br> <</if>> /* common block end */ <<else>> <<He>>在那站了一会儿,默默地思考着你的请求。随后,<<he>>皱起了眉头。 <br><br> "你和其他人一样," 这不是个疑问句,"不过是另一个贪婪的妓女,装出一副和蔼可亲的模样,勾引<<pher>>的粉丝上钩。当然,你骗不了我。" <br><br> <<person>>转身就走,冲了出去,<<his>>的咆哮声越来越大,越来越失常。你今天可能失去了一个粉丝。<<gstress>><<stress 6>> <br><br> <<endevent>> <<destinationeventend>> <br> <</if>> <<case 2>> /* posing topless */ <<exhibitionism4>> <<if $tipmod gt 0>> <<set $tipmod += 0.25>> <</if>> <<outfitChecks>> <<set _clothing_strip_sequence to 0>> <<if $worn.upper.exposed lte 1>> <<if _middleOutfit is true>> <<flaunting>>你笨手笨脚地脱掉你的$worn.upper.cn_name_cap,露出你的<<undertop>>和<<undies>>。 <<else>> <<flaunting>>你脱下你的$worn.upper.cn_name_cap,露出你的<<undertop>>。 <</if>> <<set _clothing_strip_sequence += 1>><<upperstrip>><<exposure>> <</if>> <<if $worn.under_upper.exposed lte 0>> <<if _underOutfit is true>> <<if _clothing_strip_sequence is 0>> <<flaunting>>你笨手笨脚地脱掉你的$worn.under_upper.cn_name_cap,露出你的<<breasts>>和<<genitals>>。 <<elseif _clothing_strip_sequence is 1>> 接下来是你的$worn.under_upper.cn_name_cap,露出你的<<breasts>>和<<genitals>>。 <<else>> 最后,你脱下你的$worn.under_upper.cn_name_cap,露出你的<<breasts>>和<<genitals>>。 <</if>> <<else>> <<if _clothing_strip_sequence is 0>> <<flaunting>>你脱下你的$worn.under_upper.cn_name_cap,露出你的<<breasts>>。 <<elseif _clothing_strip_sequence is 1>> 紧接着是$worn.under_upper.cn_name_cap,你<<breasts>>就这样暴露了出来。 <<else>> <<if $worn.under_lower.exposed lte 0>> 你的$worn.under_upper.cn_name_cap紧随其后,露出你的<<breasts>>。 <<else>> 最后,你脱下你的$worn.under_upper.cn_name_cap,露出你的<<breasts>>。 <</if>> <</if>> <</if>> <<set _clothing_strip_sequence += 1>><<underupperstrip>><<exposure>> <</if>> 你感到自己的乳头因为暴露而变硬挺。<<arousal 300>><<garousal>> <br><br> 这场出人意料的表演让<<persons>>的下巴都掉了下来。 <<if $trance is 0>> 你腼腆地把双手交叉在胸前,对<<him>>微笑,<<his>>也因此而恢复了理智。 <<else>> 看到你在大庭广众之下依然镇定自若,<<he>>恢复了<<his>>的理智。 <</if>> <<He>>开始拍摄更多的照片,同时对你狂热地表达着赞美。 <br><br> <<if $trance gte 1>> <span class="blue">你的脑海中除了舒服的事什么也不想去想。</span>你感觉增长的冲动使你越来越淫荡了。 <br><br> <<link [[一丝不挂摆造型 (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 3>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<link [[反抗|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty 1 `1500 + ($hypnosis * 100)`>> <br> <<elseif $hypnosis gt 0 and random(0, 100) lt 10 + $hypnosis and $hypnosisdisable is "f">> <span class="blue">你感到自己的意识发生了某种变化,好像进入了一种催眠状态。</span>一个极其淫荡的想法突然出现在你脑海中。 <br><br> <<link [[不着片缕摆造型 (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 3>><<set $trance to 1>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<link [[反抗|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty 1 `1000 + ($hypnosis * 100)`>> <br> <<else>> <<if $exhibitionism gte 75>> 公开场合暴露和大量关注目光让你感到魂不守舍。甚至欲火焚身。你渴求得到更多。 <br><br> <<link [[赤身裸体摆造型 (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 3>><</link>><<exhibitionist5>> <br> <</if>> <<link [[终止拍摄|Street Private Photoshoot End]]>><<set $phase to 1>><</link>> <br> <</if>> <<case 3>> /* posing nude */ <<exhibitionism5>> <<if $tipmod gt 0>> <<set $tipmod += 0.25>> <</if>> 跟随脑海中的节奏摇摆,你摇曳着接近<<person>><<if $worn.feet.name isnot "naked">>招摇地甩掉自己的<<print $worn.feet.cn_name_cap>><</if>>。你舞动到<<him>>的面前,把手搭在了肩上。你轻轻地将<<him>>推到,致使<<his>>在你面前跪下。虽然有些莫名其妙,但<<he>>最终向你低下了头。<<if $trance is 1>><<He>>似乎也渐渐地开始着迷了。<</if>> <br><br> <<feetstrip>> <<outfitChecks>> <<set _clothing_strip_sequence to 0>> <<if $worn.lower.exposed lte 1>> <<if _clothing_strip_sequence is 0>> <<flaunting>>你脱下你的$worn.lower.cn_name_cap,露出你的<<undies>>。 <<else>> 接下来是$worn.lower.cn_name_cap,露出你的<<undies>>。 <</if>> <<set _clothing_strip_sequence += 1>><<lowerstrip>><<exposure>> <</if>> <<if $worn.under_lower.exposed lte 0>> <<if _clothing_strip_sequence is 0>> <<flaunting>>你拉下你的$worn.under_lower.cn_name_cap,露出你的<<genitals>>。 <<elseif _clothing_strip_sequence is 1>> 接下来是$worn.under_lower.cn_name_cap,展示你的<<genitals>>。 <<else>> 最后,你脱下你的$worn.under_lower.cn_name_cap,露出你的<<genitals>>。 <</if>> <<set _clothing_strip_sequence += 1>><<underlowerstrip>><<exposure>> <</if>> <<if $worn.legs.name isnot "naked">> 你仍然穿着你的$worn.legs.cn_name_cap,但不知为何你的暴露感更加强烈了。<<arousal 350>><<garousal>> <<else>> 你一丝不挂、不着片缕,刺激感使你鸡皮疙瘩都起来了。<<arousal 300>><<garousal>> <</if>> <br><br> <<person>>急促地喘着气。<<He>>抓住你的大腿,以稳住<<himself>>。<<He>>不停眨眼,抬起头陶醉地望着你。<<he>>的手抖得厉害没法继续拍照,但<<his>>显然有更急迫的需求。<<His>>的嘴动了几下,但没有出声。 <br><br> 然后,像归根的落叶一样,<<person>>颤抖着被你吸引过来。<<He>>的目光从未移开,直到<<his>>嘴唇亲吻到你的皮肤,就在你的肚脐上方。一瞬间,<<he>>退缩了,<<him>>可能觉得会被你推开。但并没有。 <<if $trance gte 1>> 你被动而顺从地站在原地,这让<<his>>的嘴唇不忍离去。 <<else>> 在肾上腺素的刺激下,你一边抚摸<<personsimple>>的头发,一边让<<his>>的嘴逗留于此。你感觉自己完全掌控了一切,性感而有力。 <</if>> <br><br> <<if random(0, 10000) lt $fame.model + $seductionskill + $allure>> <<person>>向后撤身。<<He>>再次直视你的双眼,传来询问的目光,并从跪地爬起,开始脱下<<his>>的<<npcClothesText $NPCList[0] "lower">>。<<His>>的意图很明确。 <br><br> <<if $trance gte 1>> <span class="blue">一种熟悉的、明显的热量从你的下体爆发,并蔓延至全身。</span>你无法抗拒这种感觉。你非常想要吧? <br><br> <<link [[这样会变舒服的|Street Private Photoshoot Sex]]>><<set $phase to 0>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<link [[反抗|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty 1 `1500 + ($hypnosis * 100)`>> <br> <<elseif $hypnosis gt 0 and random(0, 100) lt 10 + $hypnosis and $hypnosisdisable is "f">> <span class="blue">你感到不对劲,意识开始恍惚。</span>无言的声音催促你屈服。 <br><br> <<link [[这样会变舒服的|Street Private Photoshoot Sex]]>><<set $phase to 0>><<set $trance to 1>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<link [[反抗|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty 1 `1000 + ($hypnosis * 100)`>> <br> <<else>> <<if $promiscuity gte 35>> <<link [[接受|Street Private Photoshoot Sex]]>><<set $phase to 0>><</link>><<promiscuous3>> <br> <<else>> <span class="pink">你不够淫荡去接受它。</span> <br><br> <</if>> <<link [[拒绝|Street Private Photoshoot Alley]]>><<set $phase to 4>><</link>> <br> <</if>> <<else>> <<person>>向后退去。"谢谢你,"<<he>>说道。 <<if $tipmod gt 0>> <<tipset>> "请原谅我说过的话。毕竟,你真的很特别。"<<He>>递给你一把钞票,然后离开了小巷。<<tipreceive>> <<else>> "你真的很特别,我会终生铭记。"<<He>>离开了小巷。 <</if>> <br><br> <<if $trance gte 1>> <<set $trance to 0>> <span class="blue">你脑海中无言的声音瞬间平息了下来。</span> <br><br> <</if>> <<clotheson>> <<endevent>> <<destinationeventend>> <br> <</if>> <<case 4>> /* sex refusal attempt */ <<if $speech_attitude is "meek">> "等,等等!"你摇摇头,后退一步。"对不起,我没打算这样的……我不能。" <<elseif $speech_attitude is "bratty">> "诶,等等。"你举起手,示意<<person>>停下来。"我觉得你的想法可能有点问题。"你对<<him>>说。 <<else>> 你告诉<<person>>你不会和刚认识的人在大庭广众下发生性关系。 <</if>> <br><br> <<person>>停顿了下。 <<if random(0, 10000) lt $allure * ($tipmod + 0.25)>> "你在和我开玩笑,对吗?"<<he>>问。<<He>>摇了摇头。"你这是在和我玩火。你不能告诉我你什么时候不想要,什么时候——"<<he>>声音越来越小,直至抓住你的胳膊。 <br><br> <<link [[继续|Street Private Photoshoot Sex]]>><<set $phase to 2>><</link>> <br> <<else>> <<He>>在那里楞了一会儿,似乎很矛盾。最后,<<he>>点了点头,服从了你的意愿。<<His>>垂头丧气。 <br><br> <<link [[继续|Street Private Photoshoot End]]>><<set $phase to 0>><</link>> <br> <</if>> <<default>> ERROR:事件 Street Private Photoshoot Alley 调用了意外阶段 ($phase) <br><br> <<link [[继续|Street Private Photoshoot End]]>>set $phase to 0<</link>> <br> <</switch>> <br>
<<effects>> <<if $willpowerSuccess>> <<set $trance to 0>> 你试图无视淫秽的念头,<span class="green">并努力摆脱这种影响。</span> <br><br> <<if $phase is 3>> <<link [[继续|Street Private Photoshoot Alley]]>><<set $phase to 4>><</link>> <<else>> <<link [[继续|Street Private Photoshoot End]]>><<set $phase to 1>><</link>> <</if>> <br> <<else>> 你试图无视淫秽的念头,<span class="red">但就是不能强迫你的身体服从。</span>就好像它有了自己的思想。<<gtrauma>><<trauma 6>><<gstress>><<stress 6>> <br><br> <<if $trance is 0>> <<set $trance to 1>><<hypnotised 1>> <</if>> <<switch $phase>> <<case 0 1>> <<link [[继续|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 2>><</link>> <<case 2>> <<link [[继续|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 3>><</link>> <<case 3>> <<link [[继续|Street Private Photoshoot Sex]]>><<set $phase to 1>><</link>> <</switch>> <br> <</if>>
/* $phase 0: consensual, 1: failed mind control resist, 2: refused, 3: ongoing */ <<switch $phase>> <<case 0>> <<if $tipmod gt 0>> <<set $tipmod += 0.50>> <</if>> <<promiscuity3>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<case 1>> <<if $tipmod gt 0>> <<set $tipmod += 0.50>> <</if>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<case 2>> <<if $tipmod gt 0>> <<set $tipmod += 0.25>> <</if>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger += 20>> <<if $tipmod gt 0>> <<set $enemyanger += 30>> <</if>> <<case 3>> <<if $trance gt 0 and $trueconsensual is 0 and $orgasmdown lte 0>> <<willpowerdifficulty 1 `1500 + ($hypnosis * 100)` "silent">> /* note: inconsistent line breaks on account of differently spaced standard combat text which follows */ <<if $willpowerSuccess gt 0>> <<set $trance to 0>> 你努力集中注意力,重新控制自己的身体,<span class="green">最终取得成功。</span> <<else>> 你努力集中注意力,重新控制自己的身体,<span class="red">但它仍被强烈的欲望所操控。</span> <br> <</if>> <<elseif $alarm is 1>> <<set $alarm to 0>> <<set _rescuechance to 35>> <<if Time.dayState is "night">> <<set _rescuechance to 10>> <</if>> <<if random(0, 100) lt _rescuechance>> <<set $rescue to 1>> 你回荡的哭声穿过小巷,<span class="green">似乎吸引到一些注意力。</span> <br> <<else>> 你回荡的哭声穿过小巷,<span class="red">但没有引起注意。</span> <br> <</if>> <</if>> <<default>> <</switch>> <<set $phase to 3>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Private Photoshoot Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Private Photoshoot Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $trance gte 1>> <<set $trance to 0>> <span class="blue">你脑海中无言的声音逐渐安静了下来。</span> <br><br> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $tipmod gt 0>> <<fameprostitution 1>> <<tipset>> "谢了,<<lass>>,"<<person>>说着,把一沓钞票扔到你脚边,"可惜你是个妓女,但至少算是物有所值。"<<he>>笑着离开了小巷。 <br><br> <<tearful>>你捡起了被扔在地上的钱。<<tipreceive>> <br><br> <<elseif $trueconsensual is 0>> <<famerape 1>> <<person>>显得很不自在。"这、这是你自己的问题。"<<He>>伸手尴尬地拍拍你的头,"这就是你这么爱捉弄人的后果。" <br><br> 当<<He>>离开小巷时,<<he>>稍作停留。"别想着向任何人报告这件事情。"<<he>>补充道,"记住了,我有你的这些照片。你不会想让它们公之于众吧?" 随着一阵尖锐的笑声,<<personsimple>>转身离开了。 <br><br> <<else>> <<famesex 1>> <<famegood 1>> <<person>>握住你的手。"谢谢你,"<<he>>感触地开口道。 <<if $tipmod gt 0>> <<tipset>> "请原谅我说过的话。毕竟,你真的很特别。"<<he>>把一把钞票塞到你手里,离开了小巷。<<tipreceive>> <<else>> "你真的很特别,我会终生铭记你的。"你仿佛看到<<his>>的眼中噙满了泪水。<<He>>松开了你的手,离开了小巷。 <</if>> <br><br> <</if>> <<elseif $enemyhealth lte 0>> 你把<<person>>推倒在地。<<tearful>>你在他们有机会恢复之前就跑开了。 <br><br> <<elseif $rescue is 1>> <<fameexhibitionism 1>> <<famerape 1>> <<set $rescued += 1>> <<generate2>> "这里他妈的怎么了?"一个<<person2>><<person>>出现在巷口。从声音上听<<He>>很恼火。当<<he>>看到眼前一幕时,<<his>>眉头紧皱。 <br><br> "混账东西,立马住手,不然我就报警了!"<<He>>拿出手机威胁道。袭击你的人定在原地,显而易见被吓愣了。<<person1>><<He>>慌不择神地找了几个借口,随着<<he>>的后退,这些借口听着越来越没说服力。 <br><br> <<tearful>>你惊慌失措地拿起衣服,躲到<<person2>><<person>>身后。你匆忙穿好衣服,逃出小巷,嘴里不停对救命恩人说着 "谢谢"。 <br><br> <<else>> <<person>>从你身边退开,漏出厌恶的表情,撇嘴冷笑道:"草你妈的小骗子,再他妈这么骚迟早会有人来治你的。" <br><br> <<if $tipmod gt 0>> <<set $tipmod -= 0.5>><<tipset>> <<He>>犹豫了一会儿,然后转身离开,从肩头抛过几张钞票,就这么出了小巷。 <br><br> <<tearful>>你捡起了被扔在地上的钱。<<tipreceive>> <br><br> <</if>> <</if>> <<endcombat>> <<clotheson>> <<endevent>> <<destinationeventend>>
/* $phase 0: silent pass-through, 1: with pc request */ <<set $outside to 1>><<effects>> <<if $phase gte 1>> <<if $speech_attitude is "meek">> 你温顺地请求<<person>>,让事情就在这里停住。 <<elseif $speech_attitude is "bratty">> 你告诉<<person>>,这已经够了。 <<else>> 你决定就此打住。 <</if>> <br><br> <</if>> <<if $tipmod gt 0>> <<tipset>> <<He>>似乎很失望,但没有再向你施压。<<if $worn.upper.exposed gte 2 and $worn.over_upper.exposed gte 2>>你穿好衣服,<<else>>你<</if>>拿着钱离开了小巷。 <<tipreceive>> <<else>> <<He>>似乎很失望,但没有再对你施压。<<He>>感谢你为<<him>>提供的这段乐子,友好地挥手离开了小巷。 <</if>> <br><br> <<clotheson>> <<endevent>> <<destinationeventend>>
<<effects>> <<if $phase is 0>> 你急忙移开目光。<<person>>合起风衣,带着满面笑容,快步走开。 <<else>> 你反应过来发生了什么,在这个<<person>>离开前,你张开了自己的<<outfit>>, <<upperstrip>><<lowerstrip>><<exposure>> 得意地笑着,暴露出你的<<underoutfit>>。 <br><br> <<if $exposed gte 2>> <<He>>脸红了,显然没想到会这样,于是马上逃离了现场。在半路上<<He>>才想起来要拉上<<his>>的风衣。 <<else>> <<He>>向你露出微笑并眨了眨眼,之后便拉上<<his>>的风衣走开了。 <</if>> <<if $phase is 2>> <<exhibitionism2>> <<elseif $phase is 4>> <<exhibitionism4>> <<elseif $phase is 5>> <<exhibitionism5>> <</if>> <</if>> <<clotheson>> <<endevent>> <<destinationeventend>>
<<effects>> <<if $speech_attitude is "meek">> "我……我不明白你的意思,"你说,"为什么要害怕……那里没什么奇怪的,是我<<nnpc_girlfriend "Kylar">>的家。" <<elseif $speech_attitude is "bratty">> "那是我<<nnpc_girlfriend "Kylar">>的家,"你疑问道,"我为什么要害怕呢?" <<else>> "我不怕,"你肯定地说道,"这是我<<nnpc_girlfriend "Kylar">>的家。" <</if>> <br><br> "是这样吗?"长袍遮面的<<personsimple>>笑道,"那我就没什么好传授给你的了。好吧,实际上,我还是得传授给你一件事!" <br><br> <<link [[继续|Street Monstrance 2]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "那,那里确实有怪物,"你肯定了怪物的存在,"但那是我<<nnpc_girlfriend "Kylar">>的家,所以值得一去。" <<elseif $speech_attitude is "bratty">> "我才不会让怪物把我跟我的<<nnpc_girlfriend "Kylar">>分离咧,"你不屑地说道。 <<else>> "怪物吓不倒我,"你认真说道。它们阻止不了我靠近我的<<nnpc_girlfriend "Kylar">>。" <</if>> <br><br> "啊——"长袍遮面的<<personsimple>>笑道,"年轻人的爱恋,愚蠢的情感,我真是怀念啊。我倒是知道一对情侣的故事,如果你想听的话。" <br><br> <<link [[继续|Street Monstrance 2]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "怪、怪物好可怕的,"你承认道。 <<elseif $speech_attitude is "bratty">> "确实,那里挺危险的,"你承认道。 <<else>> "那里确实有怪物,"你承认道。 <</if>> "但这是我<<nnpc_girlfriend "Kylar">>的家。" <br><br> "哦,"长袍遮面的<<personsimple>>笑着说,"但情况实际上要糟得多了。要是你知道真相就好了。" <br><br> <<link [[继续|Street Monstrance 2]]>><</link>> <br>
<<effects>> 你保持沉默。长袍遮面的<<personsimple>>笑了笑。"不爱和陌生人说话?我理解。那你或许愿意听我讲?" <br><br> <<link [[继续|Street Monstrance 2]]>><</link>> <br>
<<effects>> 长袍人沉默了片刻。"约旦对那个神龛有什么误会。不过,我们的好司祭并无犯下罪行。他们不应当知道这些。他们的灵魂是纯洁的。" <br><br> <<He>>停下来细细斟酌接下来的用词。"多年前,古老血脉的一族与奥里加的仆从开始打交道——"一股寒意席卷了你。"但他们并没有料到。 有一对夫妇,正是你<<nnpc_girlfriend "Kylar">>那栋庄园的主人。他们觊觎我们的力量,却不尊重这种力量。所以他们犯下了罪行,也因此遭受了惩罚。" <br><br> 微风拂过<<his>>的长袍。 <<if Time.dayState is "night">> <<if $weather is "clear">> 月光 <<else>> 灯光 <</if>> <<else>> <<if $weather is "clear">> 直射的阳光 <<else>> 日光 <</if>> <</if>> 照在袍里的银钩上,反射出微微闪烁的光。<<gstress>><<stress 6>> <br><br> <<link [[继续|Street Monstrance 3]]>><</link>> <br>
<<effects>> <<earnFeat "Pagan Rite">><<set $kylar_manor_secret to 3>> "这是件简单的差事,只要你有合适的工具。一处染血的祭坛,一轮血色的红月,一件用以防止传染的银器,一切都与经文所述的相符。"蒙面人笑了,"他们请求我们放过他们的孩子。他们以为我们要在那里杀死他们,就像异教仪式一样——其实不是的。"<<ggstress>><<stress 12>><<gggawareness>><<awareness 24>> <br><br> <<link [[生气|Street Monstrance Angry]]>><</link>> <br> <<link [[保持安静|Street Monstrance Silent 2]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "那,那真是太可怕了,"你忍不住开口,"你怎么能做这种事?!" <<elseif $speech_attitude is "bratty">> "听起来挺邪恶的,"你质问道,"我真的怀疑这种事是否是被允许的。" <<else>> "太可怕了,"你喃喃道,"每处细节都令人毛骨悚然。" <</if>> <br><br> <<person>>大笑起来,将头猛地后仰,力道大到<<his>>的头巾都掉了下来,露出了钩形鼻和一头乌黑的长发。"哦,可爱的小孩,"<<he>>笑道,"要是你知道真相就好了,但我已经说得够多了。"<<He>>捂住了脸庞。 <br><br> "这个庄园是亵渎的,是不安全的。现在你懂得为何了。"说完,<<he>>转身离开了,融入黑暗之中。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<person>>大笑起来,将头猛地后仰,力道大到<<his>>的头巾都掉了下来,露出了钩形鼻和一头乌黑的长发。"不知道该说什么了吗?哦,可爱的小孩,"<<he>>笑道,"要是你知道真相就好了,但我已经说得够多了。"<<He>>捂住了脸庞。 <br><br> "这个庄园是亵渎的,是不安全的。现在你懂得为何了。"说完,<<he>>转身离开了,融入黑暗之中。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你蹲下来抚摸<<beasttype>>的头。<<bHis>>满足地闭上眼睛。 <br><br> <<if $monster is 1>> "朋友是对的,"<<bhe>>说,然后钻回垃圾桶下面。 <<else>> <<bHe>>高兴地叫着,然后钻回了垃圾桶下面。 <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你继续往前走。<<beasttype>>好奇地看着你。 <br><br> <<endevent>> <<destinationeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<if $hallucinations gte 1 and $controlled is 0>> <<willpowerdifficulty 1 1000 none>> <<bHis>>的眼睛吸引了你的注意力, <<if $willpowerSuccess>> <span class="green">但你设法让自己摆脱控制。</span> <<else>> <span class="red">使你进入催眠状态。</span> <<set $trance to 1>> <<set $timer to 2>> <</if>> <</if>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<if $timer is 0>> <<set $trance to 0>> 你从催眠状态中挣脱出来。 <br><br> <</if>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Stray Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Stray Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype>>转身跑进了一条小巷。 <br><br> <<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> <<beasttype>>转身逃进了一条小巷。 <br><br> <<tearful>>你深吸一口气。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>><<set $rescued += 1>> <<beasttype>>被你的呼喊惊扰,从你身边退开,逃进了一条小巷。 <br><br> <<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<effects>> 你同意帮忙,并收到了一堆用于分发的小册子。你花了半个小时的时间向随机路人传教。 <<if playerBellyVisible()>> <<famepregnancy 1>> 有些人会用奇怪的眼神看你。不管怎样, <<else>> 他们中的大多数甚至懒得看你一眼,但 <</if>> 你与<<if $temple_rank is "initiate">>其他<</if>>见习修士们开玩笑时感到很愉快。你知道他们很感激你的工作。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> <<if $speech_attitude is "meek">> "原谅我,"你说。"我正要去某个地方。但我想要份小册子,十分感谢。" <<elseif $speech_attitude is "bratty">> "不行,我很忙,"你摇着头说道。"但给我一本小册子吧。" <<else>> "对不起,我不能,"你说。"但你如果愿意,我可以从你手里拿一份小册子。" <</if>> <br><br> "不用担心!"见习修士回答道,"给你。下次弥撒见!" <<else>> <<if $speech_attitude is "meek">> "谢谢你的提供。我很高兴能读到这本手册。" <<elseif $speech_attitude is "bratty">> "当然,给我整一本。" <<else>> "好啊,当然愿意,谢谢分享。" <</if>> <br><br> 这个见习修士微笑着将一本小册子递给了你。 <</if>> 你接过小册子离开,边走边读, <<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> 专心致志。册子的主要内容是,围绕避免诱惑和节制身心,达成最有效避孕方法的相关知识,大多是你从神殿听说的那些。提醒总是好的。 <<awareness -5>><<lawareness>> <<else>> 半信半疑。文章的核心内容谈到了避免诱惑,并建议禁欲是最有效的避孕措施。从表述方面来看,它有一定的道理。 <<awareness -10>><<llawareness>> <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 现在你已经被识破了,你不知道如何摆脱这种局面。你决定撒谎。 <<if $speech_attitude is "meek">> "对不起,我不是你想的那种人,"你结结巴巴地说。"现在我可以走了吗?" <<elseif $speech_attitude is "bratty">> "不,你没有,"你毫无歉意地耸耸肩。"我可不去做弥撒。" <<else>> "恐怕你搞错了,"你解释说,"但祝你好运。" <</if>> <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 这个见习修士看起来不是很相信,<span class="green">但<<he>>还是微笑着放你走了。</span> "很抱歉打扰你。祝你生活愉快。" <<skulduggeryuse>> 你赶忙躲开<<his>>执着的目光,你把自己藏在人群中。 <<else>> 不顾及你的不安,<span class="red">这个见习修士仍然坚持<<his>>的想法。</span><<He>>甚至搂住你的肩膀,更加仔细地打量起你。 "我肯定在神殿见过你!你是在开玩笑还是在干啥?" <<skulduggeryuse>> <<if $speech_attitude is "meek">> 你低下头,保持沉默,不敢与<<his>>对视。<<He>>终于意识到这看来该是什么样子,尴尬地放开了你。 "我的错,很抱歉占用了你的时间。祝你生活愉快。" <br><br> <<tearful>>你迅速离开,庆幸的是<<he>>在引起一场风波之前停了下来。 <<elseif $speech_attitude is "bratty">> "把手拿开,"你厉声警告,然后轻轻推了<<him>>一把。 <br><br> 令人惊讶的是,这位见习修士没能保持<<his>>的站姿,摔倒在地。当其他新成员们冲到<<his>>身边把<<him>>扶起来时,你偷偷离开了。 <br><br> "我做错了什么?!"<br> "这不是你的错。那个<<girl>>是一个麻烦家伙。" <<grace -5>><<llgrace>> <<else>> "我不是在开玩笑,"你皱着眉头。"我和你不认识,别碰我。"<br> "但我认为……"当<<he>>意识到人们开始朝你这边看时,<<he>>顿住了。 <br><br> <<He>>皱着眉头让你走,你趁这个机会逃脱了。尽管如此,你知道<<he>>看破了你的谎言。 <<grace -2>><<lgrace>> <</if>> <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<if $speech_attitude is "meek">> "不好意思,我这些不感兴趣,"你轻声说。 <br><br> "不用担心!谢谢你和我说话。大多数人甚至觉得麻烦。"你让<<him>>继续<<his>>的工作。 <<elseif $speech_attitude is "bratty">> "你挡了我的路,"你直言不讳地告诉<<him>>。 <br><br> <<he>>吓了一跳,走到一边,让你通过。<<He>>似乎有点难过,但你还有地方要去。 <<else>> 和大多数人一样,你假装没听见<<him>>说话,继续往前走。值得庆幸的是,这位见习修士没有继续打搅你,而是找到了另一个目标。 <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $speech_attitude is "meek">> "我认为这是很有意义的活动,我想要一份,谢谢,"你说。 <<elseif $speech_attitude is "bratty">> "给我来一份儿,我一会儿再看,"你说。 <<else>> "当然,我很感兴趣,"你说。 <</if>> <br><br> "太好了!给你,你会在里面找到一个礼物,免费的。" 志愿者递给你一本<<his>>的小册子,然后回到了同伴间。 <br><br> 你拿起小册子,开始边走边看。这里介绍的大部分信息都是更生动具体的描述性爱方面的知识。<<awarenessup 250 10>> <br> 最里面还粘着一个避孕套。<<gcondoms 1>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $speech_attitude is "meek">> "不……,我……"你结结巴巴地说。 <br><br> 志愿者把你的害羞误认为是害怕。<<He>>关切的退了一步。 "别紧张,我没有恶意。这个城镇确实会令人不安,不是吗?注意安全,亲爱的。" <br><br> <<if $awarelevel gte 2>> 好像就这么简单。你怯生生地向<<him>>点头致意。然后匆匆离去。外人不可能领会到。<<stress 10>><<ggstress>> <<else>> 你不确定<<he>>是什么意思。在你匆忙离开之前,你胆怯地向<<him>>点点头表示谢意。 <</if>> <<elseif $speech_attitude is "bratty">> "不管你卖什么都不感兴趣,"你一边说一边和<<him>>擦肩而过。 <br><br> <<His>>肩膀垂了下来。"我们什么都不卖。也许你把我们误认为神殿的那些宗教人士了。行吧,如果你改变主意,我们还会在这附近。" <<else>> "我不需要,不好意思,"你说。 <br><br> 志愿者微笑着挥手示意你离开。 "如你所愿!如果你需要避孕药具,请记得南丁格尔街医院日夜开放。他们会帮助你的。" <br><br> <<if $harperexam gte 1 and $awarelevel gte 2>> 你对医院的充分了解让你不敢苟同,但你还是保持沉默。 <<else>> 这个善意的忠告让你的心情豁然开朗。<<stress -5>><<lstress>> <</if>> <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<switch $phase>> <<case 1>> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> <<if $speech_attitude is "meek">> "如果两个我全都要,会不会很尴尬?"你问。 <<elseif $speech_attitude is "bratty">> "既然是免费的,为什么不两个都要?"你笑着说。 <<else>> "两本我全都看,"你决定。 <</if>> <br><br> 见习修士和志愿者面面相觑,然而,当<<person1>><<person>>分发给<<his>>时,<<he>>却迅速在你耳边嘀咕了几句。 "作为一名信徒,我建议你谨慎对待你所寻求的知识。最好根本不去使用它。" <br><br> 这些不吉利的话让<<him>>看了<<person2>><<person>>一眼,但两人并没有升级彼此间的互动。 <br><br> 你离开后研究了这些小册子。这两本小册子都有各自的教育意义,但来自你同修的警告让你很难记住这些信息。尽管如此,你还是把粘在志愿者宣传册里面的免费避孕套收了起来。<<gcondoms 1>> <<else>> <<if $speech_attitude is "meek">> "我不想做选择,我可以两个全都要吗?"你问。 <<elseif $speech_attitude is "bratty">> "我可不是一个会拒绝两份礼物的人!"你笑着说。 <<else>> "这两个题材看起来似乎都很有趣……"你思考着,伸手去拿这两本小册子。 <</if>> <br><br> 见习修士和志愿者面面相觑,耸耸肩。他们把各自的小册子交给你,然后礼貌地道谢离开。 你离开后研究了这些小册子。这两本小册子都有各自的教育意义,但你却因这两份相互矛盾的知识感到困惑。尽管如此,你还是把粘在志愿者宣传册里面的免费避孕套收了起来。<<gcondoms 1>> <</if>> <<case 2>> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> <<if $speech_attitude is "meek">> "我两个都要。如果能让你们俩都开心的话。"你磕磕绊绊地说道。 <<elseif $speech_attitude is "bratty">> "你既让人讨厌又让人压抑。就把你的小册子给我,离我远点,"你叹气道。 <<else>> "好吧,好吧,我收下你的小册子,"你一边举手投降,一边退让道。 <</if>> <br><br> 你的决定只会让两人比之前更加沮丧。当见习修士递出<<person1>><<his>>的小册子时,<<he>>窃笑起来。 "以后我们在神殿见面的时候,不要装出一幅跟我很熟的样子。我现在知道了,在大街上,你好像根本不认识我们。" <br><br> <<if $speech_attitude is "meek">> "我无意冒犯你,"你说。 <<elseif $speech_attitude is "bratty">> "无论如何,我都没打算跟你说话,白痴,"你回击道。 <<else>> "有人站在了十字架的反面。"你脱口而出,有点震惊。 <</if>> <br><br> 志愿者已经离开了,见习修士把你一个人留下,没有迹象表明<<person1>><<he>>恰巧听到了你的评价。<<grace -2>> <br><br> 你离开后研究了这些小册子。这两本小册子都有各自的教育意义,但你同修咄咄逼人的态度让你不愿意保留有关资料。你把粘在志愿者宣传册里面的免费避孕套收了起来。<<gcondoms 1>> <<else>> <<if $speech_attitude is "meek">> "我不能只做出一种选择,所以……我可以两个全都要吗?"你问。 <<elseif $speech_attitude is "bratty">> "把东西给我,然后滚蛋,"你说,对他们的坚持感到恼火。 <<else>> "我想你们期望的事情是一样的,为什么要这么紧张呢?我可以全都要,"你回答道。 <</if>> <br><br> 见习修士和志愿者厌恶地对视一眼。他们把各自的小册子交给你,然后不辞而别。 你离开后研究了这些小册子。这两份小册子都有各自的教育意义,但你却因这两份相互矛盾的知识感到困惑。你把粘在志愿者宣传册里面的免费避孕套收了起来。<<gcondoms 1>> <</if>> <<default>> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> <<if $speech_attitude is "meek">> "既然看起来没问题……我可以两个都要吗?"你犹犹豫豫地问道。 <<elseif $speech_attitude is "bratty">> "你俩不要围着我吵架了,我是个公平的裁判员!"你嬉皮笑脸地对见习修士喊道。"两个我全都要。" <<else>> "我怎么能随意偏袒一边呢?请把两份都给我,"你笑着说。 <</if>> <br><br> 见习修士和志愿者都阴阳怪气地向对方喝彩。在把小册子递给你之后,他们各自归队,与成员互相拍着背,为自己小赢一把表示祝贺。 你离开后研究了这些小册子。这两份小册子都有各自的教育意义,但你却因这两份相互矛盾的知识感到困惑。你把粘在志愿者宣传册里面的免费避孕套收了起来。<<gcondoms 1>> <<else>> <<if $speech_attitude is "meek">> "我不想有人希望落空!两个都给我吧,"你请求到。 <<elseif $speech_attitude is "bratty">> "正好把东西都给我吧,你们这些愣货。"你戏谑地说。 <<else>> "两者我都想了解一下,"你说。 <</if>> <br><br> 见习修士和志愿者相视一笑。 "我们又是平手!但下一次我一定会赢。"<br> "做梦吧。" <br><br> 他们把各自的小册子交给你,并向你表示感谢,然后重新回归队伍。 你离开后研究了这些小册子。这两份小册子都有各自的教育意义,但你却因这两份相互矛盾的知识感到困惑。你把粘在志愿者宣传册里面的免费避孕套收了起来。<<gcondoms 1>> <</if>> <</switch>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<switch $phase>> <<case 1>> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> <<if $speech_attitude is "meek">> "我一直在为神殿服务,"你回答,并接过了见习修士的小册子 <<elseif $speech_attitude is "bratty">> "留着你的吧,我对神殿这份更感兴趣。"你耸耸肩对志愿者说道。 <<else>> "我需要提醒。但我没时间去看其他东西了,"你说,并向志愿者道歉。 <</if>> <br><br> 志愿者从容认输,祝福你俩有个美好的一天,然后又去对其他人宣传了。当你接过小册子时,见习修士向你微笑。<<grace 2>><<ggrace>> <br><br> 你离开后研究了一下小册子。里面的主要内容是,围绕避免诱惑和节制身心,达成最有效避孕方法的相关知识,大多是你从神殿听说的那些。提醒总是好的。 <<awareness -5>><<lawareness>> <<else>> <<if $speech_attitude is "meek">> "相比于你,我更了解神殿的同修们,对不起。"你向志愿者道歉。 <<elseif $speech_attitude is "bratty">> "啊,对,神殿。当然,找我吧。"你一边说着,一边无视了志愿者。 <<else>> "不好意思,我选择与本地人一起。"你向志愿者道歉。 <</if>> <br><br> 志愿者对你的拒绝似乎并不太在意,<<person2>><<he>>祝你们俩今天过得愉快,然后又去对其他人宣传了。当你接过小册子时,见习修士对你微微一笑。 你离开并研究了一下这本小册子。它主要指出有关避免诱惑,禁欲是最有效的避孕方法。从表述方面来看,它还是有一定道理的。 <<awareness -10>><<lawareness>> <</if>> <<case 2>> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> <<if $speech_attitude is "meek">> "既然你这么说了,那我就答应吧。"你对见习修士说。 <<elseif $speech_attitude is "bratty">> "我和你一起。"你向<<if $temple_rank is "initiate">>你的教友<<else>>你忠实的教友<</if>>保证,不去理会志愿者。 <<else>> "神殿需要我,但我觉得你不需要,"你向志愿者解释道。 <</if>> <br><br> 志愿者懊恼的长叹口气,并握紧了<<his>>的拳头。 "你们也许不是这座该死城市的罪犯,"<<person2>><<he>>冷冷地骂道,"但你们这些蒙昧的猎巫主义者绝对是问题的一部分!" <br><br> 你被<<his>>的突然爆发短暂惊呆了。另一个见习修士注意到了。"让<<phim>>自己呆着吧,<<pshe>>又没做错什么!你找什么麻烦?!" <br><br> 志愿者似乎有些楞住了,甚至可能有点后悔。不过,<<he>>没去辩解什么,只是默默离开了。你身边的见习修士把<<person1>><<his>>的手放在你的肩膀上。 "你们做得很好。刚才说的话太过分了,但我相信<<nnpc_brother "Jordan">>约旦会理解这不是我们的错。希望你没事。" <<grace 5>><<gggrace>> <br><br> 你给了<<him>>一个安心的微笑,然后就去研究小册子了。里面的主要内容是,围绕避免诱惑和节制身心,达成最有效避孕方法的相关知识,大多是你从神殿听说的那些。提醒总是好的。 <<awareness -5>><<lawareness>> <<else>> <<if $speech_attitude is "meek">> "是,是啊,你这么一说,我猜我们欠神殿的……对不起。我相信你们也是非常好的。"你向志愿者道歉。 <<elseif $speech_attitude is "bratty">> "你说得对,我谁也不信。欸,就是禁欲。"你拿定主意。 <<else>> "陌生人会带给我压力,抱歉。熟悉的氛围更让人安心。"你向志愿者解释道,语气中还带着一丝遗憾。 <</if>> <br><br> 志愿者摇摇头,<<person2>><<his>>脸上漏出了严峻的表情。<<He>>离开的同时尝试与另一名路人宣传,用以弥补耗费的时间。当你接过小册子时,见习修士对你笑了笑,显然松了一口气。 <br><br> 你离开并研究了一下这本小册子。它主要指出有关避免诱惑,禁欲是最有效的避孕方法。从表述方面来看,它还是有一定道理的。 <<awareness -10>><<lawareness>> <</if>> <<default>> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> <<if $speech_attitude is "meek">> "对不起,我想我还是有些偏心,"你对见习修士赞同道。 <<elseif $speech_attitude is "bratty">> "留着你的吧,我对神殿这份更感兴趣。"你耸耸肩对志愿者说道。 <<else>> "我需要提醒。但我没时间去看其他东西了,"你说,并向志愿者道歉。 <</if>> <br><br> <<person2>><<person>>笑着认输了。他们都感谢你抽出了时间,然后转身回去继续宣传。 你离开后研究了一下小册子。里面的主要内容是,围绕避免诱惑和节制身心,达成最有效避孕方法的相关知识,大多是你从神殿听说的那些。提醒总是好的。 <<awareness -5>><<lawareness>> <<else>> <<if $speech_attitude is "meek">> "我拿他们那份,对不起,"你向志愿者道歉。 <<elseif $speech_attitude is "bratty">> "教会<<person1>><<personsimple>>是对的,"你说。 <<else>> "老实说,我很讨厌性话题,"你直截了当地说, <</if>> <br><br> 志愿者摇摇头,<<person2>><<his>>脸上露出夸张的表情。 "特么的!我现在又落后了。"<br> "你现在真应该习惯了。" <br><br> 志愿者和见习修士向你致以微笑,然后告辞了。 你边走边看小册子。它主要指出有关避免诱惑,禁欲是最有效的避孕措施。从表述方式上看,它还是有一定道理的。 <<awareness -10>><<lawareness>> <</if>> <</switch>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<switch $phase>> <<case 1>> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> <<if $speech_attitude is "meek">> "我希望我拿另一个不麻烦……"你犹豫着说。<br><br> <<elseif $speech_attitude is "bratty">> "我已经知道神殿那些东西了。给我看看另一个!"你坚决的做出选择。<br><br> <<else>> "有啥什么不一样?看看你的。"你指着志愿者那份好奇地问。<br><br> <</if>> <br><br> 见习修士对你的决定表示惊讶。<<person1>><<He>>迅速离开,以挽回面子,也许是因为被冷落而烦恼,但又要保持风度,无法表达<<his>>的不满。 <<else>> <<if $speech_attitude is "meek">> "我要后者,"你悄声说。<br><br> <<elseif $speech_attitude is "bratty">> "知识就是力量,不是吗?"你一边说着,一边伸手去拿志愿者的小册子。<br><br> <<else>> "好吧,我拿就是了!"你指着志愿者说。<br><br> <</if>> <br><br> 见习修士对你的选择似乎有些不屑,但好像并未放在心上。<<person1>><<He>>去找其他路人宣传了,志愿者也一样。 <</if>> <br><br> 你走路时开始阅读小册子。这里介绍的大部分信息都是更生动具体的描述性爱方面的知识。<<awarenessup 250 10>> <br> 最里面还粘着一个避孕套。<<gcondoms 1>> <<case 2>> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> <<if $speech_attitude is "meek">> "对不起,我……我需要这些知识来保护自己。你住在这里,你知道这里的情况。请不要这样死缠烂打,"你边说边向见习修士道歉。 <<elseif $speech_attitude is "bratty">> "你不能因为我们都在同一栋建筑做礼拜,就对我施加压力,"你一边接过志愿者的小册子一边对见习修士说。 <<else>> "<<person2>><<He>>不是罪人,<<he>>在谈论重要的事情。此外,我不认为神殿会认可你现在的行为方式。"你一边训斥见习修士,一边示意志愿者把<<his>>的小册子给你。 <</if>> <br><br> 志愿者似乎松了一口气。见习修士等到<<him>>离开,然后走向你抓住你的肩膀。 "你为什么要这样羞辱我?你至少也应该收下我的小册子,而不是教训我!"<br> <<if $speech_attitude is "meek">> "我,我还是能接受你那份的,我很抱歉,"你结结巴巴地说。 <<elseif $speech_attitude is "bratty">> "你活该,"你笑道,并对<<person1>><<his>>的怨恨毫不在意。 <<else>> "放松点,这其实没那么重要。"你平静地说。 <</if>> <br><br> "拉倒吧!" 另一位见习修士走过来,试图让<<person1>><<him>>冷静下来。这样争吵实在不符合一个见习修士的身份,你意识到当神殿知道这件事时,你很可能会被抓起来。<<grace -3>><<stress 10>><<lgrace>><<gstress>> <br><br> 你离开并研究起这本促使双方如此敌对小册子。这里介绍的大部分信息都是更生动具体的描述性爱方面的知识。<<awarenessup 250 10>> <br> 最里面还粘着一个避孕套。<<gcondoms 1>> <<else>> <<if $speech_attitude is "meek">> "我只是……我想让事情变得更好,"你一边喃喃自语,一边伸手去拿志愿者的小册子。<br><br> <<elseif $speech_attitude is "bratty">> "改变听起来不错。让我们看看你得到了什么,"你一边说,一边接过志愿者的小册子。<br><br> <<else>> "安全是个问题,这没错,"你一边说,一边伸手去拿志愿者的小册子。<br><br> <</if>> <br><br> 见习修士怒气冲冲地离开了。志愿者向你表示感谢,然后继续进行宣传工作。<<Hes>>面带微笑,但<<he>>看起来非常疲惫。你明白。这里的每一天都很累。 <br><br> 你开始你边走边看小册子。这里介绍的大部分信息都是更生动具体的描述性爱方面的知识。<<awarenessup 250 10>> <br> 最里面还粘着一个避孕套。<<gcondoms 1>> <</if>> <<default>> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> <<if $speech_attitude is "meek">> "神殿教导我们要尊重外来者,所以……"你给了见习修士一个傲慢的微笑。 <<elseif $speech_attitude is "bratty">> "为了证明我的同修是错的,我接受你的,"你在接过志愿者小册子时大胆地说。 <<else>> "不,我喜欢站在赢家这边,"你指着志愿者幸灾乐祸地说。 <</if>> <br><br> 见习修士夸张地叹了口气,但还是笑了。<<person1>><<He>>甚至称赞你思想开放。 "我认为学习各种哲学是成熟的标志。如果我们连对立的观点都不了解,怎么能确定自己的道路是正确的呢?我希望更多的见习修士能像你一样。"<<grace 2>><<ggrace>> <br><br> 你开始你边走边看小册子。这里介绍的大部分信息都是更生动具体的描述性爱方面的知识。<<awarenessup 250 10>> <br> 最里面还粘着一个避孕套。<<gcondoms 1>> <<else>> <<if $speech_attitude is "meek">> "我有很多关于……那个的问题,"你羞涩地坦白。"你觉得你可以帮助我吗?" <<elseif $speech_attitude is "bratty">> "性教育?当然,我可以接受。"你说。 <<else>> "身心安全和知识很重要。你的我可以接受,"你说。 <</if>> <br><br> 不知怎的,你的回答让两人显得有些腼腆。志愿者递给你一份<<person2>><<his>>的小册子,告诉你如果需要更多的避孕药具,可以去南丁格尔街医院。 <br><br> "这是我的胜利啊!"<br> "这只是你第一次领先。先别急着把我踢出局。" <br><br> 你开始你边走边看小册子。这里介绍的大部分信息都是更生动具体的描述性爱方面的知识。<<awarenessup 250 10>> <br> 最里面还粘着一个避孕套。<<gcondoms 1>> <</if>> <</switch>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<switch $phase>> <<case 1>> <<if $speech_attitude is "meek">> "我不得不拒绝,对不起,"你说。 <<elseif $speech_attitude is "bratty">> "我今天没心情,"你消极地耸耸肩。 <<else>> "我已经知道得够多了,但还是要谢谢你,"你拒绝道。 <</if>> <br><br> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> 见习修士非常吃惊,甚至比志愿者更加惊讶,志愿者只是礼貌地点点头,带着<<person2>><<his>>就离开了。尽管如此,你还是设法离开了这个地方,没有引起骚动。 <<else>> 他们已经习惯了被拒绝,便借故离开了。你设法离开,没有引起骚动。 <</if>> <<case 2>> <<if $speech_attitude is "meek">> "请别这么咄咄逼人,我……我不能接受这些,"你带着颤抖的微笑告诉他们。 <<elseif $speech_attitude is "bratty">> "你们俩现在有点太极端了,你们他妈的冷静一下,听我讲两句。如果再让我看到你们这样跟别人搭讪,我就让你俩脑袋合成进化变成双头食人魔!操你妈的立刻给我滚蛋!"你命令道。 <<else>> "对不起,做不到,我得走了。"你用一连串高速神言拒绝了,希望尽快退出这种局面。 <</if>> <br><br> 两个传销人员都退了回去,似乎对你的回答很不满意。其中见习修士只是点点头,然后两人一言不发地离开了。 <<default>> <<if $speech_attitude is "meek">> "我很乐意帮忙,但做不到。对不起,"你说。 <<elseif $speech_attitude is "bratty">> "嗨呀,我可没心情读这些,不过还是祝你好运,"你说。 <<else>> "很高兴看到你玩得开心,但我不会收下你的小册子,抱歉。"你拒绝道。 <</if>> <br><br> 这个时刻对他们来说似乎有些不尽如人意,但他们没有表现出任何恼怒的迹象。 <</switch>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>><<set $rainyDayHarass to $worn.under_lower.name>> 你跟随<<person1>><<person>>进入。<<He>>在<<if $bus is "domus">>走廊<<else>>门厅<</if>>前让你停下。 <br><br> "在这儿等一下,我可不想你把地毯弄湿了!我给你拿条<<if $worn.upper.name.includes("towel") or $worn.lower.name.includes("towel")>>干的<</if>>毛巾。" <br><br> <<He>>在拐角处消失了一会儿,然后又回来了,手里还拿着一条大毛巾。"给你!我把你的衣服扔进烘干机,你先用它裹几分钟。我不会偷看的,我保证。" <br><br> <<link [[继续|Street Rainy Follow 2]]>><<strip>><</link>>
<<effects>><<towelup>> <<He>>转过身来,你脱掉衣服,把毛巾披上。你把脱下的衣服递给<<him>>。 <br><br> "你自己随便待会儿吧,"<<he>>说完,然后消失在拐角处。 <br><br> 你趁机用毛巾擦干身上的水。<<if $bus is "domus">>一阵阵机器运转的低沉轰鸣声从<<person1>><<person>>走去的方向传来。<<else>>你小心翼翼地没弄湿任何东西,在门厅角落的一把椅子上坐下。<</if>> <br><br> <<link [[继续|Street Rainy Follow 3]]>><</link>>
<<effects>><<set $upperwet to 0>><<set $lowerwet to 0>><<set $underlowerwet to 0>> 过了一会儿,<<person1>><<person>>重新现身,手里还提着一打衣服。"给你,<<girl>>。又暖和又舒服。"<<He>>又转过身来让你换衣服。 <br><br> <<cleareventpool>> <<addinlineevent "rainy_day_harassement_normal" 4>> <<person1>><<person>>在你把衣服穿好后,从你手中接回毛巾。<<clotheson>><<Hes>>说的没错,刚从烘干机出来的衣服确实又暖和又舒服。<<lstress>><<stress -6>> <br><br> 你向<<him>>道谢,然后走回外面。"这种天气别在外面待太久!"<<he>>在你身后喊道。 <br><br> <<if $bus is "domus">> <<link [[继续|Domus Street]]>><<pass 15>><<endevent>><</link>> <<else>> <<link [[继续|Danube Street]]>><<pass 15>><<endevent>><</link>> <</if>> <</addinlineevent>> <<addinlineevent "rainy_day_harassement_lewd" 1>> <<if $rainyDayHarass is "naked">> 该在的一切都在,该来的一切都来,只不过有什么额外的东西在那里,很多很多。 <<if $forcedcrossdressingdisable is "t">> 这是一个<<print ($player.gender_appearance is "m" ? "男性内裤" : "女性内裤")>>。 <<else>> 这是一个<<print ($NPCList[0].pronoun is "m" ? "男性内裤" : "女性内裤")>>。 <</if>> 它一定是和烘干机里你的衣服混在一起了。<<garousal>><<arousal 600>> <br><br> <<else>> 该在的一切都在,除了你的<<= setup.clothes.under_lower.find((e) => e.name is $rainyDayHarass).cn_name_cap>>。<<He>>一定是在烘干的时候拿走它的。<<gstress>><<stress 6>> <br><br> <</if>> "我没听到你换衣服,"<<he>>侧过<<his>>的肩膀说。"咋了?" <br><br> <<if $rainyDayHarass isnot "naked">> <<link [[要回内衣|Street Rainy Ask]]>><<set $phase to 1>><</link>> <br> <<link [[就这样吧|Street Rainy Let]]>><</link>> <<else>> <<link [["告知" + $NPCList[0].pronouns.him|Street Rainy Tell]]>><</link>> <br> <<link [[先穿衣服|Street Rainy Let]]>><<set $phase to 2>><</link>> <</if>> <</addinlineevent>> <<runeventpool>>
<<effects>> 你把内衣的事告诉<<him>>。 "对不起,我只有唯一一套干净的内衣,"<<he>>结结巴巴地说。"我想这总比真空之类的要好些。不知道你为什么不穿内衣,<<girl>>,但在这样的镇子,你真该问问自己。" <br><br> <<link [[坚持讨要|Street Rainy Insist]]>><</link>><<englishdifficulty 1 1000>> <br> <<link [[先穿衣服|Street Rainy Let]]>><<set $phase to 2>><</link>>
<<effects>> 你问<<him>>你的内衣发生什么事了。"什么——?"<<he>>说,在反应过来自己的举动之前,<<his>>差点转过身去。"什么内衣?我本来不想说的,可你没穿!" <br><br> <<link [[坚持讨要|Street Rainy Insist]]>><</link>><<set $phase to 1>><<englishdifficulty 1 1000>> <br> <<link [[就这样吧|Street Rainy Let]]>><</link>>
<<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "请把我的内衣还给我,"你说。"我知道你拿了……" <br><br> <<elseif $speech_attitude is "bratty">> "还真是,引诱一个<<girl>>回家,只为偷偷帮<<pher>>保管内衣?"你冷笑道。"速度还我,在我极度愤怒之前。" <br><br> <<else>> "偷一个孤儿的内衣?"你紧皱眉头。"纯纯的垃圾。" <br><br> <</if>> <<else>> <<if $speech_attitude is "meek">> "我很感激,但还是不麻烦你了。"你回应道。 <br><br> <<elseif $speech_attitude is "bratty">> "我很好,"你回应说。"我一般不穿陌生人的内衣。" <br><br> <<else>> "谢谢但还是不用了,"你回应道。 <br><br> <</if>> <</if>> <<if $englishSuccess>> <<if $phase is 1>> <<He>>再次消失在拐角处,不一会儿就带着你的<<= setup.clothes.under_lower.find((e) => e.name is $rainyDayHarass).cn_name_cap>>回来了。<span class="green">"非常对不起,"</span><<he>>一边道歉,一边把它交还给你。"和其他要洗的衣服混在一起了。" <<else>> <<He>>耸耸肩。<span class="green">"随你便。"</span> <</if>> <<clotheson>> <<He>>在你把衣服穿好后,从你手中接回毛巾。你谢过<<him>>并走回到<<if $bus is "domus">>宅邸<<else>>多瑙河<</if>>街。 <br><br> "这种天气不要在外面待太久!"<<he>>在你身后喊道。 <br><br> <<if $bus is "domus">> <<link [[继续|Domus Street]]>><<unset $rainyDayHarass>><<endevent>><</link>> <<else>> <<link [[继续|Danube Street]]>><<unset $rainyDayHarass>><<endevent>><</link>> <</if>> <<else>> "你知道吗,有句谚语刚刚浮现在我脑海中。"<<he>>转过身来面对着你说道。 <br><br> "获人赠马,勿看牙口。是不是很耳熟?"<span class="red"><<He>>猛扑向你!</span> <br><br> <<link [[继续|Street Rainy Sex]]>><<set $molestationstart to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Rainy Sex End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Rainy Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>拖着你的脚向外走。"希望你今天能学到一点东西,"<<he>>边说着,边随手把你扔出门口,让你重回雨中。 <br><br> <<He>>没有把衣服还给你。你砰砰敲门,却无人应答。<<gtrauma>><<trauma 1>> <br><br> <<lowerruined>><<upperruined>><<underlowerruined>><<underupperruined>><<clothesruinstat>> <<towelup>> <<elseif $enemyhealth lte 0>> 你设法将<<person1>><<person>>打倒在地,夺回衣服,冲出门去。 <br><br> 你一直跑,直到跑到一个安静的地方,你缓口气,然后穿好衣服。 <br><br> <<clotheson>> <</if>> <<endcombat>> <<if $bus is "domus">> <<link [[继续|Domus Street]]>><<endevent>><<unset $rainyDayHarass>><</link>> <<else>> <<link [[继续|Danube Street]]>><<endevent>><<unset $rainyDayHarass>><</link>> <</if>>
<<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "哦,"你回应道。"<<if isLoveInterest("Kylar")>>这不是第一次发生了……<<else>>没关系,你可以留着它们。<</if>>" <br><br> <<elseif $speech_attitude is "bratty">> "无所谓,"你答道。"<<if isLoveInterest("Kylar")>>我都习惯了。<<else>>我会拼多多。<</if>>" <br><br> <<else>> "算了,"你回答道,"<<if isLoveInterest("Kylar")>>这种事经常出现。<<else>>我一定是今天早上忘穿了。<</if>>" <br><br> <</if>> <<elseif $phase is 2>> 耸了耸肩,你把你丢掉的衣服穿上,包括 <<if $forcedcrossdressingdisable is "t">> <<if $player.gender_appearance is "m">>男性内裤<<underlowerwear 28>><<else>>女性内裤<<underlowerwear 16>><</if>>。 <<else>> <<if $NPCList[0].pronoun is "m">>男性内裤<<underlowerwear 28>><<else>>女性内裤<<underlowerwear 16>><</if>>。 <</if>> <<else>> <<if $speech_attitude is "meek">> "我还可以,"你回应道。"别担心……" <br><br> <<elseif $speech_attitude is "bratty">> "我没事,"你回应道。"别担心。" <br><br> <<else>> "我还好,"你回应道。"别担心。" <br><br> <</if>> <</if>> <<clotheson>> <<He>>在你把衣服穿好后,从你手中接回毛巾。你谢过<<him>>并走回到<<if $bus is "domus">>宅邸<<else>>多瑙河<</if>>街。 <br><br> "这种天气不要在外面待太久!"<<he>>在你身后喊道。 <br><br> <<if $bus is "domus">> <<link [[继续|Domus Street]]>><<unset $rainyDayHarass>><<endevent>><</link>> <<else>> <<link [[继续|Danube Street]]>><<unset $rainyDayHarass>><<endevent>><</link>> <</if>>
<<effects>> 你无视了<<person1>><<person>>的提议,继续赶路。 <br><br> <<if $bus is "domus">> <<link [[继续|Domus Street]]>><<endevent>><</link>> <<else>> <<link [[继续|Danube Street]]>><<endevent>><</link>> <</if>>
<<widget "destinationexposed">> <<switch $bus>> <<case "nightingale">> <<link [[继续|Nightingale Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "domus">> <<link [[继续|Domus Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "elk">> <<link [[继续|Elk Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "high">> <<link [[继续|High Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "starfish">> <<link [[继续|Starfish Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "barb">> <<link [[继续|Barb Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "connudatus">> <<link [[继续|Connudatus Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "wolf">> <<link [[继续|Wolf Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "harvest">> <<link [[继续|Harvest Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "oxford">> <<link [[继续|Oxford Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "danube">> <<link [[继续|Danube Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "mer">> <<link [[继续|Mer Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "cliff">> <<link [[继续|Cliff Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "industrial">> <<link [[继续|Industrial Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "residential">> <<link [[继续|Residential Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "commercial">> <<link [[继续|Commercial Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "park">> <<link [[继续|Park Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "industrialdrain">> <<link [[继续|Industrial Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "residentialdrain">> <<link [[继续|Residential Exposed]]>><<set $eventskip to 1>><</link>> <br> <<case "commercialdrain">> <<link [[继续|Commercial Exposed]]>><<set $eventskip to 1>><</link>> <br> <</switch>> <br><br> <</widget>> <<widget "domusexposed">> <<link [[宅邸街 (0:05)|Domus Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "barbexposed">> <<link [[倒钩街 (0:05)|Barb Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "danubeexposed">> <<link [[多瑙河街 (0:05)|Danube Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "connudatusexposed">> <<link [[康努达塔斯街 (0:05)|Connudatus Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "cliffexposed">> <<link [[峭壁街 (0:05)|Cliff Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "wolfexposed">> <<link [[狼街 (0:05)|Wolf Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "highexposed">> <<link [[商业街 (0:05)|high Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "starfishexposed">> <<link [[ 海星街 (0:05)|Starfish Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "nightingaleexposed">> <<link [[南丁格尔街 (0:05)|Nightingale Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "oxfordexposed">> <<link [[牛津街 (0:05)|Oxford Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "elkexposed">> <<link [[麋鹿街 (0:05)|Elk Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "merexposed">> <<link [[梅尔街 (0:05)|Mer Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "harvestexposed">> <<link [[丰收街 (0:05)|Harvest Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "residentialexposed">> <<link [[住宅区小巷 (0:05)|Residential Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "commercialexposed">> <<link [[商业街 (0:05)|Commercial Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "parkexposed">> <<link [[公园大道 (0:05)|Park Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "industrialexposed">> <<link [[工业街 (0:05)|Industrial Exposed]]>><<pass 5>><</link>> <br> <</widget>> <<widget "ex_init">> <<set $ex to 1>> <<set $shame to 0>> <<if $ex_intro isnot 1>> <<set $ex_intro to 1>> <i>你在公共场合脱衣服了!这确实很令人兴奋,但这也很可怕。变得太过羞耻会迫使你躲起来,你需要为寻找一个安全的地方而奔跑。</i> <br><br> <</if>> <</widget>> <<widget "ex_end">> <<set $ex to 0>> <</widget>> <<widget "ex_effects">> <<if $ex is 1>> 羞耻: <div class="meter"> <<set $percent=Math.floor(($shame/ 100)*100)>> <<print '<div class="redbar" style="width:' + $percent + '%"></div>'>> </div> <</if>> <</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax>> <<passoutstreet>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0>> <<else>> <<if $options.mapTop is true>> <<map "barb">> <br> <</if>> <<add_link "其他区域<br>">><<hideDisplay>> <<domusexposed>> <<cliff>> <<connudatus>> <<if $exposed lte 0>> <<buswait>> <</if>> <<loiter>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<residential>> <<stormdrain>> <br> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "barb" "exposed">> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "residential">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "commercial">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<set $outside to 1>><<set $location to "industrial">><<effects>><<set $bus to "industrial">>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">><<getTarget true>> 你正待在丰收街,这里有一条通往镇外的道路,许多建筑都是出售收购农产品的店铺。这条街在城镇里以高频的犯罪活动而闻名。 <<if Time.dayState is "day">> <<if $weather is "rain">> 在大卡车经过时,水溅到了人行道上。 <<elseif $weather is "snow">> 持续不断的车辆往来使得路上并没有多少雪得以留存。 <<else>> 这条路总是很忙碌,车流量最少的时候也至少有一辆大卡车进出。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 来自城外的那些重型大卡淌过路面上的小水坑。 <<elseif $weather is "snow">> 一些从城外赶来的重型大卡车顶盖上满是积雪。 <<else>> 运输车正匆匆忙忙地从城外赶来。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 雨水从排水沟中落下,形成巨大的水帘。 <<elseif $weather is "snow">> 工人将自己裹得严严实实来抵御寒冷。 <<else>> 太阳已经落山了,但这里的工人们还要一段时间才能完成今天的工作。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "rain">> 雨水积聚在道路边缘,一辆车经过,水坑里的水溅到了人行道上。 <<elseif $weather is "snow">> 即使是在晚上,此处忙碌的交通会让路上毫无积雪。 <<else>> 即使是在晚上,这条街道也很忙碌。 <</if>> <</if>> <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "street">> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutstreet>> <<elseif $pubfame and $pubfame.task is "bailey" and $pubfame.bailey.fight is "ready">> <<generateRole 0 0 "打手">><<generateRole 1 0 "打手">><<generateRole 2 0 "打手">><<generateRole 3 0 "打手">> 一群<<group>>从巷子里向你走来,你注意到有几个路人都选择性的忽视了这边。领头的那个<<person1>><<person>>走上前来暗暗地笑道:"就是这个,我们也要养家糊口么。" <br><br> 那些家伙摩拳擦掌,向你走来。 <br><br> <<link [[继续|Bailey Sheet Fight]]>><<set $fightstart to 1>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if $options.mapTop is true>> <<map "harvest">> <br> <</if>> <<if $averyPub is 1 and (Time.dayState is "day" or Time.dayState is "dusk")>> <span class="blue">你看到艾弗里的车正停在酒吧对面的街道上。</span> <br><br> <</if>> <<if $brothel_escortjob isnot undefined>> <<set _date to new DateTime($brothel_escortjob.date)>> <<if Time.hour is _date.hour and Time.date.day is _date.day and $brothel_escortjob.escape is undefined>> 一辆豪华轿车停在妓院门口,是为你在多瑙河街的那份工作准备的。他们等待着你上车。 <br> <<link [[乘坐豪华轿车 (1:00)|Brothel Escort Job Ride]]>><</link>> <br><br> <</if>> <</if>> 可访问地点 <br> <<if $brothelintro is 1>> <<if $exposed gte 1>> <<brothelicon>><<link [[妓院 (0:01)|Brothel Exposed]]>><<pass 1>><</link>> <br> <<else>> <<brothelicon>><<link [[妓院 (0:01)|Brothel]]>><<pass 1>><</link>> <br> <</if>> <<elseif $brothelknown is 1 and $exposed lte 0>> <<brothelicon>><<link [[进入可疑的建筑 (0:05)|Brothel Intro]]>><<set $brothelintro to 1>><<pass 5>><</link>> <br> <</if>> <<if $pubintro is 1 and $exposed lte 0>> <<pubicon>><<link [[酒吧 (0:02)|Pub]]>><<pass 2>><</link>> <br> <<elseif $exposed lte 0>> <<pubicon>><<link [[酒吧 (0:02)|Pub Intro]]>><<pass 2>><</link>> <br> <</if>> <<if Time.dayState is "night">> <<busstationicon>><<link [[车站 (0:02)|Bus Station Entrance]]>><<pass 2>><</link>> <<else>> <<busstationicon>><<link [[车站 (0:02)|Bus Station]]>><<pass 2>><</link>> <</if>> <br> <<if Time.dayState isnot "night" and $exposed lt 1>> <<factoryicon>><<link [[农贸工厂 (0:05)|Farmers Centre]]>><<pass 5>><</link>> <br> <</if>> <br> 道路<br> <<roadicon>><<link [[离开城镇 (0:05)|Farm Road 1]]>><<set $phase to 0>><<pass 5>><</link>> <br><br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<mer>> <<elk>> <<if $exposed lte 0>> <<buswait>> <</if>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<industrial>> <<stormdrain>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "harvest">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">><<getTarget true>> 你正待在商业街,这里是镇上商业活动的中心,购物中心就在这里,你可以在这里买到新衣服。 <<if Time.dayState is "day">> <<if $weather is "rain">> 即使是下雨天,也依旧阻挡不了人们购物的决心。 <<elseif $weather is "snow">> 就算天气十分寒冷,街上还是很热闹。 <<else>> 街道上挤满了来往的行人,各奔东西。 <</if>> <<if $weekly.policeHigh>> 由于最近的街头斗殴事件,<span class="purple">现在这里到处都可以见到警察的身影。</span> <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 顾客已经赶进商店开始选购自己想要的东西了。 <<elseif $weather is "snow">> 一些商店已经开张,它们的招牌灯是这清晨昏暗中的唯一光亮。 <<else>> 一些商店已经开张了。 <</if>> <<if $weekly.policeHigh>> 由于最近的街头斗殴事件,<span class="purple">现在这里到处都可以见到警察的身影。</span> <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 一些商店正在关门,那些工作人员锁好门后便匆匆忙忙地进入雨中。 <<elseif $weather is "snow">> 一些商店关门了,但其他的一些商店仍然开放着,它们照亮了街道的部分区域。 <<else>> 一些商店已经关门了,但其他的商店依旧开着门。 <</if>> <<if $weekly.policeHigh>> 由于最近的街头斗殴事件,<span class="purple">现在这里到处都可以见到警察的身影。</span> <</if>> <<elseif Time.dayState is "night">> <<if $weather is "rain">> 尽管几乎所有的商店都关闭了,但街道上仍有少数人冒雨走着。 <<elseif $weather is "snow">> 尽管几乎所有的商店都关门了,但仍有少数人冒着寒风前进。 <<else>> 尽管几乎所有的店铺都关门了,但仍有几个人在街上行走着。 <</if>> <<if $exposed gte 2 and $exhibitionism gte 55 or $exposed gte 1 and $exhibitionism gte 15 and $daily.ex.high isnot 1>> 一处服务区依旧在营业。<span class="lewd">一个下流的想法在你脑海里浮现。</span>这个想法让你有些不寒而栗。 <</if>> <</if>> <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "street">> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutstreet>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if $options.mapTop is true>> <<map "high">> <br> <</if>> 可访问地点 <br> <<if Time.dayState is "night" and Time.hour isnot 21>> <<shoppingcentreicon>><<link [[购物中心 (0:02)|Shopping Centre Sneak]]>><<pass 2>><</link>> <br> <<elseif Time.hour is 21>> <span class="blue">人们正离开购物中心,</span>一定是到关门时间了。 <br> <<else>> <<shoppingcentreicon>><<link [[购物中心 (0:02)|Shopping Centre]]>><<pass 2>><</link>> <br> <</if>> <<officebuildingicon>><<link [[办公大楼 (0:02)|Office Lobby]]>><<pass 2>><</link>> <br> <<if Time.dayState is "day" and $exposed is 0 and $photo and $photo.street is "ready">> /* currently unused */ <<ind>><<link [[当模特 (3:00)|Model Silly]]>><</link>><<gtiredness>> <br> <</if>> <<if Time.dayState is "night" and $exposed gte 2 and $exhibitionism gte 55 and $daily.ex.high isnot 1>> <<sweetsicon>><<link [[在服务区买糖果 (0:05)|Service Naked]]>><<pass 5>><<set $daily.ex.high to 1>><</link>><<exhibitionist4>> <br> <<elseif Time.dayState is "night" and $exposed gte 1 and $exhibitionism gte 15 and $daily.ex.high isnot 1>> <<sweetsicon>><<link [[在服务区买糖果 (0:05)|Service Undies]]>><<pass 5>><<set $daily.ex.high to 1>><</link>><<exhibitionist2>> <br> <</if>> <br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<cliff>> <<wolf>> <<starfish>> <<nightingale>> <<if $exposed lte 0>> <<buswait>> <</if>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<commercial>> <<park>> <<stormdrain>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "high">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
你把自己逼得太紧了。 <br><br> <<if $worn.face.type.includes("blindfold") or $worn.face.type.includes("gag")>> <<set $worn.face.type.push("broken")>> <<faceruined>> <</if>> <<passout>> <<set $safestreet to 0>> <<set $dangerstreet to 0>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>><<set $dangerstreet to random(1, 100)>><</if>> <<if $danger lt (9900 - $allure)>><<set $safestreet to random(1, 100)>><</if>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "active" and $NPCName[$NPCNameList.indexOf("Whitney")].dom lte 1 and $whitneyromance isnot 1 and !$whitneyRescueGrateful and $dangerstreet gte 1 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>> <<link [[苏醒|Whitney Abduction]]>><</link>> <<elseif $dangerstreet gte 1 and $wolfgirl gte 6 and random(1, 2) is 2>> <<link [[苏醒|Pound Abduction]]>><</link>> <br> <<elseif isLoveInterest("Eden") and $edenfreedom gte 2 and random(1,3) is 1>> <<set $dangerstreet to 0>> <<set $safestreet to 0>> <<link [[苏醒|Eden Passout Rescue]]>><</link>> <<elseif $dangerstreet gte 91>> <<link [[苏醒|Abduction]]>><<set $molestationstart to 1>><</link>> <<elseif $dangerstreet gte 65>> <<link [[苏醒|Street Wake]]>><</link>> <<elseif $dangerstreet gte 45>> <<link [[苏醒|Molestation alley]]>><<set $molestationstart to 1>><</link>> <<elseif $dangerstreet gte 25>> <<link [[苏醒|Street Wake Shackle]]>><</link>> <<elseif $dangerstreet gte 1>> <<link [[苏醒|Street Wake Blindfold]]>><</link>> <</if>> <<if $safestreet gte 86>> <<ambulance>> <<elseif $safestreet gte 1>> <<ambulance>> <</if>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">><<getTarget true>> 你正待在梅尔街,这条街以码头和航运业为主。 <<if Time.dayState is "day">> <<if $weather is "rain">> 部分道路被潮湿的沙子覆盖。 <<elseif $weather is "snow">> 这里的盐太多了,雪无法在地上聚集起来。 <<else>> 码头上传来震耳的噪音。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 海上的薄雾偶尔会消散在马路上。 <<elseif $weather is "snow">> 你看到码头上的动静,工人们正冒着清晨的寒意上工。 <<else>> 你已经可以听到来自码头上开工的声音。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 即使雨这么大,你也可以听到来自码头上开工的声音。 <<elseif $weather is "snow">> 排水沟中形成了泥浆。 <<else>> 即使在这个时候,码头仍然嘈杂声不断。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "rain">> 雾气刺痛着你的脸。 <<elseif $weather is "snow">> 泥浆填满了整条排水沟。 <<else>> 除了大海波涛汹涌的声音外,你什么都听不见。 <</if>> <</if>> <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "street">> <<if $exposed is 1 and $topless is 0>> <span class="lewd">这套衣服穿在附近的海滩上可能没啥问题,但在这里就太淫荡了!</span> <br><br> <</if>> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutstreet>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if $options.mapTop is true>> <<map "mer">> <br> <</if>> 可访问地点 <br> <<docksicon>><<link [[码头 (0:02)|Docks]]>><<pass 2>><</link>> <br> <<if $historytrait gte 2>> <<coastalpathicon>><<link [[沿海小径 (0:30)|Coast Path Mer]]>><<pass 30>><</link>> <br> <</if>> <br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<starfish>> <<oxford>> <<harvest>> <<if $exposed lte 0>> <<buswait>> <</if>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<industrial>> <<stormdrain>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "mer">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">><<getTarget true>> 你现在正在南丁格尔街上,这里最主要的建筑就是那栋医院,但也有几座办公楼坐落于此。 <<if Time.dayState is "day">> <<if $weather is "rain">> 尽管在下雨,医院周围来往的人也并没有减少。 <<else>> 医院周围有很多来往的行人。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 停车场处停满了车辆,车上下来的人们匆匆赶往工作地点。 <<elseif $weather is "snow">> 停车场处停满了车辆,车上下来的人们匆匆赶往工作地点。 <<else>> 人们正忙着去上班。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 人们在雨中匆忙地赶着回家。 <<elseif $weather is "snow">> 人们在雪中匆忙地赶着回家。 <<else>> 人们正在向着家的方向前进。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "rain">> 医院的灯光照亮了这雨夜。 <<elseif $weather is "snow">> 医院的灯光照亮了周围的雪地。 <<else>> 医院的灯光照亮了周围的绿地。 <</if>> <</if>> <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "street">> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutstreet>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if $options.mapTop is true>> <<map "nightingale">> <br> <</if>> 可访问地点 <br> <<hospitalicon>><<link [[医院 (0:01)->Hospital front]]>><<pass 1>><</link>> <br> <<if $exposed lte 0>> <<if $chef_state is 4>> <<photographystudioicon>><<link [[摄影工作室 (3:00)|Photography Chef]]>><</link>> <br> <<elseif Time.dayState is "day">> <<if $photo_known is 1>> <<photographystudioicon>><<link [[摄影工作室 (0:01)|Photo Entrance]]>><<pass 1>><</link>> <br> <<elseif $photo_known gte 2>> <<photographystudioicon>><<link [[摄影工作室 (0:01)|Photo]]>><<pass 1>><</link>> <br> <</if>> <</if>> <</if>> <<if $nextPassageCheck is "Forest">> <span class="nextLink"><<foresticon>><<link [[森林 (0:02)|Forest]]>><<pass 2>><</link>></span> <<else>> <<foresticon>><<link [[森林 (0:10)|Forest]]>><<set $eventskip to 1>><<pass 10>><<set $forest to 0>><</link>> <</if>> <br><br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<wolf>> <<elk>> <<high>> <<oxford>> <<if $exposed lte 0>> <<buswait>> <</if>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<park>> <<stormdrain>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "nightingale">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">><<getTarget true>> 你正在牛津街,这里交叉坐落着各式各样的建筑物,不过最显眼的还是那栋学校。 <<if Time.schoolDay>> <<if Time.dayState is "day">> <<if $weather is "rain">> 就算在下雨,这条街还是很热闹。 <<elseif $weather is "snow">> 就算天气十分寒冷,街上还是很热闹。 <<else>> <<if Time.hour gte 7 and Time.hour lte 16>> 叽叽喳喳的笑声从校园里传出。 <<else>> 学生们在附近闲逛着。 <</if>> <</if>> <<elseif Time.dayState is "dawn">> 学生们在附近闲逛着。 <<elseif Time.dayState is "dusk">> 一些学生正穿着校服在周围成群的徘徊着。 <<elseif Time.dayState is "night">> 由于它身处城镇中心,所以尽管已经是这个时候了,路上还是能见到几个行人。 <</if>> <<else>> <<if Time.dayState is "day">> <<if $weather is "rain">> 就算在下雨,这条街还是很热闹。 <<elseif $weather is "snow">> 就算天气十分寒冷,街上还是很热闹。 <<else>> 路上时不时有车辆和行人经过。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 人们在雨中匆忙地走着,仿佛想着快点到上班的地方来躲避雨水。 <<elseif $weather is "snow">> 人们在雪中匆忙地走着,仿佛想着快点到上班的地方来躲避寒风。 <<else>> 人们正在前去上班。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 人们在雨中匆忙地走着,仿佛在寻找能够躲雨的地方。 <<elseif $weather is "snow">> 人们在雨中匆忙地走着,仿佛在寻找能够躲避寒风的地方。 <<else>> 人们正在赶回家躺下休息。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "rain">> 尽管是在这个时候而且还下着雨,偶尔还是能看见那么几个行人。 <<elseif $weather is "snow">> 黑暗笼罩着街道,尤其是在雪天更是如此,但依旧有行人会经过这里。 <<else>> 由于它身处城镇中心,所以尽管已经是这个时候了,路上还是能看见几个行人。 <</if>> <</if>> <</if>> <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "street">> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutstreet>> <<elseif $mathsproject is "ongoing" and $stimdealerknown isnot 1 and !$possessed>> <<set $stimdealerknown to 1>> <<generatey1>><<person1>>你认出了那个与你数学课同班的<<person>>。学校对面,<<Hes>>与其他几个学生一起扎堆站在一条小巷的尽头。他们正跟一个身披厚重大衣的人说着话,那人站在了更深处的阴影中。 <br><br> 在你的注视下,几个包裹于他们之间来回传递着。<<person>>在自己身上摸索,将一个小塑料袋掉在了人行道上,色彩鲜艳的药片洒了满地。有一阵警笛声自远方响起,那个身穿大衣的人于是退回到阴影之中。其他学生们装作若无其事地走出小巷,而那个<<person>>急忙捡起<<his>>的药片追了上去。 <br><br> 当其他学生从你身边走过时,你无意中听到那些家伙在取笑<<him>>。"我不敢相信,你以前从未听说过这种东西。" <br> "只有失败者才会把时间浪费在正常的学习上……" <br><br> 这并不是你第一次看到学生与这里的毒贩子做生意。然而,你是第一次听说学生购买毒品来帮助他们的学习,这可能是毒贩子经常光顾这个地区的原因。 <br><br> <span class="gold">你可以在牛津街的毒贩处买到兴奋剂。</span> <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br> <<elseif $NPCName[$NPCNameList.indexOf("Avery")].state is "active" and $averyschoolpickup is 0 and Time.schoolDay and Time.hour is 15 and $exposed lte 0 and (($NPCName[$NPCNameList.indexOf("Avery")].love gte random(20, 100) and ($rng gte 50 or $weather is "rain" or $weather is "snow")) or ($NPCName[$NPCNameList.indexOf("Avery")].love gte 20 and Time.weekDay is 2))>> <<npc Avery>><<person1>> <<set $averyschoolpickup to 1>> <<if $averyschoolpickupintro is 1 and $fame.business gte 400 and random(1,10) is 1 and $weather is "clear">> 当你正要离开教学楼时,你听到了一阵喧哗声。数十名学生正聚集在校外,一架直升机正向学校辖区降落。客舱门打开了,艾弗里在里面招手。 <br><br> "快点,快进来,我可没那么多时间等!有重要的事情等着呢!" <br><br> <<link [[登上直升机(0:20)|Avery Helicopter]]>><<npcincr Avery love 2>><</link>><<gglove>> <br> <<link [[离开|Avery Helicopter Walk]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<garage>><<llove>> <<else>> <<if $averyschoolpickupintro is 1>> 一辆汽车停在你身边,车门打开,一个<<if $pronoun is "m">>穿着西装的男人<<else>>穿着优雅裙子的女人<</if>>探出头来,是艾弗里。"让我来送你一程吧,"<<he>>说道,"快上车。" <<else>> <<set $averyschoolpickupintro to 1>> 一辆外观昂贵的汽车停在你面前,你周围的大多数学生都停下来敬畏地注视着它。车窗降下,你认出了它的司机,是艾弗里。"你来了,"<<he>>微笑着说道,"我正好在下班回家的路上,所以就想着来接你了。" <br><br> 有几个学生相互间嘀咕着,那些家伙一定在想,你怎么可能负担得起这样的待遇呢?<<gcool>><<status 1>> <</if>> <br><br> <<getinicon>><<link [[进去|Avery School Pickup Accept]]>><</link>> <br> <<refuseicon>><<link [[拒绝|Avery School Pickup Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>> <br> <</if>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if $options.mapTop is true>> <<map "oxford">> <br> <</if>> <<set _robin to statusCheck("Robin")>> <<if $robindebtevent gte 1>> <<elseif Time.hour is 15 and _robin_location is "school" and $exposed lte 0>> 你看到罗宾正透过商店的窗户看里面的商品。 <br> <<if _robin.trauma gte 80>> <<homeicon>><<link [[与罗宾一起步行回家 (0:40)|Robin Walk Home]]>><<run setRobinLocationOverride("orphanage", 15)>><<endevent>><<pass 40>><</link>><<glove>> <br><br> <<else>> <<if ($player.gender is "f" or $player.gender is "h") and $worn.upper.exposed gte 2 and $genderknown.includes("Robin")>> <<homeicon>><<link [[与罗宾一起步行回家 (0:15)|Robin Walk Home Topless]]>><<run setRobinLocationOverride("orphanage", 15)>><<endevent>><<pass 15>><</link>><<glove>><<glust>> <<else>> <<homeicon>><<link [[与罗宾一起步行回家 (0:20)|Robin Walk Home]]>><<run setRobinLocationOverride("orphanage", 15)>><<endevent>><<pass 20>><</link>><<glove>> <</if>> <br><br> <</if>> <</if>> <<if Time.schoolDay and Time.hour is 15 and $exposed lte 0 and $weather isnot "rain" and $weather isnot "snow">> 一群学生在附近聊天,你听见那些学生说着要去湖边。 <br> <<if $town_projects.road gte 4>> <<lakeicon>><<link [[一起去湖边 (0:15)|Lake Journey Road]]>><<pass 15>><</link>> <<else>> <<lakeicon>><<link [[一起去湖边 (0:30)|Lake Journey]]>><<pass 30>><</link>> <</if>> <br><br> <</if>> 可访问地点 <br> <<if Time.schoolDay and Time.hour gte 7 and Time.hour lte 16>> <<schoolicon>><<link [[学校 (0:02)|School Front Courtyard]]>><<pass 2>><</link>> <br> <<else>> <<schoolicon>><<link [[学校 (0:01)|School Locked]]>><<pass 1>><</link>> <br> <</if>> <<if Time.isWeekEnd() and Time.dayState is "day" and $town_projects.diving isnot 3>> <<if $exposed lte 0>> <<museumicon>><<link [[博物馆 (0:01)|Museum]]>><<pass 1>><</link>> <br> <</if>> <<else>> <<if $exposed lte 0>> <<museumicon>><<link [[博物馆 (0:01)|Museum Lock]]>><<pass 1>><</link>> <br> <</if>> <</if>> <<if $stimdealerknown is 1 and $mathsproject is "ongoing" and $exposed lte 0>> <<pillicon "stimulant">><<link [[兴奋剂经销商|Stim Dealer]]>><</link>> <br> <</if>> <br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<starfish>> <<nightingale>> <<mer>> <<elk>> <<if $exposed lte 0>> <<buswait>> <</if>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<park>> <<industrial>> <<stormdrain>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "oxford">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">><<getTarget true>> 你正待在海星街,海风从海面上吹来。 <<if Time.dayState is "day">> <<if $weather is "rain">> 一些游客正冒着雨走在海滨大道上。 <<elseif $weather is "snow">> 盐可以有效的防止积雪沉冻,但很少有游客会冒着严寒来到这里。 <<else>> 两侧的道路上挤满了游客,这些外来人频繁地进出这里的娱乐场所。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 晨雨也随之到来。 <<elseif $weather is "snow">> 雪地上的积雪已经湿透压实了。 <<else>> 游客们站在海滨大道上观看日出。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 因为下雨,游客们不会在街道上出现。 <<elseif $weather is "snow">> 沿着海滨长廊,泥浆在被遮蔽的地方形成。 <<else>> 游客们正站在海滨大道上观看日落。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "rain">> 暴雨倾盆而下。 <<elseif $weather is "snow">> 地面上形成了成片的泥泞。 <<else>> 你看到地平线上的微弱灯光。 <</if>> <</if>> <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "street">> <<if $exposed is 1 and $topless is 0>> <span class="lewd">这套衣服在附近的海滩上可能没什么问题,但穿在这里就显得太淫荡了!</span> <br><br> <</if>> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutstreet>> <<elseif $bailey_pound is 2>> <<set $bailey_pound to 3>> 两辆救护车停在动物收容所外面。<<generate1>><<person1>>一个<<person>>把一台担架推到其中一辆车的后面,然后他们就开车离开了。 <br><br> <<link [[继续|Starfish Street]]>><<endevent>><</link>> <br> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if $options.mapTop is true>> <<map "starfish">> <br> <</if>> 可访问地点 <br> <<beachicon>><<link [[沙滩(0:05)|Beach]]>><<pass 5>><</link>> <br> <<if Time.dayState is "day" or Time.dayState is "dusk">> <<arcadeicon>><<link [[游戏厅(0:01)|Arcade]]>><<pass 1>><</link>> <br> <<else>> <<arcadeicon>><<link [[游戏厅(0:01)|Arcade Lock]]>><<pass 1>><</link>> <br> <</if>> <<if $exhibitionismrun is "starfish">> <<ind>><<link [[炫耀你的屁股(0:15)|Starfish Challenge]]>><</link>> <br> <</if>> <<if $chaletsintro gte 2 and $exposed lt 2>> <<chaleticon>><<link [[木屋 (0:05)|Chalets Work]]>><<chalets_start>><<pass 5>><</link>> <br> <<elseif $exposed lt 2>> <<chaleticon>><<link [[木屋 (0:02)|Chalets Intro]]>><<pass 2>><</link>> <br> <</if>> <<if $openinghours is 1>> <<poundicon>><<link [[流浪狗收留所(0:01)|Pound]]>><<pass 1>><</link>> <br> <<elseif Time.hour is $closinghour>> <span class="blue">人们正在离开流浪狗收留所。</span> 现在是关门时间。 <br> <<else>> <<poundicon>><<link [[流浪狗收留所 (0:01)|Pound Lock]]>><<pass 1>><</link>> <br> <</if>> <br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<cliff>> <<mer>> <<high>> <<oxford>> <<if $exposed lte 0>> <<buswait>> <</if>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<park>> <<stormdrain>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "starfish">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<effects>> 你正站在游戏厅外的人行道上。 <br><br> 车流湍急,有很多车经过这里,你有充分的机会将屁股漏向人群。你环顾四周,试图找到那个摄像头,虽然你没有找到,但你知道它一定在哪里监视着你。 <br><br> <<if $exhibitionism gte 35>> <<link [[脱衣服|Starfish Challenge Strip]]>><</link>><<exhibitionist3>> <br> <<else>> <span class="blue">你的露出癖还不够做这件事。</span> <br> <</if>> <<link [[离开|Starfish Street]]>><</link>>
<<effects>><<lowerstrip>><<underlowerstrip>><<fameexhibitionism 5>> 你深吸一口气,然后 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 转身弯下腰并脱下你穿着的下装<<if !$worn.under_lower.type.includes("naked")>>和你的内裤,<</if>>让你的屁股暴露在了来往的车辆和行人面前。 <<else>> 转身弯下腰并抓住你穿着的下装<<if !$worn.under_lower.type.includes("naked")>>和<<underbottoms>><</if>>,然后在将它们都脱下来之后,你撅起光溜溜的屁股,好让来往的车流人群都能看见它。 <</if>> <<if $exhibitionism gte 35>><<garousal>><<arousal 600>><<else>><<gtrauma>><<gstress>><<trauma 1>><<stress 6>><</if>> <br><br> 你感受到风吹过屁股带来的凉飕飕感,虽然你看不到街道上驶过的车辆,但你听到了几声针对你的喇叭声。游戏厅就在十字路口附近,所以大多数车都开得很快,但你认为还是有几辆车放慢了速度只是为了想多看一眼你的屁股。 <br><br> <<link [[继续|Starfish Challenge 2]]>><</link>>
<<effects>> 头五分钟过去了,没有发生任何事件。然后你突然听到了像是公共汽车入站的提示音,当你突然想起来到游戏厅附近有一个公共汽车站时,你不禁颤抖了起来。你尽可能地把头转过去,看看你身后究竟发生了什么。 <br><br> 你瞥见一辆公交车上下来了几个乘客,你听到那些人正互相嘀咕着,虽然你不能听到所有的声音,但你还是听到了"靓屁股"和"照片"这些词,这让你的脸一下子红了起来。<<garousal>><<arousal 600>> <br><br> <<link [[继续|Starfish Challenge 3]]>><<pass 5>><</link>>
<<effects>><<generatey1>><<generatey2>> 在十分钟之后,你开始出汗了。而且你能感觉到其他人对你屁股的关注。<<if $exhibitionism gte 35>><<garousal>><<arousal 600>><<else>><<gstress>><<stress 6>><</if>> <br><br> 你听到附近的大楼门打开了,人在离开大楼时的交谈声进入你的耳朵,你清楚的感觉到这些声音越来越近也越来越震惊。一小群人正看着你在人行道上闪动着你的屁股。 <br><br> 你突然发现这是一群和你同龄的学生。 <br><br> "<<pshe>>在做什么?"你听到一个和你年龄差不多的<<person1>><<person>>说道。 <br> "很显然,<<pshes>>是一个会在公共场合向大家展示<<pher>>屁股的变态,"一个<<person2>><<person>>回答道。 <br> "我想<<pshe>>应该去我的学校。" <br> "把这个拍下来,我们要让大家都看看<<pher>>的屁股。" <br><br> <<link [[继续|Starfish Challenge 4]]>><<pass 10>><</link>>
<<effects>> 虽然15分钟的时间快到了,但这些家伙任然有足够的时间拍到你的屁股公开展示的好镜头。 <br><br> 其中一个人绕了一下,试图拍下你的脸。 <<if !$worn.face.type.includes("mask")>> 你试图将头别过去,但你依旧无法在镜头前隐藏你的身份。 <<else>> 谢天谢地,幸亏你提前戴上了面具。 <</if>> 虽然你可以提前离开,但这样做的话你就拿不到报酬了。<<if $exhibitionism gte 35>><<garousal>><<arousal 600>><<else>><<ggstress>><<stress 12>><</if>> <br><br> <<link [[继续|Starfish Challenge 5]]>><<pass 12>><</link>>
<<effects>> 在最后几分钟的时候,这群人一边嘲弄你一边给你的光屁股拍照,而车流在经过时也会对你鸣笛。 <br><br> 最后,你看到熟悉的降落伞将一个箱子落在你面前的人行道上。你<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>放下<<else>>拉起<</if>>你的内裤,然后抓住盒子从那些嘲弄你的人群中跑开。 <br><br> 当你跑到另外一个街区时,你打开了盒子。里面有着<<moneyGain 500>>和另一张纸条,纸条上面写着: <br><br> <i>事实证明,你是相当可靠的。这是承诺的钱,请期待再次联系。</i> <br><br> 你把钱装进口袋里后转身离开。 <<set $exhibitionismrun to undefined>><<set $exhibitionismrunon to 3>><<set $challengetimer to 10>><<clotheson>> <<link [[继续|Starfish Street]]>><<pass 3>><</link>>
<<widget "streetstray">> <<beastNEWinit 1 dog>> <<if $stray_happiness gte 80>> 一只<<beasttype>>跳了出来,在看到你之后,<<bHis>>摇了摇尾巴。 <<if $monster is 1>> "我认识你,"<<bhe>>说道,"朋友们说你不错。" <</if>> <br><br> <<link [[抚摸|Street Stray Pet]]>><<stress -6>><</link>><<lstress>> <br> <<link [[无视|Street Stray Ignore]]>><</link>> <br> <<elseif $stray_happiness gte 20>> 垃圾桶内有一双眼睛盯着你,可能是只<<beasttype>>。<<bhe>>在你的注视下退却了。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 一只<<beasttype>>从垃圾桶中窜了出来,并朝你亮出獠牙。 /*cult*/ <<if $hallucinations gte 1 and $controlled isnot 1>> <span class="pink"><<bHis>>的眼睛中闪烁着邪恶的光芒。</span> <<if $monster is 1>> "主人的命令,"<<bhe>>木讷地说道,"我要服从。" <</if>> <</if>> <br><br> <<if $bestialitydisable is "f" or $monster is 1>> <<link [[继续|Street Stray Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你转身就跑,而那只<<beasttype>>在你身后猛追不治,虽然你设法逃脱了,但你的衣服真糟了老罪了。 <br><br> <<endevent>> <<destinationeventend>> <</if>> <</if>> <</widget>> <<widget "streetdog">> <<beastNEWinit 1 dog>><<generate2>><<person2>> 一个牵着一只<<beasttype>>的<<person>>从你身边经过时,那只<<beasttype>>停下脚步看向你。 <<if $monster is 1>> "朋友?" <</if>> <br><br> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<link [[握爪|Street Dog Paw]]>><</link>><<tendingdifficulty 1 300>> <<if $player.virginity.handholding is true>><<note "成功将成为你的第一次牵手" "red">><</if>> <br> <<link [[抚摸|Street Dog Pet]]>><<stress -6>><</link>><<lstress>> <br> <</if>> <<if $wolfgirl gte 6>> <<link [[咆哮|Street Dog Growl]]>><<stress -6>><<transform wolf 1>><</link>><<wolfgirl>> <br> <</if>> <<if $cat gte 6>> <<link [[发出嘶嘶声|Street Dog Hiss]]>><<def 1>><<transform cat 1>><</link>><<cat>> <br> <</if>> <<if $fox gte 6>> <<link [[开心地狗叫|Street Dog Yipp]]>><<transform fox 1>><</link>><<fox>> <br> <</if>> <<link [[无视|Street Dog Ignore]]>><</link>> <br> <</widget>> <<widget "streetoffer">> <<generate1>><<person1>> 一只手搭在了你的肩膀上。"哇,"它的主人,一个<<person>>说道。"你真是个可爱的家伙,如果你感兴趣的话,我有一份工作给你。" <br><br> <<link [[听一下|Street Offer Listen]]>><</link>> <br> <<link [[继续前进|Street Offer Walk]]>><</link>> <br> <</widget>> <<widget "streetfriendly1">> <<generate1>><<person1>> 当你与一个<<person>>擦肩而过时, <<if Time.hour lte 3 or Time.hour gte 18>> <<he>>对你微笑着说道:"晚上好。" <<elseif Time.hour lte 12>> <<he>>突然对你微笑着说道:"早上好。" <<else>> <<he>>突然对你微笑着说道:"下午好。" <</if>> <br><br> <<if $anxiety gte 2>> 恐惧与战栗席卷了你的大脑,即将被袭击的想法占据了你脑海里的一切。 <<gstress>> <br><br> 你加快了脚步。 <br><br> <<endevent>> <<destinationeventend>> <<elseif $anxiety gte 1>> 恐惧刺痛着你,尽管那个<<persons>>的举止很是友好。 <br><br> <<link [[回应|Street Friendly Respond]]>><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>> <br> <<link [[继续走|Street Friendly Walk]]>><</link>> <br> <<else>> <<link [[回应|Street Friendly Respond]]>><<trauma -6>><</link>><<ltrauma>> <br> <<link [[继续走|Street Friendly Walk]]>><</link>> <br> <</if>> <</widget>> <<widget "streetfootbridge">> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.under_lower.type.includes("naked")>> 你来到一座横跨繁忙道路的人行天桥前,当你顺着台阶走上去之后,你的脚步停了下来。因为你注意到地板是用金属网打造而成的,你可以清楚地看到下面的穿梭的车流以及人群,这也就意味着下面的任何人都可以看到你的裙子,<span class="lewd">尤其是在你现在没有穿内衣的情况。</span> <br><br> <<link [[寻找另一种方式绕过去 (0:10)|Street Footbridge Detour]]>><<pass 10>><</link>> <br> <<link [[无论如何都要过去|Street Footbridge Cross]]>><</link>> <br> <<else>> 你走过天桥,穿过一条繁忙的马路。 <br><br> <<destinationeventend>> <</if>> <</widget>> <<widget "streetwanted">> 你看见一张海报,上面是你的大头照,其下还写着"通缉"二字。 <<gstress>><<stress 6>> <br><br> <<destinationeventend>> <</widget>> <<widget "streetbottomgrope">> 当你转过街角时,差点与一个<<generate1>><<person1>><<person>>撞了满怀。 <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant() and playerBellyVisible() and $rng gte 70>> <<He>>在注意到你隆起的腹部后,对你表达了深深地表示歉意。 <<if $NPCList[0].pronoun is "f">> <<He>>拉住你,然后滔滔不绝的讲述<<his>>怀孕时的经历,在其特别生动的讲述分娩经历的时候,你终于感到不适并礼貌地推辞了。 <<else>> <<He>>拉住你,然后滔滔不绝的讲述<<his>>妻子怀孕时的经历,在其特别生动的讲述<<his>>妻子分娩经历的时候,你终于感到不适并礼貌地推辞了。 <</if>> <<stress 6>><<gstress>> <br><br> <<destinationeventend>> <<else>> "哇哦,<<girl>>。"<<he>>一边说着一边用双手紧紧抓住你那<<bottom>>,"走路的时候要记得看路呀。"<<He>>在你的身上摸索并揉搓了起来。 <br><br> <<if $submissive gte 1500 and $promiscuity gte 15>> <<link [[顺从 (0:02)|Street Bottom Submit]]>><<pass 2>><<sub 2>><<arousal 1200 "bottom">><<trauma 6>><</link>><<gtrauma>><<garousal>><<promiscuous2>> <br> <</if>> <<link [[忍耐 (0:02)|Street Bottom Endure]]>><<pass 2>><<sub 1>><<trauma 6>><<stress 6>><<arousal 600 "bottom">><</link>><<gtrauma>><<gstress>><<garousal>> <br> <<link [[推开|Street Bottom Shove]]>><<def 1>><<pain 4>><<stress -6>><</link>><<lstress>><<gpain>> <br> <</if>> <</widget>> <<widget "streetlurker">> 你突然感受到了一种可怕的不安感。 <<if $hallucinations gte 2 and $tentacledisable is "f">> <br><br> <<link [[无视|Street Lurker Ignore]]>><</link>> <br> <<link [[跑|Street Lurker Run]]>><</link>><<athleticsdifficulty 1 1200>> <br> <<set $skulduggerydifficulty to 1000>> <<link [[隐藏起来|Street Lurker Hide]]>><</link>><<skulduggerydifficulty>> <br> <<if $worn.neck.type.includes("holy")>> <<link [[捂住你身上的圣符来抵御黑暗|Street Lurker Holy]]>><</link>> <br> <</if>> <<else>> 它只持续了一会儿,却让你杯弓蛇影。 <<gawareness>><<awareness 1>> <br><br> <<destinationeventend>> <</if>> <</widget>> <<widget "streetbodywriting">> <<generate1>><<person1>>你发现<<person>>正盯着你<<bodypart _bodypart>>上的<<tattoo _bodypart>>。 <br><br> <<if $skin[_bodypart].special is "bestiality" or $skin[_bodypart].special is "Black Wolf" or $skin[_bodypart].special is "Great Hawk">> <<if $deviancy gte 15>> <<link [[炫耀|Street Bodywriting Deviant]]>><</link>><<deviant2>> <br> <</if>> <<elseif $skin[_bodypart].lewd is 1>> <<if $promiscuity gte 15>> <<link [[炫耀|Street Bodywriting Promiscuous]]>><</link>><<promiscuous2>> <br> <</if>> <<else>> <<link [[炫耀|Street Bodywriting Show]]>><<trauma -6>><</link>><<ltrauma>> <br> <</if>> <<link [[无视|Street Bodywriting Ignore]]>><</link>> <br> <</widget>> <<widget "streetwhorebodywriting">> <<generate1>><<person1>>一个<<person>>走到你面前问道:"你是个妓女,对么?"你注意到<<he>>正盯着你<<bodypart _bodypart>>上的<<tattoo _bodypart>>。 <<if $skin[_bodypart].degree gte 2600>> <<if $attractiveness gte random(1, 10000)>> "这也太他妈的贵了,但你又他妈的这么可爱,所以我接受了。"<<He>>指了指附近的一条小巷。 <br><br> <<if $promiscuity gte 35>> <<capture _bodypart>> <<link [[接受|Street Bodywriting Accept]]>><<set $phase to clone($skin[_bodypart].degree)>><</link>><<promiscuous3>> <</capture>> <br> <</if>> <<link [[道歉|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>> <br> <<link [[生气|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>> <br> <<else>> "你的价格太高了,我只愿意出 £25。" <br><br> <<if $promiscuity gte 35>> <<link [[接受|Street Bodywriting Accept]]>><<set $phase to 2500>><</link>><<promiscuous3>> <br> <</if>> <<link [[道歉|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>> <br> <<link [[生气|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>> <br> <</if>> <<elseif $skin[_bodypart].degree gte 100>> "听起来很合理,那就这样吧。"<<He>>指了指附近的一条小巷。 <br><br> <<if $promiscuity gte 35>> <<capture _bodypart>> <<link [[接受|Street Bodywriting Accept]]>><<set $phase to clone($skin[_bodypart].degree)>><</link>><<promiscuous3>> <</capture>> <br> <</if>> <<link [[道歉|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>> <br> <<link [[生气|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>> <br> <<else>> "多少?" <br><br> <<if $promiscuity gte 35>> <<link [[要价 £100|Street Bodywriting Seduce]]>><<set $phase to 10000>><</link>><<promiscuous3>> <br> <<link [[要价 £50|Street Bodywriting Seduce]]>><<set $phase to 5000>><</link>><<promiscuous3>> <br> <<link [[要价 £20|Street Bodywriting Seduce]]>><<set $phase to 2000>><</link>><<promiscuous3>> <br> <</if>> <<link [[道歉|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>> <br> <<link [[生气|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>> <</if>> <</widget>> <<widget "streetcriminalbodywriting">> 一个<<generate1>><<person1>><<person>>看了看你<<bodypart _bodypart>>的<<tattoo _bodypart>>,然后在你的脚下啐了口唾沫。"他们应该把像你这样的人渣关起来,"<<he>>接着愤愤地说道,"把钥匙扔掉。"<<gstress>><<stress 6>> <br><br> <<link [[加快脚步|Street Criminal Protest]]>><</link>> <br> <<link [[无视|Street Criminal Ignore]]>><</link>> <br> <<if $submissive lte 500>> <<link [[恐吓|Street Criminal Threaten]]>><<trauma -6>><<stress -6>><</link>><<defianttext>><<ltrauma>><<lstress>> <</if>> <</widget>> <<widget "streetbox">> 你看到一个箱子从一辆货车的后面掉了出来,没有人注意到它的存在。 <br><br> <<link [[打开它|Street Box]]>><</link>> <br> <<link [[别管它了|Street Box Leave]]>><</link>> <br> <</widget>> <<widget "streetvan">> <<generate1>><<person1>> "'嘿,<<girl>>,"一个声音在你右边响起,一个开着面包车的<<person1>><<person>>在你旁边停了下来。这家伙气喘吁吁地说道:"想赚笔外快么?我的帮手今天没有来,一个人搬这些箱子有些太强人所难了。我会付给你其他人平时的三倍时薪。大概有<span class="gold">£30</span>这么多,我想大概一个小时就差不多了。" <br><br> <<link [[提供帮助 (1:00)|Street Van Help]]>><<pass 60>><<tiredness 6>><</link>><<gtiredness>> <br> <<link [[拒绝|Street Van Refuse]]>><</link>> <br> <</widget>> <<widget "streetbullies">> <<generatey1>><<generatey2>><<generatey3>><<generatey4>> 你看到一个<<person1>><<person>>正背靠着墙站着,一个<<person2>><<person>>和一个<<person3>><<person>>还有一个<<person4>><<person>>将其围了起来,那个<<person1>><<person>>一直低着<<his>>的头。 <br><br> 当你走近时,你听到三人组对<<him>>的嘲笑声,那个<<person3>><<person>>直接抢走了<<person1>><<persons>>的包并翻找了起来。 <br><br> <<link [[干涉|Street Bullies Intervene]]>><<stress 6>><<def 1>><<famegood 1>><<famescrap 1>><</link>><<gstress>> <br> <<if $submissive lte 500>> <<link [[攻击欺凌者|Street Bullies Attack]]>><<def 1>><<famegood 1>><<famescrap 1>><<stress -6>><</link>><<lstress>><<defianttext>> <br> <</if>> <<link [[无视|Street Bullies Ignore]]>><</link>> <br> <</widget>> <<widget "streetrocks">> <<if $worn.feet.type.includes("naked")>> 你光着的脚丫踩到了一块尖锐的东西,是一块松动的岩石。 <<gpain>><<pain 4>> <br><br> <<dancedifficulty -200 200 true>> <<if $danceSuccess>> 虽然你差点就被绊倒,<span class="green">但你还是设法稳住了脚步。</span> <br><br> <<else>> <span class="red">你跌跌撞撞地跪倒在地。</span> <<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> <<if !$worn.over_lower.type.includes("naked")>> 你的$worn.over_lower.cn_name_cap在地上<<if $worn.over_lower.plural isnot 1>>被<</if>>刮破了,你也因此疼得哭了出来。 <<set $worn.over_lower.integrity -= 10>> <br><br> <<if $worn.over_lower.integrity lte 0>> <<integritycheck>><<exposure>> 你试着把布料拉在一起,但没有用。 <br><br> <</if>> <<elseif !$worn.lower.type.includes("naked")>> 你的$worn.lower.cn_name_cap在地上<<if $worn.lower.plural isnot 1>>被<</if>>刮破了,你也因此疼得哭了出来。 <<set $worn.lower.integrity -= 10>> <br><br> <<if $worn.lower.integrity lte 0>> <<integritycheck>><<exposure>> 你试着把布料拉在一起,但没有用。 <br><br> <</if>> <</if>> <</if>> <<else>> <<dancedifficulty -200 200 true>> <<if $danceSuccess>> 你差点被一块小石子绊倒,<span class="green">幸亏你设法稳住了双脚。</span> <br><br> <<else>> 你被一块松动的岩石绊倒,<span class="red">随后跌跌撞撞地跪倒在地。</span> <<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> <<if !$worn.over_lower.type.includes("naked")>> 你的$worn.over_lower.cn_name_cap在地上<<if $worn.over_lower.plural isnot 1>>被<</if>>刮破了,你也因此疼得哭了出来。 <<set $worn.over_lower.integrity -= 10>> <br><br> <<if $worn.over_lower.integrity lte 0>> <<integritycheck>><<exposure>> 你试着把布料拉在一起,但没有用。 <br><br> <</if>> <<elseif !$worn.lower.type.includes("naked")>> 你的$worn.lower.cn_name_cap在地上<<if $worn.lower.plural isnot 1>>被<</if>>刮破了,你也因此疼得哭了出来。 <<set $worn.lower.integrity -= 10>> <br><br> <<if $worn.lower.integrity lte 0>> <<integritycheck>><<exposure>> 你试着把布料拉在一起,但没有用。 <br><br> <</if>> <</if>> <</if>> <</if>> <<destinationeventend>> <</widget>> <<widget "streetex1">> <<generate1>><<person1>> 你从一个阴影冲到另一个阴影,以你的双腿所能承载的最高速度冲过光照处。 <br><br> 你听到前面传来了脚步声! <br><br> <<link [[躲起来直到那些家伙离开 (0:04)|StreetEx1]]>><<pass 4>><<set $phase to 0>><</link>> <br> <<link [[藏身在阴影处并缓慢前进|StreetEx1]]>><<set $phase to 1>><</link>> <br><br> <</widget>> <<widget "streetex2">> <<generate1>><<person1>>你从一个阴影冲到另一个阴影,以你的双腿所能承载的最高速度冲过光照处。 <br><br> 由于在黑暗中看不清前路,所以你被什么东西绊倒在地。一个<<person>>从阴影中走出来,在你恢复起身之前就压在了你的身上。 <<pain 1>><<set $molestationstart to 1>> <br><br> <<link [[继续|StreetEx2]]>><</link>> <br><br> <</widget>> <<widget "streetex3">> 你从一个阴影冲到另一个阴影,以你的双腿所能承载的最高速度冲过光照处。 <br><br> <<beastNEWinit 1 dog>> <<if $stray_happiness gte random(1, 100)>> 你听到附近的巷子里传来一声咆哮,你的身体本能地僵在原地。当你看到一双眼睛在黑暗中闪烁时,你恢复了对身体的控制。<<gstress>><<stress 6>> <br><br> 你迅速逃离这里。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 你听到附近的小巷传来一声咆哮,你的身体本能地僵在原地,当一只毛茸茸的黑色<<beasttype>>从黑暗中走出来并朝你呲牙咧嘴时,你恢复了对身体的控制。 <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[跑|StreetEx3]]>><<set $phase to 0>><</link>><<athleticsdifficulty 1 600>> <br> <!-- Modified for Beast People --> <<link [[尝试与它交朋友|StreetEx3]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <br> <<else>> <<link [[跑|StreetEx3]]>><<set $phase to 0>><<set $athleticsSuccess to true>><</link>> <br> <</if>> <br> <</if>> <</widget>> <<widget "streetex4">> <<generate1>><<generate2>><<generateyv3>><<person1>><<rng>> 你从一个阴影冲到另一个阴影,以你的双腿所能承载的最高速度冲过光照处。当你听到很近的地方传来的声音时,你在两片灌木丛之间停下了脚步:你先是听到一声尖叫,然后是另一声低沉的尖叫和挣扎,接着是一声巨大的撞击声,像是什么东西重重地摔在地上,再然后是低沉且愤怒的声音。 <br><br> 你爬到近处,看到一个<<person1>><<person>>正在一处灌木丛后面的后面掐着一个<<person3>><<persons>>的喉咙,而另一个<<person2>><<person>>则粗暴地撕开了那个<<person3>><<personsimple>>的衣服。你定睛看去,那个<<person>>看起来和你差不多大,<<He>>正疯狂地挥舞着拳头,但你可以看到<<hes>>的眼神因为呼吸困难而逐渐呆滞了起来。 <br><br> 在离目标这么近的地方,攻击者在分心的情况下很容易受到攻击。 <br><br> <<link [[看着|StreetEx4]]>><<set $phase to 0>><</link>><<gtrauma>><<if $speech_attitude is "meek">><<garousal>><<else>><<gstress>><</if>> <br> <<link [[留在原地|StreetEx4]]>><<set $phase to 1>><<trauma 6>><</link>><<gtrauma>> <br> <<link [[偷偷溜走|StreetEx4]]>><<set $phase to 2>><</link>> <br> <<link [[尝试提供救助|StreetEx4]]>><<set $phase to 3>><<famegood 3>><</link>><<dangerousText>> <br> <</widget>> <<widget "streetex5">> 你在听到前方传来的声音后,快速地躲到了通往地下室的楼梯间处。 <<if $rng gte 51>> 你等待着,直到那些声音过去为止。 <br><br> <<endevent>> <<destinationeventend>> <<else>> <<generate1>><<generate2>><<generate3>><<generate4>> 那些家伙的声音越来越近,直到在你藏身处的上方停了下来,你看到有人坐在了上面的栏杆上。 <<gstress>><<stress 6>> <br><br> 在这么近的距离下,你可以听清这些家伙在说些什么了。 <br> <<if random(1, 2) is 2>> "别让我发笑了,"一个<<person2>><<personsimple>>的声音传来。 <<else>> "就是这里了么,"一个<<person2>><<personsimple>>的声音传来。 <</if>> <br> <<if random(1, 2) is 2>> "我告诉你,"一个<<person1>><<personsimple>>回应道,"这里就是遇见那家伙的最佳地点。" <<else>> "我没有撒谎,"一个<<person1>><<personsimple>>回应道,"我以前在这里遇到过。" <</if>> <br> <<if random(1, 2) is 2>> "那家伙也会穿校服么?" <<else>> "我不敢相信真有人穿的这么少。" <</if>> <br> <<if random(1, 2) is 2>> "我猜这能让那家伙招揽更多的客户。" <<else>> "有些人天生就比其他人更大胆。" <</if>> <br> <<if random(1, 2) is 2>> "只有当我亲眼看见的时候,我才会相信。" <<else>> "我还是觉得你他妈的在扯淡。" <</if>> <br><br> 虽然你只听到了两个人的声音,但你感觉貌似有更多的人在上面。 <br><br> <<link [[等待 (0:10)|Street Ex Wait]]>><<pass 10>><</link>> <br> <<if $promiscuity gte 75>> <<link [[卖淫|Street Ex Solicit]]>><</link>><<promiscuous5>><<dangerousText>> <br> <</if>> <</if>> <</widget>> <<widget "street1">> <<outfitChecks>> <<generate1>>你听到背后那个<<person1>><<person>>的说话声,<<catcall>> <br><br> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <<if $earSlime.corruption gte 80>> <span class="lewd">你感觉到你脑袋里的史莱姆正命令你走出去献出你的身体,而且并不只献身给那个<<person>></span><span class="red">而是去侍奉周围的所有人。</span>它并没有承诺任何好处,只是单纯的把它的意志强加于宿主身上,并以此来加强宿主的服从。 <br><br> <<if $promiscuity gte 75 and $submissive gte 1900>> <<link [[心甘情愿地献身|Street Slime Extreme Submit willingly]]>><<corruption 5>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<promiscuous5>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>> <br> <</if>> <<link [[服从|Street Slime Extreme Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[违抗|Street Slime Extreme Defy]]>><<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<else>> <span class="lewd">你感觉到你脑袋里的史莱姆在命令你献身于那个家伙。</span>它承诺如果你遵守的话,就给予你奖励,如果你不遵守的话,就要承担相应的后果。 <br><br> <<if $promiscuity gte 55 and $submissive gte 1900>> <<link [[心甘情愿地献身|Street Slime Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>> <br> <</if>> <<link [[服从|Street Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[违抗|Street Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <</if>> <<else>> <<if $submissive gte 1200>> <<link [[无视|Catcall Ignore Sub]]>><</link>><<gstress>> <br> <<elseif $submissive lte 800>> <<link [[无视|Catcall Ignore]]>><</link>><<gstress>><<gtrauma>> <br> <<link [[回应以直面|Catcall Glare]]>><</link>><<lstress>> <br> <<if $submissive lte 500>> <<link [[回应以贬低|Catcall Defy]]>><<rng>><</link>><<llstress>><<ltrauma>> <br> <</if>> <<else>> <<link [[无视|Catcall Ignore]]>><</link>><<gstress>><<gtrauma>> <br> <</if>> <<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")>> <<if $exhibitionism gte 75 and $worn.under_lower.type.includes("naked")>> <<link [[炫耀一下你的身体|Catcall Skirt]]>><</link>><<exhibitionist5>><<lstress>><<garousal>> <br><br> <<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !playerChastity()>> <<link [[炫耀一下你的身体|Catcall Skirt]]>><</link>><<exhibitionist2>><<lstress>><<garousal>> <br><br> <</if>> <<elseif _middleOutfit is false and _overOutfit is false>> <<if $exhibitionism gte 35 and $worn.under_lower.type.includes("naked")>> <<link [[炫耀一下你的身体|Catcall Shorts]]>><</link>><<exhibitionist3>><<lstress>><<garousal>> <br><br> <<elseif $exhibitionism gte 35 and playerChastity()>> <<link [[炫耀一下你的身体|Catcall Shorts]]>><</link>><<exhibitionist3>><<lstress>><<garousal>> <br><br> <<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !playerChastity()>> <<link [[炫耀一下你的身体|Catcall Shorts]]>><</link>><<exhibitionist2>><<lstress>><<garousal>> <br><br> <</if>> <</if>> <</if>> <</widget>> <<widget "street2">> 你听到身后传来的脚步声。<span class="blue">你被跟踪了。</span> <br><br> <<rngWraith 2 "noBlood">> <<if _wraithEvent and $wraithIntro and $rng gte 51>> <<generateWraith 1 true>><<person1>> <<set $NPCList[0].skills to {athletics: random(300,500) + C.npc["Ivory Wraith"].lust * 25, security: random(300,500) + C.npc["Ivory Wraith"].lust * 25}>> <<set $combatgoal to "confront">> <<link [[继续|Wraith Stalk]]>><<set $molestationstart to 1>><</link>> <<else>> <<generate1>><<person1>> <<link [[继续|Street Stalk]]>><<set $molestationstart to 1>><</link>> <</if>> <br> <</widget>> <<widget "street3">> <<generate1>><<generate2>><<person1>>你听到身后传来的脚步声,你判断出后面绝对不止一人。<span class="blue">你被跟踪了。</span> <br><br> <<link [[继续|Street Stalk Group]]>><<set $molestationstart to 1>><</link>> <br> <</widget>> <<widget "street4">> <<rng>> <<generate1>><<person1>>一个<<person1>><<person>>向你走来。 <<if $watersportsdisable is "f" and $rng lte 20 and $fame.exhibitionism gte 400 and $location isnot "alley">> "嘿,<<girl>>,想赚点钱吗?"<<He>>从<<his>>的口袋里拿出几张钞票。"£30,如果你让我看你撒尿的话。" 你能感觉到这家伙是认真的。 <br><br> <<if $exhibitionism lte 54>> 你还没下流到能接受这样的提议。 <br><br> <<else>> <<link [[同意|Street Urination Show]]>><<set $phase to 1 >><</link>> <br> <</if>> <<link [[拒绝|Street Urination Show]]>><<set $phase to 2 >><</link>><<gstress>> <br> <<elseif $rng gte 65 and $fame.exhibitionism gte 400>> "嘿,我认得你!你是那个喜欢炫耀的<<girl>>。你想赚点钱吗?我给你£50,如果我可以拍一些关于你的<<if $player.gender_appearance is "m">>肉棒<<else>>小穴<</if>>的照片,以此来作为我的……收藏。" <br><br> <<if $exhibitionism lte 54>> 你还没下流到能接受这样的提议。 <br><br> <<elseif !playerChastity()>> <<link [[同意|Street Panties Photo]]>><<set $phase to 1>><</link>><<exhibitionist4>> <br> <<if $exhibitionism gte 75 and $player.vaginaExist and $street4test>> <<link [[为其展示一下所有的|Street Panties Photo]]>><<set $phase to 4>><</link>><<exhibitionist5>> <br> <</if>> <<else>> 在佩戴$worn.genitals.cn_name_cap时,你将无法这样做。 <br><br> <</if>> <<link [[拒绝|Street Panties Photo]]>><<set $phase to 3>><</link>><<gstress>> <br> <<else>> "嘿,<<girl>>,你想赚点钱么?我出£30买你身上的内衣。" <br><br> <<if $exhibitionism lte 34>> 你还没下流到能接受这样的提议。 <br><br> <<else>> <<if $worn.under_lower.one_piece is 1>> 在佩戴$worn.under_upper.cn_name_cap时,你将无法这样做。 <br><br> <<else>> <<if $worn.under_lower.name is "naked">> <<link [["说你没有穿"|Street Panties]]>><<set $phase to 2>><</link>><<exhibitionist2>> <br> <<if $exhibitionism gte 55>> <<link [["展示你没有穿任何内衣"|Street Panties]]>><<set $phase to 4>><</link>><<exhibitionist4>> <</if>> <<else>> <<link [[同意|Street Panties]]>><<set $phase to 1>><<rng>><</link>><<exhibitionist3>> <</if>> <</if>> <br> <</if>> <<link [[拒绝|Street Panties]]>><<set $phase to 3>><</link>><<gstress>> <br> <</if>> <</widget>> <<widget "street5">> <<rng>> <<generate1>><<person1>>一辆汽车停在你身边,坐在驾驶位的那个<<person>>拿着一叠现金在你面前挥了挥,然后说道:"给我看点好东西,我不会让你吃亏的,上车吧。" <br><br> <<if $earSlime.growth gt 50 and $earSlime.defyCooldown lt 8>> <span class="lewd">你感受到脑中的史莱姆命令你上车并屈服于<<him>>。</span>它承诺你顺从会有回报,又威胁你反抗又会产生什么后果。 <br><br> <<link [[服从|Street Car Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 2>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[违抗|Street Car Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <<else>> <<if $promiscuity lte 14>> <<if $uncomfortable.prostituting>> 你还没有淫乱到可以接受这样的提议。 <<else>> <<His>>的提议让你感到反感,但你真的很需要钱。 <</if>> <br><br> <</if>> <<if $promiscuity gte 15>> <<if $rng lte 15 and (crimeSumCurrent() gte 1000 or $fame.prostitution gte 400)>> <<link [[上车|Street Car]]>><<set $phase to 10>><</link>><<promiscuous2>> <br> <<else>> <<link [[上车|Street Car]]>><<set $phase to 1>><</link>><<promiscuous2>> <br> <</if>> <</if>> <<if $promiscuity lte 14 and $uncomfortable.prostituting is false>> <<if $rng lte 15 and (crimeSumCurrent() gte 1000 or $fame.prostitution gte 400)>> <<link [[不情愿地进入|Street Car]]>><<set $desperateaction to 1>><<set $phase to 10>><</link>><<promiscuous2>> <br> <<else>> <<link [[不情愿地进入|Street Car]]>><<set $desperateaction to 1>><<set $phase to 1>><</link>><<promiscuous2>> <br> <</if>> <</if>> <<link [[拒绝|Street Car]]>><<set $phase to 2>><</link>><<gstress>> <</if>> <br> <</widget>> <<widget "street6">> <<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>> 你的$worn.over_lower.cn_name_cap被经过的车辆绊住,<<set $worn.over_lower.integrity -= 10>> <<if $worn.over_lower.integrity lte 0>> <<overlowerruined>><<clothesruinstat>><<if $worn.lower.exposed gte 1>><<set $loweroff to 0>><</if>> <span class="lewd">这让它从你的身上被完全扯了下去</span><<if $worn.lower.exposed gte 1>>,而你的<<lewdness>>完全暴露在了大庭广众之下<</if>>。 <<else>> 拉扯之后,它磨损得更严重了。 <</if>> <br><br> <<destinationeventend>> <<elseif !$worn.over_upper.type.includes("naked")>> 你的$worn.over_upper.cn_name_cap被经过的车辆绊住,<<set $worn.over_upper.integrity -= 10>> <<if $worn.over_upper.integrity lte 0>> <<overupperruined>><<clothesruinstat>><<if $worn.upper.exposed gte 1>><<set $upperoff to 0>><</if>> <span class="lewd">这让它从你的身上被完全扯了下去</span><<if $worn.upper.exposed gte 1>>,而你的<<lewdness>>完全暴露在了大庭广众之下<</if>>。 <<else>> 拉扯之后,它磨损得更严重了。 <</if>> <br><br> <<destinationeventend>> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你的$worn.lower.cn_name_cap被经过的车辆绊住,<<set $worn.lower.integrity -= 10>> <<if $worn.lower.integrity lte 0>> <<lowerruined>><<clothesruinstat>><<set $loweroff to 0>> <span class="lewd">这让它从你的身上被完全扯了下去</span>,而你的<<lewdness>>完全暴露在了大庭广众之下。 <<else>> 拉扯之后,它磨损得更严重了。 <</if>> <br><br> <<destinationeventend>> <<elseif !$worn.upper.type.includes("naked")>> 你的$worn.upper.cn_name_cap被经过的车辆绊住,<<set $worn.upper.integrity -= 10>> <<if $worn.upper.integrity lte 0>> <<upperruined>><<clothesruinstat>><<set $upperoff to 0>> <span class="lewd">这让它从你的身上被完全扯了下去</span>,而你的<<lewdness>>完全暴露在了大庭广众之下。 <<else>> 拉扯之后,它磨损得更严重了。 <</if>> <br><br> <<destinationeventend>> <<else>> <<generate1>><<person1>>一个<<person>>驱车驶过,直勾勾地看着你那裸露的胸部,然后大声喊道:"谢谢你的表演。"这让你感到很不自在。 <<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 100>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <</widget>> <<widget "street7">> <<generate1>><<person1>>你发现<<person>>正在盯着你看,但当你看过去的时候,<<he>>却将头转了过去。 <br><br> <<link [[调情|Street Flirt]]>><<set $phase to 1>><</link>><<promiscuous1>> <br> <<link [[无视|Street Flirt]]>><<set $phase to 2>><</link>> <br> <</widget>> <<widget "street8">> <<beastNEWinit 1 dog>> 一只<<beasttype>>对你呜呜叫着,同时疯狂地摇动尾巴。<<bHe>>在小巷里跑了一段路,然后转过身来看着你,看起来<<bHe>>希望你能跟着<<bhim>>。 <br><br> <<link [[跟随|Street Follow]]>><</link>> <br> <<link [[无视|Street Follow Ignore]]>><</link>> <br> <</widget>> <<widget "street9">> 你注意到一个<<generate1>><<person1>><<person>>在与你擦肩而过的同时偷偷地瞄了两眼你的胸部。 <br><br> <<link [[无视|Street Breast]]>><<set $phase to 1>><</link>> <br> <<if $exhibitionism gte 15>> <<link [[炫耀|Street Breast]]>><<set $phase to 2>><</link>><<exhibitionist2>> <br> <</if>> <</widget>> <<widget "street10">> 一个<<generates1>><<person1>><<person>>从一辆路过的汽车中探出头,然后将一个装满水的气球丢向你。 <br><br> <<athleticsdifficulty 0 500 true>> <<if $athleticsSuccess>> <span class="green">你的身体条件反射般的接住了水球</span>然后<span class = "pink">把它丢回到那辆车上。</span> <br><br> <<switch random(1, 3)>> <<case 1 2>> 水球击中了那个<<person>>的后脑勺,并让<<him>>和车内的人都变得湿漉漉的,随后这些家伙骂骂咧咧的驾车离去。 <br><br> <<default>> <<set $_carcash to random(50, 100)>> 水球击中了挡风玻璃,遮蔽了司机的视野,汽车碾到了地上的窟窿,方向失控而撞上一辆停在路边的汽车。车上的人们匆忙逃走,但你看到那个<<person>>在逃跑的途中落下了<<his>>的钱包。你捡起它,发现里面有着<<moneyGain $_carcash>>。 <br><br> <</switch>> <<elseif (currentSkillValue('danceskill') + $rng) gte 500>><<generate2>><<person2>> 凭借着高超的舞蹈技巧<span class = "green">你优雅而敏捷地躲过水球,它落在了一个不会将水溅到你身上的地方。</span> <br><br> <<if ($rng % 3) is 0>>在你身后的那个<<person>>可就没有这么幸运了。<<He>>全身都湿透了,一些衣服也变得半透明,显露出<<him>>的身体。汽车里传来一阵响亮的喝彩声。 <br> <<if $rng % 2>> 伴随着一声怒吼,那个<<person>>冲进车流,试图追上那台肇事车辆。 <<else>> <<his>>拼命想用<<he>>的包来遮掩,随后其匆忙地跑到了一个较为隐蔽的地方。 <</if>> <br><br> <</if>> <<elseif $player.gender_appearance is "f">> 水球击中了<span class = "red">你的胸部,这让你的上半身被完全浸透了。</span> <<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>> <<set $upperwet to 200>> <</if>> <<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>> <<set $underupperwet to 200>> <</if>> <<effectswater>> <<if $exposed gte 1>> 当汽车飞驰而去时,车里传来一阵热烈的欢呼声。 <</if>> <br><br> <<else>> 水球击中了<span class = "red">你的胯部,这让你的下半身被完全浸透了。</span> <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>> <<set $lowerwet to 200>> <</if>> <<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !playerChastity()>> <<set $underlowerwet to 200>> <</if>> <<effectswater>> <<if $exposed gte 1>> 当汽车飞驰而去时,车里传来一阵热烈的欢呼声。 <</if>> <br><br> <</if>> <<endevent>> <<destinationeventend>> <</widget>> <<widget "streetnight1">> <!-- Modified for Beast People --> <<beastNEWinit 3 dog>> <<if $stray_happiness lte random(1, 100) and $monster is 1 or $bestialitydisable is "f">> 当你在黑暗中前进时,突然听到前方传来一声野兽的咆哮声。你本想转身避开它,却又在后面看见一双发光的眼睛,你现在被包围了。 <br><br> <<link [[继续|Street Dogs]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 当你在黑暗中前进时,突然听到前方传来一声野兽的咆哮声。你本想转身避开它,却又在后面看见一双发光的眼睛正在缓缓靠近,你现在被包围了。 <br><br> 你设法逃脱了,但还是受到了一些伤害。 <<beastescape>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <</widget>> <<widget "streetnight2">> <<if $tower_creature_intro gte 1>> <<loadNPC 0 tower_creature>> <<else>> <<set $tower_creature_intro to 1>> <<set _tower_creature to true>> <<beastNEWinit 1 creature>> <<if $NPCList[0].monster is "monster">> <<set $NPCList[0].fullDescription to "长角的" + ($NPCList[0].gender is "m" ? "男孩" : "女孩")>> <<set $NPCList[0].type to "horned " + ($NPCList[0].gender is "m" ? "boy" : "girl")>> <</if>> <<saveNPC 0 tower_creature>> <</if>> <<if $NPCList[0].monster is "monster" is 1 or $bestialitydisable is "f">> 你听到身后传来了落地的声音,接着是一声低沉的吼叫。你转身看去,你看见一双发亮的黄眼睛。<<bHe>>走到路灯下,你注意到这东西头上竟然有一对犄角。 <<if $NPCList[0].monster is "monster">> <<bhis>>拨开脸上凌乱的头发,然后向你飞扑而来。与此同时,你注意到<<bHe>>露出一个危险且邪性的笑容。 <<else>> 你看见一个无毛且有鳞的脑袋正张大着嘴向你跃来。 <</if>> <br><br> <<link [[站着不动|Street Monster]]>><<set $molestationstart to 1>><</link>> <br> <<link [[跑|Street Monster Run]]>><</link>><<athleticsdifficulty 400 1400>> <br> <<else>> 你听到有什么东西落在了你的身后,紧接着是一声低沉的怒吼,你惊慌失措地跑着,直到你被绊倒在地,没有任何东西跟在你身后。<<beastescape>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <</widget>> <<widget "streetexday1">> 周围有太多的人,你肯定会被看到的。 <br><br> <<link [[躲在汽车下面 (0:10)|Street Ex Day1 Car]]>><<pass 10>><</link>> <br> <<link [[飞奔离开|Street Ex Day1 Sprint]]>><<stress 2>><<trauma 2>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>> <br> <</widget>> <<widget "streetexday2">> 你躲在一处公共汽车候车亭里,一辆公共汽车正绕过拐角向这边驶来,它在靠边停车时放慢了速度。 <<gstress>><<stress 6>> <br><br> <<link [[留在原地,保持低调|Street Ex Day2 Stay]]>><</link>> <br> <<link [[跑|Street Ex Day2 Run]]>><</link>><<athleticsdifficulty 1 1000>> <br> <</widget>> <<widget "streetedenrage">> <<npc Eden>><<person1>><<set $edendays to 0>> <<set $NPCList[0].skills to {athletics: random(750, 1500), security: random(750, 1500)}>> 你听到身后传来的沉重脚步声。<span class="red">有人正在寻找你。</span> <br><br> <<link [[继续|Street Stalk Eden]]>><<set $molestationstart to 1>><</link>> <br> <</widget>> <<widget "streetedenangry">> 你看到马路对面的伊甸,<<npc Eden>><<person1>><<Hes>>正在街上拦住人们并展示一张关于你的粗糙素描,人们似乎很害怕<<him>>,不过<<he>>看起来并不在乎其他人的感受。 <br><br> <<link [[去和伊甸见面|Street Eden Angry]]>><</link>> <br> <<link [[隐藏 (0:25)|Street Eden Angry Hide]]>><<pass 25>><</link>> <br> <</widget>> <<widget "streetedenworried">> <<npc Eden>><<person1>> <<switch random(2)>> <<case 0>> 有人拍了拍你的肩膀,你转身看去,是伊甸。 <<case 1>> 当你走过一个转角时,你与伊甸面对面撞上了。 <<case 2>> 你有一瞬间走了一会神,当你回过神的时候,你几乎差点撞到别人身上。正当你准备道歉的时候,你发现差点被你撞到的人是伊甸。 <</switch>> <br><br> <<if $edenvisitedtown isnot 1>> <<set $edenvisitedtown to 1>> 在城镇环境下看到<<him>>的身影,你感觉有些怪怪的,反而有些期待<<him>>会带来<<his>>的步枪。那样肯定会引发不小的麻烦。 <br><br> <<He>>看起来有些手足无措,但在看到你之后,明显松了一口气。 <<else>> <<He>>在找到你之后明显松了一口气。 <</if>> <<He>>走向你。 <<switch random(2)>> <<case 0>> "你在这里啊,"<<he>>说道。"你真的让我很担心。" <<case 1>> "我终于找到你了,"<<he>>说道,"你还好吗?" <<case 2>> "你还好吗?"<<he>>问道,"我一直在到处找你。" <</switch>> <br><br> <<if $pain gte 20>> 你试图告诉<<him>>你没有事,但<<he>>无法忽视你眼角的泪水。 "你受伤了吗?来让我看一下。" <br><br> <<He>>检查了你的身体并注意到你身上的瘀伤,但你不确定你是否能在街上向<<him>>展示所有伤痕。 <br><br> "我讨厌看到你这个样子,我是怎么告诉你这个地方的?森林对你来说还不够危险吗?" 在这里<<he>>所能做的并不多,但你发现<<his>>的关心让你有一种安心感。 <<lpain>><<ltrauma>><<lstress>><<trauma -1>><<pain -5>><<stress -10>> <<else>> 你向<<him>>保证你过得很好,<<He>>看起来似乎松了一口气。 <</if>> <br><br> "你没有回来过,我很担心,"<<he>>在说着的同时紧皱着眉头。 <<if Time.schoolDay and Time.hour gte 7 and Time.hour lte 14>> "你<<if Time.hour lte 9>>应该去<<else>>应该在<</if>>学校上学,不是吗?如果这是没有办法的。尽快来看我,好吗?" <br><br> <<link [[拥抱|Street Eden Worried Hug]]>><<npcincr Eden love 1>><</link>><<glove>> <br> <<link [[点头|Street Eden Worried Leave]]>><</link>> <<elseif Time.hour lte 4 or Time.hour gte 21>> "已经很晚了,跟我回小屋吧。你可以在那里睡觉并安全过夜。" <br><br> <<link [[同意 (1:00)|Street Eden Worried Go To Cabin]]>><<pass 60>><<set $edendays to 0>><<npcincr Eden dom 1>><</link>> <br> <<link [[拒绝|Street Eden Worried Refuse Cabin]]>><<npcincr Eden love -2>><<npcincr Eden dom -1>><</link>><<llove>> <br> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>> <<link [[建议一起去公园散步 (1:00)|Street Eden Worried Suggest Park]]>><<npcincr Eden love 1>><</link>><<glove>> <<else>> <br> <span class="pink">你认为你和伊甸的羁绊还不够深,无法要求<<him>>与你一起在城镇里共度时光。毕竟<<He>>真的很讨厌这里。</span> <</if>> <<else>> "跟我回小屋吧,你在那里会很安全和温暖的,我们应该一起度过一些时间的。" <br><br> <<link [[同意 (1:00)|Street Eden Worried Go To Cabin]]>><<pass 60>><<set $edendays to 0>><<npcincr Eden dom 1>><</link>> <br> <<link [[拒绝|Street Eden Worried Refuse Cabin]]>><<npcincr Eden love -2>><<npcincr Eden dom -1>><</link>><<llove>> <br> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>> <<link [[建议一起去公园散步 (1:00)|Street Eden Worried Suggest Park]]>><<npcincr Eden love 1>><</link>><<glove>> <<if Time.hour gte 6 and Time.hour lte 20 and $edenshopping is 0>> <br> <<link [[建议前往购物 (1:00)|Street Eden Worried Suggest Shopping]]>><<npcincr Eden love 1>><</link>><<glove>> <</if>> <<else>> <br> <span class="pink">你认为你和伊甸的羁绊还不够深,无法要求<<him>>与你一起在城镇里共度时光。毕竟<<He>>真的很讨厌这里。</span> <</if>> <</if>> <</widget>> <<widget "streetpolice">> <<set $rng1 to random(1, 100)>><<set $rng2 to random(1, 100)>><<set $rng3 to random(1, 100)>><<set $rng4 to random(1, 100)>> <<if currentSkillValue('skulduggery') gte 700 and $rng4 gte 40 and $policemolestation gte 4>> <<if $streetpoliceintro isnot 1>> <<set $streetpoliceintro to 1>> 周围有一些大多数人从未见过的人:扒手、窃贼、掠夺者、绑架者甚至是抢劫犯,哦对了,别忘了还有那些有着饥渴爬行动物眼睛的机会主义强奸犯,这些罪行累累的坏东西就那样蛰伏在阴影中…… 这些家伙就混迹在大庭广众之中:他们有的正坐在长椅上读书,有的正在洗车、遛狗、亦或是正在与客户没完没了地煲着电话粥……<br>就这样,他们打扫着窗户、修剪着灌木、在货车上搬运着货物,然后与小镇里所有的一切都完美地融合在了一起……<br>但是!这些家伙一直都潜藏在那里,只是从来都没人能辨认出这些家伙。 <br><br> 除了你。 <br><br> 凭借对诡计,潜行,偷盗以及欺骗技巧的熟识,你现在可以看到了,你发现了这些家伙的存在,并认出了这些家伙们的本质。 你注意到那些家伙突然一下子就消失了,就像现在这样,但是 <<else>> 你注意到那些扒手小偷和其他街上的人渣都已经消失了,但是 <</if>> <<set $outside to 1>><<set $location to "town">> <span class = "green">你知道这意味着什么。</span> <br><br> 警察。 <br><br> 你没有停下,大步向前走去,在顺利离开那些家伙的视线后,你屏住呼吸,盯着街道。 <br><br> 几分钟后,一辆警车驶了过来。车窗被摇下来,一位警官的眼睛冷冷地扫视着街道,以便于寻找那些放松警惕的罪犯来进行骚扰。 <br><br> 那辆车突然加速了,车上的警察 <<if $rng4 lte 20>> <<generateyv1>> 发现了一个正欲行窃的扒手<<personsimple>>。 <br> 你听到了一阵叫喊, <<elseif $rng4 lte 40>> 循声看去,原来是一个甜甜圈摊位。 <br> 你看到一个警察蹒跚着从车上走了下来, <<elseif $rng4 lte 60>> <<generateyv1>> 你顺着看了过去,发现了一个昏迷的<<if $pronoun is "m">>应召女郎<<else>>娼妓<</if>>。 <br> 你看到那些家伙把一个<<personsimple>>抬到汽车的后座处, <<elseif $rng4 lte 80>> ,后面跟着一群闹哄哄的流浪儿。 <br> 你听到了一阵叫喊, <<else>> 声音直传到街道尽头。 <br> 你注意到其他的犯罪分子们正匆忙从藏身处离开, <</if>>你迅速离开现场。 <br><br> <<endevent>> <<destinationeventend>> <<else>> <<generatePolice 1>><<generatePolice 2>><<generates3>><<person1>> <<set $weekly.streetPolice to true>> <<if $policemolestation gte 5 and $rng1 gte 50>> 一辆警车停在了你的身边,一个<<person>>和一个<<person2>><<person>>从车上走了下来。 <br> "站住!"那个<<person2>><<person>>命令道,随后这二人快速前进,你感觉到一只手粗暴地抓住你的后颈,然后在压住你的脊椎的同时将手用力向后提去。 <br><br> "别再做愚蠢的事了,小偷。"那个<<person1>><<person>>在你耳边轻声说道,"让我的日子过得轻松一点吧。" <br><br> 你的脑海里飞快地回想着你所做过的每一件下流事与其他所犯下的罪行。 <<if crimeSumCurrent() gte 1000>> 警察知道了吗?这次是来逮捕你的吗?你无法开口,害怕你一开口说话就会证实警察的猜测。你看了看这两人的脸,透过这两个警察的眼睛,你看到里面正燃烧着欲望和上位者独有的权力感,你曾经见过这样的眼神。 <<else>> 但那些事情都被解决了啊。你看了看这两人的脸,透过这两个警察的眼睛,你看到里面正燃烧着欲望和上位者独有的权力感,毫无掩饰。你曾经见过这样的眼神。 <</if>> <br><br> <<if $player.gender_appearance is "m">> "先生, <<else>> "女士, <</if>><<person2>><<person>>说,"我们接到报告,一名符合你描述的现行犯在这一地区犯下了多起罪行。非法入侵,入室抢窃,盗窃。因此,我们有合法权力搜查你身上的违禁品。不会有问题吧?" 警官的声音很响亮,这是在给关注事件发展的公众编造一个"幌子"。 <br><br> 你不确定你应该如何回应。那个<<person1>><<person>>弯下腰,好像在你耳边低语着一些安慰的话语,随后又是要求一个大庭广众下的"表演"。"配合一下,这很快就会结束的,但你反抗的话……" 威胁的话语戛然而止,你很容易就理解了其中的含义。 <br><br> "如果你是无辜的,你就没什么好怕的。"那个<<person2>><<person>>说道,一对老夫妇在经过这里时停下了脚步并皱起眉头看向你。"那么,我们可以开始搜查你了么?" <br> 一个看起来和你差不多大的<<person3>><<person>>已经掏出手机准备拍摄了。 <br><br> <<link [[允许检查|Street Police Extreme]]>><<set $phase to 1>><</link>> <br> <<link [[跑|Street Police Run Extreme]]>><<crimeUp 100 "resisting">><</link>><<athleticsdifficulty 1 1200>><<crime "resisting">> <br> <<if $money gte 30000>> <<link [[贿赂 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>> <br> <</if>> <<elseif $policemolestation gte 4 and $rng2 gte 50>> 一辆警车停在你身边,一个<<person>>和一个<<person2>><<person>>从车上走下来,这两人在控制住你之后,其中一人死死握住你的后颈。 <br><br> "别紧张,小偷。"那个<<person1>><<person>>在你耳边轻声说道,"别做傻事。" <br><br> 你的脑海里飞快地回想着你所做过的每一件下流事与其他所犯下的罪行。 <<if crimeSumCurrent() gte 1000>> 警察知道了吗?这次是来逮捕你的吗?你无法开口,害怕你一开口说话就会证实警察的猜测。你看了看这两人的脸,透过这两个警察的眼睛,你看到里面正燃烧着欲望和上位者独有的权力感。 <<else>> 但那些事情都被解决了啊。你看了看这两人的脸,透过这两个警察的眼睛,你看到里面正燃烧着欲望和上位者独有的权力感,毫无掩饰。 <</if>> <br><br> <<if $player.gender_appearance is "m">> "年轻人, <<else>> "年轻的小姐, <</if>>"<<person2>><<person>>说,"我们接到报告说,有符合你描述的人在这个这处街区犯下了各种罪行。非法入侵,入室抢窃,盗窃。因此,我们有权对你进行搜查,看看你身上是否有违禁品。不会有问题吧?" 警官的声音很响亮,这是在给关注事件发展的公众编造一个"幌子"。 <br><br> 你不确定你应该如何回应。那个<<person1>><<person>>弯下腰,好像在你耳边低语着一些安慰的话语,随后又是要求一个大庭广众下的"表演"。"配合一下,几分钟就OK了,但如果你反抗的话……就……" 威胁的话语悬而未决,你很容易就理解了其中的含义。 <br><br> "那么,我们可以开始搜查你了么?"那个<<person2>><<person>>说道,一对散步的老夫妇在经过这里时停下了脚步并皱起眉头看向你们,还有一个与你年龄相仿的<<person3>><<person>>正掏出<<his>>的手机准备拍摄。 <br><br> <<link [[允许检查|Street Police Full]]>><<set $phase to 1>><</link>> <br> <<link [[跑|Street Police Run]]>><<crimeUp 100 "resisting">><</link>><<athleticsdifficulty 1 1200>><<crime "resisting">> <br> <<if $money gte 30000>> <<link [[贿赂 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>> <br> <</if>> <<elseif $policemolestation gte 3 and $rng3 gte 50>> 一辆警车停在你身边,一个<<person>>和一个<<person2>><<person>>从车上走下来,这两人快速地来到你身边,随后其中一人重重拍在了你的肩膀上。 <br><br> "别紧张,"那个<<person1>><<person>>在你耳边轻声说道,"我们知道你一直在做些什么。" <br><br> 你的脑海里飞快地回想着你所做过的每一件下流事与其他所犯下的罪行。 <<if crimeSumCurrent() gte 1000>> 警察知道了吗?这次是来逮捕你的吗?你无法开口,害怕你一开口说话就会证实警察的猜测。你看了看这两人的脸,透过这两个警察的眼睛,你看到里面正燃烧着欲望。 <<else>> 但那些事情都被解决了啊。你看了看这两人的脸,透过这两个警察的眼睛,你看到里面正燃烧着欲望和上位者独有的权力感,几乎没有掩饰。 <</if>> <br><br> <<if $player.gender_appearance is "m">> "年轻人," <<else>> "年轻的小姐," <</if>> 那个<<person2>><<person>>说道:"我们接到报告,有一个符合你特征的家伙正在这片区域入室盗窃。因此,我们有合法权利对你进行违禁品搜查,你是否同意就在这里进行搜查?"那个警官大声说着,为围观群众们编造了一个幌子,"还是说我们把你带回局里去?" <br><br> 你不确定你应该如何回应。那个<<person1>><<person>>弯下腰,好像在你耳边低语着一些安慰的话语,随后又是要求一个大庭广众下的"表演"。 <br> "在这里玩的话,你很快就可以自由了。或者我们可以在局子里一起度过整个晚上……这都取决于你的选择。" <br><br> "你同意搜查么?"那个<<person2>><<person>>说道,一对散步的老夫妇在经过这里时停下了脚步并看向你们,还有一个与你年龄相仿的<<person3>><<person>>正看向这里,<<his>>拿着手机时刻准备着拍摄一些有趣的内容。 <br><br> <<link [[允许检查|Street Police Mid]]>><<set $phase to 1>><</link>> <br> <<link [[跑|Street Police Run Mid]]>><<crimeUp 100 "resisting">><</link>><<physiquedifficulty 4500 12000>><<crime "resisting">> <br> <<if $money gte 30000>> <<link [[贿赂 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>> <br> <</if>> <<elseif $policemolestation gte 2 and $rng4 gte 50>> 一辆警车停在你身边,一个<<person>>和一个<<person2>><<person>>从车上走了下来。 <br> "你! <<if $player.gender_appearance is "m">> 小子,稍微等一下。" <br><br> 那两人走了过来,并将手搭在了你的肩膀上。 <br><br> "先生," <<else>> 姑娘,稍微等一下。" <br><br> 那两人走了过来,并将手搭在了你的肩膀上。 <br><br> "女士," <</if>> 那个<<person2>><<person>>大声说道:"我们接到报告,有一名符合你特征的罪犯正在这一地区活动。根据《根除抢劫和偷窃法》第4条规定,我们有合法权力拦截并搜查你身上的违禁品,你想试图反抗吗?" <br><br> 你不知道该如何回应,而那个<<person1>><<person>>则弯下腰,像是要说一些保证之类的话语。 <br> "别紧张,"<<He>>在你耳边轻声说道,"我们知道你一直在做些什么, <<if crimeSumCurrent() gte 1000>> 而且我们可以随时逮捕你,但我们不是来做这个的。至少现在不是吗,放聪明点,配合我们玩下去,你甚至可能会喜欢它的。" <<else>> 而且你知道我们无法证明这一点,但我们仍然是警察,我们不仅知道你是谁,关键是我们能让你的生活变得更加困难。只要你放聪明点,多配合一下。" <</if>> <br> <<He>>拍拍你的肩膀,然后往后退了一步。 <br><br> 这些家伙完美地掩饰了自己。乍一看之下,这些人完全是因为这个职业所以才有这个兴趣,但这些家伙眼睛里的欲望和权力出卖了这些家伙。 <br> 你不知道该如何回应。 <br><br> "你同意搜查吗?"那个<<person2>><<person>>厉声问道。 <br> 一个与你年龄相仿的<<person3>><<person>>正站在附近兴奋地观看着,似乎希望能瞥见一些淫秽的东西。 <br><br> <<link [[同意|Street Police Lite]]>><<set $phase to 1>><</link>> <br> <<link [[跑|Street Police Run Mid]]>><<crimeUp 50 "resisting">><</link>><<physiquedifficulty 4500 12000>><<crime "resisting">> <br> <<if $money gte 30000>> <<link [[贿赂 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>> <br> <</if>> <<elseif $policemolestation gte 1 and $rng1 gte 50>> 一辆警车停在你身边,一个<<person>>和一个<<person2>><<person>>从车上走了下来。 <br> "你! <<if $player.gender_appearance is "m">> 小子,稍微等一下。" <br><br> 那两人走了过来,并将手搭在了你的肩膀上。 <br><br> "先生," <<else>> 姑娘,稍微等一下。" <br><br> 那两人走了过来,并将手搭在了你的肩膀上。 <br><br> "女士," <</if>> 那个<<person2>><<person>>大声说道:"我们接到报告,有一名符合你特征的罪犯正在这一地区活动。根据《根除抢劫和偷窃法》第4条规定,我们有合法权力拦截并搜查你身上的违禁品,你想试图反抗吗?" <br><br> 乍一看之下,这些人完全是因为这个职业所以才有这个兴趣,但这些家伙眼睛里的欲望和权力出卖了这些家伙,这些家伙真的完美地掩饰了自己。 <br><br> 你不知道该如何回应,而那个<<person1>><<person>>则弯下腰,像是要说一些保证之类的话语。 <br> "别紧张,"<<He>>低声说道,"很快就会结束了,说不定你还会享受它呢。" <br><br> <<He>>拍拍你的肩膀,然后往后退了一步。 <br><br> "你同意搜查吗?"那个<<person2>><<person>>厉声问道。 <br> 一个与你年龄相仿的<<person3>><<person>>正站在附近兴奋地观看着,似乎希望能瞥见一些淫秽的东西。 <br><br> <<link [[同意|Street Police Search Lewd]]>><<set $phase to 1>><</link>> <br> <<link [[跑|Street Police Run Lite]]>><<crimeUp 50 "resisting">><</link>><<physiquedifficulty 3000 8000>><<crime "resisting">> <br> <<if $money gte 30000>> <<link [[贿赂 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>> <br> <</if>> <<else>> 一辆警车停在你身边,一个<<person>>和一个<<person2>><<person>>从车上走了下来。 <br> "你! <<if $player.gender_appearance is "m">> 男孩。站在那别动。" <br><br> 这两人走近并停下靠近你,形成了一个半角包围的情况。 <br><br> "先生," <<else>> 女孩。站在那别动。" <br><br> 这两人走近并停下靠近你,形成了一个半角包围的情况。 <br><br> "女士," <</if>> 那个<<person2>><<person>>大声说道:"我们接到报告,有一名符合你特征的罪犯正在这一地区活动。根据《根除抢劫和偷窃法》第4条规定,我们有合法权力搜查你身上的违禁品,你想试图反抗吗?" <br><br> 你的脑海里飞快地回想着你所做过的每一件下流事与其他所犯下的罪行。 <<if crimeSumCurrent() gte 1000>> 警察知道了吗?这次是来逮捕你的吗?你无法开口,害怕你一开口说话就会证实警察的猜测。你看了看这两人的脸,透过这两个警察的眼睛,你看到的只是上班族的无奈与敷衍。这只是一次普通的搜查。 <<else>> 但那些事情都被解决了啊。你看了看这两人的脸,透过这两个警察的眼睛,你看到了无聊和敷衍的感觉,这只是一次普通的搜查,一次普通的骚扰,这些家伙拿来打发时间的乐子。 <</if>> <br><br> <<if $player.gender_appearance is "m">> "年轻人," <<else>> "年轻的小姐," <</if>> 那个<<person2>><<person>>说道。"如果你是无辜的话,那你就没什么好怕的,这不会是什么大问题,对吗?" <br><br> 你不知道该如何回应,而那个<<person1>><<person>>则弯下腰,试图安慰你,"这就是一次普通的搜查,就让我们在这里把事情解决了吧,我觉得你也不想被带回警局吧……" <br><br> "那么,我们可以开始搜查你了么?"那个<<person2>><<person>>说道,一对散步的老夫妇刚好路过这里,还有一个与你年龄相仿的<<person3>><<person>>正饶有趣味的看向这边。 <br><br> <<link [[同意|Street Police Search]]>><<set $phase to 1>><</link>> <br> <<link [[跑|Street Police Run Lite]]>><<crimeUp 50 "resisting">><</link>><<physiquedifficulty 3000 8000>><<crime "resisting">> <br> <<if $money gte 30000>> <<link [[贿赂 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>> <br> <</if>> <</if>> <</if>> <</widget>> <<widget "streettentacle">> <<set $phase to 0>> <<set _target to 'none'>> 你感觉到有东西在触碰你的大腿。你往下看,一条粘乎乎的触手从一个敞开的检修井中伸了出来,它在你的腿上蠕动, <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if !playerChastity() and !$worn.under_lower.type.includes("naked")>> 挂起你的$worn.lower.cn_name_cap,随后与你的$worn.under_lower.cn_name_cap纠缠在了一起。 <<elseif $worn.under_lower.type.includes("naked")>> 挂起你的$worn.lower.cn_name_cap,随后它在衣物内缠绕摸索着,直到接触到你的 <<set $phase to 1>> <<rng>> <<if $analdisable is "f" and $rng gte 60>> 肛门。 <<set _target to 'anus'>> <<else>> <<if $player.penisExist>> <<penis>>。 <<set _target to 'penis'>> <<elseif $player.vaginaExist>> <<pussy>>。 <<set _target to 'pussy'>> <<else>> 下体。 <<set _target to 'none'>><<set $phase to 0>> <</if>> <</if>> 你察觉到一种兴奋的颤抖感从触手上传来。 <<else>> 挂起了你的$worn.lower.cn_name_cap,它随之卷起并缠绕在了衣物表面。 <</if>> <<elseif $worn.lower.type.includes("naked")>> <<if !playerChastity() and !$worn.under_lower.type.includes("naked")>> 并缠绕在你的$worn.under_lower.cn_name_cap上。 <<else>> 你的大腿并盘绕在其上。 <<set $phase to 2>> <</if>> <<else>> 并缠绕在你的$worn.lower.cn_name_cap上。 <</if>> <br><br> <<if $phase is 0>> <<link [[抓紧你的衣物|Street Tentacle Hold]]>><</link>><<physiquedifficulty 5000 16000>> <</if>> <br> <<if $leftarm isnot "bound" or $rightarm isnot "bound">> <<link [[抓住触手|Street Tentacle Grab]]>><</link>><<physiquedifficulty 5000 16000>><<deviant1>> <br> <<if ($phase isnot 1) and $deviancy gte 55>> <<link [[抚摸触手|Street Tentacle Stroke]]>><</link>><<deviant3>> <br> <</if>> <</if>> <<if $deviancy gte 75 and $phase is 1>> <<if _target is 'anus'>> <<link [[让触手继续前进|Street Tentacle Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>><<deviant5>> <<elseif _target is 'pussy'>> <<link [[让触手继续前进|Street Tentacle Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<deviant5>> <<elseif _target is 'penis'>> <<link [[让触手继续前进|Street Tentacle Sex]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant5>> <</if>> <br> <</if>> <<link [[尝试逃跑|Street Tentacle Run]]>><<stress 3>><<trauma 3>><</link>><<gtrauma>><<gstress>> <br> <</widget>> <<widget "streetfamerape">> <<generate1>><<generate2>>一个蒙面的身影从阴影中走出并挡住了你前面的路。你本想转身绕路,却看到另一个人正从后面逐步逼近。 <br><br> <<link [[跑|Street Stalk Group Run]]>><<set $molestationstart to 1>><</link>> <br> <<link [[站着不动|Street Fame Rape Stand]]>><</link>> <br> <</widget>> <<widget "streetheeltrip">> 你脚下一个踉跄,这让你向前跌倒,当你的脸接近地面时,你意识到你可能可以再挽救一下。 <br><br> <<link [[试着恢复平衡|Street Heel Trip Balance]]>><<tiredness 6>><</link>><<athleticsdifficulty 1 800>> <br> <<link [[让脸朝地|Street Heel Trip Fall]]>><</link>><<ggpain>> <br> <</widget>> <<widget "kylarwatched">> <<run statusCheck("Kylar")>> <<if _kylarStatus.includes("Love") and $kylar_mad is 1 and $syndromekylar isnot 1>> <<npc Kylar>><<person1>> <span class="red">你的脖子突然传来一阵刺痛。</span>无力感瞬间充斥全身,你晃悠悠地抬起手向颈后摸去,在大概确定是一支飞镖刺入你的脖子后,你昏迷了过去。 <br><br> <<link [[继续|Kylar Abduction Intro]]>><<endevent>><<unset $kylar_mad>><</link>> <br> <<elseif $dangerevent gte 81>> <<set $kylarwatchedtimer -= 1>> <<generate1>><<person1>>你身后似乎有声音。<<catcall>>在你做出反应之前,一双手就抓住了你。只见一道银光闪现而过,<<He>>抽噎着攥住<<his>>的脖子,取下一个麻醉镖,就这样翻着白眼轰然倒地。 <br><br> <<link [[抢劫|Street Kylar Rob]]>><</link>><<crime "petty">> <br> <<link [[寻求帮助 (0:10)|Street Kylar Help]]>><<pass 10>><<famegood 2>><</link>> <br> <<link [[离开|Street Kylar Leave]]>><</link>> <br> <<elseif $dangerevent gte 61>> <<set $kylarwatchedtimer -= 1>> <<generate1>><<person1>>你看见一个<<person>>正在打量着你,在注意到你的视线后,<<He>>眨了眨眼。 <br><br> <<link [[眨眼回应|Street Kylar Wink]]>><<npcincr Kylar rage 5>><</link>><<promiscuous1>><<gksuspicion>> <br> <<link [[无视|Street Kylar Ignore]]>><</link>> <br> <<elseif $dangerevent gte 41>> <<set $kylarwatchedtimer -= 1>> <<if $worn.over_lower.name isnot "naked">> 你感觉你的$worn.over_lower.cn_name_cap被扯了一下, <<set $lowercoloursaved to $worn.over_lower.colour>><<set $worn.over_lower.integrity -= 30>> <<if $worn.over_lower.integrity lte 0>> <<set _name to clone($worn.lower.cn_name_cap)>> <<overlowerruined>><<exposure>> <<if $exposed gte 1>> 接着其被撕裂开来,一种无形的力量将它从你的身体上撕落,<<covered>>剩余散落的衣物也从你身上飞走。 <br><br> <<link [[追|Street Kylar Chase]]>><<fameexhibitionism 10>><<trauma 6>><<stress 6>><</link>><<athleticsdifficulty 1 600>><<gtrauma>><<gstress>> <br> <<link [[隐藏|Street Kylar Hide]]>><</link>> <br> <<else>> 然后一滴眼泪就像你的_name那样被一股无形的力量撕扯,它在空中飞行,并消失在一扇敞开的窗户里。 <br><br> <<destinationeventend>> <</if>> <<else>> 然后是一阵撕裂声,你身上的某块布料也被一股无形的力量撕扯掉了,它在空中飞翔着,直到消失在了一扇打开的窗户里。 <br><br> <<destinationeventend>> <</if>> <<else>> 你感觉到你的$worn.lower.cn_name_cap被拉了一下, <<set $lowercoloursaved to $worn.lower.colour>><<set $worn.lower.integrity -= 30>> <<if $worn.lower.integrity lte 0>> <<lowerruined>><<exposure>> 接着其被撕裂开来,一种无形的力量将它从你的身体上撕落,<<covered>>剩余散落的衣物也从你身上飞走。 <br><br> <<link [[追|Street Kylar Chase]]>><<fameexhibitionism 10>><<trauma 6>><<stress 6>><</link>><<athleticsdifficulty 1 600>><<gtrauma>><<gstress>> <br> <<link [[隐藏|Street Kylar Hide]]>><</link>> <br> <<else>> 然后是一阵撕裂声,你身上的某块布料也被一股无形的力量撕扯掉了,它在空中飞翔着,直到消失在了一扇打开的窗户里。 <br><br> <<destinationeventend>> <</if>> <</if>> <<elseif _kylarStatus.includesAll("Love","Lust")>> <<set $kylarwatchedtimer to 0>><<rngWraith 2 "night">> <<npc Kylar>><<person1>>有什么东西拽着你的胳膊,你扭头看去,是凯拉尔。"嗨,"<<he>>吞吞吐吐说着的同时试图把你拉向一条黑暗的小巷,"我想……我想求你和我做些特别的事情,你能和我去一个没人的地方么?" <br><br> <<if $wraith.state and _wraithEvent and (["haunt", "despair"].includes($wraith.state) or ["dead","sold"].includes($wraith.offspring))>> <<set $wraith.mimic to "Kylar">><<set $wraith.exit to "town">> <<link [[和凯拉尔一块去|Wraith Mimic Fight]]>><<set $sexstart to 1>><</link>><<promiscuous1>><<gglove>><<llksuspicion>> <br> <<link [[拒绝|Wraith Mimic Kylar]]>><</link>><<lllove>><<gggksuspicion>> <<else>> <<link [[和凯拉尔一块去|Street Kylar Sex]]>><<set $sexstart to 1>><<npcincr Kylar love 5>><<npcincr Kylar rage -10>><</link>><<promiscuous1>><<gglove>><<llksuspicion>> <br> <<link [[拒绝|Street Kylar Refuse]]>><<npcincr Kylar love -5>><<npcincr Kylar rage 20>><</link>><<lllove>><<gggksuspicion>> <</if>> <br><br> <<else>> <<npc Kylar>><<person1>>你看到凯拉尔正在马路对面盯着你,当一辆公共汽车从你们中间经过时,<<hes>>就消失不见了。 <<gstress>><<stress 6>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <</widget>> <<widget "streetsexfame">> <<rng>> <<if $rng gte 81>> <<generate1>><<generate2>><<person1>>一个<<person>>和一个<<person2>><<person>>从你身边经过,那个<<person1>><<person>>回头看了看你,然后向<<his>>的朋友靠了靠,"我认得<<phim>>,是那个镇上有名的公交车。" 那个<<person2>><<person>>笑着回头看了看,你满脸通红地继续前进。 <<elseif $rng gte 61>> <<generate1>><<person1>>一个<<person>>在街对面对你喊道:"嘿,你上了我所有的朋友,所以你什么时候来上我呢?"这引起了人们的注意,周围的人群盯着你并开哈窃窃私语。你满脸通红地加速离开这里。 <<elseif $rng gte 41>> <<generate1>><<person1>>一个<<person>>从你身边经过时抓住了你的胳膊。"我认识你,"当你挣脱<<he>>的手时,<<his>>突然说道。"你就是那个人人都在谈论的荡妇。" 你满脸通红地加速离开了这里。 <<elseif $rng gte 21>> <<generatey1>><<person1>>一群<<personsimple>>在经过时看着你笑了一下,这些家伙一直时不时地回头看向你并私下里窃窃私语。你能听出"容易"和"荡妇"这两个词,你的脸红了起来。 <<else>> <<generate1>><<generate2>>一个<<person1>><<person>>在路对面指了指你,然后转身对<<his>>的朋友说道。"就是那个人,我跟你说过的那个荡妇。"你的脸一下子红了起来。 <</if>> <<gtrauma>><<gstress>><<trauma 3>><<stress 3>> <br><br> <<endevent>> <<destinationeventend>> <</widget>> <<widget "streetprostitutionfame">> <<rng>> <<if $rng gte 81>> <<generate1>><<generate2>><<person1>>一个<<person>>和一个<<person2>><<person>>从你身边经过,那个<<person1>><<person>>回头看了看你,然后向<<his>>的朋友靠了靠,"我认得<<phim>>,<<pshe>>为了钱甚至可以出卖灵魂。" 那个<<person2>><<person>>笑着回头看了看,你满脸通红地继续前进。 <<elseif $rng gte 61>> <<generate1>><<person1>>一个<<person>>在街对面对你喊道: "嘿,你嗦舔了我所有的朋友,所以让你口交的价格是多少?"这引起了人们的注意,周围的人群盯着你并开哈窃窃私语。你满脸通红地加速离开这里。 <<elseif $rng gte 41>> <<generate1>><<person1>>一个<<person>>从你身边经过时抓住了你的胳膊。"我认识你,"当你挣脱<<he>>的手时,<<his>>突然说道。"你就是那个人人都在谈论的娼妓。" 你满脸通红地加速离开了这里。 <<elseif $rng gte 21>> <<generatey1>><<person1>>一群<<personsimple>>在经过时看着你笑了一下,这些家伙一直时不时地回头看向你并私下里窃窃私语。你能听出"娼妓"和"荡货"这两个词,你的脸红了起来。 <<else>> <<generate1>><<generate2>>一个<<person1>><<person>>在路对面指了指你,然后转身对<<his>>的朋友说道。"就是那个人,我跟你说过的那个娼妓。"你的脸一下子红了起来。 <</if>> <<gtrauma>><<gstress>><<trauma 3>><<stress 3>> <br><br> <<endevent>> <<destinationeventend>> <</widget>> <<widget "streetrapefame">> <<rng>> <<if $rng gte 81>> <<generate1>><<generate2>><<person1>>一个<<person>>和一个<<person2>><<person>>从你身边经过,那个<<person1>><<person>>回头看了看你,然后向<<his>>的朋友靠了靠,"我认得<<phim>>,是那个镇上有名的公用玩具。" 那个<<person2>><<person>>笑着回头看了看,你满脸通红地继续前进。 <<elseif $rng gte 61>> <<generate1>><<person1>>一个<<person>>在街对面对你喊道:"嘿,我所有的朋友都上过你了,我很快也会来和你玩玩了。"这引起了人们的注意,周围的人群盯着你并开始窃窃私语。你满脸通红地加速离开这里。 <<elseif $rng gte 41>> <<generate1>><<person1>>一个<<person>>从你身边经过时抓住了你的胳膊。"我认识你,"当你挣脱<<he>>的手时,<<his>>突然说道。"你就是那个人人都在谈论的混蛋。" 你满脸通红地加速离开了这里。 <<elseif $rng gte 21>> <<generatey1>><<person1>>一群<<personsimple>>在经过时看着你笑了一下,这些家伙一直时不时地回头看向你并私下里窃窃私语。你能听出"肉便器"和"精液处理器"这两个词,你的脸红了起来。 <<else>> <<generate1>><<generate2>>一个<<person1>><<person>>在路对面指了指你,然后转身对<<his>>的朋友说道。"就是那个人,我跟你说过的那个肉便器。"你的脸一下子红了起来。 <</if>> <<gtrauma>><<gstress>><<trauma 3>><<stress 3>> <br><br> <<endevent>> <<destinationeventend>> <</widget>> <<widget "streetbestialityfame">> <<rng>> <<if $rng gte 81>> <<generate1>><<generate2>><<person1>>一个<<person>>和一个<<person2>><<person>>从你身边经过,那个<<person1>><<person>>回头看了看你,然后向<<his>>的朋友靠了靠,"我认得<<phim>>,是那个镇上特别喜欢和动物做的家伙。" 那个<<person2>><<person>>笑着回头看了看,你满脸通红地继续前进。 <<elseif $rng gte 61>> <<generate1>><<person1>>一个<<person>>在街对面对你喊道: "嘿,流浪狗收容所需要你,你什么时候去为那些狗狗爽爽呢?"这引起了人们的注意,周围的人群盯着你并开哈窃窃私语。你满脸通红地加速离开这里。 <<elseif $rng gte 41>> <<generate1>><<person1>>一个<<person>>从你身边经过时抓住了你的胳膊。"我认识你,"当你挣脱<<he>>的手时,<<his>>突然说道。"你就是那个人人都在谈论的那个,和动物做爱的家伙。" 你满脸通红地加速离开了这里。 <<elseif $rng gte 21>> <<generatey1>><<person1>>一群<<personsimple>>在经过时看着你笑了一下,这些家伙一直时不时地回头看向你并私下里窃窃私语。你能听出"狗"和"婊子"这两个词,你的脸红了起来。 <<else>> <<generate1>><<generate2>>一个<<person1>><<person>>在路对面指了指你,然后转身对<<his>>的朋友说道。"就是那个人,我跟你说过的那个骚货,和动物做爱的那个。" 你的脸一下子红了起来。 <</if>> <<gtrauma>><<gstress>><<trauma 3>><<stress 3>> <br><br> <<endevent>> <<destinationeventend>> <</widget>> <<widget "streetpregnancyfame">> <<rng>> <<if playerBellyVisible()>> <<if $rng gte 81>> <<generate1>><<generate2>><<person1>>一个<<person>>和一个<<person2>><<person>>从你身边经过,那个<<person1>><<person>>回头看了看你,然后向<<his>>的朋友靠了靠,"我认得<<phim>>,是那个一直在怀孕的家伙。" 那个<<person2>><<person>>笑着回头看了看,你满脸通红地继续前进。 <<elseif $rng gte 61>> <<generate1>><<person1>>一个<<person>>在街对面对你喊道:"嘿,我有多少朋友让你怀孕过?我很快也会来和你玩玩了。"这引起了人们的注意,周围的人群盯着你并开始窃窃私语。你满脸通红地加速离开这里。 <<elseif $rng gte 41>> <<generate1>><<person1>>一个<<person>>从你身边经过时抓住了你的胳膊。"我认识你,"当你挣脱<<he>>的手时,<<his>>突然说道。"你就是那个人人都在谈论的家伙,总是想方设法的怀孕,你的孩子们怎么样了?"你满脸通红地加速离开了这里。 <<elseif $rng gte 21>> <<generate1>><<person1>>一群<<if $pronoun is "m">>男孩<<else>>女孩<</if>>在与你擦肩而过时看着你笑了一下,这些家伙一直时不时地回头看向你并私下里窃窃私语。你能听出"怀孕"和"荡货"这两个词,你的脸红了起来。 <<else>> <<generate1>><<generate2>>一个<<person1>><<person>>在路对面指了指你,然后转身对<<his>>的朋友说道。"就是那个人,我跟你说过的那个骚货,经常搞大肚子的那个。" 你的脸一下子红了起来。 <</if>> <<gtrauma>><<gstress>><<trauma 3>><<stress 3>> <br><br> <<else>> <<if $rng gte 81>> <<generate1>><<generate2>><<person1>>一个<<person>>和一个<<person2>><<person>>从你身边经过,那个<<person1>><<person>>回头看了看你,然后向<<his>>的朋友靠了靠:"我认得<<phim>>,是那个一直在怀孕的家伙。喂,你需要另外一个捐精者么?" 那个<<person2>><<person>>笑着回头看了看,你满脸通红地继续前进。 <<elseif $rng gte 61>> <<generate1>><<person1>>一个<<person>>在街对面对你喊道:"嘿,我有多少朋友让你怀孕过?也是时候该我了吧。"这引起了人们的注意,周围的人群盯着你并开始窃窃私语。你满脸通红地加速离开这里。 <<elseif $rng gte 41>> <<generate1>><<person1>>一个<<person>>从你身边经过时抓住了你的胳膊。"我认识你,"当你挣脱<<he>>的手时,<<his>>突然说道。"你就是那个人人都在谈论的家伙,总是想方设法的怀孕,你的孩子们怎么样了?"你满脸通红地加速离开了这里。 <<elseif $rng gte 21>> <<generate1>><<person1>>一群<<if $pronoun is "m">>男孩<<else>>女孩<</if>>在与你擦肩而过时看着你笑了一下,这些家伙一直时不时地回头看向你并私下里窃窃私语。你能听出"怀孕"和"荡货"这两个词,你的脸红了起来。 <<else>> <<generate1>><<generate2>>一个<<person1>><<person>>在路对面指了指你,然后转身对<<his>>的朋友说道。"就是那个人,我跟你说过的那个骚货,那个想怀孕的家伙。" 你的脸一下子红了起来。 <</if>> <<gtrauma>><<gstress>><<trauma 3>><<stress 3>> <br><br> <</if>> <<endevent>> <<destinationeventend>> <</widget>> <<widget "famesalute">> <<print either("比一个耶的手势", "飞吻", "挥手", "微微鞠躬", "wink")>> <</widget>> <<widget "sayexhibproud">> <<print either("我为我的身体感到自豪。", "我很高兴你喜欢我的身体。", "我认为我的身体值得被人看到。", "我喜欢炫耀自己的身体。", "被人看到我的裸体让我感到很兴奋。", "暴露我的身体使我感到兴奋。", "我的裸体看起来很不错,你觉得呢?", "我对自己的身体感到很满意。")>> <</widget>> <<widget "streetexhibitionismfame">> <<rng>> <<outfitChecks>> <<if $rng gte 81>> <<generate1>><<generate2>><<person1>>一个<<person>>和一个<<person2>><<person>>从你身边经过,那个<<person1>><<person>>回头看了看你,然后向<<his>>的朋友靠了靠,"我认得<<phim>>,那家伙裸体身材真不错。" 那个<<person2>><<person>>笑着回头看了看,你满脸通红地继续前进。 <<set $phase to 1>> <<elseif $rng gte 61>> <<generate1>><<person1>>一个<<person>>在街对面对你喊道:"嘿,你穿了衣服,我都认不出来了。"这引起了人们的注意,周围的人群盯着你并开哈窃窃私语。你满脸通红地加速离开这里。 <<set $phase to 2>> <<elseif $rng gte 41>> <<generate1>><<person1>>一个<<person>>从你身边经过时抓住了你的胳膊。"我认识你,"当你挣脱<<he>>的手时,<<his>>突然说道。" 你就是那个喜欢在公共场合脱衣服的荡妇。" 你满脸通红地加速离开了这里。 <<set $phase to 3>> <<elseif $rng gte 21>> <<generates1>><<person1>>一群<<personsimple>>在经过时看着你笑了一下,这些家伙一直时不时地回头看向你并窃窃私语。你能听出"裸体"和"骚货"这两个词。 <<set $phase to 4>> <<else>> <<generate1>><<generate2>>一个<<person1>><<person>>在路对面指了指你,然后转身对<<his>>的朋友说道。"就是那个人,我跟你说我看见的那个裸体。" <<set $phase to 5>> <</if>> <br><br> <<link [[无视|Street Exhibitionism Fame Shamed]]>><</link>><<gtrauma>><<gstress>> <br> <<if $exhibitionism gte 55 and ($uncomfortable.underwear is false or $uncomfortable.nude is false)>> <<link [[炫耀|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'words'>><<set $flaunt_part to 'none'>><</link>><<lstress>> <br> <</if>> <<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>> <<if $exhibitionism gte 75 and $worn.under_lower.type.includes("naked") and $uncomfortable.nude is false>> <<link [[炫耀你的裙子|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'skirt'>><<set $flaunt_part to 'genitals'>><</link>><<exhibitionist5>><<lstress>><<garousal>> <br> <<elseif $exhibitionism gte 35 and playerChastity() and $uncomfortable.nude is false>> <<link [[炫耀你的裙子|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'skirt'>><<set $flaunt_part to 'chastity'>><</link>><<exhibitionist3>><<lstress>><<garousal>> <br> <<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !playerChastity() and $uncomfortable.underwear is false>> <<link [[炫耀你的裙子|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'skirt'>><<set $flaunt_part to 'lowerunderwear'>><</link>><<exhibitionist2>><<lstress>><<garousal>> <br> <</if>> <<elseif _middleOutfit or _overOutfit>> <<if $exhibitionism gte 35 and $worn.under_lower.type.includes("naked") and $uncomfortable.nude is false>> <<link [[炫耀你的下装|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'moon'>><<set $flaunt_part to 'bottom'>><</link>><<exhibitionist3>><<lstress>><<garousal>> <br> <<elseif $exhibitionism gte 35 and playerChastity() and $uncomfortable.nude is false>> <<link [[炫耀你的下装|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'moon'>><<set $flaunt_part to 'chastity'>><</link>><<exhibitionist3>><<lstress>><<garousal>> <br> <<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !playerChastity() and $uncomfortable.underwear is false>> <<link [[炫耀你的下装|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'moon'>><<set $flaunt_part to 'lowerunderwear'>><</link>><<exhibitionist2>><<lstress>><<garousal>> <br> <</if>> <</if>> <<if $player.gender_appearance is "f" or $player.breastsize gt 2>> <<if $exhibitionism gte 55 and $worn.under_upper.type.includes("naked") and $uncomfortable.nude is false>> <<link [[炫耀一下你的乳房|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'top'>> <<set $flaunt_part to 'breasts'>><</link>><<exhibitionist4>><<lstress>><<garousal>> <br> <<elseif $exhibitionism gte 15 and !$worn.under_upper.type.includes("naked") and $uncomfortable.underwear is false>> <<link [["炫耀一下你的"+$worn.under_upper.cn_name_cap|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'top'>> <<set $flaunt_part to 'upperunderwear'>><</link>><<exhibitionist2>><<lstress>><<garousal>> <br> <</if>> <</if>> <</widget>> <<widget "streetcollared">> <<if Time.dayState is "night">> <<rng>> <<beastNEWinit 1 dog>> <<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People --> <<generate2>><<generate3>><<person2>>一个<<person>>和一个<<person3>><<person>>向你走来,那个<<person>>用皮带牵着一只<<beasttype 0>>。"太好了,我们一直在为我们的宠物找一个向你这样的婊子。如果你知道什么对你有好处的话,你会跪下来的,"说着,<<person2>><<person>>已经抓住了你的衣领。 <br><br> <<link [[跪下|Street Collar Dog]]>><<set $molestationstart to 1>><<sub 1>><</link>> <br> <<link [[拒绝|Street Collar Molestation]]>><<set $molestationstart to 1>><<def 1>><<set $phase to 1>><</link>> <br> <<else>> <<endevent>> <<generate1>><<generate2>>一个<<person1>><<person>>从黑暗中走出来并抓住你脖子上的项圈,一个<<person2>><<person>>则开始摸你的<<bottom>>。"这里有什么呢?"那个<<person1>><<person>>说道:"一个戴着项圈的荡妇正独自在户外游荡,我所知道你只适合做一件事。" <br><br> <<link [[继续|Street Collar Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>> <br> <</if>> <<else>> <<generate1>><<person1>>一个<<person>>看了看你脖子上的项圈,然后笑着说道:"是谁把你从狗窝里放出来的?" <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <</widget>> <<widget "streetbound">> <<generate1>><<person1>> <<if Time.dayState is "night">> 你听到身后的黑暗处传来的脚步声,这个情况可不妙,尤其是在你的双手被绑住的情况下。<span class="blue">你被跟踪了。</span> <br><br> <<link [[继续|Street Stalk]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 一个<<person>>走近你,"是谁把你绑成这样的?稍等一下啊。"<<He>>走到你的身后,把捆住你的东西取了下来。<<unbind>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <</widget>> <<widget "streetlowertowel">> <<if Time.dayState is "night">> <<generate1>><<generate2>><<generate3>><<person1>> 你听到身后的黑暗处传来的脚步声,这可能有些问题,毕竟你现在只穿着一条毛巾。<span class="blue">你正在被跟踪。</span> <br><br> <<link [[继续|Street Stalk Group]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<generatey1>><<person1>>你听到身后传来轻微的脚步声,你不知道那是谁,但你现在就穿着一条毛巾,还是好自为之一点比较好。<span class="blue">你正在被追踪。</span> <br><br> <<link [[继续|Street Stalk]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</widget>> <<widget "streetuppertowel">> <<if Time.dayState is "night">> <<generate1>><<generate2>><<generate3>><<person1>> 你听到身后的黑暗处传来的脚步声,这个情况可不妙,尤其是在现在只披着一条毛巾的情况下。<span class="blue">你被跟踪了。</span> <br><br> <<link [[继续|Street Stalk Group]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<generatey1>><<person1>>你听到身后传来轻微的脚步声,你不知道那是谁,但你现在就穿着一条毛巾,还是小心一点比较好。<span class="blue">你被追踪了。</span> <br><br> <<link [[继续|Street Stalk]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</widget>> <<widget "whitneyposter">> <<set $whitneyposter to 1>> <<generatey1>><<person1>>你看到惠特尼的一个朋友正在张贴海报,上面印有惠特尼的照片,还写有寻人启事。在看见你之后,<<He>>将目光转移向了别处。 <br><br> <<endevent>> <<destinationeventend>> <</widget>> <<widget "streetexoffer">> <<set $exhibitionismrunon to 0>> <<set $exhibitionismrun to "danube">> 一个蒙面人与你相撞,然后没有做任何停留便直接离开并消失在了一条小巷内。你发现地上多了一张纸条,大概是那家伙身上掉下来的,你随之捡起纸条,上面写着: <br><br> <i>如果你需要钱,那就去多瑙河街。水疗中心后面的橡树底下。在那里脱掉你的衣服,你就能获得£100。</i> <br><br> <<destinationeventend>> <</widget>> <<widget "streetexoffer2">> <<set $exhibitionismrun to "danube">><<set $exhibitionismrunon to 1>> 你正走在大街上时,一个蒙面人和你擦身而过。 <br><br> 就在擦肩而过的那一瞬间,那家伙把一个信封扔在你面前的地上。在你反应过来并试图叫住那家伙的时候,那家伙已经消失在一条小巷里了。你只好捡起信封并打开它,里面只有一张纸条,上面写着: <br><br> <i>你上次表现不错,继续回到水疗中心后面的橡树那,在脱下你的衣服后并高潮,这次你能获得£300。</i> <br><br> 又来了。你记得那次你脱掉了衣服,在水疗中心外被拍照,然后那些家伙用无人机空降报酬。你不知道那段录像最后在哪里,但它可能被很多人看到过。而这次,你会得到更多的钱。 <br><br> <<destinationeventend>> <</widget>> <<widget "streetexoffer3">> <<set $exhibitionismrun to "starfish">><<set $exhibitionismrunon to 2>> 当你正走在大街上并接近一个拐角时,一个蒙面人绕过街角向你走来。 <br><br> 这家伙递给你一个信封,你看不见脸,但你认出了这是之前的那个蒙面人。你接过信封,那家伙在你说什么之前便冲到街上离开了你。你打开信封开始阅读纸条,你期待着再去一次多瑙河街上的橡树处,纸条上写道: <br><br> <i>你已经做得很好了,这次你要去海星街,就站在拱廊旁边,然后对着车流晃动你的屁股15分钟,这次你能得到£500。</i> <br><br> 你的心跳加快了,这可比在水疗中心后面脱衣服要更刺激,这一次你将在公众面前展示你的屁股, <br><br> <<destinationeventend>> <</widget>> <<widget "streetexoffer4">> <<set $exhibitionismrun to "cliff">><<set $exhibitionismrunon to 3>> 当你正走在街上时,那个熟悉的蒙面人转过街角向你走来。 <br><br> 你知道接下来会发生什么,你停下来等着那个人影走到你面前。与其他时候不同,这家伙这次显得并不着急。在走到你面前后,那家伙把信封递给你。你接过来并试图看清这家伙的脸,但头罩完美遮掩了这家伙的身份。 <br><br> "你做得很好,"那个人说道。这家伙在说话的时候夹着嗓子,这让你无法判断出其本来的声音。"当你做完这个后,我就知道可以指望你做任何事情了。" <br><br> "等等,"你说道,"你是谁?" 那个人没有理会你便随意地走开了,你打开信封并阅读纸条,上面写着: <br><br> <i>在一个天气好的日子里去峭壁街,从咖啡馆开始,在那脱掉所有的衣服,然后绕着街区跑一圈。从峭壁街到商业街,然后再绕回峭壁街,完成的话,你就能得到£1000。</i> <br><br> 你咽了口唾沫,前三次的挑战相比于这次简直就是过家家。 <br><br> <<destinationeventend>> <</widget>> <<widget "shadyFan">> 你绕过一个拐角,与一个<<generate1>><<person1>><<person>>撞了个满怀,这家伙手中的大包裹掉在了地上。 <br><br> <<if ($fame.exhibitionism gte 400 or $fame.sex gte 400 or $fame.prostitution gte 400 or $fame.rape gte 400) and ($player.gender_appearance is "f" or $forcedcrossdressingdisable is "f")>> "小心点,<<girl>>,"<<he>>一边说着一边检查起了包裹。万幸的是包裹没有受到损伤,<<he>>长舒一口气,然后看向你说道: "你看起来有些眼熟,我是不是在哪里见过你?" <br><br> <<He>>死死盯着你,靠了过来,你觉得<<He>>靠得太近了。"我知道这可能看起来很唐突,但我认为这个包裹里的衣服会适合你,你想要它们吗?" <br><br> <<if $exhibitionism gte 75>> <<link [[脱光衣服并穿上它们|Shady Fan Strip]]>><</link>><<exhibitionist5>> <br> <</if>> <<if $exhibitionism gte 35>> <<link [[在巷子里脱光衣服并穿上它们|Shady Fan Alley]]>><</link>><<exhibitionist3>> <br> <</if>> <<link [[拿着包裹走人|Shady Fan Take]]>><</link>> <br> <<link [[拒绝接受包裹|Shady Fan Refuse]]>><</link>> <<else>> "小心点,<<girl>>,"<<he>>一边说着一边检查起了包裹。万幸的是包裹没有受到损伤,<<he>>对你笑了笑,然后看向你说道: "你需要注意脚下的路,否则你迟早会出事故的。" <br><br> 你继续前进。 <br><br> <<endevent>> <<destinationeventend>> <</if>> <</widget>> <<widget "streetexshow">> <<generate1>><<generate2>><<generate3>><<person1>> <<if $fame.exhibitionism gte 1000>> 你注意到几个<<group>>向你走来。其中一个<<person>>指着你,并对另外两个人说了些什么。你的第一直觉是要跑,但已经太迟了。这几人在其他人没有注意的情况下快速地围住了你。 <br><br> "嘿,<<girl>>,"那个<<person>>说道。"你就是那个喜欢炫耀的荡妇,对吧?"<<He>>把一只手伸进<<his>>的口袋,你感到有些紧张,但当你看清<<he>>拿出的是几张钞票后,你紧绷的神经放松了下来。"来场私人表演怎么样?" <br><br> <<if $exhibitionism gte 75>> <span class="lewd">一个特别淫荡的想法在你脑内挥之不去。</span>就在这里脱衣服,在大庭广众之下脱衣服会更刺激。 <br> <<link [[就在这里脱衣服|Street Private Show Strip]]>><</link>><<exhibitionist5>> <br> <</if>> <<if $exhibitionism gte 55>> <<link [[在巷子里脱衣服|Street Private Show Alley]]>><<set $phase to 0>><</link>><<exhibitionist4>> <br> <</if>> <<link [[拒绝|Street Private Show Refuse]]>><</link>> <br> <<else>> 一群<<group>>围着一个拿着电话的<<person>>,这些家伙彼此之间笑得很开心。当你经过时,其中一个人抬起头来看向你。 <br><br> "可爱的衣服,"<<he>>叫道,"但我打赌你不穿它会更好看。" <br><br> 这群人对你大声嘲笑了起来,你满脸通红地加快了脚步,将那些粗鄙的言论抛在身后。<<stress 3>><<trauma 3>><<gstress>><<gtrauma>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <</widget>> <<widget "streetkidnap">> <<generate1>><<person1>> 你发现了一个在路灯下溜达的蒙面人。 <<if fameSum("sex","rape","bestiality") gte random(1000, 4000)>> 当你经过时,你并不在意那些,直到你突然感到有什么东西抓住你的肩膀时,你因恐惧而无法动弹,你开始做几个深呼吸来让自己放松。 <br> 当你转过头时,一只手臂紧紧地抱住你,同时一块湿抹布被粗暴地盖在了你的嘴和鼻子上。 <br><br> <<link [[挣扎|Street Kidnap Struggle]]>><</link>><<physiquedifficulty 2000 12000>> <br> <<link [[忍受|Street Kidnap Give]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>> <br> <<else>> 它转身看了看你,然后匆忙地朝另一个方向走去。<<stress 3>><<gstress>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <</widget>> <<widget "streetorphancookie">> <<generatey1>><<generate2>><<person1>><<rng>> 你闻到了新鲜出炉的糕点味,同时你还听到了附近的敲门声。你认出了那个<<personsimple>>,那孩子也是孤儿院的一员。其正站在其中一间房子前,手里还拿着一个装满饼干的盒子。 <br><br> <<if $loft_river>> 你估计<<he>>很好地利用了阁楼上的厨房来烘烤它们。 <br><br> <<if $rng gte 51>> 在经过简短的交流后,屋主将一小叠钞票递给了那个<<personsimple>>,而<<He>>以微笑向屋主表示感谢,然后继续往下一家前进。<<stress -12>><<llstress>><<hope 1>><<ghope>> <<else>> <<if $bus is "domus">> 这间房子的主人,一个<<person2>><<person>>,在简短地检查了一下<<person1>><<him>>之后在<<He>>耳边耳语几句让人脸红的话。<<personsimple>>在听完之后迅速退后,然后头也不回地走向下一幢房子。<<if $awareness gte 200>>你怀疑<<his>>拒绝了一些下流的事。<</if>><<he>>对底线的坚守让你感到十分欣慰。<<stress -6>><<lstress>> <<else>> 这间房子的主人,<<person2>><<person>>在简短地检查了一下<<person1>><<him>>之后便掏出一大叠钞票,<<personsimple>>看起来很是震惊,毕竟光是从你这里看那都是一大叠钞票。<<He>>在把整个盒子都交给了<<person2>><<person>>后说了声谢谢,然后带着一脸喜悦的表情冲回了孤儿院,你希望那个孤儿能去烤更多的东西。<<stress -12>><<llstress>><<ghope>><<hope 2>> <</if>> <</if>> <<else>> 你想知道<<he>>是如何烘烤它们的,因为孤儿院的那些厨具太差了。 <br><br> <<if $rng gte 51>> 经过短暂而激烈的交流后,房子的主人把门重重地甩上。不过那个<<personsimple>>似乎并没有放弃,而是继续往下一家前进。你为<<his>>的坚持而感动。<<stress -6>><<lstress>> <<else>> <<if $bus is "domus">> 这间房子的主人,一个<<person2>><<person>>,在简短地检查了一下<<person1>><<him>>之后在<<He>>耳边耳语几句让人脸红的话。<<personsimple>>在听完之后迅速退后,然后头也不回地走向下一幢房子。<<if $awareness gte 200>>你怀疑<<his>>拒绝了一些下流的事。<</if>><<he>>对底线的坚守让你感到十分欣慰。<<stress -6>><<lstress>> <<else>> 这间房子的主人,<<person2>><<person>>在简短地检查了一下<<person1>><<him>>之后便掏出一大叠钞票,<<personsimple>>看起来很是震惊,毕竟光是从你这里看那都是一大叠钞票。<<person2>><<person>>示意<<person1>><<him>>进屋。<<He>>在犹豫了一下后还是红着脸走了进去。<<gtrauma>><<trauma 3>><<lhope>><<hope -1>><<greb>><<reb 1>> <</if>> <</if>> <</if>> <br><br> <<endevent>> <<destinationeventend>> <</widget>> <<widget "streetmodelshow">> <<generate1>><<person1>> <<if $fame.model gte 400>> 一个<<person>>面带微笑地走到你面前。 <br><br> "我认识你,"那个<<person>>惊叹道。"你是那个模特<<girl>>,对吗?"<<He>>紧握着你的手并笑着说道:"我是你的真正粉丝。" <br><br> "我喜欢你的那些私密照片,<<he>>在你回应之前补充道,<<He>>掏出手机继续追问道:"你能做一会我的模特么?就几分钟。" <br><br> <<link [[同意 (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 0>><</link>> <br> <<link [[要求先付钱 (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 1>><</link>> <br> <<link [[拒绝|Street Private Photoshoot Refuse]]>><</link>> <br> <<else>> 你注意到一个<<person>>向你走来,当<<he>>走近时,<<he>>突然笑了出来,然后走到你面前抓住你的胳膊。 <br><br> "你有着模特般的长相,<<lass>>,"<<he>>笑着说道,"想摆个姿势拍几张照片吗?我的相机就在这里。"<<His>>用手捂住裤裆,这家伙毫不避讳地展示着自己的意图。 <br><br> 你满脸通红地从<<his>>手中挣脱并匆忙离开,把那个<<person>>和<<his>>的粗鲁言论抛在身后。<<stress 3>><<trauma 3>><<gstress>><<gtrauma>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <</widget>> <<widget "streetnpcflash">> <<generate1>><<person1>> 走路时 <<if $location is "alley">> 穿过小巷, <<else>> 来到街上, <</if>> 一个穿着风衣的<<person>>向你走来。"对不起,<<he>>问道: "<<print either("我的风衣上是不是有什么东西","我的风衣看起来如何","你有没有看见我风衣上的污渍")>>?" <br><br> 你停下来去看<<his>>的风衣。就在此时,这个<<person>>咧嘴一笑,在你反应过来之前打开了<<his>>的风衣,<<npcRevealText $NPCList[0] "both">>,这让<<his>>风光尽显。 <<if $exhibitionism gte 75 and $worn.under_lower.type.includes("naked")>> <br><br> <<link [["给" + $NPCList[0].pronouns.him + "秀回去"|Street Flash]]>><<set $phase to 5>><</link>><<exhibitionist5>> <br> <<link [[无视|Street Flash]]>><<set $phase to 0>><<stress 3>><</link>><<gstress>> <<elseif $exhibitionism gte 55 and $player.gender_appearance is "f" and $worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>> <br><br> <<link [["给" + $NPCList[0].pronouns.him + "秀回去"|Street Flash]]>><<set $phase to 4>><</link>><<exhibitionist4>> <br> <<link [[无视|Street Flash]]>><<set $phase to 0>><<stress 3>><</link>><<gstress>> <<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and ($player.gender_appearance is "m" or !$worn.under_upper.type.includes("naked"))>> <br><br> <<link [["给" + $NPCList[0].pronouns.him + "秀回去"|Street Flash]]>><<set $phase to 2>><</link>><<exhibitionist2>> <br> <<link [[无视|Street Flash]]>><<set $phase to 0>><<stress 3>><</link>><<gstress>> <<else>> <<stress 6>><<trauma 3>><<arousal 600>><<gstress>><<gtrauma>><<garousal>> <br><br> <<He>>合上了<<his>>的风衣快步离去,只留下目瞪口呆的你在风中凌乱。 <br><br> <<endevent>> <<destinationeventend>> <</if>> <</widget>> <<widget "streetabstinence">> <<switch $bus>> <<case "wolf" "nightingale">> <<generatey1>><<person1>> 当你走在街上时,你看到一群青年人正在向旁观者发放传单。 是附近神殿的见习修士,其中的一个<<person>>走近你。 <br><br> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> <<if $temple_rank is "priest">> "您的光临让我们倍感荣幸,大人。我们在宣传禁欲的好处。你能帮帮我们吗?" <<else>> "嘿,我在神殿里见过你!我们正在宣传禁欲的好处,你想帮忙吗?" <</if>> <<if playerBellyVisible()>> <<He>>低头看向你隆起的腹部,然后说道:"你会成为一个好榜样的!" <</if>> <<elseif playerBellyVisible()>> 在看到你那明显的孕肚时,<<He>>停顿了一下,貌似是不知道该说些什么了,直到另一位见习修士对<<his>>点点头。 <br><br> "额……你好,我可以给你一本小册子吗?你不需要成为信徒,我们只是想让人们了解……那个……性的危险……之类的……" 你看到豆大的汗珠从<<hes>>脸上冒了出来。"还有关于……呃……禁欲的美德。" <<elseif $demon gte 2 and $transformationParts.demon.horns isnot "hidden">> <<He>>面带犹豫的看向你,<<He>>看着你的角,无奈地摇了摇头,然后像是下定决心般的走向你。 "您好,请问您愿意收下我们提供一本小册子吗?您不需要成为信徒,我们只是想让人们了解……一些不正当性行为的危险性。" <<else>> "您好,请问您愿意收下我们提供的一本小册子吗?您不需要成为信徒,我们只是想让人们了解禁欲的好处。" <</if>> <br><br> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and $worn.face.type.includes("mask")>> <span class="blue">因为你的面具,<<He>>认出你是个<<if $temple_rank is "initiate">>见习修士<<else>><<temple_rank>><</if>>。</span> <br><br> <</if>> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> <<link [[提供帮助 (0:30)|Street Abstinence Help]]>><<grace 5>><<pass 30>><</link>><<gggrace>> <br> <<link [[拿上册子并离开|Street Abstinence Accept]]>><<grace -1>><</link>><<lawareness>><<lgrace>> <br> <<set $skulduggerydifficulty to 400>> <<link [["假装" + $NPCList[0].pronouns.he + "误会了"|Street Abstinence Mistaken]]>><</link>><<skulduggerydifficulty>> <br> <<else>> <<link [[接受小册子|Street Abstinence Accept]]>><</link>><<lawareness>> <br> <<link [[拒绝|Street Abstinence Refuse]]>><</link>> <br> <</if>> <<case "cliff" "starfish">> <<generatey1>><<person1>> 当你走在街上时,你看到一群青年人正在向旁观者发放传单。 根据衬衫上的标志,这些家伙似乎属于某个城外组织,在看见你之后,其中一个<<person>>走向你。 <br><br> "你今天过得好么?我们正在分发有关性保健和避孕选择的信息小册子,你要不要来一份?" <<if playerBellyVisible()>> <<He>>低头看向你隆起的腹部,然后说道:"为下一次做准备永远不晚!" <</if>> <br><br> <<link [[接受小册子|Street Volunteers Accept]]>><</link>> <br> <<link [[拒绝|Street Volunteers Refuse]]>><</link>> <br> <<default>> /* Should only be reachable on High street */ <<generatey1>><<generatey2>><<person1>> 当你走在街上时,你看到有两群青年人正在向旁观者发放传单,其中一群是神殿的见习修士,而另外一群貌似是镇外来的志愿者。 <<if $rng gte 33>> <<set $phase to 1>> 这两伙人在分发册子时互相不理睬,看起来这些家伙们都在专注于做好自己的工作。但就在这时,一个来自神殿的<<person1>><<person>>和一个来自镇外的<<person2>><<person>>无意中同时向你靠近。 <br><br> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> <<person1>>貌似是认出了你,加快步伐,先一步走到你面前。 "嗨,你好,很高兴见到你。虽然你可能不需要它,但如果你愿意的话,您愿意拿上一本小册子么?这对我们是很有帮助的。" <br><br> 那个<<person2>><<person>>在一旁静静地等待着,但你还是注意到<<him>>偷偷地瞥了你一眼,在神殿的那个新成员讲完之后,<<He>>大声说道: "我们也在发放一些小册子,但是……它有些不太一样。" <<else>> 虽然那个镇外的人先来到了你的身边,但其却并没有急于说些什么,而是等到那个<<person1>><<his>>先过来再说。 "嘿,朋友,我能打扰你一下吗?像我们这样的青年人正处于人生的黄金时期,我们希望你能尽可能地健康和快乐,我能占用您一点点时间来讲解一下么?" <br><br> 你看到<<person1>><<person>>皱着眉头,但你不知道那是为什么。<<He>>向前走了一步,举起手里拿着的一个小圣物吊坠说道: "我们……也在发放册子,是关于禁欲和信仰的好处,我想给你一份,如果你愿意收下的话。" <br><br> 你感到有点不知所措,尽管这两人并没有表现出咄咄逼人的姿态。 <</if>> <<elseif $rng gte 66>> <<set $phase to 2>> 两组人互相警惕地注视着对方,现场满是剑拔弩张的感觉。其中的一些人甚至还挂了彩,一个来自神殿的<<person1>><<person>>和一个来自镇外的<<person2>><<person>>正互相推搡着冲向你。 <br><br> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> <<person1>>在认出你之后,见习修士便推开了<<his>>的对手,向你跑来。 "不要听那个罪人的话,这家伙正试图把你赶出正义的道路,禁欲是唯一的出路。"<<He>>说着的同时拿出一本小册子给你。 <br><br> 那个<<person2>><<person>>走了过来,显然被见习修士的话激怒了,但依旧保持着冷静和专业素养。 "除非你去尝试,否则你永远无法知道,但你可能会在尝试时受到伤害。我们的初衷就是希望保护你免受性行为的伤害,同时保证你可以自由探索自己和他人的身体,当然后者是在征得他人同意的情况下。" <<else>> 那个镇外的人先来到你的身边。见习修士看起来有些生气,但在注意到你的目光后,<<person1>><<he>>还是压抑住了怒火,不耐烦地等待自己的回合。 <br><br> "你是这个小镇的居民,对吧?我们正在提供有关性健康和性安全的基本信息,天知道为什么这个小镇这么需要这些信息。" <br><br> 那个见习修士听到这样的亵渎之言,似乎非常愤怒。<<He>>挺身站在你和志愿者之间。 "这个罪人没有权利引用天堂的名字!信任不是那么容易给予的,神殿世世代代都在守护着我们的小镇,你真的这样要对不起那些捍卫纯洁的神职人员的工作么?" <br><br> 当这两个人把你逼到墙角时,你不禁感到害怕。<<stress 5>><<gstress>> <</if>> <<else>> <<set $phase to 3>> 这两组人似乎打成了一片,你听到彼此之间的笑声和玩笑话,一个来自镇外的<<person1>><<person>>和一个来自神殿的<<person2>><<person>>正嬉笑比赛着往你这边走来。 <br><br> <<if ($temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest") and !$worn.face.type.includes("mask")>> 在认出你之后,那个见习修士对<<person1>><<his>>的胜利充满信心,<<He>>对<<his>>的对手喊道: "不必叨扰,这位也是信徒之一!" <br><br> 那个<<person2>><<person>>则以充满竞争性的微笑看向你,<<He>>向你眨眨眼,然后开口说道:<br> "你在接受我的小册子后才会明白。你,我,这个小镇,所有人。良好的性教育会带来奇迹,我会'祈祷'能够说服你!" <br><br> 虽然这家伙俗气的推销方式使得另一个人白了<<person2>><<him>>几眼,但见习修士貌似一点都不在意。 <<else>> 那个镇外的家伙凭借着较好的运气先到达你这里,见习修士紧随其后,那家伙笑着对<<person1>><<his>>的对手嘲笑着,你几乎觉得这两个家伙已经忘记了你,直到那个镇外的家伙向你搭话。 "嘿,祝您今日愉快,我……嗯,我们……正在发放小册子,这取决于您是否想了解更多关于性或者禁欲,或两者全部的知识。" <br><br> 那个<<person1>><<person>>也点头表示同意。 "不过我们的小册子更好。" <br><br> 这些家伙之间的友好关系使你感到安心。<<stress -5>><<lstress>> <</if>> <</if>> <br><br> <<link [[接受两份小册子|Street Duo Accept Both]]>><</link>> <br> <<link [["接受见习修士的小册子"|Street Duo Accept Abstinence]]>><</link>> <br> <<link [["接受镇外成员的小册子"|Street Duo Accept Volunteers]]>><</link>> <br> <<link [[拒绝所有册子|Street Duo Refuse Both]]>><</link>> <br> <</switch>> <</widget>> <<widget "rainyDayHarass">> <<generate1>><<person1>> 一个<<person>>在附近的<<if $bus is "domus">>房子<<else>>别墅<</if>>门口叫你。 <br><br> <<switch random(1,5)>> <<case 1>> "这么糟糕的天气,你一个人在外面干什么,<<girl>>?快进屋吧,我给你擦干身子。"<<he>>说着,向门口做了个手势。 <<case 2>> "好家伙,<<girl>>,你都湿透了!"<<he>>笑着说。"进来吧,我让你躲一会儿雨。"<<he>>说着,向门口做了个手势。 <<case 3>> "你这样走来走去会生病的。"<<he>>说。"来吧,把身上擦干,"<<he>>说着,朝门口做了个手势。 <<case 4>> "你好像迷路了,<<girl>>。要不,你进屋来,一边擦干身子,一边再找找方向?"<<he>>问,朝门做了个手势。 <<case 5>> "唉,这些日子的猫猫狗狗啊,是吧,<<girl>>?需要找个地方躲一下吗?"<<he>>问道,朝门口做了个手势。 <</switch>> <br><br> <<link [["跟随" + $NPCList[0].pronouns.him|Street Rainy Follow]]>><</link>> <br> <<if $bus is "domus">> <<link [[继续走|Street Rainy Walk]]>><</link>> <<else>> <<link [[继续走|Street Rainy Walk]]>><</link>> <</if>> <</widget>>
<<widget "passoutstreet">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "street">> <<else>> <<link [[你眼前一黑……->Passout street]]>><</link>> <</if>> <</widget>>
<<widget "nightingale">> <<if $nextPassageCheck is "Nightingale Street">> <<add_link "<span class='nextLink'><<nightingaleicon>><<link [[南丁格尔街 (0:05) (医院)|Nightingale Street]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<nightingaleicon>><<link [[南丁格尔街 (0:05) (医院)|Nightingale Street]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "nightingalequick">> <<nightingaleicon>><<link [[南丁格尔街|Nightingale Street]]>><</link>> <</widget>> <<widget "nightingaleeventend">> <<link [[继续|Nightingale Street]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "lake">> <<if $nextPassageCheck is "Nightingale Street">> <<add_link "<span class='nextLink'><<lakeicon>><<link [[森林湖 (0:05)|Lake Bus]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<lakeicon>><<link [[森林湖 (0:05)|Lake Bus]]>><<pass 5>><</link>><br>">> <</if>> <</widget>> <<widget "lakequick">> <<lakeicon>><<link [[湖泊|Lake Bus]]>><</link>> <</widget>> <<widget "lakeeventend">> <<link [[森林湖|Lake Bus]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "domus">> <<if $nextPassageCheck is "Domus Street">> <<add_link "<span class='nextLink'><<domusicon>><<link [[宅邸街 (0:05) (住所)|Domus Street]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<domusicon>><<link [[宅邸街 (0:05) (住所)|Domus Street]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "domusquick">> <<domusicon>><<link [[宅邸街|Domus Street]]>><</link>> <</widget>> <<widget "domuseventend">> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "danube">> <<if $nextPassageCheck is "Danube Street">> <<add_link "<span class='nextLink'><<danubeicon>><<link [[多瑙河街 (0:05) (富人区)|Danube Street]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<danubeicon>><<link [[多瑙河街 (0:05) (富人区)|Danube Street]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "danubequick">> <<danubeicon>><<link [[多瑙河街|Danube Street]]>><</link>> <</widget>> <<widget "danubeeventend">> <<link [[继续|Danube Street]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "wolf">> <<if $nextPassageCheck is "Wolf Street">> <<add_link "<span class='nextLink'><<wolficon>><<link [[狼街 (0:05) (神殿)|Wolf Street]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<wolficon>><<link [[狼街 (0:05) (神殿)|Wolf Street]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "wolfquick">> <<wolficon>><<link [[狼街|Wolf Street]]>><</link>> <</widget>> <<widget "wolfeventend">> <<link [[继续|Wolf Street]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "elk">> <<if $nextPassageCheck is "Elk Street">> <<add_link "<span class='nextLink'><<elkicon>><<link [[麋鹿街 (0:05)|Elk Street]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<elkicon>><<link [[麋鹿街 (0:05)|Elk Street]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "elkquick">> <<elkicon>><<link [[麋鹿街|Elk Street]]>><</link>> <</widget>> <<widget "elkeventend">> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <</widget>> <<widget "compoundoptions">> <<if $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 9>> <span class="teal"><<Hes>>表现得有些情绪激动且坐立难安。</span> <br><br> <<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 6>> <span class="blue"><<He>>皱着眉头,下意识地转着<<his>>的笔。</span> <br><br> <<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 2>> <span class="purple"><<He>>不耐烦地摆弄着<<his>>的笔。</span> <br><br> <</if>> <<if $compoundhonest gte 5>> "谢谢你的合作,"<<he>>说道。"你根本构不成一个威胁,对吗?" <<if isPubfameTaskAccepted("compound", "done")>> <<set $pubfame.status to "hiding">><<set $pubfame.timer to 14>> <<world_corruption "soft" 10>> <<He>>记下了一些笔记。"我会让保安知道摄像头的事。我们还需要留意这个叫'米奇'的人物。" <br> <<if $pubfame.compound.cameras.length gte 1>> <span class="red">摄像头不可能还在原位了。你需要重新开始。</span> <</if>> <<set $pubfame.compound.cameras to []>> <br><br> <</if>> <<He>>拉动杠杆,你脚下的舱门打开了。木板让出了通道,你翻滚着落下,从管道滑进冰冷的水中,溅起一片水花。<<trauma 6>><<gtrauma>> <br><br> <<endevent>> <<link [[继续|Drain Water]]>><<set $bus to "industrialdrain">><</link>> <<elseif $pain gte 100 and $willpowerpain is 0>> 你不能再继续了,这实在太疼了。你告诉<<him>>所有<<he>>想知道的事,只要能别让痛苦再继续下去就行。 <br><br> "你根本就不是一个威胁,"<<he>>失望地说道。 <<if isPubfameTaskAccepted("compound", "done")>> <<set $pubfame.status to "hiding">><<set $pubfame.timer to 14>> <<world_corruption "soft" 10>> <<He>>记下了一些笔记。"我会让保安知道摄像头的事。我们还需要留意这个叫'米奇'的人物。" <br> <<if $pubfame.compound.cameras.length gte 1>> <span class="red">摄像头不可能还在原位了。你需要重新开始。</span> <</if>> <<set $pubfame.compound.cameras to []>> <br><br> <</if>> <<He>>拉动杠杆,你脚下的舱门打开了。木板让出了通道,你翻滚着落下,从管道滑进冰冷的水中,溅起一片水花。 <<trauma 6>><<gtrauma>> <br><br> <<endevent>> <<link [[继续|Drain Water]]>><<set $bus to "industrialdrain">><</link>> <<elseif $arousal gte $arousalmax>> 你感觉自己快要高潮了,但却迟迟没有到来。这种感觉变得难以忍受。"哦,我忘了说,"<<he>>说,"这台机器可以把你带到绝顶的边缘。但它不会让你真正高潮。除非你把我要的东西告诉我。" <br><br> 你受不了,你就是没办法再承受下去了。你一边挣扎着反抗束缚,一边把一切都告诉了<<him>>,只为能得到释放。"你根本不构成威胁,"<<he>>说着,拨动了一个开关。 <br><br> <<orgasm>> <<if isPubfameTaskAccepted("compound", "done")>> <<set $pubfame.status to "hiding">><<set $pubfame.timer to 14>> <<world_corruption "soft" 10>> <<He>>记下了一些笔记。"我会让保安知道摄像头的事。我们还需要留意这个叫'米奇'的人物。" <br> <<if $pubfame.compound.cameras.length gte 1>> <span class="red">摄像头不可能还在原位了。你需要重新开始。</span> <</if>> <<set $pubfame.compound.cameras to []>> <br><br> <</if>> <<He>>拉动杠杆,你脚下的舱门打开了。木板让出了通道,你翻滚着落下,从管道滑进冰冷的水中,溅起一片水花。<<trauma 6>><<gtrauma>> <br><br> <<endevent>> <<link [[继续|Drain Water]]>><<set $bus to "industrialdrain">><</link>> <<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 10>> <<He>>站了起来,<<his>>的急躁情绪越发显著。"我就知道这行不通,"<<he>>说,"我们还是用老办法吧。" <br><br> <<He>>松开你的捆绑,把你从木板拉到了水泥地上。<<He>>从<<his>>的外套里掏出一把刀,俯视着你,但当<<he>>试图移动时,<<his>>遭遇了阻力。"什——"<<he>>看了看<<he>>的另一只手,发现它卡在用来固定你的一个捆绑物里。"怎么可能……你这个小混蛋。" <<ltrauma>><<lstress>><<set $stress -= 2000>><<trauma -6>> <br><br> <<if $skulduggery lte 400>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> 你捡起<<he>>用来折磨你的机器。它也许值点钱。"放下,"<<he>>说,"那很贵。" <<set $blackmoney += 200>> 这就对了。 <br><br> 你找不到开门的方法,<<person>>也不愿意提供信息,但你在角落里发现了一个金属舱门。你打开舱门,爬进黑暗中。 <<earnFeat "Mouth Sealed Shut">> <br><br> <<endevent>> <<set $torturesurvivor to 1>> <<link [[继续|Industrial Drain]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<if $compoundhonest lte 4>> <<link [[诚实相待|Elk Compound Honest]]>><<set $compoundhonest += 1>><<arousal 3000>><<pain -3>><<stress 6>><</link>><<garousal>><<gstress>><<lpain>> <br> <</if>> <<if $compoundlie lte 4>> <<link [[撒谎|Elk Compound Lie]]>><<set $compoundlie += 1>><<arousal -1000>><<pain 7>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<larousal>><<gpain>> <br> <<else>> 你太紧张了,根本想不出别的谎话。 <br> <</if>> <<if $submissive lte 500 and $compoundmock lte 4>> <<link [[讥讽|Elk Compound Mock]]>><<def 1>><<set $compoundmock += 1>><<arousal -2000>><<pain 7>><<stress 6>><</link>><<gstress>><<larousal>><<gpain>> <br> <</if>> <<if $submissive gte 1500 and $compoundbeg lte 4>> <<link [[恳求|Elk Compound Beg]]>><<sub 1>><<set $compoundbeg += 1>><<arousal 3000>><<pain -5>><<stress 6>><</link>><<gstress>><<garousal>><<lpain>> <br> <</if>> <<if $compoundflirt is 0>> <<link [[调情|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<pain -3>><</link>><<promiscuous1>><<lpain>> <br> <<elseif $compoundflirt is 1 and $promiscuity gte 15>> <<link [[调情|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<pain -3>><</link>><<promiscuous2>><<lpain>> <br> <<elseif $compoundflirt is 2 and $promiscuity gte 35>> <<link [[调情|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<pain -3>><</link>><<promiscuous3>><<lpain>> <br> <<elseif $compoundflirt is 3 and $promiscuity gte 55>> <<link [[调情|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<pain -3>><</link>><<promiscuous4>><<lpain>> <br> <<elseif $compoundflirt is 4 and $promiscuity gte 75>> <<link [[调情|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<pain -3>><</link>><<promiscuous5>><<lpain>> <br> <</if>> <</if>> <</widget>> <<widget "passoutcompound">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "compound">> <<else>> 你把自己逼得太紧了。你昏了过去。 <br><br> <<link [[继续|Elk Compound Experiment]]>><</link>> <br> <</if>> <</widget>>
<<widget "harvest">> <<if $nextPassageCheck is "Harvest Street">> <<add_link "<span class='nextLink'><<harvesticon>><<link [[丰收街 (0:05) (酒吧)|Harvest Street]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<harvesticon>><<link [[丰收街 (0:05) (酒吧)|Harvest Street]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "harvestquick">> <<harvesticon>><<link [[丰收街|Harvest Street]]>><</link>> <</widget>> <<widget "harvesteventend">> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "mer">> <<if $nextPassageCheck is "Mer Street">> <<add_link "<span class='nextLink'><<mericon>><<link [[梅尔街 (0:05) (码头)|Mer Street]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<mericon>><<link [[梅尔街 (0:05) (码头)|Mer Street]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "merquick">> <<mericon>><<link [[梅尔街|Mer Street]]>><</link>> <</widget>> <<widget "mereventend">> <<link [[继续|Mer Street]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "starfish">> <<if $nextPassageCheck is "Starfish Street">> <<add_link "<span class='nextLink'><<starfishicon>><<link [[海星街 (0:05) (沙滩)|Starfish Street]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<starfishicon>><<link [[海星街 (0:05) (沙滩)|Starfish Street]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "starfishquick">> <<starfishicon>><<link [[海星街|Starfish Street]]>><</link>> <</widget>> <<widget "starfisheventend">> <<link [[继续|Starfish Street]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "cliff">> <<if $nextPassageCheck is "Cliff Street">> <<add_link "<span class='nextLink'><<clifficon>><<link [[峭壁街 (0:05) (咖啡馆)|Cliff Street]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<clifficon>><<link [[峭壁街 (0:05) (咖啡馆)|Cliff Street]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "cliffquick">> <<clifficon>><<link [[峭壁街|Cliff Street]]>><</link>> <</widget>> <<widget "cliffeventend">> <<link [[继续|Cliff Street]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "barb">> <<if $nextPassageCheck is "Barb Street">> <<add_link "<span class='nextLink'><<barbicon>><<link [[倒钩街 (0:05) (Studio)|Barb Street]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<barbicon>><<link [[倒钩街 (0:05) (舞蹈室)|Barb Street]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "barbquick">> <<barbicon>><<link [[倒钩街|Barb Street]]>><</link>> <</widget>> <<widget "barbeventend">> <<link [[继续|Barb Street]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "connudatus">> <<if $nextPassageCheck is "Connudatus Street">> <<add_link "<span class='nextLink'><<connudatusicon>><<link [[康努达塔斯街 (0:05) (俱乐部)|Connudatus Street]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<connudatusicon>><<link [[康努达塔斯街 (0:05) (俱乐部)|Connudatus Street]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "connudatusquick">> <<connudatusicon>><<link [[康努达塔斯街|Connudatus Street]]>><</link>> <</widget>> <<widget "connudatuseventend">> <<link [[继续|Connudatus Street]]>><<set $eventskip to 1>><</link>> <</widget>> <<widget "connudatuswallet">> 你找到找一个安静的地方,打开<<wallet>>。 <<rng>> <<if $rng gte 91>> 你没有找到太多东西,只有一些零钱,价值<<moneyGainDisplay 2 true true>>。 <br><br> <<link [[拿走|Connudatus Street]]>><<crimeUp `_money_gain / 100` "petty">><<set $money += _money_gain>><</link>><<crime "petty">> <br> <<link [[离开它|Connudatus Street]]>><</link>> <br> <<elseif $rng gte 81>> 你没有找到太多东西,只有一些零钱,价值<<moneyGainDisplay 3 true true>>。 <br><br> <<link [[拿走|Connudatus Street]]>><<crimeUp `_money_gain / 100` "petty">><<set $money += _money_gain>><</link>><<crime "petty">> <br> <<link [[离开它|Connudatus Street]]>><</link>> <br> <<elseif $rng gte 71>> 你发现<<moneyGainDisplay 8 true true>>藏在一个暗格中。 <br><br> <<link [[拿走|Connudatus Street]]>><<crimeUp `_money_gain / 100` "petty">><<set $money += _money_gain>><</link>><<crime "petty">> <br> <<link [[离开它|Connudatus Street]]>><</link>> <br> <<elseif $rng gte 61>> 你找到了一张黑色信用卡。 <br><br> <<link [[拿走|Connudatus Street]]>><<set $blackmoney += 8>><<crimeUp 8 "petty">><</link>><<crime "petty">> <br> <<link [[离开它|Connudatus Street]]>><</link>> <br> <<elseif $rng gte 51>> 你发现有<<moneyGainDisplay 15 true true>>藏在里面。 <br><br> <<link [[拿走|Connudatus Street]]>><<crimeUp `_money_gain / 100` "petty">><<set $money += _money_gain>><</link>><<crime "petty">> <br> <<link [[离开它|Connudatus Street]]>><</link>> <br> <<elseif $rng gte 41>> 你找到了一张银色信用卡。 <br><br> <<link [[拿走|Connudatus Street]]>><<set $blackmoney += 15>><<crimeUp 15 "petty">><</link>><<crime "petty">> <br> <<link [[离开它|Connudatus Street]]>><</link>> <br> <<elseif $rng gte 31>> 你发现有<<moneyGainDisplay 25 true true>>藏在里面。 <br><br> <<link [[拿走|Connudatus Street]]>><<crimeUp `_money_gain / 100` "petty">><<set $money += _money_gain>><</link>><<crime "petty">> <br> <<link [[离开它|Connudatus Street]]>><</link>> <br> <<elseif $rng gte 21>> 你翻到一张金色信用卡。 <br><br> <<link [[拿走|Connudatus Street]]>><<set $blackmoney += 25>><<crimeUp 25 "petty">><</link>><<crime "petty">> <br> <<link [[离开它|Connudatus Street]]>><</link>> <br> <<elseif $rng gte 11>> 你找到了一张白金信用卡。 <br><br> <<link [[拿走|Connudatus Street]]>><<set $blackmoney += 50>><<crimeUp 50 "petty">><</link>><<crime "petty">> <br> <<link [[离开它|Connudatus Street]]>><</link>> <br> <<else>> 你发现有<<moneyGainDisplay 50 true true>>藏在里面。 <br><br> <<link [[拿走|Connudatus Street]]>><<crimeUp `_money_gain / 100` "petty">><<set $money += _money_gain>><</link>><<crime "petty">> <br> <<link [[离开它|Connudatus Street]]>><</link>> <br> <</if>> <</widget>>
<<widget "high">> <<if $nextPassageCheck is "High Street">> <<add_link "<span class='nextLink'><<highicon>><<link [[商业街 (0:05) (购物中心)|High Street]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<highicon>><<link [[商业街 (0:05) (购物中心)|High Street]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "highquick">> <<highicon>><<link [[商业街|High Street]]>><</link>> <</widget>> <<widget "higheventend">> <<link [[继续|High Street]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "oxford">> <<if $nextPassageCheck is "Oxford Street">> <<add_link "<span class='nextLink'><<oxfordicon>><<link [[牛津街 (0:05) (学校)|Oxford Street]]>><<pass 5>><</link>></span><br>">> <<else>> <<add_link "<<oxfordicon>><<link [[牛津街 (0:05) (学校)|Oxford Street]]>><<pass 5>><</link>><br>">> <</if>> <<hideDisplay true>> <</widget>> <<widget "oxfordquick">> <<oxfordicon>><<link [[牛津街|Oxford Street]]>><</link>> <</widget>> <<widget "oxfordeventend">> <<link [[继续|Oxford Street]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "eventsstreet">> <<set $dangerevent to random(1, 100)>> <<rng>> <<if $wraith.state and $eventforced and isBloodmoon() and !_wraithEventSkipped>> <<wraithEventStreet>> <<elseif $kylarwatched is 1>> <<kylarwatched>> <<elseif $kylar_manor_secret is 2>> <<monstrance_accost>> <<elseif Time.dayState is "night">> <<if $exposed gte 1>> <<if $bus is "residential">> <<set $dangerevent to random(1, 30)>> <<if $dangerevent lte 10>> <<residentialex1>> <<elseif $dangerevent lte 20>> <<residentialex2>> <<else>> <<residentialex3>> <</if>> <<elseif $bus is "commercial">> <<set $dangerevent to random(1, 30)>> <<if $dangerevent lte 10>> <<commercialex1>> <<elseif $dangerevent lte 20>> <<commercialex2>> <<else>> <<commercialex3>> <</if>> <<elseif $bus is "industrial">> <<set $dangerevent to random(1, 30)>> <<if $dangerevent lte 10>> <<industrialex1>> <<elseif $dangerevent lte 20>> <<industrialex2>> <<else>> <<industrialex3>> <</if>> <<elseif $bus is "park">> <<set $dangerevent to random(1, 30)>> <<if $dangerevent lte 10>> <<parkex1>> <<elseif $dangerevent lte 20>> <<parkex2>> <<else>> <<parkex3>> <</if>> <<else>> <<set $dangerevent to random(1, 60)>> <<if $dangerevent lte 20>> <<streetex1>> <<elseif $dangerevent lte 30>> <<streetex2>> <<elseif $dangerevent lte 40>> <<streetex3>> <<elseif $dangerevent lte 50>> <<streetex4>> <<elseif $dangerevent lte 60>> <<streetex5>> <</if>> <</if>> <<elseif $rng gte 51>> <<set $dangerevent to random(1, 150)>> <<if $dangerevent lte 9>> <<if $exhibitionismrun is undefined and $exhibitionismrunon isnot 1 and Time.days gte 8>> <<streetexoffer>> <<elseif ($exhibitionismrun is undefined or $exhibitionismrun is "danubedone") and ($exhibitionismrunon is 1 or $exhibitionismrunon is 0) and ($challengetimer lte 0 or $challengetimer is undefined)>> <<streetexoffer2>> <<elseif $exhibitionismrun is undefined and $exhibitionismrunon is 2 and $challengetimer lte 0>> <<streetexoffer3>> <<elseif $exhibitionismrun is undefined and $exhibitionismrunon is 3 and $challengetimer lte 0>> <<streetexoffer4>> <<else>> <<eventsstreetnight>> <</if>> <<elseif $dangerevent lte 18>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon" and $whitneyposter isnot 1>> <<whitneyposter>> <<else>> <<eventsstreetnight>> <</if>> <<elseif $dangerevent lte 27>> <<if $hallucinations gte 2 and $tentacledisable is "f">> <<streettentacle>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 36>> <<if $fame.sex gte random(1, 1000)>> <<streetsexfame>> <<else>> <<eventsstreetnight>> <</if>> <<elseif $dangerevent lte 45>> <<if $fame.rape gte random(1, 1000)>> <<streetrapefame>> <<else>> <<eventsstreetnight>> <</if>> <<elseif $dangerevent lte 54>> <<if $fame.bestiality gte random(1, 1000)>> <<streetbestialityfame>> <<else>> <<eventsstreetnight>> <</if>> <<elseif $dangerevent lte 63>> <<if $fame.prostitution gte random(1, 1000)>> <<streetprostitutionfame>> <<else>> <<eventsstreetnight>> <</if>> <<elseif $dangerevent lte 72>> <<if $fame.pregnancy gte random(1, 1000)>> <<streetpregnancyfame>> <<else>> <<eventsstreetnight>> <</if>> <<elseif $dangerevent lte 81>> <<if $fame.exhibitionism gte random(1, 1000)>> <<streetexhibitionismfame>> <<else>> <<eventsstreetnight>> <</if>> <<elseif $dangerevent lte 90>> <<if $syndromeeden is 1 and (($edenfreedom isnot 2 or $edenCagedEscape) and $edendays gte 7) or ($edenfreedom gte 2 and $edendays gte 21)>> <<streetedenrage>> <<elseif !$edenCagedEscape and ($edenfreedom is 1 and $edendays gte 2) or ($edenfreedom gte 2 and $edendays gte 8)>> <<if $edenfreedom gte 2 and $NPCName[$NPCNameList.indexOf("Eden")].love gte 60>> <<streetedenworried>> <<else>> <<streetedenangry>> <</if>> <<else>> <<eventsstreetnight>> <</if>> <<elseif $dangerevent lte 100>> <<if !$weekly.streetPolice and crimeSumCurrent() gte 1000 and !$worn.lower.type.includes("naked")>> <<streetpolice>> <<else>> <<eventsstreetnight>> <</if>> <<elseif $dangerevent lte 110>> <<if $worn.neck.collared is 1>> <<streetcollared>> <<else>> <<eventsstreetnight>> <</if>> <<elseif $dangerevent lte 120>> <<if $leftarm is "bound" or $rightarm is "bound">> <<streetbound>> <<else>> <<eventsstreetnight>> <</if>> <<elseif $dangerevent lte 130>> <<if $worn.lower.name is "towel" or $worn.lower.name is "large towel bottom">> <<streetlowertowel>> <<else>> <<eventsstreetnight>> <</if>> <<elseif $dangerevent lte 140>> <<if $worn.upper.name is "towel" or $worn.upper.name is "large towel">> <<streetuppertowel>> <<else>> <<eventsstreetnight>> <</if>> <<elseif $dangerevent lte 150>> <<if crimeSumCurrent() gte 5000>> <<streetwanted>> <<else>> <<eventsstreetnight>> <</if>> <</if>> <<else>> <<eventsstreetnight>> <</if>> <<else>> <<if $exposed gte 1>> <<if $bus is "residential">> <<set $dangerevent to random(1, 30)>> <<if $dangerevent lte 10>> <<residentialex1>> <<elseif $dangerevent lte 20>> <<residentialex2>> <<else>> <<residentialex3>> <</if>> <<elseif $bus is "commercial">> <<set $dangerevent to random(1, 30)>> <<if $dangerevent lte 10>> <<commercialex1>> <<elseif $dangerevent lte 20>> <<commercialex2>> <<else>> <<commercialex3>> <</if>> <<elseif $bus is "industrial">> <<set $dangerevent to random(1, 30)>> <<if $dangerevent lte 10>> <<industrialex1>> <<elseif $dangerevent lte 20>> <<industrialex2>> <<else>> <<industrialex3>> <</if>> <<elseif $bus is "park">> <<set $dangerevent to random(1, 30)>> <<if $dangerevent lte 10>> <<parkex1>> <<elseif $dangerevent lte 20>> <<parkex2>> <<else>> <<parkex3>> <</if>> <<else>> <<set $dangerevent to random(1, 20)>> <<if $dangerevent lte 10>> <<streetexday1>> <<elseif $dangerevent lte 20>> <<streetexday2>> <</if>> <</if>> <<elseif $NPCName[$NPCNameList.indexOf("Avery")].state isnot "dismissed" and $averyseen isnot 1 and Time.weekDay is 7 and Time.dayState is "day" and ($scienceproject is "won" or $scienceproject is "done" or $NPCName[$NPCNameList.indexOf("Avery")].init is 1)>> <<set $averyseen to 1>> <<streetavery>> <<elseif fameTotal() gte 3000 and $photo_known is undefined>> <<set $photo_known to 1>> <<street_niki>> <<set $niki_seen to "street">> <<elseif $rng gte 52>> <<set $dangerevent to random(1, 210)>> <<if $dangerevent lte 10>> <<if $exhibitionismrun is undefined and $exhibitionismrunon isnot 1 and Time.days gte 8>> <<streetexoffer>> <<elseif $exhibitionismrun is undefined and $exhibitionismrunon is 1 and $challengetimer lte 0>> <<streetexoffer2>> <<elseif $exhibitionismrun is undefined and $exhibitionismrunon is 2 and $challengetimer lte 0>> <<streetexoffer3>> <<elseif $exhibitionismrun is undefined and $exhibitionismrunon is 3 and $challengetimer lte 0>> <<streetexoffer4>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 18>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon" and $whitneyposter isnot 1>> <<whitneyposter>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 27>> <<if $hallucinations gte 2 and $tentacledisable is "f">> <<streettentacle>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 36>> <<if $fame.sex gte random(1, 1000)>> <<streetsexfame>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 45>> <<if $fame.rape gte random(1, 1000)>> <<streetrapefame>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 54>> <<if $fame.bestiality gte random(1, 1000)>> <<streetbestialityfame>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 63>> <<if $fame.prostitution gte random(1, 1000)>> <<streetprostitutionfame>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 72>> <<if $fame.pregnancy gte random(1, 1000)>> <<streetpregnancyfame>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 81>> <<if $fame.exhibitionism gte random(1, 1000)>> <<streetexhibitionismfame>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 90>> <<if $syndromeeden is 1 and (($edenfreedom isnot 2 or $edenCagedEscape) and $edendays gte 7) or ($edenfreedom gte 2 and $edendays gte 21)>> <<streetedenrage>> <<elseif ($edenfreedom is 1 and $edendays gte 2) or ($edenfreedom gte 2 and $edendays gte 8)>> <<if $edenfreedom gte 2 and $NPCName[$NPCNameList.indexOf("Eden")].love gte 60>> <<streetedenworried>> <<else>> <<streetedenangry>> <</if>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 100>> <<if !$weekly.streetPolice and crimeSumCurrent() gte 1000 and !$worn.lower.type.includes("naked")>> <<streetpolice>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 110>> <<if $worn.neck.collared is 1>> <<streetcollared>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 120>> <<if $leftarm is "bound" or $rightarm is "bound">> <<streetbound>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 130>> <<if $worn.lower.name is "towel" or $worn.lower.name is "large towel bottom">> <<streetlowertowel>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 140>> <<if $worn.upper.name is "towel" or $worn.upper.name is "large towel">> <<streetuppertowel>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 150>> <<bodywritingExposureCheck true>> <<if _bodywriting_exposed is 1>> <<streetbodywriting>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 160>> <<bodywritingExposureCheck true>> <<if _bodywriting_exposed is 1 and $skin[_bodypart].special is "prostitution">> <<streetwhorebodywriting>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 170>> <<if crimeSumCurrent() gte 5000>> <<streetwanted>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 180>> <<bodywritingExposureCheck true>> <<if _bodywriting_exposed is 1 and $skin[_bodypart].special is "criminal">> <<streetcriminalbodywriting>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 190>> <<if $bus is "domus" or $bus is "danube">> <<streetorphancookie>> <<else>> <<eventsstreetday>> <</if>> <<elseif $dangerevent lte 200>> <<streetstray>> <<elseif $dangerevent lte 210>> <<if $condomLvl gte 1 and ["wolf", "nightingale", "cliff", "starfish", "high"].includes($bus) and Time.days gte 4>> <<streetabstinence>> <<else>> <<eventsstreetday>> <</if>> <</if>> <<else>> <<eventsstreetday>> <</if>> <</if>> <<if $eventforced>> <<unset $eventforced>> <</if>> <</widget>> <<widget "pantsdownscene">> <<npc Whitney>><<person1>> <<if $leftarm is "bound" and $rightarm is "bound">> "骚货,是你吗?" 你转过身,看到惠特尼正沿着人行道向你走来。 <br><br> "我就觉得是你!你怎么被绑成了这样?" <br><br> <<He>>把你转过来,看到你的手腕被绑在一起。<<He>>沉默了几秒后才开口说话。 <br><br> "我倒是有了个主意。别动。" <br><br> 你还没来得及想<<he>>是什么意思,感觉到<<his>>的手指伸进了你的腰带里。惠特尼把你的<<bottoms>>往下拉时,你惊呼起来。 <br><br> <<else>> 你突然听到了惠特尼的声音。"嘿,小骚货!站着别动!" <br><br> 你转过身来,看到惠特尼向你走来,<<his>>的眼睛里流露出调皮的神情。你准备好迎接<<he>>的任何计划。"别动,我想试试东西。" <br><br> <<He>>把<<his>>的手伸向你的裤腰带。 <br><br> <</if>> <<link [[保持不动|High Public Pants Down Still]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gstress>><<gtrauma>><<gdom>> <br> <<if $leftarm isnot "bound" and $rightarm isnot "bound">> <<link [[把惠特尼的手拍开|High Public Pants Down Push]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <<else>> <span class="blue">双臂被绑,你没法阻止<<him>>。</span> <</if>> <</widget>> <<widget "street_alley_detour">> 当你在大街上行走时,你看到了前面闪烁着人们熟知的蓝色警灯。 <br><br> 你逐渐靠近,发现交叉路口被一起仍在清理中的车祸堵住了。人行横道暂时关闭了。你可以等待有关部门完成清理工作,或者从<<if $bus isnot "park" or $bus isnot "nightingale">>附近的小巷<<else>>公园<</if>>绕道。 <br><br> <<if $bus is "domus" or $bus is "danube" or $bus is "barb" or $bus is "connudatus">> <<link[[绕道而行|Residential alleyways]]>><</link>> <<elseif $bus is "cliff" or $bus is "high" or $bus is "wolf" or $bus is "harvest">> <<link[[绕道而行|Commercial alleyways]]>><</link>> <<elseif $bus is "oxford" or $bus is "mer" or $bus is "elk">> <<link[[绕道而行|Industrial alleyways]]>><</link>> <<elseif $bus is "starfish" or $bus is "nightingale">> <<link[[绕道而行|Park]]>><</link>> <</if>> <br> <<switch $bus>> <<case "nightingale">> <<link[[等待 (0:20)|Nightingale Street]]>><<pass 20>><</link>> <<case "domus">> <<link[[等待 (0:20)|Domus Street]]>><<pass 20>><</link>> <<case "elk">> <<link[[等待 (0:20)|Elk Street]]>><<pass 20>><</link>> <<case "high">> <<link[[等待 (0:20)|High Street]]>><<pass 20>><</link>> <<case "starfish">> <<link[[等待 (0:20)|Starfish Street]]>><<pass 20>><</link>> <<case "barb">> <<link[[等待 (0:20)|Barb Street]]>><<pass 20>><</link>> <<case "connudatus">> <<link[[等待 (0:20)|Connudatus Street]]>><<pass 20>><</link>> <<case "wolf">> <<link[[等待 (0:20)|Wolf Street]]>><<pass 20>><</link>> <<case "harvest">> <<link[[等待 (0:20)|Harvest Street]]>><<pass 20>><</link>> <<case "oxford">> <<link[[等待 (0:20)|Oxford Street]]>><<pass 20>><</link>> <<case "danube">> <<link[[等待 (0:20)|Danube Street]]>><<pass 20>><</link>> <<case "mer">> <<link[[等待 (0:20)|Mer Street]]>><<pass 20>><</link>> <<case "cliff">> <<link[[等待 (0:20)|Cliff Street]]>><<pass 20>><</link>> <<case "park">> <<link[[等待 (0:20)|Park]]>><<pass 20>><</link>> <</switch>> <</widget>> <<widget "eventsstreetday">> <<set $dangerevent to random(1, 190)>> <<rng>> <<if $location is "alley" and !Time.schoolDay and $bullytimer gte $rng and C.npc.Whitney.init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state) and $daily.whitney.park is undefined>> <<set $bullytimer to 0>> <<eventsWhitneyStreet>> <<elseif !Time.schoolDay and $bullytimer gte $rng and C.npc.Whitney.init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state) and $bus is "high" and $dangerevent lte 30 and C.npc.Whitney.dom gte 10>> <<set $bullytimer to 0>> <<pantsdownscene>> <<elseif $rng lte 10 and $worn.feet.type.includes("heels") and currentSkillValue("feetskill") lt $worn.feet.reveal>> <<streetheeltrip>> <<elseif $rng gte 91>> <<street1>> <<elseif $dangerevent lte 10>> <<streetfamerape>> <<elseif $dangerevent lte 15 and $location isnot "alley" and $bus isnot "park">> <<street_alley_detour>> <<elseif $dangerevent lte 20>> <<streetbox>> <<elseif $dangerevent lte 30>> <<street8>> <<elseif $dangerevent lte 40>> <<street9>> <<elseif $dangerevent lte 50>> <<street7>> <<elseif $dangerevent lte 55>> <<street10>> <<elseif $dangerevent lte 60>> <<streetrocks>> <<elseif $dangerevent lte 65>> <<street6>> <<elseif $dangerevent lte 75>> <<street5>> <<elseif $dangerevent lte 85>> <<street4>> <<elseif $dangerevent lte 95>> <<street2>> <<elseif $dangerevent lte 96>> <<street3>> <<elseif $dangerevent lte 106>> <<streetbullies>> <<elseif $dangerevent lte 116>> <<streetfootbridge>> <<elseif $dangerevent lte 126>> <<streetbottomgrope>> <<elseif $dangerevent lte 132>> <<shadyFan>> <<elseif $dangerevent lte 142>> <<streetvan>> <<elseif $dangerevent lte 152>> <<streetfriendly1>> <<elseif $dangerevent lte 162>> <<eventAmbient>> <<destinationeventend>> <<elseif $dangerevent lte 172>> <<streetdog>> <<elseif $dangerevent lte 176>> <<streetexshow>> <<elseif $dangerevent lte 180>> <<streetmodelshow>> <<elseif $dangerevent lte 184>> <<streetnpcflash>> <<elseif $dangerevent lte 190>> <<if ($bus is "domus" or $bus is "danube") and $weather is "rainy" and ($upperwetstage is 1 or $lowerwetstage is 1)>> <<rainyDayHarass>> <<else>> <<eventAmbient>> <<destinationeventend>> <</if>> <</if>> <</widget>> <<widget "eventsstreetnight">> <<set $dangerevent to random(1, 158)>> <<rng>> <<if $location is "alley" and !Time.schoolDay and $bullytimer gte $rng and C.npc.Whitney.init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state) and $daily.whitney.park is undefined>> <<set $bullytimer to 0>> <<eventsWhitneyStreet>> <<elseif $rng lte 10 and $worn.feet.type.includes("heels") and currentSkillValue("feetskill") lt $worn.feet.reveal>> <<streetheeltrip>> <<elseif $rng gte 91>> <<street1>> <<elseif $dangerevent lte 10>> <<streetbox>> <<elseif $dangerevent lte 20>> <<street8>> <<elseif $dangerevent lte 30>> <<street9>> <<elseif $dangerevent lte 40>> <<street7>> <<elseif $dangerevent lte 45>> <<streetrocks>> <<elseif $dangerevent lte 50>> <<street6>> <<elseif $dangerevent lte 55>> <<street10>> <<elseif $dangerevent lte 65>> <<street5>> <<elseif $dangerevent lte 75>> <<street4>> <<elseif $dangerevent lte 85>> <<streetfamerape>> <<elseif $dangerevent lte 95>> <<street2>> <<elseif $dangerevent lte 105>> <<street3>> <<elseif $dangerevent lte 107>> <<streetnight1>> <<elseif $dangerevent lte 109>> <<streetnight2>> <<elseif $dangerevent lte 119>> <<streetbottomgrope>> <<elseif $dangerevent lte 121>> <<streetlurker>> <<elseif $dangerevent lte 131>> <<streetvan>> <<elseif $dangerevent lte 136>> <<streetexshow>> <<elseif $dangerevent lte 139>> <<streetkidnap>> <<elseif $dangerevent lte 149>> <<eventAmbient>> <<destinationeventend>> <<elseif $dangerevent lte 154>> <<streetmodelshow>> <<elseif $dangerevent lte 158>> <<streetnpcflash>> <</if>> <</widget>> <<widget "streeteffects">> <<if !$possessed>> <<if wraithCanHunt() and $wraith.state and $wraith.hunt is 0 and $wraith.timer gte (random(0, 60))>> <<wHunt "town">> <<elseif $wraith.hunt>> <<wHunt "town">> <<elseif $kylar and $kylar.timer.street gte ($rng + 65) and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarwatched isnot 1 and $exposed lte 0>> <<set $kylar.timer.street to 0>><<set $kylarwatchedtimer to 2>> 你打了个寒颤,这是来自某种原始本能的警告。<span class="blue">有什么东西正在暗处注视着你。</span> <<set $kylarwatched to 1>><<set $eventskip to 1>> <<elseif $kylarwatched is 1>> <<if $exposed gte 1 or $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "active" or $kylarwatchedtimer lte 0>> <<set $kylarwatched to 0>> <<else>> <span class="blue">有什么东西正在暗处注视着你。</span> <</if>> <</if>> <<wTimerProgress>> <</if>> <</widget>> <<widget "loiter">> <<add_link "<<loitericon>><<link [[消磨时间 (0:15)|$passage]]>><<pass 15>><</link>><br>">> <<hideDisplay>> <</widget>> <<widget "street_rescue">> <<generate1>><<person1>> <<person>>来到你的身侧。 <<if $exposed gte 1>> <<covered>><<He>>移开了<<his>>的眼睛。 <</if>> "我听到了尖叫声,"<<he>>说,"你还好吗?你认识附近的人吗,或者我可以带你去什么地方?"<<he>>问。 <br><br> <<link [[说你没事|Street Rescue Fine]]>><</link>> <br> <<link [[请求搭车去孤儿院(0:05)|Street Rescue Orphanage]]>><<pass 5>><</link>> <br> <<if $farm_stage gte 7>> <<link [[请求搭车去农场(0:15)|Street Rescue Farm]]>><<pass 15>><</link>> <br> <</if>> <<if $trauma gte $traumamax * 0.8>> <<link [[崩溃(1:00)|Street Rescue Break]]>><<pass 60>><</link>> <br> <</if>> <</widget>> <<widget "monstrance_accost">> <<generate1>><<generate2>><<generate3>><<generate4>><<person1>> "孩子,"一个声音从阴暗的小巷里传来。<<He>>走进光线里,是一个身披黑袍的身影。<<His>>的兜帽遮住了<<his>>的眼睛。"不要害怕,我来自神殿。"<<his>>的脖子上确实挂着一个印有神殿标志的吊坠。 <br><br> "我听说你对某处的<span class="pink">神龛</span>进行了调查?听说它是在一个庄园里的,能告诉我那里的居民是什么样的人吗?他们有没有吓到你?"<<gstress>><<stress 6>> <br><br> <<link [[说那里没什么奇怪的|Street Monstrance Nothing]]>><</link>> <br> <<link [[说那里有怪物,但你没想管|Street Monstrance Brave]]>><</link>> <br> <<link [[说那里有怪物,而且超吓人的|Street Monstrance Scary]]>><</link>> <br> <<link [[什么都不说|Street Monstrance Silent]]>><</link>> <br> <</widget>> <<widget "text_pillory_release_fail_strip">> 我认为那是毒品。" <br><br> "是啊,"<<person4>><<person>>咧嘴一笑,看了看你的身体。"绝对是毒品。" <br><br> 管事的<<person2>><<person>>点点头,转向人群。<br> "大家听着,"<<he>>说,"这个<<girl>>的举止非常奇怪。我怀疑<<pshe>>已经嗑药嗑得过嗨了。 现在,如果有人真的看到<<phim>>把毒品藏在<<pher>>身上……那就有理由马上对<<phim>>进行脱衣搜身了,我会这么说。 事实上,根据护理责任,我认为我们有义务这样做。为了<<pher>>的医疗安全。所以,我想没有人还有什么要告诉我的吧。" <br><br> <<set _exhib_bar to random(15,35)>> <<if $player.gender_appearance is "m">> 人群中有一个人认为他们记得看到你往内裤里塞了一袋可疑的粉末。而另一个人确认了这件事。 <<if $worn.under_lower.type.includes("naked")>><br> <<if $speech_attitude is "meek">> 看到有人如此明目张胆地对警察撒谎,你感到很震惊。你连内裤都没穿! <<elseif $speech_attitude is "bratty">> "这<<print either("显然","明显")>>是个谎言," <<if $exhibitionism gte _exhib_bar>> 你怒气冲冲地拉下你$worn.lower.cn_name_cap的后边,露出你的屁股。"没穿内裤。这能看见吧?!" <<else>> 你厉声说道:"我连底裤都没穿!" <</if>> <br> 从大家的表情来看,你意识到澄清事实可能对你的情况没什么帮助。 <<else>> "但那显然是谎言啊,警官!" <br><br> <<person2>><<person>>耸耸肩。"那对我来说不怎么明显。" <br><br> "我没有,"你小声说,"我连内裤都没穿。" <br> 从<<his>>脸上的表情可以看出,在这里澄清事实对你的情况没有任何帮助。 <</if>> <</if>> <<else>> 人群中有一个人记得看到你把一袋可疑的粉末塞进了胸罩。另一个人确认了这点,但认为你把它藏在了内裤里。 <<if $worn.under_lower.type.includes("naked")>><br> <<if $speech_attitude is "meek">> 看到有人如此明目张胆地对警察撒谎,你很震惊。你连内裤都没穿! <<elseif $speech_attitude is "bratty">> "这<<print either("显然","明显")>>是个谎言," <<if $exhibitionism gte _exhib_bar>> 你怒气冲冲地拉下你$worn.lower.cn_name_cap的后襟,短暂地露出你的屁股。"看到了吗?没有内裤!" <<else>> 你厉声说道:"我连内裤都没穿!" <</if>> <br> 从大家的表情来看,你突然对自己"澄清事实"的小聪明产生了怀疑。 <<else>> "但那显然是谎言啊,警官!" <br><br> <<person2>><<person>>耸耸肩。"那对我来说不怎么明显。" <br><br> "我没有,"你小声说,"我连内裤都没穿。" <br> 从<<his>>的表情来看,你觉得澄清事实对你的情况毫无帮助。 <</if>> <<elseif $worn.under_upper.type.includes("naked")>><br> <<if $speech_attitude is "meek">> 看到有人如此明目张胆地对警察撒谎,你感到很震惊。你连胸罩都没穿! <<elseif $speech_attitude is "bratty">> "这<<print either("显然","明显")>>是个谎言," <<if $exhibitionism gte _exhib_bar>> 你气坏了,你<<if $breastsize lte 3>>试着<</if>>不受$worn.upper.cn_name_cap拘束地抖动你的<<breasts>>。"没有胸罩!不会这都看不见吧?" <<else>> 你厉声说道:"我连胸罩都没穿!" <</if>> <br> 从大家的表情来看,你突然对自己"澄清事实"的小聪明产生了怀疑。 <<else>> "但那显然是谎言啊,警官!" <br><br> <<person2>><<person>>耸耸肩。"我倒是没看出来。" <br><br> "我没有,"你小声说,"我甚至没穿胸罩。" <br> 从<<his>>的表情来看,你觉得澄清事实对你的情况毫无帮助。 <</if>> <</if>> <</if>> <br><br> "我听够了。"<<person2>><<person>>严肃地点点头。向你眨眼。 <br><br> <<person4>><<person>>抓着你。 <br><br> <</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">><<getTarget true>> 你正待在狼街,这里的建筑是与森林接壤面积最大的地方,特别是神殿所在的那片区域。 <<if Time.dayState is "day">> <<if $weather is "rain">> 树木在风中摇曳。 <<elseif $weather is "snow">> 树木在风中摇曳,树梢上的雪时不时被扫落下来。 <<else>> 这是镇上比较安静的地方之一。 <</if>> <<elseif Time.dayState is "dawn">> <<if $weather is "rain">> 你听到来自神殿的祈祷声,那声音甚至盖过了雨声。 <<elseif $weather is "snow">> 你听到来自神殿的祈祷声,但相较平时声音有点小,可能是下雪导致的。 <<else>> 你听到来自神殿的祈祷声。 <</if>> <<elseif Time.dayState is "dusk">> <<if $weather is "rain">> 它在黑暗的雨夜中形成了一个令人望而生畏的轮廓。 <<elseif $weather is "snow">> 那皑皑白雪也并没有减弱它那令人生畏的轮廓。 <<else>> 它在逐渐变暗的天空下形成了一个令人生畏的轮廓。 <</if>> <<elseif Time.dayState is "night">> <<if $weather is "rain">> 你甚至无法看清它在雨幕后的轮廓。 <<if $hallucinations gte 2>> 但是你感觉它好像在注视着你。 <</if>> <<elseif $weather is "snow">> 这里漆黑一片,没有任何光照。 <<else>> 这里漆黑一片,没有任何光照。 <</if>> <</if>> <<streeteffects>> <br><br> <<if $exposed gte 1>> <<exhibitionism "street">> <</if>> <<if $arousal gte $arousalmax>> <<orgasmstreet>> <</if>> <<if $stress gte $stressmax and !$possessed>> <<passoutstreet>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>> <<eventsstreet>> <<else>> <<if $options.mapTop is true>> <<map "wolf">> <br> <</if>> 可访问地点 <br> <<wolficon>><<link [[神殿 (0:01)|Temple]]>><<pass 1>><</link>> <br> <<if $soup_kitchen_known is 1 and $exposed lte 0>> <<if Time.hour gte 18 and Time.hour lte 20>> <<soupkitchenicon>><<link [[施粥所 (0:01)|Soup Kitchen]]>><<pass 1>><</link>> <<else>> <<soupkitchenicon>><<link [[施粥所 (0:01)|Soup Kitchen Closed]]>><<pass 1>><</link>> <</if>> <br> <</if>> <<foresticon>><<link [[森林 (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>> <br><br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<add_link "其他区域<br>">><<hideDisplay>> <<danube>> <<nightingale>> <<connudatus>> <<high>> <<if $exposed lte 0>> <<buswait>> <</if>> <<loiter>> <</if>> <<add_link "<br>快捷小路<br>">><<hideDisplay>> <<commercial>> <<stormdrain>> <<displayLinks>> <<if $options.mapTop isnot true>> <br> <<map "wolf">> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> <<danceeffects>> <<danceaudience>> <<danceactions>> <<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>> 你不可能在如此暴露的情况下继续跳舞!你满脸通红地逃离了现场。 <br><br> <<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>> 你不可能在如此暴露的情况下继续跳舞!你满脸通红地逃离了现场。 <br><br> <</if>> <<if $danceevent is "finish">> <<link [[继续|Strip Club]]>><<endevent>><<clotheson>><</link>> <<elseif $danceevent is "private">> <<if $promiscuity gte 35>> <<link [[包间|Strip Club Private Dance]]>><<dance_private_init>><</link>><<promiscuous3>> <br> <<elseif $promiscuity lte 34 and $uncomfortable.prostituting is false>> <<link [[包间|Strip Club Private Dance]]>><<set $desperateaction to 1>><<dance_private_init>><</link>><<promiscuous3>> <br> <</if>> <<elseif $danceevent is 0>> <<if $exposed gte 2 and $exhibitionism lte 74>> <<link [[逃走|Strip Club Dressing Room]]>><<clotheson>><<endevent>><</link>> <<elseif $exposed gte 1 and $exhibitionism lte 34>> <<link [[逃走|Strip Club Dressing Room]]>><<clotheson>><<endevent>><</link>> <<else>> <<link [[停止|Strip Club]]>><<clotheson>><<endevent>><</link>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> <<if $phase is 0>> <<set $tipmod to 2>><<tipset>> <<promiscuity3>>你把那个<<person>>带到舞台后面的一个房间里。与舞厅相比,这里的光线更好,所以你的眼睛需要一段时间来适应一下。在角落里有一个有着钢管的小舞台,还有一张可以囊括各种姿势的沙发。 <br><br> <<if $rng gte 71>> 在你转身之前,那个<<person>>把手环在你的腰上,并亲吻你的脖子。 <br><br> <<link [[推开|Strip Club Private Dance]]>><<set $phase to 1>><</link>> <br> <<link [[试着在被摸的时候谈判|Strip Club Private Dance]]>><<arousal 300 "breasts">><<arousal 300 "genitals">><<set $phase to 2>><<submission 5>><<garousal>><</link>> <br> <<else>> <<person>>羞怯地站在门边,显然在等你来引导着下一步。 <br><br> <<rng>> <<if $tipreaction is "low">> 你牵着<<him>>的手,坐到沙发上。你们协商的价格为<<printmoney $tip>>,这低于你的期望。 <br><br> "我知道这不算什么,"<<he>>说道:"但如果我明天还想吃得起饭的话,我只能掏得起这么多钱。"<<He>>将头低了下去。 <br><br> <<if $rng gte 51>> "还有,如果可以的话,我不想碰任何东西。嗯,也许只是一些,但我主要是想和你谈谈。" <br><br> <<link [[接受|Strip Club Private Dance]]>><<set $phase to 3>><<pass 30>><</link>> <br> <<link [[拒绝|Strip Club Private Dance]]>><<set $phase to 4>><</link>> <br> <<else>> <<link [[接受|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>> <br> <<link [[拒绝|Strip Club Private Dance]]>><<set $phase to 4>><</link>> <br> <</if>> <<elseif $tipreaction is "mid">> 你拉着<<him>>的手坐到了沙发上,你们最后协商的价格为<<printmoney $tip>>,这在你的期望之内。 <br><br> <<if $rng gte 51>> <<He>>轻声地说道:"还有,如果可以的话,我不想碰任何东西。嗯,也许只是一些,但我主要是想和你谈谈。" <br><br> <<link [[接受|Strip Club Private Dance]]>><<set $phase to 3>><<pass 30>><</link>> <br> <<link [[拒绝|Strip Club Private Dance]]>><<set $phase to 4>><</link>> <br> <<else>> <<link [[接受|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>> <br> <<link [[拒绝|Strip Club Private Dance]]>><<set $phase to 4>><</link>> <br> <</if>> <</if>> <</if>> <<elseif $phase is 1>> <<if $rng gte 21>> 你从<<person>>的手中挣脱出来,<<He>>看起来十分焦躁,但是对你却无能为力。 <<set $enemyanger += 20>> <<if $tipreaction is "low">> 你们协商的价格为<<printmoney $tip>>,这低于你的期望。 <br><br> "你觉得你能值更多钱?"<<He>>笑了,"要知道,我能免费操和你一样的婊子,给你钱就像是做慈善一样。" <br><br> <<link [[接受|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>> <br> <<link [[拒绝|Strip Club Private Dance]]>><<set $phase to 5>><</link>> <br> <<elseif $tipreaction is "mid">> 你们协商的价格为<<printmoney $tip>>,这在你的期望之内。 <br><br> <<link [[接受|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>> <br> <<link [[拒绝|Strip Club Private Dance]]>><<set $phase to 5>><</link>> <br> <</if>> <<else>> 你试图把自己从<<his>>手中拉开,但是<<he>>一手抓住你的胳膊,然后用另一只手堵上了你的嘴。 <br><br> <<set $enemyanger += 20>> <<link [[继续|Strip Club Private Dance Sex]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<elseif $phase is 2>> <<if $tipreaction is "low">> 在<<his>>的不断骚扰之下,你最后同意了<<printmoney $tip>>的价格,即便这远低于你的期望。 <br><br> <<elseif $tipreaction is "mid">> 在<<his>>的不断骚扰之下,你最后同意了<<printmoney $tip>>的价格,幸而这在你的预期之内。 <br><br> <</if>> <<link [[接受|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>> <br> <<link [[拒绝|Strip Club Private Dance]]>><<set $phase to 5>><</link>> <br> <<elseif $phase is 3>> <<He>>把头枕在你的腿上,你轻抚着<<his>>的头发,同情地听着<<He>>讲述<<his>>的日常生活。尽管是如此平凡的话题,<<he>>一时竟泪流满面,向你倾诉<<he>>如何无法向<<his>>的配偶敞开心扉。 <br><br> 三十分钟后,<<he>>把之前商定的价钱付给了你,并对你所付出的时间表达了谢意,<<He>>看起来也确实对你充满了谢意。 <br><br> <<fameprostitution 1>> <<clotheson>> <<link [[继续|Strip Club]]>><<set $money += $tip>><<endevent>><</link>> <<elseif $phase is 4>> <<He>>点了点头,眼神阴沉。<<He>>迅速离开了房间。 <br><br> <<clotheson>> <<link [[继续|Strip Club]]>><<endevent>><</link>> <<elseif $phase is 5>> <<rng>> <<if $rng gte 21>> <<He>>看向你,似乎不知如何是好。最终,<<he>>在离开前说道:"反正你身上估计也带有点脏东西。" <br><br> <<clotheson>> <<link [[继续|Strip Club]]>><<endevent>><</link>> <<else>> <<He>>茫然地看着你,然后大笑起来。"很好,现在给我跪下,否则老子抽死你!"<<He>>朝你袭来! <br><br> <<link [[继续|Strip Club Private Dance Sex]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <<if $phase is 1>> <<set $NPCList[0].lefthand to "arms">> <<set $leftarm to "grappled">> <<set $rightarm to "grappled">> <<hand_gag 0 right>> <<elseif $phase is 5>> <<set $enemyanger += 40>> <</if>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<enable_rescue>> <<set $enemytrust += 40>> <<if $phase is 2>> "这最好值得我花的钱,"<<he>>说道。 <<else>> <<set $enemytrust += 40>> <</if>> <<if $phase is 1>> "这最好值得我花的钱,"<<he>>说道。 <<else>> <<set $enemytrust += 40>> <</if>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $alarm lte 0 and $finish is 0>> <span id="next"><<link [[继续|Strip Club Private Dance Sex]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Strip Club Private Dance Sex Finish]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> <<if $consensual is 1>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>> <<if $phase is 2>> 高潮之余,<<person>>气喘吁吁地对你说道:"这是你的报酬,婊子,"说完便头也不回地离开了房间。 <br><br> <<tipreceive>> <<elseif $phase is 1>> "这是你的报酬,婊子,"<<person>>在高潮之余气喘吁吁地说道。 <<if $brothelknown is 0 and $rng gte 91>> "我有东西给你。"在离开房间前,<<He>>递给你一张纸条,你接过来看了一下,上面写着丰收街上一栋楼的地址。<span class="gold">你现在可以进入丰收街的可疑建筑了。</span> <br><br> <<else>> <<He>>头也不回地离开了房间。 <br><br> <</if>> <<tipreceive>> <<else>> 在离开房间之前,<<He>>满意地笑着说道:"谢谢你的陪伴。喏,拿着。" <br><br> <<tipreceive>> <</if>> <<else>> <<if $phase is 2>> "行,那就可就别指望能拿到一分钱了。"<<He>>厌恶的看了你一眼,然后便离开了房间。 <br><br> <<elseif $phase is 1>> "行,那就可就别指望能拿到一分钱了。"<<He>>厌恶的看了你一眼,然后便离开了房间。 <br><br> <<else>> "我做错什么了吗?真的对不起!"<<He>>说着从房间里跑了出去。 <br><br> <</if>> <</if>> <<else>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<fameprostitution 1>> 高潮之余,<<person>>气喘吁吁地对你说道:"这是你的报酬,婊子,"说完便头也不回地离开了房间。 <br><br> <<tipreceive>> <<elseif $enemyhealth lte 0>> 你设法把那个<<person>>打倒在地,以此来让你有足够的时间逃跑。你向一名安保人员报告了这次袭击,保安很快就制服了那个<<person>>。 <br><br> <<else>> 房间的门被踹开,一个身形粗壮的安保人员露出头来。那个<<person>>很快便被制服并押出房间,你松了一口气。 <br><br> <<set $rescued += 1>> <</if>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Strip Club]]>><</link>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你回到了工作岗位,在剩余的班次没有发生任何事件。<<tipreceive>> <br><br> <<clotheson>> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你大声咳嗽了一声,那个<<person1>><<person>>和<<person2>><<person>>还有<<person3>><<person>>都抬头看着你。 <br><br> <<link [[炫耀你的臀部|Bartending VIP Compete Ass]]>><</link>> <br> <<if $player.perceived_breastsize gte 3 or $player.gender_appearance is "f">> <<link [[炫耀你的胸部|Bartending VIP Compete Breasts]]>><</link>> <</if>> <br>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> <<if $worn.lower.exposed gte 2>> <<if $worn.under_lower.exposed gte 1>> 你转过身来,露出你毫无遮拦地<<bottom>>。 <<else>> 你转过身来,露出你那只穿着$worn.under_lower.cn_name_cap的<<bottom>>。 <</if>> <<else>> <<if $worn.under_lower.exposed gte 1>> 你转过身来,露出你那只被$worn.lower.cn_name_cap覆盖的<<bottom>>。 <<else>> 你转过身来,露出你那只被$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap遮盖的<<bottom>>。 <</if>> <</if>> 你回头看了一眼,那两个家伙已经忘记了那个<<person3>><<person>>的事,你比了一个耶的手势,并继续炫耀扭动着你的屁股。 <<exhibitionism2>> <<if $rng gte 51>> 那个<<person3>><<person>>恶狠狠地看了你一眼,然后拿起了<<his>>的托盘去了别的地方。 <br><br> <<set $tipmod to 0.6>><<tipset "serving">> <<set $tip += 500>> <<if $drinksservedstat gte 10000>> <<set $tip += 200>> <</if>> 这两人给你留下了一笔丰厚的小费。<<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <<else>> 那个<<person3>><<person>>恶狠狠地看了你一眼,然后也不甘示弱的咳嗽了起来,那两人转向了<<him>>。 <<if $pronoun is "m">> <<he>>以极快的手速将<<his>>的兔宝宝内裤脱了下来,并将<<his>>的<<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>小穴<</if>>暴露在那两人和其他想一睹为快的人的面前。<<He>>用一根手指挑着脱下的内裤,摆出一个勾引的姿势。 <br><br> <<else>> <<he>>以极快的手速将<<his>>的兔女郎衣脱了下来,并将<<his>>的$NPCList[2].breastsdesc和<<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>小穴<</if>>暴露在那两人和其他想一睹为快的人的面前。<<He>>用一根手指挑起脱下的衣服,摆出一个勾引的姿势。 <br><br> <</if>> 那个<<person1>><<person>>和<<person2>><<person>>将你抛在了脑后。 <br><br> <<link [[重新回去工作|Bartending VIP Work]]>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[继续加大力度|Bartending VIP Compete 2]]>><</link>><<exhibitionist4>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> <<if $worn.upper.exposed gte 2>> <<if $worn.under_upper.exposed gte 1>> 你挺起胸膛,炫耀起了你那暴露的<<breasts>>。 <<else>> 你挺起胸膛,炫耀起了你那只穿着$worn.under_upper.cn_name_cap的<<breasts>>。 <</if>> <<else>> <<if $worn.under_upper.exposed gte 1>> 你挺起胸膛,炫耀起了你那只穿着$worn.upper.cn_name_cap的<<breasts>>。 <<else>> 你挺起胸膛,炫耀起了你那只穿着$worn.upper.cn_name_cap和$worn.under_upper.cn_name_cap的<<breasts>>。 <</if>> <</if>> <<if $leftarm is "bound" or $rightarm is "bound">> 你不停转身,提醒这些人你那被捆绑住的手臂。这是个好办法。 <<else>> 你做出了耶的手势,它应该能起到点作用。 <</if>> 这两人已经完全忘记了<<person3>><<person>>,而是转身盯向你。 <<exhibitionism4>> <<if $rng gte 71>> 那个<<person3>><<person>>恶狠狠地看了你一眼,然后拿起了<<his>>的托盘去了别的地方。 <br><br> <<set $tipmod to 0.4>><<tipset "serving">> <<set $tip += 500>> <<if $drinksservedstat gte 10000>> <<set $tip += 200>> <</if>> 这两人给你留下了一笔丰厚的小费。<<tipreceive>> <br><br> <<clotheson>> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <<else>> 那个<<person3>><<person>>恶狠狠地看了你一眼,然后也不甘示弱的咳嗽了起来,那两人转向了<<him>>。 <<if $pronoun is "m">> <<he>>以极快的手速将<<his>>的兔宝宝内裤脱了下来,并将<<his>>的<<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>小穴<</if>>暴露在那两人和其他想一睹为快的人的面前。<<He>>用一根手指挑着脱下的内裤,摆出一个勾引的姿势。 <br><br> <<else>> <<he>>以极快的手速将<<his>>的兔女郎衣脱了下来,并将<<his>>的$NPCList[2].breastsdesc和<<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>小穴<</if>>暴露在那两人和其他想一睹为快的人的面前。<<He>>用一根手指挑起脱下的衣服,摆出一个勾引的姿势。 <br><br> <</if>> 那个<<person1>><<person>>和<<person2>><<person>>将你抛在了脑后。 <br><br> <<link [[重新回去工作|Bartending VIP Work]]>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[加大力度|Bartending VIP Compete 2]]>><<fameexhibitionism 5>><</link>><<exhibitionist4>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你不会认输的,你再次咳嗽了两声。那个<<person1>><<person>>和<<person2>><<person>>以及那个<<person3>><<person>>再一次看向你,那两人看起来很兴奋,想知道还有什么会发生。而那个<<person>>则怒目而视,死死盯着你,这让你心里有点发怵。 <br><br> <<passagestrip>> <br><br> 你把你的手掌承在你身后的柜台上,然后胳膊一使劲,让你的<<bottom>>坐到了上面,虽然将一些杯子甩了出去并吸引到一部分人的注意力,但你并不在意。 <<if !$worn.genitals.type.includes("naked")>> 你岔开大腿,向其他人充分的展示你的$worn.genitals.cn_name_cap。 <<else>> <<if $player.penisExist and $player.vaginaExist>> 你分开大腿,让所有人好好看了一把你的<<penis>>,而当你把你的阴茎移开,露出下面的<<pussy>>时,那个<<person1>><<person>>惊讶地喘着粗气。 <<elseif $player.penisExist>> 你岔开大腿,向其他人充分的展示你的<<penis>>。 <<else>> 你岔开大腿,向其他人充分的展示你的<<pussy>>。 <</if>> <</if>> <<exhibitionism4>> 那个<<person1>><<person>>和<<person2>><<person>>为你的所作所为而欢呼,你直视着那个<<person3>><<person>>,这使<<him>>不敢再进一步挑战你。 <br><br> <<if $rng gte 71>> 那个<<person3>><<person>>恶狠狠地看了你一眼,然后拿起了<<his>>的托盘,连衣服都没有去穿便前往了其他地方赚钱去了。 <br><br> <<set $tipmod to 0.6>><<tipset "serving">> <<set $tip += 500>> <<if $drinksservedstat gte 10000>> <<set $tip += 200>> <</if>> 这两人给你留下了一笔丰厚的小费。<<tipreceive>> <br><br> <<clotheson>> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <<else>> 毫不犹豫地,那个<<person>>伸出手臂靠在柜台上,盯着那个<<person1>><<person>>,挑衅地朝<<he>>晃了晃屁股。<<person3>> <br><br> <<person1>><<person>>瞟了保安一眼,然后撸起袖子抽了<<person3>><<persons>>的屁股,让其夸张地叫起来。<<person1>><<He>>又抽了一下,这次<<his>>的手停在了落下的地方,开始揉捏爱抚。 <br><br> 那个<<person3>><<person>>在呻吟的时候挑逗地看着你。 <br><br> <<link [[重新回去工作|Bartending VIP Work]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[效仿|Bartending VIP Compete 3]]>><</link>><<promiscuous2>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你把自己拖过吧台,在另一侧滑下来。你模仿<<person3>><<person>>,伸出你的<<bottom>>然后开始晃动。 <<promiscuity2>> <<person2>><<person>>回应你的挑衅。<<He>>拍打揉捏着你的屁股,你用下流的呻吟回应着。 <br><br> 两人面面相窥,<span class="pink">相互笑了笑。</span>那个<<person1>><<person>>先动了。 <<if $NPCList[0].penis isnot "none">> <<He>>抓住<<person3>><<person>>的屁股,把<<him>>保持在合适的位置。<<person1>><<persons>>勃起的$NPCList[0].penisdesc从<<if $pronoun is "m">>裤链里<<else>>裙子下<</if>>露了出来。<<He>>把肉棒放在了<<person3>><<persons>>的屁股上。 <br><br> "等、等等!"<<he>>说道,挣扎着想要离开肉棒,但被牢牢固定住了。 <br><br> <<if $NPCList[1].penis isnot "none">> <<person2>><<person>>模仿<<his>>朋友,紧紧地抓住你的屁股。你感觉到<<his>><span class="pink">$NPCList[1].penisdesc</span>放在了你的<<bottom>>上。 <br><br> <<else>> 与此同时,<<person2>><<person>>抓着你的屁股把你抬到了吧台上。<<he>>把你翻了过来,背部朝上,然后<<if $pronoun is "m">>拉下了裤子,<<else>>掀起了裙子,<</if>><span class="pink">露出了<<his>>湿润的小穴。</span> <<He>>骑在你身上,抓着你的手臂并用<<his>>阴蒂摩擦着你的<<genitals>>。 <</if>> <<else>> <<He>>抓住<<person3>><<person>>的屁股,把<<him>>抬到了吧台上。<<person1>><<he>>把<<person3>><<person>>翻了过来,背部朝上,然后<<person1>><<if $pronoun is "m">>拉下了裤子,<<else>>掀起了裙子,<</if>><span class="pink">露出了<<his>>湿润的小穴。</span> <br><br> "等、等等!"<<person3>><<person>>说道,挣扎着想要离开小穴,但<<person1>><<person>>牢牢地抓着<<his>>的手臂,防止<<person3>><<him>>挣扎。 <br><br> <<if $NPCList[1].penis isnot "none">> 与此同时,<<person2>><<person>>紧紧地抓住你的屁股,把你抬到位置上。你感觉到<<his>>的<span class="pink">$NPCList[1].penisdesc</span>正放在了你的<<bottom>>上。 <<else>> <<person1>><<person>>效仿<<his>>朋友,抓着你的屁股把你抬到了吧台上。<<he>>把你翻了过来,背部朝上,然后<<if $pronoun is "m">>拉下了裤子,<<else>>掀起了裙子,<</if>><<He>>抓着你的手臂用<<his>><span class="pink">湿润小穴</span>摩擦着你的<<genitals>>。 <</if>> <</if>> <br><br> 保安在看着,不确定是不是应该干预。 <br><br> <<link [[呼叫帮助|Bartending VIP Compete Help]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>> <br> <<if $promiscuity gte 55>> <<link [[允许|Bartending VIP Compete Allow]]>><</link>><<promiscuous4>> <br> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你叫了出来,两个保安靠近了。<<person1>><<person>>和<<person2>><<person>>远离了你跟<<person3>><<person>>。 <br><br> <<person3>><<person>>看起来快要哭了。<<He>>拿起<<his>>的衣服跟托盘,走向了更衣室。<<tipreceive>> <br><br> <<endevent>> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你对保安摇了摇头,让自己任由<<person2>><<person>>摆布。 <<promiscuity4>> <<if $NPCList[1].penis isnot "none">> <<person2>><<person>>用力推进你的<<bottom>>。每次你都感觉自己要被插入了,<<his>>$NPCList[1].penisdesc在你的屁股瓣之间滑动着。你回头看了一眼,看到<<him>>偶尔小心地看向保安,似乎双方都不确定事情会到哪个程度。 <br><br> 当<<he>>接近高潮的时候,加快了自己推进的速度。 <<if $NPCList[0].penis isnot "none">> 在你隔壁,<<person3>><<person>>因为被<<person1>><<person>>同样对待而握紧了拳头。最后<<person2>><<person>>高潮了,<span class="purple">粘稠的液体覆盖了你的屁股。</span><<person1>><<person>>很快也跟着高潮了。 <<bodyliquid "bottom" "semen">><<ejacstat>> <<else>> 在你隔壁,<<person3>><<person>>在被<<person2>><<person>>骑着的时候闭着眼,用小穴摩擦着<<person3>><<persons>>的<<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>小穴<</if>>。最后,<<person2>><<person>>高潮了,<span class="purple">粘稠的液体覆盖了你的屁股。</span><<person1>><<person>>很快也跟着高潮了。 <<bodyliquid "bottom" "semen">><<ejacstat>> <</if>> <<else>> 那个<<person2>><<person>>压向了你的<<genitals>>,<<if $player.penisExist>>每次你都感觉就要插入了,<<if playerChastity()>>尽管你按着$worn.genitals.cn_name_cap,<</if>>不过<<he>>貌似满足于跟你摩擦。<</if>><<He>>不断留意着保安,似乎两者都不确定事情会发展到哪一步。 <<if $NPCList[0].penis isnot "none">> 在你旁边,<<person3>><<person>>在<<person1>><<person>>朝着<<person3>><<his>>屁股耸动着的时候,紧握着拳头。最后<<person2>><<person>><span class="pink">高潮了。</span><<person1>><<person>>很快也一起高潮了。 <<else>> 在你身旁,<<person3>><<person>>因为<<he>>被<<person1>><<person>>同样对待而闭上了<<his>>的眼睛。最后,<<person2>><<person>><span class="pink">颤抖着进入高潮。</span><<person1>><<person>>很快也跟着高潮了。 <</if>> <</if>> <br><br> <<set $tipmod to 1>><<tipset "serving">> <<set $tip += 500>> <<if $drinksservedstat gte 10000>> <<set $tip += 200>> <</if>> 满意后,<<person1>><<person>>和<<person2>><<person>>漫步离开俱乐部,给你和<<person3>><<person>>都留下一笔可观的小费。<<tipreceive>> <br><br> 那个<<person3>><<person>>看起来快要哭了,但<<he>>拿着<<his>>的钱、托盘和衣服,走向化妆间。 <br><br> <<clotheson>> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你重新开始工作。你盯着那个<<person>>和<<his>>的崇拜者。他们比以往任何时候都更加好色,但<<he>>似乎在控制之中。过了一会儿,<<he>>不顾他们的抗议,离开了更衣室。 <br><br> 你在下班前给一个<<person2>><<person>>倒啤酒的时候,听到一个声音。"谢谢你,亲爱的,"它说。你抬头看到<<person1>><<person>>在柜台对面对你微笑,现在穿着日常的衣服。"他们把那些东西吃得一干二净。给的小费很丰厚。"<<he>>把手伸进一个口袋。"你分一些才公平。"<<he>>把一些钱放在柜台上,然后一言不发地离开。 <br><br> <<if $phase is 2>> <<set $tipmod to 0.8>> <<elseif $phase is 1>> <<set $tipmod to 0.6>> <<else>> <<set $tipmod to 0.4>> <</if>> <<tipset "serving">> <<set $tip += 500>> <<if $drinksservedstat gte 10000>> <<set $tip += 200>> <</if>> <<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你拿起一块布,假装在打扫吧台,向斜靠着的<<person1>><<person>>接近。等到靠近后,你伸手越过柜台,<span class="lewd">撕下了<<if $pronoun is "m">>上衣<<else>>裙子的上半部分<</if>>。</span>它很容易撕下来,毫无疑问是为了这种功能而设计的。 <<promiscuity2>> 在围观者的叫好声和欢呼声中,那<<person>><<if $pronoun is "m">>假装想把<<his>>的上衣拿回来。<<else>>遮掩<<his>>的$NPCList[0].breastsdesc并假装想把<<his>>的上衣拿回来。<</if>>你退后一步,把它举在空中,远超那<<persons>>的可触及范围。 <br><br> <span class="gold">这会让他们花更多的钱。</span> <br><br> <<link [[回去工作|Bartending VIP Strip Work]]>><<set $phase to 0>><</link>> <br> <<if $promiscuity gte 35>> <<link [[更进一步|Bartending VIP Strip 2]]>><</link>><<promiscuous3>> <br> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你把<<person1>><<persons>>的上衣扔给了围观者。围观者们跳起来想要抓住它。那<<person>>也伸手去拿,现在面对着你。你把手伸向柜台并<span class="lewd">抢走了<<his>>的<<if $pronoun is "m">>长裤<<else>>裙子<</if>>,帮<<his>>擦拭干净的身体,</span>留下除了一双袜子和手套之外,一丝不挂的<<him>>。 <<promiscuity3>> 围观着们欢呼大喊着,大声到连保安都注意到了。 <<if $pronoun is "m">> 那些<<person>>尽力尝试隐藏他们的<<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>小穴<</if>>但不遮住他们。<<Hes>>是个好演员,不过你确定那脸红是真的。 <<else>> 那些<<person>>尽力尝试隐藏他们的<<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>小穴<</if>>和$NPCList[0].breastsdesc但不遮住他们。<<Hes>>是个好演员,不过你确定那脸红是真的。 <</if>> <br><br> <span class="gold">这应该会让他们花更多的钱。</span> <br><br> <<link [[回去工作|Bartending VIP Strip Work]]>><<set $phase to 1>><</link>> <br> <<if $promiscuity gte 55>> <<link [[更进一步|Bartending VIP Strip 3]]>><</link>><<promiscuous4>> <br> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你绕过柜台,接近那<<person>>和围观者们。<<Hes>>正站在离吧台很远的地方,周围都是窥视和摸索的顾客。你偷偷摸摸地接近<<him>>的背后,接近之后一个猛冲。你抓住了<<his>>的双臂,从<<his>>身体上拉开<span class="lewd">,向人群展露了一切。</span><<promiscuity4>> <<person>>假装挣扎,而围观者则在欣赏<<his>>裸露的身体。<<person2>><<person>>抓住机会, <<if $NPCList[0].penis isnot "none" and !npcHasStrapon(0)>> 捧住了<<person1>><<persons>>的蛋蛋。 <<else>> 抓住了<<person1>><<persons>>的$NPCList[0].breastsdesc。 <</if>> 其他人也加入进来,随心所欲地触摸和爱抚。 <br><br> 你松开了<<his>>的胳膊,让<<him>>躲开了人群。当你回到酒吧时,一名保安盯着你。 <br><br> <span class="gold">这会让他们花很多的钱。</span> <br><br> <<if $rng gte 51>> <<link [[回去工作|Bartending VIP Strip Work]]>><<set $phase to 2>><</link>> <br> <<else>> <<link [[回去工作|Bartending VIP Strip 4]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你重新开始工作。你盯着那个<<person>>和<<his>>的崇拜者。他们比以往任何时候都更加好色,但<<he>>似乎在控制之中。过了一会儿,<<he>>不顾他们的抗议,离开了更衣室。 <br><br> 你在倒酒的时候注意到人群在看你,在笑。 <<if !$worn.upper.type.includes("naked")>> <<if !$worn.under_upper.type.includes("naked")>> 你听到身后急促的脚步声。来不及转身,一双手就已侵入了你的空间并<<pullup>>了你的$worn.upper.cn_name_cap,<span class="purple">露出了你的<<undertop>>。</span> <br><br> "我想我应该回报你,"一个声音在你耳边低语。是那个<<person1>><<person>>。那<<person2>><<person>>伸手穿过柜台,抢走了你的$worn.under_upper.cn_name_cap,<span class="purple">露出了你的<<breasts>>。</span> <<upperstrip>><<underupperstrip>> <br><br> <<else>> 你听到身后急促的脚步声。来不及转身,一双手就已侵入了你的空间并<<pullup>>了你的$worn.upper.cn_name_cap,<span class="purple">露出了你的<<breasts>>。</span> <br><br> "我想我应该回报你,"一个声音在你耳边低语。那是<<person1>><<person>>。<<person2>><<person>>伸手穿过柜台,抚摸着你的胸部。 <<garousal>><<arousal 600 "breasts">> <<upperstrip>> <br><br> <</if>> <<elseif !$worn.under_upper.type.includes("naked")>> 你听到身后急促的脚步声。来不及转身,一双手就已侵入了你的空间并掀起了你的$worn.under_upper.cn_name_cap,<span class="purple">露出了你的<<breasts>>。</span> <br><br> "我想我应该回报你,"一个声音在你耳边低语。那是<<person1>><<person>>。<<person2>><<person>>伸手穿过柜台,抚摸着你的胸部。 <<garousal>><<arousal 600 "breasts">> <<underupperstrip>> <br><br> <<else>> 你听到身后急促的脚步声。来不及转身,一双手就已侵入了你的空间并<span class="purple">拽住了你的胳膊。</span> <br><br> "我想我应该回报你,"一个声音在你耳边低语。那是<<person1>><<person>>。<<person2>><<person>>伸手穿过柜台,抚摸着你的胸部。 <<garousal>><<arousal 600 "breasts">> <br><br> <</if>> <<if !$worn.lower.type.includes("naked")>> 当你感到那<<person1>><<person>><span class="pink">抓住了你的$worn.lower.cn_name_cap</span>时,你开始心跳加速。 <<elseif !$worn.under_lower.type.includes("naked")>> 当你感到那<<person1>><<person>>抓住了你的<span class="pink">$worn.under_lower.cn_name_cap</span>时,你开始心跳加速。 <<else>> 只要你待在柜台附近,他们就看不到你的裸露下半身,但<span class="pink">那个<<person1>><<person>>试图把你拉到开放的地方。</span> <</if>> <br><br> <span class="gold">他们应该在这之后慷慨地给小费。</span> <br><br> <<link [[呼救|Bartending VIP Help]]>><<trauma -6>><<stress -6>><</link>><<gtrauma>><<gstress>> <br> <<if $exhibitionism gte 55>> <<link [[顺其自然|Bartending VIP Strip 5]]>><</link>><<exhibitionist4>> <br> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你叫来了保安。那<<person1>><<person>>释放了你,并在保安到达之前挥手让他们离开。"对不起,"<<he>>说道,现在已经穿上了日常服装。"我以为你想要这个的。他们都喜欢这种小动作。慷慨的小费,"<<he>>把手伸进<<his>>的口袋掏出了一些现金。"和你分享一些才公平。"<<He>>把钱放在柜台上,然后一言不发地离开了。 <br><br> <<set $tipmod to 0.8>> <<tipset "serving">> <<set $tip += 500>> <<if $drinksservedstat gte 10000>> <<set $tip += 200>> <</if>> <<tipreceive>> <br><br> <<clotheson>> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你允许<<person1>><<person>>继续。 <<if !$worn.lower.type.includes("naked")>> <<if !$worn.under_lower.type.includes("naked")>> <<He>>把你的$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap一起拉了下来,<span class="pink">露出了你的<<genitals>></span>对着欢呼的人群。 <<lowerstrip>><<underlowerstrip>> <<else>> <<He>>拉下了你的$worn.lower.cn_name_cap,<span class="pink">露出了你的<<genitals>></span>对着欢呼的人群。 <<lowerstrip>> <</if>> <<elseif !$worn.under_lower.type.includes("naked")>> <<He>>拉下了你的$worn.under_lower.cn_name_cap,<span class="pink">露出了你的<<genitals>></span>对着欢呼的人群。 <<underlowerstrip>> <<else>> <<He>>把你从柜台后拉了出来,<span class="pink">让众人看到了一切。</span> <</if>> 你感觉他们的目光在你身体的每一寸肌肤上大快朵颐。 <<exhibitionism4>> <br><br> <<link [[炫耀|Bartending VIP Strip Flaunt]]>><</link>> <br> <<link [[假装挣扎|Bartending VIP Strip Struggle]]>><</link>> <br>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你的胳膊被<<person1>><<person>>拽住,但你不会让它阻止你向人群炫耀。 <<if $speech_attitude is "meek">> "所有这些人都在看我,"你说道:。"这让我感到温暖。" <<elseif $speech_attitude is "bratty">> "喜欢你看到的吗?"你挑逗道。"你当然喜欢。我是你见过的最性感的东西。" <<else>> "有观众是件好事,"你说道:。"但你们这些人除了看之外,还要做更多的事情吗?" <</if>> <br><br> 那个<<person>>在一旁玩耍,松开了你的手臂。现在自由了,你爬上柜台,沿着柜台爬行。你毫不惊讶地发现有许多人向你伸出手来,触摸和摸索。有些人拿着钱。 <<ggarousal>><<arousal 600 "bottom">><<arousal 600 "breasts">> <br><br> 一名保安人员冲了过来。 <br><br> <<link [[什么也不做|Bartending VIP Strip Security]]>><</link>> <br> <<if $exhibitionism gte 75>> <<link [[示意保安走开|Bartending VIP Strip 6]]>><</link>><<exhibitionist5>> <br> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你的手臂被<<person1>><<person>>扣住。你假装徒劳地挣扎着反抗<<his>>的钳制,使围观者们大为高兴。 <br><br> 人群向你伸手。那个<<person>>试图把你拉回来,但为时已晚。你被许多摸索的手向前拉到柜台上。太多了,无法抵挡。有些人拿着钱。 <br><br> 一名保安人员冲了过来。 <br><br> <<link [[什么也不做|Bartending VIP Strip Security]]>><</link>> <br> <<if $exhibitionism gte 75>> <<link [[示意保安走开|Bartending VIP Strip 6]]>><</link>><<exhibitionist5>> <br> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 保安以<<person6>><<person>>的形式到达,并在你和围观者之间插入<<himself>>。人群试图挤过去,但后援很快就来了。 <br><br> 人群散去,留下你和<<person1>><<person>>。<<Hes>>穿着日常服装。"我想我可以回报一下,"<<he>>说,"他们直接吃了你的套路。小费很丰厚。本来想和你分享一些,但看起来你已经超过了我。"<<He>>指了指柜台上乱七八糟的钱。<<He>>没有再说话就离开了。 <br><br> <<set $tipmod to 1.0>> <<tipset "serving">> <<set $tip += 500>> <<if $drinksservedstat gte 10000>> <<set $tip += 200>> <</if>> <<tipreceive>> <br><br> <<clotheson>> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你挥手赶走了保安,让自己任由人群的摆布。 <<exhibitionism5>> 你身体的任何部分都是安全的。你阻止别人摸你的<<breasts>>,却发现有人在攻击你的<<genitals>>。双手抚摸你的胳膊、腿、脖子和脸颊。你被翻转到前面,将你的<<bottom>>暴露在大量的手掌中。有人把一根手指推到你的嘴里。 <<gggarousal>><<arousal 1300 "breasts">><<arousal 1300 "genitals">> <br><br> <<if $arousal gte $arousalmax>> <<orgasm>> <br><br> 当你高潮(射精)时,人群发出了最后的欢呼声,声音之大,淹没了俱乐部的音乐。每个人都看了过来。 <<if $player.penisExist and !$femaleclimax and !_deniedOrgasm>> 精液继续从你的<<penis>>喷出。那<<person2>><<person>>试图用<<his>>的嘴接住它。 <<else>> <</if>> <br><br> 当你身体的颤抖消退,一名保安人员,一个<<person6>><<person>>,觉得这已经足够了。<<He>>把自己挡在了你和围观者之间。人群试图推搡过去,但后援很快就到了。 <br><br> 人群散去,留下你和<<person1>><<person>>。<<Hes>>穿着日常服装。"我想我可以回报一下,"<<he>>说,"他们直接吃了你的套路。小费很丰厚。本来想和你分享一些,但看起来你已经超过了我。"<<He>>指了指柜台上乱七八糟的钱。<<He>>没有再说话就离开了。 <br><br> <<set $tipmod to 1.6>> <<tipset "serving">> <<set $tip += 500>> <<if $drinksservedstat gte 10000>> <<set $tip += 200>> <</if>> <<tipreceive>> <br><br> <<else>> 一名保安人员,一个<<person6>><<person>>,觉得这已经足够了。<<He>>把自己挡在了你和围观者之间。人群试图推搡过去,但后援很快就到了。 <br><br> 人群散去,留下你和<<person1>><<person>>。<<Hes>>穿着日常服装。"我想我可以回报一下,"<<he>>说,"他们直接吃了你的套路。小费很丰厚。本来想和你分享一些,但看起来你已经超过了我。"<<He>>指了指柜台上乱七八糟的钱。<<He>>没有再说话就离开了。 <br><br> <<set $tipmod to 1.2>> <<tipset "serving">> <<set $tip += 500>> <<if $drinksservedstat gte 10000>> <<set $tip += 200>> <</if>> <<tipreceive>> <br><br> <</if>> <<clotheson>> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> <<if $rng gte 51>> 你无视那个<<person>>,继续工作。"喂,"<<he>>开口道,<<his>>语气灼热,"我要你把你的屁股抬过来。就现在。" <<gstress>><<stress 6>> <br><br> <<link [[继续无视|Bartending VIP Patron Ignore 2]]>><<stress 6>><</link>> <br> <<link [[走过去|Bartending VIP Patron]]>><<set $phase to 1>><</link>> <br> <<else>> 你忽略<<person>>,继续工作。你听到<<him>>在低声辱骂你,但没有更进一步动作地离开了。<<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你继续忽略那个<<person>>。<<He>>低声咒骂着你,但没有更进一步动作地离开了。<<tipreceive>> <br><br> <<if !$per_npc.bartend and random(1, 2) is 2>> <<saveNPC 0 bartend>> <</if>> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你走向<<person>>。<<He>>一直没看你的脸,而是盯着你的<<if $player.penisExist>><<penis>>。<<else>><<breasts>>。<</if>><<if $phase is 1>><br><br><<else>><<promiscuity2>><</if>> <<He>>甚至在你到达后继续盯着。 <<if $speech_attitude is "meek">> "我能够帮您什么忙吗?"你问道。 <<elseif $speech_attitude is "bratty">> "你想要什么?"你说道,"我很忙。" <<else>> "我能够帮您什么忙吗?"你问道。 <</if>> <br><br> <<He>>瞟了保安一眼,然后把一些钞票放在了吧台上,"我们认识一下怎么样?"<<he>>说道,指了指紧急出口的门,"给自己挣点外快。" <br><br> <<if $promiscuity gte 15>> <<link [[接受|Bartending VIP Patron 2]]>><</link>><<promiscuous2>> <<else>> 你不够淫乱去接受这个请求。 <</if>> <br><br> <<link [[拒绝|Bartending VIP Patron Refuse]]>><</link>> <br>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> <<if $speech_attitude is "meek">> "很抱歉<<sir>>,"你说道,"我得在吧台里工作。" <<elseif $speech_attitude is "bratty">> "你瞎吗?"你说道,"我很忙,去烦那些舞者吧。" <<else>> "我只在吧台里工作,"你说道,"或许其中一个舞者会愿意招待你的。" <</if>> <br><br> <<if $rng gte 61>> 你准备转身离开那个<<person>>,但<<he>><span class="red">抓住了你的手臂。</span>"给我听好了,小<<bitch>>,"<<he>>啐了一口,"没人能拒绝我。"<<He>>瞟了保安一眼,"你觉得他们会帮你?不会的,他们知道我是谁,现在快给我出去。" <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[服从|Bartending VIP Patron Comply]]>><</link>> <br> <<link [[拒绝|Bartending VIP Patron Refuse 2]]>><</link>> <br> <<else>> 你准备转身离开那个<<person>>,<<He>>一直在低声咒骂着你,但没有更进一步动作地离开了。<<tipreceive>> <br><br> <<if !$per_npc.bartend and random(1, 2) is 2>> <<saveNPC 0 bartend>> <</if>> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你跟着那个<<person>>离开了俱乐部,进入了外面的一个小巷。逃生门在你背后关上了。 <br><br> <<if $rng gte 81>> <<generate2>><<generate3>><<generate4>> "该死,"一个陌生的声音说道:"你找了个可爱的家伙。"<<person2>><<person>>,<<person3>><<person>>和<<person4>><<person>>从黑暗中走了出来。 <br><br> 那个<<person1>><<person>>在背后抓住了你。 <br><br> <<link [[继续|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 那个<<person>>在背后抓住了你。 <br><br> <<link [[继续|Bartending VIP Patron Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你从那<<person>>手里挣脱了手臂。"该死的骚货。"<<he>>说道,然后爬上了吧台,抓住你的肩膀试着把你拖到出口。 <br><br> <<if $rng gte 51>> <<generate2>><<generate3>> 两个保安,<<person2>><<person>>和<<person3>><<person>>介入了,把<<person1>><<person>>推离了你。<<He>>挣扎着,但不是两个保安的对手。<<He>>一边被拖到外面一边咒骂着。 <br><br> 你回到了吧台。一会儿后<<person2>><<person>>靠近你说道,"回家的时候注意小心点。"然后<<he>>回到了<<his>>位置上。<<tipreceive>> <br><br> <<if !$per_npc.bartend and random(1, 2) is 2>> <<saveNPC 0 bartend>> <</if>> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <<else>> <span class="red">保安假装没看见。</span> <br><br> <<link [[挣扎|Bartending VIP Patron Struggle]]>><</link>><<physiquedifficulty>> <br> <<link [[不挣扎|Bartending VIP Patron Dragged]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你尝试挣脱那<<persons>>的控制。 <<if $physiqueSuccess>> <<famescrap 1>> <<if $bodysize lte 1>> <<Hes>>体型比你大,但<span class="green">你成功地扭转了<<his>>胳膊,恢复了自由。</span> <<else>> <span class="green">你制服了<<him>>然后恢复了自由。</span> <</if>> <br><br> <<He>>脸色铁青地抓着手臂,摇摇晃晃地离开了你。<<He>>咆哮着诅咒你,发誓着要报仇,离开了俱乐部。保安看起来很开心,也松了一口气。 <br><br> 你回去工作了,剩下的工作时间里无事发生。 <<tipreceive>> <br><br> <<if !$per_npc.bartend and random(1, 2) is 2>> <<saveNPC 0 bartend>> <</if>> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <<else>> <<if $bodysize lte 1>> <<Hes>>体型比你大,<span class="red">你没办法挣脱<<his>>控制。</span> <<else>> <<he>>比你更强壮,<span class="red">你没办法挣脱控制。</span> <</if>> <<He>>把你拖出了俱乐部,关上了你背后的逃生门。 <br><br> <<if $rng gte 81>> <<generate2>><<generate3>><<generate4>> "该死,"一个陌生的声音说道:"你找了个可爱的家伙。"<<person2>><<person>>,<<person3>><<person>>和<<person4>><<person>>从黑暗中走了出来。 <br><br> 那个<<person1>><<person>>在背后抓住了你。 <br><br> <<link [[继续|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 那个<<person>>在背后抓住了你。 <br><br> <<link [[继续|Bartending VIP Patron Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你被拖到外面的巷子里。逃生门在你身后关上。 <br><br> <<if $rng gte 81>> <<generate2>><<generate3>><<generate4>> "该死,"一个陌生的声音说道:"你找了个可爱的家伙。"<<person2>><<person>>,<<person3>><<person>>和<<person4>><<person>>从黑暗中走了出来。 <br><br> 那个<<person1>><<person>>在背后抓住了你。 <br><br> <<link [[继续|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 那个<<person>>在背后抓住了你。 <br><br> <<link [[继续|Bartending VIP Patron Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你看了一眼保安。他们没在看,如果你动作快,应该不会注意到。你跟着那个<<person>>离开了俱乐部,进入了外面的一个小巷。逃生门在你背后关上了。 <<promiscuity2>> <<if $rng gte 81>> <<generate2>><<generate3>><<generate4>> "该死,"一个陌生的声音说道:"你找了个可爱的家伙。"<<person2>><<person>>,<<person3>><<person>>和<<person4>><<person>>从黑暗中走了出来。 <br><br> <<person1>><<person>>走到你的身边,将<<his>>双手放在了你的肩上。"我没说吗?"<<he>>开口道,"我的朋友也想参与。我觉得应该没什么问题吧?"<<His>>双手紧捏。 <br><br> <<if $promiscuity gte 35>> <<link [[接受|Bartending VIP Patron Gang Accept]]>><</link>><<promiscuous3>> <br> <<else>> <span class="red">你没有下流到接受这样的提议,但你害怕如果你拒绝的话,他们会伤害你。</span> <br><br> <<link [[接受|Bartending VIP Patron Gang Coerced]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <</if>> <<link [[拒绝|Bartending VIP Patron Gang Refuse]]>><</link>><<physiquedifficulty>> <br> <<else>> 那个<<person>>在背后抓住了你。 <br><br> <<link [[继续|Bartending VIP Patron Sex]]>><<set $sexstart to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你招呼<<person1>><<persons>>的朋友更近一些。他们不需要被喊两遍。 <<promiscuity3>> <<link [[继续|Bartending VIP Patron Gang Sex]]>><<set $sexstart to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你低头看着自己的脚,点点头。当<<his>>的朋友靠近时,<<person1>><<person>>开始从身后摸你。 <br><br> <<link [[继续|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> <<if $speech_attitude is "meek">> "请,请不要生气,"你说道。"但我可没同意这件事。" <<elseif $speech_attitude is "bratty">> "这不是我同意的,"你说道:。"我不干了。" <<else>> "我可没同意你这样做。"你说道:。 <</if>> 你试着回到里面,但<<person1>><<person>>紧紧地抓住了你。<<His>>的朋友靠近了。 <br><br> 你试图挣脱, <<if $physiqueSuccess>><<famescrap 1>> <<if $bodysize lte 1>> 不顾你们体格不同。你一拳打中<<his>>的肚子。你一定是打中了<<he>>的脆弱部位,因为<<he>>跪了下来,<span class="green">松开了手。</span> <<else>> 你设法挣脱开了<<his>>的控制。<span class="green">你设法压倒了<<him>>,</span>让<<him>>趴在了地上。 <</if>> <<His>>的朋友向前冲去,但你设法打开逃生门,冲进了俱乐部里。你把门摔上,直接砸在了<<person2>><<persons>>的脑袋上。 <br><br> 保安看起来很高兴。其中一个人走过去,把逃生门关上。 <br><br> 你回到了工作岗位,在剩余的班次没有发生任何事件。<<tipreceive>> <br><br> <<if !$per_npc.bartend and random(1, 2) is 2>> <<saveNPC 0 bartend>> <</if>> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <<else>> <<if $bodysize lte 1>> 尽管体格不同。你一拳打中<<his>>的肚子。<span class="red"><<He>>没做出任何反应。</span> <<else>> 并挣脱开了<<his>>控制。<span class="red"><<Hes>>太强壮了。</span> <</if>> <<He>>把你推到地上。 <<pain 6>><<gpain>> <br><br> <<link [[继续|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bartending VIP Patron Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bartending VIP Patron Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<set $tipmod to 1>><<tipset "serving">> <<set $tip += 500>> <<if $drinksservedstat gte 10000>> <<set $tip += 200>> <</if>> "还不错,"<<he>>说道。<<He>>把一些钞票丢到巷子的地板上,什么都没说就走了。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回去工作了,剩下的工作时间里无事发生。 <<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把<<person>>推到一堆废弃的垃圾上,跑向了逃生门。<<He>>挣扎着站起身,追在你后面,但动作太慢了。你当着<<his>>的面摔上门。保安们看起来被逗乐了。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回到了工作岗位,剩余的班次中没有发生任何事件。<<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <<else>> <<person>>看起来很生气,但没有拒绝。"别指望你能拿到报酬,婊子。"<<he>>说着,理好衣服后就走开了。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回到了工作岗位,剩余的班次中没有发生任何事件。<<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bartending VIP Patron Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bartending VIP Patron Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<set $tipmod to 1>><<tipset "serving">> <<set $tip += 500>> <<if $drinksservedstat gte 10000>> <<set $tip += 200>> <</if>> "还不错,"<<he>>说道。<<He>>把一些钞票丢到巷子的地板上,什么都没说就走了。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回去工作了,剩下的工作时间里无事发生。 <<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <<else>> 你把<<person>>推到一堆废弃的垃圾上,跑向了逃生门。<<He>>挣扎着站起身,追在你后面,但动作太慢了。你当着<<his>>的面摔上门。保安们看起来被逗乐了。其中一人走过来,保持门不被打开。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回去工作了,剩下的工作时间里无事发生。 <<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bartending VIP Patron Gang Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bartending VIP Patron Gang Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<set $tipmod to 2>><<tipset "serving">> <<set $tip += 500>> <<if $drinksservedstat gte 10000>> <<set $tip += 200>> <</if>> 这群人站在你周围,讨论你的"表现"在他们所操的其他<<girls>>中排名如何。他们在走之前随意地丢弃了一些纸币。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回去工作了,剩下的工作时间里无事发生。 <<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把<<person1>><<person>>推到了一堆垃圾上,打开了一个缺口。你跑向了逃生门。其他人试图跟上你,当你太快了。你把它们关到了门外。保安们看上去很开心,其中一个走了过来,保持门不被打开。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回去工作了,剩下的工作时间里无事发生。 <<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <<else>> 经过一段短暂的争吵后,那群人觉得你不值得那么麻烦。那个<<person2>><<person>>在离开时在你身边啐了一口。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回去工作了,剩下的工作时间里无事发生。 <<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bartending VIP Patron Gang Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bartending VIP Patron Gang Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<set $tipmod to 2>><<tipset "serving">> <<set $tip += 500>> <<if $drinksservedstat gte 10000>> <<set $tip += 200>> <</if>> 这群人站在你周围,讨论你的"表现"与他们上过的其他<<girls>>相比如何。他们随手丢了点钞票,就这么走开了 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回去工作了,剩下的工作时间里无事发生。 <<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把<<person1>><<person>>推到了一堆垃圾上,打开了一个缺口。你跑向了逃生门。其他人试图跟上你,当你太快了。你把它们关到了门外。保安们看上去很开心,其中一个走了过来,保持门不被打开。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你回去工作了,剩下的工作时间里无事发生。 <<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <</if>>
<<effects>> 你假装什么也没有听见。剩下的工作时间里无事发生。<<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<effects>> 你清洁着两人附近的吧台。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<set $smuggler_known to 1>><<set $fedora_unlock to 1>> <span class="green">他们对你的存在没什么反应。</span><<person1>><<persons>>的声音更清晰了。 <br><br> "有一大批货要来了,"<<he>>说道。 <<if $smuggler_timer gte 2>> "<span class="gold">从现在起,$smuggler_timer 天。</span>在晚上,午夜之前。 <<elseif $smuggler_timer is 1>> "<span class="gold">明晚。</span> 午夜之前。 <<else>> "<span class="gold">今晚。</span>午夜之前。 <</if>> <<if $smuggler_location is "forest">> 他们会带着东西穿过森林。" <<elseif $smuggler_location is "sewer">> 他们将会通过旧下水道运输物品。" <<elseif $smuggler_location is "beach">> 他们计划在沙滩旁的大礁石上登陆。" <<elseif $smuggler_location is "bus">> 他们会把它藏在公交车上。" <</if>> <br><br> <<if $smuggler_stolen_stat gte 4>> "我听说他们有麻烦了,"<<person2>><<person>>说道,"有货不见了。" <br><br> "是啊,行吧,"<<person1>><<person>>回道,偷偷环顾了下俱乐部。"他们带了后援。真不晓得有谁胆敢惹这帮家伙。" <br><br> <</if>> <<skulduggeryuse>> 其余的班次没有发生任何事件。<<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <<else>> 他们看了你一眼,<span class="red">然后安静下来。</span>在你离开前,他们都不再聊天了。 <br><br> <<skulduggeryuse>> 其余的班次没有发生任何事件。<<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <</if>>
<<effects>> <<set $bartend_info to 1>> <<npc Darryl>><<person1>> 你走进达里尔的办公室。<<Hes>>站在<<his>>的桌边,弯腰读着本翻开的书。<<Hes>>直到你站在<<him>>身边后,才意识到了你的存在。 <br><br> "噢,不好意思,"<<he>>说道,面向了你。<<if currentSkillValue('skulduggery') gte 200>><<He>>合上书,用另一本书盖在了上面。<</if>>"我在想事情。楼下一切如常吗?" <br><br> 你把发生的事情告诉了<<him>>,以及你无意中听到的那些。"我很抱歉让你经历了这些,"当你说完后,<<he>>开口道,"我会让人在外面等你。只是做个预防,他们会确保你安全到家。" <br><br> 你回到酒吧。其余的班次没有发生任何事件。 <<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<effects>> 你决定不去向他人提起,自己瞒了下来。 <br><br> 其余的班次没有发生任何事件。<<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<effects>> <<set $bartend_info_other to 1>> <<npcincr Darryl love 1>> <<famegood 3>> <<npc Darryl>><<person1>> 你走进达里尔的办公室。<<He>>从<<his>>的桌前抬起头,露出微笑。"楼下一切如常吗?" <br><br> 你把你听到的告诉了<<him>>,并且倾诉了你对同事安危的忧虑。"这太糟糕了,"当你说完后,<<he>>开口道,"谢谢你告诉我,为了以防万一,我会派人护送他们安全回家。希望他们不会被吓到。" <br><br> 你回到酒吧。其余的班次没有发生任何事件。<<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br>
<<effects>> 你觉得没什么好担心的,便回去工作了。 <br><br> 其余的班次没有发生任何事件。<<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你在康努达塔斯街的脱衣舞俱乐部里。<<if Time.dayState isnot "day" and Time.dayState isnot "dawn">>房间里点缀着几个舞台,有舞者在做他们的工作。两个保镖站在入口附近,庄重地观察着顾客。这里的安保工作很认真。<</if>> <br><br> <<if $stress gte $stressmax>> <<passoutshop>> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "stripClub">> <</if>> <<if Time.hour is 6>> 现在要关门了。保安正把大家赶到外面。 <<if ($stripclubdancingintro is 1 or $stripclubbartendingintro is 1) and $exposed gte 1>> 你被带到了更衣室。 <br><br> <<clothingshopicon>><<link [[更衣室|Strip Club Dressing Room]]>><</link>> <br> <<else>> <<if $exposed gte 1>>有人递给你几块毛巾。<<towelup>><</if>> <br><br> <<if $brothel_rivalry isnot undefined and $brothel_rivalry_timer lte 0>> <<connudatusicon>><<link [[离开|Strip Club Goon]]>><</link>> <br> <<else>> <<connudatusicon>><<link [[离开|Connudatus Street]]>><</link>> <br> <</if>> <</if>> <<elseif Time.dayState isnot "night" and Time.dayState isnot "dusk">> 你独自一人在空荡的俱乐部里。 <br><br> <<clothingshopicon>><<link [[更衣室(0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>> <br> <<if !$weekly.theft.stripClub>> <<registericon>><<link [[检查收银机|Strip Club Register]]>><</link>> <br> <</if>> <<connudatusicon>><<link [[离开|Connudatus Street]]>><</link>> <br> <<else>> <<if $exposed gte 1>> 尽管你不是唯一一个穿着如此淫荡的人,但你感觉自己有点暴露。 <br><br> <</if>> <<if $stripclubintro isnot 1>> <<generate1>><<person1>>其中一个门卫走向你。 <<if $id is 0>> "我必须要检查你的身份证。"你告诉<<him>>你没有身份证,"那就去搞一个,在那之前你不准进入。"你被强硬地推向门外。 <br><br> <<endevent>><<if $stripclubfailed isnot 0>><<set $stripclubfailed to 1>><</if>> <<else>> "我必须检查一下你的身份证。"你把你的假身份证递给了<<him>>,而<<He>>在检查了一会儿后,便把它交还给了你。并说道:"欢迎,请尽情享受吧,但请记住,在里面不要乱动,没有人会给你第二次机会。"<<He>>说着的同时上下打量着你:"我们也在招人,调酒师和舞者的职位总是有空缺的。" <<set $stripclubintro to 1>> <br><br> <<endevent>> <</if>> <</if>> <<if Time.dayState isnot "dawn" and Time.dayState isnot "day" and $stripclubintro is 1>> <<if $stripclubbartendingintro isnot 1>> <<link [[询问关于调酒相关的工作|Strip Club Management]]>><</link>> <br> <</if>> <<if $stripclubdancingintro isnot 1>> <<link [[询问舞蹈相关的工作|Strip Club Management]]>><<set $phase to 1>><</link>> <br> <</if>> <</if>> <<if $bartendaction is undefined>><<set $bartendaction to "normal">><</if>>/*For the radiobutton variable that determines the PC's attitude while working.*/ <<if Time.dayState isnot "dawn" and Time.dayState isnot "day" and $stripclubbartendingintro is 1>> <<link [[担任调酒师的工作 (1:00)|Strip Club Bartending]]>><<pass 30>><</link>> <<if $bartendaction is "normal">> | <label>正常工作<<radiobutton "$bartendaction" "normal" checked>></label> <<else>> | <label>正常工作<<radiobutton "$bartendaction" "normal">></label> <</if>> <<if $bartendaction is "vip">> | <label><span class="purple">试着吸引VIP客户</span> <<radiobutton "$bartendaction" "vip" checked>></label> <<else>> | <label><span class="purple">试着吸引VIP客户</span> <<radiobutton "$bartendaction" "vip">></label> <</if>> <<if $bartendaction is "listen">> | <label><span class="blue">打听消息</span> <<radiobutton "$bartendaction" "listen" checked>></label> <<else>> | <label><span class="blue">打听消息</span> <<radiobutton "$bartendaction" "listen">></label> <</if>> <br> <</if>> <<if Time.dayState isnot "dawn" and Time.dayState isnot "day" and $stripclubdancingintro is 1>> <<link [[舞蹈工作 (0:05)|Strip Club Dancing]]>><<danceinit>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><<set $dancelocation to "club">><</link>><<lstress>><<gtiredness>> <br> <<link [[更衣室 (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>> <br> <<link [[浴室和淋浴间 (0:01)|Strip Club Bathroom]]>><<pass 1>><</link>> <br><br> <</if>> <br> <<if $stripclubfailed is 1>> <<link [[离开|Strip Club Proposition]]>><</link>> <br> <<elseif $brothel_rivalry isnot undefined and $brothel_rivalry_timer lte 0>> <<link [[离开|Strip Club Goon]]>><</link>> <br> <<elseif $stripclubintro isnot 1>> <<link [[离开|Connudatus Street]]>><</link>> <br> <<elseif $exposed lte 0 or Time.dayState isnot "night" and Time.dayState isnot "dusk">> <<link [[离开|Connudatus Street]]>><</link>> <br> <<elseif $exposed gte 2 and $exhibitionism gte 55>> <<link [[离开|Strip Club Leave Naked]]>><</link>><<if $daily.ex.day isnot 1>><<exhibitionist4>><</if>> <br> <<elseif $exposed gte 1 and $exhibitionism gte 15>> <<link [[离开|Strip Club Leave Undies]]>><</link>><<if $daily.ex.day isnot 1>><<exhibitionist2>><</if>> <br> <</if>> <br> <</if>> <</if>>
<<effects>><<set $outside to 0>><<set $location to "strip_club">> 你在脱衣舞俱乐部的更衣室里。<<if Time.dayState isnot "day" and Time.dayState isnot "dawn">>这里有几面镜子,目前被正在整理头发和化妆的工作人员占据。<</if>> <br><br> <<wardrobeicon>><<link [[衣柜|Strip Club Wardrobe]]>><</link>> <br> <<mirroricon>><<link [[镜子|Strip Club Mirror]]>><<preMirror>><</link>> <br><br> <<if Time.hour is 6>> <<if $exposed gte 1>> <span class="blue">在你穿好衣服之前,保安不会让你离开。</span> <br> <<else>> <<connudatusicon>><<link [[离开|Connudatus Street]]>><</link>> <br> <</if>> <<else>> <<getouticon>><<link [[回到俱乐部 (0:01)|Strip Club]]>><<pass 1>><</link>> <br> <</if>>
<<effects>> <<link [[离开|Strip Club Dressing Room]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><<postMirror>><</link>> <br> <<mirror>> <br><br>
<<effects>> 你走过在门口的发呆的保安,并向外望去,天已经<<if Time.dayState is "night">>黑了<<else>>正在变黑<</if>>,霓虹灯照亮了整条街道,这很难不让人发现,不过你并不在意。<<flaunting>>你走到了外面。<<covered>> <<if $daily.ex.day isnot 1>> <<set $daily.ex.day to 1>><<exhibitionism2>> <<else>> <br><br> <</if>> <<if $rng gte 51>> <<generate1>><<person1>> 一只手臂抓住了你的肩膀。"你还想去哪儿?<<girl>>?"一个<<person>>抓住你的胳膊,是门口的保镖。"你不能就这样光着身子出去,你会受伤,然后给我们惹麻烦的。" <br><br> <<He>>试图把你带回到里面去。 <br><br> <<link [[跑|Strip Club Leave Run]]>><</link>><<athleticsdifficulty 1 400>> <br> <<link [[走进去|Strip Club Leave Inside]]>><</link>> <br> <<else>> <<link [[继续|Connudatus Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你走过在门口的发呆的保安,并向外望去,天已经<<if Time.dayState is "night">>黑了<<else>>正在变黑<</if>>,霓虹灯照亮了整条街道,这很难不让人发现,不过你并不在意。<<flaunting>>你走到了外面。<<covered>> <<if $daily.ex.day isnot 1>> <<set $daily.ex.day to 1>><<exhibitionism2>> <<else>> <br><br> <</if>> <<if $rng gte 51>> <<generate1>><<person1>> 一只手臂抓住了你的肩膀。"你还想去哪儿?<<girl>>?"一个<<person>>抓住你的胳膊,是门口的保镖。"在你回家之前,你得把衣服穿好,否则你会给我们惹来麻烦的。" <br><br> <<He>>试图把你带回到里面去。 <br><br> <<link [[跑|Strip Club Leave Run]]>><</link>><<athleticsdifficulty 1 400>> <br> <<link [[走进去|Strip Club Leave Inside]]>><</link>> <br> <<else>> <<link [[继续|Connudatus Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你挣脱<<person1>><<persons>>的束缚,跑路了。 <<if $athleticsSuccess>> <<He>>再一次试着抓住你,<span class="green">但你的速度实在太快了。</span>你成功跑到了大街上。 <br><br> <<link [[继续|Connudatus Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<He>>再一次试着抓住你,<span class="red">并成功将<<his>>的手扣在了你的肩膀上。</span>"我是认真的,"<<he>>说道,把你领回了俱乐部。"你这样下去是会受伤的。" <br><br> <<link [[继续|Strip Club]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你允许<<person>>将你带回到俱乐部的安全地带。 <br><br> <<endevent>> <<link [[继续|Strip Club]]>><</link>> <br>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你正待在脱衣舞俱乐部的浴室里,这里有几个私人隔间,供舞者和工作人员在工作后和工作期间使用,它们看起来很干净,维护得很好。 <br><br> <<if $stress gte $stressmax>> <<passoutshop>> <<else>> <<link [[洗澡 (0:20)->Strip Club Shower]]>><<strip>><<pass 20>><<stress -1>><<set $hygiene to 0>><</link>><<lstress>> <br><br> <<link [[返回俱乐部 (0:01)|Strip Club]]>><<pass 1>><</link>> <br> <</if>>
<<effects>><<set $location to "strip_club">><<set $outside to 0>> 你将自己洗到干干净净为止。<<wash>> <br><br> <<ind>><<link [[自慰|Strip Club Shower Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <<getouticon>><<link [[出去->Strip Club Bathroom]]>><<clotheson>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> 一块牌子上写着"开放时间:<<ampm 18 00>>"。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">那把锁看起来很容易被撬开。</span> <br><br> <<lockpickicon>><<link [[撬开 (0:10)|Strip Club]]>><<pass 10>><<crimeUp 10 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看起来超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Connudatus Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> <<if $stripclubmanagementintro isnot 1 and $phase2 isnot 1 and $phase2 isnot 2>><<set $phase2 to 1>> <<npc Darryl>><<person1>> 你被带到了俱乐部的后面,在走上一段楼梯后,顶上的一扇木门被打开了,门卫在敲了两下后便示意你过去一下。 <br><br> 你进入了一个看起来像个人办公室的地方,这的墙面上挂满了书架,而在房间门正对的那面摆着一张桌子,更多打开着的书躺在桌子上面,还有几本书正躺在桌子底部的地面上。在房间的另一侧并没有墙,而是一扇巨大的落地窗,在那可以俯瞰下面的俱乐部,一个<<personsimple>>站在离你较远的地方,在其中一个书架上找着什么东西。 <br><br> <<if $pronoun is "m">> "稍等我一下。"<<he>>说道,这个声音听起来有些慌乱。当<<His>>在一个较低的书架上寻找时,<<he>>那结实的后背和深色的裤子在晃动着。"到处都找不到。不戴上它的话,我就没命了。"<<He>>转过身来面对你,露出一张三十多岁的迷人面孔,<<his>>穿着一身黑色的正装,一副眼镜架在<<He>>的棕色短发上。 <<elseif $pronoun is "f">> "稍等我一下。"<<he>>说道,这个声音听起来有些慌乱。当<<His>>在一个较低的书架上寻找时,<<he>>那结实的后背和深色的裙子在晃动着。"到处都找不到。不戴上它的话,我就没命了。"<<He>>转过身来面对你,露出一张三十多岁的迷人面孔,<<his>>穿着一身黑色的正装,一副眼镜架在<<He>>的棕色短刘海上,后面的头发盘了起来。 <</if>> <br><br> "我的名字是达里尔,我经营着这家俱乐部,同时我听说你正在找工作。"<<He>>没给你提出疑问的时间便接着说道:"太好了!我们一直在寻找新的人才。" <br><br> <<elseif $phase is 2>> <<npc Darryl>><<person1>> <<He>>停顿了一会儿,然后伸手四处摸索。当<<he>>抓住<<his>>的眼镜时,<<his>>的脸上闪过一抹解脱的表情。"哦,这真令人感到尴尬。"<<His>>的脸似乎确实红了起来。"谢谢你。不要告诉任何人,好吗?"<<He>>说着的同时把镜片放在了<<his>>的眼睛上,然后开始阅读起<<his>>桌子上的一本书。 <br><br> <<npcincr Darryl love 5>><<npcincr Darryl dom -5>> <<elseif $phase is 3>> <<npc Darryl>><<person1>> 你决定让<<him>>免于难堪,反正<<He>>很快就会找到他们的,所以你向<<him>>点了点头,然后回到了俱乐部下面。 <br><br> <<elseif $phase2 isnot 2>> <<npc Darryl>><<person1>> 当你进去的时候,达里尔在<<his>>的办公桌前抬起头看向你,<<his>>的刘海和眼镜遮住了<<his>>的眼睛。"欢迎回来!你是想知道还有什么工作可做吗?" <br><br> <</if>> <<if $phase2 is 1>> <<link [[继续|Strip Club Management]]>><<set $phase2 to 2>><</link>> <</if>> <<if $phase2 isnot 1>> <<if $phase is 0>><<set $stripclubbartendingintro to 1>> "调酒师的工作就像它听起来那样。你不会被要求做任何下流的事情,但如果你穿得很挑逗的话,你可能会赚到更多的小费,如果顾客对你进行骚扰的话,你只需提醒保安来处理就行了,至于工资的话,我们的标准是每小时£5,加上你收到的任何小费。" <br><br> "你什么时候开始工作都可以,毕竟我们总是需要更多的人手。" <br><br> <</if>> <<if $phase is 1>><<set $stripclubdancingintro to 1>><<set $wardrobes.stripClub.unlocked to true>> "你想跳舞吗?太好了!你可能看到了,有些舞台是空的。你想穿什么跳舞就穿什么跳舞,但如果你想得到体面的小费的话,你应该穿一些适合跳舞的衣服。我们这里实行严格的禁止触摸政策,如果有顾客给你带来麻烦的话,不要犹豫,直接去叫保安,我们是非常重视员工安全的。" <br><br> "你得到的任何小费都是你自己的,但如果你想赚大钱的话,你可能会想向顾客进行私人舞蹈,我们有为这种目的提供私人包间。在那里发生什么,以及要花多少钱,是你和你客户之间的事。但是按照规定,不应该有任何身体接触,所以你要谨慎行事。并且,我们会从你在包间里赚到的任何东西中抽取80%,这可能看起来很高,但相信我,这实际上并不高。" <br><br> <<He>>停顿了一会儿,然后继续说道:"差点忘了,我们还有一个更衣室,你可以根据你的需要来使用它。" <br><br> <</if>> <<if $stripclubmanagementintro isnot 1>><<set $stripclubmanagementintro to 1>> 当你离开房间时,达里尔叫住了你。"哦,顺便说一下。如果你在附近看到一副眼镜的话,你能告诉我么?我想不太起来放在哪里了,我的好像放错地方了。" 要不要告诉<<him>>真相呢? <br><br> <<link [[告知|Strip Club Management]]>><<endevent>><<set $phase to 2>><</link>> <br> <<link [[隐瞒|Strip Club Management]]>><<endevent>><<set $phase to 3>><</link>> <br> <<else>> <<link [[离开|Strip Club]]>><<endevent>><</link>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> 你开始工作,为顾客们提供高价的酒水和小吃。<<if $drinksservedstat is 0>>虽然你是新手,但幸运的是,其他员工很乐意教你。<<elseif $drinksservedstat lte 500>>你以前做过这份工作,但你的经验依旧不足,要依靠其他员工来确保你不会搞砸。<<elseif $drinksservedstat lte 10000>>你很擅长这份工作。<<else>>你简直就是调酒界的大师。<</if>> <br><br> <<if $bartendaction is "normal">> 你专注于工作,毕竟有足够多的顾客让你忙碌起来。 <br><br> <<elseif $bartendaction is "vip">> 你试图吸引VIP客户的注意,这些人相比于普通客户而言拥有更多的钱和影响力,但是相对的,保安并不热衷阻挠VIP客户,这也使得他们更加危险。 <br><br> <<if $worn.lower.exposed lte 0 or $worn.upper.exposed lte 0>><<set $bartendaction to "normal">> 其中一个VIP客户,一个<<generate1>><<person1>><<person>>瞥了你一眼,<span class="purple">然后在轻蔑地笑了一下后,又看向了别处。</span><i>你需要脱掉内裤或类似的衣服来吸引他们的注意力,毕竟你有很多的竞争者。</i><<endevent>> <br><br> <<elseif $rng gte 96>> <<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> <<generate1>><<person1>>一个穿着兔女郎服装的服务员从柜台拿起一盘啤酒。<<He>>给你一个狡黠的眼神,然后俯下身子。你感觉到<<his>>的眼睛盯着你的<<nudity>>。"我想也是,"<<he>>说道:"柜台可能有些碍事,但其他人完全可以从你的举止中看出你腰部以下是赤裸的。" <br><br> "真是好想法,"<<he>>在挡住一个摸索的客户时接着说道:"这肯定会给你带来很多小费。" <<endevent>> <br><br> <</if>> <</if>> <<elseif $bartendaction is "listen">> 几个顾客坐在一起安静地讨论着什么,他们的声音被俱乐部内的噪音所淹没,你试图从中偷听到有用的信息。 <br><br> <<if $rng gte 96>> 你无意中听到一个<<generate1>><<generate2>><<fullGroup>>在讨论他们之前的性事。<<if $awareness gte 400>>这听起来很普通。<<else>>这可能是你听错了。<span class="lewd"><i>这不是鱼缸该有的用途!</i></span> <<gawareness>><<awareness 1>><</if>><<endevent>> <br><br> <<elseif $rng gte 91>> 你无意中听到一个<<generate1>><<generate2>><<fullGroup>>在讨论他们之前的性爱活动。<<if $awareness gte 200>>这听起来很普通。<<else>>这可能是你听错了。<span class="lewd"><i>人们不会真的做这样的事!</i></span><<gawareness>><<awareness 1>><</if>><<endevent>> <br><br> <<elseif $rng gte 86>> 你无意中听到一个<<generate1>><<generate2>><<fullGroup>>在讨论他们之前的性爱活动。<<if $awareness gte 100>>这听起来很普通。<<else>>这可能是你听错了。<span class="lewd">他们不可能真的谈论把<i>那个</i>放在这样的地方吧!</span><<gawareness>><<awareness 1>><</if>><<endevent>> <br><br> <</if>> <</if>> <<set $drinksservedstat += random(20,120)>> <<set $tipmod to 0.2>><<tipset "serving">> <<set $tip += 500>> <<if $drinksservedstat gte 10000>> <<set $tip += 200>> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<eventsbartending>> <<elseif $bartendaction is "listen" and $rng gte 51>> <<eventsbartendinglisten>> <<else>> 一些顾客盯着你看,但其中大多数人都被舞者吸引了注意力。<<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <</if>>
<<widget "eventsbartending">> <<rng>> <<if $rng gte 100>> <<generate1>><<person1>>"嘿!"你身后有个声音说道,你转向柜台,看到一个<<person>>正靠在柜台上,穿着一件昂贵的<<if $pronoun is "f">>礼裙。<<else>>西装。<</if>>"你为什么不让你的屁股靠近一点呢?我的口袋也许有些东西会让你高兴高兴。" <br><br> 毫无疑问,<<his>>的意图是淫秽的。 <br><br> <<link [[无视|Bartending VIP Patron Ignore]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[走过去|Bartending VIP Patron]]>><<set $phase to 0>><</link>><<promiscuous2>> <</if>> <br> <<elseif $rng gte 81 and $bartendaction is "vip">> <<generate1>><<generate2>> <<if maleChance() gte 1 and $player.gender_appearance is "m">> <<generatem3>> <<elseif maleChance() lte 99 and $player.gender_appearance is "f">> <<generatef3>> <<else>> <<generate3>> <</if>> <<person1>> 你吸引了一个<<person>>和<<person2>><<person>>的目光,这二人都穿着正装,一边看着你工作一边私底下窃窃私语,你注意到这二人正审视着你<<nudity>>的每一寸肌肤。 <br><br> <<person1>><<person>>开始钦点起钞票,那个<<person2>><<person>>则向你招起了手。然而,在你到达之前,一个穿着兔女郎服装的<<person3>><<person>>走了过去,<<He>>在把<<his>>手中的服务员托盘扔掉后,用<<his>>的手臂搂住了<<person1>><<persons>>的脖子,就这样,<<he>>和<<his>>的朋友都失去了对你的兴趣。 <br><br> <<link [[继续工作|Bartending VIP Work]]>><</link>> <br> <<if $exhibitionism gte 15>> <<link [[夺回那二人的注意力|Bartending VIP Compete]]>><</link>><<exhibitionist2>> <br> <</if>> <<elseif $rng gte 61 and $bartendaction is "vip">> <<if maleChance() gte 1 and $player.gender_appearance is "m">> <<generatem1>> <<elseif maleChance() lte 99 and $player.gender_appearance is "f">> <<generatef1>> <<else>> <<generate1>> <</if>> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> 你看到另一个工作者,一个<<person>>正靠在柜台上。你还注意到<<Hes>>穿着<<if $pronoun is "m">>管家燕尾服<<else>>法式女仆装<</if>>,这确实吸引了很多看起来很有钱的顾客的注意。<<his>>则背靠着柜台,挑逗着<<He>>周围的围观者。一个穿着昂贵的<<if $pronoun is "f">>礼裙<<else>>西装<</if>>的<<person2>><<person>>试图对其施以咸猪手,但<<person1>><<person>>只是轻描淡写地推开了那家伙的手。 <br><br> <<if $promiscuity gte 15>> <span class="lewd">你突然想到一个主意。</span> <br><br> <</if>> <<link [[继续工作|Bartending VIP Work]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[脱掉它们|Bartending VIP Strip]]>><</link>><<promiscuous2>> <</if>> <br> <<elseif $rng gte 41 and $bartendaction is "vip">> <<generate1>><<person1>>"嘿!"你身后有个声音说道,你转向柜台,看到一个<<person>>正靠在柜台上,穿着一件昂贵的<<if $pronoun is "f">>礼裙。<<else>>西装。<</if>>"你为什么不让你的屁股靠近一点呢?我的口袋也许有些东西会让你高兴高兴。" <br><br> 毫无疑问,<<his>>的意图是淫秽的。 <br><br> <<link [[无视|Bartending VIP Patron Ignore]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[走过去|Bartending VIP Patron]]>><<set $phase to 0>><</link>><<promiscuous2>> <</if>> <br> <<elseif $rng gte 31>> <<generate1>><<person1>>一个<<person>>给你留了小费。<<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <<elseif $rng gte 11>> <<generate1>><<person1>>有一个顾客看起来对你十分感兴趣,甚至超过了那些舞者。在盯了几分钟后,<<he>>开口说道: <<if $worn.upper.exposed gte 2>> "你为什么不给我们转一转你的身体呢?我会让你感到十分值当的。" <br><br> <<link [[答应|Strip Club Bartending Flash]]>><<set $phase to 1>><</link>><<exhibitionist1>> <br> <<link [[拒绝|Strip Club Bartending Flash]]>><</link>> <<elseif $player.gender_appearance is "m">> "你可真是个小帅哥。"<<He>>抬头看了看你的胸部,接着说道:"让我看多一点怎么样?我会给你一些奖励的。" <br><br> <<if $exhibitionism gte 15>> <<link [[答应|Strip Club Bartending Flash]]>><<set $phase to 2>><</link>><<exhibitionist2>> <br> <</if>> <<link [[拒绝|Strip Club Bartending Flash]]>><</link>> <<else>> "你真是个性感的小东西,把你的奶子亮出来怎么样?我会给你一些报酬的。" <br><br> <<if $exhibitionism gte 55>> <<link [[答应|Strip Club Bartending Flash]]>><<set $phase to 3>><</link>><<exhibitionist4>> <br> <</if>> <<link [[拒绝|Strip Club Bartending Flash]]>><</link>> <</if>> <<else>> <<npc Darryl>><<person1>>达里尔在吧台坐了下来,点了一杯饮料,看起来有些萎靡不振。 <br><br> <<link [[专注工作|Strip Club Bartending Darryl]]>><</link>> <br> <<link [[试着谈谈|Strip Club Bartending Darryl]]>><<set $phase to 1>><</link>> <br> <</if>> <</widget>> <<widget "eventsbartendinglisten">> <<rng>> <<if $rng gte 71 and $smuggler_known is undefined>> 你看见一个<<generate1>><<person1>><<person>>靠向一个<<generate2>><<person2>><<person>>,然后低声说着关于走私的事情。 <br><br> <<set $skulduggerydifficulty to 100>> <<link [[偷听|Bartending Listen Smuggling]]>><</link>><<skulduggerydifficulty>> <br> <<link [[继续工作|Bartending Listen Work]]>><</link>> <br> <<elseif $rng gte 41 and $per_npc.bartend and $bartend_info is undefined>> <<set $bartend_info to 0>> <<loadNPC 0 bartend>><<generate2>><<generate3>><<person2>> 你听到一个<<person>>和一个<<person3>><<person>>正在讨论另一个顾客,你很快就意识到他们是在谈论之前骚扰你的那个<<person1>><<person>>,这让你心里一沉。 <br><br> "显然……有人惹恼了<<him>>,"那个<<person2>><<person>>在喝水的间隙说道,"现在那家伙都想杀人了,为这个可怜的小家伙设下一个埋伏,并试图把其他人拉进来……" <br><br> <span class="red">那几个家伙正在谈论的人正是你。</span> <br><br> <<endevent>> <<link [[告诉达里尔|Bartending VIP Darryl]]>><</link>> <br> <<link [[不要告诉任何人|Bartending VIP Darryl Refuse]]>><</link>> <br> <<elseif $rng gte 21 and $bartend_info_other is undefined>> <<set $bartend_info_other to 0>> <<generate1>><<generate2>> <<if maleChance() gte 1 and $player.gender_appearance is "m">> <<generatem3>> <<elseif maleChance() lte 99 and $player.gender_appearance is "f">> <<generatef3>> <<else>> <<generate3>> <</if>> 你听到了一个<<person1>><<person>>和<<person2>><<person>>在谈论着什么,"太热辣了,"<<person1>><<person>>说道,那个<<person2>><<person>>附和着点点头,你注意到这二人正对着在附近舞台上跳舞的那个<<person3>><<person>>偷笑。 <br><br> "那我们买<<him>>怎么样?不会太贵的。" <br><br> 那个<<person1>><<person>>笑了笑,然后说道:"不,等<<person3>><<him>>下班后,我们就跟着<<he>>一起回家,然后免费享受一下。" <br><br> 那两个家伙都笑了起来,你不确定那两个家伙是否是认真的,但你也许应该通知达里尔。 <br><br> <<endevent>> <<link [[告诉达里尔|Bartending Listen Darryl]]>><</link>> <br> <<link [[不告诉任何人|Bartending Listen Darryl Refuse]]>><</link>> <br> <<else>> 你没有听见任何有趣的消息,一些顾客盯着你看,但其中大多数人都被舞者吸引了注意力。<<tipreceive>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <br> <</if>> <</widget>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> <<if $phase is 0>> <<if $rng gte 21>> 那个<<person>>显得很沮丧,"随你吧。"<<He>>在说完之后便离开了俱乐部。<<tipreceive>> <br><br> <<else>> "这不是一个请求。"<<He>>穿过柜台并试图抓住你的肩膀,在你揣测<<he>>接下来打算做些什么之前,保安已经把<<him>>按倒在地,虽然<<He>>很快就被赶出了俱乐部,但你的心仍在狂跳不止。 <<controlloss>><<molested>> <<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 100>> <</if>> <<elseif $phase is 1>> 你转了一圈,以此来展示你的身体,那个<<person>>欢呼起来,<<his>>的眼睛十分享受这顿盛宴。<<he>>在感到很满意之后给你留下了一笔小费。 <<tipreceive>><<exhibitionism1>> <<elseif $phase is 2>> <<if $worn.upper.open is 1>> 你拉下你的$worn.upper.cn_name_cap,露出你的<<breasts>>。你觉得你的脸开始发热。 <<else>> 你抬起你的$worn.upper.cn_name_cap,展示你的<<breasts>>让你感到有些害臊。 <</if>> <<person>>欢呼起来并向你举杯致意,<<his>>在感到很满意之后,给你留下了一笔小费。 <<tipreceive>> <br><br> <<if $player.gender is $player.gender_appearance>> 尽管作为男人展示自己的胸部并不会被认为是淫秽行为,但在以金钱为前提时,这样做让你感到慌乱和脆弱。你很快就将自己遮掩了起来。<<exhibitionism2>> <<else>> 尽管每个人都认为你是个男人,但像在这样的公共场合展示你的<<breasts>>仍然让你充满了背德的快感,你迅速遮掩了起来。 <<exhibitionism2>> <</if>> <<elseif $phase is 3>> <<if $worn.upper.open is 1>> 你拉下你的$worn.upper.cn_name_cap,露出你的<<breasts>>。你觉得你的脸开始发热。 <<else>> 你抬起你的$worn.upper.cn_name_cap,展示你的<<breasts>>让你感到有些害臊。 <</if>> <<person>>欢呼起来并向你举杯致意,<<his>>在感到很满意之后,给你留下了一笔小费。 <<tipreceive>> <br><br> <<if $player.gender is $player.gender_appearance or ($player.penisExist and $player.vaginaExist)>> 尽管这是在一家脱衣舞俱乐部,但像这样真正公开展示自己仍然会让你感到兴奋和尴尬,你迅速将自己遮盖起来,以避免吸引太多的目光。 <<exhibitionism4>> <<else>> 通常情况下,一个男人暴露自己的胸部并不是什么大事,但你的顾客并不知道你是个男人,所以当你的客人看到你裸露的肉体时,他们饥渴而罪恶的眼神暴露无遗,你赶紧遮住自己,免得使自己太过暴露。 <<exhibitionism4>> <</if>> <</if>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> <<if $phase is 0>> 你完成了达里尔的命令,但除此之外,你没有再去搭理<<him>>。在过了一会儿后,<<he>>沉默的起身离开,给并你留下了一笔小费。 <<elseif $phase is 1>> <<npcincr Darryl love 2>> 你轻轻地询问发生了什么,<<if $NPCName[$NPCNameList.indexOf("Darryl")].love lte 30>>达里尔似乎很惊讶,<<he>>抬头看了看你,然后又看向了<<his>>的饮料。"没什么,不过谢谢你的关心,对不起,我得回去工作了。"<<else>>达里尔笑了笑,但你在<<his>>的眼睛里看到了一抹悲伤的神采:"我很好,只是一些我必须处理的事情。不过,谢谢你的关心。"<</if>><<He>>站起身来准备要离开。 <</if>> <<tipreceive>> <br><br> <<if $rng gte 81>> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>> <<else>> 然而,在<<he>>离开之前,坐在<<him>>身边的客人抓住了<<him>>的腰,并开始<<endevent>><<generate1>><<person1>>用<<his>>的手在达里尔的身上到处摸索起来。 <br><br> 你看了眼保安,但那些家伙正忙着处理俱乐部另一边的争吵,而达里尔虽然有些心烦意乱,却没有试图反抗,只是低声说道:"请不要这样子。" <br><br> <<link [[不要多管闲事|Strip Club Bartending Darryl Molest]]>><</link>> <br> <<if $promiscuity gte 35>> <<link [[勾引那个色狼以此来拯救达里尔|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $molestationstart to 1>><</link>><<promiscuous3>> <br> <</if>> <<link [[攻击那个色狼的头部以此来拯救达里尔|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $phase to 1>><<attackstat>><<set $molestationstart to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $phase is 0>> 你让自己侧坐在柜台上,咬着下唇,用一种迷离的眼神盯着那个色狼的眼睛。幸运的是,这达到了你希望的效果。<<He>>离开达里尔并扑向你,你们两个都从柜台上翻了下去。 <<promiscuity3>> <<set $enemyarousal += 200>> <<else>> 你抓起一个玻璃杯,并用它砸狠狠地砸在那个色狼的头上,虽然冲击的力量使<<him>>离开了达里尔,但<<he>>却愤怒地转向你。<<he>>怒发冲冠,冲过柜台,将你撞倒在地。 <br><br> <<set $enemyhealth -= 100>><<set $enemyanger += 100>><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">> <</if>> <</if>> <<if $timer gte 1>> 你仍能听到柜台另一边传来的打斗声。 <br><br> <<else>> <<enable_rescue>> 虽然由于柜台的阻挡,导致你看不到另一边的情况,但你认为斗争已经停止了。 <br><br> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $timer gte 1 and $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0>> <span id="next"><<link [[继续|Strip Club Bartending Molestation]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Strip Club Bartending Molestation Finish]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> <<npcincr Darryl love -1>> 那个<<person>>继续摸索抚摸达里尔的全身,而达里尔只是选择闭上<<endevent>><<npc Darryl>><<person1>><<his>>的眼睛,就这样一动不动任由侵犯发生,当那个色狼用手开始摸索<<if $pronoun is "m">><<his>>裤子里的隆起<<else>><<his>>的裤裆<</if>>时,达里尔的身体随之微微颤抖起来,就在这时,保安处理完那边的事情并赶了过来,将这个色狼赶了出去。 <br><br> 达里尔看都没有看你一眼便回到了<<his>>的办公室。 <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 那个<<person>>眨了眨眼睛,<<he>>似乎忘记了<<he>>在哪里。<<He>>晃晃悠悠站起身往外走,但没走多远就被保安拉住了。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你设法将<<him>>打倒在地,<<He>>挣扎着想要站起来,但这给了你足够的时间让你退到安全位置,保安很快赶到并迅速抓住了<<him>>。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<set $rescued += 1>> <<He>>被架住双肩并从你身边被带走,直到保安把<<him>>拖到出口,你才松了一口气。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<npc Darryl>><<person1>>达里尔披着凌乱的头发冲向你说道:"你还好吗?我马上就叫人过来!" <br><br> <<npcincr Darryl love 10>> <<link [[坚强起来|Strip Club Bartending Molestation Talk]]>><<stress 6>><</link>><<gstress>> <br> <<if $pain gte 20>> <<link [[不去压制眼泪|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><<pain -4>><</link>><<ltrauma>><<lstress>><<lpain>> <<else>> <<link [[痛哭起来|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><<pain -4>><</link>><<ltrauma>><<lstress>><<lpain>> <</if>> <br>
<<set $outside to 0>><<set $location to "strip_club">><<effects>> <<towelup>> <<if $phase is 0>><<npcincr Darryl dom -5>> "这没什么,"你尽力压制着声音的颤抖。"这不是小事!你救了我!"达里尔回应,贴近你一步,然后小声说道,"我只是愣了一下,这太可怕了……" 你用手臂将<<his>>搂住,<<He>>的声音渐渐消失了,慢慢变成了轻声啜泣,<<him>>顺势靠在了你的身上。 <br><br> 你引导着<<him>>回到<<his>>的办公室,并用剩下的时间来聊天安慰<<him>>。 <<elseif $phase is 1>><<npcincr Darryl dom 5>> 达里尔拥抱着你并 <<if $pain gte 4>> 让你趴在<<his>>的肩膀处发泄情绪,<<He>>似乎都要被你带动着哭了出来,"你救了我,我不会忘记你的恩情的。" <<else>> 让你趴在<<his>>的肩膀上,<<He>>似乎也要哭出来了,"你救了我,我不会忘记你的恩情的。" <</if>> <br><br> <<He>>将你带回了<<his>>的办公室,你们在剩下的时间里一直在聊天。 <</if>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<set $outside to 1>><<set $location to "strip_club">><<effects>> <<generate1>><<person1>>当你被护送出俱乐部时,一个<<person>>在街上撞到了你。"我很抱歉! 这个好像是你掉的!"<<He>>几乎是把一张纸条强行塞到你的手里,然后在你想说什么之前就走掉了。 <br><br> 你看了眼纸条,上面是丰收街上某栋楼的地址,后面是一个简短的信息:"如果你在寻找赚大钱的机会,请来找我们。"<span class="gold">你现在可以进入丰收街上的可疑建筑了。</span> <br><br> <<set $brothelknown to 1>><<set $stripclubfailed to 0>> <<endevent>> <<link [[继续|Connudatus Street]]>><</link>> <br>
<<set $location to "strip_club">><<effects>> 你利用闲置的市场摊位做掩护,尽可能快速偷偷靠近脱衣舞俱乐部。 <br><br> 俱乐部的入口处略显繁碌,不仅有许多行人经过,还有两个保安守在门口。虽然在一条侧巷里有一个后门,但你仍需要跑过毫无遮掩的人行道才行,但也许在这种昏暗的光线下,没有人会注意到你的穿着状态。 <br><br> <<link [[ 尝试从后门溜进去|Strip Club Exposed Sneak]]>><</link>> <br> <<if $exposed gte 2 and $exhibitionism gte 55>> <<link [[就这样走进前门|Strip Club Exposed Walk]]>><</link>><<if $daily.ex.club isnot 1>><<exhibitionist4>><</if>> <br> <<elseif $exposed gte 1 and $exhibitionism gte 15>> <<link [[就这样走进前门|Strip Club Exposed Walk]]>><</link>><<if $daily.ex.club isnot 1>><<exhibitionist2>><</if>> <br> <</if>> <<link [[太危险了|Connudatus Street]]>><</link>> <br>
<<effects>> 你保持低姿势,然后穿过人行道向小巷飞奔而去。 <<if $rng gte 51>> <<generate1>> <<if $exposed gte 2>> 你成功了,但随后你便听到一个<<personsimple>>的声音从你身后响起。 <br><br> "我刚刚看到一个裸体的<<girl>>跑进那条巷子里。" <<else>> 你成功了,但随后你便听到一个<<personsimple>>的声音从你身后响起。 <br><br> "我刚刚看到一个<<girl>>跑进那条巷子,<<pShe>>好像只穿了内衣或者其他的什么东西。" <</if>> <br> "不可能,"另一个声音回应道。 <br> "可能吧,不过也许<<pshe>>在这里工作呢。" <br> "那你看到<<pher>>的脸了吗?" <br> "不,<<pshe>>跑得太快了,不过我记住了<<pshe>>的<<haircolourtext>>,也许我们会在里面看到<<phim>>呢。" <br> "我们应该到巷子里去看看,<<pShe>>可能还在那里。" <br><br> 已经到达后门了,当你推开门走进去时候,你的手仍旧在颤抖。 <<gstress>><<garousal>><<stress 6>><<arousal 600>> <br><br> <<link [[继续|Strip Club]]>><<endevent>><</link>> <br> <<else>> 你径直走到俱乐部的后门,然后把门打开走了进去。你认为没有人注意到你的行径。 <br><br> <<link [[继续|Strip Club]]>><</link>> <br> <</if>>
<<effects>> <<flaunting>>你从你的藏身处走出来后,便径直向俱乐部走了过去。 <<fameexhibitionism 10>> <<if $exposed gte 2 and $daily.ex.club isnot 1>> <<set $daily.ex.club to 1>> <<exhibitionism4>> <<elseif $exposed is 1 and $daily.ex.club isnot 1>> <<set $daily.ex.club to 1>> <<exhibitionism2>> <<else>> <br><br> <</if>> <<if $rng gte 51>> <<generate1>><<person1>> 你没走多远就被发现了,伴随着下流的口哨声,一个<<person>>挡住了你的去路。<<covered>>"嘿,<<girl>>,"<<he>>说道,"你是在故意挑逗我吗?要不我来试试你的屁股怎么样吧?"没等你做出回答,<<He>>就抓住你的<<bottom>>将你拉向<<his>>。<<if $NPCList[0].penis isnot "none">>你能感觉到<<Hes>>的$NPCList[0].penisdesc正压在你身上,<<Hes>>已经性奋起来了。<</if>> <br><br> 门卫向前走了一步。 <br><br> <<if $promiscuity gte 35>> <<link [[示意门卫离开|Strip Club Exposed Endure]]>><</link>><<promiscuous3>> <br> <</if>> <<link [[让门卫们来救你|Strip Club Exposed Rescue]]>><</link>> <br> <<else>> 你吸引了几声下流的口哨声,但没有人来骚扰你,门卫们也让你通过了,他们并没有特别关注你。 <br><br> <<link [[继续|Strip Club]]>><</link>> <br> <</if>>
<<effects>> 尽管<<person1>><<person>>图谋不轨,但你还是挥手让门卫们离开,门卫在犹豫了一会后,回到了自己的岗位。 <<promiscuity3>> 那个<<person>>把你带到巷子里,然后将你的胳膊架在墙上。 <br><br> <<link [[继续|Strip Club Exposed Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Strip Club Exposed Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Strip Club Exposed Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "只有白痴才会为荡妇付钱,"<<person1>><<person>>说着回到了街上。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Connudatus Street]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把那个<<person>>推到墙上,<<he>>表情狰狞地摔倒在地上。 <br><br> <<tearful>>你猛地打开俱乐部的后门并飞奔而入。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Strip Club]]>><</link>> <br> <<elseif $rescue is 1 and $alarm is 1>> <<set $rescued += 1>> 门卫们从拐角处冲过来。<<person1>><<person>>逃跑了,门卫们慢慢地在你身边停了下来。"你不该和那种可疑的人单独去任何地方,你还是需要多懂些这边的规矩。" <br><br> 一个门卫为你打开了后门,<<tearful>>你进入了俱乐部的安全位置。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Strip Club]]>><</link>> <br> <<else>> "哦,我懂了,"<<person1>><<person>>冷笑着的同时整理了一下<<his>>的衣服,"把我弄得欲火焚身,然后就指望我掏出大把的钱?我不会上当的,婊子。"<<He>>说罢回到了大街上。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Connudatus Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<generate2>><<generate3>>其中一个门卫,一个<<person2>><<person>>拍了拍<<person1>><<person>>的肩膀说道:"你能不能把你的手从这<<girl>>身上拿开,<<if $pronoun is "m">>先生<<else>>女士<</if>>,"<<person2>><<he>>说道,"<<pShes>>是俱乐部的雇工,而这里并不是做那种事的地方。" <br><br> <<person1>>"不是那种地方?"<<person>>嘲笑道。但<<He>>还是放过了你,然后漫步回到了大街上。 <br><br> 门卫带领你进入了俱乐部内的安全地带。 <br><br> <<link [[继续|Strip Club]]>><<endevent>><</link>> <br>
<<effects>> <<set $brothel_rivalry_timer to 7>> <<generate1>><<person1>> 你离开了俱乐部,但还没有走远,便被一个从巷子里走出来的<<person>>拦了下来搭讪。 <br><br> <<if $rng gte 67>> "别害怕,"<<he>>说,"是布莱尔派我来的,<<nnpc_He "Briar">>想知道更多的细节。" <<elseif $rng gte 33>> "别紧张,<<he>>说道:"是布莱尔让我来的,<<nnpc_He "Briar">>说早就安排好了。" <<else>> "我只是来要信息的,"<<he>>说,"布莱尔要的信息。" <</if>> <br><br> <<He>>想要了解达里尔的安保力量和客户的信息。 <br><br> <<link [[给予准确的信息|Strip Club Goon Accurate]]>><<npcincr Briar love 1>><</link>><<glove "Briar">> <br> <<set $skulduggerydifficulty to 500>> <<link [[夸大达里尔的能力|Strip Club Goon Exaggerate]]>><<set $skulduggerydifficulty to 500>><</link>><<skulduggerydifficulty>> <br> <<set $skulduggerydifficulty to 200>> <<link [[弱化达里尔的能力|Strip Club Goon Underplay]]>><<set $skulduggerydifficulty to 200>><</link>><<skulduggerydifficulty>> <br>
<<effects>> 你给那个<<person>>一个准确的描述。有多少保安,有多少客户,那些客户有多富裕,以及达里尔似乎有多少控制权,你将你能确定的内容都说了出来。 <<set $brothel_rivalry += 1>> <br><br> 那个<<person>>似乎很满意,"谢谢。布莱尔会很高兴的,"<<He>>在说完之后便溜进了一条小巷。 <br><br> <<link [[继续|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<effects>> 你给<<person>>说了个大概,但夸大了保安的数量,以及客户的财富。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green"><<He>>似乎相信了。</span> <<if $rng gte 81>> "王子大人? 我会让布莱尔知道的。" <<elseif $rng gte 61>> "一个酋长?我没有猜到。" <<elseif $rng gte 41>> "你说退伍老兵? 那我必须告诉布莱尔了。操。" <<elseif $rng gte 21>> "安保听起来很讨厌,最好让布莱尔先去……算了。" <<else>> "我想这里的夜晚很忙。我会通知布莱尔。" <</if>> <<He>>溜进一条小巷。 <<glove "Briar">> <<npcincr Briar love 1>> <<set $brothel_rivalry -= 2>> <br><br> <<skulduggeryuse>> <<link [[继续|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> <<He>>冷笑着。<span class="red">你不认为<<he>>会买账。</span> "我会让布莱尔知道的,"<<he>>说,然后溜进一条小巷。<<llove "Briar">> <br><br> <<npcincr Briar love -1>> <<set $brothel_rivalry += 2>> <<skulduggeryuse>> <<link [[继续|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <</if>>
<<effects>> 你向<<person>>介绍了达里尔的客户群和安全情况,但淡化了数字。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green"><<He>>似乎相信了。</span> <<if $rng gte 81>> "有意思。布莱尔听到这个会很高兴的。" <<elseif $rng gte 61>> "这么少?我还以为……算了。" <<elseif $rng gte 41>> "他们没有被抢劫是个奇迹。也许以后就不一定了。" <<elseif $rng gte 21>> "我想布莱尔会很高兴知道的。" <<else>> "布莱尔比我想象的更有统治力。" <</if>> <<He>>溜进一条小巷。 <<glove "Briar">> <<npcincr Briar love 1>> <<set $brothel_rivalry -= 1>> <br><br> <<skulduggeryuse>> <<link [[继续|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>> <<else>> <<He>>冷笑着。<span class="red">你不认为<<he>>会买账。</span> "我会让布莱尔知道的,"<<he>>说,然后溜进一条小巷。<<llove "Briar">> <br><br> <<npcincr Briar love 1>> <<set $brothel_rivalry += 2>> <<skulduggeryuse>> <<link [[继续|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>> <</if>>
<<temple_effects>><<effects>> 你不知道如何准确地给予祝福,你在<<persons>>的头上挥了挥手。这似乎让<<him>>感到满意。 "谢谢你,孩子,"<<he>>说道,"主会保佑你的。" <br><br> "我也可以得到祝福吗?"在你身后的一个<<person2>><<person>>说道。 <br><br> "还有我!"<<person3>><<person>>抢着说道,"我也想要你的天使魔法。" <br><br> 你花了几分钟来祝福每一个请求你的人。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<temple_effects>><<effects>> <<person1>><<person>>转身离开,失望但不失礼貌。 <br><br> <<endevent>> <<link [[继续|Temple]]>><<endevent>><</link>> <br>
<<temple_effects>><<effects>> 你坐在其他见习修士旁边的草地上。 <<if $temple_rank is "initiate">> 他们似乎对你的到来非常的兴奋。你认出了一些校内的学生。 <<else>> 由于你在神殿的名声,他们起初对你有所戒备,但你很快便说服了他们你并没有恶意。 <</if>> <br><br> <<if $weather is "rain">> 你和他们在一棵树的枝桠下躲雨,一起聊着天。 <<elseif $weather is "snow">> 你和他们在一棵树的枝桠下避雪,一起聊着天。 <<elseif $weather is "clear">> 你和他们享受着温暖宜人的阳光,愉快地在一起聊天。 <<else>> 你和他们享受着森林拂面而来的阵阵凉风,愉快地在一起聊天。 <</if>> <br><br> <<link [[继续|Temple]]>><</link>> <br>
<<temple_effects>><<effects>><<run statusCheck("Sydney")>> 你坐在悉尼旁边的草地上。<<sydneyGreeting>><<if $sydneyromance is 1>><<He>>向你靠了过来,将头枕在你的肩膀上。<<else>><<He>>对你露出了微笑。<</if>> <<if $temple_rank is "initiate">> 他们似乎对你的到来非常的兴奋。你认出了一些校内的学生。 <<elseif $temple_rank is undefined or $temple_rank is "prospective">> 因为你不是神殿的信众,他们起初对你有所戒备,但悉尼向他们保证你值得信任。<<if $sydneyromance is 1>>他们悄声谈论着你们的关系,对你变得热情亲切起来。<</if>> <<else>> 由于你在神殿的名声,他们起初对你有所戒备,但悉尼向他们保证你没有恶意。 <</if>> <br><br> <<if $weather is "rain">> 你和他们在一棵树的枝桠下躲雨,一起聊着天。 <<elseif $weather is "snow">> 你和他们在一棵树的枝桠下避雪,一起聊着天。 <<elseif $weather is "clear">> 你和他们享受着温暖宜人的阳光,愉快地在一起聊天。 <<else>> 你和他们享受着森林拂面而来的阵阵凉风,愉快地在一起聊天。 <</if>> <br><br> 他们开始离开,悉尼也同他们一道。<<if $sydneyromance is 1>><<He>>在离开前在你脸颊上亲了一下。<</if>>"回去工作了,还远不到休息的时间<<if _sydneyStatus.includes("corrupt")>>,对坏蛋来说<<else>>,对虔诚的人来说<</if>>。" <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br>
<<temple_effects>><<effects>> <<set $temple_garden += 10>> 你鼓励见习修士们帮忙整理花园。他们似乎并不积极,于是你就干劲十足地加入进来,拔除杂草,修剪树篱——这一招果然奏效,在你们的共同努力下,花园很快就变得更加整洁了。 <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br>
<<temple_effects>><<effects>> <<set $temple_garden += 15>> 你鼓励见习修士们来帮忙整理花园。他们似乎并不积极,直到悉尼加入了其中。在你们的共同努力下,花园很快就变得更加整洁了。 <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br>
<<temple_effects>><<effects>> 你藏入楼梯口,坐在见习修士们的旁边。 <<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> 他们很高兴新教友的加入。 <<else>> 由于你在神殿的名声,他们起初对你有所戒备,但很快就变得热情亲切了起来。 <</if>> <br><br> 你们开始聊天。每当有<<generate1>><<person1>><<monk>>走过,你们就悄悄地躲起来,为这种幼稚的行为乐此不疲。 <br><br> <<endevent>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> 你从楼梯下面出来。过了一会你听到身后传来脚步声。是一位见习修士——一个<<generateyTemple 1>><<person1>><<person>>,追上了你。"你很可爱,"<<he>>说。<<He>>轻轻地握住了你的前臂。"我知道一个清静的地方,我们可以独处。" <br><br> <<link [[同意|Temple Stairs Sex Accept]]>><<grace -1>><</link>><<promiscuous2>><<lgrace>> <br> <<link [[拒绝|Temple Stairs Sex Refuse]]>><<grace 3>><</link>><<ggrace>> <br> <<else>> <<link [[继续|Temple]]>><</link>> <br> <</if>>
<<temple_effects>><<effects>> <<set $temple_quarters += 10>> 你鼓励见习修士们来帮忙整理寝室。他们似乎并不积极,于是于是你就干劲十足地加入进来,清扫灰尘,整理衣物。这一招果然奏效,在你们的共同努力下,宿舍很快就收拾得更加整洁了。 <br><br> <<link [[继续|Temple]]>><</link>> <br>
<<temple_effects>><<effects>> <<if $speech_attitude is "meek">> "好,好吧,"你腼腆地捏着衣角,"请温柔一点。" <<elseif $speech_attitude is "bratty">> "我还以为你不会问了,"你眨了眨眼。 <<else>> "只要你乖点,"你眨了眨眼。 <</if>> <br><br> <<person>>紧紧地攥住你的胳膊,几乎是把你拖下了楼梯。左边有一扇敞开的门,里面有个满满当当的大布袋。袋子很软,<<He>>把你推了上去,然后倾身压住了你。 <br><br> <<link [[继续|Temple Stairs Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<promiscuity5>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Temple Stairs Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Temple Stairs Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>气喘吁吁地倒在你身上。"我打赌那些<<monks>>也会迷上你的,"<<he>>舔了舔嘴唇。"多谢了,宝贝。" <br><br> <<person>>心满意足地离开了房间。以防万一,<<He>>先从拐角探出脑袋来看看有没有人经过,在确保无人之后,<<he>>走了出去。<<tearful>>你紧随其后。 <br><br> <<elseif $enemyhealth lte 0>> 你把<<person>>撞向另一个袋子。<<he>>痛呼一声,看起来被什么硬的东西磕到了。<<tearful>>你冲出房间,慌忙地朝楼上跑去。 <br><br> <<elseif $rescue is 1 and $alarm is 1>> 外面的楼梯传来雷鸣般的脚步声。<<person>>尝试逃跑,但被布袋绊倒了。<<He>>狼狈地摔倒在地。 <br><br> <<generate2>><<person2>>一位<<monk>>冲进了房间,看了一眼现场,然后抓住了<<person1>><<persons>>的胳膊。"该是管教管教你的时候了,"<<person2>><<he>>吼了起来,随后又瞪了你一眼。"还有你,别以为我没看见,我已经盯上你了。"<<He>>把<<person1>><<person>>拽出了房间。 <<lgrace>><<grace -1>> <br><br> <<tearful>>你爬上楼梯。 <br><br> <<else>> <<person>>垂头丧气地退开你,离开了房间。以防万一,<<He>>先从拐角探出脑袋来看看有没有人经过,在确保无人之后,<<he>>走了出去。<<tearful>>你紧随其后。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Temple]]>><</link>>
<<temple_effects>><<effects>> <<if $speech_attitude is "meek">> "但那是被禁止的!"你喊道。这话比你预想中更有效果,那人匆匆地离开了。 <<elseif $speech_attitude is "bratty">> "关我屁事,"你翻了个白眼,<<person>>离开了,看起来有点沮丧。 <<else>> "你也很可爱,"你笑了笑,"但现在不行,抱歉。"<<person>>看起来很沮丧,但还是点了点头。 <</if>> <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<temple_effects>><<effects>> 你跪在地上,开始捡在地上的卷轴。你的行为鼓舞了旁边的见习修士,<<he>>打起精神,也开始帮忙。有些卷轴滚了好长一段,还有很多需要从椅子下面够出来。尽管如此,你们还是设法收回了所有的卷轴。 <br><br> "谢谢你," 这位见习修士微笑地说。"我笨手笨脚的。" <<He>>停顿了片刻,然后,突然大胆地俯下身,在你脸上亲了一口。<<He>>在你反应过来前匆匆逃走了。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>> 你加入队伍,排在一位<<person2>><<person>>后面。 <br><br> <<person1>><<monk>>领你到多瑙河街,一间豪宅的门口。<<He>>按了按门铃,有人前来回应,看上去是一个<<person4>><<person>> 。 <<if $rng gte 51>> "赎罪也太他妈贵了吧,"<<he>>嘟囔着,把卡塞进了<<monk>>拿着的机器里。<<He>>飞快地输入了密码,取下了卡,二话不说地关上了门。 <br><br> "<<Hes>>总是那样,"<<person1>><<monk>>摇了摇头,领着你和其他人回到街上。 <<else>> <<He>>看了一眼门口的队伍,然后砰地一声关上了门。 <br><br> "有些人就是这样,"<<person1>><<monk>>嘟囔着,领着你和其他人回到了街上。 <</if>> <br><br> <<pass 30>> 之后去各家的流程基本上一样,有些人家比其他的更礼貌些。 <<if currentSkillValue('skulduggery') gte 400>> <span class="purple">你注意到那位<<monk>>在敲门时,都会在门框上描个圣徽。</span> <<gawareness>><<awareness 1>> <</if>> <br><br> <<link [[继续|Temple Donations 2]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>> <<pass 60>> 你来到另一家门前。一位<<person5>><<person>>打开了门。<<person1>><<monk>>请求这家人捐款,还谈到了维护本地神殿的重要性。<<person5>><<person>>几乎没怎么听,但却一直色迷迷地盯着<<person2>><<person>>。 <br><br> <<if $promiscuity gte 35>> <<link [[拉起见习修士的衬衫|Temple Donations Pull]]>><<famesex 5>><</link>><<promiscuous3>> <br> <</if>> <<link [[等待|Temple Donations Still]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>> 你抓起这名见习修士的长袍下摆,<span class="lewd">把它拉到裤腰之上。</span><<Hes>>下面什么都没穿! <<promiscuity3>> 这名见习修士尖叫了起来,努力遮掩自己的裸体。其他的见习修士或移开目光,或惊讶地瞪大眼睛。<<person1>><<monk>>发现了状况,急匆匆地前来阻止。 <br><br> "等等!"<<person5>><<person>>从口袋里拿出来一张卡。<<person1>><<monk>>犹豫了。 <br><br> <<link [[更进一步|Temple Donations Take]]>><<famesex 5>><</link>><<promiscuous3>> <br> <<link [[放开这名见习修士|Temple Donations Release]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>> 你一只手扯起袍子边缘,开始抚弄起<<person2>><<persons>>的<<if $NPCList[1].penis isnot "none" and !npcHasStrapon(1)>>$NPCList[1].penisdesc<<else>>小穴<</if>>。<<He>>被迫放弃拉回自己的袍子,转而试图用另外一条腿来遮住自己露出的下体——这显然不是什么好方法。 <<promiscuity3>> <<if $NPCList[1].penis isnot "none" and !npcHasStrapon(1)>> 尽管<<his>>一直在挣扎反抗,但还是在你的手指下变硬了。那个<<person5>><<person>>一脸震惊地看着你们。 <<else>> 你分开<<persons>>的阴唇,里面的光景让<<person5>><<person>>净收眼底。 <</if>> 那人再次尖叫了起来,身子扭动得更厉害了。<<person1>><<monk>>从恍惚中回过神来,把你们给分了开来。 <br><br> "不错,"<<person5>><<person>>笑了起来,"我想,这确实值得一捐。" <br><br> 回神殿的路上大家都沉默不语,唯独那名见习修士一路捂脸尴尬。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>> 你决定还是不要太残忍,于是放开了那名见习修士。<<person2>><<He>>慌忙地从你身边挪开,紧张地把衣服穿好。<<person5>><<person>>失望地叹了口气,把卡又收了回去。 <br><br> 回神殿的路上大家都沉默不语,唯独那名见习修士一路捂脸尴尬。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>> <<person1>><<monk>>开始了<<his>>的长篇大论。门口的人并不是很感兴趣,<<person2>><<person>>则在一旁呆滞地盯着地面。 <br><br> 你们回到了神殿。你不认为自己有什么贡献,但<<person1>><<monk>>似乎非常喜悦。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<effects>> 一个<<personsimple>>在经过时对你露出了微笑。"我们的圣饰十分繁复,谢谢你的关心,孩子。" <<if $skulduggery gte 400>> <span class="green">看上去是一个惯用说词。</span><<Hes>>似乎对你有所隐瞒。 <</if>> <br><br> 他们沿着一条通道行进,进入神殿的深处。 <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br>
<<effects>> "谢谢你," 一个<<monk>>瞥了一眼周围,"我们顺利完成了任务,现在该回去做祷告了。" <br><br> 他们消失在武器库通道的尽头。开始着手清理清理鞭子上的污物。 <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br>
<<effects>> 你跟着<<monks>>走在武器库的通道中,帮助他们清洗鞭子上的战斗痕迹。 <br><br> <<if $rng gte 81>> "那是个庞然巨物,"一个人说,"毫无疑问。" <br> "相较而言,那甚至算不上普通巨物!"另一个回应说,"不过一个婴儿罢了!" <<elseif $rng gte 61>> "他们差点抓到我了,”其中一人笑着说。 <br> "要不是有我。"这引起了一场争论。 <<elseif $rng gte 41>> "我装了六个,"你听到了袋子淅淅索索的声音。 <br> "不,是七个!"另一个人回答道。 <<elseif $rng gte 21>> "比我刚来的时候还糟糕,"一个人说,"呃……糟糕很多。" <br> "过去的草地可比这儿绿多了,"另一位回答。 <<else>> "你认为枪支会更有效么?"一个人喃喃自语着。 <br> "我们已经够显眼的了,"另一个人回答道。 <</if>> <br><br> "不要再谈论这种不合适的话题了,"一位年长的<<monk>>打断了对话,"保持专注。"他们安静了下来,直到武器变得一尘不染。 <br><br> <<link [[继续|Temple]]>><<endevent>><</link>>
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>> 你在神殿的花园中。鲜花一排排地从神殿的正前方一直向外延伸,越靠近森林就越显得杂乱无章。神殿的边界与森林的起点已经不再清晰可辨。 <<if Time.dayState is "day">> 树木在风中摇曳。 <<elseif Time.dayState is "dusk">> 一缕缕阳光透过树枝,光影斑驳地洒地上。 <<elseif Time.dayState is "dawn">> 太阳挂在树帘上闪闪发光。 <<elseif Time.dayState is "night">> 来自神殿的灯光照亮了近处的树木。 <</if>> <br><br> <<if $temple_garden gte 100>> 花园<span class="green">非常美丽,</span>一排排树篱都修剪得格外整齐,花儿们显然也经过精心打理,一片万紫千红、香气扑鼻。 <<elseif $temple_garden gte 80>> 花园显得<span class="teal">十分干净整洁。</span> <<elseif $temple_garden gte 60>> 花园<span class="lblue">十分整洁,</span> 远处一些小草悄悄地生长在神殿和森林交界处。 <<elseif $temple_garden gte 40>> 花园<span class="blue">颇为整洁</span>,不过有不少树篱看起来需要修剪一下了。 <<elseif $temple_garden gte 20>> 花园看起来<span class="purple">非常凌乱,</span>虽然树篱能稍微看出一些修剪过的形状。 <<elseif $temple_garden gte 10>> 花园看起来<span class="pink">杂乱无章,</span>花圃里野花恣意疯长,树篱的冠幅枝叶凌乱。 <<else>> 花园看起来<span class="red">已经跟野外没什么区别,</span>树篱挣脱束缚而恣意滋长,各种野花在这里竞相开放。这里根本已经算不上是花园了。 <</if>> <br><br> <<if $stress gte $stressmax>> <<passouttemple>> <<else>> <<if $exposed gte 1>> 你藏在篱笆后以保护自尊。 <br><br> <<link [[寻找可以遮掩的东西|Temple Garden Exposed]]>><</link>> <br> <<else>> <<if Time.dayState is "night">> 天太黑了,你没办法在花园里继续干活。 <br> <<elseif $temple_garden lt 100>> <<templeicon "garden">> <<link [[在花园里干活 (1:00)|Temple Garden Work]]>> <<if currentSkillValue('tending') gte 1500>> <<set $temple_garden += 9>> <<elseif currentSkillValue('tending') gte 1200>> <<set $temple_garden += 8>> <<elseif currentSkillValue('tending') gte 800>> <<set $temple_garden += 7>> <<elseif currentSkillValue('tending') gte 600>> <<set $temple_garden += 6>> <<elseif currentSkillValue('tending') gte 400>> <<set $temple_garden += 5>> <<elseif currentSkillValue('tending') gte 200>> <<set $temple_garden += 4>> <<else>> <<set $temple_garden += 3>> <</if>> <<pass 60>><<grace 1>><<tiredness 6>><<tending 1>><</link>><<gtending>><<ggrace>><<gtiredness>><i>护理技能会影响到效率。</i> <br> <<else>> <span class="green">花园已经很完美了,看起来你今天已经没有什么可以继续做的了。</span> <br> <</if>> <</if>> <br> <<wolficon>><<link [[神殿|Temple]]>><</link>> <br> <<foresticon>><<link [[森林 (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $rng gte 81>> 你询问司祭花园周围还需要做什么工作,他安排你去修剪一排树篱。于是你领了一把园艺剪准备开始工作。 <br><br> <<if $danger gte (9900 - $allure) and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<tending_text>>虽然很辛苦,但你把东西收拾得很整齐。<<physique 6>> <br><br> 你的手腕被一根野蛮生长的树枝卡住了,你试图用另一只手剪断它。但当你刚伸出手想要解放自己时,那只手也卡住了。你感觉有什么东西缠住了你的脚踝。一股力量拉住你的脚,把你拽到了树篱里。 <br><br> 你发现自己被悬挂在树枝上,缠绕在你身上的蔓藤把你高高举起。更多的枝条从四面八方涌出。 <br><br> <<link [[奋力挣扎|Temple Garden Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<link [[安抚|Temple Garden Soothe]]>><</link>><<tendingdifficulty 1 1200>> <br> <<else>> <<tending_text>>虽然很辛苦,但你把东西收拾得很整齐。<<physique 6>> <br><br> <<link [[继续|Temple Garden]]>><</link>> <br> <</if>> <<elseif $rng gte 61>> 你询问司祭花园周围还需要做什么工作,他安排你去给花圃除草。于是你在花圃边蹲下,开始拔草。 <br><br> <<beastNEWinit 1 wolf>> <<if $danger gte (9900 - $allure) and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People --> <<tending_text>>你的手很脏,汗珠顺着你的脸颊滑落,但当你完成工作时,花儿有了更多的空间。<<physique 6>> <br><br> <<if $syndromewolves is 1>> 你听到身后传来的脚步声,你转过身,一个<<beasttype>>跳到你身上,<<bHe>>不停地舔着你的脸。你不禁笑了起来。 <<if $monster is 1>> "闻到了<<ppackbrother>>的味道,来看看,要回家么?族群想念你。" <</if>> <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> 你看着<<bhe>>回到了森林。 <br><br> <<link [[继续|Temple Garden]]>><<endevent>><</link>> <br> <<else>> 你听到你身后的脚步声。你转过身,一只<<beasttype>>迎面扑来。 <br><br> <<link [[继续|Temple Garden Work Wolf]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<tending_text>>你的手很脏,汗珠顺着你的脸颊滑落,但当你完成工作时,花儿有了更多的空间。<<physique 6>> <br><br> <<link [[继续|Temple Garden]]>><<endevent>><</link>> <br> <</if>> <<elseif $rng gte 41>> 你询问司祭花园周围还需要做什么工作,他安排你去神殿附近的果树上摘水果。 <br><br> <<if $danger gte (9900 - $allure)>> 手里拿着篮子,你爬上梯子开始采摘<<print either("柠檬", "青柠", "苹果", "橙子", "香梨")>>。<<tending_text>>采集水果的过程很有趣,尽管有的时候你得尽力伸长胳膊才能到摘到那些长得太高的水果。<<physique 6>><<lstress>><<stress -6>> <br><br> <<generateTemple 1>><<person1>> "需要帮忙吗?"一个<<monk>>在你身后问道。不等你回答,<<he>>就爬上了梯子。顶端的空间不大。<<He>>抓住你的臀部来稳定<<himself>>。<<if $NPCList[0].penis isnot "none">><span class="lewd">你感觉到<<his>>的袍子下鼓起的那坨硬物紧贴在你的<<bottom>>上摩擦。</span><</if>> <br><br> <<link [[推开|Temple Garden Shove]]>><<trauma -6>><<stress -6>><<grace -5 monk>><</link>><<llgrace monk>><<ltrauma>><<lstress>> <br> <<link [[忍耐|Temple Garden Put]]>><<grace 1 monk>><</link>><<ggrace monk>> <br> <<else>> 手里拿着篮子,你爬上梯子开始采摘<<print either("柠檬", "酸橙", "苹果", "橙子", "香梨")>>。采集水果的过程很有趣,尽管有的时候你得尽力伸长胳膊才能到摘到那些长得太高的水果。<<physique 6>><<lstress>><<stress -6>> <br><br> <<link [[继续|Temple Garden]]>><</link>> <br> <</if>> <<elseif $rng gte 21>> 你询问司祭花园周围还需要做什么工作,他安排你去维护树篱花园迷宫里的篝火。 <br><br> <<rng>> <<if $rng gte 81>> <<npc Jordan>><<generate2>><<generatey3>><<person2>> 你把煤铲到火坑里,一个<<monk>>在修剪空地周围树篱的时候一直盯着你。<<physique 6>> <br><br> <<tending_text>>这没花多少时间。你刚做完,约旦就从神殿赶来了,身边还带着另一个<<person3>><<person>>。 <br><br> 约旦对旁边的<<person2>><<monk>>低语了一些什么,<<he>>微笑着对你说道:"继续铲,这个人正在尝试接受试炼。"你继续工作,向火坑里铲更多的煤,而那个<<monk>>则用一对风箱来加大火焰。 <br><br> <<monk>>抓起一把铲子,开始把煤炭铺成薄薄的一层。你也学着一起铲煤。你们很快就把煤床铺好了。那个<<person3>><<person>>忐忑不安地看着你们。 <br><br> 约旦向<<him>>做了简单的解释,然后<<he>>就踩上了炭火。 <<rng>> <<if $rng gte 91>> <<He>>快步走过去,坚定的表情随着脚步而变得紧张,但最终还是踉踉跄跄地走到另一边,然后坐在地上检查起自己的双脚。<<person2>><<person>>欢呼起来,你也不由得为<<person3>><<he>>喝起了彩。 <<ltrauma>><<trauma -6>> <br><br> 约旦引导那个通过试炼的<<person3>><<person>>回到神殿,一边解释着成为见习修士的职责。 <<elseif $rng gte 71>> <<He>>快要走到另一端的时候,疼痛最终还是打倒了<<him>>。随后,<<person1>><<he>>引导着<<person3>><<him>>返回了神殿,约旦在一旁说了些安慰的话。 <<elseif $rng gte 51>> <<He>>在迈出第二步之后便因疼痛跳开了。随后,<<person1>><<he>>引导着<<person3>><<him>>返回了神殿,约旦在一旁说了些安慰的话。 <<else>> <<He>>刚把脚抬上去便因为疼痛而退缩,<<person2>><<person>>直接笑了出来,而<<person1>><<he>>引导着<<person3>><<him>>返回了神殿,约旦在一旁说了些安慰的话。 <</if>> <br><br> <<endevent>> <<link [[继续|Temple Garden]]>><</link>> <br> <<else>> <<generate1>><<person1>> 你把煤铲到火坑里,一个<<monk>>在修剪空地周围树篱的时候一直盯着你。<<physique 6>> <br><br> <<tending_text>>这并不需要多长时间,但那个<<monk>>要求你帮忙清理之前审判剩下的煤渣,这需要更长的时间。 <br><br> <<endevent>> <<link [[继续|Temple Garden]]>><</link>> <br> <</if>> <<else>> <<generateTemple 1>><<person1>> 你询问司祭花园周围还需要做什么工作,他安排你去协助<<monk>>照料森林边缘的作物。 <br><br> 你发现<<him>>正在照看一排作物,那是一排生机盎然的啤酒花藤蔓。 <<rng>> <<if $rng gte 81>> <<He>>让你在植物上寻找螨虫。<<tending_text>> <<elseif $rng gte 61>> <<He>>让你检查植物是否有霉变。<<tending_text>> <<elseif $rng gte 41>> <<He>>让你清除土壤中的杂草。<<tending_text>> <<elseif $rng gte 21>> <<He>>让你清除土壤中的杂草。<<tending_text>> <<else>> <<He>>让你收获成熟的植物。<<tending_text>> <</if>> <<physique 6>> <br><br> <<if playerBellyVisible()>> "干得好,"<<he>>看你完成任务赞许道,"你虽然状态不佳,还是完美完成了工作,实在令人钦佩。" <br><br> <<He>>坐下来,环顾四周,然后从椅子下面拿出一个瓶子和一个杯子。<<He>>往杯子里倒入了某种棕色液体。 <br><br> "我们把这些酿成啤酒,"<<he>>继续说道,指了指葡萄藤。"这让神殿有了一笔不错的副业收入。我们其实不应该喝酒,但是给那些在田里劳作的人一点小酒是没问题的。你孩子出生后,你应该也来尝尝。" <br><br> <<endevent>> <<link [[继续|Temple Garden]]>><</link>> <br> <<else>> "干得好,"在你完成之后,<<He>>坐下来环顾四周,然后从<<he>>的椅子下面拿出一个瓶子和两个杯子并将瓶子里的一种棕色的液体倒入杯中。 <br><br> "来喝一杯怎么样?我们把这些东西酿成啤酒。"<<he>>继续说道,手指向啤酒花,"这让神殿有了个不错的副业收入。尽管我们确实不应该喝酒,但给那些在田间劳作的人们提供点小酒也是在允许范围内的。"<<He>>递给你一个杯子,"来吧,就当我请你。" <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<if $danger gte (9900 - $allure) and $grace lt 0 or $danger gte (9900 - $allure) and random(1, 10) is 10>> <<link [[喝一杯|Temple Drink Drugged]]>><<alcohol 180>><<drugs 180>><</link>> <<else>> <<link [[喝一杯|Temple Drink]]>><<alcohol 180>><</link>> <</if>> <</if>> <br> <<link [[拒绝|Temple Drink Refuse]]>><<grace -1 monk>><</link>><<lgrace monk>> <br> <</if>> <</if>>
<<effects>> 你抚摸着环绕着你的藤蔓,然后轻轻地哼唱了起来。 <<if $tendingSuccess>> 伴随着一阵颤抖,<span class="green">它们停下了动作,</span>随后松开了你并把将你丢在了地上,你则乘机从树篱下爬了出来。 <br><br> <<link [[继续|Temple Garden]]>><</link>> <br> <<else>> <span class="red">收效甚微,</span>藤蔓缩得更紧了。 <br><br> <<link [[继续|Temple Garden Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>> 你拒绝了这杯酒,那个<<monk>>虽然看起来有些失望,但并没有说些什么。 <br><br> <<endevent>> <<link [[继续|Temple Garden]]>><</link>> <br>
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>> 你啜饮了一口。它很苦,但也伴随着些许果香。"很好喝,对吧?"那个<<monk>>不等你回答便继续说着,"我们也会生产一些更复杂的东西,但并不拿来售卖,只会用于仪式。在你成为<<monk>>时会让你喝下那东西,但只有司祭和主教知道里面有什么。" <br><br> 当<<monk>>说着的时候,你喝干了杯子里的饮料。"谢谢你的帮助,"<<he>>说道。 <br><br> <<endevent>> <<link [[继续|Temple Garden]]>><</link>> <br>
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>> 你啜饮了一口。它尝起来有些水果味,而且<span class="red">甜过头了。</span>"很好喝,对吧?"那个<<monk>>不等你回答便继续说着,"我们也会生产一些更复杂的东西,但并不……"<<his>>的声音逐渐消失,你的视线也变得模糊。一切都陷入了黑暗中。 <br><br> <<set $temple_harassed += 1>> <<link [[继续|Temple Garden Bound]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<generateTemple 2>><<pass 60>> <<bind>><<facewear 6>> 你在一个黑暗的环境中醒来,<span class="red">你的双臂被捆绑,嘴巴被堵住。</span>你感觉头上被什么东西缠着。从触感而言,是一副眼罩。你现在正被迫跪着。 <br><br> "<<pShes>>醒了,"一个熟悉的声音响起,是花园里的那个<<monk>>。 <br><br> "可爱,"一个陌生的<<person2>><<personsimple>>说道。他们的声音回荡着。"漂亮还年轻。正是我喜欢的类型。"你听到左边传来一阵咔嗒声,好像很远。 <br><br> "现在听好了,"<<person1>><<monk>>说道。你觉得自己听到右边传来了远处的嚎叫声,但也可能是你的想象。"你会当个乖<<girl>>,按照我们说的去做。明白吗?"手掌摸索着你的<<bottom>>和<<breasts>>。 <br><br> <<link [[顺从|Temple Garden Obedient]]>><<sub 1>><<grace 3 monk>><</link>><<gggrace monk>> <br> <<link [[逃脱|Temple Garden Defiant]]>><<def 1>><<grace -1 monk>><</link>><<lgrace monk>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你点了点头。"很好,"<<monk>>说道。"现在保持不动。" <br><br> <<link [[继续|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你的双臂被捆绑,嘴巴被堵住,眼睛被蒙住了,你不确定自己能怎么做。但是你必须试试。 <br><br> 你跳起身来,开始奔跑。 <br><br> <<link [[向左|Temple Garden Left]]>><</link>> <br> <<link [[向右|Temple Garden Right]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你向左奔跑,突然撞到了一个人。你摇晃着身体,但还是设法恢复了平衡。可与之相撞的那个人却没有这么幸运。"该死,"你听到在地上的<<person2>><<personsimple>>咕哝道。你继续前进。 <br><br> 你的脚步声开始回响。你听到身后有其他脚步声。你不停地奔跑,直到感觉到污浊的空气从前方扑面而来。 <br><br> "你前面有落差,<<girl>>。"<<person1>><<monk>>大声喊道,快速接近:"是个死路,放弃吧。" <br><br> <<link [[向前跑|Temple Garden Pit]]>><</link>> <br> <<link [[往左跑|Temple Garden Wall]]>><</link>> <br> <<link [[往右跑|Temple Garden Escape]]>><</link>> <br> <<link [[放弃|Temple Garden Give up]]>><<sub 1>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你向左奔跑,撞上了一堵墙。 <<gpain>><<pain 4>> <br><br> 你转身,但是在你跑之前有双手抓住了你。"抓到你了。"<<person1>><<monk>>说道:"现在轮到你忏悔了。" <br><br> <<link [[继续|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你向右跑去,没有遇到任何阻碍。但在爬楼梯时,你绊倒了并摔了一跤。那嘈杂的声音越来越响亮。最后,在到达楼梯顶端时,你撞上了一个又硬又热的物体。 <br><br> 一只手搭在你的肩膀上。你试图挣脱,直到另一只手把你脸上的眼罩揭掉。 <br><br> <<set $worn.face.type.push("broken")>> <<faceruined>> <<unbind>> <<generateTemple 3>><<generateTemple 4>><<person3>> 你看到一个<<person>>对你微笑,<<his>>手里拿着你的眼罩。<<He>>穿着一件<<priestapo>>的服装。<<He>>开始解开你嘴上的口球并给你的双臂松绑。另一个<<person4>><<person>>站在<<person3>><<him>>后面,<<his>>的脸上写满了忧虑。 <<if $exposed gte 1>> <<He>>给你裹上毛巾。<<towelup>> <</if>> <br><br> <<link [[继续|Temple Garden Escape 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你听到脚步声。<<person1>><<monk>>从楼梯顶端的酒花藤中出现,旁边是一位<<person2>><<person>>。当他们看到<<person3>><<person>>和<<person4>><<person>>时,他们呆住了。<<person3>><<person>>将<<his>>双手放在<<his>>的腰上。 <br><br> "我已经警告过你了,"<<he>>说,"主教的宽恕是有限的。" <br><br> "这不是你们想象的那样,"<<person1>><<monk>>恳求道。"我们是发现了<<phim>>像这样。我们——" <br><br> <<person3>><<person>>打断了<<person1>><<him>>的话。"在他们从我这里得知此事之前,你应该向主教忏悔。" <br><br> 那<<monk>>看起来准备争辩,但却瘪了瘪嘴叹了口气。<<He>>和<<person2>><<person>>垂着头走过去。 <br><br> <<link [[继续|Temple Garden Escape 3]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你环顾四周的房间,感觉安全了。 <<if $temple_brewery_known is 1>> 你在酿酒厂里。你戴着眼罩撞到了其中一个蒸馏器。 <<else>> <<set $temple_brewery_known is 1>> 这是一条长廊,铺满了金属罐。你在蒙着眼睛的情况下撞上了其中一个。"这是酿酒厂,"<<person3>><<person>>说道。 <<if $temple_rank is "initiate">> "新成员通常不被允许进入。但我不用担心这个问题。" <<else>> <</if>> <</if>> 那个<<person4>>微笑着的<<person>>为你拉出一把椅子,并递给你一杯茶。 <<gggrace>><<grace 5>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> 他们让你在酿酒厂里待到确定你没问题。 <<pass 20>> 一旦你有信心,他们会带你走向出口。你挥手告别,然后出现在神殿花园里。 <br><br> <<endcombat>> <<link [[继续|Temple Garden]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你别动。<<person1>><<monk>>和<<his>>朋友很快就追上了你。有人抓住了你的肩膀,将你向后拉。"差点儿跌倒了,"那个<<monk>>说道:"幸好有我们照看着你。"<<his>>呼吸在你的脖子上,让你感到一阵寒意。 <br><br> <<link [[继续|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你向前冲去,开始滑下一条几乎垂直的陡坡。"蠢<<girl>>," 你听到<<person1>><<monk>>在上面喊道。你的滑行变成了翻滚,坠向那片未知的黑暗。 <br><br> <<endevent>> <<link [[继续|Temple Underground Escape]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你落在柔软的地面上。你听到海浪拍打着岸边,闻到咸味。然而这里没有风,哪怕一阵微风也没有。 <br><br> 你挣扎着站起来,向声音的来源走了几步。水流拍打着你的双脚。你转过身朝另一个方向走去。你偶尔会碰到岩石表面,但总有办法绕过去。 <br><br> 地面向上倾斜。你一直往上爬,直到听到车流的声音。你无视了腿部的灼烧感,很快感觉 <<if $weather is "rain">> 雨水吹向你的脸。 <<elseif $weather is "snow">> 雪花落在你的脸上。 <<else>> 一股清新的风吹拂在你的脸上。 <</if>> <br><br> 你逃脱了。但是你仍然被蒙着眼睛和堵住嘴巴。 <<lllstress>><<stress -24>> <br><br> <<blindfoldintro>> <<set $eventskip to 1>> <<link [[继续|Bondage Wolf]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你向右跑,结果撞到了一个墙角。 <<gpain>><<pain 4>> <br><br> 它只会让你稍微慢下来。你听到身后有什么东西刮过的声音。你奔跑时脚步声回荡在耳边。 <br><br> 你直接撞到了另一堵墙。 <<gpain>><<pain 4>> <br><br> "死路一条,<<girl>>,"<<person1>><<person>>在你身后喊道:"放弃吧。" <br><br> <<link [[向左跑|Temple Garden Forest]]>><</link>> <br> <<link [[向右跑|Temple Garden Maiden]]>><</link>> <br> <<link [[放弃|Temple Garden Give up]]>><<sub 1>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你向左奔跑,没有任何阻碍。脚步声在你周围回荡着。你试图直线奔跑,但偶尔会撞到两侧的墙壁上。 <br><br> <<pass 5>> 这条隧道一定通向某个地方,但很长。几分钟过去了,但<<person1>><<monk>>和<<his>>朋友还在坚持前行。"你会……后悔的!"<<he>>气喘吁吁地喊道。 <<gtiredness>><<tiredness 1>> <br><br> 你意识到空气变得更加温暖了。然后你又撞上了一堵墙。你弹回到冰冷的地板上。你挣扎着站了起来,但这正好给那对人追上的机会。 <<gpain>><<pain 4>> <br><br> 有人从你的头上撕下了$worn.face.cn_name_cap。你在一个昏暗的隧道里,棕色的石砖铺满了墙壁。<<monk>>抓住你的脖子,冷笑着看着你。"我会更加享受这一切,"<<he>>说道。在<<him>>身边站着一个<<person2>><<person>>。那个<<person>>没有看着你。<<He>>抬着头,恐惧扭曲了<<his>>的脸。 <br><br> <<set $worn.face.type.push("broken")>> <<faceruined>> <<link [[继续|Temple Garden Forest 2]]>><</link>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你听到头顶上的低吼声。<<person1>><<person>>抬起头,然后向你后退。他们转身跑开了。 <br><br> 一个影子从上方跃下,落在几步之外。是只狼。它注视着那对逃离的人。 <br><br> <<if $syndromewolves gte 1>> 然后它转向你,猛地向前冲。它用牙齿咬住你的绑带,将其撕成碎片。狼毫不犹豫地跳上了一个岩架。你紧随其后。 <br><br> 你续沿着另一条隧道前行。砖墙逐渐被天然岩石取代。不久之后,你就来到了森林中。 <br><br> <<endevent>> <<link [[继续|Forest]]>><<set $forest to 30>><<set $eventskip to 1>><</link>> <br> <<else>> 它转向你,露出牙齿。 <br><br> <<endevent>> <<link [[继续|Temple Garden Forest Wolf Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 wolf>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Temple Garden Forest Wolf Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Temple Garden Forest Wolf Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 狼跳上了一个岩架,然后消失了。 <br><br> <<tearful>>你自己爬上去。你沿着另一个隧道前行,直到砖墙被天然岩石取代。你就来到了森林中。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><<set $forest to 30>><</link>> <br> <<else>> 狼呜咽着跳上了一个岩架,然后消失了。 <br><br> <<tearful>>你自己爬上去。你沿着另一个隧道前行,直到砖墙被天然岩石取代。你就来到了森林中。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Forest]]>><<set $eventskip to 1>><<set $forest to 30>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>> 你向右奔跑,发现另一堵墙。这面墙更冷。身后传来沉重的撞击声。你试图转身,但是一根坚硬的尖刺戳中了你的臀部。你尝试向另一个方向转身,却只发现了另一根尖刺。 <<ggpain>><<pain 8>> <br><br> 你感到恐惧,不知道自己身处何方,只能靠在冰冷的表面上。你被困住了。 <br><br> 你听到了低沉的笑声,然后是一阵磨擦声。"<<girl>>,我说过这是个死路,"<<person1>><<monk>>说道。双手抓住你的肩膀,把你向后拽。 <br><br> <<link [[继续|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Temple Garden Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Temple Garden Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "你看?"<<person1>><<monk>>说,"还不错,是吧。" <br><br> "我们能把<<phim>>放在架子上吗?"<<person2>><<person>>问道:"已经太久了。" <br><br> "不,"<<person1>><<monk>>说道。"你还记得上次发生了什么事情。" <br><br> 他们简短地争吵了一会儿,直到<<person2>><<person>>屈服。你被拖起来推着走,一只手紧紧抓住你绑着的胳膊,另一只手则抓住你的头发。你听到门开了。闻到新鲜空气的味道。 <br><br> 有人把你的$worn.face.cn_name_cap从头上扯下来。在你的眼睛适应光线之前,你被推到了一块草地上。门在你身后砰地一声关上了。 <br><br> <<set $worn.face.type.push("broken")>> <<faceruined>><<unbind>> 你在神殿花园里。<<tearful>>你爬起身来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple Garden]]>><</link>> <br> <<else>> 尽管被蒙住眼睛和堵住嘴巴,你还是设法开了一个口子。<<tearful>>你不顾方向地开始逃跑。 <br><br> <<clotheson>> <<link [[继续|Temple Garden Escape]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>> 你将<<monk>>一把推开。<<He>>摇摇欲坠,最终叫喊着向后倒了下去。<<His>>的长袍翻起,露出了<<his>>的<span class="lewd"><<if $NPCList[0].penis isnot "none">>肉棒<<else>>小穴<</if>>。</span>几个见习修士看了过来,咯咯地笑出了声。 <br><br> <<He>>挣扎着用<<his>>双脚站了起来,怒视着你,然后走开了。 <br><br> <<endevent>> <<link [[继续|Temple Garden]]>><</link>> <br>
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>> 你忍受着它。你继续摘树上的水果,现在有<<monk>>帮忙了。<<He>>一只手抓住你的肩膀,另一只手伸过去。 <br><br> <<if $rng gte 51>> 这很微妙,但是<<his>>骨盆比必要的更加活跃。你感觉到<<him>>紧贴着你的<<bottom>>磨擦,变得越来越粗暴,直到<<he>>抓住了你的双肩并让你弯腰。你只能尽力不从梯子上摔下来。你感觉到<<him>>在背后颤抖和震动。 <<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <br><br> <<set $temple_harassed += 1>> "完成了,"<<he>>说道,从梯子上走了下来。"谢谢你的帮助。"<<He>>在回神殿的路上轻轻地笑着。 <br><br> <<tearful>>你也下来了。 <br><br> <<endevent>> <<link [[继续|Temple Garden]]>><</link>> <br> <<else>> "完成了,"<<he>>从梯子上走下来说道。"谢谢你的帮助。"<<He>>走回神殿。 <br><br> 你也下来了。 <br><br> <<endevent>> <<link [[继续|Temple Garden]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Temple Garden Work Wolf Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Temple Garden Work Wolf]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype 0>>回到了森林。<<tearful>>你爬起身来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple Garden]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<beasttype 0>>嗷嗷地哀鸣着,一瘸一拐地回到了森林里。<<tearful>>你爬起身来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple Garden]]>><</link>> <br> <<else>> <<generate2>><<person2>> <<beasttype 0>>的耳朵竖起来了。一会儿后,你自己也听到了。脚步声。 <br><br> <<if $current_sex is 1>> <<beasttype 0>>试图逃跑,但无法摆脱你。脚步声越来越近。你努力挣扎着想要离开,但是毫无用处。就在你们还黏在一起的时候,一个<<monk>>拐过了墙角。 <br><br> <<if $exposed gte 1>> <<He>>停下来凝视着你。<<covered>><<He>>试图说话,但找不到合适的词。<<He>>倚靠在日晷上稳住<<himself>>,然后<<beasttype 0>>终于挣脱束缚,跑向森林。 <br><br> <<clotheson>> "绝……"<<he>>勉强地说,停下来稳住<<himself>>,"绝对不可接受。主教将会听到这件事。"<<He>>从<<his>>的长袍里拿出一些毛巾,扔在你身上,然后愤怒地离开。 <<towelup>> <br><br> <<else>> <<He>>停下来凝视着你。<<He>>试图说话,但找不到合适的词。<<He>>倚靠在日晷上稳住<<himself>>,然后<<beasttype 0>>终于挣脱束缚,跑向森林。 <<clotheson>> <br><br> "绝……"<<he>>勉强地说,停下来稳住<<himself>>,"绝对不可接受。主教将会听到这件事。"<<He>>转身走开了。 <br><br> <</if>> <<tearful>>你躲在了树篱后面。 <br><br> <<endcombat>> <<link [[继续|Temple Garden]]>><</link>> <<else>> <<if $exposed gte 1>> 这只<<beasttype 0>>朝着森林跑去,就在一位<<monk>>绕过篱笆的时候。 <br><br> "哎呀,真是没想到。"<<he>>说,看着你。<<covered>><<clotheson>> <<He>>避开<<his>>的目光,把手伸<<his>>进长袍下翻找。<<He>>拿出一些毛巾扔在你身上。然后<<He>>嘟囔着走开了。 <<llgrace>><<gtrauma>><<gstress>><<grace -5>><<trauma 6>><<stress 6>> <<towelup>> <br><br> <<else>> 这只<<beasttype 0>>朝着森林跑去,就在一位<<monk>>绕过篱笆的时候。<<He>>看了你一眼,但没有意识到有什么不对劲。 <br><br> <<clotheson>> <</if>> <<tearful>>你爬了起来。 <br><br> <<endcombat>> <<link [[继续|Temple Garden]]>><</link>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 4 15 "vine" "vine" true>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Temple Garden Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Temple Garden Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 触手突然瘫软下来,你重重地摔进了灌木丛中。 <br><br> <<tearful>>你从树篱的底部爬了出来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple Garden]]>><</link>> <br>
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>> 你在树篱间压低身子,每到一个拐角都先偷偷观察一下再快速冲过去。你知道他们有时会在这里晾晒衣物。 <<if $weather is "rain">> 也许他们在附近存放了一些避雨的东西。 <<elseif $weather is "snow">> 也许他们在附近的雪地里储存了一些东西。 <</if>> <br><br> <<rng>> <<beastNEWinit 1 wolf>> <<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People --> 你觉得你听到身后有什么声音。 <<if $syndromewolves is 1>> 一个<<beasttype>>从树篱下走出来,嘴里叼着一捆布。 <<if $monster is 1>> "遮住。身体不是给肮脏的人类看的。" <</if>> <<bHe>>在你旁边扔下一些毛巾,然后迅速跑回森林。 <br><br> <<towelup>> <<link [[继续|Temple Garden]]>><<endevent>><</link>> <br> <<else>> 一只<<beasttype>>从树篱下钻了出来。<<bHe>>猛地扑到你身上。 <br><br> <<link [[继续|Temple Garden Wolf]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<endevent>> <<generate1>><<generate2>> 你看到一件挂在晾衣绳上的修女长袍<<if $weather is "rain">>正被匆忙从雨中移出<<elseif $weather is "snow">>正被匆忙从雪中移出<<else>>在一片花丛之上<</if>>。同一根晾衣线上还挂着一些毛巾,离得更近一些。附近有<<fullGroup>>,穿着修道服,正在护理花坛,他们背对着你。 <br><br> <<set $skulduggerydifficulty to 700>> <<link [[偷长袍|Temple Garden Habit]]>><<set $skulduggerydifficulty to 700>><<crimeUp 50 "thievery">><</link>><<skulduggerydifficulty>><<crime "thievery">> <br> <<set $skulduggerydifficulty to 300>> <<link [[偷走毛巾|Temple Garden Towels]]>><<set $skulduggerydifficulty to 300>><</link>><<skulduggerydifficulty>> <br> <</if>>
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>> 你俯卧在地上,向队伍走去,担心着自己的<<nudity>>。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你爬到这两人旁边。<<persons>>的手臂伸到<<him>>身后,仿佛在寻找什么东西。附近有一个泥铲,然后你把它拿起来,把铲柄放在<<his>>的手里。<span class="green"><<He>>继续进行园艺工作,</span>完全没有注意到你的存在。 <br><br> <<skulduggeryuse>> 你爬到长袍下面,把它从晾衣线上拉下来。你不能在这里穿,所以你爬回到了树篱的庇护之下。 <br><br> <<upperwear 13>> <<endevent>> <<link [[继续|Temple Garden]]>><</link>> <br> <<else>> 你爬到这两人旁边。<<person1>><<persons>>的手臂伸到<<him>>的身后,仿佛在寻找什么东西。结果,<span class="red"><<His>>的手摸到了你的<<bottom>>。</span><<He>>尖叫着跳起来,<<He>>和<<person2>><<person>>一起朝神殿跑去。 <<llgrace>><<grace -5>><<garousal>><<arousal 600>> <br><br> <<skulduggeryuse>> 你迅速跑向长袍,将它从晾衣绳上抓下来,然后匆匆回到树篱的庇护之下。 <br><br> <<upperwear 13>> <<endevent>> <<link [[继续|Temple Garden]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>> 你俯卧在地上,向队伍走去,担心着自己的<<nudity>>。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你几乎快碰到了那条晾衣绳,这时<<person1>><<person>>转过身来。你停住不动。<<He>>拿起一把泥铲,<span class="green">继续干<<He>>的园艺活儿,</span>完全没有察觉到你在场。 <br><br> <<skulduggeryuse>> 你爬到毛巾下面,把它们从绳子上拽下来。你不能像这样穿衣服,所以你爬回了树篱的安全地带。 <br><br> <<towelup>> <<endevent>> <<link [[继续|Temple Garden]]>><</link>> <br> <<else>> 你几乎快碰到了那条晾衣绳,这时<<person1>><<person>>转过身来。你停住不动。<span class="red"><<person>>发现了你,</span>然后<<his>>尖叫着跳起来。<<He>>和<<person2>><<person>>朝着神殿跑去。 <<llgrace>><<grace -5>><<garousal>><<arousal 600>> <br><br> <<skulduggeryuse>> 你迅速跑向长袍,将它从晾衣绳上抓下来,然后匆匆回到树篱的庇护之下。 <br><br> <<towelup>> <<endevent>> <<link [[继续|Temple Garden]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<if Time.dayState isnot "night">><<enable_rescue>><</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Temple Garden Wolf Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Temple Garden Wolf]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype 0>>返回了森林。<<tearful>>你躲藏在树篱后面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple Garden]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<beasttype 0>>返回了森林。<<tearful>>你躲藏在树篱后面。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple Garden]]>><</link>> <<else>> <<generate2>><<person2>> <<beasttype 0>>的耳朵竖起来了。一会儿后,你自己也听到了。脚步声。 <br><br> <<if $current_sex is 1>> <<beasttype 0>>试图逃跑,但无法摆脱你。脚步声越来越近。你努力挣扎着想要离开,但是毫无用处。就在你们还黏在一起的时候,一个<<monk>>拐过了墙角。 <br><br> <<He>>停下来凝视着你。<<covered>><<He>>试图说话,但找不到合适的词。<<He>>倚靠在日晷上稳住<<himself>>,然后<<beasttype 0>>终于挣脱束缚,跑向森林。 <br><br> "绝……"<<he>>勉强地说,停下来稳住<<himself>>,"绝对不可接受。主教将会听到这件事。"<<He>>从<<his>>的长袍里拿出一些毛巾,扔在你身上,然后愤怒地离开。 <br><br> <<tearful>>你遮住了自己的身体。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Temple Garden]]>><</link>> <<else>> 这只<<beasttype 0>>朝着森林跑去,就在一位<<monk>>绕过篱笆的时候。"哎呀,真是没想到,"<<he>>说,看着你。<<covered>><<He>>避开<<his>>的目光,把手伸<<his>>进长袍下翻找。<<He>>拿出一些毛巾扔在你身上。然后<<He>>嘟囔着走开了。 <<llgrace>><<gtrauma>><<gstress>><<grace -5>><<trauma 6>><<stress 6>> <br><br> <<tearful>>你遮住了自己的身体。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Temple Garden]]>><</link>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>> 你现在处于神殿的大殿中。巨大的石墙和柱子耸立直入黑暗。成排的座椅面向着房间尽头处的祭坛。 <<if Time.dayState isnot "night" and Time.dayState isnot "dusk">> 一个穿着白色修道袍的人跪在祭坛前。 <</if>> <<if Time.weekDay is 1 and Time.hour is 12 and $daily.massAttended isnot 1>> 座位上坐满了来参加周日弥撒的信众。 <</if>> <<if $exposed gte 1>> 你躲在一根柱子后面,以此隐藏你的<<nudity>>。 <</if>> <br><br> <<if isPlayerNonparasitePregnancyEnding() and !$possessed>> <<pregnancyWatersBrokenPassout "temple">> <<elseif $stress gte $stressmax>> <<passouttemple>> <<elseif $temple_chastity_timer lte 0 and $temple_rank isnot undefined and $temple_rank isnot "prospective" and $exposed lte 0>><<set $temple_chastity_timer to 30>> <<if $templePromised is "Sydney">> <<npc Jordan>><<person1>> <<if Time.dayState isnot "night" and Time.dayState isnot "dusk">> 那人影转过身来——是约旦。"我的孩子,"<<he>>的声音肃穆且沉静,"是时候进行贞洁检查了。 <<else>> "我的孩子,"一个声音从旁边传来,是约旦。"是时候进行贞洁检查了。" <</if>> 我们必须确保你们仍然纯洁。如果你和你的同伴不纯洁,我们将对你们进行净化。" <br><br> <<if _sydney_location is "temple">> 另一个人影打着哈欠走了过来——是悉尼。 <<else>> <<He>>耐心地对你笑了笑。"会回来的,放心好了。请你不要太过担忧。" <</if>> <br><br> <<link [[允许检查|Sydney Temple Test]]>><</link>> <br> <<link [[拒绝检查|Sydney Temple Test Refuse]]>><<npcincr Sydney love -5>><</link>><<lllove>> <br> <<link [[承认自己的不洁|Sydney Temple Test Admission]]>><<npcincr Sydney love -10>><</link>><<llllove>> <br> <<elseif $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple isnot true and $templePromised isnot "Sydney">> <<npc Jordan>><<person1>> <<if Time.dayState isnot "night" and Time.dayState isnot "dusk">> 那个人影转过身来——是约旦,<<he>>正抓着悉尼的手臂。"我的孩子,"<<he>>悲伤地摇了摇头,"<span class="red">悉尼没有通过<<nnpc_his "Sydney">>的贞操检查。</span> <<else>> "我的孩子,"旁边传来了一个声音,约旦抓着悉尼出现了。"<span class="red">悉尼没有通过<<nnpc_his "Sydney">>的贞洁检查。"</span> <</if>> 我们知道你是罪魁祸首,你必须和<<nnpc_him "Sydney">>一起被净化……我很抱歉。"约旦从袍子里拿出了一个小铃铛,轻轻地晃了起来。 <br><br> 约旦放开了悉尼,<<nnpc_his "Sydney">>迅速地跑了过来,紧紧地挽住了你。 <br><br> <<endevent>> <<link [[继续|Sydney Temple Punish Intro]]>><</link>> <br> <<else>> <<npc Jordan>><<person1>> <<if Time.dayState isnot "night" and Time.dayState isnot "dusk">> 那人影转过身来——是约旦。"我的孩子,"<<he>>的声音肃穆且沉静,"是时候进行贞洁检查了。 <<else>> "我的孩子,"一个声音从旁边传来,是约旦。"是时候进行贞洁检查了。" <</if>> 我们必须确保你的无暇——如果你不再纯洁,你将会被净化。" <br><br> <<link [[接受检查|Temple Test]]>><<set $phase to 2>><</link>> <br> <<link [[拒绝检查|Temple Test Refuse]]>><</link>> <br> <<link [[承认自己的不洁|Temple Test Admission]]>><</link>> <br> <</if>> <<elseif $temple_event is 1 and Time.dayState isnot "night" and $exposed lte 0>><<set $temple_event to 0>> <<eventstemple>> <<elseif _sydneyTemple and $sydneyAnalRosary>> <<npc Sydney>><<person1>> <<run statusCheck("Sydney")>> <<unset $sydneyAnalRosary>> <<if _sydneyStatus.includes("pure")>> 你看到悉尼从柱子后面探出头来,<<his>>的手里正摆弄着什么——<span class="lewd">那是一串肛珠,</span>商店里那个。 <br><br> 当意识到有人靠近时,悉尼的呼吸变得急促了起来,但在发现是你后,<<he>>又长舒了一口气。"我做不到,"<<he>>不安地摇着头,"我以为我能,但这太……太……" <br> <<He>>结结巴巴地说不出话来,只是猛烈地摇着头。只见<<He>>把珠子往你手中一塞,飞一般地匆匆跑开了,在这过程中悉尼一直盯着地面,根本不敢抬头。 <br><br> 在这如此神圣的地方,你的手中拿着一串肛珠——你不知道该干什么,于是耸了耸肩,就这样将它扔在了地上,留着给某个幸运的<<monk>>前来处理。 <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br> <<else>> <<if _sydneyStatus.includes("corrupt")>> 悉尼笑着朝你跑了过来,发缕在前额摇晃着。 <<else>> 你注意到悉尼正缓缓地向你走来,<<His>>一脸窘迫,从脖颈一直红到了耳根。 <</if>> <span class="lewd"><<His>>的脖子上挂着一串肛珠——跟商店里的是同一款。</span> <br><br> <<if _sydneyStatus.includes("corrupt")>> <<He>>用一只手捂住嘴,试图掩饰自己的笑声。"你应该看看你现在的表情!我可没骗你!想不到吧?" <<else>> <<He>>紧张地笑了笑,努力着与你相对视。"呃……这?我,我之前说过的,然后就这样了。" <</if>> <br><br> <<link [["鼓励" + $NPCList[0].pronouns.him + "去炫耀一下"|Temple Sydney Rosary]]>><<set $phase to 2>><<grace -3 monk>><<npcincr Sydney purity -5>><</link>><<llgrace monk>><<llspurity>><<sydneyWarning>> <br> <<link [["赞扬" + $NPCList[0].pronouns.him|Temple Sydney Rosary]]>><<set $phase to 1>><<npcincr Sydney love 1>><<npcincr Sydney purity -1>><</link>><<glove>><<lspurity>> <br> <<link [["斥责" + $NPCList[0].pronouns.him|Temple Sydney Rosary]]>><<set $phase to 0>><<npcincr Sydney purity 3>><</link>><<ggspurity>><<sydneyWarning>> <br> <</if>> <<elseif $dance_job_intro and $jordan_ritual_dance is undefined and ($grace gte 80 and $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest")>> <<npc Jordan>><<person1>> "我的孩子,"一旁的声音说。这是约旦,看起来比平时更憔悴。一缕顽皮的头发落在了<<his>>的眼睛之间。"我必须请个人情。<span class="gold">你认识查里吗?</span>原谅我这样问,但您作为舞者名声在外。 <br><br> "我们的一个小羊羔最近在多瑙河街一个庄园里找了份工作,之后就消失了。此庄园素以雇佣艺人而闻名。若你要去工作,请留意任何怪异之处,务必小心,无须冒险。如有任何线索,请及时告知我。多谢。" <br><br> <<link [[继续|Temple]]>><<set $jordan_ritual_dance to 1>><<endevent>><</link>> <br> <<elseif $adultshopgrandopening is true and _sydneyTemple is true and $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and $adultshopunlocked isnot true>> <<set $adultshopopeningsydney to true>> <<npc Sydney>><<person1>> <<run statusCheck("Sydney")>> 悉尼出去的时候差点撞到你。 <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> "啊哈,"<<he>>抓着你的前臂说,"我正希望能碰见你呢。快点,我们要错过开幕典礼了!" <br><br> <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> "哦,嘿,"<<he>>腼腆地笑了笑,"我想去看看成人商店的开业典礼,你愿意陪我一起去吗?和你在一起的话,我就不会觉得有那么尴尬了。" <br><br> <<else>> "哦,嘿,"<<he>>对你笑了笑,"我想去看看成人商店的开业典礼,你愿意陪我一起去吗?到时候那里应该会很热闹的。" <br><br> <</if>> <<link [[与悉尼一起去 (1:00)|Adult Shop Opening Walk]]>><<pass 10>><</link>> <br> <<link [[拒绝|Temple]]>><<endevent>><</link>> <br> <<else>> <<if $arousal gte $arousalmax>> <<orgasmLocation "temple">> <</if>> <<if $scienceproject is "ongoing" and $sciencelichentemple is 0 and $exposed lte 0>> <<scienceicon "pink lichen">><<link [[寻找地衣 (0:30)|Temple Lichen]]>><<pass 30>><<set $sciencelichentemple to 1>><</link>> <br> <</if>> <<if Time.dayState isnot "night" and Time.dayState isnot "dusk" and $exposed is 0 and $daily.jordanMissing isnot 1>> <<templeicon "altar">><<link [[接近人影|Temple Jordan]]>><</link>> <br> <</if>> <<if Time.weekDay is 1 and Time.hour gte 11 and Time.hour lte 12 and $daily.massAttended isnot 1 and $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Jordan")].init is 1>> <<if $angel gte 6>> <<templeicon "altar">><<link [[参加弥撒(1:00)|Temple Mass Angel]]>><<purity 10>><<pass 60>><<trauma -18>><<stress -18>><<set $daily.massAttended to 1>><</link>><<gpurity>><<lltrauma>><<llstress>> <br> <<elseif $fallenangel gte 2>> <<templeicon "altar">><<link [[参加弥撒 (1:00)|Temple Mass Fallen Angel]]>><<purity 70>><<pass 60>><<trauma 6>><<stress 6>><<pain 6>><<set $daily.massAttended to 1>><</link>><<gggpurity>><<gtrauma>><<gstress>><<gpain>> <br> <<elseif $demon gte 6>> <<templeicon "altar">><<link [[参加弥撒 (1:00)|Temple Mass Demon]]>><<purity 10>><<pass 60>><<trauma 6>><<stress 6>><<pain 6>><<set $daily.massAttended to 1>><</link>><<gggpurity>><<gtrauma>><<gstress>><<gpain>> <br> <<else>> <<templeicon "altar">><<link [[参加弥撒 (1:00)|Temple Mass]]>><<purity 10>><<pass 60>><<set $daily.massAttended to 1>><</link>><<gpurity>> <br> <</if>> <<elseif $exposed lte 0>> <<templeicon "pray">><<link [[祈祷 (1:00)|Temple Pray]]>><<set $eventskip to 1>><<set $phase to 1>><</link>> <br> <</if>> <<if $exhibitionism gte 55 and $angel lte 0>> <<ind>><<link [[自慰 (0:20)|Temple Masturbation]]>><<pass 20>><<set $masturbationstart to 1>><</link>><<llpurity>> <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and $exposed lte 0>> <<if _sydney_location is "late" and Time.schoolDay>> <<if $sydneyScience is 1 and !$sydneySeen.includes("science")>> /* Do nothing. Prevents Sydney from being interactable if their science intro is ready. */ <<else>> <br> 有人在长椅上睡着了。你仔细一看,发现那是悉尼。<<if Time.hour is 9>><<nnpc_He "Sydney">>上学迟到了。<<else>>如果不叫醒<<nnpc_he "Sydney">>,<<nnpc_him "Sydney">>可能就上学迟到了。<</if>> <br> <<templeicon "pew">><<link [["叫醒 " + $NPCName[$NPCNameList.indexOf("Sydney")].pronouns.him|Temple Sydney Wakeup]]>><<npcincr Sydney love 1>><</link>><<glove>> <br> <</if>> <<elseif _sydney_location is "temple">> <br> <<switch $sydney_templeWork>> <<case "pray">> 悉尼正坐在长椅上,低头祷告着。 <br> <<templeicon "pew">><<link [[接近悉尼|Temple Sydney]]>><<set $phase to 1>><</link>> <<case "garden">> <span class="teal">你可以看到悉尼带着园艺用品在神殿进进出出。</span> <<case "quarters">> <span class="teal">悉尼正拿着洗衣和清洁用品进进出出地忙碌在宿舍。</span> <<case "mass">> <span class="teal">悉尼可能正在准备弥撒。</span> <<case "sleep">> <span class="teal">悉尼在这里过夜。</span> <</switch>> <<elseif !$daily.sydney.offSchedule and (_sydney_location_message is "shop" or _sydney_location_message is "home" or _sydney_location_message is "rehearsal")>> <span class="blue">你在附近没有看到悉尼。</span> <br> <<askicon>><<link [[四处打听悉尼在哪里|Temple Sydney Ask]]>><<set $daily.sydney.offSchedule to true>><</link>> <</if>> <</if>> <<if $temple_rank isnot undefined and $temple_rank isnot "prospective">> <br> <<if $prayer_room_init is 1>> <<templeicon "garden">><<link [[花园|Temple Garden]]>><</link>> <br> <<templeicon "quarters">><<link [[宿舍|Temple Quarters]]>><</link>> <br> <<templeicon "prayer room">><<link [[祈祷室|Temple Prayer Entrance]]>><</link>> <br> <<else>> <<templeicon>><<link [[探索神殿 (0:30)|Temple Prayer Explore]]>><<pass 30>><<set $prayer_room_init to 1>><</link>> <br> <</if>> <</if>> <br> <<wolficon>><<link [[离开 (0:01)|Wolf Street]]>><<pass 1>><</link>> <br> <</if>> <<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<if $phase is 1>> <<set $phase to 0>> 你坐在长椅上,低下了头。<i>祈祷的效果取决于纯洁。</i> <br><br> <<elseif $phase is 2>> <<set $phase to 0>> 你祈祷救赎。你的思绪飘向你对未来的希望,以及事情如何能变得更好。 <br><br> 一个小时过去了,你感觉轻松了一些。 <br><br> <<elseif $phase is 3>> <<set $phase to 0>> <<set _people to random(22, 34)>> 你睁开一只眼睛环视房间。这里还有其他像你一样的人在神殿里祈祷。<<if $NPCName[$NPCNameList.indexOf("Jordan")].pronoun is "m">>修士<<else>>修女<</if>>们在过道里徘徊着,窃窃私语。人数比你想象的要多得多,你数了一下,大概有<<number _people>>个人左右。 <br><br> <<if $awareness gte 400>> 你抬头看了看被阴影笼罩的天花板,和上面敞开的深渊。恐怖使你的脊柱不住地颤抖。你的视线被强行移开了。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <</if>> <<elseif $phase is 4>> <<set $phase to 0>> 你的思绪转向了你的<<penis>>,以及人们对它嘲笑的态度。折磨再次来临。你祈求能拥有一个更大的阴茎。 <br><br> 一个小时过去了,你的阴茎并没有变大。 <br><br> <<if $acceptance_penis_tiny gte 1000>> 你看向了你的裤裆,你悟了。你的<<penis>>简直精致而富有美感,小小的也很可爱!所以你为什么要在意他人的闲言碎语?你获得了<span class="green">已接受: 小巧的阴茎</span>特质。 <br><br> <</if>> <<elseif $phase is 5>> <<set $phase to 0>> 你的思绪转向了你的<<penis>>,以及人们对它嘲笑的态度。折磨再次来临。你祈求能拥有一个更大的阴茎。 <br><br> 一个小时过去了,你的阴茎并没有变大。 <br><br> <<if $acceptance_penis_small gte 1000>> 你看向了你的裤裆,你悟了。你的<<penis>>简直精巧而造型独特,你为什么要在意他人的闲言碎语?你获得了<span class="green">已接受: 偏小的阴茎</span>特质。 <br><br> <</if>> <<elseif $phase is 6>> <<set $phase to 0>> 你的思绪转向了你的<<penis>>,以及人们对它嘲讽的态度。折磨再次来临。你祈求拥有一个更小的阴茎。 <br><br> 一个小时过去了,你的阴茎并没有变小。 <br><br> <<if $acceptance_penis_big gte 1000>> 你看向你的裆部,你悟了,你的<<penis>>简直称得上是精彩绝伦,你为什么要在乎他人的闲言碎语?你获得了<span class="green">已接受: 粗壮的阴茎</span>特质。 <br><br> <</if>> <<elseif $phase is 7>> <<set $phase to 0>> 你的思绪转向了自己平坦的胸部,以及人们嘲笑它的方式。折磨再次来临。你祈求能拥有更丰满的胸部。 <br><br> 一个小时过去了,你的胸部并没有变大。 <br><br> <<if $acceptance_breasts_tiny gte 1000>> 你低头看了看自己的胸部,你悟了。你的胸简直精致而小巧,你为什么要在意别人的闲言碎语?你<span class="green">已接受: 平坦的胸部</span>特质。 <br><br> <</if>> <<elseif $phase is 8>> <<set $phase to 0>> 你的思绪转到了你的<<breasts>>上,回想起人们是如何嘲笑、羞辱着你。痛苦再次涌上心头,你努力保持冷静。 <br><br> 一个小时过去了,有那么一瞬间你突然感觉负担减轻了一些。 <br><br> <<if $acceptance_breasts_small gte 1000>> 你低头看了看自己的胸部,你悟了。你的胸简直小巧而别致,你为什么要在意别人的闲言碎语?你获得了<span class="green">已接受: 小巧玲珑的乳房</span>特质。 <br><br> <</if>> <<elseif $phase is 9>> <<set $phase to 0>> 你的思维转向了自己的<<breasts>>,以及人们嘲笑它的方式。痛苦重新袭来。你祈祷胸部变小。 <br><br> 一个小时过去了,你的胸部并没有变小。 <br><br> <<if $acceptance_breasts_big gte 1000>> 你看向你的胸部,你悟了。你的<<breasts>>简直是精妙绝伦。你为什么要在乎他人的闲言碎语?你获得了<span class="green">已接受: 偏大的乳房</span>特质。 <br><br> <</if>> <<elseif $phase is 10>> <<set $phase to 0>> 你想起了自己的<<print playerAwareTheyArePregnant() ? "孕肚" : "像是怀孕的肚子">>,以及人们嘲笑的眼神。痛苦重新袭来,但你试图保持冷静。 <br><br> 一个小时过去了,有那么一瞬间你突然感觉负担减轻了一些。 <br><br> <<if $acceptance_pregnancy gte 1000>> 当你向后倚靠时,你突然看开了。你突然发觉你的肚子很好看。为什么要在乎别人说什么呢? 你获得了<span class="green"><<print playerAwareTheyArePregnant() ? "已接受: 孕肚" : "已接受: 像是孕肚">></span>特质。 <br><br> <</if>> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax>> <<passouttemple>> <<elseif $danger gte (9900 - $allure) and $eventskip isnot 1>> <<if $rng gte 81>> <<generateTemple 1>><<person1>>一个<<monk>>拿着捐赠盘走过。<<He>>对你微笑。 <br><br> <<link [[转移目光|Temple Plate Look]]>><</link>> <br> <<if $money gte 100>> <<link [[小额捐款(£1)|Temple Plate Donation]]>><<set $phase to 0>><<set $money -= 100>><<trauma -6>><<famegood 1>><</link>><<ltrauma>> <br> <</if>> <<if $money gte 500>> <<link [[合理捐款(£5)|Temple Plate Donation]]>><<set $phase to 1>><<set $money -= 500>><<trauma -12>><<famegood 2>><</link>><<lltrauma>> <br> <</if>> <<if $money gte 2500>> <<link [[大笔捐款(£25)|Temple Plate Donation]]>><<set $phase to 2>><<set $money -= 2500>><<trauma -18>><<famegood 3>><</link>><<llltrauma>> <br> <</if>> <<set $skulduggerydifficulty to 100>> <<link [[偷窃|Temple Plate Steal]]>><<crimeUp 5 "petty">><</link>><<crime "petty">><<skulduggerydifficulty>> <br> <<elseif $rng gte 71>> <<generate1>><<generateyv2>>神殿一侧的一扇门嘎吱嘎吱地开了。透过缝隙,你看到一个<<person2>><<persons>>的头,倒在桌子上。<<Hes>>戴着眼罩和口球。 <br><br> 你听到砰的一声,<<person>>抽搐了一下,倒了下去。过了一会儿,一个神情严肃的<<person1>><<monk>>出现在缺口处,挡住了你的视线。<<He>>关上了门。 <br><br> <<endevent>> <<prayoptions>> <<elseif $rng gte 61>> <<generate1>><<generateyv2>>你听到一个<<person1>><<monk>>在你身后说话。"我们说过违背誓言会有什么下场,"<<he>>对<<him>>身后的人说道。"现在站直了。"<<He>>拿着一根拖在<<him>>身后的细绳,这根细绳绑住了一个年轻<<person2>><<monk>>的手腕。 <br><br> 年轻<<monk>>的眼睛被眼罩遮住,<<His>>的嘴也被一块布堵住。年长的<<person1>><<monk>>用绳子牵着<<person2>><<he>>,引导<<he>>前进。"直到你忏悔为止。"他们穿过一扇侧门,从视线和耳畔中消失,只留下这句话徘徊萦绕在此处。 <br><br> <<endevent>> <<prayoptions>> <<elseif $rng gte 41>> <<generateyTemple 1>><<person1>>一个年轻的<<monk>>走了过来,<<his>>手里挥舞着一个带有甜蜜气味的香炉。 <br><br> <<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>> <<He>>瞥了一眼你裸露的<<breasts>>,然后把目光移开,脸红了。 <<else>> <<He>>看了你一眼,然后把目光移开,脸红了。 <</if>> <br><br> <<if $player.gender_appearance is "f" or $player.perceived_breastsize gte 3 and (!$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked"))>> <<if $exhibitionism gte 55>> <<link [[亮出胸部|Temple Thurible Flash]]>><</link>><<exhibitionist4>> <br> <</if>> <</if>> <<link [[聊天|Temple Thurible Chat]]>><</link>> <br> <<link [[无视|Temple Thurible Ignore]]>><</link>> <br> <<elseif $rng gte 21>> <<prayoptions>> <<else>> <<generateTemple 1>><<person1>>一个打扮成<<monk>>的<<person>>坐在你的身边,紧紧地贴着你。<<He>>把手放在你的大腿上。"别大惊小怪,"<<he>>笑着压低了声音,"不然我就说是你袭击了我——他们会相信谁呢?" <br><br> <<if $angel gte 6>> <<link [[净化|Temple Guilt]]>><</link>><<angel>> <br> <</if>> <<link [[忍耐|Temple Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<prayoptions>> <</if>> <<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你和那个<<person>>有眼神交流。这一次<<he>>没有把目光移开。<<pullupall>><<exhibitionism4>> 当这个<<person>>把手举至<<his>>脸部时,香炉哐当一声掉落在地。"太粗心了,"一个严厉的声音说。你躲了起来。一个<<generate2>><<person2>><<monk>>冲过长椅,抓住<<person1>><<persons>>的手臂。"跟我走,"<<person2>><<he>>说,"你得用戒尺来好好教训。" <br><br> 年幼的<<person1>><<monk>>跟在年长<<person2>><<monk>>后面,神情低迷。 <br><br> <<endevent>> <<prayoptions>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你试图发起一场对话,但一位<<generate2>><<person2>>年长的<<monk>>介入了。"不要分散<<person1>><<him>>的注意力,"<<he>>厉声说道,"<<He>>肩负着非常重要的职责。" <br><br> <<person1>><<person>>望着远方,脸红了。 <br><br> <<endevent>> <<prayoptions>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你让<<person>>去完成他们的职责。 <br><br> <<endevent>> <<prayoptions>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<if $phase is 0>> 你把一枚一镑硬币放在盘子上。那个<<monk>>向你<<if $pronoun is "m">>微微鞠躬<<else>>表示感谢<</if>>。 <<if $sydneyPresent>> 悉尼向你点头表示赞同。 <</if>> <br><br> <<endevent>> <<if $sydneyPresent>> <<unset $sydneyPresent>><<set _sydneyPray to true>> <<npc "Sydney">><<person1>> <<sydneyOptions>> <<else>> <<prayoptions>> <</if>> <<elseif $phase is 1>> 你把一张五镑的钞票放在盘子上。"我们感激这样的善意,"<<he>>说,"谢谢。" <<if $sydneyPresent>> 悉尼向你微笑。 <</if>> <br><br> <<endevent>> <<if $sydneyPresent>> <<unset $sydneyPresent>><<set _sydneyPray to true>> <<npc "Sydney">><<person1>> <<sydneyOptions>> <<else>> <<prayoptions>> <</if>> <<elseif !$soup_kitchen_known>> 你在盘子里放了£25。<<monk>>笑容满面的看向你。"谢谢您,"<<he>>说,"这对神殿的维护有着长远的帮助。"<<He>>顿了一下,然后继续道:"也许您想进一步帮助我们?我们长期运营着一间施粥所,厨房在晚上<span class="gold"><<ampm 18 00>> - <<ampm 21 00>></span>开放。我们非常希望能再添一位帮手。" <br><br> "如果你感兴趣的话,你可以在隔壁灰色建筑物里找到厨房。" <br><br> <span class="gold">你发现了狼街上的施粥所。</span> <br><br> <<set $soup_kitchen_known to 1>> <<if $sydneyPresent>> 悉尼轻拍了一下你的肩膀,点头道:"你真是太慷慨了。" <br><br> <</if>> <<endevent>> <<if $sydneyPresent>> <<unset $sydneyPresent>><<set _sydneyPray to true>> <<npc "Sydney">><<person1>> <<sydneyOptions>> <<else>> <<prayoptions>> <</if>> <<else>> 你把£25放在盘子上。那个<<monk>>向你微笑着,<<he>>说道:"谢谢,这笔钱对维护这座建筑大有帮助。" <br><br> <<if $sydneyPresent>> 悉尼轻拍了一下你的肩膀,点头道:"你真是太慷慨了。" <br><br> <</if>> <<endevent>> <<if $sydneyPresent>> <<unset $sydneyPresent>><<set _sydneyPray to true>> <<npc "Sydney">><<person1>> <<sydneyOptions>> <<else>> <<prayoptions>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你把手放在捐款盘上,假装放了些东西。实际上,你悄悄地将一些硬币藏进了手心。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green"><<if $sydneyPresent>>悉尼和<<monk>>都没有注意到。<<else>>那个<<monk>>没有注意到。<</if>></span> "谢谢你,"<<he>>说道。<<He>>给了你一个小的<<if $pronoun is "m">>鞠躬<<else>>屈膝礼<</if>>。 <br><br> <<skulduggeryuse>> 你得到了<<moneyGain 5 true true>>。 <br><br> <<endevent>> <<if $sydneyPresent>> <<unset $sydneyPresent>><<set _sydneyPray to true>> <<npc "Sydney">><<person1>> <<sydneyOptions>> <<else>> <<prayoptions>> <</if>> <br> <<else>> <<monk>>抓住你的手腕,啧啧道:"真丢人。"<<if $sydneyPresent>>悉尼震惊地瞪着你。<<npcincr Sydney love -5>><<lllove>><</if>> <br><br> <<if $speech_attitude is "meek">> "对不起," 你说,眼睛望向地面。"我知道这是错的,但我真的需要它。" <<elseif $speech_attitude is "bratty">> 你猛地把手抽回来,说道:"这东西我比你更需要。" <<else>> "我很抱歉,"你说,"但我真的很需要它。" <</if>> <br><br> <<He>>嘟囔着对年轻人的不满,然后<<he>>走开了。 <br><br> <<skulduggeryuse>> <<endevent>> <<if $sydneyPresent>> <<unset $sydneyPresent>><<set _sydneyPray to true>> <<npc "Sydney">><<person1>> <<sydneyOptions>> <<else>> <<prayoptions>> <</if>> <br> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你把目光从<<monk>>身上移开,然后<<he>>继续沿着过道走下去。 <<if $sydneyPresent>> 悉尼摇了摇<<nnpc_his "Sydney">>头。 <</if>> <br><br> <<endevent>> <<if $sydneyPresent>> <<unset $sydneyPresent>><<set _sydneyPray to true>> <<npc "Sydney">><<person1>> <<sydneyOptions>> <<else>> <<prayoptions>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> 这位<<persons>>的抚摸变得越来越大胆。高高的长椅将<<his>>的行为遮挡住,使人无法看到。 <<if $rng gte 81>> <<He>>用<<his>>的手堵住你的嘴巴,轻轻地舔了一下你的脸颊。 <<neutral 1>><<hand_gag 0 left>> <</if>> <br><br> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Temple Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Temple Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "你是个好<<girl>>,"<<he>>低声说道。<<He>>走到过道上,然后离开了。 <br><br> <<tearful>>你坐直了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple Pray]]>><<set $eventskip to 1>><</link>> <<elseif $enemyhealth lte 0>> 你把那个<<person>>推到地上。 <br><br> <<tearful>>你走过通道,坐到了另一排的长凳上。<<He>>没有跟随,可能是因为<<he>>注意到一个严厉的老<<monk>>正在注视着<<him>>。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple Pray]]>><<set $eventskip to 1>><</link>> <<else>> <<set $rescued += 1>> 一位年长的<<monk>>听到你的呼救声,赶来查看。<<He>>抓住了那个<<person>>的耳朵,把<<him>>拉开了。 <br><br> <<tearful>>你坐直了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple Pray]]>><<set $eventskip to 1>><</link>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>> <<npc Jordan>><<person1>>你在教堂的尽头坐下来,约旦正在读圣经。<<His>>悠扬的声音使你平静。 <<if $sydneySeen is undefined or !$sydneySeen.includes("mass")>> <<sydneyMass>> <<else>> <br><br> 你被叫到前面领圣餐。你跪在约旦面前,其他<<if $pronoun is "m">>修士<<else>>修女<</if>>在一旁观看。<<He>>把一小块面包塞进你的嘴,并把一个杯子放在你的面前。 <<if playerBellyVisible() or knowsAboutPregnancy("pc", "Jordan")>> <<He>>给了你一个安心的微笑。"这是一种替代品,不含酒精,"<<he>>低声说。你抿了一口甜甜的液体,为下一个人让路。 <<elseif playerIsPregnant() and playerAwareTheyArePregnant()>> <<setKnowsAboutPregnancy "pc" "Jordan">> 你用手捂住肚子并忧虑地看了约旦一眼。<<He>>似乎明白了什么,拿起另一个杯子。你抿了一口甘甜的饮料,然后为下一个人让路。你注意到嘴里的液体似乎不含酒精。 <<else>> 你喝了一口苦涩的液体,为后面的下一位让出了位置。<<alcohol 15>> <</if>> <br><br> <<sydneyMass>> 约旦以祈祷结束。 <br><br> <</if>> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>> <<npc Jordan>><<person1>>你在教堂的尽头坐下来,约旦正在读圣经。<<His>>悠扬的声音使你平静。你感到很宁静。 <<if $sydneySeen is undefined or !$sydneySeen.includes("mass")>> <<sydneyMass>> <<else>> <br><br> 你被叫到前面领圣餐。你跪在约旦面前,其他<<if $pronoun is "m">>修士<<else>>修女<</if>>在一旁观看。<<He>>把一小块面包塞进你的嘴,并把一个杯子放在你的面前。 <<if playerBellyVisible() or knowsAboutPregnancy("pc", "Jordan")>> 你啜饮甜美的液体,发现没有酒精的余味。当你想要你让位给下一个人时,约旦轻轻抓住你的手腕,将你拉到<<him>>身边。 <br><br> <<He>>似乎凭记忆读了一段经文。许多其他<<if $pronoun is "m">>修士<<else>>修女<</if>>一脸惊讶。群众全神贯注地聆听。有些人甚至掩面而泣。约旦的话在你脑海中回响宛如未语先闻。 <br><br> <<he>>说完,将一只手放在你的<<bellyDescription "pc">>上。一股暖流涌向你,而信徒们都以崇敬的目光注视着你。约旦示意你再次入座,而<<him>>继续圣餐流程,将众人注意力拉回到<<he>>身上。<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<gggrace>><<grace 5>><</if>> <<elseif playerIsPregnant() and playerAwareTheyArePregnant()>> <<setKnowsAboutPregnancy "pc" "Jordan">> 你用手捂住肚子并忧虑地看了约旦一眼。<<He>>似乎明白了什么,拿起另一个杯子。你抿了一口甘甜的饮料,然后为下一个人让路。你注意到嘴里的液体似乎不含酒精。 <<else>> 你喝了一口甘甜的液体,为后面的下一位让出了位置。<<alcohol 15>> <</if>> <br><br> <<sydneyMass>> 约旦以祈祷结束。 <br><br> <</if>> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>> <<npc Jordan>><<person1>>你坐到长椅的末端,约旦在读圣经。<<His>>话语充满暴力和指责。 <<if $sydneySeen is undefined or !$sydneySeen.includes("mass")>> <<sydneyMass>> <<else>> <br><br> 你被叫到前面去参加圣餐。你跪在约旦面前,但其他的<<if $pronoun is "m">>修士<<else>>修女<</if>>拒绝看你。面包在到达你嘴巴之前从约旦的手指滑落。葡萄酒在触碰到你的嘴唇之前就蒸发了。尽管如此,你还是因为自己的努力而感到宽慰。 <<if playerBellyVisible() or knowsAboutPregnancy("pc", "Jordan")>> <<else>> <<alcohol 15>> <</if>> <br><br> <<sydneyMass>> 约旦以祈祷结束。 <br><br> <</if>> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>> <<npc Jordan>><<person1>>你坐到长椅的末端,约旦在读圣经。<<His>>话语充满暴力和指责。 <<if $sydneySeen is undefined or !$sydneySeen.includes("mass")>> <<sydneyMass>> <<else>> <br><br> 你被叫到前面去领圣餐。你跪在约旦面前,但其他<<if $pronoun is "m">>修士<<else>>修女<</if>>拒绝看你。面包尝起来就像灰烬。酒就像血一样。 <<if playerBellyVisible() or knowsAboutPregnancy("pc", "Jordan")>> <<else>> <<alcohol 15>> <</if>> <br><br> <<sydneyMass>> 约旦以祈祷结束。 <br><br> <</if>> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<if $NPCName[$NPCNameList.indexOf("Jordan")].init isnot 1>> <<npc Jordan>><<person1>> 你走近这个人影。在你靠近时,<<he>>起身转向你。修道长袍从头到脚包裹着<<him>>,只能瞧见一张年轻的脸庞。金色的头发从兜帽的两侧倾泻而出。<<His>>微笑着,但是蔚蓝的双眸中没有半点笑意。 <br><br> "贵安,"<<he>>说。"我们似乎未曾谋面。我是<<nnpc_brother "Jordan">>约旦。"<<He>>微微颔首。"你来此处,是为了寻求贞操带,以庇护身体纯洁吗?切记,虽然不洁者亦可从中受益,但终归报应不爽。" <br><br> <<He>>继续说:"切勿打扰其他<<if $pronoun is "m">>修士<<else>>修女<</if>>,因为他们已经起了圣誓,你的出现或将扰动他们的心神。" <br><br> <<else>> <<npc Jordan>><<person1>> 你接近那个人影。当你靠近时,<<He>>转过身来迎接你,露出约旦那张熟悉的脸。"欢迎回来。"<<he>>说。 <br><br> <</if>> <<if $spear_vessel is "held">> <<if $temple_spear_mission is 1>> 当<<he>>看到长矛时,<<His>>的呼吸急促起来。随后<<he>>移开目光,低声祈祷。“哦,孩子,”<<he>>说,“你对世界的贡献比你所知的更多。" <<else>> <<His>>的眼睛看着长矛。"我的孩子,武器不是——"<<his>>的眉头现出了一丝皱纹,然后<<he>>移开了目光。 <br><br> "孩子,"<<he>>低声说。"那支长矛。你在哪儿找——这不重要。谢谢你,你对世界的贡献比你所知的更多。" <</if>> <br><br> <<link [[继续|Temple Spear]]>><</link>> <br> <<else>> <<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>> <<else>> <<He>>看着你的下体,一脸关切的样子。"如果你有因贞操带引起的寄生物问题,我们可以帮忙,只需£20。" <br><br> <</if>> <<if $kylar_manor_secret is 1>> <<askicon>><<link [["询问你在凯拉尔庄园发现的圣物"|Temple Kylar Monstrance]]>><<set $kylar_manor_secret to 2>><</link>> <br> <</if>> <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <<askicon>><<link [[询问耳中史莱姆|Temple Slime]]>><</link>> <br> <</if>> <<if $wraith.seen gte 10>> <<wraithicon>><<link [[询问苍白身影|Temple Pale Story]]>><</link>> <br> <</if>> <<templeicon "chastity">><<link [[询问贞操锁|Temple Chastity]]>><</link>> <br> <<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>> <<elseif $money gte 2000>> <<ind>><<link [[移除寄生虫 (£20 0:05)|Temple Parasite]]>><<set $money -= 2000>><<pass 5>><</link>> <br> <</if>> <<if $forgiveintro isnot 1 and $fallenangel gte 2>> <<templeicon "pray">><<link [[请求宽恕|Temple Forgiveness]]>><</link>><<fallenangel>> <br> <<elseif $money gte 1000000 and $fallenangel gte 2>> <<templeicon "pray">><<link [[买赎罪券 (£10,000 1:00)|Temple Buy Forgiveness]]>><<trauma 6>><<set $money -= 1000000>><</link>><<gtrauma>><<garousal>><<fallenangel>> <<note "移除堕天使特质" "italic">> <br> <<elseif $fallenangel gte 2>> <span class="blue">你付不起宽恕的代价。</span> <br> <</if>> <<if $temple_rank is undefined or $temple_rank is "prospective">> <<askicon>><<link [[询问加入神殿|Temple Join]]>><</link>> <br> <<elseif !$weekly.templeFire>> <<templeicon "trial">><<link [[询问神殿的相关测验|Temple Fire Repeat]]>><</link>> <br> <</if>> <<if $temple_harassed is 1>> <<templeicon>><<link [[说你受到了教会成员的骚扰 (0:05)|Temple Harass Inform]]>><<pass 5>><</link>> <br> <<elseif $temple_harassed gte 2>> <<templeicon>><<link [[说你受到了神殿成员的骚扰 (0:05)|Temple Harass Inform]]>><<pass 5>><</link>> <br> <</if>> <<if isPubfameTaskAccepted("temple")>> <<libraryicon>><<link [[询问这本书 (0:05)|Temple Book Ask]]>><</link>> <br> <</if>> <<if $jordan_ritual_dance is 2>> <<danubeicon>><<link [[告知约旦你在庄园那儿发现了什么|Temple Ritual Inform]]>><<set $jordan_ritual_dance to 3>><</link>> <br> <</if>> <<if $spear_vessel is "sea">> <<ind>><<link [[告知约旦长矛在海上遗失了|Temple Spear Sea]]>><</link>> <br> <</if>> <<if $spear_vessel is "Zephyr">> <<ind>><<link [[告知约旦长矛被海盗拿走了|Temple Spear Zephyr]]>><</link>> <br> <</if>> <<getouticon>><<link [[离开|Temple]]>><<endevent>><</link>> <</if>>
<<effects>> <<generate2>><<generate3>><<generate4>> 约旦再次跪在了祭坛旁,但这一次,<<he>>察觉到了地面上的异常。<<He>>撬动了一块石砖,伸手摸进一个隐秘的石槽——那是一个铃铛。<<he>>小心翼翼地提着,然后从袍子里取出一根木杖。 <br><br> 木杖敲击铃铛,发出微弱的声响——震颤并不传至于空气,约旦的手臂颤动着,一种共鸣从你的脚尖蔓延,把你扎根于原地,沿着脊柱上升。狂喜的震颤。 <br><br> 一扇沉重的门被打开了。三个<<monks_and_nuns>>走上楼梯,直直地盯着长矛,眼中满是原始的崇拜与敬意。约旦咳嗽了一声,一个<<person2>><<monk>>会意,小心翼翼地接过了长矛。 <br><br> <<person1>> 约旦静静地看着他们将长矛带到地下,微微点了点头。"在那里它会很安全,直到我们准备好。"<<He>>向你深深地鞠了一躬。"也许你会参与其中,我非常期待着那一天……啊,抱歉。"<<He>>又鞠了三次躬,然后转身回到祭坛。<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<ggggrace>><<grace 15>><</if>><<lltrauma>><<llstress>><<trauma -18>><<stress -18>> <br><br> <<link [[继续|Temple]]>><<set $spear_vessel to "temple">><<set $temple_spear_mission to 2>><<endevent>><</link>> <br>
<<effects>> <<generate2>> 你告诉约旦你取回了长矛,但遭遇了海盗,长矛不幸掉落,最终沉入海底。约旦的表情难以捉摸,当你讲完时,<<he>>用脚跺了一下地面,你被吓了一跳。 <br><br> <<person2>> 一扇门被打开了,一个<<monk>>从底下尽头处的楼梯走来。约旦对<<him>>低声说了些什么,那个<<monk>>便匆匆地离开了,显得十分焦虑。 <br><br> <<person1>> "请原谅我,孩子,"等人全都走了之后,约旦转头看向了你。"尽管路途挫折不断,但你成功地取回了长矛——面临如此巨大的危险,你临危不惧……请允许我代表神殿致以你最高的谢意。"<<He>>向你鞠了一躬,然后转身回到祭坛。<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<grace>><<grace 3>><</if>> <br><br> <<link [[继续|Temple]]>><<set $temple_spear_mission to 2>><<endevent>><</link>> <br>
<<effects>> <<generate2>> 你告诉约旦你取回了长矛,但遭遇了海盗的伏击。约旦的表情难以捉摸,当你讲完时,<<he>>用脚跺了一下地面,你被吓了一跳。 <br><br> <<person2>> 一扇门被打开了,一个<<monk>>从底下尽头处的楼梯走来。约旦对<<him>>低声说了些什么,那个<<monk>>便匆匆地离开了,显得十分焦虑。 <br><br> <<person1>> "请原谅我,孩子,"等人全都走了之后,约旦转头看向了你。"尽管路途挫折不断,但你成功地取回了长矛——面临如此巨大的危险,你临危不惧……请允许我代表神殿致以你最高的谢意。"<<He>>向你鞠了一躬,然后转身回到祭坛。<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<grace>><<grace 3>><</if>> <br><br> <<link [[继续|Temple]]>><<set $temple_spear_mission to 2>><<endevent>><</link>> <br>
<<effects>> 约旦默默地听着,一动不动。"谢谢你,"<<he>>说,目光穿过你。"你今天救了不止一个人。"<<He>>从衣服下面拿出一条皮鞭,并收紧了它。"请原谅我,但我必须马上离开。"<<He>>大步离开,消失在通往地下的楼梯上。 <br><br> <<link [[继续|Temple]]>><<set $daily.jordanMissing to 1>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<if $temple_harassed gte 2>> 你告诉约旦你被袭击了。<<He>>一言不发地听着,直到你说完才开口。"谢谢你,孩子,"<<he>>说,"你做了你应该做的。我会让罪人们受到惩罚。" <br><br> <<He>>没有解释<<he>>所说的"惩罚"是什么意思,但<<he>>听起来非常真诚。 <<ggstress>><<lltrauma>><<stress 12>><<trauma -12>> <br><br> <<else>> 你告诉约旦你被袭击了。<<He>>一言不发地听着,直到你说完才开口。"谢谢你,孩子,"<<he>>说,"你做了你应该做的。我会让罪人受到惩罚。" <br><br> <<He>>没有解释<<he>>所说的"惩罚"是什么意思,但<<he>>听起来非常真诚。 <<gstress>><<ltrauma>><<stress 6>><<trauma -6>> <br><br> <</if>> <<set $temple_harassed to 0>> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<if $temple_rank is "prospective">> <<if $weekly.templeFire>> "恐怕你每周只能尝试一次纯洁性试炼,"<<he>>说。 <<else>> "你准备好了,我就准备审判,"<<he>>说。 <</if>> <<if $templetest isnot "failed">> "除非你愿意用另一种方式来证明你的纯洁性?" <</if>> <br><br> <<if !$weekly.templeFire>> <<templeicon "trial">><<link [[火焰测验 (1:00)|Temple Join Fire]]>><<set $phase to 0>><<pass 60>><<set $weekly.templeFire to true>><</link>> <br> <</if>> <<if $templetest isnot "failed">> <<templeicon "virginity">><<link [[贞洁测验|Temple Test]]>><<set $phase to 1>><</link>> <br> <</if>> <<link [[离开|Temple]]>><<endevent>><</link>> <br> <<else>> <<if $templetest isnot "failed">> <<if $fame.good gte 0>> 约旦毫不眨眼地观察着你。"<<if $player.gender_appearance is "m">>兄弟会<<else>>姐妹会<</if>>仅限于处女和通过纯洁审判赎罪的人加入。" <br><br> <<templeicon "virginity">><<link [[贞洁测验|Temple Test]]>><<set $phase to 1>><</link>> <br> <<templeicon "trial">><<link [[询问测验的相关内容|Temple Trial Intro]]>><</link>> <br> <<getouticon>><<link [[离开|Temple]]>><<endevent>><</link>> <br> <<else>> 约旦毫不眨眼地观察着你。"<<if $player.gender_appearance is "m">>兄弟会<<else>>姐妹会<</if>>仅限于处女和通过纯洁审判赎罪的人加入。" <br><br> "您还需要拥有一定的善良声誉。我们所从事的工作非常重要,这需要人们信任我们。如果您在这里祈祷,您会经常看到有人拿着募捐盘四处募捐。慷慨解囊为慈善事业做贡献将是证明自己的好方法。" <br><br> "等你名声更响亮时再回来,我们到时候再讨论下一步吧。感谢你的关注。"<<He>>转身回到了祭坛。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <</if>> <<else>> "对不起,孩子。"约旦说道:"<<if $player.gender_appearance is "m">>兄弟会<<else>>姐妹会<</if>>仅限于处女和通过纯洁审判赎罪的人加入。" <br><br> <<if $fame.good gte 0>> <<templeicon "trial">><<link [[询问测验的相关内容|Temple Trial Intro]]>><</link>> <br> <<getouticon>><<link [[离开|Temple]]>><<endevent>><</link>> <br> <<else>> "您还需要拥有一定的善良声誉。我们所从事的工作非常重要,这需要人们信任我们。如果您在这里祈祷,您会经常看到有人拿着募捐盘四处募捐。慷慨解囊为慈善事业做贡献将是证明自己的好方法。" <br><br> "等你名声更响亮时再回来,我们到时候再讨论下一步吧。感谢你的关注。"<<He>>转身回到了祭坛。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <</if>> <br><br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<if !playerChastity()>> "我们会为任何守节者安装贞操带。 <<if playerBellyVisible()>> 然而,出于安全考虑,我们不能将贞操带提供给子宫里孕育着生命的人。抱歉。" <<else>> 开始前,需要做项简单的检查,以便我们确认你的贞洁。若你贞洁不再,我们亦可为你提供贞操带,但需要你捐赠£80。若你已有贞操带,还可捐赠£50加装护肛板;即使是处子之身,装护肛板也仍需费用。 <br><br> "我们的贞操带经久耐用,旨在抵御穷凶极恶者的袭击。我们不使用钥匙;一旦戴上,只有专门设备才能取下。然而,无法泄欲之人或将以其他暴力行径泄愤。还要记住,它无法遮蔽过多隐私,也无法抵挡像是手指这样的精密攻击。它们的设计旨在保护圣典中记载的贞洁。" <</if>> <br><br> <<else>> <<if playerBellyVisible()>> <<setKnowsAboutPregnancy("pc", "Jordan")>> "我们应该立即帮你取下。怀孕期间佩戴它是不安全的。" <<elseif $player.virginity.penile is true and $player.virginity.vaginal is true>> "圣典有言,我们不应从守节者身上取下贞操带。然而,如果你需要,我们可以忽略这条规矩,但你需要捐赠 £80。" <<else>> "如果你愿意,我们可以取下你的贞操带。不过,一旦解开,你就需要再次付费,才能换上另一条。" <</if>> <br><br> <<if $worn.genitals.anal_shield is 0 and !playerBellyVisible()>> "或者你想获得更多保护?我们可为你安装价值£50的护肛板,保护你的后门。" <br><br> <</if>> <</if>> <<if !playerChastity() and !playerBellyVisible() and !knowsAboutPregnancy("pc", "Jordan")>> <<if $templetest isnot "failed">> <<templeicon "virginity">><<link [[贞洁测验 (0:05)|Temple Test]]>><<set $phase to 0>><<pass 5>><</link>> <br> <</if>> <<if $money gte 8000>> <<templeicon "chastity">><<link [[请求为自己装上贞操带 (£80 0:05)|Temple Chastity Fitting]]>><<pass 5>><<set $money -= 8000>><</link>> <br> <</if>> <<elseif !playerChastity() and $player.penisExist and (playerBellyVisible() or knowsAboutPregnancy("pc", "Jordan"))>> <<if $templetest isnot "failed">> <<templeicon "virginity">><<link [[贞洁测验 (0:05)|Temple Test]]>><<set $phase to 0>><<pass 5>><</link>> <br> <</if>> <<if $money gte 8000>> <<templeicon "chastity">><<link [[请求为自己装上贞操笼 (£80 0:05)|Temple Male Chastity Fitting]]>><<genitalswear 2>><<pass 5>><<set $money -= 8000>><</link>> <br> <</if>> <</if>> <<if playerChastity() and $worn.genitals.anal_shield is 0 and !playerBellyVisible()>> <<if $money gte 5000>> <<templeicon "chastity">><<link [[请求为自己装上护肛板 (£50 0:05)|Temple Chastity Shield]]>><<pass 5>><<set $money -= 5000>><</link>> <br> <<else>> 你无法承担安装护肛板的费用。 <br><br> <</if>> <<elseif playerChastity() and $worn.genitals.anal_shield is null>> 你无法安装护肛板到你的$worn.genitals.cn_name_cap。 <br> <</if>> <<if playerChastity() and playerChastity("anus")>> <<templeicon "chastity release">><<link [[请求移除护肛板 (0:05)|Temple Chastity Shield Removal]]>><<pass 5>><</link>> <br> <</if>> <<if playerChastity() and $player.virginity.penile is true and $player.virginity.vaginal is true and !playerBellyVisible()>> <<if $money gte 8000>> <<templeicon "chastity release">><<link [[请求移除贞操装置 (£80 0:05)|Temple Chastity Removal]]>><<set $money -= 8000>><<pass 5>><</link>> <br> <<else>> <</if>> <<elseif playerChastity()>> <<templeicon "chastity release">><<link [[取下贞操锁 (0:05)|Temple Chastity Removal]]>><<pass 5>><</link>> <br> <</if>> <<getouticon>><<link [[离开|Temple]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 约旦向你郑重点头。"请随我来。" <br><br> <<He>>带领你离开主厅,来到一个小房间。"须在此处举行一项简单的仪式。我准备一下,你先褪去衣物。" <br><br> 你解开衣服,祈祷这里不要太冷。约旦在<<his>>的双手之间擦拭白色粉末,然后跪在你的面前。 <<if ($phase is 1 or $phase is 2) and playerChastity() and $worn.genitals.origin is "temple">> <<He>>拿着一根奇怪的杆状物靠住你的$worn.genitals.cn_name_cap,然后那个装置就咔嗒一声掉在了地上。 <<if playerIsPregnant() and playerChastity("hidden") and knowsAboutPregnancy("pc", "Jordan")>> "抱歉,我们不能在你的孕期归还贞操带,这对你和孩子都很危险。" <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <br><br> <</if>> <</if>> <<if $player.penisExist>> <<He>>用两个食指捏住你的阴茎,紧盯着它,轻轻地摆弄着。你试图分散注意力,但很快就感觉到在<<his>>的审视下它变得更硬了。 <</if>> <<if $player.vaginaExist>> <<He>>用<<his>>双手的拇指轻触着你的阴部,温柔地打开了你的 <<if setup.bodyliquid.combined("vagina") gte 2>> <<if setup.bodyliquid.combined("vagina") gte 6>> 阴唇。精液喷出,喷在约旦的脸上,并沿着<<his>>的双臂流淌。 <<He>>惊讶地向后退去,急忙从<<his>>的眼睛和嘴巴上擦拭精液。 <br> <<He>>看向你。 <<elseif setup.bodyliquid.combined("vagina") gte 4>> 阴唇。一股浓稠的淫秽液体喷涌而出。有些流到了约旦的手臂上,很快就消失在<<his>>的袖子上。 <<He>>吓得尖叫着往后跳,惊恐地摇晃<<his>>的手臂。 <br> <<else>> 阴唇。精液从你的腿上流出来。约旦惊讶地收回了<<his>>的手。 <br> <</if>> "这可不妙……"<<he>>咕哝道。 <br><br> <<else>> 阴唇,让<<him>>清晰的看到了里面。 <br> <</if>> 你不想承认,但身体对这样的检查起了淫秽的反应。 <</if>> <br><br> 抚摸持续了几分钟。最后,<<he>>完成了<<his>>的工作。<<He>>退后一步看着你。 <<arousal 1000 "genitals">> <<set [_pregnancyObject, _pregnancyGenital] to getPregnancyObject("pc", true)>> <<if $phase is 2>> <<if $player.virginity.penile is true and $player.virginity.vaginal is true or $player.virginity.temple is true>> <<if playerIsPregnant() and _pregnancyObject.timer / _pregnancyObject.timerEnd gte 0.1 and (($player.virginity.vaginal is true and _pregnancyGenital is "vagina") or _pregnancyGenital is "anus") and !$templeVirginPregnancy>> <<set _preggy to getPregnancyObject()>><<setKnowsAboutPregnancy "pc" "Jordan">><<set $templeVirginPregnancy to true>> <<He>>无法掩饰<<his>>的喜悦之情。 <<if !_preggy.awareOf>> <<set _preggy.awareOf to true>> <<if _pregnancyGenital is "vagina">> "<span class="green">你纯洁无瑕</span>。而且,<span class="lewd">你有了孩子</span>。我向你送去最诚挚的祝贺,你被奇迹眷顾。" <<else>> "<span class="green">你是纯洁无瑕的</span>。"<<He>>顿了顿,又看了看你。"然而,你却在不可能怀孕的时候怀孕了。我向你表示最诚挚的祝贺,你被一个奇迹所眷顾。" <</if>> <br><br> 你的双腿发软。约旦很快扶着你坐下。 <<if _preggy.potentialFathers.length is 1>> <<set _fatherName to pregnancyNameCorrection(_preggy.potentialFathers[0].source)>> <span class="lewd">很明显,<<print _fatherName === "你自己" ? "你是" : _fatherName + "是">>孩子他爸</span> <<else>> <span class="red">你不知道孩子的父亲是谁。</span> <</if>> <br><br> "对不起,突然向你透露这些,是我疏忽大意了。"<<He>>陪在你身边直到你重新站稳。 <<else>> <<if _pregnancyGenital is "vagina">> "<span class="green">你纯洁无瑕</span>。而且,<span class="lewd">你有了孩子</span>。我向你送去最诚挚的祝贺,你被奇迹眷顾。" <<elseif _pregnancyGenital is "anus">> "<span class="green">你是纯洁无瑕的</span>。"<<He>>顿了顿,又看了看你。"然而,你却在不可能怀孕的时候怀孕了。我向你表示最诚挚的祝贺,你被一个奇迹所眷顾。" <</if>> <</if>> <<ggggrace>><<grace 15>> <br><br> <<if playerChastity("hidden") and $worn.genitals.origin is "temple">> "出于安全考虑,我不能在你怀孕期间,把你的贞操带还给你。" <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <br><br> <</if>> <<else>> "<span class="green">纯洁无暇</span>,愿你保持如此。" <<if playerChastity() and $worn.genitals.origin is "temple">> <<if playerChastity("hidden") and playerIsPregnant() and knowsAboutPregnancy("pc", "Jordan")>> "抱歉,我们不能在你的孕期归还贞操带,这对你和孩子都很危险。" <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<else>> <<he>>飞快地将$worn.genitals.cn_name_cap装了回去,护住你的裆部。 <</if>> <</if>> <br><br> <</if>> <<He>>转身让你穿衣服。 <<if $grace gte 90>> <<he>>没有看你,只是把一个信封放在了你旁边的架子上。"这是你的月度津贴。你的表现非常出色。<span class="green">你是我们信仰中值得称赞的人,我们每个人都可以向你学习。</span>谢谢。" <br><br> 你打开信封。里面有<span class="gold">£<<print ($grace * 40)>></span>。 <<set $money += ($grace * 4000)>> <<elseif $grace gte 50>> <<he>>没有看你,只是把一个信封放在你旁边的架子上。"这是你的月津贴。<span class="teal">你一直是我们教会中表现良好的成员,</span>每一分钱都是应得的。" <br><br> 你打开信封。里面有<span class="gold">£<<print ($grace * 40)>></span>。 <<set $money += ($grace * 4000)>> <<elseif $grace gte 1>> <<he>>没有看你,只是把一个信封放在你旁边的架子上。"这是你的月度津贴。<span class="lblue">你一直是我们教会中表现良好的成员。</span>当然,还有提高的空间,但我们所有人都需要进步。我们应该每天努力变得更好。" <br><br> 你打开信封。里面有<span class="gold">£<<print ($grace * 40)>></span>。 <<set $money += ($grace * 4000)>> <<else>> <span class="red">"尽管你很纯洁,但你的行为并不适合我们成员的信仰,"</span><<he>>说,"我们知道你可以做得更好。因此,我们决定暂停发放你这个月的津贴。希望下次我能支付给你。" <br><br> <</if>> <br><br> <<clotheson>> <<endevent>> <<link [[继续|Temple]]>><</link>> <<else>> <<set $templetest to "failed">> "很遗憾,你已经被玷污了。"<<His>>的声音微微颤抖,你不确定是不是自己的错觉。 <<if playerIsPregnant() and _pregnancyObject.timer / _pregnancyObject.timerEnd gte 0.1 and !playerAwareTheyArePregnant>> <<set _preggy to getPregnancyObject()>><<setKnowsAboutPregnancy "pc" "Jordan">> <<if !_preggy.awareOf>> <<set _preggy.awareOf to true>> <<if _pregnancyGenital is "vagina">> "而且……<span class="red">你有了孩子</span>。" <<else>> "而且……<span class="red">你不知何故有了孩子。</span>你得到了另一种奇迹的眷顾。" <</if>> <br><br> 你双腿发软几乎就要站不住。 <<if _preggy.potentialFathers.length is 1>> <<set _fatherName to pregnancyNameCorrection(_preggy.potentialFathers[0].source)>> <span class="lewd">很明显,<<print _fatherName === "你自己" ? "你是" : _fatherName + "是">>孩子他爸</span> <<else>> <span class="red">你不知道孩子的父亲是谁。</span> <</if>> <br><br> <</if>> <</if>> "你必须被净化。我会召集专门人员。请配合他们的工作。"<<He>>从长袍里拿出一个小铃铛,摇了摇。 <br><br> <<endevent>> <<link [[继续|Temple Arcade Intro]]>><</link>> <br> <</if>> <<elseif $phase is 1>> <<if $player.virginity.penile is true and $player.virginity.vaginal is true>> <<inittemple>> <<if playerIsPregnant() and _pregnancyObject.timer / _pregnancyObject.timerEnd gte 0.1 and (($player.virginity.vaginal is true and _pregnancyGenital is "vagina") or _pregnancyGenital is "anus") and !$templeVirginPregnancy>> <<set _preggy to getPregnancyObject()>><<setKnowsAboutPregnancy "pc" "Jordan">><<set $templeVirginPregnancy to true>> <<He>>无法掩饰<<his>>的喜悦之情。 <<if !_preggy.awareOf>> <<set _preggy.awareOf to true>> <<if _pregnancyGenital is "vagina">> "<span class="green">你纯洁无瑕</span>。而且,<span class="lewd">你有了孩子</span>。我向你送去最诚挚的祝贺,你被奇迹眷顾。" <<else>> "<span class="green">你是纯洁无瑕的</span>。"<<He>>顿了顿,又看了看你。"然而,你却在不可能怀孕的时候怀孕了。我向你表示最诚挚的祝贺,你被一个奇迹所眷顾。" <</if>> <br><br> 你的双腿发软。约旦很快扶着你坐下。 <<if _preggy.potentialFathers.length is 1>> <<set _fatherName to pregnancyNameCorrection(_preggy.potentialFathers[0].source)>> <span class="lewd">很明显,<<print _fatherName === "你自己" ? "你是" : _fatherName + "是">>孩子他爸</span> <<else>> <span class="red">你不知道孩子的父亲是谁。</span> <</if>> <br><br> "对不起,突然向你透露这些,是我疏忽大意了。"<<He>>陪在你身边直到你重新站稳。 <<else>> "<span class="green">你毫无瑕疵</span>。然而,你有了孩子。我向你送去最诚挚的祝贺,你被奇迹眷顾。" <</if>> <<ggggrace>><<grace 15>> <br><br> <<if playerChastity("hidden") and $worn.genitals.origin is "temple">> "出于安全考虑,我不能在你怀孕期间归还你的贞操带。" <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <br><br> <</if>> " 你现在是神殿的见习修士了。欢迎你,<<sister>>。" <<if playerChastity() and $worn.genitals.origin is "temple">> <<he>>飞快地将$worn.genitals.cn_name_cap装了回去,护住你的裆部。 <</if>> <br><br> <<He>>转过身来让你穿衣服。"新成员的任务是在神殿内做一些杂活,譬如清扫、园艺以及看护长者。相应的,你可以在神殿内自由行动,只是别进画了红叉的门。" <br><br> "我们还有一些教规:禁止盗窃;禁止暴力;禁止性行为,<span class="pink">每个月,所有人都要检查贞洁;</span> 不得拒绝长辈的要求。如果有人对你做出不当行为,请忍耐并在适当时候告知我。处理这类问题在我的职责范围内。" <br><br> "我会将你加入的喜讯传达给其他人,"<<he>>微笑着说,"这是我们的荣幸。" <br><br> <<clotheson>> <<endevent>> <<link [[继续|Temple]]>><</link>> <<else>> "纯洁无瑕,愿你保持如此。你现在是神殿的见习修士了。欢迎你,<<sister>>。" <<if playerChastity() and $worn.genitals.origin is "temple">> <<if playerChastity("hidden") and playerIsPregnant() and _pregnancyObject.timer / _pregnancyObject.timerEnd gte 0.1 and knowsAboutPregnancy("pc", "Jordan")>> "抱歉,我们不能在你的孕期归还贞操带,这对你和孩子都很危险。" <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<else>> <<he>>飞快地将$worn.genitals.cn_name_cap装了回去,护住你的裆部。 <</if>> <</if>> <br><br> <<He>>转过身来让你穿衣服。"新成员的任务是在神殿内做一些杂活,譬如清扫、园艺以及看护长者。相应的,你可以在神殿内自由行动,只是别进画了红叉的门。" <br><br> "我们还有一些教规:禁止盗窃;禁止暴力;禁止性行为,<span class="pink">每个月,所有人都要检查贞洁;</span> 不得拒绝长辈的要求。如果有人对你做出不当行为,请忍耐并在适当时候告知我。处理这类问题在我的职责范围内。" <br><br> "我将知会其他人,"<<he>>微笑着说,"很高兴你能加入。" <br><br> <<clotheson>> <<endevent>> <<link [[继续|Temple]]>><</link>> <</if>> <<else>> <<set $templetest to "failed">> "很遗憾,你已经被玷污了。"<<His>>的声音微微颤抖,你不确定是不是自己的错觉。 <<if playerIsPregnant() and _pregnancyObject.timer / _pregnancyObject.timerEnd gte 0.1 and !playerAwareTheyArePregnant()>> <<set _preggy to getPregnancyObject()>><<setKnowsAboutPregnancy "pc" "Jordan">> <<if !_preggy.awareOf>> <<set _preggy.awareOf to true>> <<if _pregnancyGenital is "vagina">> "而且……<span class="red">你有了孩子</span>。" <<else>> "而且……<span class="red">你不知何故有了孩子。</span>你得到了另一种奇迹的眷顾。" <</if>> <br><br> 你双腿发软几乎就要站不住。 <<if _preggy.potentialFathers.length is 1>> <<set _fatherName to pregnancyNameCorrection(_preggy.potentialFathers[0].source)>> <span class="lewd">很明显,<<print _fatherName === "你自己" ? "你是" : _fatherName + "是">>孩子他爸</span> <<else>> <span class="red">你不知道孩子的父亲是谁。</span> <</if>> <br><br> <</if>> <</if>> "你仍然可以成为见习修士,但你必须通过纯洁试炼。"<<He>>走出房间,但在门口停下了脚步。"我很遗憾你在这么年轻的时候就失去了你的……"<<He>>说完消失在拐角处。 <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <</if>> <<else>> <<if $player.virginity.penile is true and $player.virginity.vaginal is true>> <<if playerIsPregnant() and _pregnancyObject.timer / _pregnancyObject.timerEnd gte 0.1>> <<if !$templeVirginPregnancy>> <<set _preggy to getPregnancyObject()>><<setKnowsAboutPregnancy "pc" "Jordan">><<set $templeVirginPregnancy to true>> <<He>>无法掩饰<<his>>的喜悦之情。 <<if !_preggy.awareOf>> <<set _preggy.awareOf to true>> <<if _pregnancyGenital is "vagina">> "<span class="green">你纯洁无瑕</span>。而且,<span class="lewd">你有了孩子</span>。我向你送去最诚挚的祝贺,你被奇迹眷顾。" <<else>> "<span class="green">你是纯洁无瑕的</span>。"<<He>>顿了顿,又看了看你。"然而,你却在不可能怀孕的时候怀孕了。我向你表示最诚挚的祝贺,你被一个奇迹所眷顾。" <</if>> <br><br> 你的双腿发软。约旦很快扶着你坐下。 <<if _preggy.potentialFathers.length is 1>> <<set _fatherName to pregnancyNameCorrection(_preggy.potentialFathers[0].source)>> <span class="lewd">很明显,<<print _fatherName === "你自己" ? "你是" : _fatherName + "是">>孩子他爸</span> <<else>> <span class="red">你不知道孩子的父亲是谁。</span> <</if>> <br><br> "对不起,突然向你透露这些,是我疏忽大意了。"<<He>>陪在你身边直到你重新站稳。 <<else>> "<span class="green">你毫无瑕疵</span>。然而,你有了孩子。我向你送去最诚挚的祝贺,你被奇迹眷顾。" <</if>> <<if $temple_rank isnot undefined and $temple_rank isnot "prospective">> <<ggggrace>><<grace 15>> <</if>> <br><br> <</if>> <<if $player.penisExist>> "不幸的是,在你怀孕期间我不能为你安装贞操带。这是出于安全考虑。你可以戴上这个贞操笼,固定在你的腿根部<<penisSimple>>。但它只能保护你的<<penisSimple>>,而不能保护你于肛交。" <<if $temple_rank is undefined>> <<He>>停顿了一下。"然而,能有你这样的人加入我们是我们的荣幸。" <</if>> <br><br> <<link [[请求戴贞操笼|Temple Male Chastity Fitting]]>><<genitalswear 2>><</link>> <br> <<else>> "很遗憾,出于安全考虑,我不能在你怀孕期间为你安装贞操带。" <<if $temple_rank is undefined>> <<He>>停顿了一下。"然而,能有你这样的人加入我们是我们的荣幸。" <</if>> <br><br> <</if>> <<link [[返回神殿|Temple]]>><<endevent>><</link>> <<else>> "我现在去拿你的贞操带,请稍候。"<<He>>离开了一小会儿,然后带着 <<if $player.gender isnot "m">> 金属装置。<<he>>再次跪下,不发一语,将它缠绕在你的腰间。你听到了一个响亮的"咔嚓"声,约旦后退一步,欣赏着<<his>>的杰作。 <br><br> 你低头检查了一下,并没有想象中那样紧或不舒服。你把手伸入贞操带检查有没有戴好,但伸不进去。你双手向下按压贞操带,但它纹丝不动。 <br><br> <<genitalswear 1>> <<set $worn.genitals.origin to "temple">> "一切顺利,"<<he>>很满意,"如有问题,请来找我。"<<He>>离开房间,让你独自待在里面。 <br><br> <<clotheson>> <<link [[继续|Temple]]>><<endevent>><</link>> <<else>> 金属贞操带和贞操笼。 <br><br> "由于你的<<genitals 2>>,你有两种选择。你可以戴上这个贞操笼,固定在你的<<penisSimple>>底部。然而,它只能保护你的<<penisSimple>>,无法保护你于肛交。" <br><br> 在让你检查过之后,<<he>>继续说道:"你的另一个选择是这个贞操带。它可以保护你的<<genitals 2>>,并且可以安装一个护肛板来防止肛交。它被设计成既能防止摩擦,又能固定软弱的阴茎。这是最好的保护方式,但其他人可能会误认为你是女孩。" <br><br> <<link [[请求戴贞操笼|Temple Male Chastity Fitting]]>><<genitalswear 2>><</link>> <br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> 你知道自己莫名其妙地怀孕了,不能取下贞操带。 <<else>> <<link [[请求带贞操带|Temple Male Chastity Fitting]]>><<genitalswear 1>><</link>> <</if>> <</if>> <</if>> <<else>> <<set $templetest to "failed">> "很遗憾,你已经被玷污了。"<<His>>的声音微微颤抖,你不确定是不是自己的错觉。 <<if playerIsPregnant() and _pregnancyObject.timer / _pregnancyObject.timerEnd gte 0.1 and !playerAwareTheyArePregnant()>> <<set _preggy to getPregnancyObject()>><<setKnowsAboutPregnancy "pc" "Jordan">> <<if !_preggy.awareOf>> <<set _preggy.awareOf to true>> "而且……<span class="red">你有了孩子</span>。" <br><br> 你双腿发软几乎就要站不住。 <<if _preggy.potentialFathers.length is 1>> <<set _fatherName to pregnancyNameCorrection(_preggy.potentialFathers[0].source)>> <span class="lewd">很明显,<<print _fatherName === "你自己" ? "你是" : _fatherName + "是">>孩子他爸</span> <<else>> <span class="red">你不知道孩子的父亲是谁。</span> <</if>> <br><br> "出于安全考虑在你怀孕期间我不能为你安装贞操带<<if $player.penisExist>>,不过我们可以为您安装贞操笼<</if>>。"<<He>>走出房间,但在门口停了下来。"很遗憾你还这么年轻就失去了童贞。"<<He>>消失在拐角处。 <</if>> <<else>> "我们仍可为你安装贞操带,但你需要支付费用。"<<He>>走出房间,但在门口停了下来。"很遗憾你还这么年轻就失去了童贞。"<<He>>消失在拐角处。 <</if>> <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set $worn.genitals.origin to "temple">> <<He>>再次跪下,将它系在你身上。你听到一声响亮的咔嗒声,约旦退后一步欣赏<<his>>的作品。 你低头仔细检查它。笼子没有你预期的那么紧或不舒服,你想知道它是否戴对了。你试图把手指伸进笼子里,但并没有成功。你用双手按压在$worn.genitals.cn_name_cap上,但它一点也不松动。 <br><br> "一切顺利,"<<he>>很满意,"如有问题,请来找我。"<<He>>离开房间,让你独自待在里面。 <br><br> <<clotheson>> <<link [[继续|Temple]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<He>>带领你离开主厅,进入一个小房间。"请脱衣服,我马上回来。" 你脱掉衣服,希望房间能暖和些。这让人尴尬,但一切都是值得的。不久,<<He>>回来了,手里拿着一个金属贞操带和贞操笼。 <br><br> <<if playerIsPregnant() and playerBellySize() gte 8>> <<setKnowsAboutPregnancy "pc" "Jordan">> <<He>>看到你的肚子时停顿了一下。"你……有孩子了?很抱歉,我们不能为怀孕的人提供贞操带。这不安全。" <<if $player.penisExist>> <<He>>瞥了一眼你的<<penis>>。"你可以戴上这个贞操笼,固定在你的<<penisSimple>>底部,但它无法从肛交中保护你。" <br><br> <<link [[请求戴贞操笼|Temple Male Chastity Fitting]]>><<genitalswear 2>><</link>> <br> <<link [[拿回你的钱|Temple]]>><<set $money += 8000>><<endevent>><</link>> <<else>> <br><br> <<He>>把钱还给你。<<set $money += 8000>> <br><br> <<clotheson>> <<link [[继续|Temple]]>><<endevent>><</link>> <</if>> <<elseif $player.gender isnot "m">> <<he>>一言不发,只是把贞操笼放到一边,然后把贞操带围在你的腰间。你听到一个响亮的咔嚓声,然后约旦退后一步欣赏<<his>>的杰作。 <br><br> 你低头检查了一下,并没有想象中那样紧或不舒服。你把手伸入贞操带检查有没有戴好,但伸不进去。你双手向下按压贞操带,但它纹丝不动。 <br><br> <<genitalswear 1>> "一切顺利,"<<he>>很满意,"如有问题,请来找我。"<<He>>离开房间,让你独自待在里面。 <br><br> <<set $worn.genitals.origin to "temple">> <<clotheson>> <<link [[继续|Temple]]>><<endevent>><</link>> <<else>> <<He>>问,"由于你的<<genitals 2>>,你有两种选择。你可以戴上这个贞操笼,并将其固定在你的<<penisSimple>>底部,然而,它无法保护你于肛交。" <br><br> 在给你一个仔细观察的机会后,<<he>>继续说道,"你的另一个选择是这个贞操带,它可以保护你的<<genitals 2>>,同时还能装上一个护肛板来防止肛交。它既能避免摩擦,也能轻柔地固定阳具。虽然这是保护你的最佳方式,但别人可能会误认为你是女孩。" <br><br> <<link [[请求戴贞操笼|Temple Male Chastity Fitting]]>><<genitalswear 2>><</link>> <br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> 你知道自己莫名其妙地怀孕了,不能取下贞操带。 <<else>> <<link [[请求带贞操带|Temple Male Chastity Fitting]]>><<genitalswear 1>><</link>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<He>>带领你离开主厅,进入一个小房间。<<he>>说:"我需要解开这个贞操带。"尽管有些紧张,你还是忽略了这种感觉,脱掉了<<bottoms>>。<<He>>跪在你身后开始摆弄贞操带。操作的过程中,<<he>>的手时不时地摩擦着你的<<genitals>>,但你设法保持镇定。 <br><br> <<He>>站起来说:"好了,现在你已经得到了防止肛交的保护。如果有任何问题,请来找我。"然后<<He>>离开了房间,把你一个人留在那里。 <br><br> <<set $worn.genitals.anal_shield to 1>> <<set $worn.genitals.anus_exposed to 0>> <<set $worn.genitals.anus_exposed_base to 0>> <<clotheson>> <<link [[继续|Temple]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<He>>带领你离开主厅,进入一个小房间。<<he>>说:"我需要解开这个贞操带。"尽管有些紧张,你还是忽略了这种感觉,脱掉了<<bottoms>>。<<He>>跪在你身后开始摆弄贞操带。操作的过程中,<<he>>的手时不时地摩擦着你的<<genitals>>,但你设法保持镇定。 <br><br> <<He>>站起身,说道:"好了,你现在不再受到防止肛交的保护,请小心。如果有任何问题,请来找我。"说完后,<<He>>离开了房间,让你独自待在那里。 <br><br> <<set $worn.genitals.anal_shield to 0>> <<set $worn.genitals.anus_exposed to 1>> <<set $worn.genitals.anus_exposed_base to 1>> <<if $analchastityparasite isnot 0>> <span class="pink">随着护肛板的消失,<<= $analchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的肛门掉了出来。</span> <br> <<set $analchastityparasite to 0>> <</if>> <<clotheson>> <<link [[继续|Temple]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<He>>带领你离开主厅,来到一个小房间。<<he>>说:"请脱掉衣服。"尽管有些担忧,你还是照做了。 <<if $worn.genitals.origin is "temple">> <<He>>从斗篷里拿出阴森的刀片,然后跪在了你面前。 几秒钟后,贞操带被毁在地板上,你的<<genitals_are 1>>暴露在外,变得裸露和脆弱。 <br><br> <<He>>站起来说:"好了,如果你想要换一个,你知道在哪里找我。"<<He>>离开房间,让你独自待在那里。 <br><br> <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<if $vaginalchastityparasite isnot 0>> <span class="pink">随着贞操带的解除,<<= $vaginalchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的阴道中脱落。</span> <br> <<set $vaginalchastityparasite to 0>> <</if>> <<if $penilechastityparasite isnot 0>> <span class="pink">随着贞操带的解除,<<= $penilechastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的阴茎上脱落下来。</span> <br> <<set $penilechastityparasite to 0>> <</if>> <<if $analchastityparasite isnot 0>> <span class="pink">随着贞操带的解除,<<= $analchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的肛门掉了出来。</span> <br> <<set $analchastityparasite to 0>> <</if>> <<if playerChastity("anus")>><<set $worn.genitals.anal_shield to 0>><</if>> <<clotheson>> <<else>> <br><br> <<He>>用困惑的表情看着你,"对不起,我不能移除你的$worn.genitals.cn_name_cap,我们只有钥匙来解开从这里直接获得的贞操带或贞操笼。" <br><br> <</if>> <<link [[继续|Temple]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你告诉<<He>>你的困扰。<<He>>点点头,示意你跟着<<him>>。你们走进一个偏僻空旷的小房间,<<he>>把门关了上去。"请脱掉衣服,我需要检查一下那个贞操带。" <br><br> 你<<nervously>>脱掉你的<<bottoms>>,而约旦在一旁观看。<<he>>跪下来,拿出一个小设备按在你的贞操带上并启动它,这使你的身体感受到一股电流,让你摔倒在地。 <br><br> <<arousal 4000>> <<if $arousal gte $arousalmax>> <<orgasm>><<He>>似乎对你的高潮毫不在意。 <br><br> <</if>> <<if $vaginalchastityparasite isnot 0>> <span class="lblue"><<= $vaginalchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的阴道中蠕动着爬出,掉落到地上。</span> <br><br> <</if>> <<if $penilechastityparasite isnot 0>> <span class="lblue"><<= $penilechastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>松开了对你的阴茎的控制,然后掉到了地板上。</span> <br><br> <</if>> <<if $analchastityparasite isnot 0>> <span class="lblue"><<= $analchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的屁股里蠕动着挤了出来,然后掉到了地上。</span> <br><br> <</if>> "如果还有其他问题,请回来找我,"<<he>>说,让你独自振作起来。 <br><br> <<set $vaginalchastityparasite to 0>><<set $analchastityparasite to 0>><<set $penilechastityparasite to 0>> <<clotheson>> <<link [[继续|Temple]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你努力克服羞愧,开始说话。 <<if $speech_attitude is "meek">> "我很淫秽,"你说着,跪了下来。"请原谅我。" <<elseif $speech_attitude is "bratty">> "我已经被玷污了," 你说,试图稳住颤抖的声音。"我需要你的原谅。" <<else>> "我很淫秽,"你颤抖着说道。"请原谅我。" <</if>> <br><br> <<He>>考虑了一会儿。"当然,我的孩子,"<<he>>说,"我们只需要你小小的捐赠一笔<span class="red">£10,000</span>,一切都将得到宽恕。" <br><br> <<if $speech_attitude is "meek">> 你点了点头。虽然这很贵,但你认为没有其他办法。 <<elseif $speech_attitude is "bratty">> 你抑制住了往他们的圣水里吐口水的冲动。这是一大笔钱,但你实在想不出其他办法。 <<else>> 这可是一大笔钱,但你实在想不出其他办法了。 <</if>> <br><br> <<set $forgiveintro to 1>> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<location "forest">><<effects>> <<if $pronoun is "m">> <<generatem2>> <<generatem3>> <<generatem4>> <<generatem5>> <<generatem6>> <<else>> <<generatef2>> <<generatef3>> <<generatef4>> <<generatef5>> <<generatef6>> <</if>> <<pass 1 hour>> "在这等一下,孩子,"<<he>>说,"我去叫其他人过来。"<<He>>穿过拱门消失了。当<<he>>回来时,跟着<<he>>的是五个身披长袍的人物。他们围绕着你,而约旦跪在你面前,双臂伸展,手里拿着一条布。其中一位<<monks>>从你的肩膀上伸出手,拿起那块布。<<He>>把它裹在你的头上,使你看不见。 <br><br> "现在我们必须前往祭坛。别担心,我们会时刻陪伴在你身边。" <br><br> 他们引导你走到外面。柔软的地面和被抑制的交通噪音暗示着他们正带你进入森林。 <br><br> 你走了一段时间。他们在引导你的路线上一定很小心,因此你没有遇到任何困难,而且很快就不再担心盲目行走了。偶尔,这群人会停下来,你会撞到前面的人。你听到有人在继续前进之前把树枝挪开。 <br><br> 小组再次停下,但这次有人把手搭在你的胳膊上。你听到约旦的声音。"我们到了。"<<He>>抓起你的手,放在一个冰冷而坚硬的东西上。"这是个祭坛。你需要躺在它上面。不过首先,你得脱掉衣服。" <br><br> <<link [[继续|Temple Buy Forgiveness 2]]>><</link>> <br>
<<location "forest">><<effects>> <<strip>> <<monks>>们抓住你的衣服,试图将其脱掉。在你的失明和众多手拉扯之间,你无法阻止他们。很快,他们让你赤身裸体。<<covered>><<gtrauma>> <br><br> <<if playerChastity()>> 有人抓住了你的$worn.genitals.cn_name_cap,你听到一种研磨的声音。一阵凉风直接拂过你的<<genitals 1>>。"我们为仪式打开了你的贞操带。仪式结束后,我们会再次保护你。" <br><br> <</if>> <<if $speech_attitude is "meek">> "请,请不要伤害我," 你说道:。 <<elseif $speech_attitude is "bratty">> "我原以为你们不会这样的," 你说。 <<else>> "我好冷,"你说。 <</if>> <br><br> "安静,孩子,"约旦说,"躺在祭坛上。这不会花很长时间。"你已经走到了这一步。你躺在祭坛上。"很好。请张开你的手臂和双腿。是的,就那样。"有什么东西缠绕在你的四肢上,将它们拉紧并固定住。你无法动弹分毫。 <br><br> "好吧,"约旦再次说道。<<He>>的声音听起来有点起伏不定。"抱歉,我以前没有做过这个。" <br><br> "你会做得很好的,"一个<<monks>>说。<<He>>听起来年纪比较大。"我们都在这里帮助你。" <br><br> <<if (setup.bodyliquid.combined("vaginaoutside") + setup.bodyliquid.combined("penis")) gte 1>> "等等,"<<he>>说,"这里有什么黏糊糊的东西。难道是……?" <br><br> "没什么。"其中一位<<monks>>快速地说道。"只是汗水。让我来清理一下。" <br><br> 你感觉到一块湿布粗糙地擦拭掉你<<genitals 1>>上的淫秽液体。 <br><br> <<bodyliquid "vaginaoutside" "all" -5>><<bodyliquid "penis" "all" -5>> "好的,"约旦说,"谢谢你。好了,我要开始了。" <<else>> "谢谢你。好了,我要开始了。" <</if>> 你感觉到一股温暖的微风吹在你的<<genitals 1>>上,接着有什么温暖湿润的东西碰到了它。 <br><br> <<link [[继续|Temple Buy Forgiveness 3]]>><</link>> <br>
<<location "forest">><<effects>> "就是这样,"年长的<<monk>>说道。 <<if $player.penisExist>> "继续用你的舌头操作它。注意不要把它放进里面。" <<else>> "继续用你的舌头操作它。注意不要穿透进去。" <</if>> <br><br> <<if setup.bodyliquid.combined("vagina") gte 2>> <<if $player.bodyliquid.vagina.semen gte 1>> <<set _fluid to "精液">> <<elseif $player.bodyliquid.vagina.nectar gte 1>> <<set _fluid to "花蜜">> <<else>> <<set _fluid to "触手粘液">> <</if>> 随着你的身体开始产生反应,_fluid <<if setup.bodyliquid.combined("vagina") gte 4>> 开始从你的<<genitals 1>>涌出。 <br><br> 约旦不经意间喝下了那东西,然后发出了作呕的声音。<<He>>开始咳嗽。"那是什么……?" <br><br> "不要停下来,"年长的<<monk>>指示道。 <br><br> 随着约旦继续舔舐,年长的<<monk>>警告道:"无论如何都要继续。这是一个关键阶段。" <br><br> 约旦顺从地继续,不情愿地舔舐着你的<<genitals 1>>,那里仍在流淌着淫秽的液体。 <br><br> <<else>> 开始从你的<<genitals>>中淌出。 <br><br> 约旦没有注意,不知不觉地舔掉了你的<<genitals 1>>上的所有_fluid。 <br><br> <</if>> <<bodyliquid "vagina" "all" -5>> <</if>> 你感觉到约旦的舌头舔和扭动在你的<<genitals 1>>上。你无法预测<<his>>下一次舔的位置或粗糙程度。这种期待几乎与身体的感觉本身一样令人抓狂。 <br><br> <<arousal 10000>> <<orgasm>> "我做到了!"约旦兴奋地喊道。"成功了吗?" <br><br> "还没到呢,"年长的<<monk>>回应道。"继续努力吧。" <br><br> 约旦回到工作岗位,甚至没有给你的痉挛缓解的机会。"这太耽误时间了," 一个年轻的声音在你右边说道。"我来帮忙。" 你感觉到第二个舌头,这次在你的<<nipple>>上。这个意外让你惊慌地往后退,但是束缚使你无法动弹。 <br><br> "好主意,"年长的<<monk>>说道。"你,来帮帮<<him>>。"另一条舌头出现在你另一个乳头上。这样的挑逗和舔舐让你感觉无法承受。 <br><br> <<arousal 10000>> <<orgasm>> "还是不行啊,"约旦沮丧地说。 <br><br> "别这样了,"年长的<<monk>>回应道。"我们只需要再加点东西。挪开,把<<pher>>的腿抬起来。"约旦几乎爬到了你身上。你的腿被松开并抬起,然后被压在你的肩膀上,再次被捆绑在一起。你再也无法隐藏自己。 <br><br> "这可能有点尴尬。不,不是那里!对了。现在我们都可以触及到<<phim>>。你们俩也要帮忙。如果这样还无法消除污点,那就没办法了。"他们重新开始舔舐。这一次,两个舌头同时袭击你的<<genitals 1>>。 <<if $player.penisExist and $player.ballsExist is true>> 第二个舔得更低,舔到了你的睾丸。<<He>>甚至把一个放进了<<his>>的嘴里。 <</if>> <br><br> <<link [[继续|Temple Buy Forgiveness 4]]>><</link>> <br>
<<location "forest">><<effects>> 最后两个<<monks>>似乎不太情愿,但他们还是照做了,开始舔你的胳膊。"不是那样,去舔<<pher>>的脸。" <br><br> 就这样,你只能一丝不挂地躺在那里,无助地感觉到一只只舌头在你的<<genitals 1>>、<<breasts>>和脸颊上来回舔舐,缚束住你的祭坛在他们恣意的行为下不断震颤。一个正在舔舐你面部的<<monks>>突然变得更加胆大妄为,开始直接舔上你的嘴唇。你感到自己的嘴主动张开,<<he>>将<<his>>的舌头野蛮地侵入你的嘴部,把你的双唇整个儿用嘴包住开始吻你。<<takeKissVirginity `($pronoun is "m"?"修士":"修女")`>> <br><br> <<arousal 10000>> <<orgasm>> <<arousal 10000>> <<orgasm>> <<arousal 10000>> <<orgasm>> "就是这样!"你听到一个声音喊道,而你的身体痉挛着。"我们成功了。" <br><br> <<arousal 10000>> <<orgasm>> <<arousal 10000>> <<orgasm>> "现在不应该停下来吗?" <br><br> <<arousal 10000>> <<orgasm>> <<arousal 10000>> <<orgasm>> 一道光线照在你身上,一股巨大的压力消失了。"快点解开<<phim>>的绑绳。" <br><br> 你昏过去了。 <br><br> <<link [[继续|Temple Buy Forgiveness 5]]>><<clotheson>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你重新醒来,发现自己回到了神殿。你躺在一个小房间的小床上,约旦坐在角落里,当看到你醒来时,<<he>>脸红了。"仪式进行得很顺利。你已经得到了宽恕。"<<He>>避免与你直接对视。"谢谢你的贡献。不过,请不要把仪式期间发生的事情告诉任何人。我想保守我们之间的秘密。"<<He>>鞠躬后离开,让你独自一人。 <br><br> <<set $fallenangel to 1>><<set $specialTransform to 0>> <<set $transformationParts.fallenAngel.halo to "disabled">> <<set $transformationParts.fallenAngel.wings to "disabled">> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你盯着<<person>>。<<His>>的微笑消失了。"他们会相信我的,"你说,"看。" <br><br> <<He>>顺着你的目光看向墙上排列着的圣徒和天使雕像。<<He>>试图说话,但<<his>>的声音在<<his>>的喉咙卡住了。<<He>>离开长椅时<<he>>脚步踉跄,最后在大厅前方的祭坛前倒下。 <br><br> <<endevent>> <<prayoptions>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你向约旦描述了你遇到的问题,以及它们是如何在一个史莱姆进入你的耳朵后开始的。约旦面无表情地听着。 <br><br> <<Hes>>沉默了一会儿。"有关于你描述的这种古老生物的故事,"<<he>>开始说道。"我们的文物之一详细说明了如何消除它们。在古老的神殿里有一个祭坛。<i>在血月之夜,受难者要躺在祭坛上。</i>" <br><br> "不过这不重要,"<<he>>补充道。"那座古老的神殿在早几个世纪前<i>沉入了湖底</i>。学生们有时会在放学后去那里。独自进入森林是个坏主意,而那座废墟则是……被亵渎了的。" <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你告诉约旦关于<<if $wraith.state is "haunt">>那折磨着你的<<else>>你遇然遇到的<</if>>幽灵般的身影。你描述了你看到它做了什么,以及在哪里看到它。约旦听到其中一些细节时皱起了眉头。 <br><br> <<He>>沉默了很长时间。<<He>>慢慢地转向你,深深地叹了口气。"这不是一个愉快的故事。它发生在我们组织成立之前,但对其产生了重要影响。"约旦示意你和<<him>>一起走。你跟着<<he>>,听<<he>>继续讲述。 <br><br> "几个世纪前,这里发生了一场修道院的分裂。那是一场信仰上的分歧。其中一个团体最终创建了我们现在所站立的这座神殿。而另一个则消失了,"约旦凝视着墙上的天使们,"我们对他们的名字一无所知,关于真正发生的事情也知之甚少。只剩下一些传说。"<<He>>继续走着。 <br><br> "在这附近的森林里还有另一个神殿,离这儿不远。据说那是一个可怕的异端仪式的举行地,被我的前任所阻止。他们到底想做什么,我们可能永远都不会知道。无论发生了什么,它都带来了严重的后果。有人说,正是因为这个原因,而不是时间的摧残,使得那座古老的神殿沉入了湖中。" 约旦继续走着,<<his>>的手轻轻抚摸着一尊天使雕像。这尊天使有六只手臂,翅膀很多。你感到一股奇怪的平静。 <br><br> <<link [[继续|Temple Pale Story 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> "我们所知道的是,大约在那个时候,该组织的一位高级成员消失了。有人说那人叛变了,还有人说那人被绑架并被用于那个仪式的牺牲。奇怪的是,那人在记录中很少出现。再次强调,我们知之甚少。"你从<<his>>的声音中捕捉到了一丝悲伤。 <br><br> "在那人所有的露面中,有一个始终不变的特点。那人总是佩戴着一件被认为具有神圣意义的珍贵饰品。那是一条项链。 <<if ["haunt", "despair"].includes($wraith.state)>> <span class="red">由象牙雕刻而成,镶嵌着大颗蓝宝石。</span>" <<else>> 由象牙雕刻而成,镶嵌着大颗蓝宝石。" <</if>> <br><br> "在历史上,有很多关于这种幻象的记录。在丰收的月圆之夜,人们看到一个美丽的、苍白的男人或女人紧紧抓住那串项链。我想现在这已经成为了一个传说。有些人认为这是某种共同的幻觉。"约旦转向你,表情非常严肃。 <br><br> "如果你选择调查,请小心。幻觉对于看到它们的人来说是非常真实的。"约旦转身离开了。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<effects>> "纯洁试炼是一场火之考验,"约旦继续说道。"尽管名字听起来很危险,但实际上并无大碍。这是一次意志力的锻炼。当你准备好了,请告诉我,我会做好准备的。" <<set $temple_rank to "prospective">> <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<effects>> "你可以每周尝试一次纯洁试炼,"约旦说,"有些兄弟姐妹发现这有助于集中他们的意志。" <br><br> <<templeicon "trial">><<link [[参加试炼 (1:00)|Temple Join Fire]]>><<set $weekly.templeFire to true>><<pass 60>><<set $phase to 1>><</link>> <br> <<getouticon>><<link [[离开|Temple]]>><<endevent>><</link>> <br>
<<effects>><<sydneySchedule>> <<generate2>><<person2>> 你跟随约旦走进花园。穿过花坛,穿过树篱,直到来到一个宽敞而荒凉的空地。一个友好的<<monk>>正在煽动一堆煤火。约旦在<<his>>的耳边低语,<<monk>>露出微笑。 <br><br> <<monk>>从<<his>>的长袍中拿出一个铃铛,<<He>>摇了两下。三个见习修士从不同的方向走来。<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple">>悉尼就是其中之一,<<nnpc_he "Sydney">>对你微笑并挥手示意。<</if>>他们脱下手套,拿起铲子,将更多的煤炭堆到火上。 <br><br> 约旦面无表情地观察着见习修士们的工作。<<monk>>用风箱戳进火中,然后开始鼓风。火焰蔓延开来。 <br><br> <<templeicon "trialcontinue">><<link [[继续|Temple Firewalk]]>><</link>> <br>
<<effects>> <<monk>>和见习修士们一边观察着炭火加热,炭火很快就开始发亮了。见习修士们拿起铲子,将最上层的炭火推到地上。他们并没有停下来,而是继续铺散炭火。不久之后,火堆被铺成了一个薄长的矩形,其中一端紧挨着你的脚。 <br><br> <<if !$worn.feet.type.includes("naked") or !$worn.legs.type.includes("naked")>> "请脱掉你的鞋子,"<<person2>><<monk>>说。你照做了。<<feetstrip>><<legsstrip>> <br><br> <</if>> <<person1>>"纯洁试炼要求你在上面行走,"约旦说,"至少一只脚必须始终接触它们。不要害怕。火焰不会伤害你,但你的大脑可能会欺骗你,让你觉得会受到伤害。" <br><br> <<if $phase is 0>> "如果失败了,你可以再试一次,"<<he>>继续说道。"但每周只能尝试一次。" <br><br> <</if>> <<templeicon "trialcontinue">><<link [[迈入|Temple Firewalk 2]]>><</link>> <br> <<if $phase is 0>> <<refuseicon>><<link [[拒绝|Temple Firewalk Refuse]]>><</link>> <br> <</if>>
<<effects>> 这个<<person2>><<person>>看起来很失望,<<he>>用一桶沙子扑灭了火堆。 <br><br> "在你准备好的时候," 约旦说道。"你可以再试一次。" <br><br> <<He>>带领你回到了神殿的主厅。 <br><br> <<clotheson>> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<effects>> 烟雾从炭火中升起。你深吸一口气,然后踩在炭火上。感觉有点热,但并不疼痛。也许这并不会那么糟糕。 <br><br> <<templeicon "trialcontinue">><<link [[继续|Temple Firewalk 3]]>><</link>><<gpain>> <br> <<templeicon "trialbail">><<link [[跳开|Temple Firewalk Jump]]>><</link>> <br>
<<effects>><<sydneySchedule>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple">> 悉尼跑到你身边支持你。<<nnpc_He "Sydney">>毫无顾忌地跑过滚烫的火炭,完全没有受到影响。 <br><br> <</if>> 凉爽的泥土让你的双脚感到非常舒适。你检查了一下脚底,发现它们被煤烟覆盖,但看起来并没有烧焦的迹象。 <br><br> "火焰不会伤害你,"约旦说,"它们只是燃尽你的污秽。你这次试炼失败了,但下周可以再试一次。" <br><br> <<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple">> <<if $sydneyromance is 1>>悉尼拥抱你。<<else>>悉尼把手放在你的肩膀上。<</if>> "下次你一定能成功的,我相信。"<<stress -3>><<lstress>> <br><br> <</if>> 随着约旦带领你回到神殿的主厅,这位<<person2>><<monk>>用一桶沙子扑灭了炭火。 <br><br> <<clotheson>> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<effects>> 你迅速向前迈步,感受到脚下煤炭散发出的炙热。 <<pain 1>> <br><br> <<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>> <span class="green">一点小伤痛也无法阻止你前进。</span> <<gwillpower>><<willpower 1>> <br><br> <<templeicon "trialcontinue">><<link [[继续|Temple Firewalk 4]]>><</link>><<gpain>> <br> <<templeicon "trialbail">><<link [[跳开|Temple Firewalk Jump]]>><</link>> <br> <<else>> <span class="red">你感觉到脚底在燃烧。惊慌失措,你从炽热的煤块上跳到凉爽的泥土上。</span> <<ggwillpower>><<willpower 10>> <br><br> <<link [[继续|Temple Firewalk Jump]]>><</link>> <br> <</if>>
<<effects>> 你再次向前迈步。煤炭变得更热了。 <<pain 2>> <br><br> <<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>> <span class="green">仍然没有你无法承受的事情。</span> <<gwillpower>><<willpower 1>> <br><br> <<templeicon "trialcontinue">><<link [[继续|Temple Firewalk 5]]>><</link>><<gpain>> <br> <<templeicon "trialbail">><<link [[跳开|Temple Firewalk Jump]]>><</link>> <br> <<else>> <span class="red">疼痛袭来。你倒吸了一口气,迅速从炙热中跳离。</span> <<ggwillpower>><<willpower 10>> <br><br> <<link [[继续|Temple Firewalk Jump]]>><</link>> <br> <</if>>
<<effects>> 你再次向前迈步,现在已经在炭火上走过了一半。炽热的温度持续上升。 <<pain 3>> <br><br> <<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>> <span class="green">你感觉脚底在燃烧,但你决心继续前进。</span> <<gwillpower>><<willpower 1>> <br><br> <<templeicon "trialcontinue">><<link [[继续|Temple Firewalk 6]]>><</link>><<gpain>> <br> <<templeicon "trialbail">><<link [[跳开|Temple Firewalk Jump]]>><</link>> <br> <<else>> <span class="red">你感到脚底发烫,无法忍受。</span>你跳到安全的地方。<<person2>><<monk>>和见习修士为你的尝试鼓掌。 <<ggwillpower>><<willpower 10>> <br><br> <<link [[继续|Temple Firewalk Jump]]>><</link>> <br> <</if>>
<<effects>> 你感到紧张,当你的脚再次踩下去,煤炭现在变得更热了。 <<pain 4>> <br><br> <<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>> <span class="green">你成功地保持了冷静。</span> <<gwillpower>><<willpower 1>> <br><br> <<templeicon "trialcontinue">><<link [[继续|Temple Firewalk 7]]>><</link>><<gpain>> <br> <<templeicon "trialbail">><<link [[跳开|Temple Firewalk Jump]]>><</link>> <br> <<else>> <span class="red">你感到一股难以置信的热量,就像你的脚在燃烧。</span>你跳到安全的地方。<<person2>><<monk>>和其他见习修士们为你的尝试鼓掌。"离成功很近了,"你听到其中一个人低声说。 <<ggwillpower>><<willpower 10>> <br><br> <<link [[继续|Temple Firewalk Jump]]>><</link>> <br> <</if>>
<<effects>> 你感到非常尴尬,因为你的脚再次落下。你离目标如此之近。 <<pain 5>> <br><br> <<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>> <span class="green">你想知道之后是否需要去医院。但你并不担心。</span> <<gwillpower>><<willpower 1>> <br><br> <<templeicon "trialcontinue">><<link [[继续|Temple Firewalk 8]]>><</link>><<gpain>> <br> <<else>> <span class="red">你实在是忍受不了了。你能闻到自己的脚在烧。</span>你跳到安全的地方。<<person2>><<monk>>和其他见习修士们为你的尝试鼓掌。"离成功很近了。"你听到其中一个人小声说。<<monk>>摇了摇<<his>>的头。 <<ggwillpower>><<willpower 10>> <br><br> <<link [[继续|Temple Firewalk Jump]]>><</link>> <br> <</if>>
<<effects>> 你迈出了最后一步。虽然疼痛难忍,但你终于成功穿越。 <<pain 6>> <br><br> 你的脚陷入凉爽的土壤中。<<person2>><<monk>>看上去很钦佩,甚至有些惊讶。<<He>>和其他见习修士们一起鼓掌,神殿阳台上的其他<<monks>>也加入了鼓掌声。你检查了自己的脚底,发现它们被煤灰覆盖,但完全没有烧伤。 <br><br> <<if $phase is 0>> "火并不会伤到你,"约旦说,"它只是燃尽你的污秽。恭喜你,在教会的眼中,你是无暇的。" <br><br> <<else>> "火并不会伤到你,"约旦说,"它只是燃尽你的污秽。你已经通过了试炼。恭喜你。" <br><br> 约旦回到了神殿,然后<<person2>><<monk>>用一桶沙子扑灭了炭火。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple">> 悉尼拥抱了你。"我就知道你能做到!"<<stress -6>><<lstress>><<npcincr Sydney love 1>><<glove>> <br><br> <</if>> <</if>> <<clotheson>> <<if $phase is 0>> <<if $player.virginity.penile isnot true and $player.virginity.vaginal isnot true>> 你获得了<span class="blue">贞操誓言</span>特质。 <br><br> <</if>> <<link [[继续|Temple Firewalk Success]]>><</link>> <<else>> <<endevent>> <<link [[继续|Temple Garden]]>><</link>> <br> <</if>>
<<effects>><<sydneySchedule>> <<inittemple>> 你跟着约旦回到了室内,然后<<person2>><<monk>>用一桶沙子扑灭了炭火。 <br><br> <<person1>>"纯洁无瑕,愿你保持如此。你现在是神殿的见习修士了。欢迎你,<<sister>>。" <<if playerChastity()>> <<he>>飞快地将$worn.genitals.cn_name_cap装了回去,护住你的裆部。 <</if>> <br><br> <<He>>转过身来让你穿衣服。"新成员的任务是在神殿内做一些杂活,譬如清扫、园艺以及看护长者。相应的,你可以在神殿内自由行动,只是别进画了红叉的门。" <br><br> 我们还有一些教规:禁止盗窃;禁止暴力;禁止性行为,<span class="pink">每个月,所有人都要检查贞洁;</span> 不得拒绝长辈的要求。如果有人对你做出不当行为,请忍耐并在适当时候告知我。处理这类问题在我的职责范围内。" <br><br> "我会告诉其他人你已经加入我们了,"<<he>>继续说,<<his>>严肃的表情变成了微笑。"很高兴有你。<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple" and !$sydneySeen.includes("initiate")>>看起来不止我一个人这么想。"<<He>>朝你身后的某处微笑。<<else>>"<</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple" and !$sydneySeen.includes("initiate")>> <<set $sydneySeen.pushUnique("initiate")>> 有人从后面抱住了你。是悉尼。"恭喜……你成为见习修士了!"<<nnpc_He "Sydney">>充满了喜悦。<<npcincr Sydney love 3>><<gglove>> <br><br> <</if>> <<clotheson>> <<endevent>> <<link [[继续|Temple]]>><</link>>
<<effects>> <<if $temple_rank is undefined or $temple_rank is "prospective">> "一本关于建筑的书?”约旦温和地笑了笑。“我相信图书馆的藏书的比我们这个不起眼的神殿多多了。" <br><br> "这是一本特别的书,"你告诉<<him>>。"图书馆里不会有的。其中一个内封面上有一张便条。一个朋友把它留在这里,所以我知道它就在这里。" <br><br> "啊,我想我记得那个情景。我觉得很奇怪。"约旦点点头。"好吧,孩子。让我来帮助你。" <br><br> <<He>>悄悄地向一位<<generate2>><<monk>>示意,希望他能暂时接替<<person1>><<his>>。那位<<person2>><<monk>>点了点头,约旦朝着神殿花园的方向走去。 <br><br> <<link [[继续|Temple Book Ask 2]]>><<pass 10>><</link>> <<else>> "一本关于建筑的书?”约旦温和地笑了笑。“我相信图书馆的藏书的比我们这个不起眼的神殿多多了。”虽说如此,如果它真在神殿,<span class="gold">那大概就在宿舍里。</span>祝你好运,<<sister>>。" <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <</if>>
<<effects>> 约旦很快拿着一本书回来了。<<monk>>看到<<he>>靠近,向<<person1>><<him>>点了点头,然后走开了。 <br><br> "我想我找到了你要的东西,"<<he>>说,"不过我得说,这个笔记挺奇怪的。" <br><br> <<if $rng % 3>> <<set $pubfame.detail to "templeBack">> 你接过约旦递给你的书,查看了一下封面。但是并没有发现类似密码的东西。 <br><br> "看另一面,"<<he>>说。你查看了书的背面,发现了<span class="green">一长串字母、数字和符号。</span>那肯定就是了。 <<else>> 你接过约旦递给你的书,查看了封面内侧。里面写着一长串<span class="green">字母、数字和符号</span>。那肯定就是了。 <</if>> <br><br> "我很高兴能帮上忙,"约旦点头对你说,"如果你还需要神殿的其他帮助,请不要犹豫,尽管提问。" <br><br> <<pubfameComplete "temple">> <<link [[继续|Temple]]>><<endevent>><</link>>
<<effects>> "那我只能假设最糟糕的情况了,"约旦说,低头看着<<his>>的脚。"对不起。你将会被净化。我会召唤专家们。请配合他们。"<<He>>从<<his>>的长袍里拿出一个小铃铛,然后摇了摇。 <br><br> <<endevent>> <<link [[继续|Temple Arcade Intro]]>><</link>>
<<effects>> <<if $speech_attitude is "meek">> "我,我的贞洁,已经失去了,"你说道,"对不起。" <<elseif $speech_attitude is "bratty">> "没必要了,"你说道:。"我没完成你那白痴的任务。" <<else>> "对不起,"你说道:。"但我没有保持贞洁。" <</if>> <br><br> "感谢你的诚实,"约旦说,低头看着<<his>>的脚。"你必须得到净化。我会召唤专家来处理。请配合他们。"<<He>>从<<his>>的长袍里拿出一个小铃铛,然后摇了摇。 <br><br> <<endevent>> <<link [[继续|Temple Arcade Intro]]>><</link>>
<<effects>> <<generateCultist 1>><<person1>><<generateCultist 2>><<generateCultist 3>> 一位<<monk>>从一个带有红十字标志的门中走出来,<<Hes>>被两个人夹在中间。其中一人向约旦保证,他们会轻柔地对待你。 <br><br> 低着头,约旦离开了房间,一个<<monk>>从<<his>>的长袍中拿出了一个口球。"为了弥补过错,你必须做一次服务。站好,别动。" <br><br> <<link [[顺从|Temple Arcade Submit]]>><</link>> <br> <<link [[战斗|Temple Arcade Fight]]>><<set $fightstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> "你将被净化。"<<monk>>说着他们围成一个圈,阻止你逃跑。 <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Temple Arcade Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Temple Arcade Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<person1>><<person>>踉跄后退,看起来既困惑又羞愧。"原,原谅我……"<<he>>跪倒在地,呆滞地望着天花板,嘴里不停地念着祷词。其他人见状,纷纷开始效仿。 <br><br> <<tearful>>你毫无困难地逃脱了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple]]>><</link>> <<elseif $enemyhealth lte 0>> 你猛地推开<<monk>>,打破了他们的包围圈。<<tearful>>你抓住了这个机会。你逃到另一个房间,在一根石柱的阴影里藏了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple]]>><</link>> <<else>> <<tearful>>你跌倒在地,因为受伤了失去了战斗能力。三个人把你围住,蔑视地俯视着你。 <br><br> <<clotheson>> <<link [[继续|Temple Arcade Submit]]>><</link>> <</if>>
<<effects>> <<pass 20>> <<facewear 4>><<leash 21>> 这位<<person1>><<monk>>将堵嘴布塞进你的嘴里,并在你的头后紧紧地系住。你发出的任何声音都会被闷住,变得无法辨认。另一位<<person2>><<monk>>站在<<person1>><<his>>的身边,给你的脖子套上一个项圈。<<He>>握着连接的带子,轻轻地拉扯。 <br><br> <<pass 3>> 你被引导穿过标记的门,沿着狭窄的通道前行。除了墙上偶尔的火把,这里没有任何光线。 <br><br> 几分钟后,石墙让逐渐更替为现代的建筑,你来到了一个没有窗户的房间。<span class="red">眼前的景象让你的心情沉重。</span> <br><br> <<link [[继续|Temple Arcade]]>><</link>> <br>
<<effects>> <<if $malevictimchance lt $rng>> <<set $temple_wall_victim to "女孩">> <<else>> <<set $temple_wall_victim to "男孩">> <</if>> <span class="lewd">一排屁股从对面的墙上伸出来。</span>其中一个洞是空着的。<<monk>>带领你走到那个洞边。<<He>>紧握住你的衣领,迫使你弯腰。用很大的力气,<span class="red"><<he>>把你推进了洞里。</span> 你感觉到腰间被什么东西夹住,锁定了你的位置。 <br> <<endcombat>> 这边墙的一侧看起来与另一侧差不多,只是中间有一个放在支架上的大铃铛。你听到了一声呜咽。在你右边,一个黑发的$temple_wall_victim正低着头哭泣。 <br><br> "我们都会挺过去的,”一个长着雀斑的$temple_wall_victim在你的左边说。$temple_wall_victim把<<= $temple_wall_victim is "男孩" ? "他" : "她">>的手掌按在墙上。“大家要坚强。" <br><br> <<link [[继续|Temple Arcade 2]]>><</link>> <br>
<<effects>> <<generate1>><<person1>>一位<<monk>>从你面前的门走进来。"<<he>>说道:"我的孩子们,你们来这里是为了重拾神圣的贞洁。通过这样做,你们将帮助我们的城镇摆脱堕落。"<<He>>伸手到钟下,敲响了它。 <br><br> <<endevent>> 你听到身后的一扇门打开,紧接着是脚步声和欢笑声。 <br><br> "我们可以随意摆布他们吗?" <br> "我应该开始去教堂了。" <br> "这个是我的。" <br><br> <span class="lewd">一双手紧紧抓住你的<<bottom>>。</span> <br><br> <<set $temple_arcade_phase to 0>> <<link [[继续|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<person1>> <<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Temple Arcade Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Temple Arcade Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<tearful>>你准备着迎接更多的虐待。 <br><br> <<endcombat>> <<link [[继续|Temple Arcade 3]]>><</link>> <<else>> 你把<<person>>吓跑了。当<<he>>离开房间时,你听到<<him>>在抱怨。 <br><br> <<endcombat>> <<link [[继续|Temple Arcade 3]]>><</link>> <</if>>
<<effects>> <<if $temple_arcade_phase is 0>><<set $temple_arcade_phase += 1>> 铃声再次响起,又一群人跃跃欲试地进入了房间。 <br><br> <span class="red">黑发的$temple_wall_victim尖叫着,猛击墙壁。</span> "别,别再来了。求求你了。" <br><br> <span class="lewd">有人抓住了你的<<bottom>>。</span> <br><br> <<link [[继续|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $temple_arcade_phase is 1>><<set $temple_arcade_phase += 1>> 铃声再次响起,又一群人跃跃欲试地进入了房间。 <br><br> <span class="blue">“坚,坚强点,”</span> 雀斑满面的$temple_wall_victim说,“我们都会挺过去的。" <br><br> <span class="lewd">有人抓住了你的<<bottom>>。</span> <br><br> <<link [[继续|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $temple_arcade_phase is 2>><<set $temple_arcade_phase += 1>> 铃声再次响起,又一群人跃跃欲试地进入了房间。 <br><br> 黑发的$temple_wall_victim试图挣脱墙壁。<span class="red">但他们未能成功。</span> <br><br> <span class="lewd">有人抓住了你的<<bottom>>。</span> <br><br> <<link [[继续|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $temple_arcade_phase is 3>><<set $temple_arcade_phase += 1>> 铃声再次响起,又一群人跃跃欲试地进入了房间。 <br><br> <span class="purple">长有雀斑的$temple_wall_victim强忍着哭泣。</span> <br><br> <span class="lewd">有人抓住了你的<<bottom>>。</span> <br><br> <<link [[继续|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $temple_arcade_phase is 4>><<set $temple_arcade_phase += 1>> 铃声再次响起,又一群人跃跃欲试地进入了房间。 <br><br> <span class="red">黑发的$temple_wall_victim无力地垂挂着。</span>有雀斑的$temple_wall_victim捧着自己的脸。<span class="red">泪水从他们的指缝间流下。</span> <br><br> <span class="lewd">有人抓住了你的<<bottom>>。</span> <br><br> <<link [[继续|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 钟声再次响起,但这次它带着深沉、低沉的音调。你听到门再次打开,紧接着是一串单独的脚步声。 <br><br> 腰间的紧绷感消失了,你被从墙上拉了出来。 <br><br> <<link [[继续|Temple Arcade End]]>><</link>> <br> <</if>>
<<effects>> <<generate1>><<person1>> 一群面色严峻的<<monks>>将你和其他受害者聚集在一起。一个穿着漆黑长袍的<<priest>>站在房间中央。 <br><br> "恭喜我的孩子们,"<<he>>拖着声音说,"你们再次变得纯洁了。感谢你们的奉献。"一个<<monk>>走到你身后,解开你的口球。<<He>>还取下了你的项圈。"警告你们," 那位<<priest>>继续说道,"不要向任何人透露此事。不要告诉你的朋友。不要告诉约旦。也不要告诉你的父母,如果你还拥有的话。我不喜欢再认为你们被玷污了。"那个黑发的$temple_wall_victim呜咽着。 <br><br> <<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>> 你获得了<span class="blue">贞操誓言</span>特质。 <br><br> <</if>> <<set $worn.face.type.push("broken")>> <<faceruined>> <<set $worn.neck.type.push("broken")>> <<neckruined>> <<unset $temple_arcade_phase>> <<unset $temple_wall_victim>> <<set $player.virginity.temple to true>> <br><br> <<clotheson>> <<endevent>> <<pass 20>> 你被带领穿过隧道,回到了神殿。一路上其他人都保持着沉默。 <br><br> <<link [[继续|Temple]]>><</link>> <br>
<<effects>><<sydneySchedule>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <<set $timer to random(10, 30)>> 你开始寻找一个僻静的地方。这并不容易,因为神殿里人来人往。你观察了房间角落里的一根柱子几分钟,发现没人走到它后面。于是,你悄悄走过去并坐下。<<exhibitionism4>> <<if $angel gte 6>> <span class="red">你对自己感到厌恶。</span> <br><br> <</if>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<if $corruptionMasturbation>> <span class="red">你耳朵里的史莱姆不让你停下。</span> <</if>> <div id="masturbationButtons"> <<if $timer lte 0>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple">> <div id="next"><<link [[继续|Temple Masturbation Sydney]]>><</link>><<nexttext>></div> <<else>> <div id="next"><<link [[继续|Temple Masturbation Finish]]>><</link>><<nexttext>></div> <</if>> <<else>> <div id="next"><<link [[继续|$passage]]>><</link>><<nexttext>></div> <</if>> <<masturbationStopControls>> </div> <br><br><br><br><br>
<<effects>> <<if $timer lte 1>> <span class="red">一位<<generate1>><<person1>><<monk>>绕着柱子走。</span><<His>>闭着眼睛进行冥想祈祷,但是在<<he>>踢到你的腿时差点摔倒。在<<he>>转身之前,你赶紧把自己遮住。 <br><br> <<if $temple_rank is "initiate">> <<He>>面向你。"你不能随便乱坐,见习修士!"<<he>>说,"我都想向主教报告你了。" <<lgrace monk>><<grace -1 monk>> <<elseif $temple_rank is "monk">> <<He>>面对着你。"非常抱歉,<<if $player.gender_appearance is "m">>兄弟<<else>>姐妹<</if>>,"<<he>>说,"我以后会更小心的。" <<else>> <<He>>面对着你,<<he>>说道:"原谅我吧,我以后会更加小心的。" <</if>> <<if $exposed gte 1>> <<He>>喘息着再次闭上<<his>>的眼睛,<<he>>意识到了你的穿着状态。"<<he>>结结巴巴地说道,"我,我……"<<he>>继续走<<his>>自己的路。 <br><br> <<else>> <<He>>继续走<<his>>的路,现在睁大了<<his>>的眼睛。 <br><br> <</if>> <</if>> <<if $masturbationorgasm gte 1>> 你环顾四周,似乎没有人注意到你对这片神圣之地的亵渎。 <<if $angel gte 6>> <span class="red">回想之后,你对自己感到厌恶。</span> <<llpurity>><<purity -20>><<ggtrauma>><<trauma 50>> <<elseif $demon gte 6>> <span class="green">回想之后,你感受到了前所未有的兴奋!</span> <<llpurity>><<purity -20>><<llstress>><<stress -12>> <<else>> 你感受到一阵冰冷的罪恶感袭来,但很快就消失了。 <<purity -10>><<llpurity>><<gtrauma>><<trauma 6>> <</if>> <<else>> 你还未高潮就停了下来。四周一片寂静,似乎没有人注意到你。 <</if>> <br><br> <<endmasturbation>> <<clotheson>> <<endcombat>> <<link [[继续|Temple]]>><</link>> <br>
<<effects>> <<generate2>> 约旦听了你的描述,问道:"你进过那栋房子?"<<he>>无视了神龛。"孩子,我必须警告你不要再回去。那栋建筑被认为是亵渎的。这是不安全的。请张开你的嘴巴。" <br><br> <<link [[张开你的嘴巴|Temple Kylar Monstrance Open]]>><</link>> <br> <<link [[拒绝|Temple Kylar Monstrance Refuse]]>><<pain 4>><<stress 6>><</link>><<gpain>><<gstress>> <br>
<<effects>> 你张开嘴巴。约旦检查了一下你的口腔,然后松了一口气。"<<he>>说:"你没有被污染。请原谅我的侵扰。"<<He>>快速地念了一段祈祷。"至于这个神龛,我怀疑它对神殿来说并无太大意义。但还是感谢你把它告诉我们。" <br><br> <<He>>转身离开你。你注意到一个穿着黑色兜帽的<<person2>><<person>>从附近的长凳上站起来,然后消失在大厅周围的一个角落里。 <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br>
<<effects>> 你摇了摇头。约旦立刻行动了起来, <<if playerBellySize(true) gte 8>> <span class="red">粗暴地用一只手抓住你的脸颊并施加压力。</span> 约旦用<<his>>空闲的手紧紧抓住你的下巴,让你张开嘴巴。 <<else>> <span class="red">猛击你的腹部。</span>你向前倾身,张开嘴巴。约旦用双手紧紧抓住你的下颚,让你的嘴巴保持张开。 <</if>> 接着,<<he>>松了一口气,然后抽开了。 <br><br> "请原谅我的冒犯,"<<he>>说。<<His>>的声音因为真诚的羞愧而颤抖。"我必须遵循教规。"<<He>>快速地祈祷了一番。"至于这个神龛,我怀疑它对神殿来说并无太大意义。但还是感谢你把它告诉我们。" <br><br> <<He>>转身离开你。你注意到一个穿着黑色兜帽的<<person2>><<person>>从附近的长凳上站起来,然后消失在大厅周围的一个角落里。 <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br>
<<temple_effects>><<effects>> <<generate1>><<person1>> 你在祈祷室外面。一个脸色严厉的<<monk>>守在门外。 <br><br> <<if $temple_garden gte 100 and $temple_quarters gte 100>> <span class="green">"花园和宿舍都井井有条,"</span><<he>>说道,"你想的话可以进祈祷室了。" <br><br> <<templeicon "pray">><<link [[祷告 (1:00)|Temple Prayer Enter]]>><</link>> <br> <<elseif $temple_garden gte 100>> "宿舍仍待改善,”<<he>>说道。“但<span class="green">花园已经收拾好了。</span>如果你想的话,你可以进入祈祷室了。" <br><br> <<templeicon "pray">><<link [[祷告 (1:00)|Temple Prayer Enter]]>><</link>> <br> <<elseif $temple_quarters gte 100>> "花园仍待改善,"<<he>>说道,"但<span class="green">宿舍已经收拾好了。</span>如果你想的话,你可以进入祈祷室了。" <br><br> <<templeicon "pray">><<link [[祷告 (1:00)|Temple Prayer Enter]]>><</link>> <br> <</if>> <<if $historytrait gte 3>> <<templeicon "prayer room">><<link [[偷偷溜进去 (1:00)|Temple Prayer Sneak]]>><<endevent>><<grace -5>><</link>><<llgrace>><<note "历史" "blue">> <br> <</if>> <br> <<getouticon>><<link [[离开|Temple]]>><<endevent>><</link>> <br>
<<temple_effects>><<effects>> 你探索了神殿之前禁止进入的区域,楼上是修士们和修女们居住的地方。而在神殿建筑的后面,是一个大花园,见习修士们在那里照料花坛,那片树篱迷宫则一直延伸到森林当中。 <br><br> 你发现了几扇画有红色十字架的门。约旦警告过你不要进入这些门,但是无论如何它们也都已经被封死了。只有一扇例外。你在屋子后面的角落里找到了它。有一个<<generate1>><<person1>>面色冷峻的<<monk>>正站在门前。虽然<<His>>双目紧闭,但你仍觉得<<him>>正注视着你。 <br><br> <<link [[继续|Temple Prayer Explore 2]]>><</link>> <br>
<<temple_effects>><<effects>> "新来的见习修士?"那个<<monk>>没有睁开<<his>>的眼睛,随后<<He>>不等你的回答,便接着说道:"在我身后的是一间祈祷室,里面燃烧着一种独特的熏香。据说这种熏香有助于诱发幻觉,祈祷者每次至少被关在里面一个小时,所以这是一种相当激烈的礼拜形式。" <br><br> "有些人认为这太过时了,甚至还有人认为这是异端,不过也有其他的人认为这是与主交流的唯一且适当的方式,所以那些人通常会佩戴一个<span class="gold">神圣吊坠</span>来作为保护措施。无论如何,进入此地是一种特权,当熏香发挥作用的时候,任何人都不能进入。" <br><br> "如果你感兴趣的话,"<<he>>继续说道,"在神殿周围帮忙之后再回来吧。当宿舍或者花园处于最佳状态时,我将会考虑让你进去。" <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<temple_effects>><<effects>> 那个<<monk>>站在一旁,以此来让你通过。 <<if $worn.neck.name is "dark pendant">> 然而,当你准备进入时,<<he>>用<<his>>的手臂拦在你和门之间,<<His>>的眼睛由闭转睁并说道:"我不知道你是怎么得到它的,"<<he>>指着你的吊坠接着说道:"它是被禁止的,你不能带着它进入,把它交出来。" <<gstress>><<stress 6>> <br><br> <<link [[交出吊坠|Temple Prayer Pendant]]>><<neckruined>><</link>> <br> <<link [[拒绝|Temple Prayer Pendant Refuse]]>><<grace -5>><</link>><<llgrace>> <br> <<else>> <<if $worn.neck.name is "holy pendant">> "你选择了正确的东西,"<<he>>在你经过时指着你的吊坠说道,你继续往里走。 <<elseif $worn.neck.name is "stone pendant">> 当你经过时,<<His>>将手放在了你的肩膀上。"这很有趣,"<<he>>指着你的石头吊坠说道,<<He>>在想了一会之后,放开了你的肩膀。你继续往里走。 <<else>> <</if>> <br><br> 门在你身后咔嚓一声关上了,你身处于一个小的六边形房间里,在房间边缘处有很多不知通往何处的台阶,每面墙都有一扇高高挂起的窗户,在房间正中间的地上则有一个坐垫放在那里。 <br><br> 空气中弥漫着一种甜美的香味,但你却看不到熏香的具体位置。 <br><br> <<endevent>> <<link [[继续|Temple Prayer]]>><</link>><<note "???" "blue">> <br> <</if>>
<<temple_effects>><<effects>> 你从脖子上取下吊坠,把它交给那个<<monk>>,而<<He>>在接过吊坠之前,用几层布将<<his>>的手包裹了起来,然后才接过吊坠并将其快速拿开。 <br><br> "你可以进去了,"<<he>>说道,你继续向里面走去。 <br><br> 门在你身后咔嚓一声关上了,你身处于一个小的六边形房间里,在房间边缘处有很多不知通往何处的台阶,每面墙都有一扇高高挂起的窗户,在房间正中间的地上则有一个坐垫放在那里。 <br><br> 空气中弥漫着一种甜美的香味,但你却看不到熏香的具体位置。 <br><br> <<endevent>> <<link [[继续|Temple Prayer]]>><</link>><<note "???" "blue">> <br>
<<temple_effects>><<effects>> 你拒绝交出吊坠,"很好,"<<monk>>说道:"以你的灵魂做准,我不能允许你进入这个房间。" <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<temple_effects>><<effects>> 这座古老的神殿到处都是秘密通道,而你恰好知道其中的一条。 <br><br> 你进入附近的一条走廊,然后跪在地上搜索了一会儿,直到你发现墙边的一条小裂缝,虽然它的外表与周围的石砖相似,但你还是凭借着敏锐的观察力发现了它。你将钉子打进裂缝,然后用力一撬。就这样打开了一扇暗门。 <br><br> 你确保暗门在你身后安静地关上后,然后你便沿着通道继续爬行,没多久,你便来到了另一扇暗门的位置,当你推开它后,便因为重心不稳跌坐在了地上。 <br><br> 你身处于一个小的六边形房间里,在房间边缘处有很多不知通往何处的台阶,每面墙都有一扇高高挂起的窗户,在房间正中间的地上则有一个坐垫放在那里。 <br><br> 空气中弥漫着一种甜美的香味,但你却看不到熏香的具体位置。 <br><br> <<endevent>> <<link [[祈祷|Temple Prayer]]>><<set $temple_sneak to 1>><</link>><<note "???" "blue">> <br>
<<temple_effects>><<pass 60>><<effects>> <<set _rng to random(1,7)>> <<hallucinogen 60>> 你坐在垫子上并开始祈祷,熏香的味道让你感到轻盈和眩晕。 <<switch _rng>> <<case 1>> <<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and random(1, 2) is 2>> 你的脑海里出现了罗宾的身影, <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 21>> 和<<nnpc_hes "Robin">>所忍受的痛苦。 <<ltrauma>><<gstress>><<trauma -6>><<stress 6>> <<else>> 你下意识地扬起嘴角。 <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <</if>> <<elseif $trauma gte ($traumamax / 5) * 4>> 你想想人们在可怕的追求中是多么的无情,尽管如此,你还是意识到自己依旧活了下来。 <<gawareness>><<awareness 1>> <<elseif $trauma gte ($traumamax / 5) * 3>> 你想到了人们对你做过的所有可怕的事情,这是一种很奇怪的宣泄。 <<lltrauma>><<trauma -12>> <<elseif $trauma gte ($traumamax / 5) * 2>> 你想到了你所承受的所有痛苦,这是一种很奇怪的宣泄方式。 <<ltrauma>><<trauma -6>> <<elseif $trauma gte $traumamax / 5>> 你想到了有些人是多么的可怕,但你没有像你预期的那样感到报复的快感。 <<gpurity>><<purity 1>> <<else>> 你想到发生了这么多的事情,你是如何设法照顾自己的。 <<lstress>><<stress -6>> <</if>> <<case 2>> <<run statusCheck("Kylar")>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and random(1, 2) is 2>> 你的脑海里出现了凯拉尔的身影, <<if _kylarStatus.includes("Rage")>> 你想知道<<nnpc_hes "Kylar">>是否在找你,<<nnpc_He "Kylar">>很可能就在找你的路上。 <<ltrauma>><<gstress>><<trauma -6>><<stress 6>> <<else>> 以及<<nnpc_he "Kylar">>为你画的肖像画。 <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <</if>> <<elseif $stress gte ($stressmax / 5) * 4>> 你试图闭上眼睛,但你发现你无法说服自己不去睁开眼睛盯着那扇门,你意识到你是多么害怕一个袭击者会突然冲进来,你在心里告诉自己,在神殿是不会发生这样的事情的。 <<gcontrol>><<control 10>> <<elseif $stress gte ($stressmax / 5) * 3>> 你意识到你的心脏跳得有多快,只有在休息的时候,你才能稍稍平静下来。 <<llstress>><<stress -12>> <<elseif $stress gte ($stressmax / 5) * 2>> 你都能听到你剧烈的心跳声,伴随着时间的推移,心跳声逐渐平静了下来。 <<lstress>><<stress -6>> <<elseif $stress gte $stressmax / 5>> 你发现你在担心自己会在回家的路上被袭击,于是你告诉自己现在的担心是没有意义的。 <<gcontrol>><<control 5>> <<else>> 你感到很平静。 <<ltrauma>><<trauma -6>> <</if>> <<case 3>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 21 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and random(1, 2) is 2>> 你的脑海里出现了惠特尼的身影, <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 14>> 以及<<nnpc_he "Whitney">>如何总是试图控制你。 <<ltrauma>><<gstress>><<trauma -6>><<stress 6>> <<else>> 以及<<nnpc_him "Whitney">>所带来的奇怪安全感,那种远离他人的安全感。 <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <</if>> <<elseif $arousal gte ($arousalmax / 5) * 4>> 尽管你很努力,你还是无法阻去想那些性事。 <<gstress>><<larousal>><<stress 6>><<arousal -6>> <<elseif $arousal gte ($arousalmax / 5) * 3>> 关于性的想法闯入你的脑海,你极力挣扎着不让它们靠近。 <<larousal>><<arousal 600>> <<elseif $arousal gte ($arousalmax / 5) * 2>> 你的想法一直向性事靠拢,但你设法阻止了它的蔓延。 <<larousal>><<arousal 600>> <<elseif $arousal gte $arousalmax / 5>> 你努力让你的头脑保持清醒和专注。 <<else>> 你能够保持头脑的清醒并让注意力集中。 <<gwillpower>><<willpower 1>> <</if>> <<case 4>> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 120 and random(1, 2) is 2>> 你的脑海里出现了伊甸的身影, <<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 60>> 以及<<nnpc_he "Eden">>那十分强烈的控制欲。 <<ltrauma>><<gstress>><<trauma -6>><<stress 6>> <<else>> 你想知道<<nnpc_hes "Eden">>在森林里怎么样了。 <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <</if>> <<elseif $control gte ($controlmax / 5) * 4>> 你感到安全、有保障和宁静。 <<gpurity>><<purity 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <<elseif $control gte ($controlmax / 5) * 3>> 厚重的石墙给予了你安心感。 <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <<elseif $control gte ($controlmax / 5) * 2>> 你很难保持闭目养神,困于驱除杂念。 <<ltrauma>><<trauma -6>> <<elseif $control gte $controlmax / 5>> 恐惧支配着你的头脑,但你的心逐渐平稳下来,随着时间的推移,你感到没那么焦虑了。 <<gcontrol>><<control 10>> <<else>> 你的内心保持着恐慌,但随着时间的推移,你的心脏逐渐平稳下来,你的焦虑感也随之减少。 <<gcontrol>><<control 10>> <</if>> <<case 5>> <<if $NPCName[$NPCNameList.indexOf("Avery")].love gte 60 and $NPCName[$NPCNameList.indexOf("Avery")].state is "active" and random(1, 2) is 2>> 你的脑海里出现了艾弗里的身影, <<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60 and $averyragerevealed is 1>> 还有当你让<<nnpc_his "Avery">>失望时<<nnpc_his "Avery">>对你的态度。你紧紧地攥着你的手臂。 <<ltrauma>><<gstress>><<trauma -6>><<stress 6>> <<else>> 以及<<nnpc_hes "Avery">>带你参加的周六约会,<<nnpc_He "Avery">>对你很好。 <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <</if>> <<elseif $awareness gte 800>> 你感觉到某种力量在压在你身上。是你看不见的某种事物。 <<ggwillpower>><<gtrauma>><<willpower 3>><<trauma 6>><<gstress>><<stress 6>> <<elseif $awareness gte 600>> 你知道这个位置不是随意选的,他们把它建在这里是有原因的。你感到不安,你想知道那些司祭们懂得什么,又不懂什么。 <<gwillpower>><<willpower 1>><<gtrauma>><<trauma 6>> <<elseif $awareness gte 400>> 你想知道这个房间是否像表面看起来那么安全。 <<gstress>><<stress 6>> <<elseif $awareness gte 200>> 你顺着薰香的痕迹,发现它从地板上的格栅里涌出。 <<else>> 香气在你的周围流转,构成美丽的图案。 <<lstress>><<stress -6>> <</if>> <<case 6>> <<run statusCheck("Sydney")>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 90 and random(1, 2) is 2>> 你的脑海里出现了悉尼的身影, <<if ($templePromised is "Sydney" and $player.virginity.temple is false) or $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple is false or ($templePromised isnot "Sydney" and !_sydneyVirgin)>> 以及你们在神的见证下,所许下的,已经破碎的誓言。 <<ltrauma>><<gstress>><<trauma -6>><<stress 6>> <<else>> <<if $sydneySeen.includes("corruptroom")>> 以及你们过去是如何玷污这个房间的。你的脸上泛出一层红晕。 <<garousal>><<arousal 600>> <<else>> 你想知道<<nnpc_hes "Sydney">>是否也常常这样祈祷着。 <</if>> <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <</if>> <<elseif $tiredness gte (C.tiredness.max / 5) * 4>> 你的身体随时都有崩溃的风险,不知道为什么,你发现自己能够保持清醒。 <<ggwillpower>><<willpower 6>><<gstress>><<stress 6>><<ltiredness>><<tiredness -12>> <<elseif $tiredness gte (C.tiredness.max / 5) * 3>> 你感觉自己的眼皮正在打架,但熏香的味道和快速掐一把大腿带来的痛感使你保持着清醒。 <<gwillpower>><<willpower 3>><<ltiredness>><<tiredness -6>> <<elseif $tiredness gte (C.tiredness.max / 5) * 2>> 在意识回到现实之前,你出现了片刻的恍惚。 <<gtiredness>><<tiredness 6>> <<elseif $tiredness gte (C.tiredness.max / 5)>> 你深吸一口气,然后放松你的肩颈。 <<lstress>><<stress -6>><<ltiredness>><<tiredness -6>> <<else>> 香气渗入你的肌肉,这使你感到舒畅,你发出一声舒适的叹息。 <<lstress>><<stress -6>><<ltrauma>><<trauma -6>><<gtiredness>><<tiredness 6>> <</if>> <<case 7>> <<if $NPCName[$NPCNameList.indexOf("Alex")].love gte 60 and random(1, 2) is 2>> 你的脑海里出现了艾利克斯的身影,还有农场。 <<if $farm_attacked is 1>> 你意识到你错过了突袭,<span class="red">雷米趁你不在的时候发动了袭击</span>。你的心一下子沉了下去。 <<lcontrol>><<control -10>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<elseif $farm_attack_timer is 0>> <<if Time.hour gte 21>> <<if Time.hour is 23 and Time.minute gte 30>> 雷米将在今晚发动袭击,<span class="red">而你则无法提供任何帮助</span>。这让你的心一下子沉了下去。 <<lcontrol>><<control -10>> <<else>> <span class="pink">雷米可能已经开始发动袭击了。</span> <</if>> <<else>> <span class="purple">雷米今晚将会发动袭击。</span> <</if>> <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <<elseif $farm.aggro gte 60>> 雷米的手下就是不肯放过你。 <<ltrauma>><<gstress>><<trauma -6>><<stress 6>> <<else>> 你希望农场有个好的收成。 <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <</if>> <<else>> 你的脑海里出现了贝利的身影, <<if $renttime lte 0>> <<babyRent true>> <<if $money gte $rentmoney + ($babyRent or 0)>> 你有足够的钱支付给<<nnpc_him "Bailey">>。 <<if $baileydefeatedchain gte 1>> 但你想知道你是否真的需要这样做。 <<else>> 真是万幸。 <</if>> <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <<else>> 你没有足够的钱支付给<<nnpc_him "Bailey">>。 <<if $baileydefeatedchain gte 1>> 你想知道你是否需要这样做。 <<else>> 你想知道是否有什么方法可以快速赚钱。 <</if>> <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <</if>> <<else>> <<babyRent true>> <<if $money gte $rentmoney + ($babyRent or 0)>> 你有足够的钱在<<rentday>>支付给<<nnpc_him "Bailey">>, <<if $baileydefeatedchain gte 1>> 但你想知道你是否真的需要这样做。 <<else>> 真是万幸。 <</if>> <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <<else>> 你没有足够的钱在<<rentday>>支付给<<nnpc_him "Bailey">>。 <<if $baileydefeatedchain gte 1>> 你想知道你是否需要这样做。 <<else>> 你想知道是否有什么方法可以快速赚钱。 <</if>> <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <</if>> <</if>> <</if>> <</switch>> <br><br> <<rng>> <<if $rng is 100 or $rng gte 91 and $worn.neck.name is "holy pendant">> <span class="green">你感知到了一种存在。</span>周围的熏香渐变成一种珍珠般的白色,它逐渐变亮变浑,直到你完全身处于这白色的海洋之中。 <br><br> 你感觉到无比安全,就像有一种难以想象的强大而仁慈的东西在保护着你。 <br><br> 一股温暖感充斥在你的内心。 <br><br> <<link [[放开心神,拥抱这一切|Temple Prayer Holy Embrace]]>><<control 50>><<trauma -50>><<stress -50>><<awareness 12>><<purity 12>><</link>><<ggpurity>><<gggcontrol>><<llltrauma>><<lllstress>><<ggawareness>> <br> <<link [[摆脱这种感觉|Temple Prayer Holy Snap]]>><<willpower 5>><<control 20>><<trauma -18>><<stress -18>><</link>><<ggwillpower>><<ggcontrol>><<lltrauma>><<llstress>> <br> <<elseif $rng is 99 or $rng gte 91 and $worn.neck.name is "stone pendant">> <span class="blue">你感觉到了一种存在。</span>香味越来越浓,直到你周围的墙壁消失在了雾中,而你则屏住了呼吸。 <br><br> 有东西正在观察你,某种硕大无朋的东西,你感觉不到它的恶意,只有好奇。 <br><br> 你周围的地面似乎在上升,但也有可能是你在下沉,你已无法分辨。 <br><br> <<link [[放开心神,拥抱这一切|Temple Prayer Stone Embrace]]>><<arousal 5000>><<scienceskill 12>><<mathsskill 12>><<historyskill 12>><<purity 6>><<awareness 24>><</link>><<gpurity>><<gggawareness>><<gghistory>><<ggscience>><<ggmaths>><<gggarousal>> <br> <<link [[摆脱这种感觉|Temple Prayer Stone Snap]]>><<historyskill 3>><<mathsskill 3>><<scienceskill 3>><<set $school += 9>><<willpower 5>><</link>><<ggwillpower>><<ghistory>><<gscience>><<gmaths>> <br> <<elseif $rng is 98 or $rng gte 91 and $worn.neck.name is "dark pendant">> <span class="red">你感知到一种存在。</span>墙上的火把一闪一闪地熄灭,让你没入一片漆黑,那些高窗本该透进一些光亮,但却什么也没有。 <br><br> 你漂浮在虚空中,再也感觉不到脚下的垫子。你并不孤单,有东西正从那遥远到不可方物的所在向你直奔而来。一种原始的恐惧攫住了你的心灵。 <<ggstress>><<stress 6>> <br><br> <<link [[放开心神,拥抱这一切|Temple Prayer Dark Embrace]]>><<awareness 24>><<purity -36>><<willpower 12>><<stress 36>><</link>><<gggawareness>><<lllpurity>><<ggwillpower>><<gggstress>> <br> <<link [[摆脱这种感觉|Temple Prayer Dark Snap]]>><<awareness 6>><<purity -6>><<willpower 6>><<stress 6>><</link>><<gawareness>><<lpurity>><<gwillpower>><<gstress>> <br> <<elseif $rng gte 91>> 你感到有什么东西,像是某种存在正在看着你,虽然它只持续了一小会儿,但你依旧紧张地环顾了一下四周。 <<gstress>><<stress 6>> <br><br> <<prayerend>> <<elseif $rng gte 81>> 香气让你感到头晕目眩。 <<lstress>><<stress -6>> <br><br> <<prayerend>> <<elseif $rng gte 71>> 香气让你感到莫名的温暖感。 <<garousal>><<arousal 600>> <br><br> <<prayerend>> <<elseif $rng gte 61>> 香气让你感到疏快畅通。 <<ltrauma>><<trauma -6>> <br><br> <<prayerend>> <<elseif $rng gte 51>> 你听到了外面的鸟鸣声。 <<lstress>><<stress -6>> <br><br> <<prayerend>> <<elseif $rng gte 41>> 香气有助于你集中注意力。 <<ggwillpower>><<willpower 3>> <br><br> <<prayerend>> <<elseif $rng gte 31>> 香气使你头脑清醒。 <<larousal>><<arousal -6>> <br><br> <<prayerend>> <<elseif $rng gte 21>> 香气给你一种安全感。 <<gcontrol>><<control 10>> <br><br> <<prayerend>> <<elseif $rng gte 12>> 香气使你的皮肤发痒,让你沉浸在朦胧的雾气之中。 <<hallucinogen 60>> <br><br> <<prayerend>> <<elseif $rng gte 9>> 你的思绪徘徊到了学校,你想到了你的上一堂数学课,你以一种新的眼光来看待学习的内容。 <<gmaths>><<mathsskill 3>> <br><br> <<prayerend>> <<elseif $rng gte 6>> 你的思绪徘徊到了学校,你想到了你的上一堂语文课,你以一种新的眼光来看待学习的内容。 <<genglish>><<englishskill 3>> <br><br> <<prayerend>> <<elseif $rng gte 3>> 你的思绪徘徊到了学校,你想到了你的上一堂科学课,你以一种新的眼光来看待学习的内容。 <<gscience>><<scienceskill 3>> <br><br> <<prayerend>> <<else>> 你的思绪徘徊到了学校,你想到了你的上一堂历史课,你以一种新的眼光来看待学习的内容。 <<ghistory>><<historyskill 3>> <br><br> <<prayerend>> <</if>>
<<temple_effects>><<effects>> 你任由温暖涤荡全身,它充斥着你心灵的每一个角落,直到你忘记了自己身在何处,也忘记了自己是如何来到这里的。唯一重要的是幸福的当下。 <br><br> 几分钟后,温暖感从你身上退去,你回到了现实,但你觉得自己更强大了。 <br><br> <<prayerend>>
<<temple_effects>><<effects>> 你摇了摇头,试图重新感受到你脚下的坐垫以及你周围的甜美空气,渐渐地,白色的烟气退去,你重新回到了现实。 <br><br> <<prayerend>>
<<temple_effects>><<effects>> 你允许自己沉入地面,直到被漆黑一片的石头包裹。感觉到它就在你身边,仿佛是它的一部分。你的意识蔓延得更广,掠过岩石,向上探入神殿里。你感觉到修士和修女的脚步在你身上来来去去。 <br><br> 你的思绪飘向更远的地方,飘向广袤的森林。顺着被树根凿开的岩石,潜入树木本身。你感到风吹过你的枝桠。鸟儿在你的枝头上筑巢。啮齿动物在你的脚下窜动。 <br><br> 有东西环抱住你,把你带了回来。你回到了你的身体。你慢慢地穿过石头,直到你回到密室中。地面上没有任何痕迹。仿佛什么都没有发生。然而,你觉得自己更加强大了。 <br><br> <<prayerend>>
<<temple_effects>><<effects>> 你摇摇头,试图感受你身下的软垫和你周围的甜美空气。渐渐地,你周围的石头下沉归位,你回到了现实。 <br><br> <<prayerend>>
<<temple_effects>><<effects>> 这个存在汹涌而至,直至将你冲垮。它爱抚着你的身心,向内渗透,无障碍地探索,它在低语。你意识到自己在尖叫。 <br><br> 它来得快去得也快,一同离去的还有你周遭的虚空。你坐在密室的坐垫上。你的心脏在胸腔中砰砰跳动,但你感觉自己更强大了。 <br><br> <<prayerend>>
<<temple_effects>><<effects>> 你在虚空中挣扎,仿佛试图从噩梦中醒来。当密室出现在你周围时,这种存在几乎正压在你身上。火把还亮着,仿佛什么都没发生过。 <br><br> <<prayerend>>
<<temple_effects>><<effects>> <<if $speech_attitude is "meek">> "对,对不起,"你说,"外面的守卫不让我进去。" <<elseif $speech_attitude is "bratty">> "我有,"你说,"我不喜欢被告知该做什么。" <<else>> "对不起,"你说,"我不认为这会是一个问题。" <</if>> <br><br> 约旦举起一只手捂住嘴,忍住笑声。"我也知道那条捷径,"<<he>>说,"我记得在学校里读到过。"<<He>>握住你的手。"我们一起祈祷好吗?" <<takeHandholdingVirginity "Jordan">> <br><br> <<link [[祈祷 (1:00)|Temple Jordan Prayer]]>><<pass 60>><<trauma -12>><<stress -12>><</link>><<lltrauma>><<llstress>> <br> <<link [[离开|Temple Jordan Prayer Leave]]>><</link>> <br>
<<temple_effects>><<effects>> <<if $speech_attitude is "meek">> "不、不,"你说道,"守卫让我进来的。" <<elseif $speech_attitude is "bratty">> "不,"你说道。"不过我一点也不惊讶那个老守卫会忘了这件事。" <<else>> "不,"你说道。"守卫让我通过了。" <</if>> <br><br> 约旦微笑起来。"哦?"<<he>>问道,"你不是从暗门进来的吧?学校历史课本上的那个,"<<He>>笑着说,"也不知道主教是不是也知道那个门。" <br><br> <<He>>把你的手放在<<his>>的手中。"我们一起祈祷吧?" <<takeHandholdingVirginity "Jordan">> <br><br> <<link [[祈祷 (1:00)|Temple Jordan Prayer]]>><<pass 60>><<trauma -12>><<stress -12>><<tiredness -6>><</link>><<lltrauma>><<llstress>><<ltiredness>> <br> <<link [[离开|Temple Jordan Prayer Leave]]>><</link>> <br>
<<temple_effects>><<effects>> 你闭上眼睛。约旦大声祈祷,<<his>>悠扬的声音在小房间里回荡。 <br><br> 一小时很快就过去了,你或许是打了个瞌睡。约旦松开了你的手。"谢谢你,"<<he>>站起身时,诚挚地说道,"我不会把你曾在这的事情透露给别人的。" <br><br> <<He>>离开密室。 <br><br> <<endevent>> <<prayerend>>
<<temple_effects>><<effects>> 约旦点点头。"如你所愿,"<<he>>笑着说,"别担心。我不会告诉任何人你在这里。" <br><br> <<link [[继续|Temple]]>><<endevent>><<unset $temple_sneak>><</link>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你在神殿二楼的神殿宿舍,这里是修士和修女的居住的地方。中央大厅周围有四个大房间。上下铺的床位让你想到了军营。 <br><br> <<if Time.dayState is "night">> 这里的床铺上躺满了人,除了偶尔传来的呼噜声外一切都显得是那么宁静祥和。 <<elseif Time.dayState is "day">> 新成员们正在努力进行着清扫工作。 <<elseif Time.dayState is "dawn">> 修士和修女们已经起床了。 <<elseif Time.dayState is "dusk">> 一些修士和修女正在做睡前的祷告。 <</if>> <br><br> <<if $temple_quarters gte 100>> 宿舍里<span class="green">一尘不染,</span>没有比这更整洁和干净的地方了。 <<elseif $temple_quarters gte 80>> 宿舍里<span class="teal">很是整洁,</span>尽管在一些边边角角依旧留有灰尘,不过无伤大雅。 <<elseif $temple_quarters gte 60>> 宿舍里<span class="lblue">较为整洁,</span>尽管这并不是神职人员宿舍应有标准。 <<elseif $temple_quarters gte 40>> 宿舍里<span class="blue">勉强算是整洁,</span>尽管大多数的衣服和物品都在它们所属的地方,但还是有改进的余地。 <<elseif $temple_quarters gte 20>> 宿舍里<span class="purple">有些脏乱。</span>衣服被随意地堆砌在床边,看来房间需要好好地打扫一下了。 <<elseif $temple_quarters gte 10>> 宿舍里<span class="pink">很是脏乱,</span>衣服和其他的什么东西随意地散落在满是灰尘的地板上。 <<else>> 宿舍里<span class="red">极度脏乱,</span>床上杂乱一片,衣服从衣柜里溢出来,而且在其表面上还覆盖着一层厚厚的灰尘。 <</if>> <br><br> <<if $stress gte $stressmax>> <<passouttemple>> <<else>> <<if $exposed gte 1>> 你藏在床铺下以保护自尊。 <br><br> <<else>> <<if Time.dayState is "night">> 如果你现在打扫的话,就会把人们吵醒。 <br><br> <<elseif $temple_quarters gte 100>> <span class="green">房间里十分整洁,今天在这不会再有更多的工作了。</span> <br><br> <<else>> <<edenicon "broom">> <<link [[打扫房间 (1:00)|Temple Quarters Clean]]>> <<if currentSkillValue('housekeeping') gte 1500>> <<set $temple_quarters += 9>> <<elseif currentSkillValue('housekeeping') gte 1200>> <<set $temple_quarters += 8>> <<elseif currentSkillValue('housekeeping') gte 800>> <<set $temple_quarters += 7>> <<elseif currentSkillValue('housekeeping') gte 600>> <<set $temple_quarters += 6>> <<elseif currentSkillValue('housekeeping') gte 400>> <<set $temple_quarters += 5>> <<elseif currentSkillValue('housekeeping') gte 200>> <<set $temple_quarters += 4>> <<else>> <<set $temple_quarters += 3>> <</if>> <<pass 60>><<grace 1>><<housekeeping 1 1000>><</link>><<ghousekeeping>><<ggrace>><i>家务技能会影响效率。</i> <br> <</if>> <<if isPubfameTaskAccepted("temple")>> <<libraryicon>><<link [[寻找书籍 (0:05)|Temple Quarters Book]]>><<set $pubfame.temple.chance to 0>><<pass 5>><</link>> <</if>> <</if>> <br> <<getouticon>><<link [[下楼|Temple]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $rng gte 81>> 你拿起鸡毛掸子开始工作。<<generateTemple 1>><<person1>>你跪在床铺下并进行除尘,然后你试图踮起脚尖来够到衣柜的顶部。 <br><br> <<if $danger gte (9900 - $allure)>> 当你俯身为一个架子除尘时,你感到有一双眼睛正盯着你的<<bottom>>。你向身后看去,一个<<monk>>正在床铺上一直死死盯着你。 <<gstress>><<stress 6>> <br><br> "你为什么停下来了?"<<he>>问道,"继续干活吧。" <br><br> <<link [[炫耀身体|Temple Quarters Flaunt]]>><<grace 1 monk>><</link>><<exhibitionist1>><<ggrace monk>> <br> <<link [[无视这家伙|Temple Quarters Ignore]]>><<grace 1 monk>><</link>><<ggrace monk>> <br> <<link [[发火|Temple Quarters Angry]]>><<grace -3>><<trauma -6>><<stress -6>><<def 1>><</link>><<llgrace>><<ltrauma>><<lstress>> <br> <<else>> 当你俯身为一个架子除尘时,你感到有一双眼睛正盯着你的<<bottom>>。你向身后看去,一个<<monk>>正在床铺上一直死死盯着你,当你看过去的时候,<<He>>将目光转向了别处。 <br><br> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>> <br> <</if>> <<elseif $rng gte 61>> 你开始工作,为这些家伙整理床铺,你确信这是他们自己本该做的事情。 <br><br> <<if $danger gte (9900 - $allure)>> <<generateyTemple 1>><<person1>> 你看到<<if $temple_rank is "initiate">>另一名<<else>>一名<</if>>见习修士正好奇地看着你。<<He>>小声地咳了几下,然后别开了视线,脸颊上泛起了一层红晕。 <br><br> <<link [[调戏|Temple Quarters Flirt]]>><</link>><<promiscuous1>> <br> <<link [[无视|Temple Quarters]]>><<endevent>><</link>> <br> <<else>> 你从房间的一头打扫到另外一头,然后转过头来欣赏起了你的杰作。 <br><br> <<link [[继续|Temple Quarters]]>><</link>> <br> <</if>> <<elseif $rng gte 41>> <<generateTemple 1>><<person1>> 你把所有的脏衣服收进篮子里,正要去洗衣房,一个路过的<<monk>>拦住了你。<<He>>的一只胳膊下夹着一捆卷轴。"亲爱的,"<<he>>说道,"我的一个卷轴滚到壁炉里去了,但我这老寒腿疼的厉害,能请你帮我捡回来吗?"<<He>>指着附近的一扇<<he>>门。你顺着<<he>>指着的方向看见了那个壁炉,炉口狭窄,你无法看到后面有什么。 <br><br> <<if $danger gte (9900 - $allure)>> <<link [[答应并去寻找卷轴|Temple Quarters Deception]]>><<grace 3 monk>><</link>><<gggrace monk>> <br> <<else>> <<link [[答应并去寻找卷轴|Temple Quarters Scroll]]>><<grace 3 monk>><</link>><<gggrace monk>> <br> <</if>> <<link [[拒绝|Temple Quarters Refuse]]>><<grace -3 monk>><</link>><<llgrace monk>> <<elseif $rng gte 21>> <<generateTemple 1>><<person1>> 你拿起扫帚,开始清扫工作。 <<if $danger gte (9900 - $allure)>> 在你工作的时候,一个<<monk>>与你擦身而过。当<<he>>经过时,<<He>>用<<his>>的手指在你的<<bottom>>上摸来摸去。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> 一分钟后,同一个<<monk>>又与你擦身而过,再次对你动手动脚。同一个<<monk>>在房间里来来回回地走动,一边假装忙碌,一边当着众人的面猥亵你。 <br><br> <<link [[忍耐|Temple Quarters Endure]]>><<grace 3 monk>><<trauma 6>><<stress 6>><</link>><<gggrace>><<gtrauma>><<gstress>> <br> <<link [[生气|Temple Quarters Harassed Anger]]>><<grace -3 monk>><<trauma -6>><<stress -6>><</link>><<llgrace monk>><<ltrauma>><<lstress>> <br> <<if $promiscuity gte 55>> <<link [[扳回一城|Temple Quarters Even]]>><</link>><<promiscuous4>> <br> <</if>> <<else>> 你站在后面,欣赏你的手艺。一个旁观的<<monk>>赞许地点了点头。 <br><br> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>> <br> <</if>> <<else>> 你把脏衣服收进篮子里。 <<if random(1, 100) gte 51>> 你正把手伸向床下,突然触到了一块松动的石头,露出了一个洞。里面太黑了,看不清。 <br><br> <<link [[伸手进去|Temple Quarters Hole]]>><</link>> <br> <<link [[无视|Temple Quarters Hole Ignore]]>><</link>> <br> <<else>> 你发现奇形怪状的袜子被丢弃在各种各样的地方。床底下,衣柜上面,塞进墙壁的缝隙里。装了满满一篮子后,你把它搬到洗衣房。 <br><br> <<link [[继续|Temple Quarters]]>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<if $rng gte 81 or ($museumAntiques.antiques.antiquebrassstatuette isnot "found" and $museumAntiques.antiques.antiquebrassstatuette isnot "talk" and $museumAntiques.antiques.antiquebrassstatuette isnot "museum")>> 你伸手进去,摸到了尖锐的东西。你收回你的手。 <<gpain>><<pain 4>><<gstress>><<stress 6>> <br><br> 你又伸手进去,这一次更加小心翼翼,随后你的手指裹住了某个冰凉坚硬的东西。你把它拿出来放在光下打量。<span class="gold">这是一个黄铜小雕像,</span>它被雕成了鹰的形状。你发现你的手原来是抓住了它的喙。 <br><br> 它看起来很老旧。 <<set $antiquemoney += 120>><<museumAntiqueStatus "antiquebrassstatuette" "found">> <br><br> <<link [[继续|Temple Quarters]]>><</link>> <br> <<elseif $rng gte 61 or $stone_pendant_found is undefined>> 你伸手进去。这个洞很深。你正面躺着,在床下晃动,让你的手臂能进一步伸进洞里。 <br><br> <<if $stone_pendant_found is undefined>><<set $stone_pendant_found to 1>> 你的手指碰到了一个冰凉坚硬的物体。你把它拉出来,找到了一小块<span class="green">形似古老宗教符号的石头。</span>它系在一圈绳子上。 <<if $worn.neck.cursed is 1>> 你把它收起来,继续履行你的职责。 <<generalSend "wardrobe" "neck" 5>> <<else>> 你把它戴在你的脖子上。<<neckwear 5>> <</if>> <br><br> <<elseif random(1, 100) gte 51>> 你的手指拂过布料。你拉出一个小袋子。里面是<<moneyGain 20>>。 <br><br> <<else>> <span class="red">有什么东西抓住了你的手腕。</span>你用力甩开手臂,挣脱了它的钳制,闪身离开了洞口。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <</if>> <<link [[继续|Temple Quarters]]>><</link>> <br> <<elseif $rng gte 41>> 你伸手进去,却发现只有灰尘。 <br><br> <<link [[继续|Temple Quarters]]>><</link>> <br> <<elseif $rng gte 21>> 你伸手进去,摸到了尖锐的东西。你收回你的手。 <<gpain>><<pain 4>><<gstress>><<stress 6>> <br><br> 这次你再次伸手进去,手指小心翼翼地抓住了一些冰凉坚硬的东西。你把它拿到光下打量。 <br><br> 它只是一块破碎的灰色石头,锋利的边缘朝着上方。 <br><br> <<link [[继续|Temple Quarters]]>><</link>> <br> <<else>> 你伸手探进去,摸到了一些柔软的东西。你试图抓住它,但它突然蠕动起来,扭动着离开了。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Temple Quarters]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你决定不理会这个奇怪的洞,继续收集衣服。篮子满了,你把它带到洗衣房。 <br><br> <<link [[继续|Temple Quarters]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<set $temple_harassed += 1>> 你默默忍受。但这个<<monkapo>>的骚扰动作越来越肆无忌惮。 <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $worn.under_lower.type.includes("naked")>> 在扭头确认周围没人注意这边后,<<he>>掀起了你的$worn.lower.cn_name_cap,直接摸索起你的<<genitals>>。 <br><br> "没穿内衣?"<<he>>低声说道,俯身靠近,"真是个淘气的<<girl>>,想从房间对面引诱我,全是你的错。" <<else>> 在扭头确认周围没人注意这边后,<<he>>掀起了你的$worn.lower.cn_name_cap,隔着你的$worn.under_lower.cn_name_cap摸索起你的<<genitals>>。 <</if>> <<elseif $worn.lower.type.includes("naked")>> <<if $worn.under_lower.type.includes("naked")>> 在扭头确认周围没人注意这边后,<<he>>直接摸索起你暴露的<<genitals>>。 <br><br> "穿成这样走来走去,"<<he>>低声说道,俯身靠近,"真是个淘气的<<girl>>,想从房间对面引诱我,全是你的错。" <<else>> 在扭头确认周围没人注意这边后,<<he>>隔着你的$worn.under_lower.cn_name_cap摸索起你的<<genitals>>。 <</if>> <<else>> <<if $worn.under_lower.type.includes("naked")>> 在扭头确认周围没人注意这边后,<<he>>拉下了你的$worn.lower.cn_name_cap,直接摸索起你的<<genitals>>。 <br><br> "没穿内衣?"<<he>>低声说道,俯身靠近,"真是个淘气的<<girl>>,想从房间对面引诱我,全是你的错。" <<else>> 在扭头确认周围没人注意这边后,<<he>>拉下了你的$worn.lower.cn_name_cap,隔着你的$worn.under_lower.cn_name_cap摸索起你的<<genitals>>。 <</if>> <</if>> 你本能的试图拉开距离,但<<he>>用另一只手抓住你的臀部,迫使你保持原位。 <br><br> <<He>>继续对你进行骚扰,直到一名<<generate2>><<person2>><<priest>>走进房间,才停了下来。 <br><br> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 当<<he>>再一次经过时,你抓住了那只冒犯的手,然后给了<<him>>一巴掌。 <br><br> <<He>>从你身边退开,捂着<<his>>那震惊的脸。<<He>>冷笑着举起手臂想要报复,直到<<he>>注意到房间对面有一双眼睛在看着。 <br><br> <<He>>在离开房间前,最后恶狠狠地看了你一眼。 <br><br> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 当<<he>>再一次经过时,你抢先一步隔着<<his>>的长袍抓住了<<his>>的<<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>小穴<</if>>。<<He>>看起来很震惊,并扫视了一圈房间。 <br><br> "别这么大胆,"<<he>>说,"你会给我们带来麻烦的。" <br><br> <<if $temple_rank is "initiate">> <<if $speech_attitude is "meek">> "我只是一个卑微的见习修士,"你说道,"他们对惩罚我不会有什么兴趣。" <<elseif $speech_attitude is "bratty">> "我会受到一点象征性的惩罚,"你说道。"对你的教训会重得多。" <<else>> "他们对我的惩罚不会有对你的一半重。"你说道。 <</if>> <<elseif $temple_rank is "monk">> <<if $speech_attitude is "meek">> "他们信任我,"你说,"至于你,我敢打赌,你以前一定因为这个惹过麻烦。" <<elseif $speech_attitude is "bratty">> "我可以解决麻烦,"你说道。"你呢?" <<else>> "他们信任我,"你说,"至于你,我敢打赌,你以前一定因为这个惹过麻烦。" <</if>> <<else>> <<if $speech_attitude is "meek">> "他们信任我,"你说,"至于你,我敢打赌,你以前一定因为这个惹过麻烦。" <<elseif $speech_attitude is "bratty">> "我的恩典远甚于你,"你说道。"他们会责怪谁?" <<else>> "他们信任我,"你说,"至于你,我敢打赌,你以前一定因为这个惹过麻烦。" <</if>> <</if>> <<promiscuity4>> <<if $NPCList[0].penis isnot "none">> <<if $pronoun is "m">> 你狠狠地捏了一下<<his>>的腰部,以示警告。<<He>>不再试图拉开距离。你用你的手掌摸索着,感受着肉体屈从于你的按压而变硬。 <<else>> 你狠狠地捏了一下<<his>>的腰部,以示警告。<<He>>不再试图拉开距离。你用你的手掌摸索着,感受着肉体屈从于你的按压而变硬。你用你另一只手抚弄<<his>>的$NPCList[0].breastdesc。 <</if>> <<else>> <<if $pronoun is "m">> 你感受到了<<his>>布料下的阴蒂。<<Hes>>没穿内衣。<<He>>试图拉开距离,直到你用力捏了一下<<his>>乳头作为警告。你享受着指间的触感,享受着由于你的揉捏而被迫变硬的过程。 <<else>> 你感受到了<<his>>布料下的阴蒂。<<Hes>>没穿内裤。<<He>>试图拉开距离,直到你用力捏了一下<<his>>乳头作为警告。你享受着指间的触感,享受着它由于你的揉捏被迫变硬的过程。你另一只手抚弄<<his>>的$NPCList[0].breastdesc。 <</if>> <</if>> <br><br> 满足了,你推开<<him>>,回到工作岗位。<<He>>不会再打扰你了。 <br><br> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你无视了这个<<person>>继续送衣服。<<He>>嘀咕着年轻人的愚蠢。 <br><br> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你跪下来,挤进壁炉。你透过重重黑暗向内窥视,只有一点上面照进来的光。你看到了卷轴。 <<if $rng gte 81>> 它有些散架了。上面字很大,但内容不多。纸上大部分被一副图画占据。 <br><br> 好奇心作祟。 <br><br> <<link [[阅读它|Temple Quarters Read]]>><</link>> <br> <<link [[只管交付|Temple Quarters Deliver]]>><</link>> <br> <<else>> 封条仍然完好无损。 <br><br> 你把卷轴安全地夹在腋下,从那狭窄的空间挤出来了。<<person>>等着你,高兴地双手合十。 <br><br> "非常感谢,"<<he>>说道,"这些东西都挺旧了,如果每个人都像我这样粗心可保存不了这么久。" <br><br> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<if $rng gte 100>> 你更仔细地阅读卷轴。等你回过神来,你发现自己正在外面靠着壁炉,正大口地喘气。那位<<monk>>蹲在你身边,一只手搭在你的肩膀上。你不记得你看到了什么。<span class="red">但一定很可怕。</span> <<gggawareness>><<awareness 50>><<ggtrauma>><<trauma 12>><<ggstress>><<stress 12>><<ggarousal>><<arousal 1200>> <br><br> "你被烟尘呛着了,孩子,"那位<<monk>>说道。<<He>>拍了拍捆在<<his>>手臂上的卷轴。"安全无恙。这些东西都挺旧了,如果每个人都像我这样粗心就保存不了这么久了。" <br><br> <<He>>站起身来,摇摇晃晃地离开了房间。<<tearful>>你也紧随其后。 <br><br> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>> <br> <<elseif $rng gte 81>> 你更仔细地阅读着卷轴。它描绘了一个与教会有关的流行故事中的场景。其中还包含一些神话元素,你怀疑它们是否被视为正典。 <<gawareness>><<awareness 6>> <br><br> 你把卷轴安全地夹在腋下,从那狭窄的空间挤出来了。<<person>>等着你,高兴地双手合十。 <br><br> "非常感谢,"<<he>>说道,"这些东西都挺旧了,如果每个人都像我这样粗心可保存不了这么久。" <br><br> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>> <br> <<else>> 你更仔细地阅读着卷轴。它描述了许多世纪前的一件事。 <<ghistory>><<historyskill 6>> <br><br> 你把卷轴安全地夹在腋下,从那狭窄的空间挤出来了。<<person>>等着你,高兴地双手合十。 <br><br> "非常感谢,"<<he>>说道,"这些东西都挺旧了,如果每个人都像我这样粗心可保存不了这么久。" <br><br> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>> <br> <</if>> <br><br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你拿着卷轴从那狭窄的空间挤了出来。<<person>>等着你,高兴地双手合十。 <br><br> "非常感谢,"<<he>>说道,"这些东西都挺旧了,如果每个人都像我这样粗心可保存不了这么久。" <br><br> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你跪下来,挤进壁炉。你透过重重黑暗向内窥视,只有一点上面照进来的光。你没看见卷轴。 <br><br> 你听到身后的门砰的一声关上了。"原来卷轴没有丢,"<<monk>>笑着,"不过既然你跪在下面了,我还有些事情需要你帮忙。" <br><br> <<set $temple_harassed += 1>> 你感觉到<<his>>的手放在你的<<bottom>>上。你试图逃跑,<span class="red">但你被卡住了。</span> <br><br> <<link [[继续|Temple Quarters Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">> <<set $timer to 15>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Temple Quarters Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Temple Quarters Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 那位<<monk>>最后给了你的<<bottom>>一巴掌。这足以让你前移。 <br><br> <<clotheson>> <<endcombat>> 你意识到壁炉是隧道的起点。<<tearful>>你爬入黑暗。 <br><br> 你转过一个拐角,发现另一个入口透出亮光。你一直爬直到进入另一个房间。 <br><br> <<link [[继续|Temple Jordan Room]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你一定是踢到了什么敏感的地方了。那位<<monk>>痛苦地喊叫着。你听到门开了。 <br><br> "你在做什么?"一个陌生的声音说。 <br><br> "没,没什么,"<<monk>>说道。"我正要走。"你再次听到门关上,随后一片寂静。 <br><br> <<clotheson>> <<endcombat>> 你继续扭动和用力。经过一番努力你设法向前挪了挪。你意识到壁炉是隧道的起点。<<tearful>>你爬入黑暗。 <br><br> 你拐了个弯,光线从另一个入口流入。你一直爬直到进入另一个房间。 <br><br> <<link [[继续|Temple Jordan Room]]>><</link>> <br> <<else>> 你听到门开了。 <br><br> "你在做什么?"一个陌生的声音说。 <br><br> "没,没什么,"<<monk>>说道。"我正要走。"你再次听到门关上,随后一片寂静。 <br><br> <<clotheson>> <<endcombat>> 你继续扭动和用力。经过一番努力你设法向前挪了挪。你意识到壁炉是隧道的起点。<<tearful>>你爬入黑暗。 <br><br> 你拐了个弯,光线从另一个入口流入。你一直爬直到进入另一个房间。 <br><br> <<link [[继续|Temple Jordan Room]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你在一间狭长的卧室里。一扇高窗透进些许自然光,下面是床。门附近有一个武器架,上面放着金属棍、铁锤和鞭子。旁边的地板上躺着一面盾牌。 <br><br> 房间的另一端拉着窗帘。你听到流水声。然后有人开始唱歌。 <br><br> 你听不懂这种语言,但你认出了声音。那是约旦。 <br><br> <<link [[从帘子后偷看|Temple Jordan Peek]]>><<trauma -6>><<grace -5>><</link>><<llgrace>><<ltrauma>> <br> <<set $skulduggerydifficulty to 300>> <<link [[溜走|Temple Jordan Sneak]]>><</link>><<skulduggerydifficulty>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你蹑手蹑脚地走到窗帘边,从侧面探出头来。 <br><br> <<npc Jordan>><<person1>>你看见了约旦。<<Hes>>正在洗澡。水流流过<<his>>紧闭的双眼,流下<<his>>赤裸的身体。 <<if $NPCList[0].penis isnot "none">> <<if $NPCList[0].breastsize gte 3>> 随着<<he>>的移动,<<His>>的$NPCList[0].penisdesc和$NPCList[0].breastsdesc摇摆晃动着。 <<else>> 随着<<he>>的移动,<<His>>的$NPCList[0].penisdesc摇摆着。 <</if>> <<else>> <<if $NPCList[0].breastsize gte 3>> 随着<<he>>的移动,<<His>>的$NPCList[0].breastsdesc摇晃着。 <<else>> <</if>> <</if>> 打着卷的金发紧贴在<<him>>身上,长度几乎达到<<his>>的脚踝。<<His>>那保守的装束被丢在旁边。 <br><br> <<He>>用沾满肥皂的手搓洗着<<his>>的身体。 <br><br> <<endevent>> <<if $exhibitionism gte 35>> <<link [[自慰|Temple Jordan Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <</if>> <<set $skulduggerydifficulty to 500>> <<link [[溜走|Temple Jordan Sneak]]>><</link>><<skulduggerydifficulty>> <br>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <<set $timer to random(6, 24)>> <</if>> 约旦继续一边唱歌,一边揉搓着身体,对你的存在浑然不觉。你不知道这将持续多久。 <br><br> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls "timer">>
<<effects>> <<if $timer lte 0>> <<npc Jordan>><<person1>> 约旦睁开了<<his>>的眼睛,尖叫起来。<<He>>抬起<<his>>的膝盖,用一只手捂住<<his>>的胯下,同时用另一只手去拿毛巾。 <<lllgrace>><<grace -15>><<npcincr Jordan love -1>><<npcincr Jordan dom 1>> <br> <br> <<endmasturbation>> <<endcombat>> <!-- Reinsert Jordan into the scene after combat clearup - Likely not a good solution. --> <<npc Jordan>><<person1>> <<link [[跑|Temple Jordan Run]]>><</link>><<athleticsdifficulty 1 1400>> <br> <<link [[道歉|Temple Jordan Apologise]]>><<grace 1>><</link>><<ggrace>> <br> <<if $promiscuity gte 15>> <<link [[调情|Temple Jordan Flirt]]>><</link>><<promiscuous2>> <br> <</if>> <<else>> <<endmasturbation>> <<endcombat>> <<tearful>>你从窗帘处退开。 <br><br> <<set $skulduggerydifficulty to 600>> <<link [[继续|Temple Jordan Sneak]]>><<clotheson>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你踮着脚尖走向门口。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">在水声和他们自己的声音掩护下,他们听不到你的声音。你吱呀一声打开门,步入一条阴暗的石板走廊。</span> <br><br> <<skulduggeryuse>> <<pass 10>> 你发现自己身处迷宫般的大厅和楼梯之中。有很多木门,但都锁着。最后你终于找到了一扇可以打开的门。你走了过去,进入了主厅。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <<else>> 你的脚踢到一块奇怪的金属板,<span class="red">它在地板上划出哗啦啦的声音。</span> <br><br> <<skulduggeryuse>> <<endevent>> <<npc Jordan>><<person1>>浴帘被拉开了。约旦向外瞥了一眼,然后尖叫起来。 <<llgrace>><<grace -5>> <br><br> <<link [[跑|Temple Jordan Run]]>><</link>><<athleticsdifficulty 1 1400>> <br> <<link [[道歉|Temple Jordan Apologise]]>><<grace 1>><</link>><<ggrace>> <br> <<if $promiscuity gte 15>> <<link [[调情|Temple Jordan Flirt]]>><</link>><<promiscuous2>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你转身就跑。 <<if $athleticsSuccess>> 你推开了门并<span class="green">逃进</span>一条阴暗的石板走廊。 <br><br> 你发现自己身处迷宫般的大厅和楼梯之中。有很多木门,但都锁着。最后你终于找到了一扇可以打开的门。你走了过去,进入了主厅。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <<else>> 你几乎已经走到了一扇门前,突然<span class="red">有东西卡住了你的脚踝,</span>让你摔到了地上。 <br><br> 约旦只穿着一条毛巾,站在浴池旁边。<<his>>手里拿着一根鞭子,另一端绑在你的腿上。<<He>>审视了你一会儿,然后看向壁炉。<<His>>严厉的表情放松下来,<<he>>笑了。 <br><br> "你浑身都是煤灰,"<<he>>说道,伸出一只胳膊扶你起来。<<if $exposed gte 1>><<He>>用一条备用毛巾裹住你。<<towelup>><</if>>"你应该更加小心,但即使你没有,我也不会告诉任何人。" <br><br> <<He>>把你带到门口,然后告诉你如何返回主厅,你穿过后发现自己置身于由黑暗的石头大厅和楼梯组成的迷宫中。事实证明,这些指示很有用。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<npcincr Jordan love 1>> <<if $speech_attitude is "meek">> "我,我很抱歉,"你结结巴巴地说,"我卡在了一个壁,壁炉,太暗了,我找不到出路,然后——" <<elseif $speech_attitude is "bratty">> "我知道这看起来很糟糕,"你说道。"但我只是迷路了。" <<else>> "我很抱歉,"你说道。"我卡在了一个壁炉里,只能从这里出来。" <</if>> <br><br> 约旦只裹着毛巾检查着你。<<He>>看了看壁炉,随后<<his>>严厉的表情放松下来。<<He>>笑了。 <br><br> "你浑身都是煤灰,"<<he>>说道,从浴池中走了出来。<<if $exposed gte 1>><<He>>用一条备用毛巾裹住你。<<towelup>><</if>>"你应该更加小心,但即使你没有,我也不会告诉任何人。" <br><br> <<He>>把你带到门口,然后告诉你如何返回主厅,你穿过后发现自己置身于由黑暗的石头大厅和楼梯组成的迷宫中。事实证明,这些指示很有用。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<if $speech_attitude is "meek">> "你的头发真漂亮。"你说道。 <<elseif $speech_attitude is "bratty">> "我觉得这条毛巾不适合你,"你说道。"你应该把它扔开。" <<else>> "我不知道你为什么要把这么火辣的身材遮起来,"你说道。 <</if>> <<promiscuity2>> <<His>>的脸渐渐变红,但<<his>>的表情十分严厉。<<He>>检查着你以及壁炉,<<His>>严厉的表情放松下来,<<he>>笑了。 <br><br> "你浑身都是煤灰,"<<he>>说道,从浴池中走了出来。<<if $exposed gte 1>><<He>>用一条备用毛巾裹住你。<<towelup>><</if>>"你应该更加小心,但即使你没有,我也不会告诉任何人。" <br><br> <<He>>把你带到门口,然后告诉你如何返回主厅,你穿过后发现自己置身于由黑暗的石头大厅和楼梯组成的迷宫中。事实证明,这些指示很有用。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> "只有我们两个在这,"你走过时低语着。"还有这些空床。" <<promiscuity1>> <<person>>专注于在一个已经很干净的角落清理灰尘。 <br><br> <<if $promiscuity gte 15>> <<link [[诱惑|Temple Quarters Seduce]]>><</link>> <br> <</if>> <<link [[回去工作|Temple Quarters]]>><<endevent>><</link>> <br>
<<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> 你把这个<<person>>推到附近的床铺上。你也跟着爬了上去,爬到<<him>>的身上。 <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> 尽管<<his>>先前很害羞,<span class="green"><<he>>还是搂住了你的腰,把你拉近。</span> <br><br> <<link [[继续|Temple Quarters Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<He>>从你身边爬开,面容红亮。 <<lgrace>><<grace -1>> <br><br> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Temple Quarters Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Temple Quarters Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 这个<<person>>四处张望,害怕被人抓到。<<He>>整理好<<his>>的衣服,然后回到<<his>>的除尘工作中。 <br><br> <<tearful>>你回到工作中。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple Quarters]]>><</link>> <<elseif $enemyhealth lte 0>> 你把这个<<person>>踹下了床并逃到隔壁的房间。 <br><br> <<tearful>>你独自振作起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple Quarters]]>><</link>> <<elseif $alarm is 1 and $rescue is 1>> <<generate2>><<person2>> 一位<<person2>><<monk>>过来调查你的哭声。看见你时,<<he>>脸色变得苍白。"这种行为是对教会的亵渎!"<<he>>喊道。"主教会听到这个消息的。" <<llgrace>><<grace -5>> <br><br> <<tearful>>随着那个<<person1>><<person>>羞愧地跑开,你从床铺上掉了下来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple Quarters]]>><</link>> <<else>> 这个<<person>>四处张望,害怕被人抓到。<<He>>回到<<his>>的除尘工作中。 <br><br> <<tearful>>你回到工作中。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple Quarters]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你回到工作岗位上,但俯身的幅度比你应有的要大一些。你一边打扫一边扭动你的<<bottom>>。 <<exhibitionism1>> 架子上的东西一摆好,你就立即转身。那个<<monk>>从<<his>>的长袍下滑出一只手,正在取悦<<himself>>。 <br><br> <<if $promiscuity gte 35>> <<link [[上去搭把手|Temple Quarters Hand]]>><<grace 3 monk>><</link>><<promiscuous3>><<gggrace>> <br> <</if>> <<link [[无视|Temple Quarters]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你走到<<him>>身边。"打扰一下,"你嗲声说道。你假装俯身为<<him>>背后的架子除尘。你的另一只手从<<his>>的长袍下面滑过。 <<promiscuity3>> <<monk>>没有阻止你,但<<he>>确实紧张地环顾了一下房间。有几个<<if $temple_rank is "initiate">>其他<</if>>见习修士们正在干活。你怀疑<<he>>没料到你会做到这种地步。 <br><br> <<if $NPCList[0].penis isnot "none">> 当你的手找到<<his>>已经勃起的肉棒时,<<His>>的紧张消散了。你<<handtext>>撸动着。<<He>>躺在床上,呻吟着。 <<else>> 当你的手找到<<his>>已经湿润的小穴时,<<His>>的紧张消散了。你<<handtext>>抚摸着。<<He>>躺在床上,呻吟着。 <</if>> <<handstat>> <br><br> <<if currentSkillValue("handskill") gte 800>> 你那熟练的手指很快就把<<him>>搞定了。<<He>>几乎马上就要高潮了。你收回了手,装作若无其事的样子继续打扫灰尘。<<He>>在你身下瘫软下来,再也没有力气动弹。 <br><br> <<elseif currentSkillValue("handskill") gte 100>> 你继续动作,在<<he>>接近高潮时加快了速度。<<His>>的身体紧绷,<<he>>在你的手上高潮了。 <br><br> 有几个人被<<his>>的呻吟声吸引,看了过来。你不认为他们能看到你在做什么。 <<gstress>><<stress 6>> <br><br> 你继续擦拭灰尘,让这位<<monk>>从你的关照中恢复过来。 <br><br> <<else>> <<generatey2>> 你摸索的手指不止因在<<his>>的爱液而滑脱,但是你敢断定<<hes>>在接近高潮。然而在<<he>>到达高潮之前,你听到身后传来一阵哗哗声。一位见习修士站在那里,嘴巴大张,扫帚也掉在<<person2>><<him>>身旁的地上。<span class="red">你被抓了现行。</span> <<gstress>><<stress 6>> <br><br> <<He>>跑开了,那个淫荡的<<person1>><<monk>>匆忙跟上,结结巴巴地找着无力的借口。 <<llgrace>><<grace -3>> <br><br> <</if>> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你继续擦拭灰尘,并试图无视这位<<monk>>是多么享受这场表演。 <br><br> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你放下掸子,向<<monk>>走过去。你举起你的拳头,狠狠地砸向<<his>>的腹股沟。<<His>>的喊声在墙上回荡,吸引了其他房间以及这附近的<<monks>>注意。 <br><br> 你继续擦拭灰尘,让那位<<monk>>去照顾<<his>>的尊严。 <br><br> <<endevent>> <<link [[继续|Temple Quarters]]>><</link>>
<<effects>> <<if $rng - $pubfame.temple.chance gte $temple_quarters>> <<set $pubfame.temple.chance += 10>> <<if $rng % 3>> 你找到了一本关于建筑的书。你检查了一下内页。<span class="red">没有任何类似于密码的东西。</span>这不是那一本。 <<else>> 你搜索宿舍,但是<span class="red">没有发现任何关于建筑的书。</span> <</if>> <br><br> <<if $pubfame.temple.chance is 30>> <span class="purple">如果宿舍里更有条理,这可能会更容易。</span>不过你现在已经搜索了大部分的宿舍,所以它一定会很快出现。 <br><br> <</if>> <<link [[继续寻找 (0:05)|Temple Quarters Book]]>><<pass 5>><</link>> <br> <<link [[回去|Temple Quarters]]>><</link>> <<else>> <<if $temple_quarters gte 75 and $pubfame.temple.chance is 0>> <span class="green">多亏了宿舍里如此井井有条,</span>你很快找到了一本关于建筑的书。 <<else>> 你找到了一本关于建筑的书。 <</if>> <<if $rng % 3>> <<set $pubfame.detail to "templeBack">> 你检查了一下封面。没有任何类似于密码的东西。 <br><br> 你检查了一下封底,发现了<span class="green">一长串的字母、数字和符号。</span>这肯定是它了。 <<else>> 你检查了一下封面里面,发现了<span class="green">一长串的字母、数字和符号。</span>这肯定是它了。 <</if>> <br><br> <<pubfameComplete "temple">> <<link [[继续|Temple Quarters]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你在神殿的开放区域里里外外搜寻粉红地衣。就在你打算放弃的时候,你透过一扇窗户发现了它。它长满了其中一座塔楼的上半部。那里有一扇窗户,你应该能够通过那里爬进去。 <br><br> 你走到塔的底部,发现大门紧锁着。神殿的许多地方都对公众不开放,哪怕身为见习修士也无法进入。 <br><br> <<set $skulduggerydifficulty to 400>> <<ind>><<link [[寻求帮助|Temple Lichen Help]]>><</link>> <br> <<lockpickicon>><<link [[撬锁|Temple Lichen Lock]]>><</link>><<skulduggerydifficulty>> <br> <<laddericon>><<link [[攀爬|Temple Lichen Climb]]>><<athletics 6>><</link>><<gathletics>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<generateTemple 1>><<person1>>你看见一个穿着<<monk>>服的<<person>>在附近的走廊里来回踱步。你向其寻求帮助,<<He>>稍加思索了一番,便同意了你的请求。 <br><br> <<He>>用一把铜钥匙打开大门并示意你进去。你爬上了旋梯,那人紧随其后,在楼梯口旁候着。你伸出手臂,从窗外剥取你所需的粉红色地衣。 <br><br> 当你转身准备下来时,突然发现<<him>>站在了旋梯旁边。"那些家伙不让我在无人监督的情况下靠近任何<<girls>>,"<<he>>急切地喘着粗气,"但是在这里,没有人会听到你的声音。好好享受吧!一双手朝你伸来! <br><br> <<link [[继续|Temple Lichen Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Temple Lichen Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Temple Lichen Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> 你推了<<person1>><<person>>一把,然后快速跑下楼梯。脚步声踢踢踏踏,<<he>>>还在追着你!但你更快一步,跑到了神殿的公众区域。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你确认地衣没有损坏,至少它还是安全的。 <br><br> <span class="gold">你可以将找到的地衣添加到你房间或学校图书馆的项目报告中。</span> <br><br> <<link [[继续|Temple]]>><</link>> <br> <<else>> <<ejaculation>> <<person1>><<monk>>在下楼梯的时候看起来很是内疚。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你确认地衣没有损坏,至少它还是安全的。 <br><br> <span class="gold">你可以将找到的地衣添加到你房间或学校图书馆的项目报告中。</span> <br><br> <<link [[继续|Temple]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你试着去拽这个不知道有多少年头的青铜锁。稍微用力,锈迹斑斑的链条就断开了,而青铜锁也应声掉落。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">所幸你及时抓住了它。</span> <br><br> <<skulduggeryuse>> 你通过塔内的旋梯到达塔顶,随后你伸手穿过窗户,剥下了粉色地衣。 <br><br> <span class="gold">你可以将找到的地衣添加到你房间或学校图书馆的项目报告中。</span> <br><br> <<link [[继续|Temple]]>><</link>> <br> <<else>> <span class="red">虽然你努力了,但你还是没能抓住它。</span>它重重砸向地面,在走廊内激起一阵阵回音。 <br><br> <<skulduggeryuse>> <<generateTemple 1>><<person1>>一个打扮成<<monk>>的<<person>>冲进了走廊。"你想干什么?"<<he>>问道。随后<<He>>就发现了地板上的锁。 <<stress 6>><<gstress>> <br><br> <<if $speech_attitude is "meek">> "我、我只是轻轻地碰了它一下,我保证!"你说道。"上面有我需要的粉色地衣,用,用于我的科学项目。" <<elseif $speech_attitude is "bratty">> "管好你自己就行了。"你说道:"我正在为我的科学项目寻找一些东西。" <<else>> "我只是碰了它一下,它就坏掉了。"你回答道。"那里有我需要的粉色地衣,用于我的科学项目。" <</if>> <br><br> "科学项目么……"<<monk>>沉思着。"我知道了,为了那个粉色地衣,毕竟你也不是第一个来这的人。之前总是有一些来自麋鹿街的暴徒会过来,说什么地衣具有科学意义的话。但是那些家伙都被我们赶跑了。"<<He>>笑了笑。"放心吧,你在这儿等一会就好。" <br><br> <<He>>跨过坏掉的锁进入塔内。在等了几分钟后,<<hes>>走了下来,随后将粉色地衣交给了你。 <br><br> "请尽量不要破坏其他东西,"<<he>>微笑着说道。 <br><br> <span class="gold">你可以将找到的地衣添加到你房间或学校图书馆的项目报告中。</span> <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> 你爬上窗子,仰望着高塔。砌成塔身的石砖参差不齐,其中不少凸起于塔壁。你继续攀爬,但在踩下去之前你都会先试一试每块石头,毕竟不是所有落脚点都很牢固。不一会,你就爬到了楼顶。从这里可以俯瞰整个小镇和森林。远眺令人心旷神怡,但也让人头晕目眩。你并没有忘记来这的目的。你迅速地剥掉了粉色地衣。 <<physique 6>> <br><br> <<generateTemple 1>><<person1>>一只手突然从窗内伸出,抓住你的肩膀。它将你拉了过去,并让你趴在塔内的地板上。你抬头看去,一个装扮成<<monk>>的<<person>>站在你面前。 <br><br> "你是鬼迷心窍了吗,做出如此愚蠢且危险的事情?"<<he>>说道。"只有一种方法了能弥补了。"<<He>>坐在地板上,然后将你拉到<<his>>大腿上。 <br><br> <<link [[继续|Temple Lichen Spank]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<npcidlegenitals>> <<set $enemyanger to 200>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|Temple Lichen Spank Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Temple Lichen Spank]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<monk>>看起来很是羞愧。"我都做了些什么?"<<he>>问道。"你玷污了我!走开!"你沿着旋梯走到了塔的底部。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<monk>>吃痛退开,而你乘机挣脱<<his>>的束缚,从旋梯跑了出去。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<monk>>释放了你。"我不想再抓到你了,"<<he>>继续说道。"否则我会像经文中记载的方式来惩罚你。"你走下了螺旋楼梯。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<tearful>>你确认地衣没有损坏,至少它还是安全的。 <br><br> <span class="gold">你可以将找到的地衣添加到你房间或学校图书馆的项目报告中。</span> <br><br> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<effects>> <<if $soup_kitchen_init isnot 1>> <<set $soup_kitchen_init to 1>> 你寻找着别人告诉你的那座灰色建筑。你发现它隐藏在神殿阴影下的树林中。当你走近时,你闻到了煮熟的菜香。里面是一个大殿,一排排的桌子一直延伸下去。这些桌子旁坐着各种年龄段的人,包括几个家庭。当你进入时,没有人关注你。 <br><br> <<npc River>><<person1>> 你走到远处,一个戴着发网的<<personsimple>>正在往碗里舀汤,你认出了<<him>>,是瑞沃。在其身旁有几个<<monks>>正在帮忙。 <br><br> <<link [[继续|Soup Kitchen Intro]]>><</link>> <br> <<elseif Time.hour gte 21>> <<generate1>><<person1>>施粥所会在晚上关门,附近神殿里的几个<<monks>>会来这里帮助打扫卫生。 <br><br> <<endevent>> <<link [[继续|Wolf Street]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你在待在狼街的施粥所内,大厅里摆放着一排排拥挤的桌子,而厨房就在后面,整个房间里充满了热汤的味道。 <br><br> <<link [[协助瑞沃 (1:00)|Soup Kitchen Work]]>><<pass 60>><<famegood 5>><<trauma -6>><<npcincr River love 1>><</link>><<glove>><<ltrauma>> <br> <<if $mathsproject is "ongoing" and $river_help isnot 1>> <<link [[向瑞沃寻求数学竞赛的帮助|Soup Kitchen Maths]]>><</link>> <br> <</if>> <<if $loft_known is 1 and $loft_river isnot 1 and $NPCName[$NPCNameList.indexOf("River")].love gte 40>> <<link [[告诉瑞沃关于孤儿院阁楼的事情|River Loft]]>><</link>> <br> <</if>> <<link [[离开|Wolf Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "temple">><<effects>> <<npc River>><<person1>><<generatey2>><<generate3>> <br><br> 你把孤儿院阁楼的事告诉了瑞沃,<<Hes>>只是安静地听着,你不确定<<he>>到底听进去了没有,过了一会<<he>>开口说:"这不是我该考量的事情," <br><br> "我们可以接着吃么?"一个你在孤儿院认识的<<person2>><<person>>打断道,<<He>>在说完之后将一个空碗递了过来,瑞沃犹豫了一会儿,然后还是填满了,随后<<person>>匆匆离开了。 <br><br> <<person1>> "不过,"瑞沃继续说,"我们可以设立另一个厨房,毕竟我们这里已经很拥挤了,但是这将花费<span class="gold">£20000</span>。我们会把食物送到新厨房,并且不会收取额外的费用。" <br><br> <i>厨房将让孤儿们在远离贝利的注视下准备饭菜,这将更容易增加孤儿们的希望。</i> <br><br> <<if $money gte 2000000>> <<link [[在阁楼建造厨房 (£20000 3:00)|River Loft 2]]>><<set $loft_river to 1>><<set $loft_upgrade += 1>><<set $money -= 2000000>><</link>> <br> <</if>> <<link [[离开|Soup Kitchen]]>><<endevent>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<effects>> 瑞沃向一个<<person3>><<monk>>招手并在<<his>>的耳边低语了几句,那个<<monk>>点点头,然后脱下围裙向入口走去。"<<He>>会回来的,"瑞沃说,"他们需要你的帮助来搬运东西。" <br><br> <<person1>> <<He>>边舀汤边说:"不要告诉你的看护人,毕竟我们光是维持现在的样子就够麻烦了。" <br><br> <<person3>> 几分钟后,那名<<monk>>带着几个人回来了,你跟着他们进入一间密室。"我们打算在镇子的另一边建立另一个厨房,"<<he>>在说完之后带你进入了另一个房间,这里像是一个没有组装完的厨房,这里有着锅碗瓢盆、柜台和橱柜,甚至还有冰箱和烤箱。"我们有着许可和所有厨房用具,但是市长办公室的人插了一脚。" <br><br> <<link [[继续|River Loft 3]]>><<pass 180>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 其他几个<<monks>>稍微拾掇了下后,开始研究如何搬运这些东西。 <<if currentSkillValue('physique') gte 12000>> 一个身材魁梧的<<monk>>要求你帮忙抬起烤箱。 <<else>> 他们给你一盒餐具让你拿着。 <</if>> "我们一步步来,"一个<<monk>>说,"如果撑不住了就歇一会儿。" <br><br> 你和这些<<monks>>一起把厨房用具从后门搬了出来,穿过街道朝着孤儿院走去,虽然路上有几个人会停下脚步看看这支奇怪的队伍,但没有谁来打扰你们。 <br><br> 你们走到宅邸街,刚能看到前面的孤儿院时,领头的那个<<monk>>停了下来。"麻烦了,<<if $pronoun is "m">>伙计们<<else>>姑娘们<</if>>,"<<he>>突然说,而你很快就明白了原因,贝利正站在一辆敞篷车旁,和一个你不认识的<<generate4>><<person4>><<person>>说话,"我们不想被人发现。" <br><br> <<person3>> <<if currentSkillValue('physique') gte 12000>> "我们应该在拐角处等待一会,"那个魁梧的<<monk>>建议,"毕竟他们不会永远都待在那儿,"<<He>>说着把烤箱放在地上,你也很高兴能歇歇脚。 <<gtiredness>><<tiredness 6>><<physique 6>> <br><br> <<else>> "我们应该在拐角处等着,"另一个<<monk>>建议,"毕竟他们不会永远都待在那儿," <br><br> <</if>> <<link [[等待 (1:00)|River Loft Wait]]>><<pass 60>><</link>> <br> <<link [[穿过小巷 (0:10)|River Loft Alleyways]]>><<pass 10>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你和这些<<monks>>躲在角落里,过了一会儿,<<person4>><<person>>开车经过了前面的道路,带头的那个<<person3>><<monk>>探出头查看了一番后便说:“走了,咱们继续吧。" <br><br> 你继续向着孤儿院走去,进入孤儿院后,那些<<monks>>便跟着你穿过主厅,走上楼梯,几个孤儿惊讶地停下脚步,而领头的<<monk>>则对他们笑了笑,然后比出了个噤声的手势。 <br><br> 走梯子上阁楼有点困难,但这些<<monks>>没抱怨什么,先把较小的货物搬上去后,再一起努力拖动较大的东西,这些人变现除了比平时更坚强的毅力。 <br><br> <<link [[继续|River Loft 4]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你说服了这些人和你一起从小巷里走,虽然通过这里的栅栏有点麻烦。但这些<<monks>>没抱怨什么,先把较小的货物搬上去后,再一起努力拖动较大的东西,这些<<monks>>表现得比平时更坚强。 <br><br> 进门后,那些<<monks>>便跟着你穿过主厅,走上楼梯,几个孤儿惊讶地停下脚步,而领头的<<monk>>则对他们笑了笑,然后比出了个噤声的手势。 <br><br> 走梯子上阁楼比之前过栅栏还要麻烦,但并没有挡住<<monks>>的脚步。 <br><br> <<link [[继续|River Loft 4]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 这些人在阁楼上寻找着最佳的改造房间,经过一番讨论后便开始工作,“这里的水管还能用,”领头的那个<<monk>>对你说,“这下就好办多了。" <br><br> <<monks>>们尽量表现得很轻松,但仍然有许多孤儿被噪声吸引来。最终将水槽安装完毕后,他们测试了一下水龙头,确保它能正常用。<<monks>>们小小庆祝了一番。 <br><br> 他们煮了锅汤,向孤儿们展示这些器具该怎么用。示范结束后,孤儿们挤在一起品尝食物,狼吞虎咽下的孤儿显然对此极为满意,也可能只是他们饿得不行了。现在孩子们跃跃欲试,想自己做顿饭吃。 <br><br> "我们会在附近转转,确保孩子们都吃上饭,”一个<<monk>>微笑着对你说,“你今天做了一件善事。" <<llltrauma>><<trauma -24>> <br><br> <<endevent>> <<link [[继续|Orphanage Loft]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<effects>> <<npc River>><<person1>> 你向瑞沃寻求数学竞赛方面的帮助。 <br><br> <<if $NPCName[$NPCNameList.indexOf("River")].love gte 30>> "这对其他学生来说不公平,”瑞沃说,“但我可以给你讲一些高等数学的内容,你自己决定要不要在竞赛里用。" <br><br> <<link [[开小灶 (1:00)|Soup Kitchen Lesson]]>><<set $river_help to 1>><<set $mathsinfo += 3>><<pass 60>><</link>><<note "+ + 数学见解" "green">> <br> <<link [[现在不需要|Soup Kitchen]]>><<endevent>><</link>> <br> <<else>> "我不会偏私任何一个学生,”瑞沃边说边用<<his>>那蓝眼睛紧盯着你。<i>如果<<he>>对你印象更好,也许<<he>>会更愿意帮忙。</i> <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<effects>> 瑞沃在让一个<<monk>>接管厨房之后,便将你带到一个布满灰尘的房间,这里有一张小桌子和两把椅子。 <br><br> <<He>>给你讲了一系列的概念,有太多的东西需要接受,但你察觉到在这里学习到的东西与竞赛问题建立了联系,你感觉你已经理解了一部分的问题。 <br><br> "我希望你能理解,"<<he>>在说完之后站了起来,"我需要回到厨房去了,至少要在那些<<monks>>把事情搞得一团糟之前。" <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<effects>> 瑞沃用<<his>>那双湛蓝色的眼睛盯着你,“我没想到会在这里看到你,”<<he>>在说着的同时接着搅动着锅里的汤,“不要试图引起任何麻烦。" <br><br> <<if $speech_attitude is "meek">> "我不会的,"你说道,"我听说你需要帮助。" <<elseif $speech_attitude is "bratty">> "不要对我说三道四,"你说道,"我们现在不在学校,我是来帮忙的。" <<else>> "我听说你需要帮助,”你说道。 <</if>> <br><br> <<He>>看了你一会儿,然后便把注意力重新转移到了汤上,“如果你是真心想来帮忙的话,就先去切菜吧。" <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<effects>> 你在厨房里帮助瑞沃,你的工作是切好准备烹饪的蔬菜,并清理整个大厅里被洒在地上的食物和垃圾。 <br><br> <<pubfameComplete "river">> <<cleareventpool>> <<if $danger gte (9900 - $allure)>> <<addinlineevent "kitchen_grope" 2>> <<npc River>><<generate2>><<person2>> 你在弯腰处理一处垃圾时,感觉一只手正在你的<<bottom>>上。你转身看到一个<<person>>正在用<<He>>的手捏你。 <<gstress>><<gtrauma>><<stress 6>><<trauma 6>> <br><br> <<link [[忽视|Soup Kitchen Grope Ignore]]>><<sub 1>><<stress 6>><<arousal 600 "bottom">><</link>><<gstress>><<garousal>> <br> <<link [[离开|Soup Kitchen Grope Walk]]>><<npcincr River love -1>><</link>><<llove>> <br> <<link [[生气|Soup Kitchen Grope Angry]]>><<def 1>><<stress -6>><<trauma -6>><<npcincr River love -1>><</link>><<llove>><<ltrauma>><<lstress>> <br> <</addinlineevent>> <<addinlineevent "kitchen_preposition" 2>> <<npc River>><<generate2>><<person2>> "嘿,小可爱,"一个<<person>>在你切萝卜时对你说道:"不如我们去——" <br><br> <<Hes>>被一个勺子捶打了一下,"我不希望在我的厨房发生这种事,"瑞沃说着同时又给那个<<person>>一记重击,"收起那些肮脏的想法,或者从这里滚出去。"尽管<<person1>><<He>>的脸色有些苍白,但<<his>>的声音依旧很严厉。 <br><br> <<person2>>那个<<person>>拿着<<his>>的汤和面包,并没有引起进一步的骚动。 <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <br> <</addinlineevent>> <<addinlineevent "kitchen_van" 1>> <<generate1>><<generate2>><<generate3>><<person1>> 瑞沃让你从外面的货车上拿一些蔬菜进来。 <br><br> 当你拿着蔬菜箱往回走的时候,你听到在房子的拐角处有声音传来。 <br><br> "你没想过自己会逃走,是吗?"一个沙哑的<<personsimple>>的声音响起,"像你这样子欺骗老板,不被沉海都算幸运的了。" <br><br> "我……这是个意外,"一个声音结结巴巴地回答道,而后,第三个声音笑了起来。 <br><br> <<link [[调查|Soup Kitchen Investigate]]>><</link>> <br> <<link [[告诉瑞沃|Soup Kitchen Tell]]>><</link>> <br> <<link [[无视|Soup Kitchen Ignore]]>><</link>> <br> <</addinlineevent>> <<else>> <<addinlineevent "kitchen_argument" 1>> <<npc River>><<person1>> 大厅远处的争论变得激烈了起来,瑞沃让你掌勺,而<<he>>则去负责处理这件事。你开始工作,就是用勺子把满满一勺汤装进碗里,然后递给等待的人群。想跟上人流你就得快点干才行,同时还要努力不搞砸一切。 <br><br> 几分钟过后,瑞沃回来了,<<He>>似乎很高兴你能处理好事情。 <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <br> <</addinlineevent>> <<addinlineevent "kitchen_baking" 1>> 瑞沃让你从烤箱里拿一批新出炉的面包,你在上一个托盘里的面包被拿光之后用这个托盘重新装满了面包。 <br><br> <<link [[继续|Soup Kitchen]]>><</link>> <br> <</addinlineevent>> <<addinlineevent "kitchen_honest_work" 1>> 你花了近乎一小时的时间,才手忙脚乱地将洒出的汤处理干净。 <br><br> <<link [[继续|Soup Kitchen]]>><</link>> <br> <</addinlineevent>> <<addinlineevent "kitchen_habit_spill" 1>> <<generate1>><<person1>> 一个<<monk>>把汤洒在了<<his>>的长袍上,"笨手笨脚的,"瑞沃嘀咕道,"你去后面把自己冲洗干净,还有你,"瑞沃指着你说道,"你去神殿里给<<him>>拿一套备用的衣服来。" <br><br> 在你按照指示走到神殿后,你看见一名<<monk>>正在入口处扫地,在你解释了发生的事情后,<<he>>为<<his>>笨拙的教友取来了一件新的长袍。 <br><br> 你回到了施粥所,当你走向后面的房间时,你发现那件被洒上汤的长袍被丢在一扇虚掩的门旁边,而那里面正传出哗啦啦的流水声。 <br><br> <<link [[偷看|Soup Kitchen Peek]]>><</link>><<promiscuous1>> <br> <<link [[放下长袍并离开|Soup Kitchen Habit]]>><</link>> <br> <</addinlineevent>> <<addinlineevent "kitchen_orphan" 1>> <<generatey1>><<person1>> 你看见一个也住在孤儿院里的<<person>>。"别、别告诉别人你看到我了,"<<he>>说道,"贝利不喜欢我们在这里吃饭。" <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <br> <</addinlineevent>> <</if>> <<runeventpool>>
<<set $outside to 0>><<set $location to "temple">><<effects>> 你走在拐角处。一个<<person1>><<person>>用<<his>>的前臂将一个<<person3>><<person>>顶在墙上,而一个<<person2>><<person>>则在一旁咧嘴看着。他们转过身面对你。 <br><br> "你瞅啥?"<<person1>><<person>>啐了一口。"滚,否则你就是下一个。" <br><br> <<link [[用拳头阻止他们|Soup Kitchen Fight]]>><<set $fightstart to 1>><<def 1>><</link>> <br> <<link [[告诉瑞沃|Soup Kitchen Tell]]>><</link>> <br> <<link [[无视|Soup Kitchen Ignore]]>><<sub 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<set $enemyno to 2>><<set $enemynomax to 2>> <<set $enemyhealthmax -= $NPCList[2].health>> <<set $enemyarousalmax -= 500>> 你向<<person>>挥拳。<<He>>举起<<his>>的手臂来保护<<his>>的脸,放开了<<person3>><<person>>并让<<him>>滑到地上。 <br><br> <<person1>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Soup Kitchen Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Soup Kitchen Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<tearful>>你抓着<<person3>><<persons>>的手臂跑进厨房。抱着<<his>>的双腿将<<He>>放在烤炉旁的地上。一个<<monk>>蹲在<<him>>身边,让<<him>>到<<his>>的脚边,然后把<<him>>带到后面的房间。 <br><br> <<clothesontowel>> <<endcombat>> <<npc River>><<person1>>瑞沃审视着你,审视着你蓬头垢面的状态。<<he>>一声不吭地从你进门的那扇门离开了。你听到了叫喊声。过了一会儿,瑞沃回来了。"你真傻,"<<he>>说。<<Hes>>微笑着。 <<glove>><<npcincr River love 1>> <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <<elseif $enemyhealth lte 0>><<famescrap 3>> <<tearful>>你把这两人从你身上推开,抓住那个<<person3>><<persons>>的胳膊跑进厨房。<<He>>蹲坐到炉子旁边的地上,抱着<<his>>的大腿。一位<<monk>>蹲在<<him>>旁边,哄骗<<him>>站了起来,把<<him>>引到后面的房间。 <br><br> <<clothesontowel>> <<endcombat>> <<npc River>><<person1>>瑞沃审视着你,看着你衣衫不整的样子,不发一言,从你进来的那扇门离开。你听到喊叫声。不一会儿,瑞沃回来了。"你真够勇敢的,"<<he>>说道。<<His>>的衬衫被撕破了,但依旧面带微笑。 <<glove>><<npcincr River love 1>> <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <<else>> 你倒在了地上,伤得无法动弹。<<person1>><<person>>踩住了那个正试图爬走的<<person3>><<person>>。<<person2>><<person>>看向你。 <br><br> "让我们把<<phim>>带上吧,"<<he>>说道。"老板会很高兴的。" <br><br> "好吧,"<<person1>><<person>>说道。"你背着<<phim>>,我把这该死的东西搬上货车。" <br><br> 那个<<person2>><<person>>正蹲下身来抬起你,突然<span class="red">一个擀面杖砸在<<his>>的脑袋上。</span><<He>>捂着<<his>>的太阳穴退到一边。瑞沃从你身旁走过,蓝色的眼睛仿佛要在打手身上挖个洞。两名<<set $pronoun to $NPCName[$NPCNameList.indexOf("River")].pronoun>><<monks>>站在<<him>>身侧,每个都拿着一根长金属棒。 <br><br> 那个<<person2>><<person>>瞥了一眼<<his>>的朋友,看到<<person1>><<him>>早已跑路。<<person2>><<person>>连忙照做。 <br><br> <<tearful>>你在瑞沃的帮助下站起身来,同时<<set $pronoun to $NPCName[$NPCNameList.indexOf("River")].pronoun>><<monks>>去帮助那<<person3>><<person>>。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[感谢|Soup Kitchen Fight Thank]]>><</link>> <br> <<link [[询问金属棒|Soup Kitchen Fight Rods]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<effects>> <<npc River>><<person1>>当他们带你回去时候。你感谢着瑞沃和<<monks>>。 <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<effects>> <<npc River>><<person1>> <<if $speech_attitude is "meek">> "这些棒子看起来很吓人,"你说道,"它们是用来做什么的?" <<elseif $speech_attitude is "bratty">> "你有一些看起来很糟糕的武器,"你说道。 <<else>> "我不知道<<monks>>也携带武器,"你说道。 <</if>> <br><br> <<monks>>中的一位笑了。"我不明白你的意思,"<<he>>说道。"瑞沃只是用<<his>>的擀面杖吓走了他们。" <br><br> 当他们带你回到厨房时,你试图探究,但无济于事。 <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<effects>> 你回到厨房,接近瑞沃。 <<if $speech_attitude is "meek">> "有、有人受到了威胁,"你说道。"听起来很吓人。" <<elseif $speech_attitude is "bratty">> "一对暴徒正在骚扰某人,"你说道。 <<else>> "有人受到了威胁,"你说。 <</if>> <br><br> 瑞沃紧张起来,但点点头,向外走去。 <br><br> 几分钟后,一个<<person3>><<person>>踉踉跄跄地走进门来,看起来衣衫不整,惊慌失措。<<He>>蹲坐到炉子旁边的地面上,用胳膊抱着<<his>>的腿。一位<<monk>>蹲在<<him>>的面前,连哄带劝终于让<<person>>站起身来,并把<<him>>引到后面的房间。 <br><br> <<endevent>> <<npc River>><<person1>> 又一分钟过去了,瑞沃也回来了。<<His>>的发网不见了,衬衫被撕裂了,而且<span class="red">有鲜血顺着<<his>>的太阳穴流下。</span><<He>>在水池里洗了洗脸。"谢谢你告诉我,"<<he>>对你说道,同时用布把<<himself>>擦干。"有些人不懂礼节。" <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<effects>> 不管发生了什么,都不关你的事,而且可能很危险。你回到厨房。 <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<effects>> 你把门打开一点,然后偷看。 <<promiscuity1>> 那个<<monk>>浑身赤裸,正在闭目洗澡。<<Hes>>对你的存在浑然不觉。 <<if $pronoun is "f">> <<He>>用<<his>>沾满肥皂的双手在$NPCList[0].breastsdesc上涂抹着。双手继续前进,涂过<<his>>的腹部,接着越过 <<if $NPCList[0].penis isnot "none">> 贞操笼。<<He>>拽着它,皱起眉头。 <<else>> 贞操带。<<He>>拽着它,皱起眉头。 <</if>> <<else>> <<He>>用<<his>>沾满肥皂的双手在胸膛上涂抹着。双手继续前进,越过<<his>>的腹部和 <<if $NPCList[0].penis isnot "none">> 贞操笼,限制着<<his>>的$NPCList[0].penisdesc。<<He>>拽着它,皱起眉头。 <<else>> 贞操带,覆盖着<<his>>的小穴。<<He>>拽着它,皱起眉头。 <</if>> <</if>> 你在被看到之前回到了厨房里。 <br><br> 那<<monk>>没有花费太久时间,但瑞沃依然责备<<him>>占用了<<his>>的时间。 <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<effects>> 你把干净的长袍整齐地堆放在门边。 那<<monk>>几分钟后返回,带着一身肥皂香。瑞沃责怪<<him>>花费了太久时间。 <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<effects>> 你无视那<<person>>并继续清洁地板。<<He>>把你的不抗拒当作鼓励,并加倍地进行摸索。 <br><br> 你感到很慌乱,但<<he>>并没有试图更进一步。 <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<effects>> 你站起来,离开这个变态。你稍后会清理这些溢出物。 <br><br> <<person1>>瑞沃看着那块被你放弃的依旧很脏的地板,摇了摇头。 <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<effects>> 你转过身来,打了那个<<person>>一巴掌,吸引了瑞沃的注意。<<person1>><<He>>注视着你,那个<<person2>><<person>>捂着脸。 <br><br> 剩下的一个小时没有发生任何事情。 <br><br> <<endevent>> <<link [[继续|Soup Kitchen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<effects>> <<if $soup_kitchen_init isnot 1>> 你寻找别人告诉你的那座灰色建筑。你发现它隐藏在神殿阴影下的树林中。你尝试进门,但它锁上了。你听说它在<span class="gold"><<ampm 18 00>>到<<ampm 21 00>>之间</span>开放。 <br><br> <<else>> 你走近施粥所,但门是上锁的。你听说它在<span class="gold"><<ampm 18 00>>到<<ampm 21 00>>之间</span>开放。 <br><br> <</if>> <<link [[继续|Wolf Street]]>><</link>> <br>
<<widget "prayoptions">> <<if _sydneyPray>> <<set _prayPassage to "Temple Sydney Pray">> <<else>> <<set _prayPassage to "Temple Pray">> <</if>> <<link [[为救赎祈祷 (1:00)|_prayPassage]]>> <<pass 60>><<set $phase to 2>> <<if $purity gte ((1000 / 7) * 7)>> <<stress -6>><<awareness -2>><<arousal -1200>> <<elseif $purity gte ((1000 / 7) * 6)>> <<stress -6>><<awareness -1>><<arousal -1000>> <<elseif $purity gte ((1000 / 7) * 5)>> <<stress -5>><<awareness -1>><<arousal -800>> <<elseif $purity gte ((1000 / 7) * 4)>> <<stress -4>><<awareness -1>><<arousal -600>> <<elseif $purity gte ((1000 / 7) * 3)>> <<stress -3>><<awareness -1>><<arousal -500>> <<elseif $purity gte ((1000 / 7) * 2)>> <<stress -2>><<awareness -1>><<arousal -400>> <<else>> <<stress -1>><<awareness -1>><<arousal -300>> <</if>> <</link>> <<lawareness>><<lstress>><<larousal>> <br> <<if $insecurity_penis_tiny gte 1 and $player.penissize lte 0 and $acceptance_penis_tiny lte 999 and $daily.templePray isnot 1>> <<link [[为更大的鸡鸡祈祷 (1:00)|_prayPassage]]>> <<pass 60>><<set $phase to 4>><<set $daily.templePray to 1>> <<if $purity gte ((1000 / 7) * 7)>> <<stress 5>><<acceptance "penis_tiny" 20>> <<elseif $purity gte ((1000 / 7) * 6)>> <<stress 5>><<acceptance "penis_tiny" 18>> <<elseif $purity gte ((1000 / 7) * 5)>> <<stress 6>><<acceptance "penis_tiny" 16>> <<elseif $purity gte ((1000 / 7) * 4)>> <<stress 7>><<acceptance "penis_tiny" 14>> <<elseif $purity gte ((1000 / 7) * 3)>> <<stress 8>><<acceptance "penis_tiny" 12>> <<elseif $purity gte ((1000 / 7) * 2)>> <<stress 10>><<acceptance "penis_tiny" 10>> <<else>> <<stress 12>><<acceptance "penis_tiny" 8>> <</if>> <</link>> <<gstress>><<gacceptance>> <br> <</if>> <<if $insecurity_penis_small gte 1 and $player.penissize is 1 and $acceptance_penis_small lte 999 and $daily.templePray isnot 1>> <<link [[为更大的鸡鸡祈祷 (1:00)|_prayPassage]]>> <<pass 60>><<set $phase to 5>><<set $daily.templePray to 1>> <<if $purity gte ((1000 / 7) * 7)>> <<stress 5>><<acceptance "penis_small" 20>> <<elseif $purity gte ((1000 / 7) * 6)>> <<stress 5>><<acceptance "penis_small" 18>> <<elseif $purity gte ((1000 / 7) * 5)>> <<stress 6>><<acceptance "penis_small" 16>> <<elseif $purity gte ((1000 / 7) * 4)>> <<stress 7>><<acceptance "penis_small" 14>> <<elseif $purity gte ((1000 / 7) * 3)>> <<stress 8>><<acceptance "penis_small" 12>> <<elseif $purity gte ((1000 / 7) * 2)>> <<stress 10>><<acceptance "penis_small" 10>> <<else>> <<stress 12>><<acceptance "penis_small" 8>> <</if>> <</link>> <<gstress>><<gacceptance>> <br> <</if>> <<if $player.gender is "m">> <<if $insecurity_penis_big gte 1 and $player.penissize gte 4 and $acceptance_penis_big lte 999 and $daily.templePray isnot 1>> <<link [[为更小的鸡鸡祈祷 (1:00)|_prayPassage]]>> <<pass 60>><<set $phase to 6>><<set $daily.templePray to 1>> <<if $purity gte ((1000 / 7) * 7)>> <<stress 5>><<acceptance "penis_big" 20>> <<elseif $purity gte ((1000 / 7) * 6)>> <<stress 5>><<acceptance "penis_big" 18>> <<elseif $purity gte ((1000 / 7) * 5)>> <<stress 6>><<acceptance "penis_big" 16>> <<elseif $purity gte ((1000 / 7) * 4)>> <<stress 7>><<acceptance "penis_big" 14>> <<elseif $purity gte ((1000 / 7) * 3)>> <<stress 8>><<acceptance "penis_big" 12>> <<elseif $purity gte ((1000 / 7) * 2)>> <<stress 10>><<acceptance "penis_big" 10>> <<else>> <<stress 12>><<acceptance "penis_big" 8>> <</if>> <</link>> <<gstress>><<gacceptance>> <br> <</if>> <<else>> <<if $insecurity_penis_big gte 1 and $player.penissize gte 2 and $acceptance_penis_big lte 999 and $daily.templePray isnot 1>> <<link [[为更小的鸡鸡祈祷 (1:00)|_prayPassage]]>> <<pass 60>><<set $phase to 6>><<set $daily.templePray to 1>> <<if $purity gte ((1000 / 7) * 7)>> <<stress 5>><<acceptance "penis_big" 20>> <<elseif $purity gte ((1000 / 7) * 6)>> <<stress 5>><<acceptance "penis_big" 18>> <<elseif $purity gte ((1000 / 7) * 5)>> <<stress 6>><<acceptance "penis_big" 16>> <<elseif $purity gte ((1000 / 7) * 4)>> <<stress 7>><<acceptance "penis_big" 14>> <<elseif $purity gte ((1000 / 7) * 3)>> <<stress 8>><<acceptance "penis_big" 12>> <<elseif $purity gte ((1000 / 7) * 2)>> <<stress 10>><<acceptance "penis_big" 10>> <<else>> <<stress 12>><<acceptance "penis_big" 8>> <</if>> <</link>> <<gstress>><<gacceptance>> <br> <</if>> <</if>> <<if $insecurity_breasts_tiny gte 1 and $player.breastsize lte 0 and ($player.gender is "f" or $player.gender is "h") and $acceptance_breasts_tiny lte 999 and $daily.templePray isnot 1>> <<link [[为更大的胸部祈祷 (1:00)|_prayPassage]]>> <<pass 60>><<set $phase to 7>><<set $daily.templePray to 1>> <<if $purity gte ((1000 / 7) * 7)>> <<stress 5>><<acceptance "breasts_tiny" 20>> <<elseif $purity gte ((1000 / 7) * 6)>> <<stress 5>><<acceptance "breasts_tiny" 18>> <<elseif $purity gte ((1000 / 7) * 5)>> <<stress 6>><<acceptance "breasts_tiny" 16>> <<elseif $purity gte ((1000 / 7) * 4)>> <<stress 7>><<acceptance "breasts_tiny" 14>> <<elseif $purity gte ((1000 / 7) * 3)>> <<stress 8>><<acceptance "breasts_tiny" 12>> <<elseif $purity gte ((1000 / 7) * 2)>> <<stress 10>><<acceptance "breasts_tiny" 10>> <<else>> <<stress 12>><<acceptance "breasts_tiny" 8>> <</if>> <</link>> <<gstress>><<gacceptance>> <br> <</if>> <<if $insecurity_breasts_small gte 1 and $player.breastsize gte 1 and $player.breastsize lte 5 and $acceptance_breasts_small lte 999 and $daily.templePray isnot 1>> <<if $player.gender is "f" or $player.gender is "h">> <<link [[为更大的胸部祈祷 (1:00)|_prayPassage]]>> <<pass 60>><<set $phase to 8>><<set $daily.templePray to 1>> <<if $purity gte ((1000 / 7) * 7)>> <<stress 5>><<acceptance "breasts_small" 20>> <<elseif $purity gte ((1000 / 7) * 6)>> <<stress 5>><<acceptance "breasts_small" 18>> <<elseif $purity gte ((1000 / 7) * 5)>> <<stress 6>><<acceptance "breasts_small" 16>> <<elseif $purity gte ((1000 / 7) * 4)>> <<stress 7>><<acceptance "breasts_small" 14>> <<elseif $purity gte ((1000 / 7) * 3)>> <<stress 8>><<acceptance "breasts_small" 12>> <<elseif $purity gte ((1000 / 7) * 2)>> <<stress 10>><<acceptance "breasts_small" 10>> <<else>> <<stress 12>><<acceptance "breasts_small" 8>> <</if>> <</link>> <<gstress>><<gacceptance>> <br> <<else>> <<link [[为更小的胸部祈祷 (1:00)|_prayPassage]]>> <<pass 60>><<set $phase to 8>><<set $daily.templePray to 1>> <<if $purity gte ((1000 / 7) * 7)>> <<stress 5>><<acceptance "breasts_small" 20>> <<elseif $purity gte ((1000 / 7) * 6)>> <<stress 5>><<acceptance "breasts_small" 18>> <<elseif $purity gte ((1000 / 7) * 5)>> <<stress 6>><<acceptance "breasts_small" 16>> <<elseif $purity gte ((1000 / 7) * 4)>> <<stress 7>><<acceptance "breasts_small" 14>> <<elseif $purity gte ((1000 / 7) * 3)>> <<stress 8>><<acceptance "breasts_small" 12>> <<elseif $purity gte ((1000 / 7) * 2)>> <<stress 10>><<acceptance "breasts_small" 10>> <<else>> <<stress 12>><<acceptance "breasts_small" 8>> <</if>> <</link>> <<gstress>><<gacceptance>> <br> <</if>> <</if>> <<if $player.gender is "f" or $player.gender is "h">> <<if $insecurity_breasts_big gte 1 and $player.breastsize gte 8 and $acceptance_breasts_big lte 999 and $daily.templePray isnot 1>> <<link [[为更小的胸部祈祷 (1:00)|_prayPassage]]>> <<pass 60>><<set $phase to 9>><<set $daily.templePray to 1>> <<if $purity gte ((1000 / 7) * 7)>> <<stress 5>><<acceptance "breasts_big" 20>> <<elseif $purity gte ((1000 / 7) * 6)>> <<stress 5>><<acceptance "breasts_big" 18>> <<elseif $purity gte ((1000 / 7) * 5)>> <<stress 6>><<acceptance "breasts_big" 16>> <<elseif $purity gte ((1000 / 7) * 4)>> <<stress 7>><<acceptance "breasts_big" 14>> <<elseif $purity gte ((1000 / 7) * 3)>> <<stress 8>><<acceptance "breasts_big" 12>> <<elseif $purity gte ((1000 / 7) * 2)>> <<stress 10>><<acceptance "breasts_big" 10>> <<else>> <<stress 12>><<acceptance "breasts_big" 8>> <</if>> <</link>> <<gstress>><<gacceptance>> <br> <</if>> <<else>> <<if $insecurity_breasts_big gte 1 and $player.breastsize gte 6 and $acceptance_breasts_big lte 999 and $daily.templePray isnot 1>> <<link [[为更小的胸部祈祷 (1:00)|_prayPassage]]>> <<pass 60>><<set $phase to 9>><<set $daily.templePray to 1>> <<if $purity gte ((1000 / 7) * 7)>> <<stress 5>><<acceptance "breasts_big" 20>> <<elseif $purity gte ((1000 / 7) * 6)>> <<stress 5>><<acceptance "breasts_big" 18>> <<elseif $purity gte ((1000 / 7) * 5)>> <<stress 6>><<acceptance "breasts_big" 16>> <<elseif $purity gte ((1000 / 7) * 4)>> <<stress 7>><<acceptance "breasts_big" 14>> <<elseif $purity gte ((1000 / 7) * 3)>> <<stress 8>><<acceptance "breasts_big" 12>> <<elseif $purity gte ((1000 / 7) * 2)>> <<stress 10>><<acceptance "breasts_big" 10>> <<else>> <<stress 12>><<acceptance "breasts_big" 8>> <</if>> <</link>> <<gstress>><<gacceptance>> <br> <</if>> <</if>> <<if $insecurity_pregnancy gte 1 and $acceptance_pregnancy lte 999 and playerBellySize() gte 8 and $daily.lakeMeditate isnot 1>> <<set _pregnancyLink to (playerAwareTheyArePregnant() ? "为你的孕肚祈祷 (1:00)" : "为你那像是怀孕的肚子祈祷 (1:00)")>> <<link [[_pregnancyLink|_prayPassage]]>> <<pass 60>><<set $phase to 10>><<set $daily.templePray to 1>> <<if $purity gte ((1000 / 7) * 7)>> <<stress 5>><<acceptance "pregnancy" 20>> <<elseif $purity gte ((1000 / 7) * 6)>> <<stress 5>><<acceptance "pregnancy" 18>> <<elseif $purity gte ((1000 / 7) * 5)>> <<stress 6>><<acceptance "pregnancy" 16>> <<elseif $purity gte ((1000 / 7) * 4)>> <<stress 7>><<acceptance "pregnancy" 14>> <<elseif $purity gte ((1000 / 7) * 3)>> <<stress 8>><<acceptance "pregnancy" 12>> <<elseif $purity gte ((1000 / 7) * 2)>> <<stress 10>><<acceptance "pregnancy" 10>> <<else>> <<stress 12>><<acceptance "pregnancy" 8>> <</if>> <</link>> <<gstress>><<gacceptance>> <br> <</if>> <<link [[观看周围 (1:00)|_prayPassage]]>> <<pass 60>><<set $phase to 3>> <<if $purity gte ((1000 / 7) * 7)>> <<stress 5>><<awareness 2>> <<elseif $purity gte ((1000 / 7) * 6)>> <<stress 5>><<awareness 1>> <<elseif $purity gte ((1000 / 7) * 5)>> <<stress 6>><<awareness 1>> <<elseif $purity gte ((1000 / 7) * 4)>> <<stress 7>><<awareness 1>> <<elseif $purity gte ((1000 / 7) * 3)>> <<stress 8>><<awareness 1>> <<elseif $purity gte ((1000 / 7) * 2)>> <<stress 10>><<awareness 1>> <<else>> <<stress 12>><<awareness 1>> <</if>> <</link>> <<gawareness>><<gstress>> <br> <<if !_sydneyPray>> <<link [[停止|Temple]]>><</link>> <br> <</if>> <</widget>> <<widget "passouttemple">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "temple">> <<else>> 你把自己逼得太紧了。 <br><br> <<passout>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<link [[继续|Lake Ritual]]>><</link>> <br> <<else>> <<ambulance>> <</if>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>> <</if>> <</widget>> <<widget "inittemple">> <<set $temple_rank to "initiate">> <<set $player.virginity.temple to true>> <<set $temple_garden to 0>> <<set $temple_quarters to 0>> <<set $grace to 0>> <<set $temple_harassed to 0>> <<set $temple_chastity_timer to 30>> <<set $temple_event to 1>> <</widget>> <<widget "prayerend">> <<if Time.hour is 0>> <<generate1>><<person1>> 一个<<monk>>进入了密室。"我是来打扫卫生的,"<<he>>说道。 <<if $temple_sneak is 1>> <<He>>皱起了眉头,说道:"我不知道还有人在这里,但这么晚还在这里祈祷是个坏主意。你可以早上再继续,反正熏香也不多了。" <<else>> "这么晚还在这里祈祷是个坏主意,你可以早上再继续,反正熏香也不多了。" <</if>> <br><br> <<endevent>> <<link [[离开|Temple]]>><<unset $temple_sneak>><</link>> <br> <<elseif $temple_jordan_prayer is undefined and random(1, 20) is 20 and $temple_sneak is 1>><<set $temple_jordan_prayer to 1>> <<npc Jordan>><<person1>> 房间的门打开了,是约旦。<<He>>似乎十分惊讶于你会出现在这里,然后<<He>>在将门关上之后,坐在了对面的台阶上。 <br><br> "我没想到会在有人在这里,"<<he>>轻声说着的同时向你靠近:"你是偷摸溜进来的吗?" <br><br> <<link [[说实话|Temple Prayer Truth]]>><<grace 1>><</link>><<ggrace>><<handholdingvirginitywarning>> <br> <<link [[撒谎|Temple Prayer Lie]]>><<grace -1>><</link>><<lgrace>><<handholdingvirginitywarning>> <br> <<elseif $temple_sneak is 1>> <<link [[继续祷告 (1:00)|Temple Prayer]]>><<grace -5>><</link>><<llgrace>> <br> <<link [[停止|Temple]]>><<unset $temple_sneak>><</link>> <br> <<else>> <<link [[继续祷告 (1:00)|Temple Prayer]]>><</link>> <br> <<link [[停止|Temple]]>><<unset $temple_sneak>><</link>> <br> <</if>> <</widget>> <<widget "eventstemple">> <<if $rng gte 91>> <<if $angel gte 6>> <<generate1>><<person1>><<generate2>><<generatey3>>"哦,亲爱的孩子,"一位站在你右边的苍老<<person>>说道:"你看起来真像一个天使,你能为我祝福吗?" <br><br> <<link [[赐福 (0:10)|Temple Blessing]]>><<grace 3>><<pass 10>><</link>><<gggrace>> <br> <<link [[拒绝|Temple Blessing Refuse]]>><<grace -1>><</link>><<lgrace>> <br> <<elseif $demon gte 6>> <<generate1>><<person1>><<generate2>>在你的右边,有人尖叫了起来。那是一个十分年长的<<monk>>。<<He>>拿着一个神圣的符文,然后用近乎疯狂的眼神盯着你。 <br><br> "肮脏的恶魔!"<<he>>喊道,"离开这个神圣的地方,滚吧!" <<gstress>><<gtrauma>><<stress 6>><<trauma 6>> <br><br> <<person2>>一个<<priest>>赶过来安抚起那个<<person1>><<monk>>。<<person2>><<He>>设法让<<person1>><<him>>离开你并让其进入另一个房间。 <br><br> <<person2>>那个<<priest>>转过身来对你说道:"我很抱歉,我们中的一些人已经到了需要被人照顾的年龄。"接着,<<He>>皱起眉头看着你的角:"你应该小心在这里的穿着打扮。我想像你这样的打扮,在这是不尊重人的行为。" <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <<elseif $fallenangel gte 2>> <<generatey1>><<generate2>><<person1>> 你发现每个人都在避免与你目光接触,除了一个<<person>>,<<His>>惊讶地盯着你那破碎的光环,但<<His>>的<<person2>><<father>>很快就捂住了<<person1>><<his>>的眼睛并将<<him>>拖走。 <<gtrauma>><<trauma 6>> <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <<else>> 神殿比平时更加繁忙,座位上挤满了人,神职人员们都在竭力为每个人服务。 <br><br> <<link [[继续|Temple]]>><</link>> <br> <</if>> <<elseif $rng gte 81>> <<if _sydneyTemple and $sydney_templeWork is "garden">> <<npc "Sydney">><<person1>> 你向窗外望去,许多见习修士正坐在花园里聊天,而悉尼也坐在聊天的人群当中。 <br><br> <<link [[加入聊天团体 (1:00)|Temple Garden Join Sydney]]>><<pass 60>><<trauma -6>><<stress -6>><<npcincr Sydney love 1>><</link>><<ltrauma>><<lstress>><<glove>> <br> <<if $temple_rank isnot undefined and $temple_rank isnot "prospective">> <<link [[鼓动那些人来整理花园 (1:00)|Temple Garden Encourage Sydney]]>><<grace 3>><<pass 60>><<tiredness 6>><</link>><<gtiredness>><<gggrace>> <br> <</if>> <<link [[无视|Temple]]>><<endevent>><</link>> <br> <<else>> 你向窗外望去,许多见习修士们正坐在花园里聊天。 <br><br> <<if $temple_rank is undefined or $temple_rank is "prospective">> <<link [[继续|Temple]]>><<endevent>><</link>> <br> <<else>> <<link [[加入其中 (1:00)|Temple Garden Join]]>><<pass 60>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<link [[鼓励这些人一起来修整花园 (1:00)|Temple Garden Encourage]]>><<grace 3>><<pass 60>><<tiredness 6>><</link>><<gtiredness>><<gggrace>> <br> <<link [[无视|Temple]]>><<endevent>><</link>> <br> <</if>> <</if>> <<elseif $rng gte 71>> 你看到一群见习修士们正坐在楼梯底下聊天。 <br><br> <<if $temple_rank is undefined or $temple_rank is "prospective">> <<link [[继续|Temple]]>><<endevent>><</link>> <br> <<else>> <<link [[加入其中 (1:00)|Temple Stairs Join]]>><<pass 60>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<link [[鼓励这些人一起来整理宿舍 (1:00)|Temple Stairs Encourage]]>><<grace 3>><<pass 60>><</link>><<gtiredness>><<gggrace>> <br> <<link [[无视|Temple]]>><<endevent>><</link>> <br> <</if>> <<elseif $rng gte 63 and playerBellyVisible() and $pregnancyspeechdisable is "f">> <<generatey1>><<generate2>> 你发现一个<<person1>><<person>>在看你的肚子。<<He>>转向一个<<person2>><<person>>,看起来是<<person1>><<his>>的<<person2>><<father>>,并问道:"<<pshe>>怀孕了吗?" <br><br> <<if $templePromised isnot "">> <<He>>回答说:"看起来是这样。记住,婚内生育不是罪过。"<<He>>指着你的戒指。"也许这个城镇还有一点希望。" <<ltrauma>><<trauma -6>><<lstress>><<stress -6>> <<else>> <<He>>回答说:"看起来是这样。没有结婚戒指, <<if $worn.hands.name isnot "naked">> 虽然可能只是在<<pher>>的<<print $worn.hands.cn_name_cap>>底下。" <<else>> 不过,我们应该为<<phim>>祈祷。" <</if>> <<gtrauma>><<trauma 6>> <</if>> <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <<elseif $rng gte 59>> <<generate1>><<person1>> <<if $purity gte 990>> 一位<<priest>>走过来,<<He>>称赞你对纯洁的执着。 <<ltrauma>><<trauma -6>> <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <<elseif $purity gte 900>> 一位<<priest>>走过。<<He>>没有理睬你。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <<elseif $purity gte 500>> 一位<<priest>>走过来,<<He>>拦住了你。"孩子,你走错路了。"<<he>>说,"你必须改变自己的方式。找到通往纯洁之路。" <<gstress>><<stress 6>> <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <<else>> 一位<<priest>>走过。<<He>>绕开了你,在<<his>>心里默默祈祷。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <</if>> <<elseif $rng gte 51>> <<if $awareness gte 800>> 身经百战的神职人员参加教区居民的活动,为他们披上文明的外衣。你想知道堕落已蔓延了多深。 <<gstress>><<stress 6>> <br><br> <<if _sydneyTemple>> <<run statusCheck("Sydney")>> <<if _sydneyStatus.includes("corrupt")>> 你认为悉尼可能也看到了它。 <<else>> 你羡慕悉尼的无知。 <</if>> <br><br> <</if>> <<link [[继续|Temple]]>><</link>> <br> <<elseif $awareness gte 600>> <<generate1>><<person1>> 一个焦虑的<<priest>>在修理墙上的护符。另一个点头表示同情教区居民的苦难,同时环顾四周寻找危险。一位<<monk>>偷偷地从楼梯上搬下一个箱子,穿过一扇标有红十字的门。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <<elseif $awareness gte 400>> <<generate1>><<person1>> 教士们在照顾教区居民时显得心不在焉。你注意到一位<<monk>>正在悄悄地将一个板条箱拿下楼,穿过标有红十字的门。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <<elseif $awareness gte 200>> 教士们看起来很疲倦。这很奇怪,因为他们的人数似乎足够覆盖到教区的所有信众。 <br><br> <<if _sydneyTemple>> 你想知道这是否是悉尼总是感到疲倦的原因。 <br><br> <</if>> <<link [[继续|Temple]]>><</link>> <br> <<elseif $awareness gte 0>> 你因身处神殿而倍感心安。 <<lstress>><<stress -6>> <br><br> <<link [[继续|Temple]]>><</link>> <br> <<else>> 你感觉在这里非常安全,周围都是纯洁而公正的神职人员。 <<llstress>><<stress -18>> <br><br> <<link [[继续|Temple]]>><</link>> <br> <</if>> <<elseif $rng gte 41>> <<generate1>><<person1>><<generate2>>你无意中听到一名<<priest>>与一名<<person2>><<monk>>。 <br><br> "森林在夜间入侵了,"<<person1>><<priest>>说,"又来了。" <br><br> "没办法,"<<person2>><<monk>>回答道:"我会拿我的剪刀。希望我能找到一些见习修士来帮忙。" <br><br> <<if $temple_rank is undefined or $temple_rank is "prospective">> <<else>> <<set $temple_garden -= 10>> <</if>> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <<elseif $rng gte 36>> <<generate1>><<person1>> 一队<<monks>>踏着庄严的步伐走进神殿,他们低头默祷。你听到他们长袍下面传来叮当声。 <br><br> <<if $temple_rank is undefined or $temple_rank is "prospective" or $temple_rank is "initiate">> <<link [[问及叮叮当当的声音|Temple March Clink]]>><</link>> <br> <<else>> <<link [[帮忙清洗他们的武器 (1:00)|Temple March Help]]>><<pass 60>><<grace 3>><</link>><<gggrace>> <br> <<link [[鼓励大家|Temple March Encourage]]>><<grace 1>><</link>><<ggrace>> <br> <</if>> <<link [[无视|Temple]]>><<endevent>><</link>> <br> <<elseif $rng gte 31>> <<generate1>><<person1>><<generate2>> 你无意中听到两个见习修士的谈话。 <br><br> "生活区简直一片混乱,"一个人说,"简直就像里面的<<person2>><<monks>>开了一场通宵派对,他们也不知怎么搞的,弄得到处都是泥巴。" <br><br> "如果他们事后好好清理,就不会这么乱了,"另一个人回应说,"还以为他们会更认真地对待自己的誓言呢。" <br><br> <<if $temple_rank is undefined or $temple_rank is "prospective">> <<else>> <<set $temple_quarters -= 10>> <</if>> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <<elseif $rng gte 21>> <<generate1>><<person1>> 一队<<monks>>经过,唱着一首古老的赞美诗。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <<elseif $rng gte 16>> <<generate1>><<person1>> 一个<<priest>>走过,摇晃着一个带有甜蜜气味的香炉。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <<elseif $rng gte 11>> <<generateTemple 1>><<generateyTemple 2>><<generateyTemple 3>><<generateTemple 4>><<generateTemple 5>><<generateTemple 6>><<person1>> <<if $temple_rank isnot undefined and $temple_rank isnot "prospective">> <<if $temple_rank is "initiate">> 一位<<monk>>走过。"啊哈,一位见习修士,"<<he>>说道,"来得正好。我们今天正在征集捐款,我需要你的帮助。一起去的人越多,人们就越慷慨。"已有其他几位见习修士跟在了<<him>>身边。 <<else>> 一位<<monk>>从你身边经过。"<<Sister>>,"<<he>>笑了笑,"我们正在募捐。愿意加入我们吗?"已有其他几位见习修士跟在了<<him>>身边。 <</if>> <br><br> <<link [[加入他们 (2:00)|Temple Donations]]>><<grace 3 monk>><<pass 30>><</link>><<gggrace monk>> <br> <<link [[拒绝|Temple]]>><<grace -3 monk>><<endevent>><</link>><<llgrace monk>> <br> <<else>> 一位<<monk>>从神殿走了出来。一批见习修士正陪同着<<him>>。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <</if>> <<else>> 一个劳累过度的见习修士匆匆走过,手里拿着一捆卷轴。 <br><br> <<if random(1, 5) is 5>> <<generateTemple 1>><<person1>> <<He>>被一个长椅绊倒,撒得卷轴满地滚动。 <br><br> <<He>>哀嚎着就这样躺在地上。与其说是痛苦,不如说是愤懑不平。 <br><br> <<if $temple_rank is undefined or $temple_rank is "prospective">> <<link [[帮助 (0:05)|Temple Help]]>><<pass 5>><<trauma -6>><</link>><<ltrauma>> <<else>> <<link [[帮助 (0:05)|Temple Help]]>><<pass 5>><<trauma -6>><<grace 1>><</link>><<ggrace>><<ltrauma>> <</if>> <br> <<link [[无视|Temple]]>><<endevent>><</link>> <br> <<elseif _sydneyTemple and $sydney_templeWork isnot "pray">> <<if $sydneyromance is 1>> 你没有意识到这是悉尼,直到<<nnpc_he "Sydney">>从你身边跑过时吻上了你的脸颊。<<npcincr Sydney lust 1>><<glust>> <<else>> 你认出了那个人,是悉尼。<<nnpc_He "Sydney">>慌忙地转过身来向你挥手微笑,整个人差点摔在了椅子上。 <</if>> <br><br> <<link [[继续|Temple]]>><</link>> <br> <<else>> <<endevent>> <<link [[继续|Temple]]>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "temple_effects">> <<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> <br> 恩典: <div class="meter"> <<set $percent=Math.floor((($grace + 100)/ 100)*50)>> <<print '<div class="redbar" style="width:' + $percent + '%"></div>'>> </div> <</if>> <br> <<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple">> <<set _sydneyTemple to true>> <</if>> <</widget>> <<widget "temple_title">><<silently>> <<if _args[0] is "dark">> <<switch $temple_rank>> <<case "initiate">><<set _text_output to "新教友">> <<case "monk">><<set _text_output to "容器">> <<case "priest">><<set _text_output to "邪教徒">> <<default>><<set _text_output to "婴儿">> <</switch>> <<else>> <<switch $temple_rank>> <<case "initiate">><<set _text_output to "见习修士">> <<case "monk">><<set _text_output to ($player.gender_appearance is "m" ? "修士" : "修女")>> <<case "priest">><<set _text_output to "司祭">> <<default>><<set _text_output to "见习修士">> <</switch>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "temple_Title">><<silently>> <<temple_title>><<capitalise>> <</silently>><<print _text_output>><</widget>>
<<set $outside to 0>><<effects>> 你走向市政厅——一座位于悬崖上的高楼,它位于沙滩上方,俯瞰着整座街道。市政厅在未使用时会被上锁,但市长办公室就在隔壁。 <br><br> <<generate1>><<person1>><<generate2>> 你进入一个狭长的等候室,两边整齐的排列着一排排木门,有一位<<person1>><<person>>正坐在前台处接待着前来办事是居民,而在你前面已经排起了一列长队。 <br><br> <i>没有目的的排队等候是毫无意义的。</i> <br><br> <<link [[排队等候 (0:20)|Town Hall Wait]]>><<pass 20>><</link>> <br> <<link [[离开|Cliff Street]]>><<endevent>><</link>> <br>
<<effects>> 你排在了一个<<person2>><<person>>身后。 <<if $rng gte 91>> <<He>>带着一个正在晃动着的宠物笼,当轮到<<his>>时,<<he>>将其放到前台,坐前台的那个<<person1>><<person>>摇了摇头,那个<<person2>><<person>>也耸耸肩,然后直接转身离开了。 <br><br> <<elseif $rng gte 81>> 在轮到<<he>>之前,<<He>>就一直在踱着小碎步,在轮到<<his>>之后,<<he>>满脸悲愤地说道:"是轮到我上厕所了么?" <br> <<person1>><<person>>静静地看着<<person2>><<him>>。"为什么要排队等?外面有公共厕所。" <br> <<person>>看了一眼周围,然后向前倾身,小声说了几句话。你听不清楚话语的内容,但是<<person1>><<person>>翻了个白眼,然后指向了左边的一扇门。<<person2>><<person>>冲了过去。 <br><br> <<elseif $rng gte 71>> 在轮到<<he>>时,<<his>>咧嘴一笑,随后轻轻说了一句:"奎恩在等我。" <br><br> 接待员挥手示意<<him>>通过。 <br><br> <<elseif $rng gte 61>> <<He>>攥紧拳头,在轮到<<his>>时,<<he>>重锤了一下柜台,"园艺,"<<he>>说道,"只是普通的——" <br><br> 接待员挥手示意<<him>>通过。 <br><br> <<elseif $rng gte 51>> <<He>>不断揉着<<his>>的眼睛,在轮到<<his>>时,<<he>>忍不住地打了个哈欠。"我要——"<<he>>又打了个哈欠,"我要投诉有人扰民,位置在——" <br><br> 接待员取来一摞纸,砰的一声丢在桌子上:"请填写这些表格。" <br><br> 那个<<person2>><<person>>明显愣了一下,但却没有抱怨什么。 <br><br> <<elseif $rng gte 41>> <<He>>的腋下夹着一个厚厚的文件夹,在轮到<<his>>时,<<he>>将其放在桌上:"这是你们要求的,那些有关野兽袭击的照片。" <br><br> 接待员接过文件夹并打开过目,你注意到照片里是满是撕裂的家具,墙上有抓痕印,甚至有扇门从铰链上被扯了下来。 <br><br> "我会把这个发给相关部门,在他们做出决策的时候会联系你的。" <br> "这需要多久?" <br> "我不知道,但请离开,<<sir>>,后面还有人在等待着呢。" <br> 虽然<<He>>还在抱怨,但也只能无奈地离开。 <br><br> <<elseif $rng gte 31>> <<He>>不停地搓着手掌并打颤,但这个房间的温度对你来说却很舒适。在轮到<<his>>时,<<he>>又朝掌心哈了口气。 <br><br> "有人让我来查辆车。" <br> 接待员在电脑上敲了几下:"右边第三个门。" <br><br> <<elseif $rng gte 21>> <<He>>有些茫然地环顾四周,轮到<<his>>时,"泥嚎,窝来着里和施长见面,窝予约过了。"<<he>>操着一口外国腔。 <br><br> 接待员挥手示意<<him>>通过。 <br><br> <<elseif $rng gte 11>> <<He>>捧着种有一朵雏菊的花盆,"园艺。"在轮到<<his>>时,<<he>>直接说道。随后接待员点点头,<<person>>便直接离开了,<<he>>似乎知道应该去哪里。 <br><br> <<else>> <<He>>抱着一大摞纸,在轮到<<his>>时,<<he>>将其摔在柜台上。"全部填好了。"<<he>>喘着气说道。 <br> "谢谢,"接待员回答道,"我会确保市长第一时间拿到它的。" <br> 但<<persons>>转身就把那些表格丢进了垃圾桶里。 <br><br> <</if>> 轮到你了,<<person1>><<person>>正等着。 <br><br> <<if $hookah_plot is 1>> 你还记得你在水烟馆做的梦,想起市长被关起来了。<span class="teal">你突然有了主意</span><<set $hookah_plot to 2>> <br><br> <</if>> <<link [[询问市长办公室的情况|Town Hall Ask]]>><</link>> <br> <<if $town_projects.bridge is undefined or $town_projects.bridge is 1>> <span class="black">未发现任何改造项目。</span> <br> <<elseif $town_projects.bridge is 2>> <<link [[咨询在旧运河上建桥相关事宜 (1:00)|Town Hall Projects Bridge]]>><<pass 60>><</link>> <br> <<elseif $town_projects.bridge gte 3>> <span class="green">旧运河上的桥已建设完毕。</span> <br> <</if>> <<if $town_projects.road is undefined or $town_projects.road is 1>> <span class="black">未发现任何改造项目。</span> <br> <<elseif $town_projects.road is 2>> <<link [[询问在小镇和湖泊之间修建道路相关事宜 (2:00)|Town Hall Projects Road]]>><<pass 2 hours>><</link>> <br> <<elseif $town_projects.road gte 3>> <span class="green">小镇与湖泊之间的路已修建完毕。</span> <br> <</if>> <<if $town_projects.diving is undefined or $town_projects.diving is 1>> <span class="black">未发现任何改造项目。</span> <br> <<elseif $town_projects.diving is 2>> <<link [[询问在湖边建造考古办公室相关事宜 (1:00)|Town Hall Projects Diving]]>><<pass 60>><</link>> <br> <<elseif $town_projects.diving gte 3>> <span class="green">湖边的考古办公室已建造完毕。</span> <br> <</if>> <<if $town_projects.thicket is undefined or $town_projects.thicket is 1>> <span class="black">未发现任何改造项目。</span> <br> <<elseif $town_projects.thicket is 2>> <<link [[询问住宅区灌木丛的维护问题 (1:00)|Town Hall Projects Thicket]]>><<pass 60>><</link>> <br> <<elseif $town_projects.thicket gte 3>> <span class="green">住宅区的灌木得到了维护。</span> <br> <</if>> <<if $town_projects.green is undefined or $town_projects.green is 1>> <span class="black">未发现任何改造项目。</span> <<elseif $town_projects.green is 2>> <<link [[询问学校后面的绿地清理问题 (1:00)|Town Hall Projects Green]]>><<pass 60>><</link>> <br> <<elseif $town_projects.green gte 3>> <span class="green">学校后面的绿地得到了维护。</span> <br> <</if>> <<if $hookah_plot is 2>> <<link [[提出你想见市长|Town Hall Computer]]>><<set $hookah_plot to 3>><</link>> <br> <</if>> <br> <<link [[离开|Cliff Street]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<effects>> 你走向市政厅——一座位于悬崖上的高楼,它位于沙滩上方,俯瞰着整座街道,市长办公室就在隔壁。 <br><br> 它在夜间被一个金属百叶窗锁起来了。 <<if $skulduggery gte 200>> 一个反光的摄像头在阴暗的角落看着你,你不得不考虑其他进入的方法,但脑海中只有一团乱麻,看来只能早上再进去了。 <<else>> 摄像头在阴暗的角落监视着你,你只能早上再进去。 <</if>> <br><br> <<link [[继续|Cliff Street]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请问这里是用来做什么的?"你问道。 <<elseif $speech_attitude is "bratty">> "你在这里做什么?"你问道。 <<else>> "你是做什么工作的?"你问道。 <</if>> <br><br> 接待员叹了口气,然后清了清嗓子。"这里是市长办公室。这里有几个部门,而每个部门都有自己的办公室。市长在上一层,但一直在忙,不能随便接见人。" <br><br> "如果你有事,我可以帮你联系相关部门。"<<He>>看向你身后,示意下一个人过来。 <br><br> <<link [[继续|Cliff Street]]>><<endevent>><</link>> <br>
<<effects>> "这是交通部负责的,"接待员说道,"右边第三扇门。" <br><br> <<endevent>> <<generate1>><<person1>> 你顺着引导进入一个宽敞的房间,一个<<person>>正朝向你站着,但<<his>>正低头专心研究着桌子上的蓝图。直到你关上门时,<<He>>才抬头看向你。 <br><br> "我能帮你什么吗?"<<he>>在询问的同时用其他纸张盖住了蓝图。 <br><br> <<if $speech_attitude is "meek">> "我——我想重建倒钩街上的桥,"你说道,"就是运河旁边那个。" <<elseif $speech_attitude is "bratty">> "我来申请倒钩街上,那座桥的重建工程,"你说道,"运河上那座。" <<else>> "我想重建倒钩街上的桥,"你说道,"就运河上的那个。" <</if>> <br><br> <<person1>><<person>>皱起眉头,随后询问道:"运河已经永久性的干涸了,那么建桥的意义在哪里?" <br><br> <<if $speech_attitude is "meek">> "这……这会让人们更安全,"你说道,"有一些流氓藏在下面的桥洞里。" <<elseif $speech_attitude is "bratty">> "运河不安全,"你说道,"有些声名狼藉的家伙们潜伏在那里。" <<else>> "通过运河会更安全,"你说道,"有些不那么友好的人藏在下面。" <</if>> <br><br> <<person>>耸耸肩,"小镇无法承受更多额外开支了,"<<he>>说道:"如果你愿意支付一部分的费用的话,那么我就可以安排一下,这大概需要花一万……"<<he>>停顿了一下,"<span class="gold">£15000。"</span> <br><br> <<if $money gte 1500000>> <<link [[支付造桥费用 (£15000)|Town Hall Projects Bridge Buy]]>><<set $money -= 1500000>><<set $town_projects.bridge to 3>><<hope 6>><</link>><<ggghope>> <br> <<else>> <span class="blue">你手头没有那么多钱。</span> <br> <</if>> <<link [[离开|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你取出钱,<<person>>数了数,然后将其放到一边,并交给你像山一样高的文件——看来需要你花点时间把它填好。<<person>>开始打电话,随后你似乎听到了工程车辆从外面驶过的声音。"我们马上就会把桥修好,小镇感谢您的付出。" <br><br> 你离开办公室,祈祷你没有被骗。 <br><br> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> "交通部门,"接待员说道,"右边第三个门。" <br><br> <<endevent>> <<generate1>><<generate2>><<person1>> 你顺着引导进入一个宽敞的房间,一个<<person>>正靠在桌边与一个<<person2>><<person>>聊天,后者先注意到你,在向<<person1>><<person>>点点头后,从你身边离开了房间。 <br><br> "我能为你做些什么?"<<person1>><<person>>问道。 <br><br> <<if $speech_attitude is "meek">> "我想修复通往湖边的路。"你说道。 <<elseif $speech_attitude is "bratty">> "我准备修复通往湖边的路,"你说道,"要花多少钱?" <<else>> "我想修复通往湖边的路。"你说道。 <</if>> <br><br> <<person>>注视着你,然后说道:"我们知道那里曾有条路,那时候在湖边还有个公交站,但我们认为那些都是毫无节制的浪费,毕竟那里除了水什么都没有。" <br><br> <<if $speech_attitude is "meek">> "但学校里的学生会在放学后去那里玩,"你回答道,"有条路会更安全的。" <<elseif $speech_attitude is "bratty">> "那会儿并没有这种旅游业务,"你回答道,"不是么?" <<else>> "很多人都会往那里去,"你说道,"包括学生们。" <</if>> <br><br> <<person>>用手指敲着桌子:"我明白你的意思,但小镇没有多余的钱。如果你想修复它的话,你得出<span class="gold">£25000</span>。" <br><br> <<if $money gte 2500000>> <<link [[支付道路的钱 (£25000)|Town Hall Projects Road Buy]]>><<set $money -= 2500000>><<set $town_projects.road to 3>><<status 25>><</link>><<gggcool>> <br> <<else>> <span class="blue">你手头没有那么多钱。</span> <br> <</if>> <<link [[离开|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你取出钱,<<person>>数了数,然后将其放到一边,并交给你像山一样高的文件——看来需要你花点时间把它填好。<<person>>开始打电话,随后你似乎听到了工程车辆从外面驶过的声音。"我们会把路修好的,小镇感谢您的付出。" <br><br> 你离开办公室,祈祷你没有被骗。 <br><br> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 接待员皱眉:"我不确定该怎么处理——" <br><br> <<endevent>> <<if $NPCName[$NPCNameList.indexOf("Quinn")].init is 1>> <<npc Quinn>><<person1>> <<him>>身后的门打开了,一个中年<<personsimple>>大步走出,并死死地盯着你,是市长奎恩。 <br><br> "很高兴再次见到您,"<<he>>说道,"我似乎听到了关于湖边考古的话题?听起来是一个有价值的提案,为什么不在我的办公室详细讨论呢?"<<He>>在说着的同时搂住了你的肩膀。 <br><br> <<else>> <<npc Quinn>><<person1>> <<him>>身后的门打开了,一个中年<<personsimple>>大步走出,眼睛紧盯着你。 <br><br> "我似乎听到关于湖边考古的话题?"<<he>>问,"听起来是个有价值的提案,为什么不在我的办公室详细讨论呢?啊,原谅我忘了自我介绍,我叫奎恩。"你知道这个名字,<span class="red"><<He>>是市长。</span> <br><br> 市长搂着你的肩。 <br><br> <</if>> <<link [[进入奎恩的办公室|Town Hall Projects Diving 2]]>><</link>> <br> <<link [[拒绝|Town Hall Projects Diving Refuse]]>><</link>> <br>
<<effects>> "好吧,"奎恩说,"如果你确定的话。但这是一个很有吸引力的项目,如果你将来还想讨论这个话题一定要再来。" <br><br> 回到门内前,<<He>>在接待员耳边低语了几句。 <br><br> <<link [[继续|Cliff Street]]>><<endevent>><</link>> <br>
<<effects>> "很高兴见到像你这样的学生对我们的历史如此感兴趣……"奎恩一边带着你上楼,一边与你交谈。墙的表面是木质的,周围的装饰也非常复古。 <br><br> <<if $museumAntiques.antiques.antiqueivorynecklace isnot "found" and $necklaceThief is "player">> <<his>>桌子旁边的基座上放着一个华丽的盒子。你很清楚的看到了里面的东西——<span class="blue">是一条镶着蓝色宝石的象牙项链</span>。 <br><br> <</if>> "那么,"奎恩坐在<<his>>桌子后的高背椅上,指向<<him>>前面的另一张椅子,"你想在湖边设立考古办公室?" <br><br> <<if $speech_attitude is "meek">> "我,如果可以的话,"你应道。 <<elseif $speech_attitude is "bratty">> "我确实是这么说的,"你确认道。 <<else>> "就是这样,"你肯定道。 <</if>> <br><br> "不得不说,我认为这是个好主意,"市长继续说着,"我知道博物馆那个老东西会抓着这次机会不放的。"<<He>>从桌子底下取出一瓶威士忌和两个玻璃杯。 <<if playerBellyVisible()>> <<He>>似乎没有考虑到你的<<bellyDescription "pc">>。 <</if>> <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[干杯|Town Hall Projects Diving 3]]>><<set $phase to 1>><<set $drunk += 180>><</link>> <</if>> <br> <<link [[拒绝|Town Hall Projects Diving 3]]>><<set $phase to 0>><</link>> <br>
<<effects>> <<if $phase is 1>> 你啜饮着威士忌,它灼烧着你的喉咙。奎恩一口闷下<<his>>的那杯,用力把杯子按在桌子上。 <<else>> 奎恩一口闷下威士忌,将杯子用力敲在桌子上。 <</if>> <br><br> "那么,"<<he>>娓娓道来,"该聊详细情况了。废墟的规模很大,单纯在湖里打捞不是个好办法,我认为我们该把消息传出去,"<<he>>又给<<himself>>倒了一杯,"招募更多潜水员与更合适的专家。" <br><br> "唯一的问题是——"<<He>>喝干第二杯,"资金,征用土地至少要花费<span class="gold">£50000</span>。" <br><br> <<if $money gte 5000000>> <<link [[支付办公室场地的费用 (£50000)|Town Hall Projects Diving Buy]]>><<set $money -= 5000000>><<set $town_projects.diving to 3>><<npcincr Winter love 15>><</link>><<ggglove "Winter">> <br> <<else>> <span class="blue">你手头没有那么多钱。</span> <br> <</if>> <<link [[离开|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> "非常好!"奎恩惊讶道,"我会联系其他人,我们将立刻展开工作。" <br><br> <<if $museumAntiques.antiques.antiqueivorynecklace is "found">> 你起身准备离开,但在你走到门前的那刻,你听到桌下传来了咔哒声,你身旁的门锁上了。 "但首先,我要收走那条项链。" <<if $worn.neck.name isnot "naked">> 你困惑地指着你脖子上的$worn.neck.cn_name_cap,"不,不是那条。" <<else>> 你困惑地歪着头。 <</if>> <br><br> 奎恩站起身来:"'巨兽长牙,剥离其蛮。星辉蔚蓝,夜色墨染。'耳熟吗?你刚从湖里摸来的,不是么?"你意识到<<hes>>说的是那条象牙项链,你还把它带在身上。你下意识后退一步,而奎恩回以了你一个人畜无害的笑容。 "放轻松,我会给你丰厚的报酬,比你从博物馆里得到的更多,但它必须……得到妥善保管。" <br><br> <<He>>打开一个抽屉,开始数钱,其中不少是你刚刚交出的:"<span class="gold">£6000</span>怎样?" <br><br> <<link [[成交|Town Hall Projects Diving Necklace]]>><<set $phase to 1>><</link>> <br> <<link [[拒绝|Town Hall Projects Diving Necklace]]>><<set $phase to 2>><</link>> <br> <<else>> <<if $museumAntiques.antiques.antiqueivorynecklace is "notFound">> <<museumAntiqueStatus "antiqueivorynecklace" "found">> <<museumAntiqueStatus "antiqueivorynecklace" "talk">> <<world_corruption "hard" 2>> <<set $necklaceThief to "diver">> <<if C.npc["Ivory Wraith"].init is 1>> <<npcincr "Ivory Wraith" lust 10>> <</if>> 你站起身,离开办公室。"替我向贝利问好。"市长在你的身后喊道。 <br><br> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<He>>看向身旁展出着的那条<<him>>引以为傲的象牙项链。"想象一下,还有多少历史的碎片都被掩埋在了水底啊。" <br><br> 你站起身,离开办公室。"替我向贝利问好。"市长在你的身后喊道。 <br><br> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>>
<<effects>> <<museumAntiqueStatus "antiqueivorynecklace" "talk">> <<world_corruption "hard" 2>> <<set $antiquemoney -= 2000>><<set $antiquemoneyhistory += 2000>><<set $money += 600000>> <<if $phase is 1>> "非常棒!你为小镇作出了巨大的贡献,年轻的 <<if $player.gender_appearance is "m">> 先生。" <<else>> 女士。" <</if>> <<He>>将<span class="gold">£6000</span>交到了你的手中,你也将项链交给了<<him>>。 <<else>> "我觉得交易不能成立。"你再次退后,迅速寻找出路。 你瞥了一眼<span class="red">藏在阴暗角落里的反光摄像头</span>,虽然脑海中一团乱麻,但你依然向前走了一步。 <br><br> "很好,我知道你可以讲道理。"你捧着£6000,奎恩拿走那串项链。 <</if>> <<He>>得意地把项链放在桌子旁边的空盒子用于展示,看起来很兴奋。门再次发出咔哒声,"你可以走了,替我向贝利问好。" <br><br> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> "你得去环境部。"<<person>>说,"左边第二扇门。" <br><br> <<endevent>> <<generate1>><<person1>> 你跟着引导进入一个小房间,一个<<person>>坐在桌子后面,盯着显示屏。 <br><br> "有话直说。"<<he>>直截了当。 <br><br> <<if $speech_attitude is "meek">> "我想让住宅区附近的灌木丛得到维护。"你说。 <<elseif $speech_attitude is "bratty">> "我想维护住宅区附近的灌木丛,"你说,"需要多少。" <<else>> "我准备维护住宅区的灌木丛。"你说。 <</if>> <br><br> <<person>>叹了口气:"这确实能处理那些居民对花园长满荆棘的抱怨,只要你在没有其他预算的情况下直接出<span class="gold">£10000</span>。" <br><br> <<if $money gte 1000000>> <<link [[支付灌木丛维护费用 (£10000)|Town Hall Projects Thicket Buy]]>><<set $money -= 1000000>><<set $town_projects.thicket to 3>><<hope 6>><</link>><<ggghope>> <br> <<else>> <span class="blue">你手头没有那么多钱。</span> <br> <</if>> <<link [[离开|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<person1>><<person>>点点头,在<<his>>的电脑中键入一些东西:"应该不会花太长时间,你可以去看看。" <br><br> 你离开办公室,祈祷你没有被骗。 <br><br> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<person1>><<person>>犹豫了一下,"好像得去环境部?"<<he>>没有特别问谁,"对,左边第二个门。" <br><br> <<endevent>> <<generate1>><<person1>> 你跟着引导进入一个小房间,一个<<person>>盯着显示屏,没发现你的到来。 <br><br> <<if $speech_attitude is "meek">> "打扰一下,"你开口道。 <<elseif $speech_attitude is "bratty">> "哟,"你喊道。 <<else>> "你好,"你问好道。 <</if>> <br><br> 听到你的声音,<<He>>跳了起来,脸上露出一丝畏惧,见到是你才松了一口气,"抱歉,"<<him>>说,"我以为是别人,可以为你做什么?" <br><br> <<if $speech_attitude is "meek">> "学校里长了一片野草,"你抱怨道,"太丑了,我想让那里保持整洁。" <<elseif $speech_attitude is "bratty">> "学校那长了一大片野草,"你解释道,"我想清理掉它们。" <<else>> "学校里长了片野草,"你说,"太丑了,我打算砍掉它们,清出空地给学生。" <</if>> <br><br> "我们没有多的劳动力,"<<he>>说,"而且也没有资金去保持道路整洁,至少需要<span class="gold">£30000</span>才能腾出精力去处理这些。" <br><br> <<if $money gte 3000000>> <<link [[支付草地清理费用 (£30000)|Town Hall Projects Green Buy]]>><<set $money -= 3000000>><<set $town_projects.green to 3>><<status 6>><</link>><<ggghope>> <br> <<else>> <span class="blue">你手头没有那么多钱。</span> <br> <</if>> <<link [[离开|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<person1>><<person>>点点头,"我会通知工头的——他们很快就能清好绿地的,感谢你的贡献。" <br><br> 你离开办公室,祈祷你没有被骗。 <br><br> <<link [[离开|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你困惑地环顾四周,"拟好,"你说话带着外国腔,"我预约了和市长的间面。" <br><br> 接待员挥手示意你通过。 <br><br> <<link [[继续|Town Hall Computer 2]]>><<endevent>><</link>> <br>
<<effects>> 你进入市长办公室。这里和你记忆中的别无二致,到处都是古董家具和装饰。奎恩不在。 <br><br> <<if $necklaceThief is "player">> 象牙项链被放在桌旁的展示盒里。房间中映出了它那蓝色的微光。 <<else>> 放在桌子旁边基座上的东西立即吸引了你的注意力——<span class="blue">一条泛着诡异蓝色光芒的象牙项链</span>,这东西一定很值钱。 <</if>> 这个展示盒过于坚固以至于你不能将其取下,更倒霉地是你还发现角落里有台相机正在缓慢地来回转动。 <br><br> 你仔细搜查了办公室,其中一堵墙挂满了市长与各种不知名人士的握手照片,对面的墙上挂着一个巨大的野猪头标本,远处的墙边有一座摆满书本的书架。 <br><br> 你等待摄像头看向门口,在它的视野盲区下绕着桌子偷看市长的电脑屏幕——需要密码。 <br><br> <<link [[继续|Town Hall Computer 3]]>><</link>> <br>
<<effects>> 当你要转身离开时,一个想法一下子涌入了你的脑海,你想到了一个词,你必须要试一试。 <br><br> 你输入"完美无瑕"。<span class="green">登录成功了。</span> <br><br> <<link [[继续|Town Hall Computer 4]]>><</link>> <br>
<<effects>> <<npc Quinn 1>><<person1>> 你通读了市长的电子邮件。<<He>>对很多事情了如指掌,在城镇的每一个地方都有来往的个人信息。有对"黑暗麋鹿"项目的引用。这里有一丝不合法的暗示,但奎恩很小心使用<<his>>的语言,从不坦率承认任何事情。 <br><br> <<He>>还与<span class="red">贝利</span>进行了交谈,最近一次是在几周前。贝利从一个简单的信息开始: <i>"我需要你的人下周五离开码头。"</i> <br> <i>“我知道你在找什么,”</i>奎因回复,<i>“我也很愿意帮忙,但现在不行。因为这样会让不少人扫兴。”</i> <br> 贝利简短地回答:<i>"这不是请求。"</i> <br> 奎因写了一份冗长而详细的描述,说明贝利可以把它塞到哪里去。然而,这仍然是一份未寄出的草稿。相反,<<he>>胆怯地回答<i>"对。"</i> <br><br> <<link [[继续|Town Hall Computer 5]]>><</link>> <br>
<<effects>> <<earnFeat "Sins of the Past">> 奎恩和贝利还有其他类似的谈话,一直可以追溯到好几年前。贝利是那个发号施令的人,但草稿箱中的未发邮件表明奎恩对此很不满。其中的一些谈话提到奎因造下的“孽”,并坚持认为<<he>>早就为此付出了代价。 <br><br> 你听到奎恩办公室的门开了,脚步声走上楼梯。你关闭电脑,坐在桌子前。 <br><br> <<npc Winter 2>> 奎恩进来了,温特跟在后面。"啊,"奎恩说。"我没想到——" <br> "你在这儿真好,"温特停顿了一下。<<person2>><<his>>一步步走到书桌前,展开了一张地图。奎恩又对你皱了皱眉,但并没有质疑你的存在。 <br><br> <<link [[继续|Town Hall Computer 6]]>><</link>> <br>
<<effects>> 你看着地图,能认出城镇和海岸线,但重点是海上的部分。地图上标出了许多岛屿,连很小的岛礁都没有除外。 <br><br> "你可能知道一些文献提到的那座古城,”温特说,“但一直没有找到关于它是否存在的确凿证据,现在我知道为什么了。”<<He>>把手放在地图上,指着大海中央的位置。“这里曾经是陆地,那座城应该在海底!" <br><br> <<link [[继续|Town Hall Computer 7]]>><</link>> <br>
<<effects>> "我们没有资金进行海洋挖掘。"奎恩说道:"你应该回到湖边去,我听说——" <br><br> "是湖把我引向这个发现的,我知道那里仍然有许多谜团,但整个城市——" <br><br> 奎恩把地图折起来,塞进温特的衣服里,"你是你职业的光荣。我会在下次理事会会议上提出这个问题。"<<person1>><<He>>坐下来,仿佛温特和你被遗忘了。 <br><br> <<link [[继续|Town Hall Computer 8]]>><</link>> <br>
<<effects>> 你跟着温特走出办公室。<<person2>><<him>>靠在墙上,似乎泄气了一样,之前为之付出的努力折磨着<<him>>。 <br><br> "换做我年轻的时候早自己潜下去找了。算了,湖边也够我忙活得了。" <br><br> <<He>>抽出<<his>>胸口的文件,走出大楼。 <br><br> <<link [[继续|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<widget "mapLocations">> <!--keeps track of old settings for older versions--> <<if $avaliableMapsVersion is 2>> <<set _map to clone($map)>> <</if>> <<set $map to { "hideLinks": false, "available": { "Domus Street": ["Barb Street", "Danube Street", "Residential alleyways"], "Barb Street": ["Domus Street", "Cliff Street", "Connudatus Street", "Residential alleyways"], "Danube Street": ["Domus Street", "Wolf Street", "Connudatus Street", "Residential alleyways"], "Connudatus Street": ["Barb Street", "Danube Street", "Cliff Street", "Wolf Street", "Residential alleyways", "Commercial alleyways"], "Cliff Street": ["Barb Street", "Starfish Street", "Connudatus Street", "High Street", "Commercial alleyways"], "Wolf Street": ["Danube Street", "Nightingale Street", "Connudatus Street", "High Street", "Commercial alleyways"], "High Street": ["Cliff Street", "Wolf Street", "Starfish Street", "Nightingale Street", "Commercial alleyways", "Park"], "Starfish Street": ["Cliff Street", "Mer Street", "High Street", "Oxford Street", "Park"], "Nightingale Street": ["Wolf Street", "Elk Street", "High Street", "Oxford Street", "Park"], "Oxford Street": ["Starfish Street", "Nightingale Street", "Mer Street", "Elk Street", "Park", "Industrial alleyways"], "Mer Street": ["Starfish Street", "Oxford Street", "Harvest Street", "Industrial alleyways"], "Elk Street": ["Nightingale Street", "Oxford Street", "Harvest Street", "Industrial alleyways"], "Harvest Street": ["Mer Street", "Elk Street", "Industrial alleyways"], "Residential alleyways": ["Domus Street", "Barb Street", "Danube Street", "Connudatus Street", "Commercial alleyways"], "Commercial alleyways": ["Connudatus Street", "Cliff Street", "Wolf Street", "High Street", "Residential alleyways", "Park"], "Park": ["High Street", "Starfish Street", "Oxford Street", "Nightingale Street", "Commercial alleyways", "Industrial alleyways"], "Industrial alleyways": ["Oxford Street", "Mer Street", "Elk Street", "Harvest Street", "Park"] }, "arrayList": ["Domus Street","Barb Street","Danube Street","Connudatus Street","Cliff Street","Wolf Street","High Street","Starfish Street","Nightingale Street","Oxford Street","Mer Street","Elk Street","Harvest Street","Residential alleyways","Commercial alleyways","Park","Industrial alleyways"] }>> <<set $availableMapsVersion to 3>> <</widget>>
<<widget "displayLinks">> <<for _i to 0; _i lt $link_table.length; _i++>> <<if $map.hideLinks is true and $options.mapMovement is true>> <<if $map.hideLinksCheck[_i] is true>> <<continue>> <</if>> <</if>> <<print $link_table[_i]>> <</for>> <</widget>> <<widget "add_link">> <<if _args[0]>> <<set $link_table[$link_table.length] to _args[0]>> <</if>> <</widget>> <<widget "hideDisplay">> <<if $map.hideLinks is true and $options.mapMovement is true>> <<if _args[0] is true>> <<set $map.hideLinksCheck.push(true)>> <<else>> <<set $map.hideLinksCheck.push(false)>> <</if>> <</if>> <</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">> 你扫视了一下人群。 <<if Time.dayState is "night">> 这么多的人在这个时候都喝醉了,所以这应该不是什么难事。 <</if>> <<if $rng gte 80>> <<if Time.dayState is "night">> <<generate1>><<person1>>一个<<person>>摇摇晃晃地摔倒在你面前。"我有些太笨手笨脚了,"<<he>>含糊不清地说着,虽然<<he>>试图站起来,但却没能成功。 <<if $pronoun is "m">> 看起来<<he>>把<<his>>的衬衫不小心丢在哪里了,但<<he>>似乎并不关心,甚至可能压根没意识到这件事。 <<else>> <<His>>的低胸礼服松松垮垮地挂着,随后<<he>>向前倾倒,向你展示着<<his>>那不雅的乳房。<<He>>似乎并不在意,甚至可能没有意识到。 <</if>> <br><br> <<link [[抢劫|Connudatus Drunkard Rob]]>><<crimeUp 15 "thievery">><</link>><<crime "thievery">> <br> <<link [[将其扶起来|Connudatus Drunkard]]>><</link>> <br> <<else>> <<generate1>><<person1>>一个<<person>>正在一个摊位前弯着腰看着面前的显示屏,而你则注意到<<His>>的<<wallet>>正挂在<<him>>身后的一条细绳上。 <br><br> <<link [[夺取|Connudatus Snatch]]>><<crimeUp 15 "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃这个目标|Connudatus Street]]>><<endevent>><</link>> <br> <</if>> <<elseif $rng gte 60>> <<generate1>><<generate2>>一群<<fullGroup>>坐在一家餐馆外面,那个<<person1>><<persons>>的<<wallet>>放在<<his>>腿边的一个袋子上。 <br><br> <<link [[拿走|Connudatus Thievery Restaurant]]>><<crimeUp 15 "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃这个目标|Connudatus Street]]>><<endevent>><</link>> <br> <<elseif $rng gte 45>> <<generate1>><<person1>>你发现一个游客正在拍照,<<He>>也许钱多的烧得慌。 <br><br> <<link [[偷窃相机|Connudatus Camera]]>><</link>> <br> <<link [[离开|Connudatus Street]]>><<endevent>><</link>> <br> <<elseif $rng gte 20>> 一辆汽车停在一家商店前面,<<generate1>><<person1>>一个<<person>>下车并进入商店,<<his>>的车门就那样敞开着,而<<his>>的<<wallet>>就放在座位上。 <br><br> <<link [[拿走|Connudatus Car]]>><<crimeUp 15 "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃这个目标|Connudatus Street]]>><<endevent>><</link>> <br> <<else>> <<generate1>><<person1>>一个<<person>>正坐在长椅上,而这家伙的<<wallet>>就放在了旁边的位置。 <br><br> <<link [[拿走|Connudatus Street Bench]]>><<crimeUp 15 "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃这个目标|Connudatus Street]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">> <<famegood 1>> 你向<<person>>伸出手,帮助<<him>>站起来。<<He>>花了点时间才站稳身形,一群人在不远处向<<him>>挥手,<<he>>也挥手回应那些家伙。"谢谢你,善良的天使,"<<he>>在说完之后蹒跚着走到了<<his>>的朋友面前。 <br><br> <<endevent>> <<link [[继续|Connudatus Street]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">> 你俯下身子,用一只手握住<<his>>的胳膊,然后用另一只手拿着<<his>>的<<wallet>>。你让<<him>>坐了起来,然后让<<he>>紧靠着你。 <br><br> <<if $skulduggery lte 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">你无法在这样简单的目标身上学到任何东西。</span> <</if>> "我能感觉到你在触摸我,"<<he>>说道,"我知道你想要什么。"<<He>>在说完之后伸手<<groin "摸向了">>。 <br><br> <<if $promiscuity gte 55>> <<link [[充分利用这个机会|Connudatus Drunkard Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>> <br> <</if>> <<link [[推开|Connudatus Drunkard Push]]>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<promiscuity4>> <<enable_rescue>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Connudatus Drunkard Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">> 你把那个<<person>>从你身边推开。 <<if $rng gte 71>> "嘘,白痴!"<<he>>骂道:"做一个好<<girl>>,就这样保持沉默。" <br><br> <<link [[继续|Connudatus Drunkard Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>差点又摔倒一次。"哎,"一个声音喊道,"别管那个可怜的<<girl>>了,快过来。" 那个<<person>>看向说话的人,然后笑着挥了挥手。<<He>>回到了<<his>>的朋友身边。 <br><br> <<connudatuswallet>> <<endevent>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "喂!"一个声音喊道。"别纠缠那个可怜的<<girl>>了。"<<person>>朝声音传来的方向看去。似乎忘记了你的存在,<<he>>转身走向<<his>>的朋友。 <br><br> <<clotheson>> <<elseif $enemyhealth lte 0>> 你将<<him>>推倒在地,<<He>>挣扎着想要站起来。<<tearful>>你流着泪逃到了安全的地方。 <br><br> <<clotheson>> <<elseif $alarm is 1>> "喂!"一个声音喊道。"别纠缠那个可怜的<<girl>>了。"<<person>>朝声音传来的方向看去。似乎忘记了你的存在,<<he>>转身走向<<his>>的朋友。 <br><br> <<clotheson>> <<elseif $finish is 1>> <<He>>向你身后蹒跚而去。 <br><br> <<clotheson>> <</if>> <br><br> <<connudatuswallet>> <<endcombat>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $skulduggery lte 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">你无法在这样简单的目标身上学到任何东西。</span> <</if>> 你走过去时顺手抓了<<wallet>>。 <<if $rng gte 61>> 皮带绷紧并卡住了。<<person>>转身抓住你的肩膀。"你这个小混蛋,"<<he>>说着。"我会教你尊重的。" <br><br> <<link [[继续|Connudatus Snatch Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 它从皮带上脱落了。你走开了,不改变你的速度。 <br><br> <<connudatuswallet>> <<endevent>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyanger += 200>><<npcidlegenitals>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 50>> <span id="next"><<link [[继续|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Connudatus Snatch Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<he>>喘着气靠在货摊上,"你这个小荡妇,"<<tearful>>你趁机逃跑,泪流满面。<<He>>回过头看你,但你已经远去了。<<his>>的<<wallet>>也不见了。 <br><br> <<clotheson>> <<elseif $enemyhealth lte 0>> 你将<<him>>推进小隔间,<<him>>砰地一声摔倒。<<tearful>>你抱着钱包逃离现场。 <br><br> <<clotheson>> <<elseif $enemyanger lte 50>> 那个<<person>>倚在隔间上,喘着气,"那让<<phim>>明白的,嗯,"<<he>>说。<<tearful>>你趁机逃跑。当<<He>>回过头看你时,但你已经无影无踪。<<his>>的<<wallet>>也不见了。 <<clotheson>> <<else>> <<generate2>><<person2>>"你怎么了?"一个<<person>>大喊,<<He>>抓住那个<<person1>><<person>>,阻止<<him>>。 <br><br> "你个白痴,"那个<<person>>尖叫着推搡着闯入者,"这个<<girl>>想偷我的<<wallet>>,你瞎了吗?"<<he>>环顾四周,愤怒地瞪着眼睛。但是<<he>>找不到你,也找不到<<he>>的<<wallet>>。 <<clotheson>> <</if>> <br><br> <<connudatuswallet>> <<endcombat>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $skulduggery lte 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">你无法在这样简单的目标身上学到任何东西。</span> <</if>> <<person1>>你跪下来假装系鞋带,当你站起来时,你拿起那个人的<<wallet>>。 <<if $rng gte 61>> "那个<<pShes>>抢你的钱包!"那个<<person2>><<person>>看到了你,"看呐!"<<he>>喊道。 <<gstress>><<stress 6>> <br><br> <<set $skulduggerydifficulty to 400>> <<link [[跑|Connudatus Thievery Restaurant Run]]>><<crimeUp 30 "thievery">><<tiredness 12>><</link>><<crime "thievery">><<gtiredness>> <br> <<link [[糊弄过去|Connudatus Thievery Restaurant Bluff]]>><</link>><<skulduggerydifficulty>> <br> <<else>> <br><br> <<connudatuswallet>> <<endevent>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你飞快地逃离,甚至他们还没能站起来。他们确实看清了你。 <br><br> <<connudatuswallet>> <<endevent>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $speech_attitude is "meek">> "对不起!"你把<<person1>><<wallet>>放在桌子上,在他们之间来回看。"我的视力不是很好,我以为是我的。" <<elseif $speech_attitude is "bratty">> "事实上,"你把<<person1>><<wallet>>放在桌子上,"我只是在把它还给你。有人把它拿走了,我追了过来。你不应该这样指责别人。" <<else>> "我在这里工作,"你把<<person1>><<wallet>>放在桌子上。"让顾客把他们的贵重物品放在容易被取走的地方,这是违反公司政策的。你将来应该更加小心。" <</if>> <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<person>>面向<<person2>><<person>>。"你总是闹出一场场的事情。" <br><br> "闹出事情?那我看到你被抢劫还是保持安静吧?" <br><br> <span class="green">你离开他们的争吵,带着<<person1>><<wallet>>离开了。</span> <br><br> <<connudatuswallet>> <<endevent>> <<else>> <span class="red">那个<<person>>拿起<<wallet>>收好了。</span>"好的,"<<he>>怀疑地看着你说。这次你只能空手而回了。 <br><br> <<endevent>> <<link [[继续|Connudatus Street]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $speech_attitude is "meek">> "对不起,<<sir>>,"你拍了拍<<his>>的袖子。"我喜欢帮忙。我可以为你拍张照吗?" <<elseif $speech_attitude is "bratty">> "是新来的吗?"你说。"看起来你需要帮助。我可以为你拍照吗?" <<else>> "你好,"你说。"我可以为你拍张照吗?" <</if>> <br><br> <<He>>微笑着说: "你真好心,给你。"<<he>>递给你相机,退到你的几英尺之外。 <<if $skulduggery lte 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">你无法在这样简单的目标身上学到任何东西。</span> <</if>> <br><br> <<if $rng gte 61>> <<He>>比你预想的要早转身。"嘿!"<<he>>喊道,"把那个还给我!" 你开始奔跑,<<he>>在你后面追赶。 <<gstress>><<stress 6>><<tiredness 12>><<gtiredness>> <br><br> <<athleticsdifficulty 1 1000 true>> <<if $athleticsSuccess>> 你绕着摊位跑,试图甩掉<<him>>,<span class="green">成功了</span>。你找到一个安静的地方,检查相机。 <<if $rng gte 81>> 相机看起来相当昂贵。你应该能拿到一些钱。 <<set $blackmoney += 30>><<crimeUp 30 "thievery">> <<elseif $rng gte 61>> 这相机很普通,但应该还值得一些钱。 <<set $blackmoney += 15>><<crimeUp 25 "thievery">> <<elseif $rng gte 41>> 这相机是个便宜货,但不是毫无价值。 <<set $blackmoney += 10>><<crimeUp 10 "thievery">> <<elseif $rng gte 21>> 它看起来相当俗气,不值很多钱。 <<set $blackmoney += 5>><<crimeUp 5 "petty">> <<else>> 它看起来相当俗气,配不上制造它用的塑料。 <</if>> <br><br> <<endevent>> <<link [[继续|Connudatus Street]]>><</link>> <br> <<else>> 你绕着摊位跑,试图甩掉<<him>>,但<span class="red">失败了</span>。<<him>>把你追到了一个小巷里。你绕过一个拐角,发现有一扇篱笆挡住了你的去路。那个<<person>>站在你身后。 <br><br> "他们说这个城镇的<<girls>>都很软弱,很顺从,"<<he>>卷起袖子说。"我想我需要给你看看你的地位。" <br><br> <<link [[扔掉相机|Connudatus Camera Throw]]>><</link>> <br> <<link [[继续拿着|Connudatus Camera Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<He>>及时转身,看到你消失在人群中。 <br><br> 你找到一个安静的地方,检查相机。 <<if $rng gte 81>> 相机看起来相当昂贵。你应该能拿到一些钱。 <<set $blackmoney += 30>><<crimeUp 30 "thievery">> <<elseif $rng gte 61>> 这相机很普通,但应该还值得一些钱。 <<set $blackmoney += 15>><<crimeUp 25 "thievery">> <<elseif $rng gte 41>> 这相机是个便宜货,但不是毫无价值。 <<set $blackmoney += 10>><<crimeUp 10 "thievery">> <<elseif $rng gte 21>> 它看起来相当俗气,不值很多钱。 <<set $blackmoney += 5>><<crimeUp 5 "petty">> <<else>> 它看起来相当俗气,配不上制造它用的塑料。 <</if>> <<endevent>> <br><br> <<link [[继续|Connudatus Street]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你把相机扔到了<<him>>身后,<<He>>追了过去。"你要是摔坏了,我就摔了你。"<<He>>说着,相机在地上弹跳着。你爬上栅栏,从<<He>>分心的地方翻过去。<<He>>转过身来时,你早已消失无踪。 <br><br> <<link [[继续|Connudatus Street]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyanger += 150>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Connudatus Camera Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Connudatus Camera Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "这就是了,"<<he>>说道。"这就是我来这里的原因。相机你这个荡妇可以留下,我会再买一个。"<<he>>沿着来时的路离开了。 <br><br> <<clotheson>> <<elseif $enemyhealth lte 0>> 你把<<him>>推倒在地,开始爬栅栏。等<<him>>站起来的时候,你已经逃离了。你继续向前走了一段时间,找到一个安静的地方,不会被打扰。 <br><br> <<clotheson>> <<else>> <</if>> <br><br> 你检查了相机。 <<if $rng gte 81>> 相机看起来相当昂贵。你应该能拿到一些钱。 <<set $blackmoney += 30>><<crimeUp 30 "thievery">> <<elseif $rng gte 61>> 这相机很普通,但应该还值得一些钱。 <<set $blackmoney += 15>><<crimeUp 25 "thievery">> <<elseif $rng gte 41>> 这相机是个便宜货,但不是毫无价值。 <<set $blackmoney += 10>><<crimeUp 10 "thievery">> <<elseif $rng gte 21>> 它看起来相当俗气,不值很多钱。 <<set $blackmoney += 5>><<crimeUp 5 "petty">> <<else>> 它看起来相当俗气,配不上制造它用的塑料。 <</if>> <br><br> <<endcombat>> <<link [[继续|Connudatus Street]]>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $skulduggery lte 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">你无法在这样简单的目标身上学到任何东西。</span> <</if>> <<if $rng gte 51>> 你走到开着的车旁,像你有权利一样拿起了<<wallet>>,就在那个<<person>>走出建筑物的时候。<<He>>还没有注意到你,但很快就会。 <<gstress>><<stress 6>> <br><br> <<link [[跑|Connudatus Car Run]]>><<crimeUp 30 "thievery">><</link>><<crime "thievery">> <br> <<link [[藏在车里|Connudatus Car Hide]]>><</link>> <br> <<link [[放弃这个目标|Connudatus Street]]>><<endevent>><</link>> <br> <<else>> 你走到开着的车旁,像你有权利一样拿起了<<wallet>>。当那个<<person>>返回时,<<he>>没有注意到自己的钱包已经不见了。 <br><br> <<connudatuswallet>> <<endevent>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你跑着,手里拿着<<wallet>>。那个<<person>>需要一会儿才能反应过来,这给了你足够的时间在拥挤的街道上消失。 <br><br> <<connudatuswallet>> <<endevent>>
<<set $outside to 1>><<set $location to "town">><<effects>> 拿着<<wallet>>,你潜入车内,爬到后座下面。 <<if $rng gte 51>> 那个<<person>>坐下来,打开引擎,既没有发现<<wallet>>不见了,也没有发现多了个乘客。 <br><br> 车在路上颠簸着,你躲在座位下面。没过多久,<<he>>停了下来。你听到大门打开的声音,车随之重新发动,又行驶了一小段,然后再次停下。这次司机离开了车,关上了门。 <br><br> 你从窗户往外看,你在麋鹿街的一个大院里。一道链式围栏环绕着边缘,保护着几座红砖建筑。你爬出了车。 <br><br> <<pass 5>> 你打开<<wallet>>,里面是空的。 <br><br> <<endevent>> <<link [[环顾四周|Elk Compound]]>><</link>> <br> <<else>> 那个<<person>>坐下来,看了看周围,然后爬了出去。<<He>>一定认为自己的<<wallet>>落在了建筑物里。 <br><br> 趁<<he>>还没回来,你从藏匿的地方爬出来逃离了车。 <br><br> <<connudatuswallet>> <<endevent>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $rng gte 61>> 你走到长椅后面,伸手从座位上拿起<<wallet>>。 <<stress 6>><<gstress>> <<if $worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>> 那个<<person>>试图抓住你,但你甩开了<<him>>,跑到了安全的地方。 <br><br> <<elseif !$worn.over_upper.type.includes("naked")>> 那个<<person>>抓住了你的$worn.over_upper.cn_name_cap。 <<set $worn.over_upper.integrity -= 10>> <<if $worn.over_upper.integrity lte 0>> 你挣脱了<<him>>的手,但你的衣服在<<his>>的掌握中被撕裂了。<<integritycheck>><<exposure>><<if $exposed gte 1>><<covered>><</if>>你跑到了安全的地方。 <<else>> 你挣脱了<<him>>的手,但你听到你的$worn.upper.cn_name_cap被撕裂了一点。你跑到了安全的地方。 <</if>> <br><br> <<else>> 那个<<person>>抓住了你的$worn.upper.cn_name_cap。 <<set $worn.upper.integrity -= 10>> <<if $worn.upper.integrity lte 0>> 你挣脱了<<him>>的手,但你的衣服在<<his>>的掌握中被撕裂了。<<integritycheck>><<exposure>><<covered>>你跑到了安全的地方。 <<else>> 你挣脱了<<him>>的手,但你听到你的$worn.upper.cn_name_cap被撕裂了一点。你跑到了安全的地方。 <</if>> <br><br> <</if>> <<if $skulduggery lte 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">你无法在这样简单的目标身上学到任何东西。</span> <</if>> <br><br> <<connudatuswallet>> <<endevent>> <<else>> 你走到长椅后面,伸手过去取出<<wallet>>,那个<<person>>甚至没有注意到。 <br><br> <<if $skulduggery lte 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">你无法在这样简单的目标身上学到任何东西。</span> <</if>> <br><br> <<connudatuswallet>> <<endevent>> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> 柜台上有一台普通收银机,锁得死死的。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[撬开它 (0:10)|Dance Studio Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Dance Studio]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<set $weekly.theft.danceStudio to true>> <<set $tip to random(3000, 9000)>> 你熟练打开了收银机,清点着里面的钱。 这里有<<printmoney $tip>>。 <br><br> <<if $skulduggery lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $rng gte 86>> <<skulshopevents>> <<else>> <<link [[拿走|Dance Studio]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃它|Dance Studio]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> 柜台上有一台普通收银机,锁得死死的。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[撬开它 (0:10)|Ocean Breeze Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Ocean Breeze]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<set $weekly.theft.oceanBreeze to true>> <<set $tip to random(3000, 9000)>> 你熟练打开了收银机,清点着里面的钱。 这里有<<printmoney $tip>>。 <br><br> <<if $skulduggery lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $rng gte 86>> <<skulshopevents>> <<else>> <<link [[拿走|Ocean Breeze]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃它|Ocean Breeze]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> 柜台上有一台普通收银机,锁得死死的。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[撬开它 (0:10)|Strip Club Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Strip Club]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<set $weekly.theft.stripClub to true>> <<set $tip to random(3000, 9000)>> 你熟练打开了收银机,清点着里面的钱。 这里有<<printmoney $tip>>。 <br><br> <<if $skulduggery lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $rng gte 86>> <<skulshopevents>> <<else>> <<link [[拿走|Strip Club]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃它|Strip Club]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> 柜台上有一台普通收银机,锁得死死的。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[撬开它 (0:10)|Clothing Shop Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Clothing Shop]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<set $weekly.theft.clothingShop to true>> <<set $tip to random(3000, 9000)>> 你熟练打开了收银机,清点着里面的钱。 这里有<<printmoney $tip>>。 <br><br> <<if $skulduggery lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $rng gte 86>> <<skulshopevents>> <<else>> <<link [[拿走|Clothing Shop]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃它|Clothing Shop]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> 柜台上有一台普通收银机,锁得死死的。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[撬开它 (0:10)|Furniture Shop Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Furniture Shop]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<set $weekly.theft.furnitureShop to true>> <<set $tip to random(3000, 9000)>> 你熟练打开了收银机,清点着里面的钱。 这里有<<printmoney $tip>>。 <br><br> <<if $skulduggery lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $rng gte 86>> <<skulshopevents>> <<else>> <<link [[拿走|Furniture Shop]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃它|Furniture Shop]]>><</link>> <</if>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> 柜台上有一台普通收银机,锁得死死的。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[撬开它 (0:10)|Hairdressers Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Hairdressers]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<set $weekly.theft.hairDressers to true>> <<set $tip to random(3000, 9000)>> 你熟练打开了收银机,清点着里面的钱。 这里有<<printmoney $tip>>。 <br><br> <<if $skulduggery lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $rng gte 86>> <<skulshopevents>> <<else>> <<link [[拿走|Hairdressers]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃它|Hairdressers]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> 柜台上有一台普通收银机,锁得死死的。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[撬开它 (0:10)|Tailor Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Tailor Shop]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<set $weekly.theft.tailor to true>> <<set $tip to random(3000, 9000)>> 你熟练打开了收银机,清点着里面的钱。 这里有<<printmoney $tip>>。 <br><br> <<if $skulduggery lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $rng gte 86>> <<skulshopevents>> <<else>> <<link [[拿走|Tailor Shop]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃它|Tailor Shop]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> 柜台上有一台普通收银机,锁得死死的。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[撬开它 (0:10)|Pet Shop Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Pet Shop]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<set $weekly.theft.petShop to true>> <<set $tip to random(3000, 9000)>> 你熟练打开了收银机,清点着里面的钱。 这里有<<printmoney $tip>>。 <br><br> <<if $skulduggery lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $rng gte 86>> <<skulshopevents>> <<else>> <<link [[拿走|Pet Shop]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃它|Pet Shop]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> 柜台上有一台普通收银机,锁得死死的。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[撬开它 (0:10)|Toy Shop Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Toy Shop]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<set $weekly.theft.toyShop to true>> <<set $tip to random(3000, 9000)>> 你熟练打开了收银机,清点着里面的钱。 这里有<<printmoney $tip>>。 <br><br> <<if $skulduggery lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $rng gte 86>> <<skulshopevents>> <<else>> <<link [[拿走|Toy Shop]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃它|Toy Shop]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> 柜台上有一台普通收银机,锁得死死的。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[撬开它 (0:10)|Tattoo Parlour Register Sneak]]>><<pass 10>><<crimeUp 10 "thievery">><</link>><<crime "thievery">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Tattoo Parlour]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<set $weekly.theft.tattooParlour to true>> <<set $tip to random(3000, 9000)>> 你熟练打开了收银机,清点着里面的钱。 这里有<<printmoney $tip>>。 <br><br> <<if $skulduggery lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $rng gte 86>> <<skulshopevents>> <<else>> <<link [[拿走|Tattoo Parlour]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃它|Tattoo Parlour]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> 你温顺地点了点头,远离了收银台。<<He>>把钱装进了口袋里,然后将你送了出去。"我不想 在晚上看到你出现在这,明白了么?"<<He>>把你一人留在了房子外面。 <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 0>><<effects>> <<if $athleticsSuccess>> 你从收银台抢走了钱,然后飞快地逃跑。<<He>>向你冲了过来,<span class="green">但你躲开了<<his>>抓向你的手,</span>留下<<him>>一人摔倒在地板上。 <br><br> 你从房子里跑了出来,冲到街上,径直钻进了一条小巷中。你成功逃了出来。 <<set $money += $tip>><<crimeUp `$tip / 100` "thievery">> <br><br> <<endevent>> <<destinationeventend>> <<else>> 你从收银台抢走了钱,然后飞快地逃跑。<<He>>向你冲了过来,<span class="red">并紧紧地抓住了你的脚踝,</span>使你摔倒在地。 <br><br> "现在我可抓到你了,"<<he>>在说着的同时,爬到了你身上。 <br><br> <<link [[继续|Skulduggery Shop Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> <<set $seductiondifficulty to 8000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>> <<seductionskilluse>> <br><br> "也许我们可以做个交易,"你喊道,"我知道你在后面做什么,在这栋建筑的后面。我可以从你身上闻得出来。" <<promiscuity4>> <<if $seductionrating gte $seductionrequired>> 那个<<person>>满脸通红地想要从你身边错开,而你则靠得近了点,向<<him>>露出一个顽皮的笑容,用胳膊搂住了<<his>>的腰。 <br><br> <<link [[继续|Skulduggery Shop Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> "不错的尝试,妓,"<<person>>吼道,"你运气好,我今天心情不错,快滚出去,别让我再在这里抓到你。" 在说完之后,<<He>>一直盯着你直到你离开了建筑物。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger += 50>><<set $enemytrust -= 50>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Skulduggery Shop Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Skulduggery Shop Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>把钱从你手中抢走,然后说道:"如果你没跟警察说出这里发生的事情,那我也不会去揭发你的闯入行为,明白了吗?"在说完之后,<<He>>将你拉了起来,然后把你轰了出去。 <br><br> <<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> 你将<<him>>从身边踢开后,<<tearful>>你爬了起来,快速地跑出了这栋建筑。 <<set $money += $tip>><<crimeUp `$tip / 100` "thievery">> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Skulduggery Shop Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Skulduggery Shop Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<he>>在整理衣服的时候避免与你进行目光接触,<<tearful>>你在将收银机里的钱拿走后离开了这里,离开时拍了下<<his>>的屁股,令<<him>>退缩了一下。 <br><br> <<set $money += $tip>><<crimeUp `$tip / 100` "thievery">> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> 你将<<him>>从身边踢开后,<<tearful>>你爬了起来,在快速地跑出这栋建筑时,你顺便将那些钱也给带走了。 <br><br> <<set $money += $tip>><<crimeUp `$tip / 100` "thievery">> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> 虽然<<he>>在整理衣服的时候避免与你进行目光接触,但<<his>>依旧坚定地站在收银机旁边。 <br><br> <<tearful>>你离开了这里。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> 在马厩旁边有栋小办公楼,门紧锁着,那里一定是放钱的地方。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<lockpickicon>><<link [[撬开门 (0:10)|Riding School Register Sneak]]>><<pass 10>><<crimeUp 10 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<getouticon>><<link [[离开|Riding School]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<set $weekly.theft.ridingSchool to true>> <<set $tip to random(3000, 9000)>> 你巧妙地打开了门,然后蹑手蹑脚地走进黑暗的屋内。你搜索着橱柜,直到找到了你要找的东西。 这里有<<printmoney $tip>>。 <br><br> <<if $skulduggery lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<link [[拿走|Riding School]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[离开|Riding School]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> 柜台上有一台普通收银机,锁得死死的。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[撬开它 (0:10)|Spa Register Sneak]]>><<pass 10>><<crimeUp 20 "thievery">><</link>><<crime "thievery">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[离开|Spa]]>><</link>> <br>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<set $weekly.theft.spa to true>> <<set $tip to random(3000, 9000)>> 你熟练打开了收银机,清点着里面的钱。 这里有<<printmoney $tip>>。 <br><br> <<if $skulduggery lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<if $rng gte 86>> <<skulshopevents>> <<else>> <<link [[拿走|Spa]]>><<set $money += $tip>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃它|Spa]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>> 一台标准款式的收银机正摆在那里,你试着拉了一下,它锁得很紧。 <br><br> <<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">那把锁看起来很容易被撬开,</span>但图书馆里人太多了,所以无论如何都不能冒这个险。 <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span> <<skulduggeryrequired>> <br> 图书馆里人很多,所以无论如何都不能冒这个险。 <</if>> <br><br> <<else>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易被撬开。</span> <br><br> <<link [[撬开它 (0:10)|School Library Register Sneak]]>><<pass 10>><<crimeUp 5 "thievery">><</link>><<crime "thievery">> <br> <<else>> <span class="red">这把锁看上去超出了你的能力范围。</span> <<skulduggeryrequired>> <br><br> <</if>> <</if>> <<link [[继续|Library Rental Counter]]>><<endevent>><<set $eventskip to 1>><</link>>
<<set $outside to 0>><<effects>><<set $lock to 200>> <<set $weekly.theft.schoolLibraryMoney to true>> <<if $libraryMoneyStolen is undefined>> <<set $libraryMoneyStolen to 0>> <</if>> <<set $tip to random(3000, 9000)>> 你熟练打开了收银机,清点着里面的钱。 这里有<<printmoney $tip>>。 <br><br> <<if $skulduggery lt 300>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>> <br><br> <<link [[拿走|School Library]]>><<set $money += $tip>><<set $libraryMoneyStolen += ($tip / 100)>><<crimeUp `$tip / 100` "thievery">><</link>><<crime "thievery">> <br> <<link [[放弃它|School Library]]>><</link>> <br>
<<widget "skulshopevents">> <<generateSecurity 1>><<person1>> 你听到脚步声传来,一个身影从黑暗中冒出,<<Hes>>穿着警察的制服,在看见你后就对你喊道:"离那收银机远一点,不准动。" <br><br> <<link [[遵守|Skulduggery Shop Comply]]>><</link>> <br> <<link [[逃|Skulduggery Shop Run]]>><</link>><<athleticsdifficulty 1 1000>><<crime "resisting">> <br> <<if $promiscuity gte 55>> <<link [[引诱|Skulduggery Shop Seduce]]>><</link>><<promiscuous4>><<crime "coercion">> <br> <</if>> <</widget>>
<<widget "streetavery">> <<if $NPCName[$NPCNameList.indexOf("Avery")].init isnot 1>> <<npc Avery>><<initnpc Avery>><<generate2>><<generate3>>一个<<person2>><<person>>拦住了你。你试着绕过<<him>>,但是<<he>>挡住了你的路。"像你这样的<<girl>>怎么一个人在路上走啊?"<<he>>笑嘻嘻地说,"你会受伤的。"<<He>>抓住你的手臂想要把你拉走,直到一个<<nnpc_gender "Avery">>轻轻拍了拍<<him>>的肩膀。 <br><br> "滚,"新来的人说。"现在。" <br><br> <<person>>回头瞪了一会儿,然后低下头,松开手臂,走开了。 <br><br> <<endevent>><<npc Avery>><<person1>> 新来的人看向你。"你没事吧?"<<he>>问道,"我叫艾弗里。"<<He>>犹豫了一下。"虽然有点唐突,但你想喝一杯吗?我知道一个可爱的小地方。" <br><br> <<link [[同意 (0:30)|Park Lichen Accept]]>><<pass 30>><</link>> <br> <<link [[拒绝|Park Lichen Refuse]]>><</link>> <br> <<elseif $NPCName[$NPCNameList.indexOf("Avery")].rage gte 96 and $averyragerevealed is 1>> <<npc Avery>><<person1>> 你走在街上,时不时小心翼翼地四处看。果然,你很快就看到一辆熟悉的车向你驶来。是艾弗里。 <br><br> <<link [[躲在小巷里|Avery Dismissal Intro]]>><<set $phase to 1>><</link>> <br> <<link [[待在原地不动|Avery Dismissal Intro]]>><<set $phase to 2>><</link>> <br> <<elseif $averydatemissed is 1>><<set $averydatemissed to 0>> <<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>> <<npc Avery>><<person1>>一辆车在你旁边停了下来。一个<<nnpc_gender "Avery">>从里面探出了身子,是艾弗里。"你放了我鸽子,"<<He>>打开车门,生气地瞪着你。"让我像个傻瓜一样白等了一个小时,进去!" <<gggarage>><<npcincr Avery rage 15>> <br><br> <<getinicon>><<link [[进入|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>> <br> <<ind>><<link [[道歉|Street Avery Car Apologise]]>><</link>> <br> <<refuseicon>><<link [[拒绝|Street Avery Refuse]]>><</link>><<gggarage>><<lllove>> <br> <<else>> <<if $avery_location is 2>> <<npc Avery>><<person1>>一辆车在你旁边停了下来。一个 <<nnpc_gender "Avery">>探出身子。是艾弗里。“我还没有原谅你放我鸽子。那个房间可不便宜,”<<he>>说。“也许你可以补偿我。我可以再订一个房间。怎么样?" <<ggarage>><<npcincr Avery rage 10>> <<elseif $avery_location is 1>> <<npc Avery>><<person1>>一辆车在你旁边停了下来。一个 <<nnpc_gender "Avery">>探出身子。是艾弗里。“我还没有原谅你放我鸽子,”<<he>>说。“也许你可以补偿我。今晚还有个派对。怎么样?" <<ggarage>><<npcincr Avery rage 10>> <<else>> <<npc Avery>><<person1>>一辆车在你旁边停了下来。一个<<nnpc_gender "Avery">>探出身子。是艾弗里。“我还没有原谅你放我鸽子,”<<he>>说。“也许你可以补偿我。我已经订了另一张桌子。怎么样?" <<ggarage>><<npcincr Avery rage 10>> <</if>> <br><br> <<link [[好|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>> <br> <<link [[道歉|Street Avery Apologise]]>><</link>> <br> <<link [[不|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>> <br> <</if>> <<else>> <<if $avery_location is 2>> <<npc Avery>><<person1>>一辆车在你旁边停了下来。一个<<nnpc_gender "Avery">>探出身子。是艾弗里。“我一直想着能不能遇到你,”<<he>>笑着说。“我今晚为了……生意,要订一个二人间。你愿意陪我吗?" <<elseif $avery_location is 1>> <<npc Avery>><<person1>>一辆车在你旁边停了下来。一个<<nnpc_gender "Avery">>探出身子。是艾弗里。“我一直想见你,”<<he>>笑着说。“我被邀请参加今晚的聚会。我可以带个舞伴去。怎么样?" <<else>> <<npc Avery>><<person1>>一辆车在你旁边停了下来。一个<<nnpc_gender "Avery">>探出身子。是艾弗里。“我一直想见你,”<<he>>笑着说。“今晚能让我带你出去吃饭吗?我已经订了一张桌子。" <</if>> <br><br> <<link [[好|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>> <br> <<link [[不|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>> <br> <</if>> <</widget>> <<widget "averyscore">> <<set $NPCName[$NPCNameList.indexOf("Avery")].love = Math.clamp($NPCName[$NPCNameList.indexOf("Avery")].love, 0, 100)>> <<set $NPCName[$NPCNameList.indexOf("Avery")].rage = Math.clamp($NPCName[$NPCNameList.indexOf("Avery")].rage, 0, 100)>> <<set $endear = Math.clamp($endear, 0, 100)>> <span class="gold">艾弗里的印象</span> <br> 好感: <<if $NPCName[$NPCNameList.indexOf("Avery")].love gte 100>> <span class="green">S</span> <<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 80>> <span class="teal">A</span> <<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 60>> <span class="lblue">B</span> <<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 40>> <span class="blue">C</span> <<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>> <span class="purple">D</span> <<else>> <span class="pink">F</span> <</if>> <br> 亲密度: <<if $endear gte 80>> <span class="green">S</span> <<elseif $endear gte 50>> <span class="teal">A</span> <<elseif $endear gte 40>> <span class="lblue">B</span> <<elseif $endear gte 30>> <span class="blue">C</span> <<elseif $endear gte 10>> <span class="purple">D</span> <<else>> <span class="pink">F</span> <</if>> <br> <hr> <br> <<if $dateCount.Avery is 3>> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Avery">> <span class = "gold">艾弗里现在是你的爱人了!你感觉你在这个世界上的地位变高了一些。</span> <br><br> <<else>> <span class = "gold">你现在可以将艾弗里称作是你的爱人了!你觉得自己在这个社会上的地位变得更高了。<br>你可以在"态度"菜单中改变你的爱慕对象。</span> <br><br> <</if>> <</if>> <</widget>> <!-- Dismisses Avery, cleans up anything unneeded and gives the dismissal message. --> <<widget "dismissAvery">> <<npcset Avery state "dismissed">> <<unset $averyPub>> <<unset $avery_location>> <<unset $averyCrimeTracker>> <<unset $averydate>> <<unset $averydateattended>> <<unset $averydatedone>> <<unset $averyschoolpickup>> <<set $averyDismissalSceneWait to 1>> <<if $loveInterest.primary is "Avery">> <<if $loveInterest.secondary isnot "None">> <<set $loveInterest.primary to $loveInterest.secondary>> <<set $loveInterest.secondary to "None">> <<else>> <<set $loveInterest.primary to "None">> <</if>> <span class = "red">艾弗里不再是你的爱人了。</span> <<elseif $loveInterest.secondary is "Avery">> <<set $loveInterest.secondary to "None">> <span class = "red">艾弗里不再是你的爱人了。</span> <<elseif $dateCount.Avery gte 3>> <span class = "red">艾弗里不再是你的爱人了。</span> <<else>> <span class = "red">艾弗里离开了。</span> <</if>> <br><br> <</widget>>
<<effects>> <<if $speech_attitude is "meek">> "请不要生我的气,"你恳求道,"再给我个机会吧。" <<elseif $speech_attitude is "bratty">> "我经常会很忙,"你说,"如果给你带来不便了,我很抱歉。" <<else>> "对不起,"你说,"我不是故意的。" <</if>> <br><br> "如果你真的感到抱歉,”艾弗里咬牙切齿地说,“那你就他妈的快点儿上我的车。" <br><br> <<getinicon>><<link [[进入|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>> <br> <<refuseicon>><<link [[拒绝|Street Avery Refuse]]>><</link>><<gggarage>><<lllove>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请不要生我的气,"你恳求道,"再给我个机会吧。" <<elseif $speech_attitude is "bratty">> "我经常会很忙,"你说,"如果给你带来不便了,我很抱歉。" <<else>> "对不起,"你说,"我不是故意的。" <</if>> <br><br> "别担心,”艾弗里说,“你今晚可以补偿我,怎么样?" <br><br> <<link [[好|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>> <br> <<link [[不|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>> <br>
<<effects>> <<set $averydate to 1>> <<He>>微笑。"很好,我今晚八点在<span class="green">宅邸街</span>接你。对了,记得<span class="green">一定要穿正式的衣服</span>,注意着装规范。"<<He>>开车离开了。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>> <<He>>手放在方向盘上,盯着你看了一会儿。<<He>>下车站在人行道上,打开后座车门。"进来,"<<he>>说。 <<gggarage>><<npcincr Avery rage 15>> <br><br> <<getinicon>><<link [[进入|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>> <br> <<refuseicon>><<link [[拒绝|Street Avery Refuse]]>><<npcincr Avery rage 15>><<pain 5>><</link>><<gggarage>><<lllove>><<gpain>> <br> <<else>> "随你便,"<<he>>开车离开了。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> "我说了,"<<he>>吼道。"给我上车。"<<He>>抓住你的头发,强行把你拽上车。 <br><br> <<getinicon>><<link [[进入|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>> <br> <<ind>><<link [[反抗|Street Avery Fight]]>><<set $fightstart to 1>><<npcincr Avery rage 15>><</link>><<gggarage>><<lllove>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>><<set $NPCList[0].lefthand to "hair">> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Street Avery Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Avery Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<He>>靠在车上喘气。 <br><br> <<tearful>>你抓住机会,逃到街上更繁忙的地方。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> <<He>>后退几步,靠在了<<his>>的车上。 <br><br> <<tearful>>你抓住机会,逃到街上更繁忙的地方。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $rescue is 1 and $alarm is 1>> <<He>>冷眼看着你哭喊的样子,转过头离开了你。"之后见,"<<he>>回到了车上,对你冷笑道。 <br><br> <<tearful>>你看着<<him>>开车离开。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> <<tearful>>你摇摇晃晃,伤得无法动弹。艾弗里把你拖到汽车后座。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>> <br> <</if>>
<<effects>> <<endevent>><<npc Avery>><<person1>> 艾弗里在你身后砰地一声关上车门,然后回了驾驶座。艾弗里锁上了车门,开车离开了。 <br><br> "真不敢相信,"<<he>>眉头紧皱。"你居然在公共场合这样表现。"<<He>>怒视着怀抱中的你。"你居然这么不尊重我?那好吧,那让我们直接跳到最后一步吧。" <br><br> <<He>>把车停在一条小巷里。<<He>>解开安全扣,来到了你坐的后座上。 <br><br> <<link [[继续|Street Avery Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemytrust -= 40>><<set $enemyanger += $NPCName[$NPCNameList.indexOf("Avery")].rage>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Avery Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Avery Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 艾弗里打开车门,把你推到了人行道上。片刻后,引擎轰鸣着启动,<<he>>离开了。 <<larage>><<npcincr Avery rage -5>> <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> 艾弗里吃痛退开。"操!"<<he>>怒骂。"该死的<<bitch>>,给脸不要脸!"<<He>>走回前排座椅,然后打开了车门。"给我滚出去!" <<ggarage>><<npcincr Avery rage 5>> <br><br> <<tearful>>你从车上爬了下来。引擎咆哮着发动起来,然后就开走了。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<effects>> <<set $averydateattended to 1>><<set $endear to 0>> <<npc Avery>><<person1>>当你走近时,艾弗里抬起头来。<<if $pronoun is "m">><<He>>穿着设计考究的西装。<<else>><<He>>穿着一件华丽的礼服。<</if>> "你来啦,<<pcpetname "Avery">>。"<<he>> <<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked">> <<outfitChecks>> <<he>>说,"让我看看你的外套下的样子。你可以把它脱到后座那边。" <br><br> 你 <<if _overOutfit>> $worn.over_upper.cn_name_cap <<else>> <<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked">> $worn.over_upper.cn_name_cap和$worn.over_lower.cn_name_cap <<elseif $worn.over_upper.name isnot "naked">> $worn.over_upper.cn_name_cap <<else>> $worn.over_lower.cn_name_cap <</if>> <</if>> 坐在了后座。 <<undressOverClothes "averyCar">> <<else>> 说。 <</if>> <<set $averyLastApp to $player.gender_appearance>> <<if $exposed gt 0>> <br><br> 艾弗里面对你的丑态扬起了眉毛。"你确实知道如何设定期望值。让我们跳过晚餐,直接开始吧。" <br><br> <<link [[和艾弗里一起走|Avery Date 5]]>><<set $averydatedone to 1>><<npcincr Avery love 5>><<set $endear += 30>><</link>><<gendear>><<glove>> <br> <<link [[改变想法回家|Avery Date Refuse]]>><<set $averydatedone to 1>><</link>> <br> <<elseif $worn.upper.type.includes("formal") or $worn.lower.type.includes("formal")>> "你看起来很<<if $player.gender_appearance is "m">>英俊<<else>>美丽<</if>>。" <br><br> <<link [[恭维|Avery Date Compliment]]>><<npcincr Avery love 1>><<set $averydatedone to 1>><</link>><<glove>> <br> <<link [[微笑|Avery Date Smile]]>><<set $endear += 10>><<set $averydatedone to 1>><</link>><<gendear>> <br> <<else>> <<if $avery_misdressed gte 3>> 艾弗里微笑着注视着你的穿着状态,但是笑意不达眼底。"我想你根本不想吃晚饭。我们直接开始吧,怎么样?" <<npcincr Avery rage -5>><<set $endear -= 5>><<npcincr Avery love -3>><<larage>><<lendear>><<llove>> <br><br> <<set $avery_misdressed += 1>> <<link [[和艾弗里一起走|Avery Date 5]]>><<set $averydatedone to 1>><<npcincr Avery love 1>><</link>><<glove>> <br> <<link [[改变想法回家|Avery Date Refuse]]>><<set $averydatedone to 1>><</link>> <br> <<elseif $avery_misdressed gte 2>> 艾弗里盯着你的衣服。愤怒掠过<<his>>的脸。"既然你不能听从指示,那我们就不吃饭了。你可以用其他方式招待我。" <<npcincr Avery rage 5>><<set $endear -= 5>><<npcincr Avery love -3>><<garage>><<lendear>><<llove>> <br><br> <<link [[和艾弗里一起走|Avery Date 5]]>><<set $averydatedone to 1>><<set $avery_misdressed += 1>><</link>> <br> <<link [[改变想法回家|Avery Date Refuse]]>><<set $averydatedone to 1>><</link>> <br> <<elseif $avery_misdressed gte 1>> 艾弗里看着你的衣服眉头紧皱。"我们不是说好了吗?和我在一起的时候你要穿正装,去<span class="green">换一身衣服</span>吧。" <<npcincr Avery rage 5>><<set $endear -= 5>><<garage>><<lendear>> <br><br> <<set $avery_misdressed += 1>> <<link [[去换衣服|Domus Street]]>><<endevent>><</link>> <br> <<else>> 艾弗里看着你的衣服笑了。"这些衣服不行,去商店买些更<span class="green">正式的衣服</span>吧,这<span class="gold">£150</span>就当是给你买衣服的钱了。" <br><br> <<set $money += 15000>> <<set $avery_misdressed to 1>> <<link [[去换衣服|Domus Street]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<effects>><<set $outside to 0>> <<pass 20>> <<if $speech_attitude is "meek">> "你看起来比我好多了,”你说。 <<elseif $speech_attitude is "bratty">> "我们两个很般配。”你说。 <<else>> "你看起来也很棒,”你说。 <</if>> <br><br> <<He>>笑着打开旁边的门。"上车,距离不远。" <br><br> <<if $avery_location is 2>><<set $avery_location to 0>> <<He>>开车送你到商业街,最终把车停到了一家豪华的酒店前。<<He>>递给你一把钥匙,上面潦草地写着房间号。"给。拿着这个,你先去上面等我。我去停一下车。"你从车里下来进了酒店。 <br><br> <<link [[继续|Avery Hotel]]>><</link>> <br> <<elseif $avery_location is 1>><<set $avery_location to 2>> <<generate2>> <<He>>开车送你到多瑙河街一栋公馆的前门。<<He>>向一位身着侍者服装的<<person2>><<person>>出示了一张请柬,当另一辆车停在你们后面等待时,<<person>>向你们挥了挥手。 <br><br> <<endevent>><<npc Avery>><<person1>> <<link [[继续|Avery Party]]>><</link>> <br> <<else>><<set $avery_location to 1>> <<He>>开车送你到康努达塔斯街,然后把车停在一家餐馆外面。<<He>>领着你进入大楼的时候,伸手让你挽住。 <br><br> <<link [[牵手|Avery Date 2]]>><<set $phase to 1>><</link>><<handholdingvirginitywarning>> <br> <<link [[拒绝|Avery Date 2]]>><<set $phase to 2>><<npcincr Avery love -1>><<set $endear -= 10>><</link>><<lendear>><<llove>> <br> <</if>>
<<effects>><<set $outside to 0>> <<pass 20>> 你对<<him>>微笑,<<He>>也笑了。"你真可爱,"<<he>>边说边打开<<him>>旁边的门。"上车,距离不远。" <br><br> <<if $avery_location is 2>><<set $avery_location to 0>> <<He>>开车送你到商业街,最终把车停到了一家豪华的酒店前。<<He>>递给你一把钥匙,上面潦草地写着房间号。"给。拿着这个,你先去上面等我。我去停一下车。"你从车里下来进了酒店。 <br><br> <<link [[继续|Avery Hotel]]>><</link>> <br> <<elseif $avery_location is 1>><<set $avery_location to 2>> <<generate2>> <<He>>开车送你到多瑙河街一栋公馆的前门。<<He>>向一位身着侍者服装的<<person2>><<person>>出示了一张请柬,当另一辆车停在你们后面等待时,<<person>>向你们挥了挥手。 <br><br> <<endevent>><<npc Avery>><<person1>> <<link [[继续|Avery Party]]>><</link>> <br> <<else>><<set $avery_location to 1>> <<He>>开车送你到康努达塔斯街,然后把车停在一家餐馆外面。<<He>>领着你进入大楼的时候,伸手让你挽住。 <br><br> <<link [[牵手|Avery Date 2]]>><<set $phase to 1>><</link>><<handholdingvirginitywarning>> <br> <<link [[拒绝|Avery Date 2]]>><<set $phase to 2>><<npcincr Avery love -1>><<set $endear -= 10>><</link>><<lendear>><<llove>> <br> <</if>> <br>
<<effects>><<set $outside to 0>> <<pass 5>><<famesocial 5>><<set $dateCount.Total++>><<set $dateCount.Avery++>> 酒店内部简直是奢华至极。大堂里数量众多的吊灯与地板中央的大型华丽喷泉让你吃了一惊。 <br><br> <<if $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume")>> 几个穿着讲究的乘客打量着你,好几人在你走向电梯时嗤之以鼻。 <<else>> 几个穿着讲究的乘客打量着你,但当你走向电梯时,他们并没有太在意你。 <</if>> 一个标志详细说明了每层楼的房间号码。你的房间似乎在最顶层。你走进电梯,看着一排金色按钮。你按下最高的一个。 <br><br> 电梯的行程比预期的要长。门打开了,你走向房间。你在将钥匙插入锁孔之前犹豫了一下。听到一声咔嗒声后,你转动了门把手。 <br><br> 房间内部宽敞,和酒店其他地方一样豪华。这不是一个普通的房间,而是一个套房,配有阳台和一个看起来像是热水浴缸的东西。还有一张非常大的床。你坐在床上,它和孤儿院的床相比,真的很柔软。你在床上跳了一下。 <br><br> <<link [[等待艾弗里|Avery Hotel 2]]>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[脱光衣服给艾弗里一个惊喜|Avery Hotel Strip]]>><<npcincr Avery love 1>><<npcincr Avery rage -5>><</link>><<exhibitionist4>><<glove>><<larage>> <</if>> <br><br>
<<effects>><<pass 5>> <<strip>> <<if !playerChastity("hidden")>> <<set $genderknown.pushUnique("Avery")>> <</if>> 你站起来,脱下衣服,确保整齐地挂在套房的衣柜里。那里已经叠好了一套内衣,看起来是你的尺寸。<<stress 6>><<gstress>> <br><br> 你躺在床上,柔软的织物接触着你的裸露皮肤,使你感到放松。你的目光转向阳台和下面的城镇。 <<exhibitionism4>> 门口传来一声咔嗒声,打断了你的沉思。门打开了,你的心跳加速。艾弗里走了进来,停了一会儿看着你。<<He>>微笑着走了过来。 <br><br> <<if $averyragerevealed is 1>> "我希望这就是你指的好好表现,<<pcpetname "Avery">>。"<<his>>的表情变得柔和。 <<else>> "今晚一定会很美好,<<pcpetname "Avery">>。" <</if>> <br><br> <<He>>脱下<<his>>的外套。"我本来想让你在点菜的时候放松一下,但我看你已经准备好了……"<<He>>用手抬起你的下巴。"……虽然不是预想的晚餐,但是比晚餐更让人高兴。" <br><br> <<link [[继续|Avery Hotel Strip 2]]>><</link>> <br>
<<effects>> <<He>>突然吻了你一下,强势地将舌头伸入你的口中,同时<<his>>的手也开始顺着你的小腹往下摸。当<<he>>触摸到你的<<genitals>>时,你的身体颤了颤。<<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>> <<if playerChastity("hidden")>> 你无法阻止这种感觉。 <</if>> <<He>>和你保持着眼神接触,同时<<his>>的攻势也变得愈发强烈。<<ggarousal>> <br><br> <<arousal 4000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>> 当艾弗里同你分开时你不禁发出一声呻吟,舌头保持着伸出来的状态。<<He>>看起来非常自豪。<<set $endear += 20>><<ggendear>> <<else>> 过了一会儿,艾弗里离开了你,然后对你笑了笑。 <</if>> <br><br> "我们可以在晚餐后再玩得更开心,<<pcpetname "Avery">>,"<<he>>说着,把菜单放在床上,然后进入套房的浴室洗手。考虑到菜单的厚度,看来这家酒店匹配了一整座餐厅。 <br><br> <<link [[让艾弗里为你点餐|Avery Hotel Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>> <br> <<link [[选便宜的|Avery Hotel Order]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>> <br> <<link [[选昂贵的食物|Avery Hotel Order]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>> <br>
<<effects>><<pass 5>> 门口传来一声咔嗒声,吸引了你的注意。艾弗里走了进来,环顾了一下房间,然后微笑着向你靠近。"很高兴看到你找到了这里,<<pcpetname "Avery">>。我已经计划好了一个愉快的夜晚,只属于我们两个人的夜晚。" <br><br> <<He>>脱下外套,整齐地叠好放在了最近的椅子上。"我们来点餐吧,他们会立刻给我们送上来的。"<<He>>递给你一份客房服务的菜单。看起来酒店有一家菜品丰富的餐厅。 <br><br> <<link [[让艾弗里为你点餐|Avery Hotel Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>> <br> <<link [[选便宜的|Avery Hotel Order]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>> <br> <<link [[选昂贵的食物|Avery Hotel Order]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>> <br>
<<effects>><<pass 10>> <<if $phase is 0>> <<He>>微笑着对你扬眉,然后同意了你的提议。"我们去坐下吧。" <<elseif $phase is 1>> <<He>>对你微笑,然后指了指阳台。"那边氛围更好。" <<elseif $phase is 2>> <<He>>皱眉,但对你的选择没有发表什么评价。"我们去坐下吧。" <</if>> <br><br> <<if $exposed gte 2>> <<He>>停了一会儿,然后又转过身来面对你。"还是把衣服穿回去吧,还是说你真的想裸着吃晚餐?" <br><br> <<if $exhibitionism gte 75>> <<link [[光着身子吃饭|Avery Hotel 3]]>><<set $endear += 20>><</link>><<exhibitionist5>><<ggendear>> <br> <<else>> 你还没下流到能裸身出门。 <br> <</if>> <<link [[穿衣服|Avery Hotel 3]]>><<clotheson>><</link>> <br> <<else>> <<link [[继续|Avery Hotel 3]]>><</link>> <br> <</if>>
<<effects>><<pass 10>> <<generateRole 1 0 "服务员/女服务员">> <<if $exposed gte 2>><<exposure>><</if>> 你走到外面,在华丽的桌子旁坐下。阳台有玻璃遮挡不会让你吹冷风,附近的热水浴缸喷出的蒸汽也让这个区域一直保持着温度<<if $exposed gte 2>>现在的你浑身赤裸。<<exhibitionism5>><<else>><</if>> 没过多久,外面传来了敲门声。艾弗里打开门然后走回了桌子旁。一个穿着侍者衣服的<<person2>><<person>>走了进来。艾弗里坐回了原来的位置上,<<person2>><<personsimple>>手上拿着一个大托盘,上面放着两个盘子。 <<if $exposed gte 2>> <<person2>><<He>>刚看到你就停下了脚步,<<person2>><<his>>的脸涨得通红,<<person2>><<his>>专业的行为举止也迟钝了下来。艾弗里拿出一捆现金,然后对<<person2>><<him>>眨了眨眼睛。 <</if>> <br><br> <<if $phase is 0>> <<person2>><<personsimple>>在艾弗里面前放了一盘意大利面,然后在你面前也放了一盘同样的意大利面,艾弗里对你微笑。 <<elseif $phase is 1>> <<person2>><<personsimple>>在艾弗里面前放了一盘意大利面,在你面前放了一个漂亮的三明治。 <<elseif $phase is 2>> <<person2>><<personsimple>>在艾弗里面前放了一盘牛排,以及一盘同样的菜在你面前。 <</if>> <br><br> 送完餐后,<<person2>><<personsimple>>把一个瓶子和两个杯子放在你们面前。<<person2>><<He>>转身拿着托盘离开了<<if $exposed gte 2>>,艾弗里还给<<he>>一大笔小费<</if>>。你们两个吃饭的时候,艾弗里开始闲聊。 当你们两个吃完后,<<person1>><<he>>笑着举起酒瓶,"要来点儿香槟吗?" <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[接受|Avery Hotel Drink]]>><<endevent>><<set $phase to 0>><<alcohol 160>><<drugs 220>><<npcincr Avery love 1>><</link>><<glove>><<garousal>> <</if>> <br> <<link [[不动|Avery Hotel Drink]]>><<endevent>><<set $phase to 1>><</link>> <br>
<<effects>><<pass 30>> <<npc Avery>><<person1>> <<if $phase is 0>> <<if $speech_attitude is "meek">> "看起来很贵,真的可以吗?" <<elseif $speech_attitude is "bratty">> "是的。" <<else>> "是的,拜托了。" <</if>> <<He>>微笑着,先给你倒了一杯酒,并举起酒杯庆祝。你也这么做。这饮料让你觉得身体很暖和。 <br><br> <<else>> <<if $speech_attitude is "meek">> "……不用了,谢谢。" <<elseif $speech_attitude is "bratty">> "你没那么容易动摇我。" <<else>> "不了,谢谢。" <</if>> <<He>>皱着眉头,给<<himself>>倒了一杯酒,然后喝了一大口,把刚刚倒空的杯子放回原处。 <br><br> <</if>> <<his>>的眼睛在你的<<if $exposed gte 2>>裸体<</if>>身体上徘徊,然后<<his>>的视线移动到你旁边的热水浴缸。"今晚外面有点冷,对吧?" 你瞥了一眼明显冒着热气的水。 <br><br> <<if $exposed gte 2>> <<link [[接受|Avery Hotel Bath Naked]]>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<gendear>><<gglove>> <br> <<link [[拒绝|Avery Hotel Refuse]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>> <br> <<elseif $player.gender_appearance is "m" and $worn.under_lower.type.includes("swim")>> 幸运的是,你带了合适的泳衣。 <br><br> <<if $exhibitionism gte 35>> <<link [[脱光衣服|Avery Hotel Bath Naked]]>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<exhibitionist3>><<gendear>><<gglove>> <br> <<else>> 你还不够淫荡,没办法在这里完全暴露自己。 <br> <</if>> <<link [[接受|Avery Hotel Bath Swimwear]]>><<npcincr Avery love 1>><</link>><<glove>> <br> <<link [[拒绝|Avery Hotel Refuse]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>> <br> <<elseif $player.gender_appearance isnot "m" and $worn.under_lower.type.includes("swim") and $worn.under_upper.type.includes("swim")>> 幸运的是,你带了合适的泳衣。 <br><br> <<if $exhibitionism gte 35>> <<link [[脱光衣服|Avery Hotel Bath Naked]]>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<exhibitionist3>><<gendear>><<gglove>> <br> <<else>> 你还不够淫荡,没办法在这里完全暴露自己。 <br> <</if>> <<link [[接受|Avery Hotel Bath Swimwear]]>><<npcincr Avery love 1>><</link>><<glove>> <br> <<link [[拒绝|Avery Hotel Refuse]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>> <br> <<else>> <<if $speech_attitude is "meek">> 你凝视着水面,避免与艾弗里目光接触。"对不起,我没有带泳衣," <<elseif $speech_attitude is "bratty">> "有泳衣吗?我自己没有带," <<else>> "但我没有带泳衣," <</if>> 你说。 <br><br> "我也没有。"<<his>>的眼睛里闪烁着光芒。 <br><br> <<if $exhibitionism gte 55>> 在套房里裸体是一回事,但你现在正在外面…… <br> <</if>> <<if $worn.under_lower.type.includes("naked")>> 你里面什么都没穿! <br> <<elseif $player.gender_appearance isnot "m" and $worn.under_upper.type.includes("naked")>> 你没穿内衣!你的<<breasts>>会暴露出来! <br> <<if $exhibitionism gte 15>> <<link [[半裸进入|Avery Hotel Bath Topless]]>><<set $endear += 10>><<npcincr Avery love 1>><</link>><<exhibitionist2>><<gendear>><<glove>> <br> <<else>> 你还不够淫荡,不能光着上身去。 <br> <</if>> <<else>> <<link [[脱到只剩内衣|Avery Hotel Bath Underwear]]>><<set $endear += 10>><</link>><<exhibitionist1>><<gendear>> <br> <</if>> <<if $exhibitionism gte 35>> <<link [[脱光衣服|Avery Hotel Bath Naked]]>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<exhibitionist3>><<gendear>><<gglove>> <br> <<else>> 你还不够淫荡,没办法在这里完全暴露自己。 <br> <</if>> <<link [[拒绝|Avery Hotel Refuse]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>> <br><br> <</if>> <br>
<<effects>> <<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>> 艾弗里盯着你看了一会儿,<span class="red">然后愤怒地拍了一下桌子。</span>"我不能对你提任何要求,是吗?"<<he>>说着,把<<his>>的餐具扔到一边。"我们现在走,立刻!"<<He>>抓住你的手腕,把你拖回套房。 <br><br> <<if $exposed gte 2>> 你勉强抓起自己的衣服。<<clotheson>> <</if>> <<averyscore>> <<endevent>> 你被推到走廊里,听到身后的门咔嚓一声关上了。你听到另一边有东西碎掉的声音。你最好不要逗留。 <br><br> 很容易就能找到电梯,你乘梯下到大厅。独自离开酒店,步入商业街夜晚寒冷的空气中。 <br><br> <<endevent>> <<link [[继续|High Street]]>><<set $eventskip to 1>><</link>> <br> <<else>> 艾弗里盯着你看了一会儿,然后耸了耸肩。"那么,我们也可以早睡了。总有其他方式来让身子热起来,<<pcpetname "Avery">>。"<<He>>站起来,朝套房走去。 <br><br> <<endevent>> <<link [[继续|Avery Hotel 5]]>><<set $phase to 0>><</link>> <</if>> <br>
<<effects>> <<if $worn.upper.set is $worn.lower.set>> 你把你的$worn.upper.cn_name_cap脱下,然后放在了椅子上。 <<else>> 你把你的$worn.upper.cn_name_cap和$worn.lower.cn_name_cap脱下放在了椅子上。 <</if>> <<overupperstrip>><<upperstrip>><<overlowerstrip>><<lowerstrip>><<legsstrip>><<feetstrip>> <<water>> <br><br> 艾弗里看着你一件件的脱衣服到最后一丝不挂。<<He>>笑了。"真不幸,我没有带自己的泳衣。" <br><br> <<link [[继续|Avery Hotel 4]]>><</link>> <br>
<<effects>> <<if $worn.upper.set is $worn.lower.set>> 你把你的$worn.upper.cn_name_cap脱下,然后放在了椅子上。 <<else>> 你把你的$worn.upper.cn_name_cap和$worn.lower.cn_name_cap脱下放在了椅子上。 <</if>> <<overupperstrip>><<upperstrip>><<overlowerstrip>><<lowerstrip>><<legsstrip>><<feetstrip>> <<exhibitionism1>><<water>> 艾弗里在脱光前仔细地看着你。<<He>>笑了,但很明显<<he>>想看更多。 <br><br> <<link [[继续|Avery Hotel 4]]>><</link>> <br>
<<effects>> <<if $worn.upper.set is $worn.lower.set>> 你把你的$worn.upper.cn_name_cap脱下,然后放在了椅子上。 <<else>> 你把你的$worn.upper.cn_name_cap和$worn.lower.cn_name_cap脱下放在了椅子上。 <</if>> <<if $exhibitionism lte 34>> 你尽可能地遮住你的<<breasts>>,然后赶紧进了热水浴缸。 <<else>> 你让你的<<breasts>>完全暴露在外。 <</if>> <<overupperstrip>><<upperstrip>><<overlowerstrip>><<lowerstrip>><<legsstrip>><<feetstrip>> <<exhibitionism2>><<water>> 艾弗里在脱衣服之前仔细看了你一眼。你已经可以看到<<his>>的兴奋了。 <br><br> <<link [[继续|Avery Hotel 4]]>><</link>> <br>
<<effects>> <<if $exposed gte 2>> 你全身赤裸,为了逃离夜晚的寒冷空气,你从椅子上站起来,匆匆忙忙地走向热水浴缸。 <br><br> 艾弗里在脱光前仔细地看着你。你已经可以看到<<his>>的兴奋,<<he>>似乎对你的热情感到满意。 <<else>> <<strip>><<water>> <<if !playerChastity("hidden")>> <<set $genderknown.pushUnique("Avery")>> <</if>> 你脱掉了所有的衣服,感受到夜晚的寒冷空气,你瑟瑟发抖。<<exhibitionism3>> 艾弗里在脱光前仔细地看着你。你已经可以看到<<his>>的兴奋了。 <</if>> <br><br> <<link [[继续|Avery Hotel 4]]>><</link>> <br>
<<effects>> 你滑进热水浴缸,泡在温暖的水中。<<stress -6>><<lstress>><<wash>> <br><br> 漫无目的的闲谈,内容基本上都是有关艾弗里的一周。在很长一段时间里,你们都满足于安静地享受温暖。一段时间后,<<he>>问起你课程进展如何。 <br><br> <<if $flashbackschoolready is 1 and $controlled is 0>> <<set $flashbackschoolready to 0>> <<flashbackschool>> 艾弗里摇了你一下,你从中解脱出来了。"嘿!怎么了,<<pcpetname "Avery">>?你怎么了?" <br><br> 你告诉了<<him>>这件事,不是想做什么,但话就是不停地涌出来。<<he>>紧紧抱住你,<<his>>的表情变得非常灰暗。 <<npcincr Avery love 1>><<set $endear -=10>><<npcincr Avery rage -20>><<glove>><<lendear>><<lllarage>> <br><br> "也许我们可以早点去床上休息,我刚好有一种办法能让你忘掉烦恼。"<<He>>从热水浴缸里出来,然后伸手也把你拉了出来。 <br><br> <<link [[继续|Avery Hotel Trauma]]>><<clotheson>><</link>> <<else>> <<link [[告诉|Avery Hotel Chat]]>><<stress 6>><</link>><<gstress>><<note "+ 好感?" "green">> <br> <<link [[不回答|Avery Hotel No Chat]]>><<npcincr Avery love -1>><</link>><<llove>> <br> <<if $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>> <<link [[抱怨|Avery Hotel Stress Chat]]>><<stress -12>><<trauma -12>><<set $endear -=10>><<npcincr Avery rage -5>><</link>><<llstress>><<lltrauma>><<lendear>><<larage>> <</if>> <</if>> <br><br>
<<effects>> 你详细地告诉艾弗里你在学校里的表现 <<if $school gte 4000>> <span class="green">你在学校的表现堪称模范学生。</span> <<He>>骄傲地对你微笑。"很高兴听到你这么说。"<<npcincr Avery love 3>><<gglove>> <<elseif $school gte 2800>> <span class="teal">优秀。</span><<He>>似乎很为你骄傲。<<npcincr Avery love 1>><<glove>> <<elseif $school gte 1600>> <span class="lblue">很好。</span><<He>>似乎很中意。 <<elseif $school gte 800>> <span class="blue">还行。</span><<He>>好像不太关心。 <<elseif $school gte 400>> <span class="purple">不好。</span><<He>>看起来不感兴趣。<<npcincr Avery love -1>><<llove>> <<elseif $school gte 1>> <span class="pink">糟糕。</span><<He>>看起来很为你失望。<<npcincr Avery love -3>><<lllove>> <<else>> <span class="red">可怕。</span><<He>>笑了。"我听说裸体学习可以帮助你巩固记忆。虽然不知道是哪里来的传言,但也许你应该试试。" <</if>> <br><br> 你感觉到<<him>>把一只手滑到你的大腿上。"我们早点休息怎么样,<<pcpetname "Avery">>?" <br><br> <<link [[伸手|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 1>><</link>> <br> <<link [[拍开|Avery Hotel Slap]]>><<stress -6>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<lstress>><<llove>><<garage>> <br> <<if $promiscuity gte 35>> <<link [[跨坐上去|Avery Hotel Bath Sex]]>><<set $sexstart to 1>><<npcincr Avery love 1>><<set $endear +=10>><</link>><<promiscuous3>><<glove>><<gendear>> <</if>> <br>
<<effects>> 你看向一旁,嘟哝着说自己的情况还不错。<<He>>注意到你的拒绝,对你皱起了眉。 <br><br> 你感觉到<<him>>把一只手滑到你的大腿内。"你觉得我们早点休息怎么样,<<pcpetname "Avery">>?" <br><br> <<link [[伸手|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 1>><</link>> <br> <<link [[拍开|Avery Hotel Slap]]>><<stress -6>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<lstress>><<llove>><<garage>> <br> <<if $promiscuity gte 35>> <<link [[跨坐上去|Avery Hotel Bath Sex]]>><<set $sexstart to 1>><<npcincr Avery love 1>><<set $endear +=10>><</link>><<promiscuous3>><<glove>><<gendear>> <</if>> <br>
<<effects>> 你叹了口气,告诉<<him>>你最近困扰的事情。<<He>>一开始皱着眉,但最后理解地点了点头,给了你一些建议。你感觉好些了。 <br><br> <<his>>的表情一下子舒展了起来。"我想到一种办法可以让你忘记烦恼,<<pcpetname "Avery">>。"<<He>>站起来,伸出<<his>>的手。 <br><br> <<link [[搭上手|Avery Hotel Trauma]]>><<clotheson>><</link>> <br> <<link [[拍开|Avery Hotel Slap]]>><<stress -6>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<lstress>><<llove>><<garage>> <br> <<if $promiscuity gte 35>> <<link [[跨坐上去|Avery Hotel Bath Sex]]>><<set $sexstart to 1>><<npcincr Avery love 1>><<set $endear +=10>><</link>><<promiscuous3>><<glove>><<gendear>> <</if>> <br>
<<effects>> 你轻蔑地甩开艾弗里的手。 <<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>> 艾弗里盯着你看了一会儿,<span class="red">握拳猛地砸在了水面上,没有碰到你的大腿,却溅起了大片的水花。</span>"这只是一个简单的问题,小鬼!"<<he>>吼道,然后站起了身,突然<span class="red">用力扼住了你的喉咙。</span> <br><br> <<link [[继续|Avery Hotel Bath Rape]]>><<set $molestationstart to 1>><</link>> <<else>> <<He>>很快冷静了下来,放开了你,<<he>>皱着眉头。"没必要这么抵触,这只是一个小问题而已。"<<He>>从热水浴缸站起来,向套房示意。 <br><br> 你们俩擦干身体穿好衣服。艾弗里走进套房,打开门的力度可能有点太大了。当它砰的一声关上时,你们两个都后退了两步。 <br><br> <<link [[继续|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 0>><</link>> <</if>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<npcexpose>> <<set $enemyanger += 30>><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Avery Hotel Bath Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Avery Hotel Bath Rape]]>><</link>></span><<nexttext>> <</if>> <br>
<<effects>> <<averyscore>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>满意地喘着气,你趁机从浴缸里爬出来,冲向门口,顺便抓起自己的衣服。你猛地拉开门跑向楼梯,艾弗里的脚步声同时传来。你一口气跳下所有台阶,从后门冲了出去。 <<larage>><<npcincr Avery rage -5>> <br><br> <<tearful>>你跑到了商业街上。 <br><br> <<clotheson>> <<endcombat>> <<endevent>> <<link [[继续|Commercial alleyways]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你用力将<<him>>推开,<<him>>滑倒在了浴缸中。<<tearful>>你趁机从浴缸里爬了出来,冲向门口,顺便带走了自己的衣服。你可以听到身后艾弗里的脚步声,你把门打开,跑向楼梯。可怕的脚步声一直在后面追着你,你跑下台阶,冲出后门。 <br><br> 你跑到了商业街小巷里。 <br><br> <<clotheson>> <<endcombat>> <<endevent>> <<link [[继续|Commercial alleyways]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<npcexpose>> <<set $enemytrust += 100>> 你抓住艾弗里的手,迅速地用一条腿跨在<<him>>身上。<<his>>的手开始探索你的身体。 <<promiscuity3>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Avery Hotel Bath Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Avery Hotel Bath Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "好<<girl>>,"<<he>>笑了,然后吻上你的双唇。<<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>> <<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>> <br><br> <<tearful>>你再次握住<<his>>的手,然后你们两个从装满热水的浴缸里爬了出来,也擦干了身体。 <br><br> <<endcombat>> <<endevent>> <<link [[继续|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 2>><</link>> <br> <<elseif $enemyhealth lte 0>> <<averyscore>> 你用力将<<him>>推开,<<him>>滑倒在了浴缸中。<<tearful>>你趁机从浴缸里爬了出来,冲向门口,顺便带走了自己的衣服。你可以听到身后艾弗里的脚步声,你把门打开,跑向楼梯。可怕的脚步声一直在后面追着你,你跑下台阶,冲出后门。 <br><br> 你跑到了商业街小巷里。 <br><br> <<clotheson>> <<endcombat>> <<endevent>> <<link [[继续|Commercial alleyways]]>><<set $eventskip to 1>><</link>> <br> <<else>> "如你所愿,"<<he>>说着,拉着你一起离开了热水浴缸。<<set $endear -= 10>><<lendear>> <br><br> <<tearful>>你再次握住<<his>>的手,然后你们两个从装满热水的浴缸里爬了出来,也擦干了身体。 <br><br> <<endcombat>> <<link [[继续|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 1>><</link>> <br> <</if>>
<<effects>><<set $underlowerwet to 0>><<set $underupperwet to 0>> 你拉着艾弗里的手离开了浴缸。<<he>>在带你回到套房之前,先帮你擦干,穿好衣服。 <br><br> <<He>>在<<his>>的提箱里翻找,然后拿出一个棕色纸袋。"每次我想忘掉什么的时候,都靠的它。"<<He>>从袋子里拿出一个精致的瓶子,它看起来比之前的香槟贵多了。 <<He>>打开瓶塞,抿了一小口,然后递给你。"挺不错的,<<pcpetname "Avery">>。我保证。" <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[接受|Avery Hotel Trauma Drink]]>><<alcohol 260>><<trauma -24>><<stress -24>><<awareness -5>><</link>><<lllstress>><<llltrauma>><<llawareness>> <</if>> <br> <<link [[拒绝|Avery Hotel 5]]>><<endevent>><<set $phase to 3>><</link>> <br>
<<effects>> 你抿了一口饮料。很明显这不是普通的酒精。 <<if $phase is 0>> 在某个时刻,艾弗里再次开口说话,但你听不清楚<<him>>讲话的内容。房间开始旋转,你可能喝多了。 <br><br> 你的眼前一片模糊,艾弗里温柔的声音慢慢地把你催眠了。 <br><br> <<link [[继续(3:00)|Avery Hotel Trauma Drink 2]]>><<set $endear += 20>><<set $sleephour to 3>><</link>><<ltiredness>><<ggendear>> <br> <<else>> "别紧张。这酒度数比较高,所以别喝太多。"<<He>>把瓶子从你手里拿回去。你已经忘了之前到底是什么让你这么不高兴了。 <br><br> <<link [[继续|Avery Hotel 5]]>><<endevent>><<set $phase to 3>><</link>> <br> <</if>>
<<effects>><<set $underlowerwet to 0>><<set $underupperwet to 0>> <<npc Avery>><<person1>> <<if $phase is 0>> <<He>>停了一会儿。"我想,现在的你也许该早点儿回家。除非你能忍受和我共度一夜,"<<he>>说着,举起手臂。 <<elseif $phase is 1>> 你握住艾弗里的手,<<he>>把你从热水浴缸里拉出来。你们两个擦干并穿好衣服,走回套房。<<He>>看了看现在的时间,"这是个可爱的夜晚,<<pcpetname "Avery">>。你愿意和我一起度过剩下的时间吗?还是我送你回家?" <<elseif $phase is 2>> <<He>>在你们穿好衣服后,搂着你的腰一起回到套房。"太棒了,<<pcpetname "Avery">>。"<<He>>注意到时间的时候,满意的神色渐渐转为了失望。<<He>>打了个哈欠。"如果你想的话,我可以早点送你回家。" <<elseif $phase is 3>> <<He>>把瓶子封好,瞥了一眼墙上的挂钟。"天色已经很晚了,我想你需要休息一下,你愿意和我一起过夜吗?" <</if>> <br><br> <<link [[说你想留下来过夜 (9:00)|Avery Hotel Stay]]>><<set $endear += 20>><<npcincr Avery love 1>><</link>><<ggendear>><<glove>> <br> <<link [[说你想回家|Avery Hotel Early End]]>><<clotheson>><<set $endear -= 10>><</link>><<lendear>> <br>
<<effects>><<pass 60>> 艾弗里对你笑了笑。"我喜欢听这个。"<<He>>走到套房的衣柜前,打开衣柜,里面有一套情趣内衣和一套普通睡衣。"去换衣服吧。"<<He>>躺回床上。 <br><br> <<link [[穿上情趣内衣|Avery Hotel Lingerie]]>><</link>> <br> <<link [[穿上普通睡衣|Avery Hotel Pajamas]]>><</link>> <br>
<<effects>> <<undressclothes "averyhotel">> <<set $uppertemp to "init">><<upperwear 18>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>> 你穿上了情趣型内衣。 <<if $player.gender_appearance is "m" and $background isnot "crossdresser">> 你感到非常尴尬。艾弗里咯咯地笑。"你穿上会很可爱的!" <</if>> <br><br> <<if $phase is 2>> 艾弗里好像很喜欢看着你。<<He>>拍了拍<<he>>的身旁。在你躺下后,<<him>>抱着你让你靠在了<<him>>的胸前,然后伸出另一只手把灯给关了。"晚安,<<pcpetname "Avery">>,谢谢你让我度过了一个愉快的夜晚。" <br><br> <<link [[睡觉|Avery Hotel Morning]]>><<set $sleephour to 8>><</link>> <<else>> 你穿衣服的时候,不由自主地感觉到<<his>>的目光在注视着你。你转过身去面对<<him>>,惊讶地看到<<him>>只穿着内衣坐在床上。你不禁想知道<<he>>是怎么这么快这么安静地脱衣服的。 当<<he>>拍着床示意你过去时,<<his>>的眼中闪过一丝光芒。 <br><br> 你坐下后<<he>>转向你,眼神在你身上扫过,然后<<he>>将你按在了床上。"如果我承认我就是想看你脱掉衣服,这会显得太自负吗?" <br><br> <<link [[亲吻|Avery Hotel Sex]]>><<set $phase to 0>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>> <br> <<link [[偏过头|Avery Hotel No No No No Sex]]>><<npcincr Avery love -1>><<npcincr Avery rage 3>><</link>><<llove>><<garage>> <br> <<if $submissive lte 500>> <<link [[主动翻身到艾弗里上面|Avery Hotel Sex]]>><<def 1>><<set $phase to 1>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<defianttext>><<gendear>> <br> <</if>> <</if>>
<<effects>> <<undressclothes "averyhotel">> <<set $uppertemp to "init">><<upperwear 2>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>> <<set $lowertemp to "init">><<lowerwear 2>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>> 你穿上普通睡衣。 <br><br> <<if $phase is 2>> 艾弗里好像很喜欢看着你。<<He>>拍了拍<<he>>的身旁。在你躺下后,<<him>>抱着你让你靠在了<<him>>的胸前,然后伸出另一只手把灯给关了。"晚安,<<pcpetname "Avery">>,谢谢你让我度过了一个愉快的夜晚。" <br><br> 你靠在艾弗里的臂弯里睡在床上。 <br><br> <<link [[睡觉|Avery Hotel Morning]]>><<set $sleephour to 8>><<set $bedGuest to "Avery">><<incrementautosave>><</link>><<ltiredness>> <br> <<else>> 你穿衣服的时候,不由自主地感觉到<<his>>的目光在注视着你。你转过身去面对<<him>>,惊讶地看到<<him>>只穿着内衣坐在床上。你不禁想知道<<he>>是怎么这么快这么安静地脱衣服的。 当<<he>>拍着床示意你过去时,<<his>>的眼中闪过一丝光芒。 <br><br> 你坐下后<<he>>转向你,眼神在你身上扫过,然后<<he>>将你按在了床上。"如果我承认我就是想看你脱掉衣服,这会显得太自负吗?" <br><br> <<link [[亲吻|Avery Hotel Sex]]>><<set $phase to 0>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>> <br> <<link [[偏过头|Avery Hotel No No No No Sex]]>><<npcincr Avery love -1>><<npcincr Avery rage 3>><</link>><<llove>><<garage>> <br> <<if $submissive lte 500>> <<link [[主动翻身到艾弗里上面|Avery Hotel Sex]]>><<def 1>><<set $phase to 1>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<defianttext>><<gendear>> <br> <</if>> <</if>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<npcClothesType $NPCList[0] "undies">> <<set $enemytrust += 100>> <<if $phase is 0>> 你亲吻<<him>>,你们开始探索彼此。<<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>> <<else>> 你把腿圈在了<<him>>的腰上,强迫<<him>>翻过来,最后你骑在了<<him>>的上面。 <</if>> <<promiscuity1>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Avery Hotel Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Avery Hotel Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "好<<girl>>,"<<he>>笑了,然后吻上你的双唇。<<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>> <<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>> <br><br> <<tearful>>你靠在艾弗里的怀里,你们一起睡在床上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Avery Hotel Morning]]>><<set $sleephour to 8>><<set $bedGuest to "Avery">><<incrementautosave>><</link>><<ltiredness>> <br> <<elseif $enemyhealth lte 0>> <<averyscore>> 你用力把<<him>>推下床。艾弗里的头撞到了床头柜上。<<tearful>>你趁机从床上爬了起来,冲向门口,顺便还带走了自己的衣服。你能听到身后艾弗里追赶的脚步声,你把门打开跑向楼梯。你的脚步声非常沉重,你跑下台阶,冲出后门。 <br><br> 你跑到了商业街小巷里。 <br><br> <<storeon "averyCar" "check">> <<if _store_check is 1>> <<storeon "averyCar" "delete">> <</if>> <<clotheson>> <<endcombat>> <<endevent>> <<link [[继续|Commercial alleyways]]>><<storeon "averyhotel">><<set $eventskip to 1>><</link>> <br> <<else>> "如你所愿,"<<he>>说着转过身去。<<set $endear -=10>><<lendear>> <br><br> <<tearful>>你靠在艾弗里的怀里,你们一起睡在床上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Avery Hotel Morning]]>><<set $sleephour to 8>><<set $bedGuest to "Avery">><<incrementautosave>><</link>><<ltiredness>> <br> <</if>>
<<effects>> 你翻了个身,强迫艾弗里离开你。 <<if $speech_attitude is "meek">> "我真的很累,对不起。"你蜷缩起来,用毯子盖住了自己。 <<elseif $speech_attitude is "bratty">> "放开我!" 你生气地翻了个身,把毯子都扯走裹在了自己身上。 <<else>> "我不愿意。"你把被子盖在自己身上,背对着<<him>>。 <</if>> <br><br> 你听到<<him>>嘟囔着什么,但<<him>>很快就翻了个身,安静了下来。 <br><br> <<link [[继续|Avery Hotel Morning]]>><<set $sleephour to 8>><<set $bedGuest to "Avery">><<incrementautosave>><</link>><<ltiredness>> <br>
<<set _autosavehere to true>> <<sleep true>><<effects>> <<sleepeffects>> <<averyscore>> <<storeon "averyhotel">> <<wakingEffects true>> <<if _wakingEffect is "dryheaving">> 你睡得很安稳,但你现在有些许不舒服。 <br><br> "我想昨晚对你来说太难熬了。至少你把心里的忧愁都抒发掉了,"艾弗里说。 <<else>> <<if _wakingEffect isnot undefined>> 看着艾弗里 <<else>> 你醒来时艾弗里 <</if>> 已经穿好衣服,你的<<if $worn.upper.set is $worn.lower.set>>$worn.upper.cn_name_cap<<else>>$worn.upper.cn_name_cap和$worn.lower.cn_name_cap<</if>>放在床脚,叠得整整齐齐。"早上好,<<pcpetname "Avery">>。" <br><br> <<if $speech_attitude is "meek">> "早……早上好," <<elseif $speech_attitude is "bratty">> "早上好,可人儿," <<else>> "早安," <</if>> 你说。 <</if>> <<endevent>><<npc Avery>><<person1>> 你伸手去拿衣服。<<He>>迅速把它们从你身边拿走,然后调皮地扔回给了你。 <br><br> <<if $endear gte 60>> "昨晚太棒了,谢谢你能顺着我的意思来,"<<he>>说。 <<elseif $endear gte 30>> "谢谢你让我度过了愉快的夜晚,"<<he>>说。 <<else>> "快点穿好衣服,"<<he>>说,"出去的时候别让我难堪。" <</if>> <br><br> <<He>>收拾好<<his>>的东西,拿走了房间钥匙。<<He>>把你带到大厅,然后返回<<his>>的车,车就在大厅前等着。当<<he>>开车送你回家时,你回头看了一眼酒店。 <br><br> <<storeon "averyCar" "check">> <<if _store_check is 1>> <<storeon "averyCar">> 你穿上放在后座上的外套。 <br><br> <</if>> 回到孤儿院后<<he>>打开<<his>>鼓鼓的<<wallet>>从里面拿出了一叠现金。<<He>>拿着<span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>。"买点好东西,我请客。" <br><br> 你伸手去拿钱,但<<he>>却把钱从你身边拿走了。"首先,"<<he>>微笑着用手点了点<<his>>的嘴唇。 <br><br> <<link [[亲吻|Avery Hotel Kiss]]>><<npcincr Avery love 1>><</link>><<glove>> <br> <<link [[拒绝|Avery Hotel Kiss Refuse]]>><</link>> <br>
<<effects>> <<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>> 你倾身亲吻了艾弗里。<<He>>微笑着把钱递给你。你从车里爬了出来。<<He>>在开车离开之前看了你一会儿。<<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>> <br><br> <<endevent>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>> 你把艾弗里的头推到一边。<<Hes>>正要说些什么,但在注意到有人从孤儿院的窗户里看向这边后,<<he>>没说什么,直接把钱交给了你。你从车里爬了出来,<<he>>在开车离开之前看了你一会儿。 <br><br> <<endevent>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br>
<<sleep>> <<if _dreaming>> /* <<earSlimeFocusChoice>> or similar widgets are running */ <<else>> <<effects>> <<sleepeffects>> 你被电视的声音吵醒。发现自己正靠在艾弗里的床上,身上的衣服穿戴整齐。 <br><br> <<He>>低头看着你微笑道:"晚上好,<<pcpetname "Avery">>。我没想到这酒对你有那么大的影响,你喝了之后马上就睡着了。我还在考虑要不要叫救护车呢,结果听见你打起了呼噜。"你觉得自己太虚弱了,动弹不得。 <br><br> "有那么一会儿你可能不在状态。但现在你应该发现自己的头脑清醒多了。"<<his>>的话听起来是真的。你几乎不记得以前是什么让你如此不安了。你突然觉得自己被从床上抱起来了。"我带你回家。你现在最需要的是休息。"你的意识又开始不清晰了。 <br><br> 当你再次睁开眼睛的时候,你正被艾弗里带出<<his>>的车。你的视线很模糊,但每次你眨眼时,都能看到孤儿院越来越近。 <br><br> <<link [[继续|Avery Hotel Trauma End]]>><</link>> <br> <</if>>
<<set $location to "home">><<set $outside to 0>><<effects>> <<endevent>><<npc Avery>><<person1>><<generate2>><<person2>> <<averyscore>> <<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>> <br><br> 当孤儿院的门打开时,艾弗里撞见了一个孤儿。<<person2>><<He>>张开嘴想说话,但当艾弗里拿出一捆钱时,<<he>>沉默了。"当我没来过,明白?"<<He>>看起来欣喜若狂,握钱的手颤抖着。"我、我会保密的!非常感谢<<person1>><<sir>>!"<<person2>><<He>>边数钱边安静地跑开了。 <br><br> 艾弗里把你抱回房间,让你躺在床上。"谢谢你让我度过了愉快的夜晚,我希望你明天早上会感觉好些。"<<person1>><<his>>离开时,<<he>>为你留下了<span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>。 <br><br> <<storeon "averyCar" "check">> <<if _store_check is 1>> <<storeon "averyCar" "wardrobe">> <<He>>把你的外套放在床尾。 <br><br> <</if>> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br>
<<effects>> <<endevent>><<npc Avery>><<person1>> <<averyscore>> <<if $endear gte 60 or $phase is 2>> <<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>> <<He>>微笑着点点头。<<He>>递给你一叠现金<span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>。"你应该给自己买点好东西,我请客。" <br><br> <<He>>再次牵着你的手,带你走出套房,来到大堂。你们花了几分钟才办完退房手续,随后你们两个便踏上了前往孤儿院的道路。<<He>>似乎对你的表现很满意。 <br><br> <<storeon "averyCar" "check">> <<if _store_check is 1>> <<storeon "averyCar">> 你穿上放在后座上的外套。 <br><br> <</if>> <<He>>让你在宅邸街下车,在下车前你们聊了一会儿天,<<he>>再次表达了对你的喜爱。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $endear gte 30>> <<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>> <<He>>点点头。<<He>>拿出了一叠钱<span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>。 <br><br> <<He>>再次牵起你的手,带你走出套房来到大堂。你们花了几分钟才办完退房手续,随后你们两个便踏上了前往孤儿院的道路。"我希望你下次能在这里过夜。" <br><br> <<storeon "averyCar" "check">> <<if _store_check is 1>> <<storeon "averyCar">> 你穿上放在后座上的外套。 <br><br> <</if>> 艾弗里让你在宅邸街下车,在原地停了片刻后<<He>>就开车离开了。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $endear gte 0>> <<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 1 + $endear * 1 + 10) * 100)>> <<He>>皱起眉头。"你很幸运,你没有在公共场合这样做。"<<He>>拿出了一叠现金给你,一共<span class="red">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 1 + $endear * 1 + 10)>></span>。 <br><br> <<He>>抓住你的手,把你拽出套房,你在路上不小心绊了一下。<<He>>花了几分钟才办完退房手续,但很快你们两个就在去孤儿院的路上了。"下次我会重新考虑一下这种私人安排的。" <br><br> <<storeon "averyCar" "check">> <<if _store_check is 1>> <<storeon "averyCar">> 你穿上放在后座上的外套。 <br><br> <</if>> 艾弗里让你在宅邸街下车,在原地停了片刻后<<He>>就开车离开了。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 1 + $endear * 1 + 10) * 100)>> "难以置信。"<<He>>很快就把一些钱塞到你手里。还没等你数清楚,你就被推进玄关,身后的门咔哒一声关上了。 <br><br> 很容易就能找到回电梯的路,在下到大堂后,你一个人离开旅馆,踏入商业街的冰冷空气中。你数了数钱,一共有<span class="red">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 1 + $endear * 1 + 10)>></span>。 <br><br> <<storeon "averyCar" "check">> <<if _store_check is 1>> <<storeon "averyCar" "delete">> <</if>> <<link [[继续|High Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <br><br>
<<set $outside to 0>><<effects>> 艾弗里把车停在公馆外面,即使在这片地区,这也是一栋豪华的建筑。另一个侍者打开了门。<<he>>从车前绕行的时候顺便把钥匙扔给了他们。 <br><br> <<if $pronoun is "m">> <<He>>伸出<<his>>的手臂。 <br><br> <<link [[挽住|Avery Party Arm]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>> <br> <<link [[拒绝|Avery Party Arm Refuse]]>><<def 1>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<set $endear -= 5>><</link>><<garage>><<llove>><<lendear>> <br> <<else>> <<He>>挽住你的手臂,试图把你领到门口。 <br><br> <<link [[接受|Avery Party Arm]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>> <br> <<link [[推开|Avery Party Arm Refuse]]>><<def 1>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<set $endear -= 5>><</link>><<garage>><<llove>><<lendear>> <br> <</if>> <br><br>
<<effects>> <<if $pronoun is "m">> 你挽住艾弗里的胳膊,<<he>>带你来到门口。 <<else>> 艾弗里紧紧抓住你的胳膊,<<he>>领你走到门口。 <</if>> <br><br> <<link [[继续|Avery Party 2]]>><</link>> <br>
<<effects>> <<if $pronoun is "m">> 你无视了艾弗里的动作。<<He>>明白了这个暗示,但<<he>>收回手的时候握紧了拳头。 <<else>> 你把艾弗里的胳膊抖开。<<He>>明白了这个暗示,但<<he>>收回手的时候握紧了拳头。 <</if>> 一起走着,但各走各的,你们来到门口。 <br><br> <<link [[继续|Avery Party 2]]>><</link>> <br>
<<effects>> <<pass 5>><<set $dateCount.Total++>><<set $dateCount.Avery++>> <<famesocial 10>><<generate2>> 你们进入大厦。两个楼梯从入口延伸,中间留出一个圆形空间。侍者们站在房间的边缘,双手放在身体两侧,昂首挺胸,随时准备应对需求。你听到远处传来的酒杯碰撞声和格调非凡的音乐声。 <br><br> 一个<<person2>><<person>>走近艾弗里,抓住了<<person1>><<his>>的手。 <br><br> <<person2>> <<if $rng gte 81>> "啊,艾弗里,"<<he>>说,"很高兴你能来。" <<elseif $rng gte 61>> "我的朋友,"<<he>>说。"我看到你又在做坏事了。" <<elseif $rng gte 41>> "很高兴你能来。”<<he>>说。 <<elseif $rng gte 21>> "很高兴终于见到你了,"<<he>>说。 <<set _averyPartyUnrecognised to true>> <<else>> "很高兴见到你,"<<he>>说。"不过我希望这次你不要再闹出什么事来了。" <</if>> <br><br> <<He>>转向你。 <<if $worn.face.type.includes("mask")>> "为什么要神神秘秘的,又不是化装舞会。不过也没关系就是,每个人都有自己的秘密。" <<elseif $fame.social gte 1000>> <<if _averyPartyUnrecognised>> "你当然知道如何给人留下深刻的印象,用像<<phim>>这样的美人来给我们增添光彩。" <<else>> "艾弗里一定是混得风生水起,才会有像你这样的美人陪伴。" <</if>> <<He>>向你微微鞠了一躬。 <<elseif $fame.social gte 600>> "您今晚能赏光来访,我深感荣幸。"<<He>>向你微微鞠了一躬。 <<elseif $fame.social gte 400>> "谢谢您赏光今晚来访。" <<elseif $fame.social gte 200>> <<if _averyPartyUnrecognised>> "我认得你的同伴。我承认<<pshes>>比你通常吃的东西更有品。" <<else>> "我认得你的同伴,艾弗里。老实说,我还以为你又会带个贱货来呢。" <</if>> <<He>>笑了。 <<elseif $fame.social gte 100>> "早。" <<elseif $fame.social gte 30>> <<if _averyPartyUnrecognised>> "你也一样。 <<else>> "我想我们还没见过面。 <</if>> "欢迎。" <<else>> "这是你的同伴<<if !_averyPartyUnregonised>>,艾弗里<</if>>?你得告诉我你在哪里找到的这么些可爱的<<girls>>的。" <</if>> <br><br> 你们身后走进来了另一对情侣,把<<his>>的注意力吸引走了。"又有客人来了,"<<he>>边走边说,"抱歉不能继续聊天了。祝你们有个愉快的夜晚。" <br><br> <<link [[继续|Avery Party 3]]>><</link>> <br>
<<effects>> <<person1>>你和艾弗里进入一个大厅。一个乐队在角落里演奏。穿着讲究的客人们成群结队地聊天,侍者们端着一盘盘的饮料在他们中间穿梭。一些人对艾弗里点点头。 <<if $fame.social gte 1000>> 更多人向你点头。 <<elseif $fame.social gte 600>> 很多人向你点头。 <<elseif $fame.social gte 400>> 有些人甚至对你点头。 <<else>> <</if>> <br><br> 你陪着艾弗里聊天,你想如何表现? <br><br> <<link [[可爱|Avery Party Cute]]>><<sub 1>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>> <br> <<link [[有礼|Avery Party Polite]]>><<npcincr Avery love 3>><<set $endear += 10>><</link>><<gglove>> <br> <<link [[高冷|Avery Party Aloof]]>><<def 1>><<npcincr Avery love 5>><<set $endear -= 5>><</link>><<ggglove>><<lendear>> <br>
<<effects>> <<pass 15>> 你几乎整个人挂在了艾弗里的胳膊上。你对<<his>>以及同<<he>>交流的人所说的笑话哈哈大笑。当有人直接跟你说话时,你看向艾弗里,好像不会回答一样,让<<him>>帮你说话。你觉得<<he>>很喜欢这样。 <br><br> 侍者给你递了一杯酒,艾弗里朝你点了点头。 <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[喝下|Avery Party Drink]]>><<alcohol 120>><<set $endear += 10>><</link>><<gendear>> <</if>> <br> <<link [[拒绝|Avery Party Drink Refuse]]>><</link>><<set $endear -= 5>><<lendear>> <br>
<<effects>> <<pass 15>> 你尽最大的努力保持礼貌,只有当被直接问起时才开口。你简洁的回答似乎让艾弗里印象深刻。 <br><br> 侍者给你递了一杯酒,艾弗里朝你点了点头。 <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[喝下|Avery Party Drink]]>><<alcohol 120>><<set $endear += 10>><</link>><<gendear>> <</if>> <br> <<link [[拒绝|Avery Party Drink Refuse]]>><</link>><<set $endear -= 5>><<lendear>> <br>
<<effects>> <<pass 15>> 你无视他们的谈话,就像是不屑一顾一样。当你被直接问起时,你也只给出简短的回答。艾弗里看起来有些不满,但同时好像心中升起了一股以前没有过的渴望。 <br><br> 侍者给你递了一杯酒,艾弗里朝你点了点头。 <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[喝下|Avery Party Drink]]>><<alcohol 120>><<set $endear += 10>><</link>><<gendear>> <</if>> <br> <<link [[拒绝|Avery Party Drink Refuse]]>><</link>><<set $endear -= 5>><<lendear>> <br>
<<effects>> 你从托盘里拿出一杯饮料,抿了一口。你想它应该很贵。酒的口感有些苦,艾弗里为<<he>>自己也拿了一杯。 <br><br> <<link [[继续|Avery Party 4]]>><</link>> <br>
<<effects>> 你拒绝了饮料。在托盘被端到艾弗里面前的时候,艾弗里拿了两杯,然后转向你。 <br><br> "在宴会上拒绝喝酒是不礼貌的。"<<He>>低声说着,递给你一只玻璃杯。"至少拿在手上做做样子。" <br><br> <<link [[接过|Avery Party Drink Take]]>><<npcincr Avery love 1>><</link>><<glove>> <br> <<link [[拒绝|Avery Party Drink Refuse 2]]>><<npcincr Avery love -1>><</link>><<llove>> <br>
<<effects>> 你接过递来的杯子。艾弗里放松了下来,"很好。" <br><br> <<link [[继续|Avery Party 4]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "对,对不起,"你说,"我不想。" <<elseif $speech_attitude is "bratty">> "我说了不,"你说,"说不就不。" <<else>> "对不起,"你说,"我真的不想。" <</if>> <br><br> "随你便,"艾弗里说,<<his>>的嗓音带着愤怒,"别让我难堪。" <br><br> <<link [[继续|Avery Party 4]]>><</link>> <br><br>
<<effects>> <<rng 2 2>> <<if $rng is 1>> 你听到金属碰在玻璃上的叮当声。<<person2>><<person>>站在房间的尽头,两扇敞开的门旁边。每个人都转过身来听。 <br><br> "感谢各位莅临,"<<person>>说着,对观众们微笑,"如果各位愿意跟我到外面去的话,我有东西给各位展示。" <br><br> 兴奋的客人们穿过敞开的门,你和艾弗里跟着他们一起走。喷泉旁建了一座高亭,一面朝着花园,面向一组看台。你和艾弗里坐下。 <br><br> <<elseif $rng is 2>> 在角落里演奏的乐队结束了他们的表演。他们等掌声平息后才开始下一轮。这首曲子节奏更轻快,艾弗里伸出了<<person1>><<his>>的手。"我能邀请你跳这支舞吗?" <br><br> <<link [[把手递给艾弗里|Avery Party Dance]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>> <br> <<link [[拒绝|Avery Party Dance Refuse]]>><<npcincr Avery love -1>><<set $endear -= 50>><</link>><<garage>><<llove>><<lendear>> <br> <<else>> "各位,欢迎,"<<he>>说,"今晚除了老朋友之外,我还看到了一些新面孔。" <</if>>
<<effects>> 你搭上<<him>>的手,<<him>>把你拉进舞池。其他舞伴们也在做同样的事,人们在大厅里偏偏起舞。<<takeHandholdingVirginity "Avery" `($dateCount.Avery gte 3 ?'romantic':'')`>> <br><br> <<link [[跟随艾弗里的舞步|Avery Party Dance Follow]]>><<sub 1>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>> <br> <<link [[由你主导|Avery Party Dance Lead]]>><<def 1>><</link>><<dancedifficulty 1 600>> <br>
<<effects>> 你拒绝握住艾弗里的手。<<He>>环顾房间。其他舞伴们已经要开始跳舞了。 <br><br> 艾弗里走近一步,抓住你的胳膊。"别让我难堪,"<<he>>小声说,"你不敢。" <br><br> <<link [[顺从|Avery Party Dance Follow]]>><<sub 1>><<npcincr Avery love 1>><</link>><<glove>> <br> <<link [[推开艾弗里|Avery Party Dance Shove]]>><<npcincr Avery rage 3>><<npcincr Avery love -1>><<set $endear -= 5>><</link>><<ggarage>><<llove>><<lendear>> <br>
<<effects>> 你听从艾弗里的指挥。<<Hes>>跳得很好,你们很快就引来了一小群围观群众。音乐结束时,你上气不接下气。观众们鼓起了掌。艾弗里紧紧地抱着你,鞠躬,手放在你的大腿上。<<danceskilluse>> <br><br> 你和艾弗里继续跳舞直到派对结束。艾弗里向熟人道别,你们一起离开了。 <br><br> <<link [[继续|Avery Party End]]>><</link>>
<<effects>> 艾弗里试图引导你,但你却把<<him>>拉向了另一个方向。 <<if $danceSuccess>> <<He>>稍微抵触了一下,<span class="green">但还是选择顺从你的行为。</span> <<if currentSkillValue('danceskill') gte 600>> 毕竟你很擅长这个。 <<elseif currentSkillValue('danceskill') gte 400>> 你是一个自信的舞者,但你很小心没有让<<him>>没面子。 <<elseif currentSkillValue('danceskill') gte 100>> 这不是你的第一支舞,但你还是害怕让<<him>>出丑。你努力跟着音乐跳舞,好在没出什么错。 <<else>> 你担心你会让<<him>>出丑,直到你注意到其他舞者也都是新手,你放下心来。 <</if>> 艾弗里舞跳得很好,你们很快就吸引了不少观众。 <<danceskilluse>><<gglove>><<ggendear>><<npcincr Avery love 3>><<set $endear += 20>> <br><br> 你们继续跳舞。其他舞伴们停下来,饶有兴趣地看着你和艾弗里。除了某一对伴侣,他们也吸引了自己的观众。 <br><br> <<link [[继续|Avery Party Dance Competition]]>><</link>> <br> <<else>> <span class="red">你的舞步太笨拙,丑态百出,</span>你俩都倒在地板上。人群中传来了一阵笑声。艾弗里试图一笑置之,但你很肯定<<hes>>一定是生气了。 <<danceskilluse>><<garage>><<llove>><<lendear>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<set $endear -= 5>><<gstress>><<stress 6>><<gpain>><<pain 6>> <br><br> 你们不再参加剩下的舞会,只是在旁边看着其他人的舞蹈。艾弗里全程一言不发,即使是在晚会结束时,几位客人走过来跟<<him>>道别<<him>>也没多说几句话。<<his>>的态度让想嘲笑你们在舞池里不幸事件的那几个人无功而返。 <br><br> <<link [[继续|Avery Party End]]>><</link>> <br> <</if>>
<<effects>> <<generate3>><<person3>> "多么好的一对儿搭档,我想是时候来一场即兴舞蹈比赛了,"<<person2>><<person>>宣布,"两对搭档轮流表演跳舞,在场的每个人都有权投票选出胜者,大家觉得这个主意怎么样?" <br><br> 宾客们都很喜欢这个主意,艾弗里和另一对伴侣也是如此。尤其是其中的那个<<person3>><<person>>,对你狡猾地笑了笑。 <br><br> <<link [[跳舞|Avery Party Dance Accept]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>> <br> <<link [[拒绝|Avery Party Dance Competition Refuse]]>><<set $endear -= 5>><</link>><<lendear>> <br>
<<effects>> 另一对舞伴先表演。音乐家们开始演奏一首新曲子,比他们之前演奏过的任何曲子都要快。这对搭档的舞步跟上了。 <<if currentSkillValue('danceskill') gte 800>> 他们跳得很好,很美。但你觉得自己能做得更好。 <<elseif currentSkillValue('danceskill') gte 400>> 他们很好,真的很好。要取胜是个挑战。 <<else>> 他们很好,真的很好。你觉得自己没办法赢过他们。 <</if>> <br><br> <<person3>><<if $pronoun is "m">> <<person>>穿着西装看起来很矜贵,但你发现他们一直避免大幅度动作,即使这些动作在这支舞蹈中是必要的。 <<else>> <<persons>>的裙子随着<<he>>的移动而展开,但你注意到他们一直避免做出让裙子走光的过大的动作,即使这些动作在这支舞蹈中是必要的。 <</if>> <br><br> <<link [[公平竞争|Avery Party Dance Fair]]>><</link>><<dancedifficulty 1 1000>> <br> <<if $promiscuity gte 15>> <<link [[作弊|Avery Party Dance Cheat]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<promiscuous2>><<glove>><<gendear>> <br> <</if>>
<<effects>> 这对伴侣在热烈的掌声中结束了舞蹈。轮到你们了。你和艾弗里挽起彼此的臂膀开始跳舞。 <br><br> <<if $danceSuccess>> <span class="green">你舞跳得很好,</span>优雅又华丽。艾弗里很乐意被你领导。你瞥见<<person3>><<person>>在观看时皱起了眉头。<<if $speech_attitude is "bratty">>你俏皮地吐舌。<</if>> <<danceskilluse>> <br><br> <<if $rng gte 51>> 你转动着离开艾弗里,靠近观众。但当你们试图重聚时,你遇到了麻烦。<<person3>><<person>>从人群中伸出手,<span class="pink">一把抓住了你的$worn.lower.cn_name_cap。</span><<He>>用力拖拽。 <<set $worn.lower.integrity -= 50>> <br><br> <<if $worn.lower.integrity lte 0>> <<integritycheck>><<exposure>> 伴随着可怕的撕裂声,你的衣服从你的身体上撕落,留在了<<persons>>的手中。 <<if $worn.under_lower.type.includes("naked")>> <<if !playerChastity("hidden")>> <<set $genderknown.pushUnique("Avery")>> <</if>> 你的腰部以下赤裸着,在房间的中间,你的<<genitals>>和<<bottom>>变成了目光的焦点。<<covered>> <br><br> <<fameexhibitionism 30>> <<if $exhibitionism gte 75>> <<link [[继续跳舞|Avery Party Dance Naked]]>><</link>><<exhibitionist5>> <br> <</if>> <<link [[跑|Avery Party Dance Run]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <<else>> 你的腰部以下只剩下了$worn.under_lower.cn_name_cap,你在房间的中间,视线的中心。<<covered>> <br><br> <<fameexhibitionism 10>> <<if $exhibitionism gte 35>> <<link [[继续跳舞|Avery Party Dance Undies]]>><</link>><<exhibitionist3>> <br> <</if>> <<link [[跑|Avery Party Dance Run]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <</if>> <<else>> 你将衣服从<<his>>的束缚中撕走。它们破损得更厉害了,但应该还挺得住。你回到舞蹈中完成了整支舞。 <br><br> 音乐停了下来,客人们鼓起了热烈的掌声。你和艾弗里显然是赢家,你鞠了一躬。 <<gglove>><<ggendear>><<npcincr Avery love 3>><<set $endear += 20>><<famesocial 10>> <br><br> <<earnFeat "Ballroom Show-off">> 你和艾弗里在派对结束前都被仰慕者包围着。你们一起离开了大厦。 <br><br> <<link [[继续|Avery Party End]]>><</link>> <br> <</if>> <<else>> 音乐停了下来,客人们鼓起了热烈的掌声。你和艾弗里显然是赢家,你鞠了一躬。 <<gglove>><<ggendear>><<npcincr Avery love 3>><<set $endear += 20>><<famesocial 10>> <br><br> <<earnFeat "Ballroom Show-off">> 你和艾弗里在派对结束前都被仰慕者包围着。你们一起离开了大厦。 <br><br> <<link [[继续|Avery Party End]]>><</link>> <br> <</if>> <<else>> <span class="red">很不幸,</span>在这么多人的注视下,艾弗里并不想让你领舞,你们一直踩在对方的脚上。你瞥见了<<person3>><<person>>脸上得意的笑容。 <<danceskilluse>><<lendear>><<set $endear -= 10>> <br><br> 音乐停了下来,很明显你输了。观众还是鼓起了掌,尽管与你的竞争对手获得的相比,他们鼓掌的声音太小了。 <br><br> 聚会结束时,艾弗里向熟人道别,你们一起离开了公馆。 <br><br> <<link [[继续|Avery Party End]]>><</link>> <</if>>
<<effects>> 心跳加速,你红着脸逃离了房间,躲进了食品储藏室。艾弗里很快就到了,拿着一条毛巾。 <br><br> "相信我,"<<he>>在你伸出手时说道,"我会为这件事报复点什么的,这不会就这么算了。"尽管嘴上说着这种话,但<<his>>的表情看起来没有什么起色。在你想接过毛巾时,<<he>>把毛巾拿远了。 <br><br> "让我先看看,"<<pcpetname "Avery">>,"<<he>>说,"否则你就直接这样走回家吧。"你无法判断<<hes>>是否在开玩笑。 <br><br> <<if !$worn.under_lower.type.includes("naked")>> <<if $exhibitionism gte 15>> <<link [[炫耀|Avery Party Dance Undies Flaunt]]>><<set $endear += 20>><</link>><<exhibitionist2>><<ggendear>> <br> <</if>> <<link [[展示|Avery Party Dance Show]]>><<sub 1>><<trauma 6>><<stress 6>><<set $endear += 20>><</link>><<gtrauma>><<gstress>><<ggendear>> <br> <<link [[拒绝|Avery Party Dance Naked Refuse]]>><<def 1>><<set $endear -= 10>><<npcincr Avery rage 5>><</link>><<garage>><<llendear>> <br> <<else>> <<if $exhibitionism gte 55>> <<link [[炫耀|Avery Party Dance Naked Flaunt]]>><<set $endear += 30>><</link>><<exhibitionist4>><<gggendear>> <br> <</if>> <<link [[展示|Avery Party Dance Show]]>><<sub 1>><<trauma 6>><<stress 6>><<set $endear += 30>><</link>><<gtrauma>><<gstress>><<gggendear>> <br> <<link [[拒绝|Avery Party Dance Naked Refuse]]>><<def 1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>> <br> <</if>> <br><br>
<<effects>> <<if $speech_attitude is "meek">> "你,你想多看看我吗?"你故作羞涩的询问。 <<elseif $speech_attitude is "bratty">> "你一定很喜欢这个吧?"你笑着说。 <<else>> "你一定想看更多吧?"你笑着说,"承认吧,所有人都一样。" <</if>> <<if $leftarm is "bound" and $rightarm is "bound">> 你转过身面对艾弗里,让<<him>>能把你的$worn.under_lower.cn_name_cap看得更清楚。 <<else>> 你移动你的手,让<<him>>透过你的$worn.under_lower.cn_name_cap瞥见你<<genitals>>的轮廓。 <</if>> <<exhibitionism4>> 艾弗里看了一会儿,然后半跪下来。"让我来。"<<He>>把毛巾包在你的腰上。<<Hes>>的动作很慢。 <br><br> <<towelup>> <<link [[继续|Avery Party Dance Return]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你,你想多看看我吗?"你故作羞涩的询问。 <<elseif $speech_attitude is "bratty">> "你一定很喜欢这个吧?"你笑着说。 <<else>> "你一定想看更多吧?"你笑着说,"承认吧,所有人都一样。" <</if>> <<if $leftarm is "bound" and $rightarm is "bound">> 你转过身面对艾弗里,让<<him>>看清你的<<genitals>>。 <<else>> 你移动你的手,让你的<<genitals>>在被遮起来前供<<him>>瞥一眼。你把手从身上挪开,试图表现出尴尬的样子,你知道自己无法隐瞒任何事情。 <</if>> <<exhibitionism4>> 艾弗里看了一会儿,然后半跪下来。"让我来。"<<He>>把毛巾缠在你的腰上。<<Hes>>的动作很慢。 <br><br> <<towelup>> <<link [[继续|Avery Party Dance Return]]>><</link>> <br>
<<effects>> 你闭上眼睛,也许这样能让事情变得轻松些。 <<if $leftarm is "bound" and $rightarm is "bound">> 你转过身面对艾弗里,让<<him>>看清你的<<undies>>。你抑制住了逃跑和躲藏的冲动。 <<else>> 你把手放在背后,向艾弗里暴露出你的<<undies>>。你抑制住了想要隐藏或者跑开躲起来的冲动。 <</if>> <br><br> 艾弗里盯着你看了一会儿,然后半跪下来。"让我来。"<<He>>把毛巾缠在你的腰上。<<Hes>>的动作很慢。 <br><br> <<towelup>> <<link [[继续|Avery Party Dance Return]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请,请不要,”你说,“太丢人了。" <<elseif $speech_attitude is "bratty">> "滚开。"你说,"我不需要你的帮助。" <<else>> "不要,”你说,“太丢人了。" <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>> 艾弗里盯着你看了一会儿,<span class="red">然后用手把毛巾揉成一团。</span>"我不过是提出了一个对我们来说很公平的要求而已,"<<he>>说,<<he>>气得声音颤抖。"你自己一个人回家吧。"<<He>>离开食品储藏室。 <br><br> <<averyscore>> 你向<<him>>背后张望,也许你应该呼救。 <br><br> <<endevent>> <<link [[寻求帮助|Avery Party Dance Call]]>><</link>> <br> <<link [[寻找能遮挡的东西|Avery Party Dance Search]]>><</link>> <br> <<else>> 艾弗里盯着你看了一会儿,然后扔给你毛巾。"好吧,"<<he>>说,<<his>>的声音里带着恼怒。你把自己盖起来。 <<towelup>> <br><br> <<link [[继续|Avery Party Dance Return]]>><</link>> <br> <</if>>
<<effects>> <<generate1>><<person1>> 你从食品储藏室偷偷溜出来,<<covered>>当你正在搜查一个橱柜时,一个穿着侍者服装的<<person>>从拐角处走了出来,你一下子紧张了起来,随后冲回了食品储藏室。 <br><br> <<if $speech_attitude is "meek">> "请,请帮帮我,"你紧张地说,"我现在腰部以下没办法见人。" <<elseif $speech_attitude is "bratty">> "你有毛巾什么的吗?"你询问道。 <<else>> "你能给我一条毛巾什么的吗?"你问道。 <</if>> <br><br> <<if $rng gte 51>> <<Hes>>脸红了。<<He>>从来时的路走了回去,一会儿后拿了一条毛巾回来。<<He>>把它递给你,然后一声不吭地离开了。 <br><br> <<towelup>> <<endevent>> <<link [[继续|Avery Party End Alone]]>><</link>> <br> <<else>> <<He>>对你微笑。"当然可以,"<<he>>边说边向你靠近,然后从口袋里掏出了一条毛巾。"我这儿有条毛巾。"<<He>>到达食品储藏室的门时,加快脚步,<span class="red">把你推了进去。</span><<He>>关上了<<him>>后面的门。 <br><br> "该死的<<bitch>>,"<<he>>吼道。"穿着光鲜亮丽的衣服,就以为你比我们都强了是吧?你听着,现在没人听得见你说话了,给我安分点!" <br><br> <<link [[继续|Avery Party Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 你从你的藏身之处发出呼喊声。一开始没人回应。你能听见穿过墙壁的音乐声,但非常微弱,你不确定自己的声音在这里能传得有多远。 <br><br> <<generate1>><<person1>> 你正准备放弃的时候,一个穿着侍者服装的人经过拐角。当<<he>>看到你从食品储藏室探头偷看的时候,脚步停了下来。 <br><br> <<if $speech_attitude is "meek">> "请,请帮帮我,"你紧张地说,"我现在腰部以下没办法见人。" <<elseif $speech_attitude is "bratty">> "你有毛巾什么的吗?"你询问道。 <<else>> "你能给我一条毛巾什么的吗?"你问道。 <</if>> <br><br> <<if $rng gte 51>> <<He>>困惑了一会儿,等到意识到什么的时候脸红了。<<He>>从来时的路走了回去,一会儿后拿了一条毛巾回来。<<He>>把它递给你,然后一声不吭地离开了。 <br><br> <<towelup>> <<endevent>> <<link [[继续|Avery Party End Alone]]>><</link>> <br> <<else>> <<He>>对你微笑。"当然可以,"<<he>>边说边向你靠近,然后从口袋里掏出了一条毛巾。"我这儿有条毛巾。"<<He>>到达食品储藏室的门时,加快脚步,<span class="red">把你推了进去。</span><<He>>关上了<<him>>后面的门。 <br><br> "该死的<<bitch>>,"<<he>>吼道。"穿着光鲜亮丽的衣服,就以为你比我们都强了是吧?你听着,现在没人听得见你说话了,给我安分点!" <br><br> <<link [[继续|Avery Party Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Avery Party Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Avery Party Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>在离开前透过储藏室的门看了看。 <br><br> <<tearful>>你穿着被<<he>>丢弃的毛巾。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Avery Party End Alone]]>><</link>> <<else>> <<He>>向后倒下,撞到架子上,面粉撒了一地。 <br><br> <<tearful>>你从房间里跑出去,你把掉在地上的毛巾围在腰上。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|Avery Party End Alone]]>><</link>> <</if>>
<<effects>> 你和艾弗里回到大厅,没有人提起这起意外,但有不少客人朝你的方向偷看。 <br><br> 聚会结束了,你和艾弗里离开了公馆。 <br><br> <<link [[继续|Avery Party End]]>><</link>> <br>
<<effects>> <<famesocial 10>> <<person1>> 你忽略了你的窘境,以及周围的惊叹和斜视,继续只穿着$worn.under_lower.cn_name_cap跳舞。即便你穿成这个样子,艾弗里也想办法保持了稳定。 <<exhibitionism3>> <<earnFeat "Ballroom Show-off">> 音乐停了,你和艾弗里鞠躬。掌声响彻了整个建筑。赢家毫无争议。一个侍者冲过来用毛巾把你盖住。 <<towelup>> <br><br> 你们两个在派对剩下的时间里被一群仰慕者包围着。每个人都想认识你。很多人都把目光投向你的方向。 <br><br> 聚会结束了,艾弗里赶走了最后几个慕名者。你们一起离开了这座大厦。 <br><br> <<link [[继续|Avery Party End]]>><</link>> <br>
<<effects>> <<famesocial 10>> 你的心跳得像打鼓,你的整个身体刺痛,但你忽略了你的窘境。你忽略了周围的惊叹声和斜视,继续舞动着,每个人都看到了你的<<genitals>>。即使你穿成这样,艾弗里也想办法保持了稳定。 <<exhibitionism5>> <<earnFeat "Ballroom Show-off">> 音乐停了,你和艾弗里鞠躬。掌声响彻了整个建筑。赢家毫无争议。一个侍者冲过来用毛巾把你盖住。 <<towelup>> <br><br> 你们两个在派对剩下的时间里被一群仰慕者包围着。每个人都想认识你。很多人都把目光投向你的方向。 <br><br> 聚会结束了,艾弗里赶走了最后几个慕名者。你们一起离开了这座大厦。 <br><br> <<link [[继续|Avery Party End]]>><</link>> <br>
<<effects>> <<famesocial 10>> 当<<person3>><<person>>在你面前旋转时,你伸出手,紧紧抓住<<his>>的<<if $pronoun is "f">>裙子<<else>>裤子<</if>>。<<his>>从你身边旋转着离开时,布料松开,从<<his>>的身体滑落,留在了你的手中。 <br><br> <span class="lewd"><<Hes>>的下面什么都没穿。</span>过了一阵子<<him>>才意识到<<hes>>现在腰部以下正赤裸着,站在拥挤的房间里,成为了众人注意力的中心,<<his>>的<<if $NPCList[2].penis isnot "none" and !npcHasStrapon(2)>>肉棒<<else>>小穴<</if>>还有屁股在所有人眼中一览无遗。 <br><br> 有些观众把目光移开,但另一些观众则明目张胆地瞪着眼睛。当<<He>>注意到的时候,<<his>>尖叫着蜷缩起来试图遮盖自己,脸可见地快速涨红。<<his>>的伙伴为<<his>>用一片餐巾遮挡下身,两人一起逃离了房间。 <<promiscuity2>> <br><br> <<link [[继续|Avery Party Dance Cheat 2]]>><</link>> <br>
<<effects>> <<person1>> "我们本来就可以打败他们。"当你回到舞池时艾弗里这么说道,现在你们守住了本就属于你们的胜利,"但是这样更好。" <br><br> <<earnFeat "Ballroom Show-off">> 你和艾弗里继续跳舞直到派对结束。艾弗里向熟人道别,你们一起离开了。 <br><br> <<link [[继续|Avery Party End]]>><</link>>
<<effects>> <<if $speech_attitude is "meek">> "对,对不起,"你说,"但我只会让艾弗里失望。" <<elseif $speech_attitude is "bratty">> "不,"你说,"我不是一只用来表演的猴子。" <<else>> "我只是为了好玩才跳舞的,"你说,"比赛压力太大了。" <</if>> <br><br> 客人们失望地叹气。"真可惜,"<<person2>><<person>>说,"你明明就很擅长跳舞。"艾弗里看起来很生气,但什么也没说。你和<<person1>><<he>>继续跳舞直到派对结束。艾弗里向熟人告别,你们一起离开了大厦。 <br><br> <<link [[继续|Avery Party End]]>><</link>>
<<effects>> <<famesocial 10>> 你把艾弗里从你身边推开,同时把你的胳膊从<<his>>的抓握中挣脱出来。每个人都转过脸来看。艾弗里试图一笑置之,但<<he>>的声音中透露出不忿。 <br><br> 你们不再参加剩下的舞会,只是在旁边看着其他人的舞蹈。艾弗里全程一言不发,即使是在晚会结束时,几位客人走过来跟<<him>>道别<<him>>也没多说几句话。<<his>>的态度让想嘲笑你们在舞池里不幸事件的那几个人无功而返。 <br><br> <<link [[继续|Avery Party End]]>><</link>>
<<effects>> 你们离开了公馆。另一个侍者为你打开了门,然后你们一起走到了多瑙河街上。 <br><br> <<storeon "averyCar" "check">> <<if _store_check is 1>> <<storeon "averyCar" "delete">> <</if>> <<link [[继续|Danube Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<pass 60>> <<if $endear gte 30>> "这次带你来,我很开心,<<pcpetname "Avery">>,"你和艾弗里走向车门,车已经被侍者停在一边,"你给大家留下了不错的印象。"你们上了车。 <<elseif $endear gte 0>> "这次我就原谅你了。"艾弗里在你们走向车的路上说道,车已经被侍者停在一边,"不过你得注意自己的表现。你的行为会影响到我的形象,<<pcpetname "Avery">>。" <<else>> 艾弗里在回车上的路上默不作声,车已经被侍者停在一边。你们上了车,艾弗里抓住方向盘。 <</if>> <br><br> <<link [[继续|Avery Date 4]]>><</link>> <br>
<<effects>><<set $outside to 0>> <<pass 20>><<famesocial 10>><<set $dateCount.Total++>><<set $dateCount.Avery++>> <<if $phase is 1>> 你让艾弗里牵着你的手。<<He>>笑了。<<takeHandholdingVirginity "Avery" "romantic">> <br><br> <<else>> 你局促地站着。<<He>>对你皱眉,什么也没说。 <br><br> <</if>> <<set $phase to 0>> <<generate2>><<person2>>一个<<person>>对你们打招呼。“啊哈,”<<he>>说。"很高兴再次见到你<<person1>><<sir>>,还有你的朋友。" <<person2>><<He>>对你微笑。"这边请。" <br><br> <<He>>带你到二楼窗户旁边的一张小桌子。"我去拿菜单,"<<he>>说。 <br><br> 当<<he>>返回时,<<he>>带的不是菜单,而是一瓶葡萄酒。<<He>>等待着你们的指示。艾弗里对你微笑。"很好喝的,相信我。" <br><br> <<person1>> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <br> <<else>> <<link [[喝艾弗里推荐的酒|Avery Date Wine]]>><<alcohol 120>><<drugs 180>><<set $endear += 10>><<npcincr Avery love 1>><</link>><<glove>><<gendear>><<garousal>> <</if>> <br> <<link [[让他们倒酒,但不喝|Avery Date No Wine]]>><</link>> <br> <<link [[提出想喝别的|Avery Date Drink]]>><<def 1>><<npcincr Avery rage 5>><<set $endear -= 5>><</link>><<garage>><<lendear>> <br>
<<effects>> 你喝了一口艾弗里的酒。它让你感到头晕,身体暖暖的。 <br><br> <<person2>><<person>>又回来了,这次只带了主菜单。<<He>>把菜单交给艾弗里。<<person1>>"我知道你会喜欢什么,<<pcpetname "Avery">>,"艾弗里说,<<if $averyragerevealed is 1>>"能保持身材的东西。"<</if>> <br><br> <<link [[让艾弗里为你点餐|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>> <br> <<link [[选便宜的|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>> <br> <<link [[选昂贵的食物|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>> <br>
<<effects>> 你闻了闻饮料,但把它放回去。艾弗里喝了一小口。<<He>>看向你的杯子,在察觉到你的犹豫后,<<he>>没有再提起这件事。 <br><br> <<person2>><<person>>又回来了,这次只带了主菜单。<<He>>把菜单交给艾弗里。<<person1>>"我知道你会喜欢什么,<<pcpetname "Avery">>,"艾弗里说,<<if $averyragerevealed is 1>>"能保持身材的东西。"<</if>> <br><br> <<link [[让艾弗里为你点餐|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>> <br> <<link [[选便宜的|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>> <br> <<link [[选昂贵的食物|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>> <br>
<<effects>> <<if $speech_attitude is "meek">> "不,不,”你说,“我想吃点别的。" <<elseif $speech_attitude is "bratty">> "我可没要这个,"你说,"给我一份饮料菜单。" <<else>> "不,谢谢,"你说,"我想喝点别的。" <</if>> <br><br> <<person2>><<person>>看向艾弗里。艾弗里皱着眉头,但点了点头。<<He>>拿来一份饮料菜单,你选择了一种甜饮料。 <br><br> <<person1>> <<person2>><<person>>又回来了,这次只带了主菜单。<<He>>把菜单交给艾弗里。<<person1>>"我知道你会喜欢什么,<<pcpetname "Avery">>,"艾弗里说,<<if $averyragerevealed is 1>>"能保持身材的东西。"<</if>> <br><br> <<link [[让艾弗里为你点餐|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>> <br> <<link [[选便宜的|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>> <br> <<link [[选昂贵的食物|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>> <br>
<<effects>> 艾弗里为你点了一份沙拉,为自己点了一份鱼汤。 <br><br> <<He>>向后靠着,看着餐厅。 <<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20 and $footdisable is "f">> 有东西碰到了你的腹股沟,很快地又来了一次。它不停地上下摩擦。你瞥了一眼桌子底下,艾弗里脱掉了<<his>>的鞋子,正在用<<his>>的脚来骚扰你。从<<His>>的脸上看不出<<hes>>在做什么。 <br><br> <<link [[享受|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>> <br> <<if $promiscuity gte 15>> <<link [[调戏回去|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<glove>> <br> <</if>> <<link [[踢开|Avery Date Kick]]>><<def 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>> <br> <<else>> <<He>>开始谈论平时的工作内容,你觉得有些无聊。 <br><br> <<link [[转移话题|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>> <br> <<link [[笑着点头|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>> <br> <<link [[坐立不安|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "但,但是。"你说,"我想自己选择食物,拜托了。" <<elseif $speech_attitude is "bratty">> "谢谢,但是我可以自己点菜。"你伸手去拿菜单。 <<else>> "我想自己选择食物,"你说。 <</if>> <br><br> 你点了个三明治,艾弗里看起来很生气,但<<he>>什么也没说。<<He>>为自己点了一份鱼汤。 <br><br> <<He>>向后靠着,看着餐厅。 <<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20 and $footdisable is "f">> 有东西碰到了你的腹股沟,很快地又来了一次。它不停地上下摩擦。你瞥了一眼桌子底下,艾弗里脱掉了<<his>>的鞋子,正在用<<his>>的脚来骚扰你。从<<His>>的脸上看不出<<hes>>在做什么。 <br><br> <<link [[享受|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>> <br> <<if $promiscuity gte 15>> <<link [[调戏回去|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<glove>> <br> <</if>> <<link [[踢开|Avery Date Kick]]>><<def 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>> <br> <<else>> <<He>>开始谈论平时的工作内容,你觉得有些无聊。 <br><br> <<link [[转移话题|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>> <br> <<link [[笑着点头|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>> <br> <<link [[坐立不安|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "但,但是。"你说,"我想自己选择食物,拜托了。" <<elseif $speech_attitude is "bratty">> "谢谢,但是我可以自己点菜。"你伸手去拿菜单。 <<else>> "我想自己选择食物,"你说。 <</if>> <br><br> 你点了菜单上最贵的东西,是一道鱼汤。艾弗里生气了,但还是给自己点了同样的汤。 <br><br> <<He>>向后靠着,看着餐厅。 <<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20 and $footdisable is "f">> 有东西碰到了你的腹股沟,很快地又来了一次。它不停地上下摩擦。你瞥了一眼桌子底下,艾弗里脱掉了<<his>>的鞋子,正在用<<his>>的脚来骚扰你。从<<His>>的脸上看不出<<hes>>在做什么。 <br><br> <<link [[享用|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<garousal>><<gendear>> <br> <<if $promiscuity gte 15>> <<link [[调戏回去|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<garousal>><<glove>> <br> <</if>> <<link [[踢开|Avery Date Kick]]>><<def 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>> <br> <<else>> <<He>>开始谈论平时的工作内容,你觉得有些无聊。 <br><br> <<link [[转移话题|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>> <br> <<link [[笑着点头|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>> <br> <<link [[坐立不安|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>> <</if>>
<<effects>> <<pass 20>> 你向后靠让艾弗里继续。<<He>>看着窗外,面无表情,而你的性欲却逐渐被唤起。 <<promiscuity1>> <<arousal 3000>> <<if $arousal gte $arousalmax>> <<orgasm>> 你发出了几声呻吟。食物刚上来,艾弗里就缩了回脚,<<he>>对你眨了眨眼睛。 <<gggendear>><<set $endear += 30>> <br><br> <<else>> 食物刚到,<<He>>就缩回了脚。 <br><br> <</if>> <<link [[继续|Avery Date 3]]>><</link>> <br>
<<effects>> <<pass 20>> 你将腿抬高到<<his>>上方,学着<<his>>的动作挑逗了起来。<<He>>惊讶地皱起眉头,但接着又笑了。 <<promiscuity2>> <<arousal 3000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>> 你发出了几声呻吟。食物刚上来,艾弗里就缩了回脚,<<he>>对你眨了眨眼睛。 <<gggendear>><<set $endear += 30>> <br><br> <<else>> 食物刚到,<<He>>就缩回了脚。 <br><br> <</if>> <<link [[继续|Avery Date 3]]>><</link>> <br>
<<effects>> <<pass 20>> 你踢开<<his>>的腿,使你的<<genitals>>免受<<his>>的骚扰。<<He>>对着窗外皱着眉头。 <br><br> 食物很快就到了。 <br><br> <<link [[继续|Avery Date 3]]>><</link>> <br>
<<effects>> <<pass 20>> 你成功地把话题从枯燥乏味的事情上引开,但却很难找到其他两人都感兴趣的东西。似乎<<him>>醒着的时候大部分时间都在工作。 <br><br> 食物很快就到了。 <br><br> <<link [[继续|Avery Date 3]]>><</link>> <br>
<<effects>> <<pass 20>> 你不理会噪音,只是微笑着点头。艾弗里似乎很满意。 <br><br> 食物很快就到了。 <br><br> <<link [[继续|Avery Date 3]]>><</link>> <br>
<<effects>> <<pass 20>> 你玩弄着你的餐具,餐巾,以及桌子上能碰到的任何东西。“别乱动,”艾弗里说,"你让会我们看起来很丢人的。" <br><br> 食物很快就到了。 <br><br> <<link [[继续|Avery Date 3]]>><</link>> <br>
<<effects>> <<pass 20>> <<if $phase is 0>> 沙拉很不错,但是艾弗里鱼汤的味道飘过来,让你希望吃点更丰盛的东西。 <<elseif $phase is 1>> 三明治很不错,考虑到它的价格,它实际上比你想象中的更大份。而且你发现艾弗里似乎很享受<<his>>的鱼汤。 <<elseif $phase is 2>> 汤很美味,艾弗里似乎也很享受<<his>>那份。 <</if>> <<He>>喝着鱼汤,不时还停下来向熟人挥手聊天。那些客人都穿得很讲究。 <br><br> <<if $endear gte 30>> "谢谢你让我度过了一个愉快的夜晚,<<pcpetname "Avery">>,"<<he>>把汤匙放进空碗后说。<<He>>挽着你的胳膊,领着你离开餐厅,为你打开<<his>>的车门。 <<elseif $endear gte 0>> "你没必要表现得这么扭捏,"<<he>>把汤匙放进空碗后说。"出门的时候别让我难堪,<<pcpetname "Avery">>。"你们一起离开餐厅,回了<<his>>的车。 <<else>> <<He>>把汤匙丢进空碗里,一言不发地站起身。抓住你的胳膊把你从餐厅拉出来。<<He>>把你塞进<<his>>的车里。 <</if>> <br><br> <<link [[继续|Avery Date 4]]>><<endevent>><</link>> <br>
<<effects>> <<endevent>><<npc Avery>><<person1>> <<averyscore>> 艾弗里开车送你回家。一回到孤儿院,<<he>>就打开鼓鼓的<<wallet>>拿出现金。<<He>>拿着<span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>。"你应该买点好东西,我请客。" <br><br> <<if $rng gte 51>> 你伸手去拿钱,但<<he>>却把钱从你身边拿走了。"首先,"<<he>>说,"我想多看看你,脱掉你的衣服。" <br><br> <<link [[脱|Avery Date Strip]]>><</link>> <br> <<link [[拒绝|Avery Date Refuse]]>><</link>> <br> <<else>> 你伸手去拿钱,但<<he>>却把钱从你身边拿走了。"首先,"<<he>>说完,轻抚你的脸颊,然后向前倾身亲吻。 <br><br> <<link [[亲吻|Avery Date Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>> <br> <<link [[拒绝|Avery Date Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>> <br> <</if>>
<<effects>> <<endevent>><<npc Avery>><<person1>> <<averyscore>> <<He>>打开<<him>>旁边的车门。"上车。" <br><br> <<He>>打开<<his>>鼓鼓的<<wallet>>取出了一叠现金。<<He>>拿着<span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>。"这是买下你时间的报酬。" <br><br> 你伸手去拿钱,但<<he>>却把钱从你身边拿走了。"首先,<<pcpetname "Avery">>,"<<he>>说完,把你的身体拉近,靠近亲吻。 <br><br> <<link [[亲吻|Avery Date Sex]]>><<set $sexstart to 1>><</link>> <br> <<link [[拒绝|Avery Date Refuse 2]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>> <br>
<<effects>> 你从车里出来沿着小路走回孤儿院。艾弗里看了一会儿开车走了。 <br><br> <<storeon "averyCar" "check">> <<if _store_check is 1>> <<storeon "averyCar">> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你推开<<him>>并试图离开汽车。<<He>>把你拉回去锁上车门。"你自己点的火,不会还想什么都不发生就全身而退吧,小淘气。<span class="pink">既然已经这样了。</span>让我们去一个更私密一点的地方找些乐子吧。" <br><br> 抓住你的头发把你压在座位上之后,<<he>>开车到了学校附近一个僻静的地方。<span class="pink"><<He>>扑到你身上。</span> <br><br> <<link [[继续|Avery Walk Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>> <<strip>> <<if !playerChastity("hidden")>> <<set $genderknown.pushUnique("Avery")>> <</if>> 在车里很尴尬,你脱掉衣服,赤身裸体地坐在艾弗里身边。<<covered>> <<He>>盯着你看了很久,然后把钱递给你。"我会再联络你的,<<pcpetname "Avery">>,"<<he>>说。 <br><br> <<He>>看着你穿好衣服然后下车。<<He>>在开车离开前又逗留了一会儿。 <br><br> <<endevent>> <<link [[继续|Domus Street]]>> <<clotheson>> <<set $eventskip to 1>> <<storeon "averyCar" "check">> <<if _store_check is 1>> <<storeon "averyCar">> <</if>> <</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> 你回吻了<<him>>,<<his>>的手探索着你的身体。<<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>> <<promiscuity1>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Avery Date Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Avery Date Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>> "好<<girl>>,"<<he>>笑着把现金交给你。 <<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>> <br><br> <<tearful>>你从车里爬了出来。<<He>>在开车离开前看了你一会儿。 <br><br> <<storeon "averyCar" "check">> <<if _store_check is 1>> <<storeon "averyCar">> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<He>>倒在方向盘上,让你有了机会。 <<ggarage>><<npcincr Avery rage 10>><<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>> <br><br> <<tearful>>你抢过钱跑向孤儿院。<<He>>在你后面喊着什么,但没有追过来。你听到<<him>>开车走了。 <<ggarage>><<npcincr Avery rage 10>> <br><br> <<storeon "averyCar" "check">> <<if _store_check is 1>> <<storeon "averyCar">> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br> <<else>> "如你所愿,"<<he>>说着,把现金放回了<<his>>的<<wallet>>。 <br><br> <<tearful>>你从车里爬了出来。<<He>>在开车离开前看了你一会儿。 <br><br> <<storeon "averyCar" "check">> <<if _store_check is 1>> <<storeon "averyCar">> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> "没关系,"你小声对罗宾说,"我认识他们,上车比我们自己在街上走更安全。" <br><br> 罗宾点点头,但似乎并没有被说服。你们俩都进了艾弗里的车后座。 <br><br> 车程很短,即使交通阻塞也没花太久。艾弗里透过后视镜看着你,漫无目的地和你聊着天。"我接你上学是有原因的,"<<he>>打着方向盘,"这是我平时就走的路线。再说了,我应该也能接你放学,每周一,还有其他早下班的日子。" <<glove>><<npcincr Avery love 1>> <br><br> 艾弗里无视了罗宾,<<endevent>><<npc Robin>><<person1>>而罗宾全程低头盯着自己的手。 <br><br> 结束后罗宾似乎松了口气。 <br><br> <<link [[继续|School Front Courtyard]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<effects>> <<if $speech_attitude is "meek">> "谢谢。"你说,"但剩下的路我们可以自己走。" <<elseif $speech_attitude is "bratty">> "不了,"你说,"反正我们快到了。" <<else>> "没事的。"你说,"剩下的路我们可以走过去。" <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>> 艾弗里阴沉地看了罗宾一眼。<<He>>凝视着前方,用手指轻敲方向盘,接着<<he>>打开车门走了出来。"我已经很给你面子了!"<<he>>咆哮着向你走来。"该死的,给我上车!"<<He>>抓住你的手臂,想把你拽走。<<He>>完全不理睬站在你身边抱紧<<endevent>><<npc Robin>><<person1>>书包的罗宾。 <br><br> <<endevent>> <<npc Avery>><<person1>> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 91>> <<set $robinaverybeat to 1>> 艾弗里看着你的身后。<<his>>的脸上带着怒气,一个书包突然砸到了<<his>>的脸上。随着一声惨叫,<<he>>松开了你的手臂,倒在<<his>>的车上。罗宾走上前去,拿起<<endevent>><<npc Robin>><<person1>><<his>>的书包,并把它用力砸在了艾弗里的头上。里面厚实的书本带着很重的力道。"放开<<phim>>!"罗宾喊道。"<<pShes>>是我的!" <br><br> <<endevent>><<npc Avery>><<person1>> 艾弗里举着<<his>>的双臂防身,并匆忙回了<<his>>的车上。<<He>>瞪着罗宾:"你会后悔的,我保证!"<<his>>的汽车呼啸而过。 <br><br> <<endevent>><<npc Robin>><<person1>> 罗宾用<<his>>的双臂抱住你,<<Hes>>浑身都在发抖,直到艾弗里的身影彻底消失才放下心来。 <br><br> <<link [[感谢罗宾|Avery Walk Thank]]>><<npcincr Robin love 3>><</link>><<gglove>> <br> <<link [[调戏罗宾|Avery Walk Tease]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>> <br> <<else>> <<link [[顺从|Avery Walk Comply]]>><<npcincr Avery rage -5>><</link>><<larage>> <br> <<link [[拒绝|Avery Walk Refuse 2]]>><<npcincr Avery rage 5>><</link>><<garage>> <br> <</if>> <<else>> 艾弗里暗暗地看了罗宾一眼,但还是笑了笑,<<his>>的笑意不达眼底。"随你便。"<<He>>开车走了。 <<llove>><<npcincr Avery love -1>> <br><br> "对不起,"罗宾松了一口气,"希望你不是为了我才拒绝的,<<He>>确实让我有些害怕。" <<glove>><<npcincr Robin love 1>> <br><br> 罗宾的心情开朗起来,你们一起走着去了学校。 <br><br> <<link [[继续|School Front Courtyard]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> <<endevent>><<npc Robin>><<person1>> 你低头进了艾弗里的车后座。罗宾在人行道上看着你,即使隔着一段距离,<<he>>脸上的忧虑也清晰可见。<<endevent>><<npc Avery>><<person1>> <br><br> 艾弗里开车经过学校,进入附近的小巷。<<He>>解开安全带,和你一起到了车后座。<<He>>把你推倒。"别反抗,<<pcpetname "Avery">>,"<<he>>按着你。"否则我上班会迟到的。" <br><br> <<link [[继续|Avery Walk Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Avery Walk Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Avery Walk Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>满意地喘气。没说一句话,<<he>>就直接打开车门把你推了出去。 <<larage>><<npcincr Avery rage -5>> <br><br> <<tearful>>你振作了起来。艾弗里开车离开了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Oxford Street]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你把<<him>>从你身边推开,你找到了机会。<<tearful>>你打开车门逃出了艾弗里的汽车。你沿着小巷跑到了空旷的街道上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Oxford Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> 你试图挣脱艾弗里的控制,但<<he>>却把你拉近了<<his>>的车。你感觉到另一只胳膊被拉了一下,是罗宾。<<endevent>><<npc Robin>><<person1>>"让、让<<phim>>走,"<<he>>说,"停下!" <br><br> <<endevent>> <<npc Avery>><<person1>> 你和罗宾一起努力反抗艾弗里,你们的拉拉扯扯引起了路人的注意。艾弗里也注意到了,<<he>>放开了手。"我发誓!"<<he>>气愤地吼道,"你会学会尊重你的主人的!"<<He>>推开<<his>>的车门上车,随后直接开车离开了。 <<llove>><<garage>><<gstress>><<stress 6>><<gtrauma>><<trauma 6>><<npcincr Avery love -1>><<npcincr Avery rage 5>> <br><br> <<endevent>> <<npc Robin>><<person1>> 艾弗里松开你的手臂时,你差点摔倒,但罗宾扶着你让你没有倒下。<<Hes>>颤抖着紧紧抱着你,直到艾弗里的车在一个拐弯处消失,你们两人无助的好像风可以把你们吹走。"太可怕了,"<<he>>把头埋进你的肩膀,说道。 <br><br> 剩下的一路平安无事,但罗宾坚持要走近路。 <<gdom>><<glove>><<npcincr Robin dom 1>><<npcincr Robin love 1>> <br><br> <<link [[继续|School Front Courtyard]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<effects>> "谢谢,"你感激地说,"是你救了我!" <br><br> <<Hes>>看起来快要哭了。"我害怕你会受伤,"<<he>>眼含泪水,"我不知道该怎么办。" <br><br> <<link [[拥抱|Avery Walk Hug]]>><</link>> <br> <<if $robinromance is 1>> <<link [[亲吻|Avery Walk Kiss]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> "你刚才说了什么?"你笑着说,"<<pShes>>是我的?" <br><br> 罗宾的脸已经很红了,但在听了你的话后<<his>>的脸变得更红。"我,我,"<<he>>紧张地说,"对不起,说出了这么粗鲁的话。我害怕你受伤,一时情急之下就说出了这种话。" <br><br> <<link [[拥抱|Avery Walk Hug]]>><</link>> <br> <<if $robinromance is 1>> <<link [[亲吻|Avery Walk Kiss]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> 你紧紧抱着<<him>>,<<He>>把脸埋在你的肩膀里。 <br><br> 剩下的一路平安无事,罗宾全程都跟着你。 <br><br> <<link [[继续|School Front Courtyard]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<effects>> 你亲吻<<him>>,<<He>>闭上眼睛回吻。当你们分开时,<<his>>的脸颊被泪浸湿了,你的也是。<<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>> <br><br> 剩下的一路平安无事,罗宾全程都跟着你。 <br><br> <<link [[继续|School Front Courtyard]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<effects>> 你上了艾弗里的车,<<he>>接着开车送你去孤儿院。 <<if $averyCrimeTracker eq null>> <<set _crimeEvent to true>> <<elseif $averyCrimeTracker gte 1000>> <<set _crimeEvent to true>> <</if>> <<if crimeSumCurrent() gte 2000 and _crimeEvent is true and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100) and $averyragerevealed is 1>> 一开始,你们按照预期的路线走着,但突然,你们转到了倒钩街。 <br><br> 艾弗里把车停在警察局对面,你心里很不安,毕竟你有犯罪史。 <br><br> "怎么了,<<pcpetname "Avery">>?”艾弗里严肃地说。“紧张吗?”两个巡警在拐角处走来走去。他们朝这边走来,他们会认出你吗? <<if $averyCrimeTracker eq null>> "我知道你一直在干些什么。" <<else>> "你触犯了法律。" <</if>> <<He>>继续说,"别否认。"警察拦下了一个长得很像你的<<girl>>。他们在询问<<phim>>。 "每个公民都有责任举报他们目睹的犯罪。"<<He>>看着你。"我可是守法公民,我最讨厌罪犯了。"<<He>>笑了。 <br><br> <<set $averyCrimeTracker to 0>> <<if $submissive gte 1500>> <<link [[恳求|Avery School Pickup Plead]]>><<sub 1>><<npcincr Avery rage -5>><</link>><<larage>><<submissivetext>> <br> <</if>> <<if $submissive lte 500>> <<link [[威胁|Avery School Pickup Threaten]]>><<def 1>><<npcincr Avery rage 5>><</link>><<garage>><<defianttext>> <br> <</if>> <<link [[尝试逃跑|Avery School Pickup Escape]]>><<npcincr Avery rage 5>><</link>><<athleticsdifficulty 1 1200>><<garage>> <br> <<link [[献身|Avery School Pickup Seduction]]>><</link>><<promiscuous1>> <br> <<else>> 那条路好像是平时公交车走的路线。很快你们俩就到孤儿院了。 在解开安全带之前,你听到了艾弗里清了清<<his>>的嗓子,<<he>>将一只手搭到了你的肩膀上。"我把你平安带回家难道不该有点什么奖励吗,<<pcpetname "Avery">>?"<<He>>用手指轻点<<his>>的嘴唇。 <br><br> <<link [[亲吻|Avery School Pickup Kiss]]>><<npcincr Avery love 1>><</link>><<glove>> <br> <<link [[直接离开|Avery School Pickup Leave]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "谢谢你的邀请,但我还有别的事要做。对不起," <<elseif $speech_attitude is "bratty">> "我很忙," <<else>> "不要,我还有别的事要做," <</if>> 你说。 <br><br> <<if crimeSumCurrent() gte 1000 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>> <<His>>眼里闪着愤怒,语气也变了。"我说了,进去……"你注意到一小圈学生聚集在你周围。在窃窃私语中,一个<<generatey2>><<person2>><<person>>叫道:"那个可怕的家伙是谁?"艾弗里恢复了<<person1>><<his>>温和理智的样子。"再见,"<<his>>用干巴巴的严肃口气说,然后迅速地离开了。 <br><br> 学生们开始散去,几个关切的目光从你的面前掠过。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<He>>皱眉。"你确定吗?"<<He>>脸上挂着一抹虚伪的微笑。"好吧,随你的便。"艾弗里什么也没说就开车走了。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你倾身在艾弗里的嘴唇上落下了一个吻。<<He>>笑了,你下了车。<<He>>在开车离开之前看了你一会儿。<<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>> <br><br> <<endevent>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你快速打开车门从车里出来。艾弗里着皱眉,你 <<if $speech_attitude is "meek">> 给了<<him>>一个纯真的微笑。 <<elseif $speech_attitude is "bratty">> 把目光移开,加快自己的脚步。 <<else>> 向<<him>>吐出舌头。 <</if>> <<He>>在开车离开之前看了你一会儿。 <br><br> <<endevent>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>><<pain 5>> 你几乎控制不住内心的恐慌。"求你了,不要!"你说,"你不会让我经历那些吧?" 你倾身抓住<<him>>,看着<<his>>的眼睛。"我别无选择,请相信我。"从现在起,我会表现得更好。"<<His>>的表情变得柔和了。 <br><br> <<He>>把一只手放在你的头上,然后笑了。"你必须得理解,"<<he>>说,"像我这样有身份的人被看到和一个众所周知的罪犯在一起,会造成多恶劣的影响。" <br><br> 你靠得更近了。"求你了?" <br><br> <<He>>叹了口气。"好像我能忍心看着你被带走一样。来吧,<<pcpetname "Avery">>,我送你回家。"你微笑着在<<his>>的脸上吻了一下,然后坐回座位上。 <br><br> 很快,你们俩就到孤儿院了。 在解开安全带之前,你听见艾弗里清了清<<his>>的嗓子,<<he>>将一只手搭到了你的肩膀上。"我把你平安带回家难道不该有点什么奖励吗?"<<He>>用手指轻点<<his>>的嘴唇。 <br><br> <<link [[亲吻|Avery School Pickup Kiss]]>><<npcincr Avery love 1>><<pain -5>><</link>><<glove>> <br> <<link [[直接离开|Avery School Pickup Leave]]>><<pain -5>><</link>> <br>
<<effects>> 你看着艾弗里嘲笑道:"你以为我会信你会那么轻易地放弃我?"你说,"如果你不是在虚张声势,那我们也没什么好谈的了。"你伸手去开门,但<<he>>抓住了你的手。 <br><br> "看来你还没有清醒的认识,"<<he>>咆哮着。"你要是走出这辆车,我就——" <br><br> "你就怎样?"你打断道,"把我交给警察?我会告诉他们我们做爱的每一个肮脏的细节,你不敢的,你不敢面临社会性死亡的。你只是在虚张声势。" <br><br> 沉默了很长一段时间。艾弗里看起来带着怒火,但接着<<he>>笑了起来。"你是个聪明的小混蛋。"<<He>>启动引擎,去孤儿院的路上一片寂静。 <br><br> 一到目的地,你就一言不发地下了车。<<He>>在开车离开之前看了你一会儿。 <br><br> <<endevent>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $athleticsSuccess>> 你打开车门,跑了起来。"等一下,你要去哪儿——"艾弗里在你后面喊道。警察注意到你在跑,开始追赶你。当艾弗里加速离开时,你能听到<<his>>轮胎的尖叫声。 <br><br> <span class="green">你设法逃脱了警察的追捕,溜进了小巷。</span>艾弗里早就离开了,几分钟后,危险解除了。 <br><br> <<endevent>> <<link [[继续|Commercial alleyways]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你打开车门,从座位上跳了出去。<span class="red">然而,艾弗里抓住你的胳膊把你拉回了车里。</span> <br><br> "你疯了吗?!"<<he>>大叫着,把你推回椅子上。<<He>>在侧车门仍打开的情况下启动了车子。"我不是真的想把你交给警察,只是想吓唬吓唬你!" <br><br> 你关上车门,重新系上安全带。回家的路程悄无声息地过去了,直到艾弗里把车停在孤儿院对面,<<he>>笑了起来。"你真的与众不同,<<pcpetname "Avery">>。你不能总是逃避你的恶行,你总有一天会长教训的。"<<He>>指着车门让你离开。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>> 当你走出汽车时,<span class="red"><<he>>猛敲了一下方向盘。</span>"如果有必要,我会亲自教育你的!"你头也不回地离开,不想去揣摩<<he>>话的含义。 <br><br> <</if>> <<He>>看了一会儿你的背影,然后开车离开了。 <br><br> <<endevent>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<endevent>><<npc Avery>><<person1>> <<set $seductiondifficulty to 2000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> 你靠在艾弗里身上,把一只手放在<<his>>的大腿上。 <<if $speech_attitude is "meek">> "求你了……你可以对我做任何你想做的事。" <<elseif $speech_attitude is "bratty">> "被威胁真的让我无法招架,我就喜欢这种刺激的感觉。" <<else>> "我知道你想要什么。如果你原谅我,我就给你。" <</if>> <<promiscuity1>> <<if $seductionrating gte $seductionrequired>> <<He>>看起来很惊讶,<<he>>好像没想到会这样。<<He>>迅速坐直身体,恢复了<<his>>得意的样子。"我怎么会拒绝这样的请求呢?" <br><br> <<link [[继续|Avery School Pickup Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> 艾弗里沉默了一会儿,<<he>>摇摇头,低声笑了起来,然后<<he>>的笑声越来越大。过了一会儿,<<he>>开口说话了。"你很幸运,我不是真的想告发你,如果我认真考虑过,你肯定不会成功。"<<He>>开始开车,你不禁感到有些尴尬。 <br><br> 回家的路上一片寂静,直到艾弗里把车停在孤儿院对面,又笑了起来。"你真的很与众不同。"<<He>>指着车门。 <br><br> <<He>>看了一会儿你的背影,然后开车离开了。 <br><br> <<endevent>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<He>>吻了你,然后<<his>>的手开始探索你的身体。<<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Avery School Pickup Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Avery School Pickup Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "好<<girl>>,"<<he>>笑了,<<He>>轻轻地引导你回到座位上,然后重新开始驾驶。 <<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>> <br><br> 回家的路上一片寂静,艾弗里把车停在孤儿院对面。 <br><br> <<tearful>>你从车里爬了出来。<<He>>在开车离开前看了你一会儿。 <br><br> <<clotheson>> <<endcombat>> <<endevent>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<He>>倒在方向盘上,让你有了机会。 <<ggarage>><<npcincr Avery rage 10>> <br><br> <<He>>倒在方向盘上,让你有了机会。 <<ggarage>><<npcincr Avery rage 10>> <br><br> <<tearful>>你快速奔跑。<<He>>在你后面喊着什么,但<<he>>没有追上。你听到<<him>>开车走了。 <<tearful>>你快速奔跑。<<He>>在你后面喊着什么,但<<he>>没有追上。你听到<<him>>开车走了。 <<clotheson>> <<endcombat>> <<endevent>> <<link [[继续|Commercial alleyways]]>><<set $eventskip to 1>><</link>> <br> <<else>> "只是个玩笑。你很幸运,我并不是真的要让你被捕,<<pcpetname "Avery">>,"<<he>>说。<<He>>引导你回到座位上,继续开车。 <br><br> 回家的路上一片寂静,艾弗里把车停在孤儿院对面。 <br><br> <<tearful>>你从车里爬了出来。<<He>>在开车离开前看了你一会儿。 <br><br> <<clotheson>> <<endcombat>> <<endevent>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $phase is 1>> 你躲到附近的小巷里等着,但艾弗里并没有停下。你跑出去,发现那里有一辆 <<else>> 汽车从你身边经过,但是它没有停下来。你看到一个 <</if>> <<if $averyLastApp>> <<generateNPC 2 t $averyLastApp>> <<else>> <<generateNPC 2 t $player.gender_appearance>> <</if>> <<person2>><<person>>坐在前座。 <<if $phase is 2>> 艾弗里一边和<<him>>说话<<person1>><<his>>一边看路。<<he>>可能是看到你了,但是<<he>>没有任何特别的反应。 <</if>> <<saveNPC 1 avery_sidepiece>> <<set $averyPub to 1>> <<if $bus is "harvest">> 他们慢慢停下,<span class="blue">步行穿过一条条街道和一个个酒吧。</span> <br><br> <<endevent>> <<destinationeventend>> <<else>> 从方向判断,他们正向<span class="blue">丰收街移动。</span> <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> <<person2>> 你从远离吧台的位置进入洗手间,发现<<person>>正在水池边紧张地<<if $pronoun is "m">>整理<<his>>的衣服<<else>>整理着<<himself>><</if>>。 <<if $player.gender_appearance isnot $pronoun>> <<He>>似乎因为看到洗手间里出现异性被吓了一跳,但认出是你后又放松了下来。<<He>>继续回去修复<<he>>在镜子中的形象。 <<else>> <<He>>在你进入时瞥了你一眼,认出你后<<he>>友好地挥手致意。 <</if>> <br><br> <<link [[鼓励|Avery Dismissal Encourage]]>><<trauma 6>><<stress 6>><<hope 2>><</link>><<gtrauma>><<gstress>><<ghope>> <br> <<link [[警告艾弗里不是好人|Avery Dismissal Warn]]>><<trauma -20>><<stress -20>><<hope -1>><</link>><<lltrauma>><<llstress>><<lhope>> <br> <<link [[威胁|Avery Dismissal Threaten]]>><<stress 6>><<reb -1>><</link>><<gstress>><<lreb>> <br>
<<effects>> <<if $speech_attitude is "meek">> "外面那场约会让你紧张吗?"你问。"不必紧张,我觉得你们两个在一起会很合适的。" <<elseif $speech_attitude is "bratty">> "你拖欠了贝利的还款,对吗?"你问。"我敢说那个<<nnpc_gender "Avery">>一定会给你很多,非常多。" <<else>> "跟你在一起的可人儿是谁?"你撒谎说,"看起来太优质了!我都嫉妒了。" <</if>> <br><br> 你一直在夸赞艾弗里。尽管你担心自己可能给人留下过于急切的印象,但<<person>>似乎已被你的话所安抚。 <<He>>感谢你的鼓励,离开洗手间时<<his>>的脚步如春天到来般恢复了活力。<<ghope>> <br><br> 你等了几分钟,然后在<<him>>之后离开洗手间。你看到<<him>>在吧台那边和艾弗里亲密交谈,他们俩看起来都很开心。 <br><br> 你只能希望艾弗里对<<him>>能比<<nnpc_he "Avery">>对你更好。 <br><br> <<set $averyDismissalScene to 1>> <<dismissAvery>> <<link [[离开酒吧|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<person1>> <<if $speech_attitude is "meek">> "艾弗里很危险。"你恳求道,"请不要再继续了,<<He>>会伤害你的。" <<elseif $speech_attitude is "bratty">> "还有比艾弗里更容易下手的目标,"你说,"那个有钱的卑鄙小人?不值得。" <<else>> "小心点,"你说,"艾弗里并不像看上去那么迷人。" <</if>> <br><br> "你怎么知道<<his>>的名字?"<<person2>><<person>>问道。接下来的几分钟里,你向<<he>>描述了你和艾弗里的约会。然后,你给<<him>>看了你之前被艾弗里打出的瘀伤,并简要地分享了你拒绝艾弗里的求欢时的经历。 <<person>>点了点头,对你描述的事件感到震惊。 <<if $loft_kylar>> <<He>><<npcUndressText $NPCList[0] "upper" "self">>拿出了一罐防狼喷雾。"我虽然想尝试和<<nnpc_him "Avery">>在一起……但你是对的," <<elseif $orphan_hope lte 0>> "我真的很需要这笔钱……但你是对的,这不值得," <<else>> "谢谢你提醒我。" <</if>> <<he>>很紧张,"我们现在怎么办?"<<lhope>> <br><br> 你建议<<he>>在你分散艾弗里注意力的时候离开酒吧。在你们两个分开之前,<<He>>抱了你一下。 <br><br> <<set $averyDismissalScene to 2>> <<link [[继续|Avery Dismissal Confront]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你不应该继续和外面的<<nnpc_gender "Avery">>说话了,"你坚定地说,"我是认真的。" <<elseif $speech_attitude is "bratty">> 你走到<<person>>面前命令道:"艾弗里是我的,离开<<nnpc_him "Avery">>!" <<else>> "我不会允许这场约会继续的,"你说,"你得明白什么不该做。" <</if>> <<person>>看到你凶狠的目光,不敢继续激怒你,直接逃离了洗手间。在镜子前稍作整理,你离开去找你的爱人了。<<lreb>> <br><br> <<link [[继续|Avery Dismissal Bar]]>><</link>> <br>
<<effects>> 你坐到<<person2>><<person>>留下的座位上。<span class="green"><<His>>的桌前还留下了一杯酒。</span>艾弗里注意到了你,皱了皱眉,但是<<he>>什么也没有说,<<his>>的眼睛直勾勾地看着前方。 你想着,如果不是公共场合,艾弗里的态度会有多大的不同呢。 <br><br> <<person1>> <<if $speech_attitude is "meek">> 你们两个沉默地坐一会儿。现在<<hes>>就在你身边,你却完全不知道该如何继续。 <<elseif $speech_attitude is "bratty">> "你怎么能这样?"你愤怒地说道。"你怎么能背着我去找其他<<person2>><<personsimple>><<person1>>?" <<else>> "我知道我们并不完全专一,"你试图开玩笑地说,"我确实还挺难对付的吧?" <</if>> <br><br> "我以为这就是你想要的,"艾弗里最后说,"我们分开吧,对彼此客气一点儿。" <<He>>随意地喝着<<his>>的葡萄酒,但你可以看到<<he>>紧紧抓住<<his>>的酒杯的手。 <br><br> <<link [[道歉|Avery Dismissal Apologise]]>><</link>> <br> <<link [[和艾弗里分手|Avery Dismissal Break]]>><</link>> <br> <<link [[把酒泼到艾弗里脸上|Avery Dismissal Throw]]>><<trauma -20>><<stress -20>><</link>><<lltrauma>><<llstress>> <br>
<<effects>> <<person1>> 你直接走到艾弗里所在的吧台。<<He>>注意到了你的接近,但是并没有离开<<his>>的座位。 <<person2>> <<if $speech_attitude is "meek">> "我已经警告过<<him>>了,"你垂眸看着艾弗里,"你没办法再伤害到更多人了。" <<elseif $speech_attitude is "bratty">> "<<Hes>>不会回来了。"你骄傲地宣布。"我讨厌当告密者,但你那张丑脸活该。" <<else>> "<<Hes>>不会回来了,"你宣布。"我警告过<<him>>了,你的脾气没人受得了。" <</if>> <<endevent>> <<npc Avery>><<person1>> <br><br> 你后退一步,准备在发表声明后逃跑,但艾弗里的速度更快。<<He>>抓住你的手臂,把你拖到酒吧的一个僻静的角落,然后把你扔到地上。<<trauma 20>><<pain 3>><<ggtrauma>><<gpain>> <br><br> <<link [[继续|Avery Dismissal Fight]]>><<set $fightstart to 1>><</link>> <br>
<<effects>> <<if $NPCName[$NPCNameList.indexOf("Avery")].love lt 50>> <<if $speech_attitude is "meek">> "好吧……"你无话可说,"这样也好,我希望你对<<person2>><<him>>比对我好,再见。" <<elseif $speech_attitude is "bratty">> "终于!"你回答,"你现在变成别人的麻烦了,再也不见!" <<else>> "很好,"你回答,"我很高兴你能领会我的暗示。" <</if>> <<else>> <<if $speech_attitude is "meek">> 你感觉自己都快哭了。"谢谢你对我一直以来的照顾,"你没有说再见。 <<elseif $speech_attitude is "bratty">> "好吧。你要知道,不是你要和我分手,是我要和你分手!"你逞强地大叫。你的爆发被艾弗里忽视了。 <<else>> "好吧,我明白了,反正我也早就不想要你了,"你抿着唇。"我想,回头见。也许再也不会见了,随便吧。" <</if>> <</if>> <br><br> 你从座位上站起来离开,你感受到了一种奇怪的平静,因为你可能再也见不到艾弗里了。<<trauma -50>><<stress -100>><<llltrauma>><<lllstress>> <br><br> <<set $averyDismissalScene to 1>> <<dismissAvery>> <<link [[离开酒吧|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<person1>> <<if $speech_attitude is "meek">> "对不起,我错了。"你愧疚地低头看着地板。"真的,我……我不是故意要这样的……" <<elseif $speech_attitude is "bratty">> "拜托,再给我一次机会?”你说。 <<else>> "也许我们可以试着谈谈。我还是想解决这个问题,"你说。 <</if>> <br><br> 艾弗里转过身来面对着你:"我给过你很多机会来纠正你的行为,可你从不珍惜。我为什么要和你这样傲慢的<<girl>>待在一起?" <<He>>不再注意你,还给自己倒了一杯酒。谈话显然结束了。 <br><br> <<link [[跪下求饶|Avery Dismissal Beg]]>><<trauma 3>><<stress 3>><<npcincr Avery love 5>><<npcincr Avery rage -70>><</link>><<gtrauma>><<gstress>><<gglove>><<lllarage>> <br> <<link [[和艾弗里分手|Avery Dismissal Break]]>><</link>> <br> <<link [[把酒泼到艾弗里脸上|Avery Dismissal Throw]]>><<trauma -20>><<stress -20>><</link>><<lltrauma>><<llstress>> <br>
<<effects>> <<person1>> 你在艾弗里面前跪下。酒吧里的其他人都饶有兴趣地看着你们,等着看这件事会如何发展。 他们窃窃私语,但距离太远,很难准确听到他们在说什么。你眼睛盯着地板,呆愣的跪在原地,不知道<<he>>会有什么反应。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Avery")].love lt 25>> 片刻之后,你听到了艾弗里从<<his>>的椅子上站起来的声音。然后,在<<he>>离开酒吧时,你听到了<<if $pronoun is "m">><<his>>的鞋子踩在地上发出的声音<<else>><<his>>的高跟鞋踩在地上的声音<</if>>。<<stress 20>><<ggstress>> <br><br> 你一直跪着,盼着<<him>>回来,希望能看到<<him>>最后一面。但是没有,<<he>>再也没有出现,酒保把你赶了出去。 <br><br> <<set $averyDismissalScene to 1>> <<dismissAvery>> <<link [[离开酒吧|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 一阵可怕的沉默,突然你感觉到有一双手抓住了你的肩膀,把你从地板上拉了起来。你抬起头,是艾弗里。 <<He>>把一只手放在你的脸颊上,温柔地凝视着你。 <br><br> "我怎么能拒绝这么一个卑微的小可怜呢?"<<he>>的脸上带着你熟悉的笑容,"但你这只是在让自己难堪罢了,有更好的方式来表达你的歉意,跟我来。" <<He>>牵起你的手将你带了出去。<<takeHandholdingVirginity "Avery" "romantic">> <br><br> <<endevent>><<npc Avery>><<person1>> <br><br> <<link [[继续|Avery Dismissal Sex]]>><<set $sexstart to 1>><</link>> <br> <</if>>
<<effects>> <<endevent>> <<npc Avery>><<person1>> 被<<his>>的话激怒了,<span class="red">你捡起被丢弃的饮料,泼到了艾弗里的脸上!</span> 你知道你会立即后悔你的行为,但看到艾弗里的脸和衣服浸在酒中的狼狈样子,你感到了一种诡异的兴奋和满足。 <br><br> 果然如你预想的一样,艾弗里愤怒地抓住了你的手臂。<<He>>把你拖到酒吧的一个僻静的角落,然后把你扔到地上。<<trauma 20>><<pain 3>><<ggtrauma>><<gpain>> <<set $averyDismissalScene to 1>> <br><br> <<link [[继续|Avery Dismissal Fight]]>><<set $fightstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<enable_rescue>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Avery Dismissal Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Avery Dismissal Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> 你趁机把艾弗里推开:"结束了!"你向<<him>>宣布。<<tearful>>你往后退。 <br><br> 酒吧里的其他顾客都盯着你们看,你忽略他们直接走出了酒吧。 <<elseif $enemyhealth lte 0>> 艾弗里踉跄着后退,摔倒在了地板上。"再也不要碰我,还有孤儿院里的任何人!"你对<<him>>大喊。 <<tearful>>你逃离了现场。 <br><br> 你看到一些顾客关切地盯着你,但当你冲出去时,你忽略了他们的目光。 <<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>> 你引起了酒保的注意,一个<<generate2>><<person2>><<person>>。<<He>>抓住艾弗里,把<<him>>从你身上拉开。当你跑出酒吧时,你向<<him>>表示感谢。 你听到<<him>>大喊着要报警,但你还没听完就跑到外面了。 <<else>> 你蜷缩起来,你被压垮了,无法继续反抗艾弗里的侵犯。 <<He>>对着你的脸吐口水,<<he>>盯着你狼狈的样子把<<his>>的凌乱的衣服整理好。 <br><br> "再见。"<<He>>最后踢了你一脚。你看着<<he>>大步走出酒吧。 你静静地躺着尽量不去想身上的疼痛。酒保,一个<<generate2>><<person2>><<person>>过来扶着你坐到了附近的座位上。 <<Hes>>很担心,但你拒绝了<<his>>报警的提议。<<He>>给你倒了杯水后就离开了。 <</if>> <<clotheson>> <<endcombat>> 你想你再也见不到艾弗里了。 <br><br> <<dismissAvery>> <<link [[离开酒吧|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 200>> 艾弗里把你带到<<his>>的车前,然后打开了后门。<<He>>轻轻地将你推到后座上,同时用手抚摸你的全身。 <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Avery Dismissal Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Avery Dismissal Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 艾弗里紧紧地抱着你。你把头靠在<<his>>的胸口,你喘口气。 <<if $speech_attitude is "meek">> "我再也不会惹你生气了。"你保证道。 <<elseif $speech_attitude is "bratty">> "是我错了,我不该这样。"你勉强地认了错。 <<else>> "我希望我们从来没有争执过,”你最后说。 <</if>> <br><br> <<He>>没有回答,但<<he>>一直抚摸着你的后背。你们俩紧紧地贴在一起,久久不愿分开。<<lllarage>> <<clotheson>> <<endcombat>> <<link [[继续|Avery Dismissal Home]]>><</link>> <<else>> 艾弗里的脸猛地撞向方向盘,发出一声响亮的喇叭声。<<He>>把你从车里推到了坚硬的路面上。 "我为你做了那么多,你却这样对我!"<<he>>的车飞驰而去,只留下你在一团尘土和废气中咳嗽。 <<clotheson>> <<endcombat>> 你想你再也见不到艾弗里了。 <br><br> <<set $averyDismissalScene to 1>> <<dismissAvery>> <<link [[继续|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<npc Avery>><<person1>> 艾弗里开车送你回家,一路上你们两个都一言不发。 <br><br> 你下了车对<<he>>挥手道别,艾弗里的车疾驰而去。你希望<<he>>能像往常一样,再来找你约定下一场周末的约会。 <br><br> <span class="green"><i><<Hes>>暂时原谅了你,最好不要再让<<him>>生气了。</i></span> <br><br> <<unset $averyPub>> <<unset $averyDismissalScene>> <<link [[继续|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>><<set $phase to 0>> 你上了直升机,在艾弗里身边坐下。<<He>>越过你关上了舱门,只留你和<<him>>两人独处,但你还是能隔着前面的玻璃板看到飞行员的脑袋。直升机起飞时你有点头晕。艾弗里露出了一丝狡黠的微笑。 <br><br> "我正要去多瑙河街附近见一个重要客户,所以我得到了使用公司直升机的许可。这次会面很重要,不过我还是想抽点时间给你。希望你能理解我的心意。" <br><br> 你望向窗外,下方的小镇越来越小,远处是无垠的天空。<br><br> <<if !playerBellyVisible()>> 艾弗里往玻璃杯中倒酒,然后把其中一只倒满的玻璃杯递给你,那酒杯晶莹剔透,看起来既脆弱又昂贵。 <br><br> "喝点儿香槟?" <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <br> <<else>> <<link [[喝|Avery Helicopter Drink]]>><<alcohol 120>><<drugs 180>><<npcincr Avery rage -2>><<npcincr Avery love 1>><</link>><<galcohol>><<glove>><<larage>> <br> <</if>> <<link [[拒绝|Avery Helicopter Refuse]]>><<npcincr Avery rage 5>><</link>><<garage>> <<else>> <<link [[继续|Avery Helicopter 2]]>><</link>> <</if>>
<<effects>> 你接过玻璃杯,艾弗里在一旁微笑着看着你,你小心喝了一口。这香槟是你从没喝过的。你试图掩饰你的惊讶,但无济于事。艾弗里得意地笑了。 <br><br> "你还不习惯过这种上流式的生活是吗?没关系,有我陪着你,你总会适应的。" <br><br> <<link [[继续|Avery Helicopter 2]]>><</link>>
<<effects>> <<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60 and !playerIsPregnant() and !playerAwareTheyArePregnant() and $averyragerevealed is 1>> 艾弗里皱眉。 <br><br> "你这个忘恩负义的小<<bitch>>,你知道这东西有多贵吗?光这一瓶就比你值钱!我肯定不会浪费,所以你最好现在就把它喝了!" <br><br> <<He>>把杯子放到你面前。 <br><br> <<link [[扇巴掌|Avery Helicopter Slap]]>><<npcincr Avery rage 5>><</link>><<garage>> <<else>> 艾弗里皱着眉头,但接受了你的决定。 <br><br> "你的意思是你没心情?那就随你便吧。你不知道你错过了什么。" <br><br> <<He>>把你的杯子放在一边,开始自己喝闷酒,<<He>>喝得太匆忙了,显然心情不是很好。 <br><br> <<link [[继续|Avery Helicopter 2]]>><</link>> <</if>>
<<effects>> 与此同时,直升机开始向北飞行。 <br><br> 向窗外望去,无边无际的海浪在脚下蔓延,海水在日光下闪闪发光。 <br><br> 艾弗里示意飞行员在海浪上方盘旋,你能看见海洋生物在底下嬉戏。远处还有一群海豚在水中穿梭。<<lstress>><<stress -6>> <br><br> <<if C.npc.Avery.rage gte 60>> 艾弗里注意到了你的欣喜。"容易被触动也是件好事,尤其是当我要给你看样东西的时候。" 艾弗里指了指外面。 <br><br> "你看到那个荒无人烟的小岛了吗?那是一座监狱,那就是当坏人的下场。那些不听话,不守规矩,自以为可以把勤劳可敬的公民当傻子耍的人都会被关进去。这些人的下场往往很惨。但你不是那种人对吗?我知道你有自知之明。"<<gtrauma>><<trauma 1>> <br><br> <<link [[点头|Avery Helicopter Nod]]>><<npcincr Avery rage -2>><</link>><<larage>> <br> <<link [[翻白眼|Avery Helicopter Roll]]>><<npcincr Avery rage 5>><</link>><<garage>> <<else>> "很美,不是吗?"艾弗里说,"我特意提前出发就是为了给你看这个。当然,我已经看过很多次了,对我来说还挺平常的。不过说到美……" <br><br> 你感觉艾弗里的手搭在了你的肩膀上。"看看我是怎么对待你的,我也应该得到些小奖励,你不觉得吗?" <br><br> <<link [[亲吻|Avery Helicopter Sex]]>><<set $phase to 1>><<npcincr Avery love 1>><<set $sexstart to 1>><</link>><<glove>> <br> <<link [[不予理睬|Avery Helicopter Brush]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<llove>><<garage>> <</if>>
<<effects>> 艾弗里微笑。"很好,证明给我看。" <br><br> <<He>>身体前倾,撅起<<his>>的嘴唇。 <br><br> <<link [[亲吻|Avery Helicopter Sex]]>><<set $molestationstart to 1>><</link>> <br> <<link [[推开|Avery Helicopter Push]]>><<npcincr Avery rage 5>><</link>><<garage>>
<<effects>> 艾弗里眯起眼睛。"喜欢装高冷是吗?你这种态度在这个世界是走不远的,你很快就会发现这点。这只是一个我对你的小忠告。" <br><br> 接下来的旅程都在沉默中度过。最后直升机降落在了多瑙河街的一座庄园附近。保安跳下飞机,艾弗里跟在他们后面,一路上都没有回头看你一眼。 <br><br> <<link [[继续|Danube Street]]>><<endevent>><<pass 30>><<set $eventskip to 1>><</link>>
<<effects>> 艾弗里脸色阴沉。 <br><br> "也许我说得不够清楚。或许你只是迟钝。不管怎样,我想一堂示范课会让你明白的。" <br><br> <<link [[继续|Avery Helicopter Sex]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<promiscuity2>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Avery Helicopter Sex End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Avery Helicopter Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $phase is 0>> 艾弗里向后退,整理了一下<<his>>的衣服。 <br><br> "这真是一次愉快的旅行,你说呢?顺便我们已经到了。" <br><br> 直升机降落在了多瑙河街一座令人印象深刻的庄园里,工作人员迎接着直升机。保安跳下直升机,随即一片喧闹。艾弗里下了直升机。 <br><br> "我相信你能自己走完剩下的路吧?不是很远,后会有期。" <br><br> 艾弗里向你点点头,<<he>>随即消失在人海中。 <br><br> <<endcombat>><<clotheson>> <<link [[继续|Danube Street]]>><<pass 30>><<set $eventskip to 1>><</link>> <<elseif $phase is 1>> 艾弗里向后退,整理了一下<<his>>的衣服。 <br><br> "嗯,很高兴知道我们如此了解彼此。我相信我们以后不需要再进行这样的对话了。恕我失陪,我还有要事在身。剩下的路你自己走吧。" <br><br> 直升机降落在了多瑙河街一座豪华庄园里,有工作人员来接机。保安跳下直升机,随即传来一阵喧闹。艾弗里头也不回地下了直升机,助手护送你到了出口。 <br><br> <<endcombat>><<clotheson>> <<link [[继续|Danube Street]]>><<pass 30>><<set $eventskip to 1>><</link>> <<else>> 艾弗里向后退,整理了一下<<his>>的衣服。 <br><br> "是我平时对你太好了吗?但是我希望你现在已经认清现实了,你这个傲慢的孩子。不要去想任何多余的东西,你也许是有一些小聪明没错,但是与我相比你就像是尘埃一样渺小又微不足道。你要明白怎么做才会对自己更有好处,你可以选择乖乖顺从我,也可以选择和那些垃圾一样的人站在一边。无论如何,也请你慎重考虑一下。" <br><br> 直升机降落在多瑙河街的一个诡异的庄园前。艾弗里打开门头也不回地走了,保安把你拖了出去,你被丢在了垃圾堆旁边。 <br><br> <<endcombat>><<clotheson>> <<link [[继续|Residential alleyways]]>><<pass 30>><<set $eventskip to 1>><</link>> <</if>> <<elseif $enemyhealth lte 0>> <<if $phase is 0>> 回过神来时艾弗里已经松开了你,<<He>>迅速把<<his>>的衣服调整回原样。 <br><br> "偶尔这样反抗两下也是种不错的小情趣,毕竟我不喜欢像死鱼一样的猎物。但是偶尔玩玩就行了,一直这样可就不好了。先不说这些,看看外面,我们到了。" <br><br> 直升机降落在了多瑙河街一座令人印象深刻的庄园里,工作人员迎接着直升机。保安跳下直升机,随即一片喧闹。艾弗里下了直升机。 <br><br> "好了,我们的小探险到此结束。之后有空再联系吧,保安会带你出去的。"你被护送到了街上。 <br><br> <<endcombat>><<clotheson>> <<link [[继续|Danube Street]]>><<pass 30>><<set $eventskip to 1>><</link>> <<elseif $phase is 1>> 艾弗里后退了一下,把你从<<his>>的抓握中放了出来。 <br><br> "你真是个固执的孩子啊,我受够你那些滑稽的行为了。像你这样的底层社会的垃圾,可不适合陪着我参加上流社会的宴会。把握不好门票,我就把你送回一个更适合你的地方去。" <br><br> 艾弗里向飞行员下达指令,直升机便飞向公园在一片开阔地降落。艾弗里打开了直升机门。 <br><br> "在我让保安把你拖出去之前,自己乖乖离开。下次记得表现好点,我还是很喜欢你的,可以原谅你这次的小冒犯。" <br><br> 艾弗里在你身后砰地关上了门,直升机再次升空。 <br><br> <<endcombat>><<clotheson>> <<link [[继续|Park]]>><<pass 30>><<set $eventskip to 1>><</link>> <<else>> 艾弗里后退了一下,把你从<<his>>的抓握中放了出来。 <br><br> "够了,你这个没用的<<bitch>>!我受够你了!也许这会让你知道你属于哪里!" <br><br> 艾弗里打开直升机的门,把你推了出去。你扑通一声落在水里。<<ggstress>><<stress 12>> <br><br> 你被抛在大海中央,看着艾弗里的直升机消失在地平线上。 <br><br> <<endcombat>> <<link [[继续|Sea]]>><<set $sea to 50>><<endevent>><<pass 30>><<set $eventskip to 1>><</link>> <</if>> <<elseif $finish is 1>> 艾弗里向后退,整理了一下<<his>>的衣服。 <br><br> "好吧,我们把事情解决了。现在给我离开,如果你知道什么对你好的话,以后记得乖乖听话。我会盯着你的。" <br><br> 直升机降落在了多瑙河街附近一座令人印象深刻的庄园。艾弗里下了直升机,保安把你一直拖到出口。 <br><br> <<endcombat>><<clotheson>> <<link [[继续|Danube Street]]>><<pass 30>><<set $eventskip to 1>><</link>> <</if>>
<<effects>> 艾弗里皱眉。"简直不可理喻!你这个忘恩负义的小婊子,你一直在亏欠我的!没有我你什么都不是!没有我你不过是一个邋里邋遢的孤儿!你是我的财产,明白吗?我只不过在理所当然地拿属于我自己的东西!" <br><br> <<link [[继续|Avery Helicopter Sex]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>>
<<effects>> 你用力地把玻璃杯甩飞到一边。里面的液体洒得到处都是,座位上、艾弗里的衣服上,甚至是艾弗里的头发上……液体顺着<<His>>的头发往下滴,艾弗里的脸因为愤怒瞬间涨得深红。 <br><br> "你这个小贱种!看看你都干了些什么好事!我以为你只是出身是孤儿而已,你连最基础的家教都没有吗?呃啊,受不了……!我要马上把这身脏衣服换掉!但是首先要摆脱你!感谢自己的好运吧,下次再教训你!" <br><br> 艾弗里叫飞行员往回飞。直升机在公园里下降,就在快要降落到地面的时候,艾弗里毫不客气地把你推了出去。<<gpain>><<violence 3>> <br><br> 你整个人倒在地上,看着艾弗里的直升机飞离的场景。 <br><br> <<link [[继续|Park]]>><<endevent>><<pass 30>><<set $eventskip to 1>><</link>>
<<effects>> 你无视艾弗里,选了另一条路离开了。艾弗里的脸涨得通红,<<he>>示意飞行员起飞。保安们惊慌失措地赶紧爬回机舱内。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set $dorenintro to 1>> <<person1>>多伦正站在车站外,<<he>>转身看向你,"我很抱歉,"<<he>>继续说道:"我原以为那些家伙会更有帮助,但我只是无缘无故地给你增添着压力。"<<He>>抬头,看了看你身后那条街道上的一栋高楼。"我知道的。"<<He>>在说完之后,牵着你的手带你走向那里。 <br><br> 你爬到五楼,多伦为你打开了走廊里的一扇门。整个室内放眼望去很是简陋,除了有一台蒙尘的旧电视机和一张沙发外别无他物。"这是我的公寓,"<<he>>介绍道:"准确来说,这里只是我睡觉的地方,我平常更喜欢出去走走。"<<He>>走到闭合的百叶窗前,打开来让光线进入。"我不知道还能把你带到哪去,我不能就这么忘记你告诉我的事情。"<<He>>走到你认为是可能厨房的地方。"别客气,随便坐,我去拿点喝的。" <br><br> 你坐在沙发上,扬起了些许灰尘。多伦坐在你的身边,递给你一杯水。 <br><br> <<link [[哭诉(1:00)|Doren Intro Cry]]>><<pass 1 hour>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<npcincr Doren dom 1>><</link>><<ggcontrol>><<ltrauma>><<lstress>> <br> <<link [[普通地聊天(1:00)|Doren Intro Talk]]>><<pass 1 hour>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><</link>><<ltrauma>><<lstress>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你感受到了安全感,随后便在<<his>>的怀里哭泣了起来。随着抽泣声的减弱,你分享了一些人们对你所做的可怕的事情。虽然说起来很是痛苦,但在倾诉出来之后你反而觉得有些舒畅。 <<control 25>> <br><br> 多伦将你从身上拉开,然后笑着说道:"我必须回学校去了,否则我会有麻烦的。" 你看了看墙上的钟,意识到已经过了整整一个小时。"我不经常在家,但如果你在下午四点到五点之间来找我的话,我应该会在这里,只要你愿意的话,你可以经常来找我,而且如果你想的话,你可以每天都可以来。不要不相信,我是认真的。" <br><br> <<He>>开车把你送回学校,在门前同你挥手告别。你因为占用了<<he>>那么多时间而感到有些内疚,但是<<his>>似乎并不介意。 <br><br> <<endevent>> <<link [[回学校(0:05)|School Front Courtyard]]>><<pass 5>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你与多伦谈论着各种各样的事情,<<He>>很快便接管了话题并向你讲述了其个人的过往经历。听起来<<He>>似乎过着刺激冒险的生活。 <br><br> <<He>>笑着说道:"我得回学校去了,否则我会有麻烦的。" 你看了看墙上的钟,意识到已经过了整整一个小时。"我不经常在家,但如果你在下午四点到五点之间来访的话,我应该会在这里。只要你愿意的话,你可以经常来找我,而且如果你想的话,你每天都可以来,不要不相信,我是认真的。" <br><br> <<He>>开车送你回学校,你为浪费了<<his>>这么多时间而感到内疚,但<<he>>似乎并不在意。 <br><br> <<endevent>> <<link [[回学校(0:05)|School Front Courtyard]]>><<pass 5>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if Time.hour is 16>> 你来到多伦的公寓,在敲了敲门后,<<npc Doren>><<person1>><<He>>微笑着开门迎接:"很高兴见到你! 进来吧," 你进入公寓并坐在沙发上。"有什么事么?"<<he>>问道。 <br><br> <<link [[哭泣 (1:00)|Doren Cry]]>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<npcincr Doren dom 1>><<pass 1 hour>><</link>><<gcontrol>><<ltrauma>><<lstress>> <br> <<link [[谈话 (1:00)|Doren Talk]]>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<pass 1 hour>><</link>><<ltrauma>><<lstress>> <br> <<else>> 你来到多伦的公寓,然后敲了敲门。但是没有任何回应,<<npc Doren>><<person1>><<He>>说过<<he>>会在下午四点回家。 <br><br> <<endevent>> <<link [[离开|Barb Street]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你靠在<<him>>身上哭泣,而<<He>>也将你轻轻地抱在怀里。你们就保持着这样的姿势度过了一个小时,现在你感觉好多了。 <<control 10>> <br><br> <<if $rng gte 81 and $NPCName[$NPCNameList.indexOf("Doren")].love gte 10>> <<He>>将你拉开并说道:"我现在必须去做下准备了。"<<He>>停顿了下,然后接着说道:"如果你愿意的话,你可以和我一起去,毕竟我只是打算去慢跑。" <br><br> <<link [[跟着一起去慢跑 (0:30)|Doren Jog]]>><<npcincr Doren love 1>><<stress -12>><<trauma -6>><<pass 30>><<athletics 3>><</link>><<gathletics>><<ltrauma>><<lstress>> <br> <<link [[离开|Barb Street]]>><<endevent>><</link>> <br> <<else>> <<He>>将你拉开并说道:"我现在必须去做下准备了,有人正在等我呢,我很高兴你今天来找我,如果你愿意的话,你可以明天再来。" <br><br> <<endevent>> <<link [[继续|Barb Street]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你和多伦谈论了各种各样的事情,<<Hes>>要么是真的对你所说的话很感兴趣,要么就是善于假装表现出感兴趣的样子。 <br><br> <<if $rng gte 81 and $NPCName[$NPCNameList.indexOf("Doren")].love gte 10>> <<He>>站起身来说道:"我现在必须去做下准备了。"<<He>>停顿了下,然后接着说道:"如果你愿意的话,你可以和我一起去,毕竟我只是打算去慢跑。" <br><br> <<link [[跟着一起去慢跑 (0:30)|Doren Jog]]>><<npcincr Doren love 1>><<stress -12>><<trauma -6>><<pass 30>><<athletics 3>><</link>><<gathletics>><<ltrauma>><<lstress>> <br> <<link [[离开|Barb Street]]>><<endevent>><</link>> <br> <<else>> <<He>>站起身来并说道:"我现在必须做下准备了,有人正在等着我呢,但我还是很高兴你能来找我,如果你愿意的话,你可以明天再来。" <br><br> <<endevent>> <<link [[继续|Barb Street]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> 多伦穿上一双跑鞋,"别担心,我们不会跑得太快。" <br><br> 你们一起在镇上慢跑。<<He>>向你展示了几条你从未踏足过的小巷路径。"能有个伴真好,"<<he>>在跑步的途中说道。 <br><br> <<He>>在公园的厕所旁停下。"我想我需要休息一下,别担心,不会待太久的。" 你点点头,毕竟你自己也很想休息一下。 <<physique 3>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> 你在外面等的时候,一个<<generate2>><<person2>><<person>>走到你面前。"嘿,<<girl>>,你一个人吗?"<<he>>在说着的同时把一只手搭在你的肩膀上,<<He>>快速地扫视了一圈周围,在确认周围没人在看后,猥琐地说道:"让我们找个隐蔽的地方怎么样?" <br><br> 当<<He>>试图把你拉到厕所里时,多伦走了出来。<<person1>>多伦看了一眼那个<<person2>><<person>>,然后一拳打在了<<him>>的下巴上。 <br><br> 那个<<person>>在向后倒下的同时捂着<<his>>的脸。多伦上前踩在了<<him>>的身上并抓住<<his>>的衣领说道:"离<<phim>>远一点,你这个他妈的讨厌鬼,否则我就把你的头拧下来!滚吧,在被别人发现你这幅窘态之前快滚吧!" <br><br> <<else>> <<He>>没有撒谎,这前后不超过一分钟。"来吧,<<lass>>,没有时间可以浪费了!"你跟着<<him>>继续慢跑。 <br><br> <</if>> <<endevent>><<npc Doren>><<person1>> 你们继续在镇上慢跑,直到最后回到了多伦的公寓楼下。"谢谢你能来,"<<he>>提了一下裤子,接着说道:"如果你愿意的话,你可以上来洗个澡,我不介意多等一会。" <<physique 3>> <br><br> <<link [[洗澡 (0:20)|Doren Shower]]>><<pass 20>><</link>> <br> <<link [[告别|Doren Shower Refuse]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你再一次来到多伦的公寓,"就在那边,"<<he>>说道。"你慢慢洗吧,我会找一些别的事情来消磨一下时间的。" <br><br> 你进入浴室并脱掉衣服,你注意到架子上只有一条毛巾。 <br><br> <<strip>> <<link [[这不是个问题|Doren Shower 1]]>><</link>> <br> <<link [[穿上衣服,要求换个新毛巾|Doren Shower 2]]>><</link>> <br> <<if $exhibitionism gte 55>> <<link [[保持赤身裸体,并要求换一个新的毛巾|Doren Shower 3]]>><</link>><<exhibitionist4>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你对多伦表达了感谢,但表明你要回家再洗。"好吧,"<<he>>回道,"谢谢你的陪伴,如果你愿意的话,你可以明天再来。" <br><br> <<endevent>> <<link [[继续|Barb Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<clothesontowel>><<wash>> 你将自己洗到干干净净为止。 <br><br> 多伦在你出门时对你微笑。"如果你愿意的话,明天再来吧。" <br><br> <<endevent>> <<link [[继续|Barb Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<clothesontowel>><<wash>> 你穿好衣服,然后向多伦要一条新毛巾。"对不起,<<lass>>。我忘了可能会有别人在我这里,幸运的是我这正好有一条新毛巾。" <br><br> 在拿到新毛巾后,你回到了淋浴间,并将自己洗得干干净净。 <br><br> 多伦在你出门时对你微笑。"如果你愿意的话,明天再来吧。" <br><br> <<endevent>> <<link [[继续|Barb Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你在把衣服放在浴室后便走进走廊,边走边感受着裸体带来的刺激感。你走到前厅,多伦还在脱鞋。"是需要什么吗……"<<he>>抬头看到你的<<lewdness>>,停下了手头的事情。"我想你,呃,可能……是忘了什么……"<<He>>将目光转向了别处。 <<exhibitionism4>> <<if $speech_attitude is "meek">> "能给我一条新毛巾吗?"你无所谓地说道,就好像这一切没什么不妥。 <<elseif $speech_attitude is "bratty">> "给我一条新毛巾,"你用非常平静地语气说道。 <<else>> "能给我一条新毛巾吗?"你用着好像什么问题都没有的语气说道。 <</if>> <br><br> "当然,"<<he>>说道:"我忘了这是洗澡时必要的东西。"<<He>>在说完之后从厨房拿来一条新毛巾,<<he>>一边盯着房间的角落一边将毛巾递给你。"你知道你是裸体的,对吗?" <br><br> <<if $speech_attitude is "meek">> "这感觉很好,因为我在这里感觉很安全,尤其和你在一起,"你在回答时羞涩地笑了笑。 <<elseif $speech_attitude is "bratty">> "我不会为了拿一条毛巾而浪费时间去穿衣服,"你回答道。 <<else>> "是的,我希望你不要介意。"你回答道。 <</if>> <br><br> "这不是什么问题,"<<he>>说着的时候仍不看向你这边,"只是让我有些猝不及防。" <br><br> 你回到淋浴间,将自己洗得干干净净。 <br><br> <<wash>> 多伦在你离开时,微笑道:"如果你想的话,明天再来吧。" <br><br> <<endevent>> <<link [[继续|Barb Street]]>><<clothesontowel>><</link>> <br>
<<effects>> 你被举了起来,感觉到一只胳膊搂着你的腰。 <br><br> 你闻着四周森林的气息,感到十分舒适。 <br><br> 你再次昏了过去。 <br><br> <<link [[继续|Eden Cabin Rescued]]>><<pass 2 hours>><</link>>
<<effects>> 你穿过马路,伊甸发现了你。"你觉得这很有趣吗?"<<He>>大喊着向你走来,"我担心你担心得要死!"<<He>>紧抓着你的胳膊,"我要带你回家,再也不让你离开了。如果必要的话,我会把你关进笼子里。" <br><br> <<if $worn.neck.collared isnot 1>> <<neckwear 21>> <<He>>把一个项圈套在了你的脖子上。 <br><br> <<else>> <<attach_leash>> <<He>>给你的项圈栓上了一根链子。 <br><br> <</if>> <<He>>抓住你的链子并拽了一下,"走吧。回家后我会惩罚你的。" <br><br> <<generate2>><<person2>>"你不应该那样对待<<phim>>,"当伊甸拖着你经过时,一位<<person>>勇敢地插了话。伊甸没有理会<<him>>。 <br><br> 一个<<girl>>被拴着链子的景象引起了人们的注意。人们窃窃私语,但是没有人干涉。一个<<generatey3>><<person3>><<person>>笑着拿出手机记录了下来。伊甸也没有理会<<him>>。 你们到了森林里后,伊甸稍微冷静了一点。 <br><br> <<endevent>><<npc Eden>><<person1>> <<link [[继续|Eden Recaptured]]>><</link>> <br>
<<effects>> <<if $rng gte 51>> 你躲在一个邮筒后面。伊甸继续纠缠路人,没有意识到你就在<<he>>身边。看起来<<he>>打算在这里停留一段时间。但随后<<he>>开始和一个<<generate2>><<person2>><<person>>争吵起来。争吵越来越激烈,最终伊甸生气地走开了。 <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $edenaskcollar to 0>> 你躲在一个邮筒后面。伊甸继续纠缠路人,并越来越靠近你。<<He>>停了一会儿,嗅了嗅空气,然后继续前行。 <br><br> 走到邮筒旁边时,伊甸突然出手,<span class="red">绕过邮筒,紧紧握住你的胳膊。</span> <br><br> "你觉得这很有趣吗?"<<He>>大声喊道,"我担心你担心得要死!"<<His>>手抓得很紧,"我要带你回家,再也不让你离开了。如果有必要的话,我会把你关进笼子里。" <br><br> <<if $worn.neck.collared isnot 1>> <<neckwear 21>> <<He>>把一个项圈套在了你的脖子上。 <br><br> <<else>> <<attach_leash>> <<He>>给你的项圈栓上了一根链子。 <br><br> <</if>> <<He>>抓住你的链子并拽了一下,"走吧。回家后我会惩罚你的。" <br><br> <<generate2>><<person2>>"你不应该那样对待<<phim>>,"当伊甸拖着你经过时,一位<<person>>勇敢地插了话。伊甸没有理会<<him>>。 <br><br> 一个<<girl>>被拴着链子的景象引起了人们的注意。人们窃窃私语,但是没有人干涉。一个<<generatey3>><<person3>><<person>>笑着拿出手机记录了下来。伊甸也没有理会<<him>>。 你们到了森林里后,伊甸稍微冷静了一点。 <br><br> <<endevent>><<npc Eden>><<person1>> <<link [[继续|Eden Recaptured]]>><</link>> <br> <</if>>
<<effects>> 你双手环住<<him>>,给了<<him>>一个紧紧的拥抱,<<he>>也很热情地回应了你的拥抱。 <br><br> <<if $speech_attitude is "meek">> "我保证会去看你的,"你说,"我真的很抱歉让你为我担心。" <<elseif $speech_attitude is "bratty">> "你不需要为我担心,"你说,"我可以照顾好自己,而且我会很快去看你的。" <<else>> "对不起让你担心了,"你说,"我会没事的。我很快就会去看你的。" <</if>> <br><br> <<He>>温柔地抚摸着你的头发,然后放开了你。<<He>>给了你一个不舍的眼神,然后转向森林。<<He>>直接穿过了马路,甚至都没有看车。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你点了点头,向<<him>>保证你很快会去看<<him>>。 <br><br> "好的。"<<He>>停顿了一下,"我真的很想你。" <br><br> <<link [[拥抱|Street Eden Worried Hug]]>><<npcincr Eden love 1>><</link>><<glove>> <br> <<link [[离开|Street Eden Worried Leave 2]]>><</link>>
<<effects>> 你告诉伊甸你得走了,然后向<<him>>道别。 <br><br> 你隐约觉得<<he>>有些失望。<<He>>直接穿过了马路,甚至都没有看车。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你点头同意。 <<if $speech_attitude is "meek">> "好、好的……请带我回小屋吧,"你说道。<<He>>微笑着,握住了你的手。 <<elseif $speech_attitude is "bratty">> "好吧,"你说道。你伸出手握住了<<his>>的手。<<He>>微笑着。 <<else>> "好的,"你说道。你们手拉手,<<He>>微笑着。 <</if>> <<takeHandholdingVirginity "Eden" "romantic">> <br><br> 你们匆匆穿过城镇,伊甸始终保持沉默。路人们都从<<him>>身边绕过。一群不良分子盯着你看,但在他们看到你的伴侣后就不敢再靠近 <<if Time.dayState is "night">> 打扰你了,即使周围一片黑暗。 <<else>> 打扰你了。 <</if>> 当你们到达森林边缘时,<<He>>似乎松了一口气。 <br><br> 在森林里,<<Hes>>的步伐变更加稳健优雅,顺着回小屋的最快路径一路前进。 <br><br> <<link [[继续|Street Eden Worried Go To Cabin 2]]>><</link>>
<<effects>> 你们平安到达了小屋。伊甸带着你走进去, <<if Time.season is "winter">> 从寒冷中脱身, <<elseif Time.dayState is "night">> 从黑夜中脱身, <<else>> 远离了日光, <</if>> 并关上了门。 <br><br> <<if $pain gte 15>> "来这边,让我好好看看你。"<<He>>招招手,让你去到餐桌旁。 <br><br> 你按照指示坐下,<<he>>审视着你,问你哪里受伤了。 <<He>>在检查你时皱起了眉头。"一群混蛋。"<<He>>嘀咕着,"这就是为什么你不应该一个人去任何地方。"这种安慰让你感到温暖。 <br><br> <<He>>给你递了一杯水,然后拿出急救箱,开始处理你各处的瘀伤。 <br><br> "来,"<<he>>说,"止痛药。吃了它们。这会有用的。"你就着水服下药片。你感觉好多了。 <<lpain>><<lstress>><<ltrauma>><<pain -10>><<stress -10>><<trauma -2>> <br><br> <</if>> <<if Time.hour lte 6>> 伊甸打了个哈欠,伸了个懒腰, <<if $NPCList[0].breastsize gt 1>> 上衣受到牵拉,紧贴住<<his>>$NPCList[0].breastsdesc, <<else>> 展示出<<his>>健美的身材, <</if>> 而<<He>>并没有注意到。 <br><br> "已经很晚了,我得去睡觉了。"<<He>>最后看了你一眼,然后脱掉衣服,钻进了被子里。 <br><br> <</if>> <<link [[继续|Eden Cabin]]>><<endevent>><</link>>
<<effects>> 你摇了摇头,试着解释你不能跟<<him>>一起去,你还有其他的事情要做。 <br><br> "所以这一切都比我重要?"<<he>>问道。<<He>>扫了一眼周围的街道。 <br><br> <<if currentSkillValue('english') gte 500>> "不是这样的,"你反驳道,"我只是必须要去做这些事情。我在这个镇子有义务要履行。我很抱歉我现在不能去看你,但我终究会的,我只是需要一点时间。我保证。" <br><br> <<He>>怒视着你,但最终叹了口气。<<He>>看了一眼别处。"好吧,你不用跟我回去了。我自己回家。"<<He>>走了几步,然后又转身面对你,"我会留意你是不是说到做到的。我需要你回到小屋里。" <br><br> 说完这些,<<he>>转身穿过马路,甚至都没有管路上的车。 <<else>> "是的——不,不是这样!"你解释道,"并不是比你重要。只是有些事情,我必须要去做。我,我只是没有时间……"你意识到自己这些话不会有任何帮助,结结巴巴地沉默了下来。 <br><br> "骗子!"<<he>>怒斥道,"我来这里找你,想要确保你没事,带你回家。我本该呆在家里。"<<He>>强迫自己看向你,"我只是……" <br><br> <<He>>转过身去,看都不看地大步穿过马路。你试图安慰<<him>>,但话到嘴边又咽了回去。<<llove>><<npcincr Eden love -1>> <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $bus is "park">> "我想和你一起度过一些时间。你愿意在公园里和我待一会儿吗?"你问道。 <<set _there to "here">> <<set _go to "stay">> <<else>> "我想和你一起度过一些时间。你愿意和我一起去公园待一会儿吗?"你问道。 <<set _there to "there">> <<set _go to "go">> <</if>> <br><br> "不,"<<he>>说,"我是来找你的。我不会多待一刻。" <br><br> <<if $speech_attitude is "meek">> "求你了?"你恳求道,"公园不像城镇的其他地方。_there非常美丽,可爱,绿意盎然。你一定会喜欢的。而且我也想和你一起多呆一会儿。" <<elseif $speech_attitude is "bratty">> "我还以为你想和我一起待一会儿呢,"你说,"但你甚至不愿意和我一起_go。得了吧,有那么糟糕吗。" <<else>> "我想你会喜欢的,"你说,"公园不像城镇的其他地方。" <</if>> <br><br> <<He>>凝视着森林的方向,思考了一会儿。"好吧,"<<he>>说,"但你之后要弥补我一下。" <<if $bus isnot "park">> 你们并肩走着,伊甸偶尔会轻轻碰到你。你们一起朝公园走去。 <</if>> <br><br> <<link [[继续|Town Eden Park]]>><<pass 60>><</link>>
<<effects>> "你想和我一起去购物吗?"你问道。 <br> "没门,"<<he>>嘟囔着说道。 <br> "但你不需要补给吗?我本来也要去给你买的。"你说道。 <br> "我的补给确实不多了。"<<He>>承认道,"但我能坚持。而且我是来找你的,不想再多呆一会儿。" <br> "如果我们在一起的话,你可能会觉得更容易接受。" <br> <<He>>环顾四周,看了看建筑物和车流。"好吧,我们一起去。但你之后要弥补我一下。" <br><br> 在穿过小镇时,<<He>>紧紧地牵着你的手。<<takeHandholdingVirginity "Eden" "romantic">> <br><br> <<link [[继续|Town Eden Shopping]]>><<pass 60>><</link>>
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">><<set $edendays to 0>> 你们到达公园。 <<if Time.dayState is "dawn">> 这里的人很少,有些人在散步,也有人在慢跑,还有一些人正在遛狗。 伊甸尽可能地引导你远离人群和拥挤的地方。 <<elseif Time.dayState is "day">> <<if $weather is "rain">> 有几个人在这里散步,不时绕过散布在路上的水坑。 就连这么少的人群也让伊甸感到不舒服。 <<elseif $weather is "snow">> 有不少人穿着冬季衣服在外面遛狗或者慢跑。 伊甸尽可能地引导你远离人群和拥挤的地方。 <<else>> 许多人出来遛狗或慢跑,你听到院子里有孩子的声音。 伊甸尽可能地引导你远离人群和拥挤的地方。 <</if>> <<elseif Time.dayState is "dusk">> 周围有很多人。学生们在院子里闲逛。 伊甸绕了一个大弯来避开院子,尽可能地引导你远离其他人。 <<elseif Time.dayState is "night">> 周围没有人。伊甸放松下来了。 <</if>> <br><br> <<set _scenes to [ "狗", "牵手" ]>> <<if $weather is "rain">> <<set _scenes.push("rainShelter")>> <<elseif $weather is "clear" and Time.season is "summer" and ["day", "dusk"].includes(Time.dayState)>> <<set _scenes.push("river")>> <</if>> <<switch _scenes.pluck()>> <<case "handhold">> 你们一起漫步,直到来到一小片野花地。 伊甸指出那些<<hes>>最熟悉的品种。这些信息很有用。 <<if $tending lt 1000>> <<tending 2>><<gtending>> <<else>> 你感觉这些好像是你知道的知识,但你让伊甸说了下去。听<<him>>这么热情地讲述让你感到很愉快。 <</if>> <br><br> <<He>>牵起了你的手,把<<his>>的手指穿过你的手指间。 <<takeHandholdingVirginity "Eden" "romantic">> <br><br> "这个地方还不错,"<<he>>承认道,"只要没有其他人出现破坏它。" <br><br> 你点了点头。你感到了<<his>>手的温暖,当你们一起走过花丛时,这种感觉既浪漫又平静。 <<stress -30>><<lstress>> <br><br> 你们走了一会儿,直到重新回到了公园里。 <<case "dog">> <<endevent>> <<beastNEWinit 1 dog>> 一只巨大的<<beasttype>>从<<bhis>>主人那里挣脱开来,向你冲来。 <br><br> <<if $monster is 1>> "你闻起来好香啊!我来了!"<<bhe>>欢快地喊着,向你跳跃而来。 <br><br> <</if>> 伊甸紧张起来,将你一把拽到了<<nnpc_him Eden>>身后,<<nnpc_his Eden>>的动作让你绊倒在地。<<beasttype>>跳过了你们两个,但又转过身来向你们靠近。伊甸挡在了你们之间。 <<nnpc_he Eden>>站在你面前时,你能清楚地看到<<nnpc_his Eden>>结实的臀部。 <<garousal>><<gstress>><<arousal 20>><<stress 10>> <br><br> <<if $monster is 1>> "不肯分享吗?来吧,分享一下你的伴侣,"<<beasttype>>说着,稍微靠近了一些,"你也可以加入进来。" <<else>> <<beasttype>>低吼着,向你们靠近了一些。 <</if>> <br><br> 伊甸发出不满的低吼。<<beasttype>>停在了原地。他们对峙了一会儿,然后<<beasttype>>向后退了一步。 <<if $monster is 1>> "我下次再来找这个漂亮的人类<<girl>>,"<<bhe>>嘀咕着,悄悄溜走了。伊甸不屑地哼了一声。 <<else>> <<bhe>>发出最后一声咆哮,掉头跑了。 <</if>> <<ltrauma>><<trauma -5>> <br><br> <<endevent>> <<npc Eden>> 伊甸转过身来,看向你。"该死的杂种,"<<He>>嘀咕着,拉着你起身。 <br><br> <<if $speech_attitude is "meek">> "谢谢你救了我,"你说道,"我很感激。" <<elseif $speech_attitude is "bratty">> "我可以照顾自己,"你说道,"但还是谢谢你的帮助。" <<else>> "谢谢你的帮助,"你说。 <</if>> 你拥抱了<<him>>。<<He>>紧紧地抱住你,过了一会儿才松开。 <br><br> 你们一起继续在公园里散步。 <<case "rainShelter">> 雨愈发猛烈地倾泻下来,你们匆忙躲到了一棵巨大树下的遮蔽处。让自己不至于被雨淋得太湿。 <br><br> "这个给你,"伊甸说着,脱下<<his>>的夹克衫,披在你身上,"这样会暖和一点。" <<He>>在给你穿上夹克衫的同时,顺势用一只手臂揽住了你,把你拉得更近。 <<garousal>><<ltrauma>><<lstress>><<arousal 20>><<trauma -2>><<stress -20>><<npcincr Eden dom 1>> <br><br> 过了一会儿,雨渐渐地停了下来。你把夹克衫还给了伊甸。 <<case "river">> 你们到达了河岸。 <<if Time.dayState is "dusk">> 附近的桥边有一群学生聚在一起。 <<else>> 你们经过了几个家庭,他们正在开心地享受着好天气。 <</if>> 伊甸避开了他们。 <br><br> 你们找到了一张河边的隐蔽长椅。伊甸坐下来,把你拉到<<his>>腿上。<<He>>环抱着你,将你紧紧地搂在<<his>> <<if $NPCList[0].breastsize gte 1>> $NPCList[0].breastsdesc上。 <<else>> 健硕的胸肌上。 <</if>> <<garousal>><<arousal 20>><<npcincr Eden lust 1>> <br><br> 你们一起坐在河边放松。这里非常宁静。甚至连伊甸似乎也放松了一些。 <<lstress>><<ltrauma>><<stress -20>><<trauma -2>> <br><br> <</switch>> <br><br> <<link [[比赛跑步|Town Eden Park Race]]>><</link>><<athleticsdifficulty 500 1250>> <br> <<link [[调情|Town Eden Park Flirt]]>><</link>><<promiscuous1>>
<<effects>> 你向伊甸发起了一场跑步比赛。 <br><br> "没门,"<<he>>说道,"我在这里陪你,不是来瞎闹的——" <br><br> 你突然开始奔跑。伊甸在你身后咒骂着,但你听到了<<his>>的脚步声,<<he>>开始追赶你。 <br><br> <<if $athleticsSuccess is 1>> 你拼命地穿过公园,全力奔跑。你保持着平稳的呼吸,集中精力。 你全身肌肉紧绷,努力向前冲刺。虽然优势只有一点点,但你还是领先在前面。 <<if Time.dayState is "night">> 凉爽的夜风吹在你的脸上。 <<elseif $weather is "rain">> 风和雨猛烈地拍打着你的脸。 <</if>> <br><br> 伊甸速度很快,但<span class="green">你更快。</span><<He>>越来越落后。你满意地证明了你的胜利,停在了河边。 <<athletics 10>><<trauma -5>><<stress -50>><<tiredness 10>><<physique 5>> <<gathletics>><<lstress>><<ltrauma>><<gtiredness>> <<npcincr Eden dom -2>><<ldom>> <br><br> 你弯下腰,喘着粗气。你听到伊甸的脚步声逐渐靠近。"我以为,"<<he>>停下来喘着气,"以为我又要失去你了。你很健康,但如果我们分开的时候有什么东西抓走了你怎么办?"<<He>>看起来像是松了口气。 <br><br> <<link [[继续|Town Eden Park Finish]]>><</link>> <<else>> /* We run a silent second athletics check that is slightly easier, to determine if you come close or are utterly outclassed */ <<athleticsdifficulty 250 1000 true>> <<if $athleticsSuccess is 1>> 你拼命地穿过公园,全力奔跑。你保持着平稳的呼吸,集中精力。 你全身肌肉紧绷,努力向前冲刺。虽然有一点点领先,<span class="red">但是伊甸正在缩小差距。</span> <<if Time.dayState is "night">> 凉爽的夜风吹在你的脸上。 <<elseif $weather is "rain">> 风和雨猛烈地拍打着你的脸。 <</if>> <br><br> 伊甸已经可以触及到你了。<<He>>伸出手试着抓你,手指在你的背上轻轻划过。你尝试进一步拉开距离,但是<<he>>突然扑了过来,将你扑倒在地。 <<athletics 10>><<tiredness 10>><<physique 5>> <<gathletics>><<gtiredness>> <<npcincr Eden dom 2>><<gdom>> <br><br> <<He>>将你压在草地上,跨在你身上,双手紧紧抓住你的手腕。"这不好笑,"<<he>>说道。<<He>>停下来喘了口气,"如果我们分开的时候有什么东西抓走了你怎么办?" <br><br> <<link [[挑逗|Town Eden Park Race Tease]]>><</link>> <br> <<link [[道歉|Town Eden Park Race Apologise]]>><<npcincr Eden dom 1>><</link>><<gdom>> <br> <<else>> 你拼命地穿过公园,全力奔跑。然而你的肌肉开始抗议了。虽然你有一点点领先,<span class="red">但伊甸很快就缩小了差距。</span> <br><br> 只用了几秒钟,<<him>>就追上了你。<<He>>将你扑倒在地。 <<athletics 10>><<tiredness 20>><<physique 5>> <<gathletics>><<gtiredness>> <<npcincr Eden dom 2>><<gdom>> <br><br> <<He>>将你压在草地上,跨在你身上,双手紧紧抓住你的手腕。"这不好笑,"<<he>>说道。<<He>>停下来喘了口气,"如果我们分开的时候有什么东西抓走了你怎么办?" <br><br> <<link [[挑逗|Town Eden Park Race Tease]]>><</link>> <br> <<link [[道歉|Town Eden Park Race Apologise]]>><<npcincr Eden dom 1>><</link>><<gdom>> <br> <</if>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我并没有处在危险中,"你说,"我只是想让你来抓我。" <<elseif $speech_attitude is "bratty">> "是你自己无法忍受离开我,"你说,"你太粘人了。" <<else>> "我只是想让你来追我,"你说,"这有什么不对吗?" <</if>> <br><br> 伊甸瞪了你一眼,然后环顾了一下公园。<<He>>站起身来。"这个地方很危险,"<<he>>说,"我是认真的。" <br><br> <<link [[继续|Town Eden Park Finish]]>><</link>>
<<effects>> <<if $speech_attitude is "meek">> "对、对不起,"你说,"我以为会很有趣。" <<elseif $speech_attitude is "bratty">> "好吧,"你说,"对不起。我没有想要吓到你。" <<else>> "对不起,"你说,"我没有想让你担心。" <</if>> <br><br> 伊甸环顾了一下公园,然后站起身来。"我无法忍受失去你的可能,"<<he>>说,"待在我身边。这个地方很危险。" <br><br> <<link [[继续|Town Eden Park Finish]]>><</link>>
<<effects>> 你向伊甸靠得更近。 <<if $awarelevel gte 2>> <<if Time.dayState isnot "day">> <<if random(1) is 0 and $NPCList[0].breastsize gte 2>> 你指向河里的鸭子时,手不小心碰到了<<his>>$NPCList[0].breastsdesc。 <<else>> 当你笨拙地试图挽起<<his>>的胳膊时,你的手不小心碰到了<<his>>的屁股。 <</if>> 你试图把它当做一个意外敷衍过去,但你觉得<<hes>>可能不会相信。 <<else>> 你在<<his>>的耳边低声说道,"这里有一些我们可以享受私人时间的地方。" <</if>> <<npcincr Eden lust 2>><<glust>> <<else>> 你朝<<him>>微笑着,让你的眼神和身体传达出你无法言说的意思。 <</if>> <<promiscuity1>> <<if Time.dayState isnot "day">> 在你们走路时,<<He>>把手放在你的<<bottom>>上,不时轻轻捏一下。 <<arousal 100 "bottom">><<garousal>> <<else>> <<He>>靠向你,<<his>>的手擦过你的腰。你感受到<<he>>温热的呼吸洒在你的耳边。 <<arousal 50>><<garousal>> <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 50 or (Time.dayState isnot "day" and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 30)>> <<if $awarelevel gte 2>> "淘气的<<girl>>,"<<he>>说着,握住你的胳膊,"我等不及了。这附近一定能找到个僻静的地方。" <<else>> "可怜的<<girl>>,"<<he>>说,"你现在需要被满足,这附近一定能找到个僻静的地方。" <</if>> <br><br> <<He>>紧握你的胳膊,加快脚步,眼中充满了欲望。 <br><br> <<He>>带你走到一片树丛下面,茂密的灌木屏蔽了周围的视线。附近没有人。伊甸转过身来,将你拉近。 <br><br> <<if Time.dayState is "day">> <span class="pink">虽然是白天,但伊甸似乎已经不在乎了。</span> <<arousal 100>><<npcincr Eden lust 2>><<garousal>><<glust>> <br><br> <</if>> <<link [[继续|Town Eden Park Flirt Sex]]>><<set $sexstart to 1>><</link>> <<else>> "等我们回家再说吧,<<girl>>,"<<he>>说,"到时候我会提醒你,你属于谁。"伊甸给了你一个快速的吻,好像是为了阻止任何反对意见。 <<takeKissVirginity Eden romantic>> <br><br> <<link [[继续|Town Eden Park Finish]]>><</link>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<set $enemyhealth to 600>> <<set $enemyhealthmax to 600>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <span id="next"> <<if _combatend>> <<link [[继续|Town Eden Park Flirt Sex Finish]]>><</link>> <<else>> <<link [[继续|Town Eden Park Flirt Sex]]>><</link>> <</if>> </span>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<npcincr Eden lust -20>><<npcincr Eden love 1>> <<He>>因为用力过猛而气喘吁吁。"真他妈需要这个。"<<He>>一边紧紧拥抱着你,一边从高潮的余韵中恢复过来。<<glove>><<llust>> <br><br> <<He>>帮你站了起来,用温暖而有力的手刷掉你身上的草。"让我们在有人看到之前穿好衣服。" <<elseif $enemyhealth lte 0>> "你本可以直接说不的,"伊甸说道。<<He>>穿好衣服,没有说话。 <<llove>><<npcincr Eden love -1>> <br><br> <<tearful>>你等待着<<him>>穿好衣服。 <<elseif $finish is 1 or $phase is 1>> <<He>>从你身上抽离开来,看起来非常沮丧。 <br><br> 你向<<him>>保证一切都没问题。<<him>>在穿衣服的时候向你投来饥渴的眼神。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<link [[继续|Town Eden Park Finish]]>><</link>>
<<effects>> 你和伊甸一起离开了公园。 <br><br> "比我预想的更容易忍受,"伊甸说道。 <<if ["night", "dusk"].includes(Time.dayState)>> "时间已经很晚了。你想回小屋过夜吗?你在那里会很安全的,同样也会很温暖。" <<else>> "我要回家了,你要一起来吗?" <</if>> <br><br> <<link [[同意 (1:00)|Town Eden Park Finish 2]]>><<set $phase to 0>><<pass 60>><</link>> <br> <<link [[留在小镇|Town Eden Park Finish 2]]>><<set $phase to 1>><</link>>
<<effects>> <<if $phase is 0>> 你同意了,你们一起向森林出发。伊甸的存在防止了任何干扰的发生。 <br><br> <<He>>带你进入森林,<<He>>的准确导航很快让你们两个安全地到达了<<He>>的小屋。 <br><br> <<if Time.hour lte 6>> <<He>>打了个哈欠,伸了个懒腰, <<if $NPCList[0].breastsize gt 1>> 上衣受到牵拉,紧贴住<<his>>$NPCList[0].breastsdesc, <<else>> 展示出<<his>>健美的身材, <</if>> 但<<he>>并不是有意为之。 <br><br> "已经很晚了,我需要睡觉了。"<<He>>脱掉上衣,然后钻进被窝里。 <</if>> <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <<else>> 伊甸点了点头。"好吧,"<<he>>说道,"但你最好很快就来看我。" <br><br> 你拥抱着<<him>>,并承诺会尽快去看<<He>>。<<He>>大步跨过马路,甚至都没有看车。 <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><<endevent>><</link>> <</if>>
<<set $outside to 0>><<set $location to "cafe">><<effects>><<set $edendays to 0>> <!-- Can order cream buns. Option to lick cream flirtatiously. +Lust Option to reveal that you have something to do with the cream production. Eden looks shocked. +Lust Can't think of a ton more you can really do with this one -->
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<set $edendays to 0>> 你到达了购物中心。 <<if Time.dayState is "day">> 这里人很多。伊甸似乎感到有些焦虑。 <<elseif Time.dayState is "dusk">> 商店仍然开着,但随着关门时间的接近,周围的人越来越少。"我还担心这里会有更多人,"伊甸说道。虽然<<He>>仍然显得有些焦虑。 <<elseif Time.dayState is "dawn">> 商店正在开门,但现在人还不算多。"我更喜欢早上来这里,"伊甸说道。<<He>>仍然显得有些焦虑。 <</if>> "这里。" <br><br> <<set $edenshopping to 2>> <<switch random(4)>> <<case 0>> <<He>>进了一家药店。 <br><br> "我绝不会靠近那家医院,"<<he>>说道,"如果有我自己都处理不了的伤,那就是我死了。" <<He>>晃动着一瓶药丸。 "止痛药。再加一些咳嗽和感冒药。还有其他的一些东西。" <br><br> 你点了点头。一个人在远离城镇的地方独居,在急救箱里放上充足的药物确实是明智的选择。 <<case 1>> <<He>>进了一家五金店。 <br><br> "这些?"<<He>>拿起一包钉子,"我必须自己修理小屋。" <<He>>将它们放进购物篮里。 "这些是制作陷阱的其它部件。其实我是可以自己做的,但还是这样更方便。还有一些我做不了的工具只能靠买了。" <br><br> 你点了点头。一个人在远离城镇的地方独居,准备好各种工具确实是明智的选择。 <<case 2>> <<He>>进了一家超市。 <br><br> "森林会养活我们,"<<he>>说道,"通常情况。"<<He>>拿起了一瓶番茄酱,"享受一些奢侈品也可以。"你点了点头。 <<case 3>> <<He>>进了一家五金店。 <br><br> "用来制作陷阱,"<<he>>解释道,从货架上拿起一团绳子,"绳圈陷阱、捕兽圈套、紧急维修。也可以用来钓鱼。" <br><br> 你点了点头。绳子似乎很有用。 <<case 4>> <<He>>进了一家五金店。 <br><br> "他们一定有润滑剂,"<<he>>喃喃自语。 <<if $speech_attitude is "meek">> 你感到一丝兴奋游走过你的身体。<<garousal>><<arousal 10>> <<elseif $speech_attitude is "bratty">> 你抬起眉毛,看向<<him>>。 <<else>> 你皱起眉头。 <</if>> <<He>>瞥了你一眼,然后突然哈哈大笑,"是为了我的步枪。你真的很贪心。"<<his>>的声音中带着一丝饥渴。 <</switch>> <br><br> <<switch random(2)>> <<case 0>> <<link [[继续|Town Eden Shopping Petshop]]>><</link>> <<case 1>> <<link [[继续|Town Eden Shopping Clothes Eden Dress Up]]>><</link>> <<case 2>> <<link [[继续|Town Eden Shopping Clothes PC Dress Up]]>><</link>> <</switch>>
<<effects>> 你看到<<him>>望向宠物店。"只是想看看,"<<he>>说道,带着你走进店里。 <br><br> 你们在宠物店里闲逛,看着各种出售中的小动物。你们抚摸了各种猫、狗和其他可爱的毛茸茸的动物。<<lstress>> <<set $daily.seenPets to true>><<stress -10>> <br><br> 当伊甸经过时,动物们变得安静了。一些动物躲进了它们的笼子深处。伊甸似乎并没有意识到这点。 <br><br> "这些动物中没有一个能在野外生存一夜,"<<he>>说道。 <br> "你在考虑养宠物吗?"你问道。 <br> 这时,<<he>>抓住了你的屁股。"我已经有一个宠物了。" <br><br> <<He>>走到一个货架前,上面挂着一些链子和项圈。 <<if $worn.neck.collared is 1>> "你觉得我们应该给你买一条新链子吗?" <br><br> <<if $speech_attitude is "meek">> "也、也许吧,"你说道。你感到一丝兴奋游走过你的身体。 <<elseif $speech_attitude is "bratty">> "我只是暂时戴着这个,等我能把它摘掉的时候就会摘掉的,"你嘟囔道。 <<else>> "我宁愿不要戴它,"你说道。 <</if>> <br><br> <<He>>的手指穿过你的衣领,抚摸着你的脖子。你看着<<his>>的眼睛。<<He>>毫不掩饰<<he>>的饥渴。<<glust>><<npcincr Eden lust 2>> <<elseif $speech_attitude is "meek">> "<<girl>>,有哪条你想戴的吗?" <br><br> 你没有回答,但你想你的眼神已经透露了你的真实感受。<<He>>笑了起来。 <br><br> "这样我也能把你拴得更牢了,对吧?你再也跑不了了。我也许可以叫你小狗狗。"<<He>>沿着你的脖子轻抚了一下,你不禁打了个寒颤。 <<else>> "这些看起来很适合你,"<<he>>说道。 <br> "别乱想。" <br> "现在想已经太迟了。"<<He>>继续说道。 <</if>> <br><br> <<link [[继续|Town Eden Shopping Finish]]>><</link>>
<<effects>> <<He>>带你上楼,走进了服装店。<<He>>随意地浏览着,似乎并不是在寻找特定的东西。 <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>> <<He>>紧紧地抱着你。你意识到<<his>>的存在令你感到很安心。<<lstress>><<stress -10>> <</if>> <br><br> <<He>>走向内衣区。你有些犹豫要不要跟着,也许<<he>>会需要一些隐私。但是<<he>>抓住你的手臂,把你拉得更近了一些。 <<He>>挑选了各种各样的<<if $pronoun is "m">>男式<<elseif $pronoun is "f">>女式<</if>>内衣。 <<he>>拿了一小把内衣后,走向试衣间。<<he>>把你推到了前面。 <br><br> "告诉我哪一件适合我。"<<he>>说道。 <br> "我觉得我们不应该——" <br> 伊甸笑了笑,然后拉上了后面的试衣帘。 <br><br> <<link [[继续|Town Eden Shopping Clothes Eden Dress Up 2]]>><</link>> <br>
<<effects>> 伊甸背对着门站着,脱掉<<his>>的衣服,直到<<his>>全身 <<if $pronoun is "f">> 只穿着胸罩和内裤。 <<else>> 只穿着内衣。 <</if>> 很快内衣也不剩,<<him>>一丝不挂地站在了你面前。 <br><br> 你欣赏着这个表演,知道<<he>>正想让你看到这一切。你盯着<<his>> <<if $NPCList[0].breastsize gt 1>> $NPCList[0].breastsdesc, <<else>> 健美的胸肌, <</if>> 然后逐渐把眼睛游移到<<his>>紧绷的腹肌上。<<garousal>><<arousal 100>> <br><br> <<if $pronoun is "f">> <<set $eden_underwear_model to [ "一条黑色的平角裤", "一套深绿色的蕾丝胸罩和女士内裤", "一条红色的丁字裤" ]>> <<else>> <<set $eden_underwear_model to [ "一条普通的白色三角裤", "一些藏青色的四角裤", "一条黑色的丁字裤" ]>> <</if>> <<He>>有些难以直视你的目光。<<He>>试穿了第一件内衣——一件$eden_underwear_model[0]。很适合<<He>>。<<He>>看向你,你点了点头。<<He>>露出片刻微笑。 <br><br> <<link [[继续|Town Eden Shopping Clothes Eden Dress Up 3]]>><</link>> <br>
<<effects>> <<He>>脱下了身上的内衣,拿出了下一件东西——一件$eden_underwear_model[1]。<<He>>似乎更加自信了。 <<if $pronoun is "f" and $NPCList[0].breastsize gt 1>> <<His>>$NPCList[0].breastsdesc几乎从胸罩中溢出,你无法忽视<<His>>丰满的乳沟。 <<elseif $NPCList[0].penis isnot "none">> 布料紧密地贴合着<<his>>的$NPCList[0].penisdesc。 <<else>> 布料紧密地贴合着<<his>>的身体,几乎无法掩盖轮廓。 <</if>> 你怀疑<<hes>>比<<he>>愿意承认的更享受目前的状况。<<garousal>><<arousal 200>> <br><br> <<link [[继续|Town Eden Shopping Clothes Eden Dress Up 4]]>><</link>> <br>
<<effects>> <<He>>脱掉身上的衣服,拿起了最后一件东西——一件$eden_underwear_model[2]。这件的布料非常少。 <<He>>穿上它,然后开始在你面前摆姿势。<<He>>在原地转了一圈,让你从所有角度欣赏<<him>>。 <<if $player.penisExist>> 你感觉到自己的<<penis>>对<<his>>的挑逗做出了反应。 <<elseif $player.vaginaExist>> 在<<his>>的挑逗下,你感觉到自己的心跳开始加速。 <</if>> <<garousal>><<arousal 200>> <br><br> <<unset $eden_underwear_model>> <<He>>明显的故意慢慢脱下了身上的衣服。<<He>>似乎放松了下来。 <<glust>><<npcincr Eden lust 20>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 50>> "你喜欢那个吗?"<<he>>问道。<<He>>的声音听起来既愤怒又充满欲望。<<He>>把你推到了长椅上。 <br><br> <<set $phase to 0>> <<link [[顺其自然|Town Eden Shopping Clothes Eden Dress Up Sex]]>><<npcincr Eden love 1>><<set $sexstart to 1>><</link>><<glove>> <br> <<link [[反抗|Town Eden Shopping Clothes Eden Dress Up Sex Finish]]>><<npcincr Eden love -1>><<set $phase to 1>><</link>><<llove>> <<else>> 伊甸穿好衣服,和你一起走出了更衣室。 <br><br> <<link [[继续|Town Eden Shopping Finish]]>><</link>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<set $enemyhealth to 600>> <<set $enemyhealthmax to 600>> <<takeKissVirginity "Eden" "romantic">> <<He>>赤裸着身体,爬到了你身上,狠狠地吻了你一下。这个吻只持续了一瞬间,<<he>>随后支起身子,跨坐到你胸前,用一只手扶着你身后的墙,稳住自己的身体。 <<npcoral>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <span id="next"> <<if _combatend>> <<link [[继续|Town Eden Shopping Clothes Eden Dress Up Sex Finish]]>><</link>> <<else>> <<link [[继续|Town Eden Shopping Clothes Eden Dress Up Sex]]>><</link>> <</if>> </span>
<<effects>> <<if $finish is 1 or $phase is 1>> <<He>>从你身上抽离开来,看起来非常沮丧。 <br><br> 你向<<him>>保证一切都没问题。<<him>>穿好了衣服,但仍然向你投来饥渴的眼神。 <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<npcincr Eden lust -20>><<npcincr Eden love 1>> <<if $NPCList[0].penis is "mouth">> 随着最后一滴精液流入你的口中,<<He>>发出了轻轻的呻吟声。你用舌头清理干净<<his>>的阴茎。 <br><br> "正合我意,好<<girl>>。你很擅长使用你的嘴。" <<elseif ["mouth", "facesit"].includes($NPCList[0].vagina)>> <<He>>发出了愉悦的呻吟声,然后将<<his>>的阴部从你的脸上移开。 <br><br> "正合我意,好<<girl>>。你很擅长使用你的嘴。" <<else>> <<He>>在疲惫中喘着气。"我他妈太需要这个了。"<<he>>一边紧紧抱着你,一边从高潮的余韵中恢复着。 <</if>> <br><br> <<He>>抚摸了一会儿你的头发,然后穿好了衣服。 <<elseif $enemyhealth lte 0>> "你在搞什么鬼?你不想的话直接拒绝不就行了。"<<He>>没有说话,穿好衣服。 <<llove>><<npcincr Eden love -1>> <<tearful>>你等待着<<him>>。 <</if>> <br><br> 你跟随着<<him>>一起离开购物中心。 <br><br> <<clotheson>> <<endcombat>> <<npc Eden>><<person1>> <<link [[继续|Town Eden Shopping Finish]]>><</link>>
<<effects>> <<He>>带着你上了楼,进入了服装店。 <<He>>浏览着,似乎并不是在寻找特定的东西。 <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>> <<He>>紧贴着你。你意识到<<his>>的存在令你感到很安心。<<lstress>><<stress -10>> <</if>> <br><br> <<He>>走向内衣区。你有些犹豫要不要跟着,也许<<he>>会需要一些隐私。但是<<he>>抓住你的手臂,把你拉得更近了一些。 <<He>>开始挑选各种内衣。 <<he>>拿了一小把内衣后,<<he>>把你推进了一个更衣室里。 <br><br> "我要你试穿这些内衣给我看,"<<he>>说着,拉上了身后的帘子。 <br> "我觉得我们不应该——" <br> 伊甸笑了,然后把一条 <<if $player.gender_appearance is "f">> 平角裤 <<else>> 普通三角裤 <</if>> 推到你的胸前。 <br><br> <<link [[乖乖穿上|Town Eden Shopping Clothes PC Dress Up Flaunt]]>> <<set $phase to 1>> <<strip>> <<if $player.gender_appearance is "f">><<underlowerwear 14>><<else>><<underlowerwear 4>><</if>> <</link>><<exhibitionist1>> <br> <<link [[拒绝|Town Eden Shopping Clothes PC Dress Up Flaunt Refuse]]>><</link>>
<<effects>> <<if $phase is 1>> 你转过身去脱衣服。你穿上内衣的时候,可以感觉到伊甸的目光一直在你身上。内衣穿着感觉相当舒适。你转过身来。 <<exhibitionism1>> 伊甸毫不羞怯地痴迷地盯着你的身体看。 <<glust>><<npcincr Eden lust 5>> <br><br> "来,"<<he>>说,"接着试试这些。"<<he>>递给你 <<if $player.gender_appearance is "f">> 一套蕾丝胸罩和女士内裤。 <<else>> 一条速干泳裤。 <</if>> 衣服有些大胆。 <br><br> <<if $exhibitionism lte 19>> 你还没有淫荡到愿意为伊甸炫耀这么暴露的内衣。 <br><br> <<else>> <<link [[试穿|Town Eden Shopping Clothes PC Dress Up Flaunt]]>> <<set $phase to 2>> <<undress "basket">> <<if $player.gender_appearance is "f">><<underlowerwear 3>><<underupperwear 10>><<else>><<underlowerwear 19>><</if>> <</link>><<exhibitionist2>> <br> <</if>> <<link [[拒绝|Town Eden Shopping Clothes PC Dress Up Flaunt Refuse]]>><</link>> <<elseif $phase is 2>> 你拿起那件<<if $player.gender_appearance is "f">>蕾丝内衣<<else>>速干泳裤<</if>>,仔细地检查着它们。 <br><br> <<if $player.gender_appearance is "f">> 材料摸起来很柔软,但它非常暴露。你怀疑它几乎什么都遮不住。 <<else>> 它们看起来很紧身。这不是为了保守者设计的泳衣。 <</if>> <br><br> 在穿上泳衣之前,你转过身来让伊甸看着。它们几乎什么都不遮盖,但你大胆地允许伊甸观看,甚至还转了个小圈。 <<exhibitionism2>> 伊甸的眼神充满了欲望。<<Hes>>很享受这种感觉。 <<glust>><<npcincr Eden lust 10>> <br><br> "下一个。"<<He>>递给你一件 <<if $player.gender_appearance is "f">> 丁字裤。 <<else>> 系带丁字裤。 <</if>> 它几乎什么都遮不住。 <br><br> <<if $exhibitionism lt 34>> 你还没有淫荡到愿意为伊甸炫耀这么暴露的内衣。 <br><br> <<else>> <<link [[试穿|Town Eden Shopping Clothes PC Dress Up Flaunt]]>> <<set $phase to 3>> <<undress "basket">> <<if $player.gender_appearance is "f">><<underlowerwear 22>><<else>><<underlowerwear 16>><</if>> <</link>><<exhibitionist3>> <br> <</if>> <<link [[拒绝|Town Eden Shopping Clothes PC Dress Up Flaunt Refuse]]>><</link>> <<elseif $phase is 3>> <<if $player.gender_appearance is "f">> 你用手指夹着丁字裤。它能够遮住你的<<print ($player.vaginaExist ? "阴部" : "生殖器")>>,但只是刚刚好。它让你的大部分<<bottom>>暴露在外面。 <<else>> 你用手指夹着丁字裤。它的面料勉强能够遮住你的<<if $player.penisExist>>阴茎<<else>>生殖器<</if>>,但你的<<bottom>>会暴露在外面。 <</if>> <br><br> 你转过身穿上了内衣。你重新转向伊甸时,感觉自己就像裸体一样。伊甸的眼里闪烁着饥饿的目光。你撩拨着<<him>>,扭动着你的屁股。<<He>>拍了一下你的屁股,同时揉捏了一下。 <<exhibitionism3>> 你的表演对伊甸产生了影响。<<glust>><<npcincr Eden lust 20>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 50>> 伊甸环抱着你的腰,将手指滑入你的内裤下。<<He>>拉下了它, <<if $player.penisExist>> 露出你的阴茎。 <<elseif $player.vaginaExist>> 露出你的阴部。 <</if>> <<undress "basket">> <br><br> <<link [[顺其自然|Town Eden Shopping Clothes PC Dress Up Sex]]>><<set $sexstart to 1>><</link>> <br> <<link [[拒绝|Town Eden Shopping Clothes PC Dress Up Sex]]>><<set $molestationstart to 1>><</link>> <<else>> <<He>>轻轻拍了一下你的<<bottom>>。"我现在就想把你弄翻在床上,"<<He>>说,"但我不能这样。至少在这里不行。赶紧穿上衣服,不然我会失控的。" <br><br> 你考虑着是否要进一步挑逗<<him>>,但还是决定按照<<him>>的要求穿好衣服。 <br><br> 离开时,伊甸付了你新内衣的钱。 <<storeon "basket">> <<clotheson>> <br><br> <<link [[继续|Town Eden Shopping Finish]]>><</link>> <</if>> <<else>> <<link [[继续|Town Eden Shopping Finish]]>><</link>> <</if>>
<<effects>> 伊甸看起来有些失望,但并没有逼迫你。 <br><br> <<storeon "basket" "delete">> 伊甸回到店里归还了那些内衣。 <br><br> <<clotheson>> <br> <<link [[继续|Town Eden Shopping Finish]]>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<set $enemyhealth to 600>> <<set $enemyhealthmax to 600>> <<elseif $molestationstart is 1>> "哦?"<<he>>说,"故意挑逗我的<<if $NPCList[0].penis isnot "none">>阴茎<<elseif $NPCList[0].vagina isnot "none">>小穴<</if>>又不想负责?" <br><br> <<He>>向你走来,眼中仍然充满了饥饿的目光。 <br><br> <<enable_rescue>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <span id="next"> <<if _combatend>> <<link [[继续|Town Eden Shopping Clothes PC Dress Up Sex Finish]]>><</link>> <<else>> <<link [[继续|Town Eden Shopping Clothes PC Dress Up Sex]]>><</link>> <</if>> </span>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<npcincr Eden lust -20>><<npcincr Eden love 1>> "真他妈需要这个。"<<He>>一边紧紧拥抱着你,一边从高潮的余韵中恢复过来。 <br><br> <<He>>轻抚着你的头发,然后穿好了衣服。 <<elseif $enemyhealth lte 0>> 伊甸向后蹒跚着,撞在了墙上。<<He>>怒视着你,但并没有攻击你。 <<llove>><<npcincr Eden love -1>> <br><br> <<tearful>>你拾起你的衣服。 <<storeon "basket" "delete">> <<elseif $finish is 1>> <<He>>从你身上抽离开来,看起来非常沮丧。 <br><br> <<He>>穿好衣服,但仍然偶尔向你投来饥渴的眼神。 <<storeon "basket" "delete">> <<else>> <<set $rescued += 1>> "里面还好吗?"外面传来一个声音。 <br><br> 伊甸松开了你,走出了试衣帘。你听到了一声尖叫。伊甸回来了,怒视着你。"走了。"<<llove>><<npcincr Eden love -1>> <<storeon "basket" "delete">> <</if>> <br><br> <<storeon "basket" "check">> <<if _store_check is 1>> <<storeon "basket">> <<clotheson>> 伊甸比你穿得更快,然后穿过试衣帘消失了。你走出来时,发现<<him>>正在给内衣付款。 <br><br> <<else>> <<clotheson>> <</if>> <br><br> <<endcombat>> <<link [[继续|Town Eden Shopping Finish]]>><<npc Eden>><<person1>><</link>>
<<set $outside to 0>><<effects>> "比我预料的更容易忍受。"伊甸承认道,当你们离开购物中心时,<<He>>抓住了你的手臂。<<garousal>><<arousal 10>> <br><br> "这下该做的都做了。回小屋吧。" <br><br> <<link [[同意 (1:00)|Town Eden Shopping Finish 2]]>><<set $phase to 0>><<pass 60>><</link>> <br> <<link [[留在小镇|Town Eden Shopping Finish 2]]>><<set $phase to 1>><</link>>
<<set $outside to 0>><<effects>> <<if $phase is 0>> 你同意了,你们一起向森林出发。伊甸的存在防止了任何干扰的发生。 <br><br> 穿过森林的旅程同样平稳无事。伊甸知道最快速的隐蔽的路径,很快你们就到达了小屋。 <br><br> 你帮助<<him>>收拾好买来的物品。 <br><br> <<link [[继续|Eden Cabin]]>><<endevent>><</link>> <<else>> "好吧。"伊甸说道,"你最好快点来看我。我已经对这个地方感到厌倦了。" <br><br> 你拥抱着<<him>>,并承诺会尽快去看<<He>>。<<He>>大步跨过马路,甚至都没有看车。 <br><br> <<link [[继续|High Street]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>>
<<location "kylarmanor">><<set $outside to 0>><<effects>> <<npcincr Kylar dom 100>> <<npcincr Kylar rage -100>> <<bind>> <<neckwear 1>> <<kylar_abduction_init>> <<npc Kylar>><<person1>> 你在一个昏暗的房间中醒来,一只铁项圈被套在你的脖子上。你被绑在一把椅子上,面对着一扇敞开的门。天花板附近有一个小窗户透进一点光,但更加明亮的是悬挂在第二把椅子上的裸露的灯泡,椅子上放着一台笔记本电脑。灯泡闪烁了几下,然后熄灭了。 <br><br> "我……我的爱人?"黑暗中传来一个嘶哑的声音。灯泡闪烁,又亮了起来。直到黑暗褪去,你才发现凯拉尔站在你面前,没有任何的脚步声。<span class="pink"><<Hes>>攥着一把刀子</span>,指节发白。 <br><br> "<<kylar_pet_name cap>>醒了!"<<He>>跪在你跟前,一脚踹关了<<him>>身后的门。"<<kylar_pet_name cap>>醒了,你的一切都是我的。"<<gggdom>><<lllksuspicion>> <br><br> <i>凯拉尔的眼里闪烁着克制的疯狂,你完全读不懂<<him>>。</i> <br><br> <<link [[点头|Kylar Abduction Intro Nod]]>><</link>><<gmystery>> <br> <<link [[生气|Kylar Abduction Intro Angry]]>><</link>><<gmystery>> <br> <<link [[乞求|Kylar Abduction Intro Plead]]>><</link>><<gmystery>> <br> <<link [[保持沉默|Kylar Abduction Intro Silent]]>><</link>><<gmystery>> <br>
<<effects>> 你点了点头。凯拉尔热情回应着你,<<he>>把一只手放在了你的腿上。"你的一切都是我的,"那只手沿大腿向上摸,另一只手则扣住了你的后颈,你们两人的距离越来越近。 <br><br> <<link [[亲上去|Kylar Abduction Intro Kiss]]>><</link>><<kissvirginitywarning>> <br> <<link [[转过脸|Kylar Abduction Intro Turn]]>><</link>> <br> <<link [[咬一口|Kylar Abduction Intro Bite]]>><</link>><<kissvirginitywarning>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你真的很过分,"你喘着粗气。 <<elseif $speech_attitude is "bratty">> "你就是个病娇!" 你愤怒地盯着<<he>>。 <<else>> "太过分了,"你奋力挣扎着,"你怎么能做出这种事!" <</if>> <<ggksuspicion>><<npcincr Kylar rage 20>><br><br> 凯拉尔后退了几步,好像受了打击一般,<<he>>将背紧靠在门上。"谎言!你在说谎!你一定是在欺骗我!"<<he>>以惊人的力量晃动你的椅子,然后跪了下来。"你爱我!快告诉我你爱我!"<<He>>扣住了你的脑后,向你倾身。 <br><br> <<link [[亲上去|Kylar Abduction Intro Kiss]]>><</link>><<kissvirginitywarning>> <br> <<link [[转过脸|Kylar Abduction Intro Turn]]>><</link>> <br> <<link [[咬一口|Kylar Abduction Intro Bite]]>><</link>><<kissvirginitywarning>> <br>
<<effects>> <<if $speech_attitude is "meek">> "求……求求你,放过我," 你恳求着,眼泪溢出了眼眶,"不应该是这样的!" <<elseif $speech_attitude is "bratty">> "如果你不让我走,"你警告道,"你会后悔的。" <<else>> "放我走," 你喘息着,"不应该是这样的。" <</if>> <<gksuspicion>><<npcincr Kylar rage 10>><br><br> <br><br> 凯拉尔把<<his>>的指尖抵在了你的唇上。"安静点儿,宝贝。"<<he>>抚摸着你的脸,"你紧张一天了,但现在没问题了!你没事了,和我一起,很安全。"<<He>>勾住你的脖子凑近,吻了下来。 <br><br> <<link [[亲上去|Kylar Abduction Intro Kiss]]>><</link>><<kissvirginitywarning>> <br> <<link [[转过脸|Kylar Abduction Intro Turn]]>><</link>> <br> <<link [[咬一口|Kylar Abduction Intro Bite]]>><</link>><<kissvirginitywarning>> <br>
<<effects>> 你一直低着头沉默着。"说话啊," 凯拉尔抓住了你的肩膀。"求……求你了,说话呀。"<<His>>攥得很紧。<<gggksuspicion>><<npcincr Kylar rage 30>><<gpain>><<pain 4>> <br><br> <<his>>的一只手攀上你的后颈,倾身俯向了你。 <br><br> <<link [[亲上去|Kylar Abduction Intro Kiss]]>><</link>><<kissvirginitywarning>> <br> <<link [[转过脸|Kylar Abduction Intro Turn]]>><</link>> <br> <<link [[咬一口|Kylar Abduction Intro Bite]]>><</link>><<kissvirginitywarning>> <br>
<<effects>> 你闻到了<<his>>呼吸里的蒜味。<<His>>湿润的双唇压了上来,舌尖轻轻舔过。你能感受到<<his>>肌肤下跳动的脉搏。 <<takeKissVirginity "Kylar" `($loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar"?"loveRape":"rape")`>> <br><br> <<His>>舌头的试探是飘忽的,是绝望的,竭力地占据着你的嘴唇。<<He>>突然松开,眼神开始变了,变得更加温柔。但疯狂依旧残存。<<npcincr Kylar lust 20>><<gglust>> <br><br> <<link [[继续|Kylar Abduction Intro End]]>><</link>> <br>
<<effects>> 你别过头去,让凯拉尔的吻落在了你的脸颊上。"怎,怎么了?"<<he>>晃着你的肩膀,声音充满了心碎与恐惧。"是,是我让你不高兴了?"<<He>>抓紧你被绑住的腿,双手颤抖着。"我会做得更好的!我保证!"<<npcincr Kylar rage 20>><<ggksuspicion>> <br><br> <<link [[继续|Kylar Abduction Intro End]]>><</link>> <br>
<<effects>> 你闻到了<<his>>呼吸里的蒜味。<<His>>湿润的双唇压了上来,舌尖轻轻舔过。你能感受到<<his>>肌肤下跳动的脉搏。 <<takeKissVirginity "Kylar" `($loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar"?"loveRape":"rape")`>> <br><br> 凯拉尔与你的舌头纠缠,吸吮着努力加深这个吻。你一口咬下,<<he>>吃痛得退开,狼狈地摔倒在地。<<He>>颤抖着把自己撑了起来。<<his>>震惊地捂住嘴,直直地看着你。 <br><br> <<His>>的表情突然变得狡黠,嘴角勾起了一个刻意的微笑。"<<kylar_pet_name cap>>,"<<he>>的声音压得很低,向你爬了过来。"你真的那么想要我?啊——啊~"<<npcincr Kylar lust 30>><<ggglust>> <br><br> <<link [[继续|Kylar Abduction Intro End]]>><</link>> <br>
<<effects>> 一声巨响回荡在整栋楼里,灯光又忽明忽暗起来。"我上楼去看一下,"凯拉尔说着走到了门口,"别担心,我很快就会回来,<<kylar_pet_name>>。"<<He>>又瞥了你一眼,就好像在确定你还在这儿一样,然后<<he>>便离开了。 <br><br> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> 你在一个小房间里,你透过屋顶旁窄窄的窗户看到了一角天空。 <<if $weather is "clear">> <<if Time.dayState is "night">> 星星在闪烁。 <</if>> <<elseif $weather is "rain">> 底部被汇集的雨水模糊。 <<elseif $weather is "snow">> 堆积的雪几乎完全挡住了视线。 <<else>> <<if Time.dayState is "night">> 一片漆黑。 <<else>> 多云。 <</if>> <</if>> <br><br> <<link [[磨绳子(1:00)|Kylar Abduction Weaken]]>><<pass 60>><<tiredness 6>><<pain 8>><</link>><<ggpain>><<gtiredness>> <br> <<link [[休息(1:00)|Kylar Abduction Rest]]>><<pass 60>><<tiredness -12>><</link>><<ltiredness>> <br>
<<effects>> 你挣扎着想摆脱绑住你手腕的绳索的束缚。 <<if $physique gte 15000>> <span class="teal">你用力磨着绳子。</span> <<elseif $physique gte 10000>> <span class="lblue"></span> <<elseif $physique gte 5000>> <span class="blue"></span> <<else>> <span class="purple"></span> <</if>> <<set $kylar_abduction_binds -= 1 + ($physique / 3000)>> <br><br> <<if $kylar_abduction_binds gte 80>> <span class="pink">绳子松了一点儿,但还需要花更多时间。</span> <br><br> <<kylar_abduction_return>> <<elseif $kylar_abduction_binds gte 60>> <span class="purple">绳子比之前松了些,如果你的感觉没有欺骗你的话。</span> <br><br> <<kylar_abduction_return>> <<elseif $kylar_abduction_binds gte 40>> <span class="blue">绳子比之前松了些,这次你很确定。</span> <br><br> <<kylar_abduction_return>> <<elseif $kylar_abduction_binds gte 20>> <span class="lblue">绳子已经松到你可以活动你的手腕。</span> <br><br> <<kylar_abduction_return>> <<elseif $kylar_abduction_binds gte 1>> <span class="teal">绳子没有再紧得难受了。</span> <br><br> <<kylar_abduction_return>> <<else>> 绳子已经很松了,要是你能把手扭到合适的方向就更好了。你调整着角度与动作,最后<span class="green">成功让你的手解脱了出来。</span><<unbind>> <br><br> <<link [[继续|Kylar Abduction Free]]>><</link>> <br> <</if>>
<<effects>> 你闭上眼睛,试着无视紧紧绑在手腕上的绳索。这种感觉和睡觉时完全不同,但你没有听到凯拉尔进来的声音。 <br><br> <<kylar_abduction_return rest>>
<<effects>> <<if $phase is "angry">> <<if $speech_attitude is "meek">> "你,你敢动我一下试试!"你无力地威胁着,"你这种行为是错误的!" <<elseif $speech_attitude is "bratty">> "你他妈离我远点儿!"你声嘶力竭地喊着,"不然……" <<else>> "你疯了吧!"你奋力挣扎着,"不要靠近我!" <</if>> <br><br> 你的愤怒唤醒了凯拉尔体内的什么东西。 <<elseif $phase is "apologise">> <<if $speech_attitude is "meek">> "对,对不起!"你几乎快哭了出来,"我没有在想其他人!" <<elseif $speech_attitude is "bratty">> "我只是有些可怜你。"你喘息着,"我不是有意让你产生出被爱上的错觉的。" <<else>> "对不起,"你喘息着,"我不是故意让你产生误会的。" <</if>> <br><br> "你在撒谎!"凯拉尔的情绪开始失控了。 <<elseif $phase is "silent">> 凯拉尔的表情充满了恐惧。 <<else>> <<switch $phase>> <<case "Eden">> "伊甸会来救我的!"你直视着凯拉尔,"<<nnpc_Hes "Eden">>可是个猎人,比你厉害多了!" <br><br> "伊甸? 那是——" <<case "Robin">> "罗宾会找到我的," 你直直地盯着凯拉尔,"罗宾比表面看上去更坚强,<<nnpc_Hes "Robin">>比你强多了!" <br><br> "罗宾? 我——" <<case "Whitney">> "等惠特尼找到我们,"你直直地盯着凯拉尔,"你不会好过的!" <br><br> "惠特尼?你,你宁愿选择一个校霸都——" <<case "Sydney">> "悉尼会找到我们的!" 你直直地盯着凯拉尔,"<<nnpc_his "Sydney">>会给我报仇的!你惹不起<<nnpc_his "Sydney">>!" <br><br> "悉尼?但,但是我比<<nnpc_he "Sydney">>更——" <<case "Avery">> "艾弗里是个有权有势的<<nnpc_gender "Avery">>," 你直直盯着凯拉尔,"等<<nnpc_he "Avery">>查出来这些事,<<nnpc_he "Avery">>不会放过你的!" <br><br> "艾弗里? 我不——" <<case "Alex">> "艾利克斯最会对付小矮子了,"你直直地盯着凯拉尔,"<<nnpc_He "Alex">>能一次性喝掉六杯啤酒都不醉!" <br><br> "艾利克斯?你在说谁——" <<case "Wolf">> "狼群会嗅到我的踪迹,"你直直地盯着凯拉尔,"它们可不会怕你这个小东西!" <br><br> "狼群? 你们——" <<case "Hawk">> "巨鹰与我有特殊的连结。"你摇了摇头,"我不是你的<<kylar_pet_name>>。" <br><br> "一只鸟? 那是——" <</switch>> <<him>>开始低声念叨些什么,你听不清话语的内容,但<<hes>>的呼吸十分急促,几乎快喘不过气了。 <</if>> <<kylar_abduction_rage>>
<<if $molestationstart is 1>> <<set _kylar to statusCheck("Kylar")>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyarousalmax *= 2>><<set $kylar.raped += 1>> <<set $NPCList[0].lefthand to ($worn.under_lower.type.includes("naked") ? 0 : "underlowerclothes")>> <<set $NPCList[0].righthand to ($worn.lower.type.includes("naked") ? 0 : "lowerclothes")>> <<if _kylar.penis isnot "none" and $player.vaginaExist and (_kylar.vagina is "none" or random(0,1))>> <<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to 0>><<set $NPCList[0].location.genitals to "genitals">> <<elseif _kylar.vagina isnot "none" and $player.penisExist>> <<set $NPCList[0].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penistarget to 0>><<set $NPCList[0].location.genitals to "genitals">> <</if>> <</if>> <<set $enemyarousal += 15>> <<He>>亲吻、舔舐、用牙齿啃咬着你,同时用<<his>>的全身蹭着你的身体。 <br><br> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Kylar Abduction Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Kylar Abduction Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<His>>把整个身子都贴紧你,头搁在你的肩上,而后又坐了起来,直直地盯着你,眼里充满癫狂。"我会一次又一次地操你,直到我是唯一一个可以满足你的人。" <<if !$worn.face.type.includes("gag") and $player.virginity.kiss isnot true>> <<He>>吻上了你的嘴唇。<<takeKissVirginity "Kylar" `($loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar"?"loveRape":"rape")`>> <<if _npcKissVirginTemp>> "那是我的初吻,"<<he>>在你耳边轻轻吐息着,"都这么久了……不过还有很多第一次等待着我们,<<kylar_pet_name>>。" <</if>> <<else>> <<He>>亲了亲你的额头。 <</if>> <<npcincr Kylar lust -100>><<llllust>><<gstockholm>><<set $syndromekylarbuild += 1>> <<else>> 你用肩膀撞向凯拉尔。<<He>>失去平衡摔了下去。"没,没心情?"<<he>>有些慌张,"那好吧,反正我们有的是时间。"<<lllust>><<npcincr Kylar lust -40>> <</if>> <br><br> <<endcombat>> <<npc Kylar>><<person1>> 你听见上方传来一声巨响,凯拉尔迅速冲向门口。"我马上回来,<<kylar_pet_name>>!" <br><br> <<endevent>> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> <<He>>从你身边慌忙离开,不断地往后退,直到<<his>>的背撞到墙上。"什,什……什么,"<<he>>浑身颤抖,"我都做了些什么?"<<He>>跪着爬向了你,当<<he>>看到你还留有意识时,<<he>>松了一口气。 <br><br> "我,我……对不起,<<kylar_pet_name>>。请,请原谅我!"<<He>>支支吾吾地站起身来,试图把你和你的椅子扶起,<<his>>有些语无伦次。<<He>>用后背推着它,用整个身体支撑着,才勉强把椅子扶正。 <br><br> <<He>>跪了下来,眼神闪躲,好像很害怕与你对视。"我愿意为你做任何事,只是,请,请原谅我。" <br><br> <<if $kylar_abduction_stupid is 1>> <<link [[指责凯拉尔在侮辱你的智商|Kylar Abduction Stupid]]>><<unset $kylar_abduction_stupid>><</link>> <br> <</if>> <<if $kylar_clothes isnot "formal">> <<link [[要求凯拉尔穿正式一点|Kylar Abduction Formal]]>><<set $kylar_clothes_init to 1>><<set $kylar_clothes to "formal">><</link>> <br> <</if>> <<if $kylar_clothes isnot "goth">> <<link [[要求凯拉尔穿上哥特风的服装|Kylar Abduction Goth]]>><<set $kylar_clothes_init to 1>><<set $kylar_clothes to "goth">><</link>> <br> <</if>> <<if $kylar_clothes is "formal" or $kylar_clothes is "goth" or $kylar_clothes is "swimsuit">> <<link [[对凯拉尔说穿随意点儿就行|Kylar Abduction Normal]]>><<set $kylar_clothes_init to 1>><<unset $kylar_clothes>><</link>> <br> <</if>> <<if $kylar_abduction_grass is 1>> <<link [[让凯拉尔去割草 (1:00)|Kylar Abduction Grass]]>><<pass 60>><<set $kylar_abduction_grass to 2>><</link>><<note "对知道你的位置有所帮助" "green">> <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].dom lte 90>> <<link [[要求凯拉尔向你认真道歉|Kylar Abduction Kneel]]>><</link>> <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].dom lte 80>> <<link [[让凯拉尔给你跳一支舞|Kylar Abduction Dance]]>><</link>> <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].dom lte 60 and $kylar_clothes isnot "swimsuit">> <<link [[让凯拉尔换一身泳装|Kylar Abduction Swimsuit]]>><<set $kylar_clothes_init to 1>><<set $kylar_clothes to "swimsuit">><</link>> <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].dom lte 30 and $footdisable is "f">> <<link [[要求凯拉尔低头亲吻你的脚尖|Kylar Abduction Feet]]>><</link>> <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].dom lte 0>> <<link [[让凯拉尔放你走|Kylar Abduction Release]]>><</link>><<note "逃出地下室" "gold">> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "你,你之前叫我蠢货," 你避开了凯拉尔的目光,"我真的很伤心……" <<elseif $speech_attitude is "bratty">> "我还记得你之前说了些什么,"你瞪着凯拉尔,"你骂我蠢货是吧?你还有什么好说的?" <<else>> "你之前骂我蠢货,"你盯着凯拉尔,"你不会忘记了吧?" <</if>> <br><br> "我,我有吗?" 凯拉尔惊愕地看了你一眼,<<his>>神情慌张,"我忘了!我很害怕!还,还有——"<<He>>把头埋了下去,然后再一次抬起。<<He>>开始疯狂点头,几乎扭到了<<his>>的脖子。<<He>>痛苦地捏紧拳头。"不会了,绝对不会再发生这种事了。"<<ldom>><<npcincr Kylar dom -10>><<lllksuspicion>><<npcincr Kylar rage -100>> <br><br> "我,我需要一些止痛药。"<<he>>说着,伸手握住门把手。 <br><br> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> 凯拉尔兴奋地点点头。"好,好的!"<<he>>朝你笑了笑,"反正我早就打算这么做了。"<<He>>看起来并不准备马上开始。"我,我很快就会把它弄好的!" <br><br> <<He>>没走多久,你就听到了发动机工作的声音,你觉得那是凯拉尔在割草。 <br><br> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> "正式一点儿?" 凯拉尔歪头,<<if $pronoun is "m">>"比如西装?<<else>>"比如裙子?<</if>>好,我这就去!"<<He>>爬起来冲到门前,先前的恐惧已然消散。"我马上回来,<<kylar_pet_name>>。"<<ldom>><<npcincr Kylar dom -10>><<lllksuspicion>><<npcincr Kylar rage -100>> <br><br> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> "哥特一点儿?" 凯拉尔歪头,"好,我之前就穿过那种衣服。"<<He>>爬起来冲到门边,先前的恐惧已然消散。"我马上回来,<<kylar_pet_name>>。"<<ldom>><<npcincr Kylar dom -10>><<lllksuspicion>><<npcincr Kylar rage -100>> <br><br> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> "换上泳装?" 凯拉尔歪头,"只要是为了<<kylar_pet_name>>,做任何事我都愿意。"<<He>>爬起来冲到门前,先前的恐惧已然消散。"我马上回来。"<<ldom>><<npcincr Kylar dom -10>><<lllksuspicion>><<npcincr Kylar rage -100>> <br><br> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> "只,只要是<<kylar_pet_name>>的愿望,什么我都愿意做。"<<he>>说着,爬了起来冲到门前。"我马上回来。"<<ldom>><<npcincr Kylar dom -10>><<lllksuspicion>><<npcincr Kylar rage -100>> <br><br> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> 凯拉尔毫不犹豫的跪到了地上。"对不起……"<<he>>疯狂地磕着头。"对不起对不起对不起对不起……" <br><br> 吻持续了相当长的一段时间……除了片刻的喘息。<<ldom>><<npcincr Kylar dom -10>><<lllksuspicion>><<npcincr Kylar rage -100>> <br><br> <<He>>站起来。"我,我会从现在开始变好。"<<he>>说着,后退到门口。<<His>>的膝盖发软,脚步飘浮。"我马上回来。" <br><br> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> 凯拉尔静静看着你的脚趾,然后闭上眼睛俯下了身子。 <<if $worn.feet.type.includes("naked")>> <<He>>挨着亲吻你的每个脚尖,然后抬眼看你,想要看你是不是满意。 <<else>> <<He>>亲吻你的<<print $worn.feet.cn_name_cap>>,唇交替印在你的双足,还时不时抬眼看你,确保<<hes>>做得合你心意。 <</if>> 为了确保你满意,<<He>>舔着它们。<<ldom>><<npcincr Kylar dom -10>><<lllksuspicion>><<npcincr Kylar rage -100>> <br><br> <<He>>站起来。"我,我会从现在开始变好。"<<he>>说着,后退到门口。<<His>>的膝盖发软,脚步飘浮。"我马上回来。" <br><br> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> "我、我不会跳舞。"凯拉尔垂下了头,"但我可以试一试!"<<he>>又急忙补充道。 <br><br> <<He>>打开了<<his>>的电脑,"哪种舞?" <br><br> <<link [[帅气的|Kylar Abduction Dance Cool]]>><</link>> <br> <<link [[难度高的|Kylar Abduction Dance Sophisticated]]>><</link>> <br> <<link [[性感的|Kylar Abduction Dance Sensual]]>><</link>> <br> <<link [[涩情的|Kylar Abduction Dance Sexual]]>><</link>> <br>
<<effects>> 凯拉尔放了一首流行曲,然后在屋子中央跳了起来。<<He>>跳得不是很好,不如说是根本没有记住舞蹈动作,得一直盯着电脑才能跟上节奏。<<npcincr Kylar dom -10>><<ldom>> <br><br> 音乐结束。<<He>>等着你的评价。 <br><br> <<link [[斥责|Kylar Abduction Dance Berate]]>><</link>> <br> <<link [[赞美|Kylar Abduction Dance Compliment]]>><</link>> <br>
<<effects>> 凯拉尔放了一首古典乐,然后在屋子中央跳了起来。说实话,<<he>>的舞蹈比起舞更像是在随便乱晃。<<Hes>>的四肢很不协调,但奇怪的是<<he>>一次都没被绊倒过。<<npcincr Kylar dom -10>><<ldom>> <br><br> 音乐结束。<<He>>等着你的评价。 <br><br> <<link [[斥责|Kylar Abduction Dance Berate]]>><</link>> <br> <<link [[赞美|Kylar Abduction Dance Compliment]]>><</link>> <br>
<<effects>> 凯拉尔放了一首暧昧的音乐,然后开始在房间中央跳舞。<<he>>是故意的想要对你摇晃<<his>>的臀部吗?无论<<hes>>想做些什么,观看这种舞蹈都算不上是享受,你心情变差了。 <<arousal -600>><<larousal>><<npcincr Kylar dom -10>><<ldom>> <br><br> 音乐结束。<<He>>等着你的评价。 <br><br> <<link [[斥责|Kylar Abduction Dance Berate]]>><</link>> <br> <<link [[赞美|Kylar Abduction Dance Compliment]]>><</link>> <br>
<<effects>> 凯拉尔放了一首曲子,然后在房间中扭动了起来——这应该能算是舞蹈吧?<<He>>胡乱地扭动着身体,不时还摆动着自己的四肢。 <<npcincr Kylar dom -10>><<ldom>> <br><br> 音乐结束。<<He>>等着你的评价。 <br><br> <<link [[斥责|Kylar Abduction Dance Berate]]>><</link>> <br> <<link [[赞美|Kylar Abduction Dance Compliment]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我知道你尽力了,"你摇了摇头,"但我真的看不下去了。" <<elseif $speech_attitude is "bratty">> "什么玩意儿,"你嫌弃地摇了摇头,"简直是在浪费我的时间。" <<else>> "也就那样吧,"你叹了一口气,"太让人失望了。" <</if>> <<llove>><<npcincr Kylar love -1>> <br><br> 凯拉尔跪了下来。"对不起,<<kylar_pet_name>>!"<<he>>说着抱住了你的大腿,"我下次会做得更好的!" 说完后<<He>>匆匆离开了房间。<<lllksuspicion>><<npcincr Kylar rage -100>> <br><br> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你跳得很好,”你说。 <<elseif $speech_attitude is "bratty">> "你的动作真棒。"你勉强点了点头。 <<else>> "你跳得很好,"你随意地点了点头。 <</if>> <<glove>><<npcincr Kylar love 1>> <br><br> 凯拉尔高兴地蹦跶了起来。"谢谢你,<<kylar_pet_name>>!"<<he>>高兴得都快要起飞了,"我会马上回来。"<<lllksuspicion>><<npcincr Kylar rage -100>> <br><br> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> 凯拉尔听了你的话后泪水不停地往下流,<<He>>狼狈地低垂着脑袋。<<He>>这次没有再挣扎,只是猛地跪下。"我,我只是想……想让你属于我……我,我很抱歉。" <br><br> <<He>>抽泣了一会儿,然后站起身来走到了你的椅子后面,<<He>>把绳子都解开了。 <<unbind>> <br><br> <<link [[安慰凯拉尔|Kylar Abduction Comfort]]>><</link>> <br> <<link [[直接离开|Kylar Abduction Leave]]>><</link>> <br>
<<effects>> 你搂着凯拉尔。<<He>>刚开始因为紧张有些抵触,但很快便放松了下来。<<His>>的身体很瘦弱,你能轻而易举地托住<<He>>。 <br><br> <<He>>又抽泣了一会儿,然后看向门口。"你,你会需要一些东西,"<<he>>断断续续地说着,"来离开。在这里等我一会儿,不会花很长时间的,我保证。" <br><br> <<He>>离开了房间。<<He>>没有骗你,很快拿着一串大蒜回来,"把它戴在脖子上。"<<His>>的脸上还挂着泪,但<<hes>>已经停止了抽泣。"我已经吃了一些了……来,跟我走。" <br><br> <<link [[继续|Kylar Abduction Release 2]]>><</link>> <br>
<<effects>> "等等!"凯拉尔在你往门外走的时候叫住了你。<<he>>用手擦着眼泪,不住地抽泣着,眼泪顺着脸颊滑落到了脖颈,再滴落到了你的手中。"你不能直接走,太危险了,我去给你拿些东西过来。等我一会儿,我很快就回来,我保证。" <br><br> <<He>>离开了房间。<<He>>没有骗你,很快拿着一串大蒜回来,"把它戴在脖子上。"<<His>>的脸上还挂着泪,但<<hes>>已经停止了抽泣。"我已经吃了一些了……来,跟我走。" <br><br> <<link [[继续|Kylar Abduction Release 2]]>><</link>> <br>
<<effects>> 你跟随凯拉尔走出房间,走廊外一片漆黑。大片的大蒜钉在房门周围石灰脱落的墙上,那些大蒜很多都已经腐烂了,但还有一些是新鲜的。 <br><br> 凯拉尔向右走去,过了一会儿后又转向左边。你们经过一个个房间。所有房间的门都紧紧关着,除了最后一间。破烂的门倒在地上,到处都是灰尘和木屑。 <br><br> 你走向楼梯,先爬了上去,凯拉尔跟在你身后。楼梯尽头有一扇门。 <br><br> <<link [[继续|Kylar Abduction Release 3]]>><</link>> <br>
<<effects>> 这扇门通向一个宽敞的老式厨房。房间里乱糟糟的,食品包装袋胡乱扔在地板上。垃圾箱溢出,从气味来看,已经堆了有一段时间了。凯拉尔没有理会它,沿着另一条走廊走去。<<He>>经过一段向上的楼梯,到达了一扇通向外面的门。 <br><br> <<He>>打开门走到了另一边。这扇门通向一个杂草丛生的花园——似乎是多瑙河街。<<He>>整个过程中都没有和你对视。 <br><br> <<set $kylar_abduction_grass to 3>> <span class="pink">你听到楼上传来了恐怖的吼声,</span>听起来像是咆哮。凯拉尔瞥了一眼楼梯。"走、走吧,"<<he>>轻轻地推了你一把,"快走。" <br><br> <<link [[调查楼上|Kylar Abduction Release Investigate]]>><</link>> <br> <<link [[离开|Kylar Abduction Release 4]]>><</link>> <br>
<<effects>> 你无视凯拉尔直接爬上了楼梯。"不要!"<<He>>倒吸了一口凉气,一把抓住了你的手臂。你把<<him>>甩开了,<<He>>没有再碰你。 <br><br> 地板在你脚下吱吱作响。凯拉尔跟在后面,试图说服你回头。 <br><br> <<link [[继续|Kylar Abduction Release Investigate 2]]>><</link>> <br>
<<effects>> 楼上的装潢有很大区别,上面还挂着一幅老旧的全家福画像。 <<if $player.gender_appearance is "f">> 一个留着整齐胡须的秃头男人站在一个留着乌黑长发的女人旁边。除了头发和年龄,<span class="purple"> 她看起来和你非常像。</span> <<else>> 一个留着乌黑长发的女人站在一个留着整齐胡须的秃头男人旁边。除了头发和年龄,<span class="purple">他看起来很像你。</span> <</if>> 他们的中间站着在微笑的孩子,是凯拉尔。肯定是几年前画的。 <br><br> 凯拉尔追随着你的视线看去。"他们是我的父母,"<<he>>看着画像动作有些局促。有什么东西砰的一声撞在了墙上,因为抖动画像也在不断颤抖。"快离开吧,这里不安全。" <br><br> <<link [[离开|Kylar Abduction Release 4]]>><</link>> <br> <<link [[继续|Kylar Abduction Release Investigate 3]]>><</link>> <br>
<<effects>> 画像旁边有扇门虚掩着,当你把门完全推开时,凯拉尔用手捂住了脸。 <br><br> 房间里有一张四柱床,一半都隐藏在黑暗中。你听到了另一声咆哮,声音比之前更大了,从床上传来。床上什么也没有,<span class="pink">但是你突然注意到床下闪过一道银光。</span>是危险的警告。 <br><br> <<link [[继续|Kylar Abduction Release Investigate 4]]>><</link>> <br>
<<effects>> 一个人形从床下出现,它四肢着地向你爬去,然后突然起身,站在你面前。长而可怖的尖牙一闪而过,它猛地撞向了你,将你撞倒在地。 <br><br> 凯拉尔尖叫了起来。长长的银色指甲刺进了你脑袋两侧的地板上,一张没有毛发的,不像人类的脸盯着你。凯拉尔试图把怪物推开,但没有用。"放开<<phim>>!"<<he>>大叫。这次,那个生物终于看向了凯拉尔,但仅仅只是一瞟。 <br><br> <<link [[继续|Kylar Abduction Release Investigate 5]]>><</link>> <br>
<<effects>> 它靠得更近了,那个东西嗅了嗅你,然后尖叫着后退。它飞快地远离你、凯拉尔和这个房间,消失在了更深处的房间里。 <br><br> 凯拉尔扶着你站了起来,<<he>>拉着你回了楼梯。你因为受到惊吓无法动弹。"是大蒜救了你,"<<he>>一边说一边握住了你的双手,<<he>>领着你往下走。"但是这并不意味着你就安全了。" <br><br> 前门还开着。 <br><br> <<link [[继续|Kylar Abduction Release 4]]>><</link>> <br>
<<effects>> 你们走进了杂草丛生的花园。花园里一条石路蜿蜒通向大门,你可以看到对面的街道。 <br><br> 在你走近时,你注意到了旁边神殿的标志,它刻在门的石柱上。你回头看了看那座老房子。门半开着。凯拉尔在关上门之前眼睛一直在看着你。 <br><br> <<endevent>> <<kylar_abduction_end>> <<link [[继续|Danube Street]]>><</link>> <br>
<<effects>> 你在地下室的小房间里,房间里放着凯拉尔绑你的椅子,还有一台笔记本电脑。门没有锁。 <br><br> <<link [[查看电脑|Kylar Abduction Laptop]]>><</link>> <br> <<link [[窥探窗外|Kylar Abduction Free Peek]]>><</link>> <br> <<link [[离开房间|Kylar Abduction Free Corridor]]>><</link>> <br><br> <<link [[坐着等凯拉尔 (1:00)|Kylar Abduction Free Wait]]>><<pass 60>><</link>> <br>
<<effects>> 你坐在椅子上,等凯拉尔回来。 <br><br> <<npc Kylar>><<person1>> 门嘎吱一声开了,露出了<<his>>的身影。<<His>>的脚步声很轻,几乎没有发出一点声音。<<He>>停下来观察了你一会儿,很快就发现了你的不对劲。<<he>>捡起了地上的绳子,冲过来把你重新绑了起来。 <br><br> "我,我很抱歉,<<kylar_pet_name>>,"<<he>>说。<<His>>的手颤抖得太厉害了,连绑都绑不好。“幸好你哪儿也没去,外面不安全。" <br><br> <<if $kylar_abduction_bailey is 1>> 凯拉尔的头转向窗口,<<his>>的神情突然变得非常震惊。<<He>>把桌子挪近窗口,然后爬到了桌子上。看到窗外的场景后,<<He>>痛苦地呜咽出声。 <br><br> <<link [[继续|Kylar Abduction Free Rescue]]>><</link>> <br> <<else>> <<link [[拒绝再次被束缚|Kylar Abduction Free Refuse]]>><</link>> <br> <<link [[让凯拉尔绑住你,但凯拉尔必须要感到内疚|Kylar Abduction Free Guilt]]>><</link>> <br> <<link [[什么都不说,让凯拉尔绑住你|Kylar Abduction Free Silent]]>><</link>> <br> <</if>>
<<effects>> <<npc Bailey 2>><<npc Jordan 3>><<person1>> 凯拉尔冲出房间。<<He>>连门都忘了关。你透过窗户望去,看到贝利正在穿过花园往前走。 <<person2>> <<His>>的目光与你交汇,但是<<he>>转移视线得如此之快,以至于你开始怀疑自己眼睛花了。 <br><br> 在<<him>>身后走着一位年轻的<<person3>><<monk>>。 <<if $NPCName[$NPCNameList.indexOf("Jordan")].init isnot 1>> <<His>>的长袍从头到脚都遮盖住了<<him>>,只有<<his>>年轻的脸部可见,一缕金色的头发从兜帽的两侧露了出来。 <br><br> <<link [[继续|Kylar Abduction Free Rescue 2]]>><<set $phase to 1>><</link>> <br> <<else>> 那是来自神殿的司祭约旦。 <br><br> <<link [[继续|Kylar Abduction Free Rescue 2]]>><<set $phase to 0>><</link>> <br> <</if>> <br><br>
<<effects>> <<person3>> 贝利的指头朝你的方向快速点了两下,几乎看不出来,但是 <<if $phase is 1>> 那个<<monk>>的 <<else>> 约旦的 <</if>> 目光与你相遇。<<He>>走下小径,消失在杂乱的花园中。 <br><br> 贝利从视野中消失了。你听到重重的敲门声,接着是开门的嘎吱声。 <br><br> "我来自孤儿院,"贝利盯着凯拉尔,"你是一个人住这儿吗?" <br> "不是,"凯拉尔在更高的地方回答。你同样看不见<<nnpc_he "Kylar">>,但<<nnpc_he "Kylar">>一定是在楼上的一个窗口前说话。"我的父母也住在这里,给我现在离,离开,你这是非法入侵。" <br> "我得见见你的父母——" <br><br> <<if $phase is 1>> 那个<<monk>>的 <<else>> 约旦的 <</if>> 一张脸出现在窗外。<<He>>检查了一下窗沿,然后把一个细长的金属工具卡在上面,轻轻往里推。 <br><br> <<link [[继续|Kylar Abduction Free Rescue 3]]>><</link>> <br>
<<effects>> <<person3>> "——我说过了,离开。不然,我,我要报警了!"凯拉尔的声音在抖。 <br> "我们都知道那不可能,"贝利冷笑了一声,"而且我有充分理由相信你是一个人住这儿。" <br><br> <<if $phase is 1>> 那个<<monk>> <<else>> 约旦 <</if>> 咬牙听着边缝里的爆裂声,但好在没有发出更大的声音。<<He>>扭动工具,设法把窗玻璃从边框里撬出来。突然,眼见整块玻璃就要掉进你的房间,<<he>>闪电般地出手,一把抓稳了它,将其搁在一旁,然后缓缓向你伸出手。 <br><br> <<link [[继续|Kylar Abduction Free Rescue 4]]>><</link>> <br>
<<set $outside to 1>><<effects>> <<person3>> "你的父母已经几年没有出现过了,"贝利双手抱胸,"我们在孤儿院有为你准备的房间——" <br> <<if $phase is 1>> 那个<<monk>> <<else>> 约旦 <</if>> 将你从窗户里拉了出来,你在草地上站稳。"蹲下。"<<he>>说着,推着你绕着花园的边缘,躲避房子那边的视野。 <br><br> 你透过灌木丛瞥了一眼。贝利站在老式大门前,仰头盯着二楼的一扇窗户。凯拉尔站在窗后,视线从黑暗中扫下来,突然间定了下来,<span class="pink">精准地对上了你的眼睛。</span> <br><br> <<link [[继续|Kylar Abduction Free Rescue 5]]>><</link>> <br>
<<effects>> <<person1>> 凯拉尔从窗户里跃出,直接越过贝利的头顶。这是一种疯狂绝望的行为,但贝利反应迅速。<<person2>><<He>>后退一步,双臂接住了凯拉尔,将<<person1>><<him>>强行压制在地。 <br><br> <<person3>> "这里不安全了," <<if $phase is 1>> 那个<<monk>> <<else>> 约旦 <</if>> 在你耳边悄声说着,拉住你的手臂。 <br><br> <<link [[安慰凯拉尔|Kylar Abduction Free Rescue Reassure]]>><</link>> <br> <<link [[嘲笑凯拉尔|Kylar Abduction Free Rescue Mock]]>><</link>> <br> <<link [[只是离开|Kylar Abduction Free Rescue Leave]]>><</link>> <br>
<<effects>> <<person1>> 你穿过草坪,来到凯拉尔倒下的地方。<<him>>还在贝利的压制下不断挣扎。你在<<he>>身旁跪了下来。 <br><br> <<if $speech_attitude is "meek">> "对不起,但我得走了。" 你说着,亲了亲<<his>>的鼻子,感受到<<him>>的颤抖。"我们会在学校见面的。" <<elseif $speech_attitude is "bratty">> "不要太想我。"你说。你亲了亲<<his>>的鼻子,感受到了<<him>>的颤抖。"我们会在学校见面的。" <<else>> "别担心。" 你说着,亲了亲<<his>>的鼻子,感受到<<him>>的颤抖。"我们会在学校见面的。" <</if>> <<ggglove "Kylar">><<npcincr Kylar love 15>> <br><br> <<He>>停止挣扎,静静地躺在地上。你回到了 <<person3>> <<if $phase is 1>> 那个<<monk>>身边, <<else>> 约旦身边, <</if>> 然后离开花园。 <br><br> <<link [[继续|Kylar Abduction Free Rescue 6]]>><</link>> <br>
<<effects>> <<person1>> 你穿过草坪,来到凯拉尔倒下的地方。<<him>>还在贝利的压制下不断挣扎。你在<<he>>身旁跪了下来。 <br><br> <<if $speech_attitude is "meek">> "我,我不再是你的了。"你说,"不要再这样了。" <<elseif $speech_attitude is "bratty">> "自作孽,"你说,"不会让你再碰我了。" <<else>> "你已经失去我了。"你说,"不会有下一次。" <</if>> <<gggksuspicion>><<npcincr Kylar rage 50>> <br><br> <<He>>停止挣扎,静静地躺在地上。你回到了 <<person3>> <<if $phase is 1>> 那个<<monk>>身边, <<else>> 约旦身边, <</if>> 然后离开花园。 <br><br> <<link [[继续|Kylar Abduction Free Rescue 6]]>><</link>> <br>
<<effects>> 你转身离开凯拉尔,离开了花园。<<gksuspicion>><<npcincr Kylar rage 5>> <br><br> <<link [[继续|Kylar Abduction Free Rescue 6]]>><</link>> <br>
<<effects>> <<person3>> <<if $phase is 1>> <<monk>>在大门外拦住你。"我是<<nnpc_brother "Jordan">>约旦,"<<he>>说。"神殿里的修士。"<<He>>微微鞠躬。 <<else>> 约旦在大门外拦住了你。 <</if>> "张大嘴巴。" <br><br> <<He>>向你嘴里看去。"你还是干净的,"<<he>>捧着你的脸,脸上绽放出宽慰的笑容,"以后离那地方远点。" 这时,贝利走出了大门。"那个阴暗的小鬼怎么样了?"约旦问道。 <br><br> <<person2>> 贝利摇头。<<person1>>"<<He>>慌慌张张地躲进屋里了。" 贝利的声音里听不出来平时贯有的无情和冷漠。"谢谢你救了我的人。"<<person2>><<He>>把一只手搭在你的肩上,朝你笑了笑。太温暖了,简直就像是司祭的举动。如果你不是知道真相,你差点就信了。 <br><br> <<link [[告诉约旦贝利在控制你|Kylar Abduction Free Rescue Inform]]>><</link>><<willpowerdifficulty 400 1000>> <br> <<link [[保持沉默|Kylar Abduction Free Rescue Quiet]]>><</link>> <br>
<<effects>> <<person2>> "不要相信<<him>>," 你看向约旦,说道,"<<Hes>>——" <br><br> 贝利的笑淡了几分,眼皮直跳。<<He>>一脸<i>被卖的</i>表情。 <<if $willpowerSuccess>> <<set $temple_bailey_known to 1>> <<Hes>>继续装出一副和善的样子。你的压力很大,<span class="green">但还是努力继续说下去。</span>"……<<Hes>>撒谎。<<He>>打我们,还敲诈我们向我们要钱。如果我们不付钱的话——" <br><br> "你今天已经在外面待的够久了,"贝利打断。<<He>>愤怒的脸十分可怖。你的肩膀在<<his>>的手下面隐隐作痛。<<He>>面向约旦,"谢谢你的服务,不过现在就到此为止吧。" <br><br> <<person3>> 约旦迟疑地点头。"我得走了,"<<he>>说,"请保证安全。"<<He>>向狼街的方向转身走去,只见长袍在风中飞舞。<<He>>最后看了你一眼,然后消失在拐角处。 <br><br> <<person2>> 贝利背对着司祭。"你觉得这样说话很有趣是吧?"<<He>>问道。"你带来的麻烦几乎超过了你的价值。我可不想欠那些与神打交道的人的人情,总要付出代价的。" <br><br> <<else>> <<Hes>>还在演戏,<span class="red">但是没关系。</span>你的声音颤抖,接着陷入了沉默。 <br><br> <<person3>> "原谅我,"约旦对你说,"看到你没有被玷污,我真是松了一口气,我忽略了你可能以前也有过恐怖的经历。一定很糟糕,请注意安全。"<<He>>向贝利鞠了一躬,然后转向狼街的方向,<<his>>的长袍在微风中飘动。 <br><br> <<person2>> 贝利转身背对着这位司祭,笑容从脸上消失了,"你带来的麻烦几乎超过了你的价值,"<<he>>说,"我不想欠那些与宗教相关联的人的人情,你会付出代价的。" <br><br> <</if>> <<link [[感谢你的救援|Kylar Abduction Free Rescue Thank]]>><</link>> <br> <<link [[生气|Kylar Abduction Free Rescue Angry]]>><</link>> <br> <<link [[保持沉默|Kylar Abduction Free Rescue Silent]]>><</link>> <br>
<<effects>> <<person3>> 你保持安静。约旦微笑着点点头。"不麻烦,"<<he>>说,"你来找我们真是明智的选择。"<<He>>抬头看着房子。"我们小镇的历史没有那么干净,更多的我就没办法说了。"<<He>>微微鞠躬,转身向狼街走去,<<his>>的长袍在微风中飘动。 <br><br> <<person2>> 贝利转身背对着这位司祭,笑容从脸上消失了,"你带来的麻烦几乎超过了你的价值,"<<he>>说,"现在我欠了那些宗教相关联的人的人情,你会付出代价的。" <br><br> <<link [[感谢你的救援|Kylar Abduction Free Rescue Thank]]>><</link>> <br> <<link [[生气|Kylar Abduction Free Rescue Angry]]>><</link>> <br> <<link [[保持沉默|Kylar Abduction Free Rescue Silent]]>><</link>> <br>
<<effects>> <<person2>> <<if $speech_attitude is "meek">> "谢,谢谢你救了我,”你说。 <<elseif $speech_attitude is "bratty">> "谢谢你的帮助,”你说。 <<else>> "谢谢你救了我,”你说。 <</if>> <br><br> 贝利在你说完之前摸出了手机。"该死的混蛋。"<<He>>骂道,忙着翻看短信,忽略了你的话。"真是永无宁日。别再给我惹麻烦。"<<He>>对你说道,然后快步离开了。 <br><br> <<kylar_abduction_end>> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br>
<<effects>> <<person2>> <<if $speech_attitude is "meek">> "你,你真的在乎我的失踪吗?"你问道。"你,你不想知道我身上发生了什么事?我的处境怎么样?" <<elseif $speech_attitude is "bratty">> "我很好,谢谢。”你的音调无不透露着讽刺。 <<else>> "你不担心我吗?"你问。 <</if>> <br><br> 贝利在你说完之前摸出了手机。"该死的混蛋。"<<He>>骂道,忙着翻看短信,忽略了你的话。"真是永无宁日。别再给我惹麻烦。"<<He>>对你说道,然后快步离开了。 <br><br> <<kylar_abduction_end>> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br>
<<effects>> <<person2>> 你保持沉默,贝利摸出了手机。"该死的混蛋。"<<He>>骂道,忙着翻看短信。"真是永无宁日,别再给我惹麻烦。"<<He>>对你说道,然后快步离开了。 <br><br> <<kylar_abduction_end>> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br>
<<effects>> <<set $kylar_abduction_binds to 50>> <<bind>> 你把凯拉尔推开。<<He>>的惊恐逐渐扭曲成了一个疯狂的笑容。"<<kylar_pet_name cap>>喜欢被粗暴对待?"你听到了一声咔哒声,<span class="red">你的衣领被揪住。</span>你肌肉痉挛,摔倒在地。<<ggpain>><<pain 8>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<gggksuspicion>><<npcincr Kylar rage 30>> <br><br> 凯拉尔触电式地跃向你,<<he>>把你拉回椅子上,捡起了绑带。你的四肢还没恢复活动的能力,就被绑得紧紧的。<<kylar_abduction_return none>>
<<effects>> <<set $kylar_abduction_binds to 50>> <<bind>> <<if $speech_attitude is "meek">> "你……你不信任我吗?"你很伤心的样子,"我以为你爱我。" <<elseif $speech_attitude is "bratty">> "你要把我绑起来?"你质问,"你为什么要这样做?" <<else>> "你不应爱这么对待你爱的人。”你说。 <</if>> <br><br> "我、我不是不信任你!"凯拉尔提高了音量。<<he>>听起来很心虚,似乎在隐瞒些什么。"这、这样你才会安全!" <<gggksuspicion>><<npcincr Kylar rage 30>> <br><br> <<He>>设法再一次将你绑在椅子上。<<kylar_abduction_return none>>
<<effects>> <<set $kylar_abduction_binds to 50>> <<bind>> 你什么也没说,因为凯拉尔设法再一次把你绑在椅子上。"这……这个地方,"<<he>>说。"又好又安全。"<<kylar_abduction_return none>>
<<effects>> 你打开电脑,发现需要密码。 <<if $kylar_abduction_password is 1>> 你输入"渴望",<span class="green">成功解开了密码。</span> <br><br> 桌面上有两个文件夹,一个是"照片",另一个是"视频"。下面还有一个浏览器。 <br><br> <<link [[照片|Kylar Abduction Free Pictures]]>><</link>> <br> <<if $kylar_camera is 2 or $kylar_camera is 3>> <<link [[视频|Kylar Abduction Free Video]]>><</link>> <br> <</if>> <<if $kylar_abduction_bailey isnot 1>> <<link [[浏览器|Kylar Abduction Free Browser]]>><</link>> <br> <</if>> <<else>> 你随便输入了些东西,试了几次都失败了。<i>你需要找到密码。</i> <br><br> <</if>> <<link [[离开|Kylar Abduction Free]]>><</link>> <br>
<<effects>> 你打开了照片文件夹。里面都是照片,<span class="pink">都是你。</span>一些在学校,在操场,在图书馆,甚至在不同的教室。其它是在街上拍的,有些离得很近,这让你头皮发麻。你从没意识到你被偷拍过。<<gtrauma>><<trauma 6>><<gstress>><<stress 6>> <br><br> <<if $kylar_camera is 2 or $kylar_camera is 3>> <<link [[视频|Kylar Abduction Free Video]]>><</link>> <br> <</if>> <<if $kylar_abduction_bailey isnot 1>> <<link [[浏览器|Kylar Abduction Free Browser]]>><</link>> <br> <</if>> <br> <<link [[离开|Kylar Abduction Free]]>><</link>> <br>
<<effects>> <<if $kylar_camera is 2>> <<set $kylar_camera to 4>> 你打开视频文件夹,里面全是3-12个小时长的视频,都在同一个地点,同一个拍摄角度。<span class="pink">视角从衣柜顶部正对着卧室。</span>大多数都是你睡觉的样子,甚至还有些只有一个空房间,剩下的则展示了你穿着不同衣服的样子。你意识到了什么。<<gtrauma>><<trauma 6>><<gstress>><<stress 6>> <br><br> <span class="pink">是那个猫头鹰毛绒玩具。</span>它的一只眼睛是针孔摄像头。 <br><br> <<else>> <<set $kylar_camera to 5>> 你打开视频文件夹,里面都是3-12个小时时长的视频,场景是孤儿院各种不同的地方。孤儿里好像有人在不自知的情况下一直带着摄像头到处走动。你意识到了什么。 <br><br> <span class="pink">凯拉尔想送你的那个猫头鹰毛绒玩具里藏了针孔摄像头。</span> <br><br> <</if>> <<link [[照片|Kylar Abduction Free Pictures]]>><</link>> <br> <<if $kylar_abduction_bailey isnot 1>> <<link [[浏览器|Kylar Abduction Free Browser]]>><</link>> <br> <</if>> <br> <<link [[离开|Kylar Abduction Free]]>><</link>> <br>
<<effects>> 你打开了浏览器。 <<if $kylar_abduction_grass gte 3>> 你可以联系贝利,让<<nnpc_him "Bailey">>知道你在哪。如果让别的人来,可能会有危险。 <br><br> <<link [[给贝利发邮件(0:05)|Kylar Abduction Free Bailey]]>><<pass 5>><</link>> <br> <<else>> 你可以联系某个人,让ta知道你在哪,但是你先要弄清楚你所在的位置。 <br><br> <</if>> <<if $kylar_camera is 2 or $kylar_camera is 3>> <<link [[视频|Kylar Abduction Free Video]]>><</link>> <br> <</if>> <<link [[照片|Kylar Abduction Free Pictures]]>><</link>> <br> <br> <<link [[离开|Kylar Abduction Free]]>><</link>> <br>
<<effects>> <<set $kylar_abduction_bailey to 1>> "我被绑架了。我被关在多瑙河街一所房子下面的地下室里。门口有一根石柱,上面刻着神殿的标志。" <br><br> 你加上了你的名字,<span class="green">然后把信息发送给贝利。</span>你不知道贝利是否会考虑,也不知道那家伙会不会想办法帮助你。你现在能做的只有等待。 <br><br> <<if $kylar_camera is 2 or $kylar_camera is 3>> <<link [[视频|Kylar Abduction Free Video]]>><</link>> <br> <</if>> <<link [[照片|Kylar Abduction Free Pictures]]>><</link>> <br> <br> <<link [[离开|Kylar Abduction Free]]>><</link>> <br>
<<effects>> <<if $kylar_abduction_grass is 2>> <<set $kylar_abduction_grass to 3>> 你站在椅子上,透过窗户往外看。草地已经修剪好了,你可以清楚地看到花园。草坪很整齐,但灌木丛胡乱的生长着,花坛上长满了杂草。一扇门紧闭着,与刻有神殿标志的<span class="green">石柱相连。</span> <br><br> 你可以看到花园那边的路灯和树梢,<span class="green">看起来像多瑙河街。</span> <br><br> 这些信息应该足够让人找到你了。 <br><br> <<elseif $kylar_abduction_grass gte 3>> 你站在椅子上,透过窗户往外看。草地已经修剪好了,你可以清楚地看到花园。草坪很整齐,但灌木丛长的乱七八糟,花坛上长满了杂草。一扇门紧闭着,门上有一根石柱,上面刻着神殿的标志。 <br><br> 你可以看到花园那边的路灯和树梢,看起来像多瑙河街。 <br><br> <<else>> 你站上椅子,看向窗外,眼前满是杂草。你看不见其它任何东西。 <br><br> <<set $kylar_abduction_grass to 1>> <i>只要草坪被修剪干净,你就可能弄清楚你在哪儿。</i> <br><br> <</if>> <<link [[继续|Kylar Abduction Free]]>><</link>> <br>
<<effects>> 你爬进黑暗的走廊,四周充斥着大蒜的味道,灯泡被钉在你隔间周围的框架里。 <br><br> 灯光在你左边的拐角处忽明忽暗,你听见流水声从你的右边传出。 <br><br> <<link [[进入之前关你的房间|Kylar Abduction Free]]>><</link>> <br><br> <<link [[走向闪灯处|Kylar Abduction Free Flicker]]>><</link>> <br> <<link [[走向流水处|Kylar Abduction Free Water]]>><</link>> <br>
<<effects>> 灯泡在头顶闪烁,照亮走廊,投下骇人的阴影。这里有扇门,你能听见门后的嗡嗡声,你的囚室就在走廊尽头。你听见另一个方向传来一阵碎步声。 <br><br> <<if $kylar_abduction_torch isnot 1>> <<link [[进入房间|Kylar Abduction Free Flicker Room]]>><</link>> <br><br> <</if>> <<link [[走向囚室|Kylar Abduction Free Corridor]]>><</link>> <br> <<link [[走向碎步声|Kylar Abduction Free Scurry]]>><</link>> <br>
<<effects>> <<set $kylar_abduction_torch to 1>> 房门打开,身后忽闪灯光照亮的一张桌子映入眼帘。盘子,水杯和餐具杂乱地堆在桌面。其它则破碎着躺在附近的地上。有一只重型电筒,你推开开关,它射出强光,<span class="pink">照亮了眼前的事物:一双熟悉的眼睛,正直勾勾地盯着你。</span><<gstress>><<stress 6>> <br><br> <<link [[继续|Kylar Abduction Free Flicker Room 2]]>><</link>> <br>
<<effects>> 有什么东西靠在墙上……是一个和你非常像的人偶。它非常精细,浑身赤裸,而且在解剖学上也挑不出任何毛病。<span class="pink">这是一个性爱娃娃。</span><<gstress>><<stress 6>> <br><br> 你关掉手电筒,不敢与人偶对视。不论如何,光还是有用的。<span class="green">你准备随身携带着它。</span> <br><br> <<link [[继续|Kylar Abduction Free Flicker]]>><</link>> <br>
<<effects>> 管道沿着墙延伸,上面划了一道很深的划痕,不断往下滴水,在它下方的地面上汇成了一小滩,然后消失在一扇门下面。你的囚室就在走廊那头,你感觉到从另一个方向吹来的微风。 <br><br> <<if $kylar_abduction_key isnot 1>> <<link [[进入房间|Kylar Abduction Free Water Room]]>><</link>> <br><br> <</if>> <<link [[走向囚室|Kylar Abduction Free Corridor]]>><</link>> <br> <<link [[向着风的方向走|Kylar Abduction Free Breeze]]>><</link>> <br>
<<effects>> 你进入房间,里面到处都是水,甚至天花板也在往下滴水。 <<if $kylar_abduction_torch is 1>> 你点亮找到的火把。黑暗褪去,露出了远处墙上的一个金属架。架上挂着可怕的钩状和刀片工具,还有一个大钥匙。<span class="green">你把它带在了身上。</span> <br><br> <<set $kylar_abduction_key to 1>> <<link [[继续|Kylar Abduction Free Water]]>><</link>> <br> <<else>> 你能听到它落在金属上的声音,但是太黑了,能看到的东西很有限。你在黑暗中往深处走,<span class="red">直到你的膝盖撞到了看不见的家具上。</span><<gpain>><<pain 4>> <br><br> 重物摇晃,在地下室发出回声。<span class="red">你听到了一声低沉的咆哮。</span> <br><br> <<link [[继续|Kylar Abduction Free Hunt]]>><</link>> <br> <</if>>
<<effects>> 你瞥见有小东西正从你身边跑过。老鼠,不,应该叫大老鼠。它们快速跑过,你看到一道光在走廊上闪烁,微风从另一个方向吹来。 <br><br> <<link [[进入房间|Kylar Abduction Free Scurry Room]]>><</link>> <br><br> <<link [[走向闪灯处|Kylar Abduction Free Flicker]]>><</link>> <br> <<link [[向着风的方向走|Kylar Abduction Free Breeze]]>><</link>> <br>
<<effects>> 你进入房间。啮齿类动物跑到角落里,消失在隐蔽的缝隙中。靠后墙立着一个柜子,在黑暗中你只能看到一个轮廓。 <br><br> <<if $kylar_abduction_password isnot 1>> <<link [[打开柜子|Kylar Abduction Free Cabinet]]>><</link>> <br> <</if>> <<link [[离开|Kylar Abduction Free Scurry]]>><</link>> <br>
<<effects>> 靠近些后,你发现橱柜门上有一个锁孔。你试着把它拉开,但是被锁挡住了。 <br><br> <<if $kylar_abduction_key is 1>> <<if $kylar_abduction_torch is 1>> 你伸手去拿挂在墙上的钥匙。锁咔哒一声打开,露出一堵贴满新婚夫妇照片的后墙。你和凯拉尔的照片被粘在上面,盖住了原来的地方。<<gstress>><<stress 6>> <br><br> 书架上摆满了书和一台笔记本电脑。笔记本电脑坏了,但贴在屏幕上的是一张便利贴。是一幅风格化的、笑着的你的画像。上面还写着一个词:"渴望"。 <br><br> <span class="green">这可能是笔记本电脑的密码。</span> <<set $kylar_abduction_password to 1>> <br><br> <<link [[继续|Kylar Abduction Free Scurry]]>><</link>> <br> <<else>> 你伸手去拿挂在墙上的钥匙。锁咔哒一声开了,你什么都看不见。 <br><br> 你的手小心摸索着,你摸到了潮湿腐烂的书本。你的手继续移动,不小心把什么东西撞到了地上。<span class="red">它摔碎了,你听了一声低沉的咆哮。</span> <br><br> <<link [[继续|Kylar Abduction Free Hunt]]>><</link>> <br> <</if>> <<else>> 你试着把它拉开。可能是卡住了吧,你拉得很用力,家具在地板上挪动发出了令人牙酸的嘎吱声。<span class="red">地下室传来了低沉的咆哮声。</span> <br><br> <<link [[继续|Kylar Abduction Free Hunt]]>><</link>> <br> <</if>>
<<effects>> 你能听到金属在石头上摩擦的声音,沉重的脚步声在地下室回荡。<span class="red">有什么正在追杀你。</span>比凯拉尔更可怕的东西。 <br><br> <<set $skulduggerydifficulty to 1000>> <<link [[隐藏|Kylar Abduction Free Hunt Hide]]>><</link>><<skulduggerydifficulty>> <br> <<link [[跑回你的囚室|Kylar Abduction Free Hunt Run]]>><</link>> <br>
<<effects>> 你躲在隔壁的房间里,悄悄透过门缝往外看。 <br><br> 脚步声越来越近,直到一个高大的身影从门前经过。太黑了,看不清任何细节,但你能听到低沉、不稳定的呼吸声。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<pass 1>> 那个东西继续移动,脚步声越来越轻,渐渐你听不到它们的声音了。你等了一会儿才从你躲藏的地方出来。<span class="green">你安全了。</span> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Kylar Abduction Free Corridor]]>><</link>> <br> <<else>> <span class="red">一只眼睛直勾勾地盯着你,</span>门被猛地打开了。 <br><br> 你昏过去了。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Kylar Abduction Free Capture]]>><</link>> <br> <</if>>
<<effects>> 你奔跑着,身后不断传来吼声。沉重的脚步声以可怕的速度向你逼近,从后面冲上来。你迅速躲过刺来的银光。 <br><br> 你昏过去了。 <br><br> <<link [[继续|Kylar Abduction Free Capture]]>><</link>> <br>
<<effects>> 你感觉到一阵微风从门缝里吹出来。它坐落在一座楼梯的顶端,你可以听到流水声从一条走廊里流过,脚步声从另一条走廊里传来。 <br><br> <<link [[爬上楼|Kylar Abduction Free Stairs]]>><</link>> <br><br> <<link [[走向流水处|Kylar Abduction Free Water]]>><</link>> <br> <<link [[走向碎步声|Kylar Abduction Free Scurry]]>><</link>> <br>
<<effects>><<set $lock to 1000>> 你爬上吱吱作响的楼梯。最上面的门上挂满了挂锁。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">数虽然数量很多,但是你不害怕。你很快就能搞定它们。</span> <br><br> <<link [[打开 (0:05)|Kylar Abduction Free Sneak]]>><<pass 5>><</link>> <br> <<else>> <span class="red">开锁的难度看起来超出了你的能力。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[退回去|Kylar Abduction Free Breeze]]>><</link>> <br>
<<effects>> 第一把挂锁打开了,紧绷的链条发出嘎哒的响声,每一个链环在经过时都会撞击门框。声音很大,但其他的锁不会占用你太长时间。 <br><br> 门打开,露出了一个宽敞的,但老式和凌乱的厨房。食品包装袋在垃圾桶和地板上散得到处都是。你看到一扇门通向外面的走廊,自由近在咫尺。 <br><br> 在通往门口的路上,你经过一道楼梯。你透过玻璃凝视着一座杂草丛生的花园。杂草丛生中一条小路若隐若现。它通向一扇门,门上有一根石柱,上面标着神殿的标志。你可以看到远处的多瑙河街。 <br><br> 你听到楼上传来了咆哮声。 <br><br> <<set $kylar_abduction_grass to 3>> <<link [[调查楼上|Kylar Abduction Free Investigate]]>><</link>> <br> <<link [[直接离开|Kylar Abduction Free Leave]]>><</link>> <br>
<<effects>> <<npc Kylar>><<person1>> 你爬上楼梯。这里的装饰比较老旧,颜色很深,泛着黄。墙上挂着一张全家福。 <<if $player.gender_appearance is "f">> 一个留着整齐胡须的秃头男人站在一个留着乌黑长发的女人旁边。除了头发和年龄,<span class="purple"> 她看起来和你非常像。</span> <<else>> 一个留着乌黑长发的女人站在一个留着整齐胡须的秃头男人旁边。除了头发和年龄,<span class="purple">他看起来很像你。</span> <</if>> 他们的中间站着在微笑的孩子,是凯拉尔。肯定是几年前画的。 <br><br> 画像旁边有一扇半开着的门,你继续走剩下的路。 <br><br> 房间里有一张四柱床,一半都隐藏在黑暗中。你听到了另一声咆哮,声音比之前更大了,从床上传来。床上什么也没有,<span class="pink">但是你突然注意到床下闪过一道银光。</span>是危险的警告。 <br><br> <<link [[继续|Kylar Abduction Free Investigate 2]]>><</link>> <br>
<<effects>> 一个人形从床下出现,它四肢着地向你爬去,然后突然起身,站在你面前。长而可怖的尖牙一闪而过,它猛地撞向了你,将你撞倒在地。 <br><br> 你昏过去了。 <br><br> <<link [[继续|Kylar Abduction Free Capture]]>><<pass 30>><</link>> <br>
<<effects>> <<endevent>> <<npc Kylar>><<person1>> <<bind>> <<set $kylar_abduction_binds to 100>> 你在小房间里醒来,你又一次被绑在了椅子上。凯拉尔跪在你面前,脸上扭曲着宽慰与愤怒。 <br><br> <<set $kylar_abduction_stupid to 1>> "我,我的爱!"<<he>>的声音沙哑,眼泪不住地从脸颊滴落。"我的笨蛋,我的爱人,你会受伤的,但你现在安全了。"<<He>>测试着捆绑的松紧程度。"别跑到不该去的地方去,你会伤我的心的。而且<i>他们</i>还可能把你撕成两半。" <br><br> <<He>>走到门口。"我很快就回来,<<kylar_pet_name>>。" <br><br> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> <<npc Kylar>><<person1>> 你穿过花园,最后瞥了一眼你身后的老房子。你想你从上面的一扇窗户看见了一张正脸盯着你,但在你眨眼的时候消失了。<<npcincr Kylar rage 50>><<gggksuspicion>> <br><br> 你穿过大门,奔向自由。"不!"凯拉尔在你身后尖叫。<<He>>从老房子里走出来,<<his>>的表情十分痛苦。"求,求你了,不要离开我——"<<he>>被一块石头绊倒,腿扭成了一个不正常的角度,应该是折了。<<He>>想要站起来,但是腿却不听使唤,于是再次跌到了地上。即使已经没有办法走路,<<He>>也没有放弃,<<he>>咬牙爬向你。 <br><br> <<link [[安慰|Kylar Abduction Free Reassure]]>><</link>> <br> <<link [[嘲笑|Kylar Abduction Free Mock]]>><</link>> <br> <<link [[离开|Kylar Abduction Free Leave 2]]>><</link>> <br>
<<effects>> 你蹲在凯拉尔面前。 <<if $speech_attitude is "meek">> "对不起,但我得走了。" 你说着,亲了亲<<his>>的鼻子,感受到<<him>>的颤抖。"我们会在学校见面的。" <<elseif $speech_attitude is "bratty">> "不要太想我。"你说。你亲了亲<<his>>的鼻子,感受到了<<him>>的颤抖。"我们会在学校见面的。" <<else>> "别担心。" 你说着,亲了亲<<his>>的鼻子,感受到<<him>>的颤抖。"我们会在学校见面的。" <</if>> <<ggglove>><<npcincr Kylar love 15>> <br><br> <<He>>放弃挣扎,把脸深深埋进草地里,抽泣起来。你转身,离开了花园。 <br><br> <<kylar_abduction_end>> <<link [[继续|Danube Street]]>><<endevent>><</link>> <br>
<<effects>> 你蹲在凯拉尔面前。 <<if $speech_attitude is "meek">> "我,我不再是你的了。"你说,"不要再这样了。" <<elseif $speech_attitude is "bratty">> "自作孽,"你说,"不会让你再碰我了。" <<else>> "你已经失去我了。"你说,"不会有下一次。" <</if>> <<gggksuspicion>><<npcincr Kylar rage 50>> <br><br> <<He>>放弃挣扎,把脸深深埋进草地里,抽泣起来。你转身,离开了花园。 <br><br> <<kylar_abduction_end>> <<link [[继续|Danube Street]]>><</link>> <br>
<<effects>> 凯拉尔无法阻止你。你转身走出花园,留下凯拉尔独自一人嚎啕大哭。 <br><br> <<kylar_abduction_end>> <<link [[继续|Danube Street]]>><</link>> <br>
<<effects>> 你直直盯向前方,动也不动。"真,真的有用!" 凯拉尔大喊,差点因为太开心从你的腿上滑下来。"唔……"<<He>>又在你眼前晃起吊坠。 <br> "不管什么时候听到我的名字,你都会感觉安全和幸福。" <br> "你每天会想我至少一个小时。" <br> "你不,不会再想着爱别人。" <br><br> <<He>>深吸一口气:"当我打响指,你会脱离催眠状态。你,你不会记得其间的任何事。"<<He>>打了个响指。你眨了眨眼,然后深深地看向<<him>>。 <br><br> "只是放松技巧,"<<He>>说,"你,你现在应该会感觉好些。" <br><br> 你能感觉有些奇怪。<<gstockholm>><<set $syndromekylarbuild += 1>><<npcincr Kylar lust -100>><<llllust>> <br><br> 一声巨响从上方传出。凯拉尔冲到门口,说:"我马上回来,<<kylar_pet_name>>。" <br><br> <<endevent>> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> 你摇头。 <br><br> "让……让我再试一次,"凯拉尔说,更用力地挥舞着吊坠。"当,当我摇,摇晃——"<<he>>摆动时用力过猛,坠子从链条上飞落,在坚硬的地板上摔得粉碎。 <br><br> "不,不。”凯拉尔咕哝着。<<he>>放开你,蹲在地上收集碎片。“对不起,”<<he>>说。“我会修好它。”<<He>>的语气听起来很认真。你心中有些愧疚。<<gstockholm>><<set $syndromekylarbuild += 1>><<npcincr Kylar lust -100>><<llllust>> <br><br> 一声巨响从上方传出。凯拉尔冲到门口,说:"我马上回来,<<kylar_pet_name>>。" <br><br> <<endevent>> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> <<if $willpowerSuccess>> <span class="green">你把目光从吊坠上移开。</span>凯拉尔更卖力地在你面前摆动它,但毫无卵用。 <br><br> "我,我只是想帮忙,"<<he>>说着,摇晃得更厉害了。"为什么没用——"坠子从链子上飞了下来,摔在地板上。 <br><br> "噢,噢不。"凯拉尔喃喃,从你腿上爬下,捡起碎片。"对,对不起,"<<He>>说,"我,我可以修好它。" <br><br> 一声巨响从上方传出。凯拉尔冲到门口,说:"我马上回来,<<kylar_pet_name>>。" <br><br> <<endevent>> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br> <<else>> 你试图反抗,不去看它,<span class="red">但吊坠摧毁着你的意志。</span><<lcontrol>><<control -10>> <br><br> <<link [[继续|Kylar Abduction Hypnosis Let]]>><</link>> <br> <</if>>
<<effects>> 你感到宁静,直直看向前方,一动不动。"起,起作用了!"凯拉尔大喊,差点高兴得从你腿上摔下去。"唔。"<<He>>又在你面前晃起吊坠。 <br><br> "无论何时你回想……"<<He>>给你指示,"你不会记起其间任何事。"<<He>>打了个响指。你眨眨眼,看向<<He>>的眼睛。 <br><br> "只是放松技巧,"<<He>>说,"你,你现在应该会感觉好些。" <br><br> 你能感觉有些奇怪。<<gstockholm>><<set $syndromekylarbuild += 1>><<npcincr Kylar lust -100>><<llllust>> <br><br> 一声巨响从上方传出。凯拉尔冲到门口,说:"我马上回来,<<kylar_pet_name>>。" <br><br> <<endevent>> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br>
<<effects>> <<set _kylar to $NPCList[0]>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].lust gte 100>> <<switch $syndromekylarbuild>> <<case 4>> 凯拉尔用手抚摸着你,然后沿着你的腿慢慢往上移动。 <<if _kylar.penis isnot "none">> <!-- Kylar penis - will try to fuck you --> <<his>>举起你的大腿,把你的脚搁在<<his>>的肩上。 <<elseif ($genderknown.includes("Kylar") and $player.penisExist) or $player.gender_appearance is "m">> <!-- Kylar vag and you penis - will try to ride you --> <<his>>跨坐在你的腿上,贴上你的身子。 <<else>> <!-- Kylar vag and you vag - will try to scissor --> <<He>>分开了你的双腿,将<<his>>的身体紧贴着你的身体。 <</if>> <br><br> <<if $pregnancyspeechdisable is "f" and ( (_kylar.vagina isnot "none" and ($genderknown.includes("Kylar") ? $player.penisExist : $player.gender_appearance is "m") ) or (_kylar.penis isnot "none" and ($genderknown.includes("Kylar") ? $player.vaginaExist : $player.gender_appearance is "f") ) )>> <<if $pronoun is "f">> "你的精液真甜美。"<<he>>歇斯底里地笑了起来,"那一定可以……一定可以让我……我要你一次又一次标记我。" <<else>> "我要用我的精液标记你,"<<he>>抚摸着你的大腿,"这,这样,全宇宙就都会知道你属于我了——只属于我,不,不是别的任何人!" <</if>> <</if>> <<He>>盯着你,眼里满是疯狂。"我会一直一直地操你,直到我是唯一一个可以满足你的人。" <br><br> <<link [[继续|Kylar Abduction Rape]]>><<set $molestationstart to 1>><</link>> <br> <<case 3>> <<if $hypnosisdisable is "f">> 凯拉尔坐上你的大腿,<<he>>盯着你的眼里充满癫狂。"我想再试试帮你放松一下。"<<he>>说着拿出一个吊坠,<span class="purple">在你眼前晃了起来。</span> <br><br> "听好了……当我叩响手指时,你就会陷入恍惚状态。"<<He>>打了个响指。<span class="pink">你的意识陷入混沌,就像在一片雾中。</span> <br><br> <<link [[反抗|Kylar Abduction Hypnosis Resist]]>><</link>><<willpowerdifficulty 1 2000>> <br> <<link [[顺其自然|Kylar Abduction Hypnosis Let]]>><<control 10>><</link>><<gcontrol>> <br> <<else>> <<kylarStockholmDefaultRape>> <</if>> <<case 2>> 凯拉尔的眼睛紧紧盯着你的身体,所有的焦虑都被欲望压过了。 <<if _kylar.penis isnot "none">> <!-- Kylar penis - will try to fuck you --> <<his>>举起你的大腿,把你的脚搁在<<his>>的肩上。 <<elseif ($genderknown.includes("Kylar") and $player.penisExist) or $player.gender_appearance is "m">> <!-- Kylar vag and you penis - will try to ride you --> <<his>>跨坐在你的腿上,贴上你的身子。 <<else>> <!-- Kylar vag and you vag - will try to scissor --> <<He>>分开了你的双腿,将<<his>>的身体紧贴着你的身体。 <</if>> <br><br> <<if $pregnancyspeechdisable is "f" and ( (_kylar.vagina isnot "none" and ($genderknown.includes("Kylar") ? $player.penisExist : $player.gender_appearance is "m") ) or (_kylar.penis isnot "none" and ($genderknown.includes("Kylar") ? $player.vaginaExist : $player.gender_appearance is "f") ) )>> <<if $pronoun is "m">> <<He>>揉着你的肚子。"我要让你怀上我的孩子,我,我有生育能力,我保证!" <<else>> <<He>>抚摸着<<his>>的肚子。"我要怀上你的孩子了,我,我有生育能力,我保证!" <</if>> <</if>> <<He>>盯着你,眼里满是疯狂。"我会一直一直地操你,直到我是唯一一个可以满足你的人。" <br><br> <<link [[继续|Kylar Abduction Rape]]>><<set $molestationstart to 1>><</link>> <br> <<case 1>> <<if $hypnosisdisable is "f">> 凯拉尔坐上你的大腿,<<he>>盯着你的眼里充满癫狂。"我想尝试一些东西。"<<he>>拿出一个吊坠,<span class="purple">在你眼前晃起来。</span> <br><br> "当,当我打响指,你会进入催眠状态。"<<he>>打了个响指,无事发生。"起,起作用没?" <br><br> <<link [[假装起作用了|Kylar Abduction Hypnosis Pretend]]>><</link>> <br> <<link [[说没有|Kylar Abduction Hypnosis]]>><</link>> <<else>> <<kylarStockholmDefaultRape>> <</if>> <<default>> <<kylarStockholmDefaultRape>> <</switch>> <<elseif $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 100>> "我不明白,"凯拉尔焦虑地扯着<<he>>的头发,<<His>>听起来很懊恼。"我对你那么好,那么那么的好。你——"<span class="pink"><<He>>攥紧了刀子。</span>"你是不是在想别人?是不是?!" 现在<<his>>的声音里充满了愤怒——和惊恐。 <br><br> <<link [[生气|Kylar Abduction Event Response]]>><<trauma -6>><<stress -6>><<set $phase to "angry">><</link>><<ltrauma>><<lstress>> <br> <<link [[道歉|Kylar Abduction Event Response]]>><<trauma -12>><<set $phase to "apologise">><</link>><<lltrauma>> <br> <<link [[保持沉默|Kylar Abduction Event Response]]>><<stress -12>><<set $phase to "silent">><</link>><<llstress>> <br> <<if isLoveInterest("Eden")>> <<link [[说伊甸会救你|Kylar Abduction Event Response]]>><<stress -12>><<set $phase to "Eden">><</link>><<llstress>> <br> <</if>> <<if isLoveInterest("Robin")>> <<link [[说罗宾会救你|Kylar Abduction Event Response]]>><<trauma -12>><<set $phase to "Robin">><</link>><<lltrauma>> <br> <</if>> <<if isLoveInterest("Whitney")>> <<link [[说惠特尼会救你|Kylar Abduction Event Response]]>><<trauma -12>><<set $phase to "Whitney">><</link>><<lltrauma>> <br> <</if>> <<if isLoveInterest("Sydney")>> <<link [[说悉尼会救你|Kylar Abduction Event Response]]>><<trauma -12>><<set $phase to "Sydney">><</link>><<lltrauma>> <br> <</if>> <<if isLoveInterest("Alex")>> <<link [[说艾利克斯会来救你|Kylar Abduction Event Response]]>><<trauma -12>><<set $phase to "Alex">><</link>><<lltrauma>> <br> <</if>> <<if isLoveInterest("Avery")>> <<link [[说艾弗里会来救你|Kylar Abduction Event Response]]>><<stress -12>><<set $phase to "Avery">><</link>><<llstress>> <br> <</if>> <<if isLoveInterest("Black Wolf")>> <<link [[说狼群会来救你|Kylar Abduction Event Response]]>><<stress -12>><<set $phase to "Wolf">><</link>><<llstress>> <br> <</if>> <<if isLoveInterest("Great Hawk")>> <<link [[说巨鹰会来救你|Kylar Abduction Event Response]]>><<stress -12>><<set $phase to "Hawk">><</link>><<llstress>> <br> <</if>> <<elseif $syndromekylarbuild gte 5>> 凯拉尔在你面前来回踱步,<<his>>的口中一直念叨着什么,似乎是在犹豫该不该把你介绍给<<his>>的父母。你之前看到的疯狂已经消失了。<<He>>嘟囔着要把一切都做得恰到好处。 <br><br> 你惊讶于<<hes>>对你的上心。<<he>>为你付出了一切,就好像你是<<he>>生命中的全部一样,除了你一无所有。<<He>>太可怜了,每个人都需要陪伴,凯拉尔也一样。 <br><br> <span class="red">你获得了斯德哥尔摩综合症:凯拉尔。</span> <br><br> <<kylar_stockholm_start>> <<link [[继续|Kylar Abduction Stockholm]]>><</link>> <br> <<else>> 一声巨响让天花板颤动,头顶的灯泡嘎吱摇晃。"我马上回来<<kylar_pet_name>>,"<<he>>说着,目光从你身上移开。门在<<he>>身后关上,留下你一人。 <br><br> <<link [[继续|Kylar Abduction]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<if $willpowerSuccess>> 你无视凯拉尔的举措,<span class="green">把它们当做是纯粹的身体感觉。</span><<He>>坐起身,困惑地看着不为所动的你。"你,你是没兴致?"<<he>>从你身上离开。"我、我我做错什么了吗?对、对不起宝贝!我下次会做得更好!" <<else>> 你试图忽略凯拉尔的目光,但每次亲吻或舔舐前,<<he>>都会徘徊片刻,似乎与焦虑做着斗争,心情十分的焦躁。<span class="red">你感觉到你的欲望在慢慢上升。</span><<gggarousal>><<arousal 4000>><<gglust>><<npcincr Kylar lust 30>> <br><br> <<if $arousal gte 10000>> <<orgasm>> 凯拉尔兴奋地大喊,声音比平时高亢。"看……看!我会是一个好<<if $pronoun is "m">>丈夫<<else>>妻子<</if>>。"<<ggglust>><<npcincr Kylar lust 50>> <br><br> <</if>> <</if>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你站在原地,凯拉尔把<<his>>的头抬了起来,原本靠在你颈边的脑袋突然凑近,你没有反应过来,头撞在了一起。 <<if $cow gte 6>> 你用角顶<<him>>,发出沉闷的声响,将<<him>>撞倒在地。<<cow>><<ggksuspicion>><<npcincr Kylar rage 30>> <br><br> <<else>> 你吃痛,但<<him>>直接摔倒在地。<<ggpain>><<pain 8>><<ggksuspicion>><<npcincr Kylar rage 30>><<glust>><<npcincr Kylar lust 10>> <br><br> <</if>> <<He>>抬头,目瞪口呆地看着你。"你太,太粗暴了,"<<him>>摇摇晃晃地爬起,然后跪在了你的面前,将<<his>>的手放在你的大腿上。 <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你俯身,舔上<<he>>的脖子。<<he>>颤抖着呻吟,稍稍缩回,又靠得更近。"更,更多,"<<he>>说,"请给我更多。" <br><br> 你照做,亲吻随之落下,从<<his>>的锁骨一路吻上喉结。<<He>>转过身体,背对你。"还,还有后面。" 你亲吻<<his>>的后颈,轻轻舔弄。<<His>>的身体在你的舌下颤动着。<<gglust>><<npcincr Kylar lust 30>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你激烈地点着头,凯拉尔似乎很满意。"我就知道你也喜欢!"<<He>>看着手上的刀,用舌头舔着刀刃。<<gglust>><<npcincr Kylar lust 20>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你摇了摇头。凯拉尔笑了起来,几乎是有些歇斯底里。"我会让你喜欢它的,"<<he>>焦虑地把刀翻来覆去,"请等一等。"<<ggksuspicion>><<npcincr Kylar rage 20>> <<set $kylar_abduction_knife += 1>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你呜咽出声,凯拉尔看起来很困惑。"你为什么这么害怕?"<<He>>靠得更近了,冰冷的刀锋让你的皮肤战栗起来。"这只是我的刀。"<<gksuspicion>><<npcincr Kylar rage 10>><<glust>><<npcincr Kylar lust 10>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "可,可以碰我," 你避开了凯拉尔的视线,"别,别害羞。" <<elseif $speech_attitude is "bratty">> "别这么畏畏缩缩的,"你不屑地盯着凯拉尔,"如果你要调戏我,那就来呀。" <<else>> "别害羞,"你盯着凯拉尔,"你可以碰我。" <</if>> <<promiscuity1>> 凯拉尔最后犹豫了一下,然后上前,从后面握住了你的<<breasts>>。<<He>>捏了捏。你从<<his>>的手心感受到<<he>>整个身子的颤抖。<<gglust>><<npcincr Kylar lust 20>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "请,请停下,"你喘息着。 <<elseif $speech_attitude is "bratty">> "再试一次,我就咬你。"你威胁道。 <<else>> "请不要这样子,"你喘着粗气。 <</if>> <br><br> 凯拉尔停下了。"我,我不是故意要让你不高兴的,<<kylar_pet_name>>,"<<he>>很紧张,"我不是故意让你难过的。"<<ggksuspicion>><<npcincr Kylar rage 20>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 凯拉尔愈发的大胆起来。终于,<<he>>深吸一口气,从后面握住了你的<<breasts>>。<<He>>捏了捏,你从<<his>>的手心感受到<<his>>整个身子的颤抖。<<glust>><<npcincr Kylar lust 10>><<gksuspicion>><<npcincr Kylar rage 10>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你对着照片微笑。"很完美,"<<he>>轻轻地捧住你的脸,把照片拿给你看。照片上,你衣衫凌乱的被绑在了椅子上,凯拉尔在你的身旁疯狂的微笑着。<<gglust>><<npcincr Kylar lust 20>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你对着镜头皱起眉头。"你应该笑一笑,"<<he>>摇了摇头,轻轻地托起你的脸,把照片拿给你看。照片上,凯拉尔的狂笑与你痛苦的表情形成了鲜明对比。"别人看到还以为你被囚禁在这儿。"<<His>>笑得有些歇斯底里。<<ggksuspicion>><<npcincr Kylar rage 20>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你对着镜头怒目而视。"哦,哦哦,"<<he>>抚过你的脸,把照片拿给你看。照片上,凯拉尔在你挑衅的目光旁疯狂的咧嘴笑着。"你看起来有些失控,你……"<<he>>停顿了一下,"你想惩罚我吗?你想对我做<i>什么</i>吗?"<<ggglust>><<npcincr Kylar lust 30>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你闭上眼睛。"怎么了,<<kylar_pet_name>>?" 凯拉尔轻轻托起你的脸,把照片拿给了你。你被无助地绑在了椅子上,低垂着头,衣服散乱。而<<He>>则站在你的身边,笑容十分的疯狂。"我让你不满意了么?相信我,我会让你对我笑的。"<<gksuspicion>><<npcincr Kylar rage 10>><<glust>><<npcincr Kylar lust 10>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 凯拉尔兴冲冲地移开托盘,让它哐当落地。生菜和熟肉躺在包装纸上,旁边有一小碗水果和一块干酪。 <br><br> "你想吃什么,<<kylar_pet_name>>?" <br><br> <<link [[蔬菜|Kylar Abduction Food Veg]]>><</link>> <br> <<link [[肉|Kylar Abduction Food Meat]]>><</link>> <br> <<link [[水果|Kylar Abduction Food Fruit]]>><</link>> <br> <<link [[什么都不吃|Kylar Abduction Food Nothing]]>><</link>> <br>
<<effects>> 凯拉尔拿出一根胡萝卜,把它推到你的唇边。你张大嘴,<<he>>把胡萝卜塞进你的嘴里。 <br><br> <<link [[涩情地舔|Kylar Abduction Food Veg Suggest]]>><</link>><<promiscuous1>> <br> <<link [[咬一口|Kylar Abduction Food Veg Bite]]>><</link>> <br>
<<effects>> 你把舌头放在底部,沿着胡萝卜轴舔舐,凯拉尔痴迷地看着。咔嚓一声,你狠狠地咬下了半根。 <<promiscuity1>> 如果说有什么变化的话,凯拉尔看起来对你更加着迷了。<<ggglust>><<npcincr Kylar lust 30>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你咬下胡萝卜的尖端,咀嚼起来。你还没吃完,凯拉尔就把剩下的胡萝卜压在你唇上。"你得吃蔬菜,"<<he>>摸着你的脸颊,"这很健康。"<<He>>有时会在喂你前舔舔食物。<<glust>><<npcincr Kylar lust 20>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 凯拉尔把一块肉塞到了你的唇间。你试图咬它,但它煮过头了,口感很硬。"<<kylar_pet_name>>,让、让我来帮你嚼吧,"<<he>>说着撕下一块肉,开始咀嚼。 <br><br> <<link [[吃凯拉尔嚼过的肉|Kylar Abduction Food Meat Eat]]>><</link>> <br> <<link [[拒绝|Kylar Abduction Food Meat Refuse]]>><</link>> <br>
<<effects>> <<He>>把嚼碎的食物吐出,用手指把它们塞进你的嘴里,它们已经嚼得很碎了。“我的唾液在你体内。”<<He>>咯咯笑,"在我亲爱的<<kylar_pet_name>>里面。"<<ggglust>><<npcincr Kylar lust 30>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你咬紧了牙关。"怎、怎么了吗?"凯拉尔问道,"我需要更用力地嚼吗?"在第二次拒绝后,<<he>>把肉吐在了地上。"<<kylar_pet_name>>,这块肉是腐烂的,恶心死了!"<<he>>显得很气愤,"<<kylar_pet_name>>根本吃不得这种东西!"<<ggksuspicion>><<npcincr Kylar rage 20>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 凯拉尔把苹果切成几瓣,挨个放在你唇边。<<He>>痴迷地看着你吃完,好像在欣赏世界上最有趣的事。<<He>>还成功在不看手的情况下剥完一个橘子。<<gglust>><<npcincr Kylar lust 20>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> "什么都不吃?"凯拉尔似乎很疑惑。"噢不,噢不不不!"<<He>>看向一边,脸烧了起来。"你想吃<i>我</i>对吧?"<<He>>捂住脸,"我的<<girlfriend>>是一个变态!" <br><br> <<He>>身体前倾,径直地爬向你,食物哗啦撒落在地上。"我会给我<<girlfriend>><<pshe>>所有想要的。啊~我真是太宠你了。"<<He>>俯身来吻你。 <br><br> <<link [[亲吻|Kylar Abduction Food Kiss]]>><</link>><<kissvirginitywarning>> <br> <<link [[吐口水|Kylar Abduction Food Spit]]>><</link>> <br> <<link [[偏过头|Kylar Abduction Food Turn]]>><</link>> <br>
<<effects>> <<His>>的吻很绝望,甚至很暴力。<<He>>把你的舌头含进<<his>>的嘴里,轻轻地吮吸着。 <<takeKissVirginity "Kylar" `($loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar"?"loveRape":"rape")`>><<gglust>><<npcincr Kylar lust 20>> <br><br> <<he>>把你推开,双眼微闭,一缕唾液的银丝在你们中间拉开。"<<kylar_pet_name cap>>真是一个接吻高手,"<<he>>幸福地捧住了你的面颊。"我余力不足。"<<He>>看向散落一地的食物,"我事情干得也不是很好,不过,不要担心,<<kylar_pet_name>>,我会收拾好的。" <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你啐向凯拉尔的脸。<<He>>慌乱地后退,一脸不解的样子,但最后笑了起来:"<<kylar_pet_name cap>>想来凌辱我!"<<he>>的笑声在颤抖,"我真是一个优秀而坚忍的<<if $pronoun is "m">>男朋友<<else>>女朋友<</if>>,我可以为你忍受所有!"<<ggglust>><<npcincr Kylar lust 30>><<gksuspicion>><<npcincr Kylar rage 10>> <br><br> "对不起,我笨手笨脚的。<<kylar_pet_name>>,不要担心,我会把这里收拾干净的。" <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你用脸颊避开凯拉尔的吻。<<He>>试着探出头来寻你的唇,把身子向桌沿外伸得越来越远,直到桌子被掀翻在地。<<He>>四仰八叉地倒在地上。<<ggksuspicion>><<npcincr Kylar rage 20>> <br><br> "我,我太笨了!"<<he>>笑道,"我会打扫干净的!"<<He>>笑得更厉害了。"你别担心!" <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "很,很好,"你违心地说。 <<elseif $speech_attitude is "bratty">> "你唱得很好听,"你违心地说。 <<else>> "很好,"你违心地说。 <</if>> <br><br> 凯拉尔满脸灿烂,一把搂住你的脖子。"我就知道你会喜欢!"<<He>>把你搂得很紧,很紧。<<gpain>><<pain 4>><<gglust>><<npcincr Kylar lust 20>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "对,对不起。"你说,"但是请不要这样。" <<elseif $speech_attitude is "bratty">> "你就是个烂人,"你说。 <<else>> "这样不好,”你说。 <</if>> <br><br> 凯拉尔笑得歇斯底里。"<<kylar_pet_name cap>>就喜欢开玩笑!"<<He>>紧紧抱住你,"不过没关系,我喜欢听笑话!"<<his>>的力道更重了。<<ggpain>><<pain 8>><<ggksuspicion>><<npcincr Kylar rage 20>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你保持沉默。"我让<<kylar_pet_name>>哑口无言!"凯拉尔说着,<<He>>伸出双臂拥抱着你,力道非常的重。<<gpain>><<pain 4>><<gksuspicion>><<npcincr Kylar rage 10>><<glust>><<npcincr Kylar lust 10>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 凯拉尔僵在原地,身体一动不动。<<He>>用空洞的眼神盯着你。<<gggksuspicion>><<npcincr Kylar rage 100>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> "我知道你会喜欢的,"<<he>>说,"也许我们可以想一个超级厉害的名字。"<<gglust>><<npcincr Kylar lust 20>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> "你、你想给他们取什么名字,<<kylar_pet_name>>?"<<he>>问,"我们可以用我们父母的名字来命名,我、我想他们不会介意的。"<<ggksuspicion>><<npcincr Kylar rage 20>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> "不,不可思议,"凯拉尔说,你一定很喜欢他们。"<<gksuspicion>><<npcincr Kylar rage 10>><<glust>><<npcincr Kylar lust 10>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你,你不想多说也没关系,"你说,"但我想听听。" <<elseif $speech_attitude is "bratty">> "说出来,"你说,"我很好奇。" <<else>> "你能告诉我更多他们的情况吗?"你问道。 <</if>> <br><br> <<if $rng gte 67>> "他,他们生病了,"<<he>>,"要是你们见面时他们表现得粗鲁,请不要感到害怕,他们会爱你的,即使他们掩藏得很深。" <<elseif $rng gte 33>> "他、他们大部分时间都在森林里,"<<he>>说,"我不知道他们在那里做什么。" <<else>> "他,他们是科学家,"凯拉尔说,<<He>>听起来很自豪。"他们在……在麋鹿街工作。不过,他们最近经常待在家里。" <</if>> <<glust>><<npcincr Kylar lust 10>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你保持沉默,凯拉尔转移了话题。<<gksuspicion>><<npcincr Kylar rage 10>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你点了点头,凯拉尔举起笔测绘。<<He>>在你周围踱步,瞥了一眼画稿,然后撕下了最上面的一张给你。 <<pass 10>> <br><br> <<if $rng gte 81>> 这是一张凯拉尔和你一起的素描,你们穿着结婚礼服站在森林里,一群奇形怪状的生物在一旁观看。 <<elseif $rng gte 61>> 这是一张你被绑在椅子上的素描。你的眼中带着忸怩、诱惑,好像在向观众发出邀请。 <<elseif $rng gte 41>> 这是一栋老房子的草图。凯拉尔和你坐在房子前面的草地上一起吃野餐,你们两个都在微笑,天上的太阳画着脸,它也在微笑。 <<elseif $rng gte 21>> 这是凯拉尔和你在学校坐在一起的素描。其他学生被打上黑色的阴影,他们站在你们两人的身后。尽管如此,你们两人也在微笑着。 <<else>> 是一张你的素描。上面是你穿着夏装在河边走的画面,背景还飘舞着玫瑰花瓣。 <</if>> <br><br> "怎么样?"凯拉尔问,"你觉得呢?" <br><br> <<link [[很好看|Kylar Abduction Draw Nice]]>><</link>> <br> <<link [[太恐怖了|Kylar Abduction Draw Horrible]]>><</link>> <br> <<link [[一言不发|Kylar Abduction Draw Silent]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我不想让你画我,"你说,"对不起。" <<elseif $speech_attitude is "bratty">> "你敢!"你威胁。 <<else>> "我不想让你画我,"你说,"你的举动太不正常了。"<<ggksuspicion>><<npcincr Kylar rage 20>> <</if>> <br><br> <<pass 10>> 凯拉尔完全无视了你的想法,<<He>>开始在你周围来回踱起步来。<<He>>一边打量着你,手里的铅笔一边在稿纸上上下飞舞。直到最后,<<he>>深深瞥了一眼素描板,然后撕下最上面的一张纸凑到你眼前。 <br><br> <<if $rng gte 81>> 这是一张你的素描,上面的你被绑在一只龙的脚边。画面下方的凯拉尔正骑着一头独角兽向龙发起冲锋。 <<elseif $rng gte 61>> 是一张你的裸体素描。画上的你用双手掐着<<his>>的脖子,而<<him>>则敬畏地看着你。你的某些部分的比例完全不是正常人。 <<elseif $rng gte 41>> 是一张你的素描,画上的你一只脚踩在<<his>>的胸口,另一只脚踩在<<his>>的脸上。你的身材比例很奇怪。 <<elseif $rng gte 21>> 是一张凯拉尔和你的素描。凯拉尔正走下楼梯,<<his>>的脸被扇子半掩着,你正伸出一条手臂去扶。 <<else>> 是一张凯拉尔和你在一起的素描,在画面上的你们两人紧紧相拥,而你正在舔着<<his>>的乳头。 <</if>> <br><br> <<link [[很好看|Kylar Abduction Draw Nice]]>><</link>> <br> <<link [[太恐怖了|Kylar Abduction Draw Horrible]]>><</link>> <br> <<link [[一言不发|Kylar Abduction Draw Silent]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "很,很好。”你说。 <<elseif $speech_attitude is "bratty">> "很酷,"你说,"你很懂我的喜好。" <<else>> "很好,"你说,"谢谢你做的一切。" <</if>> <br> 凯拉尔的脚上下摆动。"我就知道你会喜欢的!"<<he>>欢呼着抱住你。<<gglust>><<npcincr Kylar lust 20>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "对不起。"你说,"请不要这样。" <<elseif $speech_attitude is "bratty">> "太可怕了,"你说,"完全是浪费时间。" <<else>> "请不要这样,"你说,"对不起。" <</if>> <br><br> 凯拉尔的眼角抽搐着。"<<kylar_pet_name cap>>就喜欢开玩笑!"<<he>>把素描本扔到了墙上。"谁都知道我是世界级的艺术家!"<<ggksuspicion>><<npcincr Kylar rage 20>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>> 你保持沉默。"你不说话!"凯拉尔惊叫道,"看来你是被我的高超技艺惊呆了。"这种狂妄的语气对<<him>>来说并不自然,听起来相当讽刺。<<gksuspicion>><<npcincr Kylar rage 10>><<glust>><<npcincr Kylar lust 10>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br>
<<effects>><<set $outside to 0>> 惊恐万分,你从被子上坐起 <br> 月光朦胧,徐徐树影 <br> <span class="red">影子,一个影子!就这样,出现在了宅邸!</span> <br> 这是什么,荒原的灵体?<br>这是什么,林地的树精? <br> "Ho~↗ ho~↗ HO~→! "<br>诡异的声音,从上方响起 <br> "Ho↗" <br> "Ho↗" <br> "HO~!→↗↘~!" <br><br> 在"HO"的尾音之中 <br> 仿佛突然灌入了惊恐的情绪 <br> 凄厉的惨叫,销魂的呻吟 <br> 声音回响,徘徊屋顶 <br><br> <<link [[继续|Kylar Christmas 2]]>><</link>> <br>
<<effects>> 你穿过,出口的大门 <br> 你穿过,清冷的街景 <br> 树梢在夜风中颤动着 <br> 枝叶舞动,雪散飘零 <br><br> "Ho-ho ho ho! "<br>那声音,再度响起 <br> 回荡在屋顶<br>环绕于宅邸 <br> "Ho↗" <br> "Ho↗" <br> "Hooooooo!" <br><br> <<link [[继续|Kylar Christmas 3]]>><</link>> <br>
<<effects>> 烟囱里的灰像雪崩一样 <br> 漫天飞雪,尘埃落定 <br> 有什么东西踢正着脚<br>靴子,一双靴子 <br> 惊慌失措地摆动着,手套在空中起舞 <br><br> 唉,可悲的、不幸的灵魂啊<br>似乎被卡在了烟囱之中 <br> 泪流满面,惊恐无助 <br> 衣服,红色的衣服<br>哀嚎着,嘶鸣着 <br> 赤身裸体,仓皇坠地 <br><br> <<link [[继续|Kylar Christmas 4]]>><</link>> <br>
<<effects>> 烟尘缓缓升起,露出一个人影 <br> 裸露在外的胸部 <br> 只剩下一条 <<if $pronoun is "m">> 内衣 <<else>> 内裤 <</if>> <br> 火急火燎地遮住<br>恸哭流涕地噎住 <br><br> 不是圣诞老人 <br> 也不是来自极地的野兽 <br> 浑身是雪、四仰八叉地躺在地上的 <br> 是雪拉尔! <br><br> <<link [[帮助凯拉尔遮掩一下|Kylar Christmas 5]]>><<set $phase to 0>><<npcincr Kylar love 5>><</link>><<gglove>> <br> <<link [[色眯眯地看着|Kylar Christmas 5]]>><<set $phase to 1>><<npcincr Kylar lust 10>><<arousal 600>><</link>><<gglust>><<garousal>> <br>
<<effects>> <<if $phase is 0>> 拾起红色的衣物 <br> 完美的空中抛物 <br> 泪流满面,悻悻遮住 <br> 甜菜般的红脸拿手藏也藏不住 <<else>> 强烈的恶趣味,你站在了原地 <br> 就这么,看着<<he>>艰难地爬起 <br> 一只手,遮挡裸露的胸口 <br> 一只手,扶住身子,将<<he>>猛地拽起 <</if>> <br><br> 突然,有脚步声在靠近 <br> 凯拉尔循声看去 <br> 脸上浮现了惊恐的表情 <br> 哦,我的上帝呀! <br><br> <<link [[继续|Kylar Christmas 6]]>><</link>> <br>
<<effects>> 慌忙地,把衣服穿起! <br> 在那些人到来之前<br>在一切的一切发生之前————! <br> 孤儿们涌来 <br> 大事不妙 <br><br> 逃,逃,逃! <br> 拉开窗帘,登上窗沿 <br> 但是窗户怎么被贝利锁上了啊啊啊啊啊啊啊啊啊啊啊啊啊啊 <br> 在劫难逃,无处可藏 <br><br> <<link [[继续|Kylar Christmas 7]]>><</link>> <br>
<<effects>> 唉,凯拉尔 <br> 唉,圣诞节! <br> 恐慌,惊惧,你逃脱不掉 <br> 下体风景真好 <br><br> 那是,那是——! <br> 孤儿们伸长着脖子,眼睛里闪闪发光 <br> "圣诞老人!圣诞老人出现了!" <br> 声音此起彼伏,就像咒语一样。 <br><br> <<link [[继续|Kylar Christmas 8]]>><</link>> <br>
<<effects>> 干得不错,雪拉尔 <br> 如此完美的变装! <br> 静悄悄地,你注视着 <br> 安静,安静, <br><br> 大家都等待着惊喜 <br> 大家都向往着美好 <br> 也许童话存在于现实,也许奇迹终会带来希望——<br>拜托了,我亲爱的凯拉尔,请不要,让大家失望! <br> 人群簇拥着,你们这幸福的爱侣<br>歌声欢扬着,你们这可爱的情人 <br><br> <<link [[继续|Kylar Christmas 9]]>><</link>> <br>
<<effects>> 打动于你的请求,麻袋悄然落地<br>礼物顿时滑落,四散平摊一地! <br> 兴奋!喜悦!欢呼的激情! <br> 感动!幸福!流泪的记忆! <br> 人人都有礼物,人人都有回忆 <br><br> 巧克力糖果和饼干 <br> 玩具零食还有装束 <br> 谢谢你,圣诞老人! <br> 谢谢你,这些礼物! <br> 他们离开了——带着无限的喜悦,与幸福<<ggghope>><<hope 10>> <br><br> <<link [[继续|Kylar Christmas 10]]>><</link>> <br>
<<effects>> 对不起,我的爱人 <br> 大家都心满意足 <br> 可那一切,原先是为了你 <br> 轻微的颤抖,无言的对视 <br><br> <span class="lewd">一个想法突然闪烁在眼底!</span> <br> 衣服下面的内衣,希望你能喜欢 <br> 也许圣诞并不从商店而来, <br> 也许圣诞并不止步于情感。 <br> 也可以是其他的,有用的东西, <br> 提升爱人之间情❤趣的东西~ <br><br> <span class="lewd"><<He>>毫不犹豫地扒下 <<if $pronoun is "m">> 内衣 <<else>> 内裤 <</if>> 然后递给了你!</span> <br> 身体裸露,一览无遗 <br> 礼物,礼物!凯拉尔把自己送给了你! <br> 比世界上的任何其他东西都还要无价<br>比世界上的任何其他东西都还要惊喜! <<if $kylarSeen.includes("commando")>> <br> 善良的心灵,美好的爱情—— <br> <<he>>的突访多是一种惊喜! <</if>> <br><br> <<link [[继续|Kylar Christmas 11]]>><</link>> <br>
<<effects>> 贝利在身旁闷闷地生气 <br> 抬高音量,提高嗓音 <br> 凯拉尔跑路的姿势十分的帅气 <br> 你也跑了,你还没蠢到那里! <br><br> 逃吧,逃吧,亡命天涯的眷侣! <br> 月色迷人——你的心中,荡漾起无数的涟漪 <br> 泪水涌来,你望着这苍白的世界。眼前只剩下了,属于你的,<span class="lewd">圣诞老人凯拉尔。</span> <br><br> <<link [[继续|Sleep]]>><<upperruined>><<lowerruined>><<endevent>><</link>> <br>
<<widget "halloweenkylar">> <<npc Kylar>><<person1>> <span class="blue">你感觉你被监视了。</span>你环顾四周,看到一个身影从阴影中悄悄地走出来, <<if $pronoun is "m">> 穿着哥特式的衣服并化着浓妆。 <<else>> 穿着哥特式的裙子,画着浓妆。<<if $NPCList[0].breastsize gte 1>>束身衣紧贴着<<his>>的<<print $NPCList[0].breastsdesc>>。<</if>> <</if>> 你好一会儿才认出<<him>>来。是凯拉尔。 <br><br> <<set $halloween_kylar_proposed to 1>> <<if $exposed gte 1>> <<covered>>"万圣节快——"<<he>>开口说道,但在注意到你的赤裸的身体后,<<he>>愣住了。刚开始你还可以躲在暗处,但现在你的样子完全暴露在了<<his>>眼中。<<His>>的视线左右飘忽,不知道该往哪里看。 <br><br> 你听到附近街上传来一声醉汉的叫喊。凯拉尔从呆滞中清醒过来,<<he>>焦急地朝喧闹的方向望了一眼。"我们得把你藏起来,"<<he>>说,"有变态出现了。"<<He>>跑进黑暗中。 <br><br> 不到一分钟,<<he>>回来了,手里拿着几卷卫生纸。"你现在的样子完全可以选在其他晚上,我们在一起的时候,"<<he>>说,"现在不行,你可以先用纸扮成木乃伊,正巧也很适合万圣节。" <br><br> <<link [[让凯拉尔把目光移开|Kylar Halloween Look]]>><<npcincr Kylar dom -1>><</link>> <br> <<if $exhibitionism gte 35>> <<link [[让凯拉尔全程看着你|Kylar Halloween Watch]]>><<npcincr Kylar lust 5>><<npcincr Kylar love 1>><</link>><<exhibitionist2>><<gglust>><<glove>> <br> <</if>> <<else>> "万圣节快乐!"<<He>>看起来很兴奋,"我有东西要给你看,这边走。" <br><br> <<link [[跟着凯拉尔 (1:00)|Kylar Halloween]]>><<npcincr Kylar love 1>><<pass 10>><</link>><<glove>> <br> <<link [[拒绝|Kylar Halloween Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>> <br> <</if>> <</widget>>
<<set $location to "town">><<effects>> <<set $dateCount.Total++>><<set $dateCount.Kylar++>> 凯拉尔带你穿过公园,来到南丁格尔街。你们经过了一些混混,他们醉得认不出<<him>>。 <br><br> 你们经过医院,走上一条离开城镇的小路。树木变得茂密,但凯拉尔没有放慢脚步。 <br><br> <<link [[继续走|Kylar Halloween Walk]]>><</link>> <br> <<link [[犹豫|Kylar Halloween Hesitate]]>><</link>> <br>
<<effects>> 你在路边停了下来。凯拉尔转过身。在说话之前,<<he>>犹豫了一下。“不……不远的,”<<him>>伸出手说。 <br><br> <<link [[跟着凯拉尔|Kylar Halloween Walk]]>><<npcincr Kylar love 1>><</link>><<glove>> <br> <<link [[拒绝|Kylar Halloween Forest Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>> <br>
<<effects>> 你转身离开。凯拉尔看着你的背影,独自站在森林边缘。 <br><br> <<link [[继续|Nightingale Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<effects>> 你转身离开。凯拉尔看着你的背影,独自站在公园里。 <br><br> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<<effects>> 你把纸包在身上。你必须得很努力才能做到不撕破它。凯拉尔一直在旁边看着,即使在昏暗的灯光下也能看到<<he>>通红的脸。 <<exhibitionism2>> 你问凯拉尔你现在看起来怎么样。<<He>>点点头,但从<<his>>躲闪的眼神中能看出,你穿的仍然很淫荡。不过好像也没有其他办法了,是吧? <br><br> "我,我有样东西要给你看,"<<he>>说。"这边走。" <br><br> <<if $worn.upper.exposed gte 1>> <<upperwear 65>> <</if>> <<if $worn.lower.exposed gte 1>> <<lowerwear 57>> <</if>> <<link [[跟着凯拉尔 (1:00)|Kylar Halloween]]>><<npcincr Kylar love 1>><<pass 10>><</link>><<glove>> <br> <<link [[拒绝|Kylar Halloween Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>> <br>
<<effects>> <<if $speech_attitude is "meek">> "……盯着<<girl>>穿衣服是很不礼貌的。”你说。 <<elseif $speech_attitude is "bratty">> "转过去,"你说,"太不像话了。" <<else>> "你这样看着我穿不了衣服,"你说。 <</if>> <br><br> <<if $worn.upper.exposed gte 1>> <<upperwear 65>> <</if>> <<if $worn.lower.exposed gte 1>> <<lowerwear 57>> <</if>> 凯拉尔转过身去,你把纸包在身上,你得很不努力才能不撕裂它。你尽力让自己看起来体面一点儿。 <br><br> 你问凯拉尔你现在看起来怎么样。<<He>>点点头,但从<<his>>躲闪的眼神中能看出,你穿的仍然很淫荡。不过好像也没有其他办法了,是吧? <br><br> "我,我有样东西要给你看,"<<he>>说。"这边走。" <br><br> <<link [[跟着凯拉尔 (1:00)|Kylar Halloween]]>><<npcincr Kylar love 1>><<pass 10>><</link>><<glove>> <br> <<link [[拒绝|Kylar Halloween Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>> <br>
<<location "forest">><<effects>> <<pass 15>> 你和凯拉尔一起进入森林。在黑暗中你看不到路,但<<he>>似乎知道该怎么走。 <br><br> 树木变得茂密,很快你们来到了一片墓地。凯拉尔微笑着说:"我想为万圣节做点特别的事情。"<<he>>指着山上的庄园,"没有人敢进去,那里面一定有宝藏。"<<He>>抓住你的胳膊,向前走去。 <br><br> <<link [[继续|Kylar Halloween Continue]]>><</link>> <br> <<link [[生气|Kylar Halloween Angry]]>><<npcincr Kylar love -1>><</link>><<llove>> <br>
<<effects>> 你把凯拉尔的手挣脱开。 <<if $speech_attitude is "meek">> "你凭什么认为我会同意?"你问道,"我不想在万圣节去这么恐怖的地方!" <<elseif $speech_attitude is "bratty">> "滚开。"你说,"我才不会因为万圣节就以身犯险呢!" <<else>> "你应该提前告诉我你的计划,"你说,"我不能接受。" <</if>> <br><br> 凯拉尔盯着<<his>>的脚尖。"对不起,"<<he>>说。"我……我只是想两个人单独相处,做些有趣的事。" <br><br> <<link [[走到庄园|Kylar Halloween Continue Walk]]>><<npcincr Kylar love 1>><</link>><<glove>> <br> <<link [[坚持要走|Kylar Halloween Leave]]>><<npcincr Kylar love -1>><</link>><<llove>> <br>
<<effects>> 你转身向森林里走去。凯拉尔急忙跟在你身后,<<he>>结结巴巴地道歉。"对、对不起,请不要生我的气。" <br><br> <<link [[继续前进|Kylar Halloween March]]>><</link>> <br> <<link [[亲吻|Kylar Halloween Kiss]]>><</link>><<promiscuous1>> <br>
<<effects>> <<pass 15>> 你带着凯拉尔继续穿过森林,很快就看到前方城镇的灯光。凯拉尔挡在你前面,<<He>>不敢看你。"你能原谅我吗?" <br><br> <<link [[能|Kylar Halloween Yes]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -5>><</link>><<glove>><<llksuspicion>> <br> <<link [[不能|Kylar Halloween No]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 5>><</link>><<llove>><<ggksuspicion>> <br>
<<effects>> <<if $speech_attitude is "meek">> "嗯,当然可以,”你说,“以后别再吓我就行了。" <<elseif $speech_attitude is "bratty">> "当然可以,"你说,"以后别再这样了。" <<else>> "当然,"你说。"我只是有点儿害怕。" <</if>> <br><br> 凯拉尔松了一口气,你走上了狼街。你回头一看,凯拉尔已经不在了。 <br><br> <<link [[继续|Nightingale Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你无视凯拉尔,绕开<<him>>走进狼街。你回头一看,凯拉尔已经不在了。 <br><br> <<link [[继续|Nightingale Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你转过身,紧紧抱住凯拉尔,你吻了<<him>>。<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>><<He>>向你倾身,像无法支撑自己的重量一般靠着你。 <br><br> 亲吻结束,你们两人分开了。<<he>>脸上妆花了,但还是幸福地笑着。 <<if _npcKissVirginTemp>> "那,那是我的初吻,"<<he>>的声音很低,眼神再闪烁。"比梦还要美好。" <</if>> <br><br> <<link [[走回小镇|Kylar Halloween Town]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[将凯拉尔推到地面上|Kylar Halloween Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>> <br> <</if>>
<<effects>> 回镇子的路上,你一直都牵着凯拉尔的手。<<takeHandholdingVirginity "Kylar" "romantic">> <<if $speech_attitude is "meek">> "我,我以为你是想把我一个人丢在森林里,"你说,"对不起,原谅我之前的粗鲁。" <<elseif $speech_attitude is "bratty">> "我以为你是这么想的,"你说,"而不是什么令人毛骨悚然的冒险。" <<else>> "我以为你只是想在森林里偷偷做些什么,"你说。 <</if>> <br><br> <<He>>没有回应,只是紧紧握住你的手。 <br><br> "我得走了,"<<he>>站在狼街上,"谢谢。"<<He>>最后抱了你一下,然后匆匆离去。 <br><br> <<link [[继续|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<run statusCheck("Kylar")>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> 当你把<<him>>推到森林的地面上时,凯拉尔倒吸了一口气。 <<set $enemytrust += 100>><<promiscuity2>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Kylar Halloween Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Kylar Halloween Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<run statusCheck("Kylar")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>躺在你旁边的地上,衣衫不整。<<tearful>>你站了起来。 <<if $orgasmcurrent is 0 and !playerChastity()>> <<if _kylarStatus.includes("Rage")>> 凯拉尔跪在你面前,<<his>>看着你的<<genitals>>。"你没有射,"<<he>>喃喃自语,"是我是我做得还不够好吗?"<<He>>猛烈地摇头,"我会满足你的,让我证明给你看。" <<else>> 凯拉尔跪在你面前,<<he>>面对着你的<<genitals>>。"你还没到高潮,"<<he>>喃喃地说,"这对你不公平。是你邀请我的,让我来弥补你。" <</if>> <br><br> <<kylarFinish>> <<He>>站起来,擦去<<his>><<if $pronoun is "m">>衣服<<else>>裙子<</if>>上的草屑。 <<else>> 凯拉尔和你一样,擦去了<<his>><<if $pronoun is "m">>衣服<<else>>裙子<</if>>上的草屑。 <</if>> <br><br> <<clothesonplant>> <<endcombat>> <<npc Kylar>><<person1>> <<if $exposed gte 1>> "对,对不起,你的衣服坏了……"<<he>>说,"我去找找有没有东西能遮挡。"<<He>>四处找寻,用植物拼凑了一件临时的衣服,你把它系在身上。 <br><br> <</if>> 回城剩下的路上你牵着凯拉尔的手。<<takeHandholdingVirginity "Kylar" "romantic">>"我得走了,"<<he>>在狼街上说,"谢谢你。"<<He>>最后抱了你一下,然后匆匆离去。 <br><br> <<link [[继续|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 你推开凯拉尔,逃向小镇。"等等!"<<he>>在你身后大喊,"对不起!" <br><br> <<tearful>>你跑到了狼街。你往后面看,没有看见凯拉尔的身影。 <br><br> <<clotheson>> <<endcombat>> <<npc Kylar>><<person1>> <<link [[继续|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 凯拉尔躺在你身边的地上,<<his>>的衣服凌乱不堪。<<tearful>>你站了起来,凯拉尔也一样。 <br><br> <<clothesonplant>> <<endcombat>> <<npc Kylar>><<person1>> <<if $exposed gte 1>> "对,对不起,你的衣服坏了……"<<he>>说,"我去找找有没有东西能遮挡。"<<He>>四处找寻,用植物拼凑了一件临时的衣服,你把它系在身上。 <br><br> <</if>> 回城剩下的路上你牵着凯拉尔的手。<<takeHandholdingVirginity "Kylar" "romantic">>"我得走了,"<<he>>在狼街上说,"谢谢你。"<<He>>最后抱了你一下,然后匆匆离去。 <br><br> <<link [[继续|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 尽管你心存疑虑,但你还是经过凯拉尔身边,走进了墓地。<<He>>赶紧跟上来。 <br><br> <<link [[继续|Kylar Halloween Continue]]>><</link>> <br>
<<effects>> <<pass 10>> 你们穿过墓地,走向山丘上的庄园。凯拉尔看起来精力充沛,一直走在你的前面。 <br><br> 你们到达了一扇高大的前门。近距离看,这座豪宅似乎更大了,大的遮蔽了天空。你在凯拉尔身边站了一会儿,非常安静,只有风<<if $weather is "rain">>和雨<</if>>。 <br><br> 凯拉尔掏出一把钥匙,转动了一下。门咔嗒一声打开了。 <br><br> <<link [[继续|Kylar Halloween Mansion]]>><</link>> <br>
<<set $outside to 0>><<effects>> 凯拉尔用<<his>>的手机当手电筒,照亮了室内。每走一步都会扬起一团灰尘。左边和右边都有门,通往更深的房间,而楼梯通往下一层。 <br><br> "往这边走,"凯拉尔坚定地向左走了一步。你们穿过隔壁房间,穿过覆盖在家具上面的灰色床单,进入另一个房间。看起来它曾经是一个厨房。 <br><br> 凯拉尔蹲下来,在尘土飞扬的地板上摸了摸。"来!"<<He>>打开一扇活板门,用<<his>>的手电筒对着。"有一个梯子,"<<he>>说着,用<<his>>的脚探了探,<<He>>爬了下去,离开黑暗的厨房。 <br><br> 你听到前一个房间的地板吱吱作响,然后跟着凯拉尔一起向下。<<gstress>><<stress 6>> <br><br> <<link [[继续|Kylar Halloween Mansion 2]]>><</link>> <br>
<<effects>> 你跟着凯拉尔进入黑暗的地下室,经过几个葡萄酒架。它们大多是空的,尽管也有一些摆着空瓶子。 <br><br> "还剩一个!"凯拉尔惊呼道。"我就知道我们会找到东西的。"<<He>>把手电筒对着最底层的架子,上面放着一个装满的瓶子。 <br><br> 凯拉尔提起它,从<<his>>的口袋里拿出一个开瓶器。<<He>>毫不犹豫地打开,把它递给你。"你、你先来。" <br><br> 标签上是一种奇怪的紫色水果。 <<if currentSkillValue('history') gte 500>> <span class="green">你想起温特在历史课上讲过的一个故事。</span>这个小镇曾经酿造过一种葡萄酒,他们声称这是<span class="lewd">一种爱情魔药。</span>随着时间的流逝这配方已经失传了,这剩下的一瓶酒应该很值钱。 <br><br> 你肯定凯拉尔也知道这一点。 <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[无论如何都要喝|Kylar Halloween Known Drink]]>><<alcohol 60>><<drugs 60>><<hallucinogen 60>><</link>> <</if>> <br> <<link [[拒绝|Kylar Halloween Unknown Refuse]]>><<set $phase to 1>><</link>> <br> <<link [[生气|Kylar Halloween Known Angry]]>><</link>> <br> <<else>> 它看起来很熟悉,<span class="red">但你没办法就这么看着。</span>闻起来很香。 <br><br> <<link [[喝|Kylar Halloween Unknown Drink]]>><<alcohol 60>><<drugs 60>><<hallucinogen 60>><</link>> <br> <<link [[拒绝|Kylar Halloween Unknown Refuse]]>><<set $phase to 0>><<npcincr Kylar love -1>><</link>><<llove>> <br> <</if>>
<<effects>> 你喝了一大口,它很甜。温暖在你的身体里蔓延,除了你感到头晕以外没有什么异常。这不是爱情魔药。 <br><br> 凯拉尔看着,期待着什么。 <br><br> <<link [[假装有效|Kylar Halloween Known Pretend]]>><<npcincr Kylar rage -10>><</link>><<lllksuspicion>> <br> <<link [[直接把瓶子递给凯拉尔|Kylar Halloween Known Hand]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我感觉好奇怪,"你说,假装醉得神志不清,身体摇摇晃晃。你看看凯拉尔:"你真<<if $pronoun is "m">>帅<<else>>美<</if>>!" <<elseif $speech_attitude is "bratty">> "这太烈了,"你说,假装醉的神志不清,身体摇摇晃晃。你看看凯拉尔:"该死,你总是那么火辣吗?" <<else>> "好奇怪,"你说,假装醉的神志不清,身体摇摇晃晃。你看看凯拉尔:"你今晚看起来真的很<<if $pronoun is "m">>帅<<else>>美<</if>>。" <</if>> <br><br> 凯拉尔的呼吸加快了。"真,真的有用!"<<he>>很兴奋,"我,我是说……你,你想吻我吗?" <br><br> <<link [[顺其自然|Kylar Halloween Known Go]]>><<npcincr Kylar love 3>><<npcincr Kylar rage -2>><</link>><<promiscuous1>><<gglove>><<lksuspicion>> <br> <<link [[恶作剧|Kylar Halloween Known Scare]]>><<npcincr Kylar rage -10>><<trauma -6>><</link>><<lllksuspicion>><<ltrauma>> <br>
<<effects>> 你搂着凯拉尔,深吻着<<him>>。<<He>>搂住你,你们两人一起摔倒在地。 <<promiscuity1>> <<link [[继续|Kylar Halloween Mansion Sex]]>><<set $sexstart to 1>><</link>> <br>
<<run statusCheck("Kylar")>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Kylar Halloween Mansion Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Kylar Halloween Mansion Sex]]>><</link>></span><<nexttext>> <</if>>
<<run statusCheck("Kylar")>> <<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>的裤子掉在地上。你眨眨眼,环顾四周,好像不确定自己在哪里。 <<if $speech_attitude is "meek">> "对不起,"你说,"我不知道发生了什么。" <<elseif $speech_attitude is "bratty">> "不知道怎么回事,"你说,"我突然觉得很奇怪。幸好你在这里。" <<else>> "我不知道我怎么了。"你说。 <</if>> <br><br> "我不介意,"凯拉尔幸福地笑着说。 <br><br> <<tearful>>你站了起来。 <<if $orgasmcurrent is 0 and !playerChastity()>> <<if _kylarStatus.includes("Rage")>> 凯拉尔跪在你面前,<<he>>看着你的<<genitals>>。"你没有射,"<<he>>喃喃地说。"你不爱我吗?"<<He>>猛烈地摇了摇头。"我会让你满意的,让我做给你看。" <<else>> 凯拉尔跪在你面前,<<he>>面对着你的<<genitals>>。"你还没到高潮,"<<he>>喃喃地说,"这对你不公平。是你邀请我的,让我来弥补你。" <</if>> <br><br> <<kylarFinish>> <<He>>站起来,拍掉了<<his>><<if $pronoun is "m">>衣服<<else>>裙子<</if>>上的灰尘。 <<else>> 凯拉尔和你一样,拍掉了<<his>><<if $pronoun is "m">>衣服<<else>>裙子<</if>>上的灰尘。 <</if>> <br><br> <<clothesontowel>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你把凯拉尔撞到一个酒架上,东西砸了一地。 <br><br> <<tearful>>你清醒了过来。凯拉尔趴在地上,你眨眨眼,环顾四周,好像不确定自己在哪里。 <<if $speech_attitude is "meek">> "对不起,"你说,"我不知道发生了什么。" <<elseif $speech_attitude is "bratty">> "不知道怎么回事,"你说,"我突然觉得很奇怪。幸好你在这里。" <<else>> "我不知道我怎么了。"你说。 <</if>> <br><br> <<clothesontowel>> <<endcombat>> <<else>> 你眨眨眼,环顾四周,好像不确定自己在哪里。 <<if $speech_attitude is "meek">> "对不起,"你说,"我不知道发生了什么。" <<elseif $speech_attitude is "bratty">> "不知道怎么回事,"你说,"我突然觉得很奇怪。幸好你在这里。" <<else>> "我不知道我怎么了。"你说。 <</if>> <br><br> <<tearful>>你爬了起来。 <br><br> <<clothesontowel>> <<endcombat>> <</if>> 你从地窖爬出来,然后回到前门。 <br><br> <<npc Kylar>><<person1>> <<link [[继续|Kylar Halloween Exit]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "吻,吻你?"你笑了起来,手里拿着一个空瓶子。你把它举过头顶,好像要把它砸下去一样。"还不够,我们要永远在一起!" <<elseif $speech_attitude is "bratty">> "去他妈的,"你笑着,手里拿着一个空瓶子。你把它举过头顶,好像要把它砸下去。"我们要永远在一起。" <<else>> "我需要的不止这些,"你笑着抓着一个空瓶子。你把它举过头顶,好像要用棍棒击打一样。"我们要永远在一起。" <</if>> <br><br> 凯拉尔在你向前走的时候后退了一步,<<his>>的表情看上去既惊恐又期待。"亲~爱~的,你~要~去~哪~里?"你表现得很神经,"没~必~要~害~怕!" <br> 凯拉尔咽了一口口水。"我,我们会在一起的,"<<he>>看上去很慌张,"先,先把瓶子放下。" <br> "还~不~够♥"你扑向凯拉尔。<<he>>摔倒在地,慌忙爬起身,向楼梯冲去。 <br><br> <<link [[继续|Kylar Halloween Known Chase]]>><</link>> <br>
<<effects>> 你追着凯拉尔上了楼梯。当你爬上去时,<<Hes>>已经逃离了厨房,前门那边没有声音。<<Hes>>应该还在豪宅里。 <br><br> "亲~爱~的,你~在~哪~里?"你悄悄地走进隔壁房间,角落好像有什么声音。在一个窗户附近,似乎有一张被布料覆盖的桌子。 <br><br> 这可能不是什么爱情魔药,但你可以感觉到葡萄酒在某种程度上让你有了反应。你提醒自己你只是在假装。 <br><br> <<link [[看看窗帘后面|Kylar Halloween Known Curtain]]>><</link>> <br> <<link [[看看床单下面|Kylar Halloween Known Sheet]]>><</link>> <br>
<<effects>> 你走向窗帘,抓住它掀开。凯拉尔不在。 <br><br> 你听到地板在吱吱作响,然后是四肢爬动的声音。凯拉尔从桌子下面跑了出来。 <br><br> <<link [[继续|Kylar Halloween Known Front]]>><</link>> <br>
<<effects>> 你爬向床单,抓住下摆掀开。凯拉尔的脸面对着你,<<He>>匆匆忙忙地从桌子的另一边爬了出来。 <br><br> <<link [[继续|Kylar Halloween Known Front]]>><</link>> <br>
<<effects>> 你大笑着追着<<him>>进了前院,<<He>>朝门口跑去,但门锁着。<<He>>颤抖的手指摸索着钥匙。当<<he>>伸手去够时,你跳到<<him>>的身上,把<<him>>压在地上。 <br><br> 你跨坐在<<him>>身上,把瓶子举过头顶。<<He>>尖叫着用<<his>>的双手挡着<<his>>的脸。 <br><br> <<link [[假装清醒过来了|Kylar Halloween Known Dumb]]>><</link>> <br> <<link [[坦白|Kylar Halloween Known Clean]]>><<npcincr Kylar love -3>><</link>><<lllove>> <br>
<<effects>> "我在哪里?"你环顾四周。凯拉尔透过手指紧张地盯着你,你放下了瓶子。"哇——"你再一次往四处看,"我们刚刚不还在楼下吗?你为什么看起来这么害怕?" <br><br> 凯拉尔闭上眼睛,<<he>>松了一口气。 <br><br> <<link [[亲吻|Kylar Halloween Known Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar rage -3>><</link>><<promiscuous1>><<gglove>><<lksuspicion>> <br> <<link [[站起来|Kylar Halloween Known Stand]]>><</link>> <br>
<<effects>> 你爬起来,放开了凯拉尔。<<He>>在尘土中寻找钥匙。 <br><br> <<link [[继续|Kylar Halloween Exit]]>><</link>> <br>
<<effects>> 你把手放在凯拉尔的肩膀上,亲吻<<his>>的嘴唇。<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <<if _npcKissVirginTemp>> <<His>>呼吸困难,反过来用双臂环绕住你的臂膀,将你拉向<<him>>。 <<else>> <<He>>用双臂环绕住你的臂膀,将你拉向<<him>>。 <</if>> <<His>>的心脏跳得很快。 <<promiscuity1>> <<link [[继续|Kylar Halloween Known Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> 当瓶子砰的一声掉到地上时,你笑得更随意了。凯拉尔透过手指盯着你,看起来很困惑。 <<if $speech_attitude is "meek">> "对不起,"你道歉,"但你不应该在未经人同意的情况下给别人喝这种东西。" <<elseif $speech_attitude is "bratty">> "害怕了?"你说嘲讽道,"你活该,居然想对我下药。" <<else>> "这就是你给我下药的后果,"你愤愤不平。 <</if>> <br><br> 凯拉尔闭上眼睛,<<he>>松了一口气。 <br><br> <<link [[亲吻|Kylar Halloween Known Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar rage -3>><</link>><<promiscuous1>><<gglove>><<lksuspicion>> <br> <<link [[站起来|Kylar Halloween Known Stand]]>><</link>> <br>
<<run statusCheck("Kylar")>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Kylar Halloween Known Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Kylar Halloween Known Sex]]>><</link>></span><<nexttext>> <</if>>
<<run statusCheck("Kylar")>> <<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 凯拉尔向后倒下,更加用力地喘着气。<<tearful>>你爬了起来。 <<if $orgasmcurrent is 0 and !playerChastity()>> <<if _kylarStatus.includes("Rage")>> 凯拉尔跪在你面前,<<he>>看着你的<<genitals>>。"你没有射,"<<he>>喃喃地说。"你不爱我吗?"<<He>>猛烈地摇了摇头。"我会让你满意的,让我做给你看。" <<else>> 凯拉尔跪在你面前,<<he>>面对着你的<<genitals>>。"你还没到高潮,"<<he>>喃喃地说,"这对你不公平。是你邀请我的,让我来弥补你。" <</if>> <br><br> <<kylarFinish>> <<He>>站起来,拍掉了<<his>><<if $pronoun is "m">>衣服<<else>>裙子<</if>>上的灰尘。 <<else>> 凯拉尔和你一样,拍掉了<<his>><<if $pronoun is "m">>衣服<<else>>裙子<</if>>上的灰尘。 <</if>> <br><br> <<clothesontowel>> <<endcombat>> <<elseif $enemyhealth lte 0>> 凯拉尔退缩了,<<he>>开始处理身上的伤口,而你乘机后退。<<tearful>>你爬了起来。 <br><br> <<clothesontowel>> <<endcombat>> <<else>> 凯拉尔向后倒下,更加用力地喘着气。<<tearful>>你爬了起来。 <br><br> <<clothesontowel>> <<endcombat>> <</if>> <<npc Kylar>><<person1>> <<link [[继续|Kylar Halloween Exit]]>><</link>> <br>
<<effects>> 你把瓶子递给凯拉尔。<<He>>看起来很失望,但喝了一大口。 <br><br> 你从地窖爬出来,然后回到前门。 <br><br> <<link [[继续|Kylar Halloween Exit]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我知道那是什么,"你吞吞吐吐,"你太吓人了。" <<elseif $speech_attitude is "bratty">> "你他妈的怎么敢,"你在气头上,"我信任你,跟着你走进一个让人毛骨悚然的房子,你却想给我下药?" <<else>> "我知道那是什么,"你很生气,"你怎么能这么背叛我对你的信任。" <</if>> <br> 凯拉尔摇了摇头。"不,"<<he>>竭力辩解,"不是的——" <br> <<if $speech_attitude is "meek">> "这瓶酒本来很值钱的,"你补充道,"但你却把它打开了。" <<elseif $speech_attitude is "bratty">> "你打开了它的盖子,"你补充道,"它本来很值钱的,我需要这笔钱。" <<else>> "你把它打开了,"你补充道,"这瓶酒本来很值钱的,我很需要钱。" <</if>> <br><br> "我、我、我……"凯拉尔喘息着,几乎说不出话。<<He>>转身就跑。 <br><br> <<link [[继续|Kylar Halloween Rough Exit]]>><</link>> <br>
<<effects>> 你喝下一大口。它很甜,一点也不酸。一种奇怪的温暖在你身上蔓延,你感到有点头晕。 <br><br> 凯拉尔盯着你,你把瓶子递给<<him>>。<<He>>喝了一大口,看起来很失望。 <br><br> 你和凯拉尔离开地窖。 <br><br> <<link [[继续|Kylar Halloween Exit]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我不想喝酒,"你说,"我怕有毒。" <<elseif $speech_attitude is "bratty">> "我不想喝不新鲜的奇怪葡萄酒,"你说。 <<else>> "不了,谢谢,"你说,"我们都不知道这是哪儿来的。" <</if>> <br> "这酒很安全!"凯拉尔喝了一大口,然后退缩了。"它只是有点烈。" <br><br> <<if $phase is 1>> <<link [[喝|Kylar Halloween Known Drink]]>><</link>> <br> <<else>> <<link [[喝|Kylar Halloween Unknown Drink]]>><</link>> <br> <</if>> <<link [[再次拒绝|Kylar Halloween Unknown Refuse 2]]>><</link>> <br>
<<effects>> 凯拉尔又喝了一大口,这次<<he>>没再呛到了。<<He>>看起来很失望,但没有再说些什么。 <br><br> 你和凯拉尔离开地窖。 <br><br> <<link [[继续|Kylar Halloween Exit]]>><</link>> <br>
<<effects>> <<pass 5>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">> 凯拉尔试着开门,但是打不开。"好奇怪,"凯拉尔说。"明明进来的时候是有用的。" <br><br> <<Hes>>尝试不同的角度,你听到上面地板发出巨大的吱吱声。凯拉尔停顿了一会儿,然后看着你。"让、让我们再试试。"<<He>>蹲在锁前,用<<his>>的手电筒照着锁孔。 <br><br> <<link [[继续|Kylar Halloween Exit 2]]>><</link>> <br> <<else>> 你和凯拉尔沐浴在血红的月色下,一起逃离了庄园。当有东西抓住<<his>>的脚时,<<he>>差点绊倒,然后尖叫起来。 <br><br> <span class="red">一只苍白的手从地上伸出,</span>抓住凯拉尔的脚踝。<<He>>想挣脱开,但是又被<<him>>身后的另一只手抓住。<<ggawareness>><<awareness 12>> <br><br> 更多的手出现在你们周围。凯拉尔抓住你的手,你们一起跑向森林。<<takeHandholdingVirginity "Kylar" "romantic">> <br><br> <<link [[继续|Kylar Halloween Skulduggery 2]]>><</link>> <br> <</if>>
<<effects>> <<pass 5>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">> 你发现凯拉尔试图打开前门。它被锁住了。 <<Hes>>被楼上传来的咯吱咯吱声打断。"我,我们应该走了,"<<he>>有些慌张,手拿着钥匙转身回到门口。但是钥匙插不进去。 <br><br> "好奇怪,"<<he>>说。"明明进来的时候是没问题的,让、让我们再试试。"<<He>>蹲在锁前,用<<his>>的手电筒照着锁孔。 <br><br> <<link [[继续|Kylar Halloween Exit 2]]>><</link>> <br> <<else>> 你们跑过前门,沐浴在血红的月色中。凯拉尔跑在你前面,突然有什么东西抓住了<<his>>的脚,<<he>>差点绊倒,然后<<he>>尖叫起来。 <br><br> <span class="red">一只苍白的手从地上伸出,</span>抓住凯拉尔的脚踝。<<He>>想挣脱开,但是又被<<him>>身后的另一只手抓住。<<ggawareness>><<awareness 12>> <br><br> 当更多的手出现时,你赶到了凯拉尔身边。凯拉尔抓住你的手臂,你们一起跑向森林。 <br><br> <<link [[继续|Kylar Halloween Skulduggery 2]]>><</link>> <br> <</if>>
<<effects>> <<He>>四处走动了几分钟。"做不到,"<<he>>沮丧地说。"从来没有见过这样的锁。"<<He>>在大厅边缘用<<his>>的手电筒光寻找窗户——它们都被锁住了。 <br><br> "也许在楼上,"<<he>>建议道。随着<<his>>的话音落下,又是一阵嘎吱声。 <br><br> <<set $lock to 1000>> <<link [[撬开前锁 (0:05)|Kylar Halloween Pick]]>><<pass 5>><</link>> <br> <<link [[在楼上搜索|Kylar Halloween Upstairs]]>><</link>> <br>
<<effects>> <<set $lock to 1000>> 你凝视着锁。 <<if currentSkillValue('skulduggery') gte $lock>> 你从没见过这种锁,<span class="green">但是你喜欢挑战。</span>当你四处走动时,你把耳朵靠在门上,试图了解门的内部工作原理。 <br><br> 凯拉尔焦急地看着,但<<he>>没有打断你的行为。当你施加压力,锁咔嗒一声打开时,<<he>>惊讶地喘着粗气。 <br><br> <<link [[继续|Kylar Halloween Skulduggery]]>><</link>> <br> <<else>> 你从没见过这种锁,<span class="red">你甚至不知道它是怎样运作的。</span> <br><br> 凯拉尔焦急地看着,但<<he>>没有打断你。 <br><br> 你离开门。 <br><br> <<link [[继续|Kylar Halloween Upstairs]]>><</link>> <br> <</if>>
<<effects>> 你和凯拉尔沐浴在血红的月色下,一起逃离了庄园。<<He>>开始傻笑。"太好玩了,"<<he>>说,"下次什么时候我们还能再这样冒险一次——"<<he>>差点被什么东西绊倒,然后尖叫起来。 <br><br> <span class="red">一只苍白的手从地上伸出,</span>抓住凯拉尔的脚踝。<<He>>想挣脱开,但是又被<<him>>身后的另一只手抓住。<<ggawareness>><<awareness 12>> <br><br> 更多的手出现在你们周围。凯拉尔抓住你的手,你们一起跑向森林。 <br><br> <<link [[继续|Kylar Halloween Skulduggery 2]]>><</link>> <br>
<<effects>> 尽管你们够呛,你们一直在奔跑,直到看到前方城镇的灯光。凯拉尔停了下来,<<he>>靠在你身上喘着气。<<His>>的服装和头发蓬乱,在逃跑过程中弄掉了一些饰品。 <br><br> <<He>>看着你,把手臂搂在你的腰上,把你拉得更近。 <br><br> <<link [[亲吻|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>> <br> <<link [[拉开距离|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>> <br>
<<effects>> 你身体前倾,亲吻凯拉尔的嘴唇。<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <<if _npcKissVirginTemp>> <<He>>呼吸困难,<<he>> <<else>> <<He>> <</if>> 把你推到森林的地面上。 <<promiscuity1>> <<link [[继续|Kylar Halloween Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> 你拉开距离。 <<if $speech_attitude is "meek">> "现,现在不行,"你说,"我还是太害怕了。" <<elseif $speech_attitude is "bratty">> "你认真的吗?"你感到有些好笑,"现在?在刚刚发生的事情之后?" <<else>> "不是现在,"你说,"太多事要处理。" <</if>> <br><br> 凯拉尔把目光移开,你们继续往镇上走。当你到达狼街时,你回头看,凯拉尔不在你身后。 <br><br> <<link [[继续|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你凝视着楼梯,凝视着上面的黑暗。凯拉尔举着手电筒,更多灰色的布暴露在灯光下——它们可能盖在什么画上。 <br><br> "我,我先走,"凯拉尔说。<<He>>的声音比起焦虑,更像是兴奋。 <br><br> 你跟着<<him>>爬上吱吱作响的楼梯,进入最近的房间。几件高高的家具靠在墙上。窗户附近有一张四柱大床。与其他家具不同,它没有被灰色的布所覆盖——尽管旁边的地板上就堆着一坨。 <br><br> <<if currentSkillValue('skulduggery') gte 400>> <span class="blue">你感觉汗毛直竖。</span>床上没有灰尘,就好像刚被人使用过一样。在听到动静时,你甚至还没有反应过来,就慌忙跳到一边。一只手伴随着可怕的尖叫声从其中一堆布下伸了出来。 <br><br> <<link [[继续|Kylar Halloween Upstairs Dodge]]>><</link>> <br> <<else>> 你听到了动静,<span class="red">但为时已晚。</span>一只手从其中一张床单下面猛扑过来,伴随着可怕的尖叫声,抓住你的手臂。 <br><br> <<link [[继续|Kylar Halloween Caught]]>><</link>> <br> <</if>>
<<effects>> 当你和凯拉尔缩回角落的时候,耸起的厚布突然活了起来,并发出刺耳的声音。它们正在移动,你可以看到下面的人类轮廓。其中一人向你们冲来,但在看到凯拉尔掏出防狼喷雾时停下。 <br><br> <<endevent>><<npc Whitney>><<person1>> 其中一个身影走在其他人的前面,步态有一种熟悉的昂首阔步。"我们听到了你在公园里和这个混蛋聊天,"惠特尼不怀好意地笑了,扯下<<he>>头上的床单,露出<<his>>的恶魔装束。<<His>>的朋友们也纷纷效仿。 <br><br> <<endevent>><<npc Kylar>><<person1>> 凯拉尔似乎仍然很害怕。<<His>>的眼睛在房间里转来转去,寻找出路。 <br><br> <<link [[称赞惠特尼|Kylar Halloween Upstairs Applaud]]>><</link>> <br> <<link [[生气|Kylar Halloween Upstairs Angry]]>><</link>> <br>
<<effects>> 你大笑。 <<if $speech_attitude is "meek">> "你刚刚真的很吓人,"你说,"超厉害。" <<elseif $speech_attitude is "bratty">> "你赢了,"你说,"我被你吓得半死。" <<else>> "厉害,"你说,"你把我们吓坏了。" <</if>> <br><br> <<endevent>><<npc Whitney>><<person1>> "你喜欢吗了?"惠特尼笑了,"接下来的事你会更喜欢的——给我跪下,我要让这个混蛋知道你属于谁。" <br><br> <<endevent>><<npc Kylar>><<person1>> 凯拉尔抓着防狼喷雾,<<his>>的指节泛白。 <br><br> <<link [[照惠特尼的要求做|Kylar Halloween Kneel]]>><<set $phase to 0>><<trauma 12>><<stress 6>><</link>><<ggtrauma>><<gstress>> <br> <<if isLoveInterest("Whitney")>> <<link [[热情地按照惠特尼的要求去做|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous1>> <br> <<elseif $promiscuity gte 55>> <<link [[热情地按照惠特尼的要求去做|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous4>> <br> <</if>> <<link [[拒绝|Kylar Halloween Kneel Refuse]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你,你吓到我了,"你说。"道歉。" <<elseif $speech_attitude is "bratty">> "去你的,"你说,"我差点被你吓死。" <<else>> "你觉得这样好玩吗?"你问,"我都快被你吓死了!" <</if>> <br><br> <<endevent>><<npc Whitney>><<person1>> "这就对了。"惠特尼不甘示弱,"你为什么要带那个混蛋来这?你们没有在计划‘什么’事情吧?"<<He>>顿了顿,"所以我过来了,我要让这个混蛋知道你属于谁,给我跪下。" <br><br> <<endevent>><<npc Kylar>><<person1>> 凯拉尔抓着防狼喷雾,<<his>>的指节泛白。 <br><br> <<link [[照惠特尼的要求做|Kylar Halloween Kneel]]>><<set $phase to 0>><<trauma 12>><<stress 6>><</link>><<ggtrauma>><<gstress>> <br> <<if isLoveInterest("Whitney")>> <<link [[热情地按照惠特尼的要求去做|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous1>> <br> <<elseif $promiscuity gte 55>> <<link [[热情地按照惠特尼的要求去做|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous4>> <br> <</if>> <<link [[拒绝|Kylar Halloween Kneel Refuse]]>><</link>> <br>
<<effects>> <<endevent>><<npc Whitney>><<person1>><<generatey2>> 你摇摇头。惠特尼向<<his>>的朋友做了一个手势,一个<<person2>><<person>>大喊着扑了上来。<<He>>被喷了一脸,然后踉踉跄跄地后退,眼泪直流。又有两个人扑了上来<<ldom>><<npcincr Whitney dom -1>> <br><br> <<endevent>><<npc Kylar>><<person1>> 凯拉尔一边朝其中一个喷喷雾,一边躲开另一个的抓捕。<<He>>四处躲闪,并在近距离喷向另一个人。<<glove>><<npcincr Kylar love 1>> <br><br> <<endevent>><<npc Whitney>><<person1>> 他们三个人退到角落里。惠特尼又做了一次手势,但剩下的人犹豫了。"你们在害怕这个混蛋吗?"惠特尼冷笑,"喷雾已经空了。" <br><br> <<link [[继续|Kylar Halloween Kneel Refuse 2]]>><</link>> <br>
<<effects>> <<endevent>><<npc Kylar>><<person1>><<generatey2>> 凯拉尔把你拉到<<him>>后面,紧紧地抓住你的手臂。当你们走到出口时,一个<<person2>><<person>>突然挡住了去路,但当凯拉尔举起喷雾时,<<he>>后退了。 <br><br> "一群懦夫!"惠特尼走近一步。凯拉尔按住喷雾,<span class="red">但什么也没出来。</span>惠特尼用一只手臂勒住凯拉尔的脖子,将<<person1>><<him>>撂倒在地。 <br><br> "快,快跑……"凯拉尔声音嘶哑。 <br><br> <<link [[跑|Kylar Halloween Kneel Run]]>><<sub 1>><</link>> <br> <<link [[帮助凯拉尔|Kylar Halloween Kneel Help]]>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>> <br> <<if $spray gte 1>> <<link [[用你自己的防狼喷雾|Kylar Halloween Kneel Spray]]>><<spray -1>><<def 1>><</link>> <br> <</if>>
<<effects>> <<pass 15>> <<endevent>><<npc Whitney>><<person1>> 你转身就跑。惠特尼松开了对凯拉尔的控制,并试图追赶你,但凯拉尔绊倒了<<he>>。 <br><br> 你跑下楼梯,穿过不知道什么时候打开的前门,沐浴在血红的月色下。你听到脚步声沿着陈旧的楼梯急速推进,但你一直在跑,即使已经逃到了树林中。 <br><br> 你又跑了几分钟,然后躲在一棵树后面。你紧张地竖着耳朵,没有听到任何追击者的声音。你想知道凯拉尔是不是在他们追你的时候逃走了。 <br><br> <<link [[继续|Forest]]>><<endevent>><<set $eventskip to 1>><<set $forest to 0>><</link>> <br>
<<effects>> <<pass 15>> <<endevent>><<npc Whitney>><<person1>> <<if $physiqueSuccess>> 你抓住惠特尼的手臂,<span class="green">把<<him>>拉离凯拉尔。</span>你们一起逃下楼梯,穿过不知道什么时候打开的前门步入血红的月光。你们跑进了森林。<<ldom>><<npcincr Whitney dom -1>> <br><br> <<endevent>><<npc Kylar>><<person1>> 凯拉尔停下来,靠在树上休息了一会儿,然后突然靠近,<<he>>用<<his>>的手臂搂住你。"你不该冒这个险,"<<he>>说。<<glove>><<llksuspicion>><<npcincr Kylar love 1>><<npcincr Kylar rage -5>> <br><br> <<link [[亲吻|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>> <br> <<link [[拉开距离|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>> <br> <<else>> 你抓住惠特尼的手臂,<span class="red">但<<he>>将你推倒在地。</span>在你站起来之前,<<his>>的朋友已经围在了你身边,按住你的胳膊和腿。 <br><br> 惠特尼把凯拉尔推到一边,凯拉尔被<<his>>的手下抓住。惠特尼揪住你的头发,把你按在<<his>>的腿上。 <br><br> <<link [[继续|Kylar Halloween Forced Kneel]]>><</link>> <br> <</if>>
<<effects>> <<endevent>><<npc Whitney>><<person1>> 你把防狼喷雾指对着凯拉尔的头顶,然后把它喷到惠特尼的眼睛里。<<He>>踉踉跄跄地后退,死死捂住脸。 凯拉尔抓住你的手,你们一起从楼梯上逃下来,穿过不知道什么时候打开的前门,迈入血红色的月光中。<<takeHandholdingVirginity "Kylar" "romantic">>你们跑进了森林。<<ldom>><<npcincr Whitney dom -1>> <br><br> <<endevent>><<npc Kylar>><<person1>> 凯拉尔停下来,靠在树上休息了一会儿,然后突然靠近,<<he>>用<<his>>的手臂搂住你。"你不该冒这个险,"<<he>>说。<<glove>><<llksuspicion>><<npcincr Kylar love 1>><<npcincr Kylar rage -5>> <br><br> <<link [[亲吻|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>> <br> <<link [[拉开距离|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>> <br>
<<effects>> <<if $phase is 0>> <<endevent>><<npc Whitney>><<person1>> 你犹豫了一下,然后走到惠特尼身边,在<<him>>面前跪下。<<He>>把衣服拉到一边, <<if $NPCList[0].penis isnot "none">> <span class="lewd">露出了<<his>>的<<print $NPCList[0].penisdesc>>,</span> <<else>> <span class="lewd">露出了<<his>>的小穴,</span> <</if>> <<he>>抓住你的后脑勺。<<gdom>><<npcincr Whitney dom 1>> <br><br> <<endevent>><<npc Kylar>><<person1>> 凯拉尔试图干预,但被惠特尼的朋友们制止了。他们将<<his>>的头向后仰,强迫<<he>>观看。<<ggksuspicion>><<npcincr Kylar rage 10>> <br><br> <<endevent>><<npc Whitney>><<person1>> <<link [[继续|Kylar Halloween Oral]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<endevent>><<npc Whitney>><<person1>> 你走到惠特尼那,跪在<<him>>面前。你把<<his>>的衣服拉到一边, <<if $NPCList[0].penis isnot "none">> <span class="lewd">露出了<<his>>的<<print $NPCList[0].penisdesc>>,</span> <<else>> <span class="lewd">露出了<<his>>的小穴,</span> <</if>> <<he>>抓住你的后脑勺。<<gdom>><<npcincr Whitney dom 1>> <<if isLoveInterest("Whitney")>> <<glove>><<npcincr Whitney love 1>><<promiscuity1>> <<else>> <<glust>><<npcincr Whitney lust 5>><<promiscuity4>> <</if>> <<endevent>><<npc Kylar>><<person1>> 凯拉尔试图干预,但被惠特尼的朋友们制止了。他们将<<his>>的头向后仰,强迫<<he>>观看。 <<if !$syndromekylar>> <span class="blue"><<He>>对你的热情感到无比恐惧,一股可怕的寒意穿过了你。</span><<set $kylar_mad to 1>> <</if>> <<gggksuspicion>><<npcincr Kylar rage 20>> <br><br> <<endevent>><<npc Whitney>><<person1>> <<link [[继续|Kylar Halloween Oral]]>><<set $sexstart to 1>><</link>> <br> <</if>>
<<effects>> 耸起的厚布突然活了起来,并发出刺耳的声音冲向凯拉尔。它们正在移动,你可以看到下面的人类轮廓。他们抓住<<his>>的手臂,强迫<<he>>跪下。 <br><br> <<endevent>><<npc Whitney>><<person1>> 抱着你的身影笑了,声音听起来非常耳熟。"我们听到了你在公园里和这个混蛋聊天,"惠特尼说着,扯下<<he>>头上的床单,露出<<his>>的恶魔服装。<<His>>的朋友们也纷纷效仿。"是时候向所有人展示你属于谁了。" <br><br> <<endevent>><<npc Kylar>><<person1>> 凯拉尔拼命挣扎,试图接近你,但惠特尼的另一个朋友上前阻止了<<him>>。 <br><br> <<link [[继续|Kylar Halloween Forced Kneel]]>><</link>> <br>
<<effects>> <<endevent>><<npc Whitney>><<person1>> <<if $NPCList[0].penis isnot "none">> 惠特尼把<<his>>的衣服掀到一边,<span class="lewd">露出了<<his>>的<<print $NPCList[0].penisdesc>>。</span> <<else>> 惠特尼把<<his>>的衣服掀到一边,<span class="lewd">露出了<<his>>的小穴。</span> <</if>> <<He>>用手指着凯拉尔。"你们,让那个混蛋看着。"<<he>>说,然后低头看着你,"你还在等什么,荡妇?开始吧。" <br><br> <<link [[照惠特尼说的做|Kylar Halloween Lick]]>><<set $phase to 0>><<trauma 12>><<stress 6>><</link>><<ggtrauma>><<gstress>> <br> <<if isLoveInterest("Whitney")>> <<link [[热情地按照惠特尼的要求去做|Kylar Halloween Lick]]>><<set $phase to 1>><</link>><<promiscuous1>> <br> <<elseif $promiscuity gte 55>> <<link [[热情地按照惠特尼的要求去做|Kylar Halloween Lick]]>><<set $phase to 1>><</link>><<promiscuous4>> <br> <</if>> <<link [[拒绝|Kylar Halloween Lick Refuse]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我不想,"你在抖,"你不能逼我。" <<elseif $speech_attitude is "bratty">> "该死的变态,"你骂道,"鬼才去做!" <<else>> "你不能强迫我,"你试图避免。 <</if>> <br><br> 惠特尼笑了,向站在凯拉尔身边的一个<<generatey2>><<person2>><<person>>点点头。<<His>>的手下在凯拉尔的口袋里翻找,拿出一把刀。<span class="red"><<He>>用刀抵着凯拉尔的喉咙。</span><<gggtrauma>><<gggstress>><<trauma 24>><<stress 24>> <br><br> "再说一次,"惠特尼在冷笑,"快舔。" <br><br> 凯拉尔脸色煞白。"不,不要……" <br><br> <<link [[照惠特尼说的做|Kylar Halloween Lick]]>><<set $phase to 0>><</link>> <br> <<link [[拒绝|Kylar Halloween Lick Refuse 2]]>><<stress 24>><</link>><<gggstress>> <br>
<<effects>> 你摇摇头。"你他妈的是认真的吗?"惠特尼很吃惊,"好,很好。"<<He>>把你推倒在地,然后向凯拉尔走去。"把刀给我,"<<he>>对<<person2>><<person>>说。<<person1>><<He>>看着刀,<span class="green">然后把刀丢掉了。</span><<llstress>><<stress -12>> <br><br> <<he>>收回<<his>>的手,一拳打在凯拉尔的鼻子上。凯拉尔向后倒下,一动不动的趴在地上。"我们到此为止,"惠特尼从房间离开,<<his>>的朋友们跟在身后。<<lldom>><<npcincr Whitney dom -3>> <br><br> <<link [[继续|Kylar Halloween End]]>><<endevent>><</link>> <br>
<<effects>> <<endevent>><<npc Kylar>><<person1>> 你蹲在凯拉尔身边。<<Hes>>还有意识,尽管血从鼻子里不断往外流。<<lllksuspicion>><<npcincr Kylar rage -20>> <br><br> 你扶着<<he>>一起走下楼梯,穿过不知道什么时候打开的前门,步入血月之中。 <br><br> 尽管受了很重的伤,凯拉尔看起来却仍然很高兴,<<he>>要在你回去之前先休息一会儿。<<He>>靠在一棵树上喘气,衣服和头发都乱七八糟的。 <br><br> 突然的,<<he>>弯下腰,用双臂紧紧地搂着你。 <br><br> <<link [[亲吻|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>> <br> <<link [[拉开距离|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>> <br>
<<effects>> <<if $phase is 0>> <<endevent>><<npc Whitney>><<person1>> 你犹豫了一下,然后靠近惠特尼的胯部。<<He>>把手放在你的头上,紧紧揪住你的头发。<<gdom>><<npcincr Whitney dom 1>> <br><br> <<endevent>><<npc Kylar>><<person1>> 惠特尼的一个朋友把凯拉尔的头往后仰,强迫<<him>>观看。<<ggksuspicion>><<npcincr Kylar rage 10>> <br><br> <<endevent>><<npc Whitney>><<person1>> <<link [[继续|Kylar Halloween Oral]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<endevent>><<npc Whitney>><<person1>> 你靠近惠特尼的胯部,脸贴在<<his>>大腿根部。<<He>>把手放在你的头上,紧紧揪住你的头发。<<gdom>><<npcincr Whitney dom 1>> <<if isLoveInterest("Whitney")>> <<glove>><<npcincr Whitney love 1>><<promiscuity1>> <<else>> <<gglust>><<npcincr Whitney lust 5>><<promiscuity4>> <</if>> <<endevent>><<npc Kylar>><<person1>> 惠特尼的一个朋友把凯拉尔的头往后仰,强迫<<him>>观看。<<gggksuspicion>><<npcincr Kylar rage 20>> <br><br> <<endevent>><<npc Whitney>><<person1>> <<link [[继续|Kylar Halloween Oral]]>><<set $sexstart to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 50>><<npcoral>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemytrust -= 50>><<maninit>> <</if>> <<effects>> 凯拉尔茫然地看着,眼神空洞。 <br><br> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Kylar Halloween Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Kylar Halloween Oral]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<His>>的朋友们尖叫着欢呼,把凯拉尔推到地板上,而惠特尼则靠着四柱床。"这多美妙的夜晚,"<<he>>还在回味,"想不想和我的朋友们也来一发?"欢呼声越来越大。 <br><br> <<tearful>>你站了起来,你什么都做不了。几只手抓住你的肩膀,把你推到床上。 <br><br> <<endcombat>> <<link [[继续|Kylar Halloween Bed]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 惠特尼踉踉跄跄地倒在地上。 <br><br> <<tearful>>你爬起来了。在你确定方向之前,惠特尼的朋友们围在你身边抓住你的肩膀。你想挣扎,但无力反抗。 <br><br> 惠特尼靠在四柱床上。"想不想玩点儿刺激的?"<<he>>不怀好意地看着你,"比如,和我的朋友们来一发怎么样?"<<His>>的朋友们哄闹着把你推上床。 <br><br> <<endcombat>> <<link [[继续|Kylar Halloween Bed]]>><</link>> <br> <<else>> "很好,"惠特尼靠在四柱床上说,"绝赞的夜晚,想不想和我的朋友们也试试?" <br><br> <<His>>的朋友们尖叫着欢呼。几只手抓住你的肩膀,把你推到床上。 <br><br> <<endcombat>> <<link [[继续|Kylar Halloween Bed]]>><</link>> <</if>>
<<effects>> <<npc Whitney>><<person1>> 惠特尼的朋友们围着你,摸索着你的身体,但惠特尼突然开口:"那家伙去哪儿了?"<<His>>的朋友们环顾四周。 <<endevent>><<npc Kylar>><<person1>> "你们这些蠢货,<<Hes>>溜得真快,我还想让<<him>>在旁边看着呢。" <<endevent>><<npc Whitney>><<person1>> <br><br> <<He>>离开房间,在楼梯间里用手机照明。 <<endevent>><<npc Kylar>><<person1>> "门关着,<<Hes>>还在这里。谁找到<<him>>,就奖励让我的荡妇陪着多睡一次!" <br><br> <<link [[继续|Kylar Halloween Bed 2]]>><</link>> <br>
<<effects>> <<endevent>><<npc Whitney>><<person1>> 惠特尼坐在你旁边的床上,<<his>>的朋友们分散在庄园里寻找着凯拉尔。"抱歉,你得先等等了,"惠特尼说,"但是很快,我们就能更爽——" <br><br> <span class="red">一声尖叫打断了<<his>>的话。</span>惠特尼抓住你的手臂。"我不会让你一个人呆着,"<<he>>把你从房间里拉出去。 <br><br> <<generatey2>><<person2>> 你们沿着走廊朝尖叫的方向走去,发现一个<<person>>一动不动地躺在地上,周围围着惠特尼的其他朋友。 <br><br> <<link [[继续|Kylar Halloween Bed 3]]>><</link>> <br>
<<effects>> <<generatey3>><<person3>> "我,我完了,"一个<<person>>说,<<his>>的声音颤抖着,"他们说这地方闹鬼——" <br> 惠特尼皱着眉打断了<<him>>。"他妈的,不要做一个胆小鬼,"<<person1>> <<he>>蹲在晕倒的人旁边说。"肯定是那个混蛋,躲在暗处玩偷来的镇定剂。"<<He>>碰了一下<<person2>><<persons>>的脖子。"好了,谁过来扶<<him>>起来。" <br><br> <span class="red">门砰地关上了。</span> <br><br> <<link [[继续|Kylar Halloween Bed 4]]>><</link>> <br>
<<effects>> "我知道你在,怪胎,"惠特尼说,"给我出来!"没有任何回应,<<His>>的朋友们连动都不敢动。 <br><br> <span class="red">你感觉到脚下在震颤</span>,这种震颤一直蔓延至整个房间。家具在地板上晃动,画从钩子上抖下来。 <br><br> 有东西在靠近窗户的地方呜咽,<<person3>><<person>>害怕地跑开。<<He>>跑向门口,但它锁着。<<he>>哭着用拳头不断敲打门,除了惠特尼之外,其他的人也都如此,就连<<person1>><<he>>也显得有些不安。他的视线在窗户周围搜寻着,寻找噪音的来源。 <br><br> 门开了,<<his>>的朋友们跌跌撞撞地逃了出去。他们跑下楼梯,其中两个人抬着落在后面的<<person2>><<person>>,惊恐地回头看。 <br><br> <<link [[继续|Kylar Halloween Bed 5]]>><</link>> <br>
<<effects>> <<endevent>><<npc Whitney>><<person1>> 惠特尼抓住你的胳膊。<<Hes>>比<<he>>声称的还要害怕,但<<he>>没有逃跑。"我知道你在这里,"<<he>>一直重复着,眼睛在房间里四处搜寻。<<He>>朝门走去,把你推到<<him>>前面。 <br><br> <<clotheson>> <<endevent>><<npc Kylar>><<person1>> 你看到了凯拉尔,<<he>>躲在门框旁的阴影里,神情紧张。惠特尼向后退了一步,你们靠得更近了,<<he>>却没有意识到危险。 <br><br> <<link [[看着|Kylar Halloween Wait]]>><</link>> <br> <<link [[提醒惠特尼|Kylar Halloween Warn]]>><</link>> <br>
<<effects>> 惠特尼走进走廊,<span class="blue">凯拉尔动了。</span><<He>>向前一步,把什么东西按在惠特尼的脖子上。 <br><br> 惠特尼转身给了凯拉尔一记,<<he>>四肢摊开倒在了地上。 <<endevent>><<npc Whitney>><<person1>> <<he>>边向前走边从<<him>>的脖子上拔出飞镖。凯拉尔想要逃跑,但是不够快。惠特尼抓住了 <<endevent>><<npc Kylar>><<person1>> <<his>>的衣领,想把<<him>>提起来。但是没有成功,惠特尼在原地晃了晃,倒下了。 <br><br> <<link [[继续|Kylar Halloween Escape]]>><</link>> <br>
<<effects>> <<pass 15>> 凯拉尔躲开,<<he>>抓住你的手臂。你们躲过惠特尼虚弱的抓握,一起逃下楼梯,步入血红的月色。 <br><br> 你们跑进了森林,你们不停地跑,不停地跑,直到凯拉尔停下来靠在一棵树上休息。<<He>>衣衫凌乱,头发乱蓬蓬的,但<<hes>>脸上却带着笑容。"我,我赢了!"<<he>>说着,紧紧抱住了你。"你的一切都是我的。"<<lllksuspicion>><<npcincr Kylar rage -20>> <br><br> <<link [[询问凯拉尔是怎么做到的|Kylar Halloween Tricks]]>><</link>> <br> <<link [[亲吻|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>> <br> <<link [[拉开距离|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>> <br>
<<effects>> <<if $speech_attitude is "meek">> "地、地震一样的隆隆声把他们吓坏了,"你问,"还有恐怖的噪音,你是怎么做到的?" <<elseif $speech_attitude is "bratty">> "你发出的隆隆声,"你说,"还有那些噪音,干得漂亮。" <<else>> "你是怎么弄出那么大动静的?"你问道,"还有那隆隆的声音,就像地震一样。" <</if>> <br><br> 凯拉尔的表情不变。"那不是我干的,"<<he>>说,"我只用了镇定剂。"<<gstress>><<stress 6>> <br><br> <<He>>把你拉得更近,似乎并不在意。 <br><br> <<link [[亲吻|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>> <br> <<link [[拉开距离|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>> <br>
<<effects>> <<endevent>><<npc Kylar>><<person1>> "你身后!"你大叫。惠特尼转过身,正好在凯拉尔冲上来的时候抓住了<<his>>的胳膊。惠特尼把它向后弯,凯拉尔痛的惨叫。一支飞镖咔嗒一声落在地板上。 <br><br> 凯拉尔用<<his>>的另一只手出拳,但惠特尼接住了,把<<him>>整个人提了起来,并将<<him>>扔飞出去。<<gglove>><<npcincr Whitney love 5>> <br><br> 凯拉尔掉到了下面的地板上,<<He>>站起来,瘸着向前走。在<<him>>快要离开前门时,<<he>>抱着手臂受伤地看了你一眼,就好像你背叛了<<he>>。 <<if !$syndromekylar>> <span class="blue">冰冷的寒意穿过你。</span><<set $kylar_mad to 1>> <</if>> <<gggksuspicion>><<npcincr Kylar rage 20>> <br><br> <<link [[继续|Kylar Halloween Whitney]]>><</link>> <br>
<<effects>> <<endevent>><<npc Whitney>><<person1>> 惠特尼扛着房间里找的凳子走回房间。噪音已经消失了,透过窗户,你看到<<his>>最后一个朋友消失在森林里。凯拉尔也不见踪影。 <br><br> "他妈的,一群胆小鬼,"<<he>>还在对朋友们生气,"兴致都被败光了。"<<He>>看了你一眼,然后走开了。"我受够了。"<<He>>朝楼梯走去。 <br><br> <<link [[和惠特尼一起回小镇|Kylar Halloween Accompany]]>><</link>> <br> <<link [[一个人走回去|Kylar Halloween Alone]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你,你能送我回家吗?"你问道,"今晚的这一切都太可怕了。" <<elseif $speech_attitude is "bratty">> "我们一起走回去吧。"你说。 <<else>> "你想一起走回去吗?"你问道。 <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 21 or $whitneyromance is 1>> <span class="green">"行,"</span>惠特尼说,"不过你还是把你淫荡的一面藏起来吧,我现在没心情。" <br><br> 你陪着惠特尼走进红色的月光,穿过周围的森林。即使城镇的灯火出现在前面,<<He>>也依然保持沉默。 <br><br> <<link [[感谢惠特尼|Kylar Halloween Thank]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<gdom>><<glove>> <br> <<link [[询问发生了什么事|Kylar Halloween Ask]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<ldom>><<llove>> <br> <<else>> <span class="red">"滚开,"</span>惠特尼边说边下楼梯,"我没心情。" <br><br> 你们迈入血红的月光,惠特尼大步向前走,中间<<he>>还不时回头看,以确保你没有落单。 <br><br> <<link [[继续|Churchyard]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<pass 15>> <<if $speech_attitude is "meek">> "谢谢你陪我,"你说,"树林太恐怖了。" <<elseif $speech_attitude is "bratty">> "谢谢你的陪伴,"你说。 <<else>> "谢谢你和我一起走,"你说,"晚上树林很危险。" <</if>> <br><br> "没事,"惠特尼说,"我也有地方要去。首先,我要和那些懦夫好好谈谈。"<<He>>犹豫了一下,然后倾身吻你。<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>> <br><br> 你想拥抱<<him>>,但<<him>>后退一步,把目光移开了。<<He>>张口好像想说些什么,但最后只是看了你一眼,然后转过身大步离开了。 <br><br> <<link [[继续|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<pass 15>> <<if $speech_attitude is "meek">> "发,发生什么了吗?"你问,"你都可以跟我讲。" <<elseif $speech_attitude is "bratty">> "出事了,"你说,"我看得出来。" <<else>> "一切都好吗?"你问。 <</if>> <br><br> 惠特尼抬起一只手,一把将你推到一棵树上。"你他妈这么说是什么意思?"<<he>>吐了一口唾沫,"你觉得我像是有问题吗?" <br><br> <<link [[亲吻|Kylar Halloween Whitney Kiss]]>><<npcincr Whitney dom -1>><</link>><<promiscuous1>><<ldom>> <br> <<link [[道歉|Kylar Halloween Whitney Apologise]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<gdom>><<glove>> <br> <<link [[保持沉默|Kylar Halloween Whitney Silent]]>><</link>> <br>
<<effects>> 惠特尼靠得很近,很近,以至于你可以向前,亲吻到<<his>>的嘴唇。<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>> <<promiscuity1>> <<He>>向后退了一步,好像受到了什么打击。<<his>>张着嘴想说话,但最后只是看了你一眼,然后转过身大步离开了。 <br><br> <<link [[继续|Wolf Street]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "对,对不起,"你结结巴巴地说,"我不是故意要惹你生气的。" <<elseif $speech_attitude is "bratty">> "别反应过度了,"你说,"对不起,行了吗?" <<else>> "对不起,"你说,"我不是故意让你难过的。" <</if>> <br><br> 惠特尼松开了紧握的拳头。"我没有不高兴,"<<he>>说,"我可能是有些反应过度了。对……对不起。" <br><br> <<He>>转身大步离开了。 <br><br> <<link [[继续|Wolf Street]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<effects>> 惠特尼盯着你看了一会儿,然后放下手。<<He>>转身大步离开了。 <br><br> <<link [[继续|Wolf Street]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<effects>> 你们迈入血红的月光,惠特尼大步向前走,中间<<he>>还不时回头看,以确保你没有落单。 <br><br> <<link [[继续|Churchyard]]>><<endevent>><</link>> <br>
<<widget "kylargag">> <<set $mouthuse to "gagged">> <<facewear 28>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].clothes.lower.name.includes("skirt")>> <<He>>从<<his>>裙子下面抽出一把刀。 <<else>> <<He>>从<<his>>的口袋里掏出一把刀。 <</if>> <<His>>依旧保持着诡异的笑容。"我知道,你只是在发牢骚,因为我们已经分开太久了。不过,这是给你的哦!" <<He>>在说着的同时掏出一卷胶带,并剪下一截贴在了你的嘴上。 <br><br> "这儿,"<<he>>抬头看着你,"你感觉好些了吗?"你只能呜呜回应。<<He>>慌忙地走到桌旁,从底下拿出了一台笔记本电脑。 你看不清屏幕上的内容,半响之后,一个声音传了过来,那是你的声音。 <br><br> "我感觉挺好的,"那个声音说道,那的确是你的声音,但这句话听起来就像是在不同的地方录制,然后拼接在一起的那种感觉。 <br><br> 凯拉尔对你笑了笑:"我知道。" <br><br> <<He>>又点击了一下鼠标,"我爱你,"那个像你的声音再次响起。 <br><br> 凯拉尔捧着<<his>>的脸颊:"我知道,因为你每天都会和我说。" <br><br> <</widget>> <<widget "kylarangry">> <<if $speech_attitude is "meek">> "太可怕了,"你请求,"求你放过我。" <<elseif $speech_attitude is "bratty">> "你这个混蛋," 你吼道,"赶快放我走。" <<else>> "你真的不正常,"你很害怕,"让我走吧。" <</if>> <br><br> <</widget>> <<widget "kylaroptions">> <<set _kylar to statusCheck("Kylar")>> <<if _args[0] isnot "notext">> <<kylaroptionstext>> <br><br> <</if>> <<if $location is "school" and Time.hour gte 17>> <<if $syndromekylar is 1>> <<He>>看了看手表,"我得走了,他们在等我。"<<He>>看着你。 <<elseif _kylarStatus.includes("Love")>> <<He>>看了看手表,"我得走了,他们在等我。"<<his>>在离开的时候总是时不时回头看你一眼。 <<else>> <<He>>看了看<<his>>的手表,然后在咕哝了几句后便直接离开了。 <</if>> <br><br> <<kylaroptionsleave "manor">> <<elseif $location is "school" and Time.hour isnot 12 and $schoolstate isnot "afternoon">> <<if _kylarStatus.includes("Love")>> <<He>>看了看<<his>>的手表,然后说道:"我得走了,我的课快要迟到了。"<<his>>在离开的时候总是时不时回头看你一眼。 <<else>> <<He>>看了看<<his>>的手表,然后在咕哝了几句后便直接离开了。 <</if>> <br><br> <<kylaroptionsleave>> <<elseif ($bus is "starfish" or $bus is "park") and Time.dayState isnot "day">> <<if $syndromekylar is 1>> <<He>>看了看手表,"我得走了,他们在等我。"<<He>>看着你。 <<elseif _kylarStatus.includes("Love")>> <<He>>看了看手表,"我得走了,他们在等我。"<<his>>在离开的时候总是时不时回头看你一眼。 <<else>> <<He>>看了看<<his>>的手表,然后在咕哝了几句后便直接离开了。 <</if>> <br><br> <<kylaroptionsleave "manor">> <<elseif $bus is "kylarmanor" and Time.hour lt 18>> <<unset $kylar_action>> 凯拉尔正在盯着一个显示屏,不知道在看些什么。"我想我该睡觉了,"说完,<<He>>走到床边,倒在上面,连衣服也不脱。你注意到<<He>>正以一副渴望的神情看向你,但<<he>>什么也没有说。 <br><br> <<link [[道一声晚安|Manor Kylar Goodnight]]>><</link>> <br> <<link [[猛扑|Manor Kylar Pounce]]>><<npcincr Kylar love 1>><</link>><<promiscuous1>><<glove>> <br> <<elseif _kylarStatus.includes("Love") and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90 and $kylar_camera is undefined>> 凯拉尔看起来比平时更加焦虑,<<He>>垂下头并止不住地转移着视线。"我,我,"<<his>>咽了口唾沫,终于开口:"我给你带了点东西。"<<He>>蹲下身子,把手伸到长椅后面,将一个绑着蝴蝶结的盒子拿出来给你。 <br><br> <<link [[打开|Kylar Gift Box Open]]>><<npcincr Kylar rage -5>><<npcincr Kylar love 1>><</link>><<glove>><<llksuspicion>> <br> <<link [[拒绝|Kylar Gift Box Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 3>><</link>><<llove>><<gksuspicion>> <br> <<else>> <<if _lewdIdea>> <<if $kylarSeen.includes("home")>> 你记得你看见过凯拉尔在你的房间里窥探,还有之前你丢失了一条内裤,而且 <<elseif $whitneypantiescheck is 1>> 你还记得惠特尼与你达成关于不穿内裤来学校的协议,以及 <<elseif $whitneypantiescheck is 2>> 你还记得惠特尼与你达成关于不穿内裤来学校的协议,以及 <<else>> 你想到你在公共场合裸露身体的经历,然后 <</if>> <span class="lewd">一个淫荡的想法从你的脑中诞生。</span> <br><br> <<ind>><<link [[`要求凯拉尔${_kylar.pronouns.his}的${$daily.kylar.underwear.simpleDesc}`|Kylar Tease Underwear]]>><<arousal 600>><<npcincr Kylar lust 3>><</link>><<promiscuous3>><<garousal>><<gglust>> <br><br> <</if>> <<if !$daily.kylar.walkKiss and $kylar_action is "walk">> <<ind>><<link [[亲吻|Kylar Walk In The Park End 2]]>><</link>><<glove>><<glust>><<llksuspicion>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">> <br> <</if>> <<if $location is "school" and $englishPlay is "ongoing" and $englishPlayRoles.Kylar isnot "none" and $englishPlayRoles.KylarKnown and $schoolstate is "afternoon">> <<ind>><<link [[排练你的角色(2:00)|English Play Rehearse Kylar]]>><<pass 2 hours>><<npcincr Kylar rage -5>><<englishskill 18>><</link>><<llksuspicion>><<gggenglish>><<ggreadiness>> <br><br> <</if>> <<ind>><<link [[聊天(0:15)|Kylar Chat]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -2>><</link>><<lstress>><<glove>><<lksuspicion>> <br> <<set _linkText to (_kylarStatus.includes("Love") ? "调情 (0:15)" : "戏弄 (0:15)")>> <<ind>><<link [[_linkText|Kylar Tease]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<stress -2>><</link>><<promiscuous1>><<lstress>><<glove>><<glust>> <br> <<if $kylar_action is "tease" and $promiscuity gte 15 and _kylarStatus.includes("Love") and !$daily.kylar.invite>> <<ind>><<link [[更近一步|Kylar Tease 2]]>><<npcincr Kylar lust 3>><</link>><<promiscuous2>><<gglust>> <br> <</if>> <<if $bus is "starfish">> <<ind>><<link [[玩游戏(0:15)|Kylar Game]]>><<pass 15>><<stress -2>><<npcincr Kylar love 1>><</link>><<glove>><<lstress>> <br> <</if>> <<if $location is "school">> <<if _kylar.love gte 10 and $milkshake gte 2>> <<foodicon "milkshake">><<link [[给奶昔(0:20)|Kylar Give Milkshake]]>><<pass 20>><<set $milkshake -= 2>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -5>><<set $kylar_action to "milkshake">><</link>><<lstress>><<glove>><<lksuspicion>> <br> <</if>> <<if _kylar.love gte 20 and $milkshake gte 1>> <<foodicon "milkshake">><<link [[分享奶昔(0:20)|Kylar Share Milkshake]]>><<pass 20>><<set $milkshake -= 1>><<npcincr Kylar love 2>><<npcincr Kylar rage -1>><<stress -10>><<set $kylar_action to "milkshake">><</link>><<lstress>><<gglove>><<lksuspicion>> <br> <</if>> <</if>> <<if $bus is "park" and !$daily.kylar.walk and _kylarStatus.includes("Love")>> <<ind>><<link [[要求去散步(0:15)|Kylar Walk In The Park]]>><<pass 15>><<stress -3>><<npcincr Kylar love 1>><<npcincr Kylar rage -3>><<set $daily.kylar.walk to true>><</link>><<lstress>><<glove>><<llksuspicion>> <br> <</if>> <<if $loft_known is 1 and $loft_kylar isnot 1 and _kylar.love gte 90 and $kylar_action isnot "loft">> <<lofticon>><<link [[告诉凯拉尔孤儿院阁楼的事|Kylar Loft]]>><</link>> <br> <</if>> <<if checkSextoysGift("Kylar") and isLoveInterest("Kylar") and checkIfNPCHasCategorySextoy("Kylar","strap-on").length <= 5>> <<sextoysicon "strap-on">><<link [[送凯拉尔一个捆绑式阳具|Kylar Gift Strap-on]]>><</link>><<glove>><<lksuspicion>><<gglust>><<lstress>> <br> <</if>> <<kylaroptionsleave "leave">> <</if>> <</widget>> <<widget "kylaroptionsleave">> <<run statusCheck("Kylar")>> <<if $kylar_action is "stop">> <<ind>><<link [[甩开|Kylar Shake]]>><<npcincr Kylar rage 5>><</link>><<ggksuspicion>> <<elseif _args[0] is "leave" and random(1, 100) lte 40 and _kylarStatus.includes("Love")>> <<getouticon>><<link [[离开|Kylar Stop]]>><</link>> <<else>> <<switch $bus>> <<case "park">> <<set $_dest to "Park">> <<case "schoollibrary">> <<set $_dest to "School Library">> <<case "starfish">> <<set $_dest to "Arcade">> <<case "kylarmanor">> <<set $_dest to "Manor Kylar Room">> <<case "rehearsal">> <<set $_dest to "Oxford Street">> <<default>> <<set $_dest to "School Rear Courtyard">> <</switch>> <<if _args[0] is "manor" and $syndromekylar is 1>> <<kylarmanoricon>><<link [["和" + _kylar.pronouns.him + "一起走走" + " (0:20)"|Kylar Walk Manor]]>><</link>> <br> <</if>> <<getouticon>><<link [[离开|$_dest]]>><<endevent>><<unset $kylar_action>><</link>> <</if>> <br> <</widget>> <<widget "kylaroptionstext">> <<set _kylar to statusCheck("Kylar")>> <<rng>> <<if $kylar_text_trigger is true>> <<unset $kylar_text_trigger>> <<if _kylarStatus.includes("Love") and !$kylarSeen.includes("chatIntro")>> <<set $kylarSeen.pushUnique("chatIntro")>> <<He>>握紧拳头,将头抬了起来。<<he>>直视着你的双眼:"H……嗨," <<if $kylarSeen.includes("home")>> "我,我对在你卧室里发生的事情感到抱歉。"<<He>>吞吞吐吐地说着。 <<if $kylarignored isnot 1>> "我只是想感谢你对我的帮助。" <<else>> "我只是想告诉你,你非常<<print ($player.gender_appearance is "m" ? "帅气" : "漂亮")>>。 <</if>> <<else>> <<if $kylarignored isnot 1>> "谢谢你那时候对我的帮助。" <<else>> "你很<<print ($player.gender_appearance is "m" ? "帅气" : "漂亮")>>。 <</if>> <</if>> <<He>>看向别处。 <<elseif $bus is "park" and $kylar.fountain is 1 and Time.season is "winter" and !$kylarSeen.includes("fountainWinter")>> <<set $kylarSeen.pushUnique("fountainWinter")>> <<He>>似乎被眼前的景象迷住了,源源不断的水流和寒冷的温度致使喷泉的大部分被冻结,形成比你的手臂还要粗的冰柱,长度至少是它们的两倍。在中心附近,仍有一些水还在流淌。 "它太漂亮了,这是我见过的最棒的东西!"<<He>>瞥了你一眼,"嗯,第二棒的东西。" <<elseif $rng gte 91 and !$daily.kylar.fameConfronted and $fame.sex gte ($kylar.fameStage * 2) + 100>> <<if $kylar.fameStage is 0>> /* $fame.sex is 100+ */ <<set $daily.kylar.fameConfronted to true>><<set $kylar.fameStage to 1>> "我,我发现了一张关于你的奇怪照片,"<<he>>有些不安,"有人用PS做了修改,使它看起来像你在做淫秽的事情一样。"<<He>>笑了笑,"有些家伙真是不知羞耻。" <<npcincr Kylar rage 3>><<gksuspicion>> <<elseif $kylar.fameStage is 1>> /* $fame.sex is 300+ */ <<set $daily.kylar.fameConfronted to true>><<set $kylar.fameStage to 2>> "我,我发现了一张关于你的奇怪照片,"<<he>>有些不安,"有人用PS做了修改,使它看起来像你在做淫秽的事情一样。"<<He>>笑了笑,"看来你一定很受某些变态的欢迎。" <<npcincr Kylar rage 10>><<ggksuspicion>> <<elseif $kylar.fameStage is 2>> /* $fame.sex is 500+ */ <<set $daily.kylar.fameConfronted to true>> "你,你绝对猜不到我找到了什么,"<<he>>大笑,"更多经过PS的照片,全是关于你做变态事情的照片。"<<His>>的笑声几近达到了歇斯底里的程度,"有人对你穷追不舍——做了那么多,那么多。" <<npcincr Kylar rage 30>><<gggksuspicion>> <</if>> <<elseif _kylarStatus.includes("Rage")>> "你来见我了呢,"<<he>>笑了,"你当然会来了,你为什么会不来呢。" <<elseif $bus is "park" and $kylar.fountain is 1 and $rng gte 85>> <<He>>将另一枚硬币扔进喷泉。 <<else>> <<He>>对你笑了笑。 <</if>> <<else>> <<if $englishPlay is "ongoing" and $englishPlayRoles.Kylar isnot "none" and !$englishPlayRoles.KylarKnown>> <<set $englishPlayRoles.KylarKnown to true>> "那,那个,"凯拉尔说着轻轻地用手拉住了你的胳膊。"我有个惊喜要给你,我们要一起表演舞台剧。"<<He>>从<<his>>的包里拿出了一本小册子给你看。 <br><br> <<switch $englishPlayRoles.Kylar>> <<case "Sterling">> <<set _playPronoun to (C.npc.Kylar.pronoun is "m" ? "先生" : "女士")>> "我将扮演父母角色,斯特林<<= _playPronoun>>,"<<he>>说,"总会有人挡在我们的路上,但爱情终究会战胜一切,不是吗?"<<He>>说着向你靠近,但马上意识到自己的行为有些不妥,便后退说道:"抱歉。" <<default>> "我会扮演一个有钱的,跟某个人坠入爱河的孩子,泰勒。"<<He>>红着脸看着你的眼睛,"不过,我……我还不清楚会是谁。" <</switch>> <br><br> <<he>>腼腆地低下头,"或许我们应该花时间一起……呃,我,我是说,排练一下。"<<he>>还想说些什么,不过停住了。"只是……有空的时候来找我<<if $schoolstate isnot "afternoon">>,就放学后吧<</if>>,好吗?<span class="gold">我会在后院。</span>" <<elseif _kylar.love gte 90 and $spray lt $spraymax and !$daily.kylar.spray>> <<set $daily.kylar.spray to true>> "我有东西要给你,"<<he>>说着的同时在包里翻找了起来。<<He>>将一罐防狼喷雾递给了你。 "这是我自己做的,它能让那些婊子和变态远离你。"<<He>>笑了笑。 <<spray 1>><<gspray>> <<elseif $kylar.riddle is 2>> <<set $kylar.riddle to 0>> "<<print either("狮身人面像", "阴影", "水管工", "一个小丑", "蓝色", "大写字母E", "炸薯条", "礼顿", "一块橡皮", "一条蛇", "鸡蛋","防狼喷雾","四十二","我","秋天","一款电子游戏","一部恐怖电影","洞察力","劳尔和珍妮特","下水道","足迹", "开始","昨天、今天和明天","火","因为他们在街道的左边")>>," <<he>>静静地看着你<<if $bus is "starfish" and _kylarStatus.includes("Love")>>,等待着答案<</if>>。 "<<print (_kylarStatus.includes("Love") ? "" : "昨——")>>昨天的谜语,答案是这个,对吗?" <br><br> <<He>><<print either("答对了","答对了","答对了","答错了","答错了","很接近","差得很远", "可能忘了你的谜语是什么","猜对了。你很惊讶,因为这个挺难的")>>。 <<else>> <<He>>满脸通红地看向别处。 <</if>> <</if>> <</widget>> <<widget "dismissKylar">> <<npcset Kylar state "prison">> <<if $loveInterest.primary is "Kylar">> <<if $loveInterest.secondary isnot "None">> <<set $loveInterest.primary to $loveInterest.secondary>> <<set $loveInterest.secondary to "None">> <<else>> <<set $loveInterest.primary to "None">> <</if>> <span class="red">凯拉尔已被监禁,<<nnpc_He "Kylar">>不再是你选定的爱人。</span> <<elseif $loveInterest.secondary is "Kylar">> <<set $loveInterest.secondary to "None">> <span class="red">凯拉尔已被监禁,<<nnpc_He "Kylar">>不再是你选定的爱人。</span> <<elseif $kylarenglish gte 1>> <span class="red">凯拉尔在监狱,<<nnpc_He "Kylar">>不再是你的爱人了。</span> <<else>> <span class="red">凯拉尔已锒铛入狱。</span> <</if>> <<if $englishPlay is "ongoing">> <<if $englishPlayRoles.Kylar isnot "none">> <<set $englishPlayKylarReplace to true>> <<set $englishPlayRoles.Kylar to "none">> <</if>> <</if>> <br><br> <</widget>> <<widget "kylarFinish">> <<set _kylarNPC to $NPCList[$npcrow[$npc.indexOf('Kylar')]]>> <<if $player.penisExist and $player.vaginaExist>> <<set $penisuse to "othermouth">><<set $penisstate to "othermouth">> <<set _kylarNPC.mouth to "penis">> <<He>>在舔弄着你阴茎根部的同时用一只手揉搓起你的蜜穴。 而后,<<He>>用另一只手握住了你的阴茎,引导着它逐步探入其喉咙深处。 <<takeNPCVirginity "Kylar" "oral">><<His>>吸吮着顺着根部舔弄着。"太完美了,"<<he>>在喘息的空档时喃喃,"如此完美的存在。" <<gpenisacceptance 10>> <br><br> <<arousal 2500 "genitals">> <<if $arousal lte $arousalmax>> <<His>>的注意力突然转向了你的阴部,<<He>>将两根手指插了进去,然后开始持续抽插起来。 <<his>>的抽插,<<his>>的吸吮,以及<<he>>那近乎崇拜地抬头仰望你的方式——你再也受不住了。 <<set $arousal to $arousalmax>> <br><br> <</if>> <<orgasm>><<penileejacstat>><<penilestat>> <<elseif $player.penisExist>> <<set $penisuse to "othermouth">><<set $penisstate to "othermouth">> <<set _kylarNPC.mouth to "penis">> <<He>>在舔弄着你肉棒根部的同时用手握住了它。 <<He>>缓慢而有力地抚摸着它,那双握着肉棒的手牵引着它向<<his>>的嘴里走去。 你感受着从你的龟头上传来的炽热呼吸,半响,<<he>>便将你的肉棒塞进了<<his>>的口中。 <<takeNPCVirginity "Kylar" "oral">>"太完美了,"<<he>>在喘息的空档时喃喃,"如此完美的存在。" <<gpenisacceptance 10>> <br><br> <<arousal 2500 "genitals">> <<if $arousal lte $arousalmax>> <<He>>一开始只是用舌头舔,但很快<<he>>就试图更加深入,将你的<<genitals>>向着其喉咙深处引去。 <<His>>用空出来的手抓住你的<<bottom>>,并借此用力让自己的脑袋更往前探,以此来让你的肉棒更加深入<<he>>的喉咙。 <<his>>的吸吮,<<he>>那几乎崇拜地抬头仰望你的方式——你再也受不住了。 <<set $arousal to $arousalmax>> <br><br> <</if>> <<orgasm>><<penileejacstat>><<penilestat>> <<else>> <<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">> <<set _kylarNPC.mouth to "vagina">> <<He>>舔弄了一会你的阴唇后,便将整张脸尽可能地贴在你的外阴上。 <<His>>用空闲的双手抓住了你的臀部,然后用力向前推了一把,推到了<<His>>的脸前。 <<if $player.virginity.vaginal is true and $sexStats.vagina.pregnancy.totalBirthEvents gt 0>> <<His>>用舌头拂过你的处女膜,轻轻地刺探着它,但却没有用力去刺穿它。 <<if _kylarNPC.penis isnot "none">>“等下,”<<he>>耳语。<</if>> <<elseif $vaginafucked is 1>> 你感到<<his>>的精液正从你的阴道里滑出来,但<<he>>却用舌头把它推了回去,"让我的印记留在你体内,"<<he>>笑了,声音很轻。 <</if>> <br><br> <<arousal 2500 "genitals">> <<if $arousal lte $arousalmax>> <<He>>将一只手从你的屁股上移开,捏住了你的阴蒂。随后,<<he>>开始揉搓扭弄了起来。 在<<his>>的揉搓,<<his>>的舔舐,以及<<he>>那近乎崇拜地抬头仰望你的方式下——你再也忍不住了。 <<set $arousal to $arousalmax>> <br><br> <</if>> <<orgasm>> <</if>> 凯拉尔贪婪地用手紧紧地抓住你的大腿,一旦你的高潮结束后,<<he>>才笑着从你的私处离开 <<if !$player.penisExist>> 。淫液顺着<<he>>的脸颊缓缓流下,打湿了<<he>>的头发。 <<elseif $semen_amount gte 1>> ,将你的精子全部吞咽。<<he>>事后还特地张开了嘴,证明一滴不漏的全部咽下。 <<else>> 然后笑了。 <</if>> <br><br> <<if _acceptanceAchieved>> 你思考着凯拉尔的话语,突然醒悟了过来。你的<<penis>>是如此的完美,你为什么要在乎他人的闲言碎语? 你获得了 <<switch _acceptanceAchieved>> <<case "penis_tiny">><span class="green">已接受: 小巧的阴茎</span> <<case "penis_small">><span class="green">已接受: 偏小的阴茎</span> <<case "penis_big">><span class="green">已接受: 粗壮的阴茎</span> <</switch>> 特质。 <br><br> <</if>> <</widget>> <<widget "kylarRandomUnderwear">> <<if !_kylar>> <<set _kylar to statusCheck("Kylar")>> <</if>> <<set $_underwearGender to _args[0] or _kylar.pronoun>> <!-- Futureproofing for kylar crossdressing --> <<set $_underwearSet to []>> <<set $_colour to ["black", "white", "grey", "pink", "red", "green"].random()>> <<set $_colourBase to ["black", "white", "white"].filter(c => c !== $_colour).random()>> <!-- gender neutral underwear --> <!-- <<set $_underwearSet.push()>> --> /* empty for now */ <<if $_underwearGender is "m">> <<set $_underwearSet.push( {id: 4, desc: "XX三角裤", simpleDesc: "三角裤", colourDesc: "XX三角裤", hasAcc: false}, )>> <<else>> <<set $_underwearSet.push( {id: 20, desc: "XXYY条纹内裤", simpleDesc: "内裤", colourDesc: "XXYY条纹内裤", hasAcc: true}, {id: 1, desc: "XX内裤", simpleDesc: "内裤", colourDesc: "XX内裤", hasAcc: false}, )>> <</if>> <<set _kylarUndies to $_underwearSet.random()>> <<if _kylarUndies.hasAcc>> <!-- If the underwear has two colours, the second colour is its base, so "white with red stripes" and "red" both use $_colour for "red" --> <<set _kylarUndies.colour to $_colourBase>> <<set _kylarUndies.colourAcc to $_colour>> <<else>> <<set _kylarUndies.colour to $_colour>> <</if>> <!-- Replace the XX and YY in the descriptions with the colours that have been randomly chosen --> <<set _kylarUndies.desc to _kylarUndies.desc.replace("XX", _kylarUndies.colour).replace("YY", _kylarUndies.colourAcc).replace("black", "黑色").replace("white", "白色").replace("grey", "灰色").replace("pink", "粉色").replace("red", "红色").replace("green", "绿色")>> <<set _kylarUndies.colourDesc to _kylarUndies.colourDesc.replace("XX", _kylarUndies.colour).replace("YY", _kylarUndies.colourAcc).replace("black", "黑色").replace("white", "白色").replace("grey", "灰色").replace("pink", "粉色").replace("red", "红色").replace("green", "绿色")>> <<if !($kylarSeen.includes("commando") or $daily.kylar.underwear)>> <<set $daily.kylar.underwear to _kylarUndies>> <</if>> <</widget>> <<widget "kylarFlirtEventClothesPull">> 你将你的$worn.lower.cn_name_cap勒紧在 <<if $worn.under_lower.type.includes("naked")>> 你的胯间,这让你那<<genitals>>的轮廓清晰可见。 <<else>> 你的$worn.under_lower.cn_name_cap上,这让你那<<genitals>>的轮廓勉强可见。 <</if>> <br><br> <<if $worn.lower.plural>> "我想我需要新的$worn.lower.cn_name_cap了,这一对也太 <<else>> "我想我需要一个新的$worn.lower.cn_name_cap了,这一个也太 <</if>> <<if $exhibitionism gte 75>> 大了,"你调侃道,"它根本展示不出我的身材!" <<else>> 小了,"你调侃道,"我可不想让任何人看到我的私处。" <</if>> <br><br> <<if _kylarStatus.includes("Love") and $bus isnot "kylarmanor">> 凯拉尔的脸唰的一下变红了,<<he>>急忙跳起来挡住别人的视线。 <<else>> 凯拉尔的脸红了起来。 <</if>> <</widget>> <<widget "kylar_abduction_init">> <<set $kylar_abduction_binds to 100>> <<set $syndromekylarbuild to 0>> <<set $kylar_parents_trust to 0>> <</widget>> <<widget "kylar_parents_trust">> <<if _args[0]>> <<set $kylar_parents_trust += _args[0]>> <<set Math.clamp($kylar_parents_trust, 0, 100)>> <</if>> <</widget>> <<widget "kylar_abduction_end">> <<earnFeat "Longing">> <<unset $kylar_abduction_binds>> <<unset $kylar_clothes>> <<unset $kylar_clothes_init>> <<unset $kylar_abduction_stupid>> <<unset $kylar_abduction_password>> <<unset $kylar_abduction_torch>> <<unset $kylar_abduction_key>> <<unset $kylar_abduction_bailey>> <<unset $kylar_abduction_knife>> <<npcincr Kylar dom -100>> <<clotheson>> <</widget>> <<widget "kylar_abduction_return">> <<endevent>> <<npc Kylar>><<person1>> <<set _kylar to statusCheck("Kylar")>> <<if _args[0] is "rest">> 一双颤抖的手正摇晃着你的腿。"醒醒吧,<<kylar_pet_name>>,"<<he>>站了起来。 <<elseif _args[0] isnot "none">> 你听到脚步声正逐步靠近,门打开了,是凯拉尔。"我想你了,<<kylar_pet_name>>,"<<he>>将身后的门顺势带上。 <</if>> <<if $kylar_clothes_init is 1>> <<unset $kylar_clothes_init>> <<Hes>>穿着<<npcClothesText $NPCList[0] "both">>,正如你所要求的那样。"你喜,喜欢它吗?"<<he>>在说着的同时在你面前转了一圈。 <<if $kylar_clothes is "formal">> 它看起来十分昂贵,你注意到衣服的标签甚至还没剪。 <<elseif $kylar_clothes is "goth">> <<Hes>>的脸上画了黑色的眼线,虽然<<Hes>>可能做得有些过头了,但确实很适合<<him>>。 <<elseif $kylar_clothes is "swimsuit">> 它不太合身,有些太宽松了。<<He>>不得不在旋转展示的过程中停下来,以避免衣服垮掉。 <<else>> 这件衣服似乎很合身。 <</if>> <<else>> <<He>>紧张地调整了一下<<his>>的<<npcClothesText $NPCList[0] "both">>。 <</if>> <br><br> <<if $rng gte 91>> <<He>>将手搭在你的肩上,骑在你上面,从大腿开始。<<He>>把脸埋进你的头发里,深吸一口气。"你好香。"<<he>>笑了起来,捏住你的下巴,抬起,露出脖颈。<<He>>把唇印上去,舔舐亲吻,不时地咬你一口。 <br><br> <<link [[试着忽略|Kylar Abduction Neck Resist]]>><</link>><<willpowerdifficulty 1 1000>> <br> <<link [[头槌|Kylar Abduction Neck Headbutt]]>><</link>> <br> <<link [[亲回去|Kylar Abduction Neck Kiss]]>><</link>> <br> <<elseif $rng gte 81>> <<if $kylar_abduction_knife gte 5 or $kylar_abduction_knife is undefined>> <<set $kylar_abduction_knife to 0>> <</if>> <<if $kylar_abduction_knife is 1>> "我有东西给你看。"<<he>>说着,把刀子晃到你眼前。只见一个粉色蝴蝶结系在刀柄上。"喜欢吗?"<<he>>狂躁地笑了起来。"我给你做得很漂亮。" <br><br> <<elseif $kylar_abduction_knife is 2>> "我有东西给你看。"<<he>>将<<his>>的刀子拿到你眼前晃了晃,你注意到刀柄上刻有一颗心。"喜欢吗?"<<he>>狂躁地笑了起来,"我专门为你而准备的,很漂亮吧。" <br><br> <<elseif $kylar_abduction_knife is 3>> "我有东西给你看。"<<he>>将<<his>>的刀子拿到你眼前晃了晃,你注意到刀柄上贴着一副你和凯拉尔手牵手的画。"喜欢吗?"<<he>>狂躁地笑了起来,"我专门为你而准备的,很漂亮吧。" <br><br> <<elseif $kylar_abduction_knife is 4>> "我有东西给你看。"<<he>>将<<his>>的刀子拿到你的眼前晃了晃,刀柄上有一个以极其怪异的角度嵌入的钉子。"喜欢吗?"<<he>>观察着你的表情,"我专门为你而准备的,很漂亮吧。" <br><br> <<else>> "你喜欢我的刀吗?"<<he>>问的同时在你眼前晃了晃。这刀的刀柄是由乌木制成的,刀身底部刻有一个符号,随着时间的推移,它已经悄然褪色。"这是我父母的刀,在他们——"<<he>>停顿了一下,"在他们仍然有时间做饭的时候,这把刀就存在了。" <<set $kylar_abduction_knife to 1>> <br><br> <</if>> "怎么样?"<<he>>问道,"很美,不是吗!" <br><br> <<link [[同意|Kylar Abduction Knife Agree]]>><</link>> <br> <<link [[不同意|Kylar Abduction Knife Disagree]]>><</link>> <br> <<link [[啜泣|Kylar Abduction Knife Whimper]]>><<stress -6>><</link>><<lstress>> <br> <<elseif $rng gte 71>> 凯拉尔围着你转圈,伸出手想碰你,又退后好几步。<<He>>重复了几次,每一次都变得愈发放肆,就像一只受惊的耗子,或是一条逗弄猎物的鲨鱼。 <br><br> <<link [[鼓励|Kylar Abduction Circle Encourage]]>><</link>><<promiscuous1>> <br> <<link [[打击|Kylar Abduction Circle Discourage]]>><</link>> <br> <<link [[什么都不做|Kylar Abduction Circle Nothing]]>><</link>> <br> <<elseif $rng gte 61>> 凯拉尔拿出<<his>>的手机,蹲在你面前。"对镜头笑一个,"<<he>>说,"别担心,我不会给别人看。这是私,私用。" <br><br> <<link [[微笑|Kylar Abduction Camera Smile]]>><</link>> <br> <<link [[皱眉|Kylar Abduction Camera Frown]]>><</link>> <br> <<link [[怒视|Kylar Abduction Camera Glare]]>><</link>> <br> <<link [[闭眼|Kylar Abduction Camera Close]]>><</link>> <br> <<elseif $rng gte 51>> 凯拉尔从屋角拖出一张桌子,推到你跟前。"我马上回来,"<<He>>窜出去,消失在黑暗中,留下半掩的门。 <br><br> 你听到外面有金属摩擦石头的声音。但是凯拉尔很快回来了,带上了身后的门。<<Hes>>拿着一个金属托盘,上面盖着一个圆盖。<<He>>把它放在你面前,然后走到桌子旁,和你盘腿对坐。 <br><br> <<link [[继续|Kylar Abduction Food]]>><</link>> <br> <<elseif $rng gte 41>> 凯拉尔捧住你的脸。"我写了一首歌给你。"<<he>>说着,深吸一口气。 <br><br> "我爱你我真的好爱你我们一起很幸福很……"<<he>>干瘪地念下去,没有什么特别的音调……听起来十分渗人。 <br><br> "怎、怎么样?"<<he>>喘了一口气,"你喜欢吗?" <br><br> <<link [[说你喜欢|Kylar Abduction Song Like]]>><</link>> <br> <<link [[说你不喜欢|Kylar Abduction Song Hate]]>><</link>> <br> <<link [[保持沉默|Kylar Abduction Song Silent]]>><</link>> <br> <<elseif $rng gte 31>> 凯拉尔瞥了一眼天花板。"抱歉,噪音太大了。"<<he>>回头看着你,"是我的父母。我很让你见见他们,不过他们总是那么忙。"<<He>>停下来思考,好像不确定该不该说。 <br><br> <<link [[鼓励|Kylar Abduction Parents Encourage]]>><</link>> <br> <<link [[保持沉默|Kylar Abduction Parents Silent]]>><</link>> <br> <<elseif $rng gte 21>> 凯拉尔拿出一个素描本。"我想画你,"<<he>>说,"你,你愿意作我的模特吗?" <br><br> <<link [[同意|Kylar Abduction Draw Agree]]>><</link>> <br> <<link [[拒绝|Kylar Abduction Draw Refuse]]>><</link>> <br> <<elseif $rng gte 11 and $pregnancyspeechdisable is "f">> "我已经给我们的孩子想好名字了。"凯拉尔笑了起来,<<he>>飞快地报出了几个男孩和女孩的名字。你听出来有些是动漫角色的名字,甚至怀疑其它你不知道的也是。 <br><br> <<set $_breed to (playerCanBreedWith("Kylar") ? "生孩子" : "建立一个家庭")>> <<link [[`告诉凯拉尔你不会和${_kylar.pronouns.him}${$_breed}——即使世界上只剩下${_kylar.pronouns.he}一个${_kylar.pronouns.boy} `|Kylar Abduction Kids Insult]]>><</link>> <br> <<link [[说这些名字很好听|Kylar Abduction Kids Nice]]>><</link>> <br> <<link [[说这些名字很垃圾|Kylar Abduction Kids Terrible]]>><</link>> <br> <<link [[保持沉默|Kylar Abduction Kids Silent]]>><</link>> <br> <<else>> 凯拉尔把一张椅子推到你面前,反着坐下,面对你。 <<rng>> <<switch $rng>> <<case 1>> "我的父母能让你在这里过夜真是太好了,"<<he>>说,"他们一直都很忙,似乎从不睡觉。" <<case 2>> "我希望你能得到想要的一切,”<<he>>说。一滴水滴到你的头上。 <<case 3>> "你喜欢这些家具吗?"<<he>>说,椅子在你下面吱吱作响。"它们是古董!" <<case 4>> "我真的很想向学校里的朋友们公布我们的关系,”<<he>>说。你不知道<<he>>指的是谁。“但他们只会嫉妒我们的爱。" <<case 5>> "我非常爱你,”<<he>>说。"如此,如此的爱你!超过所有的一切!" <<case 6>> "我想在森林里举办婚礼,"<<he>>陶醉的想,"那里有一块场地,但还不够好。我们需要一个从未有人结过婚的地方。" <<case 7>> "我们应该邀请全镇的人来参加我们的婚礼,"<<he>>说,"但是要提前准备很多安全措施,觊觎你的人太多,很多人想把你从我身边偷走。" <<case 8>> "你在这里很安全,"<<he>>说,"我把大蒜挂在门上了,不会有东西闯进来的。" <<case 9>> "你没有父母,是吗?"<<he>>很抱歉的样子,"真遗憾,我,我很想见见他们。" <<default>> "我说过很多次我们两个在交往,但是学校里的人都不相信我,"<<he>>有些咬牙切齿,"等他们看到结婚照就会明白了。" <</switch>> <<He>>继续唠叨了几分钟,直到上方传来一声重击。<<pass 8>><<gstress>><<stress 6>> <br><br> <<link [[继续|Kylar Abduction Event End]]>><</link>> <br> <</if>> <</widget>> <<widget "kylar_abduction_rage">> <<set _kylar to statusCheck("Kylar")>> <<if _kylar.dom gte 90>> <<His>>身体颤抖着向你扑去,把你和椅子撞翻在地。<<gpain>><<pain 4>> <br><br> <<He>>爬到你的身上,脸上充满着愤怒。<<He>>用双拳重重地击打你的胸口,然后打向你的脸。<<He>>一次又一次地打击着你,疯狂的笑声在这狭小的房间里回荡。<<gggpain>><<pain 12>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>> <br><br> <span class="red"><<He>>用刀抵着你的喉咙。</span><<He>>盯着你,然后视线下移,看向了<<his>>自己的手,突然尖叫出声。 <<elseif _kylar.dom gte 50>> <<His>>身体颤抖得越来越厉害,但接着<<he>>就变得死一般的安静。<<He>>一步步向你走来,嘴角挂着凄惨的笑容。"我爱你,"<<he>>重复道,"我不能这样对待你。" <br><br> <<He>>向你扑去,把你和椅子撞翻在地。<<gpain>><<pain 4>> <br><br> <<He>>爬到你的身上,脸因疯狂而扭曲。刀尖顺着你脸颊滑过。“太棒了,真是太棒了。”<<gggpain>><<pain 12>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>> <br><br> <span class="red"><<He>>用刀抵着你的喉咙。</span><<He>>盯着你,然后视线下移,看向了<<his>>自己的手,突然尖叫出声。 <<elseif _kylar.dom gte 10>> <<He>>猛地抬起头,尖叫一声,然后扑向你,把你和椅子撞翻在地。<<gpain>><<pain 4>> <br><br> "你为什么不爱我?!"<<he>>咆哮着,用双手抓住你的脖子。你能感觉到冰冷的刀刃。"你为什么把我推向绝境?!"<<His>>的力道非常大,你濒临窒息。<<gggpain>><<pain 12>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>> <br><br> <span class="red"><<He>>用刀抵着你的喉咙。</span><<He>>盯着你,然后视线下移,看向了<<his>>自己的手,突然尖叫出声。 <<else>> <<He>>跪倒在地,爬向你,泪水顺着<<his>>的脸颊流下。“如果我不能拥有你,”<<he>>颤抖着抓住你椅子的前腿。“其他人也不能。”<<He>>把你和椅子翻倒在地。<<gpain>><<pain 4>> <br><br> <<He>>爬到你身上,挥舞着刀的手垂在身后。刀刮过地面。 <br><br> <<He>>用一只手抓住你的脖子,<span class="red">另一只手用刀抵着你的喉咙。</span><<He>>盯着你,然后视线下移,看向了<<his>>自己的手,突然尖叫出声。 <</if>> <br><br> <<link [[继续|Kylar Abduction Rage]]>><</link>> <br> <</widget>> <<widget "kylar_pet_name">><<silently>> <<set _kylar to statusCheck("Kylar")>> /* <<set $_dom to Math.floor(_kylar.dom/40)>> <<set $_rage to Math.floor(_kylar.rage/40)>> <<set $_petNames to [ [ "my love", "my love", "my love" ], [ "my blossom", "my cherry", "my lover" ], [ "my gaoler", "my flame", "my little tease" ] ]>> <<set _text_output to $_petNames[$_rage][$_dom]>> */ <<if _kylar.dom gte 80>> <<if _kylar.rage gte 80>> <<set _text_output to "我的小淘气">> <<elseif _kylar.rage gte 40>> <<set _text_output to "我的爱人">> <<else>> <<set _text_output to "我的挚爱">> <</if>> <<elseif _kylar.dom gte 40>> <<if _kylar.rage gte 80>> <<set _text_output to "我的焰火">> <<elseif _kylar.rage gte 40>> <<set _text_output to "我的小樱桃">> <<else>> <<set _text_output to "我的挚爱">> <</if>> <<else>> <<if _kylar.rage gte 80>> <<set _text_output to "我的囚牢">> <<elseif _kylar.rage gte 40>> <<set _text_output to "我的甜心">> <<else>> <<set _text_output to "我的挚爱">> <</if>> <</if>> <<if _args[0] is "cap">> <<set _text_output to _text_output.toUpperFirst()>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "kylar_stockholm_start">> <<earnFeat "Longing">> <<set $syndromekylar to 1>> <<unset $syndromekylarbuild>> <</widget>> <<widget "kylarStockholmDefaultRape">> "啊,啊哈,啊哈。"凯拉尔喘着气,眼里满是欲望。 <<if _kylar.penis isnot "none">> <!-- Kylar penis - will try to fuck you --> <<his>>抬起你的大腿,把你的脚搁在<<his>>的肩上。 <<elseif ($genderknown.includes("Kylar") and $player.penisExist) or $player.gender_appearance is "m">> <!-- Kylar vag and you penis - will try to ride you --> <<his>>跨坐在你的腿上,贴上你的身子。 <<else>> <!-- Kylar vag and you vag - will try to scissor --> <<He>>分开了你的双腿,将<<his>>的身体紧贴着你。 <</if>> <br><br> <<if $pregnancyspeechdisable is "f" and ( (_kylar.vagina isnot "none" and ($genderknown.includes("Kylar") ? $player.penisExist : $player.gender_appearance is "m") ) or (_kylar.penis isnot "none" and ($genderknown.includes("Kylar") ? $player.vaginaExist : $player.gender_appearance is "f") ) )>> "我们要生很多孩子,"<<he>>说。 <</if>> <<He>>盯着你,眼里满是疯狂。"我会一直一直地操你,直到我是唯一一个可以满足你的人。" <br><br> <<link [[继续|Kylar Abduction Rape]]>><<set $molestationstart to 1>><</link>> <br> <</widget>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你走到<<person2>><<person>>身边。<<he>>和被欺负的<<nnpc_gendery "Kylar">>都停下来看着你。"你想干什么?"<<person>>说道。 <br><br> <<if $speech_attitude is "meek">> "让,让<<nnpc_him "Kylar">>走吧,别这么过分。"你移开视线,说道。 <<elseif $speech_attitude is "bratty">> "让<<nnpc_him "Kylar">>走," 你要求道,"否则你就等着被按在储物柜揍吧。" <<else>> "住手,"你说,"霸凌是不对的。" <</if>> <br><br> <<person>>看了你一会儿,然后笑了,一些观众也加入了进来。<<He>>放开了被欺负的<<nnpc_gendery "Kylar">>的项圈。“当然,”<<he>>喘着粗气。“我不想惹任何麻烦。”<<His>>大笑着说。<<He>>踉踉跄跄地走开了。 <br><br> 被欺负的<<person1>><<personsimple>>捡起<<his>>的袋子,开始收拾东西。"谢谢你,"<<he>>结结巴巴地说,"我、我是凯拉尔,"<<he>>看着你,却又红着脸把目光移开了。你本来以为<<he>>年纪比你小,但<<he>>似乎和你一样大。 <<switch $bodysize>> <<case 0>> 即使你身材矮小,<<hes>>也只比你高一点。 <<case 1>> 即使你的身高不高,<<hes>>也比你矮一点。 <<case 2>> <<Hes>>很矮小。 <<case 3>> <<Hes>>与你相比矮了不少。 <</switch>> <<He>>转身跑走了。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你捡起被欺负的<<person1>><<personsimple>>的包,还有被倒得到处都是的书和笔。<<person2>><<person>>很快就完事了,并将受害者推倒在地。<<He>>和观众们都失去了兴趣。 <br><br> 你是唯一一个还在关注<<person1>><<him>>的人。与此同时,你走到被欺负的<<personsimple>>面前,手里拿着<<his>>的东西。<<He>>后退了一步,怕你也要来欺负<<him>>。 <br><br> <<if $speech_attitude is "meek">> "我知道这是什么感觉,”你说,“但没关系,一切都会好起来的。" <<elseif $speech_attitude is "bratty">> "不要让<<person2>><<him>>接近你,"你说,"<<Hes>>不配。" <<else>> "我希望你没事,”你说。 <</if>> <br><br> <<person1>>“谢,谢谢你,”<<he>>结结巴巴的说。“我是,”<<he>>看着你,红着脸把目光移开。“我是凯拉尔。”你以为<<he>>比你年龄小,但<<he>>似乎和你一样大。 <<switch $bodysize>> <<case 0>> 即使你身材矮小,<<hes>>也只比你高一点。 <<case 1>> 即使你的身高不高,<<hes>>也比你矮一点。 <<case 2>> <<Hes>>很矮小。 <<case 3>> <<Hes>>与你相比矮了不少。 <</switch>> <<He>>转身跑走了。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你继续前行,不想卷入其中。没有人再多看你一眼。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<effects>> <<npc Kylar>><<person1>><<set $leftarm to "bound">><<set $rightarm to "bound">> <<set $stress -= 2000>><<clothesontowel>><<pain 1>> <<set $kylarSeen.pushUnique("basement")>> 你在椅子上醒来,动弹不得。你的腿被锁住了,胳膊被绑在身后。你现在在一个宽敞的地下室里,只有一小扇窗户透着丝微的光线。 <br><br> 你听到上面传来了开门的声音。一个人走下楼梯,<<his>>的手里捧着一个很大的罩着白布的东西。 它被放下,你终于看清了那个人,是凯拉尔。<<His>>的头发比平时更乱了,但<<hes>>面带微笑。 <<His>>的眼睛疯狂而可怕。"你醒了,"<<he>>喘着粗气,跪在你面前。 <<He>>将<<his>>的双手放在你的大腿上。你的腿一直在发抖。 <br><br> "你真是太<<if $player.gender_appearance is "m">>英俊了<<else>>美了<</if>>。"<<He>>笑了,"我会打理一切的,别担心。" <br><br> <<link [[恳求|Kylar Basement 2]]>><<set $phase to 1>><</link>> <br> <<link [[生气|Kylar Basement 2]]>><<set $phase to 2>><</link>> <br> <<link [[保持沉默|Kylar Basement 2]]>><<set $phase to 0>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $phase is 0>> <!-- gagged or silent --> <<elseif $phase is 1>> <<if $speech_attitude is "meek">> "别,别伤害我,”你说。 <<elseif $speech_attitude is "bratty">> "我命令你放我离开,"你要求,"马上。" <<else>> "请让我走,"你恳求,"我不会告诉任何人的。" <</if>> <br><br> <<if $rng gte 51>> "没关系,"<<he>>笑了,"我也很紧张。" <br><br> <<else>> <<kylargag>> <</if>> <<elseif $phase is 2>> <<kylarangry>> <<kylargag>> <</if>> <<He>>站起来,把白布从那个东西上移开。是一个很漂亮的白色蛋糕,婚礼蛋糕。<<He>>微笑着。 "今天就是我们大喜的日子,"<<He>>再次跪下,"牧师很快就会到。"<<He>>轻柔地抚摸着束缚你的枷锁。 "你,你觉得,我们提前开始怎么样?从现在开始度蜜月?" <br><br> <<if !$worn.face.type.includes("gag")>> <<link [[恳求|Kylar Basement 3]]>><<set $phase to 1>><</link>> <br> <<link [[生气|Kylar Basement 3]]>><<set $phase to 2>><</link>> <br> <</if>> <<link [[保持沉默|Kylar Basement 3]]>><<set $phase to 0>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<effects>> <<set _kylar to statusCheck("Kylar")>> <<if $phase is 0>> <!-- gagged or silent --> <<elseif $phase is 1>> <<if $speech_attitude is "meek">> "请,请不要,"你恳求。 <<elseif $speech_attitude is "bratty">> "你敢,"你威胁。 <<else>> "不要,"你恳求,"你不是这样子的。" <</if>> <br><br> <<if $rng gte 51>> <<else>> <<kylargag>> <</if>> <<elseif $phase is 2>> <<kylarangry>> <<kylargag>> <</if>> <<if $worn.face.type.includes("gag")>> <<He>>用手指敲击着电脑键盘。“我要一整夜都骑在你身上,”你的声音说。 <br><br> <</if>> "你真强横,"<<he>>笑了起来,"我完全无力抗拒。你想对我做什么就做什么吧。" <<if _kylar.penis isnot "none">> 凯拉尔将你的大腿抬起,分开架在椅子的两侧。<<he>>抚摸着你的下腹。 <<else>> <<He>>骑到你身上。 <</if>> "你,你真积极,"<<he>>说着,用双臂搂住你的脖子,俯身亲吻。"全部都是我的,"<<he>>对你低声耳语。 <br><br> <<link [[继续|Kylar Basement Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set _kylar to statusCheck("Kylar")>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyarousalmax *= 2>><<set $kylar.raped += 1>> <<set $NPCList[0].lefthand to ($worn.under_lower.type.includes("naked") ? 0 : "underlowerclothes")>> <<set $NPCList[0].righthand to ($worn.lower.type.includes("naked") ? 0 : "lowerclothes")>> <<if _kylar.penis isnot "none" and $player.vaginaExist and (_kylar.vagina is "none" or random(0,1))>> <<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to 0>><<set $NPCList[0].location.genitals to "genitals">> <<elseif _kylar.vagina isnot "none" and $player.penisExist>> <<set $NPCList[0].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penistarget to 0>><<set $NPCList[0].location.genitals to "genitals">> <</if>> <</if>> <<set $enemyarousal += 15>> <<He>>亲吻、舔舐、用牙齿啃咬着你,同时用<<his>>的全身都蹭着你的身体。 <br><br> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Kylar Basement Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Kylar Basement Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Kylar lust -20>> 凯拉尔的呻吟回荡在你的耳边,然后渐渐消退。<<He>>在你身上蹭了一会儿,挑逗着你的鼻尖,静静地凝视着你的双眼。 "我们以后每天都要这么做,"<<he>>说道,"永远。" <<if !$worn.face.type.includes("gag")>> <<He>>亲吻你。<<takeKissVirginity "Kylar" `($loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar"?"loveRape":"rape")`>> <<if _npcKissVirginTemp>> "那是我的初吻,"<<he>>低声说道。"以后,我们还会有更多的第一次,我的爱人。" <</if>> <<else>> <<He>>亲了亲你的额头。 <</if>> <<else>> 你用头撞击<<him>>。"你,你的癖好真,真怪,"<<he>>结结巴巴地,"下,下次不要这样粗暴了。" <</if>> <br><br> <<endcombat>> <<npc Kylar>><<person1>> <<He>>穿过地下室,无心休整残破的衣服。<<He>>从墙上取下一把消防斧。 "等你成为我的<<wife>>后,"<<he>>喘着气,"我会找到每一个胆敢觊觎你的人,剥了他们的皮。"<<He>>的笑容愈发疯狂。"然后就只有我们会在一起了。" <br><br> <<if !$worn.face.type.includes("gag")>> <<link [[恳求|Kylar Basement 4]]>><<set $phase to 1>><</link>> <br> <<link [[生气|Kylar Basement 4]]>><<set $phase to 2>><</link>> <br> <</if>> <<link [[保持沉默|Kylar Basement 4]]>><<set $phase to 0>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $phase is 0>> <!-- gagged or silent --> <<elseif $phase is 1>> <<if $speech_attitude is "meek">> "请,请不要,"你恳求道,"不要伤害任何人!" <<elseif $speech_attitude is "bratty">> "你别说大话了,"你说,"停手,放我离开!" <<else>> "不要伤害别人,"你说,"你会后悔的。" <</if>> <br><br> <<if $rng gte 51>> "但如果我不这样做,”凯拉尔说,“我就只能一直把你锁起来。" <br><br> <<else>> <<kylargag>> <</if>> <<elseif $phase is 2>> <<kylarangry>> <<kylargag>> <</if>> <<generate2>><<person2>> 上面的门开了。"在这,"凯拉尔说,手上的斧头一直没有放下。一个穿着牧师长袍的<<person>>踉踉跄跄地走下楼梯。<<He>>喝了一大口没有标签的酒,扫视了一下房间。 <br><br> <<He>>又喝了一大口,耸耸肩。"好吧,"<<he>>说,"我赶时间。" <br><br> 牧师宣读结婚仪式时,凯拉尔站在你身边。 <br><br> <<if !$worn.face.type.includes("gag")>> <<link [[抗议|Kylar Basement Protest]]>><</link>> <br> <</if>> <<link [[保持沉默|Kylar Basement Silent]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<effects>> "不应该是这样的,"你对牧师说,"你怎么能对我见死不救?" <br><br> 凯拉尔瞪了你一眼。“别,别捣乱,亲爱的,”<<person1>><<he>>说。 <br><br> 牧师耸耸肩。"有些人的XP确实很奇怪,"<<person2>><<he>>说,"不过你实在不愿意,我也不能强求。"<<He>>打了一个酒嗝。"但钱我是肯定不会退的。" <br><br> <<He>>转身想要离开,凯拉尔将斧头重重地砍进<<him>>旁边的楼梯。"完成仪式。"牧师叹了口气,点了点头。 <br><br> <<link [[继续|Kylar Basement Police]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<effects>> 牧师转向你: "你愿意让凯拉尔做你的<<person1>><<nnpc_wife "Kylar">>吗?" <br><br> <<if $worn.face.type.includes("gag")>> 凯拉尔蹲下,在笔记本上点击了什么。"我愿意,"电脑上传来了你的声音。 <br><br> 牧师转向凯拉尔,"你愿意——" <br><br> "是的,我愿意,"<<he>>有些不耐烦,"我现在可以亲吻<<phim>>了吗?" <br><br> 牧师点点头。凯拉尔闭上眼睛,舔了舔<<his>>的上唇。<<He>>倾下身来。 <br><br> <<else>> 凯拉尔用斧头戳了戳你,重重地。 <br><br> <</if>> <<link [[继续|Kylar Basement Police]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<effects>> 上面传来砰的一声。门开了,几名身穿制服的警察走下楼梯。"就是<<person1>><<he>>,"一个<<generate3>><<person3>><<person>>大声说,"蛋糕窃贼。" <br><br> 凯拉尔后退,紧握着斧头。"把玩具放下,<<nnpc_gendery "Kylar">>,"<<person>>警告道。"你惹大麻烦了,我记得你,你就是我们遇到过的那个闯入化工厂的人。最近也有类似的犯案。"<<He>>笑着,"一旦我们获得搜寻你家的许可令,我们肯定能发现许多赃物。" <br><br> 斧头哐当落地,凯拉尔啜泣着。 <br><br> <<link [[保持沉默|Kylar Basement Police Silent]]>><<set $mouthuse to 0>><<unbind>><</link>> <br> <<link [[保护凯拉尔|Kylar Basement Police Heroics]]>><<set $mouthuse to 0>><<unbind>><<crimeUp 2000 "thievery" "cake">><</link>><<crime "thievery">> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $worn.face.type.includes("gag")>> <<set $worn.face.type.push("broken")>> <<faceruined>> <</if>> 他们逮捕了凯拉尔。在你呜咽着想要挣脱时,他们把你解开了。他们决定不把你当作"证据"带走。 <<clothesontowel>> <br><br> <<person1>> <<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">> 你爬上楼梯,进入学校走廊。学生们在外排队登记。警察带着凯拉尔穿过人群,去往警车的方向,给了学生们最后一次奚落<<him>>的机会。 <br><br> <<else>> 你爬上楼梯,走进学校的走廊。他们带着凯拉尔穿过院子,走进一辆等候着的汽车。 <br><br> <</if>> 当他们开车离开时,<<He>>向你挥手。 <br><br> <<endcombat>> <<dismissKylar>> <<link [[继续|Oxford Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $worn.face.type.includes("gag")>> <<set $worn.face.type.push("broken")>> <<faceruined>> 你唔唔的发出动静,还不时摇晃着椅子。<<person3>><<person>>终于注意到你,并撕开你嘴上的胶带。 <br><br> <</if>> "是我做的,"你在扯谎,"是我偷了蛋糕。" <br><br> <<person3>><<person>>看起来并不相信。"好吧,"<<he>>叹了口气。"你们两个,把<<phim>>带进去。"<<He>>转向凯拉尔。"你的鼻子最好干净点儿。" <br><br> 凯拉尔看着你被带走,<<person1>><<He>>哭得更厉害了。 <<lllksuspicion>><<npcincr Kylar rage -50>> <br><br> <<endcombat>> <<link [[继续(0:30)|Kylar Basement Car]]>><<pass 30>><<clothesontowel>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<generatePolice 1>><<generatePolice 2>>一个<<fullGroup>>带你上楼,你出现在学校的走廊里。 <br><br> <<if Time.schoolDay and $schoolstate isnot "early" and $schoolstate isnot "late">> 学生们在外面排队登记。警察带你穿过人群,一路上人群议论纷纷,直到你穿过学校大门,消失在他们视线之外。 <br><br> <<else>> <</if>> <<link [[继续|Hospital Arrest Journey]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> 你卧室的门半掩着,你从缝隙里偷看。在你检查衣柜之前,似乎没有什么不对劲。 <<set _stolen to $wardrobe.under_lower.filter(n => n.one_piece != 1 && !n.type.includes("swim")).pluck()>> <<if _stolen>> <span class="red">你的_stolen.cn_name_cap不见了。</span>你搜寻了地板,但一无所获。 <<set $wardrobe.under_lower.delete(_stolen)>> <<set $kylarStolenUnderwear to _stolen>> <!-- Note to future developers: you can now use $kylarStolenUnderwear to refer to the underwear that Kylar stole. --> <<else>> 你的衣服懒散地挂着,像是有人匆忙拉下再放回去。 <</if>> <<gstress>><<stress 3>> <br><br> <<link [[卧室|Bedroom]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<endevent>> <<npc Kylar>><<person1>> 你卧室的门半开着,你从缝隙里偷看。凯拉尔站在窗户的旁边,<<He>>把你的被单抱在<<his>>的怀里,并把脸埋进去,满意地闭上了眼睛。 <br><br> <<link [[生气|Kylar Bedroom Angry]]>><<npcincr Kylar love -10>><</link>><<lllove>> <br> <<link [[挑逗|Kylar Bedroom Tease]]>><<npcincr Kylar love 5>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<glust>> <br> <<link [[偷偷溜走 (0:05)|Kylar Bedroom Sneak]]>><<pass 5>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set $kylarSeen.pushUnique("home")>> <<if $speech_attitude is "meek">> "变态,"你大声斥责。<<He>>吓得跳了起来,把被单扔下。"你一直在偷玩我的衣服。" <<elseif $speech_attitude is "bratty">> "变态,"你大声说。<<He>>吓得跳了起来,把被褥扔掉了。"你一直在偷我的衣服。" <<else>> "变态,"你大声说。<<He>>吓得跳了起来,把被褥扔掉了。"你一直在偷我的衣服。" <</if>> <br><br> 凯拉尔在你说话的时候哭了。"我,我不是这样子的,"<<he>>还在试图狡辩,"我,我只是……啊,"<<He>>垂下头离开了房间。 <br><br> <<endevent>> <<link [[卧室|Bedroom]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set $kylarSeen.pushUnique("home")>> <<covered>> <<if $speech_attitude is "meek">> "你该先咨询我的意见,"你冷不丁的开口说话,<<He>>吓得跳了起来,把被单放下了。你走向<<him>>,"你有这么喜欢我?" <<elseif $speech_attitude is "bratty">> <<if $exposed gte 1>> "无礼,"你大声斥责。<<He>>吓得跳了起来,把床单放下。你走向<<him>>,"你应该先告诉我,我才能提前穿好衣服。" <<else>> "变态,"你大声斥责<<He>>吓得跳了起来,把被单放下。你走向<<him>>,"你不应该这样随意进来,如果我没穿衣服怎么办?" <</if>> <<else>> 你笑了,<<He>>吓得跳了起来,把床单扔下。你走向<<him>>,"你一直在偷玩我的衣服,难道是你想穿上试试?" <</if>> <<promiscuity1>> "我,我不是,"<<he>>的脸涨得通红。 <br><br> 你把<<him>>推到床上,然后跨坐到<<his>>的腿上。"我想爽一下,"你笑了,在<<his>>的胯部扭动你的<<bottom>>。这对<<him>>来说太过火了,<<He>>推开你跑出房间。 <br><br> <<endevent>> <<link [[卧室|Bedroom]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> 你从卧室偷偷溜出来,躲在大厅的一个角落里,你等待着。<<He>>没有出来。你又偷偷溜回房间,从门缝里偷看。凯拉尔不在,窗户开着,应该是已经离开了。 <br><br> <<endevent>> <<link [[卧室|Bedroom]]>><</link>> <br>
<<set $outside to 0>><<effects>> <<set $kylar_action to "stop">> 你转身离开,凯拉尔抓住你的手腕。"你要去哪里?"<<he>>神情慌乱,"跟我在一起。"<<gksuspicion>><<npcincr Kylar rage 1>> <br><br> <<kylaroptions>>
<<set $outside to 0>><<effects>> <<set $kylar_action to "shake">> 你挣脱凯拉尔的束缚,然后离开。<<He>>看着你,拳头紧握,放在<<his>>的大腿上。 <br><br> <<kylaroptionsleave>>
<<set $outside to 0>><<effects>> <<set $kylar_action to "tease">> <<set _kylar to statusCheck("Kylar")>> <<cleareventpool>> <<if _kylarStatus.includes("Love")>> <<if $genderknown.includes("Kylar") and !$worn.lower.type.includes("naked")>> <<addevent "kylarFlirtEventClothesPull">> <!-- defined in Widgets Kylar --> <</if>> <<addinlineevent "kylarFlirtPat">> 你拍了拍凯拉尔的头,<<He>>幸福地闭上眼睛。 <</addinlineevent>><<addinlineevent "kylarFlirtWhisper">> 你对着凯拉尔耳边低声说着挑逗的话语。"别、别这样,"<<he>>笑了,"别人会听到的。" <</addinlineevent>><<addinlineevent "kylarFlirtCheek">> 你舔了一下凯拉尔的脸颊,<<He>>也舔了回来。 <</addinlineevent>><<addinlineevent "kylarFlirtUndies">> <<set _kylarLower to _kylar.clothes.lower.name>> <<if $kylarSeen.includes("commando") or $daily.kylar.undies is true>> 你要求看凯拉尔的内裤。“当然,只是为了检查你有没有穿,”你说。 <<if _kylarLower.includes("skirt")>> <<He>>脸红了,但是掀开了<<his>><<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>的侧面, <<else>> <<He>>脸红了,但是毫不犹豫的脱下了<<his>>的<<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>, <</if>> 露出了 <<set _penis to (_kylar.penissize gte 3 ? "离<<his>>的_kylar.penisdesc只有几厘米" : "<<his>>的_kylar.penisdesc")>> <<print (_kylar.penis isnot "none" ? (_kylar.vagina isnot "none" ? "<<his>>的小穴和_penis" : "_penis") : "<<his>>的小穴")>>。 <<arousal 100>><<garousal>> <br><br> "我,我没有穿,"<<he>>低声说道,"你高兴吗?" <br><br> 你亲吻了<<him>>的脸颊,让这一切不言自明。 <<else>> <<if !$daily.kylar.underwear>> <<kylarRandomUnderwear>> <</if>> 你要求看凯拉尔的内裤。"或者,"你戏谑地说,"你没有穿?" <!-- Note for future writers: you COULD use $kylarStolenUnderwear here to reveal kylar is wearing the underwear they stole from the player. --> <<if _kylarLower.includes("skirt")>> <<He>>脸红了,但还是掀开<<his>><<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>的侧面,露出了 <<else>> <<He>>脸红了,但是毫不犹豫的脱下了<<his>>的<<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>,露出 <</if>> <<print $daily.kylar.underwear.desc>>。 <br><br> "不,不要告诉任何人,"<<he>>说,"这只给你一个人看。" <<if $promiscuity gte 35 and !$kylarSeen.includes("commando") and ($whitneypantiescheck gte 1 or $exhibitionism gte 75 or $kylarSeen.includes("home")) and ($location is "park" or $location is "school")>> <<set _lewdIdea to true>> <</if>> <</if>> <</addinlineevent>><<addinlineevent "kylarFlirtThigh">> 你把手放在凯拉尔的大腿内侧,<<He>>的腿微微分开,方便你能更好地接近。 <</addinlineevent>><<addinlineevent "kylarFlirtEar">> 你对着凯拉尔的耳朵吹气,作为回应,<<He>>微笑着也向你吹了一口气。 <<if random(0,1)>> "在我的梦中,你的耳朵非常敏感,"<<he>>说道。"现实中似乎不这样。" <<gstress>><<stress 1>> <br> <</if>> <</addinlineevent>><<addinlineevent "kylarFlirtBonk">> 你靠向凯拉尔耳边想低声说些挑逗的话,但最终把头撞到了<<hers>>,因为<<He>>在同一时间转过了身面向你。 <<gpain>><<pain 3>> <br><br> <<He>>迅速检查,以确保你没事,然后你们都咯咯地笑了起来。 <</addinlineevent>><<addinlineevent "kylarFlirtStare">> 你用手托着凯拉尔的脸颊,凝视着<<his>>的双眼。<<He>>看了你几秒钟,然后把你的手移动到<<his>>的唇边,亲吻你的手掌。 <</addinlineevent>><<addinlineevent "kylarFlirtKink">> <<set _kinkType to random(1,11)>> <<if _kinkType is 11 and $sadism_level gte 1>> <<if $sadism_level gte 3>> 你悄悄对凯拉尔说你真的很喜欢伤害别人。当你撞到或咬到某人,听到他们痛苦地呻吟时,你会感到非常兴奋。即使在性爱之外,在和他人的打斗中,它也会让你充满反常的喜悦。凯拉尔张开嘴巴,但又合上了。<<He>>没有回应。 <<else>> 你对凯拉尔低声说你喜欢伤害别人。你对此感到内疚,但考虑到你是如何被虐待的,就很喜欢把这种痛苦再返过去强加给别人。“如果你愿意,我可以在做爱时把刀借给你,”<<he>>说。你在想这是否有点太过了。 <<gstress>><<stress 3>> <br> <</if>> <<elseif _kinkType is 10 and $orgasmtrait gte 1>> 你悄悄对凯拉尔说,你无法只满足于一次高潮。你想要两次,三次,更多。如果你有时间的话,连续几十次高潮都行。如果你的身体可以承受的话,那就连续上百次。“我可以做到,”<<he>>说,“我向你承诺。" <<elseif _kinkType is 9 and $choketrait gte 1>> 你悄悄对凯拉尔说,你真的很喜欢被掐脖子,越紧越好。当你无法呼吸时,那种濒临窒息的感觉会让你疯狂。“如果你愿意,我会做的,”<<he>>说,“但我不想伤害你。" <<elseif _kinkType is 8 and $ejactrait gte 1>> 你悄悄对凯拉尔说,你喜欢全身被挂满精液。被下流的液体浸湿的感觉在某种程度上会让你平静下来。它让你感到安全,被需要。这证明你还活着——而且它的味道也……很好? <<if _kylar.penis isnot "none">> "我可以做到这一点,"<<he>>说,"给我几个……小时?" <<else>> <<He>>似乎很沮丧。 <</if>> <<elseif _kinkType is 7 and $molesttrait gte 1>> 你对凯拉尔低声说,尽管你希望自己不要被骚扰,但你内心深处的某一部分却会对此感到兴奋。一想到完全陌生的人会因为你的身体而做出这样的事情,就让你浑身乱颤。凯拉尔没有回应。 <<gksuspicion>><<npcincr Kylar rage 1>> <br> <<elseif _kinkType is 6 and $rapetrait gte 1>> 你对凯拉尔低声说,尽管你讨厌镇上所有的强奸犯,但你内心深处的某一部分却会对他们感到兴奋。不知怎么的,违背你意愿的感觉不像以前那么可怕了。凯拉尔没有回应。 <<gksuspicion>><<npcincr Kylar rage 1>> <br> <<elseif _kinkType is 5 and $bestialitytrait gte 1>> 你对凯拉尔低声说,你发现和<<if $bestialitydisable is "f">>野兽<<else>>怪物<</if>>做爱的感觉和人类比起来也差不多,有时候还更舒服。它们本能驱动的兽性交配让你浑身乱颤。凯拉尔无言以对。 <<gksuspicion>><<npcincr Kylar rage 1>> <br> <<elseif _kinkType is 4 and $tentacletrait gte 1>> 你对凯拉尔低声说,你幻想着被一群触手纠缠,幻想着跟着它们一起,幻想着让它们在你身上写字,狠狠地插入你,缠绕捆绑着你,用你身上的每一个洞来发泄它们的原始欲望。"我真希望我能为你长出触手,"<<he>>说,<<He>>停下来想了一会儿,然后遗憾地摇了摇头。 <<elseif _kinkType is 3 and $voretrait gte 1>> 你悄悄地对凯拉尔说,你被各种各样的生物吞噬过,但你并不讨厌。只要你的身体一有动作,软肉都会在你的皮肤上游走,抚摸你身体的每一寸,每当你想起它时,都会起鸡皮疙瘩。凯拉尔似乎不知道该说什么。 <<elseif _kinkType is 2 and $masochism_level gte 1>> <<if $masochism_level gte 3>> 你悄悄对凯拉尔说你真的很喜欢被伤害。一想到有人把你当工具使用,扇你耳光,打你屁股,殴打你,让你在地板上颤抖,你就会兴奋。“我想让你开心,”<<he>>犹豫着说,“但我……我觉得我做不到那么过分,对不起。" <<else>> 你悄悄对凯拉尔说你喜欢被伤害。一想到有人扇你耳光,或者用指甲抓你,你就会脸红。"如果你愿意,我会做的,"<<he>>有些犹豫,"但我不想伤害你。" <</if>> <<elseif _kinkType is 1 and $milkdranktrait gte 1>> 你悄悄对凯拉尔说你真的很喜欢母乳。除了吮吸别人乳房的快感外,吸出的母乳总是温热的,美味可口,还像奶油一样香甜。 <<if $trauma gte ($traumamax / 5) * 3>> 有时候,在你吮吸时,她们还会抚摸你的后脑勺,这让你感觉自己是被需要的。就像你和……你自己切断了联系。 <</if>> <<if _kylar.pronoun is "m">> <<He>>似乎很沮丧。 <<else>> "我可以做到的,"<<he>>说,"一定有办法让我也能挤出奶。" <<switch _kylar.breastsize>> <<case 0 1 2>><<He>>开始焦虑地用双手拍打着<<his>>的衬衫,就在<<his>>乳头的位置。"我可能需要先把胸变、变大一点……" <<case 3 4 5>><<He>>在公开场合下把手放进<<his>>的衬衫里开始摩擦<<his>>的 _kylar.breastsdesc:"也许我继续足够长的时间,奶,奶水就会流出来?" <<case 6 7 8>><<He>>在公开场合下把手放进<<his>>的衬衫里开始摩擦<<his>>的_kylar.breastsdesc:"如果我继续努力的话,我相信我肯定能把奶,奶水弄出来!" <<case 9 10 11 12>><<He>>在公开场合下把手放进<<his>>的衬衫里开始揉捏<<his>>的_kylar.breastsdesc。"加油,这样做下去的话肯定会对奶水有用的!" <</switch>> <</if>> <<else>> 你悄悄对凯拉尔诉说着你的幻想。 "<<print either("在婚前做爱吗?太,太淫荡了。","我可以做到。","我想我能做到。","你什,什么?","那种事……嗯,很正常。","你也这样认为?!","也许有一天我们可以一起。")>>"<<he>>脸红了起来。 <</if>> <</addinlineevent>> <<else>> <<if $genderknown.includes("Kylar") and !$worn.lower.type.includes("naked")>> <<addevent "kylarFlirtEventClothesPull">> <!-- defined in Widgets Kylar --> <</if>> <<addinlineevent "kylarTeasePat">> 你拍了拍凯拉尔的头。每次你的手碰到头顶时<<He>>都会瑟缩一下,就好像被电击中了一般。当你停下来的时候,<<he>>低声说:"还,还想要。" <</addinlineevent>><<addinlineevent "kylarTeaseWhisper">> 你对着凯拉尔耳边低声说着挑逗的话语,<<He>>红着脸移开视线。 <</addinlineevent>><<addinlineevent "kylarTeaseCheek">> 你舔了一下凯拉尔的脸颊。<<He>>很紧张,但<<his>>的手一直都紧握着你。 <</addinlineevent>><<addinlineevent "kylarTeaseUndies">> 你要求看凯拉尔的内裤。"或者,"你戏谑地说,"你没有穿?"<<He>>的身体轻颤。 <</addinlineevent>><<addinlineevent "kylarTeaseThigh">> 你把手放在凯拉尔的大腿内侧,<<He>>颤抖着合上了腿,把你的手夹在了里面。"对,对不起!"<<He>>大叫,然后再次分开了。 <<gpain>><<pain 3>> <br> <</addinlineevent>><<addinlineevent "kylarTeaseEar">> 你对着凯拉尔的耳朵吹气,<<His>>呼吸急促起来。 <</addinlineevent>><<addinlineevent "kylarTeaseBonk">> 你对着凯拉尔耳边低声说着挑逗的话语,<<He>>呜咽出声。 <</addinlineevent>><<addinlineevent "kylarTeaseStare">> 你用手托着凯拉尔的脸颊,凝视着<<his>>的双眼,<<He>>也看着你,显得异常惊慌失措。你可以感觉到<<him>>在颤抖,在<<him>>被吓到之前你松开了手。 <</addinlineevent>><<addinlineevent "kylarTeaseKink">> <<set _kinkType to random(1,11)>> <<if _kinkType is 11 and $sadism_level gte 1>> <<if $sadism_level gte 3>> 你悄悄对凯拉尔说你真的很喜欢伤害别人。当你撞到或咬到某人,听到他们痛苦地呻吟时,你会感到非常兴奋。即使在性爱之外,在和他人的打斗中,它也会让你充满反常的喜悦。<<He>>看向别处,满头大汗。 <<else>> 你对凯拉尔低声说你喜欢伤害别人。你对此感到内疚,但考虑到你是如何被虐待的,就很喜欢把这种痛苦再返过去强加给别人。<<he>>移开视线,满脸通红。 <</if>> <<elseif _kinkType is 10 and $orgasmtrait gte 1>> 你悄悄对凯拉尔说,你无法只满足于一次高潮。你想要两次,三次,更多。如果你有时间的话,连续几十次高潮都行。要是你吃得消,那就连续上百次。<<he>>移开视线,满脸通红。 <<elseif _kinkType is 9 and $choketrait gte 1>> 你悄悄对凯拉尔说,你真的很喜欢被掐脖子,越紧越好。当你无法呼吸时,那种濒临窒息的感觉会让你疯狂。<<he>>移开视线,满脸通红。 <<elseif _kinkType is 8 and $ejactrait gte 1>> 你悄悄对凯拉尔说,你喜欢全身被挂满精液。被下流的液体浸湿的感觉在某种程度上会让你平静下来。它让你感到安全,被需要。这证明你还活着——而且它的味道也……很好? <<He>>移开视线,<<print (_kylar.penis isnot "none" ? "满脸通红" : "皱着眉头")>>。 <<elseif _kinkType is 7 and $molesttrait gte 1>> 你对凯拉尔低声说,尽管你希望自己不要被骚扰,但你内心深处的某一部分却会对此感到兴奋。一想到完全陌生的人会因为你的身体而做出这样的事情,就让你浑身乱颤。<<He>>看向别处,眉头紧皱。 <br><br> <<elseif _kinkType is 6 and $rapetrait gte 1>> 你对凯拉尔低声说,尽管你讨厌镇上所有的强奸犯,但你内心深处的某一部分却会对他们感到兴奋。不知怎么的,违背你意愿的感觉不像以前那么可怕了。<<He>>看向别处,眉头紧锁。 <br><br> <<elseif _kinkType is 5 and $bestialitytrait gte 1>> 你对凯拉尔低声说,你发现和<<print ($bestialitydisable is "f" ? "野兽" : "怪物")>>做爱的感觉和人类比起来也差不多,有时候还更舒服。它们本能驱动的兽性交配让你不浑身乱颤。<<He>>惊讶地睁大眼睛,移开视线。 <br><br> <<elseif _kinkType is 4 and $tentacletrait gte 1>> 你对凯拉尔低声说,你幻想着被一群触手纠缠,幻想着跟着它们一起,幻想着让它们在你身上写字,狠狠地插入你,缠绕捆绑着你,用你身上的每一个洞来发泄它们的原始欲望。<<he>>移开视线,满脸通红。 <<elseif _kinkType is 3 and $voretrait gte 1>> 你悄悄地对凯拉尔说,你被各种各样的生物吞噬过,但你并不讨厌。只要你的身体一有动作,软肉都会在你的皮肤上游走,抚摸你身体的每一寸,每当你想起它时,都会起鸡皮疙瘩。<<He>>惊讶地睁大眼睛,移开视线。 <<elseif _kinkType is 2 and $masochism_level gte 1>> <<if $masochism_level gte 3>> 你悄悄对凯拉尔说你真的很喜欢被伤害。一想到有人把你当工具使用,扇你耳光,打你屁股,殴打你,让你在地板上颤抖,你就会兴奋。<<He>>看向别处,眉头紧皱。 <<else>> 你悄悄对凯拉尔说你喜欢被伤害。一想到有人扇你耳光,或者用指甲抓你,你就受不了了。<<he>>移开视线,满脸通红。 <</if>> <<elseif _kinkType is 1 and $milkdranktrait gte 1>> 你悄悄对凯拉尔说你真的很喜欢母乳。除了吮吸别人乳房的快感外,吸出的母乳总是温热的,美味可口,还像奶油一样香甜。 <<if $trauma gte ($traumamax / 5) * 3>> 有时候,在你吮吸时,她们还会抚摸你的后脑勺,这让你感觉自己是被需要的。就像你和……你自己切断了联系。 <</if>> <<He>>移开视线,<<print (_kylar.pronoun is "m" ? "眉头紧皱" : "满脸通红")>>。 <<else>> 你悄悄对凯拉尔诉说着你的幻想。<<He>>移开视线,<<print either("满脸通红","眉头紧皱","惊讶地睁大眼睛","额头冒冷汗","忍不住偷笑")>>。 <</if>> <</addinlineevent>> <</if>> <<runeventpool>> <<promiscuity1>> <<if ($location is "park" or $bus is "starfish") and _kylar.love gte 80 and _kylar.lust gte 80 and $daily.kylar.invite isnot "home">> <<set $daily.kylar.invite to "home">> 凯拉尔盯着你,眼里充满着欲望,视线好想要融化了一般。"你,你愿意,"<<he>>不敢和你对视,在移开视线前,<<he>>有些紧张。"你愿意和我去一个更隐蔽的地方,做,做一些事情?" <br><br> <<link [[邀请凯拉尔去孤儿院 (0:15)|Kylar Invite]]>><<unset $kylar_action>><<pass 15>><</link>><<promiscuous1>> <br> <<link [[拒绝|Kylar Invite Decline]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>> <br> <<else>> <<kylaroptions>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你靠得很近,对着凯拉尔的耳朵低声发出邀请,<<He>>颤抖着。 <<promiscuity1>> 凯拉尔在走路的时候一直抱着你的手臂,好像害怕你会逃走一样。 <<if $rng gte 81>> 在你们到达孤儿院之前,没有任何人打扰你。“那东西来这里做什么?”当你进入大厅时,一个<<generatey2>><<person2>><<person>>问道。凯拉尔的脸上闪过愤怒,但<<person1>><<he>>什么也没说。 <br><br> <<link [[保护凯拉尔|Kylar Orphanage Defend]]>><<status -10>><<npcincr Kylar love 1>><</link>><<lcool>><<glove>> <br> <<link [[斥责凯拉尔|Kylar Orphanage Berate]]>><<npcincr Kylar love -3>><</link>><<lllove>> <br> <<if $syndromekylar gte 1>> <<link [[愤怒地保护凯拉尔|Kylar Orphanage Angry]]>><<status -10>><<npcincr Kylar love 3>><</link>><<llcool>><<gglove>> <br> <</if>> <<else>> 没有人打扰你。你到达孤儿院,把凯拉尔带到你的房间。 <br><br> <<link [[继续|Kylar Orphanage]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "对,对不起,"你小声说,你不想伤害<<his>>的感情,"我现在没有心情。" <<elseif $speech_attitude is "bratty">> "今天不行,"你说,"顺便你没必要表现得这么害怕。" <<else>> "谢谢,我今天已经很开心了。”你说。 <</if>> 凯拉尔点点头,但没有回应。 <br><br> <<kylaroptions>>
<<effects>> <<person1>> <<if $speech_attitude is "meek">> "<<Hes>>是和我一起的,"你说,"你应该对其他人礼貌一点。" <<elseif $speech_attitude is "bratty">> "<<Hes>>是和我一起的,"你提高了音量,"现在给我让开。" <<else>> "<<Hes>>是和我一起的,”你说。 <</if>> <br><br> "行吧,"<<person2>><<person>>冷笑道,"但如果出现了什么投毒事件,你负全责。" <br><br> 你走过<<person>>身边,然后继续前往你的房间。凯拉尔紧跟在后面,好像害怕再次受到阻碍。 <br><br> <<endevent>><<npc Kylar>><<person1>> <<link [[继续|Kylar Orphanage]]>><</link>> <br>
<<effects>> <<person1>> <<if $speech_attitude is "meek">> "走开,”你对凯拉尔说,“如果你敢碰我,我就尖叫把其他人引来。" <<elseif $speech_attitude is "bratty">> "滚出去,怪胎,"你对凯拉尔说,"在我打你屁股之前。" <<else>> "没有邀请就不要进来,"你对凯拉尔说,"请离开。" <</if>> <br><br> 凯拉尔从你身边走开了,看起来很受打击。 <br><br> "你听到<<phim>>的话了吧?"<<person2>><<person>>说,"我不想再在这里见到你了。"<<He>>从一条走廊离开。 <br><br> <<endevent>> <<npc Kylar>><<person1>> 凯拉尔也转身离开,但你抓住了<<his>>的手臂。"我不是故意的,"你说,"尽量不要再被人看到。"<<He>>点点头,但看起来仍然很受伤。你把<<him>>带到你的房间。 <br><br> <<link [[继续|Kylar Orphanage]]>><</link>> <br>
<<effects>> <<person1>> <<if $speech_attitude is "meek">> "你、你应该对我的<<if $pronoun is "m">>男友<<else>>女友<</if>>放尊重点儿,"你说。 <<elseif $speech_attitude is "bratty">> "走开,"你说,把凯拉尔拉近你。"这是我的<<if $pronoun is "m">>男朋友<<else>>女朋友<</if>>,对<<he>>尊重点儿。" <<else>> "这是我的<<if $pronoun is "m">>男朋友<<else>>女朋友<</if>>," 你说,"对<<he>>尊重点儿。" <</if>> <br><br> "没,没错,”凯拉尔说,“不,不准找<<phim>>的麻烦。" <br><br> <<person2>><<person>>厌恶地冷笑一声,"行吧,但如果出现了什么投毒事件,你负全责。" <br><br> 你走过<<person>>身边,然后继续前往你的房间。凯拉尔紧紧抓住你,就好像这样才有安全感。 <br><br> <<endevent>><<npc Kylar>><<person1>> <<link [[继续|Kylar Orphanage]]>><</link>> <br>
<<effects>> 你坐在床上,拍了拍旁边的床单,凯拉尔坐着扫视着房间。现在只有你们两个人,<<he>>似乎不那么紧张了,但当你握住<<his>>的手时,你可以感觉到<<he>>的脉搏跳动得很快。<<takeHandholdingVirginity "Kylar" "romantic">> <br><br> <<He>>转身面对你,当<<he>>前倾亲吻时,<<his>>的额头撞到了你的额头上。 <br><br> <<link [[亲吻|Kylar Orphanage Kiss]]>><<npcincr Kylar love 1>><</link>><<glove>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">> <br> <<link [[转身离开|Kylar Orphanage Turn]]>><<npcincr Kylar love -3>><</link>><<lllove>> <br>
<<effects>> 你转身离开<<him>>。“对不起,”<<he>>说。由于紧张,<<he>>一下子跳了起来。还没来得及阻止<<he>>,<<he>>就冲到门口,把门推开,逃到走廊里。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br>
<<effects>> 你向前倾身,你们双唇相叠。<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <<if _npcKissVirginTemp>> <<He>>呼吸困难,<<he>>用手紧紧抓住你, <<else>> <<He>>将<<his>>的舌头伸进你的嘴里,手臂环绕在你的肩膀上, <</if>> 把你推倒在床上。 <br><br> <<link [[继续|Kylar Orphanage Sex]]>><<set $sexstart to 1>><</link>> <br>
<<run statusCheck("Kylar")>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Kylar Orphanage Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Kylar Orphanage Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>><<run statusCheck("Kylar")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Kylar lust -20>><<lllust>> <<He>>躺在你身上一会儿,满意地闭上眼睛。 <<if $orgasmcurrent is 0 and !playerChastity()>> <<if _kylarStatus.includes("Rage")>> 几秒钟后,<<he>>后退,直到<<hes>>面对你的<<genitals>>。"你没有高潮,"<<he>>喃喃地说。"是……是我做得不够好吗?"<<He>>猛烈地摇头,"我会补偿的,我会好好表现。" <<else>> 几秒钟后,<<he>>后退,直到<<hes>>面对你的<<genitals>>。"你还没到高潮,"<<he>>喃喃地说,"这对你不公平。是你邀请我的,我来弥补你。" <</if>> <br><br> <<kylarFinish>> <<He>>看起来像是要说什么,但被外面走廊传来的声音打断了,<<him>>紧张起来。 <<else>> 外面走廊传来的声音结束了这一切,让<<him>>再次紧张起来。 <</if>> <br><br> <<tearful>>你笔直地坐着,双臂环抱着<<him>>。 <br><br> <<clotheson>> <<endcombat>> <<npc Kylar>><<person1>> <<if $weather is "rain" or $weather is "snow">> <<link [[一起走到街机厅 (0:15)|Kylar Arcade Walk]]>><<set $phase to 0>><<pass 15>><</link>> <br> <<else>> <<link [[一起走到公园 (0:15)|Kylar Park Walk]]>><<set $phase to 0>><<pass 15>><</link>> <br> <</if>> <<link [[在床上躺下|Kylar Orphanage Nap]]>><</link>> <br> <<link [[向凯拉尔道别|Kylar Orphanage Leave]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 凯拉尔从床上摔了下来,<<He>>站起身,脸上充满了愤怒和欲望。不过<<His>>的理智最终战胜了<<he>>,<<he>>逃离了房间。<<lllove>><<npcincr Kylar love -3>> <br><br> <<tearful>>你笔直地坐在床上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bedroom]]>><</link>> <br> <<else>> "我,我做错什么了吗?"凯拉尔问,<<he>>从你身边分开,最终<<His>>的理智战胜了<<he>>,<<he>>逃离了房间。 <br><br> <<tearful>>你笔直地坐在床上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bedroom]]>><</link>> <br> <</if>>
<<effects>> <<set $kylar.timer.love -= 1>> 你无视走廊里的声音,躺了下来,你的手臂仍然搂着凯拉尔。<<He>>躺在你身边小声地说,"你,你想再来一发吗?"<<he>>问道。 <br><br> <<if $speech_attitude is "meek">> "我只想睡一觉,"你低声说道,"你能抱着我吗?" <<elseif $speech_attitude is "bratty">> "闭嘴,拥抱我,"你低声说,把凯拉尔拉得更近。 <<else>> "我们就普通睡个午觉就好,"你低声说,把凯拉尔拉得更近了。 <</if>> <br><br> <<He>>犹豫不决,在几秒钟后<<he>>点了点头,然后 <<if $speech_attitude is "meek">> 把你拉到<<his>>的怀里。你可以通过<<his>>的胸部感受到<<his>>的心跳。它跳得很快,很快——就好像要从胸膛里蹦出。不知道你的心跳是否也和<<him>>一样。 <<else>> 蜷缩在你的怀里,<<he>>搂着你的腰,把头靠在你的胸部上。<<He>>肯定能感觉到你的心跳,你想知道<<hers>>是否也一样快。 <</if>> <<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -6>><<glove>><<lksuspicion>><<lstress>> <br><br> "真好。"<<he>>满意地叹了口气。 <<if $speech_attitude is "meek">> <<He>>用一只手抚摸你的头发,你满意地呜呜。 <<else>> 你用一只手抚摸<<his>>的头发,<<he>>几乎摊在你身上。 <</if>> <br><br> <<link [[拥抱就够了 (0:30)|Kylar Orphanage Cuddle]]>><<trauma -12>><<ltrauma>><<set $phase to 1>><<pass 30>><</link>> <br> <<link [[睡觉|Kylar Orphanage Bed]]>><<set $kylarbed to 1>><<set $bedGuest to "Kylar">><</link>>
<<effects>> <<endevent>> <<npc Kylar>><<person1>> 你和凯拉尔躺在床上,安心地靠在彼此的怀中。 <<if $phase is 1>> 你有点惊讶<<if $arousal gte 6000>>,也有点失望<</if>>凯拉尔没有试图和你握手,<<his>>的手臂仍然搂着你的<<if $submissive gte 1150 or $daily.kylar.sleepRape is true>>肩膀<<else>>腰<</if>>。 <</if>> 你可以感觉到<<his>>喷洒在你皮肤上的呼吸变得稳定而平静。 <br><br> <<if ($kylarenglish is undefined or $kylarenglish is 0) and $kylar.timer.love lte 0>> <span class="lewd">"我爱你,"</span><<he>>对着你的<<if $submissive gte 1150 or $daily.kylar.sleepRape is true>>头发<<else>>胸口<</if>>呢喃。 <br><br> <<him>>需要几秒钟的时间才能意识到<<he>>说了什么。当<<he>>晃过神来时,<<he>>的全身变得僵硬,快速从你身边分开,差点从床上掉下来。"我,我不是那个意思,"<<he>>结结巴巴地说,"我的意思是我确,确实——不,不是的,你知道,就是那个那个浪漫的那种,就,就是说,但我没有……我,我只是——我不是故意的——"<<Hes>>惊慌失措。 <br><br> <<link [[亲吻|Kylar Orphanage Cuddle Kiss]]>><<npcincr Kylar love 10>><<npcincr Kylar lust 5>><<npcincr Kylar rage -10>><</link>><<ggglove>><<gglust>><<llksuspicion>> <br> <<link [[斥责|Kylar Orphanage Cuddle Berate]]>><<set $kylar.timer.love to random(2,5)>><<npcincr Kylar love -5>><</link>><<lllove>> <br> <<link [[假装什么都没发生|Kylar Orphanage Cuddle Ignore]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>> <<else>> <<if $phase is 0>> 凯拉尔紧紧地抱住你,几分钟过去了,仍不愿放手。 <</if>> 最终<<he>>放开了你,<<he>>看起来很失望。"我不应该在这里呆太久,"<<he>>说。<<if Time.hour gte 18 or Time.hour lte 7>>"他们在等我。"<</if>>你<<if $phase isnot 2>>坐了起来,然后<</if>>看着<<him>>,<<His>>的头发粘在脸上。你向前伸手,把它拂去,<<he>>笑了。 <br><br> <<if Time.hour lte 18 and Time.hour gte 7>> <<if $weather is "rain" or $weather is "snow">> <<link [[一起走到街机厅 (0:15)|Kylar Arcade Walk]]>><<pass 15>><</link>> <br> <<else>> <<link [[一起走到公园 (0:15)|Kylar Park Walk]]>><<pass 15>><</link>> <br> <</if>> <</if>> <<link [[向凯拉尔道别|Kylar Orphanage Leave]]>><</link>> <</if>>
<<effects>> <<endevent>> 你和凯拉尔依偎在被窝里。 <<if $wraith.state and $wraithPrison and ($moonstate is "evening" or $moonstate is _nightstate)>> 你感到焦虑,目光向镜子移去。 <</if>> <br><br> <<if $sleeptrouble is 1 and $controlled is 0>> <<link [[睡10个小时|Sleep]]>><<set $sleephour to 10>><<incrementautosave>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>> <br> <<link [[睡9个小时|Sleep]]>><<set $sleephour to 9>><<incrementautosave>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>> <br> <</if>> <<link [[睡8个小时|Sleep]]>><<set $sleephour to 8>><<incrementautosave>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>> <br> <<link [[睡7个小时|Sleep]]>><<set $sleephour to 7>><<incrementautosave>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>> <br> <<link [[睡6个小时|Sleep]]>><<set $sleephour to 6>><<incrementautosave>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>> <br> <<link [[睡5个小时|Sleep]]>><<set $sleephour to 5>><<incrementautosave>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>> <br> <<link [[睡4个小时|Sleep]]>><<set $sleephour to 4>><<incrementautosave>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>> <br> <<link [[睡3个小时|Sleep]]>><<set $sleephour to 3>><<incrementautosave>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>> <br> <<link [[睡2个小时|Sleep]]>><<set $sleephour to 2>><<incrementautosave>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>> <br> <<link [[睡1个小时|Sleep]]>><<set $sleephour to 1>><<incrementautosave>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>> <br> <<link [[睡到自然醒|Sleep]]>><<set $sleephour to -1>><<incrementautosave>><</link>> (??:??)<<ltiredness>> <br><br> <<link [[只是拥抱(0:30)|Kylar Orphanage Cuddle]]>><<unset $bedGuest>><<set $kylarbed to 0>><<set $phase to 1>><</link>>
<<effects>> <<set $kylarenglish to 1>> 你伸出手,轻轻捧起凯拉尔的脸颊。<<He>>不再结结巴巴地说话,而是困惑地看着你。你身体前倾,亲吻凯拉尔的嘴唇。<<He>>的身体僵硬了几秒钟,然后给了你一个热情的回吻。 <<stress -12>><<trauma -12>><<arousal 600>><<garousal>><<lstress>><<ltrauma>> <br><br> 你稍微拉开距离,双手仍然托着<<his>>的脸颊。 <<if $speech_attitude is "meek">> "凯拉尔,”你说,“我想我也爱你。" <<elseif $speech_attitude is "bratty">> "很高兴知道你爱我,”你说。 <<else>> "我也爱你,凯拉尔,”你说。 <</if>> <<his>>的呼吸仿佛忽然间停滞了。 <br><br> 凯拉尔跳了起来,抓住你的手把它放在了<<his>>的脸颊上。"再说一遍,"<<he>>低声说道。"我爱你,再说一遍。可以吗?" <br><br> <<if $speech_attitude is "meek">> "我爱你,”你对着<<his>>的耳朵低声说,“我爱你,我爱你,我爱你,凯拉尔。我爱你!" <<elseif $speech_attitude is "bratty">> "没听见我刚才说的吗?"你反问道,顺势俯下身,给<<him>>深深地一吻。"我再说一遍!我——"你又吻了一下,"爱——" 现在是另一个。"你!!!"你再也按捺不住心中的情愫,连绵不断的吻倾撒在<<him>>的双唇上。 <<else>> "我爱你,凯拉尔,"你低声说,"你想听几次我就说几次。我爱你。" <</if>> <br><br> 凯拉尔紧紧抓住你的手,然后向前再次亲吻你。你们两个倒回到床上。<<His>>的吻是急切的、绝望的,就像是<<he>>在害怕,害怕这个吻一停下你就会溜走。你可以感觉到你的手在凯拉尔的脸颊上被眼泪淋湿了。<<Hes>>哭了。 <br><br> "我永远不会离开你,"<<he>>在亲吻之间低声对你说。"我永远属于你,你也永远属于我,其他人都不重要。只有你,只有我们两个人。我保证。" <<ggglove>><<gglust>><<llksuspicion>> <br><br> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Kylar">> <span class="gold">凯拉尔现在是你的爱人了!你知道<<he>>会一直看着你,直到永远。</span> <<else>> <span class="gold">你现在可以将凯拉尔称作是你的爱人了!你知道<<he>>会一直看着你,直到永远。 <br> 你可以在"态度"菜单中改变你对他人的爱慕。</span> <</if>> <br><br> <<link [[继续|Kylar Orphanage Cuddle 2]]>><<set $phase to 1>><</link>>
<<effects>><<run statusCheck("Kylar")>> <<if $speech_attitude is "meek">> "你又说出令人毛骨悚然的话了,"你说,"我想我们还没有走到那一步。"<<if $syndromekylar isnot 1>>你认为,现在说"爱"这个词有点太难了。<</if>> <<elseif $speech_attitude is "bratty">> "现在还为时过早,你不觉得吗?"你翻了个白眼。<<if $syndromekylar isnot 1>><<He>>不应该那么轻而易举的抛出"爱"这个词。<</if>> <<else>> "你是认真的吗?不要那么随便说出这种话,”你说。<<if $syndromekylar isnot 1>>你感觉<<him>>这么说有点太早了。<</if>> <</if>> <<if $kylarSeen.includes("saidLove")>> <<Hes>>之前说过,但只是在做爱的时候。 <</if>> <br><br> <<if !_kylarStatus.includes("Calm")>> <<He>>目瞪口呆地盯了你一会儿,然后皱着眉头。<<He>>握紧拳头,摇了摇头,然后转身离开了你。<<He>>猛地把门打开,冲出去了。 <<else>> <<He>>目瞪口呆地盯了你一会儿,然后抽了抽鼻子。<<He>>慢慢地离开你,然后转身跑向门口。<<He>>在离开前最后看了你一眼,然后走掉了。 <</if>> <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>>
<<effects>><<run statusCheck("Kylar")>> 你决定忽略<<hes>>所说的话。<<His>>不再结结巴巴,只是沉默了下来。 <<if !_kylarStatus.includes("Calm")>> <<He>>似乎对你的反应感到失望。 <<else>> <<He>>似乎对你的无动于衷感到如释重负,但依旧有些失望。 <</if>> <br><br> <<link [[继续|Kylar Orphanage Cuddle 2]]>><<set $phase to 0>><</link>>
<<effects>> <<if $phase is 1>> 最终,<<he>>从你身边起来,看起来非常的失望。"我不能在这里呆太久,"<<he>>似乎很焦虑。<<if Time.hour gte 18 or Time.hour lte 7>>"他们在等我。"<</if>>你看向了<<him>>,<<His>>的头发粘在脸上<<if $makeup.lipstick isnot 0>>,嘴上还有你的口红印子<</if>>。你向前伸手,把它擦去,凯拉尔笑了起来。 <br><br> "我很高兴你爱我,"<<he>>说道。"我真的,真的很开心,你成全了我——那,那是……那是我第一次告诉你我爱你<<if $kylarSeen.includes("saidLove")>>,我是认真的<</if>>。我太害怕你……你会不接受我,我害怕你觉得我轻浮,觉得我只是冲动。"<<He>>握住你的手。"谢谢你,为了——不,谢谢。" <<else>> <<He>>从床上站起来,看起来很失望。"我不应该在这里呆太久,"<<he>>说<<if Time.hour gte 18 or Time.hour lte 7>>"他们在等我。"<</if>>你看着<<him>>,<<His>>的头发粘在脸上。你向前伸手,把它拂去。<<he>>笑了。 <</if>> <br><br> <<if Time.hour lte 18 and Time.hour gte 7>> <<if $weather is "rain" or $weather is "snow">> <<link [[一起走到街机厅 (0:15)|Kylar Arcade Walk]]>><<pass 15>><</link>> <br> <<else>> <<link [[一起走到公园 (0:15)|Kylar Park Walk]]>><<pass 15>><</link>> <br> <</if>> <</if>> <<link [[向凯拉尔道别|Kylar Orphanage Leave]]>><</link>>
<<effects>> <<if $speech_attitude is "meek">> "说话别这么过分,"你说,"我喜欢凯拉尔。" <<elseif $speech_attitude is "bratty">> "对,我和<<nnpc_him "Kylar">>上床了,"你说,"你想怎样?" <<else>> "我有权选择和谁在一起,那个人不是你,"你说,"我选择了凯拉尔。" <</if>> <br><br> "切,行吧,"<<person>>说道。"但这改变不了<<nnpc_him "Kylar">>只是个肮脏的垃圾的事实。"<<He>>恶言不断,就像嘴里有污泥一样,一直往外吐着毒水。"我想你也不会介意我告诉大家吧,呵呵!" <br><br> <<He>>转身离开你的房间。凯拉尔喃喃自语,但还是感激地对你微笑。<<person1>> <br><br> "我可能该走了,"<<he>>说道。尽管这么说,但<<he>>并没有着急起身。 <br><br> <<link [[继续|Kylar Orphanage Cuddle]]>><</link>>
<<effects>><<run statusCheck("Kylar")>> <<if $speech_attitude is "meek">> 你转向凯拉尔。"你是怎么进——" <<elseif $speech_attitude is "bratty">> 你转向凯拉尔。"你这个混蛋,滚出去——" <<else>> 你转向凯拉尔。"滚下我的床——" <</if>> <br><br> 你的话被<<persons>>的大笑打断了。"哈哈哈哈,笑死我了,你是在为自己开脱吗?真有意思!"<<He>>把手放到<<his>>的脑后,用低沉,嘲弄的声音说着。"不是这样的,事情不是你看到的那样。其实是<<nnpc_He "Kylar">>趁我不注意,悄悄潜入我的房间,把我的手臂搂在<<nnpc_him "Kylar">>身上的!"<<He>>笑得更厉害了。 <<status -10>><<lcool>> <br><br> <<He>>转身离开你的房间,向你们露出了一个嘲讽的笑容。"我要去告诉大家<<nnpc_he "Kylar">>强迫了你!他们肯定会相信的!"<<He>>离开了你的房间,在出去时顺手关上了门。 <br><br> 你在原地沉默了一会儿,然后转向凯拉尔。你张开嘴想说点什么,但<<person1>><<he>>打断了你的话。"……被人看到和我在一起,你就那么羞愧吗?"<<him>>并不是在提问。 <br><br> <<if _kylarStatus.includes("Rage")>> <<He>>松开了搂住你的手。在<<his>>的手臂离开后,<<he>>冲向你,把你按在床上。 <br><br> <<link [[继续|Kylar Orphanage Rape]]>><<set $molestationstart to 1>><</link>> <<else>> <<He>>松开了搂住你的手,从床上站起来。你还没来的及阻止,<<hes>>已经捂着眼睛跑出了你的房间。 <br><br> <<link [[继续|Bedroom]]>><</link>> <</if>>
<<effects>> 你睡得很舒服,凯拉尔的身体很温暖,总的来说这是一段美好的时光。这个<<personsimple>>把你从睡梦中叫起来,仅仅是因为<<he>>不喜欢凯拉尔吗?最重要的是,<<he>>说了<<nnpc_him "Kylar">>那么过分的话。去他的吧,可恶的家伙。 <br><br> 你从凯拉尔身上挣脱出来,走向门口。<<person>>随着你的靠近慢慢后退,一直退到了走廊。当你们到达门口时,你把门重重地砸在了<<his>>的脸上。门关上了,你能听到<<him>>在另一边摔倒的声音。 <br><br> 出了一股恶气,你走回床边,凯拉尔崇拜的望着你。<<person1>><<Hes>>坐在床上,你张开双臂拥抱凯拉尔。你们面对面坐着,你把<<him>>拉到你的胸前,让<<he>>靠在你身上。 <<glove>><<glust>> <br><br> <<link [[继续|Kylar Orphanage Cuddle]]>><<set $phase to 2>><</link>>
<<run statusCheck("Kylar")>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<endevent>><<npc Kylar>><<person1>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $leftarm to "grappled">><<set $rightarm to "grappled">> <<set $kylar.raped += 1>> "你被人看到和我在一起会感到羞愧吗?"凯拉尔在你耳边低声说道,"不过,现在没人了。" <br><br> <</if>> <<effects>> <<effectsman>> <<alarmstate '你听到卧室门那边传来笑声,<span class="red">没有人来帮助你。</span>'>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Kylar Orphanage Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Kylar Orphanage Rape]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Kylar lust -20>> 凯拉尔在你身上趴了一会儿,然后挪动着身体想更靠近你。<<He>>满足地低头看着你,几秒钟过去了,<<his>>的满足突然变成了恐惧。<<He>>再一次低头看着你,然后是毯子,然后又看向了你。只见<<He>>慢慢地挪动身子,然后转身逃离房间。 <br><br> <<tearful>>你笔直地坐在床上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bedroom]]>><</link>> <br> <<else>> 凯拉尔从床上摔了下来。<<He>>跪在地上,<<his>>的脸上扭曲着愤怒与欲望,最终理智战胜了<<he>>,<<he>>逃离了房间。 <br><br> <<tearful>>你笔直地坐在床上。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Bedroom]]>><</link>> <br> <</if>>
<<effects>> 凯拉尔停在门框下。 <<if $phase is 1 or $kylarenglish gte 1>> <<He>>迅速跑回来最后吻了你一次,然后安静地离开了。 <<arousal 600 "mouth">><<garousal>> <<else>> <<He>>向你投去渴望的目光,然后无声无息地离开。 <</if>> <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br>
<<set $location to "park">><<set $outside to 1>><<effects>> <<set $bus to "park">> 你陪凯拉尔去了公园。在离开孤儿院的路上,<<He>>一直都抓着你的手,每当有其他人经过时,<<He>>都会大声介绍说你是<<his>>的<<girlfriend>>。 <<if $phase is 1>><<He>>听起来很兴奋。<</if>> <br><br> <<kylaroptions>>
<<set $location to "arcade">><<set $bus to "starfish">><<effects>> 你陪凯拉尔去游戏厅。在离开孤儿院的路上,<<He>>一直都抓着你的手,每当有其他人经过时,<<He>>都会大声介绍说你是<<his>>的<<girlfriend>>。 <<if $phase is 1>><<He>>听起来很兴奋。<</if>> <br><br> <<kylaroptions>>
<<effects>><<set _kylar to statusCheck("Kylar")>> <<set $daily.kylar.invite to ($bus is "kylarmanor" ? "manor" : $location)>> 你再次靠近,把嘴唇紧贴在凯拉尔的脸颊上。当<<he>>微笑时,你可以感觉到<<his>>的脸在抽搐。你用一只手将<<his>>的头固定住,然后再次亲吻<<his>>,这次吻的位置低一点,靠近下颌线。你不停地亲吻着,越过<<his>>的下巴,顺着脖颈一路往下。<<His>>的呼吸慢慢变得粗重。 <br><br> 你将另一只手放在<<his>>的<<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>上,正好放在<<his>>的胯部上方,然后轻轻向下按压。<<He>>喘着粗气,你趁机吮吸<<his>>的颈部内侧。喘息变成了难耐的呻吟。 <br><br> <<if $speech_attitude is "meek">> "我想让你更舒服些,凯拉尔,"你在<<his>>的耳边低声说道。"你愿意吗?" <<elseif $speech_attitude is "bratty">> "我想和你做爱,凯拉尔,"你在<<his>>的耳边低语,然后轻轻咬了一下<<his>>的耳垂。"我要让你成为我的。" <<else>> "我想触碰你,凯拉尔,"你在<<his>>的耳边低声说道。"全~ ~ ~ ~部。" <</if>> <<promiscuity2>> <<if $bus is "kylarmanor">> <<if _kylarStatus.includes("Lust")>> 凯拉尔呜咽着,把手放在你的肩膀上。"我,我想要你,"<<he>>说,"求求你求求你求求你——"<<He>>蹭了蹭你的手。 <<else>> 凯拉尔呜咽着,把手放在你的肩膀上。"我,我们现在就可以做,"<<he>>说。"你想去哪里都行,我陪着你。" <</if>> <<else>> <<if _kylarStatus.includes("Lust")>> 凯拉尔呜咽着,把手放在你的肩膀上。"我、我想要你,"<<he>>说,"我们去找一个隐蔽的地方,怎么样?"<<He>>蹭了蹭你的手。 <<else>> 凯拉尔呜咽着,把手放在你的肩膀上。“我们去找一个隐蔽的地方,怎么样?”<<he>>说,“你想去哪里都行,我陪着你。" <</if>> <</if>> <br><br> <<if $location is "school">> <<link [[带凯拉尔去卫生间(0:05)|Kylar Tease Bathroom]]>><<unset $kylar_action>><<pass 5>><</link>><<promiscuous2>> <<elseif $bus is "kylarmanor">> <<link [[把凯拉尔带到床上|Manor Kylar Invite]]>><<unset $kylar_action>><<set $phase to 0>><</link>><<promiscuous2>> <<if currentSkillValue('physique') gte $physiquesize>> <br> <<link [[公主抱凯拉尔|Manor Kylar Invite]]>><<unset $kylar_action>><<set $phase to 1>><<npcincr Kylar lust 10>><</link>><<promiscuous2>><<gglust>> <</if>> <<else>> <<link [[邀请凯拉尔去孤儿院(0:15)|Kylar Invite]]>><<unset $kylar_action>><<pass 15>><</link>><<promiscuous2>> <</if>> <br> <<link [[算了|Kylar Tease 2 Decline]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 3>><</link>><<llove>><<ggksuspicion>> <br>
<<run statusCheck("Kylar")>> <<if $speech_attitude is "meek">> "对不起,"你说,身体从<<him>>身边移开。"现在不行。" <<elseif $speech_attitude is "bratty">> 你摇摇头,移开你的手。"我改变主意了。抱歉,让你失望了。" <<else>> 你移开手,皱着眉头。"对不起,"你说,"我已经没有心情了。" <</if>> <br><br> "但是,但是为——"凯拉尔皱着眉头,神情很受伤。 <<if !_kylarStatus.includes("Calm")>> <<His>>紧紧抓住你的肩膀。一会儿后,<<he>>皱眉放开了你。<<He>>移开视线,避开了你的视线。 <<pain 3>><<stress 6>><<gpain>><<gstress>> <<else>> <<He>>垂下头,放开了你。<<He>>移开视线,避开了你的视线。 <</if>> <br><br> <<kylaroptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set _kylar to statusCheck("Kylar")>> 你靠得很近,对着凯拉尔的耳朵低声发出邀请,<<He>>颤抖着。 <<promiscuity2>> 凯拉尔在走路的时候一直抱着你的手臂,好像害怕你会逃跑。大厅里空无一人,你们走进洗手间时没有一个人注意到。 <<if ($player.penisExist and $player.vaginaExist) or ($backgroundTraits.includes("crossdresser") and $player.gender isnot $player.gender_appearance)>> <<set $kylarBathroomGender to $player.gender_appearance>> <<else>> <<set $kylarBathroomGender to $player.gender>> <</if>> <<if $kylarBathroomGender isnot _kylar.pronoun>> <<set _boy to ($kylarBathroomGender is "m" ? "男" : "女")>> <<if $submissive gte 1150 + random(0,250) + _kylar.lust>> 你走进了_boy洗手间,而<<He>>犹豫了。 "嗯……我、我们就这么进<<print (_kylar.pronoun is "m" ? "男": "女")>>洗手间没关系吗?" <<set $kylarBathroomGender to _kylar.pronoun>> 你不能拒绝。 <<else>> 你走进了_boy洗手间,<<He>>有点犹豫,但还是跟着你。 <</if>> <</if>> <br><br> 洗手间是空的。你走进一间隔间里,把凯拉尔拉了进来。在还没关上门时<<Hes>>就急切地开始脱你的衣服。 <br><br> <<link [[继续|Kylar Bathroom Sex]]>><<set $sexstart to 1>><</link>>
<<run statusCheck("Kylar")>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Kylar Bathroom Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Kylar Bathroom Sex]]>><</link>></span><<nexttext>> <</if>>
<<set _kylar to statusCheck("Kylar")>> <<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Kylar lust -20>> 凯拉尔靠在你身上,凝视着你的眼睛。"谢谢你,"<<he>>说。"谢谢你成全我。"<<His>>的头发蓬乱,但<<he>>毫不在意。 <<lllust>> <br><br> <<if $orgasmcurrent is 0 and !playerChastity()>> <<if _kylarStatus.includes("Rage")>> 几秒钟后,<<he>>跪在你面前。"你没有高潮,"<<he>>低声说道,"是……是我做得不够好吗?"<<He>>猛烈地摇头,"我会补偿的,我会好好表现的。" <<else>> 几秒钟后,<<he>>跪在你面前。"你还没到高潮,"<<he>>喃喃地说,"这对你不公平。是你邀请我的,我来弥补你。" <</if>> <br><br> <<kylarFinish>> <</if>> <<elseif $enemyhealth lte 0>> "啊!"凯拉尔瘫倒在厕所门上。"我,我做错什么了吗?" <<lllove>><<npcincr Kylar love -3>> <br><br> <<tearful>>你站起来,远离了<<him>>。 <br><br> <<else>> "我,我做错什么了吗?"凯拉尔问,<<he>>从你身边离开。 <br><br> <<tearful>>你站了起来。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<npc Kylar>><<person1>> <<if Time.hour isnot 12>> <<He>>看了看<<his>>的手表,然后说道:"我得走了,我上课快要迟到了。"<<He>>在离开的时候总是时不时回头看你一眼。 <<if $kylarBathroomGender isnot _kylar.pronoun and random(1,100) lte 75>> 听到大厅里传来的笑声,<<He>>退缩了。有人看到<<him>>从<<print ($kylarBathroomGender is "m" ? "男" : "女")>>卫生间出来。 <</if>> <br><br> <<set _destination to ($kylarBathroomGender is "m" ? "School Boy's Toilets" : "School Girl's Toilets")>> <<link [[继续|_destination]]>><<endevent>><</link>> <<else>> "我们回<<print ($weather is "rain" or $weather is "snow" ? "图书馆" : "院子")>>吧,"<<he>>说。 <br><br> <<link [[继续|Kylar Bathroom Return]]>><</link>> <</if>> <<unset $kylarBathroomGender>> <br>
<<if $weather is "rain" or $weather is "snow">> <<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoollibrary">> 你和凯拉尔回到了你们之前在图书馆坐的位置。 <<else>> <<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolrearcourtyard">> 你和凯拉尔回到后面院子的树桩上。 <</if>> <br><br> <<kylaroptions>>
<<effects>> <<set _kylar to statusCheck("Kylar")>> <<set $kylar_action to "underwear">> <<if !$daily.kylar.underwear>> <<kylarRandomUnderwear>> <</if>> <<set _kylarLower to _kylar.clothes.lower.name>><<set _kylarUnderLower to $daily.kylar.underwear.simpleDesc>> <<if $speech_attitude is "meek">> "这可能很奇怪,但是……能给我你的_kylarUnderLower吗?"你红着脸问道。 <<elseif $speech_attitude is "bratty">> "可爱的_kylarUnderLower,"你说:"能给我吗?" <<else>> "你能给我你的_kylarUnderLower吗?"你问道。 <</if>> <<promiscuity3>> 凯拉尔对你的话感到很意外,紧张地看着你。"什,什么?" <br><br> <<if $kylarSeen.includes("home")>> "这很公平,因为你之前偷过我的,”你说,“……也许。反正求你了?" <br><br> 你注意到<<he>>对你的指控没有丝毫的狡辩。 <<else>> "我只是……想要它们,"你说,"求你了?" <br><br> <</if>> <<if _kylarLower.includes("skirt") and _kylar.penis isnot "none">> "但是……我、我穿着裙子,"<<he>>低声说道,害怕被人听到。 <<if _kylar.penissize gte 3>> "如果我脱掉我的_kylarUnderLower,我,我的裙子就盖不住我的……你知道的……" <<else>> "如果我脱掉我的_kylarUnderLower,其他人就会看到我,我的……你知道的……" <</if>> <br><br> <<if $speech_attitude is "meek">> "嗯,但是……这不是很刺激吗?"你回应道。 <<elseif $speech_attitude is "bratty">> "可是,如果你不自己掀开,其他人也不会看到吧?"你简短地回答。 <<else>> "嗯,但是这不是很刺激吗?"你回应道,无视了<<his>>的担忧。 <</if>> <br><br> 凯拉尔呜咽着,迅速环顾四周,确保周围没有其他人。在确认只有你们两个人后, <<he>>把手伸到<<his>>的<<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>下面,从腿上脱下了<<his>>的$daily.kylar.underwear.colourDesc。 当<<he>>抬起腿脱掉_kylarUnderLower时,你可以清楚地看到 <<if _kylar.penissize gte 3>> <<his>>的 _kylar.penisdesc正松松垮垮的挂在<<his>>的裙子下面。 <<else>> <<his>>裙子下两腿之间的阴茎。 <</if>> <<else>> 凯拉尔咬着<<his>>的嘴唇,迅速环顾四周,确保周围没有其他人。在确认只有你们两个人后, <<if _kylarLower.includes("skirt")>> <<he>>把手伸到<<his>>的<<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>下面,脱下了<<his>>的$daily.kylar.underwear.colourDesc。 <<else>> <<he>>解开<<his>>的<<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>,在一个你无法看懂的复杂动作后,成功地在不脱<<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>的情况下脱掉了<<his>>的$daily.kylar.underwear.colourDesc。 <</if>> <</if>> <br><br> <<He>>移开视线,手里拿着<<his>>的_kylarUnderLower,叠在一起递给了你,它还残留着凯拉尔的体温。 <<arousal 600>><<garousal>> <br><br> <<underlowersend $daily.kylar.underwear.id wardrobe $daily.kylar.underwear.colour $daily.kylar.underwear.colourAcc>> <<link [[感谢凯拉尔|Kylar Tease Underwear Thank]]>><<npcincr Kylar love 1>><</link>><<glove>> <br> <<link [[让凯拉尔不穿内裤走路|Kylar Tease Underwear Commando]]>><<npcincr Kylar lust 5>><</link>><<gglust>>
<<effects>> <<set _kylar to statusCheck("Kylar")>> <<set _kylarUnderLower to (nullable($daily.kylar.underwear).simpleDesc || "内衣")>> <<set $daily.kylar.undies to true>> <<if $speech_attitude is "meek">> "谢谢你,"你说着把_kylarUnderLower放在胸前。"我会好好珍惜。" <br><br> 凯拉尔微笑着回应,在突如其来的微风中,<<he>>感觉下体莫名的舒适凉爽。 <<elseif $speech_attitude is "bratty">> "谢谢你,"你说着收下了_kylarUnderLower。"这会对我有用的。" <br><br> 凯拉尔微笑着回应,在突如其来的微风中,<<he>>感觉下体莫名的舒适凉爽。 <<he>>听懂了你话里的意思,<<he>>脸红了。 <<npcincr Kylar lust 1>><<glust>> <<else>> "谢谢,凯拉尔,"你笑着说,"我知道问这个问题很奇怪。" <br><br> 凯拉尔微笑着回应,向你挥了挥手表示不用担心,<<he>>感觉下体莫名的舒适凉爽。 <</if>> <br><br> <<set $daily.kylar.underwear to {}>> <!-- this ensures that kylar won't generate new underwear today --> <<kylaroptions>>
<<effects>> <<set _kylar to statusCheck("Kylar")>> <<set $kylarSeen.pushUnique("commando")>> <<set _kylarUnderLower to (nullable($daily.kylar.underwear).simpleDesc || "内衣")>> <<if $speech_attitude is "meek">> "谢谢你,"你说着把_kylarUnderLower放在胸前,你脸红了:"你能,嗯……一整天就这样子吗?如果可以的话,明天,嗯……以后也别穿内裤了?" <<elseif $speech_attitude is "bratty">> "谢谢你,"你说着收下了_kylarUnderLower:"明天不准穿内裤,否则我还会要你当众脱给我的。" <<else>> "谢谢,凯拉尔,"你笑着说,"你明天能什么都不穿来学校吗?" <</if>> <br><br> 凯拉尔笑了,但半秒钟后突然停住了。"<<if $speech_attitude is "bratty">>等……<<else>>我、我能……<</if>>什么?你,你想让我……裸、裸着?!" <br><br> 你点头,<<he>>脸红了。你以为<<hes>>会拒绝你,但<<he>>低声说:"好,好吧,"声音小得你几乎听不见。"如果这能让你高兴,我会……我会为你脱光衣服。" <br><br> <<He>>看起来很尴尬,你靠近亲吻了<<him>>的脸颊。<<He>>还是很尴尬,但笑了笑。 <br><br> <<set $daily.kylar.underwear to {}>> <!-- this ensures that kylar won't generate new underwear today --> <<kylaroptions>>
<<set $outside to 0>><<effects>><<run statusCheck("Kylar")>> <<set $kylar_action to "chat">> <<if _kylarStatus.includes("Love")>> <<bodywritingExposureCheck>> <<if _bodywriting_exposed gte 1 and !$daily.kylar.bodywriting and _bodypart>> <<set $daily.kylar.bodywriting to true>> <<if $skin[_bodypart].special is "Kylar">> <<if $kylarenglish gte 1>> <<if $skin[_bodypart].pen is "tattoo" and $kylar_tattoo isnot 1>> <<set $kylar_tattoo to 1>> 你和凯拉尔聊天。在你还没反应过来时,<<He>>轻轻地用手指在你的<<bodypart _bodypart>>上画了一个<<tattoo _bodypart>>。<<He>>再次用手指在上面划了一下。"这,这是一个纹身,"<<he>>低声说道。"它,它会永远留在你身上……" <br><br> 在落下一个吻之前,<<He>>抱住你的<<bodypart _bodypart>>一会儿。<<He>>亲了一口,再一次,然后再一次。<<his>>的呼吸变得沉重,<<He>>吻遍你的整张脸,最后托起你的头,猛地将<<his>>嘴唇压在你的嘴上。<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <br><br> <<He>>站在你对面,凝视着你的眼睛。"我爱你,"<<he>>用沙哑的声音低声说道,"我很高兴你也同样爱我。" <<npcincr Kylar love 3>><<npcincr Kylar rage -10>><<gglove>><<lllksuspicion>> <<else>> 你和凯拉尔聊天。<<He>>轻轻地用手指在你的<<bodypart _bodypart>>上画了一个<<tattoo _bodypart>>,然后开心地笑了。"我爱你,"<<he>>低声说道,"真的真的很爱你。" <<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<glove>><<lksuspicion>> <</if>> <<else>> 你和凯拉尔聊天。<<He>>轻轻地用手指在你的<<bodypart _bodypart>>上画了一个<<tattoo _bodypart>>,满脸通红。 <<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<glove>><<lksuspicion>> <</if>> <<elseif ["Robin","Whitney","Eden","Avery","Alex","Black Wolf","Great Hawk"].includes($skin[_bodypart].special) or ($skin[_bodypart].special is "Sydney" and $kylarSeen.includes("sydneyWriting") and ($skin[_bodypart].lewd is 1 or !_kylarStatus.includes("Calm")))>> <<if ["marker","tattoo","brand","magic"].includes($skin[_bodypart].pen)>> <<set $kylarBodywriting to 1>> 你和凯拉尔聊天。<<He>>试图擦掉你<<bodypart _bodypart>>上的<<tattoo _bodypart>>,但是却没能擦掉。<<He>>皱着眉头,最后怒气冲冲地坐了下来。 <<ggksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 3>> <<else>> 你和凯拉尔聊天。<span class="blue"><<He>>试图擦掉你<<bodypart _bodypart>>上的<<tattoo _bodypart>></span>,想清除你<<bodypart _bodypart>>上的 <<if $skin[_bodypart].pen is "pen">> 墨水。 <<else>> <<print $skin[_bodypart].pen>>。 <</if>> <<He>>满意地靠在凳子上。 <<bodywriting_clear _bodypart>> <<gksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 1>> <</if>> <<elseif $skin[_bodypart].special is "Sydney">> <<if $daily.sydney.kylarFrown>> 你和凯拉尔聊天。<<He>>凝视着你<<bodypart _bodypart>>的<<tattoo _bodypart>>摇了摇头。"你应该阻止<<nnpc_him "Sydney">>的。" <<He>>暴躁地撩起<<his>>的头发,露出了<span class="purple">"Kylar >:("</span>看起来午饭后依然还保留在<<his>>的额头上。 <<elseif $skin[_bodypart].lewd is 1>> <<set $kylarSeen.pushUnique("sydneyWriting")>> 你和凯拉尔聊天。<<He>>盯着你<<bodypart _bodypart>>上的<<tattoo _bodypart>>笑了。"<<nnpc_He "Sydney">>也对你做了一样的事情吗?"但<<He>>顿了顿,然后又重复了一遍,表情瞬间凝固了,皱起了眉头。 <<if $skin[_bodypart].writing is "Book Criminal <3">> "嗯——为什么是一颗心?"<<he>>问道,"通常不该是一张愤怒的脸吗?" <</if>> <<gksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 1>> <<else>> 你和凯拉尔聊天。<<He>>盯着你<<bodypart _bodypart>>上的<<tattoo _bodypart>>笑了,"<<nnpc_He "Sydney">>也对你做了一样的事情吗?" <<if ($rng gte 51 or $daily.sydney.kylarBook) and Time.schoolDay>> <<He>>撩起头发,露出额头上 <<if $skin[_bodypart].writing is "Book Criminal >:(">> 和你一样的涂鸦 <<else>> <span class="purple">"图书罪人 >:("的涂鸦</span> <</if>> 。 <</if>> <</if>> <<elseif ["combat","violence","criminal"].includes($skin[_bodypart].special)>> 你和凯拉尔聊天。<<He>>瞥了一眼你<<bodypart _bodypart>>上的<<tattoo _bodypart>>有些惊讶,但没有多在意。 <<elseif $skin[_bodypart].special is "pregnancy">> /*ToDo: Pregnancy, write once Kylar's reaction to/thoughts on pregnancy is better understood. May differ based on gender, jealousy and whether or not Kylar has impregnated the PC in the past.*/ <<elseif ["prostitution","rape","exhibitionism","sex"].includes($skin[_bodypart].special) or $skin[_bodypart].lewd is 1>> <<set $kylarBodywriting to 1>> 你和凯拉尔聊天。<<He>>盯着你<<bodypart _bodypart>>上的<<tattoo _bodypart>>,但是没有多在意。 <<gksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 1>> <<else>> 你和凯拉尔一起聊天。<<He>>的眼睛盯着你<<bodypart _bodypart>>上的<<tattoo _bodypart>>。 <<switch $skin[_bodypart].pen>> <<case "tattoo">> "做完那件事疼吗?"<<he>>问道。 <<case "brand">> "那痛吗?"<<he>>关心地问道,"你一定很坚强。" <<case "magic">> "你是怎么让它发光的?"<<he>>问道。 <<case "lipstick" "mud">> "难道是<<print $skin[_bodypart].pen>>?"<<he>>问道,"真的很奇怪。" <<default>> "你知道的,纹身不会一直保留,"<<he>>说道。"我小的时候经常在自己身上写,墨水最终总是会褪色。" <</switch>> <</if>> <<elseif $rng gte 96>> 你和凯拉尔聊天。"你没在想其他人,对吧?"<<he>>看起来有点不安,"我会知道的。" <<if $loveInterest.primary is "Kylar" and $loveInterest.secondary is "None">> <<glove>><<npcincr Kylar love 1>> <<else>> <<gstress>><<stress 1>> <</if>> <<elseif $rng gte 91 and $pregnancyspeechdisable is "f">> 你和凯拉尔聊天。“我一直在想我们未来孩子的名字,”<<he>>说。 <<gstress>><<stress 1>> <<elseif $rng gte 81>> 你和凯拉尔聊天,中途<<He>>找了很多借口来靠近你。 <<elseif $rng gte 71>> 你和凯拉尔聊天。"我希望没有人给你添麻烦,"<<he>>说。 <<elseif $rng gte 61>> 你和凯拉尔聊天。<<He>>把头靠在你的肩膀。 <<elseif $rng gte 51>> 你和凯拉尔聊天。"你太棒了,"<<he>>说。 <<elseif $rng gte 41>> 你和凯拉尔聊天。"你让我感觉很安心,"<<he>>说。 <<elseif $rng gte 31>> 你和凯拉尔聊天。<<He>>拿出画本开始画画 <<if $bus is "starfish">> <<print either("街机橱柜", "游戏主角", "地上的一枚硬币", "操纵杆和按钮", "天花板角落里的蜘蛛网")>>。 <<elseif $bus is "schoollibrary">> <<print either("其中一个书架", "生物教科书上的烧杯图片", "半满的篮子", "雨水飞溅的窗户", "天花板角落里挂着的蜘蛛网")>>。 <<elseif $bus is "kylarmanor">> <<print either("乱七八糟的床单", "天窗", "其中一个显示器", "阁楼的一个栏杆", "天花板角落里挂着的蜘蛛网")>>。 <<elseif Time.season is "winter">> <<print either("挂在树上的冰柱", "附近雪地里的雪人", "一棵叶子掉光的树", "被丢弃的水瓶", "克服重重困难生存的蜘蛛网")>>。 <<else>> <<print either("一只在很远的地方的松鼠", "一只在兜圈的花栗鼠", "栖息在树枝上的鸽子", "一些野花", "天空中的一团奇怪的云", "树枝之间串着一张蜘蛛网")>>。 <</if>> <<He>>转过来给你看画的画,<<He>>画得很好。 <<elseif $rng gte 26>> 你和凯拉尔聊天。<<He>>拿出<<his>>的速写本,开始为你画像。 <<He>>甚至不用特意地去看你,都能把画画的栩栩如生。 <<elseif $rng gte 21>> 你和凯拉尔聊天。<<He>>拿出<<his>>的速写本,开始画你戴着傻乎乎的<<print either("装饰", "帽子")>>的画。 你的笑声吸引了<<his>>的注意,<<he>>也笑了。 <<elseif $rng gte 11>> <<if $kylar.riddle is 0>> <<set $kylar.riddle to 1>> 你告诉凯拉尔一个你最近读到的谜语。“我以前从没听过这个,”<<he>>说。<<He>>皱起脸沉思了几秒钟。 <<else>> <<if $dissociation gte 1>> 你跟凯拉尔聊天。"你的眼睛,"<<he>>突然说道。<<He>>盯着你看了几秒钟,然后把你拥入怀中。 "会没事的,我保证。" <<trauma -12>><<lltrauma>> <<else>> 你跟凯拉尔聊天。"我喜欢你的眼睛,"<<he>>有些羞涩,"对不起,突然说出这种话。" <</if>> <</if>> <<else>> <<if _kylarStatus.includes("Rage")>> 你跟凯拉尔聊天。<<He>>把<<his>>的手伸到你的头发上,然后用手指穿过你的头发。你感觉很舒服。 <<else>> 你和凯拉尔聊天。<<He>>把<<his>>的手伸到你的头发上,但是很快就收回了手,<<he>>看着你。 "我可以吗?"在你肯定地点头后,<<he>>向前伸出手,用手指穿过了你的头发。你感觉很舒服。 <</if>> <<ltiredness>><<tiredness -6>> <br><br> <<set _tf to checkTFparts()>> <<set _tfSplit to random(0,1)>> <<if (_tf.angelHalo or _tf.fallenAngelHalo) and _tfSplit is 0>> 过了一会儿,<<his>>的眼睛转向你的<<if $fallenangel>>破损的<</if>>光环,<<he>>慢慢地伸出<<his>>的手去触摸它。 当<<he>>发现<<he>>什么也没够到的时候,<<he>>眯着眼睛看着你头顶的空气,皱起了眉头。 "我可以发誓这儿有……"<<He>>缩回<<his>>的手,继续抚摸你的头发,困惑地皱着眉。 <br><br> <<elseif _tf.demonHorns and _tf.cowHorns>> 过了一会儿,<<he>>伸出手来戳你的恶魔角,"这是真的吗?"<<he>>问道。 "这又是什么?"<<His>>的手落到你的牛角上。 在几分钟内,<<he>>在你的两对角间交替,有时抚摸,有时敲击。 <br><br> <<elseif (_tf.demonHorns and _tfSplit is 0) or (_tf.cowHorns and _tfSplit is 1)>> 过了一会儿,<<he>>伸出手来戳你的角,"这些是真的吗?"<<he>>问道。 在几分钟的时间里,<<he>>时而抚摸,时而敲击你的角,看起来陶醉其中。 <br><br> <<elseif (_tf.wolfEars or _tf.catEars) and _tfSplit is 1>> 过了一会儿,<<his>>用手拂过你的<<print (_tf.wolfEars ? "狼" : "猫")>>耳。 你颤抖着在<<his>>的触摸下发出<<print (_tf.wolfEars ? "嗷呜" : "咕噜声")>>。 <<He>>微笑。"很敏感吗?"几分钟后,<<he>>在你的耳朵周围抓挠,还向着你的耳朵吹气。 <<if _tf.wolfTail or _tf.catTail>> 你的尾巴<<print (_tf.wolfTail ? "高兴地摇晃" : "满足地摇晃")>>,有时会碰到<<him>>。 <</if>> <br><br> <<elseif _tf.foxEars and _tfSplit is 1>> 过了一会儿,<<his>>的手拂过你的狐狸耳朵。它在<<his>>的触摸下摆动。 <<He>>微笑。"很敏感吗?"几分钟后,<<he>>在你的耳朵周围抓挠,还向着你的耳朵吹气。 <<if _tf.foxTail>> 你的尾巴上下摆动,偶尔会碰到<<him>>。 <</if>> <br><br> <<elseif _tf.birdPlumage and _tfSplit is 1>> 过了一会儿,<<he>>伸出了<<his>>的另一只手梳理你的羽毛。"这些是羽毛吗?"<<he>>问道。 在几分钟内,<<he>>不断用一只手抚摸你的头发,另一只手抚摸你的羽毛。 <<if $player.perceived_breastsize gte 3 or $player.gender_appearance is "f" or ($player.gender is "f" and $genderknown.includes("Kylar"))>> 突然<<his>>的手不小心碰到了你的胸口,<<he>>紧张地向后退缩。 "对,对不起,我不是故意的……对不起。"在那之后,<<he>>坚持就只看着你的羽毛,怎么也不愿意继续摸了。 <</if>> <br><br> <</if>> 最后,<<he>>收回<<his>>的手,对你微笑。"谢谢。你的头发好软,"<<he>>说。 <</if>> <<else>> <<if $rng gte 91>> 你试图鼓励<<him>>说话,但<<hes>>好像觉得听你讲话就满足了。 <<elseif $rng gte 81>> 你问<<hes>>今天过的开不开心,<<He>>没有反应。 <<elseif $rng gte 71>> 你们在闲聊。<<He>>一边点头一边发出难以理解的声音。 <<elseif $rng gte 61>> 你称赞<<his>>的头发。<<He>>用手挠了挠头,然后笑着盯着<<if $bus is "schoollibrary" or $bus is "starfish">>门<<else>>地面<</if>>。 <<elseif $rng gte 51>> 你讲了几个笑话。<<He>>不时笑着点点头,但是一直没有看你。 <<elseif $rng gte 41>> 你说今天天气很好。<<He>>心不在焉地点头,<<if $weather is "clear" or $weather is "overcast">>保持沉默<<else>>但怀疑地看着你<</if>>。 <<elseif $rng gte 31 and Time.season isnot "winter">> 你问<<he>>能不能帮你做一些功课。 <<if $bus is "schoollibrary">> <<He>>沉默地给了你放在身边的<<print either("科学教科书", "数学教科书", "语文教科书", "历史教科书", "漫画。<<He>>似乎没有注意到<<he>>给了你什么")>>。 <<else>> <<He>>低声咕哝着。 <</if>> <<elseif $rng gte 21>> 你随便闲聊着。"嗯,对,"<<he>>喃喃。你没有问<<he>>什么需要回答的问题。 <<elseif $rng gte 11 and $kylar.riddle isnot 1>> <<set $kylar.riddle to 1>> 你跟凯拉尔说了一个你最近读到的谜语。<<He>>没有回应,但似乎考虑了一会儿。 <<else>> 你问<<he>>是不是喜欢画画。<<He>>精神振作了一点,但很快就安静下来了。 <</if>> <</if>> <br><br> <<kylaroptions>>
<<set $outside to 0>><<effects>><<run statusCheck("Kylar")>> <<set $kylar_action to "game">> <<if $kylar.play isnot 1>> <<if $speech_attitude is "meek">> "我,我们一起玩游戏吧,”你说,“会很有趣的!" <<elseif $speech_attitude is "bratty">> "我肯定可以做得更好,”你说,“我也要玩。" <<else>> "它有多人模式,”你说,“要一起玩吗?" <</if>> <<else>> 你问<<he>>要不要一起来玩一局。 <</if>> <<set $kylar.play to 1>> <br><br> <<if _kylarStatus.includes("Love")>> 凯拉尔点头,"我会付钱的," <<else>> 凯拉尔移开视线,但点了点头。"我、我会付钱的,"<<he>>喃喃自语。 <</if>> <<if $rng gte 81>> <<He>>消失在弹球机下面,带着一堆硬币出现。 <<elseif $rng gte 61>> <<He>>将<<his>>的耳朵贴在老虎机上,沿着机身上下摸索,很快便找到了正确的位置。<<he>>迅速地踹了一脚,你听到有东西在叮当作响,随后大量的硬币喷涌而出。 <<elseif $rng gte 41>> <<He>>走近老虎机前的游客,顺了<<if random(1, 2) is 1>>他<<else>>她<</if>>的钱包,从中拿出一些硬币,再把钱包放回原处。整个过程神不知鬼不觉。 <<elseif $rng gte 21>> <<He>>在每台机器上搜索丢失的硬币,直到找到足够的硬币进行游戏。 <<else>> <<He>>拍了拍推币器的前端,一把硬币掉了下来。 <</if>> <br><br> <<rng>> <<if $rng gte 67>> 在游戏中你用第一人称视角扮演一个射击手。你杀死了很多<<print either("僵尸", "海盗", "外星人", "士兵", "罪犯", "变种人")>>。 <<set $phase to 0>> <<elseif $rng gte 31>> 你玩了一个合作类<<print either("射击游戏","横板过关游戏")>>。 <<set $phase to 0>> <<else>> 你在格斗游戏中选择了对战模式。 <<set $phase to 1>> <</if>> <<rng>> <<if $rng gte 81>> <<generatey2>><<generatey3>>"呃,是凯拉尔,"你身后的一个<<person2>><<person>>指着街机柜,"下次再来玩儿的时候,记得提醒我别选那台,我才不想摸凯拉尔碰过的东西。"<<His>>的朋友,<<person3>><<person>>笑了。 <br><br> 凯拉尔假装没听到,但<<person1>><<his>>在游戏中明显受到了影响。 <br><br> <<link [[也忽视他们|Kylar Arcade Ignore]]>><</link>> <br> <<link [[生气|Kylar Arcade Angry]]>><<status -10>><<npcincr Kylar love 3>><</link>><<lcool>><<gglove>> <br> <<elseif $rng gte 61>> <<if $phase is 0>> 势均力敌,但你努力赢得了胜利。凯拉尔打得汗流浃背。 <br><br> <<kylaroptions>> <<else>> 凯拉尔和你都不熟悉这个游戏,但你成功地胜利了。 <<ltrauma>><<trauma -2>> <br><br> <<kylaroptions>> <</if>> <<elseif $rng gte 41>> <<if $phase is 0>> 比赛很难,凯拉尔为了获胜非常拼命。 <br><br> <<kylaroptions>> <<else>> 你们最后吵吵闹闹的,差点儿打起来。 <br><br> <<kylaroptions>> <</if>> <<elseif $rng gte 21>> <<if $phase is 0>> 你打得很好,比赛中你占了上风。 <br><br> <<kylaroptions>> <<else>> 凯拉尔和你都不熟悉这款游戏,最后<<he>>赢了。 <br><br> <<kylaroptions>> <</if>> <<else>> <<if _kylarStatus.includes("Love")>> <<if $phase is 0>> <<Hes>>真的很厉害。你跟不上,但<<he>>努力带着你一起,让你游戏体验并没有多差。 <br><br> <<kylaroptions>> <<else>> <<Hes>>打得非常好,很快就让你处于劣势。 <br><br> <<link [[只是快乐的玩游戏|Kylar Fun]]>><<npcincr Kylar love 1>><</link>><<glove>> <br> <<link [[分散凯拉尔的注意力|Kylar Distract]]>><<npcincr Kylar lust 1>><</link>><<glust>><<promiscuous1>> <br> <</if>> <<else>> 你之前看到的华丽炫技都消失了,<<His>>的手抖得很厉害。 <br><br> <<link [[鼓励|Kylar Encourage]]>><<npcincr Kylar love 1>><</link>><<glove>> <br> <<link [[挑逗|Kylar Arcade Tease]]>><</link>> <br> <</if>> <</if>>
<<effects>><<run statusCheck("Kylar")>> 你转过身面对两人。 <<if $speech_attitude is "meek">> "离开<<person1>><<him>>。"你双手抱胸。 <<elseif $speech_attitude is "bratty">> "滚开,你们这群loser,"你翻了个白眼。 <<else>> "请你们走,"你直直地盯着他们,"别到处讨人厌。" <</if>> <br><br> 两人放声大笑。"不然呢?"<<person2>><<person>>笑得眼泪都流出来了,"你要为你的<<person1>><<- $pronoun is "m" ? "男" : "女">>朋友出头?" <br><br> <<if _kylarStatus.includes("Love")>> "你最好听<<phim>>的,"凯拉尔从后面说,"我的<<girlfriend>>打架很厉害的。" <br><br> 这两个人笑得更厉害了。他们继续嘲笑凯拉尔,直到有游乐场的工作人员过来把他们赶走。 <br><br> <<else>> 这两个人笑得更厉害了。他们继续嘲笑凯拉尔,直到有游乐场的工作人员过来把他们赶走。 <br><br> "谢、谢谢,”他们走后,凯拉尔结结巴巴的说。<<person1>><<He>>没有看你。 <br><br> <</if>> <<endevent>><<npc Kylar>><<person1>> <<kylaroptions>>
<<effects>> 你忽略了这两个人。他们又说了一些关于凯拉尔的坏话,或许是觉得无趣他们不久就离开了。 <br><br> <<if $phase is 0>> 你输了游戏。 <<else>> 你赢了比赛,心里却没有任何成就感。 <</if>> 凯拉尔什么都没说。 <br><br> <<endevent>><<npc Kylar>><<person1>> <<kylaroptions>>
<<effects>> <<if $speech_attitude is "meek">> "没事的。"你说,"你不需要紧张。" <<elseif $speech_attitude is "bratty">> "你最好别对我手下留情,"你说,"我会感觉被侮辱的。" <<else>> "你能做到的。"你说,"我看过你玩游戏。" <</if>> <br><br> 凯拉尔的颤抖缓解了一点,但你仍然轻松获胜。 <br><br> <<kylaroptions>>
<<effects>> <<if $speech_attitude is "meek">> "没事的。"你说,"坚持练习,总有一天你会变得更好的。" <<elseif $speech_attitude is "bratty">> "我认为你可以打得更好,"你说,"可惜。" <<else>> "也许我应该对你宽容一点,”你说。 <</if>> <br><br> 凯拉尔什么都没说,你轻松获胜。 <br><br> <<kylaroptions>>
<<effects>> 你没赢,但无论如何,你玩得很开心。凯拉尔没有因为获胜而沾沾自喜。 <br><br> <<kylaroptions>>
<<effects>> 你用一只胳膊搂住凯拉尔的腰。<<His>>的身体僵住了,然后靠在了你身上。<<He>>已经无心游戏了,直到最后你扭转局面赢得比赛时,<<He>>都只是象征性的防守了两下。 <<promiscuity1>> "对不起,"你在<<his>>脸颊上吻了一下。<<He>>不在乎游戏的输赢,对你笑了笑。 <br><br> <<kylaroptions>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你拿出你的奶昔给凯拉尔看。"这是给我的吗?"<<He>>看着这个满是奶油的甜点说道。 <br><br> 你点点头,把杯子递给凯拉尔。<<He>>看起来很高兴。接下来的二十分钟里,你有一搭没一搭的和<<he>>说话,而凯拉尔一直在捧着杯子喝奶昔。<<he>>喝完后把杯子塞进了包里。你希望剩下的奶昔不会洒在里面。 <br><br> <<kylaroptions>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你拿出你的奶昔给凯拉尔看。"这是给我的吗?"<<He>>看着这个满是奶油的甜点说道。 <br><br> "我想我们可以一起喝,”你说。凯拉尔看起来很高兴,接下来的二十分钟你们都在一边喝着饮料一边聊天。你们两个喝完后,凯拉尔把杯子塞进包里。你希望剩下的奶昔不会洒在里面。 <br><br> <<kylaroptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "你吓到我了,"你对凯拉尔说,"请住手。" <<elseif $speech_attitude is "bratty">> "你就是个死变态!"你把画像撕了。 <<else>> "你真变态。"你责备,"别再这样了。" <</if>> 人群欢呼。凯拉尔挣脱束缚,用手臂挡住眼睛跑了出去。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "霸凌是错误的,"你说,"放过<<him>>吧。" <<elseif $speech_attitude is "bratty">> "放过<<him>>,你这混蛋。"你说,"不然我也去翻翻你的储物柜怎么样?" <<else>> "停下。"你说,"让<<him>>走!" <</if>> <br><br> <<person2>><<person>>对你冷笑。"我看你们两个讨厌鬼还真是天生一对,"<<he>>不屑一顾,放开抓住凯拉尔的手臂,大摇大摆地走开了。 <br><br> <<person1>>凯拉尔关上了<<his>>的储物柜。“谢、谢谢,”<<he>>结结巴巴地说完,就跑走了。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你转身走开。毫无疑问观众希望你能引起更大的轰动。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你向凯拉尔的藏身之处走去。<<He>>偷瞄了一眼,却看到你就站在那里。<<He>>顿时僵在了原地,<<he>>直勾勾地盯着你的身后,假装是在看别的东西。 <br><br> <<if $speech_attitude is "meek">> "你还好吗?”你说。 <<elseif $speech_attitude is "bratty">> "我看见你在看我,"你说,"你想要什么?" <<else>> "我知道你在看。"你鼓励道,"别害怕。" <</if>> <<He>>转身跑走了。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<person1>> <<if $speech_attitude is "meek">> "凯拉尔是我的<<nnpc_girlfriend "Kylar">>," 你说。 <<elseif $speech_attitude is "bratty">> "没错,"你说,"你有意见吗?" <<else>> "<<Hes>>说的是实话。"你说。 <</if>> <br><br> <<person2>><<person>>和<<his>>的朋友在转身离开时窃窃私语,朝你投来了厌恶的目光。 <br><br> <<person1>>凯拉尔拥抱你。<<He>>颤抖了一会儿,然后蹒跚地从走廊离开了。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你摇摇头,离开凯拉尔。<<He>>尴尬地笑了笑,"<<pShe>>是在开玩笑,"<<he>>的声音有些动摇,"总有一天我们会结婚的。"<<person2>><<person>>和<<his>>的朋友们突然大笑起来。<<person1>>凯拉尔垂下<<his>>的头离开了。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你转身走开。"怎么了,"凯拉尔跑到你面前,"我让你不高兴了吗?"你走得更快了。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<person1>> 你用一只胳膊搂住凯拉尔的腰,另一只手圈住<<his>>的脖子,然后强吻了<<him>>。当你们的嘴唇相遇时,<<His>>的身体一下子软了下来。如果你不是半抱着<<him>>,<<he>>估计得直接倒在地上。<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <br><br> <<person2>><<person>>和<<his>>的朋友厌恶地后退。“两个怪胎,”<<he>>说。"赶紧走吧,免得被他们传染了。"他们窃窃私语着走开了。 <br><br> 你放开了凯拉尔。<<person1>><<He>>摇摇晃晃,努力不让自己跌倒。<<He>>开心地叫着,一溜烟的跑走了。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你摇了摇头。 <<if $speech_attitude is "meek">> "对不起。"你说,"我没有时间。" <<elseif $speech_attitude is "bratty">> "没时间了,"你说。 <<else>> "现在不行,”你说。 <</if>> <br><br> <<He>>松开你的手臂。"好吧,"<<he>>很失望的样子,"你、你一定很忙。"<<He>>依依不舍地离开了。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你顺从的让凯拉尔把你拉进柜子里。门关上了,你陷入了黑暗。 <<promiscuity1>> <<He>>跳起来把你推到墙上。<<He>>笨拙地亲吻你,试图在黑暗中寻找到你的嘴唇。 <br><br> <<link [[回吻|Kylar Cupboard Kiss]]>><<npcincr Kylar lust 1>><</link>><<glust>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">> <br> <<if $promiscuity gte 15>> <<link [[抬起膝盖|Kylar Cupboard Knee]]>><<npcincr Kylar lust 5>><</link>><<promiscuous2>><<gglust>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你按着<<his>>的头引导这个吻。<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>><<He>>瘫软在你的怀里。你往后退了一步。视线逐渐变得清晰,你可以稍微看到<<him>>了。<<His>>的双眼闪烁着光芒。你向前倾身,在<<him>>的脖颈上呼气,感受<<him>>的轻颤。 <br><br> <<if _npcKissVirginTemp>> "这是我的初吻。"<<he>>小声说着,眼睛闪闪发光,"比想象中的还要美好。" <br><br> <</if>> <<if $rng gte 85>> 门打开了。<<generatey2>><<generateyp3>><<person2>><<person>>和<<person3>><<person>>站在那里,脸上都挂着笑容。他们在注意到你之前就闯了进来。看来都有着同样的想法。 <br><br> "那是凯拉尔吗?"<<person2>><<person>>嘲弄道,<<He>>看着你。"我没有意识到这所学校有两个怪胎。"<<person3>><<person>>大笑着把门摔上。 <<lcool>><<status -10>> <br><br> <<person1>>沉默了一会儿。"对,对不起,"凯拉尔在黑暗中喃喃自语。<<He>>把门推开,盯着地面。"我得走了。" <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> 当你离开橱柜时,<<his>>的脸上露出神秘的笑容。"我得走了,"<<he>>说,"谢、谢谢你。"<<He>>在离开前亲吻了你的脸颊。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你抬起一条腿挤进<<his>>的双腿间。<<He>>惊讶地大叫,你向前倾身,把<<him>>推到墙上。你画着圈摩擦<<his>>的胯部。你垂着眼睛看<<him>>,<<He>>闭着眼睛,嘴唇微张。 <br><br> <<his>>的呼吸加快。你转换为上下摩擦的动作,不时地顶弄<<his>>的大腿内侧。你把手放在<<him>>的肩膀上,你能感觉到<<him>>在颤抖。 <<promiscuity2>> <<if $rng gte 85>> 门打开了。<<generatey2>><<generateyp3>><<person2>><<person>>和<<person3>><<person>>站在那里,脸上都挂着笑容。他们在注意到你之前就闯了进来。看来都有着同样的想法。 <br><br> "那是凯拉尔吗?"<<person2>><<person>>嘲弄道,<<He>>看着你。"我没有意识到这所学校有两个怪胎。"<<person3>><<person>>大笑着把门摔上。 <<lcool>><<status -10>> <br><br> <<person1>>沉默了一会儿。"对,对不起,"凯拉尔在黑暗中喃喃自语。<<He>>把门推开,盯着地面。"我得走了。" <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <<else>> 当你离开橱柜时,<<his>>的脸上露出神秘的笑容。"我得走了,"<<he>>说,"谢、谢谢你。"<<He>>在离开前亲吻了你的脸颊。 <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>> <<if $speech_attitude is "meek">> "突然闯入很不礼貌,"你说,"请离开。" <<elseif $speech_attitude is "bratty">> "没人邀请你,"你说,"走开。" <<else>> "请离开,"你说,"这边没位置了。" <</if>> <br><br> 凯拉尔笑了。"我、我忘了,"<<he>>有些尴尬,"我还有事要做。"<<He>>站起来,却被长椅绊倒了,引来其他几个学生的笑声。 <br><br> "把<<him>>赶走让我觉得很难过。"当<<hes>>离开时,罗宾说,"每个人都喜欢欺负<<him>>。" <br><br> <<endevent>><<npc Robin>><<person1>> <<if $sydneyromance is 1 and _sydney_location is "library" and $schoolstate is "lunch" and Time.minute lte 35 and random(1, 100) gte 50>> /* Checks if _sydney_location is "library" instead of "canteen" because it's impossible for it to be "canteen" given the time passed from eating with Robin */ 你边吃边和罗宾聊天,你注意到悉尼站在食堂的角落里,正抱着<<nnpc_his "Sydney">>的书快步走向图书馆。<<nnpc_He "Sydney">>在你的桌边停下来亲了一口你的脸颊,差点把<<nnpc_his "Sydney">>的一本书掉在你的桌子上。<<arousal 50>><<garousal>> <br><br> <<if $robinnote is 1 and $robinromance isnot 1>> 罗宾的话噎在了嗓子里。"你真受欢迎,悉尼很适合你,我为你感到高兴。"<<Hes>>微笑着,但无法掩饰<<his>>声音中的悲伤。 你边吃边和<<him>>聊天,尽量避开悉尼的话题。 <<elseif $robinromance is 1>> 罗宾的话噎在了嗓子里。<<he>>呆呆地盯着悉尼,而悉尼已经赶去图书馆了。 <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>> <<He>>不高兴地撅起嘴,然后在悉尼刚刚吻过的地方同样亲了一下,"我做得更好。" <<else>> "为什么……发生了什么事?"<<He>>皱着眉头。 <</if>> 你边吃边和<<him>>聊天,尽量避开悉尼的话题。 <<else>> 罗宾的话噎在了嗓子里,反应过来后开始逗起你来,"某人很受欢迎啊!悉尼很适合你,我为你感到高兴。" 你和罗宾边吃饭边聊着悉尼,气氛十分愉快。 <</if>> "我去教室里等着,"你吃完后<<he>>说,"我不喜欢迟到。"<<He>>拥抱了你。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔在食堂对面看着。 <<ggksuspicion>><<npcincr Kylar rage 3>> <br><br> <</if>> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br> <<else>> 你吃完了自己的食物。"我去教室里等着,"罗宾在你放下餐具时说,"我不喜欢迟到。"<<He>>拥抱了你。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔在食堂对面看着。 <<gksuspicion>><<npcincr Kylar rage 1>> <br><br> <</if>> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 95>> 凯拉尔很安静,只有在告诉你身后有东西的时候才会开口,但你回头却什么也没看到。 <br><br> 你吃完了自己的食物。"我去教室里等着,"罗宾在你放下餐具时说,"我不喜欢迟到。"<<He>>拥抱了你。 <br><br> <<endevent>><<npc Kylar>><<person1>> <span class="red">当你站起来时,你踉跄了几步。</span>你头晕目眩。"你还好吗?"你听到凯拉尔在浓雾中说。"你需要护士。"<<He>>用手臂搂住你的肩膀,带着你走向门口。你昏倒了。 <br><br> <<link [[继续|Kylar Basement]]>><<endevent>><</link>> <br> <<else>> 罗宾试图让凯拉尔参与对话,但每当<<endevent>><<npc Robin>><<person1>><<him>>试图说话时都会被凯拉尔打断。 <br><br> <<if $rng gte 51>> 凯拉尔试图亲吻你。 <br><br> <<link [[亲吻凯拉尔|Kylar Canteen Kiss]]>><<npcincr Kylar love 5>><<npcincr Kylar rage -5>><<status -10>><</link>><<lcool>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">> <br> <<link [[亲吻罗宾|Kylar Canteen Robin]]>><<npcincr Robin love 1>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><</link>> <br> <<link [[拒绝|Kylar Canteen Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>> <br> <<endevent>> <<else>> 你吃完了自己的食物。"我去教室里等着,"罗宾在你放下餐具时说,"我不喜欢迟到。"<<He>>拥抱了你。凯拉尔怒视着<<him>>,但<<he>>丝毫没有注意到。 <br><br> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<endevent>> <<npc Kylar>><<person1>> 你吻了凯拉尔。<<He>>差点抱着你从座位上摔下来。<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <<gglove>><<llksuspicion>> <br><br> <<endevent>><<npc Robin>><<person1>> <<if $robinromance is 1>> 罗宾盯着你们看了一会儿,然后低头看回自己的托盘,<<He>>一声不吭地站起身离开了。 <<lllove>><<npcincr Robin love -5>> <br><br> <<else>> 罗宾瞥了你一眼,但当<<he>>看到你在做什么时,<<he>>脸红了,把目光移开。 <br><br> <</if>> <<if _npcKissVirginTemp>> "那,那是我的初吻,"凯拉尔小声说,<<nnpc_his "Kylar">>眼睛闪闪发光。"比做梦还要棒。<<if $kylarenglish gte 1>>我很高兴<<he>>看到了我们有多爱彼此。<</if>>" <br><br> <</if>> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你斜着身子越过凯拉尔,亲吻了罗宾的脸颊。 <br><br> <<endevent>><<npc Robin>><<person1>> <<if $robinromance is 1>> 罗宾看起来很惊讶,<<he>>抬起了一只手抚摸你亲吻过的地方,然后转身面向你。<<He>>露出了微笑,然后亲吻了你的鼻子。 <<npcincr Robin love 5>><<gglove>> <<else>> 罗宾看起来很惊讶,<<he>>抬起了一只手抚摸你亲吻过的地方。<<He>>脸红了,但你可以在<<his>>的脸上看到一个小小的笑容。 <<npcincr Robin love 1>><<npcincr Robin lust 1>><<glove>><<glust>> <</if>> <br><br> <<endevent>><<npc Kylar>><<person1>> 凯拉尔用双手捂住脸,离开了桌子。 <<lllove>><<ggksuspicion>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>> <br><br> <<endevent>><<npc Robin>><<person1>> 罗宾看起来很担心。"凯拉尔还好吗?"<<he>>问道。 <br><br> 你吃完了食物。"我去教室里等着,"罗宾在你放下餐具时说,"我不喜欢迟到。"<<He>>拥抱了你。凯拉尔从食堂对面怒视着<<him>>,但<<he>>丝毫没有注意到。 <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<endevent>> <<npc Kylar>><<person1>> 你从凯拉尔挣脱开来。<<He>>低头看着<<his>>的托盘,什么都没有说。 <<llove>><<gksuspicion>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>> <br><br> <<endevent>><<npc Robin>><<person1>> 你吃完了自己的食物。"我去教室里等着,"罗宾在你放下餐具时说,"我不喜欢迟到。"<<He>>拥抱了你。凯拉尔怒视着<<him>>,但<<he>>丝毫没有注意到。 <br><br> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Kylar")>> <<endevent>><<npc Kylar>><<person1>> 你坐在凯拉尔身边,打了个招呼。 <<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 95>> <<Hes>>很安静,只是告诉你你身后有东西,但你回头却什么也没看到。 <br><br> 你吃完了食物。 <br><br> <span class="red">当你站起来时,你踉跄了几步。</span>你头晕目眩。"你还好吗?"你听到凯拉尔在浓雾中说。"你需要护士。"<<He>>用手臂搂住你的肩膀,带着你走向门口。你昏倒了。 <br><br> <<link [[继续|Kylar Basement]]>><<endevent>><</link>> <br> <<elseif $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $rng gte 80>> <<he>>还没来得及张嘴回应,一个身影就坐进了你另一侧的座位,是惠特尼。 <br><br> <<npc Whitney 2>><<person2>> "我最喜欢的荡妇坐在一个怪胎旁边,我没看错吧,"<<he>>说着,抓住了你的头发,把你的嘴唇压在<<hers>>唇上。<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"rape")`>> <<gstress>><<stress 6>> <br><br> 凯拉尔僵住了。 <br><br> <<link [[回吻|Canteen Kylar Whitney Kiss]]>><<npcincr Kylar rage 20>><<npcincr Whitney dom 1>><<npcincr Kylar love -20>><</link>><<llllove>><<gggksuspicion>><<gdom "Whitney">> <br> <<link [[推开|Canteen Kylar Whitney Refuse]]>><<npcincr Kylar rage -1>><<npcincr Whitney dom -1>><</link>><<ldom "Whitney">><<lksuspicion>> <br> <<if $submissive lte 500>> <<link [[扇耳光|Canteen Kylar Whitney Slap]]>><<def 1>><<npcincr Whitney dom -3>><<npcincr Kylar rage -10>><</link>><<defianttext>><<llksuspicion>><<lldom "Whitney">> <br> <</if>> <<elseif _kylarStatus.includes("Love")>> <<if !$kylarSeen.includes("canteen")>> <<set $kylarSeen.pushUnique("canteen")>> "谢,谢谢……"<<he>>小声说,"谢谢你和我坐在一起。" <<elseif $rng gte 81>> <<Hes>>一直在盯着<<his>>的餐具,特别是餐刀。 <<elseif $rng gte 61>> <<He>>将脑袋靠在你的肩膀上。 <<elseif $rng gte 41>> "食物太难吃了,"<<he>>用餐具戳着食物,"我通常放学后直接自己去买。" <<elseif $rng gte 21>> "语文很有趣,"<<he>>说,"我很高兴我们能一起上课。" <<else>> <<Hes>>渴望聊天,并不断抚摸你的大腿。 <</if>> <br><br> 你吃完食物,凯拉尔把你的托盘拿走,然后朝<<if $weather is "rain" or $weather is "snow">>图书馆<<else>>后院<</if>>走去。 <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br> <<else>> <<He>>停止戳动<<his>>食物,但没有回应。你试着闲聊,你觉得<<hes>>在听。 <br><br> 你吃完食物就走了。凯拉尔朝<<if $weather is "rain" or $weather is "snow">>图书馆<<else>>后操场<</if>>走去。 <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你闭上眼睛,回吻。<<npcincr Whitney love 1>><<glove>> <br><br> 当你睁开眼睛时,凯拉尔仍然僵在原地,<<person1>><<his>>支支吾吾讲不出话。 <br><br> "停,停下,"<<he>>结结巴巴,喘着粗气。惠特尼把<<he>>当空气,侵入你的嘴唇。"我说停下!"凯拉尔的喊声让惠特尼转过头来,<<Hes>>几乎要哭了。 <br><br> 惠特尼终于从你身边走开了,<<person2>><<he>>把一丝凌乱的头发从<<his>>脸上拂去,对凯拉尔得意地咧嘴一笑。 <br><br> <<link [[继续|Canteen Kylar Whitney Confrontation]]>><</link>>
<<effects>> 你把惠特尼推开,凯拉尔把你拉近。 <<if $speech_attitude is "meek">> 你紧紧抓住。 <<elseif $speech_attitude is "bratty">> "滚开,"你啐了一口,"我只是在和一个尊重我的人在一起。" <<else>> "太粗鲁了,"你说,擦了擦嘴唇。 <</if>> <br><br> <<link [[继续|Canteen Kylar Whitney Confrontation]]>><</link>>
<<effects>> 惠特尼把舌头伸进你嘴里,你用牙齿咬<<he>>。 <br><br> "啊!你他妈的臭婊——"<<Hes>>被打了一耳光,因为太突然,<<he>>跌跌撞撞地从座位上倒了下来。 <br><br> 你看了一圈整个食堂,把凯拉尔拉近。 <br><br> "他妈的,怪胎!"惠特尼说,"我受够你们这些废物了。"<<He>>带着手下们一起离开了食堂。 <br><br> 其他的学生失去了兴趣。你吃完了你的食物,凯拉尔明显如释重负,<<person1>><<He>>拿走了你的托盘,然后朝<<if $weather is "rain" or $weather is "snow">>图书馆<<else>>后院<</if>>走去。 <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br>
<<effects>> "哟,"惠特尼说,<<person2>><<he>>站在那里。<<He>>走近凯拉尔,凯拉尔站起身向后退了一步。"有意思啊,荡妇有了个小迷<<if $NPCName[$NPCNameList.indexOf("Kylar")].pronoun is "m">>弟<<else>>妹<</if>>。" <br><br> 惠特尼猛扑过去,抓住<<person1>><<his>>的衣领,把<<him>>推到墙上。凯拉尔惊慌失措地与你相对视,然后被惠特尼挡住了。 <<if isLoveInterest("Kylar")>><<gstress>><<stress 6>><</if>> <br><br> 因暴力的场面而躁动,其他学生很快聚拢在一起。 <br><br> <<link [[干涉|Canteen Kylar Whitney Intervene]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><<status -10>><<endevent>><<npc Whitney>><<person1>><</link>><<ldom "Whitney">><<lcool>> <br> <<link [[鼓励|Canteen Kylar Whitney Encourage]]>><<npcincr Kylar rage 20>><<status 1>><</link>><<promiscuous1>><<gcool>><<gggksuspicion>> <br> <<link [[保持沉默|Canteen Kylar Whitney Fight]]>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<if $speech_attitude is "meek">> 你走到惠特尼身边,拽着<<his>>的衬衫,"霸凌是不对的。" <<elseif $speech_attitude is "bratty">> 惠特尼转身正要揍你一拳,你抓住了<<he>>的手臂。"你对我做的这些破事儿已经够多了,"你说,"我不会让你也欺负我的朋友。" <<else>> "凯拉尔不是怪胎,"你说,"你打断了我们的正常聊天,这不公平。"你把自己夹在两者之间。 <</if>> <br><br> <<He>>把你推开。"想做英雄是吧?"惠特尼说,把凯拉尔摔倒在地,转过身面对你。"那就换你来挨揍。" <br><br> <<if $cool gte 240>><<enable_rescue>><</if>> <<if $robinmissing is 0 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>><<enable_rescue>><</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate '<span class="red">食堂太吵了,没有老师能听到你说话。</span>如果你更受欢迎,也许会有同学帮助你。'>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Canteen Kylar Whitney Intervene Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Canteen Kylar Whitney Intervene]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<run statusCheck("Kylar")>> <<if $enemyhealth lte 0>> 你让惠特尼跪下,观众为你欢呼。<<gcool>><<status 1>> <br><br> <<clotheson>> <<endcombat>> <<npc Kylar 1>><<person1>><<npc Whitney 2>><<person2>> <<if isLoveInterest("Kylar")>> <<if $speech_attitude is "meek">> "欺负我是一回事,"你说,"但请不要再烦我的<<nnpc_girlfriend "Kylar">>了。" <<elseif $speech_attitude is "bratty">> 你抓住惠特尼的衣领,把<<his>>的脸拉近。“你敢再碰我的<<nnpc_girlfriend "Kylar">>,”你说。 <<else>> "离我的<<nnpc_girlfriend "Kylar">>远一点。"你吼道。 <</if>> <<npcincr Kylar rage -20>><<lllksuspicion>> <<else>> <<if $speech_attitude is "meek">> "欺负我是一回事。"你说,"但请放过我的朋友。" <<elseif $speech_attitude is "bratty">> 你抓住惠特尼的衬衫,把<<his>>的脸拉近,"你敢再碰我的朋友试试!" <<else>> "离我朋友远点,"你警告。 <</if>> <<npcincr Kylar rage -10>><<llksuspicion>> <</if>> <br><br> 惠特尼推开你,挤进了人群中。 <br><br> 凯拉尔从背后拥抱你。"我、我知道你会救我的,"<<person1>><<he>>对你感激涕零。<<gglove>><<npcincr Kylar love 3>> <br><br> 惠特尼离开后,其他学生都失去了兴趣。你吃完了你的食物,凯拉尔明显如释重负,<<He>>拿走了你的托盘,然后朝<<if $weather is "rain" or $weather is "snow">>图书馆<<else>>后院<</if>>走去。 <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br><br> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "你……笨蛋……" 惠特尼气喘吁吁地靠在墙上,脸涨得通红。观众们爆发出笑声,<<he>>急忙钻进人群中。<<llust>><<npcincr Whitney lust -20>> <br><br> <<clotheson>> <<endcombat>> <<endevent>><<npc Kylar>><<person1>> 凯拉尔从背后拥抱你。"我,我知道你会救我,"<<he>>说。<<gglove>><<npcincr Kylar love 3>> <br><br> 惠特尼离开后,其他学生都失去了兴趣。你吃完了你的食物,凯拉尔明显如释重负,<<He>>拿走了你的托盘,然后朝<<if $weather is "rain" or $weather is "snow">>图书馆<<else>>后院<</if>>走去。 <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br> <<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>> 你的叫喊被食堂里的嘈杂声淹没了。惠特尼挥拳想要殴打你,但有人从后面抓住了<<his>>的手臂。 <br><br> <<if $robinmissing is 0 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>> <span class="green">是罗宾,</span>另两个学生过来帮忙,抓住了惠特尼的另一只手臂。因为重量,他们一起向后摔倒。 <br><br> <<elseif $cool gte 240>> 一个学生从人群中走进来帮助你,另一个学生上前,抓住惠特尼的另一只手臂。它们向后弯。 <br><br> <<else>> 惠特尼用力甩开了罗宾,但这给了你时机。 <br><br> <</if>> <br><br> 你抓住凯拉尔的手逃到人群中。惠特尼在你身后大喊大叫,但你拖延了足够长的时间。礼顿来了,<<him>>驱散人群,带着惠特尼离开。 <br><br> <<clotheson>> <<endcombat>> <<endevent>><<npc Kylar>><<person1>> 凯拉尔从背后拥抱你。"我,我知道你会救我,"<<he>>说。<<gglove>><<npcincr Kylar love 3>> <br><br> 惠特尼离开后,其他学生都失去了兴趣。你吃完了你的食物,凯拉尔明显如释重负,<<He>>拿走了你的托盘,然后朝<<if $weather is "rain" or $weather is "snow">>图书馆<<else>>后院<</if>>走去。 <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br><br> <<else>> 惠特尼占了上风,把你按在墙上。"愚蠢的小混蛋!" <<if playerBellySize(true) gte 8>> <<He>>将你推倒在地,然后离开,把你留在餐厅的地板上。<<lcool>><<status -10>> <<else>> <<He>>的膝盖猛然撞向你的腹部,你痛苦地弯下腰。<<He>>把你独自一人留在餐厅的地板上。<<lcool>><<status -10>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Kylar>><<person1>> 当凯拉尔冲到你身边时,人群散开了。“你,你受伤了,”<<he>>说。<<He>>看着惠特尼的背影,恐惧变成了愤怒。<<gglove>><<npcincr Kylar love 3>> <br><br> "我,我很抱歉,"<<he>>抚摸着你的手臂说,“很抱歉我帮不了你。”<<He>>怒视着惠特尼离开的方向。 <<if _kylarStatus.includes("Rage")>> "肮脏的老鼠,”<<his>>喘着气嘶哑地说。"毫无价值,愚蠢,可怕,只会想些……"<<His>>的咕哝声慢慢变得微弱。 <<else>> "我希望能够勇敢地面对<<nnpc_him "Whitney">>,特别是为你。但,但是<<nnpc_hes "Whitney">>真的太……"<<He>>的声音轻的几乎听不见。 <</if>> <<tearful>>你在沉思的凯拉尔旁边吃完了食物。<<He>>将你的托盘带走,然后朝<<if $weather is "rain" or $weather is "snow">>图书馆<<else>>后院<</if>>走去。 <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br> <</if>>
<<effects>> "要为了我打架是吗?"你咕哝道。"好吧,赢了的人就会有奖励哦,"你扭了扭屁股。人们叫得更欢了。 <<promiscuity1>> 惠特尼对你笑了,凯拉尔的表情看起来很受伤。 <br><br> <<link [[继续|Canteen Kylar Whitney Fight]]>><</link>> <br>
<<effects>> 惠特尼思考了一会儿,然后放下了凯拉尔。"这样吧,"<<person2>><<he>>后退一步说,"你可以先来。" <br><br> 凯拉尔环顾四周,好像在寻找出路,直到<<person1>><<his>>的视线落在你身上。 <br><br> "怎么了?"惠特尼笑着说,"害怕了?那个荡妇怎么可能会看上你这种变态——" <br><br> <<person2>><<Hes>>的鼻子被一拳打了上去,惠特尼后退几步。"别叫<<phim>>荡妇!"凯拉尔边说<span class="red">边擦去脸上的血。</span>人群安静下来。 <br><br> <<link [[继续|Canteen Kylar Whitney Fight 2]]>><</link>> <br>
<<effects>> "好吧,"惠特尼说,"轮到我了,怪胎。"凯拉尔<<person1>>抬起<<his>>的手臂防身,但力量却把<<him>>推到了地上。人群又活跃起来,为惠特尼欢呼。 <br><br> "疼吗?"惠特尼冷笑,<<person2>><<He>>对着凯拉尔的<<if npcIsPregnant("Kylar")>>下体<<else>>胃<</if>>踢了一脚,这让旁观者非常高兴。 <br><br> <<link [[为凯拉尔加油|Canteen Kylar Cheer]]>><<status -10>><<npcincr Kylar rage -10>><<npcincr Kylar love 3>><<npcincr Whitney dom -1>><</link>><<lcool>><<llksuspicion>><<glove>><<ldom "Whitney">> <br> <<link [[为惠特尼加油|Canteen Whitney Cheer]]>><<status 1>><<npcincr Kylar rage 10>><<npcincr Whitney dom 1>><</link>><<ggcool>><<ggksuspicion>><<gdom "Whitney">> <br>
<<effects>> <<if $speech_attitude is "meek">> "拜托了,一定要赢啊,凯拉尔!" <<elseif $speech_attitude is "bratty">> "踢<<person2>><<his>>的屁股,凯拉尔!" <<else>> "你能做到的,凯拉尔!" <</if>> 你对着<<person1>><<him>>大喊。其他同学紧盯着你,眼神中充满了厌恶,但你不在乎。惠特尼<<person2>><<his>>的目光从凯拉尔身上移开,阴沉地看着你。 <br><br> 凯拉尔抓住了机会,对着<<person1>><<his>>的方向踢了一脚。这一脚同时也击中了惠特尼的胯部。当惠特尼呻吟着倒在地上时,人群再次安静下来。 <br><br> 当凯拉尔站稳脚步时,有东西咣当一声掉在了<<he>>的旁边,是<<his>>的刀。<<He>>赶紧去捡地上的刀,但已经来不及了。围观的人越来越多,你听到有人从身后的人群中挤了进来。 <br><br> "我看到了,"惠特尼在痛苦的呻吟声中冷笑道,"继续吧,让每个人都看到你有多神经——"一双<<person2>><<his>>的胳膊突然抓住了<<him>>,把<<him>>制住。"滚开——"惠特尼大声吼道,但当<<he>>与礼顿面对面时,<<he>>沉默了。 <br><br> "我的办公室。现在。" <br><br> 惠特尼跟着礼顿离开房间,现场恢复了镇静。当<<him>>从门缝消失时,<<him>>向你投来一道嘲弄的目光。 <br><br> <<link [[继续|Canteen Kylar Cheer 2]]>><</link>> <br>
<<effects>> 人群散去,只剩下一个发抖的凯拉尔孤零零地躺在地上。你走近<<person1>><<him>>,<<his>>的眼睛一直凝视着天空。你把你的手伸向<<hers>>。 <br><br> 你的触摸让<<him>>一下子跳了起来,刀尖对着你。 <<if $speech_attitude is "meek">> "没,没事的,"你说,"你做到了。" <<elseif $speech_attitude is "bratty">> "喂,”你说,“没必要,你赢了。" <<else>> "我就知道你能赢,”你说。 <</if>> 你微笑着握住<<his>>另一只手。<<He>>带着惊恐的表情扔下了刀,用胳膊抱住了你。 <br><br> <<His>>呼吸急促,你抚摸着<<his>>的头发,直到<<him>>平静下来。 <br><br> "你真的很好,"<<he>>搂住你的肩膀,抱得有点太紧了。 <br><br> 你继续吃,旁边坐着正在发呆的凯拉尔。<<He>>在你吃完后拿走了你的托盘,然后朝<<if $weather is "rain" or $weather is "snow">>图书馆<<else>>后院<</if>>走去。 <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br>
<<effects>><<run statusCheck("Kylar")>> <<if $speech_attitude is "meek">> "请,请一定要赢,惠特尼!"你大喊。 <<elseif $speech_attitude is "bratty">> "把那个怪胎赶出去,惠特尼!"你大喊。 <<else>> "加油,惠特尼!"你大喊。 <</if>> 凯拉尔在地上动了动。 <br><br> "想尝尝更多吗?"惠特尼笑了,凯拉尔挣扎着站起来。"很好——"<<person2>><<he>>的话被打断了,凯拉尔的手里突然有东西闪过。<span class="red">是一把刀。</span>人们的呼喊声停止了,所有人都同时开始往后退。 <br><br> "你真的是个神经病,"惠特尼说。<<He>>没有退缩,但是<<his>>的声音暴露了<<his>>的紧张。凯拉尔用刀指着<<him>>。"你还在等什么,怪胎?来啊。"<<ggstress>><<stress 12>> <br><br> <<if _kylarStatus.includes("MaxRage")>> <span class="red">凯拉尔尖叫着扑上去。</span>惠特尼向后退,凯拉尔继续向前冲。<<person1>><<He>>把刀举过头顶,<<his>>的眼中充满了疯狂和杀气。 <br><br> <<npc Leighton 3>><<person3>> 一个高大的身影从人群中跳了出来,抓住了凯拉尔的手臂。凯拉尔僵住了,刀掉在地上叮当作响。是礼顿。"立即散开,"<<he>>对人群说。“我没时间听狡辩。”礼顿拖着凯拉尔穿过房间。"不可理喻,"校长的声音意外的轻柔,“如果不是为了你的父母——" <br><br> 凯拉尔在门关上前受伤地看着你。学生们失去了兴趣,走开了。 <br><br> "真是个该死的疯子。"惠特尼给了你一个戏谑的眼神,"我下次赢了再奖励你,荡妇。"<<person2>><<He>>离开食堂,<<his>>的手下们也一起离开了。 <br><br> <<link [[继续|Canteen]]>><</link>><<endevent>> <br> <<else>> <span class="green">凯拉尔没有反击,</span><<person1>><<He>>一动不动。 <br><br> "不要浪费我的时间,"惠特尼嘲讽道,<<person2>><<he>>从凯拉尔手中夺走了刀。 <br><br> <<npc Leighton 3>><<person3>> 礼顿从人群中挤进来。"发生什么了?"<<he>>问道,把最后一个学生推到一边,以便到达中心。<<His>>的目光掠过被打败的凯拉尔,落在惠特尼身上。 <br> "来我的办公室,"<<he>>说,"现在,马上!" <br><br> 惠特尼耸了耸肩,没有抵抗地跟了上去。"回头见,"<<person2>><<he>>边走边说,"荡妇,我希望我的这场胜利有奖励!" <br><br> 你回头看凯拉尔,但<<person1>><<hes>>已经走了,其他学生都散开了。 <br><br> <<link [[继续|Canteen]]>><</link>><<endevent>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Kylar")>> <<npc Kylar>><<person1>> 你走近凯拉尔的桌子。 <<if _kylarStatus.includes("Love")>> <<Hes>>在速写本上为你画素描。 <<else>> 当<<He>>看到你时,<<he>>把<<him>>正在画的东西藏了起来。 <</if>> <br><br> <<kylaroptions>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Kylar")>> <<npc Kylar>><<person1>> 你靠近凯拉尔坐着的树桩。 <<if _kylarStatus.includes("Love")>> 当<<He>>看到你时,<<him>>笑了。 <<else>> <<He>>看到你时,红着脸把目光移开。 <</if>> <br><br> <<kylaroptions>>
<<set $outside to 1>><<set $location to "park">><<effects>><<run statusCheck("Kylar")>> <<npc Kylar>><<person1>> <<if $kylar.fountain is 1>> 你靠近凯拉尔在喷泉坐着的位置。 <<else>> 你靠近凯拉尔坐着的长椅。 <</if>> <<if _kylarStatus.includes("Love")>> <<Hes>>在速写本上为你画素描。 <<else>> 当<<He>>看到你时,<<he>>把<<him>>正在画的东西藏了起来。 <</if>> <br><br> <<kylaroptions>>
<<set $outside to 1>><<set $location to "arcade">><<effects>><<run statusCheck("Kylar")>> <<npc Kylar>><<person1>> 你接近凯拉尔,<<Hes>>得到了相当多的分数。 <br><br> <<if _kylarStatus.includes("Love")>> <<He>>注意到你后开始炫技。<<He>>偶尔会瞥你一眼,以确保你仍在观看。 <<else>> 不过,当<<he>>注意到你时,<<his>>的操作打断了。<<Hes>>要输了。 <</if>> <br><br> <<kylaroptions>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<set _money to random(1,5) * 5>> 你翻了翻<<persons>>的<<wallet>>,里面有<<moneyGain _money true true>>。 <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你拿起<<persons>>的电话打了个求救电话。等了几分钟后,你告诉他们你的位置,告诉他们发生了什么,他们同意派救护车来。 <br><br> <<link [[抢劫|Street Kylar Rob]]>><</link>><<crime "thievery">> <br> <<link [[离开|Street Kylar Leave]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> 你环顾四周寻找肇事者,但是什么都没有。 <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你也眨了眨眼睛。<<person>>走过时,低着头笑了。 <<promiscuity1>> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你忽略了<<person>>继续行走。 <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $phase is 1>> 你羞红了脸,抑制住了用胳膊捂住<<breasts>>的冲动。 <br><br> <<endevent>> <<destinationeventend>> <<else>> <<if !$worn.upper.type.includes("naked")>> 你把手放在<<breasts>>下面,与<<him>>目光相汇,你把它们往上推,并在$worn.upper.cn_name_cap上勾勒出形状。<<person>>先欣赏了一番,才继续往前走。 <<exhibitionism2>> <<endevent>> <<destinationeventend>> <<else>> 当你与<<his>>的目光交汇时,你的手在你的<<breasts>>上移动。<<person>>暂停欣赏了一会儿,才继续往前走。 <<exhibitionism2>> <<endevent>> <<destinationeventend>> <</if>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $athleticsSuccess>> 你追逐着衣物,<span class="green">成功地将它在空中抓住。</span>一股力量仍在拉扯着它,衣服里嵌着一个钩子,上面绑着一根细铁丝。你松开钩子,铁丝就被不知道谁拖进了建筑物二楼一个开着的窗户里。 <br><br> 衣物破损不堪,你把它像毛巾一样缠在腰上。总比什么都没有强。 <<lowerwear 3>><<set $worn.lower.colour to $lowercoloursaved>> <<unset $lowercoloursaved>> 你的奔跑引起了大家的注意。你脸红了,继续走。 <br><br> <<destinationeventend>> <<else>> 你追逐着衣物,试图把它在空中抓住。<span class="red">它飞到你够不着的地方</span>,飞进了一栋大楼二楼的窗户,窗户在衣物飞进去后马上就关闭了。 <br><br> 你的奔跑引起了大家的注意。你跑向<<if $bus is "park">>灌木<<else>>一辆停靠的汽车<</if>>,然后蹲下。你被困在镇中心,你的<<lewdness>>被展示了出来。 <br><br> <<destinationeventend>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你跑向<<if $bus is "park">>灌木<<else>>一辆停靠的汽车<</if>>,然后蹲下。应该没人看到,但你却被困在镇中心,你的<<lewdness>>被展示了出来。 <br><br> <<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>><<run statusCheck("Kylar")>> <<if $speech_attitude is "meek">> 你把目光从凯拉尔身上移开。"对不起,"你别开视线,"今天不行。" <<elseif $speech_attitude is "bratty">> 你把手放在胯旁。"在一条令人毛骨悚然的小巷里,"你白了一眼,"真的吗?才不要。" <<else>> 你摇了摇头。 <</if>> <br><br> <<if _kylarStatus.includes("Rage")>> 凯拉尔盯着地面点了点头。<<He>>转过身,似乎准备离开,但突然一个向前猛地扑向了你。<<his>>一只手把你推到墙上,另一只手拿着刀抵住你的喉咙。 <br><br> "你会喜欢我的,"<<he>>把刀压在你的皮肤上,"我会让你喜欢上我的。" <br><br> <<link [[点头|Street Kylar Rape]]>><<set $molestationstart to 1>><</link>> <br> <<link [[拒绝|Street Kylar Refuse 2]]>><<trauma 12>><<stress 12>><<pain 10>><<npcincr Kylar love -5>><<npcincr Kylar rage 10>><</link>><<lllove>><<ggksuspicion>><<ggtrauma>><<ggstress>><<gpain>> <br> <<else>> 凯拉尔盯着地面点了点头,<<He>>转身离开了。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $speech_attitude is "meek">> "请,请不要伤害我,"你喘息着,"我是喜欢你,但我不想做那种事。" <<elseif $speech_attitude is "bratty">> "动手啊。"你冷笑,"去证明你根本就配不上我。" <<else>> "不,"你摇了摇头,"如果你想让我喜欢你,你就不应该做这种可怕的事。" <</if>> <br><br> <<He>>把刀抵住你的脖子,很重,也很疼。但<<he>>之后退缩了,先前的恶意早已消散,只剩下了眼泪。"我,我——"<<he>>结结巴巴地说,"我很抱歉,"<<he>>跪倒在地,紧紧抓住你的$worn.lower.cn_name_cap。 <br><br> "别,别恨我,求你了……"<<he>>开始啜泣。 <br><br> <<link [[原谅|Street Kylar Forgive]]>><<npcincr Kylar love 3>><<npcincr Kylar lust -3>><<npcincr Kylar rage -1>><</link>><<glove>><<llust>><<lksuspicion>> <br> <<link [[惩罚|Street Kylar Punish]]>><<npcincr Kylar love -5>><</link>><<lllove>> <br> <<if $promiscuity gte 15 and $submissive lte 500>> <<if $footdisable is "f">> <<link [[用脚惩罚|Street Kylar Foot]]>><<def 1>><</link>><<promiscuous2>><<defianttext>> <br> <<link [[用手惩罚|Street Kylar Hand]]>><<def 1>><</link>><<promiscuous2>><<defianttext>> <<else>> <<link [[挑逗地惩罚|Street Kylar Hand]]>><<def 1>><</link>><<promiscuous2>><<defianttext>> <</if>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你拉着凯拉尔的手,把<<him>>扶起来。<<him>>埋在你的肩膀上哭泣,你拥抱着<<him>>。 <<if $speech_attitude is "meek">> "我原谅你了。"你安慰道,"没事的,乖。" <<elseif $speech_attitude is "bratty">> "你也很难,"你安慰道,"我能理解。" <<else>> "没事的。"你安慰道,"但我希望你从现在开始改变,别再做出这种事了。" <</if>> <br><br> <<He>>从你怀里离开,含着泪微笑。<<He>>用袖子擦了擦眼睛,转身跑走了。 <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你背对着凯拉尔,挣脱<<his>>的束缚。<<He>>试图抓住你的脚踝,但被你踹开了。你怒气冲冲地离开,留下<<him>>一个人跪在地上。 <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<set _kylar to statusCheck("Kylar")>> 你一脚踹在凯拉尔背上,身影笼罩着<<him>>。 <br><br> "你以为你可以威胁我而不受惩罚吗?"你说。 <<set _kylarLower to _kylar.clothes.lower.name>> <<if _kylarLower.includes("skirt") and $kylarSeen.includes("commando")>> 你用脚拨开<<his>>的<<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>,并把脚趾按在<<his>>裸露的<<print (_kylar.penis isnot "none" ? _kylar.penisdesc : "小穴")>>上。"至少你还记得我的规则,"你冷笑,<<He>>抓住你的脚踝,试图用微弱的力量阻止你。你用力往下踩,<<he>>重重摔倒在地,惨叫了一声。 <br><br> 你用脚摩擦着<<him>>的下体,感受着<<him>>开始在你的脚下<<print (_kylar.penis isnot "none" ? "勃起" : "变湿")>>。"这就是你想要的吗?"你嘲笑道,"在大街上高潮?" <<if _kylar.penis isnot "none">> <<He>>扭动着身体,你更用力地摩擦,按压,直到 <<switch _kylar.penissize>> <<case 1>><<he>>浑身颤抖,精液喷涌,弄湿了你的脚底。 <<case 2>><<he>>浑身颤抖,精液爆发,弄脏了你的脚。 <<case 3>><<he>>浑身颤抖,精液喷涌而出,弄脏了你的脚,并迅速向<<his>>的大腿扩散。 <<case 4>><<he>>浑身颤抖,精液爆发,弄脏了你的脚,并迅速向<<him>>的大腿扩散,在<<him>>下面形成了一滩水渍。 <</switch>> <<feetejacstat>><<ejacstat>><<set $hygiene += 1000>><<bodyliquid "feet" "semen" 2>> <<else>> <<He>>扭动着身体,所以你更用力地摩擦,不停地玩弄着,直到<<he>>开始颤抖,呻吟。 <</if>> <<else>> <<if _kylarLower.includes("skirt")>> <<if !$daily.kylar.underwear>> <<kylarRandomUnderwear "f">> <</if>> <<set _kylarUnderLower to $daily.kylar.underwear.simpleDesc>> 你用脚拨开<<his>>的<<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>,把脚趾压在<<his>>的_kylarUnderLower上。 <<else>> 你把脚压在<<his>>的胯部。 <</if>> 你感觉到了脚下的<<his>>的<<print (_kylar.penis isnot "none" ? "阴茎" : "小穴")>>。<<He>>抓住你的脚踝,企图用微弱的力量阻止你。你用力往下踩,<<he>>重重摔倒在地,惨叫了一声。 <br><br> 你用脚摩擦着<<him>>的下体,感受着<<him>>开始在你的脚下<<print (_kylar.penis isnot "none" ? "勃起" : "变湿")>>。"这就是你想要的吗?"你嘲笑道,"在大街上高潮?" <<if _kylar.penis isnot "none">> <<He>>扭动着身体,你更用力地摩擦,按压,直到 <<set _pants to (_kylarLower.includes("skirt") ? _kylarUnderLower : setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc)>> <<switch _kylar.penissize>> <<case 1 2>><<he>>浑身颤抖,一大片湿漉漉的区域出现在了<<his>>的_pants上。 <<case 3>><<he>>浑身颤抖,<<his>>的_pants上出现了褶皱和湿斑,并迅速向两侧扩散。 <<case 4>><<he>>浑身颤抖,<<him>>的_pants上出现了褶皱和湿斑,迅速向两侧扩散,在<<his>>下面形成了一滩水渍。 <</switch>> <<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<bodyliquid "feet" "semen">> <<else>> <<He>>扭动着身体,所以你更用力地摩擦,不停地玩弄着,直到<<he>>开始颤抖,呻吟。 <</if>> <</if>> <<npcincr Kylar lust -20>><<lllust>> <br><br> "白痴。"你说,"你把我的脚弄的黏巴巴的。" <br><br> 你离开了,<<him>>在地上喘着粗气。 <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<set _kylar to statusCheck("Kylar")>> 你把凯拉尔推到墙上,挡在<<him>>面前。 <br><br> "你以为你可以威胁我而不受惩罚吗?"你说。 <<set _kylarLower to _kylar.clothes.lower.name>> <<if _kylarLower.includes("skirt") and $kylarSeen.includes("commando")>> 你用左手拉开<<his>>的<<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>,把手按在<<his>>暴露的<<print (_kylar.penis isnot "none" ? _kylar.penisdesc : "小穴")>>上。"至少你记得我的规则,"你说。 <<He>>张开嘴想说什么,但你用另一只手捂住,然后把拇指插进了<<his>>的口腔。 <br><br> <<if _kylar.penis isnot "none">> 你玩弄着<<his>>的阴茎,感受<<him>>开始在你手中慢慢变硬。"这是你想要的吗?"你用戏谑的口吻问道,"在大街上射?"<<He>>的身体在颤抖,你开始更加用力地摩擦,不停上下套弄,直到<<he>>颤抖着喷出精液。<<his>>的精液溅到了你的手掌和手臂上,弄得到处都是。 <<handejacstat>><<ejacstat>> <<else>> 你把手指插入了<<his>>的阴道,感受到<<him>>变得越来越湿。"这就是你想要的吗?"你用戏谑的口吻问,"在大街上高潮?"<<He>>的身子在颤抖,你更加卖力地抽插玩弄,<<he>>浑身颤抖,红着脸呻吟。 <</if>> <<else>> <<if _kylarLower.includes("skirt")>> <<if !$daily.kylar.underwear>> <<kylarRandomUnderwear>> <</if>> <<set _kylarUnderLower to $daily.kylar.underwear.simpleDesc>> 你用左手拉开了<<his>>的<<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>,并把手指按在<<his>>的_kylarUnderLower上。 <<else>> 你的左手压在<<his>>的胯部。 <</if>> 你感觉到了<<his>>下面的<<print (_kylar.penis isnot "none" ? "阴茎" : "小穴")>>。 <<He>>张开嘴想说什么,但你用另一只手捂住,然后把拇指插进了<<his>>的口腔。 <br><br> 你用手掌摩擦,感觉到<<him>>的下面开始<<print (_kylar.penis isnot "none" ? "勃起" : "湿润")>>。"这就是你想要的吗?"你嘲笑道,"在大街上高潮?" <<if _kylar.penis isnot "none">> <<He>>扭动着身体,你更用力地摩擦,按压,直到 <<set _pants to (_kylarLower.includes("skirt") ? _kylarUnderLower : setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc)>> <<switch _kylar.penissize>> <<case 1 2>><<he>>浑身颤抖,一大片湿漉漉的区域出现在了<<his>>的_pants上。 <<case 3>><<he>>浑身颤抖,<<his>>的_pants上出现了褶皱和湿斑,并迅速向两侧扩散。 <<case 4>><<he>>浑身颤抖,<<him>>的_pants上出现了褶皱和湿斑,迅速向两侧扩散,在<<his>>下面形成了一滩水渍。 <</switch>> <<handejacstat>><<ejacstat>> <<else>> <<He>>扭动着身体,所以你更用力地摩擦,不停地玩弄着,直到<<he>>开始颤抖,呻吟。 <</if>> <</if>> <<npcincr Kylar lust -20>><<lllust>> <br><br> 你把右手从<<his>>的口中移开,并抬起左手放在了<<him>>面前。"你把我的手弄脏了,"你说,"舔干净。" <br><br> 凯拉尔看着你,皱起了眉头,然后犹豫地伸手去握住你的手。你甩开<<his>>的手臂,直接把手怼在<<his>>的唇边。<<He>>弯着身子开始舔你的手。<<He>>不停地舔,直到<<his>>的<<if _kylar.penis isnot "none">>精液<<else>>爱液<</if>>一点儿不剩。 <br><br> 在<<he>>舔干净后,<<he>>张开嘴想说些什么。你转身离开,把<<him>>一个人留在了小巷里。 <br><br> <<endevent>> <<destinationeventend>>
<<run statusCheck("Kylar")>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<He>>把你拉进小巷,转到另一个角落,远离窥探的目光。这里不知道什么时候放了一张床垫。凯拉尔倒在上面,把你拉到<<him>>身上。 <br><br> <<enable_rescue>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $consensual is 1>> <<if _combatend>> <span id="next"><<link [[继续|Street Kylar Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Kylar Sex]]>><</link>></span><<nexttext>> <</if>> <<else>> <<if _combatend>> <span id="next"><<link [[继续|Street Kylar Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Kylar Sex]]>><</link>></span><<nexttext>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<run statusCheck("Kylar")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Kylar lust -20>> 凯拉尔闭上眼睛,把头靠在你身上。 <<if $orgasmcurrent is 0 and !playerChastity()>> <<if _kylarStatus.includes("Rage")>> 几秒钟后,<<he>>后退,直到<<hes>>面对你的<<genitals>>。"你没有高潮,"<<he>>喃喃地说。"是……是我做得不够好吗?"<<He>>猛烈地摇头,"我会补偿的,我会好好表现。" <<else>> 几秒钟后,<<he>>后退,直到<<hes>>面对你的<<genitals>>。"你还没到高潮,"<<he>>喃喃地说,"这对你不公平。是你邀请我的,我来弥补你。" <</if>> <br><br> <<kylarFinish>> <<He>>倒回到你身上,再次闭上<<his>>的眼睛。 <</if>> <br><br> "也许我们可以在森林里结婚,"<<he>>闭着眼睛说。"我的父母可以——" <br><br> <<He>>猛地站起来,看了看<<his>>的手表。"我、我该走了,"<<he>>说,"对不起。"<<He>>在巷子尽头回望了你一眼,然后离开了。 <br><br> <<tearful>>你从床垫上站了起来。 <<elseif $enemyhealth lte 0>> 你把凯拉尔推回床垫。 <br><br> <<tearful>>你从巷子里跑了出来。 <<else>> "好,好吧,”凯拉尔结结巴巴地说,“你一定很忙,下次再说吧。”你觉得<<him>>一直在后面看着你离开。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<run statusCheck("Kylar")>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $kylar.raped += 1>> <<if Time.dayState isnot "night">><<enable_rescue>><</if>> 凯拉尔把你推向小巷,<<his>>的刀在你背上划出了一道小伤口。你转过另一个拐角,发现那里已经有一张床垫了。 <<if _kylarStatus.includes("MaxRage")>> <<set $NPCList[0].righthand to "none">> <<He>>把你推倒,跳到你身上,把刀架在你的脖子上。 <<else>> <<He>>扔掉刀,把你推倒,跳到你身上。 <</if>> <br><br> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<if $NPCList[0].righthand is "none">> <<He>>用刀抵住你的喉咙。<<if $enemyarousal gte ($enemyarousalmax / 3)>>刀子在<<his>>手中颤抖。<</if>><<gpain>><<violence 5>> <br><br> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Kylar Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Kylar Rape]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 凯拉尔闭上<<his>>的眼睛,将<<his>>的头靠在你身上。"也许我们可以在森林里结婚,"<<he>>闭着眼睛说,"我的父母可以——" <br><br> <<He>>猛地站起来,看了看<<his>>的手表。"我、我该走了,"<<he>>说,"对不起。"<<He>>在巷子尽头回望了你一眼,然后离开了。 <br><br> <<tearful>>你从床垫上站了起来。 <<elseif $enemyhealth lte 0>> 你把凯拉尔推回床垫。 <br><br> <<tearful>>你从巷子里跑了出来。 <<else>> <<generate2>><<person2>>一个<<person>>出现在小巷的尽头。"那边一切都好吗?"<<he>>喊道。 <br><br> <<person1>>凯拉尔争抢<<his>>的刀,怒视着<<person2>><<person>>。"不要干涉我!"<<person1>><<he>>喊道。 <br><br> <<person2>><<person>>犹豫了一下,但当凯拉尔冲上前时离开了。<<person1>>给了你所需要的机会,<<tearful>>你爬下床垫,朝相反的方向跑去。凯拉尔把刀转向,好像要把它扔出去,但最终只是把它放在了脚边的床垫下。当你转过拐角时,<<He>>跪了下来,用双手捂住<<his>>的脸。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _container to $container[$location]>> 在你查看<<print ($pregnancyStats.namesParasitesChild is true ? "你的孩子们" : "寄生物")>>之前,似乎没有什么问题。 <br><br> 你在<<print _container.name>>附近看到一个小纸条,上面写着字母"K"。 <<if _container.deadCreatures is 0>> 似乎有人一直在偷偷照顾它们。 <br><br> 你应该小心,下次你可能得不到帮助。 <<set _container.kylarDelay to 7>> <<set _container.kylarFed to false>> <<set _container.daysSinceFed to 0>> <<else>> 好像有人在帮你照顾他们。可是不够,它们还是死在了水箱里。 <br><br> 你把他们埋了。 <<ggtrauma>> <<set _traumaMulti to ($pregnancyStats.namesParasitesChild is true ? 2 : 1)>> <<trauma `30 * _traumaMulti * _container.deadCreatures`>> <<if $wraith.state and $wraithShow>> <<if !$wraithAngerCount>> <<set $wraithAngerCount to 1>> <</if>> <<set _wraithRage to ($wraithAngerCount * 2)>> <<unset $wraithShow>> <<unset $wraithAngerCount>> 你感觉到有什么东西小心翼翼地从后面抓住你的脖子。 <br><br> "<span class="wraith">不可原谅。你很快也会加入<<if _container.count isnot 1>>它们<<else>>它<</if>>。</span>"<<stress 12>><<trauma 12>><<ggstress>><<ggtrauma>> <br><br> 你转过身来,什么都没有。<<gobsession _wraithRage>> <br><br> <</if>> <</if>> <br><br> <<endevent>> <<link [[继续|Containers]]>><<set _container.deadCreatures to 0>><</link>> <br>
<<set $outside to 0>><<effects>> <<set $kylar_action to "loft">> 你告诉凯拉尔关于孤儿院阁楼的事,问<<he>>对如何处理这个空间有没有什么想法。 <br><br> "你可以在上面搞点东西,"<<he>>思索片刻,"我、我有个主意。我可以修一个实验室,像在自己家……"<<he>>突然停顿了一下,视线躲闪。"就像我在电视上看到的那样。你可以制作防狼喷雾。原材料不难获取,只是需要时间发酵。" <br><br> <<if $daily.manorLab gte 1>> 你对凯拉尔说的实验室很熟悉,还亲自打扫过。<<He>>不需要对你隐瞒,但你觉得<<he>>不想让其他孤儿听到。 <br><br> <</if>> "我知道在哪里可以买到设备,"<<he>>补充道,"不过会很贵。" <br><br> <i> 为孤儿院增加一个实验室要花费£20000。它将为你每周提供一次防狼喷雾,并帮助孤儿保护自己。</i> <br><br> <<if $money gte 2000000>> <<link [[修实验室(£20000 3:00)|Kylar Loft 2]]>><<set $money -= 2000000>><<set $loft_kylar to 1>><<set $loft_upgrade += 1>><<pass 180>><</link>> <br><br> <</if>> <<kylaroptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> "好,”凯拉尔说,“我去办。在孤儿院等我,我不会让你失望的。" <br><br> 你回到了孤儿院。没等多久,凯拉尔来了,<<he>>气喘吁吁地拎着两个装满东西的袋子。虽然<<He>>在跟着你,但<<he>>貌似知道<<hes>>要的目的地在哪里。 <br><br> 你拉动绳子,在放下隐藏的楼梯后开始往上爬。凯拉尔对每个房间进行检视,直到<<he>>找到一个<<he>>认为合适的房间。"很好,"<<he>>说着,把<<his>>的袋子放在一张嘎吱作响的旧桌子上。<<He>>开始调整设备,同时向你解释设备的工作原理。 <<if currentSkillValue('science') gte 700>>听起来简单明了。 <<elseif currentSkillValue('science') gte 500>>听起来还算简单。 <<elseif currentSkillValue('science') gte 300>>你听懂了,但是不太有把握。 <<else>>对你来说太复杂了。<</if>> <br><br> <<link [[继续|Kylar Loft 3]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<generatey2>>一个<<person2>><<person>>意外的发现了你们。你派<<him>>到楼下叫其他人上来。更多的孤儿来到了门口,他们看起来很紧张,但很兴奋。 <br><br> 凯拉尔解释了发酵过程,并演示了如何准备化学物质和给罐子加压。一些年长的孤儿对凯拉尔嗤之以鼻,但是<<person1>><<he>>没有理会他们。 <br><br> "我写了一份说明清单,"等其他人都走时,凯拉尔递给你一张纸条。"你应该把它放在什么地方。"<<He>>低头盯着<<his>>的脚尖,好像在等什么。 <br><br> <<link [[亲吻作为奖励|Kylar Loft Kiss]]>><</link>><<promiscuous1>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<glove>><<glust>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">> <br> <<if $promiscuity gte 35>> <<link [[用淫荡的方式进行奖励|Kylar Loft Lewd]]>><</link>><<promiscuous3>><<npcincr Kylar love 3>><<npcincr Kylar lust 3>><<gglove>><<gglust>> <br> <</if>> <<link [[感谢|Kylar Loft Thank]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> 你握住<<his>>的手,把<<him>>拉了过来。<<He>>的身体前倾,你支撑住<<his>>颤抖的身体,然后双唇相贴<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>><<Hes>>起初很隐忍,但随着亲吻的加深,变愈发自然了起来。你感觉<<his>>的手正在摸你的<<bottom>>。 <br><br> 你离开时,<<his>>双眼紧闭,脸涨得通红,看起来很享受。<<His>>的眼睛睁开了。 <<if _npcKissVirginTemp>> "那,那是我的初吻,"<<he>>声音很低,眼神闪烁。"比梦还要美好。" <<else>> "谢,谢谢你,”<<he>>紧张地说。 <</if>> <<He>>带着幸福的微笑离开。 <br><br> <<link [[继续|Orphanage Loft]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _kylar to statusCheck("Kylar")>> <<endevent>><<npc Kylar>><<person1>> 你把凯拉尔推到桌子上,一只手按住<<him>>,另一只手顺着<<his>>的腹部往下抚摸。 <<set _kylarLower to _kylar.clothes.lower.name>> <<if _kylarLower.includes("skirt")>> <span class="purple">你向上掀开<<his>>的<<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>,</span> <<else>> <span class="purple">你脱下<<his>>的<<print setup.npcClothesSets.find(item => item.name === _kylar.clothes.set).clothes.lower.desc>>,</span> <</if>> <<if _kylar.penis isnot "none" and _kylar.vagina isnot "none">> <span class="lewd">露出了<<his>>的 _kylar.penisdesc和滴着水的小穴。</span> <<elseif _kylar.penis isnot "none">> <span class="lewd">露出了<<his>>的 _kylar.penisdesc。</span> <<else>> <span class="lewd">露出了<<his>>正在滴水的蜜穴。</span> <</if>> <br><br> <<if $kylarSeen.includes("commando")>> "你居然还记得我和你说的,"你调侃道,"不过到底是你记得我的话呢,还是你自己本来就想?" <<else>> "没穿内裤?"你调侃道,"某人很不守规矩啊。" <</if>> <br><br> "不,不是这样的,"<<he>>急忙辩驳。 <br><br> <<if _kylar.penis isnot "none" and _kylar.vagina isnot "none">> "哦?"你继续调侃,"那你那地方为什么充血了?而且全都湿了耶。"你把手指浸入<<his>>的<<pussy>>中,用<<his>>的液体浸湿它们。 你轻轻地用你光滑的手指在<<his>>的下体上上下移动,将<<his>>的液体均匀涂抹在<<his>>的阴茎上。 <br><br> <<He>>扭动得有些用力,无法继续,所以你把<<him>>翻过身,然后把手指滑到<<his>>的后面。 你将<<his>>的头靠在肩膀上,双手搂住<<his>>的腰,然后继续用手指侵犯<<his>>的_kylar.penisdesc和滴着水的<<pussy>>。 <<He>>停止抵抗,全身发颤。 <br><br> 你感觉到凯拉尔的<<pussy>>在挤压你的手指,<<his>>的 _kylar.penisdesc在你的手下痉挛,然后 <<elseif _kylar.penis isnot "none">> "哦?"你继续调侃,"那你为什么已经勃起了?"你用手指上下套弄着<<his>>的肉棒。 <br><br> <<He>>扭动得有些用力,无法继续,所以你把<<him>>翻过身,然后把手指滑到<<his>>的后面。 你一只手抱着<<his>>的头,另一只手搂着<<his>>的腰,然后继续玩弄<<his>>的阴茎。 <<He>>并没有坚挺多久,就射了。 <br><br> 你感觉到凯拉尔的_kylar.penisdesc在你的手中痉挛,然后 <<else>> "哦?"你就调侃,"那你为什么已经湿了?"你用一根手指抵住<<his>>的阴蒂,然后摩擦。 <br><br> <<He>>扭动得有些用力,无法继续,所以你把<<him>>翻过身,然后把手指滑到<<his>>的后面。 你一只手抱着<<his>>的头,另一只手搂着<<his>>的腰,然后继续侵犯<<his>>的小穴。 <<He>>停止抵抗,全身发颤。 <br><br> <</if>> <<if _kylar.penis isnot "none">> <<switch Math.clamp(_kylar.penissize, 1, 4)>> <<case 4>> 精液从龟头喷出,冲向高空,当你继续套弄<<his>>的阴茎时,精液一股一股的溅到了<<his>>的腹部和胯上。 最终,<<his>>的痉挛消退,<<his>>的精液却依旧没有停下,继续从<<his>>的龟头往外涌出。 <<case 3>> 精液从龟头喷出,当你继续套弄<<his>>的阴茎时,精液一股一股的溅到了<<his>>的腹部和胯上。 <<case 2>> 精液从龟头射出,溅到<<his>>的肚子上。 <<case 1>> 精液从龟头喷出,几滴溅到了<<his>>的肚子上,其余的顺着<<his>>的柱身流了下来。 <</switch>> <<else>> /* pussy orgasm text, add your own writing here */ <</if>> 你亲吻了<<his>>的脸颊。"谢谢你的帮助,"你说,"其他孤儿都很感激,即使他们没有表现出来。" <br><br> 你抱了<<he>>一会儿,直到<<his>>的呼吸慢慢恢复了正常。<<He>>带着幸福的微笑离开了。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $speech_attitude is "meek">> "非常感谢,"你说,"你帮了很多忙。" <<elseif $speech_attitude is "bratty">> "谢谢,"你说,"孤儿们很感激,即使他们不承认。" <<else>> "谢谢你,"你说,"你今天做了一件好事。" <</if>> <br><br> 凯拉尔点点头,<<He>>盯着<<his>>的脚尖想要张嘴说些什么,但是最后还是没有说出口,<<he>>转身离开了。 <br><br> <<link [[继续|Orphanage Loft]]>><<endevent>><</link>> <br>
<<set $location to "park">><<set $outside to 1>><<effects>><<run statusCheck("Kylar")>> <<set $kylar_action to "walk">> <<set $dateCount.Total++>><<set $dateCount.Kylar++>> <<if $weather is "clear">> <<if $speech_attitude is "meek">> "今天天气很好,你能和我一起走走吗?"你害羞地问。 <<elseif $speech_attitude is "bratty">> "今天的天气很适合外出,来吧,和我一起走走,”你说。 <<else>> "这真是美好的一天,想出去散步吗?”你高兴地说。 <</if>> <<else>> <<if $speech_attitude is "meek">> "我不喜欢一个人走,你能和我一起走吗?"你害羞地问。 <<elseif $speech_attitude is "bratty">> "我需要活动活动,来吧,和我一起走走,”你说。 <<else>> "想去散步吗?"你问。 <</if>> <</if>> <br><br> <<if _kylarStatus.includes("Rage")>> 凯拉尔注视着你:"是的!每个人都需要看到我们是多么幸福的一对,"<<he>>说道,站起来紧紧抓住你的手臂。<<pain 5>><<stress 3>><<gpain>><<gstress>> <<elseif _kylarStatus.includes("Sus")>> "所以你真的很想被人看到和我在一起,"<<he>>很兴奋,站起身向你走来,"好,我们走吧。" <<else>> 你可以从<<his>>的眼中看到喜悦的火花,<<He>>迅速站起来,走到你身边。 <</if>> 你们两个开始在公园里散步,欣赏风景。 <<if _kylarStatus.includes("Rage")>> 几分钟后,你被凯拉尔抓住的手开始泛痛。 <br><br> <<link [[换你握住凯拉尔的手|Kylar Walk In The Park 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><</link>><<glove>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">> <br> <<link [[忍耐|Kylar Walk In The Park 2]]>><<pain 5>><<stress 3>><</link>><<gpain>><<gstress>> <<elseif _kylarStatus.includes("Sus")>> 你注意到凯拉尔的手在微微颤抖,<<He>>以为你没有发现,经常时不时地偷偷看你一眼。 <br><br> <<link [[握住凯拉尔的手|Kylar Walk In The Park 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><</link>><<glove>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">> <br> <<link [[继续走路|Kylar Walk In The Park 2]]>><</link>> <<else>> 你注意到<<his>>的手在你的手附近徘徊。 <br><br> <<link [[握住凯拉尔的手|Kylar Walk In The Park 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><</link>><<glove>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">> <br> <<link [[继续走路|Kylar Walk In The Park 2]]>><</link>> <</if>> <br>
<<set $outside to 1>><<effects>><<run statusCheck("Kylar")>> <<if $phase is 1>> <<if _kylarStatus.includes("Rage")>> <<if $speech_attitude is "meek">> "你这样,我的手臂会很酸痛,我们可以握手吗?"你轻声问道。 <<elseif $speech_attitude is "bratty">> "放松点,我的手臂都快要没有知觉了,"你轻轻拉了拉凯拉尔,然后伸出你的手。 <<else>> "你不想牵手吗?"你说,试图掩盖凯拉尔紧握带来的疼痛。 <</if>> <<He>>松开你的手臂,但很快就用同样的力度握住你的手。 <<elseif _kylarStatus.includes("Sus")>> 你抓住凯拉尔的手,捏了捏。一开始<<He>>似乎很惊讶,但很快就把你的手指紧紧地锁住了。 <<else>> 你轻轻地捏着凯拉尔的手,<<He>>微笑着看着你。 <</if>> <<takeHandholdingVirginity "Kylar" "romantic">> <<npcincr Kylar rage -1>><<lksuspicion>> <br><br> <</if>> 你们两个继续走。 <<if _kylarStatus.includes("Rage")>> 凯拉尔向每一个过路人挥手,同时把你拉得更近。<<he>>非常的亢奋。 <<elseif _kylarStatus.includes("Sus")>> 每当看到你瞥一眼路人时,<<he>>就会紧张起来。 <<else>> <<if $phase is 1>> 凯拉尔握着你的手,似乎很开心。 <<else>> 当你走路的时候,凯拉尔慢慢靠近你。 <</if>> <</if>> <<if $kylar.fountain is 1>> 最终,你们回到了喷泉。 <<else>> 最后,你们到达了公园的喷泉。 <</if>> <<if Time.season is "winter">> <<if !$kylarSeen.includes("fountainWinter")>> <<set $kylarSeen.pushUnique("fountainWinter")>> 凯拉尔停在原地,凝视着喷泉。<<He>>似乎被眼前的景象迷住了,源源不断的水流和寒冷的温度致使喷泉的大部分被冻结,形成比你的手臂还要粗的冰柱,长度至少是它们的两倍。在中心附近,仍有一些水还在流淌。 "它太漂亮了,这是我见过的最棒的东西!"<<He>>瞥了你一眼,"嗯,第二棒的东西。" <</if>> 大部分地方都被冰覆盖,但偶尔会有一些未结冰的水域。 <</if>> <<if !$kylarSeen.includes("fountainIntro")>> 你注意到有什么东西在水中闪闪发光。仔细一看,它们似乎是硬币。 <</if>> <br><br> <<if $money gte 10>> <<link [[扔硬币 (£0.10)|Kylar Fountain Wish]]>><<set $money -= 10>><<trauma -3>><<set $kylar.fountainCoin to 1>><</link>><<ltrauma>> <br> <</if>> <<link [[从喷泉里拿出一枚硬币再扔进去|Kylar Fountain Wish]]>><<set $kylar.fountainCoin to 0>><</link>> <br> <<if $kylar.fountain is 1>> <<link [[坐在喷泉旁|Kylar Walk In The Park End]]>><</link>> <br> <<else>> <<link [[继续走|Kylar Walk In The Park End]]>><</link>> <br> <</if>> <br>
<<set $outside to 1>><<effects>> "许个愿吧,"你一边说,一边向喷泉里扔硬币。 <<if !$kylarSeen.includes("fountainIntro")>> <<set $kylarSeen.pushUnique("fountainIntro")>> 凯拉尔看着你,仿佛被你的提议所着迷。 <<if $kylar.fountainCoin is 1>> <<He>>从口袋掏出了一枚硬币,丢进水中。 <<else>> <<He>>从喷泉里拿出一枚硬币,似乎是想在把硬币扔回去之前复制你的每一个动作。 <</if>> "你在许什么愿?"<<he>>问。你告诉<<him>>愿望要是说出来就不会灵现了。 <<else>> <<if $kylar.fountainCoin is 1>> 凯拉尔掏出一枚硬币扔了进去,瞄准了你扔硬币的那个地方。 <<else>> 凯拉尔从喷泉里拿出一枚硬币,朝着你扔的硬币扔了回去。 <</if>> <</if>> <<He>>对你笑了笑。 <br><br> <<if $kylar.fountain is 0>> <<link [[留在喷泉边|Kylar Walk In The Park End]]>><<set $kylar.fountain to 1>><</link>> <br> <<link [[回到凯拉尔的长椅上|Kylar Walk In The Park End]]>><</link>> <<else>> <<link [[坐在喷泉旁|Kylar Walk In The Park End]]>><</link>> <</if>> <br>
<<set $outside to 1>><<effects>><<set $phase to 0>><<run statusCheck("Kylar")>> <<if $kylar.fountain is 0>> 你和凯拉尔一起走回长椅。 <<else>> 凯拉尔坐在喷泉的边缘。 <</if>> <<if _kylarStatus.includes("Rage")>> <<He>>拉着你的手让你和<<him>>坐在一起。“很……很有趣,”你说。凯拉尔环顾四周,突然,<<he>>抓住你的肩膀亲吻你的嘴唇。 <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <br><br> <<if _npcKissVirginTemp>> <<link [[回吻|Kylar Walk In The Park End 2]]>><<set $phase to 10>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<npcincr Kylar rage -1>><</link>><<glove>><<glust>><<lksuspicion>> <<else>> <<link [[回吻|Kylar Walk In The Park End 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<npcincr Kylar rage -1>><</link>><<glove>><<glust>><<lksuspicion>> <</if>> <br> <<link [[推开|Kylar Walk In The Park End 2]]>><<set $phase to 2>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>> <<else>> <<if _kylarStatus.includes("Sus")>> 你坐在<<him>>旁边,“很有趣,”你说。<<He>>看起来很开心。 <<else>> 你坐在<<him>>旁边。“很有趣,我们下次还可以再过来,”你说。<<He>>看起来欣喜若狂。 <</if>> <br><br> <<kylaroptions>> <</if>> <br>
<<set $outside to 1>><<effects>><<set $daily.kylar.walkKiss to true>> <<if $phase is 1>> 你感觉凯拉尔的手几乎要刺穿你的肩膀,你努力不去理会。很长一段时间后,<<he>>放开了你。 <<if $speech_attitude is "meek">> "这样很不礼貌,"你低声说道。 <<elseif $speech_attitude is "bratty">> "你现在冷静下来了吗?"你问道。 <<else>> "太粗鲁了,你本可以先警告我的,"你说。 <</if>> <br> 这很尴尬。<<he>>点了点头,"对不起。" <<elseif $phase is 10>> 你感觉凯拉尔的手几乎要刺穿你的肩膀,你努力不去理会。很长一段时间后,<<he>>放开了你。 <<if $speech_attitude is "meek">> "这样很不礼貌,"你低声说道。 <<elseif $speech_attitude is "bratty">> "你现在冷静下来了吗?"你问道。 <<else>> "太粗鲁了,你本可以先警告我的,"你说。 <</if>> <br> 这很尴尬。<<he>>点了点头。"对不起,我……太兴奋了。"<<He>>看着你,眼睛闪闪发光。"那是我的初吻……我们还有很多其他的第一次。" <<elseif $phase is 2>> 你从凯拉尔那儿挣脱开来,<<He>>看起来目瞪口呆,然后羞愧地将脸埋在<<his>>的臂膀。"对不起,我不知道自己到底怎么了。" <<else>> <<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<npcincr Kylar rage -5>> <<if $speech_attitude is "meek">> 你慢慢地把你的脸向<<his>>凑近,然后俯身亲吻<<his>>嘴唇。 <<elseif $speech_attitude is "bratty">> 你抓住<<him>>拉近,然后亲吻<<him>>。 <<else>> 你靠近亲吻<<him>>的嘴唇。 <</if>> <<He>>先是吃惊,然后把<<his>>的手环在你的脖子上。<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <br><br> <<He>>抱了你一会儿,你把一只手放在<<his>>的头上。"你还好吗?"你问。 <br><br> <<if _npcKissVirginTemp>> "那,那是我的初吻,"<<he>>声音很低,眼神闪烁。"比梦还要美好。" <<else>> "是,是的……"<<he>>满意地叹了口气。"我只希望我们能永远这样。" <</if>> <<He>>不情愿地放开你,<<his>>的头靠在你的肩膀上休息了一会儿。 <</if>> <br><br> <<kylaroptions>> <br>
<<effects>> <<set $kylar_camera to 1>> 你拉开绑带并打开盖子,里面是一个灰色的猫头鹰玩偶,它看起来很老,填充绒毛从它破旧的皮层中漏出。 <br><br> "它在我家已经存在很长时间了,"凯拉尔说,"我想把它送给你,这样它就可以在我不在的时候照顾你了。" <br><br> <<link [[接受|Kylar Gift Box Accept]]>><<npcincr Kylar rage -5>><<npcincr Kylar love 1>><</link>><<glove>><<llksuspicion>> <br> <<link [[拒绝|Kylar Gift Box Refuse 3]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 3>><</link>><<llove>><<gksuspicion>> <br>
<<effects>> 你拒绝了凯拉尔的礼物。凯拉尔看起来很受打击,<<He>>面无表情地盯着你。 <<set $kylar_camera to 0>> <br><br> <<link [[打开|Kylar Gift Box Open]]>><<npcincr Kylar rage -5>><<npcincr Kylar love 1>><</link>><<glove>><<llksuspicion>> <br> <<link [[再次拒绝|Kylar Gift Box Refuse 2]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 3>><</link>><<llove>><<gksuspicion>> <br>
<<effects>> 凯拉尔放下盒子,点了点头。"没,没关系,"<<he>>有些慌张,"人,人们常常会拒绝爱人送的礼物,是,是吧?" <br><br> <<kylaroptions>>
<<effects>> "一定要把它放在高处。"凯拉尔说,"这样它就可以代替我照顾你了,我也会更放心的。"在孤儿院你的房间里有足够的空间放它。 <br><br> <<set $kylar_camera to 2>> <<run Furniture.set('owlplushie', 'owlplushie', { name : 'owl plushie', nameCap : '猫头鹰玩偶' })>> <<kylaroptions>>
<<effects>> 你把盒子还给凯拉尔。<<He>>在接过前犹豫了一下。"你、你不喜欢吗?"<<he>>问道,"没、没关系。人们总是有拒绝情侣礼物的时候,不、不是吗?" <br><br> <<kylaroptions>>
<<set $outside to 1>><<location "kylarmanor_outside">><<effects>> 你在凯拉尔庄园的前花园。透不过气的杂草和多刺的灌木环绕着草地。 <br><br> <<if $daily.manorGarden is undefined and $kylar_parents_trust lt 100>> <<link [[修剪树篱(1:00)|Manor Garden Trim]]>><<kylar_parents_trust 1>><<set $daily.manorGarden to 1>><<pass 60>><</link>><<tendingdifficulty 1 1000>> <br><br> <</if>> <<link [[进入庄园 (0:01)|Manor Hall]]>><<pass 1>><</link>> <br> <<link [[围绕着庄园的侧面走 (0:01)|Manor Grounds]]>><<pass 1>><</link>> <br><br> <<link [[离开 (0:02)|Danube Street]]>><<pass 2>><</link>> <br>
<<set $outside to 0>><<location "kylarmanor">><<effects>> 你正待在凯拉尔庄园的前厅处,这里的空气中萦绕着一股化学气味,与此同时你听到楼上传来令人不安的噪音。 <br><br> <<link [[去厨房|Manor Kitchen]]>><</link>> <br> <<link [[去实验室|Manor Lab]]>><</link>> <br> <<link [[去凯拉尔的卧室|Manor Kylar Room]]>><</link>> <br> <<link [[去凯拉尔父母的房间|Manor Parents Room]]>><</link>> <br> <<link [[离开 (0:01)|Manor Garden]]>><<pass 1>><</link>> <br>
<<effects>> 凯拉尔父母的房间看起来像是这栋庄园的主卧,这里除了那个四帷柱大床没有被破坏外,其余的家具都已被撕成了碎片。碎片和旧布料随意地散落在地毯上,唯一的动静就是床下传来的呼吸声。 <br><br> <<if $daily.manorParents is undefined and $kylar_parents_trust lt 100>> <<link [[安抚凯拉尔的父母(1:00)|Manor Parents Room Soothe]]>><<set $daily.manorParents to 1>><<kylar_parents_trust 1>><<pass 60>><</link>><<gstress>><<gtrust>> <br><br> <</if>> <<link [[离开|Manor Hall]]>><</link>> <br>
<<set $outside to 0>><<location "kylarmanor">><<effects>> 你正待在凯拉尔庄园的实验室内,这里的空气中弥漫着一股辛辣的化学气味。 <br><br> <<if $daily.manorLab is undefined and $kylar_parents_trust lt 100>> <<link [[打扫 (1:00)|Manor Lab Clean]]>><<set $daily.manorLab to 1>><<kylar_parents_trust 1>><<pass 60>><</link>><<skill_difficulty `currentSkillValue("science")` "科学" 1 1000>><<gtrust>> <br><br> <</if>> <<link [[离开|Manor Hall]]>><</link>> <br>
<<set $outside to 0>><<location "kylarmanor">><<effects>> 你正待在凯拉尔庄园的厨房内。 <br><br> <<if $daily.manorKitchen isnot 1 and $kylar_parents_trust lt 100>> <<link [[清洁(1:00)|Manor Kitchen Clean]]>><<set $daily.manorKitchen to 1>><<kylar_parents_trust 1>><<pass 60>><</link>><<gtrust>> <br> <</if>> <<link [[前往前厅|Manor Hall]]>><</link>> <br> <<link [[前往后院 (0:01)|Manor Grounds]]>><<pass 1>><</link>> <br>
<<set $outside to 1>><<location "forest">><<effects>> 你正待在凯拉尔庄园的后院,这是一片长势茂盛的林地,长有一些奇怪的蘑菇。 <br><br> <<if $daily.manorForage is undefined>> <<tendingicon "ghostshrooms">> <<link [[采摘蘑菇 (1:00)|Manor Forage]]>><<set $daily.manorForage to 1>><<pass 60>><</link>><<tendingdifficulty 1 500>> <br> <</if>> <<gardenicon>><<link [[花园 (0:01)|Manor Garden]]>><<pass 1>><</link>> <br> <<foresticon>><<link [[前往森林 (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你在树根上寻找灰白色的<<tendingicon "ghostshrooms">>蘑菇。大多数蘑菇还没有准备好收获, <<if $tendingSuccess>> <span class="green">但你找到的东西已经足够装满一个篮子了。</span> <<tending_pick ghostshroom 12 36>> <br><br> 它们摸起来有些冷的刺手。<<arousal -600>><<larousal>> <br><br> <<link [[继续|Manor Grounds]]>><</link>> <br> <<else>> <span class="red">而其余的都已经烂掉了。</span><<gtending>><<tending 2>> <br><br> <<link [[继续|Manor Grounds]]>><</link>> <br> <</if>>
<<set $outside to 0>><<location "kylarmanor">><<effects>> 你正待在凯拉尔的卧室里。桌上的电脑在持续运转着,与之相连接的显示器有足足六个。此之外还有一张大床,上面铺着许多床单和枕头。 <<if Time.dayState is "night">> <<if $weather is "rain">> 雨敲打着天窗,传来啪嗒啪嗒的声音。 <<elseif $weather is "clear">> 月光透过天窗照射了进来。 <<else>> 天窗那里黑漆漆的,什么都看不见。 <</if>> <<else>> <<if $weather is "rain">> 雨敲打着天窗,传来啪嗒啪嗒的声音。 <<elseif $weather is "clear">> 阳光透过天窗倾泻下来。 <<else>> 透过天窗,你可以看见天空上的云彩。 <</if>> <</if>> <br><br> <<set _kylar to statusCheck("Kylar")>> <<if _kylar.state isnot "prison">> <<if Time.hour gte 18>> 凯拉尔坐在<<nnpc_his "Kylar">>的电脑前。 <br><br> <<link [[靠近凯拉尔|Manor Kylar]]>><</link>> <br> <<elseif Time.hour lte 6>> 凯拉尔以一个随意的角度躺在<<nnpc_his "Kylar">>的床上,那些床单被杂乱的裹扎在<<nnpc_him "Kylar">>的身上。 <br><br> <</if>> <<if $kylar_sleep_abduction is undefined>> <<link [[睡觉|Manor Sleep Abduction]]>><<set $kylar_sleep_abduction to 1>><</link>> <br> <</if>> <</if>> <<link [[离开 (0:01)|Manor Hall]]>><<pass 1>><</link>> <br>
<<effects>><<set $bus to "kylarmanor">> <<run statusCheck("Kylar")>> <<npc Kylar>><<person1>> 当你走近时,凯拉尔本能地将打开的那些窗口关闭,然后将椅子转过来面对你。 <br><br> <<kylaroptions>> <<if $kylar_parents_trust gte 100 and $kylar_manor_secret is undefined>> <<link [[告诉凯拉尔庄园已经清扫干净了|Manor Kylar Secret]]>><<set $kylar_manor_secret to 1>><</link>> <br> <<elseif $kylar_parents_trust gte 1 and $kylar_manor_secret is undefined>> <<link [[谈谈庄园的状况|Manor Kylar Word]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我,我知道一个人照顾像这样的建筑,是很困难的,"你说,"但是你能帮我保持它的整洁吗?" <<elseif $speech_attitude is "bratty">> "这个地方就是个垃圾场,"你说,"你至少应该让厨房像样一点。" <<else>> "这个庄园有点脏乱,"你说,"你能和我一起保持它的整洁吗?" <</if>> <br><br> 凯拉尔有些羞愧,"我,我有在自己打扫,"尽管有些吃力……而且,我,我的父母制造了很多混乱。" <br><br> <<kylaroptions>> <<link [["询问发生在 " + $NPCList[0].pronouns.his + "父母身上的事 "|Manor Kylar Word 2]]>><</link>> <br>
<<effects>> "我,我不知道。"<<hes>>似乎有些矛盾,"我不知道,我只记得有一天晚上,他们看起来有些不安,并让我早早的上床睡觉,然后我听到了窗户被砸碎的声音,我——我害怕地躲在了被子里。然后到了第二天早上,他们就变成这样了。" <br><br> <<kylaroptions>>
<<effects>> <<if $speech_attitude is "meek">> "我,我为你把庄园弄得很干净,"你说,"以后不要再这么乱了。" <<elseif $speech_attitude is "bratty">> "我清理了你积累的陈年污垢,"你说,"我真的不想再做一次了。" <<else>> "我整理了庄园,"你说,"之后保持干净应该不算太困难。" <</if>> <br><br> "谢谢你,"凯拉尔说,"我看到你在打扫,但我可能帮不了你,我,我不知道该如何做清洁,特别是实验室。要用水管冲刷它吗?" <br><br> <<link [[继续|Manor Kylar Secret 2]]>><</link>> <br>
<<effects>> 你带着凯拉尔下楼,并将其领入实验室,以此来向<<him>>展示你的成果。<span class="red">但当你来到这里的时候,已经有一个存在等候在那。</span> <br><br> 凯拉尔的父母之一蹲在一张桌子上,直勾勾地盯着你。"我们应该晚点再来的,"凯拉尔说着的同时转过身去,差点就撞上了<<He>>的另一位家长。毕竟没有什么东西可以区分他们,甚至就连覆盖在他们身上的那块黑色破布都如此的一致。 <br><br> "怎,怎么了?" 凯拉尔将你推到角落里,在你身前做出防卫式的姿势。"你今天的行为很奇怪。" <br><br> 蹲着的家长从桌子上跳了下来,在跳到房间中间后,它伸手去摸上面的灯,并试图拽下什么,<span class="green">一个隐蔽的活板门被打开了,一个梯子顺着落了下来。</span> <br><br> <<link [[继续|Manor Kylar Secret 3]]>><</link>> <br>
<<effects>> "我,我不知道这是哪里,"凯拉尔盯着那黑黢黢的洞口,神情有些紧张。"你要我们上去吗?"<<His>>的父母用尖叫着回答,这着实吓了<<him>>一跳。随后,他们从房间里跑了出来,其中一个人在离开前用指甲在门框上刮了一个口子。 <br><br> 凯拉尔看着楼梯,有些犹豫不决。"你,你想先上去吗?" <br><br> <<link [[自己先上去|Manor Kylar Secret 4]]>><<set $phase to 0>><<stress 6>><</link>><<gstress>> <br> <<link [[让凯拉尔先上去|Manor Kylar Secret 4]]>><<set $phase to 1>><<npcincr Kylar love -1>><</link>><<llove>> <br>
<<effects>> <<if $phase is 0>> 你爬上楼梯,进入这未知的黑暗。你差点被扬起的灰尘所呛到。凯拉尔紧随其后,也开始咳嗽起来。 <br><br> <<else>> 凯拉尔爬上楼梯,"我不能——"<<he>>咳了一声,接着说道:"我什么也看不见。" 当你跟着上去时,你也差点被灰尘呛着。 <br><br> <</if>> 你的眼睛适应后,你注意到在你的可触范围内有一个拉绳开关。你拉动了它,一盏灯嗡嗡作响地亮起。 <br><br> 在你面前矗立着一个奇异的神龛,它几乎和你一样高。无数银色和青铜的尖刺环绕着一个中央空间,就像是太阳一样。顶部的金属被扭曲了,仿佛有人把其中的一部分给砍掉了。那青铜卷须从底座冒出,沿着尖顶的下半部分盘绕着。 <br><br> "那,那是什么?" 凯拉尔问。 <br><br> <<if currentSkillValue("history") gte 600>> <span class="green">你从历史课上认出了它。</span> "这是供圣体面包的圣餐台," 你解释道,<span class="gold">"或许神殿里会对这个有更多了解。"</span> <br><br> <<else>> <span class="red">你也不太清楚这是什么。</span>"这是某种和宗教有关的东西,"你思索一番,<span class="gold">"也许神殿会有人知道更多。"</span> <br><br> <</if>> <<link [[继续|Manor Kylar Secret 5]]>><</link>> <br>
<<effects>> "我不认为我的父母信教,"凯拉尔回到了实验室,"他们为什么给我们看这个?为什么是现在?"<<He>>看起来浑身不自在。 <br><br> 你们回到了凯拉尔的卧室,<<He>>看起来似乎很想把这个谜团忘掉。 <br><br> <<link [[继续|Manor Kylar Room]]>><<endevent>><</link>> <br>
<<effects>> <<npc Kylar>><<person1>> <<if Time.hour gte 18>> 你爬进被子里,凯拉尔向你转头。在显示屏的亮光下,只能勉强看见其身形的轮廓。<<He>>注视着你,然后悄悄靠近,生怕吵到了你。<<he>>爬进你旁边的床,用颤抖的双臂紧紧地搂住你的腰。 <br><br> <<elseif Time.hour lte 6>> 在你躺在被子里后,凯拉尔猛地站起身来。在盯着看了你一会后,躺到了你的身边,随后颤抖地搂住了你的腰。 <br><br> <<else>> 你躺到了被子里面,它竟然出乎意料地舒适。 <br><br> <</if>> <<link [[继续|Manor Sleep Abduction 2]]>><</link>> <br>
<<location "forest">><<effects>> 当你醒来时,一双白色的眼睛正直勾勾地盯着你。伴随着一声尖叫,凯拉尔的父母将你从床上抓起并向门口跑去。 <br><br> "不!"凯拉尔尖叫,"放开<<phim>>!" 但凯拉尔的父母并没有理会<<him>>的呼喊,只是带着你径直向楼下冲去,虽然你试图挣扎,但它的手死死抓住你。<<ggstress>><<gtrauma>><<stress 12>><<trauma 6>> <br><br> <<link [[继续|Manor Sleep Abduction 3]]>><</link>> <br>
<<effects>> <<pass 10>> 你被带着穿过厨房的一扇门,经过杂草丛生的后花园,当这个怪物离开庄园并在森林深处穿梭时,你只感觉到无数的树木在你眼前闪过。你在它的控制下完全没有脱身的能力,直到它突然停了下来。 <br><br> 你瞥见在你的面前有一个石坛,然后它意外地用温柔的力道将你放在了石坛上面。然后它便转身消失在了一片灌木丛中。 <br><br> 你静静地躺了一会儿,不过什么也没有发生。于是你开始观察起了四周,这块石头的形状像一个圆盘,蜿蜒的常春藤寄居在上面。你爬到石台边缘,顺着掉到了下面的草地上。整个石台被一条粗壮的底座高高撑起,这让它看起来就像一个祭坛一样。 <br><br> <<link [[继续|Manor Sleep Abduction 4]]>><</link>> <br>
<<effects>> 在过了一会后,凯拉尔过来了,你注意到<<his>>的衣服上满是被挂烂的破洞。<<He>>在看见你后很明显地松了一口气,然后跪在地上抓住了你的大腿:"我,我,"<<he>>结结巴巴地说:"我很抱歉! 但是他们以前从未做过类似的事情。"<<Hes>>说着说着就哭了起来。 <br><br> <<link [[安慰|Manor Sleep Abduction Reassure]]>><<npcincr Kylar love 1>><</link>><<glove>> <br> <<link [[生气|Manor Sleep Abduction Angry]]>><<npcincr Kylar love -3>><</link>><<lllove>> <br> <<link [[保持沉默|Manor Sleep Abduction Silent]]>><<npcincr Kylar love -1>><</link>><<llove>> <br>
<<effects>> <<if $speech_attitude is "meek">> "别,别哭,"你抚摸着<<his>>的头发,"我很安全。" <<elseif $speech_attitude is "bratty">> "你太担心了,"你说,抚摸着<<his>>的头发。 <<else>> "别担心,"你抚摸着<<his>>的头发,"我很安全。" <</if>> <br><br> 凯拉尔抬头看着你,点了点头。你帮助<<him>>站起身。"你不能再在那里睡觉了,"<<he>>说,"那里不安全。但、但你仍然可以来访!请、请不要不过来看我。" <br><br> <<link [[继续|Manor Sleep Abduction 5]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "别,别哭了,"你说,"都怪你。" <<elseif $speech_attitude is "bratty">> "你把我置于危险之中,"你说,"现在你在乞求安慰?" <<else>> "我可能会受伤的!”你说。 <</if>> <br><br> 凯拉尔站起来,试图抑制住眼泪。"我我、我很抱歉,"<<he>>抽泣着,"你不能再睡在那里了,这不安全。但、但是你仍然可以来访!请、请不要不过来看我。" <br><br> <<link [[继续|Manor Sleep Abduction 5]]>><</link>> <bR>
<<effects>> 凯拉尔站着,试图抑制住眼泪。"对、对不起,"<<he>>抽泣着。"你不能再睡在那里了。不安全。但、但你仍然可以来访!请、请不要不过来看我。" <br><br> <<link [[继续|Manor Sleep Abduction 5]]>><</link>> <br>
<<effects>> 你和凯拉尔一起穿过森林,<<He>>一路上保持沉默,在你回到庄园时就溜走了。<<Hes>>看起来很愧疚,故意想要躲着你。 <br><br> <<link [[继续|Manor Grounds]]>><<endevent>><</link>> <br>
<<effects>> 你向凯拉尔爬去。<<He>>用床单遮住<<his>>的脸,只有眼睛暴露在外。你跨坐在<<him>>的身上,然后把<<him>>困在你的身下。<<He>>看起来几乎要瘫倒了。 <<promiscuity1>> <<link [[继续|Manor Kylar Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Manor Kylar Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Manor Kylar Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>><<run statusCheck("Kylar")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Kylar lust -20>><<lllust>> <<He>>躺了下去,心满意足地闭上眼睛。 <<if $orgasmcurrent is 0 and !playerChastity()>> <<if _kylarStatus.includes("Rage")>> 几秒钟后,<<he>>起身,直到面对你的<<genitals>>。"你没有高潮,"<<he>>喃喃自语着。"是,是我做得不够好吗?"<<He>>猛烈地摇着头,抓住了你的肩膀。"我会补偿你的,我会好好表现的。" <<else>> 几秒钟后,<<he>>起身,直到面对你的<<genitals>>。"你没有高潮,"<<he>>喃喃自语着。"这对你不公平,是你邀请我的,让我来补偿你。" <</if>> <br><br> <<kylarFinish>> <<if Time.hour lt 18>> <<He>>再次闭上<<his>>的眼睛,开始打鼾。 <<else>> <<He>>最终坐了起来,回到<<his>>的电脑前。 <</if>> <<else>> <<if Time.hour lt 18>> <<He>>开始打鼾。 <<else>> <<He>>最终坐了起来,回到<<his>>的电脑前。 <</if>> <</if>> <br><br> <<tearful>>你从床上爬下来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你把凯拉尔推开。 <<if Time.hour lt 18>> <<He>>把自己裹进被子里。你能感觉到<<him>>正透过一个模糊的缝隙在盯着你。看。 <<else>> <<He>>最终坐了起来,回到<<his>>的电脑前,警惕地看了你一眼。 <</if>> <br><br> <<tearful>>你从床上爬下来。 <br><br> <<clotheson>> <<endcombat>> <<else>> <<if Time.hour lt 18>> <<He>>把自己裹进被子里。你能感觉到<<him>>正透过一个模糊的缝隙在盯着你。看。 <<else>> <<He>>最终坐了起来,回到<<his>>的电脑前。 <</if>> <br><br> <<tearful>>你从床上爬下来。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Manor Kylar Room]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "晚,晚安,亲爱的,”你低声说。 <<elseif $speech_attitude is "bratty">> "晚安,我的爱人。"你道别。 <<else>> "晚安,我的爱人,"你道别。 <</if>> <br><br> 凯拉尔用床单盖住了<<himself>>。你能感觉到<<him>>正透过一个模糊的缝隙在盯着你。 <br><br> <<link [[继续|Manor Kylar Room]]>><<endevent>><</link>> <br>
<<effects>> 你用一把大剪刀修剪花园周围荒凉的树篱。 <<if $tendingSuccess>> 带刺的树枝缠绕扭曲,<span class="green"> 但你可以驯服它们。</span> <br><br> <<else>> 带刺的树枝似乎在寻找你, <<if $exposed gte 2>> <span class="red"> 划伤了你的皮肤。</span><<gpain>><<pain 4>> <<else>> <span class="red"> 刮烂了你的衣服。</span> <<set $worn.upper.integrity -= 10>> <<set $worn.lower.integrity -= 10>> <<set $worn.under_upper.integrity -= 10>> <<set $worn.under_lower.integrity -= 10>> <</if>> <</if>> <br><br> <<if $kylar_parents_trust gte 80>> 你觉得你还没到老眼昏花的地步,但确实有一只手臂从树篱中伸出,帮助你切断了倒钩——可你转身的时候什么也没看到。 <<elseif $kylar_parents_trust gte 60>> 当透过树枝隐约看到苍白的眼睛时,你的心咯噔了一下。或者,只是你神志不清? <<elseif $kylar_parents_trust gte 40>> 有歌曲的片段,从风中模糊地传来。 <<elseif $kylar_parents_trust gte 20>> 你觉得你听到身后有什么声音——也许是风声。 <<else>> 你打了个寒颤,看到有个身影从庄园二楼的窗户上一闪而过。<<gstress>><<stress 6>> <</if>> <br><br> <<if $kylar_parents_trust gte 100>> <span class="green">庄园比你来的时候整洁多了。你应该去凯拉尔的<<nnpc_his "Kylar">>房间。</span> <br><br> <</if>> <<link [[继续|Manor Garden]]>><</link>> <br>
<<effects>> 设备很坚固,虽然有点过时。凯拉尔用其中一些来制作防狼喷雾,但是清理工作做得不好,到处都是灰尘。 <br><br> 你拿一瓶外用酒精,开始工作。从大烧杯的外部开始。 <<if currentSkillValue("science") gte random(1, 1000)>> <span class="green">你放下擦干净的烧杯,</span>接着去清洗其他更复杂的仪器。 <<else>> <span class="red">你几乎把它从桌子上摔下来,</span> <<if $exposed gte 1>> 好在及时接住了。<<gstress>><<stress 6>> <<else>> 你的衣服沾上了一点腐蚀性液体。 <<set $worn.upper.integrity -= 10>> <<set $worn.lower.integrity -= 10>> <<set $worn.under_upper.integrity -= 10>> <<set $worn.under_lower.integrity -= 10>> <</if>> <</if>> <br><br> <<if $kylar_parents_trust gte 80>> 实验室比你来的时候干净多了,这应该能帮到凯拉尔。 <<elseif $kylar_parents_trust gte 60>> 你把墙壁擦干净。它们被一种薄片状的橙色物质还有黑焦油似的什么粘液覆盖,也许更糟。 <<elseif $kylar_parents_trust gte 40>> 你从铜蒸馏器里舀出化学污泥。这台蒸馏器看起来像个古董,但太重了,搬不动。 <<elseif $kylar_parents_trust gte 20>> 你清理掉散落在地上的一些纸,把它们放到橱柜里。上面写着复杂的化学式,你不确定它们是否依旧有用。 <<else>> 你清理了一些散落在地上的纸。上面覆盖着厚厚的血红色化学污渍。你希望它们只是化学污渍。<<gstress>><<stress 6>> <</if>> <br><br> <<if $kylar_parents_trust gte 100>> <span class="green">庄园比你来的时候整洁多了。你应该去凯拉尔的<<nnpc_his "Kylar">>房间。</span> <br><br> <</if>> <<link [[继续|Manor Lab]]>><</link>> <br>
<<effects>> 凯拉尔不太会收拾残局。 <<if $kylar_parents_trust gte 80>> 你清理木地板,尽管你不得不忍受这些污渍。 <<elseif $kylar_parents_trust gte 60>> 你用海绵把柜台擦干净,去除了各种粘糊糊的东西。 <<elseif $kylar_parents_trust gte 40>> 你开始处理堆积如山的未洗碗碟,它们在柜台上摇摇欲坠。乐观点吧,至少水龙头还能用。 <<elseif $kylar_parents_trust gte 20>> 你检查橱柜里有没有过期的食物。这也太多了,你把空架子掸干净。 <<else>> 你开始清理散落在地板上的垃圾,并把它们装进垃圾袋带到了外面。你吓到了一只在垃圾里安家的老鼠,它吱吱叫着跑来跑去,也吓到了你。<<gstress>><<stress 6>> <</if>> <br><br> <<if $kylar_parents_trust gte 100>> <span class="green">庄园比你来的时候整洁多了。你应该去凯拉尔的<<nnpc_his "Kylar">>房间。</span> <br><br> <</if>> <<link [[继续|Manor Kitchen]]>><</link>> <br>
<<effects>> 你不确定床底下是不是有一个,或者两个,但你坐在上面自言自语。你是他们 <<if $NPCName[$NPCNameList.indexOf("Kylar")].pronoun is "m">> 儿子的 <<else>> 女儿的 <</if>> <<girlfriend>>,不管怎样。他们应该要了解你。 <br><br> <<if $kylar_parents_trust gte 80>> 一个人影从床底下站起来,顶着一张憔悴的脸向你点了点头,它向你伸出手,抚摸着你的皮肤。在它退到黑暗中之前你不敢动。 <<elseif $kylar_parents_trust gte 60>> 当你说话的时候,一只手从床底伸出,搁在你旁边的床单上。你触碰到了到冰冷的银器和更冰冷的肉体,然后它缩了回去。 <<elseif $kylar_parents_trust gte 40>> 一颗头从床底下冒了出来。在它再次消失之前,苍白的眼睛观察了你一会儿。 <<elseif $kylar_parents_trust gte 20>> 没有任何回应,除了轻蔑的嘶嘶声。 <<else>> 没有回应。 <</if>> <br><br> <<if $kylar_parents_trust gte 100>> <span class="green">庄园比你来的时候整洁多了。你应该去凯拉尔的<<nnpc_his "Kylar">>房间。</span> <br><br> <</if>> <<link [[继续|Manor Parents Room]]>><</link>> <br>
<<effects>> <<if $phase is 1>> 你公主抱凯拉尔,<<him>>惊吓地尖叫了一声,任凭你把<<him>>抱到床上。<<He>>一路上都紧紧抓着你,把脸埋进你的胸前。你走到床边,和凯拉尔一起坐到了床上。 <<else>> 你轻轻地把凯拉尔从椅子上拉开。<<he>>和你一起走到床前,扑通一声爬到上面,饥渴地盯着你。 <</if>> <br><br> <<link [[继续|Manor Kylar Sex]]>><<set $sexstart to 1>><</link>>
<<effects>><<location "kylarmanor">> <<if $speech_attitude is "bratty">> "没有我你哪也去不了,"你一边说一边抓住凯拉尔的胳膊,"我不想让你迷路。" <<elseif $speech_attitude is "meek">> "我可以和你一起去吗?"你把手伸向凯拉尔,<<he>>牢牢地握住了。 <<else>> "我和你一起去,"你说着,拉住凯拉尔的胳膊。 <</if>> 你们一起走到庄园,凯拉尔在坐在<<his>>的电脑前给了你一个拥抱。 <br><br> <<kylaroptions>>
<<effects>> 凯拉尔僵在房间中央,双臂直直地放在两侧,闭着眼睛。<<He>>睁开双眼,行动显得更加坚定与自信。之前的疯狂消失了,取而代之的是炽热的决心。 <br><br> <<unbind>> "我很抱歉把你绑起来,"<<he>>在蹲到你身后,"不该对<<girlfriend>>做这种事。"<<He>>将捆绑物拽了下来。你站起身,舒展身体。 <br><br> <<clotheson>> <<link [[继续|Kylar Abduction Stockholm 2]]>><</link>> <br>
<<effects>> "我们不能穿成这样去见我的父母,"凯拉尔说:"好在我早有准备!"<<He>>向你伸出手,而当你回握时,<<He>>高兴得几乎在抖。"往、往这走。" <br><br> <<He>>带着你离开了房间,在门的另一侧钉着一些大蒜——有新鲜的,也有腐烂的。<<He>>带着你向右转,然后左转,然后再向右转,最后带你走上了一组楼梯,顶端的门上挂着许多纵横交错的锁。<<He>>拿出一把钥匙,一下子就把所有锁都打开了。 <br><br> 门打开了,露出一个宽敞但老式的厨房。大部分的地板都被垃圾所覆盖,垃圾桶内也早就塞满不知何年何月的垃圾。"对不起,这里太乱了,"<<he>>怯生生地说。 <br><br> <<link [[主动帮忙打扫|Kylar Abduction Stockholm Offer]]>><</link>> <br> <<link [[挑逗|Kylar Abduction Stockholm Tease]]>><</link>> <br> <<link [[保持沉默|Kylar Abduction Stockholm Silent]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我可以帮你打扫,"你说,"作为你的客人,至少我可以帮上一些忙。" <<elseif $speech_attitude is "bratty">> "我不介意打扫一下,"你说,"我会让你看看我是怎么做的。" <<else>> "我可以帮忙打扫一下,"你说,"作为客人,我也想做些什么。" <</if>> <br><br> 凯拉尔摇了摇头。"不要!还是让我来吧!"<<Hes>>明显是在撒谎,"这些以后再说,我们先把衣服穿、穿上。" <br><br> <<link [[继续|Kylar Abduction Stockholm 3]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你,你家里太乱了!" 你笑了。 <<elseif $speech_attitude is "bratty">> "你家里简直是个猪窝。" 你笑道。 <<else>> "你太邋遢了!"你大笑。 <</if>> <br><br> 凯拉尔犹豫了一下,然后点点头。"我,我平时没怎么注意,但我以后会打扫的。"你不怎么相信<<He>>的话。"不管怎样,我们先穿上衣服吧。" <br><br> <<link [[继续|Kylar Abduction Stockholm 3]]>><</link>> <br>
<<effects>> 凯拉尔把你的沉默当作了否认,"我,我会打扫干净的!"<<Hes>>明显是在敷衍你,"但是我们还是先穿上衣服吧。" <br><br> <<link [[继续|Kylar Abduction Stockholm 3]]>><</link>> <br>
<<effects>> 凯拉尔带你穿过一条走廊,朝着一个看起来像是前门的地方走了过去。你注意到右手边有另一个楼梯,但<<he>>却把你引向左边的一个房间内。这里大部分的家具都被堆放在一边,而空出来的大部分地方被用来放置一个蒸馏装置和其他的一些的科学设备。虽然大部分厨用具都被灰尘所覆盖,但有些设备,包括那个蒸馏器,有着最近被使用过的痕迹。你嗅了嗅鼻子,空气中弥漫着辛辣的化学烟雾。 <br><br> "这是我父母的实验室,"<<he>>介绍说,"他们不、不会再使用了。来。"在一张桌子上躺着几套衣服,那是几套老款的正装。凯拉尔一只手举起一条裙子,另一只手拿着一套西装。"你、你可以穿你喜欢的,"<<he>>说,"它们都很合身,我量、量过了。" <br><br> <<link [[穿裙子|Kylar Abduction Stockholm Dress]]>><<undressmid "wardrobe">><<upperwear 50>><</link>> <br> <<link [[穿西装|Kylar Abduction Stockholm Dress]]>><<undressmid "wardrobe">><<upperwear 51>><<lowerwear 47>><</link>> <br> <<link [[不换衣服|Kylar Abduction Stockholm Dress Refuse]]>><</link>>
<<effects>> 凯拉尔摇了摇头。"不、不不,你需要穿其中一件。你<i>需要</i>。"<<He>>听起来很严肃,还有点紧张。 <br><br> <<link [[穿裙子|Kylar Abduction Stockholm Dress]]>><<undressmid "wardrobe">><<upperwear 50>><</link>> <br> <<link [[穿西装|Kylar Abduction Stockholm Dress]]>><<undressmid "wardrobe">><<upperwear 51>><<lowerwear 47>><</link>> <br>
<<effects>> 你在穿衣服之前将衣服拿回了厨房,以此来离开这片烟雾,凯拉尔则紧随身后, <<if $pronoun is "m">> 并拿着一件折叠起来的西装。 <<else>> 并拿着一条折叠起来的裙子。 <</if>> <br><br> 咖喱味逐渐消散,取而代之的是大蒜的气味。在穿上衣服后你才意识到,这件<<print $worn.upper.cn_name_cap>>里面有蒜丁。 <br><br> "他们喜欢这种味道,"凯拉尔说,"或者不喜欢这个味道,无论怎样,它都会保证你的安全,不,不是说这里有什么危险!"<<Hes>>穿起自己的衣服,比你身上那件更加破旧。"Y——右边,"<<His>>给你带路,"右边这条。" <br><br> <<link [[继续|Kylar Abduction Stockholm 4]]>><</link>> <br>
<<effects>> 凯拉尔带你上楼,楼上的装潢不一,反正都破旧不堪。在那上面有一幅全家福。 <<if $player.gender_appearance is "f">> 一个留着整齐胡须的秃头男人站在一个留着乌黑长发的女人身边——除了头发和年龄,<span class="purple">她看起来很像你。</span> <<else>> 一个留着乌黑长发的女人站在一个留着整齐胡须的秃头男人身边——除了头发和年龄,<span class="purple">他看起来很像你。</span> <</if>> 他们的中间站着在微笑的孩子,是凯拉尔。肯定是几年前画的。 <br><br> 凯拉尔跟随着你的目光。"他们是我的父母,"<<he>>说,有什么东西砰的一声撞在墙上。画像在颤抖。"是他,他们……你,你应该知道,他们……"<<He>>开始犹豫,"他们病了。" <br><br> <<link [[继续|Kylar Abduction Stockholm 5]]>><</link>> <br>
<<effects>> 凯拉尔推开一扇门,露出一间大卧室,里面有一张四柱床。到处都是灰尘。 <br><br> "妈妈,"凯拉尔说,"爸爸,我、我,"<<he>>因为焦虑和兴奋而紧握拳头。"我带了我的<<girlfriend>>来见你们。" <br><br> 起先是沉默,然后你听到床底下沙沙作响,一道银光突然闪过。一个身影以惊人的速度爬了出来,穿过卧室地板,在你面前隐约可见。白色的眼睛在一张苍白的、没有头发的脸上直勾勾地看着你。 <br><br> <<link [[继续|Kylar Abduction Stockholm 6]]>><</link>> <br>
<<effects>> "妈妈?"凯拉尔问。"爸爸?对,对不起,我还是分不清你们。见见我的<<girlfriend>>。我,我希望你们能好好相处。" <br><br> 凯拉尔的父母嗅了嗅空气,面容扭曲,露出一对长牙。它向你举起了一只手。每根手指的尖端都长着锋利的指甲。 <br><br> "现,现在见面会结束了,"凯拉尔插在你们的中间。凯拉尔的父母咆哮着,冲回床下。 <br><br> <<link [[继续|Kylar Abduction Stockholm 7]]>><</link>> <br>
<<effects>> 凯拉尔关上了门,走进了屋子的更深处。"唉,"<<he>>说,"他们害怕城镇,但他们会从后花园进入森林。技、技术上讲,森林的一部分属于这个房产。" <br><br> 你们来到另一扇门前。"这是我的房间。"<<He>>打开门,有一段很短的楼梯通向更高的地方。 <br><br> 你爬上去,你们到了一个经过改造的长阁楼里。不远处有一张床。它的另一边是一张桌子和一台电脑,上面有六个显示器,三个在桌子上,还有三个附在桌子的上方和后面的墙上。左上方的电脑正在播放色情视频。 <br><br> 凯拉尔冲了上去。你瞥见了一个与你相似的大抱枕,凯拉尔迅速地用床单把它遮住。你从未见过一个脸能红成那样。 <br><br> <<link [[挑逗|Kylar Abduction Stockholm Tease 2]]>><</link>> <br> <<link [[无视|Kylar Abduction Stockholm Ignore 2]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我看得出来你很喜欢我,”你说。 <<elseif $speech_attitude is "bratty">> "没事的。"你调戏道,"你应该不是唯一一个用我的抱枕的人,毕竟我这么迷人。" <<else>> "别以为我没看到,"你说,"你脸皮真厚。" <</if>> <br><br> 凯拉尔结结巴巴地试图表达抗议,但你笑着让<<him>>闭嘴。"这是个不错的房间。"你没有在说谎。要是它更干净点就好了。 <br><br> "谢,谢谢,"凯拉尔说。"欢,欢迎你到,到这儿,去我的床,床上。" <br><br> <<He>>注意到色情内容,然后匆忙地关掉了它。你笑了。 <br><br> <<link [[继续|Kylar Abduction Stockholm 8]]>><</link>> <br>
<<effects>> 你忽略了凯拉尔的尴尬。"这是一个很好的房间,"你没有在说谎。要是它更干净点就好了。 <br><br> "谢,谢谢,"凯拉尔说。"欢,欢迎你到,到这儿,去我的床,床上。" <br><br> <<He>>注意到色情内容,然后匆忙地关掉了它。你抑制住了笑声。 <br><br> <<link [[继续|Kylar Abduction Stockholm 8]]>><</link>> <br>
<<effects>> "我、我忘了带你参观花园了,"凯拉尔说。<<He>>挽着你的胳膊,带你下楼。 <br><br> 你们从前门出来,进入一个杂草丛生的花园。 <<if $kylar_abduction_grass gte 3>> 矮草被浓密的灌木丛和杂草丛生包围着。 <<else>> 长长的野草覆盖着草坪,周围是茂密的灌木丛和杂草。 <</if>> 通往外面道路的大门上有一根石柱,上面有神殿的标志。 <br><br> "那,那是我的房子,"<<he>>抱着你的手臂说,"我,我们能一起随便逛逛吗?对你身体有好处。" <br><br> <<link [[同意 (0:15)|Kylar Abduction Stockholm Agree]]>><<pass 15>><</link>><<glove>> <br> <<link [[拒绝|Kylar Abduction Stockholm Refuse]]>><</link>><<llove>> <br>
<<effects>> 凯拉尔点了点头,"好,好吧,"<<he>>看上去很失望,"如,如果你这样说的话。我们下次再见,好吗?" <<if Time.hour gte 22 or Time.hour lte 6>> <<He>>在你还没来得及反应的时候就转身跑进屋里。 <<else>> <<He>>转身跑过大门,你还没来得及反应,<<his>>的身影就消失在了街上。 <</if>> <br><br> <span class="gold">你现在可以进入多瑙河街的庄园了。</span> <br><br> <<kylar_abduction_end>> <<link [[继续|Manor Garden]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<location "kylarmanor">><<effects>> 你和凯拉尔一起走在街上。<<He>>紧紧抱着你的手臂,好像很害怕失去你。 <br><br> <<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generatey6>> 你们到达公园。 <<if Time.dayState is "night">> 公园里很冷清,只有一群十几岁的孩子在荡秋千。 <<else>> 一群少年在秋千附近闲逛。 <</if>> 你认识他们,他们是学生。他们转过来,看到凯拉尔像孩子一样挂在你的手臂上时,他们笑了。 <br><br> "喂!"一个<<person2>><<person>>冲你喊道,"你们两个在干什么?你们是情侣吗?" <br><br> 凯拉尔猛拉你的手臂。"是,是的!我们是情侣!"他们笑了。 <br><br> <<person1>> <<link [[悄悄地走开|Kylar Abduction Stockholm Leave]]>><<npcincr Kylar love -1>><</link>><<llove>> <br> <<link [[无视他们的态度|Kylar Abduction Stockholm Ignore]]>><<npcincr Kylar love 1>><<status -10>><</link>><<kissvirginitywarning>><<lcool>><<glove>> <br> <<link [[亲吻凯拉尔|Kylar Abduction Stockholm Kiss]]>><<npcincr Kylar love 15>><<status -20>><</link>><<ggglove>><<llcool>> <br>
<<effects>> 你把凯拉尔从少年和他们嘲笑声中拉出来。"怎,怎么了,亲爱的?"凯拉尔问:"你,你不会以我为耻吧?"<<His>>的手握紧了。 <br><br> <<link [[向凯拉尔提出改善形象的方法|Kylar Abduction Stockholm Suggest]]>><<npcincr Kylar love -1>><</link>><<llove>> <br> <<link [[告诉凯拉尔你们现在这样就很好|Kylar Abduction Stockholm Tell]]>><<npcincr Kylar love 1>><</link>><<glove>> <br>
<<effects>> <<if $speech_attitude is "meek">> "他们欺负你是不对的,但你也应该表现得更有尊严一点。"你说。 <<elseif $speech_attitude is "bratty">> "他们欺负你是不对的,但你也应该表现得更有尊严一点。"你说。 <<else>> "你在别人面前可以表现得不那么奇怪,"你说,"虽然我知道这很难。" <</if>> <br><br> 凯拉尔的身体僵住了。"好、好吧,我的爱人,"<<he>>说,"我会学会稳重的。" <br><br> <<link [[继续|Kylar Abduction Stockholm End]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你本来的样子就很完美。”你说。 <<elseif $speech_attitude is "bratty">> "我可能也很奇怪吧,"你说,"但我喜欢你现在的样子。" <<else>> "我不为你感到羞耻,"你说,"我喜欢你现在的样子。" <</if>> <br><br> 凯拉尔把你的胳膊搂得更紧了。 <br><br> <<link [[继续|Kylar Abduction Stockholm End]]>><</link>> <br>
<<effects>> 你忽略了他们的嘲笑,只是单纯享受和凯拉尔一起散步的乐趣。你们在河边停下,看着一对鸭子躲在树冠下。凯拉尔松开你的手臂,搂住你的腰。 <br><br> <<link [[继续|Kylar Abduction Stockholm End]]>><</link>> <br>
<<effects>> 你双手搂住凯拉尔的脖子,亲吻<<him>>的脸颊。<<He>>幸福地闭上了眼睛,把头埋进你的胸口。你支撑着<<him>>的身体。<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <br><br> 他们嘲笑着你们俩,但你不予理会。当你离开时,凯拉尔发出一声柔和的低吟。 <br><br> <<link [[继续|Kylar Abduction Stockholm End]]>><</link>> <br>
<<effects>> <<endevent>> <<npc Kylar>><<person1>><<generate2>> 凯拉尔没有被这群孩子的话所动摇,<<He>>的眼睛盯着公园中心的雕像。"我的爱!"<<he>>说,"我必须向世界宣布我们的爱!"<<He>>跑向雕像,以惊人的速度爬了上去。 <br><br> "大家听着!"<<he>>大声说道,孩子们又开始嘲笑起<<him>>了。"我必须向全世界宣布!"<<He>>指着你,"这就是我的<<girlfriend>>!我们相爱了,而且我们会永远在一起!" <br><br> <<He>>的宣告划破了空气。<<person2>>"你!"一个穿着警察制服的人跑了过来。<<He>>朝雕像走去。"不许在公共场合大声喧哗,马上从雕像上下来!" <br><br> 凯拉尔还没等<<person>>说完话就从雕像上爬了下来,<<he>>冲向河岸边的灌木丛。<<person1>><<He>>向你投去一个安心的眼神,然后消失在里面。 <br><br> <<person2>><<person>>紧追其后。但你觉得<<him>>是不可能追上凯拉尔的。 <br><br> <span class="gold">你现在可以进入多瑙河街的庄园了。</span> <br><br> <<kylar_abduction_end>> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<effects>> <<endevent>> <<npc Leighton>><<person1>> 你把礼顿带到舞台后面。当你正在找一个空房间时,<<he>>抓住了你胳膊。"就这个,"<<he>>指着一扇关着的门说道。你打开了那扇门。 <<endevent>> <<beastNEWinit 1 dog>> <<promiscuity3>> <<if $headblackmailed is 1 and $rng gte 61 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Monster People --> 角落里立着一台三脚架相机。而在它旁边有一只被铁链拴着的<<beasttype 0>>,<<bHe 0>>咆哮着<<if $monster is 1>>,而且<<bHe 0>>全身赤裸,不过其貌似并不在意。"让我过去吧! 我也想玩玩!"<<else>>。<</if>> <br><br> 礼顿坐了下来,抓住了链子。旁边的桌上放着个空玻璃杯,一旁放着瓶开着的葡萄酒。"好了,"校长惬意地说道,"就等你准备好了。" <br><br> <<if $deviancy gte 55>> <<link [[履行服务|Leighton Club Blackmail Beast]]>><</link>><<deviant4>> <br><br> <</if>> <<link [[拒绝|Leighton Club Blackmail Beast Refuse]]>><</link>> <br><br> <<elseif $headblackmailed is 1 and $rng gte 21>> <<endevent>><<generatey1>><<generatey2>><<person1>> 已经有人坐在里面的沙发上了,那家伙低着头。在你进去之后,<<his>>抬起头来,你认识<<He>>,<<Hes>>是你在学校里认识的那个<<person>>。<<person2>>一个<<person>>正坐在<<person1>>旁盯着墙面看,你还注意到角落里有一台三脚架相机。 <br><br> 礼顿坐了下来,把一条腿搁在另一条腿上。旁边的桌上放着个空玻璃杯,旁边还有瓶开着的葡萄酒。"对,"校长开口道,"就只等你准备了。" <br><br> <<link [[履行服务|Leighton Club Blackmail]]>><</link>> <br> <<link [[拒绝|Leighton Club Blackmail Refuse]]>><</link>> <br> <<else>> <<endevent>><<generatey1>><<person1>> 已经有人坐在里面的沙发上了,那家伙低着头。在你进去之后,<<his>>抬起头来,你认出了<<He>>,是学校见过的那个<<person>>。 <br><br> 礼顿坐了下来,把一条腿搁在另一条腿上。旁边的桌上放着个空玻璃杯,旁边还有瓶开着的葡萄酒。"对,"校长开口道,"就只等你准备了。" <br><br> <<link [[履行服务|Leighton Private 2]]>><</link>> <br> <<if $promiscuity gte 55>> <<link [[邀请礼顿加入|Leighton Private 2 Join]]>><<promiscuous4>><</link>> <br> <</if>> <<link [[拒绝|Leighton Private 2 Refuse]]>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> 你点头。当<<fullGroup>>站起来时,礼顿把手伸向摄像机。 <br><br> <<link [[继续|Leighton Club Blackmail Sex]]>><<set $sexstart to 1>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> 礼顿面无表情地看着,偶尔抿一口酒。 <br><br> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Leighton Club Blackmail Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Leighton Club Blackmail Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我们学校见,”礼顿说着,拿起相机,把一些钞票扔在桌子上。<<tearful>>你数着钱。你获得了<<moneyGain 70>>。 <br><br> <<fameprostitution 30 "vid">><<set $prostitutionstat += 1>> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>> <<elseif $enemyhealth lte 0>> <<person2>><<person>>因疼痛而躺倒在地。<<tearful>>你趁机跑出了房间。 <br><br> <<famescrap 30 "vid">> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>> <<else>> <<person1>><<person>>从你身边退开,礼顿啧了一声,在拿起相机后便一言不发地离开了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>> <</if>>
<<set $outside to 0>><<effects>> 你摇头拒绝,礼顿叹了口气,对那两人点点头,这两人随后抓住了你的双臂。"对不起,"<<person2>><<person>>小声说道,礼顿转身去启动了摄像机。 <br><br> <<link [[继续|Leighton Club Blackmail Refuse Sex]]>><<set $molestationstart to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> 礼顿面无表情地看着,偶尔抿一口酒。 <br><br> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Leighton Club Blackmail Refuse Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Leighton Club Blackmail Refuse Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我们学校见,"礼顿说着的同时拿起了相机,在把一些钱扔在桌子上后便离开了。<<tearful>>你数着钱。你获得了<<moneyGain 30>>。 <br><br> <<famerape 30 "vid">><<set $forcedprostitutionstat += 1>><<fameprostitution 30 "vid">> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>> <<else>> <<person2>><<person>>因疼痛而躺倒在地。<<tearful>>你趁机跑出了房间。 <br><br> <<famescrap 30 "vid">> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>> <</if>>
<<effects>> 你点点头,然后在<<beasttype 0>>的面前摆出交配的姿势。<<deviancy4>> <<link [[继续|Leighton Club Blackmail Beast Sex]]>><<set $sexstart to 1>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastCombatInit>> <</if>> <<effects>> 礼顿面无表情地看着,偶尔抿一口酒。 <br><br> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Leighton Club Blackmail Beast Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Leighton Club Blackmail Beast Sex]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> "我们学校见,"礼顿边说边拿起相机,丢了些钱币在桌子上。<<tearful>>你数了数钱。你获得了<<moneyGain 100>>。 <br><br> <<if $monster is 1>> "谢谢你带来的乐趣,"<<beasttype>>突然说道,"那么多肮脏的人在这来来去去。不过,你还是挺有趣的,我喜欢你。" <</if>> <<fameprostitution 30 "vid">><<famebestiality 30 "vid">><<set $prostitutionstat += 1>> <<elseif $enemyhealth lte 0>> 那只<<beasttype 0>>呜咽着躲到了礼顿的身后。<<if $monster is 1>>"我不喜欢<<phim>>!"<</if>><<tearful>>你抓住机会逃离了房间。 <br><br> <<famescrap 30 "vid">> <<else>> <<beasttype 0>>面向着你往后退。礼顿啧了一声,在拿起相机后便一言不发地离开了。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>>
<<effects>> 你摇摇头决定拒绝,而礼顿露出了微笑。"太迟了,"<<nnpc_he "Leighton">>说着,随后将链子从墙上解开。那只<<beasttype 0>>向你走来,而<<nnpc_he "Leighton">>则去打开摄像机。 <br><br> <<link [[继续|Leighton Club Blackmail Beast Refuse Sex]]>><<set $molestationstart to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $NPCList[0].stance to "top">> <br><br> <</if>> <<effects>> 礼顿面无表情地看着,偶尔抿一口酒。 <br><br> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Leighton Club Blackmail Beast Refuse Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Leighton Club Blackmail Beast Refuse Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> "那个姿势很适合你,"礼顿边说边拿起相机,丢了些钱币在桌子上。"学校见。"<<tearful>>你数着钱。你获得了<<moneyGain 100>> <br><br> <<famebestiality 30 "vid">><<famerape 30 "vid">><<set $forcedprostitutionstat += 1>><<fameprostitution 30 "vid">> <<else>> 那只<<beasttype 0>>呜咽着躲到了礼顿的身后。<<if $monster is 1>>"我不喜欢<<phim>>!"<</if>><<tearful>>你抓住机会逃离了房间。 <br><br> <<famescrap 30 "vid">> <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>>
<<effects>> 礼顿伸手去拿相机,而<<person>>朝你伸出了手。 <br><br> <<link [[继续|Leighton Private 2 Sex]]>><<set $sexstart to 1>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> 礼顿面无表情地看着,偶尔抿一口酒。 <br><br> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Leighton Private 2 Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Leighton Private 2 Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $finish is 1>> 那个<<person1>><<person>>从你身边退开,礼顿啧了一声,随后一言不发地离开了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<fameprostitution 2>><<set $prostitutionstat += 1>> "你表现得很自然,"礼顿说着,把杯子放回桌上,底下还垫着些钱。"学校见。"<<tearful>>你数了数钱。你获得了<<moneyGain 80>>。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>> <<else>> <<person1>><<person>>因疼痛而躺倒在地。<<tearful>>你趁机跑出了房间。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>> <</if>>
<<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> "所以你只打算这么看着?"你说,坐在<<person>>旁边。 <br> "你会错过这个机会的,"你说,把手伸向<<his>>的胸部。 <br> "去教导,"你开始按摩<<his>>的胸部。 <br> "这两位美丽,"你的手向低处走。 <br> "乖巧,"你的手指已经滑到了<<his>>的腹部。 <br> "好奇的,"你将指尖滑向更低的地方。 <br> "学生们,"当你到达<<his>>的裆部时,<<person>>呻吟出声。 <br> "如何去爱," 那个<<person>>在你说完之后,马上将你搂入怀中亲吻着。<<takeKissVirginity $NPCList[0] "consensual">> <br><br> 礼顿笑了。"如果我不亲自指导指导你,那我就不配当这个校长了。很好。"校长在<<person>>面前屈膝蹲下,<<if $NPCList[0].penis isnot "none">>把<<his>>的肉棒放进<<endevent>><<npc Leighton>><<person1>><<his>>嘴里。<<else>>开始舔<<his>>的小穴。<<endevent>><<npc Leighton>><<person1>><</if>><<He>>把你的双臂束缚住,并将你拉得更近。 <<set $leightonseduce to true>> <br><br> <<link [[继续|Leighton Private 2 Join Sex]]>><<set $sexstart to 1>><</link>> <<else>> "你不打算加入吗?"你坐在<<person>>旁边问道,"如果只有我们在享乐的话,那似乎有点不公平。" <br><br> 当<<person>>亲吻你的时候,礼顿愣了一下,随即便笑了起来。校长<<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>解开他的裤子,露出他<<else>>撩起她的裙子,露出她的<</if>><<if $NPCName[$NPCNameList.indexOf("Leighton")].gender is "m">>勃起的<<print $NPCName[$NPCNameList.indexOf("Leighton")].penisdesc>>。<<else>>小穴。<</if>> <br><br> <<link [[继续|Leighton Private 2 Join Sex 2]]>><<set $sexstart to 1>><</link>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<set $NPCList[0].mouth to "none">> <</if>> 礼顿继续用口交取悦着其他同学,同时<<his>>把其余的注意力集中在你的身上。 <br><br> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Leighton Private 2 Join Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Leighton Private 2 Join Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $finish is 1>> "我很失望,"礼顿说着,从<<his>>口袋里掏出一些钱给你。<<tearful>>在<<he>>离开房间后,你开始数这些钱。你得到了<<moneyGain 85>>。 <br><br> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>> 学生对着礼顿的脸痉挛着,然后倒在了椅子上。"希望这是一次具有启发性的课程,"<<he>>从口袋里掏出一块手帕,擦了擦嘴。<<He>>在出去的时候往你头上丢了几张钞票。<<tearful>>你捡起钱数了数。你获得了<<moneyGain 120>>。 <br><br> <<else>> 你把礼顿从你身旁推开。<<tearful>>你从房间里跑了出来。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <</if>> <<effects>> 礼顿一边观看着你的表演一边自慰。 <br><br> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Leighton Private 2 Join Sex Finish 2]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Leighton Private 2 Join Sex 2]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $finish is 1>> "你要把我弄得又热又困扰,然后就停了?"礼顿的语气中带着明显的失望,"出去。" <br><br> <<tearful>>你离开了这个房间。 <br><br> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>> <<if $NPCName[$NPCNameList.indexOf("Leighton")].gender is "m">> 礼顿站起来,在<<persons>>的脸上射精。"脏死了,把你自己清理干净。"片刻后,<<nnpc_he "Leighton">>开口说道,将一块手帕丢在了<<person>>身上,且在离开的途中往你头上丢了几张钞票。<<tearful>>你数了数。你获得了<<moneyGain 85>>。 <br><br> <<else>> 礼顿闭上眼睛,<<nnpc_his "Leighton">>的身体痉挛。在结束后,礼顿站起身抓住<<persons>>的头发。<<nnpc_He "Leighton">>将手指一个接一个地插入<<persons>>的口中,直到它们全都被吸舔干净。<<He>>在出去的时候往你头上丢了几张钞票。<<tearful>>你捡起钱数了数。你获得了<<moneyGain 85>>。 <br><br> <</if>> <br><br> <<else>> 你把那个<<person>>从你身边推开。<<tearful>>你逃离房间。 <br><br> <</if>> <<clotheson>> <<endcombat>> <<unset $leightonseduce>> <<link [[继续|Brothel]]>><</link>>
<<set $outside to 0>><<effects>> <<person1>><<person>>失望地看着你。"糟透了,"礼顿皱眉。校长指了指门口示意你离开,你回到了俱乐部。 <br><br> <<endevent>> <<link [[继续|Brothel]]>><</link>>
<<set $outside to 0>><<effects>> <<npc Leighton>><<person1>><<generate2>><<generate3>> 更衣室里空无一人,除了一个正在检查服装的<<nnpc_gender "Leighton">>,<<his>>转过身。是礼顿。 <br><br> <<link [[反抗|Leighton Club Confront]]>><</link>> <br> <<link [[藏起 (0:03)|Leighton Club Hide]]>><</link>> <br>
<<set $outside to 0>><<effects>> 你决定坚持你的立场,礼顿转过身。"没必要看起来那么害怕,"<<he>>笑着说道,"你没注意到我在人群中,又或者你只是害羞了。我来帮你省点事吧。"<<He>>拿出相机,"我们来玩换装游戏吧。只要你配合一下,我会让你带着钱离开。"<<He>>停顿了一下,"还有你的尊严。" <br><br> <<link [[接受 (1:00)|Club Cosplay]]>><<pass 60>><</link>> <br> <<link [[拒绝|Club Cosplay Rape]]>><</link>> <br>
<<set $outside to 0>><<effects>> <<if $rng gte 30 and $physiquesize lte 6000 or $rng gte 40 and $physiquesize lte 10000 or $rng gte 50 and $physiquesize lte 12000 or $rng gte 60>> 你躲在衣柜里,就在<<he>>转身之前。你透过缝隙偷看。"我听到你了,"礼顿扫视着房间说。"没必要害怕的。" <br><br> 你听到脚步声。"一定是从后面跑出去了,"一个<<person2>><<personsimple>>的声音说道。 <br><br> "那么就是被别人抓住了,"第三个声音开口道。 <br><br> 礼顿从视野中走过,<span class="green">你听到了门关上的声音。</span>你等了几分钟后,从躲藏的地方走了出来。<<small_text>> <br><br> <<endevent>> <<link [[离开|Brothel Dressing Room]]>><<pass 3>><</link>> <br> <<else>> 你躲在衣柜里,就在<<he>>转身之前。你透过缝隙偷看。"我听到你了,"礼顿扫视着房间说。"没必要害怕的。" <br><br> <<endevent>><<generate1>><<generate2>><<person1>> 你听到脚步声,然后一个<<person>>走进了你的视野里。"一定是从后面跑出去了,"<<he>>开口道。 <br><br> 没有任何警告,<span class="red">衣柜门被猛地打开,</span>一个<<person2>><<person>>咧嘴笑着出现在了你的面前。"抓到你了,"<<he>>抓住你的肩膀,然后把你推到礼顿面前。一旁的<<person1>><<person>>正在安装摄像机。礼顿摇了摇头,好像很失望,然后向两个人点了点头。 <br><br> <<link [[继续|Leighton Club Caught]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Leighton Club Caught Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Leighton Club Caught ]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 满意之后,<<fullGroup>>开始整理他们的衣服。<<endevent>><<npc Leighton>><<person1>>礼顿微笑着走向摄像机。"我肯定会享受这部片的,"<<he>>说着,向你扔了几枚硬币。你获得了<<moneyGain 30>>。 <br><br> <<tearful>>你看着礼顿和<<his>>的朋友们离开房间。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>> <<else>> <<fullGroup>>位置离你比较远,这给了你机会。<<tearful>>你逃离了房间。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>> <</if>>
<<set $outside to 0>><<effects>> "很高兴我们达成了共识,"礼顿边说边在衣架里翻找着。接下来的一个小时里,你穿上衣服,摆出各种姿势,礼顿一丝不苟地从各个角度给你拍照。在拍摄间隙里,<<He>>让你在帘子后面换衣服,但有些衣服可遮得不多。 <<if $player.gender_appearance is "f">> <<if $rng gte 81>> 最暴露的是件最小尺码的微型比基尼。 <<elseif $rng gte 61>> 最暴露的是件小红礼裙,胸部部分裁剪得很低,乳晕若隐若现。 <<elseif $rng gte 41>> 最暴露的是件紧身连衣裤,它非常紧身,可以展示出你身体上的每一处轮廓细节。 <<elseif $rng gte 21>> 最暴露的是条小裙子,短到你担心摄像机能拍到裙子下面。 <<else>> 最暴露的是一件超大号衬衫,此外没有其他的衣物。它垂到你的大腿上,但你需要紧拉着底部,以确保你能藏得住<<genitals_are>>。但不幸的是,这会令你<<breasts>>的织物紧绷,令它展现出明显的曲线。 <</if>> <<else>> <<if $rng gte 76>> 最暴露的是条小尺码的泳裤,它紧紧地包裹着你的<<genitals>>,以至于你怀疑它是否真的比裸体要好。 <<elseif $rng gte 51>> 最暴露的是条遮羞布,短到你担心摄像机能直接拍到下面。 <<elseif $rng gte 26>> 最暴露的是件紧身连衣裤,它非常紧身,可以展示出你身体上的每一处轮廓细节。 <<else>> 最暴露的是一件超大号衬衫,此外没有其他的衣物。它垂到你的大腿上,但你需要紧拉着底部,以确保你能藏得住<<genitals_are>>。但不幸的是,这会令你<<breasts>>的织物紧绷,令它展现出明显的曲线。 <</if>> <</if>> <br><br> "至少你还是很擅长某件事的,"<<he>>在你离开去穿衣服之前,递给了你一些钱。<<tearful>>你数了数。你获得了<<moneyGain 75>>。 <br><br> <<clotheson>> <<endevent>> <<link [[继续|Brothel]]>><</link>>
<<set $outside to 0>><<effects>> "我没问你的意见,"礼顿这一次说得很大声。 <<endevent>><<generate1>><<generate2>><<person1>> <<fullGroup>>进入房间,关上身后的门。"你忘了你的地位,"礼顿继续说,"该给你上一课了。"他们靠得更近,抓住了你的胳膊。礼顿微笑着拿出相机。 <br><br> <<link [[继续|Club Cosplay Rape 2]]>><<set $molestationstart to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<person2>><<person3>><<maninit>> <<hand_gag 0 left>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Club Cosplay Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Club Cosplay Rape 2]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<endevent>><<npc Leighton>><<person1>> "我希望你有在专心听讲,"礼顿说着,把一些纸币扔在了地上。"我讨厌再教第二次,"<<he>>笑着和<<his>>的朋友离开了房间。 <br><br> <<tearful>>你数了数钱。你赚了<<moneyGain 30>>。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>> <<else>> 暴徒们从你身边避开。<<tearful>>你抓住了机会,逃离了房间。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Brothel]]>><</link>> <</if>>
<<effects>> 你坐在礼顿旁边,<<he>>把一只胳膊搭在了你的肩膀上。 <br><br> <<link [[表现得可爱|Brothel Leighton Cute]]>><</link>> <br> <<link [[表现得冷淡|Brothel Leighton Aloof]]>><</link>> <br>
<<effects>> 你靠在礼顿的肩膀上,而<<he>>正在谈论<<he>>想上哪个舞者。你微笑着,作出感兴趣的应和声。<<He>>似乎相当满足。 <br><br> "你真有天赋,"<<he>>笑着说,"我差点儿忘了你是收了钱才来做这些的。"<<He>>挥了挥钱币,然后放在你面前的桌子上,随即消失在人群中。 <br><br> 你得到了<<moneyGain 75>>。 <br><br> <<endevent>> <<link [[继续|Brothel]]>><</link>> <br>
<<effects>> 你双臂交叉,不看礼顿。<<He>>试图与你交谈,你却以冷漠的低语作为回应。<<He>>看起来被逗乐了。 <br><br> "你真冷淡,"<<he>>说,"还是说你只是害羞了?"<<He>>挥了挥手里的钞票,放在了你面前的桌子上,然后消失在人群中。 <br><br> 你得到了<<moneyGain 75>>。 <br><br> <<endevent>> <<link [[继续|Brothel]]>><</link>> <br>
<<effects>> "你本该履行教师的职责,"你责问道,"你不该这样做的。" <br><br> 礼顿笑了笑,把钱折回<<his>>的口袋里。"随你便,"<<he>>说完,转身面向着其中一名舞者。 <br><br> <<endevent>> <<link [[继续|Brothel]]>><</link>> <br>
<<effects>> 你转身就走,即便礼顿说了些什么,也淹没在了喧嚣之中。 <br><br> <<endevent>> <<link [[继续|Brothel]]>><</link>> <br>
<<effects>> <<link [[关于伊甸的恶梦|Nightmare Eden]]>><<set $sleephour to 1>><<set $nightmareExit to "Eden Cabin Bed">><</link>> <br> <<link [[关于惠特尼的恶梦|Nightmare Wraith]]>><<set $sleephour to 1>><<set $nightmareExit to "Bed">><</link>> <br> <<link [[关于哈珀的恶梦|Nightmare Harper]]>><<set $sleephour to 1>><<set $nightmareExit to "Bed">><</link>> <br> <<link [[关于巨鹰的噩梦|Nightmare Bird]]>><<set $sleephour to 1>><<set $nightmareExit to "Bird Tower Bed">><</link>> <br><br> <<link [[返回|Bedroom]]>><</link>> <br>
<<effects>><<nightmareStart "eden">><<set $location to "cabin">> <<generate1>><<npc "Eden" 2>><<person2>> <<set $NPCList[0] to clone($NPCList[1])>> <<set $NPCList[0].description to "shadowed">> <<set $NPCList[0].role to ($pronoun is "m" ? "man" : "woman")>> <<clearsinglenpc 1>><<person1>> 你试图入睡,但这并不容易。你本该平稳的心跳骤然加速。你紧闭着双眼,却依然能洞悉一切,清晰得宛如白昼。 <br><br> 阴影攀附在小屋的角落内,它们伸出手臂,用那细长的手指抚摸着你。即使你身处于伊甸的保护之下,你依旧能感觉到它们的指甲正抚过你的皮肤。<<stress 6>><<gstress>> <br><br> <<if $nightmaresSeen.includes("eden")>> 有点不对劲,你曾见识过这个。<span class="purple">它并不是真实的存在。</span> <br><br> <<link [[醒醒|Nightmare Eden Wake]]>><<set $phase to 0>><</link>><<nightmareWakeDifficulty>> <br> <</if>> <<link [[叫醒伊甸|Nightmare Eden 2]]>><<set $phase to 0>><</link>> <br> <<link [[用床单盖住头|Nightmare Eden 2]]>><<set $phase to 1>><</link>> <br>
<<effects>> <<if $phase is 2>> 那个<<person>>越发靠近。你不会让它带走你的。当你醒来的时候,你又会回到伊甸身边。<<He>>一定会保护你的。 <<elseif $phase is 1>> 那侵袭的双手威胁着要把你所有的思绪变为恐惧。你拒绝屈服,毕竟除了你的身体,它们就是你剩下的一切。于是你闭上眼睛开始集中注意力。 <<else>> 恐惧在你的脑海中萦绕,但你试图把它抛之脑后。没有什么可害怕的,毕竟有伊甸在你身边,现在你只要闭上眼睛放松就好。 <</if>> <br><br> <<if $willpowerSuccess>> 你的身体抽搐着,不管是什么在压制着你,<span class="green">你依然恢复了一定的自控力。</span>至少你现在可以开口了。 <br><br> 一声刺耳的尖叫从你口中迸出。你持续地尖叫着,直到你的喉咙火烧火燎地疼,但你根本不在乎。这就足以将那些阴影驱散。 <br><br> 有人抓住你的肩膀,强迫你起身,你的注意力从小屋角落转向了这一侧。在恐慌之中,直至你的目光与一个熟悉的怒视相遇。那是伊甸。 <br><br> <<link [[继续|Nightmare Eden Wake 2]]>><</link>> <br> <<else>> <<if $phase is 2>> 你试图集中精力想着伊甸,但<<His>>的脸在你的脑海里扭曲成一团,<span class="red">变成一团阴影般的混乱。</span>你惊恐地睁开眼睛,只发现自己与那个阴影面对面。<<He>>向你袭来。<<stress 12>><<ggstress>> <br><br> <<link [[继续|Nightmare Eden Molestation]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br> <<elseif $phase is 1>> <span class="red">一些东西刷过你的脖子,</span>打破了你的注意力。你睁开眼睛,发现一团阴影在你的身体周围旋转,慢慢地形成并淹没了你。<<stress 6>><<gstress>> <br><br> <<link [[继续|Nightmare Eden 3]]>><<set $phase to 1>><</link>> <br> <<else>> 即使闭上眼睛,阴影仍然在扭动。<span class="red">你无法阻止它们。</span>无论你如何挣扎,束缚你的力量已经侵入你的思维,阻止你逃脱。<<stress 6>><<gstress>> <br><br> <<link [[继续|Nightmare Eden 2]]>><<set $phase to 1>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $phase is 1>> 你试图用被子把自己盖住。 <<elseif $phase is 0>> 你试图转身并叫醒伊甸。 <</if>> 你无法动弹一寸。<span class="red">阴影在逼近,你甚至不能动一根手指。</span>它们在床上旋转,在抓取你的时候,又在最后一刻收回。每次抓取都会把它们拉得更近。<<stress 6>><<gstress>> <br><br> 伊甸在你旁边打着呼噜,毫不受即将到来的危险影响。<<He>>曾说过,<<he>>会保护你,让你安全无虞。你只需要叫醒<<him>>。 <br><br> <<if $nightmaresSeen.includes("eden")>> <<link [[苏醒|Nightmare Eden Wake]]>><<set $phase to 1>><</link>><<nightmareWakeDifficulty>> <br> <</if>> <<link [[尝试移动|Nightmare Eden 3]]>><<set $phase to 1>><</link>> <br> <<link [[尖叫|Nightmare Eden 3]]>><<set $phase to 0>><</link>> <br>
<<effects>> <<if $phase is 1>> 尽管你竭尽全力,但你的身体仍然冰冷僵硬,只能在原地颤抖。 <<else>> 你的内心尖叫着,但你的嘴唇紧闭着,只发出了微弱的呜咽声。 <</if>> 伊甸毫无反应。<<stress 6>><<gstress>> <br><br> 抽象的形状融合成一个高耸的身影,静静地站在你的身体上方,伸出有爪的手。它越靠近你,就越加实体化。颜色渗入它的形态,直到它变成了一个没有表情的<<personsimple>>。 <br><br> 小屋里死一般的寂静,你无法确认伊甸是否在你身旁。你和<<person>>独处。 <br><br> <<if $nightmaresSeen.includes("eden")>> <<link [[苏醒|Nightmare Eden Wake]]>><<set $phase to 2>><</link>><<nightmareWakeDifficulty>> <br> <</if>> <<link [[反抗|Nightmare Eden Molestation]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br> <<link [[屈服|Nightmare Eden Molestation]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $trance to 1>> <<violence 1>> <<neutral 1>> <<maninit>> <<set $enemyanger to 70>> <<set $enemytrust to 0>> <<if $phase is 1>> 你用最后微弱的力量对着要压住你的力量做了最后一丝反抗。结果是令人绝望的。你感觉你最终会向<<persons>>屈服。 <<else>> 无能为力,你把你的身体和思想交给了<<persons>>的意志。 <</if>> <<He>>把<<his>>的手放在你身上。很冷。 <<controlloss>> <<molested>> <<set $enemyarousalmax to 250>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Nightmare Eden Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Nightmare Eden Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<set _nn to 0>> <<set $pronoun to $NPCList[0].pronoun>> <<set $NPCList[0].intro to 1>> <<ejaculation-eden>> <<if $options.images is 1 and $options.combatImages is 1>> <br> <<combatimg>> <br> <</if>> <<He>>抚摸着你的头发,轻轻地从你脸上移开散落的头发,然后从你仍然冰冷的身体上撤退。 <<else>> <<person>>从床上倒下,加入到阴影中。他们在地板上扭动着,从你仍然冰冷的身体上撤退。 <</if>> <br><br> 你看着<<him>>滑回角落。当<<his>>的影子消失时,你的肌肉放松,把你从看不见的枷锁中解放出来。 <br><br> <<tearful>>你坐起来,无法把你的<<if $pain gte 20>>含泪模糊的<</if>>眼睛从黑暗的角落移开。 <br><br> <<link [[继续|Nightmare Eden End]]>><<endcombat>><<clotheson>><</link>> <br>
<<effects>><<nightmareEnd>> <<npc "Eden">><<person1>> <<if Time.hour gte 0 and Time.hour lte 6>> 你伸手去找伊甸,找到了<<his>>的手臂,你抱得很紧。<<Hes>>还在这里。<<He>>一直在这里。 <<else>> 你伸手去摸伊甸,却只感觉到你旁边是一个空荡荡的地方。<<He>>可能已经醒了。你希望<<hes>>只是醒了过来。 <</if>> <br><br> <<He>>没有救你,<<He>>明明答应过会保护你的,<<he>>为什么要撒谎?<<stress 18>><<gggstress>> <br><br> <<link [[继续|$nightmareExit]]>><<unset $nightmareExit>><<endevent>><</link>> <br>
<<effects>><<nightmareEnd>> "什么事?"<<he>>喝道,"发生什么了吗?" <br><br> <<He>>并没有等待回答,<<Hes>>已经站了起来,手里拿着枪。你的眼睛仍然盯着角落,直到<<he>>在你的脸前打了个响指。 <br><br> "嘿!你在看什么?" <br><br> <<link [[`告诉${$NPCList[0].pronouns.him}`|Nightmare Eden Console]]>><</link>> <br> <<link [[坚持这没什么|Nightmare Eden Insist]]>><</link>>
<<effects>> <<if $speech_attitude is "meek">> "我……我看到那边有什么东西,"你说道。"它,它要把我带走。它想——"你开始失去控制地呼吸,紧紧抱住伊甸以寻求支撑。 <<elseif $speech_attitude is "bratty">> "那里有个……东西!"你大喊道。"那里有个可怕的东西,就在那边。"你把<<him>>推向角落。 <<else>> "你没看到吗?"你轻声问道,"那个生物。就在那里。"你点了点头,依偎在<<him>>的温暖怀抱中。 <</if>> <br><br> <<He>>把你推开。"那里什么都没有,"<<he>>嘀咕着,低头看着你。"一定是个噩梦。" <br><br> 你没有机会争辩。 <<if Time.hour gte 0 and Time.hour lte 6>> <<His>>的枪撞在墙上,床吱吱作响,然后<<hes>>像一盏灯一样消失了。 <<else>> <<He>>在外面踱步,让你独自思考。 <</if>> <br><br> 伊甸一定是对的。这一切就是场梦。 <br><br> <<link [[继续|$nightmareExit]]>><<unset $nightmareExit>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "只、只是个噩梦,"你神经质地笑道,"没什么好担心的。"从<<his>>脸上的表情看不出<<he>>是否相信你。 <<elseif $speech_attitude is "bratty">> "这是一个愚蠢的噩梦,"你喃喃自语。"我会没事的。"伊甸嗯了一声。 <<else>> "我想就是场噩梦,"你说道。<<He>>盯着你看了一会儿,然后转过<<his>>的身子背向你。 <</if>> <br><br> "这一切都是场噩梦,"<<he>>叹息着,随着<<he>><<if Time.hour gte 0 and Time.hour lte 6>>再次陷入睡眠<<else>>迈开沉重的步子向外走去<</if>>。 <br><br> 伊甸一定是对的。这一切就是场梦。 <br><br> <<link [[继续|$nightmareExit]]>><<unset $nightmareExit>><<endevent>><</link>> <br>
<<effects>><<nightmareStart "wraith">><<set $location to "temple">> <<set Time.setTime(12, 0)>> 你陷入不安的睡眠。 <br><br> 你脸朝下地醒来,躺在一块草地上。眨眨眼睛,摆脱剩余的睡意,你站起身来,环顾四周。 <br><br> 你在一个俯瞰神殿的山丘上。在你身后的树林中,传来炊烟和欢笑声。这一切看起来都有些熟悉。 <<if $awarelevel gte 2>> 这看起来像是森林中的湖泊,但你并没有看到水。 <</if>> <br><br> <<if $nightmaresSeen.includes("wraith")>> 你知道这个地方。这不是真的。<span class="purple">你心生不安。</span> <br><br> <<link [[苏醒|Nightmare Wraith Wake]]>><<set $phase to 0>><</link>><<nightmareWakeDifficulty>> <br> <span class="nextLink"><<link [[待着|Nightmare Wraith 2]]>><<set $phase to 1>><</link>></span> <br> <<else>> <<link [[继续|Nightmare Wraith 2]]>><<set $phase to 0>><</link>> <br> <</if>>
<<effects>> <<if $phase is 2>> 风和水拍打着你的脸,但你忽略了不适。这不是真的。当你醒来时,它就会消失。你闭上眼睛。 <<elseif $phase is 1>> 你闭上眼睛,捂住耳朵。无论这首歌有多美妙,你都不能让它或歌手控制你。你试着想要醒来。 <<else>> 你闭上眼睛,集中精力。不管身处何方,这里没有值得你留下的东西。你深吸一口气,强迫自己醒来。 <</if>> <br><br> <<if $willpowerSuccess>> 你感到寒冷,死亡的寒冷。恐慌开始升起,但你不让它压倒你。你离现实非常近了。 <br><br> "<span class="wraith">躲在黑暗中,<<pcpetname "Wraith">>。躲在自己的内心深处。</span>" <br><br> 一只冰冷的手拂过你的脸颊。你喘着气睁开眼睛。 <br><br> <<link [[继续|Nightmare Wraith End]]>><<endevent>><<set $phase to 1>><</link>> <br> <<else>> <<set $nightmareWake++>> <<if $phase is 2>> <span class="red">一片巨大的海浪冲向你,将你冲倒在地。</span>你试图站起来,但一个幽灵般的存在压制住了你。苍白的身影屹立在你的上方,祂的<<wraithEyes>>眼睛盯着你的眼睛。<<stress 6>><<gstress>> <br><br> <span class="nextLink"><<link [[看着|Nightmare Wraith 4]]>><</link>></span> <br> <<elseif $phase is 1>> 但无论你如何努力,<span class="red">你都无法忽略祂。</span>祂让你感到安全。你的眼睛不由自主地睁开了,你的手无力地垂在身旁。你唯一能做的就是观看和倾听。<<stress 6>><<gstress>> <br><br> <span class="nextLink"><<link [[倾听|Nightmare Wraith 3]]>><</link>></span> <br> <<else>> <span class="red">一道低语打破了你的专注。</span>你可能只听到了不到一秒钟,但那已经足够了。祂让你脱离现实,诱惑你留下来。<span class="red">你被牢牢地困在了原地。</span><<stress 6>><<gstress>> <br><br> <span class="nextLink"><<link [[看着|Nightmare Wraith 2]]>><<set $phase to 0>><</link>></span> <br> <</if>> <</if>>
<<effects>><<set $weather to "overcast">> <<if $phase is 1>> 美妙的歌曲的记忆涌入你的脑海。你想再次听到它。<span class="blue">你需要听到它。</span> <br><br> 四处张望,你在远处发现了祂。 <<else>> 有什么东西吸引了你的目光。远处站着一个人影。 <</if>> 你看不清祂的五官,只看到一件暗褐色的长袍衬着苍白的头发。 <br><br> 声音很轻,但听起来像是祂在唱歌。你不认识这种语言,但它传达出一种温柔的旋律。你越听越感到平静,被它所吸引。 <br><br> 声音变得更大了。你注意到山丘下有动静。神殿里流出了水。 <br><br> <<if $nightmaresSeen.includes("Wraith")>> <<link [[苏醒|Nightmare Wraith Wake]]>><<set $phase to 1>><</link>><<nightmareWakeDifficulty>> <br> <</if>> <span class="nextLink"><<link [[倾听|Nightmare Wraith 3]]>><</link>></span> <br>
<<effects>><<set $weather to "rain">> <<set Time.setTime(20, 0)>> 平静开始消逝。那个身影的声音变得越来越大,音调悲痛而绝望。 <br><br> 越来越多的水从神殿的门窗中倾泻而下,直到形成洪水。山丘下的盆地越来越满。风开始变大,带着水流,把你和那个身影淋湿了。 <br><br> 在风中吹动着祂的头发时,你清晰地看到了祂的脸。那张脸变得越来越苍白,直到变得半透明。祂的声音现在变成了尖叫。 <br><br> 祂的脖子上掉下了什么东西,掉进了祂脚下的水池中。 <br><br> <<if $nightmaresSeen.includes("Wraith")>> <<link [[苏醒|Nightmare Wraith Wake]]>><<set $phase to 2>><</link>><<nightmareWakeDifficulty>> <br> <</if>> <span class="nextLink"><<link [[看着|Nightmare Wraith 4]]>><</link>></span> <br>
<<effects>><<set $forcedBloodmoon to true>> <<set Time.setTime(21, 0)>> 森林是寂静的。风也吹不动树。 <br><br> "<span class="wraith">永远冻结,</span>"白色身影低声说。"<span class="wraith">寒冷,无法呼吸。</span>" <br><br> 你抬起头朝着祂看去。祂直视着你,脸上没有表情。 <br><br> "<span class="wraith">你想加入他们吗,<<pcpetname "Wraith">>?</span>" <br><br> <<link [[保持不动|Nightmare Wraith 5]]>><<set $phase to 1>><</link>> <br> <<link [[跑|Nightmare Wraith 5]]>><<set $phase to 0>><</link>> <br>
<<effects>> <<if $phase is 1>> 当身影靠近时,你抬头凝视着祂。祂轻柔地将你引导到地面上。一只<<if $tentacledisable is "f">>触手<<else>>苍白的手臂<</if>>从祂的背后爆发出来,将你压住。 <<else>> 你试图向树林里逃去,但那身影迅速出击。祂扑了上来,用一只<<if $tentacledisable is "f">>蠕动的触手<<else>>抽打的手臂<</if>>将你压在地上。 <</if>> <br><br> 热量从你的身体渗出。水从人影的头发上滴下来,滴到你的脸上。 <br><br> <<if $wraith.state is "haunt">> "<span class="wraith"><<pcPetname "Wraith">>。你拿了我的东西,至少要给我些补偿,把你的温暖给我。</span>" <<elseif $wraith.state is "despair">> "<span class="wraith">给我你的温暖。太冷了,一直,一直都是那么冷。</span>" <<else>> "<span class="wraith">给我你的温暖。</span>" <</if>> <br><br> <<generateWraith 1 true>><<initWraith "abomination">> <<link [[继续|Nightmare Wraith Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effectsWraith>> <<if _combatend>> <span id="next"><<link [[继续|Nightmare Wraith Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Nightmare Wraith Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0 and $wraith.type is "man">> 苍白的身影嘶嘶地离开。 <br><br> "<span class="wraith">无知的人。</span>"祂向后漂浮,朝着新形成的湖泊而去。"<span class="wraith">盲目而软弱。温暖,但使人迟钝。</span>" <br><br> 当祂沉入湖底时,祂怒视着你。湖水在祂周围翻滚。 <<set $wraith.defeated++>> <<else>> <<ejacW>> <<if $enemyanger gt 0>> "<span class="wraith">这样的活力。会持续多久?</span>" <br><br> 祂慢慢地退去,爱抚着你的身体。祂在起身前最后一次严厉地捏你的大腿。 <br><br> 当祂向后漂浮沉入湖中时,祂脸上露出了令人不安的微笑。水在祂周围翻滚。 <<else>> "<span class="wraith">回声。</span>"祂用冰冷的手指拂过你的脸颊。"<span class="wraith">记忆。</span>" <br><br> 祂慢慢地退去,爱抚着你的身体。祂似乎不愿放手。 <br><br> 祂看起来依旧平静,开始向后飘去。祂沉入水中,从未离开你的注视。水在祂周围翻滚。 <</if>> <</if>> <br><br> <<link [[继续|Nightmare Wraith 6]]>><<endcombat>><</link>> <br>
<<effects>><<set $location to "lake_ruin">> 水咕嘟咕嘟地冒泡着,身影不再可见。你拼命地向后爬,试图避开涨潮。它来得又快又猛烈。 <br><br> <span class="red">某些东西抓住了你的脚踝。</span>一只泡沫般的手,强而有力地抓住了你。你倒在草地上,泥巴溅到你的脸上,苍白的手爬上了你的身体。 <br><br> 祂把你拖了回去,将你的身体拉进了湖里。水的寒冷夺去了你的呼吸,直到最后一口气。<span class="red">你不能呼吸了!</span> <br><br> 当你被拉得更深时,月亮的深红色透过波浪逐渐消失了。 <br><br> <span class="nextLink"><<link [[被水淹没|Nightmare Wraith End]]>><<clotheson>><<unset $forcedBloodmoon>><<set $phase to 0>><</link>></span> <br>
<<effects>><<nightmareEnd>> <<if $phase is 1>> 你猛然挺直身子。森林的声音慢慢地消失了。你醒了。 <br><br> 一阵微风吹过你的身体。你意识到自己的身体变得非常热了。除了你的脸颊。<<stress 2>><<gstress>> <<else>> 一声声音把你从睡梦中惊醒。你在睡梦中挣扎,撞到了墙上。<<pain 1>><<gpain>> <br><br> 你打着寒颤坐了起来,四周环顾一下。没有水,没有苍白的身影。你是安全的。 <<if ["asylum", "prison"].includes($location)>> 相对而言。 <</if>> 这只是一个梦。 <</if>> <br><br> <<link [[继续|$nightmareExit]]>><<unset $nightmareExit>><</link>> <br>
<<effects>><<nightmareStart "bird">><<set $location to "tower">> <<npc "Great Hawk">><<person1>> 你陷入不安的睡眠。 <br><br> 一阵风把你惊醒。你依偎在你的<<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>伴侣<</if>>身边取暖,但是你感觉不到<<bhim>>。你什么都感觉不到。只有风和背部的剧痛。 <br><br> 你睁开眼睛,发现自己正凝视着这座塔。它很远。你低下头看着下方,<span class="red">一片黑暗向你反射,</span>地面被<<if Time.dayState is "night">>夜晚<<else>>薄雾<</if>>所掩盖。<<stress 6>><<gstress>> <br><br> 一对巨大的翅膀在头顶上振动,是你的<<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>伴侣<</if>>。 <<bhe>>紧紧地抓住你,把你带到了高塔并将你扔下。<<bHis>>翅膀 <<if Time.dayState is "night">> 星星被隐藏 <<else>> 在你身上投下巨大的阴影 <</if>> ,你四肢伸开躺在<<bhis>>的爪子下。 <br><br> <<if $nightmaresSeen.includes("bird")>> 有些不对劲。<span class="purple"><<bHe>>不是你的<<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>伴侣<</if>>。</span> <br><br> <<link [[苏醒|Nightmare Bird Wake]]>><</link>><<willpowerdifficulty 1 1000>> <br> <</if>> <<link [[安抚|Nightmare Bird 2]]>><<set $phase to 1>><<sub 1>><</link>><<gmystery>> <br> <<link [[训斥|Nightmare Bird 2]]>><<set $phase to 0>><<def 1>><</link>><<gmystery>> <br>
<<effects>> 你不想在这里。你想回到你的巢穴,和你的<<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>伴侣<</if>>在一起,而不是和这个<<if $monster is 1>>不知道是谁<<else>>不知道什么东西<</if>>在一起。你闭上了眼睛。 <br><br> <<if $willpowerSuccess>> 你感觉周围的世界逐渐消失,<span class="green">让现实重新出现。</span>那个<<beasttype>>尖叫着,直到最后也消失了。 <br><br> <<link [[继续|Nightmare Bird End]]>><<endevent>><</link>> <br> <<else>> <span class="red">一声可怕的尖叫将你从现实中撕裂开来。</span>那个<<beasttypes>>的爪子深深地插进了你的胸口,将你压在地上。你被困住了,无论是身体还是思想。<<stress 6>><<pain 4>><<gstress>><<gpain>> <br><br> <<link [[继续|Nightmare Bird 2]]>><<set $phase to 2>><</link>> <br> <</if>>
<<effects>> <<if $phase is 1>> 你撑起身子,向<<beasttype>>伸出一只手。 <<if $speech_attitude is "meek">> "好了,好了,"你低声说。"你只是脾气暴躁。我们去睡觉吧。" <<elseif $speech_attitude is "bratty">> "你怎么了?"你说,"回去睡觉吧,小笨鸟。" <<else>> "没关系,"你低声说。"你只是需要休息。" <</if>> <br><br> <<if $monster is 1>> <span class="red"><<bHe>>以尖叫和猛烈的拍打回应。</span> <<else>> <span class="red"><<bHe>>以一声尖叫回答。</span> <</if>> 你退缩了。<<bHis>>凝视着你。<<stress 6>><<gstress>> <br><br> <<elseif $phase is 0>> <<if $speech_attitude is "meek">> "请停止吧,"你哀嚎着,把自己埋在巢里。"我想睡觉。" <<elseif $speech_attitude is "bratty">> 你不屑地转过身去。"别闹了,"你呻吟道。"我想睡觉。" <<else>> 你翻了个身,叹了口气。"我在睡觉,"你说。"别再叫醒我了。" <</if>> <br><br> 伴随着一声可怕的尖叫,<span class="red"><<bhe>>用<<bhis>>的爪子抓住了你的脖子,</span>把你扭回去,以满足<<bhis>>的凝视。<<stress 6>><<gstress>> <br><br> <</if>> <<bHe>>靠过来,把你背进巢里, <<if $monster is 1>> 直到你们的脸平齐。<<bHis>>头发又乱又打结, <<else>> 直到它的喙与你同高。它的羽毛凌乱,没有平常被梳理过的那般整齐, <</if>> <<bhis>>的爪尖在你的皮肤上显得特别锐利。在<<bhis>>的怒视中,你感受不到任何的认知,只有可怕而野蛮的欲望。 <br><br> 毫无预兆地,<<bhe>>向你扑来! <br><br> <<link [[继续|Nightmare Bird Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<set $enemyhealthmax to 600>> <<set $enemyhealth to 600>> <<if $monster isnot 1>> <<set $position to "doggy">> <<set $NPCList[0].stance to "top">> <</if>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Nightmare Bird Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Nightmare Bird Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<bHe>>盯着你, <<if $monster is 1>> 死一般的寂静。 <<else>> 一动不动。 <</if>> 突然,<<bhe>>飞到空中,用<<bhis>>的爪子抓住你,把你从塔的边缘拖下来。 <<else>> <<bHe>>突然退缩,发出一声刺耳的尖叫。然后<<bhe>>以奔跑的姿势,用爪子抓住你,将你拖向塔的边缘。 <</if>> 你再次面对着下面黑暗的深渊。<<beasttypes>>的爪子深深地刺入你的肉体,牢牢地抓住你。 <br><br> 然后,<<bhe>>放开了手。<<stress 12>><<ggstress>> <br><br> 当你坠落时,<<beasttype>>消失在视野中。 <<if $speech_attitude is "meek">> 你呼喊着向<<bhim>>乞求、哀求。但风吹走了你的呼声。 <<elseif $speech_attitude is "bratty">> 你拼命地向<<bhim>>抓去,但只能抓住一把风。 <<else>> 你疯狂地挥舞着,大声呼救。只有风在回答。 <</if>> 像垃圾一样被丢弃,完全无助地跌倒。 <br><br> <<link [[继续|Nightmare Bird End]]>><<endcombat>><<clotheson>><</link>> <br>
<<effects>><<nightmareEnd>> <<npc "Great Hawk">><<person1>> 你颤抖着醒来,汗水浸透了全身,但你安全地窝在巢里。<<beasttype>>在你身边睡着,平静而毫不知觉。你的目光停留在<<bhis>>安睡的身影上,然后从塔顶上飘向远方。 <br><br> 即使你梦的阴霾已被驱散,边缘上也只剩下黑暗。你浑身颤抖。<<stress 6>><<gstress>> <br><br> <<link [[继续|$nightmareExit]]>><<unset $nightmareExit>><<endevent>><</link>> <br>
<<effects>><<nightmareStart "harper">><<set $location to "asylum">> <<silently>><<ruined>><</silently>> <<upperwear 87>> <<npc Harper>><<generate2>><<generate3>><<generate4>><<person1>> 你陷入不安的睡眠。 <br><br> 你被眩目的灯光唤醒,坐直身子却无法动弹。你的四肢被绑住了。你甚至不能转头。<<stress 6>><<gstress>> <br><br> 环顾四周,你能瞥见周围的环境。光滑的白色墙壁。三把椅子。在他们面前,桌子上放着一台奇怪的机器。房间里没有人。 <br><br> <<if $nightmaresSeen.includes("harper")>> 你知道这个地方。这不是真的。<span class="purple">你心生不安。</span> <br><br> <<link [[苏醒|Nightmare Harper Wake]]>><<set $phase to 0>><</link>><<nightmareWakeDifficulty>> <br> <</if>> <<link [[反抗|Nightmare Harper 2]]>><<set $phase to 1>><<pain 6>><</link>> <br> <<link [[等待|Nightmare Harper 2]]>><<set $phase to 0>><<stress 6>><</link>> <br>
<<effects>> <<if $phase is 2>> 手术刀靠近时,你的心跳加速,但你紧闭着眼睛。这不是真的,不会伤害你。你意志力地让自己醒来。 <<elseif $phase is 1>> 你不理睬哈珀和其他人。一旦你醒来,他们就无法伤害你。你闭上眼睛。 <<else>> 挣扎没有任何用处,如果你想要逃脱,你需要保持一个清晰的头脑。你闭上眼睛。 <</if>> <br><br> <<if $willpowerSuccess>> 房间变得更加明亮。光线穿过你的眼睛,<span class="green">你感觉到四肢放松了下来。</span>你整个身体都自由了。你一直在一个白色的虚空中自由落体。最终,你着陆了。你的视野慢慢地变得清晰。 <br><br> <<link [[继续|Nightmare Harper End]]>><<endevent>><<set $phase to 1>><</link>> <br> <<else>> <<set $nightmareWake++>> <<if $phase is 2>> 刀锋一点点地深入你的身体。你无法思考。<span class="red">威胁太过真实。</span>本能接管了你的思维,你拼命地扯动着绑着你的绳索。<<stress 6>><<gstress>> <br><br> <<link [[继续|Nightmare Harper 4]]>><<set $phase to 1>><</link>> <br> <<elseif $phase is 1>> "太好了,"哈珀说,"非常放松。"<span class="red"><<person1>><<His>>的话打破了你的注意力。</span>你紧张地把目光从一个人转向另一个人。期待再次渐渐涌入你的心中。<<stress 6>><<gstress>> <br><br> <<link [[继续|Nightmare Harper 3]]>><<set $phase to 0>><</link>> <br> <<else>> 你试图集中注意力,<span class="red">但某些事物在你的脑海中咬着你。</span>你不记得自己为什么会在这里,但你知道这里不安全。<span class="red">你失去了注意力。</span><<stress 6>><<gstress>> <br><br> <<link [[继续|Nightmare Harper 2]]>><<set $phase to 2>><</link>> <br> <</if>> <</if>> <br><br>
<<if $phase is 1>> 你试图拉扯着固定你的皮革绑带。尽管你尽了最大的努力,但最终只是磨破了你的手腕。<<gpain>> <<elseif $phase is 0>> 绑带太紧了,你试图挣脱只会让自己更加受伤。除此之外,你别无选择,只能坐在那里,等待着紧张的沉默。<<gstress>> <</if>> <br><br> 你身后传来一扇门开启的声音,两个身穿医院工作服的人进来了。另外两个人跟在后面。你认出其中一个人,是哈珀医生。 <br><br> "晚上好,"哈珀医生这样说着,把<<his>>的同事领到了桌子旁。其他人把一个手推车推到了你面前,上面放着某种装置。 <br><br> <<if $nightmaresSeen.includes("harper")>> <<link [[苏醒|Nightmare Harper Wake]]>><<set $phase to 1>><</link>><<nightmareWakeDifficulty>> <br> <</if>> <<link [[要求|Nightmare Harper 3]]>><<def 1>><<set $phase to 1>><</link>> <br> <<link [[保持沉默|Nightmare Harper 3]]>><<set $phase to 0>><</link>> <br>
<<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "我、我在哪儿?"你恳求。 <br><br> 哈珀微笑着从<<his>>的写字板上抬起头来。"别担心,"<<he>>说。"我们在保护着你。一切都会好起来的。" <<elseif $speech_attitude is "bratty">> "嘿!"你喊道,挣扎着挣脱束缚,"这是什么鬼东西?" <br><br> 哈珀皱眉。"治疗很快就会开始,"<<he>>叹息道。"请不要使用这种粗暴的语气。" <<else>> "你找我干什么?"你问。 <br><br> 哈珀在<<his>>的写字板上写写画画。你看不懂这些字。"你会明白的,"<<he>>说。"这是为了你好。别担心。" <</if>> <br><br> <</if>> 两位护工完成了他们的装置,并将其连接到桌子上的设备上。 <<if $fluid_forced_stat gte 100>> 现在完全组装好了,毫无疑问。<span class="lewd">这是雷米农场的一台挤奶机。</span> <<else>> 它已经组装好了,但你不知道它是什么。 <</if>> 哈珀忽略了这两个人,而选择了<<his>>的朋友。<<person2>><<Hes>>穿着白色外套,就像哈珀一样。 <br><br> "这是我的一个病人,"<<person1>><<he>>说。"我认为<<pshe>>将是我们最新治疗计划的完美主题。请密切关注。" <br><br> <<He>>朝护工点了点头。其中一个,一个<<person3>><<person>>抓住你的肩膀。另一个挥舞着手术刀。<span class="red"><<person4>><<He>>把刀片压在你的胸口。</span><<stress 6>><<gstress>> <br><br> <<if $nightmaresSeen.includes("harper")>> <<link [[苏醒|Nightmare Harper Wake]]>><<set $phase to 2>><</link>><<nightmareWakeDifficulty>> <br> <</if>> <<link [[反抗|Nightmare Harper 4]]>><<def 1>><<set $phase to 1>><<pain 6>><</link>> <br> <<link [[顺其自然|Nightmare Harper 4]]>><<sub 1>><<set $phase to 0>><<stress 6>><</link>><<gstress>> <br>
<<effects>> <<if $phase is 1>> 你在座位上扭动。<<person3>><<person>>收紧<<his>>抓住你的力道。你在<<his>>的控制下挣扎着呼吸。<<pain 2>><<gpain>> <br><br> 不受影响,<<person4>><<person>>继续。刀刃刺穿了你的衣服,但没有进一步刺穿。 <<else>> 闭上眼睛,打起精神。幸运的是,刀刃刺穿你的衣服后就停止了。 <</if>> <<He>>离开了, <<if playerChastity()>> <span class="lewd">你的$worn.genitals.cn_name_cap露了出来。</span>哈珀皱眉,"这样可能会影响我们的测试结果。" <br><br> <<person1>><<He>>从外套里拿出了一个锋利的工具,<<person4>><<person>>接过了它。以外科手术般的精准,<<he>>将尖端滑入你腰带的锁孔。咔哒。<span class="red">你尖叫起来,突如其来的疼痛冲击着你的<<genitals>>。</span>当痛苦消退时,你的$worn.genitals.cn_name_cap哗啦哗啦地掉到了地板上。 <<set $worn.genitals.type.push("broken")>><<genitalsruined>><<ruined>> <<stress 12>><<pain 10>><<ggstress>><<gggpain>> <<else>> <span class="lewd">你的<<genitals>>露了出来。</span> <<ruined>><<stress 6>><<gstress>> <</if>> <br><br> <<if $exhibitionism gte 75>> 你已经习惯了这种暴露,但他们的冷漠并不能激起你的性欲。 <<else>> 浑身赤裸带来的耻辱几乎把你压垮,但你对此无能为力。 <</if>> 你无能为力,只能放任哈珀看着你的冷漠目光。"很好,"<<he>>对护工说。"现在,请开始手术。" <br><br> <<link [[继续|Nightmare Harper 5]]>><</link>> <br>
<<effects>> <<person4>><<person>>拨动椅子上的开关。在一片模糊中,它向后折断,迫使你仰面躺下。 <br><br> "没有健康的身体,就不可能有健康的思想。"哈珀盯着你。在<<person1>><<his>>的提示下,护工走向机器。 <br><br> <<if $player.penisExist and $lactating is 1>> <<set $phase2 to 2>> <<person3>><<person>>取回一个玻璃泵,而<<his>>的搭档拿着一对橡胶杯。<span class="lewd">它们被扣在你的<<penis>>和<<breasts>>上,</span>橡胶密封圈紧紧地围绕着它们。 <<elseif $player.penisExist>> <<set $phase2 to 1>> <<person3>><<person>>把你的<<penis>>握在手里,而<<person4>><<person>>则展开了一根长长的橡胶管。玻璃泵固定在它的末端。<<He>>放低它,<span class="lewd">直到它与你的<<penis>>相连。</span>它周围的橡胶密封很紧。 <<else>> <<set $phase2 to 0>> <<person3>><<person>>取回一个小小的药丸状物体。<span class="lewd"><<He>>把它按在了你裸露的阴蒂上,</span>用一条带子固定住。<<His>>的同伴在你的<<breasts>>上扣上了一对橡胶杯,橡胶密封紧盖在你的乳头上。 <</if>> <<stress 6>><<arousal 100>><<gstress>><<garousal>> <br><br> 哈珀向<<person4>><<person>>点头。那个人轻轻一按开关,机器就运作了起来。 <br><br> <<link [[继续|Nightmare Harper Machine]]>><<set $phase to "start">><<person1>><</link>> <br>
<<effects>> <<if $phase is "resist">> 你试图忽略机器侵入性的探测。 <<if $willpowerSuccess>> <span class="green">你可以将自己从这种感觉中分离出来。</span>感觉几乎不真实。 <<else>> <span class="red"><<if $phase2 is 0>>振动证明<<else>>吸力证明<</if>>作用太大,</span>但是你却感觉比以前更热。<<arousal 2500>><<garousal>> <</if>> <br><br> <<print either( `"这个过程需要时间,"哈珀告诉<<his>>的同事。"<<pShe>>会暖和起来的。"`, `哈珀向护工报出号码。他们相应地调整了机器。`, `哈珀摇了摇头。"治疗只对那些愿意接受治疗的人有效。"`, `哈珀饶有兴趣地看着。<<He>>经常做笔记。`, `哈珀皱眉。"这种紧张是不健康的。"` )>> <<elseif $phase is "struggle">> 虽然被束缚住了,你还是使劲地抽打着机器。 <<if $physiqueSuccess>> <<set $harperNightmareMachine -= 1>> <span class="green">那机器在你的力量下火花四溅。</span>管子脱落了,哪怕只是一瞬间。 <<else>> <span class="red">它仍然紧贴着,</span>你的挣扎很快被它的<<if $phase2 is 0>>振动<<else>>吸力<</if>>侵蚀。<<arousal 2500>><<garousal>> <</if>> <br><br> <<print either( `"<<pShe>>可能会挣扎,"哈珀对<<his>>的同事说,"但我向你保证,<<pshe>>不会挣脱的。"`, `哈珀恼怒地啧了一声。"请控制自己的行为,这是为你好。"`, `哈珀向护工报出号码。他们相应地调整了机器。`, `哈珀饶有兴趣地看着。<<He>>经常做笔记。`, `哈珀叹了一口气。"如果你放松点儿,事情就容易多了。"` )>> <<elseif $phase is "let">> 你让"治疗"结束。 <<switch $phase2>> <<case 2>> 管子在你的<<penis>>周围收紧,抽吸它。 <<if $arousal gte 5000>> 它的节奏迅速而机械,令人痛苦。 <<else>> 一开始很缓慢,但速度稳步增加。 <</if>> 上面的罩杯夹住你的<<breasts>>。<span class="lewd">当你被用力吸时,精液和乳汁在管子中流动。</span> <<case 1>> 管子在你的<<penis>>周围收紧,抽吸它。 <<if $arousal gte 5000>> 它的节奏迅速而机械,令人痛苦。 <<else>> 一开始很缓慢,但速度稳步增加。 <</if>> <span class="lewd">精液从吸管中滴漏而出。</span> <<default>> 设备对着你的<<pussy>>震动。 <<if $arousal gte 5000>> 光是压力就足以把你压垮。 <<else>> 一开始是轻微的,但逐渐增加压力。 <</if>> 上面的杯子<<if $player.breastsize is 0>>紧紧按住你的胸部<<else>>紧紧夹住你的<<breasts>><</if>>。 <<if $lactating is 1>> <span class="lewd">牛奶漏了出来,从管子里滴了出来。</span> <<else>> 它玩弄你的乳头,让你高兴得喘不过气来。 <</if>> <</switch>> 你被绑得发抖。<<garousal>><<arousal 2500>> <br><br> <<print either( `哈珀向护工报出号码。他们相应地调整了机器。`, `"看看<<pshe>>是怎么抽搐的,"哈珀对<<his>>的同伴笑着说。`, `哈珀饶有兴趣地看着。<<He>>经常做笔记。`, `哈珀拍了拍双手。"好漂亮的腮红!"`, `哈珀微笑:"感觉很好,不是吗?"` )>> <<elseif $phase is "start">> <<set $harperNightmareTimer to 9>> <<set $harperNightmareMachine to 4>> <<set $position to "missionary">> 机器隆隆作响。你不舒服地扭动身体,但你的绑带把你锁在了原地。哈珀和<<person2>><<person>>密切关注。<<person1>> <</if>> <br><br> <<switch $phase2>> <<case 2>><<barn_img both no_livestock table>> <<case 1>><<barn_img penis no_livestock table>> <<default>><<barn_img breasts no_livestock table>> <</switch>> <<if $arousal gte $arousalmax>> 这种感觉太强烈了。<<orgasm>> <br> <<link [[继续|Nightmare Harper Machine Finish]]>><<set $phase to "orgasm">><</link>> <br> <<elseif $harperNightmareMachine lte 0>> <span class="green">机器发出嘶嘶声,</span>它的探测头从你的<<if $phase2 isnot 1>>胸部和<</if>>腹股沟滑动。哈珀紧握着<<his>>手中的钢笔。 <br><br> <<link [[继续|Nightmare Harper Machine Finish]]>><<set $phase to "break">><</link>> <br> <<elseif $harperNightmareTimer lte 0>> 机器里有东西发出咔哒声。一盏灯闪烁着,突然,<span class="green">停了下来。</span>必须排水。哈珀皱眉。 <br><br> <<link [[继续|Nightmare Harper Machine Finish]]>><<set $phase to "timer">><</link>> <br> <<else>> <<set $harperNightmareTimer -= 1>> <<link [[抵抗|Nightmare Harper Machine]]>><<set $phase to "resist">><</link>><<willpowerdifficulty 1 $willpowermax>> <br> <<link [[反抗|Nightmare Harper Machine]]>><<set $phase to "struggle">><</link>><<physiquedifficulty 1 $physiquemax>> <br> <<link [[顺其自然|Nightmare Harper Machine]]>><<set $phase to "let">><</link>> <br> <</if>>
<<effects>> <<if $phase is "orgasm">> "很好,"哈珀说。<<He>>招呼<<his>>的同伴靠近,急切地指着你身体的某些部位。"<<pShes>>更加放松了,你不认为吗?" <br><br> 他们一边交谈,一边不时戳戳你裸露的身体。你仍然被束缚着,你无力阻止他们,更不可能遮挡住自己。<<stress 6>><<gstress>> <br><br> 最后,<<he>>微笑着把手放在你的头上。"你做得太棒了,"<<he>>说。"但现在是休息的时候了。" <<elseif $phase is "break">> "你没必要这么麻烦,"哈珀叹了口气。"我们在努力帮助你。"<<his>>声音中的愤怒是显而易见的,但<<he>>转向<<his>>的同事后,<<he>>的脸上又带上了<<his>>惯常的微笑。 <br><br> "就当这是一次尝试吧,"<<he>>说。"当然还需要进一步的测试,先把<<pher>>送回房间去。" <<else>> "真令人失望,"哈珀叹息道。"<<pshe>>好像很害怕。不过也正常,恐惧会减少快乐。" <br><br> <<He>>打了个响指,护工走上前来。"我们稍后再试。"<<He>>轻拍你的头。"该回你的房间了。" <</if>> <br><br> <<link [[继续|Nightmare Harper 6]]>><<unset $harperNightmareMachine>><<unset $harperNightmareTimer>><</link>> <br>
<<effects>> 哈珀从<<person1>><<his>>的外套中取出一根针,同时<<person3>><<person>>按住了你的手臂。哈珀把帽子摘下来的时候,你的手臂已经被洗干净了。 <br><br> "闭上眼睛,"当针扎进你的皮肤时,<<he>>轻声说。<<gpain>> <br><br> 药效很快,你很快就昏昏欲睡了。你的四肢从束缚中解放了出来,但你还是动不了。当你被抬到轮床上时,你的整个身体都非常酸软。 <br><br> 哈珀跟在你身后,你被推着走了。"保重,"<<he>>说,尽管你几乎听不清。<<He>>不会停止观察,直到门关上,你的眼睛也跟着闭上。 <br><br> <<link [[继续|Nightmare Harper End]]>><<machine_end>><<endevent>><</link>> <br>
<<effects>><<nightmareEnd>> <<tearful>>你坐起来。 <<if $phase is 1>> 你眼前仍然模糊不清, <<else>> 你的身体因兴奋而燃烧, <</if>> 但你很安全。那只是一个梦。 <br><br> <<link [[继续|$nightmareExit]]>><<unset $nightmareExit>><</link>> <br>
<<widget "nightmareCheck">> <!-- _args[0] should always be the *next* passage; ex, if the current passage is "Eden Cabin Bed" _args[0] should be "Cabin Sleep" --> <<if $nightmares gt 0 and $controlled is 0 and !$nightmareTimer>> <<set $_possibleNightmares to []>> <<if _args[0] is "Cabin Sleep" and isLoveInterest("Eden") and C.npc.Eden.love gt 140>> <<set $_possibleNightmares.push("Nightmare Eden")>> <</if>> <<if _args[0].includes("Bird Tower Sleep") and $syndromebird is 1>> <<set $_possibleNightmares.push("Nightmare Bird")>> <</if>> <<if $location isnot "asylum" and $asylumstatus isnot undefined>> <<set $_possibleNightmares.push("Nightmare Harper")>> <</if>> <<if $wraithPrison and $wraithPrison.vision>> <<set $_possibleNightmares.push("Nightmare Wraith")>> <</if>> <<if $_possibleNightmares.length gte 1>> <<set $nightmareNext to $_possibleNightmares.random()>> <<set $nightmareRedirect to _args[0]>> <<set $nightmareExit to $passage>> <<reroute { [$nightmareRedirect] : $nightmareNext }>> <</if>> <</if>> <</widget>> <<widget "nightmareStart">> <<if !$nightmaresSeen>><<set $nightmaresSeen to []>><</if>> <<set $activeNightmare to _args[0]>> <<set $nightmareTimer to 4>> <<set $real_weather to $weather>> <<set $real_moonstate to $moonstate>> <<set $real_timeStamp to $timeStamp>> <<set $real_location to $location>> <<set $statFreeze to true>> <<set $real_bodyliquid to clone($player.bodyliquid)>> <<set $real_parasite to clone($parasite)>> <<set $real_pain to $pain>> <<set $real_arousal to $arousal>> <<set $real_tiredness to $tiredness>> <<set $real_trauma to $trauma>> <<set $real_control to $control>> <<set $real_virginity to clone($player.virginity)>> <<set $real_angel to $angel>> <<set $real_angelbuild to $angelbuild>> <<set $real_fallenangel to $fallenangel>> <<set $real_transformationParts to clone($transformationParts)>> <<set $real_purity to $purity>> /*Note: Normal Pregnancy is diabled by directly checking for $activeNightmare*/ <<set $real_rebuy to $clothingrebuy>> <<set $clothingrebuy to 0>> <<set $real_parasitepregdisable to $parasitepregdisable>> <<set $parasitepregdisable to "t">> <<set $nightmareWake to 1>> <<set $real_worn to clone($worn)>> <<set $real_skin to clone($skin)>> <</widget>> <<widget "nightmareEnd">> <<set $nightmaresSeen.pushUnique($activeNightmare)>> <<set $weather to $real_weather>><<unset $real_weather>> <<set $moonstate to $real_moonstate>> <<set $timeStamp to $real_timeStamp>> <<run Time.set()>> <<unset $real_moonstate>> <<unset $real_timeStamp>> <<set $location to $real_location>><<unset $real_location>> <<unset $statFreeze>> <<set $player.bodyliquid to clone($real_bodyliquid)>><<goocount>><<unset $real_bodyliquid>> <<set $parasite to clone($real_parasite)>><<unset $real_parasite>> <<set $pain to $real_pain>><<unset $real_pain>> <<set $tiredness to $real_tiredness>><<unset $real_tiredness>> <<set $trauma to $real_trauma>><<unset $real_trauma>> <<set $control to $real_control>><<unset $real_control>> <<set $player.virginity to clone($real_virginity)>><<unset $real_virginity>> <<set $angel to $real_angel>><<unset $real_angel>> <<set $angelbuild to $real_angelbuild>><<unset $real_angelbuild>> <<set $fallenangel to $real_fallenangel>><<unset $real_fallenangel>> <<set $transformationParts to clone($real_transformationParts)>><<unset $real_transformationParts>> <<set $purity to $real_purity>><<unset $real_purity>> <<unset $nightmareNext>> <<unset $nightmareWake>> <<unset $activeNightmare>> <<unset $nightmareRedirect>> <<set $worn.genitals.type.push("broken")>> <<silently>><<genitalsruined>><<ruined>><</silently>> <<set $worn to clone($real_worn)>><<unset $real_worn>> <<set $skin to clone($real_skin)>><<unset $real_skin>> /*Note: Normal Pregnancy is diabled by directly checking for $activeNightmare*/ <<set $clothingrebuy to $real_rebuy>><<unset $real_rebuy>> <<set $parasitepregdisable to $real_parasitepregdisable>><<unset $real_parasitepregdisable>> <<set $sleephour to random(1, $sleephour)>> <<sleep true>> <</widget>> <<widget "nightmareWakeDifficulty">> <<switch $nightmareWake>> <<case 3>><<willpowerdifficulty 1 800>> <<case 2>><<willpowerdifficulty 200 1000>> <<default>><<willpowerdifficulty 400 1200>> <</switch>> <</widget>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $robinhugging is 1>> 你搂着罗宾,看着<<he>>打游戏。 <br><br> <<else>> 你坐在罗宾旁边,看着<<he>>打游戏。 <br><br> <</if>> <<if $rng gte 81>> <<He>>卡在一个关卡点上,于是把手柄丢在了你的腿上。"你来试试看,"<<he>>在说完之后便背朝后地躺倒了下去。 <br><br> <<if $arousal gte $arousalmax>> 你握住手柄并试图将注意力集中在游戏上,但你的身体实在太兴奋难耐了。 <<orgasm>> 虽然罗宾礼貌性地看向了别处,但还是多多少少的受到了一点影响。<<npcincr Robin lust 1>> <br><br> <<link [[将手柄还回去|Robin Watch Pass]]>><<npcincr Robin love 1>><</link>><<glove>> <br> <<else>> 你在第一次尝试时就成功了。 <br><br> <<link [[将手柄还回去|Robin Watch Pass]]>><<npcincr Robin love 1>><</link>><<glove>> <br> <<link [[寻开心|Robin Watch Tease]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>> <</if>> <br> <<elseif $rng gte 61>> <<He>>通过操作<<his>>的角色来做一些傻事来逗你开心,很显然,<<Hes>>成功了。 <br><br> <<robinoptions>> <<elseif $rng gte 41>> 你和<<him>>聊天,游戏看起来很简单,因为<<hes>>在和你聊天的时候也能轻松地操纵着手柄。 <br><br> <<robinoptions>> <<elseif $rng gte 21>> 你试图与<<him>>聊天,但<<hes>>正全神贯注于游戏当中,<<he>>的目光一刻也没有离开屏幕。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80>> <<link [[享受一下罗宾的膝枕|Robin Pillow]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin lust 1>><<tiredness -3>><<stress -3>><<trauma -3>><</link>><<glove>><<glust>><<gdom>><<ltrauma>><<lstress>><<ltiredness>> <br> <<link [[继续观看|Robin Options]]>><</link>> <br> <<else>> <<robinoptions>> <</if>> <<else>> <<He>>将<<his>>的脑袋枕在了你的大腿上。 <<garousal>><<arousal 300>> <br><br> <<link [[轻抚|Robin Stroke]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>> <br> <<link [[继续观看|Robin Options]]>><</link>> <br><br><br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <!-- robin cdquest 1 event --> <<if $rng gte 85 and _robin.cdquest is 1 and _robin.crossdressing gte 2 and !$daily.robin.cdevent and _robin.trauma lte 20>> 你们一起玩了一个双人游戏,就在马上要通关的时候,有人敲门。 <br><br> 罗宾依旧穿着<<his>>的 <<if _robin.pronoun is "f">> <<npcClothesText _robin "upper">>和束胸衣, <<else>> <<npcClothesText _robin "upper">>, <</if>> 罗宾满脸通红地问道:"这看起来很糟糕,对吧?" <br><br> <<link [[让罗宾去回应|Robin CD Door Answer]]>><</link>> <br> <<link [[告诉罗宾不要去管|Robin CD Door Ignore]]>><</link>> <br> <<elseif $rng gte 81>> 你和<<him>>一起玩了一个合作游戏。 <<lstress>><<stress -6>> <br><br> <<robinoptions>> <<elseif $rng gte 61>> 你和<<him>>一起玩了一个游戏,<<He>>完完全全的碾压着你。 <br><br> <<link [[从容地接受失败|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>> <br> <<link [[寻找借口|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>> <br> <<elseif $rng gte 41>> 你和<<him>>玩了一个游戏,虽然你轻松取得了胜利,但<<He>>似乎有些不太高兴了。 <br><br> <<link [[为罗宾加油|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>> <br> <<link [[挑逗|Robin Play Tease]]>><<npcincr Robin dom 1>><<npcincr Robin love -1>><</link>><<llove>> <br> <<elseif $rng gte 21>> 你们一起玩一个游戏,从结果来看是平局。<<he>>看起来有些不服气,"下次我一定会赢过你!" <br><br> <<robinoptions>> <<else>> 你和<<him>>又玩了几局,胜利的天平正逐渐向<<He>>倾倒。 <br><br> <<link [[挠痒痒攻击|Robin Play Tickle]]>><<npcincr Robin dom -1>><<npcincr Robin lust 1>><</link>><<glust>><<ldom>> <br> <<link [[公正竞争|Robin Play Fair]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你把手柄递回给<<him>>,<<He>>坐起来说道:"你成功了! 谢谢!" <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $speech_attitude is "meek">> "你还好吗?"你笑着问道,"搞不好贝利都能通了这关。" <<elseif $speech_attitude is "bratty">> "我做到了,"你说,"我现在是胜利者,这台游戏机就是我的奖品了。" <<else>> "哇,还挺容易的,"你笑着说道。 <</if>> <br><br> 罗宾重新坐了起来。"你运气不错,"<<he>>在抢回手柄的时候说道。 <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> "你很擅长这个呢,"你夸奖道,而<<His>>也自豪地挺起胸膛。 <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> "我……你能赢是因为我放水,"你嘴硬地反驳,"反正你就是差点快输了。" <br><br> "对对对,"<<he>>讽刺地说,"下一场你也会放水让我赢,对么?" <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> "我的运气太好了,"你说道。 <br><br> "你让这游戏变得看起来很容易,"<<he>>说,"不过,谢谢你顾虑到我的心情,没有一直戳我痛处。" <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $speech_attitude is "meek">> "我赢了!"你感叹道,"我之前从没玩过这个游戏呢。" <<elseif $speech_attitude is "bratty">> "输给最厉害的玩家并不可耻,"你说道。 <<else>> "你打得挺好的,"你说道,"只是还不够好。" <</if>> <br><br> "我下次再来找你切磋,"<<he>>说,"等着吧,我会赢你的。" <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你将手伸了过去,然后用手指在<<his>>的肚子上挠痒起来。"你耍赖皮!"<<he>>大喊道的同时从你身边扭过身去,这已足以让你占据上风,很快你就取得了胜利。 <br><br> "你该庆幸你是我房间的客人,"<<he>>闷闷不乐地说道。 <br><br> <<link [[道歉|Robin Play Apologise]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<glove>><<gdom>> <br> <<if $robinromance is 1>> <<link [[用淫荡的方式道歉|Robin Play Apologise Lewd]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glove>><<glust>> <br> <</if>> <<link [[享受胜利的喜悦|Robin Options]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $rng gte 51>> <<He>>完完全全的碾压着你。 <br><br> <<link [[从容地接受失败|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>> <br> <<link [[寻找借口|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>> <br> <<else>> 虽然你轻松取得了胜利,但<<He>>似乎有些不太高兴了。 <br><br> <<link [[为罗宾加油|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>> <br> <<link [[挑逗|Robin Play Tease]]>><<npcincr Robin dom -1>><<npcincr Robin love -1>><</link>><<llove>><<ldom>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $speech_attitude is "meek">> "我很抱歉,"你说,"毕竟这是我能赢的唯一方法。" <<elseif $speech_attitude is "bratty">> "对不起,"你说,"我不应该这样做的。" <<else>> "对不起,"你说,"我知道你不会对我这样做的。" <</if>> <br><br> "没关系,"罗宾回答道,"只是稍微让我有些吃惊而已。" <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> "我很抱歉,"你说,"所以让我来补偿你吧。" <br><br> 你一把将<<his>>的衣服掀开,亲吻起了<<his>>那光滑的腹部。<<Hes>>则做出防御的姿态,警惕着你的下一步“攻击”。你就这样沿着<<his>>的腹部一路吻了上去,当你吻到<<his>>的胸部时,你开始着重照顾起<<his>>那略微敏感的乳头。虽然<<He>>在你的刺激下轻微扭动着身体,但依旧没有发出一丁点声响。而你则在舌头不断地舔舐着的同时加大了吮吸的力度,在这样的刺激之下,<<He>>终于喘着粗气躺倒在床上。 <br><br> 你继续乘胜追击,在整个人压到<<him>>身上之后依旧没有放开对胸部的舔弄。你能清楚地感觉到<<his>>心跳的砰砰声,在<<him>>那甜蜜而沉重的呼吸下,你们二人就保持着这样的姿势温存了一会。当你从<<his>>身上起开时,你注意到<<He>>的眼睛紧闭着。<<his>>在那躺了好一会之后才爬起来。 <<promiscuity1>> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你侧身躺下,把头靠在罗宾的大腿上。<<He>>稍微挪了一下<<He>>的腿来让姿势更加舒适,同时将一只手搭在了你的肩膀上。<<his>>继续玩起了游戏,不过<<his>>用那只空闲的手为你按摩了起来,你能感受到<<his>>的手指时不时地拂过你的面颊。 <br><br> 不过半响,你清醒了过来,罗宾帮助你坐了起来。"我希望你睡得很好,"<<He>>起初看起来有些担心,但随后又微笑着说,"我的大腿舒服吗?" <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <!-- flip pronoun while the player doesn't recognise robin --> <<genderswap>> <<run npcEquipSet(_robin, setup.npcClothesSets.find(n => n.name === (_robin.pronoun is "m" ? "femaleTown1" : "maleTown1")))>> 在一番心理斗争之后,你的好奇心占据了上风。你将门打开,看到一个穿着<<npcClothesText _robin "upper">>的<<personsimple>>, 而这家伙正背对着你,审视着<<himself>>。 <br><br> 在你进入房间的时候,那个<<personsimple>>就已经透过镜子注意到了你。而<<He>>也在转身面向你之前用手遮住了脸。 <br><br> <<if $speech_attitude is "meek">> "你,你对罗宾做了什么?"你颤颤巍巍地说着,不知道这个陌生人的意图是什么。 <<elseif $speech_attitude is "bratty">> "你在罗宾的房间里做什么?" 你已经做好了战斗的准备。 <<else>> "你是谁?" 你这样问道,毕竟你并不确定这个陌生人的意图到底是什么。 <</if>> <br><br> 那个<<personsimple>>犹豫了一下,然后回答:"我不是什么陌生人!是我啊!" <<if $pronoun is "f">> 她用手擦去了一些化妆品。 <<else>> 你认出了这个声音。 <</if>> <span class="green">是罗宾</span>。 <!-- restore pronoun --> <<genderswap>> <br><br> <!-- Please add more options here if you add another Robin crossdressing starting event --> <<if _robin.cdstart is "christmas">> "我试穿了你在圣诞节送给我的那个礼物,我想你是对的,"<<he>>说,"我确实相当喜欢。" <<elseif _robin.cdstart is "halloween">> "自从我试过打扮成<<print (_robin.pronoun is "m" ? "女巫" : "吸血鬼")>>之后,我就一直想再来一次变装。" <<else>> <!-- Failsafe, only if CDstart is otherwise empty for some reason --> "我在一家商店的橱窗里看到了这套衣服,我无法控制自己不去想它,"<<he>>继续说道:"我想如果穿上的话会让我看起来更加<<print (_robin.pronoun is "m" ? "可爱" : "帅气")>>。" <</if>> <<if _robin.dom gte 40>> 罗宾深吸了一口气,然后缓慢地旋转一周。"那么,看起来怎么样?"<<He>>在询问着的同时用充满希冀的目光看向你。 <<else>> 罗宾满脸通红地移开视线:"抱歉吓到你了。给我一分钟时间,我去把衣服换回来。" <</if>> <br><br> <<link [[鼓励|Robin CD Encourage]]>><<npcincr Robin love 5>><</link>><<gglove>> <br> <<link [[温柔的劝阻|Robin CD Soft Discourage]]>><<npcincr Robin love 1>><</link>><<glove>> <br> <<link [[斥责|Robin CD Harsh Discourage]]>><<npcincr Robin dom -3>><<stress 4>><<npcincr Robin love -5>><<npcincr Robin trauma 3>><</link>><<gstress>><<grtrauma>><<lllove>><<lldom>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<set _robin.crossdress to 2>> <<set _robin.cdquest to 1>> <<set $daily.robin.cdevent to 1>> <<if $backgroundTraits.includes("crossdresser") or $player.gender isnot $player.gender_appearance>> <<if $speech_attitude is "meek">> "你这样看起来真的很可爱,"你说完之后立马将头低了下去,罗宾停下了脚步,回头看着你。 <<elseif $speech_attitude is "bratty">> "你这身衣服太棒!" 你在说着的同时向罗宾跨进一步,罗宾停下了将要做的事情。"但还有一些你可以改进的地方,例如…… <<if _robin.pronoun is "m">>你的打扮<<else>>你说话的方式<</if>>,但你显然有这方面的天赋!" <<else>> "你成为了一个非常可爱的<<print (_robin.pronoun is "m" ? "女孩" : "男孩")>>,"你轻声说道,而罗宾也一下子不好意思的脸红了起来。 <</if>> <br><br> 罗宾结结巴巴地说:"是、是么?" 你可以看到<<he>>的脸上洋溢起了一个灿烂的微笑。 <br><br> <<if $speech_attitude is "meek">> "如果我吓到你了,对不起,"你怯生生地说道:"我真的很高兴还有其他人喜欢异装。" 你用微笑来回应<<his>>的笑容。 <<elseif $speech_attitude is "bratty">> "你只是需要更多的信心!" 你这样说道。 <<else>> "我刚才被你迷住了,这可是十分值得骄傲的事情,"你说着的同时给了<<him>>一个鼓励的眼神。 <</if>> <br><br> <<if _robin.dom gte 40>> 罗宾对你的鼓励显得欣喜若狂,<<He>>跑到你身边死死地抱住你。"你不知道你刚才说的话让我有多高兴!"<<he>>说道。 你们就这样拥抱着,互相感受彼此的温柔。在过了好一会之后,罗宾才将你轻轻地推开。 <br><br> "如果你在这种事情上需要帮助,"你说着的同时指了指<<his>>的衣服,"我很乐意帮忙。" <br><br> 罗宾似乎因为你的鼓励差点哭了出来,但<<he>>还是设法振作了起来。"谢谢你的鼓励。" <<He>>深吸一口气,然后冲着你微笑。"那么,"<<he>>整理了一下自己的衣服,"你想看看吗?" <<else>> 你看到<<him>>开始流泪,"抱歉,我只是很高兴没有失去你!"<<He>>感叹道。 "当你看到我时,我不禁想到了所有可能出错的地方。"<<He>>用<<his>>那流泪的脸庞为你挤出一个微笑:"太感谢你了。" <br><br> "如果你在这种事情上需要帮助,"你说着的同时指了指<<his>>的衣服,"我很乐意帮忙。" <br><br> 罗宾拥抱着你,喜悦的泪水从<<his>>的眼角滑落。过了很久,<<he>>终于平静了下来,然后给了你一个温柔的微笑。 "那么,"<<he>>一边整理<<his>>的衣服一边说道,"你想看看吗?" <</if>> <<else>> "你看起来真不错,”你对<<him>>说道,当你说出这话之后,罗宾一瞬间停下了手上的动作。 "我差点以为你是什么偷进来的陌生人,而且是个可爱的陌生人,"你在说着的同时,对着<<him>>眨了眨眼。 <br><br> <<if _robin.dom gte 40>> 罗宾忍不住笑出声。"我知道你没有认出我,"<<he>>继续说道:"但听到你亲口说出来,我还是很高兴的。" <<his>>看起来像是卸下什么重担一样松了口气。 <<else>> 罗宾看向你,<<his>>那紧皱的眉头瞬间就消失了,"真……真的吗?谢谢你,太谢谢了!" <</if>> <<he>>深吸了一口气停顿了一下,然后接着说道:"你介意什么时候帮我一下么?" 在说完后<<he>>又停顿了一会儿。 "我不是想催促什么,我只是真的没有其他人可以问了……算了,当我没说吧,你找我有事么?" 罗宾无视了对<<his>>先前问题的任何回应。 <</if>> <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<run delete _robin.crossdress>> <<if $speech_attitude is "meek">> "对不起,我只是觉得它可能不太适合你,"你尽量用委婉的话语来劝阻<<him>>。 <<elseif $speech_attitude is "bratty">> "我还是觉得你平时的样子更好看,那个我所了解和关心的可爱罗宾。" 你微笑着说道,但<<he>>似乎并不愿意回应你。 <<else>> "你没必要穿成这样,现在的你就已经很可爱了。" 你走向罗宾,给了<<him>>一个温柔的笑容。 <</if>> <br><br> 在过了好一会儿之后,<<He>>才叹气道:"我早该想到我不会成功的,但还是要谢谢你," "现在让我把这个脱掉吧,请给我一些时间。" <br><br> 你点点头,然后退出房间,以此来给<<him>>一些私人空间。在几分钟之后,你听到<<his>>的声音从里面传出,你听的出其话语里的沮丧感,"我换完了。" <br><br> 当你再次进入房间时,你发现罗宾正坐在床上生着闷气。你上前将其拥入怀中,而<<he>>也马上回抱住了你。 <br><br> "谢谢,我觉得现在感觉好多了,就让我们忘记这一切吧。" <br><br> <<set _robin.crossdressing to 0>> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<run delete _robin.crossdress>> "罗宾,你为什么要穿成这个样子?你难道不会感到害臊么?"你在震惊之余的同时厉声斥责了起来。 <br><br> "我只是觉得,或许——"<<He>>语无伦次地说道,"我……我不知道!"看来罗宾的精神已经崩溃了,现在的<<his>>无比脆弱,你听到<<him>>哽咽地抽泣着。 <br><br> <<if $speech_attitude is "meek">> 话刚说出口你就感到了后悔,你试图安慰<<him>>,但<<his>>的泪水止不住地不断落下。 <<elseif $speech_attitude is "bratty">> 看到罗宾这个样子,你于心不忍:"只要你别再这样做就好了,我真的不想看到你受到伤害。" <<else>> "别再哭了,"你拍着<<his>>的肩膀说道:"毕竟这是不对的。" <</if>> <br><br> "你能离开一下吗?"<<He>>抽噎着说道,"我需要一点独处时间。" <br><br> <<set _robin.crossdressing to 0>> <<endevent>> <<link [[离开|Bedroom]]>><</link>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $speech_attitude is "meek">> 你敲了敲门,没有任何反应,但你听见里面传来的轻细的沙沙声。等了一会后,罗宾打开门从里面走了出来。尽管<<his>>一如既往的笑着,但你还是注意到了<<hes>>脸上那尚未褪去的红晕。 <br><br> "进来吧!"<<he>>轻快地说道,"我可什么都没做哦。"<<He>>俏皮地推了你一把,然后跳到了<<his>>的床。而你则在<<him>>的身边坐了下来。 <<elseif $speech_attitude is "bratty">> 你疯狂地捶打着门,一声喊叫从门的另一边传来。"等……等一下!"在罗宾结巴地说完之后,一阵急促的脚步声和频砰声接踵而至,直到门被打开后,满脸通红的罗宾才露出头来。 <br><br> "你吓到我了,"<<he>>整理了一下裤子,然后扑到了<<his>>的床上,而你坐到还在大喘着气的<<his>>的旁边。 <<else>> 你敲了敲门,然后听见了门那边的罗宾倒吸了一口气,"等……等一下!"<<he>>结结巴巴说着的同时,门那侧传来衣服的沙沙声,在等了一会后,罗宾打开门将你拉了进去,你注意到了<<Hes>>那通红的脸庞。 <br><br> "谢谢你等我,"<<he>>叹了口气,接着说道,"你现在可以进来了。"你走进房间,坐到床上。 <</if>> <br><br> <<link [[询问怎么了|Robin Caught CD Note]]>><</link>> <br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<He>>一下子紧绷了起来:"怎……怎么了?额,那个……我在……我在学习,而且我不想被打扰。"<<He>>停顿了一下,接着说道:"我,我没有生你的气,反正我也打算休息一下,而且……" <br><br> <<He>>一直东扯西扯地回避着你的问题。直到最后,<<hes>>沉默了下来。 <<if $robinconsole is 0>> <<His>>将头垂了下去,你看不见<<his>>的任何表情, <<else>> <<His>>将目光放在了电视机上,就那样默默地盯着, <</if>> 而这也让你的好奇心更加强烈。 <br><br> <span class="blue">也许如果你当时没有敲门的话,你就会明白<<he>>在做什么了。</span> <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<set $daily.robin.cdevent to 1>> <<generatey2>> <<if _robin.dom gte 60>> "怎么了?" 罗宾回答道,这听起来远没有<<person1>><<he>>表现出来的那么焦急。 <<else>> "有……有什么事么?" 罗宾结结巴巴地说道。 <</if>> <br><br> 一个<<person2>><<personsimple>>在门的另一边喊道:“你说会帮我辅导数学作业,我想知道你现在有空吗?" <br><br> 罗宾用充满矛盾的神情看向你。 <br><br> <<link [[鼓励罗宾去开门|Robin CD Door Encourage]]>><</link>> <br> <<link [[告诉罗宾别去开门|Robin CD Door Discourage]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set $daily.robin.cdevent to 1>> <<generatey2>> 你看了一眼罗宾的着装,然后摇了摇头。罗宾也心领神会的点了点头,然后保持起了沉默。 <br><br> "哎,真奇怪。"那个<<person2>><<personsimple>>在罗宾的门外喃喃自语道:"平时如果<<person1>><<hes>>不在房间的话,通常会留下纸条的。" 在脚步声渐渐远去后,罗宾长舒一口气。 <br><br> "好险,"罗宾说道,<<he>>看起来既紧张又兴奋,"如果让别人看到我穿成这个样子的话……" 罗宾没有把话说完,只是下意识地打了个寒颤。 "算了,不管怎样,我们来继续打游戏吧。"<<he>>对你笑着说道。 <br><br> <<clearsinglenpc 1>> <!-- clear only the other npc, so robin's clothes remain unchanged --> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<set _robin.cdquest to 2>> <<if $speech_attitude is "meek">> "我想你会没事的。"你对<<person1>><<him>>低声说道。 <<elseif $speech_attitude is "bratty">> "你看起来很棒,"你说道,"不会有事的,别担心!" <<else>> 你拍了拍罗宾的背说道:“你能行的!" <</if>> <br><br> 在你的鼓励下,罗宾做出了回应。"我现在有空,进来吧!" 话音刚落,那个<<person2>><<person>>打开门,就那样看着你们二人。 "哦,我不知道你已经有朋友在这了,"<<he>>在说完后将目光放在了罗宾的身上。 "等一下,罗宾?你穿着这个看起来像一个<<print (_robin.pronoun is "m" ? "女孩" : "男孩")>>,我一开始都没有认出你来。" <br><br> <<if _robin.dom gte 60>> 罗宾听到这样的评价后,露出了灿烂的微笑,但没进一步作出回应。"你是说你需要数学方面的帮助?" <<else>> 罗宾在听到这话后一下子脸红了起来,在花了点时间来整理<<person1>><<himself>>后回答道:"你是说你需要数学方面的帮助?" <</if>> <br><br> 罗宾帮助了这个<<person2>><<person>>一段时间,而每当<<he>>提到关于<<person1>><<his>>目前的装束时都会止不住地露出笑容。 最终,辅导的工作完成了,当那个家伙离开时,罗宾满眼兴奋地看着你。<<person2>>"<<He>>竟然一开始没有认出我!"罗宾兴奋地说道,"我简直不敢相信。" <br><br> <<if $speech_attitude is "meek">> "这可是值得高兴的事哦,"话音未落,罗宾就紧紧地抱住了你。 <<elseif $speech_attitude is "bratty">> "我早就告诉过你吧,"你边说边揉起了<<person1>><<his>>的头发。 <<else>> "我就知道你能做到!" 你微笑着快速抱了一下<<person1>><<him>>。 <</if>> <br><br> <<clearsinglenpc 1>> <!-- clear only the other npc, so robin's clothes remain unchanged --> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你看着罗宾,摇了摇头。 <br><br> 罗宾回过头来点点头,然后朝门外喊道:"对不起!我正在和我 <<if $robinromance is 1>> <<girlfriend>> <<else>> 最好的朋友 <</if>> 在一起打游戏,你能晚点来么?" <br><br> 你听到门外传来失望的叹息声,然后那个<<person2>><<personsimple>>回应道:"好的,当然! 那我以后再来找你。" 你听见了离去的脚步声。 <br><br> "好险,"罗宾说道,<<he>>看起来既紧张又兴奋,"如果让别人看到我穿成这个样子的话……" 罗宾没有把话说完。 罗宾没有把话说完,只是下意识地打了个寒颤,"算了,不管怎样,让我们继续回去打游戏吧。"<<he>>对你笑着说道。 <br><br> <<clearsinglenpc 1>> <!-- clear only the other npc, so robin's clothes remain unchanged --> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<set _robin.cdquest to 3>> 当你靠近时,罗宾对你笑了笑。<<person1>><<He>>现在看起来就像是一个普通的<<print (_robin.pronoun is "m" ? "女孩" : "男孩")>>。 <<if _robin.dom gte 60>> "嘿!我刚才正在谈论你呢,"<<he>>对你说道,转身走向那个<<person2>><<person>>。 <<person1>><<He>>似乎比平时更加兴奋,同时<<his>>的脸也更红了。 <<else>> "谢谢你愿意过来,"罗宾用小到那个<<person2>><<person>>听不见的声音说道。 "我想我会这样走出我的房间,然后<<he>>就过来开始和我谈论这件事。" <<person1>><<He>>咳嗽一声,将声音恢复到正常大小:"就这样,这就是我之前说的那个人。" <</if>> <br><br> <<person2>><<person>>看着你笑了出来。"所以,是你把罗宾变成了这样的一个变态!" 虽然<<His>>在用开玩笑的语调说着,但罗宾看起来还是有点受伤。 <br><br> <<link [[保护罗宾|Robin CD Socialise Defend]]>><<stress 2>><<npcincr Robin love 3>><</link>><<gglove>><<gstress>> <br> <<link [[转移话题|Robin CD Socialise Change]]>><<npcincr Robin love 1>><</link>><<glove>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $backgroundTraits.includes("crossdresser") or $player.gender isnot $player.gender_appearance>> <<if $speech_attitude is "meek">> 你靠向罗宾说道:"我、我只是想帮助<<person1>><<him>>成为<<himself>>。" <<elseif $speech_attitude is "bratty">> 你对<<person2>><<person>>挑了挑眉毛:"那你的意思是我也成了个变态吗?" <<else>> "我只是帮助<<person1>><<him>>走出<<his>>内心的束缚,"你说道:"这没有什么变态的。" <</if>> <<else>> <<if $speech_attitude is "meek">> 你靠向罗宾,对<<person1>>说道:"<<Hes>>才不是变态……" <<elseif $speech_attitude is "bratty">> 你挤到那个<<person2>><<person>>和罗宾之间后说道:"你对<<person1>><<him>>说了什么?" <<else>> 你紧皱着眉头,对着这个<<person2>><<person>>说道:<<person1>>"<<He>>又没有做错什么,你为什么要这么说呢?" <</if>> <</if>> <br><br> <<person2>><<personsimple>>似乎对你的维护感到惊讶:"不就开个玩笑嘛,别太当真了。 反正我得走了,很高兴遇到你,罗宾!"<<He>>在离开时说道。 <br><br> <<personsimple>>离开没一会,罗宾便长长地叹了一口气。 <<if _robin.dom gte 60>> <<person1>><<He>>深吸了一口气,<<hes>>似乎想说些什么。 "谢谢,看来我以后必须要更加小心了。"<<person1>><<He>>在说着的同时露出了和平日里一样的笑容。 "唔,虽然有些曲折,但这真的很有趣!而且这在某种程度上很令人兴奋呢。"<<He>>在转身离开前紧紧抱住了你,"如果你需要我的话,我就在我的房间里。" <<else>> <<person1>><<He>>紧紧地抱了你好一会儿。"谢谢你为我辩护,真的很感谢你。" "但我可不会让这一切阻止我,毕竟只要有你在我身边的话,我就会感到十分安全。"<<He>>停顿了一下,然后微笑着说道:"如果你需要我的话,我就在我的房间里。" <</if>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $speech_attitude is "meek">> 你靠近了罗宾,"我们可以谈点别的事情么?" <<elseif $speech_attitude is "bratty">> "没错,我就是变态。"你直截了当地说着的同时盯着他们,直到他们中断了目光的接触。 <<else>> "所以啊,罗宾告诉我那天的一个测试……"你直截了当地试图改变话题。 <</if>> <br><br> "好吧,我明白了,我就不说了,虽然我还是很好奇<<person1>><<him>>经历了什么。" 在<<person2>><<person>>微笑着谈了一会儿别的事情后便离开了。 <br><br> <<if _robin.dom gte 60>> <<person1>><<He>>似乎想要说些什么和<<person2>><<him>>有关的话,但是<<hes>>深吸了一口气,“谢谢你改变话题," <<person1>><<he>>说道:"我不在乎别人是怎么说的,反正我不是那样的人。它只是让我感觉很好,仅此而已。" <<He>>转身紧紧抱住了你,"如果你需要我的话,我就在我的房间里。" <<else>> <<person1>><<He>>紧紧地抱着你,在过了好一会之后,<<person1>><<he>>开口说道:"谢谢你这么做。" "我不会让这阻止我的,我知道我不是……那个。"<<He>>颤抖着,但还是说不出那个词。 最终,<<he>>放弃了纠结,对你微笑着说道:"如果你需要我的话,我就在我的房间里。" <</if>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $speech_attitude is "meek">> 你慢步走向罗宾并将<<him>>抱住,“你没事吧?”你轻声问道。 <<elseif $speech_attitude is "bratty">> "嘿,我平时认识的罗宾去哪里了?"你轻轻地揉了揉<<his>>的头发。"怎么了?" <<else>> 你轻轻拍了拍罗宾的背并问道:"你感觉还好吗?如果你不愿意的话,你不必去出摊的。" <</if>> <br><br> "嗯,我……"<<he>>停顿了一下,"没关系。不是什么重要的事。"你看得出来,罗宾正试图回避这个问题,并且没有回答任何进一步的问题。 <br><br> <span class="blue">如果<<he>>更信任你的话,也许<<he>>就会敞开心扉。</span> <br><br> <<if Time.season is "winter">> <<link [[主动提供帮助 (0:30)|Robin Chocolate Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>> <<else>> <<link [[为其提供帮助 (0:30)|Robin's Lemonade Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>> <</if>> <br> <<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $speech_attitude is "meek">> 你慢步走向罗宾并将<<him>>抱住,“你没事吧?”你轻声问道。 <<elseif $speech_attitude is "bratty">> "嘿,我平时认识的罗宾去哪里了?"你轻轻地揉了揉<<his>>的头发。"怎么了?" <<else>> 你轻轻拍了拍罗宾的背并问道:"你感觉还好吗?如果你不愿意的话,你不必去出摊的。" <</if>> <br><br> <<if _robin.cdstanddenial is 1>> <<if _robin.dom gte 60>> "你有空吗?我想在我的摊位上试试穿我的异装,"<<he>>满怀希冀地问道。 <<else>> "我想在,你知道的,"<<he>>在说着的同时疯狂朝<<his>>的衣服打手势,但<<His>>的声音却很平静:"我在想,你能不能和我一起待一会儿。" <</if>> <<else>> <<set _clothes to (Time.season is "winter" ? "coldHoodie" : (_robin.pronoun is "m" ? "femaleTown1" : "maleTown1"))>> <<set _clothes to setup.npcClothesSets.find(n => n.name === _clothes)>> <<if _robin.dom gte 60>> "好吧,<<he>>在停顿了好一会之后才开始说道:"你知道我有多喜欢在孤儿院周围变装,对吗?" <<He>>在继续说下去之前又停顿了一下:"我想在我的<<if Time.season is "winter">>热巧克力<<else>>柠檬水<</if>>摊上也开始这样做。" <<He>>指出了<<print Time.season is "winter" ? (_robin.pronoun is "m" ? "粉色合身的" : "蓝色宽松的") : "">> <<print _clothes.desc>><<if _robin.pronoun is "f">>和一件束胸衣<</if>>。 "我甚至还弄来了一套新衣服! <<if _robin.pronoun is "m">> 我也一直有在练习化妆。" <<else>> 我想我关于模仿男人形态也更得心应手了。" <</if>> <<He>>微笑着,但很快笑容就消失了。"我可能只是害怕一个人就这样走到公共场合。"罗宾叹了口气。 "嘿,你不介意和我一起吧?有你陪伴在我身边时,我总是感觉更安心。" <<else>> <<He>>在叹息之前给你一个轻微的微笑。“不是真的,”<<he>>说。“到目前为止,我真的很喜欢变装。但是……" 又是一声叹息。"我可没有信心在其他地方这样做。" <<He>>指出了<<print Time.season is "winter" ? (_robin.pronoun is "m" ? "粉色合身的" : "蓝色宽松的") : "">> <<print _clothes.desc>><<if _robin.pronoun is "f">>和一件束胸衣<</if>>。 "我买了一套新衣服只是为了试一下。”<<He>>看着衣服笑了笑,但它慢慢变淡了。 "我害怕那些人会盯着我看,”<<he>>继续向你倾诉着。 "大家只会觉得我是一个变、变态……"罗宾开始抽噎了。 <<if _robin.pronoun is "m">> "我还让其他孤儿来教了我怎么化妆。" <<else>> "我还让其他孤儿来教了我该如何表现得更有男子气概。" <</if>> <br><br> <<if $robinromance>> 你小心地擦去了<<his>>眼中的泪水。 <</if>> <<if $speech_attitude is "meek">> "没事的……"你小声安慰着<<him>>。 <<elseif $speech_attitude is "bratty">> "谁在乎别人怎么看呢,对吧?你就是最好最完美的,我保证。"你抱了抱罗宾。 <<else>> ”罗宾,不要在意别人的想法,尽情享受自己想要穿成的模样就好。“你向<<him>>微笑。当安慰不起效的时候,你紧紧抱住了<<him>>。 <</if>> <br><br> <<His>>的泪水继续缓缓流淌。“你一直很支持我,我不想再多要什么了,但是,你觉得你这次能陪我一起去吗? 即使只有一小会儿,我也会感觉更安全。" <</if>> <</if>> <br><br> <<link [[跟罗宾一起去 (1:00)|Robin's Stand CD Accept]]>><<pass 60>><<npcincr Robin love 5>><</link>><<gglove>> <br> <<link [[拒绝|Robin's Stand CD Refuse]]>><<npcincr Robin love -5>><</link>><<lllove>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<set _robin.cdstanddenial to 1>> <<if $speech_attitude is "meek">> "我很抱歉,我很忙……”你说。 <<elseif $speech_attitude is "bratty">> "能不能改天?我今天有点事情。" <<else>> "我真的很想去,但不是今天,”你说,“过一阵子再去吧!" <</if>> <br><br> <<if _robin.dom gte 60>> "没关系,”<<he>>低头说。“下次再说吧。”你听到<<his>>声音中微弱的痛苦。 "我要先准备一下。待会儿见。" <<else>> 罗宾的泪水看起来又要决堤而出了。不过<<he>>忍耐住了,露出了一个微弱的微笑。 "我不能这样经营我的摊位,”<<he>>抽泣着。“我会去洗手间擦干净,然后换回去。" <br><br> 几分钟后,<<he>>回来了,拥抱了你。“对不起打扰你了。下次如果你改变主意,我会在这里等着。" <</if>> <br><br> <<link [[离开|Orphanage]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to (Time.season is "winter" ? "park" : "beach")>><<effects>> <<set $robinmoney += 10>> <<set _robin to statusCheck("Robin")>> <<generateNPC 2 a>> <<if $speech_attitude is "meek">> "我会和你一起去,”你微笑着说,“你是我的朋友。" <<elseif $speech_attitude is "bratty">> "当然!”你毫不犹豫地说,“没有什么能阻止我帮助你。" <<else>> 你点了点头。“我会在你身边的。" <</if>> <br><br> 罗宾兴奋地拥抱了你,迅速收拾了<<person1>><<his>>的用品,以及<<his>>的新衣服。当<<hes>>完成后,罗宾面向你。 "你能在外面等一会儿吗?我马上就出来。" 你走了出去,罗宾在几分钟后也跟了出来了,看起来完全是一名<<print _robin.pronoun is "m" ? "女性" : "男性">>的样子。 <br><br> 前往<<print (Time.season is "winter" ? "公园" : "海滩")>>的路上你们一直在有说有笑地聊天。每次有人看罗宾的时候,<<him>>都会脸红。 当你们到达时,<<he>>高兴地摆起了<<his>>的摊位并开始营业。 你尽可能地帮忙,但大部分时间里<<he>>都充满了无限的活力来应对各种事情。 <br><br> 你短暂地休息了一下去上洗手间,但当你回来时,你看到罗宾正在处理一个特别难缠的顾客。 <br><br> <<link [[干涉|Robin's Stand CD Intervene]]>><</link>> <br> <<link [[偷听|Robin's Stand CD Listen]]>><</link>> <br>
<<set $outside to 1>><<set $location to (Time.season is "winter" ? "park" : "beach")>><<effects>> 你偷偷藏在一个不容易被发现的角落,偷听他们的谈话。仔细一听,似乎是一个<<person2>><<person>>在骚扰罗宾。 你努力听着,想听清他们每一句对话。 <br><br> "一个<<print (Time.season is "winter" ? "公园" : "海滩")>>摊位?多过时啊,"你听到了大声的嘲笑。"你一天能赚多少钱?" <<person>>把手放在罗宾的肩膀上。"跟我来,<<person1>><<genderswap>><<personsimple>>,我可以带你出去玩儿,而且还能赚到更多的钱。" <br><br> 你不确定罗宾会如何回应。 <br><br> <<link [[干涉|Robin's Stand CD Intervene]]>><</link>> <br> <<link [[等待|Robin's Stand CD Wait]]>><</link>>
<<set $outside to 1>><<set $location to (Time.season is "winter" ? "park" : "beach")>><<effects>> <<set _robin to statusCheck("Robin")>> <<set _robin.crossdress to 4>> <<set _robin.cdquest to 4>> <<set _boyfriend to ($robinromance ? "<<person1>><<genderswap>><<= $pronoun is `m` ? `男` : `女`>>朋友" : "最好的朋友")>> <<if $speech_attitude is "meek">> 你迅速走到罗宾的身后支持<<person1>><<him>>。你把手放在<<his>>的肩膀上,<<he>>看着你笑了笑。 你转向<<person2>><<person>>,用低沉的声音说道:"别碰我_boyfriend。" <<elseif $speech_attitude is "bratty">> 你走近<<person2>><<person>>。"喂!"你大声喊道。"别对我_boyfriend动手动脚!" <<else>> 你插进两个人之间。"嗨,我是<<person1>><<genderswap>><<his>>的 <<print $robinromance ? "<<girlfriend>>" : "最好的朋友">>,你离<<him>>远一点。" <</if>> <br><br> <!-- if robin is male, then while crossdressing, they appear female and npcs "expect" them to have a vagina --> <<set _expectedPartFound to ((_robin.pronoun is "m" ? _robin.vagina : _robin.penis) isnot "none")>> <<set _unexpectedPartFound to ((_robin.pronoun is "m" ? _robin.penis : _robin.vagina) isnot "none")>> 罗宾转过身来,惊讶地看着你。"你在这里!"<<person1>><<He>>看起来开心极了。 <<if _robin.dom gte 60>> <<He>>转向<<person2>><<person>>。 "我只是想卖我的<<print (Time.season is "winter" ? "热巧克力" : "柠檬水")>>,如果你不打算买任何东西,可以离开吗?" <br><br> 然而,<<person2>><<person>>的想法似乎没有被打消。"我喜欢他们充满斗志的样子。"<<He>>说着,把手伸向罗宾的裆部。 在<<He>>没有得逞之前,罗宾把<<He>>的手打开了。 <br><br> "住手!"<<person1>><<He>>大喊,"请你最好离开。" <br><br> 然后,<<person2>><<person>>看着罗宾的裆部 <<if _expectedPartFound and !_unexpectedPartFound>> 说道:“嘿,别太保守了。”<<He>>把手拿开了。"我只是想玩得开心点而已。" <br><br> "离开。”罗宾声音颤抖,但<<person2>><<person>>明白了信息。 <br><br> "好吧。”<<person2>><<person>>嗤笑着转身离开。 <<else>> 大喊,"你不是<<person1>><<genderswap>><<personsimple>>!你就是个<<print (_expectedPartFound ? "怪物" : "异装癖")>>!" <<person2>><<He>>愤怒地走开了。 <</if>> <br><br> 你将一只手轻轻放在<<person1>><<him>>的肩膀上,罗宾终于放松了拳头。 <<if $speech_attitude is "meek">> "很高兴<<person2>><<hes>>终于走掉了。”你松了一口气,“罗宾,你还好吗?" <<elseif $speech_attitude is "bratty">> "那个混蛋只是在说胡话<<person2>>。”你揉着罗宾的肩膀说,“别理<<him>>。" <<else>> "还好<<person2>><<hes>>离开了。”你微笑着对罗宾说,“你还好吗?" <</if>> <br><br> 罗宾脸上的愤怒慢慢消失,表情迅速转变为了放松,然后是喜悦。<<person1>><<He>>紧紧地拥抱了你。 "你来帮我的忙了!而且你没有暴露我的身份。”<<He>>在你的耳边低语,“谢谢,这对我来说是个很大的鼓励。" <<His>>的声音几乎听不见。"我感觉在你面前我可以做自己。" <br><br> 你们最终分开,继续一起经营摊位。幸运的是,其余的顾客都很友善。 <<npcincr Robin love 5>><<gglove>> <<else>> 你感觉到罗宾的手碰到了你的背部。"如果你不打算买什么,请你离开好吗?" <<He>>对着那个<<person2>><<personsimple>>转过身去。“我们需要吸引顾客。" <br><br> "不要这么害羞,”那个<<person2>><<person>>盯着罗宾说,“我相信我可以找到一种方法打开你的心扉。" 那个<<personsimple>>把<<his>>的手缓缓移向你朋友的裤裆处,而罗宾则站在那里,全身僵硬动弹不得。 <br><br> <<if $speech_attitude is "meek">> 你只能恐惧地看着那个<<person2>><<person>>肆无忌惮地摸索着罗宾的裆部。 结束后,你走向罗宾。"对不起。"你温柔地把<<person1>><<him>>紧紧地搂在怀里。 <<elseif $speech_attitude is "bratty">> 你把那个<<person2>><<person>>推开,但那人还是趁机摸了一把你的朋友。 "罗宾,你还好吗?”你轻轻地摇着罗宾,让<<person1>><<him>>从恍惚中清醒过来。 <<else>> 你走过去阻止那个<<person2>><<him>>,但是在你移开<<he>>的手之前,<<he>>还是摸了一下。 "你还好吗?"你低声对罗宾说,声音低到那个<<personsimple>>听不到。 <</if>> <br><br> 罗宾仍然处于震惊状态,而那个<<person2>><<person>>则大声说道, <<if _expectedPartFound and !_unexpectedPartFound>> "嘿,你怎么回事?我只是想和你的朋友玩玩。" <<person2>><<He>>瞪了你和罗宾一眼,然后愤怒地走开了。 <<else>> "你不是<<person1>><<genderswap>><<personsimple>>!你是个<<print (_expectedPartFound ? "怪胎" : "异装癖")>>吗!" <<person2>><<He>>给了你和罗宾一副充满厌恶的表情,然后怒气冲冲地离开了。 <</if>> 直到这时,罗宾才回过神来。 <br><br> "好可怕。”过了好一会儿,<<person1>><<he>>才开了口,<<his>>的眼睛湿润了。 "我很高兴有你在这里。我不知道<<person2>><<he>>想对我做什么,但肯定不是什么好事。" 罗宾拥抱了你一会儿,然后在你的耳边低语道:“而且你没揭穿我的身份,这对我意义非凡。" <<person1>><<His>>的声音几乎听不见。"我感觉我能在你面前做自己。" <br><br> 你们最终分开,继续一起经营摊位。幸运的是,其余的顾客都很友善。 <<npcincr Robin love 5>><<gglove>> <</if>> <br><br> <<endevent>> <<if Time.season is "winter">> <<link [[提供帮助 (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>> <br> <<link [[离开|Park]]>><</link>> <br> <<else>> <<link [[提供帮助 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>> <br> <<link [[离开|Beach]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to (Time.season is "winter" ? "park" : "beach")>><<effects>> <<set _robin to statusCheck("Robin")>> 你无法让自己干涉,所以你等了一会儿,看看会发生什么。 <br><br> <<person2>><<person>>说了些你听不清的话,然后试图抚摸罗宾的裆部。 <br><br> <!-- if robin is male, then while crossdressing, they appear female and npcs "expect" them to have a vagina --> <<set _expectedPartFound to ((_robin.pronoun is "m" ? _robin.vagina : _robin.penis) isnot "none")>> <<set _unexpectedPartFound to ((_robin.pronoun is "m" ? _robin.penis : _robin.vagina) isnot "none")>> <<if _robin.dom gte 60>> 罗宾拍开了<<his>>的手,大声喊道:“停下!”然后用手示意<<He>>离开。 <<person2>><<personsimple>>沮丧地走开了。 <br><br> <<person>>看了看罗宾的裆部, <<if _expectedPartFound and !_unexpectedPartFound>> 说道:“嘿,别太保守了。”<<He>>把手拿开了。"我只是想玩得开心点而已。" <br><br> "离开。”罗宾声音颤抖,但<<person2>><<person>>明白了信息。 <br><br> "好吧。”<<person2>><<person>>嗤笑着转身离开。 <<else>> 大喊,"你不是<<person1>><<genderswap>><<personsimple>>!你就是个<<print (_expectedPartFound ? "怪物" : "异装癖")>>!" <<person2>><<He>>愤怒地走开了。 <</if>> <br><br> <<person2>><<personsimple>>离开后,你走出藏身之处,走向罗宾。<<person1>><<He>>看起来很震惊。 <<if $speech_attitude is "meek">> "对不起,我没能在你身边。”你感觉<<him>>在发抖,紧紧地拥抱着<<him>>。“你没事吧?" <<elseif $speech_attitude is "bratty">> "罗宾,我看到那个混蛋做了什么,”你告诉<<him>>。“你没事吧?”你紧紧拥抱着<<him>>。 <<else>> 你怒视着<<person2>>走远的背影。“你还好吧,罗宾?" <</if>> <br><br> 罗宾深吸了几口气。“我想应该没事吧。我只是没想到会发生这种事。”<<person1>><<His>>的脸背叛了<<his>>的话。 过了一会儿,<<he>>终于开始放松,紧紧地拥抱着你。“谢谢。我不知道会发生什么," <<he>>说,声音略微发抖。罗宾紧紧地拥抱着你。 <<else>> 罗宾看起来很紧张,<<person1>><<his>>的眼睛逐渐变得湿润起来。 <br><br> <!-- if robin is male, then while crossdressing, they appear female and npcs "expect" them to have a vagina --> <<set _expectedPartFound to ((_robin.pronoun is "m" ? _robin.vagina : _robin.penis) isnot "none")>> <<set _unexpectedPartFound to ((_robin.pronoun is "m" ? _robin.penis : _robin.vagina) isnot "none")>> <<if _expectedPartFound and !_unexpectedPartFound>> <<person2>><<person>>微笑着看着罗宾,低声说了些话。 罗宾听到那人在<<person1>><<his>>的耳边窃窃私语,呆若木鸡,然后那人离开了。 <<else>> <<person2>><<person>>猛地抽回了手,大声喊道:"你这狗屎异装癖,你差点骗到了我!" 然后<<He>>快步走开,留下罗宾静静地发抖。 <br><br> <</if>> <<person2>><<personsimple>>离开后,你走出藏身之处,走向罗宾。<<person1>><<He>>看起来很震惊。 <<if $speech_attitude is "meek">> "对不起,我没能在你身边。”你感觉<<him>>在发抖,紧紧地拥抱着<<him>>。“你没事吧?" <<elseif $speech_attitude is "bratty">> "罗宾,我看到那个混蛋做了什么,”你告诉<<him>>。“你没事吧?”你紧紧拥抱着<<him>>。 <<else>> 你怒视着<<person2>>走远的背影,然后转过身来抱住了罗宾。"你还好吗?" <</if>> <br><br> 罗宾一开始没有回答,还有些发抖。最终,<<person1>><<he>>在你的怀抱中放松下来。 "我不知道我还能不能继续这样下去,”<<he>>看着你说,“我喜欢这样的感觉,但是……”<<he>>紧紧地抱住你。 "我不想受伤。" <</if>> <br><br> <<link [[安慰|Robin's Stand CD Reassure]]>><<npcincr Robin love 3>><</link>><<glove>> <br> <<link [[劝阻|Robin's Stand CD Discourage]]>><<npcincr Robin love -3>><</link>><<llove>> <br>
<<set $outside to 1>><<set $location to (Time.season is "winter" ? "park" : "beach")>><<effects>> <<set _robin to statusCheck("Robin")>> <<set _robin.crossdress to 4>> <<set _robin.cdquest to 4>> <<person1>> <<if $speech_attitude is "meek">> "对不起,"你握着<<his>>的手,"我相信你……" <<elseif $speech_attitude is "bratty">> "没有人会伤害你,”你紧紧地抱着<<him>>,“我保证。" <<else>> "如果你喜欢这样,就不要让别人阻止你,”你轻轻地拍着<<his>>的背。 <</if>> <br><br> <<if _robin.dom gte 60>> 罗宾抬起头,微笑着看着你。“你是我最好的<<if $robinromance>><<girlfriend>><<else>>朋友<</if>>。" 罗宾紧紧地抱住你,然后放开你的怀抱。“你说得对,”<<he>>微笑着说。 "在你身边,我不会让任何人阻止我做我想做的事情。”<<He>>的声音变得很低,你几乎听不清。 "我感觉我能在你身边真正做自己。”<<He>>清了清嗓子。 "现在我们来卖一些<<print (Time.season is "winter" ? "热巧克力" : "柠檬水")>>吧!" <<else>> 罗宾仰起头看着你,脸上露出微笑。"你总能让我感觉好一些。"<<he>>的声音里又充满了幸福。 "我不会让一个坏人阻挡我的脚步。”<<His>>的声音变小了。“再次感谢你陪着我。如果没有你,我不知道会怎么样。" <<His>>的声音变得几乎是低语。“我感觉我能够真正地做回自己。" <</if>> <br><br> 你们分开继续一起经营摊位。幸运的是,剩下的顾客都很友善。 <br><br> <<endevent>> <<if Time.season is "winter">> <<link [[提供帮助 (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>> <br> <<link [[离开|Park]]>><</link>> <br> <<else>> <<link [[提供帮助 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>> <br> <<link [[离开|Beach]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to (Time.season is "winter" ? "park" : "beach")>><<effects>> <<set _robin to statusCheck("Robin")>> <<set _robin.cdstanddenial to 1>> <<if $speech_attitude is "meek">> "也许现在这个对你来说还为时过早……" 你一边抱着<<him>>,一边说道。 <<elseif $speech_attitude is "bratty">> "我们以后可以再试一次的。" 你拍了拍<<him>>的背。"没有必要着急。" <<else>> "当你想再试的时候,我会在你身边的。” 你仍然拥抱着<<him>>说道。 <</if>> <<if _robin.dom gte 60>> 罗宾好像有些失落,但是<<hes>>并没有表现出来。“下一次一定会有机会的。”<<He>>打破了拥抱。 "我想我应该换回去了,"<<he>>说道。"我带了一套衣服在我的摊位上,以防这种情况发生。" <<else>> 罗宾点点头,<<he>>说:“我想这并不紧急。”<<he>>的声音里逐渐回复了一些活力。 "那我应该回去换了。我带了一套衣服在我的摊位上,以防这种情况发生。" <</if>> <br><br> <<set _clothes to (Time.season is "winter" ? (_robin.pronoun is "m" ? "maleWarm1" : "femaleWarm1") : (_robin.pronoun is "m" ? "maleTown1" : "femaleTown1"))>> <<npcClothesType _robin _clothes>> 罗宾离开了一会儿,回来时穿着一套<<npcClothesText _robin "both">>的衣服。 看到你,<<his>>的皱眉变成了微笑。"我们来卖一些<<print (Time.season is "winter" ? "热巧克力" : "柠檬水")>>吧。" <br><br> 你们继续一起经营摊位。幸运的是,剩下的顾客都很友善。 <br><br> <<endevent>> <<if Time.season is "winter">> <<link [[提供帮助 (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>> <br> <<link [[离开|Park]]>><</link>> <br> <<else>> <<link [[提供帮助 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>> <br> <<link [[离开|Beach]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $speech_attitude is "meek">> 你走回房间外,敲了敲门。你听到罗宾在门内忙碌地动着,然后<<he>>打开了门。 <br><br> "哦,是你。”<<He>>松了一口气。“进来吧!”<<He>>拥抱了你,然后让你走了进去。 <<elseif $speech_attitude is "bratty">> "嘿,罗宾。"你大声喊道,然后关上了门。 <br><br> "哇!"罗宾差点儿绊倒,转过身来看着你。"你吓了我一跳!" <<else>> 你关上门,给罗宾一些私人空间,然后对<<him>>喊道,“嘿,是我。" <br><br> 罗宾转过身来微笑着,"嘿!" <</if>> 看起来罗宾正要问你些什么,但<<he>>摇了摇头,改为拥抱了你。 <br><br> <span class="blue">你感觉你们并不够亲密,罗宾不太可能和你谈起这个话题。</span> <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $speech_attitude is "meek">> "你穿那件衣服真好看,"你小声地对罗宾说,让<<He>>转向了你。 <<elseif $speech_attitude is "bratty">> "你看起来真不错!也许我应该开始称呼你我的<<print (_robin.pronoun is "m" ? "女朋友" : "男朋友")>>!" 你鼓励地笑着,看着罗宾脸上的红晕。 <<else>> "你穿那件衣服肯定很可爱,”罗宾转过身去,你可以看到<<his>>的脸颊有些泛红。 <</if>> <br><br> <<if _robin.dom gte 60>> "谢谢!”罗宾一见到你就开心地笑了,“我总是可以指望你让我感觉更好。" <<He>>拿着校服站在你面前,“接下来就是在学校穿异装了。”<<He>>看起来很兴奋。 "学校的人认识我,但这只会让我更兴奋。 "但如果你在我身边,我会感觉更好。”罗宾带着希望的语气说道,“你想和我一起去上学吗?" <<else>> "谢谢!”罗宾试图控制自己,但结结巴巴地说道,“我……”<<he>>停了下来,深吸了一口气。 "我想异装去上学。"<<He>>拿着校服站在你面前,"到目前为止,一切都很有趣,你的支持对我来说很宝贵。" 罗宾对你微笑着,“我觉得我应该这么做,”<<He>>的声音渐渐消失了,“但如果没有你,我不知道我能不能做到。" <<He>>满怀希望地看着你,“你能陪我走一段路吗?" <</if>> <br><br> <<link [[接受|Robin School CD Accept]]>><<npcincr Robin love 5>><</link>><<gglove>> <br> <<link [[拒绝|Robin School CD Refuse]]>><<npcincr Robin love -2>><</link>><<llove>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $speech_attitude is "meek">> "对不起,我今天可能不行。”你轻声说道。 <<elseif $speech_attitude is "bratty">> "我们以后再说吧?今天不太方便。" 你说道。 <<else>> "今天对我来说不太行。" 你带着安慰的微笑说道。 <</if>> 罗宾听到你的回答后微笑消失了,但是<<he>>点了点头。"我明白了。"<<he>>把校服收好了。 "所以,你想看到我?" <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<set _robin.cdquest to 5>> <<set _robin.crossdress to 5>> <<if $speech_attitude is "meek">> 你微笑着向<<him>>点头。 <<elseif $speech_attitude is "bratty">> "我当然会跟你一起去," 你露出了笑容。"我一直在这里支持着你,记住了吗?" <<else>> "我很想和你一起去。" 你向<<him>>微笑着说道。 <</if>> <br><br> "真的吗?" 罗宾非常高兴。<<He>>紧紧地拥抱了你一会儿,然后放开了你。"我去换衣服了。" <<Hes>>非常兴奋,立刻开始换衣服。"就算你想看我换衣服,我也不介意。"<<He>>大声说道。 <br><br> <<if $promiscuity gte 15>> <<link [[观看|Robin School CD Change]]>><<set $phase to 1>><</link>><<promiscuous2>> <br> <</if>> <<link [[避开视线|Robin School CD Change]]>><<set $phase to 0>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $phase is 1>> 你不由自主地看着罗宾在你面前换衣服。<<arousal 150>><<garousal>> <br><br> <<if _robin.lust gte 40>> 罗宾注意到你的注视,放慢了<<his>>的脱衣速度,让<<his>>的动作更具诱惑。 <<He>>脱下上衣时咬着嘴唇,然后轻松地笑了起来。 <<else>> 罗宾一开始没有注意到你,但当<<he>>在镜子里看到你的目光时,<<he>>的脸涨红了,然后很快就换好了衣服。 "对不起让你久等了。”<<He>>结巴着说。 <</if>> <<npcincr Robin lust 2>><<glust>><<arousal 150>><<garousal>> <<else>> 为了安全起见,你把视线移开了。 <</if>> <br><br> 当<<hes>>完成后,<<he>>转过身来,紧紧地抱住你。"我爱你。" <br><br> <<link [[步行到学校 (0:20)|Robin School CD Walk]]>><<npcincr Robin love 5>><<pass 20>><</link>><<gglove>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<set _robin to statusCheck("Robin")>> 去学校的路和往常一样,除了罗宾兴奋地谈论今天会有多棒之外。 一些路过的学生看着<<him>>,但<<him>>都很从容。当你到达时,罗宾看着你微笑着说。 "午餐时间再见。"<<He>>向你挥手,然后走进去了。 <br><br> <<link [[继续|School Front Courtyard]]>><<endevent>><</link>><<gglove>><<npcincr Robin love 5>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>> <<set _robin to statusCheck("Robin")>> <<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>> <<set _robin.cdquest to 6>> <<npc Robin>><<person1>> 你看到罗宾正在和几个学生聊天。<<if _whitney.init is 1>>你认出他们是惠特尼的朋友。<</if>> <<if _robin.dom gte 60>> <<He>>看起来很开心,但不习惯这样的关注。 <<else>> <<He>>似乎在对话中有些无所适从。 <</if>> <br><br> <<He>>看到你走近时向你招手。"嘿!" 围绕着<<He>>的学生们都转过头来看着你。"这是我的<<girlfriend>>。" <<He>>为你留出了一个位置。 <br><br> <<if _whitney.init is 1 and _whitney.state isnot "dungeon">> <<if $cool lte 120>> "你可以做得比<<phim>>更好!”他们嘲笑你。<<stress 2>><<gstress>> <br><br> <<if _robin.dom gte 40>> 罗宾似乎要反驳他们的话,但在看到了什么后,整个人僵住了。 <<else>> 罗宾看着你,<<his>>的手移到桌子下面,轻轻地握住你的手磨蹭。 <<takeHandholdingVirginity "Robin" "romantic">> <<He>>停止了<<He>>的动作,眼睛睁得大大的。 <</if>> <<else>> "嘿,不错嘛!你真是有一手啊。"一个学生用力拍了拍罗宾的后背。 罗宾微笑着开始回应,但是在半路上突然冻结了。 <</if>> 你跟随<<his>>的目光,只看到惠特尼朝你们的桌子走来。 <br><br> <<npc Whitney 2>><<person2>> "嘿,婊子们,”惠特尼大力地把手砸在你和罗宾坐的地方旁边说。 <br><br> <<if _robin.dom gte 60>> 罗宾沉默地咬了一口<<person1>><<his>>手中的食物。 <br><br> 惠特尼的嘲笑很快消失了,怒容取而代之。 "你现在算什么?一个<<genderswap>><<personsimple>>吗?" 惠特尼向罗宾的脸吐口水。 <<else>> "惠……惠特尼!”罗宾结结巴巴地说,<<person1>><<he>>站直了身子,引起了惠特尼的嘲笑。 <br><br> <<person2>><<He>>看着罗宾的校服,<<his>>的笑容消失了。 "你现在这是在干什么?一个<<person1>><<genderswap>><<personsimple>>?" <<person2>><<He>>盯着罗宾。 <</if>> <<if _robin.pronoun is "m" and _whitney.pronoun is "m">> "怎么了?当男人不够好吗?你宁愿当个婊子吗?" <<elseif _robin.pronoun is "f" and _whitney.pronoun is "f">> "你肯定还是希望你的裙子下面继续长睾丸吧?" <<elseif _robin.pronoun isnot _whitney.pronoun>> "真是个变态。" <<else>> "我的眼里只能看到一个不知道<<person1>><<his>>本身性别的人。" <</if>> <br><br> <<if _robin.dom gte 91>> 你们桌子上的其他学生都安静了下来。你在眼角的位置看到罗宾在颤抖。 <<person1>><<He>>深深地吸了一口气,然后回答道, <<if _robin.pronoun isnot _whitney.pronoun>> "我是<<person2>><<personsimple>>的两倍!你只是个胆小鬼!" <<else>> "你只是一个懦夫!" <</if>> <<person1>><<His>>的声音颤抖着,半个食堂的人都安静了下来。 你看到罗宾的眼睛里涌起了泪水。<<He>>用手捂住了嘴。“不,等等,我没有——" 罗宾的道歉被惠特尼推开的时候打断了,然后把<<him>>剩下的午餐扔了过去。 托盘击中了<<him>>的头,然后嘎吱作响地掉在地上。 <br><br> 在惠特尼愤怒地走开时,<<person2>><<he>>带着<<his>>的朋友们一起走了。 <<elseif _robin.dom gte 60>> 罗宾保持沉默,试图再咬一口<<person1>><<his>>的食物,但你可以看到<<him>>的身体正在微微颤抖。 先前与罗宾交谈的学生们都保持沉默,选择盯着<<him>>或者惠特尼。 <br><br> "嘿,婊子,我在和你说话。”惠特尼的声音变成了低沉的咆哮。 罗宾试图再吃一口<<his>>的食物,惠特尼却把<<his>>的托盘丢到了<<him>>身上。“你聋了还是怎么了?" <br><br> 罗宾试着缓过来,但惠特尼把<<him>>推倒在地。你试图抓住<<him>>,但是惠特尼却更用力地推罗宾,你完全控制不了事态。 <<He>>坐在地板上,上面堆满了<<his>>自己的午餐。这时你才看到罗宾在哭。 <br><br> "你活该,婊子。”当惠特尼气冲冲地离开时,<<person2>><<he>>带着<<his>>的朋友。 <<else>> 罗宾抽泣着,手掩住<<person1>><<his>>的脸,不让惠特尼看见。<<He>>张开<<his>>的嘴,但是惠特尼打断了<<his>>。 <br><br> "嘿,荡妇,你是不会说话吗?”惠特尼把罗宾的午餐打翻在<<him>>身上,“你应该看着和你说话的人!" <<person2>><<he>>把罗宾推倒在地,提高嗓门,“臭婊子。" 惠特尼朝<<person1>><<his>>的方向吐口水,<<person2>><<his>>的朋友们大声嘲笑罗宾。 在<<he>>愤怒地走开时,<<he>>带着<<his>>的朋友们一起走了。 <</if>> <<else>> 你和罗宾和其他同学聊了几分钟。当你谈论各种琐事时,气氛通常是愉快的。 <br><br> 你注意到有更多的学生向罗宾走来。你正要和他们打招呼,其中一个, 一个<<generatey2>><<person2>><<person>>,假装绊倒并把<<his>>的食物洒在罗宾身上。 牛奶浸透了罗宾的制服,使它变得半透明。 <!-- if robin is male, then while crossdressing, they appear female and npcs "expect" them to have a vagina --> <<set _expectedPartFound to ((_robin.pronoun is "m" ? _robin.vagina : _robin.penis) isnot "none")>> <<set _unexpectedPartFound to ((_robin.pronoun is "m" ? _robin.penis : _robin.vagina) isnot "none")>> <<person>>仔细看了看罗宾的胯部 <<if _expectedPartFound and !_unexpectedPartFound>> 转向<<his>>的朋友说:“等等,你之前不是说罗宾是个异装癖吗?" <br><br> "也许<<person1>><<he>>以前是异装的?”<<person2>><<His>>的朋友耸了耸肩,两人都没有道歉就走了。 <<elseif !_expectedPartFound and _unexpectedPartFound>> 得意地笑着说:“嘿,你是对的!<<person1>><<He>>是个异装者!”他们笑了笑,在离开前分享了满意的表情。 <<else>> "比我想的还要糟。”<<his>>的眼睛瞪得大大的。“他们是怪胎!”在罗宾试图解释的时候,他们俩迅速离开了。 <</if>> <br><br> 罗宾慌乱地跪在地上,因为<<person1>><<his>>周围的一些食物罗宾滑倒了。<<He>>摔倒在地板上。 之前和罗宾说话的学生要么在嘲笑他,要么在进行他们自己的谈话。“哎哟……" <</if>> <br><br> <<link [[继续|Canteen Lunch Robin CD 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>> <<if $speech_attitude is "meek">> 你迅速抓起一张餐巾纸,把酸奶从罗宾脸上抹去。 <<elseif $speech_attitude is "bratty">> "该死的!”你站起来,愤怒地瞪着行凶者,然后去看罗宾是否还好。 <<else>> 你离开座位去看罗宾。“你还好吗?" <</if>> <br><br> 罗宾因为疼痛在地板上呻吟,同时揉着<<person1>><<his>>的头。“……我没事,”<<he>>一边抽鼻子一边说。 "别为我担心,我只是被吓到了,”<<he>>说,擦了擦<<his>>的眼睛。“我很好,真的。" <br><br> <<if $speech_attitude is "meek">> "为了安全起见,我想我们应该去看护士,”你说。 <<elseif $speech_attitude is "bratty">> "不,这些都不是,”你说。“你要去医务室,我们会确保的。" <<else>> "好吧,好吧……但也许我们应该让护士仔细检查一下,”你说。 <</if>> <br><br> 在尽你所能地清洗完<<him>>之后,你把罗宾的手臂放在你的肩膀上,然后带着<<him>>去医务室。 <br><br> <<link [[继续|School Infirmary Robin CD Intro]]>><<endevent>><</link>> <br>
<<widget "robinInfirmaryCDUndressLower">> <<if $worn.lower.type.includes("naked") and ($worn.under_lower.type.includes("naked") or playerHasStrapon())>> 你已经脱光了,迫不及待地想走了。 <<else>> <<set $_layer to (!$worn.lower.type.includes("naked") ? "lower" : "under_lower")>> <<if $speech_attitude is "meek">> 你朝<<him>>点头,然后把$worn[$_layer].name取下来,轻轻地把<<it $_layer>>放在地板上。 <<elseif $speech_attitude is "bratty">> "当然可以。”你给<<him>>一个热切的笑容,然后脱下你的$worn[$_layer].name,并把<<it $_layer>>扔在你身后。 <<else>> 在去掉你的$worn[$_layer].name之前,你给了罗宾最后一个吻。 <</if>> <<if !$worn.under_lower.type.includes("naked") and !playerHasStrapon()>> 你的$worn.under_lower.cn_name_cap很快也难以幸免。 <</if>> <</if>> <<lowerstrip>> <<if !playerHasStrapon()>> <<underlowerstrip>> <</if>> <<legsstrip>> <<feetstrip>> <<if playerChastity("hidden")>> <<if playerHasStrapon()>> <br><br> $worn.under_lower.cn_name_cap对着罗宾,罗宾睁大眼睛看着它。 <</if>> <<elseif $player.penisExist and $player.vaginaExist>> <br><br> 你的 <<if playerChastity("cage")>> 被笼子 <<elseif playerChastity("penis")>> 锁住的 <</if>> 阴茎和小穴明显被唤醒,液体从上面滴落。 <<if playerHasStrapon()>> $worn.under_lower.cn_name_cap对着罗宾,罗宾睁大眼睛看着它。 <</if>> <<elseif $player.penisExist>> <br><br> <<if $worn.genitals.name is "chastity parasite">> <<elseif playerChastity("cage")>> 尽管你的阴茎被关在笼子里,包皮还是从尖端漏了出来。 <<elseif playerChastity("penis")>> 尽管你的阴茎被锁住了,先走汁还是会从你的$worn.genitals.cn_name_cap中泄漏出来。 <<else>> 你的阴茎硬了,先走汁从龟头漏出。 <</if>> <<if playerHasStrapon()>> $worn.under_lower.cn_name_cap对着罗宾,罗宾睁大眼睛看着它。 <</if>> <<elseif $player.vaginaExist>> <br><br> 你的<<pussy>>在滴水。 <<if playerHasStrapon()>> $worn.under_lower.cn_name_cap对着罗宾,罗宾睁大眼睛看着它。 <</if>> <</if>> <</widget>> <<widget "robinInfirmaryCDOptions">> <<if $robinCDI.acts is 2>> <<link [[继续|School Infirmary Robin CD Aftercare]]>><</link>><<pass 5>><<gglove>><<npcincr Robin love 5>> <br> <<else>> <<if $passage is "School Infirmary Robin CD Receive Oral">> <<if ($player.penisExist and $player.penissize gte 0 and !playerChastity("penis")) or playerHasStrapon()>> <<if _robin.vagina isnot "none">> <<link [[插入罗宾的阴道(0:10)|School Infirmary Robin CD Penetrate]]>><<set $phase to 0>><<pass 10>><</link>><<promiscuous1>><<penilevirginitywarning>><<NPCvirginitywarning "Robin" "vaginal">> <br> <<link [[插入罗宾的屁股(0:10)|School Infirmary Robin CD Penetrate]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>><<penilevirginitywarning>><<NPCvirginitywarning "Robin" "anal">> <br> <<else>> <<link [[插入罗宾(0:10)|School Infirmary Robin CD Penetrate]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>><<penilevirginitywarning>><<NPCvirginitywarning "Robin" "anal">> <br> <</if>> <</if>> <</if>> <<if $passage is "School Infirmary Robin CD Give Oral">> <<if _robin.penis isnot "none">> <<if $player.vaginaExist>> <<if !playerChastity("hidden")>> <<link [[让罗宾插入你的阴道(0:10)|School Infirmary Robin CD Get Penetrated]]>><<set $phase to 0>><<pass 10>><</link>><<promiscuous1>><<oralvirginitywarning>><<vaginalvirginitywarning>><<NPCvirginitywarning "Robin" "penile">> <br> <</if>> <<if !playerChastity("anus")>> <<link [[让罗宾插入你的屁股(0:10)|School Infirmary Robin CD Get Penetrated]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>><<oralvirginitywarning>><<analvirginitywarning>><<NPCvirginitywarning "Robin" "penile">> <br> <</if>> <<elseif !playerChastity("anus")>> <<link [[让罗宾插入你(0:10)|School Infirmary Robin CD Get Penetrated]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>><<oralvirginitywarning>><<analvirginitywarning>><<NPCvirginitywarning "Robin" "penile">> <br> <</if>> <</if>> <</if>> <<if $passage isnot "School Infirmary Robin CD Receive Oral">> <<if $player.penisExist and $player.penissize gte 0 and !playerChastity("penis") and !playerHasStrapon()>> <<link [[让罗宾给你口交(0:10)|School Infirmary Robin CD Receive Oral]]>><<set $phase to 0>><<pass 10>><</link>><<promiscuous1>><<NPCvirginitywarning "Robin" "oral">> <br> <</if>> <<if $player.vaginaExist and !playerChastity("hidden")>> <<link [[让罗宾给你口交 (0:10)|School Infirmary Robin CD Receive Oral]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>> <br> <</if>> <</if>> <!-- May add tribbing version at a later point --> <<if $passage isnot "School Infirmary Robin CD Give Oral">> <<if _robin.penis isnot "none">> <<link [[给罗宾口交(0:10)|School Infirmary Robin CD Give Oral]]>><<set $phase to 0>><<pass 10>><</link>><<promiscuous1>><<oralvirginitywarning>> <br> <</if>> <<if _robin.vagina isnot "none">> <<link [[给罗宾口交 (0:10)|School Infirmary Robin CD Give Oral]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>> <br> <</if>> <</if>> <<link [[拥抱(0:10)|School Infirmary Robin CD No Sex]]>><<pass 10>><<set $phase to 1>><</link>><<gglove>><<npcincr Robin love 5>> <br> <</if>> <</widget>> <<widget "robinInfirmaryVariableCleanup">> <<unset $robinCDI>> <<unset $playerHasStraponOverride>> <</widget>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set _robin to statusCheck("Robin")>> <<set _robin.cdquest to 7>> <<npc Robin>><<person1>> <<dontHideForNow>> <<set $robinCDI to {acts: 0}>> <<silently>> <<npcClothesText _robin "upper">><<set _robinUpper to _text_output>> <<npcClothesText _robin "lower">><<set _robinLower to _text_output>> <</silently>> <<set _robinUnderUpper to (_robin.pronoun is "m" ? "定型胸罩" : "裹胸背心")>> <<set _robinUnderLower to (_robin.pronoun is "m" ? "内裤" : "四角裤")>> <<if playerHasStrapon() and $worn.under_lower.size isnot undefined>> <<set $playerHasStraponOverride to true>> <</if>> 你打开医务室的门,大声喊叫,却没有人回答。护士的桌子上有一个小牌子,上面写着“出去吃午饭”。 <br><br> "嗯,没人?”罗宾环顾了一下房间。 <br><br> 你把罗宾带到一张床上,让<<him>>躺下。 <<if $speech_attitude is "meek">> 你向罗宾移动。“你的衣服……" <<elseif $speech_attitude is "bratty">> 你说:“我们得帮你脱光,把你洗干净。" <<else>> "我想我们应该把你的衣服脱了,嗯?”你朝罗宾沾满食物的衣服做了个手势。 <</if>> <br><br> 罗宾揉着<<his>>的后脑勺,微笑着。 <<if _robin.dom gte 40>> "如果你愿意,你可以把它们从我身上脱下来,”罗宾看着你。 <<else>> "我——呃,我没带换洗的衣服,”<<he>>脸红着说。 <</if>> 当你慢慢抬起<<his>>的_robinUpper时,<<He>>举起<<his>>的手臂, <<if _robin.pronoun is "f" and _robin.breastsize gte 6>> 逐渐将它拉过<<his>>胀大的乳房。 <<else>> 露出了<<his>>的_robinUnderUpper。 <</if>> 当你把脏的_robinUpper放在一边时,罗宾看向别处。 <br><br> <<He>>踢掉<<his>>的鞋子,让你可以拉下<<his>>的_robinLower。你看到 <<if _robin.penis isnot "none">> <<his>>的<<npcPenis 0>>凸起一块,撑起了<<his>>的_robinUnderLower,上面被<<his>>的先走汁渗透,形成一片湿痕。 <<if _robin.vagina isnot "none">> 为了不被<<his>>的阴茎打败, <</if>> <</if>> <<if _robin.vagina isnot "none">> <<his>>_robinUnderLower下的胯部因<<pussy>>里流出的爱液<<if _robin.penis isnot "none">>也很<</if>>光滑。 <</if>> <br><br> 你抬头看着罗宾 <<if $speech_attitude is "meek">> 并给<<him>>一个质疑的眼神。 <<elseif $speech_attitude is "bratty">> 然后扬起眉毛,举起一根沾满<<his>>的液体的手指。 <<else>> 然后给<<him>>一个疑问的眼神。 <</if>> <br><br> <<if _robin.dom gte 80>> <<He>>只是微笑着对你说:“我能说什么呢?你这样对我。”然后,<<he>>沉默了一会儿,然后说: "嘿,如果我们有自己的空间……想要利用它吗?" <<elseif _robin.dom gte 50>> "什,什么?我没办法!最近发生了很多事,我不知道……" 罗宾害羞地笑了笑。“嘿,我知道我们还在学校,但是……”<<He>>给你一个性感的眼神。“你有兴趣吗?" <<else>> "啊,哈哈……对不起……我没办法。我的情绪现在真的很复杂,而且——”罗宾笑着看向别处,开始摩擦<<his>>的腿。 "我想我有心情了。" <</if>> <br><br> <<link [[亲吻(0:10)|School Infirmary Robin CD Kiss]]>><<pass 10>><</link>><<promiscuous1>><<NPCvirginitywarning "Robin" "kiss">> <br> <<link [[拥抱(0:10)|School Infirmary Robin CD No Sex]]>><<pass 10>><<set $phase to 0>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set _robin to statusCheck("Robin")>> <<if $speech_attitude is "meek">> 你张开嘴唇看着罗宾,<<he>>领会了你的意思,倾身吻了你。 <<elseif $speech_attitude is "bratty">> 你上前吻<<him>>。 <<else>> 你们俩对着对方微笑,然后亲吻。 <</if>> <br><br> <!-- robin's confidence vs player's assertiveness, whichever is greater decides who leads the kiss --> <<if _robin.dom gte (100 - ($submissive/20))>> 罗宾先是吻了你,你像跳舞一样跟着<<his>>的动作。你觉得<<his>>的舌头戳你的嘴唇。 当你让<<him>>进来时,<<he>>用<<his>>的舌头探索你的嘴。<<takeKissVirginity "Robin" "romantic">> 当<<his>>的手温柔而坚定地上下抚摸你的身体时,你发出一声小小的呻吟。 <<if !$worn.upper.type.includes("naked")>> 罗宾的手勾住了你的$worn.upper.cn_name_cap,开始往上拉。 在<<He>>的嘴唇回到你的嘴唇之前,<<his>>结束了吻。 <<upperstrip>> <<if !$worn.under_upper.type.includes("naked")>> 再过一会儿,<<he>>将$worn.under_upper.cn_name_cap取下,完全露出了你的上半身。 <<underupperstrip>> <</if>> <<elseif !$worn.under_upper.type.includes("naked")>> 罗宾暂时中断了亲吻,脱掉了你的$worn.under_upper.cn_name_cap,完全露出了你的上半身。 <<underupperstrip>> <</if>> 随着亲吻的继续,罗宾的动作慢慢变得更加热情。<<His>>的手现在抚摸着你裸露的上半身。 <<if $player.breastsize gte 1>> 当你的乳头变硬立起来时,你的乳房紧贴着罗宾。 <<if _robin.dom gte 40>> <<He>>轻轻地摸着其中的一个,边接吻边轻轻地把它握在<<his>>的手里。 <<else>> <<He>>用<<his>>的胸部摩擦你的<<breasts>>,使你的乳头摩擦<<hers>>。 <</if>> <</if>> <<else>> 你引导罗宾接吻,而<<he>>则无缝地跟随你的动作。 过了一会儿,你试着用舌头戳<<his>>的嘴唇,当<<he>>张开<<he>>的嘴时,<<his>>发出一声呻吟。 你用你的舌头戳<<his>>的舌头,然后你们俩一起动。<<takeKissVirginity "Robin" "romantic">> <<if !$worn.upper.type.includes("naked")>> 你暂停了片刻,把$worn.upper.cn_name_cap脱掉,然后把它扔到地板上。 <<upperstrip>> <<if !$worn.under_upper.type.includes("naked")>> 你也脱掉了$worn.under_upper.cn_name_cap,让你的上半身裸露。 <<underupperstrip>> <</if>> <<elseif !$worn.under_upper.type.includes("naked")>> 你暂停了片刻,把$worn.under_upper.cn_name_cap脱掉,然后把它扔到地板上。 <<underupperstrip>> <</if>> <<if $player.breastsize gte 1>> 罗宾看着你的<<breasts>>,眼睛睁得大大的。 <<if _robin.dom gte 40>> "你真美,”<<he>>在让你继续吻之前说。 <<else>> 罗宾沉默了一会儿,你提醒<<him>>你的嘴唇在哪里。 <</if>> <</if>> <</if>> <br><br> 又过了一会儿,罗宾在满脸通红地结束接吻后问道: <<if _robin.dom gte 40>> "我们能继续下一步吗?”<<He>>看着你,眼里充满了欲望。 <<else>> "你觉得我们能不能……”<<He>>没有说完这句话,只是期待地看着你。 <</if>> <<npcincr Robin lust 20>><<gglust>> <br><br> <<robinInfirmaryCDOptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set _robin to statusCheck("Robin")>> <<earnFeat "Robin's Song">> <<if $phase is 1>> <<if $speech_attitude is "meek">> 你犹豫地示意罗宾停下来。 <<elseif $speech_attitude is "bratty">> "嘿,我想我们应该停下来,”你说,把一只手放在<<his>>的肩膀上。 <<else>> "我们能停下来吗?”你问罗宾。 <</if>> <br><br> <<if $robinCDI.whoOrgasmed is "robin">> 罗宾看起来有点难过,但点点头。“……好吧,我尊重你的意愿,”<<he>>说。 <<elseif $robinCDI.whoOrgasmed is "pc">> "我还没说完呢……”<<He>>生气了,语气有点难过。 <<else>> "你确定吗?我们俩都还没有……”<<His>>的声音变小了,但是最终<<he>>还是点了点头。 <</if>> <</if>> 你抱着罗宾,让<<him>>靠近你。你感觉到<<his>>的呼吸在你耳边。 <<if _robin.dom gte 40>> 罗宾紧紧地抱住你作为回报。 <<else>> 过了一会儿,<<he>>开始放松地躺在你的怀里。 <</if>> <<if _robin.breastsize gte 4 and ($player.breastsize + _robin.breastsize) gte 6>> /* doesn't matter whose breasts are larger, if the combined size fills the gap */ 你能感觉到罗宾的_robin.breastsdesc紧贴着 <<if $player.breastsize lte 1>> 你。 <<else>> 你自己的胸口。 <</if>> <</if>> 当<<he>>继续拥抱时,<<His>>的肌肉放松。 你轻轻地用指尖在<<his>>的背上划了一个圈。罗宾记了下来,你可以感觉到一颗心的轮廓被画在了你的身上。 <br><br> 罗宾最终从拥抱中挣脱出来,<<he>>深情的望着你。“我爱你,”<<he>>低声说。“谢谢你帮我做这一切,”<<he>>又给了你一个快速的拥抱。 "但我们最好在被人发现之前离开这里。”<<He>>站起来,抓起<<his>>的制服,在穿上之前尽可能地擦干净。 <<if $schoolstate is "lunch">> "还好我们还有时间,”<<he>>边说边朝门口走去。“我们一起进去吧。”<<he>>带你去上历史课。 <<elseif $schoolstate is "fourth">> "啊!时间怎么就这样从我身边溜走了?”罗宾有些恐慌。“迟到了,我们快走!”<<He>>拖着你快步冲了出去。 <<else>> <!-- This should not happen it's a catch all --> 罗宾看了看钟,又看了看,呻吟着。“哦,天哪,我怎么让事情拖到这么晚?”<<He>>叹了一口气。“我想我们应该离开这里,对吧?" <<He>>在离开房间之前紧紧地拥抱你。 <</if>> <br><br> <<robinInfirmaryVariableCleanup>> <<if $schoolstate is "lunch" or $schoolstate is "fourth">> <<link [[继续|School History Robin CD Enter]]>><<endevent>><<clotheson>><<dontHideRevert>><</link>> <<else>> <<link [[继续|Hallways]]>><<endevent>><<clotheson>><<dontHideRevert>><</link>> <</if>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set _robin to statusCheck("Robin")>> <<if $robinCDI.acts is 0>> <<robinInfirmaryCDUndressLower>> <br><br> <</if>> <<if $phase is 0>> <!-- blowjob from Robin --> 罗宾的眼睛一直盯着你的<<penis>>。<<He>>慢慢地把<<his>>的嘴靠近它,然后抬头看着你。 <<if _robin.dom gte 40>> "我可以吗?”罗宾看起来很急切。 <<else>> "你介意我……”罗宾看起来很羞涩,没办法继续说完下面的话。 <</if>> 你点头。<<He>>试探地伸出<<his>>的舌头去舔它。 <br><br> <<if _robin.virginity.oral>> "对不起,这是我第一次做这种事。不过我会尽力的!" <<takeNPCVirginity "Robin" "oral">> <</if>> <<He>>又舔了。每次舔完之后,下一次就会更快更热切。 <<if $player.penissize lte 0>> 最后<<he>>靠近,把整个东西放进<<his>>的嘴里,用<<his>>的舌头舔动它。 当你感觉到<<his>>的舌头挠你的阴茎时,你的脊椎会颤抖。 <<else>> 最后,<<he>>张开<<his>>的嘴把尖端吸进去,急切地吮吸着。 <<He>>直视着你的眼睛,开始来回摆动,一次比一次深入。 <</if>> <br><br> <<switch $player.penissize>> <<case -1 0>> <<He>>努力让<<his>>的嘴在上面停留一会儿,然后开始亲吻它而不是吮吸它。 <<case 1>> 最后,<<he>>把它一直舔到底,并在<<he>>吮吸时发出高兴的声音。 <<case 2>> <<him>>花了一点时间才到达底部,但最终<<he>>到达了它,在继续摇摆之前,<<he>>抓住了它几秒钟。 <<case 3>> 你感觉<<his>>的嘴越来越多地绕着你的阴茎,直到它开始戳到<<his>>喉咙的后面。 一段时间内,<<he>>就这么吞下去了,但是<<he>>继续往吞咽着,突然你觉得<<his>>的喉咙猛烈地抽动。 <br><br> <<He>>吞下你的阴茎,然后看着你,眼中不自觉地含着泪水,说, <br> "哈哈——抱歉,我有点忘乎所以了。" <<He>>回到你的阴茎,但没有那么深。不久之后, <<case 4 5>> 你感觉<<his>>的嘴越来越多地绕着你的阴茎,直到它开始戳到<<his>>喉咙的后面。 <<He>>似乎很沮丧,因为有不少还留在外面,你可以看到<<his>>皱着眉头。 突然,<<he>>进一步往下吞,你感到<<his>>的喉咙开始猛烈地抽动。 <br><br> <<He>>吞下你的阴茎,然后看着你,满脸绯红,眼中不由自主地含着泪水,说, <br> "哈哈——抱歉,我有点忘乎所以了。" <<He>>回到你的阴茎,但似乎把<<his>>的努力集中在<<he>>能到达的地方。不久之后, <<default>> 罗宾吐出了你的阴茎,控制不住地干呕。"对不起,"<<he>>说。"我没想到你有个<<print $player.penissize>>的肉棒。 <span class="red">这是个bug。</span>当你有机会的时候,你能把这个报告给Vrelnir吗?" <</switch>> 当<<he>>移动时,罗宾开始用<<his>>的舌头绕着你的阴茎旋转。 <<arousal 5000 "genitals">><<gggarousal>> <br><br> <<if $arousal gte $arousalmax>> <<silently>><<orgasm>><</silently>> <<set $robinCDI.whoOrgasmed to "pc">> 你的阴茎抽搐,然后摇晃,因为罗宾的动作把你甩到边缘,导致你的臀部下滑,你的阴茎把你的精液射入<<his>>的嘴里。 <br><br> <<if $femaleclimax or _deniedOrgasm>> 罗宾看起来很困惑,显然是希望你能把精液射进<<his>>的嘴里,但是却没有成功。 <<elseif _semen_released lte 50>> 罗宾措手不及,但很快就把它吞了下去。 <<elseif _semen_released lte 150>> 罗宾完全被吓了一跳,但还是咽了下去。 <<else>> 罗宾的眼睛震惊地睁大了,<<he>>挣扎着跟上,每一次喉咙滚动都是在大声吞咽,直到你的高潮终于停止。 <</if>> <br><br> <<if $femaleclimax or _deniedOrgasm>> "你没事吧?一般来说高潮时不会这样啊。" <<else>> "呀!你要这么做的时候要警告我!你知道我们不应该把这里弄得一团糟。" <</if>> <br><br> <<if $robinCDI.acts is 0>> 然后,当<<he>>抚摸你的肉棒时,<<he>> <<if _robin.dom gte 40>> 补充道,“我希望你还有更多消息要告诉我。我还没说完呢。" <<else>> 脸红着补充道,"我……希望你还有更多消息要告诉我。我还没说完呢。" <</if>> 罗宾的声音因兴奋而颤抖,<<he>>躺在床上。 <<else>> 罗宾依偎在你身边,开心地叹了口气。“我很高兴你能感到舒服,”<<he>>对你微笑。 <</if>> <<else>> 当<<he>>停下来的时候,你觉得自己快要高潮了。 <<if $robinCDI.acts is 0>> "我想到了一个更好的主意,”<<he>>说,声音因兴奋而颤抖,<<he>>躺回床上。 <<else>> "对不起,我的下巴疼,”<<he>>看起来很沮丧。“对不起,我没能让你高潮,”<<he>>叹了口气,拥抱了你。 <</if>> <</if>> <<else>><!-- eat out by Robin --> 罗宾又开始吻你,虽然这一次<<his>>的手伸向你的胸膛。 <<He>>轻轻地把<<his>>的指尖绕在你的乳头上,<<he>>轻咬你的下唇。由于<<his>>挑逗的手指,它很快就勃起了。 罗宾结束了吻,闭上眼睛,开始在你的脖子和胸部留下痕迹。 罗宾的嘴在你的<<breasts>>上方盘旋,<<his>>的呼吸使皮肤发痒。<<He>>给你的乳头温柔的吻,然后缓慢地舔动。 罗宾的手移到你的另一个乳头上,也开始轻轻地玩弄它。<<He>>开始轻轻地吮吸,进一步戏弄你。 <br><br> <<if $speech_attitude is "meek">> "请、请再低一点,”你乞求道,你的<<pussy>>正滴落淫液。 <<elseif $speech_attitude is "bratty">> 你把一只手放在罗宾的头上,轻轻地把<<him>>推向你滴水的<<pussy>>。 <<else>> "继续,不要停在这里,”你一边说一边用手拨弄罗宾的头发。 <</if>> <br><br> 罗宾又吻了你的乳头,然后继续往下吻。 <<He>>在抬头看你之前慢慢地把<<his>>的嘴靠近你的<<pussy>>。 <<if _robin.dom gte 40>> "我可以吗?”罗宾看起来很急切。 <<else>> "你介意我……”罗宾看起来很羞涩,没办法继续说完下面的话。 <</if>> <br><br> 你点头。罗宾试探性地伸出舌头舔外面的褶皱。当<<he>>又舔了一口时,你颤抖了。 罗宾的舔一开始是温柔的,但随着时间的推移,它们慢慢地变得越来越强硬。几分钟后,<<he>>中断了。 "你觉得舒服吗?”罗宾说,然后温柔地亲吻你的阴蒂。 <br><br> <<if $speech_attitude is "meek">> "是的,”你发出一声呜咽。 <<elseif $speech_attitude is "bratty">> "是的,但我也希望你能多使用一下你的舌头……更快一点。”你把一只鼓励的手放在罗宾的头上。 <<else>> "你做得很好,”你说,给了罗宾一个安慰的眼神。 <</if>> <br><br> 罗宾在你的话的刺激下,给你的阴蒂最后一次吮吸,然后向下移动,把<<his>>的舌头伸进你的小穴里。 <<He>>慢慢地把它推进去,直到<<his>>的舌头全部推进去。然后<<He>>开始来回移动<<his>>的舌头,按压着你的肉壁。 <<He>>继续舔弄,并四处移动<<his>>的舌头。在舔弄时,<<His>>的鼻子压在你的阴蒂上。 <<arousal 5000 "genitals">><<gggarousal>> <br><br> <<if $arousal gte $arousalmax>> 当一股快感的浪潮席卷过你的身体时,你不停颤抖着,接着是另一股,你像溺水的人一样死死搂着罗宾。 <<He>>放慢<<his>>的舌头,把你紧紧地抱着,直到你的颤抖过去。 <br><br> 你松开手,罗宾离开了你。 <<if _robin.dom gte 40>> "我很高兴你能感到舒服快乐!”<<He>>轻轻地吻你的肚子,然后坐起来。 <<else>> "我太高兴了!”<<He>>眼中含着泪水对你微笑。 <</if>> <<silently>><<orgasm>><</silently>> <<set $robinCDI.whoOrgasmed to "pc">> <<else>> 你最终被压垮了,你深吸了几口气,把罗宾推开。<<He>>看起来有点失望,但还是照你说的做了。 <br><br> <<if _robin.dom gte 40>> "你还好吗?”<<He>>似乎很关心你,直到你点头才放下心来。 <<else>> "我没有伤害你吧?”<<He>>看着你,几乎要流泪了,直到你安慰<<him>>。 <</if>> <</if>> <</if>> <br><br> <<if $robinCDI.acts is 0>> <<if _robin.vagina isnot "none">> <<if _robin.pronoun is "f">> 罗宾脱下<<his>>那带着诱人湿迹的四角裤,露出<<his>>的小穴和菊花朝向你。 <<else>> 罗宾脱下<<his>>那带着诱人湿迹的四角裤,你能看到<<his>>露出来的阴部和菊花。 <</if>> <<else>> <<if _robin.pronoun is "f">> 罗宾脱下<<his>>的四角裤,露出<<his>>的屁股朝向你。 <<else>> 罗宾把自己的内裤挪到一边,冲你露出<<his>>的屁股。 <</if>> <</if>> <<if _robin.penis isnot "none">> <<switch _robin.penissize>> <<case 0 1>> 你能看到织物上的凸起,<<his>>的<<npcPenis 0>>彰显着存在感。 <<case 2>> <<His>>的<<npcPenis 0>>把布料撑了起来。 <<case 3>> <<his>><<npcPenis 0>>的龟头从布料内探了出来,顶端滴落着先走汁。 <<case 4 5>> <<his>>的<<npcPenis 0>>有一半都露在裙子外面,紧贴着<<his>>的小腹,上面滴落着先走汁。 <</switch>> <</if>> "要穿成这样来做,感觉更让人浑身发热了。"罗宾冲着你微笑,脸红透了。 <<npcincr Robin lust 20>><<gglust>> <br><br> <</if>> <<set $robinCDI.acts++>> <<robinInfirmaryCDOptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set _robin to statusCheck("Robin")>> <<set _hole to ($phase is 1 ? "ass" : "vagina")>> <<if playerHasStrapon()>> 罗宾看着你的<<penis>>,眼睛瞪圆了。"看来我们得用些润滑液才行。" 罗宾从医务室拿了一些润滑乳,倒在自己手上。 <<He>>用手上下撸动你的<<penis>>,在整根肉棒上都涂上了润滑乳。 "不是最好的,但也只能这样了,”<<he>>说着躺回床上,声音因兴奋而颤抖。 <</if>> <<if $speech_attitude is "meek">> 罗宾的热情让你脸红,但你的身体却做出了积极的反应。在罗宾的鼓励下,你急切地将自己对准罗宾,准备插入。 <<elseif $speech_attitude is "bratty">> 你急切地将自己对准罗宾,准备插入。 <<else>> 你对罗宾微笑,同时身体对<<his>>的热情起了反应。你将你的<<penis>>对齐到<<his>>的入口,<<he>>屏住了呼吸。 <</if>> 你慢慢靠向前,一边亲吻着罗宾的嘴唇,同时用<<penis>>轻轻地按压着<<his>>的<<= _hole.replace("vagina","小穴").replace("ass","菊穴")>>。 你进入<<him>>时,<<He>>喘了起来,你一边继续缓慢移动的同时,<<He>>也轻微扭动着。 尖端滑了进去,<<he>>喘了起来,随后很快变成了呻吟。 <<if $player.virginity.penile is true>> <<takeVirginity "Robin" "penile">> <</if>> <<penilestat>><<penisraped>> <<if _hole is "vagina" and _robin.virginity.vaginal>> <br><br> <span class="lewd">罗宾因处女膜破裂而痛苦地皱眉,少量血液从<<him>>的下体流出。</span>"继续!我没事,"<<he>>安慰着你。 <<silently>><<takeNPCVirginity "Robin" "vaginal">><</silently>><<arousal 2000 "genitals">><<ggarousal>> <br><br> <<elseif _hole is "ass" and _robin.virginity.anal>> <<takeNPCVirginity "Robin" "anal">> <br> <</if>> <<switch $player.penissize>> <<case 0>> 你很轻松地把整根肉棒埋进罗宾的身体里。 <br><br> <<He>>冲你微笑,让你放心。"我不介意它的大小,我只关心面前的是你。" <<case 1>> 你继续插入,直到你的<<penis>>全部插进了罗宾的身体里。<<He>>微笑着,同时发出一声愉悦的喘息。 <br><br> "我好高兴,"<<he>>说着,冲你露出微笑。 <<case 2>> 你进一步插入,为了防止罗宾受伤时不时停顿一下。几次尝试后,你开始在<<him>>体内抽插。 <br><br> "我好高兴,"<<he>>说着,冲你露出微笑。 <<case 3>> 你将自己的<<penis>>推进罗宾的身体,<<he>>持续喘息和蠕动着。 你扣着<<his>>的手,为了防止罗宾太勉强时不时停顿一下。 <br><br> 你的<<penis>>全部插进了罗宾的身体里时,<<he>>发出一声长长的呻吟,"我感觉自己被填满了。" <<case 4 5>> 你将自己的<<penis>>推进罗宾的身体,<<he>>持续喘息和蠕动着。 你扣着<<his>>的手,为了防止罗宾太勉强时不时停顿一下。 <br><br> 过了一会儿,罗宾睁开了眼睛,"这、这下全部进去了吗?我做到了吗?"<<He>>看向你的<<penis>>,才刚进去一半多一点。 "呃啊……希望我不会被搞坏,"<<he>>瞪圆眼睛说道。 你能感觉到<<his>>的整个身体发出一阵颤抖,你的<<penis>>在<<he>>身体内部感受着<<he>>的痉挛。 <<if _robin.penis isnot "none">> 你的<<print (playerHasStrapon() ? "假阳具": "阴茎")>>深深埋入了<<him>>体内, 因前列腺的冲击,<<his>>的<<npcPenis 0>>不断漏出先走汁,在<<his>>的腹部聚成了一小滩。 <</if>> <</switch>> <br><br> <<if !playerHasStrapon()>> 在你停下休息的时候,你能感觉到罗宾的内壁紧紧地绞动着你。你给了<<him>>几秒钟的时间来适应你在<<him>>体内。 <<else>> 你给了罗宾几秒钟的时间来适应你在<<him>>体内。 <</if>> <<if $speech_attitude is "meek">> 你看向罗宾,寻求下一步动作的许可,<<he>>立马就表示了同意。 <<elseif $speech_attitude is "bratty">> "我要开始动了,没问题吧?"你问向罗宾,<<he>>急切地点点头。 <<else>> "我可以动了吗?"你问罗宾,<<he>>微笑着,向你点了点头。 <</if>> 你开始慢慢地从<<him>>体内抽出,在几乎完全抽离的时候又再次往里推入。 每次插入,你都慢慢加快速度,逐渐地,<<he>>开始呻吟。你用自己的手紧紧扣住<<his>>的手。 你一边插入一边看着<<him>>,<<he>>现在看起来仍然是<<print (_robin.pronoun is "m" ? "女孩" : "男孩")>>的样子, 身上穿着<<his>>的<<print (_robin.pronoun is "m" ? "衬垫胸罩和内裤" : "胸带和四角裤")>>。 <br><br> 你加快了速度,罗宾的呻吟声逐渐变得更大更频繁。 <<He>>咬着自己的嘴唇不想发出声音,但在你猛地一顶后彻底释放出来。 "我爱你!"罗宾在呻吟间大声叫道。 <br><br> 你进一步提高你的速度,罗宾用<<his>>的胳膊和腿环绕住你。 你继续抽插时,<<his>>咬紧牙关,闭上眼睛。房间里充满了<<his>>的呻吟声和你们肉体互相拍打的声音。 <<if !playerHasStrapon()>> <<arousal 7000 "genitals">><<gggarousal>> <<penileskill 5>> <</if>> <br><br> <<if $arousal gte $arousalmax>> <<silently>><<orgasm>><</silently>> <<if !playerHasStrapon()>> <<if $speech_attitude is "meek">> "我要……”你试着提醒罗宾即将到来的高潮。 <<elseif $speech_attitude is "bratty">> "我要高潮了!”你咬牙切齿地说,肌肉都绷紧了。 <<else>> "我就快到了,”你告诉罗宾,同时你感到一种压力在你内心积聚。 <</if>> <br><br> <<if _robin.dom gte 40>> "求你了!我想要!"罗宾一边吻着你一边更用力地动着<<his>>的臀部。 <<else>> 罗宾脸红得更厉害了,但还是点点头。"继、继续!" <</if>> <br><br> 在罗宾的刺激下,你的<<penis>>开始在<<his>>的<<= _hole.replace("vagina","小穴").replace("ass","菊穴")>>内抽搐,你做了最后几次冲刺。 <<if _semen_released lte 0>> 你尽自己所能把自己推到罗宾的身体深处,你的全身开始颤抖,但什么也没有出来。 <<else>> 你感觉自己到达了极限,同时将几股滚烫的精液射入罗宾的<<print (_hole is "vagina" ? "阴道" : "菊穴")>>深处。 <</if>> <br><br> 你一边射入罗宾体内,一边感觉到<<him>>的内壁收紧着。<<His>>用手捂住自己的嘴,努力抑制住呻吟声。"我要去了!" <<if _robin.penis isnot "none">> <<He>>开始高潮,<<his>>体内流出的液体在床和你的肉棒上洒得到处都是,同时,你完成了最后几次抽插。 <</if>> <<if _hole is "vagina">> <<His>>的内壁到最后一刻都挤压着你的<<penis>>,你可以感受到自己被热量包裹着。 <<recordSperm `{target: "Robin", spermOwner: "pc", spermType: "human"}`>> <</if>> <<if _robin.penis isnot "none" and _semen_released gt 0>> <<set _robinsemenamount to ((_robin.lust * _robin.penissize) / 3)>> <<if _robinsemenamount gte (_semen_released + 100)>> 你看着<<his>>的精液溅在床和地板上,直到你把自己最后一股精液射入<<him>>,<<He>>都还在继续射精。 <<elseif Math.abs(_robinsemenamount - _semen_released) lte 100>> 你们两个一边高潮,两人的体液逐渐在床上积成一滩。最终,你们几乎同时完成了高潮。 <<else>> 罗宾的高潮已经结束了,而你却还在不断射精。<<his>>的高潮反应延长了你的高潮时间,同时<<his>>的身体不断地把最后一丝液体从你体内榨出。 <</if>> <</if>> <<else>> <!-- Robin orgasm with strapon --> 罗宾卷起<<his>>的脚趾,发出长长的一声呻吟。<<he>>把你紧紧抱住,<<his>>的肌肉时不时绷紧。 <<if _robin.dom gte 40>> "继续!我要高潮了!"罗宾的体内收紧了,<<he>>呻吟着。 <<else>> "不、不要停!求你了!"罗宾半呻吟着说道。 <</if>> <<if _robin.penis isnot "none">> <<He>>开始高潮,<<his>>体内流出的液体在床和你的<<penis>>上洒得到处都是,同时<<his>>继续不断射精。 <</if>> <<if _hole is "vagina">> <<His>>开始喷出液体,同时一口咬住你的肩膀。你一边继续抽插了几下,帮助<<him>>完成高潮。 <</if>> <br><br> <<if $arousal gte $arousalmax>> <<silently>><<orgasm>><</silently>> 同时,你也感觉到自己体内升起一股压力,你被罗宾的高潮唤起了。你的肌肉开始痉挛,你感觉自己有些无法控制自己的抽插动作。 你紧紧抱住罗宾,两个人同时经历着高潮。 <</if>> <</if>> <<else>> 罗宾卷起<<his>>的脚趾,发出长长的一声呻吟。<<he>>把你紧紧抱住,<<his>>的肌肉时不时绷紧。 <<if _robin.dom gte 40>> "继续!我要高潮了!"罗宾的体内收紧了,<<he>>呻吟着。 <<else>> "不、不要停!求你了!"罗宾半呻吟着说道。 <</if>> <<if _robin.penis isnot "none">> <<He>>开始高潮,<<his>>体内流出的液体在床和你的<<penis>>上洒得到处都是,同时<<his>>继续不断射精。 <</if>> <<if _hole is "vagina">> <<His>>开始喷出液体,同时一口咬住你的肩膀。你一边继续抽插了几下,帮助<<him>>完成高潮。 <</if>> <</if>> <br><br> <<link [[继续|School Infirmary Robin CD Aftercare]]>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set _robin to statusCheck("Robin")>> <<set _hole to ($phase is 1 ? "ass" : "vagina")>> <!-- Feel free to add a Robin strap-on version --> <<if !$worn.under_lower.type.includes("naked")>> 你把你的$worn.under_lower.cn_name_cap扔到一边。 <</if>> <<if !$worn.under_upper.type.includes("naked")>> 你脱下$worn.under_upper.cn_name_cap,它落到地板上。 <</if>> <<strip>> 你一丝不挂,和罗宾一起躺到了床上。 <br><br> 罗宾望着你赤裸的身体,<<his>>的<<npcPenis 0>>随着心跳微微跳动。 <<if _robin.dom gte 40>> "你真漂亮。"<<He>>靠上来,亲吻你的嘴唇。 <<else>> 当你和<<he>>的眼神接触上时,<<he>>慌乱地把目光移开了,"你太可爱了。" <</if>> <br><br> 你把你的<<= _hole.replace("vagina","小穴").replace("ass","菊穴")>>对准罗宾的阴茎,在它上面稍作停留。 <br><br> <<if _robin.dom gte 40>> 罗宾把<<his>>的手放在你的臀部,轻轻地把你往下压。 <br><br> <<else>> 罗宾深吸了一口气,"我准备好了。" <br><br> 你开始压低身体。 <</if>> 你的<<print (_hole is "vagina" ? "阴道" : "菊穴")>>摩擦着<<his>>的阴茎,稍事休息后,你开始往下压低身体,你们一起努力完成着动作。 你感觉到<<his>>的龟头压在你的入口处,接着一用力,<<him>>开始缓缓往你内部推进。 <<his>>肉棒的温暖令人陶醉。你侧过身,让罗宾更容易插入。 <<if _hole is "ass">> <<analstat>><<anusraped>> <<if $player.virginity.anal is true>> <<takeVirginity "Robin" "anal">> <<arousal 2000 "bottom">><<ggarousal>> <</if>> <br> <<elseif _hole is "vagina">> <<vaginalstat>><<vaginaraped>> <<if $player.virginity.vaginal is true>> <<takeVirginity "Robin" "vaginal">> <<arousal 2000 "genitals">><<ggarousal>> <</if>> <</if>> 罗宾咕哝着,慢慢地把<<his>>的<<npcPenis 0>>插得更深。 <<switch _robin.penissize>> <<case 1>> 你很容易就接纳了<<his>>的一整根肉棒。罗宾发出一声快乐的呻吟,<<he>>的阴茎刺入你的<<= _hole.replace("vagina","小穴").replace("ass","菊穴")>>。 <<He>>将你拉近,"我爱你。" <<case 2>> <<He>>缓慢地抽插,每次都稍微深一点。最终,<<he>>插到了你的最深处,你感觉很舒服。 罗宾对你微笑,“你做得很好!" <<case 3>> 罗宾慢慢地抽进抽出,每次都稍微深一点。每一次推力都让你感觉更充实。 <<if (_hole is "vagina" ? currentSkillValue("vaginalskill") : currentSkillValue("analskill")) gte 400>> 最终<<he>>全部插进了你的体内。你轻轻地哼哼和摩擦<<him>>,引起<<him>>的呻吟。 "你真的很擅长这个!”罗宾称赞你。 <<else>> <<He>>注意到你开始感到不舒服,停了一会儿。“你还好吗?”<<He>>问道。 只有在得到你的保证后,<<he>>才会继续移动,只插到了<<he>>可以舒适的地方。 <</if>> <<case 4>> 罗宾并没有试着去做所有的事情,相反,<<he>>只做了<<he>>认为你觉得舒服的事情。 <<if (_hole is "vagina" ? currentSkillValue("vaginalskill") : currentSkillValue("analskill")) gte 800>> 知道自己的极限后,你一下子吞进了<<his>>的<<npcPenis 0>>,把<<he>>带到了你的最深处。 罗宾发出一声长长的呻吟,因为你让<<him>>措手不及。“哇,你确定吗?”<<He>>睁大眼睛问。 <<else>> 当<<he>>加速抽插时,你紧紧地抱紧了<<him>>的身体。 <</if>> <</switch>> <<arousal 7000 "genitals">><<gggarousal>> <br><br> <<if $arousal gte $arousalmax>> 你感到内心的压力开始积聚。 <<if $speech_attitude is "meek">> "我要……”你试着提醒罗宾即将到来的高潮。 <<elseif $speech_attitude is "bratty">> "我要高潮了!”你咬牙切齿地说,肌肉都绷紧了。 <<else>> "我就快到了,”你告诉罗宾,同时你感到一种压力在你内心积聚。 <</if>> <br><br> <!-- Add pullout alternative when pregnancy update comes? --> "我,我也是!”罗宾回应你,然后加速了抽插。 <<silently>><<orgasm>><</silently>> <br><br> 你的手臂环绕着<<him>>迎接<<his>>的猛攻。 你突然被一股快乐的浪潮击中,快感令你的身体酸软无力。 当罗宾继续在你体内插入时,你虚弱地呜咽,你的阴道内壁紧紧地围绕着<<his>>的肉棒。 <<else>> "我想我离高潮越来越近了,”罗宾告诉你,<<his>>的推力越来越不稳定。 <br><br> <<if $speech_attitude is "meek">> 你微笑着点头,开始每一次用力。 <<elseif $speech_attitude is "bratty">> "给我!”你开始把你所有的东西都投入到每一个推力中。 <<else>> 你吻罗宾,鼓励<<him>>更用力地抽插。 <</if>> <br><br> <</if>> 你可以感觉到<<his>>的阴茎在你体内跳动。 <<he>>最后又抽插了几次,在高潮来临之际紧紧地抱着你。 当罗宾把<<himself>>推到你体内尽可能深的地方时,你感到一股炙热的液体在你的<<= _hole.replace("vagina","小穴").replace("ass","菊穴")>>里喷射。 <<he>>之后又抽插了几次,想把剩下的精液挤出来给你。 <br><br> 罗宾在结束后倒在床上。“很激烈。”你躺在<<hes>>旁边。 <br><br> <<if _hole is "ass">> <<analskill 5>> <<recordSperm `{target: "pc", spermOwner: "Robin", spermType: "human", genital: "anus"}`>> <<else>> <<vaginalskill 5>> <<recordSperm `{target: "pc", spermOwner: "Robin", spermType: "human"}`>> <</if>> <<link [[继续|School Infirmary Robin CD Aftercare]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set _robin to statusCheck("Robin")>> <<set _action to ($phase is 0 ? "blowjob" : "eat out")>> <<if $robinCDI.acts is 0>> <!-- first act, preparing for penetration --> <<robinInfirmaryCDUndressLower>> <br><br> <<if _action is "blowjob">> <<set $NPCList[0].intro to 1>> <<elseif _action is "eat out">> <<if $speech_attitude is "meek">> "我想让你感觉好点……”你喃喃自语。 <<elseif $speech_attitude is "bratty">> 你用手指和舌头做一个下流的手势。“我想尝尝,”你说。 <<else>> "介意我帮你一点忙吗?”你说,“你看起来有点燥热不安。”你对罗宾笑了笑。 <</if>> <br><br> 罗宾脸红了,“是,是的!" <</if>> <<set _soaked to (_robin.vagina isnot "none" ? "湿透了的" : "")>> <<if _robin.pronoun is "f">> <<He>>拉下了<<his>>_soaked内裤正面,露出了<<his>>的 <<else>> <<He>>把<<his>>_soaked三角裤脱到了<<his>>膝盖那里,露出了<<his>>的 <</if>> <<if _robin.penis isnot "none" and _robin.vagina isnot "none">> <<npcPenis 0>>和<<npcVagina 0>>。 <<elseif _robin.penis isnot "none">> <<npcPenis 0>>。 <<elseif _robin.vagina isnot "none">> <<npcVagina 0>>。 <</if>> <<else>> <!-- Second act, player is already naked --> <<if $speech_attitude is "meek">> "我也想帮助你,我不想成为唯一一个感觉良好的人,”你说。 <<elseif $speech_attitude is "bratty">> "你以为我会这么轻易放过你吗?”你得意地笑道,“把裤子脱下来,让我来照顾你。" <<else>> "我也想帮你,”你指着<<his>>的<<if _robin.penis isnot "none">>勃起<<else>>滴水的内裤<</if>>说。 <</if>> <</if>> <br><br> <<if _action is "blowjob">> <!-- blowjob for Robin --> <<if $robinCDI.acts is 0>> <!-- first act blowjob for Robin --> <<if _robin.dom gte 40>> "我能在上面吗?”罗宾问道,<<him>>红着脸看着你的眼睛。 <<else>> "你觉得我能……”<<He>>在指着<<his>>的<<npcPenis 0>>时脸红了。 <</if>> <br><br> <<if ($player.vaginaExist and playerChastity("vagina") and playerChastity("anus")) or (!$player.vaginaExist and playerChastity("anus"))>> "我……我很乐意。但我不能把这东西移走。"你说着用手指着你的贞操带。"也许我可以用我的嘴?" <<elseif $speech_attitude is "meek">> 你微笑着把你的头靠近<<his>>的阴茎,亲吻尖端。 <<elseif $speech_attitude is "bratty">> "不是说你不能,”你笑着说。“得先把它润滑一下。" <<else>> "当然可以!”你兴奋地说,“不过我想先尝尝。" <</if>> <<else>> <!-- second act blowjob for Robin --> <<if $speech_attitude is "meek">> 你微笑着把你的头靠近<<his>>的阴茎,亲吻尖端。 <<elseif $speech_attitude is "bratty">> 你把你的头移到罗宾的肉棒上,在舔它之前呼气。 <<else>> 你把你的头移到<<his>>的尖端,轻轻地舔了一下。 <</if>> <</if>> <br><br> 罗宾在你的抚摸下压抑着呻吟。你看着罗宾的眼睛,慢慢地开始用嘴吞下<<his>>的阴茎。 你执意用你的舌头去挑逗它的尖端,引起罗宾的呻吟。 过了一会儿,你开始慢慢地前后移动你的头,吞吐<<his>>的肉棒。 <<if $player.virginity.oral is true>> <<silently>><<takeVirginity "Robin" "oral">><</silently>> <<arousal 1500 "mouth">><<ggarousal>> <</if>> <<if _robin.dom gte 40>> 罗宾轻轻地把<<his>>的手放在你的后脑勺上,在你继续的时候温柔地鼓励你。 <<else>> 罗宾用<<his>>的手遮住了<<his>>的脸,但仍然透过<<his>>的手指偷看你。 <</if>> <br><br> 你停止吮吸片刻,开始亲吻<<his>>的根部。 <<if $speech_attitude is "meek">> "我希望我让你舒服了,”你说,然后在<<his>>的肉棒底部留下一个吻。 <<elseif $speech_attitude is "bratty">> "感觉舒服吗?”你又吻了一下<<his>>的尖端,轻轻地逗弄它。 <<else>> "你感觉怎么样?我希望很好,”你笑着舔了舔<<his>>的尖端。 <</if>> <br><br> <<He>>点头,你继续口交,让<<him>>再次呻吟。你加倍努力,试着吞下<<his>>的整根肉棒。 <<oralskill 5>> <<switch _robin.penissize>> <<case 1>> 很容易就全部吞下了。你哼哼,让罗宾因为振动而哀鸣。 <<case 2>> 你每次都舔得更远,慢慢地沿着<<his>>的长度前进。 <<if currentSkillValue("oralskill") gte 200>> 最后你把整个东西都吞下了。你深喉时吮吸了一下,让罗宾发抖。 <<else>> 然而,即使你尽了最大的努力,你也无法把整个东西塞进嘴里。 罗宾给了你一个安心的眼神,<<he>>抚摸你的头。 <</if>> <<case 3>> 你尽你最大的努力,每一波都越走越远。罗宾又发出了一声呻吟。 <<if currentSkillValue("oralskill") gte 400>> 再次吞咽了几下,你就把整个东西含在嘴里了。尖端到达你的喉咙,导致罗宾发出色情的喘息作为回应。 几分钟后,然后回到了龟头。 <<else>> 不管你怎么努力,你似乎都无法接受这一切。你所做的任何尝试都只会以流泪和咳嗽告终。 罗宾关切地看着你,无言地问你是否没事。你的回答是继续照顾<<his>>的肉棒。 <</if>> <<case 4>> 你闭上眼睛,试着越吞越深,挑战你的极限。 当你到达你认为必须接近终点的地方时,你睁开眼睛却发现你才吞下了一半。你加倍努力。 <<if currentSkillValue("oralskill") gte 800>> 几分钟后,你慢慢接近<<his>>的根部,你设法把它带到极致。 当你感觉到<<his>>的肉棒对着你的喉咙时,罗宾的眼睛睁得大大的。 你对<<him>>眨眨眼,你回到原本的工作,继续深喉,然后切换了回来。 <<else>> 你试了试,直到泪水涌上你的眼睛,你的呕吐反射迫使你停下来。你坐在那里咳嗽,罗宾关切地看着你。 <<He>>走到你所在的地方,拥抱了你很长时间。然而,在<<he>>结束拥抱之后,你以更合理的速度继续你的口交。 <</if>> <</switch>> <<if (_robin.lust + (currentSkillValue("oralskill") / 10)) gte 100 or $robinCDI.acts is 1>> <!-- robin guaranteed to cum if second act --> <br><br> 罗宾的肉棒开始在你嘴里跳动。 <<if _robin.dom gte 40>> "我快要……”<<He>>与你进行眼神交流,然后轻轻地把你的头固定在<<his>>的肉棒上。 <<else>> <<His>>的眼睛闭着,因为<<his>>的肌肉痉挛。“对不起,我控制不住了!”<<He>>大叫。 <</if>> 罗宾往你嘴里射出了热气腾腾的精液,接着又是一股。你把它们都吞了下去。 你继续吮吸<<his>>的阴茎,帮助<<him>>度过<<his>>的高潮,直到它最终消失。 "我要……休息一下。”<<He>>瘫倒在床上一会儿。 <<set $robinCDI.whoOrgasmed to "robin">> <</if>> <<if $robinCDI.acts is 0>> <!-- first act --> <<if (_robin.lust + (currentSkillValue("oralskill") / 10)) gte 100>> <<if $speech_attitude is "meek">> "如果你愿意,我可以让你感觉更好,”你平静地说。 <<elseif $speech_attitude is "bratty">> "我们还没做完呢,差远了,”你一边说一边开玩笑地戳着<<his>>的肩膀。 <<else>> "如果你可以的话,我想继续下去。我们还没到主菜,”你笑着说。 <</if>> <br><br> 罗宾的<<npcPenis 0>>回复了你的话。“我猜休息时间结束了,”<<he>>静静地笑着。 <<npcincr Robin lust -10>> <<else>> 过了一会儿,罗宾拥抱你。“我不想过早地把你给我的包袱放下。" <<if _robin.dom gte 40>> <<He>>松开了拥抱,笑了。“而且我知道一个更好的地方。" <<else>> <<He>>结束了拥抱抚摸<<his>>的后脑勺。“我们能继续吗?”你点头。 <</if>> <<npcincr Robin lust 30>> <</if>> <</if>> <<elseif _action is "eat out">> <!-- eat out Robin --> <<if $speech_attitude is "meek">> 你急切地舔着罗宾。 <<elseif $speech_attitude is "bratty">> 你在罗宾的皱褶上呼气,戏弄了<<him>>一会儿,然后缓慢地舔<<him>>。 <<else>> 你慢慢地舔了罗宾的皱褶几次,每次舔都轻轻地碰触<<his>>的阴蒂。 <</if>> <br><br> <<if _robin.dom gte 40>> 罗宾温柔地把手放在你的头上,鼓励你进入得更深。 <<else>> "请不要挑逗我!”<<He>>发牢骚。 <</if>> <br><br> 你又慢慢地舔了一下,<<him>>小声地呜咽。 <<Hes>>准备在你开始之前抗议,急切地在舔<<his>>外层褶皱和轻轻地吮吸<<his>>勃起的阴蒂之间交换。 罗宾的抗议演变成了呻吟,因为你不断地取悦<<him>>。你试探性地把舌头轻轻地伸进去,让<<him>>紧张起来。 当你把罗宾的舌头往里推的时候,你可以感觉到<<his>>的舌头在收缩。 完全进入后你探索<<his>>的阴部,确保品尝你能到达的一切。 罗宾再次颤抖,<<his>>的呻吟达到了发烧的程度,因为你不断地把舌头移进和移出<<his>>的阴道。 <br><br> <<if _robin.dom gte 40>> 当<<he>>开始失去控制时,罗宾之前温和的推变得更加困难。 <<else>> "别停!我要……”当<<His>>肌肉痉挛时,<<his>>的话变成了另一声呻吟。 <</if>> <br><br> 你又回去吮吸<<his>>的阴蒂了。你移动一个手指沿着<<his>>的下唇,然后慢慢地插进了<<him>>的口中。 当你开始抽出手指时,<<He>>再次颤抖。当<<his>>的呻吟声开始变得危险时,你移动你空着的那只手捂住了<<his>>的嘴。 你把另一根手指插进<<him>>嘴里,<<he>>开始软弱无力。 <br><br> 罗宾很快就被这种感觉淹没了。<<He>>向后倾斜<<his>>的头,当颤抖穿过<<his>>的身体时,罗宾喘息着。 <<He>>用微弱地力道试图推开你。你选择轻轻地抱着<<him>>,等待<<he>>结束高潮。 <<if _robin.dom gte 40>> "我太爱你了……”罗宾边喘气边说,然后拥抱了你。 <<else>> 罗宾轻轻地呜咽了一声,开始回礼。 <</if>> "我需要一分钟。好……刺激。”<<He>>瘫倒在床上。 <<set $robinCDI.whoOrgasmed to "robin">> <<else>> 罗宾皱眉。“对不起,我不是……这里该怎么办?<span class="red">我认为__action被设置为_action是一个bug。</span> 你有机会能把这事报告给Vrelnir吗?" <br><br> <<He>>笨拙地拍着你的头顶,不知道还能做什么。 <</if>> <br><br> <<set $robinCDI.acts++>> <<robinInfirmaryCDOptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<npcincr Robin lust -100>> <<earnFeat "Robin's Song">> 你和罗宾紧紧地躺在医务室的病床上,互相拥抱着。 <br><br> 几分钟后,罗宾起身,看着墙上的钟。 <br><br> <<if $schoolstate is "lunch">> "我们还有一些时间,但我们可能应该走了,”罗宾说,然后轻轻地吻了你的嘴唇。 <<elseif $schoolstate is "fourth">> "啊!我们得去上历史课了!”罗宾站直身子,脱口而出。 <<else>> <!-- This should not happen it's a catch all --> "天啊,怎么这么晚了?”罗宾轻轻地摇了摇头。 <</if>> <br><br> <<He>>开始清洗<<his>>的衣服,现在大部分已经干了。把它们穿上,当你整理衣服时,<<he>>对你微笑。 "谢谢,”<<he>>说。“不只是为了这个,而是为了一切。" <<if $schoolstate is "lunch" or $schoolstate is "fourth">> <<He>>在牵着你的手带你去上课之前给你一个大大的拥抱。 <</if>> <br><br> 你希望没人注意到你们俩身上散发出的性爱气息。 <br><br> <<robinInfirmaryVariableCleanup>> <<if $schoolstate is "lunch" or $schoolstate is "fourth">> <<link [[继续|School History Robin CD Enter]]>><<endevent>><<clotheson>><<dontHideRevert>><</link>> <<else>> <<link [[继续|Hallways]]>><<endevent>><<clotheson>><<dontHideRevert>><</link>> <</if>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<set _robin to statusCheck("Robin")>> <<npc Robin 1>> <<npc Winter 2>> 当你们俩进入<<person2>><<his>>的课堂时,温特扬起了眉毛。 <<if $schoolstate is "lunch">> "你为什么穿那个,罗宾?为什么这么脏?" <<else>> "迟到可不像你,罗宾。你为什么穿着那件制服?" <</if>> <br><br> <<if _robin.dom gte 60>> "我只是觉得这样更快乐,”罗宾说。“而且我刚刚还被食物绊倒了,<<pshe>>带我去医务室检查一下,确认我没受什么伤。”<<person1>><<He>>向你示意。 <<He>>坐在<<his>>的老座位上,示意你坐在<<him>>旁边。 <<else>> "有人了……”当<<person1>><<he>>坐在<<his>>惯常的座位上时,罗宾拒绝进一步详细说明,并做手势让你坐在<<him>>旁边。 <</if>> 温特看起来欲言又止的样子。<<person2>> <br><br> <<if $schoolstate is "lunch">> <<link [[继续|History Classroom]]>><<endevent>><</link>> <<else>> <<link [[继续|History Lesson]]>><<endevent>><</link>> <</if>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<set _kissType to ($robinromance gte 1 ? "loveInterest" : "romantic")>> <<switch random(1, 9)>> <<case 1>> <<if _robin.lovestage lte 3>> 你伸出双臂搂住罗宾。<<He>>靠在你怀中,轻轻舒了口气。你能感觉到<<he>>全身的肌肉都放松了下来。 过了一会儿,你松开手。罗宾似乎还流连在你的怀抱中。 <br><br> "……谢谢。”<<He>>把目光移开,想要隐藏自己发红的脸。 <<elseif _robin.lovestage lte 5 and $robinromance isnot 1>> 你抱了抱罗宾。<<He>>似乎被这突如其来的接触吓了一跳,但很快就放松了下来。 在放开拥抱之前,你轻轻地抚摸了一会儿<<his>>的背。 <br><br> 罗宾脸红了,"如果你愿意的话,你可以经常这样做。" <<elseif $robinromance gte 1>> <<if _robin.dom gte 40>> 你伸出双臂搂住罗宾。<<He>>回以拥抱,同时用手抚摸着你的背部下侧,最后放开了你。 <br><br> <<He>>在你的鼻子上快速地吻了一下,你感到有些慌乱。 <<npcincr Robin lust 1>><<npcincr Robin dom 1>><<glust>><<gdom>> <<else>> 你伸出双臂搂住罗宾。<<He>>放松下来,然后突然转过身出其不意地吻了你一下。 <<takeKissVirginity "Robin" _kissType>> <<npcincr Robin lust 1>><<glust>> <</if>> <</if>> <<case 2>> "我有没有告诉过你,你有多可爱?"你说。 <br><br> <<if _robin.lovestage lte 3>> 罗宾笑了。<<He>>藏不住<<his>>脸上的红晕。 <<elseif _robin.lovestage lte 4>> 罗宾把目光移开了。"你也很可爱。"<<He>>抓住你的手臂,快速地拥抱了你一下。 <<elseif _robin.lovestage lte 5 and $robinromance isnot 1>> 罗宾撅起嘴,看着你的嘴唇。<<He>>微微向前倾了一点,然后又停下了。 <<elseif $robinromance gte 1>> <<if _robin.dom gte 40>> 罗宾微笑着把你拉入一个长吻。 <br><br> <<He>>拉开了些距离。"我告诉过你你有多漂亮吗?" <<takeKissVirginity "Robin" _kissType>> <<arousal 150 "mouth">><<npcincr Robin lust 1>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>> <<else>> 罗宾脸红了,吻了你的脸颊。“我真的很感激能有你在身边。" <<npcincr Robin lust 1>><<glust>> <</if>> <</if>> <<case 3>> 你挪到罗宾身后,把手放在<<his>>的肩膀上。你<<handtext>>开始给<<him>>按摩。 <<if $speech_attitude is "meek">> "你觉得这样行吗?"<<He>>点点头,你继续按摩。 <<elseif $speech_attitude is "bratty">> "一会儿就好,我只是觉得你好像有些压力,"你说。 <<else>> "你总是很努力,所以我想尽力帮助你,"你说。 <</if>> <br><br> <<if $robinromance isnot 1>> <<if currentSkillValue("handskill") gte 800>> 你按摩<<him>>的肩膀时,你能感觉<<his>>在压抑着呻吟。你按摩得越久,<<his>>的脸就变得越红。 片刻后,<<he>>转向你,轻声地感谢你,<<his>>的脸仍然很红。 <<npcincr Robin lust 1>><<npcincr Robin trauma -2>><<glust>><<lrtrauma>> <<elseif currentSkillValue("handskill") gte 400>> 你感觉到<<his>>的肌肉放松了。“我希望我能报答你。”<<He>>靠向你的手,脸上带着安心的笑容。 <<npcincr Robin trauma -2>><<lrtrauma>> <<else>> <<He>>试图享受按摩,但是很难放松下来。你的按摩大概并没有起到太大作用,但是在你完成时,<<he>>还是微笑着感谢了你。 <<npcincr Robin trauma -1>><<lrtrauma>> <</if>> <<elseif $robinromance gte 1>> <<if currentSkillValue("handskill") gte 800>> 当你按摩<<his>>的肩膀帮助<<He>>放松时,<<He>>不由地发出一声呻吟。 <<if _robin.dom gte 40>> 在你结束后,<<he>>突然转过来,把你拽到身边,给了你一个深深的长吻。 "谢谢,”<<he>>说,“真的非常感谢你。”<<His>>的微笑很有感染力。 <<npcincr Robin lust 2>><<glust>> <<else>> 在你完成服务后,罗宾转了过来,<<his>>的脸已经红了。你又在<<his>>的鼻子上附赠了一个吻,<<he>>抱住了你。 <<npcincr Robin lust 2>><<npcincr Robin trauma -2>><<glust>><<lrtrauma>> <</if>> <<elseif currentSkillValue("handskill") gte 400>> 你感觉<<his>>的肌肉放松了。<<He>>靠向你的手,明显表现得非常享受。 你完成服务后,<<he>>转身抚摸你的头发。“我确实很需要放松,谢谢你。" <<npcincr Robin trauma -2>><<lrtrauma>> <<else>> <<He>>试图享受它,但你能看出来<<hes>>还是有点不自然。当你完成后,<<he>>微笑着拥抱你。 "我应该找个时间给你按摩按摩。" <<npcincr Robin trauma -1>><<lrtrauma>> <</if>> <</if>> <<case 4>> 你戳了戳罗宾来引起<<his>>的注意。<<He>>转向你,在注意到你们俩的距离后<<his>>吓了一跳。 <<if _robin.lovestage lte 3>> 一个矛盾的表情在<<his>>的脸上掠过。<<He>>在离开之前给了你一个快速的拥抱。“对不起,”<<he>>说,“我没有意识到我们靠得这么近。" <<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<lrtrauma>> <<elseif _robin.lovestage lte 5 and $robinromance isnot 1 and _robin.dom gte 40>> <<He>>在拥抱你之前先亲了亲你的鼻子。“你是最棒的。" <<if $speech_attitude is "meek">> 你感到脸颊发红。<<He>>又亲了亲你的鼻子。 <<npcincr Robin lust 1>><<npcincr Robin dom 1>><<glust>><<gdom>> <<elseif $speech_attitude is "bratty">> 你微笑着用手捋了捋<<his>>的头发。 <<npcincr Robin lust 1>><<glust>> <<else>> 你的脸红了,你鼻子上残存的温度扩散到了整张脸上。 <<npcincr Robin lust 1>><<npcincr Robin dom 1>><<glust>><<gdom>> <</if>> <<elseif _robin.lovestage lte 5 and $robinromance isnot 1>> <<He>>给了你一个大大的拥抱,时间比平时长。<<His>>的手抚摸着你的背,然后倾身在你耳边低语。 "我真的很喜欢你,”<<he>>说。<<He>>回避了你进一步的追问。 <<npcincr Robin lust 1>><<glust>> <<elseif $robinromance gte 1>> <<if _robin.dom gte 40>> <<He>>给了你一个温柔的微笑,然后吻向你。<<His>>用舌头轻敲你的嘴唇,但在你分开嘴唇前,<<he>>拉开了你们之间的距离。“我爱你。" <<takeKissVirginity "Robin" _kissType>> <br><br> <<if $speech_attitude is "meek">> 你感到自己的脸变红了。 <<arousal 150 "mouth">><<npcincr Robin lust 2>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>> <<elseif $speech_attitude is "bratty">> 你感到内心充满了欲望。 <<arousal 150 "mouth">><<npcincr Robin lust 2>><<garousal>><<glust>> <<else>> 你把一根手指放在你仍然带着温度的嘴唇上,给了<<him>>一个充满欲望的微笑。 <<arousal 150 "mouth">><<npcincr Robin lust 2>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>> <</if>> <<else>> <<He>>吻了你的鼻子。“我爱你。" <br><br> 你给了<<him>>一个恰当的吻作为回应。 <<He>>在你的触摸下融化。你拉开距离时,<<he>>给了你一个渴望的眼神。 <<takeKissVirginity "Robin" _kissType>><<arousal 150 "mouth">><<npcincr Robin lust 3>><<garousal>><<glust>> <</if>> <</if>> <<case 5>> <<if _robin.lovestage lte 4>> <<if $worn.upper.name isnot "naked" or !$worn.under_upper.type.includes("naked")>> 你把你的 <<if $worn.upper.name isnot "naked">> $worn.upper.cn_name_cap褪去。 <<else>> $worn.under_upper.cn_name_cap褪去。 <</if>> "是这里太热了,还是只有我这么觉得?" <br><br> "嗯?我、我还以为——”看到你时,罗宾的话咽了下去。<<his>>转过脸,脸涨红了。你笑着整理好衣服。 <<else>> 你向后靠,一只手放在自己裸露的胸膛上。“是这里太热了,还是只有我这么觉得?" <br><br> "嗯?我、我还以为——"罗宾的话咽了下去——你紧紧贴在了<<him>>身上。<<his>>转过脸,脸涨红了。 <</if>> <<npcincr Robin lust 2>><<glust>> <<elseif _robin.lovestage gte 5 and _robin.dom gte 40>> <<if $robinromance gte 1>> 你张开嘴想和罗宾调情,但是<<he>>抢先一步,靠近你并握住了你的手。 <<set _clothesSet to setup.npcClothesSets.find(set => set.name === _robin.clothes.set)>> <<if _clothesSet.outfit is 1>> <<He>>拉了拉<<his>>的衣服,鼓励你<<npcUndressText _robin "upper">>。 但你没来得及采取进一步的动作,<<he>>就阻止了你,在拉开你的手之前吻了你。 <<else>> <<He>>拉了拉<<his>>的上衣,鼓励你<<npcUndressText _robin "upper">>。 但你没来得及采取进一步的动作,<<he>>就阻止了你,在拉开你的手之前吻了你。 <</if>> <<takeKissVirginity "Robin" _kissType>> <br><br> <<if $speech_attitude is "meek">> 你渴望得到更多,罗宾自信的样子让你们之间的情欲进一步升温。 <<arousal 150 "mouth">><<npcincr Robin lust 2>><<npcincr Robin dom 2>><<garousal>><<glust>><<ggdom>> <<elseif $speech_attitude is "bratty">> "你是在引诱我吗?”你对<<him>>吐舌头。 <<arousal 150 "mouth">><<npcincr Robin lust 1>><<garousal>><<glust>> <<else>> 你脸红了,你把头转了过去,两腿之间升起一股热度。 <<arousal 150 "mouth">><<npcincr Robin lust 2>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>> <</if>> <<else>> 你张开嘴想调情,但罗宾抢先了你一步,拉起<<his>>的<<npcClothesText _robin "upper">>,露出了<<his>>的肚子。 "是不是有点儿热?”<<he>>挑逗地说,“还是只有我这么想?”<<He>>往上拉了拉<<his>>的衬衫,但是没有再更进一步。 <<if $speech_attitude is "meek">> 你的嘴张得大大的,没有想到<<his>>会这么大胆。被面前的光景所刺激,你体内的热量不断上升。 <<arousal 150>><<npcincr Robin lust 1>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>> <<elseif $speech_attitude is "bratty">> 你伸出手,在<<his>>平坦的腹部上下抚摸着,一会儿后才收回手。 <br><br> "等等……”<<he>>喘了口气,“我想冷静一下。" <<arousal 150>><<npcincr Robin lust 2>><<garousal>><<glust>> <<else>> 你呆呆地看着。你的手情不自禁地向<<him>>伸去,但你还是阻止了自己,<<he>>又放下了<<his>>的衬衫。 <<arousal 150>><<npcincr Robin lust 1>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>> <</if>> <</if>> <<else>> <<if $worn.upper.name isnot "naked" or !$worn.under_upper.type.includes("naked")>> 你把你的 <<if $worn.upper.name isnot "naked">> $worn.upper.cn_name_cap褪去。 <<else>> $worn.under_upper.cn_name_cap褪去。 <</if>> "是这里太热了,还是只有我这么觉得?" <br><br> "不,”罗宾回答,“我是想,我们——”看到你时,罗宾的话咽了下去。<<his>>转过脸,脸涨红了。但<<He>>还是用一只胳膊搂住了你。 <<else>> 你向后靠,一只手放在自己裸露的胸膛上。“是这里太热了,还是只有我这么觉得?" <br><br> "不,”罗宾回答,“我是想,我们——”罗宾的话咽了下去——你紧紧贴在了<<him>>身上。<<his>>转过脸,脸涨红了。但<<He>>还是用一只胳膊搂住了你。 <</if>> <<if $robinromance>> <br><br> <<if $speech_attitude is "meek">> 你张开嘴唇期待着。罗宾领会了这个暗示,在离开之前给了你一个充满欲望的吻。 <<elseif $speech_attitude is "bratty">> 你凑上前吻了<<him>>,<<him>>大吃一惊。但慢慢地,<<He>>放松了下来,开始温柔地回吻着你,你们相互缠绵了一会儿。 <<else>> 你们把头转向对方,没有再多说什么,你们嘴唇相遇。在事情变得太激烈之前,你和罗宾拉开了距离。 <</if>> <<takeKissVirginity "Robin" _kissType>><<arousal 150 "mouth">><<npcincr Robin lust 2>><<garousal>><<glust>> <</if>> <</if>> <<case 6>> 你开始轻轻拨弄罗宾的头发。 <<if _robin.lovestage lte 3>> <<He>>下意识躲开了,但很快脸上就浮现出了一个笑容。 <br><br> "我很高兴你这么喜欢我的头发。”你又玩了几分钟。<<He>>开始慢慢放松了下来,享受起了与你相伴的寂静时光。 <<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<lrtrauma>> <<elseif _robin.lovestage lte 5 and $robinromance isnot 1>> <<He>>把头稍微靠向你的手,让你能更方便地抚摸。 <br><br> <<if _robin.dom gte 40>> <<He>>用手捧着你的脸颊,而你却懒洋洋地拨弄着<<his>>的头发。你们都放松了下来,在凝视了对方的眼睛几分钟后,你们才分开。 "真好……”<<He>>似乎对你的行为很满意。 <<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin trauma -1>><<glove>><<gdom>><<lrtrauma>> <<else>> <<He>>看着你的眼睛。你回看向<<him>>,微笑着继续玩弄<<his>>的头发。<<He>>的脸红红的,但是从来没有移开过目光。 在你停下来的时候,<<hes>>看起来好像想说什么,但又停住了。 <<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<lrtrauma>> <</if>> <<elseif $robinromance gte 1>> <<He>>向你靠近。 <<if $speech_attitude is "meek">> "我真的很……喜欢你的头发,”<<he>>说。 <<if _robin.dom gte 40>> <br><br> "我真的很喜欢你。”<<He>>微笑着轻轻地把你的手臂移到<<his>>的肩膀上,然后靠近亲吻了你。 <<takeKissVirginity "Robin" _kissType>> <<he>>把你的头发揉乱了。 <<npcincr Robin lust 1>><<npcincr Robin dom 1>><<glust>><<gdom>> <<else>> <br><br> "谢谢。”<<He>>停顿了一会儿,然后开始玩你的头发。你们热切地望着对方,最后快速地吻了一下。 <<takeKissVirginity "Robin" _kissType>> "你让我的心怦怦直跳,我爱这种感觉。" <<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<lrtrauma>> <</if>> <<elseif $speech_attitude is "bratty">> 你移上前把<<him>>拉入一个吻。 <<takeKissVirginity "Robin" _kissType>> <<if _robin.dom gte 40>> 在你拉开距离后,罗宾趁机在你的脖子上温柔而坚定地吻了一下。 <br><br> "爱你,”罗宾笑着说,<<he>>似乎非常满足。 <<npcincr Robin love 1>><<npcincr Robin lust 1>><<glove>><<glust>> <<else>> 罗宾在你的抚摸下颤抖,你停下来的时候<<he>>微微喘着气。 <br><br> "你真不可思议。”罗宾满脸通红地笑了。 <<npcincr Robin love 1>><<npcincr Robin lust 1>><<glove>><<glust>> <</if>> <<else>> 你趁机转而用手拨弄<<his>>的头发。“你的头发真柔软,摸起来好舒服啊。" <<if _robin.dom gte 40>> <br><br> 罗宾把<<his>>的手放在你的手上,坏笑着带着你慢慢向下移动,一路摸到了<<his>>的锁骨。 <<if $promiscuity gt 54>> 你笑着回应,用一只手摸上了<<his>>的<<npcClothesText _robin "upper">>, 然后往上拉了拉。<<he>>伸出手制止了你。 <br><br> "现、现在不行,”<<he>>满脸通红。 <<arousal 150>><<npcincr Robin love 1>><<npcincr Robin lust 2>><<garousal>><<glove>><<glust>> <<else>> 你脸红了,本能地把手抽开。罗宾亲了亲你的鼻子。 <br><br> "我只是在逗你玩,别担心。”罗宾温柔地对你说。 <<arousal 150>><<npcincr Robin love 1>><<npcincr Robin lust 1>><<garousal>><<glove>><<glust>> <</if>> <<else>> 罗宾闭上眼睛,放松了下来。<<He>>看起来很满足,你继续用手梳理了几分钟<<his>>的头发。 <br><br> "你这么摸着我感觉真的好舒服。我觉得我可以就这样永远和你在一起。”意识到自己说了什么,<<He>>的脸红了,然后开始试图改变话题。 <<npcincr Robin love 2>><<npcincr Robin lust 1>><<glove>><<glust>> <</if>> <</if>> <</if>> <<case 7>> <<set _character1Name to either("Lily", "Rose", "Basil", "Petal")>> <<set _character2Name to either("Sparrow", "Jay", "Heron", "Penguin")>> "其实我觉得,_character1Name完全可以在战斗中击败_character2Name,”你轻松地评论道,你说的是两个你喜欢的角色。 <br><br> <<if _robin.lovestage lte 5 and $robinromance isnot 1>> <<He>>开玩笑地笑着戳了戳你的肩膀。“拜托,你和我都知道_character1Name永远赢不过 _character2Name。毕竟<<He>>有<<print either ("飞行能力", "压倒性的可爱", "强大的激光器", "锋利的羽毛", "友谊的力量")>>!" 罗宾开始列举_character2Name的许多能力,却没有意识到你趁<<him>>数数的时候 已经悄悄地靠近了<<he>>。当<<he>>注意到你的靠近时,<<he>>说到一半的话僵住了。 <br><br> <<if $speech_attitude is "meek">> 你拥抱了<<him>>,低声说:“你滔滔不绝的时候真的很可爱。" <<elseif $speech_attitude is "bratty">> 你把手指按在<<his>>的额头上,轻轻笑了。“小阿宅,真是可爱。" <<else>> "你那自信的样子去哪儿了,”你微笑着,轻轻地把手指按在<<his>>的额头上。 <</if>> <<npcincr Robin love 1>><<glove>> <<else>> <<if _robin.dom gte 40>> <<He>>不赞同地哼了一声。“那<<pshe>>该怎么做呢?" <br><br> <<if $speech_attitude is "meek">> "嗯……”你结结巴巴地说,“也许可以使用<<if $player.gender_appearance is "m">>他的男性魅力<<else>>她的女性魅力<</if>>?" <br><br> "我看得出来。”<<He>>转向你,“_character1Name肯定会做出非常亲密和私人的行为。”<<He>>靠近了一点,“等到气氛最热烈的时候……”<<His>>的嘴唇 已经快碰到你的了。“_character2Name会意识到<<pshe>>有多漂亮。”辩论的外衣被撕破 ,<<his>>的双唇与你相遇,你在罗宾的拥抱中融化了。过了一会儿罗宾停了下来,“如果是这种情况,那我对_character1Name获胜没有异议。" <<takeKissVirginity "Robin" _kissType>> <br><br> 意想不到的激情之吻过后,你有些喘不过气来。 <<arousal 150 "mouth">><<npcincr Robin lust 2>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>> <<elseif $speech_attitude is "bratty">> "这不是很明显吗?”你用手指沿着<<his>>的胸部滑下。“当然是通过引诱<<him>>。" <br><br> <<He>>微微脸红,但还是继续说道:“哦?你要和我分享一下具体是怎么做的吗?<<pShe>>可是必须非常擅长才能赢。" <br><br> 打破所有的伪装,你们的双唇相遇。几分钟后你和罗宾拉开了距离。“我爱你,罗宾,”你说。 <<takeKissVirginity "Robin" _kissType>> <br><br> 罗宾开玩笑地戳了一下你的肩膀。“我当然也爱你,傻瓜。" <<arousal 150 "mouth">><<npcincr Robin love 1>><<npcincr Robin lust 1>><<garousal>><<glove>><<glust>> <<else>> "当然是通过告诉_character2Name<<pshe>>有多爱<<him>>," 虽然聊的是游戏人物,但你已经完全代入了自己。“<<pShe>>会告诉<<him>>关于<<he>>所做的所有事情 让<<pher>>有多心痛。" <br><br> 罗宾眼含泪水地紧紧拥抱住你。“那……这绝对能打败<<him>>。”在温柔地拥抱了很长一段时间后你们才分开。 <<npcincr Robin love 1>><<npcincr Robin trauma -2>><<glove>><<lrtrauma>> <</if>> <<else>> 罗宾笑着说:“_character1Name怎么能打败<<his>>的 <<print either ("飞行能力", "压倒性的可爱", "强大的激光器", "锋利的羽毛", "友谊的力量")>>呢?" <br><br> 你靠近<<him>>,然后 <<if $speech_attitude is "meek">> 耳语道,“通过让<<him>>感觉到快乐,直到他们坠入爱河。" <br><br> 罗宾在你脸颊上温柔地吻了一下。“我认为他们已经做到了。" <<npcincr Robin love 1>><<npcincr Robin trauma -2>><<glove>><<lrtrauma>> <<elseif $speech_attitude is "bratty">> 短暂地吻了一下<<him>>的嘴唇。"通过照顾好<<him>>,确保没有人能伤害<<him>>。" <<takeKissVirginity "Robin" _kissType>> <br><br> <<He>>脸红了。“我们还在讨论_character1Name和_character2Name吗?" <br><br> "希望你能明白,”说完后,你深深地拥抱了<<him>>很长一段时间。 <<npcincr Robin love 1>><<npcincr Robin trauma -2>><<glove>><<lrtrauma>> <<else>> 紧紧地拥抱<<him>>,然后轻轻地在<<his>>耳边低语,“_character1Name会告诉<<him>>, 他们一起度过的岁月让<<phim>>无比幸福。" <br><br> <<He>>脸红了。“我们还在讨论_character1Name和_character2Name吗?" <br><br> "我也不知道,但是我说的一定是我认识的那一只和我从小一起长大的小鸟。”你对<<him>>微笑,<<he>>也抱住了你。 <<npcincr Robin love 1>><<npcincr Robin trauma -2>><<glove>><<ltrauma>> <</if>> <</if>> <</if>> <<case 8>> <<if _robin.pronoun is "m">> <<set _petname to "帅哥">> <<else>> <<set _petname to "美人">> <</if>> "嘿,<<print _petname>>,你今天过得怎么样?" <br><br> <<if _robin.lovestage lte 5 and $robinromance isnot 1>> "非常不错! <<if Time.schoolDay and Time.hour gte 10>> <<print either ("温特老师今天的课真的超有意——", "看来我的语文比——", "今天食堂的午饭难得的好——")>> <<elseif Time.isWeekEnd() and Time.hour gte 10>> <<print either ("今天的生意比往常都——", "有个同学今天正好路——", "我刚才在教孤儿们如何做——")>> <<else>> <<print either ("我最爱的游戏要更新——", "有人说要帮我打扫——", "我今天早早起床给大家准备了午——")>> <</if>> 等等,你、你刚才是说<<print (_petname)>>吗?”罗宾的脸涨得通红。“我以为只有约会的恋人之间才会这么称呼。”<<He>>看向别处, <<his>>的声音比平时更安静。 <<if _robin.lovestage gte 4>> <<if _robin.dom gte 40>> "也许我也应该称呼你<<print (_petname)>>,这样才公平。”<<He>>转身面向你,试图恢复平静, <<his>>的脸还是红红的。 <<else>> "不、不过,你用这个词来形容我,我感觉还挺好的……”<<His>>的声音轻得几乎成为了耳语,你得努力地听才能听清。 <</if>> <<else>> "你不应该说那种话,其他人可能会误会的!”罗宾把<<his>>的脸藏起来不让你看见,你看到<<him>>深吸了一口气。 <</if>> <<npcincr Robin love 1>><<glove>> <<else>> <<if _robin.dom gte 40>> "好极了!你呢,甜心?”<<He>>对你微笑,然后挑逗地伸出舌头。 <<elseif !$daily.robin.petName>> <<set $daily.robin.petName to true>> "非常不错! <<if Time.schoolDay and Time.hour gte 10>> <<print either ("温特老师今天的课真的超有意——", "看来我的语文比——", "今天食堂的午饭难得的好——")>> <<elseif Time.isWeekEnd() and Time.hour gte 10>> <<print either ("今天的生意比往常都——", "有个同学今天正好路——", "我刚才在教孤儿们如何做——")>> <<else>> <<print either ("我最爱的游戏要更新——", "有人说要帮我打扫——", "我今天早早起床给大家准备了午——")>> <</if>> …等等,<<print (_petname)>>?"罗宾对你的爱称脸红了。"我还需要一些时间来适应……"<<He>>的脸红红的,但还是微笑着, 温暖地看着你。 <<else>> "好极了!你呢,甜心?”<<He>>笑了,似乎非常得意。“我就知道我能习惯的。" <</if>> <<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<lrtrauma>> <</if>> <<case 9>> <<set _uniqueoptions to false>> 你的目光徘徊在罗宾的唇边。 <<if $speech_attitude is "meek">> "你这儿有东西,”你轻轻地说,然后指了指自己的唇边。 <<elseif $speech_attitude is "bratty">> "你脸上沾了一些食物。我帮你擦一下,”你说。 <<else>> "罗宾,你脸上沾了点儿食物,”你说。 <</if>> <br><br> "什么?”罗宾用手擦了擦<<his>>的脸,“干净了吗?" <br><br> "还是在,算了,让我来吧。”你把手伸向罗宾的脸,假装擦去了什么东西。你的手指在<<his>>的嘴唇上停留了好一会儿。 <br><br> <<if _robin.lovestage lte 3>> 当你把手移开时,罗宾看起来有些慌张。“谢谢你,我不想看起来很脏。" <<npcincr Robin love 1>><<glove>> <<elseif _robin.lovestage lte 5 and $robinromance isnot 1>> 你突然温柔触碰<<his>>嘴唇的动作让罗宾慌张了起来。“没了吗?" <br><br> <<if $speech_attitude is "meek">> "差不多吧。”你把手从<<his>>的脸上缩回来,感觉自己的脸变红了。“好了,”你低声说。 <br><br> 在罗宾转过脸之前,你看到<<he>>脸上闪过一丝红晕。“那、那就好。" <<npcincr Robin lust 1>><<glust>> <<elseif $speech_attitude is "bratty">> 在你缩回手前,你的手指绕着<<his>>的嘴唇画了一圈儿。“擦掉了,顺带一提,你的嘴唇很柔软。" <br><br> "谢谢你!" <<if _robin.dom gte 40>> 听到你的夸奖后罗宾的脸更红了。<<He>>擦了擦<<his>>的嘴唇,好像是想做确认。 <<else>> <<set _uniqueoptions to true>> <<He>>的脸上一直都挂着微笑,直到<<he>>突然意识到你说了什么。“等等,你刚刚说什么?”<<He>>用手捂住了自己的脸。 <<promiscuity1>> <<link [[安抚|Robin Flirt Room Relent]]>><<npcincr Robin love 1>><</link>><<glove>> <br> <<link [[继续挑逗|Robin Flirt Room Tease]]>><<npcincr Robin dom -1>><<npcincr Robin love -1>><</link>><<llove>><<ldom>> <br> <</if>> <<else>> "没什么。"你笑了笑,把手拿开。罗宾松了口气。 <br><br> "谢谢,没有你我真不知道该怎么办。”罗宾把头靠在你的肩膀上,躺了一会儿。 <<npcincr Robin love 1>><<glove>> <</if>> <<else>> <<if _robin.dom gte 40>> 当你把拇指移到<<his>>的嘴唇上时,罗宾轻轻地吻了你的手指。你把手移开后,<<he>>笑了。"其实没有脏东西,对吗?" <br><br> <<if $speech_attitude is "meek">> "没有,”你脸红了。 <br><br> 罗宾抓住机会,靠上前亲了你一下。“这是对你小把戏的回报,”<<he>>笑着说。 <<elseif $speech_attitude is "bratty">> "真的有,而且你脸上现在也还没擦干净,”你说着想要伸手继续去擦,但<<he>>阻止了你。 <br><br> "好好好,你说有就有吧。”罗宾微笑着靠上前吻你。 <<else>> "没有,只有一张非常可爱的脸,让我很想摸一摸。”你对罗宾微笑,然后温柔地亲吻了<<him>>,罗宾也主动回应了你。 <</if>> <<takeKissVirginity "Robin" _kissType>> <<npcincr Robin love 1>><<glove>> <<else>> 罗宾利用这个机会在你的抚摸下放松起来。在你的抚摸结束后,<<he>>渴望地看着你,似乎在请求你的同意。 <br><br> <<if $speech_attitude is "meek">> 你脸红地点点头,然后温柔地抓住了<<his>>的手,你们深情地亲吻了对方。 <<elseif $speech_attitude is "bratty">> 你对<<him>>微笑,给了<<him>>一个深深的吻。你能感觉到<<his>>正与你十指相扣。 <<else>> 你嗯了一声作为回应,你们俩互相靠近了对方。你抱着<<his>>的肩膀,深深地亲吻<<him>>。 <</if>> <<takeKissVirginity "Robin" _kissType>> <<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<lrtrauma>> <</if>> <</if>> <</switch>> <!-- Promiscuity1 already has a double br inside it. --> <<if !_uniqueoptions>> <br> <<promiscuity1>> <<robinoptions>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> "你还好吗?我不是故意让你不高兴的。”你低声道歉,罗宾把手从<<his>>的脸上移开。 <br><br> 罗宾拥抱了你。“不,没关系。谢谢你这么关心我的心情,”<<he>>红着脸望向别处。“这就够了。" <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你用嘴唇发出“啵”的亲吻声,<<him>>变得更加尴尬了。 <br><br> "请不要再戳我的痛处了,”<<he>>抱怨道。当你看到<<his>>的尴尬变成了生闷气时,你最终心软了。 "有时候你真的很刻薄,”<<he>>说。 <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<npc Robin>><<person1>> <<set _robin to statusCheck("Robin")>> <<set _costume to getHalloweenCostume()>> <<if $halloween_robin_costume is "witch">> 你走向罗宾,<<He>>从女巫帽的帽檐下偷看你。 <<if _robin.pronoun isnot "f">> <<His>>的头发挂在帽檐上,身上的裙子勾勒出女性的轮廓。要不是你认识<<him>>,你绝不会猜到<<he>>是个男孩。 <</if>> <<elseif $halloween_robin_costume is "vampire">> 你接近罗宾。<<He>>透过吸血鬼的衣领偷看你。 <<if _robin.pronoun isnot "m">> <<His>>的头发消失在高领中,看起来比原先短得多,斗篷则隐藏了<<his>>女性的曲线。要不是你认识<<him>>,你绝不会猜到<<he>>是个女孩。 <</if>> <<elseif $halloween_robin_costume is "ghost">> 你接近罗宾。<<He>>透过床单上粗糙的破洞偷看你。 <<if _robin.pronoun is "f" and _robin.breastsize gte 5>> 床单挂在罗宾的_robin.breastsdesc上,在<<his>>胸部周围的织物上形成一个帐篷。 <</if>> <<else>> <!-- if you don't already know robin is wearing the ghost costume --> 你走近那个穿着临时幽灵服装的人。 <<if _robin.pronoun is "f" and _robin.breastsize gte 5>> 床单挂在_robin.breastsdesc上,在胸部周围的织物上形成一个帐篷。 <</if>> 床单下的人转向你,一双眼睛从床单上粗糙的破洞里探出头来。是罗宾。 <<set $halloween_robin_costume to "ghost">> <</if>> <<if $halloween_robin_costume is (_robin.pronoun is "f" ? "vampire" : "witch")>> <<set _robin.cdstart to _robin.cdstart or "halloween">> /* if it's undefined, set it to "halloween" */ <<set _robin.crossdress to _robin.crossdress or 1>> <</if>> <br><br> <<set _readyToLeave to true>> <<if _costume is "none">> "我们要去要糖,"<<he>>说,"你愿意和我们一起去吗?你还需要一套服装,不然就会显得融不进氛围了。" <br><br> <i>也许你的衣柜里有什么东西。</i> <<set _readyToLeave to false>> <<elseif _costume is $halloween_robin_costume>> <<He>>看了看你的衣服,然后又看了看<<his>>自己的。在意识到你们一样的衣服后,<<He>>倒吸了一口气。“我们的服装很相配!”<<he>>兴奋地跳了起来,这突然的动作吓到了其他孤儿。“对不起,大家。”<<He>>转身对着你。“你要和我们一起去不给糖就捣蛋吗?我们可以扮演双胞胎 <<if _costume is "witch">> 女巫。<<if $worn.head.name isnot "witch hat">>别忘了戴上你的帽子。<</if>>" <<else>> <<print _costume>>。" <</if>> <<elseif _costume is "mummy" and $robinSeen.includes("hospitalMummy")>> <<He>>盯着你的万圣节装扮看了一会儿,像是突然想起了什么事情,眨眨眼后向你微笑。”我喜欢你这身装扮,”<<he>>说,“你要跟我们一起去玩不给糖就捣蛋吗?”<!-- Robin is remembering the events of "Robin Hospital 2" --> <<elseif _costume is "sailor" and $robinPunishments.includes("docks")>> <<He>>看到了你的水手服装,有那么一瞬间,恐慌闪过<<his>>的眼中,暴露了<<him>>的不安。“哦,是你。”<<he>>犹豫了一下。“我喜欢你的服装。你要和我们一起去玩不给糖就捣蛋吗?" <<else>> <<He>>看着你的衣服。 <<switch _costume>> <<case "vampire">> "我喜欢你的服装,”<<he>>转向孤儿们说,“我希望<<pshe>>不要吸我的血!”孤儿们笑了。<<He>>转身对着你。“你要和我们一起去不给糖就捣蛋吗?" <<case "witch">> "我喜欢你的服装,”<<he>>转向孤儿们说,“我希望<<pshe>>不要把我变成蝾螈!”孤儿们笑了。<<He>>转身对着你。“你要和我们一起去不给糖就捣蛋吗?" <<case "scarecrow">> "我喜欢你的服装,”<<he>>说,“你要和我们一起去不给糖就捣蛋吗?你可以让乌鸦远离我们的糖果!" <<case "gothic">> "我喜欢你的服装,”<<he>>说,“太花哨了!你要和我们一起去玩不给糖就捣蛋吗?" <<case "nun">> "我喜欢你的服装,”<<he>>说,“修女也能变得非常可怕。<<if (_tf.angelHalo and _tf.angelWings) or (_tf.fallenAngelHalo and _tf.fallenAngelWings)>>翅膀和光环的搭配很特殊很神奇。<</if>>你要和我们一起去不给糖就捣蛋吗?" <<case "maid">> "我喜欢你的服装,”<<he>>说,“女仆很可爱。你要和我们一起去玩不给糖就捣蛋吗?" <<case "karate">> "我喜欢你的服装,”<<he>>说,“你可以保护我们免受忍者的伤害!你要和我们一起去玩不给糖就捣蛋吗?" <<case "monk">> "我喜欢你的服装,”<<he>>说,“这长袍看起来是真的。你要和我们一起去玩不给糖就捣蛋吗?" <<case "football">> "我喜欢你的服装,”<<he>>说,“你会成为下一个足球明星!你要和我们一起去玩不给糖就捣蛋吗?" <<case "christmas">> "我喜欢你的服装,”<<he>>说,“现在还不是圣诞节,但没关系。你要和我们一起去玩不给糖就捣蛋吗?" <<case "belly dancer">> "我喜欢你的服装,”<<he>>说,“太有异国情调了。你要和我们一起去玩不给糖就捣蛋吗?" <<case "cowboy">> "我喜欢你的服装,”<<he>>说,“你再拿个套索就和真的牛仔差不多了!你要和我们一起去玩不给糖就捣蛋吗?" <<case "cheerleader">> "我喜欢你的服装,”<<he>>说,“你要和我们一起去不给糖就捣蛋吗?你可以在我们拿糖果的时候给我们加油!" <<case "cow onesie">> "我喜欢你的服装,”<<he>>说,“你产下的牛奶一定很好喝吧?”<<He>>似乎没有意识到刚说的话有多下流。“你要和我们一起去不给糖就捣蛋吗?" <<case "mummy">> "我喜欢你的服装,”<<he>>说,“它看起来有点脆弱,但仍然令人毛骨悚然。你要和我们一起去玩不给糖就捣蛋吗?" <<case "prison">> "我喜欢你的服装,”<<he>>说,“所以他们为什么把你关在这里?”<<He>>压低嗓子补充道,然后笑了。“你要和我们一起去不给糖就捣蛋吗?" <<case "sailor">> "我喜欢你的服装,”<<he>>说,“不好意思,我们其余的人都是旱鸭子!你要和我们一起去玩不给糖就捣蛋吗?" <<case "skeleton">> "我喜欢你的服装,”<<he>>说,“你得多吃点!你都只剩骨头了!”<<He>>咯咯笑着补充道。“你要和我们一起去不给糖就捣蛋吗?" <<case "futuresuit">> "我喜欢你的服装,”<<he>>说,“我希望未来人类还会过万圣节。你要和我们一起去玩不给糖就捣蛋吗?" <<case "eyepatch">> "我喜欢你的服装,啊,伙计!”<<He>>咯咯地笑着。"你要和我们一起去玩不给糖就捣蛋吗?" <<case "nurse">> "我喜欢你的服装,"<<he>>说。"让我想起了学校的护士。你愿意和我们一起去玩不给糖就捣蛋吗?" <<case "rags">> "我喜欢你的服装,"<<he>>说。"你在扮演一个乞丐吗?我知道那是什么感觉。"<<He>>紧张地笑。"你要和我们一起去玩不给糖就捣蛋吗?" <<case "medical eyepatch">> "我喜欢你的服装,"<<he>>说。"你没有真的受伤吧?你要和我们一起去玩不给糖就捣蛋吗?" <<case "gasmask">> "我喜欢你的服装,"<<he>>说。"看起来你已经准备好迎接世界末日了。就像那个新游戏一样!你要和我们一起去玩不给糖就捣蛋吗?" <!-- TF-related lines --> <<case "harpy TF">> "我喜欢你的服装,”<<he>>说,“我希望你不要在我们结束之前飞走。你要和我们一起去玩不给糖就捣蛋吗?" <<case "angel TF">> "我喜欢你的服装,”<<he>>说,“这个光环看起来真的浮在空中。你要和我们一起去玩不给糖就捣蛋吗?" <<case "wolf TF">> "我喜欢你的服装,”<<he>>说,“这对耳朵跟真的一样。你要和我们一起去玩不给糖就捣蛋吗?" <<case "fallen angel TF">> "我喜欢你的服装,”<<he>>说,“你头顶上好像真的有破碎的光环在飘浮。你要和我们一起去玩不给糖就捣蛋吗?" <<case "demon TF">> "我喜欢你的服装,”<<he>>说,“但是你的尾巴应该不会掉下来吧?要和我们一起去玩不给糖就捣蛋吗?" <<case "cat TF">> "我喜欢你的服装,”<<he>>说,“我真的好想摸摸你。你要和我们一起去玩不给糖就捣蛋吗?" <<case "cow TF">> "我喜欢你的服装,”<<he>>说,“你产下的牛奶一定很好喝吧?”<<He>>似乎没有意识到刚说的话有多下流。“你要和我们一起去不给糖就捣蛋吗?" <<case "fox TF">> "我喜欢你的服装,”<<he>>说。 <<if $worn.head.name is "spirit mask">> "这个面具和你的狐狸耳朵很配。 <<else>> "这条尾巴看起来好蓬松! <</if>> 你要和我们一起去玩不给糖就捣蛋吗?" <!-- Misc lines --> <<default>> "我喜欢你的服装,”<<he>>说,“我不知道你扮演的是什么,但是这身装扮好特别!你要和我们一起去玩不给糖就捣蛋吗?" <</switch>> <</if>> <br><br> <<if _readyToLeave>> <<sweetsicon "halloween">><<link [[去玩不给糖就捣蛋(3:00)|Robin Trick 1]]>><<pass 30>><</link>> <br> <<else>> <<ind>><<link [[把东西放在一起|Robin Trick Mummy]]>><</link>> <br> <</if>> <<getouticon>><<link [[离开|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> 你突然想到一个主意。你走进浴室,开始用卫生纸包裹自己。 <br><br> 你照照镜子看看自己。你的木乃伊服装完成了。你希望贝利不会发现厕纸去哪了。 <br><br> <<upperwear 65>><<lowerwear 57>><<facewear 18>> <<link [[继续|Robin Trick Mummy 2]]>><</link>> <br>
<<effects>> 你回到罗宾身边。<<He>>盯着你的服装。<<He>>迷惑了一会儿,随即愉快地笑出了声。“我怎么没想到呢?”<<he>>大声问道。<<He>>又看了看你的服装,还是忍不住咯咯笑了起来。 <br><br> 最后<<he>>终于收起了笑声。“你要和我们一起去不给糖就捣蛋吗?" <br><br> <<link [[去玩不给糖就捣蛋 (3:00)|Robin Trick 1]]>><<pass 30>><</link>> <br> <<link [[离开|Orphanage]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<addNNPCOutfit "Robin" $halloween_robin_costume>><<getNNPCClothes "Robin">><<npcClothesName $NPCList[0] $halloween_robin_costume>> <<if $robinromance is 1>><<set $dateCount.Total++>><<set $dateCount.Robin++>><</if>> 你、罗宾和孤儿们一起离开孤儿院,拿着空袋子。孤儿们穿着各种自制的服装。有些人只穿着眼睛挖洞的床单就出发了。 <<if $halloween_robin_costume is "witch" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">> <<if $player.gender is "f" and $player.gender_appearance is "m">> "谢谢你打扮成男孩,”罗宾在你走出门的时候说。“不再是唯一一个打扮成异性的人感觉好多了。" <<elseif $player.gender isnot "f" and $player.gender_appearance is "f">> "谢谢你打扮成女孩,”罗宾在你走出门的时候说。“这让我感觉更自信了。" <</if>> <<elseif $halloween_robin_costume is "vampire" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">> <<if $player.gender isnot "m" and $player.gender_appearance is "m">> "谢谢你打扮成男孩,”罗宾在你走出门的时候说。“这让我感觉更自信了。" <<elseif $player.gender is "m" and $player.gender_appearance is "f">> "谢谢你打扮成女孩,”罗宾在你走出门的时候说。“不再是唯一一个打扮成异性的人感觉好多了。" <</if>> <</if>> <br><br> 孤儿们停在了路边。你看到街上到处都是“不给糖就捣蛋”的人。“大家不要走散了,”罗宾宣布。 <br><br> <<link [[继续|Robin Trick 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你走到最近的房子,按了门铃。一个<<generate2>><<person2>><<person>>回应了你。 <br><br> "不给糖就捣蛋!”孤儿们齐声喊道。那个<<person>>微笑着在每个孤儿的袋子里都放了一小把糖果。有些人开始撕扯包装,直到罗宾说服他们等等。 <<ghope>><<hope 1>> <br><br> 你们走过一个又一个房子,一边喊一边装糖果。大多数家庭都乐于参与,但有些家庭放上了警告,让不给糖就捣蛋的人不要来。你发现一名警察正从停在街道尽头的一辆车里看着你。 <br><br> <<link [[继续|Robin Trick 3]]>><<endevent>><<pass 30>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你们来到一个灯火通明的房子,上面尽是奢华的装饰。你按响了门铃,孤儿们兴奋不已。 <br><br> <<generate1>><<person1>>一个<<person>>回应了。<<He>>对罗宾不屑一顾,但当看到你时,<<he>>笑了。“多可爱的小服装啊,”<<he>>说,“特别是你的。”<<He>>走到一边,拿出一大袋糖果。孤儿们倒吸了一口气。 <br><br> "对不起,”<<he>>说,“你们的服装很不错,但我还是觉得不够格。”你听到孤儿们失望的声音。<<He>>靠了过来,压低了声音。“也许你可以说服我。私下里。你也不想让你的朋友们失望吧?" <br><br> <<saveNPC 0 trick_or_treat>> <<if $promiscuity gte 35>> <<link [[接受|Robin Trick Oral]]>><<set $halloween_trick_NPC to "oral">><<set $sexstart to 1>><</link>><<promiscuous1>><<ghope>> <br> <</if>> <<link [[拒绝|Robin Trick Refuse]]>><<set $halloween_trick_NPC to "refused">><<hope -1>><</link>><<lhope>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你离开那个<<person>>。“很好,”<<he>>冷笑道,“滚出我的地盘。" <br><br> 罗宾试图让大家振作起来,并指出还有很多房子要去。 <br><br> <<endevent>> <<link [[继续|Robin Trick 4]]>><<pass 30>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<enable_rescue>> <<if $speech_attitude is "meek">> 你转向孤儿。“我会改变<<his>>的想法,”你说,“我不会花太长时间。" <<elseif $speech_attitude is "bratty">> "这不公平,”你宣布。你转向孤儿。“我去拿糖果。" <<else>> 你转向孤儿。“我要改变<<his>>的想法,”你说。“我不会花太长时间。" <</if>> 在孤儿们的欢呼中,你走进门。门一关上,<<person>>就把<<his>>的手放在了你的肩膀上,迫使你跪下。 <<promiscuity3>> <<maninit>><<npcoral>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Robin Trick Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Trick Oral]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>><<hope 1>> <<ejaculation>> "我爱万圣节,”<<he>>喘着气,“拿着你的糖果,荡妇。”<<He>>摇摇晃晃地走进房中。 <br><br> <<clothesontowel>> <<endcombat>> <<tearful>>你拿起那袋糖果,走出去。孤儿们因你的成功而欢欣鼓舞。他们围着你,等着你分发的糖果。罗宾好像没有发觉你刚刚做了什么。 <br><br> <<elseif $enemyhealth lte 0>><<hope 1>> 你把<<him>>推回去。<<He>>被麻袋绊倒,摔在地板上。 <br><br> <<clothesontowel>> <<endcombat>> <<tearful>>你抓起糖果冲出去。孤儿们因你的成功而欢欣鼓舞。他们围着你,等着你分发的糖果。罗宾好像没有发觉你刚刚做了什么。 <br><br> <<elseif $rescue is 1 and $alarm is 1>> 你听到敲门声。"你还好吗?"是罗宾。 <br><br> 那个<<person>>从你身边抽离。“该死的荡妇,”<<he>>咆哮道。“不给你糖果。”<<He>>举起袋子,向建筑物深处走去。 <br><br> <<clothesontowel>> <<endcombat>> <<tearful>>你摇摇晃晃地走出建筑。孤儿们看到你两手空空很失望。 <br><br> 罗宾试图让大家振作起来,并指出还有很多房子要去。 <br><br> <<else>><<hope -1>> "好吧,”<<person>>咆哮道。“不给你糖果。”<<He>>举起袋子,向建筑物深处走去。 <br><br> <<clothesontowel>> <<endcombat>> <<tearful>>你摇摇晃晃地走出建筑。孤儿们看到你两手空空很失望。 <br><br> 罗宾试图让大家振作起来,并指出还有很多房子要去。 <br><br> <</if>> <<link [[继续|Robin Trick 4]]>><<pass 30>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<npc Robin>><<generatey2>><<person2>> 太阳落下屋顶,你们继续走过一个又一个房子。 <br><br> 走近一个房子时,你听到了吵闹的音乐。一个打扮成僵尸的<<person>>来应门。“不给糖就捣蛋!”孤儿们喊道。在分发糖果的时候,<<person>>目不转睛地盯着罗宾。 <br><br> 其中一名孤儿推搡另一名孤儿,原因是糖果的所有权不明确。你冲过去阻止事情失控。 <br><br> <<link [[继续|Robin Trick 5]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你转过身来,发现那个<<person>>把手放在了罗宾的头上。两人站得很近。 <br><br> "我们为什么不找个隐蔽的地方, <<if $halloween_robin_costume is "witch">> 女孩,”<<he>>对罗宾说。“让我看看你的巫术。" <<elseif $halloween_robin_costume is "vampire">> 男孩,”<<he>>对罗宾说。“我有美味的血让你吸。" <<else>> <<nnpc_gendery "Robin">>,"<<he>>对罗宾说。“让我看看你在床单下面藏了什么。" <</if>> <br><br> <<person1>> 罗宾盯着<<his>>的脚,尴尬得说不出话来。 <br><br> <<if $promiscuity gte 35 and $robinromance is 1>> <<link [[提议3P|Robin Trick Threesome]]>><<npcincr Robin trauma 1>><</link>><<promiscuous3>><<grtrauma>> <br> <</if>> <<link [[把罗宾带走|Robin Trick Pull]]>><<npcincr Robin love 1>><</link>><<glove>> <br> <<if $robinromance is 1>> <<link [[打耳光|Robin Trick Slap]]>><<npcincr Robin dom -1>><<npcincr Robin love 1>><</link>><<ldom>> <br> <</if>> <<link [[无视|Robin Trick Ignore]]>><<npcincr Robin trauma 3>><</link>><<grtrauma>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你握住罗宾的手,试着把<<him>>拉开。<<person2>><<person>>抓住<<person1>><<his>>的另一只手臂并用力拖拉。“我的,”<<person2>><<person>>咆哮道。“滚蛋”。 <br><br> 你们努力争夺,直到罗宾把<<person1>><<his>>的手臂从<<person2>><<person>>手中挣脱开。突然的释放让你们俩几乎都倒在了地上。罗宾抓住了你的腰,<<person1>><<Hes>>浑身颤抖。 <br><br> 你们离开时,<<person2>><<person>>一直瞪着你,但没有再说什么。 <br><br> <<link [[继续|Robin Trick 6]]>><<endevent>><<pass 30>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<person2>><<person>>越来越大胆, <<if $halloween_robin_costume is "witch" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">> 开始摸<<person1>><<his>>的胸部和腹股沟。<<person2>><<He>>在罗宾的裙子下面摸了摸,然后立马后退,背紧贴着门。“怎么是个男的!”<<he>>说。“他妈的,死变态!”<<He>>颤抖地用手摸索着身后的门把手,好像害怕一不紧盯着,罗宾就会直接扑到<<he>>身上侵犯<<he>>一样。一打开门,<<He>>就逃也似的跑了进去,砰的一声把门关上了。 <<elseif $halloween_robin_costume is "vampire" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">> 开始摸<<person1>><<his>>的胸部和腹股沟。<<person2>><<He>>在罗宾的裙子下面摸了摸,然后立马后退,背紧贴着门。“怎么是个女的!”<<he>>说。“他妈的,死变态!”<<He>>颤抖地用手摸索着身后的门把手,好像害怕一不紧盯着,罗宾就会直接扑到<<he>>身上侵犯<<he>>一样。一打开门,<<He>>就逃也似的跑了进去,砰的一声把门关上了。 <<else>> 开始摸<<person1>><<his>>的胸部和腹股沟。罗宾害怕地避开了<<person2>><<persons>>激动的手。<<person1>><<He>>浑身颤抖着躲在你后面。 <br><br> 在你们离开<<his>>的房子时,<<person2>><<person>>一直在对罗宾骂着各种难听的词汇。 <br><br> <</if>> <br><br> 你们走向下一个房子,罗宾一路默默无言。 <br><br> <<link [[继续|Robin Trick 6]]>><<endevent>><<pass 30>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你走向<<person2>><<person>>,趁<<his>>不注意狠狠地扇了<<his>>一巴掌。罗宾遮住了<<person1>><<his>>的眼睛不敢看。<<person2>><<person>>举起了<<his>>的拳头,但是你已经向前迈了一步。你把<<him>>推进门去,在<<him>>转身之前就摔上了门。 <br><br> 你转过身来,发现孤儿们正盯着你。 <br><br> <<link [[解释|Robin Trick Justify]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>> <br> <<link [[道歉|Robin Trick Apologise]]>><<stress 6>><</link>><<gstress>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<person2>>"<<He>>是自找的,”你说。“骚扰别人是不对的,而且罗宾不喜欢<<him>>。" <br><br> 你们走向下一个房子,罗宾一路默默无言,但始终寸步不离。你可以听到孤儿们的窃窃私语和咯咯的笑声。他们一直在聊你火爆的脾气。 <br><br> <<link [[继续|Robin Trick 6]]>><<endevent>><<pass 30>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> "对不起,大家,”你说。“我不该那样打人。我做了很暴力的事情,这一点我无法反驳。" <br><br> 你们走向下一个房子,罗宾一路默默无言,但始终寸步不离。你可以听到孤儿们的窃窃私语和咯咯的笑声。他们一直在聊你火爆的脾气。 <br><br> <<link [[继续|Robin Trick 6]]>><<endevent>><<pass 30>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set _robin to statusCheck("Robin")>> <<if _robin.dom gte 20>> 你走向罗宾和<<person2>><<person>>。"我们三个为什么不找个隐蔽的地方?"你问,"时间不长的话,孤儿们也不会出意外。" <<promiscuity3>> <<person>>看起来很急切,但是罗宾继续盯着<<person1>><<his>>的脚尖,<span class="red">并且摇头拒绝。</span> <<if _robin.trauma gte 30>> "不……我不愿意。”你可以看到泪水在<<his>>的眼睛里积聚,但<<he>>站得很坚定。 <<else>> "我不想。" <</if>> <br><br> 你握住罗宾的手,试着把<<him>>拉开。<<person2>><<person>>抓住<<person1>><<his>>的另一只手臂并用力拖拉。“我的,”<<person2>><<person>>咆哮道。“滚蛋”。 <br><br> 你们努力争夺,直到罗宾把<<person1>><<his>>的手臂从<<person2>><<person>>手中挣脱开。突然的释放让你们俩几乎都倒在了地上。罗宾抓住了你的腰,<<person1>><<Hes>>浑身颤抖。 <br><br> 你们离开时,<<person2>><<person>>一直瞪着你,但没有再说什么。 <br><br> <<link [[继续|Robin Trick 6]]>><<endevent>><<pass 30>><</link>> <br> <<else>> <<set $seductiondifficulty to 8000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> 你走向罗宾和<<person2>><<person>>。"我们三个为什么不找个隐蔽的地方?"你问,"时间不长的话,孤儿们也不会出意外。" <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> "好啊,”<<person>>笑了。罗宾继续盯着<<person1>><<his>>的脚尖,<span class="green">但是点了点头。</span> <<if _robin.trauma gte 30>> 你可以看到泪水在<<his>>的眼睛里积聚。 <</if>> <br><br> 你告诉孤儿们你们很快就会回来,然后你们就被带进了屋里。你经过一个嘈杂的房间。听起来里面好像在开派对。你们进入一间底层的卧室,<<person2>><<person>>关上了你们身后的门。 <br><br> 尽管<<his>>最初感兴趣的是罗宾,但你很快就吸引了<<he>>全部的兴趣。 <br><br> <<link [[继续|Robin Trick Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> "好啊,”<<person>>说。罗宾继续盯着<<person1>><<his>>的脚尖,<span class="red">并且摇头拒绝。</span> <br><br> 你握住罗宾的手,试着把<<him>>拉开。<<person2>><<person>>抓住<<person1>><<his>>的另一只手臂并用力拖拉。“我的,”<<person2>><<person>>咆哮道。“滚蛋”。 <br><br> 你们努力争夺,直到罗宾把<<person1>><<his>>的手臂从<<person2>><<person>>手中挣脱开。突然的释放让你们俩几乎都倒在了地上。罗宾抓住了你的腰,<<person1>><<Hes>>浑身颤抖。 <br><br> 你们离开时,<<person2>><<person>>一直瞪着你,但没有再说什么。 <br><br> <<link [[继续|Robin Trick 6]]>><<endevent>><<pass 30>><</link>> <br> <</if>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 200>><<promiscuity5>> <</if>> <<set $enemyanger to 0>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($enemyanger gte 20 or $consensual isnot 1)>> <span id="next"><<link [[继续|Robin Trick Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Trick Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person2>><<person>>瘫倒在床上,一只胳膊捂着<<his>>的脸。<<He>>开始打鼾。 <<promiscuity3>> <<clotheson>> <<endcombat>> <<tearful>>你和罗宾回到孤儿们身边。罗宾什么也没说,只是在你离开大楼时亲了你的脸颊。 <br><br> <<elseif $enemyhealth lte 0>> <<person2>><<person>>瘫倒在床上。你抓住罗宾的胳膊,逃离房间。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyanger gte 20 or $consensual isnot 1>> "停下!”罗宾结结巴巴地说。“我不喜欢这样,太粗暴了……" <br><br> "你觉得这很粗暴吗?”<<person2>><<person>>抱怨道。<<He>>没有再提这一点,只是闷闷不乐地回了<<his>>的派对。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你和罗宾回到孤儿们身边。罗宾什么也没说,只是在你离开大楼时亲了你的脸颊。 <br><br> <<else>> "他妈的,你们答应了就要做到底!”<<person2>><<person>>抱怨道。<<He>>闷闷不乐地回了<<his>>的聚会。 <br><br> <<clotheson>> <<endcombat>> <<tearful>>你和罗宾回到孤儿们身边。罗宾什么也没说,只是在你离开大楼时亲了你的脸颊。 <br><br> <</if>> 你们走向下一个房子,罗宾一路默默无言,但始终寸步不离。 <br><br> <<link [[继续|Robin Trick 6]]>><<pass 30>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<npc Robin>>你们继续走过一个又一个房子,收集越来越多的糖果。太阳快要落山了。“我们该回去了,”罗宾说。“孤儿们好像都累了。" <br><br> 你们带着装满糖果的袋子回到孤儿院。 <<ghope>><<hope 1>> <br><br> <<link [[继续|Robin Trick 7]]>><<pass 60>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> "记住,"一出孤儿院罗宾就小声说。"别让贝利知道。<<endevent>><<npc Bailey>><<person1>><<Hes>>今天很忙,但无论如何要小心。" <br><br> <<endevent>><<npc Robin>><<person1>> 你和罗宾一起走进<<his>>的房间。<<if $halloween_robin_costume is "ghost">><<He>>把床单从<<his>>头上扯了下来。<<else>><<Hes>>仍然穿着<<= $halloween_robin_costume.replace("witch","女巫服").replace("vampire","吸血鬼装").replace("ghost","鬼怪装")>>。<</if>><<He>>看起来很累,但还是对你微笑。“谢谢你的到来,”<<he>>说,“有你在,孤儿们好管多了。" <br><br> <<link [[拥抱 (0:05)|Robin Trick Hug]]>><<npcincr Robin love 1>><<npcincr Robin trauma -2>><<pass 5>><</link>><<glove>><<lrtrauma>> <br> <<if $robinromance is 1>> <<link [[亲吻(0:05)|Robin Trick Kiss]]>><<pass 5>><<set $sexstart to 1>><<npcincr Robin love 1>><</link>><<promiscuous1>><<glove>> <br> <</if>> <<link [[聊天(0:05)|Robin Trick Talk]]>><<npcincr Robin love 1>><<pass 5>><</link>><<glove>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你拥抱罗宾,<<He>>把头靠在你的肩膀上。你抱了<<him>>几分钟,听着<<him>>轻柔的呼吸,直到<<he>>轻轻推了你一把。 <br><br> "我的糖果!”<<he>>说,“我差点忘了。”<<He>>举起<<his>>的包,翻看里面的东西。“有好多呢,”<<he>>笑着说,然后指着你的包。“我们可以把不喜欢的拿去和别人交换。" <br><br> 你和罗宾交换了糖果,尽管<<he>>有点选择困难。<<he>>吃了很多糖果,然后躺回了床上。 <<stress -18>><<trauma -18>><<lltrauma>><<llstress>> <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你和罗宾聊天,直到<<he>>突然站起来。“我的糖果!”<<he>>说,“我差点忘了。”<<He>>举起<<his>>的包,翻看里面的东西。“有好多呢,”<<he>>笑着说,然后指着你的包。“我们可以把不喜欢的拿去和别人交换。" <br><br> 你和罗宾交换了糖果,尽管<<he>>有点选择困难。<<he>>吃了很多糖果,然后躺回了床上。 <<stress -18>><<trauma -18>><<lltrauma>><<llstress>> <br><br> <<robinoptions>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>> 你把罗宾推倒在床,爬到了<<his>>身上。在你们嘴唇相接时,<<him>>开始喘息。<<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>> <br><br> <</if>> <<set $enemyanger to 0>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Robin Trick Kiss Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Trick Kiss]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 罗宾搂着你。“我能有你真是太幸运了。”<<his>>说着把头埋在了你的脖子上。 <<promiscuity1>> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> "别这么粗鲁!”罗宾说道。 <br><br> <<clotheson>> <<endcombat>> <<elseif $finish is 1>> <<clotheson>> <<endcombat>> <</if>> <<npc Robin>><<person1>> 罗宾猛地站了起来。“我的糖果!”<<he>>说。“我差点忘了。”<<He>>举起<<his>>的包,翻看里面的东西。“有好多呢,”<<he>>笑着说。<<He>>指着你的包。“我们可以把不喜欢的拿去和别人交换。" <br><br> 你和罗宾交换了糖果,尽管<<he>>有点选择困难。<<he>>吃了很多糖果,然后躺回了床上。 <<stress -18>><<trauma -18>><<lltrauma>><<llstress>> <br><br> <<robinoptions>>
<<location "beach">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $robinlemonadeintro isnot 1>><<set $robinlemonadeintro to 1>><<set $daily.robin.freeDrink to 1>> <<npc Robin>><<person1>>你看到罗宾站在<<his>>的柠檬水摊后面。<<He>>看到你时冲你挥了挥手。 <br><br> "嗨。"在你靠近的时候<<he>>向你打招呼,似乎很开心见到你。"见到你真高兴,希望你能来尝尝我的柠檬水。"<<He>>把水、柠檬汁和糖混合在一起后递给了你一杯柠檬水。"别客气。"柠檬水非常甜。 <br><br> <<else>> <<npc Robin>><<person1>> <<if _robin.trauma gte 40>> 你看到罗宾正站在<<his>>的柠檬水摊后面。每当有人经过时,<<him>>都会畏缩。 当<<he>>看到你时,<<he>>怯怯地挥了挥手。 <<elseif $robinromance is 1 and $worn.under_upper.type.includesAny("swim", "naked") and $worn.under_lower.type.includesAny("swim", "naked") and $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.reveal gte 800 and $worn.under_lower.reveal gte 800>> 在你走向<<his>>的柠檬水摊子时罗宾目瞪口呆地看着你。<<He>>被你的泳装震撼到了。 <<else>> 你看到罗宾正站在<<his>>的柠檬水摊后面。<<He>>看到你时向你挥了挥手。 <</if>> <<if _robin.crossdressing is 2>> <<if _robin.pronoun is "f">> <<if _robin.breastsize gte 9>> /* massive, huge, gigantic, enormous */ 罗宾的<<breastsizedesc _robin.breastsize>>胸部在<<his>>的束胸下看起来不太明显。 但由于<<his>>的天然尺寸如此之大,它们仍然很难被隐藏起来。 <<elseif _robin.breastsize gte 6>> /* full, large, ample */ 罗宾的<<breastsizedesc _robin.breastsize>>胸部在<<his>>的束胸下看起来不太明显。 但如果仔细看的话,你还是能看出<<his>>胸部的隆起。 <<elseif _robin.breastsize gte 3>> /* small, pert, modest */ 罗宾<<breastsizedesc _robin.breastsize>>的胸部在<<his>>的束胸下几乎看不出来。 <<elseif _robin.breastsize gte 0>> /* budding, tiny */ 罗宾<<breastsizedesc _robin.breastsize>>的胸部在<<his>>的束胸下完全看不出来。 <</if>> <<He>>看起来很开心。 <<else>> <<His>>的<<npcClothesText _robin "upper">>和大大的微笑使<<him>>看起来像一个快乐的女孩。 <</if>> <</if>> <br><br> <</if>> <<endevent>> <<lemonade_stand_options>>
<<location "beach">><<effects>> <<npc Robin>><<person1>> <<set $money -= 100>> "没问题!只要一分钟……"罗宾说着,把柠檬水倒进一个玻璃杯里。 <br><br> <<He>>微笑着将柠檬水递给你,你也把£1放在了柜台上。 <br><br> <<if $robinpaid is 1 and $daily.robin.freeDrink isnot 1>> <<set $daily.robin.freeDrink to 1>> "我,我不能收你的钱……"<<He>>把钱还给了你,"你已经为我向贝利付款了。而且你知道的,反正我最后也会把这些钱给你的。" <<set $money += 100>> <<elseif $robinpaid is 1>> <<set $robinmoney += 1>> "这……这次我不得不收下了。"<<He>>看钱的时候皱着眉,"我必须花钱购买柠檬水的原料。虽然我想一直请你喝,但我做不到的。" <<else>> <<set $robinmoney += 1>> "感谢您的购买!"<<He>>微笑着,把钱收到了柜台下面。 <</if>> <br><br> 你看着海潮翻滚,聆听着海浪声,几乎一口气喝完了柠檬水。 <br><br> "<<print either( "……你有没有在晴朗的夜晚里注视过夜空?那里有那么多的星星……那么多像我们这样的世界……我多希望孤儿院里有个望远镜啊。", "有些时候我喜欢就这么看着那些海滩上的人。他们看上去是那么的快乐……", "总有一天我会下海去游泳的。如果我穿学校的泳衣,你觉得会有人认为我很奇怪吗?")>>" <br><br> <<if Time.hour gte 17>> "我需要把我的小摊带回家了。"罗宾说道,"现在这个时间没什么人会买柠檬水的,能请你帮帮我吗?" <<endevent>> <br><br> <<link [[同意 (0:30)|Orphanage]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>> <br> <<link [[拒绝|Beach]]>><</link>> <br> <<else>> <<endevent>> <<lemonade_stand_options>> <</if>>
<<location "beach">><<effects>> <<npc Robin>><<person1>> <<set _robin to statusCheck("Robin")>> <<if $leftarm is "bound" or $rightarm is "bound">> <<He>>注意到了你的手臂,"哦,你这样帮不了我啊,过来一下。"<<He>>走到了你身后,然后用灵巧的双手解开了你的束缚。<<unbind>> <br><br> <</if>> <<if Time.hour gte 17>> <<if _robin.trauma gte 40>> "……你能送我回家吗?"罗宾颤抖着说,"我觉得我再也受不了了。" <<else>> "不知道你能不能帮个忙把东西搬回家呢,"罗宾说,"时间已经这么晚了,人们也不会再买柠檬水了。" <</if>> <br><br> 你和罗宾一起踏上返回孤儿院的路。 <br><br> <<if $arousal gte $arousalmax>> 就在你快要到家的时候,你的身体突然背叛了你。 <<orgasm>> 虽然罗宾礼貌性地看向了别处,但还是多多少少的受到了一点影响。<<npcincr Robin lust 1>> <br> <</if>> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br> <<else>> <<He>>露出<<if _robin.trauma gte 40>>勉强的<</if>>微笑。 <<if $rng gte 81 and $cow gte 6 and $livestock_intro isnot undefined>> <<if _robin.trauma gte 40>> "我想我现在没事了,但你能不能留下陪着我呢?" 罗宾不安地提问。 <<else>> "我需要的东西都齐了,不过欢迎你留下来,我喜欢有你陪在身边。" <</if>> <br><br> 你陪着<<he>>摆摊,在没有顾客的时候和<<him>>聊天。 <<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>> <br><br> <<if _robin.dom gte 60>> <<generate2>><<person2>> 一个<<person>>走近小摊。 <<if _robin.trauma gte 40>> "嗨,"罗宾低下头说,"可以的话一杯柠檬水一……一磅。" <<else>> "欢迎光临,"罗宾说,"要花一镑买新鲜柠檬水吗?" <</if>> <br><br> "当然,亲爱的,"<<person>>回答道,然后面向你,露出了一个好色的、扭曲的微笑,"我记得你,我们在农场里见过。你为什么不跟我走呢?我会带你回家的。"那人伸出手。 <br><br> 你左右为难——遭受凌辱的回忆与身处旷野的快乐相冲突。你踌躇了一会,随后将你的手递向他们。 <br><br> <<link [[继续|Robin's Lemonade Cow]]>><</link>> <br> <<else>> <<generate2>><<person2>> 一个<<person>>走近小摊。 <<if _robin.trauma gte 40>> "嗨,"罗宾低下头说,"可以的话一杯柠檬水一……一磅。" <<else>> "欢迎光临,"罗宾说,"要花一镑买新鲜柠檬水吗?" <</if>> <br><br> "当然,亲爱的,"<<person>>回答道,然后面向你,露出了一个好色的、扭曲的微笑,"我记得你,我们在农场里见过。你为什么不跟我走呢?我会带你回家的。"那人伸出手。 <br><br> 你左右为难——遭受凌辱的回忆与身处旷野的快乐相冲突。你踌躇了一会,随后将你的手递向对方。"打,打扰一下,<<sir>>,"罗宾介入进来,"您的柠檬水。" <br><br> <<person>>看起来很惊讶,但笑容并没有褪去。"谢谢,亲爱的,"<<he>>接过递过来的杯子,"多关注关注你的朋友。"然后就离开了。 <br><br> 其他的顾客就没有那么毛骨悚然了,但罗宾似乎被吓到了。 <br><br> <<endevent>> <<lemonade_stand_options>> <</if>> <<elseif $rng gte 61>> <<if $robinsignintro isnot 1>> <<set $robinsignintro to 1>> <<He>>蹲在摊位后面摸索着,然后拿出了一个牌子。上面写着"罗宾的柠檬水",底下还标明了摊位地点, <<if _robin.trauma gte 40>> "那个……你能拿着这个牌子四处走走吗?这样可能能多吸引些顾客。" <<else>> "你能拿着这个在海滩上走一圈儿吗?应该能多吸引一些客户。" <</if>> <br><br> <<else>> "你能再帮我的摊位打打广告吗?上次真的很有用。" <br><br> <</if>> 你拿着广告牌沿着海滩走。 <br><br> 你看到人们在读你举着的广告牌,却不知道是不是真的有用。 <<famebusiness 1>><<set $robinmoney += 5>> <br><br> <<link [[不断尝试|Robin's Lemonade Sign]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[与潜在客户调情|Robin's Lemonade Flirt]]>><<famebusiness 1>><</link>><<promiscuous2>> <br> <</if>> <<elseif $rng gte 21>> <<if _robin.trauma gte 40>> "我的水没了。虽然我不想一个人待着,但你能帮我去再买一些吗?"罗宾紧张地说,"商业街上有一些店铺卖得很便宜,但附近也有一些店能买,我不希望你离开太久……" <<He>>递给了你£20。在把钱交给你后<<His>>也没有放开,还是紧紧握着你的手,"请快点儿回来。" <<set _extramoney to true>> <<else>> "我的水快用完了。可能会很重,我本来不想麻烦你的,但你能帮我再买一些吗?商业街上卖的比较便宜,海滩附近的商铺收费太高了。"<<He>>递给你£2,"这足够买一大瓶了。" <</if>> <br><br> <<if _robin.trauma gte 40>> 当你离开海滩时,你看到一家卖大瓶装水的商店。罗宾的钱只够买四瓶。你可以去商业街买一些,但你不想让罗宾一个人待太久。 <<else>> 当你离开海滩时,你看到一家卖大瓶装水的商店。罗宾说得对,附近的水确实很贵。不过,从商业街一路搬水过来会更困难。 <</if>> <br><br> <<link [[去商业街|Robin's Lemonade High]]>><</link>> <br> <<if $money gte 2000>> <<link [[用自己的钱买水 (£20)|Robin's Lemonade Buy]]>><<set $phase to 0>><<set $money -= 2000>><</link>> <br> <</if>> <<if _extramoney>> <<link [[用罗宾的钱买水|Robin's Lemonade Buy]]>><<set $phase to 1>><</link>> <br> <</if>> <<set $skulduggerydifficulty to 200>> <<link [[偷水|Robin's Lemonade Steal]]>><<crimeUp 20 "petty">><</link>><<skulduggerydifficulty>><<crime "petty">> <br> <<if $promiscuity gte 15>> <<if _extramoney>> <<link [[为得到便宜的水调情|Robin's Lemonade Seduction]]>><<set $phase to 1>><</link>><<promiscuous2>> <<else>> <<link [[为得到便宜的水调情|Robin's Lemonade Seduction]]>><<set $phase to 0>><</link>><<promiscuous2>> <</if>> <br> <</if>> <<else>> <<if _robin.trauma gte 40>> "我想我现在没事了,但你能不能留下陪着我呢?" 罗宾不安地提问。 <<else>> "我需要的东西都齐了,不过欢迎你留下来,我喜欢有你陪在身边。" <</if>> <br><br> 你陪着<<he>>摆摊,在没有顾客的时候和<<him>>聊天。 <<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $daily.robin.beachPolice isnot 1>> <<set $daily.robin.beachPolice to 1>> <<endevent>><<generatePolice 1>><<generatePolice 2>>一伙穿着警察制服的<<fullGroup>>走近小摊。 <<if _robin.trauma gte 40>> 罗宾看起来被他们吓到了,"要,要来一杯——" <<else>> "欢迎,"罗宾开口了,"要来杯新鲜的——" <</if>> <br><br> "嘘,"<<person1>><<person>>打断了罗宾,"我们是来检查许可证的。" <br><br> "许,许可证?"罗宾问道。 <br><br> "没错。别告诉我你没有?" <br><br> "我不认为<<nnpc_he "Robin">>有,"<<person2>><<person>>说,"很简单,无证售卖要判处二十年的监禁。"罗宾的脸一下子没有了血色。 <br><br> "是的,"<<person1>><<person>>说,"或者我们可以罚你£100。由你决定。" <br><br> 罗宾开始用颤抖的手数钱。 <br><br> <<link [[安慰罗宾|Robin's Lemonade Comfort]]>><</link>> <br> <<if $money gte 10000>> <<link [[帮罗宾付钱|Robin's Lemonade Pay]]>><<set $money -= 10000>><<set $daily.robin.policePay to 1>><<famegood 3>><</link>> <br> <</if>> <<if $promiscuity gte 35>> <<link [[用你的身体付钱|Robin's Lemonade Offer]]>><<famegood 3>><<set $daily.robin.policeBody to 1>><</link>> <br> <</if>> <<if $submissive lte 500>> <<link [[恐吓|Robin's Lemonade Intimidate]]>><<def 1>><</link>><<defianttext>> <br> <</if>> <<else>> "谢谢你花时间陪我,"过了一会儿,<<he>>说。 <br> <<if $arousal gte $arousalmax>> 但你不能把注意力集中在<<his>>的话上。 <<orgasm>> 虽然罗宾礼貌性地看向了别处,但还是多多少少的受到了一点影响。<<npcincr Robin lust 1>> <br> <</if>> <br> <<endevent>> <<lemonade_stand_options>> <</if>> <</if>> <</if>>
<<location "beach">><<effects>> <<generate2>><<person2>> <<set _robin to statusCheck("Robin")>> 你走到海滩人口密集区域的另一端,然后回到罗宾那里。<<person1>><<Hes>>正在和一个<<person2>><<person>>交谈。 <br><br> <<if _robin.trauma gte 40>> "如果可以的话,请给我一镑。" <br><br> "给,"<<person>>没有立刻离开,"你有兴趣多赚一点儿吗?我就喜欢害羞的类型。" <br><br> 罗宾睁大了眼睛。"不!不,不用了。"<<person1>><<He>>深吸一口气,试着递给<<person2>><<person>>柠檬水,但是 <<person1>><<his>>手滑了。柠檬水溅了一桌子,还溅到了<<person2>><<personsimple>>的鞋子上。 <br><br> "喂!小心点儿,小子!"<<person2>><<person>>生气道。罗宾瑟缩了一下,无助地用手捂住了自己的脸。<<person1>> <br><br> 当<<person2>><<person>>怒气冲冲地离开时,罗宾注意到了你。<<person1>><<He>>轻轻抽噎着,但还是努力对你露出了一个微笑,"谢谢你的帮助。" <<else>> "请给我一镑。" <br><br> "谢谢,"<<person>>把手撑在柠檬摊上,"你有兴趣多赚一点儿吗?我知道一个安静的地方。" <br><br> 罗宾看起来很困惑。"但是我需要把我的摊位放在一个热闹的地方,人们才能看到它。不过还是谢谢你的建议。" <br><br> "没事儿,"<<person>>叹了口气,"算了,算了吧。" <br><br> 当<<person>>离开时,罗宾注意到了你。<<person1>>"生意好转了很多。"<<he>>笑着说,"谢谢你。" <</if>> <br><br> <<if $arousal gte $arousalmax>> 你试着回答,但你无法集中注意力。 <<orgasm>> 虽然罗宾礼貌性地看向了别处,但还是多多少少的受到了一点影响。<<npcincr Robin lust 1>> <br><br> <</if>> <<endevent>> <<lemonade_stand_options>>
<<location "beach">><<effects>> <<set _robin to statusCheck("Robin")>> <!-- I feel like this can be turned into a function --> <<set $seductiondifficulty to 4000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> 你决定表现得更加大胆,开始与潜在客户调情,用魅力解除他们的防备。当你回到罗宾身边时,那里排着长队。<<He>>对你微笑。 <br><br> "我不知道你是怎么做到的,但是谢谢你。"<<He>>亲吻你的脸颊。 <<glove>><<npcincr Robin love 1>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>><<set $robinmoney += 5>> <br><br> <<endevent>> <<lemonade_stand_options>> <<else>> <<generate2>><<person2>> 你施展魅力,但还是没人对你感兴趣。你回到了罗宾身边。<<person1>><<Hes>>正在和一个<<person2>><<person>>交谈。 <br><br> <<if _robin.trauma gte 40>> "如果可以的话,请给我一镑。" <br><br> "给,"<<person>>没有立刻离开,"你有兴趣多赚一点儿吗?我就喜欢害羞的类型。" <br><br> 罗宾睁大了眼睛。"不!不,不用了。"<<person1>><<He>>深吸一口气,试着递给<<person2>><<person>>柠檬水,但是 <<person1>><<his>>手滑了。柠檬水溅了一桌子,还溅到了<<person2>><<personsimple>>的鞋子上。 <br><br> "喂!小心点儿,小子!"<<person2>><<person>>生气道。罗宾瑟缩了一下,无助地用手捂住了自己的脸。<<person1>> <br><br> 当<<person2>><<person>>怒气冲冲地离开时,罗宾注意到了你。<<person1>><<He>>轻轻抽噎着,但还是努力对你露出了一个微笑,"谢谢你的帮助。" <<else>> "请给我一镑。" <br><br> "谢谢,"<<person>>把手撑在柠檬摊上,"你有兴趣多赚一点儿吗?我知道一个安静的地方。" <br><br> 罗宾看起来很困惑。"但是我需要把我的摊位放在一个热闹的地方,人们才能看到它。不过还是谢谢你的建议。" <br><br> "没事儿,"<<person>>叹了口气,"算了,算了吧。" <br><br> 当<<person>>离开时,罗宾注意到了你。<<person1>>"生意好转了很多。"<<he>>笑着说,"谢谢你。" <</if>> <br><br> <<endevent>> <<lemonade_stand_options>> <</if>>
<<location "beach">><<effects>> <<set _robin to statusCheck("Robin")>> 你到商业街买了一大瓶水,然后回到了海滩上。 <<if _robin.trauma gte 40>> 罗宾挥手让你过去。<<Hes>>正在发抖,"我很担心你,我还以为你出什么事儿了!"<<He>>紧紧地抱住了你。<<npcincr Robin trauma 1>><<grtrauma>> <<else>> 罗宾向你挥手。"谢谢你,如果不是你,我就得关闭小摊了。"<<He>>抱住了你。 <</if>> <br><br> <<if $arousal gte $arousalmax>> 这个拥抱把你的身体推到了高潮的边缘。 <<orgasm>> 罗宾惊讶地放开了你,却还是受到了你的影响。<<npcincr Robin lust 1>> <br><br> <</if>> <<if _robin.trauma gte 40>> 你悄悄地把找给罗宾的零钱放回<<his>>的桌子上。 <<set $robinmoney += 2>> <br><br> <</if>> <<endevent>> <<lemonade_stand_options>>
<<location "beach">><<effects>> <<set _robin to statusCheck("Robin")>> 你买了四大瓶水,把它们拖回来给罗宾。那沉甸甸的重量让你走得很慢,你需要经常休息。幸好距离不是太远,罗宾看到你后立刻就冲过来帮忙了。 <<if _robin.trauma gte 40>> "太谢谢你了!我很高兴你没有离开那么久,我都开始担心了。"罗宾看起来松了一口气。 当你回到<<his>>的小摊时,<<he>>紧紧抱住了你。 <<if $phase is 0>> <br><br> 你悄悄地把<<he>>给你的£20留在了小摊上。 <<set $robinmoney += 2>> <<else>> <<set $robinmoney -= 2>> <</if>> <<else>> "你是怎么——"<<he>>停顿了一下,"你不可能就这么一路把这些搬过来了吧。" <br><br> "我在附近的商店里发现它打折了,"你说。 <br><br> "你真会省钱,谢谢你。"你悄悄地把<<he>>给你的£2留在小摊上。 <</if>> <<npcincr Robin love 1>><<glove>> <br><br> <<endevent>> <<lemonade_stand_options>>
<<location "beach">><<effects>> <<endevent>><<generate1>><<person1>> <<set _robin to statusCheck("Robin")>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你走进商店,开始把大瓶装水装上手推车。完成后,你一边假装浏览商品一边等待。一位健谈的顾客和柜台后面的<<person>>攀谈起来,给了你机会。你推着手推车离开了商店。 <br><br> <<endevent>><<npc Robin>><<person1>> 你一直把它推到罗宾那里。<<he>>看到你的时候眼睛都睁大了。 <<if _robin.trauma gte 40>> "太谢谢你了!我很高兴你没有离开那么久,我都开始担心了。"罗宾看起来松了一口气。 当你回到<<his>>的小摊时,<<he>>紧紧抱住了你。你悄悄地把<<he>>给你的£20放在了小摊上。 <<set $robinmoney += 2>> <<else>> "我从没想过还能这样,"<<he>>说,"你真聪明。"你悄悄地把<<he>>给你的£2留在了小摊上。 <</if>> <<npcincr Robin love 1>><<glove>> <br><br> <<skulduggeryuse>> <<endevent>> <<lemonade_stand_options>> <<else>> 你走进商店,开始把大瓶装水装上手推车。完成后,你一边假装浏览商品一边等待。一位健谈的顾客和柜台后面的<<person>>攀谈起来,给了你机会。你推着手推车离开了商店。 <br><br> 突然,一只手臂抓住了你的肩膀。是一个<<person>>。"你这个小混蛋。我要教训教训你,居然敢偷我的东西。" <br><br> <<skulduggeryuse>> <<link [[继续|Robin's Lemonade Steal Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<location "beach">><<effects>> <<endevent>><<generate1>><<person1>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> 你靠在附近一家商店的柜台上。一个<<person>>站在后面。你注视着<<him>>的眼睛,玩味一笑。"我真的很渴,"你说,"我需要几大瓶水,但是我没有钱。"你压低声音,"也许我可以用别的方式付款?" <br><br> <<He>>走到门口,锁上了门。"好吧,妓女。让我看看你能做什么。" <br><br> <<link [[继续|Robin's Lemonade Steal Molestation]]>><<set $sexstart to 1>><</link>> <br> <<else>> 你靠在附近一家商店的柜台上。一个<<person>>站在后面。你注视着<<him>>的眼睛,玩味一笑。"我真的很渴,"你说,"我需要几大瓶水,但是我没有钱。"你压低声音,"也许我可以用别的方式付款?" <br><br> <<He>>看起来没被打动。"我不可能给每一个来这里的荡妇送东西。要么付钱,要么滚蛋。" <br><br> <<endevent>><<npc Robin>><<person1>> <<link [[去商业街|Robin's Lemonade High]]>><</link>> <br> <<if $money gte 2000>> <<link [[用自己的钱买水 (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>> <br> <</if>> <<if $phase is 1>> <<link [[用罗宾的钱买水|Robin's Lemonade Buy]]>><<set $phase to 1>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemyanger += 150>> <<enable_rescue>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin's Lemonade Steal Molestation]]>><</link>></span><<nexttext>> <</if>>
<<location "beach">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "好啊,"<<he>>说,"用这钱嫖一次妓女,价格还挺公道的。" <br><br> <<elseif $enemyhealth lte 0>> "操你妈的<<bitch>>,"<<he>>怒骂,"留着你那该死的水吧。你迟早有一天要付出代价的。"<<He>>一瘸一拐地走了。 <br><br> <<elseif $finish is 1>> "他妈的荡妇,"<<he>>说,"拿上你那该死的水滚出去!" <br><br> <<else>> <<set $rescued += 1>> 你的哭声吸引了注意。街上的人们开始往这边张望。无法忍受被围观,那个<<person>>从你身边离开了。"他妈的!<<bitch>>,"<<he>>说,"留着你那该死的水吧。你迟早有一天要付出代价的。" <br><br> <</if>> <<clothesontowel>> <<endcombat>> <<npc Robin>><<person1>> <<tearful>>你走回罗宾身边,<<he>>一看到你就立刻冲过来帮忙。 <<if _robin.trauma gte 40>> "太谢谢你了!我很高兴你没有离开那么久,我都开始担心了。"罗宾看起来松了一口气。 <<else>> "你是怎么——"<<he>>停顿了一下,"你不可能就这么一路把这些搬过来了吧。" <</if>> <br><br> <<if $pain gte 40>> <<He>>看到了你的眼泪。"怎么了?"<<he>>问道。罗宾紧紧抱住了你。你对着<<his>>的肩膀抽泣,感觉好一点了。 <<npcincr Robin dom 1>><<gdom>> <<lpain>><<pain -5>> <br><br> <</if>> <<if _robin.trauma gte 40>> 你悄悄地把<<he>>给你的£20留在了小摊上。 <<else>> "我在附近的商店里发现它打折了,"你说。 <br><br> "你真会省钱,谢谢你。"你悄悄地把<<he>>给你的£2留在小摊上。 <</if>> <<npcincr Robin love 1>><<glove>> <br><br> <<endevent>> <<lemonade_stand_options>>
<<location "beach">><<effects>> <<endevent>><<npc Robin>><<person1>> 你把胳膊搭在罗宾的肩膀上,让<<him>>稳定了一点儿。敲诈你们的警察拿了钱就走了。 <br><br> 他们一走,罗宾就无法抑制地开始大哭,<<his>>把头埋在你的肩膀上。"我——我该怎么办?"<<he>>啜泣着。你紧紧抱着<<him>>直到<<he>>平静下来。"谢,谢谢你。" <<npcincr Robin trauma 3>><<grtrauma>> <br><br> <<endevent>> <<lemonade_stand_options>>
<<location "beach">><<effects>> <<endevent>><<npc Robin>><<person1>> "我会付钱的,"你说道。罗宾摇了摇头,但是<<his>>完全说不出完整的话来。你轻轻地把<<him>>推到一边,把钱交给警察。 <br><br> 他们一走,罗宾就无法抑制地开始大哭,<<his>>把头埋在你的肩膀上。"我……我……"<<He>>啜泣着,"我真的好害怕,谢谢你。"稍微冷静下来后,<<He>>把钱放回了柜台下面。<<npcincr Robin trauma -3>><<lrtrauma>> <br><br> <<endevent>> <<lemonade_stand_options>>
<<location "beach">><<effects>> <<set _robin to statusCheck("Robin")>> 你轻轻地把罗宾推到一边,把身体靠向前。"难道你不想和我一起找点乐子吗?"你小声说。 他们笑了。"当然,"<<person1>><<person>>说,"那我们走吧。" <br><br> 罗宾看起来很困惑。"我要和他们一起去解决一下这个问题,"你说,"我一会儿就回来。" <br><br> <<if _robin.dom gte 40>> 罗宾紧紧地拥抱着你。"小心点,我不喜欢那些家伙的样子。" <<else>> 罗宾拥抱了你。"好的,之后见。" <</if>> <br><br> 你和警察一起走出海滩。他们的车停在附近的小巷里。"上车,"<<person2>><<person>>说。你爬到后座上,<<he>>紧随其后。<<person1>><<person>>从另一边进来。 <br><br> <<link [[继续|Robin's Lemonade Offer Molestation]]>><<set $molestationstart to 1>><</link>> <br>
<<location "beach">><<effects>> 你愤怒地握紧拳头。"如果你的上司知道你来敲诈一个卖柠檬水的小摊,会怎么想?" <br><br> <<person1>><<person>>笑了。"你觉得有人在乎?"<<He>>重新看向罗宾,"付钱!"<<He>>厉声喝道,罗宾吓得跳了起来。 <br><br> "我相信你已经给过了他们应得的那一份,对吗?"<<person2>><<person>>看起来很紧张。 <br><br> "闭嘴,贱人,"<<person1>><<person>>说,但<<person2>><<person>>转向<<person1>><<him>>,"这家伙好像不太好惹。我们还是算了吧。" <br><br> "很好,"<<person>>咆哮道。<<He>>看着你。"我会记住你的脸。" <br><br> <<endevent>><<npc Robin>><<person1>> 罗宾突然把<<his>>的头埋在你的肩膀里大哭起来。"我,我……"<<he>>抽泣着,"我真的好害怕,谢谢你。"冷静下来后,<<him>>把钱放回了柜台下面。 <<npcincr Robin trauma -3>><<lrtrauma>> <br><br> <<endevent>> <<lemonade_stand_options>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $enemytrust -= 50>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Robin's Lemonade Offer Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin's Lemonade Offer Molestation]]>><</link>></span><<nexttext>> <</if>>
<<location "beach">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "比妓院便宜,"<<person1>><<person>>打开车门说,"回到你朋友身边去吧。" <br><br> <<elseif $enemyhealth lte 0>> 你把<<person1>><<person>>推到了刹车上。汽车开到了路上,他们俩都争先恐后地去想去控制方向盘。你抓住机会逃走了。 <<crime "assault">><<crimeUp 100 "assault">> <br><br> <</if>> <<clothesontowel>> <<endcombat>> <<npc Robin>><<person1>> <<tearful>>你走回罗宾身边。<<He>>一看到你就跑了过来。 <br><br> <<if $pain gte 40>> <<He>>看到你的眼泪,抱住了你。 <<if _robin.dom gte 60>> "他们是不是弄伤你了……"<<he>>说。 <<else>> "我希望他们没有伤害你,"<<he>>说。 <</if>> <<else>> <<He>>拥抱了你。"我希望他们没有伤害你,"<<he>>说。 <</if>> <br><br> "不,不,"你说,"一切都很好。" <<npcincr Robin love 1>><<glove>><<npcincr Robin trauma -3>><<lrtrauma>> <br><br> <<endevent>> <<lemonade_stand_options>>
<<location "beach">><<effects>> <<set _robin to statusCheck("Robin")>> 你帮罗宾把<<his>>的设备搬到海滩上。 <<if _robin.trauma gte 40>> "谢谢你,如果没有你,我真不知道该怎么办。"罗宾开始榨柠檬汁,每次有人靠近时,<<He>>都畏畏缩缩的。 <<else>> "谢谢你的帮助,"<<he>>说,"我一个人要把这些都搬过来会很难。"<<He>>开始给柠檬榨汁。 <</if>> <br><br> <<endevent>> <<lemonade_stand_options>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你和罗宾向海滩出发。你走在前面一点,带着一些<<his>>的设备。就在你和罗宾离开孤儿院的时候,你撞到了一个路过的<<endevent>><<generate1>><<person1>><<person>>,弄掉了手中的东西。 <<He>>踉跄了一下差点摔倒,然后愤怒地回头看向你,但当<<his>>看到你的脸时,<<he>>眼中的愤怒变成了色欲,"你是我这周里见过最可爱的小家伙!来吧,到我这儿来。" <br><br> <<link [[继续|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Robin's Lemonade Set Tutorial 2">><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<npc Robin>><<person1>> 罗宾发现你走出小巷。"你、你还好吗?"<<he>>用一种担忧的表情问道,"他们没有伤害你吧?" <br><br> 你点点头,捡起掉在地上的设备,继续和罗宾一起向海滩走去。剩下的旅程平安无事。 <br><br> <<endevent>> <<lemonade_stand_options>>
<<effects>> <<set _robin to statusCheck("Robin")>> 在你的手碰到<<persons>>之前,有人把你的手臂拉了回去。罗宾把你推到了<<person1>><<him>>身后。 <<if _robin.trauma gte 40>> "你、你不能带走<<phim>>!"<<he>>用颤抖的手将<<person2>><<person>>的杯子递了过去。 <br><br> "小心,<<nnpc_gendery "Robin">>,"<<person>>说,"你的朋友很值钱。我可不愿看到你落得一样的下场。" <br><br> 罗宾退缩了一下,但还是坚持<<person1>><<his>>的立场。"请你在我报警之前离开。" <<person>>笑了一下,然后把柠檬水倒在了沙滩上。"这一磅就当送你的。最好看好你的朋友。"<<He>>离开了。 <br><br><<person1>> 你转向罗宾,歪着头,发出一声担心的哞叫。 <br><br> "一切都好,"罗宾深吸了一口气,"给。"<<He>>把柠檬汁、水和糖放在一起搅拌,然后递给了你。 <br><br> "这应该会让你感觉好点。"<<Hes>>说对了。<<gdom>><<npcincr Robin dom 1>><<lstress>><<stress -6>> <<else>> "我要请你离开了,"说完,<<he>>把杯子递给了<<person2>><<person>>。 <br><br> "小心,<<nnpc_gendery "Robin">>,"<<person>>说,"你的朋友很值钱。我可不愿看到你落得一样的下场。" <br><br> 罗宾皱起了眉头。"最后一次,请你在我报警之前离开。" <br><br> <<person>>笑了一下,然后把柠檬水倒在了沙滩上。"这一磅就当送你的。最好看好你的朋友。"<<He>>离开了。 <br><br><<person1>> 你转向罗宾,歪着头,发出一声担心的哞叫。 <br><br> "没关系的,"罗宾深吸了一口气,"来,给你这个。"<<He>>把柠檬汁、水和糖放在一起搅拌,然后递给了你。 <br><br> "这应该会让你感觉好点。"<<Hes>>说对了。<<gdom>><<npcincr Robin dom 1>><<lstress>><<stress -6>> <</if>> <br><br> 其他的顾客没再那么毛骨悚然。 <br><br> <<endevent>> <<lemonade_stand_options>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $robindebt gte $robindebtlimit and $robindebtintro isnot 1 and $robinpaid isnot 1>> <<set $robinconsole to 0>> <<set $robineventnote to 1>> <<set $robindebtintro to 1>> <<robinPunishment "docks">> 你走到罗宾的房间门口,敲了敲门,但没有回应,门上也没有贴任何纸条。你往里面窥视,房间里空无一人。 <br><br> 一个<<npc Robin>><<generatec2>><<person2>><<person>>经过。你抓住了<<his>>的手臂。"罗宾平时都会在门上留纸条的。"你说,“发生什么事了吗?" <br><br> <<person>>的表情看起来充满了恐惧。"别……千万不要说是我告诉你的,"<<he>>说道:"罗宾付不起房租,贝利把<<person1>><<him>>带走了。"<<if $robindebtknown isnot 1>><span class="red">你想知道为什么罗宾从来没有告诉过你<<he>>必须给贝利钱这件事,然后意识到你自己也一直没告诉过罗宾。</span><</if>> <br><br> <<set $robindebtknown to 1>> "我不确定,"<<person2>><<person>>说,"但是贝利好像有提到过<span class="gold">码头。</span>希望罗宾没事。" 你放开了<<person2>><<his>>的胳膊。 <br><br> <<endevent>> <<link [[离开|Orphanage]]>><</link>> <br> <<elseif $robinmissing isnot 0>> 你走到罗宾的房间门口,敲了敲门,但没有回应,门上也没有贴任何纸条。你往里面窥视,房间里空无一人。 <br><br> <<if $robinmissing is "pillory" and !$robinPillory.known and Time.hour gte 7 and Time.hour lte 15>> <<link [[离开|Robin Pillory Intro]]>><</link>> <<else>> <<link [[离开|Orphanage]]>><</link>> <</if>> <br> <<elseif $christmas_robin_lewd is 1>> <<unset $christmas_robin_lewd>> <<npc Robin>><<person1>> 罗宾的门上有张纸条。上面写着指定只有你可以进入。 <br><br> 你进去后发现罗宾正坐在床上。<<His>>的衣服不见了,身体上缠着包装纸和丝带。刚好够遮盖住<<his>>的隐秘部位,别的地方半遮半露的,非常诱人。 <br><br> "我……我想给你一个惊喜,"罗宾的脸很红,但目光却一直没从你身上离开。 <br><br> "你……想要来拆开我这份礼物吗?"<<ggarousal>><<arousal 600>> <br><br> <<link [[是的|Robin Unwrap]]>><</link>><<promiscuous1>> <br> <<link [[不要|Robin Unwrap No]]>><</link>> <br> <<elseif _robin_location is "school">> 你走到罗宾的房间门口,门上有张纸条:"去上学了!" <br><br> <<link [[离开|Orphanage]]>><</link>> <br> <<elseif _robin_location is "sleep">> 你走到罗宾的房间门口,门上有张纸条:"在睡觉!" <<if _robin.lust gte 80 and $robinromance is 1 and between(Time.hour, 21, 23) and !$daily.robin.sleepMasturbate>> <<set $daily.robin.sleepMasturbate to true>> <span class="lewd">你注意到门微微打开了一道缝隙。</span> <br><br> <<link [[窥视一下|Robin Mischief]]>><</link>> <br> <<link [[关门|Robin Mischief Close]]>><</link>> <<else>> <br><br> <<link [[离开|Orphanage]]>><</link>> <</if>> <br> <<if $debug is 1>> <<link [[等待罗宾 (调试)|$passage]]>><<passTimeUntil 7>><</link>> <</if>> <<elseif _robin_location is "bath">> <<set $robinBathKnown to true>> 你走到罗宾的房间门口,门上有张纸条:"去洗澡了!" <br><br> <<link [[去浴室 (0:01)|Robin Bath]]>><</link>> <br> <<link [[离开|Orphanage]]>><</link>> <<elseif _robin_location is "beach">> 你走到罗宾的房间门口,门上有张纸条:"出去卖柠檬水了!" <br><br> <<link [[离开|Orphanage]]>><</link>> <br> <<elseif _robin_location is "park">> 你走到罗宾的房间门口,门上有张纸条:"出去卖热巧克力了!" <br><br> <<link [[离开|Orphanage]]>><</link>> <br> <<elseif _robin_location is "halloween">> 你走到罗宾的房间门口,门上有张纸条:"出门过万圣节了!" <br><br> <<link [[离开|Orphanage]]>><</link>> <br> <<elseif _robin_location is "englishPlay">> 你走到罗宾的房间门口,门上有张纸条:"去参加学校演出了!" <br><br> <<link [[离开|Orphanage]]>><</link>> <br> <<elseif false /*$robin_kicked_out is true*/>> 你走到罗宾的房间门口,但罗宾现在不想见你。 <br><br> <<link [[离开|Orphanage]]>><</link>> <br> <<else>> <<set _uniqueoptions to false>> <<robinroom>> <</if>>
<<effects>><<npc "Robin">> 你打开<<if $bus is "orphanage_bathroom">>浴室门<<else>>你的卧室门<</if>>,环顾四周确保安全。 <br><br> 你偷偷溜进走廊,每次听到脚步声就会停下来躲藏,以免被抓住。你缓慢前进,心兴奋得怦怦直跳。 <br><br> 终于,你胜利地站在了罗宾的房间外, <<if $exposed gte 2>> ——以浑身赤裸的样子。 <<elseif $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked") and $player.breastsize gte 4>> 你在意着自己暴露的<<breasts>>。 <<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> 你的腰部以下完全赤裸。 <<else>> 你除了内衣什么都没穿。 <</if>> <br><br> <<if $robin_naked_room is 1>> <<link [[继续|Robin's Room Entrance]]>><</link>> <<elseif $robin_naked_fail is 1>> <<link [[继续|Robin Room Naked Fail]]>><</link>> <<else>> <<link [[继续|Robin Room Naked 2]]>><</link>> <</if>> <br>
<<effects>> <<set _robin to statusCheck("Robin")>> <<if $robinromance isnot 1>> <<if C.npc.Robin.love lte 49>> 确定没人在附近后你敲响了罗宾的门。 <br><br> "进来吧!"<<he>>说。 <br><br> 你打开门进去,罗宾正坐在床上。 <br><br> <<He>>正要说些什么,但一抬头看见你的裸体,<<He>>脸色立马变得苍白,惊恐地盯着你。 <br><br> <<link [[继续|Robin Room Naked Fail]]>><</link>> <<else>> "进来吧!"<<he>>说。 <br><br> 你深吸一口气,走进房间。 <br> 你走进来的时候,罗宾正坐在<<his>>的床上。<<He>>抬起头,一看到你淫荡的状态,罗宾整个人都僵住了。 <br><br> <<his>>的脸很快变得通红,迅速移开了目光。过了好一会儿,<<he>>才开了口。<<glust>><<npcincr Robin lust 1>> <br> "……你还好吗?需不需要我给你拿条毛巾?"<<He>>的手伸向梳妆台。 <br><br> <<link [[调戏|Robin Room Naked Flirt]]>><<set $phase to 1>><</link>><<promiscuous1>> <br> <<link [[安抚|Robin Room Naked Reassure]]>><<set $phase to 1>><</link>> <br> <<link [[收下毛巾|Robin Room Naked Towel]]>><</link>> <</if>> <<else>> 你打开罗宾的门,自信地走了进去,毫不掩饰你的裸体。罗宾惊讶地看着你,脸上露出了关切的不安。 <br><br> "你还好吗?"<<he>>问,"你难道是这样直接穿过走廊的? 如果被人看到了怎么办? 需要我帮你拿件衣服吗?" <br><br> <<link [[调情|Robin Room Naked Flirt]]>><<set $phase to 2>><</link>><<promiscuous1>> <br> <<link [[安抚|Robin Room Naked Reassure]]>><<set $phase to 2>><</link>> <</if>>
<<effects>> <<if $robin_naked_fail is 1>> 你打开罗宾的门走了进去。罗宾在你进门时瞥了你一眼,但是很快就把目光移开了。 <br><br> "我不喜欢你这个样子进来,"<<he>>说,"你能出去,等穿好衣服后再回来吗?" <br><br> 不想争论些什么,你听话地走出了罗宾的房间,回到自己的卧室。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <<else>> <<if $speech_attitude is "meek">> "你好吗?" 你问候罗宾,你忍住了为自己辩解的冲动。 <<elseif $speech_attitude is "bratty">> "最近怎样?"你不紧不慢地说,抬起下巴打招呼。 <<else>> "你好吗?"你问。 <</if>> <br><br> "什……什么……"<<he>>有些结结巴巴,把头转了过去,脸涨得通红。<<glust>><<npcincr Robin lust 1>> <br><br> <<He>>纠结了几分钟才再次开口。"你在做什么?为什么穿成这个样子?" <br><br> 你不知道该说什么,只好耸耸肩。 <br><br> "请离开,"<<he>>说,"你不能不打招呼就这样进别人房间。"<<llove>><<npcincr Robin love -1>> <br><br> <<link [[询问|Robin Room Naked Fail Ask]]>><<pass 1>><</link>> <br> <<link [[离开 (0:01)|Robin Room Naked Fail Leave]]>><<pass 1>><</link>> <</if>>
<<effects>> "好吧,那我现在就打招呼,"你说,"罗宾,请问我可以这样进你的房间吗?" <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>> 罗宾脸上泛着红晕。"不行,"<<he>>低声说。<<his>>的声音带着轻微的颤音,"对不起,但是……请出去。等你穿好衣服回来,我们再一起出去玩吧。" <<else>> 罗宾脸上泛着红晕。"不行,"<<he>>的语气很坚定,尽管<<his>>的表情明显透着尴尬。"我已经请你离开了。你穿好衣服再回来吧,好吗?" <</if>> <br><br> 在罗宾坚持的时候你不可能改变<<hes>>的想法。你很了解罗宾,因此你在道别之后就直接离开了,你沿着走廊溜回了你的卧室。 <br><br> <<link [[继续|Bedroom]]>><<set $robin_naked_fail to 1>><<endevent>><</link>>
<<effects>> 你等了几秒钟,但罗宾没有再说什么。你道别后离开,沿着走廊溜回你安全的卧室。 <br><br> <<link [[继续|Bedroom]]>><<set $robin_naked_fail to 1>><<endevent>><</link>>
<<effects>> <<if $phase is 1>> <<if $exposed gte 2>> <<if $speech_attitude is "meek">> "哦不,不,"你插嘴说,"没事的,我只是有时喜欢裸着。希望你不介意?" <<elseif $speech_attitude is "bratty">> "不!"你打断道,"没事的,我只是有时喜欢光着身子到处走。你不介意吧,对吗?" <<else>> "不,"你插嘴说,"没事的,我只是有时喜欢裸着到处走。希望你不介意。" <</if>> <br><br> <<elseif $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>> <<if $speech_attitude is "meek">> "不,我很好,"你安慰<<him>>说,"我只是有时喜欢上面不穿,这样感觉挺舒服的。希望不会给你添麻烦。" <<elseif $speech_attitude is "bratty">> "不,一切都很好,"你安慰<<him>>说,"我只是有时喜欢把乳头露出来。这不会困扰到你,对吗?" <<else>> "哦,不,没关系,"你安慰<<him>>说,"我只是有时喜欢上面不穿。希望不会困扰到你。" <</if>> <br><br> <<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> <<if $speech_attitude is "meek">> "我没事,我保证,"你安慰<<him>>说,"只是有时不穿裤子感觉很好。这样更……透气。你不会介意吧?" <<elseif $speech_attitude is "bratty">> "我没事,"你说,打断了<<his>>的胡思乱想,"我只是有时喜欢多露出一点自己,让身体喘口气感觉会很舒服。你应该不会觉得有什么吧?" <<else>> "我没事,我保证。"你打断道,"我就是有时喜欢不穿裤子到处走走。微风吹起来会很舒服。你不介意吧?" <</if>> <br><br> <<else>> <<if $speech_attitude is "meek">> "我没事,"你说,对<<him>>轻轻一笑,"我只是有时喜欢只穿内衣。希望不会给你添麻烦。" <<elseif $speech_attitude is "bratty">> "我没事,"你对<<him>>说,"我只是想穿着内衣出来遛遛。你不在乎,对吗?我是说,只是内衣而已。" <<else>> "我没事,"你对<<him>>说,"我只是有时喜欢穿着内衣走来走去。你不介意吧,对吗?" <</if>> <br><br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>> <<if !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("naked") and $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>> <<He>>似乎考虑了一下你的提议,然后点了点头。 <br><br> "大概……也没什么吧,如果只是你的内衣……你愿意的话,可以就这样进来。" <br><br> 你微笑着走进房间,关上身后的门。 <br><br> <<else>> <<He>>低着头,一边避免看向你,一边开口了。 <br><br> "啊……好吧,"<<he>>吞吞吐吐地说,"如果你愿意的话,那就这样吧。" <br><br> 你走进房间坐下。罗宾并没有盯着你看,但是你发现<<him>>偷偷地快速瞥了你一眼。 <br><br> <</if>> <<else>> <<if !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("naked") and $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>> "我是不在乎。虽然有点怪,不过毕竟只是内衣而已。顺便,你这套内衣还挺可爱的。" <br><br> 你微笑着摆了个pose对着罗宾展示你的身体,然后快速关上了身后的门。 <br><br> <<else>> 罗宾看起来很开心。"没事,我不介意。我们毕竟是朋友,对吧?"<<He>>对你微笑。 <br><br> "谢谢!"你关上门坐下。罗宾没有盯着你看,但也没有刻意回避你。 <br><br> <</if>> <</if>> <<else>> <<if $exposed gte 2>> <<if $speech_attitude is "meek">> "哦不,不," 你插嘴道,"没事的,我只是有时候喜欢裸着。你之前见过我裸体了,所以我希望你不介意?" <<elseif $speech_attitude is "bratty">> "不!"你插嘴道。"没关系,我只是有时喜欢光着身子走来走去。你不会介意吧?你又不是没见过我裸体。" 你冲<<him>>咧嘴一笑。 <<else>> "不,"你插嘴道,"没关系,我只是有时喜欢裸体走动。我以为你不会介意,因为你以前看过我裸体。" <</if>> <br><br> <<elseif $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>> <<if $speech_attitude is "meek">> "不,我很好,"你安慰<<him>>说,"我只是有时喜欢上面不穿,这样感觉挺舒服的。希望不会给你添麻烦。" <<elseif $speech_attitude is "bratty">> "不,一切都很好,"你安慰<<him>>说,"我只是有时喜欢把胸露出来。不会打扰到你吧?毕竟你以前见过的。" <<else>> "啊,不是,没关系的,"你安慰<<him>>说,"我只是有时喜欢上面不穿。你以前也见过的,希望不会困扰到你。" <</if>> <br><br> <<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> <<if $speech_attitude is "meek">> "我没事,真的,"你安慰<<him>>说,"只是有时不穿裤子感觉还挺好。这样更……透气。你以前见过我裸体,所以应该没事吧?" <<elseif $speech_attitude is "bratty">> "我没事,"你说,打断了<<his>>的胡思乱想,"我只是有时喜欢多露出一点自己,让身体喘口气感觉会很舒服。你应该不会觉得有什么吧?你又不是没见过我的裸体。" <<else>> "我没事,真的。"你打断道,"有时候我喜欢不穿裤子到处走走。风吹着还挺舒服的。你以前看过我裸体,应该没问题吧。" <</if>> <br><br> <<else>> <<if $speech_attitude is "meek">> "我没事,"你说,对<<him>>轻轻一笑,"我只是有时喜欢只穿内衣。希望不会给你添麻烦。" <<elseif $speech_attitude is "bratty">> "我没事,"你对<<him>>说,"我只是想穿着内衣出来遛遛。你不在乎,对吗?这只是内衣而已,而且你以前已经看过我裸体了。" <<else>> "我没事,"你对<<him>>说,"我只是有时喜欢穿着内衣走来走去。你不介意吧,对吗?" <</if>> <br><br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>> 罗宾似乎不知道该说什么。<<He>>避免一直盯着你看,尽管<<hes>>以前见过你的裸体。 <br><br> 最后,<<he>>说,"也没什么,你觉得舒服就好。" <br><br> <<else>> 罗宾关切的神情变成了愉悦和兴奋。<<He>>开始仔细打量着你的身体。你一动不动,让<<him>>尽情欣赏<<he>>想看的一切。 <br><br> "我其实不太明白,但我不介意,"<<he>>说,"其实我挺喜欢看你这样的。" <br><br> <</if>> 你微笑着关上身后的门,走进房间,和罗宾一起坐下。 <br><br> <</if>> <<link [[继续|Robin's Room Entrance]]>><<set $robin_naked_room to 1>><<endevent>><</link>>
<<effects>> <<if $phase is 1>> <<if $exposed gte 2>> "我很好,"你说,"我只是想让你看看我天生的东西。相信你会喜欢这美景的。" 你调整身体的角度,尽量让罗宾看到更多。 <br><br> <<elseif $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>> "哦,当然,"你说。你把<<breasts>>挤在一起,捏着乳头。"我这里有一对漂亮的好东西,正好给你看看。" <br><br> <<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> "哦~我真完美。" 你转身向罗宾展示你的光屁股,"我的屁股也是,你不觉得吗?" <br><br> <<else>> "不需要毛巾,"你说,"我只是觉得穿这样的内裤很可爱,想让你看看。" <br><br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>> 罗宾羞红了脸,别过头去。<<He>>花了几秒钟才做出反应。"我……我想没关系。你可以……保持这样……如果你愿意的话。"<<glust>><<npcincr Robin lust 1>> <br><br> 你关上门,坐了下来。 <br><br> <<else>> 罗宾笑了,但掩饰不住<<his>>的脸红。 <br><br> "我永远分不清你是不是在开玩笑,"<<he>>说。 <br><br> "如果你愿意,可以一直这样。我们是朋友,对吧?只是,把门关上,免得被人看见。" <br><br> 你微笑着关上了门。罗宾没有盯着你看,但也没有刻意回避你。 <br><br> <</if>> <<link [[继续|Robin's Room Entrance]]>><<set $robin_naked_room to 1>><<endevent>><</link>> <<else>> 你靠上前,用身体拥抱罗宾,在<<his>>耳边低语。 <br><br> <<if $speech_attitude is "meek">> "只要是为了你,我不介意暴露自己。你喜欢你看到的吗?" <<elseif $speech_attitude is "bratty">> "有人看到又怎样?我只是迫不及待地想和你一起裸体而已。" <<else>> "我不在乎是否有人看到我。反正这是为你准备的。" <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>> 罗宾和你分开了,脸涨得通红。<<He>>转过身去,一边努力使自己恢复冷静,一边避免看你。最后,<<he>>转向你,但避开了你的目光。<<glust>><<npcincr Robin lust 1>> <br><br> "谢谢……没关系……既然我们正在约会。你可以穿你喜欢的衣服……" <br><br> 你笑了。"谢谢,但我希望你也能享受现在这样。" <br><br> 罗宾温顺地笑了笑。 <br><br> <<link [[鼓励罗宾看你|Robin Room Naked Encourage]]>><</link>><<promiscuous1>> <br> <<link [[随他去|Robin's Room Entrance]]>><<set $robin_naked_room to 1>><<endevent>><</link>> <<else>> 罗宾回应了你的拥抱。 <<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> 你感觉到<<his>>的手从你背上滑下,一路摸索到了你光溜溜的屁股 <<else>> 你感到<<his>>的手滑进了你的 <<if $worn.under_lower.type.includes('naked')>> $worn.lower.cn_name_cap上 <<else>> $worn.under_lower.cn_name_cap上 <</if>> 握住了你的一边屁股。 <</if>> <br><br> 你心中升起一股暖流。罗宾在你耳边低语 :"你这样真可爱。我好像还挺喜欢你不穿衣服出现的样子……"<<He>>咯咯地笑起来。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20>> 罗宾的摸索越来越主动,很快<<hes>>就开始亲吻你的脖子,把你推回床上。你可以看出罗宾想要更多。 <br><br> <<if $promiscuity gte 15>> <<link [[回应|Robin Room Naked Return]]>><<set $phase to 1>><</link>><<promiscuous2>> <br> <</if>> <<link [[拒绝|Robin Room Naked Decline]]>><</link>><<npcincr Robin dom -1>><<ldom>> <<else>> <<He>>在你的嘴唇上吻了一下,又深又长,然后给了你一个离别的拥抱。你们分开,一起坐在床上。 <br><br> <<set $robin_naked_room to 1>> <<robinoptions>> <</if>> <</if>> <</if>>
<<effects>> 当<<he>>把你引向床时,你回报了罗宾的爱意,并轻咬<<his>>的脖子。当你的膝盖碰到床架时,你翻倒在床垫上,把<<him>>拽到你身上。在你的帮助下,<<he>>很快脱掉了<<his>>的衣服,并且深深地吻了你。 <br><br> <<link [[继续|Robin Room Naked Sex]]>><<set $sexstart to 1>><</link>>
<<set _robin to statusCheck("Robin")>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>><<npcexpose>> <</if>> <<set $enemyanger to 0>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Robin Room Naked Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Room Naked Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<ejaculation>> <<if $orgasmcurrent is 0 and not playerChastity()>> <<set _mouthful to 0>> <br> 罗宾看起来 <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 11>> 很担心。"但是……"<<he>>的脸很红,"那个……没什么。" <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 26>> 很担心。"但是……"<<he>>低声说,"你没有高潮,我希望你也能舒服……" <br> 你点点头。 <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 41>> <<if $player.penisExist>> <<set $penisuse to 0>><<set $penisstate to 0>> <</if>> 意犹未尽而饶有兴致。"但是你还没有高潮,"<<he>>小声说,<<His>>的手在你的<<genitals>>上徘徊。 <<arousal 2500 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>>罗宾看起来很高兴。 <<else>> 几分钟后,<<he>>停了下来。"对不起,我……我其实不太清楚我在做什么。" <br> "很舒服。"你告诉<<him>>,"真的,相信我。" <br> <</if>> <<else>> <<set _mouthful to 1>> <<if $player.penisExist>> <<set $penisuse to "othermouth">><<set $penisstate to "othermouth">> <</if>> 意犹未尽而饶有兴致。"现在,"<<he>>笑了,"<<print either("该让你尖叫了","是让你尖叫的时候了","轮到你了","你该高潮了","我会让你高潮的","我会让你出来的")>>。" <br> 罗宾消失在被子之下。片刻之后,你感觉到<<his>>的舌头正在舔你的<<genitals>>。 <br> <<arousal 4000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>> <<else>> <br> 就这样过了一会儿后,罗宾爬了出来。"我不会放弃的,"<<he>>喘着粗气。<<He>>边咬着你的耳朵,边继续说道,"绝对不会。" <br> 罗宾又消失在被子里,继续努力舔舐了起来。 <<if $player.penisExist>> <<set $NPCList[$npcrow[$npc.indexOf('Robin')]].mouth to "penis">> <<takeNPCVirginity "Robin" "oral">> <<penilestat>> <</if>> <<set $arousal to 10000>> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> <</if>> <</if>> <</if>> "我爱你,"罗宾喃喃地说,俯身在你的脸颊上吻了一下。 <br><br> <<if $phase is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 51>> "你……真的该穿上衣服了。" <br><br> "来……我给你拿点东西,"<<he>>说着,脸悄悄地红了。<<He>>在<<his>>的衣服里翻找了一会儿,拿出一条毛巾,递给你。"对不起,可能还有点湿……" <br><br> 你感谢<<him>>给你的毛巾,然后把它裹上,而<<he>>坐到了你身边的床上。<<towelup>> <br><br> <</if>> <<endcombat>> <<link[[继续|Robin's Room Entrance]]>><</link>>
<<effects>> 你把手搭在罗宾的肩膀上,在你们滚上<<his>>的床之前阻止了<<him>>。 <br><br> "如果可以的话,我可能只是想裸体出来遛遛,"你说,"那种事我现在没什么心情。" <br><br> 罗宾看起来很失望,但还是点头表示同意。 <br><br> <<link [[继续|Robin's Room Entrance]]>><<set $robin_naked_room to 1>><<endevent>><</link>>
<<effects>><<towelup>> "是啊,那太好了,谢谢。"你说道。 <br><br> 罗宾扔给你一条毛巾,你赶紧裹在身上。你走进房间,和罗宾一起坐下。 <br><br> <<link [[继续|Robin's Room Entrance]]>><<set $robin_naked_room to 1>><<endevent>><</link>>
<<effects>> <<if $robinromance isnot 1 and C.npc.Robin.love lte 49>> <<if $robin_naked_fail isnot 1>> <<set $robin_naked_fail to 1>> "嘿,介意我把这些脱掉吗?"你突然问道。 <br><br> 罗宾疑惑地看着你。"脱什么?"<<he>>问,"你的鞋子?" <br><br> <<He>>低头看着你的脚,但你打断了<<he>>。"不,我是说我的衣服。我能脱掉吗?" <br><br> 罗宾还是一副<<hes>>不确定自己有没有听错的样子。"你……想……脱光?"<<he>>又问了一遍。 <br><br> 罗宾脸红了,但<<his>>眉头却皱了起来。<<He>>看起来很不自在。"不,我宁愿你不要。我不喜欢这样。" <br><br> <<else>> "嘿,介意我脱光吗?" <br><br> 罗宾皱起了眉头。"请不要这样,我希望你不要再问了。" <br><br> <</if>> <<robinoptions>> <<else>> <<unset $robin_naked_fail>> <<if $robin_naked_room isnot 1>> <<if $robinromance is 1>> "嘿,介意我脱光吗?"你问。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>> 罗宾脸红了,移开<<his>>的目光,但你看到<<his>>露出的笑容。<<He>>很快点了点头。"如果你愿意,"<<he>>说。 <br><br> 你微笑着站起来。 <br><br> <<else>> "当然不介意,"<<he>>说,"你是想把我弄上床吗?" <br><br> "也许吧,"你俏皮地说,"不过,我只喜欢和你裸体在一起。和你在一起我感觉很舒服。" <br><br> 罗宾的笑容更深了。你站到<<him>>面前。<<garousal>><<arousal 600>> <br><br> <</if>> <<link [[给罗宾来个脱衣秀|Robin Room Naked Tease]]>><</link>><<glust>><<npcincr Robin lust 1>> <br> <<link [[只是脱掉衣服|Robin Room Naked Take]]>><</link>> <<set $robin_naked_room to 1>> <<else>> "你介意我脱掉衣服吗?" <br><br> 罗宾惊讶地看着你,<<hes>>不敢相信自己的耳朵。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>> "什么?"<<he>>说。 <br><br> "我想脱光衣服,可以吗?" <br><br> 罗宾的脸变得通红。<<He>>看向别处,有那么一秒钟你甚至想知道<<hes>>会不会哭出来。 <br><br> "我们是朋友,对吧?"你试图让<<him>>平静下来,"我不介意你看我裸体。" <br><br> 罗宾沉默了几秒钟,然后转过身来看向你。虽然<<He>>还是躲避着你的目光,但终于点了点头。"没……没错,我们是朋友。如果你……你不在乎的话,那好吧。" <br><br> <<else>> 然后<<He>>笑了,但你注意到<<his>>的脸变得越来越红。"你……你是认真的吗?为什么?" <br><br> "我只是有时候喜欢光着身子出来遛遛。我想,既然我们是朋友,让你看到应该没问题。" <br><br> <<He>>勉强笑了笑,你可以看出<<hes>>的纠结。最后<<his>>对你耸耸肩,<<his>>的脸还是很红。"好吧,我明白了,你喜欢保持自己刚出生时候的打扮到处走动,我是不介意。" <br><br> <</if>> <<set $robin_naked_room to 1>> <<link [[继续|Robin Room Naked Request 2]]>><<set $phase to 1>><</link>> <</if>> <<else>> "嘿,介意我再脱一次衣服吗?"你问道。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>> 罗宾脸红了,像往常一样把头转开。过了几分钟后,<<He>>结结巴巴地回答了。 <br><br> "如……如果你想的话,"<<he>>说。 <br><br> <<undress "Robin's Room">><<set $robin_naked_room_clothes to 1>><<exposure>>你站起来,迅速脱下衣服,直到在罗宾面前一丝不挂。当你坐下时,罗宾没有看着你,但你捕捉到<<him>>偷偷往你这边瞥了一眼。<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<gglust>><<npcincr Robin lust 2>><</if>> <br><br> <<else>> <<undress "Robin's Room">><<set $robin_naked_room_clothes to 1>><<exposure>> 罗宾露出一个灿然的笑容,但<<his>>的脸红得无以复加。"当然了,既然你是个裸体主义者,那就照你喜欢的做呗。" <br><br> 你微笑着站了起来。迅速脱掉衣服,就这样一丝不挂地站在罗宾面前。<<He>>试图表现得很随意,但你注意到<<him>>在瞥你的身体。你又坐了回去。<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<gglust>><<npcincr Robin lust 2>><</if>> <br><br> "这样很舒服?"<<he>>问。 <br><br> <</if>> <<robinoptions>> <</if>> <</if>>
<<effects>> 你微笑着站起身,开始脱衣服。 <br><br> <<if $player.breastsize gte 4>> 你脱下<<upperwear>>,<span class="lewd">露出了你的<<breasts>>。</span>你假装没注意到罗宾盯着你乳头的目光。 <<else>> 你脱下上衣,<span class="lewd">露出了你裸露的胸部。</span>罗宾在你脱衣服的时候一直在旁边盯着,你假装没注意到。 <</if>> <br><br> 你转过身并把你的<<bottoms>>脱了下来,<span class="lewd">漏出了你的屁股。</span>你看不见罗宾的脸,但是你确定<<hes>>正在看着你。 <br><br> <<link [[继续|Robin Room Naked Request 3]]>><</link>>
<<effects>><<undress "Robin's Room">><<set $robin_naked_room_clothes to 1>><<exposure>> 终于你全身赤裸了,你转身面对罗宾。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>> 罗宾不敢面对你,<<him>>转过身去,整张脸涨得通红。 <br><br> 你走过去,和<<him>>一起坐下。罗宾尽力维持着不去看你。但你还是发现<<him>>在以为你不注意的时候,不时偷偷地瞄向你。<<glust>><<npcincr Robin lust 1>> <br><br> <<else>> <<He>>没有转过身去,但还是尽量避免盯着你的任何私密部位。<<he>>的脸一直红红的。 <br><br> 你走过去,和<<him>>一起坐下。罗宾试图表现得很随意,但你发现<<him>>在以为你不注意的时候,不时偷偷地瞄向你。<<glust>><<npcincr Robin lust 1>> <br><br> <</if>> <<robinoptions>>
<<effects>> <<npc Robin 0>> <<if $worn.upper.name isnot "naked">> <<set _it to $worn.upper.plural is 1 ? "them" : "it">> 你一边与罗宾保持眼神交流,一边慢慢脱下你的$worn.upper.cn_name_cap。你把衣服拉过头顶然后优雅地让它落在了地上。 <br><br> <</if>> <<if $worn.under_upper.name isnot "naked">> <<set _it to $worn.under_upper.plural is 1 ? "them" : "it">> 你脱掉你的$worn.under_upper.cn_name_cap并把它扔到一边。 <br><br> <</if>> <<if $player.breastsize gte 4>> 你的<<breasts>>现在<span class="lewd">完全暴露在外。</span>在罗宾的注视下,你把玩了几秒钟。然后在做出进一步的动作前,你捏了捏自己的乳头。 <<else>> <span class="lewd">你裸露的胸部</span>现在完全暴露在外。 <</if>> <br><br> <<if $worn.lower.name isnot "naked">> <<set _it to $worn.lower.plural is 1 ? "them" : "it">> 你伸手拉下你的$worn.lower.cn_name_cap,然后一只脚一只脚地跨出它。 <br><br> <</if>> <<if $worn.under_lower.name isnot "naked">> <<set _it to $worn.under_lower.plural is 1 ? "them" : "it">> 最后,你把手指伸进你的$worn.under_lower.cn_name_cap后面。你慢慢地,自信地,把它从腿上褪下,<span class="lewd">向罗宾展示你的<<bottom>></span>。 <<else>> 最后,你慢慢地,自信地,把手放在腿上,弯下腰,<span class="lewd">向罗宾展示你的<<bottom>></span>。 <</if>> <br><br> 你从膝盖下面探出头来。罗宾正直勾勾地盯着你弯腰展露出的裸臀。你转过身,让罗宾能够将你的下体一览无余。<<gglust>><<npcincr Robin lust 4>> <br><br> <<undress "Robin's Room">><<set $robin_naked_room_clothes to 1>> <<if C.npc.Robin.lust gte 20>> <<link [[继续|Robin Room Naked Tease 2]]>><</link>> <<else>> <<link [[继续|Robin's Room Entrance]]>><</link>> <</if>>
<<effects>> <<He>>站起来,走到你身边,一直盯着你的身体。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 51>> "你这样看起来真可爱,"<<he>>说,"我们能这样到床上去吗?" <<else>> "可以吗?"<<He>>在你耳边低语。 <</if>> <br><br> <<link [[同意|Robin Room Naked Tease 3]]>><<set $phase to 1>><<npcincr Robin dom 1>><</link>><<gdom>> <br> <<link [[拒绝|Robin Room Naked Tease 3]]>><<set $phase to 2>><<npcincr Robin dom -1>><<trauma -1>><<stress -6>><</link>><<ldom>><<ltrauma>><<lstress>>
<<effects>> <<if $phase is 1>> 你微笑着点头。罗宾快速地亲吻了你,<<him>>带着你到了床上。你躺在床上看着<<his>>,罗宾迅速地脱掉了<<his>>自己的衣服。 <br><br> <<link [[继续|Robin Room Naked Sex]]>><<unset $phase>><<set $sexstart to 1>><</link>> <<else>> "如果可以的话,我可能只是想裸体出来遛遛,"你说,"那种事我现在没什么心情。" <br><br> 罗宾看起来很失望,但还是点头表示同意。 <br><br> <<robinoptions>> <</if>>
<<effects>><<undress "Robin's Room">><<set $robin_naked_room_clothes to 1>><<exposure>> 你脱掉衣服,让罗宾一直看着你。脱光后,你和<<him>>一起坐下。 <br><br> "这样很舒服?"<<he>>问。 <br><br> "没错,"你说,然后给了<<him>>一个快速的吻。<<glust>><<npcincr Robin lust 1>> <br><br> <<robinoptions>>
<<effects>> "罗宾,"你说道,"如果你愿意,你可以这样看着我。我们现在在一起了,我希望你和我在一起能舒服些。" <br><br> 罗宾在直视你之前犹豫了几秒钟。你大大方方地展示着自己的身体,你在<<hes>>面前快速转了几圈,让罗宾能看到你身上的每一个角落。在你转身的时候,<<hes>>仍然盯着你的身体。<<glust>><<npcincr Robin lust 1>> <br><br> "谢谢,"<<he>>说,"我……我爱你。" <br><br> <<robinoptions>>
<<effects>><<storeon "Robin's Room">><<unset $robin_naked_room_clothes>> 你从罗宾的床上拿起衣服,自己穿上。罗宾看向相反的方向,直到你穿好为止。 <br><br> <<robinoptions>>
<<effects>> 你解开绑在罗宾胸前的丝带,包装纸掉到床上。当你解开缠绕在<<his>>胯部的丝带时,罗宾倒吸了一口凉气。<<Hes>>一丝不挂地出现在了你面前。 <<promiscuity1>> 罗宾向上指去,是一串槲寄生。"抓住你了,"还没等你开口说话,<<his>>的胳膊就搂住了你的身体,把你拉到了床上。<<His>>亲吻了你的双唇。<<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>> <br><br> <<link [[继续|Robin Unwrap Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> 你摇摇头。"不、不要,"然后你笑了,"但我很高兴你是我的礼物。" <<elseif $speech_attitude is "bratty">> 你摇摇头。"我现在没心情,"然后你笑了,"但你真的是一个很棒的礼物。" <<else>> 你摇摇头。"现在不行,"然后你笑了,"但你是我能想象的最好的礼物。" <</if>> <br><br> 罗宾的眼睛亮了起来,<<he>>站起来,用手指着上方,那里有一串槲寄生。"抓住你了,"<<he>>突然在你的嘴唇上轻轻啄了一下。<<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>> <br><br> <<He>>笑了。"我要换上你给我带来的衣服。"你点点头,然后离开了。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>><<npcexpose>> <<set $enemyarousalmax to 600>> <</if>> <<set $enemyanger to 0>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Robin Unwrap Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Unwrap Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 罗宾微笑着紧紧抓住了你。 <br><br> <<elseif $enemyhealth lte 0>> "哇噢!"罗宾说,<<Hes>>仍然在笑。 <br><br> <<elseif $finish is 1>> 罗宾微笑着紧紧抓住了你。 <br><br> <</if>> <<He>>凝视着你的眼睛,"我爱你。"<<He>>再次吻你。 <<if $penisfucked is 1>> "有你在我身体里感觉真好。" <<elseif $vaginafucked is 1>> "你里面的感觉真好。" <</if>> <<if $orgasmcurrent is 0 and not playerChastity()>><<set _mouthful to 0>> <br> 罗宾看起来 <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 11>> 很担心。"但是……"<<he>>的脸很红,"那个……没什么。" <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 26>> 很担心。"但是……"<<he>>低声说,"你没有高潮,我希望你也能舒服……" <br> 你点点头。 <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 41>> <<if $player.penisExist>> <<set $penisuse to 0>><<set $penisstate to 0>> <</if>> 意犹未尽而饶有兴致。"但是你还没有高潮,"<<he>>小声说,<<His>>的手在你的<<genitals>>上徘徊。 <<arousal 2500 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>>罗宾看起来很高兴。 <<else>> 几分钟后,<<he>>停了下来。"对不起,我……我其实不太清楚我在做什么。" <br> "很舒服。"你告诉<<him>>,"真的,相信我。" <br> <</if>> <<else>> <<set _mouthful to 1>> <<if $player.penisExist>> <<set $penisuse to "othermouth">><<set $penisstate to "othermouth">> <</if>> 意犹未尽而饶有兴致。"现在,"<<he>>笑了,"<<print either("该让你尖叫了","是让你尖叫的时候了","轮到你了","你该高潮了","我会让你高潮的","我会让你出来的")>>。" <br> 罗宾消失在被子之下。片刻之后,你感觉到<<his>>的舌头正在舔你的<<genitals>>。 <br> <<arousal 4000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>> <<else>> <br> 就这样过了一会儿后,罗宾爬了出来。"我不会放弃的,"<<he>>喘着粗气。<<He>>边咬着你的耳朵,边继续说道,"绝对不会。" <br> 罗宾又消失在被子里,继续努力舔舐了起来。 <<if $player.penisExist>> <<set $NPCList[$npcrow[$npc.indexOf('Robin')]].mouth to "penis">> <<takeNPCVirginity "Robin" "oral">> <<penilestat>> <</if>> <<set $arousal to 10000>> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> <</if>> <</if>> <<He>>再次吻了你。"我爱你。" <br> <<His>>闭上了眼睛,平稳地进入了梦乡。 <<else>> <<His>>闭上了眼睛,平稳地进入了梦乡。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc Robin>><<person1>> "圣诞快乐,"罗宾轻声说,随后<<He>>吻了一下你的脸颊,"我知道这很突然,但我希望你能开心。" <br><br> <<He>>坐起身来,"我要去换上你给我买的衣服!" 你点点头,然后离开了。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> 你与罗宾拉开距离。 <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你把罗宾抱在怀里。最开始<<he>>没有动,也没有说话。但是几分钟后<<he>>突然哭了起来,一开始只是抽泣,随后哭声越来越大,<<hes>>趴在你的肩上嚎哭起来。 <br><br> "我……我,"<<he>>在啜泣的同时说道,"我……我不能……我忘不掉……" <br><br> "没事了,"你说,"你现在安全了,我会保护你的。" <br><br> <<He>>继续在你的怀里哭泣着。 <<pain 10>> 你意识到你也在流泪,"谢、谢谢你,"<<he>>在过了一段时间后说,"我现在好多了。"那留有泪痕的面庞勉强挤出了一个笑容,"我们能到厨房去吗?我有点渴了。" <br><br> 你拉着<<him>>的手走向厨房,你给<<him>>倒了一杯水,<<him>>目光低垂着靠在柜台上。"我知道你很忙,"当你把水递给<<he>>时,<<he>>说道:"我……想回自己房间里静静,不用担心,我不会有事的……"<<He>>对你露出了一个笑容,然后离开了厨房。 <br><br> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> "你为了付贝利的房租把游戏机卖了?"罗宾点点头,你叹了口气,"我会给你重新买一个的。" <br><br> <<He>>惊讶地张大了嘴,"不,算了吧,太贵了。"<<he>>摇摇头。 <br><br> "这是我的钱,我想怎么花就怎么花,"你打断道,"好了,你有什么想要的游戏卡带吗?我也可以一起买给你。" <br><br> <<He>>有些困扰地皱着眉,但最后还是笑了。 <br><br> 你们一起来到商业街,当游戏商店出现在视线内后,<<His>>明显加快了脚步。 五分钟后,<<hes>>抱着一个大盒子满载而出,虽然你为此付了£400,但在看到<<His>>的笑容后,你觉得这也挺值的。 <br><br> 一回到宅邸街,<<He>>就加快了脚步,兴奋地想要快点儿回去试玩新的游戏机。 <br><br> <<endevent>> <<link [[继续|Domus Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> "你受伤了,"你对罗宾说,"你需要去看医生。" <br><br> <<He>>摇了摇头,"我哪里也不想去,让我就这么待着吧。" <br><br> "不要害怕,"你担忧地看着罗宾,"我会陪你一起的,我保证。" 你站起来将门打开。<<He>>依旧没有动。"求你了,"你恳求道。<<He>>这才皱着眉捂着伤口站了起来。 <br><br> 你不确定<<he>>是否还有能力走路,所以你们一起坐了公交车去医院,你带着<<He>>走进医院的门厅的那一路上,<<him>>的脑袋一直低垂着。 <br><br> <<generate2>><<person2>>今天的病人不是很多。你走到前台,"有什么需要帮助的吗?"坐在柜台后面的那个<<person>>问道。 <br><br> "我的朋友受伤了,"你说,"但是我不知道具体有多严重,<<person1>><<He>>现在好像行走都有些困难。" <br><br> <<person2>>那个<<person>>微笑着看向罗宾,"我去看看哪个医生今天有空,你们先坐下休息一会儿吧。" <br><br> 没过多长时间,一个<<generate3>><<person3>><<person>>来到了门厅前,在扫视了一圈后<<he>>对你说道,"请跟我来。" <br><br> 你紧握着罗宾的手,在确保<<person1>><<he>>不会跑掉后,你们跟着医生前往了办公室。 你们进去找了位置坐下,医生开始对罗宾进行检查,<<He>>看起来很不安。 "现在这样我没办法检查你的全部伤势,请把衣服脱下来。" 罗宾紧张地闭上了<<his>>的眼睛。 你把手放在<<him>>的肩膀上,"没事的,照着医生说的做吧,"你劝说道,"医生会帮助你的。" <br><br> 你站起身准备离开房间,想要给罗宾一些隐私,但是<<person1>><<he>>抓住了你的胳膊,"请留下来,不要让我一个人,"<<he>>哀求道,你只能再次坐了下来。 <br><br> 医生转过身去,在<<person3>><<his>>的电脑上处理着什么文件,罗宾开始脱衣服。<<person1>> <br><br> <<link [[看罗宾脱衣服|Robin Hospital Watch]]>><<npcincr Robin lust 5>><</link>><<glust>><<promiscuous1>> <br> <<link [[移开视线|Robin Hospital 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<run statusCheck("Robin")>> <<if $rng gte 51>> <<set _topic to $robinLastPunishment>> <<set _recently to "recently">> <<elseif $rng gte 15>> <<set _topic to $robinPunishments.random()>> <<set _recently to "a while ago">> <<else>> <<set _topic to "default">> <</if>> <<switch _topic>> <<case "underground">> 你和罗宾谈起了<<print _recently.replace("recently","最近").replace("a while ago","一段时间之前")>><<his>>在地下的那段日子。 <<switch random(1, 3)>> <<case 1>> "我们难道就是被人拿来娱乐的工具吗?”罗宾双眼无神地盯着地板,手随意地敲打着<<his>>的床。 <<case 2>> 罗宾抬头看着房间里的灯,"它看起来是如此的不同,真不可思议。"<<he>>茫然地说道。 <<case 3>> 罗宾的眼角流出几滴眼泪,已经不想继续说下去了。 <</switch>> <<case "docks">> 你和罗宾谈起了<<print _recently.replace("recently","最近").replace("a while ago","一段时间之前")>><<his>>在码头的那段时间。 <<switch random(1, 3)>> <<case 1>> "我究竟做错了什么,那些家伙要这样打我?" 泪水在<<his>>的眼眶里打转,你不知道该怎么回答。 <<case 2>> 罗宾前后晃动着腿,有时<<he>>会聊起海滩的声音,这是<<he>>在那里的休息时间能听见的唯一声音。 <<case 3>> 罗宾指了指<<his>>肚子上的一个地方,一边指一边好像很疼似地咬着牙,"这是那些家伙最喜欢打的地方。" <</switch>> <<case "landfill">> 你和罗宾谈起<<print _recently.replace("recently","最近").replace("a while ago","一段时间之前")>><<his>>最近在垃圾场的遭遇。 <<if $robinSeen.includes("robinRape")>> <<switch random(1, 3)>> <<case 1>> "我很抱歉……" 罗宾尽量避免与你对视。 <<case 2>> "我应该阻止自己的。" 你慢慢揉着罗宾的背安慰<<his>>,罗宾溢出了眼泪。 <<case 3>> "我在那根杆子上被绑了好几个小时,我很想逃跑,但是那些气体让我无法控制自己……" 你轻轻地抱住了<<him>>,罗宾沉默了。 <</switch>> <<else>> "我还以为……我这辈子都离不开那个地方了……" 罗宾颤抖着说道。 <</if>> <<case "dinner">> 你和罗宾谈起了<<print _recently.replace("recently","最近").replace("a while ago","一段时间之前")>><<his>>在晚宴上的那段时间。 <<switch random(1, 3)>> <<case 1>> "那么多的人,都想……"<<He>>把话说到一半就停下了。 <<case 2>> "我真的很害怕,害怕那些家伙把我撕成碎片……"<<he>>浑身颤抖,整个人蜷缩了起来。 <<case 3>> "为什么有人会做出这种事?" 罗宾颤抖着说,"我是人,我不是食物啊……" <</switch>> <<case "pillory">> 你和罗宾谈起了<<print _recently.replace("recently","最近").replace("a while ago","一段时间之前")>><<his>>在颈手枷上的那段时间。 <<switch random(1, 3)>> <<case 1>> "我没有犯过罪……" 罗宾轻轻呜咽着说。 <<case 2>> "我在路过那条街时经常为被绑在上面的人难过,但是我从没有想过,有一天我也会成为他们中的一员……”罗宾叹了口气。 <<case 3>> "……被扔水果,至少比被人扔石头要好,所以也没那么糟,对吧?"罗宾痛苦地笑了笑。 <</switch>> <<case "mansion">> 你和罗宾谈起了<<print _recently.replace("recently","最近").replace("a while ago","一段时间之前")>><<his>>在豪宅的那段时间。 <<switch random(1, 3)>> <<case 1>> "那些人中有人一直向我吐口水,"<<he>>抱怨道,"那些家伙吐到地上的口水,最后还需要我来擦掉。" <<case 2>> "他们非常粗鲁,几乎把我穿的女仆装撕成了碎片,"<<he>>说。 <<case 3>> "就算是现在,我也总是觉得那些家伙在盯着我……" 罗宾呜咽道。 <</switch>> <<default>> 你想和罗宾说话,但是罗宾一直都沉默地低着头,你不想太过逼迫<<him>>,很长一段时间后<<him>>开口了。 罗宾断断续续地说起了<<hes>>遭受过的那些虐待,<<He>>哭了。你紧紧地抱住了<<he>>。 <</switch>> <br><br> 你安慰了罗宾一阵子,拥抱着<<him>>,温柔地鼓励<<him>>振作起来。<<He>>似乎很感激你。 <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $pronoun is "f">> 你看着罗宾脱衣服的过程,<<He>>先脱下了<<his>>的裙子,露出了下面那条印着粉红色爱心图案的纯白内裤。 再然后<<He>>将内裤也脱了下来,并没有向你遮掩<<his>>私处的意图,你注意到<<his>>的私处现在也还在青肿着。 <br><br> <<else>> 你看着罗宾脱衣服的过程,<<He>>先脱下了<<his>>的短裤,露出了下面那条白色三角裤。 再然后<<He>>将内裤也脱了下来,并没有向你遮掩<<his>>私处的意图,你注意到<<his>>的私处现在也还在青肿着。 <</if>> <<promiscuity1>> 你意识到<<hes>>正看着你。"我……我很好看吗?"<<he>>小声地问道,"你看着我的眼神很……" 你为打量<<him>>身体的行为感到很内疚,所以当<<his>>脱下<<his>>的衬衫时,你把目光移开了。 <br><br> <<link [[继续|Robin Hospital 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> 医生回头看向罗宾,现在<<He>>正赤身裸体地站着,<<person3>><<He>>从头到脚观察着罗宾的身体,"我认为你不需要缝针,"<<he>>说,"但是淤伤也太多了,你们两个是兄弟姐妹吗?" <br><br> <<if $robinromance is 1>> "我们,呃,"罗宾结结巴巴地说,"不,我们不是,<<pShes>>是我的<<girlfriend>>。" <<else>> "没错,"罗宾说道,"我是说,那个人……<<pShes>>就像是我的<<if $player.gender_appearance is "f">>姐姐<<else>>哥哥<</if>>一样。" <</if>> <br><br> "你住在哪里?"医生问道。 <br><br> "孤儿院,"罗宾回答。 <br><br> 医生皱起眉头,"有些地方需要包扎,而且你还需要一些止痛药……" <br><br> <<person1>>医生正在处理罗宾的伤口,而你则坐在旁边紧握着<<his>>的手,罗宾在穿好衣服后转向你。"你看,我现在像不像木乃伊?"<<he>>说着的同时指了指缠在<<his>>头上的绷带,这一瞬间,你仿佛又看到了平常那个阳光开朗的<<He>>。 <<set $robinSeen.pushUnique("hospitalMummy")>> <br><br> 在回家后,罗宾紧紧地抱住了你。"谢谢,"<<he>>虽然满脸泪水,但还是露出微笑,"我已经好多了。" 在说完之后,<<his>>回了自己的房间。 <br><br> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $tutorial is 0 and $debug is 0>> <<endevent>> <<generate1>><<person1>>在你和罗宾一起离开孤儿院时,你不小心撞到了一个路过的<<person>>。<<He>>踉跄了一下差点摔倒,然后愤怒地回头看向你,但当<<his>>看到你的脸时,<<he>>眼中的愤怒变成了色欲,"你是我这周里见过最可爱的小家伙!来吧,到我这儿来。" <br><br> <<He>>立刻把你拖进一条小巷,罗宾震惊地呆在原地。 <br><br> <<link [[继续|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Robin Walk School Tutorial">><</link>> <<elseif $robinromance is 1>> 你和罗宾一起离开孤儿院走路去上学。 <<He>>的手背摩挲着你的手背。你握住了它。<<takeHandholdingVirginity "Robin" "romantic">> <<if _robin.trauma gte 80>> <<elseif _robin.trauma gte 40>> <<else>> 你一边走一边和<<him>>聊天。 <</if>> <<ltrauma>><<lstress>><<lrtrauma>><<trauma -2>><<stress -4>><<npcincr Robin trauma -2>> <br><br> <<endevent>> <<else>> 你和罗宾一起离开孤儿院走路去上学。 <<if _robin.trauma gte 80>> <<if $robin_injured gte 1>> <<Hes>>一瘸一拐的。 <<else>> <<He>>慢慢地走着。 <</if>> 你也放慢脚步,让<<He>>能跟上你的步伐。<<him>>在一路上都保持着沉默,每当有人经过你们身边时,<<He>>都会下意识地向你靠近。 <<elseif _robin.trauma gte 40>> 你们在路上闲聊了几句,但只要有其他人经过你们身边,<<he>>就会陷入沉默。 <<else>> 你在路上和<<him>>一起聊天。 <<ltrauma>><<lstress>><<lrtrauma>><<trauma -2>><<stress -4>><<npcincr Robin trauma -2>> <</if>> <br><br> <<endevent>> <</if>> <<if $tutorial is 0 and $debug is 0>> <<set $tutorial to 1>> <<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte random(20, 100) and $NPCName[$NPCNameList.indexOf("Avery")].state is "active" and $robinaverybeat isnot 1>> <<npc Avery>><<person1>> <<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20 and $averyragerevealed is 1>> 一辆汽车停在你身边。当车窗摇下来的时候,罗宾紧张了起来,坐在驾驶位的是一个<<if $pronoun is "m">>穿着西装的男人<<else>>穿着优雅裙子的女人<</if>>,是艾弗里。<<he>>从车里走了出来,用愤怒的眼神看着你。艾弗里抓住了你的手臂,"给我进去!"<<He>>冷淡地瞥了一眼站在一旁的罗宾,继续把你拉向还没有熄火的车,"至于你的朋友,就自己走路吧。" <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 91>><<set $robinaverybeat to 1>> 你跌跌撞撞地被艾弗里拉扯着往前走,正当<<His>>的怒火稍稍减弱时,一个书包突然撞向了<<his>>的脸。伴随着一声惨叫,<<his>>倒在了车上。罗宾走上前去,拿起<<endevent>><<npc Robin>><<person1>><<his>>的书包,把它用力地砸在了艾弗里的头上,包里沉甸甸的书籍打得一定很痛。"放开<<phim>>!" 罗宾喊道,"<<pShes>>是我的!" <br><br> <<endevent>><<npc Avery>><<person1>> 艾弗里一边抬起双臂防御,一边匆忙回到了<<his>>的车上。<<He>>愤怒地瞪着罗宾,“你会后悔的,我保证!”<<His>>发动汽车离开了。 <br><br> <<endevent>><<npc Robin>><<person1>> 罗宾用<<his>>的双臂抱住你,<<Hes>>浑身都在发抖,直到艾弗里的身影彻底消失才放下心来。 <br><br> <<link [[向罗宾道谢|Avery Walk Thank]]>><<npcincr Robin love 3>><</link>><<gglove>> <br> <<link [[调戏罗宾|Avery Walk Tease]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>> <br> <<else>> <<endevent>><<npc Robin>><<person1>> 罗宾低头盯着自己的脚尖。 <br><br> <<endevent>><<npc Avery>><<person1>> <<link [[服从|Avery Walk Comply]]>><<npcincr Avery rage -5>><</link>><<larage>> <br> <<link [[拒绝|Avery Walk Refuse 2]]>><<npcincr Avery rage 5>><</link>><<garage>> <br> <</if>> <<else>> <<if $averywalkintro is 1>> 一辆汽车停在你身边,当窗户落下时,罗宾紧张了起来。车门打开,<<if $pronoun is "m">>穿着西装的男人<<else>>穿着优雅裙子的女人<</if>>探出头来,是艾弗里。"我来载你一程,"<<he>>说,"上车。" <br><br> <<endevent>><<npc Robin>><<person1>> 罗宾皱眉等待着你的回应,<<He>>看起来很紧张。 <br><br> <<endevent>><<npc Avery>><<person1>> <<link [[让罗宾放心|Avery Walk School]]>><</link>> <br> <<link [[拒绝|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>> <br> <<else>> 一辆汽车停在你身边,当窗户落下时,罗宾紧张了起来,车门打开,一个<<if $pronoun is "m">>穿着西装的男人<<else>>穿着优雅裙子的女人<</if>>探出头来,是艾弗里。“我正要去上班,”<<he>>说。“刚好顺路,让我载你一程吧。”<<He>>瞥了罗宾一眼。“……至于你的朋友嘛,也可以一起。" <br><br> <<endevent>><<npc Robin>><<person1>> 罗宾皱眉等待着你的回应,<<He>>看起来很紧张。 <br><br> <<endevent>><<npc Avery>><<person1>> <<link [[让罗宾放心|Avery Walk School]]>><</link>> <br> <<link [[拒绝|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>> <br> <</if>> <</if>> <<set $averywalkintro to 1>> <<else>> <<link [[继续|School Front Courtyard]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<npc Robin>><<person1>> 罗宾看着你走出小巷。"你、你还好吗?"<<he>>带着担心的表情问道,"你没有受伤吧?" <br><br> 你点点头,说自己没事。你和罗宾继续向学校走去。剩下的一路都平安无事。 <br><br> <<link [[继续|School Front Courtyard]]>><<endevent>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<set _robin to statusCheck("Robin")>> <<npc Robin>><<person1>>你跑向罗宾。 <<if $robinReunionScene is "dungeon">> <<unset $robinReunionScene>><<set $robinPostMortem to true>> 你轻拍了一下<<his>>的肩膀<<if _robin.trauma gte 40>>,<<him>>吓得大叫了一声<</if>>。<<He>>转过身,在看到是你之后瞬间屏住了呼吸,然后立即扑进了你的怀中。 <br> "你还活着!"罗宾激动地尖叫,"我……我还以为你再也回不来了! 我真的……" <br><br> 过了一会儿罗宾才平静下来。"我们回家后再讨论这个问题吧,"<<he>>说,"当、当然,等你愿意的时候。走吧。" <br><br> 你们一起走回了孤儿院,罗宾一直都紧紧地跟在你身边。 <<ltrauma>><<lstress>><<trauma -2>><<stress -4>> <br><br> <<elseif $robinReunionScene is "dungeonRobin">> <<unset $robinReunionScene>> 你轻拍了一下<<his>>的肩膀<<if _robin.trauma gte 40>>,<<him>>吓得大叫了一声<</if>>。<<He>>转过身,在看到是你之后瞬间屏住了呼吸,然后立即扑进了你的怀中。 <br> "你回来了!" 罗宾尖叫着喊道,"我……希望那些家伙没有对你做更多可怕的事情……" <br><br> 终于,罗宾稍微平静下来。"太好了,你自由了,"<<he>>温柔地对你微笑,“我们一起回家吧。" <br><br> 你们一起走回了孤儿院,罗宾一直都紧紧地跟在你身边。 <<ltrauma>><<lstress>><<trauma -2>><<stress -4>> <br><br> <<elseif $robinReunionScene is "asylum">> <<unset $robinReunionScene>> 你轻拍了一下<<his>>的肩膀<<if _robin.trauma gte 40>>,罗宾吓得大叫了一声<</if>>,<<He>>转过身,在看到是你之后瞬间屏住了呼吸。<<He>>看起来很惊喜。 <br><br> <<if _robin.trauma gte 40>> "嗨,"<<he>>轻声说。"我以为医生把你带走了,如果我知道你要回、回来的话,我一定会为你准备一些东西的。"罗宾哆嗦着说道。 <<else>> "哦,嘿!"<<he>>笑着说。"我以为你会在医生那里待一段时间的,如果我知道你会回来的话,我一定会为你准备一些东西的。"罗宾解释道。 <</if>> <br><br> 你摇摇头,告诉<<him>>,那些人的目的并不是帮助你,所以你提前 "出院 "了。罗宾虽然看起来很困惑,但还是点了点头,然后给了你一个拥抱。 <br> <<if _robin.trauma gte 40>> "嗯……我很高兴能再见到你,"<<he>>喃喃地说,然后紧紧地抱住了你。 <<else>> "那个……我很高兴你回到了我身边。我希望你感觉好些了,"<<he>>说。 <</if>> "来吧,我们回家吧。" <br><br> 你们两个一起回了孤儿院。 <<ltrauma>><<lstress>><<trauma -2>><<stress -4>> <br><br> <<elseif $robinromance is 1>> <<He>>拥抱了你。"我们能牵手吗?"<<he>>说。<<takeHandholdingVirginity "Robin" "romantic">> <br><br> 你们一起走回孤儿院。 <<ltrauma>><<lstress>><<trauma -2>><<stress -4>> <br><br> <<elseif $weather is "rain">> <<if _robin.trauma gte 80>> <<He>>站在雨中,任雨水将自己打湿。<<him>>看到你时,露出一丝微弱的笑容。"嘿……嗨,"湿掉的头发遮住了<<he>>的一半眼睛。 <br><br> 你们一起走回孤儿院,<<if $robin_injured>>依旧有些一瘸一拐的,你放慢了自己的脚步,让<<him>>能够跟上你。<</if>><<He>>一路上一直沉默着,每当有其他人经过你们身边时,<<He>>都会紧紧贴着你。 <<lrtrauma>><<npcincr Robin trauma -2>> <<else>> <<He>>撑起一把伞,使你们两个人都能待在伞下,"不知道为什么,我就是知道你又忘带了,"<<he>>温柔地笑着说道。 <br><br> 雨伞让你们都能保持干燥,你们一起走回了孤儿院<<if $robinromance>>,在回家的一路上你们都紧紧地牵着对方的手。<<takeHandholdingVirginity "Robin" "romantic">><<else>>。<</if>> <<ltrauma>><<lstress>><<trauma -2>><<stress -4>> <<dry>> <</if>> <br><br> <<else>> <<if _robin.trauma gte 80>> 当<<He>>看到你时,<<he>>对你笑了笑,"嘿……嗨,"<<he>>说道。 <br><br> 你们一起走回孤儿院,<<if $robin_injured>>依旧有些一瘸一拐的,你放慢了自己的脚步,让<<him>>能够跟上你。<</if>><<He>>一路上一直沉默着,每当有其他人经过你们身边时,<<He>>都会紧紧贴着你。 <<lrtrauma>><<npcincr Robin trauma -1>> <br><br> <<elseif _robin.trauma gte 40>> 当<<He>>看到你时,露出了微笑。"嘿,"<<he>>说道,"你在这儿真的太好了,一个人走回家总感觉不太安全。" <br><br> 你们一起走回了孤儿院,虽然你们中途聊了几句,但只要有其他人经过你们身边,<<he>>就会紧张并陷入沉默。 <<lrtrauma>><<npcincr Robin trauma -1>> <br><br> <<else>> <<He>>看到你时,露出了微笑。"嘿,"<<he>>说道,"很高兴你来了,我不太喜欢一个人走回家。" <br><br> 你们两个在回孤儿院路上聊着天。 <<ltrauma>><<lstress>><<trauma -2>><<stress -4>> <br><br> <</if>> <</if>> <<npcincr Robin love 1>> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<npc Robin>><<person1>>你跑向罗宾。 <<if $robinReunionScene is "dungeonRobin">> <<unset $robinReunionScene>> 你轻拍了一下<<his>>的肩膀,<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>,<<him>>吓得叫了出来<</if>>。<<He>>转过身,在看到是你之后瞬间屏住了呼吸,然后立即扑进了你的怀中。 <br> <<He>>要么是没有注意到,要么就是不在乎你现在的暴露状态。 <br> "你回来了!" 罗宾尖叫着喊道,"我……希望那些家伙没有对你做更多可怕的事情……" <br><br> 话音刚落,<<his>>突然意识到自己的脸正贴在你<<if !$worn.under_upper.name.includes("naked")>>几乎<</if>>全裸的<<breasts>>上。<<He>>急忙从你身边退开,神色慌张。<<npcincr Robin lust 3>><<gglust>> <br> "你的衬衫呢?不,这并不重要,你还好吗?"<<he>>说一边说着一边下意识提高了嗓门。 <br> 你轻声地安慰<<him>>说你现在很好,罗宾点点头,在过了一会后,<<he>>平静了下来,<<his>>的呼吸也随之变得平稳,然而<<His>>脸上的红晕并没有消退。 <br><br> "无论如何,我很高兴你安全了,我们可以回去在房间里谈一谈吗?"<<His>>的眼睛瞟向你的<<breasts>>,然后很快看向别处。"但首先,你、你能不能穿上一些东西?" <br><br> 你们两个人一起走回了孤儿院,尽管<<his>>看起来有些尴尬,但依旧紧靠在你身旁。 <<ltrauma>><<lstress>><<trauma -2>><<stress -4>> <br><br> <<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin trauma -2>> <<if $robin_oxford_bare is undefined>> <<set $robin_oxford_bare to 1>> <<elseif $robin_oxford_bare lte 4>> <<set $robin_oxford_bare += 1>> <</if>> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<elseif $robinReunionScene is "dungeon">> <<unset $robinReunionScene>><<set $robinPostMortem to true>> 你轻拍了一下<<his>>的肩膀,<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>,<<him>>吓得叫了出来<</if>>。<<He>>转过身,在看到是你之后瞬间屏住了呼吸,然后立即扑进了你的怀中。 <br> <<He>>要么是没有注意到,要么就是不在乎你现在的暴露状态。 <br> "我的天呐!"<<he>>尖叫着,"我……我以为你永远离开了! 我真的……" <br><br> 话音刚落,<<his>>突然意识到自己的脸正贴在你<<if !$worn.under_upper.name.includes("naked")>>几乎<</if>>全裸的<<breasts>>上。<<He>>急忙从你身边退开,神色慌张。<<npcincr Robin lust 3>><<gglust>> <br> "你的衬衫呢?不,这并不重要,你去哪里了?"<<he>>一边说着一边下意识地提高嗓门。 <br> 你轻声地安慰<<him>>说你现在很好,罗宾点点头,在过了一会后,<<he>>平静了下来,<<his>>的呼吸也随之变得平稳,然而<<His>>脸上的红晕并没有消退。 <br><br> "无论如何,我很高兴你安全了,我们可以回去在房间里谈一谈吗?"<<His>>的眼睛瞟向你的<<breasts>>,然后很快看向别处。"但首先,你、你能不能穿上一些东西?" <br><br> 你们两个人一起走回了孤儿院,尽管<<his>>看起来有些尴尬,但依旧紧靠在你身旁。 <<ltrauma>><<lstress>><<trauma -2>><<stress -4>> <br><br> <<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin trauma -2>> <<if $robin_oxford_bare is undefined>> <<set $robin_oxford_bare to 1>> <<elseif $robin_oxford_bare lte 4>> <<set $robin_oxford_bare += 1>> <</if>> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<elseif $robinReunionScene is "asylum">> <<unset $robinReunionScene>> 你轻拍了一下<<his>>的肩膀,<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>,把<<him>>吓得叫了出来<</if>>,<<He>>转过身,在看到是你之后瞬间屏住了呼吸,<<He>>看起来惊喜不已。 <br><br> "哦!你从……医生那里回来了……" 当<<His>>的目光落到你暴露的<<breasts>>上时,声音听起来有些颤抖。<<He>>的脸变红了,但没有停下对话,就像并没有发现什么不妥一样。 <br> "我、我不知道你这么快就回来了,我要是知道的话肯定会提前准备点什么。"<<He>>停顿了一下,你注意到<<his>>的眼睛在你的身体和人行道之间来回飘忽着,"那、那么,治疗效果如何……?" <br><br> 你摇摇头,告诉<<him>>,那些人的目的并不是帮助你,所以你提前 "出院 "了,罗宾似乎没有太注意你的话,但<<he>>还是点了点头。 <br> "好吧,不管怎样,我很高兴你回来了,"<<he>>说道,"让、让我送你回家吧,要在别人注意到你的……" <br> <<He>>的声音又变小了,随之在笨拙地咳嗽了几声后,突然抓住你的胳膊拉着你向前走。 <br><br> 你们启身前往孤儿院,罗宾不停环顾四周,留意着是否有人注意到了你们这边,虽然这个举动本身就引起了很多人的注意,但罗宾坚持要赶路,你们匆忙地朝家赶去。 <br><br> <<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin trauma -2>> <<if $robin_oxford_bare is undefined>> <<set $robin_oxford_bare to 1>> <<elseif $robin_oxford_bare lte 4>> <<set $robin_oxford_bare += 1>> <</if>> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<elseif $robin_oxford_bare is undefined>> <<set $robin_oxford_bare to 1>> <<He>>看到你暴露的<<undertop>>,惊讶地丢下了书包。"你为什么会没穿?"<<he>>低声说道。随后<<He>>开始在包里翻找起来,"我记得我有一条毛巾的,但好像现在找不到了。" <br><br> <<He>>紧张地环顾了一下四周,"我们应该在别人注意到之前回家。" <br><br> 你们启身前往孤儿院,罗宾不停环顾四周,留意着是否有人注意到了你们这边,虽然这个举动本身就引起了很多人的注意,但罗宾坚持要赶路,你们匆忙地朝家赶去。 <br><br> <<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin trauma -2>> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <<elseif $robin_oxford_bare lte 4>> <<set $robin_oxford_bare += 1>> <<He>>略显无奈地扶了一下<<his>>的额头:"你又忘了你的衬衫!"<<he>>半恼着低声说道。 <br><br> <<He>>紧张地环顾了一下四周,"我们应该在别人注意到之前回家。" <br><br> 你们启身前往孤儿院,罗宾不停环顾四周,留意着是否有人注意到了你们这边,虽然这个举动本身就引起了很多人的注意,但罗宾坚持要赶路,你们匆忙地朝家赶去。 <br><br> <<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin trauma -2>> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <<else>> 在看到你暴露的<<undertop>>时,<<he>>把手伸进包里,从里面拿出一条毛巾。"我就知道你又忘了你的衬衫,"<<he>>轻声说道,"给你。" <br><br> <<link [[穿上毛巾|Robin Walk Home Towel]]>><<upperwear 3>><</link>> <br> <<if $exhibitionism gte 15>> <<link [[拒绝|Robin Walk Home Refuse]]>><</link>><<exhibitionist2>> <br> <</if>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你把毛巾裹在胸前,罗宾看起来依旧很紧张:"在别人注意到你只穿着一条毛巾之前,我们回家吧。" <br><br> 你们启身前往孤儿院,罗宾不停环顾四周,留意着是否有人注意到了你们这边,虽然这个举动本身就引起了很多人的注意,但罗宾坚持要赶路,你们匆忙地朝家赶去。 <br><br> <<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin trauma -2>> <<endevent>> <<link [[继续|Orphanage]]>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你拒绝了毛巾,并告诉罗宾你会没事的。但<<He>>看起来并不相信。 <<exhibitionism2>> <<He>>紧张地环顾了一下四周,"我们应该在别人注意到之前回家。" <br><br> 你们启身前往孤儿院,罗宾不停环顾四周,留意着是否有人注意到了你们这边,虽然这个举动本身就引起了很多人的注意,但罗宾坚持要赶路,你们匆忙地朝家赶去。 <br><br> <<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin trauma -2>> <<endevent>> <<link [[继续|Orphanage]]>><</link>>
<<set $outside to 1>><<set $location to "docks">><<effects>> <<set $docksrobinintro to 1>><<set $robindebtknown to 1>> <<npc Robin>><<person1>>你在码头上寻找罗宾,你发现<<him>>正被赤身裸体地绑在一艘游艇的桌子上,<<His>>的身上布满了伤痕和瘀伤,<<He>>望向你的眼神却没有捕捉到你,<<his>>的眼睛里满是空洞和麻木。 <br><br> <<endevent>> <<generate1>><<generate2>><<generate3>>有三个<<if $NPCList[0].pronoun is "m" and $NPCList[1].pronoun is "m" and $NPCList[2].pronoun is "m">>男人<<elseif $NPCList[0].pronoun is "f" and $NPCList[1].pronoun is "f" and $NPCList[2].pronoun is "f">>女人<<else>>家伙<</if>>在船上。其中两个人正在争吵。"你他妈的已经把玩具弄坏了,"那个<<person1>><<person>>说道,"我们甚至还没有出海呢。" <br><br> "我只是先试用一下,"那个<<person2>><<person>>毫不在意地说道,"我怎么知道它会坏的这么快?" <br><br> "你甩鞭子的时候就像一个疯子,"<<person1>><<person>>继续说道,"现在看看,"<<He>>拽住罗宾的私处,用力拉扯一下,这光是看起来就十分的痛苦,但罗宾没有发出任何声音。"操一个破布娃娃一样的家伙一点意思都没有。" <br><br> "那你要我怎么做?我们又不能退钱。" <br><br> "女士们,"那个<<person3>><<person>>说道:"我们有客人了。" 所有人的目光聚焦在你身上。 <br><br> <<if $speech_attitude is "meek">> "让……让我的朋友离开,"你说道,"你们现在的所作所为是错误的。" <br><br> <<elseif $speech_attitude is "bratty">> "放了我的朋友,"你威胁道,“否则我会不客气的。" <br><br> <<else>> "放了我的朋友。"你说。 <br><br> <</if>> 他们愣了一会儿,然后哈哈大笑起来。"没问题,"<<person1>><<person>>说,"你来顶替你朋友的位置,我们就放了你的朋友。否则免谈,别耽误我们起航。" <br><br> <<if $dockstatus gte 80>> <<link [[向码头工人寻求帮助|Docks_Robin Get Help]]>><</link>> <br> <</if>> <<link [[取代罗宾的位置|Docks_Robin Swap]]>><</link>> <br> <<link [[战斗|Docks_Robin Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[离开|Mer Street]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "docks">><<effects>> 你跑下码头,寻找熟悉的面孔。你的心跳得很快。你必须快点。 <br><br> <<link [[继续|Docks_Robin Get Help 2]]>><</link>>
<<set $outside to 1>><<set $location to "docks">><<effects>> <<generate4>><<generate5>> 你注意到一群码头工人正把板条箱从船上运到仓库。 <br><br> "嘿!你好吗,伙计?”一位<<person4>><<person>>问道,脸上洋溢着笑容。 <br><br> <<if $speech_attitude is "meek">> "求你了!坏人要把我的朋友带走了!"你的眼泪涌上了眼眶。 <<elseif $submissive gt 850>> "我需要你们的帮助,伙计们。这是生死攸关的事,”你们说。 <<else>> "把这些该死的盒子放下,我需要你的帮助,现在!”你几乎大叫起来。 <</if>> <br><br> "冷静点,孩子。”一个<<person5>><<person>>边说边把板条箱放到地上。“告诉我们发生了什么事。" <br><br> 你告诉他们你和罗宾所处的情况,避免一些可能会让你被贝利找麻烦的细节。码头工人听你把话说完了。有些人试着保持着面不改色的样子,而另一些人则忍不住厌恶地皱起眉头。 <br><br> "妈的,太可怕了!" <br><br> "我们必须阻止他们。" <br><br> "但、但我们在值班。如果他们叫警察怎么办?或者更坏的人……" <br><br> <<person>>将<<his>>的脚踩在<<his>>的板条箱上,发出砰的一声巨响。 "大家听好了!我有个主意,但我需要几个<<person4>><<if $pronoun is "m">>兄弟<<else>>姐妹<</if>>跟我一起走。我不会丢下我朋友的朋友不管。愿意的人就跟过来。另外——"<<he>>转向你。"你到那里后,给我争取时间。我们马上就到。" <br><br> 你点点头然后向罗宾那里跑去。 <br><br> <<link [[继续|Docks_Robin Get Help 3]]>><</link>>
<<set $outside to 1>><<set $location to "docks">><<effects>> 你靠近游艇,罗宾仍然被绑在桌子上。看起来船员们正准备从岸边出发。 你喊着让他们停下来。 <br><br> "又是你?”<<person1>><<person>>眯着眼睛看你。"我已经告诉过你了。如果你想要那个肉沙包,就上船吧。否则滚蛋。" <br><br> "你想要什么?"你问,"钱?我可以给你带钱。" <br><br> <<He>>突然大笑起来。"讲得好像你这样的混蛋小鬼能有足够的钱付赎金一样?" <br><br> <<if $speech_attitude is "meek">> "我……我工作,有存款,"你低下头,"如果你放了我的朋友,我可以把我的钱都给你。" <<elseif $speech_attitude is "bratty">> "我靠揍那些人渣为生,"你给了船员一个邪恶的微笑,"相信我,这个小镇的白痴多到能让我赚得够多了。" <<else>> "当然是工作。"你说,“不上班,哪里来的钱生活。" <</if>> <br><br> "哦,真的吗?那……你们他妈的是谁?" <br><br> 你回头看,看到四个健壮的身影,他们身上穿着宽松的雨衣,脸上戴着临时的面罩。他们迈着坚定的步伐接近游艇,其中至少有一人紧握着一把大扳手。 <br><br> "妈的!他妈的启动引擎!" <br><br> 在他们设法发动引擎逃跑之前,蒙面人已经跳上船并开始殴打。 <br><br> <<if $submissive lte 500>> <<link [[帮助码头工人|Docks_Robin Get Help 4]]>><<set $phase to 1>><</link>><<defianttext>> <br> <</if>> <<link [[去找罗宾|Docks_Robin Get Help 4]]>><<set $phase to 2>><</link>>
<<set $outside to 1>><<set $location to "docks">><<effects>> <<if $phase is 1>> 你跳上船,冲向最近的拐角。船员基本没有注意到你,他们全都在疲于应对大扳手那边的问题。没过多久,在码头工人的介入下,整个船的船员都被打昏了。 <br><br> "这是最后一批吗?"其中一个蒙面人问道。 <br><br> "看起来是的。" <br><br> "很好。"那个人转向你,"带上你的朋友走吧。剩下的我们来处理。你欠我们几桶啤酒,明白吗?" <br><br> 你点点头,抱住罗宾,罗宾似乎不明白发生了什么。 <<else>> 你跳上船,抱起罗宾逃跑,剩下的留给做好伪装的码头工人们。 <</if>> <br><br> <<link [[继续|Docks_Robin Rescue]]>><<endevent>><</link>>
<<location "sea">><<effects>> <<set $robindebtevent to 0>><<set $robinmissing to 0>> <<person1>><<person>>解开了罗宾,罗宾似乎不知道发生了什么。取而代之的,他们把你推到桌子上,很快就把你绑了起来。 <br><br> <<robinpay>> <<upperruined>><<lowerruined>><<underruined>> <<set $leftarm to "bound">><<set $rightarm to "bound">> "你用不着这些了,"<<person2>><<person>>扯下你的衣服说,"好,我们走。" <br><br> 游艇开始移动。你看着躺在码头上的罗宾,但<<person3>><<person>>挡住了你的视线。"那我们要拿你怎么办?" <br><br> "我们可以用<<phim>>作为诱饵,"<<person2>><<person>>建议道,"我打赌我们会钓到大鱼的。" <br><br> "别傻了,"<<person1>><<person>>说,"我们会把船弄沉的。而且,我还想留着这家伙好好操一顿呢。" <br><br> 他们争论了一会儿,话题就从你身上转移走了。你被晾在了一边,他们边喝着酒边驾驶游艇离开海岸。 <<pass 30>> <br><br> <<link [[继续|Docks_Robin Swap 2]]>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>><<set $enemyanger += 80>> 你跳上船。"好<<girl>>,现在——"你打断<<him>>,一拳砸在了<<his>>愚蠢的脸上。 <<set $enemyhealth -= 20>> <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Docks_Robin Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Docks_Robin Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "docks">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 你抓住这个机会,在他们发现你们逃跑之前把罗宾带下了游艇。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Docks_Robin Rescue]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<person1>><<person>>向后踉跄,滚下了船。其他人跑过去帮<<him>>。你抓住机会,在他们发现你们逃跑之前把罗宾带下了游艇。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Docks_Robin Rescue]]>><</link>> <br> <<else>> 你瘫坐下来。"谁给新来的腾个地方。" <br><br> <<link [[继续|Docks_Robin Swap]]>><<clotheson>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "docks">><<effects>> <<npc Robin>><<person1>><<set $robindebtevent to 0>><<set $robinmissing to 0>> 你抱紧罗宾离开码头。你正想办法找东西给罗宾取暖时,一辆车停了下来。<span class="purple">是贝利。</span> <br><br> <<endevent>><<npc Bailey>><<person1>>"你逃出来的速度比我预料的快,"<<he>>对着罗宾说,罗宾没有回应。贝利看向你,"<<endevent>><<npc Robin>><<person1>><<him>>之后我来管就行。还是说你愿意<<he>>就这样走在路上?那你们可以走回去。" <br><br> 贝利把罗宾推到后座上,开车离开了。 <br><br> <<endevent>> <<robinpay>> <<link [[继续|Mer Street]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if Object.values($children).find(child => child.mother === "Alex" && child.location === "home") or Object.values($children).find(child => child.father === "Alex" && child.location === "home")>> <<if Object.values($children).find(child => child.mother === "Alex" && child.location === "home")>> <<set _alexMother to Object.values($children).find(child => child.mother === "Alex" && child.location === "home")>> <<elseif Object.values($children).find(child => child.father === "Alex" && child.location === "home")>> <<set _alexFather to Object.values($children).find(child => child.father === "Alex" && child.location === "home")>> <</if>> <</if>> <<npc Bailey>><<person1>> <<if Time.hour lte 6 or Time.hour gte 10>> 你进入贝利的办公室。<<Hes>>不在那里。<<He>>在早上7点到9点之间才会在里面。 <br><br> <<if $kylar_camera is 3>> <span class="blue">凯拉尔的猫头鹰,就是你送给孤儿的那只,在角落里的柜子顶上看着你。</span>一定是贝利没收的。 <br> <<link [[检查猫头鹰|Bailey's Office Owl]]>><</link>> <br> <</if>> <<else>> 你走进贝利的办公室,发现<<him>>坐在<<his>>的办公桌旁。 <<if !$daily.baileyVisit>> <<set $daily.baileyVisit to 0>> <<set _options to 1>> <<if $dissociation gte 1>> <<He>>看着你的眼睛和痛苦的表情。"我敢肯定有人会中意那种表情,"<<he>>嘟囔着,把<<he>>手上读的一份文件放到一边。 <<elseif $pain gte 40>> <<He>>看着你满是泪水的脸冷笑。"浴室里有绷带。" <<elseif $goooutsidecount + $semenoutsidecount gte 25>> <<He>>看着你的身体,上面沾满了<<if $semenoutsidecount gte 1 and $goooutsidecount gte 1>>精液和粘液<<elseif $semenoutsidecount gte 1>>精液<<else>>粘液<</if>>,贝利转过身去,"把自己洗干净,你真丢人。" <<elseif $arousal gte ($arousalmax / 5) * 3>> <<He>>看着你泛着潮红的脸。"这么性欲旺盛,你<<if $beauty lte 3000>>应该<</if>>随便找个人就能解决了,"<<he>>边说边回到<<his>>的文书工作上。"记得顺便赚点儿钱。" <<else>> <<He>>看着你。"你最好别浪费我的时间。" <</if>> <<elseif $daily.baileyVisit is 1>> <<set _options to 1>> <<if $daily.robin.debtAsk is 1>> <<He>>盯着你看。"最好是关于你提到的那笔付款的事。" <<elseif $mason_pond is 2>> <<He>>盯着你。"是有关喷泉的事吗?你最好有钱。" <<else>> <<He>>瞪着你。"又是你?滚开。" <</if>> <<elseif $daily.baileyVisit is 2>> <<set _options to 1>> <<He>>瞪着你。"别再烦我了,滚蛋。" <<elseif $daily.baileyVisit is 3>> <<set _options to 2>> <<He>>怒视着你,然后愤怒地从椅子上站起来,大步向你走去。"我告诉过你别再烦我了,"<<he>>咬着牙说。"你就是不能让自己一个人呆着是吗?"<<He>>在你反应过来之前抓住你,把你压在<<his>>的桌子上。 <br><br> <<link [[继续|Bailey Beating]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>> <<elseif $daily.baileyVisit is 100>> <<He>>看起来很疲惫。"你没有更好的事情做吗?" <<else>> <<He>>无视了你。 <<if ($robinpaid isnot 1 and $robindebtknown is 1) or ($pub_hack_job is 3 and not $hacker_tasks.includes("bailey")) or $mason_pond is 1 or $mason_pond is 2 or $bailey_pound is 1 or isPubfameTaskAccepted("bailey")>> <span class="blue">你今天已经烦到<<him>>了,<<him>>现在不愿意听你说的任何话。</span> <</if>> <</if>> <<set $daily.baileyVisit++>> <</if>> <br><br> <<if C.npc.Alex.pregnancy.fee isnot true and C.npc.Alex.pregnancy.nursery is true and (_alexMother or _alexFather) and (Time.hour gte 7 and Time.hour lte 9)>> <<link [[把你的孩子带回农场|Bailey Office Alex Children Fee]]>><</link>> <br> <</if>> <<if _options is 1>> <<if $pub_hack_job is 3 and !$hacker_tasks.includes("bailey")>> 贝利正在处理<<his>>计算机上的某些东西。你已准备好了黑客的设备。 <br><br> <<set $skulduggerydifficulty to 800>> <<link [[欺骗贝利|Bailey's Office Hack]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>> <br> <<elseif isPubfameTaskAccepted("bailey")>> 贝利正在处理<<his>>计算机上的某些东西。你已准备好了黑客的设备。 <br><br> <<set $skulduggerydifficulty to 800>> <<link [[欺骗贝利|Bailey Sheet]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>> <br> <</if>> <<if $robinpaid isnot 1 and $robindebtknown is 1>> <<link [[承担罗宾的债务|Bailey's Office Robin]]>><</link>><<note "双倍每周债务" "red">> <br> <</if>> <<if $renttime is 1 and ($promiscuity gte 35 or $uncomfortable.prostituting is false) and $baileyOfficeSeduced is undefined>> <<link [[诱惑贝利|Bailey Office Seduce]]>><<set $baileyOfficeSeduced to 1>><<trauma 6>><</link>><<gtrauma>><<promiscuous3>> <br> <</if>> <<if $mason_pond is 1>> <<link [[询问喷泉的事|Bailey Pond]]>><<set $mason_pond to 2>><</link>> <br> <</if>> <<if $mason_pond is 2>> <<link [[询问喷泉的事|Bailey Pond 2]]>><</link>> <br> <</if>> <<if $bailey_pound is 1>> <<link [[就你在收容所发现的文件当面对质|Bailey Pound]]>><<awareness 18>><<set $bailey_pound to 2>><</link>><<gggawareness>> <br> <</if>> <</if>> <<if _options isnot 2>> <<link [[离开|Orphanage]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<earnFeat "Pounded Pound">> 你把文件放在贝利面前。<<He>>对它没什么兴趣。"这就是你在浪费我时间的原因?"<<he>>说,“我以前和这家公司打交道。那又怎么样?" <br><br> <<if $speech_attitude is "meek">> "以,以前?"你指着你的名字上面红色的"<span class="red">B</span>"。 <<elseif $submissive gte 850>> "以前?"你问。"那解释一下这个。"你指着你的名字,上面有个红色的"<span class="red">B</span>"。 <<else>> "以前?"你问。你指着你的名字,上面有个红色的"<span class="red">B</span>"。 <</if>> <br><br> 贝利的眉头微微一皱。<<He>>从<<his>>的口袋里掏出手机。"你可以走了,"<<he>>说,"走吧。" <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> 你问贝利是否有可能像梅森建议的那样在孤儿院的花园里修一个喷泉。"这是可能的,"贝利说,"一条地下水流就在我们的正下方流淌。我查过一次,要花£2000。" <br><br> <<He>>盯着你。"我可以修一个。<span class="gold">£6000</span>,这就是我的价格。现在滚开。" <br><br> <<if $money gte 600000>> <<link [[为喷泉付款 (£6000)|Bailey Pond Pay]]>><<set $money -= 600000>><</link>> <br> <</if>> <<link [[离开|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> "又是这件事?"<<he>>冷笑。"你最好拿到了足够的钱。" <br><br> <<if $money gte 600000>> <<link [[为喷泉付款 (£6000)|Bailey Pond Pay]]>><<set $money -= 600000>><</link>> <br> <</if>> <<link [[离开|Orphanage]]>><<endevent>><</link>> <br>
<<effects>> <<set $mason_pond to 3>><<set $mason_pond_timer to 7>> 你把钱放在桌子上。贝利一把抢过钱,躺在椅子上数着。"很好,"点完钱后<<he>>说道,"我会找人动工的。"<<He>>转向<<his>>的电脑。 <br><br> <<link [[离开|Orphanage]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $promiscuity lt 35>><<set $desperateaction to 1>><</if>> <<set $seductiondifficulty to 10000>> <<silently>><<seductioncheck>><</silently>> <br><br> <<if $seductionrating gte $seductionrequired>> 你走到贝利的桌子旁,身子向前倾。<<He>>瞪了你一眼。你用恳求的眼神对<<him>>回望过去。<<promiscuity3>> "你知道在一天之内我就可以赚到你想要的钱,"你轻声地说。"这就是我所需要的。你不想看到我离开,对吗?"你温顺地往下看,用手指在桌子上划过。<<His>>的瞪眼渐渐变成了冷笑。 <br><br> 贝利离开了<<his>>的桌子,<<He>>压住你,然后把你推到地板上 <<if $baileyseduced is 1>> ,<<his>>的眼中充满着凶光。 <br> "好吧,你这个小混蛋,"<<he>>低沉的嗓音说道。“如果这能让你闭嘴,我就给你一根骨头。" <<else>> ,然后<<he>>笑了。"你说得对,我不想。" <</if>> <br><br> <<link [[继续|Bailey Office Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你走到贝利的桌子旁,身子向前倾,收获了<<him>>的一瞪。你摆出最可爱的撅嘴表情。"我知道比钱更好的东西,"你用一种狡猾的、性感的声音低声说。<<promiscuity3>> <<if $baileyseduced is 1>> 贝利抬起头来看着你,一点也不开心。"我告诉过你我想从你这里得到什么了。明天就给我。否则就,"<<He>>的视线回到手头的工作上,"给,我,滚,我很忙。" <<else>> <span class="red">"出去,"贝利不高兴地说,"现在,马上。"</span> <</if>> <br> "但是我——" <br> "出去!"贝利吼道。 <br><br> 你走出贝利的办公室。至少尝试是值得的。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemytrust -= 200>> <<set $enemyanger += 30>> <<set $enemyarousalmax to 1000>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bailey Office Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bailey Office Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<earnFeat "Bailey's Trouble Maker">> 贝利舒了口气,看着你。<<His>>的表情变成了一种恐惧。 <br> "妈的,"<<he>>嘟囔着离开了你。"他妈的!我他妈的刚才做了什么?" <br><br> 这位监护人脸上露出愤怒的表情。<<He>>抓住你的头发,把你拉起来,让你的眼睛与<<him>>直视。 <br> <span class="green">"你只有一天时间,"</span>贝利咆哮道。<<He>>放开你,推了你一把。"出去,现在!" <<set $renttime += 1>> <<if $rentday is 7>> <<set $rentday to 1>> <<else>> <<set $rentday += 1>> <</if>> <br><br> <<tearful>>你离开了办公室。 <<clotheson>> <<endcombat>> <<link [[继续|Orphanage]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 贝利向后退去,对你的反抗感到惊讶。<<He>>摸着身上的淤伤。<<tearful>>你赶紧爬了起来离开办公室。 <br><br> 你觉得<<he>>不会重新考虑你的付款安排。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Orphanage]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> 猫头鹰向下凝视着你。它变得有点磨损,可能是因为和孤儿们玩了一些粗暴的游戏。或者是和贝利。 <br><br> <<link [[把它拿回去|Bailey's Office Owl Take]]>><<set $kylar_camera to 2>><</link>> <br> <<link [[离开|Bailey's Office]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> 你把猫头鹰带回房间,把它放在衣柜上,让它在这里看着你应该是安全的。 <br><br> <<run Furniture.set('owlplushie', 'owlplushie', { name : 'owl plushie', nameCap : '猫头鹰玩偶' })>> <<link [[继续|Bedroom]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $daily.robin.debtAsk is 1>> "这次你决定好了吗?"<<he>>问道。 <<else>> <<set $daily.robin.debtAsk to 1>> "你想承担那个毫无价值的流浪儿的债务吗?为什么?"贝利说,"别回答。我不在乎。"<<He>>笑了。 <</if>> "反正别人会为你的屁股付更多钱。" <br><br> <i>承担罗宾的债务是永久的。</i> <br><br> <<link [[确认|Bailey's Office Robin 2]]>><</link>> <br> <<link [[离开|Orphanage]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set $robinpaid to 1>> <<set $rentmoney *= 2>> <<if $robineventnote is 1>> <<set $robineventnote to 0>> <</if>> "很好,"贝利说,"那么,你这周欠我<<printmoney $rentmoney "red">>。如果我是你,我现在开始会很忙。" <br><br> <<endevent>> <<link [[继续|Orphanage]]>><</link>> <br>
<<effects>> <<set _babies_fee to childrenCountBetweenParents("pc", "Alex")*1000>> "每个孩子都要付我<<printmoney 100000>>,而且你只能带走你和那个可笑的农夫生下的孩子,"<<he>>说着,然后回到自己的工作中。 <br><br> <<if $money gte _babies_fee>> <<link [['付钱(£' + _babies_fee + ')'|Bailey Office Alex Children Fee 2]]>><<set $money -= _babies_fee*10>><</link>> <<else>> <i>你付不起费用。</i> <</if>> <br> <<link [[离开|Orphanage]]>><<endevent>><</link>>
<<effects>><<set C.npc.Alex.pregnancy.fee to true>> 你把钱放在<<his>>的桌子上,<<his>>拿走了钱。 <br><br> "很好,"<<he>>数了数钱,"你想什么时候把孩子带走都行,我不在乎。" <br><br> "现在,滚出去!"<<he>>说。 <br><br> <span class="gold">你现在可以带你的孩子回农场了,你应该和艾利克斯谈谈。</span> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>>
"所以,"<<person1>><<person>>轻蔑地说,"如果我们真的用<<phim>>做诱饵,我打赌我们会钓到鲸鱼。" <br><br> "这里根本没有鲸鱼,蠢货,"<<person2>><<person>>回答,"而且捕鲸用的根本不是这种方式。" <br><br> "有鲸鱼,我见过。" <br><br> "骗子。" <br><br> "这样吧。"<<person3>><<person>>说道。 "我们把<<phim>>放入水中。如果没有鲸鱼,我们就把<<phim>>拉回船上。如果有的话,我们就可以吃鲸鱼了。" <br><br> "绝妙的主意,"<<person1>><<person>>一边说一边慢慢站起身。 他们把一段绳子绑在你的胳膊上,然后把你从桌子上放下来。他们把你推到游艇边缘。 <br><br> "我已经把绳子系好了,"<<person3>><<person>>说。 <br><br> <<person1>><<person>>和<<person2>><<person>>把你抬到栏杆上,然后一起把你推下了船,你掉进了海里。 <br><br> <<endcombat>> <<if $voredisable is "f">> 你浮到水面上想要喘气,但有东西抓住了你的大腿把你往下拉。你感觉到绳子断了。 <br><br> <<link [[继续|Sea Vore]]>><<unbind>><<set $molestationstart to 1>><<set $sea to 40>><</link>> <br> <<else>> 你感觉到绳子断了,船从你身边飞快地开走了。 <br><br> <<link [[继续|Sea]]>><<set $sea to 80>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你读起纸条。 <br><br> "<i>有一件事我一直都想告诉你,但当我每次靠近你的时候,都感觉自己说不出口。<br>我知道你正在帮我给贝利付款,这让我感到既欣慰又羞愧。 <br><br> 当你跟我说话时,我能感觉到自己的心在怦怦直跳(像是有蝴蝶在胸膛里飞);当你抱住我的时候,我觉得自己的身体都快要被你融化掉了(我是指好的方面)。<br> 你愿意成为我的 <<if ($player.gender isnot $player.gender_appearance and $player.gender isnot "h") or $backgroundTraits.includes("crossdresser")>> <<girlfriend>>么? 或者说,是做我的<<print ($player.gender_appearance is "m" ? "女朋友" : "男朋友")>>?(当然不论是哪一种我都会非常高兴。) <<else>> <<girlfriend>>吗? <</if>> 你不愿意也没关系的,就装作从没有读过这封信就好,否则我会尴尬死的 T_T <br><br> 谢谢你一直照顾着我, <br>罗宾</i>" <br><br> <<link [[继续|Bedroom]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> "我看了你留下的纸条,"你说。<<He>>明显紧张起来。 <<if $speech_attitude is "meek">> "我很高兴你写了那些。" <<elseif $speech_attitude is "bratty">> "你写下那些文字真的很勇敢。" <<else>> "同时也非常甜蜜。" <</if>> <br><br> "对不起,"<<he>>说,"我不是故意让你难堪的。"你向前倾,吻了<<him>>。 <<glove>><<npcincr Robin love 1>><<garousal>><<ltrauma>><<lstress>><<arousal 600 "mouth">><<trauma -6>><<stress -12>> <<takeKissVirginity "Robin" "loveInterest">> <br><br> 你同时握住<<his>>的手,两人就这样握了好了一会儿。<<takeHandholdingVirginity "Robin" "romantic">>你感到<<his>>的心跳加速。你后退了,但<<he>>却靠了上来,再次亲吻了你。<<His>>的脸颊被泪水打湿了。 <br><br> 你再次拉开距离,这次你偏转了方向,<<his>>的吻落在了你的脸颊上。<<He>>一直吻你,直到<<he>>开始用鼻子蹭你的脖子时,你笑了出来。"我爱你,"<<he>>轻轻说道。 <br><br> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Robin">> <span class = "gold">罗宾现在是你的爱人了!这个想法让你感到温暖。</span> <br><br> <<else>> <span class = "gold">你现在可以将罗宾称作是你的爱人了!这个想法让你感到温暖。<br>你可以在"态度"菜单中改变你的爱人。</span> <br><br> <</if>> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $robinromance is 1 and random(0,100) gte _robin.lust>> <<He>>发出宽慰的声音。"和你在一起我感觉真的很安全,"<<he>>叹了口气。 <br><br> <<else>> 你轻轻抚摸<<his>>的头发。 <<if _robin.trauma lt 20>> 很柔软。 <<elseif _robin.trauma gte 80>> <<He>>不在乎被你揉乱的头发。 <</if>> <br><br> <<if _robin.trauma gte 80>> 过了一会儿,<<He>>揉了揉眼睛,"停,你再揉下去我就要睡着了。" <br><br> 你把手移开。 <<else>> 过了一会儿,<<He>>出声道。"停,"<<he>>昏昏欲睡地说。"你会让我睡着的。" <br><br> <<if _robin.dom gte 20 and _robin.love gte 40>> <<if _robin.dom gte 50>> 你慢慢把手移开,但罗宾一把抓住它,又把它拉了回来。"我并不是真的要你停。" <<else>> 你慢慢把你的手移开,但罗宾抓住它并把它移了回来。"等等,我并不是真的要你停,"<<he>>红着脸说。 <</if>> <<else>> 你把手移开。"我不是真的要你停下来。" <</if>> <</if>> <br><br> <<if _robin.lust gte 80>> 又过了一小会儿,你意识到<<hes>>开始慢慢地把<<his>>的头压在你的胯部上。 <<if _robin.penis isnot "none" and _robin.penissize gte 2>> 你往下看的时候,眼睛被罗宾<<npcClothesText _robin "lower">>上的凸起吸引住了。 <<if _robin.penissize is 3>> 好大。 <<elseif _robin.penissize gte 4>> 好巨大。 <</if>> <</if>> <<if _robin.vagina isnot "none" or _robin.penissize lte 1>> <<He>>似乎一边玩,一边还挤压着自己的双腿。 <</if>> <<if $awareness gt 100>> 显然,<<Hes>>比自己意识到的更兴奋。 <</if>> <br><br> 不知何故,罗宾仍然沉浸在游戏中,没有注意到这一点。 /* there's room here to expand this into a sex scene if you want. or a grope scene? */ /* another possibility is just making robin cum right here at even higher lust. */ <br><br> <</if>> <</if>> <<robinoptions>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>><<npcidlegenitals>> 你躺在<<him>>旁边,轻轻地转了一下<<his>>的头,然后亲了下去。<<He>>忘记了游戏。 <<promiscuity1>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Robin Kiss Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Kiss]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你和罗宾在<<his>>的房间里。 <br><br> <<robinoptions>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 罗宾紧紧地靠着你。<<Hes>>微笑着,看起来很满足。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> "不要那么粗暴!"罗宾说。 <br><br> <<clotheson>> <<endcombat>> <<elseif $finish is 1>> "我希望我们稍后继续,"罗宾微笑着说。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<npc Robin>><<person1>> <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你走向罗宾。 <<if $speech_attitude is "meek">> "停、停,"你说,"那是我的朋友。" <<elseif $speech_attitude is "bratty">> "嘿,废物们!"你大喊。 <<else>> 你站在罗宾和霸凌者们之间。 <</if>> <br><br> 其中一个<<generatey1>><<person1>><<person>>笑了。"啊,这是你的<<girlfriend>>?真可爱。" <<His>>握紧拳头。"看来我得让你们俩明白自己的地位了。" <br><br> <<link [[继续|Canteen Lunch Fight]]>><<set $fightstart to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>> <<npc Robin>><<person1>> <<if $cool lte 40>> 你坐在罗宾旁边,桌边的其他同学拿起食物离开,害怕被人看见和你在一起。罗宾不在乎。"嘿,"<<he>>说。 <<else>> <<if $rng gte 91>> 你坐在罗宾旁边。<<He>>张开嘴想说话,但因为嘴里的食物没能说出口。<<his>>急忙咀嚼了几口,终于咽下食物。"嘿,"<<he>>咽下后冲你打招呼。 <<else>> 你坐在罗宾旁边。"嘿,"<<he>>冲你打招呼。 <</if>> <</if>> <<bodywritingExposureCheck>> <<if $pain gte 40>> <<He>>看起来很担心。"你怎么了?"<<He>>搂着你,"没事的,我这里有纸巾。"你感觉好了一点。 <<pain -5>> <<elseif _skin_array.includes("forehead") and !["tattoo", "brand", "magic"].includes($skin.forehead.pen) or _skin_array.includes("left_cheek") and !["tattoo", "brand", "magic"].includes($skin.left_cheek.pen) or _skin_array.includes("right_cheek") and !["tattoo", "brand", "magic"].includes($skin.right_cheek.pen)>> <<He>>皱起眉头,伸手去拿纸巾。"你脸上有墨水。"你还没来得及反应,<<hes>>已经开始轻轻替你擦拭。 <<if ["pen", "lipstick", "mud"].includes($skin.forehead.pen)>> <<bodywriting_clear forehead>> <</if>> <<if ["pen", "lipstick", "mud"].includes($skin.left_cheek.pen)>> <<bodywriting_clear left_cheek>> <</if>> <<if ["pen", "lipstick", "mud"].includes($skin.right_cheek.pen)>> <<bodywriting_clear right_cheek>> <</if>> <br><br> <<if $skin.forehead.pen is "marker" and _skin_array.includes("forehead") or $skin.left_cheek.pen is "marker" and _skin_array.includes("left_cheek") or $skin.right_cheek.pen is "marker" and _skin_array.includes("right_cheek")>> "对不起。"过了一会儿,<<he>>说,"我没法全擦干净。" <<else>> "都干净了,"<<he>>说。 <</if>> <<elseif $rng gte 91>> "你数学最近怎么样?我希望我能更进步些。" <<elseif $rng gte 81>> "我今天过得很愉快。" <<elseif $rng gte 71>> "我听到了一个超好笑的笑话。" <<elseif $rng gte 61>> <<if $stress gte ($stressmax / 5) * 3>> "你还好吗?你看起来压力有点大。" <<else>> "我希望你没有把自己逼得太紧。" <</if>> <<elseif $rng gte 51>> <<if $arousal gte ($arousalmax / 5) * 3>> "你的脸都红了,你是不是太热了?" <<else>> "我一直希望我们能一起吃饭。" <</if>> <<elseif $rng gte 41>> "我今天不太饿。" <<elseif $rng gte 31>> "这里的食物比孤儿院的好。" <<elseif $rng gte 21>> <<He>>看起来很开心。"有个<<girl>>前辈说我很<<if $pronoun is "m">>帅气<<else>>漂亮<</if>>!" <<elseif $rng gte 11>> "谢谢你和我坐在一起。" <<else>> "我希望其他老师也像多伦那样。" <</if>> <br><br> <<if $robinReunionScene is "asylum">> <<unset $robinReunionScene>> 罗宾看起来很不安,好像有什么心事。你问<<hes>>是否还好。 <br> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>> "我以为医生把你带走了,"罗宾用颤抖的声音解释道,"早知道你要回、回来,我就给你买点东西了。"<<He>>又停了停,"他……他们没有伤害你吧?" <<else>> "我以为你会在医生那里待一段时间,"罗宾解释说,"早知道你要回来,我就给你提前准备点东西了。"<<He>>摇摇头,微笑着。"总之,你现在怎么样?医生有帮你好起来吗?" <</if>> <br><br> 你摇摇头,告诉<<him>>,那些人的目的并不是帮助你,所以你提前 "出院 "了。罗宾虽然看起来很困惑,但还是点了点头,然后给了你一个拥抱。 <br> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>> "好吧……很高兴你至少自由了,"<<he>>小声说着,同时紧紧地抱住了你。 <<else>> "嗯,我很高兴再次见到你。我希望你感觉好些了,"<<he>>说。 <</if>> <br><br> 你默默地和罗宾吃完午餐。"我去教室里等着,"你吃完后<<he>>说,"我不喜欢迟到。"<<He>>拥抱了你。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔在食堂对面看着。 <<gksuspicion>><<npcincr Kylar rage 1>> <br><br> <</if>> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br> <<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and random(1, 100) gte 50>> <<endevent>><<npc Kylar>><<person1>> 你边吃边和罗宾聊天,直到有人强行打断了你们。 凯拉尔挤到座位上,看着你笑了笑。"你,你刚才没看到我在那里,"<<he>>说,"没关系,我不介意自己坐过来。" <br><br> <<link [[让凯拉尔走开|Kylar Canteen Away]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 5>><</link>><<llove>><<ggksuspicion>> <br> <<link [[让凯拉尔留下来|Kylar Canteen Stay]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>> <br> <<elseif $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lte 10>> <<link [[吃|Canteen Lunch Robin End]]>><</link>> <br> <<link [[在桌子底下挑逗|Canteen Lunch Robin Tease 1]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>> <br> <<elseif $sydneyromance is 1 and _sydney_location is "library" and $schoolstate is "lunch" and Time.minute lte 35 and random(1, 100) gte 50>> /* Checks if _sydney_location is "library" instead of "canteen" because it's impossible for it to be "canteen" given the time passed from eating with Robin */ 你边吃边跟罗宾聊天。 你注意到悉尼正站在食堂角落,抱着<<nnpc_his "Sydney">>的书快步走向图书馆。 <<nnpc_He "Sydney">>突然在你的桌边停下,倾身亲了一口你的脸颊,差点把书掉在了桌上。 <<arousal 50>><<garousal>> <br><br> <<if $robinnote is 1 and $robinromance isnot 1>> 罗宾的话噎在了嗓子里。 "悉尼很适合你,我为你感到高兴。"<<Hes>>微笑着,但你在<<his>>的声音中捕捉到了一丝悲伤。 你边吃边和<<him>>聊天,尽量避开着悉尼的话题。 <<elseif $robinromance is 1>> 罗宾的话噎在了嗓子里,<<his>>呆呆地盯着悉尼,而悉尼已经赶去图书馆了。 <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>> <<He>>不高兴地撅起嘴,然后在悉尼刚刚吻过的地方同样亲了一下,"我做得更好。" <<else>> "为什么……刚才是怎么回事?"<<He>>皱了皱眉头。 <</if>> 你边吃边和<<him>>聊天,尽量避开着悉尼的话题。 <<else>> 罗宾的话噎在了嗓子里,反应过来后用手肘顽皮地推了你一下。 "看来有人交到了<<nnpc_girlfriend "Sydney">>嘛!悉尼很适合你,我真为你感到高兴。" 你们边吃边愉快地聊着悉尼的话题。 <</if>> "我去教室里等着,"在你吃完之后,罗宾笑了笑。"我不喜欢迟到。"<<He>>给了你一个拥抱。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔在食堂对面看着。 <<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>> 罗宾一走,<<nnpc_he "Kylar">>就气势汹汹地走到你的桌子前,一把抓住你的脸,在同一位置粗暴地吻了下去。"你不需要他们,"<<nnpc_he "Kylar">>嘶哑着嗓音说,"他们中的任何一个。你只需要我。"<<nnpc_He "Kylar">>又粗暴地吻了你另一侧的脸颊,然后走开了。 <</if>> <<ggksuspicion>><<npcincr Kylar rage 3>> <br><br> <</if>> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br> <<else>> 你边吃边和<<him>>愉快地聊天。"我去教室里等着。"吃完饭后,<<he>>对你露出了微笑,"我不喜欢迟到。"<<He>>拥抱了你。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔在食堂对面看着。 <<gksuspicion>><<npcincr Kylar rage 1>> <br><br> <</if>> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br> <</if>>
<<schooleffects>><<effects>><<sydneySchedule>> <<if $sydneyromance is 1 and _sydney_location is "library" and $schoolstate is "lunch" and Time.minute lte 35 and random(1, 100) gte 50>> /* Checks if _sydney_location is "library" instead of "canteen" because it's impossible for it to be "canteen" given the time passed from eating with Robin */ 你边吃边和罗宾聊天。悉尼正站在食堂角落,抱着<<nnpc_his "Sydney">>的书快步走向图书馆。<<nnpc_He "Sydney">>突然在你的桌边停下,倾身亲了一口你的脸颊,差点把书掉在了桌上。<<arousal 50>><<garousal>> <br><br> <<if $robinnote is 1 and $robinromance isnot 1>> 罗宾的话噎在了嗓子里,"悉尼很适合你,我为你感到高兴。"<<Hes>>微笑着,但你在<<his>>的声音中捕捉到了一丝悲伤。 你边吃边和<<him>>聊天,尽量避开着悉尼的话题。 <<elseif $robinromance is 1>> 罗宾的话噎在了嗓子里,<<his>>呆呆地盯着悉尼,而悉尼已经赶去图书馆了。 <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>> <<He>>不高兴地撅起嘴,然后在悉尼刚刚吻过的地方同样亲了一下,"我做得更好。" <<else>> "为什么……刚才是怎么回事?"<<He>>皱了皱眉头。 <</if>> 你边吃边和<<him>>聊天,尽量避开着悉尼的话题。 <<else>> 罗宾的话噎在了嗓子里,反应过来后玩味地推了你一下,"看来有人交到<<nnpc_girlfriend "Sydney">>了嘛!悉尼很适合你,我为你感到高兴。" 你和罗宾边吃饭边聊着悉尼,气氛十分愉快。 <</if>> "我去教室里等着,"在你吃完之后,罗宾笑了笑。"我不喜欢迟到。"<<He>>给了你一个拥抱。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔在食堂对面看着。 <<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>> 罗宾一走,<<nnpc_he "Kylar">>就气势汹汹地走到你的桌子前,一把抓住你的脸,在同一位置粗暴地吻了下去。"你不需要他们,"<<nnpc_he "Kylar">>嘶哑着嗓音说,"他们中的任何一个。你只需要我。"<<nnpc_He "Kylar">>又粗暴地吻了你另一侧的脸颊,然后走开了。 <</if>> <<ggksuspicion>><<npcincr Kylar rage 3>> <br><br> <</if>> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br> <<else>> 你和罗宾边吃边愉快地聊天。"我去教室里等着,"你吃完后<<he>>说,"我不喜欢迟到。"<<He>>拥抱了你。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔在食堂对面看着。 <<gksuspicion>><<npcincr Kylar rage 1>> <br><br> <</if>> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br> <</if>>
<<effects>> 你把胳膊伸到桌子下面,在罗宾的大腿上来回抚摸,偶尔轻轻捏一下。 罗宾的眼睛闭上了,<<he>>试图控制住任何令人尴尬的声音。即便如此,食堂现在人来人往,早晚会有人注意到的。 <<promiscuity1>> 一声轻柔的呻吟从罗宾的嘴唇中溢出,<<him>>赶紧用一只手捂住自己的嘴。你把手放回桌子上,给了<<him>>一个得意的坏笑。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>> <<He>>朝你微笑,眼中充满了情欲。"真色,"<<he>>小声说。 <<else>> <<He>>与你进行了短暂的眼神交流后,尴尬地垂下眼睛。 <</if>> <br><br> <<if $promiscuity gte 15>> <<link [[继续挑逗|Canteen Lunch Robin Tease 2]]>><<npcincr Robin lust 1>><</link>><<promiscuous2>><<glust>> <br> <</if>> <<link [[吃午饭|Canteen Lunch Robin End Embarrassed]]>><</link>> <br>
<<effects>> 你把注意力放回食物上。罗宾的脸颊依然红扑扑的。 "我去教室里等着,"吃完食物后,<<he>>说。 "我——"<<He>>最终什么都没说,只是用比平时更紧的力度抱了你一下,然后一声不吭就走了。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔在食堂对面看着。 <<ggksuspicion>><<npcincr Kylar rage 3>> <br><br> <</if>> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br>
<<effects>> 你大胆起来,你再次下移自己的手,更加充满情欲地挤捏摩擦罗宾的大腿。你的手指爬向<<his>>的下腹。 <br><br> <<if $speech_attitude is "meek">> "你很紧张,"你边说着,看向<<him>>,等待着下一步示意。 <<elseif $speech_attitude is "bratty">> "你在发抖。我就当你是想让我继续了,"你低声说。 <<else>> "可以继续吗?"你低声说。 <</if>> 你的手靠近<<his>>的<<if $NPCList[0].penis isnot "none">>肉棒<<else>>小穴<</if>>。<<promiscuity2>> <<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20>> <<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 60>> 罗宾忽视了周围可能有人在看,<<he>>把你拉进一个吻里,然后用<<his>>的双手开始抚摸你全身。 <<His>>的呼吸变得不稳定,但还是设法在你的耳边轻轻说了声"请"。 <<else>> 罗宾环顾食堂四周,确保没有人在看。 <<He>>微微点了点头,满怀期待地咬着<<his>>的嘴唇,紧张地握紧了自己的双手。 <</if>> <br><br> 慢慢地,你把手按在罗宾的下腹上,<<him>>发出了一声可爱的、压抑的喘息声。 <<if $NPCList[0].penis isnot "none">> 你隔着<<his>>的衣服摸着<<his>>的柱身,然后开始撸动。 <<else>> 你隔着<<his>>的衣服摩擦着<<his>>的阴部。 <</if>> <<He>>再次捂住<<his>>的嘴。你加快速度,搓揉和按摩<<his>>下身区域的速度越来越快。 罗宾用手捂住脸的其余部分,以掩盖<<his>>越来越红的脸。 <br><br> <<generatey2>><<person2>> 就在你要加大力度的时候,罗宾对面坐下了一个拿着课本的学生。 <<He>>似乎没有察觉到你们两个的行为,翻开了自己的书本。罗宾不敢动了,无助地盯着你看。 <br><br> <<person1>> <<if $promiscuity gte 35>> <<link [[继续|Canteen Lunch Robin Tease 3]]>><<npcincr Robin lust 1>><</link>><<promiscuous3>><<glust>> <br> <</if>> <<link [[停止|Canteen Lunch Robin End Interrupted]]>><</link>> <br> <<else>> "等、等等!"罗宾说,"我们不能在这里这么做!" <<Hes>>的声音太大了,附近的学生们都向你们投来奇怪的目光。 <<He>>尴尬地埋头看着地板。"对不起,"<<he>>小声说,"我只是现在不太想那样做,也许改天吧。" <br><br> <<link [[吃午饭|Canteen Lunch Robin End Embarrassed]]>><</link>> <</if>> <br>
<<effects>> 你把手收了回去,不想冒着被抓到的风险。罗宾喘了口气,然后笑了。"好险。" <br><br> 你继续吃。罗宾的脸颊在午饭剩下的时间里都红扑扑的。 "我去教室里等着,"吃完后,<<he>>说。 "我、我……"<<He>>最终什么都没说,只是用比平时更紧的力度抱了你一下,然后一声不吭就走了。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔在食堂对面看着。 <<ggksuspicion>><<npcincr Kylar rage 3>> <br><br> <</if>> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br>
<<effects>> 你看着罗宾的眼睛,小声问<<he>>是否想继续。<<He>>紧张地吸了一口气,点了点头。 <br><br> 你再次加快速度,热情地摩擦起<<him>>。 罗宾一只手抓住桌子,另一只手捂着嘴。你可以听到<<his>>的呻吟,尽管<<his>>一直努力掩盖它们。 <<His>>脸更红了,一滴汗珠顺着<<his>>的脸流了下来。 <br><br> <<person2>> 旁边那个学生一脸担忧地看着罗宾。"你还好吗?"<<he>>问,"你需要去医务室么?" <br><br> <<person1>> 罗宾摇了摇头,手仍然捂着嘴。学生看起来还有点疑惑,所以罗宾把手移开了。 "我没——"<<he>>想回话,但却突然忍不住倒抽了一口气。<<He>>挣扎着挤出回答,"我、我没事。谢……谢谢你的关心。" <br><br> 罗宾再次捂住<<his>>的嘴,紧握桌子边缘。那个学生耸耸肩,继续看<<person2>><<his>>的书。 <br><br> <<endevent>> <<npc Robin>><<person1>> <<link [[继续|Canteen Lunch Robin Tease 4]]>><</link>> <br>
<<effects>> 你不停地搓揉着罗宾,知道<<he>>已经接近忍耐的极限。 罗宾打断了你,抓住你的手猛地站了起来。对面的学生又困惑地看了<<him>>一眼。 罗宾拉着你的胳膊,你们从座位上站起来。 <br><br> "这、这里不行,"<<he>>小声说。 <br><br> <<He>>带你穿过走廊,然后进了卫生间。卫生间里没人。罗宾把你带进一个隔间,锁上了门。 <<He>>一转过身就开始吻你,差点把你推倒。<<He>>脱掉自己的衬衫。 <br><br> <<link [[继续|Canteen Robin Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>> <<set $enemyarousalmax to 600>> <</if>> <<set $enemyanger to 0>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Canteen Robin Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Canteen Robin Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Robin lust -20>> 罗宾微笑着紧紧抓住了你。 <br><br> <<elseif $enemyhealth lte 0>> "哇噢!"罗宾说,<<Hes>>仍然在笑。 <br><br> <<else>> 罗宾微笑着紧紧抓住了你。 <br><br> <</if>> <<He>>凝视着你的眼睛,"我爱你。"<<He>>再次吻你。 <<if $penisfucked is 1>> "有你在我身体里感觉真好。" <<elseif $vaginafucked is 1>> "你里面的感觉真好。" <</if>> 罗宾靠在你身上,气喘吁吁,汗珠滴落在<<his>>赤裸的身体上。"不敢相信,我们居然在这里做了这件事。" <<if $orgasmcurrent is 0 and not playerChastity()>><<set _mouthful to 0>> <br> <<He>>看起来 <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 26>> 很担心。"但……"罗宾说,"你还没有高潮……你刚才有稍微觉得舒服吗?"你点了点头,<<he>>开心地笑了。"那就好。" <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 41>> <<if $player.penisExist>> <<set $penisuse to 0>><<set $penisstate to 0>> <</if>> 很失望。"但是你还没有高潮,"罗宾说。<<His>>的手在你的<<genitals>>上徘徊,一股坚定掠过<<his>>的脸。<br><br> <<arousal 2500 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>>罗宾看起来很满意,<<he>>亲吻你的脸颊。 <<else>> 几分钟后,<<he>>叹了一口气,然后放弃了。"对不起。"罗宾皱着眉头说。 <br><br> "你做得很好,罗宾,"你告诉<<him>>,"简直棒呆了。"罗宾听到这句话后稍微振奋了一点。 <br><br> <</if>> <<else>> <<if $player.penisExist>> <<set $penisuse to "othermouth">><<set $penisstate to 0>> <</if>> 意犹未尽而饶有兴致。"但是你还没有高潮,"罗宾笑着说,"坐下来吧。"你按<<he>>说的做。 <<He>>跪下来,来到了你的两腿之间。 <br><br> <<if $player.penisExist and $player.vaginaExist>> <<He>>亲吻你<<penis>>的头部,并沿着你的肉棒移动<<his>>的舌头。 同时,<<he>>把手指插进你的皱褶里,开始抽进抽出。<<He>>抬头看向你。 <<elseif $player.penisExist>> <<He>>亲吻你<<penis>>的头部,并沿着你的肉棒移动<<his>>的舌头,不断轻弹和舔弄。 <<else>> <<He>>用舌头探索着你的<<pussy>>,偶尔集中舔弄阴蒂。 <</if>> <<His>>凝视着你,看起来很想让你高潮。 <br> <<arousal 4000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>> <<else>> <br> <<if $player.penisExist and $player.vaginaExist>> 罗宾抬起身子,<<his>>空出的手向你伸出手来。 <<He>>开始上上下下摩擦你湿润的肉棒,<<his>>的手指继续在你的肉穴滑进滑出。 "我不会放弃的,"<<he>>一边说,一边加快速度。 <<He>>靠向前,你感觉到<<his>>温暖的舌头压上了你的阴唇。 <<He>>以一种奇怪但规律的方式移动着。 <<Hes>>用<<his>>的舌头拼写<<his>>的名字,每个字母都比前一个字母更慢、更坚定。 <br><br> <<He>>在拼完"N"后,将舌头移到你的<<print ($player.ballsExist ? "阴囊" : "阴蒂")>>上,并以轻弹结束。 <br> <<set $arousal to 10000>> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> <<elseif $player.penisExist>> 罗宾抬起身子,<<his>>空出的手向你伸出手来。 <<He>>开始上上下下摩擦你湿润的肉棒。"我不会放弃的,"<<he>>一边说,一边加快速度。 <br> <<set $arousal to 10000>> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> <<else>> 罗宾抬起身子,向你伸出手来。<<He>>开始揉你的阴蒂,眼神看起来非常专注。 "我不会放弃的,"<<he>>一边说,一边加快速度。 <<He>>靠向前,你感觉到<<his>>温暖的舌头再次抵上了你的阴唇。 <<He>>以一种奇怪但规律的方式移动着。 <<Hes>>用<<his>>的舌头拼写<<his>>的名字,每个字母都比前一个字母更慢、更坚定。 <br><br> <<He>>在拼完"N"后,将舌头移到你的阴蒂上,并以轻弹结束。 <br> <<set $arousal to 10000>> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> <</if>> <</if>> 罗宾抬起身子,一个充满爱意的微笑照亮了<<his>>的脸。 <</if>> <br><br> 你们都穿好衣服,走出隔间。罗宾走到洗手池,把手洗干净,然后看了看墙上的钟。 "我最好现在去上课了,"<<he>>说道。<<He>>在临走前亲吻了你的脸颊。 <<else>> <br><br> 你们拥抱了一分钟,沐浴着对方的温暖。"我最好现在去上课了,"罗宾说着,脸上露出歉意的表情。 你穿好衣服离开隔间。罗宾洗了自己的手,出去的时候亲吻你的脸颊。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyhealthmax -= 100>> <<set $enemyhealth -= 100>> <<set $enemyanger += 150>> <<npcidlegenitals>> <<enableSchoolRescue "Whitney">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Canteen Lunch Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<His>>的朋友们笑了。"是不是这个小混蛋让你射了?" <br><br> "不、不是的,"<<he>>辩解,脸跟着变红了。其他霸凌者们觉得这很有趣,他们忘记了罗宾继续讨论这个话题。 <br><br> <<endevent>><<npc Robin>><<person1>> 罗宾的手臂从背后抱住你。"你救了我,"<<he>>说,"我的英雄。"你也觉得脸红了。 你边吃边坐着和罗宾聊天。"我去教室里等着,"你吃完后,<<he>>说,"我不喜欢迟到。" <<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>> <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> "哎哟,痛死了,"<<he>>说道,"我得去找护士。"<<him>>离开食堂时,<<he>>的朋友们边取笑<<him>>边跟着离开了。 <<tearful>>但还是得意地站起身来。 <<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>> <br><br> <<endevent>><<npc Robin>><<person1>> 罗宾的手臂从背后抱住你。"你救了我,"<<he>>说,"我的英雄。"你觉得脸红了。 你边吃边坐着和罗宾聊天。"我去教室里等着,"你吃完后,<<he>>说,"我不喜欢迟到。" <<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>> <br><br> <<clotheson>> <<endcombat>> <<elseif $alarm is 1 and $rescue is 1>> <<person1>><<person>>突然被 <<print either( "一罐汽水砸到。", "空托盘砸到。", "数学课本砸到。", "一盒牛奶砸到。", "吃了一半的糕点砸到。", "一团土豆泥砸到。" )>> "喂!谁扔的?"<<he>>质问四周。但当<<him>>看到惠特尼和<<nnpc_his "Whitney">>的手下时,<<His>>的愤怒变成了恐慌。<<Hes>>迅速跑出了食堂。<<status 1>><<gcool>> <br><br> <<clotheson>> <<endcombat>> <<npc Robin>><<person1>> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 10>> 罗宾的手臂从背后抱住你。<<He>>抽泣着,"我、我好怕。"你把<<him>>扶回了桌子上,抱着<<him>>直到<<he>>平静下来。<<stress 6>><<gstress>><<npcincr Robin dom -1>><<ldom>> <<else>> 罗宾扶你站起来。"你还好吗?"<<he>>问道。 <<if $robinromance is 1>> "我从没见惠特尼这么生气过。"一阵尴尬的沉默。罗宾看起来好像有什么话要说,但最后<<he>>还是默默回到了桌子边。<<npcincr Robin dom -1>><<ldom>> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 80>> "我希望惠特尼不要老是在你身边晃悠,"<<him>>叹了口气,"<<nnpc_He "Whitney">>这次帮我们摆脱了麻烦,但<<nnpc_hes "Whitney">>并不总是那么好。"<<He>>捏着你的肩膀。"只是……小心点。" <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>> "惠特尼很可怕。你确定要……"<<He>>停下来摇摇头,"你很安全,这才是最重要的。" <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>> "我从没见惠特尼这么生气过。"<<He>>皱着眉头沉思着,最后露出了柔和的微笑,"我想每个人都有弱点。"<<He>>笑着顽皮地戳了你一下。 <<else>> "我从没见惠特尼这么生气过。<<nnpc_He "Whitney">>一定很喜欢你。"<<He>>咯咯地笑,"有什么问题吗?每个人都在谈论这件事!" <</if>> <</if>> <<endevent>> <br><br> 你边吃边坐着和罗宾聊天。"我去教室里等着,"<<nnpc_he "Robin">>在你吃完时说,"我不喜欢迟到。" <<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>> <br><br> <<else>> 你倒在地上,因为受伤了失去了战斗能力。 "没错,"<<person1>><<person>>说,"像个贱货一样给我趴地上吧。"<<He>>和<<his>>的朋友们边哄笑着离开了食堂。 <<lcool>><<status -10>> <br><br> <<endevent>><<npc Robin>><<person1>> 罗宾的手臂从背后抱住你。 "你救了我,"<<he>>说,"我的英雄。"你脸红了。你继续坐下来和罗宾一边聊天,一边吃饭。 "我去教室里等着,"你吃完后<<he>>说,"我不喜欢迟到。" <<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>> <br><br> <<clotheson>> <<endcombat>> <</if>> <br><br> <<link [[继续|Canteen]]>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<if $exposed lt 2>> 你从衣服里钻了出来。<<strip>> <</if>> <<maninit>> <<set $enemytrust += 500>><<npckiss>> <<set $enemyarousalmax to 600>> <</if>> <<set $enemyanger to 0>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bed Robin Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bed Robin Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Robin lust -20>> 罗宾微笑着紧紧抓住了你。 <br><br> <<elseif $enemyhealth lte 0>> "哇噢!"罗宾说,<<Hes>>仍然在笑。 <br><br> <<elseif $finish is 1>> 罗宾微笑着紧紧抓住了你。 <br><br> <</if>> <<He>>凝视着你的眼睛,"我爱你。"<<He>>再次吻你。 <<if $penisfucked is 1>> "有你在我身体里感觉真好。" <<elseif $vaginafucked is 1>> "你里面的感觉真好。" <</if>> <<His>>闭上了眼睛,平稳地进入了梦乡。 <br><br> <<endcombat>> <<if $kylar_camera is 2 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> <<if !$syndromekylar>> 一阵可怕的颤抖传遍了你全身。<span class="blue">有东西正在监视你。</span><<set $kylar_mad to 1>> <br><br> <<else>> 猫头鹰玩偶看着你,从黑暗中凝视你的一举一动。<<gggksuspicion>><<npcincr Kylar rage 10>> <br><br> <</if>> <</if>> <<link [[继续|Bed]]>><<clotheson>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<set $robinbed to "theirs">><<set $bedGuest to "Robin">> <<if $robinromance is 1 and _robin.trauma lt 50>> <<He>>红着脸把目光移开了。"是、是的,"<<he>>说,"你可以留下。" <<else>> <<He>>紧紧地抱着你。"太谢谢你了。" <</if>> <br><br> <<listsleepoutfits "Robin Bed">> <<bedicon>><<link [[直接爬到床上|Robin Room Bed]]>><<set $wear_outfit to "none">><</link>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<wearoutfit>> <<if $robinromance is 1 and _robin.trauma lt 50>> <<He>>关上灯,你听到<<him>>那边传来沙沙的声音,应该是在脱衣服。你脱掉自己的衣服,爬上床。<<He>>也爬上来,躺到你身边。 <br><br> <<He>>翻身拥抱你。当你感觉到<<his>>裸露的身体紧贴着你的身体时,你开始心跳加速。 <<if _robin.lust gte 40>> <br><br> 你能感觉到罗宾被挑起的欲望。 <<if _robin.dom gte 60>> <<He>>开始轻轻地摩擦你。"可以吗?"<<He>>在你耳边低语。 <<else>> <<He>>似乎想把它藏起来。 <</if>> <</if>> <<elseif $robinromance>> 你爬上<<his>>的床,<<he>>关上灯,你听到<<He>>那边传来沙沙的声音,可能正在换睡衣。 你感觉到<<him>>爬到你身边。<<he>>把你抱得很紧。"我爱你,"<<he>>在你耳边低语。 <<else>> 你爬上<<his>>的床,<<he>>关上灯,你听到<<He>>那边传来沙沙的声音,可能正在换睡衣。 你感觉到<<him>>爬到你身边紧挨着你。"晚安,"<<he>>轻声说。 <</if>> <br><br> <<if $robinromance is 1 and _robin.trauma lt 50>> <<link [[更进一步|Robin Room Bed Sex]]>><<strip "strap-on">><<set $sexstart to 1>><</link>> <br> <</if>> <<link [[睡觉|Robin Bed]]>><<endevent>><<trauma -6>><<stress -12>><<npcincr Robin trauma -3>><</link>><<ltrauma>><<lstress>><<lrtrauma>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>><<npcexpose>> <<set $enemyarousalmax to 600>> <</if>> <<set $enemyanger to 0>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Robin Room Bed Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Room Bed Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 罗宾微笑着紧紧抓住了你。 <br><br> <<elseif $enemyhealth lte 0>> "哇噢!"罗宾说,<<Hes>>仍然在笑。 <br><br> <<elseif $finish is 1>> 罗宾微笑着紧紧抓住了你。 <br><br> <</if>> <<He>>凝视着你的眼睛,"我爱你。"<<He>>再次吻你。 <<if $penisfucked is 1>> "有你在我身体里感觉真好。" <<elseif $vaginafucked is 1>> "你里面的感觉真好。" <</if>> <<if $orgasmcurrent is 0 and not playerChastity()>> <<set _mouthful to 0>> <br> 罗宾看起来 <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 11>> 很担心。"但是……"<<he>>的脸很红,"那个……没什么。" <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 26>> 很担心。"但是……"<<he>>低声说,"你没有高潮,我希望你也能舒服……" <br> 你点点头。 <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 41>> <<if $player.penisExist>> <<set $penisuse to 0>><<set $penisstate to 0>> <</if>> 意犹未尽而饶有兴致。"但是你还没有高潮,"<<he>>小声说,<<His>>的手在你的<<genitals>>上徘徊。 <<arousal 2500 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>>罗宾看起来很高兴。 <<else>> 几分钟后,<<he>>停了下来。"对不起,我……我其实不太清楚我在做什么。" <br> "很舒服。"你告诉<<him>>,"真的,相信我。" <br> <</if>> <<else>> <<set _mouthful to 1>> <<if $player.penisExist>> <<set $penisuse to "othermouth">><<set $penisstate to "othermouth">> <</if>> 意犹未尽而饶有兴致。"现在,"<<he>>笑了,"<<print either("该让你尖叫了","是让你尖叫的时候了","轮到你了","你该高潮了","我会让你高潮的","我会让你出来的")>>。" <br> 罗宾消失在被子之下。片刻之后,你感觉到<<his>>的舌头正在舔你的<<genitals>>。 <br> <<arousal 4000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>> <<else>> <br> 就这样过了一会儿后,罗宾爬了出来。"我不会放弃的,"<<he>>喘着粗气。<<He>>边咬着你的耳朵,边继续说道,"绝对不会。" <br> 罗宾又消失在被子里,继续努力舔舐了起来。 <<if $player.penisExist>> <<set $NPCList[0].mouth to "penis">> <<takeNPCVirginity "Robin" "oral">> <</if>> <<set $arousal to 10000>> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> <</if>> <</if>> <<He>>再次吻了你。"我爱你。" <br> <<His>>闭上了眼睛,平稳地进入了梦乡。 <<else>> <<His>>闭上了眼睛,平稳地进入了梦乡。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Robin Bed]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $arousal gte $arousalmax>> <<orgasm>><<npcincr Robin lust 1>> <</if>> <<if $robinroomentered is 1>> <<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>> 你拼命地用你的整个身体紧紧抓住罗宾,最后几乎把<<him>>拉到床上。罗宾似乎甚至有点被吓到了。 <<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>> 你紧紧抓住罗宾的肩膀,把头埋在<<his>>的背上。罗宾似乎有点手足无措。 <<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>> 你从后面抱住罗宾,把头靠在<<his>>的肩膀上。罗宾似乎有点手足无措。 <<else>> 你开心地抱着罗宾。<<He>>似乎有点手足无措。 <</if>> <<else>> <<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>> 你失去控制,扑进罗宾的怀里,把<<him>>压到床上,紧紧地抱住<<his>>的身体。 罗宾似乎非常吃惊。 <<set $robinstunned to 1>> <<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>> 你紧紧扑在罗宾的胸口,几乎要把<<him>>压到床上。罗宾似乎被吓了一跳。 <<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>> 你搂住罗宾的肩膀,把头埋进<<his>>的脖子里。罗宾似乎有点手足无措。 <<else>> 你愉快地漫步到罗宾身边,把<<him>>抱在怀里。<<He>>似乎有点手足无措。 <</if>> <</if>> <br><br> <<robinhug>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80 and $robinhugbreak gte 1>> 你紧紧抓住罗宾,几乎把<<him>>推到床上,你呜咽着大声哭泣。 <br><br> "怎、怎么了?"罗宾大叫出来,看样子是被你吓到了。 "哦,不,又出事了,是不是?"<<He>>拥抱你,尽自己最大的努力安慰着你,你对着<<his>>尽情倾诉了自己所遭遇的一切。 <br><br> "真是太糟糕了!"罗宾一脸严肃地说,"我们真的得告诉其他人!" 罗宾试图安慰你,脸上带着困惑的表情。 <br><br><br><br> <<robinhug>> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 80>> <<set $robinhugbreak to 1>> 你紧紧抓住罗宾,几乎把<<him>>推到床上,你呜咽着大声哭泣。 <br><br> "怎、怎么了?"罗宾大叫出来,看样子是被你吓到了。 <<He>>双臂抱住你,看起来极其恐慌,不知道要对你宣泄的情感做出怎样的反应。 <br><br> "太、太可怕了!"罗宾一脸惊恐地回应道,"这……我们得告诉其他人!" <<he>>边说着,边抚摸你的后背,继续给出更多关于如何处理问题的安慰性承诺。 <br><br> <<robinhug>> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 and $robinhugbreak gte 1>> 你紧紧抓住罗宾,几乎把<<him>>推到床上,你呜咽着大声哭泣。 <br><br> "怎、怎么了!?"罗宾大叫出来,看样子是被你吓到了。"又发生什么了吗!究竟怎么回事!?" <<He>>也抱住了你,尽自己最大的努力安慰着你,你对着<<his>>尽情倾诉了自己所遭遇的一切。 <br><br> "真是太糟糕了!"罗宾说着,看起来很严肃,"我们得告诉其他人!" 罗宾试图安慰你,脸上带着困惑的表情。 <br><br> <<robinhug>> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 or $robinbaileyhelp gte 1>> <<set $robinhugbreak to 1>> 你紧紧抓住罗宾,几乎把<<him>>推到床上,你呜咽着大声哭泣。 <br><br> "怎、怎么了?"罗宾大叫出来,看样子是被你吓到了。 <<He>>用<<his>>的双臂抱住你,不安地环顾房间,但<<he>>并没有打断你。 <<He>>试着安慰你,你含着眼泪努力将一切倾诉了出来。 <br><br> "太、太可怕了!"罗宾一脸惊恐地回应道,"这……我们得告诉其他人!" <<He>>试图从你怀里挣脱,但你紧紧地抓住了<<him>>。渐渐地,<<he>>冷静下来,默默地待着,直到你哭完。 <br><br> <<robinhug>> <<else>> <<set $robinhugbreak to 1>> 你紧紧抓住罗宾,几乎把<<him>>推到床上,你呜咽着哭泣。 <br><br> "怎、怎么了?"罗宾大叫出来,看样子是被你吓到了。 你对向<<him>>展现出现在的样子感到很羞耻,但你经历了太多太多,再也没有办法承受住了。 <br><br> 罗宾从你怀里挣脱,站了起来。"在这儿等、等着!我去找人来帮忙!" 说完,<<he>>就跑出房间,你留在原地,仿佛感觉自己被抛弃了。 你明明因为信任<<him>>才愿意展示你脆弱的一面,现在<<hes>>却可能要把贝利带到这里,来目睹你现在的样子。 <br><br> <<link [[留下|Robin Hug Break 2]]>><<set $phase to 1>><<trauma 6>><<stress 6>><<npcincr Robin love 1>><</link>><<gtrauma>><<gstress>><<glove>> <br> <<link [[回自己的房间 (0:05)|Robin Hug Break 2]]>><<pass 5>><<set $phase to 2>><<npcincr Robin love -1>><</link>><<llove>> <br> <<link [[逃跑|Robin Hug Break 2]]>><<set $phase to 0>><<npcincr Robin love -1>><</link>><<llove>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $phase is 0>> 你不能就这样等着罗宾带贝利回来。你设法振作起来,不顾一切地冲出大楼。 <br><br> <<endevent>> <<link [[继续|Domus Street]]>><</link>> <br> <<elseif $phase is 1>> <<set $robinbaileyhelp to 1>> 你蜷缩成胎儿的姿势,双手捂住脸,继续哭泣。 几分钟后,你听到有沉重的脚步声走来,突然你被人抓住头发坐了起来。 <span class="red">是贝利。</span> <br><br> <<npc Bailey 2>><<person2>> "你这该死的出了什么毛病?"<<He>>对你咆哮。罗宾站在门框那边。贝利用凶恶的目光打量了你,然后狠狠扇了你一耳光。 很疼,你吓得停止了哭泣。<<pain 2>> <br> "给我闭嘴。你让这个流浪儿担心到来烦我。我不会在你身上浪费时间的。" <br><br> "别再用你们的屁事来烦我了,"<<he>>边对罗宾说着,离开了房间。 <br><br> <<person1>> 罗宾冲向你,抓住你的手臂。<<He>>难以置信地盯着门外,你渐渐缓过神来。 你对这整场闹剧发自心底地感到恶心,跑回了自己的房间。 <br><br> <<endevent>> <<link [[继续|Bedroom]]>><</link>> <br> <<else>> 你不能就这样等着罗宾带贝利回来。你设法振作起来,回到了自己的房间。 到了之后,你失控的眼泪已经缓和成了平静的哭泣。 <br><br> 大约五分钟后,你听到有敲门的声音。是罗宾。 <<He>>出声问你是否在房间里,但不等你回答,<<his>>就自己打开了门。 <br><br> "你在这儿!"<<he>>跑进来说。"你不在我房间,贝利对我大喊大叫,发生了什么事?" <br><br> <<link [[抱怨 (0:05)|Robin Hug Break 3]]>><<set $phase to 0>><<pass 5>><<stress -12>><</link>><<lstress>> <br> <<link [[责备 (0:05)|Robin Hug Break 3]]>><<set $phase to 1>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<npcincr Robin trauma 1>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<llstress>><<grtrauma>><<llove>><<ldom>> <br> <<link [[找麻烦 (0:05)|Robin Hug Break 3]]>><<set $phase to 2>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<npcincr Robin trauma 3>><<stress -12>><<trauma -12>><</link>><<lltrauma>><<llstress>><<ggrtrauma>><<llove>><<ldom>> <br> <<link [[让罗宾离开|Robin Hug Break 3]]>><<set $phase to 3>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $phase is 0>> 你向罗宾抱怨了一些自己遭遇的事, 但你还不够信任<<him>>,做不到将全部真实的细节告诉<<him>>,所以你在谈及一些重要部分的时候模糊了言辞。 <<He>>似乎真的不知道该如何回应,甚至在你还没把抱怨的问题全列出来前就溜出了你的房间。 <br><br> <<endevent>> <<link [[继续|Bedroom]]>><</link>> <br> <<elseif $phase is 1>><<set $robinbaileyhelp to 1>> 你开始责备起<<him>>,告诉<<him>>这都要怪<<him>>去找贝利,你没有理会<<his>>的关心。 你最后还是把<<him>>送出了自己的房间,对所发生的事情感到尴尬。 <br><br> <<endevent>> <<link [[继续|Bedroom]]>><</link>> <br> <<elseif $phase is 2>><<set $robinbaileyhelp to 1>> 你责怪罗宾在你崩溃的时候离开,还去找贝利。 你对<<him>>大喊大叫,任意责骂着<<him>>, 把你之前崩溃时所产生的全部未宣泄的负面情绪化作愤怒,并对着罗宾尽情释放着,指责着罗宾的行为有多么的愚蠢。 <<He>>流着泪离开你的房间。 <br><br> <<endevent>> <<link [[继续|Bedroom]]>><</link>> <br> <<else>> 你对罗宾不屑一顾,拒绝与<<him>>说话。最终,<<he>>明白了你的意思,并离开了。 <br><br> <<endevent>> <<link [[继续|Bedroom]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robinlove to $NPCName[$NPCNameList.indexOf("Robin")].love>> <<if $robincrycount is undefined>> <<set $robincrycount to 0>> <</if>> <<if _robinlove gte 80 and $robincrycount gte 5>> <<set $robincrycount += 1>> 罗宾似乎已经意识到有什么不对劲,<<his>>用双臂抱住了你, <<he>>没有问发生了什么事,只是用温柔的话语悄悄地安慰你,同时用手在你的背上摩擦。 在<<he>>试着安慰你后,你终于含着眼泪开了口,并开始宣泄最近发生在你身上的所有麻烦。 <<elseif _robinlove gte 60 and $robincrycount gte 1>> <<set $robincrycount += 1>> 罗宾似乎愣了一下,但很快就适应了当前的状况,<<his>>用双臂环抱住了你。 <<elseif _robinlove gte 40>> 当罗宾注意到你哭泣的脸庞时候,<<he>>似乎愣了一下。 过了一会儿,<<he>>温柔又小心翼翼地抱住了你,你们一直维持着这个姿势,直到你哭完。 <<elseif _robinlove gte 20>> "嗯……"罗宾轻轻发出声音,看着在<<he>>肩膀上哭泣的你,似乎不确定如何回应,但<<he>>一直抚摸着你的头发。 <<else>> 你趴在罗宾的肩膀上无声地哭泣着。<<He>>似乎对此感到有些不安,但并没有阻止你继续下去。 <</if>> <br><br> <<robinhug>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $trauma gte ($traumamax / 7) * 3>> 你抱怨了最近的一些烦心事,罗宾倾听着你说的话,但你还是对一些更重要的事情有所保留。 尽管如此,只是谈论一些小事,就足以让你觉得好受了许多。 <br><br> <<robinhug>> <<else>> 你抱怨着最近的一些烦心事,罗宾倾听你的诉说。在你倾诉之后,你觉得这些遭遇似乎变得没那么令人难受了。 <br><br> <<robinhug>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你依偎着罗宾,<<he>>看起来很开心,用自己的双臂抱住你,将你搂得更紧了。 <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你对你的一天感到烦躁,所以你开始把情绪压力宣泄向罗宾,一边发泄一边抱怨那些困扰你的小事情。 你并没有把最糟糕的那些事情说出来,你并不想真的让罗宾知道这些事情。罗宾很有礼貌地倾听着。 <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $daily.robin.policeBody is 1>> 你不知为何对罗宾感到有些恼火,所以你坦白了自己被迫同警察做的事,并向<<him>>宣泄了自己的想法。 你没有说出任何细节,但你明确表现了自己对此的愤怒,以及不想再这么做的想法。<<He>>垂下脑袋,点了点头。 <br><br> <<robinoptions>> <<elseif $daily.robin.policePay is 1>> 你不知为何对罗宾感到有些恼火,你坦白了自己对先前不得不帮<<him>>为许可证付费的想法。 <<He>>垂下<<his>>的脑袋,点了点头。 <br><br> <<robinoptions>> <<elseif $rng gte 51>> 你不知为何对罗宾感到有些恼火,你向<<him>>直白地说出了自己对<<his>>游戏的品味的看法。 虽然这样显得有点小气,但直白地袒露心声让你觉得好些了。<<Hes>>有些生气,但没有回嘴。 <br><br> <<robinoptions>> <<else>> 你不知为何对罗宾感到有些恼火,你向<<him>>直白地说出了自己对<<him>>一直以来过于天真的行为是如何看的。 你小小取笑了一下<<him>>。<<Hes>>有些生气,但没有回嘴。 <br><br> <<robinoptions>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $daily.robin.policeBody is 1>> 虽然你之前表明自己没事,但自从你用身体收买了那些警察,你面临的压力也越来越大。 你开始向罗宾吐露心声,你批评起<<him>>没有经营许可证这件事, 说完一件事后,往日从未在意的<<his>>的小缺点都开始浮现于你脑中,你忍不住开始不断埋怨<<him>>。 <<He>>没有抱怨,但在你说完一切后眼泪流了一脸。 <br><br> <<robinoptions>> <<else>> 你经历了太多太多。 你知道这一切都不是罗宾的错,但你还是找<<him>>说出了自己的想法,把你想要埋怨的每件事的细节都倾诉给了<<him>>。 <<He>>泪流满面,但是没有抱怨。 <br><br> <<robinoptions>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $robinpaid isnot 1>> <<if $robinmoney lte 200>> "呃……唔,"<<he>>看向别处。"对不起,但我只能这么做。"<<He>>看起来很惭愧。 <br><br> <<if $submissive gte 500>> <<link [[要钱|Robin Money Demand]]>><<def 1>><<set $robindebt += 1>><<npcincr Robin trauma 3>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>> <br> <</if>> <<robinoptions>> <<else>> "当然可以,"<<he>>说,伸手到<<his>>的抽屉里拿出钱,然后开始数钱。你获得了<<moneyGain 100>>。 <<set $robinmoney -= 100>> <br><br> <<robinoptions>> <</if>> <<else>> <<if $robinmoney lte 0>> "对……对不起,贝利真的要求太多了吗?真的很对不起,我已经把我挣来的一切都给你了。" <br><br> <<robinoptions>> <<else>> "是、是呢,好的,"<<he>>说着,拿出钱,交给了你。<<He>>看起来有点矛盾。 "我……我想贝利的要求是有点苛刻,对吧?我、我很抱歉你也得为我付钱。"你获得了£<<print $robinmoney>>。 <br><br> <<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>> <<robinoptions>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你要求罗宾给你钱, <<if $speech_attitude is "bratty">> 对<<him>>尽你所能地晓之以情。 <<else>> 你甚至开始威胁<<him>>。 <</if>> 最后,<<he>>让步了,把钱给了你。你获得了£<<print $robinmoney>>。<<He>>看起来非常担心。 <<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>> <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $robincat isnot 1>> <<set $robincat to 1>> 你把头靠在罗宾的肩膀上轻轻蹭着。<<He>>看着你,露出微笑。 <<if $transformationParts.cat.ears isnot "hidden">>"你从哪儿弄来的?<<he>>伸手去摸你的猫耳朵。<</if>> <<His>>的触摸让你产生一种从的头皮到脊椎的愉悦颤抖,你发出舒服的呼噜声。 <br><br> 罗宾笑了。"好猫咪!"<<He>>不停地抚摸,并用<<his>>的另一只手臂搂住你的腰。你闭上了眼睛。沉浸在只有罗宾触摸的世界中。 <br><br> <<robinoptions>> <<else>> 你把头靠在罗宾的肩膀上轻轻蹭着。<<He>>看着你,露出微笑。 "谁是好猫咪,"<<he>>边说,伸出手揉着你的耳朵。 <<His>>的触摸让你产生一种从的头皮到脊椎的愉悦颤抖,你发出舒服的呼噜声。 <br><br> 你靠着<<him>>休息了一会儿,<<he>>一边紧紧地抱着你,一边抚摸着你。 <br><br> <<robinoptions>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>> 你爬到罗宾身边,嗅着<<his>>的耳朵。你哞哞叫着希望引起注意。 <br><br> <<if $livestock_robin is 1>> <<set $livestock_robin += 1>> "好痒,"<<he>>咯咯笑着拍了拍你。 <<if $rng gte 76>> "谁是最可爱的牛牛?" <<elseif $rng gte 51>> "吃草的时间到了吗?" <<elseif $rng gte 26>> <<He>>抚摸着你的下巴。 <<else>> "你真是一头可爱的牛牛。" <</if>> <br><br> <<elseif $livestock_robin is 2>> <<set $livestock_robin += 1>> 罗宾皱起眉头。“有人对你做了这种事?”<<he>>问道。<<He>>的手紧紧抓住了手柄。 <br><br> 你高兴地哞了一声,然后点头。<<He>>张着嘴,好像想说话,但什么也没说出来。 <<if $robinconsole is 0>> <<He>>盯着窗外。 <<else>> <<He>>转回电视屏幕。 <</if>> <br><br> <<elseif $livestock_robin is 3>> <<set $livestock_robin += 1>> 猝不及防,罗宾抓住你的肩膀,把你拉进<<his>>的怀里。太紧了,你哞哞叫着抗议。<<He>>放手了。 <br><br> "对、对不起,我不是故意要弄痛你的,"罗宾抱歉地说。你微笑着发出快乐的哞声。 <<if $robinconsole is 0>> <<He>>凝视着窗外,却不时地瞥你一眼。 <<else>> <<He>>回到<<his>>的游戏中,但你注意到<<him>>不时地瞥你一眼。 <</if>> <br><br> <<elseif $livestock_robin is 4>> <<set $livestock_robin += 1>> "你有一段时间没回家了,"罗宾脸上露出阴沉的表情,"贝利把你带走了吗?发生什么事了吗?" <br><br> 你对<<his>>的问题哞哞叫。 <<if $robinconsole is 0>> <<He>>没有再说其他什么,但<<he>>盯向窗外的眼神分明十分焦虑。 <<else>> <<He>>没有再说其他什么,但你听到<<his>>手柄上的塑料被抓得吱吱作响。 <</if>> <br><br> <<elseif $livestock_robin is 5>> <<set $livestock_robin += 1>> 罗宾盯着你。"我知道你身上发生了不好的事情。求求你,和我谈谈吧,"<<he>>恳求道。 <br><br> 你点点头,开始描述你在雷米那里的日子。你娓娓道来,说你积极又高产,说他们因此多么保护你。然而,你知道你必须回家,所以你离开了。 <br><br> 你说话的时候罗宾用手捂住了<<his>>的嘴,惊恐地瞪大了眼睛。眼泪顺着<<his>>的面颊流了下来。你说完一切后,<<He>>温柔地拥抱你,轻声细语。"只要我们在一起,你总会好起来的。我会一直陪着你的。我很抱歉。"<<gggdom>><<npcincr Robin dom 10>> <br><br> 你不知道<<he>>是什么意思,但你还是高兴地哞了一声。 <br><br> <<elseif $livestock_robin is 6>> <<set $livestock_robin += 1>> "没关系,"罗宾说着握住你的手,"我就在你身边。我会帮你好起来的。" <br><br> <<set _noOptions to 1>> <<link [[坚称你是幸福的|Robin Cow Happy]]>><</link>> <br> <<link [[点头|Robin Cow Help]]>><</link>><<lstress>><<ltrauma>> <br> <<elseif $livestock_robin is 10>> 罗宾对你微笑。<<He>>知道你很开心,但<<hes>>还是很担心你。<br><br> <<if $robinconsole is 0>> <<He>>凝视着窗外,却一直在朝你这边瞥。 <<else>> <<He>>继续<<his>>的游戏,但一直会朝你这边瞥。 <</if>> <br><br> <<else>> "没关系,"罗宾说着握住你的手,"我永远在你身边。我会帮你好起来的。"<br><br> <<if $robinconsole is 0>> <<He>>凝视着窗外,却一直在朝你这边瞥。 <<else>> <<He>>继续<<his>>的游戏,但一直会朝你这边瞥。 <</if>> <br><br> <</if>> <<else>> 你爬到罗宾身边,嗅着<<his>>的耳朵。你哞哞叫着希望引起注意。 <br><br> "好痒,"<<he>>咯咯笑着拍了拍你。 <<if $rng gte 76>> "谁是最可爱的牛牛?" <<elseif $rng gte 51>> "吃草的时间到了吗?" <<elseif $rng gte 26>> <<He>>抚摸着你的下巴。 <<else>> "你真是一头可爱的牛牛。" <</if>> <<if $robinconsole is 0>> <<he>>凝视窗外时,你把头枕在<<him>>膝上。 <<else>> <<he>>玩游戏时,你将头枕在<<his>>膝上。 <</if>> <br><br> <</if>> <<if _noOptions isnot 1>> <<robinoptions>> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $halloween is 1>> 你突然想逗一逗罗宾,于是坐在床边,开始唱一首轻柔但令人毛骨悚然的曲子。你可以看到罗宾微微颤抖。 歌曲快结束时,你靠近罗宾,用翅膀轻轻拥抱<<him>>。<<His>>紧张的情绪几乎立即缓解了下来。 <br><br> "谢、谢谢,"罗宾的脸微微发红。 <<elseif $christmas is 1>> 随着庆祝活动的进行,你们开始唱起欢快的圣诞歌曲。 罗宾和你一起开心地唱歌,房间里充满了节日的欢声。 <br><br> "太有趣了!"和你一起唱完歌后,罗宾说。 <<else>> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>> 你坐在罗宾的床沿上,开始唱起欢快的曲调。你引起了罗宾的注意,<<he>>跟着你优美的歌声一起开始哼唱。 尽管无法完全跟上你,罗宾还是令你惊讶的坚持努力唱着。<<He>>一直跟着你唱完了整首歌。 <br><br> <<else>> 你蜷缩在罗宾身边,开始唱起轻柔的曲子。罗宾微笑着,偶尔也跟着你唱出声。 <br><br> <</if>> <<if $robinconsole is 0 and $rng lte 25>> "你总是知道如何让我感觉好些呢,"罗宾说着,冲着你轻轻地笑了。 <<else>> <<switch random(1,6)>> <<case 1>>"你很擅长呢。"罗宾说。 <<case 2>>"你在哪里学得这么好的?"罗宾对你笑了。 <<case 3>>"你真是一只可爱的小鸟,"罗宾说着,轻轻地用手穿过你翅膀的羽毛。 <<case 4>>"你这套服装看起来很贵呢!"罗宾倒吸了一口气。 <<case 5>>"我们真该找个机会一起飞去哪里,"罗宾轻笑了一声。 <<case 6>>"我一直想看看天空,"罗宾说,看上去若有所思。 <<default>> <</switch>> <</if>> <br><br> <</if>> <<if $robinconsole is 0>> 你把头放在<<his>>膝上,而<<he>>则盯着窗外。 <<else>> <<he>>玩游戏时,你将头枕在<<his>>膝上。 <</if>> <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你突然情不自禁,仰面朝天,把你的肚子露给罗宾。<<He>>似乎没有注意到你爱意的信号,于是你呜呜叫起来,引起<<his>>的注意。<<He>>看着你咯咯地笑。"你在干什么,傻瓜?"你扭动着喘气。罗宾明白了,揉了揉你暴露在外的肚子。你感到又安全又温暖,就像是陷入了一种莫名的安心感的漩涡中。 <br><br> 每当罗宾摸到你的最佳位置,你都兴奋得想踢腿,但你忍住了。"谁是好<<girl>>?你是!是的,你是好<<girl>>!"<<He>>微笑着抚摸着你,让你心中充满喜悦。你闭上眼睛,屈服于愉悦的感觉。 <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你来回摆动尾巴,把它落在<<his>>的腿上。<<He>>漫不经心地伸手抚摸,却立刻露出惊讶的表情。"好软呀!" <br><br> 你就这么乖乖呆着让你的尾巴被抚摸了一会儿,身体一边愉悦地颤抖着。 <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<npc Whitney>><<person1>>你坐在罗宾对面,边吃边聊天。 你快吃完饭的时候,惠特尼和<<his>>的朋友们走了过来。 "哟,失败者,借你的<<girlfriend>>帮我做点口部服务,"<<him>>对罗宾露出挑衅的笑容,同时把一只手搭在你的肩膀上。 <br><br> 罗宾低头看着你,等待你的回应。 <br><br> <<link [[拒绝惠特尼|Robin Kiyoura canteen fight]]>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<link [[忿忿地跟惠特尼走|Robin Kiyoura canteen oral]]>><<trauma 6>><<stress 6>><<sub 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><<set $sexstart to 0>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<if $promiscuity gte 55>> <<link [[心甘情愿地走|Robin Kiyoura canteen oral]]>><<sub 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<set $molestationstart to 0>><<npcincr Whitney love 1>><</link>><<promiscuous4>><<glove>><<gdom>> <br> <</if>> <<endevent>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<npc Whitney>><<person1>><<maninit>>你告诉惠特尼你不会和<<him>>一起走。 "好吧,"惠特尼说着,朝罗宾指了指。手下们把罗宾推开了,留下你和惠特尼。"是时候给你上一课了。" <br><br> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Robin Kiyoura canteen fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Kiyoura canteen fight]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyhealth lte 0>> 你把惠特尼推了回去,<<he>>绊了一跤。"小混蛋,"<<he>>冷笑着,试着挽回面子。 <<His>>的朋友们离开罗宾,跟着惠特尼走出了食堂。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Robin Kiyoura after fight]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> "你这个……蠢货……"<<he>>喘息着靠在你身上。<<his>>的朋友们对<<his>>这副模样大惑不解,以至于没有注意到罗宾溜走了。 <<llust>><<npcincr Whitney lust -20>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Robin Kiyoura after fight]]>><</link>> <<else>> 你倒在地上,伤得太重无法继续战斗。惠特尼狠狠地踢了你一脚。"下次给我记得,"<<he>>说,"放尊重点。" <<His>>的朋友们离开罗宾,跟着<<him>>走出了食堂。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Robin Kiyoura after fight]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<npc Robin>><<person1>>罗宾抱着半边身子,冲向了你。"你还好吗?"<<his>>的声音颤抖着。 <br><br> <<link [[拥抱罗宾|Robin Kiyoura cuddle]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<glove>><<ltrauma>><<lstress>> <br> <<if $trauma gte $traumamax / 5>> <<link [[指责罗宾软弱|Robin Kiyoura weak]]>><<npcincr Robin love -6>><<npcincr Robin trauma 3>><<trauma -3>><<stress -3>><</link>><<lllove>><<ltrauma>><<lstress>><<grtrauma>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<endevent>> <<npc Robin>><<person1>>你检查了罗宾的伤势,然后投入了<<his>>的怀抱。 <<He>>沉默了几分钟,直到你们分开彼此。"我要去准备上下一节课了,"<<he>>说。 <<He>>看起来仍然很担心,离开食堂时,<<he>>向你挥手道别。 <br><br> <<pass 3>> <<link [[继续|Canteen]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "我明明那么害怕,"你说,"你却没有来帮我。" <<elseif $speech_attitude is "bratty">> "你真是个胆小鬼,"你说,"换作是我的话,我根本不会让这种事放生在你身上。" <<else>> "都是你的错,"你说,"你应该保护我的。" <</if>> <br><br> <<endevent>> <<npc Robin>><<person1>>在你说话的时候,泪水盈满了<<him>>的眼眶,但最后<<him>>还是擦去泪水,点点头:"我会变强的。我会努力的。" <<gdom Robin>><<npcincr Robin dom 2>> <br><br> <<link [[拥抱罗宾|Robin Kiyoura cuddle]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<ltrauma>><<lstress>> <br> <<link [[转身离去|Canteen]]>><<endevent>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<npc Whitney>><<person1>><<maninit>> 惠特尼抓住你的手腕,把你拖到食堂后面一个僻静的地方,<<he>> <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>, <<if $NPCList[0].penis isnot "none">> 掏出<<his>>的<<npcPenis>>。"张开腿,"<<he>>说。 <<else>> 露出了<<his>>的小穴。"来,快开始,"<<he>>说。 <</if>> <<His>>的朋友们为<<him>>加油。 <br><br> <<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>> <</if>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<npc Whitney>><<person1>><<maninit>> <<set $enemytrust += 100>> 你跟着惠特尼走出餐厅,<<he>>带你到餐厅后面的一个僻静的地方,<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>,露出了<<his>>的<<if $NPCList[0].penis isnot "none">>阴茎<<else>>小穴<</if>>。"该检查一下你的声带了,"<<he>>坏笑着说。<<His>>的朋友们听了这个笑话都笑了。 <<promiscuity4>> <<npcoral>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Robin Kiyoura canteen oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Kiyoura canteen oral]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Whitney lust -30>> <<if $NPCList[0].penis isnot "none">> <<He>>按住你直到<<he>>结束高潮。"好荡妇。" <<else>> <<He>>按住你直到<<he>>结束高潮。"好荡妇。" <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Robin Kiyoura Back to Robin]]>><<set $phase to 0>><</link>> <<else>> <<if $finish isnot 1>>你把惠特尼从身边推开,<</if>><<tearful>>你跑走了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Robin Kiyoura Back to Robin]]>><<set $phase to 1>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 0>> <<npc Whitney>><<person1>> 惠特尼和你一起走回餐厅,罗宾在那里等着。 "你的<<girlfriend>>回来了,<<pshe>>刚刚帮了我大忙呢,"<<he>>笑着走开了。 <br><br> <<npc Robin 2>> 罗宾看起来很担心。"你还好吗?<<he>>有没有伤到你?"<<person2>><<he>>问。 <br><br> <<link [[保守秘密|Robin Kiyoura Secret]]>><</link>> <br> <<link [[告诉罗宾发生了什么并且说自己不是自愿的|Robin Kiyoura Didn't want to]]>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>> <br> <<link [[告诉罗宾发生了什么并且你很享受|Robin Kiyoura Enjoyed it]]>><<npcincr Robin love -5>><<npcincr Robin dom -1>><<npcincr Robin trauma 3>><<npcincr Robin lust 1>><</link>><<grtrauma>><<lllove>><<ldom>><<glust>> <br> <<else>> <<npc Robin>><<person1>>你回到食堂的罗宾那里。<<He>>看起来很担心。"你还好吗?<<nnpc_he "Whitney">>有伤到你吗?"<<he>>问道。 <br><br> <<link [[保守秘密|Robin Kiyoura Secret]]>><</link>> <br> <<link [[告诉罗宾发生了什么并且说自己不是自愿的|Robin Kiyoura Didn't want to]]>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你告诉罗宾什么事也没发生。尽管如此,<<He>>还是拥抱了你。 "我去教室里等着,"<<he>>说,"尽量不要再遇到<<nnpc_him "Whitney">>。" <br><br> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>> 你告诉罗宾发生了什么,你说你别无选择。你是被迫的。 当你说话时,<<His>>的脸变得苍白,<<he>>紧紧地抱住你。"这……不公平,"<<he>>一边说着,你能感到<<his>>的眼泪落在了你的肩膀上。 <br><br> <<pass 3>> <<He>>等了你几分钟,直到你告诉<<him>><<he>>下节课的时间快到了。"我不在乎,"<<he>>说。 <br><br> <<if $speech_attitude is "meek">> "我现在没事了,"你说,"有你在,现在我感觉很安全。" <<elseif $speech_attitude is "bratty">> "我可以照顾自己,"你说。 <<else>> "我没事了,"你说,"你也没办法一直跟我粘在一起。" <</if>> <br><br> <<He>>一开始还是不肯,但你继续向<<him>>保证你会没事的。<<He>>在离开前最后一次握紧了你的手。 <br><br> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>> <<if $robinromance is 1>> 你详细告诉了罗宾事情的地点、经过,顺便表达了你有多么享受。 <<His>>紧握拳头,眼里满是泪水。<<He>>拿起自己的包,一言不发地离开了。 <br><br> <<else>> 你详细告诉了罗宾事情的地点、经过,顺便表达了你有多么享受。 <<He>>眼神躲闪,慌乱地不知该作何反应。 <br><br> "我、我……"<<he>>结结巴巴,"我要去教室里等上课了。" <br><br> <</if>> <<endevent>> <<link [[继续|Canteen]]>><</link>> <br>
<<effects>> 你搂着<<his>>的肩膀。 <<if $speech_attitude is "meek">> "这、这不是你的错,"你说,"是我的错。你不需要感到羞愧。" <<elseif $speech_attitude is "bratty">> "没事,"你说,"你又不知道会这样。" <<else>> "没事的。"你说,"这不是你的错。" <</if>> <br><br> 罗宾拥抱着你,轻轻笑了。"谢谢你,"<<he>>说,"我不会再这么丢人了。" <br><br> <<robinoptions>>
<<effects>> 你移开目光,转移了话题。<<His>>眼中的阴郁仍然没有散去。 <br><br> <<robinoptions>>
<<effects>> 你拥抱着罗宾,但<<his>>的手继续徘徊和摸索。<<He>>把你拉近。 <br><br> <<link [[坚持只拥抱|Bed]]>><<endevent>><<trauma -6>><<stress -12>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>><<ltrauma>><<lstress>> <br> <<link [[屈服|Bed Robin Sex]]>><<set $sexstart to 1>><<npcincr Robin dom 1>><</link>><<gdom>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set $hacker_tasks.pushUnique("bailey")>> <<rng>> <<if $pronoun is "m">>"先生,"<<else>>"贝利小姐,"<</if>> <<if $rng gte 67>> 你大喊。"花园里有个<<personsimple>>想把一个孤儿拖走!" <br> 贝利冷笑了一声,大步走出办公室,朝花园的方向走去。 <<elseif $rng gte 33>> 你小声说。"有个奇怪的<<personsimple>>在后窗那边偷看。太吓人了。" <br> 贝利冷笑了一声,大步走出办公室。 <br> <<He>>大步地朝着宿舍方向走去。 <<else>> 你喘气。"外面有个<<personsimple>>在喊这个地方应该关闭。那我们住哪里?" <br> 贝利皱着眉头,大步走出办公室。 <</if>> <br><br> <<skulduggerycheck>> <br><br> <<if $skulduggerysuccess is 1>> <span class="green">贝利离开的时间足够长,你成功安装设备并逃脱了。</span> <br><br> <<skulduggeryuse>> <<if $hacker_tasks.length gte 2>> <span class="green">你已经完成了黑客的任务,也许该和兰德里谈一谈了。</span> <br><br> <</if>> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br> <<else>> 你成功安装了设备,但当你转身想逃走时,<span class="red">怒视着你的贝利拦在了门口</span>。 <br> "为什么你们这些小笨蛋都喜欢浪费我的时间?" <br> <<He>>抓住你的手臂。 <br><br> <<skulduggeryuse>> <<link [[继续|Bailey Beating]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<npcidlegenitals>> <<set $enemyanger += 150>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|Bailey Beating Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bailey Beating]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<earnFeat "Bailey's Trouble Maker">> 逐渐意识到刚才发生了什么,<<his>>的眼神重新聚焦,一边开始摇头。<<if $phase is 1>>"给我出去。"<<else>>"出去。现在。"<</if>> <br> <<tearful>>你从房间走了出来。 <br><br> <<elseif $enemyhealth lte 0>> <<He>>吃痛退开,你从<<his>>的束缚中挣脱出来。 <br> "别再浪费我的时间了!"你听到<<him>>的喊声。 <br><br> <<else>> <<He>>放开你,"别浪费我的时间。明白了吗?" <br> <<He>>示意你离开。<<tearful>>你照做了。 <br><br> <</if>> <<clotheson>> <<if $phase is 1>> <<if $hacker_tasks.length gte 2>> <span class="green">你已经完成了黑客的任务,也许该和兰德里谈一谈了。</span> <br><br> <<elseif $pubfame and $pubfame.task is "bailey" and $pubfame.status isnot "done">> <span class="red">你并不确定米奇是不是没有在<<his>>的电脑里。你需要再试一次。</span> <</if>> <</if>> <<endcombat>> <<link [[继续|Orphanage]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<rng>> <<if $pronoun is "m">>"先生,"<<else>>"贝利小姐,"<</if>> <<if $rng gte 67>> 你大喊。"花园里有个<<personsimple>>想把一个孤儿拖走!" <br> 贝利冷笑了一声,大步走出办公室,朝花园的方向走去。 <<elseif $rng gte 33>> 你小声说。"有个奇怪的<<personsimple>>在后窗那边偷看。太吓人了。" <br> 贝利冷笑了一声,大步走出办公室。 <br> <<He>>大步地朝着宿舍方向走去。 <<else>> 你喘气。"外面有个<<personsimple>>在喊这个地方应该关闭。那我们住哪里?" <br> 贝利皱着眉头,大步走出办公室。 <</if>> <br><br> <<skulduggerycheck "silent">><<skulduggeryuse>> 在插上USB后,桌面上立即弹出了一个文件夹,应该是USB自行找到了什么。 <br><br> <<rng>> <<if $rng gte 76 and $skulduggerysuccess is 1>> 你翻看文件夹。贝利离开的时间应该够长,足以让你相对彻底地看一遍。<span class="green">你找不到任何关于米奇的信息。</span> <<pubfameComplete "bailey">> 你在贝利回来之前拿走装置并离开了。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <<elseif $rng gte 51 and $skulduggerysuccess is 0>> 你翻看了一遍文件夹,找不到任何关于米奇的信息。当<span class="red">贝利回到房间</span>时,你还在翻看文档。 <br> "我就知道你在搞什么鬼,小混蛋。" <br> <<He>>把设备扯出来并抓住你的胳膊。 <br><br> <<link [[继续|Bailey Beating]]>><<set $molestationstart to 1>><</link>> <<elseif $rng gte 26>> <<set $pubfame.detail to "baileyList">> 你浏览文件夹,找到了一个文本文件,里面列出了一周要做的事情。在一行行你不认得的姓名与旁边标的数字中,你看到了<span class="blue">追回黑客</span>这几个字,你觉得这指的就是米奇。 <br><br> <<if $skulduggerysuccess is 1>> 你删除了这一行,在原处写上了一行"重新加注燃油"。<span class="green">贝利离开的时间够长,足以让你取出USB并逃跑。</span> <<pubfameComplete "bailey" "list">> <<link [[继续|Orphanage]]>><<endevent>><</link>> <<else>> 你删除了这一行,在原处写上了一行"重新加注燃油"。但当你拔下USB并准备离开时,<span class="red">怒视着你的贝利拦在了门口</span>。 <br> "我就知道你在搞什么鬼,小混蛋。" <br> <<He>>抓住你的手臂。 <br><br> <<pubfameComplete "bailey" "list">> <<link [[继续|Bailey Beating]]>><<set $molestationstart to 1>><</link>> <</if>> <<else>> 你翻看文件夹,找到一个电子表格。你打开它浏览起来,上面写满了几十个名字,<span class="red">而且全都是从孤儿院逃跑的孤儿。</span> <br><br> 你认出了两周前失踪,后来又出现在孤儿院的那个<<girl>>的名字,<<pShes>>的名字在"已捉回"的一列中。其他的一些名字分别列在了"已售出"、"已释放"、"已逃逸"和"其他"列里。米奇的名字在逃逸列中,也是唯一一个没有列出姓氏的名字。 <br><br> 你可以把米奇从名单上删除来确保那家伙的安全,你也可以尝试删除整个电子表格,但贝利可能会十分生气。 <<if $skulduggerysuccess is 1>> 而且这所需要的时间十分久,久到无论贝利被支走多长时间都一定能回来逮住你。 <</if>> <br><br> <<link [[删除米奇的内容|Bailey Sheet 2]]>><<set $phase to $skulduggerysuccess>><</link>> <br> <<link [[删除整个文件|Bailey Sheet 2]]>><<set $phase to 2>><</link>><<dangerousText>> <</if>>
<<effects>> <<if $phase is 0>> <<set $pubfame.detail to "baileyList">> 你把米奇的名字从名单上删掉,然后保存并关闭文件,在你拔出USB并准备离开时,<span class="red">怒视着你的贝利拦在了门口</span>。 <br> "我就知道你在搞什么鬼,小混蛋。" <br> <<He>>抓住你的手臂。 <br><br> <<pubfameComplete "bailey" "list">> <<link [[继续|Bailey Beating]]>><<set $molestationstart to 1>><</link>> <<elseif $phase is 1>> <<set $pubfame.detail to "baileyList">> 你把米奇的名字从名单上删掉,保存并关闭文件,然后拔出了USB。<span class="green">贝利离开的时间足够长,你成功逃脱了。</span> <<pubfameComplete "bailey" "list">> <<link [[继续|Orphanage]]>><<endevent>><</link>> <<elseif $phase is 2>> <<set $pubfame.detail to "baileyWiped">><<set $pubfame.bailey.fight to "ready">> 你退出文件并将其从文件夹中删除。你还清除了文件的历史记录,并将其从回收站中删除,最后你还使用USB上的程序清除了缓存。它还自动了删除所有系统还原点,这是你没有想到要做的。 <br><br> <<pubfameComplete "bailey" "clear">> 你还没来得及离开电脑,贝利就大步走进房间。<<He>>打了个响指。"离那里远点。现在。"你退到一边,贝利查看了<<his>>的电脑。"我就知道你要……" <br><br> <<He>>慢悠悠地盯着屏幕,偶尔点击或打字。<<His>>的表情紧绷着。你看不到<<hes>>在做什么,但你可以想象<<hes>>正在检查文件历史记录,然后是回收站,然后是缓存,最后是还原点。<<His>>的表情在整个过程中几乎没有变化。 <br><br> 最后,<<he>>抬头看向你。"我明白了。"<<He>>盯了你长到诡异的一段时间。"你可以走了。"当你离开时,你感觉到<<his>>的眼睛一直在看着你。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<set $apologised to 1>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Bailey Sheet Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bailey Sheet Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<set $pubfame.bailey.fight to "done">> <<if $enemyhealth lte 0>> <<earnFeat "Slip Through the Backdoor">> <<person1>><<person>>踉跄着退了回来,摸着自己的伤口。"该死,"<<he>>说,"老板这下不会满意的。" <br><br> "我们先跑吧,这样还能争取几个星期的时间,"<<person3>><<person>>说着,人群同时散去了。 <br><br> <span class="gold">贝利一定是在你删除了电子表格后雇佣了他们。</span><<tearful>>你看着他们散开。 <br><br> <<endcombat>><<clotheson>> <<destinationeventend>> <<elseif $enemyarousal gte $enemyarousalmax>> <<earnFeat "Slip Through the Backdoor">> <<ejaculation>> <<tearful>>你趁他们昏头昏脑的时候逃走了。 <br><br> <span class="gold">贝利一定是在你删除了电子表格后雇佣了他们。</span><<tearful>>你看着他们散开。 <br><br> <<endcombat>><<clotheson>> <<destinationeventend>> <<else>> <<pass 5>> 你瘫倒在地,伤得动弹不得。 <br><br> <<person1>><<person>>把你的手臂绑在一起,然后把你拖进一辆卡车。<<He>>砰的一声关上了后备箱。几分钟后,卡车启动了。你试着打开后备箱,但它从另一边锁上了。 <br><br> 过了一段时间,卡车停了下来。有人打开后备箱。<span class="red">是贝利。</span> <br><br> <<if $renttime lte 0>> "反正你也该付钱了,"<<he>>冷笑道。 <<else>> "还没到付款日呢,"<<he>>冷笑道。 <</if>> "但我不在乎。你给我造成了这么多麻烦,你必须付出足够的代价。" <br><br> <<link [[继续|Rent Intro]]>><<clotheson>><<endcombat>><</link>> <</if>>
<<effects>> <<pass 20>> 你递给罗宾一杯奶昔,然后坐到了床上,挨在<<him>>旁边。"啊,谢谢你,"<<he>>边说着,<<he>>从你手中接过奶昔。接下来的二十分钟,你们一起喝着奶昔聊天。 <<npcincr Robin love 1>><<glove>> <br><br> <<robinoptions>>
<<effects>> <<pass 20>> 你坐在床上,拿出一杯奶昔递给罗宾。"那是给我的吗?"<<he>>问道,一边从你手中接过奶昔。 <br><br> "我们可以一起喝,"你说着,把奶昔举到<<him>>旁边。接下来的二十分钟里,你们一边喝着奶昔,一边聊天。 <<npcincr Robin love 2>><<gglove>> <br><br> <<robinoptions>>
<<effects>><<set $livestock_robin to 10>> 你告诉罗宾你现在这样很开心。<<He>>看起来并没有被说服,你笑了笑。<br> 罗宾轻轻点了点头。"好吧,如果你这么说的话。"<<He>>对你微笑,"如果你开心,那我也开心。" <br><br> <<robinoptions>>
<<effects>><<set $livestock_robin to 7>> 你朝罗宾简单点了点头。<br> "我保证,"<<He>>一脸坚定地说,"我会帮助你的,我会帮你好起来的。"<<trauma -4>><<stress -4>> <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>> <<set $robinTraumaVisit to true>> <<npc Robin>><<person1>> <<if $phase is 0>> <<set $robindestination to "Bedroom">> <<elseif $phase is 1>> <<set $robindestination to "Orphanage">> <<elseif $phase is 2>> <<set $robindestination to "Domus Street">> <</if>> 你想要走<<if $phase is 0>>回房间里<<else>>向大厅<</if>>,但不知不觉在罗宾的房间外停了下来。 门下没有灯光,你也听不到里面的声音。 <br><br> 罗宾一般不会睡这么早。你感到一阵深深的恐惧。<<stress 2>><<gstress>> <br><br> 你克服自己的焦虑,悄悄地转动门的把手,慢慢把门打开。你向里面看去,发现被子下鼓起来一块。 你可以听到罗宾在下面轻轻抽泣。 <br><br> 罗宾很久没有离开<<his>>的房间了,也没有来和你说过话。<<He>>可能需要人倾诉。 <br><br> <<link [[花时间和罗宾在一起 (3:00)|Robin Trauma Visit 2]]>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -5>><<unset $robindestination>><</link>><<glove>><<lrtrauma>><<ldom>> <br> <<link [[关门|Robin Trauma Visit Close]]>><<stress 6>><</link>><<gstress>> <br>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>> 你慢慢地关上门,留下罗宾一个人呆在房间里。 <br><br> <<link [[离开|$robindestination]]>><<endevent>><<unset $robindestination>><</link>>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>> 你推开罗宾的门。门嘎吱地打开,走廊里的灯光驱散了<<his>>房间里的黑暗。 你进入房间时,听到一声惊恐的抽气声,只见罗宾把被子紧紧地裹在了<<himself>>身上。 <br> 你呼唤罗宾的名字,房间里充满了一种诡异的寂静。 <br> 几秒钟内,什么也没发生,整个房间继续在不安中徘徊。直到你看到罗宾的头从被窝里钻出来。 <<He>>的眼睛从你身上闪过,然后因为你身后明亮的光而畏缩了。看到你之后,<<He>>又躲到了自己的被子下。 <br><br> 你关上身后的门,重新让房间回归到近乎一片漆黑的状态。你尝试走到罗宾的床边,然后跪坐下来。 <br><br> 你再一次呼唤罗宾的名字,比上一次的声音更轻。当你伸手去触摸时,灯光闪烁着,温暖的橙色光芒笼罩着整个房间。 你待在<<his>>的床边,一言不发,直到<<he>>重新探出头来。 <br><br> <<His>>的眼睛已经肿了,因为流泪而变得通红,泪痕爬满了脸颊。你能感觉到从<<him>>身上散发出来的痛苦。你询问<<hes>>的感受。 <br> <<if $robin_injured gte 1>> <<Hes>>沉默半晌。"我、我没事,"<<he>>喃喃道,躲闪着你的眼神,"真的。" <<else>> "好、好多了,"<<he>>回答,强忍着不抽鼻子,"止痛药起到了作用,瘀伤和肿胀也好一些了。" <</if>> <br><br> 接下来的几个小时里,你们两个想到什么就说什么,无所不谈,你们谈最新的电子游戏,谈学校的老师同学。 罗宾在谈到<<himself>>以及<<his>>目前的状况时经常很难开口,但每当你提到想带<<him>>出去逛街时,<<him>>似乎总是会稍微振作起来。 <br><br> <<link [[继续|Robin Trauma Visit 3]]>><<pass 3 hours>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>> 罗宾看了看钟,似乎很惊讶。"我没意识到我们聊了这么久,"<<he>>笑着说。你已经有一段时间没听到<<him>>这样的笑声了。 <br><br> "我知道你一定很忙。我不想占用你更多的时间,"<<he>>继续说道,但语气有些勉强。看来罗宾还有更多话想说。 <br><br> 罗宾的脸变红了。你问罗宾怎么了。 <br> "没什么,只是……" <br> 罗宾的声音里充满了尴尬,甚至正当<<him>>绞尽脑汁思考如何回答时,<<him>>绊倒了自己。 <br><br> "如果你觉得这要求不过分的话,你能和我在一起吗?今晚在这里?我发现有时很难入睡,"<<he>>说,"也许和你在一起我会觉得安全些?" <br><br> <<link [[好 (8:00)|Robin Trauma Visit Yes]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -10>><</link>><<glove>><<glust>><<lrtrauma>><<ldom>> <br> <<link [[不要|Robin Trauma Visit No]]>><<npcincr Robin love -1>><</link>><<llove>> <br>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>> <<if $speech_attitude is "meek">> "对、对不起,罗宾,"你喃喃,盯着自己的脚。"我做不到。" <<elseif $speech_attitude is "bratty">> "抱歉,罗宾。"你说。"我还有别的地方要去。但你自己能行的。" <<else>> "对不起,罗宾。我今天有些事要做。" <</if>> <br><br> "哦……"罗宾的声音里夹杂着失望和悲伤。"没、没关系!我是一个大<<personsimple>>了,我会没事的!" <br> 你没有被说服,但还是朝门口走去。 <br><br> 就在你关上门的时候,你听到罗宾发出了一声沮丧的叹息。你回到你的房间,感到一阵内疚。<<stress 2>><<gstress>> <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>> "我当然会留下来,"你告诉<<him>>。 <br> "真的吗?太好了,睡衣派对!"<<he>>尖叫着,兴奋地举起手臂。 <br> "我们得一起睡在我的床上,"<<he>>继续说,"如果贝利抓到你睡在地板上,<<nnpc_he "Bailey">>会对我发火的。反正我也不希望你睡在下面。" <br><br> 罗宾给了你一个友好的微笑。你们两个又聊了一会儿,直到太阳完全落山,星星照亮夜空。 <br><br> 你们爬到<<him>>旁边的床上,关上灯。 <br> "谢谢,"<<he>>突然说,"我、我是说……谢谢你和我在一起,我已经觉得安全多了。" <br> <<He>>将头靠在你的胸前,<<his>>靠得很近。你感觉有点不舒服,但罗宾似乎很满足很高兴。你能感觉到<<his>>的体温传到你身上,温暖又舒服。 <br><br> "我不知道没有你我会在哪里。" <br><br> <<His>>的声音渐渐变成了打哈欠。没过多久,你就听到了罗宾轻柔的呼吸声。很快你也感受到了困意,你闭上眼睛,黑暗中你渐渐陷入安稳的睡眠。 <br><br> <<link [[睡觉|Robin Trauma Visit Sleep]]>><<set $robinbed to "yours">><<set $bedGuest to "Robin">><<set $sleephour to 8>><<incrementautosave>><</link>><<ltiredness>> <br>
<<set _autosavehere to true>> <<sleep true>><<effects>> <<sleepeffects>> <<if $wraith.nightmare is 2 and isBloodmoon()>> 你梦见一个美丽的身影。祂披着白色的外衣,站在红色的月亮之下。祂向你张开双臂,做出欢迎的姿态。当你走近时,你能感受到祂的目光正穿过你的大脑。 <br><br> 祂被树木环绕,所有的树木都向内弯曲,漂浮在湖面上。周围的一切突然开始移动,你发现自己正浮在湖底的一个巨大的废墟上。你感到难以呼吸。 <br><br> 你慢慢睁开眼睛,懒洋洋地从罗宾的床上起身。你的耳朵嗡嗡作响,但是你的动作很小心。你不想吵醒<<nnpc_him "Robin">>。 <br><br> <<wraithPossess "home">> <span class="nextLink"><<link [[走开|Bedroom]]>><<unset $robinbed>><<endevent>><</link>></span> <br> <<else>> 你一觉醒来精神焕发,准备好迎接新的一天。罗宾仍然睡得很香,<<his>>躺在你的身边,脸上还带着笑容。<<his>>一定做了一个美梦吧?你小心翼翼地从<<his>>的床上离开,不去打扰这个熟睡中的孤儿。 <br><br> 你回了自己的房间。 <br><br> <<link [[继续|Bedroom]]>><<unset $robinbed>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<unset $robinPostMortem>> 罗宾的表情黯淡下来,但还是点了点头。 <br> "想说多少就说多少,好吗?"<<he>>轻声细语,轻轻抚摸你的手臂。"如果你觉得不舒服,可以停下来。" <br> 你点点头,在开始前做了个深呼吸。 <br><br> <<if $speech_attitude is "meek">> 你低下头,开始描述你被锁在牢房里的经历。 你告诉罗宾最轻微的反抗行为都会带来可怕的后果。 很快,你讲到了你所遭受的侵犯,还未讲完,你就不禁停了下来。 <br><br> 你满脸泪水地抓住罗宾的手,乞求<<him>>原谅你。 <<if $robinromance is 1>> 你试着讲述他们对你做了什么,而你别无选择。 <<else>> 你告诉<<him>>你很抱歉回来添了这么多乱子,但你没有办法。 <</if>> <br> 罗宾轻轻地把<<his>>的手放在你的脸颊上,抬起你的下巴,凝视着你的眼睛。<<Hes>>哭了。 <br> "别说了,"<<he>>低声安慰道,"你能回家,我还能再见到你,我真的很高兴。"<<He>>紧紧拥抱你,让你靠在<<his>>的胸前。 <<elseif $speech_attitude is "bratty">> 你告诉罗宾<<he>>想知道的事情。你详细描述了那个你被囚禁的地下地点。 无尽的侵犯和堕落充斥着每个囚犯的生活。尽管如此,你还是努力撑着坚持了下来。 直到某天,你终于找到了一个脱身的机会,你成功逃了出来。 <br><br> 罗宾似乎对你的勇敢感到惊讶,同时似乎对这样一个地方的存在感到悲伤。"我很抱歉你经历了这些,"<<he>>的声音听起来很压抑。 <br> <<He>>很快整理好了情绪,对你露出了微笑。"希望有一天我能像你一样勇敢。"<<He>>把你拥入怀中,用鼻子蹭着你的肩膀。 <<else>> 你描述了你在某个未知地点的黑暗牢房里度过的时光。 根据罗宾的要求,你详细描述了你被迫忍受的恐怖。 你很少有不被侵犯的时刻。你可以看得出来罗宾为此感到非常震惊,但是<<he>>一直在认真听你讲的话。 最后你逃出来了,你告诉<<him>>还有很多没那么幸运的人。 <br><br> 罗宾难以置信地看着你。"太可怕了!你和那些可怜的人……" <br> <<He>>把你拉进<<his>>的怀里,双臂环抱住你,抚摸你的头发。 "我不会让这种事再发生在你身上,"<<he>>低声说,声音颤抖着,"我保证。" <</if>> <<lstress>><<ltrauma>><<ggdom>> <br><br> 你花了一段时间沉浸在罗宾的怀抱里。最后你们分开的时候,罗宾把手放在你的肩膀上。 <br> "我很抱歉你经历了这些,"罗宾说,"如果你需要我做什么,就算只是聊聊天,也请一定要告诉我。好吗?" <br> 你慢慢点头。罗宾轻轻地笑了笑,<<if $robinconsole is 1>>,然后将<<his>>的注意力转回到屏幕上。但<<He>>仍然时刻在意着你<</if>>。 <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<npc Robin>><<person1>> <<if $robinReunionScene is "dungeon">> <<unset $robinReunionScene>><<set $robinPostMortem to true>> 你迈进走廊里,还没走远,一双胳膊就从后面抱住了你。 <br><br> "对、对不起,"一个熟悉的声音说,是罗宾。<<He>>把你转过来面对<<him>>。<<His>>在流泪。 <br> "我没想到今天会在课堂上见到你,"<<he>>勉强地笑着说,"我还以为再也见不到你了,真的。我、我以为你……" <br> <<His>>的声音渐渐消失,然后又一次把你拉进了怀抱,<<him>>把脸埋进你的胸前,维持着这样的姿势过了好一会儿才把你放开。 <br><br> "对不起,我上课要迟到了。但放学后我们得谈谈。"<<He>>捏捏你的肩膀,"当然,是在你准备好的时候。" <br><br> 你看着<<him>>离开,挥着手直到<<him>>消失在走廊的转角。 <<elseif $robinReunionScene is "dungeonRobin">> <<unset $robinReunionScene>> 你迈进走廊里,还没走远,一双胳膊就从后面抱住了你。 <br><br> "对、对不起,"一个熟悉的声音说,是罗宾。<<He>>把你转过来面对<<him>>。<<His>>在流泪。 <br> "我没想到今天会在课堂上见到你,"<<he>>勉强地笑着说,"我还以为再也见不到你了,真的。我、我以为他们……" <br> <<His>>的声音渐渐消失,然后又一次把你拉进了怀抱,<<him>>把脸埋进你的胸前,维持着这样的姿势过了好一会儿才把你放开。 <br><br> "对不起,我上课要迟到了。但是我真的很高兴你能回家。"<<He>>抱了抱你的肩膀。"我爱你。" <br><br> 你看着<<him>>离开,挥着手直到<<him>>消失在走廊的转角。 <<elseif $robinReunionScene is "asylum">> <<unset $robinReunionScene>> 你迈进走廊里,还没走远, <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>> 就感觉到有什么东西轻轻地拉着你的手臂。你转过身发现罗宾在你身边。你没听到<<him>>向你走来的声音。 <br><br> "嗨,"当走近时,<<he>>轻声地说,"我以为今天见不到你了,我以为医生把你带走了。如果我早点儿知道你要回、回来,我就给你提前准备点东西了。"罗宾的声音颤抖着。 <<else>> 有人从后面喊了你的名字。你转过身,发现罗宾正急切地向你招手。<<He>>小跑到你身边。 <br><br> "嗨,你出院了!"你靠近时,<<he>>向你打招呼,"我真的太惊喜了,你今天居然出现在了课堂上!我以为你会在医生那里待一段时间,早知道你要回来,我就给你提前准备点东西了。"罗宾解释道。 <</if>> <br><br> 你摇摇头,告诉<<him>>,那些人的目的并不是帮助你,所以你提前 "出院 "了。罗宾虽然看起来很困惑,但还是点了点头。你们边走边聊,直到罗宾到了<<him>>下一堂课的教室。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>> <<him>>一言不发,双臂抱住你,紧紧地搂着你。"我真的很高兴,你又自由了。" <<else>> "……到时间了,我必须得走了,"<<he>>说着给了你一个拥抱。"但是我真的很高兴能再见到你!我希望你感觉好些了。" <</if>> <br> <<He>>进入教室,把你留在了走廊里。 <<else>> 你迈进走廊里,结果不小心撞到了罗宾背上。你们俩摔倒在地。 <br><br> "对不起!"<<he>>笑着说。你帮<<him>>收拾<<his>>的东西,然后和<<him>>道别,因为<<he>>赶着去上<<his>>的下一节课。 <</if>> <br><br> <<link [[继续|Hallways]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<generate1>><<person1>> 你穿过人群去找罗宾。<<nnpc_He "Robin">>张开嘴说了些什么,但在音乐声中你听不到<<nnpc_him "Robin">>的声音。<<nnpc_He "Robin">>温柔地抓住你的手带你离开。很明显<<nnpc_hes "Robin">>不确定要去哪里,于是你指向一个空房间。 <br><br> <<set _robinPossibleComments to []>> <<if $fame.sex gte 400>> <<set _robinPossibleComments.push("sex")>> <</if>> <<if $fame.rape gte 400>> <<set _robinPossibleComments.push("rape")>> <</if>> <<if $fame.bestiality gte 400>> <<set _robinPossibleComments.push("beast")>> <</if>> <<if $scienceprojectwon is 1 or $mathsprojectwon is 1>> <<set _robinPossibleComments.push("smart")>> <</if>> <<set _robinPossibleComments.push("generic1")>> <<set _robinPossibleComments.push("generic2")>> <<set _robinPossibleComments.push("generic3")>> <<set _robinPossibleComments.push("generic4")>> <<set _robinPossibleComments.push("generic5")>> <<set _robinComment to _robinPossibleComments.random()>> 一位顾客经过,看着你们俩。 <<switch _robinComment>> <<case "sex">> "亲爱的,你会被服务得不错的。"<<person>>对罗宾说。 <<case "rape">> "你想怎么做就怎么做,<<pShe>>很难说‘不’,"<<person>>冷笑。 <<case "beast">> "做完后记得洗干净。<<pShe>>有些变态的喜好,"<<person>>笑着说。 <<case "smart">> "<<pShes>>是个聪明能干的孩子,不过在床上要更能干,"<<person>>嘲笑道。 <<case "generic1">> "我不介意自己尝一尝,"<<person>>的声音里带着几分嫉妒。 <<case "generic2">> "是个不错的荡妇,虽然<<pshes>>很爱讨价还价,"<<person>>对罗宾说。 <<case "generic3">> "不要花太长时间了,我等会儿也想试试,"<<person>>告诉罗宾。 <<case "generic4">> "我永远也搞不定那个荡妇,"那个<<person>>喃喃,<<he>>打量着你。 <<case "generic5">> "真可爱,"<<person>>说。 <<default>> 在你们去房间的路上没人停下来或评论。 <</switch>> <br><br> <<endevent>> <<npc Robin>><<person1>> 你注意到了罗宾脸上厌恶的表情。罗宾眉头紧锁,不理睬路上的客人,加快了<<his>>的步伐。你很快就和罗宾来到一个空房间里。 <br><br> <<link [[继续|Robin Brothel 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $robinBrothelVisit gte 1>> 你坐在床边羞愧地盯着地面。罗宾微笑着,尽管你能看出来那笑容背后掩藏的痛苦。 <br><br> <<if _robin.trauma gte 50>> "我们回家吧,拜托了,"<<he>>伸出颤抖的手,"这里不安全。" <<else>> "没关系,我只是来接你的,"<<he>>解释道。<<He>>伸出<<his>>的手。"我没生气,我们回家吧。" <</if>> <<elseif $dissociation gte 1>> 你坐在床边。你空洞的眼神让罗宾不安地扭动着。沉默被打破了,你呆滞地开口报价,问罗宾愿意花多少钱睡你。 <br> <<if _robin.trauma gte 50>> 罗宾从你的目光中察觉到了什么。"你说什么……" <<else>> 罗宾马上打断了你。"求你了,我不是为那个来的," <</if>> <<he>>说着走上前拥抱你。一开始你很害怕,但是很快你感觉你身上传来了一股陌生又熟悉的温暖。那温暖的感觉让你忍不住想要流泪,眼泪完全止不住,你像开闸的洪水一样放声大哭。你尽情释放了一直以来压在你心头的阴云。 <br><br> 你激动的情绪让罗宾有些不安,但<<he>>一直都在默默地听着,听着你歇斯底里的抱怨,听着你描述你一直以来承受的痛苦,罗宾试图安慰你。 <br><br> 你冷静下来后罗宾开始说话。"我是来带你回家的。 <<if _robin.trauma gte 50>> 我不能失去你,不想和你分开。" <<else>> 我真的无法坐视不理,我不能看着你再这样下去。" <</if>> <<elseif $uncomfortable.prostituting is false>> 你在床边坐下。你脸上的厌恶显而易见,罗宾很快就注意到了。<<He>>走到你身边拥抱你。 <br><br> <<if _robin.trauma gte 50>> "没关系,我不会那么做的。"罗宾轻轻地抚摸着你的背,<<his>>的手在颤抖。 "我听到了一些事情,一想到会像这样失去你……"罗宾打了个寒颤,没有把话说完。 <br><br> 你紧紧拥抱罗宾,把你的烦恼发泄出来。你说话的时候罗宾把你抱得更紧了。 是贝利,贝利让你陷入了深不见底的深渊,让你为了钱每天担惊受怕。终于,你的情感爆发出来,你详细描述了你在孤儿院里失踪期间发生的事。 <br><br> "我真的很想知道,这些事为什么会发生在我们身上……贝利真的太残忍了。"罗宾低声说,试图让你平静下来。过了一会儿,你安静了下来。 <br><br> 罗宾看了你一会儿,然后开口了,"我想让你回家,这个地方,我……我不能让你这样对自己。" <<else>> "没关系,我不是为这个来的。"罗宾试图安慰你,"我听说了一些事情,我不能让这种事发生在你身上。" <br><br> 你紧紧拥抱罗宾,把你的烦恼发泄出来。罗宾一开始很震惊,但似乎理解了你的困境。是贝利,贝利让你陷入了深不见底的深渊,让你因为金钱时刻担心受怕。终于,你的情感爆发出来,你详细描述了你在孤儿院失踪期间发生的事。 <br> "贝利真的太残忍了,"罗宾低声说,试图让你平静下来。过了一会儿,你安静了下来。 <br><br> 罗宾看了你一会儿,然后开口道,"回家吧,你不能留在这个地方,我做不到眼睁睁看着你这样下去。" <</if>> <<else>> 你坐在床边,罗宾坐在一旁的沙发上。很长一段时间里,你们两个人谁都没有说话,只有从墙后传来的微弱音乐声。<<He>>无言地看了你一会儿,才终于开口。 <br> <<if _robin.trauma gte 50>> "我了解了一下这个地方……我还听说了一些关于你的事情。"你看到罗宾紧张了起来。又是一段长时间的沉默。罗宾慢慢地抬起头。<<His>>泪眼汪汪地盯着你。 <br><br> "你……你还爱我吗?" <br><br> <<if $speech_attitude is "meek">> "我、我当然爱你。我这么做是为了钱,"你结结巴巴地说,"为、为了给贝利付房租。" <<elseif $speech_attitude is "bratty">> "你为什么这么问?我当然知道我在做什么。为了付给贝利的租金这是唯一的办法了。"你解释道。 <<else>> "我真的很爱你,罗宾。但是贝利要的租金我真的支撑不住了,这是我唯一能想到的来钱快的工作了,"你解释道。 <</if>> <br> 罗宾点头表示理解,但眼泪还是在流。<<He>>从沙发上站起来,坐在你旁边。罗宾把你拥入怀中,你也紧紧抱住了<<He>>。 <br><br> "这是不对的,"罗宾说,"我希望你回家。我会永远在你身边,就像你在我身边一样。我们可以一起想办法。"<<He>>红着眼睛放开了你。 <<else>> "我了解了一下这是个什么样的地方,而且我还听说了一些关于你的事情。"你看到罗宾紧张了起来。又是一段长时间的沉默。罗宾慢慢地抬起头。<<His>>紧紧盯着你的眼睛。 <br><br> "你还爱我吗?" <br><br> <<if $speech_attitude is "meek">> "我、我当然爱你。我这么做是为了钱,"你结结巴巴地说,"为、为了给贝利付房租。" <<elseif $speech_attitude is "bratty">> "你为什么这么问?我当然知道我在做什么。为了付给贝利的租金这是唯一的办法了。"你解释道。 <<else>> "我真的很爱你,罗宾。但是贝利要的租金我真的支撑不住了,这是我唯一能想到的来钱快的工作了,"你解释道。 <</if>> <br> 罗宾点头表示理解,但是<<He>>脸上的表情还是很郁闷。<<He>>从沙发上站起来,坐在你旁边。罗宾把你拥入怀中,你也紧紧地抱住了<<He>>。 <br><br> "这是不对的,"罗宾说,"我想让你回家。我们可以想出办法,我不能让你这样对自己。"<<He>>放开了你,眼睛里全是泪水。 <</if>> <</if>> <br><br> <<if $robinBrothelVisit is undefined>><<set $robinBrothelVisit to 1>><</if>> <<link [[和罗宾一起离开|Robin Brothel 3]]>><<set $phase to 0>><<npcincr Robin love 5>><<npcincr Robin dom 5>><<npcincr Robin trauma -5>><</link>><<gglove>><<ggdom>><<lrtrauma>> <br> <<link [[待在这儿|Robin Brothel 3]]>><<set $phase to 1>><<npcincr Robin love -1>><</link>><<llove>> <br>
<<set $outside to 0>><<set $location to "brothel">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $phase is 0>> 罗宾微笑起来。"谢谢。" <<if $exposed gte 1>> <<towelup>> <<He>>拉着你的手带你走出大楼,一起到了附近的一个公交站,在你们离开前罗宾坚持让你先去更衣室换了身衣服。 <<else>> 然后<<he>>拉着你的手带你走出大楼,来到了附近的公交站。 <</if>> 你一边和罗宾聊天一边等待。很明显,<<hes>>试图忽略你刚才正在做的事情。 <br><br> <<if Time.dayState is "night">> <<generate2>><<generate3>> 一辆公共汽车很快停了下来,你和罗宾坐在后面。你朝<<him>>瞥了一眼。 <<He>>看起来很累。你因为让<<him>>这么晚还在外面而感到内疚。<<stress 2>><<gstress>> <br><br> 整段车程平安无事,直到坐在你前面的<<person2>><<person>>突然从座位上转过身来,<<he>>咧嘴笑着。 <br> "哦,你可真是个可爱的小家伙,"<<he>>低声说道,"你应该知道不能在晚上乘公共汽车。" <br> 罗宾动了动,皱起了眉头。 <<if _robin.trauma gte 50>> <<He>>紧紧地抱着你,尽最大努力保护你。 <<else>> "离<<phim>>远点儿,否则我就要报警了。" <</if>> <br><br> <<personsimple>>笑了笑,似乎觉得很有趣,然后看了看<<person2>><<him>>旁边的<<person3>><<person>>,对方耸耸肩。 <<person>>向后看,做出一副放弃的样子。 <br> "好吧,你赢了。今晚我可不想同时对付两个麻烦。" <br> <<endevent>> <<npc Robin>><<person1>> 罗宾的表情依然紧张,<<he>>把手伸进<<his>>的口袋里想拿出什么。 但最终,<<he>>还是决定不使用它。就算你尽自己最大的努力,你也无法想象那到底是什么。 <br><br> 剩下的车程顺利通过了。 <<else>> 回家的路上风平浪静。罗宾把头靠在你的肩上,手仍然和你的手缠在一起。 <<stress -2>><<trauma -2>><<lstress>><<ltrauma>> <</if>> <br><br> <<link [[继续|Robin Brothel Home]]>><</link>> <br> <<elseif $phase is 1>> <<if $speech_attitude is "meek">> 你盯着自己的脚。"我需要这样做。如果我不的话,贝利就会……"你的声音逐渐变得微弱。 <<elseif $speech_attitude is "bratty">> 你转过身背对罗宾。你做不到看着<<him>>的眼睛。"这就是这个世界的规则。" <<else>> 你摇摇头,"如果我不付钱,贝利会让我们两个人都变成我现在的境地。我很抱歉,罗宾……" <</if>> <br><br> 罗宾难以信服地看着你。 <<if _robin.trauma gte 50>> "但、但是……拜托,我们可以一起努力。我们可以另想办法。一个不会伤害我们的办法……" <<He>>眼睛低垂,<<his>>的手在颤抖。"只是,请一定要回家……"<<His>>的声音变成了微弱的呜咽。 <<else>> "我不想看到你糟蹋自己,即使这是为了我们好。" <<He>>抓住你的肩膀。<<His>>的手在颤抖。"求你了,和我回家吧!" <</if>> <br><br> 从心底里,你并不确定自己是不是真的想留在这里。此刻如果你想要留下,也许你必须表现得更坚定。 <br><br> <<link [[和罗宾离开|Robin Brothel 3]]>><<set $phase to 0>><<npcincr Robin love 3>><<npcincr Robin trauma -2>><</link>><<glove>><<lrtrauma>> <br> <<link [[坚持留下来|Robin Brothel 3]]>><<set $phase to 2>><<npcincr Robin love -10>><<npcincr Robin dom -20>><<npcincr Robin trauma 4>><</link>><<lllove>><<llldom>><<grtrauma true>> <br> <<elseif $phase is 2>> 尽管罗宾对你在这里工作感到很绝望,但你并不打算让步。<<He>>陷入沉默,挫败地点点头。 眼泪从<<his>>的脸颊上滚下来,<<he>>看着你,希望你能重新考虑考虑。但你没有理会。 <br><br> <<if _robin.trauma gte 50>> "对不起,打扰你了……" <<else>> "好吧,我不打扰你了。只是……" <</if>> 罗宾的声音结结巴巴。"请小心。" <br><br> 在离开房间之前,罗宾又用含泪的眼睛看了你一眼,门在身后轻轻地关上了。 <<stress 6>><<trauma 6>><<gstress>><<gtrauma>><<npcincr Robin trauma 4>><<grtrauma true>> <br><br> <<link [[继续|Brothel]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> 你们到达孤儿院,一起走下了公共汽车。罗宾送你回了你的房间。 <br><br> <<if $robinBrothelVisit gte 1>> <<if _robin.trauma gte 50>> <<He>>强颜欢笑。"谢谢你和我一起回家,"<<he>>含泪地笑着说。 "一想到失去你,我就害怕……"<<He>>紧紧地抱着你,<<his>>的双臂紧张地颤抖着。 <br> "你不需要独自承受这一切,"<<he>>抽泣着,"我们会熬过去的,贝利阻止不了我们,我们不会让<<nnpc_him "Bailey">>为所欲为。" <br> <<He>>紧紧地抱住着你,过了好久才松开手。<<Hes>>微笑着,但是眼中却含着泪水。 <<else>> <<He>>对你微笑。"你能回家真的太好了,我们肯定能想出办法的。" <<He>>将你抱在<<his>>的怀里,轻轻抚摸你的后脑勺。 <br> "你不需要独自承受这一切,"<<he>>轻声说,"我们会熬过去的,贝利阻止不了我们。" <br> <<He>>紧紧地抱着你,过了好久才松开手。<<Hes>>对你微笑。 <</if>> <<else>> <<if _robin.trauma gte 50>> 进房间后,罗宾坐到了床上。 <br><br> 你把一只手放在罗宾的肩膀上,温柔地安抚<<him>>。这似乎让<<his>>稍微打起精神来了。 <br><br> "对不起。我真的很在乎你,而且……"<<He>>叹了口气,看起来很沮丧,"请不要生气……我只是不想你落得和我一样的下场。" <br> 你紧紧抱着<<him>>直到<<he>>停止颤抖。"我们会想办法的,"<<he>>说着,无力地笑了。 <<else>> 一进房间,<<he>>就开口了。"对不起。我并不想对你的工作说些什么,但是我很担心你,而且……" <<He>>叹了口气,看起来很沮丧。"我希望你不会生气。" <br> 你把一只手放在罗宾的肩膀上,温柔地安抚<<him>>。这似乎让<<his>>稍微打起精神来了。 "我们会想办法的,"<<he>>说着,微微一笑。 <</if>> <</if>> <br><br> <<if Time.dayState is "night">> 罗宾瞥了一眼钟。 <<if _robin.trauma gte 50>> <<He>>打了个呵欠。"我可能得回自己的房间了,"<<he>>无奈地说。 <<else>> "时间不早了,"<<he>>打着哈欠,"该休息了,我们都需要些休息。" <</if>> <br><br> <<link [[点头|Robin Brothel Sleep]]>><<set $phase to 0>><</link>> <br> <<link [[叫罗宾陪着你|Robin Brothel Sleep]]>><<set $phase to 1>><<stress -6>><<trauma -6>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin lust 1>><</link>><<lstress>><<ltrauma>><<glove>><<gdom>><<glust>> <br> <<else>> 罗宾在你房间里又待了一会儿,确保你没事。几分钟后,<<he>>亲了亲你的脸颊,然后站了起来。 <br> <<if _robin.trauma gte 50>> "我可能得回自己的房间了。"<<he>>无奈地说。<<He>>在门口徘徊片刻,关切地盯着你。"注意安全。" <<else>> "我要回房间了,"<<he>>在门口徘徊片刻,关切地盯着你,"一定要注意安全。" <</if>> <br><br> <<He>>拖着脚走进走廊,把你一个人留在了房间里。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $phase is 0>> <<if _robin.trauma gte 50>> 你点头跟罗宾说晚安。<<He>>给了你一个紧紧的拥抱,时间长到简直像要永远抱下去一样。你在罗宾怀里动了动,示意<<him>>该放手了。 <br> 罗宾原本打算离开,但是却在门口停住了。<<He>>关切地盯着你,好像害怕一旦<<he>>离开你就会发生什么事。 "请注意安全,"<<he>>犹豫着说,然后离开了,顺便轻轻关上了身后的门。 <<else>> 你点了点头,向罗宾道晚安。<<He>>微笑着,临走前吻了吻你的脸颊。 <br> "明天见,"<<He>>在门口徘徊片刻,关切地盯着你,"一定要注意安全。" <</if>> <br><br> <<He>>拖着脚走进走廊,把你一个人留在了房间里。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <<else>> 罗宾因为你的要求脸红了,但还是点了点头。 <br> "当然,"<<he>>说,"只要你想。" <br><br> 罗宾把灯关了,你听到了<<he>>脱衣服时衣服沙沙作响的声音。 你也脱下了衣服,爬上床,然后在床的一边睡下,给罗宾留出了位置。<<He>>蜷缩在你身边,用鼻子蹭着你的脖子。 <br> <<if _robin.trauma gte 50>> 罗宾紧紧地抓着你,紧得像是害怕<<he>>一放手你就会消失。"我不知道没有你我该怎么办……" <br><br> 罗宾紧紧地抱着你,很久才安下心来。你们两人在彼此的怀抱中入睡了。 <<else>> "晚安,"<<he>>喃喃地说。<<His>>用双臂抱着你,抱得很紧很紧。"我保证,我会为了你尽我所能……" <</if>> <br><br> <<Hes>>很快就睡着了,温柔的呼吸洒在你的皮肤上,你觉得有些痒痒的。 <br><br> <<link [[睡觉|Bed]]>><<endevent>><<undressSleep "bed">><<set $robinbed to "yours">><<set $bedGuest to "Robin">><<trauma -6>><<stress -12>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<npc Robin>><<person1>> <<set _robin to statusCheck("Robin")>> <!-- Phase 0: Robin's still asleep / Phase 1: Robin wakes up with the player / Phase 2: Robin's already awake / Phase 3: Robin is not present --> <<if $phase is 3>> <<storeon "bed">> 你一个人在罗宾的房间里。 <br><br> <<link [[离开|Orphanage]]>><<endevent>><</link>> <br> <<elseif Time.hour lte 5 or Time.hour gte 21>> 你在罗宾醒之前便醒来了。 <br><br> <<link [[继续睡觉|Robin Bed]]>><<endevent>><<set $wear_outfit to "none">><</link>> <br> <<link [[离开|Orphanage]]>><<endevent>><<storeon "bed">><</link>> <<else>> <<storeon "bed">> <<if $phase is 0>> <!-- player wakes up before robin --> <<if $rng gte 75>> <<if _robin.trauma gte 50>> 罗宾在睡梦中紧紧地抱着你,<<his>>的脸上出了一层冷汗。你一动<<He>>就醒了过来,睡眼朦胧地对你微笑。 "有你在,我觉得一切都会好起来的。" <<else>> 罗宾抱着你入睡。你一动<<He>>就醒了过来,睡眼朦胧地对你微笑。"早上好……"<<he>>打了个哈欠。 <</if>> <<elseif $rng gte 50>> 你温柔地叫醒罗宾,<<he>>哼哼着慢慢地从床上爬了起来。"早上好……"<<he>>打了个哈欠。 <<elseif $rng gte 25>> 罗宾在睡梦中流口水。你轻轻地叫醒<<him>>并递给<<him>>一张纸巾。"嗯?哦!谢谢你,"<<he>>红着脸颊说。 <<else>> <<if _robin.trauma gte 50>> 罗宾在睡梦中哭泣。你叫醒了<<him>>。<<He>>睁大眼睛猛地惊醒,但看到你后,又平静了下来。 <<else>> 你试着叫醒罗宾。<<He>>不情愿地睁开<<his>>的眼睛,但当<<he>>看到你时,<<he>>笑了。 <</if>> <</if>> <<elseif $phase is 1>> <!-- robin waking up at the same time as the player --> <<if $rng gte 75>> 罗宾昏昏沉沉地为一天做好了准备,偶尔会喃喃地同你说些随意的话题。 <<elseif $rng gte 50>> 罗宾爬下床,看样子还没完全醒来。 <<elseif $rng gte 25>> 罗宾打了个哈欠,然后翻身,当<<him>>看到你回头看<<him>>时,<<his>>睡眼惺忪的脸上露出了笑容。"我很高兴你在这里,"<<he>>说。 <<else>> 罗宾嘴里发出模糊的哼哼声,嘟囔着<<if Time.schoolDay>>家庭作业的事<<else>>一天的计划<</if>>。 <</if>> <<else>> <!-- robin awake before player --> <<if $rng gte 75>> 罗宾在床上吃三明治。"哦,你要来点儿吗?"<<He>>分了你一半。 <<elseif $rng gte 50>> <<if $robinconsole is 1>> 罗宾玩着一款紧张刺激的电子游戏。<<He>>试图和你交谈,但是<<He>>玩游戏太专心了,每个话题都无法好好进行下去。 <<else>> 罗宾读了一本青少年小说。"它没我想象的那么好,"<<he>>说。 <</if>> <<elseif $rng gte 25>> 罗宾看着<<his>>的衣柜。"你说我该买件新衣服吗?"<<He>>问,"我在考虑要不要买顶帽子。" <<else>> <<if _robin.trauma gte 50>> 罗宾看起来像是哭了。"没什么,真的,"<<he>>向你保证。 <<else>> 罗宾随意地踢着腿。"你今天想做点儿什么吗?" <</if>> <</if>> <</if>> <br><br> <<robinoptions>> <</if>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> <<npc Robin>><<person1>> <<run statusCheck("Robin")>> <<set $mistrobinintro to 1>> 当你进入垃圾填埋场的最深处时,你绝望地再次呼唤罗宾的名字。你的声音变得嘶哑。 <br><br> 在寂静中,你可以听到微弱但清晰的人类声音,似乎非常痛苦。你加快步伐,冲向源头。 转过一个弯后,你看到一个<<personsimple>>,<<his>>的手和腿被绑在空地中央的一根细金属杆上。 <span class="green">是罗宾。</span><<Hes>>被剥光衣服,蒙上眼睛,你可以看到<<his>>满身的污垢和汗水。 <<His>>的手腕被绳子绑在竿子上的地方红肿着。 某种装置被绑在<<his>>的口鼻上,侧面连接向一个小罐子。 <br><br> 你取下眼罩。<<His>>的眼睛忽开忽闭。 <<if $speech_attitude is "meek">> "罗,罗宾!"你哭了,"求你了,一定要没事啊……"你把装置拿下来,然后迅速地把它丢到地上。 <<elseif $speech_attitude is "bratty">> "罗宾!谁把你弄成这样的?"你一边问,一边果断地把设备从<<his>>口中取出,用脚把它踩得粉碎。 <<else>> "罗宾!你没事吧?"你问道,"我会把你弄下来的。"你解开装置,它掉在了地上。 <</if>> <br><br> 这个装置不断地喷出粉红色的雾,罗宾开始剧烈地咳嗽。 你解开<<him>>,尽可能轻柔地将<<he>>放到地上,罗宾咳嗽着。 <<His>>皮肤的温度不自然的发烫。 <br><br> 罗宾跪着坐了一会儿,渐渐停止了咳嗽。你轻轻地把手放在<<his>>的背上。 <<He>>转过头看着你,瞳孔异常地散开,脸上笼罩着红晕。 <<if $awareness gte 200>> 你认出了<<his>>呼吸中甜蜜的气味——这是一种强大的催情剂。<span class="red">你不知道<<him>>在柱子上究竟被绑了多久。</span> <</if>> <br><br> "我……我需要你,"罗宾说着,<<his>>的声音模糊而颤抖。<<He>>向你伸出一只手臂,你抓住了它。 <br><br> <<if $speech_attitude is "meek">> "我也需要你,"你紧紧握住<<his>>的手说。 <<elseif $speech_attitude is "bratty">> "我知道,这就是为什么我在这里。你现在没事了,"你一边说一边安慰<<him>>。 <<else>> "我在这儿,别担心,"你一边说一边试图让<<him>>放心。 <</if>> <br><br> 罗宾抓着你的手颤抖,然后握紧了。<<His>>的胳膊伸向你,突然猛地一推,<span class="red"><<he>>把你推到了地上。</span> <br><br> "你不明白,"<<he>>呜咽着,"我需要你。"<<He>>压在你的身上,眼中充满了欲望和泪水。 <br><br> <<if $speech_attitude is "meek">> "罗、罗宾?你在——"你被罗宾扑向你的动作打断了。你开始慌了。 <<elseif $speech_attitude is "bratty">> "喂!住手,我是在帮你!"你开始慌了。 <<else>> "罗宾?你在干什么?"你开始慌了。 <</if>> <<if $worn.upper.name isnot "naked" or !$worn.under_upper.type.includes("naked")>> 罗宾拽着你的衣服,想要把它扯下来。 <</if>> <br><br> <<link [[反抗|Robin Mist Fight]]>><<set $molestationstart to 1>><</link>> <br><br>
<<run statusCheck("Robin")>> <<if $molestationstart is 1>> <<set $robinmist to 1>> <<set $noBodyWriting to true>> <<set $molestationstart to 0>> <<npcexpose>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyarousalmax *= 1.5>> <<npc_attempt_sex>> <</if>> <<effects>> <<effectsman>> <<man>> <<npcincr Robin trauma 2>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Robin Mist Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Mist Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> <<unset $robinmist>> <<set $robinSeen.pushUnique("robinRape")>> <<set _robin to statusCheck("Robin")>> <<if _robin.trauma lt 25>> <<set _robin.trauma to 25>> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $penisfucked is 1>> "有你在我身体里感觉真好," <<elseif $vaginafucked is 1>> "你里面的感觉真好," <<else>> "你让我很开心," <</if>> 罗宾用一种空洞的、几乎不连贯的声音低喃,"……爱你。" <br><br> <<if $rapetrait is 1 or $trauma gte ($traumamax / 5) * 4>> "我也爱你,"你低声回答,就像是自然反应。有那么一瞬间,你让自己忘记了事情有多可怕。此时此刻,只有你和罗宾。 <br><br> 意识终于回笼了,你和罗宾害怕着从彼此身上分开。 <<else>> 你小心地离开罗宾,<<his>>终于恢复了意识,罗宾从你身边害怕地后退。 <</if>> <<elseif $enemyhealth lte 0>> 罗宾倒在地上剧烈地咳嗽。你很担心<<he>>,不知道<<he>>有没有受伤。就那样躺了一会儿后,<<He>>摇摇头,<<his>>脸上不正常的红消失了。 <<else>> 你失去了意识。你眼前最后的画面是,罗宾眼含泪水紧紧地抱着你的样子。 <</if>> <br><br> <<endcombat>> <<clotheson>> <<link [[继续|Robin Mist Rescue]]>><</link>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> <<set $robindebtevent to 0>> <<set $robinmissing to 0>> <<unset $robinmistknown>> <<set _robin to statusCheck("Robin")>> <<npc Robin>><<person1>> "对不起,真的非常对不起!你还好吧?"罗宾在哭泣,<<His>>仍然赤裸着身体。罗宾破碎的话语伴随着哭腔。 "对、对不起,真的非常对不起……我知道我刚才做了什么……但是我控制不了……我真的没有办法……"<<He>>的眼泪不断从脸颊上滑落。 <<if _robin.dom gte 50>> "我应该保护你,而不是伤害你……" <<else>> "我伤害了你……我永远无法原谅自己。" <</if>> <br><br> <<link [[原谅罗宾|Robin Mist Forgive]]>><<stress 10>><<npcincr Robin trauma -5>><</link>><<ggstress>><<llrtrauma>> <br> <<link [[沉默不语|Robin Mist Silence]]>><<stress -3>><<npcincr Robin trauma 3>><</link>><<lstress>><<grtrauma true>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> <<if $speech_attitude is "meek">> "我原谅你……"你低声说。"那不是你。" <<elseif $speech_attitude is "bratty">> "不是你的错,"你说。"我知道你平时不会这么做的。" <<else>> "你一定经历了很多,"你给了<<him>>一个虚弱的微笑,"我原谅你。" <</if>> <br><br> 罗宾紧紧抱着你,<<he>>一直在流泪,过了好久才放开。 <br><br> <<link [[继续|Robin Mist Rescue 2]]>><</link>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> 你一时不知该说什么。 <br><br> 因为你的沉默回应,罗宾哭得更厉害了。"真的对不起……"<<he>>不断地重复着,一直在强忍着泪水。 <br><br> <<link [[继续|Robin Mist Rescue 2]]>><</link>>
<<set $location to "landfill">><<set $outside to 1>><<effects>> <<set $trash to 0>> 整理好思绪后,你握住罗宾的手站了起来。 罗宾紧紧抓住你,只有在你的帮助下才能站起来。 <<takeHandholdingVirginity "Robin" "consensual">> <br><br> 但是在你转身时,你注意到之前绑着罗宾的那根杆子的顶部有什么东西在闪烁。<span class="red">是相机。</span> 它正对着你们两人。 <<famerape 40 "video" true>> <br><br> "你、你受伤了吗?"罗宾担忧地询问。你摇了摇头,罗宾已经承受了太多痛苦了,不能再让罗宾知道这件事了。 <br><br> 你们缓慢地回到垃圾填埋场的入口。幸运的是你们中途没有遇到任何麻烦, <<if $robin_injured>> 但罗宾在路上需要经常停下来休息。 <<else>> 但罗宾的眼泪一直停不下来。 <</if>> <br><br> 你在路上顺便从垃圾中找到了一些破旧的衣服给<<him>>穿上。很脏,但至少<<he>>不再是裸体了。 <<if $exposed gt 0>> 你给自己找了一点遮掩。 <<towelup>> <</if>> 当你们走出垃圾填埋场时,罗宾用红肿的眼睛看着你。 <br><br> <<link [[送罗宾回家 (1:00)|Robin Mist Walk]]>><<pass 60>><<npcincr Robin love 10>><<npcincr Robin trauma -6>><</link>><<gglove>><<llrtrauma>> <br> <<link [[丢下罗宾直接离开|Robin Mist Abandon]]>><<npcincr Robin love -5>><<npcincr Robin trauma 5>><</link>><<lllove>><<ggrtrauma true>>
<<set $outside to 0>><<set $location to "home">><<effects>> 罗宾在回家的路上一直紧紧地抓着你。<<he>>已经停止哭泣了,但是<<him>>的身体一直都在颤抖,这一路上罗宾一句话也没说。 <br><br> 你们走进孤儿院,你把罗宾送回了<<his>>的房间。<<He>>把自己裹在了被子里,整个人蜷成了一个球。 你坐在<<him>>的旁边,轻轻地隔着被子抚摸<<his>>的后背,被子下面偶尔会传来抽泣声。 <br><br> 渐渐地,被子下的罗宾安静了下来。你离开了房间,轻轻地关上门,以免吵醒<<him>>。 <<run setRobinLocationOverride("sleep", numbersBetween(Time.hour, 24))>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">> <<if $speech_attitude is "meek">> "你、你能一个人回去吗?我还有事……"你不敢直视罗宾的眼睛。 <<elseif $speech_attitude is "bratty">> "我们孤儿院见吧,我需要一些时间思考,"你说。 <<else>> "你能一个人回去吗?我还有事,不能陪你了,"你说。 <</if>> <br><br> 罗宾紧咬着嘴唇,但还是点了点头。"我……我知道了。"<<He>>的身体还没有完全恢复,只能脚步缓慢地向孤儿院走去。走出去几步后罗宾回头看了你一眼,<<He>>再也忍不住,哭着跑走了。 <<run setRobinLocationOverride("sleep", numbersBetween(Time.hour, 24))>> <br><br> <<link [[继续|Elk Street]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<generatec1>><<person1>> <<npc Robin 2>> 一个年幼的孤儿经过房间时在走廊里发现了你。"罗宾走了有一段时间了,"<<he>>说,"<<person2>><<he>>能去哪儿呢?" <br><br> <<person1>><<He>>用问题轰炸你。很快又有一个孤儿接近你,并做了同样的事。 "<<person2>><<he>>不会有事吧?<<he>>去哪儿了?" <br><br> <<link [[如实回答|Robin Pillory Truth]]>><</link>> <br> <<link [[回避问题|Robin Pillory Evade]]>><</link>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<set $robinPillory.known to 1>> <<if $speech_attitude is "meek">> "我们被卖了,因为我们没付钱,"你说,"罗宾被带走了。" <<elseif $speech_attitude is "bratty">> "那个混蛋贝利把我们卖了。"你说,"罗宾被买下<<person2>><<him>>的人带走了。" <<else>> "贝利把我们卖了。"你说,"他们把罗宾带走了。" <</if>> <br><br> "我……我看到发生了什么,"就在孤儿们鼓起勇气发问时,你身边的一个孤儿大声说出实情,"是一位警官,罗宾被他们铐住了。" <br><br> <<if $speech_attitude is "meek">> "警察带走了<<him>>?你能告诉我在哪里吗?"你紧张得心跳加速。 <<elseif $speech_attitude is "bratty">> "什么?警察?"你忍不住提高了音量。"他们把<<him>>带到哪里去了?"你握紧拳头。 <<else>> "警察?"你惊讶得提高了音量,"你知道<<he>>被带去哪儿了吗?"你紧张得额头冒出了汗水。 <</if>> <br><br> "我也不知道,"<<person1>><<he>>摇摇头,"希望<<he>>不会进监狱……那几个警察说他们想拿罗宾示众,杀鸡儆猴。" <br><br> "我见过<<person2>><<him>>!"一个<<generatec3>><<person3>><<person>>跑到你们中间大声说,因为剧烈运动<<him>>气喘吁吁。"他们差点儿抓住我,但是我幸运地跑掉了。 那些警察要在<<ampm 15 00>>把<<person2>><<him>>锁在颈手枷里!就在市政厅那条街上!" <br><br> <<person3>><<His>>说出的事实使其他孤儿感到恐惧。他们看起来很害怕。 其中一人大声说道:"是指那个颈手枷吗?天呐,我们听过很多传言……希望罗宾会没事。" <br><br> 另一个孤儿插嘴说。"你现在过去也许能救<<person2>><<him>>。" <<person1>><<He>>接着说,"我们都听说了那里发生的事情。不要让它也发生在罗宾身上。" <br><br> <span class="gold">罗宾有麻烦了。警官们已经安排在峭壁街的颈手枷上公开惩罚罗宾。</span> <span class="red">你剩下的时间不多了。</span> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $speech_attitude is "meek">> "会没事的,"你说着试图让他们放心,"我会找到<<person2>><<him>>的。" <<elseif $speech_attitude is "bratty">> "没事的,"你勇敢地说,"我会自己处理好这件事。" <<else>> "让我来处理这件事,"你说,"照顾好你们自己。" <</if>> <br><br> 他们点头回应。孤儿们依依不舍地四散而去,回了各自的房间。 <br><br> <span class="gold">罗宾有麻烦了。你记得罗宾被卖的时候被称为<i>嫌疑犯</i>。</span> <span class="red">你剩下的时间不多了。</span> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<set _robin to statusCheck("Robin")>> <<npc Robin>><<person1>> 你加入峭壁街上围着颈手枷的人群。罗宾被锁在镇子的颈手枷上。一小群人看守在一旁,罗宾被迫趴在上面。 <br><br> <<if Time.dayState is "day">> 人群里有几个人色眯眯地瞄着罗宾,但他们又不愿意光天化日之下做得太过火。 <<elseif Time.dayState is "dusk">> 随着太阳落山,罗宾现在的处境似乎比白天更危险。 <<elseif Time.dayState is "night">> 罗宾有危险了。在黑暗中,没有什么能阻止市民们。 <</if>> <br><br> <!-- Robin's composure --> <<if $robinPillory.danger lte 3>> <<if _robin.dom gte 70>> <<He>>试图通过保持镇静来装出一副勇敢的样子,但你注意到<<his>>的膝盖在颤抖。 <<else>> <<He>>惊恐万分,任凭众人摆布。<<His>>的身体剧烈地颤抖。 <</if>> <br><br> <<switch random(1, 8)>> <<case 1>> 许多人在<<generate2>><<person2>><<person>>的带领下嘲笑罗宾,并大声辱骂罗宾。 <<case 2>> 周围的人嘲笑罗宾,彼此窃窃私语。 <<case 3>> 周围的人指着罗宾,嘴里嘟囔着。 <<case 4>> 周围的人一边不怀好意地看着罗宾,一边拍照。罗宾试着把目光从镜头上移开。 <<case 5>> 周围的人不断通过嘲笑罗宾来找乐子。 <<case 6>> 一个<<generate2>><<person2>><<person>>试图向人群讲道理,声称罗宾是无辜的。很多人 <<print either("一脸羞愧,有些人甚至直接离开。","无视<<him>>,继续嘲笑。")>> <<case 7>> 一个<<generate2>><<person2>><<person>>向罗宾扔水果。罗宾根本无法移动或防御,<<person1>><<him>>被水果直接砸中了脸。 <<if _robin.dom gte 70>> 罗宾闭上了<<his>>的眼睛,没有给他们任何反应。<<person2>><<person>>对此感到有些不悦。 <<else>> 果汁流进了<<his>>的眼睛,罗宾痛苦地大叫。 <</if>> <<case 8>> 一群学生放学后路过,目瞪口呆地看着罗宾。他们似乎认出了<<him>>。 <<print either("你看到他们互相闲聊。", "他们困惑地看向别处。")>> <</switch>> <<elseif $robinPillory.danger lte 7>> <<if _robin.dom gte 70>> 罗宾原本的勇敢逐渐被瓦解,<<he>>因为羞耻满脸通红,眼泪开始涌出。 <<else>> 罗宾大哭着求他们住手,无人理会。 <</if>> <<if $robinPillory.danger lte 5>> <<His>>的<<npcClothesText _robin "lower">>被脱掉了,在人群眼前暴露着<<his>>的<<if _robin.pronoun is "f">>粉色心形印花平角裤<<else>>浅蓝色三角裤<</if>> 。 <<else>> <<His>>的屁股露在空气中,所有人都看到了<<his>>的<<if _robin.penis isnot "none">>阴茎<<else>>小穴<</if>>。 <<if _robin.breastsize gte 1>> <<His>>衬衫也被撕开,在人群中暴露着<<his>>的胸部。 <</if>> <</if>> <br><br> <<switch random(1, 4)>> <<case 1>> 一个<<generate2>><<person2>><<person>>走到罗宾面前,狠狠地打了<<person1>><<his>>的屁股。 罗宾尖叫出声,被击打的声音回荡在整个街道上。 <<case 2>> 一个<<generate2>><<person2>><<person>>走到颈手枷边,粗暴地 <<print (_robin.breastsize gte 1 ? "抚摸着罗宾的乳房" : "掐着罗宾的乳头")>>。 <<case 3>> 周围的人们嘲笑着罗宾,不断和这位无助的孤儿拍着自拍合影。<<He>>始终拒绝抬起眼睛。 <<case 4>> 周围的人试图嘲讽罗宾,他们一边拍照一边在<<him>>周围摆姿势。罗宾厌恶地把目光移开,眼里噙着泪水。 <</switch>> <<elseif $robinPillory.danger lte 11>> <<if _robin.dom gte 70>> 罗宾的反抗心已经全部被碾碎。 <</if>> 面对人群的欲望,<<He>>只能展现出被动和顺从。<<his>>的脸上布满泪痕,看起来已经哭了好一会儿了,偶尔还会发出哽咽的抽气声。 <<His>>的脸上到处都是瘀伤和水果渣。罗宾的衣服早就被扒光了。 <<if !$robinPillory.naked>> <<set $robinPillory.naked to true>> <</if>> <br><br> <<switch random(1, 4)>> <<case 1>> 罗宾的脸被人们用来发泄,上面沾满了淫荡的液体。<<He>>哭了,眼睛都哭红了。 <<case 2>> 罗宾的身体上布满了吻痕和咬痕。<<He>>尽可能地遮掩着自己。 <<case 3>> 罗宾在呜咽之间不停地干呕,很明显<<his>>的嘴遭受过惨无人道的侵犯。 <<case 4>> 一个<<generate2>><<person2>><<person>>带着狡黠的笑容从罗宾身边走开。罗宾的屁股上多出了很多红色的手印。 <</switch>> <<else>> <<His>>低垂着头,你看不见<<his>>的表情。<<He>>看起来很凄惨,衣服不见踪迹,<<his>>的身上浸满汗水、唾液和黏液。 <br><br> <<switch random(1, 4)>> <<case 1>> 罗宾试图眨出眼睛里的淫液。<<Hes>>痛苦地呜咽着。 <<case 2>> 罗宾的身体上满是淤青。每次被稍微碰到,<<He>>都会发着抖畏缩。 <<case 3>> 罗宾大声咳嗽,一边吐出嘴里的黏液。 <<case 4>> <<generate2>><<person2>><<person>>和<<generate3>><<person3>><<person>>愉快地用他们的生殖器摩擦罗宾的脸颊。 他们似乎没打算使用罗宾的嘴,仅仅满足于使用这种行为对罗宾造成的羞辱。 <</switch>> <</if>> <br><br> 你仔细看向那个颈手枷。 <<if $robinPillory.locks is 1>> 罗宾身上只有最后一把锁了, <<else>> 一共有<<number $robinPillory.locks>>把锁 <</if>> 只要解开罗宾就能重获自由。 <<if $robinPillory.distracted>> 他们分心了。现在是你撬锁的机会。 <<else>> <<if $robinPillory.lockpicked>> 现在去撬锁太危险了。人们在怀疑地盯着你。 <<else>> 你没有太多时间去开锁,但如果你分散了人群的注意力,也许会获得更多的余裕。 <</if>> <</if>> <br><br> <<if Time.hour lte 22>> <<link [[看着罗宾 (0:10)|Robin Pillory Watch]]>><<pass 10>><<endevent>><</link>> <br> <<if !$robinPillory.distracted>> <<link [[分散人群的注意力|Robin Pillory Distractions]]>><<endevent>><</link>> <br> <</if>> <<set $skulduggerydifficulty to ($robinPillory.distracted ? 100 : 800)>> <<if !$robinPillory.lockpicked || $robinPillory.locks gt 0>> <<link [[撬锁 (0:30)|Robin Pillory Lockpick]]>><<endevent>><<set $robinPillory.distracted to 0>><<pass 30>><</link>><<skulduggerydifficulty>> <</if>> <br> <<link [[离开|Cliff Street]]>><</link>> <<else>> <span class="red">你来得太晚了。</span> <br><br> <<link [[继续|Robin Pillory Failure]]>><<pass 10>><<endevent>><</link>> <</if>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<set _robin to statusCheck("Robin")>> <<set $robinPilloryFail to true>> <<npc Robin>><<person1>> <<robinPilloryFailure>> 罗宾红肿的眼睛变得呆滞,<<him>>身上布满了伤痕和淤青。你可以看到<<him>>正在一边虚弱地喘气,一边低语着什么。 人群逐渐散去。"没有反应可就没乐子了,"有人咕哝着说。 <br><br> 你走近罗宾,<<hes>>一开始似乎没认出你。<<his>>干涩的嘴唇一直在重复着破碎的句子。 <<if _npcVirgin.vaginal is true or _npcVirgin.anal is true>> "是他们偷的……" <<else>> "请停下来……我想回家……" <</if>> 罗宾低声说,虽然听起来更像是喉咙嘶哑的难听音调。 <br><br> <<if (maleChance() gte 1 and $cbchance lte 99) or (maleChance() lte 99 and $dgchance gte 1)>> 就在这时,你注意到有精液从罗宾的 <<if _robin.vagina isnot "none">> 阴道和肛门流出。 <<else>> 肛门流出。 <</if>> <<else>> <<his>>身上的黏液在夜晚的空气中变得冰冷,罗宾打着寒颤。 <</if>> <br><br> 你听到身后有声音说。"离被定罪的人远点。"<<generatePolice 2>><<person2>><<person>>拿着一串钥匙接近罗宾。 "时间到,<<person1>>对<<him>>的审判结束了,"<<person2>><<he>>边说边打开了颈手枷,<<person1>>"<<Hes>>可以走了。" 颈手枷一打开,罗宾就瘫倒在地。<<person2>><<person>>没有多看一眼就离开了。 <br><br> <<link [[继续|Robin Pillory Failure 2]]>><<pass 60>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<npc Robin>><<person1>> 你走到罗宾身边,扶<<him>>起来。人群已经完全散去了,他们对一个坏掉的玩具不感兴趣。 <br><br> 罗宾摇摇晃晃地站起来,你抱住<<his>>还在颤抖的身体。"不要……"<<his>>虚弱地胡言乱语。你感到很心痛。 <br><br> <<if $speech_attitude is "meek">> "对不起……"你不知道还能说什么。 <<elseif $speech_attitude is "bratty">> "该死的……"你诅咒自己的无能为力,"我本来应该做得更好……" <<else>> "罗宾……"你不知道还能说什么。 <</if>> <br><br> <<He>>眼中闪过一丝清醒,"这不是你的错,"<<his>>的嘴唇虚弱地颤抖着,好像是想对你微笑。 <br><br> 你扶着一瘸一拐的罗宾回家,到了孤儿院后你紧紧抱住了<<him>>。 <br><br> <<link [[继续|Robin Pillory Failure 3]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> 你们一起回了孤儿院,前往<<his>>的房间。<<He>>一直都温顺地跟在你身后,最后整个人瘫倒在了床上。 <br><br> <<if $speech_attitude is "meek">> 你温柔地把手放在<<him>>肩上。<<He>>稍微放松了一点儿,但仍然非常紧张。 <<elseif $speech_attitude is "bratty">> 一想到<<him>>遭遇的一切,你就把手握成了拳头。 <<else>> 你给了<<him>>一个拥抱,但<<him>>没有回应。 <</if>> 你轻轻地拍着<<him>>的背,让<<him>>有足够的时间恢复平静。慢慢地,<<he>>放松了下来。 <br><br> "我……我过去……一直尽量把人们往好的方面想……"罗宾低声说,"但有时候这真的很难……"<<He>>没有再多说什么,但你表示了对<<him>>的理解。 罗宾低垂着脑袋坐在床上,几分钟后,<<he>>转向你,看着你的眼睛。 <br><br> "还是有好人存在的,你和所有的孤儿们。也许我们可以一起……改变。让小镇变得更好……"罗宾蜷缩着。 当<<him>>触摸到<<him>>脸上的淤青时,所有的希望都从<<him>>的声音中消失了。"我在骗谁呢?那些黑暗面明明一直都在。"一滴泪从罗宾的脸颊滑落。 <br><br> <<link [[安慰|Robin Pillory Failure Optimism]]>><</link>> <br> <<link [[现实一点|Robin Pillory Failure Pessimism]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<run statusCheck("Robin")>> <<if $speech_attitude is "meek">> "那就尽管放马过来吧,只要我们在一起就能应对。"你笑得很温柔。 <<elseif $speech_attitude is "bratty">> "我们会没事的,只要让他们知道我们并不好惹,"你一边说一边紧紧地握着罗宾的手。 <<else>> "一切都会好起来的,"你对罗宾微笑着说。 <</if>> <br><br> 罗宾试着微笑。"我很高兴你这么想。我不想失去希望。"<<He>>拥抱着你,有那么一瞬间,你能感觉到<<his>>积极的光芒穿透了你。 你们互相依偎了一会儿,直到<<his>>的呼吸减慢,慢慢在你的臂弯中入睡了。 <<npcincr Robin trauma -5>><<trauma -4>><<ltrauma>><<lrtrauma>> <br><br> 你轻轻地把<<him>>放在床上,然后帮<<him>>盖好被子。"晚安,罗宾,"你在关门前轻声说。 <<run setRobinLocationOverride("sleep", numbersBetween(1, 24))>> <br><br> <<link [[离开|Orphanage]]>><<endevent>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<run statusCheck("Robin")>> <<if $speech_attitude is "meek">> "世界是残酷的,想要获得安全……很难,"你的声音轻微颤抖。 <<elseif $speech_attitude is "bratty">> "我们必须为自己去抗争,不是所有人都像你一样善良,"你抬头看着天花板说。 <<else>> "我不知道,我不知道我们是不是真的会有安全的那天,"你不想隐瞒真相。 <</if>> <br><br> 罗宾皱起眉头,但点了点头,"谢谢你愿意对我说实话,"<<He>>在坐到你旁边时,深深叹了口气。 <<He>>抱住了你,你也抱了回去。你们就这样互相依偎了一会儿,直到<<his>>的呼吸舒缓下来,慢慢在你的臂弯中入睡。 <br><br> 你轻轻地把<<him>>放在床上,然后帮<<him>>盖好被子。"晚安,罗宾,"你在关门前轻声说。 <<run setRobinLocationOverride("sleep", numbersBetween(Time.hour, 24))>> <br><br> <<link [[离开|Orphanage]]>><<endevent>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<set _robin to statusCheck("Robin")>> <<npc Robin>><<person1>> <<set $robinPillory.distracted to 0>> 你开始撬把罗宾锁在颈手枷上的锁。 <<skulduggerycheck>> <br><br> <<if $skulduggerysuccess is 1>> 咔哒一声,<span class="green">锁开了。</span>人群并没有察觉到你的动作。 <<set $robinPillory.locks -= 1>> <br><br> <<if $robinPillory.locks gte 1>> <<if $robinPillory.danger lte 3>> <<if _robin.dom gte 70>> "谢谢。我就知道我可以依靠你……"罗宾说着,给了你一个虚弱的微笑。 <<else>> "求你了,快一点儿!"罗宾说着,身体依旧在发抖。 <</if>> <<elseif $robinPillory.danger lte 7>> "谢谢你,"罗宾虚弱地说。 <<elseif $robinPillory.danger lte 11>> 罗宾想说点什么,但这些不成句的音节淹没在了<<his>>的啜泣声中。 <<else>> 罗宾好像没注意到你的存在。你希望现在还不算太晚。 <</if>> <<else>> 当最后一把锁被解开时,你打开了颈手枷。 <br><br> <<if $robinPillory.danger lte 3>> <<him>>对你微笑,眼里充满了泪水。"我以为我死定了。" <<elseif $robinPillory.danger lte 7>> 罗宾紧紧地拥抱你,"我们回家吧……" <<elseif $robinPillory.danger lte 11>> 罗宾呜咽着紧紧抱着你。<<He>>不想放手。 <<else>> 你摇晃着罗宾的身体,<<him>>终于认出了你。你一言不发地把<<him>>的手臂挽到肩膀上,开始向安全的地方移动。 <</if>> <br><br> 一个<<generate2>><<person2>><<person>>指着你们两个。"嘿!<<pShes>>把那个贱人放出来了!"罗宾在你身后,你一把紧紧抓住<<person1>><<his>>的手,开始逃跑。 <</if>> <<else>> 就在你觉得自己快要成功时,你听到一个声音对你大喊大叫。<span class="red">"嘿,<<pshes>>打算把<<him>>弄出来!"</span> 你立刻停下动作,把工具藏了起来。 <<stress 10>><<ggstress>> <br><br> 你退开藏了起来,但人群似乎更激动了。你得等一会儿才能安全地再试一次。 <</if>> <<set $robinPillory.lockpicked to 1>> <br><br> <<if $robinPillory.locks is 0>> <<link [[继续|Robin Pillory Escape]]>><<set $molestationstart to 1>><<endevent>><</link>> <<elseif Time.hour lte 22>> <<link [[继续|Robin Pillory Watch]]>><<endevent>><</link>> <<else>> <<link [[继续|Robin Pillory Failure]]>><<endevent>><</link>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<if !$robinPillory.distractions>> <<set $robinPillory.distractions to []>> <</if>> 你想办法分散人群对罗宾的注意力。 <br><br> <<if !$robinPillory.distractions.includes("speech")>> <<link [[让人们为自己的行为感到羞愧 (1:00)|Robin Pillory Speech]]>><<pass 60>><</link>><<englishdifficulty 1 600>> <br> <</if>> <<if !$robinPillory.distractions.includes("fruit")>> <<link [[抓住水果 (1:00)|Robin Pillory Fruit]]>><<pass 60>><</link>><<dancedifficulty 1 600>> <br> <</if>> <<if $money gte 20000 and !$robinPillory.distractions.includes("money")>> <<link [[用钱分散注意力 (1:00 £200)|Robin Pillory Money]]>><<set $money -= 20000>><<pass 60>><</link>> <br> <</if>> <<if !$robinPillory.distractions.includes("crime")>> <<link [[制造骚乱 (1:00)|Robin Pillory Crime]]>><<pass 60>><<crimeUp 100 "destruction">><</link>><<gcrime "destruction">> <br> <</if>> <<if $money gte 2000 and !$robinPillory.distractions.includes("flower")>> <<link [[使罗宾失去吸引力 (1:00 £20)|Robin Pillory Flower]]>><<pass 60>><</link>><<tendingdifficulty 1 600>> <br> <</if>> <<if Time.hour lte 22>> <<link [[返回|Robin Pillory Watch]]>><</link>> <<else>> <<link [[返回|Robin Pillory Failure]]>><</link>> <</if>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<npc Robin>><<person1>> 你在人群注意力的中心走到了颈手枷前, <<if $speech_attitude is "meek">> 你咽下你的焦虑,开始为罗宾说话。"罗宾是无辜的!"你详细地描述了罗宾是多么善良的一个人。 <<elseif $speech_attitude is "bratty">> 当你看着罗宾被虐待时,你的双手紧握成了拳头。你没有办法使用武力制止所有人,所以你决定用自己的语言。 "你们这些混蛋应该为自己感到羞愧!看看你们对<<him>>做了些什么!"你大声斥责围观群众。 <<else>> 你试图用你的话来劝阻人群。 "罗宾没做错任何事!"你试图告诉人们这件事是完全错误的。 <</if>> <br><br> <<if $englishSuccess>> 人群开始<span class="green">互相争吵,</span>虽然最终只有一部分人离开了。 <<set $robinPillory.distracted to 1>> <br><br> <span class="gold">人群分散了注意力,现在是你开锁的机会。</span> <<set $robinPillory.distractions.push("speech")>> <br><br> <<else>> 人们开始朝你们扔水果,<span class="red">你的话没有起到任何作用,</span>他们继续骚扰着罗宾。 <<pain 6>><<gstress>> <br><br> <</if>> <<if Time.hour lte 22>> <<link [[继续|Robin Pillory Watch]]>><</link>> <<else>> <<link [[继续|Robin Pillory Failure]]>><</link>> <</if>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> 你看着面前的这群无赖,他们的手上拿着水果,正对着罗宾虎视眈眈。你突然想到了一个主意。 <br><br> 其中一个无赖拿起一颗水果砸向罗宾的头。 <br><br> <<if $danceSuccess>> <span class="green">你接住了水果</span>,即便他们继续扔,你也能一一接住,他们只能在失败中变得越来越绝望。罗宾看着你,眼睛瞪得圆圆的。 <br><br> 人们注意到了他们的失败,一些人开始转而嘲笑他们,而忽视了罗宾。 <br><br> <span class="gold">人群分散了注意力,现在是你开锁的机会。</span> <<set $robinPillory.distracted to 1>> <<set $robinPillory.distractions.push("fruit")>> <<else>> 你试图接住它,但<span class="red">它重重地打在了你的脸上</span>。无赖们被他们的成功所鼓舞,开始专门瞄准你投掷起更多的东西。 你们逃离了颈手枷,直到他们再也看不见你们。 <<pain 6>><<gpain>> <</if>> <br><br> <<if Time.hour lte 22>> <<link [[继续|Robin Pillory Watch]]>><</link>> <<else>> <<link [[继续|Robin Pillory Failure]]>><</link>> <</if>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> 你突然想到一个主意。你抓起了一把现金,走到人群后面,然后把它扔向空中。 你接着又撒出一把,这个突然的动作引来了越来越多人的注意。 <br><br> 看到散落的钱,人群中的许多人开始疯狂地争抢。 <br><br> <span class="gold">这应该能分散他们的注意力一段时间。</span> <<set $money -= 20000>> <<set $robinPillory.distracted to 1>> <<set $robinPillory.distractions.push("money")>> <br><br> <<if Time.hour lte 22>> <<link [[继续|Robin Pillory Watch]]>><</link>> <<else>> <<link [[继续|Robin Pillory Failure]]>><</link>> <</if>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> 你偷偷溜出人群,走进附近的商店,进去后等到没人注意,你敲碎了火灾报警器的玻璃。 <br><br> 刺耳的警报响起,声音从店内溢出,贯穿了整个街道。你在混乱中偷偷溜了出去。 人们正忙着寻找一场根本不存在的火灾,<span class="gold">他们应该能被分散一段时间的注意力。</span> <<set $robinPillory.distracted to 1>> <<set $robinPillory.distractions.push("crime")>> <br><br> <<if Time.hour lte 22>> <<link [[继续|Robin Pillory Watch]]>><</link>> <<else>> <<link [[继续|Robin Pillory Failure]]>><</link>> <</if>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> <<npc Robin>><<person1>> 你靠近罗宾。 <<switch $robinPillory.danger>> <<case 0 1 2 3 4 5 6 7>> <<He>>看着你,如释重负。 <<case 8 9 10 11>> <<He>>泪眼汪汪地看着你。 <<default>> <<He>>似乎并没有认出面前的你。 <</switch>> <br><br> <<if $speech_attitude is "meek">> "我有个主意,我可以用一种难闻的植物把你盖住,它会让你失去吸引力,"你向罗宾解释你的计划。 <<elseif $speech_attitude is "bratty">> "我会给你涂上一些脏东西,只要把你弄得脏兮兮的,那些混蛋就不会想碰你了,"你解释道。 <<else>> "我得拿点脏东西把你遮起来,"你解释道,"这样他们就不会对你太感兴趣了。" <</if>> <br><br> <<if $robinPillory.danger lte 7>> "如果真的有用的话……"罗宾叹了口气,"我相信你,我宁愿用这种办法也不想再遭遇任何事情了。" <<elseif $robinPillory.danger lte 11>> 罗宾温顺地点点头。 <<else>> 罗宾眨了眨眼睛,仍然无神地注视着远方。 <</if>> <br><br> 你跑到附近的园艺商店,开始寻找一些能派上用场的东西。 <<if $tendingSuccess>> <span class="green">你发现了一种花,虽然无毒,但是可以加工成难闻的糊状物。</span> 你买下了足够多的花,让罗宾能涂抹全身。虽然花了些时间,但是你成功带着浆糊回到了罗宾那里。 <br><br> <<if $robinPillory.danger lte 7>> "好难闻!"罗宾一闻到它的气味就皱起了眉。 <<elseif $robinPillory.danger lte 11>> 罗宾的眼睛睁得大大的,咳嗽起来。 <<else>> 罗宾的鼻子抽搐了一下,但是<<he>>一动不动。 <</if>> <br><br> 你在罗宾身上涂上一层薄薄的糊状物。效果不会持续很长时间,但应该足够用来<span class="gold">分散人群的注意力了</span>。 <<set $robinPillory.distracted to 1>> <<set $robinPillory.distractions.push("flower")>> <<else>> 你试着找到一些东西,任何气味难闻到足以驱散人群的东西,但你找不到。你放弃了,空着手回到了罗宾身边。 <br><br> <<if $robinPillory.danger lte 7>> "没关系,我们会想出别的办法的!"<<He>>试着装出一副勇敢的样子。 <<elseif $robinPillory.danger lte 11>> 罗宾的眼睛落在了人群上。"哦,不……" <<else>> 罗宾看起来快要哭了。 <</if>> <</if>> <br><br> <<if Time.hour lte 22>> <<link [[继续|Robin Pillory Watch]]>><<endevent>><</link>> <<else>> <<link [[继续|Robin Pillory Failure]]>><<endevent>><</link>> <</if>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<generate1>> <<npc Robin 2>> <<set $enemyno to 1>> <<set $enemynomax to 1>> <<maninit>> <<stalk_init>> <<stalk_run>> <<set $combatgoal to "confront">> <<set $NPCList[0].bold to 10000>> 紧紧抓住罗宾的手,你转身就跑。<span class="pink">你们正在被追赶。</span> <</if>> <<effects>> <<effectsman>><<man>> <br><br> <<print either( "罗宾紧紧抓住你的手。", "罗宾回头看。", "罗宾的手在颤抖。" )>> <<stateman>> <br><br> <<actionsman>> <<if $stalk_end>> <span id="next"><<link [[继续|Robin Pillory Escape End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Pillory Escape]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<set _robin to statusCheck("Robin")>> <<person1>> <<if $stalk_end is "confront">> <<if $feetaction is "confront">> <<if $speech_attitude is "meek">> "我能做到,"你安慰自己,"罗宾,注意安全,好吗?"你转身面对那些追赶的人。 <<elseif $speech_attitude is "bratty">> "继续跑!别害怕,我会追上你的。"在转向那些人之前,你给了罗宾一个微笑。 <<else>> "罗宾,继续跑,不要停,就这样跑回家!"你一边说着,转向了追赶你们的人群。 <</if>> <<else>> <<if !$stalk_assess>>一双手从背后抓住你<<else>><<person1>><<person>>从背后抓住你<</if>>。 <br><br> 你让罗宾继续跑。 <</if>> <br><br> <<if _robin.dom gte 70>> "不要。"罗宾的双手紧握成拳头,"我不想再做别人的负担了。"罗宾转身和你一起面对他们。 <br><br> <<person1>><<person>>瞪着你。"你为什么要放了<<person2>><<him>>,你这个婊子!我还没上过<<him>>呢!!" <<person1>><<He>>粗暴地摇晃你。"至少那个荡妇还知道不该继续逃跑,"<<he>>对着在你身边发抖的罗宾微笑。 "我们去喝点酒怎么——" <br><br> <<him>>还没来得及有进一步的动作,罗宾就朝<<him>>肚子重重打了一拳。然后罗宾抓住你的手,在<<person1>><<person>>痛苦地后退时逃跑了。 <br><br> <<link [[继续|Robin Pillory Escape Orphanage]]>><<endcombat>><<set $phase to 1>><</link>> <<else>> 罗宾犹豫地点点头,朝孤儿院跑去。 <br><br> 罗宾安全了,你松了一口气。 <br><br> <<person1>><<person>>瞪着你。"你为什么要放了<<person2>><<him>>,你这个婊子!我还没上过<<him>>呢!!" <<person1>><<He>>粗暴地摇晃着你。"至少我还能和你玩玩儿。"<<He>>色咪咪地盯着你。 <<saveNPC 0 "robin_stalk">> <<endcombat>> <<loadNPC 0 "robin_stalk">> <<clearNPC "robin_stalk">> <br><br> <<link [[继续|Robin Pillory Escape Sex]]>><<set $molestationstart to 1>><</link>> <</if>> <<elseif $stalk_end is "hide">> 你们从藏身之处现身。<<if $stalk_assess>><<person1>><<person>><<else>>跟踪你们的人<</if>>已经不见踪影。 <<tearful>>你转向罗宾。<<person2>><<He>>紧紧拥抱了你。 <br><br> "他们走了吗?"罗宾瞥了一眼身后。 <br><br> 你点点头,抓住罗宾的手继续一起往孤儿院走。 <br><br> <<link [[继续|Robin Pillory Escape Orphanage]]>><<endcombat>><<set $phase to 1>><</link>> <<else>> 罗宾在你们摆脱掉追赶的人时松了一口气。 "我需要……休息几秒钟,"<<person2>><<he>>气喘吁吁地说。 <br><br> 让罗宾稍微休息了几分钟后,你握住<<him>>的手,把<<him>>带回了孤儿院。<<takeHandholdingVirginity "Robin" "romantic">> <br><br> <<link [[继续|Robin Pillory Escape Orphanage]]>><<endcombat>><<set $phase to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<stalk_attack>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyno to 1>> <<set $enemynomax to 1>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Robin Pillory Escape Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Pillory Escape Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> 你击退了袭击者,<<person1>><<he>>痛苦地后退,你找到了突破的机会。 <<elseif $rescue is 1>> 一个路人看到正在发生的事情跑了过来。寡不敌众,袭击者逃跑了。 <br><br> "你还好吗?"<<generate3>><<person3>><<person>>问道。 <br><br> 你快速点了点头,继续向孤儿院跑去。你得确保罗宾没事。 <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>因为高潮身体颤抖。你意识到这是个逃跑的机会。 <</if>> <br><br> <<tearful>>你回到了孤儿院。 <<clotheson>> <<endcombat>> <<link [[继续|Robin Pillory Escape Orphanage]]>><<endevent>><<set $phase to 0>><</link>>
<<set _robin to statusCheck("Robin")>> <<set $outside to 0>><<set $location to "home">><<effects>> <<npc Robin>><<person1>> <<if $phase is 1>> 你和罗宾进了孤儿院。 <br><br> <<He>>紧紧地拥抱你。"我真的非常感谢你。" <br><br> <<if $robinPillory.naked>> 直到现在罗宾才意识到<<his>>的裸体。<<He>>迅速躲在你身后,把你拉进了浴室。 <br><br> 到了浴室,在确保没有其他人后,<<he>>打开水龙头,往浴缸里放满了水。 "对不起……我当时完全慌了神……"罗宾叹了口气。 <br><br> <<if $robinPillory.danger gte 11>> 罗宾调整着洗澡水,<<he>>的手在颤抖。<<He>>已经停止了哭泣,但你可以看出<<hes>>仍然很沮丧。 <<his>>的身上到处都是瘀伤。 <<else>> 罗宾已经从痛苦中恢复了一些,但<<his>>的身上仍然满是伤痕,看着让人触目惊心。<<his>>的双手还在颤抖。 <</if>> 不知道<<he>>现在状态如何。 <<else>> 意识到自己的身上还全是污渍和水果屑后,<<he>>很快松开了怀抱向浴室走去。 <<if _robin.dom gte 60>> "对不起……把你的衣服弄脏了吧?我会给你洗干净的。"罗宾停顿了一下,"你愿意和我一起洗澡吗?要是可以的话就太好了。" <<else>> "我要去洗个澡……你能和我一起吗?"罗宾拘谨地用手握着胳膊,盯着地面不敢看你。 "我现在真的不想一个人待着……" <</if>> <</if>> <<else>> 你一走进孤儿院,门旁就突然闪过一道身影。罗宾把你抱进了怀中。 <<if $robinPillory.naked>> <<He>>已经穿上了衣服,但还是有些脏兮兮的。 <<set $robinPillory.naked to false>> <<else>> 看起来<<he>>还没洗过澡。<<He>>肯定一直在这里等你。 <</if>> <br><br> "你没事!"罗宾抱了你好一会儿才放手,"我担心死了。" 罗宾叹了口气,"我该去洗洗了。我太担心了,实在是怕跟你错过。" <<He>>似乎很犹豫要不要离开你。 <<if _robin.dom gte 60>> "你愿意和我一起去吗?要是可以的话就太好了。" <<else>> "你能和我一起去吗?"罗宾温顺地问,"我现在真的不想一个人待着。" <</if>> <</if>> <br><br> <<link [[帮罗宾洗澡 (0:30)|Robin Pillory Bath]]>><<pass 30>><</link>> <br> <<link [[在外面等 (0:30)|Robin Pillory Bath Wait]]>><<pass 30>><</link>> <br>
<<set _robin to statusCheck("Robin")>> <<set $outside to 0>><<set $location to "home">><<effects>> <<if !$robinPillory.naked>> <<if $speech_attitude is "meek">> "如果你不介意的话……"你回答,你知道罗宾现在很脆弱,很需要他人的陪伴。 <<elseif $speech_attitude is "bratty">> "当然,只要你需要我,我就会在这里。"你说着,给了罗宾一个安慰的微笑。 <<else>> "我可以和你一起,"你对<<him>>微笑。 <</if>> <br><br> "谢谢你,"你们走进浴室时,<<he>>带着淡淡的微笑说道。 罗宾打开水龙头,让浴缸里放满了足够的水,然后脱掉衣服。 由于受到过虐待,<<him>>浑身上下都伤痕累累淤青遍布。甚至脱衣服的动作也会让<<him>>感到痛苦。 <br><br> <</if>> <<He>>钻进浴缸,在热水中蜷缩着身子。"如果你不在的话,我……我真的没办法……"<<He>>安静下来。 <<He>>坐在浴缸里背对着你。 <br><br> <<if _robin.dom gte 60>> "我真的不知道为什么贝利要这么对我,我做错过什么让<<nnpc_him "Bailey">>讨厌我的事吗?"罗宾使劲忍住眼泪。 <<else>> "好可怕……"罗宾抽泣着,<<he>>全裸着。"那些人为什么要这样对我?" <</if>> <br><br> <<if $speech_attitude is "meek">> 你坐在浴缸旁边温柔地握住罗宾的手。 <<elseif $speech_attitude is "bratty">> 你跪在浴缸旁边替罗宾揉着头发。 <<else>> 你坐在浴缸旁边,安慰地拍拍<<him>>的肩膀。 <</if>> "已经没事了。" <<npcincr Robin trauma -5>><<llrtrauma>> <br><br> 罗宾试图冲洗<<his>>的身体,但<<he>>的每个动作看起来都非常痛苦。 "看起来肾上腺素已经开始消退了,"罗宾痛苦地笑了笑。 <br><br> 你拿来一块毛巾,抹上肥皂,然后轻轻地开始擦洗罗宾的身体。<<He>>一开始似乎很惊讶,但没有发出任何抱怨。 为了保持水的干净,你不得不给浴缸换了好几次水。 <br><br> 罗宾又开始哭了,你在一旁<<print ($submissive gte 1150 ? "担忧" : "关心")>>地看着<<him>>,<<he>>埋着头,一句话也不说。 "我不知道我做了什么,竟然值得有你这样的人出现在我的生命中,"<<he>>说道。<<his>>的脸上带着苦涩的笑容,接着幸福的泪水从<<his>>的脸颊上流了下来。 <br><br> 你尽自己所能地把<<his>>身体上的泥巴<<if $robinPillory.danger gte 11>>,水果和下流的液体<<else>>和水果<</if>>一一清洗掉。 在罗宾彻底洗干净后,你帮<<him>>裹上毛巾,然后一起前往<<him>>的房间。 <br><br> <<link [[继续|Robin Pillory Finish]]>><</link>> <br>
<<run statusCheck("Robin")>> <<set $outside to 0>><<set $location to "home">><<effects>> <<if $speech_attitude is "meek">> "我可能在外面等你会比较好,"你想给罗宾一点隐私。 <<elseif $speech_attitude is "bratty">> "对不起,我去外面等你,"你说,"别担心,没人会打扰你的。" <<else>> "对不起,罗宾,你一个人行吗?"过了很长一段时间,罗宾点了点头,你离开了,让<<him>>一个人去洗澡。 <</if>> <br><br> 罗宾洗澡的时候,你在浴室外面等着,防止有人进来。 终于,水声慢慢消失了,很快罗宾裹着毛巾走出了浴室。你们一起回了<<him>>的房间。 <br><br> <<link [[继续|Robin Pillory Finish]]>><</link>> <br>
<<unset $robinPillory>> <<set _robin to statusCheck("Robin")>> <<set $outside to 0>><<set $location to "home">><<effects>> 刚进房间,罗宾就走到床边坐下,你走过去坐在了<<him>>身边。 <br><br> <<if _robin.trauma gte 80>> 罗宾沉默地靠到了你肩上,开始无言地哭泣。你轻轻地抚摸着<<his>>的背。 <<elseif _robin.trauma gte 40>> 罗宾紧紧抱着你,把<<him>>的身体靠在你身上。 <<else>> 你们紧紧依偎着。 <</if>> <br><br> 罗宾的呼吸慢了下来,渐渐地睡着了,你又多陪了<<him>>一会儿。 <br><br> 你轻轻地把<<him>>放在床上,然后帮<<him>>盖好被子。"晚安,罗宾,"你在关门前轻声说。 <<set $robinmissing to 0>> <<run setRobinLocationOverride("sleep", numbersBetween(1, 24))>> <br><br> <<link [[离开|Orphanage]]>><<endevent>><</link>>
<<effects>><<set _robin to statusCheck("Robin")>> <<npc Robin>><<person1>> 你打开门,往里面看去。 <br><br> 一开始你没注意到任何异常。就在你要关上门时,你无意中听到一声微弱的呻吟从罗宾的被子里传来。仔细看的话,被子似乎在动来动去,从一边移动到另一边,就好像罗宾在翻来覆去。 <br><br> 你刚要进屋,被子突然滑了下来,<<npcRevealText $NPCList[0] "lower" "name">>。<<His>>裸露的臀部和<<npcGenitals>>现在全部展现在你眼前。<<him>>似乎没有意识到你的存在,就这样当着你的面摸起了下面,开始自娱自乐。<<He>>一边用一只手摩擦<<his>>的<<personpenis>>,一边用另一只手摸索<<his>>的$NPCList[0].breastdesc。<<He>>咬着自己的枕头来掩盖呻吟声,但你仍然能隐约听到呻吟声传来。 <<arousal 600>><<garousal>> <br><br> <<if _robin.dom gte 60>> 突然,<<he>>停止了动作,转过头来看向门口,露出微笑。你能清楚地看到<<his>>赤裸的身体。"请进,"<<he>>小声说。 <br><br> <<link [[进房间|Robin Mischief Enter]]>><<npcincr Robin dom 1>><</link>><<gdom>> <br> <<link [[道歉然后离开|Robin Mischief Leave]]>><<npcincr Robin lust -5>><<npcincr Robin love -1>><</link>><<lllust>><<llove>> <<else>> <<link [[看|Robin Mischief Watch]]>><<pass 5>><<arousal 1200>><</link>><<garousal>> <br> <<link [[关门|Robin Mischief Close]]>><</link>> <br> <<if $promiscuity gte 55>> <<link [[手淫|Robin Mischief Masturbation]]>><<set $masturbationstart to 1>><</link>><<promiscuous4>> <br> <</if>> <</if>>
<<effects>><<set _robin to statusCheck("Robin")>> <<He>>继续抚弄着<<his>>的<<personpenis>>。<<his>>半裸的身体随着<<his>>手的每次移动而颤动。几分钟后,<<his>>弯起了身子, <<if _robin.penis isnot "none">> 粘稠的液体从<<his>>的<<print $NPCList[0].penisdesc>>中射出。罗宾身体颤抖, <</if>> 然后倒在了床上。 <br><br> 呼吸渐渐平复后,罗宾翻了个身,用被子盖住自己。你决定离开,让<<him>>好好休息,你关上了门。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>>
<<effects>> 你决定不去打扰罗宾。你关上门回到大厅。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> 你开始想要抚摸自己。你面前的场景太过色情,引发了你的情欲。你试着在门后找了一个舒服的姿势。 <<masturbationstart>> <<set $timer to random(12,48)>> <<promiscuity4>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls "orgasmcurrent|timer">>
<<effects>> <<if $orgasmcurrent gte 1>> 你用一只手捂住嘴以避免暴露。几乎同时, <<else>> 在你进入高潮之前, <</if>> 罗宾弯起了身子, <<if $NPCList[0].penis isnot "none">> 粘稠的液体从<<his>>的<<print $NPCList[0].penisdesc>>中射出。罗宾身体颤抖, <</if>> <<he>>倒在床上。你在<<he>>注意到你之前离开了。 <br><br> 呼吸渐渐平复后,罗宾翻了个身,用被子盖住自己。你决定离开,让<<him>>好好休息,你关上了门。 <br><br> <<endmasturbation>> <<endcombat>> <<link [[继续|Orphanage]]>><<clotheson>><</link>> <br>
<<effects>> 你道歉后关上了门。你听到罗宾先是喊了你一声,然后放弃了。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>>
<<effects>><<set _robin to statusCheck("Robin")>> 你进来的时候把门关上。罗宾拍了拍床边的,你坐下了。 <br><br> "很抱歉让你看到我这个样子,"<<he>>红着脸说,"我最近总感觉很奇怪,这样做会稍微好受些。" <br><br> 在你回答之前,<<he>>抓住你的肩膀,把你推到床上,跨坐在你身上,倾身亲吻你。你本能地向退缩,罗宾停了下来。 <br><br> "对不起,"<<he>>说,一脸羞愧。"我应该先问的。"<<He>>试图微笑,但<<his>>眼中流露出歉意。"你可以回你的房间了。我不希望你因为我而失眠。" <br><br> <<link [[亲吻罗宾|Robin Mischief Sex]]>><<set $sexstart to 1>><</link>> <br> <<link [[离开|Robin Mischief Enter Leave]]>><</link>>
<<effects>> 你从床上起身离开了房间。罗宾没有看你。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>>
<<set _robin to statusCheck("Robin")>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>><<npcexpose>> <<npckiss>> <<set $enemyarousalmax to 600>> <<set _robin.lovewake to 1>> 在<<he>>拉开距离前,你靠上前,把嘴唇压在<<his>>唇上。你们的双唇相遇时,<<His>>的眼睛睁大了,然后在幸福中合上。 <</if>> <<set $enemyanger to 0>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Robin Mischief Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Mischief Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 罗宾微笑着紧紧抓住了你。 <<elseif $enemyhealth lte 0>> "哇噢!"罗宾说,<<Hes>>仍然在笑。 <<elseif $finish is 1>> 罗宾微笑着紧紧抓住了你。 <</if>> <br><br> <<He>>凝视着你的眼睛,"我爱你。"<<He>>再次吻你。 <<if $penisfucked is 1>> "有你在我身体里感觉真好。" <<elseif $vaginafucked is 1>> "你里面的感觉真好。" <</if>> <<if $orgasmcurrent is 0 and !playerChastity()>> <<set _mouthful to 1>> <<if $player.penisExist>> <<set $penisuse to "othermouth">><<set $penisstate to "othermouth">> <</if>> 罗宾看起来意犹未尽而饶有兴致。"现在,"<<he>>笑了。"<<print either("该让你尖叫了","是让你尖叫的时候了","轮到你了","你该高潮了","我会让你高潮的","我会让你出来的")>>。" <br> 罗宾消失在被子之下。片刻之后,你感觉到<<his>>的舌头正在舔你的<<genitals>>。 <br> <<arousal 4000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>> <<else>> <br> 就这样过了一会儿后,罗宾爬了出来。"我不会放弃的,"<<he>>喘着粗气。<<He>>边咬着你的耳朵,边继续说道,"绝对不会。" <br> 罗宾又消失在被子里,继续努力舔舐了起来。 <<if $player.penisExist>> <<set $NPCList[0].mouth to "penis">> <<takeNPCVirginity "Robin" "oral">> <</if>> <<set $arousal to 10000>> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> <</if>> <<He>>再次吻了你。"我爱你。" <</if>> <br><br> <<Hes>>沉默了几秒钟,然后紧张地笑了起来。"那个……"<<he>>说,"我很高兴走进来的是你,而不是别人。那会很尴尬的。" <br><br> <<His>>闭上了眼睛,平稳地进入了梦乡。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Orphanage]]>><</link>> <br>
<<effects>><<npc Robin>><<set $robinBathKnown to true>> <<if C.npc.Robin.trauma gte 40>> 你把浴室的门打开。 <<if $robin_injured>> 你看到了躺在浴缸里一动不动的罗宾。<<He>>转过头双眼无神地看着你。你可以看到<<his>>身上遍布的淤青和抓痕。 <<stress 6>><<gstress>> <br><br> <<link [[询问发生了什么|Robin Bath Trauma Ask]]>><</link>> <<else>> 你看到了在浴缸里惊慌失措的罗宾。在门开的时候<<he>>紧张地看着你,但是在发现是你的时候<<he>>放松了下来。你可以看到<<his>>身上的瘀伤和抓痕正在愈合。 <br><br> <<link [[我来帮你洗吧 (0:30)|Robin Bath Trauma]]>><<pass 30>><<npcincr Robin trauma -3>><</link>><<lrtrauma>> <</if>> <<else>> 你打开浴室门,看到罗宾正在浴缸里洗澡。 <<if $robinromance is 1>> <<He>>转过身大叫,但在看到是你后,<<He>>明显放松了下来。<<He>>微笑着向你挥手。 <br><br> <<link [[留下来看 (0:30)|Robin Bath Watch]]>><<pass 30>><<arousal 600>><<npcincr Robin lust 1>><</link>><<garousal>><<glust>> <<if $exhibitionism gte 15 and ($leftarm isnot "bound" or $rightarm isnot "bound")>> <br> <<link [[说想一起洗 (0:30)|Robin Bath Join]]>><<pass 30>><<npcincr Robin lust 3>><</link>><<exhibitionist2>><<gglust>> <</if>> <<elseif C.npc.Robin.love gte 60>> <<He>>大叫,但在看到是你后,<<He>>很快就放松了下来。"你能……给我几分钟吗?我洗完就会马上回房间了。" <br><br> <<link [[留下来看 (0:30)|Robin Bath Watch]]>><<pass 30>><<arousal 600>><<npcincr Robin dom -1>><<pass 5>><</link>><<garousal>><<ldom>> <<if $exhibitionism gte 15 and ($leftarm isnot "bound" or $rightarm isnot "bound")>> <br> <<link [[说想一起洗 (0:30)|Robin Bath Join]]>><<pass 30>><<npcincr Robin lust 3>><</link>><<exhibitionist2>><<gglust>> <</if>> <<else>> <<He>>转过身来大叫,"请、请离开!" <br><br> <<link [[留下来看|Robin Bath Watch]]>><<arousal 600>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<garousal>><<llove>><<ldom>> <</if>> <</if>> <br> <<link [[离开|Orphanage]]>> <<endevent>> <<if C.npc.Robin.trauma gte 40>> <<stress 6>><<npcincr Robin confidence -1>> <</if>> <</link>> <<if C.npc.Robin.trauma gte 40>> <<gstress>><<ldom>> <</if>>
<<effects>> 你焦急地询问罗宾<<him>>身上到底发生了什么。<<Hes>>一句话也不说,只是一直流着泪。 <<stress 6>><<trauma 6>><<gstress>><<gtrauma>> <br><br> <<link [[我来帮你洗吧 (0:30)|Robin Bath Trauma]]>><<pass 30>><<npcincr Robin trauma -3>><</link>><<lrtrauma>> <br> <<link [[离开|Orphanage]]>><<endevent>><<stress 6>><<npcincr Robin confidence -1>><</link>><<gstress>><<ldom>>
<<effects>><<set $daily.robin.bath to true>> "让我帮你洗吧,"你说。罗宾紧张地看着你,但还是顺从地点了点头。 <br><br> 你小心地擦洗罗宾的皮肤,特别是在<<him>>的伤处。在<<his>>的伤口被水冲洗刺激到的时候,罗宾的身体抖了抖,痛苦得嘶了一口气,但<<he>>还是乖乖地让你洗着。 <br><br> 你扶着罗宾从浴缸里站了起来,然后伸手去拿毛巾。"我、我会没事的,"罗宾轻声说着,用毛巾把自己裹了起来,然后摇摇晃晃地走回了房间。 <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>>
<<effects>> <<if $robinromance is 1>> <<set $daily.robin.bath to true>> 你关上身后的门,观察<<his>>的裸体。罗宾表现得很放松,继续清洗着<<his>>的身体。 <<if C.npc.Robin.dom gte 60>> 但是<<his>>清洗的动作发生了变化,<<his>>的姿势动作慢慢变得挑逗了起来。<<his>>的手指在<<npcChest>>周围诱惑地滑动着,双腿张开,大大方方地裸露着<<his>>的<<npcGenitals>>。 <<arousal 600>> <<else>> <<He>>一直害羞地看着你,但丝毫不掩饰自己的身体。 <</if>> <br><br> 在洗完后,<<he>>用毛巾把自己裹了起来。"我在房间里等你,"说完后<<he>>亲了一下你的脸颊,然后走出了浴室。 <<elseif C.npc.Robin.love gte 60>> <<set $daily.robin.bath to true>> 你无视罗宾的请求,直勾勾地盯着<<his>>的裸体。罗宾的脸涨得通红,<<he>>加快了速度,想要快点儿结束这尴尬的洗澡时间。在整个过程中<<his>>都把自己的<<npcGenitals>>藏在水下,一点儿都没有露出来。在洗完后,<<He>>用毛巾裹住了身体然后转向你。“我……先回房间了,”<<he>>红着脸说,然后迅速地离开了浴室。 <<else>> 你无视罗宾的请求,直勾勾地盯着<<his>>的裸体。罗宾的脸涨得通红,<<he>>努力遮挡着<<his>>的<<npcChest>>和<<npcGenitals>>。"请出去!"<<he>>再次恳求。你应该在有人来之前离开。 <</if>> <br><br> <<link [[继续|Orphanage]]>><<endevent>><</link>>
<<effects>><<strip>><<wash>><<set $daily.robin.bath to true>> <<if $robinromance is 1>> <<He>>笑了。"当然可以了!"<<He>>看起来很害羞很紧张,但是也很开心。 <<exhibitionism2>> 你脱光衣服,进入了浴缸里和罗宾一起洗澡。浴缸不是双人型的大浴缸,罗宾往角落里挪了挪为你腾出空间。"过来吧,"<<he>>温柔地让你把头靠在<<his>>的膝盖上。<<He>>把洗发水涂抹到你的头发上,然后洗了起来,<<his>>轻轻哼唱着你熟悉的小调。 <<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> 洗完头发后,罗宾开始帮你清洗身体。罗宾帮你清洗着身上的灰尘和污垢,你也帮<<him>>一起清洗。 <<if C.npc.Robin.dom gte 80 and C.npc.Robin.lust gte 60>> <<he>>给你洗澡时,<<his>>的手移动到了你的<<breasts>>和<<genitals>>上。你能感觉到<<his>>的动作从擦洗慢慢变成了揉捏、摸索。 <br><br> <<ind>><<link [[坚持只洗澡|Robin Bath Out]]>><<set $phase to 1>><<trauma -6>><<stress -6>><<npcincr Robin dom -1>><</link>><<lstress>><<ltrauma>><<ldom>> <br> <<ind>><<link [[拥抱|Robin Bath Sex]]>><<set $phase to 1>><<npcincr Robin dom 1>><<set $sexstart to 1>><</link>><<gdom>> <<else>> 你们互相替对方擦拭身体,然后用水冲干净泡沫。最后,你们俩都洗得干干净净。 <br><br> <<getouticon>><<link [[离开|Robin Bath Out]]>><<set $phase to 0>><</link>> <<if $promiscuity gte 15>> <br> <<ind>><<link [[更近一步|Robin Bath Sex]]>><<set $phase to 0>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<set $sexstart to 1>><</link>><<glove>><<gdom>> <</if>> <</if>> <<else>> <<He>>脸红了,但还是点了点头。"好……好吧,你进来吧,"<<he>>勉强地说,看起来有些别扭。 <<exhibitionism2>> 你脱光衣服,进入了浴缸和罗宾一起洗澡。浴缸不是双人型的大浴缸,罗宾往角落里挪了挪为你腾出空间。 <<if C.npc.Robin.lust gte 40>> 你注意到罗宾正满脸通红地紧紧盯着你的身体, <<else>> <<He>>尽量避免盯着你看, <</if>> 手还一直遮挡着<<his>>自己的<<npcGenitals>>。 <br><br> <<if $promiscuity gte 15>> <<link [[挑逗|Robin Bath Join Tease]]>><<npcincr Robin lust 1>><</link>><<glust>><<promiscuous2>> <br> <</if>> <<link [[忽视|Robin Bath Join Ignore]]>><</link>> <</if>>
<<effects>> 你和罗宾洗得干干净净。罗宾先出去用毛巾把<<himself>>包了起来。“我……回自己房间了,”<<he>>说完后迅速地离开了浴室。 <br><br> <<link [[继续|Bath Finish]]>><<endevent>><</link>>
<<effects>> 你将手臂伸过头顶,向罗宾露出<<chest>>。"我太累了,"你说,"你能帮我洗洗吗?" <<promiscuity2>> <<if C.npc.Robin.lust gte 40>> <<He>>震惊地盯着你的<<chest>>,脸涨得通红。你抓住<<his>>的手腕,并轻轻引导<<his>>把双手放在你的<<chestsimple>>上。 <<if C.npc.Robin.lust gte 80>> <span class="lewd"><<His>>的手踌躇着。</span><<He>>慢慢地揉着你的<<breasts>>,<<his>>的表情充满了茫然。<<He>>似乎没有意识到<<hes>>的动作变成了爱抚。 <<arousal 600>><<garousal>> <br><br> 过了几秒钟,<<he>>突然睁大眼睛,赶紧把手抽了回去。"对不起!"<<he>>大叫。"我不是故意的……!我只是想帮你洗……"<<He>>结结巴巴地说了几句话,然后迅速地从浴缸里爬了出去,把自己裹在毛巾里,跑出了浴室。 <<else>> 当<<his>>的手指拂过你乳头的那一刻,<<he>>像触电一样收回了手。"对、对不起,"<<he>>说,"那个……反正我也快洗完了,我先走了。"<<He>>迅速离开浴缸,用毛巾把自己裹了起来,然后跑出了浴室。 <</if>> <<else>> 罗宾很快把目光移开。"对不起,"<<he>>说,"反正我也快洗完了,我先走了。"<<He>>迅速离开浴缸,用毛巾把自己裹了起来,然后离开了浴室。 <</if>> <br><br> <<link [[继续|Bath Finish]]>><<endevent>><</link>>
<<effects>> <<if $phase is 1>> "现在不行,"你推开<<him>>,罗宾点了点头,重新恢复普通的擦洗动作。 <br><br> 最终, <</if>> 罗宾走出浴室,<<him>>用毛巾包裹着身体。"我在房间里等你,"说完后<<he>>亲了一下你的脸颊,走出了浴室。<<wash>> <br><br> <<link [[继续|Bath Finish]]>><<endevent>><</link>>
<<set _robin to statusCheck("Robin")>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>><<npcexpose>> <<if $phase is 1>> 你把<<him>>拉近。<<He>>把<<his>>赤裸的身体压在你的身上。 <<else>> "光是洗澡真的很无聊,"你低声说,把你赤裸的身体贴在<<his>>身上。<<His>>一瞬间屏住了呼吸,然后紧紧地抱住了你。 <</if>> <</if>> <<set $enemyanger to 0>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Robin Bath Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Bath Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 罗宾微笑着紧紧抓住了你。 <<elseif $enemyhealth lte 0>> "哇噢!"罗宾说,<<Hes>>仍然在笑。 <<elseif $finish is 1>> 罗宾微笑着紧紧抓住了你。 <</if>> <br><br> <<He>>凝视着你的眼睛,"我爱你。"<<He>>再次吻你。 <<if $penisfucked is 1>> "有你在我身体里感觉真好。" <<elseif $vaginafucked is 1>> "你里面的感觉真好。" <</if>> <<if $orgasmcurrent is 0 and !playerChastity()>> <<set _mouthful to 1>> <<if $player.penisExist>> <<set $penisuse to "othermouth">><<set $penisstate to "othermouth">> <</if>> 罗宾看起来意犹未尽而饶有兴致。"现在,"<<he>>笑了。"<<print either("该让你尖叫了","是让你尖叫的时候了","轮到你了","你该高潮了","我会让你高潮的","我会让你出来的")>>。" <br> 罗宾消失在水下。片刻之后,你感觉到<<his>>舌头开始舔你的<<genitals>>。 <br> <<arousal 4000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>> <<else>> <br> 过了一会儿,罗宾从水下又浮了出来。"我不会放弃的,"<<he>>喘着气,舔咬着你的耳朵。"绝对不会。" <br> 罗宾消失在水下,继续努力舔舐了起来。 <<if $player.penisExist>> <<set $NPCList[0].mouth to "penis">> <<takeNPCVirginity "Robin" "oral">> <</if>> <<set $arousal to 10000>> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> <</if>> <<He>>再次吻了你。"我爱你。" <</if>> <br><br> 罗宾低头盯着你的身体。"我们得再洗一次澡了,"<<he>>开玩笑说。在接下来的时间里,你们两个互相帮助对方把身体清洗干净了。<<wash>> <br><br> 罗宾洗完后,用毛巾包裹住了身体。"我在房间里等你,"<<he>>说完后亲了一下你的脸颊,然后走出了浴室。 <br><br> <<endcombat>> <<link [[继续|Bath Finish]]>><<endevent>><</link>>
<<effects>> "我不介意你看着我,"你低声说,然后继续洗澡。 <<exhibitionism2>> <<if C.npc.Robin.love gte 60>> 罗宾犹豫了一下。"我、我还是觉得这不太好……,"<<he>>红着脸说,"如果有人进来怎么办?我先回房间了。"<<He>>转身快速地离开了浴室。 <<else>> 罗宾不顾你的邀请,迅速退后离开了浴室。 <</if>> <br><br> <<link [[继续|Bath]]>><<endevent>><</link>>
<<effects>><<wash>> "你能帮我洗澡吗?"你微笑着问<<him>>。 <<promiscuity2>> <<if $robinromance is 1>> 罗宾在门口停了下来,转过身来。"当然可以!"<<He>>跪在浴缸旁边。"过来吧,"<<he>>边说边温柔地把你的头拉向浴缸边缘。<<He>>把洗发水涂抹到了你的头发上,然后洗了起来,<<his>>轻轻哼唱着你熟悉的曲子。 <<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> 在洗完头发后,<<he>>的手移动到了你身体的其他部位。<<His>>按摩着你紧绷的肩膀和后背。然后,<<He>>用肥皂在手上抹上泡泡,开始在你的<<chest>>和<<genitals>>上揉了起来。 <<arousal 600>><<garousal>> <br><br> 罗宾把你洗干净后,扶着你从浴缸里站起身。<<He>>从一叠毛巾中抓起一条,温柔地擦干你湿漉漉的身体。"我先走了,你去穿衣服吧,"<<He>>临走前在你的脸颊上亲了一下。 <br><br> <<link [[继续|Bath Finish]]>><<endevent>><</link>> <<else>> 罗宾紧张地看着你,但还是点了点头。<<He>>慢慢靠近浴缸,尽量不让<<his>>的眼睛在任何地方停留太长时间。 <br><br> "过来吧,"<<he>>边说边温柔地把你的头拉向浴缸的边缘。<<He>>把洗发水涂抹到你的头发上,然后洗了起来,<<his>>轻轻哼唱着你熟悉的小调。 <<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> 洗完头发后,<<he>>的手移动到了你身体的其他部位。<<His>>按摩着你紧绷的肩膀和后背。 <<if C.npc.Robin.lust gte 60>> <<He>>一直都尽量避免着碰到你的<<chest>>,但还是忍不住盯着看。 <<else>> <<He>>避免着摸到你的<<chest>>。 <</if>> <br><br> <<link [[完成沐浴|Bath Robin Help 2]]>><<set $phase to 0>><</link>> <br> <<link [[挑逗|Bath Robin Help 2]]>><<set $phase to 1>><<npcincr Robin lust 1>><</link>><<promiscuous2>><<glust>> <</if>>
<<effects>> <<if $phase is 0>> "剩下的部分你自己来洗吧,”罗宾站了起来,“我先回自己的房间了。”<<he>>离开浴室时,脸显而易见地红了。 <<else>> "我不介意你和我一起,"你说。罗宾发出了奇怪的声音。 <<promiscuity2>> 罗宾沉默了,加快速度冲洗着你的肩膀和背部。"剩下的你自己洗吧,"<<he>>站了起来。"我先回自己的房间了。"<<he>>离开浴室时,脸显而易见地红了。 <</if>> <br><br> 罗宾帮你洗得很干净仔细,需要你自己做的部分很少,你很快就洗完澡了。 <br><br> <<link [[继续|Bath Finish]]>><<endevent>><</link>>
<<effects>><<set $phase to 0>> "你为什么不和我一起洗呢?"你问,"你平时也是这个点洗澡的吧?"在你的要求下,罗宾脱掉了衣服,急切地和你一起进了浴缸。 <<promiscuity2>> 浴缸不是双人型大浴缸,要容纳两个人有点儿勉强。你往角落里挪了挪,给罗宾腾出空间。"过来吧,"<<he>>温柔地把你的头靠到了<<his>>的膝盖上,<<He>>把洗发水涂抹到你的头发上,然后洗了起来。<<his>>轻轻哼唱着你熟悉的小调。 <<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> 洗完头发后,罗宾温柔地帮你清洗着身上的灰尘和污垢,你也帮<<him>>一起清洗。你们互相替对方擦拭身体,然后用水冲干净泡沫。最后,你们俩都洗得干干净净。 <br><br> <<ind>><<link [[离开|Robin Bath Out]]>><</link>> <br> <<getouticon>><<link [[更近一步|Robin Bath Sex]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<set $sexstart to 1>><</link>><<glove>><<gdom>>
<<effects>> <<if $phase is 0>> 罗宾僵住了,<<his>>脱衬衫的动作卡在了中途。"那,那好吧,"<<he>>有些困惑,"我先回房间了……"<<He>>尴尬地穿上衣服离开浴室。 <br><br> <<link [[继续|Bath]]>><<endevent>><</link>> <<else>> 罗宾微笑着脱光衣服,然后进入浴缸。浴缸不是双人型的大浴缸,容纳两个人有些勉强。罗宾往角落里挪了挪为你腾出空间。"过来吧,"<<he>>温柔地把你的头拉到<<his>>的膝盖上。<<He>>把洗发水涂抹到你的头发上,然后洗了起来,<<his>>轻轻哼唱着你熟悉的小调。 <<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> 洗完头发后,罗宾开始帮你清洗身体。罗宾帮你清洗着身上的灰尘和污垢,你也帮<<him>>一起清洗。 <<if C.npc.Robin.dom gte 80 and C.npc.Robin.lust gte 60>> <<he>>给你洗澡时,<<his>>的手移动到了你的<<breasts>>和<<genitals>>上。你能感觉到<<his>>的动作从擦洗慢慢变成了揉捏、摸索。 <br><br> <<ind>><<link [[坚持只洗澡|Robin Bath Out]]>><<set $phase to 1>><<trauma -6>><<stress -6>><<npcincr Robin dom -1>><</link>><<lstress>><<ltrauma>><<ldom>> <br> <<ind>><<link [[拥抱|Robin Bath Sex]]>><<set $phase to 1>><<npcincr Robin dom 1>><<set $sexstart to 1>><</link>><<gdom>> <<else>> 你们互相替对方擦拭身体,然后用水冲干净泡沫。最后,你们俩都洗得干干净净。 <br><br> <<getouticon>><<link [[离开|Robin Bath Out]]>><<set $phase to 0>><</link>> <<if $promiscuity gte 15>> <br> <<ind>><<link [[更近一步|Robin Bath Sex]]>><<set $phase to 0>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<set $sexstart to 1>><</link>><<glove>><<gdom>> <</if>> <</if>> <</if>>
<<effects>> <<if $robinromance is 1>> 罗宾紧握着拳头,你说话的时候,<<his>>的脸涨红了。<<He>>看向别处,隐藏着自己的表情。"我……我还以为……"<<he>>强忍住抽泣,"我还以为你也喜欢我……"<<He>>用手臂遮住<<his>>的脸。"对不起,我不该这么说。我还是很爱你,但是我现在想一个人待会儿。”<<lllove>><<npcincr Robin love -3>> <br><br> 你离开了罗宾,让<<his>>一个人待着。 <br><br> <<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<set $robin_kicked_out to true>><<set $daily.robin.kickedOut to true>><<endevent>><</link>> <br> <<else>> 罗宾点点头,但是还是皱着眉头。"我明白,"<<he>>说。"或许真的能成功呢!贝利也会帮忙的,没什么好怕的。"<<He>>握紧了你的手。<<gglove>><<npcincr Robin love 3>> <br><br> <<robinoptions>> <</if>>
<<effects>> <<if $robinromance is 1>> 你说话时,罗宾把目光移开了,<<his>>隐藏着自己的表情。"我……"<<he>>开口想要说些什么,但是很快就停了下来,转而看着窗外。"对不起。我应该支持你的,我会支持你,但是我现在想一个人待会儿。" <br><br> 你离开了罗宾,让<<his>>一个人待着。 <br><br> <<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<set $robin_kicked_out to true>><<set $daily.robin.kickedOut to true>><<endevent>><</link>> <br> <<else>> 罗宾笑了。"没关系,"<<he>>说,"无论如何我都会支持你的!"<<He>>抱着你,"或许真的能成功呢!贝利也会帮忙的,没什么好怕的。" <br><br> <<robinoptions>> <</if>>
<<effects>> "我很抱歉,"罗宾都要哭出来了,"不管发生什么,我都会陪在你身边。"<<He>>紧紧地抱住你,不愿放开。<<ggglove>><<npcincr Robin love 9>> <br><br> <<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $speech_attitude is "meek">> "你想去散步吗?”你问。 <<elseif $speech_attitude is "bratty">> "是时候出去锻炼锻炼了,"你提议。 <<else>> "我们去散会步吧,"你提议。 <</if>> <br><br> <<if C.npc.Robin.trauma gte 40>> 罗宾微笑着点了点头。 <br><br> <<else>> "好主意,"罗宾说,"那么你想去哪里呢?" <br><br> <</if>> <<if !$daily.robin.walk>> <<foresticon>><<link [[去森林 (0:30)|Robin Forest]]>><<pass 30>><<set $daily.robin.walk to 1>><</link>> <br> <</if>> <<if C.npc.Robin.love gte 20 and $money gte 1500 and !$daily.robin.cinema>> <<ind>><<link [[去电影院 (£15 2:00)|Robin Walk Cinema]]>><<if Time.hour lt 12 and (Time.schoolDay or Time.isWeekEnd())>><<pass 15>><</if>><</link>> <br> <</if>> <<if $halloween_robin is 1 and $halloween_robin_costume is "ghost" and !(Time.monthDay is 31 and Time.hour gte 16)>> <!-- SANITY: Intentional mismatch between stated time and actual time. Extra time is passed later on in the event --> <<if !$robin_forest_visited>> <<ind>><<link [[去买万圣节服装 (0:30)|Robin Forest Shop]]>><<pass 10>><</link>> <<else>> <<ind>><<link [[去买万圣节服装 (0:20)|Robin Forest Shop]]>><<pass 10>><</link>> <</if>> <br> <</if>> <br> <<robinoptions>>
<<set _robin to statusCheck("Robin")>> <<if $speech_attitude is "meek">> "你想去电影院吗?"你问道。 <<elseif $speech_attitude is "bratty">> "让我们看一部电影吧!"你这样说道。 <<else>> "想去看电影么?"你问道。 <</if>> <br><br> <<if Time.hour lt 12 and (Time.schoolDay or Time.isWeekEnd())>> <<effects>> <<His>>的眼神一下子亮了起来,但<<he>>看了看墙上的时钟,然后惋惜地说:"抱歉,我需要尽快做好准备。晚上我应该没问题。" <br><br> <<robinoptions>> <<else>> <<set $outside to 0>><<set $location to "town">><<effects>> <<set $daily.robin.cinema to 1>> <!-- note: changes to _robin *will* affect $NPCName[$NPCNameList.indexOf("Robin")] --> <!-- does not use the new NPC clothes system completely, needs Robin crosdressing events to better determine when Robin will crossdress --> <<if _robin.outfits isnot undefined>> <<if _robin.outfits.length gt 0 and _robin.outfits.some(x => x.includes("robinGift"))>> <<set _robinOutfits to clone(_robin.outfits)>> <<set _robinOutfits to _robinOutfits.filter(x => x.includes("robinGift")).random()>> <<npcClothesName _robin _robinOutfits>><<npcClothesName $NPCList[0] _robin.clothes.set>> <</if>> <</if>> <<set $daily.robin.walk to 2>><<set $money -= 1500>> <<if (["robinGiftTuxedo", "robinGiftShirt"].includes(_robin.clothes.set) and _robin.pronoun is "m") or (["robinGiftSundress", "robinGiftGown"].includes(_robin.clothes.set) and _robin.pronoun is "f") or ["robinGiftKimono"].includes(_robin.clothes.set)>> <<His>>的眼睛亮了,直接跳了起来。"我先去换衣服,"<<he>>边说边脱下<<his>>的<<print setup.npcClothesSets.find(item => item.name === _robin.clothes.set).clothes.upper.desc>>。 <<if $robinromance is 1>> <<He>>看着你脸红了,"我不介意你看着我换衣服的。"<<glust>><<npcincr Robin lust 1>> <<else>> <<He>>像是想到了什么,脸红了起来。"你能转过去一下吗?" <</if>> <br><br> <<elseif ((["robinGiftTuxedo", "robinGiftShirt"].includes(_robin.clothes.set) and _robin.pronoun is "f") or (["robinGiftSundress", "robinGiftGown"].includes(_robin.clothes.set) and _robin.pronoun is "m")) and $robinromance is 1 and _robin.crossdress gte 5>> <<His>>的眼睛亮了,直接跳了起来。"我先去换衣服,"<<he>>边说边脱下<<his>>的<<print setup.npcClothesSets.find(item => item.name === _robin.clothes.set).clothes.upper.desc>>。 "不知道会不会有人认出我。"<<He>>看向你,脸红了,"如果你想看我换衣服的话就看吧,我不介意。"<<glust>><<npcincr Robin lust 1>> <br><br> <<else>> <<His>>激动得跳了起来,<<he>>的眼神里也满是兴奋的闪光。 <</if>> "我们要去看什么呢?"<<he>>问道,你注意到<<His>>的笑容稍有动摇,"我希望没有什么可怕的东西。" <br><br> <<if $robinromance is 1>> 你们牵着手来到商业街,电影院就矗立在购物中心的旁边,现在正在同步放映三部电影。 <br><br> <<else>> 你们一起来到商业街,电影院就矗立在购物中心的旁边,现在正在同步放映三部电影。 <br><br> <</if>> <<link [[超级英雄电影 (1:30)|Robin Cinema Superhero]]>><<pass 90>><<stress -12>><</link>><<lstress>> <br> <<link [[浪漫电影 (1:30)|Robin Cinema Romance]]>><<pass 90>><<stress -12>><</link>><<lstress>> <br> <<link [[恐怖电影 (1:30)|Robin Cinema Horror]]>><<pass 90>><<stress 6>><</link>><<gstress>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> "我想看这个,"罗宾在你买票时说道。<<He>>来回踮起<<his>>的脚后跟,期待不已,"我们能吃爆米花吗?" <br><br> <<He>>在你前面跑向放映厅,你发现<<him>>正有些尴尬地站在检票员旁边。在你把票递给检票员之后,<<he>>又跑在了前面,并坐到了靠近影厅中间的两个空位,<<He>>在看见你进来之后向你招手。 <br><br> 电影很快就开始了,这部电影的质量很不错。至少罗宾看起来很喜欢,和其他观众一起笑得很开心。 <br><br> <<if $robinromance is 1>> <<link [[爱抚|Robin Cinema Fondle]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>> <br> <</if>> <<link [[继续看 (0:15)|Robin Cinema Watch]]>><<pass 15>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你不小心把爆米花撒在了罗宾的腿上。你在俯身为<<him>>清理的时候,用手在<<his>>的大腿上来回摸索检查是否有遗漏的残渣。突然,你大胆地 <<npcUndressText $NPCName[$NPCNameList.indexOf("Robin")] "lower">>并 <<if $NPCList[0].penis isnot "none">> 隔着<<his>>的内裤抚摸起了<<his>>的阴茎,<<Hes>>的肉棒在你的持续抚摸下逐步挺起。 <<else>> 隔着<<his>>的内裤抚摸起了<<his>>的小穴,而<<Hes>>的蜜穴也在你的持续进攻下湿润了起来。 <</if>> <<promiscuity1>> <<He>>虽然依旧盯着屏幕,但你确信你听到了<<him>>发出了轻微的呻吟声。 <br><br> <<if $promiscuity gte 55>> <<link [[口交 (0:15)|Robin Cinema Oral]]>><<pass 15>><<npcincr Robin love 1>><</link>><<promiscuous4>><<glove>> <br> <</if>> <<link [[掩护罗宾看电影 (0:15)|Robin Cinema Watch]]>><<set $phase to 1>><<pass 15>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你环视四周,在确保周围每个人都沉浸在电影中后,你靠近了罗宾的双腿间,拉下<<his>>的内裤。<<He>>低头看向你,露出了难以置信的表情,但并没有阻止你。 <<promiscuity4>> <<if $NPCList[0].penis isnot "none">> 你亲吻了几次<<his>>的阴茎后,开始<<oraltext>>舔弄起<<his>>的龟头。<<He>>将<<his>>的手放在你的头上并抚摸了起来,你开始持续刺激<<his>>的龟头时,<<He>>用力抓住了你的头发。 <<else>> 你亲吻了几次<<his>>的阴唇,然后<<oraltext>>舔弄起<<his>>的阴蒂。<<He>>将<<his>>的手放在你的头上并抚摸了起来,你开始持续刺激<<his>>的阴蒂时,<<He>>用力抓住了你的头发。 <</if>> 你一直在努力,直到<<he>>身体战栗,呻吟着达到高潮。 <br><br> <<if $NPCList[0].penis isnot "none">> <<bodyliquid "face" "semen">> <</if>> 前面的人转过身来嘘了一下<<him>>。"对、对不起……"<<him>>喘息着道歉。你用纸巾把溅出来的淫液擦干净,然后坐回了原处。<<He>>喘息着盖住<<his>>的腿。 <br><br> 你们看完了整部电影,结局令人满意。罗宾在回家的路上没有说太多,但一直都拉着你的手。<<takeHandholdingVirginity "Robin" "romantic">> <br><br> <<link [[继续|Robin Options]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $phase is 1>> 你们看完了整部电影,结局令人满意。罗宾在回家的路上一直在谈论这部电影。<<He>>没有提起过你刚才所做的事,但<<he>>的脸一直很红。 <br><br> <<else>> 你们看完了整部电影,结局令人满意。罗宾在回家的整个过程中都在谈论这部电影,直到<<his>>回到自己的卧室。 <br><br> <</if>> <<set $phase to 0>> <<link [[继续|Robin Options]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> "我们能吃爆米花吗?"罗宾在你买票的时候问,"电影就适合配上爆米花。" <br><br> <<if $robinromance is 1>> <<set $dateCount.Total++>><<set $dateCount.Robin++>> 你们进入了放映厅,罗宾选择了靠后的座位。"希望这是部好电影,"<<he>>期待地说。你们没有等太久。 <br><br> 你觉得这部电影节奏太慢了,但罗宾却看得很专注。<<He>>目不转睛地看着屏幕。 <br><br> <<link [[认真观看 (0:15)|Robin Cinema Romance Watch]]>><<pass 15>><</link>> <br> <<link [[靠近罗宾|Robin Cinema Closer]]>><</link>> <br> <<else>> 你们进入放映厅,罗宾选择了靠近中间的座位。“希望这是部好电影,”<<he>>期待地说。你们没有等太久。 <br><br> 你觉得这部电影节奏太慢了,但罗宾很专注。<<He>>目不转睛地看着屏幕,在放到最后演职员名单出现时鼓掌。在回家的路上罗宾一直都在谈论这部电影。 <br><br> <<link [[调情 (0:15)|Robin Cinema Flirt]]>><<pass 15>><<npcincr Robin love 1>><</link>><<glove>> <br> <<link [[听罗宾讲 (0:15)|Robin Cinema Listen]]>><<pass 15>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $NPCName[$NPCNameList.indexOf("Robin")].lust lte 19>> 你凑到罗宾身边,用胳膊搂住<<him>>。<<He>>向你微笑并靠得更近。 <br><br> <<else>> 你凑到罗宾身边,用胳膊搂住<<him>>。<<He>>微笑着倚向你,享受与你的每一寸接触。"我可以永远这样和你待在一起,"<<he>>轻轻说。 <br><br> <</if>> <<link [[认真观看 (0:15)|Robin Cinema Romance Watch]]>><<pass 15>><</link>> <br> <<link [[休息 (0:15)|Robin Cinema Rest]]>><<tiredness -1>><<pass 15>><<npcincr Robin lust 1>><</link>><<ltiredness>><<glust>> <br> <<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20>> <<link [[继续靠近|Robin Cinema Frisky]]>><<arousal 300>><</link>><<garousal>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> 就在影片中的主角们分享亲密时刻的同时,你俯身向罗宾,双手下移到臀部。罗宾长舒了一口气。<<His>>的脸红了。屏幕上的场景和你们的亲密举动相结合,产生了一种奇妙的氛围。这种氛围感染了你们,这部电影似乎变得不那么无聊了。 <br><br> <<link [[认真看 (0:15)|Robin Cinema Bush]]>><<pass 15>><</link>> <br> <<link [[亲吻罗宾|Robin Cinema Kiss]]>><<npcincr Robin love 1>><<arousal 600 "mouth">><</link>><<glove>><<garousal>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你离罗宾越来越近了。<<He>>突然转过了头来,你们就这样迎来了一个意料之外的亲吻。 <br><br> 当你们的双唇相会时,你用双臂抱住<<him>>。<<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>罗宾的困惑变成一声短促的呻吟,然后<<he>>抱住了你。<<His>>的欲望几乎表露无遗。 <br><br> 房间里好像没人注意到你们在忙什么。 <br><br> <<if $promiscuity gte 15>> <<link [[推开|Robin Cinema Frisky Leave]]>><<npcincr Robin lust 1>><</link>><<glust>> <br> <<link [[把罗宾拉到地板上|Robin Cinema Floor]]>><</link>><<promiscuous2>> <br> <<else>> <<link [[继续|Robin Cinema Frisky Leave]]>><<npcincr Robin lust 1>><</link>><<glust>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> 罗宾气喘吁吁,你分开了两人间的距离。影片的最后一小段时间你们都是在彼此的怀抱中度过的。<<Hes>>相比电影屏幕注意力更多地放在了你身上。 <br><br> <<link [[继续 (0:15)|Robin Cinema Bush]]>><<pass 15>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你分开了和罗宾的距离,偷偷地瞥了一眼大厅,以确保没有人在看你们。没有任何人注意到即将在电影院后面发生的猥亵行为。罗宾用渴望的眼神看着你,呼吸已经开始变得急促。 <br><br> <<He>>倾身向前,以惊人的渴望吻着你。你保持着抱着罗宾的姿势,就这样把罗宾从<<his>>的座位上拉到了地板上。 <<promiscuity2>> 面前的一排空座位提供了遮挡,你们两个自由地相互探索。 <br><br> <<if $rng gte 51>> 罗宾的手摸到了你的<<undies>>,然后<<he>>的手穿过了你的衣服开始摩擦。 <<garousal>> <br><br> <<if $speech_attitude is "meek">> <<he>>抚摸你的时候,你轻轻地发出一声呻吟。"别、别停,"你低声说。 <br><br> <<elseif $speech_attitude is "bratty">> "最好快点儿,电影马上就要结束了。"当你把<<him>>拉进另一个吻的时候,你向<<him>>打趣道。 <br><br> <<else>> <<He>>看向你,眼里闪烁着渴望继续的眼神。你点点头,把<<him>>拉近身旁。 <br><br> <</if>> <<link [[继续|Robin Cinema Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<if $cat gte 6>> "什么鬼,他妈的!"前面的人突然喊道。罗宾坐起来看向源头,却猝不及防地被一个杯子砸在了脸上。杯中的水飞溅着,罗宾下意识举起手,但水还是浸湿了<<him>>的身体。里面的冰块散落在地板上。罗宾用身体保护着你不被溅湿。你可以听到那个男人被保安从放映厅带走,一路上他都在大骂着脏话。 <br><br> 液体从罗宾身上滴落下来。<<He>>滑坐到了地上,看起来很沮丧。"这下子全身都会黏糊糊的了,"<<his>>伸出手臂哀叹道。幸运的是,一名保安注意到了你们,叫工作人员拿了些毛巾来。 <br><br> 你在放映厅外面帮罗宾擦着衣服。"我真的很抱歉,"保安说,"我也做不了多少,最多只能帮你们免这一场的电影票钱。"罗宾看起来仍然很沮丧,但因为你们两个至少得到了一场免费电影,这个消息多少让罗宾开心了一点。 <br><br> <<link [[帮罗宾擦干净|Robin Cinema Wet]]>><<set $money += 1200>><</link>><<cat>><<if $NPCList[0].penis isnot "none">><<oralvirginitywarning>><</if>> <br> <<link [[继续观看|Robin Cinema Watch]]>><</link>> <br> <<else>> 然而,你和罗宾注意到了一连串的脚步声。一大群观众正沿着小道向你那排走来。 <br><br> 担心被发现,你们两个失望地互相看了一眼,回到了座位上。 <<stress 3>><<npcincr Robin lust 1>><<gstress>><<glust>> <br><br> <<link [[继续 (0:15)|Robin Cinema Bush]]>><<pass 15>><</link>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $NPCName[$NPCNameList.indexOf("Robin")].lust lt 20>> 你把头靠在罗宾的肩膀上。你抬起头,看到<<him>>脸涨得通红,<<him>>正努力把注意力集中在电影上。过了一会儿,<<him>>一只胳膊搂住你。没过多久,你的眼皮就开始变得沉重。罗宾的呼吸节奏逐渐使你进入了浅睡状态。 <<ltiredness>><<tiredness -1>> <br><br> 过了一段时间,你醒了。 <br><br> <<link [[继续|Robin Cinema Romance Watch]]>><</link>> <<else>> 你小心翼翼地把头靠在罗宾的肩膀上。你抬起头,看到<<him>>的脸涨得通红,<<him>>正努力把注意力集中在电影上。过了一会儿,<<him>>用一只胳膊搂住你。没过多久,你的眼皮就开始变得沉重。罗宾的呼吸节奏逐渐使你进入了浅睡状态。 <<ltiredness>><<tiredness -1>> <br><br> 过了一段时间,你醒了。 <br><br> <<link [[继续|Robin Cinema Bush]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> 随着演职员名单的滚动,掌声响彻了整个大厅。罗宾的目光一直都停留在你身上。你们两个手拉手离开了影厅。 <br><br> <<He>>在回家的路上一直紧紧贴着你,很明显<<he>>对你比对电影更感兴趣。<<His>>的呼吸似乎很急躁,所以你决定在穿过公园的时候在长凳上休息一下。<<He>>紧紧依偎在你身边。 <br><br> <<link [[聊天 (0:10)|Robin Park Talk]]>><<pass 10>><</link>> <br> <<link [[调戏罗宾|Robin Park Tease]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你试图回忆起这部电影的一些小细节,但你好像都记不太得了。罗宾似乎很满足于躺在你怀里。你们安全地走完了剩下的路。 <br><br> <<link [[继续|Robin Options]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $speech_attitude is "meek">> "抱歉让你分心了,"你低声说。你把手放在<<his>>的腿上。 <br><br> <<elseif $speech_attitude is "bratty">> "已经上气不接下气了?我还可以做得更好,"你说着凑近<<his>>的脸。 <br><br> <<else>> "你看起来很激动。我真的那么碍事吗?"你靠在<<him>>身上说。 <br><br> <</if>> "不——不,不是的!只是……"罗宾结结巴巴地想要辩解,但你站起来的动作打断了<<hes>>。你向<<him>>伸出你的手。 <br><br> 罗宾比平时更用力地握着你的手。<<He>>站了起来,但看起来很矛盾。你试着拉着<<him>>一起走,但是<<he>>一动不动。 <br><br> 突然间,罗宾把你拉了回去,翻过身,把<<his>>所有的重量都压到了你身上。你们俩掉进了长凳后面的茂密灌木丛中。 <<promiscuity1>> <<link [[继续|Robin Park Tease 2]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> 当你仰面着地倒下去时,茂密的灌木为你提供了缓冲,罗宾压在了你身上。你的视野消失了——<<He>>附身亲吻了你,<<his>>突然的勇气让你感到十分意外。过了一会儿,<<He>>向后拉开距离,脸上露出了内疚的表情。 <br><br> "对、对不起,我不知道我怎么了,我——" <br><br> <<if $speech_attitude is "meek">> "我没有阻止你是有原因的,"你打断了<<him>>。 <br> <<elseif $speech_attitude is "bratty">> "你很快就会知道的,"你一边说一边把<<him>>拉回到你身边。 <br> <<else>> "不,没关系。我也想要这个。"你打断道。 <br> <</if>> <br> 你觉得罗宾的脸红得不能再红了。 <<He>>从你身上滚回一边,开始脱衣服。脱光自己后,<<he>>开始用充满欲望的眼神看着你,一边把手放在你的腰上,一边亲吻你。<<his>>对着你的耳朵低语。"轮、轮到你了?" <br><br> <<link [[让罗宾给你脱衣服|Robin Bush Strip]]>><</link>> <br> <<link [[自己脱衣服|Bush Strip]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 罗宾用颤抖的手脱下你的衣服,<<He>>把你的衣服扔到一边。 <br><br> <<strip "strap-on">> <<link [[继续|Robin Bush Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> 你把自己脱光。你还没来得及脱掉最后一件,<<hes>>就压到了你身上。 <br><br> <<strip "strap-on">> <<link [[继续|Robin Bush Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>> <<set $enemyarousalmax to 600>> <</if>> <<set $enemyanger to 0>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Robin Bush Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Bush Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "park">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Robin lust -20>> 罗宾微笑着紧紧抱着你。 <br><br> <<elseif $enemyhealth lte 0>> "哇哦!"罗宾发出声音,<<Hes>>仍然在笑。 <br><br> <<else>> 罗宾微笑着紧紧抱着你。 <br><br> <</if>> <<He>>凝视着你的双眼。"我爱你。"<<He>>又一次吻了你。<<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>> <<if $penisfucked is 1>> "把你包裹在我体内的感觉真好。" <<elseif $vaginafucked is 1>> "你里面的感觉真好。" <</if>> <br><br> "我不敢相信我们在这里做了这种事。" <br><br> <<clothesontowel>> <<endcombat>> <<npc Robin>><<person1>> <<link [[继续|Robin Bush End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你向外观察,确保周围没有人,然后你帮助罗宾走出灌木丛。你先拂去了<<him>>身上散落的树叶,然后吻了罗宾的额头。<<He>>整个回家的路上都紧紧贴在你身边。 <br><br> <<link [[继续|Robin Options]]>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<npcoral>> <<if $player.penisExist and (!$player.vaginaExist or random(0, 1))>> <<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>> <<else>> <<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>> <</if>> <<set $enemytrust += 500>><<set $speechdisable to 1>> <<set $enemyarousalmax to 600>> <<set $timer to 5>> <</if>> <<set $enemyanger to 0>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Robin Cinema Sex Fail]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Cinema Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Robin lust -20>> 罗宾紧紧贴在你身边,呼吸沉重。<<He>>显然很享受。 <br><br> <<elseif $enemyhealth lte 0>> "哇哦!"罗宾发出声音,<<Hes>>仍然在笑。 <br><br> <<elseif $finish is 1>> 享受着最后一丝余韵,很明显<<he>>不想停下来。 <br><br> <</if>> <<if $penisfucked is 1>> "把你包裹在我体内的感觉真好。" <<elseif $vaginafucked is 1>> "你里面的感觉真好。" <</if>> "我不敢相信我们在这里做了这种事。" <br><br> <<clothesontowel>> <<endcombat>> <<npc Robin>><<person1>> <<link [[继续|Robin Cinema Watch]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 演员表开始滚动,你和罗宾坐在地上,仍然在彼此的怀抱中。你们两个匆忙起身回到了自己的座位上。罗宾的衣服还在地上,你希望没人注意到。 <br><br> 其他人都离开放映厅后,你和罗宾穿好衣服离开。 <br><br> <<clothesontowel>> <<endcombat>> <<npc Robin>><<person1>> <<link [[继续|Robin Cinema Bush 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你们手牵手离开电影院。<<He>>看起来很沮丧,在回家的路上一直紧紧贴在你身上。很明显<<he>>对你比对电影更感兴趣。<<His>>的呼吸似乎很急躁,所以你决定在穿过公园的时候在长凳上休息一下。<<He>>紧紧依偎在你身边。 <br><br> <<link [[聊天 (0:10)|Robin Park Talk]]>><<pass 10>><</link>> <br> <<link [[调戏罗宾|Robin Park Tease]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你们两个手拉手离开电影院,罗宾在回家的路上紧紧贴在你身上。你可以闻到糖的阵阵甜味传来,这使得你涌起了一股把<<him>>舔干净的冲动。你的猫耳朵在抖动。 <br><br> 当你们穿过公园时,罗宾打破了沉默。"我们能休息一会儿吗?"你点了点头,沿着小路找到了一条长凳坐下。 <br><br> 罗宾扯了一下自己的衣服,然后松开手。"真的很粘,你看。"<<he>>向你伸出<<his>>的手。 <br><br> <<link [[拉近|Robin Cat Walk]]>><</link>> <br> <<link [[走回家|Robin Cinema Wet Walk]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你握住罗宾黏糊糊的手,拽着<<him>>一起走。<<He>>整个回家的路上都紧紧贴在你身边。 <br><br> <<link [[继续|Robin Options]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你把<<him>>拉得更近,然后舔了<<him>>的手指,你的舌头在它们之间滑动。甜味让人无法抗拒的。"你、你在干什么?"罗宾的脸又红了。你继续清洁<<his>>的手掌和手腕,然后向上移动舔<<his>>的手臂。 <br><br> 你扑向<<him>>。<<him>>惊讶地叫出了声,脸上充满了困惑和兴奋。你快速脱下了<<his>>的衬衫,开始舔弄<<his>>的胸部,同时一路不断往下。罗宾紧张地环顾四周,确保没有窥探的目光。当你舔到腰部时,罗宾的呼吸加快了。 <br><br> <<link [[继续|Robin Cinema Wet 2]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你<<npcUndressText $NPCName[$NPCNameList.indexOf("Robin")] "lower">>然后 <<if $NPCList[0].penis isnot "none">> 脱下<<his>>的内衣。 <<else>> 拉下<<his>>的内裤。 <</if>> <<if $NPCList[0].penis isnot "none">> <<His>>的肉棒被饮料弄得粘粘的。你对罗宾笑了一下,然后舔向<<his>>的肉竿。你亲吻了一下龟头,然后把<<his>>的肉棒放进嘴里。<<him>>全身颤抖,用一只手轻轻地压下你的头,你逐渐吞入<<him>>的整根肉棒。 <<oralpassage "Robin">> <br><br> 你<<oraltext>>上下舔弄,为<<his>>将阴茎舔干净。你听到<<him>>的呼吸越来越重,<<him>>全身开始紧绷。感觉到<<him>>接近高潮,你把<<him>>整根肉棒都吞了下去。<<His>>的头向后仰,<<his>>的呻吟声在公园里回荡,<<he>>在你的喉咙里射了。 <br><br> <<else>> 罗宾的阴唇闪烁着<<his>>的爱液和含糖饮料的混合物。你的舌头顺着<<his>>的蜜裂往上舔。当你用舌尖挑逗<<his>>的阴蒂时,罗宾颤抖了。 <br><br> <<He>>把一只温柔的手放在你的头上。你<<oraltext>>用舌头探索<<his>>的阴道,<<he>>的呼吸越来越重了。感觉到<<he>>接近高潮,你加快速度。<<He>>把<<his>>的腿绕在你的头上,当<<his>>的呻吟声在公园里回响时,<<he>>高兴地抽搐着。 <</if>> <br><br> 你呼噜地叫着,把你的头拉开,然后立刻重振旗鼓,舔舐起罗宾的淫荡液体,给了<<him>>最后一波快感。 <br><br> 你们俩把衣服整理好。<<He>>紧紧地贴着你,只偶尔发出甜蜜的声音。回家的路上静悄悄的。 <br><br> <<link [[继续|Robin Options]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 当演职员表出现时,罗宾鼓起掌来。在回家的路上罗宾一直都在谈论这部电影。 <br><br> <<link [[调情 (0:15)|Robin Cinema Flirt]]>><<pass 15>><<npcincr Robin love 1>><</link>><<glove>> <br> <<link [[听罗宾讲 (0:15)|Robin Cinema Listen]]>><<pass 15>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你引用了电影中一个主角的台词,那句台词是两个主角初吻之前说的。罗宾笑着扮演了另一个角色。你们顺着演了下去,<<He>>说出最后一句台词。 <br><br> <<if $robinromance is 1>> <<He>>抱住你,靠得更近了。"我们该接吻了,"<<he>>说,"否则就跟电影对不上了。"<<He>>比平时吻得更激情,尝试复刻电影里的那样。在<<he>>结束亲吻后<<Hes>>脸红了,一直持续到你们回到<<his>>的房间里。<<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>> <br><br> <<link [[继续|Robin Options]]>><</link>> <br> <<else>> "然后我们接吻,"罗宾笑着说。<<He>>脸红了,把目光从你身上移开。在你回到孤儿院之前,<<He>>什么都没有说。 <<ltrauma>><<trauma -6>> <br><br> <<link [[继续|Robin Options]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你听罗宾谈论这部电影。<<He>>似乎比你更享受这部电影。<<his>>的快乐充满了感染力,你也渐渐觉得这部电影没那么糟糕了。 <br><br> <<link [[继续|Robin Options]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 罗宾的脸色煞白。“恐怖电影?”<<he>>问道,"我不擅长恐怖类型的东西。" <br><br> 你买了票,进入电影院。罗宾犹豫着要不要跟着。<<He>>最后还是坐在了你旁边,但是当坐在<<him>>后面的人轻推<<his>>的座位时<<he>>吓得跳起来发出尖叫。 <br><br> <<link [[安慰 (0:45)|Robin Cinema Comfort]]>><<pass 45>><<npcincr Robin love 1>><<stress 6>><</link>><<gstress>><<glove>> <br> <<link [[鼓励 (0:45)|Robin Cinema Embolden]]>><<pass 45>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> 你搂着罗宾,让<<him>>回到了座位上。"这只是一部电影,"你说,"它不会伤害你的。" <br><br> "我知道,"<<He>>语气颤抖。 <br><br> 电影开始了。每当有什么可怕的事情发生时,罗宾都会尖叫,并抱住你。剧情达到高潮时<<he>>粘在你身边,<<his>>的头埋在你的肩膀里。即使电影结束了,<<He>>似乎也没有松一口气。 <br><br> <<He>>在回家的路上紧挨着你,问你是否认为怪物是真实的。当你们回到<<his>>的房间时,<<He>>的语气甚至听起来非常兴奋。 <br><br> <<link [[继续|Robin Options]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> "别这样,"你开玩笑地说,"贝利不是比任何电影都可怕吗。"罗宾笑着坐了下来。 <br><br> 电影开始了。这部电影非常恐怖。每当你以为你已经习惯了的时候,你又会被突然吓一跳。本能控制了你,你伸手去抓罗宾的手。<<takeHandholdingVirginity "Robin" "romantic">> <br><br> <<He>>在回家的路上紧挨着你,问你是否认为怪物是真实的。当你们回到<<his>>的房间时,<<He>>的语气甚至听起来非常兴奋。 <br><br> <<link [[继续|Robin Options]]>><</link>> <br>
<<location "forest">><<effects>> <<if $weather is "rain">> 你们走进森林里,顺着小路跑过一个又一个树荫,躲避着大雨。"我喜欢下雨,"罗宾说,"像这样在树荫之间奔跑很有趣。" <br><br> 在树冠的庇护下,你们不太会被淋湿。"地面太泥泞了,不适合野餐,"罗宾说。<<He>>看着附近的树。"快看那棵树!我应该能爬上去。"<<He>>跑过去,开始尝试爬树。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].clothes.lower.name.includes("skirt")>> 如果你站得近一点,你就能看到<<his>>的裙底。 <br><br> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].clothes.lower.name.includes("shorts")>> <<His>>的短裤很宽松。如果你站得近一点,就能看到里面。 <br><br> <<else>> <<His>>的<<npcClothesText $NPCName[$NPCNameList.indexOf("Robin")] "lower">>很宽松,并且挂到了一根树枝上。<<He>>似乎没有注意到。如果你站得近一点,就能看到里面。 <br><br> <</if>> <<link [[站在下面|Robin Forest Beneath]]>><<npcincr Robin lust 1>><</link>><<glust>><<promiscuous1>> <br> <<link [[在远处加油|Robin Forest Cheer]]>><<npcincr Robin love 1>><</link>><<glove>> <br> <<elseif $weather is "snow">> 你们走进森林里,雪落在地上到处都是。"我喜欢雪,"罗宾说着呼出了一口气,"我带了热巧克力来保暖。" <br><br> "虽然我们不能在雪地里野餐,"罗宾说。<<He>>看着附近的树。"快看那棵树!我应该能爬上去。"<<He>>跑过去,开始尝试爬树。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].clothes.lower.name.includes("skirt")>> 如果你站得近一点,你就能看到<<his>>的裙底。 <br><br> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].clothes.lower.name.includes("shorts")>> <<His>>的短裤很宽松。如果你站得近一点,就能看到里面。 <br><br> <<else>> <<His>>的<<npcClothesText $NPCName[$NPCNameList.indexOf("Robin")] "lower">>很宽松,并且挂到了一根树枝上。<<He>>似乎没有注意到。如果你站得近一点,就能看到里面。 <br><br> <</if>> <<link [[站在下面|Robin Forest Beneath]]>><<npcincr Robin lust 1>><</link>><<glust>><<promiscuous1>> <br> <<link [[在远处加油|Robin Forest Cheer]]>><<npcincr Robin love 1>><</link>><<glove>> <br> <<elseif $weather is "overcast">> 你们向森林走去。"不要太深入了,"罗宾说,"深处可能很可怕。我带了野餐,到时候找个有草地的地方安顿下来吃吧。" <br><br> 你发现了一片平坦的草地,周围都是树。蜜蜂在附近的花间翩翩起舞。罗宾铺开野餐布。"在风吹走之前快坐下吧,"<<he>>说。 <br><br> 然而,还没等你们坐下,风就刮起来了。风很大,野餐布被吹了起来,野餐篮里的东西撒得到处都是。"不,我们的吃的!"<<He>>在野餐布飞走之前抓住了它,但是食物已经被毁了。 <<gstress>><<stress 1>> <br><br> 罗宾皱着眉头,一边把野餐布叠了起来。<<He>>走向篮子消失的树丛位置,然后停了下来。通向深处的树散发出令人不安的氛围。"没关系,"<<he>>说,"我可以买一个新篮子。" <br><br> <<if $voredisable is "f">> <<link [[到森林深处去取回篮子|Robin Forest Basket]]>><<npcincr Robin love 1>><</link>><<glove>> <br> <</if>> <<link [[放弃篮子|Robin Forest Basket Leave]]>><</link>> <br> <<if $money gte 2000>> <<link [[说你想给罗宾买个新篮子(£20)|Robin Forest New Basket]]>><<set $money -= 2000>><<npcincr Robin love 1>><</link>><<glove>> <br> <</if>> <<else>> 你们向森林走去。"不要太深入了,"罗宾说,"深处可能很可怕。我带了野餐,到时候找个有草地的地方安顿下来吃吧。" <br><br> 你发现了一片平坦的草地,周围都是树。蜜蜂在附近的花间翩翩起舞。罗宾铺开野餐布。"在风吹走之前快坐下吧,"<<he>>说。 <br><br> 篮子里的食物不多。"我尽量拿了我能拿的东西,"<<he>>说,"没关系,本来野餐主要就是为了好玩。" <br><br> <<if $milk_amount gte 100 and $lactating gte 1 and $exhibitionism gte 75 and $robinromance is 1>> <<link [[挤奶|Robin Forest Milking]]>><<npcincr Robin lust 1>><<npcincr Robin love 1>><</link>><<glove>><<glust>><<exhibitionist5>> <br> <</if>> <<if $robinromance is 1>> <<link [[亲吻|Robin Forest Kiss]]>><<npcincr Robin lust 1>><<npcincr Robin love 1>><</link>><<glove>><<glust>><<promiscuous1>> <br> <</if>> <<link [[聊天|Robin Forest Talk]]>><<npcincr Robin love 1>><<stress -6>><<trauma -3>><</link>><<glove>><<ltrauma>><<lstress>> <br> <</if>>
<<location "forest">><<effects>> 罗宾收拾好野餐布,你们一起回到了孤儿院。<<His>>的胃在路上咕咕叫。 <br><br> <<robinoptions>>
<<location "forest">><<effects>> 你提出和罗宾一起去买一个新的。<<His>>的眼睛亮了起来。"谢谢。反正我本来也需要一个新篮子了。" <br><br> 你们一起走到市场,挑了一个新的野餐篮。然后你们一起回了孤儿院。你一只手牵着罗宾的手,另一只手拿着新篮子。<<takeHandholdingVirginity "Robin" "romantic">> <br><br> <<robinoptions>>
<<location "forest">><<effects>> 你说你会去找篮子的。罗宾点点头。"请小心,"<<he>>说。当你到达空地的边缘时,<<He>>放下野餐布向你挥手。 <br><br> 你发现它被卡在一棵树的下面。当你弯下腰去拿篮子时,你感觉到有柔软而沉重的东西落在了你的背上。它盘绕住了你的身体。 <br><br> <<endevent>> <<link [[继续|Robin Forest Vore]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<molested>> <<controlloss>> <<set $enemytype to "vore">> <<set $vorestage to 1>> <<set $vorecreature to "snake">> <<set $vorestrength to 1>><<set $position to "doggy">> <<resetLastOptions>> <<getCombatDefaultsType>> <</if>> <<voreeffects>> <<vore>> <<voreactions>> <<if $stress gte $stressmax>> <span id="next"><<link [[继续|Robin Forest Vore Finish]]>><</link>></span><<nexttext>> <<elseif $vorestage lte 0>> <span id="next"><<link [[继续|Robin Forest Vore Finish]]>><</link>></span><<nexttext>> <<elseif $vorestomach gte 5>> <span id="next"><<link [[继续|Robin Forest Vore Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Robin Forest Vore]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $stress gte $stressmax or $vorestomach gte 5>> <<endcombat>> <<npc Robin>><<person1>> 尽管你挣扎着,蛇的消化道还是不断把你往深处吞入,直到你觉得自己被一圈紧绷的肉压住了。你试图挤出来,但胃壁压在你身上,阻止你的运动,把你裹在粘液里。<<outergoo>>太紧了。就在你觉得自己快要晕过去时,你突然听见了外面传来模糊不清的喊声。 <br><br> "你没事吧?你在哪里?快回答我!"是罗宾的声音。毕竟过了这么久,<<He>>一定也意识到出了什么问题。你尽可能大声地呼救。你听到罗宾的尖叫。"不!放开我的朋友!"你感到蛇缓慢向前,而你还在里面,你被蛇的内部摩擦着。罗宾惊恐地大叫。 <br><br> <<link [[继续|Robin Forest Double Vore]]>><<set $daily.robin.walk to 2>><</link>> <<else>> <<tearful>>你逃离了蛇口,然后想起了你来这里的目的。野餐篮子还在你最后看到它的地方,你从蛇身边跑开,拿回篮子把它还给了罗宾。 <br><br> <<clotheson>> <<endcombat>> <<npc Robin>><<person1>> 罗宾抬起头,看到你正上气不接下气地走过来。你披头散发,身上还沾着口水。"发生了什么事?你还好吗?" <br><br> <<link [[崩溃|Robin Forest Break Down]]>><<trauma -18>><<stress -18>><<npcincr Robin dom 3>><</link>><<lltrauma>><<llstress>><<gdom>> <br> <<link [[解释|Robin Forest Explain]]>><<trauma -6>><<stress -6>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>><<glove>> <br> <<link [[吹牛|Robin Forest Brag]]>><<npcincr Robin love 1>><<llstress>><<npcincr Robin dom -1>><</link>><<lstress>><<glove>><<ldom>> <br> <</if>>
<<location "forest">><<effects>> 罗宾的尖叫声被压住了。当<<he>>再次呼喊时,你能感受到<<He>>距离你更近了。"放开我,别吃我!"<<He>>一定是头先被吞下去的。由于蛇嘴的动作,你周围的胃壁也开始震动和收缩。罗宾的呼喊慢慢变成了呜咽,<<his>>的挣扎逐渐消失了。你的意识时断时续时,蛇的胃一直在挤压着你,直到你的头感觉到从蛇的前半身体传来的压力。 <br><br> "你在这里面吗?蛇把我吞进肚子里了,现在我什么都看不见,这里又挤又热又黏。"罗宾听起来几乎要哭了。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[与罗宾一起反抗|Robin Forest Vore Struggle]]>><<set $worn.over_upper.integrity -= 20>><<set $worn.over_lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<npcincr Robin love 1>><<trauma 6>><<stress 6>><<arousal 600>><<tiredness 6>><</link>><<glove>><<gtrauma>><<gstress>><<garousal>><<gtiredness>> <br> <<link [[安慰罗宾|Robin Forest Vore Comfort]]>><<upperruined>><<lowerruined>><<underruined>><<npcincr Robin love 5>><<trauma 6>><<stress 6>><<npcincr Robin dom -1>><</link>><<gglove>><<ldom>><<gtrauma>><<gstress>> <br> <<if $deviancy gte 75 and $voretrait gte 1>> <<link [[拖拽罗宾|Robin Forest Vore Tasty]]>><</link>><<deviant5>><<voreTrait>> <br> <</if>>
<<location "forest">><<effects>> <<outergoo>><<outergoo>><<outergoo>><<outergoo>> "我有个办法能让我们离开这里,"你打起精神说,"如果我们一起努力,也许能让蛇把我们吐出来。"你看不见<<him>>,但你认为你感觉到的动作是罗宾在点头。"它会把我们消化溶解掉吗?"<<He>>小声哭泣道。 <br><br> 你们两个开始伸展,用胳膊和腿尽可能地向外推,同时配合着一定的节奏和频率。因为你们的反抗,蛇的胃紧绷了起来,它把你们连同胃酸一起吐了出来。你的衣服被胃酸溶解掉了,不过幸好你没有受伤。罗宾似乎没有像你一样被挤压,身上也没有你那样的粘粘的液体,也许是因为<<he>>没有被蛇完全吞进胃里。 <br><br> 你动得越多,你就被挤压的越厉害,胃液也越来越多。当整个胃中都充满了胃液时,你的嘴里也不可避免地不断被胃液灌入。你感到非常恐惧,忍不住想要大声尖叫。然而在你尖叫之前,胃的挤压运动改变了,开始把你向上推,把你的脸颊挤到了罗宾的脸上。你们两个互相挤压着被蛇一起吐了出来。你和罗宾虚脱的躺在一滩湿漉漉的泥土上,一动也不想动。蛇悄悄地溜走了。 <br><br> 罗宾拥抱了你,但是<<him>>什么也没说。这场折磨对<<him>>来说一定也很痛苦。你们努力帮对方擦干净了黏液,但是没有办法,你们身上还是黏巴巴的。这次遭遇真是糟透了,还好你至少找回了野餐篮。 <<if $exposed gte 1>> 罗宾用野餐布帮你盖上,然后你们一起回到了孤儿院。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <<else>> 你们一起回到孤儿院。 <br><br> <<robinoptions>> <</if>>
<<location "forest">><<effects>> <<outergoo>><<outergoo>><<outergoo>><<outergoo>> 你告诉罗宾你们俩都会没事的。你把手伸向你认为罗宾被困在蛇的食道里的地方,寻找那里通往蛇胃的入口。你把手伸进了一个肉质瓣膜,摸了摸<<him>>沾满黏液的头。你让<<him>>牵着你的手。"糟透了,幸好我不是一个人在这里……"<<He>>悲伤地说,"这些黏糊糊的肉墙一直在挤压我。"<<He>>紧紧牵着你的手。 <br><br> 你们俩都被蛇吞进了肚子里,你们无法逃脱,只能任由蛇挤压你们的身体。粘稠的胃酸腐蚀了你们的衣服。用不了多久,你们俩都变成了全身赤裸,浑身都是粘液的状态。内壁收缩,不断摩擦着你的<<breasts>>和<<genitals>>,你羞愧地意识到,你的身体正在对这种刺激做出反应。你身体上的温暖和压力正在起作用,你感到很热。罗宾似乎也有同样的感觉,因为<<his>>的呜咽已经变成了难耐的呻吟,每次蛇的食道做出吞咽动作时,<<his>>都会发出几声喘息。 <br><br> <<link [[继续|Robin Forest Vore Comfort 2]]>><</link>> <br>
<<location "forest">><<effects>> 随着时间的流逝,持续不断的刺激开始变得让人难以忍受。"这种感觉好奇怪……"罗宾断断续续地说。当你感觉到胃壁压在你的胯部时,你的身体开始痉挛,而蛇的胃也紧绷在你周围,进一步取悦你。 <br><br> <<arousal 10000>> <<orgasm>> 你动得越多,你就被挤压的越厉害,胃液也越来越多。当整个胃中都充满了胃液时,你的嘴里也不可避免的不断被胃液灌入。你感到非常恐惧,忍不住想要大声尖叫。然而在你尖叫之前,胃的挤压运动改变了,开始把你向上推,把你的脸颊挤到了罗宾的脸上。你们两个互相挤压着被蛇一起吐了出来。你和罗宾虚脱的躺在一滩湿漉漉的泥土上,一动也不想动。蛇悄悄地溜走了。 <br><br> 罗宾拥抱了你,但是<<him>>什么也没说。这场折磨对<<him>>来说一定也很痛苦。你们努力帮对方擦干净了黏液,但是没有办法,你们身上还是黏巴巴的。这次遭遇真是糟透了,还好你至少找回了野餐篮。 <<if $exposed gte 1>> 罗宾用野餐布帮你盖上,然后你们一起回到了孤儿院。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <<else>> 你们一起回到孤儿院。 <br><br> <<robinoptions>> <</if>>
<<location "forest">><<effects>> <<outergoo>><<outergoo>><<outergoo>><<outergoo>> 你把手伸向你认为罗宾被困在蛇的食道里的地方,寻找通往蛇胃的入口。你把手伸向你认为罗宾被困在蛇的食道里的地方,寻找通往蛇胃的入口。你把手伸进一个肉质瓣膜,摸了摸<<him>>沾满黏液的头。你让<<him>>牵着你的手。"我很高兴我不是一个人在这里,"<<He>>说,"这些黏糊糊的墙一直在挤压我。"<<He>>抓住了你的手。 <br><br> 你把<<him>>拉向你。"等等!"<<he>>被吓到了,"你在干什么?别把我往里面拉!"在<<he>>继续抱怨之前,你把<<him>>拉到了蛇的肚子里,强行堵住了<<him>>喋喋不休的嘴唇。<<He>>身体紧绷,但是在发现你们没有受到一点伤后又慢慢冷静了下来。你结束了这个吻,对罗宾解释说你以前也经历过这种情况,你当时也很害怕,但是后来你发现蛇不会消化掉你,你就不怕了。罗宾难以置信地看了你一眼。这时蛇又动了动,罗宾身体的其余部分也滑进了胃里。<<deviancy5>> 现在胃比以前更紧了,有两个人塞在里面。你感到罗宾腿上光滑的皮肤正紧贴着你的脸。你可以感觉到<<his>>在你的胯部喷洒的呼吸。胃壁再次闭合,你的嘴被压在了<<his>>的<<if $NPCList[0].penis isnot "none">>阴茎<<else>>小穴<</if>>上,罗宾急促地喘了口气。你抓住这个机会开始舔和吮吸<<his>>的下体,想要让<<him>>学会像你一样享受这种情况。 <br><br> <<link [[继续|Robin Forest Vore Tasty 2]]>><<upperruined>><<lowerruined>><<underruined>><</link>> <br>
<<location "forest">><<effects>> 胃里的粘液不会对你们的身体造成伤害,但是对你们身上衣服就不一样了。蛇胃的挤压迫使你们的身体不断滑动并相互摩擦着,还在一直刺激你的<<breasts>>。罗宾的脸被迫贴在你的下体上,<<he>>没有学着去舔吮你的下体,只是不断地喘息着。但是在这么近的距离下,<<his>>的喘息和呻吟对你裸露的<<genitals 1>>也带来了极大的刺激。没有衣服挡道,你把嘴唇直接压在了罗宾的<<if $NPCList[0].penis isnot "none">>阴茎<<else>>小穴<</if>>上,就这样不断舔弄着。 <br><br> 在蛇的肚子里,你紧贴着罗宾,在被黏糊糊的肉臂挤压全身的同时,你们继续互相刺激着。罗宾喘着气拱起<<his>>的背,<<his>>的<<if $NPCList[0].penis isnot "none">>阴茎<<else>>小穴<</if>>紧贴着你的嘴唇不断摩擦着,就那样迎来了高潮。 <br><br> <<arousal 10000>> <<orgasm>> 你和罗宾都在快乐的浪潮中颤抖,互相挤压摩擦着光滑裸露的身体。蛇的内壁在你们周围不断抖动。似乎两个人类在它胃里愉快地颤抖动作,已经给它带来了它无法承受的不适。你们周围的挤压越来越强,你和罗宾一起被挤出了蛇的食道,你们两个人一起落在了一堆黏糊糊的东西上,那些粘腻的液体除了蛇的胃酸还有你们的爱液。你和罗宾气喘吁吁地躺在地上,沉浸在口交高潮的余韵之中。蛇灰溜溜地爬走了。 <br><br> <<link [[继续|Robin Forest Vore Tasty 3]]>><</link>> <br>
<<location "forest">><<effects>> 有过这种经验的你先恢复了过来。你站起身,然后把罗宾也拉了起来。"你还好吗?"你问道。 <br><br> 罗宾过了一会儿才做出回应。"我不知道……身上好像还是有点儿痛。幸好还有你在我身边。如果没有你,我真不知道该怎么逃出来。" <<glove>><<ldom>><<npcincr Robin love 1>><<npcincr Robin dom -1>> <br><br> 你们努力帮对方擦干净了黏液,但是没有办法,你们身上还是黏巴巴的。这次遭遇真是糟透了,还好你至少找回了野餐篮。 <<if $exposed gte 1>> 罗宾用野餐布帮你盖上,然后你们一起回到了孤儿院。 <br><br> <<else>> 你们一起回到孤儿院。 <br><br> <</if>> <<endevent>> <<link [[继续|Bedroom]]>><</link>> <br>
<<location "forest">><<effects>> "有一条大蛇,它盘绕着我,想把我吞下去,而且——"你用颤抖的声音解释着,但是话还没说完你就被罗宾紧紧地抱住了。 <br><br> <<He>>让你靠在<<his>>的肩膀上哭泣。"我很抱歉,"<<he>>紧紧地抱着你,"我不应该让这种事发生在你身上。"<<He>>的身体在颤抖,"太可怕了……我无法想象失去你的可能,我们回家吧。" <br><br> <<if $exposed gte 1>> 罗宾用野餐布帮你盖上,然后你们一起回到了孤儿院。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <<else>> 你们一起回到孤儿院。 <br><br> <<robinoptions>> <</if>>
<<location "forest">><<effects>> "在我找到野餐篮的时候,我被一条突然出现的巨蛇袭击了,它想吃掉我!" <br><br> 罗宾冲到你身边,<<he>>的表情很惊慌。"我很抱歉,"<<he>>焦急得说不出话来,"我,我不该让你一个人去的!"当<<He>>注意到你手里的篮子时,<<he>>的脸上出现了既敬畏又懊恼的表情。"在这种情况下,你居然还能拿回篮子,真是太了不起了。" <br><br> <<if $exposed gte 1>> 罗宾用野餐布帮你盖上,然后你们一起回到了孤儿院。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <<else>> 你们一起回到孤儿院。 <br><br> <<robinoptions>> <</if>>
<<location "forest">><<effects>> "在我发现野餐篮子时,一条突然出现的大蛇想吃掉我,但我击退了它,"你装出一副勇敢的样子,努力掩藏着内心的恐惧。 <br><br> 罗宾紧紧抓住你的手臂,敬畏地看着你。"你击退了一条巨蛇?"<<he>>惊呼,"而且你还带回了我的篮子,真的太了不起了!" <br><br> <<if $exposed gte 1>> 罗宾用野餐布帮你盖上,然后你们一起回到了孤儿院。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <br> <<else>> 你们一起回到孤儿院。 <br><br> <<robinoptions>> <</if>>
<<location "forest">><<effects>> 你站在<<him>>的正下方。 <<if $NPCName[$NPCNameList.indexOf("Robin")].clothes.lower.name.includes("skirt")>> 你抬头去看<<his>>的裙底。 <<elseif $NPCName[$NPCNameList.indexOf("Robin")].clothes.lower.name.includes("shorts")>> 你抬头去看<<his>>的短裤。 <<else>> 你看到了<<his>>的<<npcClothesText $NPCName[$NPCNameList.indexOf("Robin")] "lower">>。 <</if>> <<if $pronoun is "m">> <<Hes>>穿着蓝色内裤。 <<else>> <<Hes>>穿着粉色内裤。 <</if>> <<promiscuity1>> 罗宾爬树时,你在一边给<<he>>加油。终于,<<He>>成功爬了上去。"我就知道我能做到!"<<he>>大喊。<<him>>站得高高的,几乎已经完全隐藏在树冠中。"但是这里很<<if $weather is "rain">>湿<<else>>冷<</if>>,我还是快点儿下去吧。" <br><br> <<he>>站在上面气喘吁吁。"真的很好玩儿,但是这里太<<if $weather is "rain">>湿<<else>>冷<</if>>了,我们还是快点儿回家吧,不然我会感冒的。" <br><br> 你们一起回到孤儿院。 <br><br> <<robinoptions>>
<<location "forest">><<effects>> 罗宾爬树时,你在一边给<<he>>加油。终于,<<He>>成功爬了上去。"我就知道我能做到!"<<he>>大喊。<<him>>站得高高的,几乎已经完全隐藏在树冠中。"但是这里很<<if $weather is "rain">>湿<<else>>冷<</if>>,我还是快点儿下去吧。" <br><br> <<he>>站在上面气喘吁吁。"真的很好玩儿,但是这里太<<if $weather is "rain">>湿<<else>>冷<</if>>了,我们还是快点儿回家吧,不然我会感冒的。" <br><br> 你们一起回到孤儿院。 <br><br> <<robinoptions>>
<<location "forest">><<effects>> 你和罗宾闲聊。 <<if $rng gte 81>> "这里真的很安静,"<<he>>说。 <<elseif $rng gte 61>> "我听说曾经有一些走到森林深处的<<girls>>身上发生了不好的事情,"<<he>>说。 <<elseif $rng gte 41>> "今天天气真好,"<<he>>说。 <<elseif $rng gte 21>> "不知道明天会不会下雨,"<<he>>说。 <<else>> "你今天野餐玩得开心吗?"<<he>>问道。 <</if>> <br><br> 最开始的时候罗宾很高兴很满足,但是很快<<he>>就有些坐不住了。"野餐是很有趣,"<<he>>说,"但是我们还是早点儿回家吧。"你帮<<him>>收拾好东西,一起走回了孤儿院。 <br><br> <<robinoptions>>
<<location "forest">><<effects>> 罗宾专注地吃着三明治,你发现<<him>>朝你的方向偷偷看了一眼。但是在与你视线相交后<<Hes>>立刻就红着脸看向了别处。 <br><br> 你的脑中升起了一个色色的想法。你笑着站起身,从罗宾手里拿走三明治,把它放回了篮子里。罗宾看起来很尴尬,<<his>>局促地盯着自己的膝盖。 <br><br> 你脱掉上衣,<span class="pink">露出了你的<<breasts>>。</span><<He>>抬起头,但当<<He>>注意到你所作所为后,<<his>>的头又马上垂了下去。<<exhibitionism5>> <<overupperstrip>><<upperstrip>><<underupperstrip>> 你<<if $cow gte 6>>哞哞叫出声,然后<</if>>笑了,你提醒罗宾<<hes>>已经不是第一次见你的裸体了。"我知道,"<<he>>说,"但是——"你把一根手指竖在唇边,打断了<<him>>的话。然后你用另一只手抓住了<<his>>的手,引导着罗宾把手按在了你的左胸上。 <br> "捏一下,"你说,"不要害羞。"<<He>>犹豫了一下,然后按照你的指示去做了。一点点乳汁从你的乳头流了出来。 <br><br> <<link [[继续|Robin Forest Milking 2]]>><</link>> <br>
<<effects>> 罗宾震惊地松开你的乳房。你发出了一阵笑声。"没关系,"你笑着再次抓住了<<his>>的双手。<<He>>犹豫地皱着眉头,但是也没有反抗你把<<He>>的手再按回你胸前的动作。 <br><br> <<He>>这次用力挤了挤。你发出了一声<<if $cow gte 6>>哞叫<<else>>呻吟<</if>>,乳汁从你的两个乳头上喷了出来。<<He>>沉默地再次松开了手,但是这次<<he>>似乎不那么震惊了。 <br><br> "你想喝吗?"你问道。罗宾望向别处,不知道该说什么好。"喝吧,这会让我很开心的。"<<He>>犹豫了一下,然后把手伸进篮子里拿出了一个空杯子。<<He>>把杯子递给你。 <br><br> "如果能让你开心的话,"<<he>>说。 <br><br> <<if $promiscuity gte 35>> <span class="blue">你又想到了一个主意。</span> <br><br> <<link [[让罗宾直接在乳头上面喝奶水|Robin Forest Milking 3]]>><</link>><<promiscuous3>> <br> <</if>> <<link [[继续用玻璃杯接|Robin Forest Milking 4]]>><</link>> <br>
<<location "forest">><<effects>> 你放下杯子,晃了晃你的胸部。"我不想用杯子,直接从乳头上面吸吧。"你对罗宾眨了眨眼,"我更喜欢这样。" <<promiscuity3>> "直接从——"罗宾迷茫地重复着你的话,然后意识到了你的意思。<<He>>羞愧地移开了目光。 <br> "我想要你吸我的乳头,"你继续说道。 <br><br> 罗宾看了看你的脸,然后又看了看你的<<breasts>>,<<He>>闭上眼睛靠了过去。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>> 当罗宾把一个乳头咬进嘴里时,你敏感地<<if $cow gte 6>>哞哞叫<<else>>呻吟<</if>>出声。 <br><br> <<link [[挤压|Robin Forest Milking Source]]>><</link>> <<else>> 罗宾靠得更近了,但是很快<<he>>就拉开了距离。"对不起,"<<he>>摇摇头,"我真的做不到。" <br><br> <<link [[继续|Robin Forest Milking 4]]>><</link>> <</if>>
<<location "forest">><<effects>> 你把玻璃杯放在乳头下方。罗宾尴尬又好奇地在一旁看着你,你用手轮流挤压着你的<<breasts>>,每次挤的时候奶水都会从乳头里流出来。你很快就装满了那个杯子。 <br><br> 你把它交给了罗宾。<<He>>凝视着那杯白色的液体。"我从小到大一直喝牛奶,"<<he>>闭着眼睛自我催眠,"这一点儿也不奇怪。"<<He>>紧闭着眼睛喝了一口,奶水的味道在嘴中化开后罗宾惊讶地睁开了眼睛。"好甜……" <br><br> 你又想到了一个点子。你在篮子里翻找,然后找到了一包饼干。"用这个饼干沾着吃试试看?"你说着把饼干递给了罗宾。 <br><br> 罗宾点点头,然后高兴地吃起了牛奶曲奇。<<He>>真的很喜欢甜食。尽管如此,<<he>>好像还是不愿意喝你那甜甜的奶,不过你也没再逼<<him>>了。 <br><br> 接下来的野餐过程都很顺利。到最后罗宾似乎也没那么尴尬了。 <br><br> <<link [[继续|Robin Forest Milking End]]>><<clotheson>><</link>>
<<location "forest">><<effects>> <<if $milk_amount gte 100 and $milk_amount lt 400>> 你挤压你的<<breasts>>,把乳汁喷进了罗宾的嘴里。<<He>>拉开距离,眯着眼睛把乳汁全部吞了下去。 <br><br> <<set $milk_produced_stat += Math.trunc(100)>> <<milk_amount -100>> <<elseif $milk_amount lt 1000>> 你挤压你的<<breasts>>,甜甜的奶装满了罗宾的整个口腔。<<He>>拉开距离,眯着眼睛把奶吞了下去。一些乳汁顺着<<his>>的下巴流了下来。 <br><br> <<set $milk_produced_stat += 400>> <<milk_amount -400>> <<elseif $milk_amount lt 1400>> 你挤压你的<<breasts>>,甜甜的奶装满了罗宾的整个口腔。<<He>>拉开距离,眯着眼睛把奶吞了下去,许多液体顺着<<his>>的下巴流了下来。 <br><br> <<set $milk_produced_stat += 1000>> <<milk_amount -1000>> <<elseif $milk_amount gte 1400>> <<set $milk_produced_stat += 1400>> <<milk_amount -1400>> 你挤压你的<<breasts>>,把乳汁射进了罗宾的嘴里。<<he>>拉开距离,把奶吞了下去,还有些奶从<<his>>的嘴里溢了出来。 <br><br> <<set $overflow to true>> <</if>> <<Hes>>有些不知所措,但是你明白,<<hes>>真的很想让你高兴。 <br><br> <<link [[继续|Robin Forest Milking End]]>><<clotheson>><</link>>
<<location "forest">><<effects>> <<if $overflow is true>> <<unset $overflow>> 罗宾用纸巾擦了擦下巴,并试着用纸巾擦干<<his>>衬衫上的湿迹。再然后,<<He>>又开始擦起了你的<<breasts>>,想让你也能干干净净的。 <br><br> <<else>> 罗宾用纸巾擦了擦你的<<breasts>>。 <</if>> <<He>>在整理的时候什么也没说,但是<<he>>在你的脸颊上吻了一下。 <br><br> 你们一起走回了孤儿院,罗宾一直站在你身边。<<He>>从背后拥抱了你一次后才回了自己的房间。 <br><br> "对不起,我配合得还不够……"<<he>>低声说,"我的意思是,我有努力去做……只是这样有点奇怪……但是只要你喜欢,我就会去做。" <br><br> <<robinoptions>>
<<location "forest">><<effects>> "这里只有我们俩了,"你俯身亲吻<<his>>的脖子。 <<promiscuity1>> <<He>>笑着把你抱紧。 你们在一起坐了几分钟,然后收拾好野餐的东西,走回了孤儿院。 <br><br> <<robinoptions>>
<<widget "robinForestCostumePose">> <<He>>转身对着镜子然后 <<switch $forest_costume.name>> <<case "witch">>转动着旋开裙子。 <<case "vampire">>摆出了一个威胁的姿势。 <</switch>> <</widget>> <<widget "robinForestCostumeBuy">> <<if $money gte 8000>> <<link [[给罗宾买套化装服 (£80)|Robin Forest Costume Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to $forest_costume.name>><<set $forest_costume.bought to true>><</link>><<gglove>> <br> <<else>> 你没有足够的钱买化装服。(£80) <br><br> <</if>> <</widget>> <<widget "robinForestCostumeOptions">> <<if !$forest_costume.bought>> <<if _args[0] isnot "witch">> <<link [[让罗宾试试女巫化装服|Robin Forest Costume]]>><<set $phase to "witch">><</link>> <br> <</if>> <<if _args[0] isnot "vampire">> <<link [[让罗宾试试吸血鬼化装服|Robin Forest Costume]]>><<set $phase to "vampire">><</link>> <br> <</if>> <</if>> <<link [[继续购物|Forest Shop]]>><</link>> <br> <<link [[和罗宾一起走回家 (0:10)|Robin Forest Shop Home]]>><<pass 10>><</link>> <br> <</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if !$robin_forest_visited>> "你想去看看万圣节的服装吗?"你问。罗宾的眼睛亮了,<<he>>点了点头。 <br><br> 你们一起走到了商业街上。罗宾很熟悉各种店面,<<He>>兴奋地走在了你前面。但是到了地方后,<<He>>失望地把手和鼻子压在了商店的橱窗上。<<He>>看着空荡荡的橱窗。"卖完了……"<<he>>沮丧地说,但是下一秒<<His>>的表情又兴奋了起来,"我知道还有一家店!"<<He>>又跑走了。 <br><br> 你追了上去,但是你们去的每一家商店都缺货。罗宾不耐烦了,直接走进一间店询问店主原因。 <br><br> "抱歉,"<<print (random(1,100) lte maleChance() ? "男" : "女")>>售货员回答道,"只要我们一推出那些商品就会被游客们抢购一空,即使我们抬高价格也没有用。" <br><br> 你带着垂头丧气的罗宾离开了商店。 <br><br> <<link [[道歉|Robin Forest Shop 2]]>><<set $phase to 0>><</link>> <br> <<link [[鼓励|Robin Forest Shop 2]]>><<set $phase to 1>><</link>> <br> <<else>> "你还想找万圣节服装吗?"你问。 <br><br> 罗宾的眼睛亮了起来,<<He>>点了点头。 <br><br> 你带着罗宾穿过镇上的街道,走进森林,来到了隐藏在树枝下的小商店。 <br><br> <<link [[继续|Robin Forest Shop 4]]>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $phase is 0>> "对不起,我们什么也没找到,"你说。 <br><br> "这不是你的错,"罗宾说,笑容又回到了<<person1>><<his>>的脸上,"我喜欢和你一起出门——"一顶女巫帽吹到了<<his>>的脸上,罗宾的话被打断了。 <<else>> "一定有什么地方有服装库存,"你说。 <br><br> "你说得对,"罗宾说,笑容又回到了<<person1>><<his>>的脸上,"我们需要——"一顶女巫帽吹到了<<his>>的脸上,罗宾的话被打断了。 <</if>> <br><br> <<He>>把帽子扯下来,面无表情地盯着它。你朝它飞来的方向看去,看到了一个有着灰褐色头发的<<npc "Gwylan" 2>><<person2>><<personsimple>>正在往相反的方向走,那个人的手里拿着一个大盒子。盖子半开着。盒子盖随着那个人的步伐晃荡着,每走一步,你都能瞥见里面的另一顶女巫帽冒出来。 <br><br> "等等!"罗宾大喊。那个灰褐色头发的<<personsimple>>没听见,在一个拐角处消失了。罗宾追着<<him>>跑,你紧随其后。 <br><br> <<link [[继续|Robin Forest Shop 3]]>><<pass 5>><</link>> <br>
<<location "forest">><<effects>> 每当你们转过一个拐角,你们都会看到那个灰褐色头发的<<personsimple>>差点消失在角落,尽管<<his>>本人的步伐很随意。 <br><br> 你们到达狼街的时候正好看到那个<<personsimple>>消失在树林里。罗宾犹豫了一下,然后继续跟了上去。你跟着<<person1>><<him>>一起跑进了森林。 <br><br> <<link [[继续|Robin Forest Shop 4]]>><<pass 5>><</link>> <br>
<<set $outside to 0>><<set $location to "forest_shop">><<effects>> <<set $robin_in_forest_shop to true>><<set $forest_costume to {}>> <<npc "Gwylan" 2>> <<if !$robin_forest_visited>> <<set $robin_forest_visited to 1>> 你们一路捕捉着树林间隐约可见的<<person2>><<personsimple>>的身影,直到最后你们来到了一个陌生的建筑前。 <<person1>> <<if $forest_shop_intro isnot 1>> <<if $gwylan_rescue isnot 1>> 你听到里面有脚步声。门上的牌子写着"营业中。" <br><br> 罗宾犹豫了一下,但还是鼓起勇气走了进去。 <<else>> 你猜,这是格威岚的店。 <br><br> "没关系,"你对紧张的罗宾说,"我认识这里的老板,这只是一家商店。"听了你的话后罗宾放心了下来,<<he>>进了店门。 <</if>> <br><br> 店内漆黑一片,高高的架子上摆满了各种各样的物品。寂静被一阵刮擦声打破,然后是砰的一声。一个<<person2>><<personsimple>>拿着一架梯子出现在了附近通道的尽头。 <<if $gwylan_rescue isnot 1>> "是客人!"<<he>>放下梯子走了过来。<<He>>在围裙上擦了擦<<his>>的手。"欢迎光临。" <br><br> <<He>>看起来和你差不多大,<<he>>长着一头灰褐色的头发,脸上还有一些雀斑。"别看我这样,我只是娃娃脸而已,"<<he>>好像读懂了你的心思,"我的名字叫格威岚,"<<he>>向前伸出手,分别与你和罗宾握了握手,"很高兴见到你们,我卖——"<<he>>停顿了一下。"我的祖<<print ($pronoun is "m" ? "父" : "母")>>卖——"又停顿了一下。"我在这里卖一些小玩意儿,是你们在普通商店里买不到的东西。连我都不知道我有什么存货!"<<He>>的语气听起来很骄傲。 <<else>> 是格威岚。 <</if>> <<else>> 格威岚的商店。 <br><br> "没关系,"你对紧张的罗宾说,"我以前来过这里,这是一家商店。"罗宾看起来不再担忧了,<<he>>走进了店门。 <br><br> 你跟着罗宾进了商店。你的眼睛逐渐适应了黑暗,同时捕捉到了出现在通道尽头的格威岚。 <</if>> <<if $forest_shop_intro is 1 or $gwylan_rescue is 1>> <br><br> "你带了一个朋友来!"<<person2>><<he>>冲过来用双手抓住了罗宾的手,"我叫格威岚,欢迎光临我的店。" <<if $gwylan_aborted gte 1>> <<gwylanRescueApologyShop "Robin">> <<set $gwylan_aborted to 0>> <</if>> <</if>> <<set $forest_shop_intro to 1>> <br><br> <<link [[继续|Robin Forest Shop 5]]>><</link>> <<else>> 当你进入时,格威岚向你问好。"我很高兴再次见到你,"<<person2>><<he>>一边说,一边握着你和罗宾的手,"你需要什么就告诉我。" <<if $gwylan_aborted gte 1>> <<gwylanRescueApologyShop "Robin">> <<set $gwylan_aborted to 0>> <</if>> <br><br> 罗宾向黑色的屏风走去。 <br><br> <<link [[继续|Forest Shop]]>><</link>> <</if>>
<<set $outside to 0>><<set $location to "forest_shop">><<effects>> <<endevent>><<npc "Robin" 1>><<npc "Gwylan" 2>> "很高兴见到你,"罗宾笑着说。<<person1>><<He>>拿出了女巫帽,"你把这个掉了。" <br><br> 格威岚微笑。"谢谢你,"<<person2>><<he>>说,"我刚进货了几件新衣服。" <br><br> "万圣节服装?"罗宾满怀希望地问道。 <br><br> 格威岚的话顿了顿。"这么穿也可以,"<<he>>点点头,"我把它们放在屏风后面了——"罗宾没等格威岚说完就直接<<person1>>冲了过去,在路上几乎撞倒了一个架子。 <br><br> <<link [[继续|Forest Shop]]>><</link>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你向格威岚告别,你和罗宾一起走回了孤儿院。 <<if $forest_costume.bought>> 罗宾很<<if $forest_costume.cd>>紧张,但是也很<</if>>兴奋,<<his>>紧紧地抓着<<= $forest_costume.name.replace("witch","女巫").replace("vampire","吸血鬼")>>装在胸前比对着。 <<else>> 罗宾一路上都很兴奋,一直在谈论刚买的万圣节服装有多酷。 <</if>> <br><br> <<unset $forest_costume>><<unset $robin_in_forest_shop>> <<if Time.monthDay is 31 and Time.hour is 16>> 你们到达大厅时,罗宾看到了聚在一起已经穿好了化妆服的孤儿们。"我要迟到了,我最好快点儿去换衣服,"<<he>>急切地说。 <<set _costume to getHalloweenCostume()>> "<<if _costume is "none">>你也快去换衣服吧!<</if>>如果你想加入我们的话,一两分钟后再回来找我。"<<He>>冲进<<his>>的房间换衣服。 <br><br> 你回了自己的房间。 <br><br> <<link [[继续|Bedroom]]>><<endevent>><</link>> <<else>> <<robinoptions>> <</if>>
<<npc "Robin" 1>><<person1>> 你追上了罗宾,发现<<him>>正在欣赏两套衣服。一套女孩穿的女巫服和一套男孩穿的吸血鬼套装。"太神奇了,简直就像真正的女巫或吸血鬼会穿的衣服一样,"<<he>>感叹道。 <br><br> <<robinForestCostumeOptions>>
<<set $outside to 0>><<set $location to "forest_shop">><<effects>> <<switch $phase>> <<case "witch">> <<set $forest_costume to {"name": "witch", "gender": "f"}>> <<case "vampire">> <<set $forest_costume to {"name": "vampire", "gender": "m"}>> <</switch>> <<set $forest_costume.cd to ($NPCName[$NPCNameList.indexOf("Robin")].pronoun isnot $forest_costume.gender)>> "你应该试试这件,"你说着,拿起<<= $forest_costume.name.replace("witch","女巫").replace("vampire","吸血鬼")>>装冲着<<him>>比划。 <br><br> <<if $forest_costume.cd>> "但是,这是<<print ($forest_costume.gender is "m" ? "男" : "女")>>装啊!"罗宾惊讶地说。 <br><br> "那又怎样?"你回答,"这可是万圣节,好玩有趣不就够了吗?" <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].love lt 60>> 罗宾犹豫了一下,然后摇了摇头。"这衣服很酷,"<<he>>说,"但是我穿出去会很尴尬的。" <br><br> <<robinForestCostumeOptions $forest_costume.name>> <br> <<else>> 罗宾犹豫了一下,然后接过了衣服。你离开屏风给了<<him>>一些隐私。 <br><br> "不准笑话我啊,"没一会儿,屏风后传出了罗宾的声音。<<He>>没有等你的回应就走了出来, <<switch $forest_costume.name>> <<case "witch">>罗宾还在调整<<his>>的帽子。服装在<<his>>的腰部出奇的紧,给人一种女性化的印象。衣服很合身。 <<case "vampire">>罗宾还在调整<<his>>的衣领。衣服很合身。 <</switch>> <br><br> <<He>>在一旁的镜子里检查着<<himself>>的样子。 <br><br> <<link [[挑逗|Robin Forest Costume Tease]]>><</link>> <br> <<link [[赞美|Robin Forest Costume Compliment]]>><</link>> <br> <</if>> <<else>> "好吧。"罗宾接过衣服说。你离开屏风给了<<him>>一些隐私。 <br><br> "我准备好了,"没过一会儿,屏风后传出了罗宾的声音。没有等你的回应<<He>>就走了出来, <<switch $forest_costume.name>> <<case "witch">>罗宾还在调整<<his>>的帽子。这套服装紧裹着<<his>>的腰部,展现了<<his>>女性化的轮廓。衣服很合身。 <<case "vampire">>罗宾还在调整<<his>>的衣领。衣服很合身。 <</switch>> <br><br> <<He>>在一旁的镜子里检查着<<himself>>的样子。 <br><br> <<link [[挑逗|Robin Forest Costume Tease]]>><</link>> <br> <<link [[赞美|Robin Forest Costume Compliment]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "forest_shop">><<effects>> <<if $forest_costume.cd>> "你穿起来真<<print ($forest_costume.gender is "m" ? "帅" : "可爱")>>!"你笑了。"很适合你。" <br><br> "不,哪有!"<<he>>满脸通红,但还是对你笑了笑。 <<else>> "你真的很像一个<<print ($forest_costume.gender is "m" ? "帅气" : "可爱")>>的<<= $forest_costume.name.replace("witch","女巫").replace("vampire","吸血鬼")>>,"你笑了,"很适合你。" <br><br> "真的吗?"<<he>>微笑着问。 <</if>> <<robinForestCostumePose>> <br><br> <<robinForestCostumeBuy>> <<robinForestCostumeOptions $forest_costume.name>>
<<set $outside to 0>><<set $location to "forest_shop">><<effects>> "很适合你,"你说,"你看起来完全像一个可怕的<<= $forest_costume.name.replace("witch","女巫").replace("vampire","吸血鬼")>>。" <br><br> "真的吗?"<<he>>微笑着问。 <<robinForestCostumePose>> <br><br> <<robinForestCostumeBuy>> <<robinForestCostumeOptions $forest_costume.name>>
<<set $outside to 0>><<set $location to "forest_shop">><<effects>> "我要把它买下来,"你做出了决定,"你需要一套合适的万圣节服装。" <br><br> <<if $forest_costume.cd>> "但我不能穿得像个<<print ($forest_costume.gender is "m" ? "男孩" : "女孩")>>一样出门,"罗宾说,"我真的做不到。" <br><br> "你能做到的,"你回答,"你很喜欢这身衣服,不是吗?" <br><br> "是啊,"罗宾看着镜子说,"这可是万圣节,每个人都应该盛装打扮,我不想被落下。" <<else>> "但是这对你来说不公平,"<<he>>犹豫地说。 <br><br> "就当是我送给你的礼物吧,"你回答,"你很喜欢这身衣服,不是吗?" <br><br> "是的,"罗宾看着镜子说,"我真的很想拥有一套合适的服装。" <</if>> <br><br> 罗宾消失在屏风后面去换原来的衣服。尽管<<his>>很犹豫,但你还是把衣服拿给了格威岚,并且把钱交给了<<his>>。 <br><br> <<robinForestCostumeOptions>>
<<widget "robinroom">> <<npc Robin>><<person1>> <<set _robin to statusCheck("Robin")>> <<if $robineventnote is 1>> <<set $robineventnote to 0>> <i>只要罗宾还在付钱给贝利,<<hes>>就会继续受伤,直到变成现在这个样子。也许你应该找个时间和贝利谈谈。</i> <br><br> <</if>> <<if $robinReunionScene is "dungeon">> <<unset $robinReunionScene>><<set $robinPostMortem to true>> 你敲了敲门,"请进,"你听到罗宾回应道。你马上将门打开并进入到<<his>>的房间里。<<He>>还没有注意到你,但你注意到在<<his>>的电视上贴着一张你们两个人的小合照。 <br><br> 罗宾转身面向着你,然后<<his>>在<<if $robinconsole is 0>>深吸一口气<<else>>放下游戏手柄<</if>>后迅速地从<<He>>的床上跳起并扑入你的怀中,这力道近乎使你跌倒在地上,但你还是稳稳将其抱住。而<<his>>在扑入你怀中的那一刻起便泪流满面。 <br> "我,我以为我再也见不到你了!我好害怕……”罗宾一边说着一边拉着你坐到床上。 <br><br> 在过了一会儿后,罗宾才镇静下来。"每个人都在找你,但是贝利什么都没有做,对你不管不顾。"<<he>>揉了揉眼睛接着说,"你能告诉我发生了什么吗?我没有在逼迫你,等你准备好了再告诉我好吗?虽然我没办法分担你受过的痛苦,但是说出来总会好受一点儿……" <br><br> <<elseif $robinReunionScene is "dungeonRobin">> <<unset $robinReunionScene>> 你敲了敲门,"请进,"你听到罗宾回应道。你马上将门打开并进入到<<his>>的房间里。<<He>>还没有注意到你,但你注意到在<<his>>的电视上贴着一张你们两个人的小合照。 <br><br> 罗宾转身面向着你,然后<<his>>在<<if $robinconsole is 0>>深吸一口气<<else>>放下游戏手柄<</if>>后迅速地从<<He>>的床上跳起并扑入你的怀中,这力道近乎使你跌倒在地上,但你还是稳稳将其抱住。而<<his>>在扑入你怀中的那一刻起便泪流满面。 <br> "我,我以为我再也见不到你了!我好害怕……”罗宾一边说着一边拉着你坐到床上。 <br><br> 在过了一会儿后,罗宾镇静下来说道:"我试着告诉大家你在哪里,但是当我说出发生的事情的时候,没有人愿意相信我。"<<He>>揉了揉眼睛接着说道:"我很高兴你能回来,我很想你。" <br><br> <<elseif $robinReunionScene is "asylum">> <<unset $robinReunionScene>> 你敲了敲门,罗宾将门打开。 <<if _robin.trauma gte 40>> 你注意到<<his>>的眼睛都已经哭肿了,而后<<He>>悄悄地把你拉了进去。 <<else>> <<Hes>>满脸惊讶地看着你说道:"哦!进来吧,"<<he>>在说着的同时把你拉了进去。 <</if>> <br><br> <<if _robin.trauma gte 40>> "我以为医生把你带走了,如果我知道你要回、回来的话,我一定会想办法给你弄点东西的。"罗宾哆嗦着说道。 <<else>> "我以为你会在医生那里待一段时间,早知道你要回来,我就给你提前准备点东西了。"罗宾解释道。 <</if>> <br><br> 摇摇头,告诉<<him>>,那些人的目的并不是帮助你,所以你提前 "出院 "了。罗宾虽然看起来很困惑,但还是点了点头,然后给了你一个拥抱。 <br> <<if _robin.trauma gte 40>> "好吧……很高兴你至少自由了,"<<he>>小声说着,同时紧紧地抱住了你。 <<else>> "好吧,我很高兴至少你回来了! 来吧。" <</if>> <br><br> 你被带到<<his>>的床上后,<<he>><<if $robinconsole is 1>>拿起一个手柄<</if>>坐在了你的身边。 <br><br> <<elseif _robin.trauma gte 95>> 你敲了敲门,在等了一会之后,罗宾才过来将门打开。<<his>>在看清来者是你之后,原本有些无精打采的目光一下子变得炯炯有神起来。 <br><br> 你走进房间坐到了床上,<<he>>没有阻止你。"过来坐在我旁边," 你对着罗宾说道。 <br><br> <<He>>坐在你的身边。 <br><br> <<link [[拥抱 (0:30)|Robin Trauma Hug]]>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -6>><<pass 30>><</link>><<glove>><<ldom>> <br><br> <<elseif $robin_injured gte 1>> 你敲了敲门,罗宾顶着通红的双眼微笑着说道:"嘿,进来吧。"你在进去之后坐在了<<he>>的床上,而<<He>>也坐在了你的身边。 <<His>>的动作看起来有些笨拙,仿佛在忍受着莫大的痛苦。 <br><br> <<link [[带罗宾去医院 (1:00)|Robin Hospital]]>><<unset $robin_injured>><<pass 1 hour>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -16>><</link>><<glove>><<ldom>> <br><br> <<elseif _robin.trauma gte 40>> 你敲了敲门,罗宾顶着通红的双眼微笑着说道:"嘿,进来吧。"你在进去之后坐在了<<he>>的床上,而<<He>>也坐在了你的身边。 <br><br> <<elseif $robinpaid is 1 and $robinPayout is 0 and $robinmoney gte 20 and _robin.love gte 80 and _robin.trauma lte 20>> <<robinPayout>> <br><br> <<elseif $halloween is 1 and !$halloween_robin>> <<set $halloween_robin to 1>><<set $halloween_robin_costume to "ghost">> 你敲了敲门,罗宾把门推开并拥抱你,"时间快到了,"<<he>>笑着说,"万圣节! 这是我的服装。"<<He>>俯身将<<his>>床上的毯子抓起并将其盖在了<<his>>的头上。"快看,我是一个幽灵。" <br><br> <<He>>坐了下来,你注意到在<<him>>的旁边有一本敞开的杂志,上面宣传着许多精致但价格昂贵的服装,而其中的一些服装被笔圈了出来,但在你看清楚之前,<<he>>把它移开以用来腾出空间。 <br><br> "我想带一些孤儿去玩不给糖就捣蛋的游戏。在<<print (Time.monthDay is 31 ? "今天" : "万圣节那天")>>,"<<he>>继续浏览表格。"你想来的话也能来。活动持续时间是<span class="gold"><<ampm 16 00>>到<<ampm 19 00>>。</span>孤儿们不应该在外面待得太晚。" <br><br> <!-- If Robin just came back from a punishment --> <<elseif _robin.comforted is 0>> <<set _robin.comforted to 1>> 你敲了敲门,罗宾将门打开并与你拥抱,尽管<<he>>看起来有些沮丧。 <<switch $robinLastPunishment>> <<case "dinner">> "我最近吃饭都成问题了。"<<he>>苦笑着说道。 <<case "docks">> "那些家伙为什么要打我?" 罗宾喃喃自语道。 <<case "landfill">> <<if $robinSeen.includes("robinRape")>> "我很抱歉,"<<he>>在喘气的时候低声说道。 <<else>> "我以为我要死了。"<<he>>晃了晃<<his>>的脑袋说道。 <</if>> <<case "pillory">> "我不是一个罪犯……" 罗宾将头低下,同时有意无意地踢着<<his>>的脚。 <<case "underground">> "我真的很高兴还能回家,我本来还担心我可能再也见不到太阳了。"<<he>>对你笑了笑:"谢谢你,我不知道我是否有力量独自一人做到这一点。" <<case "mansion">> "那些家伙把我带到多瑙河街上的一座豪宅里,强迫我去打扫卫生,<<he>>说道:"哪里的主人有些……变态,而且还让我穿上女仆装。" <<if _robin.pronoun is (_robin.crossdressing gte 2 ? "m" : "f")>> <<Hes>>沉默了几秒钟后说道:"其实我有点希望那些家伙让我保留它,"<<he>>在说出来之后马上将<<his>>的脸捂了起来。 <</if>> <</switch>> <br><br> <<elseif _robin.trauma gte 10>> 你敲了敲门,罗宾将门打开并拥抱你,"进来吧,"<<he>>说道。你径直走进去之后坐在了床上,而<<He>>则靠着你坐了下来。 <br><br> <<if $robinthank isnot 1>> <<set $robinthank to 1>> 你本想张嘴想说话,但罗宾却打断了你。"谢谢你,"<<he>>说道:"谢谢你所做的一切,"<<his>>在说完之后便将头靠在了你的肩膀上。 <br><br> <</if>> <<else>> <<if $robinconsoleintro isnot 1>> <<set $robinconsoleintro to 1>><<set $robinconsole to 1>> 你敲了敲门,在听到另一边传来一阵阵声音后,罗宾推开门将你抱住。 "你来了,"<<he>>说道:"看,"<<He>>把你拉进房间,你顺着手指的方向看去,在一个旧电视下面的角落里,有一台新的游戏机。 "我一直在为此而攒钱。"<<He>>说着的同时并坐在床上:"你还在等什么呢?"<<He>>拍拍了<<him>>旁边的空位。 <<lstress>><<stress -12>> <br><br> <<elseif $robinconsole is 1 and $robinpaid isnot 1 and $robindebt gte ($robindebtlimit - 1) and $robinconsolelost isnot 1>> <<set $robinconsolelost to 1>><<set $robinconsole to 0>> 你敲了敲门,罗宾打开房门然后抱住了你,"进来吧,"<<he>>说着的同时将你拉进了房间。<<He>>坐到床上后,你注意到了一些与往常不一样的情况——<<He>>的那台游戏机不见了。 <br><br> "你注意到了啊,"<<he>>说道:"我已经厌倦它了,所以我把它卖掉了。"<<He>>笑了笑,但<<his>>在说这话的时候避开了你的视线。 <br><br> "但是你喜欢它,"你说道。 <br><br> "不,我没有!"<<he>>愤怒地吼道:"就这样吧。" <br><br> "出什么问题了么?"你问道,"你永远都不会这样的。" <br><br> "说实话,一切都很好。"<<He>>垂着头回应道。 <br><br> <!-- Lowest Special Priority (Random Events when Robin is in their room/not doing anything special) --> <<elseif $rng gte 85 and _robin.lovestage gte 3 and _robin.crossdress gte 1 and !$daily.robin.cdevent and _robin.cdquest lte 0 and _robin.trauma lte 20>> 你走到罗宾的房间门口,门上有张纸条:"请不要进入!" <br><br> <<set _uniqueoptions to true>> <<link [[进入|Robin Caught CD]]>><</link>> <br> <<link [[大力敲门|Robin Caught CD Knock]]>><</link>> <br> <<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>> <br> <<elseif !$daily.robin.cdevent and _robin.cdquest is 4 and Time.hour lte 9 and Time.schoolDay and _robin.trauma lte 20>> <<set $daily.robin.cdevent to 1>> 你进入罗宾的房间,你看到<<him>>正站在的镜子面前,而<<his>>的手里正拿着 一件<<print (_robin.pronoun is "m" ? "女式" : "男式")>>校服。 <<He>>似乎沉浸于专注<<he>>的样子,所以完全没有注意到你的到来。 <br><br> <<set _uniqueoptions to true>> <<if $robinromance is 1>> <<link [[称赞|Robin School CD Compliment]]>><</link>> <<else>> <<link [[打断|Robin School CD Interrupt]]>><</link>> <</if>> <br> <<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>> <br> <!-- Normal Robin events --> <<elseif $robinconsole is 0>> 你敲了敲门,罗宾将门打开,然后抱住了你,"进来吧。"<<he>>说着的同时将你拉进了房间,<<He>>坐在床上后,一直盯着<<his>>那台游戏机曾经所在的位置。 <<if _robin.crossdressing gte 2>> <<if _robin.pronoun is "f">> 看来<<hes>>今天又将<<his>>的束胸衣穿上了。 <<else>> 你注意到了<<his>>的<<npcClothesText _robin "upper">>。 <</if>> <</if>> <br><br> <<elseif $robin_naked_room is 1 and ($worn.upper.type.includes("naked") or $worn.lower.type.includes("naked"))>> <<if $robinromance isnot 1>> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>> <<He>>抬起头瞥了你一眼,但很快又把目光移开了。熟悉的红晕又出现了,但<<he>>什么也没说,你关上门,在<<him>>身旁坐下。 <br><br> 罗宾什么也没说,但你发现<<him>>偶尔会偷瞄你一下。<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<glust>><<npcincr Robin lust 1>><</if>> <br><br> <<else>> 罗宾微笑着看着你。 <<if $exposed gte 2>> <<He>>吃惊地看着你的裸体,但是什么也没说。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20>> <<him>>用挑逗的眼神看着你的裸体,脸上带着微笑。 <</if>> 你注意到了罗宾脸上的红晕,尽管<<his>>试图表现得很随意。<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<glust>><<npcincr Robin lust 1>><</if>> <br><br> <<elseif $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>> 罗宾看着你的脸,但是<<his>>的眼睛却不时瞄向你的<<breasts>>。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20>> <<He>>大脑一片空白,双眼直勾勾地盯着你,在你轻咳一声后才清醒过来。 <<else>> 当<<He>>意识到<<himself>>的行为时,<<his>>猛地挪开了视线。 <</if>> 你什么也没说,关上了身后的门。<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<glust>><<npcincr Robin lust 1>><</if>> <br><br> <<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>> 罗宾忍不住低头瞥了一眼你裸露的<<genitals>>。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20>> <<He>>没有第一时间移开目光,<<his>>的嘴微微张开。 <<else>> <<He>>迅速移开<<his>>的目光。 <</if>> 你什么也没说,只是让<<him>>想看多久就看多久。当你转身关门时,你确信<<hes>>也在看你的屁股。<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<glust>><<npcincr Robin lust 1>><</if>> <br><br> <<else>> 你什么都没露出来,但罗宾在看到你只穿着内衣的样子后,还是微微脸红了。<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<glust>><<npcincr Robin lust 1>><</if>> <br><br> <</if>> <</if>> <<else>> <<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>> 罗宾看了你一眼,但很快就满脸通红地转过了头去。你走进房间,关上身后的门。罗宾没有对你的裸体说任何话,但是也没有直视你。<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<glust>><<npcincr Robin lust 1>><</if>> <br><br> <<else>> <<He>>微笑着抬起头。"是你啊,"<<he>>说,"我很高兴看到你感觉很舒服。" <br><br> "和你在一起我一直都很舒服,"在你进入罗宾的房间时<<his>>对你露出了温柔的笑容。罗宾毫不掩饰<<his>>对你身体的欲望。<<if $daily.robin_naked_lust isnot 1>><<set $daily.robin_naked_lust to 1>><<glust>><<npcincr Robin lust 1>><</if>> <br><br> <</if>> <</if>> <<else>> 你敲了敲门。罗宾打开门并抱住你说道: "快进来。"在说完之后,<<he>>将你拉了进去。 <<He>>坐在电视机对面的床上,然后拿起了游戏机手柄。 <<if _robin.crossdressing gte 2>> <<if _robin.pronoun is "f">> 看来<<hes>>今天又将<<his>>的束胸衣穿上了。 <<else>> 你注意到了<<his>>的<<npcClothesText _robin "upper">>。 <</if>> <</if>> <<if Time.hour is 6 and Time.minute lte random(1,60)>> <<He>><<print (random(1,100) lte _robin.dom and _robin.trauma lte 20 ? "大声" : "轻声")>>打哈欠。 <</if>> <br><br> <</if>> <</if>> <<if !_uniqueoptions>> <<robinoptions>> <</if>> <</widget>> <<widget "robinoptions">> <<set _robin to statusCheck("Robin")>> <<if Time.schoolDay and Time.hour is 8>> <<if _robin.trauma gte 80>> 罗宾看着墙上的钟。“马上就要上学了,”<<he>>说。“我不想去。" <br><br> <<if _robin.crossdress gte 2 and _robin.crossdress lte 4>> 你拥抱<<him>>。“一切都会好起来的,”你说。“我给你空间换衣服。" <<else>> 你拥抱<<him>>。“一切都会好起来的,”你说。 <</if>> <br><br> <<if $robinromance and !$daily.robin.traumarequest and $rng gte 51>> <<set $daily.robin.traumarequest to 1>> <<set _robinrequest to 1>> "你——你愿意和我一起走吗?”<<he>>紧张地揉着<<his>>的胳膊问。 <br><br> <<schoolbuildingicon>><<link [[步行到学校 (0:40)|Robin Walk School]]>><<pass 40>><<npcincr Robin trauma -2>><<npcincr Robin love 1>><</link>><<glove>><<lrtrauma>> <<else>> <<schoolbuildingicon>><<link [[步行到学校 (0:40)|Robin Walk School]]>><<pass 40>><</link>> <</if>> <br> <<else>> 罗宾看着墙上的钟。 <<if _robin.crossdress gte 2 and _robin.crossdress lte 4>> "马上就要上学了。我最好换件衣服,”<<he>>说。<<if $exposed lte 0>>“你愿意和我一起去吗?”<<else>>"你可能也需要换件衣服,"<<he>>脸红道。<</if>> <<else>> "马上就要上学了。"<<he>>说,<<if $exposed lte 0>>"你愿意和我一起去吗?"<<else>>"你可能也需要换件衣服,"<<he>>脸红道。<</if>> <</if>> <br><br> <<if $exposed lte 0>> <<schoolbuildingicon>><<link [[步行到学校 (0:20)|Robin Walk School]]>><<pass 20>><</link>> <br> <</if>> <</if>> <<if _robinrequest is 1>> <<getouticon>><<link [[离开|Orphanage]]>><<npcincr Robin trauma 1>><<npcincr Robin love -1>><<set $fromRobinRoom to true>><<endevent>><</link>><<grtrauma>><<llove>> <<else>> <<getouticon>><<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>> <</if>> <<elseif Time.hour gte 21 or Time.hour lte 5>> 罗宾看着墙上的钟。 <<if _robin.trauma lte 30>> "我该睡觉了,”<<He>>拥抱你,“晚安。" <<elseif _robin.trauma lte 60>> "我,我应该去睡觉了,"<<He>>抱了你好一会儿才勉强放开。"晚安。" <<elseif $daily.robin.traumarequest is 1>> 罗宾抱了你很久才放手。“晚,晚安……要注意安全。" <<else>> "你——你愿意和我待在一起吗?”<<He>>抱住你的手臂,<<his>>的眼中充满了恳求。 <<set $daily.robin.traumarequest to 1>><<set _robinrequest to 1>> <</if>> <br><br> <<if _robinrequest is 1>> <<bedroomicon>><<link [[待在罗宾身边|Robin Room Bed Intro]]>><<npcincr Robin trauma -3>><<npcincr Robin love 1>><</link>><<glove>><<lrtrauma>> <<elseif $robinromance or _robin.trauma gt 30>> <<bedroomicon>><<link [[提议留下|Robin Room Bed Intro]]>><</link>> <</if>> <br> <<if _robinrequest is 1>> <<getouticon>><<link [[离开|Orphanage]]>><<npcincr Robin trauma 1>><<npcincr Robin love -1>><<set $fromRobinRoom to true>><<endevent>><</link>><<grtrauma>><<llove>> <<else>> <<getouticon>><<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>> <</if>> <br> <<elseif $englishPlay is "ongoing" and $englishPlayDays is 0 and ((Time.hour gte 16 and Time.minute gte 40) or Time.hour gte 17)>> 罗宾看着墙上的钟。 "快到学校戏剧表演的时间了,"<<he>>说。<<if $exposed lte 0>>"你愿意和我一起去吗?"<</if>> <br><br> <<if $exposed lte 0>> <<townhallicon>><<link [[步行到市政厅(0:20)|English Play Attend]]>><<endevent>><<set $fromRobinRoom to true>><<pass 20>><</link>> <br> <<else>> <<He>>红着脸。“你还是穿上衣服吧。" <br><br> <</if>> <<link [[离开|Orphanage]]>><<endevent>><</link>> <<elseif Time.isWeekEnd() and Time.hour gte 9 and Time.hour lte 16 and _robin.trauma lt 80>> <<if _robin.cdquest is 3 and !$daily.robin.cdevent and _robin.trauma lte 20>> <<set $daily.robin.cdevent to 1>> <<if Time.season is "winter">> 罗宾看着墙上的钟叹了口气。“我得把热巧克力摊摆好。" <<He>>慢慢站起来。“我去换衣服,如果你想见我,我就在公园里。" <br><br> <<if $exposed lte 0>> <<if _robin.lovestage gte 5>> <<ind>><<link [[出了什么事|Robin's Stand CD Explain Full]]>><<npcincr Robin love 3>><</link>><<gglove>> <<else>> <<ind>><<link [[出了什么事|Robin's Stand CD Explain Demo]]>><</link>> <</if>> <br> <<hotchocstandicon>><<link [[提供帮助 (0:30)|Robin Chocolate Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>> <br> <<else>> <<He>>红着脸。“你还是穿上衣服吧。" <br><br> <</if>> <<getouticon>><<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>> <br> <<else>> 罗宾看着墙上的钟叹了口气。“我得把我的柠檬水摊摆好。" <<He>>慢慢站起来。“我去换衣服,如果你想见我,我就去海滩。" <br><br> <<if $exposed lte 0>> <<if _robin.lovestage gte 5>> <<ind>><<link [[出了什么事|Robin's Stand CD Explain Full]]>><<npcincr Robin love 3>><</link>><<gglove>> <<else>> <<ind>><<link [[出了什么事|Robin's Stand CD Explain Demo]]>><</link>> <</if>> <br> <<lemonadestandicon>><<link [[提供帮助 (0:30)|"Robin's Lemonade Set"]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>> <br> <<else>> <<He>>红着脸。“你还是穿上衣服吧。" <br><br> <</if>> <<getouticon>><<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>> <br> <</if>> <<else>> <<if Time.season is "winter">> <<if _robin.trauma gte 40>> 罗宾叹了口气。“我该去摆我的热巧克力摊了,”<<he>>说。“如果你愿意,来公园看我吧。" <<else>> "我要去摆我的热巧克力摊了,”<<he>>说。“如果你愿意,来公园看我吧。" <</if>> <br><br> <<if $exposed lte 0>> <<if $tutorial is 0 and $debug is 0>> <<hotchocstandicon>><<link [[提供帮助(0:30)|Robin Chocolate Set Tutorial]]>><<pass 30>><<npcincr Robin love 1>><<set $tutorial to 1>><</link>><<glove>> <<else>> <<hotchocstandicon>><<link [[提供帮助 (0:30)|Robin Chocolate Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>> <</if>> <br> <<else>> <<He>>红着脸。“你还是穿上衣服吧。" <br><br> <</if>> <<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>> <br> <<else>> <<if _robin.trauma gte 40>> 罗宾叹了口气。“我该去摆好我的柠檬水摊了,”<<he>>说。“如果你愿意的话,来海滩上看我吧。" <<else>> "我要去摆我的柠檬水摊了,”<<he>>说。“如果你愿意,来海滩上看我吧。" <</if>> <br><br> <<if $exposed lte 0>> <<if $tutorial is 0 and $debug is 0>> <<lemonadestandicon>><<link [[提供帮助(0:30)|"Robin's Lemonade Set Tutorial"]]>><<pass 30>><<npcincr Robin love 1>><<set $tutorial to 1>><</link>><<glove>> <<else>> <<lemonadestandicon>><<link [[提供帮助 (0:30)|"Robin's Lemonade Set"]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>> <</if>> <br> <<else>> <<He>>红着脸。“你还是穿上衣服吧。" <br><br> <</if>> <<getouticon>><<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>> <br> <</if>> <</if>> <<elseif $robinbaileyhelp is 1>> <<set $robinbaileyhelp to 2>> 罗宾转身面对着你,<<his>>的眼睛低垂着。“对不起,”<<he>>说。“我很抱歉告诉了贝利,我觉得<<endevent>><<npc Bailey>><<person1>><<he>>能帮上忙,我没想到会变成这个样子。" <br><br> <<link [[原谅|Robin Bailey Forgive]]>><<trauma -6>><<stress 6>><<npcincr Robin love 1>><</link>><<gstress>><<glove>><<ltrauma>> <br> <<link [[改变话题|Robin Bailey Subject]]>><</link>> <br> <<elseif $halloween is 1 and Time.hour gte 16 and Time.hour lt 19 and Time.monthDay is 31>> 罗宾看着墙上的钟。“是时候了,”<<he>>说着跳了起来。“孤儿们很快就会准备好玩不给糖就捣蛋的游戏了。我得穿衣服了。" <br><br> <<if $robinromance is 1>> <<He>>拥抱你,把你推向门口。“我不想让你看到我换衣服的样子,”<<he>>说。“到时候才会更新鲜。" <br><br> <</if>> <<set _costume to getHalloweenCostume()>> <<if _costume is "none">> "如果你想加入,我就在大厅里召集孤儿们。我等不及要看你的服装了!" <<elseif _costume is "exposed" or _costume is "fully naked">> "等我准备好了,我就去大厅召集孤儿们。你应该……可能会穿点什么。" <<towelup>> <<else>> "等我准备好了,我就去大厅召集孤儿们。" <</if>> <br><br> <<getouticon>><<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>> <br> <<elseif false /* playerBellyVisible(true) and !knowsAboutPregnancy("pc","Robin") */>> /* Was fully commented out by Vrelnir - Converted to a false condition to fix SugarCube parsing errors. */ <<setKnowsAboutPregnancy "pc" "Robin">> 罗宾看着你的肚子。<<his>>的脸上露出了恍然大悟的表情,<<he>>用手捂住<<his>>的嘴。“你怀孕了吗?" <<if $robinromance is 1>> <<He>>看起来很矛盾。 <br><br> <<else>> <<He>>没有等待你的回应就把<<his>>的手臂搂在你的脖子上。“你不想告诉我发生了什么也没关系,”<<he>>说。“你是我的朋友,无论如何我都会照顾你的。" <br><br> <</if>> <<link [[说你是故意怀孕的|Robin Pregnancy Purpose]]>><</link>> <br> <<link [[说这是个意外|Robin Pregnancy Accident]]>><</link>> <br> <<link [[说你被强奸了|Robin Pregnancy Raped]]>><</link>> <br> <<else>> <<if _robin.trauma lt 80>> <<if _robin.love gte 5 and _robin.lovestage is undefined>> <<set _robin.lovestage to 0>> "谢谢你花时间陪我,”<<he>>说。“一个人没那么有趣。" <br><br> <<elseif _robin.love gte 10 and _robin.lovestage is 0>> <<set _robin.lovestage to 1>> "改天我得教你怎么做柠檬水,”<<he>>说。 <br><br> <<elseif _robin.love gte 20 and _robin.lovestage is 1>> <<set _robin.lovestage to 2>> <<if $robinconsole is 1>> "如果有你想玩的游戏,请告诉我,”<<he>>说。“你总是让我选。" <<else>> "我喜欢和你在一起,”<<he>>说。“比起我的游戏机,我更愿意选择你的陪伴。" <</if>> <br><br> <<elseif _robin.love gte 40 and _robin.lovestage is 2>> <<set _robin.lovestage to 3>> "很高兴贝利不介意我们这样见面,”<<he>>说。 <br><br> <<elseif _robin.love gte 60 and _robin.lovestage is 3>> <<set _robin.lovestage to 4>> "我很幸运有你这样的朋友,”<<he>>突然感叹。 <br><br> <<elseif _robin.love gte 100 and _robin.lovestage is 4>> <<set _robin.lovestage to 5>> <<He>>拥抱了你。“你是最棒的,”<<he>>说。 <br><br> <</if>> <</if>> <<if $robinPostMortem>> <<ind>><<link [[告诉罗宾你被监禁的事(0:30)|Robin Dungeon Talk]]>><<set $robinroomentered to 1>><<pass 30>><<stress -12>><<trauma -12>><<npcincr Robin dom 5>><</link>> <br> <</if>> <<if $robinnote is 1 and $robinromance isnot 1>> <<ind>><<link [[亲吻|Robin Romance]]>><<set $robinroomentered to 1>><<set $robinromance to 1>><</link>> <br> <</if>> <<if $exhibitionism gte 75 and $exposed lte 0 and $robin_naked_room_clothes isnot 1>> <<stripicon>><<link [[说想脱掉自己的衣服|Robin Room Naked Request]]>><</link>><<exhibitionist5>> <br> <<elseif $robin_naked_room_clothes is 1>> 你的衣服正放在罗宾的床上。 <br> <<dressasyouwereicon>><<link [[穿上衣服|Robin Room Naked Put]]>><</link>> <br><br> <</if>> <<if Time.schoolDay and (Time.hour is 8 or Time.hour is 7)>> <<if _robin.trauma gte 80>> <<schoolbuildingicon>><<link [[步行到学校 (0:40)|Robin Walk School]]>><<run setRobinLocationOverride("school", 7)>><<pass 40>><</link>> <br> <<else>> <<schoolbuildingicon>><<link [[步行到学校 (0:20)|Robin Walk School]]>><<run setRobinLocationOverride("school", 7)>><<pass 20>><</link>> <br> <</if>> <</if>> <<if _robin.trauma gte 1>> <<socialiseicon>><<link [[聊天 (0:30)|Robin Trauma Talk]]>><<set $robinroomentered to 1>><<pass 30>><<stress 3>><<npcincr Robin trauma -1>><<npcincr Robin love 1>><<npcincr Robin dom -1>><</link>><<glove>><<lrtrauma>><<ldom>><<gstress>> <br> <</if>> <<if _robin.trauma lt 80 and (!$daily.robin.walk or ($halloween_robin is 1 and $halloween_robin_costume is "ghost") or (_robin.love gte 20 and $money gte 1500)) and $passage isnot "Robin Walk" and $exposed lte 0>> <<walkicon>><<link [[一起出门玩|Robin Walk]]>><<set $robinroomentered to 1>><<set $robinhugging to 0>><</link>> <br><br> <</if>> <<if $robinconsole is 1>> <<ind>><<link [[看罗宾打游戏 (0:30)|Robin Watch]]>><<set $robinroomentered to 1>><<stress -3>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>><<lstress>> <br> <<ind>><<link [[和罗宾一起玩 (0:30)|Robin Play]]>><<set $robinroomentered to 1>><<set $robinhugging to 0>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>> <br> <<elseif $money gte 40000 and _robin.trauma lt 80 and $robindebtknown is 1>> <<ind>><<link [[给罗宾买新游戏机 (£400 0:30)|Robin Console]]>><<set $robinhugging to 0>><<pass 30>><<npcincr Robin love 10>><<npcincr Robin dom -1>><<set $robinconsole to 1>><<set $money -= 40000>><</link>><<glove>><<ldom>> <br> <</if>> <<if _robin.trauma lt 80 and $trauma gte 1000 and $robinhugging isnot 1>> <<ind>><<link [[拥抱 (0:05)|Robin Hug]]>><<pass 5>><<trauma -1>><<stress -1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>><<glove>> <br> <</if>> <<if _robin.trauma lt 20 and $cat gte 6>> <<ind>><<link [[说想被拍头 (0:20)|Robin Cat]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<cat>><<gdom>><<glove>><<ltrauma>><<lstress>> <br> <</if>> <<if _robin.trauma lt 80 and $livestock_robin gte 1 and $cow gte 6>> <<ind>><<link [[学牛叫吸引注意力 (0:20)|Robin Cow]]>><<transform cow 1>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<cow>><<gdom>><<glove>><<ltrauma>><<lstress>> <br> <</if>> <<if _robin.trauma lt 80 and $harpy gte 6>> <<if $halloween is 1>> <<ind>><<link [[和罗宾一起唱歌 (0:20)|Robin Harpy]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom -2>><</link>><<harpy>><<ldom>><<glove>><<ltrauma>><<lstress>> <br> <<else>> <<ind>><<link [[和罗宾一起唱歌 (0:20)|Robin Harpy]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<harpy>><<gdom>><<glove>><<ltrauma>><<lstress>> <br> <</if>> <</if>> <<if _robin.trauma lt 20 and $wolfgirl gte 6>> <<ind>><<link [[露出肚子 (0:20)|Robin Wolf]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<wolfgirl>><<gdom>><<glove>><<ltrauma>><<lstress>> <br> <</if>> <<if _robin.trauma lt 20 and $fox gte 6>> <<ind>><<link [[摇晃尾巴 (0:20)|Robin Fox]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<fox>><<gdom>><<glove>><<ltrauma>><<lstress>> <br> <</if>> <<if _robin.lovestage gte 3 and _robin.trauma lte 20>> <<brothelicon>><<link [[调情 (0:15)|Robin Flirt Room]]>><<pass 15>><<npcincr Robin love 1>><</link>><<promiscuous1>><<glove>> <br> <</if>> <<if _robin.lovestage gte 1 and $milkshake gte 2>> <<foodicon "milkshake">><<link [[给奶昔(0:20)|Robin Give Milkshake]]>> <<set $milkshake -= 2>><<stress -5>> <</link>><<lstress>><<glove>> <br> <</if>> <<if _robin.lovestage gte 2 and $milkshake gte 1>> <<foodicon "milkshake">><<link [[分享奶昔(0:20)|Robin Share Milkshake]]>> <<set $milkshake -= 1>><<stress -10>> <</link>><<lstress>><<gglove>> <br> <</if>> <<if checkSextoysGift("Robin") and checkIfNPCHasCategorySextoy("Robin","strap-on").length <= 5>> <<sextoysicon "strap-on">><<link [[送罗宾一个捆绑式阳具|Robin Gift Strap-on]]>><</link>> <br> <</if>> <br> <<robinbully>> <<getouticon>><<link [[离开|Orphanage]]>><<set $fromRobinRoom to true>><<set $robinhugging to 0>><<endevent>><</link>> <br> <</if>> <</widget>> <<widget "robinpay">> <<if $robinpaid isnot 1>> <i>罗宾暂时安全了,但是贝利会继续向罗宾收房租。也许你应该找贝利当面谈谈。</i> <br><br> <</if>> <</widget>> <<widget "robinhug">> <<if $daily.robin.hugCry isnot 1 and $robinpaid isnot 1 and $trauma gte ($traumamax / 7) * 2>> <<link [[哭泣(0:05)|Robin Hug Cry]]>><<pass 5>><<set $daily.robin.hugCry to 1>><<stress -12>><<trauma -6>><<tearup>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<lstress>><<ltrauma>><<glove>><<gdom>> <br> <</if>> <<if $daily.robin.hugCry isnot 1 and $trauma gte ($traumamax / 7) * 3>> <<link [[崩溃(0:30)|Robin Hug Break]]>><<set $daily.robin.hugCry to 1>><<stress -12>><<stress -12>><<trauma -6>><<trauma -6>><<pass 30>><<tearup>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<llstress>><<lltrauma>><<glove>><<gdom>> <br> <</if>> <<if $daily.robin.hugComplain isnot 1>> <<link [[抱怨(0:10)|Robin Hug Complain]]>><<set $daily.robin.hugComplain to 1>><<stress -12>><<trauma -6>><<pass 10>><</link>><<lstress>><<ltrauma>> <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 50>> <<link [[拥抱 (0:10)|Robin Hug Cuddle]]>><<set $robinhugging to 1>><<pass 10>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<lstress>><<ltrauma>><<glove>> <br> <</if>> <<if $robinstunned isnot 1 and $robinconsole is 1>> <<link [[看罗宾玩游戏(0:30)|Robin Watch]]>><<set $robinhugging to 1>><<stress -6>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<lstress>><<ltrauma>><<glove>> <br> <</if>> <<link [[停止拥抱|Robin Hug Stop]]>><</link>> <br> <<set $robinstunned to 0>> <</widget>> <<widget "robinbully">> <<if $trauma gte ($traumamax / 7) * 2 and $daily.robin.hugComplain isnot 1>> <<socialiseicon >><<link [[抱怨 (0:10)|Robin Complain]]>><<set $robinroomentered to 1>><<pass 10>><<set $daily.robin.hugComplain to 1>><<set $phase to 0>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <</if>> <<if $daily.robin.blame isnot 1 and $trauma gte ($traumamax / 7) * 2>> <<socialiseicon "angry">><<link [[责怪罗宾|Robin Blame]]>><<set $robinroomentered to 1>><<set $phase to 1>><<set $daily.robin.blame to 1>><<trauma -6>><<stress -6>><<npcincr Robin trauma 2>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<ltrauma>><<lstress>><<grtrauma>><<llove>><<ldom>> <br> <</if>> <<if $daily.robin.persecute isnot 1 and $trauma gte ($traumamax / 7) * 3>> <<socialiseicon "angry">><<link [[迫害罗宾|Robin Persecute]]>><<set $robinroomentered to 1>><<set $phase to 3>><<set $daily.robin.persecute to 1>><<trauma -12>><<stress -12>><<npcincr Robin trauma 4>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<lltrauma>><<llstress>><<ggrtrauma>><<llove>><<ldom>> <br> <</if>> <<if $robinmoney gt 0 and !$robinromance>> <<highicon>><<link [[要钱|Robin Money]]>><<set $robinroomentered to 1>><</link>> <br> <</if>> <br> <</widget>> <<widget "robinPayout">> <<set $robinPayout to 1>> 你敲了敲门,罗宾砰地打开门将你抱住。"进来吧,"<<he>>说着,将你拉进房间,然后在抽屉里翻找起来。在找完之后,<<his>>将<span class="gold">£<<print $robinmoney>></span>递给了你。 <br><br> <<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>> <<if $robinPayoutIntro is undefined>> <<set $robinPayoutIntro to 0>> 你低头看着钱,然后不解地看向罗宾。<<He>>轻轻地把钱放在你的手里,然后看着你的眼睛说道,"你在为我付钱,如果我不试着帮忙的话,我会是一个糟糕的<<if $robinromance is 1>><<nnpc_girlfriend "Robin">><<else>>朋友<</if>>。" <<else>> "<<print either( "我希望这有帮助,至少能帮上一点。", "贝利一直提醒我是个累赘,我有些不安,但我并不害怕,我不会再害怕了。", "我希望我能赚更多的钱,这样我更能帮到你了。", "我不知道你是怎么赚到那些钱的,但我希望这能对你有所帮助。", "也许有一天,我能帮你付贝利的房租!", "我不需要用钱买别的东西,我需要的都已经有了。<<set _hand to 1>>", "太谢谢你了,我真的很幸运能拥有你。", "我总是带着£20以防紧急情况,我希望这没有问题。", "你有没有想过逃跑?我过去常常想这件事。", "总有一天,我们不会再付钱了,毕竟坏人总是会得到报应的,对吗?", "我只有这些钱,够吗?下周我会更加努力的!", "你值得赚的每一分钱,甚至值得更多。" )>>" <<if _hand is 1>><<He>>捏了捏你的手。<</if>><<npcincr Robin dom 3>><<gdom>> <</if>> <br><br> <<He>>坐在电视前面的床上,随后<<if $robinconsole is 1>>拿起了游戏机手柄<<else>>下意识地伸手去拿东西,在意识到那里没有什么可抓之后,一种无奈的尴尬感显露在了<<him>>的脸上<</if>>。 <</widget>> <<widget "robinbrothelappear">> <<unset $robinBrothel>> <<set _robin to statusCheck("Robin")>> <<if $robinromance is 1 and (_robin_location is "orphanage" or _robin_location is "sleep") and $fame.prostitution gte 600 and _robin.dom gte 50 and !$weekly.robinBrothel>> <<set $robinBrothel to true>> <</if>> <</widget>> <<widget "robinTraumaMultiplierDecay">> <<if $robinTraumaMultiplier gte 0.6>> <<set $robinTraumaMultiplier -= 0.1>> <</if>> <</widget>> <<widget "robinPunishment">> <<set _event to _args[0]>> <<switch _event>> <<case "docks">> <<npcincr Robin trauma 30>> <<set $robin_injured to 1>> <<set $robindebtevent to 7>> <<case "dinner">> <<set $robindebtevent to 1>> <<case "landfill">> <<set $robindebtevent to 7>> <<case "pillory">> <<set $robindebtevent to 30>> <!-- Robin stays imprisoned for a month because UFarm might take a while --> <<set $robinPillory to {}>> <<set $robinPillory.locks to 3>> <<set $robinPillory.danger to 0>> <<set $robinPillory.distractions to []>> <<set $robinPillory.known to false>> <<case "mansion">> <<npcincr Robin trauma 40>> <<set $robindebtevent to 1>> <</switch>> <<set $robinPunishments.pushUnique(_event)>> <<set $robinLastPunishment to _event>> <<set $robinmissing to _event>> <<set $NPCName[$NPCNameList.indexOf("Robin")].comforted to 0>> <<robinTraumaMultiplierDecay>> <</widget>> <<widget "robinPilloryHour">> <<if $robinPillory.lockpicked is 1>> <<set $robinPillory.lockpicked to 0>> <</if>> <<if Time.hour gte 15 and Time.hour lte 22>> <<if Time.dayState is "night">> <<set $robinPillory.danger += 3>> <<elseif Time.dayState is "dusk">> <<set $robinPillory.danger += 2>> <<else>> <<set $robinPillory.danger += 1>> <</if>> <<elseif Time.hour gte 23>> <<robinPilloryFailure>> <</if>> <<if $robinPillory.danger lte 3>> <<npcincr Robin trauma 1>> <<elseif $robinPillory.danger lte 7>> <<npcincr Robin trauma 2>> <<elseif $robinPillory.danger lte 11>> <<npcincr Robin trauma 3>> <<else>> <<npcincr Robin trauma 4>> <</if>> <</widget>> <<widget "robinPilloryFailure">> <<set $robinmissing to 0>><<set $robinPilloryFail to true>> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lte 80>> <<set $NPCName[$NPCNameList.indexOf("Robin")].trauma to 80>> <</if>> <<NPCVirginityTakenByOther "Robin" "anal" "颈手枷">> <<if $NPCName[$NPCNameList.indexOf("Robin")].penis isnot "none">> <<NPCVirginityTakenByOther "Robin" "penile" "颈手枷">> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].vagina isnot "none">> <<NPCVirginityTakenByOther "Robin" "vaginal" "颈手枷">> <</if>> <</widget>> <<widget "robinRentUnsafeMessage">> <<set $rentsale to 0>> <i>你已经向贝利证明<<nnpc_he "Bailey">>不能简单地指望你按时将钱支付给<<nnpc_him "Bailey">>。 <span class="red">罗宾将随时受到贝利的威胁,除非你能够及时阻止贝利。</span></i> <br><br> <</widget>> <<widget "lemonade_stand_options">> <<if $money gte 100>> <<foodicon "lemonade">><<link [[买柠檬水 (0:15)|Robin's Lemonade Purchase]]>><<stress -6>><<trauma -1>><<pass 15>><</link>><<lstress>><<ltrauma>> <br> <</if>> <<lemonadestandicon>><<link [[提供帮助 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<npcincr Robin trauma -1>><<pass 30>><</link>><<glove>><<lrtrauma>> <br> <<getouticon>><<link [[离开|Beach]]>><<endevent>><</link>> <</widget>> <<widget "robinroom_link">> <<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1>> <<if Time.dayState isnot "night" and $exposed gte 1 and getRobinLocation() is "orphanage">> <<if $exhibitionism gte 75 and $exposed is 2>> <<bedroomicon>><<link [[罗宾的房间 (0:01)|Robin Room Naked]]>><<pass 1>><</link>><<exhibitionist5>> <br> <<elseif $exhibitionism gte 55 and $exposed is 1>> <<bedroomicon>><<link [[罗宾的房间 (0:01)|Robin Room Naked]]>><<pass 1>><</link>><<exhibitionist4>> <br> <</if>> <<elseif $exposed lte 0>> <<bedroomicon>><<link [[罗宾的房间 (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>> <br> <</if>> <</if>> <</widget>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $sydneySeen is undefined>> <<npc "Sydney">><<person1>> <<set $sydneySeen.pushUnique("library")>><<set $sydneyFirstSeen to "library">> 你走进出租柜台。柜台后面坐着一个神情疲惫的<<personsimple>>,<<he>>一个抬头看到你在面前,温和地笑了笑,好像认出了你。<<sydneyGreeting>>是悉尼,一个以纯洁品性闻名的学生。只见一副眼镜突显出了<<his>>那琥珀色的眸子,<<npcHairColour "Sydney">>马尾搭在脑后,胸前还挂着一条十字架。<<He>>似乎有些过劳了。 <br><br> <<if $temple_rank isnot undefined and $temple_rank isnot "prospective">> <<set $sydneySeen.pushUnique("initiate")>> <<if $temple_rank is "initiate">> "我在任何地方都能认出神殿的见习修士。" <<else>> "我在任何地方都能认出<<temple_title>>。" <</if>> <</if>> 稍后,<<He>>在借阅账本上又盖了一个章。"请问,你是首次来租书的么?你可以在这里租赁教科书,不过一次只能租借一本……"<<he>><<if $daily.sydney.greeting and Time.hour lte 12>>又<</if>>停下来打了个呵欠。"一本书。你也可以在这里购买校服——<<nnpc_Title "Leighton">>把它的价格定的比较高,不过<span class="green">成绩优秀的学生可以享受到折扣</span>就是了。"<<His>>欢快地向你介绍着。你注意到<<his>>的脸上虽然堆满了疲倦,但依旧遮掩不住<<he>>语气里的激动。 <br><br> "<span class="gold">每本书可以出借两周的时间</span>,你可以在任何时候续租……" 说着<<He>>低头看向了自己的手,上面被盖上了一个"<span class="red"><i>逾期未还</i></span>"的印记。<br>"看来我给你做了个坏的榜样,"<<He>>尴尬地对着你笑了笑。"如果你没按时还书的话就会这样……顺便说一下,我的名字叫悉尼!很高兴见到你。" <br><br> <<elseif !$sydneySeen.includes("library")>> <<npc "Sydney">><<person1>> <<set $sydneySeen.pushUnique("library")>> 你靠近租借柜台,悉尼正坐在后面。<<he>>抬起头来,对着你笑了笑,眼神里带着疲惫<<if $sydneySeen.includes("Rescue") and $sydneyRescueMessage isnot 1>><<set $sydneyRescueMessage to 1>>"嘿,希望上次那事没有影响到你。"<<else>><<sydneyGreeting>><</if>> <br><br> 稍后,<<He>>在借阅账本上又盖了一个章。"请问,你是首次来租书的么?你可以在这里租赁教科书,不过一次只能租借一本……"<<he>><<if $daily.sydney.greeting and Time.hour lte 12>>又<</if>>停下来打了个呵欠。"一本书。你也可以在这里购买校服——<<nnpc_Title "Leighton">>把它的价格定的比较高,不过<span class="green">成绩优秀的学生可以享受到折扣</span>就是了。"<<His>>欢快地向你介绍着。你注意到<<his>>的脸上虽然堆满了疲倦,但依旧遮掩不住<<he>>语气里的激动。 <br><br> "<span class="gold">每本书可以出借两周的时间</span>, 你可以在任何时候续——"<<He>>低头看向了<<his>>的手,你发现<<hes>>的手背被盖上了一个"<span class="red"><i>逾期未还</i></span>"的印记。<<He>>腼腆地笑了起来,"你这下知道了如果迟还或损坏书会有什么惩罚了吧。" <br><br> <</if>> <<link [[礼貌地回应|Sydney Library Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>> <br> <<link [[讽刺地回应|Sydney Library Intro 2]]>><<set $phase to 2>><<trauma -2>><</link>> <br> <<link [[调情地回应|Sydney Library Intro 2]]>><<set $phase to 3>><<npcincr Sydney purity -2>><</link>><<promiscuous1>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "当,当然可以,"你的回应听起来有些结巴。 <<elseif $speech_attitude is "bratty">> "别担心,我不会伤害你的那些宝贝书籍的,"你双手抱胸。 <<else>> "我一定会小心保管这些书的。"你做出承诺。 <</if>> <<glove>> <br><br> "太好了!"<<He>>双手合十,然后坐了回去。 <<elseif $phase is 2>> "衣服也是租两个星期的吗?"你倚在柜台上,同时假装无意用手抚过自己的翘臀。<<ltrauma>> <br><br> "不,不!那些买来就给你了——我,我的意思是,如果真的要督促每个学生按时归还,还要在归还时清洗它们,还需要计算那些额外的损坏费……那也太可怕了!"<<his>>摆动着双手,拼命地向你解释着。 "我不想讨论有关礼顿<<nnpc_Title "Leighton">>的话题——"<<he>>突然顿住,发现你正注视着<<he>>,于是脸色通红地坐了回去。 <<else>> 你向前倚在柜台上,借此拉近你们之间的距离。 "我可以买你的制服么?特别是你现在正在穿的那一件?"<<promiscuity1>> <<if $sydneyromance is 1>> <<His>>的脸唰的一下变红。"请,请不要这样……我已经尽量表现得专业一点了……"<<he>>强忍着羞涩转移了话题。 <<else>> <<He>>盯着你,眨巴了下眼睛。"如果你需要校服,我可以马上给你拿。"<<He>>顿了顿,似乎才意识到你刚才说了什么。<<His>>的脸刷的变红了,直接跌进座位。<<lspurity>> <br><br> <</if>> <</if>> "所,所以,我能为你做些什么吗?" <br><br> <<sydneyOptions>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<rng>> <<if !$sydneyChatState>> <<set $sydneyChatState to 1>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 5 and $rng gte 92 and ($schoolstate isnot "early" and $schoolstate isnot "late") and !$daily.sydney.studentInteract>> <<set $daily.sydney.studentInteract to true>> 你和悉尼聊了一会天。 <<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $schoolstate isnot "second" and $rng gte 98>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon">> <<he>>开始翻阅起一些文件——似乎是租赁的记录。过了一会儿,<<His>>的目光停在惠特尼的名字上。 <br><br> "非常遗憾……这已经逾期了,你认为<<nnpc_him "Whitney">>是遭遇到了什么么?我曾见过有相关的寻人启事……"<<He>>看起来有些惆怅,"每个人都应有被宽恕的机会,即使是<<nnpc_him "Whitney">>这样的人。我祈祷<<nnpc_he "Whitney">>能有机会得到救赎。" <<else>> <<if _sydneyStatus.includes("corrupt")>> <<if $sydneyWhitneyBook is undefined>> <<set $sydneyWhitneyBook to 1>> 你们的对话被一个走近柜台的学生打断了——是惠特尼。惠特尼嬉皮笑脸地拿着一本破损的数学课本,悉尼面孔瞬间浮现出惊骇的神色。 <br><br> "你不仅未按时归还书籍,甚至还将它损坏了!这简直不可原谅!"悉尼猛地站了起来,然后以惊人的勇气和力量将<<nnpc_him "Whitney">>拉了过去,惠特尼则满脸惊讶地看向悉尼。<<He>>乘机揭开防水记号笔的笔帽,在惠特尼挣扎开之前,在其额头上潦草地写下了"<span class="red">毁书者 >:(</span>"直到书写完毕,<<nnpc_He "Whitney">>才勉强推开悉尼。 <br><br> "你这个神经病!你是想挨揍吗?"<<nnpc_He "Whitney">>试图伸手去抓悉尼,不过当<<nnpc_he "Whitney">>看到你时便停了下来,"哦,我都忘了,是你把<<him>>给宠坏了。" <<if $whitneyromance is 1>> <<nnpc_He "Whitney">>笑了。"是时候好好管教一番了,你们不值得我浪费时间。" <<else>> <<nnpc_He "Whitney">>冷笑了起来。"你们两个混蛋在一起天生一对。" <</if>> 惠特尼向悉尼摆了摆手中那根未点燃的香烟,做出一个吐烟的动作。悉尼握紧了拳头,厌恶地退后了半步。<<nnpc_He "Whitney">>放声大笑,什么话也没说便直接离开了。 <br><br> "你需要在今天放学前向<<nnpc_title "Leighton">>报备这个问题!" 悉尼朝着<<nnpc_him "Whitney">>远去的背影大喊,吼声打破了周围的宁静,其他学生都惊讶地看向了<<he>>。<<He>>似乎并没太在意,只是微笑着挽起<<his>>的双臂,继续工作去了。 <<elseif $sydneyWhitneyBook is 1>> <<set $sydneyWhitneyBook to 2>> 你们的对话被一个走进柜台的学生打断了——是惠特尼。<<nnpc_he "Whitney">>拿着一本破烂的数学教材,满脸烦躁。悉尼看了,沮丧地叹气。 <br><br> "逾期了,书的情况比上次还糟。不能接受。"悉尼拔开笔帽,把记号笔举到惠特尼额前。突然,惠特尼猛地把书甩到柜台上,一把拽住悉尼的手腕。两人角力了一会儿,惠特尼翻进柜台里。 <br><br> <<nnpc_He "Whitney">>揪住悉尼的领子,提起<<him>>往后急推。悉尼被重重地砸到书柜上。<span class="lewd"><<him>>漏出一声短暂的喘息,</span>然后迅速地反应过来用手捂住了嘴。 <br><br> 悉尼和惠特尼都呆住了。悉尼的脸涨得通红,惠特尼难以置信地盯着<<him>>。两人回过头看你,又看向对方。过了良久,其他学生也张望过来。"操。" 惠特尼骂了一句,放开悉尼,一言不发地走了。 <br><br> 你帮悉尼站定。<<He>>抹了把脸,咳嗽了起来。你俩很久都没说一句话。<<npcincr Sydney lust 1>><<gslust>> <<else>> 你们的对话被一个走进柜台的学生打断了——是惠特尼,手里拿着一本数学教材。<<nnpc_He "Whitney">>猛地把书推到悉尼面前。"续租。" <br><br> 悉尼迅速翻看了教材的内页,"书还算完好,续租需要£20。" <br><br> 惠特尼将一张皱巴巴的£20扔在柜台上,一把夺过悉尼手上的教材,转头离去。悉尼叹了口气。 <br><br> <<if random(1,100) is 1>> "该死!这他妈是一张假钞。" <<else>> "<<nnpc_Hes "Whitney">>真的很会折腾人。" <</if>> <</if>> <<else>> 你们的对话被一个走近柜台的学生打断了——是惠特尼。惠特尼嬉皮笑脸地拿着一本破损的数学课本,悉尼面孔瞬间浮现出惊骇的神色。 <br><br> "那,那本书……已经逾期了,而且……" 看得出<<Hes>>十分紧张,洁白光滑的额头上都渗出了汗液。除了惠特尼之外,几乎所有人都看向了这边。 <br> "所以呢?"惠特尼猛然靠近,狞笑着。悉尼急忙后退,身体颤抖了起来。 <br> "所以……你知,知道规矩的……"悉尼打开一只红色的记号笔,僵硬地举到惠特尼面前。突然,<<nnpc_He "Whitney">>猛的把拳头挥向悉尼。悉尼吓得后退几步,记号笔都掉在了地上。 <br><br> 惠特尼瞪了一眼,开始放声大笑<<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">>。<<nnpc_he "Whitney">>伸手拿起了悉尼的眼镜,<span class="red">弹出其中一个镜片,在地上狠狠地踩了一脚,</span>随后把它扔了回去<<set $sydney.glasses to "broken">><</if>>。<br>"一定要告诉你的<<if $NPCName[$NPCNameList.indexOf("Sirris")].pronoun is "m">>爸爸<<else>>妈妈<</if>>,你这个拍马屁的小绵羊。"<br>惠特尼把教科书扔在了柜台上,其响声之大让其他同学都被吓了一跳。"谢谢这支免费的笔,"<<nnpc_he "Whitney">>啐了口唾沫,拿走了记号笔,之后便转身离开,没有再说任何一句话。 <br><br> 你看到泪水在悉尼的眼中涌起,但<<he>>用袖子擦干了。"我……我永远不会因为别人的苦难责怪他们……而且……很明显,<<nnpc_hes "Whitney">>经历了很多。"<<He>>伸手到柜台下面打开一个完全装满了红色记号笔的抽屉,拿出一支新的。 <</if>> <</if>> <<elseif $NPCName[$NPCNameList.indexOf("Kylar")].init is 1 and $schoolstate isnot "third" and $rng gte 95 and !$daily.kylar.leightonPunch>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "prison">> 一段时间后,<<he>>开始搜寻一些文件——似乎是租赁记录。<<His>>的眼睛停留在凯拉尔的名字上。 <br><br> "逾期了。"<<He>>叹了口气,"没什么可说的。警察忙着安抚面包店的老板,因为<<nnpc_he "Kylar">>偷了东西,没有时间找回<<nnpc_he "Kylar">>借的最后一本书。<<nnpc_title "Leighton">>会生气的……" <br><br> 你注意到悉尼的声音在颤。"我非常担心,我希望自己能做点什么。" <<else>> <<set $daily.sydney.kylarBook to true>> 你们被一名学生打断了——是凯拉尔。凯拉尔的手里拿着一本语文教科书和£20。"我要续租,拜托了。" <br><br> 悉尼点了点头,接过书。"谢谢你准时归——"<<his>>的神情突然变得非常严肃,翻阅并仔细检查了书页。"折纸是一回事,但在边角涂鸦?再一次?"悉尼翻开书,展示了一面被画满肖像的书页,<<He>>似乎没有注意到其中一个绘制的人物与你有相似之处。凯拉尔羞愧地低头,向前迈了一步,撩开头发露出了<<nnpc_his "Kylar">>的额头。 <br><br> 悉尼揭开红色记号笔的盖子,用另一只手把凯拉尔的刘海撩开,在凯拉尔的额头上写下了"<span class="purple">图书罪人 >:(</span>"。<<nnpc_He "Kylar">>花了会儿时间理了理<<nnpc_his "Kylar">>的头发,然后把钱放在柜台上,朝你挥了挥手,拿着课本离开了。 <br><br> "<<nnpc_He "Kylar">>真的需要改掉爱涂鸦的毛病。"你难以置信地盯着悉尼看了一会儿,但是<<hes>>已经回去工作了。 <</if>> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $schoolstate isnot "fourth" and $rng gte 92>> <<if $robinmissing isnot 0>> 过了一会儿,<<he>>翻找出一些纸张——似乎是出租记录。<<His>>的视线落在了罗宾的名字上。 <br><br> "太不像<<nnpc_him "Robin">>了……<<nnpc_Hes "Robin">>以前从来不会逾期。希望<<nnpc_hes "Robin">>一切安好……" <<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 60>> 你们被一名学生打断了——是罗宾,手里拿着一本历史教材。<<nnpc_He "Robin">>沉默地将书放在柜台上,仿佛没有注意到你在这儿。 <br><br> 悉尼眉头微皱,有些担心的样子。"罗宾,这次怎么逾期了。你平时很准时的,一切都还好吗?" <br><br> 罗宾默不作声。悉尼摇了摇头,叹了口气。"抱歉,但你知道规矩。"<<He>>拔开笔帽,把记号笔举到罗宾额头上。就在笔尖接触皮肤的一瞬间,<span class="red">罗宾惊叫了一声,</span>开始胡乱地挥舞手臂,呼吸急促,惊慌失措。悉尼看向了你,祈求提供帮助。 <<stress 3>><<gstress>> <br><br> ……罗宾还需要一点时间。你轻轻把悉尼的手推开,上前拍抚着罗宾的背,最终<<nnpc_He "Robin">>冷静了下来。<<nnpc_He "Robin">>无言地拥住你,静悄悄地离开了。 <br><br> "可怜的孩子,"悉尼喃喃自语着,"你知道罗宾到底发生什么了吗?<<nnpc_Hes "Robin">>平时不会这样。" <<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>> 你们被一名学生打断了——是罗宾,手里拿着一本历史教材。<<nnpc_He "Robin">>见到你们,露出了微笑。"嗨! 我来还一下书。"说着,<<nnpc_He "Robin">>移开了视线。 <br><br> 悉尼眉头微皱,有些担心的样子。"罗宾,这次怎么逾期了。你平时很准时的,一切都还好吗?" <br><br> "抱歉,我忘记了。"罗宾小声地喃喃自语着,然后俯下了身子。 <br><br> "唔。"悉尼思索了一会儿才拔开笔帽,在罗宾额前写下了"<span class="purple">图书罪人 >:(</span>"。<<nnpc_He "Robin">>看上去有点沮丧,但很快就开心地和你们一起聊天。离开的时候,罗宾向你们挥手告别。<<stress -3>><<lstress>> <<elseif $robinaverybeat is 1 and !$sydneySeen.includes("robinbook")>> <<set $sydneySeen.pushUnique("robinbook")>> 你被一名学生打断了——是罗宾,手里拿着一本历史教材。<<nnpc_He "Robin">>见到你们,扬起笑容。"嗨! 我来还一下书。" <br><br> 悉尼眼前一亮。"我总是可以信赖你的准时,罗宾。请保持——" 悉尼的表情僵住了。<<He>>摩挲着书角,上面有些发卷了。"有损坏。" <br><br> 罗宾羞愧地低下头。"我……可能是我用书包当武器来对付某个老家伙的时候……那个混蛋居然把手放在<<phim>>的身上。"<<nnpc_He "Robin">>指向你,你点头确认。 <br><br> "听上去很高尚,但恕我不接受任何理由……你知道规矩。"罗宾俯身,悉尼拔开笔帽,写下了"<span class="purple">图书罪人 >:(</span>"。<<nnpc_He "Robin">>看上去有点气恼,但很快就开心地和你们一起聊天了。离开的时候,罗宾向你们挥手告别。<<stress -3>><<lstress>> <<else>> 你被一名学生打断了——是罗宾,手里拿着一本历史教材。<<nnpc_He "Robin">>见到你们,扬起笑容。"嗨! 我来还一下书。" <br><br> 悉尼眼前一亮。"我总是可以信赖你的准时,罗宾。请保持你的完美记录。"<br><br>你们三人聊了会儿天。离开的时候,罗宾向你们挥手告别。<<stress -3>><<lstress>> <</if>> <<else>> 你们的对话被走近柜台的一个<<generatey2>><<person2>><<person>>打断了。<<He>>来还一本<<print either("科学", "数学", "语文", "历史")>>书。 <<if $rng gte 95>> "逾期了。你知道规矩。"<<person>>叹了口气,弯下身子。悉尼拔开一只红色耐久性记号笔的笔帽,在<<his>>的额头上写下"<span class="purple">图书罪人>:(</span>"。<<He>>灰溜溜地走开了。 <<else>> "感谢你按时归还!"<<person>>不发一言地离开了。悉尼皱了皱眉。 <</if>> <<endevent>><<npc "Sydney">><<person1>> <</if>> <<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10 and $sydneyChatState is 1 and $sydneyromance isnot 1>> <<set $sydneyChatState to 2>><<set $sydneyFlirt to 1>><<set _noOptions to 1>> 你向悉尼搭话,设法引起<<his>>的注意。<br>"介意我问你一个问题吗? "你点了点头。<br>"其他一些学生会给我讲好笑的事,但我不是很懂他们在说什么。他们还一直朝我挤眉弄眼,有个人甚至想拉我去一个隐密的地方。 <<if maleChance($pronoun) gte random(1, 100)>> 他 <<else>> 她 <</if>> 人很好,但你也知道的,我不能擅离职守,你说呢?我该怎么办才好?" <br><br> <<link [[安慰|Sydney Chat Comfort]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<link [[调情|Sydney Chat Comfort]]>><<set $phase to 2>><<npcincr Sydney purity -2>><</link>><<llspurity>> <br> <<link [[无视|Sydney Chat Comfort]]>><<set $phase to 3>><</link>> <br> <<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10 and $sydneyChatState is 2 and $sydneyromance isnot 1>> <<set $sydneyChatState to 3>> 你和悉尼聊天。"我不应该在工作的时候闲聊,但是……"<<He>>把书放在一旁,看向你,"毕竟是你来了。" <<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 25 and $sydneyChatState is 3 and $sydneyromance isnot 1>> <<set $sydneyChatState to 4>> 你和悉尼聊了会儿天。"从未有人如此用心去了解我,至少很久没有过了……谢谢你。"<<He>>把十字架举到唇边,烙下一吻,然后抵在你的额前。"<<print either("愿主与你同在","愿你幸福")>>。"<<if $demon gte 6>><br><br>……骗人。你避开了<<he>>的视线,轻轻地摇了摇头。<<stress 6>><<gstress>><<else>><br><br>……也许吧。你静静地看着<<he>>,不知为何有些感伤。<<trauma -3>><<ltrauma>><</if>> <<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40 and !["early","first","late"].includes($schoolstate) and !$daily.sydney.SirrisLibrary and $rng gte 88>> <<set $daily.sydney.SirrisLibrary to true>> 你和悉尼聊了一会天。 <<if !$sydneySeen.includes("Sirris")>> <<set $sydneySeen.pushUnique("Sirris")>> 一个声音打断了你们。"我想我看到了我的小Syd。"……听起来是西里斯。<<endevent>><<npc "Sirris">><<person1>> <br><br> 悉尼的脸红了,躲避着<<him>>的目光。"我说过的,不要在学校里这么喊我。"悉尼撅起了嘴。 <br><br> 西里斯哈哈大笑。"啊,是的,对……"<<he>>揉了揉悉尼的头,"我记得你这么说过,小Syd。"悉尼的嘴撅得更高了。 <<sydneySirrisResemble>> 悉尼看看你,又看看西里斯。<<nnpc_He "Sydney">>开始收拾<<nnpc_him "Sydney">>旁边的柜台,试图显得不那么尴尬。 <br><br> "所以你来这儿干嘛? "悉尼双手抱胸。 <br> "我就想看看你在干什么," 西里斯有些尴尬地摆了摆手,"真的那么难为情吗?" <br> "不,但是——" <br> "差点没注意到你也在这,"西里斯一边说,一边打量着你。不知为何,<<he>>刚才似乎忽略了你的存在,就好像这里除了<<him>>和悉尼周围就没有别人了。"我希望你能好好完成你的课业,我也很高兴看见悉尼在班外交到朋友, <<if $delinquency lt 400>> 特别是像你这样的好学生。" <<else>> 即便是你这样……emmm……欠佳的。" <</if>> <br><br> <<He>>突然靠近你,煞有介事地叹了口气。"<<nnpc_He "Sydney">>有时也挺麻烦的。"<<He>>朝悉尼意味深长地笑了笑,"是吧?" <br> <<if _sydneyStatus.includes("corrupt")>> "那……那只是……有的时候。"悉尼脸红了。 <<else>> "没,没那回事!"悉尼双手抱胸,在你面前大喊道。 <</if>> <br> 西里斯笑了起来。"不管怎么说,<<nnpc_he "Sydney">>是个好孩子。不要把自己逼太紧了,悉尼,稍微休息一下不会耽误什么。"悉尼点了点头,西里斯露出了微笑。"好了,你们该干嘛干嘛去吧,"<<he>>说着,准备离开。<<if $schoolstate is "afternoon">>"你应该也要收工了,放学见!"<<else>>"你们两个,不要上课迟到了!"<</if>> <<else>> <<endevent>><<npc "Sirris">><<person1>> 西里斯在柜台旁停下,向悉尼挥了挥手。"就是想趁着休息的空挡来看看你。"<<he>>对悉尼笑了笑,"怎么样,一切都还顺利么?" <<if $sydney.glasses.includes("broken")>> <<His>>注意到了悉尼破碎的眼镜,瞬间变了脸色,沉声质问道: "谁。" 悉尼只是默不作声。西里斯皱了皱眉,抚慰了<<nnpc_him "Sydney">>好一会。 <br><br> <<He>>转过身来面对着你。"让我来麻烦一个学生可能有些不合适。但是,你有时间的话,能陪悉尼去一趟购物中心吗?<<nnpc_He "Sydney">>不戴眼镜几乎看不清任何东西。<<if $schoolstate is "morning">>我也允许你因此在我的课上迟到。<</if>>"<<He>>没有给你回答的机会。 <<elseif $sydney.glasses is "contacts" and !$sydneySeen.includes("contacts")>> <<set $sydneySeen.pushUnique("contacts")>> <<He>>顿住了。"悉尼,你的眼镜呢? " <br> 悉尼凑过去,指了指自己的眼睛。"<<pShe>>给我配了副隐形眼镜!这样就方便多了呢。" <br> 西里斯笑了。"确实,你现在看起来更可爱了。"<<He>>又转过头来,向你赞许地点了点头。 <<elseif $sydneyHairChangedComment>> 西里斯对你们笑笑,当注意到悉尼的头发时,<<he>>的眼睛亮了起来。 <<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond">> "你染发了!看上去真漂亮!我以前也染过,所以可以帮你好好打理。" 西里斯走近柜台边,端详着悉尼的头发。 <<if $sydney.hair isnot "ponytail">> "你也把头发放下来了!这样看起来亲切多了,亲爱的。" <</if>> <<elseif $sydney.hair isnot "ponytail">> "你把头发放下来了!现在看起来自然多了。" <</if>> <<Hes>>很惊喜的样子,转头便看向了你。"我猜也有你的一份功劳吧?" <<unset $sydneyHairChangedComment>> <</if>> <br><br> <<print either("两人聊了一会儿天。", "西里斯帮悉尼照看了一会儿柜台。", "当<<he>>注意到没人看向这边时,西里斯一把将悉尼抱进了怀里。")>> <<sydneySirrisResemble>> 在此之后,悉尼看起来精神状态好了一些,但仍然感到有些尴尬。 <br><br> 西里斯注意到了挂在墙上的钟。"差点把时间搞忘了!"<<he>>惊呼了起来,"我不能陪你了。放学见!" <</if>> <<endevent>><<npc "Sydney">><<person1>> <<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>> <<if !$daily.sydney.clothesWarn and (!$worn.upper.type.includes("school") or !$worn.lower.type.includes("school"))>> <<set $daily.sydney.clothesWarn to true>> 你和悉尼聊着天。<br>"你没穿校服,你知道的,"<<He>>左顾右盼一番,"礼顿<<nnpc_title "Leighton">>的规矩很灵活,那我也可以为我喜欢的人打个折。" <<else>> <<if $sydneyromance is 1>> <<set _sydneyChats to 16>> <<else>> <<set _sydneyChats to 12>> <</if>> <<switch random(1, _sydneyChats)>> <<case 1>> 你和悉尼聊了一会天。 <<if $sydneySeen.includes("initiate")>> <<if $purity lte 500 or $demon gte 6>> <<if _sydneyStatus.includes("corrupt")>> <<He>>对你笑了笑,"啊~堕落的罪人,所有同修都知道了,但我没想过去劝你改变自己。" <<else>> <<He>>笑了笑,眼里满是期许。"神殿的人告诉我你误入了歧途,但回头永远都不算晚……黑暗总是向着光明旅行,不是吗?" <</if>> <<elseif $purity gte 1000 or $angel gte 6>> <<if _sydneyStatus.includes("corrupt")>> <<He>>微笑地看着你。"拜你所赐,我也受到了沾染。你本是我们圣洁的指引,但你却带我走向了堕落……不过我没有介意啦,意思是该轮到我来把你拉下去了!"<<He>>给了你一个wink。 <<else>> <<He>>给了你一个灿烂的微笑。"很多人仰慕着你,尤其是神殿的大家。他们把你视作希望与圣洁的象征,一个特别的存在。"<<His>>脸红了,"包,包括我在内。" <</if>> <<else>> <<if _sydneyStatus.includes("corrupt")>> <<He>>脸上挂着笑。"你玷污了我,你还记得吧。我应该找时间来好好回报你。" <<else>> <<He>>静静地笑了。"永远不要停下你的脚步,去追随圣光……'但义人的路好像黎明的光,越照越明,直到日午'。送给你的箴言。" <</if>> <</if>> <<else>> <<if $purity lte 500 or $demon gte 6>> <<if _sydneyStatus.includes("corrupt")>> <<He>>微笑地看着你。"你带我见识了世上的许多罪恶,真的是很刺激呢~" <<else>> <<He>>耐心地笑了笑,"等到我们迷失了,我们才会开始了解自己——"<<He>>紧紧握住胸口的十字架,"天堂或许很远,但依旧可以触碰得到天空……我希望你愿意让我陪你一起走下去。" <</if>> <<elseif $purity gte 1000 or $angel gte 6>> <<if _sydneyStatus.includes("corrupt")>> <<He>>笑了笑,"你带我见识了这世上的许多罪恶,而你却在这里,纯洁如一。或许该轮到我来玷污你了~" <<else>> <<He>>微笑地看着你,"你全身都笼罩着圣洁的光辉……或许你可以和我加入神殿。" <</if>> <<else>> <<He>>微笑地看着你,"也许你有空可以和我一起去神殿看看。" <</if>> <</if>> <<case 2>> 你和悉尼正聊着天。"哦,呃。"<<he>>把手从柜台下面拿出,"为什么柜台下面会粘着口香糖?会有人就为了干这种无聊事情偷偷溜进这里吗?"<<he>>用袖子擦了擦手,脸上带着厌恶的表情。 <<case 3>> 你和悉尼聊着天。"你有听到过关于多伦的传闻吗?"<<he>>压低了声音,"有人认为<<nnpc_hes "Doren">>是狼人。" <<if _sydneyStatus.includes("corrupt")>> <<He>>咯咯笑了起来。"我好想亲眼看看。想象一下<<nnpc_him "Doren">>跳上讲台嗷叫的样子,那会很搞笑吧?" <<if $kylarenglish gte 1>> <br><br> 你回想起<<nnpc_he "Doren">>刚才在语文课上的行为,现在想来还挺好笑的。 <</if>> <<else>> <<He>>摇了摇头。"多伦是一位十分可敬的老师,我不知道是什么让人们散播这种可怕的谣言。" <</if>> <<case 4>> 你和悉尼聊了一会天。 <<if $worn.face.type.includes("glasses") and $sydney.glasses isnot "contacts">> "介意跟我交换一下眼镜吗?"<<he>>对你笑了笑,"我单纯的想试试看。" <<if _sydneyStatus.includes("corrupt")>> <br><br> 没等你回答,悉尼便抬手摘掉你的$worn.face.cn_name_cap,又把<<his>>自己的递给你。<<his>>缓缓戴上。"唔,一片模糊,不过意料之中。"<<He>>把自己的眼镜拿了回去,又亲自把你的帮你戴上——但戴得有些歪了,需要你扶一扶。 <<else>> <<set _noOptions to 1>> <br><br> <<link [[接受|Sydney Chat Glasses Accept]]>><</link>> <br> <<link [[拒绝|Sydney Chat Glasses Refuse]]>><</link>> <</if>> <<elseif $worn.face.type.includes("glasses") and $sydney.glasses is "contacts">> "记得我戴着眼镜的时候吗?"<<he>>看向你鼻梁上的眼镜,"不用经常更换它们确实方便了许多。" <<elseif $worn.face.type.includes("cool")>> <<if _sydneyStatus.includes("pure")>> <<He>>看着你的$worn.face.cn_name_cap皱了皱眉。"你在学校不能穿这些。" <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40>> <<He>>把手伸到了你的面前,但很快又收了回去。"我就警告你一下吧,但请不要戴这些了……不过你为什么要这样打扮?" <<else>> <span class="blue"><<He>>从你脸上摘下了$worn.face.cn_name_cap。</span>"我会把它送去你的储物柜。"<<he>>说着,把你的东西放进了盒子中。"你可以待会儿再把它们拿走……所以你为什么要戴着它们呢?" <<facesend `clothesIndex('face',$worn.face)` wardrobe $worn.face.colour $worn.face.accessory_colour>> <<set $worn.face to clone(setup.clothes.face[0])>> <</if>> <<elseif _sydneyStatus.includes("corrupt")>> <<He>>看着你的$worn.face.cn_name_cap咧嘴一笑。"看起来不错。但一些老师可能会很反感这个,小心点。" <<else>> <<He>>看着你的$worn.face.cn_name_cap,皱了皱眉。"你不应该在学校穿这个。"<<He>>想了一会儿,然后摇了摇头。"我尊重你的喜好,但请不要在这里穿……所以你为什么要戴着它们呢?" <</if>> <<npcincr Sydney purity -1>><<lspurity>> <<else>> <<if $sydney.glasses is "contacts">> <<He>>用力揩了揩眼睛。"噢,完蛋,好像有灰落到我的隐形眼镜上。"<<He>>摘下镜片,眯起眼看了好一会儿,然后叹着气把它们戴了回去。"不用给我拿什么清洁剂……等我回家自己清理好了。" <<else>> <<He>>摘下<<sydneyGlasses>>,拿了块布把它们擦拭干净。"有点灰了,会看不大清楚东西。" <<if $sydney.glasses is "playerbroken">> <<He>>顿了顿,"嗯,不过是相较于平时来说。" 你心虚地别开眼。 <<elseif $sydney.glasses is "broken">> <<He>>顿了顿,"嗯,不过是相较于平时来说。" <</if>> <</if>> <</if>> <<case 5>> <<if !$daily.sydney.writing>> <<set $daily.sydney.writing to true>><<set _noOptions to 1>> <<if $schoolstate is "early" or $schoolstate is "morning">> 你准备和悉尼说话,但发现<<hes>>抄着抄着科学笔记就开始犯困了。<<his>>手里的笔往下掉,划过书页,<span class="purple">杵在了你的胳膊上。</span> <br><br> <<link [["叫醒" + $NPCList[0].pronouns.him|Sydney Library Bodywriting Stop]]>><</link>> <br> <<else>> 你和悉尼愉快地聊着天。<<He>>拿出一支笔,<<if $worn.upper.name isnot "naked">>撸起你的袖子<<else>>指着你的手臂<</if>>问道: "可以吗? " <br><br> <<link [[推开|Sydney Library Bodywriting Stop]]>><</link>> <br> <</if>> <<if $bodywritingLvl gte 1>> <<link [[允许|Sydney Library Bodywriting Allow]]>><<npcincr Sydney lust 1>><</link>><<gslust>><<gbodywriting>> <br> <<else>> <span class="purple">别人在你身上涂写会让你感到不适。</span> <</if>> <<else>> 你和悉尼聊了会儿天,<<He>>和你说话的时候一直摁着笔。 <</if>> <<case 6>> 你和悉尼聊着天。"我是老师的<<daughter>>这件事让很多学生不爽。 <<print either("我不得不承认,有时候这确实对他们来说是不公平的", "但这并不意味着我有什么特殊待遇", "但家里的每个工作空间都堆满了一堆又一堆的作业,所以我的生活并没有变得更轻松")>>。" <<case 7>> 你和悉尼聊了一会天。 <<if _sydneyStatus.includes("corrupt")>> "我同情梅森,人们看<<nnpc_him "Mason">>的眼神我可太熟悉了。" <<else>> "梅森会收到很多奇怪的眼神,就和我一样……我想知道为什么? " <</if>> <<case 8>> 你和悉尼聊了一会天。 <<if _sydneyStatus.includes("corrupt")>> "这里存在很多关于温特不好的谣言……听说所有的贞操带都在<<nnpc_he "Winter">>那儿,感觉不会是为了什么单纯的目的。"<<He>>咯咯地笑了起来。 <<else>> "我听到其他学生谈论温特,他们说<<nnpc_his "Winter">>囤了很多拘束器械。我想知道<<nnpc_hes "Winter">>是不是也是信教的,有这么多贞操器具……" <</if>> <<case 9>> 你和悉尼聊着天。"我真希望能上瑞沃的课。<<nnpc_Hes "River">>帮了神殿很多。" <<case 10>> 你和悉尼聊着天。<<He>>从还书箱里取出一本书来,递到你的面前。"你看过这本书么? " <br><br> <<if $edenBook is 1 and random(1,5) is 1>> 你认出这本书,伊甸曾给你读过。<br>你点点头,悉尼似乎很开心。"有品。那你喜不喜欢<<print either ("父亲的秘密阁楼","猛犬逐凶","大树挡恶徒","撬锁女仆")>>的部分? " <<elseif $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and random(1,5) is 2>> 你认出它是罗宾书架上的一套系列丛书,于是告诉了悉尼,<<He>>饶有兴趣地嗯了一声。"下次我要去问问<<nnpc_him "Robin">>。" <<elseif currentSkillValue('english') gte random(1,1200)>> 你认出这是一本<<print either("现象级言情小说","悬疑小说","流行的冒险小说","有意思的末日小说")>>,于是点点头,悉尼似乎很开心。"有品。那你喜不喜欢<<print either ("父亲的秘密阁楼","猛犬逐凶","大树挡恶徒","撬锁女仆")>>的部分? " <<else>> 它对你来说有些陌生,于是你诚实地摇摇头。悉尼看上去有些失望,但很快抬起头来。"那我们可以找时间一起看了,我很喜欢其中<<print either ("父亲揭露了","恶犬冲向","大树倒下,挡住了","门锁被")>>——哎呀,抱歉,不能剧透! " <</if>> <<case 11>> 你和悉尼聊着天。<<He>>甩了甩头,应该是想把环绕在耳旁的小虫赶走。但<<his>>的<<npcHairColour "Sydney">><<if $sydney.hair is "ponytail">>马尾<<else>>头发<</if>>不小心扫在了你的脸上。虽然完全不疼,但还是把你吓了一跳。悉尼接下来有好几分钟<<if _sydneyStatus.includes("corrupt")>>都在嘲笑你<<else>>都在为吓到你而道歉<</if>>。 <<case 12>> 你和悉尼聊了一会天。 <<if !$daily.sydney.pendant and (["holy", "dark", "eerie"].includes($worn.neck.type)) or $worn.neck.name is "scarf" or $worn.neck.name is "collar" or $worn.head.name is "feathered hair clip">> <<set $daily.sydney.pendant to true>> <<if $worn.head.name is "feathered hair clip" and random(1, 2) is 1>> <<His>>的眼睛落在你不同寻常的发饰上。"哇,居然是真皮的! 非常漂亮。"<<He>>伸出手指,抚过着发饰的边缘……<<He>>不由自主地连着你的头发一起摸了好一会儿。 <<else>> <<switch $worn.neck.name>> <<case "holy pendant" "holy stole">> <<He>>看着你脖子上的十字架,朝你露出了微笑。 <<if _sydneyStatus.includes("corrupt")>> "尽管经历了那么多事,我仍会时刻戴着它……它对我而言意味着很多。" <<else>> "戴着它有没有让你感觉安心多了? " <</if>> <<He>>摩挲着自己的十字架。<<npcincr Sydney love 1>><<glove>> <<case "stone pendant">> <<He>>饶有兴趣地看着你的石质吊坠。"这不是标准形制,但……我想我在哪儿见过。" <<npcincr Sydney love 1>><<glove>> <<case "dark pendant">> <<He>>突然不说话,沉默了很久。你看向<<him>>,发现<<he>>正呆滞地盯着你的暗黑吊坠。你打了个响指,<<he>>突然开始大喘,双手捂嘴,显得异常紧张。"抱歉,我肯定是太累了。"<<npcincr Sydney purity -2>><<lspurity>> <<case "cat bell collar" "cow bell">> <<if ["early","morning","first","second"].includes($schoolstate)>> 你发现<<him>>在犯困,于是拨了拨你的$worn.neck.cn_name_cap。铃声很响,足以让<<him>>惊醒。"谢啦。好可爱的项圈,我在<<sydneymum>>新商店的包裹里看到过很多次。" <<else>> 你听见一声铃响。悉尼拨了拨你的$worn.neck.cn_name_cap。"好可爱的项圈,我在<<sydneymum>>新商店的包裹里看到过很多次。" <</if>> <<case "spiked collar" "spiked collar with leash">> 悉尼瞥了一眼你的柳钉项圈。"它们看上去……有点危险。甚至可以说……凶险 <<if $speech_attitude is "meek">> ,相比之下你就显得很温柔了。" <<elseif $speech_attitude is "bratty">> 。很配你,我是说你戴着很好看。" <<else>> ,我不知道如何评价。" <</if>> <<case "scarf">> <<if ["early","morning","first","second"].includes($schoolstate)>> 你感觉脖子被拽住了,悉尼心不在焉地玩着你围巾的尾巴。 <<else>> 你感觉到围巾从肩膀上被拿走了。当你伸手去抓时,却发现它又被重新系在了你的身上。"你之前系错了," <</if>> <<if $sydneyromance is 1>> <<He>>揪住你围巾的流苏,把你给拽了过来。吻伴随着笑声随之落在了你的脸颊上。"抓住你了。" <<npcincr Sydney lust 1>><<glust>> <<else>> <<He>>轻轻地笑了起来。 <</if>> <<case "collar">> 你感觉脖子被拽住了。悉尼拉着你项圈上的链子,看起来很好奇。 <<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>> <<He>>坏笑地把你拉过去,在你脸上亲了一口。"真是个乖<<girl>>,"<<he>>伏在了你的耳边,压低了声音。"我的乖<<girl>>。" <<npcincr Sydney lust 2>><<npcincr Sydney purity -2>><<gslust>><<lspurity>> <<else>> "你为什么要戴这个?"<<if _sydneyStatus.includes("Lust")>><<he>>的脸唰的一下变红了,<<else>><<he>>满脸不解,<</if>>用手扯了扯你的狗链。"你取得下来吗?呃……" <<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>> <</if>> <<default>> <</switch>> <</if>> <<else>> <<He>>不时摩挲着胸前的十字架。 <</if>> <<case 13>> <<if $templePromised is "Sydney">> 你和悉尼聊了会儿天。<<He>>抚摸着手上的戒指,然后笑了起来。<<trauma -12>><<lltrauma>> <<else>> 你和悉尼聊着天,<<He>>认真地倾听着。 <</if>> <<case 14>> 你和悉尼聊了一会天。 <<if ["early","morning","first","second"].includes($schoolstate) and $rng gte 71 and !$daily.sydney.kissFail>> <<set $daily.sydney.kissFail to true>> <<He>>俯身来吻你的脸颊,但从旁边错过,一头撞在了柜台上。"嗷,"<<he>>哀嚎了起来<<if $sydney.glasses isnot "contacts">>哀嚎着扶了扶脸上的<<sydneyGlasses>><</if>>,"额,刚才好尴尬……我可以再来一次吗?" <<else>> <<He>>吻过你的脸颊,咯咯地笑了起来<<if _sydneyStatus.includes("corrupt")>>,然后扳过你的脸,亲上了另一边的脸颊<</if>>。 <<if $daily.sydney.kissFail>> "这次别出岔子。"<<he>>悄悄地对自己说道。 <<else>> <<if _sydneyStatus.includes("corrupt")>> "我喜欢这样碰你,"<<he>>在你耳边压低了声音,"让我想把你全身都尝一遍。" <<else>> "每次亲你我都会头晕目眩。"<<he>>在你耳边悄声说道。 <</if>> <</if>> <<npcincr Sydney lust 1>><<glust>><<arousal 200>><<garousal>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> <br><br> 凯拉尔从图书馆的另一边静静地凝视着。<<gksuspicion>><<npcincr Kylar rage 1>> <</if>> <</if>> <<case 15>> <<set _noOptions to 1>> 你和悉尼聊了一会天。 <<if ["early","morning","first","second"].includes($schoolstate)>> <<He>>靠了过来,几乎要瘫倒在你的怀里。 <<if _sydneyStatus.includes("corrupt")>> "别动,"<<he>>低声呢喃着,"让我打个盹。" <<else>> "如果我在你怀里睡着了,希望你不要介意。"<<he>>打了个哈欠。 <</if>> <<else>> 悉尼突然拥住你。"你好暖和,"<<he>>轻声地咕哝着,"也很舒服。"<<He>>假装打了个哈欠,然后依偎进你的怀里。 <</if>> <br><br> <<link [[轻抚头发 (0:30)|Sydney Chat Nap Stroke]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>> <br> <<link [[推开|Sydney Chat Nap Push]]>><<npcincr Sydney love -1>><</link>><<llove>> <<case 16>> 你和悉尼聊着天。<<He>>摸上你的头发<<if ($sydney.hair is "ponytail" and ($hairtype is "ponytail" or $hairtype is "flat ponytail")) or ($haircolour is $NPCName[$NPCNameList.indexOf("Sydney")].hairColour and $hairfringecolour is $NPCName[$NPCNameList.indexOf("Sydney")].hairColour)>>。"我们一样诶!"<<he>>兴奋地说道<</if>>,手指滑过你的发丝。 <br><br> <<if $harpy gte 4 and $transformationParts.bird.plumage isnot "hidden" and random(1, 2) is 1>> <<His>>的手轻轻抚下,直至碰到你的羽毛——<<He>>睁大了双眼,一脸不可思议地看着你。<<if $rng is 1>>"这是一种巨鹰的羽毛,我好像在哪里见过……"<<else>>"这,这些是……"<</if>><<He>>似乎想起来什么,但很快镇定了下来。 <br><br> <<elseif $angel gte 4 and $transformationParts.angel.halo isnot "hidden">> <<His>>的眼睛微微睁大,你看见你的光环倒映在<<his>>的<<if $sydney.glasses isnot "contacts">><<sydneyGlasses>>上<<else>>瞳孔里<</if>>。<<He>>眨巴着眼睛,拿手揉脸,但是倒影随之消失了。"我好像看到了……"<<He>>摇摇头,看起来<<if _sydneyStatus.includes("corrupt")>>有些抵触<<else>>有些眩晕<</if>>。<<npcincr Sydney purity 2>><<gspurity>> <br><br> <<elseif $fallenangel gte 2 and $transformationParts.fallenAngel.halo isnot "hidden">> <<His>>的眼睛微微睁大,你看见你破碎的光环倒映在<<his>>的<<if $sydney.glasses isnot "contacts">><<sydneyGlasses>>上<<else>>瞳孔里<</if>>。<<He>>眨巴着眼睛,拿手揉脸,但是倒影随之消失了。"我好像看到了……"<<He>>摇摇头,看起来<<if _sydneyStatus.includes("corrupt")>>有些内疚<<else>>有些悲伤<</if>>。<<npcincr Sydney purity -2>><<lspurity>> <br><br> <<elseif $demon gte 2 and $transformationParts.demon.horns isnot "hidden">> <<His>>的眼睛微微睁大,你看见你的双角倒映在<<his>>的<<if $sydney.glasses isnot "contacts">><<sydneyGlasses>>上<<else>>瞳孔里<</if>>。<<He>>眨巴着眼睛,拿手揉脸,但是倒影随之消失了。"我感觉我看到了……"<<He>>摇摇头,看上去<<if _sydneyStatus.includes("corrupt")>>有些兴奋<<else>>有些恍惚<</if>>。<<npcincr Sydney purity -2>><<lspurity>> <br><br> <<elseif $cow gte 2 and $transformationParts.cow.horns isnot "hidden">> <<He>>的目光停在你头顶的双角上。"我在<<sydneymum>>新店里拆箱的时候看到过这些道具,"<<he>>思考了一番,"我想知道它们是拿来干什么用的……还有,他们居然准许你在这儿戴?!" <br><br> <<elseif ($wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden") or ($cat gte 4 and $transformationParts.cat.ears isnot "hidden") or ($fox gte 4 and $transformationParts.fox.ears isnot "hidden")>> <<He>>的目光停在你的<<if $wolfgirl gte 4>>狼<<elseif $fox gt 4>>狐<<else>>猫<</if>>耳上。"我在<<sydneymum>>新店里拆箱的时候看到过这些道具,"<<he>>说道:"我想知道它们是拿来干什么用的……还有,他们居然准你在这儿戴?!" <br><br> <</if>> 过了一会儿,悉尼才放下手。"你的头发好软。"<<he>>笑了起来。<<if $sydneySeen.includes("hairchange")>>"我很高兴你也让我换了个发型。"<</if>> <<default>> 你和悉尼聊天。没有发生特别的事情。(这是一个占位符。) <</switch>> <</if>> <<else>> <<if !$daily.sydney.clothesWarn and (!$worn.upper.type.includes("school") or !$worn.lower.type.includes("school"))>> <<set $daily.sydney.clothesWarn to true>> 你试着和悉尼搭话。<<He>>拿笔指了指你。"你要一件校服,对吧?尽管开口就是了,我会带你去更衣室。" <<else>> <<switch random(1, 8)>> <<case 1>> 你试着和悉尼搭话。<<He>>似乎在听 <<if $schoolstate is "early" or $schoolstate is "morning">> ,一直努力地保持着清醒。 <<else>> ,但看上去依旧沉浸在工作之中。 <</if>> <<case 2>> 你试着和悉尼搭话。"三天逾期,十六次违规,得和<<nnpc_title "Leighton">>说说了……抱歉,你在说什么? " <<case 3>> 你试着和悉尼搭话。<<He>>焦虑地摩挲着胸前的十字架。 <<case 4>> 你试着和悉尼搭话。话刚说到一半,<<he>>便重重地在纸上盖了一章。<br>"抱歉。你刚才在说什么? " <<case 5>> 你试着和悉尼闲聊。<<He>>大部分时间只是静静地听着。 <<case 6>> 你和悉尼聊着天,<<He>>为刚才没能注意听你讲话而道歉。 <<case 7>> 你和悉尼聊着天,但一个<<generatey2>><<person2>><<person>>突然靠近了柜台——<<He>>是来还一本<<print either("科学", "数学", "语文", "历史")>>教材的。 <<if $rng gte 50>> "逾期了。你知道规矩。"<<person>>叹了口气,弯下身子。悉尼拔开一只红色耐久性记号笔的笔帽,在<<his>>的额头上写下"<span class="purple">图书罪人>:(</span>"。<<He>>灰溜溜地走开了。 <<else>> "感谢你按时归还!"<<person>>不发一言地离开了。悉尼皱了皱眉。 <</if>> <<endevent>><<npc "Sydney">><<person1>> <<case 8>> 你试着和悉尼搭话,但一个<<generatey2>><<person2>><<person>>走近了柜台——<<He>>要了一件新校服衬衫。 "请走这边。" 悉尼领着<<him>>到了拐角。过了一会儿,<<nnpc_he "Sydney">>回来了。<<person>>离开图书馆,给身边的朋友展示着自己的新校服。 <<endevent>><<npc "Sydney">><<person1>> <</switch>> <</if>> <</if>> <<if _noOptions isnot 1>> <br><br> <<sydneyOptions>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "有你在身边感觉很好……特别是和其他人比起来。"你眨眨眼。 <<elseif $speech_attitude is "bratty">> "你很酷," 你拍了拍悉尼的肩膀,"在其他人都是蠢蛋的情况下,你这样做完全没问题。" <<else>> "他们很享受你在身边,或许他们只是想让你放开一点。" 你眨眨眼。 <</if>> <br><br> "你……真是这样想的?"<<He>>笑了,"谢谢。不知道为什么,从你这里听到这些话感觉会更真诚。" <<elseif $phase is 2>> <<if $speech_attitude is "meek">> 你盯着自己的脚尖。"因为……你很好看。" <<elseif $speech_attitude is "bratty">> "因为大家都觉得你很可爱,"你实事求是地说,"他们说的一点也没错。"你戳了戳<<him>>的鼻尖。 <<else>> "这还不明显吗? " 你戳了戳<<he>>的胸口。"因为你很可爱。" <</if>> <br><br> 悉尼的脸颊变得通红。"我……"<<He>>声音小了下去,"你也这样觉得吗?他们也这么跟我说过……" <<else>> 你告诉悉尼<<he>>不用那么紧张,<<He>>犹豫地点头作为回应。"或许是吧……抱歉! " <</if>> <br><br> <<sydneyOptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $schoolstate is "early" or $schoolstate is "morning">> 你将<<him>>摇醒。<<He>>猛地抬头,一脸慌张的样子,但还是立马回到了工作之中。 <<else>> 你摇摇头,<<He>>眉头微皱。"抱歉,我的问题。" <</if>> <br><br> <<sydneyOptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<if $schoolstate is "early" or $schoolstate is "morning">> 悉尼的笔移到你的胳膊上, <<if !$skin.right_shoulder.pen>> <<he>>漫不经心地在你的皮肤上留下几句笔记。你的右肩现在被写上了: <<bodywriting_npc_sydney_science right_shoulder "pen">> <<elseif $skin.right_shoulder.pen is "pen" or $skin.right_shoulder.pen is "lipstick" or $skin.right_shoulder.pen is "mud">> <<he>>漫不经心地在你皮肤上留下几句笔记,盖掉了原来的<<tattoo right_shoulder>>。<<bodywriting_clear right_shoulder>>你的右肩现在被写上了: <<bodywriting_npc_sydney_science right_shoulder "pen">> <<elseif !$skin.left_shoulder.pen>> <<he>>漫不经心地在你的皮肤上留下几句笔记。你的左肩现在被写上了: <<bodywriting_npc_sydney_science left_shoulder "pen">> <<elseif $skin.left_shoulder.pen is "pen" or $skin.left_shoulder.pen is "lipstick" or $skin.left_shoulder.pen is "mud">> <<he>>漫不经心地在你皮肤上留下几句笔记,盖掉了原来的<<tattoo left_shoulder>>。<<bodywriting_clear left_shoulder>>你的左肩现在被写上了: <<bodywriting_npc_sydney_science left_shoulder "pen">> <<else>> 但<<he>>只留下几个断断续续的句子。 <</if>> <br><br> 你想用手肘把<<him>>推回去,但这似乎惊醒了<<he>>。<<He>>茫然四顾,很快便注意到了搁在你身上的笔。"抱,抱歉!"<<His>>脸红着重新开始抄起了笔记。 <<else>> 悉尼的笔移到你的胳膊上, <<if !$skin.right_shoulder.pen>> 在你的右肩草草写下几笔。现在上面写着: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>> <<elseif $skin.right_shoulder.pen is "pen" or $skin.right_shoulder.pen is "lipstick" or $skin.right_shoulder.pen is "mud">> <<he>>擦掉你原有的<<tattoo right_shoulder>>,草草写下自个儿的。<<bodywriting_clear right_shoulder>>现在你的右肩被写上了: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>> <<elseif !$skin.left_shoulder.pen>> 在你的左肩草草写下几笔。现在上面写着: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>> <<elseif $skin.left_shoulder.pen is "pen" or $skin.left_shoulder.pen is "lipstick" or $skin.left_shoulder.pen is "mud">> <<he>>擦掉你原有的<<tattoo left_shoulder>>,草草写下自个儿的。<<bodywriting_clear left_shoulder>>现在你的右肩被写上了: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>> <<else>> 但一见到你的<<tattoo right_shoulder>>,<<he>>微微皱起了眉头。悉尼试着把它擦掉,但没成功。"或许得下次了。" <</if>> <br><br> 悉尼微笑着回到了工作中。 <</if>> <br><br> <<sydneyOptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你点点头,悉尼抬手摘掉你的$worn.face.cn_name_cap,又把<<his>>自己的递给你。<<he>>缓缓戴上,"唔,一片模糊,不过意料之中。"<<He>>把眼镜还给了你,将自己的戴上。你摆弄了一会儿,把镜框调整到你习惯的位置。 <br><br> <<sydneyOptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你摇摇头,悉尼理解的点了点脑袋。"好吧,我也不想有人乱弄我的眼镜。" <br><br> <<sydneyOptions>>
<<effects>><<set _kylar to statusCheck("Kylar")>><<run statusCheck("Sydney")>> 你坐回悉尼的椅子里。<<he>><<if ["early","morning","first","second"].includes($schoolstate)>>懒懒地<<else>>顺从地<</if>>跟到你面前,最后跪了下去,脑袋搁在你的大腿上。你伸手,手指轻轻滑过<<his>><<npcHairColour "Sydney">>的长发。你原本还担心跪着会不舒服,但<<he>>一声满足的轻叹打消了你的顾虑。没一会儿,<<hes>>便沉沉睡去。 <br><br> <<if _kylar.state is "active" and _kylarStatus.includes("Rage") and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> <<pass 5>> 你和悉尼就这样待了几分钟,直到嘣的一声巨响划破了图书馆的寂静。你扫视一圈,看到凯拉尔的一本字典掉在了地上,悉尼嘟哝着爬起来。"不好意思……"<<He>>回到柜台,眉头蹙起。其他学生也该干嘛干嘛去了。 <br><br> 悉尼闷闷地咬着牙。你突然注意到凯拉尔看了过来,嘴角疯狂上扬。<<nnpc_He "Kylar">>遇上你的目光,又迅速别开了。 <<stress 6>><<npcincr Kylar rage 3>><<gstress>><<ggksuspicion>> <br><br> <<sydneyOptions>> <<else>> <<pass 30>> 你和悉尼就这么呆着。你温柔地抚摸着<<his>>的长发,而<<him>>脸上挂着笑,平稳地呼吸着。平时工作这么辛苦,<<he>>也该好好休息一下了。 <br><br> <<if $rng gte 51>> <<generatey2>><<person2>> 一个<<person>>走向柜台。<<he>>四处张望了一番,看到了在你腿上睡着的悉尼,于是<<print either("轻笑着","朝你比了个手指枪","脸红着","失望地叹了口气,","<<if $rng gte 81>>做了个擦汗的动作,<<else>>翻了个白眼,<</if>>把书咚地一声扔在了柜台上<<set _book to 1>>")>>头也不回地离开了。 <br><br> <<person1>> <</if>> 过了一会儿,悉尼从你的腿上离开。<<He>>伸着懒腰,打了个哈欠。"谢啦宝贝。"<<he>>揉了揉眼睛,上前抱住了你<<if _sydneyStatus.includes("corrupt")>>,手不老实地向下摸去<<elseif _sydneyStatus.includes("Lust")>>,从脖子一直红到了耳根<</if>>。 <br><br> <<if _book is 1>> <<He>>看到柜台上的那本书。"哈……刚才有人来过吗? " <<if $rng gte 81>> <<He>>翻看着出租记录,嘶了一声。"逾期了!人还跑掉了!"<<He>>痛苦地哀嚎着,"只能等<<person2>><<him>>下次再来……" <<else>> <<He>>翻看着出租记录,欣慰地笑了。"如果<<person2>><<him>>下次再来,我会好好感谢<<he>>按时归还的。" <</if>> <br><br> <<person1>> <</if>> <<if _kylar.state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> 凯拉尔从图书馆的另一边瞪了过来。<<ggksuspicion>><<npcincr Kylar rage 3>> <br><br> <</if>> <<endevent>><<npc "Sydney">><<person1>> <<sydneyOptions>> <</if>>
<<effects>> 你轻轻把悉尼推开。 <<if ["early","morning","first","second"].includes($schoolstate)>> <<He>>最后捏了你几把,撇着嘴失望地离开了。 <<else>> <<He>>皱了皱眉,但还是离开了。 <</if>> "我知道我不应该在柜台上睡觉,但是……aww……" <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> 凯拉尔在图书馆的另一端偷笑。<<lksuspicion>><<npcincr Kylar rage -1>> <br><br> <</if>> <<sydneyOptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<if _sydneyChastity and $sydneyChastityKnown and $rng gte 92>> "你该把你的贞操带给拆了,"你说着,指向<<his>>的胯下,"想象一下到时候你会有多少乐子。" <br><br> <<if _sydneyStatus.includes("corrupt")>> <<if $sydneyromance is 1>> "那可能得你来帮我搞烂它,或者对我更粗暴一点。"<<he>>坏笑着怼了回来。 <<else>> "说得像我没试过一样。"<<he>>撇撇嘴。 <</if>> <<else>> <<if $sydneyromance is 1>> "我……我不想冒任何风险,至少也等结婚了再说。"<<He>>红着脸看向一边。 <<else>> <<His>>的脸涨得通红。"谁,谁会期待那种事……" <</if>> <</if>> <<elseif $sydneySeen.includes("parent") and $rng gte 84>> "我想知道西里斯会不会想要孙子孙女。"你说着,向悉尼俯下身去。 <br><br> <<if _sydneyStatus.includes("corrupt")>> <<if $sydneyromance is 1>> <<He>>没有预兆地贴近亲了你一口。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>> <br><br> "<<nnpc_He "Sirris">>当然想, <<if ($genderknown.includes("Sydney") and $player.gender is $NPCName[$NPCNameList.indexOf("Sydney")].pronoun) or (!$genderknown.includes("Sydney") and $player.gender_appearance is $NPCName[$NPCNameList.indexOf("Sydney")].pronoun)>> 不过做不到我也不在乎。"<<He>>深情地看着你,轻轻地笑了起来。 <<else>> 我也很清楚我要和谁一起去实现。"<<He>>歪歪嘴,给你一个俏皮的笑容。 <</if>> <<else>> <<He>>把笔放下,直直盯着你。"这是一个邀请吗?" <</if>> <<else>> <<if $sydneyromance is 1>> <<He>>看向了一旁,有些紧张。"<<nnpc_He "Sirris">>总是给我说这种事。" <<else>> 悉尼用手捂住了脸。过了好几分钟,<<he>>才回答你。"<<nnpc_He "Sirris">>想……" <</if>> <</if>> <<else>> <<switch random(1, 10)>> <<case 1>> <<switch _sydneyStatus>> <<case "pure" "pureLust" "neutralLust">> "你脸红的时候真是太可爱了,"你捏了<<he>>一把。 <<if $sydneyromance is 1>> <br><br> "还,还不是你的错!就知道逗我……"<<He>>捧住脸,咯咯直笑。"这不公平……"<<trauma -1>><<ltrauma>> <<else>> 悉尼的脸变得更红了。<<He>>尴尬地别过脸去,以沉默回应你的调戏。<<npcincr Sydney lust 1>><<glust>> <</if>> <<case "corrupt" "corruptLust">> "太可爱了,看看你变了多少。"你捏了捏<<he>>。 <<if $sydneyromance is 1>> <br><br> "拜你所赐喽。"<<He>>压了上来,手指抵住你的双唇。"我希望我表达了我的感激。"<<arousal 50>><<garousal>> <<else>> <<His>>的脸烧了起来,但看上去很得意。 <</if>> <<default>> "你真可爱。"你眨了眨眼。 <<if $sydneyromance is 1>> "你更可爱!闭嘴!"<<He>>用手捂住了脸。 <<else>> <<He>>窘迫地别过脸去,以突然的沉默回应你的调戏。 <</if>> <</switch>> <<case 2>> "<<print either(`给我看看你的'货'呗,`, `我知道你这儿还卖'其他东西',`, `让我看看你这儿的'好货'怎么样?`)>>"你俯下身子<<if $sydneyromance is 1>>,把手搁在了<<his>>的大腿上<</if>>。 <br><br> <<switch _sydneyStatus>> <<case "pure" "neutral">> <<if $sydneyromance is 1>> <<He>>红着脸张望一番。"在,在这里?你确定?"<<He>>倒吸一口气,"不,不可以……但是……" <<if random(1, 2) is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].clothes.lower.name.includes("skirt")>> <<He>>小心地掀起<<his>>的校裙,只让你短短瞥到一眼<<his>>的裙底。 <<elseif $pronoun is "f">> <<He>>解开<<npcClothesText $NPCList[0] "upper">>的第一颗扣子,扯开领口,让你看见<<his>>纯白胸罩包裹的<<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>>。在短短一瞥之后,<<he>>便急急忙忙地把扣子重新扣了起来。 <<else>> <<He>>用拇指撑开<<npcClothesText $NPCList[0] "lower">>裤腰,只让你短短瞥到一眼<<his>>的内裤。 <</if>> <br><br> "好,好了,已经够了……"<<npcincr Sydney lust 1>><<glust>> <<else>> <<His>>的头转向一边。"我们……拐角那儿还有更多衣服,除了我穿的这些。"<<He>>似乎没注意你话里有话。 <</if>> <<case "pureLust" "neutralLust">> <<if $sydneyromance is 1>> <<He>>红着脸张望了一番,然后咯咯地笑了起来。"当然。" <<if random(1, 2) is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].clothes.lower.name.includes("skirt")>> <<He>>掀起<<his>>的校裙,让你短短瞥到一眼<<his>>的内裤。接着,<<He>>把衣料都褪下。<<sydneyExpose>><<he>>将手掩住小丘,给你了一个近乎乞求的眼神,但还是在你俩失去理智前整理好了衣物。 <<elseif $pronoun is "f">> <<He>>解开<<npcClothesText $NPCList[0] "upper">>的第一颗扣子,扯开领口,让你看见<<his>>纯白胸罩包裹下的<<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>>。 悉尼将胸罩拉下。你从身后握住这一对柔软的乳房,开始轻轻地搓揉了起来,激得<<him>>娇声喘息着……在事态开始失控之前,<<he>>慌乱地整理好了衣物。 <<else>> <<He>>用拇指撑开<<npcClothesText $NPCList[0] "lower">>,让你短短瞥到一眼<<his>>的内裤,然后将衣料褪下。<<sydneyExpose>><<he>>用手掩住下体,给你了一个近乎乞求的眼神,但最终还是在你俩失去理智之前整理好了衣物。 <</if>> <br><br> "我……我确实想,但……"<<npcincr Sydney lust 1>><<glust>> <<else>> <<His>>把头转向一边。"我们……拐角那儿还有更多的衣——"<<he>>止住,似乎意识到你刚才在说什么。"消停点!" <</if>> <<case "corrupt" "corruptLust">> <<if $sydneyromance is 1>> "得寸进尺。不过,我喜欢。" <<if random(1, 2) is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].clothes.lower.name.includes("skirt")>> <<He>>坏笑地掀起校裙,不着片缕的下体让你一览无余。<<sydneyExpose>><<He>>伸手搓揉逗弄着自己的阴蒂,毫不掩饰地盯着你的眼睛。这时,一个学生走过,<<his>>飞速地理好裙子,不满地撇了撇嘴。 <<elseif $pronoun is "f">> <<He>>解开<<npcClothesText $NPCList[0] "upper">>的第一颗扣子,扯开领口,让你看见<<his>>纯白胸罩包裹下的<<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>>。 <<He>>将胸罩拉下,牵起你的手,带你覆上<<his>>的胸部。你抚弄了好一会儿,<<he>>在你的动作下徒劳地咽下呻吟,身体则不住地颤抖着……随着情欲的愈发高涨,<<he>>最终把衣物扣了回去,以免场面出现失控。 <<else>> <<He>>的拇指伸进<<npcClothesText $NPCList[0] "lower">>,将其缓缓褪下,不着片缕的下体让你一览无余。<<sydneyExpose>><<He>>伸手在上套弄着,直视你的眼睛。这时,一个学生走过,<<his>>飞速地穿好裤子,不满地撇了撇嘴。 <</if>> <br><br> "我想要你多摸摸我。"<<npcincr Sydney lust 1>><<glust>> <<else>> "啊,你真是可爱呢,继续努力的话你或许就能一睹为快了。"<<He>>满脸通红地回到了工作之中。 <</if>> <</switch>> <<case 3>> 你蹑手蹑脚地走到悉尼身后,把手放上<<his>>的双肩,<<handtext>>开始给<<him>>按摩。 <<if $speech_attitude is "meek">> "希望你不要介意我帮你按按肩。" <<elseif $speech_attitude is "bratty">> "放松一下吧,我想你应该休息一会儿了。" <<else>> "你工作很用心,真的很让人佩服。" <</if>> 你眨巴着眼睛。 <br><br> <<if currentSkillValue("handskill") gte 800>> 悉尼瘫了下来。<<He>>什么都没有说,只是躺进椅子,愉悦地把椅子蹭得吱嘎作响。<<npcincr Sydney lust 1>><<glust>> <<elseif currentSkillValue("handskill") gte 400>> <<he>>在你的按捏下逐渐放松了起来。"你很擅长这个嘛。"<<He>>幸福地靠在了椅子上,享受着你的按摩。 <<else>> <<He>>刚开始有些紧张,不过之后便放松了下来。"感觉有点奇怪,但我挺喜欢的。"<<He>>试着在你按摩的时候继续工作。 <</if>> <br><br> 在<<he>>不经意的时候,你在<<his>>的耳边轻声说了一些涩情的话。 <<if _sydneyStatus.includes("corrupt")>> <<He>>转过身来,也同样地对着你耳语<<if $sydneyromance is 1>>,然后趁你不备亲了一下你的脸颊<</if>>。<<arousal 50>><<garousal>><br><br> <<else>> <<if $sydneyromance is 1>> <<His>>脸红了,但并没有试图阻止你。 <<else>> "什,什么?我不懂。"<<he>>睁大了眼睛。 <</if>> <</if>> 过了一会儿,你才放开<<him>>。 <<case 4>> 你把$worn.upper.cn_name_cap绷紧,勾勒出你身体的曲线。"我要一件新衬衫,你得把这件拿走了。"你给了<<he>>一个wink。 <br><br> <<if _sydneyStatus.includes("corrupt")>> <<if $sydneyromance is 1>> "或许我需要来帮你确认合适的……尺码。亲自。"<<He>>向你吐吐舌头。 <<else>> "我很乐意帮你脱掉它。"<<he>>坏笑了起来。 <</if>> <<else>> <<if $sydneyromance is 1>> "我……可,可以等会儿吗?现在有其他人看着呢……"<<He>>试着躲避你的眼神,但还是忍不住往你的胸口偷瞄。<<npcincr Sydney lust 1>><<glust>> <<else>> "抱歉,<<nnpc_title "Leighton">>不允许退换,但你也可以买一件新的。"<<He>>埋头工作着,似乎没意识到你话里有话。 <</if>> <</if>> <<case 5>> "认真的<<personsimple>>最迷人。" 你眨眼。 <<if $sydneyromance is 1>> <<His>>立马端正坐好,向你扬起笑容。 <<else>> <<He>>红着脸看向一边。 <</if>> <<case 6>> 你懒洋洋地把玩着悉尼的头发。 <<if $sydneySeen.includes("hairchange")>> 这可真让你兴奋,因为你是唯一一个让<<him>>改变的人!<<stress -3>><<lstress>> <<else>> 手里的长发像往常一样亮丽有型。 <</if>> <br><br> <<He>>发出一声短暂而愉悦的叹息,但不愿去承认。<<npcincr Sydney lust 1>><<glust>> <<case 7>> 你在悉尼耳边悄悄说着什么。<<His>>的眼睛陡然睁大。"你知道我们还在图书馆吧。" <<case 8>> 你把手放在悉尼的腿上。 <<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>> <<He>>把你的手放到下腹,然后继续工作。 <<else>> <<if $sydneyromance is 1>> <<He>>深呼了一口气,又朝你笑笑。 <<else>> <<He>>的身子瞬间绷起。"抱歉,我还不是很习惯。"<<npcincr Sydney lust 1>><<glust>> <</if>> <</if>> <<case 9>> <<set _noOptions to 1>> 你随便对悉尼说着什么,但似乎<<he>>的注意力不在这儿。"我记得我把它放在这哪里了……噢!"<<He>>看向身后巨大书柜的顶部。 <br><br> "我真希望他们没拿我的梯子,但我也不应该擅离职守……"<<He>>稍加思索,"这会违反安全规定,但……你能站到我肩上去拿那本书吗?" <br><br> <<link [[同意|Sydney Flirt Book Grab]]>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<link [[拒绝|Sydney Flirt Book Refuse]]>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<llove>><<gspurity>> <br> <<if $bodysize is 3>> 你应该够高,刚好能拿到这本书。 <br> <<link [[伸手拿书|Sydney Flirt Book Tall]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>> <br> <</if>> <<case 10>> 你给悉尼讲了一个黄段子。 <<switch _sydneyStatus>> <<case "pure" "neutral">> <<if $sydneyromance is 1>> <<His>>的脸红了。<<npcincr Sydney lust 1>><<glust>> <<else>> <<He>>好像没搞懂笑点。 <</if>> <<case "pureLust" "neutralLust">> <<His>>的脸红了。<<npcincr Sydney lust 1>><<glust>> <<case "corrupt" "corruptLust">> <<He>>歪歪嘴,回复给你一个俏皮的微笑。 <</switch>> <</switch>> <</if>> <<if _noOptions isnot 1>> <br> <<promiscuity1>> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> 凯拉尔从图书馆的另一边静静地凝视着。<<gksuspicion>><<npcincr Kylar rage 1>> <br><br> <</if>> <<sydneyOptions>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> 你点头。悉尼蹲了下来,伸出手臂托着你。"我想我还是撑得住的,不用担心。" <br><br> 你借力跨过悉尼,<<he>>缓缓起身,你惊讶于<<he>>能如此轻松地保持平衡。现在你拿得到这本书了。 <br><br> <<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base is 1>> <span class="lewd">你感觉有东西摸上了你的<<genitals>>。</span> "哎呀,某人忘记穿好内裤啦。" 悉尼小声对你说。<<npcincr Sydney purity -2>><<lspurity>> <br><br> 你很难靠自己就这样回到地面,而悉尼还在下面玩弄着你。<<arousal 2500 "genitals">><<ggarousal>> <br><br> <<if $arousal gte $arousalmax>> <<orgasm>>悉尼憋出一声笑,突然松开了你。你猛地下坠,心脏都快要跳出胸口了。"真好玩。"<<He>>在最后一刻托住了你,一口吻在了你的唇上。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>> <<npcincr Sydney lust 3>><<gglust>> <<else>> 过了会儿,<<he>>才终于放你下来。"希望能给你一个教训。" <</if>> <br><br> 悉尼坐了回去,<<He>>甚至没问你要那本你才拿回来的书。 <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> "好赞的胖次。"你想起你今天穿了裙子,裙底风光一览无余。<<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>> <br><br> 你感到<<him>>摸了一把你的屁股之后,才把你放了下来。"谢啦。"<<He>>坐回位子,甚至没从你手上把书拿走。 <<else>> 你感到悉尼摸了一把你的屁股之后,才把你放了下来。"谢啦。"<<He>>坐回位子,甚至没从你手上把书拿走。 <</if>> <<else>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base is 1>> <span class="lewd">你听见一声急促的吸气,悉尼在你身下微微颤抖。</span> "对,对不起,我不是故意看到的!"<<he>>的声音在抖,你这才想起你今天穿了什么,悉尼的脸可能快贴上你的<<genitals>>了。<<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><<ggslust>><<llspurity>> <br><br> 你很难就这样靠自己下去。悉尼放你下来时,尽可能地避开你整个下半身。<<His>>的脸涨得通红,你就没见过有<<His>>这么红的脸颊。<<arousal 1000>><<garousal>> <br><br> <<He>>坐回位子,不愿直视你的眼睛。"谢,谢谢你帮我把书拿下来。" <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 你听见一声急促的吸气。"对,对不起,我不是故意看到的!" 悉尼的声音在抖。你突然想起你今天穿了一条裙子,<<He>>可能只是不小心看到了你的内裤。<<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>> <br><br> 悉尼非常小心地放你下来,<<His>>的脸红透了。<<arousal 500>><<garousal>> <br><br> <<He>>坐回位子。"谢,谢谢你帮我把书拿下来。" <<elseif random(1, 3) is 1 or $sydney.glasses.includes("broken")>> <<He>>突然一晃,<span class="red">双腿一软</span>,你俩都摔倒在地。你坐在悉尼的胸口,<<he>>在你的身下颤抖着。<<pain 2>><<gpain>> <br><br> 你们离得很近,近到你可以感受到<<his>>打在你脸上的呼吸。<<He>>艰难地别过脸,双颊染上绯红。"抱歉,是我太冒失了。"<<npcincr Sydney lust 1>><<glust>> <br><br> 你缓缓起身,把手伸向悉尼。你俩都无大碍,就是摔得有点疼。"不管怎么说,谢谢你帮我拿到了书。"你把书递给<<him>>,<<he>>便回去继续工作了。 <<else>> <<He>>突然一晃,但还是让你安全着地。"谢谢你帮忙! "你把书递给<<him>>,<<he>>便回去继续工作了。 <</if>> <</if>> <br><br> <<sydneyOptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "那……那太危险了。" <<elseif $speech_attitude is "bratty">> "不怎么安全,可能会摔下来。" <<else>> "我们可能会自找麻烦,那样根本不安全。" <</if>> <br><br> 悉尼看起来很纠结,但还是点点头。"你说得对,可以帮我看一下柜台吗?我马上回来。"<<He>>离开了图书馆,不一会儿便拿回来一个梯子。 <br><br> <<sydneyOptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> 你踮起脚尖,轻松地拿下这本书,把它递给了悉尼。 <br><br> <<He>>眨巴着眼睛。"这样也行啊。"<<He>>看着你高大的身姿,脸慢慢地变红了。 <<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>> 你又捕捉到<<him>>眼里一闪而过的失望,<<he>>似乎原本期待着什么。 <</if>> <br><br> <<sydneyOptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> 你拿出奶昔,放在租借柜台上。 <<switch $schoolstate>> <<case "early" "morning" "first" "second" "third">> <<His>>疲惫的双眼微微睁大。"看起来很甜,对我很糟糕。"你刚准备拿回去,<<he>>又开口道,"而且正好可以让我保持清醒。谢了! " <<npcincr Sydney love 1>><<glove>> <<case "lunch" "fourth">> <<He>>眼前一亮。"你给我带了这个?你真好!我一般不会带食物或饮料到图书馆,但是……"<<He>>抿了一口。 <<default>> <<He>>眼前一亮。"等我以后回想起来我做了什么,我会疯掉的。"<<He>>摸着下巴,夸张地喃喃自语。<<if _sydneyStatus.includes("corrupt")>>"去他的,不管了。"<<else>>"不过现在不用操心。"<</if>><<He>>小口喝起奶昔。 <</switch>> <br><br> 你们在接下来的十五分钟里一直聊着天,悉尼小心地不让甜品弄脏书籍。<<He>>似乎很开心。 <br><br> <<sydneyOptions>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> 你拿出奶昔,放在租借柜台上。 <<switch $schoolstate>> <<case "early" "morning" "first" "second" "third">> <<His>>疲惫的双眼微微睁大。"看起来甜的可怕。"你刚准备拿回去,<<he>>又开口道,"而且正好可以让我保持清醒。谢了! "<<npcincr Sydney love 1>><<glove>> <<case "lunch" "fourth">> <<He>>眼前一亮。"你给我带了这个?你真好!我一般不会带食物或饮料到图书馆,但是……" <<default>> <<He>>眼前一亮。"等我以后回想起来我做了什么,我会疯掉的。"<<He>>摸着下巴,夸张地喃喃自语,<<if _sydneyStatus.includes("corrupt")>>"去他的。"<<else>>"不过现在不用操心。"<</if>> <</switch>> <br><br> "我想我们可以一起吃。"你把奶昔递给了悉尼,<<He>>朝你笑了笑。 <br><br> <<if _sydneyStatus.includes("corrupt")>> "你好会啊!"你们在接下来的十五分钟里一直聊着天。悉尼大口吃下了最后一勺,在嘴边比了个V的手势,吐出舌头给你看上面的奶油。<<he>>闭上了嘴,然后咽了下去,你们俩都咯咯地笑了起来。<<arousal 100>><<garousal>> <<else>> "这……"<<his>>的脸唰的一下变红了。"真是有情调!"你和<<him>>在接下来的十五分钟里一边聊着天,一边喝完了奶昔。<<He>>小心翼翼地不让甜品弄脏书籍,看起来非常开心。 <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> 凯拉尔从图书馆的另一边静静地凝视着。<<gksuspicion>><<npcincr Kylar rage 1>> <br><br> <</if>> <<sydneyOptions>>
<<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<run statusCheck("Sydney")>> <<if $speech_attitude is "meek">> "你都脸红到耳根了……你还好吗?"你倾身,细细打量<<him>>。 <<elseif $speech_attitude is "bratty">> "哇,你还好吗Syd? 你看起来很焦虑。"你把手放在<<his>>的额头上……有些发烫。 <<else>> "你还好吗?你看起来很紧张。"你上下打量了悉尼一番。 <</if>> <br><br> <<He>>仿佛下定了决心,深深地吸一口气。 <<if _sydneyStatus.includes("corrupt")>> "我们得谈谈,有些事我必须说出来。" <<else>> "我,我们可以谈谈吗?这很重要。" <</if>> 你点头。<<if $location is "school">><<he>>放了一个"离开"的牌子在柜台上,领着你到一个更衣室旁的角落。<<else>>于是<<he>>带你离开长椅,走到一根柱子的后面。<</if>><<He>>又深吸一口气。 <br><br> "我……"<<He>>埋下头,"你……"<<He>>又止住了。你笑了起来,耐心地等待着。<<he>>似乎在组织语言,也朝你笑了笑。 "以前,没有人让我过有这样的感觉。所有人都避着我,或者把我当做小孩子,或者 <<switch _sydneyStatus>> <<case "pure" "pureLust">> 想要一些我不明白的东西。 <<case "corrupt" "corruptLust">> 想利用……偷走……我的纯真。 <<default>> 想要……对我做些什么。 <</switch>> 但你不一样。" <br><br> <<He>>来回踱步,手颤抖着抓住着胸前的十字架。"这一切都对我来说太特别了,所有的一切。我从没想过我会离一个人那么近,那么近。"<<He>>盯向地面,放缓了语气,"我想说的是,我相信你是我的命中注定。"<<He>>的声音听上去十分的平静,丝毫没有平时局促的痕迹。 "你的举止神情,你的言行谈吐,你……有在真正的在意着我。<<if _sydneyStatus.includes("Lust")>>你让我感受到的喜悦和安心,我想已成为我心灵的栖所。<<else>>你也时常考虑着我的感受。<</if>> 我……"<<he>>的声音变得很轻。 <br><br> <<link [[继续|Sydney Romance 2]]>><</link>> <br>
<<effects>><<run statusCheck("Sydney")>> "我一直被约旦所教导,淫念是最危险的罪恶。我无法辨别何处是爱的尽头,何处是欲的起点……我不能……我不知道。抱歉。 <<if $purity lte 500 or $demon gte 6>> 关于你的一切,都是神殿教导我要去恐惧和回避的东西…… <<if _sydneyStatus.includes("corrupt")>> 而我爱这种感觉。 <<else>> 但每当我看见你,仿佛就忘了周身的一切。 <</if>> <<elseif $purity gte 1000 or $angel gte 6>> 你是我们所敬仰的无暇的存在, <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("Lust")>> 但是无端的嫉妒折磨着我,恶欲淫念时刻想让我把你弄脏…… <<else>> 你是我前进的动力……或许正是那种渴慕让我有了这样的念头。 <</if>> <<else>> 他们从来不会让我面对这些。他们只会教我去恐惧,去回避,去忘掉我身边的一切……我好怕,好怕。 <</if>> 我到底该怎么办……"你看见眼泪开始在<<his>>的眼眶里打转。 <<if ($genderknown.includes("Sydney") and $player.gender is $NPCName[$NPCNameList.indexOf("Sydney")].pronoun) or (!$genderknown.includes("Sydney") and $player.gender_appearance is $NPCName[$NPCNameList.indexOf("Sydney")].pronoun)>> <br><br> "更不用说,其实……其实我们都是<<personsimple>>。我在以前甚至都没有考虑过这种事,但……我不认为这有什么关系。" 你发现<<him>>又脸红了。 <</if>> <br><br> "我真是自私又低劣,把自己的心事强加于你……请原谅我。 <<if !$sydneySeen.includes("initiate")>> 我有对神殿的誓约,和我产生关系将会是你莫大的负担。我很克制地表达自己的爱慕,我也确信你想要的比我能给的更多。" <<else>> 我们有着对神殿的誓约,所以我不愿让你面临违约的风险。" <</if>> <br><br> <<link [["接受并回应这份感情"|Sydney Romance Accept]]>><<npcincr Sydney love 5>><<npcincr Sydney purity -2>><</link>><<gglove>><<lspurity>> <br> <<link [[仍然做朋友|Sydney Friendzone]]>><<npcincr Sydney purity 2>><</link>><<gspurity>> <br>
<<effects>> <<if $sydneyFriendZoned>> <<unset $sydneyFriendZoned>> <<set $sydneySeen.pushUnique("friendzone")>> <<if $speech_attitude is "meek">> 你害羞地看向了别处。"我……我想了想……我改变主意了。我对你有同样的感觉。" <<elseif $speech_attitude is "bratty">> 你把双手搭在<<if $location is "school">>柜台<<else>>长椅<</if>>上,身体倾向悉尼。"我改变主意了,Syd。我想要你。" <<else>> 你侧身靠<<if $location is "school">>上柜台<<else>>上长椅<</if>>,向悉尼伸出了一只手。"我考虑清楚了,我认为我准备好了——我们在一起吧。" <</if>> <br><br> <<else>> <<if $speech_attitude is "meek">> 你羞怯地埋下了头。"我……我对你有同样的感觉——我想试一试。" <<elseif $speech_attitude is "bratty">> 你把手搭在腰上。"你变得更自信了,真好。我想我们可以试一试。" <<else>> 你倚在柜台上,向<<him>>眨眨眼。"到底会怎么样我们也不知道,除非试一试。我也喜欢你,我们在一起吧。" <</if>> <br><br> <</if>> <<He>>愣了一下,然后对你露出了微笑。"你确定?你知道我们不能……" 你握住<<him>>的双手,打断了<<his>>接下来要说的话。<<takeHandholdingVirginity "Sydney" "romantic">> <br><br> 你在<<his>>脸上印下一吻。"我也是。"你不知道<<his>>到底多激动,但你可以看见<<him>>在微微颤抖。 <br><br> "我爱你,"<<he>>的眼神在闪烁,"我想这已经过了很久,很久——就感觉……像是梦一样。<<sydneyMum>>从没想过我会爱上像你这样的人。我希望<<nnpc_hes "Sirris">>会开心,能和你在一起是我这辈子最幸福的事!"<<He>>紧紧抱住你,你也不禁回拥。 <br><br> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Sydney">> <span class = "gold">悉尼现在是你的爱人了!你会守护<<him>>的贞洁,还是和<<him>>一同堕落? </span> <<else>> <span class = "gold">你现在可以将悉尼称作是你的爱人了!你会守护<<him>>的贞洁,还是和<<him>>一同堕落下去?<br>你可以在"态度"菜单栏中改变你的恋爱对象。</span> <</if>> <<set $sydneyromance to 1>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> <span class="red">凯拉尔在图书馆的另一边惊恐地看着你们。</span><<gggksuspicion>><<npcincr Kylar rage 10>> <br><br> <</if>> <<link [[继续|Sydney Romance 3]]>><</link>> <br>
<<set $outside to 0>><<effects>> <<He>>伏在你的耳边,压低了声音: "只是……你能向我保证,如果你还没有准备好的话,我们还可以做朋友吗?"你点点头,和<<he>>紧紧地拥抱在了一起。 <br><br> <<sydneyOptions>>
<<set $outside to 0>><<effects>> <<set $sydneyFriendZoned to true>> <<if $speech_attitude is "meek">> 你愧疚地盯着地面。"我……我很抱歉。我喜欢你,但是……我认为我们还没有走到那一步。" <<elseif $speech_attitude is "bratty">> 你双手抱胸。"听着,Syd……你非常可爱,但我配不上你……我们还是做朋友吧。" <<else>> 你给悉尼一个同情的微笑。"谢谢你能这么坦诚,但我想我们就做朋友会更好。" <</if>> <br><br> 你本以为<<he>>会失望,但令你惊讶的是,<<he>>似乎松了一口气。"没关系。我已经守了一辈子的贞洁,之后我也会继续走下去……最难的部分是最后坦诚地面对自己……谢谢你让我做到这一点。"<<He>>紧紧地抱住你,而你也禁不住回应了这个拥抱。 <br><br> 你们相拥了好久。<<He>>看起来心情平静,再一次对你露出了一个温暖的微笑。"谢谢你让我从那些罪恶的想法中振作起来。" <br><br> <<sydneyOptions>>
<<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<run statusCheck("Sydney")>> 你正要开口,但悉尼打断了你。"我要把这条带子取下来。"<<He>>说得斩钉截铁,神情异常严肃。 <br><br> <<if $speech_attitude is "meek">> "我感到受宠若惊,但是……你确定吗?你还有誓言要遵守……" <<elseif $speech_attitude is "bratty">> "终于到了这个时候……不过,你确定要这么做吗?" <<else>> "你确定吗?我很高兴你相信我,但这可不是儿戏。" <</if>> <br><br> <<He>>坚决地点点头。"我从未如此地确信过某一件事。"<<He>>开始来回踱步。 <<if _sydneyStatus.includes("corrupt")>> <<set $sydneyChastityRemoveCorrupt to true>> "他们不会无故帮我拆掉贞操带,但我不愿罢休。我成为信徒有一阵子了,观察过很多修士和修女的行踪,我也知道贞操带都放在了哪里,那里还有直到我最近才搞明白的、真正的变态玩意儿——专门为惩罚和净化准备的。"<<he>>说着,比了一个淫荡的手势。 <br><br> "他们说他们不会用到钥匙——他们确实不会,但那些钥匙肯定还在,只是被藏到了密室或者其他地方——我们不知道的地方。我们可以在晚上溜进去,找到<<if ($temple_rank isnot undefined and $temple_rank isnot "prospective") and playerChastity()>>我们贞操带的钥匙<<else>>我贞操带的钥匙<</if>>,这样你就可以马上无套操我了。"他毫不在意音量地说了一阵,你有点担心隔墙有耳。"我很想——很想你玷污我。这样,我们就可以永远系在一起。"<<he>>温柔地牵起了你的手。<<takeHandholdingVirginity "Sydney" "romantic">> <br><br> "<span class="blue"><<if $location is "school">>等下一次我们都在神殿<<else>>太阳落山后我们<</if>>就可以开始行动了。</span>我等不及了。"悉尼离开你,回去继续<<if $location is "school">>工作<<else>>祈祷<</if>>。 <<else>> <<set $sydneyChastityRemovePure to true>> <<if $temple_rank isnot undefined and $temple_rank isnot "prospective">> "你知道神殿的规矩。他们不会就这样帮我拆掉贞操带,而且……我最近有试过几次把它弄坏,都没用。但这里……还有一种方法。" <<else>> "神殿有对信徒行为的规定。我是不能无故拆掉贞操带,但有另一种方式,只是……需要你也成为神殿的一员。" <</if>> <<His>>突然自信的表现又迅速被惯有的忧郁所代替。 <br><br> "两名信徒可以……许下……承诺,结为伴侣,只要……他们的爱被认定是纯洁无瑕的。"<<His>>的脸染上红晕。"在爱恋之上,又离结婚差一步。<span class="teal">这并不会保护两人的纯洁不受任何影响,只是免除了伴侣之间守洁的义务</span>" <<He>>看上去很难组织接下来的语言。"我……我想和你结为伴侣。我爱你,这也是我能表达爱意的最好方式,让你……"<<he>>别过脸。 <br><br> "我知道这事关重大,我也在想这是否为时过早。<span class="blue"><<if $location is "school">>等下次我们在神殿<<else>>只要你准备好了<</if>>,我们就向<<nnpc_brother "Jordan">>约旦申请吧。</span>当然,如果你愿意的话。"悉尼的手颤抖起来。<<He>>缓缓坐下,试图继续<<if $location is "school">>工作<<else>>祈祷<</if>>。 <</if>> <br><br> <<sydneyOptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $sydneySeen.includes("breakdown") or $sydneySeen.includes("persecute") or $sydneySeen.includes("punch")>> 你抬头看见悉尼那微笑的脸庞。<span class="red">愤怒如潮水般涌来——那种熟悉的感觉。再一次。</span> <br><br> 愤恨的泪水涌上眼眶,<<He>>注意到了你。"你看起来很苍白。你还好吗? " <<else>> 你抬头看见悉尼正对着你微笑。<span class="red">一种不可名状的愤怒突然吞噬了你。</span>为什么你不能像<<him>>一样?有一套坚定的道德准则,<<if $sydneySeen.includes("parent")>>一个那么爱<<him>>的家人,<</if>>一个在镇上平静的生活。愤怒灼烧着你,让你捏紧双拳,指节发白。<<he>>哪来的权力微笑?<<he>>又干了什么来轻而易举的去获取那些你永远无法得到的幸福? <br><br> 愤恨的泪水涌上眼眶,<<He>>注意到了你。"发生什么事了?你还好吗? " <</if>> <br><br> <<link [[崩溃大哭|Sydney Library Break 2]]>><<set $phase to 1>><<npcincr Sydney lust -1>><<npcincr Sydney purity -5>><<tearup>><</link>><<lslust>><<llspurity>><<sydneyWarning>> <br> <<link [[辱骂悉尼|Sydney Library Break 2]]>><<set $phase to 2>><<stress -12>><<trauma -6>><</link>><<lstress>><<ltrauma>><<if !$sydneySeen.includes("persecute")>><<note "- 好感?" "red">><</if>> <br> <<if $submissive lte 500 or $trauma gte ($traumamax / 10) * 7>> <<link [[暴打悉尼|Sydney Library Punch]]>><<npcincr Sydney lust 1>><<stress -36>><</link>><<lllstress>><<if !$sydneySeen.includes("punch")>><<note "- 好感?" "red">><<else>><<glust>><</if>><<if $submissive lte 500>><<defianttext>><</if>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if ($sydneySeen.includes("breakdown") and $phase is 1) or ($sydneySeen.includes("persecute") and $phase is 2)>> <<if $phase is 1>> 你试图开口,却什么说不出来。悉尼了然,轻轻地拍着你。"还记得我说过的话吗?一切都会好起来的。"你压抑着抽泣。 你解释了你身上发生的很多很多事。你一但开口,就很难停下来了。你不知道你是何时开始哭泣的。 <<else>> 你激烈地谩骂着悉尼,情绪激动异常。其他学生频频回头,听见你用不堪入耳的语言攻击<<him>>,试图让<<him>>理解你的怨恨。 你唯一想要的,是<<him>>的反击,<<he>>的哭泣,或是其他任何更加激烈的反应,而不是就这么坐着,承受你无端的怒火。<<He>>在等待着你,耐心地等待着你。 <</if>> <br><br> 你向前一踉跄,身子瘫倒,猛地扑在了悉尼的怀里。<<he>>支住了你,在柜台上放了个'离开'标志,静静地听你倾诉着一切。就好像——过了很久,很久。 <br><br> <<link [[继续|Sydney Library Break 3]]>><<set $phase to 2>><</link>> <<else>> <<if $phase is 1>> <<set $sydneySeen.pushUnique("breakdown")>> 你挣扎着试图去辩驳,却被<<he>>搂得更紧。"无论发生了什么,都会没事的。"你不知道什么时候开始,又回到了<<his>>的怀里。 <br><br> <<else>> <<set $sydneySeen.pushUnique("persecute")>> 你毫不犹豫地对悉尼展开攻击,直接告诉<<him>>你对<<him>>现在的感受。在你盲目的怒火下,你忘记了你到底要说什么,只能断断续续的蹦出几个词来。你好像记得你骂了<<him>>几次贱种……一些很难听的话。 你低头看着<<him>>,期待<<him>>流下眼泪。但是,你完全没有料到<<him>>会一把将你拉去,紧紧搂在怀里。 <br><br> "你一定经受了太多,我知道的,你不会平白无故说这种话。无论发生了什么,我保证,会好起来的。"你不知道什么时候开始,又回到了<<his>>的怀里。 <br><br> <</if>> 泪水喷涌而出,你埋进<<his>>的肩头,强忍着不让自己哭出声来。强烈的愧疚爬上心头,吞噬了愤怒。<<if $loveInterest.primary is "None">>或许那就是你想要的。你想要一切都好起来,你想要能让一切好起来的人。<</if>> <br><br> <<He>>放了一个'离开'的标志在柜台上,静静地坐到了你的身边。在你痛哭之时,<<He>>紧紧握住你的手。 <br><br> <<link [[继续|Sydney Library Break 3]]>><<set $phase to 1>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<if $phase is 1>> <<He>>温柔的揉着你的头,轻轻地哼吟着什么。<span class="teal">熟悉的曲调,</span>也许你曾听到过,在什么地方。曲子抚慰着你,让你重又归于了平静。 <<if _sydneyStatus.includes("corrupt")>> <<His>>的举动让你回想起你们第一次见面的时候。那时的<<he>>还纯洁无瑕。 <<else>> <<His>>的举止给与你从出生开始就不曾拥有的感觉——家人的感觉。 <</if>> 你从来都没有见过悉尼的这一面。 <br><br> "每次我感觉到困扰,我都会向<<nnpc_brother "Jordan">>约旦倾诉。<<nnpc_He "Jordan">>总会像这样抱着我,给我哼唱那个曲子。我也总会振作起来。"不可否认的是,你的确感觉自己的内心重又归于安宁。<<stress -6>><<lstress>> <<else>> <<He>>温柔的揉着你的头,<span class="teal">熟悉的曲调,再一次。</span>你依旧不清楚到底在哪里听到过。 <br><br> <<if $sydneyromance is 1>> "如果可以,我愿意时时刻刻陪在你身边,远离一切纷杂扰乱,世间苦楚。"<<He>>在你的额头上印下一吻。 <<else>> "你经历了可怕的事情,我很痛心。我找不到足够的语言来表述我想拯救你的心愿。" <</if>> 你深深地埋进<<his>>的胸膛。<<He>>抱了你很久。 <</if>> <br><br> 你起身,双颊红肿。悉尼见了,从柜台下拿出一瓶水给你。"大哭一场后一般要补充水分。<<sydneyMum>>在很多年前给我说过多次。" <br><br> <<sydneyOptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<set _defiance_arousal to ($sadism / 40)>> <<arousal _defiance_arousal>> <<if $arousal gte ($arousalmax * 0.8)>> <<sadism _args[0]>> <</if>> <<if $sydneySeen.includes("punch")>> 你握紧了双拳,悉尼似乎看到了。"你还想在我身上发泄,是吗?"<<if $sydney.glasses isnot "contacts">><<He>>摘掉<<sydneyGlasses>>,把它放在了一边。<</if>> <br><br> <<He>>朝你的方向微倾,做好了准备。 <<if _sydneyStatus.includes("corrupt")>> "来吧,就是请不要打到我的嘴。"<<He>>给了你一个wink。 <<else>> "如……如果这会让你好受一点,那么请吧。" <</if>> 你没像上次打得那么重,但还是造成了伤害。<<He>>连人带椅地向后滑了一截,抽搐着揉了揉自己的脸。 <br><br> <<if _sydneyStatus.includes("corrupt")>> "请继续,我好像也开始兴奋起来了。" <<else>> <<if $sydneyromance is 1>> "这是一个好<<nnpc_girlfriend "Sydney">>该做的,对吧?" <<else>> "如果我受伤会让你好受点,那也挺划算。" <</if>> <</if>> <<he>>的眼角溢出泪来,但脸上仍挂着微笑。 "我知道这不算什么,但要是你想发泄了,请来找我吧,不要找其他人。 <<if _sydneyStatus.includes("corrupt")>> 言下之意呢,就是说我还有点喜欢你这样对我。"<<arousal 50>><<garousal>> <<else>> 我不想你遇到麻烦。" <</if>> <br><br> <<sydneyOptions>> <<else>> <<set $sydneySeen.pushUnique("punch")>> 你再也控制不住自己了,怒火达到顶峰,你猛地向悉尼脸上挥去拳头。<<He>>踉跄后退,砰地砸到背后的书架上。<<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">><span class="red">眼镜飞落,一只镜片在地板上碎掉了。</span><</if>> <br><br> 你喘着粗气,看<<him>>挣扎着爬起。你想看到的是眼泪,是<<him>>的大哭大叫——<<him>>为什么还在对着你笑?! <br><br> <<if _sydneyStatus.includes("corrupt")>> "漂亮的一拳,我希望这样能让你把所有愤怒都发泄出来。" <<else>> "好,好点了吗? " <</if>> 悉尼抹掉鼻子下的鲜血,确保<<his>>的上衣没有被沾上。 <br><br> 你震惊了。<<He>>现在应该恨你,为什么<<He>>还坐在那儿,一脸平静?! 你愣在原地,随后被<<he>>一把抱住。"你一定发生了什么糟糕的事,不论是什么,我都会陪在你身边。我保证。" <<his>>鼻下的鲜血吸引了你的注意力,一股强烈的愧疚淹没了你。为什么? 为什么在你伤害<<he>>之后,<<him>>还在准备着安慰你? <br><br> <<link [[继续|Sydney Library Punch 2]]>><<set $phase to 1>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> 悉尼似乎注意到了你的沉思,"我一生都在被教导宽恕的可贵,"<<he>>说着,用手抹掉了眼泪,<span class="green">"我绝不会因为他人的苦难而去责备。"</span><<trauma -6>><<ltrauma>> <br><br> <<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">> <<set $sydney.glasses to "playerbroken">> <<He>>离开你,弯腰捡起眼镜,慢慢地把眼镜推上鼻梁,脸上依然挂着微笑。<<he>>似乎是无视了那破碎的镜片。 你不知道该说些什么,你也不知道该做些什么。所有你能做的,就是疯狂到口齿不清地道歉。<<if $sydneyromance is 1>>悉尼迅速地止住了你,在你脸上轻轻一吻<<else>>悉尼迅速地止住了你,轻轻地拍了拍你的肩<</if>>。 <</if>> "我知道这不算什么,但要是你想发泄了,请来找我吧,不要找其他人。 <<if _sydneyStatus.includes("corrupt")>> 言下之意呢,就是说我还有点喜欢你这样对我。"<<arousal 50>><<garousal>> <<else>> 我不想你遇到麻烦。" <</if>> <br><br> <<sydneyOptions>>
<<schooleffects>><<effects>><<run statusCheck("Sydney")>><<npc "Sydney">><<person1>> 你径直走向租借柜台,礼顿和悉尼都注意了到你。 <<if $speech_attitude is "meek">> "你,你在对悉尼做什么? "你惊恐地看着礼顿。 <<elseif $speech_attitude is "bratty">> "放开<<him>>,你个混蛋。"你大喝。 <<else>> "老师和学生发生肢体接触不合适吧?"你抱起双臂,声音压得很低。 <</if>> <br><br> 礼顿放下悉尼的手臂,瞪了你一眼。悉尼朝你做了个谢谢的口型。 <br><br> "这位同学负责图书馆的物品管理。因此,<span @class="$sydneyLeightonPlayerGuilty is 1 ? 'red' : ''">在物品失窃的事儿上,</span>如果没找到嫌疑人,就应由<<he>>承担责任。" <br><br> <<if _sydneyStatus.includes("corrupt")>> "你走着瞧吧,等这事儿传到我<<sydneymum>>的耳朵里!"悉尼怒喝,但礼顿似乎毫不在意。 <br><br> "<<nnpc_He "Sirris">>知道在这种严重的情况下你并不逃避纪律,你的威胁让你得到了更严厉的惩罚……去我的办公室。现在。" <<else>> "不……不是我,我发誓!我每天都早早起来清点物品,我,我……" 悉尼快要哭出来了,话变得断断续续的。 <br><br> "你知道规矩,悉尼。来我办公室。" <</if>> <br><br> 悉尼泪汪汪地看向你,满眼恳求。 <br><br> <<if $sydneyLeightonPlayerGuilty is 1>> <<link [[承认偷窃的行为|Sydney Leighton Spank]]>><<set $phase to 1>><<delinquency 5>><</link>><<ggdelinquency>> <br> <<else>> <<link [[撒谎说你有责任|Sydney Leighton Spank]]>><<set $phase to 2>><</link>><<gdelinquency>> <br> <</if>> <<link [[愿意代受部分惩罚|Sydney Leighton Spank]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 3>><</link>><<promiscuous1>><<glove>><<ggslust>> <br> <<if $submissive lte 500>> <<link [[给礼顿一拳|Sydney Leighton Punch]]>><<detention 24>><<famescrap 5>><<status 3>><<npcincr Sydney purity 2>><</link>><<gggdelinquency>><<gcool>><<gspurity>><<defianttext>> <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>> <<set $skulduggerydifficulty to 500>> <<link [[栽赃惠特尼|Sydney Leighton Frame]]>><</link>><<skulduggerydifficulty>> <br> <</if>> <<link [[什么也不做|Sydney Leighton Ignore]]>><<stress 12>><<npcincr Sydney love -5>><<npcincr Sydney purity -5>><<set $phase to 1>><</link>><<ggstress>><<lllove>><<llspurity>> <br>
<<schooleffects>><<effects>> <<if $phase is 1>> 你就这样呆呆地站在一旁,让礼顿带悉尼去<<nnpc_his "Leighton">>的办公室。你别过脸,尽量不去看悉尼。 <<else>> 你别过脸,无视礼顿的叫喊,就这样让<<nnpc_him "Leighton">>把悉尼带离了图书馆。整个过程你不敢抬头,全力躲避着悉尼的视线。 <</if>> <br><br> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> 也许是悉尼脸上空洞的表情,也许只是第六感,但你感觉下次见到悉尼,<span class="lewd"><<nnpc_he "Sydney">>将不再是<<nnpc_he "Sydney">>了。</span> <br><br> <</if>> <<link [[继续|School Library]]>><<endevent>><<set $eventskip to 1>><<set $libraryMoneyStolen to 0>><<set $daily.sydney.punish to 1>><</link>> <br>
<<schooleffects>><<effects>> <<if $speech_attitude is "meek">> "我……好像之前看到惠特尼拿着一本书走了,"你装作沉思的样子,"<<nnpc_He "Whitney">>当时看上去就像准备揣着书溜走一样。" <<elseif $speech_attitude is "bratty">> "如果你想找人怪罪,你还是把目光放在惠特尼身上吧," 你摇了摇头,"<<nnpc_He "Whitney">>天天偷东西。" <<else>> "是惠特尼干的,"你言之凿凿,"想想这家伙干的事,一点也不惊讶。" <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon">> 礼顿双手抱胸。"那个学生已经是记录在案的失踪人员了,<span class="red">根本不可能是<<nnpc_he "Whitney">>干的。</span>也就是说,你撒谎了。"说着,礼顿抓住你的手臂,"看来你们俩都得挨收拾了。" <<nnpc_He "Leighton">>拔高音量: "请所有人立即离开图书馆。有两个学生将要在此受罚。"你听见一阵嘈杂,周围学生纷纷收拾好东西,陆陆续续地离开了图书馆。 <br><br> <<link [[继续|Sydney Leighton Spank]]>><</link>> <br> <<elseif $delinquency gte 400>> 礼顿双手抱胸。"我承认,惠特尼名声很坏,但<span class="red">你也好不到哪儿去,</span>所以我不会听取你的说辞。没有证据就指控他人的人,就该受到惩罚。"礼顿抓住你的手臂,"看来你们俩都得挨收拾。" <<nnpc_He "Leighton">>拔高音量: "请所有人立即离开图书馆。有两个学生将要在此受罚。"你听见一阵嘈杂,周围学生纷纷收拾好东西,陆陆续续地离开了图书馆。 <br><br> <<skulduggeryuse>> <<link [[继续|Sydney Leighton Spank]]>><</link>> <br> <<else>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<set $whitneyLibraryFramed to 1>> /* currently unused */ 礼顿摩挲着下巴。"我想我可以去调查一下,这确实不是什么稀奇的事……行,偷着乐吧,悉尼。你同学帮你解决了一个大麻烦。" <br><br> <<skulduggeryuse>> 礼顿走了,没再废话一句。悉尼轻轻挽上你的胳膊。"你救了我,我希望惠特尼不会来找你麻烦。" <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> 凯拉尔从图书馆的另一边静静地凝视着。<<gksuspicion>><<npcincr Kylar rage 1>> <</if>> <br><br> <<if $sydneyLeightonPlayerGuilty is 1>> <<link [[承认偷窃|Sydney Leighton Aftermath]]>><<npcincr Sydney love 3>><<set $phase to 1>><</link>><<gglove>> <br> <</if>> <<link [[安慰悉尼|Sydney Leighton Aftermath]]>><<set $phase to 2>><<npcincr Sydney love 3>><</link>><<gglove>> <<handholdingvirginitywarning>><<NPCvirginitywarning "Sydney" "handholding">> <br> <<link [[调戏悉尼|Sydney Leighton Aftermath]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>> <br> <<else>> 礼顿抱起双臂。"你根本没有证据,对吧?没有证据就指控他人的人,就该受到惩罚。"礼顿抓住你的手臂,"看来你们俩都得挨收拾。" <<nnpc_He "Leighton">>拔高音量: "请所有人立即离开图书馆。有两个学生将要在此受罚。"你听见一阵嘈杂,周围学生纷纷收拾好东西,陆陆续续地离开了图书馆。 <br><br> <<skulduggeryuse>> <<link [[继续|Sydney Leighton Spank]]>><</link>> <br> <</if>> <</if>>
<<schooleffects>><<effects>><<set _kylar to statusCheck("Kylar")>><<run statusCheck("Sydney")>> 礼顿把悉尼的手抓住了。你立刻弹起,挥出一拳。 <<if $leightonAssaulted>> 但是,<span class="red">礼顿一把擒住你的手臂。</span> "你不会觉得还会奏效吧,嗯?"<<nnpc_He "Leighton">>把你的手别在背后,把你摁到了柜台上。悉尼倒吸了一口凉气。<<pain 3>><<gpain>> <br><br> "请所有人立即离开图书馆,有两个学生将要在此受罚。"你听见一阵嘈杂。周围学生纷纷收拾好东西,陆陆续续地离开了图书馆。 <br><br> <<if _kylar.state is "active" and _kylarStatus.includes("Rage") and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch">> <<set $daily.kylar.leightonPunch to true>> 你听见一声惊呼,随后<span class="green">手臂突然被礼顿松开。</span>你扭头,看见凯拉尔正压在礼顿身上,所有人都傻了。礼顿反应过来,一把抓住凯拉尔的手臂,然后慢慢站起身。"不可接受,"你听见校长的声音异常柔和,"要不是看在你父母的份上——" <br><br> 凯拉尔随后便被拽出了图书馆。离开前<<nnpc_his "Kylar">>用剩下的一只胳膊朝你挥了挥手。 <br><br> 悉尼双手缠上你的胳膊。"简直不敢相信凯拉尔会对礼顿出手……你还好吗?<<nnpc_He "Leighton">>没伤到你,对吧?" <br><br> <<if $sydneyLeightonPlayerGuilty is 1>> <<link [[承认偷窃|Sydney Leighton Aftermath]]>><<npcincr Sydney love 3>><<set $phase to 1>><</link>><<gglove>> <br> <</if>> <<link [[安慰悉尼|Sydney Leighton Aftermath]]>><<set $phase to 2>><<npcincr Sydney love 3>><</link>><<gglove>> <<handholdingvirginitywarning>><<NPCvirginitywarning "Sydney" "handholding">> <br> <<link [[调戏悉尼|Sydney Leighton Aftermath]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>> <br> <<else>> <br><br> <<link [[继续|Sydney Leighton Spank]]>><</link>> <br> <</if>> <<else>> <<set $leightonAssaulted to 1>> 没有丝毫犹豫,你握紧拳头,朝礼顿的肚子直招呼过去。<<nnpc_He "Leighton">>被打倒在地,满脸震惊和痛苦。<<stress 3>><<gstress>><<trauma -3>><<ltrauma>> <br><br> "我不会允许任何人把我的Syd弄哭。"你站在悉尼面前,<<he>>挽着你的胳膊。<<npcincr Sydney love 1>><<glove>> <br><br> <<He>>感激但惊恐地看了你一眼,其他学生也慢慢围了过来。礼顿摇摇晃晃的爬起,死死地瞪着你。"你会为之付出代价的,你们一个都跑不掉,等着吧。"<<nnpc_He "Leighton">>拨开围住的学生,消失在人群之中。 <br><br> <<if _sydneyStatus.includes("corrupt")>> 悉尼攥住你的胳膊。"漂亮的一拳,但……这样真的明智吗? 我很担心<<nnpc_he "Leighton">>会对你做什么。" <<elseif _sydneyStatus.includes("pure")>> 悉尼抱住你,有些颤抖。"你疯了,居然对校长动手,但你救了我!我害怕<<nnpc_Title "Leighton">>会对我做什么,但我现在更恐惧<<nnpc_he "Leighton">>会把你怎么样。" <<else>> 悉尼攥住你的胳膊。"你救了我的命……!但现在我很担心<<nnpc_he "Leighton">>会对你做什么。你刚才对校长动了手,你真是疯了! " <</if>> <br><br> <<if _kylar.state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch">> 凯拉尔从图书馆的另一边静静地凝视着。<<gksuspicion>><<npcincr Kylar rage 1>> <br><br> <</if>> <<if $sydneyLeightonPlayerGuilty is 1>> <<link [[承认偷窃|Sydney Leighton Aftermath]]>><<npcincr Sydney love 3>><<set $phase to 1>><</link>><<gglove>> <br> <</if>> <<link [[安慰悉尼|Sydney Leighton Aftermath]]>><<set $phase to 2>><<npcincr Sydney love 3>><</link>><<gglove>> <<handholdingvirginitywarning>><<NPCvirginitywarning "Sydney" "handholding">> <br> <<link [[调戏悉尼|Sydney Leighton Aftermath]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>> <br> <</if>>
<<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<if $phase is 1>> "至少我能做的,就是承认错误。"你低下了头,悉尼则一脸困惑地看向你。 <br><br> "你什么意思?怎么就成你的错了? " <br><br> "我是那个偷书的人。"<<if $bookStolenKnown isnot undefined>><<if $studyBooks.stolen isnot "none">><<set $studyBooks.stolen to "none">><<unset $sydneyStolenKnown>><<set $bookStolenKnown += 1>><<set $recentReturnTimer to 14>>你打开你的包,把偷的书递还给了<<him>>。<</if>><</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40>> 悉尼震惊地看着你,但很快恢复平静。"这是很恶劣的行为,我对你很失望,但谢谢你最终能诚实地对我坦白……你依旧拥有美德。"<<He>>松开挽着你的手臂。 <<else>> 悉尼厌恶地松开你。"你怎么会做这种事?你有考虑过任何后果吗?我……"<<He>>顿了顿,深吸一口气,"抱歉,我听起来就像是<<nnpc_title "Leighton">>……谢谢你诚实地坦白,你依旧拥有美德。" <</if>> <<gglove>><<stress 3>><<gstress>> <br><br> <<He>><<if $sydneyromance is 1>>踮起脚尖,在你脸上印下一吻,然后<</if>>走回了租借柜台。 <<elseif $phase is 2>> <<if $speech_attitude is "meek">> "我也很怕,但为了你的安全,我认为值得。" <<elseif $speech_attitude is "bratty">> "我不会眼看着让那个变态对你动手动脚。只要你没事,我就没事。" <<else>> "我没事,我不可能眼睁睁地看着你当替罪羊。" <</if>> 你牵起悉尼的手,<<He>>绽开笑颜。<<takeHandholdingVirginity "Sydney" `($sydneyromance is 1 ?'romantic':'consensual')`>> <br><br> "你真的没必要为我做到那种份上……你真的……很好。" <<if $sydneyromance is 1>> <<He>>在你脸上亲了一口,随后返回了租借柜台。 <<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 80>> 悉尼环视一圈,在你脸上亲了一口。<<he>>迅速地逃回了柜台,以掩盖<<him>>脸颊上的绯红。 <<else>> <<He>>轻轻地环住了你,然后回到了柜台前。 <</if>> <<ltrauma>><<llstress>><<trauma -4>><<stress -12>> <<else>> 你慢慢凑近悉尼,<<He>>讶异地后退几步。 <<if $speech_attitude is "meek">> "好,好吧……要是我们继续这样一直担心对方……" <<elseif $speech_attitude is "bratty">> "没人敢动我的东西。" <<else>> "保持那个表情……我要记一辈子。" <</if>> 你揽住<<his>>的腰肢, <<if _sydneyStatus.includes("Lust")>> <<He>>下意识地倾身,呼吸燎在你的脸上,全身发烫。你在<<he>>瞳孔上的影子逐渐被欲望所朦胧,闪烁着跳动的火光。 <<elseif _sydneyStatus.includes("pure")>> <<He>>脸红着与你的鼻尖相贴, <<else>> <<He>>眨了眨眼,耳根发红。 <</if>> <<if $sydneyromance is 1>> 你缩短最后的距离,堵住了<<him>>的唇。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>> <br><br> <<if _sydneyStatus.includes("Lust")>> <<He>>瞬间瘫软在了你的怀里,眼神迷离, <<else>> 双手紧紧环上你的脖颈,沉溺于你的唇舌之间。 <</if>> 你们缠绵许久才分开。<<if _npcKissVirginTemp>>"那是我的初吻。"<<he>>轻轻地笑了。<<else>>"我,嗯……我得……回去……对。"<</if>>悉尼再一次吻上了你的唇,然后回到了<<he>>的职务之中。 <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> <br><br> <span class="red">凯拉尔在图书馆的另一边惊恐地看着你们。</span><<gggksuspicion>><<npcincr Kylar rage 10>> <</if>> <<else>> 过了一会儿,<<he>>从你的怀里起来。<<He>>无声地张张嘴,一言不发地回到了租借柜台。 <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> <br><br> 凯拉尔从图书馆的另一边静静地凝视着。<<gksuspicion>><<npcincr Kylar rage 1>> <</if>> <</if>> <</if>> <br><br> <<link [[继续|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<schooleffects>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>> <<set $sydneySeen.pushUnique("spank")>> <<switch $phase>> <<case 1>> "是我干的,"你盯着自己的脚尖,"我就是小偷。"所有人都愣住了。悉尼一脸被背叛的表情,但看上去松了口气。 <br><br> 礼顿的脸上闪过诡异的笑容。"谢谢你的坦率。我不会对悉尼实施严厉的惩罚,那就现在稍稍教训一下你们两个人吧。<<if $studyBooks.stolen isnot "none">><<set $studyBooks.stolen to "none">><<unset $sydneyStolenKnown>><<set $bookStolenKnown += 1>><<set $recentReturnTimer to 14>>噢,我还要把偷的书拿回来。<</if>>" <<nnpc_He "Leighton">>拔高音量: "请所有人立即离开图书馆。有两个学生将要在此受罚。"你听见一阵嘈杂,周围学生纷纷收拾好东西,陆陆续续地离开了图书馆。 <br><br> <<case 2>> "是我干的,"你撒谎道,"是我偷了书。"所有人都愣住了。悉尼一脸被背叛的表情,但看上去松了口气。<<stress 3>><<gstress>> <br><br> 礼顿的脸上闪过诡异的笑容。"谢谢你的坦率。我不会对悉尼实施严厉的惩罚,那就现在稍稍教训一下你们两个人吧。" <<nnpc_He "Leighton">>拔高音量: "请所有人立即离开图书馆。有两个学生将要在此受罚。"你听见一阵嘈杂,周围学生纷纷收拾好东西,陆陆续续地离开了图书馆。 <br><br> <<case 3>> <<if $speech_attitude is "meek">> "等,等等!要是悉尼被罚,那也请罚我吧!我也要承担责任! " <<elseif $speech_attitude is "bratty">> "我不能就这样眼睁睁看悉尼一个人受罚,要罚也一并罚我吧!" <<else>> "悉尼不能独自受罚。作为<<his>>的朋友,我也有责任,所以,也请惩罚我吧。" <</if>> <<promiscuity1>> 礼顿的脸上闪过诡异的笑容。"多么善解人意呀!你很幸运拥有一个这么忠实的朋友,悉尼!严厉的惩罚就免了,那就稍微教训一下你们两个吧。" <<nnpc_He "Leighton">>拔高音量: "请所有人立即离开图书馆。有两个学生将要在此受罚。"你听见一阵嘈杂,周围学生纷纷收拾好东西,陆陆续续地离开了图书馆。 <br><br> <<case 4>> 你被礼顿径直拖向柜台,悉尼看上去也做好了同样的准备。 <br><br> <<default>> <</switch>> <<set $phase to 0>> "趴到柜台上,快点。"<<nnpc_He "Leighton">>指向悉尼,不耐烦地催促着。 <br><br> <<if _sydneyStatus.includes("corrupt")>> <<He>>叹了一口气,抬腿跨上桌子,不安地扭动屁股。"好了吗?快点,你在浪费时间。"礼顿瞪了一眼,看起来十分烦躁。 <<else>> <<He>>连忙照做,但礼顿紧紧扣住了你。"请,请你快一点。"<<he>>结巴地祈求着。 <</if>> <br><br> "你搞错了,悉尼。不是我来惩罚你。"礼顿把你拖到了悉尼的身后,<<npcUndressText $NPCName[$NPCNameList.indexOf("Sydney")] "lower" "self">>。 <<if _sydneyStatus.includes("corrupt")>> 礼顿挑了挑眉。悉尼<span class="lewd">赤裸的臀部<<if $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>和<<his>>只遮住很少部分肉的<<print $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>><<elseif $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis.includes("chastity") or $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina.includes("chastity")>>和<<his>>什么都没遮住的贞操带<<else>><<nnpc_genitals "Sydney">><</if>>让你一览无余。</span><<set $sydneyChastityKnown to true>><<arousal 1000>><<ggarousal>> <br><br> "没穿内裤? 你知道你违背了着装要求,悉尼。"礼顿淫笑着。悉尼回头看你,眼里夹杂着恐惧与躁动。<<npcincr Sydney lust 3>><<gglust>> <<else>> <<He>>惊叫一声。你看见<<his>>纯白的<<if $pronoun is "m">>内裤<<else>>三角裤<</if>>勾勒出<<his>>的臀部。<<arousal 200>><<garousal>> <br><br> 悉尼回头,直直地盯向你,无声地请求你不要看<<him>>。 <</if>> <br><br> "你们的惩罚是相互的,你们对对方负责,因此,受罚也是一致的。要是你们任何人胆敢手下留情,我是看得出来的……你们的惩罚也将不再会那么的和气了。"礼顿看向你,像是在期待些什么。"你站在这儿干什么?你不上的话,我就上了。" <br><br> <<link [[违心地打|Sydney Leighton Spank 2]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>> <br> <<if $promiscuity gte 15>> <<link [[狠狠地打|Sydney Leighton Spank 2]]>><<set $phase to 1>><<npcincr Sydney purity -5>><</link>><<llspurity>><<sydneyWarning corrupt>><<promiscuous2>> <br> <</if>> <<if $promiscuity gte 35>> <<link [[边摸边打|Sydney Leighton Spank 2]]>><<set $phase to 2>><<npcincr Sydney love 1>><<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><</link>><<glove>><<ggslust>><<llspurity>><<sydneyWarning corrupt>><<promiscuous3>> <br> <</if>> <<link [[拒绝|Sydney Leighton Spank Refuse]]>><<npcincr Sydney love -1>><</link>><<llove>> <br>
<<schooleffects>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>> 你扬起手掌,然后响亮地落在悉尼的屁股上。<<He>>痛呼出声,手死死地扣住柜台边缘。你用余光看到礼顿正舔着嘴唇。 <<if $phase is 2>> <<set $sydneyGroped to 1>> 你的手沿着悉尼的臀部一路下滑,直至碰到<<his>>的<<nnpc_genitals "Sydney">>。<<His>>和礼顿的眼睛都猛然瞪大了。 <br><br> <<if !_sydneyStatus.includes("corrupt")>> 你褪下<<his>>的白色<<if $pronoun is "m">>三角裤<<else>>内裤<</if>>,<span class="lewd">光溜溜的下半身<<if $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>在你眼前一览无余,仅有<<print $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.replace("chastity belt","贞操带").replace("chastity cage","贞操笼").replace("anal shield","护肛板")>>带给<<him>>一点遮挡<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis.includes("chastity") or $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina.includes("chastity")>>在你眼前一览无余,贞操带根本起不了遮挡<<else>>在你眼前一览无余<</if>>。</span><<set $sydneyChastityKnown to true>><<arousal 500>><<garousal>> <br><br> <</if>> <<if _sydneyStatus.includes("corrupt")>>"喔,我没想到还能有这种乐趣!"<<else>>"你,你在干什么?"<</if>>悉尼直直地看着你在<<his>><<sydneyGenitals>>上上下抚弄的手指。 <<switch _sydneyStatus>> <<case "pure">> <<He>>倒吸了一口气,扭动着屁股企图挣脱你的控制。"不,不要!" <<case "corrupt">> <<He>>咯咯地笑了起来。"我们真是放纵呢~不是吗?" <<case "corruptLust">> <<He>>低声喘息,刻意迎合着你的触摸。 <<default>> <<He>>猛吸一口气,手指扣住柜台边缘。"不,不要!"尽管<<his>>嘴上抗拒着,身体却在有意无意地迎合你的触摸。 <</switch>> 你又给了<<him>>一巴掌,然后摸了上去。礼顿赞许地朝你点头。 <br><br> <<switch _sydneyStatus>> <<case "pure">> 悉尼强忍住呻吟。"停,停下!求你了!这也太奇怪了!" <<case "corrupt">> 悉尼双眼空洞。"再重一点。" <<case "corruptLust">> 悉尼叉开双腿,以让你更好地进入。 <<default>> 悉尼强忍着呻吟。<<He>>张开嘴,但什么也没有说,只是压低了身子,然后将腿叉了开来。 <</switch>> 你一边拍打着屁股,<<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>一边紧紧握住<<his>>的肉棒,开始上下套弄了起来。你逐渐用力,手指抚上龟头,轻柔地摩擦着,<<else>>一边搓揉着<<his>>的小穴。随着里面越来越湿,你轻轻滑进一根手指。<</if>> <<switch _sydneyStatus>> <<case "pure">> 激起<<him>>一声困惑的呻吟。"这……这感觉……" <<case "pureLust">> 激起<<him>>一声困惑的呻吟。"这……这感觉……"<<He>>本能地配合起你的动作,不再试图压抑着喘息……看样子<<hes>>快撑不住了。 <<case "neutralLust">> 激起<<him>>一阵呻吟。<<he>>扭动着屁股本能地去迎合你的动作——看样子<<hes>>快撑不住了。 <<case "corrupt">> 激起<<him>>一阵呻吟。<<he>>开始扭动着屁股以迎合你的动作。 <<case "corruptLust">> 激起<<him>>一阵呻吟。<<he>>扭动着屁股热切地迎合着你的动作,随后又扭头看向你,满脸渴求的样子——看样子<<hes>>快撑不住了。 <<default>> 激起<<him>>一阵呻吟。<<he>>开始扭动着屁股以迎合你的动作。 <</switch>> <br><br> 你抽出手,给<<him>>最后的重击。 <<if _sydneyStatus.includes("Lust")>> <<He>>失声尖叫,最终达到了高潮。礼顿欣赏着眼前的一幕,放声大笑了起来。"看来你也不是很纯嘛,悉尼?" <<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><<ggslust>><<llspurity>> <</if>> 随着一声喘息,<<Hes>>去了,柜台一片狼藉。"该你了。"礼顿欢快地说道,话语同样满是期待。 <br><br> 你轻轻帮悉尼从柜台上下来。<<He>>在你身上靠了一会儿,才让你爬到上面。 <<else>> "重一点,不然我就自己来了。我可不会骗你,我的力道你知道的。"你咬咬牙,巴掌再次向悉尼招呼过去。 <<if $phase is 1>> <<promiscuity2>> <<else>> <br><br> <</if>> <<switch _sydneyStatus>> <<case "pure">> <<His>>的抽泣回荡在图书馆内。"没……没关系的,这……只是个惩罚。"<<he>>勉强挤出一句话来,声音开始断断续续。你继续摧残着<<his>>的屁股,等你打完时,悉尼的屁股早已变得火红,脸上满是泪水。 <<case "pureLust" "neutralLust" "corrupt">> 你继续摧残<<his>>的屁股。随着你的最后一巴掌,<<he>>不禁呻吟一声,又迅速捂住了嘴。"哎呀哎呀,我看<<he>>是在悄悄享受你的惩罚吧。"礼顿轻轻地笑了起来。 <<arousal 50>><<garousal>> <<case "corruptLust">> 你重新开打,但你很快意识到悉尼似乎乐在其中。<<he>>一直在笑,根本没停过,甚至差点笑出了声。"重一点,我知道你还可以更狠。"礼顿绷不住了,挥手让你停下。 <<arousal 100>><<garousal>> <<default>> 你继续摧残<<his>>的屁股。等你打完的时候,悉尼的屁股早已变得火红,脸上则挂满了泪水。 <</switch>> <br><br> "该你了。"礼顿欢快地说道,话语同样充满了期待。 你帮悉尼下来,然后自己爬了上柜台。 <</if>> <<if !$worn.lower.type.includes("naked") and $worn.under_lower.name is "naked">> 礼顿把你的$worn.lower.cn_name_cap猛地扒下,露出你真空的下体。悉尼<<if _sydneyStatus.includes("corrupt")>>的眼睛瞪大了,脸上微微浮现潮红。<<else>>倒吸了一口气,迅速地别开眼。<</if>>礼顿则饶有趣味地盯着你,像是发现了猎物一般,舔着干燥的下唇。 <<npcincr Sydney purity -5>><<llspurity>> <br><br> "哎呀,你这样做不是很涩情吗?不过太可惜了,亲爱的悉尼,这并不能让你免受惩罚。所以我建议你立刻开始……还是说我需要把你的<<sydneymother>>也牵扯进这个'问题'里?" <<if !playerChastity("hidden")>> <<set $genderknown.pushUnique("Leighton")>> <</if>> <<if playerChastity()>> <<set $sydneySeen.pushUnique("chastity")>> <</if>> <<elseif !$worn.lower.type.includes("naked")>> 礼顿猛地拉下你的$worn.lower.cn_name_cap,露出了你的$worn.under_lower.cn_name_cap。悉尼盯着你的<<bottom>>看了一会儿,迟迟不肯动手。"悉尼,"礼顿双手抱胸,在地上躲着脚跟。"我建议你立刻开始……还是说我需要把你的<<sydneymother>>也牵扯进这个'问题'里?" <<else>> 悉尼盯着你的<<bottom>>看了一会儿,迟迟不肯动手。"悉尼,"礼顿双手抱胸,在地上躲着脚跟。"我建议你立刻开始……还是说我需要把你的<<sydneymother>>也牵扯进这个'问题'里?" <</if>> <br><br> "不,不要,"<<he>>磕巴着,慢慢地蹭到了你的身后。 <br><br> <<link [[鼓励悉尼|Sydney Leighton Spank 3]]>><<set $phase to 1>><<npcincr Sydney purity -2>><</link>><<lspurity>><<sydneyWarning>> <br> <<link [[扭屁股|Sydney Leighton Spank 3]]>><<set $phase to 2>><<npcincr Sydney lust 1>><</link>><<glust>><<promiscuous1>> <br> <<link [[正常一点|Sydney Leighton Spank 3]]>><<set $phase to 3>><<npcincr Sydney purity 2>><</link>><<gspurity>><<sydneyWarning>> <br>
<<schooleffects>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>> <<if $phase is 1>> "我受得住,"你抓紧了衣服,"就像我打你一样狠狠打我吧。"悉尼勉强地点了点头,但<<He>>仍然对伤害你感到犹豫。 <br><br> <<elseif $phase is 2>> 你朝悉尼扭动着屁股,回头给了<<he>>一个wink。悉尼勉强地点了点头,但<<He>>仍然对伤害你感到犹豫。<<promiscuity1>> <<else>> "我们都得承担责任,对吧? 这只是一个惩罚,仅此而已。"悉尼勉强地点了点头,但<<He>>仍然对伤害你感到犹豫。 <br><br> <</if>> 悉尼第一下几乎没碰到你,看得礼顿直清嗓子。第二下更是完全偏离了目标。但当礼顿起身准备动作时,第三下突然落下,力大到让你不敢相信是悉尼打的。 巴掌直直落在了你的<<genitals>>上,你痛得惨叫。身后徘徊着礼顿的脚步,悉尼不敢停下。<<pain 10>><<gpain>> <br><br> <<if _sydneyStatus.includes("corrupt")>> <<His>>每次挥向你的手都在颤抖——既兴奋,又犹豫。<<pain 20>><<ggpain>> <br><br> <<if _sydneyStatus is "corruptLust">> 一个尤其重的巴掌扇过后,<<he>>抚摸了一下你的<<genitals>>,轻轻地笑了起来。<<arousal 1000 "genitals">><<pain 5>><<garousal>><<gpain>> <br><br> <</if>> <<else>> 每当你哭喊出声,<<He>>都会微微收手,放轻力度。<<pain 5>><<gpain>> <br><br> <</if>> 你因悉尼被迫对你施加的严厉惩罚而感到痛苦。"干得好,悉尼,你还是挺乖的嘛。解散!"礼顿命令悉尼离开图书馆,然后突然靠近你的背后,粗暴地抓住你红肿的屁股,<<nnpc_he "Leighton">>在你耳边低语。 "西里斯的<<daughter>>可能的确不能乱碰,但你嘛……我劝你以后给我老实点儿。"说完,礼顿离开,只剩你一人瘫伏在桌子上。你裸露的臀部就这么暴露在空气之中,在任何可能走进图书馆的人的面前。你挣扎着爬起,试图平息下来。 <br><br> <<if _sydneyStatus.includes("corrupt")>> "那个<<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>混蛋<<else>>婊子<</if>>走了吗? " <<else>> "<<nnpc_he "Leighton">>走了吗? " <</if>> 悉尼柔声向你询问,但你也只能尽力挤出几个字。"对……礼顿走了。"你的身边传来了脚步声,悉尼靠了过来,脸上满是 <<if _sydneyStatus.includes("corrupt")>> 担忧——但多少有些欠揍。"刚才简直是……妙啊!你别说,还挺有乐子的!希望没有让你受太大的伤……你会讨厌我吗? " <<else>> 泪水。"真的很对不起!请不要恨我。" <</if>> <br><br> <<link [[安慰悉尼|Sydney Leighton Spank 4]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<link [[责怪悉尼|Sydney Leighton Spank 4]]>><<set $phase to 2>><<npcincr Sydney purity 2>><</link>><<gspurity>> <br> <<link [[感谢悉尼|Sydney Leighton Spank 4]]>><<set $phase to 3>><<npcincr Sydney purity -2>><</link>><<lspurity>> <br>
<<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "我更怕你会讨厌我。"你低下了头。 <<elseif $speech_attitude is "bratty">> "说得像我会讨厌你一样,Syd。"你拍了拍<<he>>的肩膀。 <<else>> "我怎么会讨厌你?我们都挨了打呀。而且,我还要为我没能温柔一点道歉。"你垂下了头。 <</if>> <<He>>笑了,看起来松了口气。 <<elseif $phase is 2>> <<if $speech_attitude is "meek">> "刚才真的很痛,但我们活该。"你叹了一口气。 <<elseif $speech_attitude is "bratty">> "当你试图挑战这个混蛋的时候就会变成这样。"你撇撇嘴。 <<else>> "我们都得小心些,不要再惹到那些'达官贵人'了。" 你叹了口气。 <</if>> <<He>>皱了皱眉,但还是理解地点头。 <<else>> <<if $speech_attitude is "meek">> "实际上,我……我挺喜欢的。"你脸红了,声音逐渐变小。 <<elseif $speech_attitude is "bratty">> "你在担心什么? 刚刚爽翻了好吗。"你咯咯地笑了起来。 <<else>> "谢谢你'保持一致'地惩罚我。" 你暧昧地眨了眨眼。 <</if>> <<if _sydneyStatus.includes("corrupt")>> <br><br> <<He>>一把揽住你,笑了起来。"你个小混蛋。" <<else>> <<His>>脸红着看向一旁。 <</if>> <</if>> <br><br> <<He>>把你摁在原地。"别动,刚才<<nnpc_title "Leighton">>叫我走的时候,我跑去保健室给你拿了点止痛的东西。" 悉尼绕到了你身后。不久,你感觉一个冰凉舒缓的东西按在了你的屁股上。 <<if _sydneyStatus.includes("pure")>> <<He>>小心地处理着你惨不忍睹屁股,被迫欣赏到了因自己而留下的伤痕。当手碰到你肿胀的<<genitals 2>>时,<<he>>顿了顿,压低了声音。"可,可以吗?"<<he>>声音有些颤抖。你喘息着点了点头,向<<he>>叉开了腿。<<he>>羞涩地舀出一勺药膏,温柔地抹在了你的下体上。每次<<he>>的指尖触拂过你的敏感部位,你的全身都开始颤抖起来。 <<else>> "哇,真的不敢相信我居然……"<<he>>说着,慢慢给你的屁股上药,等碰到你的<<genitals>>时,<<he>>顿了顿。"等会儿会很冰,准备好了吗?"你喘息着点了点头,向<<he>>叉开了腿。<<he>>舀出一勺药膏,温柔地抹在了你的下体上。每次<<he>>的指尖触拂过你的敏感部位,你的全身都开始颤抖起来。 <</if>> <<pain -5>><<llpain>> <br><br> <<if $sydneyGroped is 1>> <<unset $sydneyGroped>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> <<He>>处理了好一会儿。"刚才,"<<he>>羞涩地垂下了头,"你一边打我,又一边……弄我……这居然挺不错的……"<<He>>也开始轻抚你的<<genitals>>,满脸陶醉。"是像这样吗?" <<arousal 10000>><<ggarousal>> <br><br> <<orgasm>> 你弓起背,在<<he>>温柔的按摩下压抑着喘息。 <br><br> "感觉怎么样?"<<he>>盯着你的<<genitals>>,"我……很开心。而且……"<<He>>的声音弱了下去,咬了咬唇,"像这种事……我基本不知道。或者说……是以前不懂,然后我就遇到了你。" <br><br> <<He>>深吸一口气。"关于你的一切……都是神殿教导我要去恐惧的东西。你是如此的危险放纵、罪孽深重。但我想……"<<He>>笑了起来,"我想试一试,像你一样活着。<span class="lewd">谢谢你带我知道了很多东西。</span>" <br><br> <<elseif _sydneyStatus.includes("corrupt")>> <<He>>盯着你好久。"在经过你刚才对我做的那些事情之后,我觉得我摸摸你也是公平的。"<<he>>开始抚摸你的<<genitals>>。 <<arousal 2000 "genitals">><<ggarousal>> <<if $arousal gte $arousalmax>> <br><br> <<orgasm>> 你弓起背,在<<he>>温柔的按摩下压抑着喘息。 <br><br> "好,"<<he>>捂住嘴笑了起来,"就算是礼尚往来,现在我们扯平了。"<<npcincr Sydney purity -5>><<llspurity>> <</if>> <br><br> <<elseif _sydneyStatus.includes("pure")>> <<He>>饶有兴趣地看向你的<<genitals>>。"唔……话说之前你是怎么给我弄的?就是你一边打我,然后一边……"<<he>>磕巴起来,好一会儿才把舌头捋直了,"感觉……感觉很,很舒服……" <br><br> <</if>> <<else>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> <<He>>处理了好一会儿。"抱歉,"<<he>>转头看向了你,"应该可以了,都涂好了。"尽管这么说着,<<he>>还是在继续抚弄你的<<genitals>>,满脸陶醉的神情。"感觉……舒服吗? 抱歉,我不应该……"<<arousal 10000 "genitals">><<ggarousal>> <<orgasm>> 你弓起背,在<<he>>温柔的按摩下压抑着喘息。<<He>>呆住了,惊奇地看着你不断抽搐的身体。 <br><br> "感觉不错吧,嗯?"<<he>>盯着你的<<genitals>>,"我……很开心。而且……"<<He>>的声音弱了下去,咬了咬唇,"像这种事……我基本不知道。或者说……是以前不懂,然后我就遇到了你。" <br><br> <<He>>深吸一口气。"关于你的一切……都是神殿教导我要去恐惧的东西。你是如此的危险放纵、罪孽深重。但我想……"<<He>>笑了起来,"我想试一试,像你一样活着。<span class="lewd">谢谢你带我知道了很多东西。</span>" <br><br> <</if>> <</if>> 你的痛苦减轻些许,于是起身拉上了<<if !$worn.lower.type.includes("naked") and $worn.under_lower.name is "naked">>$worn.lower.cn_name_cap<<else>>$worn.under_lower.cn_name_cap<</if>>。 <<if _sydneyStatus.includes("pure")>> 悉尼看着你,眼里仍含着泪。"我永远不会原谅自己了。"<<he>>挤出一句话,泪水又夺眶而出。 <<if $sydneyromance is 1 and $phase is 1>> 你俯身堵住了<<hers>>的唇,用手指抚过<<his>>的长发。你告诉<<him>>没什么好愧疚的,你仍然爱<<him>>,比以往任何时候都爱。你把悉尼搂到怀里,让<<he>>埋进你的肩头哭泣。你温柔地安慰着<<he>>,倾诉着自己爱意。等<<he>>平息了抽泣之后,你们又吻在了一起。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>> <br><br> <<else>> 你把<<him>>拉入怀中,任由<<him>>埋在你的肩头哭泣。 <br><br> <</if>> <<elseif $sydneyromance is 1>> 悉尼环住你的腰。"我很抱歉让你牵扯进这种事。"<<He>>在你脸上印下一吻。 <br><br> <</if>> "图书馆很快就会有人来,到时候我可不想<<if _sydneyStatus.includes("corrupt")>>把我的屁股放在这儿<<else>>坐在这儿<</if>>。"<<He>>坐回自己的椅子,给了你一个微笑。 <br><br> <<set $libraryMoneyStolen to 0>> <<endevent>> <<npc "Sydney">><<person1>> <<sydneyOptions>>
<<schooleffects>><<effects>> 你垂下双手,拒绝伤害悉尼。礼顿看起来很失望。"好吧,悉尼将会承受全部惩罚。" <br><br> 你看着礼顿的手挥下,重重落在悉尼的屁股上。悉尼痛呼出声,礼顿再给了<<him>>一巴掌,然后是一下又一下……持续的攻击让悉尼的屁股变得通红。"我最后给你一次选择的机会。"<<stress 6>><<gstress>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40>> 悉尼回头看你,泪水已模糊了双眼。"我会没事的,只要打的人是你……我保证。" <br><br> <</if>> <<link [[违心地打|Sydney Leighton Spank 2]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>><<sydneyWarning>> <br> <<if $promiscuity gte 15>> <<link [[狠狠地打|Sydney Leighton Spank 2]]>><<set $phase to 1>><<npcincr Sydney purity -5>><</link>><<llspurity>><<sydneyWarning corrupt>><<promiscuous2>> <br> <</if>> <<if $promiscuity gte 35>> <<link [[边摸边打|Sydney Leighton Spank 2]]>><<set $phase to 2>><<npcincr Sydney love 1>><<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><</link>><<glove>><<ggslust>><<llspurity>><<sydneyWarning corrupt>><<promiscuous3>> <br> <</if>> <<link [[再次拒绝|Sydney Leighton Spank Refuse 2]]>><<npcincr Sydney love -5>><</link>><<lllove>> <br>
你摇摇头,转身背对悉尼。"那这里不需要你了。"礼顿把你轰到了门口,一下把你推了出去。 <br><br> 不久,悉尼的哭喊声重新响起,而且听上去更加痛苦。<<stress 24>><<trauma 3>><<gggstress>><<gtrauma>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><<set $libraryMoneyStolen to 0>><<set $daily.sydney.punish to 1>><</link>> <br>
<<schooleffects>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>><<set $purityEvent to 1>> <<if $speech_attitude is "meek">> "我……我刚才看到你在偷窥我。"你满脸通红。 <<elseif $speech_attitude is "bratty">> "所以,喜欢你看到的吗?"你双手抱胸。 <<else>> "我看见了……你自己清楚。你刚才偷瞄我。"你翻了个白眼。 <</if>> <br><br> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> <<He>>抱起双臂,压下脸上的潮红。"对,你要怎样? " <<else>> <<He>>捂住脸。"对,对不起,但是你刚才那样——我的意思是,你看起来,就是说……"<<he>>慌张地摆着手,说话开始断断续续。 <</if>> <<else>> <<He>>捂住脸。"我就是好奇……抱歉。" <</if>> <br><br> <<if $sydneyromance is 1>> <<link [[寻欢|Sydney Peek Proposition]]>><<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><</link>><<gslust>><<lspurity>><<promiscuous1>><<sydneyWarning>> <br> <</if>> <<link [[数落|Sydney Peek Scold]]>><<npcincr Sydney purity 2>><</link>><<gspurity>><<sydneyWarning>> <br> <<link [[安抚|Sydney Peek Reassure]]>><<npcincr Sydney love 1>><</link>><<glove>> <br>
<<schooleffects>><<effects>><<run statusCheck("Sydney")>> 你戳了戳悉尼的胸口。"要不我现在回去,你亲自给我脱?啊~那会很有意思。"<<promiscuity1>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> <<His>>的脸变得更红了,但还是笑了笑。"既然你主动说了,那么……我不后悔。"<<He>>趁着自己此刻的勇气,坚定地伸手握住了你。你带着<<him>>走向更衣室。<span class="lewd"><<He>>似乎已经开始习惯这种放荡的行为。</span> <<elseif _sydneyStatus.includes("corrupt")>> <<He>>对你笑了笑,"我不会后悔的。"<<He>>牵着你的手,带你走向更衣室。 <<else>> <<His>>的脸变得更红了。"我……你……脱……什么? "在<<he>>能说出一个完整的句子前,你就牵起<<him>>的手,径直将<<him>>带到了更衣室。 <</if>> <<takeHandholdingVirginity "Sydney" "romantic">> <br><br> <<sydneyLewd>> <br><br> <<link [[继续|Sydney Peek Sex]]>><<set $sexstart to 1>><</link>> <br>
<<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<if $speech_attitude is "meek">> "那很不好……你真不该这样做。"你脸红着摇了摇头。 <<elseif $speech_attitude is "bratty">> "你快变成一个十足的变态了,以后不要这样。"你责备道。 <<else>> "我倒希望是别人看到,而不是你。"你两手叉腰。 <</if>> <br><br> <<if $purityRollover is 1>> <<His>>的笑容和底气瞬间消失了。"你说得对。我……我不能那样做。是我忘记了自己的身份。" <br><br> <<He>>看向一旁,不安地揉着手臂。"我没想让你感到不快。我最近的行为是很……罪恶。<span class="gold">我需要反思自己,</span>"<<He>>向你郑重点头。"我保证,我会改正的。请一定要原谅我。" <<elseif _sydneyStatus.includes("corrupt")>> <<His>>的笑容和底气瞬间消失了。"你说得对,是我忘记了自己的身份。抱歉。" <<else>> <<He>>为自己感到羞愧。"我知道了。我承认我的罪过,我会赎罪的。请一定要原谅我。" <</if>> <<He>>坐了回去。 <<endevent>><<npc "Sydney">><<person1>> <br><br> <<sydneyOptions>>
<<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<if $speech_attitude is "meek">> "没事……就是把我吓一跳。"你满脸通红。 <<elseif $speech_attitude is "bratty">> "没事的,Syd,放松点。"你拍了拍悉尼的肩膀。 <<else>> "没事,就是整的我都有点性奋了。"你笑了起来。 <</if>> <br><br> <<if _sydneyStatus.includes("corrupt")>> <<His>>笑得更灿烂了。"或许下次就不仅仅是偷看了。" <<arousal 50>><<garousal>> <br><br> <<else>> <<He>>仍为自己感到羞愧。"我承认我的罪过,我会赎罪的。请一定要原谅我。" <</if>> <<He>>坐了回去。 <<endevent>><<npc "Sydney">><<person1>> <br><br> <<sydneyOptions>>
<<run statusCheck("Sydney")>><<set $corruptionEvent to 1>> <<if $sexstart is 1>> <<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>> <<set $enemyarousalmax to 600>> <<if _sydneyStatus.includes("corrupt")>> <<set $enemyarousalmax += 100>> <<elseif _sydneyStatus.includes("pure")>> <<set $enemyarousalmax -= 100>> <</if>> <<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>> <<set $enemyarousalmax -= 100>> <</if>> 你们俩跌撞地闯进更衣室。 <</if>> <<set $enemyanger to -10>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sydney Peek Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sydney Peek Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> "真、真是太不可思议了,"<<he>>自言自语着,"我好想……我好想再做一次。然后……一次又一次。"<<He>>凝视着你的眼睛。"<span class="lewd">这种感觉……我从未……</span>" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> "真,真是……疯狂,"<<he>>喃喃道,"也很罪恶……" <<case "corrupt" "corruptLust">> "我很高兴我的爱有了回报。"<<he>>脸上的笑容有些欠揍。 <<default>> "在我的商店,在我的时间,在我的更衣室……"<<he>>咯咯地笑了起来。 <</switch>> <</if>> <<if _sydneyChastity and $sydneyChastityKnown>> <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>> <<else>> <<npcincr Sydney lust -20>><<lllslust>> <</if>> <<npcincr Sydney purity -2>><<lspurity>> <br> <<sydneyFinish>> <<tearful>>你站了起来。悉尼不情不愿地和你分开了。 <<elseif $enemyhealth lte 0>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> 悉尼漏出一丝痛苦的呻吟,然后迅速用手捂住了自己的嘴巴。"这、这真的……"<<He>>盯着你的眼睛。"我想我喜欢你这样粗暴地对待我。<span class="lewd">就像是一个新世界的大门打开了。</span>" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> 悉尼漏出一丝痛苦的呻吟,然后迅速用手捂住了自己的嘴巴。<<He>>羞愧地埋下了头,"已……已经够了……" <<else>> "喂,喂!不要了!求你!"悉尼迅速和你分开了。"那,那真的有点痛……我的意思是,我还是很喜欢的,但……"<<his>>脸红了,看向一边,"或……或许我们可以下次再做完……" <</if>> <<case "corrupt" "corruptLust">> 悉尼喘着粗气和你分开了,"我喜欢你粗暴地对我,"<<he>>说道,"不过,剩下的部分我们就等下次吧。" <<default>> "哎呀!行了,有点太痛了!"<<He>>迅速地和你分开了,"我想我们得就我的承受度订一套指导方案了……" <</switch>> <</if>> <<npcincr Sydney lust 5>><<gglust>> <br><br> <<tearful>>你站了起来,悉尼也慢慢地起身。 <<else>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> "停……停下了?可是我们……"<<he>>看上去很失望,"我们可以……等之后吗?可以吗? 我……"<<He>>直直盯着你,"<span class="lewd">这种感觉……我从未……</span>我想要。" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> "不……不做了?但是我……我还……"<<he>>仍紧紧拥着你,话语开始变得断断续续,"好,好吧……" <<else>> 悉尼紧张地看着你。"我没……做错什么,对吧? " <</if>> <<case "corrupt">> 悉尼撇了撇嘴,但还是和你分开了。"我们之后继续,"<<he>>捧住你的手,"拜托……?" <<case "corruptLust">> 悉尼不满地咕哝着撅起嘴,"太扫兴了!但行吧,我们可以下次。" <<default>> "噢,行,我们停下。"<<He>>的眼里闪过一瞬失望,但还是笑了笑。 <</switch>> <</if>> <<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>> <br><br> <<tearful>>你站了起来,悉尼也慢慢地起身。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc "Sydney">><<person1>> <<link [[继续|Sydney Peek End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 悉尼先离开了一会儿,探出头去确认没人会看见你们一起出隔间。等走廊一空,你俩就一起回了租借柜台。 <br><br> <<sydneyOptions>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $sydneySeen is undefined>> <<npc "Sydney">><<person1>> <<set $sydneySeen.pushUnique("libRescue")>><<set $sydneyFirstSeen to "libRescue">> 当你恢复意识时,你发现自己躺在小隔间的一张长椅上。你认出头顶是图书馆的天花板。 一张帘子将入口挡住了。 <<if $exposed gte 1>> 你被毛巾包裹着。 <<towelup>> <<set $exposedTemp to 1>> <</if>> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> 原本的绑带也被解开了。 <<unbind>> <<set _boundTemp to 1>> <</if>> <br><br> 你听见帘外响起了人声。"不……不行。这间更衣室会被占用一段时间——不,你不可以进去!因为已经有人了! "过了一会儿,帘子被拉开,一个扎起<<npcHairColour "Sydney">>马尾的<<personsimple>>背对着你走了进来。 <<He>>转身,惊觉你已经醒来,吓得眼镜差点从琥珀色眸子上掉了下来。是悉尼,一个以纯洁品性和工作认真而闻名的学生。<<his>>的胸前还挂着一个十字架。 <br><br> "你终于醒了!我很高兴。 <<if $temple_rank isnot undefined and $temple_rank isnot "prospective">> <<set $sydneySeen.pushUnique("initiate")>> <<if $temple_rank is "initiate">> 你是神殿的见习修士,对吧? <<else>> 你是神殿里的<<temple_title>>,对吧? <</if>> <</if>> 我在外面发现你的时候,你已经毫无生气了。护士又到处都找不到,我想你可能会受伤, <<if $exposedTemp is 1>> 你还全身赤裸, <</if>> <<if _boundTemp is 1>> 你还被绑了起来, <</if>> 所以,所以……"<<he>>停下来歇了口气,"我把你带到这儿了,我不知道除此之外还能做什么……你还好吗?" <br><br> <<link [[感谢|Sydney Library Rescue Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<link [[调情|Sydney Library Rescue Intro 2]]>><<set $phase to 2>><<npcincr Sydney purity -2>><</link>><<lspurity>><<promiscuous1>> <br> <<else>> <<npc "Sydney">><<person1>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>> <<set $sydneySeen.pushUnique("libRescue")>> <<if $sydneySeen.includes("library")>> 当你恢复意识时,你发现自己躺在图书馆售衣处的更衣室里。 <<else>> 当你恢复意识时,你发现自己躺在小隔间的一张长椅上。你认出头顶是图书馆的天花板。 一张帘子将入口挡住了。 <</if>> <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> 原本的绑带也被解开了。 <<unbind>> <</if>> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> 你的脑袋枕在一个温暖柔软的怀里。一只手轻轻抚着你的头发。是悉尼,将你抱在<<his>>的大腿上。<<stress -12>><<llstress>> <br><br> "你真知道怎么样能把我吓死,"<<he>>俯视着你,声音在晃。"要是你出了什么事,我该怎么办?" <<else>> <<if $exposed gte 1>> 你被毛巾包裹着。 <<towelup>> <<set $exposedTemp to 1>> <</if>> 你感觉有人埋在你的肩头。视线下移,你看见几缕<<npcHairColour "Sydney">>的头发。原来是悉尼正靠着你。<<stress -12>><<llstress>> <br><br> <<He>>打了个哈欠,眼皮一颤,睁开了眼睛。"你醒了!我发现你的时候都要吓死了,我……"<<his>>声音嘶哑。"我吓了一大跳,但没人来帮忙。" <</if>> <br><br> <<He>>舒展了身子。"我不想离开你,就算以防万一吧……你现在好点了吗? " <br><br> <<else>> <<if $exposed gte 1>> 你被毛巾包裹着。 <<towelup>> <<set $exposedTemp to 1>> <</if>> 帘外响起悉尼的声音。"不……不行。这间更衣室会被占用一段时间。不,你不可以进去!因为已经有人了! "过了一会儿,帘子被拉开,<<he>>背对你走了进来。 <<He>>转身见你醒来,被吓了一跳。 <br><br> "你醒了!我很高兴。我在外面发现你的时候,你已经失去了意识。护士又到处都找不到,我想你可能会受伤, <<if $exposedTemp is 1>> 你还全身赤裸, <</if>> <<if _boundTemp is 1>> 你还被绑了起来, <</if>> 所以,所以……"<<he>>停下来歇了口气,"我把你带到这儿了,我不知道除此之外还能做什么……你还好吗?" <br><br> <</if>> <<link [[感谢悉尼|Sydney Library Rescue 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<if $sydneyromance is 1>> <<link [[报答悉尼|Sydney Library Rescue Reward]]>><</link>><<promiscuous1>><<sydneyWarning corrupt>> <br> <<link [[休息 (0:30)|Sydney Library Rescue Rest]]>><<pass 30>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><<tiredness -3>><</link>><<glove>><<glust>><<ltiredness>> <br> <<else>> <<link [[调情|Sydney Library Rescue 2]]>><<set $phase to 2>><<npcincr Sydney lust 1>><</link>><<glust>><<promiscuous1>> <br> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "你,你救了我……谢谢。"你羞涩地别过了头。 <<elseif $speech_attitude is "bratty">> "谢谢你把我从那儿救出来,"你笑了笑。 <<else>> "谢谢你让我安全了。"你笑了笑。 <</if>> <br><br> "这是我应该的,我知道其他学生会有多过分。" <<else>> "我是看见天使了吗? "你假装神志不清。 <br><br> "天……天使? 我很荣幸,我……" <</if>> <<He>>看向一边,脸红了。 <<if $exposed gte 1 or $exposedTemp is 1>> <<unset $exposedTemp>> "我,呃……我给你拿点衣服来! " <<He>>离开更衣室,过了一会儿拿着备用的校服回来了。 <<if $player.gender_appearance is "m">><<set $clothingselector to "m">><<else>><<set $clothingselector to "f">><</if>> "对了,我,我叫悉尼。<span class="blue">我在图书馆管理商店和租借柜台。</span>我现在要回去工作了。如果有任何需要,尽管告诉我。还有,嗯……很高兴见到你?"<<He>>低下头,匆忙地离开了。 <br><br> <<link [[换好衣服然后离开 (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>> <br> <<else>> "对,对了,我叫悉尼。<span class="blue">我在图书馆管理商店和租借柜台。</span>我现在要回去工作了。如果有任何需要,尽管告诉我。还有,嗯……很高兴见到你?"<<He>>低下头,匆忙离开了。 <br><br> <<link [[继续|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<if $phase is 1>> <<if $sydneyromance is 1>> "我的英雄。"你说着,身体贴近了<<him>>。 <<else>> <<if $speech_attitude is "meek">> "你,你救了我……谢谢。"你羞涩地别过了头。 <<elseif $speech_attitude is "bratty">> "谢谢你把我从那儿救出来,"你笑了笑。 <<else>> "谢谢你让我安全了。"你笑了笑。 <</if>> <</if>> <br><br> <<if _sydneyStatus.includes("corrupt")>> "那我应该怎么做,就让你躺在那儿让那些变态对你为所欲为? " <<elseif $sydneyromance is 1>> "我只是很开心看到你现在安全。" <<else>> "没……没什么,真的……" <</if>> <<else>> <<if $speech_attitude is "meek">> "你真好,我觉得我应该报答报答你。"你眨眨眼。 <<elseif $speech_attitude is "bratty">> "我当时非常无助……你本可以随心所欲地对待我,"你别过了脸。 <<else>> "我是看见天使了吗? "你假装神志不清。 <</if>> <br><br> <<if _sydneyStatus.includes("corrupt")>> "看见我就害羞啦?真可爱。" <<else>> "什,什么?不,这是……"<<He>>看向一边,脸红了。 <</if>> <</if>> 悉尼扶你站了起来。 <<if $exposed gte 1 or $exposedTemp is 1>> <<unset $exposedTemp>> <<if _sydneyStatus.includes("corrupt")>> "我等会儿给你拿点衣服过来……就是,我不知道啊,我还有点喜欢你无助的样子。"你瞪了悉尼一眼,<<he>>慌张地笑了起来,不敢看你。"开玩笑的!" <<else>> "我给你拿点衣服来,等一下。" <</if>> <<He>>暂时离开了更衣室,不久便带着一些备用的校服回来了。 <<if $player.gender_appearance is "m">> <<if _sydneyStatus.includes("corrupt")>> <<set $clothingselector to "f">> 那些都是女装。"抱歉,这是我能拿出来的全部了。"<<He>>朝你眨眨眼。 <<else>> <<set $clothingselector to "m">> <</if>> <<else>> <<if _sydneyStatus.includes("corrupt")>> <<set $clothingselector to "m">> 那些都是男装。"抱歉,这是我能拿出来的全部了。"<<He>>朝你眨眨眼。 <<else>> <<set $clothingselector to "f">> <</if>> <</if>> "我现在要回去工作了。如果有任何需要,尽管告诉我。"<<He>>又离开了隔间。 <br><br> <<link [[换好衣服然后离开 (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>> <br> <<else>> "我现在要回去工作了。如果有任何需要,尽管告诉我。"<<He>>离开隔间,临走前又担忧地回头看了你一眼。 <br><br> <<link [[继续|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> 你再也撑不住了,缓缓地闭上双眼。你能感受到悉尼正抚摸着你的头发,<<his>>平稳的呼吸让你慢慢进入浅眠。<br>一个吻印在了你的额头上。 <<stress -3>><<lstress>> <br><br> 你没一会便醒了,而悉尼已经离开。 <<if $exposed gte 1 or $exposedTemp is 1>> <<unset $exposedTemp>> 在<<his>>原来的位置上放了一堆校服,还有一张纸条。 <<if $player.gender_appearance is "m">> <<if _sydneyStatus.includes("corrupt")>> <<set $clothingselector to "f">> 那些都是女装。纸条上写着: "必须回去工作了。抱歉,这是我能拿出来的全部衣服 ;)" ——悉尼 <<else>> <<set $clothingselector to "m">> 纸条上写着: "必须回去工作了。好好休息。爱你。" ——悉尼 <</if>> <<else>> <<if _sydneyStatus.includes("corrupt")>> <<set $clothingselector to "m">> 那些都是男装。纸条上写着: "必须回去工作了。抱歉,这是我能拿出来的全部衣服 ;)" ——悉尼 <<else>> <<set $clothingselector to "f">> 纸条上写着: "必须回去工作了。好好休息。爱你。" ——悉尼 <</if>> <</if>> <br><br> <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>> <<if _writingFail isnot 1>> 你看向镜子,发现身上留有马克笔的痕迹。你的<<bodypart _bodypart>>现在写上了: <<sydneyBodywriting sleepyhead>> <br><br> <</if>> <</if>> <<link [[换好衣服然后离开 (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>> <br> <<else>> 在<<his>>原来的位置上有一张纸条。纸条上写着: "必须回去工作了,好好休息。爱你。" ——悉尼 <br><br> <<if $bodywritingLvl gte 2>> <<sydneyBodywritingLocation>> <<if _writingFail isnot 1>> 你看向镜子,发现身上留有马克笔的痕迹。你的<<bodypart _bodypart>>现在写上了: <<sydneyBodywriting sleepyhead>> <br><br> <</if>> <</if>> <<link [[继续|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<if $speech_attitude is "meek">> "你救了我,我要怎么报答你呢? "你笑了起来,夸张地用手摩挲着下巴,"我知道了。" <<elseif $speech_attitude is "bratty">> "你救了我,我想我知道要如何报答。"你眨巴着眼睛,微微叉开了双腿。 <<else>> "你救了我,"你眨眨眼,"我想我报答你是应该的。" <</if>> <<promiscuity1>> <<switch _sydneyStatus>> <<case "pure">> "什……什么意思? " 悉尼歪了歪头。 <<case "pureLust">> "啊……你要在……?这儿?"悉尼挑起了一根眉毛,努力掩饰着内心的躁动。 <<case "corrupt">> "在图书馆? 你可真有情调哈。"悉尼说着,倾身侧向你。 <<case "corruptLust">> "好啊,但要是到时候必须给你记一笔噪音投诉的话,可别怪我。"<<he>>笑了起来,眼里充满欲望。 <<case "neutral">> "在这里?你确定?"<<He>>似乎有些犹豫。 <<case "neutralLust">> "行……只要我们小声点,毕竟还在图书馆。"<<he>>耸耸肩。 <</switch>> <<if _sydneyStatus.includes("corrupt")>> <<He>>把你的脑袋从大腿上移开,俯身压在了你的身上。 <<sydneyLewd>> <br><br> <<link [[继续|Sydney Reward Sex]]>><<set $sexstart to 1>><</link>> <<elseif _sydneyStatus.includes("Lust")>> 你把手放在<<his>>的胸部,温柔地让<<him>>躺到长椅上。<<He>>重重吐出一口气,张开双臂拥住了你。 <<sydneyLewd>> <br><br> <<link [[继续|Sydney Reward Sex]]>><<set $sexstart to 1>><</link>> <<else>> <br><br> <<set $seductiondifficulty to 8000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> 你把手放在<<his>>的胸部,温柔地让<<him>>躺到长椅上。 <<if $seductionrating gte $seductionrequired>> <span class="green"><<He>>重重吐出一口气,张开双臂拥住了你。</span> <<sydneyLewd>> <br><br> <<link [[继续|Sydney Reward Sex]]>><<set $sexstart to 1>><</link>> <<else>> "等,等等!我……我真不知道要干什么……我还……"<<He>>微微颤抖着。 <<sydneySexFail>> <br> 照顾到<<his>>的犹豫,你决定放慢节奏。你<<if $pronoun is "m">>褪下<<his>>的裤子<<else>>掀开<<his>>的裙子<</if>>,而<<he>>覆上了你的双手。 你开始隔着<<his>>的内裤用<<handtext>>爱抚<<his>>的<<sydneyGenitals>><<if !$sydneyChastityKnown and _sydneyChastity>>,<span class="lewd">但你感觉到有什么东西阻碍了你</span><</if>>。<<He>>紧张地看着你,但没有阻止,只是轻轻地松开你的手,把腿叉了开来,以便你更容易地接触。你脱下了<<his>>的内裤。 <br><br> <<sydneyExpose>><<if _sydneyChastity>>隔着<<his>>的贞操带,<</if>>你毫不犹豫地给<<him>>带来想要的快感。随着你的触摸,<<he>><<if $NPCList[0].penis isnot "none">>的裆部逐渐开始勃起<<else>>的小穴渐渐湿润了起来<</if>>悉尼满脸通红,默默地别开视线。你继续抚摸一段时间,最后俯身在<<his>>的脖子上轻吻,引得<<he>>发出呻吟。 <<if _sydneyChastity>> 然而,由于贞操带的阻挡,你无法让<<him>>达到高潮,你只能继续逗弄着<<him>>。 <<else>> 再也没有能阻挡你的东西,你 <<if $NPCList[0].penis isnot "none">> 抓住<<his>>的阴茎,然后用拇指开始摩擦龟头。 <<else>> 慢慢地插入一个手指。<<Hes>>出奇地湿润,手指很轻松地进去了。 <</if>> <<him>>撑不了多久。<br>悉尼用一只手紧紧地抓住你,另一只则捂住嘴巴试图抑住呻吟,在你持续地挑拨逗弄下,<<he>>颤抖着达到了高潮。 <</if>> <br><br> <<link [[继续|Sydney Library Rescue Reward End]]>><<set $phase to 1>><</link>> <</if>> <</if>>
<<run statusCheck("Sydney")>><<set $corruptionEvent to 1>> <<if $sexstart is 1>> <<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>> <<set $enemyarousalmax to 600>> <<if _sydneyStatus.includes("corrupt")>> <<set $enemyarousalmax += 100>> <<elseif _sydneyStatus.includes("pure")>> <<set $enemyarousalmax -= 100>> <</if>> <<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>> <<set $enemyarousalmax -= 100>> <</if>> <</if>> <<set $enemyanger to -10>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sydney Reward Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sydney Reward Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> "真、真是太不可思议了,"<<he>>自言自语着,"我好想……我好想再做一次。然后……一次又一次。"<<He>>凝视着你的眼睛。"<span class="lewd">这种感觉……我从未……</span>" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> "真,真是……疯狂,"<<he>>喃喃道,"也很罪恶……" <<case "corrupt" "corruptLust">> "我很高兴我的爱有了回报。"<<he>>脸上的笑容有些欠揍。 <<default>> "在我的商店,在我的时间,在我的更衣室……"<<he>>咯咯地笑了起来。 <</switch>> <</if>> <<if _sydneyChastity and $sydneyChastityKnown>> <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>> <<else>> <<npcincr Sydney lust -20>><<lllslust>> <</if>> <<npcincr Sydney purity -2>><<lspurity>> <br> <<sydneyFinish>> <<tearful>>你站起身来,悉尼不情愿地从你身上离开。 <<elseif $enemyhealth lte 0>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> 悉尼漏出一丝痛苦的呻吟,然后迅速用手捂住了自己的嘴巴。"这、这真的……"<<He>>盯着你的眼睛。"我想我喜欢你这样粗暴地对待我。<span class="lewd">就像是一个新世界的大门打开了。</span>" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> 悉尼漏出一丝痛苦的呻吟,然后迅速用手捂住了自己的嘴巴。<<He>>羞愧地埋下了头,"已……已经够了……" <<else>> "喂,喂!不要了!求你!"悉尼迅速和你分开了。"那,那真的有点痛……我的意思是,我还是很喜欢的,但……"<<his>>脸红了,看向一边,"或……或许我们可以下次再做完……" <</if>> <<case "corrupt" "corruptLust">> 悉尼喘着粗气和你分开了,"我喜欢你粗暴地对我,"<<he>>说道,"不过,剩下的部分我们就等下次吧。" <<default>> "哎呀!行了,有点太痛了!"<<He>>迅速地和你分开了,"我想我们得就我的承受度订一套指导方案了……" <</switch>> <</if>> <<npcincr Sydney lust 5>><<gglust>> <br><br> <<tearful>>你站了起来,悉尼也慢慢地起身。 <<else>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> "停……停下了?可是我们……"<<he>>看上去很失望,"我们可以……等之后吗?可以吗? 我……"<<He>>直直盯着你,"<span class="lewd">这种感觉……我从未……</span>我想要。" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> "不……不做了?但是我……我还……"<<he>>仍紧紧拥着你,话语开始变得断断续续,"好,好吧……" <<else>> 悉尼紧张地看着你。"我没……做错什么,对吧? " <</if>> <<case "corrupt">> 悉尼撇了撇嘴,但还是和你分开了。"我们之后继续,"<<he>>捧住你的手,"拜托……?" <<case "corruptLust">> 悉尼不满地咕哝着撅起嘴,"太扫兴了!但行吧,我们可以下次。" <<default>> "噢,行,我们停下。"<<He>>的眼里闪过一瞬失望,但还是笑了笑。 <</switch>> <</if>> <<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>> <br><br> <<tearful>>你站了起来,悉尼也慢慢地起身。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc "Sydney">><<person1>> <<link [[继续|Sydney Library Rescue Reward End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<if $phase is 1>> <<switch _sydneyStatus>> <<case "pure">> <<if !_sydneyChastity>> <<pass 2>> "啊……哈啊……"<<He>>沉重地喘息着,用尽全力紧拥着你。你搂着<<him>>,直到<<hes>>起身。 <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>> <<else>> 你完事后,<<Hes>>还在轻轻喘息。"刚才的感觉……我不知道。我……我想我喜欢这样?"你帮<<him>>站起身,让<<he>>紧紧地靠了你一会儿。<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>> <</if>> <<default>> <<if !_sydneyChastity>> <<pass 2>><<He>>不住地呻吟着,随着你的动作达到了高潮。你们拥抱在了一起,享受片刻的温存。 <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>> <<else>> 你完事后,<<Hes>>还在微微喘息。"感觉还差点什么……但还是好爽……"你扶着悉尼起身,<<he>>紧紧地靠在了你的身上,享受着片刻的温存。<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>> <</if>> <</switch>> <br><br> <</if>> 悉尼伸着懒腰,打了个哈欠。 <<if $exposed gte 1 or $exposedTemp is 1>> <<unset $exposedTemp>> <<if _sydneyStatus.includes("corrupt")>> "我等会儿给你拿点衣服过来……就是,我不知道啊,我还有点喜欢你无助的样子。"你瞪了悉尼一眼,<<he>>慌张地笑了起来,不敢看你。"开玩笑的!" <<else>> "我给你拿点衣服来,请等一下。" <</if>> <<He>>暂时离开了更衣室,不久便带着一些备用的校服回来了。 <<if $player.gender_appearance is "m">> <<if _sydneyStatus.includes("corrupt")>> <<set $clothingselector to "f">> 那些都是女装。"抱歉,这是我能拿出来的全部了。"<<He>>朝你眨眨眼。 <<else>> <<set $clothingselector to "m">> <</if>> <<else>> <<if _sydneyStatus.includes("corrupt")>> <<set $clothingselector to "m">> 那些都是男装。"抱歉,这是我能拿出来的全部了。"<<He>>朝你眨眨眼。 <<else>> <<set $clothingselector to "f">> <</if>> <</if>> "我现在应该回去工作了,如果有任何需要,尽管告诉我。"<<He>>转身离开了隔间。 <br><br> <<link [[换好衣服然后离开 (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>> <br> <<else>> "我现在应该回去工作了。如果有任何需要,尽管告诉我。"<<He>>在走出隔间前又担忧地回头看你一眼。 <br><br> <<link [[继续|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<npc "Sydney">><<person1>> <<if $phase2 is 1>> 你和悉尼走进食堂,帮<<him>>把书抱了过去。你们在一个偏僻的角落落了座。 <br><br> <<else>> 你挨着悉尼落了座。 <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>> <<sydneyGreeting>><<He>>微微一笑,把书挪开,给你空出了位子。 <</if>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>> <<if !$daily.sydney.writing and random(1, 6) is 1>> <<set $daily.sydney.writing to true>> 你一边吃饭,一边和悉尼愉快地聊天。<<He>>拿出一支笔,<<if $worn.upper.name isnot "naked">>撸起你的袖子<<else>>指着你的手臂<</if>>问道: "可以吗? " <br><br> <<link [[推开|Sydney Canteen Bodywriting Stop]]>><</link>> <br> <<if $bodywritingLvl gte 1>> <<link [[可以|Sydney Canteen Bodywriting Allow]]>><<npcincr Sydney lust 1>><</link>><<gslust>><<gbodywriting>> <br> <<else>> <span class="purple">别人在你身上涂写会让你感到不适。</span> <</if>> <<else>> <<switch random(1, 10)>> <<case 1>> "我永远可以为你腾出时间。" <<case 2>> <<if $sydneyScience is 1>> "我以前很怕上科学课,但现在和你在一起会好很多。" <<else>> "我最近可能会换科学教室……看来我们要上同一堂课了。" <</if>> <<case 3>> "我<<sydneymum>>一直对我的功课要求很严格,我基本没时间休息。" <<case 4>> <<if $purity lte 500 or $demon gte 6>> <<if _sydneyStatus.includes("corrupt")>> "你今天看起来特别颓丧。" <<else>> "只要你愿意,任何时候回头都不算太晚。" <</if>> <<elseif $purity gte 1000 or $angel gte 6>> <<if _sydneyStatus.includes("corrupt")>> "我真嫉妒你的纯洁……应该说是羡慕。" <<else>> "我有没有和你说过,你就像天使一样?" <</if>> <<else>> <<if _sydneyStatus.includes("corrupt")>> "最近我的一些念头向罪恶的边缘滑去。" <<else>> "我很难将精力兼顾于神殿和学业,但我会尽力。" <</if>> <</if>> <<case 5>> <<if $stress gte ($stressmax / 5) * 3>> "你看起来……比我还张惶。一切都还好吗?" <<else>> "别像我一样把自己逼得太紧,求你了,我不想看见你变成这个样子。" <</if>> <<case 6>> <<if $arousal gte ($arousalmax / 5) * 3>> <<if _sydneyStatus.includes("corrupt")>> "你看起来非常烦躁不安,或许在一些地方我能帮到你。" <<else>> "你脸色发红,"<<He>>把手放在你的额头上,"还有点烫。要叫校医吗?" <</if>> <<else>> <<if _sydneyStatus.includes("Lust")>> "欲望折磨着我,甚至在学校也是……真来得不是时候。" <<else>> "一定要小心自己的欲望,那是罪恶的深渊。" <</if>> <</if>> <<case 7>> "我更喜欢我<<sydneymum>>的手艺,所以我都是自己带午餐来吃。" <<case 8>> "大多数人都会让我独自专心工作,这样确实更容易专注,但有时我也渴望着交流……所以,很感谢你能陪着我。" <<case 9>> <<if $delinquency gte 400>> "我不会羡慕老师们。他们的工作<<if _sydneyStatus.includes("corrupt")>>可以说是地狱<<else>>非常辛苦<</if>>。你应该配合一点他们。" <<else>> <<if $sydneySeen.includes("parent")>> "老师最喜欢你了。相信我,<<sydneymum>>经常提到你。" <<else>> "老师们最喜欢你了。相信我,他们经常提到你。" <</if>> <</if>> <<case 10>> <<if $cool lte 40>> "我看见好些学生用异样的眼光看你。面对这么多嘲弄不容易,但你要坚强。" <<elseif $cool gte 160>> "你真的很受欢迎,不过为什么选择我?不要会错意,我真的很开心。" <<else>> "这儿的学生真的很过分,<<if _sydneyStatus.includes("corrupt")>>有些是十足的死变态,还很冲。<<else>>脑子里全是些污言秽语。<</if>>请多加小心。" <</if>> <</switch>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and random(1, 100) gte 50>> <<npc "Kylar" 2>><<person2>> 你和悉尼边吃饭边聊天,直到在你对面落座的某人将你们打断。是凯拉尔,<<nnpc_him "Kylar">>挤进了座位,微笑地看着你。"你刚才没,没在那儿看见我,"<<he>>双手捧着脸颊,"没事。我不介意挪挪位子。" <br><br> 没等你说话,悉尼先开口了,"凯拉尔,很高兴见到你。" 凯拉尔浑身一紧,没敢打断<<nnpc_him "Sydney">>。"<<print either("我相信你已经改掉在书上乱涂乱画的习惯了。", "你语文最近怎么样?需要额外辅导吗?", "你有本书明天到期了。", "我真希望你不要再遇上麻烦。", "你有保持橱柜整洁吧?", "能交换笔记看看吗?你在科学方面很有天赋呢。")>>" 凯拉尔看向一边,假装没听见。 <br><br><<person1>> <<if $rng gte 51 and $bodywritingLvl gte 2>> 悉尼习惯性地拔开笔盖,准备在你身上动笔。凯拉尔一记眼刀甩过去,<<he>>似乎没注意。 <<sydneyBodywritingLocation>> <<if _writingFail isnot 1>> 你的<<bodypart _bodypart>>现在被写上了: <<if $sydneyromance is 1>><<bodywriting_npc_sydney _bodypart "pen">><<else>><<bodywriting_npc_sydney_friendly _bodypart "pen">><</if>> <br><br> <<He>>埋头工作去了。你正跟<<him>>聊着天,突然感到另一只笔悬在你的皮肤上——这次是凯拉尔。 <br><br> <<link [[鼓励两人|Sydney Kylar Bodywriting Encourage]]>><<npcincr Sydney love 1>><<npcincr Kylar lust 1>><</link>><<glove "悉尼">><<glust "凯拉尔">><<gggbodywriting>> <br> <<link [[推开凯拉尔|Sydney Kylar Bodywriting Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove "Kylar">><<gksuspicion>> <br> <<link [[无视|Sydney Kylar Bodywriting Ignore]]>><</link>><<gbodywriting>> <br> <<else>> 不过,你的身上已经被写满了。<<He>>扫兴地把笔帽盖上,凯拉尔见了,在一旁咯咯直笑。 <br><br> <<He>>飞速吃完了午饭。你和<<him>>聊着天,<<hes>>很开心地静静坐着听你讲话。"我要回图书馆了。谢谢你一直陪着我。"<<He>>收捡好图书,快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。凯拉尔瞪向<<him>>,<<if _sydneyStatus.includes("corrupt")>><<he>><<if $sydneyromance is 1>>也用眼神冷冷瞪了回去。<<else>>则是回了个白眼。<</if>><<else>>但<<he>>好像完全没注意到。<</if>> <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br> <</if>> <<else>> 悉尼飞速吃完了午饭。你和<<him>>聊着天,<<hes>>很开心地静静坐着听你讲话。"我要回图书馆了。谢谢你一直陪着我。"<<He>>收捡好图书,快步离开食堂<<if $sydneyromance is 1>>,在回去的路上给了你一个飞吻<</if>>。凯拉尔瞪向<<him>>,<<if _sydneyStatus.includes("corrupt")>><<he>><<if $sydneyromance is 1>>也用眼神冷冷瞪了回去。<<else>>则是回了个白眼。<</if>><<else>>但<<he>>好像完全没注意到。<</if>> <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br> <</if>> <<elseif random(1, 100) gte 96 and !$sydney.glasses.includes("broken")>> <<set $corruptionEvent to 1>> <<generatey2>><<person1>> 有人突然从悉尼背后冒了出来。 <<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">> 没等你俩反应过来,<<his>>的眼镜就被抽走了。始作俑者,一个<<person2>><<person>>,得意地看着你们。 "这就是糟蹋了我脸蛋的报复。"<<he>>随手一甩,把眼镜扔到了地上。"哇哦,没碎耶。"<<He>>抬起了脚,嬉皮笑脸地看着你们。"我可能会改变主意,但要看你表现了……那么就 <<if $NPCName[$NPCNameList.indexOf("Sydney")].pronoun is "f">> 给我看看你的内裤。" <<else>> 给我看看你的内衣。" <</if>> <br><br> <<if $sydney.glasses is "playerbought" and _sydneyStatus.includes("corrupt")>> 悉尼双眼微眯,拳头紧握。<<He>>直接推了<<person2>><<person>>一把,那人踉跄退到了墙边。悉尼把<<person1>><<his>>躺在地上的眼镜捡起,缓缓戴上。 <br><br> "这是<<pShe>>买给我的,对我来说相当重要——现在,给我滚。" <br><br> 其他学生纷纷看了过来。<<person2>><<person>>满脸通红,一言不发地溜走了。悉尼重重地吐出一口气,又回到了座位上。 <br><br> "抱歉,我不想这样。"你吃完午饭,悉尼也开始收拾东西。"我们待会儿见,我现在要回图书馆了。"<<person1>><<He>>快步离开了。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔从食堂的另一端看过来。 <<gksuspicion>><<npcincr Kylar rage 1>> <br><br> <</if>> <<link [[继续|Canteen]]>><<endevent>><</link>> <br> <<else>> 悉尼看向你。<<person1>><<He>>似乎不确定要怎么做。 <br><br> <<link [[鼓励|Sydney Canteen Encourage]]>><<npcincr Sydney purity -5>><</link>><<llspurity>><<promiscuous1>><<sydneyWarning>> <br> <<link [[干涉|Sydney Canteen Intervene]]>><<npcincr Sydney purity 2>><<npcincr Sydney love 1>><</link>><<gspurity>><<glove>> <br> <<link [[无动于衷|Sydney Canteen Break]]>><</link>> <br> <</if>> <<else>> 紧接着是一双手,它猛地在<<person1>>悉尼的脸前一抓,似乎要拿走某样原本在那的东西——但悉尼本能地躲开了。 <br><br> <<person2>><<person>>满脸恼怒。"为什么你不戴眼镜了?我还准备把你那眼镜砸烂,当作你糟蹋我脸蛋的报复呢。"<<He>>转头看见了你,"噢,是啊,你有<<girlfriend>>了。但我会再来的。" <br><br> 悉尼看上去很迷惑,但还是对你笑了笑。"看来,戴隐形眼镜总归是个好主意,谢谢你。"<<person1>><<He>>吃完了午饭。"我得回图书馆了。谢谢你一直陪着我。"<<He>>把书收捡好,快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔从食堂的另一端看过来。 <<gksuspicion>><<npcincr Kylar rage 1>> <br><br> <</if>> <<link [[继续|Canteen]]>><<endevent>><</link>> <br> <</if>> <<else>> 悉尼快速吃完了午饭。你和<<him>>聊着天,<<hes>>很开心地静静坐着听你讲话。"我要回图书馆了,谢谢你一直陪着我。"<<He>>收捡好图书,快步离开了食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔从食堂的另一端看过来。 <<gksuspicion>><<npcincr Kylar rage 1>> <br><br> <</if>> <<link [[继续|Canteen]]>><<endevent>><</link>> <br> <</if>> <</if>> <<else>> <<if $sydneySeen.includes("initiate")>> <<He>>注意到你,朝你一笑。"午安,<<temple_title>>。我很忙,但还是谢谢你来陪我。" <<elseif $sydneySeen.includes("mass")>> <<He>>注意到你,朝你一笑。"我很忙,但还是谢谢你来陪我。" <<else>> <<He>>一开始甚至没有注意到你,似乎完全沉浸在了工作之中。但在之后,<<he>>突然开口说话: "抱歉。没时间聊天。但还是谢谢你来陪我。" <</if>> <br><br> 尽管分心处理着工作,<<He>>仍大口往嘴里送着食物。"虔诚的人没有休息,我要回图书馆了。"<<he>>快步离开食堂,手里抱着一堆书。你独自吃完了午饭。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔从食堂的另一端看过来。 <<gksuspicion>><<npcincr Kylar rage 1>> <br><br> <</if>> <<link [[继续|Canteen]]>><<endevent>><</link>> <br> <</if>>
<<effects>><<run statusCheck("Sydney")>><<person2>> "看来,我们有一场比赛了。"你把手都放到桌上,凯拉尔加快了速度,在你身上写写画画。 <<sydneyBodywritingLocation>> <<if _writingFail isnot 1>> <<person2>>你的<<bodypart _bodypart>>现在被写上了: <<bodywriting_npc_kylar _bodypart "pen">> <br><br> <<sydneyBodywritingLocation>> <<person1>>悉尼在一旁呆呆地看着。等凯拉尔写完,<<his>>也拿出了一支笔。 <<if _writingFail isnot 1>> <<He>>在你的<<bodypart _bodypart>>上留下几笔。现在它被写上了: <<if $sydneyromance is 1>><<bodywriting_npc_sydney _bodypart "pen">><<else>><<bodywriting_npc_sydney_friendly _bodypart "pen">><</if>> <<person2>>凯拉尔眉头一皱,立刻用手指擦掉它,留下了<<his>>自己的。<<bodywriting_clear _bodypart>>你的<<bodypart _bodypart>>现在被写上了: <<bodywriting_npc_kylar _bodypart "pen">> <br><br> <<person1>>比赛升级。悉尼在你的手上写下了<i><span class="pink"><<if $sydneyromance is 1>>"我的唯一"<<else>>"悉尼的天使"<</if>></span></i>。凯拉尔见了,把名字擦掉,改成了<i><span class="pink"><<if $sydneyromance is 1>>"凯拉尔的唯一"<<else>>"凯拉尔的天使"<</if>></span></i>。 <br><br> 悉尼将凯拉尔的彻底擦净,把刚才的笔放下,换上了一只耐久性记号笔。 <<sydneyBodywritingLocation>> <<if _writingFail isnot 1>> <<He>>在你的<<bodypart _bodypart>>上留下几笔。它现在被写下了: <<if $sydneyromance is 1>><<bodywriting_npc_sydney _bodypart "marker">><<else>><<bodywriting_npc_sydney_friendly _bodypart "marker">><</if>> <<sydneyBodywritingLocation>> <<person2>>凯拉尔抓住你的<<bodypart _bodypart>>, <<if _writingFail isnot 1>> <<set $daily.sydney.kylarFrown to true>> 写下了: <<bodywriting_npc_kylar _bodypart "pen">> <<He>>逐渐贪婪起来,刷刷地不停涂写。悉尼打断<<him>>,一把将<<his>>的头扣住,以惊人的力量掰向自己的方向。<<person1>><<He>>把红色马克笔举到凯拉尔额前,草草留下几笔后推开。<i><span class="pink">"Kylar >:("</span></i>被写在凯拉尔的额头上,<<nnpc_He "Kylar">>满脸震惊。 <<else>> 但已找不到地方落笔了。<<He>>捏紧拳头,悉尼似乎成为了赢家。 <</if>> <<else>> <<person1>>但是,你的身上已经被写满了。<<He>>撇撇嘴,凯拉尔似乎成为了赢家。 <</if>> <<else>> <<person1>>但已找不到地方落笔了。<<He>>撇撇嘴,凯拉尔似乎成为了赢家。 <</if>> <<else>> <<person2>>但已找不到地方落笔了。<<He>>捏紧拳头,悉尼似乎成为了赢家。 <</if>> <br><br> <<person1>>悉尼飞速吃完了<<his>>的午饭。你和<<him>>聊着天,<<hes>>很开心地静静坐着听你讲话。"我要回图书馆了。谢谢你一直陪着我。"悉尼收捡好图书,快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。凯拉尔瞪向<<him>>,<<if _sydneyStatus.includes("corrupt")>>于是<<he>>回敬以中指。<<else>>但<<he>>好像完全没注意到。<</if>> <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br>
<<effects>><<run statusCheck("Kylar")>><<run statusCheck("Sydney")>><<person2>> 你把凯拉尔的手推开。<<His>>的表情破碎了,你甚至能看见<<His>>面部的抽搐。 <<if _kylarStatus.includes("Rage")>> "但是……你难道不想让全世界知道你是我的吗? " <br><br> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> 悉尼轻轻地笑了起来,"全世界都已经知道<<pshes>>是我的了。" <<else>> 悉尼重重地把书合上。"<<pShes>>是我的,不是你的。凯拉尔,你得去接受现——" <</if>> 凯拉尔腾地一下站起,拂袖而去,只留下一阵啜泣声。悉尼的脸上瞬间写满愧疚,有些不知所措地看着你。"抱歉,我应该多考虑一下别人的感受。" <<set _kylarGone to 1>> <<else>> 悉尼不情愿地往边上移了移。 <</if>> <<else>> "为什么<<nnpc_he "Sydney">>可以,我不行? 为什么<<nnpc_he "Sydney">>能有,我没有? " <br><br> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> 悉尼努力憋笑,"理智,你没有。" <<else>> 悉尼瞪向<<him>>,"这不是竞争,凯拉尔。这是<<pshe>>自己选择的。" <</if>> 凯拉尔攥紧了拳头。 <<else>> 悉尼瞪了<<him>>一眼。"如果你爱<<phim>>,你就应该尊重<<pher>>的选择。" <</if>> <</if>> <br><br> 悉尼飞速吃完了<<person1>><<his>>的午饭。你和<<him>>聊着天,<<hes>>很开心地静静坐着听你讲话。"我要回图书馆了,谢谢你一直陪着我。"<<He>>收捡好图书,快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。<<if !_kylarGone>>凯拉尔瞪向<<him>>,<<if _sydneyStatus.includes("corrupt")>><<he>><<if $sydneyromance is 1>>也用眼神冷冷瞪了回去。<<else>>则是回了个白眼。<</if>><<else>>但<<he>>好像完全没注意到。<</if>><</if>> <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br>
<<effects>><<run statusCheck("Sydney")>><<person2>> 你任由凯拉尔在你身上书写。 <<sydneyBodywritingLocation>> <<if _writingFail isnot 1>> 你的<<bodypart _bodypart>>现在被写上了: <<bodywriting_npc_kylar _bodypart "pen">> <</if>> <br><br> 悉尼轻轻地笑了起来。"看来你还是张受欢迎的画布呢。"<<person1>><<He>>好像没被凯拉尔的行为惹恼。 悉尼飞速吃完了午饭。你和<<him>>聊着天,<<hes>>很开心地静静坐着听你讲话。"我要回图书馆了。谢谢你一直陪着我。"<<He>>收捡好图书,快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。凯拉尔瞪向<<him>>,<<if _sydneyStatus.includes("corrupt")>><<he>><<if $sydneyromance is 1>>也用眼神冷冷瞪了回去。<<else>>则是回了个白眼。<</if>><<else>>但<<he>>好像完全没注意到。<</if>> <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br>
你摇头拒绝,悉尼眉头一皱。"抱歉,我需要改掉。"<<He>>继续埋头处理堆积的工作了。你和<<him>>聊着天,<<hes>>很开心地静静坐着听你讲话。"我要回图书馆了。谢谢你一直陪着我。"<<He>>收捡好图书,快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔从食堂的另一端看过来,对你微微一笑。 <<lksuspicion>><<npcincr Kylar rage -1>> <br><br> <</if>> <<link [[继续|Canteen]]>><<endevent>><</link>> <br>
<<run statusCheck("Sydney")>> 悉尼的笔移到你的胳膊上, <<if !$skin.right_shoulder.pen>> 在你的右肩草草写下几笔。现在上面写着: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>> <<elseif $skin.right_shoulder.pen is "pen" or $skin.right_shoulder.pen is "lipstick" or $skin.right_shoulder.pen is "mud">> <<he>>擦掉你原有的<<tattoo right_shoulder>>,草草写下自个儿的。<<bodywriting_clear right_shoulder>>现在你的右肩被写上了: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>> <<elseif !$skin.left_shoulder.pen>> 在你的左肩草草写下几笔。现在上面写着: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>> <<elseif $skin.left_shoulder.pen is "pen" or $skin.left_shoulder.pen is "lipstick" or $skin.left_shoulder.pen is "mud">> <<he>>擦掉你原有的<<tattoo left_shoulder>>,草草写下自个儿的。<<bodywriting_clear left_shoulder>>现在你的右肩被写上了: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>> <<else>> 但一见到你的<<tattoo right_shoulder>>,<<he>>微微皱起了眉头。悉尼试着把它擦掉,但没成功。"或许得下次了。" <</if>> <br><br> <<He>>继续埋头处理堆积的工作了。你和<<him>>聊着天,<<hes>>很开心地静静坐着听你讲话。"我要回图书馆了。谢谢你一直陪着我。"<<He>>收捡好图书,快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 凯拉尔从食堂的另一端看过来。 <<gksuspicion>><<npcincr Kylar rage 1>> <br><br> <</if>> <<link [[继续|Canteen]]>><<endevent>><</link>> <br>
<<run statusCheck("Sydney")>> <<if $speech_attitude is "meek">> "那个,你的眼镜很重要。"你紧张地压低了声音。 <<elseif $speech_attitude is "bratty">> "最好照<<person2>><<he>>说的做,你需要你的眼镜。"你压低了声音。 <<else>> "别让<<person2>><<him>>把你的眼镜踩碎了。"你摇了摇头。 <</if>> <br><br><<person1>> <<if $corruptionRollover is 1>> 悉尼皱眉沉思。过了一会儿,<<he>>才漫不经心地 <<elseif _sydneyStatus.includes("corrupt")>> 悉尼耸耸肩,然后随意地 <<else>> 悉尼环顾四周。在短暂犹豫过后,<<he>>才羞怯地 <</if>> <<npcUndressText $NPCName[$NPCNameList.indexOf("Sydney")] "lower" "self">>。 <<if _sydneyStatus.includes("corrupt")>> <span class="lewd"><<He>>没穿任何内衣。</span> <<if _sydneyChastity and !$sydneyChastityKnown>> <<set $sydneyChastityKnown to 1>> <span class="lewd">你看见一条贞操带系在了<<his>>的腰上。</span> "好了,你现在知道我那肮脏的小秘密了。" <<elseif _sydneyChastity>> 贞操带是唯一遮挡<<him>>下体的东西。 <<else>> <<his>>的<<sydneyGenitals>>在你面前一览无遗。 <</if>> <<else>> 你和<<person2>><<person>>短短瞥到一眼<<nnpc_his "Sydney">>的内裤。 <</if>> <<promiscuity1>> <<person2>><<person>>有些吃惊地笑了。"好吧,一言为定。谢谢你给我看。"<<He>>捡起了眼镜,把它还给悉尼之后就离开了。<<person1>> <br><br> <<if $corruptionRollover is 1>> 悉尼坐回去继续吃饭。"我的眼镜得救了,"<<he>>喃喃道,"而且……你也赞成这样做。"<<He>>咽下一口食物,朝你笑笑。"那就是罪恶吗……意外的……方便呢。<span class="lewd">真是开了眼界。</span>"<<He>>吃完了午饭。 <<elseif _sydneyStatus.includes("corrupt")>> 悉尼坐回去继续吃饭,就像什么也没发生过。 <<else>> 悉尼坐回去继续吃饭,尽量避开你的眼神。 <</if>> <<if $sydneyromance is 1>> "<<if $corruptionRollover is 1>>当然,我仍然<<else>>我<</if>>希望你是唯一一个能看见那个的人。" <</if>> <<unset $corruptionRollover>> <<He>>打了个哈欠。"我得回图书馆了,谢谢你陪我。"<<He>>快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。 <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br>
<<run statusCheck("Sydney")>> <<if $speech_attitude is "meek">> "等,等等!<<person1>><<He>>很需要眼镜!" <<elseif $speech_attitude is "bratty">> 你逼近<<person2>><<person>>的脸。"你敢踩碎这个,我就打烂你。" <<else>> 你上前一步双手抱胸,"把眼镜还回来。" <</if>> <<if _sydneyStatus.includes("corrupt")>> <br><br> 悉尼抓住间隙,一把将<<person2>><<person>>推开,捡起了眼镜。在<<person2>><<person>>找着方向之前,<<person1>><<He>>迅速抽出红色记号笔,在那人的额头上写下了"<span class="teal">婊子</span>"。<<person2>> <br><br> 用餐的其他学生注意到了骚动,开始哄堂大笑了起来。<<He>>忍住眼泪,迅速逃离了现场。<<status 1>><<gcool>><<person1>> <br><br> <<if $sydneyromance is 1>> 悉尼轻轻环住你的胳膊。"谢啦宝贝。"<<He>>在你的脸上印下一吻。<<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <<else>> 悉尼拍了拍你的背。"谢谢。其实我可以自己解决,但被人关心的感觉真好。我定会报答这份好意。" <</if>> 你俩坐回去吃完了午饭。你和<<him>>聊着天,<<hes>>很开心地静静坐着听你讲话。"我要回图书馆了,谢谢你一直陪着我。"<<He>>快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。 <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br> <<else>> 悉尼躲在你身后,没有眼镜的<<person1>><<his>>很难看清任何东西。 <br><br> "哦呀,教会的悉尼找了个<<girlfriend>>。这样的话,你最好现在就开始祈祷吧。"<<person2>><<His>>握紧了拳头,准备向你攻击。 <br><br> <<saveNPC 1 canteen_bully>> <<endevent>> <<loadNPC 0 canteen_bully>> <<clearNPC canteen_bully>> <<link [[继续|Sydney Canteen Fight]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyhealthmax -= 100>> <<set $enemyhealth -= 100>> <<set $enemyanger += 150>> <<npcidlegenitals>> <<enableSchoolRescue "Whitney">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Sydney Canteen Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sydney Canteen Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<run statusCheck("Sydney")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 聚在周围的学生哄堂大笑起来。<<His>>涨红着脸,迅速逃离了食堂。<<npcincr Sydney purity -2>><<lspurity>> <br><br> <<endevent>><<npc "Sydney">><<person1>> 悉尼轻轻环住你的腰肢。"没必要那样,但……谢谢你,"<<he>>笑了笑,"没人真正为了我挺身而出……你是第一个……但,为什么?"你感觉你的脸颊发烫。在把眼镜递给<<his>>,你很快吃完了午饭。你和<<him>>聊着天,<<hes>>很开心地静静坐着听你讲话。"我要回图书馆了。真的谢谢你。"<<He>>快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。 <<ltrauma>><<lstress>><<trauma -2>><<stress -4>> <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> "啊!你他妈疯了!"<<he>>尖叫了起来。很多学生纷纷过来看戏,开始哄堂大笑。那人迅速地逃离了食堂,连饭都没有吃。<<tearful>>你骄傲地挺立在原地。 <<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>> <br><br> <<endevent>><<npc "Sydney">><<person1>> 悉尼攥住你的胳膊。"你没必要那样,但……谢谢你,"<<he>>笑了笑," 没人真正为了我挺身而出……你是第一个……但,为什么?"你把眼镜递给<<he>>,然后很快吃完了午饭。<br>你和<<him>>聊着天,<<hes>>很开心地静静坐着听你讲话。"我要回图书馆了。真的谢谢你。"<<He>>快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。 <<ltrauma>><<lstress>><<trauma -2>><<stress -4>> <br><br> <<clotheson>> <<endcombat>> <<elseif $alarm is 1 and $rescue is 1>> 就在你以为自己孤立无援的时候,<<person1>><<person>>突然被 <<print either( "一罐汽水砸倒在地。", "一个空托盘砸倒在地。", "一本数学教材砸倒在地。", "一盒牛奶砸倒在地。", "吃了一半的糕点砸倒在地。", "一团土豆泥砸倒在地。" )>> "喂!谁扔的?"<<he>>生气地站起身,揉着脑袋转了过去。当<<him>>看到惠特尼和<<nnpc_his "Whitney">>的手下站在原地放声大笑的时候,<<His>>的愤怒瞬间被恐慌所取代,迅速地跑出了食堂。<<status 1>><<gcool>> <br><br> <<clotheson>> <<endcombat>> <<npc "Sydney">><<person1>> 悉尼把你扶了起来。 "奇怪。"<<he>>喃喃自语着。 <<if _sydneyStatus.includes("pure")>> "惠特尼从没这么……乐于助人过,"<<He>>满怀希望地笑了,"你觉不觉得<<nnpc_hes "Whitney">>终于洗心革面了?" <<else>> "<<nnpc_he "Whitney">>什么时候开始关心别人了?"<<He>>紧张地看你一眼,"希望<<nnpc_he "Whitney">>不会找你讨要什么报酬 <<if $sydneyromance is 1>> ……安全起见你最好少跟<<nnpc_He "Whitney">>接触。" <<else>> 。你会小心的,对吧? " <</if>> <</if>> <br><br> 你把眼镜递给<<he>>,然后很快吃完了午饭。你和<<him>>聊着天,<<hes>>很开心地静静坐着听你讲话。"我要回图书馆了,注意安全。"<<He>>快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。 <<ltrauma>><<lstress>><<trauma -2>><<stress -4>> <br><br> <<endevent>> <<else>> 你倒在地上,因为受伤了失去了战斗能力。"这就对了,"<<person1>><<person>>啐了一口,"跪下膜拜然后祈祷吧,或许你那废物朋友还会继续喜欢你。"所有人哄堂大笑起来,<span class="red"><<he>>抬起脚,镜片和镜框连着一起破碎了。</span><<He>>大摇大摆地离开了食堂,笑声仍回荡在过道里。 <<lcool>><<status -10>><<set $sydney.glasses to "broken">> <br><br> <<endevent>><<npc "Sydney">><<person1>> 悉尼跌跌撞撞地向你跑来。"你没事吧?!你为什么要那样做!只是一副眼镜,不值得你为之受伤!" 你看见泪水在<<his>>的眼眶里打转。"如果你真的出事,我不会原谅自己的。你没必要那样,但……谢谢你,"<<he>>捧起你的双手,"没人真正为了我挺身而出,你是第一个。" <br><br> 你把破碎的眼镜递给<<his>>,然后很快地吃完了午饭。尽管眼镜碎了,<<hes>>还是朝你微笑。"我要回图书馆了,真的谢谢你。"<<He>>快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。 <<ltrauma>><<lstress>><<trauma -2>><<stress -4>> <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Canteen]]>><</link>> <br>
<<run statusCheck("Sydney")>> 你朝悉尼耸耸肩。 <<if _sydneyStatus.includes("corrupt")>> <<person1>><<He>>随意地 <<npcUndressText $NPCName[$NPCNameList.indexOf("Sydney")] "lower" "self">>。 <span class="lewd"><<He>>没穿任何内衣。</span> <<if _sydneyChastity and !$sydneyChastityKnown>> <<set $sydneyChastityKnown to 1>> <span class="lewd">你看见一条贞操带系在了<<his>>的腰上。</span> "好了,你现在知道我那肮脏的小秘密了。" <<elseif _sydneyChastity>> 贞操带是唯一遮挡<<him>>下体的东西。 <<else>> <<his>>的<<sydneyGenitals>>在你面前一览无遗。 <</if>> <<person2>><<person>>看起来有些吃惊,但最后还是笑了。"好吧,一言为定。谢谢你给我看。"<<He>>捡起了眼镜,在递给悉尼之后便离开了。<<person1>> <br><br> 悉尼坐回去继续吃饭,就像什么也没发生过。 <<if $sydneyromance is 1>> "我更希望你是唯一一个看见那个的人。" <</if>> <<He>>打了个哈欠。"我得回图书馆了,谢谢你陪我。"<<He>>快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。 <<else>> 悉尼盯着地板,羞耻地摇摇头。<<person2>><<person>>狞笑着,<span class="red">一脚踩碎了镜片,</span>而后笑着扬长而去。 <<set $sydney.glasses to "broken">> <br><br> 悉尼满脸沮丧。"看不见东西,这周都会过得很艰难啊。"<<person1>><<He>>捡起另一半眼镜,戴了上去。尽管镜片破碎,但<<his>>还是对你笑了笑。"至少我保住了尊严,对吧?"你不确定<<he>>有没有说服自己。 <br><br> "我得回图书馆了。很抱歉给你带来了麻烦。"<<He>>把书收捡好,快步离开食堂<<if $sydneyromance is 1>>,在出去的路上给了你一个飞吻<</if>>。 <</if>> <br><br> <<link [[继续|Canteen]]>><<endevent>><</link>> <br>
<<schooleffects>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>> 你双膝跪地,爬进柜台的下面。 <<if _sydneyStatus.includes("corrupt")>> 悉尼咧嘴一笑。"我喜欢你的提议,你知道嘛?" <br><br> 你坏笑着把<<his>>的膝盖分开,随后<<if $pronoun is "m">>扒下了<<his>>的裤子<<else>>撩起了<<his>>的裙子<</if>>。<<sydneyExpose>> <<if _sydneyChastity is 1>>你可以透过<<his>>的贞操带看到<<hes>><<else>><<Hes>><</if>>已经<<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>完全挺立的阴茎<<else>>湿透的小穴<</if>>。 <<npcincr Sydney purity -2>><<lspurity>> <br> <<promiscuity4>> <<if ["early","late"].includes($schoolstate)>> <!-- I'm not sure how necessary this is, since Sydney can't be in the library if $schoolstate is early or late. I'm hesitant to remove it, though. Worst case scenario, some lines can be salvaged for a different scene.--> <<He>>环视一圈,图书馆今天异常空荡。于是<<his>>滑下椅子,也挤到了柜台下面。"只有我爽到的话也太不公平了。"<<he>>压低了声音,爬到了你身边,温柔地让你躺下,轻轻地压在了你身上。"但如果你很想品尝我的话,我也很乐意。" <br><br> <<He>>俯身吻上你的唇,你伸手圈住<<him>>的身侧。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>> <<sydneyLewd>> <br><br> <<link [[继续|Sydney Crawl Sex]]>><<set $sexstart to 1>><</link>> <<else>> <<He>>环视一圈,图书馆里人来人往。"别担心,我会保持安静的。我会是个乖<<personsimple>>。"<<He>>抚上你的脑袋,手指贴紧你的头发,慢慢把你引到<<his>>的<<sydneyGenitals short>>前。 <<sydneyLewd>> <<npcincr Sydney purity -2>><<lspurity>> <br><br> <<link [[继续|Sydney Crawl Oral]]>><<set $sexstart to 1>><</link>> <</if>> <<else>> <<if !["early","late"].includes($schoolstate)>> <<set _modifier to 1.5>> <<else>> <<set _modifier to 1>> <</if>> 悉尼皱眉,对你的举动感到困惑。"你这是在干什么?掉东西了么?" <br><br> 你无视<<him>>的话,把<<his>>的膝盖分开,然后迅速地<<if $pronoun is "m">>扒下<<his>>的裤子<<else>>撩起<<his>>的裙子<</if>>。<<sydneyExpose>><<He>>惊叫一声。<<if _modifier is 1.5>>"在,在这里?现在?!但,但是这里是——"<<He>>焦虑地看着人来人往的图书馆。<<else>>"这,在这儿?你确定吗? "<</if>> <<promiscuity4>> <<set $seductiondifficulty to (6000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity) * _modifier>> <<seductioncheck>> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><br><br><</if>> <<seductionskilluse>> <<if $seductionrating gte $seductionrequired>> 尽管很震惊,<span class="green">但<<he>>并没有出手制止你</span>。相反<<him>>别过了脸,呼吸变得急促了起来。 <<sydneyLewd>> <<npcincr Sydney purity -2>><<lspurity>> <br><br> <<link [[继续|Sydney Crawl Oral]]>><<set $sexstart to 1>><</link>> <<else>> "等,等等!我……我真不知道要干什么……我还……"<<He>>微微颤抖着。"你,你快从这儿出来。我……抱歉。" <<sydneySexFail>> <br><br> 你从柜台下爬出来,<<he>>则捋了会儿<<him>>的衣服。"对不起,我刚才只是还没有……准备好。" <br><br> <<sydneyOptions>> <</if>> <</if>>
<<run statusCheck("Sydney")>> <<set $corruptionEvent to 1>> <<if $sexstart is 1>> <<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>> <<set $enemyarousalmax to 600>> <<if _sydneyStatus.includes("corrupt")>> <<set $enemyarousalmax += 100>> <<elseif _sydneyStatus.includes("pure")>> <<set $enemyarousalmax -= 100>> <</if>> <<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>> <<set $enemyarousalmax -= 100>> <</if>> <<npckiss>> <</if>> <<set $enemyanger to -10>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sydney Crawl Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sydney Crawl Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<run statusCheck("Sydney")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "想象一下如果现在图书馆有人,听着我们像兔子一样做爱,"<<he>>咯咯直笑,"等……不会真有人吧。"<<He>>一滞,脸上闪过一丝不确定。飞速探出头确认后,<<He>>才蹲回来,松了口气。 <<if _sydneyChastity and $sydneyChastityKnown>> <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>> <<else>> <<npcincr Sydney lust -20>><<lllslust>> <</if>> <<npcincr Sydney purity -2>><<lspurity>> <br> <<sydneyFinish>> <<tearful>>你站起身来,悉尼不情愿地从你身上离开。 <<elseif $enemyhealth lte 0>> 悉尼喘着粗气和你分开了,"我喜欢你粗暴地对我,"<<he>>说道,"不过,剩下的部分我们就等下次吧。" <<npcincr Sydney lust 5>><<gglust>> <br><br> <<tearful>>你站了起来,悉尼也慢慢地起身。 <<else>> 悉尼撇了撇嘴,但还是和你分开了。"煽风点火却又置之不理,有些人真是过分呢。"<<he>>说,"答应我之后继续,好吗?" <<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>> <br><br> <<tearful>>你站了起来,悉尼也慢慢地起身。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc "Sydney">><<person1>> <<link [[继续|Sydney Crawl Sex End]]>><<set $phase to 1>><</link>> <br>
<<schooleffects>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>> <<if $phase is 1>> "比只是给我<<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>舔<<else>>口<</if>>要好很多吧? " 你俩都站了起来,<<he>>急切地问询你的感受,满脸得意。"我可不会就让自己爽了。" <br><br> <<He>>抚上你的后脑勺,再一次亲上来。吻持续了一会儿,<<He>>注视着你的眼睛。"最好当心点,"<<he>>喃喃自语着,"如果我克制不住我自己,那就不止一次了……虽然我不是很介意就是了。"<<He>>又咬了咬你的嘴唇,才把你松开。 <br><br> <<else>> 你站了起来,手支在柜台上。 <<if _sydneyStatus.includes("corrupt")>> "我们可以明天还做吗? "悉尼问道,"请答应我。如果你答应我,我就永远爱你……等等,我好像已经永远爱你了。唔……那就双倍永远。" <<else>> "好危险,"<<he>>轻轻地笑了起来,"这就是触戒的感觉吗?" <</if>> <br><br> <</if>> <<endevent>><<npc Sydney>><<person1>> <<sydneyOptions>>
<<run statusCheck("Sydney")>><<set $corruptionEvent to 1>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>><<npcoral>><<set $NPCList[0].mouth to "none">><<set $speechdisable to 1>> <<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">> <<set $enemytrust += 100>> <<set $timer to random(6,10)>> <<if !["early","late"].includes($schoolstate)>> <<set $rescue to 1>> <</if>> <<set $sydneyOral to {Sound: 0, Student: 0, Book: 0}>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<if !["early","late"].includes($schoolstate)>> <<if _sound is 1>> <<set $sydneyOral.Sound to 1>> <</if>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 3>> <<set _sydneyArousal to "high">> <<else>> <<set _sydneyArousal to "low">> <</if>> <<if $timer is 4>> <<set $sydneyOral.Student to 1>> <<switch _sydneyArousal>> <<case "high">> <<if _sydneyStatus.includes("corrupt")>> "请不要慢下来。"<<he>>伏在你的耳边压低了声音, <<else>> <<He>>轻轻地喘息着, <</if>> <<default>> <<if _sydneyStatus.includes("corrupt")>> "哎呀,变得有趣起来了。"<<he>>在你耳边笑了起来, <<else>> "请小声一点。"<<he>>压低了声音, <</if>> <</switch>> <span class="lewd">有脚步声在向你们靠近</span>。 <br><br> <<elseif $timer is 3>> 一个学生在柜台前询问着什么。 <<switch _sydneyArousal>> <<case "high">> <<if _sound>> <<if _sydneyStatus.includes("corrupt")>> "或,或许下面有人,或许也没有,"悉尼漏出一声呻吟,声音不住地开始颤抖,"嗯,你是来还,还书的? " <<else>> "下,下面没人! " 悉尼大喊道,"你,你你是来还书的,对吧? " <</if>> <<else>> <<if _sydneyStatus.includes("corrupt")>> "是,是,我马上把,把你该该该死的书还回去。"悉尼呻吟道。 <<else>> "是,是的,我马上拿书,书给你。"悉尼的声音在抖。 <</if>> <</if>> <<default>> <<if _sound>> <<if _sydneyStatus.includes("corrupt")>> "我当然知道,你来猜猜看呗,"悉尼咯咯笑了起来,"嗯,你是来还书的吧? " <<else>> "下面没人! " 悉尼大喊道,"你是来还书的,对吧? " <</if>> <<else>> <<if _sydneyStatus.includes("corrupt")>> "是的,我可以帮你把书还回去。"悉尼慌张地笑了起来。 <<else>> "是,是的,我马上把书拿给你。"悉尼的手指不自然地在桌面上抓挠着,"希望你能按时归还。" <</if>> <</if>> <</switch>> <br><br> <<elseif $timer is 2>> 有什么东西砸在了柜台上——看样子是一本书。 <<switch _sydneyArousal>> <<case "high">> <<if _sound>> 一个学生询问着什么。 <<if _sydneyStatus.includes("corrupt")>> "或,或许下面有人,或许没有," 悉尼漏出一声呻吟,声音颤抖了起来。 <<else>> "下,下面没人! " 悉尼大喊道。 <</if>> <</if>> <<He>>翻了翻这本书。 <<if $rng gte 65>> <<set $sydneyOral.Book to 2>> <<if _sydneyStatus.includes("corrupt")>> "逾期了," 悉尼咯咯地笑了起来,"真不守规矩。" <<else>> "逾,逾期了。"悉尼颤抖得结巴了。 <</if>> 你听见<<him>>拔开了笔帽。 <<else>> <<set $sydneyOral.Book to 1>> <<if _sydneyStatus.includes("corrupt")>> "谢谢你按时归——"<<he>>漏出一声淫荡的喘息。 <<else>> "谢,谢谢你按,按时归……还。"<<he>>忍不住喘了出来。 <</if>> <</if>> <<default>> <<if _sound>> 一个学生询问着什么。 <<if _sydneyStatus.includes("corrupt")>> "我当然知道,你来猜猜看呗。"悉尼轻轻地笑了起来。 <<else>> "下面没人! " 悉尼大喊道。 <</if>> <</if>> <<He>>翻了翻这本书。 <<if $rng gte 85>> <<set $sydneyOral.Book to 2>> "逾期了," 悉尼挣扎着把手抬起,"你知,知道规矩。"你听见<<him>>拔开了笔帽。 <<else>> <<set $sydneyOral.Book to 1>> "谢,谢谢你按时归还。"<<he>>挤出一个微笑。 <</if>> <</switch>> <br><br> <<elseif $timer is 1>> <<if $sydneyOral.Book is 2>> 你感觉悉尼向前倾身,大概是在学生额头上写着什么。过了一会儿,你听见脚步声越来越远。 <<else>> 你听见脚步声越来越远。 <</if>> <<set $sydneyOral.Book to 0>> <<set $sydneyOral.Student to 0>> <br><br> <<elseif $timer is 0>> <<set $timer to random(6, 10)>> <<switch _sydneyArousal>> <<case "high">> <<if $sydneyOral.Sound is 1>> <<if _sydneyStatus.includes("corrupt")>> "你太露骨了,声音那么大。"悉尼压低了声音,揪住你的头发,"如果我拉一下你,你会喘出来吗?我亲爱的? 呵呵,请继续,不要停。" <<else>> "请,请不要这么大声,"悉尼恳求道,"我不想被抓——"<<He>>突然喘息了一声,猛地捂住了嘴巴。 <</if>> <<else>> <<if _sydneyStatus.includes("corrupt")>> "太顺利了点,"悉尼压低了声音,把手伸到柜台下揉了揉你的脸。"我倒是希望别人能够发现呢。"说完,<<He>>放肆地呻吟了一声。 <<else>> "刚,刚才太近了,"悉尼压低了声音,"要,要是被发现了……" <</if>> <</if>> <<default>> <<if $sydneyOral.Sound is 1>> <<if _sydneyStatus.includes("corrupt")>> "听听,听听,你就想着被别人逮到对吧,"悉尼数落了一句,揪住了你的头发,然后轻轻地笑了起来。"或许我应该给所有人看看你现在在干什么……给所有人看看你是有多爱我,好不好? " <<else>> "请不要这么大声," 悉尼恳求道,"差点有人发现你了。" <</if>> <<else>> <<if _sydneyStatus.includes("corrupt")>> "真刺激,"悉尼轻轻笑了起来,"不知道可不可以在食堂也这么干。" <<else>> "我,我的心在怦怦直跳,"悉尼压制着颤抖的声音,"太近了——他们随时可能看见我们,然后……" <</if>> <</if>> <</switch>> <br><br> <<set $sydneyOral.Sound to 0>> <</if>> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sydney Crawl Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sydney Crawl Oral]]>><</link>></span><<nexttext>> <</if>>
<<schooleffects>><<effects>><<run statusCheck("Sydney")>><<set $corruptionEvent to 1>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<if $sydneyOral.Student is 1>> <<generatey2>> <<if $sydneyOral.Book is 2>> 柜台前的学生听起来十分沮丧。"你把我的脸都弄花了,"那人哀嚎着,"你怎么回事?" <<else>> 柜台前的学生咳了一声。"你还……好吗? 你怎么了? " <</if>> <br><br> <<if _sydneyStatus.includes("corrupt")>> "我没事,"悉尼满足地叹了口气,"就是我<<girlfriend>>刚刚在柜台下面给我<<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>舔了会儿<<else>>口了会儿<</if>>,很抱歉给你带来不便。" <br><br> <<tearful>>你爬了起来,看见柜台前站了个<<person2>><<person>><<if $sydneyOral.Book is 2>>,额头上写着"<span class="pink">图书犯丿~&%</span>"。你肯定是把悉尼的惩罚搞砸了<</if>>。<<person>>看看你,又看看悉尼,朝你比了个手指枪,然后转身离开了。 <<status 1>><<gcool>> <<else>> "我,我没事,"悉尼结巴着,"只是……感冒了……就是这样!"<<person1>><<He>>赶紧朝<<person2>><<personsimple>>挥了挥手。 <<if $sydneyOral.Book is 2>> "请下次记得按时归还! " <<else>> "谢谢你按时归还! " <</if>> <br><br> <<tearful>>你爬了起来,看见柜台前那<<person2>><<person>>正转身离开,<<if $sydneyOral.Book is 2>>额头上还写着"<span class="pink">图书犯丿~&%</span>"。你肯定是把悉尼的惩罚搞砸了<</if>>,<<He>>似乎没有注意到你。 <br><br> 悉尼靠在了你身上。"刚才真是……这么多人在旁边……好罪恶……" <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> <<He>>给了你一个异常淫荡的笑容。"我们可以明天再做吗? 好不好? "<<He>>直直盯着你,"<span class="lewd">真是劲啊!</span>" <</if>> <</if>> <<person1>> <<else>> <<if !["early","late"].includes($schoolstate)>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> "要是他们知道了,肯定不会再用正常的眼神看我们了……"<<he>>咯咯地笑了起来,"刚才这么多人在旁边,可能会被……"<<He>>的身子开始颤抖,"我们可以明天再做吗?好不好?我……"<<He>>直直盯着你,"<span class="lewd">从来没有……如此刺激过。</span>" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> "真,真是……太疯狂了,"<<he>>喃喃自语着,"也很罪恶……任何人都可能听到……" <<case "corrupt" "corruptLust">> "那么多人在旁边,"<<he>>惊叹道,"这样刺激多了!我们得在人更多的地方试试。" <<default>> "要是他们知道了,肯定不会再用正常的眼神看我们了……"<<he>>咯咯地笑了起来。 <</switch>> <</if>> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> "真,真是……疯狂,"<<he>>喃喃道,"也很罪恶……" <<case "corrupt" "corruptLust">> "我很高兴我的爱终于有了回报。"<<he>>一副欠揍的表情。 <<default>> "在我的图书馆,在我的时间里,在我的柜台下……"<<he>>咯咯地笑了起来。 <</switch>> <</if>> <br><br> <<tearful>>你站起身来,悉尼在你脸上留下一吻。 <</if>> <<if _sydneyChastity and $sydneyChastityKnown>> <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>> <<else>> <<npcincr Sydney lust -20>><<lllslust>> <</if>> <<npcincr Sydney purity -2>><<lspurity>> <br> <<clotheson>> <<endcombat>> <<npc "Sydney">><<person1>> <<link [[继续|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>> <<elseif $enemyhealth lte 0>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> 悉尼漏出一丝痛苦的呻吟,然后迅速用手捂住了自己的嘴巴。 <<else>> 悉尼痛得嘶了一声。 <</if>> 你从柜台下站起来。 <<if $sydneyOral.Student is 1>> <<generatey2>> 站在柜台前的<<person2>><<person>>给了你和悉尼一个奇怪的眼神,然后转身离开了。 <<person1>> <</if>> <br><br> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> 悉尼惭愧地埋下头。"我……我感觉我已经够了……" <<else>> 悉尼迅速地离开,"那,那真的有点痛……我的意思是,我还是很喜欢的,但……"<<his>>脸红了,看向一边,"或……或许我们可以下次再做……" <</if>> <<case "corrupt" "corruptLust">> 悉尼喘着粗气和你分开了,"我喜欢你粗暴地对我,"<<he>>说道,"但……还是等在私密点的地方做吧?" <<default>> 悉尼向你皱了皱眉。"我觉得我们得订些规矩来标定一下我可以承受的范围……不过,这次原谅你。" <</switch>> <br><br> <<tearful>>你冷静了下来。 <br><br> <<clotheson>> <<endcombat>> <<npc "Sydney">><<person1>> <<link [[继续|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 你从柜台下爬了起来。 <<if $sydneyOral.Student is 1>> <<generatey2>> 站在柜台前的<<person2>><<person>>给了你和悉尼一个奇怪的眼神,然后转身离开了。 <</if>> <<npcincr Sydney lust 5>><<gglust>> <br><br> "抱歉。"悉尼喃喃自语着,<<tearful>>你冷静了下来。 <br><br> <<clotheson>> <<endcombat>> <<npc "Sydney">><<person1>> <<link [[继续|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>> <<else>> <<if $sydneyOral.Student is 1>> <<tearful>>你等着那个学生离开,然后爬了起来。 <<else>> <<tearful>>你爬了起来。 <</if>> <br><br> <<if _sydneyStatus.includes("corrupt")>> "太紧张了么?"悉尼怜惜一笑,在你脸上亲了一口,"瞧瞧,瞧瞧!现在怎么换过来了?不过没关系,我们下次再来好了~" <<else>> "刚才有点危险,"悉尼怜惜一笑,在你脸上亲了一口,"还好你克制住了。" <</if>> <<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>> <<clotheson>> <<endcombat>> <<npc "Sydney">><<person1>> <<link [[继续|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>> <</if>>
/*Mostly placeholder, unfinished content. Needs to be replaced with talking options like in the library.*/ 你帮悉尼<<print either("应付了一下来人","补充商品","填了几张单子")>>。 <br><br> <<link [[继续|Adult Shop]]>><</link>>
<<effects>> 你朝<<person2>><<him>>点头表示感谢,然后坐上了西里斯的车。 <<if !$sydneySeen.includes("ride")>> <<set $sydneySeen.pushUnique("ride")>> "所以你住哪儿呢? "西里斯靠在椅背上侧头看向了你。悉尼已经在副驾驶睡着了。 <br><br> 你指了指孤儿院的方向。西里斯似乎同情地蹙了蹙眉,但你也不是很确定。 <</if>> 孤儿院的车程不是很长。西里斯轻轻把悉尼摇醒,然后目送你俩下车。悉尼把你送到孤儿院的大门口,告别时,<<if $sydneyromance is 1>>在你脸上印下了一吻<<else>>给了你一个拥抱<</if>>。 <br><br> 悉尼回到了<<person1>><<his>>的车上。等你走进孤儿院内,车子才开走。它向着多瑙河街驶去。 <br><br> <<link [[继续|Orphanage]]>><<pass 10>><<endevent>><</link>> <br>
<<effects>> 你摇摇头,但还是非常感谢西里斯的关心。 <br> "你最好别在这个点到处乱晃……但好吧。"<<he>>妥协了, <<if $location is "adult_shop">> "我们马上就要关门了。" 悉尼又抱了抱你<<if $sydneyromance is 1>>,在你脸上亲了一口<</if>>,才向你挥手作别。 <br><br> <<link [[继续|Elk Street]]>><<endevent>><</link>> <<else>> "注意安全。" 离开神殿前,悉尼抱了抱你<<if $sydneyromance is 1>>,在你的脸印下一吻<</if>>。 <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>> <<npc "Sydney">><<person1>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 100 and $NPCName[$NPCNameList.indexOf("Sydney")].lust gte 10 and $sydneyromance isnot 1 and !$sydneyFriendZoned>> 当看见你时,悉尼的眼睛顿时亮了起来,<<He>>看起来有些紧张,面色潮红。<<set _sydneyRomanceConfront to true>> <<elseif $sydneyChastityRemoveIntro>> 你在悉尼身旁坐下,<<He>>似乎有些紧张。 <<elseif $phase is 1>> 你与悉尼亲昵地坐在长凳上。<<He>>看了看你,露出一个温柔的微笑,然后便继续<<his>>的祷告。 <<else>> 悉尼的双眼紧闭,无声地祷告着。 <</if>> <<if !$sydneySeen.includes("initiate") and $temple_rank is "initiate">> <<set $sydneySeen.pushUnique("initiate")>> "<<nnpc_Brother "Jordan">>约旦告诉了我这个喜讯,恭喜……见习修士。" <<elseif !$sydneySeen.includes("monk") and $temple_rank is "monk">> <<set $sydneySeen.pushUnique("monk")>> 一双手臂突然环绕住了你的脖子。"我为你感到骄傲!一个真正的<<temple_rank>>!恭喜!" <</if>> <br><br> <<sydneyOptions>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<npc "Sydney">><<person1>><<unset $sydneyLate>><<set $daily.sydney.wake to true>> 你坐在悉尼的身旁。<<him>>的旁边整齐地叠放着一些衣物,看起来像是<<his>>校服。 <br><br> <<if $sydneyromance is 1>> 你轻轻地吻了一口<<his>>的面颊。 <<else>> 你温柔地将手放到<<his>>肩部。 <</if>> <<His>>的眼睛微微睁开,惊恐地四处张望着。直到发现你,<<his>>紧绷的面孔才放松了一些。<<sydneyGreeting>> <br><br> <<He>>伸了个懒腰,打了个哈欠。"谢谢。如果不是你找到我,我可能会再次<<if $sydneySeen.includes("science")>>错过科学课<<else>>上学迟到<</if>>。"<<if $sydneyromance is 1>><<He>>亲了亲你的面颊,然后紧紧地拥住了你。<</if>> <<He>>收拾好东西,摇摇晃晃地站了起来,试图摆脱<<his>>的困意。 <br><br> <<if Time.hour is 6>> "距离上学还有一小段时间,到时候我们可以一起去——如果你愿意的话。"<<He>>笑了笑,转身回去继续祷告。 <br><br> <<sydneyOptions>> <<elseif Time.hour is 9 and $sydneySeen.includes("science")>> <<His>>的眼睛缓缓睁大。"我们的课! 我们已经迟到了! "<<He>>手忙脚乱了一会儿,然后面向你,"快! "<<he>>没有预兆地一把抓住你的手,拽着你离开了神殿。<<takeHandholdingVirginity "Sydney" `($sydneyromance is 1?"romantic":"consensual")`>> <br><br> <<link [[继续 (0:05)|Sydney Walk School]]>><<pass 5>><<set $phase to 2>><</link>> <br> <<else>> "要跟我一起去上学吗?"<<He>>的微笑里充满了期待。 <br><br> <<link [[好的 (0:10)|Sydney Walk School]]>><<pass 10>><</link>> <br> <<link [[不了|Temple]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>><<run statusCheck("Sydney")>> <span class="red">你发觉周围有动静。</span><span @class="$sydneyromance is 1 ?'lewd':'red'">是悉尼</span>你迅速整理衣物,但来不及了。 <br><br> <<endmasturbation>> <<clotheson>> <<endcombat>> <<npc "Sydney">><<person1>> <<switch _sydneyStatus>> <<case "pure" "neutral">> <<He>>惊呼了一声,下意识捂住<<his>>双眼。 <<if $sydneyromance is 1>> "噢!呃……日……日安,我的爱人。"<<He>>环顾了一下四周,似乎有些担忧。"我……我这次就不计较了,还好没有别人看见你。"<<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>> <br><br> <<link [[诱惑悉尼|Sydney Temple Seduce]]>><</link>><<promiscuous1>><<sydneyWarning corrupt>> <br> <<link [[停止|Sydney Temple Masturbation End]]>><</link>> <br> <<elseif $temple_rank is "initiate">> "你不能……你不能……在这里做这样的事情!这……这应该受到处分……作,作为一名引导者,我有责任施于你惩罚……跟我来。"<<He>>伸出一只手,犹豫着是否要碰你。<<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>> <br><br> <<He>>以惊人的力量抓住你的手臂,将你拉进了一个侧室。<<He>>对着一个守着门的<<generate2>><<person2>><<monk>>点了点头,对方在看清来人后随即打开了门。悉尼在你身后上锁,带你走向一张桌子。 <br><br> <<link [[继续|Sydney Temple Spank]]>><<endevent>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>> <br> <<else>> "抱歉,你……你不能在这里做这种事!我……我没法惩罚你,也不能处分你,我……呃……"<<He>>捂着脸跑开了。<<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>> <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br> <</if>> <<case "pureLust" "neutralLust">> <<He>>喘着粗气,脸涨得通红。<br><<He>>似乎无法移开视线。 <<if $sydneyromance is 1>> "哦!呃……日……日安,我的爱人。"<<He>>环顾了一下四周,看起来异常紧张。"你……你似乎难以压制罪恶的欲望。"<<He>>清了清嗓子,随后压低了声音,"作为……一位……引导者,我……我的工作是帮助那些被罪欲折磨着的人……那里有……一个房间,不会被打扰……如果你想的话……"<<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>> <br><br> <<link [[接受|Sydney Temple Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>><<sydneyWarning corrupt>> <br> <<link [[拒绝|Sydney Temple Masturbation End]]>><</link>> <br> <<elseif $temple_rank is "initiate">> "你不能……你不能……在这里做这样的事情!这……这应该受到处分……"<<He>>伸出一只手,犹豫着是否要触碰你。<<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>> <br><br> <<He>>把手收回,拒绝与你眼神交流,只是一言不发地离开,企图掩饰自己内心的躁动。 <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br> <<else>> "对不起,你……你不能在这里做那种事情!我……没有权力惩罚你,也不能采取纪律处分,我……啊啊啊啊啊……"<<He>>跑开了。<<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>> <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br> <</if>> <<case "corrupt" "corruptLust">> 悉尼对你笑了笑。"很好。" <<if $sydneyromance is 1>> <<He>>一把把你拉起,拖着你进入附近的一间房间。"亲爱的,你本可以直接来找我帮助你抑制你的欲望。"<<He>>在你的脖子上亲了一下。<<arousal 100>><<garousal>> <br><br> <<sydneyLewd>> <br><br> <<link [[继续|Sydney Temple Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<He>>双手抱胸。"当然,你可以继续,但其他人可能会看到你。"你脸色瞬间变得通红,急急忙忙地别开视线。悉尼放声大笑,在嘲弄了你一番之后又回到了<<his>>的岗位上,临走时一直用手捂着嘴,根本没有停过。<<npcincr Sydney lust 1>><<gslust>> <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br> <</if>> <</switch>>
<<effects>> "我堕入了欲望的深渊,我祈求你能帮我解脱。"你低下了头。 <br><br> <<set $seductiondifficulty to 8000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <<if $seductionrating gte $seductionrequired>> <<He>>环顾了一下四周,看起来异常紧张。"你……我……我也许……呃……能帮助你。"<<He>>清了清嗓子,随后压低了声音,"作为……一位……引导者,我……我的工作是帮助那些被罪欲折磨着的人……那里有……一个房间,不会被打扰……如果你想的话……"<<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>> <br><br> <<link [[继续|Sydney Temple Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<His>>的脸一下子就红了,结结巴巴似乎想说点什么,但最终什么都没说出来,转过身一溜烟地跑掉了。 <br><br> <<sydneySexFail>> <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br> <</if>>
<<effects>> <<He>>站在你面前,背对着你,让你有机会遮掩自己。在你整理完仪表之后,<<He>>走开了,脸上泛着浓烈的红晕。 <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br>
<<effects>><<run statusCheck("Sydney")>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<npcidlegenitals>> <<set $enemyanger += 150>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|Sydney Temple Spank Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sydney Temple Spank]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>从恍惚状态中惊醒。"我……我想这已经够了……只是……不要再这样做了。"<<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>> <<clotheson>> <<endcombat>> <<link [[继续|Temple]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 悉尼吃痛地退开,你挣脱了<<his>>的束缚。当你转身逃跑时,<<He>>抓住了你的手臂,强烈的目光把你钉在原地。<<he>>压低了声音: "下次你最好用双倍的力量打我。"<<npcincr Sydney lust 1>><<glust>> <br><br> <<He>>放开了你,手脚变得虚弱无力。<<He>>迷茫地看着四周,你趁机逃脱。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple]]>><</link>> <br> <<else>> 悉尼放开了你。"请千万不要忘记,欲望是步入罪恶的开端,痛苦是走向忏悔的警醒。"<<He>>示意你离开。<<tearful>>你照做了。<<npcincr Sydney love 1>><<glove>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Temple]]>><</link>> <br> <</if>>
<<run statusCheck("Sydney")>><<set $corruptionEvent to 1>> <<if $sexstart is 1>> <<if !_sydneyStatus.includes("corrupt")>> 悉尼带着你走进房间,并锁上了身后的门。你在<<him>>的脖子上吻了一下,<<he>>沉溺于你的拥抱之中。<<sydneyLewd>> <</if>> <<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>> <<set $enemyarousalmax to 600>> <<if _sydneyStatus.includes("corrupt")>> <<set $enemyarousalmax += 100>> <<elseif _sydneyStatus.includes("pure")>> <<set $enemyarousalmax -= 100>> <</if>> <<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>> <<set $enemyarousalmax -= 100>> <</if>> <</if>> <<set $enemyanger to -10>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sydney Temple Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sydney Temple Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<effects>><<run statusCheck("Sydney")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> "这,这也太疯狂了,"<<he>>喃喃道,"我好想……我好想再做一次。然后……一次又一次。"<<He>>直直盯着你。"<span class="lewd">这种感觉……我从未……</span>" <br><br> <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> "真,真是……疯狂,"<<he>>喃喃道,"也很罪恶……" <<case "corrupt" "corruptLust">> "我很高兴我的爱有了回报。"<<he>>脸上的笑容有些欠揍。 <<default>> "在神殿里,竟然有这个地方……"<<he>>咯咯地笑了起来。 <</switch>> <</if>> <<if _sydneyChastity and $sydneyChastityKnown>> <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>> <<else>> <<npcincr Sydney lust -20>><<lllslust>> <</if>> <<npcincr Sydney purity -2>><<lspurity>> <br> <<sydneyFinish>> <<tearful>>你站了起来,悉尼不情愿地从你身上离开。 <<elseif $enemyhealth lte 0>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> 悉尼漏出一丝痛苦的呻吟,然后迅速用手捂住了自己的嘴巴。"这、这真的……"<<He>>盯着你的眼睛。"我想我喜欢你这样粗暴地对待我。<span class="lewd">就像是一个新世界的大门打开了。</span>" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> 悉尼漏出一丝痛苦的呻吟,然后迅速用手捂住了自己的嘴巴。<<He>>羞愧地埋下了头,"已……已经够了……" <<else>> "喂,喂!不要了!求你!"悉尼迅速和你分开了。"那,那真的有点痛……我的意思是,我还是很喜欢的,但……"<<his>>脸红了,看向一边,"或……或许我们可以下次再做完……" <</if>> <<case "corrupt" "corruptLust">> 悉尼喘着粗气和你分开了,"我喜欢你粗暴地对我,"<<he>>说道,"不过,剩下的部分我们就等下次吧。" <<default>> "哎呀!行了,有点太痛了!"<<He>>迅速地和你分开了,"我想我们得就我的承受度订一套指导方案了……" <</switch>> <</if>> <<npcincr Sydney lust 5>><<gglust>> <br><br> <<tearful>>你站了起来,悉尼也慢慢地起身。 <<else>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> "停……停了?可是我们……"<<he>>看起来非常的失望,"我们可以……等下次吗? 行吗? 我……"<<He>>直直盯着你,"<span class="lewd">我从未有如此强烈的感觉……</span>我还想要。" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> "不……不做了?但是我……我还……"<<he>>仍紧紧拥着你,话语开始变得断断续续,"好,好吧……" <<else>> 悉尼紧张地看着你。"我没……做错什么,对吧? " <</if>> <<case "corrupt">> 悉尼撇了撇嘴,但还是和你分开了。"我们之后继续,"<<he>>捧住你的手,"拜托……?" <<case "corruptLust">> 悉尼不满地咕哝着撅起嘴,"太扫兴了!但行吧,我们可以下次。" <<default>> "噢,行,我们停下。"<<He>>的眼里闪过一瞬失望,但还是笑了笑。 <</switch>> <</if>> <<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>> <br><br> <<tearful>>你站了起来,悉尼也慢慢地起身。 <</if>> <br><br> 你悄悄地离开了这个隐蔽的房间,悉尼则回到了<<his>>的劳务之中。 <<clotheson>> <<endcombat>> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>> <<endevent>><<npc "Sydney">><<person1>> 你在神殿宿舍的一张床上醒来。<br>你试图爬起,但莫名的虚脱让你浑身使不上力。你无助地躺倒在了床上,迷迷糊糊地看着天花板。 <<if $sydneyromance is 1>> <br>有什么东西在你的旁边挪动着,然后是一双手。它轻轻地覆在了你的身上,温柔地拍着你。<br><br>……熟悉的感觉,但你记不清了。四周的光线在嗡嗡作响,温暖的气息环绕着你。久违的平静,让人有些感伤。<br>你幸福地闭上了眼睛,放弃了一切的挣扎,甘愿沉沦在这短暂的美好之中。<br><br><i>要是能永远这样就好了。</i><br><br>泪水从你的脸颊滑落。你再次睁开眼,发现悉尼正躺在你的身旁。 <<else>> 四周的光线在嗡嗡作响,温暖的气息环绕着你。<br>你叹息着侧过头去,一个身影正坐在你的旁边——是悉尼。 <</if>> "你醒了,你之前在做祷告的时候昏过去了,"<<He>>站起身,随后扶你站稳。<<takeHandholdingVirginity "Sydney" `($sydneyromance is 1 ?'romantic':'consensual')`>> <br><br> "我真的很担心。你最近是没有睡好吗? 我也经常在祈祷的时候睡过去,所以看见别人像这样,我会很焦心。" <br>你们走回神殿的中心。一路上悉尼一直扶着你,你花了好长时间才说服悉尼你没有什么大碍。<<he>>叹了一口气<<if $sydneyromance is 1>>,亲了亲你的脸颊,然后回去工作了。<<else>>向你挥手告别,离开的时候转身又看了你一眼。<</if>> <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set _sydneyPray to true>><<sydneySchedule>><<run statusCheck("Sydney")>><<temple_effects>><<effects>><<set $corruptionEvent to 1>> <<switch $phase>> <<case 2>> 你为救赎所祈祷。你的思绪飘向了未来,盼望着一切都安好。 <br><br> 一小时过去,你感觉轻松许多。 <<if _sydneyStatus.includes("corrupt")>> 悉尼似乎对什么事感到焦虑。 <<else>> 悉尼似乎很开心能有一个一起祷告的伙伴。 <</if>> <<case 3>> <<set _people to random(22, 34)>> 你睁开一只眼来扫视这个房间。有许多像你和悉尼一样,坐在长椅上祈祷的人。<<if $NPCName[$NPCNameList.indexOf("Jordan")].pronoun is "m">>修士<<else>>修女<</if>>们在侧殿里蹑足走动,悄悄地相互传递信息。人数远超你的预料,你数着进进出出的人群。 <br><br> <<if $awareness gte 400>> 你抬眼看向被阴影所笼罩的穹顶。深渊向下凝视着你,一阵刺骨的恐惧爬过背脊,你被迫移开了视线。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <</if>> <<if _sydneyStatus.includes("corrupt")>> 悉尼也一样。 <<else>> 悉尼深深地吸了一口气,似乎在努力无视某种可怕的事物。 <</if>> <<case 4>> 你的思绪转向你的<<penis>>。你回想起了人们是如何嘲笑、羞辱着你的。痛苦袭来,你祈祷着有一天你能重振雄风。 <br><br> 一小时过去,你的鸡鸡也没有变大。 <br><br> <<if $acceptance_penis_tiny gte 1000>> <<set _acceptMessage to true>> 你看向了你的裤裆,你悟了。你的<<penis>>简直精致而富有美感,小小的也很可爱!所以你为什么要在意他人的闲言碎语?你获得了<span class="green">已接受: 小巧的阴茎</span>特质。 <br><br> <</if>> 悉尼一直低着<<his>>的头,没有察觉到你的<<if _acceptMessage>>诉求<<else>>心思<</if>>。 <<case 5>> 你的思绪转向你的<<penis>>。你回想起了人们是如何嘲笑、羞辱着你的。痛苦袭来,你祈祷着有一天你能重振雄风。 <br><br> 一小时过去,你的鸡鸡也没有变大。 <br><br> <<if $acceptance_penis_small gte 1000>> <<set _acceptMessage to true>> 你看向了你的裤裆,你悟了。你的<<penis>>简直精巧而造型独特,你为什么要在意他人的闲言碎语?你获得了<span class="green">已接受: 偏小的阴茎</span>特质。 <br><br> <</if>> 悉尼一直低着<<his>>的头,没有察觉到你的<<if _acceptMessage>>诉求<<else>>心思<</if>>。 <<case 6>> 你的思绪转向你的<<penis>>。你回想起了人们是如何嘲笑、羞辱着你的。痛苦袭来,你祈祷着有一天你能变小一点。 <br><br> 一小时过去,你的阴茎也没有变小。 <br><br> <<if $acceptance_penis_big gte 1000>> <<set _acceptMessage to true>> 你看向你的裆部,你悟了,你的<<penis>>简直称得上是精彩绝伦,你为什么要在乎他人的闲言碎语?你获得了<span class="green">已接受: 粗壮的阴茎</span>特质。 <br><br> <</if>> 悉尼一直低着<<his>>的头,没有察觉到你的<<if _acceptMessage>>诉求<<else>>心思<</if>>。 <<case 7>> 你的思绪转向你平坦的胸部。你回想起了人们是如何嘲笑、羞辱着你的。痛苦袭来,你祈祷着有一天你能变成巨乳。 <br><br> 一小时过去,你的胸部也没有变大。 <br><br> <<if $acceptance_breasts_tiny gte 1000>> <<set _acceptMessage to true>> 你低头看了看自己的胸部,你悟了。你的胸简直精致而小巧,你为什么要在意别人的闲言碎语?你<span class="green">已接受: 平坦的胸部</span>特质。 <br><br> <</if>> 悉尼一直低着<<his>>的头,没有察觉到你的<<if _acceptMessage>>诉求<<else>>心思<</if>>。 <<case 8>> 你的思绪转向你<<breasts>>。你回想起了人们是如何嘲笑、羞辱着你的。痛苦袭来,你努力保持着冷静。 <br><br> 一个小时过去了,有那么一瞬间你突然感觉负担减轻了一些。 <br><br> <<if $acceptance_breasts_small gte 1000>> <<set _acceptMessage to true>> 你低头看了看自己的胸部,你悟了。你的胸简直小巧而别致,你为什么要在意别人的闲言碎语?你获得了<span class="green">已接受: 小巧玲珑的乳房</span>特质。 <br><br> <</if>> 悉尼一直低着<<his>>的头,没有察觉到你的<<if _acceptMessage>>诉求<<else>>心思<</if>>。 <<case 9>> 你的思绪转向你<<breasts>>。你回想起了人们是如何嘲笑、羞辱着你的。痛苦袭来,你祈祷着自己的胸部变小一些。 <br><br> 一个小时过去了,你的胸部并没有变小。 <br><br> <<if $acceptance_breasts_big gte 1000>> <<set _acceptMessage to true>> 你看向你的胸部,你悟了。你的<<breasts>>简直是精妙绝伦。你为什么要在乎他人的闲言碎语?你获得了<span class="green">已接受: 偏大的乳房</span>特质。 <br><br> <</if>> 悉尼一直低着<<his>>的头,没有察觉到你的<<if _acceptMessage>>诉求<<else>>心思<</if>>。 <<case 10>> 你的思绪转向你<<print playerAwareTheyArePregnant() ? "的孕肚" : "的肚子">>。你回想起了人们是如何嘲笑、羞辱着你。痛苦袭来,你试图保持冷静。 <br><br> 一个小时过去了,有那么一瞬间你突然感觉负担减轻了一些。 <br><br> <<if $acceptance_pregnancy gte 1000>> 你俯身看向自己的肚子,你悟了。你的兔子真的很好看,为什么要在意他人的闲言碎语?你获得了<span class="green"><<print playerAwareTheyArePregnant() ? "已接受: 孕肚" : "已接受: 像是孕肚">></span> 特质。 <br><br> <</if>> 悉尼一直低着<<his>>的头,没有察觉到你的<<if _acceptMessage>>诉求<<else>>心思<</if>>。 <</switch>> <<npcincr Sydney purity 1>><<gspurity>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax>> <<passouttempleSydney>> <<elseif $phase isnot 2 and $phase isnot 3 and random(1, 2) is 1 and $phase isnot 10>> <<set $purityEvent to 1>> 悉尼停下了祷告,睁开双眼看向了你。"那么,你在祈求什么?" <br><br> <<switch $phase>> <<case 2>> <<link [[告诉悉尼|Temple Sydney Pray Tell]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>> <br> <<case 3>> <<link [[告诉悉尼|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -2>><</link>><<lspurity>><<sydneyWarning>> <br> <<case 4 5 6 7 8 9>> <<if _acceptMessage>> <<link [[告诉悉尼|Temple Sydney Pray Tell Acceptance]]>><<stress -6>><<trauma -6>><</link>><<lstress>><<ltrauma>> <br> <<else>> <<link [[告诉悉尼|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -5>><</link>><<llspurity>><<gacceptance>><<promiscuous1>><<sydneyWarning>> <br> <</if>> <</switch>> <<link [[还是算了|Temple Sydney Pray Quiet]]>><</link>> <br> <<elseif $danger gte (9900 - $allure) and $eventskip isnot 1>> <<if $rng gte 81>> <<set $sydneyPresent to true>> <<generateTemple 2>><<person2>>一位<<monk>>拿着捐赠盘走过。<<He>>朝你笑了笑。 <br><br> <<link [[无视|Temple Plate Look]]>><<npcincr Sydney love -1>><</link>><<llove>> <br> <<if $money gte 100>> <<link [[小额的捐款(£1)|Temple Plate Donation]]>><<set $phase to 0>><<set $money -= 100>><<trauma -6>><<famegood 1>><<npcincr Sydney love 1>><</link>><<ltrauma>><<glove>> <br> <</if>> <<if $money gte 500>> <<link [[小额捐款(£5)|Temple Plate Donation]]>><<set $phase to 1>><<set $money -= 500>><<trauma -12>><<famegood 2>><<npcincr Sydney love 1>><</link>><<lltrauma>><<glove>> <br> <</if>> <<if $money gte 2500>> <<link [[大额捐款(£25)|Temple Plate Donation]]>><<set $phase to 2>><<set $money -= 2500>><<trauma -18>><<famegood 3>><<npcincr Sydney love 1>><</link>><<llltrauma>><<glove>> <br> <</if>> <<set $skulduggerydifficulty to 200>> <<link [[偷|Temple Plate Steal]]>><<crimeUp 5 "petty">><</link>><<crime "petty">><<skulduggerydifficulty>> <br> <<elseif $rng gte 71>> <<generate2>><<generateyv3>>神殿侧边的一扇门在吱嘎作响。透过缝隙,你看到一个<<person3>><<persons>>的头躺在桌子上。<<Hes>>戴着眼罩和口塞。 <br><br> 你听到一声沉重的打击,那个<<person>>突然颤抖着退缩。片刻后,一个表情严厉的<<person2>><<monk>>出现在门缝那,挡住了你的视线。<<He>>把门重重地合上了。 <br><br> <<if _sydneyStatus.includes("corrupt")>> 悉尼咯咯地笑了起来。"让<i>戒徒</i>受<i>戒</i>,对吗? " <<else>> 悉尼别过了脸。 <</if>> <<npcincr Sydney purity 1>><<gspurity>> <br><br> <<endevent>> <<npc "Sydney">><<person1>> <<sydneyOptions>> <<elseif $rng gte 61>> <<generate2>><<generateyv3>>你身后传来了一位<<person2>><<monk>>的声音。"我们说过,违背誓言是有代价的,"<<he>>指着身侧的某人,重重地叹了口气。"现在站直身子,跟我走。"只见<<He>>拽住一条绑带,把一位<<person3>><<monk>>给牵了出来。 <br><br> 那个年轻<<monk>>戴着眼罩,嘴则被布堵住了。年长的<<person2>><<monk>>拽着绳子牵引着<<person3>><<his>>。"直到你忏悔为止——"他们穿过一扇侧门,从你们的视线中消失,只留下这句话徘徊萦绕在此处。 <br><br> <<if _sydneyStatus.includes("corrupt")>> 悉尼摇了摇头,"这里的其他见习修士都应该好好学学如何低调行事。"<<person1>> <<else>> 悉尼紧张地四处张望。 <</if>> <<npcincr Sydney purity 1>><<gspurity>> <br><br> <<endevent>> <<npc "Sydney">><<person1>> <<sydneyOptions>> <<elseif $rng gte 41>> <<set $purityEvent to 1>> 悉尼停下了祷告,睁开双眼看向了你。"那么,你在祈求什么?" <br><br> <<switch $phase>> <<case 2>> <<link [[告诉悉尼|Temple Sydney Pray Tell]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>><<sydneyWarning>> <br> <<case 3>> <<link [[告诉悉尼|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -2>><</link>><<lspurity>><<sydneyWarning>> <br> <<case 4 5 6 7 8 9>> <<if _acceptMessage>> <<link [[告诉悉尼|Temple Sydney Pray Tell Acceptance]]>><<stress -6>><<trauma -6>><</link>><<lstress>><<ltrauma>> <br> <<else>> <<link [[告诉悉尼|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -5>><</link>><<llspurity>><<gacceptance>><<promiscuous1>><<sydneyWarning>> <br> <</if>> <</switch>> <<link [[还是算了|Temple Sydney Pray Quiet]]>><</link>> <br> <<elseif $rng gte 21>> <<endevent>><<npc "Sydney">><<person1>> <<sydneyOptions>> <<else>> <<generateTemple 2>><<person2>>一个装扮成<<monk>>的<<person>>在你身边坐下。<<He>>将手放在你的大腿上。"别出声,"<<he>>压低了声音,"不然我就说是你袭击了我……你认为他们会相信谁呢?" <br><br> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> 悉尼一把抬起那人的手,力气大的惊人。"不管他们信不信,我指定不会放过你。" <<else>> 当<<He>>注意到悉尼正盯着<<he>>的时候,突然僵住了。你看不懂悉尼的表情,但那着实吓到了你——即使它并不是针对你的。 <</if>> <br><br> 那个<<person2>><<monk>>起身离开,你觉得<<he>>根本没有预料到悉尼在你的身边。看样子<<he>>应该不会再骚扰你了。 <<else>> "我。" <br><br> 悉尼的话让<<person2>><<monk>>彻底僵住了。只见<<he>>被盯得面色惨白,匆匆忙忙地收回了手。<<he>>没再敢说一句话,拍了拍衣服就溜走了。 <</if>> <br><br> <<endevent>><<npc "Sydney">><<person1>> <<sydneyOptions>> <</if>> <<else>> <<endevent>><<npc "Sydney">><<person1>> <<sydneyOptions>> <</if>> <<set $eventskip to 0>>
<<run statusCheck("Sydney")>><<sydneySchedule>><<temple_effects>><<effects>> <<switch $phase>> <<case 2>> 你告诉悉尼你在为救赎祈祷,还有更美好的未来。 <<if $purityRollover is 1>> <<unset $purityRollover>> <<He>>转过头来,对你温柔地笑了笑,然后又别过去。"我自己……也在思考一些事情。"<<He>>揉了揉手臂。"关于我自己。我……我曾经忘记了我是谁,而在这里与你一起祈祷……帮助我重又回想起……也许……" <br><br> <<He>>又笑了,脸庞散落着点点金光。"<span class="gold">我想我找到了属于我自己的救赎……</span>谢谢你。" <<elseif _sydneyStatus.includes("corrupt")>> <<He>>的表情一瞬间有那么一丝的怀旧。 <<else>> <<He>>开心地对你笑了笑。 <</if>> <<case 3>> 你开始指出你周围不对劲的地方,一些<<monks>>眼斜着看向了你。 <br><br> <<if _sydneyStatus.includes("corrupt")>> <<He>>似乎意识到了什么,但最后摇了摇头,继续低头祈祷。 <<else>> <<He>>似乎没有理解,只是担忧地看着你。 <</if>> <<case 4>> <<if $player.gender is "m">> <<set $genderknown.pushUnique("Sydney")>> <</if>> 你向悉尼讲述了你内心深处的不安——他们嘲笑着你鸡鸡的样子,他们戏谑作弄的脸庞一一浮现在了你的面前。 <br><br> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> <<He>>用胳膊挽着你,"我知道了。如果这让你好受一点的话,我会说我真心觉得它很可爱。不要去理会其他人,他们不懂得欣赏。" <<else>> <<He>>瞬间脸红,低头看着地面。"我……呃,我觉得那很可爱……如果会让你好受一点的话。" <</if>> <<acceptance "penis_tiny" 20>> <<else>> <<if _sydneyStatus.includes("corrupt")>> <<He>>耸耸肩。"大小并不重要,关键在于你的技巧……至少我是这么听说的。" <<else>> <<He>>眨了眨眼睛,"很多动物用不同于……尺寸……的方面来向它们的伴侣炫耀,即使在自然界中,尺寸也并不总是最重要的。" <</if>> <<acceptance "penis_tiny" 10>> <</if>> <<if $acceptance_penis_tiny gte 1000>> 你看向了你的裤裆,你悟了。你的<<penis>>简直精致而富有美感,小小的也很可爱!所以你为什么要在意他人的闲言碎语?你获得了<span class="green">已接受: 小巧的阴茎</span>特质。 <br><br> 悉尼<<if $sydneyromance is 1>>亲了下你的脸颊然后<</if>>笑了起来。"我希望我能帮到你。" <</if>> <<case 5>> <<if $player.gender is "m">> <<set $genderknown.pushUnique("Sydney")>> <</if>> 你向悉尼讲述了你内心深处的不安——他们嘲笑着你肉棒的样子,他们戏谑作弄的脸庞一一浮现在了你的面前。 <br><br> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> <<He>>用胳膊挽着你,"我知道了。如果这让你好受一点的话,我会说我真心觉得它很可爱。不要去理会其他人,他们不懂得欣赏。" <<else>> <<He>>瞬间脸红,低头看着地面。"我……呃,我觉得那很可爱……如果会让你好受一点的话。" <</if>> <<acceptance "penis_small" 20>> <<else>> <<if _sydneyStatus.includes("corrupt")>> <<He>>耸耸肩。"大小并不重要,关键在于你的技巧……至少我是这么听说的。" <<else>> <<He>>眨了眨眼睛,"很多动物用不同于……尺寸……的方面来向它们的伴侣炫耀,即使在自然界中,尺寸也并不总是最重要的。" <</if>> <<acceptance "penis_small" 10>> <</if>> <<if $acceptance_penis_small gte 1000>> 你看向了你的裤裆,你悟了。你的<<penis>>简直精巧而造型独特,你为什么要在意他人的闲言碎语?你获得了<span class="green">已接受: 偏小的阴茎</span>特质。 <br><br> 悉尼<<if $sydneyromance is 1>>亲了下你的脸颊然后<</if>>笑了起来。"我希望我能帮到你。" <</if>> <<case 6>> <<if $player.gender is "m">> <<set $genderknown.pushUnique("Sydney")>> <</if>> 你向悉尼讲述了你内心深处的不安——他们嘲笑着你肉棒的样子,他们戏谑作弄的脸庞一一浮现在了你的面前。 <br><br> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> <<He>>用胳膊挽着你,"我知道了,如果这会让你好受一点的话,我会说我真心觉得它令人印象深刻,你应该自豪才对,他们只是嫉妒。" <<else>> <<He>>瞬间脸红,低头看向地面。"我……呃,我觉得那……非常,呃……适合……如果这让你感觉好一点的话。" <</if>> <<acceptance "penis_big" 20>> <<else>> <<if _sydneyStatus.includes("corrupt")>> <<He>>耸耸肩,"我认为这只是一个加分项罢了,并不是决定因素。" <<else>> <<He>>眨了眨眼睛,"很多动物用不同于……尺寸……的方面来向它们的伴侣炫耀,即使在自然界中,尺寸也并不总是最重要的。" <</if>> <<acceptance "penis_big" 10>> <</if>> <<if $acceptance_penis_big gte 1000>> <<set _acceptMessage to true>> 你看向你的裆部,你悟了,你的<<penis>>简直称得上是精彩绝伦,你为什么要在乎他人的闲言碎语?你获得了<span class="green">已接受: 粗壮的阴茎</span>特质。 <br><br> 悉尼<<if $sydneyromance is 1>>亲了下你的脸颊然后<</if>>笑了起来。"我希望我能帮到你。" <</if>> <<case 7>> 你向悉尼讲述了你内心深处的不安——他们嘲笑着你飞机场的样子,他们戏谑作弄的脸庞一一浮现在了你的面前。 <br><br> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> <<He>>用胳膊环着你,"我知道了。如果会让你好受一点的话,我真心认为它们很可爱,你应该自豪才对。" <<else>> <<He>>瞬间脸红,低头看向地面。"我……呃,我觉得它们很可爱……如果这让你感觉好点的话。" <</if>> <<acceptance "breasts_tiny" 20>> <<else>> <<if _sydneyStatus.includes("corrupt")>> <<He>>耸耸肩。"至少不会背痛。" <<else>> <<He>>向你眨了眨眼,"这不是什么坏事。事实上,更容易运动不是吗?" <</if>> <<acceptance "breasts_tiny" 10>> <</if>> <<if $acceptance_breasts_tiny gte 1000>> <<set _acceptMessage to true>> 你低头看了看自己的胸部,你悟了。你的胸简直精致而小巧,你为什么要在意别人的闲言碎语?你<span class="green">已接受: 平坦的胸部</span>特质。 <br><br> 悉尼<<if $sydneyromance is 1>>亲了下你的脸颊然后<</if>>笑了起来。"我希望我能帮到你。" <</if>> <<case 8>> 你向悉尼讲述了你内心深处的不安——他们嘲笑着你的胸的样子,他们戏谑作弄的脸庞一一浮现在了你的面前。 <br><br> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> <<He>>用胳膊环着你,"我知道了。如果会让你好受一点的话,我真心认为它们很可爱,别听其他人的,那些人没品味。" <<else>> <<He>>瞬间脸红,低头看向地面。"我……呃,我觉得它们很可爱……如果这让你感觉好点的话。" <</if>> <<acceptance "breasts_small" 20>> <<else>> <<if _sydneyStatus.includes("corrupt")>> <<He>>耸耸肩。"至少不会背痛。" <<else>> <<He>>向你眨了眨眼,"这不是什么坏事。事实上,更容易运动不是吗?" <</if>> <<acceptance "breasts_small" 10>> <</if>> <<if $acceptance_breasts_small gte 1000>> <<set _acceptMessage to true>> 你低头看了看自己的胸部,你悟了。你的胸简直小巧而别致,你为什么要在意别人的闲言碎语?你获得了<span class="green">已接受: 小巧玲珑的乳房</span>特质。 <br><br> 悉尼<<if $sydneyromance is 1>>亲了下你的脸颊然后<</if>>笑了起来。"我希望我能帮到你。" <</if>> <<case 9>> 你向悉尼讲述了你内心深处的不安——他们嘲笑着你巨大欧派的样子,他们戏谑作弄的脸庞一一浮现在了你的面前。 <br><br> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> <<He>>用胳膊搂着你。"我想我明白了,如果这让你好受点的话,我认为它们真的很性感,你应该骄傲才对。" <<else>> <<He>>瞬间脸红,低头看向地面。"我……呃,我觉得它们的大小非常……合适……如果这会让你感觉好一点的话。" <</if>> <<acceptance "breasts_big" 20>> <<else>> <<if _sydneyStatus.includes("corrupt")>> <<He>>耸耸肩。"我认为它们只是加分项,并不是决定因素。" <<else>> <<He>>眨了眨眼睛,"很多动物用不同于……尺寸……的方面来向它们的伴侣炫耀,即使在自然界中,尺寸也并不总是最重要的。" <</if>> <<acceptance "breasts_big" 10>> <</if>> <<if $acceptance_breasts_big gte 1000>> <<set _acceptMessage to true>> 你看向你的胸部,你悟了。你的<<breasts>>简直是精妙绝伦。你为什么要在乎他人的闲言碎语?你获得了<span class="green">已接受: 偏大的乳房</span>特质。 <br><br> 悉尼<<if $sydneyromance is 1>>亲了下你的脸颊然后<</if>>笑了起来。"我希望我能帮到你。" <</if>> <</switch>> <<if $phase isnot 2 and $phase isnot 3 and !_acceptMessage>> <<promiscuity1>> <<else>> <br><br> <</if>> <<endevent>><<npc "Sydney">><<person1>> <<sydneyOptions>>
<<sydneySchedule>><<temple_effects>><<effects>> 你向悉尼露出微笑,告诉<<him>>你克服了一个巨大的心理障碍。 <br><br> "这很好啊!我真为你感到高兴。祈祷可以创造奇迹,尽管它只是一种慰藉。" <br><br> <<endevent>><<npc "Sydney">><<person1>> <<sydneyOptions>>
<<sydneySchedule>><<temple_effects>><<effects>> 你决定把它埋藏在心底。悉尼皱了皱眉,但并未追问。 <br><br> <<endevent>><<npc "Sydney">><<person1>> <<sydneyOptions>>
<<set $outside to 0>><<set $location to "temple">><<run statusCheck("Sydney")>><<sydneySchedule>><<temple_effects>><<effects>><<set _sydneyPray to true>> <<if $speech_attitude is "meek">> "所以,我们准备好去做……去做你说的事儿了? "你悄声问道。 <<elseif $speech_attitude is "bratty">> "准备好打破誓约了吗? "你压低了声音。 <<else>> "我们准备好要去实施你的计划了吗? "你悄声问<<him>>。 <</if>> <br><br> <<if !_sydneyStatus.includes("corrupt")>> <<unset $sydneyChastityRemoveCorrupt>><<unset $sydneyChastityRemoveIntro>> 悉尼羞愧地低下了头。"那件事……我……"<<he>>叹了口气,"也许是我言之过早了。我们真应该好好考虑,这究竟是不是我们想要的。" <br><br> <i><span class="pink">悉尼的堕落度已不足以让<<his>>有拆除贞操带的想法。或许你需要重新将<<him>>拉回与欲望的苦苦挣扎中。</span></i> <br><br> <<sydneyOptions>> <<elseif playerChastity() and !$worn.genitals.origin is "temple">> 悉尼露出笑颜,但很快便消失了。"我想起来了。你的贞操带……不是神殿里的,对吧? "你点点头,悉尼皱了皱眉头。 "无计可施,至少在这里不行。神殿里的钥匙只能打开神殿里的贞操带。在你找到解开你贞操带的方法前,我们什么也做不了。" <br><br> <<sydneyOptions>> <<elseif $temple_rank is undefined or $temple_rank is "prospective">> 悉尼露出笑颜,但很快便消失了。"我们没办法溜进那个地方,因为你甚至还不是见习修士。你得给<<nnpc_brother "Jordan">>约旦表明加入的意愿,之后我们才能行动。" <br><br> <<sydneyOptions>> <<elseif Time.hour gte 21>> 悉尼做了个深呼吸。"我准备好了。"<<He>>默默清点周围<<monks>>的人数。"很好,我们的机会来了。我会先过去,你两分钟后进去。"<<He>>给你罗列了神殿后厅需要留意的地方和一些不容易发现的细节。 <br><br> <<He>>刚要站起,却又坐了回去,转身看向你。"你确定你完全准备好了吗?打破誓约在这里可是非常严重的事,要是我们被抓到……" <br><br> <<link [[是的 (0:02)|Sydney Temple Corrupt 2]]>><<pass 2>><</link>> <br> <<link [[算了|Sydney Temple Corrupt Cancel]]>><</link>> <br> <<else>> 悉尼脸红了,但还是点点头。"我们得等到天黑再行动。太阳一落山,就到这儿见我。" <br><br> <<sydneyOptions>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>> 悉尼理解地点点头。"这样的话,你准备好了再告诉我吧。我等你。" <br><br> <<sydneyOptions>>
<<effects>> 你点头。悉尼吻了吻你的面颊,以此作为宣誓。"我爱你,"<<he>>笑了起来,"我终于能够向你展现我有多爱你了。" <br><br> 等待片刻后,<<he>>从长椅上站起,径直走向一扇后门。从<<he>>消失在门后的那一刻起,你便在心里开始数数,估摸着两分钟了,你才跟了进去。 <br><br> 悉尼没有预判错。你潜进神殿的后厅时,其他<<monks>>都在忙着自己的事,没人留意着你的行踪。<<His>>的指示基本无误,你很快便来到神殿的禁区。 <br><br> <span class="red">突然有人抓住了你,一把捂住你的嘴,将你拽入一个裂口之中。</span>你死死挣扎,试图从那人手里挣开——<br><br>慢着,是悉尼!一个<<monk>>匆促走过,对你的出现毫无察觉。 <br><br> 悉尼放开了你。"差点坏事了。新成员和信徒不能在这里闲逛,不过有时也需要我们值夜就是了。"悉尼牵着你的手,并带着你进入神殿。<<takeHandholdingVirginity "Sydney" `($sydneyromance is 1 ?'romantic':'consensual')`>> <br><br> <<link [[继续|Sydney Temple Corrupt Lock]]>><<pass 10>><</link>> <br>
<<effects>> 你很快迷失了方向,好在悉尼知道路线。廊道里一片漆黑,只有火把摇曳着微弱的光亮。"那个房间是神殿存放沉香的地方,香炉里的烈性香和舒缓香都在那儿了。我不知道走廊会通向哪里,或许就是我们要找的房间,"<<He>>顿了顿,"这个地方总有种异常的空旷感,我似乎在什么地方也有这种感觉。"<<He>>玩味地碰了碰你。<<arousal 50>><<garousal>> <br><br> 你们来到一扇上锁的门前。"就是这个了,"悉尼向锁眼里瞄去,"不好,里面没光。我们得想办法进去。"这扇门老得有些破败了,而门锁看起来比门要坚固很多。 <br><br> <<set $lock to 600>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易打开。</span> <br><br> <<link [[撬锁 (0:05)|Sydney Temple Corrupt Pick]]>><<set $phase to 1>><<pass 5>><<crimeUp 10 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这把锁看起来超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[踹门|Sydney Temple Corrupt Pick]]>><<set $phase to 2>><<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<grace -15>><</if>><</link>><<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<lllgrace>><</if>> <br>
<<effects>> <<if $phase is 1>> 你悄无声息地撬开了锁。悉尼无声地为你鼓掌,然后从墙上取下火把,和你一起走进房间。 <<else>> 你后退一步,狠狠踹向木门。 <<if currentSkillValue('physique') gte 8000>> 门体从框里飞出,哐当落地,巨大的声音响彻廊道。“肯定有人听到了,我们得赶快。”说罢,悉尼从墙上抓下火把,和你一起冲进房间,将门摆放在原处。 <<else>> 你的脚一滑,只踹出个洞来,腿还卡在了里面。因为失去平衡,你十分狼狈地摔在了地上。<<stress 6>><<pain 5>><<gstress>><<gpain>> <br><br> 悉尼扶你起来,强忍着不笑。"肯定有人听到了,我们得赶快。"<<He>>把手伸进你踹出的洞里,从另一侧将门打开,然后从墙上拿下火把,和你一起进入了房间。 <</if>> <</if>> <br><br> "啊——真是讨厌,放两个灯在这里很难吗?谁会天天来点几个火把……嗷! "悉尼差点被地板中央的某个东西绊倒。"好吧,这里应该有火炬台……"<<He>>贴着墙转了一圈,点燃了熄灭的火把。 <br><br> 火光渐渐照亮房间。屋内有许多橱柜和挂钩,里面存放着各种贞操器具、拘束器械和刑具。就如眼罩、贞操带、口球、刑杖之类的东西也随处可见,甚至角落里还堆着还有一些带有锥形喷嘴的粉红金属罐。你们在微弱的光线下寻找起钥匙。 <br><br> <<if $phase is 2>> <<endevent>> <<generateCultist 1>><<person1>> "<span class="red">你们不应该在这里。</span>"房间里进来了两个身着黑色长袍的人,你的血液凝固了。"你们惹了很多麻烦,外加私闯禁地,看来必须进行净化了,"<<He>>看向了另一个<<monk>>,"马上进行惩罚,逮住这个。"听罢,那人扣住了悉尼,而<<He>>向你走了过来。 <br><br> <<link [[继续|Sydney Temple Corrupt Fight]]>><<set $fightstart to 1>><</link>> <br> <<else>> <<link [[搜寻 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $phase to 0>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<set $enemyhealth += 200>> <<npcidlegenitals>> <<set $timer to 6>> <</if>> <<effects>> <<effectsman>> <<man>> <<switch $timer>> <<case 5>> <span class="red">悉尼在那人手下挣扎。</span> <<case 4>> <span class="pink">悉尼成功将<<monk>>推开。</span> <<case 3>> <span class="purple">悉尼张惶四顾,寻找能打趴<<monk>>的武器。<<nnpc_His "Sydney">>的视线落在了一个粉色喷雾罐上。</span> <<case 2>> <span class="blue">悉尼捡起喷罐,慌忙按下。一阵粉色水雾直直喷射在<<monk>>的脸上。<<He>>踉跄后退,看起来迷失了方向。</span> <<case 1>> <span class="teal">悉尼冲向了你。</span> <<case 0>> <span class="green">悉尼将喷罐瞄准攻击你的<<monk>>。</span> <</switch>> <br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Sydney Temple Corrupt Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sydney Temple Corrupt Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "不……不! "<<monk>>缓缓跪下,"我……我触戒了,我一定——"话还没说完,<<Hes>>便被一阵粉红色的烟雾给吞没了。 <<elseif $enemyhealth lte 0>> 你将<<monk>>推开,紧接着朝<<He>>的肚子挥去。<<him>>痛呼出声,跪倒在了地上。"你……你怎么敢!你等着,一旦他们知道了——"话还没说完,<<Hes>>便被一阵粉红色的喷雾所吞没了。 <<else>> 一阵粉红色的烟雾吞没了那个<<monk>>。<<he>>捂住脸,猛烈地咳嗽了起来,踉踉跄跄地退步。 <</if>> <br>在经过一番挣扎之后,<<His>>缓缓地闭上了眼,在地上瘫成一滩。另一个人也轰然倒地。 <<clotheson>> <<endcombat>> <<npc "Sydney">><<person1>> 悉尼把喷罐扔在一旁。"那些液体真奇怪。还好不是什么催情剂之类的东西。希望这两人醒来后就把我们忘了。"<<tearful>>你喘着粗气,<<he>>走过来,检查你身上的伤势。 <<if $pain gte 15>> "受伤了? 过来,我帮你看看。"悉尼用衣袖擦干你脸上的泪水。<<violence -30>><<llpain>> <<else>> "干得不错嘛。" <</if>> <br><br> <<He>>轻蔑地俯视着地上的凶手,从自己的长袍里拿出一只红色记号笔,弯下腰,在两人的脸上写下了:"<span class="red">我攻击了一个无辜的信徒,我需要被净化</span>"。文字扭曲在两人的脸侧,悉尼得逞地笑了起来。 <br><br> "他们为什么要在这儿存放……这些粉红喷雾罐?……我们还是快点找要找的东西吧,我觉得这里不再安全了。" <br><br> <<link [[搜寻 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $phase to 0>><<set $phase2 to 1>><</link>> <br>
<<effects>> <<if !$templeSearch>> <<set $templeSearch to []>> <</if>> <<switch $phase>> <<case 0>> 你和悉尼一起寻找。 <<case 1>> 你在塞满贞操带的橱柜里寻找。一个抽屉专门放坏掉了的贞操带,而剩下的都放着干净崭新的,或是被修好的贞操带。 <<if $fame.business gte 400>> ……有一堆贞操带下压着一张疑似订单的东西,看来有人花了大价钱在上面。 <<else>> ……有一堆贞操带下压着一张写满商业术语的单子,不过你看不大懂。 <</if>> 许多文字都被浸染开了,但在单子末尾留有一个"W"的标记。 <br><br> 每一个贞操带,甚至是坏掉的,都有一个相匹配的钥匙。但是,里面独独没有匹配悉尼贞操带的那一个。 <<case 2>> 你在刑杖架旁寻找。你找到一张木制用品的清理指南和一些脏兮兮的抹布——至少看样子它们被洗过了。 <br><br> 你捡起一个来,它比你预料的要重很多。一想到被这个玩意儿挨一下,你的额头就渗出汗来。<<if $masochism_level gte 1>><<arousal 50>><<garousal>><<else>><<stress 3>><<gstress>><</if>> <<case 3>> 你在眼罩堆旁寻找。它们周围的东西不多,只有一些小型惩罚器具,器具上布满尖刺。 <<case 4>> 你在封口器旁寻找。它们都很干净,就像崭新的一样,有着不同的样式: 口球,口枷,布条,胶带…… <<case 5>> 你在粉色喷罐旁寻找。周围只有一些<<if $phase2 is 1>>,有的里面还是空的。"小心点,我可不想在之后把你抬走。"你把喷罐放了回去<</if>>。它们的味道闻起来隐约有些熟悉。 <<case 6>> 你<<if $templeSearch.length is 3>>和悉尼一起<</if>>在黑袍人身上寻找,很快在其中一人的衣服中摸出一把铜钥匙。<<if $templeSearch.length is 3>>这与<<his>>的贞操带并不匹配,但<<he>>把目光落在了锁住的抽屉上。<</if>> <</switch>> <br><br> <<if $templeSearch.length is 1>> 悉尼在挂架旁寻找,一些挂架上挂满了不同类型的索套。 <br><br> <<elseif $templeSearch.length is 2>> 悉尼发现了一个上锁的抽屉。 <<if $templeSearch.includes("figures")>> 你把你找到的钥匙递给<<him>>。<<he>>接过钥匙,紧张地扭了一下。<br><br>……<br><br>……<br><br><span class="green">刚好合适。</span> <<else>> <<if $phase2 is 1>> <<He>>的目光落在了倒地的黑袍人身上。 <<else>> <<He>>停下动作,稍加思索。 <</if>> <</if>> <br><br> <<elseif $templeSearch.length is 3>> <<if $templeSearch.includes("figures")>> 悉尼开始一个一个翻找上锁的抽屉。 <<else>> <<if $phase2 is 1>> 悉尼从黑袍人的衣服中摸出一把钥匙。这与<<his>>的贞操带并不匹配,但<<he>>沉思了一会,随后把目光落在了锁住的抽屉上。 <<else>> 悉尼从墙上摘下一个片状的器物,插进抽屉的锁眼里。<span class="green">锁咔哒一下打开了。</span> <</if>> <</if>> <br><br> <</if>> <<if $templeSearch.length gte 4>> "我好像找到了! " 悉尼压着嗓子向你叫道。你停下了动作,溜到<<him>>的身边。只见<<Hes>>手举一把银钥匙,和<<his>>的贞操带一样泛着银光<<if playerChastity() and $worn.genitals.origin is "temple">>,甚至与你记忆中的自己的钥匙型号一致。果然,<<he>>很快找到了第二把<</if>>。 <br><br> 你抓住悉尼的贞操带,但<<he>>将你轻轻推开。"我想要,"<<he>>看着你,"我真的,真的非常想要,但不是在这儿。我们得找一个私密的地方——"<<He>>直视着你的双眼,眼里闪着热切,"一个完全隔音的地方。我知道在哪里。"悉尼牵起你的手,带你返回了廊道。<<takeHandholdingVirginity "Sydney" `($sydneyromance is 1?"romantic":"consensual")`>> <br><br> <<link [[继续 (0:10)|Sydney Temple Corrupt 3]]>><<pass 10>><<unset $templeSearch>><</link>> <br> <<else>> <<if !$templeSearch.includes("chastity")>> <<link [[在贞操带旁搜寻 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("chastity")>><<set $phase to 1>><</link>> <br> <</if>> <<if !$templeSearch.includes("paddles")>> <<link [[在刑杖旁搜寻 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("paddles")>><<set $phase to 2>><</link>> <br> <</if>> <<if !$templeSearch.includes("blindfolds")>> <<link [[在眼罩旁搜寻 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("blindfolds")>><<set $phase to 3>><</link>> <br> <</if>> <<if !$templeSearch.includes("gags")>> <<link [[在封口器旁搜寻 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("gags")>><<set $phase to 4>><</link>> <br> <</if>> <<if !$templeSearch.includes("canisters")>> <<link [[在粉色喷罐旁搜寻 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("canisters")>><<set $phase to 5>><</link>> <br> <</if>> <<if $phase2 is 1 and !$templeSearch.includes("figures") and $templeSearch.length lt 3>> <<link [[在黑袍人身上搜寻 (0:10)|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("figures")>><<set $phase to 6>><</link>> <br> <</if>> <</if>>
<<effects>> 你们潜回了来时的走廊。悉尼在墙上摸索了一阵,扣进一条缝隙,一扇门打开了。门的建材与周围的石砖相似,而门框也刚好高到能爬进去。 <<if $historytrait gte 3>> 你想起自己读过的关于神殿的秘密文章,看上去似乎是真的。 <</if>> <br><br> 悉尼在前面带路,你稍稍落后,确保密门无声地关上了。你并没有跟着爬多久,便来到了另一扇门前。<<He>>把门推开,跃了进去,你也紧随其后。 你发现自己处于一个六边形小房间里,边缘环绕的台阶通向各个方向。一扇单窗装饰着每一面墙,高高在上。中央铺着一张软垫。 <br><br> "这个房间是神殿中保存最完好的秘密之一,"悉尼压低了声音,"一个据说比其他任何地方都要更接近天堂的祈祷室……这里的祈祷往往很激烈,所以完全隔音。当然,也有外面人的缘由。" <br><br> <<link [[继续|Sydney Temple Corrupt 4]]>><</link>> <br>
<<effects>> 悉尼颤抖着,把钥匙插入锁眼,<<his>>的贞操带随即哐当落地。<<if playerChastity() and $worn.genitals.origin is "temple">><<He>>把钥匙扔给你,你也照做了。<<set $worn.genitals.type.push("broken")>><<genitalsruined>><<if playerChastity("anus")>><<set $worn.genitals.anal_shield to 0>><</if>><</if>> <br><br> <<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus to "">> <<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina to "">> <<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis to "">> <<unset $sydneyChastityRemoveIntro>><<unset $sydneyChastityRemoveCorrupt>> <<endevent>><<npc "Sydney">><<person1>> <<defileSacredGround>> <<He>>径直走向你,将你猛地拉倒在地,然后翻身把你压住,让你躺在中央的软垫上。 "这是镇上最神圣的地方了,"<<He>>紧紧压着你,微微颤抖着,近得快要贴上你的嘴唇,"你想和我一起亵渎它吗? " <br><br> <<link [[亵渎圣地|Sydney Temple Corrupt Sex]]>><<set $sexstart to 1>><</link>> <br>
<<set $combat to 0>><<effects>> <<endevent>><<npc "Sydney">><<person1>> <<defileSacredGround>> 悉尼在前面带路,你稍稍落后,确保密门无声地关上了。你并没有跟着爬多久,便来到了另一扇门前。<<He>>把门推开,跃了进去,你也紧随其后。 你发现自己处于一个六边形小房间里,边缘环绕的台阶通向各个方向。一扇单窗装饰着每一面墙,高高在上。中央铺着一张软垫。 <br><br> <<He>>径直走向你,将你猛地拉倒在地,然后翻身把你压住,让你躺在中央的软垫上。 "准备好再一次玷污我了吗? " <br><br> <<link [[亵渎圣地|Sydney Temple Corrupt Sex]]>><<set $sexstart to 1>><</link>> <br>
<<run statusCheck("Sydney")>><<set $prayerRoom to true>> <<if $sexstart is 1 or $molestationstart is 1>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<molested>> <</if>> <<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>> <<set $enemyarousalmax to 600>> <<switch $loveDrunk>> <<case 1>> 你感觉有一双无形的手把你和悉尼推到了一起。<<hallucinogen 60>> <<case 2>> 不记得是什么时候开始的,<span class="lewd">你所有衣服的都消失了。你有些意识模糊。</span><<hallucinogen 60>> <<undress "prayerroom">><<npcexpose>> <<case 3>> <span class="lewd">房间在你们的眼前回旋上升,只剩下了无尽的欲望。</span><<hallucinogen 60>> <<npcexpose>> <<default>> <<npcexpose>> <</switch>> <<if $loveDrunk>> <<npc_attempt_sex>> <</if>> <<set $NPCList[0].pregnancyAvoidance to 0>> <</if>> <<switch $loveDrunk>> <<case undefined>> <span class="lewd">沉香的味道让你感到飘然与眩晕。</span><<hallucinogen 5>> <<case 1>> <span class="lewd">神殿在熔化。</span><<hallucinogen 5>> <<case 2>> <span class="lewd">沉香萦绕在你们身侧,将你们紧紧缠绕在一起。</span><<hallucinogen 10>> <<default>> <span class="lustful">合二为一。</span><<hallucinogen 10>> <</switch>> <<arousal 200>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend and !($finish is 1 and $loveDrunk)>> <span id="next"><<link [[继续|Sydney Temple Corrupt Sex Finish]]>><</link>></span><<nexttext>> <<elseif _combatend and $gamemode is "soft" and $finish is 1>> <span id="next"><<link [[继续|Sydney Temple Corrupt Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sydney Temple Corrupt Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "temple">><<effects>> <<if !$loveDrunk>> <<set $loveDrunk to 0>> <</if>> <<if $enemyarousal gte $enemyarousalmax>> <<if $loveDrunk gte 3 and ((!$player.penisExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "f") or (!$player.vaginaExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m" and $analdisable is "t") or $NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile isnot true or $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal isnot true)>> 悉尼愉悦的呻吟声充满了祈祷室,在虚无中回荡。有什么东西似乎在从你的身体里一点一点的抽离,但你不在乎。你被原始的、不断高涨的热浪所充斥着,直到你自己的呻吟声也充满了整个房间。<<orgasm>> <br><br> <<He>>终于满足了,累瘫在你身上。<<npcincr Sydney lust -20>><<llllust>> <br><br> 幻影的咆哮声贯穿了整个房间,它的身形在你身旁逐渐显现。你感觉意识在慢慢消散,又因身体力竭而放弃抵抗。 <br><br> <<link [[永远,合二为一…… (0:30)|Sydney Temple Corrupt End]]>><<endcombat>><<npc "Sydney">><<person1>><<pass 30>><</link>> <<elseif $loveDrunk gte 3 and playerChastity()>> 悉尼发出一声凶狠的咆哮,把你死死地钉在垫子上,"为什么?! "<<he>>的声音哑得厉害,"你把我带到这来……然后还戴着那个东西!你这样……很好玩吗!这是我们……我不能……"<<He>>把你扑倒在地,开始死命地扯着你的$worn.genitals.cn_name_cap,指甲几乎抠了进去,彻底疯了。 <<set $worn.genitals.integrity -= 100>> <br><br> <<if $worn.genitals.integrity lte 0>> <span class="blue">你的$worn.genitals.cn_name_cap被扯得粉碎。</span> <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> 悉尼的表情因震惊凝固了一瞬,很快嘴角便扭曲成一个癫狂的笑。"终于,"<<he>>在你的耳边喘息着,声音异常冷酷。"没有地方可以逃跑,也没有地方可以躲藏。你是我的,我所玷污的。" <br><br> <<link [[继续|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>> <<else>> <<His>>的动作越来越软。终于<<he>>瘫倒在了地上,筋疲力竭。<<npcincr Sydney lust 10>><<gglust>> <br><br> 幻影的咆哮声贯穿了整个房间,它的身形在你身旁逐渐显现。你感觉意识在慢慢消散,又因身体力竭而放弃抵抗。 <br><br> <<link [[永远,合二为一…… (0:30)|Sydney Temple Corrupt End]]>><<endcombat>><<npc "Sydney">><<person1>><<pass 30>><</link>> <</if>> <<else>> <<ejaculation>> <<if (!$player.penisExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "f") or (!$player.vaginaExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m" and $analdisable is "t") or ($NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile isnot true or $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal isnot true)>> <<switch $loveDrunk>> <<case 0>> 悉尼没有起来,也拒绝让你离开。<<he>>的脸上写满了狂躁。"你要去哪儿我的爱人?我们才刚开始呢!"<<Hes>>又把你压在身下。<span class="red">致幻香把<<him>>拽入疯狂的淫欲之中了!</span> <<case 1>> 你和悉尼的身上一片狼藉。<<He>>用朦胧的眼睛看着你,里面充斥着欲望。"更多。"<<he>>简短地发了令。<span class="lewd">房间开始在你们身旁扭曲变形。</span> <<default>> "更多! "悉尼再一次把你扑倒了。<span class="lewd">整个世界只剩下你们二人。</span> <</switch>> <<else>> <<switch $loveDrunk>> <<case 0>> 悉尼没有起来,也拒绝让你离开。<<he>>的脸上写满了狂躁。"你没有玷污我。你还在等什么?我要你凌辱我! "<<Hes>>又把你压在身下。<span class="red">致幻香把<<him>>拽入疯狂的淫欲中了!</span> <<case 1>> 你和悉尼的身上一片狼藉。<<He>>用朦胧的眼睛看着你,里面充斥着欲望。"玷污我!玷污我啊!我们要永远的合为一体!我不会放开你的!"房间开始在你们身旁扭曲变形。 <<case 2>> "你。你要让我的身体和你的身体。合二为一。这样我们就能永远结合在一起。把你自己交给我,我也把自己交给你。"悉尼再一次把你扑倒了。整个世界只剩下你们二人。 <<default>> 悉尼每次都把你重新拉回<<his>>的怀里。<span class="lewd">直到你们两人都被玷污,<<he>>似乎才会感到满足。</span> <</switch>> <</if>> <br><br> <<link [[允许|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $sexstart to 1>><</link>> <br> <<link [[尝试抵抗|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>> <br> <<set $loveDrunk += 1>> <</if>> <<elseif $enemyhealth lte 0>> 你用尽全力去打悉尼,想要挣脱<<him>>的怀抱,而<<He>>却只是攀附着你筋疲力竭的身躯,在余韵下轻轻战栗……你的攻击似乎让<<him>>更愉悦了。<<He>>把你压在身下,在你耳边压低了声音。"下次你最好用双倍的力量打我,我们才刚刚开始呢。"<<if $loveDrunk is 0>><span class="red">致幻香把<<him>>拽入疯狂的淫欲中了!</span><</if>> <<npcincr Sydney lust 1>><<glust>><<trauma 12>><<ggtrauma>> <br><br> <<tearful>><<he>>继续侵犯着你。 <br><br> <<link [[继续|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>> <br> <<else>> 悉尼似乎放过了你,但某种东西又把<<he>>拽了回来。没等你反应过来,<<hes>>又翻身把你压在身下。"想让我停?不,不不不。我永远都不会停下来的。我已经等了太久,等了太久了!为什么要停下来呢!让我们一起堕落吧,我的爱人!"<<if $loveDrunk is 0>><span class="red">致幻香把<<him>>拽入疯狂的淫欲中了!</span><</if>><<trauma 12>><<ggtrauma>> <br><br> <<link [[继续|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "temple">><<effects>> <<unset $prayerRoom>> <<unset $loveDrunk>> <<set $fakeFallenAngel to !$real_fallenangel and $fallenangel>> <<if $fakeFallenAngel>> <<set $transformationParts.fallenAngel.halo to "disabled">> <<set $transformationParts.fallenAngel.wings to "disabled">> <<set $trauma to $real_trauma>> <</if>> 过了一会儿,你醒了过来,发现自己正安逸地躺在悉尼温暖的怀里。沉香已经完全消散了,尽管还有些晕眩,但你已经彻底清醒了。 <<tiredness -20>><<trauma -12>><<ltiredness>><<lltrauma>> <br><br> 悉尼微微一动,打了个哈欠。<<He>>坐起身,伸展着双臂,赤裸的身体让你尽收眼底,没有丝毫要遮掩的意思。"我爱你。"<<he>>笑了起来,又躺回来拥住你。你们坐在夜空之中,惬意地享受彼此的体温。 <br><br> 你们不情愿地站了起来,深感时间太短。地上的衣服散落一地,你们一一捡起。你不知道它们为什么能跑那么远。 <<storeon "prayerroom">> <<clotheson>> <<link [[继续|Sydney Temple Corrupt End 2]]>> <<if $sydneySeen.includes("corruptroom")>> <<restorePlayerVirginity>> <</if>> <</link>> <br>
<<effects>> 悉尼环住你,然后给你一块遮掩身体的毛巾。 <<if $exposed gte 1>> <br>"抱歉,肯定是我把你的衣服弄坏了。"<<towelup>> <</if>> <<he>>在你脸上印下一吻。 <br><br> <<if !$sydneySeen.includes("corruptroom")>> <<set $sydneySeen.pushUnique("corruptroom")>> <<world_corruption "hard" 1>> "这简直是……我……我不知道该怎么去形容。即便面临严重的惩罚,我也不后悔。 <<if $NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile is true and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal is true>> 虽然我也根本不用担心我的贞操测验 <<else>> 虽然我不知道该怎么逃过我的贞操测验 <</if>> ,但至少我知道怎么不被发现地回去。"<<He>>带你回到秘密入口,你们原路返回神殿。 <br><br> 你们回到了有钥匙的房间,<span class="red">但一群黑袍<<monks>>阻挡了你们的道路。</span>"操。行吧,B计划。我们可以穿过花园离开。"<<He>>抓住你的手,跑向了完全不同的廊道。弯弯绕绕许久,你们终于进入了神殿的花园。 <br><br> 夜晚的凉风抚过你的肌肤,来自自然的气息让你紧绷的神经放松下来。<<stress -3>><<lstress>> <br><br> <<link [[继续|Sydney Temple Corrupt End 3]]>><<pass 5>><</link>> <br> <<else>> <<if $fakeFallenAngel>> 在出去的路上你瞥到一面镜子,映照出你的形象。某种缺失感迅速消失,<span class="gold">你看上去依旧纯洁如初。</span> <<unset $fakeFallenAngel>> <br><br> <</if>> 你们沿着殿堂原路返回,一路躲避着<<monks>>,最后回到了神殿的中心。 <br><br> <<sydneyOptions>> <</if>>
<<effects>> "我还是不敢相信刚刚发生的一切。"在穿过花园的路上,悉尼放低了声音,"我知道那很爽,但没想到……所以他们为什么阻止着我们?是因为我们去不了天堂?他妈的胡扯!我们刚刚已经到了!" <br><br> 悉尼把你扑进旁边的草地里,沿着脖子向上吻遍了你的脸。<<He>>把你压在身下,咯咯地笑了起来: "我还想再来一次,你呢?<<if $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal isnot true>>我还想感受你在我体内的感觉<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile isnot true>>我还想感受在你体内的感觉<<else>>我还想感受你的体温<</if>>。" <br><br> <<Hes>>刚把长袍掀到一半,跨坐到你身上时,就听到从一旁小路上传出了声响。悉尼惊叫一声,迅速翻身下来,然后扶你站起。一个身穿白色斗篷的人从黑暗中走出,好奇地张望着。<<if $NPCName[$NPCNameList.indexOf("Jordan")].init is 1>><span class="red">是约旦。</span><</if>> <br><br> "我想我应该是听到了什么……"<<nnpc_he "Jordan">>呢喃着,脸上露出了一个温和的笑容。 <<if $temple_rank isnot undefined and $temple_rank isnot "prospective">> "晚上好,<<if $player.gender_appearance is "m" and $pronoun is "m">>兄弟们<<elseif $player.gender_appearance is "f" and $pronoun is "f">>姐妹们<<else>>兄弟姐妹们<</if>>。 <<else>> "晚上好,<<nnpc_brother "Sydney">>悉尼。这是你的朋友吗? <</if>> 我刚想说你们呆太晚了,但其实我是最没资格说这话的人。在每个无眠的夜晚,来花园散步往往能帮我平复心境。" <br><br> "约,约旦,"悉尼开始断断续续,"见……见到你总是很高兴。" <br><br> <<link [[继续|Sydney Temple Corrupt End 4]]>><</link>> <br>
<<effects>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile is true and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal is true>> <<if !$player.vaginaExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">> <<set $examSafe to 1>> <<else>> <<set $examSafe to 2>> <</if>> <</if>> 约旦打量了一番,然后皱起了眉头。<br>悉尼愣了一下,然后捂住了袍子。<br><br><span class="red">但<<he>>不够快。</span><br>"你的贞操带,"约旦自言自语着,"你把它拆掉了,还是它自己坏了?" <br><br> "没,没有! "悉尼咽了口唾沫,"我没动它,它也没有坏掉——等等,是它自己坏了!它,我……"<<he>>的声音弱了下去,迅速转头张望。在场的只有你,约旦,和<<him>>自己。 <br><br> <<if $grace gte 1>>约旦摇了摇头,然后看了你一眼<<else>>约旦看了你一眼,眼里充满怀疑<</if>>。<<nnpc_His "Jordan">>又把目光转向悉尼。"介意我检查一下你的童贞吗? " <<if $examSafe>> <br><br> 悉尼明显退缩了,但看样子松了一口气。"当然不介意。"<<He>>掀开长袍,露出<<his>><<sydneyGenitals "short">>。 <<else>> <<stress 6>><<gstress>> <br><br> 悉尼的声音开始不住地颤抖。"为什么……为什么你非要这么做? "<<He>>紧张地笑笑,"还,还没到我的月度检查吧,我也什么都没做,而且,而且——" <br><br> "悉尼,"约旦的声音亲和但坚定,"我也没料到会这样,因为在我最近的记忆里,还是第一次见你没有戴贞操带,所以我只是想确认一下……你也知道,拒绝接受检查意味着什么。" <br><br> 悉尼的目光在你和约旦之间游走,显得异常惊慌失措。<<he>>的瞳孔因恐惧而放大,额头上不断渗出汗液。在短暂的挣扎之后,<<he>>最终咬着牙把长袍掀起,露出<<his>>的<<sydneyGenitals "short">>。 <</if>> <br><br> <<link [[继续|Sydney Temple Corrupt End 5]]>><<pass 3>><</link>> <br>
<<effects>> 约旦从斗篷里拿出一个小盒子,跪在悉尼跟前,在两手间擦拭上了白色的粉末。 <<if $NPCList[0].penis isnot "none">> <<nnpc_He "Jordan">>用两根食指夹住悉尼的阴茎,温柔地在上面套弄着,细致地查看包皮的状况。<<if !$examSafe>>悉尼在一旁抽了抽鼻子。<</if>> <</if>> <<if $NPCList[0].vagina isnot "none">> <<nnpc_He "Jordan">>用拇指轻触悉尼的阴部,温柔地打开了<<his>>的阴唇。<<if !$examSafe>>悉尼紧闭双眼,尽量保持平静。<</if>> <</if>> <br><br> 几分钟就像几年,约旦终于完成了手头上的工作。<<nnpc_his "Jordan">>起身拍了拍手,静静地看向了悉尼。 <<if !$examSafe>> <br>"对不起。"悉尼呜咽着闭上眼睛,包住即将流下的眼泪。 <br><br> "悉尼……"约旦温和地笑了笑,叹了口气。"你在道什么歉?<span class="green">你是无瑕的,希望你继续保持。</span>我很抱歉怀疑了你。" <<stress -12>><<llstress>> <br><br> 悉尼猛地睁眼,难以置信地看向了你。"我可以帮你改装一个贞操带,如果你想要的话,"约旦思索了一会儿,"不过最好等之后再说吧……明天怎么样? "<<nnpc_He "Jordan">>走上了岔路,回头看着你们。"至于现在,我要回去睡觉了……或许这次我能真正的入睡吧。"<<nnpc_he "Jordan">>笑着摇了摇头,转身离开了。 <br><br> "刚刚发生了什么? " 约旦一走,悉尼就靠近了你,"我……我们确实做了,对吧?你,我知道你拿走了我的第一次!我们已经结合了!怎么会……" <br><br> <<if $speech_attitude is "meek">> "或许……<<nnpc_he "Jordan">>搞错了? "你试探着问道。 <<elseif $speech_attitude is "bratty">> "<<nnpc_He "Jordan">>肯定没注意吧,"你不确定地问道,"这种事不奇怪。" <<else>> "<<nnpc_He "Jordan">>肯定是搞错了。"你摩挲着下巴。 <</if>> <br><br> 悉尼皱起眉头。"我不这么认为,约旦熟悉<<nnpc_his "Jordan">>的活儿,一定是……"<<He>>声音变弱,低头看向<<his>><<sydneyGenitals "short">>。 <br><br> <<link [[继续|Sydney Temple Corrupt End 6]]>><</link>> <br> <<else>> "<span class="green">你是无瑕的,希望你继续保持。</span>非常抱歉怀疑了你。我可以帮你改装一个贞操带,如果你想要的话。"约旦思索了一会儿,"不过最好等之后再说吧……明天怎么样? "<<nnpc_He "Jordan">>走上了岔路,回头看着你们。"至于现在,我要回去睡觉了……或许这次我能真正的入睡吧。"<<nnpc_he "Jordan">>笑着摇了摇头,转身离开了。 <br><br> 悉尼长吁一口气。 <<if $examSafe is 2>> "我们两个没有那个也算是一件好事,对吧?我想我们永远不用担心什么了。"悉尼抱了抱你,在你的脸颊上亲了一口,然后拉着你回到了神殿。 <<else>> "我想我们没事了,只要我们不把东西插到不该插的地方。"<<He>>玩味地拍了一下你的<<bottom>>,然后大笑着把你拉进怀里。你们在欢笑声中返回神殿。 <</if>> <br><br> <<link [[继续|Sydney Temple Corrupt End Final]]>><<restorePlayerVirginity>><</link>> <br> <</if>>
<<effects>> <<if $NPCList[0].penis isnot "none">> <<He>>抓住自己的阴茎,凑近仔细查看。"我的包皮,"<<he>>喃喃道,"但我记得我……" <<else>> <<he>>往自己的阴道里插入一根手指,旋转着感受了一下。"我的处女膜还在,"<<he>>喃喃自语着,"但我记得你……" <</if>> <<He>>想了想,随后倒吸一口凉气。"祈祷室!"<<He>>转向你,抓住你的肩膀。"我们在秘密祈祷室里做了,"<<he>>睁大了眼睛,与你相对视。"我不知道我有没有向你提过,但那个房间以其致幻作用而闻名,这就是为什么祈祷是如此地激烈……如果它与那个有关的话……" <br><br> <<He>>踱起步来。"我们确实做了,我知道的,我体验过那种快感,而且我的贞操带也已经拆了。但不知道为什么,我还是个处<<if $player.virginity.vaginal isnot true or $player.virginity.penile isnot true>>,我敢打赌你也是<</if>>。就是说如果我们在那个房间里做……难道就……不会真正破处? " <br><br> 悉尼愣住了,然后又一把抓住你的肩膀。"你……你没有真正玷污我这事虽然有点让人不爽,但是你知道这意味着什么吗? "<<He>>抵住你的额头,笑得喘不过气来。"我们可以在那间房里天天做,神殿还不会知道!<span class="gold">我们可以骗过制度了! </span>" <<if $fakeFallenAngel>> 你冲向一个倒影池,观察自己的形象。某种缺失感迅速消失,<span class="gold">你看上去依旧纯洁如初。</span> <<unset $fakeFallenAngel>> <</if>> <br><br> <<He>>搂住你的脖子,将整个人扑向你,你们又跌进了草坪。<br>悉尼紧紧地抱住你,在你的脸颊上印下一吻。"我爱你,"<<he>>低声说着,眼睛闪闪发光,"我现在终于知道该怎样向你表达我的爱意了!只要我们想要,无论何时,无论何地。我们将会永远,永远在一起……这是我一生中最幸福的一天。" <br><br> <br>你们拥抱着。<br><br>黑色的苍穹下繁星点点。微风拂过你们的发梢,带着丝丝凉意。你把头埋在悉尼的肩上,感受着<<he>>跳动的心脏。<br>这就是幸福吗?你们终于迎来了幸福的结局吗?你很少感觉自己活着,但此时此刻你感受到了自己的心跳——和<<he>>一样热烈。<br><br>你俯身吻了吻<<he>>的面颊,<<he>>笑了,你们一起走回了神殿。 <br><br> <<link [[继续|Sydney Temple Corrupt End Final]]>><<restorePlayerVirginity>><</link>>
<<effects>> 悉尼紧紧地搂着你的胳膊。<<He>>打了个哈欠,舒展着手臂。"我想是时候回家了,真是刺激的夜晚。谢啦,或许我们可以再做——" <br><br> "你在这儿啊! "有个人径直走向你们——是西里斯。<<npc "Sirris" 2>><<person2>> <br> "如果你要在神殿待到很晚,至少得让我知道,我都快担心死了! "<<He>>看到你后立刻哑然,目光在你和悉尼间游走。但当注意到悉尼肉眼可见的开心时,<<He>>马上转变了态度。 <br><br> <<He>>一手拍在你的肩上。"谢谢你照顾<<person1>><<him>>,真的。我希望你们玩的开心。"<<npcincr Sirris love 1>> <<sydneySirrisResemble>> <br> "抱歉,<<sydneymum>>。我——"话还没说完,悉尼又忍不住打了个哈欠。 <br> 西里斯摆了摆手。"没事,亲爱的,"<<person2>><<He>>再次看向你,"要不要我捎你回家?你最好不要在这个点到处晃。" <br><br> <<link [[回家|Sydney Ride Home]]>><</link>> <br> <<link [[留下|Sydney Ride Home No]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<run statusCheck("Sydney")>><<sydneySchedule>><<temple_effects>><<effects>><<set _sydneyPray to true>> <<if !_sydneyStatus.includes("pure")>> <<unset $sydneyChastityRemovePure>><<unset $sydneyChastityRemoveIntro>> 你告诉悉尼你已经准备好了,<<he>>却羞愧地埋下了头。"不行的,我不再纯洁了,他们不会批准我们的结合的。" <br><br> <i><span class="pink">悉尼的纯洁度不够让<<him>>和你结合在一起。你应该好好保护<<him>>,让<<his>>的心灵再次纯净。</span></i> <br><br> <<sydneyOptions>> <<elseif Time.dayState is "night" or Time.dayState is "dusk">> 你告诉悉尼你准备好了。<<He>>听罢点点头。"但我们得等到约旦回来……所以,大概要明天去了。" <br><br> <<sydneyOptions>> <<elseif $temple_rank is undefined or $temple_rank is "prospective">> 你告诉悉尼你准备好了,<<he>>听罢点点头。"你应该先去给约旦谈谈。神殿只会允许两名信徒,而不是一个信徒和一个外人许下诚诺。" <br><br> <<sydneyOptions>> <<else>> <<if !$sydneySeen.includes("evaluation")>> 你告诉悉尼你准备好了。<<He>>听罢深吸一口气,和你一起走向约旦。 <br><br> 约旦见你们走来,露出了微笑。"欢迎回来。" 悉尼紧紧握住了你的手。 <br><br> "我,我们想提出一个申请,"悉尼断断续续地说着,手指在不停地揉搓。你对<<him>>笑了笑,给<<he>>一个安抚的目光,<<he>>便很快不再迟疑。"我们……真的很爱彼此,真的真的。我们想申请一个——一个对于先约的赦免。就是允许……"悉尼埋下头,脸唰的一下变红了。约旦笑了。 <br><br> "我明白了。你也知道规矩,悉尼。当且仅当两个人之间的爱被认为是纯洁无瑕的,并且他们经历了结为伴侣或结婚的仪式时,两个人的结合才被允许……你们俩都还在上学,对吧? 我个人建议不要在这个时候结婚。" <br><br> 你能感受到悉尼手掌下跳动的脉搏。"是,是的,我们想好了,"<<He>>拉着你一起向前一步,"我们想进行伴侣仪式的评估程序。" <<else>> 你告诉悉尼你准备好了,于是你们再次走向约旦。"欢迎回来,"<<nnpc_he "Jordan">>对你们笑了笑,"我想你们是来进行评估的吧? "你们点点头。 <</if>> <br><br> 约旦的脸上的笑容变得庄严了起来。"请和我来,你们二人都通过了定期的贞操测试,所以我们可以跳过这个步骤。至于现在……"<<nnpc_He "Jordan">>带你们走出主殿,来到一个小房间。 <br><br> <<link [[继续|Sydney Temple Pure 2]]>><<pass 5>><<set $temple_evaluation to 30>><</link>> <br> <</if>>
<<effects>> <<set $jordanScore to 0>> <<if $sydneyFirstSeen is "mass">> <<set $jordanScore += 10>> <</if>> <<npc "Jordan" 2>><<person2>><<generate3>><<person3>> "评估的重点会集中在你们之间的羁绊和对神殿的贡献上。"约旦一边解释,一边关上了身后的门。<<person2>><<He>>指引你们两人在一张华丽的桌前落了座,自己从斗篷里拿出一个小号笔记本。 <<if $sydneySeen.includes("evaluation")>> "你们已经回答过这些问题了,但因为这是一次全新的评估,所以我仍然会提同样的问题。" <<else>> <<set $sydneySeen.pushUnique("evaluation")>> <</if>> <br><br> <<He>>开始询问你们对神殿的贡献。悉尼的回答似乎让约旦很满意,不一会儿<<He>>便转向了你,问了一些相同的问题。 <br> <<if $grace gte 90>> "你的奉献被我们铭记在心,这一点在过去已经得到了证明。<span class="green">你是我们信仰的骄傲,每个人都要你学习。</span>我完全相信你可以通过评估,但我们还是得走程序。" <<set $jordanScore += 20>> <<elseif $grace gte 50>> "<span class="teal">你一直是我们信仰中的杰出成员,</span>我相信你的话。" <<set $jordanScore += 10>> <<elseif $grace gte 1>> "<span class="lblue">你一直是我们信仰中的优良成员。</span>我认可你的贡献,但你仍需努力修炼自己。" <<set $jordanScore += 5>> <<else>> "<span class="red">我质疑你的贡献,</span>"<<he>>摇了摇头,"我们都知道你可以做得更好。" <</if>> <br><br> <<He>>从斗篷里拿出一枚小铃铛摇了几次。<<person3>>一位年长的<<monk>>进入房间,向约旦点点头。"请站直了。"那个<<monk>>走向了悉尼。 <<He>>凑得非常近,仔细打量悉尼,尽管<<person1>><<he>>没表现出丝毫不适。<<person3>> <br> <<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 90>> "<span class="green">你和加入我们那天一样纯洁,</span>悉尼<<nnpc_brother "Sydney">>。请永远保持这样。"<<monk>>露出了微笑,朝悉尼点了点头。 <<set $jordanScore += 10>> <<else>> "<span class="blue">我感觉你的纯洁有减损的趋势,</span>悉尼<<nnpc_brother "Sydney">>。要注意,别让你对这位<<temple_title>>的爱将你拉入堕落。"悉尼神情复杂地点了点头,姿态有些退缩。 <</if>> <br><br> 在评估完悉尼之后,那个<<monk>>转身走向了你。 <br><br> <<link [[继续|Sydney Temple Pure 3]]>><</link>> <br>
<<effects>> <br><<he>>仔细地把你打量了一番 <<if $angel gte 6>> ,不时地踱着步。只见<<he>>的眼睛缓缓放大,一脸惊讶地看着你。"<span class="gold">这个人……在发着圣光。</span>一座真正的纯洁的灯塔。"<<He>>激动地转向约旦,对你啧啧称赞着。"我完全相信此人会严肃地对待这个誓约。"<<set $jordanScore += 20>> <<elseif $fallenangel gte 2 or $demon gte 6>> ,缓缓地皱起了眉头。"<span class="red">这个人……一团污秽。</span>真可悲。" <<if $fallenangel gte 2 and $forgiveintro is 1>> <br><br> 约旦露出了微笑。"<<pShe>>已经向我坦白了<<pher>>的错误,并希望改进自己。如果硬要说什么的话,那就是<span class="green">迷途知返,道远可钦。</span>" <<set $jordanScore += 5>> <<else>> <<set $jordanScore -= 10>> <</if>> <<elseif $purity gte 999>> <<He>>从头到脚审视了你一番,脸上露出轻快的笑容。"<span class="green">你一直以来都追随着圣光的指引,着实令人倾佩。</span>"<<set $jordanScore += 15>> <<elseif $purity gte 900>> <<He>>从头到脚审视了你一番,对你微微一笑。"<span class="lblue">你一直以来都追随着圣光的指引,你的努力得到了认可。</span>"<<set $jordanScore += 10>> <<elseif $purity gte 500>> <<He>>从头到脚审视了你一番,神情异常严肃。"<span class="purple">你似乎……有些迷失了方向,</span>你需要及时回头。" <<else>> <<He>>皱着眉头审视着你。"<span class="red">可惜,你已经堕入了罪恶的深渊。</span>"<<He>>叹了一口气,对着约旦摇了摇头。"在进行任何仪式之前,应该让这个人赎罪,但决定不在我。"<<set $jordanScore -= 5>> <</if>> <br><br> 约旦对<<monk>>点点头,那人鞠了一躬,随即离开了房间。"接下来的部分需要你们分开进行测试,请随我来。"约旦带你走向一个紧邻的单间,里面同样放着一张华丽的桌子。"请在这儿等一会儿,我需要先对悉尼的部分进行测试。" <br><br> <<endevent>><<npc "Sydney" 1>><<person1>><<npc "Jordan" 2>><<person2>> <<link [[等待 (0:15)|Sydney Temple Pure 4]]>><<set $phase to 1>><<pass 15>><</link>> <br> <<set $skulduggerydifficulty to 700>> <<link [[偷听|Sydney Temple Pure Eavesdrop]]>><</link>><<skulduggerydifficulty>> <br>
<<effects>> 你溜到门边 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <span class="green">几乎没有发出声音。</span> <<skulduggeryuse>> 你把耳朵贴在门上,想方设法地去偷听里面的动静。你听到约旦正和悉尼交谈着。 <br><br> "你们的第一次见面是在哪里? " <br> 悉尼开口回答。 <<switch $sydneyFirstSeen>> <<case "mass">> "我们第一次交谈是在我做弥撒迟到的某一天,<<pShe>>引起了我的注意。" <br> "可以,记下了。" <<case "library">> "我们第一次相遇是在学校的图书馆……出于职业的需求。" <br> "记下了。" <<case "libRescue">> "我……我们是在……"中间出现了一个短暂的停顿。"我在学校发现<<phim>>昏迷了,于是把<<phim>>带到了一个安全的地方。那是我们的第一次见面。" <br> "我很抱歉,那段回忆一定很糟糕。我很高兴你陪<<phim>>走到了今天。" <<case "science">> "我们是在一堂科学课上见面的。那天我迟到了,穿着长袍就去了。" <br> "记下了。" <<case "shop">> "<<pshe>>有次来到我<<sydneyMum>>的商店,那儿是我们第一次见面的地方。"悉尼停顿了很久。 <br> "对……对,就是你想的那样。在麋鹿街的商店。" <br> "明白了。" <</switch>> 你听见一阵纸张的窸窣声。"我好像找不到笔了……" <br> "噢!拿这支吧,我往往会准备一些备用的。" <br> "谢谢你,悉尼。"紧随着一个短暂的停顿。 <br><br> <<link [[继续|Sydney Temple Pure Eavesdrop 2]]>><</link>> <br> <<else>> <span class="red">有人径直地朝你走来,看来你的动作被听到了。</span> <br><br> 你迅速跑回你的座位,门打开了。<br>约旦在房间内环顾一周,眼神最后落在了你的身上。<<person2>> <br><br> "原谅我,但我需要采取一些措施来确保测试的有效性。请把你的手臂放到桌上。" 你照做了,只见约旦把手伸向桌子下面,机械的咔哒声随之响起。一对象牙束手从桌面的花饰中凸出展开,将你的手臂固定在了原地。 <br><br> "请耐心一点,我很快会回来。"<<He>>再次离开了房间,将门关上,留下你一人被束手束着。 <br><br> <<set $jordanScore -= 10>> <<link [[继续偷听 (0:15)|Sydney Temple Pure 4]]>><<pass 15>><<set $phase to 2>><</link>> <br> <</if>>
<<effects>> "你应该明白承诺誓约的要求和限制吧? " <br> "是的。" <br> "那你愿意接受一个月检之外的贞操测试来证明你的纯洁和虔诚吗? " <br> "当然。" <br> "很好。"又是一个停顿。 <<if $sydneySeen.includes("punch")>> "我记得你进入神殿的时候鼻子上有一个新的淤伤,毕竟你的幸福是我的首要考虑,所以那是被……? " <br> "不! 不,不是<<phim>>。" <br> "很好。"又是一个停顿。 <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail" or $sydney.glasses isnot "glasses">> "你和以往不一样 <<if $sydney.glasses isnot "glasses">> ,你的眼镜……" <br> <<switch "sydneyGlasses">> <<case "playerbought">> "是<<pShe>>给我买的!它们对我来说很特别。" <<case "broken" "playerbroken">> "不是<<pShe>>打碎的。" <<case "contacts">> "<<pShe>>给我配了一副隐形眼镜,那方便多了。" <</switch>> <br> "明白了。"又是一阵嘈杂的纸张窸窣声。 <<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail">> "还有, <</if>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail">> 你的头发。" <br> <<if $sydney.hair isnot "ponytail">> "<<pShe>>告诉我这样披着头发会好看一点。"你听见一阵椅子划地的吱呀声。 <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond">> "我想我喜欢这个颜色。" <br> "让我猜猜,是<<pShe>>……? " <br> "是的。" <br> "记下了。" <</if>> <</if>> <</if>> 你继续伏在门上偷听。另一侧似乎有什么东西掉了下来,吓得你连忙准备跑回座位,直到你听见约旦的声音再次响起。 <br><br> "你有和<<phim>>发生过性行为吗? "……一个长长的停顿。 <br> "有……有……有过。但……但并没有到违背我誓约的程度。" <br> "谢谢你的坦诚,我信任你。你这部分的评估已经完成了。" <br><br> <<link [[继续|Sydney Temple Pure 4]]>><<pass 15>><<set $phase to 3>><</link>> <br>
<<effects>> <<if $phase is 1>> 你坐等约旦回来,盯着桌上那雕刻华丽的花纹发呆。 <<elseif $phase is 2>> 你坐等约旦回来,百无聊赖,只好一直盯着桌面上雕刻的华丽花纹发呆,希望能发现其它可能藏在哪儿的机关。 <<else>> 你听见约旦走近门口,于是迅速跑回座位。 <</if>> <br><br> 约旦进入房间,脸上仍挂着微笑。"抱歉久等了,现在请诚实地回答我的提问,不论内容是什么。"<<person2>><<he>>说着坐到了你对面,翻开了<<he>>的笔记。 <br><br> "你和悉尼的第一次见面是在哪里? " <br><br> <<if $sydneySeen.includes("mass")>> <<link [[在弥撒现场|Sydney Temple Pure 5]]>><<set $answer to "mass">><</link>> <br> <</if>> <<if $sydneySeen.includes("library")>> <<link [[在学校图书馆|Sydney Temple Pure 5]]>><<set $answer to "library">><</link>> <br> <</if>> <<if $sydneySeen.includes("libRescue")>> <<link [[悉尼在学校救你的时候|Sydney Temple Pure 5]]>><<set $answer to "libRescue">><</link>> <br> <</if>> <<if $sydneySeen.includes("science")>> <<link [[在科学课上|Sydney Temple Pure 5]]>><<set $answer to "science">><</link>> <br> <</if>> <<if $sydneySeen.includes("shop")>> <<link [[在西里斯的商店里|Sydney Temple Pure 5]]>><<set $answer to "shop">><</link>> <br> <</if>> <<link [[说你忘记了|Sydney Temple Pure 5]]>><<set $answer to "forgot">><</link>>
<<effects>> <<if $sydneyFirstSeen is $answer>> 约旦点点头,写在了<<his>>的笔记本上。"你的记性很好嘛。"<<set $jordanScore += 10>> <<elseif $answer is "forgot">> 约旦顿了顿,皱起眉头。"那应该是值得记住的东西。"<<set $jordanScore -= 5>> <<else>> 约旦顿了顿,皱起了眉头。"悉尼不是这么说的。" <</if>> <br><br> <<He>>抓上你的手,从斗篷里拿出一个指围尺。"我需要量一下你的指围,以便在你通过评估后制作戒指。"<<he>>用尺子量了量你的无名指。 <br><br> "你应该明白承诺誓约的要求和限制吧? "你摇摇头。"这是两名信徒间神圣的结合,展现的是伴侣双方纯洁的爱意。结为伴侣免除了守洁的义务,但也仅限你们之间。要是你们任何一人不忠,我们会知道的。" <<He>>量好了你的指围,"这种联结并不能保护你们的纯洁,因此有着严格的规定。在我们的信仰中,这样的特权是为婚姻而保留的。你们的贞洁测试将在可能的情况下同时进行,如果你们中的任何一人在誓言过后未能通过贞洁测验,<span class="red">你们将会一同受罚。</span>" <br><br> 约旦的表情更加严肃起来。"告诉我,我的孩子。你确定你不是因为欲望,而是对对方的爱,才让你许下这个承诺的?" <br><br> <<link [[是的|Sydney Temple Pure 6]]>><<set $phase to 1>><</link>> <br> <<link [[不是|Sydney Temple Pure 6]]>><<set $phase to 2>><</link>> <br>
<<effects>> <<if $phase is 1>> 约旦点点头。"我相信你的话。" <<else>> 约旦点点头。"我欣赏你的诚实。" <</if>> <<He>>站起身来,缓缓地拍了拍长袍。 <br><br> <<if $sydneySeen.includes("punch")>> "我看到悉尼今天来神殿的时候鼻子上顶着淤青,这明显是发生了肢体冲突……这是你干的吗? " <br><br> <<link [[是|Sydney Temple Pure Abuse]]>><<set $phase to 1>><</link>> <br> <<link [[不是|Sydney Temple Pure Abuse]]>><<set $phase to 2>><</link>> <br> <<elseif $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail" or $sydney.glasses isnot "glasses">> "悉尼最近改变了样貌,这有你的一份功劳吧? " <br><br> <<link [[是的|Sydney Temple Pure Appearance]]>><<set $phase to 1>><</link>> <br> <<link [[不是|Sydney Temple Pure Appearance]]>><<set $phase to 2>><</link>> <br> <<else>> "最后一个问题。你有和悉尼<<nnpc_brother "Sydney">>发生过任何的性行为吗? " <br><br> <<link [[有|Sydney Temple Pure Final]]>><<set $phase to 1>><<stress 12>><</link>><<ggstress>> <br> <<link [[没有|Sydney Temple Pure Final]]>><<set $phase to 2>><</link>> <br> <</if>>
<<effects>> <<if $phase is 1>> 约旦带着一丝惊讶地看着你。"有趣,悉尼为了你撒了谎。看来<<nnpc_He "Sydney">>非常关心你的形象和福祉。" <<else>> 约旦点点头。"原谅我,但同修的幸福对我来说非常重要。" <</if>> <br><br> <<He>>踱起步来。 <<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail" or $sydney.glasses isnot "glasses">> "悉尼最近改变了样貌,这有你的一份功劳吧? " <br><br> <<link [[是的|Sydney Temple Pure Appearance]]>><<set $phase to 1>><</link>> <br> <<link [[没有|Sydney Temple Pure Appearance]]>><<set $phase to 2>><<stress 6>><</link>><<gstress>> <br> <<else>> "最后一个问题。你有和悉尼发生过任何的性行为吗? " <br><br> <<link [[有|Sydney Temple Pure Final]]>><<set $phase to 1>><</link>> <br> <<link [[没有|Sydney Temple Pure Final]]>><<set $phase to 2>><</link>> <br> <</if>>
<<effects>> <<if $phase is 1>> <<He>>对你笑了笑。"那没什么问题,我只是想确保你能告诉我真相。" <<else>> <<He>>皱起眉来。"悉尼不是这样说的。" <<set $jordanScore -= 10>> <</if>> <br><br> 约旦俯身凑近你。"最后一个问题。你有和悉尼发生过任何的性行为吗? " <br><br> <<link [[有|Sydney Temple Pure Final]]>><<set $phase to 1>><</link>> <br> <<link [[没有|Sydney Temple Pure Final]]>><<set $phase to 2>><</link>> <br>
<<effects>> 约旦离开了桌子。 <<if $phase is 1>> "诚实是一种重要的美德,谢谢你。"<<set $jordanScore += 10>> <<else>> "诚实是一种重要的美德,我很失望你们有人撒了慌。"<<set $jordanScore -= 10>> <</if>> <br><br> <<if $jordanScore gte 60>> "我不会怀疑你们对待这份承诺的诚意了,恭喜。<span class="green">你们都通过了</span><<if $phase isnot 1>>,尽管最后撒了谎<</if>>。" <br><br> <<link [[继续|Sydney Temple Pure Pass]]>><</link>> <br> <<elseif $jordanScore gte 40>> "你确实做出了非常大的贡献,这一点有目共睹。然而,我仍然对你的真正动机表示怀疑,因此我将进行一次非计划的贞洁测验,如果你依然纯洁无瑕,你将通过这次评估。否则……<span class="blue">你将被净化,并可在一个月后再次参与这次评估。</span>" <br><br> <<link [[允许检验|Sydney Temple Pure Test]]>><</link>> <br> <<link [[拒绝检验|Sydney Temple Pure Test Refuse]]>><</link>> <br> <<link [[坦白你不纯洁了|Sydney Temple Pure Test Admission]]>><</link>> <br> <<else>> "很遗憾,<span class="red">你没有通过此次评估。</span>根据你的近期状况,我无法真心地让你们结合。<span class="blue">但是,你被允许在下个月再次进行评估。</span>" <br><br> <<link [[继续|Sydney Temple Pure Fail]]>><</link>> <br> <</if>> <<unset $jordanScore>><<unset $answer>>
<<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>> 约旦将你带到悉尼在等待的那个房间。<<person1>><<He>>看起来很兴奋,但当注意到你的脸色时,表情迅速僵住了。 <br><br> "我很抱歉。我会给你们二人空间,如果你们需要的话。"约旦转身离开,"如果你们想谈谈,你们知道我在哪里。" <br><br> 悉尼牵起你的手,把它们紧紧地压在了胸前。"没……没事。我……我可以等。只要这事还算数。我保证。"只见<<His>>眼里涌上泪水,你一把将<<him>>紧紧抱在怀里,你们就这么待了很久很久。 <<tearful>>你和<<him>>一起离开,返回了神殿。 <br><br> <<endevent>><<npc "Sydney">><<person1>> <<sydneyOptions>>
<<effects>> 约旦严肃地向你点头。"请脱掉衣服。" 你脱掉衣服,希望不会很冷。约旦在两手间擦拭上白色粉末,然后跪了在你的面前。 <<if playerChastity() and $worn.genitals.origin is "temple">> <<He>>拿着一根奇怪的杆状物抵住你的$worn.genitals.cn_name_cap,装置随即咔嗒落地。 <</if>> <<if $player.penisExist>> <<He>>用两根食指夹住你的阴茎,温柔地在上面套弄着,细致地查看包皮的状况。你试图分散自己的注意力,但阴茎还是在<<his>>的抚摸下慢慢挺立。 <</if>> <<if $player.vaginaExist>> 随后<<He>>用<<his>>双手的拇指轻触着你的阴部,温柔地打开了你的 <<if setup.bodyliquid.combined("vagina") gte 2>> <<if setup.bodyliquid.combined("vagina") gte 6>> 阴唇。潮水喷涌而出,溅了约旦一脸,沿着<<his>>的双手流下。 <<He>>震惊地跌坐在地,慌忙擦掉了眼中和嘴里的液体。 <br> <<He>>看向你。 <<elseif setup.bodyliquid.combined("vagina") gte 4>> 阴唇。一股淫液涌出,滴在了约旦的手上,浸到了<<his>>的袖子里。 <<He>>惊叫地向后跳去,惊恐地甩着双手。 <br> <<else>> 阴唇。淫液如细流淌下你的双腿,约旦吃惊地抽出双手。 <br> <</if>> "那可不是一个好兆头。"<<he>>喃喃道。 <br><br> <<else>> 阴唇,清晰地看到了里面的景象。 <br> <</if>> 你不愿承认,但你的身体确实在淫荡地回应着这个检验。 <</if>> <br><br> 抚弄持续了几分钟。最后<<he>>完成手上的活儿,起身看向了你。 <<arousal 1000 "genitals">> <<if $player.virginity.penile is true and $player.virginity.vaginal is true or $player.virginity.temple is true>> "恭喜。你是无瑕的,希望你能继续保持。评估完成,你通过了。" <<if playerChastity() and $worn.genitals.origin is "temple">> <<He>>没有把贞操带还给你。"不管怎么说,接下来的部分需要你解下贞操带。"<<set $phase2 to 1>> <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<if $vaginalchastityparasite isnot 0>> <span class="pink">随着贞操带的解除,<<= $vaginalchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的阴道中脱落。</span> <br> <<set $vaginalchastityparasite to 0>> <</if>> <<if $penilechastityparasite isnot 0>> <span class="pink">随着贞操带的解除,<<= $penilechastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的阴茎上脱落下来。</span> <br> <<set $penilechastityparasite to 0>> <</if>> <<if $analchastityparasite isnot 0>> <span class="pink">随着贞操带的解除,<<= $analchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的肛门掉了出来。</span> <br> <<set $analchastityparasite to 0>> <</if>> <<if playerChastity("anus")>><<set $worn.genitals.anal_shield to 0>><</if>> <</if>> <br><br> <<He>>转过身,以便让你穿好衣服。 <br><br> <<link [[继续|Sydney Temple Pure Pass]]>><</link>> <<else>> <<set $templetest to "failed">> "很遗憾,你已经被玷污了。"<<His>>的声音微微颤抖,你不确定是不是你的错觉。"你必须被净化。我会召集专人来,请一定要配合。"<<He>>从斗篷里拿出一枚小铃,摇了摇。"考虑到你的感受,悉尼不会被净化,也不会知晓此事。" <br><br> <<endevent>> <<link [[继续|Temple Arcade Intro]]>><</link>> <br> <</if>>
<<effects>> "那我只能假设最糟的情况了,"约旦摇了摇头,一直盯着自己的脚尖,"很遗憾,你必须被净化。我会召集专人来,请一定配合。"<<He>>从斗篷里拿出一枚小铃,轻轻晃响了它。"考虑到你的感受,悉尼不会被净化,也不会知晓此事。" <br><br> <<endevent>> <<link [[继续|Temple Arcade Intro]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我的贞洁,已经失去了,"你低下了头,"抱歉。" <<elseif $speech_attitude is "bratty">> "不需要了,"你双手抱胸,"我没通过你那白痴任务。" <<else>> "抱歉,"你盯着地面,"我没有保持贞洁。" <</if>> <br><br> "谢谢你的坦诚,"约旦摇了摇头,一直盯着自己的脚尖,"你必须被净化。我会召集专人来,请一定要配合。"<<He>>从斗篷里拿出一枚小铃,轻轻晃响了它。"考虑到你的感受,悉尼不会被净化,也不会知晓此事。" <br><br> <<endevent>> <<link [[继续|Temple Arcade Intro]]>><</link>> <br>
<<effects>> <<unset $temple_evaluation>> 约旦将你带到悉尼的房间。<<person1>><<He>>一见到你,便兴奋地从座位上跳了起来。"怎么样?我们……? " <br><br> "是的,我的孩子们,我在此向你们二位表示祝贺,你们通过了。在神殿所有兄弟姐妹的见证下,你们的结合将会得到主的认可。主教将会立马知晓,你们的戒指也已经在准备了。" <br><br> 悉尼飞扑而来,用尽全身力气抱住你,几乎要把你推倒。你听见几声轻微的抽泣,你的眼眶也湿润了。<<trauma -24>><<llltrauma>> <br><br> 约旦笑了笑。"在等待戒指期间,我会为你们准备好仪式。现在请脱掉所有衣物。"悉尼有些迟疑,但跟在你后头脱了衣服。<<npcincr Sydney lust 1>><<gslust>> <br><br> <<person2>> <<if $phase2 is 1>> 你的贞操带已经被拆掉,于是<<he>>走向了悉尼。 <<elseif playerChastity() and $worn.genitals.origin is "temple">> <<He>>从斗篷里拿出一个不详的刀片,然后跪在了你的面前。瞬间,你的贞操带哐当落地,<<genitals 1>> <<if $player.penisExist and $player.vaginaExist>> 是 <<else>> 是 <</if>> 再次脆弱地暴露在了空气中。<<He>>站起身来,随后走向了悉尼。 <br><br> <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<if $vaginalchastityparasite isnot 0>> <span class="pink">随着贞操带的解除,<<= $vaginalchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的阴道中脱落。</span> <br> <<set $vaginalchastityparasite to 0>> <</if>> <<if $penilechastityparasite isnot 0>> <span class="pink">随着贞操带的解除,<<= $penilechastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的阴茎上脱落下来。</span> <br> <<set $penilechastityparasite to 0>> <</if>> <<if $analchastityparasite isnot 0>> <span class="pink">随着贞操带的解除,<<= $analchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的肛门掉了出来。</span> <br> <<set $analchastityparasite to 0>> <</if>> <<if playerChastity("anus")>><<set $worn.genitals.anal_shield to 0>><</if>> <<else>> <<He>>转向了悉尼。 <</if>> <br><br> <<undress "ritual">> <<link [[继续|Sydney Temple Pure Ritual]]>><</link>> <br>
<<effects>> 约旦跪在了<<person1>><<him>>的跟前,瞬间悉尼的贞操带便掉在了地上。在意识到解开了束缚之后,<<He>>惊讶地吸了口气。<span class="lewd">你们现在都开始兴奋起来了。</span><<arousal 50>><<garousal>> <br><br> <<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus to "">> <<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina to "">> <<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis to "">> <<unset $sydneyChastityRemoveIntro>><<unset $sydneyChastityRemovePure>> <<endevent>><<npc "Sydney" 1>><<person1>><<npc "Jordan" 2>><<person2>> 约旦从斗篷里拿出一枚铃铛摇响了四次,悉尼见了迅速用手遮住<<person1>><<his>>赤裸的身体。过了一会儿,四名<<person2>><<monks>>走进房间。其中二人手持一瓶装满灰色粉末的干净玻璃罐,另外两人则拿着各色的软垫,毯子和烛台。众人把东西都放在桌子上,然随后点燃了烛台。房间里的其它灯瞬间显得昏暗起来。 <br><br> "请躺在圣坛上。"约旦说着,把手搭在你的肩上。你照做躺下,身下柔软的毯子隔开了冰冷的台面。<<monks>>开始温柔低吟,但你听不清说些了什么。"悉尼<<nnpc_Brother "Sydney">>,请和你的挚爱一起躺到圣坛上,并且面相对方。"悉尼迟疑了一瞬,但还是照做了。 <br><br> <<person1>><<He>>压在你身上,握住你的手。当你们注视着对方时,<<his>>的脸又烧了起来,试着忽视你们彼此赤裸的身体。<<takeHandholdingVirginity "Sydney" `($sydneyromance is 1?"romantic":"consensual")`>> <br><br> 约旦从圣坛下摸出了什么东西,只见一对象牙束手出现在眼前,你和悉尼的手随即被绑在了一起。"被神所羁绊着的爱人,被绳所羁绊着。" <br> <<person2>><<monks>>重复着约旦的话。"被绳所羁绊着。" <br> "躺在此处的,是个体,也是整体。" <br> "是个体,也是整体。" <br> "愿此种宽恕、此种承诺、此种誓约,恪守不渝。永远,合二为一。" <br> "永远如一。" <br><br> 一名<<person2>><<monks>>端起烛台,举到悉尼的上方,"如果你们的爱是纯净的,那将不会有痛楚。"听罢,你们的呼吸变得沉重了起来。当悉尼赤身裸体地压在你身上时,你的体内卷起了热浪。<<arousal 100>><<garousal>> <br><br> 悉尼上方的蜡烛飞速的融化着。一滴蜡落下,烫在<<person1>><<his>>光滑的脊背上。<<He>>微微一缩,但很快便放松下来。更多的蜡随之滴落,顺着悉尼的腰肢流到了你的身上。蜡滴很烫,<span class="gold">但你一点也不疼。</span> <br><br> <<link [[永远,如一|Sydney Temple Pure Ritual 2]]>><<set $templePromised to "Sydney">><<world_corruption "hard" -1>><<set $player.virginity.temple to true>><<set $virginityProtected to true>><</link>> /* TODO: virginityProtected should be removed from here after marriage is added */ <br>
<<effects>> 蜡烛融化流淌,顺着你的身子滴在了圣坛上。一名<<person2>><<monks>>拿出一个空罐子,在下方接住流下的蜡液。"松开吧。"束手收起,将你们的手解放。<<monks>>帮你俩直起身,让你们坐在了圣坛的边上。 <br><br> "仪式结束了,"约旦朝你们点了点头,"但还有最后一个步骤。我们必须为你们准备全新的贞洁测试。" 一位手拿盛有灰色粉末玻璃罐的<<monk>>向你们走来。<<He>>将罐子打开,把粉末涂抹到你的<<genitals>>上。你扭头,只见悉尼也和你一样。不久,<<monk>>们把粉末刮进滚烫的蜡滴罐里,一瞬间粉液相触,火花闪现。 <br><br> "从现在起,这些粉末将会用在你们的贞操测试中。"约旦一边解释,一边接过<<monk>>递过来的小盒子。<<He>>打开盒盖,两枚银戒正躺在中央。<<He>>温柔地将戒指分别戴在你和悉尼的手指上。 <br><br> "你们正式结为伴侣了,再次向你们二位表示祝贺。"你注意到一对<<monk>>整理好你们的衣服,放在一旁的圣坛上。"我们会给你二人一些……私密空间,在你们完事后再来清扫干净。这些软垫和毯子都将会被烧毁,以去除任何留在此处的不洁之物。"约旦朝你们温和一笑,和其他<<monks>>一起离开了。"希望你们找到彼此的幸福。" <br><br> 门咔哒上锁,你和悉尼被留在了屋内。"所……所以,我们现在是要……? "悉尼看着你,依旧有意避免瞟到你赤裸的身体。<<person1>> <br><br> <<if $speech_attitude is "meek">> "我……我可以。你准备好了吗? "你悄声问道。 <<elseif $speech_attitude is "bratty">> "是时候了,你准备好了吗? "你问道。 <<else>> "我可以,你准备好了吗? "你问道。 <</if>> <br> 悉尼绽开笑容。"我准备好了。"<<He>>将你拥进怀里,亲吻着你的身体。你们双双跌进软垫铺好的圣坛上。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>> <br><br> 你获得了<span class="blue">承诺仪式: 悉尼</span>特质。 <br><br> <<endevent>><<npc "Sydney">><<person1>> <<link [[继续|Sydney Temple Pure Sex]]>><<set $sexstart to 1>><</link>> <br>
<<run statusCheck("Sydney")>> <<if $sexstart is 1>> <<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>><<npcexpose>> <<set $enemytrust += 500>> <<set $enemyarousalmax to 600>> <</if>> <<set $enemyanger to -10>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sydney Temple Pure Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sydney Temple Pure Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 悉尼瘫倒在你身上,不停地喘着粗气。"那个……那个……"你搂紧<<him>>,又在圣坛上躺了一会儿。"我真的,真的很爱你。我好高兴。"<<He>>再次在你脸上印下一吻。 <<sydneyFinish>> <br> 悉尼不情愿地从你身上离开。<<tearful>>你帮<<him>>从圣坛上站了起来。 <<elseif $enemyhealth lte 0>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> 悉尼漏出一丝痛苦的呻吟,然后迅速用手捂住了自己的嘴巴。<<He>>羞愧地埋下了头,"已……已经够了……" <<else>> "喂,喂!不要了!求你!"悉尼紧紧抱着你。"那,那真的有点痛……我的意思是,我还是很喜欢的,但……"<<his>>脸红了,看向一边,"或……或许我们可以下次再做完……" <</if>> <<npcincr Sydney lust 5>><<gglust>> <br><br> "我真的,真的很爱你。我好开心。"<<He>>再次在你脸上印下一吻,然后不情愿地从你身上离开。<<tearful>>你帮<<him>>从圣坛上站了起来。 <<else>> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> "不……不做了?但是我……我还……"<<he>>仍紧紧拥着你,话语开始变得断断续续,"好,好吧……" <<else>> 悉尼紧张地看着你。"我没……做错什么,对吧? " <</if>> <<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>> <br><br> "我真的,真的很爱你。我好开心。"<<He>>再次在你脸上印下一吻,然后不情愿地从你身上离开。<<tearful>>你帮<<him>>从圣坛上站了起来。 <</if>> <br><br> 你拿回你整齐叠好的衣服,悉尼也紧随其后。"真是难以置信现在我们可以……可以做我们想做的事了。"<<He>>把手搭在你的肩上。 <<storeon "ritual">> <<clotheson>> <<endcombat>> <<npc "Sydney">><<person1>> <<link [[继续|Sydney Temple Pure End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>> 你和悉尼手牵手离开房间。约旦看见你俩,又笑了起来。 <br><br> 你和悉尼在一个长椅上落了座,就这样简单地握住对方的手。 <<pass 15>> <br><br> <<sydneyOptions>>
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>> 约旦严肃地向你们点头。"请随我来。" <<if _sydney_location is "temple">> 你和悉尼跟了上去。 <</if>> <br><br> <<He>>带你离开主厅,来到一个小房间。"还有个仪式,很平常有些不一样,但没什么复杂的。我来准备,你先脱衣服吧。" <<if _sydney_location isnot "temple">> 门在你身后打开,你迅速回头,只见悉尼跟着一位<<monk>>走了进来。<<nnpc_He "Sydney">>打了个哈欠,微笑着朝你挥了挥手。 <</if>> <br><br> <<npc "Sydney" 2>><<person2>> 你俩脱掉下衣,都希望不会很冷。约旦在两手间擦拭上白色粉末,然后跪了在你们的面前。<<person1>> <<if playerChastity() and $worn.genitals.origin is "temple">> <<He>>拿着一根奇怪的杆状物抵住你的$worn.genitals.cn_name_cap,装置随即咔嗒落地。 <</if>> <<if $player.penisExist>> 约旦随即用两根食指夹住你的阴茎,温柔地在上面套弄着。灰白色的粉末被均匀地涂抹在了你的阴茎上,用以细致地检查包皮的状况。你试图分散自己的注意力,但阴茎还是在<<his>>的抚摸下慢慢挺立。 <</if>> <<if $player.vaginaExist>> 随后<<He>>用<<his>>双手的拇指轻触着你的阴部,温柔地打开了你的 <<if setup.bodyliquid.combined("vagina") gte 2>> <<if setup.bodyliquid.combined("vagina") gte 6>> 阴唇。潮水喷涌而出,溅了约旦一脸,沿着<<his>>的双手流下。 <<He>>震惊地跌坐在地,慌忙擦掉了眼中和嘴里的液体。 <br> <<He>>看向你。 <<elseif setup.bodyliquid.combined("vagina") gte 4>> 阴唇。一股的淫液涌出,滴在了约旦的手上,很快浸没到<<his>>的袖子里。 <<He>>惊叫地向后跳去,惊恐地甩着双手。 <br> <<else>> 阴唇。淫液如细流淌下你的双腿,约旦吃惊地抽出双手。 <br> <</if>> "那可不是一个好兆头。"<<he>>喃喃道。 <br><br> <<if $daily.sydney.cum>> 悉尼脸红着向一旁看去。"那……那是我的错……" <<else>> 悉尼的双眼惊恐地瞪大了。<<npcincr Sydney love -5>><<lllove>> <</if>> <<else>> 阴唇,清晰地看到了里面的景象。<<He>>在入口处涂抹上了灰色的粉末。 <br> <</if>> 你不愿承认,但你的身体确实在淫荡地回应着这个检验。 <</if>> <br><br> 抚弄持续了几分钟。最后,<<he>>完成了手里的活儿,把灰粉刮进一个小罐子里,然后走向悉尼。 <<arousal 1000 "genitals">> <br><br> <<link [[看向一边|Sydney Temple Test 2]]>><<set $phase to 1>><<npcincr Sydney purity 2>><</link>><<gspurity>> <br> <<link [[观看|Sydney Temple Test 2]]>><<set $phase to 2>><<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><</link>><<gslust>><<lspurity>> <br>
<<effects>><<run statusCheck("Sydney")>><<sydneySchedule>> <<if $phase is 1>> 约旦给悉尼做重复的检验时,你别过了头,等到完成时才敢转回来。 <<else>> 你看着约旦在手上涂抹了更多的粉末。 <<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">> <<if $player.penisExist>> 约旦给悉尼做着同样的工作。在手指的抚弄下,<<person2>><<he>>的阴茎缓缓立起,<<if _sydneyStatus.includes("Lust")>>只见阴茎缓缓立起,悉尼把脸别向了一旁<<else>>只见阴茎缓缓立起,悉尼表情一脸平静<</if>>。 <<else>> <<He>>用两根食指夹住悉尼的阴茎,温柔地在上面套弄着。灰白色的粉末被均匀地涂抹在了柱身上,用以细致地检查里面包皮的状况。<<if _sydneyStatus.includes("Lust")>>只见阴茎缓缓立起,悉尼把脸别向了一旁<<else>>只见阴茎缓缓立起,悉尼表情一脸平静<</if>>。<<person2>> <</if>> <<else>> <<if $player.vaginaExist>> <<He>>给悉尼做着同样的工作。 <<else>> <<He>>用拇指轻触悉尼的阴部,温柔地打开了<<person2>><<his>>的阴唇。 <</if>> <<if $daily.sydney.sydneyCum>> 淫液如细流淌下<<person2>><<his>>的双腿,约旦吃惊地抽出双手。<<person1>> <br> "那可不是个好的迹象。"<<person1>><<he>>喃喃道。悉尼迅速捂住<<person2>><<his>>绯红的脸颊。深知这是你的功劳,你感到十分得意。 <br><br> <</if>> <<person1>><<He>>在入口处涂抹上了灰色的粉末。 <<if _sydneyStatus.includes("Lust")>> 你可以看出悉尼的身体在淫荡地回应着检验,尽管<<person2>><<his>>不愿承认。 <<else>> 悉尼一脸平静。 <</if>> <</if>> <</if>> <br><br> 约旦把粉末刮进小罐子里,你和悉尼都期待地盯着。 <<if (_sydneyVirgin and $player.virginity.penile is true and $player.virginity.vaginal is true) or ($player.virginity.temple is true and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple is true)>> <span class="gold">粉末闪起了激烈的火花,</span>约旦微笑了起来。 "你们对彼此忠诚,希望继续保持。" <<if playerChastity() and $worn.genitals.origin is "temple">> <<he>>飞快地将$worn.genitals.cn_name_cap装了回去,护住你的裆部。 <</if>> <br><br> <<person1>><<He>>转过身,让你们将衣物穿好。 <<if $grace gte 90>> <<he>>没有看你,只是把一个信封放在了你旁边的架子上。"这是你的月度津贴。你的付出有目共睹,<span class="green">你是我们信仰的榜样,我们每个人都应该向你学习。</span>谢谢你。" <br><br> 你打开信封,里面有<span class="gold">£<<print ($grace * 40)>></span>。 <<set $money += ($grace * 4000)>> <<elseif $grace gte 50>> <<he>>没有看你,只是把一个信封放在你旁边的架子上。"这是你的月度津贴。<span class="teal">你一直是我们教会的杰出成员,</span>每一分钱都对应着你的付出。" <br><br> 你打开信封,里面有<span class="gold">£<<print ($grace * 40)>></span>。 <<set $money += ($grace * 4000)>> <<elseif $grace gte 1>> <<he>>没有看你,只是把一个信封放在你旁边的架子上。"这是你的月度津贴。<span class="lblue">你一直是我们教会的优秀成员。</span>当然,还有提高的空间,所有的兄弟姐妹们都是。我们应该每天努力以追求更好。" <br><br> 你打开信封,里面有<span class="gold">£<<print ($grace * 40)>></span>。 <<set $money += ($grace * 4000)>> <<else>> <span class="red">"尽管你很纯洁,但作为信徒,你的行为并不合乎我们的信仰,"</span><<he>>摇了摇头,"我们知道你可以做得更好。因此,我们决定暂停发放你这个月的津贴。希望下次我能亲自给你。" <br><br> <</if>> 悉尼抱住你。"我爱你。"<<stress -6>><<lstress>> <br><br> <<clotheson>> <<endevent>> <<link [[继续|Temple]]>><</link>> <<else>> <<set $templetest to "failed">> <span class="red">反应微弱。</span>约旦皱起了眉头。 "抱歉,你们有人已经污浊了。"<<His>>的声音有些颤抖,你不确定你是否听错了。"作为一体,你们必须被净化。我会召集专人来,请一定配合。"<<He>>从斗篷里拿出一个小铃铛,然后摇了摇。 <br><br> 悉尼慌了起来,<<nnpc_He "Sydney">>飞速地拽住了你的胳膊。 <br><br> <<endevent>> <<link [[继续|Sydney Temple Punish Intro]]>><</link>> <br> <</if>>
<<effects>><<sydneySchedule>> "那我必须设想最坏的情况。"约旦叹了一口气,直直地盯着脚尖。 <<if _sydney_location isnot "temple">> 门打开了,悉尼被另一位<<monk>>带了进去。<<nnpc_He "Sydney">>看上去十分惊恐。 <<else>> 悉尼看向你,神情有些疑惑。 <</if>> "抱歉。作为一体,你们必须被净化。我会召集专人来,请一定要配合。"<<He>>从斗篷里拿出一个小铃铛,然后摇了摇。 <br><br> 悉尼飞速地用手挽住了你的胳膊。 <br><br> <<endevent>> <<link [[继续|Sydney Temple Punish Intro]]>><</link>> <br>
<<effects>><<sydneySchedule>> <<if $speech_attitude is "meek">> "我,我没有守节,"你低下了头,"抱歉,我真的很抱歉……" <<elseif $speech_attitude is "bratty">> "没必要了,"你低下了头,"我没能保持忠诚。" <<else>> "抱歉,"你低下了头,"我没有保持忠诚。" <</if>> <br><br> "谢谢你的坦诚。"约旦叹了一口气,直直地盯着脚尖。 <<if _sydney_location isnot "temple">> 门打开了,悉尼被另一位<<monk>>带了进去。<<nnpc_He "Sydney">>看上去十分惊恐。 <<else>> 悉尼惊骇地看向你,但很快转为了怜悯。<<llove>> <</if>> "作为一体,你们必须被净化。我会召集专人来,请一定要配合。"<<He>>从斗篷里拿出一个小铃铛,然后摇了摇。 <br><br> 悉尼飞速地用手挽住了你的胳膊。 <br><br> <<endevent>> <<link [[继续|Sydney Temple Punish Intro]]>><</link>> <br>
<<effects>><<run statusCheck("Sydney")>> <<npc "Sydney">><<person1>> <<effects>> <<generate2>><<person2>><<generate3>><<generate4>>一名<<priest>>从一扇标有红色十字架的门里走出,两侧还跟随着一众<<monks>>。一人向约旦保证,他们会轻柔地对待你们。 <br><br> 一个<<priest>>从长袍里拿出了口球,约旦则低头离开了房间。"为了弥补过错,你们必须<<if $templePromised is "Sydney">>证明你们之间的羁绊依旧牢固。<<else>>得彼此依靠,因为你们都有罪。<</if>>请不要动。" <br><br> <<if _sydneyStatus.includes("corrupt")>> 悉尼走到你和<<monks>>的中间,努力想把你挡在身后。 <<else>> 悉尼把你搂得更紧了。 <</if>> <<person1>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple isnot true>> "对不起。我们应该更小心的。我试着告诉那些人不是你的错,但没人买账。我想过跑掉,但我不想让你独自受罚。" <<else>> "我……我原谅你……只要……请不要离开我……" <</if>> <br><br> 你们已经完全被<<monks>>包围住了,但众人并没有打算将你们分开。 <br><br> <<link [[抓紧悉尼|Sydney Temple Punish Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<link [[推开悉尼|Sydney Temple Punish Intro 2]]>><<set $phase to 2>><<npcincr Sydney love -5>><</link>><<lllove>> <br>
<<effects>> <<pass 20>><<facewear 4>><<leash 21>> <<if $phase is 1>> 你握住悉尼,不敢放开。你们把手攥得很紧很紧。无论即将发生什么,你知道你都能和悉尼一起面对。<<nnpc_He "Sydney">>透过恐惧,向你挤出一个微笑。 <br><br> <<priest>>赞许地点了点头。"很好。" <<else>> 你猛地一挣,将悉尼推开。全是<<nnpc_his "Sydney">>的错,为什么要连带你一起惩罚?你可以自行解决。<<nnpc_He "Sydney">>含泪看向你,一脸被背叛的表情。 <br><br> <<priest>>摇了摇头。"可悲,拒绝担负责任。你们的惩罚不会再拖了。" <</if>> <<He>>将口球塞进你嘴里,在你脑后把它系紧,接着走到了悉尼身边,做了同样的动作。你们支支吾吾,发不出任何声音。一名<<person2>><<monk>>在自己的位置上站定,将你和悉尼的脖子一起用项圈套在了一起。<<He>>抓住中间连接的链子,用力拉了拉。 <br><br> 你们被带出标记门,走进一个狭窄的通道。墙上除了零星的火把,没有其他光照了。 几分钟后,你们来到一个没有窗户的圆形小房间里。各种燃烛台从天花板悬下,屋内除了正中央的一些软垫外,空空荡荡。<span class="red">皮鞭,绑带,和其它惩罚用具都挂在墙面上。</span> <br><br> <<link [[继续|Sydney Temple Punish Intro 3]]>><<pass 3>><</link>> <br>
<<effects>> <<undress "duopunish">><<bind>><<shackle_feet>> <<if $punishmentTimer is undefined>> <<set $punishmentTimer to 16>> <<set $punishmentCounter to 0>> <<set $sydneyPain to 2>> <<set $sydneyArousal to 0>> <<set $sydneyHold to 0>> <<set $sydneyStop to 0>> <<set $sydneyHit to 0>> <<set $sydneyPlead to 0>> <<set $sydneyTouch to 0>> <</if>> <<set $sydneySeen.pushUnique("punishment")>> <<monks>>把你们扒光,只留下口球和项圈。 你们被领到软垫旁,被迫跪下。<<priest>>拿下一些绑带,一头捆住你的胳膊,然后把你的双手摆弄成环住悉尼腰肢的姿势,手腕系在了<<person1>><<him>>的身后。悉尼也和你一样。<<person2>><<priest>>拿来更多绑带,缠绕上你和悉尼的腰,把你俩紧贴在一起。当最后一根绑带捆上你的后背时,你们的身体间几乎没留下空隙。最后,一对脚镣把你们的腿铐上了。 <br><br> "<<if $templePromised is "Sydney">>你们违背了对彼此许下的承诺,<<else>>你们都向快感和对彼此的渴求屈服了,<</if>>"<<priest>>说着,挥舞起手中的九尾鞭。"鉴于你们特殊的羁绊,你们的第一个弥补就是和对方一起体验痛苦。"你可以感受到悉尼加速的心跳。想到即将到来的事,你也被恐惧<<if $masochism_level gte 1>>和一丝兴奋<</if>>所淹没。 <br><br> 第一鞭没有任何预兆地落下,强烈的刺痛顿时席卷了全身,紧接的一鞭更是疼得你猛然一抖。你哭喊着,声音模糊不清,泪水涌上眼眶。你可以感受到悉尼惊惧的呼吸。看着你所承受的痛苦,<<person1>><<He>>含混地喊着不要。又是重重的一鞭刮在你的皮肉上。<<violence_noncombat 40 0.3>><<gggpain>> <br><br> <<person2>><<priest>>走到悉尼身边,没有任何犹豫地甩鞭挥向<<person1>><<his>>的后背。<<He>>的尖叫闷在口球里,接着又受了一鞭。鞭子再一次落在悉尼的背上,<<him>>痛得满脸泪水。<<stress 12>><<ggstress>> <br><br> <<link [[安抚悉尼|Sydney Temple Punish Intro 4]]>><<set $phase to 1>><<npcincr Sydney love 1>><<set $sydneyPain -= 1>><</link>><<glove>><<lspain>> <br> <<link [[闭上眼睛|Sydney Temple Punish Intro 4]]>><<set $phase to 2>><<stress -3>><<pain -10>><</link>><<lstress>><<lpain>> <br>
<<effects>> <<if $phase is 1>> 你的眼神死死锁在悉尼身上,无声地让<<him>>专注于你,不要想别的事。眼泪不住地流下,但你想<<hes>>正努力挤出一个笑容。 <<else>> 你紧紧闭上双眼,试图忽视悉尼的哭泣。过了几分钟,你还是没忍住睁开了眼睛。 <</if>> <br><br> 那个<<person2>><<priest>>映入眼帘。"你们的羁绊必须坚如磐石,超越任何欲望,强过痛苦本身。"<<he>>循循善诱着。尽管悉尼仍在抽泣,但你想这番话让<<person1>><<him>>变得坚强了起来。悉尼把你缠得更紧了,你也倚在<<him>>的身上。<span class="blue">你们知道,你们只能共同挺过这一切。</span> <br><br> 你的后背和<<bottom>>受了更多鞭打,悉尼也挨了同样的数目。像是过了几辈子,<<person2>><<priest>>终于收起九尾鞭。<<gpain>> <br><br> "你们的赎罪才刚刚开始。准备好吧。"<<person2>><<His>>的声音突然沉闷了起来。你环顾四周,只见<<priest>>和<<monks>>都戴上了奇怪的面罩,香台也已被点燃。一股温意流淌在你的体内,<span class="lewd">腰带里的什么东西开始震动起来。</span> <br><br> <<link [[继续|Sydney Temple Punish]]>><</link>> <br>
<<effects>> <i>要是你和悉尼任何一人的疼痛或情欲达到最大值,你们的惩罚都将会继续。</i> <br><br> <<sydneyTortureOptions>>
<<effects>> 如果只是这样就好了,这还挺舒服的,但惩罚毕竟是惩罚,你的快乐并没有持续多久。 当房门打开,光线涌回屋内时,你和悉尼把对方的手握紧了。 <br><br> <<if $punishmentCounter gte 10>> <<person2>><<priest>>向你们鞠了一躬。<<He>>慢慢抬起手,这让你和悉尼都害怕地一缩。 <br><br> 鞭子没有再落下。相反,你听见金属落地的声音。"恭喜,我的孩子们,"<<he>>慢吞吞地说道,"你们忍受了许多的痛苦,尽管多次失败,但你们向我们证明了彼此之间的羁绊依旧坚如磐石。<span class="green">你们再次纯洁了。</span>" 你们的束缚全部解开。一位<<monk>>走过来,拔掉口球,也拆下了项圈。<<tearful>>你和悉尼仍保持相拥的姿势,彼此支撑站起,膝盖打着颤。 <br><br> "给你们一个警告,"<<priest>>冷冷地看着你们,"不要向任何人透露此事。无论朋友,还是约旦。即使你有幸还有双亲,也不要告诉他们。我不想再次对外宣称你的不洁。" <br><br> <<monks>>把你叠好的衣服递给你。 <<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>> <<if $templePromised is "Sydney">> 你获得了<span class="blue">承诺仪式: 悉尼</span>特质。 <br><br> <<else>> 你获得了<span class="blue">贞洁誓言</span>特质。 <br><br> <</if>> <</if>> <br><br> <<link [[继续|Sydney Temple Punish End]]>><</link>> <br> <<else>> <<monks>>再次点燃香台,而<<priest>>手执九尾鞭,缓缓向你走来。"撑住,你们的羁绊必须超越自身的肉体和精神。"<<He>>又拉下了面罩。 <br><br> <<set $punishmentTimer to 14>> <<set $sydneyHold to 0>> <<set $sydneyStop to 0>> <<set $sydneyHit to 0>> <<set $sydneyPlead to 0>> <<set $sydneyTouch to 0>> <<sydneyTortureOptions>> <</if>>
<<effects>> <<if $sydneyPain lte 0>> <<set $sydneyPain to 0>> <</if>> <<if $sydneyArousal lte 0>> <<set $sydneyArousal to 0>> <</if>> <<switch $sydneyHold>> <<case 1>> 你把悉尼抱得更紧了,<<person1>><<He>>也一样。你们紧紧拥住了对方。 <<case 2>> 你尽可能地把悉尼拉近,做好准备。<<person1>><<He>>也和你一样。 <<case 3>> 悉尼已经成为了你生命中的一部分,你不会放手的。<<person1>><<He>>把头埋在你的肩膀上。 <<case 4>> 你们紧拥在一起,几乎要窒息。仅剩的慰藉减缓了你们的痛苦。 <<case 5>> 你用尽最后所有的一丝力气拥抱着悉尼,而<span class="red"><<person1>><<him>>甚至隐隐作痛。</span> <</switch>> <br><br> <<priestAttack>> <br><br> <<sydneyTortureOptions>>
<<if $sydneyPain lte 0>> <<set $sydneyPain to 0>> <</if>> <<if $sydneyArousal lte 0>> <<set $sydneyArousal to 0>> <</if>> <<effects>> <<switch $sydneyStop>> <<case 1>> 你用手握住腰带,想要止住震动。悉尼也模仿你的样子,把手插了进去。 <<case 2>> 你把悉尼的腰带向外拉了拉,但<<person2>><<priest>>立马加大了震动强度。 <<case 3>> 你把手掌搁在腰带的震动部位和悉尼的身体中间,但它们马上震动得更为剧烈了。 <<case 4>> 你握紧拳头,死死扣在腰带上,震动快把你的手震麻了。 <<case 5>> 你已经感觉不到手掌的知觉了。<span class="red">你不能再有效地制止腰带的震动。</span> <</switch>> <br><br> <<priestAttack>> <br><br> <<sydneyTortureOptions>>
<<if $sydneyPain lte 0>> <<set $sydneyPain to 0>> <</if>> <<if $sydneyArousal lte 0>> <<set $sydneyArousal to 0>> <</if>> <<effects>> <<switch $sydneyHit>> <<case 1>> 你抬起双臂,护住悉尼的后背,顶住了一番抽打。<<larousal>><<gpain>> <<case 2>> 你把双臂护在悉尼的背上以承受鞭笞。<<person1>><<larousal>><<gpain>> <<case 3>> 你不愿让悉尼受到更多伤害,再次用手臂挡下了鞭子,剧痛几乎到了难以承受的地步。<<larousal>><<gpain>> <<case 4>> 随着最后无情的一击,<span class="red">你的双臂软软地垂下了。</span><<larousal>><<gpain>> <</switch>> <<set _blocked to true>> <<priestAttack>> <br><br> <<sydneyTortureOptions>>
<<if $sydneyPain lte 0>> <<set $sydneyPain to 0>> <</if>> <<if $sydneyArousal lte 0>> <<set $sydneyArousal to 0>> <</if>> <<effects>> <<switch $sydneyPlead>> <<case 1>> 你凝视着<<person2>><<priest>>的眼睛,<<He>>犹豫了。 <<case 2>> 你无声地向<<person2>><<priest>>乞求,<<His>>举鞭的动作没有那么坚定了。 <<case 3>> 你眼里的泪水似乎让<<person2>><<priest>>迟疑了一瞬。 <<case 4>> <<person2>><<priest>>摇摇头,重新坚定地准备挥鞭。<span class="red">你的乞求似乎不会再有用了。</span> <</switch>> <br><br> <<priestAttack>> <br><br> <<sydneyTortureOptions>>
<<if $sydneyPain lte 0>> <<set $sydneyPain to 0>> <</if>> <<if $sydneyArousal lte 0>> <<set $sydneyArousal to 0>> <</if>> <<effects>> 你闭上眼,试图屏蔽痛苦。 <br><br> <<priestAttack>> <br><br> <<sydneyTortureOptions>>
<<if $sydneyPain lte 0>> <<set $sydneyPain to 0>> <</if>> <<if $sydneyArousal lte 0>> <<set $sydneyArousal to 0>> <</if>> <<effects>> <<switch $sydneyTouch>> <<case 1>> 你用绑住的手往悉尼的屁股上一捏,<<person1>><<He>>有些疑惑地看向你。<<promiscuity1>> <<case 2>> 你把悉尼拉近,往<<person1>><<his>>屁股上一拧。这样似乎可以帮<<his>>忘掉疼痛。<<promiscuity2>> <<case 3>> 你努力去触碰<<person1>><<his>>的<<sydneyGenitals>>,但<<His>>双目紧闭。<<promiscuity3>> <<case 4>> 你把手掌压在<<person1>><<his>>的<<sydneyGenitals>>上,<<He>>忍着呻吟,疼痛似乎迅速消失了。<<promiscuity4>> <<case 5>> 不顾其他,你开始抚弄悉尼。很快,<<person1>><<His>>疼痛的哭喊转变成了愉悦的呻吟。<<promiscuity5>> <</switch>> <<priestAttack>> <br><br> <<sydneyTortureOptions>>
<<effects>> <<set $worn.face.type.push("broken")>> <<faceruined>> <<set $worn.neck.type.push("broken")>> <<neckruined>> <<set $player.virginity.temple to true>> <<set $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple to true>> <br><br> <<remove_shackle>><<unbind>><<storeon "duopunish">><<unset $punishmentCounter>><<unset $punishmentTimer>><<unset $sydneyPain>><<unset $sydneyArousal>><<unset $sydneyHold>><<unset $sydneyStop>><<unset $sydneyHit>><<unset $sydneyPlead>><<unset $sydneyTouch>> <<clotheson>> <<endevent>> <<pass 20>> <<npc "Sydney">><<person1>><<set $daily.sydney.punish to 1>> 你们穿过地道,被带回了神殿。悉尼一路上都紧抱着你不放。 <br><br> 当你们抵达主殿时,<<He>>彻底地瘫软在你的身上,开始抽泣了起来。你们拥住对方,就好像是过了一辈子。你也忍不住开始哭泣……在经历了这一切的一切之后。 <br><br> "我们……我们做到了……"<<he>>抬眼看你,眼泪淌下脸颊,"我爱你。" <br><br> 你们继续拥抱着彼此,直至最后悉尼颤抖着站起了身。"我……我得回家了。<<sydneyMum>>可能担心坏了。我……我们明天见。"你们的双手缓缓分开。<<He>>在离开神殿时回头又看了你一眼,给了你一个飞吻。<<stress -6>><<llstress>> <br><br> <<link [[继续|Temple]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>> <<if $templePromised is "Sydney">> <<set _sydneyText to "我承诺陪伴的那位">> <<elseif isLoveInterest("Sydney")>> <<nnpc_gendery "Sydney">><<set _sydneyText to "我的" + (_npcPronoun is "m" ? "男" : "女") + "朋友">> <<else>> <<set _sydneyText to "我的朋友">> <</if>> <<generateTemple 1>><<person1>> 你走向一个<<person1>><<monk>>打扮的<<person>>,上前拽了拽<<his>>的<<npcClothesText $NPCList[0] "upper">>。<<he>>转过身来,对你投以微笑。 <br><br> <<if $speech_attitude is "meek">> <<set _respond to "stammer">> "我,我在找_sydneyText,"你笑了笑,"<<nnpc_Hes "Sydney">>这个时间一般就在附近,你知道悉尼去哪儿了吗? " <<elseif $speech_attitude is "bratty">> <<set _respond to "mutter">> " _sydneyText呢? "你双手抱胸,"这个点<<nnpc_Hes "Sydney">>肯定在附近。 <<if $temple_rank is undefined>> 我发誓,要是你这个混蛋对悉尼做了什么——" <<else>> 我发誓,要是有人对悉尼做了什么——" <</if>> <<else>> <<set _respond to "say">> "我在找_sydneyText,"你揉捏着手指,"你知道在哪里可以找到悉尼吗? " <</if>> <br><br> <<if _sydney_location_message is "shop">> "啊,悉尼!<<nnpc_He "Sydney">>早些时候给约旦说过了。我想<<nnpc_he "Sydney">>是去<<nnpc_his "Sydney">><<sydneymother>>的店里帮忙了,好像在镇上的……<span class="gold">麋鹿街</span>,要是我没记错的话。" <<elseif _sydney_location_message is "rehearsal">> "啊,悉尼!<<nnpc_He "Sydney">>告诉过我们<<nnpc_he "Sydney">>要<span class="blue">参加学校里的什么戏剧来着的</span>,是圣诞主题演出……也许还在学校?" <<else>> "啊,悉尼!<<nnpc_He "Sydney">>今天走得很早。<span class="red">看起来情绪很低落</span>,应该是回家了吧?<<nnpc_he "Sydney">>明天会回来的。" <</if>> <br><br> 你向<<him>>道谢。<<he>>点了点头,回到了自己的岗位上。 <br><br> <<endevent>> <<link [[继续|Temple]]>><</link>> <br>
<<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<set _sydneyPray to true>> <<endevent>><<npc "Sydney">><<person1>> <<if $sydney.glasses.includes("broken")>> "也许你需要换副眼镜了,跟我来。"<<if $sydneyromance is 1>>你拽着<<him>>的胳膊把<<him>>一把拉起。<<else>>你示意悉尼赶紧站起来。<</if>> <br><br> <<if $location is "school">> <<set $exit to "library">> <<switch $schoolstate>> <<case "early" "morning" "first">> "现在?我的镜片还没有坏。<<if $sydneyScience>>如果我们迟到了,我希望<<sydneymum>>不要责怪我们。<</if>>" <<case "second" "third" "fourth" "fifth">> "现在?你不是应该在上课吗?我不想让你惹上麻烦,可是……" <<default>> "谢谢你,我真的很需要换一副镜片。" <</switch>> <<if $sydney.glasses is "playerbroken">>当<<He>>跌跌撞撞地摸索着"离开"标志的时候,你有一丝内疚。<<else>>过了一会儿,<<He>>终于找到了"离"标志,并将它放在了租借柜台上。<</if>> <br><br> <<if $weather is "rain" or $weather is "snow">> <<He>>在出去之前从储物柜拿了把伞。 <</if>> 你们穿过公园,来到了购物中心。 <<elseif $location is "temple">> <<set $exit to "temple">> <<if Time.weekDay is 1 and Time.hour gte 10 and Time.hour lte 12 and $daily.massAttended isnot 1>> "尽管我讨厌在弥撒中缺席,但我真的很开心。陪你对我来说更加重要。" <<else>> "谢谢你,我真的很需要换一副镜片。" <</if>> 悉尼挥手告别了一群<<monks>>,你们两个离开了。 <br><br> <<if $weather is "rain" or $weather is "snow">> <<He>>在出去前拿了把伞。 <</if>> 你们很快就到了商业街,毕竟路程很短。 <</if>> <<set $location to "town">> <<He>>轻轻地抓住你的手臂。 <br><br> <<link [[继续|Sydney Shopping Glasses]]>><<set $phase to 1>><<set $daily.sydney.walk to true>><<set $daily.school.scienceExcused to true>><<pass 15>><</link>> <<else>> <<if $speech_attitude is "meek">> "想一起出去吗? "你问道。 <<elseif $speech_attitude is "bratty">> "我们出去溜达溜达吧!"你满怀希望地看着悉尼。 <<else>> "你看起来需要找个地方休息一下,呼吸点新鲜空气,"你提议道。 <</if>> <br><br> <<if $location is "school" and $detention gte 1 and $daily.school.detentionAttended isnot 1 and $headnodetention isnot 1 and $pillory_tenant.special.name isnot "Leighton">> <<He>>兴奋了起来,但转而眉头紧锁。"礼顿<<nnpc_title "Leighton">>说你被留堂,你现在不能离开,抱歉。" <br> <<else>> <<He>>立马兴奋了起来。"你想去哪儿?" <br><br> <<highicon>><<link [[购物中心 (0:15+)|Sydney Walk Shopping]]>><</link>> <br> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 50>> <<starfishicon>><<link [[沙滩 (0:50+)|Sydney Walk Beach]]>><</link>> <br> <</if>> <<if $sydneyromance is 1 and $sydneySeen.includes("corruptroom")>> <<link [[神殿祈祷室|Sydney Walk Prayer Room]]>><</link>> <br> <</if>> <</if>> <br> <<sydneyOptions>> <</if>>
<<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<run statusCheck("Sydney")>><<set _sydneyPray to true>> <<if $speech_attitude is "meek">> "去购物中心怎么样?"你提议道。 <<elseif $speech_attitude is "bratty">> "我们去购物中心吧,也许你可以换一个新造型。"你提议道。 <<else>> "我们去买东西吧?"你提议道。 <</if>> <br><br> <<if $location is "school">> <<switch $schoolstate>> <<case "early" "morning" "first" "second" "third">> <<if $sydneyScience and Time.hour is 8 and Time.minute gte 30>> "我很想去,但我不敢错过我的科学课。我们可能至少需要……30分钟,对吧? 也许下次……如果我们能早点出发的话。" <<set _walk to false>> <<else>> "时间还早,不会有太多学生过来……当然! " <<set _walk to true>> <</if>> <<case "fourth" "fifth">> "你现在应该在上课,不是吗?"<<He>>停下来思索一番。 <<if _sydneyStatus.includes("corrupt")>> "管他呢,只要有时间我就陪你。" <<set _walk to true>> <<elseif $sydneyromance is 1>> "你确定留堂也没问题吗?我倒是很喜欢和你待在一起。" <<set _walk to true>> <<else>> "我真的不想让你惹上麻烦,我们能等到放学后吗? " <<set _walk to false>> <</if>> <<case "lunch">> "那就快赶上你下节课了,不是吗? "<<He>>停下来思索一番。 <<if Time.minute gte 30>> <<if _sydneyStatus.includes("corrupt")>> "管他呢,只要有时间我就陪你。" <<set _walk to true>> <<elseif $sydneyromance is 1>> "你确定留堂也没问题吗?我倒是很喜欢和你待在一起。" <<set _walk to true>> <<else>> "来回就得30分钟,对吧? 我真的不想让你惹上麻烦,所以能等到放学后再去吗? " <<set _walk to false>> <</if>> <<else>> "算了下,玩一玩的时间还是有的。走吧!" <<set _walk to true>> <</if>> <<default>> <<He>>把书放下,"当然,我可以出去走走。" <<set _walk to true>> <</switch>> <<elseif $location is "temple">> <<if Time.weekDay is 1 and Time.hour gte 10 and Time.hour lte 12 and $daily.massAttended isnot 1>> "我很想去,但能不能等到弥撒结束? "<<set _walk to false>> <<elseif Time.schoolDay and Time.hour is 6>> "有点太早了,不是吗? "<<set _walk to false>> <<elseif Time.hour gte 18>> "有点太晚了,不是吗? "<<set _walk to false>> <<elseif _sydneyStatus.includes("corrupt")>> "当然,我可以抽出一些时间。"<<set _walk to true>> <<elseif $temple_rank is undefined or $temple_rank is "prospective">> 悉尼看起来很兴奋。"当然!请先让我通知一下<<nnpc_brother "Jordan">>约旦。"<<He>>跑着离开,几分钟后便回来了。"可以了。"<<set _walk to true>><<pass 2>> <<elseif $temple_garden gte 100 and $temple_quarters gte 100>> "神殿现在挺好的,我离开也没有什么关系。我们走吧! "<<set _walk to true>> <<elseif $temple_garden gte 100>> "花园已经被打理得很完美了,我想他们会让我休息一下的。"<<set _walk to true>> <<elseif $temple_quarters gte 100>> "宿舍已经整理得很干净了,我想他们会让我休息一下。"<<set _walk to true>> <<elseif $temple_garden gte 50 or $temple_quarters gte 50>> <<He>>似乎有些犹豫。"这里还有很多工作要做,但是……休息一下应该不会有问题。"<<set _walk to true>> <<else>> <<He>>悲伤地摇了摇头。"这里有太多事情要去处理,抱歉。"<<set _walk to false>> <</if>> <</if>> <<if _walk is true>> <<if $location is "school">> <<set $exit to "library">><<set $location to "park">> 悉尼在租借柜台上留下了一个"离开"的标志,<<if $sydneyromance is 1>>然后牵起你的手,<</if>>你们两个离开了。 <br><br> <<if $weather is "rain" or $weather is "snow">> <<He>>在出去之前从储物柜拿了把伞。 <</if>> 你们穿过公园,来到了购物中心。 <<elseif $location is "temple">> <<set $exit to "temple">><<set $location to "town">> 悉尼挥手告别了一群<<monks>>,<<if $sydneyromance is 1>>然后牵起你的手,和你一起离开<<else>>和你一起离开<</if>>。 <br><br> <<if $weather is "rain" or $weather is "snow">> <<He>>在出去前拿了把伞。 <</if>> 你们很快就到了商业街,毕竟路程很短。 <</if>> <br><br> <<link [[继续|Sydney Shopping Centre]]>><<set $daily.sydney.walk to true>><<pass 15>><</link>> <<else>> <br><br> <<sydneyOptions>> <</if>>
<<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<run statusCheck("Sydney")>><<set _sydneyPray to true>> <<if $speech_attitude is "meek">> "去海滩怎么样? "你提议道。 <<elseif $speech_attitude is "bratty">> "我想我们可以去海滩玩一天。"你提议道。 <<else>> "我们可以去海滩找点乐子,"你提议道。 <</if>> <br><br> <<if $location is "school">> <<if Time.weekDay is 6>> <<He>>很是兴奋,但随即皱起了眉头。"我必须在周五帮助我的<<sydneymum>>,所以我想我们没有足够的时间。抱歉。" <<set _walk to false>> <<else>> <<if $schoolstate is "afternoon">> <<His>>的眼睛亮了起来,"听起来不错! " <<set _walk to true>> <<else>> <<His>>的脸亮了起来,"听起来不错! 不过我们不能离开学校这么久,所以放学后怎么样? " <<set _walk to false>> <</if>> <</if>> <<elseif $location is "temple">> <<if Time.weekDay is 1 and Time.hour lte 12 and $daily.massAttended isnot 1>> "我很想去,但能不能等到弥撒结束之后? " <<set _walk to false>> <<elseif Time.hour lte 8>> "现……现在去海滩有点早,不是吗? "<<He>>打了个哈欠。 <<elseif Time.hour gte 17>> "现在去海滩有点晚了,不是吗? "<<set _walk to false>> <<elseif _sydneyStatus.includes("corrupt")>> "啊~当然,我能看到你穿着性感的泳衣吗? "<<set _walk to true>> <<elseif $temple_rank is undefined or $temple_rank is "prospective">> 悉尼看起来很兴奋。"当然!请让我告诉<<nnpc_brother "Jordan">>约旦。"<<He>>跑着离开,几分钟后便回来了。"可以了。"<<set _walk to true>> <<elseif $temple_garden gte 100 and $temple_quarters gte 100>> "神殿现在挺好的,我也应当休息一下了。我们走吧!"<<set _walk to true>> <<elseif $temple_garden gte 100>> "花园已经被打理得很完美了,我想他们会让我休息一下的。"<<set _walk to true>> <<elseif $temple_quarters gte 100>> "宿舍已经整理得很干净了,我想他们会让我休息一下。"<<set _walk to true>> <<elseif $temple_garden gte 50 or $temple_quarters gte 50>> <<He>>似乎有些犹豫不决。"这里还有很多工作要做,但是……休息一下应该不会有问题。"<<set _walk to true>> <<else>> <<He>>悲伤地摇了摇头。"这里有太多事情要去处理,抱歉。"<<set _walk to false>> <</if>> <</if>> <<if _walk is true>> <<if $location is "school">> <<set $exit to "library">><<set $location to "town">> 悉尼收拾好东西,告诉图书管理员<<hes>>要提早离开。在一切准备就绪后,<<He>>对你笑了笑,<<if $sydneyromance is 1>>轻轻地牵起你的手,带着你离开了<<else>>和你一起离开了<</if>>。 <br><br> <<if $weather is "rain" or $weather is "snow">> <<He>>在出去之前从储物柜拿了把伞。 <</if>> 你们穿过公园,走到海星街。 <<elseif $location is "temple">> <<set $exit to "temple">><<set $location to "town">> 悉尼挥手告别了一群<<monks>>,<<if $sydneyromance is 1>>然后牵起你的手,和你一起离开<<else>>和你一起离开<</if>>。 <br><br> <<if $weather is "rain" or $weather is "snow">> <<He>>在出去前拿了把伞。 <</if>> 走到海星街不需要很长时间。 <</if>> <br><br> <<link [[继续|Sydney Beach Start]]>><<set $daily.sydney.walk to true>><<pass 25>><</link>> <<else>> <br><br> <<sydneyOptions>> <</if>>
<<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<run statusCheck("Sydney")>><<set _sydneyPray to true>> <<if $speech_attitude is "meek">> "我们可以……再去次祈祷室,"你的脸唰的一下变红了。 <<elseif $speech_attitude is "bratty">> "让我们再次玷污祈祷室吧,"你眨了眨眼。 <<else>> "我们又可以在祈祷室里做了,"你羞涩地别过脸。 <</if>> <br><br> <<if _sydneyStatus.includes("corrupt")>> <<if $location is "school">> <<if Time.weekDay is 6>> <<He>>很是兴奋,但随即皱起了眉头。"其他任何一天都行,但周五我必须去帮我的<<sydneymum>>,所以我想我们没有足够的时间。抱歉。" <<set _walk to false>> <<else>> <<He>>看着你,然后咧嘴一笑,"啊~当然,我们今晚放学在神殿见面吧。" <<set _walk to false>> <</if>> <<elseif $location is "temple">> <<if Time.weekDay is 1 and Time.hour gte 10 and Time.hour lte 12 and $daily.massAttended isnot 1>> <<He>>坏笑地看着你,"在弥撒时做?太罪恶了,我喜欢。" <<else>> <<His>>的脸颊微微染上了红晕,然后笑了起来。"是的,我想再和你一起堕落下去。" <</if>> <<set _walk to true>> <</if>> <<else>> 悉尼羞愧地低下头。"现在……我……我的状态不是很好——我的整个世界观都被颠覆了……我对这些事情感到很矛盾……我很抱歉。" <<set _walk to false>> <</if>> <<if _walk is true>> <<He>>牵着你的手,你们悄悄穿过神殿的大厅,朝着祈祷室的隐藏入口走去。<<takeHandholdingVirginity "Sydney" "romantic">> <br><br> <<link [[继续|Sydney Temple Prayer Room]]>><<set $daily.sydney.walk to true>><<pass 5>><</link>> <<else>> <br><br> <<sydneyOptions>> <</if>>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<sydneySchedule>> 你和悉尼在购物中心的主层,那里人山人海。<<if $sydneyromance is 1>>你和<<him>>紧紧地贴在一起,以免走散找不到人。<</if>> <br><br> <<if Time.schoolDay and $sydneyScience and ((Time.hour is 8 and Time.minute gte 44) or Time.hour is 9)>> <<He>>看向一个电子显示屏。"我们该走了,科学课要迟到了! " <br><br> <<link [[离开 (0:15)|Sydney Shopping Leave]]>><<pass 15>><</link>> <<elseif _sydney_location is "shop" and Time.hour gte 17>> <<He>>看向一个电子显示屏。"我已经迟了,我得去帮我的<<sydneymum>>做点事。谢谢你陪我!我真的很开心。" <<if $sydneyromance is 1>><<He>>在离开购物中心之前亲了你的脸颊,然后挥手向你道别。<<else>><<He>>在离开购物中心之前笑了笑,然后挥手向你道别。<</if>> <br><br> <<link [[继续|Shopping Centre]]>><<unset $exit>><<endevent>><<set $eventskip to 1>><</link>> <<elseif Time.hour gte 21>> <<He>>看向一个电子显示屏。"快打烊了,我真的该回家了。谢谢你陪我!我真的很开心。" <<if $sydneyromance is 1>><<He>>在离开购物中心之前亲了你的脸颊,然后挥手向你道别。<<else>><<He>>在离开购物中心之前笑了笑,然后挥手向你道别。<</if>> <br><br> <<link [[继续|Shopping Centre]]>><<unset $exit>><<endevent>><<set $eventskip to 1>><</link>> <<elseif $phase is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].love lt 30>> "我们现在……可能要回去了。" <br><br> <<link [[离开购物中心 (0:15)|Sydney Shopping Leave]]>><<pass 15>><</link>> <br> <<else>> <<if $phase is 1>> <<set $phase to 0>> <<He>>看了看表。"我想……我们已经到这儿了,如果你不想走,我们可以再多呆一会儿。" <<else>> "<<print either("这里的人总是很多。", "所以,我们要看什么呢?", "就算什么都不买,和你在一起也很开心。", "人群让我有点焦虑。")>>" <</if>> <br><br> <<if !$daily.sydney.shopGlasses>> <<clothingcategoryicon "face">> <<link [[验光师 (0:01)|Sydney Shopping Glasses]]>><<pass 1>><</link>> <br> <</if>> <<if !$daily.sydney.shopHair>> <<hairdressericon>><<link [[理发师 (0:01)|Sydney Shopping Hairdressers]]>><<pass 1>><</link>> <br> <</if>> <<if !$daily.sydney.shopSwim and $NPCName[$NPCNameList.indexOf("Sydney")].love gte 50>> <<clothingcategoryicon "underoutfit">><<link [[泳衣店 (0:01)|Sydney Shopping Swim]]>><<pass 1>><</link>> <br> <</if>> <br> <<link [[离开购物中心 (0:15)|Sydney Shopping Leave]]>><<pass 15>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>> <<set $daily.sydney.shopGlasses to true>> 你抵达购物中心的上层,悉尼紧紧地跟在你的后面。 <<if $sydneySeen.includes("glasses")>> 你认识验光师,这节省了不少时间。 <<else>> <<set $sydneySeen.pushUnique("glasses")>> 你们花了好几分钟才能找到验光师在哪儿。<<pass 3>> <</if>> <br><br> 悉尼似乎认出了在柜台工作的人<<if $phase is 1>>,<<he>>把<<his>>的<<sydneyGlasses>>放在一边<</if>>,报告自己的眼睛情况。你环顾四周,柜台上摆满了眼镜的旋转台,旁边还有一个装满各种隐形眼镜的柜子。 <br><br> <<if $phase is 1>> <<link [[给悉尼买眼镜(£15)|Sydney Shopping Buy Glasses]]>><<set $money -= 1500>><</link>> <br> <<if $money gte 5000>> <<link [[给悉尼买隐形眼镜(£50)|Sydney Shopping Buy Contacts]]>><<set $money -= 5000>><</link>> <br> <<else>> <span class="purple">你买不起隐形眼镜。</span> <</if>> <<elseif $money gte 1500>> <<link [[给悉尼买新眼镜(£15 0:10)|Sydney Shopping Buy Glasses]]>><<pass 10>><<set $money -= 1500>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<if $money gte 5000>> <<link [[给悉尼买隐形眼镜(£50 0:10)|Sydney Shopping Buy Contacts]]>><<pass 10>><<set $money -= 5000>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<else>> <span class="purple">你买不起隐形眼镜。</span> <</if>> <br> <<link [[离开 (0:01)|Sydney Shopping Centre]]>><<pass 1>><</link>> <br> <<else>> <span class="purple">你买不起任何东西。</span> <br> <<link [[离开 (0:01)|Sydney Shopping Centre]]>><<pass 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>> 你给悉尼买了一副新眼镜。 <<switch $sydney.glasses>> <<case "broken">> <<He>>将<<his>>的<<sydneyGlasses>>推给柜台工作人员。"我会想念这些东西的。"<<He>>微笑着看着你。 <<if $sydneyromance is 1>>"至少这些新的会让我想起你。"<<else>>"谢谢你,你本来不需要为我做这些的。"<</if>> <<case "playerbroken">> <<He>>将<<his>>的<<sydneyGlasses>>推给柜台工作人员。"我会想念这些东西的。"<<He>>微笑着看着你。 "请不要再弄坏了,好吗? "<<he>>俏皮地推了推你,你内疚地低下了头。 <<case "glasses">> "你确定吗? 我现在的这些都很好。" <br><br> <<if $sydneyromance is 1>> "我觉得你戴这副会很可爱。"你推了推<<he>>,<<He>>脸红了。 <br><br> "既然你都说了,那好吧。" <<else>> "我觉得这双更适合你,"你指了指柜台,<<He>>歪了歪头。 <br><br> "嗯……行,谢谢你。" <</if>> <<case "playerbought">> "真的可以吗?你是第一个愿意给我买这个的人,真的是越看它越喜欢了呢。" <br><br> <<if $sydneyromance is 1>> "我改主意了,这些更可爱,"你推了<<he>>一把,<<He>>脸红了。 <br><br> "既然你都说了,那好吧。" <<else>> "稍微改变一下也无妨,"你提议道。<<He>>歪了歪头。 <br><br> "嗯……行,谢谢你。" <</if>> <<case "contacts">> "我想我的确怀念戴眼镜的时候,谢谢你! "<<He>>把<<his>>的旧眼镜推给在柜台工作的人。 <</switch>> 验光师用新眼镜给悉尼做了一个快速的视力测试。一切进展顺利,你们俩回到了购物中心。<<trauma -3>><<ltrauma>><<npcincr Sydney love 1>><<glove>> <br><br> <<link [[离开 (0:01)|Sydney Shopping Centre]]>><<pass 1>><<set $sydney.glasses to "playerbought">><</link>> <br>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>> 你给悉尼买了一盒隐形眼镜,以及所有用以保养眼镜的东西。 <br><br> <<switch $sydney.glasses>> <<case "broken">> <<He>>将<<his>>的<<sydneyGlasses>>推给柜台工作人员。"我会想念这些东西的。"<<He>>微笑着看着你。 "至少我不用担心这些会碎在我身上。谢谢你!你其实本不用为我做这些的。" <<case "playerbroken">> <<He>>将<<his>>的<<sydneyGlasses>>推给柜台工作人员。"我会想念这些东西的。"<<He>>微笑着看着你。 "至少现在我不用担心你对我粗暴了。"<<npcincr Sydney lust 1>><<glust>> <<case "glasses">> "嗯,眼镜确实很笨重……而且<<sydneymum>>说我不戴眼镜看起来更可爱……" <br><br> <<if $sydneyromance is 1>> "西里斯说的没错,"你戳了戳<<he>>,<<He>>脸红了。 <br><br> "既然你都说了,那好吧。" <<else>> "只是试一下啦,"你戳了戳悉尼,<<He>>歪了歪头。 <br><br> "嗯……行,谢谢你。" <</if>> <<case "playerbought">> "真的可以吗,给我买这样的眼镜?一想到是你送给我的,感觉越看越喜欢了呢。" <br><br> <<if $sydneyromance is 1>> "我改变主意了,我觉得你不戴眼镜会更可爱,"你推了<<he>>一把,<<He>>的脸唰的一下变红了。 <br><br> "既然你都说了,那好吧。" <<else>> "稍微改变一下也无妨,"你提议道。<<He>>歪了歪头。 <br><br> "嗯……行,谢谢你。" <</if>> <<case "contacts">> <<He>>看着你,似乎很困惑。"我已经……我已经戴了……"你拒绝进一步说明,只是购买了它们。 <</switch>> 验光师用<<his>>的新隐形眼镜给悉尼做了一个快速视力测试。一切进展顺利,你俩回到了购物中心。<<trauma -3>><<ltrauma>><<npcincr Sydney love 1>><<glove>> <br><br> <<link [[离开 (0:01)|Sydney Shopping Centre]]>><<pass 1>><<set $sydney.glasses to "contacts">><</link>> <br>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<run statusCheck("Sydney")>> <<set $daily.sydney.shopHair to true>> 你和悉尼走进理发店。你们可以在这里理发或者染发,这里还有两张空位。 <br><br> <<if !$sydneySeen.includes("hairchange")>> <<if _sydneyStatus.includes("corrupt")>> <<Hes>>兴奋得几乎跳了起来。"我有几次想染发或做个发型,我们今天就要在这里做吗?" <<else>> <<He>>看起来很焦虑,"<<nnpc_Brother "Jordan">>约旦总是夸我的头发漂亮,所以我从来没有染过或剪过头发。但是,如果你想让我……" <</if>> <<elseif $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond">> <<He>>顿了顿,"我们要把我的染发剂去掉吗? " <<else>> <<He>>笑了笑,"让专业人士做头发让我感到奇怪的放松。我喜欢这里。" <</if>> <br><br> <<if $money gte 3000>> <<link [[找座位坐下|Sydney Hairdressers Sit]]>><</link>> <br> <<else>> <span class="purple">你的钱不够。</span> <</if>> <br> <<link [[离开 (0:01)|Sydney Shopping Centre]]>><<pass 1>><</link>> <br>
<<run statusCheck("Sydney")>> <<effects>> 你让悉尼安坐,自己则坐到<<him>>的旁边。 <<generate2>><<person2>>一个<<person>>很快出现在你们俩的身后。<<person1>>"好吧,让我看看 <<if $sydneyromance is 1>> 这对可爱的情侣想要什么? "听到这句话,<<if _sydneyStatus.includes("corrupt")>>悉尼用手捂住嘴偷偷地笑了起来<<else>>悉尼的脸瞬间染上了红晕<</if>>。 <<else>> <<if $player.gender_appearance is "m" and $pronoun is "m">> 你们两位英俊的先生想要什么? " <<elseif $player.gender_appearance is "f" and $pronoun is "f">> 你们两位可爱的女士要做什么? " <<else>> 你们两个想要什么?" <</if>> <</if>> <br><br> <<if !$sydneySeen.includes("hairchange")>> <<person2>><<He>>给悉尼展示了一些发型设计和颜色示例。<<person1>> 你看向了悉尼,<<he>>正盯着一个有黑色马尾的照片,之后<<he>>又转向了另一个,那人松散的刘海遮住了一只眼。 <br><br> <</if>> <<hairdressersPricelist>> <<set $sydneyHairOption to $sydney.hair>> <<set $dyeOption to "noChange">> <div id="currentCost" class="gold"> 付款:£0 </div> <div id="hairDressersSydney"> <<hairDressersOptionsSydney>> </div> <<hairdressersResetAlt>> <<if $money gte _currentCost>> <<link [[继续|Sydney Hairdressers Sit 2]]>><<set $money -= _currentCost>><</link>> <<elseif $money lt _currentCost>> 你没有足够的钱付给理发师。 <</if>> <br><br> <<link [[离开|Sydney Hairdressers Cancel]]>><<endevent>><</link>>
<<effects>> <<set _sydneyPresent to true>><<set _pass to 0>> <<if $sydneyHairOption is $sydney.hair and $dyeOption is "noChange">> <<set _cancel to true>> 你和悉尼决定不动<<he>>的头发。理发师缓缓走到了你的身后,"好吧,那你呢? "<<person2>> <<else>> <<set $sydneyHairDone to true>> 你付了钱,<<person2>><<he>>开始处理悉尼的头发。 <<if !$sydneySeen.includes("hairchange")>> <<person1>><<His>>眼睛睁大了。"嘿,你确定吗?我本可以付钱的。" <</if>> <<if $sydneyHairOption isnot $sydney.hair>> <<set $sydneyStyle to true>> 理发师<<if $sydney.hair is "ponytail">>轻轻地解开悉尼的马尾,开始处理悉尼的头发<<else>>拿起了一只梳子,开始处理悉尼的头发<</if>>。 <<set $sydney.hair to clone($sydneyHairOption)>> <<set _pass += 5>> <<unset $sydneyHairOption>> <</if>> <<if $dyeOption is "removeDye">> <<set $sydneyDyeRemove to true>> <<if _pass gt 0>> 随后,<<He>>翻找身边的盒子,开始洗掉悉尼的染发剂。 <<else>> 理发师把悉尼的头向后倾斜,开始洗掉<<nnpc_his "Sydney">>头发上的染发剂。 <</if>> <<set $NPCName[$NPCNameList.indexOf("Sydney")].hairColour to "strawberryblond">> <<set _pass += 15>> <<unset $dyeOption>> <<elseif $dyeOption isnot "noChange">> <<set $sydneyDye to true>> <<set $NPCName[$NPCNameList.indexOf("Sydney")].hairColour to clone($dyeOption)>> <<if _pass gt 0>> <<He>>翻找身边的盒子,开始给头发染色。 <<else>> 理发师开始仔细地给悉尼涂上选定的颜色。 <</if>> <<set _pass += 15>> <<unset $dyeOption>> <</if>> <</if>> <<pass _pass>> <br><br> 另一位理发师在为悉尼做发型时走近了你。"那你呢? "<<hairdressersPricelist>> <<set $hairOption to $hairlength>> <<set $fringeOption to $fringelength>> <<set $dyeOption to "noChange">> <<set $browsDyeOption to "noChange">> <<set $twoToneDyeOption1 to "noChange">> <<set $twoToneDyeOption2 to "noChange">> <<set $twoToneHairDye to false>> <<set $twoToneStyle to $hairColourGradient.style>> <div id="currentCost" class="gold"> 付款:£0 </div> <div id="hairDressers"> <<hairDressersOptions>> </div> <<hairdressersReset>>
<<effects>> <<if $hairOption is $hairlength and $fringeOption is $fringelength and $browsDyeOption is "noChange" and $dyeOption is "noChange" and $twoToneDyeOption1 is "noChange" and $twoToneDyeOption2 is "noChange">> 你摇了摇头,满意地在一边看着悉尼理发。<<person1>> <br><br> <<else>> <<set $playerHairDone to true>> <<hairdressersSession>> <</if>> <<link [[继续|Sydney Hairdressers End]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>> <<npc "Sydney">><<person1>> <<if $sydneyHairDone>> <<set $sydneyHairChangedComment to true>> 你从座位上跳了起来,等不及想看看悉尼的新发型。理发师递给<<him>>一面镜子, <<if !$sydneySeen.includes("hairchange")>> <<set $sydneySeen.pushUnique("hairchange")>> <<His>>的眼睛睁大了。"它看起来……"<<he>>停顿了一下,从各个角度检查<<his>>的<<if $sydneyDye>><<npcHairColour "Sydney">><</if>>头发。 <br><br> "我很喜欢,非常喜欢! "<<He>>突然站起身,直直地拥向你。<<npcincr Sydney love 5>><<gglove>> <<else>> 看着<<npcHairColour "Sydney">>头发<<if $sydneyDye and _text_output is "strawberry blond">>恢复到了自然的颜色<</if>>,悉尼笑了起来。 "谢谢你带我来这儿,我从来没有失望过。"<<npcincr Sydney love 1>><<glove>> <</if>> <br><br> <<if $sydneyStyle>><<if $sydney.hair is "ponytail">><<He>>摸了摸刚剪过和拉直的马尾。<<else>><<He>>将<<his>>的头发拨到左眼。<</if>><</if>> <<if $playerHairDone>> "你的看起来也很不错!很有品味。" <</if>> <<else>> 当你从座位上站起来时,悉尼冲你笑了笑。"真的很好看!也许下次可以把我理一下。" <</if>> <<unset $sydneyDye>><<unset $sydneyDyeRemove>><<unset $sydneyHairDone>><<unset $sydneyStyle>><<unset $playerHairDone>> 你们两个回到购物中心。 <br><br> <<link [[继续 (0:01)|Sydney Shopping Centre]]>><</link>> <br>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>> <<npc "Sydney">><<person1>> 你和悉尼一起离开理发店。"没关系,至少能看一眼也挺好的。"<<he>>拍了拍你。 <<unset $dyeOption>><<unset $sydneyHairOption>><<unset $browsDyeOption>><<unset $fringeOption>><<unset $hairOption>> <br><br> <<link [[继续 (0:01)|Sydney Shopping Centre]]>><</link>> <br>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>> <<set $daily.sydney.shopSwim to true>> 你和悉尼一起走进泳装店,<<he>>四处张望了一番。"这几乎就像在竞争对手的店里购物一样。" <br><br> 你走近叠好泳装的架子,不禁开始想象悉尼穿上它们的样子。 <br><br> <<if $money gte 2500>> 也许给悉尼买一套新的泳装? <br> <<else>> 你在这里付不起任何东西。 <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].pronoun is "m">> <<if $sydney.swim isnot "school" and $money gte 8000>> <<link [[购买学生的泳衣泳裤(£80)|Sydney Buy Swim]]>><<set $select to "school">><</link>><<gspurity>> <br> <</if>> <<if $sydney.swim isnot "normal" and $money gte 3500>> <<link [[购买沙滩裤(£35)|Sydney Buy Swim]]>><<set $select to "normal">><</link>> <br> <</if>> <<if $sydney.swim isnot "lewd" and $money gte 2500>> <<link [[购买速干泳裤(£25)|Sydney Buy Swim]]>><<set $select to "lewd">><</link>><<lspurity>> <br> <</if>> <<if $sydney.swim isnot "crossdress" and $money gte 4000>> <<link [[购买比基尼 (£40)|Sydney Buy Swim]]>><<set $select to "crossdress">><</link>><<llspurity>> <<note "悉尼也许需要一些说服才会穿它。" "italic">> <br> <</if>> <<else>> <<if $sydney.swim isnot "school" and $money gte 2500>> <<link [[购买学校穿的全套泳衣(£25)|Sydney Buy Swim]]>><<set $select to "school">><</link>><<gspurity>> <br> <</if>> <<if $sydney.swim isnot "normal" and $money gte 4000>> <<link [[购买比基尼(£40)|Sydney Buy Swim]]>><<set $select to "normal">><</link>> <br> <</if>> <<if $sydney.swim isnot "lewd" and $money gte 4800>> <<link [[购买更为暴露的比基尼(£48)|Sydney Buy Swim]]>><<set $select to "lewd">><</link>><<lspurity>> <br> <</if>> <<if $sydney.swim isnot "crossdress" and $money gte 3500>> <<link [[购买沙滩裤(£35)|Sydney Buy Swim]]>><<set $select to "crossdress">><</link>><<llspurity>> <<note "悉尼也许需要一些说服才会穿它。" "italic">> <br> <</if>> <</if>> <br><br> <<link [[离开 (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>> <br>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<run statusCheck("Sydney")>> <<switch $select>> <<case "school">> 你为悉尼挑选了适合学校的泳装。 <<if _sydneyStatus.includes("corrupt")>> <<if $sydneyromance is 1>> "虽然款式有些无聊,但是……好吧,没问题。如果只有你一个人能够欣赏,那可能会更好。" <<set _accept to true>> <<else>> 悉尼皱了皱眉,"这有点无聊,不是吗?我很感激你的提议,不过谢谢了。" <br><br> <</if>> <<else>> 悉尼笑了笑,"尽管可能有些太露了,但我还是很喜欢的。" <<set _accept to true>> <</if>> <<case "normal">> 你把<<if $pronoun is "m">>沙滩裤<<else>>普通比基尼<</if>>递给悉尼。 <<if _sydneyStatus.includes("corrupt")>> 悉尼笑了笑。 <<if $sydney.swim is "lewd">> "我很怀念这些性感穿着的日子,嗯哼~" <<else>> "我终于可以显露本色了,啊~真好。" <</if>> <<else>> 悉尼紧张地笑了笑,"这在学校是不合适的,但是……穿着性感又无妨。" <</if>> <<set _accept to true>> <<case "lewd">> 你把<<if $pronoun is "m">>速干泳裤<<else>>暴露式比基尼<</if>>递给悉尼。 <<if _sydneyStatus.includes("corrupt")>> <<He>>的表情非常欠揍。"我敢打赌,你一定等着看我穿这样的衣服很久了!当然,我可以纵容你罪恶的思想,或者说为什么不呢?" <<set _accept to true>> <<else>> <<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>> <<His>>唰的一下变红了。"这……这有点……它的布料那么少,那么暴露,而且……"<<He>>吞吞吐吐地组织着语言,"这……这真的可以穿这个吗? "你花了很长时间去向悉尼担保。 <<set _accept to true>> <<else>> <<His>>的脸瞬间变红。"我——我不能穿这个!太暴露了!很抱歉,我做不到。" <</if>> <</if>> <<case "crossdress">> 你把<<if $pronoun is "m">>普通比基尼<<else>>沙滩裤<</if>>递给悉尼。 <<if $daily.sydney.convince>> "我依然不会去穿的!"悉尼提高了音量,对你撇了撇嘴。 <<elseif $pronoun is "m">> <<if $NPCName[$NPCNameList.indexOf("Sydney")].penissize gte 3>> <<if _sydneyStatus.includes("corrupt")>> <<He>>一脸震惊地看着你递来的衣服。"对不起,但是……呃,我某些地方有些……太内个了。"<<He>>把裤子提了提,"不过谢谢你。" <<else>> <<His>>唰的一下变红了。"那、那是给女孩子的!每个人都会看到我的……那个……这实在太……对不起,我做不到。" <</if>> <<else>> <<if $sydneySeen.includes("swimcross")>> <<His>>闪过一瞬红晕,但还是点了点头。 <<set _accept to true>> <<elseif _sydneyStatus.includes("corrupt")>> 当你拿着比基尼时,<<him>>的眼睛睁大了。"你在开玩笑对吧?一定是……天,你居然是认真的。" <br><br> <<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>> <<He>>甚至真的思考了一会儿。"你知道吗?我确实想试试。但公平起见,你也必须要穿。" <<set _accept to true>> <<else>> <<He>>甚至真的思考了一会儿。"感觉挺不错的,但是……我不知道,我有些抗拒。" <<set _convince to true>> <</if>> <<else>> 当你拿着比基尼时,<<He>>咽了口口水。"可是,那是给女孩子的!我不能……我不能穿那个。我……能,能能……吗? " <<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>> <<He>>思索了片刻。"如……如果这是你想让我穿的,那我穿。"<<He>>害羞地捂住了脸。 <<set _accept to true>> <<else>> <<He>>皱着眉思索了一会儿,"不……不。不不不,绝对不可以。" <<set _convince to true>> <</if>> <</if>> <</if>> <<else>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].breastsize gte 4>> <<if _sydneyStatus.includes("corrupt")>> <<He>>一脸震惊地看着你递来的衣服。"对不起,但是……呃,我某些地方有些……太内个了。"<<He>>把<<his>>的<<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>>软软的弹起。"虽然很刺激。" <<else>> <<His>>的脸唰的一下子变红了,"我不能光着上身!每个人都会看到我的……它们太……对不起,我们不能这样。" <</if>> <<else>> <<if $sydneySeen.includes("swimcross")>> <<His>>闪过一瞬红晕,但还是点了点头。 <<set _accept to true>> <<elseif _sydneyStatus.includes("corrupt")>> 当你拿着沙滩裤时,<<him>>的眼睛猛地睁大了。"你在开玩笑对吧?一定是……天,你居然是认真的。" <br><br> <<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>> <<He>>甚至真的思考了一会儿。"你知道吗?我确实想试试。但公平起见,你也必须要穿。" <<set _accept to true>> <<else>> <<He>>甚至真的思考了一会儿。"听起来很刺激,但是……我不知道,我不是很喜欢光着上身。" <<set _convince to true>> <</if>> <<else>> 当你举起沙滩裤时,<<His>>的眼睛猛地睁大了。"但,但是,那是给男孩子穿的!我不能……我不能穿那个。我……我真的可以……吗? " <<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>> <<He>>甚至真的思考了一会儿。"如果……如果这是你想让我穿的,我穿。"<<He>>用手捂住了脸。 <<set _accept to true>> <<else>> <<He>>甚至真的思考了一会儿。"不……不。不不不,绝对不行。" <<set _convince to true>> <</if>> <</if>> <</if>> <</if>> <</switch>> <<if _accept>> <<trauma -3>><<npcincr Sydney love 1>><<ltrauma>><<glove>> <<switch $select>> <<case "school">> <<if $pronoun is "m">> <<set $money -= 8000>> <<else>> <<set $money -= 2500>> <</if>> <<npcincr Sydney purity 2>><<gspurity>> <<case "normal">> <<if $pronoun is "m">> <<set $money -= 3500>> <<else>> <<set $money -= 4000>> <</if>> <<case "lewd">> <<if $pronoun is "m">> <<set $money -= 2500>> <<else>> <<set $money -= 4800>> <</if>> <<npcincr Sydney lust 1>><<gslust>><<npcincr Sydney purity -2>><<lspurity>> <<case "crossdress">> <<if $pronoun is "m">> <<set $money -= 4000>> <<else>> <<set $money -= 3500>> <</if>> <<npcincr Sydney lust 3>><<ggslust>><<npcincr Sydney purity -5>><<llspurity>> <</switch>> <<set $sydney.swim to $select>> <</if>> <br><br> <<if _accept>> <<if _sydneyStatus.includes("corrupt")>> <<He>>接过了衣服, <<else>> 你把衣服递给<<him>>,<<He>>小心翼翼地接过, <</if>> 然后朝更衣室走去。 <br><br> <<link [[等待 (0:05)|Sydney Shopping Swim Wait]]>><<pass 5>><</link>> <br> <<link [[偷看悉尼 (0:05)|Sydney Shopping Swim Peek]]>><<npcincr Sydney lust 1>><<pass 5>><</link>><<glust>><<promiscuous1>> <br> <<if $promiscuity gte 35>> <<link [[靠近悉尼|Sydney Shopping Swim Enter]]>><<npcincr Sydney lust 1>><</link>><<glust>><<promiscuous3>><<sydneyWarning corrupt>> <br> <</if>> <<else>> <<if _convince and !$daily.sydney.convince>> <<link [[说服悉尼|Sydney Shopping Swim Convince]]>><</link>><<promiscuous1>> <br> <</if>> <<link [[继续|Sydney Shopping Swim]]>><<unset $select>><</link>> <br> <</if>>
<<effects>> <<set $daily.sydney.convince to true>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> 你双手抱胸。"我真的很想看你穿上这个。你穿成和<<if $pronoun is "m">>女孩子<<else>>男孩子<</if>>一样的话一定会很可爱!"你拍了拍悉尼的肩膀。 <<promiscuity1>> <<if $seductionrating gte $seductionrequired>> <span class="green">悉尼的脸变红了。<<he>>犹豫了一会儿,但最终还是点了点头。</span>"好吧……好吧,我会去试一试的……"<<he>>的声音听起来很勉强,撇着嘴从你手中接过衣服,然后径直朝更衣室走去。 <br><br> <<link [[等待 (0:05)|Sydney Shopping Swim Wait]]>><<pass 5>><</link>> <br> <<link [[偷看悉尼 (0:05)|Sydney Shopping Swim Peek]]>><<npcincr Sydney lust 1>><<pass 5>><</link>><<glust>><<promiscuous1>> <br> <<if $promiscuity gte 35>> <<link [[靠近悉尼|Sydney Shopping Swim Enter]]>><</link>><<glust>><<promiscuous3>><<sydneyWarning corrupt>> <br> <</if>> <<else>> <span class="red">悉尼皱着眉头看着你,几乎有一丝恼怒。</span>"不。对不起,但是不行。" <br><br> <<link [[继续|Sydney Shopping Swim]]>><<unset $select>><</link>> <br> <</if>>
<<effects>><<run statusCheck("Sydney")>> 你等待着悉尼。几分钟过去了, <<if _sydneyStatus.includes("corrupt")>> <<he>>穿着<<his>>的新<<sydneySwimwear>>出现了。 <<if $select is "lewd">> <<He>>突然的害羞起来,你的目光在<<his>>身上游走。"那个,喜欢我现在的样子吗?" <<elseif $select is "crossdress" and !$sydneySeen.includes("swimcross")>> <<set $sydneySeen.pushUnique("swimcross")>> 当你<<if $pronoun is "m">>盯着<<his>>的裆部时,<<He>>突然间的有些害羞。比基尼几乎无法遮住<<him>>的下体,但<<he>>这样打扮很容易被误认为是个女孩子。<<else>>盯着<<his>>裸露的胸膛,<<He>>突然间的有些害羞。十字架依然挂在胸前,左右晃动。现在<<He>>这样打扮很容易被误认为是个男孩子。<</if>>"这没什么大不了的。我……我还挺喜欢你这样子看我。" <<elseif $select is "crossdress">> <<He>>卖弄自己的身体,享受着你投来的目光。"我们什么时候把它穿出去呢。" <</if>> <br><br> <<if $sydneyromance is 1 and _sydneyStatus.includes("Lust")>> <<He>>弯腰向前,手搭着你的肩膀,同时做了几个夸张的伸展动作。"不知为何我感到有些酸痛。我想你是否可以帮我换回我的<<if $exit is "library">>校服<<else>>长袍<</if>>?"<<He>>给了你一个wink。<<arousal 50>><<garousal>> <br><br> <<link [[接受|Sydney Shopping Sex]]>><<npcincr Sydney purity -2>><<set $sexstart to 1>><<set $phase2 to 1>><</link>><<lspurity>><<sydneyWarning corrupt>> <br> <<link [[拒绝|Sydney Shopping Sex Refuse]]>><<npcincr Sydney purity 2>><</link>><<gspurity>> <br> <<else>> <<He>>转过身来,轻轻地扭动着<<his>>的臀部。"我要换回去了,再次感谢你的提议,希望你已经看满意了~"又过了几分钟,悉尼换回了<<his>>的<<if $exit is "library">>校服<<else>>长袍<</if>>。 <br><br> <<link [[离开 (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>> <br> <</if>> <<else>> <<He>>出来了,重又换回<<his>>的<<if $exit is "library">>校服<<else>>长袍<</if>>。"很适合,谢谢你让我去尝试<<if $select is "lewd" or $select is "crossdress">>,尽管这可能……不是我平常的风格。"<<He>>垂下头,脸上浮现出了一抹红晕。<<else>>! "<</if>> <br><br> <<link [[离开 (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>> <br> <</if>>
<<effects>><<run statusCheck("Sydney")>> 你悄悄地走近更衣室,环顾四周,确保没有人发现。你找了个凳子,踩着它从门上往里看。悉尼正背对着你,慢慢脱去<<his>>的<<if $exit is "library">>校服<<else>>长袍<</if>>。 <<if _sydneyStatus.includes("corrupt")>> <<He>>的里面什么也没有穿。<<if _sydneyChastity and !$sydneyChastityKnown>><<his>><<sydneyGenitals "short">>附近似乎有东西一闪而过,但在你能更仔细看清之前,你迅速地躲开。<<else>>你可以毫无阻碍地看到<<his>><<sydneyGenitals>>。在<<he>>转过身之前,你迅速躲了下去。<</if>> <<else>> <<He>>把衣服整齐地挂了起来,然后开始脱下<<his>>的内衣。突然间<<He>>一个转身了,你赶忙把头闷下。 <</if>> 你的心砰砰直跳,<<he>>应该没看见你。 <<promiscuity1>> 几分钟之后, <<if _sydneyStatus.includes("corrupt")>> <<he>>穿着<<his>>的新<<sydneySwimwear>>出现了。 <<if $select is "lewd">> <<His>>一瞬间的有些害羞,你的目光在<<his>>身上游走。"呃,你觉得怎么样?" <<elseif $select is "crossdress" and !$sydneySeen.includes("swimcross")>> <<set $sydneySeen.pushUnique("swimcross")>> 当你<<if $pronoun is "m">>盯着<<his>>裆部时,<<He>>突然间的有些害羞。比基尼几乎无法遮住<<him>>的下体,但<<he>>这样打扮很容易被误认为是个女孩子。<<else>>盯着<<his>>裸露的胸膛时,<<He>>突然间的有些害羞。十字架依然挂在胸前,左右晃动。现在<<He>>这样打扮很容易被误认为是个男孩子。<</if>>"这没什么大不了的。我……我甚至挺喜欢你这样子看我。" <<elseif $select is "crossdress">> <<He>>卖弄自己的身体,享受着你投来的目光。"我们什么时候把它穿出去呢。" <</if>> <br><br> <<if $sydneyromance is 1 and _sydneyStatus.includes("Lust")>> <<He>>弯腰向前,手搭着你的肩膀,同时做了几个夸张的伸展动作。"不知为何我感到有些酸痛。我想你是否可以帮我换回我的<<if $exit is "library">>校服<<else>>长袍<</if>>?"<<He>>给了你一个wink。<<arousal 50>><<garousal>> <br><br> <<link [[接受|Sydney Shopping Sex]]>><<npcincr Sydney purity -2>><<set $sexstart to 1>><<set $phase2 to 1>><</link>><<lspurity>> <br> <<link [[拒绝|Sydney Shopping Sex Refuse]]>><<npcincr Sydney purity 2>><</link>><<gspurity>> <br> <<else>> <<He>>转过身来,轻轻地扭动着<<his>>的臀部。"我要换回去了,再次感谢你的提议,希望你已经看满意了~"又过了几分钟,悉尼换回了<<his>>的<<if $exit is "library">>校服<<else>>长袍<</if>>。 <br><br> <<link [[离开 (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>> <br> <</if>> <<else>> <<He>>出来了,重又换回<<his>>的<<if $exit is "library">>校服<<else>>长袍<</if>>。"很适合,谢谢你让我去尝试<<if $select is "lewd" or $select is "crossdress">>,尽管这可能……不是我平常的风格。"<<He>>垂下头,脸上浮现出了一抹红晕。<<else>>! "<</if>> <br><br> <<link [[离开 (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>> <br> <</if>>
<<effects>><<run statusCheck("Sydney")>> <<if $open>> <<unset $open>> 你成功撬开了锁,然后猛地推开门。<<set _continue to true>><<npcincr Sydney lust 1>><<promiscuity3>> <<else>> 你大步走到更衣室的门前,然后转动了把手。 <<if _sydneyStatus.includes("corrupt")>> <span class="green">门没有锁,</span>你猛地推开门。<<set _continue to true>><<npcincr Sydney lust 1>><<promiscuity3>> <<else>> 门是锁着的,你隐约听到悉尼在门后惊慌失措的声音。"里面有人!" <br><br> <<set $lock to 400>> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<link [[撬开它 (0:01)|Sydney Shopping Swim Enter]]>><<set $open to true>><</link>> <br> <<else>> <span class="red">这把锁看起来超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<link [[等待 (0:05)|Sydney Shopping Swim Wait]]>><<pass 5>><</link>> <br> <<link [[偷看悉尼 (0:05)|Sydney Shopping Swim Peek]]>><<npcincr Sydney lust 1>><<pass 5>><</link>><<glust>><<promiscuous1>> <br> <</if>> <</if>> <<if _continue>> <<if _sydneyStatus.includes("corrupt")>> <<if $sydneyromance is 1>> 悉尼背对着你,然后平静地转过身来。"至少关上你身后的门。"<<Hes>>一丝不挂,也没有试图遮掩<<himself>>。<<if _sydneyChastity and !$sydneyChastityKnown>><<set $sydneyChastityKnown to 1>><span class="lewd">你看到一个贞操带紧紧缠绕在<<his>>的腰间。</span>"好吧,现在你知道了我下流的小秘密了。"<<elseif _sydneyChastity>>贞操带是唯一遮挡<<him>>身体的东西。<</if>> <br><br> <<he>>坐在长椅上,把腿叉了开来。"啊,我猜你过来是为了找乐子,还是这~么特别的时间——告诉我,你究竟在期待些什么?" <br><br> <<link [[锁上你身后的门|Sydney Shopping Lock]]>><</link>> <br> <<else>> 你瞥见悉尼的赤裸上身,<<he>>迅速地遮住了<<he>>裸露的身体。"什,我以为我已经锁上门了!"<<He>>笑了起来,做了一个夸张的捂脸动作,"我真是太~太太太太健忘了。嗯,你满意了嘛。如果你能让我继续换衣服,那就更好了。" <br><br> <</if>> <<else>> <<if $sydneyromance is 1>> 你瞥见了悉尼的内衣。<<He>>吓了一跳,差点尖叫出声,但当<<he>>意识到是你的时候,很快便冷静了下来。"吓死我了!"<<He>>撇着嘴把衣服抛向你,但<<He>>很快意识到了自己干了什么——<<he>>现在彻底裸着了。 <br><br> <<He>>放下双手,再一次让你瞥到了<<his>>内裤。"哈,这就是你想要的,是不是?"<<His>>脸变得更红了。"如果……如果你要盯着看,或者做其他什么事情,至少把门关上……" <br><br> <<link [[锁上你身后的门|Sydney Shopping Lock]]>><</link>> <br> <<else>> 你瞥见悉尼的内衣。<<he>>迅速地遮住了<<he>>裸露的身体,失声尖叫了起来。"不行!不不不!出去!"<<He>>用一只手把你推出门外,同时用一堆衣服遮住了自己。 <br><br> <</if>> <</if>> <<link [[离开|Sydney Shopping Swim Enter Leave]]>><</link>> <br> <</if>>
<<effects>><<run statusCheck("Sydney")>> 你把门锁上,然后靠近了悉尼。 <<if _sydneyStatus.includes("corrupt")>> <<He>>迅速伸手,把你拽到了<<he>>那儿。 <<sydneyLewd>> <br><br> <<link [[继续|Sydney Shopping Sex]]>><<set $sexstart to 1>><</link>> <<elseif _sydneyStatus.includes("Lust")>> 你把手放在<<his>>的胸前,轻轻地把<<him>>推倒在椅子上。<<him>>似乎松了口气,把你拥进怀里。 <<sydneyLewd>> <br><br> <<link [[继续|Sydney Shopping Sex]]>><<set $sexstart to 1>><</link>> <<else>> <br><br> <<set $seductiondifficulty to 8000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>><span class="gold">你对自己的诱惑力更有信心了。</span><</if>><<seductionskilluse>> <br><br> 你把手放在<<his>>的胸前,轻轻地把<<him>>推倒在长椅。 <<if $seductionrating gte $seductionrequired>> <span class="green"><<He>>重重吐出一口气,张开双臂拥住了你。</span> <<sydneyLewd>> <br><br> <<link [[继续|Sydney Shopping Sex]]>><<set $sexstart to 1>><</link>> <<else>> "等,等等!我……我真不知道要干什么……我还……"<<He>>微微颤抖着。 <<sydneySexFail>> <br> 照顾到<<his>>的犹豫,你决定放慢节奏。 你开始隔着<<his>>的内裤<<handtext>>爱抚着<<his>>的<<sydneyGenitals>><<if !$sydneyChastityKnown and _sydneyChastity>>,<span class="lewd">但似乎有什么东西阻碍了你</span><</if>>。悉尼紧张地看着你,但没有阻止。只见<<he>>把你的手松开,岔开双腿以便你更好地进入。你脱下了<<his>>的内裤。 <br><br> <<sydneyExpose>><<if _sydneyChastity>>隔着<<his>>的贞操带,<</if>>你毫不犹豫地给<<him>>带来想要的快感。随着你的触摸,<<he>><<if $NPCList[0].penis isnot "none">>的裆部逐渐开始勃起<<else>>的小穴渐渐湿润了起来<</if>>悉尼满脸通红,默默地别开视线。你继续抚摸一段时间,最后俯身在<<his>>的脖子上轻吻,引得<<he>>发出一阵呻吟。 <<if _sydneyChastity>> 然而,由于贞操带的阻挡,你无法让<<him>>达到高潮。你只能选择继续逗弄<<him>>。 <<else>> 再也没有能阻挡你的东西,你 <<if $NPCList[0].penis isnot "none">> 握住<<his>>的阴茎,用拇指开始摩擦龟头。 <<else>> 慢慢地插入一个手指。<<Hes>>出奇地湿润,手指很轻松地进去了。 <</if>> <<him>>撑不了多久。<br>悉尼用一只手紧紧地抓住你,另一只则捂住嘴巴试图抑住呻吟,在你持续地挑拨逗弄下,<<he>>颤抖着达到了高潮。 <</if>> <br><br> <<link [[继续|Sydney Shopping Lock End]]>><<set $phase2 to 2>><</link>> <</if>> <</if>>
<<run statusCheck("Sydney")>><<set $corruptionEvent to 1>> <<if $sexstart is 1>> <<if $phase2 is 1>> 你点了点头,跟着悉尼走进了更衣间。<<He>>轻轻把门锁上,向前拥住了你。 <</if>> <<set $corruptionEvent to 1>> <<set $daily.sydney.sex = ($daily.sydney.sex || 0) + 1>><<set $sydney.sexTotal += 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 500>> <<set $enemyarousalmax to 600>> <<if _sydneyStatus.includes("corrupt")>> <<set $enemyarousalmax += 100>> <<elseif _sydneyStatus.includes("pure")>> <<set $enemyarousalmax -= 100>> <</if>> <<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>> <<set $enemyarousalmax -= 100>> <</if>> <</if>> <<set $enemyanger to -10>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sydney Shopping Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sydney Shopping Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<run statusCheck("Sydney")>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> "这,这也太疯狂了,"<<he>>喃喃道,"我好想……我好想再做一次。然后……一次又一次。"<<He>>直直盯着你。"<span class="lewd">这种感觉……我从未……</span>" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> "真,真是……疯狂,"<<he>>喃喃道,"也很罪恶……" <<case "corrupt" "corruptLust">> "我很高兴我的爱有了回报。"<<he>>脸上的笑容有些欠揍。 <<default>> "感觉真不错,但可能有人会听到,"<<he>>咯咯笑了起来。 <</switch>> <</if>> <<if _sydneyChastity and $sydneyChastityKnown>> <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>> <<else>> <<npcincr Sydney lust -20>><<lllslust>> <</if>> <<npcincr Sydney purity -2>><<lspurity>> <br> <<sydneyFinish>> <<tearful>>你站起身,尽管很不情愿,但悉尼还是从你的身上挪了开来。 <<elseif $enemyhealth lte 0>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> 悉尼漏出一丝痛苦的呻吟,然后迅速用手捂住了自己的嘴巴。"这、这真的……"<<He>>盯着你的眼睛。"我想我喜欢你这样粗暴地对待我。<span class="lewd">就像是一个新世界的大门打开了。</span>" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> 悉尼漏出一丝痛苦的呻吟,然后迅速用手捂住了自己的嘴巴。<<He>>羞愧地埋下了头,"已……已经够了……" <<else>> "喂,喂!不要了!求你!"悉尼迅速和你分开了。"那,那真的有点痛……我的意思是,我还是很喜欢的,但……"<<his>>脸红了,看向一边,"或……或许我们可以下次再做完……" <</if>> <<case "corrupt" "corruptLust">> 悉尼喘着粗气和你分开了,"我喜欢你粗暴地对我,"<<he>>说道,"不过,剩下的部分我们就等下次吧。" <<default>> "哎呀!行了,有点太痛了!"<<He>>迅速地和你分开了,"我想我们得就我的承受度订一套指导方案了……" <</switch>> <</if>> <<npcincr Sydney lust 5>><<gglust>> <br><br> <<tearful>>你站了起来,悉尼也慢慢地起身。 <<else>> <<if $corruptionRollover is 1>> <<unset $corruptionRollover>> "停……停了?可是我们……"<<he>>看起来非常的失望,"我们可以……等下次吗? 行吗? 我……"<<He>>直直盯着你,"<span class="lewd">我感觉新世界的大门为我打开了。</span>我还想要。" <<else>> <<switch _sydneyStatus>> <<case "pure" "pureLust">> <<if $enemyarousal gte ($enemyarousalmax / 5) * 2>> "不……不做了?但是我……我还……"<<he>>仍紧紧拥着你,话语开始变得断断续续,"好,好吧……" <<else>> 悉尼紧张地看着你。"我没……做错什么,对吧? " <</if>> <<case "corrupt">> 悉尼撇了撇嘴,但还是和你分开了。"我们之后继续,"<<he>>捧住你的手,"拜托……?" <<case "corruptLust">> 悉尼不满地咕哝着撅起嘴,"太扫兴了!但行吧,我们可以下次。" <<default>> "噢,行,我们停下。"<<He>>的眼里闪过一瞬失望,但还是笑了笑。 <</switch>> <</if>> <<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>> <br><br> <<tearful>>你站了起来,悉尼也慢慢地起身。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<npc "Sydney">><<person1>> <<link [[继续|Sydney Shopping Lock End]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<run statusCheck("Sydney")>> <<if $phase2 is 2>> <<switch _sydneyStatus>> <<case "pure">> <<if !_sydneyChastity>> <<pass 2>> "啊……哈啊……"<<He>>沉重地喘息着,用尽全身力气紧紧拥住你。你搂着<<him>>,直到<<hes>>准备起身了。<<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>> <<else>> 你完事后,<<Hes>>还在轻轻喘息。"刚才的感觉……我不知道。我……我想我喜欢这样?"你帮<<him>>站起身,让<<he>>紧紧地靠了你一会儿。<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>> <</if>> <<default>> <<if !_sydneyChastity>> <<pass 2>><<He>>不住地呻吟着,随着你的动作达到了高潮。你们拥抱在了一起,享受片刻的温存。<<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>> <<else>> 你完事后,<<him>>还在微微喘息着。"感觉还差点什么……但还是好爽……"你扶着悉尼起身,<<he>>紧紧地靠在了你的身上,享受着片刻的温存。<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>> <</if>> <</switch>> <br><br> <</if>> 悉尼在你面前完成了换装。为了避免引起怀疑,<<he>>等了几分钟才跟着你走出更衣室。你们一起回到了购物中心的主楼。 <br><br> <<link [[离开 (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>> <br>
<<effects>><<run statusCheck("Sydney")>> 你走出了更衣室。 <<if _sydneyStatus.includes("corrupt")>> <<if $sydneyromance is 1>> "所以你就这样走了!真是难以置信!"悉尼又好气又好笑地锁上了门。 <<else>> "变态,庆幸你长得可爱吧,"悉尼又好气又好笑地把门锁上。 <</if>> <<else>> <<if $sydneyromance is 1>> "什——等,什么你走了?我……嗯?"悉尼一脸懵逼地把门关上。 <<else>> "欲望是最危险的罪恶!"<<he>>叫喊着,把门砰的一声关上。 <</if>> <</if>> 你耐心地等<<him>>出来。 <br><br> <<link [[继续 (0:05)|Sydney Shopping Swim Wait]]>><<pass 5>><</link>> <br>
<<effects>> 你摇了摇头,悉尼皱眉。"随你便吧。"<<He>>转过身来,轻轻地扭动<<his>>的屁股。"我要换回去了,再次感谢你的提议,希望你已经看满意了。"又过了几分钟,悉尼换回了<<his>>的<<if $exit is "library">>校服<<else>>长袍<</if>>。 <br><br> <<link [[离开 (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<run statusCheck("Sydney")>><<sydneySchedule>> <<if _sydney_location is "science">> <<set $location to "park">> 你和悉尼再次抄近路穿过公园。<<He>>冲进学校的前门,跟在你后面直奔西里斯的教室。 <br><br> <<link [[继续|Science Classroom]]>><<endevent>><<set $daily.sydney.scienceWalk to 1>><</link>> <br> <<elseif Time.schoolDay and $sydneyScience and ((Time.hour is 8 and Time.minute gte 44) or Time.hour is 9)>> <<set $location to "park">> 你和悉尼再次抄近路穿过公园。<<He>>冲进学校的前门,跟在你后面直奔西里斯的教室。 <br><br> <<link [[继续|Science Classroom]]>><<endevent>><<set $daily.sydney.scienceWalk to 1>><</link>> <br> <<elseif _sydney_location is "shop" or _sydney_location is "home">> 你和悉尼一起离开了购物中心。<<if $sydneyromance is 1>><<if _sydneyStatus.includes("corrupt")>><<He>>轻轻挽住了你的手<<else>>你轻轻挽住了<<his>>的手<</if>>。<<takeHandholdingVirginity "Sydney" "romantic">><</if>> <br><br> "我现在得走了,谢谢你陪我!"<<if $sydneyromance is 1>><<He>>吻了你的脸颊,然后向你挥手告别<<else>><<he>>站了一会儿,背对着你挥手告别<</if>>。 <br><br> <<link [[继续|High Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $exit is "library">> <<set $location to "school">><<set $bus to "schoollibrary">><<schooleffects>> 你和悉尼一起离开了购物中心,向着牛津街走去。当你们到达图书馆之后,<<He>>坐到了<<his>>的椅子上。"谢谢你带我去那儿!我真的很开心。" <br><br> <<sydneyOptions>> <<elseif $exit is "temple">> <<set $location to "temple">><<set $bus to "wolf">> 你和悉尼一起离开了购物中心,向着狼街走去。你们平安的抵达了神殿。"谢谢你带我去那儿!我真的很开心。" <br><br> <<sydneyOptions>> <<else>> 你和悉尼一起离开了购物中心,"谢谢你带我去!我现在必须回神殿了。<<if $sydneyromance is 1>>你……介意和我一起走过去吗?<<else>>我还有很多事情要做,你愿意和我一起来么?<</if>>" <br><br> <<link [[陪悉尼到神殿 (0:25)|Sydney Leave Temple]]>><<pass 25>><<npcincr Sydney love 1>><<stress -3>><</link>><<glove>><<lstress>> <br> <<link [[离开|Sydney Shopping Leave 2]]>><</link>> <br> <</if>> <<unset $exit>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $sydneyromance is 1>><<He>>吻了你的脸颊,然后对你挥手告别<<else>><<he>>站了一会儿,背对着你挥手告别<</if>>,向着狼街走去。 <br><br> <<link [[继续|High Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>><<run statusCheck("Sydney")>> <<if $phase is 2>> 你们两人以惊人的速度从狼街跑到牛津街,中途越过公园。<<physique 3>> <br><br> 悉尼冲进学校的前门,跟在你后面直奔西里斯的教室。 <br><br> <<link [[继续|Science Classroom]]>><<endevent>><<set $daily.sydney.scienceWalk to 1>><</link>> <br> <<else>> 悉尼走到<<if $NPCName[$NPCNameList.indexOf("Jordan")].init is 1>>约旦身边<<else>>那个身影旁边<</if>>,然后聊了一小会儿。<<nnpc_He "Jordan">>对你笑了笑,悉尼跑回你身边,你们一起离开了神殿。 <br><br> <<if $daily.sydney.wake is true>> 在走路的过程中,悉尼黏在你的胳膊上,几乎快要睡着了。<<trauma -4>><<stress -6>><<ltrauma>><<lstress>> <<else>> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> 悉尼走路时牵着你的手。 <<else>> 悉尼在走路时紧张地碰了下你的手,你转而牵住了它。 <</if>> <<takeHandholdingVirginity "Sydney" "romantic">> <br><br> <</if>> 你在路上和<<him>>聊着天。 <<switch random(1, 3)>> <<case 1>> "<<nnpc_Brother "Jordan">>约旦真的很好,只是我希望<<nnpc_he "Jordan">>能在我祷告睡着时叫醒我。" <<case 2>> "谢谢你陪我一起,我一个人去上学难免会有些孤单。" <<case 3>> "我总是在上学前做祷告,它能帮助我保持头脑清醒。" <</switch>> <<ltrauma>><<lstress>><<trauma -2>><<stress -4>> <</if>> <br><br> 你们到了。悉尼向你挥手告别,然后向图书馆走去。 <br><br> <<link [[继续|School Front Courtyard]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<location "promenade">><<effects>> <<set $dateCount.Total++>><<set $dateCount.Sydney++>> 你和悉尼一起来到了沙滩。 <<if $weather is "rain" or $weather is "snow">> 由于<<print $weather.replace("rain","雨").replace("snow","雪")>>的原因,海岸上人烟稀少,只留下一批冲浪者为汹涌的波涛所痴迷。你们决定留在长廊,向外看着大海。 <br><br> 你看着波涛涌起,悉尼默默地为你撑伞。<<if $weather is "rain">>雨水滴落,<</if>>海潮浅浅地褪去,你享受着短暂的安宁。<<stress -12>><<llstress>> <br><br> 海浪向你们拍来。如果你们依旧站着的话,它会溅过长廊,把你们全都淋湿。 <br><br> <<link [[拉着悉尼躲避浪潮|Sydney Beach Promenade Move]]>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<link [[自己躲开让悉尼被浸湿|Sydney Beach Promenade Soak]]>><<npcincr Sydney lust 1>><</link>><<glust>> <br> <<if $exhibitionism gte 35 and ((!$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked")) or (!$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked")))>> <<link [[让海浪冲刷你们|Sydney Beach Promenade Soak Both]]>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><</link>><<ggslust>><<lspurity>><<exhibitionist3>> <br> <</if>> <<else>> <<if $weather is "overcast">> 云层驱散了大多数原本打算前来的游客,但依旧有人在海岸上随着海潮漫步。 <<else>> 海滩上一片欢声笑语。孩子们建起沙堡,在水中玩耍,他们的父母则沐浴在阳光下,互相聊着家常。远处有一群学生正在打排球。 <</if>> 悉尼深吸一口气,享受着咸咸的海风。你们俩朝更衣室走去。 <br><br> <<link [[继续 (0:05)|Sydney Beach Changing Room]]>><<pass 5>><</link>> <br> <</if>>
<<effects>><<run statusCheck("Sydney")>><<pass 10>> 就在那巨浪冲击海岸的时刻,你及时拉着悉尼离开长廊,衣服只被淋湿了一点。 <br><br> <<His>>的脸离你的很近。 <<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>> <br>在你反应过来之前,<<he>>俯身给了你一个吻。又一波浪潮越过了长廊,把一层轻薄的水雾散落在你们的身上。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>> <br><br> <<if _npcKissVirginTemp>><<He>>的表情很是欠揍。"那可是我的初吻,你赚翻了耶。"<</if>> 过了一会儿,你们分开了。悉尼拽着你的衣服,朝大海望去。"谢谢,要是没有你,我的<<if $exit is "library">>校服<<else>>长袍<</if>>肯定都湿透了。也许我们应该找个地方躲一躲。" <br><br> <<link [[去找遮蔽的地方 (0:10)|Sydney Beach Promenade Bench]]>><<pass 10>><</link>> <br> <<link [[提前离去 (0:25)|Sydney Beach Leave]]>><<pass 25>><</link>> <br> <<elseif $sydneyromance is 1>> <br><<He>>与你相对视着,脸上泛起了红晕。 <br><br> <<link [[亲吻|Sydney Beach Promenade Move Kiss]]>><<npcincr Sydney lust 1>><</link>><<glust>><<kissvirginitywarning>> <br> <<link [[什么也不做|Sydney Beach Promenade Move Continue]]>><</link>> <br> <<else>> <<He>>迅速松开你,把<<himself>>身上的水抖掉。"谢谢你,要是没有你,我现在的<<if $exit is "library">>校服<<else>>袍子<</if>>肯定都湿透了。也许我们应该找个地方躲一躲。" <br><br> <<link [[去找遮蔽的地方 (0:10)|Sydney Beach Promenade Bench]]>><<pass 10>><</link>> <br> <<link [[提前离去 (0:25)|Sydney Beach Leave]]>><<pass 25>><</link>> <br> <</if>>
<<effects>> 你俯身吻上悉尼的唇。<<He>>似乎有些惊讶,但很快沉溺在你的怀里。又一波浪潮越过长廊,把一层轻薄的水雾散落在你们的身上。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>> <br><br> <<if _npcKissVirginTemp>><<He>>咯咯笑了起来,"那是我的初吻,我很高兴是你。"<</if>> 过了一会儿,你们分开了。悉尼拽着你的衣服,朝大海望去。"谢谢,要是没有你,我的<<if $exit is "library">>校服<<else>>长袍<</if>>肯定都湿透了。也许我们应该找个地方躲一躲。" <br><br> <<link [[去找遮蔽的地方 (0:10)|Sydney Beach Promenade Bench]]>><<pass 10>><</link>> <br> <<link [[提前离去 (0:25)|Sydney Beach Leave]]>><<pass 25>><</link>> <br>
<<effects>> 你松开了悉尼。<<He>>抖掉身上的水滴,整理了一下衣服。"谢谢,要是没有你,我的<<if $exit is "library">>校服<<else>>长袍<</if>>肯定都湿透了。也许我们应该找个地方躲一躲。" <br><br> <<link [[去找遮蔽的地方 (0:10)|Sydney Beach Promenade Bench]]>><<pass 10>><</link>> <br> <<link [[提前离去 (0:25)|Sydney Beach Leave]]>><<pass 25>><</link>> <br>
<<effects>><<run statusCheck("Sydney")>> 你悄悄地往后退了退。浪花袭来,海水翻涌。它们越过了长廊,浸湿了悉尼的衣服。 <<His>>的伞不能抵挡巨浪,<<if $exit is "library">>校服<<else>>长袍<</if>>被彻底打湿了。 <<if _sydneyStatus.includes("corrupt")>> 你能看见<<his>>的<<sydneyGenitals "short">>抵在湿布下,<<if _sydneyChastity and !$sydneyChastityKnown>>似乎还有其他的一些东西。<<elseif _sydneyChastity>>还有<<He>>的贞操带。<</if>>看上去<<hes>>没穿内裤。<<He>>有些不满地低头看了看,但没有试图遮挡自己。<<arousal 200>><<garousal>> <br><br> "真是的,你本可以提前警告一下我的。不过还好,现在没有其他人看到我这样。"<<He>>环顾四周。"另一端有一个更衣室,但我看到那附近有几个人。" <<else>> <br><<He>>慌乱地用伞遮住了自己,你可以看到悉尼衣服下的内裤。<<arousal 50>><<garousal>> <br><br> "该死,该死,该死!他们会看见我的……!唔,我……我需要一个更衣室……"<<He>>四处张望,长廊的尽头有一个更衣室。然而,那附近有几个人。 <</if>> <br><br> <<link [[陪悉尼一起去 (0:10)|Sydney Beach Promenade Soak Accompany]]>><<pass 10>><</link>> <br> <<link [[让悉尼一个人去 (0:10)|Sydney Beach Promenade Soak Ignore]]>><<pass 10>><<npcincr Sydney love -1>><</link>><<llove>> <br>
<<effects>><<run statusCheck("Sydney")>> 你决定拥抱海潮。悉尼看着你,当浪潮冲击长廊时,你们都被浪花淋湿了。 <<His>>的伞不能抵挡巨浪,<<if $exit is "library">>校服<<else>>长袍<</if>>被彻底打湿了。 <<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>> <<set $upperwet to 200>> <</if>> <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>> <<set $lowerwet to 200>> <</if>> <<effectswater>> <<exhibitionism3>> <<if _sydneyStatus.includes("corrupt")>> 你能看见<<his>>的<<sydneyGenitals "short">>抵在湿布下,<<if _sydneyChastity and !$sydneyChastityKnown>>似乎还有着其他的什么东西。<<elseif _sydneyChastity>>还有<<He>>的贞操带。<</if>>看上去<<hes>>没有穿内裤。<<He>>有些不满地低头看了看,但没有试图遮挡自己,只是用伞隔开你的视线。<<arousal 400>><<garousal>> <br><br> "本来衣服湿了挺生气的,但是能看见你全身湿透样子,值了~"<<He>>揪住你的衣服,四处张望着。"尽头有一个更衣室,但那儿附近有人。" <<else>> 你可以看到悉尼衣服下的内裤。<<He>>慌乱地用伞遮住自己。<<arousal 400>><<garousal>> <br><br> "该死,该死,该死!他们会看见我的……!唔,我……我需要一个更衣室……"<<He>>四处张望,长廊的尽头有一个更衣室。然而,那附近有几个人。 <</if>> <br><br> <<link [[陪悉尼一起去 (0:10)|Sydney Beach Promenade Soak Accompany]]>><<pass 10>><</link>> <br>
<<effects>><<run statusCheck("Sydney")>> <<if _sydneyStatus.includes("corrupt")>> 悉尼把伞递给了你,然后悠闲地走向更衣室。当<<he>>经过人群时,你听到几声戏弄的口哨。 <span class="red">人群骚动了起来,有人试图抓住悉尼的胳膊。</span><<he>>一个转身猛地踹向那个人的下体,袭击者轰然倒地,在一旁痛苦哀嚎。其他人都被震住了,只是呆呆地看着<<he>>走进更衣室。 <br><br> 过了一会儿,<<He>>从更衣室里出来,<<if $sydney.hair is "ponytail">>马尾散落,<</if>>用手拧着湿透的发梢,衣服已经穿戴整洁。这次,旁边的人不敢轻举妄动。 <br><br> "如果你陪我去就好了,那边人太多,我一个人可能应付不了。"<<He>>责备地看向了你。<<stress 3>><<gstress>> <br><br> 但<<He>>突然又笑了起来。"哈,开心点,没关系的。我们现在应该找个地方躲躲,我今天已经够'水'了。" <<else>> 悉尼挪步走向更衣室,尽力用伞遮挡住<<he>>裸露的躯体。当<<he>>经过人群时,你听到几声戏弄的口哨。 <span class="red">人群骚动了起来,有人试图抓住悉尼的胳膊。</span><<he>>本能地转过身来,一巴掌扇了过去。群众顿时哑然无声,呆呆地看着悉尼走进更衣室。 <br><br> 过了一会儿,<<He>>从更衣室里出来,<<if $sydney.hair is "ponytail">>马尾散落,<</if>>用手拧着发梢的水滴,衣服已经穿戴整洁。这次没有人上前骚扰悉尼,但<<he>>还是急忙回到你的身边,仿佛随时可能被袭击一样。 <br><br> <<He>>紧紧贴着你,将头靠在你的肩上。"其中一个人试图抓住我,我真的很害怕。如果再发生类似的事情,请陪着我好吗。"<<He>>用恳求的眼神看着你。 <br><br> 你试着让<<him>>冷静下来。"我们现在应该去找地方躲一躲。" <</if>> <br><br> <<link [[去找遮蔽的地方 (0:10)|Sydney Beach Promenade Bench]]>><<pass 10>><</link>> <br> <<link [[提前离去 (0:25)|Sydney Beach Leave]]>><<pass 25>><</link>> <br>
<<effects>><<run statusCheck("Sydney")>> <<if $exposed gte 1>>你和悉尼走向更衣室,用伞尽力遮挡你暴露的肉体。<<else>>你和悉尼朝着更衣室走去,尽力遮挡悉尼的身体。<</if>>当你走过人群时,你听到几声戏弄的口哨。 <br><br> <<generate2>><<person2>> <<if $exposed gte 1>> 其中一个人,一个<<person>>,突然伸手抓住了你。 <<if $sydneyromance is 1>> <br>"嘿宝贝,为什么不把你的湿衣服脱了然后——" <br><br> <<if _sydneyStatus.includes("corrupt")>> 话还没有说完,悉尼就猛地抓住了<<his>>的肩膀,把<<his>>的脸给拽了下来——他们的鼻尖几乎贴到了一起。"我的。没有哪个肮脏的罪人敢碰<<phim>>一下,除了我。"悉尼死死地瞪着面前的人,不知道过了多久才终于把<<him>>放开。人群自讨没趣,一哄而散。 <<else>> 当<<he>>意识到悉尼正盯着<<him>>的时候,<<he>>突然停住了。你无法用语言去形容悉尼现在的表情,但肯定十分可怕。袭击者僵在原地,人群自讨没趣,一哄而散。<<person2>> 悉尼向前靠了一步,把那个<<person>>的手从你的肩膀上甩开,就像甩掉一块肮脏的抹布一样。"恶心。也许你应该试着在海洋里洗净你的罪孽,至少可以填饱鲸鱼的肚子。请你给我马上滚,你这个下流的畜生。" <</if>> <br><br> 悉尼转身牵住你的手,静静地离开了。 <<else>> "嘿宝贝,为什么不把你的湿衣服脱了然后让我们暖和暖和?" 悉尼抓住你的手臂,把你从<<him>>那里拉开。一旁的人群吹着口哨,戏谑地看着眼前的这一幕。在你们离开时,欢呼声与叫喊声依旧回荡在走廊里。<<stress 3>><<gstress>><<trauma 3>><<gtrauma>> <</if>> <<else>> 其中一个人,一个<<person>>,突然伸手抓住了悉尼。"嘿,宝贝,为什么不把你的湿衣服脱了然后让我们暖和暖和?"<<person1>> 悉尼把<<person2>><<him>>的手甩开。一旁的人群吹着口哨,戏谑地看着眼前的这一幕。在你们离开时,欢呼声与叫喊声依旧在你们身后响起。<<stress 3>><<gstress>><<trauma 3>><<gtrauma>> <</if>> <br><br> 你们平安无事的抵达了更衣室。 <br><br> <<endevent>><<npc "Sydney">><<person1>> <<link [[继续|Sydney Beach Promenade Changing Rooms]]>><</link>> <br>
<<effects>><<run statusCheck("Sydney")>> <<if $exposed gte 1>> 你们开始拧干各自的衣服。 <<else>> 悉尼开始拧干<<his>>的衣服。 <</if>> <<if _sydneyStatus.includes("corrupt")>> <<if $sydneyromance is 1>> <<He>>在你面前把衣服脱了下来,然后把衬衫拧干。"希望现在不要有人进来。" <<arousal 50>><<garousal>> <<else>> 悉尼当着你的面把衣服脱了下来,之后缓缓地走入了隔间。 <</if>> <<else>> <<He>>走进一个更衣间,把衣服拧干。"刚才有点吓人,"<<he>>悻悻地扯着衣服。 <</if>> <br><br> <<if $exposed gte 1>> <<set $upperwet to 0>><<set $lowerwet to 0>><<set $underlowerwet to 0>><<set $underupperwet to 0>> 你也跟着把衣服拧干。 <<effectswater>> <br><br> <</if>> 你离开更衣室时紧紧地拽着悉尼的胳膊,人群已经散去了,但刚才的经历让你依旧心有余悸。"我们找个安全的地方吧,真的不想再碰上那种事了。" <br><br> <<link [[去找遮蔽的地方 (0:10)|Sydney Beach Promenade Bench]]>><<pass 10>><</link>> <br> <<link [[提前离去 (0:25)|Sydney Beach Leave]]>><<pass 25>><</link>> <br>
<<effects>><<pass 20>> 你们找了一个有顶棚的长椅,静静地坐着。<<if $weather is "rain">>天空呈现出泛白的灰色,海浪与云层翻涌着,凝缩成透明的雨,随后溅落在银色的沙地上。<<elseif $weather is "snow">>天空呈现出泛白的灰色,海浪与云层翻涌着,洒落片片洁白的雪,覆盖在铜色的沙滩上。<</if>><<if $sydneyromance is 1>>悉尼轻轻地把手搭在你的肩上,把头靠了过去。<<else>>悉尼把手放在腿上,轻轻地叹了口气。<</if>> <br><br> 你们两看着海岸潮起潮落,开始感叹起了人生。<<stress -12>><<trauma -12>><<llstress>><<lltrauma>><<npcincr Sydney love 1>><<glove>> <br><br> 狂风开始呼啸,卷起阵阵尘沙。是时候离开了。 <br><br> <<link [[继续|Sydney Beach Leave]]>><<pass 25>><</link>> <br>
<<location "changingroom">><<effects>> <<set $wardrobe_location to "changingRoom">> <<wardrobeSelection>> 你在一个木制的小更衣室里,你可以听到隔壁房间里悉尼的声音。如果你打算游泳或着晒日光浴,你应该确保穿着合适的衣服。 <br><br> <div id="wardrobewear"><<wardrobewear>></div> <div id="wardrobeExits"><<wardrobeExits>></div> <<wardrobe>>
<<effects>><<run statusCheck("Sydney")>><<set $outside to 1>> 你从更衣室里走了出来,等待着悉尼穿好<<nnpc_he "Sydney">>的衣物。 <<switch $sydney.swim>> <<case "school" "normal">> 不久后,<<He>>离开了隔间,换上了<<he>>的<<sydneySwimwear>>。 <<case "lewd">> 过了一会儿,<<He>>从隔间里走了出来,身上穿着<<sydneySwimwear>>。 <<if _sydneyStatus.includes("corrupt")>> <<He>>似乎对这种暴露感到兴奋。 <<else>> <<He>>一开始还小心翼翼地遮挡住自己,但渐渐变得不那么拘谨了。 <</if>> <<npcincr Sydney purity -2>><<lspurity>> <<case "crossdress">> <<if ($pronoun is "m" and $NPCName[$NPCNameList.indexOf("Sydney")].penissize gte 3) or ($pronoun is "f" and $NPCName[$NPCNameList.indexOf("Sydney")].breastsize gte 4)>> 在过了好一会之后,<<he>>仍然没有出来,你只好敲敲门。门打开了一条缝,悉尼将头探了出来。 <br><br> "对不起,我不能穿你给我买的,它不合适,我……"<<he>>顿了顿,"那个太大了。"你点头表示理解。<<set $sydney.swim to "school">><<set $swimChange to 1>> 又过了几分钟,<<he>>终于离开了更衣室,穿着<<his>>的<<sydneySwimwear>>。 <<else>> <<if !$sydneySeen.includes("swimcross")>> <<set $sydneySeen.pushUnique("swimcross")>> 出于无聊,你开始数地上的沙子。不知道过了多久,更衣间门缓缓打开,悉尼穿着<<sydneySwimwear>>出来了。 <<he>>用一只手臂去遮挡<<He>>裸露的胸口,十字架还在前面晃荡着。"我真不敢相信我会穿上它……"悉尼避开了你的视线,身子微微地颤抖着。 <br><br> 你不禁笑了起来。"你看起来真的很可爱,我想每个人都会被你折服的。"<<He>>也跟着笑了。 <<else>> 最后,<<he>>穿着<<his>>的<<sydneySwimwear>>走了出来。 <<if _sydneyStatus.includes("corrupt")>> <<He>>似乎对这种暴露感到兴奋,<<if $pronoun is "f">>毫不羞涩地展示着<<he>><<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>>。<<else>>满足于自己女孩子似的穿着。<</if>> <<else>> <<He>>害羞地遮住<<He>>裸露的胸口。 <</if>> <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].crossdress is undefined>> <<set $NPCName[$NPCNameList.indexOf("Sydney")].crossdress to 1>> <<else>> <<set $NPCName[$NPCNameList.indexOf("Sydney")].crossdress += 1>> <</if>> <<npcincr Sydney purity -2>><<lspurity>> <</if>> <</switch>> <br><br> <<if $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked")) and ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))>> /* Say Nothing */ <<if $sydney.swim is "crossdress" and $genderknown.includes("Sydney") and $player.gender isnot $player.gender_appearance>> <<He>>注意到你为自己挑选的衣服,咯咯地笑了起来。"至少我有个伴,嗯?" <<npcincr Sydney love 1>><<glove>> <</if>> <<else>> <<He>>打量着你的穿着,似乎很困惑。"不打算去游泳吗?" <</if>> 你们两个开始在沙滩上漫步。 <br><br> <<link [[继续|Sydney Beach]]>><</link>>
<<location "beach">><<effects>> 你和悉尼正在沙滩上。 <<if Time.hour gte 20>> 夕阳被浪潮吞没,消失在了海岸线上,<<He>>伸了个懒腰。"今天真的很开心,是时候回去了。"你们回到了更衣间。 <br><br> <<link [[继续|Sydney Beach Changing Room Leave]]>><<pass 25>><</link>> <<else>> <<if $weather is "clear">> 海滩上一片欢声笑语。孩子们建起沙堡,在水中玩耍,他们的父母则沐浴在阳光下,互相聊着家常。远处有一群学生正在打排球。 <<else>> 云层驱散了大多数原本打算前来的游客,但依旧有人在海岸上随着海潮漫步。 <</if>> <br><br> <<if $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked")) or ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))>> <<link [[去游泳 (0:02)|Sydney Beach Swim]]>><<pass 2>><</link>> <br> <<link [[晒日光浴 (1:00)|Sydney Beach Tanning]]>><<pass 60>><<npcincr Sydney love 1>><</link>><<llstress>><<glove>> <br> <<else>> <span class="pink">你穿着不适合游泳或晒日光浴的衣服。</span> <br> <</if>> <<link [[在沙滩上漫步 (0:30)|Sydney Beach Walk]]>><<pass 30>><<athletics 1>><<stress -6>><<npcincr Sydney love 1>><</link>><<gtiredness>><<gathletics>><<lstress>><<glove>> <br> <<if $weather is "clear" and Time.dayState isnot "night" and $exposed lte 0>> <<link [[打排球|Sydney Beach Volleyball]]>><</link>> <br> <</if>> <br> <<link [[换上衣服并离开沙滩|Sydney Beach Changing Room Leave]]>><<pass 25>><</link>> <br> <</if>>
<<location "seabeach">><<water>><<effects>><<run statusCheck("Sydney")>> <<if $phase is 1>> 你和悉尼一起在海滩上游泳。 <<else>> <<set $phase to 1>> 你和悉尼一起步入海潮。 <</if>> <<if Time.hour gte 20>> 夕阳被浪潮吞没,消失在了海岸线上,<<He>>伸了个懒腰。"我们最好快点擦干身体然后离开。"你们从水里离开,回到了更衣间。 <br><br> <<link [[继续|Sydney Beach Changing Room Leave]]>><<pass 25>><</link>> <<else>> <br><br> <<if $seaswim is 1>> <<set $seaswim to 0>> 你和悉尼一起游泳嬉戏。 <<physique 3>><<swimmingskilluse>> <br><br> <</if>> <<switch random(1, 15)>> <<case 1 2 3>> 悉尼咯咯笑着朝你泼水,你险些被呛到,然后便立马展开了回击。一场激烈的泼水对决在你们之间拉开了帷幕。 突然间悉尼冲向你,坏笑着把你扑倒在水中。"抓到你了!"你们两人最后被冲上了沙滩,悉尼还紧紧地压住了你。 <<if _sydneyStatus.includes("corrupt")>> <<if $sydneyromance is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.kiss isnot true>> <<He>>站起身,然后跨坐在你身上。"我喜欢你在我下面的样子。"<<He>>俯身,给了你一个吻。<<arousal 200>><<garousal>><<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>> <<else>> <<He>>站起身,然后跨坐在你身上。"哈,我想我已经习惯在你上面了。"<<arousal 100>><<garousal>><<npcincr Sydney lust 1>><<glust>> <</if>> <<else>> <<if $sydneyromance is 1>> <<He>>把你压在身下,一脸享受的样子。"我可以一直这样压着你。"<<He>>吻了吻你的脸颊。<<npcincr Sydney lust 1>><<glust>> <<else>> <<He>>从你身上滚了下来,脸唰的一下变红了。"对不起!真的对不起。" <<npcincr Sydney lust 1>><<glust>> <</if>> <</if>> <br><br> 潮水把你们俩向更深的地方推去。 <<case 4 5>> 一大波浪潮向你们袭来,你们被卷入波浪,然后吸向上方,再从另一侧漂回水面。真的好好玩!<<lstress>><<stress -6>> <<case 6 7>> 你的腰突然间被海草所缠住,悉尼迅速地游到你身边,帮助你挣脱。<<he>>紧紧地贴着你,把海藻扯了下来。<<npcincr Sydney lust 1>><<glust>> <<case 8>> <<generate2>><<person2>> 突然间,一股无形的力量抓住了你的脚踝,企图把你拽下去。在你的身后,一个戴着潜水面罩的<<person>>从水面上浮现。悉尼猛地朝<<he>>游去,给了那人重重的一击,连面罩都被打飞了出去。在意识到你并不是孤身一人之后,<<he>>落荒而逃,转而寻找更容易的猎物去了。 <br><br> <<endevent>><<npc "Sydney">><<person1>><<set $phase to 1>> "你还好么?刚才真的是太吓人了,有人差点要把你淹到水里!"悉尼花了很久来检视你是否安好,你试着说服<<him>>你已经没事了。 <<default>> <<if currentSkillValue('swimmingskill') lte 100>> 你被水呛着了。<<He>>能感觉到你在扑腾,于是游到你身旁小心地托着你,确保你不会游着游着就没影了。 <<elseif currentSkillValue('swimmingskill') lte 300>> <<He>>领着你去适应水里的环境,并且希望你不要过多的勉强自己。 <<elseif currentSkillValue('swimmingskill') lte 500>> 你试图跟上<<him>>的速度,你们都玩得很开心。 <<elseif currentSkillValue('swimmingskill') lte 900>> <<Hes>>游得真的很好,但你还是设法跟上了<<him>>。 <<else>> <<He>>似乎对你精湛的游泳技巧留下了深刻的影响,你们都玩得很开心。 <</if>> <</switch>> <br><br> <<swimicon>><<link [[和悉尼一起游泳 (0:30)|Sydney Beach Swim]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<npcincr Sydney love 1>><</link>><<gswimming>><<lstress>><<gtiredness>><<glove>> <br> <<beachicon>><<link [[离开海面 (0:01)|Sydney Beach]]>><<pass 1>><<endevent>><<npc "Sydney">><<person1>><</link>> <br> <</if>>
<<location "beach">><<effects>> <<if Time.season is "summer">> <<switch random(1, 3)>> <<case 1>> 你躺在海滩上,享受着温和的日光。悉尼也在你的身边躺下,取下了<<his>>胸前的十字架。"有一次我忘记摘下这个,结果在胸口晒出了一个十字架的斑痕,被<<nnpc_Brother "Jordan">>约旦笑了半天。" <<case 2>> 你们躺在海滩上。海浪翻涌着,一遍又一遍的拍打着沿岸,轻柔地触碰着你的脚心。阳光是那么的炽热,浪花闪耀着,海被染成了金色。"真想就这么睡在这里。"悉尼望着天空。 <<case 3>> 你躺在海滩上,享受着片刻的安宁。海浪冲刷着沿岸,远处有小孩子在嬉戏打闹,还有音响的音乐。悉尼就坐在你的旁边,待在<<His>>的遮阳伞下。 <</switch>> <br><br> 阳光很温暖。 <<stress -12>><<llstress>><<gggtanned>><<tanned 120 "tanLines">> <br><br> <<elseif Time.season is "winter">> <<switch random(1, 3)>> <<case 1>> 你躺在海滩上,享受着温和的日光。清冷的海风拂过你的发梢,悉尼躺在你的身边,静静地看着天空。<<if $sydneyromance is 1>><<he>>伸出双手温柔地搂着你,你能感受到<<he>>温暖的体温。<</if>> <<case 2>> 你躺在沙滩上。清冷的海风吹过,你几乎感觉不到太阳。 <<case 3>> 你们躺在海滩上。海浪一遍又一遍的拍打着沿岸,轻柔地触碰着你的脚心……有点冷。 <</switch>> <br><br> 悉尼温柔地搂着你,你能感觉到<<he>>温暖的体温。 <<stress 3>><<gstress>><<gtanned>><<tanned 20 "tanLines">> <br><br> <<else>> <<switch random(1, 3)>> <<case 1>> 你躺在海滩上,享受着温和的日光,思绪逐渐向远方飘去。悉尼在你的身边躺下,取下了<<his>>胸前的十字架。"有一次我忘记摘下这个,结果在胸口晒出了一个十字架的斑痕,被约旦笑了半天。" <<case 2>> 你们躺在海滩上。海浪翻涌着,一遍又一遍的拍打着沿岸,轻柔地触碰着你的脚心。阳光格外温暖,浪花闪耀着,海被染成了金色。"真想就这么睡在这里。"悉尼静静地望着天空。 <<case 3>> 你躺在海滩上,享受着片刻的安宁。海浪冲刷着沿岸,远处有小孩子在嬉戏打闹,还有音响的音乐。悉尼就坐在你的旁边,待在<<His>>的遮阳伞下。 <</switch>> <br><br> 你觉得很是舒爽。 <<stress -12>><<llstress>><<ggtanned>><<tanned 60 "tanLines">> <br><br> <</if>> 你有着<<skincolourtext>> <br><br> <<endevent>><<npc "Sydney">><<person1>> <<link [[继续|Sydney Beach]]>><</link>>
<<location "beach">><<effects>> <<run statusCheck("Sydney")>> <<set _robin to statusCheck("Robin")>> This passage should be unreachable. If you're seeing this, you've found a bug. Please report it to Vrelnir, and take this convenient portal to Starfish Street to escape. <<link [[继续|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<npc "Robin" 2>><<person2>> <<if $robinlemonadeintro isnot 1>> <<set $robinlemonadeintro to 1>> 罗宾正在打理着<<his>>的柠檬水摊。在看到你俩时,<<He>>朝你们挥了挥手。 <br><br> "嘿,"罗宾看见了你们两个,朝你们挥了挥手。"很高兴见到你们,我想让你们尝尝我的柠檬水。"<<He>>娴熟地把水、柠檬汁和糖混合在一起,然后递给你。"免费的。"它很甜。罗宾也给悉尼递了一杯。 <br><br> 悉尼要了一杯柠檬水。"真的很好喝,罗宾。" <br><br> <<elseif $sydney.swim is "crossdress" and !$sydneySeen.includes("lemonadecross")>> <<set $sydneySeen.pushUnique("lemonadecross")>> 罗宾正站在水摊的后面,<<Hes>>正喝着一杯柠檬水。<<he>>一看到悉尼,就立马把水喷了出来。 "啊,悉,悉尼!你……穿,呃……" <br> <<if _sydneyStatus.includes("corrupt")>> "我知道。"悉尼面无表情地盯着罗宾。 <<else>> 悉尼的脸唰的一下红了,赶忙移开了视线。 <</if>> <br><br> <<if _robin.crossdress isnot undefined and _robin.cdquest is 0>> "让我猜一猜,是<<pshe>>……"罗宾颤抖着指了指你。 <br>"是的。"悉尼<<if _sydneyStatus.includes("corrupt")>>一脸平静<<else>>的声音在颤<</if>>。 <br>"啊,"……一阵尴尬的停顿。"那个,<<pshe>>也让我……"罗宾慌张地盯着地面。"不,不管怎么样!我能为你们两个做些什么吗?" <<elseif _robin.crossdressing is 2>> <br>罗宾给了悉尼一个温暖的微笑。"过一段时间你就会习惯的,"<<person2>><<He>>指了指<<his>>自己的衣服。 <<if _sydneyStatus.includes("corrupt")>> <br>"酷毙了。" <<if _robin.dom gte 40>> <br>罗宾倒了一杯柠檬水。"不管怎么样,你们要来一杯吗?" <<else>> <br>罗宾惊慌失措,说话也开始变得结巴了起来,"不,不管怎样,你们要,要来点柠檬水吗?" <</if>> <<else>> 在听到罗宾的话之后,悉尼似乎松了一口气。 <br><br> "总之,你们两个想要点什么吗?" <</if>> <<else>> "呃,至少挺……挺,呃,不错的?你没什么好害羞的。" <<if _sydneyStatus.includes("corrupt")>> <br>"谢谢,不了。" <br>"啊!好,好!不管怎么说,我能为你们俩做些什么?"罗宾明显在流汗。 <<else>> 在听到罗宾的话之后,悉尼似乎松了一口气。 <br><br> "总之,你们两个想要点什么吗?" <</if>> <</if>> <<else>> 罗宾正在打理着<<his>>的柠檬水摊。在看到你俩时,<<He>>向你们挥了挥手。 <br><br> <</if>> <<link [[帮忙 (0:30)|Sydney Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>> <br> <<link [[离开|Sydney Beach]]>><<endevent>><<npc "Sydney">><<person1>><</link>> <br>
<<location "beach">><<effects>><<run statusCheck("Sydney")>> This passage should be unreachable. If you're seeing this, you've found a bug. Please report it to Vrelnir, and take this convenient portal to Starfish Street to escape. <<link [[继续|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<if Time.hour gte 17>> "我本来想着你们能不能帮我把这些东西送回去,但我不想太麻烦你们两个。所以能不能帮我就简单的收拾一下?"罗宾整理着桌上的盒子,"这么晚了,人们不会购买太多柠檬水了。" <br><br> 你和悉尼帮忙收拾好罗宾的东西。<<He>>向你们挥手告别。 <br><br> "罗宾真的很好,"悉尼望着罗宾远去的背影,突然开口道,"真希望镇上多一些像<<him>>那样的人。" <<endevent>><<npc "Sydney">><<person1>> <<link [[继续|Sydney Beach]]>><</link>> <br> <</if>>
<<location "beach">><<effects>><<run statusCheck("Sydney")>> 你和悉尼在海岸上漫步。 <<if $weather is "clear">> 强烈的阳光让你们俩都感到燥动。你们闲聊着,让思绪远离酷热。 <<tiredness 3>><<gtiredness>> <<else>> 天气非常凉爽,你们愉快地在一起聊天。 <</if>> <<physique 3>><<tiredness 3>> <br><br> <<if random(1, 2) is 1>> <<if $sydney.swim is "lewd">> 你和悉尼走着,你注意到有人正目不转睛地盯着悉尼的衣服。<<if _sydneyStatus.includes("corrupt")>><<He>>得意地笑了起来,旋转着大方地展示着自己。<<else>><<He>>的脸瞬间变红,害羞地把自己捂住<</if>><<npcincr Sydney purity -1>><<lspurity>> <br><br> <<elseif $sydney.swim is "crossdress">> <<if $pronoun is "m">> 你和悉尼走着,你注意到有人正目不转睛地盯着悉尼的下体。<<if _sydneyStatus.includes("corrupt")>><<he>>得意地笑了起来,在你们走远时扭了扭<<his>>的屁股。<<else>><<he>>的脸瞬间变红,害羞地把自己捂住。<</if>><<npcincr Sydney purity -1>><<lspurity>> <<else>> 你和悉尼走着,你注意到有人正目不转睛地盯着悉尼的胸口。<<if _sydneyStatus.includes("corrupt")>><<He>>得意地笑了起来,放肆地向他们抖动着自己的<<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>>。<<else>><<He>>害羞地捂住了自己,直到发现这会更加的引人注目。<</if>><<npcincr Sydney purity -1>><<lspurity>> <</if>> <br><br> <</if>> <</if>> <<switch random(1, 7)>> <<case 1>> <<if $weather is "clear">> "今天太阳真好,也许我会晒黑一点。" <<else>> "我更喜欢多云的日子,毕竟曾经一不小心被晒伤过。" <</if>> <<case 2>> "我的<<sydneyOtherParent>>曾在我小时候带我来这里玩,真是怀念。" <<case 3>> "这里的海洋生物很……奇怪。<<sydneyMum>>说它们<<if _sydneyStatus.includes("corrupt")>>的性欲很强<<else>>有很激烈的发情期<</if>>。" <<case 4>> "这片海真的很美。我曾幻想着有一天能在海面上,永远地漂流下去。" <<case 5>> "海水对金属饰品有腐蚀性。如果我们去游泳,请提醒我摘掉<<if $templePromised is "Sydney">>我们的戒指和<</if>>我的吊坠,好吗?" <<case 6>> <<if $sydneyromance is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.kiss isnot true>> 悉尼双手搂着你的胳膊,在你反应过来之前俯身亲吻了你的嘴唇。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>> <br><br> "只是觉得要提醒你一下我很爱你。"<<He>>咯咯地笑了起来。 <<else>> 当你们走路时,悉尼搭住你的胳膊。"如果这让你感到不舒服,请告诉我。我……我只是单纯想把我喜欢的人拽得更紧一点。" <</if>> <<case 7>> <<He>>扯了扯<<his>>的<<sydneySwimwear>>。 <<switch $sydney.swim>> <<case "school">> <<if _sydneyStatus.includes("corrupt")>> "学校的泳装很耐用,如果不那么的朴素就更好了。" <<else>> "我觉得穿着学校的泳装很不自在。不过,我想谦虚一点也没有错。" <</if>> <<case "normal">> <<if $pronoun is "m">> "我不习惯光着上身。我的吊坠很容易变烫,挂在胸前会有点难受。" <<else>> "我不习惯这么穿的这么暴露,我的吊坠很容易变烫,挂在胸前会有点难受。" <</if>> <<case "lewd">> <<if _sydneyStatus.includes("corrupt")>> "暴露在外真是爽啊,似乎现在只需要有人帮我脱掉剩下的东西。"<<He>>给了你一个wink。<<garousal>><<arousal 50>> <<else>> "我不敢相信我真的这样穿了……人,人们在看……"<<he>>立马跑到你身后,试图遮住裸露的皮肤。 <</if>> <<case "crossdress">> <<if _sydneyStatus.includes("corrupt")>> <<if random(1, 5) is 1>> "我……穿着……<i>'异'装</i>!"<<He>>举起<<his>>的十字架,突然笑了起来,"我……是个……<i>'异'端</i>!" <<else>> "我居然那么轻易的就堕落了……真是让人有点不爽。我应该感到不安吗?……也许吧。" <</if>> <<else>> "我不应该这样子的,我的心跳得好快……" <</if>> <</switch>> <</switch>> <br><br> <<link [[继续|Sydney Beach]]>><</link>>
<<location "beach">><<effects>> <<generatey2>><<generatey3>><<generatey4>><<generatey5>> 有四个学生在打排球。悉尼看着他们,其中一个<<person2>><<person>>似乎在向你们招手。 <br><br> <<link [[加入 (0:30)|Sydney Beach Volleyball Play]]>><<pass 30>><<stress -12>><<tiredness 6>><<status 1>><<athletics 3>><<npcincr Sydney love 1>><</link>><<gcool>><<gathletics>><<llstress>><<gtiredness>><<glove>> <br> <<link [[离开|Sydney Beach]]>><<endevent>><<npc Sydney>><<person1>><</link>>
<<location "beach">><<effects>><<run statusCheck("Sydney")>> 学生们为你们的加入而欢呼,尤其是<<person2>><<person>>。 <br><br> <<physique 3>> <<set $eventcheck to random(1, 10000)>> <<if $eventcheck gte (9900 - ($allure))>> <<if $rng gte 51>> <<if $worn.lower.type.includes("naked")>> 你太过专注于对方的队伍,完全没有注意到会有内鬼。一双手抓住了你$worn.under_lower.cn_name_cap的边缘。 <<else>> 你太过专注于对方的队伍,完全没有注意到会有内鬼。一双手抓住了你$worn.lower.cn_name_cap的边缘。 <</if>> <<if $sydneyromance is 1 and ((($worn.under_lower.name is "naked" or $worn.lower.name is "naked") and $uncomfortable.nude is true) or $uncomfortable.underwear is true)>> 悉尼瞬间反应了过来,紧紧地掐住了袭击者的胳膊。尽管<<person1>><<He>>与那人有明显的体型差距,但仍然把手甩了开来。<<person2>> <br><br> <<if _sydneyStatus.includes("corrupt")>> "除了我,谁都不许碰。" <<else>> "欲望是最危险的罪孽。放规矩点,不然你陪我一起出去。" <</if>> 悉尼放开了<<person2>><<person>>,而<<person2>><<He>>向后退了一步。 <br><br> "对不起,我不知道这是你的<<girlfriend>>,<<sydneyBeachGender>>。" <<if $sydney.swim is "crossdress">> 悉尼似乎对被称为<<sydneyBeachGender>>感到吃惊,但并没有太在乎。 <</if>> <<else>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0 and $worn.lower.set isnot $worn.upper.set>> 在你做出反应之前,那个人已经把它完全拉到了你的膝盖上,<<person2>> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0 and $worn.lower.set is $worn.upper.set>> 在你做出反应之前,那个人已经把它拉到了一边,<<person2>> <<else>> 在你做出反应之前,那个人已经把它撩起来了,<<person2>> <</if>> <<if $worn.under_lower.name is "naked" or $worn.lower.name is "naked">> <<if $uncomfortable.nude is false>> 你的<<genitals>>瞬间一览无遗。人群哄笑着做着下流的手势,你却感到内心一阵躁动。 <br><br> 你整理衣服,故意放慢动作。<<if _sydneyStatus.includes("corrupt")>>悉尼在一旁调戏地欢呼着吹着口哨。<<else>>悉尼则惊慌失措地捂住了<<person1>><<his>>的眼睛。<</if>> <<garousal>><<arousal 300>><<npcincr Sydney lust 1>><<gslust>><<npcincr Sydney purity -2>><<lspurity>> <<else>> 你的<<genitals>>瞬间一览无遗。人群哄笑着做着下流的手势,你的脸涨得通红,努力保卫着自己的尊严。悉尼则狠狠地瞪着其他人,为你打掩护。 <<garousal>><<gstress>><<gtrauma>><<arousal 300>><<stress 3>><<trauma 3>><<npcincr Sydney lust 1>><<gslust>><<npcincr Sydney purity -2>><<lspurity>> <</if>> <<else>> <<if $uncomfortable.underwear is false>> 你的$worn.under_lower.cn_name_cap瞬间一览无遗。人群开始笑了起来,<<if _sydneyStatus.includes("corrupt")>>你和悉尼也笑了<<else>>你也笑了,悉尼则尴尬地捂住了眼睛,双脸涨得通红。比起其他人,<<person1>><<he>>似乎有些反应过度了<</if>>。只是一个$worn.under_lower.cn_name_cap而已,你不会觉得尴尬的。 <<gcool>><<status 5>><<garousal>><<gstress>><<npcincr Sydney lust 1>><<glust>> <<else>> 你的$worn.under_lower.cn_name_cap瞬间一览无遗。人群哄笑着做着下流的手势,你的脸涨得通红,努力保卫着自己的尊严。悉尼则狠狠地瞪着其他人,给你打掩护。 <<lcool>><<status -10>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<stress 1>><<trauma 1>><<npcincr Sydney lust 1>><<glust>> <</if>> <</if>> <</if>> <br><br> <<else>> <<if $topless is 1 and $rng gte 15>> 在比赛进行到一半的时候,球撞上了你裸露的胸部,把你撞倒在地。 <<if $player.breastsize gte 2>> <br> 那真的很痛。 <<pain 1>><<gpain>> <br><br> <</if>> 悉尼冲到你的身边,把你扶了起来。这很尴尬,但你很快恢复了状态。 <br><br> <<else>> 在比赛进行到一半的时候,球撞上了悉尼的<<person1>><<if ($pronoun is "m" and ["normal", "lewd"].includes($sydney.swim)) or ($pronoun is "f" and $sydney.swim is "crossdress")>>裸露的<</if>>胸部,把<<his>>的十字架给撞了下来。<<He>>爬着把它从沙子里捡起。 <<if _sydneyStatus.includes("corrupt")>> <<if ["glasses", "playerbought"].includes($sydney.glasses)>>"幸好我的眼镜没有摔坏!"<</if>><<He>>笑着跳回站立的姿势,迅速抓起球,然后猛地把球朝着罪魁祸首——一个<<person3>><<person>>扔了回去。<<person1>><<He>>瞄准了对方的脸,实施了精准的打击。大家笑着看着那个<<person3>><<person>>痛苦地蜷缩在地。 <<else>> 你冲到悉尼的身边,帮助<<him>>站了起来。你轻轻拍了拍<<he>>的衣服,<<if $sydneyromance is 1>><<he>>却抓住你的手俯身吻上了你的脸颊。其他学生激动地尖叫着。<<stress -3>><<lstress>><<trauma -3>><<ltrauma>><<status 5>><<gcool>><<else>><<he>>对着你笑了笑。<</if>> <</if>> <br><br> <</if>> <</if>> <<else>> <<switch random(1, 5)>> <<case 1>> 你们俩都玩得很开心。 <<case 2>> 你和悉尼凭借着团队合作轻松地获胜。 <<case 3>> 悉尼的动作比你想象的还要快上许多。<<person1>><<He>>把球打给你,你再把球打过网,又是一分。 <<case 4>> 悉尼换了几轮队伍,你们俩之间的竞争很是激烈。 <<case 5>> 在一场特别激烈的比赛中,悉尼的十字架猛地一挥,打到了身旁一个人的脸。<<person1>><<He>>吃痛退下。 <</switch>> <br><br> <</if>> <<if Time.hour gte 20>> 悉尼拽着你的胳膊。"时间不早了,我们该走了。"其他学生似乎很失望,但他们挥手向你们道别。 <br><br> <<link [[继续|Sydney Beach Changing Room Leave]]>><<pass 25>><<endevent>><<npc "Sydney">><<person1>><</link>> <<else>> <<link [[再玩一局 (0:30)|Sydney Beach Volleyball Play]]>><<pass 30>><<stress -12>><<tiredness 6>><<status 1>><<athletics 3>><<npcincr Sydney love 1>><</link>><<gcool>><<gathletics>><<llstress>><<gtiredness>><<glove>> <br> <<link [[停止|Sydney Beach]]>><<endevent>><<npc "Sydney">><<person1>><</link>> <br><br> <</if>>
<<location "changingroom">><<effects>> <<set $wardrobe_location to "changingRoom">> <<wardrobeSelection>> 你在一个木制的小更衣室里,你可以听到隔壁房间里悉尼的声音。如果你打算游泳或着晒日光浴,你应该确保穿着合适的衣服。 <br><br> <div id="wardrobewear"><<wardrobewear>></div> <div id="wardrobeExits"><<wardrobeExits>></div> <<wardrobe>>
<<set $outside to 1>><<set $location to "town">><<effects>><<run statusCheck("Sydney")>><<sydneySchedule>> <<if $swimChange>> <<unset $swimChange>><<set $sydney.swim to "crossdress">> <</if>> <<if $weather is "clear" or $weather is "overcast">> 悉尼穿着<<his>>的<<if $exit is "library">>校服<<else>>长袍<</if>>走出更衣间。 <</if>> <<if ["shop", "home"].includes(_sydney_location)>> 你和<<him>>一起回到海星街。<<if $sydneyromance is 1>><<if _sydneyStatus.includes("corrupt")>><<He>>握住你的手<<else>>你握住<<He>>的手<</if>>。<<takeHandholdingVirginity "Sydney" "romantic">><</if>> <br><br> "我现在得走了。谢谢你陪我!"<<if $sydneyromance is 1>><<He>>吻了你的脸颊,然后对你挥手告别<<else>><<he>>站了一会儿,背对着你挥手告别<</if>>,向着麋鹿街走去。 <br><br> <<link [[继续|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $exit is "temple">> <<set $location to "temple">><<set $bus to "wolf">> 你和<<him>>平安无事地走回了狼街。"谢谢你带我去海滩!偶尔从神殿那儿繁杂的职务中放松一下还是很不错的。" <br><br> <<sydneyOptions>> <<else>> 你和<<him>>一起回到海星街。"谢谢你陪我!偶尔从神殿那儿繁杂的职务中放松一下还是很不错的。说到这个,我正要去那里……<<if $sydneyromance is 1>>你……愿意陪我一起去吗?<<else>>我们还有很多事情要做,你愿意和我一起去吗?<</if>>" <br><br> <<link [[陪悉尼走到神殿|Sydney Leave Temple]]>><<npcincr Sydney love 1>><<stress -3>><</link>><<glove>><<lstress>> <br> <<link [[离开|Sydney Beach Leave 2]]>><</link>> <br> <</if>> <<unset $exit>>
<<set $outside to 0>><<set $location to "temple">><<set $bus to "wolf">><<effects>><<run statusCheck("Sydney")>> <<set $daily.sydney.templeSkip to true>> 你点点头,悉尼对你笑了笑,你和<<him>>一起朝狼街走去。 <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> 在你们走路的时候,<<he>>轻轻牵住了你的手。 <<else>> 当你走路时,<<He>>的手紧张地从你手上擦过,于是你握住了它。 <</if>> <<takeHandholdingVirginity "Sydney" "romantic">> <br><br> <</if>> 你在路上和<<him>>聊着天。 <<switch random(1, 3)>> <<case 1>> "我几乎每天放学后都会去神殿,不过周五可能没空。" <<case 2>> "谢谢你能来陪我,我一个人走很寂寞。" <<case 3>> "我很容易工作着就忘记了时间,<<sydneyMum>>总是唠叨着这一点。" <</switch>> <br><br> 你们平安无事地到达了神殿。 <br><br> <<sydneyOptions>>
<<set $outside to 1>><<set $location to "town">><<effects>><<sydneySchedule>> <<if $sydneyromance is 1>><<He>>吻了你的脸颊,然后对你挥手告别<<else>><<he>>站了一会儿,背对着你挥手告别<</if>>,向着狼街走去。 <br><br> <<link [[继续|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "temple">><<effects>><<run statusCheck("Sydney")>><<sydneySchedule>> <<set $daily.sydney.templeSkip to true>> 你点点头,悉尼对你笑了笑。 <<if $bus isnot "rehearsal">> 在<<He>>整理好东西后,你和<<him>>一起走到狼街。 <<else>> 你和<<him>>一起走到狼街。 <</if>> <<set $bus to "wolf">> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> 在你们走路的时候,<<he>>轻轻牵住了你的手。 <<else>> 当你走路时,<<He>>的手紧张地碰了碰你,于是你握住了它。 <</if>> <<takeHandholdingVirginity "Sydney" "romantic">> <br><br> <</if>> 你在路上和<<him>>聊着天。 <<switch random(1, 3)>> <<case 1>> "我几乎每天放学后都会去神殿,不过周五可能没空。" <<case 2>> "谢谢你陪我,我一个人走会很寂寞。" <<case 3>> "我很容易工作着就忘记了时间,<<sydneyMum>>总是唠叨着这一点。" <</switch>> <br><br> 你们平安无事地到达了神殿。 <br><br> <<sydneyOptions>>
<<set $outside to 1>><<set $location to "adult_shop">><<effects>><<run statusCheck("Sydney")>><<sydneySchedule>> 你点点头,悉尼对你笑了笑。 <<if $bus isnot "rehearsal">> <<He>>整理完东西后,你和<<him>>一起走到麋鹿街。 <<else>> 你和<<him>>走到麋鹿街。 <</if>> <<set $bus to "elk">> <<if $sydneyromance is 1>> <<if _sydneyStatus.includes("corrupt")>> 在你们走路的时候,<<he>>轻轻牵住了你的手。 <<else>> 当你走路时,<<He>>的手紧张地碰了碰你,于是你握住了它。 <</if>> <<takeHandholdingVirginity "Sydney" "romantic">> <br><br> <</if>> 你在路上和<<him>>聊着天。 <<if $adultshopunlocked is undefined>> <<print either( `"谢谢你能来陪我,独自行走是很孤独的。"`, `"人们已经在谈论这家店了,多少有点尴尬。"`, `悉尼时而抚摸着<<his>>的十字架。` )>> <<else>> <<print either( `"谢谢你能来陪我,独自行走是很孤独的。"`, `"我们的店有很多顾客,我反正一点也不意外。"`, `悉尼时而抚摸着<<his>>的十字架。` )>> <</if>> <br><br> 你们相安无事的抵达了麋鹿街。悉尼朝你挥手告别,然后走进了西里斯的商店。 <br><br> <<link [[继续|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<widget "sydneyMass">> <<if $sydneySeen is undefined>> <<endevent>><<npc "Sydney">><<person1>> <<set $sydneySeen.pushUnique("mass")>><<set $sydneyFirstSeen to "mass">> 你甚至都没有发觉你的身边坐下了一个<<personsimple>>,直到你听到<<he>>焦急的喘息——<<he>>似乎是迟到了。 <br><br> <<he>>的目光与你在空中交汇,对你露出温柔的微笑。是悉尼,一个以纯洁品性和恪守职责而闻名的学生。眼镜突出了<<his>>琥珀色的眸子,<<npcHairColour "Sydney">>的头发扎成马尾,脖子上还悬挂着一个十字架。 <<if $temple_rank isnot undefined and $temple_rank isnot "prospective">> <<set $sydneySeen.pushUnique("initiate")>> <<if $temple_rank is "initiate">> "早,早上好。我以前在这里没见过你,但我想我们应该在学校见过。你是个见习修士,对吧?我也刚成为见习修士不久!" <<elseif $temple_rank is "priest">> "早,早上好,请您原谅我的过失,阁下。" <<else>> "早,早上好。我以前在这里没见过你,但我想我们应该在学校见过。你是个<<temple_rank>>,对吧?" <</if>> <<else>> "早,早上好。我以前在这里没见过你,但我想我们应该在学校见过。我是想说,这是不是你第一次参加弥撒,我也是,然后还迟到了。" <</if>> 当约旦的目光从<<he>>身上掠过时,<<He>>低下头并迅速地安静了下来。 <br><br> 你被叫到前面领受圣餐时,悉尼一直在盯着你。 <<endevent>><<npc "Jordan">><<person1>> <<if $angel gte 6>> 你跪在约旦面前,其他<<monks>>在旁围观。<<he>>把一小块面包塞进你嘴里,然后把杯子放在你面前。你抿了一口杯子里的水,是甜的。你把位置让给下一个人。 <<elseif $fallenangel gte 2>> 你跪在约旦面前,但其他<<monks>>拒绝看向你。面包在送到你嘴里前从约旦的手指上滑落,葡萄酒接触到你的嘴唇前会瞬间蒸发。尽管如此,你还是觉得自己是清白的。 <<elseif $demon gte 6>> 你跪在约旦面前,但其他<<monks>>拒绝看向你。面包尝起来就像灰烬,酒就像血一样。 <<else>> 你跪在约旦面前,其他<<monks>>在旁边围观。<<he>>把一小块面包塞进你嘴里,然后把杯子放在你面前。你抿了一口杯子里的水,是苦的。你轻轻站起身,把位置给下一个人。 <</if>> <<endevent>><<npc "Sydney">><<person1>> 你坐在悉尼旁边的座位上。<<he>>看 <<if $angel gte 6>> 向了你,对你很是感兴趣。 <<elseif $fallenangel gte 2>> 向你,对你深表同情。 <<elseif $demon gte 6>> 上去像是被神职人员的反应弄糊涂了。<<he>>皱了皱眉头,似乎意识到了什么,但很快就满怀希望地看着你。 <<else>> 向你,对你笑了笑。 <</if>> "我叫悉尼。很高兴见到你,"<<he>>压低了声音,"<span class="blue">我在学校的图书馆里帮忙,</span>你来图书馆说不定会遇到我。" <br><br> 约旦以祷告结束了这场弥撒,悉尼很快便消失在了门后。 <br><br> <<elseif !$sydneySeen.includes("mass") and !$sydneySeen.includes("initiate")>> <<endevent>><<npc "Sydney">><<person1>> <<set $sydneySeen.pushUnique("mass")>> 你甚至都没有发觉你的身边坐下了一个<<personsimple>>,直到你听到<<he>>焦急的喘息——是悉尼,<<he>>似乎迟到了。 <br><br> <<he>>的目光与你在空中交汇,惊讶地对你笑了笑。 <<if $temple_rank isnot undefined and $temple_rank isnot "prospective">> <<set $sydneySeen.pushUnique("initiate")>> "噢,嗨!<<if $sydneyFirstSeen.includes("Rescue") and $sydneyRescueMessage isnot 1>>希望你在发生这件事后还能一切安好。<</if>> <<if $temple_rank is "initiate">> 我才发现,你是个见习修士,对吗?我也刚成为见习修士不久。" <<else>> 您是神殿的<<temple_rank>>,对吗?" <</if>> <<else>> "噢,嗨!<<if $sydneyFirstSeen.includes("Rescue") and $sydneyRescueMessage isnot 1>><<set $sydneyRescueMessage to 1>>希望你在发生这件事后还能一切安好。<</if>>很高兴能在这见到你。我想问,这是不是你第一次参加弥撒,我也是,不过这是我第一次迟到。" <</if>> 当约旦的目光从<<he>>身上掠过时,<<He>>低下头并迅速地安静了下来。 <br><br> 你被叫到前面领受圣餐时,悉尼一直盯着你。 <<endevent>><<npc "Jordan">><<person1>> <<if $angel gte 6>> 你跪在约旦面前,其他<<monks>>在旁围观。<<he>>把一小块面包塞进你嘴里,然后把杯子放在你面前。你抿了一口杯子里的水,是甜的。你把位置让给下一个人。 <<elseif $fallenangel gte 2>> 你跪在约旦面前,但其他<<monks>>拒绝看向你。面包在送到你嘴里前从约旦的手指上滑落,葡萄酒接触到你的嘴唇前会瞬间蒸发。尽管如此,你还是觉得自己是清白的。 <<elseif $demon gte 6>> 你跪在约旦面前,但其他<<monks>>拒绝看向你。面包尝起来就像灰烬,酒就像血一样。 <<else>> 你跪在约旦面前,其他<<monks>>在旁边围观。<<he>>把一小块面包塞进你嘴里,然后把杯子放在你面前。你抿了一口杯子里的水,是苦的。你轻轻站起身,把位置给下一个人。 <</if>> <<endevent>><<npc "Sydney">><<person1>> 你坐在悉尼旁边的座位上。<<he>>看 <<if $angel gte 6>> 向了你,对你很是感兴趣。 <<elseif $fallenangel gte 2>> 向你,对你深表同情。 <<elseif $demon gte 6>> 上去像是被神职人员的反应弄糊涂了。<<he>>皱了皱眉头,似乎意识到了什么,但很快就满怀希望地看着你。 <<else>> 向你,对你笑了笑。 <</if>> "看到信仰传播开来,我真的非常的高兴。"<<he>>放低了声音,"如果你有什么需要的,请告诉我。" <br><br> 约旦以祷告结束了这场弥撒,悉尼很快便消失在了门后。 <br><br> <<else>> <<switch random(1, 3)>> <<case 1>> 悉尼和一群<<monks>>低着头站在一起。<br>在看到你之后,<<nnpc_He "Sydney">>对你笑了笑。<<npcincr Sydney love 1>><<glove>> <<case 2>> 悉尼坐在了你的身边。<<npcincr Sydney love 1>><<glove>> <<case 3>> 你发现悉尼在神殿的另一侧。<<nnpc_He "Sydney">>看见了你,然后高兴地对你挥了挥手。<<npcincr Sydney love 1>><<glove>> <</switch>> <br><br> <</if>> <</widget>> <<widget "sydneyLibrary">> <<npc "Sydney">><<person1>> <<run statusCheck("Sydney")>> <<if $schoolShopAction>> <<if $schoolShopAction.includes("wear")>> "谢谢惠顾!你穿着看起来真好看。" <<elseif $schoolShopAction.includes("buy")>> "多谢惠顾!" <<elseif $schoolShopAction.includes("return")>> "这里没有适合你的尺寸么?我会把这一情况告知<<nnpc_title "Leighton">>的。" <</if>> 悉尼把你带回了柜台那儿<<if $daily.sydney.peek>>。<<his>>看起来有些紧张,试图掩饰自己通红的脸<</if>>。 <<unset $schoolShopAction>> <br><br> <<sydneyOptions>> <<elseif $daily.sydney.classWarn and $daily.sydney.classWarn gte 3 and !_sydneyStatus.includes("corrupt") and Time.hour isnot 12 and Time.hour.between(9,14)>> 悉尼招呼你离开。"如果被<<nnpc_Title "Leighton">>逮到你逃课,我们俩都有大麻烦了! " <br><br> <<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif _counterApproach is 1>> <<if $sydneyChastityRemoveIntro is 1>> 悉尼看起来很想和你说点什么。 <br><br> <<sydneyOptions>> <<elseif $leftarm is "bound" or $rightarm is "bound">> 悉尼尼注意到了你被绑着的手臂,然后皱起了眉头。"发生什么事了?"<<He>>走到你身后,用剪刀剪断捆住你的绑带。<<unbind>> <br><br> <<sydneyOptions>> <<elseif ($studyBooks.stolen isnot "none" and $sydneyStolenKnown isnot 1) or $sydneyLibraryEvent is 1>> <<if $sydneyLibraryEvent is 1>> <<set $sydneyLibraryEvent to 2>> <<else>> <<set $sydneyStolenKnown to 1>> <</if>> 悉尼在柜台后面寻找着什么。过了一会儿,<<he>>叹了口气,无奈地坐回<<his>>的椅子上。几缕<<npcHairColour "Sydney">>发梢从头上飘落。<br><<He>>缓缓地抬起头向你看了过去。 <br><br> "有一本书遗失了,"<<he>>不停地摁着笔,"而礼顿<<nnpc_title "Leighton">>要我对这件事担责。" <br><br> <<sydneyOptions>> <<elseif $bookReturnedAbsent>> 悉尼抬头看着你。 <<if $bookOverdue>> "谢谢你归还那本逾期的书,尽管我不在这里。"<<bookCriminal>> <<else>> "我对你的守时表示尊重,但下次归还的时候还是希望你能提前一些…… <<if _sydneyStatus.includes("corrupt")>> 不要害怕,我不会罚你……太严重的。" <<else>> 你不用害羞! " <</if>> <</if>> <<unset $bookReturnedAbsent>> <<unset $bookOverdue>> <br><br> <<sydneyOptions>> <<elseif $bookOverdue and !$daily.sydney.overdueMessage>> 悉尼抬头看着你。"你有本书逾期未还。"<<bookCriminal>> <<set $daily.sydney.overdueMessage to true>> <br><br> <<sydneyOptions>> <<elseif $bookStolenAbsent and $sydneyStolenKnown>> <<unset $bookStolenAbsent>><<unset $sydneyStolenKnown>> 悉尼显得十分开心,"那本丢失的书找到了!虽然不知道发生了什么,但它已经找回来了,真是让我松了一口气。"<<stress 2>><<gstress>> <br><br> <<sydneyOptions>> <<elseif !$sydneySeen.includes("initiate") and $temple_rank is "initiate">> <<set $sydneySeen.pushUnique("initiate")>> 悉尼对你露出一个微笑。"听说你加入了教会!我真的非常高兴。"<<He>>隔着柜台搂住了你。<<stress -3>><<lstress>><<npcincr Sydney love 1>><<glove>> <br><br> <<sydneyOptions>> <<elseif $englishPlay is "ongoing" and $englishPlayRoles.Sydney isnot "none" and !$englishPlayRoles.SydneyKnown>> <<set $englishPlayRoles.SydneyKnown to true>> 悉尼挥手让你过去,看起来很兴奋的样子。你迅速走了过来。 <br><br> <<if $englishPlayRoles.Player is "none">> "我报名参加了多伦的舞台剧! 我将扮演那个可怜的小乞丐,杰兹……还是杰克来着? "<<He>>打开<<his>>的小册子,迅速地看了一眼。"卡斯! 就是这样! "<<He>>试图一笑了之,以缓解刚才的尴尬。"我保证不会搞砸的。" <br><br> <<He>>停顿了一会儿,"你没有报名是吗? 好吧,我希望你至少能看一看我的演出! " <<else>> "你不会相信的,我报名了多伦的圣诞舞台剧,看来我们要一起表演了! <<switch $englishPlayRoles.Sydney>> <<case "Sterling">> <<set _playPronoun to (C.npc.Sydney.pronoun is "m" ? "先生" : "夫人")>> 看来我要演反派了,那个富二代的兄弟姐妹!"<<He>>顿了一下,然后打开了册子,快速地翻了几页。"不,那不对……家长,斯特林<<= _playPronoun>>!"<<He>>紧张地对你笑了笑,"我……需要再读几遍……" <<default>> 我将扮演那个可怜的小乞丐,杰兹……还是杰克来着? "<<He>>打开<<his>>的小册子,迅速地看了一眼。"卡斯! 就是这样! "<<He>>试图一笑了之,以缓解刚才的尴尬。"我保证不会搞砸的。" <</switch>> <br><br> "哦!说到这里,"<<his>>的眼睛亮了起来。"我们应该找一天见面,这样我们就可以一起排练台词了!<span class="gold">放学后我会在语文教室,</span>你可以过来找我。" <</if>> <br><br> <<sydneyOptions>> <<elseif $sydney.glasses is "broken" or $sydney.glasses is "playerbroken">> 当你走近时,悉尼透过破碎的眼镜把眼睛眯了起来,但当<<he>>意识到是你时,<<he>>咯咯地笑了。<<sydneyGreeting>> <br><br> <<sydneyOptions>> <<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 100 and $NPCName[$NPCNameList.indexOf("Sydney")].lust gte 10 and $sydneyromance isnot 1 and !$sydneyFriendZoned>> 当看见你时,悉尼的眼睛顿时亮了起来。<<He>>似乎有些紧张,脸红着看向别处。<<set _sydneyRomanceConfront to true>><<sydneyGreeting>> <br><br> <<sydneyOptions>> <<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40>> 当看见你时,悉尼的眼睛顿时亮了起来。<<sydneyGreeting>><<He>>示意你跨过柜台,把你拉到了<<him>>的身边。"我总是能为你腾出时间。" <br><br> <<sydneyOptions>> <<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>> 悉尼看到你微笑了起来。<<sydneyGreeting>> <br><br> <<sydneyOptions>> <<else>> 悉尼向你点点头。<<sydneyGreeting>> <br><br> <<sydneyOptions>> <</if>> <<else>> <<switch random(1, 6)>> <<case 1>> 悉尼努力专注于<<his>>的工作,同时也关注着你。<<if $sydney.glasses.includes("broken")>><<His>>的<<sydneyGlasses>>似乎带来了很大的困扰。<</if>> <<case 2>> 悉尼打着哈欠。 <<case 3>> 悉尼正在为一叠文件盖章。 <<default>> /* Say Nothing */ <</switch>> <br><br> <<sydneyOptions>> <</if>> <</widget>> <<widget "sydneyOptions">> <<sydneySchedule>><<run statusCheck("Sydney")>> <<if $bus is "schoollibrary" or $location is "school">> <<switch _sydney_location>> <<case "library">> <<if ($sydneyScience isnot 1 and $schoolstate is "first") or ["fourth", "fifth"].includes($schoolstate)>> <<if !$daily.sydney.classWarn>> <<set $daily.sydney.classWarn to 0>> <</if>> <<set $daily.sydney.classWarn++>> <<else>> <<run delete $daily.sydney.classWarn>> <</if>> <<if $daily.sydney.classWarn gte 3 and !_sydneyStatus.includes("corrupt") and Time.hour isnot 12 and Time.hour.between(9,14)>> <<He>>把你从柜台前赶走。"如果被<<nnpc_Title "Leighton">>发现你逃课的话,那我们都会惹上麻烦的!" <br><br> <<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<if $daily.sydney.classWarn is 1>> <<if $schoolstate is "first">> <<He>>抬头看着你。"现在已经开始上课了,你不会迟到吧?" <<else>> <<He>>看了看时间。"你下节课要迟到了。" <</if>> <br><br> <<elseif $daily.sydney.classWarn is 2>> <<He>>惊讶地抬头看你。"你……你……逃课就是为了见我吗?" <br><br> <<elseif $daily.sydney.classWarn is 3 and _sydneyStatus.includes("corrupt")>> <<He>>看了看时间。"管他的,你可以留下。如果你被留堂,可别怪我。" <br><br> <</if>> <<sydneyOptionsTalk>> <br> <<bookRentalOptions>> <br> 你可以在这里购买学校所认可的服装。 <br> <<clothingshopicon>><<link [[买衣服|School Library Shop]]>><</link>> <br><br> <<getouticon>><<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<case "science">> 悉尼惊恐地看着表上的时间。"<<if _sydneyStatus.includes("corrupt")>>操!<<else>>啊啊该死<</if>>!我们上课要迟到了!"<<He>>开始收拾<<his>>的东西。"<<sydneyMum>>会杀了我的……" <br><br> <<scienceicon>><<link [[与悉尼一起走|Science Classroom]]>><<endevent>><<set $daily.sydney.scienceWalk to 1>><</link>> <br> <<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "class">> 悉尼惊恐地看着表上的时间。"<<if _sydneyStatus.includes("corrupt")>>操!<<else>>啊啊该死<</if>>!我上课要迟到了!"<<He>>开始收拾<<his>>的东西。 <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>> "对不起,我们能晚点再继续吗? " <<else>> <<if $sydneyromance is 1>><<He>>在离开时给了你一个飞吻,然后挥手向你告别。<<else>><<he>>对你笑了笑,挥手离开了图书馆。<</if>> <</if>> <br><br> <<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "canteen">> 悉尼站了起来,伸了个懒腰,然后把一个小牌子放在柜台前面。<span class="blue">"午餐"</span>。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>> <<He>>整理好所需的书本。"我要去吃午饭了,你愿意和我一起去吗? " <br><br> <<link [[和悉尼一起去|Canteen Lunch Sydney]]>><<endevent>><<set $daily.school.lunchEaten to 1>><<set $phase2 to 1>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<else>> <<He>>整理好所需的书本。"我要去吃午饭了,大概十五分钟。" <br><br> <</if>> <<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "temple">> 悉尼站起身来,舒展着双臂然后打了个哈欠。 <<if $detention gte 1 and $daily.school.detentionAttended isnot 1 and $headnodetention isnot 1 and $pillory_tenant.special.name isnot "Leighton">> "关门时间到了。<<nnpc_title "Leighton">>说你在今天留堂结束之前不能离开这里,抱歉。" <br><br> <<elseif $sydneySeen.includes("mass") or $sydneySeen.includes("initiate")>> "关门时间到了,我要去神殿了。<<if $sydneyromance is 1>>你介……介意和我一起去吗?<<else>>有很多事情要做,你愿意和我一起去吗?<</if>>" <br><br> <<wolficon>><<link [[和悉尼一起去 (0:25)|Temple Sydney Walk]]>><<pass 25>><<stress -3>><<npcincr Sydney love 1>><</link>><<lstress>><<glove>> <br> <<else>> "关门的时间到了。" <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 20>> <<He>>整理东西的手突然停下了。"我通常放学后去神殿,你愿意和我一起去吗? 我打赌这对你有好处! "<<He>>满怀期待地看着你。 <br><br> <<wolficon>><<link [[和悉尼一起去 (0:25)|Temple Sydney Walk]]>><<pass 25>><<stress -3>><<npcincr Sydney love 1>><</link>><<lstress>><<glove>> <br> <<else>> <<He>>收拾好东西,领着逗留的学生走出图书馆。 <br><br> <</if>> <</if>> <<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "shop">> <<if $adultshopgrandopening is true>> <<set $adultshopopeningsydney to true>> "关门时间到了。 <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> 快来,我们可不能错过商店的开业典礼! " <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> 我会去参加成人用品店的开业典礼。你愿意陪我吗? 有你我就不会那么尴尬了。" <<else>> 我要去参加成人用品店的开业典礼了。想一起去吗?可能会很热闹。" <</if>> <br><br> <<link [[和悉尼一起走 (1:00)|Adult Shop Opening Walk]]>><<pass 10>><</link>> <br> <<elseif $sydneySeen.includes("shop")>> "关门时间到了。我要去帮我的<<sydneymum>>打理商店了。如果你愿意,你也可以来。" <<He>>收拾好东西,<<if $sydneyromance is 1>>吻了吻你的面颊,<</if>>然后把任何逗留的学生带出图书馆。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 20>> <<elkicon>><<link [[跟悉尼一起去 (0:30)|Elk Sydney Walk]]>><<pass 30>><<npcincr Sydney love 1>><<stress -3>><<trauma -3>><</link>><<lstress>><<ltrauma>><<glove>> <<else>> <<elkicon>><<link [[跟悉尼一起去 (0:30)|Elk Sydney Walk]]>><<pass 30>><<npcincr Sydney love 1>><</link>><<glove>> <</if>> <br><br> <<else>> "关门时间到了,我要去帮我的<<sydneymum>>做点工作了。"<<He>>整理好东西,<<if $sydneyromance is 1>>吻了吻你的面颊,<</if>>然后把任何逗留的学生带出图书馆。<<if $sydneySeen.includes("mass") or $sydneySeen.includes("initiate")>><<he>>离开了,你注意到<<hes>>并没有朝向神殿,而是朝向麋鹿街走去。<</if>> <br><br> <</if>> <<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "rehearsal">> <<if $englishPlayLate>> "很抱歉这么早就关门了,但我想看看我能不能拿到一个角色。"<<He>>收拾着东西,突然顿住了。"你有想过出演一个角色吗? 可能会很有意思!"<<He>><<if $sydneyromance is 1>>吻了吻你的面颊,然后走向了语文教室。<<else>>对你笑了笑,然后走向了语文教室。<</if>> <<elseif $englishPlayRoles.SydneyKnown>> "该早点打烊了,我会在语文教室排练话剧。"<<He>><<if $sydneyromance is 1>>吻了吻你的面颊,然后走向了语文教室。<<else>>对你笑了笑,然后走向了语文教室。<</if>> <<else>> "很抱歉这么早关门,我要去排练学校的话剧了。"<<He>><<if $sydneyromance is 1>>吻了吻你的面颊,然后走向了语文教室。<<else>>对你笑了笑,然后走向了语文教室。<</if>> <</if>> <br><br> <<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "englishPlay">> <<if $englishPlayRoles.Player isnot "none">> 悉尼突然抓住你的胳膊。"我们要错过舞台剧了,快点! " <br><br> <<link [[和悉尼一起去 (0:15)|English Play Attend]]>><<endevent>><<pass 15>><</link>> <br> <<else>> 悉尼伸了个懒腰。"我该去演舞台剧了,你想来看看吗? " <br><br> <<link [[和悉尼一起去 (0:15)|English Play Attend]]>><<endevent>><<pass 15>><</link>> <br> <<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<default>> <<link [[离开|School Library]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</switch>> <<elseif $location is "temple">> <<switch _sydney_location>> <<case "temple">> <<switch $sydney_templeWork>> <<case "pray">> <<set _sydneyPray to true>> <<sydneyOptionsTalk>> <br> <<prayoptions>> <<if $sydneyChastityKnown and $sydneyromance is 1 and checkSextoysGift("Sydney") and checkIfNPCHasCategorySextoy("Sydney","strap-on").length <= 5>> <<link [[送悉尼一个假阳具|Gift Strap-on Sydney Temple]]>><</link>> <</if>> <br><br> <<link [[离开|Temple]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<default>> "是时候回去工作了,我就在你附近。"悉尼伸了个懒腰,<<if $sydneyromance is 1>>在离开前吻了吻你的脸颊。<<else>>然后离开了。<</if>> <br><br> <<link [[继续|Temple]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</switch>> <<case "library">> 悉尼打着呵欠,伸了个懒腰,<<if $sydneyromance is 1>>把头靠在了你的身上。<</if>>"该上学了,你愿意和我一起去吗? " <br><br> <<link [[和悉尼一起步行到学校 (0:10)|Sydney Walk School]]>><<pass 10>><<npcincr Sydney love 1>><</link>><<glove>> <br> <<link [[留下|Temple]]>><<endevent>><</link>> <br> <<case "home">> <<if $sydneySeen.includes("parent")>> <<npc "Sirris" 2>><<person2>> 有人把手搭在你和悉尼的肩上。你转过身,西里斯笑了起来。"感谢你照顾<<nnpc_him "Sydney">>。时间不早了,需要我送你回家吗? " <br><br> 悉尼睡眼惺忪地站了起来。 <br><br> <<link [[回家|Sydney Ride Home]]>><</link>> <br> <<link [[留下|Sydney Ride Home No]]>><</link>> <br> <<else>> 悉尼打着呵欠,伸了伸懒腰。"我该回家了,谢谢你陪我。"<<if $sydneyromance is 1>><<He>>吻了吻你的脸颊,然后离开了神殿。<<else>><<He>>向你挥手告别,然后离开了神殿。<</if>> <br><br> <<link [[继续|Temple]]>><<endevent>><</link>> <br> <</if>> <<case "shop">> <<if $adultshopgrandopening is true>> <<set $adultshopopeningsydney to true>> 悉尼伸了个懒腰。 <br><br> <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> "快来,再慢就要赶不上开幕典礼了! " <br><br> <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> "我想去参加成人商店的开业典礼,你愿意陪我一起去吗?和你在一起的话,我就不会觉得有那么尴尬了。" <br><br> <<else>> "我想去看看成人商店的开业典礼,你愿意陪我一起去吗?到时候那里应该会很热闹的。" <br><br> <</if>> <<link [[和悉尼一起走 (1:00)|Adult Shop Opening Walk]]>><<pass 10>><</link>> <br> <<elseif $sydneySeen.includes("shop")>> 悉尼伸了个懒腰。"我要去店里<<if $adultshopunlocked is undefined>>帮忙<<else>>工作<</if>>……如果你愿意也可以一起来。"<<if $sydneyromance is 1>><<He>>收拾好自己的东西,吻了吻你的脸颊然后离开了。<<else>><<He>>收拾好自己的东西,匆匆地离开了。<</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 20>> <<elkicon>><<link [[跟悉尼一起去 (0:30)|Elk Sydney Walk]]>><<pass 30>><<npcincr Sydney love 1>><<stress -3>><<trauma -3>><</link>><<lstress>><<ltrauma>><<glove>> <<else>> <<elkicon>><<link [[跟悉尼一起去 (0:30)|Elk Sydney Walk]]>><<pass 30>><<npcincr Sydney love 1>><</link>><<glove>> <</if>> <<else>> 悉尼伸了个懒腰。"我要去帮我的<<sydneymum>>做点工作。"<<if $sydneyromance is 1>><<He>>收拾好自己的东西,吻了吻你的脸颊然后离开了。<<else>><<He>>收拾好自己的东西,匆匆地离开了。<</if>> <</if>> <br><br> <<link [[离开|Temple]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<case "englishPlay">> <<if $englishPlayRoles.Player isnot "none">> 悉尼突然抓住你的胳膊。"我们要错过舞台剧了,快点! " <br><br> <<link [[和悉尼一起去 (0:15)|English Play Attend]]>><<endevent>><<pass 15>><</link>> <br> <<else>> 悉尼伸了个懒腰。"我该去演舞台剧了,你想来看看吗? " <br><br> <<link [[和悉尼一起去 (0:15)|English Play Attend]]>><<endevent>><<pass 15>><</link>> <br> <<link [[离开|Temple]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<default>> "是时候回去工作了,我就在你附近。"悉尼伸了个懒腰,<<if $sydneyromance is 1>>在离开前吻了吻你的脸颊。<<else>>然后离开了。<</if>> <br><br> <<link [[继续|Temple]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</switch>> <<elseif $location is "adult_shop">> <<switch _sydney_location>> <<case "home">> <<if $sydneySeen.includes("parent")>> <<npc "Sirris" 2>><<person2>> 你发觉有人用手拍了拍你的肩膀,你回过头——是西里斯。"嘿,"<<he>>笑了起来,"已经很晚了,需要我送你回家吗? " <br><br> 悉尼睡眼惺忪地站了起来。 <br><br> <<link [[回家|Sydney Ride Home]]>><</link>> <br> <<link [[留下|Sydney Ride Home No]]>><</link>> <br> <</if>> <<case "englishPlay">> <<if $englishPlayRoles.Player isnot "none">> 悉尼突然抓住你的胳膊。"我们要错过舞台剧了,快点! " <br><br> <<link [[和悉尼一起去 (0:15)|English Play Attend]]>><<endevent>><<pass 15>><</link>> <br> <<else>> 悉尼伸了个懒腰。"我该去演舞台剧了,你想来看看吗? " <br><br> <<link [[和悉尼一起去 (0:15)|English Play Attend]]>><<endevent>><<pass 15>><</link>> <br> <<link [[离开|Adult Shop]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<default>> <<sydneyOptionsTalk>> <br> <<if $sydneyChastityKnown and $sydneyromance is 1 and checkSextoysGift("Sydney") and checkIfNPCHasCategorySextoy("Sydney","strap-on").length <= 5>> <<link [[送悉尼一个假阳具|Gift Strap-on Sydney Temple]]>><</link>> <br> <</if>> <<link [[返回|Adult Shop]]>><<endevent>><<set $eventskip to 1>><</link>> <</switch>> <</if>> <</widget>> <!-- Use this one for when the current location is not a normal location for Sydney to stay, and thus should have no options other than leaving no matter what. --> <<widget "sydneyOptionsLeave">> <<sydneySchedule>><<run statusCheck("Sydney")>> <<switch $bus>> <<case "rehearsal">><<set $sydneyExit to "Oxford Street">><<set _templeTime to 15>><<set _templeTimePrint to "(0:15)">><<set _elkTime to 10>><<set _elkTimePrint to "(0:10)">> <<case "cliff">><<set $sydneyExit to "Cliff Street">><<set _templeTime to 10>><<set _templeTimePrint to "(0:10)">><<set _elkTime to 25>><<set _elkTimePrint to "(0:25)">> <<case "danube">><<set $sydneyExit to "Danube Street">><<set _templeTime to 5>><<set _templeTimePrint to "(0:05)">><<set _elkTime to 15>><<set _elkTimePrint to "(0:15)">> <<case "nightingale">><<set $sydneyExit to "Nightingale Street">><<set _templeTime to 5>><<set _templeTimePrint to "(0:05)">><<set _elkTime to 5>><<set _elkTimePrint to "(0:05)">> <<default>><span class="red">错误:$bus在悉尼出口无效。请报告此错误。通道:$passage</span> <</switch>> <<switch _sydney_location>> <<case "temple">> <<if $sydneySeen.includes("mass") or $sydneySeen.includes("initiate")>> "我要去神殿了,<<if $sydneyromance is 1>>你介……介意和我一起吗?<<else>>我有很多事情要做,你愿意和我一起去吗?<</if>>" <br><br> <<capture _templeTime>> <<wolficon>><<link [["和悉尼一起去 " + _templeTimePrint|Temple Sydney Walk]]>><<unset $sydneyExit>><<pass _templeTime>><<stress -3>><<npcincr Sydney love 1>><</link>><<lstress>><<glove>> <</capture>> <<else>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 20>> "我通常放学后会去神殿。你愿意和我一起去吗? 我打赌这对你有好处! "<<He>>期待着看向了你。 <br><br> <<capture _templeTime>> <<wolficon>><<link [["和悉尼一起去 " + _templeTimePrint|Temple Sydney Walk]]>><<unset $sydneyExit>><<pass _templeTime>><<stress -3>><<npcincr Sydney love 1>><</link>><<lstress>><<glove>> <</capture>> <<else>> <<He>>向你挥手道别,并朝着狼街走去。 <</if>> <</if>> <<case "shop">> <<if $adultshopgrandopening is true>> <<set $adultshopopeningsydney to true>> <<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>> "快点,我们要错过盛大的开业典礼了! " <<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>> "我想去参加成人商店的开业典礼,你愿意陪我一起去吗?和你在一起的话,我就不会觉得有那么尴尬了。" <<else>> "我想去看看成人商店的开业典礼,你愿意陪我一起去吗?到时候那里应该会很热闹的。" <</if>> <br><br> <<set $_noLeave to true>> <<link [[和悉尼一起去 (1:00)|Adult Shop Opening Walk]]>><<unset $sydneyExit>><<pass 10>><</link>> <<elseif $sydneySeen.includes("shop")>> "我要去帮我的<<sydneymum>>打理商店了。如果你愿意,你也可以来。" <br><br> <<capture _elkTime>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 20>> <<elkicon>><<link [["和悉尼一起去" + _elkTimePrint|Elk Sydney Walk]]>><<unset $sydneyExit>><<pass _elkTime>><<npcincr Sydney love 1>><<stress -3>><<trauma -3>><</link>><<lstress>><<ltrauma>><<glove>> <<else>> <<elkicon>><<link [["和悉尼一起去" + _elkTimePrint|Elk Sydney Walk]]>><<unset $sydneyExit>><<pass _elkTime>><<npcincr Sydney love 1>><</link>><<glove>> <</if>> <</capture>> <<else>> "我要去帮我的<<sydneymum>>做点工作。"<<if $sydneyromance is 1>><<He>>吻了吻你的脸颊,向着麋鹿街走去。<<else>><<He>>背对着你挥了挥手,向着麋鹿街走去。<</if>> <</if>> <<default>> 悉尼打着呵欠,伸了伸懒腰。"我该回家了,谢谢你一直陪着我。" <<if $sydneyromance is 1>><<He>>亲了亲你的脸颊,然后<<else>><<he>>挥手向你告别,然后<</if>> <<if $sydneyExit is "Danube Street">> 朝着附近的建筑物走去——它位于多瑙河街比较冷清的一边。 <<else>> 朝着多瑙河街走去。 <</if>> <</switch>> <br><br> <<if !$_noLeave>> <<link [[离开 (0:01)|$sydneyExit]]>><<unset $sydneyExit>><<endevent>><<pass 1>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "sydneyOptionsTalk">> <<if $bus is "schoollibrary" and $daily.sydney.peek and !$daily.sydney.peekConfront>> <<link [[解决更衣室的问题|Sydney Peek Confront]]>><<set $daily.sydney.peekConfront to true>><</link>> <br> <</if>> <<if $location is "school" and $sydneySeen.includes("science") and Time.hour is 8 and Time.minute gte 45>> <<scienceicon>><<link [[跟悉尼一起去上科学课 (0:05)|Science Classroom]]>><<pass 5>><<npcincr Sydney love 1>><<endevent>><<set $daily.sydney.scienceWalk to 1>><</link>><<glove>> <br> <</if>> <<if $location is "adult_shop">> /*Placeholder. Unfinished.*/ <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 20>> <<link [[协助工作 (0:30)|Sydney Shop Help]]>><<pass 30>><<npcincr Sydney love 1>><<stress -3>><<trauma -3>><</link>><<lstress>><<ltrauma>><<glove>> <br> <<else>> <<link [[协助工作 (0:30)|Sydney Shop Help]]>><<pass 30>><<npcincr Sydney love 1>><</link>><<glove>> <br> <</if>> <</if>> <<if $location is "school">> <<if $sydneyChastityRemoveIntro is 1>> <<socialiseicon>><<link [[聊天 (0:15)|Sydney Chastity Remove Intro]]>><<set $sydneyChastityRemoveIntro to 2>><<pass 15>><</link>> <br> <<else>> <<socialiseicon>><<link [[聊天 (0:15)|Sydney Chat]]>><<pass 15>><<npcincr Sydney love 1>><<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 20>><<stress -3>><<trauma -3>><<else>><<stress -2>><</if>><</link>><<lstress>><<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 20>><<ltrauma>><</if>><<glove>> <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10 and ($sydneyFlirt is 1 or $sydneyromance is 1)>> <<if $sydneyChastityRemoveIntro is 1>> <<brothelicon>><<link [[调情 (0:15)|Sydney Chastity Remove Intro]]>><<set $sydneyChastityRemoveIntro to 2>><<pass 15>><</link>> <br> <<else>> <<brothelicon>><<link [[调情 (0:15)|Sydney Flirt]]>><<pass 15>><<npcincr Sydney purity -1>><<stress -2>><</link>><<promiscuous1>><<lstress>><<lspurity>> <br> <</if>> <</if>> <<if $sydneyChastityKnown and $sydneyromance is 1 and checkSextoysGift("Sydney") and checkIfNPCHasCategorySextoy("Sydney","strap-on").length <= 5>> <<sextoysicon "strap-on">><<link [[送悉尼一个穿戴式假阳具|Gift Strap-on Sydney Counter]]>><</link>> <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10 and $milkshake gte 2>> <<foodicon "milkshake">><<link [[提供奶昔 (0:15)|Sydney Give Milkshake]]>><<pass 15>><<set $milkshake -= 2>><<npcincr Sydney love 1>><<stress -5>><</link>><<lstress>><<glove>> <br> <</if>> <<if $sydneyromance is 1 and $milkshake gte 1>> <<foodicon "milkshake">><<link [[分享奶昔 (0:15)|Sydney Share Milkshake]]>><<pass 15>><<set $milkshake -= 1>><<npcincr Sydney love 2>><<stress -10>><</link>><<lstress>><<gglove>> <br> <</if>> <<if $promiscuity gte 55 and $sydneyromance is 1 and !$daily.sydney.crawl>> <<libraryicon "desk">><<link [[爬到柜台下|Sydney Crawl]]>><<set $daily.sydney.crawl to true>><</link>><<promiscuous4>><<llspurity>><<sydneyWarning corrupt>> <br> <</if>> <</if>> <<if ($sydney.glasses is "broken" or $sydney.glasses is "playerbroken") and $money gte 1500 and ($sydneyChatState gte 3 or $sydneyromance is 1)>> <<highicon>><<link [[提议更换眼镜 (£15 0:30)|Sydney Walk]]>><<npcincr Sydney love 3>><</link>><<gglove>> <br> <<elseif ($sydney.glasses isnot "broken" and $sydney.glasses isnot "playerbroken") and $NPCName[$NPCNameList.indexOf("Sydney")].love gte 30 and !$daily.sydney.walk>> <<walkicon>><<link [[邀请一同出去|Sydney Walk]]>><</link>> <br> <</if>> <<if _sydneyRomanceConfront>> <<askicon>><<link [[询问有什么困扰|Sydney Romance]]>><</link>> <br> <<elseif $sydneyFriendZoned>> <<loveicon>><<link [[让悉尼做你的恋人|Sydney Romance Accept]]>><</link>> <br> <</if>> <<if $location is "temple" and $sydneyChastityRemoveIntro>> <<if $sydneyChastityRemoveIntro is 1>> <<templeicon "chastity release">><<link [[询问拆掉贞操带的事|Sydney Chastity Remove Intro]]>><<set $sydneyChastityRemoveIntro to 2>><<pass 15>><</link>> <br> <<elseif $sydneyChastityRemoveCorrupt and !$sydneySeen.includes("corruptroom")>> <<askicon>><<link [[询问悉尼的计划|Sydney Temple Corrupt]]>><</link>> <br> <<elseif $sydneyChastityRemovePure and $templePromised isnot "Sydney" and !$temple_evaluation>> <<askicon>><<link [[询问诺言|Sydney Temple Pure]]>><</link>> <br> <<else>> /* Do Nothing */ <</if>> <</if>> <<if $bus is "schoollibrary" and $NPCName[$NPCNameList.indexOf("Sydney")].love gte 50 and $trauma gte ($traumamax / 7) * 3 and !$daily.sydney.breakdown>> <<ind>><<link [[崩溃 (0:25)|Sydney Library Break]]>><<pass 25>><<stress -24>><<trauma -12>><<set $daily.sydney.breakdown to true>><</link>><<llstress>><<lltrauma>> <br> <</if>> <</widget>> <<widget "sydneySexFail">> <br><span class="lewd"><i>如果你能让<<nnpc_his "Sydney">>放开一点,或者唤起<<nnpc_him "Sydney">>的情欲,也许悉尼会对性更加开放。</i></span><br> <</widget>> <<widget "sydneyChastityMessage">> <<set $sydneyChastityKnown to true>> <<if $sydneyromance is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina.includes("chastity") or $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis.includes("chastity")>> <<if _sydneyStatus.includes("Lust") and $NPCName[$NPCNameList.indexOf("Sydney")].love gte 90 and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>> <span class="lewd"><<He>>不满地看着<<his>>的贞操带,然后叹了一口气。</span> <<elseif _sydneyStatus.includes("Lust") and $NPCName[$NPCNameList.indexOf("Sydney")].love gte 125 and ($NPCName[$NPCNameList.indexOf("Sydney")].purity gte 80 or $NPCName[$NPCNameList.indexOf("Sydney")].corruption gte 40)>> <<He>>似乎正处于罪恶欲望的边缘。 <<if _sydneyStatus.includes("corrupt")>> "就这样吧,我们待会再谈。<span class="gold">不管用什么方法,我都要把这东西弄掉。</span>" <<else>> "我……我再也受不了了! 我们需要谈谈,<span class="gold">我想把这条带子解开。</span>" <</if>> <<set $sydneyChastityRemoveIntro to 1>> <<else>> <br><span class="lewd"><i>悉尼可能愿意为一个完全纯洁的人移除<<nnpc_his "Sydney">>的贞操装置,或者只需要让<<nnpc_his "Sydney">>的思想变得更开放。一个非常纯洁或非常腐败的心态——以及大量罪恶的欲望,可能是关键。</i></span><br> <</if>> <</if>> <</widget>> <<widget "sydneyLewd">> <<if !$sydneySeen.includes("lewd")>> <<set $sydneySeen.pushUnique("lewd")>> <<if _sydneyStatus.includes("corrupt")>> "<span class="green">我已经等了太久,太久。</span>我从没想过和别人一起做这件事。" <<else>> "<span class="green">我以前从来没有做过这样的事情,</span>我很害怕。"你花了些时间去安慰<<him>>,告诉<<him>>如果需要的话,你会停下来的。<<he>>最后同意了。"我……我相信你。" <</if>> <</if>> <</widget>> <<widget "sydneyExpose">> <<if $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis.includes("chastity") or $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina.includes("chastity")>> <<if $sydneyChastityKnown>> <<if $npcSub or $combat isnot 1>>你瞥见了<<his>>受约束的<<sydneyGenitals "short">>。<</if>> <<if $sydneyAnalShieldComment>> <<unset $sydneyAnalShieldComment>> <<if _sydneyStatus.includes("corrupt")>> "<span class="gold">我至少说服他们把我的护肛板拿掉了。</span>" <<else>> "我……<span class="gold">我为你把护肛板拆掉了……</span>" <</if>> <</if>> <<else>> <<set $sydneyChastityKnown to true>> <<if $npcSub or $combat isnot 1>><span class="lewd">你看见了<<him>>身上的贞操带。</span> <</if>>"我……我应该再注意一点的。" <</if>> <<else>> 你可以清楚地看到<<his>>的<<sydneyGenitals>>。 <</if>> <</widget>> <<widget "sydneyGenitals">> <<set _text_output to "">> <<if ($NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis.includes("chastity") or $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina.includes("chastity")) and _args[0] isnot 'short' and $sydneyChastityKnown>> <<set _text_output += "受保护的">> <</if>> <<if _args[0] isnot 'short' and (($NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile is true and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m") or ($NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal is true and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "f"))>> <<set _text_output += "处女">> <</if>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">> <<set _text_output += "阴茎">> <<else>> <<set _text_output += "小穴">> <</if>> <<print _text_output>><</widget>> <<widget "sydneySchedule">> <<if $daily.sydney.punish is 1>> <<set _sydney_location to "home">> <<set _sydney_location_message to "home">> <<elseif $englishPlay is "ongoing" and $englishPlayDays is 0 and Time.hour gte 17 and Time.hour lt 21>> <<set _sydney_location to "englishPlay">> <<elseif Time.weekDay is 1>> <<if Time.hour lte 22>> <<set _sydney_location to "temple">> <<else>> <<set _sydney_location to "home">> <</if>> <<elseif Time.weekDay is 7>> <<if $adultshopopeningsydney is true and Time.hour lt 21>> <<set _sydney_location to "shop">> <<elseif Time.hour gte 6>> <<set _sydney_location to "temple">> <<else>> <<set _sydney_location to "home">> <</if>> <<elseif Time.weekDay is 6 and Time.hour gte 16 and Time.hour lt 20>> <<if $adultshophelped is 1>> <<set _sydney_location to "temple">> <<else>> <<set _sydney_location to "shop">> <</if>> <<elseif $sydneySeen isnot undefined and $adultshopunlocked and $NPCName[$NPCNameList.indexOf("Sydney")].corruption gt 10 and Time.hour gte 16 and Time.hour lt 20>> <<set $_corruption to $NPCName[$NPCNameList.indexOf("Sydney")].corruption>> <<if $adultshophelped is 1>> <<set _sydney_location to "temple">> <<elseif $_corruption gt 10 and Time.weekDay is 4>> <<set _sydney_location to "shop">> <<set _sydney_location_message to "shop">> <<elseif $_corruption gt 20 and Time.weekDay is 5>> <<set _sydney_location to "shop">> <<set _sydney_location_message to "shop">> <<elseif $_corruption gt 30 and Time.weekDay is 3>> <<set _sydney_location to "shop">> <<set _sydney_location_message to "shop">> <<elseif $_corruption gt 40 and Time.weekDay is 2>> <<set _sydney_location to "shop">> <<set _sydney_location_message to "shop">> <<else>> <<set _sydney_location to "temple">> <<set _sydney_location_message to "temple">> <</if>> <<elseif !Time.schoolTerm>> <<if Time.hour gte 6 and Time.hour lte 22>> <<set _sydney_location to "temple">> <<else>> <<set _sydney_location to "home">> <</if>> <<elseif Time.schoolDay>> <<silently>><<schooleffects>><</silently>> <<if Time.hour lte 5>> <<set _sydney_location to "home">> <<elseif Time.hour gte 6 and Time.hour lte 9 and $sydneyLate is 1>> <<set _sydney_location to "late">> <<elseif Time.hour is 6>> <<set _sydney_location to "temple">> <<elseif Time.hour is 7 or Time.hour is 8 or (Time.hour is 9 and $sydneyScience isnot 1)>> <<set _sydney_location to "library">> <<elseif Time.hour is 9>> <<set _sydney_location to "science">> <<elseif ["second", "third"].includes($schoolstate)>> <<set _sydney_location to "class">> <<elseif $schoolstate is "lunch" and $daily.school.lunchEaten isnot 1 and Time.minute lte 15>> <<set _sydney_location to "canteen">> <<elseif $englishPlay is "ongoing" and $schoolstate is "afternoon">> <<set _sydney_location_message to "rehearsal">> <<set _sydney_location to "rehearsal">> <<elseif Time.hour lte 15 or (Time.hour is 16 and Time.minute lte 40)>> <<if $daily.sydney.templeSkip>> <<set _sydney_location to "temple">> <<else>> <<set _sydney_location to "library">> <</if>> <<elseif Time.hour gte 16 and Time.hour lte 22>> <<set _sydney_location to "temple">> <<else>> <<set _sydney_location to "home">> <</if>> <<else>> <<set _sydney_location to "home">> <</if>> <<if _sydney_location is "temple">> <<switch Time.hour>> <<case 1 2 3 4 5>> <<set $sydney_templeWork to (Time.weekDay is 1? "sleep" : "pray")>> <<case 6>> <<set $sydney_templeWork to "pray">> <<case 7 8 9 10>> <<set $sydney_templeWork to "garden">> <<case 11 12>> <<set $sydney_templeWork to (Time.weekDay is 1? "mass" : "pray")>> <<case 13 14 15 16>> <<set $sydney_templeWork to "pray">> <<case 17 18 19 20>> <<set $sydney_templeWork to "quarters">> <<case 21 22>> <<set $sydney_templeWork to "pray">> <<case 23 0>> <<set $sydney_templeWork to (Time.weekDay is 7? "sleep" : "pray")>> <<default>> <<set $sydney_templeWork to "pray">> <</switch>> <</if>> <</widget>> <<widget "sydneyGreeting">> <<if !$daily.sydney.greeting>> <<set $daily.sydney.greeting to true>> <<if $sydneyromance is 1>> <<if Time.hour lte 3 or Time.hour gte 18>> "晚上好,亲爱的,"<<he>>一边说着一边吻上了你的脸颊。 <<elseif Time.hour lte 12>> "日安,亲爱的,"<<he>>一边说着一边吻上了你的脸颊。 <<else>> "午安,亲爱的,"<<he>>一边说着一边吻上了你的脸颊。 <</if>> <<else>> <<if Time.hour lte 3 or Time.hour gte 18>> "晚上好。"<<he>>双手合十。 <<elseif Time.hour lte 12>> "早安……"<<he>>打了个呵欠。 <<else>> "午安,"<<he>>静静地点了点头。 <</if>> <</if>> <</if>> <<if $sydneyGlassesNotice>> <<unset $sydneyGlassesNotice>> <<He>>好像买了一副新眼镜。 <</if>> <</widget>> <<widget "bookCriminal">> <<if !$daily.sydney.overdueMessage>> <<bodywritingExposureCheck>> <<run statusCheck("Sydney")>> <<if _bodywriting_exposed gte 1 and ($skin[_bodypart].writing is "Book Criminal >:(" or $skin[_bodypart].writing is "Book Criminal <3")>> <<if $skin[_bodypart].pen is "tattoo">> <<if $bookTattoo is undefined>> <<set $bookTattoo to 1>> <<He>>叹了口气,拔掉红色记号笔的盖子,然后向你伸出手。突然间<<He>>的手停住了,<<He>>抚摸着你<<bodypart _bodypart>>上的<<tattoo _bodypart>>,一脸的难以置信。 <br><br> "你……我……这是……永久的吗? 书……你已经……"<<He>>结结巴巴地说着<<if $bus is "schoollibrary">>,身体不住地往后退<</if>>。<<He>>似乎不确定该做些什么。 <<else>> 悉尼盯着你<<bodypart _bodypart>>上的<<tattoo _bodypart>>。"真有你的。"<<He>>忍不住笑了起来。 <</if>> <<else>> 悉尼盯着你<<bodypart _bodypart>>上的<<tattoo _bodypart>>叹了口气。"我……我想我的惩罚还不够严厉。"<<if _sydneyStatus is "corrupt" or _sydneyStatus is "corruptLust">><<He>>环顾四周,然后在你耳边低语。"也许你需要教我该如何恰当地惩罚你。"<<arousal 500>><<garousal>><<else>><<detention 3>><<gdelinquency>><</if>> <</if>> <<elseif $skin.forehead.writing isnot "Book Criminal >:(" and $skin.forehead.writing isnot "Book Criminal <3" and $skin.left_cheek.writing isnot "Book Criminal >:(" and $skin.left_cheek.writing isnot "Book Criminal <3" and $skin.right_cheek.writing isnot "Book Criminal >:(" and $skin.right_cheek.writing isnot "Book Criminal <3">> <<if $bookCriminal is undefined>> <<set $bookCriminal to 1>> <<He>>叹了一口气。"我没有权力惩罚你,因此礼顿<<nnpc_Title "Leighton">>让我这样做。" 悉尼挥舞着一支红色的永久记号笔,以惊人的力量把你拉近。 <<else>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].love lt 10>> <<He>>突然伸出手,以惊人的力量把你的头拉到<<his>>的面前。<<He>>挥舞着记号笔,用牙齿咬下了笔盖。 <<elseif $sydneyromance is 1>> <<He>>夸张地叹了口气,但笑了。"过来,你。"<<He>>举起了记号笔,向你伸出了手。 <<else>> <<He>>叹了一口气。"你知道规矩的。"<<He>>举起了记号笔,向你伸出手来。 <</if>> <</if>> <<if $bodywritingLvl is 0>> <span class="red">你条件反射地将笔挥开。</span>悉尼震惊地看着你,轻轻地叹了口气。<<detention 3>><<gdelinquency>><<npcincr Sydney love -2>><<llove>> <<else>> <<if _bodywriting_exposed gte 1 and $skin[_bodypart].special is "Sydney">> 然而,当<<he>>看到你<<bodypart _bodypart>>上的<<tattoo _bodypart>>时,<<His>>停住了,脸颊开始发烫。你注意到<<He>>正盯着你的眼睛,然后又移开了视线。"下……下次不要再这样了,你可以走了。" <<elseif !$skin.forehead.pen>> <<He>>在你的额头上草草留下几笔,然后举起一个小镜子给你看。现在你的额头上写着: <<bodywriting_npc_sydney_book forehead "marker">> <<if $sydneyromance is 1>> <<He>>最后在你的额头上吻了一下,发出"Mua! "的声音,笑着让你离开了。 <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> <br><br> 凯拉尔从图书馆的另一边凝视着。<<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>> <</if>> <</if>> <<elseif $skin.forehead.pen is "pen" or $skin.forehead.pen is "lipstick" or $skin.forehead.pen is "mud">> <<if $skin[_bodypart].special is "Kylar">> <<set _kylarPresent to true>> <</if>> <<He>>擦掉了你额头上的<<tattoo forehead>>,然后在上面写上了一些自己的东西。<<bodywriting_clear forehead>>你的额头现在写着: <<bodywriting_npc_sydney_book forehead "marker">> <<if $sydneyromance is 1>> <<He>>最后在你的额头上吻了一下,发出"Mua! "的声音,笑着让你离开了。 <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> <br><br> <<if _kylarPresent>> 凯拉尔在图书馆的对面怒视着。<<ggksuspicion>><<npcincr Kylar rage 3>><<set $kylarSeen.pushUnique("sydneyWriting")>> <<else>> 凯拉尔从图书馆的另一边凝视着。<<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>> <</if>> <</if>> <</if>> <<elseif !$skin.left_cheek.pen>> <<He>>在你的脸颊上写了一些什么,然后拿起一个小镜子举给你看。你的左脸上现在写着: <<bodywriting_npc_sydney_book left_cheek "marker">> <<if $sydneyromance is 1>> <<He>>最后在你的额头上吻了一下,发出"Mua! "的声音,笑着让你离开了。 <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> <br><br> 凯拉尔从图书馆的另一边凝视着。<<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>> <</if>> <</if>> <<elseif $skin.left_cheek.pen is "pen" or $skin.left_cheek.pen is "lipstick" or $skin.left_cheek.pen is "mud">> <<if $skin[_bodypart].special is "Kylar">> <<set _kylarPresent to true>> <</if>> <<He>>擦掉了你脸颊上的<<tattoo left_cheek>>,然后在上面写上了一些自己的东西。<<bodywriting_clear left_cheek>>你的左脸现在写着: <<bodywriting_npc_sydney_book left_cheek "marker">> <<if $sydneyromance is 1>> <<He>>最后在你的额头上吻了一下,发出"Mua! "的声音,笑着让你离开了。 <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> <br><br> 凯拉尔从图书馆的另一边凝视着。<<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>> <</if>> <</if>> <<elseif !$skin.right_cheek.pen>> <<He>>在你的脸颊上写了一些什么,然后拿起一个小镜子举给你看。你的右脸现在写着: <<bodywriting_npc_sydney_book right_cheek "marker">> <<if $sydneyromance is 1>> <<He>>最后在你的额头上吻了一下,发出"Mua! "的声音,笑着让你离开了。 <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> <br><br> <<if _kylarPresent>> 凯拉尔在图书馆的对面怒视着。<<ggksuspicion>><<npcincr Kylar rage 3>><<set $kylarSeen.pushUnique("sydneyWriting")>> <<else>> 凯拉尔从图书馆的另一边凝视着。<<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>> <</if>> <</if>> <</if>> <<elseif $skin.right_cheek.pen is "pen" or $skin.right_cheek.pen is "lipstick" or $skin.right_cheek.pen is "mud">> <<if $skin[_bodypart].special is "Kylar">> <<set _kylarPresent to true>> <</if>> <<He>>擦掉了你脸颊上的<<tattoo right_cheek>>,然后在上面写上了一些自己的东西。<<bodywriting_clear right_cheek>>你的右脸现在写着: <<bodywriting_npc_sydney_book right_cheek "marker">> <<if $sydneyromance is 1>> <<He>>最后在你的额头上吻了一下,发出"Mua! "的声音,笑着让你离开了。 <<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$daily.kylar.leightonPunch>> <br><br> <<if _kylarPresent>> 凯拉尔在图书馆的对面怒视着。<<ggksuspicion>><<npcincr Kylar rage 3>><<set $kylarSeen.pushUnique("sydneyWriting")>> <<else>> 凯拉尔从图书馆的另一边凝视着。<<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>> <</if>> <</if>> <</if>> <<else>> <<if $SydneyFace is undefined>> <<set $SydneyFace to 1>> <<He>>试图擦去你的<<tattoo forehead>>,眉头皱了起来。接着是左脸颊上的<<tattoo left_cheek>>,右脸颊上的<<tattoo right_cheek>>。<<His>>愈发的困惑,茫然不得其解。"这些都是永久性的吗?真的吗?"<<He>>又看了一会儿,然后叹了口气,盖上了笔盖。"好吧,这次就饶了你吧。" <<else>> <<He>>盯了你一会儿,难以置信地看着你画布般的脸。<<he>>叹了一口气,最终屈服了。<<detention 3>><<gdelinquency>><<npcincr Sydney love -2>><<llove>> <</if>> <</if>> <</if>> <<else>> <</if>> <</if>> <</widget>> <<widget "sydneyBodywritingLocation">> <<run statusCheck("Sydney")>> <<set _targets to []>> <<set _targets.pushUnique("forehead")>> <<if !$worn.face.type.includes("mask")>> <<set _targets.pushUnique("left_cheek")>> <<set _targets.pushUnique("right_cheek")>> <</if>> <<set _targets.pushUnique("left_shoulder")>> <<set _targets.pushUnique("right_shoulder")>> <<if _sydneyStatus.includes("corrupt")>> <<if $worn.upper.exposed gte 2 and ($worn.under_upper.exposed gte 1 or $worn.under_upper.open is 1)>> <<set _targets.pushUnique("breasts")>> <<set _targets.pushUnique("back")>> <</if>> <<if ($worn.lower.exposed gte 2 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>> <<set _targets.pushUnique("left_bottom")>> <<set _targets.pushUnique("right_bottom")>> <</if>> <<if $worn.lower.exposed gte 1 and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>> <<set _targets.pushUnique("pubic")>> <</if>> <<if $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic")>> <<set _targets.pushUnique("left_thigh")>> <<set _targets.pushUnique("right_thigh")>> <</if>> <</if>> <<set _targets to _targets.filter( target => !$skin[target].writing )>> <<if _targets.length gt 0>> <<rng 0 _targets.length-1>> <<set _bodypart to _targets[$rng]>> <<else>> <<set _writingFail to 1>> <</if>> <</widget>> <<widget "sydneyBodywriting">> <<if _args[0]>> <<add_bodywriting _bodypart _args[0] "marker">> <<bodywriting_finalisation _bodypart>> <</if>> <</widget>> <<widget "sydneymum">><<silently>> <<if $NPCName[$NPCNameList.indexOf("Sirris")].pronoun is "m">> <<set _text_output to "爸爸">> <<else>> <<set _text_output to "妈妈">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "sydneyMum">><<silently>> <<sydneymum>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "sydneymother">><<silently>> <<if $NPCName[$NPCNameList.indexOf("Sirris")].pronoun is "m">> <<set _text_output to "父亲">> <<else>> <<set _text_output to "母亲">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "sydneyMother">><<silently>> <<sydneymother>><<capitalise>> <</silently>><<print _text_output>><</widget>> <<widget "sydneyOtherParent">><<silently>> <<if $NPCName[$NPCNameList.indexOf("Sirris")].pronoun is "m">> <<set _text_output to "母亲">> <<else>> <<set _text_output to "父亲">> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "sydneyGlasses">><<silently>> <<switch $sydney.glasses>> <<case "glasses" "playerbought">> <<set _text_output to "眼镜">> <<case "broken" "playerbroken">> <<set _text_output to "破碎的眼镜">> <<case "contacts">> <<set _text_output to "隐形眼镜">> <<default>> <<set _text_output to "眼镜">> <</switch>> <</silently>><<print _text_output>><</widget>> <<widget "sydneySwimwear">><<silently>> <<switch $sydney.swim>> <<case "school">> <<if $pronoun is "m">> <<set _text_output to "学校泳裤和泳衫">> <<else>> <<set _text_output to "学校泳装">> <</if>> <<case "normal">> <<if $pronoun is "m">> <<set _text_output to "沙滩裤">> <<else>> <<set _text_output to "比基尼">> <</if>> <<case "lewd">> <<if $pronoun is "m">> <<set _text_output to "速干泳裤">> <<else>> <<set _text_output to "暴露式比基尼">> <</if>> <<case "crossdress">> <<if $pronoun is "m">> <<set _text_output to "比基尼">> <<else>> <<set _text_output to "沙滩裤">> <</if>> <</switch>> <</silently>><<print _text_output>><</widget>> <<widget "sydneySirrisResemble">> <<if !$sydneySeen.includes("parent") and $NPCName[$NPCNameList.indexOf("Sydney")].love gte 50>> <<set $sydneySeen.pushUnique("parent")>> 起初你并没有在意,<span class="blue">但当你看向西里斯和悉尼的时候,你突然发现他们两个之间有着惊人的相似。</span>不仅是在外表上,还包括他们的举止方式。 <</if>> <</widget>> <<widget "sydneyBeachGender">><<silently>> <<if $NPCName[$NPCNameList.indexOf("Sydney")].pronoun is "m">> <<set _text_output to ($sydney.swim is "crossdress" ? "妹子" : "小伙子")>> <<else>> <<set _text_output to ($sydney.swim is "crossdress" ? "小伙子" : "妹子")>> <</if>> <</silently>><<print _text_output>><</widget>> <<widget "sydneyFinish">> <<if (($penisfucked is 1 and ($penisstate isnot "otheranus" or $temple_rank isnot undefined)) or $vaginafucked is 1 or $anusfucked is 1) and !$prayerRoom and $templePromised isnot "Sydney">> <br> "我们……可能有麻烦了,实在是……太粗心了。" <</if>> <<if $orgasmcurrent is 0>> <br> <<if playerChastity()>> <<He>>低头看着你的$worn.genitals.cn_name_cap。 <<if _sydneyStatus.includes("corrupt")>> "你没有高潮。我不知道我能在你穿着<<if $worn.genitals.name is "chastity parasite">>……这个<<else>>$worn.genitals.cn_name_cap<</if>>的情况下能做多少<<if $sydneyChastityKnown>>,我也不擅长在这种情况下取悦你。不过还是对不起,这次没能让你满足<</if>>。" <<else>> "你……感觉还好么?我不知道我怎样在你穿着<<if $worn.genitals.name is "chastity parasite">>……这个<<else>>$worn.genitals.cn_name_cap<</if>>的情况下取悦你,我不像你那般擅长这个……" <</if>> 你对<<him>>点点头,告诉<<him>>没关系。 <<else>> <<He>>低头看着你, <<switch _sydneyStatus>> <<case "pure" "neutral">> 然后皱起了眉头。"你……你让我觉得……真的很好,但看起来你感觉不太好。"<<He>>深吸一口气,"我也想让你感觉舒服。" <<case "pureLust" "neutralLust">> 脸红了起来。"你让我感觉很好,我也希望我能满足你,请让我试试。"<<He>>的语气看起来很坚定,但似乎仍克制着。 <<case "corrupt">> 然后露出了一个微笑。"你把我弄得一团糟,你甚至都没来得及高潮,这太不公平了。" <<case "corruptLust">> 然后把手放在了你的喉咙上。<<He>>没有施加太大的压力,只是轻轻地捏着。"你没有高潮,这不公平。如果有必要,我会帮你弄出来的。" <</switch>> <br> <<if $penisfucked is 1>> <<He>>缓缓地压住你,贴紧你的整个身子。 <<arousal 2500 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>>当从你身上离开时,悉尼的表情非常欠揍。<<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>> <<else>> <<He>>抓住你的肩膀,然后跨在了你的身上。<<His>>加快了速度。 <<if _sydneyStatus.includes("corrupt")>> <<He>>拒绝放慢动作。当<<his>>接近第二次高潮时,<<he>>把头深深地埋在了你的肩膀,满足地叹息着。 <<set $arousal to 10000>> <<if $arousal gte $arousalmax>><<orgasm>><</if>> <<He>>亲吻着你的双肩与锁骨,然后吻上了你的唇。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>> <br> <<if _npcKissVirginTemp>> <<He>>喘着气抽身而退。"那是我的初吻,我想我们做的顺序有点奇怪,对吧? " <</if>> <<else>> 骑在你身上的速度渐渐地慢了下来,<<he>>看起来被榨干了。 <<arousal 4000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>>悉尼喘着粗气。"终于?终于!"<<He>>紧紧地拥向了你,你们依旧交合着。<<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>> <<else>> <<He>>低声呜咽了起来,"对不起。" <br> "没关系,至少你迈出了这一步,"你安慰地拍了怕<<him>>的肩膀。"你只是需要更多的练习。" <</if>> <</if>> <</if>> <<elseif $vaginafucked is 1 or $anusfucked is 1>> <<He>>慢慢地再次插入你。 <<arousal 2500 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>>当从你身上离开时,悉尼的表情非常欠揍。<<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>> <<else>> <<He>>抓住你的肩膀,开始用力抽插。<<His>>变得越来越快。 <<if _sydneyStatus.includes("corrupt")>> <<He>>拒绝放慢动作。当<<his>>接近第二次高潮时,<<he>>把头深深地埋在了你的肩膀,满足地叹息着。 <<set $arousal to 10000>> <<if $arousal gte $arousalmax>><<orgasm>><</if>> <<He>>亲吻着你的双肩与锁骨,然后吻上了你的唇。<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>> <br> <<if _npcKissVirginTemp>> <<He>>喘着气抽身而退。"那是我的初吻,我想我们做的顺序有点奇怪,对吧? " <</if>> <<else>> <<His>>的抽插慢了下来,似乎已经被榨干了。 <<arousal 4000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>>悉尼喘着粗气。"我……做到了?我做到了!"<<He>>紧紧拥住了你,你们依然交合着。<<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>> <<else>> <<He>>低声呜咽了起来,"对不起。" <br> "没关系,至少你迈出了这一步,"你安慰地拍了怕<<him>>的肩膀。"你只是需要更多的练习。" <</if>> <</if>> <</if>> <<else>> <<He>>俯下身子,把头埋到你的<<genitals>>跟前。 <<if $player.penisExist>> <<set $penisuse to 0>> <</if>> <<switch _sydneyStatus>> <<case "pure" "neutral">> <<He>>抬头看着你,眼中带着一丝恐惧。 <<if $player.penisExist>> <<He>>轻轻地把你的阴茎拿在<<his>>的手里,然后舔吻龟头。 <<arousal 2500 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>>"啊,终于!"<<he>>激动地叫了起来,随后用手捂住了嘴。<<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>> <<else>> <br> <<He>>又舔了一段时间,但速度慢了下来。<<he>>似乎对自己的行为产生了迟疑,与自己的思想作着挣扎。"对不起,"<<he>>小声地说。 <br> "没关系,至少你迈出了这一步,"你安慰地拍了怕<<him>>的肩膀。"你只是需要更多的练习。" <</if>> <<else>> <<He>>温柔地抚摸着你的阴蒂,开始细致地舔弄着它。 <<arousal 2500 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>>"啊——终于!"<<he>>说着捂住了嘴,声音异常亢奋。<<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>> <<else>> <<He>>又舔了一段时间,但速度慢了下来。<<he>>似乎对自己的行为产生了迟疑,与自己的思想作着挣扎。"对不起,"<<he>>小声地说。 <br> "没关系,至少你迈出了这一步,"你安慰地拍了怕<<him>>的肩膀。"你只是需要更多的练习。" <</if>> <</if>> <<case "pureLust" "neutralLust">> <<He>>抬头看着你,深吸一口气。"我可以……我能做到……" <<if $player.penisExist>> <<He>>轻轻地把你的阴茎拿在<<his>>的手里,然后舔吻龟头。 <<arousal 2500 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>>"啊——终于!"<<he>>说着捂住了嘴,声音异常亢奋。<<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>> <<else>> <<set $NPCList[$npcrow[$npc.indexOf('Sydney')]].mouth to "penis">> 没有任何预先提醒,<<he>>含住了你。<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">><<takeNPCVirginity "Sydney" "oral">> <br> <<his>>的头上下摆动着,速度在逐渐加快。 <<set $arousal to 10000>> <<if $arousal gte $arousalmax>><<orgasm>><</if>> <<He>>把你松开,嘴里不停地喘着粗气。"谢,谢谢你能愿意——"<<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>> <</if>> <<else>> <<He>>温柔地摩擦着你的阴蒂,用舌头舔弄着它。 <<arousal 2500 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>>"啊——终于!"<<he>>说着捂住了嘴,声音异常亢奋。<<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>> <<else>> <<He>>加快了速度,以求让你高潮。 <<set $arousal to 10000>> <<if $arousal gte $arousalmax>><<orgasm>><</if>> <<He>>把你松开,嘴里不停地喘着粗气。"谢,谢谢你能愿意——"<<npcincr Sydney purity -2>><<lspurity>> <</if>> <</if>> <<case "corrupt" "corruptLust">> <<He>>抬头看着你,嘴角闪过一个邪恶的微笑。 <<if $player.penisExist>> <<set $NPCList[$npcrow[$npc.indexOf('Sydney')]].mouth to "penis">> <<He>>轻轻捧起你的肉棒,毫无预兆地放进了自己的嘴里。<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">><<takeNPCVirginity "Sydney" "oral">> <<arousal 5000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>>"这就撑不住了?"<<he>>调戏道。<<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>> <<else>> <<his>>摇了摇头,把你猛地拉向前,把你整个儿都含住。 <<set $arousal to 10000>> <<if $arousal gte $arousalmax>><<orgasm>><</if>> <<He>>放开你,不住地喘息着。"味道不错嘛~" <<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>> <</if>> <<else>> <<He>>温柔地揉捏着你的阴蒂,用舌尖舔弄着它,毫无征兆地把的舌头伸了进去。 <<arousal 5000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>>"哎呀~这么快就不行了?"<<he>>调戏道。<<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>> <<else>> <<He>>加快了速度,以求让你高潮。 <<set $arousal to 10000>> <<if $arousal gte $arousalmax>><<orgasm>><</if>> <<He>>放开你,不住地喘息着。"味道不错嘛~" <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>> <</if>> <</if>> <</switch>> <</if>> <</if>> <br> <</if>> <</widget>> <<widget "passouttempleSydney">> 你把自己逼得太紧了。当你昏厥的时候,你听到有人在喊你的名字。 <br><br> <<passout>> <<link [[继续|Temple Sydney Rescue]]>><</link>> <br> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>> <</widget>> <<widget "defileSacredGround">> <<set $real_virginity to clone($player.virginity)>> <<set $real_virginity_sydney to clone($NPCName[$NPCNameList.indexOf("Sydney")].virginity)>> <<set $real_angel to $angel>> <<set $real_angelbuild to $angelbuild>> <<set $real_fallenangel to $fallenangel>> <<set $real_transformationParts to clone($transformationParts)>> <<set $real_purity to $purity>> <<set $real_trauma to $trauma>> <</widget>> <<widget "restorePlayerVirginity">> <<set $player.virginity to clone($real_virginity)>> <<set $NPCName[$NPCNameList.indexOf("Sydney")].virginity to clone($real_virginity_sydney)>> <<set $angel to $real_angel>> <<set $angelbuild to $real_angelbuild>> <<set $fallenangel to $real_fallenangel>> <<set $transformationParts to clone($real_transformationParts)>> <<set $purity to $real_purity>> <<set $trauma to $real_trauma>> <<unset $real_virginity>> <<unset $real_virginity_sydney>> <<unset $real_angel>> <<unset $real_angelbuild>> <<unset $real_fallenangel>> <<unset $real_transformationParts>> <<unset $real_purity>> <<unset $real_trauma>> <</widget>> <<widget "sydneyTortureOptions">> <span class="lewd">熏香和震动让你感到一股暖意。</span><<hallucinogen 10>><<arousal 1000>><<set $sydneyArousal += 1>><<garousal>><<gsarousal>> <br> <<if $sydneyPain lte 0>> <<set $sydneyPain to 0>> <</if>> <<if $sydneyArousal lte 0>> <<set $sydneyArousal to 0>> <</if>> <<set $punishmentTimer -= 1>> <<if $stress gte $stressmax>> <<passout>> 你感觉自己正在失去意识。在昏过去前,你看到了悉尼的脸,随着视野的模糊,<<he>>的表情愈发的恐慌,<<nnpc_he "Sydney">>紧紧地抓住你,嘴里似乎在喊着些什么……<<trauma 100>><<gggtrauma>> <br><br> <<link [[你眼前一黑……|Ambulance Sydney]]>><<pain -8>><<set $arousal -= 2000>><<endevent>><<pass 1 hour>><</link>> <br> <<elseif $punishmentTimer lte 0>> <<person2>><<priest>>举起了一只手,"够了。"<<monks>>停了下来,掐灭了香炉。<<He>>慢慢靠近你们,把手伸了出来,你和悉尼惊恐地后退。 <br><br> 但打击并没有来临。相反,你听到了金属撞击地面的声音。"恭喜,我的孩子们,"<<He>>的语速非常的缓慢。"你们经受住了欲望和痛苦的考验,你们的羁绊坚如磐石。<span class="green">你们再次得到了净化。</span>"你们所有的束缚都被解除了,一个<<monk>>把你们的口球和项圈解开。<<tearful>>你和悉尼紧紧依靠在一起,互相支持着站了起来。你的膝盖在依然在颤抖着。 <br><br> "给你们一个警告,"<<priest>>冷冷地看着你们,"不要向任何人透露此事。无论朋友,还是约旦。即使你有幸还有双亲,也不要告诉他们。我不想再次对外宣称你的不洁。" <br><br> <<monks>>把你叠好的衣服拿给你。 <<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>> <<if $templePromised is "Sydney">> 你获得了<span class="blue">承诺仪式: 悉尼</span>特质。 <br><br> <<else>> 你获得了<span class="blue">贞洁誓言</span>特质。 <br><br> <</if>> <</if>> <br><br> <<link [[继续|Sydney Temple Punish End]]>><</link>> <br> <<elseif $pain gte 100 and $willpowerpain is 0>> <span class="red">太痛苦了,你真的撑不住了。</span>你猛地摔倒在地,把悉尼也给带了下去。<<sydneyTortureFail>> <<elseif $arousal gte $arousalmax>> <span class="red">你所承受的实在是太多了。</span><<orgasm>><<sydneyTortureFail>> <<elseif $sydneyPain gte 6>> <span class="red">透过口球,悉尼惨叫了起来。</span><<sydneyTortureFail>> <<elseif $sydneyArousal gte 6>> <span class="red">悉尼呻吟着,身子不住地开始颤抖了起来,<<nnpc_hes "Sydney">>被迫达到了高潮。</span><<npcincr Sydney lust -1>><<npcincr Sydney purity -2>><<lslust>><<lspurity>> <<sydneyTortureFail>> <<else>> 悉尼 <<switch $sydneyPain>> <<case 0>><span class="green">似乎安然无恙</span> <<case 1>><span class="teal">有些不适</span> <<case 2>><span class="lblue">有些痛苦</span> <<case 3>><span class="blue">很痛苦</span> <<case 4>><span class="purple">看上去很痛苦</span> <<case 5>><span class="pink"><<nnpc_he "Sydney">>看上去已经无法承受更多的痛苦了,</span> <</switch>> 并且 <<switch $sydneyArousal>> <<case 0>><span class="green">面色平静。</span> <<case 1>><span class="teal">被刺激到了。</span> <<case 2>><span class="lblue">很兴奋。</span> <<case 3>><span class="blue">很渴望。</span> <<case 4>><span class="purple">脸因兴奋而涨得通红。</span> <<case 5>><span class="pink">正处于高潮的边缘。</span> <</switch>> <br> <span class="red"> <<person2>> <<switch $priestAction>> <<case undefined>> <<priest>>准备鞭打你。 <<set $priestAction to "Player">> <<case "Player">> <<switch random(1, 3)>> <<case 1>> <<priest>>准备再次鞭打你。 <<case 2>> <<priest>>转而开始鞭打悉尼。 <<set $priestAction to "Sydney">> <<case 3>> <<priest>>开始调高振动的强度。 <<set $priestAction to "Vibrate">> <</switch>> <<case "Sydney">> <<switch random(1, 3)>> <<case 1>> <<priest>>转而开始鞭打你。 <<set $priestAction to "Player">> <<case 2>> <<priest>>准备再次鞭打悉尼。 <<case 3>> <<priest>>开始调高振动的强度。 <<set $priestAction to "Vibrate">> <</switch>> <<case "Vibrate">> <<switch random(1, 3)>> <<case 1>> <<priest>>转而开始鞭打你。 <<set $priestAction to "Player">> <<case 2>> <<priest>>转而开始鞭打悉尼。 <<set $priestAction to "Sydney">> <<case 3>> <<priest>>继续维持着高强度的振动。 <</switch>> <</switch>> </span> <br><br> <<if $sydneyHold lte 4>> <<link [[抱紧悉尼|Sydney Temple Punish Hold]]>><<set $sydneyHold += 1>><<pain -3>><<set $sydneyPain -= 1>><</link>><<lpain>><<gspain>> <br> <</if>> <<if $sydneyStop lte 4>> <<link [[阻止皮带振动|Sydney Temple Punish Belt]]>><<set $sydneyStop += 1>><<set $sydneyArousal -= 2>><<arousal -2500>><</link>><<llarousal>><<llsarousal>> <br> <</if>> <<if $sydneyHit lte 3 and $priestAction is "Sydney">> <<link [[尝试避开鞭打|Sydney Temple Punish Hit]]>><<def 1>><<set $sydneyHit += 1>><<arousal -3000>><<violence_noncombat 30 0.3>><</link>><<llarousal>><<gpain>><<lspain>> <br> <</if>> <<if $sydneyPlead lte 3 and $priestAction is "Player">> <<link [[恳求|Sydney Temple Punish Plead]]>><<sub 1>><<set $sydneyPlead += 1>><<arousal 2000>><<pain -5>><</link>><<garousal>><<llpain>> <br> <</if>> <<switch $sydneyTouch>> <<case 0>> <<link [[抚摸悉尼|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous1>> <br> <<case 1>> <<if $promiscuity gte 15>> <<link [[抚摸悉尼|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous2>> <br> <</if>> <<case 2>> <<if $promiscuity gte 35>> <<link [[抚摸悉尼|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous3>> <br> <</if>> <<case 3>> <<if $promiscuity gte 55>> <<link [[抚摸悉尼|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous4>> <br> <</if>> <<case 4>> <<if $promiscuity gte 75>> <<link [[抚摸悉尼|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous5>> <br> <</if>> <<default>> <span class="red">你不能再冒险刺激悉尼了。</span> <</switch>> <br> <<link [[闭上眼睛|Sydney Temple Punish Close]]>><<arousal 3000>><<pain -3>><</link>><<ggarousal>><<lpain>> <br> <</if>> <</widget>> <<widget "priestAttack">> <<switch $priestAction>> <<case "Player">> <<if $sydneyPain lte 3 and ($pain gte 50 or $sydneyArousal gte 4)>> <<person2>><<priest>>甩下<<his>>的鞭子,但是悉尼突然移动了身体,挡在了鞭子的前边,<<person1>><span class="green">为你承受了打击。</span><<He>>痛苦地叫呜咽着。<<set $sydneyPain += 2>><<set $sydneyArousal -= 1>><<ggspain>><<lsarousal>> <<else>> <<person2>><<priest>>的鞭子抽向了你,你失声尖叫起来。 <<if $pain gte 60>> 悉尼惨叫着,猛烈地晃着<<his>>的头,恳求地看向<<person2>><<priest>>。 <<else>> 悉尼瞪着<<person2>><<him>>。 <</if>> <<violence_noncombat 30 0.3>><<gpain>> <</if>> <<case "Sydney">> <<if !_blocked>> <<person2>><<priest>>摔下了鞭子,把它抽向了悉尼。 <<if $sydneyPain gte 3>> 透过口球,<<person1>><<He>>呜咽着。 <<else>> <<person1>><<He>>尽力忍住了。 <</if>> <<set $sydneyPain += 2>><<set $sydneyArousal -= 1>><<ggspain>><<lsarousal>> <</if>> <<case "Vibrate">> 振动变得更加强烈了。 <<if $sydneyArousal gte 3>> 悉尼在你的肩膀上呻吟了起来。 <<else>> 悉尼强忍着喘息和呻吟。 <</if>> <<arousal 2000>><<set $sydneyArousal += 1>><<garousal>><<gsarousal>> <</switch>> <</widget>> <<widget "sydneyTortureFail">> <br><br> <<set $punishmentCounter += 1>> <<person2>><<priest>>抬起手。"可以了。"<<monks>>纷纷停下,然后重新添上了熏香。"你们的身体背叛了你。给你们点时间恢复,然后我们重新开始。"<<stress 24>><<gggstress>> <br><br> <<monks>>熄灭了房间里的火光,一个接一个地离开。当最后一个人离开后,你和悉尼陷入了一片黑暗。 <br><br> 悉尼轻柔的吐息轻轻拂过你的肌肤,向你宣示着<<nnpc_hes "Sydney">>的存在。一想到想到这里,你便平静了下来。<<nnpc_He "Sydney">>把你抱得更紧了,你也用力抱了回去。<<stress -1>><<lstress>> <br><br> <<link [[休息 (1:00)|Sydney Temple Punish Repeat]]>><<pass 1 hour>><<set $sydneyPain -= 4>><<set $sydneyArousal -= 4>><<pain -30>><</link>><<lllpain>> <br> <</widget>> <<widget "gspain">> <<if $statdisable is "f">> | <span class="red">+ 悉尼的疼痛 </span> <</if>> <</widget>> <<widget "ggspain">> <<if $statdisable is "f">> | <span class="red">+ + 悉尼的痛苦</span> <</if>> <</widget>> <<widget "gggspain">> <<if $statdisable is "f">> | <span class="red">+ + + 悉尼的疼痛 </span> <</if>> <</widget>> <<widget "lspain">> <<if $statdisable is "f">> | <span class="green">- 悉尼的痛苦</span> <</if>> <</widget>> <<widget "llspain">> <<if $statdisable is "f">> | <span class="green">- - 悉尼的疼痛 </span> <</if>> <</widget>> <<widget "lllspain">> <<if $statdisable is "f">> | <span class="green">- - - 悉尼的疼痛 </span> <</if>> <</widget>> <<widget "gsarousal">> <<if $statdisable is "f">> | <span class="red">+ 悉尼的情欲</span> <</if>> <</widget>> <<widget "ggsarousal">> <<if $statdisable is "f">> | <span class="red">+ + 悉尼的情欲</span> <</if>> <</widget>> <<widget "gggsarousal">> <<if $statdisable is "f">> | <span class="red">+ + + 悉尼的情欲</span> <</if>> <</widget>> <<widget "lsarousal">> <<if $statdisable is "f">> | <span class="green">- 悉尼的情欲</span> <</if>> <</widget>> <<widget "llsarousal">> <<if $statdisable is "f">> | <span class="green">- - 悉尼的情欲</span> <</if>> <</widget>> <<widget "lllsarousal">> <<if $statdisable is "f">> | <span class="green">- - - 悉尼的情欲</span> <</if>> <</widget>>
<<widget "halloweenwhitney">> <<npc Whitney>><<generatey2>> 你听到左边传来尖锐的叫声。一个<<person2>><<person>>从树后走出来,戴着一对角,穿着血迹斑斑的破布。<<His>>的脸被涂成红色。<<covered>><<He>>举着一个板球棒,好似要抡动球棒。 <br><br> 你后退一步,但另一声尖叫从你身后爆发。随后从你的左边和右边,更多乔装打扮的恶棍出现。他们围着你转,每个人手里都拿着球棒。他们发出尖叫和嘶嘶声,不时还笑了起来。 <br><br> 你转身想要寻找出路,但是却被团团围住。尖叫声突然停止了,每个人都转身盯着你身后的某处。 <br><br> <<link [[继续|Whitney Trick 1]]>><</link>> <br> <</widget>>
<<set $outside to 0>><<set $location to "home">><<effects>> 你转过身来,和一个戴着可怕面具的<<person1>><<personsimple>>面对面。<<He>>和其他人一样穿着血淋淋的破衣服,但<<his>>角更大。<<his>>的大量皮肤暴露在外,而且全都涂成了红色。<<his>>腹部肌肉用深色突出。 <br><br> <<if $exposed gte 1>> 你感觉<<his>>望着你的下流服装,大饱了眼福。"很好,"<<he>>开口,是惠特尼。 <<else>> "看看这是谁呀~"<<he>>开口道,是惠特尼。 <</if>> <<if $whitneyromance is 1>> <<set $dateCount.Total++>><<set $dateCount.Whitney++>> "我的<<girlfriend>>。”<<He>>走上前来,抓住你的后颈,将你拉入深吻。<<His>>的朋友再度尖叫,直到<<he>>和你分开为止。 <</if>> <<set _costume to getHalloweenCostume()>> <<switch _costume>> <<case "vampire">> "我喜欢你的外套。 <<if $NPCList[0].penis isnot "none">> 我有东西可以让你吸出来,嗯哼?" <<else>> 肯定很容易方便打理吧。" <</if>> <<case "witch">> "我喜欢你的裙子。 <<if $NPCList[0].penis isnot "none">> 我敢打赌,你骑的可不止有飞天扫帚。" <<else>> 不过味有点大。" <</if>> <<case "scarecrow">> <<if $whitneyromance is 1>> "我喜欢你的打扮。你是因为我把你的大脑操得神志不清了,所以想找个新脑袋吗?" <<else>> "我喜欢你的打扮。在你的大脑被操得一团糟之后,你就开始找新的脑子了?" <</if>> <<case "gothic">> "<<print (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt ? "裙子" : "外套")>>不错。 <<if $NPCList[0].penis isnot "none">> 没想到你能把精液渍洗掉。" <<else>> 你用自己换了多少钱才买下这套打扮的?" <</if>> <<case "nun">> "我喜欢你的长袍,这让我很想操你。" <<case "maid">> "你要穿得这么像个女仆的话,有什么事都是你自找的。" <<case "christmas">> "搞错节日啦,白痴。" <<case "cheerleader">> "你是我私人的拉拉队队长,很好。" <<case "prison">> "我喜欢你的连体衣。我们可要好好闹一场。" <<case "karate">> <<He>>看着你的打扮。“你是想让自己看起来很硬汉吗?" <<case "monk">> "我喜欢你的长袍。不过,恐怕没人会相信你是独身主义者。" <<case "football">> <<He>>看着你的打扮。"你真的知道要怎么踢足球吗?" <<case "belly dancer">> "打扮很适合你,荡妇,待会儿你得给我们跳支舞看看。" <<case "cowboy" "riding">> <<if $NPCList[0].penis isnot "none">> <<He>>看着你的打扮。"你经常骑马吗,荡妇?"<<He>>以猥亵的姿势抓着<<his>>的胯部。"我有东西让你待会儿骑。" <<else>> "不错的打扮,让我自己也想试试骑点什么了。"<<He>>笑了,"也许可以从你的脸开始。" <</if>> <<case "cow onesie">> "多傻的打扮啊,为什么会有人穿乳房露在外面的衣服呢?" <<if $worn.head.name is "cow onesie hood" and !$hoodDown>> <<He>>抓住你的兜帽,拽了下来。<<set $hoodDown to 1>> <<if $whitneyromance is 1>> "好点了,它挡住了我看你脸的视线。" <<else>> "好不了多少,但它至少让我看到了点好东西。" <</if>> <</if>> <<case "mummy">> "不错的‘精液抹布’打扮,之后会派上用场的。" <<case "sailor">> "漂亮的打扮。 <<if $NPCList[0].penis isnot "none">> 你一定很喜欢咸味吧。"<<He>>以猥亵的姿势抓住<<his>>的胯部。"我有点东西想让你尝尝。" <<else>> 我敢打赌,你已经习惯听命于人了。" <</if>> <<case "futuresuit">> "看起来很容易撕嘛。"<<He>>笑着说。 <<case "rags">> "一身破布还怪好看的。你就不能再多出去卖点,用那钱去买一套真正的服装吗?" <<case "nurse">> "性感的护士服装是吧?很经典嘛,"<<He>>用下流的姿势抓住自己的胯部,"过会儿有的是解剖让你学。" <<case "gasmask">> <<He>>用手弹了弹你的呼吸器。"不要以为这能帮你在紧要关头呼吸得更好,<<if $NPCList[0].penis isnot "none">>鸡巴荡妇<<else>>日地狂魔<</if>>。" <<case "medical eyepatch" "eyepatch">> "你怎么了?被精液射进眼睛了?" <!-- TF-related lines --> <<case "angel TF">> "我不知道你是怎么让那个光环呆在上面的。" <<case "wolf TF">> "我喜欢你的打扮,但是你是怎么把尾巴固定在身上的?" <<case "fallen angel TF">> "我不知道你是怎么让这些小东西呆在你头顶上的。" <<case "demon TF">> "不错的打扮,我印象很深刻哦。" <<case "cat TF">> "我喜欢你的打扮,我可能有玩意想让你舔哦。" <<case "cow TF">> <<if $player.gender_appearance is "f" or $player.breastsize gte 4>> "我喜欢你的打扮,你奶子里有乳汁吗?" <<else>> "我喜欢你的打扮,希望你头上的东西不是全身唯一性感的玩意。" <</if>> <<case "harpy TF">> "我喜欢你的服装,眼睛很漂亮。" <<if $rng gte 91>> <br><br> "看看这对翅膀,"之前的<<person2>><<person>>开口说道。"颜色在初级飞羽、次级飞羽和三级飞羽以及小翼羽和肩羽之间的变换方式很微妙,但是很准确,你可以看到这些褶皱的去向。"<<He>>抓住了你一只翅膀,用手指非常轻柔地抚过它。"它们还很柔软,你用的是什么布料?我甚至可以感觉到次级飞羽在靠近尺骨的地方是怎么变化的,而且——" <br><br> 惠特尼瞪着眼,突然用手把<<him>>推开。那个<<person>>清了清嗓子,发出了一声装模作样的尖叫。"该死的白痴,"惠特尼嘟囔道。 <<person1>> <</if>> <<case "fox TF">> "我喜欢你的打扮。 <<if $worn.head.name is "spirit mask">> 挺傻的,但面具还算可爱。" <<else>> 希望你不介意我拉你的尾巴。" <</if>> <!-- Misc lines --> <<case "mixed">> "我不知道你扮的是什么,但至少你打扮了。" <<case "fully naked">> 你感觉<<his>>的眼睛探索着你裸露的每一寸皮肤。"我想不出更好的打扮了。" <<case "exposed">> "在万圣节打扮成一个骚货?不是很新颖,但我没什么意见。" <<case "skeleton">> <<if getSexesFromRandomGroup() gte SexTypes.BOTH or C.npc.Whitney.penis isnot "none">> <!-- if males are allowed / whitney has a penis --> "打扮不错,荡妇,我猜你吃什么就是什么,"<<he>>看着你的服装笑着说。 <<else>> "你需要多吃点,"<<he>>嘲笑着,戳了戳你的肋骨,"你太瘦了,荡妇。" <</if>> <<default>> "你就不能打扮一下吗?"<<He>>环顾着<<his>>的朋友。"也许我们应该帮<<phim>>扮成一个骚货。" 手从四面八方伸过来,抓、拉、撕。你的衣服被撕成了碎片,使你在街上<span class="lewd">裸露着身体</span>。<<upperruined>><<lowerruined>><<underupperruined>><<underlowerruined>> <</switch>> <br><br> <<He>>在你身边挪着步子。"我们要去要糖,"<<he>>最终宣告道,"你也去。" <br><br> <<link [[点头(2:00)|Whitney Trick 2]]>><<pass 15>><<npcincr Whitney love 1>><</link>><<glove>> <br> <<link [[拒绝(0:05)|Whitney Trick Refuse]]>><<pass 5>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> "行吧,"惠特尼看着孤儿院,"那破地方是你的家,对吧? "一个<<generatey3>><<person3>><<person>>坐在外面,狼吞虎咽地吃着一袋糖果。惠特尼咧嘴一笑,然后<<person1>><<he>>和<<his>>的跟班走了过去,无视了你。 <br><br> <<person3>><<person>>太专注了导致<<he>>毫无察觉,直到惠特尼从<<his>>的手里抢过了袋子。"还给我! "<<person>>大喊,但惠特尼的一个朋友用<<person2>><<his>>的球棒把<<him>>打倒在了地上。 <br><br> "我真的很喜欢甜食,"惠特尼边说边拆了颗糖,"当然了,如果我们去讨糖果的话,我可以拿到我自己那份,但你不想去。除非你愿意改变主意了?" <br><br> <<link [[点头(1:55)|Whitney Trick 2]]>><<pass 10>><<npcincr Whitney love 1>><</link>><<glove>> <br> <<link [[拒绝(0:05)|Whitney Trick Refuse 2]]>><<pass 5>><<hope -3>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llhope>><<llove>><<ldom>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> 惠特尼怒吼着丢下袋子,踩在上面。<<person3>><<person>>哭了起来。惠特尼不在乎,继续踩跺着,直到糖果全碾成了碎末。 <br><br> <<person3>><<person>>跑进屋里,嘲笑声尾随其后。"回头见,骚货。"惠特尼说着,把<<person1>><<his>>的球棒扛在肩上,随即走开,<<His>>的朋友们跟在后面。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<endevent>> <<npc Whitney>><<person1>> 你点头,惠特尼抓住你的手臂,让你走在<<him>>前面。你走在路上的时候,惠特尼摸着你的<<bottom>>。 <<if $exposed gte 1>> <<covered>>惠特尼笑了起来: "你不该感到羞耻,你就该被人看到的。" <</if>> <<if $halloween_trick_NPC>> 你之前看到的警察不见了。 <</if>> <br><br> <<link [[继续|Whitney Trick 3]]>><<pass 15>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<generate2>> 你停在第一间房子前,上面没有任何万圣节的装饰,"我敢赌这些混蛋肯定有很多东西可以分享,"惠特尼盯着房子道,"但他们只想自己留着。"惠特尼带你走到前门,<<His>>的朋友们在花园里瞎晃。 <br><br> 没人回应。惠特尼猛地用球棒捶打着门。<<He>>一直锤着,直到一分钟后<<person2>><<person>>回应了。"我- 我不想惹麻烦,"<<he>>结结巴巴地说。 <br><br> "晚上好,"惠特尼介绍道,"我是惠特尼。"<<person1>><<He>>指了指你。"这是我的宝贝儿,而那边的是我的朋友。要是不给糖,就捣蛋。" <br><br> "我什么都没准备,"那个<<person2>><<person>>回道,"请你离开吧。" <br><br> "好吧。祝你有个愉快的夜晚。"惠特尼牵着你的手,一起走到花园前。<<takeHandholdingVirginity "Whitney" "romantic">> <br><br> <<link [[继续|Whitney Trick 4]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<person1>>惠特尼的一个朋友递给<<him>>一块石头。惠特尼没有浪费时间,把它扔向了房子,<span class="red">打破了一个花盆。</span><<His>>的朋友们纷纷效仿,<span class="red">打碎了窗户和瓷砖。</span>周边持续充斥着尖叫和大笑声。 <br><br> 没有人试图阻止他们。 <br><br> <<link [[试着阻止他们|Whitney Trick Stop]]>><<pass 15>><</link>> <br> <<link [[旁观|Whitney Trick Watch]]>><<pass 15>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<if $speech_attitude is "meek">> "请停手吧,"你恳求道,"你可能会让别人受伤的。" <<elseif $speech_attitude is "bratty">> "停下来,懦夫们,"你站了出来,"这可一点都不公平。" <<else>> "收手吧,"你劝诫道,"你会惹上麻烦的。" <</if>> <br><br> 惠特尼笑得更大声了。"你他妈说什么呢?"<<he>>咆哮着,扔出了另一块石头。它与排水管相撞,<span class="red">将其砸到了地上。</span> <br><br> <<His>>的笑声平息,随即停了下来。"是时候继续前进了,"<<he>>开口道,"去别的地方更好玩。"<<He>>抓着你的手臂,把你从花园里拉出来,<<His>>的朋友落在身后。"下一步去哪?"<<he>>沉思了会,目光定格在一栋陈设特别奢华的房子上。 <<if $halloween_trick_NPC>> 是你和罗宾一起拜访过的那个。 <</if>> <br><br> <<link [[继续|Whitney Trick 5]]>><<endevent>><<pass 15>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> 你站到一旁,围观着破坏的进行。没有<<person2>><<person>>要现身的踪迹,但<<his>>房子的前方毁坏成了一片废墟。 <br><br> 心满意足,亦或是感到无趣,惠特尼抓住你的手臂,把你从花园里拉了出来,<<person1>><<His>>的朋友们落在了身后。"下一步去哪?"<<he>>沉思了一会,目光定格在一栋陈设特别奢华的房子上。 <<if $halloween_trick_NPC>> 是你和罗宾一起拜访过的那个。 <</if>> <br><br> <<link [[继续|Whitney Trick 5]]>><<endevent>><<pass 15>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<npc Whitney>><<if $halloween_trick_NPC>><<loadNPC 1 trick_or_treat>><<else>><<generate2>><</if>> 惠特尼按响了门铃,这次<<person1>><<His>>的朋友们围绕在<<His>>的身边。 <<if $halloween_trick_NPC is "oral">> 之前见过的<<person2>><<person>>来应门了,"回来了?还想要更多吗?"<<he>>看见你,露出了个得意的笑容,"你还带了朋友来帮忙啊。" <br><br> "更多什么?"惠特尼看向了你,"<<he>>在说什么东西?" <br><br> "这个小荡妇用身体换糖果,"<<person>>回道,"我的钱花得很值。" <br><br> 惠特尼盯住了<<he>>,不一会儿,<<nnpc_his "Whitney">>手中的球棒<span class="red">就砸在了<<persons>>的肚子上。</span><<He>>猝不及防地倒下,而惠特尼<span class="red">对着<<his>>的背部进行了二次重击。</span>惠特尼的朋友们加入进去,<<he>>努力用手臂进行着抵抗,而围绕着<<he>>的殴打与狠揍可没有停歇。剩下的人进了房子,你听到东西被砸碎的声音。 <br><br> 当回到街上时,惠特尼手中拎着袋偷来的酒。"我们终于得到了一次糖果,"<<nnpc_he "Whitney">>笑着说。 <br><br> <<elseif $halloween_trick_NPC is "refused">> 之前见过的<<person2>><<person>>来应门了,"改变主意了吗?"<<he>>看见你,露出了个得意的笑容,"你还带了朋友来帮忙啊。" <br><br> "改变了<<pher>>的主意?"惠特尼看着你,"<<he>>在说什么?" <br><br> "这个小荡妇想要糖果,但是拒绝付出代价,"<<person>>答道,并斜着眼看着你。"我不介意多加个观众,如果这是新条件的话。" <br><br> 惠特尼盯住了<<he>>,不一会儿,<<nnpc_his "Whitney">>手中的球棒<span class="red">就砸在了<<persons>>的肚子上。</span><<He>>猝不及防地倒下,而惠特尼<span class="red">对着<<his>>的背部进行了二次重击。</span>惠特尼的朋友们加入进去,<<he>>努力用手臂进行着抵抗,而围绕着<<he>>的殴打、狠揍、尖嚎声可没有停歇。剩下的人进了房子,你听到东西被砸碎的声音。 <br><br> 当回到街上时,惠特尼手中拎着袋偷来的酒。"我们终于得到了一次糖果,"<<person1>><<he>>笑着说。<<if $whitneyromance is 1>><<He>>用一只胳膊将你拉入了怀抱中,"想象一下,未经我的允许就和我的<<girl>>上床,会有什么下场。"<</if>> <br><br> <<else>> <<person2>><<person>>打开了门。"你想要什么?" <br><br> "不给糖就捣蛋!"惠特尼和<<person1>><<his>>的朋友们一边大喊,一边摸着他们的板球拍威吓着。 <br><br> <<person2>><<person>>举起<<his>>的手。"好吧,我这里有些糖果——" <br><br> "去你的糖果,"惠特尼打断道,"我们要钱,或者喝的。" <br><br> <<if $exposed gte 2 and ($uncomfortable.nude is false or ($leftarm is "bound" and $rightarm is "bound"))>> 那个<<person>>盯着你毫不遮掩的<<lewdness>>,点点头。"当然,我有些酒。"<<He>>消失了会儿,回来时一只手提着正叮当响的袋子,另一只手则拿着<<his>>的手机。<<He>>对你拍了张照。 <<garousal>><<arousal 600>><<fameexhibitionism 10>> <br><br> 当回到街上时,惠特尼笑了起来。"我们终于得到了一次糖果,"<<person1>><<he>>的手中拿着满满的一袋酒。 <br><br> <<else>> <<person>>想了想,露出一个得意的笑容,"我有酒,但我想要些回报。"<<He>>对着你点头示意,"给我看看<<pher>>的身体。" <br><br> <<set _skipLink to true>> <<link [[继续|Whitney Trick Exhibitionism]]>><<pass 5>><</link>> <</if>> <</if>> <<if !_skipLink>> <<link [[继续|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "home">><<effects>> 惠特尼耸肩,对<<person1>><<his>>的朋友点头。 <<if $exposed gte 2>> 手从四面八方伸出来,抓住了你的手臂,<span class="lewd">并把它们拉到身侧。</span><<person2>><<person>>看起来简直要流口水了。 <<else>> 手从四面八方伸出来,抓住你的衣服,<span class="lewd">并把它们拉开,露出底下的风光。</span><<person2>><<person>>色迷迷地注视着你裸露的身体,看起来简直要流口水了。 <</if>> "酒,"惠特尼指示道。<<person>>点了点头,消失了会儿,随后拿着个叮当作响的袋子回来了。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> 惠特尼拿走袋子,然后用<<person1>><<his>>的球棒猛击<<person>>的肚子。"这是你提要求的下场,"<<he>>傲慢地俯视着<<person2>><<person>>发出呛咳声。 <br><br> "我们终于得到了一次糖果,"惠特尼在回去的路上提道。 <br><br> <<link [[继续|Whitney Trick 6]]>><<endevent>><<pass 25>><</link>> <br>
<<set $outside to 0>><<set $location to "park">><<effects>> <<npc Whitney>><<person1>> 你听到警笛声。惠特尼抓住你的胳膊,把你推向一条小巷。"反正我们都腻了,"'<<he>>提出了下个目的地,"我们去公园吧。" <br><br> 你穿过小街和小路,穿过康努达塔斯街和商业街,一路抵达了公园。惠特尼将你领到一圈树桩里。惠特尼才给<<himself>>拿了几瓶酒,<<His>>的朋友们就已经翻遍了酒袋。 <br><br> 他们喝着酒并交换着彼此的故事。听着他们的话语,似乎在你今晚加入他们之前,他们已经做了好些恶作剧。 <br><br> <<if playerBellyVisible()>> 惠特尼递给你一瓶,但是很快又收了回去。 <br><br> <<link [[继续|Whitney Trick Drink]]>><<set $phase to 2>><</link>> <br> <<else>> 惠特尼递给你一瓶。 <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[接受|Whitney Trick Drink]]>><<set $phase to 0>><<alcohol 180>><</link>> <</if>> <br> <<link [[拒绝|Whitney Trick Drink]]>><<set $phase to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "park">><<effects>> <<if $phase is 0>> 你尝了口瓶子里的东西,很苦。你压抑住想吐的欲望。"这老混账的品味真差,"惠特尼鄙夷道,"下次得拜访点品位好点的人。" <<elseif $phase is 1>> 惠特尼耸耸肩,抓住递过来的瓶子喝了一口。 <<else>> "我不觉得你值得这个,"<<he>>嘴上这么说着,但是瞥了眼你的<<bellyDescription "pc">>,这就已经出卖了<<his>>的真实想法。 <</if>> <br><br> "我要你陪我是有原因的,"<<he>>斜靠着,翻开了盖在<<his>>腹股沟上的破布,底下没穿任何东西。"跪下吧,<<girl>>,"<<he>>凝视着你,"该干活了。" <br><br> <<if $promiscuity gte 55>> <<link [[跪下|Whitney Trick Sex]]>><<pass 30>><<npcincr Whitney love 1>><<set $sexstart to 1>><</link>><<glove>><<promiscuous4>> <br> <</if>> <<link [[拒绝|Whitney Trick Sex Refuse]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>> <br>
<<set $outside to 0>><<set $location to "park">><<effects>> <<if $speech_attitude is "meek">> "不——不行。"你低头道,"抱歉!我太害羞了,我做不到。" <<elseif $speech_attitude is "bratty">> "什么?在你这些人渣朋友面前,跪在泥地里?"你啐道,"滚蛋!" <<else>> "不行,"你拒绝道,"尤其是有人在看着的情况下,更不行。" <</if>> <br><br> 对于你的拒绝,惠特尼的朋友们大声嘲笑着,惠特尼也笑了出来。"随你吧,"<<he>>笑着看着你,"我的<<girl>>知道<<pshe>>想要什么。"<<He>>没有逼你,只是转而喝了口酒。 <br><br> <<link [[继续|Whitney Trick 7]]>><<pass 30>><</link>> <br>
<<set $outside to 0>><<set $location to "park">><<effects>> 惠特尼站起身,把瓶子砸向附近的一棵树。"今晚到此为止,"<<he>>宣布道,"都滚回家去。"<<He>>拍了下你的<<bottom>>,转身离开。<<His>>的朋友们各自分散成零散的队伍。 <br><br> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> 你跪在<<him>>面前。<<He>>抓着你的后脑勺,引导你靠近<<his>>的<<npcGenitals>>。 <<His>>的朋友们挤得更近,争先恐后地举起手机。 <br><br> <<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $audienceforceteen to 1>> <</if>> <<effects>> <<effectsman>> <<audience>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Whitney Trick Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Whitney Trick Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<promiscuity4>> 惠特尼的痉挛让<<his>>的角都歪到了一旁。<<He>>根本没注意到,或者说毫不关心。 <br><br> <<tearful>>你把头靠在<<his>>的肚子上。<<He>>用一只手捧着你的头。 <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>>惠特尼站起来,把你撞到一旁。<<He>>把<<his>>的瓶子扔向附近的一棵树,然后宣布道:“今晚到此为止,都滚回家去。”<<He>>拍了一下你的<<bottom>>,然后离开了。<<His>>的朋友们各自分散成零散的队伍。 <br><br> <<endevent>> <<elseif $enemyhealth lte 0>> 你把惠特尼从<<his>>的树桩上推开。<<tearful>>你跑向那些树木,不确定有没有被追。但如果被追了,那你也设法避开了他们。 <br><br> <<clotheson>> <<endcombat>> <<else>> 惠特尼把你推倒在地。"很好,"<<he>>说道,"你很幸运,我至少没打算掐你。" <br><br> <<tearful>>你摇摇晃晃地站起来。 <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>>惠特尼站着,然后把<<his>>的瓶子扔向附近的一棵树。“今晚到此为止,”<<he>>宣布道,“都滚回家去。”<<He>>拍了一下你的<<bottom>>,随后离开了。<<His>>的朋友们各自分散成更零散的队伍。 <</if>> <br><br> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你被惠特尼推进了储物柜。<<He>>猛地关上柜门,锁咔哒关上的声音很响。"也许独处的时间能教会你礼貌。"你被困住了。<<endevent>> <br><br> 半小时后,<<generatey1>><<person1>><<person>>在打开柜门的时候意外看到了被锁在里面的你,你的出现吓了<<he>>一跳。<<covered>> <<pass 30>> <<if $speech_attitude is "meek">> 你从<<him>>身边匆匆跑开,避免目光接触。 <<elseif $speech_attitude is "bratty">> "也太久了,"你说,留下<<him>>在原地目瞪口呆。 <<else>> "谢谢,"你边说边快步从<<him>>身边走过,留下<<him>>在原地目瞪口呆。 <</if>> <br><br> <<clotheson>> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>><<hand_gag 0 left>> 你推开惠特尼并试图逃跑,但<<he>>从背后抓住你并用<<his>>的手臂捂住你的嘴。 <br><br> <<if $delinquency lt 400>><<enable_rescue>><</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没有人来帮助你,大概是因为你的不良名声。</span>">> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Bully Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Fight]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 你将<<him>>推到地上,抽身逃脱。<<tearful>>把<<his>>的朋友推到一边,然后逃到安全的地方。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> "你……这个白痴……"惠特尼喘着粗气靠在一个储物柜上。<<His>>的朋友们对<<his>>的状态感到困惑,完全没有注意到你悄悄溜走了。<<tearful>>你逃到了安全的地方。 <<llust>><<npcincr Whitney lust -20>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<elseif $alarm is 1 and $rescue is 1>> 你的哭声在走廊里回荡。"爱哭鬼!"惠特尼怒骂了一声,"我们下次再找你。"<<He>>和<<his>>的朋友离开了。<<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<else>> 你伤痕累累无法反抗。 <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> <<if $bullyevent is 3>> <<link [[继续|Bully Top]]>><</link>> <<elseif $bullyevent is 4>> <<link [[继续|Bully Strip]]>><</link>> <<elseif $bullyevent is 5>> <<link [[继续|Bully Strip]]>><</link>> <<elseif $bullyevent is 6>> <<link [[继续|Bully Oral]]>><<set $molestationstart to 1>><</link>> <<elseif $bullyevent is 7>> <<link [[继续|Bully Detention]]>><</link>> <<elseif $bullyevent is 10>> <<link [[继续|Bully Strip 2]]>><<strip>><</link>> <<elseif $bullyevent is 11>> <<link [[继续|Bully Panties]]>><</link>> <<elseif $bullyevent is 12>> <<link [[继续|Bully Toilets]]>><</link>> <<elseif $bullyevent is 14>> <<link [[继续|Bully Textbooks]]>><<set $phase to 3>><</link>> <<elseif $bullyevent is 15 and $whitneypantiescheck is 2 and !$whitneyskirtcheck and $forcedcrossdressingdisable is "f" and _whitney.dom gte 18>> <<link [[继续|Bully Skirt]]>><</link>> <<else>> <<link [[继续|Bully Locker]]>><</link>> <</if>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>><<hand_gag 0 left>> 你推开惠特尼并试图逃跑,但<<he>>从背后抓住你并用<<his>>的手臂捂住你的嘴。 <br><br> <<if $delinquency lt 400>><<enable_rescue>><</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没有人来帮助你,大概是因为你的不良名声。</span>">> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Bully Panties Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Panties Fight]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 你将<<him>>推到地上,抽身逃脱。<<tearful>>把<<his>>的朋友推到一边,然后逃到安全的地方。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> "你……这个白痴……"惠特尼喘着粗气靠在一个储物柜上。<<His>>的朋友们对<<his>>的状态感到困惑,完全没有注意到你悄悄溜走了。<<tearful>>你逃到了安全的地方。 <<llust>><<npcincr Whitney lust -20>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<elseif $alarm is 1 and $rescue is 1>> 你的哭声在走廊里回荡。"爱哭鬼!"惠特尼怒骂了一声,"我们下次再找你。"<<He>>和<<his>>的朋友离开了。<<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<else>> 你伤痕累累无法反抗。 <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> <<link [[继续|Bully Panties]]>><</link>> <</if>>
<<effects>> <<if !$worn.upper.type.includes("naked")>> 惠特尼<<pullsup>>你的$worn.upper.cn_name_cap,把你的<<breasts>>暴露在了<<him>>和<<his>>的朋友们眼中。 <<else>> 惠特尼退后一步,观察你裸露的<<breasts>>。 <</if>> <<if $player.gender_appearance is "m">> <!-- Note: Whitney will talk about your nipples here even if you're wearing an under_upper. Should be fixed. --> "很好,"<<he>>拽着你的上衣,不允许你遮挡。"大家看到了吗?这就是下流男孩儿乳头的样子。" <<elseif $player.breastsize is 0>> "这边什么都没穿!"<<he>>一边大喊大叫,一边抓住你的上衣,阻止你把自己遮起来。 <<if !$worn.under_upper.type.includes("naked")>> "你为什么要穿胸罩呢?"但是<<he>>没有进一步暴露你。 <<else>> "就这你也能说自己是个女孩儿?" <</if>> <<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">> <<elseif $player.breastsize lte 5>> "<<pShes>>这尺寸也太小了吧!"惠特尼惊呼。<<he>>抓住你的上衣不允许你遮挡<<if !$worn.under_upper.type.includes("naked")>>,接着惠特尼又拉起了你的$worn.under_upper.cn_name_cap,你的<<breasts>>因为衣物被拽掉稍微上下弹了弹,这画面引起了一阵笑声<</if>>。 "就这你也能说自己是个女孩儿?" <<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">> <<elseif $player.breastsize lte 7>> "你有一对儿漂亮的奶子啊,"<<he>>抓住你的上衣不允许你遮挡<<if !$worn.under_upper.type.includes("naked")>>,然后拉起了你的$worn.under_upper.cn_name_cap,你的<<breasts>>因为衣物被拽掉上下弹动,这画面引起了一阵小小的欢呼<</if>>。 "别害羞,这么漂亮的胸部就该多给人看。" <<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>> <<else>> "你是从奶牛场里逃出来的吗?"<<he>>夸张地惊呼,<<he>>抓住你的上衣防止你遮住<<if !$worn.under_upper.type.includes("naked")>>,然后拉起你的$worn.under_upper.cn_name_cap,你的<<breasts>>在口哨中和掌声中跳了出来<</if>>。 "别害羞,让我秀一下你的奶牛大奶子。" <<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">> <</if>> <br><br> <<He>>把你推到一边。他们嘲笑了你好一会儿,你窘迫地遮住了自己。 <<npcincr Whitney lust 5>><<glust>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 惠特尼和<<his>>的朋友撕掉了你的衣服。你<<if $leftarm is "bound" and $rightarm is "bound">>转过身,<</if>>尽可能藏起你的<<crotch>>和<<undertop>>。 <<upperstrip>> <<lowerstrip>> <br><br> <<if $bullyevent is 5>> 所有人都在盯着你看,看着你裸露的皮肤。惠特尼注视着你,享受着掌控你衣服的感觉。"我们去散散步吧,"<<he>>笑了,"不用担心,我会带着你的衣服一起走的。" <br><br> <<link [[一起去|Bully Walk]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>> <br> <<if $worn.under_lower.type.includes("naked") and $exhibitionism gte 75>> <<link [[炫耀|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>> <br> <<elseif $exhibitionism gte 55>> <<link [[炫耀|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>> <br> <</if>> <<link [[拒绝|Bully Refuse]]>><</link>> <br> <<else>> 人群盯着你裸露的皮肤,而惠特尼注视着你,享受着掌控你衣服的感觉。"别忘了你的地位。"<<He>>将你的衣服扔在储物柜上,这个高度需要你伸长胳膊。你好不容易够到了,但是你的<<breasts>>在这个过程中暴露了出来,引起观众的阵阵欢呼。 <br><br> 你穿好衣服后,他们就失去了兴趣。"拜托,我们在这个失败者身上浪费的时间够多了。"他们离开了,留下你一个人不被打扰。暂时。 <<npcincr Whitney lust 5>><<glust>> <br><br> <<link [[继续|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你开始与惠特尼和<<his>>的朋友们一起散步。他们把你推到最前面,确保你充分暴露给每一个路过的人。惠特尼站在你身边,抓着你的手臂。 <<if $leftarm is "bound" and $rightarm is "bound">> <<else>> 你用另一只手盖住自己。 <</if>> <br><br> 你被推搡着绕过一个拐角,进入一条满是<<peopley>>的走廊。<<covered>>附近的一个<<persony>>看着你,震惊地倒吸一口凉气。其他人也有类似的反应。随着噪音越来越大,越来越多的人转过身来,直到每个人都在看着你。 <br><br> 有些人看向别处,脸涨得通红。然而,大多数人都渴望看到<<if !$worn.under_lower.type.includes("naked")>>几乎<</if>>赤身裸体的<<girl>>被抬到中央。 <br><br> "不要害羞,"惠特尼对观众说。"看是免费的。"<<He>>站在你身后,抓住你的另一只手臂,迫使你的臀部向前,身体更完全地暴露在荷尔蒙充斥的人群中。最后,<<he>>把你推倒在地,把你的衣服扔在你身上。<<tearful>>你从走廊出来一直跑,直到周围不再有其他人。 <<npcincr Whitney lust 5>><<glust>> <br><br> <<fameexhibitionism 50>> <<link [[继续|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> "'随你便,"<<he>>说,"之后我们肯定会听到某些变态<<girl>>在大厅里游荡的故事。"他们把你丢在走廊中间,你<<lewdness>>就这样暴露出来。周围没有其他人。 <<npcincr Whitney lust 5>><<glust>> <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<endevent>> <<link [[继续|Hallways]]>><</link>> <br>
<<effects>> <<pass 10>> 惠特尼拖着你穿过走廊直奔礼顿的办公室。<<He>>破门而入,仍然抓着你的衣领。"还好,那个变态还没来。"<<He>>把你推到桌底然后坐了下来。就在你挣扎着想站起来时,<<he>>抓住你的头发,强迫你的脸 <<if $pronoun is "m">> 靠近<<his>>的胯部。<<His>>的裤子拉链已经拉开了。 <<else>> 撩起<<his>>的裙子。<<Hes>>没穿内裤。 <</if>> <<if $NPCList[0].penis isnot "none">> 你感觉到<<his>>阴茎挺立在你的脸颊上。 <<else>> <<His>>的小穴已经湿了。 <</if>> <br><br> 你听到有人进入房间。"又是你,"礼顿说,"这次是怎么回事?" <br><br> "我什么也没做,"惠特尼回答。<<He>>在桌子下面使劲拽着你的头发,把你的嘴蹭到<<his>>的<<if $NPCList[0].penis isnot "none">>阴茎<<else>>阴部<</if>>上。 <br><br> <<link [[不情愿地舔|Bully Detention Oral]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><<sub 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<if $promiscuity gte 55>> <<link [[热情地舔|Bully Detention Oral]]>><<set $phase to 1>><<npcincr Whitney dom 1>><<sub 1>><<set $sexstart to 1>><</link>><<promiscuous4>><<gdom>> <br> <</if>> <<if $whitneyromance is 1>> <<link [[深情地舔|Bully Detention Oral]]>><<set $phase to 2>><<trauma 6>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><<sub 1>><<set $sexstart to 1>><</link>><<promiscuous1>><<gtrauma>><<glove>><<gdom>> <br> <</if>> <<link [[拒绝|Bully Detention Refuse]]>><<stress 6>><<detention 4>><<npcincr Whitney dom -1>><</link>><<gdelinquency>><<gstress>><<ldom>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set _start to true>> <</if>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set _start to true>> <</if>> <<if _start>> <<set $enemyanger to ($phase is 2 ? 50 : 70)>> <<if $phase is 0>> <<if $NPCList[0].penis isnot "none">> 你随意地舔了一下龟头,想要马上拉开距离,但是<<he>>按着你的头,将你的嘴唇直接贴在了上面。 <<else>> 你试着轻舔应付过去,但<<he>>直接将你的嘴唇抵在<<his>>的入口处。 <</if>> <<elseif $phase is 1>> <<if $NPCList[0].penis isnot "none" and $NPCList[0].vagina isnot "none">> 你用舌尖挑逗<<his>>的阴蒂,随后沿着<<his>>的根部向上舔,直到你抵达龟头处。 <<elseif $NPCList[0].penis isnot "none">> 你用舌尖挑逗着<<his>>的龟头底部。 <<else>> 你用舌尖挑逗着<<his>>的阴蒂。 <</if>> <<promiscuity4>> <<elseif $phase is 2>> <<if $NPCList[0].penis isnot "none" and $NPCList[0].vagina isnot "none">> 你在<<his>>的阴唇上快速地留下一吻,然后一路向上。<<He>>在你舔弄时粗暴地拉扯着你的头发。 <<elseif $NPCList[0].penis isnot "none">> 你亲吻着<<his>>阴茎的根部,然后一路向上。当你亲吻到<<his>>的龟头时,<<He>>减轻了抓你头发的粗暴力道。 <<else>> 你在<<his>>的阴唇上留下轻吻。当你亲着<<his>>的阴蒂时,<<He>>放松了<<his>>抓头发的粗暴力道。 <</if>> <<promiscuity1>> <</if>> <br><br> <<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> 礼顿一直在教育惠特尼,完全没有意识到你的存在,也没有发现你在桌子底下正做着些什么。 <br><br> <<stateman>> <br><br> <!-- unclear if this is a misplaced line or if enemyanger is meant to be the exact same value on every turn --> <<set $enemyanger to ($phase is 2 ? 50 : 70)>> <<set $enemyarousal += 20>> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bully Detention Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Detention Oral]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 你闭口不言。惠特尼拽着你的头发,你痛得忍不住皱起脸,但没有屈服。<<He>>把你的脸住,不断摩擦,但你忍了下来。<<He>>很快懊丧着失去了兴趣,用<<his>>的脚把你从桌下踢了出去。你仰躺在地,面朝着大受震撼的礼顿。 <br><br> "这可真是个大惊喜,"校长说道,"如果你这么想被留堂,我可以发发善心。不过现在,给我出去。"<<nnpc_He "Leighton">>把你推出房间。 <<detention 4>><<gdelinquency>> <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Whitney lust -20>> <<if $NPCList[0].penis isnot "none">> <<He>>强迫你的脸紧贴<<his>>的下体,确保你没错过任何一滴。 <<else>> <<He>>强迫你的脸紧贴<<his>>的下体,在<<hes>>的高潮结束之前你不能呼吸。 <</if>> <br><br> "是、是的,"<<he>>说,"操,就是这样。" <br><br> 礼顿因为惠特尼的态度非常生气。校长用力把手撑在桌子上,你头顶上的桌子因为这股力道不断摇晃着。"再这样下去,我就让你在这里过夜!" <br><br> "好,"惠特尼低声喘息,<<he>>的下体依旧紧紧地按在你的脸上。<<he>>的回答似乎让礼顿很满意。 <br><br> "很好,"校长走向门口。你听到了门打开,然后又砰的一声关上的声音。 <br><br> 再次独处时,惠特尼抬起你的下巴,你仰头面对着<<him>>,<<he>>俯视着你。"你是个很好的性玩具,"<<he>>说着放开你的头发,站了起来,头也不回地离开了。 <<llust>> <<else>> <<if $enemyhealth lte 0>> 惠特尼痛得大叫,把你从桌子底下踢了出去。你后背着地,仰面正对着震惊的礼顿。 <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 一双手抓住你的胳膊,把你从桌子底下拽了出来。你仰面正对着震惊的礼顿。 <<else>> 惠特尼把你从桌子底下踢了出去。你仰面正对着震惊的礼顿。 <</if>> <br><br> "嗯,这可真是个惊喜,"校长说道,"如果你这么想被留堂,我可以发发善心。不过现在,给我出去。" 你被提着脖子拎起来,然后就被推出了房间。 <<detention 4>><<gdelinquency>> <</if>> <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set _start to true>> <</if>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set _start to true>> <</if>> <<if _start>> <<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>> <<if _whitney.dom gte 15>> <<set $position to "missionary">> <<He>>把你踹倒,<<npcUndressText _whitney "lower" "self">>,<<npcRevealText $NPCList[0] "lower">>。<<He>>得意地笑了。 <<if $NPCList[0].vagina isnot "none" and ($NPCList[0].penis is "none" or random(0,1))>> <<if $facesitdisable is "f">> "你最好屏住呼吸。" <br><br> 惠特尼在你的上方将<<his>>的重量往下沉,愉快地坐在你的脸上。<<He>>把你的嘴埋进<<his>>的下体摩擦。 <<set $NPCList[0].vagina to "facesit">><<set $NPCList[0].location.genitals to "head">> <<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>> <<else>> "呆在你该呆的地方。" <br><br> <<He>>的膝盖跨过你,同时压着你的肩膀。<<He>>抓着你的头贴近<<his>>的裤裆。 <<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">> <<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>> <</if>> <<else>> "呆在你该呆的地方。" <br><br> <<He>>的膝盖跨过你,同时压着你的肩膀。<<He>>抓着你的头贴近<<his>>的裤裆。 <<npcoral>> <</if>> <<violence 4>> <<else>> <<He>>强迫你跪下,<<npcUndressText _whitney "lower" "self">>,<<npcRevealText $NPCList[0] "lower">>。 "嘴巴张大点,"<<he>>说。<<him>>朋友们在旁边起哄。 <<npcoral>> <</if>> <<if $consensual>> <<promiscuity4>> <<else>> <br><br> <</if>> <<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bully Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Oral]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Whitney lust -20>> <<His>>的朋友们为<<him>>鼓掌。"再见,荡妇,"<<he>>冷笑着,从衬衫口袋里掏出一支烟。 <<llust>> <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<elseif $enemyhealth lte 0>> 惠特尼痛苦得大叫,摇摇晃晃地放开了你。 <<npcincr Whitney dom -1>><<ldom>> <br><br> "我受够你了,"惠特尼的声音带着一丝颤抖,"你们这些混蛋在等什么?这个骚货已经浪费了我们很多时间了!" <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<elseif $alarm is 1 and $rescue is 1>> "别哭了,荡妇,"惠特尼说着,把你推倒在地。<<He>>开始踢你,你蜷缩起来,保护自己的身体。观众们嘲笑着你,也许他们中的一些人很快也会加入打你的队伍。 <<ggpain>><<pain 10>> <br><br> 落在你身上的攻击停止了,你睁开眼偷偷看了一眼,发现惠特尼和<<his>>的朋友们已经离开了。 <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <<else>> "噢——"惠特尼说,"宝宝喝够了吗?"<<He>>把你推倒在地,"随便啦,反正我已经玩够了。"<<He>>和<<his>>的朋友们离开了。<<tearful>>你爬起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <</if>>
<<effects>> <<npc Whitney>> 惠特尼把你拉到储物柜边,将你推到了上面。<<He>>用力压住你的肩膀直到你跪下,然后用手撑住储物柜。 <br><br> "不用谢我。"<<he>>说。 <br><br> <<He>>踢开了<<his>>的鞋子,开始用脚踩你的胯部,随着周围的学生们停下来看热闹,围观群众变得越来越多。<span class="blue">你没有料到事情会变成这样。</span> <br><br> <<link [[继续|Bully Foot Humiliation Sex]]>><<set $sexstart to 1>><</link>> <br> <<link [[站起来|Bully Foot Humiliation Stop]]>><</link>>
<<run statusCheck("Whitney")>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $NPCList[0].vagina isnot "none">> <<set $NPCList[0].vagina to "footjob">> <<elseif $NPCList[0].penis isnot "none">> <<set $NPCList[0].penis to "footjob">> <</if>> <<if $player.penisExist and (!$player.vaginaExist or random(1, 2) is 2)>> <<set $penisuse to "feet">> <<else>> <<set $vaginause to "feet">> <</if>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $NPCList[0].vagina isnot "none">> <<set $NPCList[0].vagina to "footjob">> <<elseif $NPCList[0].penis isnot "none">> <<set $NPCList[0].penis to "footjob">> <</if>> <<if $player.penisExist and (!$player.vaginaExist or random(1, 2) is 2)>> <<set $penisuse to "feet">><<set $speechpenisfoot to 1>> <<else>> <<set $vaginause to "feet">><<set $speechvaginafoot to 1>> <</if>> <</if>> <<print either( "\"你的表情太蠢了。起码试着掩饰一下好吧。", "\"别忘了说谢谢。", "\"这就是你的新下限吧。", "\"继续,骚货。射在我的脚上。", "\"你觉得你值得让我的脚变脏吗?", "\"学校为我铺了迎宾垫,真是太好了。", "\"我的脚下就是你的归属,贱人。", "\"没错,<<pshes>>就是想要我这么做。", "<<His>>手机的闪光灯开始闪烁。\"好啊,这肯定会有很多浏览量的。" )>>" <br> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $orgasmdown gte 1>> <span id="next"><<link [[继续|Bully Foot Humiliation Sex End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Foot Humiliation Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $orgasmdown gte 1>> 你的屁股因为快感顶了起来,在人群中引起了窃笑。惠特尼穿上了<<his>>的鞋子,嘲弄地笑着。"玩得开心吗?"<<he>>问道。 <br><br> <<if $submissive gte 1150>> 尽管你的高潮还在平息中,但你还是顺从地点点头。"谢谢你,"你设法用沙哑的声音说了出来。 <<elseif $submissive lte 850>> "不……我没有……"你结结巴巴地说。你试着有尊严地站起来,但你的腿在发抖。 <<else>> 你的话卡在喉咙里了。你所能做的就是点点头和深呼吸。 <</if>> <br><br> 惠特尼为你的表现拍了拍你的头,在慢慢散去的观众中,又有一部手机发出咔嗒声。 <br><br> "好狗狗。好好继续干,也许我会多给你点甜头,"<<he>>说。<<glove>><<glust>><<gdom>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><<npcincr Whitney dom 1>> <br><br> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 惠特尼顿住了。<<He>>轻轻颤抖着,但努力不表现出来。"他,他妈的……" <br><br> <<tearful>>惠特尼所有朋友的注意力集中到了<<his>>身上,这使得<<him>>无暇顾及你。最后,<<He>>瞪了你一眼,你把这当作离开的示意。<<gstress>><<ldom>><<stress 6>><<npcincr Whitney dom -1>> <br><br> <<elseif $enemyhealth lte 0>> "哇!他妈的搞什么?!"惠特尼痛苦地缩回了<<his>>的一条腿。 <br><br> <<tearful>>在<<he>>有机会踢你之前,你踉跄着爬起来离开了。 <br><br> 当你从走廊离开时,你可以听到<<his>>的朋友们嘲笑<<his>>的失态。 <br><br> <<elseif $finish is 1>> "怎么了?受够了?"惠特尼问道。<<tearful>>你重新站了起来。 <br><br> "这就受不了了?"<<he>>说着,翻了个白眼,"这次算我好心。下次我可就不客气了。"<<He>>走开了,<<his>>的朋友们也跟了上去。 <br><br> <</if>> <<endcombat>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<clotheson>><</link>>
<<effects>> 你试着站起来,想要摆脱现况。 <br><br> 人群中有人发出窃笑,惠特尼瞪了<<him>>一眼让<<him>>闭嘴,然后再次抓住了你的肩膀。 <br><br> "我只是想对你好一点。但也许你正好提醒了我这么做是没必要的。" <br><br> <<link [[继续|Bully Foot Humiliation Sex]]>><<set $molestationstart to 1>><</link>>
<<effects>> 你产生了种不祥的预感。你试图摆脱惠特尼的控制。 <br><br> 惠特尼继续抓住你很长时间,然后才不情愿地放开了你。 <br><br> "行吧,"<<he>>说,"你就希望我下回还能想对你好点吧。" <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>> <<set $leftarm to "bound">><<set $rightarm to "bound">> <<npc Whitney>><<person1>>一阵冷水泼到脸上,你被淋醒了。刚睁开眼,你就看到了站在你前面的惠特尼,<<he>>手里拿着一个空桶。你的胳膊被绑住了,躺在一条陌生的小巷里。 <br><br> "起床,该起床啦,"<<he>>说,"我就知道,如果我跟着你,我总会找到机会的。"<<He>>攥紧了<<his>>的拳头。"拜你所赐,他们不再尊重我了。但现这个问题可以解决了。"一辆面包车停在小巷的尽头。惠特尼拖着你站了起来。"你会消失,然后我再也不用看到你那张愚蠢的脸了。我甚至还能从中赚些钱。" <br><br> <<generate2>><<generate3>><<person2>> <<person2>><<person>>和<<person3>><<person>>走出了面包车围到了你身边。"看吧,"<<person1>>惠特尼说,"和说好的一样,我准备了一个骚货。"<<He>>把你向前推倒在地。 <br><br> <<person2>>"非常好,"<<person>>说着经过你身边,"是老板喜欢的类型没错。" <br><br> <<person1>>"放开我!"惠特尼在那个<<person3>><<person>>抓住<<person1>><<his>>的手时厉声抗议,"我才不是你要的那个<<girl>>。明明是地上的那个!" <br><br> <<person2>>"你还不明白吗,"<<person>>说完,扇了惠特尼一巴掌,"你自己做主的日子结束了。" <br><br> 两人拖着惠特尼向货车走去。<<person1>>惠特尼挣扎着尖叫。"我说放手。停下来,请、请停下来!"<<He>>开始抽泣。 <br><br> <<link [[干涉|Whitney Abduction Intervene]]>><</link>> <br> <<link [[不插手|Whitney Abduction Stay]]>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>><<famegood 20>> 你爬起来。你的手臂仍然被绑着,但还是向<<person2>><<person>>冲了过去。你撞上了<<him>>,那人猝不及防地被撞翻在地。 <br><br> 一旁的<<person3>><<person>>目瞪口呆。惠特尼挣扎着挣脱束缚,你们一起逃离了小巷。 <br><br> <<person1>>到了公共场合,你们终于放下心来。惠特尼靠在墙上,气喘吁吁,不时发出抽泣声。<<He>>用矛盾的表情看着你,然后跑开了。 <br><br> <<set $whitneyrescued to true>> <<set $whitneyRescueStatus to "humiliated">> <<endevent>> <<destinationeventend>>
<<set $outside to 0>><<set $location to "town">><<effects>> 你一动不动地躺在地上。其中一个人打开货车的后备箱,把哭泣的惠特尼推了进去,<<person3>><<person>>在<<person1>><<him>>之后上了车。<<person2>><<person>>关上门,惠特尼的哭声消失在门后。<<person>>接着坐到驾驶位上,驱车离去。 <br><br> <<dismissWhitney>> <<endevent>> <<destinationeventend>>
<<effects>> 你任由<<him>>继续。<<He>>又加进一只手,开始按摩着你的头皮。你的身体自然而然地做出了反应,舒服得发抖。<<He>>紧紧抓住你的头发,把你的脸拉到<<him>>的面前,"别忘了你是谁的。"<<He>>舔过你的脸颊,随后将你推到了地上。 <br><br> <<tearful>>你爬了起来。<<He>>和<<his>>的朋友们离开了。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你甩开<<him>>的手。"哎哟,"<<he>>说道,"小<<bitch>>有点敏感呢。待会见,小混蛋。"<<He>>和<<his>>的朋友们一同离开了。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if !$worn.upper.type.includes("naked")>> 你<<pullup>>你的$worn.upper.cn_name_cap。 <<else>> 惠特尼退后一步,观察你裸露的<<breasts>>。 <</if>> <br><br> <<if $player.gender_appearance is "m">> "很好," 当你转过身给所有人展示你的胸部的时候<<he>>说道,"你知道怎么开始表演。" <<elseif $player.breastsize is 0>> "<<pShes>>也太小了!"<<he>>惊呼。你用手指遮住你的<<nipples>>,但是却让你平坦的胸部暴露给了所有人。 <<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">> <<elseif $player.breastsize lte 5>> "<<pShes>>也太小了!"<<he>>惊呼。你用手指遮住你的<<nipples>>,但是却让你<<breasts>>暴露给了所有人。 <<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">> <<elseif $player.breastsize lte 7>> "你有对不错的奶子,"<<he>>说。你用手指遮住你的<<nipples>>,但是却让你<<breasts>>暴露给了所有人。 <<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>> <<else>> "看看这些东西的大小,"<<he>>说。你用手指遮住你的<<nipples>>,但是却让你<<breasts>>暴露给了所有人。 <<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">> <</if>> <<exhibitionism2>> "你能明白你自己的地位这很好。待会见,骚货,"<<he>>说着,留下你一人在原地遮住自己。 <<npcincr Whitney lust 5>><<glust>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $worn.under_lower.type.includes("naked")>> <<if $leftarm is "bound" and $rightarm is "bound">> 你磨磨蹭蹭地脱下你的衣服,<<flaunting>>转身把你的<<undertop>>和<<genitals>>藏起来,但这样一来你的<<bottom>>就暴露给了所有人。 <<else>> <<flaunting>>你脱下你的衣服,用手勉强遮住自己的<<genitals>>和<<undertop>>。 <</if>> <<exhibitionism4>> <<else>> <<if $leftarm is "bound" and $rightarm is "bound">> 你磨磨蹭蹭地脱下你的衣服。<<flaunting>>你转身把你的<<undertop>>藏起来,但这样一来你的<<bottom>>就暴露给了所有人。 <<else>> <<flaunting>>你脱下你的衣服,用手勉强遮住自己的<<undies>>和<<undertop>>。 <</if>> <<exhibitionism3>> <</if>> <<upperstrip>> <<lowerstrip>> <br><br> <<if $bullyevent is 5>> 惠特尼抢过你的衣服,人群直勾勾地看着你,你裸露的皮肤一览无余。惠特尼注视着你,享受着控制你衣物的感觉。"我们去散步吧,"<<he>>说,"当然,你也可以说不,但你就等着跟你的衣服说拜拜吧。" <br><br> <<link [[一起去|Bully Walk]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>> <br> <<if $worn.under_lower.type.includes("naked") and $exhibitionism gte 75>> <<link [[炫耀|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>> <br> <<elseif $exhibitionism gte 55>> <<link [[炫耀|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>> <br> <</if>> <<link [[拒绝|Bully Refuse]]>><</link>> <br> <<else>> 惠特尼抢过你的衣服,人群直勾勾地看着你,你裸露的皮肤一览无余。惠特尼注视着你,享受着控制你衣物的感觉。"别忘了你的地位。"<<He>>将你的衣服扔到了储物柜顶上,高度高到你需要伸长胳膊。你好不容易够到了,但是你的<<breasts>>在这个过程中暴露了出来,引起了观众的欢呼。 <br><br> 你穿好衣服后,他们就失去了兴趣。"拜托,我们在这个失败者身上浪费的时间够多了。"他们离开了,留下你一个人不被打扰。暂时。 <<npcincr Whitney lust 5>><<glust>> <br><br> <<link [[继续|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你开始与惠特尼和<<his>>的朋友们一起散步。他们把你推到最前面,确保你充分暴露给每一个路过的人。惠特尼站在你身边,抓着你的手臂。 <<if $leftarm is "bound" and $rightarm is "bound">> <<else>> 你用另一只手盖住自己。 <</if>> <br><br> 你被推搡着绕过一个拐角,进入一条满是<<peopley>>的走廊。<<covered>>附近的一个<<persony>>看着你,震惊地倒吸一口凉气。其他人也有类似的反应。随着噪音越来越大,越来越多的人转过身来,直到每个人都在看着你。 <br><br> <<flaunting>>你走在走廊上,就像在走秀一样。有些人看向别处,脸涨得通红。不过大多数人还是很热衷于看到一个<<if $worn.under_lower.type.includes("naked")>>赤身裸体的<<else>>几乎赤身裸体的<</if>><<girl>>大大方方走动的样子。 <br><br> "随便看,"你大声说,"这没什么丢人的。" <<if $worn.under_lower.type.includes("naked")>> <<exhibitionism5>> <<else>> <<exhibitionism4>> <</if>> 惠特尼和<<his>>的朋友们跟在你后面。当你走到走廊尽头时,你转身面对他们。"你真不要脸,"<<he>>说着,把衣服扔回给你,"要是这世界上所有荡妇都跟你一样骚那可真是太好了。"<<He>>走开了,留下你一人穿好自己的衣服。 <<npcincr Whitney lust 5>><<glust>> <br><br> <<fameexhibitionism 50>> <<link [[继续|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<pass 20>> 惠特尼拖着你穿过学校大门。"我们要去麋鹿街,"<<he>>说,"你要帮我们找一些东西。"一路上你被不断推着往前走。 <br><br> 你来到一个有围墙的院子旁。墙底有一个小洞。"我的烟没了,"惠特尼说,"去给我弄一些来。"<<He>>把你推倒在地,踢了好几次你的<<bottom>>,逼着你爬进洞里。 <br><br> 你爬到了另一半,站了起来。你现在位于一栋大楼后面的空地上。不远处有辆车,后备箱门户大开,里面有许多大箱子装的香烟。你走过去,偷走了几盒。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 40>> 你回到了墙角,无事发生,直到你试图爬到另一边——你试着挤过去,却被卡住了。 <br><br> 惠特尼从你手中接过烟盒,但当<<he>>注意到你的困境时,<<he>>顿了顿。 <<if $speech_attitude is "meek">> "帮,帮帮我,"你说。 <<elseif $speech_attitude is "bratty">> "不要只是站在那儿,"你说。 <<else>> "请帮帮忙,"你说道。 <</if>> <br><br> 然后,<<He>>笑了。"帮你?一个小偷吗?"<<He>>一边得意地哼哼着,一边慢慢靠近你,"不。除非……" <br><br> <<He>>停在你面前,把<<his>>的胯部顶到你无助的脸上。你透过<<his>>的<<print setup.npcClothesSets.find(item => item.name === $NPCList[0].clothes.set).clothes["lower"].desc>>感觉到 <<if $NPCList[0].penis isnot "none">> <<his>><<print $NPCList[0].penisdesc>> <<else>> 来自<<his>>阴部的热量 <</if>> 。"除非你能说服我。" <br><br> <<link [[顺其自然|Bully Theft Submit]]>><<set $molestationstart to 1>><<trauma 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gdom>> <br> <<if $promiscuity gte 15 and $whitneyromance is 1>> <<link [[同意|Bully Theft Agree]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous2>><<glove>><<gdom>> <br> <</if>> <<link [[拒绝|Bully Theft Refuse]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>> <br> <<else>> <<endevent>> <<beastNEWinit 1 dog>> 你感到自己无路可逃, <<if $monster isnot 1 and $bestialitydisable is "t">> <<endevent>><<generate1>><<person1>> <<set _whitWall to ($NPCList[0].pronoun is "m" ? "man" : "woman")>> 你听到身后有一声喊叫。有人来了。 <<else>> <<set _whitWall to "dog">> 你听到身后传来一声咆哮。你快速奔跑,咆哮声变成了吠叫。 <</if>> <br><br> 你从洞里探出身子。惠特尼从你手里接过烟盒。你试着爬过去,但你被卡住了。 <<if $speech_attitude is "meek">> "帮,帮帮我,"你说。 <<elseif $speech_attitude is "bratty">> "不要只是站在那儿,"你说。 <<else>> "请帮帮忙,"你说道。 <</if>> <br><br> <<if _whitwall is "dog" and $monster isnot 1 and $bestialitydisable is "t">> <<endevent>> <<npc Whitney>><<person1>> 惠特尼笑了。"不,我可不想因为帮小偷而被抓到。再见,荡妇。" <<npcincr Whitney lust 5>><<glust>> <br><br> 你扭动着身子,设法在狗靠近你之前穿过那个洞。你在挣扎的过程中受伤了,还弄坏了你的衣服。 <<npcincr Whitney lust 5>><<glust>><<beastescape>> <br><br> <<endevent>> <<link [[继续|Elk Street]]>><<endevent>><</link>> <br> <<elseif $whitneyromance is 1>> <<endevent>> <<npc Whitney>><<person1>> 惠特尼想了一会儿,然后抓住了你的手臂。<<He>>把你拉到安全的地方。 <<if _whitWall is "dog">> "不能让那条狗对你为所欲为。否则你闻起来会变得很怪。" <<else>> "不能让某个<<if _whitWall is "man">>变态<<else>>荡妇<</if>>对你为所欲为。否则你也可能爽到。" <</if>> <<He>>和<<his>>的朋友们笑了,"回头见,<<girl>>。谢谢你的帮助。" <<npcincr Whitney lust 5>><<glust>> <br><br> <<endevent>> <<link [[继续|Elk Street]]>><<endevent>><</link>> <br> <<else>><!-- Modified for Beast People --> 惠特尼笑了。"不,我可不想因为帮小偷而被抓到。再见,荡妇。" <<npcincr Whitney lust 5>><<glust>> <br><br> <<if _whitWall is "dog">> 你感觉到<<beasttype>>在拱你的屁股。 <br><br> <<link [[继续|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你感到一只手在你的背后。"你得为那些烟付钱,小东西,"<<he>>喘着气说,"或者别的什么东西。" <br><br> <<link [[继续|Bully Theft No Dog]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>><<hand_gag 0 left>> 你推开惠特尼并试图逃跑,但<<he>>从背后抓住你并用<<his>>的手臂捂住你的嘴。 <br><br> <<if $delinquency lt 400>><<enable_rescue>><</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没有人来帮助你,大概是因为你的不良名声。</span>">> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Bully Outside Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Outside Fight]]>><</link>></span><<nexttext>> <</if>>
<<set _phase to $phase>> <<if $enemyhealth lte 0>> 你将<<him>>推到地上,抽身逃脱。<<tearful>>把<<his>>的朋友推到一边,然后逃到安全的地方。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<courtyard>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> "你……这个蠢蛋……"<<he>>喘息着靠在墙上。<<His>>的朋友对<<his>>的状态感到困惑,他们没有注意到你溜走了。<<tearful>>你逃到安全的地方。 <<llust>><<npcincr Whitney lust -20>> <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<courtyard>> <<elseif $alarm is 1 and $rescue is 1>> 你的哭声吸引了注意。"爱哭鬼,"惠特尼说,"我们下次再找你。"<<He>>和<<his>>的朋友们离开了。<<tearful>>你挣扎着站了起来。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<courtyard>> <<else>> 你伤痕累累无法反抗。 <br><br> <<endcombat>> <<npc Whitney>><<person1>> <<if $bullyeventoutside is 1>> <<link [[继续|Bully Theft]]>><</link>> <<elseif $bullyeventoutside is 2>> <<link [[继续|Bully Light]]>><</link>> <<elseif $bullyeventoutside is 3>> <<link [[继续|Bully Romance]]>><</link>> <<elseif $bullyeventoutside is 4>> <<link [[继续|Bully Theft]]>><</link>> <<elseif $bullyeventoutside is 5>> <<link [[继续|Bully Dog Walk 1]]>><<set $phase to 1>><</link>> <<elseif $bullyeventoutside is 6>> <<link [[继续|Bully Whore]]>><</link>> <<elseif _phase is 1>> <<link [[继续|Bully Tattoo Write]]>><</link>> <<else>> <<link [[继续|Bully Tattoo]]>><</link>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<maninit>> 你没有试图反抗,而惠特尼<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>。 <<stuck_in_wall_oral>><<molested>><<controlloss>> <<set $enemytrust -= 40>><<set $position to "wall">><<set $walltype to "front">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">> <<set $timer to 10>> <<set $audienceforceteen to 1>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Bully Theft Submit Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Theft Submit]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>开始把<<his>>的手撑在墙上,在你头顶大口喘气。<<npcincr Whitney lust -20>><<llust>> <br><br> <<he>>恢复过来后抓住你的手臂,把你拽了出来。<<tearful>>你站起身。 <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> "以后别说我从来没对你好过,"惠特尼笑着离开了。你独自站在麋鹿街。 <br><br> <<link [[继续|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 惠特尼大叫一声向后跳去,一只手捂住自己的下体。 <br><br> "操你妈的<<bitch>>,"<<he>>以高于<<his>>平时的语调愤怒地咕哝着,用膝盖撞了一下你的头,然后摇摇晃晃地离开了。<<pain 2>><<npcincr Whitney dom -1>><<gpain>><<ldom>> <br><br> <<clotheson>> <<endcombat>> <<beastNEWinit 1 dog>> 你一个人挣扎着想要逃出来。但在你取得任何进展前, <<if $monster is 1 or $bestialitydisable is "f">> 有什么东西开始戳你的屁股。 <br><br> <<link [[继续|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<endevent>><<generate1>><<person1>> 你感到一只手放到了你的屁股上。"偷我的东西,制造噪音,"<<he>>咆哮着,"像你这样的孩子应该被教些教训。" <br><br> <<link [[继续|Bully Theft No Dog]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <span class="red">你听到身后有动静。</span>惠特尼谩骂着后退。"天哪,你真慢,"<<he>>说,"之后见,荡妇。" <br><br> <!-- Special case if Whitney came close to finishing before the timer went off --> <<if $enemyarousal gte ($enemyarousalmax / 5) * 4>> <<He>>转身准备和<<his>>的朋友们一起撤退,但突然,<<he>>又停下来转头对你露出一个微笑,"你工作很努力。这值得好好招待一下。" <br><br> <<if $NPCList[0].penis isnot "none">> <<He>>把<<his>>的膝盖顶到你的下巴底下,迫使你抬起头来。<<he>>手握阴茎,开始摩擦自己。<<he>>的动作一开始很慢,但却逐渐变得急促起来。你只能闭上眼睛,在紧张中绷紧身体。 <br><br> <<him>>没花多长时间就射了。<<He>>哼哼着,把一段段精液射向你的脸,精液溅到了你的额头上,滴到你的眼睛和鼻子上。<<He>>退后一步,然后大笑起来。"我喜欢你的新造型。很适合你。"<<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <<bodyliquid "face" "semen">> <<else>> <<He>>抓住你的后脑勺,把它拉到<<his>>的胯部。<<his>>紧抓着你的头发,开始耸动<<he>>的臀部,用你的鼻子摩擦<<his>>的阴蒂,并用你的嘴唇磨动阴部。 <br><br> 没花多长时间就结束了,<<he>>达到高潮时呻吟着。<<He>>抓住你的头发,摩擦着你的脸,用<<his>>的液体在你脸上涂抹。就在你觉得你在推挤下几乎要晕过去时,<<he>>终于退开了。你大口喘着气。<<trauma 4>><<stress 4>><<pain 2>><<gtrauma>><<gstress>><<gpain>> <<bodyliquid "face" "goo">> <</if>> <<faceejacstat>><<ejacstat>><<set $hygiene += 500>> <br><br> <</if>> <<clotheson>> <<endcombat>> <<beastNEWinit 1 dog>> <<nnpc_he "Whitney">>跑开了,只剩下了远去的笑声。你挣扎着想要逃出来,但在你取得任何进展之前, <<if $monster is 1 or $bestialitydisable is "f">> 有什么东西开始戳你的屁股。 <br><br> <<link [[继续|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<endevent>><<generate1>><<person1>> 你感到一只手放到了你的屁股上。"偷我的东西,制造噪音,"<<he>>咆哮着,"像你这样的孩子应该被教些教训。" <br><br> <<link [[继续|Bully Theft No Dog]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $speech_attitude is "meek">> 你没有说话,取而代之地,你张开了嘴伸出自己的舌头。 <br><br> <<elseif $speech_attitude is "bratty">> "照你想的做就行,"你翻了个白眼。 <br><br> <<else>> "可以啊,只要你需要。"你回答。 <br><br> <</if>> "好<<girl>>,"惠特尼笑了,然后<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>,<<npcRevealText $NPCList[0] "lower">>。 <br><br> <<link [[继续|Bully Theft Agree Oral]]>><<set $sexstart to 1>><</link>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<stuck_in_wall_oral>> <<set $enemytrust -= 40>><<set $position to "wall">><<set $walltype to "front">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">> <<set $timer to 10>> <<set $audienceforceteen to 1>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Bully Theft Agree Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Theft Agree Oral]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>开始把<<his>>的手撑在墙上,在你头顶大口喘气。<<npcincr Whitney lust -20>><<llust>> <br><br> <<he>>恢复过来后抓住你的手臂,把你拉了出来。你还没来得及说话,<<he>>就拽着你站了起来,把你按进一个深吻。 <br><br> 过了一会儿,<<he>>放开了你。"以后别说我没对你好过,"惠特尼得意地笑着,离开了。你独自站在麋鹿街。 <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> <<link [[继续|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你听到身后有动静。惠特尼叹了一口气。"天啊,你也太笨了,"<<he>>说着,伸手抓住你把你拉了出来。<<He>>拽着你站起来,拖着你跟在<<him>>后面,和<<his>>的朋友们一起从拐角处逃进了小巷。 <br><br> <<He>>把你推到前面,从后面把你压在墙上。"你需要多练习。也许下次在把你拖出来前,我会让我的朋友们先尝一尝——我打赌你会学到一些有用的东西。" <br><br> 当<<He>>和<<his>>的朋友们走开时,<<he>>回头看了你一眼。"回头见,荡妇。" <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Industrial alleyways]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <<if $finish is 1>> 惠特尼翻了个白眼。"那你他妈为什么同意呢?也许我该把你留在里面,笨蛋。" <<He>>看起来若有所思,好像在认真考虑,但过了一会儿,<<he>>叹了口气,把你拉了出来。 <<if $speech_attitude is "meek">> "……谢谢你,"你设法站起来了。 <br><br> <<elseif $speech_attitude is "bratty">> "真的好——久呢,"你设法站了起来。 <br><br> <<else>> "谢谢,"你设法站起来了。 <br><br> <</if>> "是,是,"<<he>>嘟囔着,"现在你欠我的,荡妇。"<<llove>><<glust>><<npcincr Whitney love -1>><<npcincr Whitney lust 1>> 惠特尼和<<his>>的朋友们悄悄溜走了,把你一个人留在麋鹿街。 <<clotheson>> <<endcombat>> <<link [[继续|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $speech_attitude is "meek">> 你抬头看着惠特尼。"求、求求你,不要,"你呜咽着。 <<elseif $speech_attitude is "bratty">> 你把头从惠特尼的胯部抽离。"如果我的腿没有动弹不得,我一定会踢你的屁股,"你怒吼。 <<else>> 你尽可能地远离惠特尼。"就让我自生自灭吧,"你说。 <</if>> <br><br> <<if $whitneyromance is 1>> <<He>>低头看着你,双臂交叉。考虑了一会儿,<span class="green"><<he>>抓住你的肩膀,把你拽了出去。</span> <br><br> "你会补偿我的,"<<he>>喃喃自语。<<He>>把你推开然后走开了。 <br><br> <<link [[继续|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> "不需要我帮忙吗?"<<He>>耸耸肩,"既然你这么说。回头见,荡妇。"<span class="red"><<He>>把你留在那里,只留下和朋友们的笑声。</span> <br><br> <<endevent>> <<beastNEWinit 1 dog>> 当他们的声音渐渐消失, <<if $monster isnot 1 and $bestialitydisable is "t">> <<endevent>><<generate1>><<person1>> 你听到身后的叫喊,还没来得及挣脱,就感到有一只手放在了你的屁股上。 <br><br> "你得为那些烟付钱,小东西,"<<he>>喘着气说,"或者别的什么东西。" <br><br> <<link [[继续|Bully Theft No Dog]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你听到身后有一声低吼,还没来得及挣脱,就有东西戳了一下你的屁股。 <br><br> <<link [[继续|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 40>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bully Theft Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Theft Dog]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 你听到<<beasttype>>从你身边走开,你并设法从洞里挣扎着钻了出来。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> 你听到<<beasttype>>呜呜叫着跑走了。你设法挣扎着从洞里钻了出来。 <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemytrust -= 40>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bully Theft No Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Theft No Dog]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "这件事别告诉别人,"<<he>>悄声说,"我们可不想因为一个小偷而惊动警察,对吧?" <br><br> <<if $enemyanger gte 1>> <<He>>把<<his>>的脚放在你的<<bottom>>上,然后踹了一下。这股力量把你推到了洞的另一侧。<<pain 4>><<gpain>> <<else>> <<He>>最后在你的<<bottom>>上拍了一下,然后离开了。你从洞里挤了出去。 <</if>> <<elseif $enemyhealth lte 0>> 你听到后面传来一声撞击声,接着是痛苦的呻吟。在<<person>>还没来得及恢复之前,你就从洞里挤出去了。 <</if>> <br><br> <<tearful>>你站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<pass 20>> <<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>> 你被拽着胳膊穿过学校大门。"海上吹来的风很好,"<<he>>说,"我来告诉你我的意思。" <br><br> 你们走向梅尔街。到达的时候,惠特尼走到码头的边缘。"这里很舒服,"<<he>>说。 <<if $whitneyromance is 1 and _whitney.dom lt 10>> <<set $dateCount.Total++>><<set $dateCount.Whitney++>> <<He>>漫步走到尽头,俯瞰大海。<<he>>倚着护栏,向你招手。你<<if $speech_attitude is "meek">>紧张地<<elseif $speech_attitude is "bratty">>谨慎地<<else>>犹豫地<</if>>走了过去。 <br><br> <<set $whitPierPhase to 0>> <<if _whitney.penis isnot "none" and $player.vaginaExist>> <<set $whitPierSex to "vaginal">> <<elseif _whitney.vagina isnot "none" and $player.penisExist>> <<set $whitPierSex to "penile">> <<elseif _whitney.penis isnot "none" and $analdisable is "f">> <<set $whitPierSex to "anal">> <<elseif $player.penisExist>> <<set $whitPierSex to "handjob">> <<else>> <<set $whitPierSex to "fingering">> <</if>> 你一走到<<he>>伸手可及的范围内,<<he>>就抓住你, <<if $whitPierSex is "penile">> 把你拉到<<his>>的身边,<<his>>的一只手紧紧放在你的屁股上,让你保持在原地。 <<else>> 把你弯过栏杆,面向大海。你能感觉到<<his>>的呼吸在你耳边。 <</if>> <br><br> "现在差不多是渔船过来的时间。我敢打赌,他们一定无聊得要命。" <<if $whitPierSex is "penile">> <<He>>捏了捏你的屁股。 <<else>> <<His>>的舌头轻拂着你的耳朵。 <</if>> "船上可没有骚货能玩。" <<switch $whitPierSex>> <<case "vaginal">> <<He>>用屁股摩擦着你,<span class="lewd">用<<print $NPCList[0].penisdesc>>戳着你的<<pussy>>。</span> <<case "penile">> <<He>>用屁股摩擦着你,<span class="lewd">把你的<<penis>>对准<<his>>的胯部。</span> <<case "anal">> <<He>>用屁股摩擦着你,<span class="lewd">用<<print $NPCList[0].penisdesc>>压入你的<<bottom>>。</span> <<default>> <<if $worn.over_lower.name isnot "naked">> <<set _clothes to $worn.over_lower.cn_name_cap>><<set _clothn to $worn.over_lower.name>><<His>>手绕着你的腰, <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<set _clothes to $worn.under_lower.cn_name_cap>><<set _clothn to $worn.under_lower.name>><<His>>的手在你的裙子下面, <<else>> <<set _clothes to $worn.lower.cn_name_cap>><<set _clothn to $worn.lower.name>><<His>>的手在你的两腿之间, <</if>> <span class="lewd">放在你的<<genitals>>上,</span><<if _clothn isnot "naked">>隔着<<print _clothes>><</if>>粗暴地揉捏着。 <</switch>> "我们给他们表演点娱乐节目怎么样?" <br><br> <<if $exhibitionism gte 75>> <<link [[心甘情愿地服从|Bully Pier Sex]]>><<set $sexstart to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<exhibitionist5>><<glove>><<gdom>> <br> <</if>> <<link [[不情愿地服从|Bully Pier Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>> <br> <<if _whitney.lust gte random(1, 100)>> <<link [[拒绝|Bully Pier Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><<npcincr Whitney love -1>><</link>><<llove>> <br> <<else>> <<link [[拒绝|Bully Pier Refuse]]>><<npcincr Whitney love -1>><</link>><<llove>> <br> <</if>> <<else>> <<He>>指着一盏路灯。<<His>>的朋友们抓住你的胳膊,把你拖了过去。你的胳膊被绑在了上面。 <br><br> <<set $leftarm to "bound">><<set $rightarm to "bound">> 惠特尼悠闲地向你走来。"我想我要把你留在这里一段时间。会有人陪你的。"<<He>>指着一艘刚靠岸的渔船,"看来他们没抓到多少鱼。他们一定很沮丧。我知道什么能让他们高兴起来——一个漂亮的被绑住等待享用的荡妇。"<<He>>和<<his>>的朋友们离开了。你被绑住难以动弹,看不到他们是走了还是在某处看着你。 <br><br> <<endevent>><<generateSailor 1>><<generateSailor 2>><<generateSailor 3>><<person1>> 船上有一个<<person>>指着你。<<He>>走上了岸,后面跟着<<his>>的船员。 <br><br> <<rng>> <<if $rng gte 81>> "这是什么情况,"<<person>>走近你,"谁把你绑成这样的,你肯定是做了什么淘气的事。" <br><br> <<person2>>一个<<person>>走到<<person1>><<his>>的身边。"我们也许应该帮忙惩罚<<phim>>。就当是公民义务。" <br><br> <<link [[继续|Bully Light Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<link [[继续|Bully Light 2]]>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bully Light Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Light Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们一边说笑,一边走回了他们的船上。 <br><br> <<endcombat>> <<npc Whitney>><<person1>> 你听到惠特尼的声音在你身后。"我打赌你让他们很开心。"你的手<<if $feetuse is "bound">>和腿<</if>>被松开了。"别忘了你的屁股是谁的。如果我要你一天24小时为水手们服务,你就得这么做。"<<tearful>>你扯掉手臂上剩下的绳子。惠特尼和<<his>>的朋友们离开了,把你留在了码头。 <<npcincr Whitney lust 5>><<glust>> <<elseif $enemyhealth lte 0>> "也许花钱找个娼妓还是值得的,"<<person1>><<person>>说,"至少他们不会反击。"他们一边抱怨一边回到船上。 <br><br> <<endcombat>> <<npc Whitney>><<person1>> 你听到惠特尼的声音在你身后。"你还真是给了他们好看啊。"你的手<<if $feetuse is "bound">>和腿<</if>>被松开了。"别忘了你的屁股是谁的。"<<tearful>>你从手臂上扯掉剩下的绳子。惠特尼和<<his>>的朋友们离开了,你被留在了码头。 <</if>> <br><br> <<unbind>> <<clotheson>> <<endevent>> <<link [[继续|Mer Street]]>><<set $eventskip to 1>><</link>>
<<location "promenade">><<effects>> <<if $whitPierSex is "penile">> <<He>>重新站直,眼睛眯着。<<His>>的手紧握成拳头。最后,<<he>>叹了口气,把你推开。 <<else>> <<He>>靠在你身上,眯着眼睛。你差点被推得翻过护栏。最后,<<he>>叹了口气,推开了你。 <</if>> "好。来吧。" <br><br> 拉着你的胳膊,<<he>>在长廊上尴尬地走着。<<He>>保持沉默,没有看向你,而是凝视着大海。<<His>>的朋友们也不理你,只是时不时嘲笑着你的懦弱。 <<pass 10>> <br><br> 你们很快就回到了码头。惠特尼用胳膊搂住你的脖子,把<<his>>的嘴唇凑到你耳边。"你让我看起来像个真正的婊子,"<<he>>不满地低吼,"下次,你的屁股会是我的。不管你喜不喜欢。"<<npcincr Whitney lust 5>><<glust>> <br><br> <<He>>把<<his>>的香烟掐灭在你的肩上,然后将你推开。他们把你独自留在了梅尔街上。<<stress 4>><<pain 4>><<gstress>><<gpain>> <br><br> <<link [[继续|Mer Street]]>><<endevent>><<unset $whitPierSex>><<unset $whitPierPhase>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set _start to true>> 你允许惠特尼将你随意摆弄,不顾旁边可能有人围观。 <<exhibitionism5>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set _start to true>> <<if $phase is 1>> 你试图远离惠特尼,但是<<he>> <<if $whitPierSex is "penile">> 把你拉了回来,用手紧紧抓着你的<<bottom>>。 <<else>> 压在你身上,使你无法动弹。 <</if>> "我把你拖到这里来不是让你来表演当个胆小鬼的。" <<else>> <<if $exhibitionism lt 75>> 你害怕别人看到你这个样子, <<else>> 你不想, <</if>> 但你知道最好不要惹到惠特尼。于是你静静地保持不动。 <</if>> <<controlloss>> <br><br> <</if>> <<if _start>> <<switch $whitPierSex>> <<case "vaginal">> <<set $position to "doggy">><<set $position_lock to 1>> <<set $vaginause to "penis">><<set $NPCList[0].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $vaginatarget to 0>> <<set $NPCList[0].location.genitals = "genitals">> <<case "penile">> <<set $position to "missionary">><<set $position_lock to 1>> <<set $penisuse to "othervagina">><<set $NPCList[0].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penistarget to 0>> <<set $NPCList[0].location.genitals = "genitals">> <<case "anal">> <<set $position to "doggy">><<set $position_lock to 1>> <<set $anususe to "penis">><<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anustarget to 0>> <<set $NPCList[0].location.genitals = "genitals">> <<case "handjob">> <<set $position to "doggy">><<set $position_lock to 1>> <<set $NPCList[0].lefthand to "penisentrance">><<set $penisuse to 1>><<set $penisstate to "otherhandentrance">> <<case "fingering">> <<set $position to "doggy">><<set $position_lock to 1>> <<set $NPCList[0].lefthand to "vaginaentrance">><<set $vaginause to 1>><<set $vaginastate to "otherhandentrance">> <</switch>> <<set $timer to 9>> <<set $audienceforceteen to 1>> <</if>> <<effects>> <<if $whitPierPhase is 0>> <<if $timer lte 1>> <span class="red">船长正看着你!</span> <<elseif $timer lte 3>> <span class="pink">船离得很近,你能看到船长。</span> <<elseif $timer lte 5>> <span class="purple">船越来越近了。</span> <<elseif $timer lte 7>> <span class="blue">一艘船来了,就在近海。</span> <<else>> <span class="lblue">你看到地平线上有一个小点。</span> <</if>> <</if>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($timer lte 0 and $whitPierPhase is 0)>> <span id="next"><<link [[继续|Bully Pier Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Pier Sex]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>靠着栏杆稳住了<<himself>>,满足地闭上了双眼。<<npcincr Whitney lust -20>><<llust>> <br><br> <<if $whitPierPhase is 1>> <<if $consensual is 0>> <<set $whitPierForced to true>> <</if>> "你看到他们的脸了吗?"<<he>>气喘吁吁地笑着,把你拉近,"来吧,在他们产生任何想法之前。" <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> <<link [[继续|Bully Pier End]]>><<unset $whitPierSex>><<unset $whitPierPhase>><</link>> <br> <<else>> 当<<he>>还处在恢复中的时候,船已经接近海岸线了。<<He>>猛地敲了一下栏杆。"该死的!错过了。"<<He>>转向你,<<his>>紧皱的眉头舒展开,表情变成了坏笑。<<He>>轻轻推了你一下。"我知道你很淫荡,但是我不知道你能贱成这样。也算是很厉害了,为自己骄傲吧。"<<npcincr Whitney dom -1>><<ldom>> <br><br> <<He>>笑着把你留在码头上。<<tearful>>你回到梅尔街。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Mer Street]]>><<unset $whitPierSex>><<unset $whitPierPhase>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $enemyhealth lte 0>> 你把惠特尼推过护栏,<<him>>掉到了下面的水里。<<His>>的朋友们在一旁哈哈大笑,完全没来阻止你。<<npcincr Whitney dom -1>><<ldom>> <br><br> <<tearful>>你逃到了梅尔街。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Mer Street]]>><<unset $whitPierSex>><<unset $whitPierPhase>><<set $eventskip to 1>><</link>> <br> <<elseif $finish is 1>> <<if $whitPierPhase is 1>> 惠特尼<<if $whitPierSex is "penile">>把你踢开,然后<<else>>向后退去,<</if>>叹了口气。"无所谓,反正我已经得到我想要的了。"<<He>>朝停泊的船看了一眼,笑着说。"肯定不止我一个人这么想。" <br><br> <<He>>笑着把你留在码头上。<<tearful>>你回到梅尔街。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Mer Street]]>><<unset $whitPierSex>><<unset $whitPierPhase>><<set $eventskip to 1>><</link>> <br> <<else>> 惠特尼<<if $whitPierSex is "penile">>把你推开<<else>>向后退去<</if>>,<<he>>看起来很不悦。但是<<he>>很快又露出了笑容。"你知道吗?我刚想到个更妙的主意。" <br><br> <<He>>蹲下来抓住你的脚踝,试图把你推过围栏。你尝试反抗,但<<his>>的朋友们也加入进来。最后,他们一起把你推到了围栏另一侧。"祝你游得开心!"当你掉进海里时,惠特尼喊道。<<trauma 6>><<stress 20>><<gtrauma>><<gggstress>> <<water>> <br><br> <<tearful>>你紧紧抓住水中的一根桩子,试图喘口气。你离海岸太远了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Sea Docks]]>><<unset $whitPierSex>><<unset $whitPierPhase>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <<if $whitPierSex is "penile">> 惠特尼嘴咧到了耳根, <<else>> 你听到惠特尼在你身后窃笑, <</if>> 船彻底进入视野。一个<<generate2>><<person2>><<person>>站在掌舵处,目瞪口呆地看着光天化日下眼前一个<<girl>>被 <<if $consensual is 1>> <<switch $whitPierSex>> <<case "vaginal" "penile" "anal">> 操 <<case "fingering">> 指奸 <<default>> 蹂躏 <</switch>> <<else>> 侵犯 <</if>> 的画面。<<He>>开始喊人,<span class="lewd">又有几个<<people>>从甲板下面跑出来。</span>他们的表情从震惊到厌恶,再到渴望。船开过去的时候,没有一个人把目光从你身上移开。 <<clearsinglenpc 1>><<person1>> <br><br> <<fameexhibitionism 10>> <<if $consensual is 1>> <<famesex 10>> <<if $face is "covered" or $worn.face.type.includes("mask")>> 一想到可能被认出来,你就感到一阵下流的颤抖,但由于距离太远,而且你的<<if $face is "covered">>手挡住了脸<<else>>脸盖着<<print $worn.face.cn_name_cap>><</if>>,你觉得应该不至于被认出来。 <<else>> 你昂着头,满足于他们的注目。<span class="green">你很自豪能引发这样的反应。</span> <<trauma -6>><<stress -6>><<ltrauma>><<lstress>> <</if>> <<else>> <<famerape 10>> <<if $exhibitionism gte 75>> 虽然你对公共场合的不雅行为并不陌生,但在这么多目击者面前被羞辱还是会让你感到胃里在翻腾。 <<else>> 一想到陌生人正看着你受到如此彻底的虐待,你的脸就变得苍白。 <</if>> <<if $face is "covered">> 至少你的脸是遮起来的。 <<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <<elseif $worn.face.type.includes("mask")>> 多亏了你的<<print $worn.face.cn_name_cap>>。 <<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <<else>> 无法忍受羞辱,你低下了头,但惠特尼有其他想法。 <<if $whitPierSex is "penile">> <<He>>把一只手放在你的下巴下,<span class="red">强迫你面朝船的方向。</span> <<else>> <<He>>抓住你的头发向后一拉,<span class="red">迫使你面对人群。</span> <</if>> "就是这样,<<bitch>>。现在他们都知道你是谁的荡妇了。" <<trauma 12>><<stress 12>><<ggtrauma>><<ggstress>> <</if>> <</if>> <br><br> 船载着上面色眯眯的乘客们消失在视野中。但惠特尼和你还没有结束。 <<if $whitPierSex is "penile">> <<He>>抓住你的衣领,把你拉近。 <<else>> <<He>>靠在你的肩上,<<his>>的<<if $NPCList[0].breastsize gt 1>><<print $NPCList[0].breastsdesc>>压在你的背上<<else>>身体压在你身上<</if>>。 <</if>> "可惜我让你尖叫的时候他们不在这儿,"<<he>>小声说。 <<switch $whitPierSex>> <<case "vaginal" "penile">> <<He>>用力抵住你的臀部。 <<case "anal">> <<He>>用力抵住你的屁股。 <<default>> <<He>>捏着你的胯部。 <</switch>> "让我们把这事结束吧。" <br><br> <<link [[继续|Bully Pier Sex]]>><<set $whitPierPhase to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你们一直跑,直到海浪的声音消失在城镇的喧嚣中。惠特尼放开你,靠在路灯下,气喘吁吁。 <br><br> <<His>>的伙伴们冲到<<his>>身边表扬<<his>>的胆识。 <<if $cool gte 160>> <<he>>咧着嘴笑着,把你拉到<<his>>的身边。他们欢呼起来。 <<if $whitPierForced>> 你畏缩了。 <<trauma 12>><<stress 6>><<status 5>><<ggtrauma>><<gstress>><<gcool>> <<else>> 你鞠了一躬。 <<trauma -12>><<stress -6>><<status 5>><<lltrauma>><<lstress>><<gcool>> <</if>> <<elseif $cool gte 40>> 有些人从人群中走出来,拍拍你的背。 <<if $whitPierForced>> 你在他们的触碰下畏缩。 <<trauma 6>><<stress 4>><<status 5>><<gtrauma>><<gstress>><<gcool>> <<else>> 趁惠特尼分心的时候,偷偷和人调情。 <<trauma -6>><<stress -4>><<status 5>><<ltrauma>><<lstress>><<gcool>> <</if>> <<else>> <<if $whitPierForced>> 你坐到了一边,尝试从动摇中恢复过来。 <<trauma 6>><<gtrauma>> <<else>> <<He>>重新坐回去,沉浸在他们的赞美中。他们无视了你。 <</if>> <</if>> <br><br> 慢慢地,兴奋的劲头退了下去。惠特尼打了个哈欠。"很有趣,但我现在觉得无聊了。回头见,荡妇。"<<He>>转身正要离开,但又停了下来,上下打量着你。"你最好也快滚蛋吧。既然你已经把自己都摊出来了,我相信有人会想尝尝鲜的。" <br><br> 人群中爆发出笑声。他们离开时,声音在街上回荡着。 <br><br> <<link [[继续|Mer Street]]>><<endevent>><<set $eventskip to 1>><<unset $whitPierForced>><</link>> <br>
<<set $dateCount.Total++>><<set $dateCount.Whitney++>> <<set $outside to 0>><<set $location to "town">><<effects>> <<pass 20>> <<He>>推着你穿过学校大门,从头到尾都摸着你的<<bottom>>,根本不在乎谁看见。"我有一些浪漫的计划,"<<he>>说,"只给我最好的<<bitch>>。" <br><br> <<He>>带你来到丰收街一个混乱而破旧的酒吧。"坐下来。我去拿饮料。" <br><br> <<He>>带着两只五颜六色的玻璃杯回来了。"喝,"<<he>>说。 <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[喝|Bully Romance 2]]>><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>> <</if>> <br> <<link [["不喝"|Bully Romance 2]]>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $phase is 0>> 你抿了一口饮料。它很甜。你很快就感到有些头晕目眩。 <br><br> <<alcohol 120>> <</if>> <<He>>呷了一口<<his>>的饮料,盯向你,"你为什么不过来呢?来坐我腿上。" <br><br> <<link [[坐在大腿上|Bully Romance 3]]>><<set $phase to 0>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<glove>><<gdom>> <br> <<link [[拒绝|Bully Romance 3]]>><<set $phase to 1>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<if $phase is 0>> 你绕过桌子,坐在<<his>>的腿上。附近有些人转过头来看了看你们。<<He>>向你靠过来。 <<else>> 你摇了摇头。<<He>>向前伸出手抓住你的肩膀,然后把你拉到桌子上。<<He>>靠上前。 <</if>> "我现在要操你,"<<he>>小声说,"就在这里。然后每个人都会看到并知道你是我的。" <br><br> <<link [[点头|Bully Romance Sex]]>><<set $sexstart to 1>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<promiscuous1>><<glove>><<gdom>> <br> <<link [[拒绝|Bully Romance Sex]]>><<set $molestationstart to 1>><<npcincr Whitney dom -1>><<npcincr Whitney love -1>><</link>><<llove>><<ldom>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <span class="red">"这不是你能决定的,"</span><<he>>说。 <br><br> <</if>> <<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<promiscuity1>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bully Romance Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Romance Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Whitney lust -20>> 观众鼓起掌来。惠特尼喘着气从你身上爬下来。 <<if $orgasmcurrent is 0 and (($player.penisExist and !playerChastity("penis")) or ($player.vaginaExist and !playerChastity("hidden")))>> <<whitneyFinish>> <</if>> <<clotheson>> <<tearful>>你从地上爬了起来。惠特尼拉住你的手,"我们走吧,免得这些变态产生别的想法。"<<He>>把你从酒吧里拽了出来。<<takeHandholdingVirginity "Whitney" "romantic">> <br><br> 一出到门外,<<his>>就从衬衫口袋里抽出一支烟。"他们总说我不浪漫,"<<he>>说,"滚回你家去吧,我还有别的事要做。"<<He>>从你身边走开了。 <<llust>> <br><br> <<endcombat>> <<elseif $enemyhealth lte 0>> 你把惠特尼从身边推开。<<tearful>>逃离了酒吧。观众为这出好戏鼓掌欢呼。 <<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>> <br><br> <<clotheson>> <<endcombat>> <<else>> "你让我在这么多人面前丢脸了,"惠特尼说,"你应该对你的<<nnpc_girlfriend "Whitney">>好一点。"<<He>>把你推开,整理好<<his>>的衣服,离开了酒吧。 <<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>> <br><br> <<clotheson>> <<endcombat>> <<tearful>>你和惠特尼从同一个方向离开了,但你很快就发现<<<nnpc_him "Whitney">>消失不见了。 <br><br> <</if>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "town">><<effects>> <<pass 20>> 惠特尼拽着你的头发,逼着你向前弯腰。<<He>>带你穿过学校大门,走到附近的一条小巷。<<He>>在一个<<endevent>><<generate1>><<person1>><<person>>面前放开了你。 <<if !$worn.upper.type.includes("naked")>> 猝不及防地,惠特尼<<pullsup>>你的$worn.upper.cn_name_cap。 <</if>> "来,我给你看了一个不穿上衣的学校<<girl>>了,现在付钱吧。" <br><br> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20>> 那个<<person>>伸手去摸你的<<breasts>>。"不许碰!"惠特尼说,"这要额外收费。" <br><br> "要加多少钱?" <br><br> 惠特尼暂停想了一会,没有放开你。"£50。" <br><br> "成交,"<<person>>说。<<He>>从口袋里掏出一些钞票。惠特尼把你推了过去,拿走了钱。 <br><br> <<link [[继续|Bully Whore Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<person>>伸出手想要摸你的<<breasts>>。"不许碰!"惠特尼说,"你还没付钱呢。"你拼命想要挣脱。 <br><br> <<endevent>><<npc Whitney>><<person1>> 你离开了小巷,惠特尼拿着<<his>>的钱。"别这么沮丧,"<<he>>对你喊道,"你总算有点'生产价值'了。" <<npcincr Whitney lust 5>><<glust>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> 惠特尼数着钱。 <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bully Whore Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Whore Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $forcedprostitutionstat += 1>> "我希望你满意,"惠特尼说,"再给我£20,我就让你再试一次。" <br><br> "我觉得我的心承受不了。"<<person>>说,"也许下次吧。" <<tearful>>你踉踉跄跄地走出小巷。 <<elseif $enemyhealth lte 0>> "他妈的!"<<person1>><<person>>喊道,<<he>>从你身边退后。"我想要回我的钱。这一只绝对有狂犬病什么的。" <br><br> 惠特尼笑着说。"这一只没有任何问题。问题在于你自己,谁叫你是个懦夫。带着更多的钱回来,兴许你可以再试一次。" <br><br> <<tearful>>你离开了小巷。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<set $outside to 1>><<set $location to "park">><<effects>> <<if $phase is 1>> "你不应该那样做,荡妇。现在我真的很生气。"你感到惠特尼的朋友们把你推向大门,冲着公园的方向走去。 <<else>> 你没有抵抗,惠特尼的朋友们把你推向大门,冲着公园的方向走去。 <</if>> <br><br> 一到公园,他们就把你带到更衣室旁。你被推了一下,跪到了更衣室里的地上。"脱光,"<<he>>命令道。 <br><br> 惠特尼和<<his>>的朋友们一边不怀好意地上下打量你,一边发出窃笑。惠特尼让<<his>>的朋友们守着更衣室的门。你注意到他们兴奋地互相低语着什么,并时不时回头悄悄撇你一眼。 <br><br> <<if $exhibitionism gte 75>> <<link [[炫耀|Bully Dog Walk 2]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><<set $phase to 2>><</link>><<exhibitionist5>><<glove>><<gdom>> <br> <</if>> <<link [[脱|Bully Dog Walk 2]]>><<set $phase to 0>><</link>> <br> <<link [[恳求|Bully Dog Walk 2]]>><<set $phase to 1>><</link>>
<<set $outside to 1>><<set $location to "park">><<effects>> <<if $phase is 1 and C.npc.Whitney.love gte random(10,20)>> 惠特尼低头看着你,翻了个白眼。<<He>>叹了一口气。"好吧,这是个愚蠢的主意。反正这个骚货肯定也做不到。"他们走开的时候,惠特尼回头失望地瞪了你一眼。 <br><br> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> <<strip>> <<if $phase is 1>> 惠特尼愤怒地低头看着你。<<He>>喊道,"你以为求饶能改变我的想法吗?我说过你要帮我,你就得帮我。" <br><br> <</if>> <<if $phase is 2>> 你急切地把衣服一件一件地脱下来,递给惠特尼,<<his>>从你手中接过衣服,揉在胳膊下。"好荡妇。"<<He>>笑着说,"我很高兴你这么期待。当然,我也是。" <<else>> 你一件一件地脱下衣服,递给惠特尼,<<his>>开心地笑着从你手中接过衣服,揉在胳膊下。你试图遮住自己,不让<<his>>的朋友们窥探和嘲笑你。 <</if>> <br><br> <<if $worn.neck.collared isnot 1>> <<neckwear 21>> "听着,荡妇,如果你识趣点就别动,"<<he>>一边说一边拿出狗项圈。<<He>>把它绕在你的脖子上,用力地收紧它。"必须要弄紧点,这样才能让你明白你作为一只好狗狗的地位。" <br><br> <</if>> <<attach_leash>> <<link [[继续|Bully Dog Walk 3]]>><</link>> <</if>>
<<set $outside to 1>><<set $location to "park">><<effects>> 你正要迈开腿,惠特尼突然把手放在了你的肩膀上。"哪有乖狗用两条腿走路的?"<<his>>的朋友们面对你脆弱的丑态放声大笑。惠特尼俯下身,将链子系在狗项圈上,然后猛地使劲地拽了一下。"小狗狗想出去散步吗?" <br><br> 你被链子牵着穿过公园。当你身体赤裸,像动物一样被拴着链子四肢着地往前爬行时,你能感觉到附近公园里稀稀落落的游客震惊的目光。你想着也许会有人来救你,但最后没人这么做。惠特尼低声对<<his>>的朋友说了些什么,然后指了指公园后面靠近林地分界处的一个僻静的地方。<<he>>拽动你的项圈,让你停下脚步,然后朝着<<he>>示意的方向走了过去。 <br><br> <<He>>说,"走吧,荡妇。我们去那边的小角落,我要你帮我做些事。"你疑惑地抬头看着惠特尼,不明白<<he>>是什么意思。"你不会认为是'那种事'吧?" <br><br> <<link [[继续|Bully Dog Walk 4]]>><</link>>
<<set $outside to 1>><<set $location to "park">><<effects>> <<endevent>> <<beastNEWinit 1 dog>> 你感到自己无路可逃, <<if $monster isnot 1 and $bestialitydisable is "t">> <<endevent>><<generate1>><<person1>> <<set $whitWalk to ($NPCList[0].pronoun is "m" ? "man" : "woman")>> <<else>> <<set $whitWalk to "dog">> <</if>> <<switch $whitWalk>> <<case "man">><<set _pronoun to "他">><<set _pronoun2 to "他">> <<case "woman">><<set _pronoun to "她">><<set _pronoun2 to "她">> <<case "dog">><<set _pronoun to "它">><<set _pronoun2 to "它">> <</switch>> 惠特尼带着你离开小路,走向树林。你们走近的时候,你发现有人<<if $whitWalk is "dog">>牵着自己的狗,狗正兴奋地喘着气<<else>>牵着另一个戴着项圈的<<print $whitWalk>><</if>>。你看到另一个人紧张地回头张望。"快点,这太冒险了!赶紧搞定吧!" <br><br> 惠特尼拉着你的项圈。"你还在等什么?到狗狗最喜欢游戏时间了,不是吗?"你恳求地抬头看着惠特尼,却只看到了<<nnpc_his "Whitney">>得意的坏笑和冰冷的目光。 你回头看向那个<<print $whitWalk.replace("woman","女人").replace("man","男人").replace("dog","狗")>>。<<print _pronoun>>对方看到你似乎非常兴奋。你注意到了<<print _pronoun2>><<if $NPCList[0].penis isnot "none">>勃起的<<if $whitWalk is "dog">>锁结<</if>>肉棒<<else>>明显有感觉的小穴<</if>>,当你意识到惠特尼到底想让你干什么时,一股寒意席卷了你。 <br><br> 惠特尼的朋友们拿出手机开始拍摄。"这肯定会他妈相当精彩!" <br><br> 惠特尼用胳膊肘猛戳他们,让他们安静下来,然后抓住衣领,把你拖到<<print $whitWalk>>面前,那家伙现在正急切地拉着链子。 <br><br> <<link [[继续|Bully Dog Walk Rape]]>><<set $molestationstart to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<if $whitWalk is "dog">> <<beastCombatInit>> <<else>> <<maninit>> <</if>> <<set $enemyanger += 60>> <<set $rescue to 1>> <</if>> <<effects>> <<effectsman>> <<if $whitWalk is "dog">> <<beast $enemyno>> <<else>> <<man>> <</if>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $alarm is 1>> <span id="next"><<link [[继续|Bully Dog Walk Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Dog Walk Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $alarm is 1 or $enemyhealth lte 0>> <<if $alarm is 1>> 你尽可能大声地尖叫。 <<else>> $whitWalk最终制造了很多噪音。 <</if>> <br><br> "那边发生什么事了?"你可以听到脚步声迅速靠近。你回头一看,发现惠特尼和<<nnpc_his "Whitney">>的朋友们已经逃跑了。 <br><br> 你听到远处有人在大喊,"你们到底在干什么?!"牵着狗绳的人把<<print $whitWalk>>从你身上扯下来,然后逃离了现场。 <br><br> "你还好吗?来,让我来帮你,"陌生人说着,帮你收拾衣服,然后陪你走回了喷泉。 <<elseif $enemyarousal gte $enemyarousalmax>> <<if $whitWalk is "dog">> <<beastejaculation>> <<else>> <<ejaculation>> <</if>> 你太累了,没办法回过头。只听到惠特尼旁边的人说,"好吧,一切进展顺利。债务一笔勾销了,记得给我一份录像带!" <br><br> 惠特尼答道,"我一直都说到做到,不过你想要录像带的话,那就得花钱了。"对方哼了一声,然后牵着$whitWalk走了。 <br><br> 你躺在草地上,气喘吁吁,浑身发抖,尴尬地抬头看着惠特尼。<<nnpc_He "Whitney">>看到你的淫荡状态时,嘴角露出了一副施虐的满意笑容。 <br><br> "还你你的东西,荡妇,"<<nnpc_he "Whitney">>边说边把你的一堆衣服扔给你,然后走开了。 <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><<unset $whitWalk>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<He>>靠近后,向你小跑了过来。"坚持住<<girl>>,马上就好。"<<He>>走到你身后,将你的束缚松开。"你还好吗?" <br><br> <<unbind>> "我——"你刚开口,但惠特尼从路的另一边打断了你。"你在等什么?快点儿操<<phim>>吧。" <br><br> 其中一个<<male>>船员追了上来,盯着惠特尼。"这<<print $NPCName[$NPCNameList.indexOf("Whitney")].pronoun is "f" ? "小妞" : "哥们">>是不是有问题。该死的。" <br><br> "你不应该把你的朋友那样绑起来,"那个<<person>>对惠特尼喊道,"尤其是在这个镇上。" <br><br> <<endevent>><<npc Whitney>><<person1>> 惠特尼走上前来,紧握着拳头。不过,<<His>>的手下们似乎不太想打架。他们中的两个把<<him>>拉了回来。"你们这些软弱的混蛋,"<<he>>喊道,你不确定是冲谁喊的,"我希望你们这些混球被鲸鱼强奸。"<<He>>和<<his>>的朋友们一起转身走开了。 <br><br> 船员确认你没事后,回到了他们的船上。 <br><br> <<endevent>> <<link [[继续|Mer Street]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 1>><<set $location to "school">><<set $daily.whitney.bullyGate to 1>><<schooleffects>><<effects>> <<if $whitneyReunionScene isnot undefined>> <<npc Whitney>><<person1>> <<unset $whitneyReunionScene>> 当你穿过大门时,有什么东西抓住了你的手臂。你还没反应过来,就被猛地拉着转了个身。你发现自己正和惠特尼面对面。<<His>>的手下围住了你,让你无法逃跑。"你在这儿,婊子,"惠特尼说着,看起来很生气,"什么?你以为我不会注意到我最喜欢的荡妇不见了吗?"你想要的回应,但<<he>>突然把<<his>>的嘴唇贴了上来吻住你。<<takeKissVirginity "Whitney" "loveInterest">> <br><br> 惠特尼的手臂搂着你的腰,<<he>>紧紧按住你的后脑勺。<<He>>身体前倾,把你的腰压得向后弯去。<<he>>的手下们饶有兴致地围观着,爆发出笑声。 <br><br> "操<<phim>>!" <br> "揍<<phim>>!" <br> "脱<<pher>>的衣服!" <br><br> 惠特尼怒视着你,<<his>>背后的手现在是唯一支撑你的东西。你发誓,你真的在<<his>>眼中看见了些微泪光。在事情进一步发展之前,<<he>>突然松开了手,让你摔到了地上。 <br><br> 惠特尼的呼吸更重了。<<He>>开口了,"只有……我可以绑架你。明白了吗?"<<He>>粗暴地把你推出大门,目不转睛地看着你。<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>> <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br> <<elseif $halloween is 1 and !$halloween_whitney>> <<set $halloween_whitney to 1>> <<npc Whitney>><<person1>> 一只手臂缠住了你的脖子。是惠特尼。<<He>>没有停下,推着你一起往前走。"<<if Time.monthDay is 31>>万圣节快乐<<else>>万圣节快到了<</if>>,"<<he>>说着,一边加大了手臂的力度,"<<if Time.monthDay is 31>>我们正要去<<else>>我们打算<</if>>玩一些不给糖就捣蛋的游戏,计划是在<span class="gold">宅邸街,<<ampm 19 00>>后进行</span>。你<<if $cool lte 40>>至少这次<</if>>最好穿得合适点。"<<He>>不等回应就转身走回了<<his>>的朋友们身边。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <<elseif $whitneyromance is 1>> <<if $rng gte 81>> <<npc Whitney>><<person1>>惠特尼正忙着和<<his>>的一个朋友吵架没看见你。然而<<his>>另一个朋友,一个<<generatey2>><<person2>><<person>>发现了你,走到你身边。"你是惠特尼的那个荡妇吧,"<<he>>说,"我也想要尝一尝呢。"<<he>>伸出手试图摸你的<<genitals>>,你退缩成防御的姿态。 <br><br> 那个<<person2>><<person>>转过身时正好接住一耳光。惠特尼抓住<<his>>的衣领,把<<him>>拉近。"把你<<if $pronoun is "m">>变态的手<<else>>恶心的屁股<</if>>离我的荡妇远点。"惠特尼把<<him>>推到一边。<<He>>灰溜溜地让开了,脸上红了一片。惠特尼抓住你的手臂把你拽了过去。 <br><br> <<endevent>><<npc Whitney>><<person1>><<He>>把你从<<his>>朋友身边拉开,然后来到了自行车棚后面。"那个贱人想得美,"<<he>>说,"我需要发泄一下,"<<he>>把你推到地上,然后压在你身上。 <br><br> <<link [[继续|School Leave Whitney Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $rng gte 61>> <<npc Whitney>><<person1>>惠特尼注意到了你,<<he>>咧嘴笑了。<<He>>把烟扔在地上踩灭,然后大步走了过来。 <<if $worn.face.type.includes("mask")>> "为什么把你漂亮的脸藏起来?"<<he>>问道,将手伸向你的$worn.face.cn_name_cap。 <br><br> <<link [[允许|School Leave Whitney Mask]]>><<npcincr Whitney love 1>><</link>><<glove>> <br> <<link [["推开惠特尼的手"|School Leave Whitney Mask Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>> <br> <<else>> <<whitneyFaceWritingInspection>> <</if>> <<else>> <<npc Whitney>><<person1>>惠特尼发现了向大门走来的你。<<He>>推开身边的一个朋友向你大步走来。<<He>>把你推到墙上,用<<his>>的手把你的手举过头顶。<<takeHandholdingVirginity "Whitney" "romantic">>"差点错过你,"<<he>>说着,吻了你,保持着把你的手臂按在墙上的姿势。<<takeKissVirginity "Whitney" "loveInterest">>"你不会那样对我吧?"<<He>>在释放你之前又吻了你一次。<<He>>在你离开时拍了一下你的<<bottom>>。 <<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>> <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br> <</if>> <<else>> <<if $rng gte 81>> <<npc Whitney>><<person1>>惠特尼发现了向大门走来的你。"你想去哪儿?"<<he>>说着,"你还没付过路费呢。"<<He>>抓了抓<<his>>的裤裆,<<his>>的朋友们哈哈大笑。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>> <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br> <<elseif $rng gte 61>> <<if currentSkillValue('physique') gte 15000>> <<npc Whitney>><<person1>>你听到身后传来的脚步声,在你转身之前,惠特尼就已经跳到了你背上并用胳膊勒住了你的脖子。"驾!快动起来,<<bitch>>。" <span class="green">你稳住了自己没有摔倒。</span>"你是一匹好马。我应该多骑你几次。" <br><br> <<link [[顺其自然 (0:10)|School Leave Whitney Ride]]>><<pass 10>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<gdom>><<glove>> <br> <<link [[掌握主动 (0:10)|School Leave Whitney Control]]>><<pass 10>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<link [[甩掉惠特尼|School Leave Whitney Throw]]>><<npcincr Whitney love -1>><</link>><<llove>> <<else>> <<npc Whitney>><<person1>>你听到身后传来的脚步声,在你转身之前,惠特尼就已经跳到了你背上并用胳膊勒住了你的脖子。"驾!快动起来,<<bitch>>,"<<he>>笑着说道。<span class="red">这份重量迫使你跪到了地上。</span>"你是一匹烂马,也许你需要被更多的人骑一下才行。"<<He>>看向<<his>>的朋友们,"有没有人要来?"当你爬起来时,<<his>>的朋友们笑了起来。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>> <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br> <</if>> <<elseif $rng gte 41>> <<npc Whitney>><<person1>>惠特尼发现了向大门走来的你。"看谁来了,"<<he>>喊道。<<His>>的朋友转过来看着你。"看看<<pshe>>走路的样子。我敢打赌,<<pshes>>肯定因为操了所有的老师,正痛得不行。"他们笑了。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>> <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br> <<elseif $rng gte 21>> <<npc Whitney>><<person1>>惠特尼发现了向大门走来的你。<<He>>挡住了你的路。"你想去哪儿?"<<he>>说,"通过是要收费的。"<<He>>伸出一只手。"二十。或者你可以付其它东西。" <br><br> <<if $money gte 2000>> <<link [[付钱|School Leave Whitney Pay]]>><<set $money -= 2000>><<sub 1>><</link>><<gdom>> <br> <</if>> <<link [["说你付不了"|School Leave Whitney Strip]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>> <br> <<link [[推开|School Leave Whitney Strip]]>><<def 1>><<npcincr Whitney dom -1>><<set $phase to 1>><<set $molestationstart to 1>><</link>><<ldom>> <br> <<else>> <<npc Whitney>><<person1>>你经过惠特尼。你感到手臂上一阵刺痛,转过身来,看到惠特尼把香烟按在了你的胳膊上。<<He>>给你一个无辜的微笑。 <<gpain>><<pain 5>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>> <br><br> <<endevent>> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger += 60>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|School Leave Whitney Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Leave Whitney Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Whitney lust -20>> "也许你现在闻起来会像我,"<<he>>说,"我在哪儿读到过,这叫什么潜意识影响来着。"<<He>>从<<his>>衬衫口袋里掏出一支烟。"回见,<<girl>>。" <<llust>> <br><br> <<tearful>>你爬了起来。 <<else>> 惠特尼痛苦地大叫着,摇摇晃晃地离开了你。<<tearful>>你站了起来。<<He>>挥手揍向你,但你躲开了。你从棚子后面逃了出来。你离开了学校。 <<npcincr Whitney dom -1>><<ldom>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> 你把钱给了惠特尼。"和你做生意很愉快,"<<he>>说着,把你一把推开,从你身边离开了。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>><<npcincr Whitney dom 1>> <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcstrip>><<npcidlegenitals>> <<if $phase is 0>> "哦?那你可以用别的方式付,"<<he>>坏笑着,扑向了你。<<His>>的朋友们在一旁为<<him>>加油。 <br><br> <<elseif $phase is 1>> 你把惠特尼推开了。"荡妇,"<<he>>咆哮道,"我会当着所有人的面给你点颜色的。"<<He>>冲向你。<<His>>的朋友们在一旁为<<him>>加油。 <br><br> <</if>> <<if $delinquency lt 400>><<enable_rescue>><</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate "<span class='red'>没有人来帮助你,大概是因为你的不良名声。</span>">> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and ($worn.under_lower.type.includes("naked") or playerChastity()))>> <span id="next"><<link [[继续|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|School Leave Whitney Strip]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> 惠特尼向后踉跄。<<tearful>>你推开<<his>>的朋友,向安全的地方跑去。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Whitney lust -20>> <<tearful>>你推开<<his>>的朋友们,向安全的地方跑去。 <<llust>> <br><br> <<clotheson>> <<endcombat>> <<elseif $alarm is 1 and $rescue is 1>> <<endcombat>> <<npc Doren>><<person1>>"离开那个<<lass>>,"多伦穿过庭院喊道。<<endevent>><<npc Whitney>><<person1>>惠特尼把你推开。"我什么也没做,"<<he>>抗议道。<<tearful>>你推开<<his>>的朋友们,向安全的地方跑去。 <br><br> <<endevent>> <<clotheson>> <<else>> 惠特尼退后一步看着你。<<covered>><<His>>的朋友们嘲笑着你。"嘿!大家快看!"惠特尼喊道,试图让更多的人注意到你的情况。 <<glust>><<npcincr Whitney lust 5>><<fameexhibitionism 30>> <br><br> <<endcombat>> <<npc Doren>><<person1>>多伦穿过人群。当<<He>>看到你和惠特尼时,<<he>>皱起了眉头。"把这个<<lass>>的衣服还给<<pher>>,"<<he>>说,"立刻。" <br><br> 惠特尼犹豫了一下,但还是让步了。<<phim>>把衣服扔到你身上。"走吧,反正我们已经教训过<<phim>>了。" <br><br> 多伦拿着<<his>>的大外套围着你,在你穿衣服的时候看着别处。 <br><br> "你还好吗——"<<he>>刚开口,就被院子另一边的尖叫声打断了。<<He>>叹了一口气。"对不起。"<<He>>离开去调查那个声音。 <br><br> <<clothesontowel>> <<endevent>> <</if>> <<link [[继续|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<effects>> <<if $whitneypantiescheck is 0>> <<set $whitneypantiescheck to 1>> <<if $player.gender is "m" and !playerChastity("hidden") and ($player.penissize lte 0 or playerChastity("cage")) and $forcedcrossdressingdisable is "f">> 惠特尼撕下你的$worn.under_lower.cn_name_cap并将其塞进口袋里,然后看向你的<<genitals>>。 <<if playerChastity("cage")>> "你知道吗,看看你的贞操笼,你完全可以穿女士内裤了。" <<elseif $player.penissize lte 0>> "你看看你,小得可怜,你可以直接穿女士内裤了。" <<else>> "看看你这逼样,你可以直接穿女士内裤了。" <</if>> <br><br> <<set $stealtextskip to 1>> <<underlowersteal strip>> <<link [[同意穿上女士内裤|Bully Panties 2]]>><<set $whitneypantiescheck to 2>><<set $phase to 0>><</link>> <i><small class="red">这会让惠特尼想出其他点子</small></i> <br> <<link [[拒绝|Bully Panties 2]]>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <<else>> 惠特尼撕下你的$worn.under_lower.cn_name_cap并将其塞进口袋里。"我会留意你的,骚货。" <br><br> <<set $stealtextskip to 1>> <<underlowersteal strip>> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <<else>> 惠特尼和<<his>>的朋友们脱掉你的衣服,然后把你推倒在地。<<tearful>>你自己站了起来。 <br><br> <<clothesruined>> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <</if>> <br>
<<effects>> <<if $phase is 0>> "不错的决定,"<<he>>说,"我会留意你的,荡妇。" <br><br> <<He>>小声对<<his>>的一个朋友说了什么,后者立即朝图书馆的方向跑去,很快就拿着一条新的纯色女士内裤回来了。"我还给你买了一条新的,是不是很好?" <<underlowerwear 1>> <<else>> "你自己选的,"<<he>>说,"我会留意你的,荡妇。" <<set $whitneypantiesoffered to true>> <</if>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<effects>> 手从四周伸出来,脱下你的衣服。 <br><br> 人群呆呆地看着眼前这个光着身子只戴了个项圈的<<girl>>。惠特尼强迫你用你的<<if $rightarm isnot "bound" and $leftarm isnot "bound">>双手和<</if>>膝盖行走。"我们去散步吧,"<<he>>说,"我想炫耀一下我的新宠物。" <br><br> <<link [[顺其自然|Bully Walk 2]]>><<trauma 6>><<stress 3>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>> <br> <<if $exhibitionism gte 75>> <<link [[炫耀|Bully Walk Flaunt 2]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>> <br> <</if>> <<link [[拒绝|Bully Refuse 2]]>><</link>> <br>
<<effects>> 惠特尼抢过你的衣服,人群直勾勾地看着你,你裸露的身体一览无余。惠特尼扫视着你,享受着控制你衣服的感觉。你高兴地双膝跪地,像狗一样喘着气<<if $rightarm isnot "bound" and $leftarm isnot "bound">>,双臂摆出乞求的姿势<</if>>,摇着屁股。"那项圈简直是为你做的,"<<he>>笑着说,"来吧,荡妇,我想炫耀一下我的新宠物。" <<exhibitionism4>> <<link [[顺其自然|Bully Walk 2]]>><<trauma 6>><<stress 3>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>> <br> <<if $exhibitionism gte 75>> <<link [[炫耀|Bully Walk Flaunt 2]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>> <br> <</if>> <<link [[拒绝|Bully Refuse 2]]>><</link>> <br>
<<effects>> <<if $leftarm is "bound" and $rightarm is "bound">> 你慢吞吞地在地板上挪动,尽最大努力跟上惠特尼和<<his>>的朋友们,以免摔倒。 <<else>> 你用手和膝盖在地板上爬行,而惠特尼在你身边走着。 <</if>> <br><br> 你抬头瞥了一眼窃窃私语的围观者和旁观者。其中几个人脸变红了,把目光移开,而另一些人则从捂着眼睛的手指中间向这边偷看。 <br><br> 你被拉过一个转角,撞上了一群<<peopley>>。<<covered>>旁边的一个<<persony>>上下打量着你,眼神显得不怀好意,而其他人则惊恐地倒吸了一口气。 <br><br> "看这里,<<girl>>,"惠特尼喊着,把你的衣服扔到了走廊里,"去捡吧!" <br><br> 在人群中有人偷走它们之前,你赶紧冲了上去。你及时赶到拿回了自己的衣服。你逃到了一个僻静的地方穿衣服。 <<npcincr Whitney lust 5>><<glust>> <br><br> <<fameexhibitionism 70>> <<endevent>> <<link [[继续|Hallways]]>><<clotheson>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<flaunting>>你在惠特尼和<<his>>的朋友们的引导下,四肢着地在走廊上小跑。你不时跑到他们面前,以乞求的姿势坐下<<if $leftarm is "bound" and $rightarm is "bound">>,尽你最大的努力<</if>>,像动物一样边汪汪叫边喘着气,直到他们拍拍你的头或挠一挠你的下巴,你才满足地呜呜叫起来。 <<exhibitionism5>> "你现在根本说不清是狗还是猫,"惠特尼评论道,"让我们看看你玩接球游戏的本事。" 你被引导着拐过一个弯,进入了一条满是<<peopley>>的走廊。<<covered>>旁边的<<persony>><<person1>>看着你,震惊得倒吸一口气。其他人也有类似的反应。骚乱越来越大,围观者也越来越多,最后,每个附近的人都开始看着你们。 <br><br> 有些人把目光移开,脸涨得通红。不过大多数人还是很热衷于围观一个<<if $worn.under_lower.type.includes("naked")>>赤身裸体的<<else>>几乎赤身裸体的<</if>><<girl>>像动物一样爬在地板上,又叫又喘的场景。 <br><br> 惠特尼团起你的衣服,示意大家退后。"准备好了吗,<<girl>>?" <<if $leftarm is "bound" and $rightarm is "bound">> 你点点头。<<He>>把衣服扔向走廊,你向衣服跑去,用嘴把它们叼起来,然后找了个僻静的地方去穿好衣服。你的心跳得很厉害。 <<else>> 你递给<<him>>一只爪子,渴望着玩耍。<<He>>把衣服扔向走廊,你向衣服跑去,拿起衣服,然后找了个僻静的地方去穿好衣服。你的心跳得很厉害。 <</if>> <br><br> <<fameexhibitionism 70>> <<link [[继续|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> "太遗憾了,"惠特尼说,"不过很可惜,当你戴上项圈时,你就丧失了穿衣服的权利。"他们留下你一人站在走廊中央,暴露着你<<lewdness>>。周围没有别人。 <<npcincr Whitney lust 5>><<glust>> <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<endevent>> <<link [[继续|Hallways]]>><</link>> <br>
<<set $outside to 1>><<set $location to "town">><<effects>> <<pass 20>> "我们要去康努达塔斯街,"<<he>>继续说,"我想到了一个计划,而你是计划的一部分。" <br><br> 他们把你带到康努达塔斯街的后巷,远离公众的视线。 <br><br> "你要分散一些可怜的有钱人的注意力,而我去抢劫他们。但你需要更引人注目一点,这样才能奏效。脱。" <br><br> <<link [[顺其自然|Bully Rob]]>><<trauma 6>><<fameexhibitionism 5>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<if $exhibitionism gte 75>> <<link [[心甘情愿地脱|Willing Rob]]>><<fameexhibitionism 5>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>> <br> <</if>> <<if $whitneyromance is 1>> <<link [[让惠特尼自己脱|Bully Rob Reversal]]>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <</if>> <<link [[拒绝|Bully Strip Rob Refuse]]>><<set $fightstart to 1>><</link>> <br>
"或者……"你笑着说,"如果你那么想体验这种计划,不如你自己来当诱饵吧。脱光衣服,我来负责找合适的目标。" <br><br> 惠特尼大笑起来,举起一只手把自己的头发向后梳去。"等……看来你是认真的,"<<he>>说,惊讶地看着你,"好吧荡妇。我希望你知道你要面对的是什么。" <br><br> 你看着惠特尼脱衣服。在短短几秒钟内,<<hes>>已经完全暴露。你认为你在<<his>>的脸上看到了淡淡的红晕。"喜欢你看到的吗,荡妇?"<<he>>问道,"我敢打赌你肯定喜欢。毕竟,你不是每天都能看到我裸体的。"<<He>>转身面对<<his>>惊讶的朋友们。"你们其他人也一样。" <br><br> <<link [[继续|Bully Rob Reversal 2]]>><</link>> <br><br>
<<endevent>> <<generate1>><<person1>> 惠特尼已经准备好了,你离开了小巷子,来到了大街上。你环顾四周,试图找到一个容易下手的目标。过了一会儿,你找到了你的目标。一个<<person>>走在你这边的街道上。你等着<<hes>>逐渐靠近,然后向惠特尼做了个手势。<<nnpc_He "Whitney">>跳了出去。 <br><br> <<if $rng gte 80>> "打扰一下,这件衣服会让我看起来很胖吗?"惠特尼问道,摆出一张一本正经的脸。 <<elseif $rng gte 51>> "打扰一下,你有看到我的衣服吗?"惠特尼问道,摆出一张一本正经的脸。 <<else>> "今天的风是不是有点大?还是只有我这么觉得?"惠特尼问道,摆出一张一本正经的脸。 <</if>> <<person>>目瞪口呆。 <br><br> <<set $skulduggerydifficulty to 500>> <<link [[继续|Bully Alley Rob]]>><</link>><<skulduggerydifficulty>> <br>
<<effects>> <<person1>> <<if $pronoun is "m">> 你站在那个<<person>>旁边,假装对惠特尼的暴露感到惊讶,同时寻找着<<his>><<wallet>>的位置。 <<else>> 你站在那个<<person>>旁边,一边打开<<his>>的钱包,一边假装对惠特尼的暴露感到惊讶。 <</if>> <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<set $money += 3000>> <span class="green">一些灵巧的动作之后,你翻出了<<persons>>的现金。</span>任务完成了,你走开了,同时偷偷对惠特尼竖起大拇指。你故意绕了些路,然后重新回到小巷。<<endevent>><<npc Whitney>><<person1>>惠特尼还在那里,保持着赤身裸体,看起来毫不羞耻。<<His>>的朋友们假装没看。你把偷来的钱分给<<him>>一半。 <br><br> "太容易了,"<<he>>一边数钱一边说。"但是钱就是钱。谢谢,骚货。在我走之前,"<<he>>转向你,表情一亮,"我有个主意。"<<He>>伸出手拽住你的$worn.lower.cn_name_cap。"既然我已经一丝不挂了,那干脆来找点乐子吧。" <br><br> <<skulduggeryuse>> <<link [[接受|Bully Alley Sex]]>><<set $sexstart to 1>><</link>> <br> <<link [[拒绝|Bully No Alley Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <span class="red">你太笨拙了。<<person>>迅速转过身来,抓住了你的手臂。</span>惠特尼消失在小巷里,而那个<<person>>怒气冲冲地向你扑来。 <br><br> <<skulduggeryuse>> <<link [[继续|Bully Rob Fail]]>><<set $fightstart to 1>><</link>> <br> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Bully Rob Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Rob Fail]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person>>呼吸急促,身体颤抖着。<<Hes>>的体力耗尽,你逃跑的时候<<Hes>>已经没有精力去追赶你了。 <br><br> <<tearful>>你停了下来。 <<elseif $enemyhealth lte 0>> 你从<<persons>>的手中挣脱,然后逃跑了,留下<<him>>在原地捂着自己的伤口。 <br><br> <<tearful>>你停了下来。 <<else>> 你倒在地上。<<person>>狠狠地把你踢到一边。 <br><br> <<tearful>>你踉跄着站起身来。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<link [[继续|Connudatus Street]]>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<npcexpose>> <span class="red">"这不是你能决定的,"</span><<he>>说。 <br><br> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<npcexpose>> "我很惊讶我等了那么久,"你卖弄风情,在惠特尼动手前就把你的$worn.lower.cn_name_cap褪了下来。 <<promiscuity1>> <<set $audienceforceteen to 1>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bully Alley Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Alley Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Whitney lust -20>> 当<<he>>靠在你身上时,你感觉到惠特尼在颤抖,<<his>>埋在你的脖子里,发出模糊不清的喘息声。"谢了,骚货。我正需要这个。"<<he>>一边穿回衣服,一边说,"之后见。" <br><br> <<tearful>>你看着<<him>>走出小巷。 <br><br> <<elseif $enemyhealth lte 0>> 惠特尼在痛苦中退缩,放开了你。"你他妈怎么了?"<<he>>激动地说。<<he>>一边整理衣服,一边尽力遮住<<his>>肩膀上的新瘀伤。 <br><br> <<tearful>>你看着<<him>>走出小巷。 <br><br> <<else>> "对不起,我忘了我得去个地方,"你说着,离开了惠特尼。 <br><br> "很好,"惠特尼说,"但下次我不会再停下来。" <br><br> <<tearful>>你看着<<him>>穿好衣服走出小巷。 <br><br> <</if>> <<endcombat>> <<clotheson>> <<set $eventskip to 1>> <<link [[继续|Connudatus Street]]>><</link>> <br>
<<effects>> "改天吧,"你说。 <br><br> "你的损失,"惠特尼说,"你该庆幸我给了你选择的机会。"<<He>>整理好<<his>>的衣服,从小巷里离开。 <br><br> <<clotheson>> <<endevent>> <<set $eventskip to 1>> <<link [[继续|Connudatus Street]]>><</link>> <br>
<<effects>> <<clothesstrip>> 你慢慢地脱掉衣服,努力保持你的<<genitals>>和<<breasts>>不被惠特尼和<<his>>朋友们色眯眯的眼神看到。"当我发出信号时,"<<he>>对其中一个说,"把<<phim>>推到街上。" <br><br> 一分钟过去了,惠特尼突然做了一个奇怪的手势。你被一丝不挂地推到外面,正好挡在一个穿着得体的<<endevent>><<generate1>><<person1>><<person>>面前。<<he>>看到你时僵住了,完全说不出话来。<<covered>> <br><br> 惠特尼抓住机会,从后面走近,把手伸进<<persons>>的夹克,掏出<<his>>的<<wallet>>。任务完成,惠特尼消失在拐角处,你跑回了小巷。 <br><br> 惠特尼的朋友们已经走了,但至少他们留下了你的衣服。 <br><br> <<endevent>><<set $eventskip to 1>> <<link [[继续|Connudatus Street]]>><<clotheson>><</link>> <br>
<<effects>> <<clothesstrip>> <<endevent>> <<npc Whitney>><<person1>> 你热情地脱下衣服,沉浸在观众的目光中。<<exhibitionism5>> 惠特尼笑了。"当我发出信号时,"<<he>>解释道,"跳到最近的人前面。一定记得展示出你的<<genitals>>。"<<He>>溜出了小巷。 <br><br> <<endevent>> <<generate1>><<person1>> 一分钟过去了,突然惠特尼朝你的方向做了个手势。<<flaunting>>你立马一丝不挂地跳到外面,正好撞上了一个穿着得体的<<endevent>><<generate1>><<person1>><<person>>。 <br><br> <<if $rng gte 99>> "看看,这美妙的<<genitals>>," <<elseif $rng gte 80>> "我脸上有东西吗?" <<elseif $rng gte 51>> "哎呀,突然想起来我把什么落家里了," <<else>> "有什么问题吗?你干嘛盯着。" <</if>> 你对震惊在原地的<<person>>说。<<His>>的眼睛在你身上上下徘徊。<<covered>> <br><br> 惠特尼走到<<person>>的后面,把手伸进<<his>>的夹克里,成功地拎走了<<his>>的<<wallet>>。等到惠特尼跑走后,你朝面前的人抛出飞吻,然后飞奔回了小巷,把那个困惑的<<person>>甩在身后。 <br><br> <<endevent>><<npc Whitney>><<person1>> <<if $whitneyromance is 1>> 你穿衣服时,惠特尼出现了。 "干得好,荡妇,"<<he>>对着你赤裸的身体微笑,"你真有天赋。"<<He>>拿出<<moneyGain 30>>。"这是你的。"<<He>>把钱递给你,然后从巷子里走了出去。 <br><br> <<else>> 惠特尼的朋友们已经走了,但他们把你的衣服留下了。 <br><br> <</if>> <<clotheson>><<endevent>><<set $eventskip to 1>> <<link [[继续|Connudatus Street]]>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Bully Strip Rob Refuse Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Strip Rob Refuse]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "操……"惠特尼说着,一只手撑在巷子的墙上。<<tearful>>从<<his>>胳膊下溜走,逃到了康努达塔斯街上。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<link [[继续|Connudatus Street]]>><</link>> <<elseif $enemyhealth lte 0>> <<tearful>>你成功地把惠特尼从你身边推开,然后逃到了康努达塔斯街上。<<His>>的朋友们看着你逃跑,似乎并不打算阻止你。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<link [[继续|Connudatus Street]]>><</link>> <<else>> 你痛苦地弯下腰,瘫倒在地板上。你抬头看着惠特尼,<<He>>正居高临下地俯视着你。<<He>>点头示意,<<he>>和<<his>>的朋友们向你伸出手,抓住你拉扯着。 <<if $exposed lt 2>> <<clothesruined>> 他们扯下你的衣服,扔到附近的屋顶上。你被一个人丢在原地,你<<lewdness>>就这么露在外面。 <br><br> <</if>> "下次给我记着,"惠特尼说,"我叫你做什么,你就得做什么。"<<He>>从巷子里溜达着离开。<<His>>的朋友们紧随其后。 <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<link [[继续|Connudatus Street]]>><</link>> <</if>>
<<effects>> <<person1>> <<set $whitney_toilet to 1>> 惠特尼把你推进了<<if $player.gender is "m">>女<<elseif $player.gender is "h">><<nnpc_gendery "Whitney">><<else>>男<</if>>厕所。 <br><br> "你们其余的人一定要确保<<pshe>>遵守规则,"<<he>>说,转向<<his>>的朋友。"明白了吗?"<<His>>的朋友点头,用淫荡的目光扫视你的身体,"那就这么定了。"<<He>>转身对着你,"再见,荡妇。" <br><br> 不等你的回答,<<he>>和<<his>>的朋友们继续沿着走廊离开了,一路开着玩笑发出大笑。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger += 30>><<set $enemytrust -= 50>> 惠特尼把你推到小隔间里。门一关上,<<His>>的手就摸到了你身上。 <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> 你顺从地跟上,和惠特尼一起走进隔间。门一关上,<<His>>的手就摸到了你身上。 <<promiscuity2>> <</if>> <<effects>> 惠特尼的朋友们挤在小隔间的门上偷看。 <br><br> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bully Toilets Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Toilets Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "再会了,贱货,"惠特尼说着,从<<his>>口袋里掏出一支烟。当<<His>>离开隔间时,<<he>>的朋友们为<<he>>喝彩。 <br><br> <<tearful>>你踉跄着站起身来。 <br><br> <<clotheson>> <<endcombat>> <<if $bus is "boys">> <<link [[继续|"School Boy's Toilets"]]>><<set $eventskip to 1>><</link>> <<else>> <<link [[继续|"School Girl's Toilets"]]>><<set $eventskip to 1>><</link>> <</if>> <<else>> 你把惠特尼推到马桶上,然后逃离隔间。<<His>>的朋友们正陷入困惑中,没有阻止你。 <br><br> <<tearful>>你摇摇晃晃地离开厕所。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|School Toilets]]>><</link>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Bully Toilets Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Toilets Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 惠特尼倒在地上,喘着气。<<tearful>>你推开<<his>>困惑的朋友们,离开了厕所。 <<set _outsideBathroom to true>> <<elseif $enemyhealth lte 0>> 你把惠特尼推进一个小隔间,然后逃走了。<<His>>的朋友们正陷入困惑中,没有阻止你。 <br><br> <<tearful>>你摇摇晃晃地离开厕所。 <<set _outsideBathroom to true>> <<else>> 你倒在地上,伤得无法抵抗。 <br><br> 惠特尼的朋友们围在你身边,用脚狠狠地踢着你。你蜷缩起来保护自己,直到恶霸们厌倦了。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<tearful>>你踉跄着站起身来。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<if _outsideBathroom>> <<link [[继续|School Toilets]]>><</link>> <<elseif $bus is "boys">> <<link [[继续|"School Boy's Toilets"]]>><<set $eventskip to 1>><</link>> <<else>> <<link [[继续|"School Girl's Toilets"]]>><<set $eventskip to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $phase is 1>> 你跪在地上。"请——请温柔点,"你说。他们惊讶地看了对方一眼,但你认为这已经达到了预期的效果。<<set $enemytrust += 50>> <br><br> <<else>> <<set $enemytrust -= 50>><<set $enemyanger += 20>> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Bully Friends Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Friends Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 惠特尼的朋友们笑着离开厕所,留下你躺在地板上。 <br><br> <<tearful>>你踉跄着站起身来。 <<else>> 你把<<person1>><<person>>推到一个小隔间里,然后逃离了房间。<<tearful>>你躲在橱柜里。惠特尼的朋友们没有发现你,跑了过去。 <<set _outsideBathroom to true>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<if _outsideBathroom>> <<link [[继续|School Toilets]]>><</link>> <<elseif $bus is "boys">> <<link [[继续|"School Boy's Toilets"]]>><<set $eventskip to 1>><</link>> <<else>> <<link [[继续|"School Girl's Toilets"]]>><<set $eventskip to 1>><</link>> <</if>>
<<effects>> "惠特尼说过你可以对我做任何事吗?"你问。 <br><br> <<person>>点点头。"任何事。" <br><br> "听起来不像惠特尼会说的,"你说,"但也许你比我更了解<<nnpc_him "Whitney">>。我想我之后会告诉<<nnpc_him "Whitney">>你做了些什么。只是作个确保。" <br><br> 愤怒在<<persons>>的脸上闪现。<<He>>把<<his>>的手臂按在你的背上,把你推到镜子上。"你的嘴真的该好好教育一下,"<<he>>嘶嘶地说,"你很幸运,惠特尼对你很温柔。如果由我来决定的话,我们会把你像个咀嚼玩具一样拖来拖去。" <br><br> 你笑了。尽管你的背被死死压住,但你并不害怕。那个<<person>>放开了你,然后他们三个离开了房间。 <br><br> <<endevent>> <<if $bus is "boys">> <<link [[继续|"School Boy's Toilets"]]>><<set $eventskip to 1>><</link>> <<else>> <<link [[继续|"School Girl's Toilets"]]>><<set $eventskip to 1>><</link>> <</if>>
<<effects>> 惠特尼靠得更近了。<<He>>从你的下巴一路舔到颧骨。<<His>>的朋友们笑得更厉害了。 <br><br> "味道不错,"惠特尼说着,将你推开,"待会见了,骚货。"<<He>>和<<his>>的朋友们大摇大摆地走了,留下你一个人整理自己的头发。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你转过身,把惠特尼推开了。你挣脱的时候,<<his>>的手拉扯着你的头发,给你带来了相当的疼痛。<<his>>的朋友们笑得更厉害了。"你很幸运,我现在心情很好,"<<he>>说。 <br><br> <<He>>和<<his>>的朋友们走在走廊上,留下你一个人在那里整理自己的头发。 <br><br> <<endevent>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你跳起来,踢了惠特尼的小腿一脚,把<<him>>踢翻在地。 <br><br> <<if $rng gte 50>> <<he>>还没反应过来,你就跑着拐过了拐角。<<His>>的咒骂声随着你的奔跑逐渐消失在背景中。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <<else>> <<He>>很快恢复过来,抓住了你的腿,然后站了起来。"你会为此付出代价的,<<bitch>>。" <br><br> <<link [[继续|Bully Fight]]>><<set $fightstart to 1>><</link>> <</if>>
<<effects>> 惠特尼把你的面罩拉到一边。 <<whitneyFaceWritingInspection>>
<<effects>> 你把惠特尼推开。<<his>>的一些朋友们笑出了声。<<He>>看了他们一眼,其他人立刻闭嘴了。 <br><br> "我不喜欢你的态度,"<<he>>转身对你说,"但是你以后可以补偿我。"<<he>>拍了一下你的<<bottom>>,然后回到了朋友们身边。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br>
<<effects>> <<set _cheek to ($phase is 1 ? "left_cheek" : "right_cheek")>> <<He>>在你的脸颊上潦草地写了什么,然后退后欣赏<<his>>的杰作。<<He>>从<<his>>的一个朋友那里抢过一面镜子,举到你面前。你的脸颊上现在写着<<bodywriting_npc_whitney _cheek>> <br><br> "喜欢吗?"<<he>>问,"你当然喜欢。"<<He>>把镜子扔回给<<his>>的朋友。"现在谁都没有借口了。再见了,荡妇。"<<He>>离开的时候,拍了一下你的<<bottom>>。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br>
<<effects>> 你把惠特尼推开。<<his>>的一些朋友们笑出了声。<<He>>看了他们一眼,其他人立刻闭嘴了。 <br><br> "我不喜欢你的态度,"<<he>>转身对你说,"但是你以后可以补偿我。"<<he>>拍了一下你的<<bottom>>,然后回到了朋友们身边。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br>
<<effects>> <<set _loc to $daily.whitney.writingTarget>> <<set _loc_text to _loc.replace(/(left_|right_)/, "").replace("shoulder","肩膀").replace("forehead","额头").replace("cheek","脸颊")>> <!-- example: converts "left_cheek" to just "cheek", or "right_shoulder" to just "shoulder" --> <<if $skin[_loc].special is "Whitney">> 惠特尼带着满意的微笑审视着你的_loc_text。 <<elseif !$skin[_loc].writing>> 惠特尼俯身向前,手里拿着笔,在你的_loc_text上潦草地写着什么。<<He>>退后一步欣赏<<his>>的作品,然后从<<his>>朋友那里一把抓来一面镜子。<<He>>将镜子举在你面前。你的_loc_text现在写着:<<bodywriting_npc_whitney _loc>> <</if>> <br><br> <<if $pain gte 100>> "很好,"惠特尼说。<<He>>抓住你的手臂,把你拉向街道。你伤得太重了,无法反抗。 <<else>> "喜欢吗?"惠特尼问道,"很好,"<<he>>没有等你回答。<<He>>抓住你的手臂,"让我们把它变成永久性的。"<<He>>把你拉向街道。 <</if>> <br><br> <<link [[顺其自然 (0:20)|Bully Tattoo]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<if $pain lt 100>> <<link [[反抗|Bully Outside Fight]]>><<def 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>> <br> <</if>>
<<effects>><<set $outside to 0>> <<pass 10>> 你被惠特尼和<<his>>的朋友们从院子里拖到了街上。 <<if $exposed gte 1>> <<covered>>惠特尼的朋友们在你周围围成一个圈,所以你不确定其他路过的旁观者能看到多少。你的脸羞得通红。 <<else>> 有几个旁观者朝你的方向扫了一眼,但大多数人似乎更倾向于忽略这帮不良少年。 <</if>> <br><br> 惠特尼把你拖到商业街,然后进了购物中心。你们在纹身店外面停了下来。 <br><br> "我来告诉你接下来你要做的事,"惠特尼一边说,一边抚摸着你<<print $daily.whitney.writingTarget.replace(/(left_|right_)/, "").replace("shoulder","肩膀").replace("forehead","额头").replace("cheek","脸颊")>>上的文字。 "你要进去把那些话纹上去。"<<He>>把一捆皱巴巴的钞票推到你的胸前,"我甚至愿意付钱。我是不是很好?"<<He>>把你踢进了门。 <<set $money += 20000>> <br><br> <<generate2>><<person2>> 里面很狭小。一个<<person>>坐在书桌前看着杂志。<<him>>身后的墙边有一排座位。其中一个上面正躺着顾客。 <br><br> "我能帮你什么忙吗?"<<person>>头也不抬地问。 <br><br> <<link [[纹上惠特尼要求的纹身 (£200 1:00)|Bully Tattoo Accept]]>><<set $money -= 20000>><<pass 60>><<npcincr Whitney dom 3>><<npcincr Whitney love 3>><<control -25>><<pain 6>><</link>><<gglove>><<ggdom>><<gpain>><<llcontrol>> <br> <<link [["告诉纹身师你是被迫的 (0:10)"|Bully Tattoo Tell]]>><<npcincr Whitney dom -3>><<npcincr Whitney love -3>><<control 25>><</link>><<lllove>><<lldom>><<ggcontrol>> <br>
<<effects>> <<set _loc to $daily.whitney.writingTarget>> <<set $skin[_loc].pen to "tattoo">> <<set _writing to $skin[_loc].writ_cn>> 你脸红了,告诉纹身师你想要什么。<<Hes>>对请求并没有表现出惊讶。"年轻小情侣,是吧?"<<he>>说,"要选这种下流句子吗,当然,这没什么。请坐吧。" <br><br> 你按指示坐好。"过程会有点刺痛。"<<Hes>>没说错,你的<<bodypart _loc>>在整个过程中都能感觉到刺痛,但你中途习惯下来,以至于后半段甚至显得有些无聊。 "完成了,"<<he>>说着,拿出一面镜子。你查看了一下你的新纹身, <span class="lewd"> <<if $skin[_loc].type is "text">> "_writing" <<else>> 一个_writing <</if>> </span> 现在永久地纹在了你的<<bodypart _loc>>上。 <br><br> 纹身师讲解了如何在纹身还未愈合时护理你的皮肤。你差不多听了个大概。"感谢惠顾,"<<he>>最后说道。 <br><br> <<run delete $daily.whitney.writingTarget>> <<link [[继续|Bully Tattoo Accept 2]]>><</link>> <br>
<<effects>> <<person1>> 你从纹身店出来时,惠特尼正独自坐在对面的长凳上。<<He>>一看到你就跳着站了起来。 <br><br> "你他妈的怎么花了这么久?"<<he>>问道,"我的朋友们都觉得无聊了,所以我把他们打发走了。"<<He>>看着你的新纹身,纹身周围的皮肤仍然微微泛红。<<He>>十分开心地笑了。"你他妈的真的做到了。他们就等着瞧吧。" <br><br> <<He>>从<<his>>的口袋里掏出了手机,手环住了你的脖子,摆好了拍照的姿势。"笑一个,骚货。" <br><br> <<if $whitneyromance is 1>> <<link [[亲吻惠特尼|Bully Tattoo Kiss]]>><<control 10>><<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<npcincr Whitney lust 1>><</link>><<gcontrol>><<glove>><<ldom>><<glust>><<promiscuous1>><<kissvirginitywarning>> <br> <</if>> <<link [[微笑|Bully Tattoo Smile]]>><<npcincr Whitney love 1>><<stress 6>><</link>><<glove>><<gstress>> <br> <<link [[拉开距离|Bully Tattoo Pull]]>><<npcincr Whitney love -1>><</link>><<llove>> <br>
<<effects>> 你抓住惠特尼的头发,把<<his>>的头拉到面前。<<He>>还没来得及表现出惊讶,你就把舌头伸进了<<his>>的嘴里。 <<promiscuity1>> 在最初的震惊之后,<<He>>开始回吻。你们拉开距离时,你能感觉到<<His>>的脉搏在加速。 <<if $speech_attitude is "meek">> "谢谢你为我的纹身买单,"你说。 <br><br> "没……没事儿。"<<he>>回答道,脸涨得通红,"为了我的荡妇,做什么都行。" <<elseif $speech_attitude is "bratty">> "你脸红了吗?"你挑逗道,"可爱。" <br><br> "滚,滚呐,"<<he>>在说的时候,脸变得更红了,"只是有点热而已。" <<else>> "谢谢你为我的纹身买单,"你说。 <br><br> "没……没事儿。"<<he>>回答道,脸涨得通红,"为了我的荡妇,做什么都行。" <</if>> <<He>>看了看<<his>>的手表。"我还有地方要去呢,待会见。" <br><br> <<endevent>><<set $eventskip to 1>> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> 你对着镜头微笑。惠特尼拉着你拍了好几张照片,确保<<he>>能把新纹身最清晰地展示在镜头里。等到<<he>>终于满意了,<<he>>庆祝似的拍了你的<<bottom>>一下。 <br><br> "真棒,"<<he>>说,"之后见了,荡妇。" <br><br> <<endevent>><<set $eventskip to 1>> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> 你挣脱了惠特尼的掌控。<<He>>追了你一会儿,然后放弃了,骂了你一句忘恩负义的荡妇后,慢吞吞地走开了。 <br><br> <<endevent>><<set $eventskip to 1>> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> <<if $trauma gte ($traumamax / 5) * 4>> 尽管你非常担心这只会让事情变得更糟,但你还是告诉了那个<<person>>你的情况。 <<else>> 你告诉那个<<person>>你的处境。 <</if>> 关于一个恶霸如何在你身上写字,并强迫你把它做成纹身的。 <<if $pain gte 100>> 你止不住眼泪。 <</if>> <br><br> <<He>>沉默地听着,但表情逐渐变得严肃起来。<<He>>抬头看了看窗外,惠特尼和<<nnpc_his "Whitney">>的朋友们仍然在那里守着。 <br><br> "你先坐着,"<<he>>说,"我会解决的。" <br><br> <<link [[继续|Bully Tattoo Tell 2]]>><</link>> <br>
<<effects>> <<pass 10>> 你坐了下来,那个<<person>>消失在了后面的房间里时。<<he>>挥舞着板球棒重新出现,气势汹汹地走向了门外。 <br><br> 你透过窗户向外看。那个<<person>>正大喊大叫,虽然声音很模糊,听不出具体在说什么。惠特尼正笑着,似乎并不害怕,但<<person1>><<his>>的朋友们退后了。惠特尼愤怒地瞪了他们一眼,然后也跟了上去。他们一起转身逃跑。 <br><br> <<person2>><<person>>回来了,看上去松了一口气。"完事,"<<he>>说着,把球棒放在了桌子上,瘫倒在椅子上。"我应该给你父母打电话。你能给我他们的电话号码吗?" <br><br> <<if $speech_attitude is "meek">> "我不能,"你说,"我住在孤儿院。" <<elseif $speech_attitude is "bratty">> "不,"你说,"我住在孤儿院。" <<else>> 你摇摇头。"我住在孤儿院。" <</if>> <br><br> "哦……"<<person>>说,"对不起。"一段尴尬的停顿,只有另一位纹身师在工作时的嗡嗡声打破了这段沉默,"如果你愿意,我可以送你回去。"<<He>>从口袋里掏出一串钥匙。"用不了十分钟。" <br><br> <<link [[接受 (0:05)|Bully Tattoo Journey]]>><<pass 5>><</link>> <br> <<link [[拒绝|Bully Tattoo Decline]]>><</link>> <br>
<<effects>> 那个<<person>>陪你走到<<his>>的车上,然后开车送你去孤儿院。路程很短。你望向窗外,看到其他人正在从学校回家的路上。 <br><br> <<He>>向你告别,然后开车走了。 <br><br> <<endevent>><<set $eventskip to 1>> <<link [[继续|Domus Street]]>><</link>> <br>
<<effects>> 你拒绝了<<persons>>的提议,向<<him>>保证你会没事的。 <br><br> 你走进了购物中心。 <br><br> <<endevent>><<set $eventskip to 1>> <<link [[继续|Shopping Centre]]>><</link>> <br>
<<effects>> 惠特尼骑着你走在牛津街上,<<his>>的朋友们跟在后面嘻嘻哈哈。<<Hes>>一点也不安分,故意动来动去,你不得不不断调整保持平衡。 <br><br> <<He>>用脚跟狠狠地踢了你的大腿一下,逼着你进了一家糖果店。<<He>>让你蹲下来,这样<<he>>才能够到那些一分钱的便宜糖果。完事后,<<He>>骑着你来到了困惑的收银员那里。 <br><br> "我玩够了,"一到外面<<he>>就开口说道。 <<if $whitneyromance gte 1>> <<He>>抓着你的头发,从你背上爬下来。<<He>>站稳脚跟后,将你的头拉了起来。"也许下次也可以让我的朋友们来骑骑。"<<He>>停顿了一下,然后俯身向前亲吻你,<<He>>的舌头先接触到了你的嘴唇。<<takeKissVirginity "Whitney" "loveInterest">> <br><br> "之后见,我的<<if $player.gender_appearance is "m">>男朋友<<else>>女朋友<</if>>,"<<he>>说着拉远了和你的距离。<<He>>和<<his>>的朋友们大摇大摆地走了。 <br><br> <<else>> <<He>>抓着你的头发,从你背上爬下来。"也许哪天我会让我的朋友也骑骑你。我打赌你会喜欢的。" <br><br> <<He>>和<<his>>的朋友们大摇大摆地走了。 <br><br> <</if>> <<link [[继续|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 惠特尼踢着你的大腿,试图把你引向牛津街。但你转向了另一边。"你他妈想去哪儿?"<<He>>又想踢你的大腿,但你紧紧抓住了<<his>>的脚踝。 <br><br> <<if $speech_attitude is "meek">> 你以咴咴声作答,随后进入了学校,惠特尼还在你的背上。 <<elseif $speech_attitude is "bratty">> "对不起,"你说,"我只是一匹蠢马,对吧?"你进入学校,惠特尼还在你的背上。 <<else>> "是时候给你一个教训了,"你说着,背着惠特尼进入了学校。 <</if>> <<His>>的朋友们紧随其后,表情各不相同,有的是担忧,有的是觉得好笑。 <br><br> 当你们经过时,其他学生看向了这边。惠特尼试图挽回颜面,只有当你们到达空无一人的泳池时,<<he>>才开始抗议。 <br><br> "放我下来,<<slut>>,"<<he>>说,"现在把我给放下来。" <br> <<if $speech_attitude is "meek">> 你再次咴咴叫着,转过身背对水面,然后把<<him>>扔了下去。 <<elseif $speech_attitude is "bratty">> "你重死了,"你说,"好吧。"你转过身背对水面,然后把<<him>>扔了下去。 <<else>> "行啊,"你说。转过身背对水面,然后把<<him>>扔了下去。 <</if>> <br><br> <<link [[继续|School Leave Whitney Control 2]]>><</link>> <br>
<<effects>> <<earnFeat "Giddy Up">> 惠特尼掉进了水里。<<His>>的朋友们再也控住不住他们的笑声——至少在<<hes>>还在水里的时候。<<He>>浮出水面看向你,<<his>>湿透的刘海现在完全遮住了<<his>>的眼睛。 <br><br> <<He>>抓住<<his>>衬衫的下摆,拧着水,这导致衣服紧紧贴到了<<his>>的身上。衣服现在看起来很透明,你可以清楚地看到<<his>>的<<if $pronoun is "f">>胸罩<<else>>胸部<</if>>,但是<<he>>不在乎。 <br><br> <<He>>抬起手将头发梳到后面。"你可真有胆。"尽管<<his>>这么说着,<<he>>的语气听起来更像是觉得有趣而不是生气,"你以后最好小心点。" <br><br> <<He>>转身走开了,<<his>>的朋友们跟在后面。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $bullytimeroutside to 0>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你抬起背。惠特尼试图抓紧你,但你还是把<<him>>摔倒在了地上。 <br><br> "难搞的<<bitch>>,"<<he>>站了起来,"不过没关系,我就喜欢挑战有难度的。"<<He>>推开你,从你身边走开了,<<his>>的朋友们跟在后面。 <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "park">><<effects>> <<rng>> <<npc Whitney>><<person1>> 你靠近惠特尼,站到了树下躲避着<<print $weather.replace("rain","雨").replace("snow","雪")>>。 <<if $whitneyReunionScene isnot undefined>> <<unset $whitneyReunionScene>> <<He>>一开始并没有注意到你。但当<<he>>注意到你的那刻,<<his>>的眼睛睁得大大的,香烟差点掉了下来。 <br><br> <<He>>抓住你,把你推到树上,<<his>>眼中的震惊转为愤怒。"你在这儿啊,贱货,"惠特尼一脸愠怒地说,"怎么,你以为我最喜欢的小婊子不见了,我会不知道吗?" 你想要回应,但<<he>>突然把<<his>>的嘴唇贴了上来吻住你。<<takeKissVirginity "Whitney" "loveInterest">> <br><br> <<He>>把你拉了回来,手臂缠绕在你的腰上,同时扶住了你的后脑勺。<<He>>紧紧地靠向你,你的背不由地向后弯曲。 <br><br> 惠特尼怒视着你,<<his>>背后的手现在是唯一支撑你的东西。你发誓,你真的在<<his>>眼中看见了些微泪光。在事情进一步发展之前,<<he>>突然松开了手,让你摔到了地上。 <br><br> 惠特尼的呼吸变得更加沉重。半晌,<<He>>开口说道:"只有……只有我可以绑架你,明白了吗?"<<He>>大步走出公园,没有再看你一眼。<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>> <br><br> <<endevent>> <<whitneyexit>> <<elseif C.npc.Whitney.love gte 20 and $whitneyromance isnot 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state)>> <<set $whitneyromance to 1>> <<He>>突然抓住你,把你向后压向喷泉,<<print $weather.replace("rain","雨").replace("snow","雪")>>落在你的脸上。<<He>>看起来比平时更生气。 <br><br> "愚蠢的荡妇,"<<he>>说着,压住你的力道让你几乎掉进喷泉里,"这是你自找的,别试图否认。"<<He>>把你拉起来,用令人惊讶的温柔吻住你。<<takeKissVirginity "Whitney" "loveInterest">> <br><br> "你现在是我的<<if $player.gender_appearance is "m">>男<<else>>女<</if>>朋友了。你最好心存感激。"<<He>>又吻了你一次,这次<<He>>咬了你的嘴唇。<<He>>抽身离去,头也不回地离开了公园。 <<npcincr Whitney lust 5>><<glust>> <br> <<takeKissVirginity "Whitney" "loveInterest">> <br><br> <<tearful>>你稳住了自己。 <<gstress>><<garousal>><<stress 6>><<arousal 600 "mouth">> <br><br> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Whitney">> <span class = "gold">惠特尼现在是你的爱人了!看来在这件事上你别无选择。</span> <<else>> <span class = "gold">你现在可以将惠特尼称作是你的爱人了!看来在这件事上你别无选择。 <br> 你可以在"态度"菜单中改变你的爱慕对象。</span> <</if>> <<endevent>> <br><br> <<whitneyexit>> <<elseif $daily.whitney.text gte 3>> <br><br> "够了,我警告过你!"<<He>>合上<<his>>的伞,抓住你。 <br><br> <<link [[继续|Whitney Park Fight]]>><<set $fightstart to 1>><</link>> <br> <<else>> <br><br> <<whitneyoptions>> <</if>>
<<set $outside to 0>><<effects>> <<set _whitney to statusCheck("Whitney")>> <<if !$daily.whitney.parkWhore and (_whitney.dom - 5 gte _whitney.love or _whitney.dom gte 20) and random(1,10) is 10>> <<set $daily.whitney.parkWhore to true>> <<generate2>><<generate3>> <<saveNPC 1 "park_whore1">><<saveNPC 2 "park_whore2">> 你试着和惠特尼说话,但却感受到了背后的视线。你环顾四周,直到你发现一个<<person2>><<person>>和<<person3>><<person>>正在公园另一端的一棵树下不怀好意地看着你。 <br><br> "嘿,"惠特尼说着,用胳膊肘推了推你,并指着那两个人。"知道那是什么吗?" <br><br> <<if $speech_attitude is "meek">> "嗯……"你不好意思地咧嘴一笑,"一对幸福的情侣?" <<elseif $speech_attitude is "bratty">> "一对变态的傻瓜,"你冷哼。 <<else>> "一对情侣在散步?"你问。 <</if>> <br><br> 惠特尼得意地笑着说。<span class="pink">"是钱。"</span>在你意识到之前,你的手臂已经被<<person1>><<his>>抓住了,你被拉向了那两个路人。 <br><br> <<link [[顺其自然|Whitney Park Whore]]>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gdom>><<gstress>> <br> <<link [[反抗|Whitney Park Whore Fight]]>><<set $fightstart to 1>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>> <<if $submissive gte 1500>> <br> <<link [["恳求" + $NPCList[0].pronouns.him + "别这样"|Whitney Park Whore Beg]]>><<sub 3>><<npcincr Whitney dom 3>><<npcincr Whitney lust 1>><</link>><<ggdom>><<glust>><<submissivetext>> <</if>> <<elseif $whitneyromance is 1>> 你和惠特尼说话。 <<if $rng gte 91>> <<if $worn.face.type.includes("mask")>> <<He>>看向你。"想躲着别人?那你可做得很糟糕,"<<he>>说着,摸向你的$worn.face.cn_name_cap。 "也许你本来就在期待被做点坏事,毕竟你可是来找我的。"<<He>>使劲揉乱了你的头发,然后才放开了你。 <br><br> <<elseif $skin.left_cheek.special is "Whitney">> <<He>>用<<his>>的拇指在你左脸颊的<<tattoo left_cheek>>上摩擦,"真好看。" <<elseif $skin.right_cheek.special is "Whitney">> <<He>>用<<his>>的拇指在你左脸颊的<<tattoo right_cheek>>上摩擦,"完美。" <<elseif $skin.forehead.special is "Whitney">> <<He>>用<<his>>的拇指在你额头的<<tattoo forehead>>上摩擦。" <<else>> <<He>>靠近你,确保你被<<his>>的伞盖住了。 <</if>> <<elseif $rng gte 81>> <<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinmissing is 0 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and Time.season is "winter">> 你发现<<his>>的目光飘向公园的另一边, <<if Time.isWeekEnd() and Time.hour gte 9 and Time.hour lte 16>> 然后落在了罗宾的热巧克力摊上。"有时候我真想把那个碍眼的家伙扔掉,"<<he>>说。 "但<<nnpc_his "Robin">>的货真的很棒。"<<He>>吸了一口烟。 "如果你告诉<<nnpc_him "Robin">>我说过这话,就等着他们永远也找不到你的尸体吧。" <<else>> 然后落在了罗宾经常摆热巧克力摊的位置上。"现在还挺想要一杯<<nnpc_his "Robin">>卖的那些东西的。" <</if>> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and Time.season is "winter">> 你看到<<his>>的目光飘向公园的另一边,罗宾曾经在那里设置<<nnpc_his "Robin">>的热巧克力摊位。<<his>>脸上的表情很难读懂。 <<else>> "我一会儿会去酒吧,"<<he>>说,"你最好不要跟着我。" <</if>> <<elseif $rng gte 61>> "你跟我在一起有些太自在了,"<<he>>的声音中藏着笑意。 <<elseif $rng gte 41>> "讲真你有停下说话的时候吗?"<<he>>问道。你们之间沉默了一会儿。"这是个问题,不是请求,白痴!" <<gstress>><<stress 1>> <<elseif $rng gte 21>> "再烦我,我就把你扔进喷泉里,"<<he>>拽过你的时候说道,"我当然想看看你的衣服变透明了是什么样的。" <<else>> <<He>>保持沉默,但似乎在倾听。 <</if>> <br><br> <<whitneyoptions>> <<else>> <<if $rng gte 65>> <<athleticsdifficulty 650 1000 true>> 你还没反应过来,惠特尼就抓住了你,拖着你向喷泉跑去。 <<if $athleticsSuccess>> 然而,<span class="green">你稳住了自己,</span>设法阻止了<<him>>把你摁进水里。<<He>>徒劳地最后拽了你一下,然后放开了你。 <br><br> "你真没意思。"<<He>>走回树下<<his>>原来待的位置。 <br><br> <<whitneyoptions>> <<else>> 你<span class="red">绊了一下,<<he>>把你推过水池边缘。</span>你掉了进去,<<if Time.season is "winter">>你的身体撞破了冰层,<</if>>整个人都湿透了。 <<water>> <br><br> "只有我跟你主动搭话的时候,你才能跟我讲话,蠢货。"<<He>>把你孤零零地留在喷泉里,笑着离开了公园。 <br><br> <<whitneyexit>> <</if>> <<elseif $rng gte 50>> 你让惠特尼跟你说话。"你他妈凭什么觉得我想要?" <br><br> <<whitneyoptions>> <<elseif $rng gte 40>> 你试着闲聊。<<He>>假装你不存在。 <br><br> <<whitneyoptions>> <<elseif $rng gte 20>> 你试着和惠特尼谈谈。<<He>>威胁地瞪着你。 <br><br> <<whitneyoptions>> <<else>> 你试着和惠特尼聊天,但是<<he>>一直抽烟,一句话也不说。 <br><br> <<whitneyoptions>> <</if>> <</if>>
<<set $outside to 0>><<effects>> <<if $speech_attitude is "meek">> "我可以……我想让你高兴起来……"你一边说, <<elseif $speech_attitude is "bratty">> "来吧,别生闷气了,我知道怎么让你高兴起来,"你一边说, <<else>> "我知道什么能让你感觉好点,"你一边说, <</if>> 一边在<<him>>面前摆出一系列挑逗的姿势, <<promiscuity1>><<set _whitney_attention to 1>> <<whitneyoptions>>
<<set $outside to 0>><<effects>> <<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>> 你倾身向前,双手放在<<his>>的腰上,拉近自己的距离。 <<if $speech_attitude is "meek">> "我……现在真的很需要你……"你把头靠在<<his>>的肩膀上轻声细语。 <<elseif $speech_attitude is "bratty">> "嘿!嘿!嘿!注意看我!"你继续挑动。 <<else>> "你真的要放弃这个机会吗?"你问道,一边将手在<<his>>身体上划过。 <</if>> <<promiscuity2>> <<if _whitney.lust gte 40>> 惠特尼微笑着,用饥饿的目光看着你。 <<if _whitney.dom gte 16>> <<He>>抓住你的胳膊,把你拉到<<him>>后面的长凳上。<<He>>让你坐在<<him>>的上面,很容易就脱掉了你的 <<if $worn.over_upper.name isnot "naked">> $worn.over_upper.cn_name_cap和$worn.upper.cn_name_cap。<<overupperstrip>><<upperstrip>> <<elseif $worn.upper.name isnot "naked">> $worn.upper.cn_name_cap。<<upperstrip>> <<else>> $worn.lower.cn_name_cap。<<lowerstrip>> <</if>> <<elseif _whitney.dom gte 8>> "我怎么能说不呢?"<<He>>抓住你的手,把你拉到长凳上。<<takeHandholdingVirginity "Whitney" "romantic">> <<else>> "坐。现在,"<<he>>指着<<him>>身后的长凳说。你照做了,<<he>>随后骑到了你身上。 <</if>> <<garousal>><<arousal 400>> <br><br> <<link [[继续|Whitney Park Sex]]>><<set $sexstart to 1>><</link>> <br> <<elseif _whitney.lust gte 20>> 惠特尼看了你一会儿,然后把烟扔到了一边。 <<if _whitney.dom gte 16>> <<He>>抓住你的手腕,拉着你一起走向长凳。<<He>>坐了下来,把你拉到了<<him>>的上面。 "这么近距离下,你看起来更好看了,"<<he>>说着,一把把你拉进一个吻里。 <<garousal>><<arousal 400 "mouth">> <br><br> 你感觉到<<his>>的手放在你的<<bottom>>上,用自己的身体摩擦着你的 <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].penisdesc>>。 <<else>> 小穴。 <</if>> 你被体内上升的热量推动,<<if $player.penisExist>><<peniletext>><<else>><<vaginaltext>><</if>>开始自己移动起来。<<ggarousal>><<arousal 1000 "genitals">> <br><br> <<if ($player.penisExist and currentSkillValue("penileskill") gte random(200, 600)) or ($player.vaginaExist and currentSkillValue("vaginalskill") gte random(200, 600))>> 惠特尼的动作加快了,你可以感觉到<<his>>正在接近顶峰,而你也配合着加快了速度。不一会儿,<<hes>>就紧紧压在了你身上,开始抽搐。 你被推向了高潮的边缘。<<orgasm>> <br><br> 惠特尼倒吸了口气,又吻了你一下。"不错,荡妇,"<<he>>说着拉开了距离。 <<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<npcincr Whitney lust -10>><<glove>><<ldom>><<llust>> <br><br> <<He>>轻轻地扶起你,帮你站起来。"看看你做了什么,现在我得回家把自己弄干净才行,"<<he>>用一种讽刺的语气说道,指着自己的下半身。"回头见,<<bitch>>。"<<He>>离开了公园。 <br><br> <<whitneyexit>> <<else>> 惠特尼感觉到你的巅峰即将来临,于是<<he>>加快了速度。你被推向了高潮的边缘。<<orgasm>> <br><br> <<He>>用一个吻压制了你的喘息。"好<<girl>>,"<<he>>说着拉开了距离。 <<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><<gdom>><<glust>> <br><br> <<He>>轻轻地扶起你,帮你站起来。"现在满意吗?你能滚开,让我一个人静一静吗?" <br><br> <<whitneyoptions>> <</if>> <<elseif _whitney.dom gte 8>> <<He>>轻轻地把你推开,然后转向<<him>>身后的长凳。<<He>>用手擦了擦座位,然后坐了下来,示意你坐到旁边。 毫无预兆地,<<he>>的手爬上了你的腿。 <<if !playerChastity()>> <<He>>摸上了你的<<genitals>>,但并没有就此停下来,而是进一步滑进了你的<<if $worn.under_lower.name isnot "naked">>$worn.under_lower.cn_name_cap<<else>>$worn.lower.cn_name_cap<</if>>。 <<else>> <<He>>把手伸向你的下体,滑进了你的<<if $worn.under_lower.name isnot "naked">>$worn.under_lower.cn_name_cap<<else>>$worn.lower.cn_name_cap<</if>>。 <</if>> <<if !$genderknown.includes("Whitney") and ($player.penisExist and $player.vaginaExist) or ($player.gender_appearance is "m" and $player.gender isnot "m") or ($player.gender_appearance is "f" and $player.gender isnot "f")>> <<set $genderknown.pushUnique("Whitney")>> 在一瞬间内,<<he>>似乎对<<he>>摸到的东西感到惊讶,但很快<<he>>就恢复了笑容。 <br><br> <</if>> <<He>>迅速抓住你的<<genitals>>, <<if $player.penisExist and $player.vaginaExist>> 开始用一只手给你撸,把<<his>>的另一只手的手指伸进你的<<pussy>>。 <<elseif $player.penisExist>> 开始给你撸,同时集中刺激着你<<penis>>的龟头。 <<else>> 把手指伸进你的<<pussy>>,开始在里面搅动。 <</if>> <<arousal 5000 "genitals">><<ggarousal>> <<if $arousal gte $arousalmax>> <<orgasm>><<He>>露出微笑。 <br><br> <<whitneyoptions>> <<else>> "快点,早点弄完,你这没用的家伙。" <br><br> <<He>>紧紧盯着你,加快了侵犯的速度。 <<if $player.penisExist and $player.vaginaExist>> <<He>>用<<his>>的拇指在你的阴蒂上画着圈,同时用另一根手指滑进你的<<pussy>>。 <<elseif $player.penisExist>> <<He>>用<<his>>的拇指在你的龟头上画圈<<if _whitney.dom gte 16 and $analdisable is "f">>,然后慢慢将一根手指滑进你的<<bottom>>。当<<He>>摸到你的前列腺时,<<he>>咧嘴一笑<<else>>,同时用另一只手开始集中刺激你的阴茎<</if>>。 <<else>> <<He>>把又一根手指伸进了你的<<pussy>>,并同时用另一只手开始抚摸你<<breasts>>。 <</if>> <<He>>吻着你,压住你不由自主的呻吟。公园那头的人似乎注意到你们俩了,他们赶紧转过身去。 <br><br> <<set $arousal to 10000>> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> <<He>>微笑着,甚至没给你机会整理好自己,就把你一把拉了起来。"现在,滚一边去。"<<npcincr Whitney dom 1>><<npcincr Whitney lust 1>><<gdom>><<glust>> <br><br> <<whitneyoptions>> <</if>> <<else>> "坐,"<<he>>说着,指向<<him>>身后的长凳。你照做了,<<he>>顺势坐到了你的腿上,把你当成坐垫。 "你坐着真舒服,"<<he>>说着,转身亲吻了你。<<garousal>><<arousal 400 "mouth">> <br><br> <<He>>抓着你的手环在<<his>>的腰上,然后开始摩擦你。 你被你体内上升的热量推动<<if $player.penisExist>><<peniletext>><<else>><<vaginaltext>><</if>>开始配合着<<him>>一起移动。<<ggarousal>><<arousal 1000 "genitals">> <br><br> <<if ($player.penisExist and currentSkillValue("penileskill") gte random(200, 600)) or ($player.vaginaExist and currentSkillValue("vaginalskill") gte random(200, 600))>> 惠特尼的动作加快了,你可以感觉到<<his>>正在接近顶峰,而你也配合着加快了速度。不一会儿,<<hes>>就紧紧压在了你身上,开始抽搐。 你被推向了高潮的边缘。<<orgasm>> <br><br> 惠特尼喘着气,又吻了你一下。"你真不错,"<<he>>一边说一边拉开了距离。<<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<npcincr Whitney lust -10>><<glove>><<ldom>><<llust>> <br><br> <<He>>起身,扶着你站了起来。"看看你做了什么,现在我得回家把自己弄干净了,"<<he>>用一种讽刺的语气说着,同时指着自己的下半身。"回头见,<<bitch>>。"<<He>>离开了公园。 <br><br> <<whitneyexit>> <<else>> 惠特尼感觉到你的巅峰即将来临,于是<<he>>加快了速度。你被推向了高潮的边缘。<<orgasm>> <br><br> <<He>>用一个吻扼住了你的喘息。"好<<girl>>,"<<he>>说着,拉开了距离。<<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><<gdom>><<glust>> <br><br> <<He>>从你身上离开,将你也拉了起来。"满意了吗?现在你能滚一边去,让我一个人呆会不?" <br><br> <<whitneyoptions>> <</if>> <</if>> <<else>> 惠特尼叹了口气。"今天不行,你这个缺爱的小混蛋。我现在没心情。" <br><br> <<whitneyoptions>> <</if>>
<<set $outside to 0>><<effects>> <<if $speech_attitude is "meek">> "你……你通常不是一个人的。怎么了?" <<elseif $speech_attitude is "bratty">> "今天你真安静,是有什么烦心事吗?" <<else>> "什么事让你这么沮丧?" <</if>> <br><br> <<if $whitneyrescued and $whitneyRescueTalk is undefined>> <<set $whitneyRescueTalk to 1>> <<He>>把香烟扔到地上,然后踩了上去。"什么意思?"<<He>>看着你的眼睛。 <br><br> <<if $speech_attitude is "meek">> "嗯……我只是担心——" <<elseif $speech_attitude is "bratty">> "在这样的天气里,大多数人是不会无缘无故地在树下闷闷不乐的——" <<else>> "我只是担心——" <</if>><<He>>抓住你,打断了你的话。 <br><br> "你他妈的为什么要救我?在我对你做了那么多坏事之后?"你看到泪水从<<his>>的眼中涌出,"我把你捆起来,准备卖掉你。你本可以让他们带走我,但你他妈没有。 你他妈有什么毛病?任何精神正常的人都会……" <br><br> <<He>>停了下来,慢慢地松开了你。<<He>>转身,快步离去。"老实说,你真他妈不可理喻。"<<npcincr Whitney love 3>><<gglove>> <br><br> <<set $whitneyRescueStatus to "grateful">> <<set $whitneyRescueTimer to 7>> <<whitneyexit>> <<elseif C.npc.Whitney.love gte 12 or $whitneyrescued>> <<He>>看了你一会儿,然后从树下走出来,走近喷泉。<<He>>示意你跟着<<him>>。 <<if C.npc.Whitney.dom gte 16>> 当你靠近时,<<he>>迅速抓住你,把你拉得更近。"你要是生病了,对我就没用了。" <<elseif C.npc.Whitney.dom gte 8>> 你走在<<him>>身边,这时你才发现,没人的公园给人的感觉是如此的不同。 <<else>> "别让我淋湿。"<<he>>边说边把伞递给你。 <</if>> 离喷泉只有几步路。 <<if $weather is "snow">> 雪慢慢地在冰面上堆积,<<he>>找到了一个还没有结冰的区域。 <<else>> 雨点掉落在水面泛起涟漪。 <</if>> 惠特尼开始从池底偷硬币。<<if $kylarSeen.includes("fountainIntro") is 1>>"最近的硬币比以前多了很多。一堆失败者。"<<else>>"真不敢相信人们就这么把这些东西扔掉了。迷信的白痴。"<</if>><<He>>微微一笑。 <br><br> <<link [[加入|Whitney Ask 2]]>><<set $phase to 0>><<npcincr Whitney love 1>><</link>><<crime "thievery">><<glove>> <br> <<link [[看着|Whitney Ask 2]]>><<set $phase to 1>><</link>> <br> <<link [[干涉|Whitney Ask 2]]>><<set $phase to 2>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<else>> <<set _shoveChance to random(0,100)>> <<if _shoveChance gte 65>> <<athleticsdifficulty 650 1000 true>> 你还没反应过来,惠特尼就抓住了你,拖着你向喷泉跑去。 <<if $athleticsSuccess>> 然而,<span class="green">你稳住了自己,</span>设法阻止了<<him>>把你摁进水里。<<He>>徒劳地最后拽了你一下,然后放开了你。 <br><br> "你真没意思。"<<He>>走回树下<<his>>原来待的位置。 <br><br> <<whitneyoptions>> <<else>> 你<span class="red">绊了一下,<<he>>把你推过水池边缘。</span>你掉了进去,<<if Time.season is "winter">>你的身体撞破了冰层,<</if>>整个人都湿透了。 <<water>> <br><br> "你不是问我怎么了吗?我告诉你,我一点儿事都没有。我现在甚至感觉好多了。谢谢你,<<bitch>>,"<<He>>把你留在喷泉里,笑着离开公园。 <br><br> <<whitneyexit>> <</if>> <<else>> "不是你自己想问我怎么了的吗?"<<He>>不屑地别开眼神,"滚出我的视线。" <br><br> <<whitneyoptions>> <</if>> <</if>>
<<set $outside to 0>><<pass 20>><<effects>> <<if $phase is 0>> <<if $speech_attitude is "meek">> "这大概也没什么大不了的……"你低声说着,环顾四周,确保没有人在看。 <<elseif $speech_attitude is "bratty">> "是啊,真是一群白痴,"你说。 <<else>> "如果他们想要这些东西,他们是不会扔掉的,"你说。 <</if>> 你把手伸进<<if Time.season is "winter">>冰冷的<</if>>水里摸索,寻找面额较大的硬币。你得到了<<if $kylarSeen.includes("fountainIntro")>><<moneyGain 6 true true>><<else>><<moneyGain 3 true true>><</if>>。 <br><br> 惠特尼把手从水里抽了出来,<<print either("骄傲", "失望", "恼火", "茫然")>>地看着<<his>>的战利品。 <<He>> <<if $worn.over_upper.name isnot "naked">> 用你的$worn.over_upper.cn_name_cap擦了擦手。 <<elseif $worn.upper.name isnot "naked">> 用你的$worn.upper.cn_name_cap擦了擦手。 <<elseif $worn.under_upper.name isnot "naked">> 用你的$worn.under_upper.cn_name_cap擦了擦手。 <<else>> 在你的胸上抹了抹手。 <</if>> <<elseif $phase is 1>> 你看着惠特尼从喷泉里偷硬币。 <<if $speech_attitude is "meek">> "……没有回答我的问题……"你轻声说。 <<elseif $speech_attitude is "bratty">> "我在问你话呢,你的耳朵也他妈被香烟堵住了吗?"你不满地问道。 <<else>> "你就这么无视了我问的问题?"你说。 <</if>> <br><br> 惠特尼当即回头给了你一个中指,然后把另一只手从水里抽了出来。<<he>>甩了甩手上的水滴,<<print either("骄傲", "失望", "恼火", "茫然")>>地看着<<he>>的收获。 <<else>> <<if $speech_attitude is "meek">> "喂,偷东西是不对的!"你说道<<if crimeSumCurrent("thievery","petty") gte 1000>>,同时努力不去想你自己曾经的盗窃行为<</if>>。 <<elseif $speech_attitude is "bratty">> "即使对你来说,从喷泉里偷东西也太低级了,"你嘲弄道。 <<else>> "这样做不对,"你说道<<if crimeSumCurrent("thievery","petty") gte 1000>>,同时努力不去想你自己曾经的盗窃行为<</if>>。 <</if>> <br><br> <<if $speech_attitude is "meek">> "偷东西是不对的!" <<elseif $speech_attitude is "bratty">> "从喷泉里偷东西太低级了!" <<else>> "这是不对的!" <</if>> <<he>>用嘲讽的语气回答。"妈的真扫兴!"<<He>>停下来看了你一会儿,然后把<<he>>捡起来的几枚硬币扔回喷泉里。 <</if>> <br><br> 你们两个走回树下的长凳。<<He>>又点了一支烟,陷入了沉默。<<set $weatherCN to $weather.replace("rain","雨").replace("snow","雪")>> <br><br> <<if $whitneyromance is 1>> "<<print either( "这小镇真是烂透了,", "偶尔一个人独处真好,", "我真的很喜欢这$weatherCN,", "除非我知道会惹毛别人,否则我是不会在室内吸烟的,", "需要从噪音污染中休息一下," )>>"<<he>>说,"这就是给你的回答。" <br><br> <<whitneyoptions>> <<else>> "管好你自己的事,荡妇,"<<he>>终于回答,"别再烦我了。"<<He>>把<<his>>的香烟扔进了喷泉,然后走开了,把你一个人留在树下。 <br><br> <<whitneyexit>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Whitney Park Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Whitney Park Fight]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 你把<<him>>推到喷泉里<<if Time.season is "winter">>,冰面裂开,<<him>>掉进了水里<</if>>。"该死的<<bitch>>!"<<He>>大叫。你趁机逃跑了。你转过头的时候,发现<<him>>跑出了公园。 <<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<llove>><<ldom>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "道歉……我接受了,"<<he>>喘着气,靠在喷泉上。<<tearful>>你向安全的地方跑去。你转过头的时候,看到<<him>>正离开公园,用<<his>>的伞遮住<<his>>的下半身。 <<llust>><<npcincr Whitney lust -20>> <<else>> 惠特尼放倒了你。"我想要的只是他妈的平静和安宁。"<<He>>把你抬起来,<span class="red">直接推到了喷泉里。</span> <<if Time.season is "winter">>冰层碎裂开,你摔进了冰冷的水中。<<stress 20>><<ggstress>><</if>> <<water>> <br><br> "白痴<<bitch>>。" <<if $whitneyromance is 1>> <<He>>抓住你的手臂,毫不费力地把你从喷泉里拉了出来。"在你生病之前把自己擦干。他妈的白痴。"<<He>>一句话没说就走了。 <<else>> <<He>>走出公园,留下你泡在喷泉里。 <</if>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<whitneyexit>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<prop bench>> <<if $NPCList[0].penis is "none">> <<if random(0, 99) lt $straponchance>> <<npcstrapon 0>> <</if>> <</if>> <</if>> <<if $rng gte 98>> 一个<<if maleChance() lte random(1,100)>>男人<<else>>女人<</if>>走过时注意到了,然后快速调转了方向。惠特尼朝那人露出一个得意的坏笑。 <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Whitney Park Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Whitney Park Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<set $location to "park">> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Whitney lust -20>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10 and $orgasmcurrent is 0 and (($player.penisExist and !playerChastity("penis")) or ($player.vaginaExist and !playerChastity("hidden")))>> <<whitneyFinish>> <</if>> <<clotheson>> <<tearful>>惠特尼把你从长椅上扶起来。<<He>>从<<his>>衬衫口袋里掏出一支烟,另一只手仍然抱着你。 <<llust>> <br><br> <<endcombat>> <<npc Whitney>><<person1>> <<if $exposed gte 1>> <br><br> <<He>>注意到你的暴露,眼睛睁大了。"操,妈的。不能让你生病,或者让任何人产生奇怪的想法。来吧。" <<He>>牵起你的手,紧紧攥在手心,将你送出了公园。<<takeHandholdingVirginity "Whitney" "romantic">> <br><br> <<link [[继续 (0:20)|Whitney Park Sex Exposed]]>><</link>> <br> <<else>> <<whitneyoptions>> <</if>> <<elseif $enemyhealth lte 0>> 你把惠特尼从你身上推开。<<tearful>>你从现场逃离。当你回头看的时候,惠特尼已经不见了。 <<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>> <br><br> <<clotheson>> <<endcombat>> <<whitneyexit>> <<else>> "你真是个讨人厌的家伙,"惠特尼嘟囔着把你推开。 <<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>> <br><br> <<clotheson>> <<endcombat>> <<tearful>>你与惠特尼从同一个方向离开了,但你很快就发现<<nnpc_him "Whitney">>消失不见了。 <br><br> <<whitneyexit>> <</if>>
<<set $outside to 1>><<effects>><<pass 15>><<set $location to "town">> 去孤儿院的路上,惠特尼一直搂着你。<<He>>需要你时不时给<<He>>指路。 每当你们碰见路人时,<<he>>就会把<<his>>的伞撑在旁边,遮住你。 <br><br> 很快,你们就到家了。 <<if $speech_attitude is "meek">> "……谢谢你,一路都很平安,"你说。 <<elseif $speech_attitude is "bratty">> "我不需要你的帮助,不过还是要谢谢你,"你说。 <<else>> "谢谢,"你回答。 <</if>> <br><br> "他妈的闭嘴,"<<he>>说着,突然把你拉进一个深深的吻。<<He>>就这样抱了你好一会儿,然后才放开了你。 "我希望你所有的朋友都看到了。"<<He>>不再说什么,转身离开了。<<gstress>><<garousal>><<stress 6>><<arousal 600 "mouth">> <br><br> <<link [[快步进去|Orphanage]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase gte 2>> <<if $phase is 3>> 惠特尼把书扔在你背上。你因为疼痛嘶了口气。"他妈的快点,"<<he>>命令道,"除非你想再挨一下。"<<trauma 3>><<stress 3>><<gtrauma>><<gstress>> <br><br> 你疼得站不起来,但你还是试着用手和膝盖跟在<<him>>后面爬行。这真的很丢人,但你没得选。 <<else>> 你 <<if $speech_attitude is "meek">> 低下头, <<elseif $speech_attitude is "bratty">> 紧咬牙关, <<else>> 无奈地叹了口气, <</if>> 跟在了惠特尼后面。你很难保持背上书堆的平衡,更别提惠特尼还会不时停下来踢你一脚,要求你动作快点。 <</if>> <br><br> 没过多久,你就听到了围观者们发出看热闹的声音。你一直低着头,尽量不去理会他们的笑声。然而这一点用都没有。<<trauma 6>><<stress 8>><<status -5>><<gtrauma>><<ggstress>><<lcool>> <<elseif $phase is 1>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>> <<set _whitneyCrawl to true>> 你试着站起来,但惠特尼把<<his>>的脚重重地踩在你的后脑勺上,把你的脸压在冰冷的瓷砖上。 <<if $whitneyromance is 1>> <<pain 2>><<gpain>> <<else>> <<He>>磨着<<his>>的脚后跟。 <<pain 4>><<ggpain>> <</if>> <br><br> "谁说你可以走路的?" <<if $worn.neck.type.includes("leash")>> <<He>>抓住你的链子,用力一拽。"做个好<<bitch>>,趴着别动。"<<npcincr Whitney lust 1>><<glust>> <<else>> <<he>>嘲讽地笑了。"不准起来,好好呆在你该待的地方。" <</if>> <br><br> <<link [[爬|Bully Textbooks]]>><<set $phase to 2>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Bully Fight]]>><<set $fightstart to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<else>> <<if $whitneyromance is 1>> 惠特尼抓住你的衣领把你拉起来。<<He>>一路上大部分时间都搂着你的腰,抚摸着你的<<bottom>>。每捏一次都差点让你把书掉在地上,惠特尼对你这种反应感到很有趣。<<stress 2>><<arousal 500 "bottom">><<npcincr Whitney lust 1>><<gstress>><<garousal>><<glust>> <<else>> 惠特尼他们不等你从地上爬起来,就启身离开走廊。你踉跄着爬起来跟了上去。一路上他们大部分人都仿佛当你不存在一样,只有惠特尼时不时回头撇你一眼,向你发号施令。 <</if>> <</if>> <<else>> 你把书夹在腋下跟在队伍后面。 <<if $whitneyromance is 1>> 惠特尼并不介意你走在<<his>>身边,<<his>>搂着你的腰,把手放在你的<<bottom>>上。<<He>>一路上大部分时间都在抚摸你。每捏一次都差点让你把书掉在地上,惠特尼对你这种反应感到很有趣。<<stress 2>><<arousal 500 "bottom">><<npcincr Whitney lust 1>><<gstress>><<garousal>><<glust>> <<else>> 惠特尼一路上基本都无视了你,只是时不时回头撇你一眼,向你发号施令。 <</if>> <</if>> <br><br> <<if !_whitneyCrawl>> 你们停在了一个破旧的储物柜外面。惠特尼打开了它,<<if $phase gte 2>>从你背上<<else>>从你那里<</if>>一把拿走<<his>>的书,然后把它们扔到了里面。 <br><br> <<if $whitneyromance is 1>> 你还没来得及离开,<<he>>就<<if $phase gte 2>>蹲了下来,<</if>>抓住了你的头发。你的身体被撞在了储物柜上。 <br><br> <<he>>保持着抓住你头发的动作,向后拉,露出你的脖子。然后靠上来埋进你的脖子,开始以一种狂暴的热情舔弄和吮吸你。你在<<his>>的侵犯下扭动着身体。<<arousal 1000>><<npcincr Whitney lust 1>><<garousal>><<glust>> <br><br> <<He>>拉开距离,气喘吁吁。"这是对你的感谢,荡妇。"<<He>>看着你的脖子,笑了,"也留下了很好的印记。"<<he>>离开时拍拍你的脸颊,<<his>>朋友们的笑声在<<him>>身后回响。 <<else>> "别担心,这次我不会把你塞进去的,"<<he>>笑着说,"我是不是很好?" <br> <<if $phase gte 2>> <<He>>在离开时,踢中了你的<<if playerBellyVisible()>>鼻子<<else>>腹部<</if>>,将你击倒在地。<<pain 2>><<gpain>> <<else>> <<He>>推开你,消失在走廊里。 <</if>> <</if>> <br><br> <<link [[继续|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<npc Whitney>><<person1>> 等到惠特尼的手伸进你的两腿之间时,你突然用最大的力气夹住了它。 <<if $physiqueSuccess>> <span class="green"><<He>>大声咒骂着拽回手,</span>吸引了整个房间的注意。 <br><br> 瑞沃严厉地看向惠特尼。"那边有什么问题吗?" <br><br> 惠特尼轻蔑地哼了一声。瑞沃审视了<<him>>一会儿,然后指了指门。惠特尼搓着<<his>>的手,回头盯了你一眼,然后离开了教室。<<npcincr Whitney lust 3>><<npcincr Whitney dom -1>><<set $exam_chance += 5>><<gglust>><<ldom>><<passPercent 10>> <br><br> <<set $whitneymaths to "sent">> <<endevent>> <<link [[继续|Maths Exam]]>><<set $phase to 1>><</link>> <br> <<else>> <span class="red">却适得其反地把<<him>>引导到了你的<<genitals>>上。</span><<He>>毫不犹豫地抓住了你的破绽。 <br><br> <<if playerChastity()>> "你自找的……"当<<he>>摸索到你的胯部时,<<He>>的声音突然变成疑惑的咕哝。<<he>>把你的$worn.lower.cn_name_cap拉到一边,看到你的$worn.genitals.cn_name_cap,露出了不悦的表情。 <br> "他妈的假正经,"<<he>>嘟囔着,收回<<his>>的手,"这次就饶了你。"<<He>>继续抚摸你的大腿。你尽量忽略了<<him>>,专注于考试。 <br><br> <<endevent>> <<link [[继续|Maths Exam]]>><<set $phase to 1>><</link>> <br> <<else>> "你自找的,荡妇,"<<he>>小声说, <<if $player.vaginaExist and (!$player.penisExist or $rng gte 51)>> <span class="lewd">用一根手指隔着你的$worn.lower.cn_name_cap划过你的阴唇。</span> <<set $phase to 1>> <<else>> <span class="lewd"><<his>>的拇指隔着你的$worn.lower.cn_name_cap抚摸着你的肉棒。</span> <<set $phase to 0>> <</if>> <<stress 6>><<arousal 500 "genitals">><<npcincr Whitney dom 1>><<gstress>><<garousal>><<gdom>> <br><br> <<link [["求 " + $NPCList[0].pronouns.him + "停下来"|Whitney Maths Exam 2]]>><<set $phase2 to 1>><<sub 1>><<stress 6>><<npcincr Whitney lust 1>><<npcincr Whitney dom 3>><</link>><<gstress>><<glust>><<ggdom>> <br> <<link [[顺其自然|Whitney Maths Exam 2]]>><<set $phase2 to 0>><<trauma 3>><<npcincr Whitney love 1>><<npcincr Whitney lust 3>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<glove>><<gglust>><<gdom>> <br> <</if>> <</if>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase2 is 1>> <<if $speech_attitude is "meek">> 你忍不住发出微弱的呜呜声,你盯向惠特尼的眼睛,摇着头,嘴唇颤抖。 <<elseif $speech_attitude is "bratty">> 你握紧拳头,振作精神,试图抵御正夺去你理智的暖流。"停、停下,惠特尼,"你从牙缝间吸了口气。 <<else>> 你咬着嘴唇用恳求的眼神盯着惠特尼。"求你了。"你低声说,"现在不行。" <</if>> <br> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>> <<He>>一句话都不说。<span class="red"><<His>>顽皮的窃笑无法消除你的恐惧。</span><<stress 2>><<gstress>> <<set $phase2 to 0>> <<else>> <<He>>紧绷起来,然后呼出一口气。"很好,"<<he>>愤愤地说,"你很幸运,我喜欢你哭丧脸求饶的样子。" <br><br> <<He>>捏了捏你的<<if $phase is 1>>阴部<<else>>阴茎<</if>>,然后把<<his>>的手摸回你的大腿,继续着<<his>>的探索。<<arousal 100 "genitals">><<garousal>> <</if>> <</if>> <br><br> <<if $phase2 is 0>> 惠特尼在开始前瞥了一眼瑞沃的办公桌。你的$worn.lower.cn_name_cap几乎无法阻止<<his>>的触摸。 <<if $phase is 1>> <<his>>的手以一种近乎野蛮的动作伸向你,隔着布料用力抚摸着你的阴部,粗暴地揉弄着。<<he>>试探地沿着你的褶皱戳弄着,直到<<his>>的手指触及到你的阴蒂,然后捏住了它。<<he>>用手指扭动它,同时用拇指抚摸你的入口。每一个剧烈的动作都是对你感官的一次新的攻击。 <<else>> <<He>>开始用<<his>>的拇指摩擦你的尖端。你本能地扭动你的臀部,但<<he>>没有退缩。<<He>>用手指紧紧地隔着布料包住你的肉棒,然后开始大力撸动它。<<his>>的手和你的衣服共同摩擦着你的<<penis>>,这种触感令人抓狂。 <</if>> <<arousal 2000 "genitals">><<garousal>> <<if $arousal lt $arousalmax>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>> 你紧紧抓住桌子的边缘,挣扎着屏住呼吸。还没缓过来,你就感到了胯部正被用力挤压。"我们还没完呢,<<bitch>>。差得远呢。" <br><br> <<He>>以新的活力<<if $phase is 1>>将<<his>>的手指在你体内进进出出<<else>>抚摸着你的阴茎<</if>>,<<his>>的动作越来越野蛮。你把脸贴在桌子上,以掩盖自己的呻吟声,但难说成功与否。周围开始回荡着嘀咕声,但瑞沃平息了这些嘀咕声,并没有发现引发骚动的原因。 <<arousal 3000 "genitals">><<ggarousal>> <<if $arousal lt $arousalmax>> <br><br> 到最后,惠特尼的脸已经变得和你一样红了。"……记住,"<<he>>喘息着,"你再敢耍我,下次我就不会这么客气了。" <br><br> <<He>>把<<his>>的手从你的<<genitals>>上挪开,继续抚摸你的大腿,这次力道小了一些。<<npcincr Whitney lust 1>><<glust>> <</if>> <<else>> 你设法熬过了惠特尼的攻击。<<He>>看起来还是很满意,然后将手放回了你的大腿上。 <br><br> "学到教训了吗?"<<he>>悄悄地窃笑,"最后你总会给我我想要的。"<<npcincr Whitney lust 1>><<glust>> <</if>> <</if>> <<if $arousal gte $arousalmax>> <br> <<orgasm>> 你的哭声打破了教室的寂静。"那边发生什么了吗?"瑞沃问。 <br> "一切都很好,"惠特尼笑着回答,"没有任何问题。" <br> 瑞沃怀疑地眯起眼睛。<<nnpc_He "River">>指向你旁边的一个空位。"我要你们两个分开。马上。" <br><br> 满足于对你的折磨,惠特尼耸了耸肩,坐到一边,并回头冲你眨了眨眼。<<npcincr Whitney lust 3>><<npcincr Whitney dom 1>><<set $exam_chance += 5>><<gglust>><<gdom>><<passPercent 10>> <<set $whitneymaths to "active">> <</if>> <br><br> <</if>> <<tearful>>你试着把注意力转移回考试上。 <br><br> <<endevent>> <<link [[继续|Maths Exam]]>><<set $phase to 1>><</link>> <br>
<<set $location to "school">><<schooleffects>><<effects>> <<set $rescued += 1>> <<if $rescue is 3>> <<set $whitneyRescueSafe to true>> <</if>> <<person1>> 你听到一声喊叫。 <<switch random(1, 3)>> <<case 3>> <<person>>抬起头,正好接住了惠特尼突如其来的一拳。 <<case 2>> <<person>>还没来得及转身,就被揪住领子拉扯了过去,面向了愤怒的惠特尼, <<case 1>> <<person>>回头看去,然后僵住了。是惠特尼,<<nnpc_he "Whitney">>双手抱胸,正大步向你们走来, <</switch>> 旁边是<<nnpc_his "Whitney">>的朋友们。 <<print either( `"滚开,失败者<<if $enemyno gte 2>>们<</if>>!"`, `"我允许过你使用<<phim>>吗?"`, `"那不是你的东西。"`, `"<<pShes>>是我的。"`, `"拿开你的脏手。"`, `"滚。"` )>> <<status 1>><<gcool>> <br><br> 两人对峙着, <<print either( "片刻之后,", "紧张的对视之后,", "简短的口头交流后," )>> 那个<<person>> <<print either( "把惠特尼推倒在地", "恐惧地呜咽起来", "冲惠特尼比了个中指" )>> 并匆忙逃离现场<<if $enemyno is 2>>,<<his>>的朋友们<<elseif $enemyno gte 3>>,其他人<</if>>也跟着走了。 <br><br> <<if $whitneyRescueSlime>> 你感到一阵剧痛,这是史莱姆对你反抗的教训。 <<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br><br> <</if>> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> <<link [[继续|Whitney Rescue 2]]>><</link>> <br>
<<set $location to "school">><<schooleffects>><<effects>> <<if $exposed gte 1>> 惠特尼看着你<<lewdness>>,咧嘴笑了。 <<print either( `"你的衣服连五秒钟都穿不住是吧?"`, `"你果然知道怎么引起我的注意。"`, `"你这是自找的。"` )>> <<npcincr Whitney lust 10>><<glust>> <br><br> <<He>>抓住你的手臂把你拉起来,"来吧。我不想别人有什么非分之想。" <br><br> <<link [[继续|Whitney Rescue Exposed]]>><<set $whitneyRescueExit to "hallways">><</link>> <br> <<elseif $whitneyRescueSafe>> "你真幸运,荡妇,"惠特尼转向你说,"我——" <br><br> 一道愤怒的嗓音 <<switch $whitneyRescueExit>> <<case "canteen">>穿过了食堂, <<case "courtyard">>从教室的窗内传来, <<case "classroom">>从教室外传来, <<default>>从走廊传来, <</switch>> 打断了惠特尼的话。<<He>>做了个鬼脸。"妈的,得走了。" <<He>> <<print either( "弄乱了你的头发", "拍了一下你的<<bottom>>", "轻轻拍了一下你的脸颊" )>> 然后逃跑了。<<tearful>>你振作起来。 <br><br> <<whitneyRescueEnd>> <<elseif $NPCName[$NPCNameList.indexOf("Whitney")].lust gte random(1, 80)>> <<tearful>>你站起身,还没走远,惠特尼就抓住你,把你推到 <<switch $whitneyRescueExit>> <<case "canteen">>墙上。 <<case "courtyard">>栅栏上。 <<case "classroom">>黑板上。 <<default>>储物柜边上。 <</switch>> <<He>>把手猛地按在你的头旁边,挡住你逃跑的去路。 <br><br> <<print either( `"什么,救你一命没有奖励吗?"<<he>>问道,"连一句‘谢谢’都没有?"`, `"你以为你能上哪儿去?"<<he>>挑眉问你,"你还欠着我呢。"`, `"你确定没忘记什么吗?"<<he>>盯着你问道,"连谢谢都不跟我说一声吗?"` )>> <br><br> <<if $trauma gte ($traumamax / 5) * 4>> <<link [[崩溃 (0:05)|Whitney Rescue Break]]>><<pass 5>><<npcincr Whitney dom 3>><</link>><<ggdom>> <br> <</if>> <<link [[跪下|Whitney Rescue Sex]]>><<set $sexstart to 1>><<stress 6>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<gstress>><<gdom>> <br> <<link [[用吻回报|Whitney Rescue Kiss]]>><<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><</link>><<promiscuous1>><<kissvirginitywarning>><<gdom>><<glust>> <br> <<link [["对 " + $NPCList[0].pronouns.him +"道谢"|Whitney Rescue Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<else>> "不要动。"<<He>>抓住你的下巴,把你的脸转过来面对<<him>>。 <<if $pain gte 80>> "你真是个爱哭鬼,"<<he>>嘲笑道,"来。" <br><br> <<He>>从<<his>>衬衫口袋里掏出几张皱巴巴的纸巾塞到你手里。"快点,别让人看见了。" 你赶紧擦干眼泪。<<lpain>><<pain -4>> <<else>> <<He>>放开了你,然后 <<switch random(1, 3)>> <<case 3>>得意地笑了。"至少你的嘴还能用。" <<case 2>>叹了口气。"很好。他们没有把你搞得太惨。" <<case 1>>推了你一把。"你这笨蛋。总让我为些破事生气。" <</switch>> <</if>> <br><br> <<He>>在你的屁股上拍了一下就把你打发走了。 <<print either( `"别给自己惹上麻烦。"<<he>>笑着说,"我喜欢我的荡妇完好无损。"`, `"注意安全,"<<he>>警告,"我不想让别人认为我的<<girl>>很容易下手。"`, `"如果我抓到别人和你鬼混,我会狠狠揍他们一顿,"<<he>>说,"你也逃不掉。"` )>> <<stress 2>><<npcincr Whitney lust 10>><<gstress>><<glust>> <br><br> <<whitneyRescueEnd>> <</if>>
<<set $location to "school">><<schooleffects>><<effects>> <<if $speech_attitude is "meek">> 你闭上眼睛,噘起嘴唇。几乎是在同一时间,你被拉进一个猛烈的吻。惠特尼的手摸遍了你的全身,从胸部到臀部。你把胳膊放在身后,让<<him>>自由地支配着你。 <<elseif $speech_attitude is "bratty">> 你抓住惠特尼的衣领,把<<him>>拉进一个深深的吻。<<Hes>>一开始很惊讶,但很快就开始回应你,你们的手急切地探索对方的身体,你们的舌头纠缠在一起。 <<else>> 你噘起嘴唇,身体向前倾。惠特尼也靠了上来。<<His>>抓住你的后脑勺,把你拉进一个吻。<<His>>另一只在你的腰上游移,最后放在了你的<<bottom>>上,伴随着侵入你口腔的动作,用力揉捏着。 <</if>> <<takeKissVirginity "Whitney" "loveInterest">> <<promiscuity1>> 惠特尼从你的吻中抽离,在结束前沿着你的脖子慢慢地舔了很久。 <<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte random(20, 100)>> 你试图挣脱,但<<he>>把你固定在原地。 <<if $NPCList[0].penis isnot "none">> <span class="lewd">你感到有什么东西紧紧地压在你身上。</span> <<else>> <<He>>把<<his>>的大腿架在你的两腿之间, <<if $player.penisExist>> <span class="lewd">把它压在你的<<penis>>上。</span> <<else>> <span class="lewd">慢慢地在你的<<pussy>>上磨蹭。</span> <</if>> <</if>> <br><br> "来吧,"<<he>>在你耳边呼吸,"你不会真的认为这样就够了吧?"<<He>>把一只手放在你的头上,试图强迫你跪下。 <br><br> <<link [[顺其自然|Whitney Rescue Sex]]>><<set $sexstart to 1>><<stress 6>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<gstress>><<gdom>> <br> <<link [[勉强服从|Whitney Rescue Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><<sub 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[拒绝|Whitney Rescue Sex]]>><<set $molestationstart to 1>><<set $phase to 2>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<else>> "够了,荡妇。" <<if $whitneyRescueUniform>> <<He>>把那捆衣服推到你的胸前。"快点穿好衣服。" <br><br> <<link [[继续|Whitney Rescue Exposed 2]]>><<set $phase to 2>><</link>> <br> <<else>> <<He>>在你的屁股上拍了一下就把你打发走了。 <<print either( `"别给自己惹上麻烦。"<<he>>笑着说,"我喜欢我的荡妇完好无损。"`, `"注意安全,"<<he>>警告,"我不想让别人认为我的<<girl>>很容易下手。"`, `"如果我抓到别人和你鬼混,我会狠狠揍他们一顿,"<<he>>说,"你也逃不掉。"` )>> <<stress 2>><<npcincr Whitney lust 5>><<gstress>><<glust>> <br><br> <<whitneyRescueEnd>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 惠特尼拖着你穿过走廊直到你们到达一个储物柜前。路过的<<peopley>>直勾勾地看着你们,但<<he>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>> 恐吓地瞪了回去。 <<else>> 丝毫不理会他们。 <</if>> <br><br> <<He>>撬开柜子,伸到里面,拽出 <<if $forcedcrossdressingdisable is "f">> <<if random(1)>> <<set $whitneyRescueUniform to "m">> 一件男孩的制服。 <<else>> <<set $whitneyRescueUniform to "f">> 一件女孩的制服。 <</if>> <<else>> <<set $whitneyRescueUniform to $player.gender_appearance>> <</if>> <<if $player.gender_appearance isnot $whitneyRescueUniform>> <<He>>露出坏笑。 <<if $schoolrep.crossdress gte 3>> "穿上这个你应该会有家的感觉。" <<else>> "总比什么都没有强。" <</if>> <</if>> <br><br> <<link [[穿上|Whitney Rescue Exposed 2]]>><<set $phase to 1>><<npcincr Whitney dom 1>><</link>><<gdom>> <br> <<link [[拒绝|Whitney Rescue Exposed 2]]>><<set $phase to 0>><<npcincr Whitney dom -1>><<npcincr Whitney lust 10>><</link>><<ldom>><<gglust>> <br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $phase is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].lust gte random(1, 80)>> 你伸手去拿衣服,但惠特尼突然把它们举高,让你够不着。 <br><br> "别着急。"<<He>>坏笑。 <<if $whitneyRescueSafe>> "既然我救了你两次,我们也该谈谈我的奖——" <br><br> 一个愤怒的声音从走廊里传了出来,打断了惠特尼的话。<<He>>做了个鬼脸。"妈的,我得走了。"然后 <<He>> <<print either( "弄乱了你的头发", "拍了一下你的<<bottom>>", "轻轻拍了一下你的脸颊" )>> ,跑走了。衣服被留了下来。<<tearful>>你把它们拾起来,匆匆跑到一个僻静的角落去穿衣服。 <br><br> <<set _rng to random(1, 100)>> <<if $worn.upper.name is "naked">> <<if $whitneyRescueUniform is "m">> <<if _rng gte 40>> <<upperwear 5>> <<elseif _rng gte 20>> <<upperwear 58>> <<else>> <<upperwear 37>> <</if>> <<else>> <<if _rng gte 60>> <<upperwear 5>> <<elseif _rng gte 40>> <<upperwear 59>> <<elseif _rng gte 20>> <<upperwear 60>> <<else>> <<upperwear 5>> <</if>> <</if>> <<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>> <</if>> <<if $worn.lower.name is "naked">> <<if $whitneyRescueUniform is "m">> <<if _rng gte 40>> <<lowerwear 6>> <<elseif _rng gte 20>> <<lowerwear 53>> <<else>> <<lowerwear 28>> <</if>> <<else>> <<if _rng gte 60>> <<lowerwear 7>> <<elseif _rng gte 40>> <<lowerwear 54>> <<elseif _rng gte 20>> <<lowerwear 56>> <<else>> <<lowerwear 26>> <</if>> <</if>> <<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>> <</if>> <<whitneyRescueEnd>> <<else>> "你还欠我的。" <br><br> <<if $trauma gte ($traumamax / 5) * 4>> <<link [[崩溃 (0:05)|Whitney Rescue Break]]>><<pass 5>><<npcincr Whitney dom 3>><</link>><<ggdom>> <br> <</if>> <<if $promiscuity gte 55>> <<link [[跪下|Whitney Rescue Sex]]>><<set $sexstart to 1>><<stress 6>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<gstress>><<gdom>> <br> <</if>> <<link [[用吻回报|Whitney Rescue Kiss]]>><<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><</link>><<promiscuous1>><<kissvirginitywarning>><<gdom>><<glust>> <br> <<link [["对 " + $NPCList[0].pronouns.him +"道谢"|Whitney Rescue Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <</if>> <<elseif $phase isnot 0>> 在你换衣服时,惠特尼站在你的面前,<<if !$whitneyRescueAlone>>替你挡住<<his>>朋友们色咪咪的目光,<</if>>并不时回头偷看。你一换完衣服<<He>>就转过身来。 <br><br> <<if $player.gender_appearance isnot $whitneyRescueUniform and $whitneyRescueUniform isnot "n">> "不错,"<<he>>鼓掌,"真是个不得了的<<if $whitneyRescueUniform is "m">>帅哥<<else>>美女<</if>>。" <<else>> "可爱,"<<he>>鼓掌,"但我更喜欢你以前的样子。" <</if>> <br><br> <<set _rng to random(1, 100)>> <<if $worn.upper.name is "naked">> <<if $whitneyRescueUniform is "m">> <<if _rng gte 40>> <<upperwear 5>> <<elseif _rng gte 20>> <<upperwear 58>> <<else>> <<upperwear 37>> <</if>> <<else>> <<if _rng gte 60>> <<upperwear 5>> <<elseif _rng gte 40>> <<upperwear 59>> <<elseif _rng gte 20>> <<upperwear 60>> <<else>> <<upperwear 5>> <</if>> <</if>> <<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>> <</if>> <<if $worn.lower.name is "naked">> <<if $whitneyRescueUniform is "m">> <<if _rng gte 40>> <<lowerwear 6>> <<elseif _rng gte 20>> <<lowerwear 53>> <<else>> <<lowerwear 28>> <</if>> <<else>> <<if _rng gte 60>> <<lowerwear 7>> <<elseif _rng gte 40>> <<lowerwear 54>> <<elseif _rng gte 20>> <<lowerwear 56>> <<else>> <<lowerwear 26>> <</if>> <</if>> <<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>> <</if>> <<He>>在你的屁股上拍了一下就把你打发走了。 <<print either( `"别给自己惹上麻烦。"<<he>>笑着说,"我喜欢我的荡妇完好无损。"`, `"注意安全,"<<he>>警告,"我不想让别人认为我的<<girl>>很容易下手。"`, `"如果我抓到别人和你鬼混,我会狠狠揍他们一顿,"<<he>>说,"你也逃不掉。"` )>> <<stress 2>><<gstress>> <br><br> <<whitneyRescueEnd>> <<else>> 你把衣服扔在地板上,匆匆穿过走廊,尽你所能隐藏你<<lewdness>>。惠特尼没有阻止你,满足地看着你离开。 <br><br> <<whitneyRescueEnd>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> 你跪倒在地。惠特尼毫不犹豫地顺势抓住了你的后脑勺,强迫你抵住<<his>>的胯部。 <<promiscuity1>> <<maninit>> <<silently>><<npcoral>><</silently>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<maninit>> <<if $phase is 2>> 你把惠特尼推开,但是<<he>>抓住你,把你按在原地,眯起了眼睛。 <br><br> "忘恩负义的小混蛋,"<<he>>咆哮道,"你需要弄清自己的位置。" <<set $enemyanger += 80>><<set $enemytrust -= 80>> <<elseif $phase is 1>> 争吵不会给你带来任何好处。你任凭惠特尼把你推倒在地。<<He>>立即抓住你的后脑勺,并强迫你贴到了<<his>>的胯部。 <<silently>><<npcoral>><</silently>> <<else>> 你向惠特尼<<if $speech_attitude is "meek">>礼貌地<<elseif $speech_attitude is "bratty">>轻蔑地<<else>>敷衍地<</if>>说了句"谢谢",然后将<<his>>的胳膊轻轻推开。<<His>>将你按在原地,眯起眼睛。 <br><br> "这还没完,荡妇,"<<he>>咆哮道。 <<set $enemyanger += 40>><<set $enemytrust -= 40>> <</if>> <<molested>><<controlloss>> <</if>> <<effects>> <<effectsman>> <<man>> <<if !$whitneyRescueAlone>> <<audience>> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Whitney Rescue Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Whitney Rescue Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $location to "school">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 惠特尼长舒一口气,靠到了 <<switch $whitneyRescueExit>> <<case "canteen">>墙上。 <<case "courtyard">>栅栏上。 <<case "classroom">>桌子上。 <<default>>储物柜边上。 <</switch>> <<npcincr Whitney lust -20>><<llust>> <br><br> <<if $whitneyRescueUniform>> <<He>>把衣服扔到了你身上。"最好快点。你害我浪费了时间,可能会想再试一次。" <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> <<link [[继续|Whitney Rescue Exposed 2]]>><<set $phase to 2>><</link>> <br> <<else>> <<He>>在你的屁股上拍了一下就把你打发走了。 <<print either( `"别给自己惹上麻烦。"<<he>>笑着说,"我喜欢我的荡妇完好无损。"`, `"注意安全,"<<he>>警告,"我不想让别人认为我的<<girl>>很容易下手。"`, `"如果我抓到别人和你鬼混,我会狠狠揍他们一顿,"<<he>>说,"你也逃不掉。"` )>> <<stress 2>><<gstress>> <br><br> <<clotheson>> <<endcombat>> <<whitneyRescueEnd>> <</if>> <<elseif $enemyhealth lte 0>> 惠特尼摇摇晃晃地走了回来。 <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>> "臭<<bitch>>,"<<he>>吼道,"看看下次我还救不救你。" <<else>> "你到底他妈想我做什么?"<<he>>叹了口气,"下次管好你他妈自己的事。" <</if>> <<npcincr Whitney dom -1>><<ldom>> <br><br> <<He>>怒气冲冲地离开了<<if $whitneyRescueUniform>>,留下的衣服堆在地板上<</if>>。<<if !$whitneyRescueAlone>><<his>>的朋友们看起来很困惑,跟着<<him>>离开了。<</if>><<tearful>>你整理好自己。 <br><br> <<clotheson>> <<endcombat>> <<if $whitneyRescueUniform>> <<set _rng to random(1, 100)>> <<if $worn.upper.name is "naked">> <<if $whitneyRescueUniform is "m">> <<if _rng gte 40>> <<upperwear 5>> <<elseif _rng gte 20>> <<upperwear 58>> <<else>> <<upperwear 37>> <</if>> <<else>> <<if _rng gte 60>> <<upperwear 5>> <<elseif _rng gte 40>> <<upperwear 59>> <<elseif _rng gte 20>> <<upperwear 60>> <<else>> <<upperwear 5>> <</if>> <</if>> <<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>> <</if>> <<if $worn.lower.name is "naked">> <<if $whitneyRescueUniform is "m">> <<if _rng gte 40>> <<lowerwear 6>> <<elseif _rng gte 20>> <<lowerwear 53>> <<else>> <<lowerwear 28>> <</if>> <<else>> <<if _rng gte 60>> <<lowerwear 7>> <<elseif _rng gte 40>> <<lowerwear 54>> <<elseif _rng gte 20>> <<lowerwear 56>> <<else>> <<lowerwear 26>> <</if>> <</if>> <<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>> <</if>> <</if>> <<whitneyRescueEnd>> <<else>> "无所谓,"<<he>>嘲笑道。 <<if $whitneyRescueUniform>> "我猜你不需要这些。" <br><br> <<He>>怒气冲冲地离开,把衣服也带走了,留下你光着身子站在走廊中央。<<tearful>>你赶紧试图寻找能够遮掩的东西。 <<else>> "反正我也不想要别人用过的东西。" <br><br> <<He>>愤然离去。<<if !$whitneyRescueAlone>><<his>>的朋友们困惑地跟了上去。<</if>><<tearful>>你整理好自己。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<whitneyRescueEnd>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你承受不了所遭遇的一切。你向惠特尼扑去,双臂抱住<<him>>,把头埋进<<his>>的胸膛。你试图说话,但你只能发出几声微弱的抽泣。你能够听到<<if $whitneyRescueAlone>>围观者们<<else>><<his>>的朋友们<</if>>在你们周围窃窃私语。 <br><br> 最后,惠特尼做出了反应。 <<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 25>> <<He>>抓住你的手腕,把你拉开,<<his>>的脸轻蔑地扭曲着。 <<if $whitneyRescueAlone>> "我想我需要给一顿揍来帮这个骚货恢复理智,"<<he>>带着坏笑大声说道。奚落和笑声传来, <<else>> "我会回来的,"<<he>>告诉大家,"我得给这荡妇点教训。"<<His>>朋友们的嘲笑传来, <</if>> <<he>>把你从人群中拉出来,来到一个隐蔽的储物间。<<stress 10>><<ggstress>> <br><br> <<link [[继续|Whitney Rescue Break 2]]>><</link>> <br> <<else>> <<He>>皱着眉头把你推开。"难看,"<<he>>咕哝着, <<if $whitneyRescueAlone>> 厌恶地转过身去。"我不玩坏了的玩具。" <<else>> 然后转向<<his>>那帮朋友们。"别开玩笑了。我们不玩坏了的玩具。" <</if>> <br><br> <<if $whitneyRescueAlone>> <<He>>慌忙 <<else>> <<He>>带着<<his>>的手下 <</if>> <<switch $whitneyRescueExit>> <<case "canteen">>离开了食堂, <<case "courtyard">>走出大门, <<case "classroom">>走出教室, <<default>>离开走廊, <</switch>> <<his>>离开时,回头看了一眼。 <br><br> <<whitneyRescueExit>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<He>>把你推到架子上,锁上门,然后转身面对你。 <<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte random(60, 100)>> <<He>>指着地上。"跪下。"你毫不犹豫地照做了,跪到了地上。 <br><br> "我知道怎么让你高兴起来。"<<He>>得意地笑着,<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>。 <<if $NPCList[0].penis isnot "none">> <<He>>把<<his>>的<<print $NPCList[0].penisdesc>>对准你的脸,双手放在<<his>>的臀部上,<<he>>期待地盯着下面。 <<else>> <<He>>用一条腿绕着你的脖子,轻轻地把你的头拉向<<his>>的阴部。<<He>>期待地盯着你。 <</if>> <br><br> <<link [[接受|Whitney Rescue Break Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>><<glove>><<gdom>> <br> <<link [[反抗|Whitney Rescue Break Refuse]]>><<npcincr Whitney dom -5>><</link>><<lldom>> <br> <<else>> 闭上眼睛,不安地做好准备。当你感到惠特尼的手紧紧抓住你的肩膀时,你紧张起来——但什么都没发生。你慢慢睁开眼睛,然后意识到你正在惠特尼的怀里。 <br><br> "混蛋,"<<he>>喃喃自语,"如果有人能击垮你,那也只能是我。"<<He>>坐到了地上,把你拉下来和<<him>>靠在一起。你没有反抗,而是静静待在<<his>>的怀抱里。这让人感到奇怪的安心。<<trauma -24>><<llltrauma>> <br><br> 你们就这样呆了一会儿,直到惠特尼把你推开。<<He>>把门嘭地一下甩开,把你踢了出去。"去。再拿这破事来烦我,我就给你点真的能让你大哭一场的理由。" <br><br> 你笨拙地离开了,踉踉跄跄地朝学校操场走去,试图弄明白刚才发生了什么。 <br><br> <<set $whitneyRescueExit to "hallways">> <<whitneyRescueEnd>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> 你没有反抗,惠特尼把你的头按在<<his>>的两腿之间。 <<promiscuity1>> <<maninit>> <<npcoral>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Whitney Rescue Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Whitney Rescue Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>把一只手放在你的头上,用<<his>>的手指梳过你的头发。"看吧,现在你又像新的一样了。" <<npcincr Whitney lust -20>><<llust>> <br><br> <<He>>打开门。<<He>>在门口站了一会儿,低头看着你,然后砰地关上了门。 <<elseif $enemyhealth lte 0>> 惠特尼的脑袋撞上了一个架子,<<he>>开始在痛苦中咒骂起来。"你他妈的出了什么毛病?"<<he>>呻吟着,"你真的需要检查一下你的脑袋。"<<He>>把门嘭地一声甩开,冲了出去,连看都没有看你一眼。 <<else>> 惠特尼把你推开,沮丧地举起双手。"随便你了。反正我只是想帮忙。"<<He>>把门嘭地一声打开,不满地冲了出去,离开的路上<<He>>回头看了你一眼。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<tearful>>你在<<nnpc_him "Whitney">><<if $exposed gte 1>>之后也匆匆离开了储物间,在出去的路上从架子上拿了一条毛巾<</if>>。 <<towelup>> <br><br> <<set $whitneyRescueExit to "hallways">> <<whitneyRescueEnd>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> 你别过头去,无力地踢向惠特尼。你的攻击十分微弱,但足以让<<him>>向后退去。<<He>>靠在门上,皱着眉头死死盯着你。<<he>>沉默了一会儿。 <br><br> "我不明白,"<<he>>咕哝着。即使透过<<his>>激动的语气,<<his>>的声音听起来也比平时更加柔和。"我他妈的不明白。" <br><br> <<He>>把门嘭地甩开,冲了出去。你静静地躺了一会儿,然后也起身准备离开<<if $exposed gte 1>>。你出去的时候从架子上拿了一条毛巾<</if>>。 <<towelup>> <br><br> <<set $whitneyRescueExit to "hallways">> <<whitneyRescueEnd>>
<<effects>> <<set _kylar to statusCheck("Kylar")>> <<if $speech_attitude is "meek">> "是、是的,"你回答道,声音颤抖着,"请别生气,我没办法。" <<elseif $speech_attitude is "bratty">> "是这样的,"你说,语气坚定,"你想干什么吗?" <<else>> "是的,"你说,"这跟你有什么关系?" <</if>> <<promiscuity1>> 惠特尼盯着你,表情茫然。<<His>>的朋友们看起来很紧张。突然,惠特尼笑了,"你真是个荡妇,"<<he>>说着,拍了你的<<bottom>>。 <br><br> <<if _kylarStatus and _kylarStatus.includes("Love") and _kylar.state isnot "prison">> "我听说你甚至和那个疯子凯拉尔搞到了一起,你的品味真是差得令人发指。"<<He>>抓住你的腰,试图把你推向一个空教室,"如果那个干巴巴的怪胎都能满足你,那我大概可以把你弄到升天。" <br><br> <<link [[顺其自然|Bully Accuse Let]]>><</link>> <br> <<link [[拒绝|Bully Accuse Refuse]]>><</link>> <br> <<else>> "我之后再享用你。"<<He>>走开了,<<his>>的朋友们紧跟在后面。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<set _kylar to statusCheck("Kylar")>> <<if $speech_attitude is "meek">> "不、不是的,"你结结巴巴地说。 <<elseif $speech_attitude is "bratty">> "你在说你自己吗,"你反击道,"荡妇。" <<else>> "我不是荡妇,"你说。 <</if>> <br><br> 惠特尼和<<his>>的朋友们笑了。"不要谦虚。"<<He>>打了一下你的<<bottom>>。 <br><br> <<if _kylarStatus and _kylarStatus.includes("Love") and _kylar.state isnot "prison">> "我听说你甚至和凯拉尔搞到了一起,你的品味真是差得令人发指。"<<He>>抓住你的腰,试图把你推向一个空教室,"如果那个干巴巴的怪胎都能满足你,那我大概可以把你弄到升天。" <br><br> <<link [[顺其自然|Bully Accuse Let]]>><</link>> <br> <<link [[拒绝|Bully Accuse Refuse]]>><</link>> <br> <<else>> "我之后再享用你。"<<He>>走开了,<<his>>的朋友们紧跟在后面。 <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你和惠特尼一起进入了教室。<<His>>的朋友们跟在后面,兴奋地等待围观一出好戏。"别介意他们,"惠特尼说,"除非我同意,否则他们是不会碰的。"<<He>>把你推到桌子上。 <br><br> <<link [[继续|Bully Accuse Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> 你从惠特尼身边退开,但<<He>>把你拽得更紧了。"别当着我朋友的面让我难堪。"<<he>>在你耳边低语着,"你必须听我的,<span class="blue">否则我就去按住凯拉尔,告诉<<nnpc_him "Kylar">>你属于谁,我又是如何让你高潮迭起的。 <<if $bestialitydisable is "f">> 每个人和每条狗是怎么玩你的。 <<else>> 每个人是怎么玩你的。 <</if>> <<if $fame.sex gte 100 or $fame.rape gte 100 or $fame.bestiality gte 100 or $fame.prostitution gte 100>> 我甚至只需要说出事实,骚货。" <<else>> 我可能会稍微做一点加工。但是<<nnpc_he "Kylar">>会相信的。" <</if>> </span><<He>>舔着你的耳朵。"你觉得<<nnpc_he "Kylar">>会怎么反应?" <br><br> <<He>>拉开了距离。"他妈的滚到教室里去,"<<he>>用更大的声音说道。 <br><br> <<link [[屈服|Bully Accuse Let 2]]>><</link>> <br> <<link [[再次拒绝|Bully Accuse Refuse 2]]>><<npcincr Whitney dom -1>><</link>><<ldom>> <br>
<<effects>> 你让步了,和惠特尼一起进了教室。<<His>>的朋友们跟在后面,兴奋地等待围观一出好戏。"别介意他们,"惠特尼说。"除非我同意,否则他们是不会碰的。"<<He>>把你推到桌子上。 <br><br> <<link [[继续|Bully Accuse Sex]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你把惠特尼从你身边推开,<<his>>的一个朋友见状笑出了声,但在<<his>>头头的一记锐利的目光下退缩了。"随你便,"惠特尼说道,"骚货。"<<He>>走开了,<<his>>的朋友们紧跟在后面。<span class="blue">你浑身发抖。</span> <br><br> <<set $kylar_mad to 1>> <<link [[继续|Hallways]]>><<endevent>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>><<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if $finish is 1>> <span id="next"><<link [[继续|Bully Accuse Sex Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续|Bully Accuse Sex Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Bully Accuse Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Bully Accuse Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 惠特尼理了理衣服,留下你躺在桌子上。"谢了,荡妇,"<<he>>说,"正合我意。"<<He>>大摇大摆地走出房间。<<his>>的一个朋友留在了后面,不怀好意地盯着你,直到惠特尼走回来瞪了那人一眼。<<llust>><<npcincr Whitney lust -20>> <br><br> <<tearful>>你爬下桌子。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你把惠特尼推到了白板上。"该死的骚货,"<<he>>说,"你为什么不早说你没心情?"<<He>>整理好衣服。"走吧,混球们。"<<He>>离开了房间。<<His>>的朋友们犹豫了一下,也跟了上去。<<ldom>><<npcincr Whitney dom -1>> <br><br> <<tearful>>你爬下桌子。 <br><br> <<clotheson>> <<endcombat>> <<else>> "你为什么不早说你没心情?"惠特尼问道。<<He>>整理好衣服。"走吧,混球们。"<<He>>离开了房间。 <br><br> <<tearful>>你爬下桌子。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<effects>> <<npc Whitney>><<person1>>惠特尼的两个朋友抓着你的胳膊,<<he>>拉下你的$worn.lower.cn_name_cap。<<print ($worn.lower.plural ? "它" : "它")>>掉到了地上,惠特尼给你穿上了学校短裙,"非常合身,"<<he>>说,"不准穿太长的下装,我会留意你的,荡妇。" <<lowersteal strip>> <<lowerwear 27>> <<set $whitneyskirtcheck to 1>> <br><br> <<link [[继续|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<effects>> <<if $phase is 0>> 你还没来得及说什么,<<he>>就把$worn.genitals.cn_name_cap套在了你的<<penis>>上并锁住。"完事,你自己穿好衣服吧,<<bitch>>。"<<He>>打开门离开了,把你一个人留在了原地。 <<elseif $pregnancyspeechdisable is "f">> "你选的,"<<he>>说,"你最好别让人怀孕了,骚货。" <<else>> "你选的,"<<he>>说,"但是记住你属于谁,<<bitch>>。" <</if>> <br><br> <<link [[继续|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>> <<npc Whitney>><<person1>> 你接近那些小混混,他们的吵闹声变得更刺耳了。惠特尼不怀好意地看了你一眼, <<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 10>> 随即咧嘴一笑。你还没来得及说什么,<<he>>就把你拉进了卡座里。 <br><br> 你一坐下,<<he>>就把<<his>>的手臂搭在了你的肩膀上。"你来得正是时候,荡妇。我们正在谈论你呢。"<<His>>的朋友们窃笑着。 <br><br> <<he>>把<<his>>的啤酒递给你,酒杯叮当作响。"喝光它,"<<he>>说,"让我们看看你有多大能耐。" <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[喝 (0:05)|Whitney Pub Drink]]>><<pass 5>><<stress -6>><<alcohol 120>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<lstress>><<galcohol>><<glove>><<gdom>> <</if>> <br> <<link [[拒绝|Whitney Pub Refuse]]>><<npcincr Whitney dom -1>><<set $phase to 0>><</link>><<ldom>> <br> <<else>> 然后和<<his>>的朋友们悄悄说了些什么。他们发出可疑的窃笑。 <br><br> 你还没来得及反应过来,<<his>>的手下就扑向你,抓住你的胳膊。惠特尼站起来,<span class="red">把手里的酒倒在了你的头上。</span><span class="lewd">酒浸透了你的衣服。</span> <<water>><<stress 6>><<gstress>> <br><br> "滚开,你这垃圾,"<<he>>嘲笑道,"我们正享受我们的夜晚,没人邀请你。" <br><br> <<tearful>>你逃离了酒吧,身后传来阵阵笑声。 <br><br> <<link [[继续|Pub]]>><<endevent>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "pub">><<effects>> <<if $arousal gte $arousalmax>> 你身边的混混们依旧吵吵闹闹,但这些声音变得有些模糊不清。<span class="lewd">你脑中升起一团迷雾。</span> <br><br> <<if $weekly.whitneyPub gte 6>> 惠特尼不准备放过你。<<He>>以一种折磨人的节奏,开始摩擦你的<<genitals>>,然后又减慢了速度,让你的充分感受刺激。<<His>>的手紧紧抓住你的<<print $worn.lower.cn_name_cap>>,准备更进一步。但你绷着身体让<<him>>无法继续。 <br> <<elseif $weekly.whitneyPub gte 4>> 恰好在这时候, <<if $phase is "penis">> 惠特尼的手抓住你的大腿内侧,用力把你贴向<<his>>的<<print $NPCList[0].penisdesc>>。渴望着快感,你的身体不遂你愿地接受着惠特尼带来的愉悦感。你按奈不住地用你的<<bottom>>前后摩擦着<<him>>,每一次动作都把你推向高潮的边缘,最后,你再也忍受不住了。 <<else>> 惠特尼压了上来,<<his>>的臀部用力抵在了你的<<genitals>>上。你的身体屈服于本能对于性欲的渴望。你控制不住地主动抬起胯部贴上<<his>>的屁股,<<his>>紧贴着你不断摩擦着,把你推向了高潮的边缘,最后,你再也忍受不住了。 <</if>> <br> <<elseif $weekly.whitneyPub gte 2>> 这时,惠特尼的手又移回了你的<<genitals>>上。<<He>>用一根手指慢慢向上划动,然后又转而顺着向下移动。动作和之前的手法完全不同。<<He>>毫不费力地滑进了你的<<print $worn.lower.cn_name_cap>>。 <br> <</if>> <<orgasm>> 你的哭声使桌子上的人安静下来。整个酒吧肯定都听到了。等到所有人反应过来,沉默立刻变成了笑声。 <<if $weekly.whitneyPub lte 1>> 惠特尼用压过所有人的音量大喊。"我都还没碰<<phim>>呢!" <<else>> 惠特尼倾斜自己的啤酒杯。 <</if>> <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>> <br><br> <<link [[继续|Whitney Pub End]]>><</link>> <br> <<else>> <<switch $weekly.whitneyPub>> <<case 6>> 惠特尼的呼吸声在酒吧的嘈杂声中清晰可辨。你紧张地期待着<<his>>的下一步动作。在高潮到来之前,<span class="green"><<he>>停了下来,</span>扫视人群。 <br><br> "去他妈的,"<<he>>咕哝着。"我才不要输给一个骚货。"<<He>><<if $phase is "penis">>把你从<<his>>的腿上推开<<else>>溜回到你身边的座位<</if>>。"把这该死的酒喝完。" <br><br> <<He>>喝下一口酒掩饰自己的慌乱。<<his>>的朋友可能也注意到了<<his>>的情况,只是没人会说出来。 <br><br> <<link [[继续|Whitney Pub End]]>><</link>> <br> <<case 5>> 不顾<<his>>周围的朋友们,<<he>>摆动着<<his>>的臀部,<span class="lewd"><<if $phase is "penis" and !npcHasStrapon(0)>>用<<his>><<print $NPCList[0].penisdesc>>顶住你的胯部<<else>><<his>>炙热的皮肤贴在你身上<</if>>。</span><<Hes>>使劲地摩擦着你。 <br><br> 惠特尼抓住你的肩膀,紧紧靠在你身上,而周围其他人无动于衷。<<His>>啤酒味的呼吸让你泛起鸡皮疙瘩。 <br><br> "不管是以哪种方式,"<<he>>咆哮道,"今晚你一定会被搞定。" <br><br> <<if $promiscuity gte 75>> <<if $player.penisExist and (!$player.vaginaExist or currentSkillValue("penileskill") gte currentSkillValue("vaginalskill"))>> <<link [[摩擦|Whitney Pub Thrust]]>><<set $phase2 to "penis">><</link>><<skill_difficulty `currentSkillValue("penileskill")` "阴茎技巧" 1 $drunk>><<note "失败将会增加性奋" "purple">> <br> <<else>> <<link [[摩擦|Whitney Pub Thrust]]>><<set $phase2 to "pussy">><</link>><<skill_difficulty `currentSkillValue("vaginalskill")` "小穴技巧" 1 $drunk>><<note "失败将会增加性奋" "purple">> <br> <</if>> <</if>> <<link [[抵抗|Whitney Pub Resist]]>><</link>><<willpowerdifficulty 1 $drunk>><<note "失败会增加性奋" "purple">> <br> <<link [[顺其自然|Whitney Pub Let]]>><<arousal 7000 "genitals">><<npcincr Whitney dom 1>><</link>><<gggarousal>><<gdom>> <br> <<case 4>> <<generatey2>><<person2>> 惠特尼对<<person1>><<his>>身旁的<<person>>耳语了几句。<<person2>>那人跌跌撞撞地离开了<<his>>的座位,走向吧台。 <br><br> <<if $phase is "penis">> 你被抓着屁股拽了起来,转了个身。惠特尼让你坐到了<<person1>><<his>>的腿上,你抬头看见<<his>>得意的坏笑。 <<else>> 惠特尼仍然坐在你的腿上,转过身来面对你。<<person1>><<He>>靠得很紧,把你死死压在卡座上。 <</if>> "这些绝对能把你搞定,"<<he>>说,"但毕竟你已经习惯了。" <br><br> <<person2>><<person>>带着一盘烈酒回来了。惠特尼拿了一杯给你,自己也拿了一杯。<<person1>>"干杯!" <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[喝 (0:05)|Whitney Pub Drink]]>><<pass 5>><<stress -6>><<alcohol 240>><</link>><<lstress>><<galcohol>> <</if>> <br> <<link [["够了"|Whitney Pub Refuse]]>><<lcool>><<status -10>><<set $phase to 1>><</link>><<lcool>> <br> <<case 3>> <<His>>的手拍在你的大腿上。你被牢牢抓住 <<if $phase is "penis">> 无助地从座位上被拖到<<his>>的腿上。<span class="lewd"><<His>>的<<print $NPCList[0].penisdesc>>戳着你的<<bottom>>。</span> <br><br> <<He>>把你的头发往后拉,把你的耳朵贴到<<his>>的嘴唇上。 <<else>> 你只能眼睁睁地看着<<he>>坐到你的腿上。<span class="lewd"><<His>>的屁股紧贴着你的<<genitals>>。</span> <br><br> <<He>>向后仰头。 <</if>> "希望你还没不省人事,"<<he>>小声说,"来尝尝这个。" <br><br> <<if $promiscuity gte 55>> <<if $phase is "penis">> <<link [[摩擦回去|Whitney Pub Rub]]>><<set $phase2 to "bottom">><</link>><<skill_difficulty `currentSkillValue("bottomskill")` "臀部技巧" 1 $drunk>><<note "失败将会增加性奋" "purple">> <br> <<elseif $player.penisExist>> <<link [[摩擦回去|Whitney Pub Rub]]>><<set $phase2 to "penile">><</link>><<skill_difficulty `currentSkillValue("penileskill")` "阴茎技巧" 1 $drunk>><<note "失败将会增加性奋" "purple">> <br> <<else>> <<link [[摩擦回去|Whitney Pub Rub]]>><<set $phase2 to "thigh">><</link>><<skill_difficulty `currentSkillValue("thighskill")` "腿部技巧" 1 $drunk>><<note "失败将会增加性奋" "purple">> <br> <</if>> <</if>> <<link [[抵抗|Whitney Pub Resist]]>><</link>><<willpowerdifficulty 1 $drunk>><<note "失败会增加性奋" "purple">> <br> <<link [[顺其自然|Whitney Pub Let]]>><<arousal 5000 "genitals">><<npcincr Whitney dom 1>><</link>><<ggarousal>><<gdom>> <br> <<case 2>> 另一只玻璃杯叮当地落在桌子上。这一只杯子比上一只更高。惠特尼把它滑到你面前。 <br><br> "继续,"<<he>>窃笑着说,"要是觉得苦,我可以给你点其它东西冲冲味儿。" <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[喝 (0:05)|Whitney Pub Drink]]>><<pass 5>><<stress -6>><<alcohol 180>><</link>><<lstress>><<galcohol>> <</if>> <br> <<link [["够了"|Whitney Pub Refuse]]>><<lcool>><<status -10>><<set $phase to 1>><</link>><<lcool>> <br> <<case 1>> <<if $NPCList[0].penis isnot "none">> <<set $phase to "penis">> <<else>> <<set $phase to "pussy">> <</if>> 有什么蹭过你的大腿。惠特尼的手伸进你的<<print $worn.lower.cn_name_cap>>,<span class="lewd">摸向你的<<genitals 1>>。</span><<He>>的脸上闪过一丝坏笑。 <br><br> <<if playerChastity()>> <<if $worn.genitals.orgin is "Whitney">> 当<<he>>摸到了你的<<print $worn.genitals.cn_name_cap>>时,<<he>>停了下来。"很高兴看到你还戴着它。" <br><br> <<else>> 当<<he>>碰到你的<<print $worn.genitals.cn_name_cap>>时,<<he>>停了下来。一阵粗暴的摸索后,<<his>>满脸的困惑化成了一声暗笑。"你在搞我。" <br><br> <</if>> <<link [[继续|Whitney Pub Chastity]]>><</link>> <br> <<else>> "你很幸运,"<<he>>小声说,"我上周在这干了一架。差点儿被轰出去。我现在不得不注意一下自己的言行。"<<He>>将<<his>>的手继续往下伸,轻弹<<if $player.penisExist>>你的肉棒的尖端<<else>>你的阴蒂<</if>>。"如果可以的话,我真的很想<<if $phase is "penis">>把你推到<<else>>把你按在<</if>>桌子上。但现在只能用你的尖叫将就一下了。" <br><br> 温暖在<<his>>的触摸下扩散,酒精加速了这一过程。你不能清醒地思考。<i><span class="blue">你越醉,就越难控制自己。</span></i> <br><br> <<if $promiscuity gte 35>> <<link [[回应|Whitney Pub Hand]]>><</link>><<skill_difficulty `currentSkillValue("handskill")` "手部技巧" 1 $drunk>><<note "失败将会增加性奋" "purple">> <br> <</if>> <<link [[抵抗|Whitney Pub Resist]]>><</link>><<willpowerdifficulty 1 $drunk>><<note "失败会增加性奋" "purple">> <br> <<link [[顺其自然|Whitney Pub Let]]>><<arousal 3000 "genitals">><<npcincr Whitney dom 1>><</link>><<garousal>><<gdom>> <br> <</if>> <</switch>> <<set $weekly.whitneyPub += 1>> <</if>>
<<set $outside to 0>><<set $location to "pub">><<effects>> 你被迫离开了座位。惠特尼就在你身后,一只手插进了你的<<print $worn.lower.cn_name_cap>>里。在<<his>>朋友们的注视下, <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<he>>轻弹你的裙子, <<else>> <<he>>把这件衣服拉到你的脚踝, <</if>> <span class="lewd">露出你的<<print $worn.genitals.cn_name_cap>></span> <br><br> 满桌人一片寂静。然后,发出爆笑。笑声响彻了整个酒吧,房间对面的某人吹着口哨。<<embarrassment>><<gtrauma>><<trauma 6>> <br><br> <<link [[继续|Whitney Pub Chastity 2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>> 你很快就穿上了衣服。惠特尼坏笑着回到座位上。 <br><br> <<if $worn.genitals.orgin is "Whitney">> "有谁能猜到是我把这个安在<<phim>>身上的?"<<he>>说,"这骚货太淫荡了,不锁上可不行。"<<His>>的朋友们窃笑。 <<else>> "你干了啥让你的小垃圾套上嘴套了?"<<he>>说,"看来我最好不要乱惹你,省得你发疯咬人。"<<His>>的朋友们窃笑着。 <</if>> <br><br> <<tearful>>你<<if $speech_attitude is "meek">>沮丧地<<elseif $speech_attitude is "bratty">>愤怒地<<else>>直接<</if>>走开了。除了几道色迷迷的视线以外,没人再来骚扰你了。 <br><br> <<link [[继续|Pub]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "我——"你打了个嗝,"我喝不下了。" <<elseif $speech_attitude is "bratty">> "行了,"你打了个嗝,"不喝了。" <<else>> "我喝得已经够了,"你含糊地说。 <</if>> <<else>> <<if $speech_attitude is "meek">> 你把杯子推开。"对不起,"你说,"我现在不想喝酒。" <<elseif $speech_attitude is "bratty">> 你皱起鼻子。"我才不要喝这个鬼玩意。" <<else>> 你把杯子推开。"谢谢,但我不渴。" <</if>> <</if>> <br><br> 惠特尼翻了个白眼,<<His>>的朋友们也一样的恼火。 <<if $phase is 1>> "你也太容易满足了。" <<else>> "什么?怕你喝了一杯酒就闭不上你的婊子腿?" <</if>> <<He>>拿起你的酒,一饮而尽。"别浪费我们的时间了,垃圾。你很烦。" <br><br> <<if $weekly.whitneyPub gte 4>> <<if $NPCList[0].penis isnot "none">> <<He>>把你从<<his>>的腿上抱起来,走出了卡座。 <<else>> <<He>>用臀部撞你,把你从座位上撞了下来。 <</if>> <<else>> <<He>>用手臂把你从座位上推了下去。 <</if>> 你摔得<<bottom>>着地。<<pain 2>><<gpain>> <br><br> <<link [[继续|Pub]]>><<endevent>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>> <<if $weekly.whitneyPub gte 5>> 你把杯子举到唇边,所有的目光都集中在你身上。这群人对你喝酒的兴趣甚于自己。你深吸一口气,一口闷。 <br><br> 这一口比它看起来的劲更大。你喉咙着火般发烫。你努力控制住自己,尽量避免露出扭曲的表情。虽然非常艰难,但你还是成功了。 <br><br> 当你放下空杯时,他们都欢呼起来。除了惠特尼。 <<elseif $weekly.whitneyPub gte 3>> 你鼓起勇气,一饮而尽。其他人窃窃私语。他们显然没想到你能坚持这么久。惠特尼把<<his>>的杯子砰地砸在桌上。 <br><br> "还很渴吗?"<<he>>低声咕噜,手臂滑到你的腰上,"让我来解决。" <<else>> <<if $speech_attitude is "meek">> 你先试着喝了一口,迅速涌起一阵想吐的冲动。你比别人喝完一整杯花的时间都要长得多。 <<elseif $speech_attitude is "bratty">> 你以最快速度喝完你的酒——也许有些太快了。在惠特尼与<<his>>的朋友们喝完前,你努力压制住酒的刺激感。 <<else>> 你小心地啜饮着酒。这酒的味道很呛辣,但你还是喝了下去。你和其他人一起一饮而尽。 <</if>> <br><br> 惠特尼看着你喝酒。你还没来得及放下空杯,<<he>>就给你接着续杯。 <</if>> <br><br> <<link [[继续|Whitney Pub]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>> <<if $weekly.whitneyPub gte 6>> <<if $phase is "penis" and $player.vaginaExist>> 你的身体靠在<<hers>>身上,<<he>>乘机挑逗你的<<pussy>>。 <<if $NPCList[0].penissize gte 4>> <<his>>的巨大尺寸和激烈的动作完全超出你的想象。 <<elseif $NPCList[0].penissize lte 1>> 虽然在尺寸上有所不足,但<<he>>的凶猛完全弥补了这点。 <<else>> 你们之间薄薄的一层保护对<<his>>刺激的动作几乎没有影响。 <</if>> 简直难以想象<<he>>竟然没有当场撕烂你的衣服把你按在原地操。 <<elseif $phase is "penis">> 你的身体靠在<<hers>>身上,而<<he>>乘机把你们的阴茎靠在一起。 <<if $NPCList[0].penissize gte 4>> <<His>>的<<print $NPCList[0].penisdesc>>压迫着你的肉棒。整根都在你的胯部上下摩擦,尖端戳弄着你的腹部。 <<elseif $NPCList[0].penissize lte 1>> <<He>>以灵巧弥补<<his>>尺寸的不足, <<if playerHasStrapon()>> 把你的<<print $worn.under_lower.cn_name_cap>>推到一边,把<<his>>的龟头贴在你的阴蒂上开始摩擦。 <<else>> 用<<his>>的龟头激烈地摩擦你的肉竿。 <</if>> <<else>> <<He>>开始缓慢地,上下摩擦你的肉棒,直到<<his>>也有了感觉,在欲望的加速下开始更快地摩动。 <</if>> <<his>>的手紧紧地抓着你的<<bottom>>,你不得不静静地坐着忍耐着它。 <<elseif $phase is "pussy" and $player.penisExist>> 你扶着<<he>>保持着平衡,而<<him>>继续挑逗着你的<<penis>>。 <<if $player.penissize gte 3>> 即使隔着布料,<<he>>也可以毫不费力地推压着你的阴茎。 <<elseif $player.penissize lte 0>> 没办法找到你<<print $worn.lower.cn_name_cap>>下面的东西,<<he>>转而开始用胯部摩擦你的身体。 <<else>> <<He>>隔着你的<<print $worn.lower.cn_name_cap>>骑在你身上,粗暴的动作迫使你蠕动着身体,而恰好还不至于吸引周边的目光。 <</if>> <<He>>不断将屁股坐下,每次你们身体相接触时,<<his>>都将你紧紧压住。 <<if $NPCList[0].breastsize gte 1>> <<His>><<print $NPCList[0].breastsdesc>>压在你身上, <<else>> <<His>>的胸和你的胸部紧紧贴在一起, <</if>> <<his>>的指甲扣住你的肩膀,你耳边响起<<his>>沉重的呼吸。你们之间的动作将两人都推至了高潮边缘。 <<else>> 你牢牢抓着<<him>>保持平衡,<<he>>和你互相摩擦着小穴。伴随着<<his>>微醺的状态和逐渐扩散的欲望,你越来越难将<<him>>抓稳。<<He>>摸索着你的全身,从你的臀部到你的胸部,而刚刚好不至于从你腿上掉下去。<<He>>毫不费力地摸索到了你<<print $worn.lower.cn_name_cap>>下的阴蒂,然后开始用<<his>>的胯部压住你的阴蒂摩擦起来。 <</if>> <br><br> 随着每一次推动,<<he>>更用力地压住你。你一直都努力忍耐着,但由于惠特尼掐住你的动作,你开始忍不住地颤抖。<<gggarousal>> <<elseif $weekly.whitneyPub gte 4>> <<if $phase is "penis">> 你坐在惠特尼的大腿上。<<his>>的<<print $NPCList[0].penisdesc>>陷入你的屁股间,不断摩擦。<<he>>的龟头蹭过你的菊穴时,你不得不捂住自己的嘴。 <br><br> 出于本能,你的身体也开始回应<<his>>摩擦。但突然<<he>>双手抓住你的<<bottom>>,你被按住了。"你的屁股给我老实点,"<<he>>不耐烦地说着,把你按在<<his>>的肉棒上,配合<<his>>的肉棒一起动作着。你没有得到一丝喘息的机会。<<ggarousal>> <<else>> 惠特尼回头露出一个坏笑,从你的腿上站了起来,故意慢得足以激起你的期待。<<He>>摇了摇屁股,然后又坐了下来,继续摩擦。现在你所能做的只有保持坐姿,让你的身体屈服于<<he>>反复的侵犯。 <br><br> <<his>>的动作有时非常急促和激烈,有时又慢得令人痛苦。有时<<he>>根本不动,满足于你的<<genitals>>压在<<his>>屁股下面的感觉。唯一不变的是<<hes>>施加给你的刺激。<<ggarousal>> <</if>> <<else>> 你张开双腿表示邀请。 <<if $player.penisExist and (!$player.vaginaExist or random(1))>> <<he>>急切地接受了邀请,将<<his>>的手滑到你的<<penis>>上。<<He>>紧紧地包裹住你的长度,把<<his>>的拇指放在尖端,然后开始摩擦。 <<else>> <<he>>急切地接受了邀请,将手滑向你的<<pussy>>。<<He>>把手指陷入你的皱褶,把<<his>>的拇指放在你的阴蒂上,开始揉搓。 <</if>> 你靠在椅背上,陶醉地享受着。 <br><br> 第二份酒水端了上来,惠特尼的行动也随之结束了。<<He>>冲你wink,然后拉开了距离。你的身体依旧在微微抖动。<<garousal>> <</if>> <br><br> <<link [[继续|Whitney Pub]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>> 你试图不理会惠特尼的性骚扰, <<if $willpowerSuccess>> <span class="green">你成功了。</span> <br><br> <<if $weekly.whitneyPub gte 6>> 你慢慢地把你的胯部从<<hers>>的下体移开。<<he>>开始在不知不觉中磨动你的腿。当<<he>>注意到的时候,<<hes>>已经太过沉迷于自己的欲望而无法停下来了。 <br><br> <<He>>突然朝着你的<<genitals>>用力推了一下。你闪开。又是一推,又是一躲。你一直持续到<<hes>>脸红了起来。<<npcincr Whitney lust 5>><<glust>> <<elseif $weekly.whitneyPub gte 4>> <<if $phase is "penis">> 你跟随着<<hers>>的动作,有节奏地扭着屁股,保证你的<<bottom>>在安全范围内。作为报复,<<He>>更努力地向你戳来,但<<his>>难以对准目标洞口,<<his>>的<<print $NPCList[0].penisdesc>>频频擦过你的菊穴。 <<else>> 你紧紧抑制住了<<genitals>>上感受到的刺激,这让惠特尼很恼火。<<He>>在你的腿上用力来回扭动,渴望看到你的反应。 <</if>> 从<<his>>费力的呼吸来看,<<hes>>只是反倒让自己越来越亢奋。<<npcincr Whitney lust 5>><<glust>> <br><br> 惠特尼显得有些受挫,<<he>><<if $phase is "penis">>把你推开,让你重新在<<his>>的腿上坐好<<else>>重新在你腿上坐好<</if>>,然后开始喝<<his>>的酒。 <<else>> 你把一条腿架在另一条腿上,把<<his>>的手夹在大腿中间。<<He>>先是得意地笑了一下,直到<<He>>尝试抽离却失败了。就在<<he>>拼命想把手拉出来时,你突然放开了<<him>>。<<He>>差点摔下座位,<<his>>的朋友们在一边看起来很困惑。 <br><br> <<He>>像只是一时上头一样,一笑置之。而<<his>>的目光暴露出了完全不同的想法。<<npcincr Whitney lust 5>><<glust>> <</if>> <<else>> <span class="red">但你无法集中注意力。</span><<gwillpower>><<willpower 2>> <br><br> <<if $weekly.whitneyPub gte 6>> 你太过于专注于避开<<his>>的<<print $phase.replace("penis","肉棒").replace("pussy","小穴")>>,却没有注意到<<his>>的两只手摸到了你的臀部。它们把你拉了过去,紧紧按住你。你别无选择,只能被迫忍受。<<arousal 7000 "genitals">><<gggarousal>> <br><br> <<He>>大力地摩擦你的<<genitals>>,动作变得越来越粗暴,而你完全无法抵抗。维持着这种无力的姿势,同时忍耐着逐渐席卷你的暖流,你所能做的只有坐在原地默默接受一切。 <<elseif $weekly.whitneyPub gte 4>> <<if $phase is "penis">> <<He>>抓住了机会,趁你静止不动的时候将<<his>>的<<print $NPCList[0].penisdesc>>推向你的菊穴。在这样的姿势下,这一切变得更难以忍受。如果你没听错的话,你耳边传来的窃笑声表明<<he>>正开心地享受着现状。 <br><br> 惠特尼把你从<<his>>的腿上推了下去,继续喝自己的酒。你终于能远离<<his>>的<<print $NPCList[0].penisdesc>>了,你松了一口气。但<<He>>引发的热量依旧残留在你的体内。<<arousal 5000 "genitals">><<ggarousal>> <<else>> 你用力挪动臀部,试图将<<him>>推开。但<<He>>纹丝不动。你一次又一次地尝试。 <<if $player.penisExist and !playerHasStrapon()>> 你无意中将自己更深地陷入了<<his>>的屁股之间,血液开始涌入你的<<penis>>。 <<else>> 每次摩擦,你两腿之间的热量都会增长。 <</if>> <<arousal 5000 "genitals">><<ggarousal>> <br><br> <<He>>带着得意的笑容接受了你的动作,没有再摩擦你。你主动地挪动着自己的身体,但最后还是涨红着脸放弃了,坐回了自己的座位上。<<He>>没有进一步逼迫你。暂时。 <</if>> <<else>> 当你努力扭动身体的时候,你的大腿无意中让开了位置。 <<if $player.penisExist and (!$player.vaginaExist or random(1))>> 这给了<<him>>直接侵犯你<<penis>>的机会。<<He>>紧紧地包住你的肉竿,用拇指触碰尖端,然后开始摩擦。 <<else>> 这给了<<him>>直接侵犯你<<pussy>>的机会。<<He>>将手指陷入你的皱褶,用拇指碰你的阴蒂,然后开始摩擦。 <</if>> 你的挣扎只会放大你的快感。 <br><br> 第二份酒水端了上来,惠特尼的行动也随之结束了。<<He>>冲你wink,然后拉开了距离。你的身体依旧在微微抖动。<<arousal 3000 "genitals">><<garousal>> <</if>> <</if>> <br><br> <<link [[继续|Whitney Pub]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>> 你将手滑进<<his>>的<<npcClothesText $NPCList[0] "lower">>,摸索着<<his>>的<<print $phase.replace("penis","肉棒").replace("pussy","小穴")>>。 <<promiscuity3>> <<his>>的眼中闪过一丝惊讶,但很快转化成了情欲。<<He>>微笑着,轻轻在你耳边低语。"你很上道,"加快了<<his>>磨蹭的节奏。 <br><br> <<if currentSkillValue("handskill") gte random(1, $drunk)>> <span class="green">你能跟上节奏,你甚至更加熟练。</span> <<if $player.penisExist and (!$player.vaginaExist or random(1))>> <<His>>对你肉棒的抓力逐渐减弱, <<else>> <<His>>手指的力道逐渐减弱成了颤抖, <</if>> 最后,<<hes>>为了撬开你的手,被迫缩回了自己的手。你感到很满意,没有再打扰<<him>>。<<his>>喝完了自己的酒。<<npcincr Whitney lust 5>><<glust>> <<else>> <<He>><<if $player.penisExist and (!$player.vaginaExist or random(1))>>摩擦着你的肉棒<<else>>玩弄着你的阴部<</if>>,动作越来越急促。<span class="red">这带来的快感足以压倒你。</span>身体的刺激和你的醉意结合在一起,把所有的想法从你的脑海中赶走。 <br><br> 第二份酒水端了上来,惠特尼的行动也随之结束了。<<He>>冲你wink,然后拉开了距离。你的身体依旧在微微抖动。<<arousal 3000 "genitals">><<garousal>> <</if>> <br><br> <<link [[继续|Whitney Pub]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>> <<if $phase2 is "bottom">> 你向后推了回去,用你的<<bottom>>按住<<his>>的阴茎,开始配合<<his>>的动作。 <<promiscuity4>> 你不太确定<<he>>能否隔着自己的<<npcClothesText $NPCList[0] "lower">>感受到你的动作。 <<if currentSkillValue("bottomskill") gte random(1, $drunk)>> <span class="green">直到一声呻吟溜出。</span><<He>>赶紧喝了一口酒,但仍吸引了一些旁人的注意。 <br><br> 你用力地挤压<<his>><<print $NPCList[0].penisdesc>>,然后试图从<<his>>的腿上滑走。让你意外的是,<<he>>抓住了你,不过你和<<he>>的下体已经拉开了一段距离。<<npcincr Whitney lust 5>><<glust>> <<else>> <span class="red">但你可以感受到<<his>>的动作。</span>当<<his>>的<<print $NPCList[0].penisdesc>>在你的菊穴上摩擦时,你刚好让自己暴露在了<<his>>的进攻范围之内。 <br><br> <<Hes>>很快抓住机会,开始隔着你的<<print $worn.lower.cn_name_cap>>戳弄着你的菊穴。你丝毫无法挪动,只能默默忍受。最后<<he>>拍了下你的屁股,放开了你。<<arousal 5000 "genitals">><<ggarousal>> <</if>> <<elseif $phase2 is "penile">> 惠特尼抬起身时,你用你的<<penis>>贴在了<<his>>屁股上,开始摩擦。 <<promiscuity4>> 你不太确定<<he>>能否隔着自己的<<npcClothesText $NPCList[0] "lower">>感受到你的动作。 <<if currentSkillValue("penileskill") gte random(1, $drunk)>> <span class="green">直到一声呻吟溜出。</span><<He>>赶紧喝了一口酒,但仍吸引了一些旁人的注意。 <br><br> <<He>>想要跟上你的节奏,但显得非常吃力。最终,<<He>>从你的下体挪开了,重新坐回你的腿上。单凭<<hes>>看你的眼神,你无法判断<<hes>>是不是有些受挫。<<npcincr Whitney lust 5>><<glust>> <<else>> <span class="red">但是你可以感受到<<his>>的动作。</span>夹在<<his>>的臀部之间,你的肉棒被无情地撸动。你无法鼓起力量来与<<him>>匹敌。 <br><br> 即使丧失了优势,<<He>>还是不依不饶。如果不是<<his>>转过头时投来的会心的一瞥,你会以为<<him>>根本没有受到影响。只有当<<him>>停下来喝完<<his>>的啤酒时,你才得以从升腾的热浪中获得喘息。<<arousal 5000 "genitals">><<ggarousal>> <</if>> <<else>> 你抬起你的大腿对准<<his>>的阴部,开始摩擦,希望能分散攻击。 <<promiscuity4>> <<He>>继续摩擦, <<if currentSkillValue("thighskill") gte random(1, $drunk)>> <span class="green">但是<<he>>的动作逐渐变得疲惫。</span>慢慢地,<<he>>滑回了你的腿上,没有继续刺激你的<<genitals>>。 <br><br> <<his>>喝了一口酒,漏出一声含糊不清的呻吟,然后突然停止了自己的动作。<<His>>的朋友们向<<him>>投去奇怪的表情,但<<he>>没有理他们。<<npcincr Whitney lust 5>><<glust>> <<else>> <span class="red">没有被你的动作影响。</span>相反,更加激烈的摩擦使<<his>>的挑逗变得更加难以忍受。 <br><br> <<He>>用力推压着<<his>>的屁股,用短促而犀利的动作折磨你。你的腿在<<him>>身下颤抖,无法跟上<<his>>的速度,也越来越难以压制住升起的性欲。最终,<<he>>放慢了速度,朝肩膀后眨了眨眼。<<arousal 5000 "genitals">><<ggarousal>> <</if>> <</if>> <br><br> <<link [[继续|Whitney Pub]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>> 为了平息<<him>>,你把你的<<print $phase2.replace("penis","肉棒").replace("pussy","小穴")>>压在<<if $phase is $phase2>><<hers>>身上<<else>><<his>>胯部<</if>>。<<He>>一边咕哝着,一边回应了你的挑战,以两倍的力度蹭了回来。 <<promiscuity5>> <<if $phase is "penis" and $phase2 is "penis">> 你们互相摩擦着肉棒。 <<if $NPCList[0].penissize gte 4>> <<His>>的<<print $NPCList[0].penisdesc>>压迫着你的肉棒。整根都在你的胯部上下摩擦,尖端戳弄着你的腹部。 <<elseif $NPCList[0].penissize lte 1>> <<He>>以灵巧弥补<<his>>尺寸的不足, <<if playerHasStrapon()>> 推开你的<<print $worn.under_lower.cn_name_cap>>并用<<his>>的龟头开始摩擦你的阴蒂。 <<else>> 用<<his>>的龟头激烈地摩擦你的肉竿。 <</if>> <<else>> <<He>>慢了下来,开始上下摩擦你的肉棒,然后随着<<his>>升起的欲望再次加快了速度。 <</if>> <<his>>的双手紧握住你的<<bottom>>,你没有喘息或逃跑的空间。你只能祈祷<<him>>先被欲望压倒。 <<elseif $phase is "pussy" and $phase2 is "pussy">> 你们互相摩擦着彼此小穴。伴随着<<his>>微醺的状态和逐渐扩散的欲望,你越来越难将<<him>>抓稳。<<He>>摸索着你的全身,从你的臀部到你的胸部,而刚刚好不至于从你腿上掉下去。<<He>>毫不费力地摸索到了你<<print $worn.lower.cn_name_cap>>下的阴蒂,然后开始用<<his>>的胯部压住你的阴蒂摩擦起来。 <<elseif $phase is "penis" and $phase2 is "pussy">> 你挑弄着<<his>>的<<print $NPCList[0].penisdesc>>,同时因为<<his>>肉棒的推磨不断颤抖。 <<if $NPCList[0].penissize gte 4>> <<his>>的巨大尺寸和激烈的动作完全超出你的想象。 <<elseif $NPCList[0].penissize lte 1>> 虽然在尺寸上有所不足,但<<he>>的凶猛完全弥补了这点。 <<else>> 你们之间薄薄的一层布料对<<his>>粗暴的动作几乎起不到任何阻拦作用。 <</if>> 简直难以想象<<he>>竟然没有当场撕烂你的衣服把你按在原地操。 <<else>> <<if $player.penissize gte 3>> 即使有衣服挡着,你也可以毫不费力地用你的<<penis>>在<<his>>双腿之间摩擦。虽然跟上<<his>>的节奏又是另一回事了。 <<elseif $player.penissize lte 0>> <<he>>胡乱地在你的<<print $worn.lower.cn_name_cap>>下摸索着你的<<penis>>,但没能找到,只能转而用身体开始摩擦你的下体。 <<else>> <<He>>隔着你的<<print $worn.lower.cn_name_cap>>骑在你的<<penis>>上,粗暴的动作迫使你蠕动着身体,而恰好还不至于吸引周边的目光。 <</if>> <<He>>不断将屁股坐下,每次你们身体相接触时,<<his>>都将你紧紧压住。 <<if $NPCList[0].breastsize gte 1>> <<His>><<print $NPCList[0].breastsdesc>>压在你身上, <<else>> <<His>>的胸和你的胸部紧紧贴在一起, <</if>> <<his>>的指甲扣住你的肩膀,你耳边响起<<his>>沉重的呼吸。你们之间的动作将两人都推至了高潮边缘。 <</if>> <br><br> 随着每次推动, <<if ($phase2 is "penis" and currentSkillValue("penileskill") gte random(1, $drunk)) or ($phase2 is "pussy" and currentSkillValue("vaginalskill") gte random(1, $drunk))>> <span class="green"><<he>>逐渐变得缓慢。</span>你不再需要努力跟上<<him>>,现在轮到<<Hes>>努力跟上你了。你们不断互相对抗,伴随着失败和不断变空的酒杯。 <<if $phase is "penis">> <<he>>将自己埋在你的胸口。 <<else>> <<he>>咬住你的脖子,压抑着<<himself>>。 <</if>> <<npcincr Whitney lust 5>><<glust>> <<else>> <<he>>更用力地摩擦你,<span class="red">你的忍耐到达了极限。</span>尽管你很努力,但你还是在<<him>>摩擦你的<<genitals>>的时候开始抽搐。<<arousal 7000 "genitals">><<gggarousal>> <</if>> <br><br> <<link [[继续|Whitney Pub]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pub">><<effects>> <<if $weekly.whitneyPub gte 7>> 惠特尼红着脸倒回<<his>>的座位上。你怀疑这完全是因为酒精的关系。尽管<<his>>精疲力尽,<<hes>>还是微笑着。 <br><br> <<if $whitneyromance is 1>> "这才是我的宝贝," <<else>> "这个<<bitch>>经验丰富," <</if>> <<he>>说着,捏了一下你的大腿。 <<if $NPCList[0].penis isnot "none">> "看来我还得教教你怎么像那样喝酒才行。" <<else>> "你真的很擅长用自己的嘴巴。" <</if>> <<status 20>><<gggcool>> <<else>> 直到惠特尼喝完自己的酒,<<he>>都让你煎熬在<<his>>的朋友的嘲笑中。最后,<<He>>在你的背上拍了一下,打断了他们。 <br><br> "我还以为你会先被酒干倒呢,"<<he>>笑着,把手移开。"都忘了我在对付的是谁了。"<<npcincr Whitney lust 10>><<glust>> <</if>> <br><br> <<He>>在袖子上擦擦嘴,站起身。你被一起拽了起来。"最好带我的骚货去那个<<pshe>>叫作家的鬼地方,"<<he>>对自己的朋友们说道,"未经我的允许,不能让<<phim>>陷入麻烦。" <br><br> <<link [[继续|Whitney Pub Walk]]>><<endevent>><</link>> <br>
<<set $outside to 1>><<set $location to "pub">><<effects>> <<npc Whitney>><<person1>> 你和惠特尼一起离开酒吧。你路都走不直了,只能靠<<he>>全程搀扶着你。 <br><br> "我就知道你不能喝,"<<he>>嘲笑道。"你很幸运有我在这里,你喝醉的时候肯定比平时要好搞得多。" <br><br> 酒吧的气氛渐渐消失在夜晚的静谧中,你什么也听不见,除了你们自己的脚步声。突然,惠特尼停了下来。 <br><br> <<link [[继续|Whitney Pub Walk 2]]>><</link>> <br>
<<set $outside to 1>><<set $location to "pub">><<effects>> 你紧紧抓住<<him>>,唯恐醉倒在地。<<His>>的手臂绕在你的腰间,把你拉得更近。 <br><br> "仔细想想的话,"<<he>>说,"也许我并不想等到回你家。也许我想直接在人行道上干你。" <br><br> <<link [[顺其自然|Whitney Pub Walk Sex]]>><<set $sexstart to 1>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<gdom>> <br> <<link [[拒绝|Whitney Pub Walk Refuse]]>><<npcincr Whitney dom -1>><</link>><<ldom>> <br>
<<set $outside to 1>><<set $location to "town">><<set $bus to "domus">><<effects>> <<if $speech_attitude is "meek">> "对不起。"你说,"我真的很想回家。" <<elseif $speech_attitude is "bratty">> "我没心情,"你打了个响指,"直接送我回家。" <<else>> "我以为你要带我回家,"你说。 <</if>> <br><br> <<if $weekly.whitneyPub gte 7>> <span class="green"><<He>>叹息着放开了你。</span>"都喝醉了,还这么扫兴,"<<he>>喃喃地说,"管它呢,反正我爽过了。" <br><br> 你们在沉默中继续向孤儿院走去。 <br><br> <<link [[继续|Whitney Pub Walk 3]]>><<pass 20>><</link>> <br> <<else>> <span class="red"><<His>>握得更紧了,<<his>>的脸扭曲成一副怒容。</span>"你认为我需要妓女的许可吗?" <br><br> <<link [[继续|Whitney Pub Walk Sex]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<He>>显然不是开玩笑。你没有来得及说任何话,惠特尼就把你一把拉倒在地上。<<Hes>>立刻压到了你身上。 <<promiscuity1>> <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<He>>一把将你推倒,把你的脸压在人行道上。 <<controlloss>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Whitney Pub Walk Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Whitney Pub Walk Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "pub">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>躺在你身上,<<his>>的呼吸沉重地洒在你的皮肤上。<<npcincr Whitney lust -20>><<llust>> <br><br> <<if $consensual is 1>><<set _walk to true>> <<if $orgasmcurrent is 0 and (($player.penisExist and !playerChastity("penis")) or ($player.vaginaExist and !playerChastity("hidden")))>> <<whitneyFinish>> <</if>> "他妈的,"<<he>>喘着气,"我整晚都在努力保持冷静,但你太过分了,荡妇。"<<He>>一只手穿过<<his>>的刘海,"我不是在抱怨。" <br><br> <<He>>把你拉起。<<tearful>>你努力冷静了下来,继续前进。 <<else>> "这是你活该,<<bitch>>,"<<he>>不满地说道,"你现在简直就是块肥肉,祝你一路玩得开心。"没有多看一眼,<<he>>点了一支烟然后离开了。 <br><br> <<tearful>>你站了起来。 <</if>> <<elseif $enemyhealth lte 0>> 你推开<<him>>,躲进了夜色中。你不知道<<hes>>有没有追上来,你也不打算知道。 <br><br> <<tearful>>你不断往前跑,直到确定没人追上来。 <<else>><<set _walk to true>> 你被丢在人行道上,看着惠特尼怒气冲冲地离开。<<he>>回头恶狠狠地瞪了你一眼,然后继续往前走,没有放慢脚步。 <br><br> "你他妈的在等什么?"<<he>>喊道,"来吧。"<<tearful>>你赶紧追上<<him>>。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<if _walk>> <<link [[继续|Whitney Pub Walk 3]]>><<pass 20>><<npc Whitney>><<person1>><</link>> <br> <<else>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "town">><<set $bus to "domus">><<effects>> 你们到了孤儿院,惠特尼一直送你到了门口。"不要习惯今天这种事,"<<he>>打了个响指,"我只是不想一些变态的手碰到我的财产。" <br><br> <<if $whitneyromance is 1>> <<He>>站在门阶上,不知为何显得有些犹豫。停顿片刻后,<<he>>突然探身吻向你。你们的嘴唇还没接触,<<he>>就拉开了距离。 <br><br> "去洗洗吧,"<<he>>说,"你现在的呼吸闻起来糟透了。"<<He>>点燃一支烟,"回头见,<<girl>>,别在外面逗留。" <<else>> <<He>>点燃一支烟,深深地吸了一口。你们之间的沉默持续了一会儿。 <br><br> "今晚就到此为止。"<<he>>说,"别再来打扰我们了。" <</if>> <br><br> 你看着<<him>>偷偷溜进小巷,留下你一个人。 <br><br> <<link [[继续|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<effects>> <<if $whitneyromance is 1 or random(3 * $NPCName[$NPCNameList.indexOf("Whitney")].dom, 200) gte $arousal / $arousalmax * 100>> <<if !$weekly.whitneyChastityRelief>> <<if $player.penissize is -2>> "不知道你为什么要这么麻烦,你又不会用你那小东西。" <<else>> "好吧,我给你解锁。但是记住你属于谁,<<bitch>>。" <</if>> <<He>>停了一下,然后得意地笑了起来。"你确定你想解开它吗?我可以用其他方式帮你解脱。" <<else>> "那么,荡妇,"<<He>>笑着说。"你是又需要安慰,还是求我帮你解锁?" <</if>> <br><br> <<link [[说你想要解开它|Whitney Chastity Beg 2]]>><<set $phase to 0>><</link>> <br> <<link [[求给个解脱|Whitney Chastity Beg 2]]>><<if !$weekly.whitneyChastityRelief>><<npcincr Whitney love 1>><</if>><<set $phase to 1>><<set $weekly.whitneyChastityRelief to 1>><</link>><<if !$weekly.whitneyChastityRelief>><<glove>><</if>> <br> <<link [[说你现在还没问题|Whitney Chastity Beg 2]]>><<set $phase to 2>><</link>> <<elseif $arousal gte $arousalmax / 2>> "我当然知道你想,骚货。"<<He>>看着你的眼睛,"但我喜欢你现在绝望的样子,所以我的回答是不。不过,我可以用其他方式来安慰你。" <br><br> <<link [[求给个解脱|Whitney Chastity Beg 2]]>><<if !$weekly.whitneyChastityRelief>><<npcincr Whitney love 1>><</if>><<set $phase to 1>><<set $weekly.whitneyChastityRelief to 1>><</link>><<if !$weekly.whitneyChastityRelief>><<glove>><</if>> <br> <<link [[说你现在还没问题|Whitney Chastity Beg 2]]>><<set $phase to 2>><</link>> <<else>> "我当然知道你想,荡妇。"<<He>>看着你的眼睛,"但在我看来你现在没什么不好的。" <br><br> <<whitneyoptions>> <</if>>
<<set $outside to 0>><<effects>> <<if $phase is 0>> <<He>>从衣服里拉出脖子上挂着的一把钥匙,把你的<<print $worn.genitals.cn_name_cap>>解开了。"现在感觉好点了吗?"<<He>>把它放进自己的口袋。 <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <br><br> <<whitneyoptions>> <<elseif $phase is 1>> <<He>>抓住你的手腕。"让我们去一个更舒服的地方,"<<he>>把你拖进了公共厕所。 <br><br> <<link [[继续|Whitney Chastity Beg Relief]]>><<set $sexstart to 1>><</link>> <<else>> <<He>>扬起眉毛笑了,"你自己选的,荡妇。别说我没给你机会。" <br><br> <<whitneyoptions>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $NPCList[0].penis isnot "none">><<npc_attempt_sex>><</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Whitney Chastity Beg Relief Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Whitney Chastity Beg Relief]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<set $location to "park">> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Whitney lust -20>> <<if $orgasmcurrent is 0>> 尽管惠特尼在你之前就高潮了,但<<his>>侵犯你的速度也随之加快。 <<orgasm>> 惠特尼给了你一个邪恶的微笑。 <</if>> "希望你感觉好点了,骚货。"<<He>>说,"反正我爽了。" <<else>> <<if $orgasmcurrent is 0>> <<He>>对你皱眉。"快做决定,你这个优柔寡断的<<bitch>>。" <<else>> <<He>>皱着眉头看着你。"希望你感觉好点了,贱货。" <<llove>><<npcincr Whitney love -1>> <</if>> <</if>> <br><br> <<He>>离开了,留下你整理自己的衣服。 <<clotheson>> <<endcombat>> <<whitneyoptionsleave>>
<<effects>><<set $location to "park">> <<if $weekly.whitneyChastityReplace>> <<He>>检查了一番$worn.genitals.cn_name_cap。"看起来磨损有些厉害,这些东西也不是树上长出来的,我可负担不起每次都替你换个新的。" <br><br> <<else>> <<set $weekly.whitneyChastityReplace to 1>> <<if $worn.genitals.name is "naked">> <<He>>皱起眉,"你为什么不在它坏之前让我帮你换掉呢?愚蠢的骚货。" <br><br> <<if $player.penissize is -2>> <<set _cageIndex to 7>> <<set _cageColor to "pink">> <<elseif $player.penissize lte 0>> <<set _cageIndex to 6>> <<set _cageColor to "pink">> <<else>> <<set _cageIndex to 2>> <</if>> <<genitalswear _cageIndex _cageColor>> <<set $worn.genitals.origin to "Whitney">> 你还没来得及说什么,<<he>>就把$worn.genitals.cn_name_cap装在了你的<<penis>>上,然后上锁。 <<else>> <<He>>检查着你的$worn.genitals.cn_name_cap。"看起来有点磨损,最好给你换掉。" <br><br> <<He>>按着你的下半身打开了笼子。在你意识到之前,一声新的咔哒声响起。<<He>>轻轻拍了几下,"完成。" <<set $worn.genitals.integrity to setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].integrity_max>> <</if>> <br><br> <</if>> <<whitneyoptions>>
<<effects>> 你告诉了惠特尼孤儿院阁楼的事。"听起来像是个吸烟的好地方。"<<he>>有些漫不经心。"我一直在想那个你称之为家的鬼地方。"<<He>>从<<his>>的口袋里掏出了一包没打开的香烟。"你在那里点燃这个肯定不会被打扰吧?帮我测试一下。"<<He>>打开香烟盒。 <br><br> "你不需要抽烟,荡妇,"<<he>>补充道,"只要打开阁楼的窗户,点燃它们就行了。" <br><br> 贝利不允许有人在孤儿院抽烟。 <br><br> <<link [[接过|Whitney Orphanage Loft Take]]>><<set $loft_whitney to 1>><</link>> <br> <<link [[接过,但说你不抽烟|Whitney Orphanage Loft No]]>><<set $loft_whitney to 1>><</link>> <br> <<link [[拒绝|Whitney Orphanage Loft Refuse]]>><<set $loft_whitney to 2>><</link>> <br>
<<effects>> 你接过香烟盒。惠特尼把烟吹到你脸上,看着你咳嗽的样子<<nnpc_he "Whitney">>笑了。 <br><br> <<whitneyoptions>>
<<effects>> 惠特尼笑着看着你接过香烟盒。"随你怎么说,荡妇。反正你的嘴还有别的用处。" <br><br> <<whitneyoptions>>
<<effects>> "随你便吧,荡妇。"惠特尼一边说一边把香烟盒收起来,"你不要我就自己抽了。" <br><br> <<whitneyoptions>>
<<effects>> 你告诉惠特尼,贝利没收了香烟。<<He>>仰起头,向空中喷了一口烟。"我就知道像你这样的傻荡妇会被抓住的,"<<he>>说,"所以我有另一个计划,我的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>很有手段,而且也同意帮忙。" <br><br> "不过这是要收费的,<span class="gold">£2000</span>。你得准备好现金。" <br><br> <<if $money gte 200000>> <<link [[支付£2000|Whitney Orphanage Loft Pay]]>><<set $money -= 200000>><</link>> <br> <<else>> <span class="blue">你没有足够的钱。</span> <br> <</if>> <<link [[拒绝|Whitney Orphanage Loft Decline]]>><</link>> <br>
<<effects>> 你告诉惠特尼贝利是怎么没收孤儿的香烟的。<<He>>突然大笑起来,消除了对违禁品来源的怀疑。"我就知道那个白痴会被抓住的,"<<he>>说,"这就是为什么我有另一个计划。我的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>很有手段,而且也同意帮忙。" <br><br> "不过这是要收费的,<span class="gold">£2000</span>。你得准备好现金。" <br><br> <<if $money gte 200000>> <<link [[支付£2000|Whitney Orphanage Loft Pay]]>><<set $money -= 200000>><</link>> <br> <<else>> <span class="blue">你没有足够的钱。</span> <br> <</if>> <<link [[拒绝|Whitney Orphanage Loft Decline]]>><</link>> <br>
<<effects>> "我的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>还住在镇子里,"惠特尼说,"你只要付<span class="gold">$2000</span>,他们就会帮你从贝利<<if $NPCName[$NPCNameList.indexOf("Bailey")].pronoun is "m">>老爹<<else>>老妈<</if>>那里把东西偷运走。" <br><br> <<if $money gte 200000>> <<link [[支付£2000|Whitney Orphanage Loft Pay]]>><<set $money -= 200000>><</link>> <br> <<else>> <span class="blue">你没有足够的钱。</span> <br> <</if>> <<link [[拒绝|Whitney Orphanage Loft Decline]]>><</link>> <br>
<<effects>> "随便你吧,"惠特尼说,"不过这位能帮你偷运的可不止是香烟。你的贝利<<if $NPCName[$NPCNameList.indexOf("Bailey")].pronoun is "m">>老爹<<else>>老妈<</if>>肯定禁止了不少东西。" <br><br> <<whitneyoptions>>
<<effects>> 惠特尼点了一会儿钱,然后把钱收好了。"走吧,去见我<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>,"<<he>>说,"倒钩街,你在前面带路,我负责在后面欣赏你的屁股。" <br><br> 你和惠特尼离开了公园,一路上忍受着时不时的性骚扰。到达峭壁街的时候,<<he>>突然当着附近咖啡馆顾客们的面,把你推到一面墙上。 <br><br> "我知道你有故意在摇晃你的屁股,"<<he>>一边说,一边抓住你的<<bottom>>,靠上前吻住了你。咖啡馆的客人们兴致勃勃地围观着,其中有一个高个子<<if $pronoun is "m">>男人<<else>>女人<</if>>冲你们做了一个鄙夷的表情,转过了脸去。 <br><br> <<link [[亲吻|Whitney Orphanage Loft Kiss]]>><<arousal 600>><</link>><<kissvirginitywarning>><<garousal>> <br> <<link [[拉开距离|Whitney Orphanage Loft Pull]]>><<pain 4>><</link>><<gpain>> <br>
<<effects>> 你亲吻着惠特尼,允许<<his>>的舌头肆意侵略着你的口腔,<<his>>的刘海不时略过你的鼻子,让你感觉痒痒的。<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>> <br><br> <<He>>往后退了一步,但仍然用一只手楼在你身上,一边望向咖啡馆的方向。"我们的<<personsimple>>就在那边等着,"<<he>>说,"反正,记住那家伙是混蛋就对了。" <br><br> <<link [[继续|Whitney Orphanage Loft Cafe]]>><</link>> <br>
<<effects>> 你跟惠特尼拉开距离,但<<he>>咬住了你暴露在外的脖子,你叫出来的时候<<he>>笑了。 <br><br> <<He>>往后退了一步,但仍然用一只手楼在你身上,一边望向咖啡馆的方向。"我们的<<personsimple>>就在那边等着,"<<he>>说,"反正,记住那家伙是混蛋就对了。" <br><br> <<link [[继续|Whitney Orphanage Loft Cafe]]>><</link>> <br>
<<effects>> 你一打开门,一股炸鱼薯条的味道就扑鼻而来。那个高个子的<<personsimple>>扫了惠特尼一眼,然后开始打量起你来。 <br><br> <<if $pronoun is "m">>"阿叔,"<<else>>"阿姨,"<</if>>惠特尼一边开口,一边在<<him>>对面的一个椅子坐下。<<He>>拉出自己旁边的一个椅子,示意你坐到一幅航海船的风景画下。"这是我<<if $player.gender_appearance is "m">>男朋友<<else>>女朋友<</if>>。" <br><br> 惠特尼的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>喝了一口啤酒,<<his>>的目光落在你身上。<<his>>一只脚伸出桌子,一只骨感的手放在<<his>>的膝盖上。举手投足间让你觉得有种微妙的相似。 <br><br> <<link [[打招呼|Whitney Orphanage Loft Cafe Hello]]>><</link>> <br> <<link [[伸出手握手|Whitney Orphanage Loft Cafe Shake]]>><</link>> <br> <<link [[保持沉默|Whitney Orphanage Loft Cafe Silent]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你好,"你开口打招呼,"很高兴见到你。" <<elseif $speech_attitude is "bratty">> "嗨,"你开口打招呼," <<else>> "你好,"你开口打招呼。 <</if>> <br><br> 惠特尼的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>点头回应。 <br><br> "关于我之前说的那件事,"惠特尼说,"我带钱来了。好吧,要说的话其实是这个骚货的钱。" <br><br> 这位长辈喷出一口啤酒,然后瞪向自己的<<if $pronoun is "m">>侄子<<else>>侄女<</if>>。"你是不是有什么毛病?"<<His>>的声音深沉得像是大海,"不要把你的<<if $player.gender_appearance is "m">>男朋友<<else>>女朋友<</if>>形容得像块肉一样好吗。" <br><br> 惠特尼笑了。"你不打算要钱了吗?"<<His>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>一把将钱从<<his>>手里抢走。 <br><br> <<link [[继续|Whitney Orphanage Loft Cafe 2]]>><</link>> <br>
<<effects>> 你伸出手,这位年长的<<if $pronoun is "m">>男人<<else>>女人<</if>>同你握了握手。你能感觉到这只沧桑的手骨骼分明的触感。 <br><br> "关于我之前说的那件事,"惠特尼说,"我带钱来了。好吧,要说的话其实是这个骚货的钱。" <br><br> 这位长辈喷出一口啤酒,然后瞪向自己的<<if $pronoun is "m">>侄子<<else>>侄女<</if>>。"你是不是有什么毛病?"<<His>>的声音深沉得像是大海,"不要把你的<<if $player.gender_appearance is "m">>男朋友<<else>>女朋友<</if>>形容得像块肉一样好吗。" <br><br> 惠特尼笑了。"你不打算要钱了吗?"<<His>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>一把将钱从<<his>>手里抢走。 <br><br> <<link [[继续|Whitney Orphanage Loft Cafe 2]]>><</link>> <br>
<<effects>> 你一句话也不说。"真没想到你会喜欢这种安静的类型。"惠特尼的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>一边说,一边看向<<his>>的<<if $pronoun is "m">>侄子<<else>>侄女<</if>>。<<His>>的声音就像深沉的大海一样。 <br><br> "关于我之前说的那件事,"惠特尼说,"我带钱来了。好吧,要说的话其实是这个骚货的钱。" <br><br> 这位年长的<<if $pronoun is "m">>男性<<else>>女性<</if>>喷出了一口酒,然后瞪向了惠特尼。"你是不是有什么毛病?不要把你的<<if $player.gender_appearance is "m">>男朋友<<else>>女朋友<</if>>形容得像块肉一样好吗。" <br><br> 惠特尼笑了。"你不打算要钱了吗?"<<His>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>一把将钱从<<his>>手里抢走。 <br><br> <<link [[继续|Whitney Orphanage Loft Cafe 2]]>><</link>> <br>
<<effects>> "那我有话直说了,"惠特尼的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>开口道,"不过要等我的食物端上来。我已经下过单了。" <br><br> 惠特尼从一旁的架子上抽出一张菜单,把它递给你。"我要黑线鳕,"<<he>>说,"你呢?我请客。" <br><br> 你看了看菜单。 <br><br> <<link [[点黑线鳕|Whitney Orphanage Loft Cafe 3]]>><<set $phase to 1>><</link>> <br> <<link [[点普通鳕鱼|Whitney Orphanage Loft Cafe 3]]>><<set $phase to 2>><</link>> <br> <<link [[点汉堡|Whitney Orphanage Loft Cafe 3]]>><<set $phase to 3>><</link>> <br> <<link [[点辣味鸡|Whitney Orphanage Loft Cafe 3]]>><<set $phase to 4>><</link>> <br> <<link [[询问是否有素食选项|Whitney Orphanage Loft Cafe Vegetarian]]>><</link>> <br> <<link [[说你不饿|Whitney Orphanage Loft Cafe 3]]>><<set $phase to 0>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "抱歉不想添麻烦,"你说,"但这边有素食菜单吗?" <<elseif $speech_attitude is "bratty">> "这边全都是肉啊,"你说。 <<else>> "没有素食可选吗?"你问。 <</if>> <br><br> 惠特尼的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>摇了摇头。"就连薯条都是用动物油炸的。"<<He>>把手伸进口袋,拿出半袋薄荷糖。"你可以试试这个。" <br><br> <<link [[吃薄荷糖|Whitney Orphanage Loft Cafe 3]]>><<set $phase to 5>><</link>> <br> <<link [[就这样饿着肚子|Whitney Orphanage Loft Cafe 3]]>><<set $phase to 0>><</link>> <br>
<<effects>> <<if $phase is 1>> 食物端了上来,你和惠特尼面前放上了煎黑线鳕,<<his>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>则是普通鳕鱼。 <br><br> 每份菜旁都配有薯条,大部分薯条很厚,内陷十分柔软,也有一部分薯条很小根,炸得很脆。鱼肉很好吃,肉外面包裹的面包屑十分酥脆,把里面的白色的肉衬托得更加美味。 <br><br> <<link [[吃惠特尼盘子里的薯条|Whitney Orphanage Loft Cafe Steal]]>><</link>> <br> <<link [[只吃自己盘子里的食物|Whitney Orphanage Loft Cafe 4]]>><</link>> <br> <<elseif $phase is 2>> 食物端了上来,惠特尼面前放上了煎黑线鳕,<<his>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>和你则是普通鳕鱼。 <br><br> 每份菜旁都配有薯条,大部分薯条很厚,内陷十分柔软,也有一部分薯条很小根,炸得很脆。鱼肉很好吃,肉外面包裹的面包屑十分酥脆,把里面的白色的肉衬托得更加美味。 <br><br> <<link [[吃惠特尼盘子里的薯条|Whitney Orphanage Loft Cafe Steal]]>><</link>> <br> <<link [[只吃自己盘子里的食物|Whitney Orphanage Loft Cafe 4]]>><</link>> <br> <<elseif $phase is 3>> 食物端了上来,惠特尼面前放上了煎黑线鳕,<<his>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>则是普通鳕鱼,你面前放上的是汉堡。 <br><br> 每份菜旁都配有薯条,大部分薯条很厚,内陷十分柔软,也有一部分薯条很小根,炸得很脆。汉堡很大份,里面厚实的肉排夹在融化的奶酪中,两片面包包裹着所有食材。 <br><br> <<link [[吃惠特尼盘子里的薯条|Whitney Orphanage Loft Cafe Steal]]>><</link>> <br> <<link [[只吃自己盘子里的食物|Whitney Orphanage Loft Cafe 4]]>><</link>> <br> <<elseif $phase is 4>> 食物端了上来,惠特尼面前放上了煎黑线鳕,<<his>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>则是普通鳕鱼,你面前放上的是辣味鸡。 <br><br> 每份菜旁都配有薯条,大部分薯条很厚,内陷十分柔软,也有一部分薯条很小根,炸得很脆。辣味鸡和鱼肉一样炸得十分酥脆,装在圆形的面包里,辣椒粉作为一种调料洒在鸡肉的顶部。 <br><br> <<link [[吃惠特尼盘子里的薯条|Whitney Orphanage Loft Cafe Steal]]>><</link>> <br> <<link [[只吃自己盘子里的食物|Whitney Orphanage Loft Cafe 4]]>><</link>> <br> <<elseif $phase is 5>> 食物端了上来,惠特尼面前放上了煎黑线鳕,<<his>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>则是普通鳕鱼。每份菜旁都配有薯条,大部分薯条很厚,内陷十分柔软,也有一部分薯条很小根,炸得很脆。 <br><br> 虽然你可以用薄荷糖来安慰自己,但和旁边的食物比起来,总觉得自己有点可怜。 <br><br> <<link [[吃惠特尼盘子里的薯条|Whitney Orphanage Loft Cafe Steal]]>><</link>> <br> <<link [[只吃自己盘子里的食物|Whitney Orphanage Loft Cafe 4]]>><</link>> <br> <<else>> 食物端了上来,惠特尼面前放上了煎黑线鳕,<<his>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>则是普通鳕鱼。每份菜旁都配有薯条,大部分薯条很厚,内陷十分柔软,也有一部分薯条很小根,炸得很脆。 <br><br> 他们开动了。 <br><br> <<link [[吃惠特尼盘子里的薯条|Whitney Orphanage Loft Cafe Steal]]>><</link>> <br> <<link [[等待|Whitney Orphanage Loft Cafe 4]]>><</link>> <br> <</if>>
<<effects>> 你伸手去拿惠特尼的薯条。惠特尼停住了,叉子半举到<<his>>嘴边,看着你的手划过一道弧线,薯条夹在你拇指和食指之间溜走了。 <br><br> <<He>>停下来想了一会儿,然后继续吃,好像什么事都没有发生。 <br><br> <<link [[继续|Whitney Orphanage Loft Cafe 4]]>><</link>> <br>
<<effects>> 惠特尼和<<his>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>安静地享用食物。很难判断这位年长的<<if $pronoun is "m">>男人<<else>>女人<</if>>的具体年龄。<<His>>皮肤粗糙,而且晒得很黑。 <br><br> <<link [["询问关于" + $NPCList[0].pronouns.him + "的事"|Whitney Orphanage Loft Cafe Ask]]>><</link>> <br> <<link [[询问和惠特尼有关的事|Whitney Orphanage Loft Cafe Ask 2]]>><</link>> <br> <<link [[什么也不做|Whitney Orphanage Loft Cafe 5]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "希望我没有打扰到你,"你说,"你能说说你自己的事吗?" <<elseif $speech_attitude is "bratty">> "你是谁?"你问,"除了惠特尼的家人这个身份。" <<else>> "能给我说一些你自己的事吗?"你问道。 <</if>> <br><br> 惠特尼的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>咽下口中的食物,然后说道,"我在一艘货船上工作,"<<he>>说,"很少回到城里,不过我不在乎。" <br><br> <<if $phase is 5>> "这鬼地方没什么好留念的,"惠特尼点点头,顺便偷了你一块薄荷糖。 <<elseif $phase isnot 0>> "这鬼地方没什么好留念的,"惠特尼点点头,尽管<<his>>已经有一盘薯条了,<<his>>还是偷了一块你的。 <<else>> "这鬼地方没什么好留念的,"惠特尼点点头。 <</if>> <br><br> <<His>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>没有回应,只是继续低头用餐。 <br><br> <<link [[继续|Whitney Orphanage Loft Cafe 5]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你能告诉我一点儿你<<if $pronoun is "m">>侄子<<else>>侄女的事吗?<</if>>"你问道。 <<elseif $speech_attitude is "bratty">> "告诉我一些惠特尼的事吧,"你说。 <<else>> "你能告诉我些关于惠特尼的事情吗?"你问道。 <</if>> <br><br> 惠特尼警惕地瞪向<<his>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>,而对方则咯咯笑出了声。 <br><br> "有机会你应该看看惠特尼收藏的那些毛绒玩具,"<<he>>说。 <br><br> 惠特尼的脸变得通红。"我才没有毛绒玩具,骗子!" <br><br> <<His>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>笑得更厉害了,然后没再说什么,把注意力放回了食物上。 <br><br> <<link [[继续|Whitney Orphanage Loft Cafe 5]]>><</link>> <br>
<<effects>> 餐具在空盘子上发出叮当声。"好了,"惠特尼的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>说,"没必要再等了。我去车里拿工具,你带我去孤儿院吧。" 你和两人一起离开咖啡馆,花了一些时间收集设备后很快就到了宅邸街。年长的<<if $pronoun is "m">>男人<<else>>女人<</if>>立刻就认出这栋老建筑是孤儿院。<<His>>的眼睛在上面徘徊了一会儿,然后抬起头来环顾四周。 <br><br> <<he>>快步走到孤儿院旁边爬上排水管,从一扇开着的窗户进去,然后消失在了阁楼里。 <br><br> <<link [[继续|Whitney Orphanage Loft Cafe 6]]>><</link>> <br>
<<effects>> "我们上去吧。"惠特尼说,"我想看看那个老家伙在干什么。" <br><br> 你走进孤儿院,带惠特尼上了阁楼。"真他妈是个阴暗的地方,"<<he>>顺着梯子往上看。 <br><br> <<if $worn.lower.skirt is 1>> <<He>>盯着你的裙子咧嘴一笑。"你先来。" <br><br> <<link [[先走,但是保持小心的态度|Whitney Orphanage Loft Modest]]>><</link>> <br> <<if $worn.under_lower.type.includes("naked")>> <<if $exhibitionism gte 35>> <<link [[先走,大胆给惠特尼看|Whitney Orphanage Loft Flaunt Lewd]]>><</link>><<exhibitionist3>> <br> <</if>> <<else>> <<link [[先走,大胆给惠特尼看|Whitney Orphanage Loft Flaunt]]>><</link>><<exhibitionist1>> <br> <</if>> <<link [[坚持让惠特尼先走|Whitney Orphanage Loft Insist]]>><</link>> <br> <<else>> <<link [[先走|Whitney Orphanage Loft Ladder]]>><</link>> <br> <<link [[坚持让惠特尼先走|Whitney Orphanage Loft Insist]]>><</link>> <br> <</if>>
<<effects>> 你爬上梯子,忽略了惠特尼注视着你<<bottom>>的视线。 <br><br> <<he>>爬上来的时候拍了你一下。 <br><br> <<link [[继续|Whitney Orphanage Loft 7]]>><</link>> <br>
<<effects>> 你爬上梯子,但把一只手夹在两腿之间,这样惠特尼就看不到你的裙底了。但是尽管如此,你也总觉得<<his>>的眼睛一直在盯着你丰满的<<bottom>>。 <br><br> <<he>>爬上来的时候拍了你一下。 <br><br> <<link [[继续|Whitney Orphanage Loft 7]]>><</link>> <br>
<<effects>> 你爬上梯子,动作夸张地扭动你的<<bottom>>,确保你的裙子露骨地展开,露出你的<<print $worn.under_lower.cn_name_cap>>。 <<exhibitionism1>> 当你到达顶端时,惠特尼冲到你身后,把你按在梯子和<<his>>的身体之间。"这可是你主动的,荡妇,"<<he>>开始在你的<<bottom>>和你的<<breasts>>上摸索。<<gstress>><<ggarousal>><<stress 6>><<arousal 1200>> <br><br> 你艰难地蠕动着爬完了剩下的路,<<him>>跟在你后面爬了上去。 <br><br> <<link [[继续|Whitney Orphanage Loft 7]]>><</link>> <br>
<<effects>> 你爬上梯子,动作夸张地扭动你的<<bottom>>,确保你的裙子露骨地展开,露出你的<<genitals>>。 <<exhibitionism3>> 当你到达顶端时,惠特尼冲到你身后,把你按在梯子和<<his>>的身体之间。"这可是你主动的,荡妇,"<<he>>开始在你的<<bottom>>和你的<<breasts>>上摸索。<<gstress>><<ggarousal>><<stress 6>><<arousal 1200>> <br><br> 你艰难地蠕动着爬完了剩下的路,<<him>>跟在你后面爬了上去。 <br><br> <<link [[继续|Whitney Orphanage Loft 7]]>><</link>> <br>
<<effects>> 你坚持让惠特尼先爬。"你想看我的屁股吗,你这个变态?"<<he>>说完,爬了上去。 <br><br> 惠特尼肯定是故意边爬边扭动身体的。 <br><br> <<link [[拍|Whitney Orphanage Loft Slap]]>><</link>><<promiscuous1>> <br> <<link [[专注爬梯子|Whitney Orphanage Loft 7]]>><</link>> <br>
<<effects>> 你伸出手,在<<his>>的<<print setup.npcClothesSets.find(item => item.name === $NPCList[0].clothes.set).clothes.lower.desc>>上拍了一下。<<He>>没有退缩,而是笑了起来。"我就知道你不会拒绝的,骚货。" <<promiscuity1>> <<link [[继续|Whitney Orphanage Loft 7]]>><</link>> <br>
<<effects>> 惠特尼大步穿过阴暗的阁楼,起初走错了方向,但很快就找到了正确的房间。<<His>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>不见踪影,但窗户对面的墙上挂着一根电缆。 <br><br> <<He>>看向外面,低头看着悬挂的缆线。它顺着地面,一路延伸到树篱中。 <br><br> 现在只有你们两个人了。 <br><br> <<link [[亲吻|Whitney Orphanage Loft Flirt]]>><<npcincr Whitney love 3>><<npcincr Whitney lust 1>><</link>><<kissvirginitywarning>><<gglove>><<glust>> <br> <<link [[等待|Whitney Orphanage Loft 8]]>><<set $phase to 0>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "你和我独处。"你说,"是想占我便宜吗?" <<elseif $speech_attitude is "defiant">> "很好,"你说着走近了一步,"让我们充分利用独处时间吧。" <<else>> "让我们充分利用这段时间吧,"你说着走近了一步。 <</if>> <br><br> "你真是个荡妇,"<<he>>说着用胳膊搂住你,把你拉进了一个吻中。这次的感觉与你和<<him>>曾经的吻都不同。<<Hes>>变得更温柔,而且也不再那么热情地用<<his>>的舌头了。你们在彼此的臂弯里待了很长一段时间。<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>> <br><br> <<link [[继续|Whitney Orphanage Loft 8]]>><<set $phase to 1>><</link>> <br>
<<effects>> <<if $phase is 1>> 惠特尼拉开了距离,看起来好像<<he>>想说什么,但是却被一阵呼呼的声音打断了。是一根缆线,它的另一端被一棵树的树枝遮住了,连接在许多其他的缆线上。 <<else>> 惠特尼看起来像是想说什么,但被呼呼的声音打断了。是一根缆线,它的另一端被一棵树的树枝遮住了,连接在许多其他的缆线上。 <</if>> <br><br> 安静了一会儿,突然缆线震动起来。一只篮子从树枝间滑了出来,顺着微微倾斜的缆线滑下,穿过窗户,撞到了对面的墙上。 <br><br> 惠特尼伸手进去,拿起一包香烟。"很好,"<<he>>说着,马上就点燃了一根。 <br><br> <<link [[继续|Whitney Orphanage Loft 9]]>><</link>> <br>
<<effects>> 惠特尼在窗前抽烟,试图透过树枝往里看。你什么也看不见。"我们应该去看看那个老家伙在那头干了些什么,"<<he>>一边说,一边把烟头弹到外面的草地上。 <br><br> 你和惠特尼一起离开了孤儿院。<<Hes>>不认识到达那棵树的另一边的路,所以你带路穿过小巷。你们来到了一根旧电线杆前。惠特尼的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>就在那上面。 <br><br> <<He>>看向你。"这条线在这里,"<<he>>说着把一条线从大量的缆线中分离出来。"我已经把它刻上了标记了,这样你就能把它和其他的区别开来。你可以把你想要的东西挂在这里,用力推一下。它就能找到去孤儿院的路。" <br><br> <<link [[继续|Whitney Orphanage Loft 10]]>><</link>> <br>
<<effects>> 惠特尼的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>爬了下来。"应该可以了。"<<He>>看着惠特尼,然后又看了看你,"你确定你可以吗?" <br><br> 惠特尼伸出一只手臂搂住你的肩膀。"当然。" <br><br> "小心点,"<<his>>的<<if $pronoun is "m">>叔叔<<else>>阿姨<</if>>在离开前最后看了你一眼。 <br><br> "把你的一些朋友召集到阁楼上去。"惠特尼说,"我会送些东西过来做个示范。" <br><br> <<link [[继续|Whitney Orphanage Loft 11]]>><</link>> <br>
<<effects>> 你回到孤儿院,告诉客厅里的孤儿们你有东西要给他们看。在你经过不同人房间时,越来越多孤儿加入了进来。 <br><br> 你走到阁楼,拿着新仪器进了房间。当缆线晃动时,一阵感兴趣的低语声响起,树枝间出现了一个篮子。当它进入窗户时,你抓住它,然后把它放在了地上,让所有人都能看到。 <br><br> 里面全是甜品。巧克力、薄荷糖、果汁奶冻和其他你没见过的东西。孤儿们瞬间就把篮子清空了。他们忙着分发,过了一会儿才发现下面还藏着鞭炮。有调皮的孤儿的眼睛亮了起来。 <br><br> <<link [[继续|Whitney Orphanage Loft 12]]>><</link>> <br>
<<effects>> 篮子清空后孤儿们离开了,只留下了你一个人。你注意到底部有一张纸,那张纸被烟头烧得只剩一部分了。上面什么都没有写,直到你把它翻过来,你发现了字迹。 <br><br> <<link [[读纸条|Whitney Orphanage Loft 13]]>><</link>> <br>
<<effects>> <i>"我爱你,荡妇。"</i> <br><br> <<link [[继续|Orphanage Loft]]>><<set $loft_whitney to 6>><<set $loft_upgrade += 1>><</link>> <br>
<<set $outside to 0>><<set $location to "park">><<effects>> 当惠特尼看到你手里的奶昔时,<<he>>惊讶地瞥了你一眼。你觉得你刚才看到了一丝红晕。"骚货,这真是个惊喜啊。" <br><br> <<link [[分享|Whitney Milkshake Share]]>><</link>> <br> <<link [[递给对方|Whitney Milkshake Give]]>><</link>> <br>
<<if $speech_attitude is "meek">> "或,或许我们可以一起喝?"你微笑着向<<him>>递出杯子。惠特尼用胳膊搂住了你。 接下来的二十分钟你靠在<<him>>的身上,偶尔喝口奶昔,非常惬意。 <<elseif $speech_attitude is "bratty">> "你以前没看过爱情片吗?"你在把吸管给<<him>>之前,先喝了一口。 惠特尼翻了个白眼,从你手中抢过杯子,然后喝下一大口。 <<else>> "我们一起喝吧,"你微笑着对<<him>>说,而<<He>>搂住了你。在接下来的二十分钟,你靠在<<him>>身上,偶尔喝一口奶昔,非常惬意。 <</if>> <br><br> 在你快要喝完,伸手去抓奶昔时,<<he>>倾身把奶昔拿开。 惠特尼看起来很得意,<<he>>把杯子举得高高的,放在了你够不着的地方。 <br><br> <<link [[顺其自然|Whitney Milkshake Allow]]>><</link>> <br> <<link [[抗议|Whitney Milkshake Protest]]>><</link>> <br> <<if $promiscuity gte 35>> <<link [[使其转移注意力|Whitney Milkshake Distract]]>><</link>><<promiscuous3>> <br> <</if>>
<<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>> <<if _whitney.dom lte 5>> 惠特尼当着你的面开始喝奶昔,在<<he>>将奶昔喝得一干二净时,吸管发出响亮的摩擦声。 <<He>>把杯子扔到地上,随后把你推开。 <<link [[继续|Park]]>><<endevent>><</link>> <<else>> 惠特尼突然瞅着你,你能看出<<his>>正在想些什么。在一次急拽中,<<he>><<npcUndressText $NPCList[0] "lower" true>>。 <<He>>把温热的奶昔倒在了<<his>><<print (_whitney.penis isnot "none" ? "硬挺的肉棒" : "滴着水的小穴")>>上, 然后期待地把<<his>>的腿伸得笔直。"怎样,荡妇?你要帮我弄干净吗?你最好清得一滴不剩,再来看看要怎么奖励你。" <br><br> <<if $promiscuity gte 55>> <<link [[可爱地舔|Whitney Milkshake Lick Lovingly]]>><</link>><<promiscuous4>> <br> <</if>> <<link [[热情地舔|Whitney Milkshake Lick Enthusiastically]]>><</link>> <br> <<link [[勉强地舔|Whitney Milkshake Lick Grudgingly]]>><</link>> <br> <<link [[拒绝|Whitney Milkshake Refuse]]>><</link>> <br> <</if>>
<<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>> 你慢慢地跪下来,抚摸<<his>>的大腿。 开始用惠特尼意料外的温柔方式舔着<<his>>的<<print (_whitney.penis isnot "none" ? "肉棒" : "小穴")>>。 你舔了没一会儿,惠特尼就把你的脸贴在了<<his>>的胯上。 <<if _whitney.penis isnot "none">> <<switch _whitney.penissize>> <<case 4>> 惠特尼的_whitney.penisdesc暴露在你面前,你用舌尖舔弄肉棒,全神贯注地侍奉着。 尽你最大的努力清理所有的奶油,即使很难精确到每个地方。 你的口水淋湿了<<his>>的肉棒,在肉棒和脸的彼此摩擦中,也湿润了你的脸颊。 <<case 3>> 你用舌头慢慢地舔着惠特尼的_whitney.penisdesc,从龟头到柱身,你费力地吞咽着,试图把每一寸奶油都清理干净。 <<case 2>> 你慢慢地用舌头摩擦<<his>>的_whitney.penisdesc,用舌头舔着肉棒的每一寸,寻找着奶油的踪迹。 <<default>> 你用舌头舔舐着<<his>>的_whitney.penisdesc,快速地舔得干干净净,然后慢慢放慢速度,全神贯注地清洗它。 <</switch>> <<else>> 你慢慢地把舌头舔过惠特尼的阴部,尽可能多地收集着奶昔, 在将注意力集中在<<his>>的阴蒂之前,就已经舔得一滴不剩了。 你的脸很快就被你自己的唾液和惠特尼蜜穴流出的爱液弄湿。 你的舌头与阴蒂的摩擦让惠特尼的身体不断颤抖,但<<he>>努力隐藏着不愿让你发现。 <</if>> <<promiscuity4>> <<if _whitney.penis isnot "none">> 在惠特尼的高潮即将来临的时候,<<he>>把你的头扒拉开, 用<<his>>的另一只手抓住<<his>>的_whitney.penisdesc,并在尖端射出精液前快速地用手套弄了起来。 你乖乖地张开嘴,伸出舌头,抬头期待地看着<<he>>, <<if random(1,100) lte (_whitney.dom * 5)>> <!-- max dom is 20, so * 5 for 100 --> <<his>>的脸上浮现出邪恶的笑容,随后直接把肉棒顶在你的脸上摩擦,直至攀上高潮的顶峰, 你的脸上到处都是<<his>>的精液蹭出的痕迹。 <<bodyliquid "face" "semen">> <<else>> 当高潮来临时,<<he>>把阴茎对准你的嘴,一股股精液很快便射入了你的嘴中,且溢出了唇齿的边界。 <br><br> <<his>>精液的味道和奶昔混合在了一起,你迅速地吞了下去。 <<cumswallow "human">> <</if>> <<else>> <<if random(1,100) lte (_whitney.dom * 5)>> <!-- max dom is 20, so * 5 for 100 --> 惠特尼贴着你的舌头抽插着,<<his>>的高潮即将来临,但是一抹邪恶的笑容突然在<<his>>的脸上浮现。 <<He>>把你的脸压在<<his>>的下体上,你的鼻子和嘴都埋进了<<his>>的小穴里, 直到<<his>>的高潮结束,<<his>>才松开了你。 <<bodyliquid "mouth" "goo">> <<else>> 惠特尼把<<his>>的腿搭在你的肩上,在<<he>>达到顶点时, <<his>>没有理会你的不适,<<his>>的阴蒂一直都尽可能地贴在你的舌头上。 要不是<<his>>的双手把你的头固定住,<<his>>双腿的力量可能早就让你摔倒在地了。 <<He>>在呻吟中迎来高潮,当<<his>>的爱液滴落在你的下巴上时,<<his>>的大腿在你的脸颊上不断颤抖。 <<bodyliquid "face" "goo">> <</if>> <</if>> <br><br> 你想抬起头,然而惠特尼把你推倒在地,直接走开了。你好像看到了<<him>>泛红的脸。 <<npcincr Whitney love 1>><<npcincr Whitney lust -5>><<glove>><<llust>> <br><br> <<link [[继续|Whitney Park]]>><<endevent>><</link>> <br>
<<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>> 你笑着跪在<<him>>面前,开始舔奶油。 你<<oraltext>>清理着<<his>>的<<print (_whitney.penis isnot "none" ? "肉棒" : "小穴")>>。当你结束时,惠特尼赞许地拍了拍你的头。 "乖狗狗,现在好好完成你的工作吧。" <br><br> <<link [[服从|Whitney Milkshake Fight]]>><<set $sexstart to 1>><</link>> <br> <<link [[拒绝|Whitney Milkshake Fight]]>><<set $molestationstart to 1>><</link>> <br>
你犹豫了一下,还是跪在了地上,你开始不情愿地舔着<<him>>下体上的奶昔。 惠特尼对你的犹豫感到失望,把你的脸更紧地贴在<<his>>的胯上。 <br><br> <<link [[拒绝|Whitney Milkshake Fight]]>><<set $molestationstart to 1>><</link>> <br>
惠特尼皱着眉头,用力抓住你,把你压至跪姿。"我想你没听清楚,荡妇,给我舔。" <br><br> <<link [[继续|Whitney Milkshake Fight]]>><<set $molestationstart to 1>><<set $whitneyRefusal to true>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<npcoral>> 惠特尼把你的脸压在<<his>>的胯上,不耐烦地在你的脸上摩擦着。 <<elseif $molestationstart is 1>> <<set $molestationstart to 0>> <<neutral 1>> <<maninit>> <<npcoral>> <<if $whitneyRefusal>> <<unset $whitneyRefusal>> 惠特尼瞪着你,将你推坐在地上。"我想你没听清楚我说的话。荡妇,快舔。" <<else>> "你不能做到一半就跑路——贱人,快舔,别让我说第二遍。" 惠特尼猛扯你的头发,不耐烦地用下体摩擦着你的脸。 <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Whitney Milkshake Fight Finish]]>><</link>></span> <<else>> <span id="next"><<link [[继续|Whitney Milkshake Fight]]>><</link>></span> <</if>> <br>
<<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>向后躺下,把你向后推离<<his>>的大腿。 "在别人看到前把自己清理干净,骚货。我不想让别人有什么非分之想。" 惠特尼点上一支烟,站起来整理衣服。 <<npcincr Whitney lust -20>><<llust>> <<elseif $enemyhealth lte 0>> 你把惠特尼推开,然后爬起身来。<<tearful>>你逃走了,在你回头看时,惠特尼的身影已经不见了。 <<elseif $alarm is 1>> 你的呼救声引起了注意,惠特尼推了你一把,怒视着你。 "算你这次走运。"<<He>>整理好衣服,气冲冲地走了。 <br><br> <<tearful>>你站了起来。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<if $enemyarousal gte $enemyarousalmax>> <<link [[继续|Whitney Park]]>><</link>> <<else>> <<link [[继续|Park]]>><<endevent>><</link>> <</if>> <br>
<<if $speech_attitude is "meek">> "请,请还给我,"你撅着嘴,对惠特尼说道。 <<elseif $speech_attitude is "bratty">> "还给我,"你怒视着惠特尼。"否则……" <<else>> "还给我,"你抗议着,紧盯着惠特尼。 <</if>> <<He>>没有生气,笑着留下了最后一口奶昔,将吸管递给了你。 你吸吮着吸管,注意到惠特尼看起来过于沉迷于你的嘴唇了,但在你来得及说什么之前,<<hes>>就推开了你。 <<npcincr Whitney love 1>><<glove>><<npcincr Whitney lust 5>><<glust>> <br><br> <<link [[继续|Whitney Park]]>><<endevent>><</link>> <br>
<<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>> <<if $player.breastsize gte 3>> 你慢慢地骑在了惠特尼身上,双膝分开,放在<<his>>的两腿边,随后向后靠在<<his>>的大腿上。 <<set _chest to (_whitney.breastsize gte 2 ? _whitney.breastsdesc : "胸脯")>> <<set _own to (_whitney.breastsize gte 2 ? "自己的" : "")>> 然后,你向前靠近,直到你的肚子碰到<<his>>的_chest, <<if $player.breastsize gte 9>> 而你_own<<breasts>>则沉重地垂在<<his>>面前。你趴在惠特尼身上,把<<his>>的脸紧紧地压在你的乳沟里。 <<His>>的呼吸喷洒在你的胸部上,又重又热。 <<elseif $player.breastsize gte 6>> 而你把_own<<breasts>>靠在<<his>>的项圈上。你身体前倾,吸引了<<his>>的注意力,你更加坚定、突出地展示着自己。 惠特尼的眼睛粘在你的胸前。 <<else>> 而你把_own<<breasts>>向前挤压着。你伸出手,搂住<<his>>的脖子。 你身体前倾,试图让惠特尼注意到你的<<breasts>>,挺露胸膛。 <<He>>全神贯注地盯着,目不转睛。 <</if>> <<else>> <<if _whitney.penis isnot "none">> 你慢慢地骑在了惠特尼身上,双膝分开,放在<<his>>的两腿边,随后向后靠在<<his>>的大腿上。 紧接着,你将胯部按在<<his>>的 _whitney.penisdesc上,故意倾斜身体,跟<<his>>的衣物大面积地摩擦着。 当你压着<<him>>时,你能感觉到<<him>>变硬了,惠特尼的呼吸变得吃力。 <<else>> 你慢慢地骑在惠特尼身上,把一条腿挤进<<his>>的大腿之间,并将它压在<<his>>的胯上。 你用一只胳膊搂住<<his>>的脖子,对着<<his>>推挤起胸部,另一只手则抓住了<<his>>的臀部, 你的手指探入<<his>>的臀瓣,就着这个姿势,你的膝盖直接压在了<<his>>的阴蒂上。 惠特尼在你身上摩擦着<<himself>>的阴部,你看着<<him>>变得满脸通红, 先是上下,然后是画圈,你故意不让<<him>>习惯你的节奏。 将你与<<his>>的下体隔开的布料变得温暖带有湿气。 <</if>> <</if>> <<promiscuity3>> 惠特尼有一瞬间陷入失神,拿着奶昔的手耷拉下来。你在<<he>>回神之前将奶昔从<<his>>的手中夺走。 当你得意洋洋地向后靠,大声地喝完最后一口,然后从容地离开<<him>>时,惠特尼放声大笑。 <<npcincr Whitney love 2>><<npcincr Whitney lust 10>><<gglove>><<gglust>> <br><br> <<link [[继续|Whitney Park]]>><<endevent>><</link>> <br>
你把奶昔递给了<<him>>,惠特尼看起来很吃惊,然后粗暴地用胳膊搂住了你的肩膀。 接下来的二十分钟你靠在<<him>>身上,向<<him>>讲述着你的日常生活,而惠特尼一直在旁抽着烟。 <<hes>>抽完烟时,<<he>>俯下身,用出人意料的温柔态度吻住了你。<<He>>的吻充满了香草与香烟的味道。 <br><br> 惠特尼紧接着将你推开。 <<npcincr Whitney love 1>><<glove>> <br><br> <<link [[继续|Whitney Park]]>><<endevent>><</link>> <br>
<<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>> 惠特尼看着你手里的奶昔,你犹豫了一下,但还是振作起来,一声不吭地递上饮料。<<He>>沉默地盯着你。 你打算收回奶昔,但转瞬间,惠特尼就把它泼在了你的脸上。 <span class="red">奶昔不断往下流,浸湿了你的衣服。</span><<trauma 3>><<stress 8>><<gtrauma>><<ggstress>> <br><br> 惠特尼咯咯地笑着,显然对<<his>>的作品非常满意,<<he>>用手指划过你的脸颊,随后把手指上的奶油舔得干干净净。 "真是个不错的惊喜,一个湿淋淋的小贱人。你最好快点跑,在被人占便宜前把自己弄干净。" <<npcincr Whitney love 2>><<npcincr Whitney lust 10>><<gglove>><<gglust>> <br><br> <<whitneyexit>> <br>
<<effects>> 惠特尼把你拖到这些人面前。这些人看着你,眼中充满了渴望。 <br><br> "£50。"<<He>>看着那两人,"每人价。" <br><br> <<endevent>><<loadNPC 0 "park_whore1">><<loadNPC 1 "park_whore2">> <<fullGroup>>在掏出钱包之前,互相看了看,随后便争先恐后地掏出钱来,生怕惠特尼反悔把你带走。 <br><br> <<link [[顺其自然|Whitney Park Whore 2]]>><<set $phase to 0>><</link>> <br> <<if $promiscuity gte 55>> <<link [[鼓励他们|Whitney Park Whore 2]]>><<set $phase to 1>><</link>><<promiscuous4>> <br> <</if>> <<link [[跑走|Whitney Park Whore Run]]>><<npcincr Whitney dom -1>><</link>><<athleticsdifficulty>><<ldom "Whitney">>
<<effects>><<set $daily.whitney.parkWhore to "paid">> <<if $phase is 0>> 这些人几乎是把钱直接抛向了惠特尼,随后盯上了你。惠特尼仔细数了数现金,然后退到一旁。"随你们喜欢,"<<nnpc_he "Whitney">>袖手旁观。 <br><br> <<fullGroup>>把你拉进附近的小巷里,到了地方后,便直接扑向了你。 <br><br> <<link [[继续|Whitney Park Whore Sex]]>><<set $molestationstart to 1>><</link>> <<else>> 你假装从地上捡起东西,让这些人偷看到你衬衫内的风景。"有看到你们喜欢的吗?"你柔声道。 <br><br> 他们几乎是把钱直接扔给了惠特尼,<<nnpc_he "Whitney">>将钱放进了自己的口袋里。"玩得开心,荡妇,"<<nnpc_he "Whitney">>笑着拍拍你的屁股,然后走开了。 <br><br> <<fullGroup>>把你引到附近的小巷里,到了地方后,便直接扑向了你。 <br><br> <<link [[继续|Whitney Park Whore Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<endevent>><<npc Whitney 1>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 150>> <<npcidlegenitals>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Whitney Park Whore Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Whitney Park Whore Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $pain gte 100 and $willpowerpain is 0>> <<set $phase to 1>> 你瘫倒在地,伤得动弹不得。 <br><br> 惠特尼拽着你的头发把你拖到那些人的面前,然后把你扔在他们面前的地上。 <<elseif $alarm is 1 and $rescue is 1>> <<set $phase to 1>> 之前那两人一听到你的喊声就冲了过来。惠特尼得意地笑着,把你推向了那些人。 <<elseif $enemyhealth lte 0>> <<set $phase to 0>> 你将惠特尼从身边推开。 <<elseif $enemyarousal gte $enemyarousalmax>> <<set $phase to 0>> <<ejaculation>> 惠特尼被你推开,看起来晕头转向。 <</if>> <<if $phase is 0>> <!-- Victory --> <<clearNPC "park_whore1">><<clearNPC "park_whore2">> 随着一声喊叫,<<he>>跌到了<<if $weather is "snow">>雪<<else>>泥<</if>>中。<<tearful>>你们之间拉开了一些距离。当你回头看的时候,惠特尼已经离开了。 <<npcincr Whitney dom -1>><<ldom>> <br><br> <<endcombat>><<clotheson>> <<whitneyexit>> <<else>> <!-- Defeat --> <<endevent>><<loadNPC 0 "park_whore1">><<loadNPC 1 "park_whore2">> "想要那个荡妇吗?"惠特尼皱着眉头,"每个人£100。"<<tearful>>惠特尼一张一张数着<<person1>><<person>>给<<nnpc_him "Whitney">>的钱,你被从惠特尼身边拖走了。 <br><br> "你最好安静点,好好享受这一切。"<<person2>><<person>>说着,把你拖进一条小巷里。 <br><br> <<link [[继续|Whitney Park Whore Sex]]>><<set $daily.whitney.parkWhore to "paid">><<set $molestationstart to 1>><<set $phase to 1>><</link>> <</if>>
<<effects>> <<if $athleticsSuccess>> <<set $daily.whitney.parkWhore to "run">> <<pass 5>> 他们把钱交给惠特尼,你抓住那片刻的分心,冲进了附近的小巷里,尽量和公园拉开距离。你听到身后的脚步声,<span class="green">但脚步声渐渐远去,你让那些人只来得及吃灰。</span> <br><br> 几分钟后,你停下来喘口气,且快速地检查着周围的环境,确保没有人还在追你。你整理好自己的衣服,继续你的一天。 <br><br> <<link [[继续|Park]]>><<clearNPC "park_whore1">><<clearNPC "park_whore2">><<endevent>><</link>> <<else>> <<set $daily.whitney.parkWhore to "runFail">> 他们的注意力短暂地离开了你,你抓住机会向附近的小巷冲了过去。你听到身后传来脚步声,<span class="red">越来越响。</span> <br><br> 很快,你的腿承载不住压力,而<<person1>><<person>>抓住了你的衣服。<<person2>><<person>>咆哮道:"我们会让你见识一下,不听话的蠢婊子会有什么样的下场。" <br><br> <<link [[继续|Whitney Park Whore Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $phase is 1>> <<set $enemyanger += 50>> <</if>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<set $noFinish to 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Whitney Park Whore Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Whitney Park Whore Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $enemyanger gte ($enemyangermax / 5) * 3>> <<person1>><<person>>把你扔到人行道上,"我要退钱。"<<He>>对着惠特尼的方向大发脾气,但<<person2>><<person>>把<<person1>><<him>>拖走了。 <<violence 3>> <<elseif $enemyanger gte 1>> 这些人一言不发地离开了。 <<else>> <<person1>><<person>>微笑着亲吻你的脸颊。"这是给你的,就当作小费吧。"<<He>>站起身,把你留在了地上,然后跟着<<person2>><<person>>一起离开了。 <br> 你获得了<<moneyGain 5>>。 <</if>> <<elseif $enemyhealth lte 0>> <<person1>><<person>>因为疼痛倒下,<<person2>><<person>>被<<person1>><<him>>撞倒,一起倒在了地上。<<tearful>>你逃进了公园里。 <</if>> <br><br> <<endcombat>><<clotheson>> <<link [[继续|Park]]>><<clearNPC "park_whore1">><<clearNPC "park_whore2">><<endevent>><</link>>
<<effects>> "求你了,我不要这样!"你拉着<<his>>的手,让<<him>>停了一会儿。<<He>>转向你,脸上带着恼怒的表情。你看了这俩人一眼,然后又看向<<him>>。"求求你……他们真的好可怕,不要逼我跟他们走。" <br><br> <<His>>的表情软化了一秒,然后便嗤之以鼻,冷漠地看向一旁。 <<if $whitneyromance is 1>> "随便你了,荡妇,"<<he>>不耐烦地说着,"但这次算你欠我的。"<span class="green"><<He>>放开你的手臂</span>,向后靠在树上。 <br><br> <<endevent>><<clearNPC "park_whore1">><<clearNPC "park_whore2">><<npc Whitney>> <<whitneyoptions>> <<else>> "装可怜对我没用,把这副样子留给在意的人吧,"<<he>>冷淡地说道。<span class="red"><<He>>收紧拳头,转身离开,</span>丝毫不理会你的抗议。 <br><br> <<link [[继续|Whitney Park Whore]]>><</link>> <</if>>
<<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "我不喜欢那样,"你喃喃道。"请不要再这样做了。" <br><br> <<He>>笑了起来,"你什么时候这么有骨气了?" <<elseif $speech_attitude is "bratty">> "那他妈算怎么回事?"你责问道,"你难道是怕你对付不了我了?" <br><br> <<He>>大笑起来,"小心你许下的愿望。" <<else>> "我不是妓女,"你埋怨道,"别再这么做了。" <br><br> <<He>>笑了起来,"好像你有选择似的。" <</if>> 漫长的沉默,点缀着<<if $weather is "rain">>雨声和<</if>>惠特尼吞吐的烟雾。<<He>>叹了口气,打破了沉默。 <br><br> <<if $whitneyromance is 1>> "抱歉。" <<else>> "真倒霉。" <</if>> <br><br> <<He>>继续吸着香烟,没再说些什么。 <<else>> 你悄悄地把钱装进口袋里,惠特尼透过烟雾瞥了你一眼。 <br><br> <<if $whitneyromance is 1>> "你应该有点感激之心,我难得放过这么多钱,"<<he>>喃喃道。 <<else>> "现在你可以滚蛋了,"<<he>>摆摆手道,"我没心情陪被用过的荡妇。" <</if>> <</if>> <br><br> <<whitneyoptions>>
<<effects>> <<if $phase is 1>> <<He>>毫不犹豫地占了便宜。你的脖子被不停地舔、吸、咬着,<<Hes>>饥渴地进行爱抚。当<<he>>挤压你的<<bottom>>时,你的<<print $worn.lower.cn_name_cap>><<plural "lower">>几乎被撕裂。 <br><br> <<He>>猛地拍了你一下。"这是你的那份。" <br><br> 你摸了摸屁股,找到了一小卷钞票。你获得了<<moneyGain 50>>。 <br><br> <<whitneyoptions>> <<else>> <<if $speech_attitude is "meek">> "对不起,"你摇摇头,"我想我今天已经受够了。" <<elseif $speech_attitude is "bratty">> "就在你刚做了那些事后?"你嗤鼻道,"什么都不会发生。" <<else>> "我没心情,"你抗拒道。 <</if>> <br><br> 你想要推开<<He>>,但是<<him>>纹丝不动。<<He>>开口想说些什么,但最终只是嗤笑了一声。在<<He>>转身离开时,一卷现金掠过<<his>>的肩膀。 <br><br> "你的那份,"<<he>>没有回头,"不用谢我。" <br><br> 你把惠特尼丢过来的钞票从地上捡起,你获得了<<moneyGain 50>>。在你收集齐地上的钞票时,惠特尼的身影已经消失了。 <br><br> <<whitneyexit>> <</if>>
<<effects>> <<if $phase is 2>> <<if $speech_attitude is "meek">> "我——我很害怕,"你开始结巴,"我很抱歉。" <<elseif $speech_attitude is "bratty">> "我以为你不在乎,抱歉。" <<else>> "我不知道我在想什么,我很抱歉。" <</if>> <br><br> <<elseif $phase is 1>> <<if $speech_attitude is "meek">> "不,不行,"你低声喃喃,"我不想再那么做了。" <<elseif $speech_attitude is "bratty">> "你再敢这样,我就揍死你。"你恶狠狠地说。 <<else>> "下次?"你不屑地嗤鼻道,"想都别想。" <</if>> <br><br> <</if>> <<He>>踢了树一脚,转身走出公园。 <<if $phase gte 1>> 你不确定<<he>>是否听到了你的声音, <<else>> 你以为<<hes>>和你玩完了, <</if>> 直到<<he>>抓住你的手腕。 <br><br> "来吧,"<<he>>拖着你说道,"你会为此感谢我的。" <br><br> <<link [["和" + $NPCList[0].pronouns.him + "一起走 (0:10)"|Whitney Park Run Advice 2]]>><<stress 4>><<npcincr Whitney love 1>><</link>><<gstress>><<glove>> <br> <<link [[反抗|Whitney Park Run Resist]]>><<def 1>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "求,求求你,"你呜咽着,"不要这样对我。" <<elseif $speech_attitude is "bratty">> "滚开,"你吼道,"我们不会再这样做了。" <<else>> "我不会再让你把我卖了,"你坚定地说道。 <</if>> <br><br> "我不是要——"<<He>>恼怒地叹息着,随后松开了你,"他妈的,你这人根本就不值得我费心。" <br><br> <<He>>怒气冲冲地走出公园,没再看你。 <br><br> <<whitneyexit>>
<<set $location to "alley">><<set $bus to "commercial">><<set $outside to 0>><<effects>> 你忽视了对你有益的直觉,跟着<<him>>走出公园,进入一条小巷。正是你想逃去的那条。 <br><br> "逃跑让你看起来更像个荡妇了,"<<he>>开口道,"但要被抓到会让我们看起来都像是笨蛋。我们两人都是,所以给我小心点儿。" <br><br> 接下来的几分钟里,惠特尼一直在带路,让你跟着一起跑。你觉得自己像个猴子一样,绕来绕去,四处乱窜, <<if $weather is "rain">> 你踩进水坑里, <<elseif $weather is "snow">> 你踩到结冰的地方,脚滑了一下, <</if>> 整个人摔倒在了地上。但是今天的<<hes>>不知道为什么变得非常有耐心,或者说,<<hes>>现在心情很好?<<hes>>没说你什么,只是让你起身继续跑。 <br><br> <<link [[继续|Whitney Park Run Advice 3]]>><<pass 10>><</link>> <br>
<<set $outside to 1>><<effects>> 今天天气不热,甚至有些凉爽,但到最后你还是满身大汗。 <<physique 3>><<athletics 3>><<gathletics>> <br><br> "如果你没法再坚持下去的话,"<<he>>一边说着,一边朝你走来。 <<if $whitneyromance is 1>> "想象一下,你其实是在逃避着我。" <br><br> 说完最后一字,<<He>>突然向前冲,吓得你差点掉进水沟里,但<<he>>及时抓住了你的手臂。惠特尼面带笑容地向你靠近,在你的额头上吻了一下,随后拉着你丢回地上。 <<npcincr Whitney lust 5>><<glust>> <<else>> "得耍点手段了。" <br><br> 说完最后一字,<<He>>突然向前冲,吓得你掉进旁边的排水沟里,<span class="lewd">整个人从腰部以下被<<if $weather is "snow">>融雪<<else>>水<</if>>浸湿。</span> <<water waist>><<if $uncomfortable.nude is true>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>><<else>><<arousal 500>><<garousal>><</if>> <</if>> <br><br> <<He>>大笑着离开了小巷,完全没管你跟没跟上。 <br><br> <<endevent>> <<destinationeventend>>
<<widget "eventsWhitneyStreet">> <<npc Whitney>><<person1>> <<if $whitneyReunionScene>><<unset $whitneyReunionScene>> 你转过个拐角,就看见惠特尼走到了你的面前,<<His>>的手下从侧面围住了你,令你难以逃跑。"你在这儿啊,婊子。"惠特尼看起来十分恼火,"怎么,你以为我最喜欢的骚货失踪了,我不会注意到?"<<he>>将嘴唇压在你的唇上,用力地亲吻你,你难以给出回答。<<takeKissVirginity "Whitney" "loveInterest">> <br><br> 惠特尼的手臂绕在你的腰间,按住你的后脑勺。<<He>>向前倾,强迫你向后弯下。跟班们满怀期待地看着,大笑起来。 <br><br> "操<<phim>>!" <br> "打<<phim>>!" <br> "脱掉<<pher>>的衣服!" <br><br> 惠特尼瞪着你,你马上就要被逼得摔倒了,只好抓住<<his>>的手。你发誓你看见<<his>>的眼睛里闪过一丝不明显的泪痕。但还未看清,<<he>>就松手让你摔到了地上。 <br><br> 惠特尼的呼吸变得更加沉重。半晌后,<<He>>开口道:"只有……只有我可以绑架你,明白吗?"这群人离开时,惠特尼回头瞥了你一眼。<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>> <br><br> <<endevent>> <<destinationeventend>> <<elseif $bullyeventstreet is undefined>><<set $bullyeventstreet to 1>> <<if $whitneyromance is 1>> 有人从背后抓住了你,将你甩在墙上。你和惠特尼面对着面。你还没来得及说一个字,<<he>>就强行把<<his>>的嘴唇贴到了你的嘴唇上。<<stress 6>><<arousal 600 "mouth">><<gstress>><<garousal>> <br><br> "小心你的步伐,"<<he>>在亲吻的空闲间轻声说道,“这里有很多讨厌的人。”<<He>>用轻啄收尾。 <br><br> <<He>>把你从墙边拽开,一巴掌打在你的<<bottom>>上,把你打得跌跌撞撞地往前跑。当你转身时,<<Hes>>已经不见了,<<his>>朋友们的笑声通过小巷的墙壁回荡开来。<<npcincr Whitney lust 5>><<glust>> <<else>> 你听到身后传来的脚步声,在转身前,你就被推进了垃圾堆里。笑声在身后响起,你抬头看去,是惠特尼和<<his>>的朋友们。"这地方正适合你。"<<trauma 6>><<stress 6>><<pain 4>><<gtrauma>><<gstress>><<gpain>> <br><br> 他们没有进一步动作,只是继续嘲笑你。"别让我再抓到你在这闲晃,"惠特尼威胁道,朝你弹来了香烟,"小巷是我们的地盘,懂没?" <br><br> <<He>>没有等你回答,而是转身回到<<his>>那伙人里,带着他们走出了小巷。他们的笑声慢慢消失了。<<npcincr Whitney lust 5>><<glust>> <</if>> <br><br> <<endevent>> <<destinationeventend>> <<elseif $NPCName[$NPCNameList.indexOf("Whitney")].love gte 20 and $whitneyromance isnot 1>> <<set $whitneyromance to 1>> 惠特尼走近你。<<He>>看起来比平时更生气。你小心翼翼地后退了一步,差点摔倒在一堆垃圾上。<<He>>在最后一秒抓住你的<<if $worn.upper.name is "naked">>手臂<<else>>衣领<</if>>。 <br><br> "没脑子的婊子,"<<he>>用力拉起你,将你推向了墙壁,"你自找的,别想否认。"<<He>>以令人惊讶的温柔力道亲吻着你。<<takeKissVirginity "Whitney" "loveInterest">> <br><br> "你现在是我的<<if $player.gender_appearance is "m">>男<<else>>女<</if>>朋友了,你最好心存感激。"<<He>>再次吻向你,这次是咬着你的嘴唇。<<He>>抽身离开,头也不回地走了。 <br><br> <<tearful>>你稳住了身形。 <<gstress>><<garousal>><<stress 6>><<arousal 600 "mouth">> <br><br> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Whitney">> <span class = "gold">惠特尼现在是你的爱人了!看来在这件事上你别无选择。</span> <<else>> <span class = "gold">你现在可以将惠特尼称作是你的爱人了!看来在这件事上你别无选择。 <br> 你可以在“态度”菜单中改变你的爱情对象。</span> <</if>> <br><br> <<endevent>> <<destinationeventend>> <<else>> <<switch $bullyeventstreet>> <<case 1>><<set $bullyeventstreet += 1>> 有东西咚地一声砸在你的头上。 <<if $whitneyromance is 1>> 不是很用力,但足以引起你的注意。你转过身,发现惠特尼坐在一个垃圾箱上。<<He>>朝你俏皮地眨了眨眼。<<npcincr Whitney lust 5>><<glust>> <br><br> <<link [[调情|Street Bully Flirt]]>><<set $phase to 1>><<npcincr Whitney love 1>><<npcincr Whitney lust 5>><</link>><<promiscuous1>><<glove>><<glust>> <br> <<link [[继续走|Street Bully Flirt]]>><<set $phase to 0>><</link>> <br> <<else>> 你转向砸来的方向,却又被一个锡罐击中了脸。<<pain 4>><<gpain>> <br><br> 惠特尼和<<his>>的朋友们在一个垃圾箱旁闲混。<<He>>抛了抛手中的一块砖,开始瞄准你。你抓住机会跑开,那群家伙的嘲笑声追了你很远。<<trauma 6>><<stress 6>><<npcincr Whitney lust 5>><<gtrauma>><<gstress>><<glust>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <<case 2>><<set $bullyeventstreet += 1>> 一只手臂搂过你的肩膀,将你拉进角落里。"要去哪啊?"是惠特尼。<<His>>的朋友大声地笑着你,而<<he>>用手戳弄着你的头皮,弄乱了你的头发。<<pain 2>><<gpain>> <<ruffleHair>> <br><br> <<if $asphyxiaLvl gte 2>> 你张嘴想要回应,但只勉强发出了哽咽的喘息声。"那算什么?"惠特尼笑着,胳膊搂着你的喉咙,"快说!"<<npcincr Whitney lust 5>><<glust>> <br><br> <<if $choketrait gte 1 or $submissive gte 1500>> <<link [[呻吟|Street Bully Choke]]>><<set $phase to 2>><<npcincr Whitney dom 1>><<npcincr Whitney lust 10>><</link>><<if $choketrait gte 1>><<chokeTrait>><<else>><<submissivetext>><</if>><<gdom>><<gglust>> <br> <</if>> <<link [[忍耐 (0:05)|Street Bully Choke]]>><<set $phase to 1>><<pass 5>><<npcincr Whitney dom 1>><</link>><<gdom>> <br> <<link [[挣扎|Street Bully Choke]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<physiquedifficulty 1 16000>><<ldom>> <br> <<else>> <<pass 5>> <<He>>没有用力抱你,也没有抱很久,很快就推了你一把,将你放开。你继续往前走,试图忽略他们的笑声。<<trauma 6>><<stress 12>><<npcincr Whitney lust 5>><<gtrauma>><<ggstress>><<glust>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <<case 3>><<set $bullyeventstreet += 1>> <<if $whitneyromance is 1>> 一群<<peopley>>从阴影中跳出来,轮流把你推向其他人。最终,你被推进了惠特尼的怀里,对方抓住你时,还抓了抓你的<<bottom>>。<<npcincr Whitney lust 5>><<glust>> <br><br> "<<if $player.gender_appearance is "m">>性感的肥肉<<else>>漂亮的小东西<</if>>,你不应该一个人走在路上,"<<he>>低语摸索着,"你永远不知道会遇到什么样的人。"<<stress 4>><<arousal 500 "bottom">><<gstress>><<garousal>> <br><br> <<if $promiscuity gte 15>> <<link [["磨蹭" + $NPCList[0].pronouns.him|Street Bully Fondle]]>><<set $phase to 2>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous2>><<glove>><<gdom>> <br> <</if>> <<link [[顺其自然|Street Bully Fondle]]>><<set $phase to 1>><<sub 1>><<trauma 6>><<arousal 1000 "bottom">><<npcincr Whitney dom 1>><</link>><<gtrauma>><<garousal>><<gdom>> <br> <<link [["推开" + $NPCList[0].pronouns.him|Street Bully Fondle]]>><<set $phase to 0>><<def 1>><<trauma -6>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<ltrauma>><<llove>><<ldom>> <br> <<else>> 惠特尼和<<his>>的朋友挡在你的路上。"恶,看看是什么从垃圾箱里爬出来了,"<<he>>说,"让我们把它清理干净。公民义务,对吧?"他们抓住你的胳膊,把你拖到附近的垃圾箱边上。 <br><br> <<link [[顺其自然|Street Bully Bin]]>><<sub 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Street Bully Fight]]>><<def 1>><<set $fightstart to 1>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <</if>> <<case 4>><<set $bullyeventstreet += 1>> 你感到身后有人在。你还没来得及回头, <<if $whitneyromance is 1>> 就被转过身,推到了墙上。 <br><br> "怎么了,荡妇?"是惠特尼。<<He>>在你回答前就吻住了你。<<stress 2>><<arousal 500 "mouth">><<gstress>><<garousal>> <br><br> <<if $submissive lte 500>> <<link [[占据主动|Street Bully Makeout]]>><<set $phase to 2>><<def 3>><<npcincr Whitney dom -1>><</link>><<promiscuous1>><<ldom>> <br> <</if>> <<link [[顺其自然|Street Bully Makeout]]>><<set $phase to 1>><<sub 1>><<stress 4>><<arousal 1000 "mouth">><<npcincr Whitney dom 1>><</link>><<gstress>><<garousal>><<gdom>> <br> <<link [[挣脱开来|Street Bully Makeout]]>><<set $phase to 0>><<def 1>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>> <br> <<else>> 就感到一双手钻进了你的<<print $worn.lower.cn_name_cap>>。 <br><br> <<if !$worn.under_lower.type.includes("naked")>> "你又闯到我的地盘来了,"惠特尼和<<His>>的朋友包围了你,"得让你这回长点记性。" <br><br> <<His>>的手滑得更深,寻找着你的<<print $worn.under_lower.cn_name_cap>>。 <br><br> <<link [[顺其自然|Street Bully Undies]]>><<set $phase to 1>><<sub 1>><<trauma 6>><<stress 6>><<pain 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gpain>><<gdom>> <br> <<link [[战斗|Street Bully Fight]]>><<def 1>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<else>> "你真大胆,到我的地盘来。”惠特尼。<<his>>的手在你的<<print $worn.lower.cn_name_cap>>上徘徊,<span class="lewd">手指在你的<<genitals>>上抚摸。</span> <<if $whitneypantiescheck is 1>> "没有<<if $pronoun is "m">>内衣<<else>>内裤<</if>>吗?这又不是学校里。”<<He>>靠得很近。“还是你穿成这样只是为了好玩?" <<elseif $whitneypantiescheck is 2>> "不穿内衣?我们又不在学校里,"<<He>>靠得很近,"还是你穿成这样只是为了好玩?" <<else>> "没穿内衣啊,更大胆了。" <</if>> <<His>>的朋友们大笑起来。 <<trauma 6>><<stress 6>><<arousal 800 "genitals">><<gtrauma>><<gstress>><<garousal>> <br><br> 经过长时间的 <<if $player.penisExist and (!$player.vaginaExist or $rng gte 51)>> 抚摸,挤压,偶尔的揉捏, <<else>> 挑逗,还有不断对你<<pussy>>的试探, <</if>> <<he>>推了你一把,让你回到路上。"待会见,荡妇。谢谢你的免费样品。"<<tearful>>你整理好自己。<<npcincr Whitney lust 5>><<glust>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <</if>> <<case 5>><<set $bullyeventstreet += 1>> <<if Time.season is "winter">> 你路过靠墙的惠特尼,<<He>>只是静静地站在那看你,丝毫没有靠近的意思。"你看起来很冷啊,"<<he>>悠悠地说道。 <br><br> <<He>>拧开保温瓶的盖子,递了过来。热气从瓶口冒出,随之而来的是巧克力的甜蜜气息。"要喝一口吗?" <br><br> <<link [[接受|Street Bully Chocolate]]>><<set $phase to 1>><<npcincr Whitney dom 1>><</link>><<gdom>> <br> <<link [[继续走|Street Bully Chocolate]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<elseif $weather isnot "clear">> 你听到身后的脚步声,转身便看到惠特尼正朝你扑来。<<stress 10>><<ggstress>> <br><br> 你低头一看,意识到自己要站进水坑里了。<span class="lewd">你马上就要被淋湿了!</span> <br><br> <<link [[回避|Street Bully Puddle]]>><<set $phase to 1>><</link>><<dancedifficulty 1 1000>> <br> <<link [[保持不动|Street Bully Puddle]]>><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>> <br> <<else>> 你发现惠特尼大摇大摆地朝你走来。<<He>>从水瓶里喝了一大口。“外面确实很热。”<<He>>向一个<<generatey2>><<person2>><<person>>点头,这个人蹑手蹑脚地走到你身后,一把抓住你的手臂。 <br><br> "别担心,”惠特尼说。“我们会帮你降温的。”<<person1>><span class="lewd"><<He>>将酒瓶对准你的胸膛。</span> <br><br> <<if $player.gender_appearance is "f" and $exhibitionism gte 55>> <<link [[炫耀|Street Bully Bottle]]>><<set $phase to 2>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<exhibitionist4>><<glove>><<gdom>> <br> <<elseif $player.gender_appearance is "m">> <<link [[炫耀|Street Bully Bottle]]>><<set $phase to 2>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<exhibitionist1>><<glove>><<gdom>> <br> <</if>> <<link [[保持不动|Street Bully Bottle]]>><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>> <br> <<link [[挣脱束缚|Street Bully Bottle]]>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<physiquedifficulty 1 $physiquemax>><<ldom>> <br> <</if>> <<case 6>><<set $bullyeventstreet += 1>> <<set $NPCList[0].skills to {athletics: random(1, 1000), security: random(1, 1000)}>> 你听到身后传来<<personsimple>>的笑声。你转过身,看到几道身影在小巷间飞奔。 <br><br> <span class="purple">你被跟踪了。</span> <br><br> <<link [[继续|Street Bully Stalk]]>><<set $molestationstart to 1>><</link>> <br> <<case 7>><<set $bullyeventstreet += 1>> 你听到嘎啦声,紧伴传来了嘶嘶声。在前方,惠特尼和<<his>>的朋友们正用喷漆在一栋建筑的侧面改头换脸。 <br><br> <<if $whitneyromance is 1 or $delinquency gte 400>> 察觉到你的靠近,<<he>>转身,扔给你一罐喷漆。"继续,"<<he>>咧嘴笑着,"整点漂亮玩意儿给我看看。" <br><br> <<link [[顺从|Street Bully Paint]]>><<set $phase to 1>><</link>><<glove>><<crime "destruction">> <br> <<link [[拒绝|Street Bully Paint]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>> <br> <<else>> 在你经过的时候,<<he>>突然转过身来喷你的脸,并在你作呕时大笑起来。你试图<<if $leftarm is "bound" and $rightarm is "bound">>甩开<<else>>挥开<</if>>这种感觉,但是烟雾让你头晕。<<hallucinogen 50>><<trauma 6>><<stress 6>><<npcincr Whitney lust 5>><<gtrauma>><<gstress>><<glust>> <br><br> <<endevent>> <<destinationeventend>> <</if>> <<case 8>><<set $bullyeventstreet += 1>> 一群<<peopley>>站在前方,挡住了你的去路。他们分开,惠特尼双臂交叉,悠闲地走了出来。 <br><br> "你没听说吗?这里要开'收费站'了。"<<His>>的目光在你身上游走。"如果你想过去,让我们看看你的衣服下面。" <br><br> <<He>>向<<his>>的朋友们点头,他们在你身后围成一堵墙,让你看不到街道。"别担心,"<<he>>笑着说,"没人会看到的。" <br><br> <<if $exhibitionism gte 35>> <<link [[炫耀地脱|Street Bully Strip]]>><<set $phase to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><</link>><<exhibitionist3>><<glove>><<gdom>><<glust>> <br> <</if>> <<link [[不情愿地脱|Street Bully Strip]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[拒绝|Street Bully Strip Forced]]>><<def 1>><<set $molestationstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<case 9>><<set $bullyeventstreet += 1>> 你听到有人向你跑来。一个人撞向你,把你俩都撞倒在地。<<pain 2>><<gpain>> <br><br> 你揉了揉你的头。你的视线慢慢清晰,眼前是一张愤怒的脸。是惠特尼。"你小子在……"一声喊叫在小巷里回响,打断了<<his>>的话头。<<him>>推开你,和<<his>>的朋友们一起撤退了。 <br><br> <<link [[继续|Street Bully Chased]]>><<endevent>><</link>> <br> <<case 10>><<set $bullyeventstreet += 1>> <<if $player.gender_appearance is "f">><<set $phase to random(1, 3)>><<else>><<set $phase to random(1, 2)>><</if>> 你看到惠特尼在前面。当<<he>>看到你时,眼里闪起恶作剧的光芒。<<He>><<if $whitneyromance is 1>>把一只手按在你的背上,带着你往<<else>>抓住你的头发,拉着你往<</if>>街道走去。 <br><br> "事情是这样的,"<<he>>说,"这条街真的很热闹。<<if Time.dayState is "night">>即使在<<else>>特别是<</if>>这个时候。有下一个开车经过的人,你就跳出去,给他们看你的 <<switch $phase>> <<case 3>>奶子。" <<case 2>>废物。" <<case 1>>屁股。" <</switch>> <<His>>的朋友在<<him>>身后窃笑着。 <br><br> <<if $speech_attitude is "meek">> 你脸红了。"但——但为什么——" <<elseif $speech_attitude is "bratty">> 你嗤之以鼻。"凭什么——" <<else>> 你皱眉。"为什么——" <</if>> <br><br> "因为<<print either("我无聊","你是个荡妇","我是这么说的")>>,这就是原因,"<<he>><<if $whitneyromance is 1>>笑了起来<<else>>不耐烦地说着<</if>>。 <<switch $phase>> <<case 3>><<He>><<if $player.breastsize gt 0>>挤压着<<else>>揉捏着<</if>>你的<<breasts>>。 <<case 2>><<He>>摸着你的<<genitals>>。 <<case 1>><<He>>拍着你的<<bottom>>。 <</switch>> "现在,去让某些变态们享受美好的一天吧。"<<npcincr Whitney lust 5>><<glust>> <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> 一个<<persony>>在惠特尼耳边窃窃私语。<<His>>眉头紧锁,抓住你的肩膀,将你转了过来,斜眼瞧着你被束缚的手臂。"看来什么都得我亲自动手。"<span class="purple"><<He>>开始把你拖到街上。</span> <br><br> <<link [[顺其自然|Street Bully Flash Forced]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<else>> <<if ($phase is 3 and $exhibitionism gte 55) or ($phase is 2 and $exhibitionism gte 75) or ($phase is 1 and $exhibitionism gte 35)>> <<if $whitneyromance is 1>> <<link [["刺激" + $NPCList[0].pronouns.him|Street Bully Flash]]>><<set $phase2 to 2>><<npcincr Whitney dom -1>><<npcincr Whitney lust 10>><</link>> <<switch $phase>> <<case 3>><<exhibitionist4>> <<case 2>><<exhibitionist5>> <<case 1>><<exhibitionist3>> <</switch>> <<ldom>><<gglust>> <br> <</if>> <<link [[炫耀|Street Bully Flash]]>><<set $phase2 to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>> <<switch $phase>> <<case 3>><<exhibitionist4>> <<case 2>><<exhibitionist5>> <<case 1>><<exhibitionist3>> <</switch>> <<glove>><<gdom>> <br> <</if>> <<link [[服从|Street Bully Flash]]>><<set $phase2 to 0>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <</if>> <<link [[战斗|Street Bully Fight]]>><<def 1>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<case 11>><<set $bullyeventstreet += 1>> <<generateyv2>><<person2>> 你看到前面有一群<<peopley>>围着一个<<person>>。你认出了<<him>>,是孤儿院里的同伴。惠特尼站在人群的最前面。 <br><br> <<person1>> <<switch random(1, 4)>> <<case 4>> "那些是你散布的恶毒谣言。"<<He>>掰着<<his>>的指关节。"没关系。我知道怎么把你那肥嘴闭上。" <<case 3>> "你应该在那个项目上给我高分的。"<<He>>掰着<<his>>的指关节。"看来我得给你打点脑子。" <<case 2>> "我在这儿,无聊得要死。"<<He>>掰着<<his>>的指关节。"然后有个没用的小孤儿蹦进了我的地盘。" <<default>> "连区区20镑都凑不齐吗?"<<He>>掰着<<his>>的指关节。"很好。你可以用另一种方式还我钱。" <</switch>> <<person2>> <<switch random(1, 4)>> <<case 4>> <<person>>抽泣着,抽抽噎噎说出不连贯的道歉,那些折磨<<his>>的人哈哈大笑。 <<case 3>> <<set _whitSpray to true>> <<person>>虚弱地试图从惠特尼的抓握里逃出去,但很明显<<hes>>哪儿也去不了。 <<case 2>> <<set _whitSpray to true>> <<person>>交叉着<<his>>的手臂以示反抗,但<<his>>的眼神却暴露了<<his>>的恐惧。 <<default>> <<person>>低头看着<<his>>的脚,似乎听天由命。 <</switch>> <br><br> <<if $whitneyromance is 1>> <<link [[牺牲自己|Street Bully Orphan]]>><<set $phase to 3>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<glove>><<gdom>> <br> <<elseif $promiscuity gte 35>> <<link [[牺牲自己|Street Bully Orphan]]>><<set $phase to 2>><<stress 6>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous3>><<gstress>><<glove>><<gdom>> <br> <</if>> <<if $loft_kylar and _whitSpray>> <<link [[战斗|Street Bully Orphan Spray]]>><<def 1>><<reb 3>><<npcincr Whitney dom -3>><</link>><<ldom>><<greb>> <br> <<else>> <<link [[战斗|Street Bully Orphan]]>><<set $phase to 1>><<def 1>><<reb 1>><<npcincr Whitney dom -1>><</link>><<ldom>><<greb>> <br> <</if>> <<link [[继续走|Street Bully Orphan]]>><<set $phase to 0>><<sub 1>><<trauma 10>><<stress 6>><<hope -3>><</link>><<ggtrauma>><<gstress>><<llhope>> <br> <<case 12>><<set $bullyeventstreet += 1>> "嘿,荡妇,”一个声音从后面传来。你转过身,还没稳下就被惠特尼撞了, <<if $whitneyromance is 1>> <<He>>把你压倒在地。<<pain 2>><<npcincr Whitney lust 5>><<gpain>><<glust>> <br><br> "又在我的地盘上了,"<<he>>开口,你闻到一股烟和酒精的混合味。"坏<<girl>>。现在我要给你上一课。" <br><br> <<He>>笨拙地用手抓住你,把<<his>>的脸埋在你的脖子上。<<His>>的朋友们在一旁窃笑。 <br><br> <<link [[责骂|Street Bully Drunk]]>><<set $phase to 2>><<trauma -6>><<npcincr Whitney dom -1>><</link>><<ltrauma>><<ldom>><<difficulty 50>> <br> <<link [[躺着不动|Street Bully Sex]]>><<set $phase to 2>><<set $sexstart to 1>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<gdom>> <br> <<else>> 差点把你撞倒。 <br><br> "这么晚了,像你这样的荡妇要去哪里?"<<he>>说。<<if Time.dayState isnot "night">>你不费心去纠正<<him>>。<</if>>"你不能这样。没有这个不能。"<<He>>从自己身旁摸出一个纸袋,塞进了你的怀里。<<He>>拍了拍你的脸颊,然后一言不发地走开了。 <br><br> 你撕开袋子检查里面的东西。是一个瓶子,半满的瓶子。 <<if random(1, 5) is 5>> <<set $phase2 to 1>> 五颜六色的液体在里面打转。 <<else>> <<set $phase2 to 0>> 你可以大胆猜测一下它里面装着什么。 <</if>> <br><br> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <<else>> <<link [[喝|Street Bully Drunk]]>><<set $phase to 1>><<trauma -6>><<stress -12>><<alcohol 240>><<if $phase2 is 1>><<arousal 2000>><<drugs 120>><</if>><</link>><<ltrauma>><<lstress>><<galcohol>> <</if>> <br> <<link [[不管它|Street Bully Drunk]]>><<set $phase to 0>><</link>> <br> <</if>> <<case 13>><<set $bullyeventstreet += 1>> 你听到身后传来脚步声。那些人里有人用胳膊搂住你的肩膀,将你拉到他身边。是惠特尼。 <br><br> "我的骚货在这啊,"<<he>>摸索着你衣服底下,"我打赌你想我了。"<<He>>领着你进入一条小巷。前面有个梯子,通向一座三层楼的楼顶。"你先上,在楼顶上可浪漫了。" <br><br> <<if $whitneyromance is 1>> <<link [[顺其自然|Street Bully Roof]]>><</link>> <br> <<link [[反抗|Street Bully Roof Struggle]]>><</link>> <br> <<else>> <<link [[顺其自然|Street Bully Roof]]>><<sub 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Street Bully Fight]]>><<def 1>><<set $fightstart to 1>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <</if>> <<case 14>><<set $bullyeventstreet to 1>> 你发现惠特尼就在前面的拐角处,<<He>>也发现了你。 <<if $whitneyromance is 1>> "正是我要找的骚货,"<<he>>靠近了你,"来吧。我要去你家看看,就那个孤儿院。"<<He>>把一个刚灭的烟头扔进排水沟里,拐上了你的胳膊。 <br><br> <<link [[让惠特尼保证对其他人态度好点 (0:25)|Street Bully Orphanage Promise]]>><<pass 25>><</link>> <br> <<link [[去孤儿院 (0:25)|Street Bully Orphanage Go]]>><<npcincr Whitney love 1>><<pass 25>><</link>><<glove>> <br> <<link [[拒绝|Street Bully Orphanage Refuse]]>><<npcincr Whitney love -3>><</link>><<lllove>> <br> <<else>> "正是我要找的荡妇,”<<he>>说,在你的衣服下面摸索。“只是想看看你怎么样,仅此而已,”<<he>>说。<<He>>用夸张的“mua”的声音亲吻你的太阳穴,然后把你推到一边。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> "待会见,荡妇。"<<he>>说着,带着<<his>>的朋友大摇大摆地走了。 <br><br> <<endevent>> <<destinationeventend>> <</if>> <<default>> "喂,婊子,"有<<personsimple>>在呼唤。是惠特尼。<<He>>看起来很生气。 <br><br> "我不知道你做了什么,<span class="red">但是出现了个bug,或许是你的错。</span>但总归是你的问题。去找Vrelnir哭诉吧。"<<He>>一句话没说就走了。 <br><br> <<endevent>> <<destinationeventend>> <</switch>> <</if>> <</widget>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> 你把惠特尼推开,但<<he>>并没有被吓倒。<<His>>的朋友们为<<him>>加油。 <br><br> <<npcidlegenitals>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<set $audienceforceteen to 1>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Street Bully Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Bully Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<He>>翻过身,穿着粗气。<<npcincr Whitney lust -20>><<llust>> <br><br> <<tearful>>你趁着<<his>>还处于恍惚时逃走了。<<His>>的朋友们过于困惑,没有选择追你。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> 你把惠特尼推到<<his>>的朋友们中。你逃跑了,只听见身后的辱骂声,但他们没有追你。<<npcincr Whitney dom -1>> <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> 你摔倒在地上,伤得无法动弹。 <br><br> <<clotheson>> <<endcombat "phaseless">> <<npc Whitney>><<person1>> <<switch $bullyeventstreet>> <<case 11>> <<link [[继续|Street Bully Flash Forced]]>><<trauma 6>><<stress 6>><</link>> <br> <<case 7>> <<link [[继续|Street Bully Sex]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>> <br> <<case 5>> <<link [[继续|Street Bully Undies]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<pain 6>><</link>> <br> <<case 13>> <<link [[继续|Street Bully Roof]]>><</link>> <br> <<default>> <<link [[继续|Street Bully Bin]]>><<trauma 6>><<stress 6>><</link>> <br> <</switch>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $phase is 0>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>> <<set $position to "missionary">> <<He>>踢到你的背上,<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>,<<npcRevealText $NPCList[0] "lower">>。<<He>>得意地笑着。 <<if $NPCList[0].penis isnot "none">> "这就是你该呆的地方。" <br><br> <<He>>用<<his>>的膝盖压着你的肩膀,抓着你的头拉进<<his>>的裤裆。 <<npcoral>> <<elseif $facesitdisable is "f">> "最好屏住你的呼吸。" <br><br> <<he>>坐在你的上方,将<<his>>的重量放下,舒适地坐在你的脸上。<<He>>将你的嘴靠进<<his>>的胯下。 <<set $NPCList[0].vagina to "facesit">><<set $NPCList[0].location.genitals = "head">> <<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>> <br><br> <<else>> "这就是你该呆的地方。" <br><br> <<He>>用<<his>>的膝盖压着你的肩膀,抓着你的头拉进<<his>>的裤裆。 <<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">> <<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>> <</if>> <<violence 4>> <<else>> <<He>>强迫你跪下<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>,<<npcRevealText $NPCList[0] "lower">>。 "把嘴张大点,"<<he>>命令道,而<<him>>的朋友们在旁起哄。 <<npcoral>> <</if>> <<set $NPCList[0].lefthand to "hair">> <</if>> <<set $enemyanger to 70>> <<set $audienceforceteen to 1>> <<elseif $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $phase is 2>> <<promiscuity1>> <<elseif $phase is 0>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>> <<set $position to "missionary">> <<He>>踢到你的背上,<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>,<<npcRevealText $NPCList[0] "lower">>。<<He>>得意地笑着。 <<if $NPCList[0].penis isnot "none">> "这就是你该呆的地方。" <br><br> <<He>>用<<his>>的膝盖压着你的肩膀,抓着你的头拉进<<his>>的裤裆。 <<npcoral>> <<elseif $facesitdisable is "f">> "最好屏住你的呼吸。" <br><br> <<he>>坐在你的上方,将<<his>>的重量放下,舒适地坐在你的脸上。<<He>>将你的嘴靠进<<his>>的胯下。 <<set $NPCList[0].vagina to "facesit">><<set $NPCList[0].location.genitals = "head">> <<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>> <<else>> "这就是你该呆的地方。" <br><br> <<He>>用<<his>>的膝盖压着你的肩膀,抓着你的头拉进<<his>>的裤裆。 <<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">> <<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>> <</if>> <<violence 4>> <<else>> <<He>>强迫你跪下<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>,<<npcRevealText $NPCList[0] "lower">>。 "把嘴张大点,"<<he>>命令道,而<<him>>的朋友们在旁起哄。 <<npcoral>> <</if>> <<promiscuity4>> <<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>> <<set $audienceforceteen to 1>> <</if>> <</if>> <<effects>> <<effectsman>><<man>> <<if Time.dayState isnot "night">> <<switch random(1, 10)>> <<case 10>> <<if random(1, 100) lte maleChance()>><<set _whitAudience to "m">><<else>><<set _whitAudience to "f">><</if>> 一个路过的<<if _whitAudience is "m">>男人<<else>>女人<</if>>停下来向你抛了个媚眼,然后继续向前走。惠特尼的朋友们追着<<if _whitAudience is "m">>他<<else>>她<</if>>一起离开了。 <<stress 4>><<gstress>> <<fameexhibitionism 1>><<famesex 1>> <br><br> <<case 9>> 一群<<peopley>>经过。他们喘着气拍照,然后匆匆赶路。 <<stress 2>><<gstress>> <<if $whitneyromance is 1>> <<status 1>><<gcool>> <</if>> <<fameexhibitionism 3 "pic">><<famesex 3 "pic">> <br><br> <<case 8>> 一辆汽车驶过时按响了喇叭。 <<stress 6>><<gstress>> <<fameexhibitionism 1>><<famesex 1>> <br><br> <<case 7>> <<if random(1, 100) lte maleChance()>><<set _whitAudience to "m">><<else>><<set _whitAudience to "f">><</if>> 一个<<if _whitAudience is "m">>男人<<else>>女人<</if>>从侧门出来,一个垃圾袋挂在<<if _whitAudience is "m">>他的<<else>>她的<</if>>肩上。<<if _whitAudience is "m">>他<<else>>她<</if>>停下来呆呆地看着,然后匆匆进去了。 <<fameexhibitionism 1>><<famesex 1>> <br><br> <<case 6>> <<if random(1, 100) lte maleChance()>><<set _whitAudience to "m">><<else>><<set _whitAudience to "f">><</if>> 一名警察走进视野,<<if _whitAudience is "m">>他<<else>>她<</if>>回到小巷。<<if _whitAudience is "m">>他<<else>>她<</if>>在<<if _whitAudience is "m">>他的<<else>>她的<</if>>收音机上接到一个呼叫,然后像没听到一样继续前进。 <<if $consensual is 1>> <<stress 12>><<ggstress>> <<else>> <<trauma 6>><<gtrauma>> <</if>> <br><br> <<default>> /* Do nothing */ <</switch>> <</if>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Bully Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Bully Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $whitneyromance is 1>> <<He>>倒在你身上,<<his>>的呼吸在你耳边沉重地响起。<<npcincr Whitney lust -20>><<llust>> <br><br> "下次,"<<he>>耳语道,"我要把你拖到大街上,当着全镇人的面,狠狠地干你。让大家看看你有多荡妇。" <br><br> <<He>>掐了一下你的耳朵,把你推到一边,笑着离开了。 <<else>> <<He>>斜靠在墙上,点燃一支香烟。<<His>>的呼吸慢慢平稳下来。<<npcincr Whitney lust -20>><<llust>> <br><br> "谢谢你让我轻松上床,荡妇。"<<He>>领着<<his>>的朋友走出巷子,边走边笑。你一个人躺在人行道上。 <</if>> <<elseif $enemyhealth lte 0>> 你把惠特尼推开。<<His>>的朋友对着你逃跑的背影嘲笑着,但没有人追你。<<npcincr Whitney dom -1>><<ldom>> <<else>> 惠特尼把你推开。“好吧,”<<he>>抱怨道。<<He>>点了根烟,跺着脚走了。<<His>>的朋友嘲笑你,但没有再烦你。 <</if>> <br><br> <<tearful>>你独自振作起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $phase gte 1>> <<if $phase is 2>> 你弯下腰,把你的<<bottom>>顶向惠特尼的胯部。 <<if $NPCList[0].penis isnot "none">> 你能感觉到<<his>>的<<print $NPCList[0].penisdesc>>变硬了。 <<else>> <<He>>抓住你的臀部,把你拉得更近,慢慢地画着圈摩擦。 <</if>> <<promiscuity2>> <<else>> 你让惠特尼怎么开心怎么弄。尽管如此,<<he>>并没有更进一步,一直把手放在你的背后。 <br><br> <</if>> <<He>>的抚摸越加强烈,你们的身体被<<He>>拉得越来越近。<<He>>靠在你的脖子上喘息,舔,咬,有时亲吻。但没多长时间,<<he>>就叹了口气离开了。 <br><br> "谢谢,<<bitch>>。我需要这样。”<<He>>打了一下你的屁股,让你跌跌撞撞地回到人群中。你躲开了任性的手,继续你的路。<<npcincr Whitney lust 5>><<glust>> <<else>> <<if $speech_attitude is "meek">> 你回头给惠特尼一个恳求的眼神。<<He>>怒目而视,但心软了,把你推走了。你快步向前走。 <<elseif $speech_attitude is "bratty">> <<if npcBellySize("Whitney") gte 8>> 你把惠特尼推开。<<He>>因本能反应而松手。 <<else>> 你用胳膊肘戳惠特尼的肚子。<<He>>喘息着释放了你。 <</if>> <<He>>酸溜溜地看了你一眼,带着<<his>>的朋友们离开了。 <<else>> 你挣脱了惠特尼的控制。<<He>>试图再次抓住你,但你蹲到<<his>>的胳膊下,赶紧前进。<<He>>没有追赶。 <</if>> <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> 你低下头,用脚轻推罐子。"一个人走路很孤单,"你抬头看了一眼惠特尼,"你可以陪陪我吗?" <<elseif $speech_attitude is "bratty">> 你把罐子踢给惠特尼。 <<if random(1, 5) gte 2>> <<He>>勉强躲开了。 <<else>> 这打了在<<him>>的头上。 <</if>> "你为什么不挪挪你的屁股,把它直接拿过来呢?" <<else>> "你在那儿看起来挺孤独的,"你轻声招呼,昂首阔步地走向惠特尼,"要个伴吗?" <</if>> <<promiscuity1>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte random(1, 100)>> <<He>>沉思了会儿,然后踢开垃圾箱,向你走来。<<His>>的朋友跟在后面。 <br><br> "我觉得很无聊,"<<he>>笑了笑,答应你,"好吧,<<girl>>。我可以陪你玩一会儿。" <br><br> <<link [[继续|Street Bully Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>> <br> <<else>> "你真是贪得无厌,"<<he>>笑着评价道,向你扔了另一个罐子,这次是在你的<<if $player.breastsize is 0>>胸<<else>><<breasts>><</if>>上弹开来。"但是我现在没心情,你去找些别的骚货干吧。" <br><br> <<He>>向后靠,闭上眼睛,像是假装你不在。你决定不浪费你的时间,继续前行。 <br><br> <<endevent>> <<destinationeventend>> <</if>> <<else>> <<if $speech_attitude is "meek">> 你勉强笑了笑,向惠特尼挥了挥手。<<He>>邪恶地望向你,但什么都没做。 <<elseif $speech_attitude is "bratty">> 你把惠特尼从肩膀上甩了下来。你听到<<him>>的笑声,但<<he>>没有追来。 <<else>> 你忽视了惠特尼,快步离开。<<He>>嘲笑着你,但是没有追赶。 <</if>> <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> <<if $phase is 2>> <<if $speech_attitude is "meek">> "好、好强壮,”你呻吟道。 <<elseif $speech_attitude is "bratty">> "他、他妈的,"你咕哝着,"妈的,感觉真好。" <<else>> "用、用力点!"你喊道。 <</if>> <<His>>的朋友们大笑起来。 <br><br> <<if $whitneyromance is 1>> 随着胳膊夹得越来越紧,惠特尼的呼吸加快了。你的脸被压在<<his>>的<<if $NPCList[0].breastsize is 0>>胸膛<<else>><<print $NPCList[0].breastsdesc>><</if>>和<<his>>的二头肌之间。<<arousal 500>><<garousal>> <br><br> <<He>>猛地抬起你的头,将<<his>>的嘴唇贴到你的耳朵上。"你会喜欢这个的,不是吗?也许我会一直这样做直到你晕过去。"<<He>>用力挤压环住你喉咙的胳膊。有那么一刻,<<he>>似乎真的要那么做。就在你开始看到星星的时候,<<he>>释放了你。你跪倒在地,喘着气。 <br><br> "谁说我不给我的<<girl>><<pshe>>想要的东西?"<<His>>的朋友们笑了。他们离开你,让你找回呼吸。 <<else>> 惠特尼和他们一起笑起来。"你真是个荡妇,这都能爽。"<<He>>放开你,推你一把。你跪倒在地。"哎呀,是不是太粗鲁了?如果这让你很生气,对不起哦。" <br><br> 他们嘲笑着离开了你。<<tearful>>你独自振作起来。 <</if>> <<elseif $phase is 1>> 你听天由命了,一动不动,等待这场羞辱宣告结束。惠特尼的朋友们嘲笑着你那挫败的表情。 <br><br> <<if $whitneyromance is 1>> <<His>>的禁锢仍然牢固,但是渐渐地,那痛苦的刮擦缓和下来,最终化作了温柔的抚摸。<<His>>的手指游梭在你的发间,<<his>>的拇指摩挲着你的后脑。你忍不住靠向了<<his>>的触碰。 <<stress -4>><<arousal 1000>><<lstress>><<garousal>> <<else>> <<him>>用拳头使劲碾你的头,但很快就厌倦了,不过真的玩够放你走还得过段时间。每当你放松警惕,<<He>>就会更用力掐你的脖子,似乎乐在其中。 <<trauma 6>><<stress 6>><<pain 4>><<gtrauma>><<gstress>><<gpain>> <</if>> <br><br> 过了一段时间,<<he>>放开了你,一言不发地离开了。<<tearful>>你继续前行。 <<else>> <<if $physiqueSuccess>> <<if $speech_attitude is "meek">> 你在惠特尼的禁锢下蠕动,试图挣脱。<span class="green">你成功了,</span>从<<his>>的胳膊下挣脱出来,惊慌失措地跑开了。<<He>>笑了,但没有追赶你。 <<elseif $speech_attitude is "bratty">> <<if ($leftarm is "bound" and $rightarm is "bound") or $transformationParts.traits.fangs isnot "disabled">> 你把嘴压在<<his>>的前臂上,然后咬下去。 <<else>> 你双手抓住<<his>>的前臂,尽你所能扭动。 <</if>> <span class="green"><<He>>在痛苦中咒骂。</span><<He>>怒气冲冲地去查看自己的伤势,留下你一个人。 <<else>> <span class="green">你设法将<<his>>的手臂从你脖子上掰开,把<<him>>推到了墙上。</span><<He>>在你走开时嘲弄了你两句,但没有再跟上来。 <</if>> <<npcincr Whitney dom -1>><<ldom>> <<else>> <<pass 10>> 你试着从<<his>>的胳膊下扭出你的头,<span class="red">但是<<he>>握紧<<his>>的手,更用力地磨着<<his>>的拳头。</span>你感到喘不过气来。<<pain 8>><<ggpain>> <br><br> 过了好久,惠特尼才放了你。你摔倒在地。你匆匆离去,听到身后他们的嘲笑声。<<trauma 6>><<stress 12>><<gtrauma>><<ggstress>> <</if>> <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>><<rngWraith 1>> 你被抓住脚踝,越过边缘跌到垃圾箱里。一堆垃圾缓冲了你的跌倒。“做个乖孩子,别跑掉,明白吗?”<<he>>砰地关上盖子,把你留在一片黑暗中,你听到了他们的笑声。<<npcincr Whitney lust 5>><<glust>> <<ruffleHair>> <br><br> <<if _wratihEvent>> 你听到脚下的沙沙声。突然,苍白的手从下面伸出来抓住你。不是一双,而是好几双。 <<if $wraith.state is "haunt">> 指甲深深地扎进你的肉里,拖过你的皮肤,留下了痛苦的伤痕。 <br><br> "<span class="wraith">在家里,在老鼠之间。</span>"<<trauma 12>><<stress 12>><<pain 6>><<ggtrauma>><<ggstress>><<gpain>> <<else>> 它们包裹着你的身体。你在垃圾中越陷越深。 <br><br> "<span class="wraith"猪猡面前的珍珠。真是可惜。</span>"<<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <</if>> <br><br> 你惊慌失措,掀开盖子,爬了出去。 <<if $wraith.state is "haunt">> 咯咯的笑声在你身后回响。 <</if>> 你倒在人行道上,大口喘息。惠特尼和<<his>>的朋友们无处可寻。 <<else>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>> 你等了一会儿才试着推开盖子。盖子纹丝不动。你听到惠特尼和<<his>>的朋友们在笑。<<Hes>>坐在你上头,把你困在里面。你束手无策,只得<<if $speech_attitude is "meek">>缩成一团<<elseif $speech_attitude is "bratty">>唉声叹气<<else>>重新躺下<</if>>,等着他们离开。 <<pass 10>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <br><br> 过了一会儿,外面静了下来。你试了视盖子,它吱呀打开了。 <br><br> <<else>> 幸运的是,他们没有逗留太久。 <</if>> <<tearful>>你爬了出来,从你蓬乱的头发上捡下纸片和旧包装纸。 <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $phase is 2>> 在不打断亲吻的情况下,你推开墙,抱住惠特尼并把<<he>>推倒在地。 <<promiscuity1>> <<He>>跟上了节奏, <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>> 抓住你的肩膀,把你摔在地上。你们互相扭打,争夺控制权,直到 <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15 and !playerBellyVisible(true)>> <<he>>坐在你的肚子上,把你压在身下。<<arousal 1000>><<garousal>> <br><br> "就这了吗?”<<he>>笑了。<<He>>抓住头发把你拉起来,然后咬住了你的嘴唇。 <br><br> 一段漫长的亲吻之后,<<he>>夺走了你口中最后一点空气。<<He>>推开你,一言不发地走开了。<<tearful>>你独自振作起来。 <<else>> 你最终压在<<him>>身上。<<His>>的脸红彤彤的。<<arousal 1000>><<garousal>> <br><br> "臭婊子,以为我会让你侥幸逃脱吗?”<<he>>喘着气,抓住你的衣领,将你拉下来,与<<hers>>嘴唇相贴。 <br><br> <<His>>的嘴随着你远离紧贴上来,但是<<he>>回过神来后将你推开。<<He>>一言不发地走开了。<<tearful>>你站起身来。 <</if>> <<else>> 只是双手交叉放在<<his>>的脑袋后面微笑着。当你把舌头推进<<his>>的嘴唇时,<<He>>毫不抵抗,只是时不时地给你的<<bottom>>一巴掌。<<arousal 800 "mouth">><<arousal 200 "bottom">><<garousal>> <br><br> "偶尔享受下我的婊子们的出力也不错。"<<He>>转移<<his>>的重心,把你翻了下去。"之后见啦,<<girl>>。"<<He>>站起来头也不回地走了。<<tearful>>你独自振作起来。 <</if>> <<npcincr Whitney lust 10>><<gglust>> <<elseif $phase is 1>> 你静静地躺着,让惠特尼的嘴唇侵入你的嘴唇。你的身体<<his>>被压墙壁上,几乎什么也做不了。 <br><br> 当<<he>>终于抽离时,你几乎喘不过气来,但<<he>>马上又亲了回去,这次是把<<his>>的舌头塞进你张开的嘴里。在长时间的亲吻之后,<<he>>推开你,一言不发地走开了。你感到非常慌乱。<<npcincr Whitney lust 5>><<glust>> <<else>> 你转过脸去。<<He>>抓住你的头发,想把你固定住,但你坚持己见。<<He>>最终接受了暗示。 <br><br> "他妈的,很好,"<<he>>叹了口气,没精打采地靠在墙上。<<He>>点了根烟,转身离开了你。你把这当作允许你离开的信号。 <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $phase is 1>> 你知道接下来会发生什么, <<if $speech_attitude is "meek">> 但恐惧攫住了你,让你动弹不得。 <<elseif $speech_attitude is "bratty">> 但自我保护的本能控制了你。 <<else>> 但你还是要好好考虑挑起争端的后果。 <</if>> <<else>> 你没法把惠特尼的手从你的<<print $worn.under_lower.cn_name_cap>>上移开。 <</if>> <<His>>的手指弯曲,然后快速地开始了动作。 <br><br> 你感到你<<if $player.ballsExist>>睾丸<<else>>阴唇<</if>>间<<print $worn.under_lower.cn_name_cap>>的布料被突然拉紧,一阵剧痛冲击着你的<<genitals>>。 <<if $speech_attitude is "meek">> 你尖叫。<<His>>的朋友们大笑起来。 <<elseif $speech_attitude is "bratty">> 你咬紧牙关,绝不让他们看到想看的反应。 <<else>> 你喘气。<<His>>的朋友嘲笑你。 <</if>> <br><br> <<set _whitStreetUndies to $worn.under_lower.name>> <<set $worn.under_lower.integrity -= 30>> <<integritycheck>> <<exposure>> <<if !$worn.under_lower.type.includes("naked")>> 惠特尼松开手,似乎满足于你所受的折磨。你倒在地上。<<He>>笑着跨过你。你挣扎着站起来。 <<if $whitneypantiescheck is 2 and $worn.under_lower.gender is "f">> "内裤?我们又不是在学校里。"<<He>>靠得很近。"还是说,你穿成这样是为了好玩?" <</if>> <<else>> "谢谢你的纪念品,"惠特尼笑着,当着你的面挥舞着你那件残破的<<print _whitStreetUndies>>。 <<if $whitneypantiescheck is 2 and $worn.under_lower.gender is "f">> "内裤?我们又不是在学校里。"<<He>>靠得很近。"还是说,你穿成这样是为了好玩?" <</if>> <<He>>把你摔在地上,在你把它们抢回来之前就跑掉了。 <<trauma 4>><<stress 4>><<gtrauma>><<gstress>> <</if>> <<npcincr Whitney lust 5>><<glust>> <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $phase is 1>> 就在你要拿保温瓶的时候,惠特尼把它拽走了,<<if $whitneyromance is 1>>眨了眨眼<<else>>假笑一下<</if>>,大喝一口。<<He>>在耍你。 <<if $speech_attitude is "meek">> 你低下头,拖着脚步走开了。 <<elseif $speech_attitude is "bratty">> 你翻了个白眼,走开了。 <<else>> 你叹了口气,走开了。 <</if>> <<if $whitneyromance is 1>> <br><br> 一只手靠上你的肩膀,把你拉了回来。你回过头,只见惠特尼把嘴唇压向你,把你惊到了,根本没法阻止。<span class="lewd">甜甜的奶油味填满你的嘴巴,</span>充满了温暖。<<He>>将舌头推入你的唇内,强迫你咽下。你差点噎住了。 <br><br> <<He>>用<<his>>的袖子擦了擦嘴。"拿着,"<<he>>边喘着气说,边把保温瓶强塞进你手里。<<His>>的脸很红。"我不渴。"<<npcincr Whitney lust 10>><<gglust>> <br><br> <<He>>灰溜溜地走了。你感觉到了暖意,不止一个方面。<<stress -12>><<arousal 1000>><<lstress>><<garousal>> <<else>> <<stress 6>><<npcincr Whitney lust 5>><<gstress>><<glust>> <</if>> <<else>> 你忽略了<<him>>,继续前进。<<He>>看着你离开,但没有跟着。 <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $phase is 1>> <<if $danceSuccess>> <span class="green">就在惠特尼即将落下的时候,你优雅地闪开了。</span>你被一些散落的水滴击中,但除此之外没什么大不了的。<<stress -6>><<lstress>> <br><br> 惠特尼就没这么幸运了,溅起的水花湿透了<<He>>腰部以下。<<He>>看起来很失望,跺着脚离开了,走前还踢了一脚水坑。<<npcincr Whitney dom -1>><<ldom>> <<else>> 你踉跄着向后走,<span class="red">却还是在惠特尼落下时滑倒了,摔倒在地。</span>水波从你身上掠过,<span class="red">把你从头到脚都浸湿了。</span> <<water>><<trauma 6>><<stress 12>><<gtrauma>><<ggstress>> <br><br> 惠特尼看到你这副模样,突然爆发了。"真是个窝囊废。"<<He>>抹掉眼旁的一滴眼泪,离开了。<<npcincr Whitney lust 10>><<gglust>> <</if>> <<else>> 你闭上眼睛,做好被撞的准备。你听到水花飞溅的声音。你感觉衣服又冷又重。你的心跳停了一拍。<span class="lewd">你的<<print $worn.lower.cn_name_cap>>已经完全湿透了。</span> <<water waist>><<if $uncomfortable.nude is true>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>><<else>><<arousal 500>><<garousal>><</if>> <br><br> 惠特尼带着微笑悠闲地走了,根本不管<<hes>>自己也湿透了。"最好快点进去,"<<he>>在你身后喊道,"你穿成那样会感冒的。"<<npcincr Whitney lust 5>><<glust>> <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $phase is 2>> 你挺起你的<<if $player.breastsize is 0>>胸部<<else>><<breasts>><</if>>,让惠特尼更方便瞄准。<<person1>><<He>>咧嘴笑了,挤压瓶子,一股水流喷涌而出,<span class="lewd">浸透了你的腰部以上。</span> <<if $player.gender_appearance is "f">> <<exhibitionism4>> <<else>> <<exhibitionism1>> <</if>> <<wet_upper>> <<person2>><<person>>把你推到惠特尼的怀里。<<person1>><<He>>把你拉近。 <br><br> "你是我的玩具。永远不要忘记。”<<He>>用舌头沿着你光滑的<<if $player.breastsize is 0>>胸部<<else>><<breasts>><</if>>舔动,然后把你推到一边。他们笑着走出了小巷。<<npcincr Whitney lust 10>><<gglust>> <<elseif $phase is 1>> 你扭动拉扯着,试图把你的手臂从<<person2>><<persons>>的束缚中挣脱出来。 <<if $physiqueSuccess>> <span class="green">你及时闪开了,</span>最终<<he>>自己反而湿透了。 <br><br> <<if ($pronoun is "m" and random(1, 4) isnot 1) or ($pronoun is "f" and random(1, 4) is 1)>> <<He>>沮丧地咆哮着,扯下<<his>>的衬衫,扑向惠特尼。你趁他们争吵逃跑了。 <<else>> <<He>>尖叫着捂住<<his>>的胸膛,赶紧躲了起来。惠特尼很开心,不再烦你了。 <</if>> <<else>> 然而,<span class="red"><<His>>握得太紧了,</span><span class="lewd">你的腰部以上都湿透了。</span> <<wet_upper>> <<trauma 6>><<stress 12>><<gtrauma>><<ggstress>> <br><br> 那个<<person>>把你推倒在地。惠特尼把空瓶子从你头上弹下来。"没那么热了吧?"他们笑着走出了小巷。<<npcincr Whitney lust 5>><<glust>> <</if>> <<else>> 你一动不动,闭上眼睛。你听到塑料嘎吱嘎吱的声音。你被一种刺激而凉爽的感觉击中,正中胸部。<span class="lewd">你上半身湿透了。</span> <<wet_upper>> <<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <br><br> <<person2>><<person>>把你推给惠特尼。"不用谢我。"<<person1>><<He>>拍了下你湿漉漉的<<breasts>>。"这里的景色很好,谢谢。"他们笑着走出了小巷。<<npcincr Whitney lust 5>><<glust>> <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<maninit>> <<stalk_init>> <<set $combatgoal to "confront">> <<set $NPCList[0].bold to (($allure / 10) + ($NPCName[$NPCNameList.indexOf("Whitney")].lust * 2) + ($NPCName[$NPCNameList.indexOf("Whitney")].dom * 20) + ($NPCName[$NPCNameList.indexOf("Whitney")].love * 10))>> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $stalk_end>> <span id="next"><<link [[继续|Street Bully Stalk Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Bully Stalk]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $stalk_end is "confront">> <<if $feetaction is "confront">> 惠特尼瞪着你,双臂交叉。 <<else>> <<if !$stalk_assess>>一双手<<else>>惠特尼<</if>>从你身后抓住了你。 <</if>> <<if $whitneyromance is 1>> "你到这儿来就是想找麻烦,是不是?"<<if !$stalk_assess>>是惠特尼。<</if>><<His>>的朋友们从<<his>>肩后窥视。<<He>>笑了。"嗯,你走运了。" <<else>> "擅闯要罚款的,荡妇。"<<if !$stalk_assess>>是惠特尼。<</if>><<His>>的朋友们将你团团围住。"你走运了,还挺便宜的。" <</if>> <br><br> <<silently>><<endcombat>><</silently>> <<npc Whitney>><<person1>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>> <<He>>打了个响指,然后指了指<<his>>下面。 <<else>> <<He>>把一只手放在你的头上,往下推去。 <</if>> <<if Time.dayState isnot "night">> <span class="lewd">你可以清楚地看到相邻的街道。</span> <</if>> <br><br> <<if $promiscuity gte 55>> <<link [[帮惠特尼口交|Street Bully Sex]]>><<set $phase to 0>><<set $sexstart to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous4>><<glove>><<gdom>> <br> <</if>> <<if $whitneyromance is 1>> <<link [[要求去一个隐蔽的地方|Street Bully Private]]>><<npcincr Whitney dom -1>><</link>><<promiscuous1>><<ldom>> <br> <</if>> <<link [[顺其自然|Street Bully Sex]]>><<set $phase to 0>><<set $molestationstart to 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[战斗|Street Bully Fight]]>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>> <br> <<elseif $stalk_end is "hide">> 你从藏身之处出来。<<if $stalk_assess>>惠特尼<<else>>跟踪你的人<</if>>无处可寻。<<tearful>>你继续你的路。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> 你放慢脚步,<<tearful>>随后你继续前进。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> <<if $speech_attitude is "meek">> 你侧身走到惠特尼身边,手臂搂住<<his>>的肩膀,和<<hers>>胸贴胸。"我、我想让你开心,"你低声说,"但是我很害羞……" <<elseif $speech_attitude is "bratty">> 你把惠特尼从<<his>>的朋友们身边拉开,一只手滑过<<his>>的背。"丢下那些看客,"你说,"我们就真的可以玩得开心了。" <<else>> 你昂首阔步走向惠特尼,双手抚摸着身体。"难道你不想独享这一切吗?" <</if>> <<promiscuity1>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>> <<He>>微笑。<span class="red">"不错的尝试,荡妇。"</span><<He>>强迫你下去。 <br><br> <<link [[继续|Street Bully Sex]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>不安地环顾四周。<span class="green">"也行,"</span><<he>>喃喃地说,"那样跟屁虫就少了。" <br><br> <<He>>把你拖到一个僻静的壁龛。<<His>>的朋友们跟着,但惠特尼盯着他们看。“你们也一样。”他们低声表示失望。 <br><br> 其他人一走,惠特尼就把你推倒在地。<<Hes>>压在你身上。 <br><br> <<link [[继续|Street Bully Private Sex]]>><<set $sexstart to 1>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Bully Private Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Bully Private Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>叹了一口气,翻过身去。<<npcincr Whitney lust -20>><<llust>> <br><br> "别把这当成惯例,荡妇,"<<he>>说,"下次,我们就直接在大街上表演。" <br><br> <<He>>掸了掸身上的灰尘,回到<<his>>的团伙中。你不确定<<hes>>是不是认真的。<<stress 2>><<gstress>> <<elseif $enemyhealth lte 0>> 你把惠特尼从你身边踢开。<<He>>倒在街上。<<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<llove>><<ldom>> <br><br> "你他妈的有什么问题?"<<he>>吐了口唾沫,"看我下次还信不信你的鬼话,婊子。"<<He>>掸掉身上的灰尘,摇摇晃晃地走开了。 <<else>> <<He>>叹了口气,从你身上下去。"随你便吧,我都快睡着了。"<<He>>头也不回地回到<<his>>的朋友们身边。 <</if>> <br><br> <<tearful>>你走到开阔的地方。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> 你吸了一口气,"好吧。只要我不惹上麻烦就行。" <<elseif $speech_attitude is "bratty">> 你从<<him>>身边挤过去,"看我的吧。" <<else>> 你走到墙边,"真希望我别因此惹上麻烦。" <</if>> 惠特尼和<<his>>的朋友们围在周围,急着想看到结果。 <br><br> 你打算画什么? <br><br> <<link [[一些淫荡的东西|Street Bully Paint 2]]>><<crimeUp 100 "destruction">><<npcincr Whitney love 1>><<set $phase to 2>><</link>><<promiscuous1>> <br> <<link [[一些亵渎的东西|Street Bully Paint 2]]>><<crimeUp 100 "destruction">><<npcincr Whitney love 1>><<trauma -6>><<stress -12>><<set $phase to 1>><</link>><<ltrauma>><<lstress>> <br> <<if $whitneyromance is 1>> <<link [[一些浪漫的东西|Street Bully Paint 2]]>><<crimeUp 200 "destruction">><<npcincr Whitney love 3>><<set $phase to 0>><</link>><<gglove>> <br> <</if>> <<else>> <<if $speech_attitude is "meek">> "你不应该破坏公共财产,"你说着,递出喷雾罐。<<His>>的朋友肆无忌惮地冲着你大笑。 <<elseif $speech_attitude is "bratty">> 你把喷雾罐扔给惠特尼,惠特尼勉强接住了。"我不会为这个冒险的。" <<else>> 你把喷雾罐还给惠特尼。"这事不值得我惹上麻烦。" <</if>> <br><br> <<He>>皱了皱眉,但没有逼迫你。<<He>>继续进行<<his>>的"伟大构思",而你也继续自己的行程。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> 你摇了摇罐子, <<if $phase is 2>> 在墙上画上你能想象到的最堕落、最肉欲的图画。 <<promiscuity1>> <<if $awarelevel gte 2>> 你完成后,惠特尼上来欣赏你的作品。<<He>>咧嘴笑了,"那是……?" <br><br> 你<<if $speech_attitude is "meek">>腼腆地<<elseif $speech_attitude is "bratty">>自信地<<else>>急切地<</if>>点了点头。惠特尼摇头窃笑。"你知道的,如果你想看真家伙,你随时可以找我。"<<His>>的朋友们都笑了。<<npcincr Whitney lust 5>><<glust>> <<else>> 你完成后,惠特尼上来欣赏你的作品。<<He>>挠了挠脑袋。"那是什么鬼东西?" <br><br> 你尽你所能解释你的作品。"是吗?"<<He>>翘起眉毛,"你说是什么就是什么吧。"<<His>>的朋友们笑了。<<stress 6>><<gstress>> <</if>> <<elseif $phase is 1>> 能想到多少脏话就在墙上涂多少。 <<if $awarelevel gte 1>> 这是一种奇怪的宣泄。 <<else>> 虽然不多,但它还是一种宣泄。 <</if>> <br><br> 你完成后,惠特尼上来欣赏你的作品。<<He>>轻轻地吹了一声口哨。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 25>> "真是口吐芬芳。你……"<<He>>似乎想起了什么,停了下来,摇了摇头,"我是说,还不错。"<<trauma -4>><<ltrauma>> <<else>> "真是口吐芬芳。你用那张嘴亲你妈妈吗?"<<He>>捂住嘴,假惺惺地懊悔,"哦,对了。你没有妈妈,哈哈!"<<lcontrol>><<control -10>> <</if>> <<else>> 勾画出一颗心。在里面,你将惠特尼的名字写在你自己的名字的<<if $speech_attitude is "meek">>上边<<elseif $speech_attitude is "bratty">>下面<<else>>旁边<</if>>。 <br><br> 你完成后,惠特尼上来欣赏你的作品。<<His>>的朋友们<<if $cool gte 40>>嬉笑着嘲弄起来<<else>>装作一副反胃的样子<</if>>。<<He>>翻了个白眼。 <br><br> "可以的,"<<he>>说,"这名字能让条子直接追踪到我。"尽管<<his>>的语气很搞怪,但是<<hes>>的表情却是笑着的。 <</if>> <br><br> <<hes>>完成了<<his>>的批评后,惠特尼把你推开。 <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>> "你滚吧,让大<<peopley>>玩,”<<he>>说。"在监狱里我可没法跟你玩" <<else>> "之后见,<<if $whitneyromance is 1>><<girl>><<else>>荡妇<</if>>,"<<he>>笑着说。"没我别玩得太开心。" <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $phase is 1>> <<flaunting>>你脱掉每一件衣服,一件接一件,直到你赤身裸体地站在惠特尼和<<his>>的同伙面前。 <<exhibitionism3>> <<else>> 你犹豫地为惠特尼和<<his>>的朋友脱衣。有人欢呼。你在惠特尼的注视下感到不舒服,但这总比另一种选择好。 <br><br> <</if>> <<undressclothes "whitneyStreet">> <<if $phase is 1>> 你忙着表演 <<else>> 你太专注于忽略他们的眼神了 <</if>> ,没有注意到<<his>>的朋友们从你身后跳出来,抢走了你的衣服。 <<if Time.dayState is "night">> "我们要去散步,”惠特尼说。“你也许想和我一起去。" <br><br> 他们从小巷出发,<span class="red">带走了你的衣服。</span> <br><br> <<link [[跟上|Street Bully Strip Walk]]>><<set $phase2 to 1>><<npcincr Whitney dom 1>><</link>><<gdom>> <br> <<link [[留在原地|Street Bully Strip Walk]]>><<set $phase2 to 0>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<else>> "谢谢你的演出,”惠特尼说。“回头见。" <br><br> <<His>>的朋友们笑着冲到街上,<span class="red">带走了你的衣服。</span> <br><br> <<link [[继续|Street Bully Strip Streak]]>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> 你身后的一个<<persony>>把你推给了惠特尼。“回答错了,”<<he>>咆哮道。 <<controlloss>> <<npcstrip>> <<set $audienceforceteen to 1>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked"))>> <span id="next"><<link [[继续|Street Bully Strip Forced Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Bully Strip Forced]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<He>>倒在地上开始大口喘气。<<npcincr Whitney lust -20>><<llust>> <br><br> 你等的就是<<His>>晕头转向的这一刻。<<tearful>>你溜走了。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> 你把惠特尼推向<<generatey2>><<person2>><<person>>。他们都倒在了地上。其他人见状,都对你退避三舍。<<npcincr Whitney dom -1>><<ldom>> <br><br> <<tearful>>你逃离巷子。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> 当<<he>>把你的衣服高高举起时,惠特尼的朋友们欢呼起来。<<He>>把每件衣服都扔给了不同的<<persony>>,粉碎了你要回它们的希望。<<trauma 6>><<stress 12>><<gtrauma>><<ggstress>> <br><br> <<if $enemyanger gte ($enemyangermax / 5) * 1>> "你知道有趣的是什么吗?”<<he>>说。“这次我本来想让你留着的。我只是想偷看一眼,但你却表现得像个<<bitch>>。" <br><br> <<He>>把你推倒在地。他们跑掉了,<span class="red">带走了你的衣服。</span>你跟着他们的笑声走,但很快就在迷宫般的小巷和壁龛中迷失了他们。 <br><br> <<tearful>>你躲在垃圾桶后面。 <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> <<silently>><<clotheson>><</silently>> <<undressclothes "whitneyStreet">> <<endcombat>> <<npc Whitney>><<person1>> "现在搞定了,”惠特尼笑着说。 <<if Time.dayState is "night">> "我们带你去散步吧。" <br><br> 他们从小巷出发,<span class="red">带走了你的衣服。</span> <br><br> <<link [[跟上|Street Bully Strip Walk]]>><<set $phase to 0>><<set $phase2 to 1>><</link>> <br> <<link [[留在原地|Street Bully Strip Walk]]>><<set $phase2 to 0>><</link>> <br> <<else>> "我们要走了。回头见。" <br><br> <<His>>的朋友们笑着冲到街上,<span class="red">带走了你的衣服。</span> <br><br> <<link [[继续|Street Bully Strip Streak]]>><</link>> <br> <</if>> <</if>> <</if>>
<<set $outside to 1>><<effects>> <<if $phase2 is 1>> <<if $phase is 1>> <<if $whitneyromance is 1>> 你慢慢走到惠特尼身边。<<He>>用手臂搂住你的腰,把你拉得更近。 <<else>> 你漫不经心地走到队伍的最前面。你可以感觉到他们的眼睛盯着你的<<bottom>>。 <</if>> 你们领着<<his>>的朋友走出巷子走上大街,而你对他们粗鲁的评论毫不在意。 <br><br> 你深吸一口气,凉爽的晚风抚摸着你的皮肤,让你十分清爽。但你马上感到沮丧,因为只有惠特尼和<<his>>的朋友共享这清风。 <<else>> <<if $whitneyromance is 1>> 你紧张地跟在惠特尼后面。<<He>>抓住你的胳膊,把你拉到<<his>>身边。 <<else>> 你退缩到人群的后面,但惠特尼把你拖到前面,踢你的<<bottom>>强迫你往前走。 <</if>> 当你被带出小巷,来到大街上时,<<His>>朋友们的笑声在你耳边响起。<<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <br><br> 夜间的寒气紧贴着你的皮肤,冻彻你的骨头,你瑟瑟发抖。你的脆弱可能与你的不适有关。你应该庆幸街上空无一人,除了你、惠特尼和<<his>>的同伙。 <</if>> <br><br> <span class="lewd">直到出现一个<<generate2>><<person2>><<person>>。</span><<He>>还没注意到你。惠特尼的朋友们在期待中窃笑。 <br><br> <<if $whitneyromance is 1>> <<link [[躲在惠特尼后面|Street Bully Strip Walk 2]]>><<set $phase to 3>><<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><</link>><<gdom>><<glust>> <br> <</if>> <<if $exhibitionism gte 55>> <<link [[昂首阔步|Street Bully Strip Walk 2]]>><<set $phase to 2>><<npcincr Whitney love 1>><<npcincr Whitney lust 5>><</link>><<exhibitionist4>><<glove>><<glust>> <br> <</if>> <<link [[继续走|Street Bully Strip Walk 2]]>><<set $phase to 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>> <br> <<link [[逃跑|Street Bully Strip Walk 2]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<else>> 你在原地站着不动。笑声渐渐消失。 <br><br> <<storeon "whitneyStreet" "delete">> <<clotheson>> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> <<if $phase is 3>> <<person1>> <<if $speech_attitude is "meek">> 你从惠特尼的手里挣脱出来,走到<<him>>身后,把你的脸贴在<<his>>的背上。 <<elseif $speech_attitude is "bratty">> 你抓住惠特尼的肩膀,把<<him>>放在你面前,挡住你的视线。 <<else>> 你躲在惠特尼后面。 <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 18>> <<He>>伸手抓住你。“别害羞,”<<he>>笑着说。“让<<person2>><<him>>看看那张漂亮的脸。”<span class="red">你被拉着胳膊,回到空旷的地方。</span>你把胳膊放在背后,你甚至不能掩盖。<<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <br><br> 惠特尼径直走向那个<<person>>,几乎把你推到<<his>>脸上。你的脸因羞辱而涨红,但你无法做任何事情来保护自己免受<<his>>窥探的眼睛。 <br><br> 惠特尼嘲笑那个<<person>>,鼓励<<him>>更进一步,但<<he>>没有勇气。<<He>>跌跌撞撞地走了,斜睨着<<his>>的肩膀。惠特尼不介意。<<person1>><<He>>放开你继续走。 <<fameexhibitionism 1>> <<else>> <<His>>的朋友们笑了。有人打你。惠特尼皱着眉头。<<person2>><<person>>走过,没有注意到你的存在。 <br><br> <<hes>>走了,惠特尼转过身来推了你一把。"你很幸运,那只是一个白痴。再多一点,我肯定会拿你当炫耀的。"<<stress 2>><<gstress>> <</if>> <br><br> <<link [[继续|Street Bully Strip Walk 3]]>><<person1>><</link>> <br> <<elseif $phase is 2>> <<if $whitneyromance is 1>> 你走到惠特尼前面。你裸露的<<bottom>>蹭着<<person1>><<his>>的胯部。 <<else>> 你挥手示意大家离开。他们偷偷溜回来,让你带路。 <</if>> 你毫不掩饰你的<<lewdness>>。 <<exhibitionism4>> <<person2>><<person>>听到脚步声吓了一跳,然后在看到一个赤身裸体的<<girl>><<if $whitneyromance is 1>>向前<<else>>从侧面<</if>>被一群不法分子带着走过的时候就僵住了。 <br><br> <<if $whitneyromance is 1>> 你靠进惠特尼的胸膛。“午夜漫步,”你叹息。“那么浪漫。”<<person1>>在<<he>>挤过<<person2>><<person>>的时候,<<He>>得意地笑了。 <<else>> 你向那个<<person>>挥手。“别在外面呆到很晚,<<sir>>,”你天真地唧唧叫着,“你会感冒的!" <</if>> <br><br> <<switch random(1, 4)>> <<case 4>> 眼睛睁得大大的,<<he>>伸出手去触摸你。惠特尼把<<his>>的手抽开。<<He>>拖着脚步走开了,喃喃自语着。 <<case 3>> <<person>>在经过时,伸长了脖子用淫荡的眼神看着,结果直接撞上了路灯。 <<case 2>> <<He>>看起来很担心。但这还不足以帮上忙。<<He>>加快<<his>>的脚步。 <<case 1>> <<He>>眨着眼睛,揉着<<his>>的眼睛,当你从角落里往下看的时候。 <</switch>> <<fameexhibitionism 2>> <br><br> 那人离开后,惠特尼的朋友们忍不住狂笑起来。 <br><br> <<link [[继续|Street Bully Strip Walk 3]]>><<person1>><</link>> <br> <<elseif $phase is 1>> 当惠特尼把你推向那个<<person>>时,你的手一直捂着你的<<lewdness>>。这并不能分散你的注意力。 <br><br> <<switch random(1, 5)>> <<case 5>> <<He>>给了一个冷漠的微笑和挥手,然后停在<<his>>的路上。在<<he>>能再看一眼之前,你转过一个拐角。 <<case 4>> 眼睛睁得大大的,<<he>>伸出手去触摸你。惠特尼把<<his>>的手抽开。<<He>>拖着脚步走开了,喃喃自语着。 <<case 3>> <<person>>在经过时,伸长了脖子用淫荡的眼神看着,结果直接撞上了路灯。 <<case 2>> <<He>>看起来很担心。但这还不足以帮上忙。<<He>>加快<<his>>的脚步。 <<case 1>> <<He>>眨着眼睛,揉着<<his>>的眼睛,当你从角落里往下看的时候。 <</switch>> <<fameexhibitionism 1>> <br><br> 当你继续沿街前行时,惠特尼的朋友们哄堂大笑。 <br><br> <<link [[继续|Street Bully Strip Walk 3]]>><<person1>><</link>> <br> <<else>> 你离开队伍,原路撤退。他们的嘲笑声很快就消失了。 <br><br> <<storeon "whitneyStreet" "delete">> <<clotheson>> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> 惠特尼又带你在街上转了一圈 <<if $whitneyromance is 1>> 然后把你拉进小巷。 <br><br> "谢谢你,<<girl>>,”<<he>>边说边拨弄你的头发。“你让我度过了美好的夜晚。" <<ruffleHair>> <br><br> <<His>>的朋友把你的衣服扔向你,全都捆成一团。<<tearful>>你躲在垃圾桶后面穿衣服。你出来的时候,惠特尼和其他人已经走了。 <<else>> 然后把你推倒在地。 <br><br> "你喜欢你的散步吗,<<bitch>>?”<<he>>笑着说。“当然了。" <br><br> <<His>>的朋友把你的衣服扔在地板上。惠特尼在街上的路上给他们贴了邮票。<<tearful>>你躲进一条小巷去穿衣服。 <</if>> <br><br> <<storeon "whitneyStreet">> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> 躲在垃圾桶后面隐藏你的<<lewdness>>,你偷看出来。惠特尼和<<his>>的朋友们站在街对面。<<He>>像旗帜一样挥动你的衣服。 <br><br> 你必须穿过街道才能到达<<him>>身边。 <<if Time.dayState is "day">> 车辆很多。你得快点。 <<if $exhibitionism gte 75>> <span class="lewd">或者大胆一点。</span> <</if>> <<set _whitStreetDifficulty to 30>> <<set _whitAthleticsDifficulty to 1200>> <<else>> 车不是很多,但你得快点。 <<if $exhibitionism gte 75>> <span class="lewd">或者大胆一点。</span> <</if>> <<set _whitStreetDifficulty to 50>> <<set _whitAthleticsDifficulty to 800>> <</if>> <br><br> <<if $exhibitionism gte 75>> <<link [[昂首阔步|Street Bully Strip Streak 2]]>><<set $phase to 3>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>> <br> <</if>> <<link [[冲刺|Street Bully Strip Streak 2]]>><<set $phase to 2>><</link>><<athleticsdifficulty 1 _whitAthleticsDifficulty>> <br> <<link [[小心翼翼地走|Street Bully Strip Streak 2]]>><<set $phase to 1>><</link>><<difficulty _whitStreetDifficulty>> <br> <<link [[放弃|Street Bully Strip Streak 2]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>> <br>
<<set $outside to 1>><<effects>> <<if $phase is 3>> 你<<nervously>>从你的藏身之处出来,开始穿过街道。 <<exhibitionism5>> 你慢慢地走着,摇摆着臀部,高昂着头。慢跑者停下脚步。司机们急刹车。汽车喇叭声在路上隆隆作响。你不确定他们是因为交通堵塞而心烦意乱,还是因为视野不好。 <<fameexhibitionism 30>> <br><br> 一些旁观者开始跟着。 <<if $innocencestate is 1>> 你想知道他们要去哪里。 <<else>> 你加快了步伐。 <</if>> <<if $whitneyromance is 1>> 当你走近时,惠特尼把你拉进了小巷。 <<else>> 你溜进小巷,惠特尼在那里等着你。 <</if>> <br><br> <<link [[继续|Street Bully Strip Streak 3]]>><<set $phase to 2>><</link>> <br> <<elseif $phase is 2>> 你蹲得很低,等待一个机会,然后飞出巷子,飞到街上。风拍打着你裸露的皮肤,你的心跳加速,但你不敢放慢脚步。 <br><br> <<if $athleticsSuccess>> <span class="green">你气喘吁吁地飞驰而过。</span>围观的人倒吸了一口气,但你动作很快,没人能瞥见你。 <br><br> 你很快就看不见了,进入了小巷。 <<if $whitneyromance is 1>> 惠特尼抓住你把你困在<<his>>的怀里 <<else>> 惠特尼的朋友们欢呼雀跃 <</if>> 当你慢慢停下来的时候。 <br><br> <<link [[继续|Street Bully Strip Streak 3]]>><<set $phase to 0>><</link>> <br> <<else>> 当你走在半路时,<span class="red">你突然被绊倒了。</span>当你摔倒在地时,你的<<bottom>>暴露在了他人的视野当中。<span class="red">还没等你站起来,一辆车从拐角处直冲而来。</span>那个司机在猛打方向盘后才堪堪避开你。<<trauma 18>><<stress 24>><<pain 6>><<gggtrauma>><<gggstress>><<gpain>> <br><br> 等你回过神的时候,你意识到你正浑身赤裸地站在大街上,一群<<people>>聚集在你周围。有些人看起来被吓坏了。<<embarrassment>> <<fameexhibitionism 10>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15 and $whitneyromance is 1>> 惠特尼挤过人群。<<He>>抓住你,把你拖向小巷。你低着头,踉踉跄跄地追着<<him>>。 <br><br> <<link [[继续|Street Bully Strip Streak 3]]>><<set $phase to 1>><</link>> <br> <<else>> 你赶紧站起来,在他们产生任何想法之前赶紧走完剩下的路。惠特尼的朋友们太歇斯底里了,没注意到你。 <br><br> <<link [[继续|Street Bully Strip Streak 3]]>><<set $phase to 0>><</link>> <br> <</if>> <</if>> <<elseif $phase is 1>> 你蹲得很低,等待机会,然后蹑手蹑脚地走到街上。你躲在任何你能找到的东西之间,不管是停着的汽车还是垃圾桶,希望没有人注意到。 <br><br> <<if (Time.dayState is "day" and random(1, 10) lte 3) or (Time.dayState isnot "day" and random(1))>> <span class="green">利用交通间隙,你设法顺利通过。</span>不久之后,通勤者们又涌回了路上,没有注意到他们差点错过的那个裸体的<<girl>>。 <br><br> 当你溜进惠特尼和<<his>>的朋友们等待的小巷时,你发出了不安的呼吸。 <br><br> <<link [[继续|Street Bully Strip Streak 3]]>><<set $phase to 0>><</link>> <br> <<else>> 当你走到半路时,一辆车突然在你前面急刹车。司机按喇叭,把你弄得心烦意乱。<span class="red">你不动了。</span><<trauma 12>><<stress 18>><<ggtrauma>><<gggstress>> <br><br> 等你回过神的时候,你意识到你正浑身赤裸地站在大街上,一群<<people>>聚集在你周围。有些人看起来被吓坏了。<<embarrassment>> <<fameexhibitionism 10>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15 and $whitneyromance is 1>> 惠特尼挤过人群。<<He>>抓住你,把你拖向小巷。你低着头,踉踉跄跄地追着<<him>>。 <br><br> <<link [[继续|Street Bully Strip Streak 3]]>><<set $phase to 1>><</link>> <br> <<else>> 你赶紧站起来,在他们产生任何想法之前赶紧走完剩下的路。惠特尼的朋友们太歇斯底里了,没注意到你。 <br><br> <<link [[继续|Street Bully Strip Streak 3]]>><<set $phase to 0>><</link>> <br> <</if>> <</if>> <<else>> 你溜进小巷,拒绝玩惠特尼的游戏。当你回头看时,<<hes>>已经走了。你的衣服也被带走了。 <br><br> <<storeon "whitneyStreet" "delete">> <<clotheson>> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> <<if $phase is 2>> 你走进小巷,迎来一阵欢呼。惠特尼的朋友们围过来拍拍你的背,还有其他地方。 <br><br> "你真是个荡妇,”惠特尼一边说一边把你的衣服扔在地上。<<He>>点头并咧嘴笑。“你有粉丝。" <br><br> 一群<<people>>站在街上,眼中充满了渴望。<<tearful>>你赶紧去穿衣服。 <<elseif $phase is 1>> 惠特尼把你拖到巷子里更远的地方,远离街道。<<His>>的朋友困惑地跟着。你一个人后,<<he>>把你按在墙上。<<He>>托起你的下巴,并倾斜它以满足<<his>>的凝视。然后,<<he>>扇了你一巴掌。<<pain 2>><<gpain>> <br><br> "你他妈的有什么毛病?”<<he>>问道,声音微微颤抖。“该死的白痴。不要因为愚蠢的事情而送命。" <br><br> <<He>>把你的衣服塞进你的怀里,生气地把<<his>>的朋友赶走,让你安安静静地穿好衣服。<<tearful>>你照做了。你一转身,惠特尼就不见了。 <<else>> "好好锻炼一下,荡妇?”惠特尼说。“或者是因为你那套显瘦的新衣服。" <br><br> 你伸手去拿衣服。 <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>> 惠特尼把它们举过头顶,傻笑着。<<His>>的朋友和你一样笑 <<if $bodysize lte 1>> 踮起脚尖,努力去够它们。<<He>>最终厌倦了这种折磨,把他们扔在你身上。<<stress 2>><<npcincr Whitney lust 5>><<gstress>><<glust>> <<elseif $bodysize lte 2>> <<if $speech_attitude is "meek">>没命地<<elseif $speech_attitude is "bratty">>恼火地<<else>>急不可待地<</if>>一跃而起,抓住它们。 <<else>> <<if $speech_attitude is "meek">>拼命地<<elseif $speech_attitude is "bratty">>恼火地<<else>>急不可待地<</if>>从<<his>>的手中夺走它们。 <</if>> <<else>> 惠特尼把它们塞进你怀里。 <</if>> <br><br> <<tearful>>你找个安全的地方换衣服。 <</if>> <br><br> <<storeon "whitneyStreet">> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> 不一会儿,一个<<generate1>><<person1>><<person>>冲进了小巷。<<He>>看起来很生气。<<He>>也差点撞上你,但<<He>>抓住了你,把你靠在墙上。 <br><br> "<<nnpc_gendery "Whitney">>去哪儿了?”<<he>>询问。“我知道你和<<nnpc_him "Whitney">>在一起,小东西。告诉我实话。”<<He>>靠得很近。“否则”。 <br><br> 越过<<his>>的肩膀你发现惠特尼躲在一辆停着的汽车下面。<<nnpc_He "Whitney">>把手指放在<<nnpc_his "Whitney">>的嘴唇上。 <br><br> <<link [[战斗|Street Bully Chased Fight]]>><<def 1>><<set $fightstart to 1>><<npcincr Whitney love 1>><<crimeUp 300 "assault">><</link>><<glove>><<crime "assault">> <br> <<set $skulduggerydifficulty to 400>> <<link [[说谎|Street Bully Chased 2]]>><<set $phase to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<skulduggerydifficulty>><<glove>> <br> <<link [[暴露惠特尼|Street Bully Chased 2]]>><<set $phase to 0>><<trauma -10>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<ltrauma>><<llove>><<ldom "Whitney">> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> 你指着<<persons>>的肩膀。“看!”你喊道。“那就是<<nnpc_he "Whitney">>!”<<hes>>转身去看的时候你给了<<him>>一记重击。 <br><br> 惠特尼和<<nnpc_his "Whitney">>的朋友们从他们的藏身之处出来,而这个<<person>>摇摇晃晃地回来了,围在你周围,怂恿你继续前进。 <br><br> <<npcidlegenitals>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<set $audienceforceteen to 1>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Street Bully Chased Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Bully Chased Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 笑声把<<person>>拉回现实。<<he>>尴尬地逃离了巷子,<<his>>的目标被抛弃了。 <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> 惠特尼慢悠悠地向你走来,一只手放在你的<<bottom>>上。“你是那么热衷于捍卫我的荣誉,还是你只是一个荡妇?”<<He>>挤压。“反正我也不在乎。”<<arousal 100 "bottom">><<npcincr Whitney lust 5>><<garousal>><<glust>> <br><br> <<if $whitneyromance is 1>> <<link [[要求奖励|Street Bully Chased Reward]]>><<npcincr Whitney dom -1>><<set $phase to 1>><</link>><<promiscuous1>><<ldom>> <br> <<link [[什么也不说|Street Bully Chased Reward]]>><<set $phase to 0>><</link>> <br> <<else>> 他们很快就厌倦了你的“胜利”,然后回去继续他们的荒唐行为。<<tearful>>你继续你的路。 <br><br> <<endevent>> <<destinationeventend>> <</if>> <<elseif $enemyhealth lte 0>> <<person>>摇摇晃晃地走了回来。当<<him>>逃离小巷时,惠特尼和<<nnpc_his "Whitney">>的朋友们大声嘲笑<<he>>。 <br><br> <<clotheson>> <<endcombat>> <<npc Whitney>><<person1>> 惠特尼悠闲地向你走来,把一只胳膊搭在你肩上。 <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>> "你是个好斗的小混蛋,”<<he>>咧嘴笑着承认。“这改变不了我们之间的关系。" <<else>> "很高兴知道你不是我一个人的麻烦,”<<he>>说。“你是个十足的婊子。" <</if>> <<status 1>><<npcincr Whitney love 1>><<glove>><<gcool>> <br><br> <<if $whitneyromance is 1>> <<link [[要求奖励|Street Bully Chased Reward]]>><<npcincr Whitney dom -1>><<set $phase to 1>><</link>><<promiscuous1>><<ldom>> <br> <<link [[什么也不说|Street Bully Chased Reward]]>><<set $phase to 0>><</link>> <br> <<else>> 他们很快就厌倦了你的“胜利”,然后回去继续他们的荒唐行为。<<tearful>>你继续前行。 <br><br> <<endevent>> <<destinationeventend>> <</if>> <<else>> 你倒在地上,伤得无法动弹。 <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10 and $whitneyromance is 1>> "该死的小鬼,”<<person>>咆哮道。“这就是你得到的——" <br><br> <<Hes>>被惠特尼猛烈的一拳打断,把<<him>>打倒在地。其他人也加入进来,轮流殴打这个<<person>>。<<Hes>>迅速被赶出了房子。 <br><br> <<hes>>走后惠特尼转向你。 <<endevent>><<npc Whitney>><<person1>> <<He>>看起来和以前一样生气。也许更气了。"你这个傻瓜。"<<He>>强行吻住了你。"除非有我允许,不然谁也不准操你。"<<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><<gdom>><<glust>> <br><br> <<He>>在送你离开之前,先确认了下你没有受到什么伤害。<<tearful>>你踉踉跄跄地走着。<<pain -6>><<trauma -6>><<stress 6>><<ltrauma>><<lpain>><<gstress>> <<else>> "该死的小东西,”<<person>>咆哮道。<<He>>在你倒地时踢你。<<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <br><br> <<tearful>>你站起来。那个<<person>>和惠特尼都不见了。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> <<if $phase is 1>> 你转向惠特尼 <<if $speech_attitude is "meek">> ,你带着害羞的微笑。“这、这有点吓人。也许我会感觉好一点,如果——" <br><br> <<He>>在你说完之前用一个吻让你闭嘴。你对着<<his>>的嘴巴喘气。<<His>>的朋友们笑了。 <<elseif $speech_attitude is "bratty">> ,你把手放在屁股上。“你还欠我——" <br><br> <<He>>在你说完之前用一个吻让你闭嘴。你推回去,碰到了<<his>>的舌头。<<His>>的朋友欢呼。 <<else>> ,然后挑了下眉毛。“既然就我们俩了,不如——" <br><br> <<He>>在你说完之前用一个吻让你闭嘴。你没有反抗,让<<him>>把<<his>>的舌头推过你的嘴唇。 <</if>> <<promiscuity1>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>> <<His>>的手从你身上缩回,但是<<he>>没有抽开。<<He>>让它们更低,朝向你的<<bottom>>探去。 <br><br> <<link [[继续|Street Bully Sex]]>><<set $sexstart to 1>><<set $phase to 1>><<npckiss>><</link>> <br> <<else>> 最后<<he>>推了你一把,把你从亲吻中扯了出来。“满意吗,荡妇?”<<he>>说,“太糟糕了。这就是你得到的全部。" <br><br> <<He>>带领<<his>>朋友回去继续他们的荒唐行为时,<<He>>笑了。<<tearful>>你继续前行。 <br><br> <<endevent>> <<destinationeventend>> <</if>> <<else>> 惠特尼和<<his>>的朋友很快厌倦了你的胜利,回去继续他们的荒唐行为了。<<tearful>>你继续前行。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> <<if $phase is 1>> <<if $speech_attitude is "meek">> "我没看见任何人,<<sir>>,”你说。“我保证”。 <<elseif $speech_attitude is "bratty">> 你耸耸肩。“我不知道。照你现在的速度,<<nnpc_hes "Whitney">>可能已经离开小镇了。" <<else>> "<<nnpc_He "Whitney">>往那边去了,"你指着街道说。 <</if>> <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<if currentSkillValue('skulduggery') gte 400>> <<person>>点点头,从你身边冲过去,<span class="green">完全上当了。</span> <<else>> <<person>>怀疑地看着你,<span class="green">但把你推到一边,继续沿着小巷走。</span> <</if>> <<endevent>><<npc Whitney>><<person1>> 惠特尼从车底爬了出来。 <br><br> <<if currentSkillValue('skulduggery') gte 400>> "我不敢相信那个白痴真上当了,”<<he>>说。“你真是能说善辩。”<<He>>冷笑。“不知道你那舌头还能做什么。”<<npcincr Whitney lust 5>><<glust>> <<else>> "你是个大骗子,”<<he>>说。“我一秒钟也不会相信你的。还好那个白痴比你还笨。" <</if>> <br><br> <<He>>笑着走开了,你继续走你的路。 <<skulduggeryuse>> <<endevent>> <<destinationeventend>> <<else>> <<person>>咬紧牙关,眯起眼睛。<<He>>没买你的帐。 <<skulduggeryuse>> "我真的很想惩罚那个混蛋,”<<he>>咆哮道。“但你也行。" <br><br> <<link [[继续|Street Bully Chased Spank]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> 你指着停着的车。惠特尼只有一秒钟的时间,在<<nnpc_hes "Whitney">>在被拖出之前,回到了<<nnpc_he "Whitney">>来的方向。 <br><br> 惠特尼的朋友们从藏身之处跳出来,向<<person>>扑去。一场打斗爆发了。你不会留下来看谁赢。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<He>>把你从墙上拉下来,把你弯到<<his>>的膝盖上。 <<controlloss>> <br><br> <<npcspank>> <<set $enemyanger += 200>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10 and $whitneyromance is 1>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 0>> <span id="next"><<link [[继续|Street Bully Chased Spank Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Bully Chased Spank]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>缓慢地站起来。“好吧,现在我肯定不会抓到<<nnpc_him "Whitney">>了。”<<He>>把你推倒在地,跌跌撞撞地走了。 <br><br> <<tearful>>你环顾四周。惠特尼消失了。<<He>>一定是在混乱中溜走了。 <<elseif $enemyhealth lte 0>> 你把<<person>>推到停着的车上。它的警报响了。“该死的,”<<he>>咕哝着,急忙回到<<he>>来的路上。 <br><br> <<tearful>>你环顾四周。惠特尼消失了。<<He>>一定是在混乱中溜走了。 <<elseif $alarm is 1 and $rescue is 1>> <<person>>向后举起<<his>>的手想再打一巴掌,但是有人从后面抓住<<his>>的手腕。“除了我,没人能让<<phim>>哭。”<span class="green">是惠特尼。</span> <br><br> <<nnpc_He "Whitney">>把<<person>>从墙边拖开,拖到<<nnpc_his "Whitney">>的朋友身边。他们一拥而上,对<<him>>大打出手。 <br><br> <<tearful>>你抓住机会逃跑。 <<else>> "希望你已经吸取了教训,”那个<<person>>说。“现在去找另一个小鬼。”<<He>>跺脚走了,把你留在地上。 <br><br> <<tearful>>你环顾四周。惠特尼消失了。<<He>>一定是在混乱中溜走了。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $phase2 is 2>> <<if $speech_attitude is "meek">> 你摇了摇头。“我、我太害怕了。”你给<<him>>一个充满希望的微笑。“但是如果你和我一起去……" <<elseif $speech_attitude is "bratty">> "不敢自己动手?”捏捏<<his>>的<<if $phase is 3>>乳头<<elseif $phase is 2>>大腿<<else>>臀部<</if>>。“没有?那就证明给我看。" <<else>> "我一个人?那可不行。”你<<if $phase is 3>>向上抚摸<<his>>的胸部<<elseif $phase is 2>>沿着<<his>>的大腿抚摸<<else>>抚摸着<<his>>的背部<</if>>。“别傻呆着了,快出来。" <</if>> <<switch $phase>> <<case 3>><<exhibitionism4>> <<case 2>><<exhibitionism5>> <<case 1>><<exhibitionism3>> <</switch>> <<He>>咧嘴笑着转向<<his>>的朋友。“看到了吗?这个可怜的<<girl>>认为每个人都像<<phim>>一样好色。”<<He>>又看了你一眼。而你的表情告诉<<him>>你是认真的。<<He>>大笑一声转身离开。然后, <<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>> <<Hes>>脸红了。 <<else>> <<He>>歪了歪头。 <</if>> <br><br> "好吧,"<<he>>说,"成交。"<<His>>的朋友窃窃私语。"但是你先走。我可不想被一个荡妇耍。"<<He>>把你推到人行道上,专心地看着。 <<elseif $phase2 is 1>> <<if $speech_attitude is "meek">> 你笑着从惠特尼的手里溜了出来。“随你怎么说。" <<elseif $speech_attitude is "bratty">> 你笑着把惠特尼的手从你身上拉开。“观察和学习。" <<else>> 你和惠特尼握手。“我喜欢你的思考方式。" <</if>> <<switch $phase>> <<case 3>><<exhibitionism4>> <<case 2>><<exhibitionism5>> <<case 1>><<exhibitionism3>> <</switch>> 当你大摇大摆地走在人行道上时,<<His>>的朋友们为你欢呼。惠特尼笑着看着。 <<else>> 你不想这么做,但你还是走出了小巷。<<His>>的朋友欢呼。有人打了你的<<bottom>>。 <</if>> <br><br> <<link [[继续|Street Bully Flash 2]]>><</link>> <br>
<<set $outside to 1>><<effects>> 正如惠尼特所言,没过多久 <<if Time.dayState is "night">> 拐角处闪烁的车前灯 <<else>> 砾石在橡胶下的声音 <</if>> 预示着迎面而来的车辆。你就位了, <<if $phase is 3>> 拱起你的背,抓住你的<<print $worn.upper.cn_name_cap>>的下摆。 <<elseif $phase is 2>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if !$worn.under_lower.type.includes("naked")>> 滑动你的<<print $worn.under_lower.cn_name_cap>>到你的脚踝并 <</if>> 抓住<<print $worn.lower.cn_name_cap>>的下摆。 <<else>> 将手指勾在你的<<print $worn.lower.cn_name_cap>><<if !$worn.under_lower.type.includes("naked")>>和<<print $worn.under_lower.cn_name_cap>><</if>>上。 <</if>> <<else>> 迅速转过身体并弯下腰,手指勾在你的<<print $worn.lower.cn_name_cap>>的<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>下摆<<else>>裤腰<</if>>上。 <</if>> <br><br> <<if $phase2 is 2 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 18>> 你听到脚步声<<if $phase isnot 1>>从后面<</if>>传来。惠特尼向你走来。 <<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 50>> <<set $whitStreetNude to true>> <span class="lewd"><<Hes>>一丝不挂。</span><<His>>的朋友们呆呆地看着<<him>>,但<<he>>没有向他们表示感谢。 <<arousal 200>><<garousal>> <<else>> <<He>>看起来很生气。<<His>>的朋友们低声抱怨他们的困惑。 <</if>> <br><br> "让开,”<<he>>叫道。“你不会让我露面的。" <br><br> <<He>>漫步到你身边,用<<his>>的臀部撞你,撞到了你的 <<switch $phase>> <<case 3>>背 <<case 2>>后面 <<case 1>>膝盖 <</switch>> 就在车辆进入视野的时候。惠特尼吹了一声口哨,引起了方向盘后面的<<generate2>><<person2>><<person>>的注意。 <br><br> <<link [[继续|Street Bully Flash 3]]>><<set $phase2 to 3>><</link>> <br> <<else>> 车辆进入视线范围内了。你<<nervously>> <<if $phase is 3>> 脱掉你的<<print $worn.upper.cn_name_cap>><<if !$worn.under_upper.type.includes("naked")>>,取下你的<<print $worn.under_upper.cn_name_cap>><</if>>, <<else>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>撩起你的裙子<<else>>拉下你的<<print $worn.lower.cn_name_cap>><</if>>, <</if>> 伴随着惠特尼朋友们的欢呼雀跃声。 <br><br> 开车的<<generate2>><<person2>><<person>>看到你那 <<switch $phase>> <<case 3>><<breasts>> <<case 2>><<genitals>> <<case 1>><<bottom>> <</switch>> <<if $phase2 gte 1>>不知羞耻地<<else>>羞耻地<</if>>被公示于众,差点开到路牙子上。<<print either("撞车声响起", "汽车喇叭声响起", "欢呼声回荡")>>,惠特尼的朋友们在街上哈哈大笑。 <br><br> <<tearful>>你跑回小巷的掩体。 <<fameexhibitionism 1>> <br><br> <<link [[继续|Street Bully Flash 3]]>><<person1>><</link>> <br> <</if>>
<<set $outside to 1>><<effects>> <<if $phase2 is 3>> 你留在地上, <<switch $phase>> <<case 3>> 双臂交叉放在背后。<span class="lewd">你的<<breasts>>对着<<person>>露了出来。</span> <<person1>> <<if $whitStreetNude>> 惠特尼假装打了个哈欠,把<<his>>的手臂伸到头顶,<<his>>的<<print $NPCList[0].breastsdesc>>充分展示。 <<else>> 惠特尼<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "upper" "self">>也做同样的事情。 <</if>> <<case 2>> <span class="lewd">张开双腿让<<person>>好好看看你的<<genitals>>。</span> <<person1>> <<if $whitStreetNude>> 惠特尼把<<his>>的脚放在你的肩膀上, <<if $NPCList[0].penis isnot "none">> 让<<his>>直立的<<print $NPCList[0].penisdesc>>在你面前自由摆动。 <<else>> <<his>>滴着水的小穴<<if Time.dayState is "night">>在路灯下<<else>>在阳光下<</if>>。 <</if>> <<else>> 惠特尼<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>也做同样的事情。 <</if>> <<case 1>> <span class="lewd">指着你的<<bottom>>,然后对着<<person>>晃了晃。</span> <<person1>> <<if $whitStreetNude>> 惠特尼用脚跟旋转,弯腰,双手放在膝盖上。 <<else>> 惠特尼<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>也做同样的事情。 <</if>> <</switch>> <br><br> <<person2>><<person>>看着<<person1>><<if $player.gender_appearance is $pronoun>>两个<<girls>><<else>>男孩和女孩<</if>>站着暴露在<<if Time.dayState is "night">>在路灯下<<else>>在光天化日之下<</if>>。<<person2>><<Hes>>太过慌乱了,无法阻止与另一辆迎面而来的车辆相撞。一个<<generate3>><<person3>><<person>>跌跌撞撞地从<<his>>的车里出来,没有受伤但很愤怒。 <br><br> <<person2>><<person>>用指责的手指指着你的方向,但惠特尼已经把你带回了小巷,惠特尼歇斯底里地笑着。<<person1>><<His>>的朋友掩盖你的踪迹。 <<fameexhibitionism 5>> <br><br> <<link [[继续|Street Bully Flash 4]]>><<set $phase to 1>><</link>> <br> <<elseif $phase2 is 2>> 当你整理衣服时,一只手从后面拍你的肩膀。是惠特尼。 <<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 50>> <<set $whitStreetNude to true>> <span class="lewd"><<Hes>>一丝不挂。</span> <<switch random(1, 3)>> <<case 3>> "什么?”<<he>>说。“外面很热。" <<case 2>> "没想到你会让我露面,是吧?" <<default>> "那张脸是怎么回事?”<<he>>笑着说。 <<if $player.gender_appearance is $pronoun>> "你从来没有照照镜子吗?" <<else>> "我相信你以前见过一个裸体的<<personsimple>>,荡妇。" <</if>> <</switch>> <<His>>的朋友们呆呆地看着<<him>>,但<<he>>没有向他们表示感谢。 <<else>> <<He>>脸上闪过一个笑容。<<His>>的朋友们在<<him>>后面期待地低语。 <</if>> <br><br> "到我了,”<<he>>说。<<He>>笑着经过你。 <<if $whitStreetNude>> 小巷的严格限制迫使你们的身体靠在一起,因为<<his>>的裸体而变得特别尴尬。你扭动的时候<<his>>的 <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].penisdesc>>戳着你的腹股沟。 <<elseif $NPCList[0].breastsize gt 0>> <<print $NPCList[0].breastsdesc>>压着你。 <<else>> 裸露的皮肤擦过你。 <</if>> <<else>> 狭窄的小巷迫使你们的身体靠在一起。 <</if>> "尽量不要玩得太尽兴。" <<arousal 500>><<garousal>> <br><br> <<if $whitStreetNude>> <<He>>斜靠在墙上,当<<generate3>><<person3>><<person>>开车经过时,<<He>>露出了一切。惠特尼微笑着挥手,只是避开了<<person1>><<his>>的凝视,越过<<his>>的肩膀向你眨了眨眼。 <<else>> <<switch $phase>> <<case 3>>惠特尼眨眨眼,在<<he>><<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "upper" "self">>,露出<<his>>的<<print $NPCList[0].breastsdesc>>让一个路过的<<generate3>><<person3>><<person>>看到的时候。 <<case 2>>惠特尼眨眨眼,在<<he>><<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>,露出<<his>>的<<if $NPCList[0].penis isnot "none">>肉棒<<else>>小穴<</if>>让一个路过的<<generate3>><<person3>><<person>>看到的时候。 <<case 1>>惠特尼眨眨眼,在<<he>><<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>,露出<<his>>的屁股让一个路过的<<generate3>><<person3>><<person>>看到的时候。 <</switch>> <</if>> 发出的<<print either("刺耳的轮胎声", "怒吼声", "欢呼声", "撞车声")>>把惠特尼赶回到小巷里,而惠特尼却咧嘴大笑。 <br><br> <<link [[继续|Street Bully Flash 4]]>><<person1>><<set $phase to 0>><</link>> <br> <<else>> <<if $phase2 gte 1>> "你是个天生的荡妇。" <<else>> "没那么糟吧?" <</if>> 惠特尼在你整理衣服时嘲笑你。<<He>>踢了一脚墙壁然后大摇大摆地朝你走来。<<he>>抓着你的头发把你拉近,近到你可以感觉到<<his>>的呼吸喷洒到你的嘴唇上。 <br><br> "但是你很容易就逃脱了,”<<he>>小声说。“下次,我会让你承受一切。不仅仅是为了一个幸运的<<person2>><<if $pronoun is "m">>混蛋<<else>>婊子<</if>>。整个小镇都会看到的。" <<if $phase2 gte 1>> <<arousal 200>><<garousal>> <<else>> <<stress 2>><<gstress>> <</if>> <<npcincr Whitney lust 5>><<glust>> <br><br> <<person1>><<He>>舔你的脸颊,把你推到一边。<<tearful>>你匆匆穿过小巷。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> <<if $phase is 1>> 当你停在一条小街时,你的心还在怦怦直跳。从<<his>>不寻常的沉默来看,惠特尼也是。<<He>>靠在墙上,低着头,刘海垂在<<his>>的脸上。它没有隐藏<<his>>的微笑。 <br><br> <<if $whitStreetNude>> <<He>>随意地穿上<<his>>的衣服。你移开视线,挺直自己的身体。 <<else>> 你把衣服整理好。惠特尼也是如此。 <</if>> 你确信自己的防护措施足够好,开始往外走,但惠特尼抓住了你。<<He>>把你拉近,用<<his>>的双臂抱住你,让你保持在原地。 <br><br> "希望这不会让你难以应付。”<<He>>靠过来,<<his>>的嘴靠近你的。“因为我们才刚刚开始。”你不确定这是承诺还是威胁。<<npcincr Whitney lust 5>><<glust>> <br><br> <<He>>用<<his>>的舌头轻拂你的嘴唇,然后把你推到一边,让<<his>>回到群体中。 <<else>> 惠特尼昂首阔步地回到巷子里。 <<if $whitStreetNude>> <<His>>的朋友们对这种例行的玩笑太震惊了。 <<else>> <<His>>的朋友们为<<his>>的归来欢呼。 <</if>> <<He>>从他们身边走过,把你压在墙上。 <br><br> "记住了吗,荡妇?"<<he>>说,"下次就这样做。我敢打赌,还会有下次的。"<<npcincr Whitney lust 5>><<glust>> <br><br> <<if $whitStreetNude>> <<He>>在离开小巷前穿上<<his>>的衣服,<<his>>的朋友们在后面低语。 <<else>> <<He>>笑着离开了小巷。<<His>>的朋友们也这样做。 <</if>> <</if>> <<tearful>>你继续前行。 <br><br> <<unset $whitStreetNude>> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>> 当惠特尼把你拖出小巷时,你无力阻止<<he>>。 <<switch $phase>> <<case 3>> <<He>>用一只手就将你的胳膊扭到了身后,而另一只手抓住了你<<print $worn.upper.cn_name_cap>>的下摆。 <br><br> "你这么害羞干什么?"<<he>>笑了起来,揉捏着你的<<breasts>>。 <<if $player.breastsize is 0>> "反正这里也没什么好看的。" <<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">> <<elseif $player.breastsize lte 5>> "要有人愿意瞧一眼你这对可怜的奶子,你应该高兴才是。" <<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">> <<elseif $player.breastsize lte 7>> "这些奶子应该被露出来。" <<else>> "反正这对奶子装在你衣服里,用不了多久就得漏出来。" <<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">> <</if>> <<case 2>> <<He>>用一只手就将你的胳膊扭到了身后,而另一只手滑入了你<<print $worn.lower.cn_name_cap>>。 <br><br> <<if $player.gender isnot $player.gender_appearance and !$genderknown.includes("Whitney")>> <<set $genderknown.pushUnique("Whitney")>> <<He>>抓住你的裤裆,然后突然停下来。随后,<<he>>用一种更刻意的触摸方式 <<if $player.penisExist and $player.vaginaExist>> 沿着你的<<penis>>的轮廓滑动<<his>>的手指,然后撞击你的<<pussy>>。 <br><br> <<if _whitney.penis isnot "none" and _whitney.vagina isnot "none">> /* whitney is also a herm */ "哇哦。”<<He>>听起来很惊喜,但并不困惑。"下一个出现的变态就等着看好戏吧。" <<else>> "不管这里发生了什么,”<<he>>笑着说。“有个变态来表演了。" <</if>> <<elseif $player.penisExist>> 隔着你的<<print $worn.lower.cn_name_cap>>挤压你的根部,咯咯笑着。 <br><br> <<if $player.penissize gte 4>> "我怎么没注意到?”<<he>>笑着说。“不管。下一个出现的变态肯定不会像我这么大意。" <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <<elseif $player.penissize gte 1>> "这本该是个秘密吗?"<<he>>嗤笑道,"瞒不了多久了。" <<else>> "我猜我错了,”<<he>>冷笑着说。“毕竟没什么可看的。" <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <</if>> <<else>> 隔着你的<<print $worn.lower.cn_name_cap>>挤入你的洞口,轻声笑着。 <br><br> "这本该是个秘密吗?"<<he>>嗤笑道,"瞒不了多久了。" <</if>> <<else>> "害怕吗?”<<he>>边问边摸着你的胯部。“有些变态会看到你的 <<set _hermText to (_whitney.gender is "h" ? "小秘密" : "怪东西")>> <<print ($player.penisExist ? (!$player.vaginaExist ? "肉棒" : _hermText) : "阴道")>>而你对此无能为力。" <</if>> <<case 1>> <<He>>抓住你的腰,让你弯下腰,你的<<bottom>>面朝街道。<<He>>把<<his>>的拇指插入你的<<print $worn.lower.cn_name_cap>>。 <br><br> "不要害羞,”<<he>>笑道,"这屁股生来就是让人看的。"<<He>>给你一巴掌。 <</switch>> <br><br> 你只能紧闭双眼忍受,惠特尼 <<if $phase is 3>> 将你的<<print $worn.upper.cn_name_cap>>向上<<if !$worn.under_upper.type.includes("naked")>>和<<print $worn.under_upper.cn_name_cap>>向下<</if>>拉, <<else>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> 把你的<<if !$worn.under_lower.type.includes("naked")>><<print $worn.under_lower.cn_name_cap>>放下来,然后<</if>>把裙子掀起来, <<else>> 把你的<<print $worn.lower.cn_name_cap>><<if !$worn.under_lower.type.includes("naked")>>和<<print $worn.under_lower.cn_name_cap>><</if>>放下来, <</if>> <</if>> <<switch $phase>> <<case 3>> <span class="lewd">露了一下你的<<breasts>>。</span> <<case 2>> <span class="lewd">露出了你的<<genitals>>。</span> <<case 1>> <span class="lewd">露出你的<<bottom>>。</span> <</switch>> 一个<<generate2>><<person2>><<person>>开车经过,当<<he>>看到时按了<<his>>的喇叭。幸运的是,你的羞辱很短暂,惠特尼很快就<<if $phase is 1>>扔下了你<<else>>把你推到地上<</if>>。 <<fameexhibitionism 2>> <br><br> <<link [[继续|Street Bully Flash 3]]>><<set $phase2 to 0>><<person1>><</link>> <br>
<<set $outside to 1>><<effects>> <<if $phase is 3>> <<person1>> <<if $speech_attitude is "meek">> 你拽住惠特尼的袖子。<<He>>怒视着转过身来,在看到你时,表情变得柔软。 <br><br> "不公平,”你喃喃地说。“你只应该欺负我。" <<elseif $speech_attitude is "bratty">> 你抓住惠特尼的肩膀,让<<him>>转过身。起初,<<his>>的眼睛因震惊而睁得大大的。当<<He>>看到你时,<<he>>咧嘴一笑。 <br><br> "你和那个废物玩什么?"你说道,"你的<<if $player.gender_appearance is "m">>男朋友<<else>>女朋友<</if>>在这呢。" <<else>> 你轻拍惠特尼的肩膀。<<He>>怒视着转过身来。当<<His>>看到你时,<<he>>眉毛一挑。 <br><br> "你要是继续和我的朋友鬼混,”你说。“搞不好我就要吃醋了。" <</if>> <<promiscuity1>> 惠特尼笑了。“看来你可以脱身了,”<<he>>对<<person2>><<person>>说。“你之后记得感谢我的<<girl>>。<<pShes>>有事要做。”<<person1>><<He>>推开<<person2>><<him>>,<<him>>虽然害怕但也得以安全地跑出了巷子。<<hope 3>><<gghope>> <br><br> 你在刚刚<<persons>>在的位置那被推到墙上。惠特尼舔了舔<<person1>><<his>>的嘴唇补充道,“有很多事要做。" <br><br> <<endevent>> <<npc Whitney>><<person1>> <<link [[继续|Street Bully Orphan Sex]]>><<set $sexstart to 1>><</link>> <br> <<elseif $phase is 2>> <<if $speech_attitude is "meek">> 你昂首阔步走向惠特尼,双手放在背后。“看起来很有趣,”你咯咯笑着说。“下轮换我来可以吗?" <<elseif $speech_attitude is "bratty">> 你清清喉咙。“呃,你们好?" <<if $leftarm is "bound" and $rightarm is "bound">> 你的屁股恰到好处地挺了起来。 <<else>> 手放在你屁股上,你恰时凑了上去。 <</if>> "我准备好了。" <<else>> 你轻拍惠特尼的肩膀。“来吧,”你靠在墙上轻声说道,“你知道你真正想要的是谁。" <</if>> <<promiscuity3>> <<set $seductiondifficulty to 4000 - ($NPCName[$NPCNameList.indexOf("Whitney")].lust * 50)>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> <<if $seductionrating gte $seductionrequired>> <span class="green"><<person1>><<He>>失去了对<<person2>><<person>>的所有兴趣,</span>把<<him>>推到一边,向你走来。<<person>>害怕地跑开了。<<hope 3>><<gghope>> <br><br> 你在刚刚<<persons>>的位置被推到墙上。“我真笨,”惠特尼说。"好东西就在这儿,却要去追一个次流骚货。" <br><br> <<endevent>> <<npc Whitney>><<person1>> <<link [[继续|Street Bully Orphan Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> "别担心,”<<person1>><<he>>笑着说。“你迟早会有机会的。”<span class="red"><<He>>转身回到<<person2>><<person>>面前。</span> <br><br> <<link [[战斗|Street Bully Orphan Fight]]>><<set $phase to 1>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<link [[离开|Street Bully Orphan]]>><<set $phase to 0>><<sub 1>><<trauma 10>><<stress 6>><<hope -3>><<npcincr Whitney dom 1>><</link>><<ggtrauma>><<gstress>><<llhope>><<gdom>> <br> <</if>> <<elseif $phase is 1>> <<if $speech_attitude is "meek">> 你走到惠特尼面前,双腿颤抖。“请不要找<<him>>的麻烦,”你结结巴巴地说。“<<Hes>>是我的朋友。" <<elseif $speech_attitude is "bratty">> 你双臂交叉走向惠特尼。“放<<him>>走,”你要求。“你不知道你惹毛了谁。" <<else>> 你走向惠特尼。“放了我的朋友,”你说。 <</if>> <br><br> 惠特尼冷笑着转向你。“拿着这个,”<<person1>><<he>>对<<generatey3>><<person3>><<person>>说,后者控制住<<person2>><<person>>。当惠特尼向你靠近时,其他人围了过来。 <br><br> <<saveNPC 1 whit_bully_victim>> <<endevent>> <<npc Whitney>><<person1>> <<link [[继续|Street Bully Orphan Fight]]>><<set $phase to 0>><<set $fightstart to 1>><</link>> <br> <<else>> 对于<<person2>><<person>>,你无能为力。你继续走。一声尖叫在你身后回响。你加快脚步。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $audienceforceteen to 1>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Bully Orphan Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Bully Orphan Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>靠在墙上,喘着粗气。<<npcincr Whitney lust -20>><<llust>> <br><br> "该死,太棒了,”<<he>>叹息道。“我想我会经常捉弄你的小伙伴们。”<<His>>的朋友们笑了。你希望<<hes>>在开玩笑,但是<<hes>>在你窥探之前就走了。 <<elseif $enemyhealth lte 0>> 惠特尼摇摇晃晃地离开你。<<npcincr Whitney dom -1>><<ldom>> <br><br> "反正我不需要你这混账朋友,”<<he>>啐道。“你真的是贱到不行。”<<His>>的朋友们笑着离开了小巷。 <<else>> 惠特尼在推开你之前犹豫了一下。“无所谓,”<<he>>抱怨道。“也许那个小混蛋还在附近游荡。" <br><br> 你还没来得及开口,他们就走了。你希望<<hes>>是在开玩笑。<<stress 4>><<gstress>> <</if>> <br><br> <<tearful>>你继续前行。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<if $phase is 1>> 你在飞身扑向惠特尼,抓住了<<he>>,你们一起摔倒在地。<<person2>><<person>>想要趁机逃跑,但是惠特尼的一个朋友抓住了<<him>>。 <br><br> <<saveNPC 1 whit_bully_victim>> <<endevent>> <<npc Whitney>><<person1>> <</if>> <<maninit>> <<npcidlegenitals>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<set $audienceforceteen to 1>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Street Bully Orphan Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Bully Orphan Fight]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<loadNPC 1 whit_bully_victim>> 惠特尼靠在墙上喘着气。<<npcincr Whitney lust -20>><<reb 1>><<llust>><<greb>> <br><br> <<Hes>>不会出去太久。你抓住机会带着<<person2>><<person>>一起逃跑。<<tearful>>你逃走了。 <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 whit_bully_victim>><<person1>> <<clearNPC whit_bully_victim>> <<link [[继续|Street Bully Orphan Escape]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<loadNPC 1 whit_bully_victim>> 你把惠特尼推开,让<<him>>撞上了<<his>>的朋友们。他们倒在地上堆成一堆。<<npcincr Whitney dom -1>><<reb 3>><<ldom>><<ggreb>> <br><br> 你抓住<<person2>><<person>>,在他们倒下的时候跑。<<tearful>>你逃走了。 <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 whit_bully_victim>><<person1>> <<clearNPC whit_bully_victim>> <<link [[继续|Street Bully Orphan Escape]]>><</link>> <br> <<else>> <<loadNPC 1 whit_bully_victim>> <<clearNPC whit_bully_victim>> 你瘫倒在地,伤得无法动弹。 <br><br> "别担心,”惠特尼冷笑道。“我会确保<<person2>><<he>>得到同样的好结果。”<<person2>><<person>>徒劳地挣扎着,<<hes>>被拖走了,边踢边尖叫着。<<trauma 12>><<stress 12>><<hope -5>><<ggtrauma>><<ggstress>><<lllhope>> <br><br> <<tearful>>你站起来。惠特尼和其他人都走了。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<effects>> <<if $speech_attitude is "meek">> 你走到惠特尼面前,双腿颤抖。“请不要找<<him>>的麻烦,”你结结巴巴地说。“<<Hes>>是我的朋友。" <<elseif $speech_attitude is "bratty">> 你双臂交叉走向惠特尼。“放<<him>>走,”你要求。“你不知道你惹毛了谁。" <<else>> 你走向惠特尼。“放了我的朋友,”你说。 <</if>> <br><br> 惠特尼冷笑着转向你。“按住这人,”<<person1>><<he>>对<<his>>的朋友嘱咐着的同时松开了<<person2>><<person>>。即使只是那么一会的功夫,但也足够让<<him>>从<<his>>口袋里拿出东西。那是<span class="green">一罐防狼喷雾。</span><<He>>瞄准惠特尼并按下了喷头。<<ggreb>> <br><br> 惠特尼紧紧捂住<<person1>><<his>>的脸痛苦地叫了起来。<<He>>冲向<<person2>><<person>>,结果却盲目地撞上了<<person1>><<his>>自己的一个朋友。他们相继倒在地上。他们还没来得及恢复,你就被抓着胳膊一起冲出了小巷。 <br><br> <<link [[继续|Street Bully Orphan Escape]]>><<person2>><</link>> <br>
<<set $outside to 1>><<effects>> 你们一直跑着,直到你们确定惠特尼和<<nnpc_his "Whitney">>的朋友没跟着你。 <<switch random(1, 4)>> <<case 4>> <<person>>紧贴在你的手臂旁。"<<nnpc_he "Whitney">>走了吗?"<<he>>胆怯地问着,"真的吗?" <<case 3>> <<person>>看向别处。"我能照顾好自己,"<<he>>吸了吸鼻子,"但还是谢谢你。" <<case 2>> <<person>>需要点时间来喘息。<<He>>不说话,但<<he>>看起来如释重负。 <<default>> 当只剩下你们俩时,<<person>>倒在你的怀里。"我好害怕,"<<he>>呜咽着,"谢,谢谢你。" <</switch>> <br><br> <<He>>抱住你,在你脸上亲了一下,随后离开。<<trauma -12>><<stress -12>><<hope 3>><<lltrauma>><<llstress>><<gghope>> <br><br> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<effects>> <<if $phase is 2>> 你把惠特尼推开。 <<if random(1)>> <<He>>无力地抓着你,但最终还是倒在了地板上。一个<<generatey2>><<person2>><<person>>帮<<person1>><<him>>重新站起身来。 <br><br> <<if $speech_attitude is "meek">> "你是惠特尼的朋友吧,"你开口道,"请保护好<<him>>。" <<elseif $speech_attitude is "bratty">> "我不会让我的<<= $pronoun is "m" ? "男" : "女">>朋友在公共场合出糗,"你指示道,"把<<him>>带回家。" <<else>> "小心照顾好<<him>>,"你叮嘱道,"如果你做不到,那你就是个糟糕的朋友。" <</if>> <br><br> <span class="green"><<person2>><<person>>似乎被你的语气影响了。</span><<He>>紧抓着惠特尼,领着<<person1>><<him>>走出小巷。他们的吵闹声很快就消失了。 <br><br> <<endevent>> <<destinationeventend>> <<else>> <<his>>眼中的欢喜沉寂了,愤怒取而代之。 <br><br> <span class="red">“愚蠢的荡妇,”</span><<he>>咆哮着,“你需要放松点。" <br><br> <<He>>把<<his>>的瓶子扔到一边,向你走来! <br><br> <<link [[继续|Street Bully Sex]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br> <</if>> <<elseif $phase is 1>> 你打开瓶盖,喝了一大口。 <<if $phase2 is 1>> 它是甜的。压倒性的。你努力压低声音。当你吞下最后一滴时,一种奇怪的温暖在你的肚子里沉淀下来。 <<else>> 它是苦的。你想吐,但把它咽到最后一滴。你感到幸福和温暖。 <</if>> <br><br> <<tearful>>你跌跌撞撞地走着。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 你决定不跟这瓶子冒险。据你所知,惠特尼可能对它做了手脚。你<<if $speech_attitude is "meek">>把它放进垃圾桶里<<elseif $speech_attitude is "bratty">>往墙上砸<<else>>把它放下<</if>>,然后继续做你的事。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> "我想让你给我看样东西,”惠特尼指着梯子说。“就在上面,你给我爬上去。" <br><br> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if $worn.under_lower.exposed gte 1>> 你知道惠特尼会看到你$worn.lower.cn_name_cap的底下,<span class="pink">里面什么都没穿。</span><<His>>的朋友也围了过来。他们都会看到的。 <br><br> <<if $exhibitionism gte 75>> <<link [[正常地爬|Street Bully Roof Nude]]>><</link>><<exhibitionist5>> <br> <</if>> <<else>> 你知道惠特尼会看到你$worn.lower.cn_name_cap的底下,<<His>>的朋友也围了过来。他们都会看到你$worn.under_lower.cn_name_cap下的风景。 <br><br> <<link [[正常地爬|Street Bully Roof Undies]]>><</link>><<exhibitionist1>> <br> <</if>> <<link [[爬的时候把布料夹在腿间|Street Bully Roof Hold]]>><</link>> <br> <<else>> <<link [[继续|Street Bully Roof Climb]]>><</link>> <br> <</if>>
<<effects>> 你爬上梯子。当惠特尼踩到底部的横档时,它摇晃起来。"你们都在这等着,"<<he>>转头道,"不会等太久的。" <br><br> <<link [[继续|Street Bully Roof Top]]>><</link>> <br>
<<effects>> 你把一只手放在腿间,把$worn.lower.cn_name_cap的布料压在你的<<undies>>上。爬的姿势很尴尬,但至少没人能偷看。 <br><br> 直到你的大腿与旁观者的视线齐平。<span class="pink">惠特尼掀开,</span>把你的<<bottom>>暴露给所有人。<<gstress>> <br><br> "真不错。" <br> "拍<<phim>>!" <br> "希望我以后能有机会和<<phim>>一起玩玩。" <br><br> 惠特尼对你傻笑,对你的表情比对你新暴露的皮肤更感兴趣。 <br><br> <<link [[愤怒地喊|Street Bully Roof Angry]]>><<trauma -6>><</link>><<ltrauma>> <br> <<link [[踢|Street Bully Roof Kick]]>><<stress -12>><</link>><<llstress>> <br> <<link [[无视|Street Bully Roof Ignore]]>><</link>><<gtrauma>> <br>
<<effects>> <<if $speech_attitude is "meek">> "放,放下我的裙子!”你喊道。 <<elseif $speech_attitude is "bratty">> "把我的裙子放下,”你喊道。“否则”。 <<else>> "马上把它放下!”你喊道。 <</if>> <br><br> 惠特尼松了手,然后向<<his>>的朋友们鞠躬。在你继续攀爬时,他们鼓起掌来。惠特尼接着踏上梯子最下面一级,梯子摇晃起来。“你们在这里等着,”<<he>>说。“不会花很长时间的。" <br><br> <<link [[继续|Street Bully Roof Top]]>><</link>> <br>
<<effects>> 你踢惠特尼。<<He>>预测到你的攻击并退到一边,但至少被迫释放你的<<print $worn.lower.cn_name_cap>>。<<His>>的朋友们笑了,惠特尼在你继续爬的时候鞠躬。 <br><br> 惠特尼踏上梯子最底层时,梯子摇晃起来。“你们在这里等着,”<<he>>说。“这不会花很长时间的。" <br><br> <<link [[继续|Street Bully Roof Top]]>><</link>> <br>
<<effects>> 你忽略了惠特尼的荒唐行为,还有<<his>>色眯眯的朋友们,继续爬着。反正你很快就会到达他们够不着的地方。在你爬上去前的最后一刻,惠特尼给了你一巴掌。 <br><br> 当<<he>>踏上最底层的阶梯时,梯子摇晃起来。“你们在这里等着,”<<he>>说。“这不会花很长时间的。" <br><br> <<link [[继续|Street Bully Roof Top]]>><</link>> <br>
<<effects>> 你爬得很正常。惠特尼踏上梯子最底层时,梯子摇晃起来。你往下瞥了一眼。<<Hes>>偷看你的裙子,正如你所料。 <br><br> "不错的短裤,”惠特尼笑着说。<<His>>的朋友们围过来看。你扭动身子露出了你的<<bottom>>,拉开你的裙子并帮助他们。他们欢呼。 <<exhibitionism1>> "你们在这里等着,”<<he>>一边爬一边说。“这不会花很长时间的。" <br><br> <<link [[继续|Street Bully Roof Top]]>><</link>> <br>
<<effects>> 你爬得很正常。惠特尼踏上梯子最底层时,梯子摇晃起来。你往下瞥了一眼。<<Hes>>偷看你的裙子,正如你所料。 <br><br> "不错的<<genitals>>,”惠特尼笑着说。 <<if $whitneypantiescheck gte 1>> "我们甚至都不在学校。我猜你就是那样一个荡妇。" <</if>> <<His>>的朋友们围过来看。你扭动身子露出了你的<<bottom>>,拉开你的裙子并帮助他们。他们欢呼。 <<exhibitionism5>> "你们在这里等着,”<<he>>一边爬一边说。“这不会花很长时间的。" <br><br> <<link [[继续|Street Bully Roof Top]]>><</link>> <br>
<<effects>> 惠特尼就在你后面,<<He>>用胳膊搂着你的腰。<<He>>看着屋顶。街道的这一部分高于其他部分,你可以看到城镇的大部分。 <br><br> <<switch $bus>> <<case "domus">> "你家就在这附近,对吗?”惠特尼问道。“指给我看。”你已经看到了孤儿院,就在这条路的尽头,在其他几栋建筑之间。 <br><br> <<link [[指向孤儿院|Street Bully Roof Point]]>><<npcincr Whitney love 3>><</link>><<gglove>> <br> <<case "barb" "danube" "residential">> "你能从这里看到你的家吗?”惠特尼问道。“指给我看。”你隔着其他房子往外看。你可以很容易地辨认出宅邸街,但街道的弯曲和遮挡视线的树叶使孤儿院变得模糊不清。 <br><br> <<link [[指向孤儿院的大致区域|Street Bully Roof Point]]>><<npcincr Whitney love 3>><</link>><<gglove>> <br> <<case "nightingale" "wolf" "high" "starfish" "cliff" "connudatus" "park" "commercial">> "你能从这里看到你的家吗?”惠特尼问道。“指给我看。”你凝视着城镇对面的宅邸街。你认为你可以指出大概的区域,但它太远了。 <br><br> <<link [[指出宅邸街的大致范围|Street Bully Roof Point]]>><<npcincr Whitney love 3>><</link>><<gglove>> <br> <<default>> "你能从这里看到你的家吗?”惠特尼问道。“指给我看。”你凝视着城镇的另一边。宅邸街的大部分地区都被山丘和高层建筑所遮挡。你得用双筒望远镜才能看到孤儿院,如果能看到的话。 <br><br> <<link [[指出模糊的地方|Street Bully Roof Point]]>><<npcincr Whitney love 3>><</link>><<gglove>> <br> <</switch>> <<link [[拒绝|Street Bully Roof Point Refuse]]>><</link>> <br>
<<effects>> "不错," 惠特尼说。<<He>>看起来就像<<he>>想要说些什么,但还是决定不说。<<He>>亲吻你的额头,然后将<<himself>>从墙上转到梯子上。"待会见,荡货。"<<He>>滑了下去。 <br><br> 你自己爬下来,到达底部时,惠特尼和<<his>>的朋友们转过拐角,看不见了。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> "怎么啦?”惠特尼问道。“我已经知道你住在哪里了。我又不会出现,然后揍你的朋友。”<<He>>从<<his>>口袋里掏出一支香烟, <<if $whitneyromance is 1>> <<he>>走过时,拍了一下你的<<bottom>>。<<garousal>><<arousal 600 "bottom">> <<else>> <<he>>走过时,狠狠地拍了下你的<<bottom>>。<<gpain>><<gstress>><<pain 4>><<stress 6>> <</if>> <br><br> <<He>>翻过墙,爬上梯子,然后滑下来。你自己爬下来,到达底部时,惠特尼和<<his>>的朋友们转过拐角,看不见了。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你摆脱开惠特尼。<<He>>没有阻拦你。“要去别的地方?我懂,”<<he>>笑着说。“我知道你以后会补偿我的。”<<He>>用<<his>>的手和嘴做了一个下流的手势。<<His>>的朋友们笑了。 <br><br> "待会见,骚货。" <br><br> <<endevent>> <<destinationeventend>>
<<effects>> <<if $speech_attitude is "meek">> "好吧,”你说。“不要伤害孤儿。" <<elseif $speech_attitude is "bratty">> "答应我你不会打扰孤儿们,”你说。“不然你就直接离开吧。" <<else>> "答应我你不会去骚扰孤儿们,”你说,“那你就可以参观。" <</if>> <br><br> "好像除了你我谁都不在乎似的,”<<he>>说。“我是有标准的。”<<He>>拉着你去散步。这并不是一个承诺。<<His>>的朋友跟在后面。 <br><br> <<link [[继续|Street Bully Orphanage Go]]>><</link>> <br>
<<set $outside to 0>><<set $location to "home">><<effects>> <<generate2>> 你走在蜿蜒的街道上,挽着惠特尼的手,<<his>>的朋友们跟在后面。他们骚扰了几个过路人,抓住了一个受惊的<<person2>><<personsimple>>的背包,把里面的东西都扔了。 <br><br> <<endevent>> <<npc Whitney>><<person1>> <<if Time.dayState is "night">> 你们来到寂静的孤儿院外面。“真是个狗窝,”惠特尼惊呼道,踢开了前门。大厅里空无一人。惠特尼大步走进去,<<his>>的朋友们跟着。 <br><br> "那么我们要去哪?" <br><br> <<else>> <<generateyv2>> 你们到了孤儿院外面。“真是个狗窝,”惠特尼惊呼道,踢开了前门。<<Hes>>迎上了一个惊讶的居民,<<person2>><<person>>,那个人的表情在看到惠特尼时变成了恐惧。<<He>>急匆匆地走进建筑的深处。惠特尼大笑。 <br><br> "那么我们要去哪?" <br><br> <<endevent>> <<npc Whitney>><<person1>> <</if>> <<link [[你的卧室|Street Bully Orphanage Bedroom]]>><</link>> <br> <<link [[起居室|Street Bully Orphanage Living]]>><</link>> <br> <<link [[贝利的办公室|Street Bully Orphanage Office]]>><</link>> <br>
<<effects>> 你把胳膊从惠特尼身上抽开。 <<if $speech_attitude is "meek">> "我、我不想让你进孤儿院!”你说,“你会吓到别人的。" <<elseif $speech_attitude is "bratty">> "我没法信任你能好好待在孤儿院里,”你说,“那里的人需要担心的事情已经够多了。" <<else>> "我不想让你去孤儿院,”你说。 <</if>> <br><br> 惠特尼只是皱了会眉。"随便你,"<<he>>说着,从<<his>>口袋里又掏出一支烟。"改天提醒我惩罚你。之后见,贱货。"<<He>>走了,<<his>>的朋友在后面跟着。 <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你们来到你的房间外面。惠特尼往里面看。“你就生活在这种地方?”<<he>>笑着说,“他妈的。我以为我的房间已经够烂了。我不会进去的。反正我们也挤不进去。" <br><br> <<link [[起居室|Street Bully Orphanage Living]]>><</link>> <br> <<link [[贝利的办公室|Street Bully Orphanage Office]]>><</link>> <br>
<<effects>> <<if Time.dayState is "night">> 你们走进贝利的办公室。贝利在这里的可能性很小,但你没法不感到紧张。 <br><br> "不错的地方,”惠特尼说,欣赏着这里的装饰。“不可能是你的地盘。”当<<his>>的朋友走进来时,<<He>>懒洋洋地坐在桌子后面的椅子上。 <<if $kylar_camera is 3>> <span class="purple">凯拉尔的猫头鹰,就是你送给孤儿的那只,在角落的柜子上看着。</span>肯定是贝利没收的。 <</if>> <br><br> "嗯?”惠特尼说,“你在等什么?”<<He>>做手势让你靠近。 <br><br> <<link [[靠近|Street Bully Orphanage Close]]>><<set $phase to 0>><</link>> <br> <<link [[亲吻|Street Bully Orphanage Kiss]]>><<set $phase to 1>><</link>> <br> <<if $promiscuity gte 55>> <<link [[帮惠特尼口交|Street Bully Orphanage Close]]>><<set $phase to 2>><</link>><<promiscuous4>> <br> <</if>> <<elseif $whitney_bailey_met gte 1>> <<npc Bailey 2>><<generatey3>> 你走进贝利的办公室,<<person2>><span class="red">发现<<him>>坐在<<his>>的桌子旁。</span><<He>>带着恼怒的表情抬起头来。你试图后退,但是惠特尼冲了进来,后面跟着<<person1>><<his>>的朋友。 <br><br> <<person2>> 贝利似乎并不关心这帮年轻人闯入<<his>>的办公室。“我很高兴你在这里,”<<he>>说,“你们其余的人离开我们。" <br><br> <<link [[继续|Street Bully Orphanage Office 2]]>><</link>> <br> <<else>> <<npc Bailey 2>><<generatey3>> 你走进贝利的办公室,<<person2>><span class="red">发现<<him>>坐在<<his>>的桌子旁。</span><<He>>带着恼怒的表情抬起头来。你试图后退,但是惠特尼冲了进来,后面跟着<<person1>><<his>>的朋友。 <br><br> <<person2>> 贝利似乎并不关心这帮年轻人闯入<<his>>的办公室。“什么事?”<<he>>说,“快说。" <br><br> 惠特尼没料到会在这里见到其他人,但仍然泰然处之。“你一定是<<if $pronoun is "m">>“爸爸”<<else>>“妈妈”<</if>>吧。我想和你的<<girl>>在一起,”<<person1>><<he>>向你示意,然后靠在贝利的桌子上。“很高兴认识你,<<person2>><<sir>>。”惠特尼的每句话都带着辛辣的讽刺味道。 <br><br> 贝利瞪着惠特尼,眼睛一眨不眨。<<He>>什么也没说。 <br><br> <<link [[继续|Street Bully Orphanage Office 2]]>><</link>> <br> <</if>>
<<effects>> <<person3>> <<if $whitney_bailey_met gte 1>> <<else>> "那他妈是把枪吗?!”惠特尼的一个朋友问。惠特尼怒视着<<him>>,<<he>>随后把目光移开。 <br><br> "是的,”贝利说,仍然盯着惠特尼。“剩下的人,让我们单独聊聊。" <br><br> <</if>> 惠特尼的朋友们一动不动。"你们都听到<<him>>说什么了。"惠特尼说,"滚开,等我们谈妥。你也是,骚货。" <br><br> <<link [[离开|Street Bully Orphanage Leave]]>><</link>> <br> <<link [[留下|Street Bully Orphanage Stay]]>><</link>> <br>
<<effects>> 你和惠特尼的朋友们一起离开。"别拿你们的手碰我的骚货,"惠特尼在你关上身后的门时补充道。 <br><br> 这些青少年在主厅周围游荡,吓唬那些偶然发现他们的居民。你听到贝利门后的窃窃私语。 <br><br> <<set $skulduggerydifficulty to 800>> <<link [[偷听(0:05)|Street Bully Orphanage Eavesdrop]]>><</link>><<skulduggerydifficulty>> <br> <<link [[等待(0:05)|Street Bully Orphanage Wait]]>><</link>> <br>
<<effects>> 你一直等到惠特尼的朋友们离开。"把你们的手收好了,别碰我的荡妇。"惠特尼在最后一个人离开时补充道。 <br><br><<person2>> "出去。”贝利说。<<He>>指的是你。你离开房间,去外面找惠特尼的朋友。 <br><br> 这些青少年在主厅周围游荡,吓唬那些偶然发现他们的居民。你听到贝利门后的窃窃私语。 <br><br> <<set $skulduggerydifficulty to 800>> <<link [[偷听(0:05)|Street Bully Orphanage Eavesdrop]]>><</link>><<skulduggerydifficulty>> <br> <<link [[等待(0:05)|Street Bully Orphanage Wait]]>><</link>> <br>
<<effects>> 你等待。惠特尼的朋友们对你抛媚眼,做鬼脸,但没人想碰你。 <br><br> <<person1>> 贝利办公室的门打开了,惠特尼走了出来。“我们做了个约定,”<<he>>拉着你的胳膊说。“来吧,荡妇。”<<He>>拉你更深地进入孤儿院。 <br><br> <<link [[继续|Street Bully Orphanage Living]]>><<set $whitney_bailey_met to 1>><<endevent>><<npc Whitney>><<person1>><</link>> <br>
<<effects>> 你把耳朵贴在门上。惠特尼的朋友们笑了,但没有制止你。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<if $whitney_bailey_met is 1>> <<person2>> "……是吗?”贝利说。<span class="green">你听得很清楚。</span> <br> "就在这,”惠特尼回答。你听到一声轻微的撞击声,然后是停顿。 <br> "也行。给你准备了点别的。" <br> "你不能自己做吗?" <br> "对。你还想假装我的<<girl>>是你的吗?" <br> "我不需要你的允许。”又是一阵沉默。“无所谓了。我来做。不管怎样,操翻别人还是很有趣的。" <br> "很好。" <br><br> 很难辨认,但你觉得你听到了打火机的声音。其余的对话被惠特尼吵闹的朋友们盖过去了。 <br><br> <<else>> <<person1>> "……我的财产,”贝利说。<span class="green">你听到<<him>>响亮而清晰的声音。</span>“我觉得你买不起<<phim>>。" <br> "我是很穷,”惠特尼同意。“但你阻止不了我。" <br> 房间安静了一下。“有件事你可以帮我。一件我能接受为报酬的事。目前为止。" <br> "这取决于你要我做的‘那件事’是什么。" <br><br> 很难辨认,但你觉得你听到了打火机的声音。其余的对话被惠特尼吵闹的朋友们盖过去了。 <br><br> <</if>> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Street Bully Orphanage Wait]]>><</link>> <br> <<else>> "……我的——"贝利说。一阵沉默过去,<span class="red">门打开了。</span>是贝利。<<He>>用手背掴打着你的脸。你没有听到<<his>>的接近。<<gpain>><<pain 4>> <br><br> <<He>>砰的一声关上门。过了一会儿,里面响起了音乐。你什么都听不到了。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Street Bully Orphanage Wait]]>><</link>> <br> <</if>>
<<effects>> <<if Time.dayState is "night">> 你走进空无一人的客厅。 <<else>> 你走进起居室。一群受惊的住户一看到惠特尼和<<his>>的朋友就匆匆离开了。 <</if>> <<if $kylar_camera is 3>> <<if Time.dayState is "night">> 月光映照着一双炯炯有神的眼睛。<span class="purple">凯拉尔的毛绒猫头鹰坐在电视机旁。</span> <<else>> <span class="purple">一个人在匆忙逃跑时把柔软的猫头鹰玩具放在电视旁边。</span> <</if>> <<elseif Time.dayState isnot "night">> 一个人在匆忙逃跑时差点撞翻电视。 <</if>> <br><br> "这样就行了,”惠特尼说,一个人霸占了整个沙发。<<His>>的朋友则占据了其他的座位。还有一个坐在窗台上。 <br><br> "嗯?”惠特尼说,“你在等什么?”<<He>>做手势让你靠近。 <br><br> <<link [[靠近|Street Bully Orphanage Close]]>><<set $phase to 0>><</link>> <br> <<link [[亲吻|Street Bully Orphanage Kiss]]>><<set $phase to 1>><</link>> <br> <<if $promiscuity gte 55>> <<link [[给惠特尼口交|Street Bully Orphanage Oral]]>><<set $phase to 2>><</link>><<promiscuous4>> <br> <</if>>
<<effects>> 你走近惠特尼。<<He>>抓住你的脚,将你拉到了<<him>>的身上。 <br><br> <<link [[继续|Street Bully Orphanage Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> 你爬到惠特尼身上,倾身给<<He>>一个吻。<<He>>向前倾去迎接你,纠缠着你的舌头。<<He>>轻轻地喘气和颤抖。<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>> <br><br> <<link [[继续|Street Bully Orphanage Sex]]>><<set $sexstart to 1>><</link>> <br>
<<effects>> 你跪在沙发旁边,把惠特尼的<<npcClothesText $NPCName[$NPCNameList.indexOf("Whitney")] "lower">>移开,露出<<his>>的 <<if $NPCList[0].penis isnot "none">> <<print $NPCList[0].penisdesc>>。 <<else>> 小穴。 <</if>> "你知道怎么取悦我,”<<he>>抚摸着你的头发说,“骚货。" <<promiscuity4>> <<link [[继续|Street Bully Orphanage Sex]]>><<set $sexstart to 1>><</link>> <br>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<if $phase is 2>> <<npcoral>> <<elseif $phase is 1>> <<npckiss>> <</if>> <<set $enemytrust += 100>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Bully Orphanage Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Bully Orphanage Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 惠特尼笑着说。“我正需要呢。”<<npcincr Whitney lust -20>><<llust>><<glove>><<npcincr Whitney love 1>> <br> "我可以试一下吗?”<<his>>的一个朋友问。 <br> "不行。别问了。我说了等时机成熟。”<<He>>站起来。 <<clotheson>> <<tearful>>你护送惠特尼和<<his>>的朋友出去。"待会见,荡妇。" <br><br> <<endcombat>> <<elseif $enemyhealth lte 0>> 惠特尼把双手放在脑后。"随便你,荡妇,"<<he>>说,"我以为你会更感激我呢。"<<llove>><<npcincr Whitney love -1>><<ldom>><<npcincr Whitney dom -1>> <br><br> <<clotheson>> <<tearful>>你护送惠特尼和<<his>>的朋友出去。"待会见,荡妇。" <br><br> <<endcombat>> <<else>> 惠特尼把双手放在脑后。"随便你,荡妇,"<<he>>说,"我以为你会有点感恩之情呢。" <br><br> <<clotheson>> <<tearful>>你护送惠特尼和<<his>>的朋友出去。"待会见,荡妇。" <br><br> <<tearful>>你缓了过来。 <br><br> <<endcombat>> <</if>> <<if $kylar_camera is 3>> <<if !$syndromekylar and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">> 一阵可怕的颤抖传遍了你全身。<span class="blue">有东西正在监视你。</span><<set $kylar_mad to 1>> <<else>> 猫头鹰毛绒玩具看着你,从它的栖木上判断你的动作。<<gggksuspicion>><<npcincr Kylar rage 10>> <</if>> <br><br> <</if>> <<link [[继续|Orphanage]]>><</link>>
<<widget "whitneyoptions">> <<if $location is "park" and Time.dayState isnot "day">> <<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 15>> "我要走了,"<<he>>突然说,"这种天气不要呆在外面。"<<He>>一言不发地离开了公园。 <<else>> <<He>>一句话也没说就离开了公园。 <</if>> <br><br> <<whitneyexit>> <<else>> <<if $daily.whitney.parkWhore is "run">> <<set $daily.whitney.parkWhore to true>><<run delete $daily.whitney.textTrigger>> "你挺能逃的嘛,"<<he>>突然出声,"怎么,你以为我会生气? <<if $whitneyromance is 1>><<set _noOptions to true>> 我的<<girl>>知道<<pshe>>想要谁。" <br><br> <<He>>靠过来,将你困在<<himself>>与树之间,嘴唇拂过了你的脖颈。 <br><br> <<link [[顺其自然|Whitney Park Whore Romance]]>><<set $phase to 1>><<sub 1>><<arousal 600>><<npcincr Whitney lust 5>><</link>><<garousal>><<glust>> <br> <<link [[推开|Whitney Park Whore Romance]]>><<set $phase to 0>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<else>> 反正我已经拿到钱了,谁在乎他们得没得到他们想要的呢?" <</if>> <<elseif $daily.whitney.parkWhore is "paid" and $NPCName[$NPCNameList.indexOf("Whitney")].love gte 10>> <<set $daily.whitney.parkWhore to true>><<set _noOptions to true>><<run delete $daily.whitney.textTrigger>> <<He>>在<<his>>的<<npcClothesText $NPCList[0] "upper">>中翻找出了一把钞票,看都没看,直接丢到了你的脸上。 <br><br> "你的那份,"<<he>>坦然地说道,"不用谢我。" <br><br> <<link [[生气|Whitney Park Whore Share]]>><<moneyGain 50>><<set $phase to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<link [[保持沉默|Whitney Park Whore Share]]>><<moneyGain 50>><<set $phase to 0>><</link>> <br> <<elseif $daily.whitney.parkWhore is "runFail" and $NPCName[$NPCNameList.indexOf("Whitney")].love gte 10>> <<set $daily.whitney.parkWhore to true>><<set _noOptions to true>><<run delete $daily.whitney.textTrigger>> "笨蛋,"<<he>>嘟囔着,"你这也能算逃跑?下次试着跑快点。" <br><br> <<link [[道歉|Whitney Park Run Advice]]>><<set $phase to 2>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gdom>> <br> <<link [[生气|Whitney Park Run Advice]]>><<set $phase to 1>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>> <br> <<link [[保持沉默|Whitney Park Run Advice]]>><<set $phase to 0>><</link>> <br> <<elseif $daily.whitney.textTrigger is true>> <<run delete $daily.whitney.textTrigger>> <<if $daily.whitney.text is 1>> "又来?真烦人,能不能滚啊?"<<He>>看向别处。 <<elseif $daily.whitney.text is 2>> "你真让我心烦,<<bitch>>,"<<He>>看向别处。 <<else>> <<if $whitneyromance is 1 or $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>> "我最爱的荡妇在这做什么呢?" <<elseif $whitneyrescued>> <<He>>看了你一眼,但很快就把目光移开了。 <<else>> <<He>>看起来很生气。 <</if>> <</if>> <<else>> <<if _whitney_attention is 1>> <<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 50>> <span class="green">不管之前在想些什么,那些东西现在都在<<him>>的脑海里烟消云散了。<<His>>的眼睛粘在了你身上。</span> <<elseif $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 20>> <span class="blue"><<his>>似乎注意到了你,仅此而已。</span> <<else>> <span class="pink">惠特尼试着无视你。</span> <</if>> <<elseif $location is "park" and $rng gte 50>> <<He>>盯着喷泉。 <<else>> <<He>>吸了口烟。 <</if>> <</if>> <br><br> <<if !_noOptions>> <<if _whitney_attention is 1>> <<if $promiscuity gte 15>> <<brothelicon>><<link [[更进一步 (0:15)|Whitney Flirt 2]]>><<pass 15>><<npcincr Whitney lust 1>><<npcincr Whitney dom 1>><</link>><<glust>><<gdom>><<promiscuous2>> <br> <<else>> 你还不够淫乱,不能再进一步了。 <br> <</if>> <</if>> <<if $milkshake gte 1>> <<if $whitneyromance is 1>> <<foodicon "milkshake">><<link [[给奶昔 (0:20)|Whitney Milkshake]]>><<npcincr Whitney love 1>><<set $milkshake -= 1>><</link>><<glove>> <br> <<else>> <<foodicon "milkshake">><<link [[给奶昔 (0:20)|Whitney Milkshake Fail]]>><<npcincr Whitney love 1>><<set $milkshake -= 1>><</link>><<glove>> <br> <</if>> <</if>> <<if $whitneyromance is 1 and $daily.whitney.flirt is undefined>> <<brothelicon>><<link [[调情 (0:15)|Whitney Flirt]]>><<set $daily.whitney.flirt to 1>><<pass 15>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><</link>><<promiscuous1>><<glove>><<glust>> <br> <</if>> <<if $daily.whitney.chat is undefined>> <<if $whitneyromance is 1>> <<socialiseicon>><<link [[聊天 (0:15)|Whitney Chat]]>><<pass 15>><<stress -3>><<set $daily.whitney.chat to 1>><<npcincr Whitney love 1>><</link>><<glove>><<lstress>> <<else>> <<socialiseicon>><<link [[聊天 (0:15)|Whitney Chat]]>><<pass 15>><<stress 6>><<set $daily.whitney.chat to 1>><<npcincr Whitney love 1>><</link>><<glove>><<gstress>> <</if>> <<else>> <<if $whitneyromance is 1>> <<socialiseicon>><<link [[聊天 (0:15)|Whitney Chat]]>><<pass 15>><<stress -3>><</link>><<lstress>> <<else>> <<socialiseicon>><<link [[聊天 (0:15)|Whitney Chat]]>><<pass 15>><<stress 6>><</link>><<gstress>> <</if>> <</if>> <br> <<if $daily.whitney.ask is undefined and $location is "park">> <<askicon>><<link [[询问发生了什么|Whitney Ask]]>><<set $daily.whitney.ask to 1>><</link>> <br> <</if>> <<if !$daily.whitney.chastityBeg and $worn.genitals.origin is "Whitney">> <<templeicon "pray">><<link [[乞求松开|Whitney Chastity Beg]]>><<set $daily.whitney.chastityBeg to 1>><</link>> <br> <</if>> <<if $whitneychastity is 1 and ($worn.genitals.name is "naked" or ($worn.genitals.integrity lte setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].integrity_max * 0.25 and $worn.genitals.origin is "Whitney"))>> <<templeicon "chastity">><<link [[询问是否可以更换你的贞操笼|Whitney Chastity Replace]]>><</link>> <br> <</if>> <<if $loft_known is 1 and $loft_whitney is undefined and $whitney_bailey_met gte 1>> <<link [[告诉惠特尼孤儿院阁楼的事|Whitney Orphanage Loft]]>><</link>> <br> <</if>> <<if $loft_whitney is 3>> <<link [[告诉惠特尼贝利拿走了香烟|Whitney Orphanage Loft 3]]>><<set $loft_whitney to 5>><</link>> <br> <<elseif $loft_whitney is 4>> <<link [[告诉惠特尼孤儿院的香烟事件|Whitney Orphanage Loft 4]]>><<set $loft_whitney to 5>><</link>> <br> <<elseif $loft_whitney is 5>> <<link [[提醒惠特尼孤儿院阁楼的事|Whitney Orphanage Loft 5]]>><</link>> <br> <</if>> <<whitneyoptionsleave>> <</if>> <</if>> <</widget>> <<widget "whitneyoptionsleave">> <<if $bus is "park" or $location is "park">> <<getouticon>><<link [[离开|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "whitneyexit">> <<if $bus is "park" or $location is "park">> <<set $daily.whitney.park to 0>><<run delete $daily.whitney.text>><<run delete $daily.whitney.textTrigger>> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>> <<widget "whitneyRescueEnd">> <<endevent>> <<if $whitneyRescueSpecial>> <<switch $whitneyRescueSpecial>> <<case "scienceDissection">> 你赶紧回到了西里斯的教室,把物品安全送达。 <<if $schoolstate is "first">> 班上其他同学正忙着解剖青蛙。因为没有同伴,你只能独自进行实验。 <br><br> <<gscience>><<scienceskill>> <br><br> <<link [[继续|Science Lesson]]>><</link>> <br> <<else>> 你回来的时候已经下课了,西里斯正站在门边。 <br><br> "你没有迷路吧?"<<nnpc_He "Sirris">>微笑着接过烟盒,"没什么大不了的,你只管回去上课吧,快些。" <br><br> <<link [[继续|Hallways]]>><</link>> <br> <</if>> <<case "mathsNote">> 你赶紧回了教室,惠特尼没有跟在你身后。 <br><br> <<if $schoolstate is "second">> <<link [[继续|Maths Lesson]]>><</link>> <br> <<else>> 等你回来的时候已经下课了,瑞沃站在门边。 <br><br> "你浪费了很多时间,"<<nnpc_He "River">>盯着你细细地看了一会儿,然后叹气道,"不过都已经这样了,多说无益,快给我回去上课。" <br><br> <<link [[继续|Hallways]]>><</link>> <br> <</if>> <<case "mathsSent">> 你赶紧趁瑞沃不注意,回到了门边的座位上。 <<if $schoolstate is "second">> 你到达时,正好遇到了<<nnpc_he "River">>。 <br><br> <<nnpc_He "River">>狐疑地看了你一眼,但没有追问。"看来我是搞错了,快进来吧。" <br><br> <<link [[继续|Maths Lesson]]>><</link>> <br> <<else>> 等你回来的时候已经下课了,瑞沃站在门边。 <br><br> "你到底跑到哪里去了?明明就没有惹上麻烦。"<<nnpc_He "River">>叹了口气,"算了,回去上课吧,别再让这种事情发生了。" <br><br> <<link [[继续|Hallways]]>><</link>> <br> <</if>> <<default>> /* failsafe - should be inaccessible */ 你觉得你本该在做什么重要的事,但你忘了到底是什么。你漫无目的地穿过走廊。 <br><br> <<link [[继续|Hallways]]>><</link>> <br> <</switch>> <<else>> <<switch $whitneyRescueExit>> <<case "canteen">> <<link [[继续|Canteen]]>><</link>> <br> <<case "courtyard">> <<if $bus is "schoolfrontcourtyard">> <<link [[继续|School Front Courtyard]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|School Rear Courtyard]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<default>> <<link [[继续|Hallways]]>><<set $eventskip to 1>><</link>> <br> <</switch>> <</if>> <<unset $whitneyRescueAlone>> <<unset $whitneyRescueExit>> <<unset $whitneyRescueSafe>> <<unset $whitneyRescueSlime>> <<unset $whitneyRescueSpecial>> <<unset $whitneyRescueUniform>> <</widget>> <<widget "whitneyFinish">> <<if $player.penisExist and $penisuse isnot 0>> <<set $penisuse to 0>> <</if>> <<if $audiencepresent gte 1>> <<He>>把你的头拉近,窃窃低语。"装都装不出来?你让我在大伙面前很难堪啊。" <<else>> "别以为我不会报答你,荡妇。" <</if>> <<if !$genderknown.includes("Whitney") and ($player.penisExist and $player.vaginaExist) or ($player.gender_appearance is "m" and $player.gender isnot "m") or ($player.gender_appearance is "f" and $player.gender isnot "f")>> <<set $genderknown.pushUnique("Whitney")>> <<His>>的手往下移,碰到了你的<<genitals>>。一时间<<him>>似乎对自己摸到的感到有些惊讶,但<<him>>还是笑了。 <br><br> <</if>> <<He>>迅速地抓住了你的<<genitals>>, <<if $player.penisExist and $player.vaginaExist and (playerChastity("penis") or playerChastity("vagina"))>> 开始用一只手给你撸,同时<<his>>把另一只手的手指插进了你的<<pussy>>。 <<elseif $player.penisExist and playerChastity("penis")>> 开始给你撸,特别注意你的<<penis>>的尖端。 <<elseif $player.vaginaExist and playerChastity("vagina")>> 将手指插进了你的<<pussy>>,搅动了起来。 <</if>> <<arousal 5000 "genitals">> <<if $arousal gte $arousalmax>> <<orgasm>><<He>>露出微笑。 <<else>> <<if $audiencepresent gte 1>> "我会教你珍惜美好的性爱。" <<else>> "不能不让你带点小礼物就走了。" <</if>> <br><br> <<He>>的眼睛紧紧盯着你,速度变得越来越快。 <<if $player.penisExist and $player.vaginaExist>> <<He>>的手指在你的尖端上划着圈,同时另一根手指滑入了你的<<pussy>>。 <<elseif $player.penisExist>> <<He>>的手指在你的尖端上划着圈<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16 and $analdisable is "f">>,然后将手指慢慢滑入你的<<bottom>>。在<<he>>触到你的前列腺时,<<He>>笑了。<<else>>,另一只手则拍了拍你的<<bottom>>。<</if>> <<else>> <<He>>将第二只手指插进你的<<pussy>>,并用<<his>>另一只手抚摸你的<<breasts>>。 <</if>> <<He>>亲吻着你,压抑住你不由自主的呻吟声。 <<if $location is "park">> 公园那边好像有人注意到你们俩了,他们赶紧转过身去。 <</if>> <br><br> <<set $arousal to 10000>> <<if $arousal gte $arousalmax>> <<orgasm>> <</if>> 惠特尼给了你一个邪恶的微笑<<if $audiencepresent gte 1>>,围观的人群再次欢呼<</if>>。 <</if>> <br><br> <</widget>> <<widget "dismissWhitney">> <<npcset Whitney state "dungeon">> <<if $loveInterest.primary is "Whitney">> <<if $loveInterest.secondary isnot "None">> <<set $loveInterest.primary to $loveInterest.secondary>> <<set $loveInterest.secondary to "None">> <<else>> <<set $loveInterest.primary to "None">> <</if>> <span class = "red">惠特尼不再是你爱的人了。</span> <<elseif $loveInterest.secondary is "Whitney">> <<set $loveInterest.secondary to "None">> <span class = "red">惠特尼不再是你爱的人了。</span> <<elseif $whitneyromance is 1>> <span class = "red">惠特尼不再是你的爱人了。</span> <<else>> <span class = "red">惠特尼被带走了。</span> <</if>> <br><br> <</widget>> <<widget "whitneyFaceWritingInspection">> <<set _targetLocs to ["left_cheek","right_cheek"].filter(loc => $skin[loc].special is "Whitney" or !$skin[loc].pen or ["pen","lipstick","mud"].includes($skin[loc].pen))>> <<set _whitneySpecialLocs to _targetLocs.filter(loc => $skin[loc].special is "Whitney")>> <<set _erasableWritingLocs to _targetLocs.filter(loc => ["pen","lipstick","mud"].includes($skin[loc].pen))>> <<set _writableLocs to _targetLocs.filter(loc => !$skin[loc].pen)>> <<if _whitneySpecialLocs.length gte 1>> <<set _loc to _whitneySpecialLocs.random()>> <<set _cheek to _loc.replace("_", " ")>> <<He>>倾身亲吻你的<<= _cheek.includes("left") ? "左脸颊" : "右脸颊">>,就在<<tattoo _loc>>上。"我只是想确保你身上的标签还在。"<<He>>在回到<<his>>的朋友们身边之前拍了一下你的<<bottom>>。 <<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600 "bottom">><<npcincr Whitney lust 5>> <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br> <<elseif _erasableWritingLocs.length gte 1>> <<set _loc to _erasableWritingLocs.random()>> <<set _cheek to _loc.replace("_", " ")>> <<He>>倾身亲吻你的<<= _cheek.includes("left") ? "左脸颊" : "右脸颊">>,就在<<tattoo _loc>>上。<<He>>用袖子擦了擦,然后从<<his>>的口袋里拿出了一支笔。"是时候给你贴上一个合适的标签了,不要动。" <br><br> <<bodywriting_clear _loc>> <<set $phase to (_loc is "left_cheek" ? 1 : 2)>> <<link [[允许|School Leave Whitney Writing]]>><<set $phase to 1>><<npcincr Whitney love 1>><</link>><<glove>><<gbodywriting>> <br> <<link [[拍开惠特尼的手|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>> <br> <<elseif _writableLocs.length gte 1>> <<set _loc to _writableLocs.random()>> <<set _cheek to _loc.replace("_", " ")>> <<He>>从<<his>>的口袋里拿出了一支笔。"我要让所有人都知道你属于谁。不要动。" <br><br> <<set $phase to (_loc is "left_cheek" ? 1 : 2)>> <<link [[允许|School Leave Whitney Writing]]>><<set $phase to 2>><<npcincr Whitney love 1>><</link>><<glove>><<gbodywriting>> <br> <<link [[拍开惠特尼的手|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>> <br> <<else>> <<set _cheek to (random(0,1) ? "left cheek" : "right cheek")>><<set _cheekType to _cheek.replace(" ", "_")>> <<He>>倾身亲吻你的<<= _cheek.includes("left") ? "左脸颊" : "右脸颊">>,就在<<tattoo _cheekType>>上 "这应该不会脱落。"<<he>>抽身而出,"行吧,待会见了,荡妇。"<<he>>拍了下你<<bottom>>,随后回到了<<his>>的朋友身边。 <<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600 "bottom">><<npcincr Whitney lust 5>> <br><br> <<link [[继续|Oxford Street]]>><<endevent>><</link>> <br> <</if>> <</widget>>
<<set $location to "underground">><<set $outside to 0>> <<if $cave gte 50>> <<elseif $cave gte 20>> <<water waist>> <<else>> <<water>> <</if>> <<effects>> <<set $cave = Math.clamp($cave, 0, 100)>> 你在海岸边的一个山洞里,自然发光的地衣爬满了洞壁。 <br><br> <<if $cave gte 100>> <span class="lblue">你处于洞穴的深处。</span>一个腐朽的木制王座立在你的面前。 <<if !$weekly.beachCaveCompass>> 那里有一个箱子。 <</if>> <<elseif $cave gte 50>> 你的脚淹没在湍急的水流中。 <<elseif $cave gte 20>> 水没过了你的腰部。 <<elseif $cave gte 1>> 水没过了你的脖子。 <<else>> 水没过了你的脖颈。通向外面的洞顶就在附近的水面下,但你得游过去。 <</if>> <br><br> <<beach_cave_pursuit>> <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax>> <<passoutcave>> <<elseif $eventskip isnot 1 and $cave lt 100>> <<if random(1, 4) is 4>> <<eventscavetreasure>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0>> <<eventscave>> <<else>> <<eventscavesafe>> <</if>> <<else>> <<if $cave lt 100>> <<caveicon "west">><<link [[往更深处走 (0:10)|Beach Cave]]>><<set $cave += 5>><<pass 10>><</link>> <br> <<elseif !$weekly.beachCaveCompass>> <<caveicon "treasure">><<link [[打开箱子|Beach Cave Open]]>><<set $weekly.beachCaveCompass to true>><</link>> <br> <</if>> <<if $cave gt 0>> <<caveicon "sea">><<link [[往大海走 (0:10)|Beach Cave]]>><<set $cave -= 5>><<pass 10>><</link>> <br> <<else>> <<swimicon "up">><<link [[游出去 (0:05)|Beach Cave Up]]>><<pass 5>><</link>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<effects>> 你打开了箱子,里面闪烁着银光。是一个指南针,看起来很有价值。博物馆馆长会知道更多关于它的信息。 <<set $antiquemoney += 2200>><<museumAntiqueStatus "antiquesilvercompass" "found">> <br><br> <<set $pursuit += 1>> <<if $museumAntiques.antiques.antiqueleathermap isnot "found" and $museumAntiques.antiques.antiqueleathermap isnot "talk" and $museumAntiques.antiques.antiqueleathermap isnot "museum">> <<set $skulduggerydifficulty to 700>> <<caveicon "treasure">><<link [[更仔细地检查箱子|Beach Cave Examine]]>><</link>><<skulduggerydifficulty>> <br> <</if>> <<getouticon>><<link [[离开|Beach Cave]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你仔细检查着箱子,然后贴着箱壁慢慢试探着。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<earnFeat "X Marks the Spot">> 你在木板上摸到了一个难以察觉的按钮。你没有按它,相反,你用指尖轻触,感受到在这上面还有个更小的按钮。你用指甲按下,在这个箱子的底部<span class="green">有个隐藏的隔间打开了</span>。 <br><br> <<set $antiquemoney += 4000>><<museumAntiqueStatus "antiqueleathermap" "found">> 里面有一个用蜡质细绳捆着的皮革卷轴。你把它展开,是一张保存完好的地图。这张地图描绘了一个森林旁边的沿海定居点。表示海洋的部分上,线条纵横交错,有的地方被符号标注了,可能是一些重要的地点。在地图的左上角画着一只克拉肯,右下角画着一条龙。博物馆馆长也许会知道更多关于它的信息。 <br><br> <<skulduggeryuse>> <<link [[继续|Beach Cave]]>><</link>> <br> <<else>> 你在木板上摸到了一个难以察觉的按钮。你按下了它。箱子底部突然打开,<span class="red">一个飞镖弹了出来。</span>它射偏了,但这吓到了你。你匆忙把这个箱子扔掉,它落进水中,被吸进了一个细缝里。<<gstress>><<stress 6>> <br><br> <<skulduggeryuse>> <<link [[继续|Beach Cave]]>><</link>> <br> <</if>>
<<effects>> 你潜进水里,开始四处游动。洞穴向上延伸。 <<if Time.dayState is "night">> <<if $weather is "clear">> 你向着头顶月光的方向游去,终于感受到了寒冷的夜风。 <<elseif $weather is "rain">> 这里是如此的黑暗,难以分辨哪条路向上。你在恐惧控住住你之前,迎头闯入泼洒在海面的雨水里。<<gstress>><<stress 6>> <<else>> 这里是如此的黑暗,难以分辨哪条路向上。你在恐惧占据你之前,冲进寒冷的夜风中。<<gstress>><<stress 6>> <</if>> <<else>> <<if $weather is "clear">> 你向着头顶的亮光游去,在凉爽的海风围绕下浮出水面。 <<elseif $weather is "rain">> 你向着头顶的亮光游去,迎头闯入泼洒在海面的雨水里。 <<else>> 你向着头顶的亮光游去,终于感受到凉爽的海风拂过。 <</if>> <</if>> <br><br> <<beach_cave_end>> <<link [[继续|Rocks Pool]]>><</link>> <br>
<<set $location to "underground">><<set $outside to 0>><<effects>> 你游进洞穴,朝着那束柔光前进。你的手抓住了岩壁,将自己拉入一处空气泡内。自然发光的地衣爬满了洞壁。 <br><br> <<link [[继续|Beach Cave]]>><<set $cave to 0>><<beach_cave_init>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你对这个年代的锁并不陌生,但是这个家伙的设计明显比大多数的锁更高明,但还是你的技术更高明一些。<span class="green">它砰地打开了,</span>你顺势掀开了盖子。 <br><br> 内里很干燥。 <<if random(1, 3) is 3>> 里面是一把钢制弯刀,几乎没有锈迹和其他污痕。在它旁边是一把银制匕首。博物馆馆长会对它感兴趣的。 <<set $antiquemoney += 120>><<museumAntiqueStatus "antiquecutlass" "found">> <<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">> <<else>> 里面是一把钢制弯刀,几乎没有锈迹和其他污痕。博物馆馆长会对它感兴趣的。 <<set $antiquemoney += 120>><<museumAntiqueStatus "antiquecutlass" "found">> <</if>> <br><br> <<skulduggeryuse>> <<endevent>> <<beach_cave_caught>> <<else>> 这个锁很老,但看起来很古怪并坚固。你摆弄了一会儿,<span class="red">直到你听到啪的一声。</span>现在它根本开不了了。 <br><br> 这个箱子太笨重了,不能随身携带,所以你把它留在了水里。 <br><br> <<skulduggeryuse>> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你对这个年代的锁并不陌生,<span class="green">打开它对你而言轻而易举。</span>你掀开了盖子。 <br><br> 里面装满了水, <<if random(1, 3) is 3 and $cave gte 15>> 你发现了一把弯刀的残骸,已经锈蚀得无法修复了。它值不了多少钱,但它的旁边还有一把银质匕首。博物馆馆长会对它们感兴趣的。 <<set $antiquemoney += 10>><<museumAntiqueStatus "antiquerustedcutlass" "found">> <<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">> <<else>> 你发现了一把弯刀的残骸,已经锈蚀得无法修复了。它值不了多少钱,但是博物馆馆长依旧会对它感兴趣的。 <<set $antiquemoney += 10>><<museumAntiqueStatus "antiquerustedcutlass" "found">> <</if>> <br><br> <<skulduggeryuse>> <<endevent>> <<beach_cave_caught>> <<else>> 这个锁很老,但看起来很古怪并坚固。你摆弄了一会儿,<span class="red">直到你听到啪的一声。</span>现在它根本开不了了。 <br><br> 这个箱子太笨重了,不能随身携带,所以你把它留在了水里。 <br><br> <<skulduggeryuse>> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $phase is 0>> 你走左边的通道。 <<else>> 你走右边的通道。 <</if>> <<set $phase to 0>> 你发现了个没上锁的箱子,半藏在岩石的后面。 <<if random(1, 2) is 2>> 你在里面找到了一把银制匕首。对博物馆馆长来说它会很宝贵。 <<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">> <br><br> <<else>> 里面有一把锈迹斑斑的老旧弯刀。对博物馆馆长来说它可能有点价值。 <<set $antiquemoney += 10>><<museumAntiqueStatus "antiquerustedcutlass" "found">> <br><br> <</if>> <<endevent>> <<beach_cave_caught>>
<<effects>> <<if $phase is 0>> 你走右边的通道。 <<else>> 你走左边的通道。 <</if>> <<set $phase to 0>> <<pass 5>><<set $cave -= 10>> 你跟着它,直到洞穴再次出现岔道。你心中突然升起一阵奇怪的熟悉感。你感觉你之前来过这里。 <br><br> <<link [[继续|Beach Cave]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你顺着湍急的水流,让它带你穿过洞穴。 <br><br> <<link [[继续|Beach Cave]]>><<set $cave -= 10>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你逆着水流游动, <<if $swimmingSuccess>> <span class="green">并设法抵抗住水流的拉力,</span>直到它平息下来。 <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">但是水流太猛烈了。</span>湍急的水流带着你穿过洞穴。 <br><br> <<link [[继续|Beach Cave]]>><<set $cave -= 10>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你潜入水下,顺着洞穴前行。 <<if $swimmingSuccess>> <span class="green">你从对岸的水中浮出</span>,环顾四周。这里的空气更暖和。你在一块岩石后面看到了地衣般的光芒。那是把银质匕首,保存完好。博物馆馆长会对它感兴趣的。 <br><br> <<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">> <br><br> 你游回主洞穴。 <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你开始喘不过气来,<span class="red">但是你看不到前方的尽头。</span>你只好往回走。<<gstress>><<stress 6>> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<covered>> <<if $speech_attitude is "meek">> "请……请别……别再盯着看了,"你恳求道。 <<elseif $speech_attitude is "bratty">> "把你的眼睛移开,"你警告道。 <<else>> "别……别盯着我看,"你这样说道。 <</if>> 你的声音在洞窟里回荡。这些眼睛眨了眨,闭上了。 <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "slug">> <<struggle_creatures $pursuit 2>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<unset $struggle_start>> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Beach Cave Struggle End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Beach Cave Struggle]]>><</link>></span> <br> <</if>>
<<effects>> <<set $pursuit to 0>> <<if $stress gte $stressmax>> 你再也承受不住了。你失去了意识,眼前陷入一片黑暗。 <br><br> <<passout>> <<endcombat>> <<slug_cave_intro>> <<else>> 最后的蛞蝓消失在湍急的水流中。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $player.breastsize gte 3>> 触手环绕着你的<<breasts>>,推挤着它们,滑过了你的乳头。 <<else>> 触手挤压着你的胸膛,滑过你的<<breasts>>。 <</if>> <<garousal>><<arousal 600 "breasts">> <br><br> <<if random(1, 2) is 2 and $bestialitydisable is "f" and $slugdisable is "f">> 你听到一声闷响,触手解开了。它指着水的方向,好像在看着什么。一个身影从水中跃出。触手完全把你松开了,把你扔下并且吓得退缩。 <br><br> 你扑通一声进入水中。你并不是孤身一人。 <br><br> <<link [[继续|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>> <br> <<else>> <<generate1>><<generate2>> <<if $pursuit gte 3>> <<generate3>> <</if>> <<if $pursuit gte 4>> <<generate4>> <</if>> <<if $pursuit gte 5>> <<generate5>> <</if>> <<if $pursuit gte 6>> <<generate6>> <</if>> <<person1>>你听到身后传来一个<<personsimple>>的笑声。"发现了饭后甜点,"一个粗哑的声音说着。一双手抓住了你的臀部,将你转了过来,面对着他们。 一个<<person>><<if $cave gte 20>>站在<<else>>浮在<</if>>那里,另一个<<person2>><<person>>在<<person1>>的旁边。两人都穿着潜水衣。 <<if $pursuit gte 4>> 你感觉到其他身影潜伏在附近的黑暗中。 <<elseif $pursuit gte 3>> 你感觉到另一个身影潜伏在附近的黑暗中。 <<else>> <</if>> <br><br> <<person2>><<person>>从<<his>>身边拿出一把刀,开始砍触手。它在刀刃触碰到它前便退入了黑暗中,将你丢在水里。 <br><br> 在你恢复前,他们的手放在你的身上。 <br><br> <<link [[继续|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<set $worn.upper.integrity -= 50>> <<if $worn.upper.integrity lte 0>> 你蠕动着挣脱这个生物,它扑通一声掉进下面的水里。你仔细看。触手仍旧抓着你的$worn.upper.cn_name_cap。<<covered>>它把衣物拽进了黑暗中。 <br><br> <<integritycheck no_text>> <<exposure>> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你蠕动着挣脱这个生物,它扑通一声掉进下面的水里。你的$worn.upper.cn_name_cap穿起来感觉更糟了,但你设法逃离了这个隧道。 <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<set $worn.under_upper.integrity -= 50>> <<if $worn.under_upper.integrity lte 0>> 你蠕动着挣脱这个生物,它扑通一声掉进下面的水里。你仔细看。触手仍旧抓着你的$worn.under_upper.cn_name_cap。<<covered>>它把衣物拽进了黑暗中。 <br><br> <<integritycheck no_text>> <<exposure>> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你蠕动着挣脱这个生物,它扑通一声掉进下面的水里。你的$worn.under_upper.cn_name_cap穿起来感觉更糟了,但你设法逃离了这个隧道。 <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你感觉那些东西越来越近, <<if random(1, 2) is 2 and $bestialitydisable is "f" and $slugdisable is "f">> 你听到一声闷响,一道黑影从水里冲出,落在你的大腿上。是一个猫一样大的蛞蝓。又来了另一个,缠绕在绳子上。它快速地咬断了绳子,你扑通一声落入水中。 <br><br> <<link [[继续|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>> <br> <<else>> <<generate1>><<generate2>> <<if $pursuit gte 3>> <<generate3>> <</if>> <<if $pursuit gte 4>> <<generate4>> <</if>> <<if $pursuit gte 5>> <<generate5>> <</if>> <<if $pursuit gte 6>> <<generate6>> <</if>> <<person1>>你听到身后传来一个<<personsimple>>的笑声。"发现了饭后甜点,"一个粗哑的声音说着。一双手抓住了你的臀部,将你转了过来,面对着他们。 一个<<person>><<if $cave gte 20>>站在<<else>>浮在<</if>>那里,另一个<<person2>><<person>>在<<person1>>的旁边。两人都穿着潜水衣。 <<if $pursuit gte 4>> 你感觉到其他身影潜伏在附近的黑暗中。 <<elseif $pursuit gte 3>> 你感觉到另一个身影潜伏在附近的黑暗中。 <<else>> <</if>> <br><br> <<person2>><<person>>从<<his>>身边拿出一把刀,开始切断绳子。你扑通一声落入水中。 <br><br> 在你恢复前,他们的手放在你的身上。 <br><br> <<link [[继续|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<set $worn.over_upper.integrity -= 50>> <<if $worn.over_upper.integrity lte 0>> 当你蠕动着试图挣脱时,绳子撕裂了你的$worn.over_upper.cn_name_cap,但你总算挣开了,扑通一声落入下面的水中。你抬头看。你破烂的$worn.over_upper.cn_name_cap悬在上面。 <br><br> <<integritycheck no_text>> <<exposure>> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> 当你蠕动着试图挣脱时,绳子撕裂了你的$worn.over_upper.cn_name_cap,但是你总算挣脱开了,扑通一声落入下面的水中。 <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<set $worn.upper.integrity -= 50>> <<if $worn.upper.integrity lte 0>> 当你蠕动着试图挣脱时,绳子撕裂了你的$worn.upper.cn_name_cap,但你总算挣脱开了,扑通一声落入下面的水中。你抬头看,你破烂的$worn.upper.cn_name_cap悬在上面。 <br><br> <<integritycheck no_text>> <<exposure>> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> 当你蠕动着试图挣脱时,绳子撕裂了你的$worn.upper.cn_name_cap,但是你总算挣脱开了,扑通一声落入下面的水中。 <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<set $worn.under_upper.integrity -= 50>> <<if $worn.under_upper.integrity lte 0>> 当你蠕动着试图挣脱时,绳子撕裂了你的$worn.under_upper.cn_name_cap,但你总算挣脱开了,扑通一声落入下面的水中。你抬头看。你破烂的$worn.under_upper.cn_name_cap悬在上面。 <br><br> <<integritycheck no_text>> <<exposure>> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> 当你蠕动着试图挣脱时,绳子撕裂了你的$worn.under_upper.cn_name_cap,但你总算挣脱开了,扑通一声落入下面的水中。 <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Beach Cave Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Beach Cave Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我们得带着<<phim>>,"<<person1>><<person>>补充道,"其他人也会想来一发。"一个眼罩从你的背后蒙在你的头上,不光你的胳膊被绳子捆住,你的眼睛也被蒙住了。 <br><br> <<facewear 5>> <<bind>> <<pass 10>> <<link [[继续|Beach Cave Rape Finish 2]]>><</link>> <br> <<else>> <<set $pursuit to 0>> 你把<<group>>推开,清理出些许空间。 <<if $cave lt 50>> <<tearful>>你潜入水下。你能听到他们低沉的喊声,他们正四处找你。但是水流太猛了,四周也很黑。你溜走了。 <<else>> <<tearful>>你跑了起来。你听到身后有人急促踩在水上的声音,但你躲在了拐角处的一块岩石后面。追赶你的人凝视着前方的一片昏黑,从你面前飞奔而过。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<pub_cave_arrival>>
<<effects>> <<if $tendingSuccess>> 你唱着舒缓的曲调,<span class="green">触手松开了</span>,然后缩回了某个未知的缝隙里。 <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你试图让他们平静下来,<span class="red">但你的声音在颤抖</span>,因为有一根触须戳到了你的<<bottom>>。 <br><br> <<link [[继续|Beach Cave Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 3 8>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Beach Cave Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Beach Cave Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 触手缩回去了,消失在某个隐蔽的缝隙中。 <br><br> <<tearful>>你继续穿过洞穴。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你无视了你的紧张情绪,从裂缝走过。 <<if $rng gte (100 - ($pursuit * 15))>> <<if $bestialitydisable is "f" and $slugdisable is "f" and random(1, 2) is 2>> <span class="red">当你经过时,一只蛞蝓跳了出来,</span>差点错过你。<<set $pursuit += 1>> <<if $pursuit gte 6>> 当它落入水中时,你急忙奔跑起来,<span class="red">但其他的游出了水面。</span>你被包围了。 <br><br> <<link [[继续|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>> <br> <<else>> 当它落入水中时,你急忙奔跑起来。<<gtrauma>><<trauma 6>><<gstress>><<stress 6>> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> <span class="red">当你经过时,一只胳膊抓向你。</span>你急忙闪开,然后开始奔跑。<<set $pursuit += 1>> <<if $pursuit gte 6>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> 你听到有人在你身后笑着,<span class="red">更多身影从水面浮现了。</span>他们穿着潜水衣。 <br><br> 你被包围了。 <br><br> <<link [[继续|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你听到有人在你身后笑着。<<gtrauma>><<trauma 6>><<gstress>><<stress 6>> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>> <<else>> 无事发生。<<lstress>><<stress -6>> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip += 1>><</link>> <br> <</if>>
<<effects>> 你冲过裂缝,边走边溅起水来。 <<if $athleticsSuccess>> <span class="green">什么事都没发生。</span><<lstress>><<stress -6>> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> <span class="red">你的脚被裂缝旁的一块岩石绊倒,</span>你滑进水里。 <br><br> <<if $pursuit gte 6>> <<if $bestialitydisable is "f" and $slugdisable is "f" and random(1, 2) is 2>> <span class="red">一个形体从水中跃出。</span>它没有命中,降落在你身后的洞壁上。是一只巨大的蛞蝓。又有另一个向你游来。 <br><br> <<link [[继续|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>> <br> <<else>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> 一个身影从拐角走来。一个穿着潜水服的<<person>>。<<He>>盯着你,微笑着。另外两个人加入了<<him>>。 <br><br> "像你这样可爱的<<lass>>在我们的洞里在做什么呢?" <br> "我觉得需要给<<pshe>>上一堂课。" <br> "别想着能逃到哪去,<<girl>>。" <br><br> 他们走得更近了。你转过身,与一个<<person4>><<person>>面对面。另外两个人也在<<him>>的侧翼。你被包围了。 <br><br> <<link [[继续|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> 你感觉你引到了什么存在的注意力。好像有什么在看着你。<<set $pursuit += 1>> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>>
<<effects>> 你从淤泥中扭出你的腿,从中解放自己。 <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip += 1>><</link>> <br>
<<effects>> 你摆动着你的脚,同时轻轻地拉出淤泥。一点点地拉,直到你的脚终于自由。 <br><br> <<beach_cave_caught>>
<<effects>> <<set $pursuit = Math.clamp($pursuit, 0, 3)>> 你跑着,蛞蝓跟在你的身后。 <br><br> <<if $eventskip is 0>> <<if $rng gte 76>> 你接近了一池粘液。你可以绕道走,但这会花费你宝贵的时间。 <br><br> <<if $swarmdisable is "f">> 有什么在这表面下蠕动。 <br><br> <</if>> <<link [[跳过去|Beach Slug Jump]]>><</link>><<athleticsdifficulty 400 1100>> <br> <<link [[绕道|Beach Slug Run]]>><<set $pursuit += 1>><</link>><<gpursuit>> <br> <<elseif $rng gte 51>> 巨型蛞蝓支起身子,它蠕动颤抖着,大嘴张开,面朝你吐出一摊粘液。 <br><br> 来者在向你猛冲时撑开了身躯。是另一只蛞蝓。 <br><br> <<link [[躲闪|Beach Slug Dodge]]>><</link>><<dancedifficulty 400 1100>> <br> <<link [[撑住|Beach Slug Brace]]>><<set $pursuit += 1>><</link>><<gpursuit>> <br> <<elseif $rng gte 26>> 巨型蛞蝓猛地撞在地面上。石头颤抖着,你摇摇晃晃地撞上了悬挂在顶部的粘稠薄膜。 <br><br> <<physiquedifficulty 1 18000 true>> <<if $physiqueSuccess>> 在蛞蝓靠得更近之前,<span class="green">你自己就挣脱开了。</span> <br><br> <<else>> <span class="red">你挣扎着想要挣脱。</span>你成功了,但蛞蝓靠的越来越近。<<gpursuit>><<set $pursuit += 1>> <br><br> <</if>> <<link [[继续|Beach Slug]]>><<set $eventskip to 1>><</link>> <br> <<else>> 前面的岩石地面比起寻常地面更加光滑。 <br><br> <<link [[冲刺|Beach Slug Sprint]]>><</link>><<athleticsdifficulty 600 1200>> <br> <<link [[小心行事|Beach Slug Careful]]>><</link>> <br> <</if>> <<else>> 你到达了 <<if $cave_current is 1>> 充满地衣的隧道。 <<elseif $cave_current is 2>> 长满蘑菇的隧道。 <<elseif $cave_current is 3>> 黑暗的隧道。 <<else>> 水隧道。 <</if>> <<if $cave_current is $cave_exit>> <span class="green">它通向远离这处洞穴的地方!</span> <<else>> <span class="red">这是个死胡同!</span>你得去别处看看。 <</if>> <br><br> <<slug_text>> <br><br> <<if $pursuit gte 3>> <<slug_caught>> <<else>> <<set $cave_seen.pushUnique($cave_current)>> <<if $cave_current is $cave_exit>> <<link [[逃脱|Beach Slug Escape]]>><</link>> <br> <</if>> <<if $cave_current isnot 1>> <<link [[跑向布满地衣的隧道|Beach Slug]]>><<set $cave_current to 1>><</link>> <<if $cave_seen.includes(1) and $cave_exit is 1>><<note "The exit is here" "green">><<elseif $cave_seen.includes(1)>><<note "(你已经看过这里了)">><</if>> <br> <</if>> <<if $cave_current isnot 2>> <<link [[跑向充满蘑菇的隧道|Beach Slug]]>><<set $cave_current to 2>><</link>> <<if $cave_seen.includes(2) and $cave_exit is 2>><<note "The exit is here" "green">><<elseif $cave_seen.includes(2)>><<note "(你已经看过这里了)">><</if>> <br> <</if>> <<if $cave_current isnot 3>> <<link [[跑向黑暗的隧道|Beach Slug]]>><<set $cave_current to 3>><</link>> <<if $cave_seen.includes(3) and $cave_exit is 3>><<note "The exit is here" "green">><<elseif $cave_seen.includes(3)>><<note "(你已经看过这里了)">><</if>> <br> <</if>> <<if $cave_current isnot 4>> <<link [[跑向渗水的隧道|Beach Slug]]>><<set $cave_current to 4>><</link>> <<if $cave_seen.includes(4) and $cave_exit is 4>><<note "The exit is here" "green">><<elseif $cave_seen.includes(4)>><<note "(你已经看过这里了)">><</if>> <br> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<effects>> <<if $athleticsSuccess>> 你冲离了这个蛞蝓的身旁,<span class="green">设法远离了它。</span><<lpursuit>><<set $pursuit -= 1>> <br><br> <<else>> 你试图冲离了这个蛞蝓的身旁,<span class="red">但你没能站稳。</span>你跌倒在地。<<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> 你爬起来,继续奔跑。<<gpursuit>><<set $pursuit += 1>> <br><br> <</if>> <<link [[继续|Beach Slug]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你继续小心地跑着,留心跑在目测大概结实的地面上。 <br><br> <<link [[继续|Beach Slug]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $danceSuccess>> 你躲闪开来。<span class="green">巨型蛞蝓从你身边飘过,</span>扑通一声落入了一个水池中。你继续跑着,过了一会儿,巨大的蛞蝓才缓过神来,滑动着追你。<<lpursuit>><<set $pursuit -= 1>> <br><br> <<link [[继续|Beach Slug]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你试图闪开,<span class="red">但你慢了一步。</span>蛞蝓扑中你的胸膛,把你撞倒在地。巨型蛞蝓靠得更近了。 <br><br> <<link [[继续|Beach Slug Struggle]]>><<set $struggle_start to 1>><</link>> <br> <</if>>
<<effects>> 你振作起来。当蛞蝓撞上你的胸膛时,你跌了个踉跄。你设法站住脚步,但巨型蛞蝓现在离得更近了。 <br><br> <<link [[继续|Beach Slug]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "slug">> <<struggle_creatures 1 2>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<set $struggle.chest.creature to "slug">><<set $chestuse to "struggle">><<set $cheststate to "struggle">><<set $struggle.enemy[0].location to "chest">> <<set $timer to 10>> <<unset $struggle_start>> <</if>> <<if $timer lte 0>> <<set $pursuit += 1>> <<set $timer to 0>> <<elseif $timer is 8 and random(1, 2) is 2>> <<struggle_add 1 1>> <span class="pink">又一只蛞蝓从粘液中跳出!</span> <br><br> <</if>> <<slug_text>> <br><br> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Beach Slug Struggle End]]>><</link>></span> <br> <<elseif $pursuit gte 3>> <span id="next"><<link [[继续|Beach Slug Struggle End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Beach Slug Struggle]]>><</link>></span> <br> <</if>>
<<effects>> <<if $pursuit gte 3>> 在巨型蛞蝓靠近时,更小点的蛞蝓跳开了。 <br><br> <<endcombat>> <<clotheson>> <<slug_caught>> <<else>> 蛞蝓潜入粘液中。<<tearful>>你在巨大的蛞蝓将你压倒前站了起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach Slug]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<if $athleticsSuccess>> 你奋力一跃,<span class="green">跳到了池子的另一边。</span>你继续跑着,而巨型蛞蝓毫不减速地从池子滑行着过去。 <br><br> <<link [[继续|Beach Slug]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你跳了起来,<span class="red">但却跳进了粘液池中。</span> <<drench "goo" 5>> <br><br> <<if $swarmdisable is "f">> 你设法让你的头部露了出来,但却感觉道有什么在皮肤上蠕动。 <br><br> <<link [[继续|Beach Slug Swarm]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你设法将头露出水面,把自己拖到了对岸。巨大的蛞蝓紧随身后。<<gpursuit>><<set $pursuit += 1>> <br><br> <<if $pursuit gte 3>> <<slug_caught>> <<else>> <<link [[继续|Beach Slug]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>> <</if>>
<<effects>> <<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<set $enemytype to "swarm">> <<swarminit "eels" "鳗鱼" "向你移动" "包围着你" "击退" 1 6>> <<set $swimdistance to 10>> <<set $water to 1>> <<set $timer to 10>> <</if>> <<if $timer lte 0>> <<set $pursuit += 1>> <<set $timer to 10>> <</if>> <<slug_text>> <br> <<if $swimdistance gte 10>> 你需要开始朝着岸上游! <<elseif $swimdistance gte 5>> 离岸边还有很远一段距离。 <<elseif $swimdistance gte 3>> 离岸边只有一半距离了。 <<elseif $swimdistance gte 1>> 你快到岸边了。 <<else>> 岸边就近在咫尺了! <</if>> <br><br> <<swarmeffects>> <<swarm>> <<swarmactions>> <<if $stress gte $stressmax>> <span id="next"><<link [[继续|Beach Slug Swarm Finish]]>><</link>></span><<nexttext>> <<elseif $pursuit gte 3>> <span id="next"><<link [[继续|Beach Slug Swarm Finish]]>><</link>></span><<nexttext>> <<elseif $swimdistance lte 0>> <span id="next"><<link [[继续|Beach Slug Swarm Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Beach Slug Swarm]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $stress gte $stressmax>> 你再也承受不住了,你昏倒了。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<endcombat>> <<slug_end>> <<link [[继续|Passout Beach]]>><<pass 1 hour>><</link>> <<elseif $pursuit gte 3>> 巨型蛞蝓滑入池中,扬起粘液的浪潮,把你推到了岸边。 <br><br> <<endcombat>> <<clotheson>> <<slug_caught>> <<else>> <<tearful>>你将自己从粘液中拖了出来。在你踉跄着站起来时,一些蛞蝓从你身上掉了下来。 <br><br> 巨型蛞蝓毫不减速地从粘液中滑动着前行。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beach Slug]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你绕着池子跑。巨型蛞蝓却仅是从中滑行了过去,追上了你。 <br><br> <<link [[继续|Beach Slug]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $physiqueSuccess>> 你对抗着粘稠的粘液,<span class="green">设法将自己拉了出来。</span>你及时从要闭合的巨嘴中跳了出来。 <br><br> 你在另外一个洞穴中,洞穴很高,被粉色的地衣照亮。粘液从顶部滴下来,形成了巨大的粘液池。 <br><br> 这个生物从你后方升起。是一只巨大的蛞蝓,比马还大。<span class="red">它以惊人的速度滑行着接近。</span> <br><br> <<link [[跑|Beach Slug Start]]>><</link>> <br> <<else>> 你对抗着粘稠的粘液,<span class="red">但你无法挣脱。</span>巨嘴包围住了你,随即合上,将你吞没。 <br><br> <<if $tentacledisable is "f" and $hallucinations gte 1>> 你感觉有什么在皮肤上蠕动着。 <br><br> <</if>> <<link [[继续|Beach Slug Vore]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<clothesruined>> 你挣脱开衣服,并及时地从快要闭合的巨嘴中跳出。 <br><br> 你在另外一个洞穴中,洞穴很高,被粉色的地衣照亮。粘液从顶部滴下来,形成了巨大的粘液池。 <br><br> 这个生物从你后方升起。是一只巨大的蛞蝓,比马还大。<span class="red">它以惊人的速度滑行着接近。</span> <br><br> <<link [[跑|Beach Slug Start]]>><</link>> <br>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<molested>> <<controlloss>> <<if $tentacledisable is "f" and $hallucinations gte 1>> <<set $enemytype to "tentacles">> <<tentaclestart 4 15>> <<else>> <<set $enemytype to "vore">> <</if>> <<set $vorestage to 1>> <<set $vorecreature to "slug">> <<set $vorestrength to 1>><<set $position to "doggy">> <<if $tentacledisable is "f" and $hallucinations gte 1>> <<set $voretentacles to 1>> <<else>> <<set $voretentacles to 0>> <</if>> <<resetLastOptions>> <<getCombatDefaultsType>> <</if>> <<if $tentacledisable is "f" and $enemytype is "tentacles">> <<voreeffects>><<effectstentacles>> <<vore>><<tentacles>> <<statetentacles>> <br><br> <<actionsvorentacles>> <<else>> <<voreeffects>> <<vore>> <<voreactions>> <</if>> <<if $stress gte $stressmax>> <span id="next"><<link [[继续|Beach Slug Vore Finish]]>><</link>></span><<nexttext>> <<elseif $vorestage lte 0>> <span id="next"><<link [[继续|Beach Slug Vore Finish]]>><</link>></span><<nexttext>> <<elseif $vorestomach gte 5>> <span id="next"><<link [[继续|Beach Slug Vore Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Beach Slug Vore]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $stress gte $stressmax or $vorestomach gte 5>> 你再也承受不住了,你昏倒了。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<endcombat>> <<slug_end>> <<link [[继续|Passout Beach]]>><<clotheson>><<pass 1 hour>><</link>> <<else>> <<set $pursuit to 1>> <<if $cave_exit>> <<tearful>>你把自己从<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的巨嘴中拉了出来。你踉跄着站住脚跟,开始奔跑。它紧随在你身后滑行。 <br><br> <<else>> <<tearful>>你把自己从<<print $vorecreature.replace("frog","青蛙").replace("whale","鲸鱼").replace("snake","蛇").replace("giant lurker","巨大潜伏者").replace("slug","蛞蝓")>>的巨嘴中拉了出来。你在另外一个洞穴中,洞穴很高,被粉色的地衣照亮。粘液从顶部滴下,形成了巨大的粘液池。 <br><br> 这个生物从你后方升起。是一只巨大的蛞蝓,比马还大。<span class="red">它以惊人的速度滑行着接近。</span> <br><br> <</if>> <<clotheson>> <<endcombat>> <<if $cave_exit>> <<link [[继续|Beach Slug]]>><</link>> <br> <<else>> <<link [[继续|Beach Slug Start]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<slug_init>> 你转身就跑。有四条隧道能离开这个洞穴。 <br> 前方的隧道被自然发光的地衣所覆盖。 <br> 右边的隧道长满蘑菇,有些几乎和你一样高。这隧道似乎通往上方。 <br> 左边的隧道往下延伸,通往更深的地下。你从这个方向听见了湍急的水流声。 <br> 你回头看了一眼,蛞蝓的后面还有另外一条隧道,但没有地衣,看起来黑暗阴森。蛞蝓现在挡住了这条隧道。 <br><br> <<link [[跑向充满地衣的隧道|Beach Slug]]>><<set $cave_current to 1>><</link>> <br> <<link [[跑向长满蘑菇的隧道|Beach Slug]]>><<set $cave_current to 2>><</link>> <br> <<link [[跑向充满水的隧道|Beach Slug]]>><<set $cave_current to 4>><</link>> <br>
<<effects>> <<earnFeat "Abnormal Mollusc">> <<pass 10>> <<if $cave_current is 1>> 你沿着长满地衣的隧道逃跑。你回头看了一眼,巨型蛞蝓没有跟着你。 <br><br> 隧道向上倾斜,色调从粉色逐渐变成浅蓝色。 <<if Time.dayState isnot "night">> 你听到海浪声,看到日光穿透了前方的阴霾。 <<elseif $weather is "clear">> 你听见波浪声,看见苍白的月光穿透了前方的阴霾。 <<else>> 你听见前面的波浪声。 <</if>> <br><br> 你从面向大海的悬崖上冲出,掉入了水中,你现在正在沙滩附近。 <br><br> <<link [[继续|Sea Beach]]>><<set $eventskip to 1>><</link>> <br> <<elseif $cave_current is 2>> 你逃出长满蘑菇的隧道。你回头看了一眼,巨型蛞蝓没有跟过来。 <br><br> 随着深入隧道,蘑菇长得越来越密。你绕过了一个特别大的,险些踩进地上的裂缝里。你觉得你听到了什么。你侧耳倾听,却只听到湍急的水声。 <br><br> <span class="red">大地崩塌,</span>你坠入黑暗中。 <br><br> <<if $sewersintro is 1>> <<link [[继续|Sewers Commercial]]>><<sewersstart>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|Sewers Intro]]>><</link>> <</if>> <br> <<elseif $cave_current is 3>> 你逃进黑暗的隧道。你回头看,巨型蛞蝓没有跟过来。 <br><br> 你摸索着顺着隧道的墙壁走,越走越高, <<if Time.dayState isnot "night">> 直到日光穿透前方的黑暗。 <<elseif $weather is "clear">> 直到月光穿透前方的黑暗。 <<else>> 直到你感觉到一阵微风,闻起来有森林的味道。 <</if>> 你鼓起勇气继续前进,来到了森林中。 <br><br> <<link [[继续|Forest]]>><<set $forest to 20>><<set $eventskip to 1>><</link>> <br> <<elseif $cave_current is 4>> 你逃离水漫的隧道。你回头看,巨型蛞蝓没有跟来。 <br><br> 隧道通往地下更深处。水从墙壁上裂开的缝隙中漫出来,伴随着你一同向下。 <br><br> 隧道打开,你看见了一个黑色的池子,水流冲击着你的脚踝。黑暗使你看不见对面,也看不见顶部。你只知道,这池子能通向地平线。 <br><br> 你听见身后一阵轰鸣。一股洪流顺着通道轰隆作响,把你击倒,把你推入黑暗中。 <br><br> <<link [[继续|Underground Lake]]>><</link>> <br> <</if>> <<slug_end>> <<beach_cave_end>>
<<effects>> <<generate1>><<person1>> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> 你在楼梯上绊倒了,四周都是嘲笑声。<<covered>> <br><br> "跳舞!跳舞!跳舞!" <br><br> <<link [[说你手臂绑着没法跳舞|Smuggler Pub Arms]]>><<set $phase to 1>><</link>><<englishdifficulty 200 1000>> <br> <<link [[跳舞|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>> <br> <<link [[拒绝|Smuggler Pub Refuse]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我,我胳膊绑着没法跳舞,"你解释道。 <<elseif $speech_attitude is "bratty">> "我胳膊被绑着,他妈的怎么跳舞?"你怒斥道。 <<else>> "你能先给我的胳膊松绑吗?"你耐心地问道,"这样我才能好好跳舞。" <</if>> <br><br> <<if $englishSuccess>> 当另一个人踏上舞台时,它发出了吱呀声。"好吧,<<girl>>,"一个<<personsimple>>扯着嗓子道,"别累坏你自己,我可不希望没轮到我你就昏倒了。"一把匕首划过绳子,<span class="green">你的手臂解放了。</span> <br><br> <<unbind>> <<link [[跳舞|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>> <br> <<link [[拒绝|Smuggler Pub Refuse]]>><</link>> <br> <<if $submissive lte 500>> <<link [[抓起匕首|Smuggler Pub Knife]]>><</link>><<defianttext>><<dancedifficulty 200 1000>> <br> <</if>> <<else>> <span class="red">他们无视了你。</span>"跳舞!跳舞!跳舞!"他们满怀期待地敲打着舞台的边缘。 <br><br> <<link [[跳舞|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>> <br> <<link [[拒绝|Smuggler Pub Refuse]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "我,我不会,"你低声说道,"我不会跳舞。" <<elseif $speech_attitude is "bratty">> "滚啊,"你斥责道,"我才不会为你这种渣滓跳舞。" <<else>> "我不会跳舞的,"你拒绝了他们,"放我走。" <</if>> <br><br> "跳舞!跳舞!跳舞!"这可不太妙。 <br><br> <<if ($leftarm is "bound" or $rightarm is "bound") and $phase isnot 1>> <<link [[说你手臂绑着没法跳舞|Smuggler Pub Arms]]>><<set $phase to 1>><</link>><<englishdifficulty 200 1000>> <br> <<elseif $submissive lte 500 and $phase is 1>> <<link [[抓起匕首|Smuggler Pub Knife]]>><</link>><<defianttext>><<dancedifficulty 200 1000>> <br> <</if>> <<link [[跳舞|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>> <br> <<link [[拒绝|Smuggler Pub Refuse 2]]>><</link>> <br>
<<effects>> 你又一次拒绝了,人群中传出嘘声。几个人爬上舞台,舞台随之摇晃起来。 <br><br> <<link [[继续|Smuggler Pub Gang Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $danceSuccess>> 你转动着身体并<span class="green">将匕首从<<persons>>手中扭开。</span>你预判了<<his>>的动作,在划开你眼罩的同时躲到了<<his>>的胳膊下面。你又一次扭动了身躯,将匕首抵在<<his>>的喉咙上。 <br><br> <<set $worn.face.type.push("broken")>> <<faceruined>> 当你眼睛终于适应了这里的光线时,你听见人群粗野地笑着。你站在一个舞台上,处在洞穴中一处宽广的地方里。你周围全是桌子和椅子,坐满了长相粗犷的<<people>>。灯悬在头顶上,这里看起来储备充足。 <br><br> "我要离开,"你说着,这番话却引起了更多的笑声。 <br> "这,这并不好笑,"一个<<person>>结巴地说,"按<<pshe>>说的做。" <br><br> 你注意着不要跌倒,从舞台返回到了其中一个出口。里面有更多灯的那个。 <br><br> <<link [[继续|Smuggler Pub Knife 2]]>><</link>> <br> <<else>> 你扭动身躯并盲目地伸手去拿匕首。<span class="red"><<persons>>的拳头击中了你的脸,</span>把你击倒在地。围观的人群发出粗野的笑声。<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<pain 4>> <br><br> "<<pShe>>真是精力旺盛," <br> "是时候认清<<pher>>的位置了。" <br><br> 其他人爬上舞台。 <br><br> <<link [[继续|Smuggler Pub Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 人群分开让你通过,尽管他们做全是为了乐子。你跑到了一大堆桌子附近,把<<person>>推到在其中一个桌子上,然后就跑了。 <br><br> <<endcombat>> 你能听到笑声一直回荡在洞里,但他们似乎并不打算追来。 <br><br> <<clotheson>> <<earnFeat "Leverage">> <<if $sewersintro is 1>> 你来到一堵有着破洞的老旧砖墙前,爬到了墙的另一边,但险些被藻类滑倒。 <br><br> <<link [[继续|Sewers Algae]]>><<sewersstart>><<set $eventskip to 1>><</link>> <br> <<else>> 你来到了一堵有着破洞的老旧砖墙前,尽力想从这破洞爬到墙的另一面,但你的臀部被卡住了。 <br><br> "需要搭把手吗?"一个声音从后面传来。在你回答前,一只靴子就踢中了你的<<bottom>>,把你踢了过去,使你滑过遍布藻类的石头。 <br><br> <<link [[继续|Sewers Intro]]>><</link>> <</if>>
<<effects>> <<danceeffects>> <<danceaudience>> <<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>> 如此暴露很是让你感到羞耻,但你什么都做不了。 <br><br> <<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>> 如此暴露很是让你感到羞耻,但你什么都做不了。 <br><br> <</if>> <<danceactions>> <<if $danceevent is "finish">> <<elseif $danceevent is "smuggler_rescue">> <<link [[继续|Smuggler Pub Rescue]]>><<set $enemyno to 1>><<set $enemynomax to 1>><<set $molestationstart to 1>><</link>> <br> <<elseif $danceevent is "rape">> <<link [[继续|Smuggler Pub Gang Rape]]>><<set $molestationstart to 1>><</link>> <</if>>
<<effects>> <<endcombat>> <span class="blue">你听到一声哨响,</span>接着屋里就安静了。"伙计们,冷静下来,"一个<<nnpc_gender "Wren">>的声音说着。<<if $wren_seen>><span class="blue">是你似曾相识的,但不太确定是谁的声音。</span><</if>>这声音从你的脑袋顶上传来。"这场表演足够精彩了。另外,我们不知道<<pshe>>是谁,保不准会有人会来找<<pshe>>。" <br><br> 声音的主人似乎和你差不多大,但是其他人都很尊敬<<nnpc_him "Wren">>的样子。 <br><br> <<link [[继续|Smuggler Pub Blindfold]]>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Smuggler Pub Gang Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Smuggler Pub Gang Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<set $bus to "commercial">> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<tearful>>你挣扎着站定。<<group>>离开了舞台,是为了让其他人上来。 <br><br> <<endcombat>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> <<link [[继续|Smuggler Pub Gang Rape 2]]>><<set $molestationstart to 1>><</link>> <<else>> 你听到<<person1>><<person>>从舞台上滚落,并砸到了什么。<<tearful>>你紧随其后地跳下来。<<He>>大叫着,你随之站稳脚跟,直接开跑。但这没有用,你什么也看不见,也不知道出口在哪里。你直直地撞进某个人的臂膀里。 <br><br> <<endcombat>> <span class="blue">你听到一声哨响,</span>接着屋里就安静了。"伙计们,冷静下来,"一个<<nnpc_gender "Wren">>的声音说着。<<if $wren_seen>><span class="blue">是你似曾相识的,但不太确定是谁的声音。</span><</if>>这声音从脑袋顶上传来。"如此英勇的一战,我觉得<<pshe>>赢来了一次机会。" <br><br> 声音的主人似乎和你差不多大,但是其他人都很尊敬<<nnpc_him "Wren">>的样子。 <br><br> <<link [[继续|Smuggler Pub Blindfold]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Smuggler Pub Gang Rape 2 Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Smuggler Pub Gang Rape 2]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<tearful>>你挣扎着站定。<<group>>离开了舞台,是为了让其他人上来。 <br><br> <<endcombat>> <span class="blue">你听到一声哨响,</span>接着屋里就安静了。"伙计们,冷静下来,"一个<<nnpc_gender "Wren">>的声音说着。<<if $wren_seen>><span class="blue">是你似曾相识的,但不太确定是谁的声音。</span><</if>>"我们不知道<<pshe>>是谁,保不准会有人来找<<phim>>。" <br><br> 声音的主人似乎和你差不多大,但是其他人都很尊敬<<nnpc_him "Wren">>的样子。 <br><br> <<link [[继续|Smuggler Pub Blindfold]]>><</link>> <br> <<else>> 你听到<<person1>><<person>>从舞台上滚落,并砸到了什么。<<tearful>>你紧随其后地跳下来。<<He>>大叫着,你随之站稳脚跟,直接开跑。但这没有用,你什么也看不见,也不知道出口在哪里。你直直地撞进某个人的臂膀里。 <br><br> <<endcombat>> <span class="blue">你听到一声哨响,</span>屋里接着就安静了。"伙计们,冷静下来,"一个<<nnpc_gender "Wren">>的声音说着。<<if $wren_seen>><span class="blue">是你似曾相识的,但不太确定是谁的声音。</span><</if>>这声音从你的脑袋顶上传来。"如此英勇的一战,我认为<<pshe>>为自己赢得了宽恕的机会。" <br><br> 声音的主人似乎和你差不多大,但是其他人都很尊敬<<nnpc_him "Wren">>的样子。 <br><br> <<link [[继续|Smuggler Pub Blindfold]]>><</link>> <br> <</if>>
<<effects>> <<pass 5>> <<set $bus to "commercial">> 他们继续用眼罩蒙着你,把你推进另外一条隧道里。你能听到左右两边以及后面的脚步声。 <br><br> <<set $stress -= 3000>> "爬上去,"年轻的<<nnpc_gender "Wren">>说。"在我改变主意之前。"你向前伸手,摸到了一个梯子。 <br><br> 你往上爬,直到你的头撞上了东西。"注意脑袋,"一个声音笑道。"把它推开。"你这样做了,然后从梯子上爬了出来。你感到一阵微风,听到附近的交通声。你身后传来金属碰撞的声音。 <br><br> <<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">> <<blindfoldintro>> <<else>> 你现在终于安全了,你把眼罩拿开,并把它扔到一边。 <br><br> <<set $worn.face.type.push("broken")>> <<faceruined>> <</if>> <<clotheson>> <<endevent>> <<set $eventskip to 1>> <<if $worn.face.type.includes("blindfold")>> <<destinationbondage>> <<else>> <<destinationeventend>> <</if>>
<<widget "eventscavetreasure">> <<if $rng gte 91 and $cave gte 30>> 你的脚踢到了一个很重的东西,但并没有踢中石头那样的感觉。你把它从水面提起。这是一个长方体形状的宝箱。 <br><br> <<set $skulduggerydifficulty to 600>> <<caveicon "treasure">><<link [[打开 (0:10)|Beach Cave Hollow Open]]>><<pass 10>><</link>><<skulduggerydifficulty>> <br> <<getouticon>><<link [[离开|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 51>> 你的脚踢到了一个很重的东西,但并没有踢中石头那样的感觉。你把它从水面提起。这是一个细长的宝箱。 <br><br> <<set $skulduggerydifficulty to 400>> <<caveicon "treasure">><<link [[打开 (0:10)|Beach Cave Heavy Open]]>><<pass 10>><</link>><<skulduggerydifficulty>> <br> <<getouticon>><<link [[离开|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 31>> 一条隧道,通往远离主要洞穴的地方,顶部被水淹没。 <br><br> <<caveicon "west">><<link [[探索 (0:05)|Beach Cave Explore]]>><<pass 5>><</link>><<swimmingdifficulty 400 1000>> <br> <<getouticon>><<link [[忽视|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> 洞穴分出两个方向。 <<if random(1, 2) is 2>> <<if currentSkillValue('history') gte random(1, 1000)>> <span class="green">你认得墙上的标记。</span>有什么东西隐藏在了左边的通道里,右边的通道直通大海。 <br><br> <<else>> <br><br> <</if>> <<set $phase to 0>> <<caveicon "left">><<link [[向左走|Beach Cave Treasure]]>><</link>> <br> <<caveicon "right">><<link [[向右走|Beach Cave Back]]>><</link>> <br> <<else>> <<if currentSkillValue('history') gte random(1, 1000)>> <span class="green">你认得墙上的标记。</span>有什么东西隐藏在了左边的通道里,右边的通道直通大海。 <br><br> <<else>> <br><br> <</if>> <<set $phase to 1>> <<caveicon "left">><<link [[向左走|Beach Cave Back]]>><</link>> <br> <<caveicon "right">><<link [[向右走|Beach Cave Treasure]]>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "eventscavesafe">> <<if $rng gte 61>> <<if $cave gte 50>> 脚边的水流很急,你滑了一下, <<dancedifficulty 1 1000 true>> <<if $danceSuccess>> <span class="green">但你还是你尽力站稳了脚步。</span> <<elseif playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="red">你落入洞穴的地面上,用一只手臂撑住自己,用另一只胳膊挡住你的<<bellyDescription "pc">>。</span><<gstress>><<gpain>><<stress 6>><<pain 6>> <<else>> <span class="red">你摔倒在了洞穴的地面上,随后勉强用手臂撑住了自己。</span><<gstress>><<gpain>><<stress 6>><<pain 6>> <</if>> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<elseif $cave gte 20>> 汹涌的水流淹到了你的腰下面,你赶忙抓住一块突出来的岩石以免被水流冲走。 <<if $worn.lower.name is "naked" and $worn.over_lower is "naked">> <<if $worn.under_lower.name is "naked">> <<if $worn.genitals.name is "naked">> <<else>> <<set $worn.genitals.integrity -= 10>> <<if $worn.genitals.integrity lte 0>> 最后一点连着的布料也被冲走了,这东西<span class="pink">从你身上脱落了。</span> <<integritycheck no_text>><<exposure>> <<else>> 你感觉自己的$worn.genitals.cn_name_cap被水流撕裂了。 <</if>> <</if>> <<else>> <<set $worn.under_lower.integrity -= 10>> <<if $worn.under_lower.integrity lte 0>> 湍急的水流<span class="pink">把$worn.under_lower.cn_name_cap从你身上冲下来了,你的<<genitals>>暴露出来了。</span> <<integritycheck no_text>><<exposure>> <<else>> 湍急的水流把你的$worn.under_lower.cn_name_cap撕开了。 <</if>> <</if>> <<elseif $worn.over_lower is "naked">> <<set $worn.lower.integrity -= 10>> <<if $worn.lower.integrity lte 0>> 湍急的水流<span class="pink">把$worn.lower.cn_name_cap从你身上冲下来了,你的<<undies>>暴露出来了。</span> <<else>> 湍急的水流把你的$worn.lower.cn_name_cap撕开了。 <</if>> <<elseif $worn.lower is "naked">> <<set $worn.over_lower.integrity -= 10>> <<if $worn.over_lower.integrity lte 0>> 湍急的水流<span class="pink">把$worn.over_lower.cn_name_cap从你身上冲下来了<<if $worn.lower.exposed gte 2>>,你的<<undies>>暴露出来了<</if>>。</span> <<else>> 湍急的水流把你的$worn.lower.cn_name_cap撕开了。 <</if>> <</if>> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> 汹涌澎湃的水流包围了你,把你推向海岸。 <br><br> <<link [[随波逐流|Beach Cave Carry]]>><</link>> <br> <<link [[逆流而上|Beach Cave Swim]]>><</link>><<swimmingdifficulty 400 1000>> <br> <</if>> <br><br> <<elseif $rng gte 41>> 你听到上方传来沉重的挤压声,好像洞穴要塌陷了一样。幸运的是,它没有。<<gstress>><<stress 6>> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<elseif $rng gte 21>> 有什么东西擦过了你的脚踝。你往下看,但什么也没看到。<<stress 6>><<gstress>> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> 宝石嵌在了这里的墙中。 <br><br> <<if $awareness gte 400>> 就像有一千只眼睛在注视着一样。<<gstress>><<stress 6>> <br><br> <<link [[叫他们别盯着看了|Beach Cave Eyes]]>><<awareness 1>><<trauma -6>><</link>><<gawareness>><<ltrauma>> <br> <<link [[无视他们|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> 映在地衣发出的光中,它们看起来很漂亮。<<lstress>><<stress -6>> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>> <</widget>> <<widget "eventscave">> <<if $rng gte 81>> <<beach_cave_caught>> <<elseif $rng gte 61>> <<if $pursuit is 0>> <<set $pursuit += 1>> 你浑身毛发倒立起来。<span class="purple">有什么东西正看着你。</span> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<elseif $pursuit is 1>> <<set $pursuit += 1>> 你瑟瑟发抖。<span class="pink">有什么东西正在跟着你。还不止一个。</span> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<elseif $tentacledisable is "f" and $hallucinations gte 2>> <<if currentSkillValue('skulduggery') gte random(400, 1200)>> <span class="green">你浑身毛发倒立起来。</span>你停下脚步,并查看前方的地面。然后你看到了它。某种生物的卷须,挂在上方的阴暗处。 <br><br> 你绕过了它,安然无恙。 <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你听到一声挤压声,之后一只‘绳索’掉落到了你身边。<span class="red">它锁住了你的胳膊,</span>并把你的胳膊拽到你的身体两侧,把你举到空中。<<gstress>><<stress 6>> <br><br> ‘绳索’在你皮肤上滑动,在洞穴的微光下闪闪发光。 <<if $worn.upper.type.includes("naked")>> <<if $worn.under_upper.type.includes("naked")>> <br><br> <span class="pink">你感觉到什么在靠近。</span><<set $pursuit += 1>> <br><br> <<link [[继续|Beach Cave Tentacle]]>><</link>> <br> <<else>> 它在你的$worn.under_upper.cn_name_cap下蠕动,朝着你的<<breasts>>前进。 <br><br> <span class="pink">你感觉到什么在靠近。</span><<set $pursuit += 1>> <br><br> <<link [[等待|Beach Cave Tentacle]]>><</link>> <br> <<link [[推挤着摆脱|Beach Cave Tentacle Under Top]]>><</link>> <br> <</if>> <<else>> 它在你的$worn.upper.cn_name_cap下蠕动,朝着你的<<breasts>>前进。 <br><br> <span class="pink">你感觉到什么在靠近。</span><<set $pursuit += 1>> <br><br> <<link [[等待|Beach Cave Tentacle]]>><</link>> <br> <<link [[推挤着摆脱|Beach Cave Tentacle Top]]>><</link>> <br> <</if>> <</if>> <<else>> <<if currentSkillValue('skulduggery') gte random(400, 1200)>> <span class="green">你浑身毛发倒立起来。</span>你停下脚步,并查看前方的地面。然后你看到了它。是一根盘绕的绳索,悬挂在上方阴暗处。在它下面是一块看起来很可疑的石头。 <br><br> 你绕过了它,安然无恙。 <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你的脚踩在了什么东西上。你听到嗖的一声,之后一条‘绳索’掉到了你身边。<span class="red">它捆住了你的胳膊,</span>把他们拽到了你的身体两侧,并把你举到了空气中。 <br><br> 绳子捆得很紧。 <<if $worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>> <<if $worn.under_upper.type.includes("naked")>> <br><br> <span class="pink">你感觉到什么在靠近。</span><<set $pursuit += 1>> <br><br> <<link [[继续|Beach Cave Rope]]>><</link>> <br> <<else>> <span class="pink">你感觉到什么在靠近。</span><<set $pursuit += 1>> <br><br> <<link [[等待|Beach Cave Rope]]>><</link>> <br> <<link [[推挤着摆脱|Beach Cave Rope Under Top]]>><</link>> <br> <</if>> <<elseif !$worn.over_upper.type.includes("naked")>> 它在你的$worn.over_upper.cn_name_cap下蠕动,朝着你的<<breasts>>前进。 <br><br> <span class="pink">你感觉到什么在靠近。</span><<set $pursuit += 1>> <br><br> <<link [[等待|Beach Cave Rope]]>><</link>> <br> <<link [[推挤着摆脱|Beach Cave Rope Over Top]]>><</link>> <br> <<else>> 它在你的$worn.upper.cn_name_cap下蠕动,朝着你的<<breasts>>前进。 <br><br> <span class="pink">你感觉到什么在靠近。</span><<set $pursuit += 1>> <br><br> <<link [[等待|Beach Cave Rope]]>><</link>> <br> <<link [[推挤着摆脱|Beach Cave Rope Top]]>><</link>> <br> <</if>> <</if>> <</if>> <<elseif $rng gte 41>> <<if $tentacledisable is "f" and $hallucinations gte 2>> 有什么东西抓住了你的脚踝。是一些触须缠住了它们。第三只从水中浮出,在你的双腿之间。<<gstress>> <br><br> <<link [[安抚|Beach Cave Soothe]]>><</link>><<tendingdifficulty 200 1200>> <br> <<link [[挣扎|Beach Cave Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 有什么东西抓住了你的脚踝。你低头看。是只无害的水母。你摆脱了它。<<gstress>><<stress 6>> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>> <<elseif $rng gte 21>> 你注意到前方的墙上有道裂缝。任何东西都可能潜伏在里面的黑暗中。<<gstress>><<stress 6>> <br><br> <<set _difficulty to (100 - ($pursuit * 15))>> <<set _difficulty to Math.clamp(_difficulty, 0, 100)>> <<link [[正常地走过去|Beach Cave Ignore]]>><</link>><<difficulty _difficulty>> <br> <<link [[冲过去|Beach Cave Rush]]>><<stress 6>><</link>><<athleticsdifficulty 200 1200>><<gstress>> <br> <<else>> 地面塌陷,你的脚沉入淤泥中几英寸。<<gstress>><<stress 6>> <br><br> <<link [[挣脱它|Beach Cave Wrest]]>><<pain 10>><</link>><<ggpain>> <br> <<link [[放松 (0:05)|Beach Cave Take]]>><<pass 5>><</link>> <br> <</if>> <</widget>> <<widget "beach_cave_init">> <<set $pursuit to 0>> <</widget>> <<widget "beach_cave_end">> <<unset $pursuit>> <<unset $cave>> <</widget>> <<widget "beach_cave_pursuit">> <<switch $pursuit>> <<case 0>> <span class="green">你独自一人在洞穴里。</span> <<case 1>> <span class="teal">你感觉在被注视着。</span> <<case 2>> <span class="lblue">你感觉在被什么跟着。</span> <<case 3>> <span class="blue">你感觉在被什么跟着。</span> <<case 4>> <span class="purple">你感觉在被什么追着。</span> <<case 5>> <span class="pink">你感觉在被什么追着。</span> <<default>> <span class="red">你感觉什么东西在朝你袭来。</span> <</switch>> <</widget>> <<widget "slug_init">> <<set $pursuit to 1>> <<set $cave_exit to random(1, 4)>> <<set $cave_current to 0>> <<set $cave_seen to []>> <<set $stress -= 3000>> <</widget>> <<widget "slug_end">> <<unset $cave_exit>> <<unset $cave_current>> <<unset $cave_seen>> <<set $pursuit to 0>> <</widget>> <<widget "slug_text">> <<if $pursuit gte 3>> <span class="red">巨型蛞蝓就在你身后!</span> <<elseif $pursuit is 2>> <span class="pink">巨型蛞蝓离得非常近!</span> <<elseif $pursuit is 1>> <span class="purple">巨型蛞蝓接近了。</span> <<else>> <span class="blue">巨型蛞蝓离得有一段距离。</span> <</if>> <</widget>> <<widget "gpursuit">> | <span class="red"> - 距离</span> <</widget>> <<widget "lpursuit">> | <span class="green"> + 距离</span> <</widget>> <<widget "slug_caught">> <<if $voredisable is "f">> 最后一跃,巨型蛞蝓追了上来,并把你迫到地面。它的大嘴包裹住你,并把你吸进里面。 <br><br> <<link [[继续|Beach Slug Vore]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 最后一跃,巨型蛞蝓追了上来,并把你迫到地面。世界变黑了,你失去了意识。 <br><br> <<slug_end>> <<link [[继续|Passout Beach]]>><<clotheson>><<pass 1 hour>><</link>> <</if>> <</widget>> <<widget "passoutcave">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "cave">> <<else>> 你承受不住了。你昏过去了。 <br><br> <<passout>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<if random(1, 2) is 2 and ($bestialitydisable is "f" or $voredisable is "f" or $swarmdisable is "f") and $slugdisable is "f">> <<slug_cave_intro>> <<else>> <<pub_cave_intro>> <</if>> <<else>> <<beach_cave_end>> <<ambulance>> <</if>> <</if>> <</widget>> <<widget "slug_cave_intro">> 你及时醒来,发现你在被拖入地表之下。凶猛的水流裹着你,拽着你穿过一些隐藏的裂缝。你很快就出来了,坠落了几英尺,掉落到一些软软的东西上。软软的,黏糊糊的。 <br><br> <<if $voredisable is "f">> 地面颤抖着。你尽力站稳,但粘液很黏。<<gstress>><<stress 6>> <br><br> 肉壁在你周围升起,将你与洞穴的其他部分隔绝。<span class="red">你要被吃下去了。</span> <br><br> <<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">> 你站稳身子,从将合上的巨嘴中跳了出去。你在另外一个高大且被粉色地衣照亮的洞穴里。粘液从顶部滴落,形成了许多巨大的粘液池。 <br><br> 这个生物从你后方升起。一只巨大的蛞蝓,比马还大。<span class="red">它以惊人的速度滑行着接近。</span> <br><br> <<link [[跑|Beach Slug Start]]>><</link>> <br> <<else>> 你试图挣脱开来,但粘液紧紧地抓住你的衣服。你用力拉,但没法挣脱开。 <br><br> <<link [[继续试|Beach Slug Try]]>><</link>><<physiquedifficulty 1 20000>> <br> <<link [[脱掉你的衣服|Beach Slug Remove]]>><</link>> <br> <</if>> <<else>> 你站起来。你在另外一个洞穴里,高大且被粉色地衣照亮。粘液从顶部滴落,形成了许多巨大的粘液池。 <br><br> 地面颤抖着,令你向前摔倒。一个巨大的身影在你面前升起,你急忙站紧脚跟。是一只巨大的蛞蝓,比马还大。<span class="red">它以惊人的速度朝你滑行着逼近。</span> <br><br> <<link [[跑|Beach Slug Start]]>><</link>> <br> <</if>> <</widget>> <<widget "pub_cave_intro">> <<facewear 5>> <<bind>> 你醒来时,发现你被一只强壮的胳膊拖过水面。你的眼睛被蒙上了,胳膊也被绑了起来。 <br><br> <<generate1>><<generate2>><<person1>> "<<pShes>>醒了,"一个粗鲁的<<personsimple>>的声音说着。"很好,那我们就加快速度了。"一只手抓住了你的耳朵。你感觉一阵呼吸掠过你的耳边。"发现的时候你已经昏倒了,你是不是在我们的洞里乱逛了?小淘气。不过现在你安全了。"另外一个<<personsimple>>笑着说道。 <br><br> <<link [[继续|Beach Cave Rape Finish 2]]>><</link>> <br> <</widget>> <<widget "pub_cave_arrival">> <<tearful>>你被推过隧道。绑架你的人在你身边聊天,直到<<person1>><<person>>指出你可能在偷听。 <br><br> 水变浅,然后慢慢完全消失了。听起来似乎你还在洞穴里,但你能听到前面传来的声音。你走近了,绑架你的人把你拉住了。巨大的欢呼声爆发出来。你听到了一些他们说的话。 <br><br> "真他妈的太好了," <br> "你在哪发现<<phim>>的?" <br> "我第一个操。" <br><br> 你又被推了一下,你被推到了人群中间。 <br><br> <<beach_cave_end>> <<endcombat>> <<link [[继续|Smuggler Pub Intro]]>><</link>> <</widget>> <<widget "beach_cave_caught">> <<if $pursuit gte 6>> <<if $bestialitydisable is "f" and $slugdisable is "f" and random(1, 2) is 2>> <span class="red">一个身影从水中冲出。</span>它没有击中,落到了你身后的洞壁上。是一只巨型蛞蝓。另外一个朝你游来。 <br><br> <<link [[继续|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>> <br> <<else>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> 一个身影从拐角走来。是一个穿着潜水服的<<person>>。<<He>>盯着你,微笑着。另外两个人加入了<<him>>。 <br><br> "像你这样可爱的<<lass>>在我们这处洞穴里做什么呢?" <br> "我觉得需要给<<pshe>>上一堂课。" <br> "别想着能逃到哪去<<girl>>。" <br><br> 他们走得更近了。你转过身,与一个<<person4>><<person>>面对面。另外两个人也在<<him>>的侧翼。你被包围了。 <br><br> <<link [[继续|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<elseif $pursuit is 0>> <<set $pursuit += 1>> 你浑身毛发倒立起来。<span class="purple">有什么东西正看着你。</span> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<elseif $pursuit is 1>> <<set $pursuit += 1>> 你瑟瑟发抖。<span class="pink">有什么东西正在跟着你。还不止一个。</span> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<set $pursuit += 1>> 你瑟瑟发抖。<span class="pink">另一个威胁将至。</span> <br><br> <<link [[继续|Beach Cave]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>>
<<set $outside to 0>><<effects>> <<generate1>><<generate2>><<person1>> 大部分墙壁,地板和天花板看起来是依托天然岩石凿成的,但也有一部分看起来像混凝土。一扇金属制成的门被打开了,一个<<person>>和<<person2>><<person>>走了进去,你瞥见那里面有一张桌子和扑克牌。 <br><br> "欢迎来到你的新家。"<<person1>><<person>>说道,一旁的<<person2>><<person>>打量着你。"我们在这里开采水晶,额……好吧,我们会让奴隶们开采水晶,而我们的工作则是让奴隶们遵守规矩,但这不关你的事,因为你的工作是打扫卫生和服务我们,是不是很幸运呢?" <br><br> 那个<<person2>><<person>>转身回到看守的房间,“新玩具来了,”<<he>>喊道,在一阵赞许的低语后,<<He>>抓住你的手臂把你拉了过去。 <br><br> <<link [[继续|Mines Intro 2]]>><</link>> /*Alternative for low $flats_auction result, when done. "Right," the <<person1>><<person>> one says. The <<person2>><<person>> jabs your <<bottom>> to keep you moving. "Here's how this works. We mine crystals here. These." <<He>> holds up a tiny, blue rock between thumb and forefinger. "We expect each prisoner to find 10 a day. If they want to eat, that is. Make sure you're in the canteen at <<ampm 18 00>>." <br><br> You walk down one of the tunnels, and arrive at a gate. Ragged <<people>> walk by the other side, carrying pickaxes. They don't spare you a glance. <br><br> The <<person2>><<person>> slices through your bindings, shoves a pick against your chest, and pushes you through the gate. It clatters shut behind you. <br><br> <<link [[Next|Mines Intro 2]]>><<endevent>><<mines_init>><</link>> <br> */
<<effects>> 你进入那个在玩牌的房间,这个房间的左右各有一条通向未知区域的通道。 <br><br> 好几个<<people>>正坐在房间周围。当你进门时,这些家伙抬起头看向你,其中的一个还舔了舔唇。 <br><br> 那个<<person1>><<person>>解开了<<his>>的警棍,并戳了戳你的脸颊。"吻它,"<<he>>说。 <br><br> <<link [[吻它|Mines Intro Kiss]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|Mines Intro Kiss Refuse]]>><<pain 8>><<stress 6>><</link>><<gpain>><<gstress>> <br>
<<effects>> 你在警棍的前端亲了一下。"你可以的," 那个<<person1>><<person>>说。"至少这次做的会比上次好。只要照做就行。" <br><br> <<link [[继续|Mines Guards]]>><<endevent>><<mines_init>><</link>> <br>
<<effects>> 你把头从警棍上移开。那个<<person1>><<person>>报复性地打了你的肩膀一下。"最好学会听话,"<<he>>说。"否则你的下场会和上一个人一样。" <br><br> <<link [[继续|Mines Guards]]>><<endevent>><<mines_init>><</link>> <br>
<<effects>> 你在老矿区的员工室里。警卫们进进出出,有些在玩牌,有些翘着腿坐在电视机前。 <br><br> <<mines_suspicion_text>> <br><br> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<link [[继续|Mines Passout]]>><<passout>><</link>> <br> <<elseif $exposed gte 1>> <<covered>>隔壁的房间里有一堆布片。有些大到可以穿在身上。 <br><br> <<ragup>> <<link [[继续|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<elseif random(1, 3) is 3 and $eventskip isnot 1>> <<if $rng gte 81>> <<generate1>><<person1>> 一个<<person>>把<<his>>的手臂放在你的腰上,试图把你引向一个无人的房间。 <br><br> <<link [[乖乖过去|Mines Guards Room]]>><<stress 6>><</link>><<gstress>> <br> <<link [[推开|Mines Guards Refuse]]>><</link>><<difficulty `100 - $mines_suspicion`>> <i>难度随着怀疑增加。</i> <br> <<elseif $rng gte 61>> <<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> 你注意到一个<<person>>在盯着你。<<He>>迎着你的目光,咧嘴一笑,大摇大摆地走过来,从口袋里拿出一条长绳。其他人转过身来看戏。 <br><br> "伸出你的手腕,"<<he>>说。<<He>>在等待,希望你能顺从。 <br><br> <<link [[伸出你的手腕|Mines Guards Bondage]]>><</link>> <br> <<link [[推开|Mines Guards Refuse]]>><</link>><<difficulty `100 - $mines_suspicion`>> <i>难度随着怀疑增加。</i> <br> <<elseif $rng gte 41>> <<generate1>><<person1>> 一个<<person>>搂着你的肩膀,把你引向一桌早已等候多时的同事。"爬上桌子,"<<he>>说。"我们想更好地看看你。" <br><br> <<link [[爬上去|Mines Guards Climb]]>><<mines_suspicion -5>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<lsuspicion>> <br> <<link [[推开|Mines Guards Refuse]]>><</link>><<difficulty `100 - $mines_suspicion`>> <i>难度随着怀疑增加。</i> <br> <<elseif $rng gte 21 and !playerBellyVisible()>> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> 一个<<person>>搂着你的腰,试图把你拉向一张坐着<<his>>同事的桌子,那里有<<person2>><<person>>和一壶啤酒。 <br><br> "投喂时间,"那个<<person1>><<person>>说。<<He>>试图将一个漏斗塞进你的嘴里。 <br><br> <<link [[容忍|Mines Guards Beer]]>><<trauma 6>><<set $drunk += 180>><</link>><<gtrauma>> <br> <<link [[推开|Mines Guards Refuse]]>><</link>><<difficulty `100 - $mines_suspicion`>> <i>难度随着怀疑增加。</i> <br> <<else>> <<generate1>><<person1>> 一个<<person>>向你搭讪,用一只手从后面搂住你的腰,另一只手勾住你的脖子。<<He>>把你拉过来强行亲吻。 <br><br> <<link [[容忍|Mines Guards Kiss]]>><<trauma 6>><<stress 6>><</link>><<kissvirginitywarning>><<gtrauma>><<gstress>> <br> <<link [[推开|Mines Guards Refuse]]>><</link>><<difficulty `100 - $mines_suspicion`>> <i>难度随着怀疑增加。</i> <br> <</if>> <<else>> <<edenicon "broom">><<link [[打扫 (1:00)|Mines Guards Clean]]>><<pass 60>><<mines_suspicion -10>><</link>><<llsuspicion>> <br> <<if $mines_guards_dig is 0>> <<investigateicon>><<link [[寻找办法逃跑(1:00)|Mines Guards Dig]]>><<pass 60>><<mines_suspicion 5>><</link>><<gsuspicion>> <br> <<else>> <<getouticon "dig">><<link [[挖 (1:00)|Mines Guards Dig]]>><<pass 60>><<mines_suspicion 5>><</link>><<gsuspicion>> <br> <</if>> <</if>> <<set $eventskip to 0>>
<<effects>> <<He>>把你的脸再次拉到<<his>>的脸旁,然后用<<his>>的舌头侵入你的嘴巴,一只手紧紧地抓着你的脖子,另一只手则不断摸索着你的身体。<<takeKissVirginity "mine guard" "rape" "human">> <br><br> <<He>>放开了你,就像是什么也没发生过一样走开了。 <br><br> <<link [[继续|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 那个<<person1>><<person>>将漏斗塞到你的嘴里,抓住你的头发往后拽。第二个<<person2>><<person>>把啤酒倒入漏斗。 <br><br> 液体涌入你的喉咙,你设法把它全部吞下去。那个<<person2>><<person>>把漏斗拉开,把剩下的液体洒在你的脸上和胸前。"好喝吗?"<<he>>问,并推了你一把。你尽力稳住脚下,但还是失去了平衡。 <br><br> <<link [[继续|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> 你按照指示爬上了桌子。你被<<people>>所包围。他们的眼睛肆意的奸视你的身体,并以污秽的言语对你的身体评头论足。 <br><br> <<if $worn.lower.skirt_down is 1>> "让我们看看<<pshe>>的下面有什么," 那个<<person1>><<person>>说完就伸手去脱你的<<print $worn.lower.cn_name_cap>>。 <br><br> <<link [[把手扇回去|Mines Guards Skirt]]>><<mines_suspicion 10>><<def 1>><</link>><<ggsuspicion>> <br> <<link [[容忍|Mines Guards Skirt Endure]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<else>> "真是个好屁股," 那个<<person1>><<person>>说着,伸手抽了抽你的屁股。<<gpain>><<pain 4>> <br><br> "够了,骚货,"<<he>>说,示意你爬下来。你照做了,他们的目光又跟着你看了一会儿。 <br><br> <<link [[继续|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你把<<person1>><<person>>的手甩开。"给我小心点<<girl>>,"<<he>>警告道,尽管<<his>>的同事们在大笑。 <<pass 3>> <br><br> 讨论了几分钟后,<<He>>示意你离开桌子。你照做了,但他们的目光还是盯了你好一会儿。 <br><br> <<link [[继续|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 那个<<person1>><<person>>撩起你的<<print $worn.lower.cn_name_cap>>,朝房间里露出你的 <<if $worn.under_lower.type.includes("naked")>> <<if $worn.genitals.type.includes("chastity")>> <<print $worn.genitals.cn_name_cap>>。 <br><br> "我们有钥匙吗?" 一个<<person2>><<person>>问道。没有人回答。 <br> "也许我们可以用某个采矿设备打破它,"一个<<person3>><<person>>建议。<<gstress>><<stress 6>> <br> "那可能行得通,"<<person1>><<person>>说,"谁想去试试?如果你伤了奴隶,损失的钱就从你的薪水里面扣。" 这个回答平息了所有人的兴趣。 <br><br> <<link [[继续|Mines Guards Skirt Endure 2]]>><</link>> <br> <<else>> <<genitals>>,这当然成了个新的讨论话题,人们评论着它的大小尺寸,还有它的形状。 <br><br> "我想知道它多久被使用一次,”一个<<person2>><<person>>问。 <br> <<if $famesex gte 1000>> "你不知道?"<<person3>><<person>>回答。"这个婊子已经被半个镇子的人骑过,<<pShe>>的名气早称得上臭名昭著了。" <br> "请原谅我没有跟上那些出了名的放荡,”一个<<person2>><<person>>说,“我在这个洞里花了太多时间。" <br><br> <<else>> "我敢赌<<pshe>>在被带到这里之前是一个无辜的处女,"一个<<person2>><<person>>说。 <br> "不可能,"<<person3>><<person>>回答,"所有人连带他们的狗都已经试过一次了。" <br><br> 他们争论了一会儿,其他观众都在暗送秋波。 <br><br> <</if>> <<link [[继续|Mines Guards Skirt Endure 2]]>><</link>> <br> <</if>> <<else>> <<print $worn.under_lower.cn_name_cap>>。 <br><br> "真可爱,"一个<<person2>><<person>>说。 <br> "太可爱了!"<<person3>><<person>>很赞成。"我本来没什么指望的,但这在某种程度上更好了。" <br> 两人讨论内衣胜过裸体的好处,而其他观众都在暗送秋波。 <br><br> <<link [[继续|Mines Guards Skirt Endure 2]]>><</link>> <br> <</if>>
<<effects>> "够了荡妇,"<<person1>><<person>>说,示意你离开桌子。你照做了,但他们的目光还是盯了你好一会儿。 <br><br> <<link [[继续|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<bind>> 你伸出双手,<<person>>很快就把它们绑在了一起。<<He>>把绳子的另一头放在<<his>>手中,然后用力拉着你往前。 <br><br> 其他守卫看着<<he>>领着你在房间里走来走去,<<He>>似乎很满足于把你拉来拉去。 <br><br> <<link [[忍耐 (0:05)|Mines Guards Bondage Endure]]>><<pass 5>><<trauma 6>><<stress 6>><<mines_suspicion -5>><<pain 4>><</link>><<gpain>><<gtrauma>><<gstress>><<lsuspicion>> <br> <<link [[把其压倒|Mines Guards Bondage Overpower]]>><</link>><<physiquedifficulty 1 16000>> <br>
<<effects>> <<unbind>> 你忍受着<<persons>>的动作,直到<<he>>最后一拽,使你匍匐在地。<<He>>解下绳索,然后回到工作。 <br><br> <<link [[继续|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $physiqueSuccess>> 随着一个灵巧的动作,你向前一步,旋转更多的绳子在你的手腕周围。然后停下来,撑住你的腿,用力拉。 <br><br> <span class="green"><<person>>被打了个措手不及。</span>你抓住<<his>>的脚,把<<him>>拉倒在地。 <br><br> "你将会为此付出代价,"<<he>>捂着<<his>>的胳膊,然后看向<<his>>的同伴寻求帮助。但<<He>>没有成功,其余人都忙着大笑。<<lllsuspicion>><<mines_suspicion -20>> <br><br> <<unbind>> <<link [[继续|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你再次拽住<<person>>,<span class="red">但<<he>>稳住了脚,反而把你拽倒在地。</span><<His>>的同伙们哈哈大笑。<<trauma 6>><<stress 6>><<mines_suspicion 5>><<pain 4>><<gpain>><<gtrauma>><<gstress>><<gsuspicion>> <br><br> <<link [[继续|Mines Guards]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> <<person>>把你压倒在门边,然后用手在墙上摸索着按钮。头顶的灯光照耀着你们两个人,<<He>>关上门,欲望在<<his>>的眼中显现出来。 <br><br> <<link [[继续|Mines Guards Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Mines Guards Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Mines Guards Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<llsuspicion>><<mines_suspicion -10>> <<He>>摇大摆地回去工作,不再多看你一眼。 <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<person>>被绊倒,并试图拽住灯管来使自己站稳,但最终也只是把它抓下来,摔碎在岩石地面上。<<gggsuspicion>><<mines_suspicion 20>> <br><br> <<tearful>>你就能逃离黑暗。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Mines Guards]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $mines_suspicion gte random(12, 100)>> 你拒绝这个<<persons>>的亲近。<<He>>吹起口哨,吸引了周围所有人的注意。"我受够了这个<<girl>>的无礼,"<<he>>说道。<span class="red">"谁想让<<phim>>代替<<pher>>?"</span> <br><br> 当<<his>>的同事们站起来的时候,椅子的腿在岩石上摩擦。他们环绕着你,眼里充满了欲望。 <br><br> <<endevent>> <<link [[继续|Mines Guards Gangrape]]>><<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>><<set $molestationstart to 1>><</link>> <br> <<else>> 你拒绝<<persons>>的亲近。"小心点,<<girl>>,"<<he>>说道:"你最好跟我一起玩,否则事情会变得很不愉快。"<<ggsuspicion>><<mines_suspicion 10>> <br><br> <span class="green"><<He>>离开了你。</span> <br><br> <<link [[继续|Mines Guards]]>><<set $eventskip to 1>><<endevent>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Mines Guards Gangrape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Mines Guards Gangrape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "这将成为你人生中的一个教训,"<<person1>><<person>>说。他们使你躺在地面上。<<lllsuspicion>><<mines_suspicion -30>> <br><br> <<tearful>>你挣扎着站起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Mines Guards]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> <<person1>><<person>>向后摔倒,跌跌撞撞地穿过桌子。饮料和小吃在空中飞舞。其他警卫后退一步,以免被弄脏。你的目光穿过空旷的空间看到出口。这场狂欢中,有人把它打开了。 <br><br> <<tearful>>你跳过桌子的残骸,在任何人注意到他们犯的错误前,你几乎已经到达了出口。 <br><br> 你冲进外面的洞穴,跑向电梯。你伸手去按“上”键。一个金属栅栏在你和你的追踪者之间嘎嘎作响,正好及时阻止他们。他们只能抓住金属,看着你从矿井上升。 <<clotheson>> <<endcombat>> <<link [[继续|Mines Escape]]>><</link>> <br> <</if>>
<<effects>> 你专注于清理守卫的后面,希望能融入背景。 <<set $rng to random(1, 3)>> <<if $rng gte 3>> 他们把泥土拖进房间,你跟在他们后面打扫。 <<elseif $rng gte 2>> 你清理了一桌子的空瓶子,以及溢出的酒水。 <<else>> 你打扫面包屑和垃圾桶空零食包。 <</if>> <br><br> <<link [[继续|Mines Guards]]>><</link>> <br>
<<effects>> <<if $mines_guards_dig gte 20>> 你回到隐蔽的隧道,举起鹤嘴锄,尽你所能地在墙上挖掘。 <br><br> <span class="red">断断续续的水流沿石头落下。</span>时间随着水滴落下,一滴接着一滴,你往后退了一步,开始思考。当墙壁也开始颤抖时,你转身就跑。 <br><br> 一股巨大的洪流冲进你身后的隧道。你爬上一块高高的岩石,正是时候。你坐着看着水流过。他们的声音几乎被河水吞没,但你听到守卫的尖叫声。 <br><br> <<link [[逃跑|Mines Guards Escape]]>><</link>> <br> <<elseif $mines_guards_dig gte 15>> 你回到隐蔽的隧道,举起鹤嘴锄,尽你所能地在墙上挖掘。 <br><br> <span class="teal">你听到湍急的水流穿过岩石的声音。</span>肯定有什么东西在你前面。 <br><br> <<link [[继续|Mines Guards]]>><<endevent>><</link>> <br> <<elseif $mines_guards_dig gte 10>> 你回到隐蔽的隧道,举起鹤嘴锄,尽你所能地在墙上挖掘。 <br><br> <span class="lblue">这里的墙壁比之前的更软一些。</span>大部分都是砂岩构成的,你取得了良好的进展。 <br><br> <<link [[继续|Mines Guards]]>><<endevent>><</link>> <br> <<elseif $mines_guards_dig gte 5>> 你回到隐蔽的隧道,举起鹤嘴锄,尽你所能地在墙上挖掘。 <br><br> <span class="blue">隧道比你认为的要长一点,</span>你不知道你还剩下多远的路要走。 <br><br> <<link [[继续|Mines Guards]]>><<endevent>><</link>> <br> <<elseif $mines_guards_dig gte 1>> 你回到隐藏的隧道,举起鹤嘴锄,一点一点地凿墙。进展缓慢。你希望开凿这条隧道的人朝这个方向走是有原因的。 <br><br> <span class="purple">隧道并不比你认为的长多少,</span>但你不想冒险太久,他们暂时忽略了这条隧道,但地毯式的搜索会很快就发现它,然后就是你。 <br><br> <<link [[继续|Mines Guards]]>><<endevent>><</link>> <br> <<else>> 你搜查相邻的隧道。有些很短,与其说是隧道,不如说是房间,但有些蜿蜒了一段才绕回来。 <br><br> 你正在搜索最后一个,一个废弃的走廊,这时你注意到墙上有一个缺口。你挤过去,找到一条通向死胡同的暗道。一把鹤嘴锄靠在墙上。看起来有人已经开始挖了,但是被打断了。 <br><br> <<link [[继续|Mines Guards]]>><<endevent>><</link>> <br> <</if>> <<set $mines_guards_dig += 1>>
<<effects>><<earnFeat "Down Below">> 水越来越小,直到变成一条柔和的小溪。喊叫声一直没有停止,不久就会有人来调查噪音的来源。 <br><br> 你回到你挖的隧道。<span class="green">现在它通往下水道。</span>在你被抓住之前,你要跨过这个缺口。 <br><br> <<link [[继续|Residential Drain]]>><<mines_end>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<mines_crystals>> <br><br> <<if $stress gte $stressmax>> <<passout_mines>> <<else>> <<link [[宿舍 (0:01)|Mines Sleeping Quarters]]>><<pass 1>><</link>> <br> <<link [[食堂 (0:01)|Mines Canteen]]>><<pass 1>><</link>> <br> <</if>>
<<effects>>
<<effects>>
<<effects>> <<bind>><<facewear 4>> <<generate1>><<person1>> 你躺在一个金属容器里,灯光从头顶飘过。<span class="pink">你嘴里塞了个球塞,胳膊也被绑起来了。</span> <br><br> 一个<<person>>在旁边凝视着你。"正好,"<<he>>说道。集装箱停了下来,<<he>>抓住你的肩膀。"想要和妓女来一段私密的时刻。"你站得更高了,可以看到更多周围的环境。你躺在一辆矿车里,在矿井某个被遗忘的角落的轨道上。唯一的光线来自<<persons>>臀部的一盏灯。 <br><br> <<He>>把你从矿车中拉出来。当你还没站稳时,<<he>>把你绊倒,然后把<<himself>>压到你身上。 <br><br> <<link [[继续|Mines Passout Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Mines Passout Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Mines Passout Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<set $worn.face.type.push("broken")>> <<faceruined>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>靠在矿车上喘口气,却不想推动了矿车。它顺着斜坡往下跑去,消失在黑暗中。 <br><br> "我马上回来,”<<person>>叹了口气,<<he>><span class="teal">移除了你的口塞。</span><<He>>跟在矿车后面。 <br><br> <<tearful>>你靠着墙站稳。 <br><br> <<elseif $enemyhealth lte 0>> <<He>>从你身边离开,用力推动矿车,它沿着斜坡跑下,消失在黑暗中。 <br><br> "看看你让我做了什么,”<<he>>说,<span class="teal">把口塞从你的脸上扯下来。</span>"你会后悔的,在这里等着。"<<He>>跟在推车后面。 <br><br> <<tearful>>你靠着墙站稳。 <br><br> <</if>> <<clotheson>> <<link [[继续|Mines Passout Rape Finish 2]]>><</link>> <br>
<<effects>> <<if $wolfgirl gte 2>> <span class="green">你的狼耳朵有了感觉,</span>转向<<person>>。你听见了一些东西,<span class="red">一个沉重的呼吸声。</span> <br><br> <<person>>继续进入黑暗,对危险充耳不闻。 <br><br> <<link [[警告|Mines Passout Warn]]>><<famegood 20>><<stress 12>><</link>><<ggstress>> <br> <<link [[跑|Mines Passout Run]]>><</link>> <br> <<elseif $cat gte 2>> <span class="green">你的猫耳朵有了感觉,</span>转向<<person>>。你听见了一些东西,<span class="red">一个沉重的呼吸声。</span> <br><br> <<person>>继续进入黑暗,对危险充耳不闻。 <br><br> <<link [[警告|Mines Passout Warn]]>><<famegood 20>><<stress 12>><</link>><<ggstress>> <br> <<link [[跑|Mines Passout Run]]>><</link>> <br> <<elseif $fox gte 2>> <span class="green">你的狐狸耳朵有了感觉,</span>转向<<person>>。你听见了一些东西,<span class="red">一个沉重的呼吸声。</span> <br><br> <<person>>继续进入黑暗,对危险充耳不闻。 <br><br> <<link [[警告|Mines Passout Warn]]>><<famegood 20>><<stress 12>><</link>><<ggstress>> <br> <<link [[跑|Mines Passout Run]]>><</link>> <br> <<else>> <<person1>><<person>>消失在黑暗中。过了一会儿,<span class="red">一声可怕的咆哮声在隧道中回荡。</span><<person>>发出尖叫,然后突然出现,用<<he>>能用的最快速度奔跑。<<He>>经过时把你撞倒在地上。 <br><br> 你站了起来,一大群非人的眼睛在黑暗中盯着你。 <<if $tentacledisable is "f">> 触手从地上蜿蜒而过,朝你而来。 <br><br> <<endcombat>> <<link [[继续|Mines Passout Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 恐惧袭击了你。你转身逃跑,每一块肌肉都紧张地拉开你和那个生物之间的距离。你跑到筋疲力尽。<<beastescape>> <br><br> 你一动不动地躺着,仍然很害怕,听着那个生物的任何迹象。你什么都没听到。你的呼吸减弱,你站起来。你一个人在被遗忘的隧道里。也许你能找到出去的路。 <br><br> <<link [[继续|Mines Passout Run 2]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 6 12>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Mines Passout Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Mines Passout Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 触手潜入黑暗,眼睛逐渐消失。 <br><br> <<tearful>>你独自出发,进入隧道,也许你能找到出路。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Mines Passout Run 2]]>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "站住,”你嘘声,“那边有东西,很危险的东西。" <<elseif $speech_attitude is "bratty">> "继续,”你嘘声,“如果你想成为某些怪物的午餐。" <<else>> "你最好回去,”你嘘声,“我们不是一个人。那边有东西。" <</if>> <br><br> <<person>>停了下来,转向你,<<his>>脸上带着困惑。"这里没有——"<span class="red">一声咆哮在隧道中回荡。</span>甚至连<<he>>都听见了。<<He>>僵直了一会儿,然后马上开始奔跑。你跟上<<him>>的步伐。 <br><br> <<link [[继续|Mines Passout Warn 2]]>><<pass 5>><</link>> <br>
<<effects>> 你跑了几分钟,直到你确定你是安全的。你已经很长时间没有听到怪物的声音了。 <br><br> "你为什么停下来?”一个<<person>>问,在你前面慢了一点。 <br> "我们现在应该安全了,"你回答。 <br> <<He>>靠在墙上,然后闭上<<his>>的眼睛。“你可能救了我,”<<he>>说。"我能怎么报答你?" <br> <<if $speech_attitude is "meek">> 你说道:“你、你可以帮我逃走。" <<elseif $speech_attitude is "bratty">> "告诉我出口在哪儿,”你说,“我们就扯平了。" <<else>> "告诉我怎么离开这些矿井,"你说。 <</if>> <br> <<He>>笑着说道:“对不起。和你私奔是一回事,但是我没有很好地掩盖我的行踪,如果我不把你带回来,那就要从我的薪水里扣了。" <br><br> 你吸了一口气,说: “怪物!晚饭好了!" <br> "你他妈的在干什么? !”<<person>>嘶嘶地说。“住手! 我他妈的把那个玩意儿放在哪儿了? !" <br> "我们在这里!”你说,声音更大了,几乎要喊出来了。你远离了危险,但是<<person>>并不知道这一点。 <br><br> "住手!”<<he>>带着哭腔说,向隧道里投去焦急的一瞥。”我投降。我知道一个出口。我带你去。别说了。" <br><br> <<link [[继续|Mines Passout Warn 3]]>><<pass 15>><</link>> <br>
<<effects>><<earnFeat "Down Below">> <<person>>指引你穿过隧道,蜿蜒曲折,直到你到达一个陡峭的斜坡。 <br><br> "这里连接着城镇下面的下水道,”<<he>>说,“有一年冬天矿井被淹了,在一场暴风雨中,我们追踪到了洪水的源头。" <br><br> 你往斜坡上看。这里漆黑一片,但你能听到流水的声音。<<person>>走开了,嘴里嘟囔着钱的事。 <br><br> 你爬上斜坡,凿开的岩壁变成了水泥,你出现在排水沟里。 <br><br> <<link [[继续|Residential Drain]]>><<endcombat>><<mines_end>><<set $eventskip to 1>><<set $mines_entrance_drains to 1>><</link>> <br>
<<effects>> 你转身就跑,把<<person>>留在了后面。过了一会儿,隧道里回荡着一声可怕的咆哮,紧接着是一声尖叫。 <br><br> <<link [[继续|Mines Passout Run 2]]>><<pass 15>><</link>> <br>
<<effects>><<earnFeat "Down Below">> 隧道蜿蜒曲折,直到你到达一个陡峭的斜坡。你听到上面某处流水的声音。 <br><br> 你爬上漆黑的斜坡。开凿的岩壁被水泥所取代,你从排水沟里出来。 <br><br> <<link [[继续|Residential Drain]]>><<endcombat>><<mines_end>><<set $eventskip to 1>><<set $mines_entrance_drains to 1>><</link>> <br>
<<effects>><<earnFeat "Down Below">> 电梯到达一个阴暗的地下室,在很高的地方。你一打开栅栏就跳下月台。 <br><br> 你绕着高高的架子走,直到你发现一个通向上面的楼梯。你爬上去,穿过一扇门,出现在倒钩街的公寓底部。 <br><br> <<link [[继续|Flats]]>><<endcombat>><<mines_end>><<set $eventskip to 1>><</link>> <br>
<<widget "mines_init">> <<set $mines_crystals to 10>> <<if $prof.pickaxe is undefined>> <<set $prof.pickaxe to 0>> <</if>> <<set $mines_suspicion to 61>> <<set $mines_guards_dig to 0>> <</widget>> <<widget "mines_end">> <<unset $mines_crystals>> <<unset $mines_suspicion>> <</widget>> <<widget "mines_crystals">> <<number $mines_crystals "silent">> <<set $_color to ["red","pink","purple","purple","blue","blue","lblue","lblue","teal","teal","green"][Math.clamp($mines_crystals,0,10)]>> <<set $_count to $mines_crystals gte 1 ? _text_output : "no">> <<set $_crystals to $mines_crystals is 1 ? "水晶" : "水晶">> 你有着<span @class="$_color">$_count</span>块$_crystals。 <</widget>> <<widget "passout_mines">> <<passout>> <<link [[继续|Mines Passout]]>><</link>> <br> <</widget>> <<widget "mines_suspicion_text">> <<if $mines_suspicion gte 100>> <span class="red">警卫们的目光死死地锁在你身上。</span> <<elseif $mines_suspicion gte 80>> <span class="pink">警卫们看向你所处的方向。</span> <<elseif $mines_suspicion gte 60>> <span class="purple">警卫们警惕地望着你。</span> <<elseif $mines_suspicion gte 40>> <span class="blue">警卫们正在监视着你。</span> <<elseif $mines_suspicion gte 20>> <span class="lblue">警卫们不怎么在意你的行为。</span> <<elseif $mines_suspicion gte 1>> <span class="teal">警卫们一点都不关注你在干嘛</span> <<else>> <span class="green">你就好比隐形人一样,没人会在意你到底在做些什么。</span> <</if>> <</widget>> <<widget "mines_suspicion">> <<if _args[0] and $statFreeze isnot true>> <<set $mines_suspicion += (_args[0])>> <<set $mines_suspicion to Math.clamp($mines_suspicion, 0, 100)>> <</if>> <</widget>>
<<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "industrialdrain">><<wPersist>><<getTarget true>> 你正待在工业区下方的下水道内。 <<draindescription>> <<drainlinks>> <<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "commercialdrain">><<wPersist>><<getTarget true>> 你正待在商业区下方的下水道内。 <<draindescription>> <<drainlinks>> <<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "residentialdrain">><<wPersist>><<getTarget true>> 你正待在住宅区下方的下水道内。 <<draindescription>> <<drainlinks>> <<set $eventskip to 0>>
<<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "drain">> <<else>> 你把自己逼得太紧了。 <br><br> <<passout>> <<beastNEWinit 4 lizard>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> <<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People --> <<link [[睁开眼睛|Passout Beast Drain]]>><<set $molestationstart to 1>><</link>> <<elseif $rng gte 1>> <<link [[睁开眼睛|Passout Drain Abduction]]>><<endevent>><<set $molestationstart to 1>><</link>> <</if>> <<else>> <<ambulance>> <</if>> <<pass 1 hour>> <<trauma 6>><<set $stress -= 2000>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> 你被嘶嘶的声音惊醒,四只<<beastsplural>>就在你脑袋旁边矗立着! <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 0>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Passout Beast Drain Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Passout Beast Drain Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Passout Beast Drain]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Passout Beast Drain Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Passout Beast Drain Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Passout Beast Drain]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 这只<<beasttype>>心满意足,离开了,但另外一只正跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Passout Beast Drain]]>><</link>> <<else>> 心满意足的<<beasttype>>离开了。 <<combatTrainAdvance>> <br><br> <<link [[继续|Passout Beast Drain End]]>><</link>> <</if>>
<<effects>> <<beastwound>> <<if $combatTrain.length gt 0>> 这只<<beasttype>>吃痛退开,但另一个家伙正跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Passout Beast Drain]]>><</link>> <<else>> 这只<<beasttype>>吃痛退开。 <<combatTrainAdvance>> <br><br> <<link [[继续|Passout Beast Drain End]]>><</link>> <</if>>
<<effects>> <<if $enemywounded is 1 and $enemyejaculated is 0>> 这只<<beasttype>>在发出嘶嘶的警告声后,便飞快地逃进了黑暗之中。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> 那只<<beasttype>>离开了,就这样留你一个人躺在水泥地上。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> 这只<<beastsplural>>觉得你所带来的麻烦远超于你的价值,于是它便转身遁入黑暗之中。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> 这些<<beastsplural>>离你而去,在黑暗中孤身一人的你因为这些家伙而止不住地颤抖。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> 这些<<beastsplural>>离你而去,徒留你一人在黑暗中瑟瑟发抖,不过其中的一个在离开时貌似有些一瘸一拐。 <</if>> <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<set $stress -= 1000>> <<destinationeventend>>
<<set $outside to 1>><<effects>> 你从检修井口处往下看,它通向小镇地下的雨水管道网。 <<if $weather is "rain">> 你听到了洪流的声音。 <</if>> <br><br> <<switch $bus>> <<case "nightingale">> <<commercialdrainquick>> <<case "domus">> <<residentialdrainquick>> <<case "elk">> <<industrialdrainquick>> <<case "high">> <<commercialdrainquick>> <<case "starfish">> <<commercialdrainquick>> <<case "barb">> <<residentialdrainquick>> <<case "connudatus">> <<commercialdrainquick>> <<case "wolf">> <<residentialdrainquick>> <<case "harvest">> <<industrialdrainquick>> <<case "oxford">> <<commercialdrainquick>> <<case "danube">> <<residentialdrainquick>> <<case "mer">> <<industrialdrainquick>> <<case "cliff">> <<commercialdrainquick>> <<case "industrial">> <<industrialdrainquick>> <<case "residential">> <<residentialdrainquick>> <<case "commercial">> <<commercialdrainquick>> <<case "park">> <<commercialdrainquick>> <</switch>> <br> <<destination>>
<<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "drainexit">><<wPersist>><<getTarget true>> 你正待在下水道排海出口,就在那些雨水最终流向大海的地方。 <<if $weather is "rain">> 水在中间的水道处流着,两侧的走道上正往外喷水。 <<else>> 水在中间的水道处流着,在两侧各有一条细长的走道。 <</if>> <<wHunt "drain">> <br><br> <<drainlinks>> <<set $eventskip to 0>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<generate1>><<generate2>><<maninit>> <<npcClothesType $NPCList[0] "worker">><<npcClothesType $NPCList[1] "worker">> <<set $leftarm to "bound">><<set $rightarm to "bound">><<upperruined>><<lowerruined>><<underruined>> 你在一个没有窗户的房间里醒来。一根绳子缠在你的腰上,将你的手臂绑在背后并把你吊在天花板上。那<<fullGroup>>坐在你的面前。"<<pShe>>醒了。"那个<<person>>走到你身后,在你的后背上狠狠地抽了一下。"我们可以保留我们在工作中发现的任何东西,所以我们就大发善心帮帮你了,不要试图反抗。" <br><br> <</if>> <<effects>> <<effectsman>><<man>> <<stateman>> <br><br> <<actionsman>> <<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0>> <span id="next"><<link [[继续|Passout Drain Abduction]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Passout Drain Abduction Finish]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> <<set $stress -= 1000>> <<effects>> 你把那个<<fullGroup>>从你身边推开,在那些家伙缓过来,你挣脱绳子逃出了房间。<<tearful>>你跑上一段楼梯,在经过一道门后发现自己来到了外面。 <br><br> <<endcombat>> <<industrialeventend>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<clotheson>> <<if $enemyanger gte 1>> 那个<<person1>><<person>>开始把你从天花板上解下来,而那个<<person2>><<person>>打开了你正下方的一个舱门,在绳子解开之后,被迫跳入那冰冷的水中。 <br><br> <<endcombat>> <<link [[继续|Drain Water]]>><<set $bus to "industrialdrain">><</link>> <<else>> 在玩够了之后,那两个家伙把你从天花板上解下来,然后把你一把推到了外面。"祝你好运!" 在说完之后,那扇门便被关上了。 <br><br> <<tearful>>你振作起来。 <br><br> <<endcombat>> <<industrialeventend>> <</if>> <</if>> <<set $stress -= 1000>>
<<set $outside to 0>><<set $location to "drain">><<effects>><<water>><<wPersist>> 你在下水道中,正被<<if $weather is "rain">>汹涌的<<else>>水流<</if>>依托着前行。 <br><br> <<if $unbindattempt is 1>><<set $unbindattempt to 0>> <<if $rng gte 51>> <<unbind>>你试图在隧道的侧面削弱你的束缚。它们变得松动,你设法解开了手臂的束缚! <br><br> <<else>> 你试图通过两侧的走道来解除你的束缚,但并没有成功。 <br><br> <</if>> <</if>> <<if $stress gte $stressmax>> 你不能再忍受了。你昏了过去。 <br><br> <<link [[继续|Drain Water Passout]]>><</link>> <<else>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure) and $eventskip isnot 1>> <<rng>> <<if $rng gte 75 and $slimedisable is "f" and $hallucinations gte 2>> 水开始在你周围凝结。 <br><br> <<link [[继续|Drain Water Slime]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $rng gte 51 and $swarmdisable is "f">> 一群鳗鱼向你移动。 <br><br> <<link [[继续|Drain Water Eels]]>><<set $molestationstart to 1>><</link>> <<elseif $rng gte 26 and $worn.upper.exposed gte 2 and $parasite.nipples.name is undefined and $parasitedisable is "f">> 你试图游向人行道,但你的<<nipples>>被一种刺痛感打断了。两只奇怪的软体动物附着在你身上,吸吮着,仿佛在尝试哺乳。当你碰到它们时,它们更紧地抓住了你,引发出羞耻的感觉。你需要外部的帮助才能摆脱它们。 <<parasite nipples urchin>><<garousal>><<arousal 600 "breasts">> <br><br> <<link [[继续|Drain Water]]>> <<movealongdrainwater>> <</link>> <br> <<elseif $rng gte 10>><!-- Modified for Beast People --> <<beastNEWinit 1 lizard>> <<if $monster is 1 or $bestialitydisable is "f">> 水中的影子向你移动。 <br><br> <<link [[继续|Drain Water Lizard]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 水中的影子向你移动。你向它泼水,然后设法把它吓跑,不管它是什么。<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[继续|Drain Water]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> 你试图游到人行道上,但水太急了。 <<if $bus is "drainexit">> 你被带到户外,然后被丢进了下面的大海。 <br><br> <<link [[继续|Sea Cliffs]]>><<set $worn.over_upper.integrity -= 20>><<set $worn.over_lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><</link>> <<else>> 它让你沿着排水系统流得很远。 <br><br> <<link [[继续|Drain Water]]>><</link>> <br> <</if>> <<movealongdrainwater>> <</if>> <<else>> <<if $leftarm is "bound" and $rightarm is "bound">> 你挣扎着待在水面上。 <<if $bus isnot "drainexit">> <br><br> <<link [[解放你的手臂|Drain Water]]>> <<movealongdrainwater>> <<set $unbindattempt to 1>> <</link>> <<else>> 水流带着你向排水管的尽头流去。你试图用被束缚的手臂紧紧抓住边缘,但是毫无用处。你被带离了水流,然后坠入了下面的海洋中。 <br><br> <<link [[继续|Sea Cliffs]]>><<set $worn.over_upper.integrity -= 20>><<set $worn.over_lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><</link>> <</if>> <<else>> 你紧紧抓住隧道的边缘,把自己拖到安全的地方。 <br><br> <<if $bus is "residentialdrain">> <<residentialdraineventend>> <br> <<elseif $bus is "commercialdrain">> <<commercialdraineventend>> <br> <<elseif $bus is "industrialdrain">> <<industrialdraineventend>> <br> <<elseif $bus is "drainexit">> <<drainexiteventend>> <br> <</if>> <</if>> <</if>> <</if>> <<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "drain">><<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<set $enemytype to "swarm">> <<swarminit "eels" "鳗鱼" "向你移动" "包围着你" "击退" 1 9>> <<if $bus is "residentialdrain">> <<set $timer to 40>> <<elseif $bus is "commercialdrain">> <<set $timer to 30>> <<elseif $bus is "industrialdrain">> <<set $timer to 20>> <<else>> <<set $timer to 10>> <</if>> <<set $water to 1>> <<set $swimdistance to 8>> <</if>> <<if $bus is "drainexit">> 你看到了前面下水道的出口。如果你不尽快到达安全的地方,你就会被带到海里去! <br><br> <</if>> <<swarmeffects>> <<set $swimdistance += 1>><<if $swimdistance gte 20>><<set $swimdistance to 20>><</if>> 水让你沿着隧道流得很远。 <<if $swimdistancecheck is $swimdistance>> 你逆流而上,但水流太猛,无法前进。你需要使用双臂。 <<elseif $swimdistancecheck gt $swimdistance>> 你与水流抗争,向安全的地方靠近。 <<elseif $swimdistancecheck lt $swimdistance>> 你被带的离安全地带越来越远。 <</if>> <<if $swimdistance gte 15>> 你被拖离了人行道。 <<elseif $swimdistance gte 10>> 人行道离你有一段距离。 <<elseif $swimdistance gte 5>> 人行道很近。 <<elseif $swimdistance gte 2>> 人行道几乎触手可及。 <<else>> <span class="teal">人行道触手可及!</span> <</if>> <<set $swimdistancecheck to $swimdistance>> <br><br> <<swarm>> <<swarmactions>> <<if $stress gte $stressmax>> <span id="next"><<link [[继续|Drain Water Eels Finish]]>><</link>></span><<nexttext>> <<elseif $timer lte 0>> <span id="next"><<link [[继续|Drain Water Eels Finish]]>><</link>></span><<nexttext>> <<elseif $swimdistance lte 1>> <span id="next"><<link [[继续|Drain Water Eels Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Drain Water Eels]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> 一只巨大的<<beasttype>>从水里冒了出来! <<if $bus is "residentialdrain">> <<set $timer to 40>> <<elseif $bus is "commercialdrain">> <<set $timer to 30>> <<elseif $bus is "industrialdrain">> <<set $timer to 20>> <<else>> <<set $timer to 10>> <</if>> <</if>> <<if $bus is "drainexit">> 你看到了前面下水道的出口。 <br><br> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Drain Water Lizard Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Drain Water Lizard]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $swimdistance lte 1>> <<tearful>>你从水流里爬了出来,把蜂群甩在身后。鳗鱼从你身上蠕动着逃离露天环境。 <br><br> <<if $timer gte 30>> <<set $bus to "residentialdrain">> <<elseif $timer gte 20>> <<set $bus to "commercialdrain">> <<elseif $timer gte 10>> <<set $bus to "industrialdrain">> <<else>> <<set $bus to "drainexit">> <</if>> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $timer lte 0>> 水把你带到排水管的尽头。你试图抓住隧道的一边,但无济于事。你被带到户外,然后坠入了下面的大海。<<tearful>>你挣扎着浮出水面。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<clotheson>> <<endcombat>> <<seacliffseventend>> <<else>> 你再也承受不住了,你昏倒了。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<endcombat>> <<link [[继续|Drain Water Passout]]>><<pass 1 hour>><</link>> <</if>>
<<effects>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "drain">> <<else>> <<passout>> 你失去知觉的身体沿着排水沟移动,直到你掉进海里。你被电击醒了。 <br><br> <<link [[继续|Sea Cliffs]]>><</link>> <<set $stress -= 2000>><<trauma 6>> <</if>>
<<effects>> <<if $timer gte 30>> <<set $bus to "residentialdrain">> <<elseif $timer gte 20>> <<set $bus to "commercialdrain">> <<elseif $timer gte 10>> <<set $bus to "industrialdrain">> <<else>> <<set $bus to "drainexit">> <</if>> <<if $timer lte 0>> 水把你带到排水管的尽头。你试图抓住隧道的一边,但无济于事。你被带到户外,然后坠入了下面的大海。<<tearful>>你挣扎着浮出水面。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<clotheson>> <<endcombat>> <<seacliffseventend>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 满足后,<<beasttype>>对你失去了兴趣。 <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Drain Water]]>><<set $eventskip to 1>><</link>> <<else>> <<bHe>>呜咽着逃进了黑暗中。 <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Drain Water]]>><<set $eventskip to 1>><</link>> <</if>>
<<set $outside to 0>><<set $location to "drain">><<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<set $enemytype to "swarm">> <<swarminit "slimes" "史莱姆" "向你移动" "包围着你" "击退" 1 10>> <<if $bus is "residentialdrain">> <<set $timer to 40>> <<elseif $bus is "commercialdrain">> <<set $timer to 30>> <<elseif $bus is "industrialdrain">> <<set $timer to 20>> <<else>> <<set $timer to 10>> <</if>> <<set $water to 1>> <<set $swimdistance to 10>> <</if>> <<if $bus is "drainexit">> 你看到了前面下水道的出口。如果你不尽快到达安全的地方,你就会被带到海里去! <br><br> <</if>> <<swarmeffects>> <<set $swimdistance += 1>> <<if $swimdistance gte 20>><<set $swimdistance to 20>><</if>> 水让你沿着隧道流得很远。 <<if $swimdistancecheck is $swimdistance>> 你逆流而上,但水流太猛,无法前进。你需要使用双臂。 <<elseif $swimdistancecheck gt $swimdistance>> 你与水流抗争,向安全的地方靠近。 <<elseif $swimdistancecheck lt $swimdistance>> 你被带的离安全地带越来越远。 <</if>> <<if $swimdistance gte 15>> 你被拖离了人行道。 <<elseif $swimdistance gte 10>> 人行道离你有一段距离。 <<elseif $swimdistance gte 5>> 人行道很近。 <<elseif $swimdistance gte 2>> 人行道几乎触手可及。 <<else>> <span class="teal">人行道触手可及!</span> <</if>> <<set $swimdistancecheck to $swimdistance>> <br><br> <<swarm>> <<swarmactions>> <<if $stress gte $stressmax>> <span id="next"><<link [[继续|Drain Water Slime Finish]]>><</link>></span><<nexttext>> <<elseif $timer lte 0>> <span id="next"><<link [[继续|Drain Water Slime Finish]]>><</link>></span><<nexttext>> <<elseif $swimdistance lte 1>> <span id="next"><<link [[继续|Drain Water Slime Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Drain Water Slime]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $swimdistance lte 1>> <<tearful>>你从水流里爬了出来,把史莱姆甩在身后。 <br><br> <<if $timer gte 30>> <<set $bus to "residentialdrain">> <<elseif $timer gte 20>> <<set $bus to "commercialdrain">> <<elseif $timer gte 10>> <<set $bus to "industrialdrain">> <<else>> <<set $bus to "drainexit">> <</if>> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $timer lte 0>> 水把你带到排水管的尽头。你试图抓住隧道的一边,但无济于事。你被带到户外,然后坠入了下面的大海。<<tearful>>你挣扎着浮出水面。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<clotheson>> <<endcombat>> <<seacliffseventend>> <<else>> 你再也承受不住了,你昏倒了。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<endcombat>> <<link [[继续|Drain Water Passout]]>><<pass 1 hour>><</link>> <</if>>
<<set $outside to 0>><<set $location to "drain">> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 8 15>> <<set $timer to 30>> <</if>> <<effects>> <<effectstentacles>> <<tentacles>> <<statetentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Drain Tentacles Finish]]>><</link>></span><<nexttext>> <<elseif $timer lte 1>> <span id="next"><<link [[继续|Drain Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Drain Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $tentacles.active lte ($tentacles.max / 2)>> 这个生物对你失去了兴趣,回到了深处。<<tearful>>你挣扎着站起来。 <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> 你脚下的走道在压力下塌陷,你跌入下面的水中。 <br><br> <<if $upperoff isnot 0>> <<upperruined>> <</if>> <<if $loweroff isnot 0>> <<lowerruined>> <</if>> <<if $underloweroff isnot 0>> <<underlowerruined>> <</if>> <<if $underupperoff isnot 0>> <<underupperruined>> <</if>> <<clotheson>> <<endcombat>> <<link [[继续|Drain Water]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "drainexit">> 墙上覆盖着一层紫色的地衣。你剥掉一些。<span class="gold">你可以把它添加到你房间或学校图书馆的科学项目中。</span> <br><br> <<link [[继续|Drain Exit]]>><</link>> <br>
<<effects>><<set $location to "sewers">> <<if $historytrait gte 1>> 你听说过雨水渠下面的旧下水道。它们已经有一个多世纪没有被使用过了,据说很危险。还有着关于怪物和宝藏的传言。 <<else>> 你还记得关于雨水渠下面的旧下水道的谣言。下面有宝藏和怪物。你不确定这条传言的真假,但无论如何要保持警惕。 <</if>> <br><br> <<laddericon>><<link [[下去|Sewers Descend]]>><</link>> <br> <<if $bus is "residentialdrain">> <<getouticon>><<link [[离开|Residential Drain]]>><</link>> <br> <<elseif $bus is "commercialdrain">> <<getouticon>><<link [[离开|Commercial Drain]]>><</link>> <br> <<else>> <<getouticon>><<link [[离开|Industrial Drain]]>><</link>> <br> <</if>>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "slime">> <<struggle_creatures 1 1>> <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<if $phase is 1>> <<set $struggle.anus.creature to "slime">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">> <<elseif $player.penisExist>> <<set $struggle.penis.creature to "slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">> <<else>> <<set $struggle.vagina.creature to "slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">> <</if>> <<unset $struggle_start>> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Drain Struggle End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Drain Struggle]]>><</link>></span> <br> <</if>>
<<effects>> 史莱姆在运河中跳跃,消失在水下。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationstormdrain>>
<<effects>> <<if $physiqueSuccess>> 你把手伸过肩膀,把手指伸进史莱姆温暖的团块里,然后拉。它很抗拒,用更大的力量粘在你身上,<span class="green">你把它全部剥掉了。</span>这力道使它飞过走道,溅到墙上,消失在另一个排水沟里。 <br><br> <<destinationstormdrain>> <<else>> 你把手伸过肩膀,把手指伸进史莱姆温暖的团块里,然后拉。它很抗拒,用更大的力量粘在你身上,<span class="red">并缠住你的手。</span> <br><br> 当你挣扎的时候,史莱姆覆盖了你的背部, <<if !$worn.upper.type.includes("naked")>> <span class="pink">伴随着嘶嘶声,你的<<print $worn.upper.cn_name_cap>>被融化了。</span> <<set $worn.upper.integrity -= 1000>> <<integritycheck>> <<exposure>> <br><br> <<elseif !$worn.under_upper.type.includes("naked")>> <span class="pink">伴随着嘶嘶声,你的<<print $worn.under_upper.cn_name_cap>>被融化了。</span> <<set $worn.under_upper.integrity -= 1000>> <<integritycheck>> <<exposure>> <br><br> <<else>> 你的皮肤很痒。<<garousal>><<arousal 600>> <br><br> <</if>> <<link [[把它扯下来|Drain Slime Physique 2]]>><</link>><<physiquedifficulty 1 30000>> <br> <<link [[等待机会|Drain Slime Watch]]>><<arousal 1800>><</link>><<ggarousal>> <br> <<if !$worn.under_upper.type.includes("naked")>> <<link [[牺牲你的上衣|Drain Slime Sacrifice Under]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<if $physiqueSuccess>> 你用另一只手抓住史莱姆,并再次尝试。这一次<span class="green">你成功把它从你的身体上撕了下来。</span>这力道使它飞过水面,撞到了墙上。史莱姆逃进了排水沟里。 <br><br> <<destinationstormdrain>> <<else>> 你用另一只手抓住史莱姆,并再次尝试。<span class="red">它又一次缠住了你,让你的手臂无力反抗。</span>它进一步在你的身体上蔓延, <<if !$worn.under_upper.type.includes("naked")>> 伴随着嘶嘶声,你的<<print $worn.under_upper.cn_name_cap>>被融化了。 <<set $worn.under_upper.integrity -= 1000>> <<integritycheck>> <<exposure>> <<else>> 你的皮肤很痒。<<garousal>><<arousal 600>> <</if>> 当它爬到你的<<bottom>>时,它紧贴着附近的墙壁以获得支撑力,将你压倒在地。 <br><br> <<link [[继续|Drain Struggle]]>><<set $phase to 1>><<set $struggle_start to 1>><</link>> <br> <</if>>
<<effects>> 你静静地看着,史莱姆覆盖了你的整个背部, <<if !$worn.upper.type.includes("naked")>> <span class="pink">伴随着嘶嘶声,你的<<print $worn.upper.cn_name_cap>>被融化了。</span> <<set $worn.upper.integrity -= 1000>> <<integritycheck>> <<exposure>> <<elseif !$worn.under_upper.type.includes("naked")>> <span class="pink">伴随着嘶嘶声,你的<<print $worn.under_upper.cn_name_cap>>被融化了。</span> <<set $worn.under_upper.integrity -= 1000>> <<integritycheck>> <<exposure>> <<else>> 它使你的皮肤发痒。<<ggarousal>><<arousal 600>> <br> <</if>> <br> 你注意到一个规律。它每次蔓延扩散的时候都会跳跃,都会压扁自己。 <br><br> <<if $arousal gte 10000>> 你在等待时机,但一种温暖的感觉传遍了你的皮肤。<<orgasm>> <br><br> 你的膝盖一弯,然后瘫倒在地。史莱姆抓住了你的破绽。 <br><br> <<link [[继续|Drain Struggle]]>><<set $phase to 1>><<set $struggle_start to 1>><</link>> <br> <<else>> 你等待时机,在它脆弱的时候抓住它,把它扔过水道。它啪的一声撞在远处的墙上,最后消失在了一个排水沟里。 <br><br> <<destinationstormdrain>> <</if>>
<<effects>> 你撕下你身上的<<print $worn.upper.cn_name_cap>>和史莱姆。你逃跑时,地上的布料在嘶嘶声中溶解了。 <br><br> <<set $worn.upper.integrity -= 1000>> <<integritycheck>> <<exposure>> <<destinationstormdrain>>
<<effects>> 你撕下你身上的<<print $worn.under_upper.cn_name_cap>>和史莱姆。你逃跑时,地上的布料在嘶嘶声中溶解了。 <br><br> <<set $worn.under_upper.integrity -= 1000>> <<integritycheck>> <<exposure>> <<destinationstormdrain>>
<<widget "draindescription">> <<if $weather is "rain">> 水在中间的水道上流动着,几乎淹没了两侧的细长走道。 <<elseif $weather is "snow">> 水夹杂着大量的冰从中间的水道流过。 <<else>> 水在中间的水道处流着,在两侧各有一条细长的走道。 <</if>> <<wHunt "drain">> <br><br> 你可以从这里进入城镇的几个地方。 <br><br> <<if isPubfameTaskAccepted("morgan")>> '米奇'说USB在下水道的某个地方,那家伙认为<<if $sewersintro is 1>>那玩意在摩根手里。<<else>>那玩意一定在某个住在下水道的怪人手里。你注意到附近有个向下的梯子。<</if>> <br><br> <</if>> <</widget>> <<widget "drainlinks">> <<if $stress gte $stressmax and !$possessed>> <<passoutdrain>>1 <<else>> <<rng>> <<if ($weather is "rain" or $weather is "snow") and $rng gte 75 and $eventskip is 0>> <<eventsdrain>> <<elseif ($rng gte 92 or $eventforced) and $eventskip is 0>> <<eventsdrain>> <<else>> <<if $arousal gte $arousalmax and $bus isnot "drainexit">> <<orgasmLocation "sewers">> <</if>> <<switch $bus>> <<case "industrialdrain">> <<industrialdrainlinks>> <<case "commercialdrain">> <<commercialdrainlinks>> <<case "residentialdrain">> <<residentialdrainlinks>> <<case "drainexit">> <<drainexitlinks>> <</switch>> <</if>> <<displayLinks>> <</if>> <</widget>> <<widget "industrialdrainlinks">> <<drainladderdownlink "industrial">> <<commercialdrain>> <br> <<drainexit>> <br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<elk>> <<mer>> <<harvest>> <</if>> <br> <<industrial>> <</widget>> <<widget "commercialdrainlinks">> <<drainladderdownlink "commercial">> <<residentialdrain>> <br> <<industrialdrain>> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<high>> <<connudatus>> <<cliff>> <<nightingale>> <<starfish>> <<oxford>> <</if>> <br> <<commercial>> <<park>> <br> <<if $historytrait gte 2 and $schooldrainintro gte 1>> <<schoolbuildingicon>><<link [[通往学校的秘密通道 (0:02)|School Toilets]]>><<pass 2>><</link>> <br> <</if>> <</widget>> <<widget "residentialdrainlinks">> <<drainladderdownlink "residential">> <<commercialdrain>> <br> <<if $exposed gte 1 and Time.dayState isnot "night">> <<else>> <<domus>> <<barb>> <<danube>> <<wolf>> <</if>> <br> <<residential>> <</widget>> <<widget "drainexitlinks">> <<if $scienceproject is "ongoing" and $sciencelichendrain is 0>> <<scienceicon "violet lichen">><<link [[检查地衣|Drain Lichen]]>><<set $sciencelichendrain to 1>><</link>> <br> <</if>> <<industrialdrain>> <br><br> <</widget>> <<widget "drainladderdownlink">> <<if $sewersintro is 1>> <<laddericon>> <<set _dest to "Sewers " + _args[0].toLocaleUpperFirst()>> <<link [[爬下去|_dest]]>> <<sewersstart>><<set $eventskip to 1>><</link>> <br><br> <<elseif $historytrait gte 1 or isPubfameTaskAccepted("morgan")>> <<laddericon>><<link [[检查下行的梯子|Drain Ladder]]>><</link>> <br><br> <</if>> <</widget>>
<<widget "movealongdrainwater">> <<if $bus is "residentialdrain">> <<set $bus to "commercialdrain">> <<elseif $bus is "commercialdrain">> <<set $bus to "industrialdrain">> <<elseif $bus is "industrialdrain">> <<set $bus to "drainexit">> <</if>> <</widget>>
<<effects>><<set $location to "sewers">> 你爬下那把梯子,踏入黑暗之中。承受不住的梯子突然断开,你从半空中坠落了。虽然距离不远,但你还是摔倒在了冰冷的石头上。 <br><br> <<link [[继续|Sewers Intro]]>><</link>> <br>
<<effects>><<set $location to "sewers">> <<set $sewersintro to 1>> <<sewersstart>> <<npc Morgan>><<person1>> 你头晕目眩,试图站起来,你失败了,无法避免地倒了下去。你听到了奇怪而不规则的脚步声,那声音越来越近,很快你在黑暗中看到一个身影。那个人尖叫了起来。 <br><br> "我的孩子!<<charles>>,你还活着!"<<he>>说道,"<<Mummy>>好想你!"<<He>>走进微弱的光线中。<<his>>顶着一头蓬乱的姜黄色头发,表情神经质。<<his>>的破旧<<if $pronoun is "f">>礼服<<else>>西装<</if>>上别着一个徽章,上面写着"摩根"。 <br><br> <<link [[一言不发|Sewers Intro Play Along]]>><</link>> <br> <<link [[我不叫这个名字|Sewers Intro Refuse]]>><</link>> <br>
<<effects>><<set $location to "sewers">> 你点点头。那个人伸出双臂抱住你。“我就知道,”<<he>>哭喊着,“他们骗了我。”<<He>>用手摸索着你的身体。 <br><br> <<link [[接受|Sewers Intro Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<link [[推开|Sewers Intro Fight]]>><<set $fightstart to 1>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<if $speech_attitude is "meek">> "你认错人了,”你说,“<<charles>>不是我的名字。" <<elseif $speech_attitude is "bratty">> "别碰我,”你说,“神经病。" <<else>> "那不是我的名字,”你说,“你把我和别人搞混了。" <</if>> <br><br> <<He>>抓住你的手臂把你拉得更近了一些。<<He>>检查了一下你的全身。“是的,没错,好的,看起来不错,”<<He>>喋喋不休地说着,用手抚摸着你的头。“我的孩子,你让我开始心烦了。你没有失去记忆,对吧?”<<He>>用手摸索着你的身体。 <br><br> <<link [[接受|Sewers Intro Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<link [[推开|Sewers Intro Fight]]>><<set $fightstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcidlegenitals>> <<set $timer to 10>> <</if>> <<effects>> <<effectsman>> <<if $timer is 9>> "好<<girl>>。" <<elseif $timer is 7>> "你的身体完美符合我们家族的标准。" <<elseif $timer is 5>> "这是为了你好,亲爱的。" <<elseif $timer is 3>> "皮肤光滑又柔软……" <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sewers Intro Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sewers Intro Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "好好好,”<<he>>结巴着,“乖<<girl>>。" <br><br> <<tearful>>你试图爬开,但<<he>>却抓住了你的腰。 <br><br> <<clotheson>> <<endcombat>> <<npc Morgan>><<person1>> <<link [[继续|Sewers Feeding]]>><</link>> <<elseif $enemyhealth lte 0>> 你推开摩根,躲开<<his>>紧紧抓住你的手,跌跌撞撞地站了起来。 <br><br> <<if isPubfameTaskAccepted("morgan")>> <<his>>的口袋里掉出了一样东西,掉在地上发出了清脆的撞击声。<span class="green">你抓住它,发现那是那个U盘。</span><<tearful>>你抓住U盘逃进另一个隧道里,<<his>>的怒吼声一直追赶在你身后。 <br><br> <<pubfameComplete "morgan">> <<else>> <<tearful>>你逃进另一个隧道里,<<his>>的怒吼声一直追赶在你身后。 <</if>> <br><br> <<set $sewerschased to 1>> <<set $sewerschasedstep to 3>> <<clotheson>> <<endcombat>> <<link [[继续|Sewers Residential]]>><</link>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <<set $timer to 10>> "你竟敢拒绝我,”<<he>>咆哮道。 <br><br> <<set $enemyhealthmax += 100>><<set $enemyhealth += 100>> <</if>> <<effects>> <<effectsman>> <<if $timer is 9>> "不要拒绝我!" <<elseif $timer is 7>> "这是为了你好。" <<elseif $timer is 5>> "其他学生会对你产生不好的影响。" <<elseif $timer is 3>> "你以前明明就很听话!" <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Sewers Intro Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sewers Intro Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "好好好,”<<he>>结巴着,“乖<<girl>>。" <br><br> <<tearful>>你试图爬开,但<<he>>却抓住了你的腰。 <br><br> <<clotheson>> <<endcombat>> <<npc Morgan>><<person1>> <<link [[继续|Sewers Feeding]]>><</link>> <<elseif $enemyhealth lte 0>> 你推开摩根,躲开<<his>>紧紧抓住你的手,跌跌撞撞地站了起来。 <br><br> <<if isPubfameTaskAccepted("morgan")>> <<his>>的口袋里掉出了一样东西,掉在地上发出了清脆的撞击声。<span class="green">你抓住它,发现那是那个U盘。</span><<tearful>>你抓住U盘逃进另一个隧道里,<<his>>的怒吼声一直追赶在你身后。 <br><br> <<pubfameComplete "morgan">> <<else>> <<tearful>>你逃进另一个隧道里,<<his>>的怒吼声一直追赶在你身后。 <</if>> <br><br> <<set $sewerschased to 1>> <<set $sewerschasedstep to 3>> <<clotheson>> <<endcombat>> <<link [[继续|Sewers Escape]]>><</link>> <<else>> <<tearful>>你摔倒了,因为受伤了失去了战斗能力。"哦,我的孩子,"<<he>>发泄完愤怒之后变得温柔了,"看看你,都是你不乖才害得我这么生气。我知道什么能让你感觉好一点。" <br><br> <<clotheson>> <<endcombat>> <<npc Morgan>><<person1>> <<link [[继续|Sewers Feeding]]>><</link>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<set $daily.morgan.feeding to 1>> <<if $breastfeedingdisable is "f" and $pronoun is "f">> 摩根解开腰带,从<<his>>那破烂、脏污得看不清原本颜色的袍子下露出<<his>>的胸膛。“来吧,亲爱的。我知道你已经长大了,但是这一直都是你的最爱。" <br><br> <<link [[喝|Sewers Breastfeed]]>><<breastfed>><<npcincr Morgan love 1>><<npcincr Morgan dom 1>><</link>> <br> <<link [[拒绝|Sewers Breastfeed Refuse]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><</link>><<llove>> <br> <<else>> "你一定很饿了,亲爱的,”摩根说,“我有东西给你吃。茶和司康。”<<He>>走到拐角处,在消失了一会儿后手里拿着一个篮子出现了。<<He>>把一篮子东西倒在了你面前,里面装着三只煮熟的老鼠和一个破碎的茶杯,茶杯里装着一种散发着臭味的不知名焦油状液体。<<if $NPCList[0].penis isnot "none">>不知道是不是看错了,那液体表面还飘着一层神秘的白色液体,这种地方会有奶盖吗?<</if>> <br><br> <<link [[吃|Sewers Rats]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<npcincr Morgan dom 1>><</link>><<gtrauma>><<gstress>> <br> <<set $skulduggerydifficulty to 200>> <<link [[假装吃了|Sewers Rats Pretend]]>><<npcincr Morgan love 1>><<npcincr Morgan dom -1>><</link>><<skulduggerydifficulty>><<glove>> <br> <<link [[拒绝|Sewers Spank]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><<set $molestationstart to 1>><</link>><<llove>> <br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你把嘴唇贴在<<his>>的乳房上吸吮着,摩根的手温柔的托着你的头。一种甜美的温暖充满了你的口腔。几分钟后,<<his>>的另一只手沿着你的腹部开始往下滑,摸索着你的下体。 <<garousal>><<arousal 600 "genitals">> <br><br> "好了,”一会儿后<<he>>开口说道,“<<charles>>喜欢吗?我很喜欢给你喂奶,但是你在喝<<mummy>>的奶的时候总是表现得很不耐烦。现在你也许不会那么急躁了。”<<He>>笑了起来。“现在,还有一些事情需要你帮忙,或者我们可以小睡一会儿。" <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<He>>看起来很受伤。"好吧,但你必须要吃点什么,"<<he>>说道。"我正好有一些食物。茶和司康饼。"<<He>>绕过拐角处,消失了一会儿,然后提着篮子回到你面前。<<He>>把篮子里的东西都拿出来,三只煮熟的老鼠和一个含有焦油状物质的缺口茶杯被放在你面前。<<if $NPCList[0].penis isnot "none">>一股白色的奇怪液体漂浮在茶杯内部。<</if>> <br><br> <<link [[吃|Sewers Rats]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<set $skulduggerydifficulty to 200>> <<link [[假装吃了|Sewers Rats Pretend]]>><</link>><<skulduggerydifficulty>> <br> <<link [[拒绝|Sewers Spank]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><<set $molestationstart to 1>><</link>><<llove>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你勉强装出一副礼貌的笑容,努力地吃下了第一只老鼠,然后是第二只,在吃下第三只老鼠后你感到非常恶心,几乎控制不住要呕吐。摩根很惊讶,关切的给你倒茶润嗓子,但是这没有起到任何缓解效果。 <br><br> "好了,”一会儿后<<he>>开口说道,“现在你也许不会那么脾气暴躁了。还有一些事情需要你帮忙,或者我们可以小睡一会儿。" <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你等待着摩根分心的时刻。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你把老鼠扔掉,把茶倒进排水口,同时发出夸张的咀嚼和啜饮声。你假装打了一个饱嗝。 <br><br> "希望你喜欢这顿饭,”摩根说,“我好久没为别人做过饭了,更不用说为自己的血亲做饭。现在还有一些事情需要你帮忙,或者我们可以小睡一会儿。" <br><br> <<skulduggeryuse>> <<link [[继续|Sewers Morgan]]>><</link>> <br> <<else>> 你试图把老鼠扔进排水口,但它们撞在栏杆上发出了“砰”的响声。你拿起茶杯准备倒掉茶水,但它滑溜溜的手柄从你的手中滑落,砸在地上摔成了碎片。 <br><br> 摩根转过身来。“这可是我专门给你做的饭菜!”<<he>>生气道,“你这个被宠坏的孩子。" <br><br> <<skulduggeryuse>> <<link [[继续|Sewers Spank]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<npcspank>><<set $enemyanger += 200>><<set $timer to 10>> <<He>>扑向你,把你压在<<his>>的身下。 <br><br> <</if>> <<if $timer is 9>> "<<mummy>>不是教过你了吗?说不的后果是什么?" <<elseif $timer is 7>> "你竟敢不尊重我们的家族。" <<elseif $timer is 5>> "<<Mummy>>只是想让你变得更好!" <<elseif $timer is 3>> "这对我的伤害比对你的更大。" <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 40>> <span id="next"><<link [[继续|Sewers Spank Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sewers Spank]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我不能一直生你的气,”摩根叹了口气。“但是你必须加倍努力地做家务。" <br><br> <<tearful>>你在<<his>>的控制中挣扎。 <br><br> <<clotheson>> <<endcombat>> <<npc Morgan>><<person1>> <<link [[继续|Sewers Morgan]]>><</link>> <<elseif $enemyhealth lte 0>> 你推开摩根,躲开<<his>>紧紧抓住你的手,跌跌撞撞地站了起来。 <br><br> 你推开摩根,躲开<<his>>紧紧抓住你的手,跌跌撞撞地站了起来。 <br><br> <<if isPubfameTaskAccepted("morgan")>> <<his>>的口袋里掉出了一样东西,掉在地上发出了清脆的撞击声。<span class="green">你抓住它,发现那是那个U盘。</span><<tearful>>你抓住U盘逃进另一个隧道里,<<his>>的怒吼声一直追赶在你身后。 <br><br> <<pubfameComplete "morgan">> <<else>> <<tearful>>你逃进另一个隧道里,<<his>>的怒吼声一直追赶在你身后。 <</if>> <br><br> <<set $sewerschased to 1>> <<set $sewerschasedstep to 3>> <<clotheson>> <<endcombat>> <<link [[继续|Sewers Escape]]>><</link>> <<else>> "这对我的伤害比对你的伤害更大,”摩根说,“以后听话点。" <br><br> <<tearful>>你在<<his>>的控制中挣扎。 <br><br> <<clotheson>> <<endcombat>> <<npc Morgan>><<person1>> <<link [[继续|Sewers Morgan]]>><</link>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<if $stress gte $stressmax>> 你再也承受不住。你昏倒了。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif Time.hour lte 7>> <<set $sewersSleepSex to 0>> 摩根打了个哈欠,伸了个懒腰,然后倒在一堆毛毯上。<<He>>开始打起了鼾。 <br><br> 现在可能是你逃跑的机会。 <<if isPubfameTaskAccepted("morgan")>> 你也可以利用这段时间在摩根身上找U盘。 <</if>> <br><br> <<link [[睡觉|Sewers Sleep]]>><<incrementautosave>><</link>> <br> <<if isPubfameTaskAccepted("morgan")>> <<set $skulduggerydifficulty to 600>> <<link [[在摩根身上找东西|Sewers Search]]>><</link>><<skulduggerydifficulty>> <br> <</if>> <<link [[逃脱|Sewers Escape Night]]>><</link>> <br> <<elseif Time.hour is 18 and !$daily.morgan.feeding>> 摩根盯着你笑。 <br><br> <<link [[继续|Sewers Feeding]]>><</link>> <br> <<elseif Time.hour is 9 and !$daily.morgan.history>> "时间到了,亲爱的,”摩根说道。“对于我们这样的人来说,了解生活中的美好事物非常重要。让我给你讲讲我们家族的历史吧。”摩根唠叨着、咕哝着,讲述着<<he>>所谓的家族史。 <br><br> <<link [[集中注意力 (1:00)|Sewers History]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<note "+ 历史?" "blue">> <br> <<link [[做白日梦(1:00)|Sewers History Daydream]]>><<pass 60>><</link>> <br> <<link [[休息(1:00)|Sewers History Resist]]>><<pass 60>><</link>> <br> <<if isPubfameTaskAccepted("morgan")>> <<link [[向摩根要U盘|Sewers Ask]]>><</link>> <br> <</if>> <<elseif Time.hour is 12 and !$daily.morgan.maths>> "数学,”摩根说道。“我最喜欢的科目。”<<He>>舔了舔嘴唇,递给你一张旧收据让你填写。 <br><br> <<link [[集中注意力 (1:00)|Sewers Maths]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<note "+ 数学?" "blue">> <br> <<link [[做白日梦(1:00)|Sewers Maths Daydream]]>><<pass 60>><</link>> <br> <<link [[休息(1:00)|Sewers Maths Resist]]>><<pass 60>><</link>> <br> <<if isPubfameTaskAccepted("morgan")>> <<link [[向摩根要U盘|Sewers Ask]]>><</link>> <br> <</if>> <<elseif Time.hour is 15 and !$daily.morgan.english>> "现在注意了,”摩根说,“你一定能变成个优秀的社会名流。" <br><br> <<link [[集中注意力 (1:00)|Sewers English]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<note "+ 语文?" "blue">> <br> <<link [[做白日梦(1:00)|Sewers English Daydream]]>><<pass 60>><</link>> <br> <<link [[休息(1:00)|Sewers English Resist]]>><<pass 60>><</link>> <br> <<if isPubfameTaskAccepted("morgan")>> <<link [[向摩根要U盘|Sewers Ask]]>><</link>> <br> <</if>> <<elseif Time.hour is 17 and !$daily.morgan.science>> "仔细听着,<<charles>>,”摩根说,“这很重要。”<<He>>告诉你在旧下水道食物的营养价值。 <br><br> <<link [[集中注意力 (1:00)|Sewers Science]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<note "+ 科学?" "blue">> <br> <<link [[做白日梦(1:00)|Sewers Science Daydream]]>><<pass 60>><</link>> <br> <<link [[休息(1:00)|Sewers Science Resist]]>><<pass 60>><</link>> <br> <<if isPubfameTaskAccepted("morgan")>> <<link [[向摩根要U盘|Sewers Ask]]>><</link>> <br> <</if>> <<elseif Time.hour is 20 and !$daily.morgan.sex>> <<if $exposed gte 2>> "是、是时候了,”摩根说,“学习不能只局限于书本,为了全方位发展,乖乖躺下。" <br><br> <<link [[躺下|Sewers Sex Ed]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<set $daily.morgan.sex to 1>><</link>><<gtrauma>><<gstress>><<glove>> <br> <<else>> "是、是时候了,”摩根说,“学习不能只局限于书本,为了全方位发展,乖乖脱掉衣服躺下。" <br><br> <<link [[脱掉衣服躺下|Sewers Sex Ed]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<set $daily.morgan.sex to 1>><</link>><<gtrauma>><<gstress>><<glove>> <br> <</if>> <<link [[拒绝|Sewers Sex Ed Refuse]]>><<npcincr Morgan love -1>><<set $daily.morgan.sex to 1>><</link>><<llove>> <br> <<if isPubfameTaskAccepted("morgan")>> <<link [[向摩根要U盘|Sewers Ask]]>><</link>> <br> <</if>> <<elseif $rng gte 91 and $worn.neck.collared is 1>> "<<charles>>,"摩根说道,“你脖子上那是什么?我可以帮你取下来。”<<He>>拿出一个夹子、一瓶润滑剂和一根撬棍。“不要害怕,过来吧,<<girl>>。" <br><br> <<link [[同意|Sewers Collar]]>><<set $worn.neck.cursed to 0>><<neckruined>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>> <br> <<link [[拒绝|Sewers Collar Refuse]]>><</link>> <br> <<elseif $rng gte 81 and $worn.feet.type.includes("shackle")>> "<<charles>>,你的脚!”摩根惊呼道。“像这样被锁住很危险。如果你跌进水里怎么办?”<<He>>拿出一个茶盘和一个螺丝刀。“<<Mummy>>会帮你把这些可怕的东西拆掉的。" <br><br> <<link [[同意|Sewers Shackles]]>><<remove_shackle>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>> <br> <<link [[拒绝|Sewers Collar Refuse]]>><</link>> <br> <<elseif $rng gte 71 and ($leftarm is "bound" or $rightarm is "bound")>> "你是怎么变成那样的,<<charles>>?”摩根戳了戳你的绑带。“你不该乱玩儿绳子,你会伤到自己的。”<<He>>拿出一把生锈的园艺剪刀。“别害羞,让<<mummy>>帮你剪掉。" <br><br> <<link [[同意|Sewers Bindings]]>><<unbind>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>> <br> <<link [[拒绝|Sewers Collar Refuse]]>><</link>> <br> <<elseif $rng gte 51>> "我要烤烤饼,”摩根一边说,一边抓着几只老鼠的尾巴。“你先去烧热水。" <br><br> <<link [[帮忙(1:00)|Sewers Scones]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>> <br> <<if isPubfameTaskAccepted("morgan")>> <<link [[向摩根要U盘|Sewers Ask]]>><</link>> <br> <</if>> <<elseif $rng gte 41>> 摩根提供了一些建议。"不要光着上身在这里游泳,"<<he>>的表情十分的严肃,"这里的水有一些恶心的寄生物。" <br><br> <<He>>背对着你。“帮我在这些古董中搜寻一下,”<<he>>边翻找边说,“别做个坏<<girl>>,来帮忙。" <br><br> <<link [[帮忙(1:00)|Sewers Rummage]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>> <br> <<if isPubfameTaskAccepted("morgan")>> <<link [[向摩根要U盘|Sewers Ask]]>><</link>> <br> <</if>> <<elseif $rng gte 31>> "<<charles>>,”摩根犹豫了一下。“自从我们重逢以来,亲爱的,我一直想给你。”<<He>>递给你一件完好无损的<<if $player.gender_appearance is "m">>衬衫和短裤<<else>>夏日连衣裙<</if>>。“这是你原来最喜欢的衣服,你,你会为我穿上它吗?" <br><br> <<set $phase to ($player.gender_appearance is "m" ? 0 : 1)>> <<link [[穿|Sewers Outfit]]>><</link>> <br> <<link [[拒绝|Sewers Outfit Refuse]]>><</link>> <br> <<elseif $rng gte 21>> "亲爱的,你在学校的成绩怎么样?”摩根问道。“<<mummy>>的课有帮助吗?" <br><br> <<link [[告诉摩根|Sewers Review]]>><<set $phase to 0>><</link>> <br> <<link [[说谎|Sewers Review]]>><<set $phase to 1>><</link>><<englishdifficulty 1 1000>> <br> <<link [[拒绝回答|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>> <<else>> "帮我在这些古董中搜寻一下,”<<he>>边翻找边说,“别做个坏<<girl>>,来帮忙。" <br><br> <<link [[帮忙(1:00)|Sewers Rummage]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>> <br> <<if isPubfameTaskAccepted("morgan")>> <<link [[向摩根要U盘|Sewers Ask]]>><</link>> <br> <</if>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你尽力按照摩根的配方准备了一壶新鲜的“茶”,而摩根则准备了“烤饼干”。你很欣慰这个茶里有真正的茶叶。 <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你帮助摩根在垃圾里寻找还能用的东西,尽力避免接触到太恶心的东西。突然,一只老鼠从一个罐头里跳了出来,你被吓了一跳。摩根用手迅速抓住了它。“又一个饼干,”<<he>>笑着说,“还是新鲜的。" <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<set _autosavehere to true>> <<effects>><<set $location to "sewers">><<set $outside to 0>> 你躺在摩根旁边。<<He>>搂着你的肩。 <br><br> <<sewerssleep>> <<if $sewersSleepSex is 0>> <<set $sewersSleepSex to 1>> 一会儿后,你醒了。一双手从背后摸索着你的身体。“我看出你对我的眼神了,”<<he>>低声说,“我还记得你曾经有多么努力地挣扎。我的身上现在都还留着那个伤疤。" <br><br> <<link [[继续|Sewers Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 一会儿后,你醒了。一双手抚摸着你的头发。“早上好,<<charles>>,”摩根低声说。<<He>>指着破碎的石墙。“日出很美,不是吗?" <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sewers Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sewers Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $phase is 1>> 摩根倾身亲了亲你的脸颊。“<<charles>>……真是了不起。你的成绩一定有A+。" <<elseif $phase is 2>> "亲爱的,还有提高的余地,”<<he>>低声说,“但是已经很不错了。”<<He>>吻了吻你的额头。 <<elseif $phase is 3>> <<set _linkSkip to true>> 摩根笑着轻抚你的脸颊。“只要你需要我,<<charles>>,我永远都会满足你的需求。”<<He>>又打起了盹。 <<tearful>>你挣脱了<<his>>的控制。现在可能是你逃脱的机会。 <br><br> <<clotheson>> <<endcombat>> <<npc Morgan>><<person1>> <<link [[睡觉|Sewers Sleep]]>><<set $saveDetails.auto.count++>><</link>> <br> <<link [[逃脱|Sewers Escape Night]]>><</link>> <br> <<else>> "你真是个坏<<girl>>,”<<he>>说道。“这么挑衅你的<<if $pronoun is "m">>父亲<<else>>母亲<</if>>。" <</if>> <<if !_linkSkip>> <br><br> <<tearful>>你在<<his>>的控制中挣扎。 <br><br> <<clotheson>> <<endcombat>> <<npc Morgan>><<person1>> <<link [[继续|Sewers Morgan]]>><</link>> <</if>> <<else>> 你推开摩根,躲开<<his>>紧紧抓住你的手,跌跌撞撞地站了起来。 <br><br> <<if isPubfameTaskAccepted("morgan")>> <<his>>的口袋里掉出了一样东西,掉在地上发出了清脆的撞击声。<span class="green">你抓住它,发现那是那个U盘。</span><<tearful>>你抓住U盘逃进另一个隧道里,<<his>>的怒吼声一直追赶在你身后。 <br><br> <<pubfameComplete "morgan">> <<else>> <<tearful>>你逃进另一个隧道里,<<his>>的怒吼声一直追赶在你身后。 <</if>> <br><br> <<set $sewerschased to 1>> <<set $sewerschasedstep to 3>> <<clotheson>> <<endcombat>> <<link [[继续|Sewers Escape]]>><</link>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<water>> 除了一条河流沿着运河流向黑暗之外,没有任何出路。另一侧被金属栅栏挡住了。 <br><br> 摩根追了上来,<<nnpc_his "Morgan">>的腿被<<nnpc_his "Morgan">>腐烂的衣服缠住。你跳进水中开始游。 <br><br> 你逆流而上,来到了一个很大的空间。你爬上岸边。“我来了,<<charles>>,”摩根的声音在你身后喊道,你听到一片水声。<span class="red">你正在被追捕。</span> <br><br> <<link [[继续|Sewers Residential]]>><<sewersend>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<water>> 除了一条河流沿着运河流向黑暗之外,没有任何出路。另一侧被金属栅栏挡住了。你下到水里,顺着温和的水流游着,来到了一个很大的空间。你爬上岸边。 <br><br> <<set $sewersevent to random(5, 12)>> <<link [[继续|Sewers Residential]]>><<sewersend>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $daily.morgan.history to 1>> 摩根讲述着家族的起源,告诉你你来自一个高贵又有名望的大家族。 <br><br> <<if $rng gte 75>> <<His>>对事情的看法似乎很奇怪。 <<lhistory>><<historyskill -1>> <br><br> <<elseif $rng gte 50>> <<His>>对事情的看法似乎很奇怪。 <<gghistory>><<historyskill>><<historyskill>> <br><br> <<else>> <<He>>经常胡言乱语,但也有清醒的时候。 <<ghistory>><<historyskill>> <br><br> <</if>> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你看着摩根的嘴唇,但你的思维早就飞向了天边。 <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你忍受了<<his>>的胡言乱语一段时间,然后狠狠地告诉<<him>>你不在乎,你怒骂<<hes>>是个老疯子。<<He>>面色铁青。 <br><br> <<link [[继续|Sewers Spank]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $daily.morgan.maths to 1>> 摩根向你讲解各种知识和公式。 <br><br> <<if $rng gte 75>> <<His>>对事情的看法似乎很奇怪。 <<lmaths>><<mathsskill -1>> <<elseif $rng gte 50>> <<His>>对事情的看法似乎很奇怪。 <<ggmaths>><<mathsskill>><<mathsskill>> <<else>> <<He>>经常胡言乱语,但也有清醒的时候。 <<gmaths>><<mathsskill>> <</if>> <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 当摩根试图向你解释一个理论时,你翻了个白眼,机械地做出回应。你装模作样的点头,在摩根给你的收据背面涂鸦。 <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你容忍了<<his>>一会儿,然后把收据揉碎,扔到<<his>>的脸上。<<He>>怒视着你。 <br><br> <<link [[继续|Sewers Spank]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $daily.morgan.english to 1>> 你尽力跟上摩根的谈话,但很难。<<He>>不屑地谈论平民。 <br><br> <<if $rng gte 75>> <<His>>对事情的看法似乎很奇怪。 <<lenglish>><<englishskill -1>> <<elseif $rng gte 50>> <<His>>对事情的看法似乎很奇怪。 <<ggenglish>><<englishskill>><<englishskill>> <<else>> <<He>>经常胡言乱语,但也有清醒的时候。 <<genglish>><<englishskill>> <</if>> <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你没有认真听讲,只是含糊地应和摩根的话。 <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你告诉<<him>>这是在浪费你的时间,<<him>>被激怒了。 <br><br> <<link [[继续|Sewers Spank]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $daily.morgan.science to 1>> 摩根很高兴你对烤饼感兴趣。 <br><br> <<if $rng gte 75>> <<His>>对事情的看法似乎很奇怪。 <<lscience>><<scienceskill -1>> <<elseif $rng gte 50>> <<His>>对事情的看法似乎很奇怪。 <<ggscience>><<scienceskill 2>> <<else>> <<He>>经常胡言乱语,但也有清醒的时候。 <<gscience>><<scienceskill>> <</if>> <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你坐着听完摩根的课程。老鼠很好,触手生物也不错。 <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你告诉摩根这太恶心了,你讨厌<<his>>做的食物。这激怒了<<him>>。 <br><br> <<link [[继续|Sewers Spank]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<if $exposed gte 2>> 你按照指示去做。摩根脱下<<his>>的衣服,然后爬到你身上。“亲爱的,张开你的双腿,”<<he>>说,“一定要努力学习,我相信你能得A+。" <<else>> 你按照指示去做,红着脸脱下了身上的衣服。摩根也脱下了<<his>>自己的衣服,然后爬到你身上。“亲爱的,张开你的双腿,”<<he>>说,“一定要努力学习,我相信你能得A+。" <<clothesstrip>> <</if>> <br><br> <<link [[继续|Sewers Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你想推开摩根,但是<<he>>抓住了你的手臂,把你推到了冰冷的石头地板上。 <br><br> <<link [[继续|Sewers Rape]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<if $phase is 0>> <<upperwear 4>> <<lowerwear 5>> <<else>> <<upperwear 1>> <</if>> 你转身背对着摩根穿衣服。你能感觉到背后<<his>>的直勾勾的目光。 <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你把衣服推给摩根。<<He>>叹了口气,摇了摇头。 <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<if $syndromeeden is 1>> <<set $edencollarremove to 1>> <</if>> 摩根把你拉近,把涂了油的夹子夹在你的脖子和项圈之间的缝隙里。几个迅速的动作后,你感觉到它松动了。"现在我已经把脆弱的部分暴露出来了,"摩根把你放下来。“我要把它砸了!乖孩子,为了<<mummy>>勇敢起来!”摩根手中的撬棍落在项圈上,把项圈从脖子上松开。<<tearful>>你颤抖着站了起来,摩根扶着你的肩膀,并检查了一番碎掉的项圈。 <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 摩根耸了耸肩。“随你便,亲爱的。" <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 摩根拉着你靠近,把一个铁板夹在你的脚踝和镣铐之间。它紧贴着你皮肤的冰凉触感非常怪异。“在破坏镣铐的过程中它不能移动,”摩根嘟囔着,“你的腿被铐得太松了。这样不行,必须贴得更紧些。”<<He>>摇晃着镣铐,确保它紧贴着铁板,然后把螺丝刀插入钥匙孔。<<He>>猛地把它插进去,又拔出来,镣铐被铁板固定住无法移动。“在没有钥匙的时候,暴力就是最佳手段!给我好好记住这点,<<charles>>!" <br><br> 终于,你听到了一声清脆的咔哒声,镣铐松开了。<<tearful>>你颤抖着站了起来,摩根扶着你的肩膀,并检查了一番碎掉的镣铐。 <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 摩根拉近你的身体,将剪刀一端抵在你的手腕之间。“这剪刀已经锈得不像话了,”摩根嘟囔着。“真可惜,但这就是你不买带保修的东西所付出的代价。你也要记住这个教训,<<charles>>。”<<He>>来回晃动着剪刀,你身上的束缚减轻了。当它们松了足够多时,摩根扔掉剪刀,用<<his>>的手直接扯断了绳子。<<tearful>>你颤抖着站了起来,摩根扶着你的肩膀,并检查了一番断掉的绳子。 <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<skulduggerycheck>> 你掀开摩根盖在身上的毯子,小心翼翼地将<<his>>的<<if $pronoun is "m">>衣服<<else>>睡袍<</if>>从<<him>>身上脱下来。<<He>>睡觉时很不安分,时不时地翻来覆去。 <br><br> 你在口袋里摸到了一个硬硬的东西,你伸手拿了出来。这是一个普通的黑色U盘。这一定就是米奇在找的东西。 <br><br> <<pubfameComplete "morgan">> <<skulduggeryuse>> <<if $skulduggerysuccess is 1>> 摩根睡觉时打了一个喷嚏,你迅速收回了手,屏住呼吸。等了几秒钟,听到摩根又开始打鼾了。<span class="green">你没有被发现。</span> <br><br> 现在可能是你逃跑的机会。 <br><br> <<link [[睡觉|Sewers Sleep]]>><<set $saveDetails.auto.count++>><</link>> <br> <<link [[逃脱|Sewers Escape Night]]>><</link>> <br> <<else>> <<set $sewersSleepSex to 1>> 摩根睡梦中哼了一声,你拽回了自己的手,但是不小心撞到了<<his>>的肩膀上。<span class="red"><<He>>睡眼惺忪地睁开了眼睛。</span> <br><br> "<<charles>>?"<<he>>问道,“你……在帮我脱衣服?”<<his>>的脸上露出了温柔的微笑。“你这么想要我吗?亲爱的,我不会拒绝你的。" <br><br> <<link [[继续|Sewers Rape]]>><<set $molestationstart to 1>><<set $phase to 3>><</link>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<if $speech_attitude is "meek">> "那……那个,摩根?”你举起手问道。“我在寻找一些东西,你能帮我一下吗?" <<elseif $speech_attitude is "bratty">> "嘿,老<<if $pronoun is "f">>女人<<else>>男人<</if>>,”你说,“帮我做点事。" <<else>> "嘿,摩根,”你说,“你能帮我在这儿找找东西吗?" <</if>> <br><br> <<if Time.hour is 9 or Time.hour is 12 or Time.hour is 15 or Time.hour is 20>> 摩根看起来有些烦躁,但点了点头。“好吧,我们的课程可以推迟一会儿,你需要什么,<<charles>>?" <<else>> 摩根点了点头。“当然,<<charles>>,<<mummy>>还能为你做些什么呢?" <</if>> <br><br> <<if $pubfame.seen.includes("morganDrive")>> 你记得上次搜寻的经历,于是决定直接进入主题。“你有没有在这里看到过一个U盘?" <br><br> 摩根在自己的衣服里翻找了一番,然后从口袋里拿出了一样东西。“就在几天前,我在南边那个长满霉菌的通道里找到的!这个U盘应该是你要找的东西。但是为什么,<<charles>>?" <<else>> <<set $pubfame.seen.pushUnique("morganDrive")>> 你皱起眉头,试图想出一种让摩根能够理解的方式来描述U盘。“它很小,是方形的,一端有一个小小的金属部分。非金属部分可能是塑料制成的,比其他部分稍微厚一——" <br><br> 摩根笑着打断了你。“哦,那个啊!”<<He>>从口袋里掏出了一样东西。“如果你要找的是这个 32GB 的 U盘,你早就应该说了啊。" <br><br> 你瞪大了眼睛。“你知道U盘是什么?" "真是的……<<charles>>。”摩根严肃地看着你,然后把U盘转了一面,让你看到了上面写着的<i>“32GB U盘”</i>的标签。“我识字,知道怎么读,亲爱的。你不应该这样小瞧<<mummy>>。”<<He>>严肃的表情逐渐缓和。“不过……你要拿它干什么?" <</if>> <br><br> <<if $speech_attitude is "meek">> "那个……”你满怀希望地看着<<him>>。“我能拿走它吗?" <<elseif $speech_attitude is "bratty">> "是的,我需要它,”你说,“给我。" <<else>> "既然你不需要它,能给我吗?”你问。 <</if>> <br><br> <<if $NPCName[$NPCNameList.indexOf("Morgan")].love gte 10>> 摩根笑了起来。“<span class="green">当然,<<charles>>!</span>我的东西就是你的东西,而且我也用不上它。这玩意儿太短了,不能当茶匙。”<<He>>把U盘给了你,轻轻地握住了你的手。 <br><br> <<pubfameComplete "morgan">> <<if !$daily.morgan.sex>> 摩根朝你微笑。“<<charles>>,我已经帮你忙了,你不觉得你应该为我做些什么吗?我教育过你吧?人要有礼貌,懂得感恩。”<<He>>向你伸出手。 <br><br> <<link [["允许" + $NPCList[0].pronouns.him|Sewers Rape]]>><<trauma 6>><<npcincr Morgan love 1>><<set $phase to 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<glove>> <br> <<link [["推开" + $NPCList[0].pronouns.him |Sewers Ask Refuse]]>><<npcincr Morgan love -5>><</link>><<lllove>> <<else>> 摩根对你微笑。“走吧,你还有很多家务事要做呢。" <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <</if>> <<else>> 摩根咂嘴。“<span class="red"><<charles>>,你拿这个蠢玩意儿有什么用?</span>你应该关注更重要的事情。”<<He>>转过身背对着你。 <<if Time.hour is 9 or Time.hour is 12 or Time.hour is 15 or Time.hour is 20>> "现在让我们继续上课,好吗?" <<else>> "走吧,你还有很多家务要做呢。" <</if>> <br><br> <span class="purple">如果摩根更喜欢你,<<he>>也许会信任你,把U盘交给你。</span><span class="blue">当然,得到东西的方法从不只有一种。</span> <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你轻轻地把摩根推开,<<he>>困惑地皱起了眉头。“<<charles>>,你在做什么……为什么?" <br><br> <<if $speech_attitude is "meek">> "我只是……没心情,”你说。 <<elseif $speech_attitude is "bratty">> "我不是你随时可以调戏的人,”你说。 <<else>> "这是我的选择吗?”你问道。“我不想这样做。" <</if>> <br><br> "即使在……即使在那之后……”摩根继续自言自语。“你只是想要那个U盘是吗,<<charles>>?你想要它,你为了拿到它利用我,利用我的爱,你……你这个小偷!" <br><br> <<He>>对你怒吼。“你这个肮脏、可憎、可怜的孩子!居然利用你自己的<<if $pronoun is "m">>父亲<<else>>母亲<</if>>!偷自己的亲人的东西!如此让人失望,既然这样就让我来教你,你应该怎么更正确的利用我!”<<He>>向你扑来,眼中满是愤怒。 <br><br> <<link [[继续|Sewers Ask Rape]]>><<set $molestationstart to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<set $timer to 10>> "我会让你看看当小偷的下场!”<<he>>咆哮着说道。 <br><br> <<set $enemyhealthmax += 100>><<set $enemyhealth += 100>> <</if>> <<effects>> <<effectsman>> <<if $timer is 9>> "居然偷<<mummy>>的东西!" <<elseif $timer is 7>> "可悲!可憎!" <<elseif $timer is 5>> "你还想偷走我的什么,<<charles>>?我的徽章吗?还是我的梦想!" <<elseif $timer is 3>> "我会好好教导你,让你做个乖孩子!" <</if>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sewers Ask Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sewers Ask Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "<<charles>>,你……"<<he>>喘息地说。"<<Mummy>>原谅你……" <br><br> <<tearful>>你试图爬开,但<<he>>抓住了你的腰。“不,<<charles>>,留在我身边。你还没偿还完你的罪孽。" <br><br> <<clotheson>> <<endcombat>> <<npc Morgan>><<person1>> <<link [[继续|Sewers Morgan]]>><</link>> <<elseif $enemyhealth lte 0>> 你推开摩根,躲开<<his>>紧紧抓住你的手,跌跌撞撞地站了起来。 <br><br> <<tearful>>你逃进另一个隧道里,<<his>>的怒吼声一直追赶在你身后。 <br><br> <<set $sewerschased to 1>> <<set $sewerschasedstep to 3>> <<clotheson>> <<endcombat>> <<link [[继续|Sewers Residential]]>><</link>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<getTarget true>> <<npc Morgan>><<person1>> 当你伸手抓住梯子准备爬上去时,梯子突然向上收起。你向后摇晃,差点跌倒。“你在这里啊,<<charles>>,”摩根从附近的通道里慢慢靠近。“不要从我这里逃跑,你这个无礼的——”<<He>>伸手向你抓来,但突然停下来,困惑地盯着你。 <br><br> <<Hes>>沉默了几秒钟,然后发出嘶嘶声。<<His>>的眼睛突然充满了一种不同寻常的清晰。“我能看到你在里面,你藏在<<pher>>的双眼后,你想偷走不属于你的东西。离开,这个地方不属于你,那具身体也不属于你。你在这里没有任何权利。" <br><br> 摩根发出野兽般的尖叫,愤怒地向你冲过来,<<his>>的脸庞扭曲着。“为<<mummy>>勇敢起来,<<charles>>!我会救你!" <br><br> <span class="nextLink"><<link [[战斗|Sewers Possessed Fight]]>><<set $fightstart to 1>><</link>></span>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust to -100>> <<set $enemyanger to 200>> <<npcidlegenitals>> <<set $noAdmire to true>><<set $noBodyWriting to true>> 你的身体不受你控制的发出一阵笑声。“<span class="wraith">那些打扰鬼魂的人将和他们一起陪葬。</span>" <br><br> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or _controlRegain is 1>> <span id="next" class="nextWraith"><<link [[继续|Sewers Possessed Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next" class="nextWraith"><<link [[继续|Sewers Possessed Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>><<getTarget true>> <<if $enemyhealth lte 0>> 摩根被从你身边推开,<<he>>倒在地上撕心裂肺地大喊。“<<charles>>!" <br><br> 你抬头看向梯子,伸手去抓。额外的一只手臂伸出来抓住了梯子,将你拉离了摩根的喊叫声。 <br><br> <<endcombat>><<clotheson>> <<set $wraith.exit to "town">> <<if $bus is "sewersresidential">> <span class="nextLink"><<link [[爬|Residential Drain]]>><</link>></span> <<elseif $bus is "sewerscommercial">> <span class="nextLink"><<link [[爬|Commercial Drain]]>><</link>></span> <<else>> <span class="nextLink"><<link [[爬|Industrial Drain]]>><</link>></span> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 摩根倒在地上。“<<charles>>!”<<he>>声音颤抖着喊道。 <br><br> 你抬头看向梯子,伸手去抓。额外的一只手臂伸出来抓住了梯子,将你拉离了摩根的喊叫声。 <br><br> <<endcombat>><<clotheson>> <<set $wraith.exit to "town">> <<if $bus is "sewersresidential">> <span class="nextLink"><<link [[爬|Residential Drain]]>><</link>></span> <<elseif $bus is "sewerscommercial">> <span class="nextLink"><<link [[爬|Commercial Drain]]>><</link>></span> <<else>> <span class="nextLink"><<link [[爬|Industrial Drain]]>><</link>></span> <</if>> <<else>> <<wraithExorcise true true>><<clearWraith>><<endWraith>> <span class="gold">你停下了。</span>你能感觉到它在推动你继续前进,继续奋斗,但你还是集中精力坚持了下去,你重新掌控了自己的身体。 <br><br> 你弯下腰,一阵剧痛袭来。它正在你的身体中挣扎着,你有预感快要结束了。你看到一对苍白、半透明的手臂从你的胸口中爆发而出。它从你的身体中被驱逐了出去,你整个人精疲力尽。 <br><br> 它发出一声短促的尖叫,消失得无影无踪。你的耳朵嗡嗡作响,它的声音在你的脑海中回荡。“<span class="wraith">就算是镀金的笼子,那也是牢笼。</span>”摩根退后一步,痛苦地捂住耳朵。<<tearful>>你跑向梯子,顺着它爬出了下水道。 <br><br> <<endcombat>><<clotheson>> <<if $bus is "sewersresidential">> <<link [[继续|Residential Drain]]>><</link>> <<elseif $bus is "sewerscommercial">> <<link [[继续|Commercial Drain]]>><</link>> <<else>> <<link [[继续|Industrial Drain]]>><</link>> <</if>> <</if>>
<<if $phase is 0>> <<if $school gte 1600>> 你告诉摩根你的成绩很 <<else>> 你叹了口气,然后告诉摩根你的成绩很 <</if>> <<if $school gte 4000>> <span class="green">出类拔萃</span> <<set _result to "good">> <<elseif $school gte 2800>> <span class="teal">优秀</span> <<set _result to "good">> <<elseif $school gte 1600>> <span class="lblue">优良</span> <<set _result to "okay">> <<elseif $school gte 800>> <span class="blue">好</span> <<set _result to "okay">> <<elseif $school gte 400>> <span class="purple">差</span> <<set _result to "bad">> <<elseif $school gte 1>> <span class="pink">糟糕</span> <<set _result to "bad">> <<else>> <span class="red">糟糕透顶</span> <<set _result to "naked">> <</if>> 在学校的表现。 <<else>> <<if $englishSuccess>> 你告诉摩根,你的成绩非常优秀,所有老师都为你感到骄傲。<span class="green">摩根相信了。</span> <<set _result to "good">> <<else>> 你告诉摩根你的成绩很糟糕。是那种差的惨绝人寰惊天地泣鬼神无人能比的糟糕,无论是哪个老师对着你的成绩都得叹气说一声没救,这孩子未来只能进厂了的地步。<span class="red">不知道是不是描述得太夸张了,你没能说服<<him>>。</span> <<set _result to "bad">> <</if>> <</if>> <br><br> <<if _result is "good">> <<npcincr Morgan love 1>> "太棒了!我就知道我的可爱孩子很聪明!”摩根兴奋地说道,<<He>>把手放在你的头上,摸弄着你的头发。“我很开心,<<charles>>,<<mummy>>为你感到骄傲!你传承了我们高贵的家名!" <<stress -6>><<lstress>> <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <<elseif _result is "okay">> "我对你的期望很高的……”摩根失望地叹了口气,你能看到<<his>>脸上的失望。“那么我们只能继续上课了,从现在开始吧。" <br><br> <<He>>向你走近了。 <<set _eventsDone to Object.keys($daily.morgan)>> <<if $rng gte 51 and _eventsDone lte 3>> <<set _lessons to []>> <<run ["history", "maths", "science", "english"].forEach(n => _eventsDone.includes(n) ? false : _lessons.push(n))>> <<set _lesson to _lessons.random().toUpperFirst()>> 摩根抓住你的手腕,把你拉到一个废弃的桌子旁,强迫你坐下。“乖孩子,”<<he>>说,“是时候复习了。我们这次要重点讲_lesson,一定要认真听。" <br><br> /* these passage names are constructed: |Sewers Maths], |Sewers History], |Sewers Science], |Sewers English] */ <<link [[继续|"Sewers " + _lesson]]>><</link>> <<else>> "我们来复习一下你擅长的科目,<<charles>>。”摩根靠近你,一边脱自己的衣服一边开始摸索着你的身体。 <br><br> <<link [[继续|Sewers Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><<set $daily.morgan.sex to 1>><</link>> <</if>> <<elseif _result is "bad">> <<npcincr Morgan love -1>> 摩根暴跳如雷,迅速靠近你,紧握着拳头。“我们上了那么多课,你还敢在学校做坏事!”<<He>>紧紧抓住你的手臂,“坏<<girl>><<charles>>!" <br><br> 你被强行压在<<his>>的身下。你咬紧牙关,做好最坏的打算。 <br><br> <<link [[拒绝|Sewers Spank]]>><<set $molestationstart to 1>><</link>> <<else>> 摩根摩挲着下巴沉思。“有传言说裸体学习可以帮助人增强记忆,”<<he>>说道。“但这可能是无稽之谈。" <br><br> <<link [[继续|Sewers Morgan]]>><</link>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你小心翼翼地向前走,不敢做出任何突然的动作。你的<<genitals>>磨擦着这个怪物的嘴巴。它将你推倒在地上,翻过身来,咬住了你的裆部。<<deviancy3>> <<if $deviancy gte 55>> <<link [[给它更多|Sewers Lizard Vore 2]]>><</link>><<deviant4>> <br> <</if>> <<link [[反抗|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你把<<genitals>>猛烈地向那只怪物的舌头上顶,它在你的裆部下扭曲着。<<if $player.penisExist>>舌头抚摸着你的阴茎,轻轻地舔动着它,一遍又一遍地摩擦着。<<else>>舌头抚摸着你的阴蒂,反复地舔动着。<</if>> <<deviancy4>> 那只怪物继续袭击,开始把你的身体放进嘴里,将你吞噬下去。 <br><br> <<if $deviancy gte 55>> <<link [[给它更多|Sewers Lizard Vore 3]]>><</link>><<deviant4>> <br> <</if>> <<link [[反抗|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 舌头在你深入它的喉咙的过程中继续运动,抚摸着你的<<nipples>>,扫过你的身体,而那只蜥蜴的紧紧喉咙则紧紧地挤压和磨擦着你的裆部。它咕哝着,享受这种感觉,当它的喉咙紧紧地包裹住你的下半身时,情况变得更加明显。<<deviancy4>> <<if $deviancy gte 75>> <<link [[让它吞噬你|Sewers Lizard Vore 4]]>><</link>><<deviant5>> <br> <</if>> <<link [[反抗|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 那只怪物一口气将你吞下,强有力地将你推入一个小而紧密的空间,里面充满了有节奏的壁。它们随着每一个动作紧紧地压迫和抚摸着你的身体。黏性液体渗入胃中,让你的身体被粘液所包裹,变得滑腻无比。 <<deviancy5>> 蜥蜴开始移动,每走一步,胃壁都会挤压你的身体,摩擦你的<<breasts>>和沾满黏液的<<genitals>>。你的身体因快乐而弯曲,当你的<<if $player.penisExist>>阴茎<<else>>阴蒂<</if>>按压到蜥蜴腹部的褶皱处时,你的身体用力对抗你周围窒息的肉体。胃部在你颤抖的身体周围收紧,好像对你的拍打做出了反应。 <br><br> 这种刺激对你来说太过分了。你昏过去了。 <<passout>> <br><br> <<link [[继续|Sewers Lizard Vore 5]]>><</link>> <br>
<<location "forest">><<effects>> <<swallowedstat>><<sewersend>><<outergoo>> 你在树林中醒来,躺在蜥蜴的嘴里。它在睡觉。当你的<<genitals>>再次沿着它的舌头滑动时,你扭动着,在快乐中颤抖。 <br><br> <<link [[继续|Forest]]>><<set $eventskip to 1>><<set $forest to 20>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<if $phase is 1>> 你挣扎着从野兽的嘴里挣脱出来。它发出嘶嘶声。 <br><br> <<elseif $phase is 2>> 你猛击野兽的嘴。它把你吐出来,发出嘶嘶声。 <br><br> <</if>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sewers Lizard Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sewers Lizard Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 满足后,<<beasttype>>对你失去了兴趣。 <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationsewers>> <<else>> <<bHe>>在发出嘶嘶的警告声后,飞快地逃进了黑暗之中。 <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<set $eventskip to 1>> <<destinationsewers>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 摩根把你拖回了<<his>>的巢穴。“我很担心,非常担心,”<<he>>说,“你是个坏<<girl>>,<<charles>>。必须要让你学乖。" <br><br> <<link [[继续|Sewers Spank]]>><<set $molestationstart to 1>><</link>> <br>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<set $enemyhealthmax += 100>><<set $enemyhealth += 100>><<set $enemyarousalmax += 100>> <<npcidlegenitals>> "你敢,”摩根咆哮道,"等我们回去后,就等着我把你的屁股打肿吧!" <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Sewers Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sewers Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<set $sewersevent to random(5, 12)>> 你抓住了机会。<<tearful>>你逃进隧道。 <br><br> <<clotheson>> <<endcombat>> <<destinationsewers>> <<elseif $enemyhealth lte 0>> <<set $sewersevent to random(10, 18)>> 摩根退缩了,给了你可乘之机。<<tearful>>你逃进隧道。 <br><br> <<clotheson>> <<endcombat>> <<destinationsewers>> <<else>> <<tearful>>你倒在地上,伤得无法动弹。 <br><br> <<clotheson>> <<endcombat>> <<npc Morgan>><<person1>> <<link [[继续|Sewers Return]]>><</link>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<if $sewerschasedstep lte 0>> <<npc Morgan>><<person1>>“哦,你这个可怜的小东西。看看你现在的样子,”摩根从阴影中走了出来。<<He>>在你的脚镣底部拧上一根别针,把你放了出来。“<<charles>>,不要再给我添麻烦了。”<<He>>抓住你的手臂用力拉。 <br><br> <<set $sewerschased to 0>> <<link [[乖乖过去|Sewers Return]]>><</link>> <br> <<link [[战斗|Sewers Fight]]>><<set $fightstart to 1>><</link>> <br> <<elseif $physiqueSuccess and $phase is 0>> <<set $phase += 1>> 你把镣铐扯开,然后逃跑。 <br><br> 你听到了摩根的尖叫声,紧接着是金属的撞击声。 <br><br> <<endevent>> <<destinationsewers>> <<set $sewerschased to 0>> <<elseif $physiqueSuccess and $phase is 1>> <<set $phase += 1>> 你把镣铐扯开,然后逃跑。 <br><br> 你听到了摩根的尖叫声,紧接着是金属的撞击声。 <br><br> <<endevent>> <<destinationsewers>> <<set $sewerschased to 0>> <<elseif $physiqueSuccess and $phase gte 2>> <<set $phase += 1>> 你把镣铐扯开,然后逃跑。 <br><br> 你听到了摩根的尖叫声,紧接着是金属的撞击声。 <br><br> <<set $sewerschased to 0>> <<endevent>> <<destinationsewers>> <<else>> 你试着挣脱枷锁。它有点松动,但仍然卡住了。再试试说不定就成功了。<<morganhunt>> <br><br> <<set $phase += 1>> <<link [[反抗|Sewers Shackle Struggle]]>><</link>> <<if $phase is 1>> <<physiquedifficulty 6000 16000>> <<elseif $phase gte 2>> <<physiquedifficulty 1 10000>> <<else>> <<physiquedifficulty 10000 20000>> <</if>> <br> <<set $skulduggerydifficulty to 600>> <<link [[撬锁|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>> <br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<effects>> 你蹲下来试着开锁。 <br><br> <<if $sewerschasedstep gt 0>> <<skulduggerycheck>> <</if>> <<if $sewerschasedstep lte 0>> <<npc Morgan>><<person1>>“哦,你这个可怜的小东西。看看你现在的样子,”摩根从阴影中走了出来。<<He>>在你的脚镣底部拧上一根别针,把你放了出来。“<<charles>>,不要再给我添麻烦了。”<<He>>抓住你的手臂用力拉。 <br><br> <<set $sewerschased to 0>> <<link [[乖乖过去|Sewers Return]]>><</link>> <br> <<link [[战斗|Sewers Fight]]>><<set $fightstart to 1>><</link>> <br> <<elseif $skulduggerysuccess is 1>> 你解开镣铐,然后逃跑。 <br><br> <<skulduggeryuse>> 你听到了摩根的尖叫声,紧接着是金属的撞击声。 <br><br> <<set $sewerschased to 0>> <<destinationsewers>> <<else>> 你的手指在压力下翻弄着。<<morganhunt>> <br><br> <<skulduggeryuse>> <<link [[反抗|Sewers Shackle Struggle]]>><</link>> <<if $phase is 1>> <<physiquedifficulty 6000 16000>> <<elseif $phase gte 2>> <<physiquedifficulty 1 10000>> <<else>> <<physiquedifficulty 10000 20000>> <</if>> <br> <<set $skulduggerydifficulty to 600>> <<link [[撬锁|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>> <br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你试图挣脱束缚。淤泥黏糊糊的,温暖得令人怀疑,从你的手到你的肘部都被包裹住了。这是一种奇怪的感觉,无法从这些东西中抽离出来。更糟糕的是,你的脚、脚踝和小腿也被这种物质困住了。你被困住了,无论你怎么扭动和转身,都无法解放自己。 <br><br> 这里的光线很微弱,很难看清。事实上,这个斑点的大部分都笼罩在阴影中,这也令人担忧,你想知道这个粘稠物到底有多大。它可以在黑暗中延伸十几英尺或更多英尺,让你一想到就发抖。这东西让你不寒而栗。 <br><br> 突然间,毫无征兆地,覆盖在你胳膊和腿上的黏液收紧了你的附着物,把你抬离地面。你往下看,眼中充满了恐惧,因为这个新的角度让你看到了更多的黏液。更多的生物。 <br><br> <<link [[继续|Sewers Slime 2]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你下方那张大嘴张开了,你惊恐地大喊了随即被吸了进去。尽管你拼命挣扎也无济于事。首先被吞下的是你的大腿,然后是你的腰,然后是你的腹部,再然后是胸部。在你意识到之前,除了你的头部,你的整个身体都被吞噬了。你恐惧地闭上眼睛,等待着即将到来的痛苦。黏液挤压着你身体的每一部分,你知道你就要完了。 <br><br> 你的结局还没有到来。相反,当你和这个生物快速地沿着隧道进入黑暗时,空气开始从你的耳朵里呼啸而过。你呼了一口气,谨慎地乐观起来。 <<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>> 然而,你的乐观只持续了一会儿,当你的衣服融化时,你惊恐地大喊出声。 <br><br> 事情发生得太快了,你都还没反应过来。在几次心跳的时间内,你穿的每一件衣服都被融化了,史莱姆落在了你裸露的身体上。 每一块皮肤都感觉到光滑的温暖物质压在上面,你不知道再这样下去,被溶解的是不是就是你。 <<upperruined>><<lowerruined>><<underruined>> <</if>> <br><br> 史莱姆开始戏弄你的身体。 <br><br> <<link [[继续|Sewers Slime 3]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 滑溜溜的东西从你的手指和脚趾之间开始,振动着用黏液在你紧握的手指之间强行移动。接着它开始轻轻地吮吸腋下和膝盖后面。当史莱姆挤压你的<<nipples>>时,你感到一阵刺痛,不禁轻声呻吟。 <br><br> 这些史莱姆受到了鼓励,从你的大腿间滑过,开始舔你臀部中的小洞。你呻吟着,你的<<genitals 1>>对这种刺激做出了生理性的反应。当你在黑暗中移动时,这种温暖传遍了你的皮肤,这种生物在玩弄你的身体。 <br><br> 然后压在你<<genitals>>上的史莱姆似乎活了起来,粘稠的身体 <<if playerChastity("hidden")>> 找到了进入你$worn.genitals.cn_name_cap的方式,尽管缺乏空间,但它给你的<<genitals 1>>带来了巨大的快感。 <<else>> <<if $player.penisExist>> 感觉好像它在从<<if $player.ballsExist>>你的蛋蛋<<else>>底部<</if>>抚摸到你的 小鸡鸡前端<<if $player.vaginaExist>>,同时在你的阴唇之间上下摩擦<</if>>。 <<elseif $player.vaginaExist>> 在你兴奋的阴蒂上振动,上下摩擦着你的阴唇。 <</if>> <</if>> 你发出一声惊奇的叫喊,强烈的愉悦感涌上你的脊柱。你虚弱地挣扎,那个生物更多的将注意力放到了你身上。 <br><br> 你赤裸的身体几乎完全被吞没,并被无情地嘲笑。太刺激了。随着一声响声,你射了。太难熬了。 <br><br> <<arousal 10000>><<orgasm>> <br><br> <<link [[继续|Sewers Slime 4]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<if playerChastity("hidden")>> <<elseif $player.penisExist>> 你的精液从你晃动的阴茎中喷出,在它停止之前,精液全都深深地射入了史莱姆中。你在愉悦的迷恋中看着你的精液被史莱姆溶解。你意识到,这种生物好像在以你的精液为食,当你的高潮消退时,这个生物并没有放松它的攻击,当你和这个生物以极快的速度穿过隧道时,你很快发现自己又回到了黑暗中。 <br><br> <<else>> 一个强大的吸力突然吞没了你的痉挛的阴部,迫使你流出的所有液体都进入了这个急切的生物体内。它几乎就像是在以你强大的性高潮为食,吞食你的体液。然而,当你的高潮消退时,这个生物并没有放松它的攻击,当你和这个生物以极快的速度穿过隧道时,你很快发现自己又回到了黑暗中。 <br><br> <</if>> <<arousal 10000>><<orgasm>> <br><br> 你很快就又高潮了,你的<<nipples>>、菊穴与<<genitals 1>>同时被疯狂的刺激,再一次把你送上了高潮的边缘。你的呻吟在隧道里回响,填满你的耳朵。过了一会儿,你第三次高潮了,你因为刺激太大晕倒了。 <br><br> <<arousal 10000>><<orgasm>> <br><br> 此时,你已经迷失了方向,几乎没有意识到你已经回到了阳光下,而这个史莱姆正轻轻地把你放在地上。你睁着眼睛看着它远去,消失在黑暗中。几分钟过去了,你喘了口气,恢复了体力。然后,你站起来,擦干净你赤裸的身体。你现在又在哪里呢? <br><br> <<destinationsewersrandom>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你挣扎着从摩根的魔爪中解放出来,留下<<him>>抓住你被毁的$worn.over_upper.cn_name_cap站在原地。<<tearful>>你逃到黑暗中。<<He>>把脸埋在衣服里闻了闻。<<covered>> <br><br> <<overupperruined>> <<endevent>> <<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你挣扎着从摩根的魔爪中解放出来,留下<<him>>抓住你被毁的$worn.over_lower.cn_name_cap站在原地。<<tearful>>你逃到黑暗中。<<He>>把脸埋在衣服里闻了闻。<<covered>> <br><br> <<overlowerruined>> <<endevent>> <<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你挣扎着从摩根的魔爪中解放出来,留下<<him>>抓住你被毁的$worn.upper.cn_name_cap站在原地。<<tearful>>你逃到黑暗中。<<He>>把脸埋在衣服里闻了闻。<<covered>> <br><br> <<upperruined>> <<endevent>> <<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你挣扎着从摩根的魔爪中解放出来,留下<<him>>抓住你被毁的$worn.lower.cn_name_cap站在原地。<<tearful>>你逃到黑暗中。<<He>>把脸埋在衣服里闻了闻。<<covered>> <br><br> <<lowerruined>> <<endevent>> <<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你挣扎着从摩根的魔爪中解放出来,留下<<him>>抓住你被毁的$worn.under_lower.cn_name_cap站在原地。<<tearful>>你逃到黑暗中。<<He>>把脸埋在衣服里闻了闻。<<covered>> <br><br> <<underlowerruined>> <<endevent>> <<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<if $worn.lower.outfitSecondary is undefined>> 你挣扎着脱掉$worn.lower.cn_name_cap,把它留在黏糊糊的地板上。你浑身颤抖。<<lowerruined>><<exposure>>你对自己的<<nudity>>感到担心。 <br><br> <<elseif $worn.lower.outfitSecondary[1] is "broken" or $worn.lower.outfitSecondary[1] is "split">> 你挣扎着脱掉$worn.lower.cn_name_cap,把它留在黏糊糊的地板上。你浑身颤抖。<<lowerruined>><<exposure>>你对自己的<<nudity>>感到担心。 <br><br> <<else>> 你挣扎着脱掉<<print $worn[$worn.lower.outfitSecondary[0]].name>>,把它留在黏糊糊的地板上。你浑身颤抖。<<generalRuined $worn.lower.outfitSecondary[0]>><<exposure>>你意识到了你的<<nudity>>。 <br><br> <</if>> <<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你试着把你那破旧的$worn.lower.cn_name_cap从黏糊糊的地板上弄出来。你不停地拽,直到你解放了自己。 <br><br> <<set $worn.lower.integrity -= 20>> <<if $worn.lower.integrity lte 0>> 你感到一阵微风。你低头一看,发现你的衣服还粘在地板上。 <br><br> <<integritycheck>> <<else>> 挣扎使你的衣服有点磨损。 <br><br> <</if>> <<destinationsewers>>
<<effects>> 你远离噪声源。至少你认为你远离了。声音在四周回响。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你继续走,<span class="green">直到声音消失。</span> <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<destinationsewers>> <<else>> 你继续走,但声音越来越大。你怀疑你走错了方向,你拐了一个弯,然后又拐了一个弯,<span class="red">但无论你往哪边走,声音都越来越大。</span> <br><br> <<link [[继续|Sewers Cult Investigate]]>><</link>> <br> <</if>>
<<effects>> 那些声音吸引着你,引导你穿过你可能没有注意到的阴影凹室,直到你进入一个大圆形房间。墙和地板与下水道其他地方的石头类似,但天花板却高得多,形成了一个圆顶。你的目光被引向其他地方。 <br><br> 几个穿着长袍的人站在彼此相等的距离上,举起双臂祈求。你现在可以清楚地听到那些词了,但那不是你能听懂的语言。房间沐浴在闪烁的紫光中。你看不到光源的出处。 <br><br> <<link [[继续|Sewers Cult Lizard]]>><</link>> <br>
<<effects>> 穿着长袍的人之间的板条箱摇晃着。你听到里面发出一声咆哮,然后一块木板挣脱了。 <br><br> 那些人停止了吟唱,向你对面的隧道冲去。他们跑的时候,湿漉漉的下摆拖在身后,留下一道湿漉漉的痕迹。 <br><br> <<beastNEWinit 1 lizard>> <<if $monster is 1 or $bestialitydisable is "f">> 一只<<beasttype>>从箱子里爬了出来。它的眼睛有些异常。<<bHe>>花了一瞬间的时间来观察和衡量你,然后在地板上蜿蜒而行,<<bhis>>的眼中充满了欲望。 <br><br> <<link [[继续|Sewers Cult Lizard Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 一只蜥蜴从箱子里爬了出来。它的眼睛有些异常。它花了一瞬间时间来观察和评估你,然后蛇一般地在地板上爬行,它的眼中充满了暴力。 <br><br> 你转身跑进了隧道里,听到有脚步声在你身后追逐。你设法逃脱了,但并没有完全毫发无损。<<beastescape>> <br><br> <<endevent>> <<destinationsewers>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if $enemyhealth lte 0>> <span id="next"><<link [[继续|Sewers Cult Lizard Rape Finish]]>><</link>></span><<nexttext>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续|Sewers Cult Lizard Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sewers Cult Lizard Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<beasttype>>跑进黑暗中,寻找别的猎物。 <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationsewers>> <<else>> 被打败的<<beasttype>>逃进了黑暗中。<<tearful>>你振作了起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationsewers>> <</if>>
<<effects>> <<if $physiqueSuccess>> 你抓住触手,<span class="green">把它从腿上拉开。</span>在它再次抓到你之前,你继续前进。 <br><br> <<destinationsewers>> <<else>> 你抓住它的触手用力拉,<span class="red">但它仍然牢牢地抓着你。</span>更多的触手从黑暗中出现,抓住你的手臂。 <br><br> <<link [[继续|Sewers Floor Slime Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> <<if $tendingSuccess>> 你唱着舒缓的小夜曲。触手颤抖,<span class="green">退回到黑暗中,</span>让你可以继续走。 <br><br> <<destinationsewers>> <<else>> 你对着触手轻声细语,试图哄它入睡,<span class="red">但你的声音吸引了更多的生物。</span>它们从黑暗中出现,试图束缚你。 <br><br> <<link [[继续|Sewers Floor Slime Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 你试着把触手踢开,但它粘得很牢。更多的从黑暗中浮现,摸索着你的肌肤。 <br><br> <<link [[继续|Sewers Floor Slime Tentacles]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 6 15 "tendril">> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Sewers Floor Slime Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sewers Floor Slime Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 触手后退,消失在黑暗中。 <br><br> <<tearful>>你继续沿着隧道走下去。 <br><br> <<clotheson>> <<endcombat>> <<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersresidential">><<getTarget true>> <<set $sewersevent -= 1>> 你在旧下水道里。一条运河从旁边流过,穿过一个金属栅栏消失了。水流穿过天花板的缝隙,带着垃圾流入河流。水流看起来很平缓。 <<wPersist>><<wHunt "sewers">> <br><br> <<if $sewerschased is 1>> 有一架梯子通往镇上的排水系统,但梯子缩回去了,够不着。 <br><br> <<else>> 有一架梯子通往镇上的排水系统,但梯子缩回去了,够不着。 <br><br> <</if>> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<sewericon "scrap">><<link [[充满废料的隧道 (0:05)|Sewers Scrap]]>><<pass 5>><</link>> <br> <<sewericon "wood">><<link [[满是木头的隧道 (0:05)|Sewers Wood]]>><<pass 5>><</link>> <br><br> <<swimicon "back">><<link [[逆流而游行 (0:05)|Sewers Residential Swim]]>><<pass 5>><<tiredness 1>><</link>><<swimmingdifficulty 1 200>><<gtiredness>> <br><br> <<if $nextPassageCheck is "Sewers Possessed">> <<laddericon>><span class="nextLink"><<link [[爬出去|Sewers Possessed]]>><<pass 4>><</link>></span> <br> <<elseif $sewerschased isnot 1>> <<laddericon>><<link [[爬出下水道|Residential Drain]]>><<sewersend>><</link>> <br> <</if>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerscommercial">><<getTarget true>> <<set $sewersevent -= 1>> 你在旧下水道里。一条运河流过,消失在黑暗中。路边堆放着一堆堆垃圾。水流看起来很汹涌。 <<wPersist>><<wHunt "sewers">> <br><br> <<if $sewerschased is 1>> 有一架梯子通往镇上的排水系统,但梯子缩回去了,够不着。 <br><br> <<else>> 有一架梯子通往镇上的排水系统,但梯子缩回去了,够不着。 <br><br> <</if>> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<sewericon "mud">><<link [[泥泞的隧道 (0:05)|Sewers Mud]]>><<pass 5>><</link>> <br> <<sewericon "ruins">><<link [[荒废的隧道 (0:05)|Sewers Ruins]]>><<pass 5>><</link>> <br><br> <<swimicon "back">><<link [[逆流而行 (0:05)|Sewers Commercial Swim]]>><<pass 5>><<tiredness 1>><</link>><<swimmingdifficulty 1 400>><<gtiredness>> <br> <<swimicon>><<link [[顺流而行 (0:01)|Sewers Residential]]>><<pass 1>><<water>><</link>> <br><br> <<if $nextPassageCheck is "Sewers Possessed">> <<laddericon>><span class="nextLink"><<link [[爬出去|Sewers Possessed]]>><<pass 4>><</link>></span> <br> <<elseif $sewerschased isnot 1>> <<laddericon>><<link [[爬出下水道|Commercial Drain]]>><<sewersend>><</link>> <br> <</if>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersindustrial">><<getTarget true>> <<set $sewersevent -= 1>> 你在旧下水道里。一条运河流过,消失在黑暗中。大部分天花板和墙壁都坍塌了,几乎堵住了水。水流看起来很猛烈。 <<wPersist>><<wHunt "sewers">> <br><br> <<if $sewerschased is 1>> 有一架梯子通往镇上的排水系统,但梯子缩回去了,够不着。 <br><br> <<else>> 有一架梯子通往镇上的排水系统,但梯子缩回去了,够不着。 <br><br> <</if>> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<sewericon "algae">><<link [[水藻覆盖的管道 (0:05)|Sewers Algae]]>><<pass 5>><</link>> <br> <<sewericon "rubble">><<link [[坍陷的管道 (0:05)|Sewers Rubble]]>><<pass 5>><</link>> <br><br> <<swimicon "back">><<link [[逆流而行 (0:05)|Sewers Industrial Swim]]>><<pass 5>><<tiredness 1>><</link>><<swimmingdifficulty 1 800>><<gtiredness>> <br> <<swimicon>><<link [[顺流而行 (0:01)|Sewers Commercial]]>><<pass 1>><<water>><</link>> <br><br> <<if $nextPassageCheck is "Sewers Possessed">> <<laddericon>><span class="nextLink"><<link [[爬出去|Sewers Possessed]]>><<pass 4>><</link>></span> <br> <<elseif $sewerschased isnot 1>> <<laddericon>><<link [[爬出下水道|Industrial Drain]]>><<sewersend>><</link>> <br> <</if>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswaterfall">><<getTarget true>> <<set $sewersevent -= 1>> 你在旧下水道里。洪水从天花板上的多个缺口倾泻而下。 <<wPersist>><<wHunt "sewers">> <br><br> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>><<set _hideOption to true>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<if _hideOption>> <<sewericon "waterfall">><<link [[躲在水帘后面|Sewers Waterfall Hide]]>><</link>> <br> <</if>> <<sewericon "main">><<link [[潮湿的隧道 (0:05)|Sewers Lake]]>><<pass 5>><</link>> <br> <<if $nextPassageCheck is "Sewers Industrial">> <<swimicon>><span class="nextLink"><<link [[顺流而下|Sewers Industrial]]>><<pass 5>><<water>><</link>></span> <<else>> <<swimicon>><<link [[顺流而行 (0:01)|Sewers Industrial]]>><<pass 1>><<water>><</link>> <</if>> <br><br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<set $sewerschased to 0>> <<set $sewersevent to random(5,12)>> <<npc Morgan>><<person1>>你躲在瀑布后面。噪音掩盖了摩根的脚步声,但你可以看到投在石头地板上的影子。你蹲下身子,匍匐在水柱周围,把它挡在你和你希望摩根走过的地方之间。摩根离开时,影子缩小了。你现在安全了。 <<lstress>><<stress -6>> <br><br> <<endevent>> <<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerslake">><<getTarget true>> <<set $sewersevent -= 1>> 你在一个洞穴里,靠近旧阴沟,旁边有一池水。水池一直延伸到黑暗中。 <<if $hallucinations gte 2>> 你看到有东西在移动,在你意识的边缘,但你不能专注于它们。你一转身就忘了。 <</if>> <<wPersist>><<wHunt "sewers">> <br><br> <<if !$weekly.sewers.antiqueCrystal>> 一块粗糙的水晶被冲到岸边。 <br><br> <</if>> <<if $sewersspray isnot 1>> 一个奇怪的圆柱体躺在岸边,被一只手套抓着。 <br><br> <</if>> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<if $sewersspray isnot 1>> <<peppersprayicon>><<link [[拿走防狼喷雾罐|Sewers Lake Cylinder]]>><<set $sewersspray to 1>><<set $spraymax += 1>><<spray 5>><</link>><<gspraymax>> <br> <</if>> <<if !$weekly.sewers.antiqueCrystal>> <<antiqueicon "pink crystal">><<link [[拿走粉水晶|Sewers Lake]]>><<arousal 600>><<set $weekly.sewers.antiqueCrystal to true>><<set $antiquemoney += 200>><<museumAntiqueStatus "antiquecrystal" "found">><</link>><<garousal>> <br><br> <</if>> <<if $nextPassageCheck is "Sewers Waterfall">> <<sewericon "waterfall">><span class="nextLink"><<link [[潮湿的隧道 (0:05)|Sewers Waterfall]]>><<pass 5>><</link>></span> <<else>> <<sewericon "waterfall">><<link [[潮湿的隧道 (0:05)|Sewers Waterfall]]>><<pass 5>><</link>> <</if>> <br><br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 它看起来像防狼喷雾的补充装置,但底部有一块裸露的电脑芯片。你把它放了进去。 <br><br> <span class="gold">你获得了额外的防狼喷雾。</span> <br><br> <<link [[继续|Sewers Lake]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersscrap">><<getTarget true>> <<set $sewersevent -= 1>> 你在旧下水道里。隧道里到处都是金属废料。 <<wPersist>><<wHunt "sewers">> <br><br> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>><<set _hideOption to true>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<if _hideOption>> <<sewericon "scrap">><<link [[躲在废墟下|Sewers Scrap Hide]]>><</link>> <br> <</if>> <<if $nextPassageCheck is "Sewers Residential">> <<sewericon "main">><span class="nextLink"><<link [[满是垃圾的隧道 (0:05)|Sewers Residential]]>><<pass 5>><</link>></span> <<else>> <<sewericon "main">><<link [[满是垃圾的隧道 (0:05)|Sewers Residential]]>><<pass 5>><</link>> <</if>> <br> <<ind>><<link [[塞满雕塑的水管 (0:05)|Sewers Workshop]]>><<pass 5>><</link>> <br><br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<set $sewerschased to 0>> <<set $sewersevent to random(5,12)>> <<npc Morgan>><<person1>>你躲在一些碎片下面,从一个小洞里偷看。摩根走进隧道,一边走一边扫视着金属。<<He>>在你附近停了下来,大声地嗅了嗅,然后又走开了。你现在安全了。 <<lstress>><<stress -6>> <br><br> <<endevent>> <<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswood">><<getTarget true>> <<set $sewersevent -= 1>> 你在旧下水道里。腐烂的原木散落在隧道里。 <<wPersist>><<wHunt "sewers">> <br><br> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>><<set _hideOption to true>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<if _hideOption>> <<sewericon "wood">><<link [[躲在空心原木里|Sewers Wood Hide]]>><</link>> <br> <</if>> <<sewericon "webs">><<link [[布满蜘蛛网的管道 (0:05)|Sewers Webs]]>><<pass 5>><</link>> <br> <<if $nextPassageCheck is "Sewers Residential">> <<sewericon "main">><span class="nextLink"><<link [[满是垃圾的隧道 (0:05)|Sewers Residential]]>><<pass 5>><</link>></span> <<else>> <<sewericon "main">><<link [[满是垃圾的隧道 (0:05)|Sewers Residential]]>><<pass 5>><</link>> <</if>> <br><br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<set $sewerschased to 0>> <<set $sewersevent to random(5,12)>> <<if $rng gte 51>> <<npc Morgan>><<person1>>你爬进一个中空的原木。摩根进入隧道,在腐烂的木头之间爬行。<<He>>从视野中消失了,过了一会儿,你偷偷往外看。你现在安全了。 <<lstress>><<stress -6>> <br><br> <<endevent>> <<destinationsewers>> <<else>> <<npc Morgan>><<person1>>你爬进一个中空的原木。摩根进入隧道,在腐烂的木头之间爬行。<<He>>从视野中消失了,你几乎以为你已经没事了,这时<<his>>的脸出现在入口处。<<He>>抓住你的头发,把你从你的藏身之处拉出来。 <br><br> <<morganoptions>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswebs">><<getTarget true>> <<set $sewersevent -= 1>> 你在旧下水道里。墙上挂满了巨大的蜘蛛网。 <<wPersist>><<wHunt "sewers">> <br><br> <<if !$weekly.sewers.antiqueCandlestick>> 一根古董长蜡烛就悬挂在其中一张网上。 <br><br> <</if>> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<if !$weekly.sewers.antiqueCandlestick>> <<antiqueicon "candlestick">><<link [[拿起烛台|Sewers Candlestick]]>><</link>> <br> <</if>> <<if $nextPassageCheck is "Sewers Wood">> <<sewericon "wood">><span class="nextLink"><<link [[满是木头的隧道 (0:05)|Sewers Wood]]>><<pass 5>><</link>></span> <<else>> <<sewericon "wood">><<link [[满是木头的隧道 (0:05)|Sewers Wood]]>><<pass 5>><</link>> <</if>> <br><br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<set $weekly.sewers.antiqueCandlestick to true>> <<set $antiquemoney += 50>><<museumAntiqueStatus "antiquecandlestick" "found">> 你把手伸进网里,把长蜡烛拽了出来。 <<if $rng gte 81>> 它被黏黏的网覆盖着。你把蛛网扯了下来,但它粘在了你手上。你想把它从手上扯下来,但双手却粘在了一起。 <<set $leftarm to "bound">><<set $rightarm to "bound">> <</if>> <br><br> <<link [[继续|Sewers Webs]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersshrooms">><<getTarget true>> <<set $sewersevent -= 1>> 你在旧下水道里。这里的墙壁和地板都长满了真菌。有些蘑菇比你还大。 <<wPersist>><<wHunt "sewers">> <br><br> <<if !$weekly.sewers.antiqueDildo>> 一个奇怪的古董从几个蘑菇后面闪闪发光。你得挤过去才能够到。 <br><br> <</if>> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<if !$weekly.sewers.antiqueDildo>> <<ind>><<link [[拿走古董|Sewers Dildo]]>><</link>> <br> <</if>> <<if $nextPassageCheck is "Sewers Mud">> <<sewericon "mud">><span class="nextLink"><<link [[泥泞的隧道l (0:05)|Sewers Mud]]>><<pass 5>><</link>></span> <<else>> <<sewericon "mud">><<link [[泥泞的隧道 (0:05)|Sewers Mud]]>><<pass 5>><</link>> <</if>> <br><br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<set $weekly.sewers.antiqueDildo to true>> <<set $antiquemoney += 50>><<museumAntiqueStatus "antiquedildo" "found">> 你挤在蘑菇之间,抓住那个东西。即使近距离观察,你也不知道那是什么。一个黄瓜装饰? <br><br> 你挤出蘑菇林,打了个喷嚏。你觉得很温暖。 <<drugs 360>><<garousal>><<arousal 600>> <br><br> <<link [[继续|Sewers Shrooms]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewershole">><<getTarget true>> <<set $sewersevent -= 1>> 你在旧下水道边缘的一个洞穴里。地上开了一个大坑,底下深不见底。 <<wPersist>><<wHunt "sewers">> <br><br> <<if !$weekly.sewers.antiqueHorn>> 在离边缘几米远的柱子上有一只白色的号角。一条狭窄的走道通向它。集中注意力的话你应该能通过。 <br><br> <</if>> 一阵微风从坑里吹来。它刮得你的<<genitals 1>>很痛。 <br><br> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<if !$weekly.sewers.antiqueHorn>> <<ind>><<link [[拿走古董|Sewers Horn]]>><<arousal 1800>><</link>><<ggarousal>> <br> <</if>> <<if $nextPassageCheck is "Sewers Ruins">> <<sewericon "ruins">><span class="nextLink"><<link [[荒废的隧道 (0:05)|Sewers Ruins]]>><<pass 5>><</link>></span> <<else>> <<sewericon "ruins">><<link [[荒废的隧道 (0:05)|Sewers Ruins]]>><<pass 5>><</link>> <</if>> <br><br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<if $arousal gte $arousalmax>> 双臂向两边伸展,你穿过缝隙。一股温暖的空气从坑里喷涌而出,爱抚着你。你承受不住这种刺激,膝盖扭起来。 <br><br> <<orgasm>> <br><br> 你从走道上掉下来,跌入了下面黑暗的水中。 <br><br> <<sewersend>> <<link [[继续|Underground Lake]]>><</link>> <br> <<else>> <<set $weekly.sewers.antiqueHorn to true>> <<set $antiquemoney += 100>><<museumAntiqueStatus "antiquehorn" "found">> 双臂向两边伸展,你穿过缝隙。一股温暖的空气从坑中喷涌而出,抚摸着你,但你还是成功地到达了另一边。 <br><br> 你拿着号角,原路返回。 <br><br> <<link [[继续|Sewers Hole]]>><</link>> <br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersalgae">><<getTarget true>> <<set $sewersevent -= 1>> 你在旧下水道里。你不能走得太快,以免在墙上和地板上的藻类上滑倒。 <<wPersist>><<wHunt "sewers">> <br><br> <<if $smuggler_location is "sewer" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18 and !$possessed>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> 凳子旁边有一堆火在燃烧,看起来像刚刚有人匆忙离开了。<span class="gold">也许他们只是在躲避摩根。</span> <br><br> <<else>> <<smugglerdifficultytext>> <</if>> <</if>> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>><<set _hideOption to true>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<if _hideOption>> <<sewericon "algae">><<link [[躲在水草后面|Sewers Algae Hide]]>><</link>> <br> <</if>> <<if $smuggler_location is "sewer" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18 and !$possessed>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<else>> <<smugglerdifficultyactions>> <</if>> <</if>> <<sewericon "mud">><<link [[泥泞的隧道 (0:05)|Sewers Mud]]>><<pass 5>><</link>> <br> <<if $nextPassageCheck is "Sewers Industrial">> <<sewericon "main">><span class="nextLink"><<link [[充满碎石的隧道 (0:05)|Sewers Industrial]]>><<pass 5>><</link>></span> <<else>> <<sewericon "main">><<link [[充满碎石的隧道 (0:05)|Sewers Industrial]]>><<pass 5>><</link>> <</if>> <br><br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<set $sewerschased to 0>> <<set $sewersevent to random(5,12)>> <<if $rng gte 51>> <<npc Morgan>><<person1>>你爬到一堆水藻下面,就在摩根进入隧道之前。<<He>>差点踩到你,但只是差点儿。你现在安全了。 <<lstress>><<stress -6>> <br><br> <<endevent>> <<destinationsewers>> <<else>> <<npc Morgan>><<person1>>你爬到一堆水藻下面,就在摩根进入隧道之前。<<He>>踩在了你的胳膊上,你痛得喊叫出声。<<He>>绝对听到了。“<<charles>>,”<<he>>生气地说,“你在下面干什么?”<<He>>抓住你的头发,把你从藏身之处拖了出来。 <br><br> <<morganoptions>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersmud">><<getTarget true>> <<set $sewersevent -= 1>> 你在旧下水道里。烂泥没到脚踝了。 <<wPersist>><<wHunt "sewers">> <br><br> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>><<set _hideOption to true>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<if _hideOption>> <<sewericon "mud">><<link [[躲在泥地里|Sewers Mud Hide]]>><</link>> <br> <</if>> <<tendingicon "mushrooms">><<link [[长满真菌的管道 (0:05)|Sewers Shrooms]]>><<pass 5>><</link>> <br> <<sewericon "algae">><<link [[水藻覆盖的管道 (0:05)|Sewers Algae]]>><<pass 5>><</link>> <br> <<if $nextPassageCheck is "Sewers Commercial">> <<sewericon "main">><span class="nextLink"><<link [[全是垃圾的隧道 (0:05)|Sewers Commercial]]>><<pass 5>><</link>></span> <<else>> <<sewericon "main">><<link [[全是垃圾的隧道 (0:05)|Sewers Commercial]]>><<pass 5>><</link>> <</if>> <br><br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<set $sewerschased to 0>> <<set $sewersevent to random(5,12)>> <<if $rng gte 51>> <<npc Morgan>><<person1>>有些地方泥浆更深。你躺在这样一个地方,等待摩根的到来。<<He>>摇晃着穿过。“你在哪里,<<charles>>?”<<he>>大喊,“别藏了,我听见你的声音了。”<<He>>走远了。你现在安全了。 <<lstress>><<stress -6>> <br><br> <<endevent>> <<destinationsewers>> <<else>> <<npc Morgan>><<person1>>有些地方泥浆更深。你躺在这样一个地方,等待摩根的到来。<<He>>直直盯着你的藏身处。“我看到你了,<<charles>>,”<<he>>咯咯地笑着。你试图站起来,但却滑倒了。<<He>>抓住你的头发,把你从藏身之处拖了出来。 <br><br> <<morganoptions>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersruins">><<getTarget true>> <<set $sewersevent -= 1>> 你在旧下水道里。这里的隧道坍塌了,露出了古老的石雕。一阵奇怪的微风吹来。 <<wPersist>><<wHunt "sewers">> <br><br> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>><<set _hideOption to true>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<if _hideOption>> <<sewericon "ruins">><<link [[躲进废墟|Sewers Ruins Hide]]>><</link>> <br> <</if>> <<sewericon "rubble">><<link [[坍陷的管道 (0:05)|Sewers Rubble]]>><<pass 5>><</link>> <br> <<askicon>><<link [[跟随微风 (0:05)|Sewers Hole]]>><<pass 5>><</link>> <br> <<if $nextPassageCheck is "Sewers Commercial">> <<sewericon "main">><span class="nextLink"><<link [[全是垃圾的隧道 (0:05)|Sewers Commercial]]>><<pass 5>><</link>></span> <<else>> <<sewericon "main">><<link [[全是垃圾的隧道 (0:05)|Sewers Commercial]]>><<pass 5>><</link>> <</if>> <br><br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<set $sewerschased to 0>> <<set $sewersevent to random(5,12)>> <<npc Morgan>><<person1>>你爬进一座古建筑的遗迹并蹲下。摩根走过,<<his>>看着四周。“无礼的孩子,”<<he>>说,“<<Mummy>>需要你。”<<He>>离开了。你现在安全了。 <<lstress>><<stress -6>> <br><br> <<endevent>> <<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersrubble">><<getTarget true>> <<set $sewersevent -= 1>> 你在旧下水道里。这条隧道到处都是碎石。这些石头不同于构成墙壁和地板的石头。 <<wPersist>><<wHunt "sewers">> <br><br> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>><<set _hideOption to true>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<if _hideOption>> <<sewericon "rubble">><<link [[躲在碎石后面|Sewers Rubble Hide]]>><</link>> <br> <</if>> <<sewericon "ruins">><<link [[荒废的隧道 (0:05)|Sewers Ruins]]>><<pass 5>><</link>> <br> <<if $nextPassageCheck is "Sewers Industrial">> <<sewericon "main">><span class="nextLink"><<link [[充满碎石的隧道 (0:05)|Sewers Industrial]]>><<pass 5>><</link>></span> <<else>> <<sewericon "main">><<link [[充满碎石的隧道 (0:05)|Sewers Industrial]]>><<pass 5>><</link>> <</if>> <br><br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<set $sewerschased to 0>> <<set $sewersevent to random(5,12)>> <<if $rng gte 51>> <<npc Morgan>><<person1>>你躲在碎石后面。摩根走进隧道。<<He>>在一些瓦砾后面搜寻,但很快就不耐烦地离开了。你现在安全了。 <<lstress>><<stress -6>> <br><br> <<endevent>> <<destinationsewers>> <<else>> <<npc Morgan>><<person1>>你躲在碎石后面。摩根走进隧道。一块石头碎了,落在了你身后,这引起了<<his>>的注意。<<He>>发现了你,抓住你的头发,把你从藏身之处拖了出来。 <br><br> <<morganoptions>> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersworkshop">><<getTarget true>> <<set $sewersevent -= 1>> 你在旧下水道里。你被扭曲成雕塑样子的金属废料包围。工具中包含了几个表。其中一面墙上有一个向下延伸的滑槽。 <<wPersist>><<wHunt "sewers">> <br><br> <<if !$weekly.sewers.antiqueWatch>> 你听到一声微弱的滴答声。 <br><br> <</if>> <<if $stress gte $stressmax>> 这一切对你来说冲击太大,你昏了过去。 <br><br> <<sewersend>> <<sewerspassout>> <<elseif $sewerschased is 1 and $sewerschasedstep lte 0>> <<morgancaught>> <<elseif ($sewersevent lte 0 or $wraith.hunt and $eventforced) and $sewerschased isnot 1 and $eventskip is 0>> <<eventssewers>> <<else>> <<set $eventskip to 0>> <<if $sewerschased is 1 and $sewerschasedstep gte 0>> <<morganhunt>> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>> <</if>> <<if !$weekly.sewers.antiqueWatch>> <<crimeicon "safe">><<link [[调查滴滴声|Sewers Ticking]]>><</link>> <br><br> <</if>> <<if $nextPassageCheck is "Sewers Scrap">> <<sewericon "scrap">><span class="nextLink"><<link [[充满废料的隧道 (0:05)|Sewers Scrap]]>><<pass 5>><</link>></span> <<else>> <<sewericon "scrap">><<link [[充满废料的隧道 (0:05)|Sewers Scrap]]>><<pass 5>><</link>> <</if>> <br> <<getouticon "hole">><<link [[滑入滑道|Sewers Chute]]>><</link>> <br><br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> 你把自己放到滑槽里,然后滑下去。你滚到了松软的地面上。真有意思。 <<lstress>><<stress -6>> <br><br> <<link [[继续|Sewers Shrooms]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<set $weekly.sewers.antiqueWatch to true>> <<set $sewerswatchnumber to random(0, 9)>> <<set $sewerscountdown to 3>> 你发现其中一张桌子上放着一个保险箱,里面有东西在滴答作响。当你伸手触摸时它便亮了起来。这是在倒计时。 <br><br> "40……39……38……" <br><br> 有一个小键盘和一个带有数字<<print String(random(0, 999)).padStart(3, '0')>>的纸贴在保险箱旁边。最后一个数字被撕掉了。 <br><br> 你输入了三个数字,但是第四个呢? <br><br> <<sewerscountdown>>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown isnot 3>> 你剥掉史莱姆,跑到角落里躲起来。 <<else>> 你跑到角落里躲起来。 <</if>> 你等了等。什么都没发生。你偷看了一下,然后走回保险箱处。它还是上着锁,出现过的数字也不会再出现。滴答声仍然没停下。 <br><br> <<link [[继续|Sewers Workshop]]>><</link>> <br>
<<effects>><<set $location to "sewers">><<set $outside to 0>> <<if $sewerswatchattempt is $sewerswatchnumber>> 你按下$sewerswatchattempt,门打开了。里面是一块古董表。你收进了兜里。 <<set $antiquemoney += 200>><<museumAntiqueStatus "antiquewatch" "found">> <br><br> <<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown is 0>> 史莱姆扩散到你的另一只手臂。 <br><br> <<link [[继续|Sewers Slime]]>><</link>> <br> <<else>> <<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown lt 3>> 你把史莱姆从四肢上剥下来。 <br><br> <</if>> <<link [[继续|Sewers Workshop]]>><</link>> <br> <</if>> <<elseif $sewerscountdown is 0>> 在倒计时到0的时候你准备好了。保险箱发出了咔哒声并熄灭了灯。滴答声没有停止,但保险箱也打不开。 <br><br> <<if $slimedisable is "f" and $hallucinations gte 1>> 史莱姆扩散到你的另一只手臂。 <br><br> <<link [[继续|Sewers Slime]]>><</link>> <br> <<else>> <<link [[继续|Sewers Workshop]]>><</link>> <br> <</if>> <<elseif $sewerscountdown is 1>> 什么也没发生。你没时间了。 <br><br> "10……9……8……" <br><br> <<if $slimedisable is "f" and $hallucinations gte 1>> 你的一只胳膊被史莱姆缠住了。 <br><br> <</if>> <<sewerscountdown>> <<elseif $sewerscountdown is 2>> 什么也没发生。你可以再试一次。 <br><br> "20……19……18……" <br><br> <<if $slimedisable is "f" and $hallucinations gte 1>> 史莱姆扩散到你的另一条腿。 <br><br> <</if>> <<sewerscountdown>> <<else>> 什么也没发生。你可以再试一次。 <br><br> "30……29……28……" <br><br> <<if $slimedisable is "f" and $hallucinations gte 1>> 有东西爬上了你的腿。它是史莱姆的触手。它渐渐消失在黑暗中。它抓得很紧,但你应该能把它撬开。如果你没分心的话。 <br><br> <</if>> <<sewerscountdown>> <</if>> <<set $sewerscountdown -= 1>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<water>> <<set $swimmingdifficulty to random(1, 200)>> 你潜入水中,试图逆流而上。 <<if currentSkillValue('swimmingskill') gte $swimmingdifficulty>> <span class="green">你成功了,</span>爬上了河岸。 <br><br> <<link [[继续|Sewers Commercial]]>><</link>> <br> <<else>> <span class="red">水太猛烈了,</span>你被迫逆流而上,直到你设法在岸边找到东西,把自己拉了上来。 <br><br> <<link [[继续|Sewers Residential]]>><</link>> <br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<water>> <<set $swimmingdifficulty to random(1, 400)>> 你潜入水中,试图逆流而上。 <<if currentSkillValue('swimmingskill') gte $swimmingdifficulty>> <span class="green">你成功了,</span>爬上了河岸。 <br><br> <<link [[继续|Sewers Industrial]]>><</link>> <br> <<else>> <span class="red">水太猛烈了,</span>你被迫逆流而上,直到你设法在岸边找到东西,把自己拉了上来。 <br><br> <<link [[继续|Sewers Residential]]>><</link>> <br> <</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<water>> <<set $swimmingdifficulty to random(1, 800)>> 你潜入水中,试图逆流而上。 <<if currentSkillValue('swimmingskill') gte $swimmingdifficulty>> <span class="green">你成功了,</span>爬上了河岸。 <br><br> <<link [[继续|Sewers Waterfall]]>><</link>> <br> <<else>> <span class="red">水太猛烈了,</span>你被迫逆流而上,直到你设法在岸边找到东西,把自己拉了上来。 <br><br> <<link [[继续|Sewers Commercial]]>><</link>> <br> <</if>>
<<widget "industrialdrain">> <<if $nextPassageCheck is "Industrial Drain">> <<sewericon>><span class="nextLink"><<link [[工业区排水系统 (0:05)|Industrial Drain]]>><<pass 5>><</link>></span> <<else>> <<sewericon>><<link [[工业区排水系统 (0:05)|Industrial Drain]]>><<pass 5>><</link>> <</if>> <</widget>> <<widget "industrialdrainquick">> <<sewericon>><<link [[工业区排水系统|Industrial Drain]]>><</link>> <</widget>> <<widget "industrialdraineventend">> <<link [[继续|Industrial Drain]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "commercialdrain">> <<if $nextPassageCheck is "Commercial Drain">> <<sewericon>><span class="nextLink"><<link [[商业区排水系统 (0:05)|Commercial Drain]]>><<pass 5>><</link>></span> <<else>> <<sewericon>><<link [[商业区排水系统 (0:05)|Commercial Drain]]>><<pass 5>><</link>> <</if>> <</widget>> <<widget "commercialdrainquick">> <<sewericon>><<link [[商业区排水系统|Commercial Drain]]>><</link>> <</widget>> <<widget "commercialdraineventend">> <<link [[继续|Commercial Drain]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "residentialdrain">> <<if $nextPassageCheck is "Residential Drain">> <<sewericon>><span class="nextLink"><<link [[住宅区排水系统 (0:05)|Residential Drain]]>><<pass 5>><</link>></span> <<else>> <<sewericon>><<link [[住宅区排水系统 (0:05)|Residential Drain]]>><<pass 5>><</link>> <</if>> <</widget>> <<widget "residentialdrainquick">> <<sewericon>><<link [[住宅区排水系统|Residential Drain]]>><</link>> <</widget>> <<widget "residentialdraineventend">> <<link [[继续|Residential Drain]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "passoutdrain">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "drain">> <<else>> <<link [[你眼前一黑……->Passout Drain]]>><</link>> <</if>> <</widget>>
<<widget "stormdrain">> <<add_link "<<sewericon>><<link [[下水道 (0:05)|Storm Drain Entrance]]>><<pass 5>><</link>><br>">><<hideDisplay>> <</widget>>
<<widget "drainexit">> <<sewericon "drain">><<link [[排海出口 (0:05)|Drain Exit]]>><<pass 5>><</link>> <</widget>> <<widget "drainexitquick">> <<sewericon "drain">><<link [[排海出口|Drain Exit]]>><</link>> <</widget>> <<widget "drainexiteventend">> <<link [[继续|Drain Exit]]>><<set $eventskip to 1>><</link>> <</widget>>
<<widget "eventsdrain">> <<rng>> <<if $wraith.state and $wraith.hunt gte 10 and $wraithIntro is true and isBloodmoon()>> 水开始凝结和扭曲,形成半透明的触手从水中窜出。其中一根触手撞上了你,让你倒地不起。<<pain 4>><<gpain>> <br><br> 一个苍白的身影从水中升起,没有在水面上造成扰动。它带着疯狂的微笑。 <br><br> "<span class="wraith">你逃不掉的。</span>"<<rainWraith>> <br><br> <<generateWraith 1 true>><<initWraith>><<set $wraith.exit to "town">> <<switch $wraith.gen>> <<case "man">> <<He>>朝天举起<<his>>的手,然后一股看不见的力量把你推到地上。 <<case "tentacles" "abomination" "slimetentacles">> 触手变成白色固体,拍向你! <<case "slime">> <<He>>向空中举起<<his>>的手,一群苍白史莱姆从水中跳到人行道上。 <<case "arms">> 另外几对手臂从<<his>>的背上伸出来,每对手臂都做着奇怪的手势。 <</switch>> <br><br> <<link [[继续|Wraith Caught]]>><</link>> <br> <<elseif $rng gte 80 and $hallucinations gte 2 and $tentacledisable is "f">> 几根触手从水里伸出来,挡住了你的去路,把你困在人行道上。 <br><br> <<link [[继续|Drain Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $rng gte 60 and $hallucinations gte 2 and $slimedisable is "f">> 一股水流从你右边的管道中冲过,与你相撞,把你撞倒在地。 <br> <<water>> <br> 你感觉到在你的下体一重。水流过去后,留下一团活生生的史莱姆,盘踞在你的身上。 <br><br> <<link [[继续|Drain Struggle]]>><<set $struggle_start to 1>><</link>> <br> <<elseif $rng gte 40 and $hallucinations gte 2 and $slimedisable is "f">> 你感觉到在你的肩膀上有一种重量。一团史莱姆从排水墙上的一组栅栏中渗出来,像有生命一样爬上你的肩膀。 <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> <span class="blue">你的胳膊被绑住了,你根本无法保护自己。</span> 它蔓延到你的背部, <<if !$worn.upper.name isnot "naked">> <<if $worn.under_upper.name isnot "naked">> 伴随着嘶嘶声,你的<<print $worn.upper.cn_name_cap>>和<<print $worn.under_upper.cn_name_cap>>被融化了。 <<set $worn.upper.integrity -= 1000>> <<set $worn.under_upper.integrity -= 1000>> <<integritycheck>> <<exposure>> <<else>> 伴随着嘶嘶声,你的<<print $worn.upper.cn_name_cap>>被融化了。 <<set $worn.upper.integrity -= 1000>> <<integritycheck>> <<exposure>> <</if>> <<elseif !$worn.under_upper.name isnot "naked">> 伴随着嘶嘶声,你的<<print $worn.under_upper.cn_name_cap>>被融化了。 <<set $worn.under_upper.integrity -= 1000>> <<integritycheck>> <<exposure>> <<else>> 你的皮肤很痒。<<garousal>><<arousal 600>> <</if>> 当它爬到你的<<bottom>>时,它紧贴着附近的墙壁以获得支撑力,将你压倒在地。 <br><br> <<link [[继续|Drain Struggle]]>><<set $phase to 1>><<set $struggle_start to 1>><</link>> <br> <<else>> <<link [[把它扯下来|Drain Slime Physique]]>><</link>><<physiquedifficulty 1 20000>> <br> <<link [[等待机会|Drain Slime Watch]]>><<arousal 1800>><</link>><<ggarousal>> <br> <<if !$worn.upper.type.includes("naked")>> <<link [[牺牲你的上衣|Drain Slime Sacrifice Upper]]>><</link>> <br> <<elseif !$worn.under_upper.type.includes("naked")>> <<link [[牺牲你的上衣|Drain Slime Sacrifice Under]]>><</link>> <br> <</if>> <</if>> <<elseif $rng gte 20>> 一股水流冲过你右边的管道,与你相撞,把你撞到运河里! <br> <<water>> <br> <<set $worn.over_upper.integrity -= 10>><<set $worn.over_lower.integrity -= 10>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>><<pain 1>> <<link [[继续|Drain Water]]>><</link>> <<else>> 一股水流冲过你右边的管道,与你相撞,把你撞到运河里! <br> <<water>> <br> <<set $worn.over_upper.integrity -= 10>><<set $worn.over_lower.integrity -= 10>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>><<pain 1>> 你被吸到排水管地板上,穿过混凝土的缝隙。你在黑暗中越陷越深,直到出现在昏暗的光线中。水让你趴在石头地板上。 <br><br> <<sewersstart>> <<if $sewersintro is 1>> <<if $bus is "residentialdrain">> <<laddericon>><<link [[爬下去|Sewers Residential]]>><</link>> <br><br> <<elseif $bus is "commercialdrain">> <<laddericon>><<link [[爬下去|Sewers Commercial]]>><</link>> <br><br> <<else>> <<laddericon>><<link [[爬下去|Sewers Industrial]]>><</link>> <br><br> <</if>> <<else>> <<link [[继续|Sewers Intro]]>><</link>> <br> <</if>> <</if>> <<if $eventforced>> <<unset $eventforced>> <</if>> <</widget>>
<<widget "sewerssleep">> <<sewerssleephour>> <<sewerssleephour>> <<sewerssleephour>> <<sewerssleephour>> <<sewerssleephour>> <<sewerssleephour>> <<sewerssleephour>> <<sewerssleephour>> <</widget>> <<widget "sewerssleephour">> <<if Time.hour lte 7>> <<pass 60>> <<tiredness -12>> <<set $sleepStat++>> <</if>> <</widget>> <<widget "sewerscountdown">> <<ind>><<link [[按1|Sewers Ticking Number]]>><<set $sewerswatchattempt to 1>><</link>> <br> <<ind>><<link [[按2|Sewers Ticking Number]]>><<set $sewerswatchattempt to 2>><</link>> <br> <<ind>><<link [[按3|Sewers Ticking Number]]>><<set $sewerswatchattempt to 3>><</link>> <br> <<ind>><<link [[按4|Sewers Ticking Number]]>><<set $sewerswatchattempt to 4>><</link>> <br> <<ind>><<link [[按5|Sewers Ticking Number]]>><<set $sewerswatchattempt to 5>><</link>> <br> <<ind>><<link [[按6|Sewers Ticking Number]]>><<set $sewerswatchattempt to 6>><</link>> <br> <<ind>><<link [[按7|Sewers Ticking Number]]>><<set $sewerswatchattempt to 7>><</link>> <br> <<ind>><<link [[按8|Sewers Ticking Number]]>><<set $sewerswatchattempt to 8>><</link>> <br> <<ind>><<link [[按9|Sewers Ticking Number]]>><<set $sewerswatchattempt to 9>><</link>> <br> <<ind>><<link [[按0|Sewers Ticking Number]]>><<set $sewerswatchattempt to 0>><</link>> <br> <<runicon>><<link [[跑 (0:01)|Sewers Ticking Run]]>><<pass 1>><</link>> <br> <</widget>> <<widget "sewerspassout">> <<sewersend>> <<link [[继续|Drain Water Passout]]>><</link>> <br> <</widget>> <<widget "morgancaught">> <<set $sewerschased to 0>> <<npc Morgan>><<person1>>摩根从黑暗中慢慢走出,愤怒地微笑着。“<<charles>>,我的甜心,”<<he>>说,“乖乖跟<<mummy>>回家。" <<morganoptions>> <</widget>> <<widget "morganoptions">> <<if !$worn.over_lower.type.includes("naked")>> <<He>>抓住你的$worn.over_lower.cn_name_cap。 <<elseif !$worn.over_upper.type.includes("naked")>> <<He>>抓住你的$worn.over_upper.cn_name_cap。 <<elseif !$worn.lower.type.includes("naked")>> <<He>>抓住你的$worn.lower.cn_name_cap。 <<elseif !$worn.upper.type.includes("naked")>> <<He>>抓住你的$worn.upper.cn_name_cap。 <<elseif !$worn.under_lower.type.includes("naked")>> <<He>>抓住你的$worn.under_lower.cn_name_cap。 <<else>> <<He>>抓住你的手臂。 <</if>> <br><br> <<link [[乖乖过去|Sewers Return]]>><</link>> <br> <<if !$worn.over_lower.type.includes("naked")>> <<link [[为了自由反抗|Sewers Over Lower Struggle]]>><</link>> <br> <<elseif !$worn.over_upper.type.includes("naked")>> <<link [[为了自由反抗|Sewers Over Upper Struggle]]>><</link>> <br> <<elseif !$worn.lower.type.includes("naked")>> <<link [[为了自由反抗|Sewers Lower Struggle]]>><</link>> <br> <<elseif !$worn.upper.type.includes("naked")>> <<link [[为了自由反抗|Sewers Upper Struggle]]>><</link>> <br> <<elseif !$worn.under_lower.type.includes("naked")>> <<link [[为了自由反抗|Sewers Under Struggle]]>><</link>> <br> <</if>> <<link [[战斗|Sewers Fight]]>><<set $fightstart to 1>><</link>> <br> <</widget>> <<widget "morgantext">> <<if $morgantext is 0>> <<set $morgantext += 1>> "我很抱歉伤害了你,亲爱的。" <<elseif $morgantext is 1>> <<set $morgantext += 1>> "我保证这次我会温柔一点。" <<elseif $morgantext is 2>> <<set $morgantext += 1>> "我有个礼物要送给你。" <<elseif $morgantext is 3>> <<set $morgantext += 1>> "你在哪儿?我能闻到你的味道。" <<elseif $morgantext is 4>> <<set $morgantext += 1>> "别躲着我。" <<elseif $morgantext is 5>> <<set $morgantext += 1>> "我知道你能听到我的声音。<<charles>>,回到我身边。" <<elseif $morgantext is 6>> <<set $morgantext += 1>> "我有糖果给你。" <<else>> <<set $morgantext to 0>> "亲爱的,回家吧。" <</if>> <</widget>> <<widget "morganhunt">> <<if $sewerschasedstep is 3>> <span class="purple">摩根离你越来越近了。</span><<morgantext>> <<elseif $sewerschasedstep is 2>> <span class="pink">摩根离你越来越近了。</span><<morgantext>> <<elseif $sewerschasedstep is 1>> <span class="red">摩根就在附近。</span><<morgantext>> <<else>> <</if>> <<set $sewerschasedstep -= 1>> <</widget>> <<widget "sewersend">> <<set $sewerschasedstep to 0>> <<set $sewerschased to 0>> <<endevent>> <</widget>> <<widget "sewersstart">> <<set $sewersevent to random(2, 5)>> <</widget>> <<widget "destinationsewers">> <<switch $bus>> <<case "sewersresidential">> <<link [[继续|Sewers Residential]]>><<endevent>><</link>> <<case "sewerscommercial">> <<link [[继续|Sewers Commercial]]>><<endevent>><</link>> <<case "sewersindustrial">> <<link [[继续|Sewers Industrial]]>><<endevent>><</link>> <<case "sewersalgae">> <<link [[继续|Sewers Algae]]>><<endevent>><</link>> <<case "sewersworkshop">> <<link [[继续|Sewers Workshop]]>><<endevent>><</link>> <<case "sewerswood">> <<link [[继续|Sewers Wood]]>><<endevent>><</link>> <<case "sewerswebs">> <<link [[继续|Sewers Webs]]>><<endevent>><</link>> <<case "sewersruins">> <<link [[继续|Sewers Ruins]]>><<endevent>><</link>> <<case "sewersshrooms">> <<link [[继续|Sewers Shrooms]]>><<endevent>><</link>> <<case "sewersrubble">> <<link [[继续|Sewers Rubble]]>><<endevent>><</link>> <<case "sewershole">> <<link [[继续|Sewers Hole]]>><<endevent>><</link>> <<case "sewersscrap">> <<link [[继续|Sewers Scrap]]>><<endevent>><</link>> <<case "sewersmud">> <<link [[继续|Sewers Mud]]>><<endevent>><</link>> <<case "sewerswaterfall">> <<link [[继续|Sewers Waterfall]]>><<endevent>><</link>> <<case "sewerslake">> <<link [[继续|Sewers Lake]]>><<endevent>><</link>> <</switch>> <br> <<set $eventskip to 1>> <</widget>> <<widget "destinationsewersrandom">> <<rng>> <<if $rng gte 90>> <<link [[继续|Sewers Wood]]>><</link>> <<elseif $rng gte 80>> <<link [[继续|Sewers Webs]]>><</link>> <<elseif $rng gte 70>> <<link [[继续|Sewers Algae]]>><</link>> <<elseif $rng gte 60>> <<link [[继续|Sewers Rubble]]>><</link>> <<elseif $rng gte 50>> <<link [[继续|Sewers Waterfall]]>><</link>> <<elseif $rng gte 40>> <<link [[继续|Sewers Hole]]>><</link>> <<elseif $rng gte 30>> <<link [[继续|Sewers Lake]]>><</link>> <<elseif $rng gte 20>> <<link [[继续|Sewers Ruins]]>><</link>> <<elseif $rng gte 10>> <<link [[继续|Sewers Shrooms]]>><</link>> <<else>> <<link [[继续|Sewers Mud]]>><</link>> <</if>> <br> <<set $eventskip to 1>> <</widget>> <<widget "eventssewers">> <<set $sewersevent to random(5,12)>> <<rng>> <<if $wraith.state and $eventforced and isBloodmoon() and !_wraithEventSkipped>> <<wraithEventSewers>> <<elseif $rng gte 91>> 你听到吟唱的回声穿过隧道。很难确定方向。 <br><br> <<link [[调查|Sewers Cult Investigate]]>><</link>> <br> <<set $skulduggerydifficulty to 500>> <<link [[避开|Sewers Cult Ignore]]>><</link>><<skulduggerydifficulty>> <br> <<elseif $rng gte 81>><!-- Modified for Beast People --> <<beastNEWinit 1 lizard>> <<if $monster is 1 or $bestialitydisable is "f">> 一个巨大的<<beasttype>>从你面前的黑暗中走出来!<<if $monster is 1>><<bHe>>舔着<<bhis>>的嘴唇。<<else>>它的嘴大张着。<</if>> <br><br> <<if $deviancy gte 35 and $voredisable is "f" and $monster isnot 1>> <<link [[尝一尝|Sewers Lizard Vore]]>><</link>><<deviant3>> <br> <</if>> <<link [[战斗|Sewers Lizard Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 一个巨大的<<beasttype>>从你面前的黑暗中走出来!你设法逃脱了,但并非毫发无损。<<beastescape>> <br><br> <<destinationsewers>> <</if>> <<elseif $rng gte 71>> 你听到咔哒一声,你的脚陷进了地面。一个金属脚镣夹住了你的脚踝。声音在隧道里回荡。一条链子把你拴在了地上。 <<gstress>><<stress 6>> <br><br> <<if $wraith.hunt>> <<pass 5>><<set $wraith.hunt++>> 你需要几分钟才能把脚松开。你能感觉到,不管是什么在追杀你,它都离你越来越近了。 <br><br> <<destinationsewers>> <<else>> <<set $sewerschased to 1>> <<set $sewerschasedstep to 3>> 摩根的声音回荡着。“我来了,<<charles>>,”接着是通往排水沟的梯子收缩的咔哒声。<span class="red">你正在被追捕。</span> <br><br> <<set $phase to 0>> <<link [[反抗|Sewers Shackle Struggle]]>><</link>><<physiquedifficulty 10000 20000>> <br> <<set $skulduggerydifficulty to 600>> <<link [[撬锁|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>> <br> <</if>> <<elseif $rng gte 61>> 你穿过一根悬在离地一英尺处的绳子。一根木头从黑暗中冲出,与你相撞,把你撞倒在地,让你喘不过气来。 <<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 6>> <br><br> <<if $wraith.hunt>> <<set $wraith.hunt++>> <<tearful>>你站起来。没有任何东西回应你,但你仍然能感觉到捕食你的东西存在感正在变得越来越强大。 <<else>> <<set $sewerschasedstep to 3>> <<set $sewerschased to 1>> "你能听到我说话吗,<<charles>>?”摩根的声音响起。“你受伤了吗?待在原地别动。”<span class="red">你正在被追捕。</span> <</if>> <br><br> <<destinationsewers>> <<elseif $rng gte 56 and $slimedisable is "f">> <<if !$worn.over_lower.type.includes("naked")>> 一股温暖、粘稠的液体从附近的管道喷向你。它覆盖了你的$worn.over_lower.cn_name_cap。 <<set $worn.over_lower.integrity -= 20>> <<if $worn.over_lower.integrity lte 0>> 你试着擦掉它,但是你的手指卡住了。你继续挣扎,直到你的$worn.over_lower.cn_name_cap从你的身体撕裂。 <<integritycheck>> <br><br> <<destinationsewers>> <<else>> 你试着擦掉它,但是你的手指卡住了。你不停地拽,直到你解放了自己。 <br><br> <<destinationsewers>> <</if>> <<elseif !$worn.lower.type.includes("naked")>> 一股温暖、粘稠的液体从附近的管道喷向你。它覆盖了你的$worn.lower.cn_name_cap。 <<set $worn.lower.integrity -= 20>> <<if $worn.lower.integrity lte 0>> 你试着擦掉它,但是你的手指卡住了。你继续挣扎,直到你的$worn.lower.cn_name_cap从你的身体撕裂。 <<integritycheck>> <br><br> <<destinationsewers>> <<else>> 你试着擦掉它,但是你的手指卡住了。你不停地拽,直到你解放了自己。 <br><br> <<destinationsewers>> <</if>> <<elseif !$worn.under_lower.type.includes("naked")>> 一股温暖、粘稠的液体从附近的管道喷向你。它覆盖了你的$worn.under_lower.cn_name_cap。 <<set $worn.under_lower.integrity -= 20>> <<if $worn.under_lower.integrity lte 0>> 你试着擦掉它,但是你的手指卡住了。你继续挣扎,直到你的$worn.under_lower.cn_name_cap从你的身体撕裂。 <<integritycheck>> <br><br> <<destinationsewers>> <<else>> 你试着擦掉它,但是你的手指卡住了。你不停地拽,直到你解放了自己。 <br><br> <<destinationsewers>> <</if>> <<else>> <<if $player.penisExist>> <<if !$parasite.penis.name>> 一股温暖、粘稠的液体从附近的管道喷向你。它覆盖了你的<<penis>>。 <<if $parasitedisable is "f" and !($parasite.penis.name is "parasite" or $parasite.clit.name is "parasite")>> 你试着擦掉它,但它卡住了。你需要有人帮你把它取出来。 <<parasite penis slime>> <br><br> 你每向前走一步,肉棒上的液体都会蠕动一次。它开始吮吸和挑逗你的肉棒。 <</if>> <br><br> <<destinationsewers>> <<else>> 一股温暖、粘稠的液体从附近的管道喷向你。它喷满了你<<penis>>上的<<= $parasite.penis.name.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫").replace("none", "无")>>,而后者把液体抖掉了。 <br><br> <<destinationsewers>> <</if>> <<else>> <<if !$parasite.clit.name>> 一股温暖、粘稠的液体从附近的管道喷向你。它爬满了你的<<pussy>>。你试着擦掉它,但它牢牢地粘在你的阴蒂上。你需要有人帮你把它取出来。 <<parasite clit slime and !($parasite.penis.name is "parasite" or $parasite.clit.name is "parasite")>> <br><br> 你每向前走一步,阴蒂上的液体都会蠕动一次。它开始恶心,嘲笑你。 <br><br> <<destinationsewers>> <<else>> 一股温暖、粘稠的液体从附近的管道喷向你。它爬满了你<<pussy>>上的<<= $parasite.clit.name.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫").replace("none", "无")>>,它把液体抖掉了。 <br><br> <<destinationsewers>> <</if>> <</if>> <</if>> <<elseif $rng gte 51 and $slimedisable is "f">> 你注意到天花板在闪闪发光。 <<if !$worn.over_upper.type.includes("naked")>> 粘液从天花板落下来,滴在你的$worn.over_upper.cn_name_cap。它又浓稠又黏。你试着把它拉下来,但它卡住了。弄得你的手上到处都是。 <<set $worn.over_upper.integrity -= 20>> <<if $worn.over_upper.integrity lte 0>> 你不停地拽,直到你的整个上衣被撕掉。 <br><br> <<integritycheck>> <<destinationsewers>> <<else>> 你不停地拽,直到它被撕裂拽开。 <br><br> <<destinationsewers>> <</if>> <<elseif !$worn.upper.type.includes("naked")>> 粘液从天花板落下来,滴在你的$worn.upper.cn_name_cap上。它又浓稠又黏。你试着把它拉下来,但它卡住了。弄得你的手上到处都是。 <<set $worn.upper.integrity -= 20>> <<if $worn.upper.integrity lte 0>> 你不停地拽,直到你的整个上衣被撕掉。 <br><br> <<integritycheck>> <<destinationsewers>> <<else>> 你不停地拽,直到它被撕裂拽开。 <br><br> <<destinationsewers>> <</if>> <<elseif !$worn.under_upper.type.includes("naked")>> 粘液从天花板落下来,滴在你的$worn.under_upper.cn_name_cap上。它又浓稠又黏。你试着把它拉下来,但它卡住了。弄得你的手上到处都是。 <<set $worn.under_upper.integrity -= 20>> <<if $worn.under_upper.integrity lte 0>> 你不停地拽,直到你的整个上衣被撕掉。 <br><br> <<integritycheck>> <<destinationsewers>> <<else>> 你不停地拽,直到它被撕裂拽开。 <br><br> <<destinationsewers>> <</if>> <<else>> <<if $parasite.nipples.name>> 它滴在附着在你<<breasts>>上的<<= $parasite.nipples.name.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫").replace("none", "无")>>身上,它把湿气抖掉了。 <br><br> <<destinationsewers>> <<else>> 它滴在你裸露的<<breasts>>上,黏糊糊的糊满了你的乳头。 <<if $parasitedisable is "f">> 你试着把它扯下来,但它被卡住了。你需要有人帮你把它取出来。 <<parasite nipples slime>> <br><br> 你向前走了一步,史莱姆在你的皮肤上移动,不断地吮吸,挑逗。 <<garousal>><<arousal 600 "breasts">> <</if>> <br><br> <<destinationsewers>> <</if>> <</if>> <<elseif $rng gte 46 and $slimedisable is "f">> 你在黏糊糊的东西上滑倒了,摔得四仰八叉。 <br><br> <<if !$worn.lower.type.includes("naked")>> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<if !$parasite.bottom.name>> 你试图站起来,但你的屁股被牢牢地困在那里。你跌倒时$worn.lower.cn_name_cap移开了,使你裸露的皮肤全部暴露在了粘稠的物质中。你不断地拉扯,直到你设法站起来。 <br><br> <<if $parasitedisable is "f">> 有东西在你的屁股上蠕动。一些粘性物质留在了你的皮肤上。你需要有人帮你把它取出来。 <<parasite bottom slime>> <br><br> 它蠕动得更厉害了。你感觉很温暖。 <<garousal>><<arousal 600 "bottom">> <br><br> <</if>> <<destinationsewers>> <<else>> 你摔倒时$worn.lower.cn_name_cap张开了,将你裸露的皮肤全部暴露在了粘稠的物质中。幸运的是,粘在你屁股上的<<= $parasite.bottom.name.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫").replace("none", "无")>>阻止了你的摔倒。 <br><br> <<destinationsewers>> <</if>> <<else>> 你试着站起来,但是你的$worn.lower.cn_name_cap被卡住了。你努力拉扯,但它一动不动。 <br><br> <<link [[把你的衣服留下|Sewers Slime Lower Lost]]>><</link>> <br> <<link [[继续尝试(0:30)|Sewers Slime Lower Try]]>><<pass 30>><</link>> <br> <</if>> <<else>> 你试着站起来,但是你的屁股被卡住了。你不停地拽,直到你自己站起来。 <br><br> <<if !$parasite.bottom.name>> <<if $parasitedisable is "f">> 有东西在你的屁股上蠕动。你摸了摸身后,发现皮肤上还残留着一些粘性物质。你需要有人帮你把它取出来。 <<garousal>><<arousal 600 "bottom">><<parasite bottom slime>> <br><br> <</if>> <<else>> 你的光屁股落在了粘稠的物质上。幸运的是,粘在你屁股上的<<= $parasite.bottom.name.replace("urchin", "海胆").replace("slime", "史莱姆").replace("maggot", "蛆虫").replace("none", "无")>>阻止了你的坠落。 <br><br> <</if>> <<destinationsewers>> <</if>> <<elseif $rng gte 41 and $slimedisable is "f" and $tentacledisable is "f" and $hallucinations gte 2>> 你感到脚下咯吱作响。一团灵活的史莱姆从黑暗中出现,绕着你的腿往上爬。<<gstress>><<stress 6>> <br><br> <<if $leftarm isnot "bound" or $rightarm isnot "bound">> <<link [[伸手把它拽开|Sewers Floor Slime Physique]]>><</link>><<physiquedifficulty 1 16000>> <br> <</if>> <<link [[安抚|Sewers Floor Slime Soothe]]>><</link>><<tendingdifficulty 1 1000>> <br> <<link [[反抗|Sewers Floor Slime Struggle]]>><</link>> <br> <<elseif $rng is 1>> 下水道的声音中断了。滴水停止了,甚至运河似乎也静止了。你的耳朵嗡嗡作响。 <br><br> 你听到一个声音回响在蜿蜒的墙壁上,它与你的距离无法确定。过了一会儿,你意识到它在唱歌。<span class="teal">这段旋律有点熟悉,</span>但你不确定在哪里听到过。 <br><br> 你感到非常平静。黑暗似乎变得更明亮了一点,你呼出了一口气,你都不知道自己在屏住呼吸。最后,歌声停止了。<<stress -6>><<lstress>> <br><br> <<destinationsewers>> <<else>> <<if $wraith.hunt>> 一声尖叫在隧道中回响。听起来不像摩根。 <<set $wraith.hunt++>> <<else>> <<set $sewerschasedstep to 3>> <<set $sewerschased to 1>> 一声尖叫在隧道中回响。<span class="red">你正在被追捕。</span> <</if>> <<gstress>><<stress 6>> <br><br> <<destinationsewers>> <</if>> <<if $eventforced>> <<unset $eventforced>> <</if>> <</widget>>
<<widget "destinationdrain">> <<switch $bus>> <<case "nightingale" "high" "starfish" "connudatus" "oxford" "cliff" "commercial" "park">> <<commercialdrainquick>> <<case "domus" "barb" "wolf" "danube" "residential">> <<residentialdrainquick>> <<case "elk" "harvest" "mer" "industrial">> <<industrialdrainquick>> <</switch>> <br> <</widget>> <<widget "destinationstormdrain">> <<switch $bus>> <<case "residentialdrain">> <<link [[继续|Residential Drain]]>><</link>> <<case "commercialdrain">> <<link [[继续|Commercial Drain]]>><</link>> <<case "industrialdrain">> <<link [[继续|Industrial Drain]]>><</link>> <<default>> <<link [[继续|Drain Exit]]>><</link>> <</switch>> <br> <</widget>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $phase is 1>> <<set $enemytrust -= 80>> <<set $enemyanger += 120>> <<else>> <<set $enemytrust -= 40>> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Underground Cell Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Cell Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 那个<<person>>吃痛退开,随后踉跄朝<<he>>来时的地方走去,重重锤了一下门。 "让我出去,"<<he>>喊道,"你把我和一个精神病患者关在一起。" 门打开后<<he>>便离开了。 <br><br> <<endevent>> <<generate1>><<person1>> <<if $undergroundbrothel.water gte 1>> 门再次打开了,一个<<person>>站在门口,"你终归会屈服的。"<<he>>说道。 "就算你没有,最后也只会虚弱得没法抵抗,何必要为难自己呢?”<<He>>砰的一声关上了门。 <<else>> 门再次打开了,一个<<person>>站在门口,"所以这就是你要干的事情吗?"<<he>>失望地说道。 "好吧,让我看看没水喝之后你还会不会这么顽强。”<<He>>砰地关上了门。 <<set $undergroundbrothel.water to 1>> <</if>> <<undergroundReturnToCell "skip">> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 1>> 满足之后,<<he>>把你留在了床垫上,然后原路离开了。 <<undergroundReturnToCell false>> <<if $undergroundbrothel.water gte 22>> <<generate1>><<person1>> 门再次打开了,一个<<person>>站在了门口。“好<<girl>>,”<<he>>微笑着说道。 <<if $undergroundbrothel.water gte 6>> <<if $NPCList[0].penis isnot "none">> <<He>>进入了房间,随后关上了<<him>>身后的门。“我们会给你喝水的,不过……现在你先得用我的肉棒解渴。" <br><br> <<link [[继续|Underground Cell Oral]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "我们会重新打开你的水龙头,你会给我们赚很多钱的。”<<He>>关上了门,你再次陷入了黑暗。 <<set $undergroundbrothel.water to 0>> <br><br> <<link [[继续|Underground Cell]]>><<set $eventskip to 1>><</link>> <</if>> <<else>> <!-- unreachable because water is always greater than 6, if water is greater than 22. --> "我们还不打算重新让你喝上水,你还没有因为你的抵抗而受到足够的惩罚。不过继续保持你的工作态度。" <<He>>砰地关上了门。 <br><br> <<link [[继续|Underground Cell]]>><<set $eventskip to 1>><</link>> <</if>> <<else>> <<link [[继续|Underground Cell]]>><<set $eventskip to 1>><</link>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<npcoral>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Underground Cell Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Cell Oral]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 你推开了<<person1>><<person>>。“貌似你还没搞清楚自己的位置,”<<he>>揉着淤青说道。 "就让我们看看你能够坚持多久。" <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "好<<girl>>。”<<he>>说道,“我会重新给你供上水,希望你已经吸取了足够的教训。" <<set $undergroundbrothel.water to 0>> <</if>> 门在<<him>>身后砰地关上了,你陷入了黑暗。 <<undergroundReturnToCell "skip">>
<<set $outside to 0>><<set $location to "underground">><<effects>> 你被带出了牢房,来到了外面的走廊。走廊看起来跟你的牢房一样,仿佛是中世纪时期的,不过配备了现代的家具。 你拐过角落,看到了一大群<<people>>围着舞台。你看到房间对面有个楼梯,那可能是出去的路。 <<covered>> 当你登上舞台中央的时候,所有的目光都聚在了你身上。这时,音乐响起了。 <br><br> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>> "继续,”一个<<person1>><<person>>说道,“做点什么。" <br><br> <<set $audiencearousal to 51>> <<link [[给他们跳舞|Underground Dance]]>> <<danceinit>> <<set $audience to 50>> <<set $venuemod to 0>> <<set $dancelocation to "underground">> <<set $forceddance to 1>> <</link>><<gstress>><<gtiredness>> <br><br> <<link [[拒绝|Underground Stage Refuse]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemytrust -= 120>> <<set $enemyanger += 120>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Underground Cell Resist Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Cell Resist]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> <<person>>摇摇晃晃地离开了你。 <<if $undergroundbrothel.water gte 1>> "你会屈服的,”<<he>>说道,“就算你不屈服,最后也只会虚弱得没法抵抗,何必要为难自己呢?”<<He>>砰的一声关上了门。 <<else>> "所以这就是你打算干的?”<<he>>失望地说道。“好吧,让我看看没水喝之后你还会不会这么顽强。”<<He>>砰地关上了门。 <<set $undergroundbrothel.water to 1>> <</if>> <<undergroundReturnToCell>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>说道,“也许……也许下次把。现在我要休息一下。”门在<<him>>身后砰地关上了,你陷入了黑暗。 <br><br> <<undergroundReturnToCell>> <<elseif $pain gte 1>> 你被打得根本无法反抗。那些<<person>>将无助的你从牢房里拖了出来。 <br><br> <<endcombat>> <<set $phase to $phaselast>> <<if $phase is 1>> <<if $undergroundbrothel.robin>> <<link [[继续|Underground Robin Dice Intro]]>><</link>> <<else>> <<link [[继续|Underground Dance Intro]]>><</link>> <</if>> <<elseif $phase is 2>> <<if $undergroundbrothel.robin>> <<if $tentacledisable is "t">> <<link [[乖乖过去|Underground Robin Stage Intro]]>><</link>> <<else>> <<link [[乖乖过去|Underground Robin Tentacles Intro]]>><</link>> <</if>> <<else>> <<link [[继续|Underground Presentation]]>><</link>> <</if>> <<elseif $phase is 3>> <<if $undergroundbrothel.robin>> <<link [[继续|Underground Robin Machine Intro]]>><</link>> <<else>> <<link [[继续|Underground Stage Intro]]>><</link>> <</if>> <<elseif $phase is 4>> <<if $undergroundbrothel.robin>> <<link [[悄悄地走|Underground Robin Kiss Intro]]>><</link>> <<else>> <<link [[继续|Underground Film Intro]]>><</link>> <</if>> <<elseif $phase is 5>> <<if $undergroundbrothel.robin>> <<link [[继续|Underground Robin Hunt Intro]]>><</link>> <<else>> <<link [[继续|Underground Hunt Intro]]>><</link>> <</if>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "Underground">><<effects>> <<danceeffects>> <<danceaudience>> <<if $danceevent is 0>> <<if $exposed gte 2 and $exhibitionism lte 74>> 如此暴露让你感到很羞耻,但你什么都做不了。 <br><br> <<elseif $exposed gte 1 and $exhibitionism lte 34 and !$worn.under_lower.type.includes("dance")>> 如此暴露让你感到很羞耻,但你什么都做不了。 <br><br> <</if>> <</if>> <<danceactions>> <<if $danceevent is "finish">> <<elseif $danceevent is "private">> <<link [[继续|Underground Dance Oral]]>><<dance_private_init>><<set $molestationstart to 1>><</link>> <br> <<elseif $danceevent is "rape">> <<link [[继续|Underground Dance Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<if $speech_attitude is "meek">> 你顺从地盯着自己的脚,但拒绝了他们的要求。 <<elseif $speech_attitude is "bratty">> 你反抗地盯着人群,拒绝了他们的要求。 <<else>> 尽管很害怕,你还是拒绝了他们的要求。 <</if>> 人群开始发出嘘声。一个<<generate1>><<person1>><<person>>跑到了舞台上。“请接受我们的道歉,”<<he>>拾起连在你项圈上的皮带说道。 <<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People --> <<endevent>> <<beastNEWinit 1 pig>> "我们将为大家带来一场特别表演,来取代原先的安排。”一个金属百叶窗在你身后打开,露出了一只巨大的<<beasttype>>。 <br><br> <<link [[继续|Underground Stage Pig]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "我们将为您表演如何惩罚这个傲慢的<<bitch>>,来替代我们原先的安排。" <br><br> <<link [[继续|Underground Stage Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Underground Stage Pig Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Stage Pig]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if $phase is 1>> <<set $enemytrust -= 200>> <<set $enemyanger += 200>> <<else>> <<set $enemytrust -= 120>> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Underground Stage Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Stage Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 那个<<person1>><<person>>吃痛地退开从舞台上摔了下来。<<tearful>>你跳过了<<him>>,然后跑向了楼梯。 观众们都很困惑,他们没有阻止你。 你尽可能快地爬上了楼梯,你身后是震耳欲聋的脚步声。 你来到了森林里。你知道他们还在追着你,于是不顾方向地开始逃跑。 <br><br> <<undergroundEscapeForestStart>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 当你被领下舞台回到你的牢房时,人群一直在鼓掌。 <<undergroundReturnToCell>> <</if>>
<<if $enemyhealth lte 0>> 那只<<beasttype>>在疼痛跟恐惧中向着观众冲了过去,试图逃走。 <<tearful>>你从舞台上跳了下来,跑向了楼梯。 观众们都被分心了,没有阻止你。 你尽可能快地爬上了楼梯,你身后是震耳欲聋的脚步声。 你来到了森林里。你知道他们还在追着你,于是不顾方向地开始逃跑。 <br><br> <<undergroundEscapeForestStart>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>><<famebestiality 50>> 当你被领下舞台回到你的牢房时,人群一直在鼓掌。 <<undergroundReturnToCell>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>>那<<person>>爬上了舞台。<<npcoral>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Underground Dance Oral Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Dance Oral]]>><</link>></span><<nexttext>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Underground Dance Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Dance Rape]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> 那个<<person1>><<person>>吃痛地退开从舞台上摔了下来。<<tearful>>你跳过了<<him>>,然后跑向了楼梯。 观众们都很困惑,他们没有阻止你。 你尽可能快地爬上了楼梯,你身后是震耳欲聋的脚步声。 你来到了森林里。你知道他们还在追着你,于是不顾方向地开始逃跑。 <br><br> <<undergroundEscapeForestStart>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 人群鼓起了掌,那<<person>>举起了<<his>>双臂,好像虐待你是某种胜利一样。 你被领下了舞台回到了你的牢房。 <<undergroundReturnToCell>> <</if>>
<<if $enemyhealth lte 0>> 那<<person1>><<person>>吃痛着摔下了舞台,其他人本能地退缩了。 <<tearful>>你跳过了<<him>>然后跑向了楼梯。 观众们都很困惑,他们没有阻止你。 你尽可能快地爬上了楼梯,你身后是震耳欲聋的脚步声。 你来到了森林里。你知道他们还在追着你,于是不顾方向地开始逃跑。 <br><br> <<undergroundEscapeForestStart>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 一个声音响起了,“我们很高兴你们能喜欢我们的产品,不过现在我们请求您把舞台让出来。”人群照做了。 <br><br> 你被领下了舞台回到了你的牢房。 <<undergroundReturnToCell>> <</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>> 你再次被带上了舞台,人群在那里等待着。<<covered>> <<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People --> <<beastNEWinit 1 pig>> 上台之后,一个金属闸门在你身后打开了,一只巨型的<<beasttype>>走了出来。观众们欢呼着。 <br><br> <<link [[继续|Underground Stage Pig]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 已经有一个<<generate1>><<person1>><<person>>在那里等着你。<<He>>抓住你的项圈上的皮带,看着观众的同时把你拉了过来。 "我该对<<phim>>我的朋友们怎么做?" <br><br> <<link [[继续|Underground Stage Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<generate1>><<generate2>> 你跟四个<<victimgirls>>一起被领上了舞台,你们站成一排,低着头,都带着跟你脖子上类似的项圈。 你一站到她们中间,一对大木门打开,一个<<person1>><<person>>迈着大步走进房间。 <<He>>的两侧跟随着一个<<person2>><<person>>,后者艰难地跟着。 "我们今天给您提供了一个很好的选择<<person1>><<sir>>,就是您喜欢的类型。”<<person2>><<person>>说道。 <br><br> "我会自己判断的,”那个<<person1>><<person>>回应道。<<He>>在舞台前停下,看着<<victimgirls>>,当然也包括你。<<covered>> "这个瘦得皮包骨,”<<he>>指着离你很远的那个<<victimgirl>>说道,“<<pShe>>看起来随时会晕倒。" <br><br> "我们的<<victimgirls>>都吃得——" <br><br> <<if $attractiveness gte 3000>> "算了吧,”<<he>>看向了你然后微笑道,“这个不错,带<<phim>>过来。" <br><br> <<link [[继续|Underground Presentation2]]>><</link>> <br> <<else>> "算了吧,"<<he>>转向你,但漠视地移开了视线,"我想我已经选好了。"<<He>>猛扑向那个<<person2>><<person>>,把<<him>>扑倒在地。 <br><br> "我,我不是……停下!" 抗议毫无用处,你听到一声响亮的巴掌声,<<person>>因疼痛而惨叫着,而你则被带回了牢房。 <br><br> <<endevent>> <<link [[继续|Underground Cell]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>> 当<<person2>><<person>>爬上舞台捡起你的皮带的时候,<<person1>><<person>>从原路离开了。 <<He>>拉着你跟在<<person1>><<person>>后面,穿过同样的木门。门外是一个宽敞的空间,装饰得像一个君主的住所。 一张四柱床在你的对面,<<person1>><<person>>懒散地躺在上面。 <br><br> <<person2>><<person>>打算离开,不过被打断了。 "我有说过你可以走了吗?你现在要帮我管教这个小东西,不然我就惩罚你们俩。你们两个都过来这里。" <br><br> 你靠近<<person1>><<him>>之后,<<he>>抓住了你,把你拉在了<<his>>大腿上。 <br><br> <<link [[继续|Underground Presentation Molestation]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>> <<set $enemytrust -= 120>> <<set $timer to 30>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Underground Presentation Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Presentation Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person1>><<person>>在床上一动不动地弹着,看起来是睡着了。 <<person2>><<person>>捡起你的皮带,把你领回了牢房。<<He>>一直避免着看你。 <br><br> <<undergroundReturnToCell>> <<elseif $enemyhealth lte 0>> <<person1>><<person>>落在了其中一根床柱上,折断了它。 <<tearful>>你跳过了<<him>>然后冲出了房间,向着楼梯跑去。你尽可能快地爬上了楼梯,身后是震耳欲聋的脚步声。 你来到了森林里。你知道他们还在追着你,于是不顾方向地开始逃跑。 <br><br> <<clotheson>> <<endcombat>> <<dungeonescape>> <<link [[继续|Forest]]>><<set $forest to 40>><</link>> <<elseif $timer lte 0>> 那个<<person1>><<person2>>躺在床上。“真是漫长的一天。”<<he>>一边说着一边在房间里朝你俩挥手。 <<person2>><<person>>捡起你的皮带,把你领回了牢房。<<He>>一直避免着看你。 <br><br> <<undergroundReturnToCell>> <</if>>
<<location "forest">><<effects>> 你被领着走过空荡荡的舞台,然后走上台阶。空气变得越来越凉爽且新鲜,然后你终于回到了外面。 <<if Time.dayState is "dawn">> 虽然太阳被树梢遮挡住了,不过你觉得现在是黎明。 <<elseif Time.dayState is "dusk">> 虽然太阳被树梢遮挡住了,不过你觉得现在是黄昏。 <<elseif Time.dayState is "day">> 你不得不用手遮住过于强烈的阳光,你现在才意识到里面究竟是有多昏暗。 <<elseif Time.dayState is "night">> 夜晚凉爽的空气吹在了你的皮肤上。 <</if>> 很明显,你现在正在森林里。 <br><br> <<if $rng gte 51 and $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>> <<generatePlant1>><<generate2>><<generate3>> <<saveNPC 0 underground_plant>><<saveNPC 1 underground_guard_1>><<saveNPC 2 underground_guard_2>> 你看到一个<<person2>><<person>>和一个<<person1>><<person "normal">>在前面说话,同时附近的一个<<person3>><<person>>正在抽着烟看门。 当你靠近的时候,<<person2>><<person>>打断了<<himself>>的话,向你示意道,“看,<<pshes>>就在这里,我们兑现了承诺。" <br><br> 那个<<person1>><<person "normal">>无视了<<person2>><<him>>然后检查了你。“噢,我喜欢这个。" <<person1>><<He>>在编着<<his>>的<<plant_details>>,一丛藤蔓在<<his>>背后。 <br><br> 那个<<person>>向你微笑着走来。“嘿!想跟我做爱吗?" <br><br> <<set _link to true>> <span id="choice"> <<if $deviancy gte 35>> <<link "好">><<replace "#choice">><<undergroundPlantFakeChoice>><</replace>><<run Links.generateLinkNumbers($(".passage"))>><</link>><<deviant3>> <<else>> <span class="blue">你还没有变态到和<<personsimple>>做爱。</span> <</if>> <br> <<link "不好">><<replace "#choice">><<undergroundPlantFakeChoice>><</replace>><<run Links.generateLinkNumbers($(".passage"))>><</link>> </span> <<else>> 几天赤身裸体的<<victimgirls>>站成一排,前面悬挂着一根绳子。周围站着一大群人围观着。 <<victimgirls>>低着头,<<covered>>你被拖到了最后面。 <<if $worn.feet.type.includes("shackle")>> 你听到咔哒一声,你的脚铐被解开了。 <<remove_shackle>> <</if>> <br><br> <<beastNEWinit 1 dog>> <<generate2>> 一个穿着马甲的<<person2>><<person>>走到了空地上,牵着三只<<beasttype 0>>。 它们几乎要将<<person2>><<him>>拉倒。“我们准备好了。”<<him>>挥舞着手枪说道。 "开第一枪,猎物开始逃跑。第二枪,我们开始狩猎!”人群欢呼起来,你听到了其中一个<<victimgirls>>啜泣着。 <br><br> <<link [[继续|Underground Hunt]]>><</link>><<athleticsdifficulty 1 1200>> <</if>>
<<location "forest">><<effects>> 枪声响起了,你开始逃跑。 <br><br> 当第二声枪声响起的时候,你刚跑到树下。你听到<<victimgirls>>随着被抓住而发出的一声声惨叫。 <<if $athleticsSuccess>> <<rng>> 最后你的精疲力尽,倒在了一棵树下。除了自己的心跳声,跟风吹过树叶的声音之外,你已经什么都听不见了。 你走开了。 <<pass 5>> <br><br> <<endevent>> <<dungeonescape>> <<link [[继续|Forest]]>><<set $forest to 1>><</link>> <<else>> <<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for BeastPeople --> 你听到有什么在你背后的草地上跑过来,随后感觉有<<print ($monster is 1 ? "手" : "爪子")>>把你摁倒趴在地。 那只<<beasttype 0>>开始抽动起来<<if $NPCList[0].penis isnot "none">>,你感觉到<<bhis 0>>的肉棒在戳着你的<<bottom>><</if>>。 <br><br> "看起来<<bhe 0>>很喜欢你,”你听到<<person>><<he>>追上来说道。<<He>>不是一个人,有很多人跟在<<him>>身后。 "只有这样<<bhe 0>>才能随心所欲地对待<<bhis 0>>的猎物。”人群围成一圈,包围着你。 <br><br> <<link [[继续|Underground Hunt Dog]]>><<set $molestationstart to 1>><</link>> <<else>> 你尽可能快地逃走。你听到<<victimgirls>>随着被抓住,一声接着一声的尖叫。 你听到有什么东西在你身后奔跑,下一秒,你被摁倒在地。 <br><br> "抓到你了“那个<<person>>说道。”人群中的一些气喘吁吁地到达了,“现在该猎人享受猎物了。" <br><br> <<saveNPC 1 "underground_hunt_1">> <<endevent>> <<loadNPC 0 "underground_hunt_1">> <<clearNPC "underground_hunt_1">> <<link [[继续|Underground Hunt Molestation]]>><<set $molestationstart to 1>><</link>> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 80>> <</if>> <<effects>> <<effectsman>> <br> <<beast>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Underground Hunt Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Hunt Dog]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 那只<<beasttype 0>>欢快地叫着。“好狗狗,”<<person2>><<person>>说道。 当<<he>>抓住你脖子上的皮带,把你拉起来的时候,人群开始窃窃私语起来。 <<if !$worn.feet.type.includes("shackle")>> 你的脚裸再次被冰冷的枷锁所铐住了。 <<shackle_feet>> <</if>> "希望其他组的狩猎能跟我们的一样有意思。" <br><br> 附近突然响起一声尖叫,人群追了上去调查。留下<<person>>来把你拖回地牢的牢房里。 <<undergroundReturnToCell>> <<elseif $enemyhealth lte 0>> 那只<<beasttype 0>>呜咽着逃跑率。<<tearful>>你跳起身来,飞快地跑开了。 <<person2>><<person>>试着阻止你,但是你躲开了<<him>>然后逃进了森林里。 <br><br> <<undergroundEscapeForestStart>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Underground Hunt Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Hunt Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 当<<person>>抓住你的绳子,将你拉起来时,你听到人群窃窃私语。 <<if !$worn.feet.type.includes("shackle")>> 你的脚裸再次被冰冷的枷锁所铐住了。 <<shackle_feet>> <</if>> "希望其他组的狩猎能跟我们的一样有意思。" <br><br> 附近突然响起一声尖叫,人群追了上去调查。留下<<person>>来把你拖回地牢的牢房里。 <<undergroundReturnToCell>> <<elseif $enemyhealth lte 0>> <<person>>摔倒了树下。<<tearful>>你跳起身来,飞快地跑开了。 <<He>>试着阻止你,但是你躲开了<<him>>,然后逃进了森林里。 <br><br> <<undergroundEscapeForestStart>> <</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<generate1>><<generate2>> 你被领进了地牢的另一部分,那是一个光线充足的房间。一个拿着摄像机的<<person2>><<person>>已经等在了那里。 站在<<him>>旁边的是个<<person1>><<person>>。 <<if $rng gte 51 and $swarmdisable is "f">> 房间的中间有一个浴缸,那个<<person1>><<person>>把你拉了过去,然后将你推到了里面。 在你弄清楚状况之前,<<he>>将一个夹子固定在浴缸底部并别在你的项圈上,锁住了你。 你抬头看着手拿桶的<<person>>,和<<person2>><<person>>,想知道他们打算干什么。 <br><br> <<person1>><<person>>把桶里的东西倒在了你身上,你全身被粗长的蠕虫覆盖住了。它们在你身上蠕动着,煽动起你羞耻的感觉。 <br><br> <<link [[继续|Underground Film Worms]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<person>>贴近到让你身后,距离近到让你感到不舒服。<<person2>><<person>>点了点头,然后<<person1>><<person>>开始抚摸你。 <br><br> <<link [[继续|Underground Film Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<set $outside to 1>><<set $location to "underground">><<effects>><<set $bus to "danube">> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<set $enemytype to "swarm">> <<swarminit "worms" "容器" "在摇晃" "破裂着" "稳定" 2 0>> <<set $timer to 24>> <</if>> <<if $timer is 21>> <<person2>><<person>>移动着,好更好地拍摄到你的脸。 你的反应让你感到了更强烈的自我意识,但你几乎无法控制它们。 <<elseif $timer is 18>> <span class="pink"><<person1>><<person>>将另一桶蠕虫倒进了浴缸。</span> <<set $swarm.amount.active[0] += 2>> <<set $swarm.amount.active[4] += 2>> <<elseif $timer is 15>> <<person2>><<person>>移动着,以便更好地拍摄到你的<<breasts>>。 <<elseif $timer is 12>> <span class="pink"><<person1>><<person>>将另一桶蠕虫倒进了浴缸。</span> <<set $swarm.amount.active[0] += 2>> <<set $swarm.amount.active[4] += 2>> <<elseif $timer is 9>> <<person2>><<person>>移动着,以便更好地拍摄到你的<<genitals>>。 <<elseif $timer is 6>> <span class="pink"><<person1>><<person>>将另一桶蠕虫倒进了浴缸。</span> <<set $swarm.amount.active[0] += 2>> <<set $swarm.amount.active[4] += 2>> <<elseif $timer is 3>> <<person2>><<person>>移动着,好更好地拍摄到你的脸。 <<else>> <<person2>><<person>>继续拍摄下你的煎熬。 <</if>> <br><br> <<if $face isnot "covered">> <<fameexhibitionism 1>> <</if>> <<swarmeffects>> <<swarm>> <<swarmactions>> <<if $timer lte 0>> <span id="next"><<link [[继续|Underground Film Worms Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Film Worms]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<he>>停止拍摄时,<<person2>><<person>>说:“这样应该可以了。" <<person1>><<person>>从浴缸上解开了你的项圈,你爬了起来。 蠕虫从你身体上滑落下来,但你依然在恐惧与厌恶中颤抖着。 <br><br> <<person>>拽着你的皮带,你在离开浴室时差点滑倒。 你想到会有更多的人看到你刚才的遭遇,一阵恐惧。 但是你除了被<<person1>><<person>>带回自己的监牢外,什么都做不了。 <br><br> <<undergroundReturnToCell>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemyno to 1>><<set $enemynomax to 1>><<maninit>> <<set $timer to 24>> <<set $NPCList[1].penis to "none">> <<set $NPCList[1].lefthand to "none">> <<set $NPCList[1].righthand to "none">> <<set $NPCList[1].mouth to "none">> <<set $NPCList[1].vagina to "none">> <</if>> <<effects>> <<effectsman>><<man>> <<if $timer is 21>> <<person2>><<person>>移动着,以便更好地拍摄到你的脸。 <<elseif $timer is 18>> <<person2>><<person>>移动着,好更好地拍摄到你的<<bottom>>。 <<elseif $timer is 15>> <<person2>><<person>>移动着,以便更好地拍摄到你的<<breasts>>。 <<elseif $timer is 12>> <<person2>><<person>>移动着,以便更好地拍摄到你的<<genitals>>。 <<elseif $timer is 9>> <<person2>><<person>>移动着,以便更好地拍摄到你的脸。 <<elseif $timer is 6>> <<person2>><<person>>后退了一点,以便更好地拍摄到你的全身。 <<elseif $timer is 3>> <<person2>><<person>>继续拍摄着。 <<else>> <<person2>><<person>>继续拍摄着。 <</if>> <br><br> <<if $face isnot "covered">> <<fameexhibitionism 1>><<famerape 1>> <</if>> <<person1>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Underground Film Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Film Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<if $enemyhealth lte 0>> <<person1>><<person>>滑倒然后摔倒了<<person2>><<person>>身上。 摄像机摔倒了地上碎开了。“你个蠢货,”<<person2>><<person>>说道。 <br><br> <<person1>><<person>>费力地站起身来,“闭嘴,”<<he>>说道,“小心<<pshe>>逃跑。" 但你已经跑在他们前面了。你跑过走廊,经过你的监牢,然后进入了空荡荡的剧场。 你跑向远处的楼梯,尽可能快地爬了上去,你身后是震耳欲聋的脚步声。 你来到了森林里。你知道他们还在追着你,于是不顾方向地开始逃跑。 <br><br> <<undergroundEscapeForestStart>> <<else>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <</if>> <<he>>停止拍摄时,<<person2>><<person>>说:“这样就好了。" 你在害怕会有更多的人看到你刚才的遭遇。 但是你除了被<<person1>><<person>>带回自己的监牢外,什么都做不了。 <br><br> <<undergroundReturnToCell>> <br> <</if>>
<<effects>> 当<<person>>按下一个按钮时,你试图挣扎着摆脱锁链。轨道在你头顶上转动,锁链变得更加难以拉动。 更糟糕的是,针头后面的机器上闪烁着灯光,并开始颤动。 <br><br> <<person>>和其他人后退了一步,让机器继续工作。 <br><br> <<endevent>> <<link [[继续|Underground Tattoo Machine]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你静静地躺着,盯着你眼前的装置。“或许我们根本不需要绑住。”那个<<person3>><<person>><<print ($pronoun is "f" ? "轻笑" : "咯咯地笑")>>着说。 当<<person1>><<person>>按下一个按钮时,轨道在你头顶上转动,锁链变得更加难以拉动。更糟糕的是,针头后面的机器上闪烁着灯光,并开始颤动。 <br><br> <<person>>和其他人后退了一步,让机器继续工作。 <br><br> <<endevent>> <<link [[继续|Underground Tattoo Machine]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<set $machine_health to 15>><<set $machine_ammo to 3>> <<machine_init tattoo arm_chains leg_chains>> <<set $machine.tattoo.armed to 1>> <<prop rails table neck_shackle>> <<set $bodywriting_special to "dungeon">> <</if>> <<effects>> 抓住你的人看着这一切,好像已经习以为常了。 <br><br> <<machine_effects>><<machine_combat>> <<machine_state>> <<machine_actions>> <<if $machine.number lte 0 or $finish is 1>> <span id="next"><<link [[继续|Underground Tattoo Machine End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Tattoo Machine]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<generate1>><<person1>> <<if $machine_tattoo_success>> 一个<<person>>在机器工作完之后说道,“这样你就不会忘记了。" <<else>> 一个<<person>>在机器工作完之后说道,“这家伙还挺有战斗力的。" <</if>> 抓住你的人带着他们的机器离开了房间。你再次被黑暗笼罩。 <br><br> <<tearful>>你坐直了。 <br><br> <<clotheson>> <<machine_end>> <<link [[继续|Underground Cell]]>><</link>> <br>
<<effects>> <<person1>><<person>>将针悬在你盆骨的上方,然后开始动手干了起来。 <br><br> 针头刺入了你的皮肤。 <<gpain>><<pain 6>> <br><br> <<pass 60>> <<if !["brand", "magic", "tattoo"].includes($skin.left_shoulder.pen)>> <<person2>><<person>>拿起<<his>>针头,用膝盖压住你的手臂,开始在你的肩膀上动手。 <br><br> <</if>> 在整个过程中,你一直在被按住。到最后,你已经习惯了这种痛苦,甚至焦虑也稍微减轻了一些。 当<<person1>><<person>>抽出针头,露出满脸戏谑的笑容时,你的焦虑再次升腾了起来。 <br><br> 你看向了你的身体。 <<if !["brand", "magic", "tattoo"].includes($skin.left_shoulder.pen)>> 他们把<span class="pink">"奴隶"</span>刺在了你的小腹上,而你的肩膀上被刺上了<span class="pink">"163"</span>。 <<add_bodywriting left_shoulder one_six_three tattoo>> <<else>> 他们把<span class="pink">"奴隶"</span>刺在了你的小腹上。 <</if>> <<add_bodywriting pubic slave tattoo>> "这样你就不会忘记了,”当<<person1>><<person>>放开你的时候这样说道。 <br><br> 他们带着机器离开了房间。你再次被黑暗笼罩。 <br><br> <<endevent>> <<link [[继续|Underground Cell]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit "plant">><<npcexpose>> <<set $enemyarousalmax to 800>> <<set $enemyanger to 20>> <<set $apologised to 1>> <<set _randomtentacles to random(6, 10)>> <<makeAbomination _randomtentacles 6 "vine" "vine" true>> <<set $timer to 3>><<set $plantFame to 0>> <</if>> <<if $timer is 3>> <br> <span class="blue">你看到<<person3>><<person>>在设置着摄影机。</span> <<elseif $timer is 2>> <br> <span class="purple">你看到<<person3>><<person>>正在打开摄影机。</span> "那么你怎么打算,在不会有人被吓坏的情况下,出售这段视频呢?”<<person2>><<person>>问道,“公众不应该知道这个的。" <<elseif $timer is 1>> <br> <span class="pink">你看到<<person3>><<person>>拿着摄像机对着你。</span> "我们会在后期处理中剪掉它。”<<person3>><<person>>回答道,“保留<<girl>>和藤蔓的镜头,这样人们会就认为这是CG了。" <<if $face isnot "covered">> <<fameexhibitionism 1>><<famerape 1>><<famebestiality 1>> <<set $plantFame -= 1>> <</if>> <<elseif $timer lte 0>> <br> <span class="pink"><<person3>><<person>>拍摄着你。</span> <<if $face isnot "covered">> <<fameexhibitionism 1>><<famerape 1>><<famebestiality 1>> <<set $plantFame -= 1>> <</if>> <</if>> <<person1>> <br> <<effects>> <<effectsabomination>><<abomination>> <<stateabomination>> <br><br> <<actionsabomination>> <<if _combatend>> <span id="next"><<link [[继续|Underground Plant Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Plant Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> <<if $enemyanger lte 0>> <<location "forest">> "那真是太棒了!”<<person1>><<person>>尖叫着,把手搭在了你的脖子上。“你是迄今为止表现得最好的。我喜欢你!" <<He>>开始在你的脖子上种草莓。 <<bodyliquid "neck" "goo">> <br><br> "这就行了。”<<person2>><<person>>一边朝你走来一边说道。 在<<he>>接近你的瞬间,那个<<person1>><<person>>紧紧地抱住你,咆哮着。<<His>>藤条威胁地抖动着。 <br><br> <<person2>><<person>>往后退了,与此同时<<person3>><<person>>揉着<<his>>脸。 "永远别从这些东西里拿玩具,我们告诉你多少次了?" <br><br> 当警卫后退时,<<person1>><<personsimple>>发出了满意的声音,并在你耳边说道,“我喜欢你。" <br><br> <<clotheson>> <<endcombat>> <<loadNPC 0 underground_plant>><<loadNPC 1 underground_guard_1>><<loadNPC 2 underground_guard_2>> <<link [[继续|Underground Plant Escape 1]]>><</link>> <<else>> <<set $outside to 0>><<set $location to "underground">> "太棒了!”那个<<person>>咧着嘴说道,“你们确实值得怎么挑选。" <br><br> 当<<person2>><<person>>领着你离开时,<<person3>><<person>>说道,“根据我们的协议,你现在需要给我们提供你的花蜜。" 你听到<<person1>><<person>>发出了一声夸张的呻吟。 <br><br> <<person2>><<person>>把你领回了牢房。 <<undergroundReturnToCell>> <<unset $plantFame>> <</if>> <<elseif $enemyhealth lte 0>> <<if $tentacles.active lte $tentacles.max/2>> <<set $outside to 0>><<set $location to "underground">> <<person>>痛苦地后退倒下了。你急忙爬起来试图逃跑,但是<span class="red">一根藤蔓缠绕住了你的腿。</span> <br><br> "你说过这个可以的!”<<he>>嘟囔着,抓着你的腿说道。“你一直在骗我,我恨你们。" <br><br> "我们会给你个更好的。”<<person3>><<person>>说道,用<<his>>的手安抚着<<him>>。 与此同时,<<person2>><<person>>抓住你的手臂并沿着楼梯把你带了下去。你被领过舞台,回到了自己的牢房。 <br><br> <<if $undergroundbrothel.water gte 1>> <<He>>到了你的牢房,打开门然后把你扔了进去。“你会放弃的。”<<he>>说道。 "就算你没有,最后也只会虚弱得没法抵抗,何必要为难自己呢?”<<He>>砰的一声关上了门。 <<else>> <<He>>到了你的牢房,打开门然后把你扔了进去。“所以这就是你的打算吗?”<<he>>失望地说道。 "好吧,让我看看没水喝之后你还会不会这么顽强。”<<He>>砰地关上了门。 <<set $undergroundbrothel.water to 1>> <</if>> <<undergroundReturnToCell>> <<else>> <<location "forest">> <<person>>后退时痛苦地倒下。<<tearful>>你急忙逃跑了。 <<He>>试图用藤蔓抓住你,<span class="green">但藤蔓在半空中无力向前,<<he>>发出了痛苦的吸气声。</span> <<person3>><<person>>对着对讲机大喊着什么。 <br><br> <<undergroundEscapeForestStart>> <</if>> <<unset $plantFame>> <</if>> <<clearNPC underground_plant>><<clearNPC underground_guard_1>><<clearNPC underground_guard_2>>
<<location "forest">><<effects>> <<person1>><<person>>紧紧地抱着你,继续舔着你的脖子,其他近卫迷惑地看着。 <<He>>改变了一下姿势,你感觉到了<<his>>呼吸在你耳边吹过。 <br><br> "小声点,”<<he>>低声说道。 "我喜欢你,不过你知道我讨厌谁吗?那堆花肥。把我当成物品,撰取我的花蜜。我已经厌倦他们了。" <<He>>摸着你的头。“你想要摆脱这破地方吗?让我们离开这里吧。" <br><br> <<link [[点头|Underground Plant Escape 2]]>><<set $phase to 0>><<dungeonescape>><</link>> <br> <<link [[摇头|Underground Plant Escape Refuse]]>><<set $phase to 1>><</link>>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<person1>><<person>>眨了眨眼睛,然后皱起了眉头。“啊……好吧,如果你确定的话,我也没什么办法。本来很想私藏你的……”<<he>>不情愿地放开了你。 <br><br> "我们现在会接管<<phim>>,”<<person3>><<person>>说着向你走来。“根据我们的协议,你现在会提供给我们你的花蜜——" <br><br> <<person1>><<person>>懒散地对<<person3>>竖起了中指。一根藤蔓向前抽去<span class="green">将摄影机打碎了</span>。 "你这混蛋!”<<person3>><<person>>吼道,“我们刚失去了录像,你——" <<fameexhibitionism $plantFame>><<famerape $plantFame>><<famebestiality $plantFame>> <<unset $plantFame>> 随着你回到牢房,<<persons>>的喊叫声逐渐消失了。你坐到了床垫上。 <br><br> <<link [[继续|Underground Cell]]>><<endevent>><</link>>
<<location "forest">><<effects>> "很好,”<<person>>稍微有点僵硬地说道,“现在,等我的指示……" <br><br> <<He>>打了下响指,然后<<his>>藤蔓冲向了警卫。 当<<person2>><<person>>被捆住的时候,惊叫道“它失控了,我们需要——”<<person3>><<person>>做了个鬼脸,伸手去拿<<his>>对讲机。 <br><br> 一根藤蔓啪的一声把<<his>>收音机打掉了,然后缠住了<<him>>。另一根藤蔓<span class="green">抽向了摄影机,把它打坏了</span>。 <<person1>><<person>>让你跑向森林然后挥手道:“跑,跑,快跑!我会跟上的!" <<fameexhibitionism $plantFame>><<famerape $plantFame>><<famebestiality $plantFame>> <<unset $plantFame>> <br><br> 你爬起身,随便选了个方向跑向森林。 <<person2>><<person>>和<<person3>><<person>>对着<<person1>><<person>>咒骂着,他们的声音随着你跑远变得越来越小。 <br><br> <<link [[继续|Underground Plant Escape 3]]>><</link>>
<<location "forest">><<effects>> 你在森林里,被自然包围着。你不再听到警卫的声音了,然而你脖子后的汗毛立了起来。 <span class="red">有什么东西在跟着你。</span> <br><br> 听到附近的灌木丛沙沙作响,你紧张了起来。有个人从把头从里面伸了出来,<span class="green">是刚才帮你逃跑的<<person>>。</span> <<stress -6>><<lstress>> <br><br> "我说过会跟上你的,”<<he>>对你眨眼道,“就让那些家伙找另外一个<<personsimple>>去用吧。我受够他们了。" <br><br> <<if $worn.feet.type.includes("shackle")>> 你感到有什么东西滑过了你的脚边。你向下看去,发现有跟藤蔓缠到了你的脚铐上。 <<person>>哼地用力绷紧了藤蔓一下,扯断了脚铐。 <<remove_shackle>> <br><br> <</if>> <<He>>看了你一会,说道,“嘿,现在我们摆脱那些家伙了,你想要和我做爱吗?”<<He>>耸了耸肩。 "我知道理论上我们刚做完,不过……这次是来真的。" <br><br> <<if $deviancy gte 35>> <<link [[好的|Underground Plant Escape 4]]>><<set $phase to 2>><</link>><<deviant3>> <<else>> <span class="blue">你还没有变态到和<<personsimple>>做爱。</span> <</if>> <br> <<link [[不|Underground Plant Escape 4]]>><</link>>
<<location "forest">><<effects>> <<if $phase is 2>> 你刚上前一步想开口,<<person>>就笑着把你拖到了地上,压在了你的身上。 <<He>>用一根藤蔓抚摸着你的脸。 <<deviancy3>> "你知道为什么那些家伙想要我为他们工作吗?”<<he>>低声说道,“是因为我的花蜜非常特别。" <<He>>露出了一个性感的笑容,“就让我来演示一下吧。" <br><br> <<link [[继续|Forest Plant Sex]]>><<set $sexstart to 1>><<set $phase to 2>><</link>> <<else>> <<person>>虽然很失望,但还是点了点头。“还是很累是吧?也不奇怪。" <<He>>摇了摇头,放开了一些<<plant_details>>,“那好吧,祝你好运。" <br><br> <<He>>又在你的脸颊上吻了一下,然后朝森林深处走去了。<<his>>一根藤蔓朝你挥了挥。 <<stress -6>><<trauma -6>><<lstress>><<ltrauma>> <br><br> <<link [[继续|Forest]]>><<endevent>><</link>> <</if>>
<<effects>> 你穿着那件衬衫,总比什么都没有要好。 <br><br> <<link [[继续|Underground Cell]]>><<endevent>><</link>> <br>
<<effects>> 你把布料撕成了碎片,把它们扔到了角落里,你不接受这种屈辱。 <br><br> <<link [[继续|Underground Cell]]>><<endevent>><</link>> <br>
<<widget "dungeonescape">> <<if $baileySold>> <<set $baileyReunionScene to "dungeon">> <</if>> <<if $whitneyromance is 1>> <<set $whitneyReunionScene to "dungeon">> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1>> <<if $home_gone gte 4 and !$undergroundbrothel.robin>> <<set $robinReunionScene to "dungeon">> <<elseif $undergroundbrothel.robinGone>> <<set $robinReunionScene to "dungeonRobin">> <</if>> <</if>> <<if $undergroundbrothel.robin>> <<set $robinmissing to 0>> <</if>> <<unset $baileySold>> <<unset $wraithUnderground>> <<set $undergroundbrothelescaped to true>> <<set $undergroundbrothel to {"escape": $undergroundbrothel.escape}>> <<unset $underground_shirt>> <</widget>> <<widget "undergroundCellOptions">> <<ind>><<link [[休息 (1:00)|Underground Cell Rest]]>><<pass 1 hour>><<set $tiredness -= 1000>><</link>><<ltiredness>> <br> <<if $undergroundbrothel.robin and !$undergroundbrothel.robinSpoke>> <<ind>><<link [[和罗宾说话 (0:10)|Underground Cell Robin Talk]]>><<pass 10>><<stress -4>><<trauma -4>><<npcincr Robin trauma -2>><</link>><<lstress>><<ltrauma>><<lrtrauma>> <br> <</if>> <<if $undergroundbrothel.escape is 0>> <<investigateicon>><<link [[寻找出路|Underground Cell Look]]>><</link>> <<elseif $undergroundbrothel.escape gte 19>> <<getouticon "hole">><<link [[逃跑|Underground Escape]]>><</link>> <<elseif $undergroundbrothel.escape gte 18 and $physiquesize lte 12000>> <<getouticon "hole">><<link [[逃跑|Underground Escape]]>><</link>><<small_text>> <<elseif $undergroundbrothel.escape gte 17 and $physiquesize lte 10000>> <<getouticon "hole">><<link [[逃跑|Underground Escape]]>><</link>><<small_text>> <<elseif $undergroundbrothel.escape gte 16 and $physiquesize lte 6000>> <<getouticon "hole">><<link [[逃跑|Underground Escape]]>><</link>><<small_text>> <<else>> <<getouticon "dig">><<link [[挖 (1:00)|Underground Cell Dig]]>><<pass 1 hour>><</link>> <</if>> <br> <<investigateicon>><<link [[检查门|Underground Cell Lock]]>><</link>> <</widget>> <<widget "undergroundEscapeForestStart">> <<clotheson>> <<endcombat>> 一股寒意涌上你的脊柱,这是某种原始本能发出的警告。<span class="red">有东西在追你。</span> <<set $foresthunt to 1>><<dungeonescape>> <br><br> <<link [[继续|Forest]]>><<set $forest to 40>><</link>> <</widget>> <<widget "undergroundReturnToCell">> <<tearful>>你坐在床垫上。 <<if _args[0] is "Robin">> 至少罗宾逃走了。 <</if>> <br><br> <<clotheson>> <<endcombat>> <<if _args[0] is "skip">> <<set $eventskip to 1>> <</if>> <<if _args[0] is undefined or _args[0]>> <<link [[继续|Underground Cell]]>><</link>> <br> <</if>> <</widget>> <<widget "undergroundPlantFakeChoice">> "你撞到头了吗?”<<person2>><<person>>咕哝着。“不管<<pshe>>是否愿意。<<pShes>>都是你的。" <br><br> "噢,是的!我都忘了这地方是这样工作的!”<<person1>><<person>>把手拍在一起,向你扑来。 <br><br> <<link [[继续|Underground Plant Molestation]]>><<set $molestationstart to 1>><</link>> <</widget>>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<if $phase is 1>> /* endevent was called before setting phase to 1, regen all npcs */ <<set _withRobin to 1>> <<set _robin to statusCheck("Robin")>> <<npc Robin 1>><<generate2>><<generate3>><<generate4>> <</if>> <<if _withRobin>> 你和罗宾被拖进一扇门下了一段楼梯。你听到了水流的声音。 在底部,<<person2>><<person>>打开手电筒,露出一条通向黑暗的古老石头走廊。 <br><br> 走了一会儿,你来到一扇金属门前。<<person2>><<person>>敲门,应声的是靠近顶部的一个薄开口。 门迅速关上,门打开了。 <br><br> 你被逼进门跪在 <<person4>><<person>>面前,那个人蹲下抓住你的脖子。 <<He>>转动你的头检查你的左脸,然后是右脸,接着强迫你张开嘴,看你的口腔。 "<<pShe>>就行了,"<<he>>说着站了起来。<<He>>然后看着罗宾,也做了同样的事情,然后在火炬光下狡猾地笑了笑。 <<person1>>"<<He>>会受欢迎的,我敢说。" <<else>> 你被拖进一扇门,走下一段台阶。你听到了水流的声音。 在底部,<<person>>打开手电筒,露出一条通向黑暗的古老石头走廊。 <<pass 15>> <br><br> 走了一会儿,你来到一扇金属门前。 <<person2>><<person>>敲门,应声的是靠近顶部的一个薄开口。门迅速关上,门打开了。 <br><br> <<endcombat>> <<generate1>><<person1>> 你被迫穿过门,跪在一个<<person>>面前,<<he>>蹲下来抓住你的脖子。 <<He>>转动你的头检查你的左脸,然后是右脸,接着强迫你张开嘴,看你的口腔。 "<<pShe>>合格了,"<<he>>说着站了起来。 <</if>> <br><br> <<if $worn.neck.collared isnot 1>> <<neckwear 21>> 你的脖子只有短暂的放松。有人在你被拽起来拉走之前,用坚硬冰冷的东西把它包裹起来。 <<else>> <<attach_leash>> 有人在你的项圈上系上皮带,把你拉起来,然后把你拉开。 <</if>> <<if !$worn.feet.type.includes("shackle")>> 你感到冰冷的金属夹住了你的脚踝。 <<shackle_feet>> <</if>> <<if _withRobin>> <br><br> <<if _robin.dom gte 70>> 罗宾一声不吭,在昏暗的灯光下你可以看到<<his>>的眼里充满了决心。 <br><br> "很多人都喜欢需要被调教的类型,”<<person4>><<person>>夹住罗宾的脚踝时笑着说。 <<else>> 罗宾呜咽起来。“习惯它吧,”<<person4>><<person>>说,“你永远不能离开这个地方。" <</if>> <br><br> 一个<<person3>><<person>>一手牵着你皮带的另一端,另一只手牵着罗宾。<<He>>带着你们走向房间尽头的一扇门。 <<else>> <<generate2>><<person2>> 一个<<person>>控制着你的缰绳。<<He>>带你走向房间尽头的一扇门。 <</if>> <br><br> <<stealclothes>> <<link [[继续|Underground Intro2]]>><</link>> <br>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<if $phase is 1>> <<set _withRobin to 1>> <<set _robin to statusCheck("Robin")>> <</if>> <<if _withRobin is 1>>/* 4 npcs are generated so far, person1 is robin */ 你和罗宾进入另一条走廊,走廊的一边是金属的地板舱口。<<person3>><<person>>打开其中一个,把你推进去。至少,你落在了柔软的地方。 很快,你听到一个相邻的舱门打开,<<person1>>罗宾发出一声尖叫,你认为<<hes>>也被扔进去了。 <br><br> <<person3>>“你们两个,你们的角色很简单。照我说的去做。你不会想知道上一个大惊小怪的<<girl>>发生了什么。" <<He>>砰地关上舱门,当你听到<<his>>渐行渐远的脚步声时,你陷入了完全的黑暗中。 <br><br> 你在黑暗中摸索着,发现自己倒在了像床垫一样的东西上。房间角落里还有一扇锁着的金属门和一个水龙头,但除此之外,房间里什么都没有。 <br><br> <<person1>>“你在吗?”你听到罗宾的<<if _robin.dom lte 40>>附近传来的<</if>>颤抖的声音。 当你追踪<<his>>声音的位置时,你发现墙上有一个连接你们的小洞。 <<else>>/* 2 npcs are present */ 你进入另一条走廊,走廊的一侧是金属地板舱口。<<person2>><<He>>打开其中一个,把你推进去。你至少会落在柔软的地方。 "你的角色很简单。照我说的去做。你不会想知道上一个大惊小怪的<<girl>>发生了什么。" <<He>>砰地关上舱门,让你陷入完全的黑暗。 <br><br> 你在黑暗中摸索着,发现自己倒在了像床垫一样的东西上。 房间角落里还有一扇锁着的金属门和一个水龙头,但除此之外,房间里什么都没有。 <</if>> <br><br> <<set $undergroundbrothel to { "active": true, "time": 0, "timepass": true, "water": 0, "escape": 0 }>> <<if _withRobin>> <<set $undergroundbrothel.robin to true>> <<set $undergroundbrothel.robinTopics to { "cold": "undiscussed", "lonely": "undiscussed", "dark": "undiscussed", "scared": "undiscussed", "touch": "undiscussed" }>> <<set $undergroundbrothel.robinTalk to 0>> <</if>> <<link [[继续|Underground Cell]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<set $outside to 0>><<set $location to "underground">><<effects>> 你在地下牢房里。你什么也看不见,但可以看出墙壁和地板是用冰冷的石头做成的。 <<if $undergroundbrothel.water is 0>> 角落里有个水龙头,滴水很少。 <<else>> <<if $undergroundbrothel.timepass isnot false>> <<set $undergroundbrothel.water += 1>> <</if>> 角落里有个水龙头,他们关了它是为了惩罚你不听话。 <<if $undergroundbrothel.water gte 25>> <span class="red">你快渴死了!</span> <<pain 15>><<stress 6>><<trauma 6>><<gtrauma>><<gstress>><<rngWraith>> <<elseif $undergroundbrothel.water gte 20>> <span class="pink">你真的需要水。</span> <<pain 8>> <<elseif $undergroundbrothel.water gte 15>> <span class="purple">你很渴。</span> <<pain 5>> <<elseif $undergroundbrothel.water gte 10>> <span class="blue">你渴了。</span> <<pain 2>> <<elseif $undergroundbrothel.water gte 5>> <span class="lblue">你觉得有点渴。</span> <</if>> <</if>> <br><br> <<if $undergroundbrothel.timepass isnot false>> <<set $undergroundbrothel.time += 1>> <</if>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "dungeon">> <<elseif $undergroundbrothel.timepass is false>> <<undergroundCellOptions>> <<elseif _wraithEvent and !$wraithUnderground>> <<set $wraithUnderground to true>> <<set $undergroundbrothel.water to 1>> 灯亮了一会儿。你振作起来,但你的房间仍然是封闭的。一道微弱的白光在你的头顶盘旋。 你看了看,看到一个披着斗篷的苍白身影用<<wraithEyes>>的眼睛俯视着你。 <<if $wraith.state is "active">> 祂抚摸着脖子上的象牙项链。 <</if>> <br><br> 祂把一只手放在你的脑后,并把它倾斜起来。祂的另一只手握紧拳头,水开始从里面流出来。 你喝水的时候,你的身体变得放松了下来。<<stress -12>><<trauma -12>><<pain -50>><<lstress>><<ltrauma>><<lpain>> <br><br> <<if $wraith.state is "haunt">> <<if $wraithPrison and $wraithPrison.vision is true>> "<span class="wraith">消失,就这样被淹死吧。别让我再重复一遍。</span>" <<else>> "<span class="wraith">孤独。荒凉。你的痛苦还没有结束。</span>" <</if>> <<elseif $wraith.state is "despair">> "<span class="wraith">我们的苦难还没有结束,<<pcPetname "Wraith">>。</span>" <<else>> "<span class="wraith">没有人应该死在笼子里。</span>" <</if>> <br><br> 你咳嗽着。你站在水龙头前面。没有水从里面流出来,但你感觉好多了。 <br><br> <<link [[继续|Underground Cell]]>><</link>> <br> <<elseif $undergroundbrothel.time is 2 and $bodywritingLvl gte 3>> <<undergroundRobinTopic "tattoo" "undiscussed">><<run delete $undergroundbrothel.robinSpoke>> <<if $undergroundbrothel.robin>> <<set $robinTattoo.pushUnique("164")>> <</if>> 昏暗的粉红色灯打开了,房间里沐浴在光线中。你的眼睛还没来得及调整,其中一扇门开了,进来了许多人。 你认为有四个。 <<generate1>><<generate2>><<generate3>><<generate4>> 他们抓住你的胳膊和腿,强迫你仰面躺下。 <br><br> <<person1>> <<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked" or $worn.under_upper.name isnot "naked">> 手摸着你的衣服,把它们从你身上拉下来,而一个<<person>>把一台机器推到地上。 金属栏杆从顶部伸出,各种设备从中间伸出。<<He>>检查看起来像针的东西。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<else>> 一个<<person>>把机器搬到地上。金属栏杆从顶部伸出,各种设备从中间伸出。 <<He>>检查看起来像针的东西。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <</if>> 更多的脚镣被扣在你的手腕和脚踝上,绑在与铁轨相连的链条上。 <br><br> <<strip>> <<link [[挣扎|Underground Tattoo Struggle]]>><<def 1>><</link>> <br> <<link [[躺着不动|Underground Tattoo Still]]>><<sub 1>><</link>> <br> <<elseif $undergroundbrothel.time is 4>> <<run delete $undergroundbrothel.robinSpoke>> <<generate1>><<person1>> <<if $undergroundbrothel.robin>> 灯又亮了,一个<<person>>进来了。“该你表演了,”<<he>>一边说,一边拉着你的皮带。“你的朋友会陪我们一起去的。希望你好运。" <br><br> <<link [[乖乖过去|Underground Robin Dice Intro]]>><<endevent>><</link>> <<else>> 灯又亮了,一个<<person>>进来了。“该你表演了,”<<he>>一边说,一边拉着你的皮带。 "一定要跳得性感。如果你不能吸引到一个顾客,我们就会让所有观众都分一杯羹。”<<He>>试图把你拉出房间。 <br><br> <<link [[乖乖过去|Underground Dance Intro]]>><<endevent>><</link>> <</if>> <br> <<link [[反抗|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <br> <<elseif $undergroundbrothel.time is 8>> <<run delete $undergroundbrothel.robinSpoke>> <<generate1>><<person1>> <<if $undergroundbrothel.robin>> 灯光再次亮起,一个<<person1>><<person>>进入。“是时候再表演一次了,”<<he>>一边拉着你的皮带一边说。 <br><br> <<if $tentacledisable is "t">> <<link [[乖乖过去|Underground Robin Stage Intro]]>><<endevent>><</link>> <<else>> <<link [[乖乖过去|Underground Robin Tentacles Intro]]>><<endevent>><</link>> <</if>> <<else>> 灯又亮了,一个<<person>>进来了。“我们需要你,”<<he>>一边说,一边拉着你的皮带。 <br><br> <<link [[乖乖过去|Underground Presentation]]>><<endevent>><</link>> <</if>> <br> <<link [[反抗|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>> <br> <<elseif $undergroundbrothel.time is 12>> <<run delete $undergroundbrothel.robinSpoke>> <<generate1>><<person1>> <<if $undergroundbrothel.robin>> 灯又亮了,一个<<person>>进来了。“是时候再表演一次了,”<<he>>一边拉着你的皮带一边说。 <br><br> <<link [[乖乖过去|Underground Robin Machine Intro]]>><<endevent>><</link>> <<else>> 灯又亮了,一个<<person>>进来了。“是时候再表演一次了,”<<he>>一边拉着你的皮带一边说。 <br><br> <<link [[乖乖过去|Underground Stage Intro]]>><<endevent>><</link>> <</if>> <br> <<link [[反抗|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 3>><</link>> <br> <<elseif $undergroundbrothel.time is 16>> <<run delete $undergroundbrothel.robinSpoke>> <<generate1>><<person1>> <<if $undergroundbrothel.robin>> 灯又亮了,一个<<person>>进来了。“是时候再表演一次了,”<<he>>一边拉着你的皮带一边说。 <br><br> <<link [[乖乖过去|Underground Robin Kiss Intro]]>><<endevent>><</link>> <<else>> 灯又亮了,一个<<person>>进来了。“是时候再表演一次了,”<<he>>一边拉着你的皮带一边说。 <br><br> <<link [[乖乖过去|Underground Film Intro]]>><<endevent>><</link>> <</if>> <br> <<link [[反抗|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 4>><</link>> <br> <<elseif $undergroundbrothel.time is 20>> <<run delete $undergroundbrothel.robinSpoke>> <<generate1>><<person1>> <<if $undergroundbrothel.robin>> 灯又亮了,一个<<person>>进来了。“该呼吸点新鲜空气了,”<<he>>一边说,一边拉着你的皮带。 <br><br> <<link [[乖乖过去|Underground Robin Hunt Intro]]>><<endevent>><</link>> <<else>> 灯又亮了,一个<<person>>进来了。“该呼吸点新鲜空气了,”<<he>>一边说,一边拉着你的皮带。 <br><br> <<link [[乖乖过去|Underground Hunt Intro]]>><<endevent>><</link>> <</if>> <br> <<link [[反抗|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 5>><</link>> <br> <<elseif $undergroundbrothel.time is 24>> <<set $undergroundbrothel.time to 0>><<run delete $undergroundbrothel.robinSpoke>> <<if $trauma gte $traumamax>> <<generate1>><<generate2>> 灯再次亮起,一群人进来了。 <<person1>><<person>>蹲在你身边,抓住你的脖子,让你面对<<him>>。 "啧啧啧,”<<he>>说,“<<pHer>>的灯灭了。真遗憾,<<pshes>>是一个漂亮的小东西。" <br><br> 他们一起提着你的肩膀,把你带出房间。 他们带你走下一段台阶,来到地上的一个大洞。他们把你扔进去。 <br><br> 你在黑暗中坠落几秒钟,然后溅落冷水中。<<water>> <br><br> <<endevent>> <<dungeonescape>> <<link [[继续|Underground Lake]]>><</link>> <<else>> <<generate1>> 灯光再次亮起,一个<<person1>><<person>>手拿软管进来了。 水从壶尖喷涌而出,使你俯卧,全身湿透。 <<He>>走近你,继续从多个角度喷你,最后把它关掉。 "好了,”<<he>>说,“又漂亮又干净。”门在<<him>>身后砰地关上,让你陷入黑暗。 <br><br> <<wash>><<water>> <<endevent>> <<link [[继续|Underground Cell]]>><</link>> <br> <</if>> <<elseif $underground_shirt isnot 1 and $worn.upper.name is "naked">> <<set $underground_shirt to 1>> <<generate1>> 灯光再次亮起,一个<<person1>><<person>>走了进来。<<He>>朝你扔了一捆布料。“给你,荡妇,”<<he>>说,“我不想让你着凉。”<<He>>笑着关上了门。 <br><br> 你把布料展开。是件衬衫,前面印着"荡妇"两个字。 <br><br> <<link [[穿|Underground Shirt]]>><<upperwear 27>><</link>> <br> <<link [[撕碎它|Underground Shirt Tear]]>><<trauma -12>><</link>><<lltrauma>> <br> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>><<set _allure to $allure / 2>> <<if $danger gte (9900 - _allure) and $eventskip is 0>> 昏暗的粉红色灯打开了,房间里沐浴在光线中。 其中一扇门打开了,一个<<generate1>><<person1>><<person>>走了进来,在<<him>>身后关上了门。 <<covered>> <<He>>接近时,<<he>>打量你。 <<switch random(1,5)>> <<case 1>> "你很可爱。别担心,我会很温柔的。" <<case 2>> "很好。不要动。" <<case 3>> "是的,就是我的风格。" <<case 4>>"你最好值得<<bitch>>。"<<set $phase to 1>> <<default>>"我为你花了大价钱,你最好值得。"<<set $phase to 1>> <</switch>> <br><br> <<link [[继续|Underground Cell Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<undergroundCellOptions>> <</if>> <</if>> <<set $undergroundbrothel.timepass to true>> <<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "underground">><<effects>> 你躺在不舒服的床垫上,闭上眼睛。你不知道自己躺在那里多久了,但你感到神清气爽。 <br><br> <<link [[继续|Underground Cell]]>><</link>> <br>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<if $undergroundbrothel.robin>> 你小心翼翼地在房间边缘摸索,寻找任何可能帮助你出去的东西。你什么也找不到。感到无助,你把背贴在罗宾牢房的墙上,滑了下去。 <br><br> "嘘!”你听到罗宾的声音,转过身去看牢房之间的洞。“我的床垫下面有裂缝,”罗宾低声说,“如果你挖开我的牢房,我就能挖穿地板,把我们弄出去。" <br><br> 你改变姿势,透过小洞窥视罗宾的牢房。<<nnpc_His "Robin">>的床垫被挪到了一边。你几乎看不出地板上有裂缝。这可能是你的想象,但你认为你也可以通过它们看到少量的光。 <<else>> 你小心翼翼地在房间边缘摸索,寻找任何可能帮助你出去的东西。你什么也找不到。 感到无助,你坐回床垫上,感觉凉风抚摸着你的腿。 你把手放在地板上,再次感受到它从床垫下面传来。 <br><br> 你把床垫推到一边,微风变得清晰了起来。你能感觉到地面上有小裂缝。 这可能是你的想象,但你认为你也可以通过它们看到少量的光。 <</if>> <br><br> <<set $undergroundbrothel.timepass to false>> <<set $undergroundbrothel.escape to 1>> <<link [[继续|Underground Cell]]>><</link>> <br>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<if $undergroundbrothel.robin>> 你挖掘连接你和罗宾牢房的那个洞。 <<else>> 你撬开床垫下一块松动的石头。 <</if>> <<set $undergroundbrothel.escape += 1>> <<if $undergroundbrothel.escape gte 19>> 会很挤,但你觉得你能挤进去。 <br><br> <<getouticon "hole">><<link [[逃跑|Underground Escape]]>><</link>> <<elseif $undergroundbrothel.escape gte 18 and $physiquesize lte 12000>> 会很挤,但你觉得你能挤进去。 <br><br> <<getouticon "hole">><<link [[逃跑|Underground Escape]]>><</link>><<small_text>> <<elseif $undergroundbrothel.escape gte 17 and $physiquesize lte 10000>> 会很挤,但你觉得你能挤进去。 <br><br> <<getouticon "hole">><<link [[逃跑|Underground Escape]]>><</link>><<small_text>> <<elseif $undergroundbrothel.escape gte 16 and $physiquesize lte 6000>> 会很挤,但你觉得你能挤进去。 <br><br> <<getouticon "hole">><<link [[逃跑|Underground Escape]]>><</link>><<small_text>> <<elseif $undergroundbrothel.escape gte 15>> 这个洞需要再大一点,这样你就能钻过去了。 <<elseif $undergroundbrothel.escape gte 12>> <<if $undergroundbrothel.robin>> 你绝对可以突破,只是需要更大。 <<else>> 这里肯定有出路,只是需要更大一些。 <</if>> <<elseif $undergroundbrothel.escape gte 8>> 洞变大了。 <<elseif $undergroundbrothel.escape gte 4>> 一些裂缝相互连通,变成了一个小洞。 <<else>> 你把裂缝弄大一点。 <</if>> <br><br> <<getouticon>><<link [[停下|Underground Cell]]>><</link>> <br>
<<set $outside to 0>><<set $location to "underground">><<effects>><<set $lock to 1000>> 金属门锁得很紧。它使用先进的电子锁。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">你认为你可以搞定它。</span> <br><br> <<link [[开门(0:05)|Underground Cell Sneak]]>><<pass 5>><</link>> <br> <<else>> <span class="red">这把锁看起来超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> <<set $undergroundbrothel.timepass to false>> <<link [[停止|Underground Cell]]>><</link>> <br>
<<set $outside to 0>><<set $location to "underground">><<effects>> 没有锁能阻止你。你打开门,蹑手蹑脚地走过毛绒地毯,偷偷溜了出去。你听到前方的笑声和音乐。 你从拐角处瞥了一眼,看到了 <<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon">> 惠特尼 <<else>> 一个<<persony>> <</if>> 在一群<<people>>的注视下,在舞台上被残忍地操。 除了舞台,所有的灯都关掉了,房间的边缘一片黑暗。 <br><br> <<if $undergroundbrothel.robin>> <<set _robin to statusCheck("Robin")>><<npc "Robin">><<person1>> 你溜回罗宾的牢房。幸运的是,这边没有锁。 <<if _robin.dom lte 20 or _robin.trauma gte 70>> 罗宾畏缩着把头扭开,好像以为要被打了, <<else>> 罗宾倒吸一口凉气,缩在角落里, <</if>> 但是当<<he>>看到是你的时候,<<his>>的脸上满是宽慰。你把手指举到唇边,但<<he>>似乎已经知道该安静了。 <br><br> <</if>> 你溜进房间,绕到一边。没人注意到你。你走到另一边,爬上楼梯,出现在森林里。 <br><br> <<dungeonescape>> <<if _robin>> <<link [[继续|Underground Robin Escape Orphanage]]>><<set $phase to 0>><<set $stress -= 1000>><</link>> <<else>> <<link [[继续|Forest]]>><<set $forest to 40>><<set $stress -= 1000>><</link>> <</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<if $undergroundbrothel.robin>> "我这边完了,”罗宾低声喊道。“你能挺过去吗?" <br><br> <<if $speech_attitude is "bratty">> "好!让我们快点!" <<elseif $speech_attitude is "meek">> "别给他们阻止我们的机会!" <<else>> "我们走吧!" <</if>> 你迅速从洞里挤进罗宾的牢房。 <br><br> 你一进门,罗宾立刻抱住了你。"我们快离开这里!"罗宾帮你钻进洞里,当你小心翼翼地把自己放下去时,你看到罗宾紧随其后挤了进来。 <<nnpc_He "Robin">>确保使用床垫来隐藏洞,就像<<nnpc_he "Robin">>那样。 <<else>> 你坐在边缘,双腿悬在洞上。你感觉到一个斜率。你小心地把自己放低,把床垫拉过来。 你双手的依赖程度至少和脚的依赖程度一样,你向下攀爬。 <</if>> <br><br> 石头掉了下来,你掉进了几英尺高的冷水里。 <br><br> <<link [[继续|Underground Lake]]>><<set $stress -= 1000>><</link>> <br>
<<set $outside to 0>><<set $location to "underground">><<water>><<effects>> <<set _fromUB to $undergroundbrothel isnot undefined>> <<set _withRobin to _fromUB ? $undergroundbrothel.robin : false>> <<rngWraith>> <<if _wraithEvent>> <<set _drown to ($wraith.state is "haunt" ? "溺死" : "不要")>> <<ind>><<ind>><<ind>><span class="wraith_flicker">_drown</span> <br><br> <</if>> <<set $stress -= 1000>> <<if $historytrait gte 4 and !_withRobin>> 你被一股水流拉过黑暗。你了解过这些隧道,所以能决定自己究竟想去哪。 <br><br> <<link [[靠近海岸|Underground Lake2]]>><<set $sea to 10>><</link>> <br> <<link [[去更远的海上|Underground Lake2]]>><<set $sea to 50>><</link>> <br><br> <<else>> 你被一股水流拉过黑暗。毫无征兆地,你被吸到了水下。 你试图对抗它,但那股力量太强大了。过了一会儿,黑暗被光明所取代,你被推上去了。 你继续向上挣扎,回到了<<print Time.dayState.replace("night","夜晚").replace("day","白天").replace("dawn","黎明").replace("dusk","黄昏")>>的空气中。 <br><br> <<if _withRobin>> <<set _robin to statusCheck("Robin")>> <<npc Robin 1>> 罗宾最终浮到了你身边。 <br><br> <<if _robin.dom gte 40>> <<set _swimtestdiff to 400>> <<He>>尽力保持漂浮,但是<<his>>急促的呼吸没有帮助<<him>>。 "抓住!”<<He>>在你靠近时大喊,“我们不能在这里走散!" 你靠近<<him>>,让<<him>>抓住你。 <<else>> <<set _swimtestdiff to 600>> <<He>>似乎在挣扎着在海浪中保持漂浮。 "救,救命!”<<He>>在你靠近的时候咳嗽,抓住你。 <</if>> <br><br> <<link [[游向岸边|Underground Robin Escape Swim]]>><</link>><<swimmingdifficulty 1 _swimtestdiff>> <br> <<else>> <<link [[继续|Sea]]>><<set $sea to 50>><</link>> <br> <</if>> <<if _fromUB>> <<dungeonescape>> <</if>> <</if>> <<if _wraithEvent and !_withRobin>> <<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><span class="wraith_flicker">_drown</span> <br><br><br><br><br><br><span class="wraith_flicker">_drown</span> <</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>> 水流把你吸到水下。过了一会儿,黑暗被光明所取代,你被推上去了。 你继续挣扎向上,回到了<<print Time.dayState.replace("night","夜晚").replace("day","白天").replace("dawn","黎明").replace("dusk","黄昏")>>的空气中。 <br><br> <<link [[继续|Sea]]>><</link>> <br>
<<widget "undergroundRobinTopic">> <<if $undergroundbrothel.robin>> <<set $_state to _args[1] ? _args[1] : "discussed">> <<set $undergroundbrothel.robinTopics[_args[0]] to $_state>> <</if>> <</widget>> <<widget "undergroundEscapeForestRobin">> <<endcombat>> <<clotheson>> 你来到了森林里,不顾方向地开始逃跑,罗宾则紧跟在你后面。但<span class="red"><<nnpc_Hes "Robin">>不是唯一一个跟着你的人。</span> <br><br> <<link [[继续|Underground Robin Escape Stalk]]>><<set $molestationstart to 1>><</link>> <</widget>> <<widget "undergroundRobinTopicRefresh">> <<if Object.entries(V.undergroundbrothel.robinTopics).filter(pair => pair[1] === "undiscussed").length lte 0>> <<set $undergroundbrothel.robinTopics to { "cold": "undiscussed", "lonely": "undiscussed", "dark": "undiscussed", "scared": "undiscussed", "touch": "undiscussed" }>> <</if>> <</widget>> <<widget "undergroundRobinInterlude">> <<set _rRNG to random(1,3)>> <<if _rRNG gte 2>> <<print either( "你听到了罗宾的喊声。", "罗宾痛苦地喊叫着。", "罗宾呜咽。" )>> <<npcincr Robin trauma 1>><<grtrauma true>> <br><br> <</if>> <</widget>> <<widget "undergroundRobinKiss">> <<set $speechdisable to 1>> <<if $robinFucked>> <<if _args[0] is "kissback">> <<print either( "罗宾犹豫着给了你一个回吻,罗宾在<<person3>><<person>>凌辱<<person2>><<him>>时低声呜咽着。", "当你亲吻<<He>>时,<<him>>紧紧地闭上了<<his>>的眼睛,每次<<person3>><<person>>用下体拍打罗宾的小穴时<<him>>都会抽搐。", "伴随着<<person3>><<persons>>凶狠的撞击,<<He>>对着你尖叫。" )>> <<else>> <<print either( "看到罗宾抽泣的样子,<<person3>><<person>>放声大笑。", "每当<<person3>><<person>>撞向<<person2>><<him>>时,<<He>>都会发出呜咽。", "<<He>>满脸泪水,浑身颤抖着抱住你。每当<<person3>><<person>>猛拉<<person2>><<his>>的皮带时,<<his>>的身体都会颤抖。" )>> <</if>> <<npcincr Robin trauma 3>><<grtrauma true>> <<elseif $timer gte 5>> <<if _args[0] is "kissback">> <<He>>在<<person3>><<person>>的紧握下挣扎着,和你一起接吻。 <<else>> 罗宾在<<person3>><<persons>>的紧握中挣扎扭动。 <</if>> <<elseif $timer gte 3>> <<if _args[0] is "kissback">> <<person3>><<person>>猛拉罗宾的皮带,<<person2>><<he>>对着你的嘴大叫。 <<else>> <<person3>><<person>>猛拉罗宾的皮带,<<person2>><<he>>痛苦地大叫。 <</if>> <<elseif $timer gte 1>> <<if _args[0] is "kissback">> 罗宾害怕地闭上眼睛,试图把注意力集中在你的嘴唇上。 <<else>> 罗宾用力摇头,在恐惧中对着你的嘴哭泣。 <</if>> <<else>> <<set $robinFucked to 1>> <span class="red">罗宾尖叫,因为<<person3>><<person>>突然把<<his>>的<<npcPenis>>插入了罗宾阴茎下的 <<if _robin.vagina isnot "none">> <<NPCVirginityTakenByOther "Robin" "vaginal" $NPCList[2].fullDescription>> <<if _npcVirgin.vaginal is true>> 处子小穴中。 <<else>> 小穴中。 <</if>> <<else>> <<NPCVirginityTakenByOther "Robin" "anal" $NPCList[2].fullDescription>> <<if _npcVirgin.vaginal is true>> 从未被侵犯过的屁股。 <<else>> 屁股。 <</if>> <</if>> </span> <<npcincr Robin trauma 5>><<ggrtrauma true>><<control -10>><<lcontrol>> <</if>> <<if _args[0] is "kissback">> <<set $kissTurns++>> <</if>> <</widget>>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<set _robin to statusCheck("Robin")>> <<npc Robin>> <<if $undergroundbrothel.robin>> 你走向连接你和罗宾的手的那个洞,你呼唤着<<person1>><<him>>。 <</if>> <<switch $undergroundbrothel.robinTalk>> <<case 0>> /* First interaction */ "你知道我们在哪儿吗?”罗宾问道。你可以听到<<him>>在向你移动。 <br><br> "某种地下监狱,”你一边倒在墙上一边回答。 <br><br> 你听到罗宾在<<his>>的牢房里摸索。“一定有办法让我们离开这里……" <<He>>站起身走来走去。"我不会让这种事情发生在<<print (_robin.dom gte 60 ? "你" : "我们")>>身上。" <<case 6>> /* Sixth interaction. They'll have been here a while by this point. */ <<if $undergroundbrothel.escape is 0>> 罗宾回答说:“我还在想办法离开这个地方。不过如果他们能给我们点儿光线就好了。" <<else>> 罗宾回答说:“我还在挖床垫下面的洞。他们肯定没发现,不然早就来想办法阻止我了。”在<<his>>的声音中有一丝希望。 <</if>> <<default>> <!-- select a random topic from robinTopics that is undiscussed. Priority topics always happen before undiscussed --> <<set _topicList to Object.entries(V.undergroundbrothel.robinTopics)>> <<if _topicList.filter(pair => pair[1] === "priority").length gte 1>> <<set _topic to _topicList.filter(pair => pair[1] === "priority").random()[0]>> <<elseif _topicList.filter(pair => pair[1] === "undiscussed").length gte 1>> <<set _topic to _topicList.filter(pair => pair[1] === "undiscussed").random()[0]>> <</if>> <<if _topic>> <<undergroundRobinTopic _topic>> <</if>> <<switch _topic>> <<case "scared">> "不可能……”罗宾的声音又低又虚弱。 <br><br> <<if $speech_attitude is "meek">> "你——你还好吧?”你把手靠在墙上。 <<elseif $speech_attitude is "bratty">> "怎么了?他们对你做什么了吗?”你的声音提高了。 <<else>> "罗宾?你还好吗?”你问。 <</if>> <br><br> <<if _robin.dom gte 70>> "对不起,我只是,我一时不知所措,”罗宾颤抖地说。 "我一定要坚强。”<<He>>说这话似乎更多是为了给<<his>>自己打气。 <<else>> "我不想死在这里。”你听到罗宾在抽泣。 <br><br> <<if $speech_attitude is "meek">> "不要放弃希望,我们一定会成功的,”你温柔地说。 <<elseif $speech_attitude is "bratty">> "他们就是想让你这么想。他们想让你放弃,接受现实!”你的手撞到了墙上。 <<else>> "别担心,我们会成功的,我保证!”你说。 <</if>> <br><br> "谢谢,谢谢你安慰我。”罗宾的啜泣声慢慢停止了。 <</if>> <<case "touch">> "我可以……摸摸你吗?”罗宾的声音在颤抖。“我想感受到真正的爱。" <br><br> 你把手指伸进连接你们两人的小洞里。这是你唯一能做的了。很快,你感觉到有什么柔软的东西压在了上面。 过了一会儿,你感觉到罗宾温柔地亲吻了你的指尖,然后<<he>>推回了你的手指。 <br><br> "谢谢……我比你想象的更需要它。" <<case "dark">> "在黑暗中走动真的很难习惯,”罗宾干巴巴地笑着说,“我喝水的时候总是被床垫绊倒。" <br><br> <<if $speech_attitude is "meek">> "我也是,感觉像是盲人一样,”你同情地说。 <<elseif $speech_attitude is "bratty">> "他们不希望自己的商品在牢房里太舒服。”你双臂交叉。 <<else>> "我和你处境相同,”你同情地说。 <</if>> <br><br> "等待久了,我们说不定会拥有夜视能力呢?或者是声呐!就像蝙蝠一样!”你能看出来罗宾正在努力想让你开心起来。 <<case "lonely">> "那个……”罗宾听起来很沮丧。 <<if _robin.dom gte 60>> "我真的好想念孤儿院里的那些小伙伴……不知道他们过得好不好……" <br><br> <<if $speech_attitude is "meek">> "肯定会过得很好的,”你试着让<<him>>高兴起来。 <<elseif $speech_attitude is "bratty">> "我们一定要离开这里回去看望他们,”你说。 <<else>> "那我们就努力尽快回去见他们吧,”你说。 <</if>> <br><br> "你说得对,他们肯定不愿意看到我变成现在这样。我必须保持坚强,”罗宾的语气听起来更像<<his>>平常的自己。 <<else>> "我很怀念和你在一起的时光,我真的好想回家。" <br><br> <<if $speech_attitude is "meek">> "罗宾,不要失去希望。”你轻声说。 <<elseif $speech_attitude is "bratty">> "不要被击垮了。我们会逃出去的,我保证!”你自信地说。 <<else>> "我们会逃出去的,别担心。”你在黑暗中微笑。 <</if>> <br><br> "谢谢,”罗宾说,“如果只有我一个人,我一定撑不下去。" <</if>> <<case "cold">> "那个……你还好吗?”<<he>>语气颤抖。 <br><br> <<if $speech_attitude is "meek">> "你——你还好吧?”你问。 <<elseif $speech_attitude is "bratty">> "罗宾,你还好吗?”你离墙更近了。 <<else>> "怎么了?”你问。 <</if>> <br><br> "我、我的衣服有些坏了,”罗宾回答,“不能御寒。”<<He>>在继续之前停顿了一下。 <<if _robin.dom gte 60>> "别为我担心。就像我卖热巧克力一样!" <<else>> "我希望他们至少能把这些房间暖起来。" <</if>> <<case "tattoo">> "你也被纹身了吗?”罗宾的声音有些紧张。“我是164号。”<<He>>的话语顿住了。 "我们能把纹身洗掉吗?<<print (_robin.trauma gte 70 ? "或许是" : "等什么时候")>>我们能出去的时候?我还是喜欢我自己的名字。" <<He>>发出痛苦的笑声。 <br><br> <<if $speech_attitude is "meek">> "我很抱歉你也要经历这些,”你的声音颤抖。 <<elseif $speech_attitude is "bratty">> "那些该死的混蛋也给我纹身了,一定就在你之前。”你用手抚摸着刻在皮肤上的数字“163”。 <<else>> "我是‘163’号。”你的声音空洞。 <</if>> <<case "pig">> <<if $bestialitydisable is "t" or $monsterchance gte 100>> <<set _animals to "monsters">> <<else>> <<set _animals to "animals">> <</if>> "那个,”罗宾的语气听起来很乐观,但你可以感觉到<<hes>>是假装的。“你知道猪是最聪明的动物之一吗?" 它们学东西很快,记忆力也很好。它们也很干净,虽然人们的刻板印象中猪就是全身泥巴,但是在我成长的过程中,我一直很喜欢它们。" <br><br> <<Hes>>沉默了几秒钟。“我觉得我不再喜欢猪了,”<<his>>的声音很虚弱。 <<case "dice">> "我从来不知道骰子还能这么用,”罗宾<<if _robin.trauma gte 40>><<his>>声音颤抖<<else>><<his>>勉强笑了笑<</if>>,“这就是他们的游戏理念吗?" <br><br> <<if $speech_attitude is "meek">> "我也是,”你低声说。 <<elseif $speech_attitude is "bratty">> "如果那些大骰子是用来给他们死亡倒计时的该多好,”你嘟哝道。 <<else>> "这当然是个游戏,”你嘟哝道。“这地方就是这样。" <</if>> <br><br> <<if _robin.trauma gte 70>> "对他们来说,这是一场游戏,”罗宾重复道。<<He>>发出一声空洞的笑声。“现在也只是一场游戏结束了。" <<else>> "如果这是一款电子游戏就好了,”<<he>>说,“那我们就可以用激光剑和大炮反抗了。然后还可以用更多别的武器。”<<He>>听起来更开朗了,罗宾一定是又想家了。 <</if>> <<case "tentacles">> "我很抱歉你不得不那样做,”罗宾喃喃地说,“我是说把我弄下去。那些金属东西在攻击你。" <br><br> <<if $speech_attitude is "meek">> "我喜欢和你一起做,”你回答说,“只是……不是那样的方式。" <<elseif $speech_attitude is "bratty">> "这算不上什么惩罚,”你嗤之以鼻。“我是说,和我的<<nnpc_girlfriend "Robin">>做爱?他们觉得这会让我痛苦吗?" <<if $trauma gte ($traumamax * 0.6)>> 你尽量不让自己的声音颤抖。尽管很痛苦,但你还是做到了。 <</if>> <<else>> "我很高兴他们没有伤害你,”你说。 <</if>> <br><br> 罗宾沉默了几秒钟。“他们给我灌了一种又浓又酸的饮料。它让我身体麻木,又很冷……我对你对我做的事一点儿感觉都没有。" <<case "machineHigh">> <<set _noOptions to true>> <<He>>顿了一会儿,才语气空洞地喃喃道:“好疼。" <br><br> 你等着<<him>>继续,<<he>>无助地抽泣。“机器把我弄得很疼。又快又颠簸,我现在坐都坐不下来了。为什么?你为什么要让他们把我的翻过来?”罗宾的声音因泪水而变得哽咽。“你知道这会伤害我,对吧?为什么?" <br><br> <<if $speech_attitude is "meek">> "对、对不起,”你低声说,你无法回答。 <<elseif $speech_attitude is "bratty">> 你想说点儿什么,但是什么都说不出口。 <<else>> "我当时很害怕,”你平静地说。 <</if>> <br><br> "为什么?”罗宾继续说,<<his>>的声音提高了。“你知道那会伤害我的!太疼了!你为什么要那样对我?你怎么了?!" <<stress 6>><<gstress>> <br><br> 你哑口无言,“罗宾——" <br><br> "你说过要保护我的!”<<he>>冲你吐了口唾沫。“可是你看看你现在,你连你自己都保护不了!" <<stress 12>><<trauma 12>><<ggstress>><<ggtrauma>> <br><br> <<link [[道歉|Underground Cell Robin Talk 2]]>><<stress 6>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<set $phase to "machineHighApologise">><</link>><<gstress>><<glove>><<gdom>> <br> <<link [[保持沉默|Underground Cell Robin Talk 2]]>><<trauma -6>><<npcincr Robin dom -10>><<set $phase to "machineHighSilent">><</link>><<ltrauma>><<lldom>> <<case "machineNormal">> 过了一会儿,罗宾用颤抖的声音开口,“那……那个…… <<if _robin.dom gte 50>> 你还好吧?”<<He>>安慰你。“我刚刚好像说得有点儿太过了。" <<else>> 太伤人了……”<<he>>说的那些话让你的心都要碎了。<<He>>停顿了一下,然后继续问:“你还好吗?" <</if>> <br><br> <<if $pain gte 60>> <<if $speech_attitude is "meek">> 你放声大哭,这也是你们现在少有的能释放痛苦的方法了。 <<elseif $speech_attitude is "bratty">> "……我没事,”你颤抖的声音泄露了你的真实情绪,泪水顺着你的脸颊流了下来。 <<else>> "没,没事……”你的眼泪顺着脸颊流了下来。 <</if>> <br><br> 罗宾一开始似乎很惊讶,但很快就恢复了以往的温和。“一切都会好起来的,我们要从这里逃出去,我们会获得自由,等我们成功逃离了,他们就再也无法伤害到我们。" 停了一会儿,<<he>>低声说:“我要变得足够强大,强大到可以让我们两个都安心的生活。" <<pain -20>><<lpain>><<npcincr Robin dom 2>><<gdom>> <<else>> <<if $speech_attitude is "meek">> "我会没事的,不过还是谢谢你的关心。”因为<<his>>的关心你的脸上情不自禁的露出了微笑。 <<elseif $speech_attitude is "bratty">> "想打倒我可没那么简单!"你为罗宾装出一副勇敢的样子。 <<else>> "嗯,我也很高兴你没事,”你说着,把背靠在阻拦在你们中间的墙壁上。 <</if>> <br><br> <<if _robin.trauma gte 70>> 罗宾抽泣着说:“太好了,一切都结束了。" <<else>> 罗宾平静下来。“我们能挺过去的,肯定可以的。" <</if>> <</if>> <<case "machineLow">> "你还好吗?”罗宾几乎立刻回应,<<his>>的声音里清晰地流露出关切。 <<if _robin.dom gte 50>> "我早该知道他们不会等我回答的,”<<he>>说。 <<else>> "我很抱歉,我不知道他们不会等你回答,”<<he>>说。 <</if>> "我能做些什么让你感觉好点吗?”罗宾试图安慰你。 <br><br> <<if $pain gte 60>> <<if $speech_attitude is "meek">> "请握紧我的手。”你把手指伸进洞里,罗宾轻轻地抓住它。 <br><br> "没事的。”<<He>>握着你的手指,在你开始哭泣的时候轻轻地揉搓它。“放心,一切都会好起来的。" <<elseif $speech_attitude is "bratty">> "我已经没事了。”你哽咽着说,但罗宾显然不相信。 <br><br> "等我们出去后,我给你买些冰淇淋怎么样?”罗宾勉强打起精神,微笑着说。 "我请客。" <<else>> "我们还能回家吗?”你低喃。 <br><br> 当你轻声哭泣时,罗宾鼓励你说:“发泄出来吧。等我们回家后我一定会让你快乐起来,让你忘记这一切。" <</if>> <<pain -20>><<lpain>><<trauma -5>><<ltrauma>><<npcincr Robin dom 2>><<gdom>> <<else>> <<if $speech_attitude is "meek">> "好,谢谢你。”你微微颤抖着说。 <<elseif $speech_attitude is "bratty">> "不过是有点儿酸痛而已,没什么大不了的,我会活下去的,”你说。 <<else>> "还好已经结束了……”你说。 <</if>> "你没事就好,需要什么就告诉我,好吗?”罗宾听起来如释重负。 <</if>> <<case "machinePlayer">> "你还好吗?”罗宾几乎立刻回应,<<his>>的声音里清晰地流露出关切。 "我很高兴他们停下来了,如果能更早一点儿该多好……”<<He>>没有说完。 <br><br> <<if $speech_attitude is "meek">> 你靠着墙,有那么一瞬间,你仿佛能感觉到墙那边罗宾的温暖。 "我——我会没事的。谢谢你。" <<elseif $speech_attitude is "bratty">> "我只是很高兴他们没有伤害到你。”你摇了摇头,勉强挤出一个微笑。 <<else>> "我真的没事,”你说着把手放在连接你们俩的墙上。“没有在欺骗你。" <</if>> <<case "machineNone">> <<if _robin.trauma lte 40>> "他们见识到我们的反抗了!”罗宾高兴地说,“也许他们下次折磨我们之前会多想想后果。" <<else>> "我很高兴我们安全了,那台机器造、造成的伤害我肯定承受不了。”罗宾听起来松了口气,但仍然很紧张。 <</if>> <br><br> <<if $speech_attitude is "meek">> "我很高兴我们都完好无损。那些机器太可怕了,”你松了一口气。 <<elseif $speech_attitude is "bratty">> "这就是他们试图伤害我们的后果。”尽管如此,你还是觉得自己在微笑。 <<else>> "我很高兴他们放弃了,我还担心他们会再试一次呢,”你笑着说。 <</if>> <<case "kissBack">> "谢谢你吻我,”<<he>>停顿了一会儿后说道。“我知道这听起来很奇怪,但是……它帮助我忽略了正在发生的事情,分散了我的注意力。" <br><br> <<if $speech_attitude is "meek">> "我也应该感谢你,”你说。 <<elseif $speech_attitude is "bratty">> "我应该做得更多,”你咬紧牙关说,“我讨厌他们。" <<else>> "这是我最起码能做的,”你说。 <</if>> <<case "hunt">> <<if _robin.dom gte 70>> "我们就在那里,”<<he>>喃喃自语。“我们当时在森林里,我们本可以……”<<He>>叹了一口气。“我应该更坚强一点。那样我就能救你,我们就能离开这里了。" <br><br> <<if $speech_attitude is "meek">> "你、你不需要保护我,”你平静地说。 <<elseif $speech_attitude is "bratty">> "你不是唯一一个犯错的人,”你喃喃自语。 <<else>> "不要责怪自己,”你说,“我们是一起的,我和你一样应该受到责备。" <</if>> <br><br> 罗宾沉默了几秒钟。“我们一定要离开这里。下次他们再让我们去到阳光下,我们就想办法逃走。" <<else>> "我很高兴能再次看到太阳,”<<he>>勉强打起精神。“还有小草。真的……太好了。" <br><br> <<if $speech_attitude is "meek">> "是、是很温暖,”你试图高兴起来,但是很难保持希望。“我希望这地方能不这么冷。" <<elseif $speech_attitude is "bratty">> "比这个地方强,”你咕哝着,轻轻地踢着墙。“下面什么都看不见。希望他们至少能开一盏灯。" <<else>> "我希望我们能在外面多待一会儿,”你说。 <</if>> <br><br> "是的,”罗宾点点头。“我……”<<He>>的声音逐渐消失。“我希望我们能离开这里。" <</if>> <<default>> <<Hes>>沉默了。“你还好吗?" <br><br> 罗宾回答之前停顿了一下。 <<if _robin.trauma gte 70>> "我们——我们必须离开这里……”罗宾的声音在颤抖。 <<else>> "我没事,”<<he>>微弱地笑了笑。“我只需要打起精神来。”罗宾颤抖的声音和<<his>>的话不一致。 <</if>> <<undergroundRobinTopicRefresh>> <</switch>> <</switch>> <<set $undergroundbrothel.timepass to false>><<set $undergroundbrothel.robinTalk++>><<set $undergroundbrothel.robinSpoke to true>> <br><br> <<if !_noOptions>> <<link [[继续|Underground Cell]]>><<endevent>><</link>> <</if>>
<<effects>><<run statusCheck("Robin")>> <<switch $phase>> <<case "machineHighApologise">> "罗宾,我很抱歉,”你说。你解释说你当时很害怕,没有好好思考,你很后悔。你不断道歉,直到喉咙嘶哑。 <br><br> 罗宾沉默了,几分钟后带着哭腔说:“我们得离开这里,一起离开这里。等出去了我们就不用继续担心了,因为……这种事不会再发生了。" <br><br> <<He>>沉默了一会儿。“我、我原谅你,很抱歉我吼了你。这个地方让我受不了了。" <<case "machineHighSilent">> 你保持沉默,让牢房里充满了令人不安的沉默。几分钟后,罗宾哭了起来。 <br><br> "对不起,”<<he>>低声说,“别恨我。我不该那么说的。对不起,对不起,求你了。”<<His>>的声音被哭泣和颤抖的呼吸打断。“我需要你。我爱你!求你不要恨我!" <br><br> 你告诉罗宾你原谅了<<him>>,<<him>>又开始哭了。但这次是宽慰的哭泣。几分钟后,<<his>>的声音变小了。 <<default>> "嗯?”罗宾说,“什么?" <br><br> 你考虑告诉罗宾这个场景被窃听了,$$phase被错误地设置为$phase,但你决定不这么做。通知弗勒尼尔会更值得你浪费时间。 <</switch>> <br><br> <<link [[继续|Underground Cell]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "underground">><<effects>> 你再一次被带到舞台上,人群在那里等待着。罗宾已经上台了。<<covered>> <<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>> <<beastNEWinit 1 pig>> 一到那里,一个金属百叶窗就在你身后咔哒一声打开,两个巨大的<<beastsplural>>走了出来。第一个向罗宾冲去,而第二个向你冲来。观众为他们欢呼。 <br><br> <<link [[继续|Underground Robin Stage Pig]]>><<set $molestationstart to 1>><</link>> <<else>> <<generate1>><<generate2>> 已经有一群<<fullGroup>>在等待你。<<person2>><<person>>牵着罗宾的皮带,而<<person1>><<person>>牵着你的皮带。他们把你们拉开,强迫你们正对着观众。“你们觉得谁会第一个高潮?朋友们,下注吧。" <br><br> <<link [[继续|Underground Robin Stage Molestation]]>><<set $molestationstart to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br> <<undergroundRobinInterlude>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Underground Robin Stage Pig Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Robin Stage Pig]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> <<beasttype>>在痛苦和恐惧中逃跑,在观众中四处乱窜,试图寻找出口。第二只也吓得跑开了,罗宾站了起来。 <br><br> <<tearful>>你和罗宾从舞台上跳下来,跑向楼梯。观众都分心了,根本没办法阻止你们。你们尽可能快地爬上楼梯,脚下的脚步声震耳欲聋。 <br><br> <<undergroundEscapeForestRobin>> <<elseif $enemyarousal gte $enemyarousalmax>> <<undergroundRobinTopic "pig" "undiscussed">> <<beastejaculation>><<famebestiality 50>> 当你被领下舞台回到你的牢房时,观众们大声鼓掌。罗宾也被领回去了。 <<undergroundReturnToCell>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemyno to 1>><<set $enemynomax to 1>> <<maninit>> <<set $enemytrust -= 120>> <</if>> <<effects>> <<effectsman>><<man>> <<undergroundRobinInterlude>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Underground Robin Stage Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Robin Stage Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> <<person1>><<person>>痛苦地向后退缩,从舞台上摔了下来。<<person2>><<person>>被突然的响声吓了一跳。<<tearful>>你把<<him>>从罗宾身上拽下来,和罗宾一起跑向楼梯。观众们都很困惑,他们没有阻止你。 <br><br> 你们尽可能快地爬上楼梯,脚下的脚步声震耳欲聋。 <<undergroundEscapeForestRobin>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<person2>><<person>>恼怒地看着你。当你被领下舞台回到你的牢房时,观众们大声鼓掌。罗宾也被领回去了。 <<undergroundReturnToCell>> <</if>>
<<effects>> <<generate1>><<generate2>><<person1>> 你被带出牢房,进入外面的走廊。它看起来和你的牢房很像,但有现代的家具。你转过一个拐角,看到一大群<<people>>正围着一个舞台。罗宾已经在舞台上了,正被一个<<person>>注视着。你看到房间对面有一个楼梯,可能是出去的路。 <<covered>> <br><br> 大多数观众都盯着罗宾,但当你被带到中央讲台时,所有的目光都投向了你。有音乐在播放。 <br><br> "我们要掷这些,”<<person2>><<person>>拿着一对大石头骰子说,“你们的命运就由它们决定了,祈祷自己的点数小点儿吧。" <br><br> "大点数!大点数!”观众高呼。 <br><br> <<link [[继续|Underground Robin Dice Intro 2]]>><</link>>
<<effects>> <<He>>掷下石头骰子。骰子们在舞台上滚动发出了刺耳的声音。 <br><br> <<set $uDice1 to random(1, 6)>> <<set $uDice2 to random(1, 6)>> <<set _d1Color to ["","green","blue","red"][Math.ceil($uDice1/2)]>> <<set _d2Color to ["","green","blue","red"][Math.ceil($uDice2/2)]>> <div id="die_text"> <span id="die_1"> <<if $options.images is 1>> <img src="img/misc/die_stone_roll.gif"> <<else>> ? <</if>> </span> <span id="die_2"> <<if $options.images is 1>> <img src="img/misc/die_stone_roll.gif"> <<else>> ? <</if>> </span> <br> = <br> </div> <<timed 2s>> <<replace "#die_1">> <<if $options.images is 1>> <img @src="'img/misc/die_stone_' + $uDice1 + '.png'"> <<else>> $uDice1 <</if>> <</replace>> <</timed>> <<timed 4s>> <<replace "#die_2">> <<if $options.images is 1>> <img @src="'img/misc/die_stone_' + $uDice2 + '.png'"> <<else>> $uDice2 <</if>> <</replace>> <</timed>> <<timed 5s>> <span id="die_text"> <<if $uDice1 is $uDice2>> <<switch $uDice1>> <<case 1>> <span @class="_d1Color">两个一</span> <<case 6>> <span @class="_d1Color">两个六</span> <<default>> <span @class="_d1Color">两个<<number $uDice1>></span> <</switch>> <<else>> <span @class="_d1Color"><<Number $uDice1>></span>和<span @class="_d2Color"><<number $uDice2>></span> <</if>> </span> <<replace "#temp_br">> <br> <</replace>> <</timed>> <<timed 6s>> <<replace "#temp_br">> <br> ($uDice1, $uDice2) <</replace>> <</timed>> <span id="temp_br"> <br><br> </span> <br><br> <<link [[继续|Underground Robin Dice Intro 3]]>><</link>> <br>
<<effects>> <<if $uDice1 lte 3 and $uDice2 lte 3>> 观众对你的低点数报以嘘声和嘲笑,还有一些人往舞台上扔垃圾。 <<if $uDice1 + $uDice2 lte 4>> "该死的!”一位特别沮丧的观众喊道。 <</if>> <<elseif $uDice1 gte 4 and $uDice2 gte 4>> 人群因大点数而兴奋地欢呼起来。 <<if $uDice1 + $uDice2 gte 10>> 一些人开始跺脚。 <</if>> <<elseif $uDice1 gte 5 and $uDice2 lte 2 or $uDice1 lte 2 and $uDice2 gte 5>> 人群看到差异巨大的数字发出“哇”的惊叹声。 <<else>> 看到结果,人群窃窃私语。 <</if>> <br><br> <<person>>向前走了几步。 <<set $diceAnnouncer to _text_output>> <<endevent>> <<if $uDice1 is $uDice2>> "决定了,”$diceAnnouncer宣布。“没有考虑的余地。" <<for _d to 1; _d lte $uDice1; _d++>> <<generateNPC _d>> <</for>> <<person1>> <<if $uDice1 is 1>> 观众中有两个人爬上了舞台。第一个<<person>>接近你,第二个向罗宾走去。 <<else>> 观众中两组<<number $uDice1>>的人爬上了舞台。第一组<<fullGroup>>接近你,而第二组向罗宾走去。 <</if>> <br><br> <<link [[继续|Underground Robin Dice Molestation]]>><<set $robinDice to $playerDice to $uDice1>><<set $molestationstart to 1>><</link>> <<else>> "现在,来做决定吧,”$diceAnnouncer对你说,“你要<<number $uDice1>>还是<<number $uDice2>>?你不选的那个数字就归你朋友了。" <br><br> 你注意到观众在向你投来淫荡的目光,你非常紧张。$diceAnnouncer让你选择有多少人攻击你,有多少人攻击罗宾。你考虑过逃跑,但是有太多的眼睛盯着你。罗宾看起来很害怕。 <br><br> <<silently>><<number $uDice1>><<set _option1 to _text_output>><<number $uDice2>><<set _option2 to _text_output>><</silently>> <<link [["选" + _option1|Underground Robin Dice Intro 4]]>> <<set $playerDice to $uDice1>><<set $robinDice to $uDice2>> <<if $uDice1 gt $uDice2>><<stress 6>><<else>><<npcincr Robin love -1>><</if>> <</link>><<if $uDice1 gt $uDice2>><<gstress>><<else>><<llove>><</if>> <br> <<link [["选" + _option2|Underground Robin Dice Intro 4]]>> <<set $playerDice to $uDice2>><<set $robinDice to $uDice1>> <<if $uDice2 gt $uDice1>><<stress 6>><<else>><<npcincr Robin love -1>><</if>> <</link>><<if $uDice2 gt $uDice1>><<gstress>><<else>><<llove>><</if>> <</if>>
<<effects>> "<<number $playerDice>>,”$diceAnnouncer说。"那么<<nnpc_he "Robin">>将得到<<number $robinDice>>。"罗宾<<print $playerDice gt $robinDice ? "非常感激" : "感觉被背叛了">>。 <br><br> <<for _d to 1; _d lte $playerDice; _d++>> <<generateNPC _d>> <</for>> <<person1>> <<if $playerDice is 1>> 观众中的一个<<person>>爬上舞台,向你走来。 <<else>> 观众中一些<<fullGroup>>爬上舞台,向你靠近。 <</if>> <<if $robinDice is 1>> 另一个人爬上舞台,走近罗宾。 <<else>> <<Number $robinDice>>更多的人爬上舞台,走近罗宾。 <</if>> <br><br> <<link [[继续|Underground Robin Dice Molestation]]>><<set $molestationstart to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemytrust -= 80>> <<set $enemyanger += 60>> <<set _rTrauma to [0,4,8,12,16,20,25][$robinDice]>> <<npcincr Robin trauma _rTrauma>> <</if>> <<effects>> <<effectsman>><<man>> <<undergroundRobinInterlude>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Underground Robin Dice Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Robin Dice Molestation]]>><</link>></span><<nexttext>> <</if>>
<<if $enemyhealth lte 0>> <<person1>><<person>>痛苦地向后退缩,从舞台上摔了下来。 <<if $playerDice gt 2>> 其他的被<<his>>的四肢缠住,也掉了下来。 <<elseif $playerDice is 2>> <<person2>><<person>>也被<<his>>的四肢缠住而摔倒。 <</if>> 罗宾周围的人暂停了攻击,在骚动中转过身来。 <br><br> <<tearful>>你把他们推开,抓住罗宾的胳膊跑向楼梯。观众们都很困惑,他们没有阻止你。 <br><br> <<undergroundEscapeForestRobin>> <<elseif $enemyarousal gte $enemyarousalmax>> <<undergroundRobinTopic "dice" "undiscussed">> <<ejaculation>> 当你被领下舞台回到你的牢房时,观众们热烈的鼓掌。罗宾也被领回去了。 <<undergroundReturnToCell>> <</if>> <<unset $uDice1>><<unset $uDice2>><<unset $playerDice>><<unset $robinDice>><<unset $diceAnnouncer>>
<<effects>><<set $robinMetal to true>><<undergroundRobinTopic "tentacles" "undiscussed">> <<generate1>><<person1>> 你再一次被带到舞台上,人群在那里等待着。罗宾已经在那儿了。<<covered>> <br><br> 你注意到罗宾被脱光了衣服,被用金属手铐铐在墙上。<<nnpc_He "Robin">>恳求地看着你。 <br><br> "尽你所能让<<nnpc_him "Robin">>离开,”<<person>>说。“为了你自己。”金属卷帘门打开了,一群红色的金属触手向你涌来。罗宾紧紧地闭上了眼睛。 <br><br> <<link [[继续|Underground Robin Tentacles]]>><<endevent>><<set $molestationstart to 1>><</link>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<npc Robin>><<person1>> <<maninit>> <<silently>><<npc_submissive>><</silently>> <<npcexpose>> <<set $breakIgnore to true>> <<set $fightTargets to []>> <<tentaclestart 10 15 "tentacle" "metal">> <<set $enemyarousalmax to 800>> <</if>> <<set $enemyanger to 0>><<set $enemytrust to 100>> <<effects>> <<effectsman>> <<man>> <<effectstentacles>> <<tentacles>> <<audience>> <<statetentacles>> <<stateman>> <<actionsOmni>> <<if _combatend or ($tentacles.active lte ($tentacles.max / 2))>> <span id="next"><<link [[继续|Underground Robin Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Robin Tentacles]]>><</link>></span><<nexttext>> <</if>> <br>
<<effects>><<unset $robinMetal>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 观众欢呼起来,金属触手从你身上缩回来。罗宾被从墙上解开,你们两个被带离舞台回到牢房。 <br><br> <<undergroundReturnToCell>> <<else>> 金属触手颤抖着,冒着火花失去了活力。罗宾身上的手铐自动缩回去了。 <br><br> <<person>>对着对讲机大吼,“系统被损坏了!”<<tearful>>你抓住罗宾的胳膊跑向楼梯,罗宾低垂着脑袋。观众们都很困惑,他们没有阻止你。 <br><br> <<undergroundEscapeForestRobin>> <</if>>
<<effects>> <<set _robin to statusCheck("Robin")>> <<generate1>><<person1>> <<set $machineHandler to $NPCList[0].fullDescription>> 你再一次被带到舞台上,人群在那里等待着。罗宾已经在那里了,正在被一个<<person>>注视着。<<covered>> <br><br> 你注意到一对奇怪的机器被推了进来。它们身上有锁链和生殖器工具。罗宾被抓起来拖进去了,没多久也轮到了你。你们背对着对方。 <br><br> "如果你承受不住了,”那个<<person>>说。“<span class="gold">请告诉我们。</span><span class="red">我们将把权重定向到另一个。</span>" <<if _robin.trauma gte 60 or _robin.dom lte 20>> 罗宾惊恐地哽咽了一下。 <<else>> 你听到罗宾的锁链互相碰撞的声音,<<nnpc_he "Robin">>挣扎着。 <</if>> <br><br> <<link [[继续|Underground Robin Machine]]>><<endevent>><<set $molestationstart to 1>><</link>>
<<set _robin to statusCheck("Robin")>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<set $machine_health to 6>><<set $machine_ammo to 8>> <<if $player.vaginaExist and $analdisable is "f">> <<machine_init vaginal anal arm_chains leg_chains>> <<set $machine.vaginal.armed to 1>><<set $machine.anal.armed to 1>> <<elseif $player.vaginaExist>> <<machine_init vaginal arm_chains leg_chains>> <<set $machine.vaginal.armed to 1>> <<else>> <<machine_init anal arm_chains leg_chains>> <<set $machine.anal.armed to 1>> <</if>> <<if _robin.dom gte 80 and _robin.trauma lte 20>> <<set $timer to 12>> <<elseif _robin.dom gte 60 and _robin.trauma lte 40>> <<set $timer to 10>> <<elseif _robin.dom gte 40 and _robin.trauma lte 60>> <<set $timer to 9>> <<else>> <<set $timer to 8>> <</if>> <<set $robinFucked to false>><<set $robinMachineSpeed to 2>> <</if>> <<effects>> <<machine_effects>> <<machine_combat>> <<if $phase is 1>> 你让他们让你的机器慢下来。$machineHandler打开一个开关,你的性爱机器减慢到一个更合理的水平。 <<if $robinFucked>> 罗宾发出了一声痛苦的叫声,因为<<nnpc_his "Robin">>的机器再次加速。 <<npcincr Robin trauma 1>><<grtrauma true>> <<else>> 罗宾发出了既宽慰又担心的声音。 <</if>> <<machine_speed 2>> <<set $timer to random(2,4)>> <<elseif $phase is 2>> 你让他们让你的机器慢下来。$machineHandler打开一个开关,你的性爱机器慢下来了。 <<if $robinFucked>> 罗宾发出一声尖叫,<<nnpc_his "Robin">>的机器更响了。你能听到它不断抽插<<nnpc_him "Robin">>的声音。 <<npcincr Robin trauma 3>><<npcincr Robin dom -5>><<ggrtrauma true>><<lldom "Robin">> <<else>> 罗宾惊恐地大叫。 <</if>> <<npcincr Robin love -1>><<llove>> <<machine_speed 1>> <<set $timer to random(2,4)>> <<else>> <<if $robinFucked is true>> <<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>> <<set _fucking to "操着">> <<else>> <<set _fucking to "威胁着">> <</if>> <<switch $robinMachineSpeed>> <<case 3>> <<if random(-100,60) gte (_robin.dom - _robin.trauma) and $timer lte 0>> "<span class="red">慢点儿!</span>"罗宾哭喊道,“慢点儿,求你们了!我受不了了!" <br><br> $machineHandler拨动一个开关,然后_fucking你的机器降到了正常速度。罗宾松了一口气,不时抽泣一声。 <<machine_speed 2>> <<set $timer to random(3,5)>> <<else>> <<print either( "罗宾痛苦地尖叫。", "你听到罗宾发出痛苦的哀号。", "机器折磨得罗宾奄奄一息,<<nnpc_he \"Robin\">>挣扎着喘着气。" )>> <<npcincr Robin trauma 3>><<ggrtrauma true>> <</if>> <<case 2>> <<if random(-100,30) gte (_robin.dom - _robin.trauma) and $timer lte 0>> "你……”罗宾虚弱地对你喊道。“你介意他们放慢我的速度吗?你不答应也——" <br><br> $machineHandler在你回答之前就按下了一个开关,_fucking你的机器<span class="red">加速了。</span>罗宾大声抗议。“喂,<<pshe>>还没有回答呢!喂!" <<machine_speed 3>> <<set $timer to random(3,5)>> <<else>> <<print either( "罗宾大声呼救。", "你听见罗宾正试图挣脱束缚<<nnpc_his \"Robin\">>的锁链。", "罗宾抽泣,<<nnpc_his \"Robin\">>的声音打断了机器的推力。" )>> <<npcincr Robin trauma 1>><<grtrauma true>> <</if>> <<case 1>> <<print either( "罗宾不舒服地呻吟着。", "罗宾虚弱地挣扎着,但似乎并不害怕。", "罗宾咆哮着想要挣脱。" )>> <</switch>> <<else>> <<if $timer gte 8>> <span class="green">罗宾大声反抗。你能听到塑料撞击的声音。</span> <<elseif $timer gte 6>> <span class="lblue">你听到罗宾在挣扎,<<nnpc_he "Robin">>踢着机器。</span> <<elseif $timer gte 4>> <span class="blue">你听到罗宾在挣扎。机器被撞击的声音变弱了。</span> <<elseif $timer gte 2>> <span class="purple">你听到罗宾的呼喊,伴随着叮当作响的链条。</span> <<elseif $timer is 1>> <span class="pink">罗宾惊恐地大叫。</span> <<else>> <<set $robinFucked to true>> <<NPCVirginityTakenByOther "Robin" "anal" "性爱机器">> <<if _robin.vagina isnot "none">> <<NPCVirginityTakenByOther "Robin" "vaginal" "性爱机器">> <</if>> <span class="red">你听到罗宾痛苦的尖叫,机器穿透了<<nnpc_his "Robin">>的 <<if _npcVirgin.vaginal and _npcVirgin.anal>> 从未被侵犯过的小穴和屁股。 <<elseif _npcVirgin.vaginal>> 处女穴,还有<<nnpc_his "Robin">>的屁股。 <<elseif _npcVirgin.anal>> <<if _robin.vagina isnot "none">> 从未被侵犯过的屁股,以及<<nnpc_his "Robin">>的小穴。 <<else>> 从未被侵犯过的屁股。 <</if>> <<else>> <<if _robin.vagina isnot "none">> 小穴和屁股。 <<else>> 屁股。 <</if>> <</if>> </span> 人群兴奋地欢呼起来。 <<npcincr Robin trauma 5>><<ggrtrauma true>><<control -10>><<lcontrol>> <</if>> <</if>> <</if>> <br><br> <<audience>> <<set $phase to 0>> <<machine_state>> <<if $orgasmdown gte 1 or $pain gte 100 and $willpowerpain is undefined>> <<else>> <br> 你的嘴是空闲着的。 <<if ($anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1) and $machine.speed gte 2>> 你可以叫他们让你的机器慢下来,但罗宾会吃苦头的。 <</if>> <br> <label><<radiobutton "$phase" 0 autocheck>> 什么也不说</label> | <<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>> <<if $machine.speed is 3>> <label><<radiobutton "$phase" 1 autocheck>> <span class="brat">让他们慢下来</span></label> | <<elseif $machine.speed is 2>> <label><<radiobutton "$phase" 2 autocheck>> <span class="brat">让他们慢下来</span></label> | <</if>> <</if>> <br><br> <</if>> <<machine_actions>> <<if $machine.number lte 0>> <span id="next"><<link [[继续|Underground Robin Machine End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Robin Machine]]>><</link>></span><<nexttext>> <</if>> <br>
<<effects>> <<if ($anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1) and $robinFucked>> 当机器停下来时,人群鼓掌欢呼。 <<else>> 机器停止运转时,人群发出嘘声。 <<if !$robinFucked>> 罗宾看起来如释重负。 <</if>> <</if>> $machineHandler放开了你和罗宾,并将你们带离舞台,拉回了你们的牢房。 <<if $robinMachineSpeed is 3>> 罗宾不看你。 <<elseif $robinMachineSpeed is 1>> 罗宾看了你一眼,然后迅速移开视线。 <</if>> <br> <<machine_end>> <<switch $robinMachineSpeed>> <<case 1>> <<undergroundRobinTopic "machineLow" "undiscussed">> <<case 2>> <<undergroundRobinTopic "machineNormal" "undiscussed">> <<case 3>> <<undergroundRobinTopic "machineHigh" "priority">> <<default>> <<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>> <<undergroundRobinTopic "machinePlayer" "undiscussed">> <<else>> <<undergroundRobinTopic "machineNone" "undiscussed">> <</if>> <</switch>> <<unset $machineHandler>><<unset $robinFucked>><<unset $robinMachineSpeed>> <<undergroundReturnToCell>>
<<effects>> <<set _robin to statusCheck("Robin")>> <<generate1>><<npc Robin 2>><<generate3>><<generate4>> <<if $NPCList[0].penis is "none">> <<npcstrapon 0>> <</if>> <<if $NPCList[2].penis is "none">> <<npcstrapon 2>> <</if>> 你被带到地牢的另一边,进入了一个光线充足的房间。一个<<person4>><<person>>已经在这里了,<<he>>手里还拿着相机。<<him>>旁边站着一个<<person1>><<person>>和<<person3>><<person>>,那个<<person>>牵着罗宾的皮带。 <br><br> <<person4>><<person>>点头,另外两个把你和罗宾拉到一起。 <<if $worn.face.type.includes("covered")>> <<person>>脱掉你的$worn.face.cn_name_cap。 <<faceruined>><<set $worn.face.type.push("broken")>> <</if>> <<person1>><<person>>抓住你的头发,把你的脸撞到罗宾的脸上。罗宾痛苦的呻吟。<<pain 1>><<gpain>> <br><br> <<He>>和<<person3>><<person>>调整你们的头,就像你们是人体模型一样,直到你们的嘴互相压在一起。你挣扎的时候被人用力按住了,<<person4>><<person>>把你们的项圈系在一起。你想挣扎,罗宾也是,但是你们被锁在了一起。你们俩之间几乎没有任何空间。 <<takeKissVirginity "Robin" "loveRape">> <br><br> 罗宾困惑地看着你,突然站在<<he>>身后的<<person3>><<person>>猛拉了罗宾的项圈。罗宾<<if _robin.trauma gte 70>>痛苦地大喊大叫<<else>>啜泣<</if>>,<<person1>><<person>>对你也做了同样的事,<<his>>把<<print $NPCList[0].penisdesc>>按在你的<<bottom>>上。<<person4>><<person>>动手调整<<his>>的相机。 <br><br> <<link [[继续|Underground Robin Kiss Molestation]]>><<set $molestationstart to 1>><</link>>
<<set _robin to statusCheck("Robin")>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<set $enemyno to 2>><<set $enemynomax to 2>><<maninit>><<npcexpose>> <<set $enemyhealth to $NPCList[0].health>><<set $enemyhealthmax to $enemyhealth>> <<npc_attempt_sex>> <<set $fightTargets to [0]>><<set $robinDungeonKiss to true>><<set $robinFucked to false>> <<set $kissTurns to 0>> <<set $position to "doggy">> <<set $NPCList[0].lefthand to "hair">> <<set $NPCList[1].lefthand to "idle">><<set $NPCList[1].righthand to "idle">> <<if $NPCList[1].penis isnot "none">><<set $NPCList[1].penis to "idle">><</if>> <<if $NPCList[1].vagina isnot "none">><<set $NPCList[1].vagina to "idle">><</if>> <<set $NPCList[1].location.head to "head">><<set $NPCList[1].mouth to "kiss">> <<set $mouthstate to "kiss">><<set $mouthuse to "kiss">><<set $mouthtarget to 0>><<set $head to "bound">> <<if _robin.dom gte 80 and _robin.trauma lte 20>> <<set $timer to 6>> <<elseif _robin.dom gte 60 and _robin.trauma lte 40>> <<set $timer to 5>> <<elseif _robin.dom gte 40 and _robin.trauma lte 60>> <<set $timer to 4>> <<else>> <<set $timer to 3>> <</if>> <<set $turnCount to 0>> <</if>> <<effects>> <<effectsman>><<man>> <<set $turnCount++>> <<person4>><<person>> <<if $timer % 3 is 0 or random(1,4) is 4>> 把镜头凑近 <<print either( "你和罗宾的脸。", "你和罗宾的脸。", "你的<<breasts>>。", "你的<<bottom>>。", "你的<<genitals>>。", "罗宾的" +_robin.breastsdesc + "。", "罗宾的下体。", "罗宾的<<nnpc_genitals \"Robin\">>。", )>> <<else>> 继续拍摄。 <</if>> <<if $face isnot "covered">> <<fameexhibitionism 1>><<famerape 1>> <</if>> <<if $timer is 0>> <<set $timer to 3>> <</if>> <<set $speechdisable to 0>> <br><br> <<if $enemyno lte 1>> <<set $enemyhealthmax to 1>> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Underground Robin Kiss Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Robin Kiss Molestation]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<set _robin to statusCheck("Robin")>> <<if $enemyhealth lte 0>> <<person1>><<person>>绊倒,撞在了<<person3>><<person>>身上。被逗乐了的<<person4>><<person>>把镜头转过去,看着他们俩在地上挣扎。 <br><br> <<person1>><<person>>挣扎着。“闭嘴!”<<he>>说。“他们要逃走了!”但你速度很快。当他们站起来的时候,你已经从罗宾的项圈上解开了你的项圈,你拉着罗宾跑过走廊,经过你的牢房,然后进入了空荡荡的大厅。你们跑向另一边的楼梯,以最快的速度爬上去,脚下的脚步声震耳欲聋。 <br><br> <<undergroundEscapeForestRobin>> <br><br> <<else>> <<if $kissTurns gte $turnCount/2>> <<undergroundRobinTopic "kissBack" "undiscussed">> <</if>> <<set $enemynomax to 1>> <<if $robinFucked>> <<person3>><<person>>呻吟着起身,把<<he>>推向罗宾。 <<if npcHasStrapon(2)>> <<He>>抽出<<his>>的$NPCList[2].penisdesc用它拍打罗宾的屁股,<<nnpc_him "Robin">><<print _robin.trauma gte 70 ? "畏缩着" : "大声尖叫">>。 <<else>> <<He>>拔出,让<<his>>的精液顺着罗宾的腿往下流。 <</if>> <<else>> <<person3>><<person>>在<<he>>穿透罗宾之前抽搐着。 <<if npcHasStrapon(2)>> 被激怒了,<<he>>拔出了<<his>>的$NPCList[2].penisdesc,然后猛地撞向罗宾的后脑勺,<<nnpc_him "Robin">><<print _robin.trauma gte 70 ? "畏缩着" : "大声尖叫">>。 <<else>> <<he>>愤怒地打向罗宾的后脑勺。 <</if>> <</if>> <<npcincr Robin trauma 3>><<grtrauma true>> <br><br> <<ejaculation>> "完美!”<<person4>><<person>>停止了拍摄。想到别人会看到你和罗宾的遭遇,你很害怕,但是你只能无能为力地任由<<person1>><<person>>把你带回牢房。你可以隐约听到罗宾在哭泣。 <br><br> <<undergroundReturnToCell>> <br> <</if>> <<unset $robinDungeonKiss>><<unset $robinFucked>><<unset $kissTurns>><<unset $turnCount>>
<<location "forest">><<effects>> 你被领着走过空荡荡的舞台,然后走上台阶。空气变得越来越凉爽且新鲜,然后你终于回到了地面上。 <<if Time.dayState is "dawn">> 太阳被树梢遮挡住了,不过你觉得现在是黎明。 <<elseif Time.dayState is "dusk">> 太阳被树梢遮挡住了,不过你觉得现在是黄昏。 <<elseif Time.dayState is "day">> 你用手遮住过于强烈的阳光,你现在才意识到地下牢房究竟是有多昏暗。 <<elseif Time.dayState is "night">> 夜晚凉爽的空气吹在了你的皮肤上。 <</if>> 很明显,你现在正在森林里。 <br><br> 罗宾和几个赤身裸体的<<victimgirls>>站成一排,他们前面悬挂着一根绳子。一大群人站在他们周围斜眼看他们。<<victimgirls>>埋头盯着他们的脚尖。<<covered>>你被拖到队伍的末尾。 <<if $worn.feet.type.includes("shackle")>> 你听到一声咔嗒声,你脚踝上的镣铐被解开了。 <<remove_shackle>> <</if>> <br><br> <<beastNEWinit 1 dog>><<generate2>> <<person2>>一个穿着马甲的<<person>>进入空地,<<him>>手里用皮带牵着三个<<beasttype 0>>。它们用力扯着<<person2>><<him>>手上的绳子。“我们准备好了,”<<he>>挥舞着手枪说。“第一枪,猎物逃跑。第二枪,我们就开始狩猎!”人群欢呼起来。你听到其中一个<<victimgirls>>在哭泣。 <br><br> <<silently>><<beasttype 0>><<set $robinBeast to _text_output>><</silently>> <<link [[跑|Underground Robin Hunt]]>><</link>><<athleticsdifficulty 1 1200>>
<<location "forest">><<effects>> <<set _robin to statusCheck("Robin")>> 枪响了,你和罗宾开始逃跑。 <br><br> 你刚走到树下,第二声枪响了。 <<if $athleticsSuccess>> <<pass 5>> 你尽可能快地逃跑。你听到<<victimgirls>>一个个的被抓住,森林中尖叫声不断响起。 <<if _robin.dom gte 70>> 你继续冲刺,罗宾跟在你身后。你摔倒了,<<nnpc_he "Robin">>抓住你的胳膊继续跑。 <br><br> 最后你们俩气喘吁吁地靠在一棵树上。你只能听到自己的心跳,罗宾的喘气声和风吹过树叶的沙沙声。 <br><br> 罗宾含泪对你微笑。“我们逃走了。”<<nnpc_He "Robin">>紧紧地抱着你。“我们逃走了!" <br><br> <<endevent>><<dungeonescape>> <<link [[继续|Underground Robin Escape Orphanage]]>><<set $phase to 1>><<unset $robinBeast>><</link>> <<else>> <<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>> <span class="red">罗宾大声哭泣,一个<<beasttype 0>>抓住了<<nnpc_him "Robin">>。</span>你迅速转身冲向<<beasttype 0>>,<<beasttype 0>>转身看向你。 <br><br> "我们出现了一个英雄啊,”当<<person>>赶上来时,你听到<<he>>说。<<He>>不是一个人,很多人都跟在<<him>>后面。“你知道英雄通常会有怎样的下场吗?”人群在你周围围成一圈。 <br><br> <<link [[继续|Underground Robin Hunt Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <<else>> <span class="red">罗宾被<<person>>抓住时大哭起来。</span>你迅速转身冲过去,那个<<person>>转身看向了你。 <br><br> "真勇敢,”那个<<person>>笑着说,又是一些人追了上来。“我一直想毁掉一个英雄。" <br><br> <<saveNPC 1 "underground_hunt_1">> <<endevent>> <<loadNPC 0 "underground_hunt_1">> <<clearNPC "underground_hunt_1">> <<link [[继续|Underground Robin Hunt Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>> <</if>> <</if>> <<else>> <<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for BeastPeople --> 你尽可能快地逃跑。你听到<<victimgirls>>一个个的被抓住,森林中尖叫声不断响起。 你听到有什么在你背后的草地上跑过来,随后感觉有<<print ($monster is 1 ? "手" : "爪子")>>把你摁倒在地。 那只<<beasttype 0>>开始摆动<<if $NPCList[0].penis isnot "none">>,你感觉到<<bhis 0>>的肉棒在戳着你的<<bottom>><</if>>。 <br><br> "看起来<<bhe 0>>很喜欢你,”你听到追上来的<<person>>说。<<He>>不是一个人,有很多人跟在<<him>>身后。 "只有这样<<bhe 0>>才能随心所欲地对待<<bhis 0>>的猎物。”人群围成一圈,包围着你。 <br><br> <<link [[继续|Underground Robin Hunt Dog]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你尽可能快地逃跑。你听到<<victimgirls>>一个个的被抓住,森林中尖叫声不断响起。 你听到有什么东西在你身后奔跑,下一秒,你被摁倒在地。 <br><br> "抓到你了”<<person>>说,又是一些人追了上来。“现在该猎人享受猎物了。" <br><br> <<saveNPC 1 "underground_hunt_1">> <<endevent>> <<loadNPC 0 "underground_hunt_1">> <<clearNPC "underground_hunt_1">> <<link [[继续|Underground Robin Hunt Molestation]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<set _robin to statusCheck("Robin")>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<set $enemytrust -= 80>> <<if _robin.dom gte 70>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <br> <<beast>> <br> <<if _robin.dom lt 70 and $phase is 0>> <<undergroundRobinInterlude>> <</if>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Underground Robin Hunt Dog Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Robin Hunt Dog]]>><</link>></span><<nexttext>> <</if>>
<<location "forest">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $enemyarousal gte $enemyarousalmax>> <<undergroundRobinTopic "hunt" "undiscussed">> <<beastejaculation>> <<beasttype 0>>快乐地吠叫。“好狗,”<<person2>><<person>>说。当<<he>>抓住你的皮带,把你拉起来时,人群之间窃窃私语。 <<if !$worn.feet.type.includes("shackle")>> 你的脚裸再次被冰冷的枷锁所铐住了。 <<shackle_feet>> <</if>> "我希望其他人也和我们一样,能和猎物玩得开心。" <br><br> 附近响起了一声尖叫,人群冲出去调查,留下那个<<person>>把你拖回地牢,回到你的牢房。罗宾很快就倒下了。 <<undergroundReturnToCell>> <<elseif $enemyhealth lte 0>> <<beasttype 0>>呜咽着逃跑了。<<tearful>>你爬了起来。 <<if _robin.dom gte 70>> 罗宾推开了<<if $rng gte 51>>一个$robinBeast<<else>>攻击<<nnpc_him "Robin">>的<<person2>><<person>><</if>>并抓住了你的手, <<else>> 你把<<if $rng gte 51>>一个$robinBeast<<else>><<person2>><<person>><</if>>从罗宾身边推开,然后抓住<<nnpc_his "Robin">>的手, <</if>> 你们一起逃跑。<<person2>><<person>>试图阻止你们,但你们躲开了<<him>>并逃进了森林。 <br><br> <<undergroundEscapeForestRobin>> <<else>> 罗宾推开了<<if $rng gte 51>>一个$robinBeast<<else>>攻击<<nnpc_him "Robin">>的<<person2>><<person>><</if>>,并在抓住你的手之前踢开了<<beasttype 0>>。 你们一起逃跑。<<person2>><<person>>试图阻止你们,但你们躲开了<<him>>并逃进了森林。 <br><br> <<undergroundEscapeForestRobin>> <</if>> <<unset $robinBeast>>
<<set _robin to statusCheck("Robin")>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if _robin.dom gte 70>> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<man>> <<if _robin.dom lt 70>> <<undergroundRobinInterlude>> <</if>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Underground Robin Hunt Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Robin Hunt Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>> <<set _robin to statusCheck("Robin")>> <<if $enemyarousal gte $enemyarousalmax>> <<undergroundRobinTopic "hunt" "undiscussed">> <<ejaculation>> 当那个<<person>>抓住你的皮带,把你拉起来时,你听到人群之间窃窃私语。 <<if !$worn.feet.type.includes("shackle")>> 你的脚裸再次被冰冷的枷锁所铐住了。 <<shackle_feet>> <</if>> "我希望其他人也和我们一样,能和猎物玩得开心。" <br><br> 附近响起了一声尖叫,人群冲出去调查,留下那个<<person>>把你拖回地牢,回到你的牢房。罗宾很快就倒下了。 <<undergroundReturnToCell>> <<elseif $enemyhealth lte 0>> <<person>>倒在一棵树上。<<tearful>>你爬了起来。 <<if _robin.dom gte 70>> 罗宾推开攻击<<nnpc_him "Robin">>的$robinBeast,抓住你的手, <<else>> 你把$robinBeast从罗宾身上推下来,抓住<<nnpc_his "Robin">>的手, <</if>> 你们一起逃跑。<<person1>><<person>>试图阻止你们,但你们躲开了<<him>>并逃进了森林。 <br><br> <<undergroundEscapeForestRobin>> <<else>> 罗宾推开攻击<<nnpc_him "Robin">>的$robinBeast,并推开<<person>>,然后抓住你的手。 你们一起逃跑。<<person2>><<person>>试图阻止你们,但你们躲开了<<him>>并逃进了森林。 <br><br> <<undergroundEscapeForestRobin>> <</if>> <<unset $robinBeast>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<location "forest">> <<violence 1>> <<neutral 1>> <<generate1>><<generate2>><<generate3>> <<maninit>> <<stalk_init>> <<stalk_run>> <<set $combatgoal to "confront">> <<set $NPCList[0].bold to 10000>> 你紧紧握住罗宾的手穿过森林。<span class="pink">有人在追你们。</span> <</if>> <<effects>> <<effectsman>><<man>> <br><br> <<print either( "罗宾紧紧握着你的手。", "罗宾回头看。", "罗宾的手在发抖。" )>> <<stateman>> <br><br> <<actionsman>> <<if $stalk_end>> <span id="next"><<link [[继续|Underground Robin Escape Stalk End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Robin Escape Stalk]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<run statusCheck("Robin")>> <<person1>> <<if $stalk_end is "confront">> <<if $feetaction is "confront">> <<if $speech_attitude is "meek">> "我能做到,”你安慰自己。“罗宾,注意安全,好吗?”你转身面对追赶你的人。 <<elseif $speech_attitude is "bratty">> "继续!我会赶上来的。”你对罗宾笑了笑,然后转向追赶你的人。 <<else>> "罗宾,继续跑,不要停,就这样跑回家吧!”面对追赶的人你说。 <</if>> <<else>> <<if !$stalk_assess>>一双手从后面抓住了你。<<else>><<person1>><<person>>的手从后面抓住了你。<</if>> <br><br> 你让罗宾继续跑。 <</if>> 罗宾犹豫地点了点头,然后消失在树林中。 <br><br> 罗宾安全了,你松了一口气。 <br><br> <<saveNPC 0 dungeon_1>><<saveNPC 1 dungeon_2>><<saveNPC 2 dungeon_3>> <<endcombat>> <<loadNPC 0 dungeon_1>><<loadNPC 1 dungeon_2>><<loadNPC 2 dungeon_3>> <<clearNPC dungeon_1>><<clearNPC dungeon_2>><<clearNPC dungeon_3>> <<run delete $NPCList[0].state>><<run delete $NPCList[1].state>><<run delete $NPCList[2].state>> 当<<person2>><<person>>和<<person3>><<person>>走到<<him>>旁边时,<<person1>><<person>>偏了偏头。“<<nnpc_his "Robin">>跑了也无所谓,你就连着<<nnpc_him "Robin">>的那份一起受着吧!”他们向你逼近。 <br><br> <<link [[继续|Underground Robin Escape Fight]]>><<set $fightstart to 1>><</link>> <<elseif $stalk_end is "hide">> 你从藏身之处出来。<<if $stalk_assess>><<person1>><<person>><<else>>跟踪你的人<</if>>无处可寻。<<tearful>>你转向罗宾。<<nnpc_He "Robin">>紧紧地拥抱你。 <br><br> 罗宾往外偷看。“他们走了吗?" <br><br> 你点点头,抓住罗宾的手,继续穿过森林。 <br><br> <<endcombat>><<clotheson>> <<link [[继续|Underground Robin Escape Orphanage]]>><<set $phase to 1>><</link>> <<else>> 你们成功逃掉了,罗宾喘了口气。"我还想要……拥抱,"<<nnpc_he "Robin">>喘息着。<<tearful>>你把<<nnpc_him "Robin">>抱进了怀中,罗宾也紧紧回应了你。 <br><br> 罗宾靠在你身上几分钟后,你握住<<nnpc_his "Robin">>的手,带着<<nnpc_him "Robin">>回了孤儿院。 <br><br> <<endcombat>><<clotheson>> <<link [[继续|Underground Robin Escape Orphanage]]>><<set $phase to 1>><</link>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger += 200>> <<set $enemytrust -= 100>> <<set $position to ["missionary","doggy"].pluck()>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Underground Robin Escape Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Underground Robin Escape Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<person>>踉跄着后退,然后被树根绊倒了,摔在了攻击你的另外几个人身上。他们倒下的时候,你快速跑掉了。 <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation "short">> 他们停下来喘气,你趁机跑开了。 <<else>> <<set _defeat to true>> 你瘫倒在地,伤得动弹不得。 <br><br> <<fullGroup>>在森林中拉着你,岩石和树根摩擦着你的脸。最终你发现自己又回到了地下。 <br><br> 他们来到罗宾的旧牢房,把你扔了进去。 <<if $undergroundbrothel.water gte 1>> "你会屈服的,”<<he>>说。“继续反抗可没有好果子吃,为什么要为难自己呢?”<<He>>用力把门关上。 <<else>> "那就这样了?”<<he>>失望地说。“很好,我们要看看没有水你还能有多固执。”<<He>>用力把门关上。 <<set $undergroundbrothel.water to 1>> <</if>> <br><br> <<run delete $undergroundbrothel.robin>> <<run delete $undergroundbrothel.robinSpoke>> <<run delete $undergroundbrothel.robinTalk>> <<run delete $undergroundbrothel.robinTopics>> <<set $undergroundbrothel.robinGone to true>> <<undergroundReturnToCell "Robin">> <</if>> <br><br> <<if !_defeat>> <<tearful>>你哭着回到孤儿院。 <<endcombat>><<clotheson>> <<link [[继续|Underground Robin Escape Orphanage]]>><<set $phase to 0>><</link>> <</if>>
<<location "sea">><<water>><<effects>> <<if $swimmingSuccess>> 真的很难,你一边游泳一边帮助罗宾,但你最终努力和<<him>>一起游到了岸边。 <<else>> 你尽力了,但你和罗宾都不擅长游泳。你试图向岸边游去,却在途中昏了过去。 <<pass 120>> 不知过了多久,你醒了过来,你发现你正倒在沙滩上。罗宾在几英尺外呻吟着。<<stress 6>><<gstress>><<npcincr Robin trauma 5>><<grtrauma true>> <</if>> <br><br> <<link [[继续|Underground Robin Escape Shore]]>><</link>> <br>
<<location "beach">><<effects>> <<set _robin to statusCheck("Robin")>> 你在海滩上。 <br><br> <<if $exposed gte 1>> <<towelup>> 罗宾跑进附近的更衣室,然后拿着毛巾回来了。<<He>>在拥抱你之前轻轻地把它裹在了你身上。 <<else>> 罗宾走近拥抱了你。 <</if>> <<if _robin.dom gte 40>> "我们从那里出来了!”<<He>>把你的头靠在<<his>>的肩膀上,用手梳理你的头发。 <<else>> "我们成功了!我们自由了!”<<He>>把头埋在你的肩膀里。 <</if>> <<He>>放开了你,把你的手握在<<his>>手中。“我们回家吧,”<<he>>边说边把你拉向孤儿院。 <br><br> <<link [[跟随罗宾(1:00)|Underground Robin Escape Orphanage]]>><<set $phase to 1>><<pass 60>><<endevent>><<npcincr Robin dom 1>><</link>><<gdom>> <br> <<link [[留在原地|Underground Robin Escape Stay]]>><<npcincr Robin dom -1>><</link>><<ldom>> <br>
<<set $outside to 0>><<set $location to "home">> <<npc Robin>> <<if $phase is 1>> 罗宾带着你回到孤儿院,一起进入了大厅。刚回去,<<he>>就把你带进了<<his>>的房间,然后把你抱到床上。 "我们自由了!”<<He>>笑得很开心。 <<if $home_gone gte 24>> "我从没想过我会如此想念我的房间,”罗宾仍然紧紧抱着你。 <<elseif $home_gone gte 72>> 喜悦的泪水顺着<<his>>的脸流到了你身上。罗宾抱得更紧了。 <<else>> 罗宾微笑,“回来真好。" <</if>> <<else>> 你走进孤儿院,敲了敲罗宾的房门。门马上就打开了。罗宾把你拉进去,紧紧拥抱了你。 "你回来了!" <</if>> <<npcincr Robin trauma -10>><<npcincr Robin love 5>><<llrtrauma>><<glove>> <<home_effects>> <br><br> 你们俩聊了一会儿。罗宾说,每次<<hes>>想拥抱你的时候,<<he>>都会抱你一次。<<He>>也一直都是这么做的。 <<stress -4>><<trauma -4>><<lstress>><<ltrauma>> <br><br> <<robinoptions>>
<<location "beach">><<effects>> <<run statusCheck("Robin")>> 罗宾松开你的手。“好吧,如果你确定你会没事的话。" <<He>>不情愿地向你挥手告别,并开始向孤儿院走去。 <br><br> <<link [[继续|Beach]]>><</link>>
<<effects>> <<smugglerdifficultynpcs>> 你偷偷地溜到那个打开的袋子附近,旁边有一个身影,是一个<<person>>。 <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<if $smuggler_stolen_stat gte 4>> 你隐藏在附近的黑暗之中,等待着你的机会。在确保无人注意的时候,你趁机将手伸进了袋子里。<<person1>>幸好,那个<<person>><span class="green">并没有将头抬起来。</span>东西在你的掌心微微发热,你带着它蹑手蹑脚地离开了。 <<elseif $smuggler_stolen_stat gte 2>> 你隐藏在附近的黑暗之中,等待着你的机会。在确保无人注意的时候,你趁机将手伸进了袋子里。<<person1>>幸好,那个<<person>><span class="green">并没有将头抬起来。</span>东西在你的掌心微微发热,你带着它蹑手蹑脚地离开了。 <<else>> <<He>>似乎不在警戒状态。<span class="green">当你把手伸进包里时,那家伙并没有抬头</span>。在抓住了一个温暖的物体之后,你悄悄地从这地方溜了出去。 <</if>> <br><br> <<skulduggeryuse>> <<smugglerobject>> <<endevent>> <<destinationsmuggler>> <<else>> <<if $smuggler_stolen_stat gte 4>> 你隐藏在附近的黑暗之中,等待着你的机会。在确保无人注意的时候,你趁机将手伸进了袋子里,<span class="red">那<<person>>一把抓住了你的胳膊</span>。"我们等你出手等了很久了,小毛贼。"<<His>>的同伴们靠了过来。 <<elseif $smuggler_stolen_stat gte 2>> 你隐藏在附近的黑暗之中,等待着你的机会。在确保无人注意的时候,你趁机将手伸进了袋子里,<span class="red">刚要拿出来什么,你的胳膊一下子便被抓住了。</span>"看我抓到了什么,"<<person>>对着<<person2>><<person>>眨了眨眼。"这就是那个小偷小摸的小混蛋——既然人在手上了,不如好好地找点乐子。"<<person1>> <<else>> <<He>>似乎不在警戒状态。你偷偷地把手伸进了袋子,<span class="red">但<<him>>猛地转过身来</span>,一把抓住了你的胳膊。 <</if>> <br><br> <<skulduggeryuse>> <<link [[继续|Smuggler Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>>
<<effects>> 你走向闪烁的光芒。 <<smugglerdifficultytext>> <<smugglerdifficultyactions>> <br> <<link [[离开|Forest]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<set $enemyanger += 150>> <<set $enemytrust -= 200>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Smuggler Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Smuggler Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $smuggler_stolen_stat gte 4>> <<person1>><<person>>在把袋子封好后便和同伴们一起离开了。 <<elseif $smuggler_stolen_state gte 2>> <<person1>><<person>>在把袋子封好后便和同伴们一起离开了。 <<else>> <<person1>><<person>>在把袋子封好后便直接离开了。 <</if>> <br><br> <<tearful>>你踉跄着站起身来。 <br><br> <<set $smuggler_timer to -1>> <<clotheson>> <<endcombat>> <<destinationsmuggler>> <<elseif $enemyhealth lte 0>> <<person1>> <<if $smuggler_stolen_stat gte 4>> 那个<<person>>向后退了一步,试图与你拉开距离。<<He>>紧紧地盯着你,一刻都不敢放松,以至于一脚踩进了火坑里。 <br><br> <<if $location is "sea">> <<He>>在大叫一声后跳了起来,随后便蹦跳着向大海冲去。 <<else>> <<He>>大叫一声地跳了起来,然后开始到处寻找可以灭火的东西。 <</if>> <<His>>的同伴们跟在身后,暂时把你落到了一边。 <<elseif $smuggler_stolen_stat gte 2>> 那个<<person>>向后退了一步,试图与你拉开距离。<<He>>紧紧地盯着你,一刻都不敢放松,以至于一脚踩进了火坑里。 <br><br> <<if $location is "sea">> <<He>>在大叫一声后跳了起来,随后便蹦跳着向大海冲去。 <<else>> <<He>>大叫一声地跳了起来,然后开始到处寻找可以灭火的东西。 <</if>> <<His>>的同伴们跟在身后,暂时把你落到了一边。 <<else>> 那个<<person>>向后退了一步,试图与你拉开距离。<<He>>紧紧地盯着你,一刻都不敢放松,以至于一脚踩进了火坑里。 <br><br> <<if $location is "sea">> <<He>>在大叫一声后跳了起来,随后便蹦跳着向大海冲去。 <<else>> <<He>>大叫一声地跳了起来,然后开始到处寻找可以灭火的东西。 <</if>> <</if>> <br><br> <<tearful>>你找准了时机,在袋子里搜索了一番。在攥住一个坚硬且温暖的东西后,你头也不回地跑向了安全地带。 <br><br> <<smugglerobject>> <<clotheson>> <<endcombat>> <<destinationsmuggler>> <</if>>
<<widget "smugglerdifficultytext">> 你看到一个正坐在椅子上烤火的身影,在其身旁有个敞开的袋子。<span class="gold">里面貌似有什么东西正在发光。</span> <br><br> <<if $smuggler_stolen_stat is 0>> <span class="green">那家伙看起来是孤身一人。</span> <<elseif $smuggler_stolen_stat is 1>> <span class="green">那家伙看起来是孤身一人,</span><span class="blue">但其总是时不时地看向身后。</span> <<elseif $smuggler_stolen_stat is 2>> <span class="blue">有另一个身影坐在其身边。</span> <<elseif $smuggler_stolen_stat is 3>> <span class="blue">另一个身影站其身边,</span>其中一只手握着的东西看起来像武器。 <<elseif $smuggler_stolen_stat is 4>> <span class="purple">另外两个人坐其身旁。</span> <<elseif $smuggler_stolen_stat is 5>> <span class="purple">另外两个家伙像守卫一样站其两侧。</span> <<elseif $smuggler_stolen_stat is 6>> <span class="pink">另外有三个家伙坐其旁边,这些家伙正沉默地凝视火光。</span> <<elseif $smuggler_stolen_stat is 7>> <span class="pink">另外三个家伙正在附近来回踱步,</span>你注意到其中的一个人隐藏在阴影当中。 <<elseif $smuggler_stolen_stat is 8>> <span class="red">还有四个人与其坐在一起,</span>这些家伙坐在篝火旁,围成了一个圈。 <<else>> <span class="red">你看到还有其他四个身影,</span>那些家伙正围绕着火堆踱步,好像在巡逻一样。 <</if>> <br><br> <</widget>> <<widget "smugglerdifficultyactions">> <<if $smuggler_stolen_stat is 0>> <<set $skulduggerydifficulty to 100>> <<elseif $smuggler_stolen_stat is 1>> <<set $skulduggerydifficulty to 200>> <<elseif $smuggler_stolen_stat is 2>> <<set $skulduggerydifficulty to 300>> <<elseif $smuggler_stolen_stat is 3>> <<set $skulduggerydifficulty to 400>> <<elseif $smuggler_stolen_stat is 4>> <<set $skulduggerydifficulty to 500>> <<elseif $smuggler_stolen_stat is 5>> <<set $skulduggerydifficulty to 600>> <<elseif $smuggler_stolen_stat is 6>> <<set $skulduggerydifficulty to 700>> <<elseif $smuggler_stolen_stat is 7>> <<set $skulduggerydifficulty to 800>> <<elseif $smuggler_stolen_stat is 8>> <<set $skulduggerydifficulty to 900>> <<else>> <<set $skulduggerydifficulty to 1000>> <</if>> <<link [[偷取发光的物品|Smuggler Steal]]>><</link>><<skulduggerydifficulty>> <br> <</widget>> <<widget "smugglerdifficultynpcs">> <<if $smuggler_stolen_stat is 0>> <<generate1>><<person1>> <<elseif $smuggler_stolen_stat is 1>> <<generate1>><<person1>> <<elseif $smuggler_stolen_stat is 2>> <<generate1>><<person1>><<generate2>> <<elseif $smuggler_stolen_stat is 3>> <<generate1>><<person1>><<generate2>> <<elseif $smuggler_stolen_stat is 4>> <<generate1>><<person1>><<generate2>><<generate3>> <<elseif $smuggler_stolen_stat is 5>> <<generate1>><<person1>><<generate2>><<generate3>> <<elseif $smuggler_stolen_stat is 6>> <<generate1>><<person1>><<generate2>><<generate3>><<generate4>> <<elseif $smuggler_stolen_stat is 7>> <<generate1>><<person1>><<generate2>><<generate3>><<generate4>> <<elseif $smuggler_stolen_stat is 8>> <<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>> <<else>> <<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>> <</if>> <</widget>> <<widget "smugglerobject">> 你检查了一下这个东西。 <<if $smuggler_stolen_stat is 0>> 那是一个厚实的灰色金属管,在其一侧是一片薄薄的玻璃片,它不断地放出紫色的光。上面虽然有文字,但用的是你所不熟悉的语言。你不确定里面有什么,也不知道如何打开它。<span class="gold">你如果把它交给有黑社会关系的人,那么也许你会获得一些好处。</span> <<elseif $smuggler_stolen_stat is 1>> 这是另一个灰色的管子,与你之前偷的那个一模一样,不过它摸起来有点热。 <<else>> 又一个灰色金属管,你想知道它们是用来做什么的。 <</if>> <br><br> <<set $blackmoney += 2000>> <<set $smuggler_stolen_stat += 1>> <<set $smuggler_timer to -1>> <</widget>> <<widget "destinationsmuggler">> <<if $location is "forest">> <<link [[继续|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $location is "sea">> <<link [[继续|Rocks]]>><<set $eventskip to 1>><</link>> <br> <<elseif $location is "sewers">> <<link [[继续|Sewers Algae]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<link [[继续|Bus Station]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</widget>>
<<widget "danceactions">> <<exposure>> <<if $danceevent is 0>> <<if $exposed gte 2 and $exhibitionism lte 74 and $forceddance isnot 1 and ($corruptionDancing is undefined or $dancelocation isnot "brothel")>> <!-- No dancing if: Under 75 exhib, fully exposed, not forced, (not at brothel or not corrupt dance) --> <<elseif $exposed gte 1 and $exhibitionism lte 34 and $forceddance isnot 1 and ($corruptionDancing is undefined or $dancelocation isnot "brothel") and !$worn.under_lower.type.includes("dance")>> <!-- No dancing if: Under 35 exhib, half exposed, not forced, not wearing dance clothes, (not at brothel or not corrupt Dancing) --> <<else>> <!-- Generate "dance near" boxes --> <<if $audience gte 1>> <<for $_audienceMemberIndex to 0; $_audienceMemberIndex lt $enemyno; $_audienceMemberIndex++>> <!-- For each audience member 1-6 --> <<personselect $_audienceMemberIndex>> <div class="dance_box"><label> <<if $NPCList[$_audienceMemberIndex].masturbating gte 1>> <<if $NPCList[$_audienceMemberIndex].traits.includes("relaxed") and _danceaction is "sophisticated">> <span class="pink">那<<person>>自慰着。</span> <<elseif $NPCList[$_audienceMemberIndex].traits.includes("sociable") and _danceaction is "cool">> <span class="pink">那<<person>>自慰着。</span> <<elseif $NPCList[$_audienceMemberIndex].traits.includes("brooding") and _danceaction is "sensual">> <span class="pink">那<<person>>自慰着。</span> <<elseif $NPCList[$_audienceMemberIndex].traits.includes("lecher") and _danceaction is "sexual">> <span class="pink">那<<person>>自慰着。</span> <<else>> 那<<person>>自慰着。 <</if>> <<dance_npc_masturbation_chance $_audienceMemberIndex>> <<else>> 那<<person>>在看着。 <</if>> <<capture $_audienceMemberIndex>> | 靠近<<him>>跳舞。<<radiobutton "$dance_place" $_audienceMemberIndex autocheck>> <</capture>> </label></div> <br> <</for>> <br> <</if>> <!-- Generate general dance actions --> <<if $danceactiondefault is "cool">> <label>帅气的舞步(0:01)<<radiobutton "$danceaction" "cool" checked>></label> | <<elseif $danceactiondefault is 0>> <label>帅气的舞步(0:01)<<radiobutton "$danceaction" "cool" checked>></label> | <<else>> <label>帅气的舞步(0:01)<<radiobutton "$danceaction" "cool">></label> | <</if>> <br> <<if $danceactiondefault is "sophisticated">> <label>熟练的舞步(0:01)<<radiobutton "$danceaction" "sophisticated" checked>></label> | <<else>> <label>熟练的舞步(0:01)<<radiobutton "$danceaction" "sophisticated">></label> | <</if>> <br> <<if $danceactiondefault is "seductive">> <label><span class="meek">诱人的舞步</span> (0: 01)<<combatexhibitionist1>> <<radiobutton "$danceaction" "seductive" checked>></label> | <<else>> <label><span class="meek">诱人的舞步</span> (0: 01) <<combatexhibitionist1>> <<radiobutton "$danceaction" "seductive">></label> | <</if>> <br> <<if $exhibitionism gte 15>> <<if $danceactiondefault is "sexual">> <label><span class="sub">带性暗示的舞步</span> (0:01)<<combatexhibitionist2>> <<radiobutton "$danceaction" "sexual" checked>></label> | <<else>> <label><span class="sub">带性暗示的舞步</span> (0:01) <<combatexhibitionist2>> <<radiobutton "$danceaction" "sexual">></label> | <</if>> <br> <</if>> <<goocount>> <<if $cat gte 6 and $liquidoutsidecount gte 1 and $leftarm isnot "bound" and $rightarm isnot "bound">> <<if $danceactiondefault is "groom">> <label><span class="sub">舔毛</span> (0:01) <span class="blue">猫</span><<radiobutton "$danceaction" "groom" checked>></label> | <<else>> <label><span class="sub">擦洗</span> (0:01) <span class="blue">猫</span> <<radiobutton "$danceaction" "groom">></label> | <</if>> <</if>> <!-- Generate stripping dance actions --> <<dancestripactions>> <br><br> <<link [[继续|$passage]]>><</link>> <br> <</if>> <<elseif $danceevent is "vip">> <<link [[顺从|$passage]]>><<set $danceaction to "vipallow">><</link>> <br> <<link [[推开|$passage]]>><<set $danceaction to "vippush">><</link>> <br> <<elseif $danceevent is "darryl">> <<link [[安抚|$passage]]>><<set $danceaction to "darrylreassure">><<npcincr Darryl love 1>><</link>><<glove>> <br> <<link [[把达里尔拉上舞台|$passage]]>><<set $danceaction to "darrylpull">><</link>> <br> <<elseif $danceevent is "briar">> <<link [[对布莱尔眨眨眼|$passage]]>><<set $danceaction to "briarwink">><<npcincr Briar love 1>><</link>><<glove>> <br> <<if $promiscuity gte 35>> <<link [[调戏布莱尔|$passage]]>><<set $danceaction to "briarseduce">><</link>><<promiscuous3>> <br> <<else>> <span class="blue">调戏布莱尔的想法突然出现在你的脑海里,然而你还不够淫乱。</span> <br> <</if>> <<elseif $danceevent is "strippertrouble">> <<link [[帮助他们|$passage]]>><<set $danceaction to "stripperhelp">><</link>> <br> <<link [[无视|$passage]]>><<set $danceaction to "stripperignore">><</link>> <br> <<elseif $danceevent is "note">> <<link [[处理|$passage]]>><<set $danceaction to "noteapproach">><</link>> <br> <<link [[无视|$passage]]>><<set $danceaction to "noteignore">><</link>> <br> <<elseif $danceevent is "rape">> <<elseif $danceevent is "molest">> <<link [[让他们摸一下|$passage]]>><<set $danceaction to "cop">><</link>> <br> <<if $dancelocation is "brothel" and $corruptionDancing isnot undefined>> 你耳朵里的史莱姆不让你结束表演。 <<elseif $dancelocation isnot "underground" and $dancelocation isnot "smuggler_forced">> <<link [["太危险了,是时候结束表演了"|$passage]]>><<set $danceaction to "finish">><</link>> <br> <</if>> <<elseif $danceevent is "skirtstrip">> <<link [[争抢你的衣服|$passage]]>><<set $danceaction to "skirtstruggle">><</link>> <br> <<link [[交出你的衣服|$passage]]>><<set $danceaction to "skirtsurrender">><</link>> <br> <<elseif $danceevent is "overlowerstrip">> <<link [[争抢你的衣服|$passage]]>><<set $danceaction to "overlowerstruggle">><</link>> <br> <<link [[交出你的衣服|$passage]]>><<set $danceaction to "overlowersurrender">><</link>> <br> <<elseif $danceevent is "lowerstrip">> <<link [[争抢你的衣服|$passage]]>><<set $danceaction to "lowerstruggle">><</link>> <br> <<link [[交出你的衣服|$passage]]>><<set $danceaction to "lowersurrender">><</link>> <br> <<elseif $danceevent is "overupperstrip">> <<link [[争抢你的衣服|$passage]]>><<set $danceaction to "overupperstruggle">><</link>> <br> <<link [[交出你的衣服|$passage]]>><<set $danceaction to "overuppersurrender">><</link>> <br> <<elseif $danceevent is "upperstrip">> <<link [[争抢你的衣服|$passage]]>><<set $danceaction to "upperstruggle">><</link>> <br> <<link [[交出你的衣服|$passage]]>><<set $danceaction to "uppersurrender">><</link>> <br> <<elseif $danceevent is "understrip">> <<link [[争抢你的衣服|$passage]]>><<set $danceaction to "understruggle">><</link>> <br> <<link [[交出你的衣服|$passage]]>><<set $danceaction to "undersurrender">><</link>> <br> <<elseif $danceevent is "underupperstrip">> <<link [[争抢你的衣服|$passage]]>><<set $danceaction to "underupperstruggle">><</link>> <br> <<link [[交出你的衣服|$passage]]>><<set $danceaction to "underuppersurrender">><</link>> <br> <<elseif $danceevent is "private" and $dancelocation isnot "underground">> <<link [[无视|$passage]]>><<set $danceaction to "privaterefuse">><</link>> <br> <<elseif $danceevent is "leighton">> <<link [[无视|$passage]]>><<set $weekly.leightonDanceRefused to true>><</link>> <br> <<elseif $danceevent is "robin">> <<link [[无视|$passage]]>><<set $danceaction to "robinignore">><<npcincr Robin love -5>><<npcincr Robin dom -20>><</link>> <br> <<elseif $danceevent is "drink">> <<if playerIsPregnant() and playerAwareTheyArePregnant()>> <span class="blue">你知道自己怀有身孕,不能喝酒。</span> <br> <<else>> <<link [[喝|$passage]]>><<set $danceaction to "drink">><</link>><<dancedifficulty 1 `800 + $drunk`>> <br> <<link [[小心翼翼地喝|$passage]]>><<set $danceaction to "drink_careful">><</link>> <br> <</if>> <<link [[无视|$passage]]>><<set $danceaction to "drink_ignore">><</link>> <br> <<elseif $danceevent is "light">> <<if $exhibitionism gte 75>> <<link [[炫耀|$passage]]>><<set $danceaction to "light_flaunt">><</link>><<ginterest>> <br> <</if>> <<if $forceddance is 1>> <<link [[遮住你自己|$passage]]>><<set $danceaction to "light_cover">><</link>> <br> <</if>> <<elseif $danceevent is "corruptionDance">> <<if $promiscuity gte 75 and $submissive gte 1900>> <<link [[心甘情愿地服从 |$passage]]>> <<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<sub 2>> <<set $corruptionResult to "submit">><<set $danceaction to "corruptionResult">> <</link>><<promiscuous5>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>> <br> <</if>> <<link [[服从|$passage]]>> <<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>> <<set $corruptionResult to "obey">><<set $danceaction to "corruptionResult">> <</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[违抗|$passage]]>> <<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>> <<set $corruptionResult to "defy">><<set $danceaction to "corruptionResult">> <</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> <br> <</if>> <</widget>>
<<widget "danceaudience">> <<if $danceevent is 0>> <<if $worn.feet.type.includes("heels")>> <<set _heelBonus to $worn.feet.reveal / 100>> <<else>> <<set _heelBonus to -4>> <</if>> <<rng>> <<if ($allure / 100 + currentSkillValue('danceskill') / 20 + $audienceexcitement / 5 + $audiencearousal / 5 + _heelBonus) gte $rng>> <<if $audience gte 0 and $audience lte 5>> <<generatel>><<personselect $audience>> 一个<<person>>开始看你。 <<else>> 有人加入了观众行列。 <</if>> <<set $audience += 1>> <<person_dance>> <</if>> <<if $audience is 0>> 没有人注意到你。 <<elseif $audience is 1>> <<person>>正在密切关注你。 <<elseif $audience is 2>> 几个人在看你。 <<elseif $audience is 3>> 一些人在看你。 <<elseif $audience is 4>> 四个人在看你。 <<elseif $audience is 5>> 五个人在看你。 <<elseif $audience is 6>> 六个人在看你。 <<elseif $audience is 7>> 七个人在看你。 <<elseif $audience is 8>> 八个人在看你。 <<elseif $audience is 9>> 九个人在看你。 <<elseif $audience is 10>> 十个人在看你。 <<elseif $audience is 11>> 十一个人在看你。 <<elseif $audience is 12>> 十几个人在看你。 <<elseif $audience lte 24>> 有一小群人在看你。 <<elseif $audience lte 36>> 你吸引了不少人。 <<else>> 有一大群人在看你。站在后面的人很难看清楚。 <</if>> <<dancespeech>> <<dance_npc_masturbation>> <<person_dance>> <br><br> <<if $audience gte 1>> 你的观众们看上去 <<if $audienceexcitement is 0>> <span class="red">心不在焉</span> <<elseif $audienceexcitement lte 20>> <span class="pink">反应冷淡</span> <<elseif $audienceexcitement lte 40>> <span class="purple">专心致志</span> <<elseif $audienceexcitement lte 60>> <span class="blue">饶有兴趣</span> <<elseif $audienceexcitement lte 80>> <span class="lblue">印象深刻</span> <<elseif $audienceexcitement lte 99>> <span class="teal">陶醉其中</span> <<else>> <span class="green">神魂颠倒</span> <</if>> 且 <<if $audiencearousal is 0>> <span class="blue">心无杂念。</span> <<elseif $audiencearousal lte 20>> <span class="lblue">内敛拘谨。</span> <<elseif $audiencearousal lte 40>> <span class="teal">冷静节制。</span> <<elseif $audiencearousal lte 60>> <span class="green">兴奋不已。</span> <<elseif $audiencearousal lte 80>> <span class="purple">意乱情迷。</span> <<elseif $audiencearousal lte 99>> <span class="pink">饥渴难耐。</span> <<else>> <span class="red">欲火攻心。</span> <</if>> <<if $dance_stage_cum gte 10>> 舞台上<span class="red">没有一寸</span>地方是没有精液的。 <<elseif $dance_stage_cum gte 8>> 舞台被精液<span class="pink">浇透了</span>。 <<elseif $dance_stage_cum gte 6>> 舞台被<span class="purple">涂了层</span>精液。 <<elseif $dance_stage_cum gte 4>> 舞台被精液<span class="blue">弄湿了</span>。 <<elseif $dance_stage_cum gte 2>> 舞台上有<span class="lblue">一大摊</span>精液。 <<elseif $dance_stage_cum gte 1>> 舞台上有一<span class="teal">小</span>摊精液。 <</if>> <<set $audiencemod to Math.clamp($audiencemod, 1, 10)>> <br> 惊讶: <<statbarinverted $audiencemod 10>> <<rng>> <<if ($allure / 100 + currentSkillValue('danceskill') / 20 + $audienceexcitement / 5 + $audiencearousal / 5) gte $rng + 50>> <<rng 10>> <<set $dancetip to ($rng * $audience * $venuemod * $audiencemod)>> <<if $worn.feet.type.includes("heels")>> <<set $dancetip *= (1 + $worn.feet.reveal / 3000)>> <<else>> <<set $dancetip *= 0.9>> <</if>> <<set $dancetip *= 1 + ($mathstrait / 4)>> <<if $dancetip gte 5000>> 你的表演让观众很兴奋,会给你大量的现金。 <<elseif $dancetip gte 500>> 有人给了你一大笔小费。 <<else>> 有人给了你一些小费。 <</if>> <<set $dancetip = Math.trunc($dancetip)>> <<if $dancetip gte 50>> <<set $dancetip to 100 * Math.round( $dancetip / 100.0 )>> <<else>> <<set $dancetip to 5 * Math.round( $dancetip / 5.0 )>> <</if>> <<set $dancetip to Math.max( $dancetip, 5 )>> <<if $venuemod is 0>> 他们不会让你留着的。 <<else>> 你获得了<<printmoney $dancetip>>。 <<set $money += $dancetip>> <</if>> <</if>> <br><br> <<rng>><<rngWraith 2 "night">> <<if ($wraith.state is "haunt" or $wraith.offspring is "dead") and _wraithEvent and $rng lte 10>> <<danceWraith>> <<set $_blockDancingEvents to true>> <<elseif currentSkillValue('danceskill') lt ( ($dance_stage_cum * 50) + random(1,250) )>> <<if currentSkillValue('danceskill') gte ( ($dance_stage_cum * 40) + random(1,100) )>> 你踩到舞台上的精液滑到了,<span class="green">但你恢复了过来,</span>并把它融入到了舞台动作上。 <<else>> 你踩到舞台上的精液滑倒,<span class="red"><<bottom>>和地面来了个亲密接触。</span> <<dancefall>> <<set $_blockDancingEvents to true>> <</if>> <</if>> <<if $_blockDancingEvents>> <!-- No other events can trigger --> <<elseif $dancelocation is 0>> <<if $audiencearousal gte 100>> <<if $rng gte 91>> <<dancerape>> <<elseif $rng gte 71>> <<dancemolest>> <<elseif $rng gte 51>> <<dancestrip>> <</if>> <<elseif $audiencearousal gte 81>> <<if $rng gte 91>> <<dancemolest>> <<elseif $rng gte 71>> <<dancestrip>> <</if>> <<elseif $audiencearousal gte 41>> <<if $rng gte 91>> <<dancestrip>> <</if>> <</if>> <<elseif $dancelocation is "club">> <<if $rng lte 8 and $worn.feet.type.includes("heels") and currentSkillValue("feetskill") lt $worn.feet.reveal>> <<dancetripfinish>> <<elseif $audiencearousal gte 100>> <<dancefinish>> <<elseif $audiencearousal gte 60>> <<if $rng gte 81 and $privatedanceoffered isnot 1>> <<danceprivate>> <<elseif $rng gte 91>> <<dancelonging>> <<elseif $rng gte 76>> <<dancenote>> <<elseif $rng gte 71 and $enemyno gte 2>> <<dancevip>> <<elseif $rng gte 61>> <<dancestrippertrouble>> <<elseif $rng gte 51>> <<dancesalivate>> <<elseif $rng gte 49>> <<dancedarryl>> <</if>> <<else>> <<if $rng gte 99>> <<dancedarryl>> <</if>> <</if>> <<elseif $dancelocation is "cafe">> <<if $timer lte 0>> <<dancesamfinish>> <<else>> <<if $audiencearousal gte 81>> <<if $rng gte 71>> <<dancestrip>> <</if>> <<elseif $audiencearousal gte 41>> <<if $rng gte 91>> <<dancestrip>> <</if>> <</if>> <</if>> <<elseif $dancelocation is "brothel">> <<if $rng lte 8 and $worn.feet.type.includes("heels") and currentSkillValue("feetskill") lt $worn.feet.reveal>> <<dancetriprape>> <<elseif $audiencearousal gte 100>> <<if $rng gte 101 - ($earSlime.corruption / 20) and $corruptionDancing is undefined>> <<danceCorruption>> <<elseif $rng gte 99>> <<dancebriar>> <<elseif $rng gte 91>> <<dancerape>> <<elseif $rng gte 71>> <<dancemolest>> <<elseif $rng gte 66 and $enemyno gte 2>> <<dancevip>> <<elseif $rng gte 51>> <<dancestrip>> <<elseif $rng gte 31 and $privatedanceoffered isnot 1>> <<danceprivate>> <<elseif $rng gte 21 and $daily.leightonDanceOffered isnot 1 and Time.weekDay gte 6 and $leightonbrothel is 1 and $pillory_tenant.special.name isnot "Leighton">> <<danceleighton>> <<elseif $rng gte 11 and $robinBrothel>> <<dancebrothelrobin>> <</if>> <<elseif $audiencearousal gte 81>> <<if $rng gte 101 - ($earSlime.corruption / 25) and $corruptionDancing is undefined>> <<danceCorruption>> <<elseif $rng gte 99>> <<dancebriar>> <<elseif $rng gte 91>> <<dancemolest>> <<elseif $rng gte 86 and $enemyno gte 2>> <<dancevip>> <<elseif $rng gte 71>> <<dancestrip>> <<elseif $rng gte 51 and $privatedanceoffered isnot 1>> <<danceprivate>> <<elseif $rng gte 41 and $daily.leightonDanceOffered isnot 1 and Time.weekDay gte 6 and $leightonbrothel is 1 and $pillory_tenant.special.name isnot "Leighton">> <<danceleighton>> <<elseif $rng gte 31 and $robinBrothel>> <<dancebrothelrobin>> <</if>> <<elseif $audiencearousal gte 41>> <<if $rng gte 102 - ($earSlime.corruption / 25) and $corruptionDancing is undefined>> <<danceCorruption>> <<elseif $rng gte 99>> <<dancebriar>> <<elseif $rng gte 91>> <<dancestrip>> <<elseif $rng gte 86 and $enemyno gte 2>> <<dancevip>> <<elseif $rng gte 71 and $privatedanceoffered isnot 1>> <<danceprivate>> <<elseif $rng gte 61 and $daily.leightonDanceOffered isnot 1 and Time.weekDay gte 6 and $leightonbrothel is 1 and $pillory_tenant.special.name isnot "Leighton">> <<danceleighton>> <<elseif $rng gte 51 and $robinBrothel>> <<dancebrothelrobin>> <</if>> <<else>> <<if $rng gte 103 - ($earSlime.corruption / 25) and $corruptionDancing is undefined>> <<danceCorruption>> <</if>> <</if>> <<elseif $dancelocation is "underground">> <<if $audiencearousal gte 100>> <<if $rng gte 91>> <<dancerape>> <<elseif $rng gte 71>> <<dancemolest>> <<elseif $rng gte 51>> <<dancestrip>> <<elseif $rng gte 31 and $privatedanceoffered isnot 1>> <<danceprivate>> <</if>> <<elseif $audiencearousal gte 81>> <<if $rng gte 91>> <<dancemolest>> <<elseif $rng gte 71>> <<dancestrip>> <<elseif $rng gte 51 and $privatedanceoffered isnot 1>> <<danceprivate>> <</if>> <<elseif $audiencearousal gte 41>> <<if $rng gte 91>> <<dancestrip>> <<elseif $rng gte 71 and $privatedanceoffered isnot 1>> <<danceprivate>> <</if>> <</if>> <<elseif $dancelocation is "smuggler_forced">> <<if $audiencearousal gte 100>> <<if $rng gte 91>> <<dancerape>> <<elseif $rng gte 71>> <<dancemolest>> <<elseif $rng gte 51>> <<dancestrip>> <<elseif $rng gte 31 and $privatedanceoffered isnot 1>> <<set $danceevent to "smuggler_rescue">> <</if>> <<elseif $audiencearousal gte 81>> <<if $rng gte 91>> <<dancemolest>> <<elseif $rng gte 71>> <<dancestrip>> <<elseif $rng gte 51 and $privatedanceoffered isnot 1>> <<set $danceevent to "smuggler_rescue">> <</if>> <<elseif $audiencearousal gte 41>> <<if $rng gte 91>> <<dancestrip>> <<elseif $rng gte 71 and $privatedanceoffered isnot 1>> <<set $danceevent to "smuggler_rescue">> <</if>> <</if>> <<elseif $dancelocation is "party">> <<if $audiencearousal gte 90>> <<dancepull>> <<elseif $drunk gte random(1, 1000)>> <<dancedrunktrip>> <<else>> <<if $audiencearousal gte 41>> <<if $rng gte 51>> <<dancedrink>> <<else>> <<dancelonging>> <</if>> <</if>> <</if>> <<elseif $dancelocation is "stage">> <<if $audiencearousal gte 100>> <<if $rng gte 91>> <<dancerape>> <<elseif $rng gte 71>> <<dancemolest>> <<elseif $rng gte 51>> <<dancestrip>> <<elseif $rng gte 31>> <<dancelight>> <</if>> <<elseif $audiencearousal gte 81>> <<if $rng gte 91>> <<dancemolest>> <<elseif $rng gte 71>> <<dancestrip>> <<elseif $rng gte 51>> <<dancelight>> <</if>> <<elseif $audiencearousal gte 41>> <<if $rng gte 91>> <<dancestrip>> <<dancestrip>> <<elseif $rng gte 71>> <<dancelight>> <</if>> <</if>> <</if>> <</if>> <</if>> <br><br> <</widget>> <<widget "dancelight">> <<exposure>> <<if $exposed gte 2>> 聚光灯改变了色调并变得更亮,你不得不眯起了眼睛。 <<else>> <<set $danceevent to "light">> 聚光灯改变了色调,穿透了你的衣服,映出包裹在面料下面的皮肤。<span class="lewd">这就像你一丝不挂一样!</span> <</if>> <</widget>> <<widget "dancedrink">> <<set $danceevent to "drink">> 那<<person>>给了你一杯红酒。 <<if $drunk gte currentSkillValue('danceskill') - 800>> 你已经感觉视野有些晃动了。 <</if>> <</widget>> <<widget "dancepull">> <<set $danceevent to "dancepull">> 在欲望的驱使下,<span class="pink">那<<person>>抓住了你的腿,试图把你拉下舞台。</span> <</widget>> <<widget "dancedrunktrip">> 你<span class="purple">醉醺醺地</span>绊了一跤,从桌子上摔了下来。 <<if (!$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked")) and random(1)>> <<if !$worn.upper.type.includes("naked")>> <<set $worn.upper.integrity -= 10>> 你被抓住了,不过你的$worn.upper.cn_name_cap被勾住了。 <<if $worn.upper.integrity lte 0>> <span class="pink">你听到了撕裂声</span>,向下看去发现残片已经消失在了人群中。 <<arousal 100>><<upperruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>> <<else>> 当你爬上去的时候,有人摸了摸你的胸部。 <</if>> <<else>> <<set $worn.under_upper.integrity -= 10>> 你被抓住了,但你的$worn.under_upper.cn_name_cap卡住了什么。 <<if $worn.under_upper.integrity lte 0>> <span class="pink">你听到了撕裂声</span>,向下看去发现残片已经消失在了人群中。 <<arousal 100>><<underupperruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>> <<else>> 当你爬上去的时候,有人摸了摸你的胸部。 <</if>> <</if>> <<elseif !$worn.lower.type.includes("naked")>> <<set $worn.lower.integrity -= 10>> 你被抓住了,但你的$worn.lower.cn_name_cap卡住了什么。 <<if $worn.lower.integrity lte 0>> <span class="pink">你听到了撕裂声</span>,向下看去发现残片已经消失在了人群中。 <<arousal 100>><<lowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>> <<else>> 当你爬上去的时候,有人摸了摸你的<<bottom>>。 <</if>> <<elseif !$worn.under_lower.type.includes("naked")>> <<set $worn.under_lower.integrity -= 10>> 你被抓住了,但你的$worn.under_lower.cn_name_cap卡住了什么。 <<if $worn.under_lower.integrity lte 0>> <span class="pink">你听到了撕裂声</span>,向下看去发现残片已经消失在了人群中。 <<arousal 100>><<underlowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>> <<else>> 当你爬上去的时候,有人摸了摸你的<<bottom>>。 <</if>> <<else>> 那个<<person>>抓住了你。当你重新爬回的时候,有些人正感受着你<<bottom>>的触感。 <</if>> <</widget>> <<widget "dancerape">> <<set $danceevent to "rape">> 被他们的性欲所驱使,你的观众涌向你,他们的眼睛里充满了原始的渴望。 <</widget>> <<widget "dancefall">> <<set $danceevent to "rape">> 观众被你的娇弱魅惑了,纷纷向你涌来,眼中迸发出原始的渴望。 <</widget>> <<widget "dancemolest">> <<set $danceevent to "molest">><<molested>> 那<<person>>伸手抓住了你的腰!<<trauma 6>><<stress 6>> <</widget>> <<widget "dancestrip">> <<if $worn.under_lower.name isnot "naked" and ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>> 你旋转着,裙子向上飘扬。一个没素质的观众抓住这个机会,扑向你的$worn.under_lower.cn_name_cap。 <<set $danceevent to "skirtstrip">><<molested>> <<elseif $worn.over_lower.name isnot "naked">> 你的一名观众兽性大发,抓住机会向你的$worn.over_lower.cn_name_cap扑去。 <<set $danceevent to "overlowerstrip">><<molested>> <<elseif $worn.lower.name isnot "naked">> 你的一名观众兽性大发,抓住机会向你的$worn.lower.cn_name_cap扑去。 <<set $danceevent to "lowerstrip">><<molested>> <<elseif $worn.over_upper.name isnot "naked">> 你的一名观众兽性大发,抓住机会向你的$worn.over_upper.cn_name_cap扑去。 <<set $danceevent to "overupperstrip">><<molested>> <<elseif $worn.upper.name isnot "naked">> 你的一名观众兽性大发,抓住机会向你的$worn.upper.cn_name_cap扑去。 <<set $danceevent to "upperstrip">><<molested>> <<elseif $worn.under_lower.name isnot "naked">> 你的一名观众兽性大发,抓住机会向你的$worn.under_lower.cn_name_cap扑去。 <<set $danceevent to "understrip">><<molested>> <<elseif $worn.under_upper.name isnot "naked">> 你的一名观众兽性大发,抓住机会向你的$worn.under_upper.cn_name_cap扑去。 <<set $danceevent to "underupperstrip">><<molested>> <</if>> <<trauma 6>><<stress 6>> <</widget>> <<widget "dancefinish">> <<if $security_aware>> 一名保安示意你离开舞台。只要看一眼喧闹兴奋着的观众你就知道为什么了。 <<else>><<set $security_aware to 1>> 安保人员请你下台。你张开嘴想问为什么,但是你被打断了,"人群变得有点躁动了。我们需要让他们冷静下来,否则我们将无法保护你。"你看着你的观众,不得不同意了。 <</if>> <<set $danceevent to "finish">> <br><br> <</widget>> <<widget "dancetripfinish">> 你笨拙地做了一个动作,脚后跟绊了一下,向前跌倒,身体猛地摔下舞台。幸运的是,一名保安设法抓住了你,但是你的脚踝仍然感到疼痛。 <<pain 10>><<ggpain>><<bruise full>> <br><br> <<set $danceevent to "finish">> <br><br> <</widget>> <<widget "dancetriprape">> 你笨拙地做了一个动作,脚后跟绊了一下,向前跌倒,身体猛地摔下舞台。你落在一群人中间,在路上撞到了头。 <<pain 25>><<ggpain>> <br><br> <<dancerape>> <</widget>> <<widget "danceprivate">> 那<<person>>挥舞着<<his>><<if $pronoun is "m">>钱包,<<else>>皮包,<</if>>表示想要你的服务。 <<set $danceevent to "private">> <<if $promiscuity lte 34 and $uncomfortable.prostituting is true>> 然而,你还没有淫乱到愿意接受<<his>>的提议。 <<set $privatedanceoffered to 1>> <</if>> <<if $promiscuity lte 34 and $uncomfortable.prostituting is false>> 你不喜欢<<His>>的这个提议,但你需要钱。 <</if>> <</widget>> <<widget "dancelonging">> 那个<<person>>用渴望的目光看着你。 <</widget>> <<widget "dancenote">> <<set $danceevent to "note">> 那<<person>>手里拿着一张钞票。 <</widget>> <<widget "dancevip">> <<set $danceevent to "vip">> 一个穿着昂贵<<if $pronoun is "f">>礼服<<else>>西装<</if>>的<<person>>抓住了你的手臂把你拉近了。保安看向了别处。"他们不会打扰我们的,"<<he>>说道,"他们知道我是谁。" <</widget>> <<widget "dancedarryl">> <<set $danceevent to "darryl">> 你注意到达里尔在舞台中间徘徊者,检查着舞者。<<nnpc_He "Darryl">>来到了你的舞台前,看着你。 <</widget>> <<widget "dancebriar">> <<set $danceevent to "briar">> 你注意到布莱尔在观众当中,一边看着你一边小声说着什么。 <</widget>> <<widget "dancestrippertrouble">> <<set $danceevent to "strippertrouble">> 那个<<person>>试着把另一名员工拽下舞台。 <</widget>> <<widget "dancesalivate">> 一些观众垂涎欲滴地看着你,但只要瞥一眼安保人员,就能平息任何暴力和野心。 <</widget>> <<widget "dancesamfinish">> <<endevent>><<npc Sam>>萨姆出现在你们的桌台旁边。"足够了,这位<<girl>>已经受够了。"<<He>>拉着你的胳膊,把你领进后面的房间。"今天干得不错。这是给你的一点小费。"你获得<<moneyGain 10>>。 <<npcincr Sam love 2>><<glove>><<set $danceevent to "finish">> <</widget>> <<widget "danceleighton">> <<set $daily.leightonDanceOffered to 1>><<set $danceevent to "leighton">> <<if $headblackmailed is 1>> "我就知道你在这里," <<elseif $delinquency gte 400>> "所以这就是你翘课的理由吗," <<elseif $exposed gte 2 and $exhibitionism gte 75>> "我就知道你是个骚货," <<else>> "你在那上面看起来还挺可爱的," <</if>> 一个熟悉的声音说道。那是礼顿,手里还拿着一堆钞票。 <br><br> <</widget>> <<widget "dancebrothelrobin">> <<set $danceevent to "robin">> 你听到了一个熟悉的声音叫着你的名字。你没有停下跳舞,扫视着人群寻找声音的来源。<span class="pink">是罗宾。</span><<nnpc_He "Robin">>看上去很担心,招呼着你过去。 <<set $weekly.robinBrothel to true>><<unset $robinBrothel>> <br><br> <</widget>> <<widget "danceCorruption">> <<set $danceevent to "corruptionDance">> <span class="lewd">你感觉到你头里的史莱姆正命令着你不要停止给人群跳舞。</span>如果服从的话就会有回报,而抵抗则会有惩罚。 <</widget>> <<widget "danceWraith">> <<set $danceevent to 0>><<set $audiencearousal -= 5>><<set $audienceexcitement -= 5>> 你感觉到一只手在你身上。然后是另一只。第三只,第四只。你疯狂地四处张望,<span class="red">看到无数苍白的肢体从下面冒出来,尽可能地抓住你。</span>你想尖叫,但有人捂住了你的嘴。 <br><br> 你眨着眼睛,然后它们都消失了。其他人用奇怪的目光看着你。<<stress 12>><<trauma 4>><<ggstress>><<gtrauma>> <</widget>>
<<widget "danceeffects">> <<person_dance>> <<set $danceevent to 0>> <<set $audiencemod -= 1>><<set $audiencemod to Math.clamp($audiencemod, 1, 10)>> <<set _danceaction to $danceaction>> <<if $danceaction is "vippush">> <<set $danceaction to 0>><<set $audienceexcitement -= 5>> 你扭动着推开了那个<<person>>,"我可不经常被拒绝。"<<he>>警告道。 <</if>> <<if $danceaction is "vipallow">> <<set $danceaction to 0>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>> 那个<<person>>搂住你的腰,然后将你拉到一个坐的位置。 <<if $worn.under_lower.type.includes("naked") and ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>> <<His>>的手从你的裙子下面摸索过去,在那里找了到你暴露在外的<<genitals>>。 <<if playerChastity("hidden")>> <<He>>抓住它,使劲拉,但是没有用。在你<<genitals 1>>上的压迫让你不安。"你真会挑逗人,"<<he>>说。"所有这些人都对你垂涎三尺,但他们没有机会,"<<He>>走到一边,给其他观众一个更好的视角,但并没有停止抚摸你。<<He>>靠近你,低声说道。"也许我应该掀起你这条可爱的裙子。然后大家都会看到。" <<elseif $player.penisExist and $player.vaginaExist>> <<He>>惊讶地把手拉开,但很快就恢复淡定,再次伸了进去。轻轻的触摸让你忍不住扭动。"你确实有一个特殊的秘密,"<<he>>嘲笑道。<<He>>走到一边,想给其他观众一个更好的视角,但是并没有停止抚摸你。<<He>>靠近你,低声说道:"也许我应该掀起你这条可爱的裙子,然后让每个人都看到。" <<ggarousal>><<arousal 1200 "genitals">> <br><br> <<else>> <<He>>用手指轻轻地摩擦着它,轻轻的触碰足以让你颤抖。"你很敏感,不是吗?"<<he>>挑逗着。<<He>>走到一边,给其他观众一个更好的视角,但并没有停止抚摸你。<<He>>靠近你,低声说道。"也许我应该掀起你这条可爱的裙子。然后每个人都会看到。" <<ggarousal>><<arousal 1200 "genitals">> <br><br> <</if>> <<elseif $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>> <<His>>的手在你裸露的<<genitals>>上游走。<<He>>用手指摩擦着它,轻轻的抚摸足以让你扭动。"你很敏感,不是吗?"<<he>>嘲弄。<<He>>走到一边,想给其他观众一个更好的视角,但并没有停止抚摸你。 <<ggarousal>><<arousal 1200 "genitals">> <br><br> <<elseif !$worn.upper.type.includes("naked")>> <<His>>的手在你的胸前抓来抓去,<<if $player.perceived_breastsize gte 2>>同时握住你<<breasts>>。<<else>>同时在你的<<breasts>>上停留。<</if>><<He>>用<<his>>的手指摩擦你的乳头,即使隔着你的$worn.upper.cn_name_cap也足以让你颤动。<<He>>走到一边,想给其他观众一个更好的视角,同时并没有停止抚摸你。"也许我应该把你上面这件<<pullup>>。"<<He>>低语着。"让所有人看看。" <<garousal>><<arousal 600 "breasts">> <br><br> <<else>> <<His>>的手攀上你裸露的胸部,然后<<if $player.breastsize gte 2>>握住了<<breasts>>。<<else>>在你的<<breasts>>握着<</if>>。<<his>>大拇指玩弄着你的乳头,足够让你感到不安。<<He>>站到了一边,给其他观众更好的视野,但并没有停止抚摸你。 <<garousal>><<arousal 600 "breasts">> <br><br> <</if>> <<if $arousal gte $arousalmax>> <<orgasm>> <<if $worn.under_lower.type.includes("naked") and ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked"))) and $player.penisExist>> <<if $femaleclimax is 1>> 你稀少的精液让一些人嘲笑着你。那<<person>>笑着放开了你。<<tearful>>你爬了起来。 <<set $audiencearousal += 15>><<set $audienceexcitement += 15>><<set $audiencemod += 4>><<set $dancespeech to "nocum">> <<else>> 你的精液划过弧度射向观众。一个<<person>>蹲下试图用<<his>>嘴去接住。那<<person>>笑着放开了你。<<tearful>>你爬了起来。 <<set $audiencearousal += 15>><<set $audienceexcitement += 15>><<set $audiencemod += 4>><<set $dancespeech to "cum">> <</if>> <<else>> 观众们欢呼着,"在所有人面前高潮吧。"那<<person>>赞叹着一边放了你。<<tearful>>你爬了起来。 <<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<set $dancespeech to "cum">> <</if>> <<else>> 观众们变得更兴奋了。他们建议那<<person>>表演各种淫荡的动作,不过<<he>>在一会后就放开了你。<<tearful>>你爬了起来。 <<set $audiencemod += 1>> <</if>> <</if>> <<if $danceaction is "darrylreassure">> <<set $danceaction to 0>> 你对着达里尔微笑。<<nnpc_He Darryl>>点了点头致意,然后去了下一个舞台。 <</if>> <<if $danceaction is "briarwink">> <<set $danceaction to 0>> 你对布莱尔眨着眼睛。 <<if $NPCName[$NPCNameList.indexOf("Briar")].love gte 40>> <<nnpc_He Briar>>眨了回来,还舔了下顾客的耳朵。 <<elseif $NPCName[$NPCNameList.indexOf("Briar")].love gte 20>> <<nnpc_He Briar>>眨了回来,露出了诱人的微笑,继续在顾客耳边小声说着话。 <<elseif $NPCName[$NPCNameList.indexOf("Briar")].love gte 1>> <<nnpc_He Briar>>眨了回来,继续在顾客耳边小声说着话。 <<else>> <<nnpc_He Briar>>看向舞台,示意你别忘了工作。 <</if>> <</if>> <<if $danceaction is "briarseduce">> <<if $NPCName[$NPCNameList.indexOf("Briar")].love gte 40>> <<set $seductiondifficulty to 10000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> 你双膝跪地向布莱尔张开你的双臂,示意<<nnpc_him Briar>>加入你。 <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> <<set $danceevent to "briarseduce">> 布莱尔犹豫了片刻,<span class="green">然后走向了舞台。</span>观众中爆发出一阵欢呼声,吸引了更多的注意力。<<nnpc_he Briar>>爬上舞台来到你的面前说道,"继续,亲爱的,让我们给他们场真正的表演。" <<else>> <<set $danceaction to 0>> 布莱尔犹豫了一下,"继续,亲爱的!"<<nnpc_he Briar>>在喧闹中喊道,"不过我的表演生涯已经结束了。"<<nnpc_He Briar>>随着音乐摇摆着,走向了下一个舞台。 <</if>> <<else>> <<set $danceaction to 0>> 即使四周一片喧闹,你也能听见布莱尔在哈哈大笑。随后<<nnpc_he Briar>>跟随音乐摇摆着走向了下一个舞台。<span class="blue">布莱尔肯定对淫荡的行为非常熟悉了,你需要让<<nnpc_him Briar>>更喜欢你,才能让你的魅力发挥作用。</span> <</if>> <</if>> <<if $danceaction is "darrylpull">> <<set $danceaction to 0>> 你走到舞台边缘,俯下了身。达里尔忧虑地皱着眉头,直到你抓着<<nnpc_his Darryl>>的手臂,把<<nnpc_him Darryl>>拉了上来。 <br><br> <<if $audience gte 2>> 观众们欢呼着。 <</if>> <<if $NPCName[$NPCNameList.indexOf("Darryl")].love gte 40>> <<set $audiencemod += 3>> 达里尔自然地接受了这突如其来的关注,然后<span class="lewd">脱掉了<<nnpc_his Darryl>>的<<print setup.npcClothesSets.find(item => item.name === $NPCList[0].clothes.set).clothes.upper.desc>></span>在你旁边开始跳舞。<<nnpc_He Darryl>>过了一会儿之后从台下跳了下来,满脸潮红地笑着。"谢了,"<<nnpc_he Darryl>>说道:"偶尔放松一下也很不错。" <<elseif $NPCName[$NPCNameList.indexOf("Darryl")].love gte 20>> <<set $audiencemod += 2>> 达里尔看上去很惊讶,成为大家的焦点让<<nnpc_he Darryl>>有点不知所措,不过<<nnpc_he Darryl>>还是跟着你一起跳舞了。<<nnpc_His Darryl>>动作紧张僵硬,未经练习。<<nnpc_He Darryl>>对着大家笑了一下,然后爬下了舞台。"很高兴看到你干得不错。"<<nnpc_he Darryl>>说道。 <<elseif $NPCName[$NPCNameList.indexOf("Darryl")].love gte 1>> <<set $audiencemod += 1>> 达里尔看上去很惊讶,成为大家的焦点让<<nnpc_he Darryl>>有点不知所措,不过还是对大家露出了羞涩的微笑,然后爬下了舞台。"很高兴看到你干得不错。"<<nnpc_he Darryl>>说道。 <<else>> 达里尔看上去很慌张,然后小心翼翼地爬下了舞台。"抱歉,"<<nnpc_he Darryl>>说道,"我、我还有其他舞台要检查。" <</if>> <</if>> <<if $danceaction is "stripperhelp">> <<set $danceaction to 0>><<set $audiencearousal -= 10>><<set $audienceexcitement -= 1>> 你停下舞步,叉着手盯着那个<<person>>。这扰乱了你表演的节奏,但<<he>>领会了暗示,不再打扰其他舞者了。舞者们给了你一个感激的微笑。 <<trauma -6>><<ltrauma>><<famegood 1>> <</if>> <<if $danceaction is "stripperignore">> <<set $danceaction to 0>> 你转身离开了另一位舞者。 <</if>> <<if $danceaction is "noteapproach">> <<set $danceaction to 0>> <<set $tipmod to 0.6>><<tipset>> 那<<person>>用手指做了一个旋转的动作。你转了一圈。 <<if $rng gte 91>> <<if $audience gte 6>> 在人群的欢呼声中,<<he>> <<else>> <<He>> <</if>> 伸手抓住你的大腿。<<He>>靠过来亲吻你的<<bottom>> <<if !$worn.over_lower.type.includes("naked") and !$worn.lower.type.includes("naked")>> <<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>> <<if playerChastity() and $worn.under_lower.type.includes("naked")>> <<he>>把手伸到了你的裙子下面,把一张纸条塞到了你的<<print $worn.genitals.cn_name_cap>>下面。 <<elseif $worn.under_lower.type.includes("naked")>> <<he>>把手伸到了你的裙子下面,把一张纸条塞到了你露出的屁股中间。 <<else>> <<he>>把手伸到了你的裙子下面,把一张纸条塞到了你的$worn.under_lower.cn_name_cap里。 <</if>> <<else>> <<he>>把一张纸条塞到了你的<<if !$worn.over_lower.type.includes("naked")>>$worn.over_lower.cn_name_cap<<else>>$worn.lower.cn_name_cap<</if>>里。 <</if>> <<else>> <<if playerChastity() and $worn.under_lower.type.includes("naked")>> <<he>>把一张纸条塞到了你的<<print $worn.genitals.cn_name_cap>>下。 <<elseif $worn.under_lower.type.includes("naked")>> <<he>>把一张纸条塞到了你裸露的屁股瓣中间。 <<else>> <<he>>把一张纸条塞到了你的$worn.under_lower.cn_name_cap里。 <</if>> <</if>> <<else>> <<if !$worn.over_lower.type.includes("naked") and !$worn.lower.type.includes("naked")>> <<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>> <<if playerChastity() and $worn.under_lower.type.includes("naked")>> <<he>>把手伸到了你的裙子下面,把一张纸条塞到了你的<<print $worn.genitals.cn_name_cap>>下。 <<elseif $worn.under_lower.type.includes("naked")>> <<he>>把手伸到了你的裙子下面,把一张纸条塞到了你露出的屁股中间。 <<else>> <<He>>把手伸到了你的裙子下面,把一张纸条塞到了你的$worn.under_lower.cn_name_cap里。 <</if>> <<else>> <<he>>把一张纸条塞到了你的<<if !$worn.over_lower.type.includes("naked")>>$worn.over_lower.cn_name_cap<<else>>$worn.lower.cn_name_cap<</if>>里。 <</if>> <<else>> <<if playerChastity() and $worn.under_lower.type.includes("naked")>> <<he>>把一张纸条塞到了你的<<print $worn.genitals.cn_name_cap>>下。 <<elseif $worn.under_lower.type.includes("naked")>> <<he>>把一张纸条塞到了你裸露的屁股瓣中间。 <<else>> <<He>>把一张纸条塞到了你的$worn.under_lower.cn_name_cap里。 <</if>> <</if>> <</if>> 这引起了其他人的注意,他们开始把钱扔到舞台上。 <<tipreceive>><<garousal>><<arousal 600>> <</if>> <<if $danceaction is "noteignore">> <<set $danceaction to 0>> 你无视了那<<person>>和<<his>>钞票。 <</if>> <<if $danceaction is "cop">> <<set $danceaction to 0>> <<arousal 300 "breasts">><<set $dancespeech to "cop">> 你让那<<person>>摸着你。 <<if $audience gte 6>> 在人群的欢呼声中,<<he>> <<else>> <<He>> <</if>> 伸出食指跟拇指捏着你的乳头,然后用其他手指爱抚着你的<<breasts>>。他们捏着摸着好一会儿,然后把手滑到了你的肚子上。当他们的手靠近你的<<genitals>>时,你期待着。然而他们在事情变得太淫荡之前放开了你,给了你<<bottom>>屁股一巴掌然后就放手了。 <</if>> <<if $danceaction is "rape">> <<set $danceaction to 0>> <<arousal 300 "breasts">><<set $danceevent to "rape">> 你让那<<person>>摸着你。 <<if $audience gte 6>> 在人群的欢呼声中,<<he>> <<else>> <<He>> <</if>> 伸出食指跟拇指捏着你的乳头,然后用其他手指爱抚着你的<<breasts>>。他们捏着摸着好一会儿,然后把手滑到了你的肚子上。突然,他们把你拽下了舞台! <</if>> <<if $danceaction is "finish">> <<set $danceevent to "finish">> <<set $danceaction to 0>> 你最好在观众变得太勇敢之前离开。他们很失望,但并没有阻止你。 <br><br> <<clotheson>> <</if>> <<if $danceaction is "skirtstruggle">> <<set $danceaction to 0>> 你试图用一只手抓住你的$worn.under_lower.cn_name_cap同时用另一只手按着你的裙子。 <<if !$worn.lower.type.includes("dance")>> 你柔软地扭开了,在<span class="teal">没造成任何伤害</span>的情况下重新取得了控制,你的尊严基本完好无损。 <<else>> 剧烈的挣扎之后,你艰难地重新取回了你自己衣服的控制权,尊严几乎完好无损。 <<set $worn.under_lower.integrity -= 10>> <</if>> <<arousal 100>><<set $dancespeech to "struggle">> <<if $worn.under_lower.integrity lte 0>> 你的$worn.under_lower.cn_name_cap<<underlowerplural>>在挣扎中损坏了。剩余的布料很快就裂了开来,落到了你的脚下。微风吹拂过你的<<genitals>>,现在只有你的$worn.lower.cn_name_cap遮住它了。 <<set $audiencemod += 2>><<arousal 100>><<underruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">> <<if $audience gte 3>> 当观众们意识到你的困境的时候,他们欢呼起来。 <</if>> <</if>> <</if>> <<if $danceaction is "skirtsurrender">> <<set $danceaction to 0>> 你抓住你裙子的下摆防止你的$worn.under_lower.cn_name_cap<<underlowerplural>>被从大腿上扯下来。现在你露出的$worn.lower.cn_name_cap隔绝了进一步的窥探,但让你意识到你的<<genitals_are>>多么危险地接近着被所有人看到。 <<set $audiencemod += 2>><<arousal 200>><<underlowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">> <</if>> <<if $danceaction is "overupperstruggle">> <<set $danceaction to 0>> 你挣扎着不让你的$worn.over_upper.cn_name_cap被从身体上扯掉。 <<if !$worn.over_upper.type.includes("dance")>> 你柔软地扭开了,在<span class="teal">没造成任何伤害</span>的情况下重新取得了控制,你的尊严基本完好无损。 <<else>> 经过一番短暂的搏斗,你终于重新控制住了自己的衣服,尊严几乎完好无损。 <<set $worn.over_upper.integrity -= 10>> <</if>> <<arousal 100>><<set $dancespeech to "struggle">> <<if $worn.over_upper.integrity lte 0>> 然而你的$worn.over_upper.cn_name_cap<<overupperplural>>在挣扎的过程中被损坏了。 <<overupperruined>> 被损坏的布料很快就散开了,留下你的<<exposedupper>>暴露在所有人的面前。 <<arousal 100>><<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">> <</if>> <</if>> <<if $danceaction is "overuppersurrender">> <<set $danceaction to 0>> 你的$worn.over_upper.cn_name_cap<<overupperplural>>被撕裂了,留下你的<<overupperruined>><<exposedupper>>暴露在所有人的面前。 <<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<arousal 200>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">> <</if>> <<if $danceaction is "upperstruggle">> <<set $danceaction to 0>> 你挣扎着不让你的$worn.upper.cn_name_cap彻底被从身体上扯掉。 <<if !$worn.upper.type.includes("dance")>> 你柔软地扭开了,在<span class="teal">没造成任何伤害</span>的情况下重新取得了控制,你的尊严基本完好无损。 <<else>> 经过一番短暂的搏斗,你终于重新控制住了自己的衣服,尊严几乎完好无损。 <<set $worn.upper.integrity -= 10>> <</if>> <<arousal 100>><<set $dancespeech to "struggle">> <<if $worn.upper.integrity lte 0>> 然而你的$worn.upper.cn_name_cap<<upperplural>>在挣扎的过程中损坏了。被损坏的布料很快就散开了,留下你的<<breasts>>暴露在所有人的面前。 <<arousal 100>><<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<upperruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">> <</if>> <</if>> <<if $danceaction is "uppersurrender">> <<set $danceaction to 0>> 你的$worn.upper.cn_name_cap<<upperplural>>被从身上扯了下来,留下你的<<upperruined>><<exposedupper>>暴露在所有人的面前。 <<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<arousal 200>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">> <</if>> <<if $danceaction is "overlowerstruggle">> <<set $danceaction to 0>> 你努力护住你的$worn.over_lower.cn_name_cap和 <<if !$worn.over_lower.type.includes("dance")>> <span class="teal">没有损伤地</span>重新取得了控制权,你的尊严基本完好无损。 <<else>> 设法防止它被从你身体上扯下来。 <<set $worn.over_lower.integrity -= 10>> <</if>> <<arousal 100>><<set $dancespeech to "struggle">> <<if $worn.over_lower.integrity lte 0>> 然而,剧烈的挣扎使得你的$worn.over_lower.cn_name_cap在你身体上被撕成了碎片。 <<arousal 100>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<overlowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">> <<if $worn.lower.name isnot "naked">> 当你的$worn.lower.cn_name_cap<<lowerplural>>被所有人看到时,你如鲠在喉。 <<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>> <<elseif $worn.under_lower.name is "naked">> 当你的<<genitals_are>>被所有人看到时,你如鲠在喉。 <<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 100>> <<if $audience gte 2>> <<dance_crossdress_reveal>> <</if>> <<else>> 你的$worn.under_lower.cn_name_cap<<underlowerplural>>现在暴露了出来,现在只有它保护着你的<<genitals>>了。 <</if>> <</if>> <</if>> <<if $danceaction is "overlowersurrender">> <<set $danceaction to 0>> 你的$worn.over_lower.cn_name_cap<<lowerplural>>被从你身体上撕了下来。 <<arousal 100>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<overlowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">> <<if $worn.lower.name is "naked">> 当你的$worn.lower.cn_name_cap<<lowerplural>>被所有人看到时,你如鲠在喉。 <<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>> <<elseif $worn.under_lower.name is "naked">> 当你的<<genitals_are>>被所有人看到时,你如鲠在喉。 <<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 100>> <<if $audience gte 2>> <<dance_crossdress_reveal>> <</if>> <<else>> 你的$worn.under_lower.cn_name_cap<<underlowerplural>>现在暴露了出来,现在只有它保护着你的<<genitals>>了。 <</if>> <</if>> <<if $danceaction is "lowerstruggle">> <<set $danceaction to 0>> 你努力护住你的$worn.lower.cn_name_cap然后 <<if !$worn.over_lower.type.includes("dance")>> <span class="teal">没有损伤地</span>重新取得了控制权,你的尊严基本完好无损。 <<else>> 设法防止它被从你身体上扯下来。 <<set $worn.lower.integrity -= 10>> <</if>> <<arousal 100>><<set $dancespeech to "struggle">> <<if $worn.lower.integrity lte 0>> 然而,剧烈的挣扎使得你的$worn.lower.cn_name_cap在你身体上被撕成了碎片。 <<arousal 100>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<lowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">> <<if $worn.under_lower.name is "naked">> 当你的<<genitals_are>>被所有人看到时,你如鲠在喉。 <<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 100>> <<if $audience gte 2>> <<dance_crossdress_reveal>> <</if>> <<else>> 你的$worn.under_lower.cn_name_cap<<underlowerplural>>现在暴露了出来,现在只有它保护着你的<<genitals>>了。 <</if>> <</if>> <</if>> <<if $danceaction is "lowersurrender">> <<set $danceaction to 0>> 你的$worn.lower.cn_name_cap<<lowerplural>>被从你身体上撕了下来。 <<arousal 100>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<lowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">> <<if $worn.under_lower.name is "naked">> 当你的<<genitals_are>>被所有人看到时,你如鲠在喉。 <<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 100>> <<if $audience gte 2>> <<dance_crossdress_reveal>> <</if>> <<else>> 你的$worn.under_lower.cn_name_cap<<underlowerplural>>现在暴露了出来,现在只有它保护着你的<<genitals>>了。 <</if>> <</if>> <<if $danceaction is "understruggle">> <<set $danceaction to 0>> <<if !$worn.under_lower.type.includes("dance")>> 你努力挣扎着保护你的$worn.under_lower.cn_name_cap。<span class="teal">柔韧的材料挺过了这样剧烈的撕扯。</span> <<else>> 你拼命挣扎,想护住你的$worn.under_lower.cn_name_cap。 <<set $worn.under_lower.integrity -= 10>> <</if>> <<arousal 100>><<set $dancespeech to "struggle">> <<if $worn.under_lower.integrity lte 0>> 当你准备要赢得这场拔河比赛时,布料被撕裂了,没穿内衣的你倒在了地上。当你的<<genitals_are>>被所有人看到时,你如鲠在喉。 <<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 4>><<arousal 100>><<underlowerruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">> <<if $audience gte 2>> <<dance_crossdress_reveal>> <</if>> <</if>> <</if>> <<if $danceaction is "undersurrender">> <<set $danceaction to 0>> 你的$worn.under_lower.cn_name_cap<<underlowerplural>>被从你身上扯了下来,让你的<<genitals>>暴露在了所有人的面前。你的心脏因为羞耻而砰砰直跳着。 <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">> <<if $audience gte 2>> <<dance_crossdress_reveal>> <</if>> <</if>> <<if $danceaction is "underupperstruggle">> <<set $danceaction to 0>> <<if !$worn.under_upper.type.includes("dance")>> 你努力挣扎着保护你的$worn.under_upper.cn_name_cap。<span class="teal">柔韧的材料挺过了这样剧烈的撕扯。</span> <<else>> 你拼命挣扎,想护住你的$worn.under_upper.cn_name_cap。 <<set $worn.under_upper.integrity -= 10>> <</if>> <<arousal 100>><<set $dancespeech to "struggle">> <<if $worn.under_upper.integrity lte 0>> 当你准备要赢得这场拔河比赛时,布料被撕裂了,没穿内衣的你倒在了地上。当你的<<breasts>>被所有人看到时,你如鲠在喉。 <<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 4>><<arousal 100>><<underupperruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">> <</if>> <</if>> <<if $danceaction is "underuppersurrender">> <<set $danceaction to 0>> 你的$worn.under_upper.cn_name_cap<<underupperplural>>被从你身上扯了下来,让你的<<breasts>>暴露在了所有人的面前。你的心脏因为羞耻而砰砰直跳着。 <<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underupperruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">> <</if>> <<if $danceaction is "robinignore">> 你转移视线,假装没有注意到罗宾的存在。<<nnpc_He "Robin">>继续呼喊着你的名字,听起来越来越绝望。 <br> 罗宾努力试着挤过人群,但<<nnpc_he "Robin">>只是被粗暴地挤了回去。明白怎么也没有办法见到你,<<nnpc_He "Robin">>沮丧地走开了。 <</if>> <<if ($danceaction is "cool" or $danceaction is "sexual" or $danceaction is "sophisticated" or $danceaction is "seductive") and $arousal gte $arousalmax>> <<orgasmstage>> <<elseif $danceaction is "cool">> <<set $danceaction to 0>><<set $danceactiondefault to "cool">> <<stress -2>><<tiredness 1>><<dancestat>><<set $dancespeech to "dance">> <<if $audience gte 1>> <<set $audiencearousal += $allure / 2000 + currentSkillValue('danceskill') / 100>> <<set $audienceexcitement += currentSkillValue('danceskill') / 100>> <</if>> <<if currentSkillValue('danceskill') lte 200>> 不知道还能做些什么,你只是随着节奏摇摆着。 <<elseif currentSkillValue('danceskill') lte 400>> 你试着模仿你在网上看到的时髦舞蹈。你感觉你自己很傻,实际上看起来也是这样。 <<elseif currentSkillValue('danceskill') lte 600>> 你决定把事情保持简单,专注于确保自己舞姿不崩。 <<elseif currentSkillValue('danceskill') lte 800>> 你试着模仿一种时髦的舞步,并且成功做到了。 <<elseif currentSkillValue('danceskill') lte 999>> 你的舞蹈充满活力又流畅,每个舞步都自然而然地衔接在了一起。 <<else>> 你用你的舞步统治了这个地方。 <</if>> <br><br> <<danceskilluse>><<pass 1>> <<set $dancephysique += 1>> <<if $dancephysique gte 10>> <<set $dancephysique -= 10>> <<physique>> <</if>> <<elseif $danceaction is "sophisticated">> <<set $danceaction to 0>><<set $danceactiondefault to "sophisticated">> <<stress -2>><<tiredness 1>><<dancestat>><<set $dancespeech to "dance">> <<if $audience gte 1>> <<set $audiencearousal += $allure / 3000 + currentSkillValue('danceskill') / 100>> <<set $audienceexcitement += currentSkillValue('danceskill') / 100>> <</if>> <<if currentSkillValue('danceskill') lte 200>> 你以一种优雅的方式摇摆着。 <<elseif currentSkillValue('danceskill') lte 400>> 你摆出一副高雅的姿态,然后优雅地左右摇摆着,希望看上去很足够高雅。 <<elseif currentSkillValue('danceskill') lte 600>> 当你旋转跟滑动的时候,你专注着保持平衡。 <<elseif currentSkillValue('danceskill') lte 800>> 你充满自信地快速移动着,同时完全保持着姿态。 <<elseif currentSkillValue('danceskill') lte 999>> 你动作平静从容,隐藏着心中的信心和专注。 <<else>> 你的单脚尖旋转是尊严的典范。 <</if>> <br><br> <<danceskilluse>><<pass 1>> <<set $dancephysique += 1>> <<if $dancephysique gte 10>> <<set $dancephysique -= 10>> <<physique>> <</if>> <<elseif $danceaction is "seductive">> <<set $danceaction to 0>><<set $danceactiondefault to "seductive">> <<stress -2>><<tiredness 1>><<exhibitionism1>><<dancestat>><<set $dancespeech to "dance">> <<if $audience gte 1>> <<set $audiencearousal += $allure / 1000 + currentSkillValue('danceskill') / 100>> <<set $audienceexcitement += currentSkillValue('danceskill') / 100>> <</if>> <<if currentSkillValue('danceskill') lte 200>> 你尝试着诱惑的舞步,但是看上去相比性感更多是傻气。 <<elseif currentSkillValue('danceskill') lte 400>> 你优雅缓慢地跳着,试图强调你的美丽。 <<elseif currentSkillValue('danceskill') lte 600>> 你的舞步凸显了你身体的美感。 <<elseif currentSkillValue('danceskill') lte 800>> 你流畅但带着暗示地跳着舞。 <<elseif currentSkillValue('danceskill') lte 999>> 你优雅与色情并存地跳着舞,展示着你的身体。 <<else>> 你的舞步迷人而克制,欲拒还迎,反倒教人无限遐想。 <</if>> <br><br> <<danceskilluse>><<pass 1>> <<set $dancephysique += 1>> <<if $dancephysique gte 10>> <<set $dancephysique -= 10>> <<physique>> <</if>> <<elseif $danceaction is "sexual">> <<set $danceaction to 0>><<set $danceactiondefault to "sexual">> <<stress -2>><<tiredness 1>><<exhibitionism2>><<dancestat>><<set $dancespeech to "dance">> <<if $audience gte 1>> <<set $audiencearousal += $allure / 500 + currentSkillValue('danceskill') / 100>> <<set $audienceexcitement += currentSkillValue('danceskill') / 100>> <</if>> <<if currentSkillValue('danceskill') lte 200>> 你试图跳起挑逗的舞蹈,但由于你技巧的缺乏,这只不过是在晃动着你的屁股。 <<elseif currentSkillValue('danceskill') lte 400>> 你晃动着你的身体,给任何想看的人看。 <<elseif currentSkillValue('danceskill') lte 600>> 你挑逗地跳着,你的动作强调着你淫荡的部位。 <<elseif currentSkillValue('danceskill') lte 800>> 你充满技巧跟挑逗地跳着,你的动作强调着你下流的部位。 <<elseif currentSkillValue('danceskill') lte 999>> 你充满技巧跟挑逗地跳着,你的整个身体都在宣示着最原始的性能量。 <<else>> 你的动作散发着原始而令人陶醉的性感。 <</if>> <<danceskilluse>> <<pass 1>> <<set $dancephysique += 1>> <<if $dancephysique gte 10>> <<set $dancephysique -= 10>> <<physique>> <</if>> <<elseif $danceaction is "orgasm">> <<orgasmstage>> <<elseif $danceaction is "groom">> <<set $audiencearousal += 4>><<set $audienceexcitement += 4>><<set $audiencemod += 1>><<set $danceactiondefault to "groom">> <<set _bl to []>><<set _nectar to []>> <<for _bodypart range setup.bodyliquid.bodyparts>> <<if !["vagina","anus","mouth"].includes(_bodypart)>> <<if setup.bodyliquid.combined(_bodypart) gte 1>> <<set _bl.pushUnique(_bodypart)>> <<if $player.bodyliquid[_bodypart].nectar gte 1>> <<set _nectar.pushUnique(_bodypart)>> <</if>> <</if>> <</if>> <</for>> <<if $backgroundTraits.includes("plantlover") and _nectar.length gte 1>> <<set _part to _nectar.random()>> <<set _nectarPriority to true>> <<else>> <<set _part to _bl.random()>> <</if>> <<if _nectarPriority>> <<set _liq to "花蜜">> <<else>> <<if $player.bodyliquid[_part].nectar gte 1 and (random(1,3) is 1 or $player.bodyliquid[_part].goo is 0 and $player.bodyliquid[_part].semen is 0)>> <<set _liq to "花蜜">> <<elseif $player.bodyliquid[_part].goo gte 1 and random(1,3) is 2 or ($player.bodyliquid[_part].semen is 0 and $player.bodyliquid[_part].nectar is 0)>> <<set _liq to "粘液">> <<else>> <<set _liq to "精液">> <</if>> <</if>> 你擦拭着自己, <<switch _part>> <<case "leftarm">> 舔着左臂上的_liq。 <<case "rightarm">> 舔着右臂上的_liq。 <<case "bottom">> 从你的<<bottom>>上舀起_liq,并舔舐着你的双手。 <<case "vaginaoutside">> 从你的<<pussy>>上舀起_liq,并舔舐着你的双手。 <<case "penis">> 从你的<<penis>>上舀起_liq,并舔舐着你的双手。 <<case "thigh">> 从你的大腿上舀起_liq,并舔舐着你的双手。 <<default>> 从你的<<= _part.replace("neck","脖子").replace("tummy","肚子").replace("chest","胸").replace("face","脸").replace("hair","头发").replace("feet","脚")>>上舀起_liq,并舔舐着你的双手。 <</switch>> <<if _liq is "nectar">><<nectarfed 4>><</if>> <<bodyliquid _part _liq -1>><<goocount>> <<if $liquidoutsidecount lt 1>> <<set $danceactiondefault to "cool">> <</if>> <<pass 1>> <<elseif $danceaction is "drink">> <<if $danceSuccess>> 你拿起酒杯,<span class="green">把喝下去的动作也融入到了舞蹈里。</span>观众们喝彩起来。 <<if random(1, 10) is 10>> <span class="pink">你感到很暖和。</span><<drugs 60>> <<else>> 你觉得有些头晕。 <</if>> <<set $audiencemod += 4>><<alcohol 60>> <<else>> 你试图在不破坏舞蹈流畅的情况下拿起酒杯,<span class="red">然而却打翻了<<persons>>手里的杯子。</span>观众们似乎被逗乐了。<<set $audiencemod += 1>> <</if>> <<elseif $danceaction is "drink_careful">> <<set $danceaction to 0>> 你放慢你的动作以安全地喝完。你觉得有些醉了,不过观众们很开心。<<alcohol 60>><<set $audiencemod += 2>> <<elseif $danceaction is "drink_ignore">> <<set $danceaction to 0>> 你无视了酒杯,继续跳着舞。那<<person>>看上去很失望,而且并不只是<<he>>。<<set $audienceexcitement -= 5>> <<elseif $danceaction is "light_flaunt">> <<set $danceaction to 0>> 你昂首阔步地走到舞台边缘,转身,然后稍微分开你的双腿向下弯腰。你用手抚摸着你的小腿,然后挺起腰来一路向上摸过你的膝盖然后是大腿。一只手从黑暗中伸过来,不过你继续炫耀着你的身体走开了,留下那只手在空气中摸索。 <<dance_job_interest 5>> <<set $audienceexcitement += 5>> <<set $audiencearousal += 5>> <<elseif $danceaction is "light_cover">> <<set $danceaction to 0>> 你用手臂遮住自己的身体继续跳舞。等到光线暗下来之后,终于又安全了起来。 <<set $audiencearousal += 5>> <<elseif $danceaction is "privaterefuse">> 你无视了潜在的客户。 <<elseif $danceaction is "corruptionResult">> <<if $corruptionResult is "defy">> <<if $earSlime.corruption gte (currentSkillValue('willpower') / 10)>> <span class="red">因为害怕史莱姆的控制,你试着离开舞台,但史莱姆并没有允许你这么做。</span> <<set $corruptionDancing to 1>> <<else>> 因为害怕史莱姆的控制,你决定离开舞台,给自己一点时间冷静下来。 <<set $danceevent to "finish">> <</if>> <<elseif $corruptionResult is "obey">> 你允许史莱姆阻止你离开舞台。 <<set $corruptionDancing to 1>> <<elseif $corruptionResult is "submit">> 你故意地听从了史莱姆的命令。 <<promiscuity5>> <<set $corruptionDancing to 2>> <</if>> <<unset $corruptionResult>> <</if>> <<dancestripeffects>> <br><br> <</widget>> <<widget "person_dance">> <<if $dance_place gte 0 and $dance_place lte 5 and $dance_place lt $enemyno>> <<personselect $dance_place>> <</if>> <</widget>> <<widget "dance_crossdress_reveal">> <<if $crossdressing is 2>> <<if $rng gte 96>> <span class="red">你的观众看到这一幕,惊恐地后退!</span>他们用瓶子砸你,喊着脏话,但似乎一点都不觉得无聊。 <<pain 6>><<stress 6>><<trauma 6>><<set $audiencemod += 3>><<set $dancespeech to "hermangry">> <<elseif $rng gte 85>> <span class="purple">你的观众为你欢呼,</span>他们的眼中充满了欲望。 <<set $audienceexcitement += 20>><<set $audiencearousal += 20>><<set $audiencemod += 3>><<set $dancespeech to "hermaroused">> <<elseif $rng gte 50>> <span class="blue">他们被这一幕吓得后退了。</span> <<set $audienceexcitement -= 20>><<set $audiencearousal -= 20>><<set $dancespeech to "hermshock">> <<elseif $rng gte 30>> 他们被你的<<genitals>>吓了一跳。<<if $audience gte 7>>有些人叹着气离开了。<<set $audience -= 1>><</if>> <<set $dancespeech to "hermdisappointed">> <<else>> 你的观众嘲笑辱骂着你,不管你的性器是怎么样的,他们都乐于看到你这么你这么脆弱的状态。 <</if>> <<elseif $crossdressing is 1>> <<if $rng gte 96>> <span class="red">你的观众看到这一幕,惊恐地后退!</span>他们用瓶子砸你,喊着脏话,但似乎一点都不觉得无聊。 <<pain 6>><<stress 6>><<trauma 6>><<set $audiencemod += 3>><<set $dancespeech to "crossdressangry">> <<elseif $rng gte 85>> <span class="purple">你的观众为你欢呼,</span>他们的眼中充满了欲望。 <<set $audienceexcitement += 20>><<set $audiencearousal += 20>><<set $audiencemod += 3>><<set $dancespeech to "crossdressaroused">> <<elseif $rng gte 50>> <span class="blue">他们被这一幕吓得后退了。</span> <<set $audienceexcitement -= 20>><<set $audiencearousal -= 20>><<set $dancespeech to "crossdressshock">> <<elseif $rng gte 30>> 他们被你的<<genitals>>吓了一跳。<<if $audience gte 7>>有些人叹着气离开了。<<set $audience -= 1>><</if>> <<set $dancespeech to "crossdressdisappointed">> <<else>> 你的观众嘲笑辱骂着你,不管你的性别如何,他们都乐于看到你这么你这么脆弱的状态。 <</if>> <<else>> 你的观众嘲笑辱骂着你,他们都乐于看到你这么你这么脆弱的状态。 <</if>> <</widget>>
<<widget "dancespeech">> <<rng>> <<if $audience is 1>> <<person1>><<He>>大叫。 <<elseif $audience is 2>> <<if $rng gte 51>> 那个<<person1>><<person>>喊道。 <<else>> 那个<<person2>><<person>>喊道。 <</if>> <<elseif $audience is 3>> <<if $rng gte 71>> 那个<<person1>><<person>>喊道。 <<elseif $rng gte 41>> 那个<<person2>><<person>>喊道。 <<else>> 那个<<person3>><<person>>喊道。 <</if>> <<elseif $audience gte 4>> <<if $rng gte 71>> 一个<<person1>><<person>>喊道。 <<elseif $rng gte 36>> 一个<<person2>><<person>>喊道。 <<else>> 一个<<person3>><<person>>喊道。 <</if>> <</if>> <<if $dancespeechselector is 1>> <<set $dancespeechselector to 2>> <<elseif $dancespeechselector is 2>> <<set $dancespeechselector to 3>> <<elseif $dancespeechselector is 3>> <<set $dancespeechselector to 4>> <<else>> <<set $dancespeechselector to 1>> <</if>> <<if $audience isnot 0>> <<rng>> <<if $dancespeech is "hermangry">> <<if $rng gte 76>> "<<pShes>>个怪胎!" <<elseif $rng gte 51>> "我不应该扔的,他们酒水费还蛮贵的。" <<elseif $rng gte 26>> "我可没想到还能看到怪咖秀,不错。" <<else>> "你觉得我们要是强奸<<pShe>>了有人会介意吗?" <</if>> <<elseif $dancespeech is "hermaroused">> <<if $rng gte 76>> "居然同时有鸡儿跟小穴?还挺性感的。" <<elseif $rng gte 51>> "我从来都没见过扶她诶,感觉要忍不住了。" <<elseif $rng gte 26>> "我想同时操<<pher>>鸡巴跟小穴。" <<else>> "居然都有,说出去肯定没人信。" <</if>> <<elseif $dancespeech is "hermshock">> <<if $rng gte 76>> "我可没想到能同时看到鸡儿跟小穴。" <<elseif $rng gte 51>> "<<pShe>>确实很可爱,但是感觉很奇怪啊这样。" <<elseif $rng gte 26>> "我可没料到会看到这么奇特的东西。" <<else>> "操,我都不知道要看哪里了。" <</if>> <<elseif $dancespeech is "hermdisappointed">> <<if $rng gte 76>> "我觉得<<pshe>>很正常。" <<elseif $rng gte 51>> "还是很可爱的,大概吧。" <<elseif $rng gte 26>> "从来没见过同时有鸡儿跟小穴的人。都不知道该怎么想。" <<else>> "对我来说有点太奇特了。" <</if>> <<elseif $dancespeech is "crossdressangry">> <<if $rng gte 76>> "他妈的变装变态。" <<elseif $rng gte 51>> "我打赌你骗了我们一定很高兴。" <<elseif $rng gte 26>> "我该继续扔的,不过这里酒水太贵了。" <<else>> "有人想要惩罚这个变装骚货吗?" <</if>> <<elseif $dancespeech is "crossdressaroused">> <<if $rng gte 76>> <<if $player.penisExist>> "有鸡儿?那不更好了!" <<else>> "有小穴?那不更好了!" <</if>> <<elseif $rng gte 51>> <<if $player.penisExist>> "惊喜肉棒真是太棒了。" <<else>> "你居然有小穴,太赞了!" <</if>> <<elseif $rng gte 26>> "我被耍到了,好性感。" <<else>> "最好的反转。" <</if>> <<elseif $dancespeech is "crossdressshock">> <<if $rng gte 76>> "我可没料到这个。" <<elseif $rng gte 51>> "我需要躺下。" <<elseif $rng gte 26>> "我完全被耍到了。" <<else>> <<if $player.penisExist>> "鸡儿?不是吧。" <<else>> "小穴?不是吧。" <</if>> <</if>> <<elseif $dancespeech is "crossdressdisappointed">> <<if $rng gte 76>> "我一般是不会有反应的。不过还是很可爱。" <<elseif $rng gte 51>> <<if $player.penisExist>> "那根鸡巴是怎么回事。" <<else>> "那个小穴怎么回事。" <</if>> <<elseif $rng gte 26>> "我来是希望能看到点别的,不过这也行吧。" <<else>> "我可没料到这个。" <</if>> <<elseif $dancespeechselector is 1>> <<rng>> <<if $dancespeech is "cop">> <<if $rng gte 76>> "我打赌你很喜欢被人摸。" <<elseif $rng gte 51>> "啊,感觉<<pshe>>太害羞了。" <<elseif $rng gte 26>> "你这样展现自己而不让别人尝尝可不行。" <<else>> "你很想要被摸,是不是?" <</if>> <<elseif $dancespeech is "cum">> <<if $rng gte 76>> "<<pShe>>肯定是骚得不行才会那样射在舞台上。" <<elseif $rng gte 51>> "<<pshe>>刚刚是高潮了吗?" <<elseif $rng gte 26>> "看着下流的<<girls>>高潮要比亲自来要好上太多了。" <<else>> "我打赌你又高潮了。" <</if>> <<elseif $dancespeech is "nocum">> <<if $rng gte 76>> "<<pShe>>肯定是个十足的骚货才能在把精液都射出去之后还能继续干着射精。" <<elseif $rng gte 51>> "<<pshe>>刚刚真的像个妹子一样高潮了吗?" <<elseif $rng gte 26>> "看着下流的<<girls>>高潮要比亲自来要好上太多了。" <<else>> "我有点好奇<<pshe>>是不是有点玩得太开心了。" <</if>> <<elseif $dancespeech is "struggle">> <<if $rng gte 76>> "我喜欢看他们抽搐的样子。" <<elseif $rng gte 51>> "得了吧,快脱了!" <<elseif $rng gte 26>> "快点脱了,我可没那么闲。" <<else>> "别继续挑逗了,让我们看点露出的皮肤。" <</if>> <<elseif $dancespeech is "strip">> <<if $rng gte 76>> "我打赌你肯定希望有点东西能遮住自己。" <<elseif $rng gte 51>> "<<pShe>>不穿衣服的话更好看了。" <<elseif $rng gte 26>> "你肯定是个大变态才会在陌生人面前脱掉衣服。" <<else>> "在舞台上脱掉衣服吧,你哪来的尊严。" <</if>> <<elseif $dancespeech is "dance">> <<if currentSkillValue('danceskill') gte 800>> <<if $rng gte 76>> "那<<girl>>真的很会动。" <<elseif $rng gte 51>> "<<pShe>>真的很清楚怎样展示自己。" <<elseif $rng gte 26>> "你真是个杰出的舞者。" <<else>> "你觉得<<pshe>>的做爱技术会和舞蹈一样好吗?" <</if>> <<elseif currentSkillValue('danceskill') gte 400>> <<if $rng gte 76>> "就算不性感你也值得一看。" <<elseif $rng gte 51>> "这<<girl>>的舞跳得不错。" <<elseif $rng gte 26>> "就喜欢看着这些骚货摆弄着自己的身体。" <<else>> "我打赌<<pshes>>就爱被关注。" <</if>> <<elseif currentSkillValue('danceskill') gte 200>> <<if $rng gte 76>> "你至少保持着节奏吧。" <<elseif $rng gte 51>> "这也跳得太无聊了。" <<elseif $rng gte 26>> "别跳了,干点色色事情吧。" <<else>> "<<bitch>>不会跳就别跳了,你大概可以当个不错的肉便器。" <</if>> <<else>> <<if $rng gte 76>> "我都能跳得比这<<bitch>>好。不过我还是有点尊严的。" <<elseif $rng gte 51>> "这骚货在哪学的跳舞?动物园吗?" <<elseif $rng gte 26>> "似乎是个人都能上去表演。" <<else>> "要不是舞跳得太糟糕,你还是挺性感的。" <</if>> <</if>> <<else>> <<if $rng gte 76>> "你直接站在台上肯定就是个十足的骚货。" <<elseif $rng gte 51>> "你真是辣到不行,<<girl>>,你自己肯定也知道。" <<elseif $rng gte 26>> "我感觉这<<bitch>>需要好好调教一下。" <<else>> "干点更下流的事情吧。" <</if>> <</if>> <<elseif $dancespeechselector is 2>> <<rng>> <<if $rng gte 51>> <<if $worn.over_upper.type.includes("naked") and $worn.upper.type.includes("naked")>> <<if $player.perceived_breastsize lte 0>> <<if $player.gender_appearance is "m">> <<rng>> <<if $rng gte 76>> "想象一下那滑嫩的胸部被从各个角度抚摸。" <<elseif $rng gte 51>> "我想舔那胸上的汗。" <<elseif $rng gte 26>> "这货一定很喜欢在人群面前暴露。" <<else>> "我打赌你肯定很喜欢被玩弄乳头。" <</if>> <<else>> <<rng>> <<if $rng gte 76>> "你这胸也太平了,不知道的还以为你是男孩子。" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<elseif $rng gte 51>> "贫乳也很美味。" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<elseif $rng gte 26>> "这么平的胸肯定会让跳舞变简单。" <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<else>> "我打赌你肯定很喜欢被玩弄乳头。" <</if>> <</if>> <<elseif $player.perceived_breastsize lte 5>> <<rng>> <<if $rng gte 76>> "奶子不错。" <<elseif $rng gte 51>> "奶子的形状不错啊,虽然小了点就是了。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <<elseif $rng gte 26>> "<<pHer>>小奶子真是给舞蹈添了不少乐趣。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <<else>> "<<pShes>>也太自信了,敢把那样的贫乳露出来。" <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <</if>> <<elseif $player.perceived_breastsize lte 7>> <<rng>> <<if $rng gte 76>> "我很好奇那奶子摸起来是什么感觉。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <<elseif $rng gte 51>> "我打赌你的奶子肯定是好枕头。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <<elseif $rng gte 26>> "真是个骚货,那样摇着你的奶子。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <<else>> "我打赌你的奶子味道尝起来一点很不错。" <<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>> <</if>> <<else>> <<rng>> <<if $rng gte 76>> "把你的奶子抖起来!" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<elseif $rng gte 51>> "带着那对巨乳跳舞肯定很难。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<elseif $rng gte 26>> "那对巨乳真是太迷人了。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <<else>> "那对奶子天生就是拿来炫耀的。" <<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">> <</if>> <</if>> <<else>> <<rng>> <<if $rng gte 76>> "把你的<<if !$worn.over_upper.type.includes("naked")>>$worn.over_upper.cn_name_cap<<else>>$worn.upper.cn_name_cap<</if>>脱下来,反正像你这样的<<girls>>也不需要穿着他们。" <<elseif $rng gte 51>> "让我们看看更多的肉体。" <<elseif $rng gte 26>> "你是不是有点假正经了?脱下你的<<if !$worn.over_upper.type.includes("naked")>>$worn.over_upper.cn_name_cap<<else>>$worn.upper.cn_name_cap<</if>>。" <<else>> "脱掉你的<<if !$worn.over_upper.type.includes("naked")>>$worn.over_upper.cn_name_cap<<else>>$worn.upper.cn_name_cap<</if>>,让我看看你的胸部。" <</if>> <</if>> <<elseif $rng gte 1>> <<if $worn.over_lower.type.includes("naked") and $worn.lower.type.includes("naked")>> <<if $worn.under_lower.type.includes("naked") and !playerChastity("hidden")>> <<if $player.penisExist and $player.vaginaExist and random(1, 2) is 2>> <<rng 10>> <<switch $rng>> <<case 1>> "像<<phim>>那样的扶她肯定得是性奴隶。" <<case 2>> "我都不知道居然真的有扶她。" <<case 3>> "我打赌<<pshe>>很爱炫耀<<pher>>肉棒跟小穴。" <<case 4>> "有两套性器可以舔诶。" <<case 5>> "居然都有?我打赌<<pshe>>可以收到额外的小费。" <<case 6>> "我很好奇<<pshes>>有没有同时用过肉棒跟小穴。" <<case 7>> "居然同时有肉棒跟小穴?很高兴我没错过这个。" <<case 8>> "我都不知道该尝<<pher>>肉棒还是小穴多一点。" <<case 9>> "我还以为扶她只是个传言。" <<default>> "你觉得<<pshe>>天生就有两套性器官吗?" <</switch>> <<elseif $player.penisExist>> <<rng>> <<if playerChastity("cage")>> <<if $rng gte 76>> "看<<pher>>可怜的肉棒被关起来了!" <<elseif $rng gte 51>> "<<pHer>>的鸡儿被那样子锁起来也太可爱了,移不开眼睛。" <<elseif $rng gte 26>> "真想狠狠地嗦那<<penis>>,可惜没有钥匙。" <<else>> "我打赌你更喜欢<<penis>>自由自在。" <</if>> <<elseif $player.penissize gte 4>> <<if $rng gte 76>> "看看<<pher>>那大鸟在转转转!" <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <<elseif $rng gte 51>> "<<pHer>>鸡儿也太大了,移不开眼睛。" <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <<elseif $rng gte 26>> "我想要嗦那<<penis>>,不过估计塞不进去。" <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <<else>> "我打赌你很爱炫耀你那<<penis>>。" <<insecurity "penis_big" 1>><<ginsecurity "penis_big">> <</if>> <<elseif $player.penissize is 3>> <<if $rng gte 76>> "看看<<pher>>四处乱甩的<<penis>>!" <<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>> <<elseif $rng gte 51>> "把你的<<penis>>露给那么多陌生人看是什么感觉?" <<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>> <<elseif $rng gte 26>> "你的<<penis>>真可爱,我想尝一尝。" <<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>> <<else>> "我打赌你肯定很喜欢被人玩弄你的<<penis>>。" <<if $player.penisExist and $player.vaginaExist>><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>> <</if>> <<elseif $player.penissize is 2>> <<if $rng gte 76>> "看看<<pher>>四处乱甩的<<penis>>!" <<elseif $rng gte 51>> "把你的<<penis>>露给那么多陌生人看是什么感觉?" <<elseif $rng gte 26>> "你的<<penis>>真可爱,我想尝一尝。" <<else>> "我打赌你肯定很喜欢被人玩弄你的<<penis>>。" <</if>> <<elseif $player.penissize is 1>> <<if $rng gte 76>> "<<pHer>>鸡鸡也太小了!" <<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <<elseif $rng gte 51>> "把你的<<penis>>露给那么多陌生人看是什么感觉?" <<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <<elseif $rng gte 26>> "你的<<penis>>真可爱,我想尝一尝。" <<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <<else>> "我打赌你肯定很喜欢被人玩弄你的<<penis>>。" <<insecurity "penis_small" 1>><<ginsecurity "penis_small">> <</if>> <<else>> <<if $rng gte 76>> "<<pHer>>鸡鸡也太迷你了!" <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <<elseif $rng gte 51>> "把你的<<penis>>露给那么多陌生人看是什么感觉?" <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <<elseif $rng gte 26>> "我还从来都没见过这么迷你的鸡巴。" <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <<else>> "我打赌你肯定很喜欢被人玩弄你的<<penis>>。" <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">> <</if>> <</if>> <<else>> <<rng>> <<if setup.bodyliquid.combined("vaginaoutside") gte 1>> <<if $rng gte 76>> "那潮吹是从<<pher>><<pussy>>里射出来的吗?真是个骚货!" <<elseif $rng gte 51>> "我喜欢<<pher>>被精液覆盖的<<pussy>>。" <<elseif $rng gte 26>> "<<pher>>小穴里居然有那么多精液。你觉得有多少根肉棒需要为此负责?" <<else>> "看看那<<pussy>>有多湿。" <</if>> <<else>> <<if $rng gte 76>> "你很喜欢炫耀你的<<pussy>>,是不是?" <<elseif $rng gte 51>> "把你的<<pussy>>露给那么多陌生人看是什么感觉?" <<elseif $rng gte 26>> "你的<<pussy>>真可爱,我想尝一尝。" <<else>> "我打赌你肯定很喜欢被人玩弄你的<<pussy>>。" <</if>> <</if>> <</if>> <<elseif $worn.under_lower.type.includes("naked") and playerChastity("hidden")>> <<rng>> <<if $rng gte 76>> "你<<master>>把钥匙放哪了?" <<elseif $rng gte 51>> "腰带不错,你是因为太骚被惩罚了吗?" <<elseif $rng gte 26>> "<<pShes>>被锁得好紧。" <<else>> "我打赌你一定很期待有人把你贞操带扯下来,然后把你操得神志不清。" <</if>> <<elseif $worn.under_lower.type.includes("naked") and playerChastity("cage")>> <<rng>> <<if $rng gte 76>> "你<<master>>把钥匙放哪了?" <<elseif $rng gte 51>> "笼子不错,你是因为太骚被惩罚了吗?" <<elseif $rng gte 26>> "<<pShes>>被锁得好紧。" <<else>> "我打赌你一定很期待有人把那笼子扯下来,然后把你操得神志不清。" <</if>> <<else>> <<rng>> <<if $rng gte 76>> "好想知道<<pher>>的<<print $worn.under_lower.cn_name_cap>>闻起来是什么味道。" <<elseif $rng gte 51>> "嘿,<<bitch>>,把你的<<print $worn.under_lower.cn_name_cap>>抛给我们吧。" <<elseif $rng gte 26>> <<if $worn.under_lower.plural is 1>> "那些<<print $worn.under_lower.cn_name_cap>>可藏不住什么。" <<else>> "那个<<print $worn.under_lower.cn_name_cap>>可藏不住什么。" <</if>> <<else>> "<<pShe>>太暴露了,我喜欢。" <</if>> <</if>> <<else>> <<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>> <<rng>> <<if $rng gte 76>> "让我们瞟一眼你裙子下面。" <<elseif $rng gte 51>> "转得再快些<<girl>>,让我们看看那裙子飘起来。" <<elseif $rng gte 26>> "我喜欢看人们穿着裙子跳舞。" <<else>> "让我靠近点,我想好好看看<<pher>>的裙子。" <</if>> <<else>> <<rng>> <<if $rng gte 76>> "脱掉 <<if !$worn.over_lower.type.includes("naked")>> 那件$worn.over_lower.cn_name_cap <<else>> 那件$worn.lower.cn_name_cap <</if>>,<<girl>>。" <<elseif $rng gte 51>> "打打赌你什么内衣都没穿,来证明我错了吧。" <<elseif $rng gte 26>> "穿着那么多跳舞肯定很热,干嘛不脱掉你的<<if !$worn.over_lower.type.includes("naked")>>$worn.over_lower.cn_name_cap<<else>>$worn.lower.cn_name_cap<</if>>呢?" <<else>> <<if !$worn.over_lower.type.includes("naked")>> "那件$worn.over_lower.cn_name_cap<<overlowerplural>> <<else>> "那件$worn.lower.cn_name_cap<<lowerplural>> <</if>>很可爱,但是如果脱掉它的话就更可爱了。" <</if>> <</if>> <</if>> <</if>> <<elseif $dancespeechselector is 3>> <<if $worn.over_lower.type.includes("naked") and $worn.lower.type.includes("naked") and playerHasButtPlug()>> <<rng>> <<if $rng gte 76>> "<<pShes>>屁股里还塞着个玩具呢!" <<elseif $rng gte 51>> "<<pShe>>屁股里真戴着个玩具,真淫荡!" <<elseif $rng gte 26>> "我要把那个玩具拿来用舌头舔。" <<else>> "听说你喜欢在屁股里留点东西?我可以帮你。" <</if>> <<elseif $worn.over_lower.type.includes("naked") and $worn.lower.type.includes("naked") and $vaginaWetness gte 75>> <<rng>> <<if $rng gte 76>> "看<<pshe>>湿成什么样了!" <<elseif $rng gte 51>> "<<pShes>>他妈的水淌得到处都是!" <<elseif $rng gte 26>> "我愿意用拖布把这些全擦一遍!" <<else>> "你弄得一团糟,别滑倒了!" <</if>> <<elseif ["collar", "free use collar", "leather collar", "spiked collar"].includes($worn.neck.name)>> <<rng>> <<if $rng gte 76>> "谁是你的主人,<<girl>>?" <<elseif $rng gte 51>> "我想约<<phim>>去散步!" <<elseif $rng gte 26>> "好炫酷的项圈,是你自己买的吗!?" <<else>> "我也有个<<master>>!" <</if>> <<else>> <<rng>> <<if $rng gte 76>> "我们应该再另找一个<<girl>>和<<phim>>一起来。" <<elseif $rng gte 51>> "跳舞,<<girl>>,跳舞!" <<elseif $rng gte 26>> "动起来,骚货!" <<else>> "身体扭起来!" <</if>> <</if>> <<else>> <<rng>> <<if $audienceexcitement gte 100>> <<if $audiencearousal gte 100>> "真是个天使,<<girl>>,你来这里是想要被粗暴地操吗?" <<elseif $audiencearousal gte 80>> "我想操<<phim>>,但是我不想打断<<phim>>跳舞。" <<elseif $audiencearousal gte 60>> "<<pShes>>是完美的<<girl>>。" <<elseif $audiencearousal gte 40>> "<<pShes>>也太漂亮了。" <<elseif $audiencearousal gte 20>> "我很好奇<<pshes>>卖不卖。" <<else>> "<<pShes>>如此优雅,我要被迷住了。" <</if>> <<elseif $audienceexcitement gte 81>> <<if $audiencearousal gte 100>> "<<pShe>>太可爱了,我要忍不住了。" <<elseif $audiencearousal gte 80>> "真想独享<<phim>>。" <<elseif $audiencearousal gte 60>> "继续!继续给我们表演!" <<elseif $audiencearousal gte 40>> "我打赌你肯定知道些更下流的动作。" <<elseif $audiencearousal gte 20>> "我不觉得你真像你看上去的那样纯洁。" <<else>> <<if $dancelocation is "party" or $dancelocation is "smuggler_forced">> "让我看看真正的舞蹈,<<girl>>。" <<else>> "<<pShes>>比这里一般能看到的骚货要好上太多了。" <</if>> <</if>> <<elseif $audienceexcitement gte 61>> <<if $audiencearousal gte 100>> "这<<girl>>需要好好被操一下。" <<elseif $audiencearousal gte 80>> "我很好奇<<pshe>>多少钱。" <<elseif $audiencearousal gte 60>> "你太性感了,<<girl>>。" <<elseif $audiencearousal gte 40>> "该死,我得给自己找个跟这<<girl>>一样的。" <<elseif $audiencearousal gte 20>> "给我把你的<<bottom>>摇起来。" <<else>> "这<<girl>>真不错。" <</if>> <<elseif $audienceexcitement gte 41>> <<if $audiencearousal gte 100>> "有没人想要把<<phim>>拖下舞台然后好好地操<<phim>>一顿?" <<elseif $audiencearousal gte 80>> "真希望我有足够的钱能买下这个骚货。" <<elseif $audiencearousal gte 60>> "我打赌<<pshes>>很好搞上床。" <<elseif $audiencearousal gte 40>> "<<pShes>>很酷,大概吧。" <<elseif $audiencearousal gte 20>> "我可以从哪搞到像这一样的<<bitch>>呢?" <<else>> "你确实很会跳舞,不过为什么不给我们看点别的呢?" <</if>> <<elseif $audienceexcitement gte 21>> <<if $audiencearousal gte 100>> "我有东西要给你,<<bitch>>,”<<He>>指了指<<his>>胯下。 <<elseif $audiencearousal gte 80>> "我真想看到<<phim>>被蹂躏。" <<elseif $audiencearousal gte 60>> "你觉得<<pshe>>操起来便宜吗?" <<elseif $audiencearousal gte 40>> "继续跳,让我们看点让人流汗的。" <<elseif $audiencearousal gte 20>> "干点更下流的。" <<else>> <<if $dancelocation is "party" or $dancelocation is "smuggler_forced">> "做点什么,<<bitch>>。我无聊了。" <<else>> "那边的<<girl>>似乎更好。" <</if>> <</if>> <<else>> <<if $audiencearousal gte 100>> "<<pShe>>可能不会跳舞,但是无论如何都想要把<<pher>>脑子都操出来。" <<elseif $audiencearousal gte 80>> "看到这些漂亮<<girls>>觉得他们真的会跳舞其实挺有趣的。" <<elseif $audiencearousal gte 60>> "<<pShe>>可能不会跳舞,不过至少很性感就是了。" <<elseif $audiencearousal gte 40>> "<<pShe>>太无聊了,不过至少很可爱。" <<elseif $audiencearousal gte 20>> <<if $dancelocation is "party" or $dancelocation is "smuggler_forced">> "我们真的要看这骚货吗?" <<else>> "那些可爱的<<girl>>都去哪了?把<<phim>>叫回来。" <</if>> <<else>> <<if $rng gte 76>> <<if $dancelocation is "party" or $dancelocation is "smuggler_forced">> "这个没用的婊子是从哪个洞里冒出来的?" <<else>> "他们是从哪找到这些没用的骚货的?" <</if>> <<elseif $rng gte 51>> "他妈的滚开让其他更好的人上来。" <<elseif $rng gte 26>> "谁让这白痴上来的?" <<else>> "滚下舞台,<<bitch>>。" <</if>> <</if>> <</if>> <</if>> <</if>> <<set $dancespeech to 0>> <</widget>> <<widget "dance_npc_masturbation">> <<if ["brothel", "underground", "smuggler_forced", "stage"].includes($dancelocation)>> <<for $_index to 0; $_index lt $enemyno; $_index++>> <<if ($NPCList[$_index].lefthand is 0 or $NPCList[$_index].righthand is 0)>> <<personselect $_index>> <<if $NPCList[$_index].masturbating is undefined>> <<if $audiencearousal gte random(1, 300)>> <br> 那个<<print $NPCList[$_index].fullDescription>>暴露出了<<his>>的 <<if $NPCList[$_index].penis isnot "none">> <<print $NPCList[$_index].penisdesc>>, <<else>> 小穴, <</if>> 然后开始自慰。 <<set $NPCList[$_index].masturbating to 1>> <</if>> <<else>> <<if $NPCList[$_index].masturbating gte random(1, 25)>> <br> <<set $NPCList[$_index].masturbating to 1>> 那<<print $NPCList[$_index].fullDescription>>在<<he>>颤抖着高潮了。 <<if $NPCList[$_index].penis isnot "none">> 出来一大串液体,从<<his>><<print $NPCList[$_index].penisdesc>>上。 <<if $dance_place is $_index>> <<random_semen>><<set $audiencemod += 2>> <<else>> 溅到了<span class="blue">舞台上。</span> <<dance_stage_cum 1>> <</if>> <</if>> <<else>> <<if $NPCList[$_index].traits.includes("relaxed") and _danceaction is "sophisticated">> <<set $NPCList[$_index].masturbating += 2>> <<elseif $NPCList[$_index].traits.includes("sociable") and _danceaction is "cool">> <<set $NPCList[$_index].masturbating += 2>> <<elseif $NPCList[$_index].traits.includes("brooding") and _danceaction is "sensual">> <<set $NPCList[$_index].masturbating += 2>> <<elseif $NPCList[$_index].traits.includes("lecher") and _danceaction is "sexual">> <<set $NPCList[$_index].masturbating += 2>> <</if>> <<set $NPCList[$_index].masturbating += 1>> <</if>> <</if>> <</if>> <</for>> <</if>> <</widget>> <<widget "dance_npc_masturbation_chance">> 性高潮的机会: <<set $_npcMast to $NPCList[_args[0]].masturbating>> <<set $_orgasmChance to $_npcMast * 4>> <<if $_orgasmChance gte 30>> <span class="red">危险</span> <<elseif $_orgasmChance gte 25>> <span class="pink">冒险</span> <<elseif $_orgasmChance gte 20>> <span class="purple">非常高</span> <<elseif $_orgasmChance gte 15>> <span class="blue">高</span> <<elseif $_orgasmChance gte 10>> <span class="lblue">中等</span> <<elseif $_orgasmChance gte 5>> <span class="teal">低</span> <<else>> <span class="green">非常低</span> <</if>> /*<<if $_npcMast gte 16>> <<set $_spanColour to "red">> <<elseif $_npcMast gte 13>> <<set $_spanColour to "pink">> <<elseif $_npcMast gte 10>> <<set $_spanColour to "purple">> <<elseif $_npcMast gte 7>> <<set $_spanColour to "blue">> <<elseif $_npcMast gte 4>> <<set $_spanColour to "lblue">> <<elseif $_npcMast gte 2>> <<set $_spanColour to "teal">> <<else>> <<set $_spanColour to "green">> <</if>> <span class="$_spanColour"><<print $_orgasmChance>>%</span>*/ <</widget>>
<<widget "dance_job_init">> /*First argument is how long the job should last in minutes. Second argument is the starting interest of the audience, out of 100. Higher is easier. */ <<if Time.hour gte 20>> <<set $dance_job_time to 1>> <<else>> <<if _args[0]>> <<set $dance_job_time to $timeStamp + (_args[0] * 60)>> <<else>> <<set $dance_job_time to $timeStamp + (180 * 60)>> <</if>> <</if>> <<if _args[1]>> <<set $dance_job_interest to _args[1]>> <<else>> <<set $dance_job_interest to 50>> <</if>> <<set $dance_job_stage to 1>> <<set $dance_job_stage_explore to 0>> <</widget>> <<widget "dance_job_end">> <<unset $dance_job_time>> <<unset $dance_job_interest>> <<unset $dance_job_bunny>> <<unset $dance_job_exhib>> <<unset $dance_job_stage>> <<unset $dance_job_exposed>> <<unset $dance_job_stage_explore>> <<set $weekly.danceJob to "done">> <</widget>> <<widget "dance_job_text">> 观众们看起来 <<if $dance_job_interest gte 100>> <span class="green">陶醉入迷。</span> <<elseif $dance_job_interest gte 80>> <span class="teal">神魂颠倒。</span> <<elseif $dance_job_interest gte 60>> <span class="lblue">十分殷切。</span> <<elseif $dance_job_interest gte 40>> <span class="blue">饶有兴趣。</span> <<elseif $dance_job_interest gte 20>> <span class="purple">闷闷不乐。</span> <<elseif $dance_job_interest gte 1>> <span class="pink">心烦意乱。</span> <<else>> <span class="red">出离愤怒。</span> <</if>> <br><br> <</widget>> <<widget "dance_job_interest">> <<if _args[0]>> <<set $dance_job_interest += _args[0]>> <</if>> <</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">> 你趴到地上偷偷摸摸溜到巷子的尽头。附近有一个水果摊,从它下面溜走应该不成问题。虽然在这个位置也看不到具体有多容易。 <br><br> 你飞快地钻到摊位隔间的白布下,与这个摊位相邻的还有一个摊位,所以你接着从那个摊位下面爬走,把小巷抛在脑后而溜走了。在市场上的摊位又多又密集,所以你在下面能够在不暴露自己的情况下移动得相当远,最终你来到一个没有遮盖的缺口道路中间,你听着周围的声音,对自己目前的暴露状态感到担心。 <br><br> 你一边小心观察,一边沿着路移动。你看见一辆车停在摊位间,车主正忙着装卸货物。这辆车已经快装满了,如果你动作够快的话,应该可以从车下面溜过去,想到这,你急忙向它跑去。 <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<rng>> <<if $rng gte 51>> <<generate1>><<person1>>但你并没有走远,因为一个<<person>>选在这个时候查看摊位下面,并马上就发现了你,这家伙的表情由困惑变成了淫荡。"我都不知道我有你这样的货物,如果你不<<if $NPCList[0].penis isnot "none">>吸我的鸡巴<<else>>舔我的阴部<</if>>并做其他我想做的事的话,那你就等着让这里的所有人都知道你是个小骚货吧。" <br><br> <<link [[点头|Stalls Ex Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<link [[拒绝|Stalls Ex Caught]]>><<set $phase to 1>><</link>><<garousal>><<gstress>><<gtrauma>> <<else>> 你来到汽车旁边的摊位,却发现车不见了,你也没有听到它移动的声音。然而,你听到了你身后的摊位被移动。你俯身在一个摊位下,你发现这还有个井盖,但你没有时间细想,便从白布下往外偷看,你看到旁边的摊位被一群人抬走了,你环顾四周,试图寻找另一条出路,但现在这个摊位变得孤立无援,你被困住了,而那群人很快就回来并包围了这个摊位,你听到这群人中的一个人说道:"我数到三……" 你意识到这群人要把这个摊位也搬走! <br><br> 你现在只有两个选择,要么抓住摊位的底部让这群家伙把你带走,或者钻到下水道里碰碰运气。 <br><br> <<commercialdrainquick>> <br> <<if $rng gte 26>> <<stallicon>><<link [[抓住隔间|Stalls Ex Caught]]>><</link>> <<else>> <<stallicon>><<link [[抓住隔间|Stalls Ex Safe]]>><</link>> <</if>> <</if>> <<else>> 你设法及时赶到那里,然后俯下身子从下面溜走,你继续爬到另一边,然后从另一个摊位下面溜走,当你这穿过街道时,这能让你保持隐蔽,你俯下身子,掀开最后一个摊位的白布,在确保前进的道路是安全的后,你强压住狂跳的心脏跑进了小巷内,将市场与它的喧嚣甩在了身后。 <br><br> <<residentialquick>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcoral>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate 1>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if $alarm is 1>> <<if $rescue is 1>> <span id="next"><<link [[继续->Stalls Ex Caught]]>><<set $phase to 1>><</link>></span><<nexttext>> <<else>> <<set $alarm to 0>> <br><br> <<if $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Stalls Ex Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Stalls Ex Molestation Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Stalls Ex Molestation]]>><</link>></span><<nexttext>> <</if>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[继续->Stalls Ex Molestation Ejaculation]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> <span id="next"><<link [[继续->Stalls Ex Molestation Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续->Stalls Ex Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">> <<fameexhibitionism 10>><<arousal 600>><<stress 6>><<trauma 6>> <<if $phase is 1>> "很好,"那个<<person>>抓住你的脖子将你拖到日光下。"大家快看,"<<he>>喊道:"看看我发现了什么!" 小贩和顾客们都被吸引转头,看到你挣扎着站起身来,暴露无遗并脆弱不堪。由于无处可躲,你现在除了逃亡之外别无他法。 <br><br> <<else>> 你抓住了摊位的底部,并随着它被抬了起来。但这趟旅程太颠簸了,你手一滑,便重重跌落到了地上。你揉了揉摔疼的屁股,然后看向远去的摊位。现在你被留在了拥挤的街道中央,无处可躲,除了逃跑之外别无可选。 <<fameexhibitionism 50>><<pain 4>><<gpain>><<garousal>><<gstress>><<gtrauma>> <br><br> <</if>> 你尽可能地跑快一些,试图逃离那些口哨声和嘲笑声。你跑进一条小巷,然后在绕过一个角落后离开了街上的视线,这才感到一丝安全感,喘了口气。被那么多人看到,你感到十分耻辱,尤其是你还感觉到有液体从你的<<genitals>>渗出,这种感觉更加强烈。 <br><br> <<endevent>> <<residentialquick>>
<<ejaculation>> "你是个有趣的玩具,好了,你现在可以走了。"<<He>>让你继续躺在摊位下面,你环顾四周,看到那辆车还在那里。 <br><br> <<clotheson>> <<endcombat>> 你设法及时赶到那里,然后俯下身子从下面溜走,你继续爬到另一边,然后从另一个摊位下面溜走,当你这穿过街道时,这能让你保持隐蔽,你俯下身子,掀开最后一个摊位的白布,在确保前进的道路是安全的后,你强压住狂跳的心脏跑进了小巷内,将市场与它的喧嚣甩在了身后。 <br><br> <<residentialquick>>
<<effects>> <<He>>吃痛退开,并向后面倒去,等到<<He>>恢复过来的时候,你已经设法与其拉开了一段距离。 <br><br> <<clotheson>> <<endcombat>> 你设法及时赶到那里,然后俯下身子从下面溜走,你继续爬到另一边,然后从另一个摊位下面溜走,当你这穿过街道时,这能让你保持隐蔽,你俯下身子,掀开最后一个摊位的白布,在确保前进的道路是安全的后,你强压住狂跳的心脏跑进了小巷内,将市场与它的喧嚣甩在了身后。 <br><br> <<residentialquick>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">> 当摊位被抬起来的时候,你紧紧抓住了摊位的底部,这趟旅途很顺利,你很快就随着摊位被放回地面,你把头贴向地面,然后翻开白布,来看看你到底被带到了哪里。幸运的是,你已经被抬到了街道的边缘地带,你强压住狂跳的心脏跑进了小巷内,将市场与它的喧嚣甩在了身后。 <br><br> <<residentialquick>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">> 趁着没人注意,你悄悄走到公园和仓库之间的栅栏前。你挤过栅栏,查看着离你最近的几个敞口箱子。里面有几个陶瓷容器,摆放的有些满,但应该还有空间让你藏身。 <br><br> 你爬进箱子并将盖子盖上,盖子卡得很紧,但这也可能使这趟未知的旅程更容易,接下来你只要静静等待着就行了。 <br><br> 突然之间,板条箱猛地颠簸了起来。 <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> 箱子晃来晃去,把你弄得晕头转向,随后停了下来。这段路程不算长,甚至还不足以经过马路。突然,你的头顶上传来咔哒一声,这让你有一种不祥的预感。你试着推了推盖子,发现它完全被压住了。就在这个时候,你又听到了发动机的转动声,又一次颠簸开始了。 <br><br> <<if $rng gte 81>> 你试图保持冷静,并告诉自己不会被运得太远。你并没有赌错,车子停了下来。你听到箱子的盖子好像打开了,你顶开一个缝悄悄地偷看,你看到了你的房子!周围似乎没有危险,你小心翼翼地掀开盖子爬了出来。 <br><br> <<domusquick>> <br> <<elseif $rng gte 61>> 你试图保持冷静,并告诉自己不会被运得太远。你并没有赌错,车子停了下来。你听到箱子的盖子好像打开了,你顶开一个缝悄悄地偷看,你看到了森林。周围似乎没有危险,你小心翼翼地掀开盖子爬了出来。 <br><br> <<wolfquick>> <br> <<elseif $rng gte 41>> 你试图保持冷静,并告诉自己不会被运得太远。你并没有赌错,车子停了下来。你听到箱子的盖子好像打开了,你顶开一个缝悄悄地偷看,你看到了大海。周围似乎没有危险,你小心翼翼地掀开盖子爬了出来。 <br><br> <<starfishquick>> <br> <<elseif $rng gte 21>> 你试图保持冷静,并告诉自己不会被运得太远。你并没有赌错,车子停了下来。你听到箱子的盖子好像打开了,你顶开一个缝悄悄地偷看,你看到了出城的路。虽然这条路与你的目的地南辕北辙,但考虑到现在的情况,这个结果已经够好了。周围似乎没有危险,你小心翼翼地掀开盖子爬了出来。 <br><br> <<harvestquick>> <br> <<else>> <<if $swarmdisable is "t">> 你试着保持冷静,并告诉自己不会被运得太远。但你的想法被路上的一个颠簸打断了,你的头撞到了板条箱的侧面,晕了过去。 <br><br> <<link [[继续|Danube Meal]]>><<pass 1 hour>><</link>> <br> <<else>> 你试着保持冷静,并告诉自己不会被运得太远。你的思绪被路上的一个颠簸打断了,一个陶罐撞到了板条箱的边上,在它被撞成碎片的同时,里面的东西都洒到了你的身上。在混乱中,你还没有意识到里面的东西是什么,直到你感觉到它们在蠕动着——这里面装满了又粗又长的虫子!更重要的是,剩下的容器现在也在剧烈地摇晃着,因为现在空出了一块多余的地方。如果它们也含有虫子的话,你需要采取行动,否则你很快就会被虫海淹没。 <br><br> 蠕虫不仅仅是在你身上蠕动,它们还在你身上来回探索摩擦着,好像试图在找到一条进去的路,这个动作让你的身体以一种你不想承认的方式做出了反应,你感觉自己的下身有些发痒了。 <br><br> <<link [[继续|Crate Worms]]>><<set $molestationstart to 1>><</link>> <</if>> <</if>> <<else>> 你听到车流越来越大,这表明你正朝着正确的方向前进。没过多久,板条箱便停了下来,你小心翼翼地打开盖子向外看去。你看见了街道另一边的一条小巷的入口,太棒了!你等到四周无人的时候,偷偷溜地溜进了巷子里。 <br><br> <<commercialquick>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<molested>> <<controlloss>> <<set $combat to 1>> <<set $enemytype to "swarm">> <<swarminit "worms" "容器" "在摇晃" "破裂着" "稳定" 1 9>> <<set $timer to 30>> <</if>> <<if $timer gte 25>> 板条箱随着车辆的移动而摇晃着。 <<elseif $timer gte 20>> 车虽然停下了,但并没有要熄火的打算。 <<elseif $timer gte 10>> 板条箱随着车辆的移动而摇晃着,这要持续多长时间? <<elseif $timer gte 1>> 车辆停下来并熄火了!然而上面的重量仍使板条箱的盖子被死死锁住,他们很快就会搬走压盖物的,对吧? <<else>> 你听到有人把箱顶的重物挪开了! <</if>> <br><br> <<swarmeffects>> <<swarm>> <<swarmactions>> <<if $stress gte $stressmax>> <span id="next"><<link [[继续|Crate Worms Passout]]>><</link>></span><<nexttext>> <<elseif $timer lte 0>> <span id="next"><<link [[继续|Crate Worms Escape]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Crate Worms]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">> 你再也承受不住了,你昏倒了。 <br><br> <<endcombat>> <<link [[继续|Danube Meal]]>><<pass 1 hour>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">> <<if $deviancy gte 75>> 你抓住板条箱的顶部,并将自己拉了起来,在把盖子推开后,你从这个扭动着的牢房里逃了出来,蠕虫从你的身上倾泻而下,虽然还有很多仍然留在了你的身上,但你并不那么介意。 <br><br> 幸运的是,无论是谁释放了你,那家伙都没有留下来看到你处于这种状态,当你不情愿地掸掉剩下的虫子时,你环顾起了四周,你似乎是在多瑙河街,在一座庄严庄园的送货口处,你听到了运送你的卡车的声音,你意识到你应该离开这里。虽然你怀疑蠕虫会在某段时间里再次出现在什么地方,但这个想法并没有困扰住你。 <<else>> <<tearful>>你抓住板条箱的顶部,并将自己拉了起来,在把盖子推开后,你从这个扭动着的牢房里逃了出来,蠕虫从你的身上倾泻而下,幸运的是,无论是谁释放了你,那家伙都没有留下来看到你处于这种状态,当你不情愿地掸掉剩下的虫子时,你环顾起了四周,你似乎是在多瑙河街,在一座庄严庄园的送货口处,你听到了运送你的卡车的声音,你意识到你应该离开这里。但你怀疑蠕虫会在某段时间里再次出现在什么地方。 <</if>> <br><br> <<endcombat>> <<danubequick>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if Time.dayState is "night">> 你在黑暗中逃跑,那只狗紧追着你,当你跑了一段距离之后,它的吠叫声越来越小,直到你再也听不到它的叫声为止。你认为没人看见你。 <<else>> 你穿过公园逃跑,那条狗紧追不舍。噪音引起了人们的注意,很快,周围所有人的目光都集中在你身上。<<if $leftarm is "bound" and $rightarm is "bound">>你的手臂被绑着,没有什么可以用来让你遮住你的<<lewdness>>。<<else>>你尽你最大的努力用你的手掩盖你的<<lewdness>>。<</if>>随着你逐渐甩开那条狗,它的叫声越来越弱,直到你再也听不见。这时,有人向你吹口哨,你连忙扎进树篱后面,爬到安全的地方。 <<fameexhibitionism 50>> <</if>> <<gathletics>><<athletics 1>><<physique>> <br><br> <<endevent>> <<parkeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> <<beastNEWinit 1 dog>> <<beastCombatInit>> 一只迷路的<<beasttype>>低吼着。看到你静止不动,<<bhe>>开始向你靠近。 <br><br> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Park Ex Dog Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Park Ex Dog Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "park">><<effects>> <<if $rescue is 1 and $alarm is 1>> <<if $NPCList[0].stance is "top">> <<generate2>><<generate3>><<generate4>><<generate5>><<person2>>"在那边。"你听到一个<<if $pronoun is "m">>男<<else>>女<</if>>声这么说。随后,一个<<person>>和另外三个人从灌木丛后面出现。他们盯着那个只是在和你做爱的<<beasttype 0>>,不确定该怎么办。那个<<person2>><<person>>第一个发言。"很抱歉打扰你们两个。我们好像听到了一声尖叫。但看起来你只是在找乐子。"<<He>>傻笑。 <br><br> <<if $speech_attitude is "bratty">> 你盯着那个<<person>>。"别说了,快把这东西从我身上弄下来!"你回话,但那个<<person>>看起来被惊呆了,但是那个<<person3>><<person>>笑着把<<beasttype 0>>从你身上推开。 <<else>> 你说话的时候根本不敢抬头直视他们。"请帮帮我。"一个<<person3>><<person>>向前一步,将<<beasttype 0>>从你身上推开。 <</if>> <br><br> "你的衣服都去哪了?"<<He>>说,"我可以给你一些毛巾来帮你挡一下,但你一开始就不应该这样走来走去。有人会伤害你的。"<<tearful>>你用毛巾遮挡好自己,并感谢了<<person>>,然后离开。你还没走远就听到他们开始谈论你。 <<famebestiality 50>> <br><br> <<set $rescued += 1>> <<clothesontowel>> <<endcombat>> <<parkeventend>> <<else>> <<generate2>><<generate3>><<generate4>><<generate5>><<person2>>"在那边。"你听到一个<<if $pronoun is "m">>男<<else>>女<</if>>声说。一个<<person>>和另外三个人从灌木丛后面出现。当他们看到你时,他们愣了一下,随后<<person>>开始对<<beasttype 0>>大喊大叫,后者呜咽着跳开了。 <<fameexhibitionism 10>> <br><br> 一位<<person3>><<person>>走过来。"你的衣服都哪去了?"<<He>>问,"我有一些毛巾可以给你,但你一开始就不应该这样走来走去。有人会伤害你的。"<<tearful>>你用毛巾遮好自己,感谢了这个<<person>>,然后离开。你还没走远就听到他们开始谈论你。 <br><br> <<set $rescued += 1>> <<clothesontowel>> <<endcombat>> <<parkeventend>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 那只<<beasttype>>满意地哼了一声,把你丢在草地上。<<tearful>>你环顾四周,看看是否有人看见了你。你不认为有人看得到。 <br><br> <<clotheson>> <<endcombat>> <<parkeventend>> <<else>> 那只<<beasttype>>吃痛,吠叫着夹着尾巴逃跑了。<<tearful>>你环顾四周,看看是否有人看见了你。你不认为别人看见了。 <br><br> <<clotheson>> <<endcombat>> <<parkeventend>> <</if>> <<set $eventskip to 1>>
<<effects>> 你深吸一口气,冲过了天桥, <br><br> <<if $rng gte 81>> <<generate1>><<generate2>> 你走到半路,这时一个<<fullGroup>>绕过一个树篱,朝你这个方向走来。你会被发现的。 <br><br> <<link [[跳下天桥|Park Ex Bridge Jump]]>><<pain 6>><</link>><<gpain>> <br> <<link [[遮挡好你自己并继续下去|Park Ex Bridge Cover]]>><<stress 6>><</link>><<gstress>> <br> <<else>> 你走到另一边,躲在树林里。 <br><br> <<destinationeventend>> <</if>>
<<water>><<effects>> 你费力地爬过栏杆,一头栽进冰冷的水中。水流裹挟着你,把你往下游扯去。 <br><br> <<if random(1, 2) is 2>> 水流带着你穿过公园,进入了城镇人口较多的地区。你没有看到任何人,但仍然保持身体潜入水中,以此隐藏你的<<lewdness>>。 <br><br> 你设法抓住一个船泊位,把自己从水里拖出来。 <br><br> <<endevent>> <<link [[继续|Starfish Street]]>><</link>> <br> <<else>> 有什么东西把你吸到水下,吸向河床的黑暗裂缝。你被拉进黑暗,直到你从空中和地面坠落,在冰冷的石头上伸开四肢。 <br><br> <<endevent>> <<link [[继续|Sewers Intro]]>><</link>> <br> <</if>>
<<effects>> <<covered>>你一直不敢抬起眼睛。<<fullGroup>>注意到了你。 <<fameexhibitionism 2>> <<if $rng gte 81>> 他们毫不掩饰地看着你,当你在桥的尽头经过他们身边时,他们伸出手来。 <br><br> "你要去哪啊?"<<person1>><<person>>说着,把你拉到身边。"小骚货过这座桥是要收费的。" <br><br> <<link [[继续|Park Ex Bridge Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $rng gte 41>> 他们假装没看见你,当你经过桥的尽头时,他们的交流停下了,眼睛一直盯着前方。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 他们毫不掩饰地看着你,但当你经过桥的尽头时,他们什么都没做。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Park Ex Bridge Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Park Ex Bridge Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们把你按到栏杆上,在你继续前进之前最后爱抚了一次你的<<bottom>>。 <br><br> <<tearful>>你跑向附近的小路。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> 你把<<person1>><<person>>推下河岸,<<he>>摔进河里,溅起很多水花。<<His>>朋友被逗乐了,笑个不停,直到你把<<person2>><<him>>也推下了河。 <br><br> <<tearful>>你跑向附近的小路。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> <<set $rescued += 1>><<if $exposed gte 1>><<fameexhibitionism 10>><</if>> 有几个人围在附近的树篱旁,调查你的尖叫声从何而来。其他人从桥的另一边跑过来。有个<<person2>><<person>>首先注意到了你,并猛击<<his>>朋友的手臂。那人会意,他们都从你身边走开,然后匆忙逃跑。 <br><br> <<tearful>>你沿着附近的小路飞奔。<<if $exposed gte 1>>希望没有太多人看到你。<</if>> <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<water>><<effects>> 你从桥边的河岸爬下去,把自己浸入清凉的水中。 <<if $swimmingSuccess>> <span class="green">你成功在水流中稳定住身体,</span>并到达了对岸。 <br><br> <<destinationeventend>> <<else>> 水流比你想象的要猛烈,<span class="red">你被冲到了下游。</span> <br><br> <<if random(1, 2) is 2>> 水流带着你穿过公园,进入了城镇人口较多的地区。你没有看到任何人,但仍然保持身体潜入水中,以此隐藏你的<<lewdness>>。 <br><br> 你设法抓住一个船泊位,把自己从水里拖出来。 <br><br> <<link [[继续|Starfish Street]]>><</link>> <br> <<else>> 有什么东西把你吸到水下,吸向河床的黑暗裂缝。你被拉进黑暗,直到你从空中和地面坠落,在冰冷的石头上伸开四肢。 <br><br> <<link [[继续|Sewers Intro]]>><</link>> <br> <</if>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你<<nervously>>和人体模型站成一排。希望能融入其中。<<generate1>><<generate2>>一个<<fullGroup>>在角落徘徊。当那个<<person1>><<person>>走过的时候,<<he>>注视着你的<<lewdness>>。"那看起来好像是……对的那个。"你感到局促不安,但一动也不敢动。 <br><br> <<endevent>> <<generate1>><<generate2>>在第一对路人离开视野之前,一个<<fullGroup>>经过他们,朝你的方向前进。那个<<person1>><<person>>在你面前停下来。"看看这个。它太逼真了。要是我们拿走它,你觉得会有人注意到吗?" <br><br> <<if $rng gte 81>> 那个<<person2>><<person>>上下打量着小巷子。"好吧。但我们需要快点。"<<He>>抓住你的脚踝,试图把你举起来。"怎么这么重?进来帮个忙吧。"<<person1>><<person>>进来帮忙。这和你想的不一样,你不知道他们发现真相后会作何反应。 <br><br> <<link [[挣扎|Commercial Ex Mannequin Molestation]]>><<set $molestationstart to 1>><</link>> <br> <<link [[保持你的伪装|Commercial Ex Mannequin 2]]>><</link>> <br> <<else>> "别傻了,"<<person2>><<person>>回话的时候脚步也没停下。那个<<person1>><<person>>对你露出了一个渴望的眼神,然后跟了过去。 <br><br> 只要他们离开视野之内,你就可以继续了。 <<gstress>><<garousal>><<stress 2>><<arousal 200>> <br><br> <<endevent>> <<commercialeventend>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<if $leftarm is "bound" and $rightarm is "bound">> 当你<<nervously>>继续时,你蹲下以多多少少保持你的身体隐蔽。 <<else>> 当你<<nervously>>继续时,你用你的手遮住你的身体。 <</if>> <<generate1>><<generate2>>一群<<fullGroup>>走过拐角,当他们看到你没穿衣服时,他们笑了。经过你身边时,一个<<person1>><<person>>捂住你的嘴,把你按到墙上。 <br><br> <<maninit>><<hand_gag 0 left>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Commercial Ex Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $leftarm is "bound" and $rightarm is "bound">> 当你<<nervously>>继续时,你蹲下以多多少少保持你的身体隐蔽。 <<else>> 当你<<nervously>>继续时,你用你的手遮住你的身体。 <</if>> <<generate1>><<generate2>>一群<<fullGroup>>在拐角处走来走去,看到你没有穿衣服时,他们笑了起来。他们没有说什么,但你可以感觉到他们的目光在你的身体上到处游走,你转过拐角离开了他们的视线。 <<gtrauma>><<gstress>><<trauma 2>><<stress 2>><<fameexhibitionism 2>> <br><br> <<endevent>> <<commercialeventend>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 爽够了之后,<<person1>><<person>>把你推到地上。"活该。"<<He>>朝你啐了口口水。"既然你像个肉便器似的走来走去,那你真的被当成肉便器的时候就别哭。"<<tearful>>这两人离开后,你就站了起来。 <br><br> <<clotheson>> <<endcombat>> <<commercialeventend>> <<elseif $enemyhealth lte 0>> 那两人吃痛退开。<<tearful>>你瞅准机会往小巷里逃走了。 <br><br> <<clotheson>> <<endcombat>> <<commercialeventend>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 你听到一个声音在喊:"那边有人遇到麻烦了吗?" 这两人互相看了一眼,然后把你扔到地上。<<tearful>>当这两人离开后,你就站了起来。 <br><br> <<clotheson>> <<endcombat>> <<commercialeventend>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> 你挣脱了他们的控制。他们吓了一跳,但还是把你按到墙上,还稍微往后退了点。那个<<person1>><<person>>首先重新反应过来。"好玩吗?我正好知道该怎么对付像你这样的<<bitch>>。" <br><br> <<set $enemyanger += 80>> <</if>> <<enable_rescue>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Commercial Ex Mannequin Molestation]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 他们抓住你的胳膊和腿,开始把你抱起来。<<generate3>><<person3>>他们没走多远,一个<<person>>就来到了小巷的尽头。<<He>>看起来不开心。"你拿那个干什么?它不属于你。"这对受惊的人扔下你跑开了,你就这么摔得瘫倒在地。那个<<person>>走过来,跪在你身边。"哦,这太奇怪了,"<<he>>说。<<He>>开始朝着你前倾,直到<<his>>呼吸让你的脸感觉痒痒的。"你是一个漂亮的小东西。我想我这有个适合你的地方。"<<He>>把一个软东西压在你的嘴上,你失去了意识。 <br><br> <<link [[继续|Abduction Shop]]>><<endevent>><</link>>
<<effects>> 你把这个盒子举过头顶 <<if $player.gender is "m">> <<if $player.gender_appearance is "m">> 并把它拖到大腿。它很合身,但那是最好的情况下。它能舒服地盖住你的<<undies>>。 <<else>> 然后把它拉到你的<<breastsaside>>和<<undies>>上。你把它拉得尽可能低,堪堪遮住你的<<breastsaside>>,但它只到你的大腿根。你不禁怀疑这到底能遮住些什么。你考虑着能否把它拉得更低,但如果人们认为你是一个赤裸上身的女孩,你会吸引各种各样的注意。 <</if>> <<else>> <<if $player.gender_appearance is "m">> 然后把它拉到你的<<breastsaside>>和<<undies>>上。你把它拉得尽可能低,堪堪遮住你的<<breastsaside>>,但它只到你的大腿根。你不禁怀疑这到底能遮住些什么。你打了个寒颤,把盒子往下拉,又一次露出了你的<<breasts>>。现在它能恰到好处的地盖住你的<<undies>>。而你只能寄希望于别人能以为你是个男孩。 <<else>> 然后把它拉到你的<<breastsaside>>和<<undies>>上。你把它拉得尽可能低,堪堪遮住你的<<breastsaside>>,但它只到你的大腿根。你不禁怀疑这到底能遮住些什么。但你必须希望这东西遮得住。 <</if>> <</if>> <br><br> 有了这个盒子总比什么都没穿强。人们会认为你下面什么都没穿,但至少他们不会确定。 <br><br> 你深吸一口气。<<flaunting>>你走向了餐厅。 <br><br> <<link [[继续|Commercial Ex Box 2]]>><</link>> <br>
<<effects>> <<generate1>><<generate2>><<generate3>> <<person1>> <<if random(1, 2) is 2>> 一个<<person>>最先注意到这边。<<He>>指向你,<<he>>身旁的<<person2>><<person>>也看了过来。他们似乎找到了些乐子,但也没多说什么。这之外再没有别人注意到你了。 <br><br> <<if random(1, 2) is 2>> 你感觉到纸板箱的后面松开了。<span class="red">箱子正在解体。</span><<if $leftarm is "bound" and $rightarm is "bound">>你跑得更快,希望在它彻底烂掉暴露你之前到达安全的地方。<<else>>你把它抓在前面,走得更快<</if>>。 <<gstress>><<stress 6>> <br><br> 你到达了餐厅,近到上面的人都看不见你。在那两人决定出来仔细看看你之前,你冲进了另一条小巷。纸板箱在经受了你这几下折腾后彻底化作了碎片。 <br><br> <<else>> 你到达了餐厅,近到上面的人都看不见你。在那两人决定出来仔细看看你之前,你冲进了另一条小巷。纸板箱在经受了你这几下折腾后彻底化作了碎片。 <br><br> <</if>> <<else>> 一个<<person>>首先注意到你。<<He>>指着你笑了起来,使你吸引了更多的关注。有其他人从餐厅的更深处过来了,想知道到底有什么好大惊小怪。 <<gstress>><<stress 6>> <br><br> <<if random(1, 2) is 2>> 你感觉到纸板箱的后面松开了。<span class="red">箱子正在解体。</span><<if $leftarm is "bound" and $rightarm is "bound">>你跑得更快,希望在它彻底烂掉暴露你之前到达安全的地方。<<else>>你把它抓在前面,走得更快<</if>>。 <<gstress>><<stress 6>> <br><br> 虽然很丢脸,但至少他们除了盯着你看没做什么更糟糕的事。当你到达餐馆时,你听到有人说什么流浪,你离餐馆很近,以至于上面的人看不到你。 <br><br> 在大楼上的人们决定仔细看看你之前,你冲进了另一条小巷。这纸板箱用不了多久了。 <br><br> <<else>> 虽然很丢脸,但至少他们除了盯着你看没做什么更糟糕的事。当你到达餐馆时,你听到有人说什么流浪,你离餐馆很近,以至于上面的人看不到你。 <br><br> 在大楼上的人们决定仔细看看你之前,你冲进了另一条小巷。这纸板箱用不了多久了。 <br><br> <</if>> <</if>> <<endevent>> <<destinationeventend>>
<<effects>> 你拉起井盖,溜进下面潮湿的黑暗中,之后你重新把拉回你头上。 <br><br> <<generate1>><<person1>> 一个<<person>>走近,<<him>>身后拖着一个垃圾箱。<<if $pronoun is "f">>你可以看到<<his>>身上穿着裙子。<</if>> <<garousal>><<arousal 600>> <br><br> <<if $rng gte 81>> <<He>>把垃圾箱拉到下水道上方,然后把它留在了那里。你听到<<he>>走开了。 <<gstress>><<stress 6>> <br><br> 没路可走了,你只能向着下水道深处走去。 <br><br> <<link [[继续|Commercial Drain]]>><<endevent>><</link>> <br> <<elseif $rng gte 61 and $tentacledisable is "f" and $hallucinations gte 2>> <<He>>走过你头顶,根本就没往<<he>>脚底下看。你正要爬出去,却突然<span class="pink">感到有东西从你肩膀上滑过。</span> <<endevent>> <br><br> <<link [[继续|Commercial Ex Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<He>>走过你头顶,完全没往<<he>>脚底下看。轮子的声音一消失,你立刻就从下水道里重新爬了出来。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 6 15>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Commercial Ex Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Commercial Ex Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 触手缩回了黑暗中。 <br><br> <<tearful>>你推开了井盖爬回地面。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $rng gte 81>> 你跪下来,从洞里看出去。你看到另一条小巷,和这条相似,但是在另一边。声音越来越大,你开始从洞里往那边爬。 <<set $stripintegrity to 10>><<set $stripobject to "broken brick">><<stripobject>> <br><br> 一开始很顺利。你的上半身穿过去了,但是你的臀部有点太宽了。不管你怎么努力,你都挤不过去。然后你试着扭动身体向后撤,但发现你同样过不去。你被卡住了! <br><br> <<generate1>><<generate2>>你意识到那声音在有东西捏上你的屁股时停止了。 <br><br> <<link [[继续|Industrial Ex Hole Rape]]>><<set $molestationstart to 1>><</link>> <<else>> 你跪下来,从洞里看出去。你看到另一条小巷,和这条相似,但是在另一边。声音越来越大,你开始从洞里往那边爬。 <<set $stripintegrity to 10>><<set $stripobject to "broken brick">><<stripobject>> 几分钟后,你终于爬了出去,到了另外一边。 <br><br> <<endevent>> <<industrialeventend>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你蹲在垃圾箱后面,等着那声音的主人走过去。不幸的是,他们决定在你的藏身之处前停下。你向外偷看,看到了一个<<generate1>><<generate2>><<fullGroup>>。你尽可能保持不动,不想让自己在这种情况下被发现。终于,他们离开了,让你可以继续前进。 <br><br> <<endevent>> <<industrialeventend>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">> <<set $timer to 16>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $timer lte 0>> <span id="next"><<link [[继续|Industrial Ex Hole Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Industrial Ex Hole Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 你听到身后渐渐远去的笑声,然后是鸦雀无声。<<tearful>>你继续挣扎。你觉得墙稍微松动了,你总算设法爬到了另一边。 <br><br> <<clotheson>> <<endcombat>> <<industrialeventend>> <<elseif $enemyhealth lte 0>> 受够了你的态度,<<group>>的其中一个人猛踹你的<<bottom>>,把你踢过洞口,到了另一边。<<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<industrialeventend>> <<else>> 你感觉到洞口在慢慢松动。<<tearful>>你设法挣扎到另一边。"回来,你个<<bitch>>,"<<person1>><<person>>说。"我们还没玩够呢。"一只手一直跟着你,但你设法躲开了。 <<clotheson>> <<endcombat>> <<industrialeventend>> <</if>>
<<effects>> 你爬进其中一个桶里,等待着。 <<if $rng gte 61>> 一辆货车在附近停了下来。你听到了金属互相磕碰发出的沉重声音。你所在的木桶被倾斜着举了起来。你看到天空消失了,你被抬进了货车。 <br><br> <<link [[大声喊叫|Industrial Ex Barrel Call]]>><</link>> <br> <<link [[保持安静|Industrial Ex Barrel Silent]]>><</link>> <br> <<else>> 你听到货车开过。声音一消失,你就从桶里冒了出来,继续着你的旅程。 <br><br> <<destinationeventend>> <</if>>
<<effects>> <<fameexhibitionism 1>> <<pass 2>> <<if $speech_attitude is "meek">> "停,停下。"你说,你的声音在桶里回荡。"我在里面。" <<elseif $speech_attitude is "bratty">> "放我出来,"你说,你的声音在桶里回荡,"快点!" <<else>> "等等。"你说,你的声音在桶里回荡。"我在里面。" <</if>> <br><br> <<generate1>><<person1>> 桶停了下来,然后砰的一声落在了货车的地板上。一个<<person>>从上面往下看。 <<if $rng gte 61>> <<He>>环顾四周,然后斜眼看着你。"真不错。"在你想起移动之前,<<he>>在桶的顶部盖上了一个盖子。你听到它的卡扣合上的声音。 <br><br> <<pass 10>> 你被困在黑暗中,货车隆隆地行驶了一段时间。木桶又一次摇晃起来,是有人把它提起来了。很快,它向上翻转,把你倒了出来,让你趴在一些粗糙的东西上。你躺在某个仓库的床垫上。 <br><br> <<generate2>><<generate3>> 在你的眼睛能适应,或者你能移动之前,一只手就夹住了你的脖子。<<person2>>"这就是将要发生的事情,"一个陌生的<<personsimple>>的声音说,"你对我们好点,就没人会受伤。" <br><br> 另一只手则开始摸向你的大腿。 <br><br> <<link [[继续|Industrial Ex Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> "出什么事了,<<girl>>?"<<he>>边问边伸出手来握住你的手。<<He>>把你拉出来,但当<<he>>看到你没穿衣服的时候,后退了一步。<<covered>>"我,呃,"<<he>>结巴着,挪开了<<his>>视线。"我得回去工作了。" <br><br> <<He>>爬进货车前面,把货车开走了。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Industrial Ex Gang Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Industrial Ex Gang Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 那三个人走了,把你丢在床垫上。 <br><br> <<tearful>>你爬起来。摇摇晃晃地走出仓库,出现在丰收街附近。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br> <<else>> 他们三个放开你,一边咒骂一边疗伤。你抓住这个机会。<<tearful>>你逃离了仓库,出现在丰收街附近。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Harvest Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> 当你被装上装桶的货车时,你保持沉默。车门关上,货车摇摇晃晃地开动起来。 <<pass 10>> 几分钟后,货车停了下来,你又一次发现自己被抬了起来。这次你被抬到室内。你在工业设备的嘈杂声中另外听到了一些声音。 <br><br> <<endevent>> <<generate1>><<generate2>><<person1>> "我告诉你,"一个<<personsimple>>的声音说。"没有人会注意到你放了点进去的。把它放进它们的食物里,它们肯定会迫不及待的。" <br> 一个<<person2>><<personsimple>>笑着回应。"我还是用着传统药物吧,"<<he>>说。 <br> "传统药物吗?你担心风险吗?这东西他们很想要。他们不会去报警的。它会让任何人都变成十足的荡妇。" <br><br> 一只手伸进桶里,留下了一根金属软管。它会流出一种粉红色的甜味液体。它溅在你的皮肤上,在它接触的地方泛起淫糜温暖的感觉。它的气味直冲你的天灵盖,让你感觉舒缓但让你头晕。 <<garousal>><<arousal 600>><<drugs 60>><<if $pain gte 1>><<lpain>><<set $pain to 0>><</if>> <br><br> 幻想不请自来,你不禁想到,如果他们找到你,他们会对你做什么。你勉强忍住了一声呻吟。你知道发出声音有多危险,但药水还在不停灌进来。如果你能坚持足够长的时间,他们也许就会离开。 <br><br> <<link [[继续|Industrial Ex Aphrodisiac]]>><<set $phase to 0>><</link>> <br>
<<effects>> <<if $phase gte 8>> 液面升高,水波拍打着你的脸。你已经准备好屏住呼吸了,软管却缩了回去。你听到他们俩走开了。 <br><br> 你的手臂颤抖着把自己从桶里拉了出来,爬出了那些液体。这时你发现你在工厂里。大型机器在你周围运转,传送带输送着扭曲的紫色植物作为他们的原材料。周围一个人都没有。 <br><br> <<tearful>>你摇摇晃晃地走向出口。你没有遇到任何人,但脑袋里下流的妄想并没有消散。你认为他们会逗留一段时间。 <br><br> <<endevent>> <<earnFeat "Neck Deep">> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br> <<elseif $arousal gte $arousalmax>> <<orgasm>>你的呻吟在桶里回响。外面的两个人安静下来,然后两对胳膊伸了进来。他们把你拖出来扔在地上,你躺在地上喘着粗气。 <br><br> "看看我们找到了什么?"那个<<person1>><<person>>说。"这是向你展示我刚刚什么意思的绝佳机会。" <br><br> <<link [[继续|Industrial Ex Aphrodisiac Rape]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $pain gte 100>> 你再也忍不住了,痛苦地大叫出声。外面的两个人安静下来,然后两对胳膊伸了进来。他们把你拖出来扔在地上,你躺在地板上喘着粗气。 <br><br> "看看我们找到了什么?"那个<<person1>><<person>>说。"这是向你展示我刚刚什么意思的绝佳机会。" <br><br> <<link [[继续|Industrial Ex Aphrodisiac Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if $phase is 0>> 两人继续他们的讨论。"如果我偷拿的时候被发现怎么办?"粉红色的液体铺满了桶底。 <<elseif $phase is 1>> "稍微少那么点没人会注意的。"粉红色的液体漫上你的脚踝。 <<elseif $phase is 2>> "他们不卖片剂吗?这样感觉更安全。"粉红色的液体升高到了膝盖。 <<elseif $phase is 3>> "那玩意是稀释之后的。他们把好东西都送到别处去了。"粉红色的液体继续升高,水波拍打着你的<<bottom>>。 <<elseif $phase is 4>> "送哪去了?"粉红色的液体升到了你的腰际。 <<elseif $phase is 5>> "我要是他妈的知道就好了,肯定有人在买那东西。"粉色的液体吞没了你的<<breasts>>。 <<elseif $phase is 6>> "别继续问了,我知道的不比你多多少。"粉色的液体已经淹到你的脖子了。 <<else>> "反正轮班结束了。"粉红色的液体几乎把你完全吞没。你把鼻子露出液面以便呼吸。 <</if>> <<set $phase += 1>><<drugs 60>> <br><br> <<if $arousal gte ($arousalmax / 5) * 4>> <span class="red">这液体渗入你的皮肤,迷惑你的感官,用难以言喻的猛烈性欲冲击你的脑海。你快要高潮了</span> <<elseif $arousal gte ($arousalmax / 5) * 3>> <span class="pink">你的意识变得越来越难以控制。你不能再这样下去了。</span> <<elseif $arousal gte ($arousalmax / 5) * 2>> <span class="purple">你的心跳加快,这液体对你的感官产生了邪恶的作用</span>。 <<elseif $arousal gte $arousalmax / 5>> <span class="blue">一股不自然的淫糜暖意充斥着你的身体。</span> <<else>> <span class="lblue">考虑到目前的情况,你感到平静和镇定。</span> <</if>> <br><br> <<link [[试图摆脱下流的妄想|Industrial Ex Aphrodisiac Willpower]]>><</link>><<willpowerdifficulty>> <br> <<link [[用疼痛分散自己的注意力|Industrial Ex Aphrodisiac Pain]]>><<pain 12>><</link>><<ggpain>> <br> <</if>>
<<effects>> <<if $willpowerSuccess>> 你集中精神,<span class="green">成功</span>使你的思想免受淫欲的侵扰。 <br><br> <<else>> 你试着集中精神,但你<span class="red">没能</span>让自己的思想免于淫欲的侵扰。 <<garousal>><<arousal 2000>><<gwillpower>><<willpower 3>> <br><br> <</if>> <<link [[继续|Industrial Ex Aphrodisiac]]>><</link>> <br>
<<effects>> 你捏了捏自己。 <<if $masochism_level gte 1>> 疼痛会让你忘记那液体强加给你的不自然的念头,但你的受虐癖也会激发你自己的淫乱想法。你得小心点。如果你开始哭泣,你也会被抓住。 <<else>> 疼痛让你的注意力从性奋当中转移,但你要小心。如果你开始哭泣,你也会被抓住。 <</if>> <br><br> <<link [[继续|Industrial Ex Aphrodisiac]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Industrial Ex Aphrodisiac Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Industrial Ex Aphrodisiac Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 桶中的液体满到溢了出来,粉红色的液体洒在地板上。甜美的香气扑鼻而来。还有一些人被这里的噪音或气味吸引,从工厂的其他地方来到这里。 <br><br> <<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> 你试图逃跑,但你被那些液体滑倒了。但在你重新爬起来之前,他们就被那雾气所激发的欲望驱使,压到了你的身上。 <br><br> <<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>> <<link [[继续|Industrial Ex Aphrodisiac Gang Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你把那个<<person1>><<person>>从你身边推开。他们在溢出的液体上滑的东倒西歪,连带着他们的同事一起倒了下去。 <br><br> 你抓住了这个机会。<<tearful>>你跑向出口,出现在麋鹿街附近。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Industrial Ex Aphrodisiac Gang Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Industrial Ex Aphrodisiac Gang Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "我们现在对<<phim>>做点什么?" <br> "把<<phim>>扔出去得了,没人会在乎的。" <br> "我们就不能把<<phim>>绑好放在什么地方吗?" <br> "我百分百确定这违规。" <br><br><br> 他们争论了一会儿,然后决定把你扔在工厂后面的巷子里。 <<clotheson>> <<endcombat>> <<tearful>>你试着弄清自己在哪里。 <br><br> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br> <<else>> 你把那个<<person1>><<person>>从你身边推开。他们在那滑腻的液体上摔倒,带着几个同事一起也摔倒了,这创造了一个缺口出来。 <br><br> 你抓住了这个机会。<<tearful>>你跑向出口,出现在麋鹿街附近。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Elk Street]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你转身就跑。 <<if $athleticsSuccess>> <span class="green">货车驶入视野时,你刚好拐过街角。</span> <br><br> <<destinationeventend>> <<else>> <span class="red">货车驶入视野时,你仍然杵在大平地上</span> <<if random(1, 2) is 2>> <<fameexhibitionism 1>> 货车的主人对你按喇叭,你的脸颊羞红了,但他们没追上来。 <<gstress>><<stress 6>> <br><br> <<destinationeventend>> <<else>> 你听到后面的货车加速了。你拼命奔跑,但这没用。你不得不躲起来以免被车碾过。 <br><br> <<generate1>><<person1>> 货那个车司机,<<person>>把车停在你前面。<<He>>爬了出来。<<covered>>"看看我找到了什么?"<<he>>咧嘴笑着说:"别挣扎,让我们简单点。" <br><br> <<link [[继续|Industrial Ex Run Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<if Time.dayState isnot "night">> <<enable_rescue>> <</if>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Industrial Ex Run Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Industrial Ex Run Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "活该,"<<he>>说道:"活该你上街勾引人。"<<He>>钻回<<his>>的面包车,然后驱车离开。 <br><br> <<tearful>>你试着弄清自己在哪里。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $enemyhealth lte 0>> 那个<<person1>><<person>>向后倒去,撞向那桶。<<tearful>>你继续你的旅程。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<else>> <<set $rescued += 1>> 远处,一扇窗户打开了。一个脑袋探了出来。"出什么事了?" <br><br> 那个<<person1>><<person>>后退,离开了你。"没什么事,"<<he>>说着,走向<<his>>货车。"你什么也没看见。"<<He>>爬进去,开车走了。 <br><br> <<tearful>>你继续你的旅程。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<set $outside to 1>><<set $location to "town">><<effects>> 你卧倒在地上,慢慢爬到一辆停着的汽车下面。这辆车很快就被人包围了,他们的脚离你只有几英寸。 <br><br> <<if $rng gte 81>> 几分钟后,发动机在你头顶上轰鸣起来,汽车开。你由于害怕在公共场合被别人发现你的<<lewdness>>,你紧紧抓住底盘,让它带着你走。旅程很快就结束了,司机一离开,你就慢慢爬了出来。你现在安全了。 <br><br> <<rng 13>> <<switch $rng>> <<case 1>> <<set $bus to "nightingale">> <<case 2>> <<set $bus to "domus">> <<case 3>> <<set $bus to "elk">> <<case 4>> <<set $bus to "high">> <<case 5>> <<set $bus to "starfish">> <<case 6>> <<set $bus to "barb">> <<case 7>> <<set $bus to "connudatus">> <<case 8>> <<set $bus to "wolf">> <<case 9>> <<set $bus to "harvest">> <<case 10>> <<set $bus to "oxford">> <<case 11>> <<set $bus to "danube">> <<case 12>> <<set $bus to "mer">> <<case 13>> <<set $bus to "cliff">> <</switch>> <<else>> 人群过了一会儿就散去了。你慢慢从车底爬出来。你现在安全了。 <br><br> <</if>> <<endevent>> <<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>> <<if $leftarm is "bound" and $rightarm is "bound">> 你的手臂被绑着,你根本就没办法在冲向遮挡物时遮住你的<<lewdness>>。当你绕进一个相对安全的角落后,你听到了喘息声和笑声。 <<else>> 在冲向遮挡物的时候,你用你的手遮住你的<<lewdness>>。当你绕进一个相对安全的角落后,你听到了喘息声和笑声。 <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你蹲在汽车站的角落里。你听到公共汽车的门打开的声音,紧接着就是砰砰的脚步声。 <<if $rng gte 81>> <<generate1>><<person1>> 几个人从你身边走过去。前几个人走过你身边时根本就没注意到你,<span class="red">直到一个<<person>>转过身来。</span><<covered>> <br><br> <<fameexhibitionism 10>> <<He>>看到你后登时尖叫起来,引来了更多的注意。走投无路之下,你跑向附近小巷的安全地带,而惊讶的路人停了下来呆呆地望着你。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 有几个人从你身边走过,但他们没有转到你这边来,而且<span class="green">没有意识到你的存在。</span>你长出了一口气。 <br><br> <<destinationeventend>> <br> <</if>>
<<effects>> <<if $athleticsSuccess>> 情况紧急,你决定从你的藏身之处跑向附近的小巷。<span class="green">你成功了。</span>你只希望没人发现你。 <br><br> <<destinationeventend>> <<else>> 情况紧急,你决定从你的藏身之处跑向附近的小巷。<span class="red">你被绊倒了。</span>你的双膝跪倒在地,上身前扑,独留你的<<bottom>>翘在半空中。透过你自己的股间,你看到公共汽车停了下来。里面的人指向你的方向,兴奋地伸手去拿手机。 <<fameexhibitionism 20>> <br><br> 你跳了起来。<<covered>>你继续走在小巷子里,只希望没人拍到你的小视频。 <br><br> <<destinationeventend>> <</if>>
<<effects>> 你躲在公园边上的树后面,向外窥视牛津街。路上车水马龙,偶尔会有行人走过,但他们不知道你的存在。 <br><br> 附近的一段楼梯通向一座横过马路的天桥。你可以从那边去工业区,但你得躲得很低才能走到那里而又保持隐蔽。考虑到楼梯暴露在外,走那么远应该很困难。 <br><br> 想到过天桥时你的<<lewdness>>暴露在外,这样的风险,让你脊背发凉。 <br><br> <<set $skulduggerydifficulty to 1000>> <<link [[等一个好时机穿过去 (0:05)|Flyover Ex Naked Wait]]>><<pass 5>><</link>><<skulduggerydifficulty>> <br> <<link [[疯狂冲刺 (0:05)|Flyover Ex Naked Dash]]>><<pass 5>><</link>> <br> <<link [[退回去 (0:01)|Park]]>><<pass 1>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你躲在公园边上的树后面,向外窥视牛津街。路上车水马龙,偶尔会有行人走过,但他们不知道你的存在。 <br><br> 附近的一段楼梯通向一座横过马路的天桥。你可以从那边去工业区,但你得躲得很低才能走到那里而又保持隐蔽。考虑到楼梯暴露在外,走那么远应该很困难。 <br><br> 一想到穿着如此暴露的衣服过河是多么有风险,这种感觉就会让你脊背发凉。 <br><br> <<link [[穿过去 (0:05)|Flyover Ex Undies Dash]]>><<pass 5>><</link>> <br> <<link [[退回去 (0:01)|Park]]>><<pass 1>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你等了一会儿,仔细地左右看看,等待着车流的间隙。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> <<if $rng gte 51>> 确信周围没有人后,你从树后跑了出来,来到街上。到达楼梯顶端理应花不了十几秒才对,但你却感觉如此漫长。 <br><br> 你刚一爬到顶就蹲下了,两边的矮墙帮你挡住了街道。你的心脏在胸腔里砰砰直跳。 <<if $daily.ex.flyover is undefined>> <<exhibitionism5>><<set $daily.ex.flyover to 1>> <<else>> <br><br> <</if>> <<skulduggeryuse>> <<link [[继续|Flyover Ex Top]]>><</link>> <br> <<else>> 当你准备移动的时候,<span class="green">你注意到一股烟雾在你和楼梯之间飘动。</span>你多等了一会儿,于是就看见一个<<generatey1>><<person1>><<person>>从树后走来,就那样踩灭了<<his>>香烟。 <br><br> 你的心砰砰地跳着,等着那个<<person>>在拐角处消失,然后你才继续行动。你从树后跑到街上。走到楼梯顶端的时间不过十几秒,但你感觉时间要长得多。 <br><br> 你刚一爬到顶就蹲下了,两边的矮墙帮你挡住了街道。你的心脏在胸腔里砰砰直跳。 <<if $daily.ex.flyover is undefined>> <<exhibitionism5>><<set $daily.ex.flyover to 1>> <<else>> <br><br> <</if>> <<skulduggeryuse>> <<link [[继续|Flyover Ex Top]]>><<endevent>><</link>> <br> <</if>> <<else>> <<if $rng gte 51>> 你没有多少自信,但你深吸一口气,然后从树后跑到街上。走到楼梯顶端的时间不过十几秒,但你感觉时间要长得多。 <br><br> 你刚一爬到顶就蹲下了,两边的矮墙帮你挡住了街道。你的心脏在胸腔里砰砰直跳。 <<if $daily.ex.flyover is undefined>> <<exhibitionism5>><<set $daily.ex.flyover to 1>> <<else>> <br><br> <</if>> <<skulduggeryuse>> <<link [[继续|Flyover Ex Top]]>><</link>> <br> <<else>> <<generatey1>><<person1>> 你深吸一口气,然后从树后跑到街上。 <<if $daily.ex.flyover is undefined>> <<exhibitionism5>><<set $daily.ex.flyover to 1>> <<else>> <br><br> <</if>> 你走到楼梯的一半,这时<span class="red">你突然听到身后有个声音响起。</span>"真是好景色。"<<covered>>你回头看,看到一个<<person>>就靠在你刚刚藏身的那棵树上。<<He>>踩灭了<<his>>的香烟,朝你走过来,抬头看着你。 <<gstress>><<stress 6>><<garousal>><<arousal 600>> <br><br> <<skulduggeryuse>> <<link [[继续|Flyover Ex Naked Caught]]>><</link>> <br> <</if>> <</if>>
<<effects>> <<generatey1>><<person1>> 你深吸一口气,然后从树后跑到街上。 <<if $daily.ex.flyover is undefined>> <<exhibitionism5>><<set $daily.ex.flyover to 1>> <<else>> <br><br> <</if>> 你走到楼梯的一半,这时<span class="red">你突然听到身后有个声音响起。</span>"真是好景色。"<<covered>>你回头看,看到一个<<person>>就靠在你刚刚藏身的那棵树上。<<He>>踩灭了<<his>>的香烟,朝你走过来,抬头看着你。<<He>>拿着一部手机,镜头正对着你。 <<gstress>><<stress 6>><<garousal>><<arousal 600>> <br><br> <<link [[继续|Flyover Ex Naked Caught]]>><</link>> <br>
<<effects>> 你不觉得周围有什么人。你深吸一口气,然后从树后跑到街上。走到楼梯顶端的时间不过十几秒,但你感觉时间要长得多。 <br><br> 你刚一爬到顶就蹲下了,两边的矮墙帮你挡住了街道。你的心脏在胸腔里砰砰直跳。 <<if $daily.ex.flyover is undefined>> <<exhibitionism3>><<set $daily.ex.flyover to 1>> <<else>> <br><br> <</if>> <<link [[继续|Flyover Ex Top]]>><</link>> <br>
<<effects>> "不要动,"那个<<person>>说。"不然我就发给全校的人看。照我说的做,我就删除证据。我保证。" <<if $leftarm is "bound" and $rightarm is "bound">> 你把你的腿紧紧地靠在一起,以保护你的<<genitals>>免受<<his>>视奸。但这样对保护你的<<bottom>>却没什么用。 <br><br> "你可以继续走了,"<<he>>咧着嘴笑着说。"但是慢点,像你刚刚那样弯下腰来。" <br><br> "走的越快,你离开这条街就越快。其他人随时都可能出现。" <<else>> 你向后伸展你的手臂,保护你的<<genitals>>和<<bottom>>免受<<his>>视奸。 <br><br> "你可以继续走了,”<<he>>咧嘴笑着说。“但你需要双手抓紧栏杆,考虑安全。哦,还得像刚才那样弯下腰。" <br><br> "走的越快,你离开这条街就越快。其他人随时都可能出现。" <br><br> <</if>> <br><br> <<link [[服从|Flyover Ex Naked Comply]]>><</link>> <br> <<link [[跑|Flyover Ex Naked Run]]>><</link>> <br>
<<effects>> <<fameschoolex 30>> <<if $worn.face.type.includes("mask")>> <<set $flyover_caught to "mask">> <<else>> <<set $flyover_caught to "naked">> <</if>> 你拒绝了那个<<persons>>的勒索,之后就跑了。你爬上剩下的楼梯,疾驰过桥。你听到<<his>>的脚步声在身后响起,但在中途逐渐减弱。你看到<<him>>站在那里,在你爬下另一边楼梯时继续拍摄。 <br><br> 你冲进一条小巷,然后拐过另一个弯。你靠在墙上,大口喘着气。 <<if $worn.face.type.includes("mask")>> 你怀疑是否有人能认出你,但有可能被认出来的念头还是让你不寒而栗。 <<garousal 6>> <<else>> 你想知道那个<<person>>到底会把你的小视频给多少人看。这个想法让你兴奋地颤抖。<<fameexhibitionism 10 "pic">> <<garousal>><<arousal 600>> <</if>> <br><br> <<tearful>>你爬起来,继续走。 <br><br> <<link [[继续|Industrial alleyways]]>><<endevent>><</link>> <br>
<<effects>> 你知道服从命令会给那个<<person>>更多的时间来拍摄你,但是<<he>>已经把你拍进小视频了。你希望<<he>>会忠实履行<<his>>诺言。 <br><br> <<if $leftarm is "bound" and $rightarm is "bound">> 你晃晃你的<<bottom>>,让它更显眼。并试图忽略<<he>>在你爬楼梯时吹响的口哨。 <<else>> 你挪开了挡住自己的手臂。并试图忽略<<he>>在你爬楼梯时吹响的口哨。 <</if>> <br><br> <<if $player.penisExist>> <<if $player.vaginaExist>> "你的肉棒恰到好处地在你的小穴旁边挂着,真是太漂亮了,"<<he>>在你身后说道。你的腿下意识收拢了。"打开它们,"<<he>>补充道。"你答应过听我命令,我不会错过这个机会的。" <<else>> "你的肉棒恰到好处地在你的大腿旁边挂着,真是太漂亮了,"<<he>>在你身后说道。你的腿下意识收拢了。"打开它们,"<<he>>补充道。"你答应过听我命令的。" <</if>> <<else>> "从下面这里看,你的小穴真是太可爱了,"<<he>>在你身后说道。你的腿下意识收拢了。"打开它们,"<<he>>补充道。"你答应过听我命令的。" <</if>> <br><br> 你以那个<<person>>所允许的最快速度爬完了剩下的楼梯。 <br><br> <<link [[继续|Flyover Ex Naked Comply 2]]>><</link>> <br>
<<effects>> 你感觉这么做有点露出得太过了,所以你蹲了下来。"不,你不需要,"那个<<person>>说。"挺胸抬头,慢点走,你也不想摔跤吧。" <br><br> 两侧的栏杆足够高,高到足够让桥下面的人看不见你的<<genitals>>。也许吧。但它无法阻止人们从街对面的高楼上往下看。你想知道你现在是否被别人视奸着。 <<garousal>><<arousal 600>> <br><br> "嘿,看那里,"当你走到对侧的时候,<<he>>说。"一辆车。"<<He>>从后面抓住你的手臂,把你推向障碍物。"别那么害羞。他们什么也看不见。" <br><br> <<if $player.gender_appearance is "f" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>> "可我、我的奶子……"你试图争辩。 <br><br> <<if $player.breastsize gte 3>> "你是对的,我们不想让别人觉得你是变态,所以要这样。"<<He>>双手抓住你的<<breasts>>,并开始揉捏。"这样就好多了。" <<garousal>><<arousal 600>> <br><br> <<else>> "就你这种小飞机场?"<<he>>嘲笑道。"你根本不用担心它们有没有露出来。" <<if $player.gender is "f">> <<if $player.breastsize is 0>> <<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">> <<else>> <<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">> <</if>> <</if>> <br><br> <</if>> <<else>> <</if>> 汽车在下面鸣着笛驶过。人们到底能不能看到你的<<genitals>>呢?你往下看,这才想起来地板是金属格栅做的,下面的人什么都看得见。你应对了从各个角度而来的威胁,却唯独忘了地板。 <<gstress>><<stress 6>> <br><br> <<link [[继续|Flyover Ex Naked Comply 3]]>><</link>> <br>
<<effects>> 一到另一侧的楼梯底端,那个<<person>>就拿出了<<his>>的手机。"我是个信守诺言的<<if $pronoun is "m">>男<<else>>女<</if>>人,"<<he>>说道,并删除了刚刚录的小视频。"去学校附近肯定能见着你,你个小骚货。" <br><br> 你冲进附近相对安全的小巷。你跑过另一个拐角,然后靠在墙上,而后才意识到自己现在的心跳有多快。 <<garousal>><<arousal 600>> <br><br> <<link [[继续|Industrial alleyways]]>><<endevent>><</link>> <br>
<<effects>> 你爬过过街天桥,栏杆挡住了两侧的视线。然而,格栅状的地板并不能让你免受下面任何人的视奸。 <br><br> <<if $rng gte 76>> <<generate1>><<generate2>> 当一群<<fullGroup>>从靠近对面楼梯的小巷中出现时,你刚刚走到一半。随后他们开始走上对面的楼梯。 <<gstress>><<stress 6>> <br><br> <<if $exposed gte 2>> <<link [[跑回公园 (0:05)|Flyover Ex Run]]>><</link>><<pass 5>><<athleticsdifficulty 1 500>> <br> <<link [[继续行走 (0:05)|Flyover Ex Walk]]>><</link>><<pass 5>><<exhibitionist5>> <br> <<else>> <<link [[跑回公园 (0:05)|Flyover Ex Run]]>><</link>><<pass 5>><<athleticsdifficulty 1 500>> <br> <<link [[继续行走 (0:05)|Flyover Ex Walk]]>><</link>><<pass 5>><<exhibitionist5>> <br> <</if>> <<elseif $rng gte 51>> <<generate1>><<person1>> 你走到一半的时候,一辆车在你下面按了按喇叭。<<covered>>他们看到你了吗? <<gstress>><<garousal>><<stress 6>><<arousal 600>> <<if random(1, 2) is 2>> <<fameexhibitionism 1>> <</if>> <br><br> 至少你没有在走道上遇到任何人。一到另一边,你就开始等待人流的间隙,然后你冲下楼梯,进入附近相对安全的小巷。 <br><br> 你靠在墙上,你的心在胸腔里怦怦直跳。 <br><br> <<link [[继续|Industrial alleyways]]>><<endevent>><</link>> <br> <<else>> 几辆车从下面经过,但至少在你的视野中,没有人抬头往上看。你在走道上也没有遇到任何人。一到另一边,你就开始等待人流的间隙,然后你冲下楼梯,进入附近相对安全的小巷。 <br><br> 你靠在墙上,你的心在胸腔里怦怦直跳。 <br><br> <<link [[继续|Industrial alleyways]]>><</link>> <br> <</if>>
<<effects>> 你原路跑了回去,现在只能寄希望于栏杆足够高,高到可以挡住下面其他人看向你的<<lewdness>>的目光。如果前面的两个人在你到达桥的尽头之前爬到了楼梯的顶部,他们可就什么都看见了。 <br><br> <<if $athleticsSuccess>> <span class="green">你及时跑到了楼梯。</span>你冲下台阶,进入公园,瘫倒在树后的地上。你的心在你的胸膛里狂跳。 <br><br> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<fameexhibitionism 2>> 你就快到了,但是你<span class="red">被绊倒了</span>,你双膝跪倒在地,身体折叠了起来,脸都快挨到你的<<bottom>>了。透过你自己的股间,你看到那群<<fullGroup>>就站在那,死死地盯着你看。 <<gstress>><<garousal>><<stress 6>><<arousal 600>> <br><br> 你慌不择路地爬过剩下的距离,冲下楼梯。 <br><br> 你躲进一棵树后,瘫倒在树后的地上。你的心在你的胸膛里狂跳。 <br><br> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你挺直了身体,就这样昂首阔步地走完了剩下的路,你不知道下面的人是否能透过栏杆看见你的<<lewdness>>,但当你想到会有人看见时,你的身体就会止不住地兴奋颤抖。 <br><br> 当他们到达楼梯顶端时,那群<<fullGroup>>停下了,被一个大步向他们走来,而且<<if $exposed gte 2>>一丝不挂的<<else>>露出大面积肌肤的<</if>><<girl>>震惊得目瞪口呆。 <<if $rng gte 81>> 你从他们身边走过,讶异于自己的腿居然没有爽到发软。<span class="red">他们伸出手,抓住你的手臂。</span>"你这样走路肯定会惹麻烦。"有个<<person1>><<person>>说道。"这是你的错。" <br><br> <<link [[继续|Flyover Ex Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你从他们身边走过,讶异于自己的腿居然没有爽到发软,你就这么走下了楼梯。脱离了直接的危险后,你紧绷的神经马上就软了下来,你冲向了附近相对安全的小巷。 <br><br> 你转过一个墙角,靠在一堵墙上,你的心在胸腔里怦怦直跳。 <br><br> <<link [[继续|Industrial alleyways]]>><<endevent>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>>/*Remove line if rescue is impossible*/ <</if>> <<if random(1, 5)>> <span class="lewd">一辆车按着喇叭从桥下驶过。</span><<fameexhibitionism 1>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Flyover Ex Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Flyover Ex Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 这两人大摇大摆地走了,留下你躺在格栅地板上。 <br><br> <<tearful>>你踉踉跄跄地走下楼梯,躲进附近一条相对安全的小巷。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Industrial alleyways]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把那个<<person1>><<person>>一把推到栅栏上。<<He>>差点就从边缘翻下去了,<<he>>连忙喊<<his>>朋友来帮自己稳住身形。有这会功夫,你早就走了。 <br><br> <<tearful>>你飞奔到附近的一个相对安全的巷子里。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Industrial alleyways]]>><</link>> <<else>> <<set $rescued += 1>> <<generate3>><<person3>>一辆汽车停在离楼梯几米远的地方,一个<<person>>从车里下来,用手机拨通了一串号码。 <br><br> 这个<<person1>><<person>>向<<his>>同事点点头,两个人盯着这个新来的人,互相交换了个眼神,然后就跑了起来。 <br><br> <<tearful>>你跌跌撞撞地走下楼梯,冲进附近一条相对安全的小巷。你绕过另一个拐角,靠在一堵墙上,你的心在胸腔里怦怦直跳。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Industrial alleyways]]>><</link>> <</if>>
<<widget "cream_init">> <<if $worn.over_upper.type.includes("naked") and $worn.upper.exposed gte 1>> <<overupperwear 2>> <</if>> <<if $worn.over_lower.type.includes("naked") and $worn.lower.exposed gte 1>> <<overlowerwear 2>> <</if>> <<set $walk_timer to 100>> <</widget>> <<widget "cream_end">> <<if $worn.over_upper.name is "cream">> <<overupperruined>> <</if>> <<if $worn.over_lower.name is "cream">> <<overlowerruined>> <</if>> <<unset $walk_timer>> <<unset $cream_warning>> <</widget>> <<widget "cream_description">> <<if ($worn.over_upper.integrity gte 80 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 80 and $worn.over_lower.name is "cream")>> <span class="lblue">你的身上覆盖着奶油。</span> <<elseif ($worn.over_upper.integrity gte 60 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 60 and $worn.over_lower.name is "cream")>> <span class="blue">奶油出现了缝隙,开始露出下面的皮肤。</span> <<elseif ($worn.over_upper.integrity gte 40 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 40 and $worn.over_lower.name is "cream")>> <span class="purple">越来越多的奶油从你的身上掉下来,露出更多的皮肤。</span> <<elseif ($worn.over_upper.integrity gte 10 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 10 and $worn.over_lower.name is "cream")>> <span class="pink">奶油已经所剩无几了。你开始担心别人能看出你下面有多开放。</span> <<else>> <span class="red">现在奶油根本盖不住你的隐私部位了!</span> <</if>> <<if $walk_timer gte 80>> <span class="pink">去公园还有很长的路要走。</span> <<elseif $walk_timer gte 60>> <span class="purple">你正在取得进展,但是去公园的路仍然很漫长。</span> <<elseif $walk_timer gte 40>> <span class="blue">去公园的路程只剩下一半了。</span> <<elseif $walk_timer gte 20>> <span class="lblue">你离公园很近了,但是你还有段路要走</span> <<elseif $walk_timer gte 1>> <span class="teal">你马上就到公园了。</span> <<else>> <span class="green">你做到了!你到了公园!</span> <</if>> <</widget>> <<widget "cream_walk">> <<link [[快步走|Cream Ex Naked Walk Quick]]>><<endevent>><<set $walk_timer -= 20>><<cream_damage 15>><</link>><<gharass>> <br> <<link [[小心行走|Cream Ex Naked Walk Careful]]>><<endevent>><<set $walk_timer -= 12>><<cream_damage 15>><</link>> <br> <</widget>> <<widget "cream_damage">> <<if _args[0]>> <<if $worn.over_upper.name is "cream">> <<set $worn.over_upper.integrity -= _args[0]>> <</if>> <<if $worn.over_lower.name is "cream">> <<set $worn.over_lower.integrity -= _args[0]>> <</if>> <</if>> <</widget>> <<widget "cream_events">> <<rng 8>> <<if $rng is 8>> <<generatey1>><<person1>>你看见了一个<<person>>,那是你学校的同学。<<He>>咧嘴一笑,脸上浮现出了"我认得你"的表情。<<He>>之后飞快跑进了附近一家商店里。 <br><br> 你的注意力被其他围观者所吸引,但片刻之后,水从你的肩膀上喷过。你转过身来,看到那个<<person>>正挥舞着水枪。<<He>>瞄准了目标,脸上仍然带着笑意。 <br><br> <<link [[跳|Cream Ex Naked Walk Jump]]>><</link>><<athleticsdifficulty 1 1000>> <br> <<link [[躲闪|Cream Ex Naked Walk Dodge]]>><</link>><<dancedifficulty 1 1000>> <br> <<elseif $rng is 7>> <<beastNEWinit 1 dog>> 你听到一阵急促的脚步声。是一只<<beasttype>>跑过了人群,锁定了覆盖在你身上的奶油。<<bHis>>主人跑到它身后,努力地把<<bhim>>拉回去。 <br><br> <<if $monster is 1 or $bestialitydisable is "f">> <!-- Modified for Beast People --> <<link [[安抚|Cream Ex Naked Walk Soothe]]>><</link>><<tendingdifficulty 1 1000>> <br> <<link [[跑|Cream Ex Naked Walk Run]]>><</link>> <br> <<else>> 你被迫跑起来以避免被舔到。主人设法将狗控制住,但你的活动使奶油松动了。 <<cream_damage 15>> <br><br> <<endevent>> <<cream_walk>> <</if>> <<elseif $rng is 6>> <<generate1>><<generate2>><<generate3>> 你路过一家受欢迎的商店。一群人在路上排着队,每个人都转过身来观察你。其中一个<<person1>><<person>>和<<his>>朋友似乎对你格外着迷。你的脸羞得更红了。 <<ggarousal>><<arousal 1000>> <br><br> <<endevent>> <<cream_walk>> <<elseif $rng is 5>> <<generate1>><<person1>> 当你经过时,一个<<person>>从人群中伸出手来。 <br><br> <<link [[把那只手拍开|Cream Ex Naked Walk Smack]]>><<trauma -6>><<def 1>><<famescrap 10>><</link>><<ltrauma>> <br> <<link [[忍耐|Cream Ex Naked Walk Endure]]>><<arousal 2000>><<trauma 6>><<stress 6>><<sub 1>><</link>><<gtrauma>><<gstress>><<gggarousal>> <br> <<elseif $rng is 4>> <<generatey1>><<generatey2>><<generatey3>> 一群学生从附近的一家服装店走出来。他们看到你时停了下来,显得很困惑。 <<garousal>><<arousal 500>><<gstress>><<stress 6>> <br><br> <<endevent>> <<cream_walk>> <<elseif $rng is 3>> <<generate1>><<person1>> 一个<<person>>径直朝你跑来,手里还拿着一台相机。 <br><br> <<if $worn.under_lower.type.includes("naked")>> <<link [[搔首弄姿|Cream Ex Naked Walk Pose]]>><<arousal 500>><</link>><<exhibitionist5>> <<else>> <<link [[简单做个姿势|Cream Ex Naked Walk Pose]]>><<arousal 500>><</link>><<exhibitionist3>> <</if>> <br> <<if !$worn.face.type.includes("mask") and ($leftarm isnot "bound" or $rightarm isnot "bound")>> <<link [[遮住你的脸|Cream Ex Naked Walk Cover]]>><<arousal 500>><</link>><<garousal>> <br> <</if>> <<link [[在人群中甩掉他们|Cream Ex Naked Walk Lose]]>><</link>> <br> <<elseif $rng is 2>> <<generate1>><<person1>> 有个<<person>>一看到你就吓得摔倒了。 <br><br> <<link [[扶他们起来|Cream Ex Naked Walk Help]]>><<trauma -6>><</link>><<ltrauma>> <br> <<cream_walk>> <<else>> <<generate1>><<generate2>><<generate3>><<person1>> 一个<<person>>被欲望冲昏了头脑,从人群中冲了出来,<<His>>手向你抓去,却扑了个空,因为一个<<person2>><<person>>和一个<<person3>><<person>>一起抓住了那个<<person1>>,把<<he>>拉了回去。 <br><br> 好险。 <<garousal>><<arousal 500>><<stress 6>><<gstress>> <br><br> <<endevent>> <<cream_walk>> <</if>> <</widget>> <<widget "cream_audience">> <<rng 5>> 你从人群中零星的听到一些片段。 <<if ($worn.over_upper.integrity gte 60 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 60 and $worn.over_lower.name is "cream")>> <<switch $rng>> <<case 5>> "我真想把<<phim>>舔个遍。" <<case 4>> "<<pShe>>是在给什么商店做宣传吗?" <<case 3>> "真可爱。" <<case 2>> "我可没想到会碰见这么一出。" <<default>> "真希望我手上有把勺子。" <</switch>> <<elseif ($worn.over_upper.integrity gte 10 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 10 and $worn.over_lower.name is "cream")>> <<switch $rng>> <<case 5>> "快过来,过了这个村没这个店了!" <<case 4>> "<<pShe>>看起来真美味。" <<case 3>> "真希望能用水果沾点<<pshe>>身上的奶油吃。" <<case 2>> "<<pShe>>下面肯定啥都没穿。" <<default>> "<<pShe>>是在宣传什么吗?" <</switch>> <<else>> <<switch $rng>> <<case 5>> "真是个淫乱的<<girl>>啊!" <<case 4>> "<<pShe>>是不是什么都没穿啊?" <<case 3>> "我怎么就把相机落在家里了呢……" <<case 2>> "快报警啊。" <<default>> "这些变态胆子越来越大了。" <</switch>> <</if>> <<if $worn.over_lower.integrity lte 0 and $worn.over_lower.name is "cream" or $worn.over_upper.integrity lte 0 and $worn.over_upper.name is "cream">> <<if $worn.over_lower.name is "cream">> <<overlowerruined>> <</if>> <<if $worn.over_upper.name is "cream">> <<overupperruined>> <</if>> <<elseif $worn.over_lower.integrity lte 10 and $worn.over_lower.name is "cream" or $worn.over_upper.integrity lte 10 and $worn.over_upper.name is "cream">> <<if $cream_warning is undefined>> <<set $cream_warning to 1>> 你低头看向盖在你身上的奶油,或者说,还剩下的那部分奶油。<span class="pink">现在你身上根本就没剩下多少奶油了。</span>如果你动作不快点,你就相当于直接在大街正中央赤身裸体了! <br><br> <</if>> <</if>> <</widget>> <<widget "cream_arousal">> 你浑身上下仅有一层薄薄的奶油掩盖。<br>如此暴露地漫着步,立马就吸引到了一大片来自路人的目光。<<orgasm>> 人群向你靠近,而你腿一软,跪了下来。 <br> "<<pshe>>刚刚是不是高潮了?" <br> "真不敢相信<<pshe>>居然这么淫乱。" <br> "我觉得谁来叫个救护车吧。" <br><br> 你挣扎着站起来,在人群完全围住你之前继续前进。 <br><br> <<if $walk_timer lte 0>> <<cream_finish>> <<else>> <<cream_walk>> <</if>> <</widget>> <<widget "cream_finish">> 街道一侧的建筑物给公园的植被让出了位置。因为马上就要到达你的目的地,你的步伐加快了。当最后一滴奶油滴落时,你冲出了街道。 <br><br> 有几个人尾随着你,但你很快就在高大的灌木和树木组成的迷宫中让他们跟丢了你。你蹲在一棵树旁边,重重地呼吸着。 <br><br> <<cream_end>> <<link [[继续|Park]]>><</link>> <br> <</widget>> <<widget "cream_fail">> <<if $exposed gte 2>> <<fameexhibitionism 20>> <<else>> <<fameexhibitionism 40>> <</if>> <<if $leftarm isnot "bound" or $rightarm isnot "bound">> 你试着把剩余的奶油收拢在一起来让他们继续发挥作用,但是奶油已经完全不够遮挡你的身体了。 <</if>> <span class="red">你现在正在大街正中央公然裸体露出。</span><<covered>> <br><br> 人群围住了你,他们站得太密了,你根本挤不过去。越来越多的人来到这里,想知道到底出了什么事。 <br><br> "这个<<girl>>的身子怎么露的这么多?难道<<pshe>>被谁袭击了?" <br> "我觉得<<pshes>>就只是个变态罢了。" <br> "我可啥都看见了。" <br> "我打赌<<pshe>>肯定很喜欢被视奸。" <br> "我跟你讲啊,现在的变态真是越来越大胆了。" <br><br> <<beastNEWinit 3 dog>> <<if $exposed gte 2>> <<if random(1, 2) is 2 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People --> 一只<<beasttype>>从人群中挤出,向你跑过来。<<bHe>>扑了过来,把你撞倒在地,舔着你身上仅剩的一点奶油。更多的<<beasttype>>被气味所吸引,接踵而至。 <br><br> 这些<<beasttype>>们舔遍你的身体,你在它们的舔舐之下蠕动着。你可以试着站起来,但这样做会让你处于配种的姿势。众人看着,不知道该对这奇怪的景象作何反应。 <br><br> <<link [[无论如何也要试着站起来|Cream Ex Dog Stand]]>><</link>> <br> <<link [[忍耐|Cream Ex Dog Endure]]>><<arousal 2000>><<stress 6>><<trauma 6>><</link>><<gggarousal>><<gtrauma>><<gstress>> <br> <<else>> <<endevent>> <<generate1>><<generate2>><<generate3>><<generate4>> 你蹲在地上,周围的人都色迷迷地盯着你,直到一个<<person1>><<person>>走过来。<<His>>脸上露出了残忍的笑容。其他人也学着<<his>>样子动了起来。 <br><br> <<link [[继续|Cream Ex Naked Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> <<else>> <<endevent>> <<generate1>><<person1>> 你蹲在地上,周围的人都色迷迷地盯着你,直到一个<<person>>走过来,手里还拿着条毛巾。 <br><br> 你仍然很脆弱,但至少有了点遮羞布,你走到人群的边缘。起初你不确定他们是否会让你离开,但后来他们给你让出了一条通道。人群跟着你走完了剩下的路。当你到达公园时,你的步伐加快了。有些人尾随着你进去,但你很快就在高大的灌木和树木组成的迷宫中让他们跟丢了你。 <br><br> <<cream_end>> <<towelup>> <<link [[继续|Park]]>><<endevent>><</link>> <br> <</if>> <</widget>>
<<effects>> 你蹲在一个小超市旁边的箱子后面,从一条小巷里探出头来,看着商业街。你可以看到前方绿色的公园。 <<if $weekly.policeHigh>> 一对警察走过,你迅速弯腰躲避他们。街上到处都是警察,他们很担心会不会发生另一场骚乱。<span class="purple">在他们如此高度警觉的情况下,你是不可能过去的。</span> <br><br> <<else>> 一对夫妇走过,你迅速弯腰躲避他们,这让你藏身的箱子咯咯作响。这条街很热闹。你不可能在不被发现的情况下过去。 <br><br> 盒子在你的敲击下打开了。里面有许多相同的罐子,装的全是打发好的奶油。<span class="lewd">你脑袋里冒出了个淫荡的念头。</span> <br><br> <<parkicon>><<link [[把自己裹在奶油里,然后步行去公园|Cream Ex Undies Walk]]>><<pass 5>><</link>> <br> <</if>> <<getouticon>><<link [[离开|Commercial alleyways]]>><</link>> <br>
<<effects>> 你蹲在一个小超市旁边的箱子后面,从一条小巷里探出头来,看着商业街。你可以看到前方绿色的公园。 <<if $weekly.policeHigh>> 一对警察走过,你迅速弯腰躲避他们。街上到处都是警察,他们很担心会不会发生另一场骚乱。<span class="purple">在他们如此高度警觉的情况下,你是不可能过去的。</span> <br><br> <<else>> 一对夫妇走过,你迅速弯腰躲避他们,这让你藏身的箱子咯咯作响。这条街很热闹。你不可能在不被发现的情况下过去。 <br><br> 盒子在你的敲击下打开了。里面有许多相同的罐子,装的全是打发好的奶油。<span class="lewd">你脑袋里冒出了个淫荡的念头。</span> <br><br> <<parkicon>><<link [[把自己裹在奶油里,然后步行去公园|Cream Ex Naked Walk]]>><<pass 5>><</link>> <br> <</if>> <<getouticon>><<link [[离开|Commercial alleyways]]>><</link>> <br>
<<effects>> <<cream_init>> 你不停往自己身上喷涂着奶油,直到你脖子以下的所有地方都被覆盖。除了你的背部,你靠自己很难够到那里。 <br><br> 每个人都能看见你,但也许他们会认为你下面穿的没那么少。 <br><br> <<flaunting>>你压下你的忧虑,就这么上了街。 <<if $daily.ex.cream is 1>> <br><br> <<else>> <<set $daily.ex.cream to 1>><<exhibitionism3>> <</if>> <<link [[继续|Cream Ex Naked Walk 2]]>><</link>> <br>
<<effects>> <<cream_init>> 你不停往自己身上喷涂着奶油,直到你脖子以下的所有地方都被覆盖。除了你的背部,你靠自己很难够到那里。 <br><br> 每个人都能看见你,但也许他们会认为你下面多少穿了点。 <br><br> <<flaunting>>你压下你的忧虑,就这么上了街。 <<if $daily.ex.cream is 1>> <br><br> <<else>> <<set $daily.ex.cream to 1>><<exhibitionism5>> <</if>> <<link [[继续|Cream Ex Naked Walk 2]]>><</link>> <br>
<<effects>> 你一下子就吸引了人们的注意。你就这么走上街头,现在人们不再只是看你一眼就算了,他们开始盯着你看。人们互相交谈,尽管在街道的喧嚣声中你几乎听不出什么。 <br><br> "真是个奇怪的<<girl>>。" <br> "那是泡沫吗?" <br> "我喜欢那些奶油。" <br><br> 你无法想象你的脸羞得有多红。你往下看,奶油正顺着你的身体滴下来,在你身后留下一道痕迹。你在到达安全地带之前花的时间越长,你的身体就越没有遮挡。 <br><br> <<cream_walk>>
<<effects>> 你尽可能地在不搅动奶油的情况下走得快些。在熙熙攘攘的人群中穿梭是很困难的。 <br><br> <<cream_description>> <br><br> <<cream_audience>> <br><br> <<if $arousal gte $arousalmax>> <<cream_arousal>> <<elseif $walk_timer lte 0>> <<cream_finish>> <<elseif $worn.over_upper.name isnot "cream" and $worn.over_lower.name isnot "cream">> <<cream_fail>> <<else>> <<rng>> <<if $rng gte 21>> <<cream_events>> <<else>> 没人打扰你,他们都只是在大饱眼福。 <br><br> <<cream_walk>> <</if>> <</if>>
<<effects>> 你小心翼翼地迈出每一步,毕竟现在要是摔倒了可就倒大霉了。 <br><br> <<cream_description>> <br><br> <<cream_audience>> <br><br> <<if $arousal gte $arousalmax>> <<cream_arousal>> <<elseif $walk_timer lte 0>> <<cream_finish>> <<elseif $worn.over_upper.name isnot "cream" and $worn.over_lower.name isnot "cream">> <<cream_fail>> <<else>> <<rng>> <<if $rng gte 71>> <<cream_events>> <<else>> 没人打扰你,他们都只是在大饱眼福。 <br><br> <<cream_walk>> <</if>> <</if>>
<<effects>> <<if $athleticsSuccess>> 你<span class="green">跳</span>了起来,越过水面,然后优雅地落地。有人拍手叫好。 <br><br> 这个<<person>>准备再开一枪,但一个<<generate2>><<person2>><<person>>从<<person1>><<his>>的手中抢走了水枪,随后开始斥责<<he>>行窃。 <br><br> <<endevent>> <<cream_walk>> <<else>> 你跳起来,<span class="red">但是跳得不够高。</span>水溅到了你的身上,<span class="pink">冲掉了不少奶油。</span> <<cream_damage 15>><<ggarousal>><<arousal 1000>> <br><br> 这个<<person>>准备再开一枪,但一个<<generate2>><<person2>><<person>>从<<person1>><<his>>的手中抢走了水枪,随后开始斥责<<he>>行窃。 <br><br> <<endevent>> <<cream_walk>> <</if>>
<<effects>> <<if $danceSuccess>> 你<span class="green">转身</span>躲开,水从你身边无害地划过。 <br><br> 这个<<person>>准备再开一枪,但一个<<generate2>><<person2>><<person>>从<<person1>><<his>>的手中抢走了水枪,随后开始斥责<<he>>行窃。 <br><br> <<endevent>> <<cream_walk>> <<else>> 你试着躲开,<span class="red">但是水流还是打在了你身上。</span><span class="pink">着冲掉了你身上不少奶油。</span> <<cream_damage 15>><<garousal>><<arousal 500>> <br><br> 这个<<person>>准备再开一枪,但一个<<generate2>><<person2>><<person>>从<<person1>><<his>>的手中抢走了水枪,随后开始斥责<<he>>行窃。 <br><br> <<endevent>> <<cream_walk>> <</if>>
<<effects>> <<if $tendingSuccess>> 你蹲下,伸出你的手。<span class="green">那只<<beasttype>>停下脚步,嗅着它。</span>它舔着你的手指,满足于那里剩余的奶油。 <br><br> 这只<<beasttypes>>的主人总算把<<bhim>>拉走了,你站起身来。 <br><br> <<cream_walk>> <<else>> 你蹲下,伸出你的手。<span class="red">那只<<beasttype>>从你的手臂上跳了过去,</span>把你面朝天撞翻在地,并且开始对你<<if $worn.over_upper.name is "cream">><<breasts>><<else>>大腿根<</if>>上的奶油大舔特舔。 <<garousal>><<arousal 500>> <br><br> 那个<<beasttypes>>的主人总算把<<bhim>>从你身上拉了下来,<<generate1>><<person1>><<his>>一脸抱歉的表情。你站起身来,看了看自己到底有什么损失。很多奶油都没了。 <<cream_damage 15>> <br><br> <<endevent>> <<cream_walk>> <</if>>
<<effects>> 你试着跑开来避免被舔。那只<<beasttype>>的主人总算是把它控制住了,剧烈运动让你身上的奶油开始松脱。 <<cream_damage 15>> <br><br> <<cream_walk>>
<<effects>> 你猛地拍开了那个<<person1>><<persons>>的手。 <<if $rng gte 21>> <<He>>接受了暗示。 <br><br> <<endevent>> <<cream_walk>> <<else>> <<he>><span class="red">暴怒着</span>从人群当中冲向你,把你狠狠按在地上。 <br><br> <<link [[寻求帮助|Cream Ex Naked Walk Call]]>><</link>> <br> <<link [[忍耐|Cream Ex Naked Walk Endure 2]]>><<arousal 2000>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gggarousal>> <br> <</if>>
<<effects>> 那个<<person>>把手伸到你的胸前,挡住了你的路。<<He>>伸出咸猪手,在你的<<nipples>>上肆意揉捏,直到人群中有人把<<his>>的手臂拉开,让你继续向前走。 <br><br> <<He>>从你身上捏走了一些奶油。 <<cream_damage 15>> <br><br> <<endevent>> <<cream_walk>>
<<effects>> <<if $speech_attitude is "meek">> "有、有人能帮帮我吗……"你啜泣着说道。 <<elseif $speech_attitude is "bratty">> "别傻站着了!"你大喊。"来个人把这狗东西从我身上拿掉!" <<else>> "来人呀!"你喊道。 <</if>> <br><br> <<set $rescued += 1>> 这个<<person>>伸出咸猪手,在你的<<if $worn.over_upper.name is "cream">><<breasts>><<else>>大腿<</if>>上肆意揉搓着,直到有个<<generate2>><<person2>><<person>>从人群中出现,把这个色狼拉开来。 <br><br> 你站起身来,很多奶油都没了。 <<cream_damage 15>> <br><br> <<endevent>> <<cream_walk>>
<<effects>> 这个<<person>>跨坐到你身上,爱抚着你的<<if $worn.over_upper.name is "cream">><<breasts>><<else>>大腿<</if>>,最后总算有个<<generate2>><<person2>><<person>>从人群中出现,把这个色狼拖了下来。 <br><br> 你站起身来,很多奶油都没了。 <br><br> <<endevent>> <<cream_walk>>
<<effects>> 你根本无法拒绝。你岔着双腿站着,比了个剪刀手,并对着镜头微笑。那个<<person>>高兴地不得了,开始疯狂拍照。 <<if $worn.under_lower.type.includes("naked")>> <<fameexhibitionism 5 "pic">> <<exhibitionism5>> <<else>> <<fameexhibitionism 10 "pic">> <<exhibitionism3>> <</if>> 你抛了个媚眼,继续往前走。 <br><br> <<endevent>> <<cream_walk>>
<<effects>> 你用手盖住你的脸继续走下去,透过指缝,你看到了那个<<person>>疯狂地拍着你的照片,一直拍到了<<his>>满意为止。 <br><br> 你继续走。 <br><br> <<endevent>> <<cream_walk>>
<<effects>> 你改变方向,穿过越来越多的围观人群。他们挪挪地方让你通过,但你挤过人群时,身上的一些奶油被蹭掉了。 <<cream_damage 15>> <br><br> <<endevent>> <<cream_walk>>
<<effects>> 你俯下身子,向那个<<person>>伸出你的手。<<He>>拉住你的手,你帮助<<him>>站起来。"谢……谢谢。"<<he>>勉强挤出一句话,瞥了一眼你身上滑落的奶油,然后红着脸走开了。"我……啊,最好上路了。" <<famegood 10>><<cream_damage 15>> <br><br> <<endevent>> <<cream_walk>>
<<effects>> <<if $rng gte 51>> 你重新站好,那些<<beasttype>>们因为太渴望继续舔你而几乎把你撞翻在地,但你还是设法保持了平衡。 <br><br> 你走到人群的边缘。起初你不确定他们是否会让你离开,但后来他们给你让了一条通道出来。他们甚至抓住了<<beasttype>>的脖子。 <br><br> 人群跟着你走完了剩下的路。当你马上就要到达公园时,你的步伐加快了。有些人尾随着你进去,但你很快就在高大的灌木和树木组成的迷宫中让他们跟丢了你。 <br><br> <<cream_end>> <<link [[继续|Park]]>><<endevent>><</link>> <br> <<else>> 你试着重新站好,<span class="red">但是其中一只<<beasttype>>跳到了你身上,</span>它脑海中充斥着另一种饥渴。 <br><br> 人群继续看着。许多人看起来被吓坏了,但其他人则挤到前面,渴望近距离观察。 <br><br> <<link [[继续|Cream Ex Dog Rape]]>><<set $molestationstart to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastCombatInit>> <<beastTrainGenerate>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Cream Ex Dog Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Cream Ex Dog Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>><<famescrap 10>> <<if $combatTrain.length gt 0>> 那只<<beasttype>>在痛苦和恐惧中退缩了,但另一只却依然渴望尝尝你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Cream Ex Dog Rape]]>><</link>> <<else>> 那只<<beasttype>>在痛苦和恐惧中退缩了。 <<combatTrainAdvance>> <br><br> <<link [[继续|Cream Ex Dog Rape Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>><<famebestiality 10>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。但是另一个家伙想要试试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Cream Ex Dog Rape]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Cream Ex Dog Rape Finish]]>><<set $finish to 1>><</link>> <</if>> <<else>> <<if $alarm is 1 and $rescue is 1>> 你的尖叫声惊动了一些人,他们冲上前去帮忙。那些还在享受这一幕的人试图阻止他们,这爆发了短暂的争吵,但很快这些<<beastsplural>>就被抓着脖子,拖离了你。 <br><br> <<else>> <<if $enemywounded gte 2 and $enemyejaculated is 0>> 这只<<beastsplural>>呜咽着逃走了。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> 在观众的掌声中,这些<<beastsplural>>让你精疲力竭,瑟瑟发抖。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> 在观众的掌声中,这些<<beastsplural>>让你精疲力竭,瑟瑟发抖。 <</if>> <</if>> <br><br> <<clotheson>> <<endcombat>> <<tearful>>你挣扎着站起来,走到了人群的边缘。起初你不确定他们是否会让你离开,但后来他们给你让了一条通道出来。人群跟着你走完了剩下的路。当你马上就要到达公园时,你的步伐加快了。有些人尾随着你进去,但你很快就在高大的灌木和树木组成的迷宫中让他们跟丢了你。 <br><br> <<cream_end>> <<link [[继续|Park]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 那些<<beasttype>>们舔着你整个身子,而你尽可能地遮掩住身体,它们的舌头舔着你,实在让你痒得抓狂。 <br><br> <<if $arousal gte $arousalmax>> 这太过了。<<orgasm>>众人看着你蠕动和痉挛着,有些人被逗乐了,有些人被吓坏了。 <br><br> <</if>> 最后,人群中有人介入,抓住其中一个<<beasttype>>的脖子,把它从你身上拖了下来。其他人也纷纷效仿,而你则踉跄着站了起来。 <br><br> 你走到了人群的边缘。起初你不确定他们是否会让你离开,但后来他们给你让了一条通道出来。人群跟着你走完了剩下的路。当你马上就要到达公园时,你的步伐加快了。有些人尾随着你进去,但你很快就在高大的灌木和树木组成的迷宫中让他们跟丢了你。 <br><br> <<cream_end>> <<link [[继续|Park]]>><<endevent>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Cream Ex Naked Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Cream Ex Naked Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<famerape 30>> 他们就这么把高潮到精疲力尽、瑟瑟发抖的你丢在了马路中央。 <br><br> <<tearful>>你踉跄着站起来。 <br><br> <<clotheson>> <<endcombat>> 你走到了人群的边缘。起初你不确定他们是否会让你离开,但后来他们给你让了一条通道出来。人群跟着你走完了剩下的路。当你马上就要到达公园时,你的步伐加快了。有些人尾随着你进去,但你很快就在高大的灌木和树木组成的迷宫中让他们跟丢了你。 <br><br> <<cream_end>> <<link [[继续|Park]]>><<endevent>><</link>> <br> <<elseif $enemyhealth lte 0>> <<famescrap 30>> 这群<<group>>离你很远,很害怕,尽管他们永远不会承认这一点。没有人愿意迈出第一步。他们的处境因观众的存在而变得更糟,现在观众对他们很反感,因为他们不仅攻击了一个无辜的<<girl>>,而且也没有制服<<phim>>。 <br><br> <<tearful>>你找回了你的方向。 <br><br> <<clotheson>> <<endcombat>> 你走到了人群的边缘。起初你不确定他们是否会让你离开,但后来他们给你让了一条通道出来。人群跟着你走完了剩下的路。当你马上就要到达公园时,你的步伐加快了。有些人尾随着你进去,但你很快就在高大的灌木和树木组成的迷宫中让他们跟丢了你。 <br><br> <<cream_end>> <<link [[继续|Park]]>><<endevent>><</link>> <br> <<else>> <<set $rescued += 1>> 人群中的大部分人对他们所目睹的一切感到震惊。他们不敢大声说话,但你的尖叫声给了他们所需的推动力。 <br><br> "离<<phim>>远点!" <br> "强奸犯。" <br> "我报警了。" <br><br> 人群中并非每个人都对这种干扰感到高兴,现场爆发了几次争吵。当几个旁观者试图介入时,那<<group>>就被卷入了这样的争斗中。 <<tearful>>你踉跄着站了起来。争吵已经变成了一场彻头彻尾的斗殴。 <br><br> <<link [[跑|Cream Ex Naked Run]]>><<crimeUp 100 "resisting">><<pain 12>><</link>><<crime "resisting">><<ggpain>> <br> <<link [[加入|Cream Ex Naked Brawl]]>><</link>><<physiquedifficulty 8000 $physiquemax>> <br> <<if $physiquesize lt 16000>> <<link [[悄悄溜走|Cream Ex Naked Slink]]>><</link>><<small_text>> <br> <</if>> <</if>>
<<effects>> <<set $weekly.policeHigh to true>><<earnFeat "A Thunderous Response">> 你在人群中跑来跑去,他们现在太专注于互相打架,以至于无法打扰你。你挨了几下打,但还是跑到了边缘,同时也跑完了到公园所剩下的路。 <br><br> 在你能做到这一点之前,你听到了一阵雷鸣般的马蹄声。几匹马绕过街角,每匹马都由一名挥舞警棍的警官骑着。他们向争吵的人群冲去,争吵的人群因他们的接近而散开。 <br><br> <<generate1>><<person1>> 当你走到安全的树下时,你转过身来,正好看到一个<<person>>,<<his>>的鼻子里淌着血,指向你的方向。一个警察看到你逃跑了。 <br><br> <<endevent>> <<cream_end>> <<link [[继续|Park]]>><</link>> <br>
<<effects>> <<set $weekly.policeHigh to true>><<earnFeat "A Thunderous Response">> <<if $physiqueSuccess>> <<famescrap 50>> 你冲进人群,忘记了你的<<lewdness>>,向那<<group>>报仇。<span class="green">他们沉浸在自己的战斗中,而你让他们猝不及防。</span><<if $leftarm is "bound" and $rightarm is "bound">>你用一连串的脚踢过去<<else>>你用一连串的拳头打过去<</if>>,直到每个人都蜷缩着躺在地上。 <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> 怂恿他们的人散开了,你和人群中更仁慈的成员取得了胜利。 <br><br> 你听到了雷鸣般的马蹄声正在靠近。几匹马从峭壁街赶来,每匹马都由一名挥舞警棍的警察骑着。你和其他胜利者转身逃跑,逃进公园的树木中寻找安全的地方。 <br><br> <<clotheson>> <<endcombat>> <<cream_end>> <<link [[继续|Cream Ex Naked Brawl 2]]>><</link>> <br> <<else>> 你冲进人群,忘记了你的<<lewdness>>,向那<<group>>报仇。但是你被<span class="red">困在了</span>斗殴当中,挨了几下打。 <<gggpain>><<pain 18>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> 你听到雷鸣般的马蹄声正在靠近。几匹马从峭壁街赶来,每匹马都由一名挥舞警棍的警察骑着。斗殴的各位四散而去,你也在其中。你向公园跑去。 <br><br> <<generate1>><<person1>> 当你走到安全的树下时,你转过身来,正好看到一个<<person>>,<<his>>的鼻子里淌着血,指向你的方向。一个警察看到你逃跑了。 <<crime "assault">><<crimeUp 300 "assault">> <br><br> <<clotheson>> <<endcombat>> <<cream_end>> <<link [[继续|Park]]>><</link>> <</if>>
<<effects>> <<generate1>><<generate2>><<person1>> "我……我们给了他们点颜色看看,"一个<<person>>靠在一棵树上说。<<He>>看着你,然后低头看看你的身体,<<his>>的脸红了。<<covered>><<He>>几乎忘了你其实还赤身裸体。 <br><br> "你真的不应该这样走来走去,"一个<<person2>><<person>>说,因为太害羞了而不敢直视你。"你可能会受伤的。" <br><br> <<if $speech_attitude is "meek">> "但我有你照顾我呀。"你说。 <<elseif $speech_attitude is "bratty">> "我能照顾好我自己的。"你说。 <<else>> "谢谢你的关心。"你说。 <</if>> <br><br> 这群人各回各家了,有些人以为你没有注意,就偷偷瞥了你一眼,而另一些人则避免看你的方向。 <br><br> <<endevent>> <<cream_end>> <<link [[继续|Park]]>><</link>> <br>
<<effects>> <<set $weekly.policeHigh to true>><<earnFeat "A Thunderous Response">> 你趴到地上,从旁观者的双腿中间爬过去,现在他们的注意力都集中在彼此身上。你迂回着走到斗殴区域的边缘,躲开踩踏,毫发无损地通过了斗殴区域。 <br><br> 你一离开人群就爬了起来,然后冲到公园。没人能阻止你。你逃到了安全的树林和灌木丛中。你可以听到骑警赶来驱散打斗时发出的沉重的马蹄声。 <br><br> <<cream_end>> <<link [[继续|Park]]>><<endevent>><</link>> <br>
<<effects>> 你越过一道短栅栏,望向远处的康努达塔斯街。市场仍然热闹非凡<<if $weather is "rain">>,尽管天上下着下雨<<elseif $weather is "hail">>,尽管天上下着冰雹<<elseif $weather is "snow">>,尽管天上下着雪<</if>>。 <br><br> 人流中出现一段间隙,还有许多摆满货物,能挡住视线的摊位。如果你跑过去,可能会被人看见,但没人有时间辨认你的身份,也许吧。这个想法让你兴奋地颤抖起来。 <br><br> <<link [[跑过去 (0:05)|Road Ex Run]]>><<pass 5>><</link>> <br> <<link [[离开|Residential alleyways]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你等待着人潮出现间隙。<<flaunting>>你爬过栅栏,开始跑过去。 <<if $exposed gte 2>> <<if $daily.ex.road is undefined>> <<set $daily.ex.road to 1>> <<exhibitionism5>> <<else>> <br><br> <</if>> <<else>> <<if $daily.ex.road is undefined>> <<set $daily.ex.road to 1>> <<exhibitionism3>> <<else>> <br><br> <</if>> <</if>> 你跑着,那些摊位的残影向后退去。<<covered>>你不知道有多少人能看到你。 <br><br> <<if $rng gte 81>> 你走到一半的时候,一只猫跑到面前,挡住了你的去路! <br><br> <<link [[跳过去|Road Ex Jump]]>><</link>><<athleticsdifficulty 1 1000>> <br> <<link [[停止|Road Ex Cat Stop]]>><</link>> <br> <<elseif $rng gte 61>> <<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>> 一群学生从对面的咖啡馆里出来。这是你学校里的一些熟人。他们被彼此分散了注意力,至少现在如此。 <br><br> <<link [[继续跑|Road Ex Keep]]>><<stress 6>><<arousal 600>><</link>><<gstress>><<garousal>> <br> <<set $skulduggerydifficulty to 300>> <<link [[藏起来|Road Ex Hide]]>><</link>><<skulduggerydifficulty>> <br> <<elseif $rng gte 41>> 一辆面包车停在了你的面前。你没看到它从那些的摊位后面开来,也没听见它在市场的喧嚣中出现。 <br><br> <<link [[趴下|Road Ex Under]]>><</link>> <br> <<link [[绕开|Road Ex Around]]>><</link>> <br> <<link [[停止|Road Ex Stop]]>><</link>> <br> <<elseif $rng gte 21>> 匆忙之下,你刚刚才意识到街道上的垃圾居然有这么多,这些垃圾说不定会影响你的行动。 <br><br> <<link [[保持步伐|Road Ex Pace]]>><</link>><<dancedifficulty 1 400>> <br> <<link [[小心点走|Road Ex Careful]]>><</link>> <br> <<else>> 你成功到达了另一侧,拐过一个弯,靠在墙上,整个身体都在颤抖着。 <br><br> <<link [[继续|Commercial alleyways]]>><</link>> <br> <</if>>
<<effects>> <<if $danceSuccess>> 你继续前进,你的双脚<span class="green">巧妙地落在每一块垃圾之间的缝隙里。</span>你成功到达了小巷的另一侧,拐过一个弯,靠在墙上,整个身体都在颤抖着。 <br><br> <<link [[继续|Commercial alleyways]]>><</link>> <br> <<else>> 你试着只踩在垃圾的缝隙之间,<span class="red">但是你的脚刚刚好踩在了一条香蕉皮上。</span>你向前滑倒,双膝跪地,屁股撅了起来。 <<gpain>><<pain 6>> <br><br> <<link [[继续|Road Ex Ground]]>><</link>> <</if>>
<<effects>> 你放慢速度,确保你的脚落在垃圾的缝隙之间。这很有效,但你现在走得太慢了。 <<fameexhibitionism 1>> <<generate1>><<person1>> <<if $rng gte 81>> 一个<<person>>从<<his>>的摊位上抬起头来,瞪大眼睛。 <<elseif $rng gte 61>> 一个<<person>>从一间咖啡馆走出来。<<he>>看到了你,你的样子吓得<<him>>丢下了<<his>>的咖啡。 <<elseif $rng gte 41>> 一个坐着的<<person>>刚刚从<<his>>的手机上抬起头来。<<He>>举着相机,但没有时间拍照。 <<elseif $rng gte 21>> 你经过一个鱼摊,一个<<person>>试图抓住你,但没有成功。 <<else>> 你发现一个<<person>>在一扇窗户后面色迷迷的看着你。 <</if>> <br><br> 你成功到达了另一侧,在情况变得更糟糕之前冲进小巷,绕过一个角落,靠在墙上,你整个身体都在颤抖。 <<gstress>><<stress 6>><<garousal>><<arousal 600>> <br><br> <<link [[继续|Commercial alleyways]]>><<endevent>><</link>> <br>
<<effects>> 你跪下来,从下面爬过去。 <<if $rng gte 51>> <span class="red">你走到一半时,面包车开动了。</span>你保持不动,免得车轮压到你,这让你再一次暴露在光天化日之下。 <br><br> <<link [[继续|Road Ex Ground]]>><</link>> <br> <<else>> 你听到上面驾驶室的门打开了,两双脚落在你面前。门关上了,司机走到面包车的后面。 <br><br> 你跌跌撞撞地跑完了最后那点路,然后爬了起来,飞奔向附近的小巷。你绕过一个角落,靠着墙停了下来。你的整个身体都在颤抖。 <br><br> <<link [[继续|Commercial alleyways]]>><</link>> <br> <</if>>
<<effects>> 你绕到面包车的后面,避开司机。 <<fameexhibitionism 1>><<generate1>><<generate2>><<person1>> <<if $rng gte 81>> 当你到达另一边时,<<hes>>已经下了车。在发现你之后,<<he>>眨了眨眼,揉了揉<<his>>的眼睛。 <<elseif $rng gte 61>> 一个<<person>>在上车的时候发现了你,这吓得<<he>>扔掉了<<his>>车钥匙。 <<elseif $rng gte 41>> 一个经营肉摊的<<person>>发现了你,正睁大眼睛盯着你。 <<elseif $rng gte 21>> 你差点就撞上了一个<<person>>。<<He>>试图抓住你,但<<hes>>离你太远了。<<He>>扑了个空。 <<else>> 一个<<person>>发现了你,之后马上用<<his>>的手遮住了走在<<him>>旁边的那个<<person2>><<person>>的眼睛。 <</if>> <br><br> 你成功到达了另一侧,在情况变得更糟糕之前冲进小巷,只在一个拐弯处歇了一小会,你靠在墙上,整个身体都在颤抖。 <<gstress>><<stress 6>><<garousal>><<arousal 600>> <br><br> <<link [[继续|Commercial alleyways]]>><<endevent>><</link>> <br>
<<effects>> <<fameschoolex 5>>你放弃了躲起来的想法,就这么继续跑过马路。一个<<person1>><<person>>首先发现了你,被吓得丢下了<<his>>的奶昔。其他人在你经过他们身边时抬起头来。你跑进小巷,但他们的声音在你身后回响。 "那是什么?" <br> "那是学校里的一个<<girl>>,我认得<<phim>>。" <br> <<if $exposed gte 2 and random(1, 2) is 2>> "我想看到更多!" <br><br> 你听到了他们的脚步声。<span class="red">他们正在追着你。</span> <br><br> <<link [[正面冲过去|Road Ex Confront]]>><</link>> <br> <<link [[继续逃跑|Road Ex Keep 2]]>><</link>><<athleticsdifficulty 1 1000>> <br> <<elseif $exposed gte 2>> "我看见<<pher>>的<<if $player.penisExist>>肉棒<<else>>小穴<</if>>了!" <br><br> 你拐过一个弯,靠在一面墙上休息,你整个身体都在颤抖。 <br><br> <<link [[继续|Commercial alleyways]]>><<endevent>><</link>> <br> <<else>> "<<pshe>>怎么穿成那个样子?" <br><br> 你拐过一个弯,靠在一面墙上休息,你整个身体都在颤抖。 <br><br> <<link [[继续|Commercial alleyways]]>><<endevent>><</link>> <br> <</if>>
<<effects>> 你躲在附近的一个摊位下面,听着外面的动静。你听到一些学生正在聊天,声音离你越来越近,最后在你身边停了下来。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 你头顶的桌子因为有人坐在上面而晃动,<span class="green">但他们没有停留多久。</span>一个空的奶昔杯落在你身边,你听到他们走了。 <br><br> <<skulduggeryuse>> 你探出头来,等待着人潮中的另一个空隙。你抓住机会,冲过剩下的路,消失在一条小巷里。 <br><br> 你绕过一个角落,靠在墙上,整个身体在颤抖。 <br><br> <<link [[继续|Commercial alleyways]]>><<endevent>><</link>> <br> <<else>> <span class="red">一只手臂没有任何征兆地伸到桌子下面,</span>抓住了你的肩膀,把你拉到灯光下。他们把你压在摊位上。 <br><br> "我告诉过你我看到有个人躲下去了。"一个<<person2>><<person>>说道。 <br> "我在学校认识<<phim>>。"一个<<person3>><<person>>说道。 <br> <<if $exposed gte 2>> "我已经等不及把这个消息告诉其他人了。"一个<<person1>><<person>>补充道。 <<else>> <<if $fame.exhibitionism gte 1000>> "我也是。"一个<<person1>><<person>>附和道。"<<pshes>>是一个大变态这事我早有耳闻。" <<elseif $fame.exhibitionism gte 400>> "我也是。"一个<<person1>><<person>>附和道。"我之前听说<<pshe>>是一个大变态,现在这流言可坐实了。" <<else>> "我也是,"一个<<person1>><<person>>附和道,"我真的没料到<<pshe>>是个变态。" <</if>> <</if>> <br><br> 他们围着你,把你死死按着,对你虎视眈眈。 <br><br> <<link [[挣扎|Road Ex Struggle]]>><<def 1>><</link>> <br> <<link [[忍耐|Road Ex Endure]]>><<sub 1>><</link>> <br> <</if>>
<<effects>> 你把一个<<person3>><<person>>从你身边踹开,其他人立马吓得退后了。 <br><br> <<if $exposed gte 2>> 那个<<person1>><<person>>色迷迷的看着你的身体,然后壮着胆抓住了你的肩膀。其他学生也跟着这么做,他们把你从桌子上拉下来,拖进附近的一条小巷,远离其他人的视线。 <br><br> 你挣脱了他们的手,把他们从你身边推开,然后转身盯着他们。 <br><br> <<link [[继续|Road Ex Examine]]>><</link>> <br> <<else>> <<generate6>><<person6>>"你们这些小鬼在干什么?"一个<<person>>从<<his>>那屋顶上的摊位上挂着的鱼之间往下看着,这么说道。 <br><br> "该死。"那个<<person1>><<person>>说道,<<He>>瞥了刚才那人一眼,转身就跑。其他学生也跟着跑掉了。 <br><br> 你强撑着站起来,冲进附近的一条小巷,只在另一个拐角处停了一下。你靠在墙上,整个身体都在颤抖。 <br><br> <<link [[继续|Commercial alleyways]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你忍受着他们淫荡的目光。 <<if $exposed gte 2>> 那个<<person>>伸出手,但又环顾四周,似乎是担心会出麻烦。"我有了个更好的主意。"<<he>>说着,抓住了你的肩膀,其他人也跟着做。他们把你从桌子上拖到附近的一条小巷里。 <br><br> 一离开其他人的视线,他们就围住了你。 <br><br> <<link [[继续|Road Ex Examine]]>><</link>> <br> <<else>> 那个<<person1>><<person>>朝你伸出手来,但是被打断了。<<generate6>><<person6>>"你们这些小鬼在干什么?"一个<<person>>从<<his>>那摊位屋顶上挂着的鱼之间往下看着,这么说道。 <br><br> "该死。"那个<<person1>><<person>>说道,<<He>>瞥了刚才那人一眼,转身就跑。其他学生也跟着跑掉了。 <br><br> 你强撑着站起来,冲进附近的一条小巷,只在另一个拐角处停了一下。你靠在墙上,整个身体都在颤抖。 <br><br> <<link [[继续|Commercial alleyways]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你停止奔跑,转身面对他们。学生们在一段距离外停了下来,他们好像很惊讶,又不敢靠过来。 <br><br> <<link [[继续|Road Ex Examine]]>><</link>> <br>
<<effects>> <<if $athleticsSuccess>> 你转过一个弯,然后是另一个。你在下一个拐角处停下来,向后看去,寻找刚刚追你的那些人。<span class="green">你没看见后面有什么人。</span> <br><br> 你靠在墙上,整个身体都在颤抖。 <br><br> <<link [[继续|Commercial alleyways]]>><<endevent>><</link>> <br> <<else>> 你转过一个弯,然后是另一个。你在下一个拐角处停下来,向后看去,寻找刚刚追你的那些人。你认为你甩掉了,<span class="red">直到有人拍了拍你的肩膀</span> <br><br> 你转过身来,面前正是那个学生。<<covered>> <br><br> <<link [[继续|Road Ex Examine]]>><</link>> <br> <</if>>
<<effects>> 学生们的视线在你身上胡乱扫过,肯定是有什么吸引他们眼球的东西。 <br><br> <<if $fame.exhibitionism gte 1000>> "所有人都知道你是个骚货。"那个<<person1>><<person>>说,"我很高兴今天可以亲眼一见。" <<elseif $fame.exhibitionism gte 400>> "我听说过你是个骚货这种谣言。"那个<<person1>><<person>>说,"现在看来这不是谣言。" <<else>> "我在学校里见过你。"那个<<person1>><<person>>说,"但我可从来都不知道你是这种骚货。" <</if>> <br><br> <<link [[炫耀|Road Ex Flaunt]]>><</link>><<exhibitionist5>> <br> <<link [[反抗|Road Ex Protest]]>><</link>> <br>
<<effects>> 你转过身去,将双手扶在墙上,同时张开双腿,翘了翘你的<<bottom>>。 <<if $speech_attitude is "meek">> "别……别告诉别人我做过这种事……"你说道。"我就是忍不住嘛……" <<elseif $speech_attitude is "bratty">> "你真的以为你什么都看到了?"你问道,"真是可爱。" <<else>> "你喜欢我这个样子吗?"你问道。 <</if>> <<exhibitionism5>> <<if $rng gte 51>> 学生们哪里经得起这种诱惑,他们纷纷向你扑来。 <br><br> <<link [[继续|Road Ex Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 其中一个学生,一个<<person2>><<person>>,上前一步,伸出双手。但那个<<person1>><<person>>把<<person2>>拉了回来。<<person1>>"别这么做,"<<he>>说。"你会给我们带来麻烦的。"<<He>>回头看了看你说道,"再见,小骚货。" <br><br> <<He>>走了,其他人也不情不愿地跟着走了。你靠在墙上,整个身体兴奋地颤抖。你毫不怀疑他们会把这件事告诉任何愿意听的人。 <<garousal>><<arousal 600>> <br><br> <<link [[继续|Commercial alleyways]]>><</link>> <br> <</if>>
<<effects>> <<if $speech_attitude is "meek">> "不要看!”你说,“你吓到我了。" <<elseif $speech_attitude is "bratty">> "我可没色迷迷的看着你们,"你说。"滚开!" <<else>> "求求你……别看我……"你说。 <</if>> <br><br> 那些学生看起来若有所思。那个<<person1>><<person>>首先开口。 <<if $leftarm is "bound" and $rightarm is "bound">> "我们让<<phim>>走吧,”<<he>>说。其他人看起来很惊讶。“像这样绑着<<pher>>的胳膊到处跑,我们已经看得够多了不是吗。" <br><br> 其他人不太情愿的接受了<<persons>>的逻辑,学生们转身走回了康努达塔斯街。 <br><br> 你靠在墙上,整个身体都在颤抖。 <br><br> <<link [[继续|Commercial alleyways]]>><<endevent>><</link>> <br> <<else>> "这么说吧,"<<he>>说。"你把你的手臂移开,让我们好好看看你的身体,然后我们就放你走。" <br><br> <<link [[接受|Road Ex Accept]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>> <br> <<link [[拒绝|Road Ex Refuse]]>><</link>> <br> <</if>>
<<effects>> 你挪开你的手臂,将你的<<lewdness>>暴露在那些色迷迷地看着你的学生面前。他们毫不掩饰地表示他们很喜欢这样。其中一个<<person2>><<person>>伸手去拿<<his>>的手机。你又把手重新挡了回去。 <br><br> <<if $speech_attitude is "meek">> "别……别拍照片……"你说。 <<elseif $speech_attitude is "bratty">> "别拍我。"你说。 <<else>> "我可没同意你干这个事。"你说。 <</if>> <br><br> "合理。"<<person1>><<person>>说。那个<<person2>><<person>>咕哝着把<<his>>的手机放好。<<person1>>"我们说好要放过<<phim>>的。以后再说吧,变态。" <br><br> 他们回到了康努达塔斯街。你靠在墙上,整个身体兴奋地颤抖。他们没有照片证据,但这并不妨碍他们把这件事告诉所有愿意听的人。 <<garousal>><<arousal 600>> <br><br> <<link [[继续|Commercial alleyways]]>><<endevent>><</link>> <br>
<<effects>> <<if $speech_attitude is "meek">> "我……我不想这么做……"你说。 <<elseif $speech_attitude is "bratty">> "滚开!"你说。"不然有你好果子吃。" <<else>> "我不会给你看任何东西的。"你说。 <</if>> <br><br> "随你吧,"<<person1>><<person>>回应道。"这是你自找的。" 他们向你猛扑过来。 <br><br> <<link [[继续|Road Ex Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Road Ex Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Road Ex Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 学生们大摇大摆地回到了康努达塔斯街。你毫不怀疑他们会向任何可以找到的人谈论此事。 <br><br> <<tearful>>你靠在墙上,直到你回过气来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Commercial alleyways]]>><</link>> <br> <<elseif $enemyhealth lte 0>> 你把那个<<person1>><<person>>推开,然后向迷宫般的小巷深处跑去。你听到他们在你身后的脚步声,但你很快就能甩掉他们。 <br><br> <<tearful>>你靠在墙上,直到你回过气来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Commercial alleyways]]>><</link>> <br> <<else>> 一阵警笛声随着你的尖叫声而来。"该、该死!"那个<<person1>><<person>>说着从你身边退开,转身就跑。其他学生也跟着跑掉了。 <br><br> <<tearful>>你靠在墙上。警报声逐渐消失。<<if $awarelevel gte 1>>幸好这些<<group>>是如此天真。<<else>>毕竟他们不是来救你的。<</if>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Commercial alleyways]]>><</link>> <br> <</if>>
<<effects>> <<if $athleticsSuccess>> 你灵巧地<span class="green">跃过被吓到的猫</span>而没有慢下来。你继续沿着两个商店之间的小巷前进。 <br><br> 你绕过一个角落,来到一家商店门口,你的整个身体都在颤抖。 <br><br> <<link [[继续|Commercial alleyways]]>><</link>> <<else>> 你起跳有点晚,<span class="red">以至于被那只猫绊倒了,</span>你摔得跪倒在地。这只猫喵喵叫着跑远了,似乎没有受到伤害。 <<gpain>><<pain 6>> <br><br> <<link [[继续|Road Ex Ground]]>><</link>> <br> <</if>>
<<effects>> 你站在街道中央,你的<<lewdness>>被暴露出来。你不止一次的听到吸气声。你颤抖着的膝盖一软,跪在了地上。 <br><br> <<link [[继续|Road Ex Ground]]>><</link>> <br>
<<effects>> 你停了下来,就在那只流浪猫面前。它抬头看了看你,然后喵了一声。 <br><br> 你站在街道中央,你的<<lewdness>>被暴露出来。你不止一次的听到吸气声。你颤抖着的膝盖一软,跪在了地上。 <br><br> <<link [[继续|Road Ex Ground]]>><</link>> <br>
<<effects>> 你就这么在大街正中央待着,<span class="lewd">跪倒在地,上身前扑,独留那<<bottom>>高高翘起。</span>更糟糕的是,你摔倒的声音引起了人们的注意。 <<if $exposed gte 2>> <<fameexhibitionism 40>> <<else>> <<fameexhibitionism 20>> <</if>> <br> <<rng 3>> <<if $rng is 3>> "那个<<girl>>在干啥啊?" <<elseif $rng is 2>> "以后我可得多来几次这家超市。" <<else>> "真棒。" <</if>> <br> <<rng 3>> <<if $rng is 3>> "在公共场合可不能这么穿。" <<elseif $rng is 2>> "这风景真棒。" <<else>> "真是个骚货。" <</if>> <br> <<rng 3>> <<if $rng is 3>> "这么下去这小镇得变成啥样啊。" <<elseif $rng is 2>> "快报警啊。" <<else>> "这是在拍什么AV吗,周围咋没有摄像机啊?" <</if>> <br><br> 你强撑着站起来,但你的双腿爽到抖个不停,这让你再次摔倒。 <br><br> 你试图无视那些在你身上到处扫视的目光,跑完了剩下的路,在一个小巷的拐角处藏了起来。 <br><br> 你靠在墙上,整个身体爽的发颤,居然有这么多人视奸了你。 <br><br> <<link [[继续|Commercial alleyways]]>><</link>> <br>
<<effects>> 这条街车水马龙,偶尔停下来等红灯。如果你把握好时间,你也许能在不被发现的情况下过去。 <br><br> 当一对夫妇从附近的建筑物中走出来时,你躲了起来。他们从你身边走过,那么近,却没有意识到你。暴露着你的<<lewdness>>过马路可能很危险。躲开这些司机会很困难。 <br><br> <<link [[匍匐前进 (0:05)|Lorries Ex Naked Crawl]]>><<pass 5>><</link>><<athleticsdifficulty 500 1200>> <br> <<link [[退回去 (0:01)|Industrial alleyways]]>><<set $eventskip to 1>><<pass 1>><</link>> <br>
<<effects>> 这条街车水马龙,偶尔停下来等红灯。如果你把握好时间,你也许能在不被发现的情况下过去。 <br><br> 有人按了一下喇叭,吓得你赶紧躲起来。这与你无关,但你的心同样怦怦直跳。在穿着如此暴露的情况下过马路可能很危险。躲开这些司机会很困难。 <br><br> <<link [[跑过去 (0:05)|Lorries Ex Undies Run]]>><<pass 5>><</link>><<athleticsdifficulty 500 1200>> <br> <<link [[退回去 (0:01)|Industrial alleyways]]>><<set $eventskip to 1>><<pass 1>><</link>> <br>
<<effects>> 你等待着道路两边的交通堵车,以拦截卡车。前面的司机们无所事事地盯着前方。如果你就这样跑过去,会被发现。 <br><br> <<covered>>你从巷子里探出头来,向街上看了一眼,确保没有行人。然后你潜入最近的车辆下面,以最快的速度爬行。 <<if $daily.ex.lorries is undefined>> <<exhibitionism5>> <<set $daily.ex.lorries to 1>> <<else>> <br><br> <</if>> 你从隆隆作响的货车下面窜过,出现在道路中间。两面墙耸立在你的两侧,如果任何一面墙移动,你就会有麻烦。 <<if $athleticsSuccess>> 你不紧不慢地爬到了第二辆下面,<span class="green">并在卡车轰隆隆开动之前出现在街道的远端。</span>你冲进一个小巷。你不认为你被看见了。 <br><br> <<link [[继续|Farm Road 1]]>><</link>> <br> <<else>> 你不紧不慢地爬到了第二辆下面,<span class="red">但在你到达另一边之前,它就开始隆隆作响了。</span>这将使你在道路中间暴露无遗! <br><br> <<link [[紧紧抓住 (0:05)|Lorries Ex Naked Cling]]>><<pass 5>><</link>> <br> <<link [[蜷缩起来|Lorries Ex Naked Curl]]>><</link>> <br> <</if>>
<<effects>> 你抓住卡车的底部,紧紧抓住,让它带你穿过街道。很难分辨你在去往哪里,你只能看清人行道的边缘。 <br><br> <<if random(1, 2) is 2>> 车子停了下来。你听到车门打开,然后关闭。 <br><br> 虽然很难辨别,但你不认为周围有人。你从卡车下面爬出来,偷瞄了一眼然后疯狂地冲向附近的一条小巷。你坚持着冲了一段距离。 <br><br> <<rng 13>> <<switch $rng>> <<case 1>> <<set $bus to "nightingale">> <<case 2>> <<set $bus to "domus">> <<case 3>> <<set $bus to "elk">> <<case 4>> <<set $bus to "high">> <<case 5>> <<set $bus to "starfish">> <<case 6>> <<set $bus to "barb">> <<case 7>> <<set $bus to "connudatus">> <<case 8>> <<set $bus to "wolf">> <<case 9>> <<set $bus to "harvest">> <<case 10>> <<set $bus to "oxford">> <<case 11>> <<set $bus to "danube">> <<case 12>> <<set $bus to "mer">> <<case 13>> <<set $bus to "cliff">> <</switch>> <<destinationeventend>> <<else>> 车辆带着你穿过一扇大门,门在你身后嘎然关闭。它停了下来,发动机断电。上面的门打开,关闭,然后一双脚走了。你认为周围没有其他人,所以你从下面爬出来,偷瞄了一眼然后疯狂地冲向另一个藏身之处。 <br><br> <<link [[继续|Lorries Naked Ex Cling 2]]>><</link>> <br> <</if>>
<<effects>> 你在一个工厂外面的院子里,藏在堆放的板条箱后面做为掩护。工厂内部可以听到研磨机器的声音。离你不远处有一扇大门,它关得很紧。但栅栏间距挺大。 <br><br> <<link [[翻墙而过|Lorries Naked Ex Climb]]>><</link>> <br> <<link [[挤过大门|Lorries Naked Ex Squeeze]]>><</link>> <br>
<<effects>> 你飞快地穿过院子,把自己拽上墙。看起来你在城郊附近。 <<if random(1, 2) is 2>> <<generate1>><<generate2>><<person1>> 另一边没有人,所以你继续动作,翻过了墙壁。 <br><br> 当你的双脚接触地面时,<span class="pink">一个<<person>>和<<person2>><<person>>正好经过拐角。</span><<covered>>他们一看到你就咧嘴一笑并加快了脚步。 <br><br> <<link [[继续|Lorries Naked Ex Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 另一边没有人,所以你继续动作,翻过了墙壁,并成功着地。你当前处于城郊附近。 <br><br> <<link [[继续|Farm Road 1]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Lorries Naked Ex Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lorries Naked Ex Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 他们留你躺在路边。<<tearful>>你爬了起来。 <br><br> <<clotheson>> <<endcombat>> <<else>> 你将<<person1>><<person>>撞向墙壁,并将<<person2>><<person>>踢进排水沟。他们胆怯了,不敢再试图阻止你的逃跑。 <br><br> <<tearful>>你经过拐角。虽然你仍然处于危险之中,但你有了一点喘息空间。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Farm Road 1]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<if $physiquesize gte random(3000, 20000)>> <<covered>>你飞快地穿过院子,透过栅栏朝外看,以确保道路畅通。看到周围没有人,你尝试挤过栅栏,<span class="red">但你的<<bottom>>卡住了!</span><<gstress>><<stress 6>> <br><br> <<generate1>><<person1>> "看我发现了什么?"你身后的一个声音喃喃自语。一个<<person>>将手放到你的背上。"别担心,我正好知道如何为你润滑。"<<His>>的手在你身体上游走。 <br><br> <<link [[继续|Lorries Naked Ex Wall]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<covered>>你飞快地穿过院子,透过栅栏往外看,以确保道路畅通,<span class="green">并成功挤到另一边。</span><<small_text>> <br><br> 你当前处于城镇的入口附近。 <br><br> <<link [[继续|Farm Road 1]]>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Lorries Naked Ex Wall Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Lorries Naked Ex Wall]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>>用<<his>>的脚推着你走过了剩下的路程。"不客气。"<<he>>说着点燃一支烟然后走了。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> <<He>>愤怒地踢了你一脚,迫使你从洞中穿过。<<gpain>><<pain 4>> <br><br> "不客气。"<<he>>说着点燃一支烟然后走了。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<tearful>>你查看四周。你当前处于城郊附近。 <br><br> <<link [[继续|Farm Road 1]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> 卡车经过时,你蜷缩着身子,准备在它离开后立即站起来。你这样做了,但差点被绊倒,因为一辆双层巴士显露出来,从另一个方向经过。一声鸣笛响起,提醒乘客注意你的存在,尽管你怀疑你暴露的身体很难被人忽略。 <br><br> 你转身就跑,随着你逃进小巷,也让他们看到了你的<<bottom>>,但愿没看到别的什么。 <br><br> <<fameexhibitionism 20>> <br><br> <<link [[继续|Farm Road 1]]>><<set $eventskip to 1>><</link>> <br>
<<effects>> <<generate1>><<generate2>> 你等待着交通堵车,以拦截车辆。你前面的两辆卡车的司机都心不在焉,一个在看<<person1>><<his>>的手机,另一个在看<<him>>身下的东西。<<person2>> <br><br> <<covered>>你从巷子里探出头来,向街上瞥了一眼,确保没有行人。然后你拔腿就跑。 <<if $daily.ex.lorries is undefined>> <<exhibitionism3>> <<set $daily.ex.lorries to 1>> <</if>> <<if $athleticsSuccess>> 你冲过马路,经过两辆卡车,进入对面的小巷,<span class="green">没有被发现。</span>这个<<person1>><<person>>不急不缓地抬头看了一眼,但没有看到躲在藏身处的你。 <br><br> <<link [[继续|Farm Road 1]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> 你冲过马路。当你来到第二辆前面时<span class="red">突然这个<<person>>按下了喇叭,</span>吓得你<span class="red">摔了一跤。</span><<gpain>><<gstress>><<pain 4>><<stress 6>> <br><br> 你慌慌张张地站了起来。这个<<person1>><<person>>正在盯着你看。<<his>>的相机也是。你赶紧冲向小巷对面的安全地带,脸颊发烫。<<gtrauma>><<trauma 6>><<fameexhibitionism 10>> <br><br> <<link [[继续|Farm Road 1]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<set $outside to 0>><<effects>> <<generate1>><<person1>> 虽然<<flaunting>>但你还是深吸了一口气,然后走进商店的自动门。 <<exhibitionism4>> <<if $rng gte 51>> <<generate2>> 一个<<person1>><<person>>在角落里低头看着杂志。<<He>>没发现你进门。 <br><br> 你探索过道,寻找糖果。你听见商店的门正好在你找到糖果的那一刻开开了,有其他人进入了商店。 <<garousal>><<arousal 600>> <br><br> 你走到过道的尽头拐角处偷偷张望,不确定自己能否找到刚来的那个人。突然,你听到身后砰的一声。<<person2>><<person>>楞在那里,<<his>>的购物篮落在<<him>>身旁的地板上,目瞪口呆地看着你。<<covered>> <br><br> <<He>>朝着柜台的方向看了一眼,然后微笑着朝你走来。"一个藏在商店里玩露出的<<girl>>,"<<he>>说道,"还是在半夜玩呢。我最好在你受伤之前让你好好爽爽。" <br><br> <<fameexhibitionism 1>> <<link [[接受|Service Allow]]>><<arousal 5000>><</link>><<gggarousal>> <br> <<link [[拒绝|Service Refuse]]>><</link>> <br> <<else>> 一个<<person>>正在柜台后面看着杂志。<<He>>在你进店时抬头看了一眼,然后又看了一眼,接着<<his>>的脸上露出了震惊的表情。 <<covered>> <<fameexhibitionism 1>> <<if $speech_attitude is "meek">> "很抱歉打扰你,"你边说边接近<<person>>。你试图装作若无其事的样子,但你感到膝盖在颤抖。"你卖糖果吗?" <<elseif $speech_attitude is "bratty">> "哟,"你说着接近了那<<person>>。你试图装作若无其事的样子,但你感到膝盖在颤抖。"你卖糖果么?" <<else>> "打扰一下,"你说着接近了那<<person>>。你试图装作若无其事的样子,但你感到膝盖在颤抖。"你卖糖果吗?" <</if>> <br><br> "我,我……"那个<<person>>结结巴巴的,但仍然努力继续看着你的脸。"没,没错……我是说,对,对。就在那。"<<He>>指着其中一条过道。 <br><br> 你找到了一些散装糖果。你弯腰检查标签,故意把你的<<bottom>>往那个<<persons>>的方向凑了凑。你的袋子装满后,你就回到了那个<<person>>的身边。<<He>>擦了擦<<his>>的眉毛。 <br><br> "你、你想要钱吗?"<<he>>问道。<<He>>在收银台里摸索着,把<span class="gold">£100</span>放在你面前。"如果你在柜台上为我摆几个姿势,我就把这些钱给你。" <br><br> <<if $exhibitionism gte 75>> <<link [[接受|Service Pose]]>><</link>><<exhibitionist5>> <br> <<else>> <span class="blue">你的露出癖不足以让你接受<<his>>请求。</span> <br> <</if>> <<link [[拒绝|Service Pose Refuse]]>><</link>> <br> <</if>>
<<set $outside to 1>><<effects>> <<generate1>><<person1>> 虽然<<flaunting>>但你还是深吸了一口气,然后走进商店的自动门。 <<exhibitionism2>> <<if $rng gte 51>> <<generate2>> 一个<<person1>><<person>>在角落里低头看着杂志。<<He>>没发现你进门。 <br><br> 你探索过道,寻找糖果。你听见商店的门正好在你找到糖果的那一刻开开了,有其他人进入了商店。 <<garousal>><<arousal 600>> <br><br> 你走到过道的尽头拐角处偷偷张望,不确定自己能否找到刚来的那个人。突然,你听到身后砰的一声。<<person2>><<person>>楞在那里,<<his>>的购物篮落在<<him>>身旁的地板上,目瞪口呆地看着你。<<covered>> <br><br> 几分钟之后,你从那个<<person>>那里拿到了钱之后就回到了外面,嘴里还叼着根棒棒糖。 <<lstress>><<stress -6>> <br><br> <<link [[继续|High Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <<else>> <<fameexhibitionism 1>> <<person>>正在柜台后面看着杂志。<<He>>在你进店时抬头看了一眼,然后又看了一眼,接着<<his>>的脸上露出了震惊的表情。<<covered>> <<if $speech_attitude is "meek">> "很抱歉打扰你,"你边说边接近<<person>>。你试图装作若无其事的样子,但你感到膝盖在颤抖。"你卖糖果吗?" <<elseif $speech_attitude is "bratty">> "哟,"你说着接近了那<<person>>。你试图装作若无其事的样子,但你感到膝盖在颤抖。"你卖糖果么?" <<else>> "打扰一下,"你说着接近了那<<person>>。你试图装作若无其事的样子,但你感到膝盖在颤抖。"你卖糖果吗?" <</if>> <br><br> "我,我……"那个<<person>>结结巴巴的,但仍然努力继续看着你的脸。"没,没错……我是说,对,对。就在那。"<<He>>指着其中一条过道。 <br><br> 你找到了一些散装糖果。你弯腰检查标签,故意把你的<<bottom>>往那个<<persons>>的方向凑了凑。当你的袋子装满后,你回到那个<<person>>的身边。汗水从<<his>>的脸上滴下来。 <br><br> <<He>>免费让你拿走了那些糖果。在离开服务站之前,你嘴里含着一颗硬糖谢了谢<<him>>。 <<lstress>><<stress 6>> <br><br> <<link [[继续|High Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<effects>> 你就那么站在那,那个<<person2>><<person>>伸手去抓你的<<breasts>>,你没有反抗。 <<if $player.breastsize gte 6>> "你的奶子发育得不错嘛。"<<he>>一边用手托着、爱抚着你的奶子一边低声说道。 <<elseif $player.breastsize gte 3>> "你的奶子真可爱。"<<he>>一边爱抚着、挑逗着你的奶子一边低声说道。 <<else>> "我打赌你的小奶子肯定很敏感,对不对?"<<he>>一边挑逗着、揉捏着你的奶子一边低声说道。 <</if>> "你敢这么玩露出散步可太傻了,但我不会嫌弃你的。"<<His>>的手指在你的腹部打着转,直到擦过你的<<genitals>>。 <br><br> <<if playerChastity("hidden")>> "我想你戴着这个东西会更安全一些。"<<he>>说着,拿住边缘,把它拽了起来,抵住你的<<genitals 1>>。 <<elseif $player.penisExist and $player.vaginaExist and playerChastity("cage")>> "你就不担心你把肉棒和小穴都毫无遮拦地露出来的样子会勾引到别人吗?你只有肉棒才有保护呢?"<<he>>低声说着,手指在你被笼子包裹住的<<penis>>上划过。 <<elseif $player.penisExist and $player.vaginaExist>> "你就不担心你把肉棒和小穴都毫无遮拦地露出来的样子会勾引到别人吗?"<<he>>低声说着,<<his>>的手指在你的<<penis>>上划过。 <<elseif $player.penisExist and playerChastity("cage")>> "我猜你戴着这笼子会安全一点。"<<he>>说着,握住末端,举起了你的<<penis>>。 <<elseif $player.penisExist>> "你就不担心你把肉棒毫无遮拦地露出来的样子会勾引到别人吗?"<<he>>低声说着,<<his>>的手指在你的<<penis>>上划过。 <<else>> "你就不担心你把小穴毫无遮拦地露出来的样子会勾引到别人吗?"<<he>>低声说着,<<his>>的手指在你的<<pussy>>上划过。 <</if>> <br><br> <<if $arousal gte $arousalmax>> <<orgasm>>"真是个淫乱的<<girl>>,居然能在商店里面就这么高潮。" <br><br> <<fameexhibitionism 1>> "那边没出什么事吧?"从服务站前面传来一个声音,可能是那个<<person1>><<person>>。你听到<<him>>在柜台周围走动。 <br><br> <<he>>来到过道尽头的时候,你还在爽得发颤。"出去!"<<he>>喊道:"露出狂可不允许出现在这。在我叫警察之前快走。" <br><br> 你和<<person2>><<person>>一起离开了商店。凉爽的夜风扑面而来,<<He>>眨了眨眼睛。"回头见,你个淫乱的<<girl>>。" <br><br> <<else>> "那边没出什么事吧?"从服务站前面传来一个声音,可能是那个<<person1>><<person>>。你听到<<him>>在柜台周围走动。 <br><br> 那个<<person2>><<person>>抓住你的胳膊,把你从商店里拉出来。"我可不想被抓个现行。"<<he>>说,凉爽的夜风扑面而来。"我还得维持我的良好声誉呢。再见,你个淫乱的<<girl>>。" <br><br> <</if>> <<endevent>> <<link [[继续|High Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你转身跑出商店,心脏在胸口怦怦直跳。你跑进一条小巷,在角落里往外偷看。你没有被跟踪。 <br><br> <<link [[继续|High Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你把你的<<bottom>>坐到柜台上,把腿岔开来,让你的腿环上那个<<person>>的脖子。"像这样吗?"你问道。 <<exhibitionism5>> "是、是的,"<<person>>回应着,但眼睛直勾勾地盯着你的<<genitals>>。 <<if playerChastity("hidden")>> "这是为了防止别人占你的便宜吗?"<<he>>说。 <br><br> <<elseif $player.penisExist and $player.vaginaExist>> "你两者都有,”<<he>>气喘吁吁地说。 <<if $fame.exhibitionism gte 1000>> "你就是那个我总是听别人谈到的暴露狂。" <<elseif $fame.exhibitionism gte 400>> "我还以为只是个谣言。" <<else>> "我不知道这种事居然能办得到。" <</if>> <<elseif $player.penisExist>> <<if $player.penissize gte 3>> "这可真大。"<<he>>说道。 <<elseif $player.penissize lte 2>> "它太可爱了。"<<he>>说道。 <<else>> "它太可爱了。"<<he>>说道。 <</if>> <<else>> "它太可爱了。"<<he>>说道。 <</if>> 你拿起<<he>>留在柜台上的现金,合上自己的双腿。"谢谢你的钱,"你说着把自己的<<bottom>>转过来,跳到了地上。当你离开商店时,你感到<<his>>的眼睛在盯着你。 <<set $money += 10000>> <br><br> <<link [[继续|High Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你拒绝了那个<<persons>>的提议,但<<he>>仍然执意不收你的买糖的钱。在凉爽的夜风迎接你的时候,你正吸舔着一颗硬糖。 <<lstress>><<stress 6>> <br><br> <<link [[继续|High Street]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你从藏身之处往外看,街上人山人海。一旦从这里出去就无处可藏。一个想法涌上你的心头。<<flaunting>>你跑了出去。 <<exhibitionism2>> 马上目光都聚集在了你身上。<<covered>>有些人吹起了口哨,吸引了更多的关注。街上被霓虹灯照亮着,足以让人看到你跑过去,但以你的速度,并不足够让人看清你的脸。 <br><br> <<if $rng gte 81>> "好耶<<girl>>!" <br> "看<<phim>>跑得!" <br> "真希望我也这么勇敢。" <br><br> <<elseif $rng gte 61>> "屁股不错。" <br> "奶子不错。" <br> "啊。我看见了一个裸奔的!" <br><br> <<elseif $rng gte 41>> "有人在找乐子啊。" <br> "我们该加入吗?" <br> "对我来说太羞耻了!" <br><br> <<elseif $rng gte 21>> "跑得好<<girl>>!" <br> "看那奔跑的屁股。" <br> "起性欲了。" <br><br> <<else>> "最棒的趴体。" <br> "干,我没带相机。" <br> "我不会忘了这个的。" <br><br> <</if>> <<if random(1, 2) is 2>> <<generate1>><<person1>> 你穿梭于餐厅外的餐桌中,去往一个相对安全一些的小巷。一个<<person>>试着拍你的<<bottom>>,不过你太快了。 <br><br> <<endevent>> <<destinationeventend>> <<else>> <<set $connudatus_stripped to 1>> <<generate1>><<person1>>一个<<person>>扯下了<<his>>衬衫,举起手挥舞着。其他人纷纷效仿,脱到剩下内衣。 <br><br> 你到达了街的尽头。现在已经没必要跑了。一大堆人跟你一样脱了衣服,一些人脱得更过分。<<garousal>><<arousal 600>> <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> 你从藏身之处往外看,街上人山人海,大部分都是年轻的成年人。一旦从这里出去就无处可藏。一个想法涌上你的心头。<<flaunting>>你跑了出去。 <<exhibitionism4>> 马上目光都聚集在了你身上。<<covered>>有些人吹起了口哨,吸引了更多的关注。街上被霓虹灯照亮着,足以让人看到你跑过去,但以你的速度,并不足够让人看清你的脸。 <br><br> <<if $rng gte 81>> "好耶<<girl>>!" <br> "看<<phim>>跑得!" <br> "真希望我也这么勇敢。" <br><br> <<elseif $rng gte 61>> "屁股不错。" <br> "奶子不错。" <br> "啊!看哪个裸奔的!" <br><br> <<elseif $rng gte 41>> "有人在找乐子啊。" <br> "我们该加入吗?" <br> "对我来说太羞耻了!" <br><br> <<elseif $rng gte 21>> "跑得好<<girl>>!" <br> "看那奔跑的屁股。" <br> "起性欲了。" <br><br> <<else>> "最棒的趴体。" <br> "干,我没带相机。" <br> "我不会忘了这个的。" <br><br> <</if>> <<if random(1, 2) is 2>> <<generate1>><<person1>> 你穿梭于餐厅外的餐桌中,去往一个相对安全一些的小巷。一个<<person>>试着拍你的<<bottom>>,不过你太快了。 <br><br> <<endevent>> <<generate1>><<generate2>><<generate3>><<person1>> 然而当你到达巷子时,<<person>>、<<person2>><<person>>和<<person3>><<person>>突然出现了。<<person1>><<person>><span class="purple">抓住了你的肩膀。</span> <br><br> "看我抓住了什么?"<<he>>说道。 <br> "看起来是个变态呢。"<<person2>><<person>>回应道。 <br> "那么,现在最后帮帮<<phim>>!" <br><br> 他们三个试图把你扛在肩膀上! <br><br> <<link [[抵抗|Streak Naked Resist]]>><</link>><<physiquedifficulty 1 20000>> <br> <<link [[允许|Streak Naked Allow]]>><<stress 6>><<arousal 3000>><</link>><<gstress>><<gggarousal>> <br> <<else>> 你到达了街的尽头,藏在了草坪上的树篱后面,为你的大胆颤抖着。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<effects>> <<if $physiqueSuccess>> 你用小腿踢了<<person1>><<person>>。<span class="green"><<His>>手松开了,你重新踩在了地面上,</span>给了你冲进附近小巷的机会。 <br><br> 你跑了一分钟,然后停下来喘息着。你的心砰砰直跳。 <br><br> <<endevent>> <<destinationeventend>> <<else>> 你尝试挣脱<<person1>><<person>>,<span class="red">但<<he>>和<<his>>朋友很快就把你抬了起来。</span>他们把你扛在肩上,回到了大街上。 <br><br> 更多的手找到了你,摸索,触碰着,承载着你的重量带你离开了巷子。你目所能及的地方都人山人海,在霓虹灯的照耀下,欢呼嘲笑着。<<gstress>><<stress 6>><<gggarousal>><<arousal 4500>> <br><br> <<link [[继续|Street Naked 2]]>><</link>> <br> <</if>>
<<effects>> 你允许他们把你带走。<<person1>><<person>>和<<his>>朋友很快就把你抬了起来。他们把你扛在肩上,回到了大街上。 <br><br> 更多的手找到了你,摸索,触碰着,承载着你的重量带你离开了巷子。你目所能及的地方都人山人海,在霓虹灯的照耀下,欢呼嘲笑着。 <br><br> <<link [[继续|Street Naked 2]]>><</link>> <br>
<<effects>> <<fameexhibitionism 20>> <<if $arousal gte 10000>> 这种抚摸让人难以忍受。<<orgasm>> 他们把抽搐着的你放在了地上。<<person1>><<person>>和<<his>>朋友眼里充满着欲望,穿过了人群。 <br><br> <<link [[继续|Street Naked Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 红蓝色的闪光照亮了他们的脸,是辆警车。车上的警察被这场集会惊动了。人群被吓到,把你放到了地上,四散而逃。你藏在其中,希望避开警察的视线,挤到了街边一个阴暗的小巷里。 <br><br> 你冲进了另一个角落,并留意自己有没被跟踪。 <br><br> <<endevent>> <<destinationeventend>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Street Naked Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Street Naked Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<famerape 10>> 红蓝色的闪光照亮了他们的脸,是辆警车。车上的警察被这场集会惊动了。人群被吓到,四散而逃。你藏在其中,希望避开警察的视线,挤到了街边一个阴暗的小巷里。 <br><br> 你冲进了另一个角落,并留意自己有没被跟踪。 <br><br> <<else>> <<famescrap 10>> 红蓝色的闪光照亮了他们的脸,是辆警车。车上的警察被这场集会惊动了。人群被吓到,四散而逃。你藏在其中,希望避开警察的视线,挤到了街边一个阴暗的小巷里。 <br><br> 你冲进了另一个角落,并留意自己有没被跟踪。 <br><br> <</if>> <br><br> <<endevent>> <<destinationeventend>>
<<effects>> 你靠近了中央喷泉,环顾空无一人的公园,看有没任何人活动的迹象。远处的引擎声是唯一的动静。 <br><br> <<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">> <<set $phase to 0>> <<else>> 你脱下了你的衣服,堆成一堆放在了旁边。 <<set $phase to 1>> <<strip>> <</if>> <<covered>>你把一只脚伸进了喷泉。 <<if Time.season is "winter">> 有点凉,但比周围的空气要暖和些。 <<elseif Time.season is "summer">> 水很冷,你得花一段时间来适应。 <<else>> 有点冷,但还能接受。 <</if>> <<if currentSkillValue("history") gte 600>> 你记得你的历史老师唠唠叨叨地说过,喷泉的水源是在底下的天然含水层。 <</if>> 你把另一只脚伸了进去,水没过了你的腰。你赤身裸体暴露着涉水而前,直到到达中间的喷水处。 <<exhibitionism4>> <<link [[继续|Park Fountain 2]]>><<pass 10>><</link>> <br>
<<effects>> <<wash>> 你把自己洗得干干净净,同时眼耳留意着四周,以防有人在深夜出没。毕竟这是个非常中心的位置。 <br><br> <<if $rng gte 61>> 没人出现,除了一只孤独的蝙蝠在你头上飞来飞去。你走出了喷泉,让风吹干你的身体,<<if $phase is 1>>几分钟之后重新穿上了衣服<</if>>。 <br><br> <<clotheson>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br> <<else>> <<generate1>><<generate2>> <span class="purple">你听见了声音。</span>你在中央柱子的周围瞥了一眼一个,看到了两个人影正在靠近,是<<person1>><<person>>和<<person2>><<person>>,被发现可能会很危险。 <br><br> <<link [[在水底下隐藏|Park Fountain Hide]]>><</link>><<swimmingdifficulty 1 1000>> <br> <<if $exhibitionism gte 75>> <<link [[炫耀|Park Fountain Flaunt]]>><</link>><<exhibitionist5>> <br> <</if>> <</if>>
<<effects>> 他们还没有发现你,不过只要距离足够近,中央的柱子也无法藏住你。你深吸一口气,然后潜进了水里,俯卧在翻腾的水面之下。 <br><br> 你模糊地听到声音越来越大,然后两个人走到了喷泉边,坐在了喷水池边缘上。 <br><br> 他们在离你不到一米的距离闲聊着,没有注意到你在这。 <<if $swimmingSuccess>> 你继续屏住呼吸,<span class="green">保持着冷静</span>直到他们起身离开。 <br><br> <<if $rng gte 51 and $phase is 1>> 他们停了一会儿,讨论着什么。然后<<person1>><<person>>蹲了下来,又站了起来<span class="pink">把你的衣服拿了起来。</span>他们开始离开了! <br><br> <<link [[起身|Park Fountain Rise]]>><</link>> <br> <<link [[等待|Park Fountain Wait]]>><</link>> <br> <<else>> 你继续等了一会儿,然后把头伸了出来换气,你看到远处有两个人背对着你。 <br><br> 你继续多了一会儿,当你探出头来的时候,那两人已经走了。你走出了喷泉,让微风吹干你的身体,<<if $phase is 1>>几分钟之后重新穿上了衣服<</if>>。 <br><br> <<clotheson>> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>> <<else>> 你继续屏住呼吸,然而他们一直在聊着。<span class="red">你要憋不住了。</span> <br><br> <<link [[继续|Park Fountain Rise]]>><</link>> <br> <</if>>
<<effects>> 你从水里跳了起来,呼吸着空气。那辆人转了过来面对着你,惊讶很快就被好色取代了。<<covered>> <br><br> <<if $phase is 1>> "怪不得有衣服在这," <<else>> "真是个惊喜啊," <</if>> <<person1>><<person>>一边说着一边越过水面,抓住了你的肩膀。"别告诉我你不希望发生这种事情。" <br><br> <<link [[继续|Park Fountain Rape]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> 你又继续等了一会儿,然后探出头来换气。你看见那两人在远处背对着你,手里还拿着你的衣服。 <br><br> 你又继续等了一会儿,当你重新出现的时候,你的衣服跟鞋子都消失了。 <br><br> <<steal>> <br> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <br>
<<effects>> 你从柱子后面走了出来,闭着眼睛微笑着,仿佛并不知道这是在哪里,也不在乎这个世界。交谈声跟脚步声马上就停下了。 <br><br> 你用手抚摸着自己的身体然后转过身来,让你的观众能从另一个角度好好欣赏。你睁开了双眼,看见<<person1>><<person>>和<<person>>正在盯着你看。你发出了一声戏剧性的尖叫,然后躲在了柱子后面。 <<exhibitionism5>> <<if $rng gte 51>> 你在柱子后躲着他们,不让他们继续看,直到欲望压倒了他们,<span class="pink">他们涉水向你走来。</span> <br><br> <<link [[继续|Park Fountain Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> 你躲在柱子后面阻止着他们再看一眼的尝试,直到他们最终决定离开。他们脑子里估计有段时间都是这个画面了。 <br><br> 你走出了喷泉,让微风吹干你的身体,<<if $phase is 1>>几分钟之后重新穿上了衣服<</if>>。 <br><br> <<clotheson>> <<link [[继续|Park]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Park Fountain Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Park Fountain Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $phase is 1>> <<person>>把你的衣服扔进了喷泉,<span class="purple">你的衣服湿透了。</span>他们笑着,让你去拿你湿透了的衣服。 <br><br> <<tearful>>你拿起你的衣服爬出了水面。 <br><br> <<clotheson>> <<wet_all>> <<else>> 那两人笑着离开了。<<tearful>>你从喷泉里爬了出来。 <br><br> <<clotheson>> <</if>> <<endcombat>> <<else>> <<person1>><<person>>失去了平衡,你抓住<<his>>的肩膀,把<<him>>拖到水里,溅起的水花把<<person2>><<person>>也弄湿了。 <<if $phase is 1>> 趁着他们昏头转向,你从喷泉里爬了起来,抓起你的衣服,冲进了夜色中。 <<else>> 趁着他们昏头转向,你从喷泉里爬了起来,冲进了夜色中。 <</if>> <br><br> <<tearful>>你躲在了树篱后面。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<link [[继续|Park]]>><<set $eventskip to 1>><</link>> <br>
<<widget "masturbationactionsOld">> <<set _playerToys to window.listUniqueCarriedSextoys().filter(toy => (V.player.penisExist && !playerChastity("penis") && toy.type.includesAny("stroker")) || toy.type.includesAny("dildo","breastpump"))>> <<if $currentToyLeft is undefined>><<set $currentToyLeft to "none">><</if>> <<if $currentToyRight is undefined>><<set $currentToyRight to "none">><</if>> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>> <<set $_breasts_exposed to $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 1 and $worn.under_upper.exposed gte 1>> <<set $_balls_exposed to $_genitals_exposed and !playerChastity("hidden")>> <<set _sextoysInUse to 0>> <<if $currentToyLeft isnot undefined and $currentToyLeft isnot "none">> <<set _sextoysInUse += 1>> <<set $_lefttoy to _playerToys[$currentToyLeft].name>> <<set $_lefttoycolour to _playerToys[$currentToyLeft].colour or "">> <</if>> <<if $currentToyRight isnot undefined and $currentToyRight isnot "none">> <<set _sextoysInUse += 1>> <<set $_righttoy to _playerToys[$currentToyRight].name>> <<set $_righttoycolour to _playerToys[$currentToyRight].colour or "">> <</if>> /* Left Arm Actions */ <<set $leftaction to $leftactiondefault>> <<if $leftarm is 0>> 你的左手是空的。 <br> <<if $player.penisExist>> <<if $awareness gte 400 and $masturbationorgasmsemen gte 1 and $leftFingersSemen isnot 1>> | <label><<radiobutton "$leftaction" "msemencover" autocheck>><span class="sub">用精液蘸满你的手指</span><<combataware 5>></label> <</if>> <<if !playerChastity("penis")>> <<if !($mouth is "mpenis" and $selfsuckDepth is $penisHeight)>> | <label><<radiobutton "$leftaction" "mpenisentrance" autocheck>> <span class="sub">抚弄你的阴茎</span></label> <</if>> <<else>> | <label><<radiobutton "$leftaction" "mchastity" autocheck>> <span class="sub">试着抚弄你的阴茎</span></label> <</if>> <</if>> <<if $player.ballsExist and $_genitals_exposed and $ballssize gte -1 and ($ballssize gte 1 or $rightarm isnot "mballs")>> <<if $_balls_exposed>> | <label><<radiobutton "$leftaction" "mballsentrance" autocheck>> <span class="sub">抚弄你的睾丸</span></label> <</if>> <</if>> <<if $player.vaginaExist>> <<if !playerChastity("vagina")>> | <label><<radiobutton "$leftaction" "mvaginaentrance" autocheck>> <span class="sub">抚弄你的小穴</span></label> <<else>> | <label><<radiobutton "$leftaction" "mchastity" autocheck>> <span class="sub">试着抚弄你的小穴</span></label> <</if>> <</if>> <<if $awareness gte 100>> | <label><<radiobutton "$leftaction" "mchest" autocheck>> <span class="sub">抚摸你的胸部</span> <<combataware 2>></label> <</if>> /* <<if $debug is 1>> <<if $awareness gte 100 and $masochism gte 100>> | <label><<radiobutton "$leftaction" "mpinch" autocheck>> <span class="sub">Pinch your nipple</span></label> <</if>> <</if>> */ <<if $awareness gte 200 and !playerChastity("anus")>> | <label><<radiobutton "$leftaction" "manusentrance" autocheck>> <span class="sub">轻抚你的菊穴</span> <<combataware 3>></label> <</if>> <<if $awareness gte 200 and (["home","brothel","cafe"].includes($location) or _enableSexToys)>> <!-- v0.3.6.2: Player sex toys --> <<if _playerToys.length gte (_sextoysInUse + 1)>> <<set $_playerToysLeft to {}>> <<run _playerToys.forEach((toy,i) => { if (i isnot $currentToyLeft and i isnot $currentToyRight) $_playerToysLeft[((toy.colour ? setup.colourName(toy.colour.replace("-"," ")) : "") + "" + toy.namecap)] = i; })>> | <label><<radiobutton "$leftaction" "mpickupdildo" autocheck>> <span class="green">使用玩具:</span> <<combataware 3>></label> <label> <<listbox "$selectedToyLeft" autoselect>> <<optionsfrom $_playerToysLeft>> <</listbox>> </label> <</if>> <</if>> <<elseif $leftarm is "mpenisentrance">> 你<<if $player.penissize gte 0>>用你的左手握住了你的<<penis>><<else>>用你的左手手指捏住了你的<<penis>><</if>> <br> <<if $mouth isnot "mpenis">> | <label><<radiobutton "$leftaction" "mpenisglans" autocheck>> <span class="sub">抚摸龟头</span></label> <</if>> <<if !($mouth is "mpenis" and $selfsuckDepth is $penisHeight)>> | <label><<radiobutton "$leftaction" "mpenisshaft" autocheck>> <span class="sub">摩擦阴茎</span></label> <</if>> | <label><<radiobutton "$leftaction" "mpenisstop" autocheck>> 移开你的手</label> <<elseif $leftarm is "mvaginaentrance">> 你用你的左手摩擦你的<<pussy>>。 <br> <<if $_genitals_exposed>> <<if $rightarm is 0 or !$rightarm.startsWith("mvagina") or $rightarm is "mvaginaentrance">> <<if $vaginaFingerLimit gte 3 and currentSkillValue("vaginalskill") gte 300>> | <label><<radiobutton "$leftaction" "mvaginafingerstarttwo" autocheck>> <span class="sub">把两根手指推进去</span></label> <</if>> | <label><<radiobutton "$leftaction" "mvagina" autocheck>> <span class="sub">把一根手指推进去</span></label> <</if>> | <label><<radiobutton "$leftaction" "mvaginaclit" autocheck>> <span class="sub">玩弄你的阴蒂</span></label> <</if>> | <label><<radiobutton "$leftaction" "mvaginarub" autocheck>> <span class="sub">揉搓你的外阴</span></label> | <label><<radiobutton "$leftaction" "mvaginastop" autocheck>>移开你的手</label> <<elseif $leftarm is "mvagina">> <<set $_fingers to ($fingersInVagina is 1 ? "手指" : "手指")>> 你的<<pussy>>里有<<number $fingersInVagina>>根$_fingers。<<if $fingersInVagina is $vaginaFingerLimit>>你不能容纳更多了。<</if>> <br> <<if $fingersInVagina lt $vaginaFingerLimit-1 and $fingersInVagina lt 4 and currentSkillValue("vaginalskill") gte 300>> | <label><<radiobutton "$leftaction" "mvaginafingeraddtwo" autocheck>> <span class="sub">再插进两根手指</span></label> <</if>> <<if $fingersInVagina lt $vaginaFingerLimit>> <<if $fingersInVagina is 4>> | <label><<radiobutton "$leftaction" "mvaginafistadd" checked>> <span class="sub">把手推进去</span></label> <<else>> | <label><<radiobutton "$leftaction" "mvaginafingeradd" autocheck>> <span class="sub">再插进一根手指</span></label> <</if>> <</if>> <<if $fingersInVagina gte 1>> | <label><<radiobutton "$leftaction" "mvaginafingerremove" autocheck>> <span class="sub">抽出一根手指</span></label> <</if>> | <label><<radiobutton "$leftaction" "mvaginatease" autocheck>> <span class="sub">拨弄你的小穴</span></label> | <label><<radiobutton "$leftaction" "mvaginastop" autocheck>>移开你的手</label> <<elseif $leftarm is "mvaginafist">> 你的整只手都在你的<<pussy>>里。你能感受到你拳头周围的紧致。 <br> | <label><<radiobutton "$leftaction" "mvaginafist" autocheck>> <span class="sub">拳交你的阴道</span></label> | <label><<radiobutton "$leftaction" "mvaginafingerremove" autocheck>> <span class="sub">抽出一根手指</span></label> <<if currentSkillValue("vaginalskill") gte 700>> | <label><<radiobutton "$leftaction" "mvaginafistremove" autocheck>> <span class="sub">把你的手抽出来</span></label> <</if>> <<elseif $leftarm is "mvaginaentrancedildo">> <<if $currentToyLeft is "none" or $currentToyLeft is undefined>> 你的左手是自由的,因为你没有选择玩具。 <br> | <label><<radiobutton "$leftaction" "mvaginastopdildo" autocheck>>移开你的手</label> <<else>> 你用左手中的$_lefttoycolour的$_lefttoy摩擦你<<pussy>>。 <<if $_lefttoy is "anal beads" or $_lefttoy is "butt plug">>这感觉很不寻常,但你还是很享受它。<</if>> <br> <<if $_genitals_exposed and !playerChastity("vagina")>> <<if ($rightarm isnot "mvagina" and $rightarm isnot "mvaginadildo")>> | <label><<radiobutton "$leftaction" "mvaginadildo" autocheck>> <span class="sub">将你的$_lefttoycolour的$_lefttoy推入</span></label> <</if>> | <label><<radiobutton "$leftaction" "mvaginaclitdildo" autocheck>> <span class="sub">玩弄你的阴蒂</span></label> /*| <label><<radiobutton "$leftaction" "mvaginarub_dildo" autocheck>> <span class="sub">Rub your labia</span></label>*/ <<else>> 你的贞洁妨碍了你。 <br> <</if>> | <label><<radiobutton "$leftaction" "mvaginastopdildo" autocheck>>移开你的手</label> <</if>> <<elseif $leftarm is "mvaginadildo">> 你用左手的$_lefttoycolour的$_lefttoy操你的小穴。 <br> <<if $fingersInVagina gte 1>> | <label><<radiobutton "$leftaction" "mvaginadildoremove" autocheck>> <span class="sub">取出$_lefttoycolour的$_lefttoy</span></label> <</if>> | <label><<radiobutton "$leftaction" "mvaginateasedildo" autocheck>> <span class="sub">挑逗</span></label> | <label><<radiobutton "$leftaction" "mvaginastopdildo" autocheck>>移开你的手</label> <<elseif $leftarm is "manusentrance">> 你用左手挑逗你的菊穴。 <br> <<if $worn.over_lower.anus_exposed gte 1 and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1>> | <label><<radiobutton "$leftaction" "manus" autocheck>> <span class="sub">推入一根手指</span></label> <</if>> | <label><<radiobutton "$leftaction" "manusrub" autocheck>> <span class="sub">挑逗你的菊穴</span></label> | <label><<radiobutton "$leftaction" "manusstop" autocheck>> 将手移开</label> <<elseif $leftarm is "manus">> 你用左手挑逗你的菊穴。 <br> | <label><<radiobutton "$leftaction" "manustease" autocheck>> <span class="sub">挑逗</span></label> <<if $player.penisExist>> | <label><<radiobutton "$leftaction" "manusprostate" autocheck>> <span class="sub">挑逗你的前列腺</span></label> <</if>> | <label><<radiobutton "$leftaction" "manusstop" autocheck>> 将手移开</label> <<elseif $leftarm is "manusentrancedildo">> 你左手拿着$_lefttoycolour的$_lefttoy挑逗你的菊穴。 <br> <<if $worn.over_lower.anus_exposed gte 1 and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and !playerChastity("anus")>> | <label><<radiobutton "$leftaction" "manusdildo" autocheck>> <span class="sub">把$_lefttoycolour的$_lefttoy推入</span></label> <</if>> | <label><<radiobutton "$leftaction" "manusrubdildo" autocheck>> <span class="sub">用$_lefttoycolour的$_lefttoy挑逗你的菊穴</span></label> | <label><<radiobutton "$leftaction" "manusstopdildo" autocheck>> 移开你的手</label> <<elseif $leftarm is "manusdildo">> 你左手拿着$_lefttoycolour的$_lefttoy挑逗你的菊穴。 <br> | <label><<radiobutton "$leftaction" "manusteasedildo" autocheck>> <span class="sub">挑逗</span></label> <<if $player.penisExist>> | <label><<radiobutton "$leftaction" "manusprostatedildo" autocheck>> <span class="sub">挑逗你的前列腺</span></label> <</if>> | <label><<radiobutton "$leftaction" "manusstopdildo" autocheck>> 移开你的手</label> <<elseif $leftarm is "mpenisentrancestroker">> 你左手拿着$_lefttoycolour的$_lefttoy挑逗你的龟头。 <br> <<if $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>> | <label><<radiobutton "$leftaction" "mpenisstroker" autocheck>> <span class="sub">把$_lefttoycolour的$_lefttoy插入</span></label> |<label><<radiobutton "$leftaction" "mpenisentrancestroker" autocheck>><span class="sub">用$_lefttoycolour的$_lefttoy挑逗你的龟头</span></label> /* ToDo: Swap this move for "mpenisstrokertease" */ <</if>> | <label><<radiobutton "$leftaction" "mpenisstopstroker" autocheck>> 移开你的手</label> <<elseif $leftarm is "mpenisstroker">> 你的<<penis>>穿过你左手中的$_lefttoycolour的$_lefttoy。 <br> | <label><<radiobutton "$leftaction" "mpenisstroker" autocheck>> <span class="sub">自慰</span></label> | <label><<radiobutton "$leftaction" "mpenisstopstroker" autocheck>> 移开你的手</label> <<elseif $leftarm is "mbreastpump">> 你把你的$_lefttoycolour的$_lefttoy放在<<breasts>>上。 <br> | <label><<radiobutton "$leftaction" "mbreastpumppump" autocheck>> <span class="sub">从你的<<breasts>>上挤奶</span></label> | <label><<radiobutton "$leftaction" "mstopbreastpump" autocheck>> 把手移开</label> <<elseif $leftarm is "mdildomouthentrance">> 你的$_lefttoycolour的$_lefttoy在你的左手中,靠着你的嘴。 <br> | <label><<radiobutton "$leftaction" "mdildomouth" autocheck>> <span class="sub">塞进嘴里</span></label> | <label><<radiobutton "$leftaction" "mmouthstopdildo" autocheck>> 把手移开</label> <<elseif $leftarm is "mdildomouth">> 你的左手把你的$_lefttoycolour$_lefttoy放进嘴里。 <br> | <label><<radiobutton "$leftaction" "mdildopiston" autocheck>> <span class="sub">前后移动</span></label> | <label><<radiobutton "$leftaction" "mmouthstopdildo" autocheck>> 把手移开</label> <<elseif $leftarm is "mpickupdildo">> 你左手拿着$_lefttoycolour的$_lefttoy。 <br> <<if _playerToys[$currentToyLeft].type.includes("stroker")>> <<if $player.penisExist and ($penisuse is 0 or $penisuse is "stroker")>> | <label><<radiobutton "$leftaction" "mpenisentrancestroker" autocheck>> <span class="sub">移到你的阴茎前</span></label> <</if>> | <label><<radiobutton "$leftaction" "mpenisstopstroker" autocheck>> 移开你的手</label> <<elseif _playerToys[$currentToyLeft].type.includes("breastpump")>> <<if $_breasts_exposed and $player.breastsize gte 1>> | <label><<radiobutton "$leftaction" "mbreastpump" autocheck>> <span class="sub">移到你的<<breasts>>上</span></label> <</if>> | <label><<radiobutton "$leftaction" "mstopbreastpump" autocheck>> 把手移开</label> <<else>> <<if $player.vaginaExist>> | <label><<radiobutton "$leftaction" "mvaginaentrancedildo" autocheck>> <span class="sub">移到你的阴户前</span></label> <</if>> | <label><<radiobutton "$leftaction" "manusentrancedildo" autocheck>> <span class="sub">移到你的菊穴前</span></label> <<switch _playerToys[$currentToyLeft].name>> <<case "bullet vibe">> <<if $player.penisExist and $penisuse is 0 and !playerChastity("penis")>> | <label><<radiobutton "$leftaction" "mpenisvibrate" autocheck>> <span class="sub">抓住你的阴茎</span></label> <<elseif !$player.penisExist and !playerChastity("vagina")>> | <label><<radiobutton "$leftaction" "mvaginaclitvibrate" autocheck>> <span class="sub">捏住你的阴蒂</span></label> <</if>> | <label><<radiobutton "$leftaction" "mchestvibrate" autocheck>> <span class="sub">压在乳头上</span></label> <<case "small dildo" "dildo">> <<if $mouth is 0 and $awareness gte 200>> | <label><<radiobutton "$leftaction" "mdildomouthentrance" autocheck>> <span class="sub">紧靠着你的嘴</span></label> <</if>> <</switch>> <<if _playerToys[$currentToyLeft].name is "bullet vibe">> <</if>> | <label><<radiobutton "$leftaction" "mvaginastopdildo" autocheck>>移开你的手</label> <</if>> <<elseif $leftarm is "mballs">> 你用左手握着<<if $ballssize gte 1>>其中一个<</if>>你的$ballsText。 <br> | <label><<radiobutton "$leftaction" "mballsfondle" autocheck>> <span class="sub">抚摸</span></label> |<label><<radiobutton "$leftaction" "mballssqueeze" autocheck>><span class="sub">挤压</span></label> | <label><<radiobutton "$leftaction" "mballsstop" autocheck>> 移开你的手</label> <<elseif $leftarm is "bound">> 你的左臂被束缚住。 <br> <<elseif $leftarm is "possessed">> <<if $lactating and $breastfeedingdisable is "f">> <<if $leftaction is "mbreastW">> 你不自觉地用左手揉捏和挤压你的<<breasts>>。 <<else>> 你的左手悬在你的<<breasts>>上方。 <</if>> <br> | <label><<radiobutton "$leftaction" "mbreastW" autocheck>> <span class="wraith">抚弄你的胸部</span></label> | <label><<radiobutton "$leftaction" "mbreaststopW" autocheck>> <span class="brat">保持手臂不动</span></label> <<elseif $player.penisExist>> <<if $leftaction is "mpenisW">> 你不自觉地用左手揉捏和挤压你的<<penis>>。 <<else>> 你的左手悬在你的<<penis>>上方。 <</if>> <br> | <label><<radiobutton "$leftaction" "mpenisW" autocheck>> <span class="wraith">上下抚摸肉棒</span></label> | <label><<radiobutton "$leftaction" "mpenisstopW" autocheck>> <span class="brat">保持手臂不动</span></label> <<else>> <<if $leftaction is "mvaginaW">> 你忍不住用左手抚摸你的<<pussy>>。 <<else>> 你的左手悬在你的<<pussy>>上。 <</if>> <br> | <label><<radiobutton "$leftaction" "mvaginaW" autocheck>> <span class="wraith">抚摸你的阴道</span></label> | <label><<radiobutton "$leftaction" "mvaginastopW" autocheck>> <span class="brat">保持手臂不动</span></label> <</if>> <</if>> <<if $leftarm isnot "bound">> <<if $worn.over_upper.exposed lte 1>> |<label><<radiobutton "$leftaction" "moverupper" autocheck>>拉开你的$worn.over_upper.cn_name_cap</label> <</if>> <<if $worn.upper.exposed lte 1>> | <label><<radiobutton "$leftaction" "mupper" autocheck>>拉开你的$worn.upper.cn_name_cap</label> <</if>> <<if $worn.under_upper.exposed lte 0>> |<label><<radiobutton "$leftaction" "munder_upper" autocheck>>拉开你的$worn.under_upper.cn_name_cap</label> <</if>> <<if $worn.over_lower.exposed lte 1>> |<label><<radiobutton "$leftaction" "moverlower" autocheck>>拉开你的$worn.over_lower.cn_name_cap</label> <</if>> <<if $worn.lower.exposed lte 1>> | <label><<radiobutton "$leftaction" "mlower" autocheck>>拉开你的$worn.lower.cn_name_cap</label> <</if>> <<if $worn.under_lower.exposed lte 0>> <<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>> |<label><<radiobutton "$leftaction" "munder" autocheck>>拉下你的$worn.under_lower.cn_name_cap</label> <</if>> <</if>> <</if>> <<if !$possessed>> | <label><<radiobutton "$leftaction" "mrest" autocheck>> 休息</label> <</if>> <br><br> /* Right Arm Actions */ <<set $rightaction to $rightactiondefault>> <<if $rightarm is 0>> 你的右手是自由的。 <br> <<if $player.penisExist>> <<if $awareness gte 400 and $masturbationorgasmsemen gte 1 and $rightFingersSemen isnot 1>> | <label><<radiobutton "$rightaction" "msemencover" autocheck>> <span class="sub">用精液蘸满你的手指</span> <<combataware 5>></label> <</if>> <<if !playerChastity("penis")>> <<if !($mouth is "mpenis" and $selfsuckDepth is $penisHeight)>> |<label><<radiobutton "$rightaction" "mpenisentrance" autocheck>><span class="sub">抚弄你的阴茎</span></label> <</if>> <<else>> | <label><<radiobutton "$rightaction" "mchastity" autocheck>> <span class="sub">试着抚弄你的阴茎</span></label> <</if>> <</if>> <<if $player.ballsExist and $_genitals_exposed and $ballssize gte -1 and ($ballssize gte 1 or $leftarm isnot "mballs")>> <<if $_balls_exposed>> |<label><<radiobutton "$rightaction" "mballsentrance" autocheck>><span class="sub">抚弄你的睾丸</span></label> <</if>> <</if>> <<if $player.vaginaExist>> <<if !playerChastity("vagina")>> | <label><<radiobutton "$rightaction" "mvaginaentrance" autocheck>> <span class="sub">抚弄你的小穴</span></label> <<else>> |<label><<radiobutton "$rightaction" "mchastity" autocheck>><span class="sub">试着抚弄你的小穴</span></label> <</if>> <</if>> <<if $awareness gte 100>> | <label><<radiobutton "$rightaction" "mchest" autocheck>> <span class="sub">抚摸你的胸部</span> <<combataware 2>></label> <</if>> /* <<if $debug is 1>> <<if $awareness gte 100 and $masochism gte 100>> | <label><<radiobutton "$rightaction" "mpinch" autocheck>> <span class="sub">Pinch your nipple</span></label> <</if>> <</if>> */ <<if $awareness gte 200 and !playerChastity("anus")>> | <label><<radiobutton "$rightaction" "manusentrance" autocheck>> <span class="sub">轻抚你的菊穴</span> <<combataware 3>></label> <</if>> <<if $awareness gte 200 and (["home","brothel","cafe"].includes($location) or _enableSexToys)>> /* Player sex toys */ <<if _playerToys.length gte (_sextoysInUse + 1)>> <<set $_playerToysRight to {}>> <<run _playerToys.forEach((toy,i) => { if (i isnot $currentToyLeft and i isnot $currentToyRight) $_playerToysRight[((toy.colour ? setup.colourName(toy.colour.replace("-"," ")) : "")) + "" + toy.namecap)] = i; })>> | <label><<radiobutton "$rightaction" "mpickupdildo" autocheck>> <span class="green">使用玩具:</span> <<combataware 3>></label> <label> <<listbox "$selectedToyRight" autoselect>> <<optionsfrom $_playerToysRight>> <</listbox>> </label> <</if>> <</if>> <<elseif $rightarm is "mpenisentrance">> 你<<if $player.penissize gte 0>>用右手<<else>>右手拇指和手指<</if>>握住自己的<<penis>>。 <br> <<if $mouth isnot "mpenis">> | <label><<radiobutton "$rightaction" "mpenisglans" autocheck>> <span class="sub">抚摸龟头</span></label> <</if>> <<if !($mouth is "mpenis" and $selfsuckDepth is $penisHeight)>> | <label><<radiobutton "$rightaction" "mpenisshaft" autocheck>> <span class="sub">上下抚摸肉棒</span></label> <</if>> | <label><<radiobutton "$rightaction" "mpenisstop" autocheck>> 把你的手移开</label> <<elseif $rightarm is "mvaginaentrance">> 你用你的右手摩擦你的<<pussy>>。 <br> <<if $_genitals_exposed>> <<if $leftarm is 0 or !$leftarm.startsWith("mvagina") or $leftarm is "mvaginaentrance">> <<if $vaginaFingerLimit gte 3 and currentSkillValue("vaginalskill") gte 300>> | <label><<radiobutton "$rightaction" "mvaginafingerstarttwo" autocheck>> <span class="sub">把两根手指插进去</span></label> <</if>> |<label><<radiobutton "$rightaction" "mvagina" autocheck>><span class="sub">插入一根手指</span></label> <</if>> | <label><<radiobutton "$rightaction" "mvaginaclit" autocheck>> <span class="sub">玩弄你的阴蒂</span></label> <</if>> |<label><<radiobutton "$rightaction" "mvaginarub" autocheck>><span class="sub">揉搓你的外阴</span></label> | <label><<radiobutton "$rightaction" "mvaginastop" autocheck>> 移开你的手</label> <<elseif $rightarm is "mvagina">> <<set $_fingers to ($fingersInVagina is 1 ? "手指" : "手指")>> 你的<<pussy>>里有<<number $fingersInVagina>>根$_fingers。<<if $fingersInVagina is $vaginaFingerLimit>>你不能容纳更多了。<</if>> <br> <<if $fingersInVagina lt $vaginaFingerLimit-1 and $fingersInVagina lt 4 and currentSkillValue("vaginalskill") gte 300>> | <label><<radiobutton "$rightaction" "mvaginafingeraddtwo" autocheck>> <span class="sub">再插进两根手指</span></label> <</if>> <<if $fingersInVagina lt $vaginaFingerLimit>> <<if $fingersInVagina is 4>> | <label><<radiobutton "$rightaction" "mvaginafistadd" autocheck>> <span class="sub">把手推进去</span></label> <<else>> | <label><<radiobutton "$rightaction" "mvaginafingeradd" autocheck>> <span class="sub">再插进一根手指</span></label> <</if>> <</if>> <<if $fingersInVagina gte 1>> | <label><<radiobutton "$rightaction" "mvaginafingerremove" autocheck>> <span class="sub">拔出一根手指</span></label> <</if>> | <label><<radiobutton "$rightaction" "mvaginatease" autocheck>> <span class="sub">拨弄你的小穴</span></label> | <label><<radiobutton "$rightaction" "mvaginastop" autocheck>> 移开你的手</label> <<elseif $rightarm is "mvaginafist">> 你的整只手都在你的<<pussy>>里。你能感受到你拳头周围的紧致。 <br> | <label><<radiobutton "$rightaction" "mvaginafist" autocheck>> <span class="sub">在你的阴道拳交</span></label> | <label><<radiobutton "$rightaction" "mvaginafingerremove" autocheck>> <span class="sub">拔出一根手指</span></label> <<if currentSkillValue("vaginalskill") gte 700>> | <label><<radiobutton "$rightaction" "mvaginafistremove" autocheck>> <span class="sub">把你的手抽出来</span></label> <</if>> <<elseif $rightarm is "mvaginaentrancedildo">> <<if $currentToyRight is "none" or $currentToyRight is undefined>> 你的右手是自由的,因为你没有选择玩具。 <br> | <label><<radiobutton "$rightaction" "mvaginastopdildo" autocheck>> 移开你的手</label> <<else>> 你右手拿着$_righttoycolour的$_righttoy爱抚你的<<pussy>>。 <<if $currentToyRight is "anal beads" or $_righttoy is "butt plug">>这感觉很不寻常,但你还是很享受它。<</if>> <br> <<if $_genitals_exposed and !playerChastity("vagina")>> <<if ($rightarm isnot "mvagina" and $rightarm isnot "mvaginadildo")>> | <label><<radiobutton "$rightaction" "mvaginadildo" autocheck>> <span class="sub">用你的$_righttoycolour的$_righttoy插入</span></label> <</if>> |<label><<radiobutton "$rightaction" "mvaginaclitdildo" autocheck>><span class="sub">玩弄你的阴蒂</span></label> /*| <label><<radiobutton "$rightaction" "mvaginarub_dildo" autocheck>> <span class="sub">Rub your labia</span></label>*/ <<else>> 你的贞洁妨碍了你。 <br> <</if>> | <label><<radiobutton "$rightaction" "mvaginastopdildo" autocheck>> 移开你的手</label> <</if>> <<elseif $rightarm is "mvaginadildo">> 你用$_lefttoycolour的$_lefttoy操你的小穴。 <br> <<if $fingersInVagina gte 1>> |<label><<radiobutton "$rightaction" "mvaginadildoremove" autocheck>><span class="sub">拔出$_righttoycolour的$_righttoy</span></label> <</if>> | <label><<radiobutton "$rightaction" "mvaginateasedildo" autocheck>> <span class="sub">挑逗</span></label> | <label><<radiobutton "$rightaction" "mvaginastopdildo" autocheck>> 移开你的手</label> <<elseif $rightarm is "manusentrance">> 你用右手挑逗你的菊穴。 <br> <<if $worn.over_lower.anus_exposed gte 1 and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1>> | <label><<radiobutton "$rightaction" "manus" autocheck>> <span class="sub">插入一根手指</span></label> <</if>> | <label><<radiobutton "$rightaction" "manusrub" autocheck>> <span class="sub">挑逗你的菊穴</span></label> | <label><<radiobutton "$rightaction" "manusstop" autocheck>> 移开你的手</label> <<elseif $rightarm is "manus">> 你用右手挑逗你的菊穴。 <br> | <label><<radiobutton "$rightaction" "manustease" autocheck>> <span class="sub">挑逗</span></label> <<if $player.penisExist>> | <label><<radiobutton "$rightaction" "manusprostate" autocheck>> <span class="sub">挑逗你的前列腺</span></label> <</if>> | <label><<radiobutton "$rightaction" "manusstop" autocheck>> 移开你的手</label> <<elseif $rightarm is "manusentrancedildo">> 你右手拿着$_righttoycolour的$_righttoy挑逗你的菊穴。 <br> <<if $worn.over_lower.anus_exposed gte 1 and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and !playerChastity("anus")>> | <label><<radiobutton "$rightaction" "manusdildo" autocheck>> <span class="sub">用你的$_righttoycolour的$_righttoy插入</span></label> <</if>> | <label><<radiobutton "$rightaction" "manusrubdildo" autocheck>> <span class="sub">用你的$_righttoycolour的$_righttoy挑逗你的菊穴</span></label> | <label><<radiobutton "$rightaction" "manusstopdildo" autocheck>> 移开你的手</label> <<elseif $rightarm is "manusdildo">> 你右手拿着$_righttoycolour的$_righttoy挑逗你的菊穴。 <br> |<label><<radiobutton "$rightaction" "manusteasedildo" autocheck>><span class="sub">挑逗</span></label> <<if $player.penisExist>> | <label><<radiobutton "$rightaction" "manusprostatedildo" autocheck>> <span class="sub">挑逗你的前列腺</span></label> <</if>> | <label><<radiobutton "$rightaction" "manusstopdildo" autocheck>> 移开你的手</label> <<elseif $rightarm is "mpenisentrancestroker">> 你右手拿着$_righttoycolour的$_righttoy挑逗你的龟头。 <br> <<if $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>> |<label><<radiobutton "$rightaction" "mpenisstroker" autocheck>><span class="sub">把你的$_righttoycolour的$_righttoy插入</span></label> | <label><<radiobutton "$rightaction" "mpenisentrancestroker" autocheck>> <span class="sub">用$_righttoycolour的$_righttoy挑逗你的龟头</span></label> <</if>> | <label><<radiobutton "$rightaction" "mpenisstopstroker" autocheck>>移开你的手</label> <<elseif $rightarm is "mpenisstroker">> 你的<<penis>>插入了你左手中的$_righttoycolour的$_righttoy。 <br> | <label><<radiobutton "$rightaction" "mpenisstroker" autocheck>> <span class="sub">自慰</span></label> | <label><<radiobutton "$rightaction" "mpenisstopstroker" autocheck>>移开你的手</label> <<elseif $rightarm is "mbreastpump">> 你将$_righttoycolour$_righttoy放在你的<<breasts>>上。 <br> | <label><<radiobutton "$rightaction" "mbreastpumppump" autocheck>> <span class="sub">从你的<<breasts>>上挤奶</span></label> | <label><<radiobutton "$rightaction" "mstopbreastpump" autocheck>>把手移开</label> <<elseif $rightarm is "mdildomouthentrance">> 你把右手的$_righttoycolour的$_righttoy放进嘴里。 <br> | <label><<radiobutton "$rightaction" "mdildomouth" autocheck>> <span class="sub">塞进嘴里</span></label> | <label><<radiobutton "$rightaction" "mmouthstopdildo" autocheck>> 把手移开</label> <<elseif $rightarm is "mdildomouth">> 你把右手把$_righttoycolour的$_righttoy插在嘴里。 <br> | <label><<radiobutton "$rightaction" "mdildopiston" autocheck>> <span class="sub">前后移动</span></label> | <label><<radiobutton "$rightaction" "mmouthstopdildo" autocheck>> 把手移开</label> <<elseif $rightarm is "mpickupdildo">> 你将$_righttoycolour的$_righttoy拿在右手里。 <br> <<if _playerToys[$currentToyRight].type.includes("stroker")>> <<if $player.penisExist and ($penisuse is 0 or $penisuse is "stroker")>> | <label><<radiobutton "$rightaction" "mpenisentrancestroker" autocheck>> <span class="sub">移到你的阴茎</span></label> <</if>> | <label><<radiobutton "$rightaction" "mpenisstopstroker" autocheck>>移开你的手</label> <<elseif _playerToys[$currentToyRight].type.includes("breastpump")>> <<if $_breasts_exposed and $player.breastsize gte 1>> | <label><<radiobutton "$rightaction" "mbreastpump" autocheck>> <span class="sub">移到<<breasts>>上</span></label> <</if>> | <label><<radiobutton "$rightaction" "mstopbreastpump" autocheck>>把手移开</label> <<else>> <<if $player.vaginaExist>> |<label><<radiobutton "$rightaction" "mvaginaentrancedildo" autocheck>><span class="sub">移到你的阴道</span></label> <</if>> |<label><<radiobutton "$rightaction" "manusentrancedildo" autocheck>><span class="sub">移到你的肛门</span></label> <<switch _playerToys[$currentToyRight].name>> <<case "bullet vibe">> <<if $player.penisExist and $penisuse is 0 and !playerChastity("penis")>> | <label><<radiobutton "$rightaction" "mpenisvibrate" autocheck>> <span class="sub">抓住你的阴茎</span></label> <<elseif !$player.penisExist and !playerChastity("vagina")>> | <label><<radiobutton "$rightaction" "mvaginaclitvibrate" autocheck>> <span class="sub">捏住你的阴蒂</span></label> <</if>> | <label><<radiobutton "$rightaction" "mchestvibrate" autocheck>> <span class="sub">压在乳头上</span></label> <<case "small dildo" "dildo">> <<if $mouth is 0 and $awareness gte 200>> | <label><<radiobutton "$rightaction" "mdildomouthentrance" autocheck>> <span class="sub">紧靠着你的嘴</span></label> <</if>> <</switch>> | <label><<radiobutton "$rightaction" "mvaginastopdildo" autocheck>> 移开你的手</label> <</if>> <<elseif $rightarm is "mballs">> 你用右手握着<<if $ballssize gte 1>>一个<</if>>$ballsText。 <br> | <label><<radiobutton "$rightaction" "mballsfondle" autocheck>> <span class="sub">抚摸</span></label> | <label><<radiobutton "$rightaction" "mballssqueeze" autocheck>> <span class="sub">挤压</span></label> |<label><<radiobutton "$rightaction" "mballsstop" autocheck>>把手移开</label> <<elseif $rightarm is "bound">> 你的右臂被捆住了。 <br> <<elseif $rightarm is "possessed">> <<if $player.penisExist>> <<if $rightaction is "mpenisW">> 你忍不住用右手抚摸你的<<penis>>。 <<else>> 你的右手停在你的<<penis>>上。 <</if>> <br> |<label><<radiobutton "$rightaction" "mpenisW" autocheck>><span class="wraith">摩擦阴茎</span></label> | <label><<radiobutton "$rightaction" "mpenisstopW" autocheck>> <span class="brat">保持手臂不动</span></label> <<elseif $lactating and $breastfeedingdisable is "f">> <<if $rightaction is "mbreastW">> 你不由自主地用右手捏紧你的<<breasts>>。 <<else>> 你把右手悬在<<breasts>>上。 <</if>> <br> |<label><<radiobutton "$rightaction" "mbreastW" autocheck>><span class="wraith">抚摸你的胸部</span></label> | <label><<radiobutton "$rightaction" "mbreaststopW" autocheck>> <span class="brat">保持手臂不动</span></label> <<else>> <<if $rightaction is "mvaginaW">> 你不请自来,用右手抚摸你的<<pussy>>。 <<else>> 你的右手悬在你的<<pussy>>上。 <</if>> <br> | <label><<radiobutton "$rightaction" "mvaginaW" autocheck>> <span class="wraith">抚摸你的阴道</span></label> | <label><<radiobutton "$rightaction" "mvaginastopW" autocheck>> <span class="brat">保持手臂不动</span></label> <</if>> <</if>> <<if $rightarm isnot "bound">> <<if $worn.over_upper.exposed lte 1>> | <label><<radiobutton "$rightaction" "moverupper" autocheck>>移开你的$worn.over_upper.cn_name_cap</label> <</if>> <<if $worn.upper.exposed lte 1>> |<label><<radiobutton "$rightaction" "mupper" autocheck>>移开你的$worn.upper.cn_name_cap</label> <</if>> <<if $worn.under_upper.exposed lte 0>> |<label><<radiobutton "$rightaction" "munder_upper" autocheck>>移开你的$worn.under_upper.cn_name_cap</label> <</if>> <<if $worn.over_lower.exposed lte 1>> | <label><<radiobutton "$rightaction" "moverlower" autocheck>>移开你的$worn.over_lower.cn_name_cap</label> <</if>> <<if $worn.lower.exposed lte 1>> | <label><<radiobutton "$rightaction" "mlower" autocheck>>移开你的$worn.lower.cn_name_cap</label> <</if>> <<if $worn.under_lower.exposed lte 0>> <<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>> |<label><<radiobutton "$rightaction" "munder" autocheck>>脱下你的$worn.under_lower.cn_name_cap</label> <</if>> <</if>> <</if>> <<if !$possessed>> | <label><<radiobutton "$rightaction" "mrest" autocheck>> 休息</label> <</if>> /* Mouth Actions */ <<if $moorPhallusPlant or $awareness gte 200 or $mouth isnot 0>> <<set _corruptionCheck to $corruptionMasturbation and $awareness lt 200>> <<set _awarenessCheck to $corruptionMasturbation or $awareness gte 200>> <<set $mouthaction to $mouthactiondefault>> <<if $mouth is 0>> <br><br> 你的嘴是空闲着的。 <br> <<set _items to window.listUniqueCarriedSextoys()>> <<for _i to 0; _i < _items.length; _i++>> <<if _items[_i].type.includes("aphrodisiacpill")>> <<set _hasAphrodisiac to true>> <<break>> <</if>> <</for>> <<if _hasAphrodisiac is true and $awareness gte 200>> | <label><<radiobutton "$mouthaction" "maphropill" autocheck>> 吃一片催情剂<<combataware 3>></label> <</if>> <<if $_genitals_exposed and $awareness gte 200>> <<if $canSelfSuckPenis and $penisuse is 0>> | <label><<radiobutton "$mouthaction" "mpenisentrance" autocheck>> <span class="sub">舔自己的阴茎</span> <<combataware 3>></label> <</if>> <<if $canSelfSuckVagina and $vaginause is 0 and $fingersInVagina is 0>> | <label><<radiobutton "$mouthaction" "mvaginaentrance" autocheck>> <span class="sub">舔你的小穴</span> <<combataware 3>></label> <</if>> <</if>> <<if $moorPhallusPlant is 1>> |<label><<radiobutton "$mouthaction" "mpenisflowerlick" autocheck>><span class="sub">舔触手植物</span></label> <</if>> | <label><<radiobutton "$mouthaction" "mrest" autocheck>> 休息</label> <<elseif $mouth is "mpenisentrance">> <br><br> <<if _corruptionCheck>> <span class="red">耳中史莱姆强迫你把嘴放在阴茎前面。</span> <<else>> 你的嘴在你的阴茎前。 <</if>> <br> <<if _awarenessCheck>> | <label><<radiobutton "$mouthaction" "mpenislick" autocheck>> <span class="sub">舔自己的阴茎</span> <<if !_corruptionCheck>><<combataware 3>><</if>></label> | <label><<radiobutton "$mouthaction" "mpenistakein" autocheck>> <span class="sub">把它放进嘴里</span> <<if !_corruptionCheck>><<combataware 3>><</if>></label> <</if>> | <label><<radiobutton "$mouthaction" "mpenisstop" autocheck>> 移开你的嘴</label> | <label><<radiobutton "$mouthaction" "mrest" autocheck>> 休息</label> <<elseif $mouth is "mvaginaentrance">> <br><br> <<if _corruptionCheck>> <span class="red">耳中史莱姆逼着你舔你的阴部。</span> <<else>> 你在舔你的小穴。 <</if>> <br> <<if _awarenessCheck>> | <label><<radiobutton "$mouthaction" "mvaginalick" autocheck>> <span class="sub">舔你的小穴</span> <<if !_corruptionCheck>><<combataware 3>><</if>></label> | <label><<radiobutton "$mouthaction" "mvaginaclit" autocheck>> <span class="sub">专注于自己的阴蒂</span> <<if !_corruptionCheck>><<combataware 3>><</if>></label> <</if>> | <label><<radiobutton "$mouthaction" "mvaginastop" autocheck>> 移开你的嘴</label> <<elseif $mouth is "mpenis">> <br><br> <<if _corruptionCheck>> <span class="red">耳中史莱姆在强迫你吮吸你的肉棒。</span> <<else>> 你在吮吸你的阴茎。 <</if>> <<if $selfsuckDepth is $selfsuckLimit>> 整个东西都在你的嘴里<<if $selfsuckDepth gte 2>>和喉咙里<</if>>。 <<else>> <<switch $selfsuckDepth>> <<case 0>>你把它的头部含入你的嘴巴。 <<case 1>>它的头部抵到你的嘴巴深处。 <<case 2>>你把它的头部深入你的喉咙。 <<default>> <span class="red">Error: 不可能的状况。</span> /* 最大的自吸深度是3,由上述条件捕获。*/ <</switch>> <</if>> <br> <<if _awarenessCheck>> | <label><<radiobutton "$mouthaction" "mpenissuck" autocheck>> <span class="sub">吮吸你的阴茎</span> <<if !_corruptionCheck>><<combataware 3>><</if>></label> <<if $selfsuckDepth lt $selfsuckLimit>> | <label><<radiobutton "$mouthaction" "mpenisdeepthroat" autocheck>> <span class="sub">更深入一点</span> <<if !_corruptionCheck>><<combataware 3>><</if>></label> <</if>> <</if>> <<if $selfsuckDepth gte 1>> | <label><<radiobutton "$mouthaction" "mpenispullback" autocheck>>后退</label> <<else>> |<label><<radiobutton "$mouthaction" "mpenismouthoff" autocheck>>把你的嘴从上面拿开</label> <</if>> <<if $selfsuckDepth lte 1>> | <label><<radiobutton "$mouthaction" "mpenisstop" autocheck>> 移开你的嘴</label> <</if>> <<elseif $mouth is "mdildomouthentrance">> <br><br> <<if $leftarm is "mdildomouthentrance">> 你的$_lefttoycolour的$_lefttoy <<else>> 你的$_righttoycolour的$_righttoy <</if>> 就在你嘴边。 <br> | <label><<radiobutton "$mouthaction" "mdildolick" autocheck>> <span class="sub">舔</span></label> | <label><<radiobutton "$mouthaction" "mdildokiss" autocheck>> <span class="sub">亲吻</span></label> | <label><<radiobutton "$mouthaction" "mrest" autocheck>> 休息</label> <<elseif $mouth is "mdildomouth">> <br><br> <<if $leftarm is "mdildomouth">> 你的$_lefttoycolour的$_lefttoy <<else>> 你的$_righttoycolour的$_righttoy <</if>> 在你嘴里。 <br> | <label><<radiobutton "$mouthaction" "mdildolick" autocheck>> <span class="sub">舔</span></label> | <label><<radiobutton "$mouthaction" "mdildosuck" autocheck>> <span class="sub">吮吸</span></label> | <label><<radiobutton "$mouthaction" "mrest" autocheck>> 休息</label> <<elseif $mouth is "mpenisflowerlick">> <br><br> 你在舔舐着触手植物。 <br> |<label><<radiobutton "$mouthaction" "mpenisflowerlick" autocheck>><span class="sub">舔</span></label> | <label><<radiobutton "$mouthaction" "mpenisflowertakein" autocheck>> <span class="sub">把它放进嘴里</span><<oralvirginitywarning>></label> | <label><<radiobutton "$mouthaction" "mpenisflowerstop" autocheck>> 移开你的嘴</label> <<elseif $mouth is "mpenisflowersuck">> <br><br> 你正在吮吸触手植物。 <br> | <label><<radiobutton "$mouthaction" "mpenisflowersuck" autocheck>> <span class="sub">吮吸</span></label> | <label><<radiobutton "$mouthaction" "mpenisflowersuckstop" autocheck>> 移开你的嘴</label> <</if>> <</if>> <<if $moorPhallusPlant>> /* Vagina Actions */ <<set $vaginaaction to $vaginaactiondefault>> <<set $_pussy to ($_genitals_exposed ? "小穴" : "胯部")>> <<if !$player.vaginaExist or playerChastity("vagina")>> <!-- do nothin --> <<elseif $vaginause is 0>> <br><br> 你的小穴是<<print ($_genitals_exposed ? "空闲的" : "空闲但被遮住的")>>。 <br> <<if $moorPhallusPlant is 1>> | <label><<radiobutton "$vaginaaction" "mpenisflowerrub" autocheck>> <span class="sub">摩擦阳具植物</span></label> <</if>> | <label><<radiobutton "$vaginaaction" "mrest" autocheck>> 休息</label> <<elseif $vaginause is "mpenisflowerrub">> <br><br> 你用阳具植物摩擦你的$_pussy。 <br> | <label><<radiobutton "$vaginaaction" "mpenisflowerrub" autocheck>> <span class="sub">摩擦阳具植物</span></label> <<if $_genitals_exposed>> | <label><<radiobutton "$vaginaaction" "mpenisflowerpenetrate" autocheck>> <span class="sub">把你自己放到阳具植物上</span><<vaginalvirginitywarning>></label> <</if>> | <label><<radiobutton "$vaginaaction" "mpenisflowerstop" autocheck>> 移开你的$_pussy</label> <<elseif $vaginause is "mpenisflowerpenetrate">> <br><br> 你的阴道在阴茎上跳动。 <br> | <label><<radiobutton "$vaginaaction" "mpenisflowerbounce" autocheck>> <span class="sub">骑阳具植物</span></label> | <label><<radiobutton "$vaginaaction" "mpenisflowerpenetratestop" autocheck>> 移开小穴</label> <</if>> /* Anus Actions */ <<set $anusaction to $anusactiondefault>> <<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1>> <<set $_ass to ($_anus_exposed ? "菊穴" : "屁股")>> <<if playerChastity("anus")>> <!-- do nothin --> <<elseif $anususe is 0>> <br><br> 你的$_ass是<<print ($_anus_exposed ? "空闲的" : "空闲但被遮着")>>。 <br> <<if $moorPhallusPlant is 1>> | <label><<radiobutton "$anusaction" "mpenisflowerrub" autocheck>> <span class="sub">摩擦阳具植物</span></label> <</if>> | <label><<radiobutton "$anusaction" "mrest" autocheck>> 休息</label> <<elseif $anususe is "mpenisflowerrub">> <br><br> 你用阳具植物摩擦你的$_ass。 <br> | <label><<radiobutton "$anusaction" "mpenisflowerrub" autocheck>> <span class="sub">摩擦阳具植物</span></label> <<if $_anus_exposed>> | <label><<radiobutton "$anusaction" "mpenisflowerpenetrate" autocheck>> <span class="sub">把你自己放到阳具植物上</span><<analvirginitywarning>></label> <</if>> | <label><<radiobutton "$anusaction" "mpenisflowerstop" autocheck>> 移开你的$_ass</label> <<elseif $anususe is "mpenisflowerpenetrate">> <br><br> 你用菊穴在阳具植物上抽插。 <br> | <label><<radiobutton "$anusaction" "mpenisflowerbounce" autocheck>> <span class="sub">骑阳具植物</span></label> | <label><<radiobutton "$anusaction" "mpenisflowerpenetratestop" autocheck>> 移开屁股</label> <</if>> <</if>> <br><br><br><br> <<if $arousal gte $arousalmax and !$possessed>> <<orgasm>> <<promiscuity1>> <<set $masturbationorgasmstat += 1>> <<set $masturbationorgasm += 1>> <<if $femaleclimax isnot 1 and $mouth isnot "mpenis">> <<set $masturbationorgasmsemen++>> <</if>> <<purity -1>> <</if>> <<pass 10 seconds>> <<set $secondsSpentMasturbating += 10>> <<if $possessed>> /* Updates the control caption at the top of the screen to include any control gained through the rest of the passage */ <<run $(()=>{ Dynamic.render("control-caption") })>> <</if>> <</widget>>
<<widget "masturbationeffectsOld">> /*For older saves in existing masturbation scene*/ <<if !$masturbation_oralSkill>><<set $masturbation_oralSkill to 0>><</if>> <<set _playerToys to window.listUniqueCarriedSextoys().filter(toy => (V.player.penisExist && !playerChastity("penis") && toy.type.includesAny("stroker")) || toy.type.includesAny("dildo","breastpump"))>> <<if $currentToyLeft isnot undefined and $currentToyLeft isnot "none">> <<set $_lefttoy to _playerToys[$currentToyLeft].name>> <</if>> <<if $currentToyRight isnot undefined and $currentToyRight isnot "none">> <<set $_righttoy to _playerToys[$currentToyRight].name>> <</if>> <<if $player.vaginaExist>> <<set $_hymenIntact to $player.virginity.vaginal is true and $sexStats.vagina.pregnancy.totalBirthEvents is 0>> <<vaginaWetnessCalculate>> <</if>> <<if $corruptionMasturbation>> <<if $leftarm is "bound" and $rightarm is "bound">> 你耳朵里的史莱姆使你与手臂周围的束缚作斗争。你没有取得成果,<span class="blue">它放弃了。</span> <<arousal 600 "masturbation">><<stress 6>><<gstress>><<garousal>> <br><br> <<set $rightaction to "mrest">><<set $leftaction to "mrest">> <<set $corruptionMasturbation to false>> <<unset $corruptionMasturbationCount>> <<elseif playerHeatMinArousal() + playerRutMinArousal() gte 3000>> 你耳朵里的史莱姆觉得在你目前的状态下不值得强迫你手淫,<span class="blue">它放过了你。</span> <<set $corruptionMasturbation to false>> <<unset $corruptionMasturbationCount>> <<else>> <<if $orgasmdown gte 2>> <<if $corruptionMasturbationCount is undefined or $corruptionMasturbationCount is null>> <<set $corruptionMasturbationCount to random(2,6)>> <</if>> <<set $corruptionMasturbationCount-->> <<if $corruptionMasturbationCount is 0>> <<set $corruptionMasturbation to false>> <<unset $corruptionMasturbationCount>> <<if $awareness lt 200>> /*Prevents the PC from continuing actions that they normally are unable to do yet*/ <span class="green">随着耳中史莱姆失去控制,你 <<if $mouth is "mpenis">> <<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to 0>><<set $penisuse to 0>> 将<<penis>>从口中取出并移开。 <<elseif $mouth is "mpenisentrance">> <<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to 0>><<set $penisuse to 0>> 远离你的<<penis>>。 <<elseif $mouth is "mvaginaentrance">> <<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to 0>> 远离你的<<pussy>>。 <</if>> </span> <</if>> <</if>> <</if>> <<if $corruptionMasturbation>> <<masturbationSlimeControl>> <</if>> <</if>> <</if>> <<if $leftaction is "moverupper" or $rightaction is "moverupper">> <<if $leftaction is "moverupper">> <<set $leftaction to 0>><<set $leftactiondefault to "mrest">> <</if>> <<if $rightaction is "moverupper">> <<set $rightaction to 0>><<set $rightactiondefault to "mrest">> <</if>> <<if $worn.over_upper.open is 1>> <<set $worn.over_upper.exposed to 2>><<set $worn.over_upper.state_top to "midriff">> <<if $player.breastsize gte 3>> 你拉下你的$worn.over_upper.cn_name_cap,<span class="lewd">露出你的<<breastsaside>>。</span> <<else>> 你拉下你的$worn.over_upper.cn_name_cap,<span class="lewd">露出你的<<breastsaside>>。</span> <</if>> <<else>> <<set $worn.over_upper.exposed to 2>><<set $worn.over_upper.state to "chest">> <<if $player.breastsize gte 3>> 你拉起你的$worn.over_upper.cn_name_cap,<span class="lewd">露出你的<<breastsaside>>。</span> <<else>> 你拉起你的$worn.over_upper.cn_name_cap,<span class="lewd">露出你的<<breastsaside>>。</span> <</if>> <</if>> <</if>> <<if $leftaction is "mupper" or $rightaction is "mupper">> <<if $leftaction is "mupper">> <<set $leftaction to 0>><<set $leftactiondefault to "mrest">> <</if>> <<if $rightaction is "mupper">> <<set $rightaction to 0>><<set $rightactiondefault to "mrest">> <</if>> /* needs work; what if layer above is not exposed? */ <<if $worn.upper.open is 1>> <<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">> <<if $player.breastsize gte 3>> 你拉下你的$worn.upper.cn_name_cap,<span class="lewd">露出你的<<breastsaside>>。</span> <<else>> 你拉下你的$worn.upper.cn_name_cap,<span class="lewd">露出你的<<breastsaside>>。</span> <</if>> <<else>> <<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">> <<if $player.breastsize gte 3>> 你拉起你的$worn.upper.cn_name_cap,<span class="lewd">露出你的<<breastsaside>>。</span> <<else>> 你拉起你的$worn.upper.cn_name_cap,<span class="lewd">露出你的<<breastsaside>>。</span> <</if>> <</if>> <</if>> <<if $leftaction is "munder_upper" or $rightaction is "munder_upper">> <<if $leftaction is "munder_upper">> <<set $leftaction to 0>><<set $leftactiondefault to "mrest">> <</if>> <<if $rightaction is "munder_upper">> <<set $rightaction to 0>><<set $rightactiondefault to "mrest">> <</if>> /* needs work; what if layer above is not exposed? */ <<if $worn.under_upper.open is 1>> <<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state_top to "midriff">> <<if $player.breastsize gte 3>> 你拉下你的$worn.under_upper.cn_name_cap,<span class="lewd">你的<<breasts>>扑腾了出来。</span> <<else>> 你拉下你的$worn.under_upper.cn_name_cap,<span class="lewd">露出你的<<breasts>>。</span> <</if>> <<else>> <<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state to "chest">> <<if $player.breastsize gte 3>> 你拉起你的$worn.under_upper.cn_name_cap,<span class="lewd">你的<<breasts>>扑腾了出来。</span> <<else>> 你拉起你的$worn.under_upper.cn_name_cap,<span class="lewd">露出你的<<breasts>>。</span> <</if>> <</if>> <</if>> <<if $leftaction is "moverlower" or $rightaction is "moverlower">> <<if $leftaction is "moverlower">> <<set $leftaction to 0>><<set $leftactiondefault to "mrest">> <</if>> <<if $rightaction is "moverlower">> <<set $rightaction to 0>><<set $rightactiondefault to "mrest">> <</if>> <<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.exposed to 2>> <<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>> <<set $worn.over_lower.skirt_down to 0>> 你拉起你的$worn.over_lower.cn_name_cap, <span class="lewd">露出你的<<exposedlower>>。</span> <<else>> <<set $worn.over_lower.state to "thighs">> 你拉下你的$worn.over_lower.cn_name_cap,<span class="lewd">露出你的<<exposedlower>>。</span> <</if>> <</if>> <<if $leftaction is "mlower" or $rightaction is "mlower">> <<if $leftaction is "mlower">> <<set $leftaction to 0>><<set $leftactiondefault to "mrest">> <</if>> <<if $rightaction is "mlower">> <<set $rightaction to 0>><<set $rightactiondefault to "mrest">> <</if>> <<set $worn.lower.anus_exposed to 1>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.exposed to 2>> /* needs work; what if layer above is not exposed? */ <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<set $worn.lower.skirt_down to 0>> 你拉起身上的$worn.lower.cn_name_cap,<span class="lewd">露出你的<<undies>>。</span> <<else>> <<set $worn.lower.state to "thighs">> 你拉下你的$worn.lower.cn_name_cap,<span class="lewd">露出你的<<undies>>。</span> <</if>> <</if>> <<if $leftaction is "munder" or $rightaction is "munder">> <<if $leftaction is "munder">> <<set $leftaction to 0>><<set $leftactiondefault to "mrest">> <</if>> <<if $rightaction is "munder">> <<set $rightaction to 0>><<set $rightactiondefault to "mrest">> <</if>> <<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>> <<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>> /* needs work; what if layer above is not exposed? */ 你拉下你的$worn.under_lower.cn_name_cap,<span class="lewd">露出你的<<genitals>>。</span> <</if>> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>> <<set $_breasts_exposed to $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 1 and $worn.under_upper.exposed gte 1>> <<if $leftaction is "msemencover" and $rightaction is "msemencover">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftFingersSemen to 1>> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightFingersSemen to 1>> 你收集一些精液,在手指间摩擦。 <<arousal 200 "masturbation">> <<elseif $leftaction is "msemencover">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftFingersSemen to 1>> 你收集一些精液,在手指间摩擦。 <<arousal 100 "masturbation">> <<elseif $rightaction is "msemencover">> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightFingersSemen to 1>> 你收集一些精液,在手指间摩擦。 <<arousal 100 "masturbation">> <</if>> <<if $leftaction is "mchest" or $rightaction is "mchest">> <<set _handsOnBreasts to 0>> <<if $leftaction is "mchest">> <<set _handsOnBreasts += 1>> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<arousal 100 "masturbationBreasts">><<playWithBreasts 1>><<milkvolume 1>><<set _handsCount++>> <</if>> <<if $rightaction is "mchest">> <<set _handsOnBreasts += 1>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 100 "masturbationBreasts">><<playWithBreasts 1>><<milkvolume 1>><<set _handsCount++>> <</if>> /* the text output currently does not care which hand is used or if both hands are used */ <<if $worn.over_upper.exposed gte 2 and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>> <<arousal `100 * _handsOnBreasts` "masturbationBreasts">> <<if $player.breastsize lte 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你能忍受的范围内尽可能地挑逗你那对敏感的乳头,手指的每一次擦过都带起一波快感冲刷着你。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你抚摸着你的<<breasts>>,同时用手指在乳晕上画圈,偶尔轻轻捏一下乳头。 <<else>> 你抚摸你的<<breasts>>,将乳头夹在手指间摩擦着,你感到一种淫荡的暖流不断壮大。 <</if>> <<elseif $player.breastsize lte 5>> <<if $arousal gte ($arousalmax / 5) * 4>> 你捧起你的<<breasts>>然后尽可能地挑逗你的乳头,手指的每一次触碰都会让你兴奋不已。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你抚摸着你的<<breasts>>,同时用手指在乳晕上画圈,偶尔轻轻捏一下乳头。 <<else>> 你抚摸你的<<breasts>>,将乳头夹在手指间摩擦着,你感到一种淫荡的暖流不断壮大。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你把<<breasts>>捧起来,尽可能挑逗你敏感的乳头,手指的每一次触碰都会让你兴奋不已。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你抚摸着你的<<breasts>>,同时用手指在乳晕上画圈,偶尔轻轻捏一下乳头。 <<else>> 你抚摸你的<<breasts>>,将乳头夹在手指间摩擦着,你感到一种淫荡的暖流不断壮大。 <</if>> <</if>> <<else>> <<if $player.breastsize lte 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<nipples>>挺立在<<top>>的布料下,努力吸引着别人的注意力。 你尽可能多地在忍受的范围内揉捏和挑逗它们。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你抚弄你的<<breasts>>,同时隔着<<top>>揉捏你的乳头。 <<else>> 你抚摸你的<<breasts>>,用手指摩擦乳头。即使是隔着<<topaside>>,这依然感觉很棒。 <</if>> <<elseif $player.breastsize lte 5>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的乳头挺立在<<top>>的布料下,努力吸引着别人的注意力。 你捧起你的<<breasts>>,在你能忍受的极限内尽可能多地玩弄敏感的乳头。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你抚弄你的<<breasts>>,同时隔着<<top>>揉捏你的乳头。 <<else>> 你抚摸你的<<breasts>>,用手指摩擦乳头。即使是隔着<<topaside>>,这依然感觉很棒。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的乳头挺立在<<top>>的布料下,努力吸引着别人的注意力。 你捧起你的<<breasts>>,在你能忍受的极限内尽可能多地玩弄敏感的乳头。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你抚弄你的<<breasts>>,同时隔着<<top>>揉捏你的乳头。 <<else>> 你抚摸你的<<breasts>>,用手指摩擦乳头。即使是隔着<<topaside>>,这依然感觉很棒。 <</if>> <</if>> <</if>> <<if $lactating is 1 and $breastfeedingdisable is "f" and _handsOnBreasts gte 0>> <<if $milk_amount gte 1>> <<if $worn.over_upper.exposed is 0 or $worn.upper.exposed is 0 or $worn.under_upper.exposed is 0>> <span class="lewd">乳汁从你的乳头中流出,流到你的衣服上。</span> <<if $masturbation_bowl is 1>><i>如果你想要继续获得快感,你应该脱掉上衣。</i><</if>> <<else>> <span class="lewd">乳汁从你的乳头中漏出。</span> <</if>> <<breastfeed _handsOnBreasts>> <<else>> 没有乳汁从你的乳头中流出,你一定是被榨干了。 <</if>> <</if>> <</if>> <<if $leftaction is "mchastity" or $rightaction is "mchastity">> <<set _stress to 0>> <<if $leftaction is "mchastity">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set _stress++>> <</if>> <<if $rightaction is "mchastity">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<set _stress++>> <</if>> 你想要隔着$worn.genitals.cn_name_cap自慰,但这无济于事。 你的<<genitals 1>>因为触摸而疼痛,但你无能为力。 <<gstress>><<stress _stress>> <</if>> <<if $leftaction is "mpenisentrance" or $rightaction is "mpenisentrance">> <<if $leftaction is "mpenisentrance">> <<set $leftactiondefault to "mpenisglans">><<set $leftarm to "mpenisentrance">><<set $leftaction to 0>> <<arousal 100 "masturbationGenital">> <</if>> <<if $rightaction is "mpenisentrance">> <<set $rightactiondefault to "mpenisglans">><<set $rightarm to "mpenisentrance">><<set $rightaction to 0>> <<arousal 100 "masturbationGenital">> <</if>> /* the text output currently does not care which hand is used or if both hands are used */ <<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>> <span class="blue">你用手指抚摸你的<<penis>>,你在期待中颤抖。</span> <<elseif $worn.under_lower.vagina_exposed is 1>> <span class="blue">你用手指划过<<penis>>,感觉到它在$worn.lower.cn_name_cap</span>下的隆起。 <<elseif $worn.lower.vagina_exposed is 1>> <span class="blue">你用手指划过<<penis>>,感觉到它在$worn.under_lower.cn_name_cap</span>下的隆起。 <</if>> <</if>> /* if your mouth is on your penis, your hands should not have access to your glans */ <<if $mouth is "mpenis" or $mouthaction is "mpenistakein" or $mouthaction is "mpenissuck">> <<if $leftaction is "mpenisglans">> <<set $leftaction to "mpenisshaft">> <</if>> <<if $rightaction is "mpenisglans">> <<set $rightaction to "mpenisshaft">> <</if>> <</if>> <<if $vaginaaction is "mpenisflowerpenetrate" or $vaginause is "mpenisflowerpenetrate">> <<if $leftaction is "mvagina">> <<if $player.penisExist>> <<set $leftaction to "mvaginarub">> <<else>> <<set $leftaction to "mvaginaclit">> <</if>> <</if>> <<if $rightaction is "mvagina">> <<if $player.penisExist>> <<set $rightaction to "mvaginarub">> <<else>> <<set $rightaction to "mvaginaclit">> <</if>> <</if>> <<if $mouthaction is "mvaginaentrance">> <<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>> <</if>> <<if $mouth is "mvaginaentrance">> <<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to 0>> 你把嘴从你的阴户上移开。 <</if>> <<if $leftaction is "mvaginatease" and $rightaction is "mvaginatease">> <<set $leftactiondefault to "rest">><<set $leftaction to 0>><<set $rightactiondefault to "rest">><<set $rightaction to 0>><<set $leftarm to 0>><<set $rightarm to 0>> 你把手指从你的阴道中移开。 <<elseif $leftaction is "mvaginatease">> <<set $leftactiondefault to "rest">><<set $leftaction to 0>><<set $leftarm to 0>> 你把手指从你的阴道中移开。 <<elseif $rightaction is "mvaginatease">> <<set $rightactiondefault to "rest">><<set $rightaction to 0>><<set $rightarm to 0>> 你把手指从你的阴道中移开。 <</if>> <</if>> <<if $anusaction is "mpenisflowerpenetrate" or $anususe is "mpenisflowerpenetrate">> <<if $leftaction is "manus">> <<set $leftaction to "manusrub">> <</if>> <<if $rightaction is "manus">> <<set $rightaction to "manusrub">> <</if>> <<if ($leftaction is "manustease" or $leftaction is "manusprostate") and ($rightaction is "manustease" or $rightaction is "manusprostate")>> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> 你把手指从你的菊穴中移开。 <<elseif $leftaction is "manustease" or $leftaction is "manusprostate">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> 你把手指从你的菊穴中移开。 <<elseif $rightaction is "manustease" or $rightaction is "manusprostate">> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> 你把手指从你的菊穴中移开。 <</if>> <</if>> <<if $leftaction is "mpenisglans" and $rightaction is "mpenisglans">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 400 "masturbationPenis">> <<if $player.virginity.penile is true>> <<if $arousal gte ($arousalmax / 5) * 4>> 你用越来越快的速度摩擦你的处女包皮,奇怪的感觉从指尖和身体中散发出来。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用拇指和指尖玩弄你的童贞包皮。即使你不能将它翻开,它也很敏感。 <<else>> 你将童贞阴茎的龟头放在手掌中,用拇指轻轻摩擦包皮。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你缩回并放松包皮,一次次地在龟头上摩擦。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用你的包皮摩擦龟头,挑逗你的阴茎系带。 <<else>> 你把<<penis>>放在手掌里,用包皮摩擦龟头。 <</if>> <</if>> <<elseif $leftaction is "mpenisglans" or $rightaction is "mpenisglans">> <<if $leftaction is "mpenisglans">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <</if>> <<if $rightaction is "mpenisglans">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <</if>> <<arousal 200 "masturbationPenis">> <<if $player.virginity.penile is true>> <<if $arousal gte ($arousalmax / 5) * 4>> 你用越来越快的速度摩擦你的处女包皮,奇怪的感觉从指尖和身体中散发出来。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用拇指和指尖玩弄你的童贞包皮。即使你不能将它翻开,它也很敏感。 <<else>> 你将童贞阴茎的龟头放在手掌中,用拇指轻轻摩擦包皮。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你缩回并放松包皮,一次次地在龟头上摩擦。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用你的包皮摩擦龟头,挑逗你的阴茎系带。 <<else>> 你把<<penis>>放在手掌里,用包皮摩擦龟头。 <</if>> <</if>> <</if>> <<if $leftaction is "mpenisshaft" and $rightaction is "mpenisshaft">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 400 "masturbationPenis">> <<if $player.virginity.penile is true>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的手指在包皮允许的范围内上下摩擦你的童贞阴茎。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用手指握住你的童贞阴茎上下移动。 <<else>> 你用手指抵住你<<penis>>的下面,享受这种感觉。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你用手上下抽动你的<<penis>>。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用手指沿着在你的肉棒上下移动,微微搔动,产生一股淫秽的温暖。 <<else>> 你轻轻抚摸你的<<penis>>。 <</if>> <</if>> <<elseif $leftaction is "mpenisshaft" or $rightaction is "mpenisshaft">> <<if $leftaction is "mpenisshaft">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<arousal 200 "masturbationPenis">> <</if>> <<if $rightaction is "mpenisshaft">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 200 "masturbationPenis">> <</if>> <<if $player.virginity.penile is true>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的手指在包皮允许的范围内上下摩擦你的童贞阴茎。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用手指握住你的童贞阴茎上下移动。 <<else>> 你用手指抵住你<<penis>>的下面,享受这种感觉。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你用手上下抽动你的<<penis>>。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用手指沿着在你的肉棒上下移动,微微搔动,产生一股淫秽的温暖。 <<else>> 你轻轻抚摸你的<<penis>>。 <</if>> <</if>> <</if>> <<if $leftaction is "mpenisstop" and $rightaction is "mpenisstop">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="lblue">你将手从<<penis>>上移开。</span> <<elseif $leftaction is "mpenisstop">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <span class="lblue">你将你的左手从<<penis>>上移开。</span> <<elseif $rightaction is "mpenisstop">> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="lblue">你将你的右手从<<penis>>移开。</span> <</if>> /* tiny balls are too small for both hands */ <<if $ballssize lte 0 and (($leftarm is "mballs" and $rightarm is "mballs") or ($leftaction is "mballsentrance" and $rightaction is "mballsentrance"))>> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <</if>> <<silently>> /* describe the balls consistently if they are referred to multiple times */ <<ballsize>><<set $_balls to _text_output + "">> <<testicles>><<set $_balls += _text_output>> <</silently>> <<if $leftaction is "mballsstop" and $rightaction is "mballsstop">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="lblue">你将手从你的睾丸上移开。</span> <<elseif $leftaction is "mballsstop">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <span class="lblue">你将左手从你的睾丸上移开。</span> <<elseif $rightaction is "mballsstop">> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="lblue">你将右手从你的睾丸上移开。</span> <</if>> <<if $leftaction is "mballsfondle" and $rightaction is "mballsfondle">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 200 "masturbationPenis">> <<if $arousal gte $arousalmax * (4/5)>> 你用双手抚摸着你的$_balls,享受它们紧紧挂在阴茎根部的感觉。 <<elseif $arousal gte $arousalmax * (3/5)>> 你用双手爱抚着你的$_balls,享受着痒痒的感觉。 <<elseif $arousal gte $arousalmax * (2/5)>> 你用双手晃动着你的$_balls,享受着它们沉甸甸的手感。 <<else>> 你将你的$_balls握在手中。 <</if>> <<elseif $leftaction is "mballsfondle" or $rightaction is "mballsfondle">> <<if $leftaction is "mballsfondle">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $_hand to "left hand">> <<else>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<set $_hand to "right hand">> <</if>> <<arousal 100 "masturbationPenis">> /* if both hands are on their balls, say "the other" when referring to the second */ <<set $_oneofyourballs to ($ballssize lte 0 ? "你的两只$_balls" : ($_oneofyourballs is undefined ? "你的其中一个$_balls" : "另一个$_balls"))>> <<if $arousal gte $arousalmax * (4/5)>> 你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>抚摸着你的$_oneofyourballs,享受它紧紧挂在阴茎根部的感觉。 <<elseif $arousal gte $arousalmax * (3/5)>> 你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>爱抚着你的$_oneofyourballs,享受着痒痒的感觉。 <<elseif $arousal gte $arousalmax * (2/5)>> 你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>晃动着你的$_oneofyourballs,享受着它们沉甸甸的手感。 <<else>> 你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>抚摸你的$_oneofyourballs。 <</if>> <</if>> <<if $leftaction is "mballssqueeze" and $rightaction is "mballssqueeze">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 400 "masturbationPenis">> <<set $_gently to ($arousal gte $arousalmax * (4/5) ? "急切地" : ($arousal gte $arousalmax * (3/5) ? "" : "温和地"))>> <<switch $ballssize>> <<case -2 -1 0>> <span class="red">这段文字应该无法触发。</span> <<case 1 2>>你用双手捧起你的$_balls,然后$_gently挤压它们。 <<case 3>>你用双手捧起你的$_balls,然后$_gently挤压它们。 <<case 4>> 你用双手$_gently挤压你的$_balls。 <</switch>> <<set _ballplayeffects to true>> <<elseif $leftaction is "mballssqueeze" or $rightaction is "mballssqueeze">> <<if $leftaction is "mballssqueeze">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $_hand to "left hand">> <<else>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<set $_hand to "right hand">> <</if>> <<arousal 200 "masturbationPenis">> /* if both hands are on their balls, say "the other" when referring to the second */ <<set $_oneofyourballs to ($ballssize lte 0 ? "your $_balls" : ($_oneofyourballs is undefined ? "你的其中一个$_balls" : "另一个$_balls"))>> <<set $_gently to ($arousal gte $arousalmax * (4/5) ? "急切地" : ($arousal gte $arousalmax * (3/5) ? "" : "温和地"))>> <<switch $ballssize>> <<case -2 -1 0>>你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>将你的$_balls捧起来然后$_gently挤压它们。 <<case 1 2>>你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>将$_oneofyourballs捧起来然后$_gently挤压它。 <<case 3>> 你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>将$_oneofyourballs捧起来然后$_gently挤压它。 <<case 4>> 你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>$_gently挤压$_oneofyourballs。 <</switch>> <<set _ballplayeffects to true>> <</if>> <<if $leftaction is "mballsentrance" and $rightaction is "mballsentrance">> <<set $leftactiondefault to "mballsfondle">><<set $leftaction to 0>><<set $leftarm to "mballs">> <<set $rightactiondefault to "mballsfondle">><<set $rightaction to 0>><<set $rightarm to "mballs">> <<arousal 200 "masturbationPenis">> <<switch $ballssize>> <<case -2 -1 0>> <span class="red">这段文字应该无法触发。</span> <<case 1 2>> <span class="blue">你一只手握着一个你的$_balls。</span> <<case 3>> <span class="blue">你一只手握着一个你的$_balls。它们恰好填满了你的手掌。</span> <<case 4>><span class="blue">你一只手握着一个你的$_ball,你几乎无法把它们完全握在手里。</span> <</switch>> <<set _ballplayeffects to true>> <<elseif $leftaction is "mballsentrance" or $rightaction is "mballsentrance">> <<if $leftaction is "mballsentrance">> <<set $leftactiondefault to "mballsfondle">><<set $leftaction to 0>><<set $leftarm to "mballs">> <<set $_hand to "left hand">><<set $_otherHandOnBalls to $rightarm is "mballs">> <<else>> <<set $rightactiondefault to "mballsfondle">><<set $rightaction to 0>><<set $rightarm to "mballs">> <<set $_hand to "right hand">><<set $_otherHandOnBalls to $leftarm is "mballs">> <</if>> <<arousal 100 "masturbationPenis">> /* if both hands are on their balls, say "the other" when referring to the second */ <<set $_oneofyourballs to ($ballssize lte 0 ? "你的两只$_balls" : ($_oneofyourballs is undefined ? "你的其中一个$_balls" : "另一个$_balls"))>> <<switch $ballssize>> <<case -2 -1 0>> <span class="blue">你轻松地用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>将你的$_balls一并握住。</span> <<case 1 2>> <span class="blue">你将你的$_oneofyourballs拿在<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>中。</span> <<case 3>> <span class="blue">你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>握住$_oneofyourballs,它完美地充满了你的手掌。</span> <<case 4>> <span class="blue">你用你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>握住$_oneofyourballs,你几乎无法将它完全握在手里。</span> <</switch>> <<set _ballplayeffects to true>> <</if>> <<if _ballplayeffects>> <<if $worn.over_lower.vagina_exposed is 0>> <<set _highestclothinglower to $worn.over_lower.name>> <<elseif $worn.lower.vagina_exposed is 0>> <<set _highestclothinglower to $worn.lower.name>> <<elseif $worn.under_lower.vagina_exposed is 0>> <<set _highestclothinglower to $worn.under_lower.name>> <<else>> <<set $_genitals_exposed to true>> <</if>> <<if $arousal gte $arousalmax * (4/5)>> 你的<<penis>>饥渴难耐,然后 <<if $_genitals_exposed>> 先走汁从你的龟头溢出。 <<else>> 先走汁渗进你的_highestclothinglower。 <</if>> <<elseif $arousal gte $arousalmax * (3/5)>> 你的<<penis>>饥渴难耐,然后 <<if $_genitals_exposed>> 几滴先走汁从你的龟头漏出。 <<else>> 你的先走汁在你的_highestclothinglower上浸出一片水渍。 <</if>> <<elseif $arousal gte $arousalmax * (2/5)>> 压力让你的<<penis>>怦怦直跳。 <<else>> 压力让你的<<penis>>颤抖。 <</if>> <</if>> <!-- Possessed actions --> <<if $possessed>> <<dynamicblock id=control-caption>> <<controlcaption>> <</dynamicblock>> <<if $combatBegun is 1>> <<set _mResist to 0>> <<if ["mpenisstopW","mbreaststopW","mvaginastopW"].includes($leftaction)>> <<set _mResist += 2>> <</if>> <<if ["mpenisstopW","mbreaststopW","mvaginastopW"].includes($rightaction)>> <<set _mResist += 2>> <</if>> <<set $leftactiondefault to $leftaction>><<set $rightactiondefault to $rightaction>> <<if _mResist is 0>> <span class="pink">你让它控制着你。</span> <<pain -2>><<stress -12>><<sub 2>><<lpain>><<llstress>><<set $wraith.will += 30>> <<else>> <<set _wraithWill to Math.floor(1 + $wraith.will)>> <<willpowerdifficulty 1 _wraithWill true>> <<if $willpowerSuccess>> <<set _resistSuccess to 1>> <span class="green"> 你为控制权而战。 <<if _mResist is 4>> 你的手臂锁住了。 <<else>> 你的手臂卡住了。 <</if>> </span> <<pain _mResist>><<stress _mResist>><<trauma _mResist>><<def 2>><<gpain>><<gtrauma>><<gstress>><<if _mResist is 4>><<ggcontrol>><<else>><<gcontrol>><</if>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 24)*_mResist>> <<control `Math.floor(currentSkillValue('willpower') / 24)*_mResist / 10`>> <<else>> <span class="red">你的身体不受控制。</span> <<switch $leftaction>> <<case "mbreastW" "mbreaststopW">><<set $leftaction to "mbreastW">> <<case "mvaginaW" "mvaginastopW">><<set $leftaction to "mvaginaW">> <<case "mpenisW" "mpenisstopW">><<set $leftaction to "mpenisW">> <<default>> <</switch>> <<switch $rightaction>> <<case "mbreastW" "mbreaststopW">><<set $rightaction to "mbreastW">> <<case "mvaginaW" "mvaginastopW">><<set $rightaction to "mvaginaW">> <<case "mpenisW" "mpenisstopW">><<set $rightaction to "mpenisW">> <<default>> <</switch>> <<stress 6>><<trauma 6>><<willpower 1>><<def 1>><<gtrauma>><<gstress>><<gwillpower>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 40)*_mResist>> <</if>> <</if>> <br><br> <<else>> <<set $combatBegun to 1>> <</if>> <<if $leftaction is "mpenisW" and $rightaction is "mpenisW">> <<arousal 400 "masturbationPenis">><<set $leftaction to 0>><<set $rightaction to 0>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的手在你的<<penis>>上疯狂地上下抽动。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你双手的手指沿着在你的肉棒上下移动,微微搔动,产生一股淫秽的温暖。 <<else>> 你的手颤抖着抚摸你的<<penis>>。 <</if>> <</if>> <<if $leftaction is "mpenisW" or $rightaction is "mpenisW">> <<arousal 200 "masturbationPenis">> <<set $_hand to $leftaction is "mpenisW" ? "left" : "right">> <<if $leftaction is "mpenisW">> <<set $leftaction to 0>> <<else>> <<set $rightaction to 0>> <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手在你的<<penis>>上疯狂地上下抽动。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手的手指在你的肉棒上来回移动,微微搔动,产生一股淫秽的温暖。 <<else>> 你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>颤抖着抚摸你的<<penis>>。 <</if>> <</if>> <<if $leftaction is "mbreastW" or $rightaction is "mbreastW">> <<if $leftaction is "mbreastW" and $rightaction is "mbreastW">> <<set $leftaction to 0>><<set $rightaction to 0>> <<arousal 400 "masturbationBreasts">><<playWithBreasts 2>><<set _handsOnBreasts to 2>> <<if $player.breastsize lte 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的双手用难以忍受的频率撩拨着你敏感的乳头,手指的每一次触碰都让你兴奋不已。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用手抚摸你的<<breasts>>,同时用手指绕着乳晕画圈,时不时轻捏一下乳头。 <<else>> 用手抚摸你的<<breasts>>,将乳头夹在手指间摩擦着,你感到一种淫荡的暖流不断壮大。 <</if>> <<elseif $player.breastsize lte 5>> <<if $arousal gte ($arousalmax / 5) * 4>> 你用手捧着你的<<breasts>>,撩拨敏感的乳头,手指的每一次触碰都会让你兴奋不已。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用手抚摸你的<<breasts>>,同时用手指绕着乳晕画圈,时不时轻捏一下乳头。 <<else>> 用手抚摸你的<<breasts>>,将乳头夹在手指间摩擦着,你感到一种淫荡的暖流不断壮大。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你捧着你的<<breasts>>,挑逗你敏感的乳头,再也无法忍受。手指的每一次触碰都让你兴奋不已。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用手抚摸你的<<breasts>>,同时用手指绕着乳晕画圈,时不时轻捏一下乳头。 <<else>> 你用手抚摸你的<<breasts>>,将乳头夹在手指间摩擦着,你感到一种淫荡的暖流不断壮大。 <</if>> <</if>> <<else>> <<if $leftaction is "mbreastW">> <<set $leftaction to 0>> <<arousal 200 "masturbationBreasts">><<playWithBreasts 1>> <<set $_hand to "left hand">> <</if>> <<if $rightaction is "mbreastW">> <<set $rightaction to 0>> <<arousal 200 "masturbationBreasts">><<playWithBreasts 1>> <<set $_hand to "right hand">> <</if>> <<set _handsOnBreasts to 1>> <<if $player.breastsize lte 2>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>撩拨着你敏感的乳头,让你难以忍受,手指的每一次触碰都让你兴奋不已。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>抚摸着你的<<breasts>>,同时用手指在乳晕上画圈,时不时轻轻捏一下乳头。 <<else>> 你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>抚摸你的<<breasts>>,将乳头夹在手指间摩擦着,一种淫荡的温暖不断滋长。 <</if>> <<elseif $player.breastsize lte 5>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>将你的<<breasts>>捧起来,挑逗敏感的乳头让你难以忍受,手指的每一次触碰都传来阵阵快感。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>抚摸着你的<<breasts>>,同时用手指在乳晕上画圈,时不时轻轻捏一下乳头。 <<else>> 你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>抚摸你的<<breasts>>,将乳头夹在手指间摩擦着,一种淫荡的温暖不断滋长。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>将你的<<breasts>>捧起来,挑逗敏感的乳头使你难以忍受,手指的每一次触碰都传来阵阵快感。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>抚摸着你的<<breasts>>,同时用手指在乳晕上画圈,时不时轻轻捏一下乳头。 <<else>> 你用<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>抚摸你的<<breasts>>,将乳头夹在手指间摩擦着,一种淫荡的温暖不断滋长。 <</if>> <</if>> <</if>> <<if $milk_amount gte 1>> <span class="lewd">乳汁从你的乳头中漏出。</span> <<breastfeed _handsOnBreasts>> <</if>> <</if>> <<if $leftaction is "mvaginaW" and $rightaction is "mvaginaW">> <<arousal 400 "masturbationVagina">><<set $leftaction to 0>><<set $rightaction to 0>> <<if $arousal gte ($arousalmax / 5) * 4>> <<switch random(1, 3)>> <<case 3>>你的手指在你的<<pussy>>中不断抽动,以一种莽撞的、激烈的节奏侵犯着你的体内。 <<case 2>>你的阴蒂在你的手指间焦急地摩擦着,不留一秒缓和的时间。 <<case 1>>你的手指在你的<<pussy>>内颤抖,用下流的振动刺激你的整个身体。 <</switch>> <<elseif $arousal gte ($arousalmax / 5) * 3>> <<switch random(1, 3)>> <<case 3>>你的手探测你的<<pussy>>,相互抽搐推挤过去。 <<case 2>>你的手草草盖住<<pussy>>,另一只手在上面抽动着。 <<case 1>>你的手交替地戳你的阴蒂。 <</switch>> <<else>> <<switch random(1, 3)>> <<case 3>>你用手指玩弄着你的<<pussy>>,每根手指接连在你的小穴上划过。 <<case 2>>你的${altText.hands.replace("both","").replace("your","你的").replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")}揉着阴唇,手指在入口处不断扭动。 <<case 1>>你的手抚摸着你的大腿,慢慢地把它们分开。 <</switch>> <</if>> <</if>> <<if $leftaction is "mvaginaW" or $rightaction is "mvaginaW">> <<arousal 200 "masturbationVagina">> <<set $_hand to $leftaction is "mvaginaW" ? "left" : "right">> <<if $leftaction is "mvaginaW">> <<set $leftaction to 0>> <<else>> <<set $rightaction to 0>> <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> <<switch random(1, 3)>> <<case 3>>你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手在你的<<pussy>>中来回扭动,用突然的、尖锐的推力侵犯你。 <<case 2>>你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将自己撞向你的<<pussy>>,比你想象的更深。 <<case 1>>你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手在你的<<pussy>>中颤抖,用下流的振动折磨你的整个身体。 <</switch>> <<elseif $arousal gte ($arousalmax / 5) * 3>> <<switch random(1, 3)>> <<case 3>>你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>探测你的<<pussy>>,威胁要推过去。 <<case 2>>你的阴蒂在你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手之间扭曲。 <<case 1>>你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手将手掌研磨到你的<<pussy>>中。 <</switch>> <<else>> <<switch random(1, 3)>> <<case 3>>你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手在你的阴唇上摩擦,手指在你的入口上抽搐。 <<case 2>>你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手把一根手指拖进你的狭缝,让你的脊椎发抖。 <<case 1>>你的<<print $_hand.replace("left","左").replace("right","右").replace("hands","双手").replace("hand","手").replace(" ","")>>手以急促的动作环绕你的阴蒂。 <</switch>> <</if>> <</if>> <<if $leftaction is "mpenisstopW">> <<set $leftaction to 0>> 你把左手从<<penis>>上移开,它颤抖着。 <</if>> <<if $rightaction is "mpenisstopW">> <<set $rightaction to 0>> 你把右手从<<penis>>上移开,它颤抖着。 <</if>> <<if $leftaction is "mbreaststopW">> <<set $leftaction to 0>> 你把左手从<<breasts>>上移开,它颤抖着。 <</if>> <<if $rightaction is "mbreaststopW">> <<set $rightaction to 0>> 你把右手从<<breasts>>上移开,它颤抖着。 <</if>> <<if $leftaction is "mvaginastopW">> <<set $leftaction to 0>> 你把你的左手从你的<<pussy>>上移开。它在颤抖。 <</if>> <<if $rightaction is "mvaginastopW">> <<set $rightaction to 0>> 你把你的右手从你的<<pussy>>上移开。它在颤抖。 <</if>> <</if>> <!-- Mouth actions --> <<if $mouthaction is "mpenisentrance" and $penisuse is 0>> <<set $mouthactiondefault to "mpenislick">><<set $mouthaction to 0>><<arousal 100 "masturbationGenital">><<set $mouth to "mpenisentrance">> <<if $awareness lt 200 and $corruptionMasturbation>><span class="red">耳朵里的史莱姆强迫你弯下腰。你不确定你是否会喜欢即将到来的事情。</span><<awareness 1>><<gawareness>><</if>> <<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>> <span class="blue">你离你的<<penis>>足够近,然后伸出舌头舔了一下龟头。</span> <<arousal 100 "masturbationGenital">> <<elseif $worn.under_lower.vagina_exposed is 1>> /* this shouldn't be reachable. i think the action is not available unless the player's penis is completely uncovered. */ <span class="blue">你的舌头在你的<<penis>>上游走,感受着在$worn.lower.cn_name_cap下的隆起。</span> <<elseif $worn.lower.vagina_exposed is 1>> <span class="blue">你的舌头在你的<<penis>>上游走,感受着在$worn.under_lower.cn_name_cap下的隆起。</span> <</if>> <<set $penisuse to "mouth">> <</if>> <<if $mouthaction is "mpenislick">> <<set $mouthactiondefault to "mpenislick">><<set $mouthaction to 0>><<arousal 100 "masturbationGenital">> <<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>> <<arousal 100 "masturbationGenital">> <<if $arousal gte $arousalmax * (4/5)>> 你的每次舔舐都会让<<penis>>颤抖,但你没有停下来。 <<elseif $arousal gte $arousalmax * (3/5)>> 你的舌头在你的<<penis>>顶端游走,唾液和先走汁混到一起,散发出淫靡的气息。 <<else>> 你的舌头在你的<<penis>>顶部游走,专挑你的敏感区进攻。 <</if>> <<elseif $worn.under_lower.vagina_exposed is 1>> /* this shouldn't be reachable. i think the action is not available unless the player's penis is completely uncovered. */ 你的舌头在你的<<penis>>上游走,感受着在$worn.lower.cn_name_cap下的隆起。 <<elseif $worn.lower.vagina_exposed is 1>> 你的舌头在你的<<penis>>上游走,感受着$worn.under_lower.cn_name_cap下的隆起。 <</if>> <</if>> <<if $mouthaction is "mpenistakein">> <<set $selfsuckDepth to 0>> <<set $_actiondefault to ($penisHeight is 0 ? "mpenissuck" : "mpenisdeepthroat")>> <<set $mouthactiondefault to $_actiondefault>><<set $mouthaction to 0>><<set $mouth to "mpenis">> <<arousal 200 "masturbationGenital">> <<if $penisHeight is 0>> <span class="blue">你把<<penis>>含进嘴里,一种淫荡的快感从脊柱散发扩散至全身。</span> <<else>> <span class="blue">你把<<penis>>的顶端塞进嘴里,一种淫荡的快感从脊柱散发扩散至全身。</span> <</if>> <<set $mouthstate to "penetrated">> <</if>> <<if $mouthaction is "mpenisdeepthroat">> <<set $selfsuckDepth += 1>> <<set $_actiondefault to ($selfsuckDepth lt $selfsuckLimit ? $mouthaction : "mpenissuck")>> <<set $mouthactiondefault to $_actiondefault>><<set $mouthaction to 0>><<set $masturbation_oralSkill++>> <<set $_arousalGain to 200 + 50*$selfsuckDepth>> <<arousal $_arousalGain "masturbationGenital">> 你把<<penis>>推进口腔更深处。 /* dev note: add willpower to check if the player can get their penis down their throat? */ <<if $selfsuckDepth is $penisHeight>> <<if $leftarm is "mpenisentrance" and $rightarm is "mpenisentrance">> <<set $leftarm to 0>><<set $leftactiondefault to "mrest">> <<set $rightarm to 0>><<set $rightactiondefault to "mrest">> <span class="lblue">你松开你的阴茎,腾出手来。</span> <<elseif $leftarm is "mpenisentrance">> <<set $leftarm to 0>><<set $leftactiondefault to "mrest">> <span class="lblue">你松开你的阴茎,腾出左手。</span> <<elseif $rightarm is "mpenisentrance">> <<set $rightarm to 0>><<set $rightactiondefault to "mrest">> <span class="lblue">你松开你的阴茎,腾出右手。</span> <</if>> <</if>> <<set _deepthroateffects to true>> <</if>> <<if $mouthaction is "mpenispullback">> <<set $selfsuckDepth -= 1>> <<set $_arousalGain to 200 + 50*$selfsuckDepth>> <<arousal $_arousalGain "masturbationGenital">> <<if $selfsuckDepth gte 2>> <<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>> <span class="lblue">你含着<<penis>>用力将头拔出,榨了一点出来到你的喉咙里。</span> <<set _deepthroateffects to true>> <<elseif $selfsuckDepth is 1>> <<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>> <span class="lblue">你含着<<penis>>将头向后移动,将它从你的喉咙里拔出来。</span> <<set _deepthroateffects to true>> <<else>> <<set $mouthactiondefault to "mpenisstop">><<set $mouthaction to 0>> <span class="lblue">你向后移动胯部,直到嘴里只剩下<<penis>>的顶部。</span> <</if>> <</if>> <<if _deepthroateffects>> <<switch $penisHeight>> <<case 0>> <span class="red">Error: 不可能的条件.</span> <<case 1>> <<switch $selfsuckDepth>> <<case 1>>你的嘴唇碰到你的<<penis>>根部,龟头顶到了你的喉咙。 <<default>><span class="red">Error: 不可能的条件.</span> <</switch>> <<case 2>> <<switch $selfsuckDepth>> <<case 1>>你的龟头几乎要顶到你的喉咙。 <<case 2>>你的嘴唇碰到你的<<penis>>根部,龟头进入了你的喉咙。 <<default>><span class="red">Error: 不可能的条件.</span> <</switch>> <<case 3>> <<switch $selfsuckDepth>> <<case 1>>你的龟头几乎要顶到你的喉咙。 <<case 2>>你的<<penis>>正在扩张你的喉咙壁。 <<case 3>>你的嘴唇碰到了<<penis>>的根部,整个肉棒填满了你的喉咙。 <<default>><span class="red">Error: 不可能的条件.</span> <</switch>> <<default>> <span class="red">Error: 不可能的条件.</span> <</switch>> <<if $selfsuckDepth is $penisHeight>> 你碰到了底部。 <<elseif $selfsuckDepth is $selfsuckLimit>> 你不够灵活,不能再往下了。 <</if>> <</if>> <<if $mouthaction is "mpenismouthoff">> <<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to "mpenisentrance">> <span class="lblue">你将<<penis>>移出你的嘴巴。</span> <<set $mouthstate to 0>> <</if>> <<if $mouthaction is "mpenissuck">> <<set $mouthactiondefault to "mpenissuck">><<set $mouthaction to 0>><<set $masturbation_oralSkill++>> <<arousal 200 "masturbationGenital">> <<set $_eagerly to ($arousal gte $arousalmax * (2/5) ? "热切地" : "缓慢地")>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $selfsuckDepth lte 1>> 当你的头在你的<<penis>>上来回摩擦时,一些先走汁流进你的嘴里,你喝下了它们。 <<else>> 你把头放在<<penis>>上来回摩擦,溢出来的先走汁顺着你的喉咙滑了下去。 <</if>> <<else>> <<if $penisHeight is $selfsuckDepth>> /* mouth is at base of penis */ <<if $selfsuckDepth gte 2>> 你舔舐<<penis>>的根部,同时喉咙按摩着阴茎。 <<else>> 你$_eagerly吮吸你的<<penis>>,同时舔舐阴茎底部。 <</if>> <<elseif $selfsuckDepth gte 1>> 你$_eagerly吮吸你的<<penis>>,舌头在阴茎上来回舔舐。 <<else>> 你$_eagerly吮吸你的<<penis>>,舌头在龟头上来回舔舐。 <</if>> <</if>> <</if>> <<if $mouthaction is "mpenisstop">> <<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to 0>><<set $penisuse to 0>> <span class="lblue">你将嘴移开你的<<penis>>。</span> <</if>> <<if $mouthaction is "mvaginaentrance">> <<set $mouthactiondefault to "mvaginalick">><<set $mouthaction to 0>><<arousal 100 "masturbationGenital">><<set $mouth to "mvaginaentrance">><<set $vaginause to "mouth">> <<if $awareness lt 200 and $corruptionMasturbation>><span class="red">耳朵里的史莱姆强迫你弯下腰。你不确定你是否会喜欢即将到来的事情。</span><<awareness 1>><<gawareness>><</if>> <<if $_genitals_exposed>> <span class="blue">你把舌头放在裸露的阴蒂上,期待地颤抖。</span> <<arousal 100 "masturbationGenital">> <<elseif $worn.under_lower.vagina_exposed is 1>> <span class="blue">你用舌头摩擦你的<<pussy>>,感觉到它在你的$worn.lower.cn_name_cap下面。</span> <<elseif $worn.lower.vagina_exposed is 1>> <span class="blue">你用舌头摩擦你的<<pussy>>,感觉到它在你$worn.under_lower.cn_name_cap下面隆起。</span> <</if>> <</if>> <<if $mouthaction is "mvaginalick">> <<set $mouthactiondefault to "mvaginalick">><<set $mouthaction to 0>><<arousal 100 "masturbationGenital">> <<if $arousal gte ($arousalmax / 5) * 4>> 你舔舐从你的<<pussy>>流出的液体,你在期待中浑身颤抖。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你舔舐你的<<pussy>>,试图到达更深的区域。 <<else>> 你舔舐你的<<pussy>>。 <</if>> <</if>> <<if $mouthaction is "mvaginaclit">> <<set $mouthactiondefault to "mvaginaclit">><<set $mouthaction to 0>><<arousal 200 "masturbationGenital">> <<if $arousal gte ($arousalmax / 5) * 4>> 你吮吸并轻轻地用牙齿摩擦阴蒂,你因为期待而浑身颤抖。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你舔舐并吮吸你的阴蒂。 <<else>> 你舔你的阴蒂。 <</if>> <</if>> <<if $mouthaction is "mvaginastop">> <<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to 0>><<set $vaginause to 0>> <span class="lblue">你把嘴移开你的<<pussy>>。</span> <</if>> <<if $player.penisExist>> <<if $arousal gte $arousalmax * (3/5) and $mouth isnot "mpenis" and not _ballplayeffects>> <<if $worn.over_lower.vagina_exposed is 0>> <<set _highestclothinglower to $worn.over_lower.name>> <<elseif $worn.lower.vagina_exposed is 0>> <<set _highestclothinglower to $worn.lower.name>> <<elseif $worn.under_lower.vagina_exposed is 0>> <<set _highestclothinglower to $worn.under_lower.name>> <<else>> <<set $_genitals_exposed to true>> <</if>> <<if $arousal gte $arousalmax * (4/5)>> 你的<<penis "strap-on">>急切地颤抖,然后 <<if $_genitals_exposed>> 先走汁从你的龟头溢出。 <<else>> 先走汁渗进你的_highestclothinglower。 <</if>> <<else>> 你的<<penis "strap-on">>急切地颤抖,然后 <<if $_genitals_exposed>> 几滴先走汁从你的龟头漏出。 <<else>> 你的先走汁在你的_highestclothinglower上浸出一片水渍。 <</if>> <</if>> <</if>> <</if>> <<if $mouthaction is "mpenisflowerlick">> <<set $mouthactiondefault to "mpenisflowerlick">><<set $mouthaction to 0>><<set $mouth to "mpenisflowerlick">><<arousal 200 "mouth">><<drugs 10>><<set $moorPhallusPlant to 2>><<set $masturbation_oralSkill++>> <<print either( "你就快要把触手植物送进嘴里,但突然感到担忧。", "你舔舐触手植物的尖端,吞下甜甜的液体。", "你舔触手植物的顶部。", )>> <<if $vaginaaction is "mpenisflowerrub">> <<set $vaginaaction to 0>><<set $vaginaactiondefault to "mrest">> <</if>> <<if $anusaction is "mpenisflowerrub">> <<set $anusaction to 0>><<set $anusactiondefault to "mrest">> <</if>> <</if>> <<if $mouthaction is "mpenisflowertakein">> <<set $mouthactiondefault to "mpenisflowersuck">><<set $mouthaction to 0>><<set $mouth to "mpenisflowersuck">><<arousal 300 "oral">><<drugs 10>> <<if $player.virginity.oral is true>><<takeVirginity "阳具植物" "oral">><</if>> 你吮吸触手植物,它尝起来很甜,你感觉自己的身体里升起一股莫名的燥热。 <<set $mouthstate to "penetrated">> <</if>> <<if $mouthaction is "mpenisflowerstop">> <<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to 0>><<set $moorPhallusPlant to 1>> <span class="lblue">你不再舔舐植物。</span> <</if>> <<if $mouthaction is "mpenisflowersuck">> <<set $mouthactiondefault to "mpenisflowersuck">><<set $mouthaction to 0>><<arousal 500 "oral">><<drugs 10>><<set $masturbation_oralSkill++>> <<if $arousal gte ($arousalmax / 5) * 4>> 你一边吮吸一边前后移动头部,颤抖着吞下植物产生的液体。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你一边舔舐着触手,一边吮吸它的液体。 <<else>> 你正在吮吸着触手植物。 <</if>> <</if>> <<if $mouthaction is "mpenisflowersuckstop">> <<set $mouthactiondefault to "mpenisflowersuck">><<set $mouthaction to 0>><<arousal 300 "oral">><<drugs 10>> <span class="red">你的头不停地上下摆动,吮吸着阳具植物。尽管你尽了最大的努力,你还是无法控制自己停下来。</span> <</if>> <<if $mouthaction is "maphropill">> <<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to 0>> <<set $_pills to $player.inventory.sextoys["aphrodisiac pills"][0]>> <<set $_pills.uses -= 1>> <<if $_pills.uses lte 0>> <<run V.player.inventory.sextoys["aphrodisiac pills"].splice(0,1)>> <</if>> <<if $drugged gt 0>> <br> 你将催情剂扔进嘴里并吞下。体内淫靡的暖流变得更猛烈了。 <br> <<else>> <br> 你将催情剂扔进嘴里并吞下。淫靡的暖流从你的小腹不断蔓延。 <br> <</if>> <<drugs 300>> <</if>> <!-- Vagina actions --> <<if $vaginaaction is "mpenisflowerrub">> <<set $vaginaactiondefault to "mpenisflowerrub">><<set $vaginaaction to 0>><<set $vaginause to "mpenisflowerrub">><<set $moorPhallusPlant to 2>> <<if !$_genitals_exposed>> <<arousal 100 "vaginal">> 你的下体紧贴着植物,尽管你的衣服挡住了去路。 <<else>> <<arousal 200 "vaginal">> <<print either( "当突然爆发的欲望袭击你时,你几乎要把植物穿透你自己。你在最后一刻停下来,轻轻地把植物绕在你的入口处。", "你用植物的尖端摩擦着自己的<<if $player.penisExist>><<penis>><<else>>阴蒂<</if>>。", "你用触手植物摩擦你的阴部。", )>> <</if>> <<if $anusaction is "mpenisflowerrub">> <<set $anusaction to 0>><<set $anusactiondefault to "mrest">> <</if>> <</if>> <<if $vaginaaction is "mpenisflowerpenetrate">> <<set $vaginaactiondefault to "mpenisflowerbounce">><<set $vaginaaction to 0>><<set $vaginause to "mpenisflowerpenetrate">> <<arousal 1000 "vaginal">><<vaginalstat>> 你把自己放低,让植物插入你。 <<vaginaraped>> <<if $player.virginity.vaginal is true>> <<takeVirginity "一株阳具植物" "vaginal">> 当你的阴道努力适应植物时,你几乎要尖叫出来,但疼痛很快就消失了。 <<else>> 你从未有过这样的感觉。 <</if>> <<set $vaginastate to "penetrated">> <</if>> <<if $vaginaaction is "mpenisflowerstop">> <<set $vaginaactiondefault to "mrest">><<set $vaginaaction to 0>><<set $vaginause to 0>><<set $moorPhallusPlant to 1>> <span class="lblue">你不再用触手植物摩擦你的小穴。</span> <</if>> <<if $vaginaaction is "mpenisflowerbounce">> <<set $vaginaactiondefault to "mpenisflowerbounce">><<set $vaginaaction to 0>><<arousal 500 "vaginal">><<drugs 10>> <<if $arousal gte ($arousalmax / 5) * 4>> 你如饥似渴地骑着植物,用你能做到的最快速度摩擦它。这种感觉可能会让你发疯。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你骑着触手植物上下移动,这种感觉可能会让你发疯。 <<else>> 你轻轻地骑着阴茎状植物上下移动,每插入一次都会在你的身体里释放出一波快感。 <</if>> <</if>> <<if $vaginaaction is "mpenisflowerpenetratestop">> <<set $vaginaactiondefault to "mpenisflowerbounce">><<set $vaginaaction to 0>><<arousal 300 "vaginal">><<drugs 10>> <span class="red">你的腿没能把你从植物上抬起来,就好像你的身体没有服从你一样。</span> <</if>> <!-- Anus actions --> <<if $anusaction is "mpenisflowerrub">> <<set $anusactiondefault to "mpenisflowerrub">><<set $anusaction to 0>><<set $anususe to "mpenisflowerrub">><<set $moorPhallusPlant to 2>> <<if !$_genitals_exposed>> <<arousal 100 "anal">> 你的屁股紧贴着植物,尽管你的衣服挡着路。 <<else>> <<arousal 200 "anal">> <<print either( "你几乎让自己把整个植物带进菊穴,但在最后一刻停止了自己。你轻轻地把植物绕在入口周围。", "你用<<bottom>>夹住触手植物,开始上下套弄。", "你用菊穴摩擦阳具植物。", )>> <</if>> <</if>> <<if $anusaction is "mpenisflowerpenetrate">> <<set $anusactiondefault to "mpenisflowerbounce">><<set $anusaction to 0>><<set $anususe to "mpenisflowerpenetrate">> <<arousal 1000 "anal">><<analstat>> 你把自己放低,让植物插入你。 <<if $player.virginity.anal is true>> <<takeVirginity ""一株阳具植物" "anal">> 当菊穴挣扎着适应植物时,<span class="red">你不再拥有纯洁的</span>菊穴了,你几乎尖叫出来,但疼痛很快就消失了。 <<else>> 你从未有过这样的感觉。 <</if>> <</if>> <<if $anusaction is "mpenisflowerstop">> <<set $anusactiondefault to "mrest">><<set $anusaction to 0>><<set $anususe to 0>><<set $moorPhallusPlant to 1>> <span class="lblue">你停止用菊穴摩擦阳具植物。</span> <</if>> <<if $anusaction is "mpenisflowerbounce">> <<set $anusactiondefault to "mpenisflowerbounce">><<set $anusaction to 0>><<arousal 500 "anal">><<drugs 10>> <<if $arousal gte ($arousalmax / 5) * 4>> 你粗略地骑着植物,以最快的速度摩擦它。这和你以前的感觉都不一样。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你骑着植物<<if $player.penisExist>>,试图让它撞到你的前列腺<</if>>。这和你以前的感觉都不一样。 <<else>> 你温柔地骑在阴茎状植物上,它每一次的插入都给会你的身体带来一阵快乐的浪潮。 <</if>> <</if>> <<if $anusaction is "mpenisflowerpenetratestop">> <<set $anusactiondefault to "mpenisflowerbounce">><<set $anusaction to 0>><<arousal 300 "anal">><<drugs 10>> <span class="red">你的腿没能把你从植物上抬起来,就好像你的身体没有服从你一样。</span> <</if>> /* Sex toy pick up actions */ <<if $leftaction is "mpickupdildo" and $rightaction is "mpickupdildo" and $selectedToyLeft is $selectedToyRight>> <<set $rightaction to 0>> <</if>> <<if $leftaction is "mpickupdildo" or $rightaction is "mpickupdildo">> <<set $_actiondefault to ($player.vaginaExist ? "mvaginaentrancedildo" : "manusentrancedildo")>> <<set $_actiondefaultstroker to "mpenisentrancestroker">> <<set $_actiondefaultbreastpump to "mbreastpump">> <<if $leftaction is "mpickupdildo" and $rightaction is "mpickupdildo">> <<set $currentToyLeft to $selectedToyLeft>> <<if _playerToys[$currentToyLeft].type.includes("stroker")>> <<set $leftactiondefault to $_actiondefaultstroker>> <<elseif _playerToys[$currentToyLeft].type.includes("breastpump")>> <<set $leftactiondefault to $_actiondefaultbreastpump>> <<else>> <<set $leftactiondefault to $_actiondefault>> <</if>> <<set $leftaction to 0>><<set $leftarm to "mpickupdildo">> <<arousal 200 "masturbation">> 你用左手拿起<<print _playerToys[$currentToyLeft].colour ? setup.colourName(_playerToys[$currentToyLeft].colour.replace("-"," ")) : "">>_playerToys[$currentToyLeft].namecap。 <<set $currentToyRight to $selectedToyRight>> <<if _playerToys[$currentToyRight].type.includes("stroker")>> <<set $rightactiondefault to $_actiondefaultstroker>> <<elseif _playerToys[$currentToyRight].type.includes("breastpump")>> <<set $rightactiondefault to $_actiondefaultbreastpump>> <<else>> <<set $rightactiondefault to $_actiondefault>> <</if>> <<set $rightaction to 0>><<set $rightarm to "mpickupdildo">> <<arousal 200 "masturbation">> 你用右手拿起<<print _playerToys[$currentToyRight].colour ? setup.colourName(_playerToys[$currentToyRight].colour.replace("-"," ")) : "">>_playerToys[$currentToyRight].namecap。 <<elseif $leftaction is "mpickupdildo">> <<set $currentToyLeft to $selectedToyLeft>> <<if _playerToys[$currentToyLeft].type.includes("stroker")>> <<set $leftactiondefault to $_actiondefaultstroker>> <<elseif _playerToys[$currentToyLeft].type.includes("breastpump")>> <<set $leftactiondefault to $_actiondefaultbreastpump>> <<else>> <<set $leftactiondefault to $_actiondefault>> <</if>> <<set $leftaction to 0>><<set $leftarm to "mpickupdildo">> <<arousal 200 "masturbation">> 你用左手拿起<<print _playerToys[$currentToyLeft].colour ? setup.colourName(_playerToys[$currentToyLeft].colour.replace("-"," ")) : "">>_playerToys[$currentToyLeft].namecap。 <<elseif $rightaction is "mpickupdildo">> <<set $currentToyRight to $selectedToyRight>> <<if _playerToys[$currentToyRight].type.includes("stroker")>> <<set $rightactiondefault to $_actiondefaultstroker>> <<elseif _playerToys[$currentToyRight].type.includes("breastpump")>> <<set $rightactiondefault to $_actiondefaultbreastpump>> <<else>> <<set $rightactiondefault to $_actiondefault>> <</if>> <<set $rightaction to 0>><<set $rightarm to "mpickupdildo">> <<arousal 200 "masturbation">> 你用右手拿起<<print _playerToys[$currentToyRight].colour ? setup.colourName(_playerToys[$currentToyRight].colour.replace("-"," ")) : "">>_playerToys[$currentToyRight].namecap。 <</if>> <</if>> <<if $leftaction is "mdildostop" and $rightaction is "mdildostop">> <<set $fingersInVagina to 0>> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="lblue">你松开<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>。</span> <span class="lblue">你松开<<toy $currentToyLeft>>和<<toy $currentToyRight>>。</span> <<set $currentToyRight to "none">><<set $currentToyLeft to "none">> <<elseif $leftaction is "mdildostop">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <span class="lblue">你松开左手中的<<toyName $currentToyLeft>>。</span> <<set $currentToyLeft to "none">> <<elseif $rightaction is "mdildostop">> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="lblue">你松开右手中的<<toyName $currentToyRight>>。</span> <<set $currentToyRight to "none">> <</if>> /* Stroker actions*/ <<if $penisuse isnot 0 and $penisuse isnot "stroker">> <<elseif $leftaction is "mpenisentrancestroker" and $rightaction is "mpenisentrancestroker">> <<set $_actiondefault to "mpenisentrancestroker">> <<set $leftactiondefault to $_actiondefault>><<set $leftaction to 0>><<set $leftarm to "mpenisentrancestroker">> <<set $rightactiondefault to $_actiondefault>><<set $rightaction to 0>><<set $rightarm to "mpenisentrancestroker">> <<arousal 50 "masturbationPenis">> <<if $_genitals_exposed and $worn.genitals.vagina_exposed gte 1>> <span class="blue">你移动你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>在你露出的<<penis>>上,然后在期待中颤抖。</span> <<elseif $worn.genitals.vagina_exposed is 0>> <span class="blue">你移动你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>在你的<<penis>>上,感受它在你$worn.genitals.cn_name_cap下的形状。</span> <<elseif $worn.under_lower.vagina_exposed is 0>> <span class="blue">你移动你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>在你的<<penis>>上,感受它在你$worn.lower.cn_name_cap下的形状。</span> <<elseif $worn.lower.vagina_exposed is 0>> <span class="blue">你移动你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>在你的<<penis>>上,感受它在你$worn.under_lower.cn_name_cap下的形状。</span> <<else>> <span class="blue">你移动你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>在你的<<penis>>上,感受它在你衣服下的形状。</span> <</if>> <<set $penisuse to "stroker">> <<elseif $leftaction is "mpenisentrancestroker">> <<set $_actiondefault to "mpenisentrancestroker">> <<if $leftaction is "mpenisentrancestroker">> <<set $leftactiondefault to $_actiondefault>><<set $leftaction to 0>><<set $leftarm to "mpenisentrancestroker">> <</if>> <<arousal 50 "masturbationPenis">> <span class="blue">你拿起你的<<toyName $currentToyLeft>>在你的<<penis>>上摩擦, <<if $_genitals_exposed>> 在期待中颤抖。 <<elseif $worn.lower.vagina_exposed is 0>> 在你的$worn.lower.cn_name_cap下感受它的形状。 <<elseif $worn.under_lower.vagina_exposed is 0>> 感受它在你$worn.under_lower.cn_name_cap下的形状。 <<else>> 在你的衣服下感受它的形状。 <</if>> </span> <<set $penisuse to "stroker">> <<elseif $rightaction is "mpenisentrancestroker">> <<set $_actiondefault to "mpenisentrancestroker">> <<if $rightaction is "mpenisentrancestroker">> <<set $rightactiondefault to $_actiondefault>><<set $rightaction to 0>><<set $rightarm to "mpenisentrancestroker">> <</if>> <<arousal 50 "masturbationPenis">> <span class="blue">你拿起你的<<toyName $currentToyRight>>在你的<<penis>>上摩擦, <<if $_genitals_exposed>> 在期待中颤抖。 <<elseif $worn.lower.vagina_exposed is 0>> 在你的$worn.lower.cn_name_cap下感受它的形状。 <<elseif $worn.under_lower.vagina_exposed is 0>> 感受它在你$worn.under_lower.cn_name_cap下的形状。 <<else>> 在你的衣服下感受它的形状。 <</if>> </span> <<set $penisuse to "stroker">> <</if>> <<if $leftaction is "mpenisstroker" or $rightaction is "mpenisstroker">> <<if $leftaction is "mpenisstroker">> <<set $_toy to getToyName($currentToyLeft)>> <<set $leftactiondefault to "mpenisstroker">><<set $leftaction to 0>><<set $leftarm to "mpenisstroker">> <</if>> <<if $rightaction is "mpenisstroker">> <<set $_toy to getToyName($currentToyRight)>> <<set $rightactiondefault to "mpenisstroker">><<set $rightaction to 0>><<set $rightarm to "mpenisstroker">> <</if>> <<if $rightarm is "mpenisstroker" and $leftarm is "mpenisstroker">> <<set $_toy to getToyName($currentToyLeft) + "和" + getToyName($currentToyRight)>> <<arousal 50 "masturbationPenis">> <</if>> <<arousal 400 "masturbationPenis">> <span class="purple">你用$_toy操弄你的<<penis>>。</span> <<set $penisuse to "stroker">> <</if>> <<if $leftaction is "mpenisstopstroker" and $rightaction is "mpenisstopstroker">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>><<set $penisuse to 0>> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="purple">你把你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>从你的<<penis>>移开。</span> <<elseif $leftaction is "mpenisstopstroker">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <<if !["mpenisentrancestroker","mpenisstroker"].includes($rightarm)>><<set $penisuse to 0>><</if>> <span class="purple">把你的_playerToys[$currentToyLeft].namecap从你的<<penis>>移开。</span> <<elseif $rightaction is "mpenisstopstroker">> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>><<set $penisuse to 0>> <<if !["mpenisentrancestroker","mpenisstroker"].includes($leftarm)>><<set $penisuse to 0>><</if>> <span class="purple">把你右手中的_playerToys[$currentToyRight].namecap从<<penis>>移开。</span> <</if>> /* Breast pump actions*/ <<if $leftaction is "mbreastpump" and $rightaction is "mbreastpump">> <<set $_actiondefault to "mbreastpumppump">> <<set $leftactiondefault to $_actiondefault>><<set $leftaction to 0>><<set $leftarm to "mbreastpump">> <<set $rightactiondefault to $_actiondefault>><<set $rightaction to 0>><<set $rightarm to "mbreastpump">> <span class="blue">你把<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>封在你的<<breasts>>上,准备挤奶。</span> <<elseif $leftaction is "mbreastpump">> <<set $_actiondefault to "mbreastpumppump">> <<set $leftactiondefault to $_actiondefault>><<set $leftaction to 0>><<set $leftarm to "mbreastpump">> <span class="blue">你把<<toyName $currentToyLeft>>封在你的<<breasts>>上,准备挤奶。</span> <<elseif $rightaction is "mbreastpump">> <<set $_actiondefault to "mbreastpumppump">> <<set $rightactiondefault to $_actiondefault>><<set $rightaction to 0>><<set $rightarm to "mbreastpump">> <span class="blue">你把<<toyName $currentToyRight>>封在你的<<breasts>>上,准备挤奶。</span> <</if>> <<set _pumpsOnBreasts to 0>> <<if $leftaction is "mbreastpumppump">> <<set $leftactiondefault to "mbreastpumppump">> <<arousal 75 "masturbationNipples">><<playWithBreasts 3>> <<set _pumpsOnBreasts++>> <</if>> <<if $rightaction is "mbreastpumppump">> <<set $rightactiondefault to "mbreastpumppump">> <<arousal 75 "masturbationNipples">><<playWithBreasts 3>> <<set _pumpsOnBreasts++>> <</if>> <<if _pumpsOnBreasts>> 你尝试在你的<<breasts>>上使用你的<<if $_lefttoy>><<toyName $currentToyLeft>><</if>><<if $_lefttoy and $_righttoy>>和<</if>><<if $_righttoy>><<toyName $currentToyRight>><</if>>, <<if $lactating is 1 and $breastfeedingdisable is "f">> <<if $milk_amount gte 1>> <span class="lewd">乳汁从你的蓓蕾流进奶瓶。</span> <<breastfeed `Math.floor(_pumpsOnBreasts * 3.5)`>> <<else>> 但你的乳头却没有乳汁流出。你一定是被榨干了。 <</if>> <<else>> 但你的蓓蕾却没有乳汁流出。你一定还没产奶。 <<if (!$daily.lactatingPressure or $daily.lactatingPressure lte 5) and random(0,100) gte 90>> <<if !$daily.lactatingPressure>><<set $daily.lactatingPressure to 0>><</if>> <<set $daily.lactatingPressure++>> <<milkvolume _pumpsOnBreasts>> <</if>> <</if>> <<if $leftaction is "mbreastpumppump">><<set $leftaction to 0>><</if>> <<if $rightaction is "mbreastpumppump">><<set $rightaction to 0>><</if>> <</if>> <<if $leftaction is "mstopbreastpump" and $rightaction is "mstopbreastpump">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="purple">你把你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>从你的<<breasts>>移开。</span> <<elseif $leftaction is "mstopbreastpump">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <span class="purple">把你左手的_playerToys[$currentToyLeft].namecap从<<breasts>>移开。</span> <<elseif $rightaction is "mstopbreastpump">> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="purple">把你右手中的_playerToys[$currentToyRight].namecap从<<breasts>>移开。</span> <</if>> /* Bullet vibrator actions*/ <<if $leftaction is "mchestvibrate" or $rightaction is "mchestvibrate">> <<set _toysOnBreasts to 0>> <<if $leftaction is "mchestvibrate">> <<set _toysOnBreasts += 1>> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<arousal 200 "masturbationNipples">><<playWithBreasts 2>><<set _toysCount++>> <<set _nippleToyName to _playerToys[$currentToyLeft].name>> <<set _toyHand to '你的左手'>> <</if>> <<if $rightaction is "mchestvibrate">> <<set _toysOnBreasts += 1>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 200 "masturbationNipples">><<playWithBreasts 2>><<set _toysCount++>> <<if _nippleToyName>> <<set _nippleToyName += " and " + _playerToys[$currentToyRight].name>> <<set _toyHand to '你的双手'>> <<else>> <<set _nippleToyName to _playerToys[$currentToyRight].name>> <<set _toyHand to '你的右手'>> <</if>> <</if>> <<if $worn.over_upper.exposed gte 2 and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>> <<arousal `200 * _toysOnBreasts` "masturbationNipples">> <<if $arousal gte ($arousalmax / 5) * 4>> 尽管_nippleToyName使劲地摩擦着你的乳头,但你的乳头还是挺直了,振动给你带来了一种持续的快感。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用_toyHand的_nippleToyName摩擦着你正不断变硬的乳头。 <<else>> 你按下你的_nippleToyName对你的乳头与_toyHand,感觉淫荡的温暖增长,因为它继续振动。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> 尽管_nippleToyName只是隔着衣物摩擦你的乳头,它们仍然挺立起来顶起你的<<topaside>>。 你的乳头直立,尽管_nippleToyName在你的<<topaside>>下面被摩擦和振动。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用_toyHand的_nippleToyName隔着<<topaside>>摩擦着你正不断变硬的乳头。 <<else>> 你用_toyHand把你的_nippleToyName压在你的乳头上。感觉很好,即使有你的<<topaside>>挡道。 <</if>> <</if>> <</if>> <<if $leftaction is "mpenisvibrate" or $rightaction is "mpenisvibrate" and $penisuse is 0>> <<set _toysOnPenis to 0>> <<if $leftaction is "mpenisvibrate">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<arousal 200 "masturbationPenis">><<set _toysOnPenis++>> <<set _penisToyName to _playerToys[$currentToyLeft].namecap>> <</if>> <<if $rightaction is "mpenisvibrate">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 200 "masturbationPenis">><<set _toysOnPenis++>> <<if _penisToyName>> <<set _penisToyName += "和" + _playerToys[$currentToyRight].namecap>> <<else>> <<set _penisToyName to _playerToys[$currentToyRight].namecap>> <</if>> <</if>> <<if $worn.over_upper.exposed lte 1 and $worn.upper.exposed lte 1 and $worn.under_upper.exposed is 0>> <<if $arousal gte ($arousalmax / 5) * 4>> 你把你的_penisToyName在你的<<penis>>上下摩擦你的<<bottomaside>>。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你把你的_penisToyName上下摩擦你的<<penis>>,它的振动迅速使你兴奋,即使隔着你的<<bottomaside>>。 <<else>> 你轻轻地把你的_penisToyName放在你的<<penis>>的底部,享受这种感觉,尽管你的<<bottomaside>>挡住了路。 <</if>> <<elseif $player.virginity.penile is true>> <<arousal `200 * _toysOnPenis` "masturbationPenis">> <<if $arousal gte ($arousalmax / 5) * 4>> 你在你的包皮允许的范围内上下摩擦你振动的_penisToyName。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你在你的童贞阴茎上下摩擦你的_penisToyName,它的振动很快让你兴奋起来。 <<else>> 你轻轻地把你的振动_penisToyName放在你的<<penis>>的底部,享受这种感觉。 <</if>> <<else>> <<arousal `200 * _toysOnPenis` "masturbationPenis">> <<if $arousal gte ($arousalmax / 5) * 4>> 你在你的<<penis>>上下摩擦你振动的_penisToyName。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你拿着你的振动的_penisToyName上下摩擦你的<<penis>>,它的振动产生一种快速增长的淫荡的温暖。 <<else>> 你拿着你的振动的_penisToyName对着你的<<penis>>底部,享受这种感觉。 <</if>> <</if>> <</if>> <<if $leftaction is "mvaginaclitvibrate" or $rightaction is "mvaginaclitvibrate">> <<set _toysOnClit to 0>> <<if $leftaction is "mvaginaclitvibrate">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<arousal 200 "masturbationVagina">><<set _toysOnClit++>> <<set _clitToyName to _playerToys[$currentToyLeft].name>> <</if>> <<if $rightaction is "mvaginaclitvibrate">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 200 "masturbationVagina">><<set _toysOnClit++>> <<if _clitToyName>> <<set _clitToyName += " and " + _playerToys[$currentToyRight].name>> <<else>> <<set _clitToyName to _playerToys[$currentToyRight].name>> <</if>> <</if>> <<if $_genitals_exposed and $bugsinside is 1>> <<arousal `200 * _toysOnClit` "masturbationVagina">> <span class="blue">你轻轻地把你的_clitToyNameagainst按在你的<<clit>>上,震动加上昆虫在你体内爬行的感觉使你的脚趾弯曲。</span> <<addVaginalWetness 4>> <<elseif $_genitals_exposed>> <<arousal `200 * _toysOnClit` "masturbationVagina">> <span class="blue"> 你轻轻地把你的_clitToyName按在你的<<clit>>上, <<if $mouth is "mdildomouth">> 快感引起的轻微呻吟从你被 <<if $worn.face.type.includes("gag")>> <<print $worn.face.cn_name_cap>> <<elseif $leftarm is "mdildomouth">> <<print _playerToys[$currentToyLeft].namecap>> <<else>> <<print _playerToys[$currentToyRight].namecap>> <</if>> 堵住的嘴里发出。 <<else>> 对这种感觉轻声呻吟。 <</if>> </span> <<addVaginalWetness 4>> <<elseif $worn.under_lower.vagina_exposed is 1>> <span class="blue">你把你的_clitToyName按在你的<<clit>>上,隔着你的$worn.lower.cn_name_cap,享受它穿过织物的感觉。</span> <<addVaginalWetness 2>> <<elseif $worn.lower.vagina_exposed is 1>> <span class="blue">你隔着$worn.under_lower.cn_name_cap把你的_clitToyName按在你的<<clit>>上,享受它穿过织物的感觉。</span> <<addVaginalWetness 1>> <<else>> <span class="blue">你把你的_clitToyName紧紧地压在你的<<clit>>上,穿过你的衣服,享受它的感觉,尽管有几层织物挡在中间。</span> <<addVaginalWetness 0>> <</if>> <</if>> /* Small Dildo and dildo actions*/ <<if $leftaction is "mdildomouthentrance" and $mouth is 0 and ($rightaction isnot "mdildomouthentrance" or random(0,100) gte 50)>> <<set $leftactiondefault to "mdildomouth">><<set $leftaction to 0>><<set $leftarm to "mdildomouthentrance">><<set $mouth to "mdildomouthentrance">> <<set $mouthactiondefault to "mdildolick">> <<arousal 100 "masturbationMouth">> 你把你的<<print _playerToys[$currentToyLeft].namecap>>放到嘴里, <<if currentSkillValue("oralskill") lt 100>> 渴望练习。 <<else>> 享受它贴在嘴唇上的感觉。 <</if>> <</if>> <<if $rightaction is "mdildomouthentrance" and $mouth is 0>> <<set $rightactiondefault to "mdildomouth">><<set $rightaction to 0>><<set $rightarm to "mdildomouthentrance">><<set $mouth to "mdildomouthentrance">> <<set $mouthactiondefault to "mdildolick">> <<arousal 100 "masturbationMouth">> 你把你的<<print _playerToys[$currentToyRight].namecap>>放到嘴里, <<if currentSkillValue("oralskill") lt 100>> 渴望练习。 <<else>> 享受它贴在嘴唇上的感觉。 <</if>> <</if>> <<if $leftaction is "mdildopiston" or $rightaction is "mdildopiston">> <<if $leftaction is "mdildopiston">><<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $_mouthDildo to $currentToyLeft>><</if>> <<if $rightaction is "mdildopiston">><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<set $_mouthDildo to $currentToyRight>><</if>> <<if _playerToys[$_mouthDildo].name.includes("small")>><<set $_smallDildo to true>><</if>> <<arousal 100 "masturbationOral">><<set $masturbation_oralSkill++>> <<if currentSkillValue("oralskill") lt 100>> 你小心地在嘴里前后移动<<print _playerToys[$_mouthDildo].namecap>>, <<if $_smallDildo>> 它的大小适中,适合像你这样的初学者。 <<else>> 小心别推得太深。 <</if>> <<elseif currentSkillValue("oralskill") lt 200>> <<arousal 100 "masturbationOral">> 你的头在<<print _playerToys[$_mouthDildo].namecap>>上来回摆动,享受它摩擦你的嘴唇和舌头的感觉。 <<else>> <<arousal 200 "masturbationOral">> 你熟练地舔舐和挑逗<<print _playerToys[$_mouthDildo].namecap>>,同时快速地前后摆动你的头,陶醉于它提供的淫荡的感觉。 <</if>> <</if>> <<if $mouthaction is "mdildolick">> <<set $mouthactiondefault to $mouthaction>> <<set $mouthaction to 0>> <<if $leftarm is $mouth>><<set $_mouthDildo to $currentToyLeft>><</if>> <<if $rightarm is $mouth>><<set $_mouthDildo to $currentToyRight>><</if>> <<if _playerToys[$_mouthDildo].name.includes("small")>><<set $_smallDildo to true>><</if>> <<arousal 100 "masturbationOral">><<set $masturbation_oralSkill++>> <<if $mouth is "mdildomouthentrance">> <<if currentSkillValue("oralskill") lt 100>> 你小心翼翼地舔着<<print _playerToys[$_mouthDildo].namecap>>的末端,尽力用舌头挑逗它。 <<elseif currentSkillValue("oralskill") lt 200>> <<arousal 100 "masturbationOral">> 你急切地舔着<<print _playerToys[$_mouthDildo].namecap>>的末端,尽你最大的努力用舌头挑逗它。 <<else>> <<arousal 200 "masturbationOral">> 你熟练地亲吻和舔<<print _playerToys[$_mouthDildo].namecap>>的尖端,用你的嘴唇和舌头把注意力集中在它上面。 <</if>> <<else>> <<if currentSkillValue("oralskill") lt 100>> <<if $_smallDildo>> 你笨拙地在嘴里的<<print _playerToys[$_mouthDildo].namecap>>的底部摆动舌头。 <<else>> 你挣扎着沿着<<print _playerToys[$_mouthDildo].namecap>>舔,它的周长把你的舌头固定在你的口腔底部。 <</if>> <<elseif currentSkillValue("oralskill") lt 200>> <<arousal 100 "masturbationOral">> 你沿着嘴里的<<print _playerToys[$_mouthDildo].namecap>>扭动舌头,尽可能地舔弄玩具更多的部位。 <<else>> <<arousal 200 "masturbationOral">> 你熟练地沿着嘴里的<<print _playerToys[$_mouthDildo].namecap>>扭动着你的舌头,偶尔调整舌头角度来将它的更多部位包裹住。 <</if>> <</if>> <<elseif $mouthaction is "mdildokiss">> <<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>> <<if $leftarm is $mouth>><<set $_mouthDildo to $currentToyLeft>><</if>> <<if $rightarm is $mouth>><<set $_mouthDildo to $currentToyRight>><</if>> <<arousal 100 "masturbationMouth">><<set $masturbation_oralSkill++>> <<if currentSkillValue("oralskill") lt 100>> 你沿着整根<<print _playerToys[$_mouthDildo].namecap>>笨拙地亲吻着。 <<elseif currentSkillValue("oralskill") lt 200>> <<arousal 100 "masturbationMouth">> 你沿着整根<<print _playerToys[$_mouthDildo].namecap>>亲吻着,一股淫靡的暖流在你体内逐渐变强。 <<else>> <<arousal 200 "masturbationMouth">> 你深情地在整根<<print _playerToys[$_mouthDildo].namecap>>上留下一连串的吻, <<if $player.virginity.oral is true>> 希望你很快就能体验到真正的东西。 <<else>> 当你把它当成真实的东西时,一种淫荡的温暖在你内心滋长。 <</if>> <</if>> <<elseif $mouthaction is "mdildosuck">> <<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>> <<if $leftarm is $mouth>><<set $_mouthDildo to $currentToyLeft>><</if>> <<if $rightarm is $mouth>><<set $_mouthDildo to $currentToyRight>><</if>> <<arousal 100 "masturbationOral">><<set $masturbation_oralSkill++>> <<if currentSkillValue("oralskill") lt 100>> 你尽力吮吸<<print _playerToys[$_mouthDildo].namecap>>。 <<elseif currentSkillValue("oralskill") lt 200>> <<arousal 100 "masturbationOral">> 你急切地吮吸着<<print _playerToys[$_mouthDildo].namecap>>。 <<else>> <<arousal 200 "masturbationOral">> 你熟练地吮吸和挑逗<<print _playerToys[$_mouthDildo].namecap>>, <<if $player.virginity.oral is true>> 想知道真阴茎的感觉会有什么不同。 <<elseif $ejactrait>> 有点失望,干完活你就拿不到奖励了。 <<else>> 假装这是真的。 <</if>> <</if>> <</if>> <<if $leftaction is "mdildomouth" or $rightaction is "mdildomouth">> <<if $leftaction is "mdildomouth">><<set $leftactiondefault to "mdildopiston">><<set $leftaction to 0>><<set $leftarm to "mdildomouth">><<set $mouth to "mdildomouth">><<set $_mouthDildo to $currentToyLeft>><</if>> <<if $rightaction is "mdildomouth">><<set $rightactiondefault to "mdildopiston">><<set $rightaction to 0>><<set $rightarm to "mdildomouth">><<set $mouth to "mdildomouth">><<set $_mouthDildo to $currentToyRight>><</if>> <<if $mouthactiondefault is "mdildokiss">> <<set $mouthactiondefault to "mdildosuck">> <</if>> <<arousal 200 "masturbationOral">> 你把<<print _playerToys[$_mouthDildo].namecap>>放进嘴里,在你把它塞进嘴唇之间的时候,舌头轻轻地滑过它。 <</if>> /* Hand on Vagina Actions */ <<if $leftaction is "mvaginaentrance" and $rightaction is "mvaginaentrance">> <<set $_actiondefault to ($player.penisExist ? "mvaginarub" : "mvaginaclit")>> <<set $leftactiondefault to $_actiondefault>><<set $leftaction to 0>><<set $leftarm to "mvaginaentrance">> <<set $rightactiondefault to $_actiondefault>><<set $rightaction to 0>><<set $rightarm to "mvaginaentrance">> <<arousal 400 "masturbationVagina">> <<if $_genitals_exposed and $bugsinside is 1>> <span class="blue">你用手指抚摸你裸露的<<pussy>>,感觉有虫子在你周围跑。</span> <<addVaginalWetness 2>> <<elseif $_genitals_exposed>> <span class="blue">你用手指抚摸着你裸露的<<pussy>>,在期待中颤抖。</span> <<addVaginalWetness 2>> <<elseif $worn.under_lower.vagina_exposed is 1>> <span class="blue">你用手指抚摸着你的<<pussy>>,感受着它在你的$worn.lower.cn_name_cap下面的形状。</span> <<addVaginalWetness 1>> <<elseif $worn.lower.vagina_exposed is 1>> <span class="blue">你用手指抚摸着你的<<pussy>>,感受着它在你的$worn.under_lower.cn_name_cap下面的形状。</span> <<addVaginalWetness 1>> <<else>> <span class="blue">你用手指抚摸着你的<<pussy>>,感受着它在你衣服下的形状。</span> <<addVaginalWetness 0>> <</if>> <<elseif $leftaction is "mvaginaentrance" or $rightaction is "mvaginaentrance">> <<set $_actiondefault to ($player.penisExist ? "mvaginarub" : "mvaginaclit")>> <<if $leftaction is "mvaginaentrance">> <<set $leftactiondefault to $_actiondefault>><<set $leftaction to 0>><<set $leftarm to "mvaginaentrance">> <</if>> <<if $rightaction is "mvaginaentrance">> <<set $rightactiondefault to $_actiondefault>><<set $rightaction to 0>><<set $rightarm to "mvaginaentrance">> <</if>> <<arousal 200 "masturbationVagina">> <<if $_genitals_exposed and $bugsinside is 1>> <span class="blue">你用手指抚摸你裸露的<<pussy>>,感觉有虫子在你周围跑。</span> <<addVaginalWetness 2>> <<elseif $_genitals_exposed>> <span class="blue">你用手指抚摸着你裸露的<<pussy>>,在期待中颤抖。</span> <<addVaginalWetness 2>> <<elseif $worn.lower.vagina_exposed is 0>> <span class="blue">你用手指抚摸着你的<<pussy>>,感受着它在你的$worn.lower.cn_name_cap下面的形状。</span> <<addVaginalWetness 0>> <<elseif $worn.under_lower.vagina_exposed is 0>> <span class="blue">你用手指抚摸着你的<<pussy>>,感受着它在你的$worn.under_lower.cn_name_cap下面的形状。</span> <<addVaginalWetness 1>> <<else>> <span class="blue">你用手指抚摸着你的<<pussy>>,感受着它在你衣服下的形状。</span> <<addVaginalWetness 0>> <</if>> <</if>> <<set $mVaginaFingerAdd to 1>> <<if $leftaction is "mvaginafingerstarttwo" or $leftaction is "mvaginafingeraddtwo">> <<set $leftaction to ($leftaction is "mvaginafingeraddtwo" ? "mvaginafingeradd" : "mvagina")>> <<set $mVaginaFingerAdd to 2>> <</if>> <<if $rightaction is "mvaginafingerstarttwo" or $rightaction is "mvaginafingeraddtwo">> <<set $rightaction to ($rightaction is "mvaginafingeraddtwo" ? "mvaginafingeradd" : "mvagina")>> <<set $mVaginaFingerAdd to 2>> <</if>> /* the player can only finger themself with one hand */ <<if $leftaction is "mvagina" and $rightaction is "mvagina">> <<set $rightaction to "mvaginarub">> <</if>> <<if $leftaction is "mvagina" or $rightaction is "mvagina">> <<set $fingersInVagina += $mVaginaFingerAdd>> <<if $leftaction is "mvagina">> <<set $leftactiondefault to ($mVaginaFingerAdd is 2 and $fingersInVagina lt $vaginaFingerLimit-1 and $fingersInVagina lt 4 ? "mvaginafingeraddtwo" : "mvaginafingeradd")>> <<set $leftaction to 0>><<set $leftarm to "mvagina">> <<set $semenInVagina to ($leftFingersSemen gte 1)>> <<set _lubricated to ($leftFingersSemen gte 1 ? "精液润滑的" : "")>> <</if>> <<if $rightaction is "mvagina">> <<set $rightactiondefault to ($mVaginaFingerAdd is 2 and $fingersInVagina lt $vaginaFingerLimit-1 and $fingersInVagina lt 4 ? "mvaginafingeraddtwo" : "mvaginafingeradd")>> <<set $rightaction to 0>><<set $rightarm to "mvagina">> <<set $semenInVagina to ($rightFingersSemen gte 1)>> <<set _lubricated to ($rightFingersSemen gte 1 ? "精液润滑的" : "")>> <</if>> <<set _afinger to ($mVaginaFingerAdd is 2 ? "两只_lubricated手指" : "一只_lubricated手指")>> <<set $_arousal to ($mVaginaFingerAdd is 2 ? 250 : 200)>> <<arousal $_arousal "masturbationVagina">> <<if $_hymenIntact>> <span class="purple">你把_afinger伸进你的<<pussy>>,直到戳到你无暇的处女膜。</span> <<elseif $bugsinside is 1>> <span class="purple">你把_afinger伸进你的<<pussy>>。你觉得虫子在里面爬。</span> <<else>> <span class="purple">你把_afinger按进你的<<pussy>>,那个允许它侵入的地方。</span> <</if>> <<addVaginalWetness 1>> <<set _fingeringEffects to true>> <</if>> <<if $leftaction is "mvaginafingeradd" or $rightaction is "mvaginafingeradd">> <<set $fingersInVagina += $mVaginaFingerAdd>> <<if $leftaction is "mvaginafingeradd">> <<set $leftactiondefault to ($fingersInVagina is $vaginaFingerLimit ? "mvaginatease" : $leftaction)>><<set $leftaction to 0>> <<set $semenInVagina to ($leftFingersSemen gte 1)>> <<set _lubricated to ($leftFingersSemen gte 1 ? "精液润滑的" : "")>> <</if>> <<if $rightaction is "mvaginafingeradd">> <<set $rightactiondefault to ($fingersInVagina is $vaginaFingerLimit ? "mvaginatease" : $rightaction)>><<set $rightaction to 0>> <<set $semenInVagina to ($rightFingersSemen gte 1)>> <<set _lubricated to ($rightFingersSemen gte 1 ? "精液润滑的" : "")>> <</if>> <<set _anotherfinger to ($mVaginaFingerAdd is 2 ? "另两只_lubricated手指" : "另一只_lubricated手指")>> <<set $_arousalGain to 200 + 50*$fingersInVagina>> <<arousal $_arousalGain "masturbationVagina">> <<if $bugsinside is 1>> <<if $fingersInVagina is $vaginaFingerLimit>> <span class="lblue">当你把最后一根 _lubricated的手指伸进自己的身体时,你倒吸了一口气。你觉得虫子在里面爬。</span> <<else>> <span class="lblue">当你把_anotherfinger伸进你的<<pussy>>时,你进一步伸展了自己。你觉得虫子在里面爬。</span> <</if>> <<else>> <<if $fingersInVagina is $vaginaFingerLimit>> <span class="lblue">当你把最后一根_lubricated的手指塞进自己体内时,你倒吸了一口气。</span> <<else>> <span class="lblue">当你把_anotherfinger伸进你的<<pussy>>时,你进一步伸展了自己。</span> <</if>> <</if>> <<addVaginalWetness $fingersInVagina>> <<set _fingeringEffects to true>> <</if>> <<if _fingeringEffects>> <<if $fingersInVagina is $vaginaFingerLimit-1>> <span class="purple">正合适。</span> <<elseif $fingersInVagina is $vaginaFingerLimit>> <<if $_hymenIntact>> <span class="pink">除非撕裂处女膜,你不能再继续了。</span> <<else>> <span class="pink">你已经达到极限了。</span> <</if>> <</if>> <</if>> <<if $leftaction is "mvaginafistadd" or $rightaction is "mvaginafistadd">> <<set $fingersInVagina to 5>> <<if $leftaction is "mvaginafistadd">> <<set $leftactiondefault to "mvaginafist">><<set $leftaction to 0>><<set $leftarm to "mvaginafist">> <<set $semenInVagina to ($leftFingersSemen gte 1)>> <<set _lubricated to ($leftFingersSemen gte 1 ? "精液润滑的" : "")>> <</if>> <<if $rightaction is "mvaginafistadd">> <<set $rightactiondefault to "mvaginafist">><<set $rightaction to 0>><<set $rightarm to "mvaginafist">> <<set $semenInVagina to ($rightFingersSemen gte 1)>> <<set _lubricated to ($rightFingersSemen gte 1 ? "精液润滑的" : "")>> <</if>> <<arousal 650 "masturbationVagina">> <span class="lblue">最后一推,你就能把五个手指都塞进你的阴部了。</span> 你感觉到被侵犯的肌肉组织在你的手掌周围脉动着。 <<set $vaginastate to "penetrated">> <</if>> <<if $leftaction is "mvaginatease" or $rightaction is "mvaginatease">> <<if $leftaction is "mvaginatease">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <</if>> <<if $rightaction is "mvaginatease">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <</if>> <<set $_arousalGain to 300 + 50*$fingersInVagina>> <<arousal $_arousalGain "masturbationVagina">> <<set $_fingers to ($fingersInVagina is 1 ? "手指" : "手指")>> <<addVaginalWetness $fingersInVagina>> <<if $bugsinside is 1>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $vaginaArousalWetness gte 60>> <<vaginaFluidActive>> 你把<<number $fingersInVagina>>$_fingers抽进抽出你的<<pussy>>,排出下流的液体,还有一些虫子和昆虫。 <<else>> 你把<<number $fingersInVagina>>$_fingers抽进抽出你的<<pussy>>,还有一些虫子和昆虫。 <</if>> <<elseif $arousal gte ($arousalmax / 5) * 2>> 你把<<number $fingersInVagina>>$_fingers抽进抽出你的<<pussy>>,感觉你体内的昆虫和虫子。 <<else>> 你轻轻地操你的<<pussy>>的入口与<<number $fingersInVagina>>$_fingers,推出了一些虫子。 <</if>> <<else>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $vaginaArousalWetness gte 60>> <<vaginaFluidActive>> 你把<<number $fingersInVagina>>$_fingers抽进抽出你的<<pussy>>,引诱出下流的液体。 <<else>> 你把<<number $fingersInVagina>>$_fingers抽进抽出你的<<pussy>>,尽你所能往深处推。 <</if>> <<elseif $arousal gte ($arousalmax / 5) * 2>> 你把<<number $fingersInVagina>>$_fingers抽进抽出你的<<pussy>>,即使没有陷得太深也能感到兴奋。 <<else>> 你轻轻地操你的<<pussy>>的入口与<<number $fingersInVagina>>$_fingers。 <</if>> <</if>> <</if>> <<if $leftaction is "mvaginafist" or $rightaction is "mvaginafist">> <<if $leftaction is "mvaginafist">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <</if>> <<if $rightaction is "mvaginafist">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <</if>> <<arousal 500 "masturbationVagina">> <<addVaginalWetness 5>> <<if $arousal gte ($arousalmax / 5) * 4>> <<if $vaginaArousalWetness gte 60>> <<vaginaFluidActive>> 你用整只手用力捶打你刺痛的阴部。你的液体顺着手腕滴下来。 <<else>> 你用整只手用力捶打你刺痛的阴部。 <</if>> <<elseif $arousal gte ($arousalmax / 5) * 2>> 你把整只手都塞进了你的阴部。你的内壁在它周围抽搐。 <<else>> 你轻轻地把你的拳头伸进你的阴部,感觉你的肌肉在它周围反复伸展。 <</if>> <</if>> <<if $leftaction is "mvaginaclit" and $rightaction is "mvaginaclit">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 400 "masturbationVagina">> <<if $arousal gte ($arousalmax / 5) * 4>> 你用拇指按下阴蒂,做圆周运动摩擦它。 你用手指轻轻拂过顶端,但随着你变得更加敏感,这也变得困难起来。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用手指挑逗你的阴蒂。 <<else>> 你用手指摩擦阴蒂,感觉变得越来越淫荡。 <</if>> <<addVaginalWetness 3>> <<elseif $leftaction is "mvaginaclit" or $rightaction is "mvaginaclit">> <<if $leftaction is "mvaginaclit">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <</if>> <<if $rightaction is "mvaginaclit">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <</if>> <<arousal 200 "masturbationVagina">> <<if $arousal gte ($arousalmax / 5) * 4>> 你用拇指按下阴蒂,做圆周运动,感觉你的快感越来越强。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用手指挑逗你的阴蒂。 <<else>> 你用手指摩擦阴蒂,感觉变得越来越淫荡。 <</if>> <<addVaginalWetness 2>> <</if>> <<if $leftaction is "mvaginarub" and $rightaction is "mvaginarub">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 400 "masturbationVagina">> <<if $_genitals_exposed and $bugsinside is 1>> 你用手指抚摸你裸露的<<pussy>>,感觉一些虫子在你周围跑来跑去。 <<addVaginalWetness 2>> <<elseif $_genitals_exposed>> 你用手指抚摸着你裸露的<<pussy>>,在期待中颤抖。 <<addVaginalWetness 2>> <<elseif $worn.under_lower.vagina_exposed is 1>> 你用手指抚摸着你的<<pussy>>,感受它在你$worn.lower.cn_name_cap下的形状。 <<addVaginalWetness 1>> <<elseif $worn.lower.vagina_exposed is 1>> 你用手指抚摸着你的<<pussy>>,感受它在你$worn.under_lower.cn_name_cap下的形状。 <<addVaginalWetness 2>> <<else>> 你用手指抚摸着你的<<pussy>>,在你的衣服下感受它的形状。 <<addVaginalWetness 0>> <</if>> <<elseif $leftaction is "mvaginarub" or $rightaction is "mvaginarub">> <<if $leftaction is "mvaginarub">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <</if>> <<if $rightaction is "mvaginarub">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <</if>> <<arousal 200 "masturbationVagina">> <<if $_genitals_exposed and $bugsinside is 1>> 你用手指抚摸你裸露的<<pussy>>,感觉一些虫子在你周围跑来跑去。 <<addVaginalWetness 2>> <<elseif $_genitals_exposed>> 你用手指抚摸着你裸露的<<pussy>>,在期待中颤抖。 <<addVaginalWetness 2>> <<elseif $worn.under_lower.vagina_exposed is 1>> 你用手指抚摸着你的<<pussy>>,感受它在你$worn.lower.cn_name_cap下的形状。 <<addVaginalWetness 0>> <<elseif $worn.lower.vagina_exposed is 1>> 你用手指抚摸着你的<<pussy>>,感受它在你$worn.under_lower.cn_name_cap下的形状。 <<addVaginalWetness 1>> <<else>> 你用手指抚摸着你的<<pussy>>,在你的衣服下感受它的形状。 <<addVaginalWetness 0>> <</if>> <</if>> <<if $leftaction is "mvaginastop" and $rightaction is "mvaginastop">> <<set $fingersInVagina to 0>> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="lblue">你将的手从<<pussy>>上移开。</span> <<elseif $leftaction is "mvaginastop">> <<if $leftarm is "mvagina">> <<set $fingersInVagina to 0>> <</if>> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <span class="lblue">你将你的左手从<<pussy>>上移开。</span> <<elseif $rightaction is "mvaginastop">> <<if $rightarm is "mvagina">> <<set $fingersInVagina to 0>> <</if>> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="lblue">把你的右手从你的<<pussy>>上移开。</span> <</if>> <<if $leftaction is "mvaginafingerremove" or $rightaction is "mvaginafingerremove">> <<set $fingersInVagina -= 1>> <<if $fingersInVagina gte 1>> <<if $leftaction is "mvaginafingerremove">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<else>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <</if>> <span class="lblue">你把一根手指从你的<<pussy>>移出。</span> <<else>> <<if $leftaction is "mvaginafingerremove">> <<set $leftactiondefault to "mvaginarub">><<set $leftaction to 0>><<set $leftarm to "mvaginaentrance">> <<else>> <<set $rightactiondefault to "mvaginarub">><<set $rightaction to 0>><<set $rightarm to "mvaginaentrance">> <</if>> <span class="lblue">你把你的手指从你的<<pussy>>抽出。</span> <</if>> <</if>> <<if $leftaction is "mvaginafistremove" or $rightaction is "mvaginafistremove">> <<set $fingersInVagina to 0>> <<if $leftaction is "mvaginafistremove">> <<set $leftactiondefault to "mvaginarub">><<set $leftaction to 0>><<set $leftarm to "mvaginaentrance">> <<else>> <<set $rightactiondefault to "mvaginarub">><<set $rightaction to 0>><<set $rightarm to "mvaginaentrance">> <</if>> <<arousal 1000 "masturbationVagina">> <<if $arousal gte ($arousalmax / 5) * 4>> <span class="lblue">你把整只手从你的<<pussy>>滑出来。当液体流出时,你感到肌肉在抗议地抽搐。</span> <<elseif $arousal gte ($arousalmax / 5) * 2>> <span class="lblue">你把整只手从你的<<pussy>>滑出来,让你感到空虚。</span> <<else>> <span class="lblue">你把整只手从你的<<pussy>>滑出来。你感到你的肌肉放松了。</span> <</if>> <<set $vaginastate to 0>> <</if>> <<if $leftaction is "mvaginaentrancedildo" and $rightaction is "mvaginaentrancedildo">> <<set $_actiondefault to "mvaginadildo">> <<set $leftactiondefault to $_actiondefault>><<set $leftaction to 0>><<set $leftarm to "mvaginadildo">> <<set $rightactiondefault to $_actiondefault>><<set $rightaction to 0>><<set $rightarm to "mvaginadildo">> <<arousal 400 "masturbationVagina">> <<if $_genitals_exposed and $worn.genitals.vagina_exposed gte 1>> <span class="blue">你颤抖又期待地用你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>在你暴露的<<pussy>>摩擦。</span> <<addVaginalWetness 2>> <<elseif $worn.genitals.vagina_exposed is 0>> <span class="blue">你移动你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>在你的<<pussy>>上,感受它在你$worn.genitals.cn_name_cap下的形状。</span> <<addVaginalWetness 1>> <<elseif $worn.under_lower.vagina_exposed is 0>> <span class="blue">你移动你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>在你的<<pussy>>上,感受它在你$worn.lower.cn_name_cap下的形状。</span> <<addVaginalWetness 1>> <<elseif $worn.lower.vagina_exposed is 0>> <span class="blue">你移动你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>在你的<<pussy>>上,感受它在你$worn.under_lower.cn_name_cap下的形状。</span> <<addVaginalWetness 1>> <<else>> <span class="blue">你移动你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>在你的<<pussy>>上,感受它在你衣服下的形状。</span> <<addVaginalWetness 0>> <</if>> <<elseif $leftaction is "mvaginaentrancedildo">> <<set $_actiondefault to "mvaginadildo">> <<set $leftactiondefault to $_actiondefault>><<set $leftaction to 0>><<set $leftarm to "mvaginaentrancedildo">> <<arousal 200 "masturbationVagina">> <span class="blue">你拿起你的<<toyName $currentToyLeft>>并在你暴露的<<pussy>>上摩擦, <<if $_genitals_exposed>> 在期待中颤抖。 <<addVaginalWetness 2>> <<elseif $worn.lower.vagina_exposed is 0>> 在你的$worn.lower.cn_name_cap下感受它的形状。 <<addVaginalWetness 0>> <<elseif $worn.under_lower.vagina_exposed is 0>> 感受它在你$worn.under_lower.cn_name_cap下的形状。 <<addVaginalWetness 1>> <<else>> 在你的衣服下感受它的形状。 <<addVaginalWetness 0>> <</if>> </span> <<elseif $rightaction is "mvaginaentrancedildo">> <<set $_actiondefault to "mvaginadildo">> <<set $rightactiondefault to $_actiondefault>><<set $rightaction to 0>><<set $rightarm to "mvaginaentrancedildo">> <<arousal 200 "masturbationVagina">> <span class="blue">你拿起你的<<toyName $currentToyRight>>然后在你暴露的<<pussy>>上摩擦, <<if $_genitals_exposed>> 在期待中颤抖。 <<addVaginalWetness 2>> <<elseif $worn.lower.vagina_exposed is 0>> 在你的$worn.lower.cn_name_cap下感受它的形状。 <<addVaginalWetness 0>> <<elseif $worn.under_lower.vagina_exposed is 0>> 感受它在你$worn.under_lower.cn_name_cap下的形状。 <<addVaginalWetness 1>> <<else>> 在你的衣服下感受它的形状。 <<addVaginalWetness 0>> <</if>> </span> <</if>> <<if $leftaction is "mvaginadildo" or $rightaction is "mvaginadildo">> <<if $leftaction is "mvaginadildo">> <<set $_toy to getToyName($currentToyLeft)>> <<set $leftactiondefault to "mvaginateasedildo">><<set $leftaction to 0>><<set $leftarm to "mvaginadildo">> <<set $semenInVagina to ($leftFingersSemen gte 1)>> <<set _lubricated to ($leftFingersSemen gte 1 ? "精液润滑的" : "")>> <</if>> <<if $rightaction is "mvaginadildo">> <<set $_toy to getToyName($currentToyRight)>> <<set $rightactiondefault to "mvaginateasedildo">><<set $rightaction to 0>><<set $rightarm to "mvaginadildo">> <<set $semenInVagina to ($rightFingersSemen gte 1)>> <<set _lubricated to ($rightFingersSemen gte 1 ? "精液润滑的" : "")>> <</if>> <<if $rightarm is "mvaginadildo" and $leftarm is "mvaginadildo">> <<set $_toy to getToyName($currentToyLeft) + "和" + getToyName($currentToyRight)>> <<arousal 50 "masturbationVagina">> <</if>> <<arousal 250 "masturbationVagina">> <<if $_hymenIntact>> <span class="purple">你把这个_lubricated的$_toy塞进你的<<pussy>>,直到你戳到你无暇的处女膜。</span> <<elseif $bugsinside is 1>> <span class="purple">你把这个_lubricated的$_toy塞进你的<<pussy>>。你觉得虫子在里面爬。</span> <<else>> <span class="purple">你把这个_lubricated的$_toy塞进你的<<pussy>>,那个允许它侵入的地方。</span> <</if>> <<addVaginalWetness 1>> <</if>> <<if $leftaction is "mvaginateasedildo" or $rightaction is "mvaginateasedildo">> /* set toy or toys */ <<if $leftaction is "mvaginateasedildo" and $rightaction is "mvaginateasedildo">> <<set $_toy to ($currentToyLeft is $currentToyRight ? _playerToys[$currentToyLeft].namecap+"们" : _playerToys[$currentToyLeft].namecap+ "和" + _playerToys[$currentToyRight].namecap)>> <<elseif $rightaction is "mvaginateasedildo">> <<set $_toy to _playerToys[$currentToyRight].namecap>> <<elseif $leftaction is "mvaginateasedildo">> <<set $_toy to _playerToys[$currentToyLeft].namecap>> <</if>> /* set actions */ <<if $leftaction is "mvaginateasedildo">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <</if>> <<if $rightaction is "mvaginateasedildo">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <</if>> /* arousal gains */ <<set $_toypleasure to 2>> <<if $leftaction is "mvaginateasedildo" and $rightaction isnot "mvaginateasedildo">> <<if $currentToyLeft is "dildo">> <<set $_toypleasure to 3>> <<elseif $currentToyLeft.includes("vibe")>> <<set $_toypleasure to 5>> <</if>> <<elseif $rightaction is "mvaginateasedildo" and $leftaction isnot "mvaginateasedildo">> <<if $currentToyRight is "dildo">> <<set $_toypleasure to 3>> <<elseif $currentToyRight.includes("vibe")>> <<set $_toypleasure to 5>> <</if>> <</if>> <<set $_arousalGain to 300 + 50*$_toypleasure>> <<arousal $_arousalGain "masturbationVagina">> <<addVaginalWetness $_toypleasure>> /* set vaginal wetness text */ <<set $_wet to "">> <<if $vaginaArousalWetness gte 40>> <<set $_wet to "湿润的">> <<elseif $vaginaArousalWetness gte 20>> <<set $_wet to "湿滑的">> <</if>> /* display action text */ <<if $arousal gte ($arousalmax / 5) * 4>> <<if $vaginaArousalWetness gte 60>> <<vaginaFluidActive>> 你把你的$_toy抽进抽出你的$_wet<<pussy>>,哄出下流的液体。 <<else>> 你把你的$_toy抽进抽出你的$_wet<<pussy>>,推得尽可能深。 <</if>> <<elseif $arousal gte ($arousalmax / 5) * 2>> 你把你的$_toy推进和推出你的$_wet<<pussy>>,即使没有太深也会感到兴奋。 <<else>> 你用你的$_toy轻轻地操你的$_wet<<pussy>>的入口。 <</if>> <</if>> <<if $leftaction is "mvaginaclitdildo" and $rightaction is "mvaginaclitdildo">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<if $_lefttoy.includes("vibe") or $_righttoy.includes("vibe")>> <<arousal 50 "masturbationVagina">> <<elseif $_lefttoy.includes("vibe") and $_righttoy.includes("vibe")>> <<arousal 100 "masturbationVagina">> <</if>> <<arousal 400 "masturbationVagina">> <<set $_toys to getToyName($currentToyLeft) + "和" + getToyName($currentToyRight)>> <<if $currentToyLeft is $currentToyRight>> <!-- Get a function to standardise this --> <<set $_toys to getToyName($currentToyLeft) + "">> <</if>> <<if $arousal gte ($arousalmax / 5) * 4>> 你用你的$_toys压下你的阴蒂,并以圆周运动摩擦它。 你可以用$_toys轻轻地摩擦尖端,但随着你变得更加敏感,这变得更加困难。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用你的$_toys挑逗你的阴蒂。 <<else>> 你用你的$_toys摩擦你的阴蒂,感觉变得越来越淫荡。 <</if>> <<addVaginalWetness 3>> <<elseif $leftaction is "mvaginaclitdildo" or $rightaction is "mvaginaclitdildo">> <<if $leftaction is "mvaginaclitdildo">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<if $arousal gte ($arousalmax / 5) * 4>> 你用你的<<toyName $currentToyLeft>>按下你的阴蒂,并以圆周运动摩擦它,感觉你的快感越来越强。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用你的<<toyName $currentToyLeft>>按下你的阴蒂。 <<else>> 你用你的<<toyName $currentToyLeft>>按下你的阴蒂,感觉变得越来越淫荡。 <</if>> <</if>> <<if $rightaction is "mvaginaclitdildo">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<if $arousal gte ($arousalmax / 5) * 4>> 你用你的<<toyName $currentToyRight>>按下你的阴蒂,并以圆周运动摩擦它,感觉你的快感越来越强。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用你的<<toyName $currentToyRight>>按下你的阴蒂。 <<else>> 你用你的<<toyName $currentToyRight>>按下你的阴蒂,感觉变得越来越淫荡。 <</if>> <</if>> <<if $_lefttoy isnot undefined and $_lefttoy.includes("vibe") or $_righttoy isnot undefined and $_righttoy.includes("vibe")>> <<arousal 50 "masturbationVagina">> <</if>> <<arousal 200 "masturbationVagina">> <<addVaginalWetness 2>> <</if>> <<if $leftaction is "mvaginastopdildo" and $rightaction is "mvaginastopdildo">> <<set $fingersInVagina to 0>> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="lblue">你把<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>从你的<<pussy>>移开。</span> <<set $currentToyRight to "none">><<set $currentToyLeft to "none">> <<elseif $leftaction is "mvaginastopdildo">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <span class="lblue">你把手上的<<print _playerToys[$currentToyLeft].colour ? setup.colourName(_playerToys[$currentToyLeft].colour.replace("-"," ")) : "">>_playerToys[$currentToyLeft].namecap从你<<pussy>>那儿移开。</span> <<set $currentToyLeft to "none">> <<elseif $rightaction is "mvaginastopdildo">> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="lblue">你把手上的<<print _playerToys[$currentToyRight].colour ? setup.colourName(_playerToys[$currentToyLeft].colour.replace("-"," ")) : "">>_playerToys[$currentToyRight].namecap从你<<pussy>>那儿移开。</span> <<set $currentToyRight to "none">> <</if>> <<if $player.vaginaExist>> <<if $vaginaArousalWetness gte 60>> <<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>> <<vaginaFluidPassive>> <<if _lube_released gt 0>> <span class="pink">爱液从你的<<pussy>>流出。</span> <</if>> <<elseif $worn.under_lower.vagina_exposed is 0 and $underlowerwetstage lt 3>> <span class="pink">爱液从你的<<pussy>>涌出来,弄湿了你的$worn.under_lower.cn_name_cap。</span> <<underlowerwet 1>> <<elseif $worn.lower.vagina_exposed is 0>> <span class="pink">爱液从你的<<pussy>>漏出<<if $underlowerwet gte 60>>,浸透你的$worn.under_lower.cn_name_cap,<</if>>浸湿你的$worn.lower.cn_name_cap。</span> <<else>> <span class="pink">爱液从你的<<pussy>>漏出来,弄湿了你的衣服。</span> <</if>> <</if>> <</if>> /* Anus */ <<if $leftaction is "manusentrance" and $rightaction is "manusentrance">> <<set $leftactiondefault to "manusrub">><<set $leftaction to 0>><<set $leftarm to "manusentrance">> <<set $rightactiondefault to "manusrub">><<set $rightaction to 0>><<set $rightarm to "manusentrance">> <<arousal 200 "masturbationAss">> <<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>> <span class="blue">你把手伸到裸露的<<bottom>>,轻轻地把手指按在菊穴上。</span> <<elseif $worn.under_lower.anus_exposed is 1>> <span class="blue">你把手伸到你的<<bottom>>,隔着你的$worn.lower.cn_name_cap轻轻按压你的菊穴。</span> <<elseif $worn.lower.anus_exposed is 1>> <span class="blue">你把手伸到你的<<bottom>>,隔着你的$worn.under_lower.cn_name_cap轻轻按压你的菊穴。</span> <</if>> <<elseif $leftaction is "manusentrance" or $rightaction is "manusentrance">> <<if $leftaction is "manusentrance">> <<set $leftactiondefault to "manusrub">><<set $leftaction to 0>><<set $leftarm to "manusentrance">> <</if>> <<if $rightaction is "manusentrance">> <<set $rightactiondefault to "manusrub">><<set $rightaction to 0>><<set $rightarm to "manusentrance">> <</if>> <<arousal 200 "masturbationAss">> <<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>> <span class="blue">你把手伸到裸露的<<bottom>>,用手指轻轻地按在菊穴上。</span> <<elseif $worn.under_lower.anus_exposed is 1>> <span class="blue">你把手伸到你的<<bottom>>,用一根手指,隔着你的$worn.lower.cn_name_cap轻轻地按在菊穴上。</span> <<elseif $worn.lower.anus_exposed is 1>> <span class="blue">你把手伸到你的<<bottom>>,用一根手指隔着你的$worn.under_lower.cn_name_cap轻轻地按压你的菊穴。</span> <</if>> <</if>> <<if $leftaction is "manus" and $rightaction is "manus">> <<set $leftactiondefault to "manustease">><<set $leftaction to 0>><<set $leftarm to "manus">> <<set $rightactiondefault to "manustease">><<set $rightaction to 0>><<set $rightarm to "manus">> <<arousal 200 "masturbationAnal">> <<set _lubricated to ($leftFingersSemen gte 1 or $rightFingersSemen gte 1 ? "精液润滑的" : "")>> <<if _lubricated.length>><<set $semenInAnus to true>><</if>> <span class="purple">你把两个_lubricated的手指插进你的<<bottom>>。</span> <<elseif $leftaction is "manus" or $rightaction is "manus">> <<if $leftaction is "manus">> <<set $leftactiondefault to "manustease">><<set $leftaction to 0>><<set $leftarm to "manus">> <<set $semenInAnus to ($leftFingersSemen gte 1)>> <<set _lubricated to ($leftFingersSemen gte 1 ? "精液润滑的" : "")>> <<elseif $rightaction is "manus">> <<set $rightactiondefault to "manustease">><<set $rightaction to 0>><<set $rightarm to "manus">> <<set $semenInAnus to ($rightFingersSemen gte 1)>> <<set _lubricated to ($rightFingersSemen gte 1 ? "精液润滑的" : "")>> <</if>> <<arousal 200 "masturbationAnal">> <span class="purple">你把_lubricated的手指插进你的<<bottom>>。</span> <</if>> <<if $leftaction is "manusrub" and $rightaction is "manusrub">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 400 "masturbationAnal">> <<print either( "你把手指探入<<bottom>>之间,轻柔地抚慰着自己的菊门。", "你在菊穴周围轻轻摩擦。", "你把手指推到菊穴口。你能感觉到它松开了一些。" )>> <<elseif $leftaction is "manusrub" or $rightaction is "manusrub">> <<if $leftaction is "manus">> <<set $leftactiondefault to "manustease">><<set $leftaction to 0>><<set $leftarm to "manus">> <<elseif $rightaction is "manus">> <<set $rightactiondefault to "manustease">><<set $rightaction to 0>><<set $rightarm to "manus">> <</if>> <<arousal 200 "masturbationAnal">> <<print either( "你把手指探入<<bottom>>之间,轻柔地抚慰着自己的菊门。", "你在菊穴周围轻轻摩擦。", "你把手指推到菊穴口。你能感觉到它松开了一些。" )>> <</if>> <<if $leftaction is "manustease" and $rightaction is "manustease">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 400 "masturbationAnal">> <<print either( "你用手指轻柔地探索着自己<<bottom>>的内部。", "你慢慢地把你的手指伸进又伸出你的菊穴。", "你用手指操弄你的<<bottom>>。玩弄这种地方让你感到很下流。" )>> <<elseif $leftaction is "manustease" or $rightaction is "manustease">> <<if $leftaction is "manustease">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <</if>> <<if $rightaction is "manustease">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <</if>> <<arousal 200 "masturbationAnal">> <<print either( "你用手指轻柔地探索着自己<<bottom>>的内部。", "你的手指在菊穴中慢慢抽插。", "你用手指操弄你的<<bottom>>。玩弄这种地方让你感到很下流。" )>> <</if>> <<if $leftaction is "manusprostate" and $rightaction is "manusprostate">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 600 "masturbationAnal">> <<if $arousal gte ($arousalmax / 5) * 4>> 你按压你的前列腺使其挤出精液,让你浑身颤抖。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你压迫你的前列腺,造成一种几乎难以忍受的敏感的愉悦。 <<else>> 你轻轻地戳你的前列腺,每戳一下,你的身体都会产生一股快感。 <</if>> <<elseif $leftaction is "manusprostate" or $rightaction is "manusprostate">> <<if $leftaction is "manusprostate">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <</if>> <<if $rightaction is "manusprostate">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <</if>> <<arousal 300 "masturbationAnal">> <<if $arousal gte ($arousalmax / 5) * 4>> 你按压你的前列腺使其挤出精液,让你浑身颤抖。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你压迫你的前列腺,造成一种几乎难以忍受的敏感的愉悦。 <<else>> 你轻轻地戳你的前列腺,每戳一下,你的身体都会产生一股快感。 <</if>> <</if>> <<if $leftaction is "manusstop" and $rightaction is "manusstop">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="purple">你把手从<<bottom>>上拿开。</span> <<elseif $leftaction is "manusstop">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <span class="purple">你将你的左手从<<bottom>>上移开。</span> <<elseif $rightaction is "manusstop">> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="purple">你将右手从你的<<bottom>>上移开。</span> <</if>> <<if $leftaction is "manusentrancedildo" and $rightaction is "manusentrancedildo">> <<set $leftactiondefault to "manusrubdildo">><<set $leftaction to 0>><<set $leftarm to "manusentrancedildo">> <<set $rightactiondefault to "manusrubdildo">><<set $rightaction to 0>><<set $rightarm to "manusentrancedildo">> <<arousal 300 "masturbationAss">> <<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>> <span class="blue">你把手伸到你裸露的<<bottom>>,轻轻地按下你的<<toyName $currentToyLeft>>和你的<<toyName $currentToyRight>>在你的菊穴上。</span> <<elseif $worn.under_lower.anus_exposed is 1>> <span class="blue">你把手伸到你的<<bottom>>上,轻轻地用你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>隔着$worn.lower.cn_name_cap按压你的菊穴。</span> <<elseif $worn.lower.anus_exposed is 1>> <span class="blue">你把手伸到你的<<bottom>>上,隔着你的$worn.under_lower.cn_name_cap轻轻地把<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>压向菊穴。</span> <</if>> <<elseif $leftaction is "manusentrancedildo">> <<set $leftactiondefault to "manusrubdildo">><<set $leftaction to 0>><<set $leftarm to "manusentrancedildo">> <<arousal 200 "masturbationAss">> <<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>> <span class="blue">你把手伸到你裸露的<<bottom>>上,轻轻地把你的<<toyName $currentToyLeft>>按在你的菊穴上。</span> <<elseif $worn.under_lower.anus_exposed is 1>> <span class="blue">你把手伸到你的<<bottom>>,隔着你的$worn.lower.cn_name_cap轻轻地把<<toyName $currentToyLeft>>按在你的菊穴上。</span> <<elseif $worn.lower.anus_exposed is 1>> <span class="blue">你把手伸到你的<<bottom>>,隔着你的$worn.under_lower.cn_name_cap轻轻地把<<toyName $currentToyLeft>>按在你的菊穴上。</span> <</if>> <<elseif $rightaction is "manusentrancedildo">> <<set $rightaction to 0>><<set $rightarm to "manusentrancedildo">> <<set $rightactiondefault to "manusrubdildo">><<set $rightaction to 0>><<set $rightarm to "manusentrancedildo">> <<arousal 200 "masturbationAss">> <<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>> <span class="blue">你把手伸到你裸露的<<bottom>>上,轻轻地把你的<<toyName $currentToyRight>>按在你的菊穴上。</span> <<elseif $worn.under_lower.anus_exposed is 1>> <span class="blue">你把手伸到你的<<bottom>>,隔着你的$worn.lower.cn_name_cap轻轻地把<<toyName $currentToyRight>>按在你的菊穴上。</span> <<elseif $worn.lower.anus_exposed is 1>> <span class="blue">你把手伸到你的<<bottom>>,隔着你的$worn.under_lower.cn_name_cap轻轻地把<<toyName $currentToyRight>>按在你的菊穴上。</span> <</if>> <</if>> <<if $leftaction is "manusdildo" and $rightaction is "manusdildo">> <<set $leftactiondefault to "manusteasedildo">><<set $leftaction to 0>><<set $leftarm to "manusdildo">> <<set $rightactiondefault to "manusteasedildo">><<set $rightaction to 0>><<set $rightarm to "manusdildo">> <<arousal 500 "masturbationAnal">> <<set _lubricated to ($leftFingersSemen gte 1 or $rightFingersSemen gte 1 ? "精液润滑的" : "")>> <<if _lubricated.length>><<set $semenInAnus to true>><</if>> <span class="purple">你把你_lubricated的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>推到你的<<bottom>>。</span> <<elseif $leftaction is "manusdildo" or $rightaction is "manusdildo">> <<if $leftaction is "manusdildo">> <<set $leftactiondefault to "manusteasedildo">><<set $leftaction to 0>><<set $leftarm to "manusdildo">> <<set $semenInAnus to ($leftFingersSemen gte 1)>> <<set _lubricated to ($leftFingersSemen gte 1 ? "精液润滑的" : "")>> <span class="purple">你把你_lubricated的<<toyName $currentToyLeft>>推到你的<<bottom>>里。</span> <<elseif $rightaction is "manusdildo">> <<set $rightactiondefault to "manusteasedildo">><<set $rightaction to 0>><<set $rightarm to "manusdildo">> <<set $semenInAnus to ($rightFingersSemen gte 1)>> <<set _lubricated to ($rightFingersSemen gte 1 ? "精液润滑的" : "")>> <span class="purple">你把你_lubricated的<<toyName $currentToyRight>>推到你的<<bottom>>。</span> <</if>> <<arousal 250 "masturbationAnal">> <</if>> <<if $leftaction is "manusrubdildo" and $rightaction is "manusrubdildo">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 500 "masturbationAnal">> <<print either( "你把<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>探入股间,轻柔地抚慰着菊穴的入口。", "你用你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>做圆周运动摩擦你的菊穴。", "你把你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>推到你的菊穴上。你感觉到它打开了一点。" )>> <<elseif $leftaction is "manusrubdildo" or $rightaction is "manusrubdildo">> <<if $leftaction is "manusrubdildo">> <<set $leftactiondefault to "manusrubdildo">><<set $leftaction to 0>><<set $leftarm to "manusentrancedildo">> <<arousal 250 "masturbationAnal">> <<print either( "你把<<toyName $currentToyLeft>>探入股间,轻柔地抚慰着菊穴的入口。", "你用<<toyName $currentToyLeft>>绕着圈摩擦菊穴。", "你将<<toyName $currentToyLeft>>抵住你的菊穴。你感觉它打开了一点。" )>> <<elseif $rightaction is "manusrubdildo">> <<set $rightactiondefault to "manusrubdildo">><<set $rightaction to 0>><<set $rightarm to "manusentrancedildo">> <<print either( "你把<<toyName $currentToyRight>>探入股间,轻柔地抚慰着菊穴的入口。", "你用你的<<toyName $currentToyRight>>以圆周运动摩擦你的菊穴。", "你把你的<<toyName $currentToyRight>>推到你的肛门。你感觉到它打开了一点。" )>> <<arousal 250 "masturbationAnal">> <</if>> <</if>> <<if $leftaction is "manusteasedildo" and $rightaction is "manusteasedildo">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 500 "masturbationAnal">> <<print either( "你用<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>轻柔地探索着自己<<bottom>>的内部。", "你慢慢地把你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>色 $_righttoy推入和推出你的肛门。", "你用你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>操你的<<bottom>>。你觉就这样玩下去,实在是太涩情了。" )>> <<elseif $leftaction is "manusteasedildo" or $rightaction is "manusteasedildo">> <<if $leftaction is "manusteasedildo">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<print either( "你用<<toyName $currentToyLeft>>轻柔地探索着自己<<bottom>>的内部。", "你慢慢地把你的<<toyName $currentToyLeft>>推进和推出你的菊穴。", "你用你的<<toyName $currentToyLeft>>操你的<<bottom>>。你觉就这样玩下去,实在是太涩情了。" )>> <</if>> <<if $rightaction is "manusteasedildo">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<print either( "你用<<toyName $currentToyRight>>轻柔地探索着自己<<bottom>>的内部。", "你慢慢地把你的<<toyName $currentToyRight>>推进又推出你的菊穴。", "你用你的<<toyName $currentToyRight>>操你的<<bottom>>。你觉就这样玩下去,实在是太涩情了。" )>> <</if>> <<arousal 250 "masturbationAnal">> <</if>> <<if $leftaction is "manusprostatedildo" and $rightaction is "manusprostatedildo">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<arousal 700 "masturbationAnal">> <<if $arousal gte ($arousalmax / 5) * 4>> 你用你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>,按摩你的前列腺使其分泌精液,让你浑身颤抖。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>,按压前列腺,造成一种几乎难以忍受的敏感的愉悦。 <<else>> 你轻轻地用<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>戳你的前列腺,每一次的刺激都会使你的身体穿过一阵电流般的快感。 <</if>> <<elseif $leftaction is "manusprostatedildo" or $rightaction is "manusprostatedildo">> <<if $leftaction is "manusprostatedildo">> <<set $leftactiondefault to $leftaction>><<set $leftaction to 0>> <<set $_toy to getToyName($currentToyLeft)>> <</if>> <<if $rightaction is "manusprostatedildo">> <<set $rightactiondefault to $rightaction>><<set $rightaction to 0>> <<set $_toy to getToyName($currentToyRight)>> <</if>> <<arousal 350 "masturbationAnal">> <<if $arousal gte ($arousalmax / 5) * 4>> 你用你的$_toy按摩你的前列腺,使其挤出精液,让你浑身颤抖。 <<elseif $arousal gte ($arousalmax / 5) * 3>> 你用你的$_toy压迫你的前列腺,造成一种几乎难以忍受的敏感的愉悦。 <<else>> 你轻轻地用你的$_toy戳你的前列腺,每戳一次都会在你的身体里发出一波快乐。 <</if>> <</if>> <<if $leftaction is "manusstopdildo" and $rightaction is "manusstopdildo">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="purple">你移动你的<<toyName $currentToyLeft>>和<<toyName $currentToyRight>>从你的<<bottom>>离开。</span> <<elseif $leftaction is "manusstopdildo">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>> <span class="purple">你移动你左手中的_playerToys[$currentToyLeft].namecap离开<<bottom>>。</span> <<elseif $rightaction is "manusstopdildo">> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>> <span class="purple">你移动你右手中的_playerToys[$currentToyRight].namecap离开你的<<bottom>>。</span> <</if>> <<if $leftaction is "mmouthstopdildo">> <<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>><<set $mouth to 0>> <span class="purple">你移动你左手中的_playerToys[$currentToyLeft].name离开你的嘴。</span> <<elseif $rightaction is "mmouthstopdildo">> <<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>><<set $mouth to 0>> <span class="purple">你移动你右手中的_playerToys[$currentToyRight].namecap离开你的嘴。</span> <</if>> <<rng>> <<if $leftaction is "mrest">> <<set $leftactiondefault to 0>> <<if $rng gte 91 and $earSlime.corruption gt (currentSkillValue('willpower') / 10) and $corruptionMasturbation is undefined>> <<set $corruptionMasturbation to true>> <<set $corruptionMasturbationCount to random(2,6)>> <span class="red">你耳朵里的史莱姆决定了它会继续控制你。</span> <<else>> <<set $leftactiondefault to "mrest">> <<set $leftaction to 0>> <</if>> <</if>> <<rng>> <<if $rightaction is "mrest">> <<set $rightactiondefault to 0>> <<if $rng gte 91 and $earSlime.corruption gt (currentSkillValue('willpower') / 10) and $corruptionMasturbation is undefined>> <<set $corruptionMasturbation to true>> <<set $corruptionMasturbationCount to random(2,6)>> <span class="red">你耳朵里的史莱姆决定了它会继续控制你。</span> <<else>> <<set $rightactiondefault to "mrest">> <<set $rightaction to 0>> <</if>> <</if>> <<rng>> <<if $rng gte Math.clamp(135 - ($earSlime.corruption / 2),80,98) and $earSlime.corruption gt (currentSkillValue('willpower') / 10) and $corruptionMasturbation is undefined>> <<set $corruptionMasturbation to true>> <<set $corruptionMasturbationCount to random(1,4)>> <span class="red">你耳朵里的史莱姆决定让你有更多的乐趣。</span> <</if>> <br><br> <</widget>>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <<set $timer to $rng>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<if $corruptionMasturbation>> <span class="red">你耳朵里的史莱姆不让你停下。</span> <</if>> <div id="masturbationButtons"> <<if $timer lte 0>> <div id="next"><<link [[继续|Nude Cat]]>><<set $finish to 1>><</link>><<nexttext>></div> <<else>> <div id="next"><<link [[继续|$passage]]>><</link>><<nexttext>></div> <</if>> <<masturbationStopControls>> </div> <br><br><br><br><br>
<<effects>> 你躺在草地上深呼吸。 <br><br> <<endmasturbation>> <<endcombat>> <<link [[继续|Nude Bask]]>><</link>> <br>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls>>
<<effects>> 你觉得在这里这样做意味着你可以洗去证据。<<wash>> <br><br> <<endmasturbation>> <<endcombat>> <<wash>>你从浴缸里爬出来。 <br><br> <<link [[继续|Bath Finish]]>><</link>> <br>
<<effects>><<set _enableSexToys to true>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> 在这里做这件事比在孤儿院更安全,贝利不会在这破门而入。 <br><br> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls>>
<<effects>> <<if playerChastity()>> 你害怕被抓住,所以尽量把声音降低。 <br><br> <</if>> <<endmasturbation>> <<clotheson>> <<endcombat>> <<link [[继续|Men's Toilets]]>><</link>> <br>
<<effects>><<set _enableSexToys to true>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> 在这里做这件事比在孤儿院更安全,贝利不会在这破门而入。 <br><br> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls>>
<<effects>> <<if playerChastity()>> 你害怕被抓住,所以尽量把声音降低。 <br><br> <</if>> <<endmasturbation>> <<clotheson>> <<endcombat>> <<link [[继续|Women's Toilets]]>><</link>> <br>
<<effects>><<set _enableSexToys to true>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> 你在想如果你被抓住,其他学生会怎么看你。 <br><br> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls>>
<<effects>> 你耳听八方,以防你分心时有人偷偷进来。你什么都没听到。 <br><br> <<endmasturbation>> <<clotheson>> <<endcombat>> <<link [[继续|School Boy's Toilets]]>><</link>> <br>
<<effects>><<set _enableSexToys to true>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> 你在想如果你被抓住,其他学生会怎么看你。 <br><br> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls>>
<<effects>> 你耳听八方,以防你分心时有人偷偷进来。你什么都没听到。 <br><br> <<endmasturbation>> <<clotheson>> <<endcombat>> <<link [[继续|School Girl's Toilets]]>><</link>> <br>
<<effects>><<set _enableSexToys to true>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> 你躺下来,让你的手随意摆动。 <br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if (!$edenpush and $danger gte (9900 - $allure) and (between(Time.hour, 6, 11) or Time.hour gt 14)) or $edenpush is 2>> <<if $edenpush is 2>><<unset $edenpush>><</if>> <<npc Eden>><<person1>>不知什么时候起,你觉得你的手被别人抓住了。 <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>> 让我来,”伊甸说,当<<he>>引导你的手臂离开的方式和 <<if $player.penisExist>> <<his>>用手揉搓着你的<<penis>>。 <<elseif $player.vaginaExist>> <<his>>用手指揉搓着<<clit>>。 <</if>> <<else>> "让我来。"伊甸说,<<he>>把你的手臂拨开,并将<<his>>的手顺势放到你的大腿上。 <</if>> <br><br> <<link [[推开|Clearing Spring Masturbation Push]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>> <br> <<link [[扑身进伊甸|Clearing Spring Masturbation Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>> <br> <<else>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls "edenPush">> <</if>>
<<effects>> <<set $edenpush to 1>> <<npc Eden>><<person1>>你轻轻地把伊甸从你身边推开。在耸耸肩离开泉水前,<<He>>扬起眉毛,向你投来怀疑的目光。 <<masturbationControls undefined "Clearing Spring Masturbation">>
<<effects>> 当你睁开眼睛的时候,温柔的海水爱抚着你。 <br><br> <<endmasturbation>> <<clotheson>> <<endcombat>> <<ind>><<link [[留在温泉里(0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>> <br> <<getouticon>><<link [[出来|Eden Clearing]]>><<clotheson>><</link>>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> 你想要抚摸自己,在一堂数学课的中间。你看向四周,大家都全神贯注,没有人会注意到你。 <<if $whitneymaths is "seat">> 只有惠特尼注意到了。<<exhibitionism5>> <<else>> 没有人会注意到。<<exhibitionism4>> <</if>> <<masturbationstart>> <<set $timer to 20>> <<set $mouth to "disabled">> <</if>> <<if $whitneymaths is "seat">> 你抚摸自己。惠特尼笑着看着,想看看你能走多远。<<npcincr Whitney lust 1>><<glust>> <<else>> 你爱抚着自己。其他的学生离你非常的近,他们可以轻易地看到你正在做的事。 <</if>> <<garousal>><<arousal 100 "genitals">> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls `"timer|arousal100" + ($whitneymaths is "seat" ? "|whitneySeat" : "")`>>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $timer lte 0 and $orgasmdown gte 1>> <<npc River>><<person1>>你听到瑞沃在高潮中向你走来!你试着重新整理衣服,坐直,但你无法停止痉挛。当<<he>>意识到你在做什么时,<<his>>的眼睛睁大,脸色变得苍白。"你……你怎么可以……"<<His>>的眼珠向上一翻,然后<<he>>整个人倒在地上蜷缩成一团。 <<ggdelinquency>><<detention 6>> <br><br> <<endmasturbation>> <<endcombat>> <<if $whitneymaths is "seat">> <<npc Whitney>><<person1>> "真他妈的好,”惠特尼说,抓住你的胳膊把你推到桌子上。不确定刚才发生了什么,班上的其他人看着惠特尼爬到你身上。 <br><br> <<link [[继续|Maths Whitney Sex]]>><<set $sexstart to 1>><</link>> <br> <<else>> <<if $promiscuity gte 75>> <<link [[把班上的人煽动起来|Maths Lesson Gang Bang]]>><<endevent>><<set $sexstart to 1>><</link>><<promiscuous5>> <br> <</if>> <<link [[假装无辜|Maths Lesson Feign]]>><<clotheson>><<endevent>><</link>> <br> <</if>> <<else>> <<if $timer lte 0>> 你听到瑞沃向你走来!你迅速地重新整理你的衣服,坐直了。瑞沃在你旁边停了下来。“你看起来脸都红了,”老师说。“下课后你应该去看护士。”你呼了一口气,瑞沃走开了。 <<else>> 不想再继续冒险,你整理好衣服,坐得笔挺。你不认为你被发现了。 <</if>> <<if $whitneymaths is "seat">> <br><br> "别担心,”惠特尼咧开嘴。“我会保密的,<<slut>>。" <</if>> <br><br> <<endmasturbation>> <<clotheson>> <<endcombat>> <<towelup>> 在别人没有发现的情况下自慰的感觉令人着迷。你花了一些时间才平复好激动的心和通红的脸。 <br><br> <<advancelesson>> <<if $phase is 1>> <<mathsLessonEnd>> <<else>> <<mathsLessonEvent 0.5>> <</if>> <</if>>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> 你想要抚摸自己,在一堂科学课的中间。你看向四周,大家都全神贯注,没有人会注意到你。 <<exhibitionism4>> <<masturbationstart>> <<set $timer to 20>> <<set $mouth to "disabled">> <</if>> 你爱抚着自己。其他的学生离你非常的近,他们可以轻易地看到你正在做的事。 <<garousal>><<arousal 100 "genitals">> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls "timer|arousal100">>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $timer lte 0 and $orgasmdown gte 1>> 在你高潮的时候,你的右后方突然出现一声巨大的爆炸。有人把一些不应该放在一起的东西混合了起来,把注意力吸引到了你的方向上。你尝试重新穿好衣服并且表现得自然一些,可你控制不住痉挛的身体。你发现目光都聚焦于你,所有人都想知道你有什么问题。 <br><br> <<npc Sirris>><<person1>>西里斯快速冲来,路过了你,完全没有意识到你刚做的事。<<He>>看向你身后的<<generates2>><<person2>><<person>>。“你们把什么东西混合到一起了?你们对<<phim>>用了什么东西或者干了别的坏事吗?”<<person1>><<he>>说。“回答我!" <br><br> <<person2>>那<<person>>凝视着西里斯,嘴巴大张着。<<person1>>“所有人,听着。”老师说。“你们的同学身上可能有危险物品。你,快去拿水管来!我要脱掉<<phim>>的衣服,然后在化学品造成任何伤害之前把<<phim>>洗干净!" <br><br> 你尝试抗议,然而在全班面前全裸的想法让你又一次让你高潮,让你又一次痉挛不止。西里斯猛拽掉你的$worn.upper.cn_name_cap,把它向上拉起直到脱离你的身体。全班都在看着,震惊于眼前的光景。有一些视线毫无疑问的正在打量你的<<breasts>>。 <br><br> 西里斯下一个目标是你的$worn.lower.cn_name_cap,把你的<<undies>>展示给全班。 <<if $worn.under_lower.type.includes("naked")>> 你暴露的样子让全班倒吸一口气。 <<elseif playerChastity()>> <<He>>困惑地看向你的$worn.under_lower.cn_name_cap。"这是什么?"<<he>>用力一扯。"拉不下来。没时间了,凑合着来吧。" <<else>> <<He>>没有浪费时间,一把把$worn.under_lower.cn_name_cap从你的大腿上拽了下来。你暴露的<<genitals_are>>让全班倒吸一口凉气。 <</if>> <<upperruined>><<lowerruined>><<underruined>><<exposure>> <<covered>> <br><br> "好了。现在拿来水管,所有人后退。”<<He>>用冰冷的水流冲刷着你,把你从座位上赶了下来。“我说了后退!”<<He>>在全班面前继续用水流冲刷着你,那些后排的人伸长了脖子去看。 <br><br> <<wash>> "请关掉水管。"<<he>>最后说道。水管被关掉了,西里斯跪在你旁边。<<He>>用毛巾包裹住你。"感觉如何?"你说不出一句话。 <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<gpain>><<pain 5>> <br><br> <<link [[继续|Science Lesson Masturbate Hose]]>><</link>> <br> <<else>> <<if $timer lte 0>> 你的右后方突然出现一声巨大的爆炸。有人把一些不应该放在一起的东西混合了起来,把注意力吸引到了你的方向上。你快速整好衣服,希望你通红的脸和凌乱的衣衫不会比这声爆炸更为引人注目。 <<else>> 不想再继续冒险,你整理好衣服,坐得笔挺。你不认为你被发现了。 <</if>> <br><br> <<endmasturbation>> <<clotheson>> <<endcombat>> <<towelup>> 在别人没有发现的情况下自慰的感觉令人着迷。你花了一些时间才平复好激动的心和通红的脸。 <br><br> <<advancelesson>> <<if $phase is 1>> <<set $phase to 0>> 铃响了,这意味着课程结束了。你离开了教室。 <br><br> <<link [[继续|Hallways]]>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - $allure)>> <<eventsscience>> <<else>> <<eventssciencesafe>> <</if>> <</if>> <</if>>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<if $kylarenglishstate is "active">> 你想要抚摸自己,在一堂语文课的中间。你看向四周,大家都全神贯注,没有人会注意到你。除了凯拉尔。 <<exhibitionism5>> <<else>> 你想要抚摸自己,在一堂语文课的中间。你看向四周,大家都全神贯注,没有人会注意到你。 <<exhibitionism4>> <</if>> <br><br> <<masturbationstart>> <<set $timer to 20>> <<set $mouth to "disabled">> <</if>> <<if $kylarenglishstate is "active">> 你爱抚着自己,其他的学生离你非常的近,他们可以轻易地看到你正在做的事。凯拉尔也已经完全看入迷了。 <<garousal>><<arousal 100 "genitals">> <<else>> 你爱抚着自己。其他的学生离你非常的近,他们可以轻易地看到你正在做的事。 <<garousal>><<arousal 100 "genitals">> <</if>> <<masturbationeffects>> <<masturbationactions>> <<if $orgasmdown gte 1 and $kylarenglishstate is "active">> 凯拉尔惊叹地看着你高潮。 <<glust>><<npcincr Kylar lust 5>> <br><br> <</if>> <<masturbationControls `"timer|arousal100" + ($kylarenglishstate is "active" ? "|kylarSeat" : "")`>>
<<set $outside to 0>> <<set $location to "school">> <<effects>> <<if $kylarenglishstate is "active" and $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and !playerChastity("hidden")>> <<set $genderknown.pushUnique("Kylar")>> <</if>> <<if $timer lte 0 and $orgasmdown gte 1>> <!-- time ran out and successfully came --> <<if $kylarenglishstate is "active">> <<npc Kylar>><<generates2>><<person2>>一个<<person>>斜靠在你的桌子上,在教室的另一头聊天。你试图停止触摸自己,但你无法控制自己的痉挛。<<He>>看到你在做什么。<<His>>张了一下嘴,然后<<he>>笑了。“哇,你真是个变态,”<<he>>小声说。"我应该让所有人都知道。除非,"<<He>>把<<his>>的桌子挪到离你更近的地方。“除非你——" <br><br> <<Hes>>打断。凯拉尔从你的桌子上跳过去,把<<him>>拖到地上。<<person1>><<He>>跨坐在<<person2>><<person>>身上,一只手扼住<<his>>的喉咙,另一只手握着一把刀。有人尖叫起来。 "<<pShes>>是我的,”凯拉尔边说边把刀移近<<persons>>的脸部。"我的。" <br><br> 多伦跳过桌子,抓住凯拉尔的腰和手腕,把<<person1>><<him>>从<<person2>><<person>>身上拉了下来。<<person1>><<He>>没有挣扎,被老师拉向教室后面。 <br><br> <<person2>><<person>>在地板上呜咽。<<His>>朋友们组成一个保护圈,向你投来邪恶的表情。在多伦回来之前,班上其他人都在窃窃私语。凯拉尔没有和<<endevent>><<npc Doren>><<person1>><<him>>一起出现。 <br><br> <<set $kylarenglishstate to "absent">> <<clotheson>> <<endmasturbation>> <<endcombat>> <<link [[继续|English Lesson Daydream]]>><</link>> <br> <<else>> <!-- kylar is not in class --> <<generates1>><<person1>>一个<<person>>斜靠在你的桌子上,在教室的另一头聊天。你试图停止触摸自己,但你无法控制自己的痉挛。<<He>>看到你在做什么。<<him>>张了一下嘴,然后<<him>>笑了。“哇,你真是个变态,”<<he>>小声说。"我应该让所有人都知道。除非,"<<He>>把<<his>>的桌子挪到离你更近的地方。"除非你对我好。"<<He>>抓住你的手腕并将你的手放在<<his>>的胯部。 <br><br> <<link [[摩擦|English Rub]]>><<trauma 6>><<stress 6>><<sub 1>><</link>><<gtrauma>><<gstress>> <br> <<if $promiscuity gte 55>> <<link [[惩罚|English Punish]]>><<def 1>><</link>><<promiscuous4>> <br> <</if>> <<link [[拒绝|English Rub Refuse]]>><<trauma 6>><<stress 6>><<detention 3>><<status -10>><</link>><<lcool>><<gdelinquency>><<gtrauma>><<gstress>> <br> <</if>> <<else>> <!-- didn't come or didn't ran out of time --> <<if $timer lte 0>> 另一个学生斜靠在你的桌子上,开始在教室的另一头聊天。你把自己盖起来,把目光移开。你希望没人注意到。 <<if $kylarenglishstate is "active">> "你,你太淫荡了,"凯拉尔吞吞吐吐地说道:"还很大胆。" <</if>> <<else>> <<if $kylarenglishstate is "active">> 不想再继续冒险,你整理好衣服,坐得笔挺。“你……你真骚,”凯拉尔倒吸一口气。“也真勇敢。" <<else>> 不想再继续冒险,你整理好衣服,坐得笔挺。你不认为你被发现了。 <</if>> <</if>> <<endmasturbation>> <<clotheson>> <<endcombat>> <<towelup>> <br><br> 在别人没有发现的情况下自慰的感觉令人着迷。你花了一些时间才平复好激动的心和通红的脸。 <br><br> <<advancelesson>> <<if $phase is 1>> <<set $phase to 0>> 铃响了,这意味着课程结束了。你离开了教室。 <br><br> <<link [[继续|Hallways]]>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - $allure)>> <<eventsenglish>> <<else>> <<eventsenglishsafe>> <</if>> <</if>> <</if>>
<<effects>> 你爱抚着自己。罗宾匆匆看了你一眼,然后把你的手从你的身上拍了下来。“你不能在这这么做,”<<nnpc_he Robin>>说着,<<nnpc_his Robin>>声音十分严厉。“只能私下里这么干。”<<nnpc_He Robin>>把目光移回到教室的前面。 <br><br> <<nnpc_He Robin>>吸引了太多注意力。你不能再这么做下去了。 <br><br> <<link [[继续|History Lesson Daydream]]>><</link>> <br>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> 你想要抚摸自己,在一堂历史课的中间。你看向四周,大家都全神贯注,没有人会注意到你。 <<if $robinhistory is "seat">> 除了罗宾。 <<exhibitionism5>> <<else>> <<exhibitionism4>> <</if>> <br><br> <<masturbationstart>> <<set $timer to 20>> <<set $mouth to "disabled">> <</if>> 你继续爱抚自己。 <<if $robinhistory is "seat">> <<if $timer is 20>> 罗宾瞥了你一眼,在<<nnpc_he Robin>>意识到你在干什么的时候脸立刻红了。“你不能在这这么做!”<<nnpc_he Robin>>说。 <br><br> "眼睛朝前看。”温特打断了你们的交谈。罗宾直直晃了一下,吓了一跳。 <<elseif $rng gte 67>> 罗宾密切关注着温特。 <<elseif $rng gte 33>> <<if $robinromance is 1>> 罗宾让<<nnpc_his Robin>>目不转睛。 <<else>> 罗宾尝试让<<nnpc_his Robin>>的视线远离你,但是做不到。 <</if>> <<else>> 罗宾在你身后脸红了。 <</if>> <<if $orgasmdown gte 1>> <<glust>><<npcincr Robin lust 1>> <</if>> <</if>> <br><br> 其他的学生离你非常的近,他们可以轻易地看到你正在做的事。 <<garousal>><<arousal 100 "genitals">> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls `"timer|arousal100" + ($robinhistory is "seat" ? "|robinSeat" : "")`>>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $timer lte 0 and $orgasmdown gte 1>> <<npc Winter>><<person1>>温特决定站在你的桌子边讲课,就在你高潮的时候。<<He>>背对着你站着。你觉得没人注意到。 <br><br> <<endmasturbation>> <<clotheson>> <<endcombat>> <<if !playerBellyVisible()>> <<npc Winter>><<person1>>当你的高潮消退,温特转向你并靠近你。"原来你喜欢摸自己,"<<he>>小声说。"我知道该怎么对付像你这样肮脏的<<girls>>。跟我来。" <br><br> <<He>>笔直地站着。“请翻到117页,”<<he>>向全班宣布。"我不会很久的。"你跟着<<him>>走出教室,走进一间储藏室。这里有你从<<his>>的课程中认识到的各种古董和道具。<<he>>把手伸进一个木箱里,拿出一种金属贞操<<if $player.penisExist>>笼<<else>>带<</if>>。 <br><br> "脱,"<<he>>命令。<<He>>吹掉设备上的灰尘。“你显然无法控制自己。这是为你好。" <br><br> <<link [[脱|History Masturbate Strip]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>> <br> <<link [[拒绝|History Masturbate Refuse]]>><<def 1>><<detention 3>><</link>><<gdelinquency>> <br> <<else>> <<npc Winter>><<person1>>当你的高潮消退,温特转向你并靠近你。“我知道和孩子在一起会引起一些荷尔蒙问题,”<<he>>看了看你的<<bellyDescription "pc">>说。“即使如此,请尽量减少这些事情。这是不恰当的。”<<He>>转身离开,让你自己去恢复。 <br><br> <<advancelesson>> <<if $phase is 1>> <<set $phase to 0>> 铃响了,这意味着课程结束了。你离开了教室。 <br><br> <<link [[继续|Hallways]]>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - $allure)>> <<eventshistory>> <<else>> <<eventshistorysafe>> <</if>> <</if>> <</if>> <<else>> <<if $timer lte 0>> 温特决定站在你的桌子旁讲课。你决定继续,希望没有人注意,但你认为这是更好的。 <<else>> 不想再继续冒险,你整理好衣服,坐得笔挺。你不认为你被发现了。 <</if>> <<if $robinhistory is "seat">> 罗宾看起来松了一口气。 <</if>> <br><br> <<endmasturbation>> <<clotheson>> <<endcombat>> <<towelup>> 在别人没有发现的情况下自慰的感觉令人着迷。你花了一些时间才平复好激动的心和通红的脸。 <br><br> <<advancelesson>> <<if $phase is 1>> <<set $phase to 0>> 铃响了,这意味着课程结束了。你离开了教室。 <br><br> <<link [[继续|Hallways]]>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - $allure)>> <<eventshistory>> <<else>> <<eventshistorysafe>> <</if>> <</if>> <</if>>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> 你想摸摸自己,就在泳池中间。你四处看,大家都走神了。没人会注意到你在水下做的事。 <<exhibitionism4>> <<masturbationstart>> <<set $timer to 20>> <<set $mouth to "disabled">> <</if>> 你爱抚着自己。其他的学生离你非常的近,他们可以轻易地看到你正在做的事。 <<garousal>><<arousal 100 "genitals">> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls "timer|arousal100">>
<<set $outside to 0>><<set $location to "pool">><<effects>> <<if $timer lte 0 and $orgasmdown gte 1>> <<npc Mason>><<person1>>梅森让同学们在泳池的一边排好队。你还在从高潮开始颤抖,挣扎着跟上。 <<clotheson>> 梅森发现你在水里瑟瑟发抖。<<He>>跳进水里,向你游来,把你抱在<<his>>怀里,放到池边。<<He>>游到你后面,靠得很近。“你还好吗?”<<he>>问道。 <br><br> <<link [[点头|Swimming Masturbate Nod]]>><</link>> <br> <<if $promiscuity gte 15>> <<link [[亲吻|Swimming Masturbate Kiss]]>><<status 1>><<detention 2>><</link>><<promiscuous2>><<gdelinquency>><<gcool>> <br> <</if>> <<else>> <<if $timer lte 0>> 梅森要求全班在游泳池的一边排好队。当你和其他学生挤得这么近的时候,你是逃不掉的。 <<else>> 不想再冒险了,你停下来。你觉得没人注意到。 <</if>> <br><br> <<endmasturbation>> <<clotheson>> <<endcombat>> 在别人没有发现的情况下自慰的感觉令人着迷。你花了一些时间才平复好激动的心和通红的脸。 <br><br> <<water>> <<advancelesson>> <<if $phase is 1>> <<set $phase to 0>> 铃响了,这意味着课程结束了。你离开了教室。 <br><br> <<if $exposed lte 0>> <<maleicon>><<link [[男更衣室|School Boy Changing Room]]>><</link>> <br> <<femaleicon>><<link [[女更衣室|School Girl Changing Room]]>><</link>> <br><br> <<elseif $exposed gte 1>> <<maleicon>><<link [[拿几条毛巾进男更衣室|School Boy Changing Room]]>><<towelupm>><</link>> <br> <<femaleicon>><<link [[拿几条毛巾进女更衣室|School Girl Changing Room]]>><<towelup>><</link>> <br><br> <</if>> <<else>> <<if $exposed gte 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure / 2))>> <<eventsswimming>> <<else>> <<eventsswimmingsafe>> <</if>> <<elseif $exposed lte 0>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - ($allure / 10))>> <<eventsswimming>> <<else>> <<eventsswimmingsafe>> <</if>> <</if>> <</if>> <</if>>
<<set $outside to 0>><<set $location to "school">><<effects>> "我得处理掉你的衣服,”西里斯说。"你需要在下课后去见下校长,看看有没有备用的。"<<He>>帮你坐到座位上,确保毛巾盖住你。 <br><br> 西里斯把<<person2>><<person>>送到班主任那里,上课开始了。你在发抖。 <br><br> <<towelup>> <<endcombat>> <<advancelesson>> <<if $phase is 1>> <<set $phase to 0>> 铃响了,这意味着课程结束了。你离开了教室。 <br><br> <<link [[继续|Hallways]]>><</link>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (8900 - $allure)>> <<eventsscience>> <<else>> <<eventssciencesafe>> <</if>> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<generates1>><<generates2>><<generates3>><<generates4>><<generates5>><<generates6>><<maninit>> <<set $enemytrust += 100>> 你还在玩得脸红,趴在桌子上。你凝视着一个<<person1>><<person>>,知道<<hes>>比大多数人更好奇。"老师走了,我们应该好好利用。你为什么不过来,"你说,"我需要人帮我挠痒痒。" <br><br> <<He>>向你走来,你握住<<his>>的手,并把手放在你的<<breasts>>上。<<Hes>>起初有些犹豫,但很快就变得大胆起来。你邀请其他人加入,很快你周围就形成了一个圈子。其他学生仍然坐在座位上,他们对你的行为感到尴尬多于兴奋。<<famesex 30>><<promiscuity5>> <</if>> <<effects>> <<effectsman>> <<man>> <<audience>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Maths Lesson Gang Bang Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Maths Lesson Gang Bang]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $finish is 1>> 当你重新坐起来时,人群向后退去。你想知道他们会不会开始对彼此动手动脚,但他们似乎对这个想法不太满意。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 其他学生在你的课桌旁躺成心满意足的一堆。 <br><br> <<clotheson>> <<endcombat>> <<elseif $enemyhealth lte 0>> 你把学生们从你身边赶走了。他们得到了暗示,不再纠缠你。 <br><br> <<clotheson>> <<endcombat>> <</if>> <<npc River>><<person1>> 瑞沃很快苏醒过来,睁着朦胧的眼睛环顾四周。<<He>>凝视着你,但什么也不说。<<He>>站起来继续上课,就像什么都没发生一样。 <br><br> <<link [[继续|Maths Lesson Daydream]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $pronoun is "m">>你拉开了<<his>>的拉链<<else>>你掀起了<<his>>的裙子<</if>>同时<<if $NPCList[0].penis isnot "none">>撸动起<<his>>的肉棒。<<else>>挑逗起<<his>>的小穴。<</if>><<He>>的身体前倾,并朝向<<his>>的桌子以掩饰<<his>>的反应。<<He>>没能坚持多久,就在别人注意到之前射在了你的手指上。 <br><br> 你把手抽开。"看,"<<he>>喘着气。"那还不算太糟,不是吗?别担心,变态,我会保守你的秘密。" <br><br> <<clotheson>> <<endmasturbation>> <<endcombat>> <<link [[继续|English Lesson Daydream]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $pronoun is "m">>你拉开了<<his>>的拉链<<else>>你掀起了<<his>>的裙子<</if>>同时<<if $NPCList[0].penis isnot "none">>撸动起<<his>>的肉棒。<<else>>挑逗起<<his>>的小穴。<</if>><<He>>的身体前倾,并朝向<<his>>的桌子以掩饰<<his>>的反应。<<He>>没能坚持多久,就在别人注意到之前射在了你的手指上。 <br><br> "看,"<<he>>喘着气。"那还不算太糟,不是吗?别担心,变态,我会保守你的秘密。" <br><br> <<He>>试图拉走<<his>>的桌椅,但是你抓住了<<his>>的<<if $NPCList[0].penis isnot "none">>阴茎<<else>>小穴<</if>>并阻止<<him>>。你靠得更近些,“我还没做完呢,”你对着<<his>>的耳朵柔声说道。你又开始揉。 <br><br> <<He>>这次持续时间稍微长一点,但还是很快。你不停地戏弄<<him>>让<<him>>高潮,使<<him>>蠕动。“小心点,”你小声说,“你不想让别人看到你这个样子,对吧?" <br><br> 过了一分钟<<he>>又高潮了。“那是第三次了,”你说,<<he>>停止颤抖。“就在教室中间。现在谁是变态?" <br><br> "拜托,”<<he>>呜咽着。“不要再这样了。" <br><br> 多伦离你越来越近了,你把手移开。那个<<person>>把椅子从你身边挪开。你认为<<he>>吸取了<<his>>教训。 <<promiscuity4>> <<clotheson>> <<endmasturbation>> <<endcombat>> <<link [[继续|English Lesson Daydream]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<effects>> "随你便,”<<he>>说。“嘿,各位,”<<he>>举起你的手臂。其他人把头转过来看。“我抓到这个变态手淫。" <br><br> 你试图辩驳,但你的脸红暴露了真相。<<if $exposed gte 1>>更不用说你凌乱的衣服了。<</if>>全班哄堂大笑,你也连忙把手臂从<<person>>身上抽出。 <br><br> <<fameexhibitionism 30>> <<clotheson>> <<endmasturbation>> <<endcombat>> <<npc Doren>><<person1>>多伦走过来,站在你的桌旁。“恐怕我不能忽视这件事。礼顿会希望你留堂的。”<<He>>看起来很担心。 <br><br> <<link [[点头|English Lesson Daydream]]>><<endevent>><</link>> <br> <<link [[羞愧地低头|English Events Masturbation Stare]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Doren love 1>><</link>><<gtrauma>><<gstress>><<lcool>> <br>
<<set $outside to 0>><<set $location to "school">><<effects>> 多伦环顾教室。“安静!”<<he>>吼道。全班鸦雀无声。 <br><br> <<if $dorenhonest isnot 1>> <<person1>>多伦回头看着你,“我想和你到外面谈谈。来吧。”你从教室里跟着<<him>>,一直低着头,知道每个人都在盯着你看。 <br><br> <<He>>关上身后的门,用一种不寻常的安静语气说话。“一切都好吗<<lass>>,或者你有什么要告诉我的吗?" <br><br> <<link [[说实话|English Events Honest]]>><<npcincr Doren love 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>> <br> <<link [[说你很好|English Events Masturbation Fine]]>><</link>> <br> <<else>> <<endevent>> <<link [[继续|English Lesson Daydream]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "school">><<effects>> 你装出一副勇敢的样子告诉<<him>>你很好。“好吧。如果你这么说,”<<he>>说。“在他们打破窗户之前,我们回去上课吧。" <br><br> <<endevent>> <<link [[继续|English Lesson Daydream]]>><</link>> <br>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $player.penisExist and $worn.genitals.name is "chastity cage" and $worn.genitals.origin is "Winter">> <<if $worn.under_lower.type.includes("naked")>> 你<<nervously>>脱下$worn.lower.cn_name_cap,同时试图对老师隐藏你的<<genitals>>。“这次,我就不计较你没有内衣了,”<<he>>说。 <<else>> 你<<nervously>>脱下$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap,同时试图对老师遮掩你的<<genitals>>。 <<underlowerstrip>> <</if>> <<if playerBellySize() lte 7>> 温特移动你的手时<<his>>的眼睛睁大。“哦,”<<he>>说。“你已经被关起来了,还不够吗?”<<He>>想了一会儿。“我找到了你戴着的贞操笼的钥匙,让我们更进一步。”<<He>>从<<his>>口袋里掏出一把钥匙,打开阴茎周围的笼子。 <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<if $vaginalchastityparasite isnot 0>> <span class="pink">随着贞操带的解除,<<= $vaginalchastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的阴道中脱落。</span> <<set $vaginalchastityparasite to 0>> <</if>> <<if $penilechastityparasite isnot 0>> <span class="pink">随着贞操带的解除,<<= $penilechastityparasite.replace("eels","鳗鱼").replace("worms","蠕虫").replace("pale slimes","苍白史莱姆").replace("slimes","史莱姆").replace("snakes","蛇").replace("fish","鱼").replace("spiders","蜘蛛").replace("maggots","蛆虫")>>从你的阴茎上脱落下来。</span> <<set $penilechastityparasite to 0>> <</if>> <br><br> <<genitalswear 1>> <<set $worn.genitals.origin to "Winter">> <<He>>把贞操带绕在你的腰上。锁咔哒一声关上了。“瞧,”<<he>>说。"你不会再受诱惑了,如果我是你,我不会让别人看到的。" <br><br> <<if $speech_attitude is "meek">> "你会帮我解开吗?"你问。 <<elseif $speech_attitude is "bratty">> "这太丢人了,"你说,"钥匙在哪里?" <<else>> "你以后会帮我解开吗?"你问。 <</if>> <br><br> <<He>>耸耸肩说:“钥匙丢了很久了。希望等你出狱的时候,你已经有了一些自制力。”<<He>>站起来。“现在让我们回到课堂上。" <br><br> <<else>> "我知道怀着孩子的时候,身体会产生一些荷尔蒙需求,"<<he>>看了看你的<<bellyDescription "pc">>说,"即便如此,也请尽量减少这些事情。这是不恰当的。"<<He>>站起来,"现在让我们回到课堂上。" <br><br> <</if>> <<endevent>> <<link [[继续|History Lesson Daydream]]>><<clotheson>><</link>> <<elseif playerChastity()>> <<if $worn.under_lower.type.includes("naked")>> 你<<nervously>>脱下$worn.lower.cn_name_cap,同时试图对老师隐藏你的<<genitals>>。“这次,我就不计较你没有内衣了,”<<he>>说。 <<else>> 你<<nervously>>脱下$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap,同时试图对老师遮掩你的<<genitals>>。 <<underlowerstrip>> <</if>> 温特移动你的手时<<his>>的眼睛睁大。“哦,”<<he>>说。“你已经被关起来了,还不够吗?”<<He>>想了一会儿。“只有一种办法了。”<<He>>坐在箱子上让你弯过<<his>>的膝盖。 <<lowerstrip>> <br><br> <<link [[继续|History Masturbate Spank]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<if $worn.under_lower.type.includes("naked")>> 你脱下$worn.lower.cn_name_cap,同时试图对老师隐藏你的<<genitals>>。“这次,我就不计较你没有内衣了,”<<he>>说。 <<else>> 你脱下$worn.lower.cn_name_cap和$worn.under_lower.cn_name_cap,同时试图对老师遮掩你的<<genitals>>。 <<underlowerstrip>> <</if>> <<lowerstrip>> <<if $player.penisExist and $player.vaginaExist>> 不知道<<hes>>是否有对你独特的生殖器感到惊讶,但至少<<he>>没有给出任何反应。 <</if>> <<if playerBellySize() lte 7 or $player.gender isnot "f">> <<if $player.gender is "f">> <<genitalswear 1>> <<else>> <<genitalswear 2>> <</if>> <<set $worn.genitals.origin to "Winter">> <<set $genderknown.pushUnique("Winter")>> 你腰部以下裸露出来,<<he>>将<<if $player.penisExist>>笼子<<else>>带子<</if>>绕在你的腰部。锁关上时发出咔嗒一声。"好了,"<<he>>说,"你再也不会被诱惑了。" <br><br> <<if $speech_attitude is "meek">> "你会帮我解开吗?"你问。 <<elseif $speech_attitude is "bratty">> "这太丢人了,"你说,"钥匙在哪里?" <<else>> "你以后会帮我解开吗?"你问。 <</if>> <br><br> <<if $player.penisExist>> <<He>>耸耸肩。"也许吧,但其实我不确定钥匙在哪里。 <<else>> <<He>>耸耸肩。"钥匙丢了很久了。 <</if>> 希望等你重获自由的时候,你的自制力会有所长进。"<<He>>站起来。"现在让我们回到课堂上。" <br><br> <<else>> "我知道怀着孩子的时候,身体会产生一些荷尔蒙需求,"<<he>>看了看你的<<bellyDescription "pc">>说,"即便如此,也请尽量减少这些事情。这是不恰当的。"<<He>>站起来,"现在让我们回到课堂上。" <br><br> <</if>> <<endevent>> <<link [[继续|History Lesson Daydream]]>><<clotheson>><</link>> <</if>>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $speech_attitude is "meek">> "不、不要,"你一边说,一边移开目光。 <<elseif $speech_attitude is "bratty">> "滚开,你这个老变态。"你说。 <<else>> "不,"你说,"我不想穿。" <</if>> <br><br> "你必须穿,"<<he>>说着向你冲过来。你闪开了,然后立刻逃离了房间。"等礼顿教训你的时候,看你还能有多快。"<<he>>对你大喊,你没有理会<<he>>,跑进了走廊。 <<pass 10>> <br><br> <<endevent>> <<link [[继续|Hallways]]>><</link>> <br>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>><<npcspank>><<npcidlegenitals>> <<set $enemyanger += 150>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $enemyanger lte 20>> <span id="next"><<link [[继续|History Masturbate Spank Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|History Masturbate Spank]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<set $location to "school">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> "你真是精力充沛,"<<he>>气喘吁吁。<<tearful>>你跟着<<him>>回到了教室。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|History Lesson Daydream]]>><</link>> <br> <<elseif $enemyhealth lte 0>> <<He>>因疼痛后退,你从<<his>>手里扭动着挣脱。"你不可能永远逃避惩罚,"<<he>>在你身后喊道。<<tearful>>你从房间跑进了走廊。 <<pass 10>> <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Hallways]]>><</link>> <br> <<else>> <<He>>放开了你。"我希望你已经吸取了教训。自慰会导致各种健康问题。"<<tearful>>你跟着<<him>>回到课堂。 <br><br> <<clothesontowel>> <<endcombat>> <<link [[继续|History Lesson Daydream]]>><</link>> <br> <</if>>
<<set $outside to 0>><<set $location to "pool">><<effects>> 你点点头。<<He>>看起来仍然很担心。"希望你能明白,"<<he>>说,"这种情况可能会很危险。如果你再发生这样的肌肉筋挛的情况,一定及时告诉我。"<<He>>帮助你回到游泳池,继续游泳课程。 <br><br> <<endcombat>> <<link [[继续|Swimming Lesson Daydream]]>><</link>> <br>
<<set $outside to 0>><<set $location to "pool">><<effects>> 你吻上了<<his>>的嘴唇。<<takeKissVirginity "Mason">><<his>>脸上的表情混杂着困惑和恐惧,向后踉跄半步。其他同学发出笑声和欢呼。<<His>>的脸都红了。"那好吧,"<<he>>说,"回到泳池里。"<<He>>在剩下的课程中避免看你。 <<promiscuity2>> <<endcombat>> <<link [[继续|Swimming Lesson Daydream]]>><</link>> <br>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <<set $timer to random(5, 50)>> <</if>> 你抚摸起自己。<<if $phase2 is 1>>他们在一旁围观<<else>><<person1>><<person>>饶有兴趣地观看<</if>>。 <<garousal>><<arousal 50 "genitals">> <br><br> <<if $orgasmdown gte 1>> <<set $timer -= 5>> <<if $phase2 is 1>>他们用敬畏的目光看着<<else>><<person1>><<person>>用敬畏的目光注视着<</if>>你的高潮。"看<<phim>>,开冲!" <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls "timer|arousal50">>
<<effects>> <<if $timer lte 0>> <<person1>><<person>>向前迈进。“我认为<<if $phase2 is 1>>我们<<else>>我<</if>>是时候动手了。”你试图停止触摸自己,但你无法控制你的痉挛。<<if $phase2 is 1>>他们<<else>><<He>><</if>>阻止你进入隔间。 <<saveNPC 0 toilets_1>> <<if $phase2 is 1>> <<set _phasetemp to 1>> <<saveNPC 1 toilets_2>> <</if>> <<endmasturbation>> <<endcombat>> <<loadNPC 0 toilets_1>> <<if _phasetemp is 1>> <<set $phase2 to 1>> <<loadNPC 1 toilets_2>> <</if>> <br><br> <<link [[继续|Toilets Molestation]]>><<set $molestationstart to 1>><</link>> <<else>> 你认为<<if $phase2 is 1>>他们<<else>><<hes>><</if>>已经看够了。 <<if $orgasmcurrent is 0>> <<saveNPC 0 toilets_1>> <<if $phase2 is 1>> <<set _phasetemp to 1>> <<saveNPC 1 toilets_2>> <</if>> <<endmasturbation>> <<endcombat>> <<loadNPC 0 toilets_1>> <<if _phasetemp is 1>> <<set $phase2 to 1>> <<loadNPC 1 toilets_2>> <</if>> "太可悲了,你甚至都没做完!"<<if $phase2 is 1>><<person2>><<person>>点头同意。<</if>>"我觉得戏弄人的家伙需要被<<print ($phase2 is 1 ? "我们" : "我")>>惩罚一下。"<<if $phase2 is 1>>两人<<else>><<person1>><<He>><</if>>向你靠近,将你挡在了隔间内。 <br><br> <<link [[继续|Toilets Molestation]]>><<set $molestationstart to 1>><</link>> <<else>> <<endmasturbation>> <br> 你张开双腿,让<<if $phase2 is 1>>他们<<else>><<him>><</if>>完美地看到了最后。<<if $phase2 is 1>>他们<<else>><<He>><</if>>全程目瞪口呆地站在原地。 <br><br> 你站起来,离开隔间的时候故意蹭了蹭<<person1>><<person>>。<<flaunting>><<if $phase2 is 1>>他们<<else>><<he>><</if>>一直密切注视着你, <<storeon $bus "check">> <<if _store_check is 1>> <<storeon $bus>> 你取回衣服,故意当着<<if $phase2 is 1>>他们<<else>><<him>><</if>>的面慢慢把衣服穿上, <<else>> 你照着镜子,对<<if $phase2 is 1>>他们<<else>><<him>><</if>>眨眨眼,然后 <</if>>扭了扭你<<bottom>>。<<if $phase2 is 1>>他们一时面面相觑<<else>><<him>>一时目瞪口呆<</if>>,但并没有进一步的举动。 <<clotheson>> <<endcombat>> <<link [[离开|Park]]>><<set $eventskip to 1>><</link>> <br> <</if>> <</if>> <!-- This passage contains contextual elements which require it to be used in conjunction with furniture. See: [[Masturbate in bed|Home Masturbation]] -->
<<set $outside to 0>><<set $location to "home">><<effects>><<set _robin to statusCheck("Robin")>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> 你沉进长毛绒床垫里,让你的手移动。 <<if $exhibitionism gte 35>> 你不知道墙有多薄。 <<else>> 希望没人闯进来。 <</if>> <br><br> <</if>> <<masturbationeffects>> <<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and !$daily.robin.masturbation and $rng gte 91 and _robin_location is "orphanage" and _robin.lust gte 2 and _robin.love gte 50 and _robin.trauma lt 20>> <<set $daily.robin.masturbation to true>> <<if $robinromance and _robin.lust gte 30 and _robin.love gte 80>> <<set $timer to 20>> <<set $robinWatchingMasturbation to 1>> <<set $robinWatchingMasturbationCount to ($robinWatchingMasturbationCount or 0) + 1>> <<else>> <<npc Robin>><<person1>> 你听到咯吱声,然后是喘息声。<span @class="$robinromance ? 'lewd' : 'red'">罗宾站在门口,</span> <<if $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>> 眼睛盯着你的<<genitals>>。 <<if $exhibitionism gte 35>> 你不用费心掩饰。<<Hes>>可能比你还尴尬。 <<else>> 你把被子盖在你的裸体上,羞愧得脸都红了。<<stress 6>><<gstress>> <</if>> <<arousal 500>><<npcincr Robin lust 2>><<garousal>><<glust>> <<else>> 震惊地睁大了眼睛。 <<if $exhibitionism gte 15>> 你没怎么在意打断的事。但<<Hes>>可能比你更尴尬。 <<else>> 你猛地站起来,羞愧得脸都红了。<<stress 6>><<gstress>> <</if>> <<arousal 200>><<npcincr Robin lust 1>><<garousal>><<glust>> <</if>> <br><br> "对、对不起!”<<he>>结巴。<<He>>匆忙地关上你的门。 <br><br> <</if>> <</if>> <<if $robinWatchingMasturbation and $timer gt 0>> <span class="lewd">你感觉自己正在被监视。</span> <br><br> <</if>> <<masturbationactions>> <<if $robinWatchingMasturbation and $timer gt 0 and $orgasmdown is 3>><<set $robinWatchingMasturbation++>><</if>> <<masturbationControls "robinWatching">>
<<effects>> <<npcincr Robin lust `Math.clamp(($robinWatchingMasturbation or 0) * 3, 0, 15)`>> <<if $robinWatchingMasturbation and $timer gt 0>> 你刚说完,就听到门关上的声音,你想知道是谁做的。<<arousal 500>><<garousal>><<if $exhibitionism lt 55>><<stress 2>><<gstress>><</if>> <br><br> <<endmasturbation>> <<endcombat>> <br> <<link [[继续|Bedroom]]>><<clotheson>><<endevent>><</link>> <br><br> <<else>> 在这里做这件事并不是很刺激,但至少你感到精神焕发。 <<endmasturbation>> <<endcombat>> <br> <<if isLoveInterest("Kylar") and $kylar_camera is 7>> 你看着衣柜上的猫头鹰毛绒让眼色。 <br><br> <</if>> <<link [[继续|Bedroom]]>><<clotheson>><</link>> <br> <</if>> <<unset $robinWatchingMasturbation>>
<<effects>><<set _enableSexToys to true>> <<if $masturbationstart is 1>> 你想知道<<nnpc_he "Alex">>发现你这样做,艾利克斯会怎么说。 <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls>>
<<effects>> <<if random(0,100) gte Math.clamp(108 - ($masturbationorgasm * 4),60,100) and Time.dayState isnot "night">> <<endmasturbation>> <<endcombat>> <<npc Alex>><<person1>>当你站起来的时候,你注意到门开着,脸红了的艾利克斯抓住门把手。 <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>> <<He>>犹豫了一下,然后上前一步,关上身后的门。"你看起来在那儿玩得很开心,我可以加入吗?"<<he>>说,把你推到墙上。 <br><br> <<if $promiscuity gte 15>> <<link [[允许|Farm Shower Masturbation Sex]]>><<set $sexstart to 1>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<gdom>><<glove>> <br> <</if>> <<link [[跑出去|Farm Work]]>><<clotheson>><<npcincr Alex lust 5>><<endevent>><</link>><<gglust>> <<else>> <<He>>犹豫了一下,然后关上了门。你起来洗漱,直到你再次变得干干净净。<<wash>> <br><br> <<link [[继续|Farm Work]]>><<clotheson>><<npcincr Alex lust 2>><<endevent>><</link>><<glust>> <br> <</if>> <<else>> <<endmasturbation>> <<endcombat>> 你起来洗,直到干干净净。<<wash>> <br><br> <<link [[继续|Farm Work]]>><<clotheson>><</link>> <</if>>
<<effects>><<set _enableSexToys to true>> <<if $masturbationstart is 1 || $masturbationstart is 2>> <<if $exhibitionism gte 75>> 你不会做任何事情来压低自己的声音,也不会隐瞒自己的所作所为,希望有人会看着你。<<if $masturbationstart is 2>><<exhibitionism4>><</if>> <<elseif $exhibitionism gte 55>> 只要他们不太注意你,你就不会在意房间里有谁。<<if $masturbationstart is 2>><<exhibitionism3>><</if>> <<elseif $exhibitionism gte 35>> 和这么多人在一起你不是很自在,但你也不会太在意他们对你的目光。<<if $masturbationstart is 2>><<exhibitionism2>><</if>> <<else>> 你尽量不看其他舞者,隐藏自己的行为,希望没有人会看着你。<<if $masturbationstart is 2>><<exhibitionism1>><</if>> <</if>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls>>
<<effects>> <<endmasturbation>> <<endcombat>> 你用不稳的腿把自己从墙上拉开,然后洗干净。<<wash>> <br><br> <<link [[继续->Brothel Bathroom]]>><<clotheson>><</link>>
<<effects>><<set _enableSexToys to true>> <<if $masturbationstart is 1>> 你无法阻止自己去想隔间另一边的所有人,如果他们看着你会是什么样子。 <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls>>
<<effects>> <<endmasturbation>> <<endcombat>> 你用不稳的腿把自己从墙上拉开,然后洗干净。<<wash>> <br><br> <<link [[继续->Strip Club Bathroom]]>><<clotheson>><</link>>
<<widget "masturbationSlimeControl">> <<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>> <<if !_playerToys>> <<set _playerToys to window.listUniqueCarriedSextoys().filter(toy => (V.player.penisExist && !playerChastity("penis") && toy.type.includesAny("stroker")) || toy.type.includesAny("dildo","breastpump"))>> <</if>> <<set $_toysId to Array.from(Array(_playerToys.length).keys())>> /*Stroker doesn't exactly have many ways to play with it, too boring for the ear slimes*/ <<set $_toysId to $_toysId.filter(i => !_playerToys[i].type.includes("stroker"))>> <<if $leftaction is 0 or $leftaction is "mrest">> <<set $leftaction to "slime">> <</if>> <<if $rightaction is 0 or $rightaction is "mrest">> <<set $rightaction to "slime">> <</if>> <<if ($leftaction is "mpenisstop" and !($mouth is "mpenis" and $selfsuckDepth is $penisHeight)) or $leftaction is "mvaginastop" or $leftaction is "manusstop">> <span class="red">史莱姆使你的左手无法挪开。</span> <<set $leftaction to "slime">> <</if>> <<if ($rightaction is "mpenisstop" and !($mouth is "mpenis" and $selfsuckDepth is $penisHeight)) or $rightaction is "mvaginastop" or $rightaction is "manusstop">> <span class="red">史莱姆使你的右手无法挪开。</span> <<set $rightaction to "slime">> <</if>> <<if $mouthaction is "mpenisstop" or $mouthaction is "mpenismouthoff">> <span class="red">黏液阻止你把嘴从你的<<penis>>移开。</span> <<set $mouthaction to "slime">> <<elseif $mouthaction is "mpenispullback">> <span class="red">黏液阻止你往回拉,使你无法像现在这样深深地吸吮<<penis>>。</span> <<set $mouthaction to "slime">> <<elseif $mouthaction is "mvaginastop">> <span class="red">黏液阻止你将嘴从阴道移开。</span> <<set $mouthaction to "slime">> <</if>> <<if ["mdildostop","mvaginastopdildo","manusstopdildo","mpenisstopstroker","mmouthstopdildo"].includes($leftaction) and !($mouth isnot 0 and _playerToys[$currentToyLeft].type.includes("stroker"))>> <span class="red">黏液阻止你将左手中的性玩具放下。</span> <<set $leftaction to "slime">> <</if>> <<if ["mdildostop","mvaginastopdildo","manusstopdildo","mpenisstopstroker","mmouthstopdildo"].includes($rightaction) and !($mouth isnot 0 and _playerToys[$currentToyRight].type.includes("stroker"))>> <span class="red">黏液阻止你将右手中的性玩具放下。</span> <<set $rightaction to "slime">> <</if>> <<if $corruptionMasturbation>> <span class="red">它迫使你继续下去。</span> <</if>> <<unset _force>> <<arousal 100>> /*Left Arm*/ <<if $worn.over_lower.exposed is 0 and ($leftaction is "slime" is 0 and random(0,100) gte 25)>> <<set $leftaction to "moverlower">> <<elseif $worn.lower.exposed is 0 and ($leftaction is "slime" or (random(0,100) gte 50 and $worn.over_lower.exposed gt 0))>> <<set $leftaction to "mlower">> <<elseif $worn.under_lower.exposed is 0 and ($leftaction is "slime" or (random(0,100) gte 50 and $worn.lower.exposed gt 0))>> <<set $leftaction to "munder">> <</if>> <<if ["moverlower","mlower","munder"].includes($leftaction)>> <<elseif $leftarm is 0>> <<if (random(0,100) gte 80) and $_toysId.length gt 0 and (["home","brothel","cafe"].includes($location) or _enableSexToys)>> <<if $leftaction is "mpickupdildo">> <<set $_toysId to $_toysId.filter(e => e !== T.selectedToyRight)>> <</if>> <<set $leftaction to "mpickupdildo">> <<set $selectedToyLeft to $_toysId.pluck()>> <<elseif $player.penisExist and ($leftaction is "slime" or ($leftaction is "mchest" and random(0,100) gte 97)) and !($mouth is "mpenis" and $selfsuckDepth is $penisHeight) and !playerChastity("penis")>> <<set $leftaction to "mpenisentrance">> <<elseif !playerChastity("anus") and ((random(0, 100) lt 25 and $rightaction is "slime") or ($rightaction is "mchest" and random(0,100) gte 97))>> <<set $leftaction to "manusentrance">> <<elseif $leftaction is "slime">> <<set $leftaction to "mchest">> <</if>> <<elseif $leftarm is "mpenisentrance">> <<set $leftaction to "mpenisshaft">> <<elseif $leftarm is "mvaginaentrance">> <<if random(0,100) gte 50>> <<set $leftaction to "mvaginaclit">> <<else>> <<set $leftaction to "mvaginarub">> <</if>> <<elseif $leftarm is "manusentrance">> <<set $leftaction to "manus">> <<elseif $leftarm is "manus" and $player.penisExist>> <<set $leftaction to "manusprostate">> <<elseif $leftarm is "mpickupdildo" and $currentToyLeft and (["home","brothel","cafe"].includes($location) or _enableSexToys)>> <<if _playerToys[$currentToyLeft].type.includes("stroker")>> <<if $penisuse isnot 0>> /*When no action is avaliable*/ <<set $leftaction to "mdildostop">> <<elseif $player.penisExist and random(0,100) gte 50>> <<set $leftaction to "mpenisentrancestroker">> <<elseif $leftaction isnot "mpenisentrancestroker">> <<set $leftaction to "mpenisentrancestroker">> <</if>> <<elseif _playerToys[$currentToyLeft].type.includes("breastpump")>> <<set $leftaction to "mbreastpump">> <<elseif _playerToys[$currentToyLeft].type.includes("dildo")>> <<if $player.vaginaExist and random(0,100) gte 75>> <<set $leftaction to "mvaginaentrancedildo">> <<elseif random(0,100) gte 75>> <<set $leftaction to "manusentrancedildo">> <<elseif ["small dildo","dildo"].includes(_playerToys[$currentToyLeft].name) and random(0,100) gte 75 and $mouth is 0 and !($canSelfSuckPenis and $penisuse is 0)>> <<set $leftaction to "mdildomouthentrance">> <<elseif !["mvaginaentrancedildo","manusentrancedildo"].includes($leftaction) and _playerToys[$currentToyLeft].name is "bullet vibe">> <<set _actions to ["mchestvibrate"]>> <<if $player.penisExist and $penisuse is 0 and !playerChastity("penis")>> <<run _actions.push("mpenisvibrate")>> <</if>> <<if !$player.penisExist and !playerChastity("vagina")>> <<run _actions.push("mvaginaclitvibrate")>> <</if>> <<set $leftaction to _actions.pluck()>> <<else>> /*To ensure there is a default action, not a duplicate*/ <<set $leftaction to "manusentrancedildo">> <</if>> <</if>> <<elseif $leftarm is "mpenisentrancestroker">> <<if $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $penisuse is 0>> <<if random(0,100) gte 50>> <<set $leftaction to "mpenisstroker">> <<elseif $leftaction isnot "mpenisstroker">> <<set $leftaction to "mpenisentrancestroker">> <</if>> <</if>> <<elseif $leftarm is "mpenisstroker">> <<set $leftaction to "mpenisstroker">> <<elseif $leftarm is "mbreastpump">> <<set $leftaction to "mbreastpumppump">> <<elseif $leftarm is "manusentrancedildo">> <<if $worn.over_lower.anus_exposed gte 1 and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and !playerChastity("anus")>> <<set $leftaction to "manusdildo">> <<elseif $leftaction isnot "manusdildo">> <<set $leftaction to "manusrubdildo">> <</if>> <<elseif $leftarm is "manusdildo">> <<if $player.penisExist and random(0,100) gte 50>> <<set $leftaction to "manusprostatedildo">> <<elseif $leftaction isnot "manusprostatedildo">> <<set $leftaction to "manusteasedildo">> <</if>> <<elseif $leftarm is "mvaginaentrancedildo">> <<if ($rightarm isnot "mvagina" and $rightarm isnot "mvaginadildo") and random(0,100) gte 50>> <<set $leftaction to "mvaginadildo">> <<elseif $leftaction isnot "mvaginadildo">> <<set $leftaction to "mvaginaclitdildo">> <</if>> <<elseif $leftarm is "mvaginadildo">> <<set $leftaction to "mvaginateasedildo">> <<elseif $leftarm is "mdildomouthentrance">> <<set $leftaction to "mdildomouth">> <<elseif $leftarm is "mdildomouth">> <<set $leftaction to "mdildopiston">> <</if>> /*Right Arm*/ <<if $worn.over_upper.exposed is 0 and ($rightaction is "slime" is 0 and random(0,100) gte 25)>> <<set $rightaction to "moverupper">> <<elseif $worn.upper.exposed is 0 and ($rightaction is "slime" or (random(0,100) gte 50 and $worn.over_upper.exposed gt 0))>> <<set $rightaction to "mupper">> <<elseif $worn.under_upper.exposed is 0 and ($rightaction is "slime" or (random(0,100) gte 50 and $worn.upper.exposed gt 0))>> <<set $rightaction to "munder_upper">> <</if>> <<if ["moverupper","mupper","munder_upper"].includes($rightaction)>> <<elseif $rightarm is 0>> <<if (random(0,100) gte 80) and $_toysId.length gt 0 and (["home","brothel","cafe"].includes($location) or _enableSexToys)>> <<if $rightaction is "mpickupdildo">> <<set $_toysId to $_toysId.filter(e => e !== T.selectedToyLeft)>> <</if>> <<set $rightaction to "mpickupdildo">> <<set $selectedToyRight to $_toysId.pluck()>> <<elseif $player.vaginaExist and !playerChastity("vagina") and ($rightaction is "slime" or ($rightaction is "mchest" and random(0,100) lte 3))>> <<set $rightaction to "mvaginaentrance">> <<elseif !playerChastity("anus") and ((random(0, 100) lt 25 and $rightaction is "slime") or ($rightaction is "mchest" and random(0,100) lte 3))>> <<set $rightaction to "manusentrance">> <<elseif $rightaction is "slime">> <<set $rightaction to "mchest">> <</if>> <<elseif $rightarm is "mpenisentrance">> <<set $rightaction to "mpenisshaft">> <<elseif $rightarm is "mvaginaentrance">> <<if random(0,100) gte 50>> <<set $rightaction to "mvaginaclit">> <<else>> <<set $rightaction to "mvaginarub">> <</if>> <<elseif $rightarm is "manusentrance">> <<set $rightaction to "manus">> <<elseif $rightarm is "manus" and $player.penisExist>> <<set $rightaction to "manusprostate">> <<elseif $rightarm is "mpickupdildo" and $currentToyRight and (["home","brothel","cafe"].includes($location) or _enableSexToys)>> <<if _playerToys[$currentToyRight].type.includes("stroker")>> <<if $penisuse isnot 0>> /*When no action is avaliable*/ <<set $rightaction to "mdildostop">> <<elseif $player.penisExist and random(0,100) gte 50>> <<set $rightaction to "mpenisentrancestroker">> <<elseif $rightaction isnot "mpenisentrancestroker">> <<set $rightaction to "mpenisentrancestroker">> <</if>> <<elseif _playerToys[$currentToyRight].type.includes("breastpump")>> <<set $rightaction to "mbreastpump">> <<elseif _playerToys[$currentToyRight].type.includes("dildo")>> <<if $player.vaginaExist and random(0,100) gte 75>> <<set $rightaction to "mvaginaentrancedildo">> <<elseif random(0,100) gte 75>> <<set $rightaction to "manusentrancedildo">> <<elseif ["small dildo","dildo"].includes(_playerToys[$currentToyRight].name) and random(0,100) gte 75 and $mouth is 0 and !($canSelfSuckPenis and $penisuse is 0)>> <<set $rightaction to "mdildomouthentrance">> <<elseif !["mvaginaentrancedildo","manusentrancedildo"].includes($rightaction) and _playerToys[$currentToyRight].name is "bullet vibe">> <<set _actions to ["mchestvibrate"]>> <<if $player.penisExist and $penisuse is 0 and !playerChastity("penis")>> <<run _actions.push("mpenisvibrate")>> <</if>> <<if !$player.penisExist and !playerChastity("vagina")>> <<run _actions.push("mvaginaclitvibrate")>> <</if>> <<set $rightaction to _actions.pluck()>> <<else>> /*To ensure there is a default action, not a duplicate*/ <<set $rightaction to "manusentrancedildo">> <</if>> <</if>> <<elseif $rightarm is "mpenisentrancestroker">> <<if $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $penisuse is 0>> <<if random(0,100) gte 50>> <<set $rightaction to "mpenisstroker">> <<elseif $rightaction isnot "mpenisstroker">> <<set $rightaction to "mpenisentrancestroker">> <</if>> <</if>> <<elseif $rightarm is "mpenisstroker">> <<set $rightaction to "mpenisstroker">> <<elseif $rightarm is "mbreastpump">> <<set $rightaction to "mbreastpumppump">> <<elseif $rightarm is "manusentrancedildo">> <<if $worn.over_lower.anus_exposed gte 1 and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and !playerChastity("anus")>> <<set $rightaction to "manusdildo">> <<elseif $rightaction isnot "manusdildo">> <<set $rightaction to "manusrubdildo">> <</if>> <<elseif $rightarm is "manusdildo">> <<if $player.penisExist and random(0,100) gte 50>> <<set $rightaction to "manusprostatedildo">> <<elseif $rightaction isnot "manusprostatedildo">> <<set $rightaction to "manusteasedildo">> <</if>> <<elseif $rightarm is "mvaginaentrancedildo">> <<if ($rightarm isnot "mvagina" and $rightarm isnot "mvaginadildo") and random(0,100) gte 50>> <<set $rightaction to "mvaginadildo">> <<elseif $rightaction isnot "mvaginadildo">> <<set $rightaction to "mvaginaclitdildo">> <</if>> <<elseif $rightarm is "mvaginadildo">> <<set $rightaction to "mvaginateasedildo">> <<elseif $rightarm is "mdildomouthentrance">> <<set $rightaction to "mdildomouth">> <<elseif $rightarm is "mdildomouth">> <<set $rightaction to "mdildopiston">> <</if>> /*Mouth*/ <<if $_genitals_exposed>> <<if $mouth is 0>> <<if $canSelfSuckPenis and $penisuse is 0 and (random(0,100) gte 50 or !($canSelfSuckVagina and $vaginause is 0 and $fingersInVagina is 0))>> <<set $mouthaction to "mpenisentrance">> <<elseif $canSelfSuckVagina and $vaginause is 0 and $fingersInVagina is 0>> <<set $mouthaction to "mvaginaentrance">> <</if>> <<elseif $mouth is "mpenisentrance">> <<if random(0,100) gte 50>> <<set $mouthaction to "mpenistakein">> <<elseif $mouthaction isnot "mpenistakein">> <<set $mouthaction to "mpenislick">> <</if>> <<elseif $mouth is "mpenis">> <<if $selfsuckDepth lt $selfsuckLimit and random(0,100) gte 50>> <<set $mouthaction to "mpenisdeepthroat">> <<elseif $mouthaction isnot "mpenisdeepthroat">> <<set $mouthaction to "mpenissuck">> <</if>> <<elseif $mouth is "mvaginaentrance">> <<if random(0,100) gte 50>> <<set $mouthaction to "mvaginaclit">> <<else>> <<set $mouthaction to "mvaginalick">> <</if>> <<elseif $mouth is "mdildomouthentrance">> <<if random(0,100) gte 50>> <<set $mouthaction to "mdildolick">> <<else>> <<set $mouthaction to "mdildokiss">> <</if>> <<elseif $mouth is "mdildomouth">> <<if random(0,100) gte 50>> <<set $mouthaction to "mdildolick">> <<else>> <<set $mouthaction to "mdildosuck">> <</if>> <</if>> <</if>> <</widget>>
<<widget "endmasturbation">> <<if $possessed>> <<if $masturbationorgasm is 0>> 你没有高潮,你感觉如释重负。 <<lstress>><<stress -6>> <</if>> <<else>> <<set _masturbationorgasm to Math.clamp($masturbationorgasm - $masturbationRuinedOrgasm, 0, Infinity)>> <<if _masturbationorgasm is 0 and $masturbationRuinedOrgasm gt 0>> <<if (["masturbate and orgasm five times"].includes($earSlime.event) and $masturbationorgasm gte 5) or (["masturbate and orgasm ten times"].includes($earSlime.event) and $masturbationorgasm gte 10)>> 你没有高潮,每一次高潮前你都被迫停下了,<span class="green">但一股原谅的暖流充满了你。</span>你可以感觉到这是右耳的史莱姆给你的奖励,因为你寸止了<<number $masturbationRuinedOrgasm>>次。 <<pain `$masturbationRuinedOrgasm * -1`>><<trauma `$masturbationRuinedOrgasm * -1`>><<stress `$masturbationRuinedOrgasm * -2`>> <<if $masturbationRuinedOrgasm gte 15>> <<llpain>><<lltrauma>><<llstress>> <<else>> <<lpain>><<ltrauma>><<lstress>> <</if>> <<set $earSlime.event to "">> <<set $earSlime.defyCooldown to 0>> <<else>> <span class="red">你没有高潮,耳中的史莱姆让你在每次高潮前都被迫停下。</span><<gstress>><<stress 10>> <</if>> <<elseif _masturbationorgasm is 0>> <<if $purity gte 990 and playerChastity()>> 你没有高潮,但无论如何你都感到有些罪恶感。 <<elseif $purity gte 900>> 你没有高潮,但这没什么的大不了的。 <<else>> 你没有高潮,这让你感到有些不快。 <<gstress>><<stress 6>> <</if>> <<elseif _masturbationorgasm is 1>> 你感到满足。 <<elseif _masturbationorgasm is 2>> 你高潮了两次,这让你很满足。 <<elseif _masturbationorgasm lte 4>> 你高潮了<<number _masturbationorgasm>>次,你感觉有一股神奇的光芒正照耀着你的内心。 <<elseif _masturbationorgasm lte 6>> 你高潮了<<number _masturbationorgasm>>次,这让你有些体力不支。 <<elseif _masturbationorgasm lte 10>> 你高潮了<<number _masturbationorgasm>>次,你的身体有些不堪重负了。 <<elseif _masturbationorgasm lte 15>> 你高潮了<<number _masturbationorgasm>>次,如果你上战场的话,你一定是最强的士兵。 <<elseif _masturbationorgasm lte 20>> 你高潮了<<number _masturbationorgasm>>次,这甚至变得有些滑稽。 <<elseif _masturbationorgasm lte 30>> 你高潮了<<number _masturbationorgasm>>次,你确定你的身体能承受得住吗? <<elseif _masturbationorgasm lte 50>> 你高潮了<<number _masturbationorgasm>>次。你知道吗,还有其他的方法可以应对压力。 <<elseif _masturbationorgasm lte 100>> 你高潮了<<number _masturbationorgasm>>次,如果那些触手像你一样持久的话,它们一定会更难对付。 <<else>> 你高潮了<<number _masturbationorgasm>>次,你是疯了还是真的想成为触手之神? <</if>> <<if _masturbationorgasm and $masturbationRuinedOrgasm>> <br><br> <span class="red">耳中的史莱姆让你寸止了<<Number $masturbationRuinedOrgasm>>次。</span> <</if>> <</if>> <<if _masturbationorgasm gt 50>> <<earnFeat "Producer of Lewd Fluids">> <</if>> <<if _masturbationorgasm gt 100 or ($masturbation_bowl is 1 and Math.floor(($masturbation_fluid / 30)) gte 15)>> <<earnFeat "Literally Buckets">> <</if>> <<if $purity gte 990 and playerChastity()>> 其他<<girls>>也是这样的么?还是说只有你是个怪胎? <</if>> <br> <<if $masturbation_oralSkill and $oralskill lt 200>> <<if !$masturbation_oralSkillMax>><<set $masturbation_oralSkillMax to 0>><</if>> <<set _oralSkillUp to Math.clamp(Math.ceil($masturbation_oralSkill / 3),0,20 - $masturbation_oralSkillMax)>> <<if $oralskill + _oralSkillUp gt 200>><<set _oralSkillUp to 200 - $oralskill>><</if>> <<if _oralSkillUp gt 0>> <<oralskill _oralSkillUp>> <span class="gold">你对自己用嘴给人带来愉悦的能力更有信心。</span> <br> <</if>> <<set $masturbation_oralSkillMax to $masturbation_oralSkillMax + _oralSkillUp>> <</if>> <<set $masturbation_fluid to ($masturbation_semen + $masturbation_milk + $masturbation_vaginaFluid)>> <<if $masturbation_bowl is 1>> <<masturbationbowlimage>> <<if $masturbation_fluid gt $creamstat>> <<set $creamstat to $masturbation_fluid>> <</if>> <<if $masturbation_fluid gt 0>> <<set $_liquids to []>> <<if $masturbation_milk gt 0>><<set $_liquids.push("乳液")>><</if>> <<if $masturbation_semen gt 0>><<set $_liquids.push("精液")>><</if>> <<if $masturbation_vaginaFluid gt 0>><<set $_liquids.push("爱液")>><</if>> <span class="gold">你收集了<<print ($masturbation_fluid).toFixed(1)>>mL的<<print $_liquids.formatList({"conjunction":"和","useOxfordComma":true,"separator":"、"})>>。</span> <<else>> 你没能分泌出任何乳汁或其他淫秽的液体。 <</if>> <br> <<elseif $bottledMilk>> <span class="gold">你从胸部挤出了<<print ($bottledMilk).toFixed(1)>>mL牛奶。</span> <<if $bottledMilk gte 100>> <<set $_bottles to Math.floor($bottledMilk / 100)>> <<tending_give baby_bottle_of_breast_milk $_bottles>> 足够装满<<print $_bottles>>个瓶子。 <<else>> 不够一瓶。 <</if>> <br> <</if>> <<if $reformChastityParasite and $worn.genitals.name is "naked" and $player.penisExist and $earSlime.focus is "pregnancy">> <span class="purple">贞操锁寄生虫又一次在你的肉棒周围生成了。</span> <<genitalswear 8>> <<set $worn.genitals.origin to "ear slime">> <br> <</if>> <<unset $reformChastityParasite>> <<unset $masturbation_oralSkill>> <<set $masturbating to 0>> <<set $masturbation_bowl to 0>> <!-- temporary variables to allow for referencing these values after this widget is run --> <<set _masturbation_semen to $masturbation_semen>> <<set _masturbation_milk to $masturbation_milk>> <<set _masturbation_vaginaFluid to $masturbation_vaginaFluid>> <<set $masturbation_semen to 0>> <<set $masturbation_milk to 0>> <<set $masturbation_vaginaFluid to 0>> <<set $leftactiondefault to 0>> <<set $rightactiondefault to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> <<set $mouthactiondefault to 0>> <<set $mouthaction to 0>> <<set $mouth to 0>> <<set $mouthstate to 0>> <<set $penisuse to ($player.penisExist ? 0 : "none")>> <<set $penisstate to ($player.penisExist ? 0 : "none")>> <<set $vaginaactiondefault to 0>> <<set $vaginaaction to 0>> <<set $vaginause to ($player.vaginaExist ? 0 : "none")>> <<set $vaginastate to ($player.vaginaExist ? 0 : "none")>> <<set $anusactiondefault to 0>> <<set $anusaction to 0>> <<set $anususe to 0>> <<set $anusstate to 0>> <<if $leftarm isnot "bound">> <<set $leftarm to 0>> <</if>> <<if $rightarm isnot "bound">> <<set $rightarm to 0>> <</if>> <<unset $corruptionMasturbation>> <<unset $corruptionMasturbationCount>> <<unset $leftFingersSemen>> <<unset $rightFingersSemen>> <<set $masturbationorgasmsemen to 0>> <<if $semenInVagina is true>> <<recordVaginalSperm "pc" "pc" "human">> <<fertiliseParasites "vagina">> <<unset $semenInVagina>> <</if>> <<if $semenInAnus is true>> <<recordAnusSperm "pc" "pc" "human">> <<fertiliseParasites>> <<unset $semenInAnus>> <</if>> <<fetishPregnancyImg>> <<unset $ballsText>> <<unset $fingersInVagina>> <<unset $vaginaFingerLimit>> <<unset $selfsuckDepth>> <<unset $selfsuckLimit>> <<unset $penisHeight>> <<unset $canSelfSuckPenis>> <<unset $canSelfSuckVagina>> <<unset $currentToyLeft>> <<unset $currentToyRight>> <<unset $currentToyVagina>> <<unset $currentToyAnus>> <<unset $bottledMilk>> <</widget>> <<widget "masturbationstart">> <<set $masturbating to 1>> <<if $leftarm isnot "bound">> <<set $leftarm to 0>> <<set $leftaction to 0>> <</if>> <<set $leftactiondefault to "mrest">> <<if $rightarm isnot "bound">> <<set $rightarm to 0>> <<set $rightaction to 0>> <</if>> <<set $rightactiondefault to "mrest">> <<set $mouth to 0>> <<set $mouthactiondefault to "mrest">> <<set $mouthaction to 0>> <<switch $player.gender>> <<case "f">> <<set $vaginause to 0>> <<set $penisuse to "none">> <<case "m">> <<set $penisuse to 0>> <<set $vaginause to "none">> <<case "h">> <<set $vaginause to 0>> <<set $penisuse to 0>> <</switch>> <<set $vaginaactiondefault to "mrest">> <<set $vaginaaction to 0>> <<set $anusactiondefault to "mrest">> <<set $anusaction to 0>> <<set $anususe to 0>> <<set $masturbationorgasmsemen to 0>> <<set $masturbation_oralSkill to 0>> <<set $masturbation_semen to 0>> <<set $masturbation_milk to 0>> <<set $masturbation_vaginaFluid to 0>> <<set $masturbationRuinedOrgasm to 0>> <<set $fingersInVagina to 0>> <<if $player.virginity.vaginal is true and $sexStats.vagina.pregnancy.totalBirthEvents is 0>> <!-- if virgin, limit is 2 --> <<set $vaginaFingerLimit to 2>> <<else>> <<if currentSkillValue("vaginalskill") gte 600 or $demon gte 3>> <!-- Demons are stretchy. --> <<set $vaginaFingerLimit to 5>> <<elseif currentSkillValue("vaginalskill") gte 200 or $demon gte 1>> <<set $vaginaFingerLimit to 4>> <<else>> <<set $vaginaFingerLimit to 3>> <</if>> <</if>> /* note: we're setting $ballssize here because the variable exists but isn't used anywhere else YET. when a true implementation is attempted, remove this. */ <<set $ballssize to $player.penissize>> <<silently>> <<ballsize>><<set $ballsText to _text_output + " ">> <<testicles>><<set $ballsText += _text_output>> <</silently>> <<selfsuckchecks>> <<if $earSlime.event.includes("get your own sperm into your") and $worn.genitals.name is "chastity parasite">> <span class="lewd">你的<<penis>>摆脱了贞操锁寄生虫。</span> <br><br> <<set $worn.genitals.type.push("broken")>> <<genitalsruined>> <<set $reformChastityParasite to true>> <</if>> <<if $possessed>> 它控制你的手来摩挲你的身体。 <<if $purity gte 990>> 虽然你感觉很恶心,但你无法控制自己。 <<elseif $purity gte 900>> 你不希望它继续下去。 <<else>> 尽管你有更好的自控力,但你还是渴望被人触摸。 <</if>> <<elseif !playerChastity()>> 你抚摸着你的<<genitals 1>>。 <<if $purity gte 990>> 你知道如果你再继续下去的话,你会感到内疚,但这感觉实在是太好了。 <<elseif $purity gte 900>> 如果再继续下去的话,会更糟糕么? <<else>> 你感觉到它那渴望被触摸的想法。 <</if>> <</if>> <<if playerHeatMinArousal() + playerRutMinArousal() gte 3000>> <span class="red">你觉得手淫无法满足你目前的兴奋状态。</span> <<elseif playerHeatMinArousal() + playerRutMinArousal() gte 1500>> <span class="red">你觉得手淫是不够的。</span> <<elseif playerHeatMinArousal() + playerRutMinArousal() gte 500>> <span class="red">你觉得手淫的感觉不像平时那么好。</span> <</if>> <br><br> <</widget>> <<widget "masturbationbowl">> <<set $masturbation_fluid to ($masturbation_semen + $masturbation_milk + $masturbation_vaginaFluid)>> <<if $masturbation_fluid gt $creamstat>> <<set $creamstat to $masturbation_fluid>> <</if>> <<masturbationbowlimage>> 你已经收集了<<print ($masturbation_fluid).toFixed(1)>>mL的淫液。 <</widget>> <<widget "masturbationbowlimage">> <<if $options.images is 1>> <<set _masturbation_temp to Math.floor(($masturbation_fluid / 30))>> <div id="divbowl"> <img id="map" src="img/misc/icon/masturbationbowl.png"> <<if $masturbation_fluid gte 900>> <img id="maparrow" src="img/misc/icon/masturbationbowl30.png"> <<elseif $masturbation_fluid gte 30>> <img id="maparrow" @src="'img/misc/icon/masturbationbowl' + _masturbation_temp + '.png'"> <</if>> </div> <</if>> <</widget>> /* these checks only determine if it could be possible. they do not check for current obstructions like clothing or hands. */ <<widget "selfsuckchecks">> <<set $_danceSkillLimit to Math.clamp(Math.ceil((800 - $danceskill)/200) + Math.floor(playerBellySize() / 3), -1, 4)>> <<set $_catFlexLimit to Math.clamp((6 - $cat) + Math.floor(playerBellySize() / 3), -2, 4)>> <<set $_limit to Math.min($_danceSkillLimit, $_catFlexLimit)>> <<if $player.penisExist>> /* <<set setup.penisHeightLevels to ["base", "waist", "midriff", "chest"]>> */ /* the above comment is a reminder of how high the player's penis can reach. however, it's not useful in the code at the moment. */ <<if $worn.genitals.name is "chastity parasite">> <<set $penisHeight to [0,0,0,0,0,1,2][$player.penissize + 2]>> <<set $canSelfSuckPenis to $penisHeight gte $_limit>> <<elseif !playerChastity("penis")>> /* lower number means harder to reach; the player has to get their head lower down to reach it. */ <<set $penisHeight to [0,0,0,1,1,2,3][$player.penissize + 2]>> <<set $canSelfSuckPenis to $penisHeight gte $_limit>> <<set $selfsuckLimit to $penisHeight - Math.clamp($_limit, 0, 4)>> <<set $selfsuckDepth to 0>> <<else>> <<set $canSelfSuckPenis to false>> <</if>> <<else>> <<set $canSelfSuckPenis to false>> <</if>> <<if $player.vaginaExist and !playerChastity("vagina")>> <<set $_pussyLimit to $worn.genitals.name is "chastity parasite" ? Math.clamp($player.penissize * -1, -3, 0) : 0>> <<set $canSelfSuckVagina to $_pussyLimit gte $_limit>> <<else>> <<set $canSelfSuckVagina to false>> <</if>> <</widget>> <<widget "addVaginalWetness">> <<if _args[0] and _args[0] gt 0 and $player.vaginaExist>> <!-- Scale the wetness change based on arousal --> <<set $_change to _args[0] * Math.pow(($arousal+6000)/10000, 2)>> <!-- Make it harder to build up wetness the closer you are to max wetness. --> <<set $_wetnessPercent to Math.clamp($vaginaArousalWetness / 100, 0, 1)>> <<set $_change to Math.floor($_change * (1 - $_wetnessPercent))>> <!-- In summery: Having high arousal causes larger wetness gains, while being near max wetness causes lower wetness gains --> <<set $vaginaArousalWetness += $_change>> <<set $vaginaArousalWetness to Math.clamp($vaginaArousalWetness, 0, 100)>> <</if>> <</widget>> <<widget "masturbationControls">> <<set $_passage to _args[1] or $passage>> <<if $corruptionMasturbation>> <span class="red">你耳朵里的史莱姆不让你停下。</span> <</if>> <div id="masturbationButtons"> <<if $timer lte 0 and _args[0] and _args[0].includes("timer")>> <div id="next"><<link [[继续|$_passage + " Finish"]]>><</link>><<nexttext>></div> <<if !$possessed>> <div id="skip"> <<link [[迎来高潮|$_passage + " Finish"]]>><</link>> </div> <</if>> <<elseif $orgasmcurrent and _args[0] and _args[0].includes("orgasmcurrent")>> <div id="next"><<link [[继续|$_passage + " Finish"]]>><</link>><<nexttext>></div> <<if !$possessed>> <div id="skip"> <<link [[迎来高潮|$_passage + " Finish"]]>><</link>> </div> <</if>> <<else>> <div id="next"><<link [[继续|$_passage]]>><</link>><<nexttext>></div> <<if !$possessed>> <div id="skip"> <<link [[迎来高潮|$_passage]]>> <<skipToOrgasm _args[0]>> <</link>> </div> <</if>> <</if>> <<masturbationStopControls>> </div> <br><br><br><br><br> <</widget>> /* Used in situations with custom continue controls, but standard stop controls. Usage should be similar to <<masturbationControls>> above */ <<widget "masturbationStopControls">> <<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $earSlime.corruption gt (currentSkillValue('willpower') / 10)>> <div id="stop"><<link [[停止|$passage]]>><<set $corruptionMasturbation to true>><</link>></div> <<elseif $corruptionMasturbation isnot true>> <div id="stop"><<link [[停止|$passage + " Finish"]]>><<set $finish to 1>><</link>></div> <<else>> <div id="noStop">停不下来</div> <</if>> <</widget>>
<<location "seapirates">><<set $outside to 0>><<effects>> <<endcombat>> <<link [[测试|Test]]>><</link>> <br><br> <<link [[地下墓穴水晶|Catacombs Crystal]]>><</link>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].love to 50>> <<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 50>> <</if>> <<nnpc_he Robin>> <<link [["问" + $NPCList[0].pronouns.him + "是怎么进出的"|Prison Wren Ask 2]]>><</link>> <<run Furniture.set('owlplushie', 'owlplushie', { name : 'owl plushie', nameCap : '猫头鹰玩偶' })>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<maninit>> <<set $enemytrust += 100>><<promiscuity5>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Sex]]>><</link>></span><<nexttext>> <</if>>
<<set $outside to 0>><<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 人物高潮后续的文本。 <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Sex]]>><</link>>/*Point links wherever you want the player to end up*/ <<elseif $enemyhealth lte 0>> 逃跑的文本。 <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Sex]]>><</link>> <<else>> 关于遭遇的文本停止,因为你结束了它。 <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Sex]]>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<maninit>> <<enable_rescue>>/*Remove line if rescue is impossible*/ <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 人物高潮后续的文本。 <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Rape]]>><<set $molestationstart to 1>><</link>>/*Link points wherever you want the player to end up*/ <<elseif $enemyhealth lte 0>> 逃跑的文本。 <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Rape]]>><<set $molestationstart to 1>><</link>> <<else>> <<set $rescued += 1>>/*Unnecessary if rescue is impossible*/ 被救的相关文本。 <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Rape]]>><<set $molestationstart to 1>><</link>> <</if>>
<<if $fightstart is 1>> <<set $fightstart to 0>> <<neutral 1>> <<maninit>> <<set $enemytrust -= 100>> <<set $enemyanger += 200>> <<npcidlegenitals>> <</if>> <<effects>> <<effectsman>> <<man>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> <span id="next"><<link [[继续|Fight Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Fight]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> 人物高潮后续的文本。 <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Fight]]>><</link>>/*Point links wherever you want the player to end up*/ <<elseif $enemyhealth lte 0>> 逃跑的文本。 <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Fight]]>><</link>> <<else>> 伤得太重不能打的相关文本。 <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Fight]]>><</link>> <</if>>
<<effects>> <<set $skulduggerydifficulty to 200>> <<link [[继续|Skulduggery 2]]>><</link>><<skulduggerydifficulty>> <br>
<<effects>> 描述你进行尝试的可能性文本。 <br><br> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> 描述你成功的文本。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Skulduggery]]>><</link>> <br> <<else>> 描述你失败的文本。 <br><br> <<if $skulduggery lte ($skulduggerydifficulty + 100)>> <<skulduggeryskilluse>> <<else>> <span class="blue">这太简单了,你什么都没学到。</span> <br><br> <</if>> <<link [[继续|Skulduggery]]>><</link>> <br> <</if>>
<<if $sexstart is 1>> <<set $sexstart to 0>> <<consensual>> <<set $consensual to 1>> <<neutral 1>> <<beastNEWinit 1 dog>>/* - Delete if beasts are already generated*/ <<beastCombatInit>> <<beastTrainGenerate>>/* - Delete if there aren't multiple beasts*/ <</if>> <<effects>> <<effectsman>> <br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Beast Sex Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Beast Sex]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 野兽交配后续的插入文本。 <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beast Rape]]>><<set $eventskip to 1>><</link>> <<elseif $enemyhealth lte 0>> 野兽奔跑的插入文本。 <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beast Rape]]>><<set $eventskip to 1>><</link>> <<else>> 野兽因你的要求而停止的插入文本。 <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beast Rape]]>><<set $eventskip to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 2 dog>>/* - Delete if beasts are already generated*/ <<beastCombatInit>> <<beastTrainGenerate>>/* - Delete if there aren't multiple beasts*/ <</if>> <<effects>> <<effectsman>> <br><br> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Beast Rape Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Beast Rape]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> 野兽交配后续的插入文本。 <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beast Rape]]>><<set $eventskip to 1>><</link>> <<elseif $enemyhealth lte 0>> 野兽奔跑的插入文本。 <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beast Rape]]>><<set $eventskip to 1>><</link>> <<else>><<set $rescued += 1>> 获救的插入文本。 <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Beast Rape]]>><<set $eventskip to 1>><</link>> <</if>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<molested>> <<beastNEWinit 1 wolf>> <<beastCombatInit>> <<beastTrainGenerate>> <<enable_rescue>>/*optional*/ <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<beast $enemyno>> <br><br> <<stateman>> <br><br> <<actionsman>> <<if _combatend>> <span id="next"><<link [[继续|Beast Gang End]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Beast Gang]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyhealth lte 0>> <<beastwound>> <<if $combatTrain.length gt 0>> <<beasttype>>吃痛退开,但另一个家伙跃跃欲试。 <<combatTrainAdvance>> <br><br> <<link [[继续|Beast Gang]]>><</link>> <<else>> <<beasttype>>吃痛退开。 <<combatTrainAdvance>> <br><br> <<link [[继续|Beast Gang End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> 在满足之后,<<beasttype>>离开了。该轮到下一位了。 <<combatTrainAdvance>> <br><br> <<link [[继续|Beast Gang]]>><</link>> <<else>> 心满意足之后,那只<<beasttype>>离开了你。 <<combatTrainAdvance>> <br><br> <<link [[继续|Beast Gang End]]>><<set $finish to 1>><</link>> <</if>> <<elseif $finish is 1>> <<if $enemywounded is 1 and $enemyejaculated is 0>> <<beasttype>>呜咽着逃走了。 <<elseif $enemywounded is 0 and $enemyejaculated is 1>> 心满意足的<<beasttype>>离开了。 <<elseif $enemywounded gte 2 and $enemyejaculated is 0>> 由于你的奋力抵抗,感到无趣的野兽离开了。 <<elseif $enemywounded is 0 and $enemyejaculated gte 2>> 野兽抛下了你,你现在疲惫不堪,身体发软。 <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> 野兽抛下了你,你现在疲惫不堪,身体发软。 <</if>> <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <<elseif $alarm is 1 and $rescue is 1>> <<set $rescued += 1>> 你得救了。 <br><br> <<tearful>>你振作起来。 <br><br> <<clotheson>> <<endcombat>> <<destinationeventend>> <</if>>
<<effects>> <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> <<if $seductionskill lt 1000>> <span class="gold">你对自己的诱惑力更有信心了。</span> <br><br> <</if>> <<seductionskilluse>> 详细描述你企图引诱的文本。 <<promiscuity3>> <<if $seductionrating gte $seductionrequired>> 详细描述你勾引成功的文本。 <br><br> <<else>> 详细描述你引诱失败的文本。 <br><br> <</if>>
<<set $lock to 300>> 这扇门紧锁着。 <br><br> <<if currentSkillValue('skulduggery') gte $lock>> <span class="green">这把锁看起来很容易撬开。</span> <br><br> <<link [[闯入 (0:05)|Elk Compound Interior]]>><<pass 5>><<crimeUp 10 "trespassing">><</link>><<crime "trespassing">> <br> <<else>> <span class="red">这个锁看起来已经超出了你的能力范围。</span><<skulduggeryrequired>> <br><br> <</if>> 你成功地撬开锁并进到了楼内。 <<set $compoundcentre to 1>><<set $compoundalarm += 1>> <<if $skulduggery lt 400>> <<skulduggeryskilluse>> <<else>> <span class="blue">这锁对你来说轻而易举,你已经没法精进技巧了。</span> <</if>>
<<widget "widgetname">> <<exposure>>/*Makes sure your clothing state is up to date*/ <<if $optionalvariable is "something">> <<if $trauma gte (($traumamax / 5) * 4)>> <<if $stress gte (($stressmax / 5) * 4)>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <<elseif $stress gte (($stressmax / 5) * 1)>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <<else>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 1)>> <<if $stress gte (($stressmax / 5) * 4)>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <<elseif $stress gte (($stressmax / 5) * 1)>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <<else>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <</if>> <<else>> <<if $stress gte (($stressmax / 5) * 4)>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <<elseif $stress gte (($stressmax / 5) * 1)>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <<else>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <</if>> <</if>> <<else>> <<if $trauma gte (($traumamax / 5) * 4)>> <<if $stress gte (($stressmax / 5) * 4)>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <<elseif $stress gte (($stressmax / 5) * 1)>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <<else>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <</if>> <<elseif $trauma gte (($traumamax / 5) * 1)>> <<if $stress gte (($stressmax / 5) * 4)>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <<elseif $stress gte (($stressmax / 5) * 1)>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <<else>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <</if>> <<else>> <<if $stress gte (($stressmax / 5) * 4)>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <<elseif $stress gte (($stressmax / 5) * 1)>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <<else>> <<if $arousal gte (($arousalmax / 5) * 4)>> <<elseif $arousal gte (($arousalmax / 5) * 1)>> <<else>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<else>> <</if>> <<if $test is "" or $test is undefined>><<set $test to "default">><</if>> <<textbox "$test" $test>> <<if $physique gte $rng * 100 + 6000>> <</if>> <<if $npcspeechcycle is 0>> <<He>>开口说道,"" <<elseif $npcspeechcycle is 1>> <<He>>开口说道,"" <<elseif $npcspeechcycle is 2>> <<He>>开口说道,"" <<elseif $npcspeechcycle is 3>> <<He>>开口说道,"" <<elseif $npcspeechcycle is 4>> <<He>>开口说道,"" <<elseif $npcspeechcycle is 5>> <<He>>开口说道,"" <<else>> <<He>>开口说道,"" <</if>>
<<generate1>><<generate2>> <<saveNPC 0 "john">> <<saveNPC 1 "jane">> <<endevent>> <<loadNPC 0 "john">><<person1>> <<loadNPC 1 "jane">><<person2>> <<endevent>> <<if $per_npc.john isnot undefined>> <<loadNPC 0 "john">><<person1>> <<endevent>> <</if>> <<if $per_npc.jane isnot undefined>> <<loadNPC 0 "jane">><<person1>> <<endevent>> <</if>> <<clearNPC "john">> <<clearNPC "jane">>
$NPCName[$NPCNameList.indexOf("Robin")].love <<npcincr Robin love 1>> <<for _i to 0; _i lt $NPCName.length; _i++>> <</for>> <<set $antiquemoney += 40>><<museumAntiqueStatus "antiqueforestdagger" "found">> /*To capitalise the first letter of a string:*/ <<print $string>> /*Using .length with a generic object*/ <<set _skin_keys to Object.keys(setup.bodywriting)>> <<for _s to 0; _s lt _skin_keys.length; _s++>> <<print setup.bodywriting[_skin_keys[_s]].writ_cn>> <br> <</for>>
<<effects>> <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<set $combat to 1>> <<set $enemytype to "tentacles">> <<molested>> <<controlloss>> <<tentaclestart 8 15>> <</if>> <<statetentacles>> <<effects>> <<effectstentacles>> <<tentacles>> <<actionstentacles>> <<if $tentacles.active lte ($tentacles.max / 2)>> <span id="next"><<link [[继续|Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Tentacles]]>><</link>></span><<nexttext>> <</if>>
<<effects>> 逃脱/被触手抛下的描述。 <br><br> <<tearful>>你逃掉了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Tentacles]]>><</link>> <br> /*How to destroy a cursed item, replacing "face" with the slot in question:*/ <<set $worn.face.type.push("broken")>> <<faceruined>> <<if $exposed gte 2 and $exhibitionism lt 95 or $exposed gte 2 and $uncomfortable.nude is true>> <<else>> <</if>>
<<effects>> <<if $masturbationstart is 1>> <<set $masturbationstart to 0>> <<set $masturbationstat += 1>> <<masturbationstart>> <</if>> <<masturbationeffects>> <<masturbationactions>> <<masturbationControls>>
<<effects>> 关于结束自慰的选择文本。 <br><br> <<endmasturbation>> <<endcombat>> <<tearful>>你继续你的冒险。 <br><br> <<link [[继续|Masturbation]]>><<clotheson>><</link>> <br> /*Splits text by NPC genitals and breastsize*/ <<if $NPCList[0].penis isnot "none">> <<if $NPCList[0].breastsize gte 3>> 他们有阴茎和大小适中的胸部。 <<else>> 他们有阴茎,胸部很小。 <</if>> <<else>> <<if $NPCList[0].breastsize gte 3>> 他们没有阴茎,胸部大小适中。 <<else>> 他们没有阴茎,胸部很小/平坦。 <</if>> <</if>>
<<physiquedifficulty arg1 arg2>>/*On previous passage after link. Displays the difficulty. First argument is the physique required to have any chance of success. Second argument is the physique required to have a 100% chance of success. Argument 1 defaults to 1 if left blank. Argument 2 defaults to $physiquemax if left blank, which is 20000 as of 0.2.9.0. Argument 3 accepts true and prevents any text from showing in cases where there are multiple checks of the same time in the previous passage*/ /*<<physiquedifficulty arg1 arg2 true>>Optional check just before here when there are multiple checks*/ <<if $physiqueSuccess>>/*Replace 1 and $physiquemax with whatever numbers/variables used as arguments in <<physiquedifficulty>>*/ 通过体格检定的文本。 <<else>> 体能检定失败的文本。 <</if>>
<span class="blue"><<He>>将<<his>>的$NPCList[_n].penisdesc放在你的嘴前。</span> <<neutral 5 "mouth">><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $speechmouthentrance to 1>><<set $mouthtarget to _n>> <span class="purple"><<He>>用腿夹住你的头,把小穴压在你的嘴上。</span> <<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<violence 3>><<bruise face>><<set $speechvaginamouth to 1>><<set $mouthtarget to _n>> <span class="blue"><<He>>在你的双腿间来回摩挲着,同时将<<his>>的$NPCList[_n].penisdesc对准了你的<<pussy>>。</span> <<neutral 5 "genitals">><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>> <<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penistarget to _n>> <span class="blue"><<He>>跨坐在你的身上,将<<his>>的小穴紧贴在你的<<penis>>前端。</span> <span class="blue"><<He>>在你的双腿间来回摩挲着,同时将<<his>>的$NPCList[_n].penisdesc对准了你的<<bottom>>。</span> <<neutral 5 "bottom">><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<!-- Modified for Monster People --> <<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>> <<if maleChance() lt random(1, 100)>> 怪物女孩 <<else>> 怪物男孩 <</if>> <<else>> 野兽 <</if>>
<<set _garden_location to "garden">> <<for _i to 0; _i lt $plots[_garden_location].length; _i++>> <<set _tending_temp to _i>> <<set $plots[_garden_location][_tending_temp].water to 1>> <</for>>
<<tending_harvest red_rose medium 3>>
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> <<violence 1>> <<neutral 1>> <<set $machine_health to 10>><<set $machine_ammo to 3>>/*Used by following widget. Must be set.*/ <<machine_init tattoo vaginal anal arm_chains leg_chains>>/*Include each machine type you want present as an argument*/ <<set $machine.tattoo.armed to 1>>/*Remove if there's no tattoo gun, or you don't want the tattoo gun to be able to remove tattoos*/ <<set $machine.vaginal.armed to 1>>/*Remove if there's no vaginal sex machine, or you don't want the sex machine to be able to easily destroy clothes.*/ <<set $machine.anal.armed to 1>> <<prop rails table milk neck_shackle>>/*Delete props as appropriate*/ <<set $bodywriting_special to "dungeon">>/*Makes all tattoos appropriate for dungeon. Remove for a broader range of tattoos.*/ <</if>> <<effects>> <<machine_effects>><<machine_combat>> <<machine_state>> /*Debug info. Remove from playable events*/ 运行中的机器数量: <<print $machine.number>><br> <br> <<if $machine.tattoo>> 纹身枪使用: <<print $machine.tattoo.use>><br> 纹身枪状态: <<print $machine.tattoo.state>><br> 纹身枪完好度: <<print $machine.tattoo.health>><br> 纹身枪破损度: <<print $machine.tattoo.hack>><br> <</if>> <br> <<if $machine.vaginal>> 阴茎机械使用: <<print $machine.vaginal.use>><br> 阴茎机械状态:<<print $machine.vaginal.state>><br> 阴茎机械完好:<<print $machine.vaginal.health>><br> 炮机破损度: <<print $machine.vaginal.hack>><br> 炮机弹药: <<print $machine.vaginal.ammo>><br> 炮机速度: <<print $machine.vaginal.speed>><br> <</if>> <br> <<if $machine.anal>> 小型炮机使用: <<print $machine.anal.use>><br> 小型炮机状态: <<print $machine.anal.state>><br> 小型炮机完好度: <<print $machine.anal.health>><br> 小型炮机破损度: <<print $machine.anal.hack>><br> 小型炮机弹药: <<print $machine.anal.ammo>><br> 小型炮机速度: <<print $machine.anal.speed>><br> <</if>> <br> <<if $machine.arm_chains>> 臂链使用: <<print $machine.arm_chains.use>><br> 臂链状态: <<print $machine.arm_chains.state>><br> 臂链完好度: <<print $machine.arm_chains.health>><br> 臂链破损度: <<print $machine.arm_chains.hack>><br> <</if>> <br> <<if $machine.leg_chains>> 腿链使用: <<print $machine.leg_chains.use>><br> 腿链状态: <<print $machine.leg_chains.state>><br> 腿链完好度: <<print $machine.leg_chains.health>><br> 腿链破损度: <<print $machine.leg_chains.hack>><br> <</if>> /*Debug info end*/ <br><br> <<machine_actions>> <<if $machine.number lte 0 or $finish is 1>> <<link [[继续|Machine End]]>><</link>> <<else>> <<link [[继续|Machine]]>><</link>> <<if $machine.vaginal or $machine.anal>> <br> <<if $machine.vaginal.speed is "high" or $machine.anal.speed is "high">> <<link [[减!速!|Machine]]>><<machine_speed "normal">><</link>> <<else>> <<link [[提!速!|Machine]]>><<machine_speed "high">><</link>> <</if>> <</if>> <</if>> <br> <<link [[结束|Machine End]]>><</link>> <br>
<<effects>> <<machine_end>> <<clotheson>> <<link [[机械|Machine]]>><<set $molestationstart to 1>><</link>> <br>
<<effects>> <<if $struggle_start is 1>> <<struggle_init>> <<set $struggle.creature to "lurker">>/*Creature species*/ <<struggle_creatures 5 2>>/*How many creatures will be involved, and their health.*/ <<set $combat to 1>> <<controlloss>> <<violence 1>> <<molested>> <<set $struggle.mouth.creature to "lurker">><<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>/*Encounters can begin with a creature already attached to a body part. Optional.*/ <<unset $struggle_start>> <</if>> <<if $condition is "met">> <<struggle_add 1 1>>/*Adds more creatures, with a specific health.*/ <span class="pink">另一个生物发起了袭击!</span> <br><br> <</if>> <<struggle>> <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[继续|Struggle End]]>><</link>></span> <br> <<else>> <span id="next"><<link [[继续|Struggle]]>><</link>></span> <br> <</if>>
<<effects>> 有事发生了。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Struggle]]>><<set $struggle_start to 1>><</link>> <br> /*Farm stage reminders: $farm_stage = 1: Alex met, farm work explained. $farm_stage = 2: Farm work accepted. 1 field clear $farm_stage = 3: Worked at the farm a little, harasser appeared. $farm_stage = 4: 2 fields clear. Alex offered booze. $farm_stage = 5: 3 fields clear. Remy threatened Alex. $farm_stage = 6: 4 fields clear. Alex's parent visits. $farm_stage = 7: Time passed since Alex's parent's visit. Bailey visits. Fields are now controlled by the player, steeds can be saddled, and Alex can be chosen as a love interest. Attacks begin. Wall can be upgraded. $farm_stage = 8: 5 fields clear. More upgrades can be bought. $farm_stage = 9: 6 fields clear. Lab unlocked. 1 phial available for PC to sell to compound. $farm_stage = 10: 7 fields clear. "Hurl net" ability unlocked, and more phials can now be produced. $farm_stage = 11: 8 fields clear. Strange flowers can now be grown. $farm_stage = 12: 9 fields clear. Remy threatens again. */ /* $kylar_camera = undefined: Event not started. $kylar_camera = 0: Gift offered, not opened. $kylar_camera = 1: Gift opened, not accepted. $kylar_camera = 2: Gift accepted. $kylar_camera = 3: Given to orphan. $kylar_camera = 4: Camera discovered in bedroom. $kylar_camera = 5: Camera discovered in living room. $kylar_camera = 6: Camera removed. $kylar_camera = 7: Camera left. */
<<if $molestationstart is 1>> <<set $molestationstart to 0>> <<violence 1>> <<neutral 1>> <<maninit>> <<stalk_init>> <<if Time.dayState isnot "night">> <<enable_rescue>>/*Remove if rescue is impossible*/ <</if>> <<set $location to "town">> <</if>> <<effects>> <<effectsman>> <<alarmstate>> <<man>> <<if $audience_active>> <<audience>> <</if>> <<stateman>> <br><br> <<actionsman>> <<if _combatend or $stalk_end>> <span id="next"><<link [[继续|Stalk Finish]]>><</link>></span><<nexttext>> <<else>> <span id="next"><<link [[继续|Stalk]]>><</link>></span><<nexttext>> <</if>>
<<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<if $combat_end_text>> <<print $combat_end_text>> <<else>> 人物高潮后续的文本。 <</if>> <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Stalk]]>><<set $molestationstart to 1>><</link>>/*Link points wherever you want the player to end up*/ <<elseif $enemyhealth lte 0>> 逃跑的文本。 <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Stalk]]>><<set $molestationstart to 1>><</link>> <<elseif $stalk_end is "escaped">> 你放慢脚步,<<tearful>>随后继续前进。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Stalk]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $stalk_end is "passed">> 你深吸一口气,<<tearful>>你继续前进。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Stalk]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $stalk_end is "hide">> <<covered>><<tearful>>你离开藏身之处,继续着自己的行程。 <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<link [[继续|Stalk]]>><<set $molestationstart to 1>><</link>> <br> <<elseif $stalk_end is "outpaced">>/*Unnecessary if the PC can't become the pursuer */ <<if $exposed gte 1>> <<switch $location>> <<case alley>> <<tearful>>你渐渐地慢了下来。<<covered>>周围没有任何人,但这里依旧是个公共场所。 <<case forest lake>> <<tearful>>你渐渐地慢了下来。<<covered>>周围现在没人,但你也没法确保在森林里不会撞见别人。 <<case moor>> <<tearful>>你渐渐地慢了下来。<<covered>>周围没有人,但无论怎样,在这么开阔的地方暴露身体总会让人有些害怕。 <<default>> <<covered>><<tearful>>你潜入一条小巷,希望这能让你的身体免受其他人的视奸。 <</switch>> <<else>> <<tearful>>你缓缓停下。 <</if>> <br><br> <<set $stealtextskip to 1>> <<stealclothes>> <<clotheson>> <<endcombat>> <<link [[继续|Stalk]]>><<set $molestationstart to 1>><</link>> <br> <<else>> <<set $rescued += 1>>/*Unnecessary if rescue is impossible*/ <<if $position is "stalk">> 被追捕时被救的文本。 <<else>> 被袭击时被救的文本。 <</if>> <br><br> <<tearful>>你缓了过来。 <br><br> <<clotheson>> <<endcombat>> <<link [[继续|Stalk]]>><<set $molestationstart to 1>><</link>> <</if>> <br><br> <<link [[跑!!!|Domus Street]]>><<endevent>><</link>> <br>
<<effects>> <<if $dancestart is 1>> <<unset $dancestart>> <<danceinit>> <<set $dancing to 1>> <<set $audience to 25>> <<set $venuemod to 1>> <<set $dancelocation to "party">> <</if>> <<danceeffects>> <<danceaudience>> <<danceactions>> <<if $corruptionDancing gt 0 and $danceevent is 0 and (($exhibitionism lte 74 and $exposed gte 2) or ($exhibitionism lte 34 and $exposed gte 1))>> 你不能在穿着如此暴露的情况下跳舞。 <<elseif $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>> 你不可能在如此暴露的情况下继续跳舞!你满脸通红地逃离了现场。 <br><br> <<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>> 你不可能在如此暴露的情况下继续跳舞!你满脸通红地逃离了现场。 <br><br> <</if>> <<if $danceevent is "finish">> <<unset $corruptionDancing>> <<link [[继续|Brothel]]>><<clotheson>><<endevent>><</link>> <<elseif $danceevent is "private">> <<if $corruptionDancing is 2>> 史莱姆希望你和更多人共享快乐的时光。 <<elseif $promiscuity gte 35>> <<link [[包间|Brothel Private]]>><<set $phase to 0>><<set $enemyno to 1>><<set $enemynomax to 1>><<unset $corruptionDancing>><</link>><<promiscuous3>> <<elseif $promiscuity lte 34 and $uncomfortable.prostituting is false>> <<link [[包间|Brothel Private]]>><<set $phase to 0>><<set $enemyno to 1>><<set $enemynomax to 1>><<unset $corruptionDancing>><<set $desperateaction to 1>><</link>><<promiscuous3>> <br> <</if>> <<elseif $danceevent is "rape">> <<link [[继续|Brothel Dance Rape]]>><<set $molestationstart to 1>><<unset $corruptionDancing>><</link>> <<elseif $danceevent is "leighton">> <<if $corruptionDancing is 2>> 史莱姆希望你和更多人共享快乐的时光。 <<elseif $promiscuity gte 35>> <<link [[包间|Leighton Private]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>><<promiscuous3>> <br> <</if>> <<elseif $danceevent is "robin">> <<if $corruptionDancing is 2>> 史莱姆希望你和更多人共享快乐的时光。 <<else>> <<link [[包间|Robin Brothel]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>> <</if>> <<elseif $danceevent is 0>> <<if $corruptionDancing isnot undefined>> 你耳中的史莱姆在逼迫着你。 <<elseif $exposed gte 2 and $exhibitionism lte 74>> <<link [[逃跑|Brothel Dressing Room]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>> <<elseif $exposed gte 1 and $exhibitionism lte 34>> <<link [[逃跑|Brothel Dressing Room]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>> <<else>> <<link [[停止|Brothel]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>> <</if>> <</if>> /*More simple setup below */ <<if $danceevent is "rape">> <<link [[继续|Beach Party Dance Rape]]>><<set $molestationstart to 1>><</link>> <<elseif $danceevent is "finish">> <<link [[继续|Beach Party]]>><<clotheson>><<endevent>><</link>> <<elseif $danceevent is 0>> <<if $exposed gte 2 and $exhibitionism lte 74>> <<link [[逃走|Changing Room]]>><<clotheson>><<endevent>><</link>> <<elseif $exposed gte 1 and $exhibitionism lte 34>> <<link [[逃走|Changing Room]]>><<clotheson>><<endevent>><</link>> <<else>> <<link [[停止|Beach Party]]>><<clotheson>><<endevent>><</link>> <</if>> <</if>>
<<print $sexStats.vagina.sperm["plump man"].count>><br> 月经状态: <<print $sexStats.vagina.menstruation.currentState>><br> 经期: <<print $sexStats.vagina.menstruation.currentDay>><br>